<?xml version="1.0" encoding="utf-8"?>
<posts>
  <row Id="1" PostTypeId="1" AcceptedAnswerId="26" CreationDate="2010-07-07T19:06:25.043" Score="53" ViewCount="6042" Body="&lt;p&gt;Now that the Engineer update has come, there will be lots of Engineers building up everywhere.  How should this best be handled?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="15726" LastEditDate="2012-01-05T17:14:15.763" LastActivityDate="2015-01-11T03:37:51.813" Title="What is a good strategy to deal with lots of engineers turtling on the other team?" Tags="|team-fortress-2|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="2" PostTypeId="1" AcceptedAnswerId="184" CreationDate="2010-07-07T19:07:58.427" Score="15" ViewCount="12141" Body="&lt;p&gt;I know I can create a Warp Gate and teleport to Pylons, but I have no idea how to make Warp Prisms or know if there's any other unit capable of transporting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would in particular like this to built remote bases in 1v1&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="68" LastEditDate="2010-07-08T00:16:46.013" LastActivityDate="2017-12-09T23:39:22.607" Title="What protoss unit can transport others?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3" PostTypeId="1" AcceptedAnswerId="56" CreationDate="2010-07-07T19:09:46.317" Score="19" ViewCount="5308" Body="&lt;p&gt;Steam won't let me have two instances running with the same user logged in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that mean I cannot run a dedicated server on a PC (for example, for Left 4 Dead 2) &lt;em&gt;and&lt;/em&gt; play from another machine?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to run the dedicated server without running Steam? Is there a configuration option I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="52800" LastEditorDisplayName="user56" LastEditDate="2013-10-23T11:12:37.397" LastActivityDate="2013-10-23T11:12:37.397" Title="How can I run a dedicated server without Steam?" Tags="|steam|source-engine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4" PostTypeId="1" AcceptedAnswerId="14" CreationDate="2010-07-07T19:11:05.640" Score="33" ViewCount="5309" Body="&lt;p&gt;When I get to the insult sword-fighting stage of The Secret of Monkey Island, do I have to learn every single insult and comeback in order to beat the Sword Master?&lt;/p&gt;&#xA;" OwnerUserId="17" LastEditorUserId="8350" LastEditDate="2011-08-13T12:41:33.467" LastActivityDate="2015-09-15T19:52:02.517" Title="Do I have to learn all of the insults and comebacks to be able to advance in The Secret of Monkey Island?" Tags="|the-secret-of-monkey-island|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6" PostTypeId="1" AcceptedAnswerId="27" CreationDate="2010-07-07T19:13:20.177" Score="16" ViewCount="5443" Body="&lt;p&gt;The kids picked up a copy of Sam &amp;amp; Max Hit the Road, but I can't get it to install. What do I have to do?&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="181240" LastEditDate="2023-03-24T01:41:16.837" LastActivityDate="2023-03-24T01:41:16.837" Title="How can I get Sam &amp; Max Hit the Road working on Windows XP?" Tags="|backwards-compatibility|windows-xp|sam-and-max-hit-the-road|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10" PostTypeId="2" ParentId="4" CreationDate="2010-07-07T19:17:08.217" Score="9" Body="&lt;p&gt;No, you can fight the sword master without knowing all the comebacks. It's all a matter of luck which insults she throws at you. &lt;/p&gt;&#xA;" OwnerUserId="19" LastActivityDate="2010-07-07T19:17:08.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14" PostTypeId="2" ParentId="4" CreationDate="2010-07-07T19:17:59.323" Score="18" Body="&lt;p&gt;Thankfully no, you don't have to learn them all. It is a bit tedious to get all the comebacks since some of the uncommon ones take a while to find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To beat the Sword Master you only need to do comeback for a subset of all the insults, i.e. &lt;a href=&quot;https://gaming.stackexchange.com/a/42718/11742&quot;&gt;some of the Sword Master's insults have multiple comebacks&lt;/a&gt;. You can go to the Sword Master earlier but it requires some luck.&lt;/p&gt;&#xA;" OwnerUserId="20" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2015-01-17T08:09:56.863" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18" PostTypeId="1" AcceptedAnswerId="30" CreationDate="2010-07-07T19:18:36.310" Score="31" ViewCount="3434" Body="&lt;p&gt;I've heard of kits that can fix your Xbox 360 if you happen to get the &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360_technical_problems#Three_flashing_red_lights&quot;&gt;Red Ring of Death&lt;/a&gt;. Do any of these work, and do they void your warranty? Are there any other noteworthy tips or tricks?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="28182" LastEditDate="2013-07-15T06:30:43.147" LastActivityDate="2015-12-16T23:38:18.237" Title="Can I fix the Xbox 360 “Red Ring of Death” myself?" Tags="|xbox-360|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="21" PostTypeId="2" ParentId="1" CreationDate="2010-07-07T19:19:00.490" Score="26" Body="&lt;p&gt;Unfortunately, twiddling your thumbs behind your own base isn't going to win your team the round. If there are that many Engies, Spies will probably be ineffective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grab yourself some medics and frontline (or take 'em from behind) forces like Heavies, Soldiers, or Demomen, uber, and advance. Side tip : as you advance, have your progress reinforced by your own engineers setting up on newly-won terrain behind you. This will help your new ground to hold out longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Class updates will always create all-of-a-sudden influlxes of the respective classes, but just remember their strengths and weaknesses, and don't feel too overwhelmed. &lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2010-07-07T19:19:00.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="22" PostTypeId="2" ParentId="4" CreationDate="2010-07-07T19:19:02.173" Score="2" Body="&lt;p&gt;IIRC no, you'll be able to beat the Sword Master once you have learned a certain quantity of insults, but you don't need all of them.&lt;/p&gt;&#xA;" OwnerUserId="31" LastActivityDate="2010-07-07T19:19:02.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="23" PostTypeId="2" ParentId="2" CreationDate="2010-07-07T19:19:43.467" Score="1" Body="&lt;p&gt;For the Protoss, only the &lt;a href=&quot;http://starcraft.wikia.com/wiki/Warp_prism&quot; rel=&quot;nofollow&quot;&gt;Warp Prism&lt;/a&gt; is able to transport other units.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-07T19:19:43.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="25" PostTypeId="1" AcceptedAnswerId="1202" CreationDate="2010-07-07T19:19:57.320" Score="8" ViewCount="745" Body="&lt;p&gt;What are the Words of Power for each dungeon in order to be able to enter the dungeons?&lt;/p&gt;&#xA;" OwnerUserId="26" LastEditorUserId="8350" LastEditDate="2011-12-05T23:29:40.500" LastActivityDate="2011-12-05T23:29:40.500" Title="What are the Words of Power needed to enter the dungeons in Ultima 5?" Tags="|ultima-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="26" PostTypeId="2" ParentId="1" CreationDate="2010-07-07T19:20:02.033" Score="54" Body="&lt;p&gt;Lots of medics with lots of ubers on high-damage-dealing classes.  Demomen, if they are any good, usually work best against a sentry farm — stickies are perfect for this job, the usual problem is living long enough to deploy and detonate enough of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heavies or pyros can also be effective, &lt;strong&gt;if they can get close enough&lt;/strong&gt; (short range for a heavy, point-blank for a pyro) without being overwhelmed by the knockback before they can do damage. The medic should lead the uber combo in (particularly if the partner is a heavy) — he's faster, so he can absorb the knockback better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If at all possible, back the uber team(s) up with as much raw firepower as you can muster — the aim is to either overwhelm the engies' ability to repair stuff, take out the engies directly, or take out dispensers.  Soldiers are good for this support role, as they can place well-aimed damage from behind the uber.  Demos can support well, too — their indirect fire can damage engies and dispensers without having to kill the sentry first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sending a spy in to sap just before or during the uber(s) can be a good idea, too. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="23" LastEditDate="2012-05-31T21:51:08.350" LastActivityDate="2012-05-31T21:51:08.350" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="27" PostTypeId="2" ParentId="6" CreationDate="2010-07-07T19:20:17.337" Score="10" Body="&lt;p&gt;Use &lt;a href=&quot;http://scummvm.org/&quot; rel=&quot;nofollow&quot;&gt;ScummVM&lt;/a&gt;, it enables you to play a wide range of adventure games on platforms they were never originally available. &lt;/p&gt;&#xA;" OwnerUserId="19" LastEditorUserId="70959" LastEditDate="2014-05-07T15:42:02.310" LastActivityDate="2014-05-07T15:42:02.310" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29" PostTypeId="2" ParentId="6" CreationDate="2010-07-07T19:20:55.807" Score="15" Body="&lt;p&gt;ScummVM should be able to help you out on any platform, it looks like Sam &amp;amp; Max Hit the Road is compatible&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Head over to &lt;a href=&quot;http://www.scummvm.org/&quot;&gt;http://www.scummvm.org/&lt;/a&gt; and once installed search for the article &quot;User Manual/Installing a game for use with ScummVM&quot; on the wiki to help get you started.&lt;/p&gt;&#xA;" OwnerUserId="35" LastActivityDate="2010-07-07T19:20:55.807" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="30" PostTypeId="2" ParentId="18" CreationDate="2010-07-07T19:21:36.333" Score="20" Body="&lt;p&gt;It voids your warranty if you open up the console. I've tried fixing an Xbox 360 myself by doing the X-Clamp replacement but that fix only lasted about 8 months before it red ringed again. Since Microsoft paid 1.5 billion dollars for you to have a 3 year warranty for your Xbox 360, you should just have them fix it for you for free. That is, assuming you've had this Xbox 360 less than 3 years.&lt;/p&gt;&#xA;" OwnerUserId="60" LastEditorUserId="60" LastEditDate="2012-05-18T19:20:02.163" LastActivityDate="2012-05-18T19:20:02.163" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32" PostTypeId="2" ParentId="6" CreationDate="2010-07-07T19:21:39.250" Score="3" Body="&lt;p&gt;My suggestion would be to install DOSBox, and run it through the emulator. I use DOSBox for several old LucasArts games, and it works a treat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The compatibility checker shows it should work well: &lt;a href=&quot;http://www.dosbox.com/comp_list.php?showID=52&amp;amp;letter=S&quot; rel=&quot;nofollow&quot;&gt;http://www.dosbox.com/comp_list.php?showID=52&amp;amp;letter=S&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a good guide for getting DOSBox setup: &lt;a href=&quot;http://vogons.zetafleet.com/viewtopic.php?t=2502&quot; rel=&quot;nofollow&quot;&gt;http://vogons.zetafleet.com/viewtopic.php?t=2502&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="30" LastActivityDate="2010-07-07T19:21:39.250" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="33" PostTypeId="1" CreationDate="2010-07-07T19:21:39.407" Score="12" ViewCount="293" Body="&lt;p&gt;My first introduction to RPG gaming was &lt;a href=&quot;http://en.wikipedia.org/wiki/Wasteland_%28video_game%29&quot;&gt;Wasteland&lt;/a&gt; on my old Commodore 64. Many of the items that are key to the story line (i.e. servo motors) only appear in a limited number during the game. However, I've always wondered if perhaps &lt;em&gt;all&lt;/em&gt; items could be limited to a specific number per game. Here's why I ask...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ran into a situation once when my game stagnated and I couldn't continue with the story line (I probably did something bad with one of the few servo motors in the game). As a result I was wandering around for an extended period of time revisiting every place I could to try and move the story forward. I began to notice that ammunition for all my weapons was running out at many of the shops, and enemies seemed to be dropping it less frequently, as if there was a limited supply of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if &lt;em&gt;all&lt;/em&gt; items could be limited to an absolute number per game? Have you experienced the same thing, or perhaps managed to get a peek at the source code or have some other inside information about the availability of items in the game?&lt;/p&gt;&#xA;" OwnerUserId="15" LastEditorUserId="185203" LastEditDate="2019-06-27T04:34:36.933" LastActivityDate="2019-06-27T04:34:36.933" Title="Are *all* items limited to a certain number per game in Wasteland?" Tags="|wasteland|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="36" PostTypeId="2" ParentId="18" CreationDate="2010-07-07T19:23:21.960" Score="6" Body="&lt;p&gt;I don't have any experience with the kits you're looking at, but try unplugging your AC adaptor, dusting it out, moving it to a spot with more ventilation, and plugging it back in. Worked for me when I got the RRoD - apparently it's just a generic error indicator for a number of problems.&lt;/p&gt;&#xA;" OwnerUserId="55" LastActivityDate="2010-07-07T19:23:21.960" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="38" PostTypeId="1" AcceptedAnswerId="44" CreationDate="2010-07-07T19:23:43.053" Score="34" ViewCount="132182" Body="&lt;p&gt;I'm trying to beat my high score in the Survival: Endless mode in Plants vs Zombies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm looking for a good strategy of what (endgame) units I should be placing to make it as far as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/f0cJg.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I'm aiming for the swimming pool level (see image)&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="87579" LastEditDate="2015-05-07T14:56:18.993" LastActivityDate="2015-05-07T14:56:18.993" Title="What's the best strategy for Survival: Endless mode?" Tags="|plants-vs-zombies|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39" PostTypeId="1" AcceptedAnswerId="1321" CreationDate="2010-07-07T19:23:49.557" Score="17" ViewCount="5480" Body="&lt;p&gt;I have been following the buzz around Windows Phone 7 Series, and one of their big features is full Xbox Live integration, including the ability to see and interact with your avatar.  If I don't own an Xbox 360, should I even care about this feature?  I don't see any way to create an avatar on the &lt;a href=&quot;http://www.xbox.com&quot;&gt;official Xbox website&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="143571" LastEditDate="2017-08-09T14:35:57.083" LastActivityDate="2017-08-09T14:35:57.083" Title="Can I create an Xbox avatar if I don't own an Xbox 360?" Tags="|xbox-360|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="44" PostTypeId="2" ParentId="38" CreationDate="2010-07-07T19:25:07.153" Score="25" Body="&lt;p&gt;&lt;a href=&quot;http://wartist.hubpages.com/hub/Plants-Vs-Zombies-Survival-Endless-200-Flags-and-Beyond&quot; rel=&quot;noreferrer&quot;&gt;This website&lt;/a&gt; lists a bunch of strategies. Here is one example of a strategy:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2SAHi.jpg&quot; alt=&quot;Screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, at higher levels, almost all strategies rely on having a constant supply of Cob Cannons to take out the Gargantuars with. The Winter Melons are used to slow down incoming enemies. The Gloom Shrooms in the pool are to damage pool-dwelling zombies and also attack zombies in the second and fifth rows. The Gloom Shrooms near the house are to kill Miner Zombies in the event that they spawn, and the Banana Leaves are to protect against Catapult and Bungie Zombies. The Ice-Shroom is placed in the pond to wake up with a Coffee Bean in the event that it needs to be used, Spikerock is to protect against vehicles and zombies that get too close to the Cob Cannons, and the Twin Sunflower to generate sun.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2012-02-17T18:31:13.350" LastActivityDate="2012-02-17T18:31:13.350" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="46" PostTypeId="2" ParentId="39" CreationDate="2010-07-07T19:25:18.680" Score="0" Body="&lt;p&gt;I don't think you can create an avatar without an Xbox Live Gold (or Silver) subscription.&lt;/p&gt;&#xA;" OwnerUserId="36" LastActivityDate="2010-07-07T19:25:18.680" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="49" PostTypeId="1" AcceptedAnswerId="149" CreationDate="2010-07-07T19:26:10.050" Score="19" ViewCount="133390" Body="&lt;p&gt;In which levels are the Warp Zones located in &lt;em&gt;Super Mario Bros.&lt;/em&gt; and how do you get to them?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="21177" LastEditDate="2012-04-28T23:09:11.330" LastActivityDate="2021-01-12T17:52:26.563" Title="Where are the warp zones?" Tags="|super-mario-bros|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="50" PostTypeId="1" AcceptedAnswerId="4239" CreationDate="2010-07-07T19:26:17.790" Score="8" ViewCount="2504" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4915/do-guitar-hero-peripherals-work-with-rock-band-and-vice-versa&quot;&gt;Do Guitar Hero peripherals work with Rock Band and vice versa?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Subject pretty much says it all.  I've got PS3 + Rock Band, and would like to use Guitar-hero controllers.  Are there adapters?  Can I hack them, somehow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, can I make my own controllers?  Are there sites with good DIY instructions?  By &quot;make&quot;, I mean from scratch; I think I can figure out &quot;buy a guitar, take it apart, put the bits into different plastics...&quot;&lt;/p&gt;&#xA;" OwnerUserId="64" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2014-12-16T09:16:47.420" Title="Can I use alternate controllers for Rock Band on my PS3? (i.e, my guitar-hero controllers)" Tags="|ps3|rock-band|controllers|" AnswerCount="3" CommentCount="1" ClosedDate="2010-08-10T14:14:30.943" ContentLicense="CC BY-SA 3.0" />
  <row Id="52" PostTypeId="2" ParentId="18" CreationDate="2010-07-07T19:26:33.437" Score="7" Body="&lt;p&gt;I would not advise opening your Xbox 360 to fix the RRoD. Unless a lot has changed in a few years, the fixes I found for RRoD only made the problem worse. Let alone it voids your warranty. I was personally never able to get my RRoD console fixed with solutions found on the internet. And then I found that once I had opened it, Microsoft would not even touch the console for any amount of money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This my blog about the experience, it's mostly about the customer support and UPS experience, but you get the picture: STAY AWAY&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.greyhats.com/gaming/why-my-xbox-360-support-has-sucked-40&quot; rel=&quot;nofollow&quot;&gt;http://www.greyhats.com/gaming/why-my-xbox-360-support-has-sucked-40&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="35" LastEditorUserId="35" LastEditDate="2011-08-18T15:56:39.197" LastActivityDate="2011-08-18T15:56:39.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="56" PostTypeId="2" ParentId="3" CreationDate="2010-07-07T19:27:04.777" Score="13" Body="&lt;p&gt;You don't need to have Steam running, just get the actual dedicated server (srcds).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a great site to get you started: &lt;a href=&quot;http://www.srcds.com/db/engine.php?subaction=showfull&amp;amp;id=1097362093&quot;&gt;Install SRCDS on Windows&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-07T19:27:04.777" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="60" PostTypeId="2" ParentId="50" CreationDate="2010-07-07T19:28:42.277" Score="1" Body="&lt;p&gt;What would you need an adapter for? If the Guitar Hero controllers are designed for the PS3, just plug them in and use them in Rock Band.&lt;/p&gt;&#xA;" OwnerUserId="36" LastActivityDate="2010-07-07T19:28:42.277" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="62" PostTypeId="1" AcceptedAnswerId="1028" CreationDate="2010-07-07T19:28:57.237" Score="15" ViewCount="9151" Body="&lt;p&gt;In the middle of Indiana Jones and the Fate of Atlantis, I'm given the choice of three paths that I can proceed down: Wits, Fists and Team.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are the three paths significantly&#xA;different?   &lt;/li&gt;&#xA;&lt;li&gt;Is one path easier than&#xA;the others?   &lt;/li&gt;&#xA;&lt;li&gt;Do all of the paths&#xA;lead to the same ending?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="17" LastEditorUserId="47878" LastEditDate="2018-03-09T13:29:46.573" LastActivityDate="2018-03-09T13:29:46.573" Title="In Indiana Jones and the Fate of Atlantis, what is the difference between the Wits, Fists and Team paths?" Tags="|indiana-jones-fate-of-atlantis|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="64" PostTypeId="1" AcceptedAnswerId="80" CreationDate="2010-07-07T19:29:10.277" Score="26" ViewCount="17725" Body="&lt;p&gt;I've got two computers in my home network, both with Steam installed. If there's an update to Steam itself or the kids install a game it has to be downloaded to both. At the moment this happens twice, once for each computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I can do either within Steam or externally so that only one download happens and Steam picks up the local copy, thus saving my bandwidth?&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-21T09:10:39.670" Title="Can I share Steam updates between computers?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="68" PostTypeId="1" AcceptedAnswerId="131" CreationDate="2010-07-07T19:30:01.087" Score="11" ViewCount="21898" Body="&lt;p&gt;You can collect three Star Coins in each level.  What is their purpose?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="1057" LastEditDate="2010-08-31T20:48:59.170" LastActivityDate="2014-10-25T15:04:07.033" Title="What are the Star Coins for in New Super Mario Bros. Wii?" Tags="|mario-series|new-super-mario-bros-wii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="69" PostTypeId="1" AcceptedAnswerId="114" CreationDate="2010-07-07T19:30:07.217" Score="18" ViewCount="67636" Body="&lt;p&gt;The question probably speaks for itself. I know that they're Windows-based games, so inherently a copy of Windows must be available. That precludes using DOSBox, but would any of the following solutions (or others) work?&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Boot Camp with Windows 7?&lt;/li&gt;&#xA;&lt;li&gt;VMWare with a Windows version of the appropriate vintage?&lt;/li&gt;&#xA;&lt;li&gt;WINE? (Is WINE even available for Mac?)&lt;/li&gt;&#xA;&lt;li&gt;Profit! (Oh, wait ... Um ... Fill in #4 for me?)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Details of the machine in question: MacBook 13&quot;, integrated 256M graphics, 4GB of RAM, 2GHz Intel Core Duo.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="2259" LastEditDate="2011-05-13T22:00:33.630" LastActivityDate="2016-02-03T10:12:49.037" Title="Is there any way to get the original Fallout and Fallout 2 working on a Mac?" Tags="|macos|fallout|fallout-2|virtualization|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="71" PostTypeId="1" AcceptedAnswerId="195" CreationDate="2010-07-07T19:30:21.960" Score="11" ViewCount="2540" Body="&lt;p&gt;I know I can control whether others can &lt;em&gt;ever&lt;/em&gt; see me, but I'm looking for the ability to &lt;em&gt;sometimes&lt;/em&gt; mask my online status.&lt;/p&gt;&#xA;" OwnerUserId="16" LastActivityDate="2018-02-20T03:22:17.730" Title="How can I stay connected to xbox live without other users (including friends) knowing that I'm online?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="73" PostTypeId="1" AcceptedAnswerId="102" CreationDate="2010-07-07T19:30:59.183" Score="12" ViewCount="2199" Body="&lt;p&gt;I just bought a new Xbox 360 slim.  How can I transfer ALL the data from the old Xbox to the New one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about downloaded content that I paid for?  Can I re-download it?&lt;/p&gt;&#xA;" OwnerUserId="26" LastEditorUserId="81" LastEditDate="2010-07-07T19:52:58.740" LastActivityDate="2013-08-11T09:05:37.613" Title="How can I transfer my data to a new xbox 360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="75" PostTypeId="1" AcceptedAnswerId="159" CreationDate="2010-07-07T19:31:10.600" Score="14" ViewCount="9670" Body="&lt;p&gt;Is it possible to play games like Legend of Zelda: Four Swords Adventure with friends on the Nintendo DS system?  Are you able to use the wireless feature to play together with multiple Nintendo DS systems or do you have to use a link cable like on the GameBoy Advance?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="51318" LastEditDate="2013-10-22T18:36:43.107" LastActivityDate="2016-01-07T17:29:49.577" Title="Can you play multiplayer GameBoy Advance games on the Nintendo DS?" Tags="|nintendo-ds|game-boy-advance|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="79" PostTypeId="1" AcceptedAnswerId="1653" CreationDate="2010-07-07T19:31:40.210" Score="13" ViewCount="15329" Body="&lt;p&gt;In which levels are the Warp Zones located in Super Mario Bros. 2 (not The Lost Levels) and how do you get to them?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="181240" LastEditDate="2018-03-20T12:01:03.077" LastActivityDate="2018-03-20T12:01:03.077" Title="What are the locations of the Warp Zones in Super Mario Bros. 2?" Tags="|super-mario-bros-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="80" PostTypeId="2" ParentId="64" CreationDate="2010-07-07T19:32:35.403" Score="22" Body="&lt;p&gt;In my own experience you can simple copy paste the entire Steam/Valve folder and run it from it's new destination. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hence, yes you can just copy the entire game's folder with the updates to the other computer&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I just stumbled upon a Super User question about this. &lt;a href=&quot;https://superuser.com/questions/16943/move-steam-games-to-new-computer/16947#16947&quot;&gt;Quoting John T:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I do this all the time it is fine to&#xA;  do. Any files that do not match are&#xA;  usually re-downloaded from Steam,&#xA;  hence why it will still update a bit&#xA;  after a fresh copy. If you do not want&#xA;  all the sounds and maps which take up&#xA;  a lot of space, you can simply take&#xA;  the .gcf files for each game from&#xA;  Program Files/Steam/SteamApps, these&#xA;  are the biggest files in the update&#xA;  which will save the most time.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Steam also has a &quot;Backup&quot; feature you&#xA;  can use. The files it creates can be&#xA;  moved from PC to PC and restored on&#xA;  any one.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10" LastEditorUserId="-1" LastEditDate="2017-03-20T10:18:00.640" LastActivityDate="2010-07-07T20:03:24.737" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="84" PostTypeId="1" AcceptedAnswerId="2966" CreationDate="2010-07-07T19:33:09.660" Score="8" ViewCount="412" Body="&lt;p&gt;Is Aion another Everquest clone?&lt;/p&gt;&#xA;" OwnerUserId="72" LastEditorUserId="4957" LastEditDate="2012-05-15T10:11:14.303" LastActivityDate="2012-05-15T10:11:14.303" Title="How does Aion differentiate itself from Everquest?" Tags="|everquest|aion|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="87" PostTypeId="1" AcceptedAnswerId="98" CreationDate="2010-07-07T19:33:56.367" Score="32" ViewCount="2735" Body="&lt;p&gt;The character you play in Portal is never named throughout the game.  I can see that it's a female by looking through a portal, but the game always skirts any information about the character (e.g. GlaDOS speaks to you, but cuts out the name by saying &lt;em&gt;&quot;Subject name here.&quot;)&lt;/em&gt;  I understand that Valve did this because they want you, personally to become more immersed in the game, but I think having a &lt;strong&gt;compelling character&lt;/strong&gt; with a great story makes a good game even better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who is she?  What is her story?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="19030" LastEditDate="2012-01-30T22:56:16.007" LastActivityDate="2014-04-21T18:12:56.393" Title="Who is the character you play in Portal?" Tags="|portal-series|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="90" PostTypeId="1" AcceptedAnswerId="118" CreationDate="2010-07-07T19:34:31.327" Score="23" ViewCount="20148" Body="&lt;p&gt;So far I caught my current horse early on in the game and now I can buy them at the merchant. Are there any advantages of buying a horse?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="18857" LastEditDate="2012-01-25T21:42:23.650" LastActivityDate="2016-12-15T15:06:48.033" Title="Buying vs catching a horse in Red Dead Redemption" Tags="|red-dead-redemption|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="93" PostTypeId="2" ParentId="62" CreationDate="2010-07-07T19:35:00.373" Score="6" Body="&lt;p&gt;I've only played on Wits, so I'm going off what I'm reading online right now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The three paths differ primarily in how you accomplish different goals, and some of the scenarios around them. They do converge at a later point in the game. You will get the same locations in each one, but apparently under different circumstances, and it looks like different interactions with the other characters of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the &lt;a href=&quot;http://indianajones.wikia.com/wiki/Indiana_Jones_and_the_Fate_of_Atlantis&quot; rel=&quot;nofollow noreferrer&quot;&gt;Indiana Jones Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It is at this point that the player has to choose between either the Team Path, in which Indy continues on with Sophia and the game consists mostly of puzzles involving tag teaming with her, the Fists Path, in which Indy goes alone and the game involves lighter puzzles and more fighting, or the Wits Path, in which Indy goes alone and there are harder puzzles and less fighting. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-07-07T19:35:00.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="97" PostTypeId="1" AcceptedAnswerId="2381" CreationDate="2010-07-07T19:36:13.647" Score="9" ViewCount="1221" Body="&lt;p&gt;Where can I find a good guide that focuses on efficiently leveling-up for LOTRO?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="87579" LastEditDate="2015-05-07T15:00:03.033" LastActivityDate="2015-05-07T15:00:03.033" Title="What are some tips for leveling up?" Tags="|lord-of-the-rings-online|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="98" PostTypeId="2" ParentId="87" CreationDate="2010-07-07T19:37:04.253" Score="39" Body="&lt;p&gt;She is Chell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GjPQs.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://half-life.wikia.com/wiki/Chell&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Although Chell's origins are unknown, she was most definitely among the people present during GLaDOS's activation in 200-, as GLaDOS locked down the facility after her activation, letting none escape, or be let in from the outside.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: Visiting &lt;a href=&quot;http://aperturescience.com/&quot; rel=&quot;noreferrer&quot;&gt;aperturescience.com&lt;/a&gt;, you can learn that she is the daughter of Cave Johnson (CEO of Aperture Science) and that she was brought there on Bring Your Daughter To Work day.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="9752" LastEditDate="2012-01-22T15:47:10.917" LastActivityDate="2012-01-22T15:47:10.917" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="99" PostTypeId="1" CreationDate="2010-07-07T19:37:08.903" Score="18" ViewCount="14277" Body="&lt;p&gt;It's hard to weigh the merits of buying a horse when I have no idea how they compare to the one I already have.   Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="16" LastEditDate="2010-07-08T21:48:27.460" LastActivityDate="2011-08-22T18:28:38.573" Title="How can I determine my horse's attributes (speed, endurance, etc.) in Red Dead Redemption?" Tags="|red-dead-redemption|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="102" PostTypeId="2" ParentId="73" CreationDate="2010-07-07T19:37:28.450" Score="11" Body="&lt;p&gt;Downloadable content should be able to be redownloaded at will, so you shouldn't have any issues there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For your other content, such as saved games, movies, etc., you have a couple of options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The XBox 360 hard drive transfer kit, if you have one around.&lt;/li&gt;&#xA;&lt;li&gt;If the content is sufficiently small, you can use memory cards, manually moving the data onto the cards, then onto the target XBox.&lt;/li&gt;&#xA;&lt;li&gt;If the content is larger, you can use up to 16GB of USB-based memory now. So a 16GB flash drive can be recognized for store-purchased, as well as in-game (saves, etc.), data.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Once the data is transferred, you will also want to &lt;a href=&quot;http://www.xbox.com/en-US/Support/LicenseMigration/Home&quot; rel=&quot;nofollow noreferrer&quot;&gt;transfer your licenses for content&lt;/a&gt;.  Instructions are available on the xbox 360 site.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="7" LastEditDate="2011-03-24T16:10:07.670" LastActivityDate="2011-03-24T16:10:07.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="103" PostTypeId="1" AcceptedAnswerId="392429" CreationDate="2010-07-07T19:37:36.250" Score="11" ViewCount="11306" Body="&lt;p&gt;In which levels are the Warp Zones located in Super Mario Bros. The Lost Levels (The original SMB2 and not that Doki Doki Panic clone.) and how do you get to them?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="181240" LastEditDate="2018-03-20T12:02:02.960" LastActivityDate="2021-12-03T16:47:37.393" Title="What are the locations of the Warp Zones in Super Mario Bros. The Lost Levels?" Tags="|super-mario-bros-the-lost-levels|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="104" PostTypeId="1" AcceptedAnswerId="109" CreationDate="2010-07-07T19:37:47.730" Score="10" ViewCount="1020" Body="&lt;p&gt;I finished the main story of Torchlight way before Steam introduced &lt;a href=&quot;http://steamcommunity.com/stats/Torchlight/achievements&quot; rel=&quot;noreferrer&quot;&gt;achievements&lt;/a&gt;. Now I have my Level 50 character and am doing quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the only way to get some of the achievements (such as &quot;Over the Brink&quot;, etc.) for events occurring in the main story to replay it?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="2259" LastEditDate="2011-08-22T18:54:52.570" LastActivityDate="2012-01-04T20:06:43.570" Title="How can I obtain Steam achievements in Torchlight after &quot;finishing&quot; the main story? " Tags="|achievements|steam|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="109" PostTypeId="2" ParentId="104" CreationDate="2010-07-07T19:38:55.480" Score="9" Body="&lt;p&gt;Yes, replaying the story is the only way to earn the acheivements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was in this situation myself, but I used the special function to &quot;retire&quot; my character, so at least I had bonuses with my new one.&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="9752" LastEditDate="2012-01-04T20:06:43.570" LastActivityDate="2012-01-04T20:06:43.570" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="111" PostTypeId="2" ParentId="90" CreationDate="2010-07-07T19:39:14.730" Score="4" Body="&lt;p&gt;When you purchase the deed to a horse, and &quot;Use&quot; the deed you will have that horse when you whistle for it (and the deed never goes away and you can use it as many times as you like). So purchasing the deeds to horses are the only way to switch to new horses without losing your old ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest you purchase the deeds to the Kentucky Saddler, Hungarian Half-Bred and American Standardbred (but make sure you get them at stores where you have the discounted rate - $750 each)&lt;/p&gt;&#xA;" OwnerUserId="66" LastActivityDate="2010-07-07T19:39:14.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="112" PostTypeId="1" AcceptedAnswerId="173" CreationDate="2010-07-07T19:39:18.477" Score="18" ViewCount="259675" Body="&lt;p&gt;Is there any way to play Guitar Hero or Rock Band on my PC?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also wonder if there's a way to get the instruments working on a PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="9752" LastEditDate="2012-01-22T15:49:21.973" LastActivityDate="2020-08-05T11:47:18.220" Title="Can I play Guitar Hero or Rock Band on my PC?" Tags="|pc|rock-band|guitar-hero|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="114" PostTypeId="2" ParentId="69" CreationDate="2010-07-07T19:39:45.293" Score="17" Body="&lt;p&gt;I personally attempted this a while back. I ended up buying the actual Mac version of the game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.amazon.com/s/?url=search-alias%3Daps&amp;amp;field-keywords=fallout+mac&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/s/?url=search-alias%3Daps&amp;amp;field-keywords=fallout+mac&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="35" LastActivityDate="2010-07-07T19:39:45.293" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="115" PostTypeId="1" AcceptedAnswerId="2027" CreationDate="2010-07-07T19:39:48.553" Score="12" ViewCount="3726" Body="&lt;p&gt;At the end of Dreamfall, April Ryan &lt;em&gt;(spoilers hidden)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; appears to have been killed, and Zoe is in a coma.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Are there any hints throughout the game that their fate is really different than what it appears to be on the surface?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="47878" LastEditDate="2018-01-18T03:55:04.457" LastActivityDate="2018-01-18T03:55:04.457" Title="At the end of Dreamfall, what is the fate of April Ryan and Zoe Castillo?" Tags="|dreamfall-the-longest-journey|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="116" PostTypeId="2" ParentId="90" CreationDate="2010-07-07T19:39:50.923" Score="2" Body="&lt;p&gt;Some horses are better than others, for instance the bright white Hungarian Half-Bred and solid black American Standardbred. These horses are among the best in the game, but can't be purchased unless you've broken at lest one of the same type in the wild.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, a horse is a horse. For a given breed, the only difference is in the wild they're free, but if you purchase a deed it looks like you can re-use one over and over to respawn a horse of the same type if your current one dies.&lt;/p&gt;&#xA;" OwnerUserId="97" LastActivityDate="2010-07-07T19:39:50.923" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="117" PostTypeId="1" AcceptedAnswerId="138" CreationDate="2010-07-07T19:39:51.983" Score="17" ViewCount="2299" Body="&lt;p&gt;Recently, I've preordered myself a PS3 game. Now I think it's a good time for me to purchase a PS3 to play it on! Now, I was going to go with what I assumed to be a normal setup, but then I was told about a sale on a &quot;Slim&quot; version, which seemed like a good deal. But I imagine that in being Slim, it has some corners cut, so there's going to be differences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the actual differences between the different versions of the PS3? And how many are there, anyway?&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="28182" LastEditDate="2018-03-21T02:25:28.243" LastActivityDate="2018-03-21T02:25:28.243" Title="What are the major differences between the different versions of the PS3?" Tags="|ps3|version-differences|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="118" PostTypeId="2" ParentId="90" CreationDate="2010-07-07T19:39:59.427" Score="18" Body="&lt;p&gt;The advantage on buying a horse is that you will be able to call that -kind- of horse back even when it dies. Thus, if you buy a nice horse such the Kentucky Saddler, American Standardbred or Hungarian Half-bred you won't need to break them again to use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, once you buy a horse it won't automatically come to you .. you must open your inventory and use the item you bought representing the horse... then, the horse you were using will go away and the 'item' horse will come to you. This item representing the horse has unlimited uses.&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-07T19:39:59.427" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="120" PostTypeId="2" ParentId="6" CreationDate="2010-07-07T19:40:11.127" Score="3" Body="&lt;p&gt;As other's have stated ScummVM will do the trick for Sam &amp;amp; Max and any other SCUMM based game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more general advice on getting old games working check out &lt;a href=&quot;http://vogons.zetafleet.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vogons (Very old games on new systems)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="92" LastActivityDate="2010-07-07T19:40:11.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="122" PostTypeId="1" AcceptedAnswerId="130" CreationDate="2010-07-07T19:40:34.307" Score="65" ViewCount="47004" Body="&lt;p&gt;I heard a lot of rumors about Portal series and Half-Life series plots relation but I didn't found any link. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you describe which relations exists between this two stories?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3114" LastEditDate="2011-04-22T17:52:32.530" LastActivityDate="2018-02-28T01:17:42.650" Title="What are the connections between Portal series plot and Half-Life series plot?" Tags="|half-life-series|portal-series|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="126" PostTypeId="1" AcceptedAnswerId="507" CreationDate="2010-07-07T19:42:07.533" Score="8" ViewCount="1490" Body="&lt;p&gt;How do I gain access to the &quot;Recon&quot; armor variant in Halo 3 multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="3610" LastEditDate="2012-06-19T13:40:06.457" LastActivityDate="2012-06-19T13:40:06.457" Title="How do I unlock Recon armor in Halo 3?" Tags="|halo-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="127" PostTypeId="1" AcceptedAnswerId="161" CreationDate="2010-07-07T19:42:25.130" Score="13" ViewCount="499" Body="&lt;p&gt;Currently to quickly travel to a waypoint on the map I have to do this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Set the waypoint&lt;/li&gt;&#xA;&lt;li&gt;Create a camp&lt;/li&gt;&#xA;&lt;li&gt;Click &quot;Travel to waypoint&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Is there a better way to fast travel?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="12937" LastEditDate="2014-12-28T18:20:23.173" LastActivityDate="2014-12-28T18:20:23.173" Title="Traveling in Red Dead Redemption" Tags="|red-dead-redemption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="130" PostTypeId="2" ParentId="122" CreationDate="2010-07-07T19:42:42.353" Score="55" Body="&lt;p&gt;&lt;a href=&quot;http://half-life.wikia.com/wiki/Aperture_Science&quot; rel=&quot;noreferrer&quot;&gt;Aperture Science&lt;/a&gt; (which is the firm that developed the Portal gun) is in direct competition with Black Mesa (which is the firm for which &lt;a href=&quot;http://en.wikipedia.org/wiki/Gordon_Freeman&quot; rel=&quot;noreferrer&quot;&gt;Gordon Freeman&lt;/a&gt; worked) for military contracts&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the section &lt;strong&gt;Other facts&lt;/strong&gt; on &lt;a href=&quot;http://half-life.wikia.com/wiki/Aperture_Science&quot; rel=&quot;noreferrer&quot;&gt;this link&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Aperture Science and Black Mesa were bitter rivals. As seen in the Portal maps &quot;testchmb_a_15&quot; and &quot;escape_02&quot;, Aperture Science employees were briefed on Black Mesa through slideshow presentations, such as one titled &quot;Dollar$ and Sense: Competing with Black Mesa for DoD and Government-wide Acquisition Contracts&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: Here's an excellent guide on Half Life: &lt;a href=&quot;https://web.archive.org/web/20170217050615/http://members.shaw.ca/halflifestory/&quot; rel=&quot;noreferrer&quot;&gt;http://members.shaw.ca/halflifestory/&lt;/a&gt;&#xA;Check out &lt;a href=&quot;https://web.archive.org/web/20141222074533/http://members.shaw.ca/halflifestory/timeline.htm&quot; rel=&quot;noreferrer&quot;&gt;the timeline&lt;/a&gt; for an awesome detail of all events in the Half Life saga, and in the bottom a little speculation to its relation to Portal:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The date that the events of Portal take place aren't certain. We do know that GLaDOS says to Chell: &lt;em&gt;&quot;Are you trying to escape? [chuckle] Things have changed since the last time you left the building. What's going on out will make you wish you were back in here. I have an infinite capacity for knowledge, and even I'm not sure what is going on outside. All I know is I'm the only thing standing between us and them. Well, I was. Unless you have a plan for building some supercomputer parts in a big hurry, this place isn't going to be safe much longer.&quot;&lt;/em&gt; This implies that the game takes place during the Portal Storms or afterwards.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This site is not official but it's a great analysis IMO.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="88320" LastEditDate="2018-02-28T01:17:42.650" LastActivityDate="2018-02-28T01:17:42.650" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="131" PostTypeId="2" ParentId="68" CreationDate="2010-07-07T19:42:43.867" Score="14" Body="&lt;p&gt;Collecting all three star coins on every level in a particular world opens up a corresponding secret level in the correspondingly secret World 9. For example, if you get them all in world 3, you unlock world 9-3&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to collect every star coin from all nine worlds to achieve the second and third of the five save file stars, which indicate how much of the game you have completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use them to buy videos like &quot;super skills&quot; Or &quot;Star coin&quot;.&lt;/p&gt;&#xA;" OwnerUserId="73" LastEditorUserId="83488" LastEditDate="2014-10-25T15:04:07.033" LastActivityDate="2014-10-25T15:04:07.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="134" PostTypeId="2" ParentId="99" CreationDate="2010-07-07T19:43:18.623" Score="10" Body="&lt;p&gt;There are only three horses worth investing in.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kentucky Saddler (avg speed, avg damage resistance)&lt;/li&gt;&#xA;&lt;li&gt;Hungarian Half-Bred (slower speed, higher damage resistance)&lt;/li&gt;&#xA;&lt;li&gt;American Standardbred (faster speed, lower damage resistance)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The speed and damage resistance noted are in relation to each other, when comparing these horse to any other in the game all three have higher speed and damage resistance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshots of the different horses allow you to determine which one you currently have because all the horses of a certain breed have the same color patterns, or you can compare what's in the store to what you have.&lt;/p&gt;&#xA;" OwnerUserId="66" LastEditorUserId="10260" LastEditDate="2011-08-22T18:28:38.573" LastActivityDate="2011-08-22T18:28:38.573" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="138" PostTypeId="2" ParentId="117" CreationDate="2010-07-07T19:44:27.807" Score="7" Body="&lt;p&gt;Actually the only version being produced is the slim version ... you won't find a new -fat- version anymore... (unless someone sells them like diamonds).&#xA;Anyways.&#xA;The difference among the new models (slim ones) is based in their hard drive size. The actual versions are 120Gb and 250Gb ... but beware, this month Sony Japan will release new Slim versions in white color with higher high drives ... !!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can read further information on technical differences here: &lt;a href=&quot;http://en.wikipedia.org/wiki/PS3#Model_comparison&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/PS3#Model_comparison&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-07T19:44:27.807" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="142" PostTypeId="2" ParentId="112" CreationDate="2010-07-07T19:44:57.493" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://fretsonfire.sourceforge.net&quot; rel=&quot;noreferrer&quot;&gt;Frets On Fire&lt;/a&gt; - a free, open-source clone that uses your keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xbox controllers may work on the PC - never tried it, but I saw a video and some software a while back that used the Rock Band drum set on PC.&lt;/p&gt;&#xA;" OwnerUserId="48" LastActivityDate="2010-07-07T19:44:57.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="144" PostTypeId="1" AcceptedAnswerId="172" CreationDate="2010-07-07T19:45:44.873" Score="9" ViewCount="905" Body="&lt;p&gt;Since Steam has it's own achievements for the game, do they replace the Live ones or can I earn both?&lt;/p&gt;&#xA;" OwnerUserId="98" LastEditorUserId="181240" LastEditDate="2023-03-24T01:44:59.930" LastActivityDate="2023-03-24T01:44:59.930" Title="If I play Left 4 Dead 2 through Steam, will I still get Live achievements for it?" Tags="|steam|achievements|xbox-network|left-4-dead-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="146" PostTypeId="1" AcceptedAnswerId="275" CreationDate="2010-07-07T19:45:49.177" Score="59" ViewCount="2369" Body="&lt;p&gt;I've tried a fair amount of roguelikes. Nethack, ADoM, ToME, Crawl and more. However, I can only very rarely got into midgame. My records, for example, are reaching the beginning of the Quest in Nethack (exactly once) or reaching Snake:4 at xl15 in Crawl.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the key to &lt;strong&gt;failure&lt;/strong&gt; in roguelikes -- the basic, conceptual strategic mistakes that I and others do when approaching this kind of games?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-07-15T23:28:44.633" LastActivityDate="2011-02-16T21:09:15.980" Title="What's the key to failure in roguelikes?" Tags="|roguelikes|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="148" PostTypeId="1" CreationDate="2010-07-07T19:46:01.703" Score="8" ViewCount="341" Body="&lt;p&gt;With so many games on Xbox Live Marketplace (XBLM), how can I identify the better games or more popular games from the market?&lt;/p&gt;&#xA;" OwnerUserId="71" LastEditorUserId="80141" LastEditDate="2015-04-21T07:51:00.680" LastActivityDate="2015-04-21T07:51:00.680" Title="How to find the better games on Xbox Live Marketplace?" Tags="|xbox-360|xbox-network|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="149" PostTypeId="2" ParentId="49" CreationDate="2010-07-07T19:46:44.480" Score="17" Body="&lt;ul&gt;&#xA;&lt;li&gt;Level 1-2:  Warp to World 2, 3, or 4&lt;/li&gt;&#xA;&lt;li&gt;Level 4-2: Warp to World 6, 7, or 8&lt;/li&gt;&#xA;&lt;li&gt;Level 4-2:  Warp to Word 5 (Yes, there are two on this level)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The following detail came from &lt;a href=&quot;http://www.videogamesblogger.com/2010/04/28/super-mario-bros-1-warp-zone-locations-wii-nes.htm&quot; rel=&quot;noreferrer&quot;&gt;this site&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Where to find warp zone #1 hidden in&#xA;  level 1-2&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You will find the first Warp Zone&#xA;  located at the end of level 1-2. In&#xA;  order to reach it, you will need to&#xA;  ride the previous elevator to the top&#xA;  and then jump onto the brick ceiling.&#xA;  Run all the way to your right and you&#xA;  will find the Warp Zone. Enter the&#xA;  corresponding Pipe to skip to world’s&#xA;  2, 3 or 4.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Where to find warp zone #2 hidden in&#xA;  level 4-2&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This level contains two Warp Zones,&#xA;  one to level 5 located at the end of&#xA;  the level, and this Warp Zone that&#xA;  takes you to levels 6, 7 and 8 located&#xA;  in the middle of the level. To find&#xA;  this Warp Zone look for a high&#xA;  three-brick-long platform that is too&#xA;  high for you to reach, located across&#xA;  from the first elevator platform.&#xA;  There are some invisible blocks that&#xA;  you will need to make appear in order&#xA;  to reach the far left block, which&#xA;  contains a vine. You need to hit the&#xA;  invisible blocks from below to create&#xA;  a staircase allowing you to reach the&#xA;  Vine. To do this, make the first two&#xA;  lower blocks on the righter side&#xA;  appear. They will start to create a&#xA;  staircase. Then hop on them and break&#xA;  the two bricks above. If you haven’t&#xA;  already activated the vine, try to do&#xA;  so now, and then make the following&#xA;  invisible blocks appear if you need&#xA;  them to reach the vine. Climb the vine&#xA;  and you’ll reach the Warp Zone that&#xA;  can take you to worlds 6, 7 or 8&#xA;  depending on which pipe you enter.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Where to find warp zone #3 hidden in&#xA;  level 4-2&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To reach the final Warp Zone (note&#xA;  that you can only take one Warp Zone&#xA;  since both are on the same level), you&#xA;  will need to reach the ceiling from an&#xA;  elevator platform and then run all the&#xA;  way across it to the right, just like&#xA;  you did in level 1-2. This Warp Zone&#xA;  will take you to World 5.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="16" LastActivityDate="2010-07-07T19:46:44.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="154" PostTypeId="2" ParentId="122" CreationDate="2010-07-07T19:47:29.173" Score="14" Body="&lt;p&gt;&lt;a href=&quot;http://www.members.shaw.ca/halflifestory/timeline.htm&quot; rel=&quot;noreferrer&quot;&gt;This page&lt;/a&gt; has a timeline of the rivalry between Black Mesa and Aperture Science&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In HL2 Ep 2, You are told about an aperture ship called &lt;a href=&quot;http://half-life.wikia.com/wiki/Borealis&quot; rel=&quot;noreferrer&quot;&gt;Borealis&lt;/a&gt;, it is suggested that this ship will appear in episode 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So both games take place in the same universe, and Valve seem to be intertwining the two stories. There has also been rumour of a portal gun appearing in episode 3&lt;/p&gt;&#xA;" OwnerUserId="92" LastActivityDate="2010-07-07T19:47:29.173" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="155" PostTypeId="1" AcceptedAnswerId="280" CreationDate="2010-07-07T19:47:30.360" Score="15" ViewCount="15161" Body="&lt;p&gt;I have an Xbox 360 Wireless Controller for Windows and I know that it's very good and one of the most or even the only, sometimes, PC controller supported by recent games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A friend of mine would like to know if there is an alternative product, possibly cheaper, that &lt;strong&gt;behaves exactly like the Microsoft one&lt;/strong&gt;, so that even the games cannot understand the difference.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="8366" LastEditDate="2011-11-14T03:19:36.280" LastActivityDate="2012-01-06T20:17:54.723" Title="Is there a PC controller that behaves exactly like an Xbox 360/PC Windows Controller?" Tags="|pc|controllers|" AnswerCount="7" CommentCount="5" ClosedDate="2013-06-25T23:20:19.643" ContentLicense="CC BY-SA 3.0" />
  <row Id="159" PostTypeId="2" ParentId="75" CreationDate="2010-07-07T19:48:08.173" Score="12" Body="&lt;p&gt;No, it is not possible to be able to link Game Boy Advance games on the Nintendo DS. Unless the games you want to play have the multiplayer feature that only uses one unit, you can only play them as one player on the DS, as the GBA games are not able to use the DS wireless features and the DS does not have a connector for a link cable.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorDisplayName="user128965" LastEditDate="2016-01-07T17:29:49.577" LastActivityDate="2016-01-07T17:29:49.577" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="160" PostTypeId="1" AcceptedAnswerId="168" CreationDate="2010-07-07T19:48:23.413" Score="12" ViewCount="2502" Body="&lt;p&gt;In some almost-dead situations, I am missing a display of what my actual health level is.  It's hart to tell when I need to swallow some painkillers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I miss something? Is there something more &quot;numeric&quot; than the bloody screen?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="11920" LastEditDate="2012-10-05T14:18:24.790" LastActivityDate="2013-12-28T03:25:09.363" Title="Am I missing the display of health?" Tags="|red-dead-redemption|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="161" PostTypeId="2" ParentId="127" CreationDate="2010-07-07T19:48:26.317" Score="7" Body="&lt;p&gt;That does seem to be the fastest way. You could also try riding as a passenger in one of the stagecoaches set up on the edge of one of the towns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, in free roam you can go to one of the wagon wheel markers in a settlement, but that works pretty much the same way.&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="97" LastEditDate="2010-07-08T06:45:52.550" LastActivityDate="2010-07-08T06:45:52.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="162" PostTypeId="2" ParentId="112" CreationDate="2010-07-07T19:48:27.003" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Guitar_Hero_III:_Legends_of_Rock&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guitar Hero III&lt;/a&gt; was available on PC. However, it was apparently far inferior to the console versions.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-07T19:48:27.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="164" PostTypeId="1" CreationDate="2010-07-07T19:49:17.110" Score="6" ViewCount="1682" Body="&lt;p&gt;This process used to be sweet, but now I just can't buy anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I get is &lt;strong&gt;&lt;em&gt;The funds could not be added to your wallet&lt;/em&gt;&lt;/strong&gt; message. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know if it is still possible to buy things from the PS Store with an EntroPay card? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorUserId="152051" LastEditDate="2018-04-26T13:30:10.097" LastActivityDate="2018-04-26T13:30:10.097" Title="How can I buy in the PS Store with an EntroPay card?" Tags="|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="165" PostTypeId="2" ParentId="144" CreationDate="2010-07-07T19:49:19.683" Score="5" Body="&lt;p&gt;Steam achievements are completely separate from XBox Live achievements.&lt;/p&gt;&#xA;" OwnerUserId="72" LastActivityDate="2010-07-07T19:49:19.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="166" PostTypeId="1" AcceptedAnswerId="191" CreationDate="2010-07-07T19:49:33.770" Score="14" ViewCount="1751" Body="&lt;p&gt;Is it prudent to fully charge my sniper rifle in most cases?  If an enemy gets up close, am I better off trying to scope-n-shoot, no-scope, or try some other weapon?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="18916" LastEditDate="2013-03-12T18:01:16.217" LastActivityDate="2013-10-10T15:35:53.203" Title="Should I fully charge my sniper shot?" Tags="|team-fortress-2|tf2-sniper|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="168" PostTypeId="2" ParentId="160" CreationDate="2010-07-07T19:50:17.730" Score="8" Body="&lt;p&gt;No, there isn't ... the only way to tell you are about to die is the screen turning 'red-ier'.&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-07T19:50:17.730" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="169" PostTypeId="1" AcceptedAnswerId="227" CreationDate="2010-07-07T19:51:00.040" Score="9" ViewCount="1162" Body="&lt;p&gt;I applied one of the points I earned as I rank up on a skill I don't want. Is there any way to undo that and apply the point to a different skill?&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="87579" LastEditDate="2015-05-07T14:58:19.790" LastActivityDate="2015-05-07T14:58:19.790" Title="How do I re-apply a skill point?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="170" PostTypeId="2" ParentId="160" CreationDate="2010-07-07T19:51:04.500" Score="1" Body="&lt;p&gt;According to the manual, the only health indicator is the reddening screen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet is to become familiar with the different damage levels and how dark the screen gets just before death, so that you can quickly bring up your inventory.&lt;/p&gt;&#xA;" OwnerUserId="92" LastEditorUserId="160" LastEditDate="2010-09-21T13:54:52.880" LastActivityDate="2010-09-21T13:54:52.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="171" PostTypeId="2" ParentId="148" CreationDate="2010-07-07T19:51:04.577" Score="2" Body="&lt;p&gt;Metacritic tags Xbox Live Arcade games. Try &lt;a href=&quot;http://apps.metacritic.com/search/process?ty=3&amp;amp;ts=Xbox+Live+Arcade&amp;amp;tfs=game_all&amp;amp;sb=5&amp;amp;game_platform=xbox360&amp;amp;release_date_s=&amp;amp;release_date_e=&amp;amp;metascore_s=&amp;amp;metascore_e=&amp;amp;x=18&amp;amp;y=9&quot; rel=&quot;nofollow noreferrer&quot;&gt;this search&lt;/a&gt;. It's not perfect - it misses Braid! - but seems to cover most the good ones I know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dashboard also supports community-based star rating of games.&lt;/p&gt;&#xA;" OwnerUserId="80" LastEditorUserId="80" LastEditDate="2010-07-07T19:56:13.880" LastActivityDate="2010-07-07T19:56:13.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="172" PostTypeId="2" ParentId="144" CreationDate="2010-07-07T19:51:12.440" Score="13" Body="&lt;p&gt;You get Xbox Live achievements if you play the 360 version, Steam achievements if you play the PC version&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-07T19:51:12.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="173" PostTypeId="2" ParentId="112" CreationDate="2010-07-07T19:51:23.110" Score="17" Body="&lt;p&gt;Several of the Guitar Hero games have been released for Windows and Mac, including Guitar Hero III, Guitar Hero: World Tour and Guitar Hero: Aerosmith, and USB-based instruments should work natively with them. None of the Rock Band games have been released for PC, however, and intercompatibility is generally bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try &lt;a href=&quot;http://fretsonfire.sourceforge.net/&quot; rel=&quot;noreferrer&quot;&gt;Frets on Fire&lt;/a&gt; for a free and open source Guitar Hero-style game which works with all the console instruments. For full details, drivers, and the like, see the &lt;a href=&quot;http://fretsonfire.wikidot.com/using-guitar-hero-controller&quot; rel=&quot;noreferrer&quot;&gt;Frets on Fire Wiki page&lt;/a&gt; on using Guitar Hero and Rock Band controllers. Many of the Guitar Hero and Rock Band series songs have been converted for use with Frets on Fire, and there is an enormous base of user-created content: see &lt;a href=&quot;http://fretsonfire.wikidot.com/packs&quot; rel=&quot;noreferrer&quot;&gt;the wiki&lt;/a&gt; for details on available song packs.&lt;/p&gt;&#xA;" OwnerUserId="73" LastActivityDate="2010-07-07T19:51:23.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="174" PostTypeId="2" ParentId="148" CreationDate="2010-07-07T19:51:44.407" Score="8" Body="&lt;p&gt;There are two mechanisms the Xbox provides for you to do this.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;It lists the most downloaded games&lt;/li&gt;&#xA;&lt;li&gt;It lists the highest rated games&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now you have to take both of these metrics with a grain of salt.  People will rate games high they have only played once, or download games they hear about a lot.  So keep that in mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the actual steps to do this.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open your 360 dashboard&lt;/li&gt;&#xA;&lt;li&gt;Scroll up to game marketplace&lt;/li&gt;&#xA;&lt;li&gt;Once inside scroll right to see highest rated and most downloaded&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you're looking for good games I might suggest:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Castle Crashers&lt;/li&gt;&#xA;&lt;li&gt;Shadow Complex&lt;/li&gt;&#xA;&lt;li&gt;Trials HD&lt;/li&gt;&#xA;&lt;li&gt;Puzzle Quest 2&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-07T19:51:44.407" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="175" PostTypeId="1" AcceptedAnswerId="196" CreationDate="2010-07-07T19:51:54.060" Score="10" ViewCount="462" Body="&lt;p&gt;I have the classic PS2-Controllers. Can I use them (obviously not per se) on the PS3?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:20:56.537" LastActivityDate="2012-08-07T15:20:56.537" Title="Can I use classic PS2 gamepads on the PS3?" Tags="|ps3|controllers|ps2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="178" PostTypeId="1" AcceptedAnswerId="5455" CreationDate="2010-07-07T19:52:53.997" Score="9" ViewCount="13923" Body="&lt;p&gt;I love playing Pocket Empires on my Android phone and I'm trying to conquer some neighboring counties. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually send my speed bumps (1 Paladin, 1 Hussar, 1 Militia) and then all my ranged units. But I'm wondering what would be the best strategy for conquering counties.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Should I add other units like Trolls or Demons to soak more rounds of damage?&lt;/li&gt;&#xA;&lt;li&gt;How many siege weapons do I need and are the Battering rams of any use?&lt;/li&gt;&#xA;&lt;li&gt;How many Lizards or Black Widows should I send to do the bulk damage without loosing too many?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Any suggestions for a solid strategy are welcome!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/grhvO.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="8967" LastEditDate="2012-05-11T19:40:28.837" LastActivityDate="2012-05-11T19:40:28.837" Title="What's the best strategy for conquering counties in Pocket Empires?" Tags="|pocket-empires|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="179" PostTypeId="2" ParentId="166" CreationDate="2010-07-07T19:52:56.603" Score="5" Body="&lt;p&gt;Personally I no-scope when they are really close or it's a scout. Otherwise I try to scope them with a headshot. I'd say I get fairly decent results, but not great. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd love to see some other sniper responses here, as I'm not totally confident that's the best method.&lt;/p&gt;&#xA;" OwnerUserId="35" LastActivityDate="2010-07-07T19:52:56.603" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="180" PostTypeId="1" AcceptedAnswerId="224" CreationDate="2010-07-07T19:53:07.770" Score="12" ViewCount="8768" Body="&lt;p&gt;What's the easiest WoW class to level-up?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="8350" LastEditDate="2011-08-17T10:41:35.567" LastActivityDate="2015-01-14T22:27:14.957" Title="Easiest World of Warcraft Class to Level" Tags="|world-of-warcraft|" AnswerCount="12" CommentCount="11" CommunityOwnedDate="2010-07-12T15:09:49.013" ContentLicense="CC BY-SA 2.5" />
  <row Id="182" PostTypeId="1" AcceptedAnswerId="197" CreationDate="2010-07-07T19:53:57.847" Score="7" ViewCount="1533" Body="&lt;p&gt;Has anybody got any experience using an Xbox controller with a Mac? I know you can run the firmware on a PC. If not, cheap controller recommendations would be welcome!&lt;/p&gt;&#xA;" OwnerUserId="111" LastEditorUserId="28182" LastEditDate="2013-12-21T05:54:21.123" LastActivityDate="2019-10-01T02:15:08.497" Title="Can I use an Xbox controller with a Mac?" Tags="|controllers|macos|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="183" PostTypeId="2" ParentId="126" CreationDate="2010-07-07T19:53:58.957" Score="-1" Body="&lt;p&gt;I believe you have to be bestowed the Recon armor by Bungie themselves. I don't think there's a way to unlock it. Usually they reward players with the Recon armor for good/useful/beneficial deeds in the community.&lt;/p&gt;&#xA;" OwnerUserId="60" LastActivityDate="2010-07-07T19:53:58.957" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="184" PostTypeId="2" ParentId="2" CreationDate="2010-07-07T19:54:00.280" Score="16" Body="&lt;p&gt;To physically transport Protoss you need the &lt;a href=&quot;http://starcraft.wikia.com/wiki/Warp_prism&quot; rel=&quot;noreferrer&quot;&gt;Warp Prism&lt;/a&gt; built in a &lt;a href=&quot;http://starcraft.wikia.com/wiki/Robotics_facility&quot; rel=&quot;noreferrer&quot;&gt;Robotics facility&lt;/a&gt;. The Robotics facility require a &lt;a href=&quot;http://starcraft.wikia.com/wiki/Cybernetics_core&quot; rel=&quot;noreferrer&quot;&gt;Cybernetics core&lt;/a&gt; to be built, which require a &lt;a href=&quot;http://starcraft.wikia.com/wiki/Gateway&quot; rel=&quot;noreferrer&quot;&gt;Gateway&lt;/a&gt; (which require a &lt;a href=&quot;http://starcraft.wikia.com/wiki/Nexus&quot; rel=&quot;noreferrer&quot;&gt;Nexus&lt;/a&gt;) to be built.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However Protoss have a better way to &quot;transport&quot; new unit to the battle field : &#xA;A Gateway can be transformed into a Warp Gate (The research to be able to do that is in the Cybernetics core). A Warp Gate is able to create a new unit anywhere in the psionic matrix. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Psionic matrix is the blue area around pylons. A common tactic is to create a &quot;proxy&quot; pylon near the front line of the battlefield, in such a way that the pylon is near enought to be able to transport unit quickly near the enemy but far enough to not be spotted by enemy forces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moreover the Warp Prism (mentioned earlier) is able to go into phase mode so he can act as a pylon (and have is own pysionic matrix) but is unable to move while he is in this mode.&lt;/p&gt;&#xA;" OwnerUserId="68" LastActivityDate="2010-07-07T19:54:00.280" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="187" PostTypeId="1" CreationDate="2010-07-07T19:55:24.910" Score="5" ViewCount="200" Body="&lt;p&gt;It seems like there's absolutely no reward for finishing a level.  You can start on the hardest level for each game type, and it doesn't even indicate which ones you've successfully won.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing anything?&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="28182" LastEditDate="2022-03-09T03:59:35.323" LastActivityDate="2022-03-09T03:59:35.323" Title="Do Galcon and Galcon Fusion track what boards or levels you've completed?" Tags="|galcon|galcon-fusion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="189" PostTypeId="1" AcceptedAnswerId="248" CreationDate="2010-07-07T19:55:37.237" Score="9" ViewCount="2028" Body="&lt;p&gt;I used to play GBA games at home with the &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_Boy_Player&quot; rel=&quot;noreferrer&quot;&gt;Game Boy Player&lt;/a&gt; accessory for the Nintendo Gamecube. It connects to the bottom of the GameCube, adding a base to it. Is there any way that it could be connected to the Nintendo Wii?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="181240" LastEditDate="2023-03-24T17:14:29.213" LastActivityDate="2023-03-24T17:14:29.213" Title="Game Boy Player with Wii" Tags="|nintendo-wii|nintendo-gamecube|game-boy|game-boy-player|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="190" PostTypeId="1" CreationDate="2010-07-07T19:55:38.077" Score="9" ViewCount="694" Body="&lt;p&gt;Are there any tricks to getting the &quot;&lt;em&gt;That's with a 'T'&lt;/em&gt;&quot; and &quot;&lt;em&gt;Nest Egg&lt;/em&gt;&quot; ($1T and $10T) Achievements in Mafia Wars on Facebook? Or do you just have to play for a &lt;em&gt;very&lt;/em&gt; long time?&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastEditorUserId="185203" LastEditDate="2021-05-06T14:47:15.410" LastActivityDate="2021-05-06T14:47:15.410" Title="Getting the $1T and $10T achievements in Mafia Wars" Tags="|achievements|mafia-wars|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="191" PostTypeId="2" ParentId="166" CreationDate="2010-07-07T19:56:12.147" Score="11" Body="&lt;p&gt;It depends on the particular target you are going for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a Heavy, often times you need to charge up, even if you are going for a head-shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If, however, you are going for a faster enemy (e.g. a scout or medic), your best bet is to go for one uncharged headshot, or two quick body shots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, charging up when you don't have an enemy in sight is usually a good strategy, because you can usually one-shot any non-uber'd enemy with a full-charged head-shot.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-07T19:56:12.147" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="193" PostTypeId="1" AcceptedAnswerId="570" CreationDate="2010-07-07T19:56:36.077" Score="6" ViewCount="15743" Body="&lt;p&gt;It seems the only option for playing Left 4 Dead with my friends is to have all computers online, even though I bought the 4 pack from Valve. Is there anyway to plan a LAN game on Left 4 Dead 1?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="39891" LastEditDate="2013-10-22T19:25:41.060" LastActivityDate="2013-10-22T19:25:41.060" Title="Is there any way to play Left 4 Dead on a LAN?" Tags="|left-4-dead|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="194" PostTypeId="1" CreationDate="2010-07-07T19:56:46.187" Score="3" ViewCount="318" Body="&lt;p&gt;The compare system in APB seems a little broken to me. As far as I can see you can only compare items that you have purchased, in the inventory screens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to compare your currently equipped weapons, vehicles etc in the contacts buy / sell screen?&lt;/p&gt;&#xA;" OwnerUserId="92" LastEditorDisplayName="user27134" LastEditDate="2013-05-01T17:36:41.147" LastActivityDate="2013-05-01T17:36:41.147" Title="Comparing item stats in APB" Tags="|apb-reloaded|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="195" PostTypeId="2" ParentId="71" CreationDate="2010-07-07T19:56:48.947" Score="15" Body="&lt;ol&gt;&#xA;&lt;li&gt;Push the Guide button&lt;/li&gt;&#xA;&lt;li&gt;Go all the way right in the blades&lt;/li&gt;&#xA;&lt;li&gt;Go to the &quot;Online Status&quot; menu item&lt;/li&gt;&#xA;&lt;li&gt;Set yourself as &quot;Appear Offline&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="60" LastActivityDate="2010-07-07T19:56:48.947" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="196" PostTypeId="2" ParentId="175" CreationDate="2010-07-07T19:57:31.287" Score="5" Body="&lt;p&gt;Yes you can use them ... obviously you need an adapter.&#xA;There are several 3rd party adapters on the web.&#xA;This is one of them: &lt;a href=&quot;http://www.amazon.co.uk/Playstation-PS3-Controller-Adapter-rumble/dp/B001WH620M/ref=sr_1_1?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1278532604&amp;amp;sr=8-1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.co.uk/Playstation-PS3-Controller-Adapter-rumble/dp/B001WH620M/ref=sr_1_1?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1278532604&amp;amp;sr=8-1&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-07T19:57:31.287" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="197" PostTypeId="2" ParentId="182" CreationDate="2010-07-07T19:57:37.450" Score="2" Body="&lt;p&gt;I've never used an Xbox controller with my Mac (I don't even own an Xbox), but &lt;a href=&quot;http://www.tuaw.com/2006/05/19/use-your-xbox-360-controller-with-your-mac/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TUAW&lt;/a&gt; says it works.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-22T22:02:16.900" LastActivityDate="2011-08-22T22:02:16.900" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="198" PostTypeId="1" AcceptedAnswerId="206" CreationDate="2010-07-07T19:57:39.430" Score="9" ViewCount="700" Body="&lt;p&gt;Is Blizzard offering Starcraft II for digital download (i.e. something like &lt;a href=&quot;http://store.steampowered.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;)?&lt;/p&gt;&#xA;" OwnerUserId="77" LastEditorUserId="559" LastEditDate="2013-03-12T18:37:17.157" LastActivityDate="2013-03-12T18:37:17.157" Title="Is Starcraft 2 available for digital download?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="199" PostTypeId="1" AcceptedAnswerId="233" CreationDate="2010-07-07T19:58:36.417" Score="2" ViewCount="4489" Body="&lt;p&gt;If it's some, but not all,  which ones (other than the early GH games which have no singing)?&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="8350" LastEditDate="2013-06-25T22:17:29.783" LastActivityDate="2013-06-25T22:17:29.783" Title="Are the Lips wireless microphones for Xbox 360 compatible with Guitar Hero and Rock Band games?" Tags="|xbox-360|rock-band|guitar-hero|lips|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="200" PostTypeId="1" AcceptedAnswerId="228" CreationDate="2010-07-07T19:58:46.447" Score="10" ViewCount="7650" Body="&lt;p&gt;My 40gb PS3 has recently started making dirty fan noises. On my PC I would remove a side panel and clean everything out with a can of compressed air. But I'm unsure if this is the correct procedure for a PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So: What is the best practice for cleaning the fans on PS3? Can I just push compressed air straight into the vents, or should I take it apart first?&lt;/p&gt;&#xA;" OwnerUserId="34" LastEditorUserId="18" LastEditDate="2011-08-13T17:25:00.313" LastActivityDate="2014-12-04T22:17:26.237" Title="How should I clean the fans on PS3?" Tags="|ps3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="201" PostTypeId="1" AcceptedAnswerId="208" CreationDate="2010-07-07T19:58:54.043" Score="17" ViewCount="853" Body="&lt;p&gt;I've been playing a lot of pubs for a long time.  What steps should I take if I want to give competitive TF2 a shot?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="87579" LastEditDate="2015-05-07T14:58:09.733" LastActivityDate="2015-05-07T23:33:35.200" Title="What should I do to get into competitive?" Tags="|team-fortress-2|competitive-gaming|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="202" PostTypeId="2" ParentId="148" CreationDate="2010-07-07T19:59:03.390" Score="1" Body="&lt;p&gt;There is a new &lt;a href=&quot;http://majornelson.com/archive/2010/07/06/coming-soon-destination-arcade.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Destination Arcade&lt;/a&gt; coming soon. Looks interesting.&lt;/p&gt;&#xA;" OwnerUserId="40" LastActivityDate="2010-07-07T19:59:03.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="205" PostTypeId="2" ParentId="180" CreationDate="2010-07-07T20:00:14.353" Score="2" Body="&lt;p&gt;It's been shown that the fastest seems to be Hunter.  It would stand to reason that that metric suggests that it is the easiest, as well.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-07-07T20:00:14.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="206" PostTypeId="2" ParentId="198" CreationDate="2010-07-07T20:00:35.087" Score="7" Body="&lt;p&gt;via ShackNews &quot;The digital release will come in addition to the boxed retail edition slated to hit stores.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.shacknews.com/onearticle.x/62316&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.shacknews.com/onearticle.x/62316&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;wikipedia translates that article's snippet as: &quot;The game will also be available for digital download from Blizzard shortly after release, if not on the release date&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard already sells all of their titles Digital Download via their store: &lt;a href=&quot;http://us.blizzard.com/store/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.blizzard.com/store/&lt;/a&gt; when sc2 is released it'll likely be available there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so: Yes, on release date? Maybe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: from official Starcraft 2 Website  &lt;a href=&quot;http://beta-us.battle.net/sc2/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://beta-us.battle.net/sc2/en/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Digital copies go on sale&#xA;07/27/2010 10:00 AM PDT&lt;/p&gt;&#xA;" OwnerUserId="35" LastEditorUserId="35" LastEditDate="2010-07-15T15:03:24.597" LastActivityDate="2010-07-15T15:03:24.597" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="207" PostTypeId="1" AcceptedAnswerId="309" CreationDate="2010-07-07T20:00:46.723" Score="9" ViewCount="5445" Body="&lt;p&gt;While playing around in &quot;Magic The Gathering&quot; via Steam I was wondering about how one builds his deck...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Buying &quot;online&quot; cards?&lt;/li&gt;&#xA;&lt;li&gt;Obtaining more cards as bonus for completing the campaigns?&lt;/li&gt;&#xA;&lt;li&gt;Where do rare cards come from?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="89" LastEditorUserId="87579" LastEditDate="2015-05-07T14:57:26.547" LastActivityDate="2015-05-07T14:57:26.547" Title="How do I build a deck?" Tags="|mtg-duels-of-the-planeswalkers|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="208" PostTypeId="2" ParentId="201" CreationDate="2010-07-07T20:01:00.840" Score="12" Body="&lt;p&gt;You can freely join leagues (like the &lt;a href=&quot;http://www.ugcleague.com/home_tf28.cfm&quot; rel=&quot;noreferrer&quot;&gt;UGC&lt;/a&gt;) to get yourself noticed.  You may also be able to network with other players and build your own team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to pug for competitive teams.  Idle on IRC (like gamesurge) and offer your services.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-07T20:01:00.840" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="210" PostTypeId="1" AcceptedAnswerId="3868" CreationDate="2010-07-07T20:01:15.990" Score="8" ViewCount="4341" Body="&lt;p&gt;Obviously, I can just &quot;miss fewer fruit&quot; and &quot;avoid more bombs&quot;.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But when I compare my score to the high scores, I suspect there's a specific approach more specifc than &quot;go study with fruit monks in Tibet&quot;.&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="8366" LastEditDate="2012-02-20T11:30:19.403" LastActivityDate="2013-04-29T02:50:59.817" Title="Are there any specific tactics or strategies I should use to improve my score at Fruit Ninja?" Tags="|fruit-ninja|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="211" PostTypeId="1" AcceptedAnswerId="779" CreationDate="2010-07-07T20:01:25.130" Score="21" ViewCount="8350" Body="&lt;p&gt;Microsoft's Xbox LIVE Gold Family Pack offers four Xbox LIVE Gold accounts for $100. Can I take two separate Xbox LIVE Gold accounts and make them both part of the same Xbox LIVE Gold Family Pack account? Microsoft has already said that a single account can be migrated into an Xbox Live Gold Family Pack account.&lt;/p&gt;&#xA;" OwnerUserId="60" LastEditorUserId="21177" LastEditDate="2012-12-20T03:57:56.320" LastActivityDate="2012-12-20T03:57:56.320" Title="Can I merge two separate Xbox LIVE Gold accounts under one XBL Gold Family Pack?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="214" PostTypeId="2" ParentId="199" CreationDate="2010-07-07T20:02:31.853" Score="1" Body="&lt;p&gt;Guitar Hero 5 was the first Guitar Hero game with support for the Lips mics. Last I heard Rock Band 2 was getting the update to use Lips mics but I don't remember hearing if it actually came out or not.&lt;/p&gt;&#xA;" OwnerUserId="60" LastActivityDate="2010-07-07T20:02:31.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="216" PostTypeId="2" ParentId="148" CreationDate="2010-07-07T20:03:07.653" Score="1" Body="&lt;p&gt;Check out &lt;a href=&quot;http://majornelson.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Major Nelson's blog&lt;/a&gt;, particularly the &quot;LIVE Activity&quot; reports that he publishes weekly to find out what XBL Arcade games people are actively playing.  It changes from week to week, but gems like Trials HD will hang around in the top ten for quite some time.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-07T20:03:07.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="217" PostTypeId="1" CreationDate="2010-07-07T20:03:13.847" Score="4" ViewCount="23593" Body="&lt;p&gt;I play borderlands, and currently have a level 55 Brick character.&lt;br&gt;&#xA;What are some good builds for Brick, and which builds are the most versatile?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="87579" LastEditDate="2015-05-07T14:56:43.457" LastActivityDate="2015-05-07T14:56:43.457" Title="What are good builds for 'Brick'?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="220" PostTypeId="1" AcceptedAnswerId="2926" CreationDate="2010-07-07T20:03:59.010" Score="15" ViewCount="3227" Body="&lt;p&gt;I've completed the campaign mode of &lt;em&gt;Call of Duty: Modern Warfare 2&lt;/em&gt; and I want to complete Special Ops. I'm stuck on &quot;The Pit&quot;. We have to complete the level in 35 seconds to get three stars. I was only able to get two stars no matter how many times or how hard I tried. Can you give me some suggestions (e.g., shoot from the hip, or shoot while running rather than aiming down)?&lt;/p&gt;&#xA;" OwnerUserId="116" LastEditorUserId="21177" LastEditDate="2012-12-24T09:17:23.910" LastActivityDate="2015-12-22T23:32:42.740" Title="How do I get three stars on &quot;The Pit&quot; in Special Ops?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="224" PostTypeId="2" ParentId="180" CreationDate="2010-07-07T20:04:07.463" Score="37" Body="&lt;p&gt;Hunter (Beast Master spec ones especially) is the most common choice for easy and fast levelling for a multitude of reasons :&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Low dependence of gear to do damage&#xA;: even with crappy gear you will be&#xA;able to do decent damage &lt;/li&gt;&#xA;&lt;li&gt;Pet class : a pet able to really&#xA;tank (hold the monsters on him while&#xA;you're killing them)&lt;/li&gt;&#xA;&lt;li&gt;Ranged dps : you don't have to be&#xA;teeth to teeth with the enemy&lt;/li&gt;&#xA;&lt;li&gt;Multiple escape mechanism : Hunters&#xA;can disengage (jump back), feign&#xA;death&lt;/li&gt;&#xA;&lt;li&gt;Built-in regen mechanism : You're&#xA;able to regen while doing still some&#xA;dps, and you're pet is able to DPS&#xA;as normal while you auto regen&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="68" LastEditorUserId="2578" LastEditDate="2015-01-14T22:27:14.957" LastActivityDate="2015-01-14T22:27:14.957" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="225" PostTypeId="1" AcceptedAnswerId="2764" CreationDate="2010-07-07T20:04:12.317" Score="10" ViewCount="13139" Body="&lt;p&gt;How do I beat the end-boss in &lt;em&gt;Borderlands&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="117" LastEditDate="2012-09-07T10:51:39.643" LastActivityDate="2020-05-02T18:19:37.980" Title="How do I beat the final boss in Borderlands?" Tags="|borderlands|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="227" PostTypeId="2" ParentId="169" CreationDate="2010-07-07T20:04:55.183" Score="5" Body="&lt;p&gt;No; you have to purchase a skill reset from any New-U station; and reapply them all.&lt;/p&gt;&#xA;" OwnerUserId="117" LastActivityDate="2010-07-07T20:04:55.183" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="228" PostTypeId="2" ParentId="200" CreationDate="2010-07-07T20:04:57.010" Score="6" Body="&lt;p&gt;I have cleaned my PS3 vents several times with no damage done... I've discovered that the PS3 is an easy to open/re-assemble system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my case I think is better to clean the PS3 internally ... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can follow this video ... it shows how to open the case of the PS3 in order to clean it. &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Q6A6V7LlReI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-07T20:04:57.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="231" PostTypeId="1" AcceptedAnswerId="1834" CreationDate="2010-07-07T20:05:25.963" Score="20" ViewCount="1632" Body="&lt;p&gt;I always get caught playing as an infected no matter how good I hide (because the infected make noises).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would be a good tactic to minimize detection?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2017-06-21T21:37:51.947" Title="How can I avoid being detected as an infected in left 4 dead 2?" Tags="|left-4-dead-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="232" PostTypeId="1" AcceptedAnswerId="272" CreationDate="2010-07-07T20:06:09.377" Score="15" ViewCount="13604" Body="&lt;p&gt;Which games (except Torchlight) store the current state of the game to the Steam cloud? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the Steam Cloud? &#xA;Steam is Valve's online game purchasing and digital delivery service/platform. Steam Cloud is a fairly new addition to the Steam platform that saves the state for various games to Steam's servers in the &quot;cloud&quot;. Depending on the game it can save things like your savegames, character setup, keyboard mappings, options, etc so that any PC that you go to will download all those settings for you and keep them in sync as soon as you log into Steam.&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="23" LastEditDate="2012-08-15T00:29:05.187" LastActivityDate="2012-08-15T00:29:05.187" Title="What games save to the Steam Cloud?" Tags="|steam|steam-cloud|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="233" PostTypeId="2" ParentId="199" CreationDate="2010-07-07T20:06:31.170" Score="4" Body="&lt;p&gt;Yes, as long as you have the latest Rock Band 2 title update -- this installs automatically if you're connected to Xbox Live.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beatles Rock Band and Guitar Hero: Metallica were the first titles to support the wireless mic, anything released after that should support them out of the box as a matter of course.&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-07-07T20:06:31.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="234" PostTypeId="2" ParentId="231" CreationDate="2010-07-07T20:06:32.607" Score="5" Body="&lt;p&gt;Don't hide and kill as fast as possible. They won't hear you if they are already dead. :)&lt;/p&gt;&#xA;" OwnerUserId="72" LastActivityDate="2010-07-07T20:06:32.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="236" PostTypeId="1" AcceptedAnswerId="1322" CreationDate="2010-07-07T20:06:39.470" Score="8" ViewCount="5301" Body="&lt;p&gt;I have several 360 controllers and the analog sticks seem to get loose on me rather quickly.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to fix this &quot;looseness&quot;, perhaps with a refurb kit or some other method? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would save me from buying another controller every 6 months and stop my character from slowly twirling in a circle or veering while running. &lt;/p&gt;&#xA;" OwnerUserId="114" LastActivityDate="2010-07-10T14:16:52.587" Title="Refurbishing &quot;loose&quot; Xbox360 Controller" Tags="|xbox-360|controllers|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="237" PostTypeId="2" ParentId="220" CreationDate="2010-07-07T20:06:49.703" Score="13" Body="&lt;p&gt;It's much easier with a co-op partner. When I did it, we split the targets between us in a predefined fashion so we had the whole run choreographed. I think aiming is necessary but only for a split second i.e. aim-shoot all at once.&lt;/p&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-07-07T20:06:49.703" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="238" PostTypeId="2" ParentId="180" CreationDate="2010-07-07T20:06:58.127" Score="6" Body="&lt;p&gt;Lots of opinion on this one but I would put a paladin up there. Paladins are a defensive focused class that can heal, wear highest class of armor and gets several types of damage shields. They become very self sufficient as they reach higher levels as their retribution abilities rgenerate health and mana. They are also a hybrid class that allows the person to choose any of the three roles of tank, dps or healer which can make finding groups to level with a lot easier.&lt;/p&gt;&#xA;" OwnerUserId="100" LastActivityDate="2010-07-07T20:06:58.127" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="241" PostTypeId="1" AcceptedAnswerId="4236" CreationDate="2010-07-07T20:08:44.363" Score="4" ViewCount="921" Body="&lt;p&gt;I've found that even if I hit 100% on expert playing drums (solo) in &lt;em&gt;Rock Band 2&lt;/em&gt;, I don't have the highest score. How do I figure out how to maximize my score (in general, not for a specific song)?&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastEditorUserId="3610" LastEditDate="2012-06-08T10:36:34.257" LastActivityDate="2012-06-08T10:36:34.257" Title="How do I achieve the top score playing drums (solo) in Rock Band 2?" Tags="|rock-band-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="245" PostTypeId="1" AcceptedAnswerId="2634" CreationDate="2010-07-07T20:09:34.830" Score="11" ViewCount="3863" Body="&lt;p&gt;I watched this video where the players found a 'Mutant Donkey Woman':&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/7q7v4F8r9Og?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can this person/horse be found?&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="28182" LastEditDate="2015-12-14T06:39:33.007" LastActivityDate="2015-12-14T06:39:33.007" Title="Where can I find the &quot;mutant donkey woman&quot; horse?" Tags="|red-dead-redemption|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="247" PostTypeId="1" AcceptedAnswerId="274" CreationDate="2010-07-07T20:09:41.833" Score="5" ViewCount="5504" Body="&lt;p&gt;I bought Dawn of War 2 for the PC I ran into a problem:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play DoW2 it logs me into my Games for Windows/Xbox &quot;Live&quot; account, the same I use for my Xbox. This is normally just fine, but my wife really enjoys using Netflix Streaming on the Xbox. So when she fires up the Xbox when I'm in the middle of a DoW2 match, I'm booted out. The same happens to Netflix if I boot up DoW2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've attempted to explain the issue to both Microsoft support (no answer) and Relic (didn't understand my question).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know a solution to this, other than using a different Live account for one or the other (need Live Gold to use Netflix, I'm not paying for two, and want same live account to keep achievements in the same spot)?&lt;/p&gt;&#xA;" OwnerUserId="35" LastEditorUserId="8090" LastEditDate="2012-05-09T09:39:30.283" LastActivityDate="2012-09-22T00:49:38.137" Title="Is it possible to play a Games for Windows Live game and use Xbox Live at the same time?" Tags="|xbox-network|games-for-windows-live|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="248" PostTypeId="2" ParentId="189" CreationDate="2010-07-07T20:10:34.297" Score="8" Body="&lt;p&gt;No, a Game Boy Player is not compatible with the Wii directly, as the Wii lacks the required Hi-Speed port availble on the Gamecube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the Game Boy Player in combination with a Gamecube and a Seperate TV, is still a valid (but highly impractical) controller for the Gamecube and Wii games that support the GBA as controller.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="18" LastEditDate="2010-08-10T17:16:32.187" LastActivityDate="2010-08-10T17:16:32.187" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="249" PostTypeId="1" CreationDate="2010-07-07T20:10:39.383" Score="5" ViewCount="945" Body="&lt;p&gt;If I replace the stock fan in my Xbox 360 with something quieter, would my console be flagged as 'modded' and hence ban my console, or live account?&lt;/p&gt;&#xA;" OwnerUserId="40" LastEditorUserId="52800" LastEditDate="2014-12-16T09:18:10.047" LastActivityDate="2014-12-16T09:18:10.047" Title="Will replacing stock fan ban my console?" Tags="|xbox-360|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="251" PostTypeId="1" AcceptedAnswerId="262" CreationDate="2010-07-07T20:11:38.367" Score="7" ViewCount="568" Body="&lt;p&gt;My character gets 1 year old soonish. How do I get the birthday present?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="69" LastEditDate="2010-07-08T15:36:00.027" LastActivityDate="2022-07-15T21:23:23.137" Title="How to get my birthday present in Guild Wars?" Tags="|guild-wars|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="253" PostTypeId="1" CreationDate="2010-07-07T20:11:48.430" Score="4" ViewCount="19816" Body="&lt;p&gt;My old Xbox 360 often times (but not always) won't read a disc. If I keep ejecting/inserting it will finally work. Is there anything I can do short of sending it back to the factory? It's not under warranty and the cost to fix is so high I might as well just buy another.&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastEditorUserId="52800" LastEditDate="2013-10-22T19:03:02.877" LastActivityDate="2016-03-27T21:16:26.957" Title="Is there any way to fix an Xbox 360 that intermittently won't read discs?" Tags="|xbox-360|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="257" PostTypeId="2" ParentId="180" CreationDate="2010-07-07T20:12:45.383" Score="13" Body="&lt;p&gt;Death Knights... you have 55 fewer levels to grind. ;Þ&lt;/p&gt;&#xA;" OwnerUserId="38" LastActivityDate="2010-07-07T20:12:45.383" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="258" PostTypeId="1" CreationDate="2010-07-07T20:12:45.837" Score="4" ViewCount="2858" Body="&lt;p&gt;How do I make a custom uniform in &lt;a href=&quot;http://www.bay12games.com/dwarves/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress (0.31.10)&lt;/a&gt;?&lt;br&gt;&#xA;I want a uniform that allows leather armor, shields, and axes.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="87579" LastEditDate="2015-03-12T13:09:17.547" LastActivityDate="2016-03-01T23:47:24.970" Title="How do I make a custom uniform?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="262" PostTypeId="2" ParentId="251" CreationDate="2010-07-07T20:13:06.180" Score="10" Body="&lt;p&gt;Patience =)... They just show up in your inventory on your player's birthday.&lt;/p&gt;&#xA;" OwnerUserId="66" LastActivityDate="2010-07-07T20:13:06.180" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="263" PostTypeId="2" ParentId="190" CreationDate="2010-07-07T20:13:12.967" Score="1" Body="&lt;p&gt;Pretty much just play a long time, but if you invite a lot of friends and buy a lot of Mafia Mike's it's a lot easier.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-07-07T20:13:12.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="267" PostTypeId="1" AcceptedAnswerId="1698" CreationDate="2010-07-07T20:14:34.630" Score="7" ViewCount="2550" Body="&lt;p&gt;A bronze colossus just showed up on my map?  How can I kill it?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2023-05-05T16:34:20.960" Title="How to kill a bronze colossus?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="268" PostTypeId="2" ParentId="249" CreationDate="2010-07-07T20:14:52.290" Score="5" Body="&lt;p&gt;This may void your warranty (for repairs), but will not be detected as a 'mod'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mods are considered to be any action or item that circumvents the built-in security measures of the console.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-07T20:14:52.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="269" PostTypeId="1" AcceptedAnswerId="465" CreationDate="2010-07-07T20:14:54.223" Score="10" ViewCount="7275" Body="&lt;p&gt;As soon as Guild Wars 2 will be released, what content of my Guild Wars 1 account can I transfer over to Guild Wars 2?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="160" LastEditDate="2010-10-27T16:39:35.567" LastActivityDate="2019-09-16T11:33:16.137" Title="Which content can I transfer from Guild Wars 1 to Guild Wars 2?" Tags="|guild-wars|guild-wars-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="271" PostTypeId="1" AcceptedAnswerId="1103" CreationDate="2010-07-07T20:15:18.967" Score="11" ViewCount="4277" Body="&lt;p&gt;My question is aimed at death match games, such as Halo and Call of Duty. Assume a high degree of comfort with single-player FPSs, but no experience with multiplayer. &lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="51318" LastEditDate="2013-10-22T18:36:59.790" LastActivityDate="2013-10-22T18:36:59.790" Title="What are some key ways for someone new to FPS games to improve their game?" Tags="|first-person-shooter|" AnswerCount="11" CommentCount="3" ClosedDate="2013-10-22T19:24:24.080" ContentLicense="CC BY-SA 3.0" />
  <row Id="272" PostTypeId="2" ParentId="232" CreationDate="2010-07-07T20:15:59.823" Score="25" Body="&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/search/?category2=23&quot; rel=&quot;nofollow noreferrer&quot;&gt;The full up-to-date list&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things to note:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All Valve games use the Steam cloud.&lt;/li&gt;&#xA;&lt;li&gt;The majority of games on that list are indie titles, not AAA games, probably because those titles were written specifically with Steam in mind. Still, there are quite a few &lt;a href=&quot;https://gaming.stackexchange.com/questions/5722/what-is-an-aaa-game&quot;&gt;AAA games&lt;/a&gt; there as well.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-03-23T21:24:06.967" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="273" PostTypeId="2" ParentId="271" CreationDate="2010-07-07T20:16:28.853" Score="10" Body="&lt;p&gt;Keep moving. Learn to aim while circle strafing. Be unpredictable in your movements. AI can't recognise patterns well, players can.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-07T20:16:28.853" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="274" PostTypeId="2" ParentId="247" CreationDate="2010-07-07T20:16:41.770" Score="3" Body="&lt;p&gt;Its like using the same account on two xbox.  You can't do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now there are obvious reasons why Microsoft doesn't want you to be able to use the same account more than once (which are compounded by DLC), but the bottom line is: you can only be logged into the same account in one location at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you might want to consider the new &lt;a href=&quot;http://majornelson.com/archive/2010/06/22/xbox-live-family-pack-coming-this-november.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Family Pack&lt;/a&gt;, which is coming soon.  Or streaming your Netflix to a PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The short answer though, is: No&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-07T20:16:41.770" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="275" PostTypeId="2" ParentId="146" CreationDate="2010-07-07T20:17:21.880" Score="55" Body="&lt;p&gt;Obviously, there are game-specific gotchas, but here are a few common themes that come back to bite me over and over.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Moving on to a dungeon level which is too hard.&lt;/strong&gt; Pretty simple, but gets me all the time: deeper dungeons have harder monsters. It's easy to get excited and move on to a deeper level of Nethack prematurely. If you're out of your depth, it suddenly becomes much more likely that a situation will arise that you can't deal with. For example, a common one is being surrounded by monsters which you could just about handle individually. En masse, it's all over.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Inadequate escape mechanisms.&lt;/strong&gt; If you don't have a reasonable way to escape from a sticky situation, then it's only a matter of time before one catches up with you. In ToME, for example, Phase Door (scrolls or spell) is an essential tool. A variation on this is not having enough escape methods. For example, if you only have one Phase Door scroll, then it could easily be destroyed by fire, leaving you without an exit strategy if it gets nasty.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Missing key immunities.&lt;/strong&gt; You can only make it so far in most Rogue-likes before a serious effect or damage type will take you out. For example, without resistance to blindness, confusion or paralyzation, later levels of Nethack are effectively impossible. Tol Falas in ToME is extremely difficult to finish without an effective way to manage high level magic-wielding monsters.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Single strategy combat.&lt;/strong&gt; Most characters specialise in one form of combat. This works really well... until the moment it doesn't. More ToME examples: Your Super-Duper Ice Attack works great until you meet an Ice Drake. Your close combat berserking is perfectly adequate until you hit an Elder Vampire with a Phantasmal Shield. It's a really good idea to invest in several alternative methods for dealing with enemies, using ranged weapons, spells, magic items, dungeon traps, etc.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;A false sense of security.&lt;/strong&gt; When you've survived for a while, it's incredibly easy to drop your guard and get sloppy. It's easy to forget you are usually only a couple of  (unfortunate) steps away from death. The classic one in Nethack is having your gloves burnt away while holding a petrifying corpse, or flying over a sink or something else equally stupid. In ToME, it's really easy to kill yourself by holding down a direction key on a long corridor, and failing to notice the Skeleton Mage at the other end blasting you with consecutive Manathrusts.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="112" LastActivityDate="2010-07-07T20:17:21.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="276" PostTypeId="1" AcceptedAnswerId="469" CreationDate="2010-07-07T20:17:24.173" Score="11" ViewCount="1053" Body="&lt;p&gt;I bought DEFCON thanks to the recent steam sale and am keen to hear good strategies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that I'm not playing well enough to see the depth in the game - usually I just dump my missiles in a oner and hope for the best. Keen to hear some of the tricks used by competent players...&lt;/p&gt;&#xA;" OwnerUserId="80" LastEditorUserId="5521" LastEditDate="2011-11-16T07:57:55.890" LastActivityDate="2011-11-16T07:57:55.890" Title="DEFCON strategies" Tags="|defcon|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="279" PostTypeId="1" AcceptedAnswerId="543" CreationDate="2010-07-07T20:18:21.893" Score="4" ViewCount="2279" Body="&lt;p&gt;I just bought and downloaded Tropico 3 on Steam.  It's now asking me for an activation code.  Is this a bug?  If not where can I find my code?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2012-01-22T18:18:15.007" Title="Tropico 3 on Steam - need a activation code?" Tags="|steam|tropico-3|drm|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="280" PostTypeId="2" ParentId="155" CreationDate="2010-07-07T20:18:24.497" Score="14" Body="&lt;p&gt;So, do you specifically not want a Microsoft controller?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other companies make an xbox 360 compatible controller. They use the same drivers, so it works well for the PC&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B004DTLZMQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Razer Onza&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000IX1NDC&quot; rel=&quot;nofollow noreferrer&quot;&gt;Logitech Chillstream&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%5Fsb%5Fnoss%26fsc%3D-1%26ih%3D3%5F6%5F0%5F0%5F0%5F0%5F0%5F0%5F0%5F1.55%5F63%26y%3D0%26field-keywords%3Dafterglow%26url%3Dnode%253D14112981&amp;amp;tag=mckayswebsite-20&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=390957&quot; rel=&quot;nofollow noreferrer&quot;&gt;PDP Afterglow&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;MadCatz: &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002MZZLMS&quot; rel=&quot;nofollow noreferrer&quot;&gt;Modern Warfare 2 - Black&lt;/a&gt;, &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002NNKTB2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Modern Warfare 2 - Snow&lt;/a&gt;, &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002W7ZNGU&quot; rel=&quot;nofollow noreferrer&quot;&gt;White / Black&lt;/a&gt;, &lt;a href=&quot;http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%5Fsb%5Fnoss%26fsc%3D-1%26ih%3D2%5F2%5F1%5F0%5F0%5F1%5F1%5F0%5F0%5F1.15%5F77%26y%3D0%26field-keywords%3DNFL%26url%3Dnode%253D14112981&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=390957&quot; rel=&quot;nofollow noreferrer&quot;&gt;Various NFL Teams&lt;/a&gt;, &lt;a href=&quot;http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%5Fsb%5Fnoss%26fsc%3D-1%26ih%3D6%5F1%5F0%5F0%5F0%5F0%5F0%5F0%5F0%5F2.72%5F79%26y%3D0%26field-keywords%3DFightpad%26url%3Dnode%253D14112981&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=390957&quot; rel=&quot;nofollow noreferrer&quot;&gt;Street Fighter IV Fightpads&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26redirect%3Dtrue%26ref_%3Dsr%5Fnr%5Fp%5F4%5F6%26bbn%3D14112981%26qid%3D1279815008%26rnid%3D345753011%26rh%3Dn%253A468642%252Cn%253A%252111846801%252Cn%253A14220161%252Cn%253A14112941%252Cn%253A14112981%252Cp%5F4%253AHori&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=390957&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hori Controllers&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But if you do want Microsoft-brand controls that work for the PC, there are wired&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000BT4CF4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wired Windows&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000B6MLTQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wired Xbox&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;and wireless &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000KA5T6A&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wireless Windows&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;solutions for the PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any of those should behave identically to the XBox controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can manage to get your hands on a &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000HZFCT2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wireless Gaming Receiver&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Any wireless Xbox 360 compatible controllers (even those made by third parties) should work fine and behave identically to the original controller.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2011-12-14T22:15:31.530" LastActivityDate="2011-12-14T22:15:31.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="281" PostTypeId="1" AcceptedAnswerId="288" CreationDate="2010-07-07T20:18:48.257" Score="5" ViewCount="5453" Body="&lt;p&gt;I've heard turning off mouse acceleration can help precision in games.  How do I do this in Windows XP?&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2012-01-22T15:55:31.200" Title="How can I turn off mouse acceleration for PC Games in Windows XP?" Tags="|windows-xp|mouse|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="282" PostTypeId="2" ParentId="231" CreationDate="2010-07-07T20:18:56.087" Score="6" Body="&lt;p&gt;Hang back and &lt;strong&gt;never&lt;/strong&gt; attack a group. Wait for one of the survivors to lag behind and then act quickly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the time the survivors won't bother doubling back to kill you, so staying behind them will help you stay alive longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also: teamwork! Work with your teammates and coordinate your attacks. Again, act swiftly.&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastActivityDate="2010-07-07T20:18:56.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="284" PostTypeId="2" ParentId="271" CreationDate="2010-07-07T20:19:45.057" Score="1" Body="&lt;p&gt;Also, learn the maps, watch youtube videos.&lt;/p&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-07-07T20:19:45.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="285" PostTypeId="2" ParentId="271" CreationDate="2010-07-07T20:19:52.310" Score="2" Body="&lt;p&gt;This may sound nerdy, but I suggest watching YouTube videos of people playing and explaining their thought process. Seeing how &quot;pros&quot; play will most likely improve your game.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-07T20:19:52.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="286" PostTypeId="2" ParentId="251" CreationDate="2010-07-07T20:19:53.353" Score="11" Body="&lt;p&gt;Your birthday present will appear in the first empty spot in your inventory the first time you log in with that character on your characters birtday. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your inventory is full on the birthday of your character, you will receive the gift the next time you log in with at least one space free.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-07T20:19:53.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="287" PostTypeId="2" ParentId="146" CreationDate="2010-07-07T20:20:17.970" Score="8" Body="&lt;p&gt;ires_and_curses gets a lot of the more common ones. Here's two that I always hear stories about.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When it comes to text-graphic roguelikes, &lt;strong&gt;always pay attention that you actually know exactly what the monsters you see are&lt;/strong&gt;. Especially games like ADOM which include monsters that change color, don't confuse a powerful monster for something wimpy on color alone. Also beware of the cases where the color difference is not very large. If there is any chance that a target of your attack might not be the creature you think it is, &lt;em&gt;always double check&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Never assume that enemies will care about each other when it comes to area-of-effect&lt;/strong&gt;. It's easy to avoid standing in the direct line path of too many enemies if you're just paying attention to the first creature in each direction. But there's always going to be an enemy right behind that one who's willing to obliterate whatever is in the way just to obliterate you in the process.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-07-07T20:26:20.967" LastActivityDate="2010-07-07T20:26:20.967" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="288" PostTypeId="2" ParentId="281" CreationDate="2010-07-07T20:20:32.073" Score="4" Body="&lt;p&gt;Open Mouse Properties, and on the Pointer Options tab, look for &quot;Select a pointer speed&quot;, then the &quot;Enhance pointer precision&quot; checkbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ij8Ow.png&quot; alt=&quot;Pointer Acceleration&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="9752" LastEditDate="2012-01-22T15:55:31.200" LastActivityDate="2012-01-22T15:55:31.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="289" PostTypeId="2" ParentId="207" CreationDate="2010-07-07T20:21:47.813" Score="4" Body="&lt;p&gt;I'm not sure this is for the correct game, but...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Magic the Gathering: Duels of the Planeswalkers, you get a new card for each battle you win. You can't change any other cards, but you can remove any of these earned cards from your deck via the deck editor.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-08-09T23:21:51.397" LastActivityDate="2010-08-09T23:21:51.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="290" PostTypeId="2" ParentId="180" CreationDate="2010-07-07T20:22:05.627" Score="2" Body="&lt;p&gt;Since the question is somewhat subjective i will add one thing: if you're looking for a class that levels fast then you're buying tickets for a faster re-roll to another class. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, if it's your first character you should take your time, level the 15 first levels of some classes you're doubting and see how it will be your role. Obviously if you don't like neither healing and/or hybrids you will quickly discard shaman, druid, paladin and priest. Something similar will happen if you also don't like tanking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the weak readers: level a class that fits you, not the trending one&lt;/p&gt;&#xA;" OwnerUserId="119" LastActivityDate="2010-07-07T20:22:05.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="291" PostTypeId="2" ParentId="267" CreationDate="2010-07-07T20:22:12.460" Score="4" Body="&lt;p&gt;So the short answer is, you don't.&lt;/p&gt;&#xA;&lt;p&gt;Bronze Colossus do not accumulate wounds, so any wound that isn't instantly fatal is shrugged off.  There is one record of someone doing it: &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=56935.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fluffy wambler&lt;/a&gt;, but I doubt it'll be helpful.&lt;/p&gt;&#xA;&lt;p&gt;You can consider Pouring magma on it, but it will take a while to melt.  If you have a tame Dragon that might work.  Freezing it in obsidian is a good idea, as obsidian is near unbreakable.&lt;/p&gt;&#xA;&lt;p&gt;Megabeasts are tough, I feel for you.  But it's all part of the &amp;quot;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Fun&quot; rel=&quot;nofollow noreferrer&quot;&gt;fun&lt;/a&gt;.&amp;quot;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-07T20:22:12.460" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="292" PostTypeId="2" ParentId="18" CreationDate="2010-07-07T20:22:25.547" Score="10" Body="&lt;p&gt;You may hear of something called the towel trick if you have googled this. Whatever you do, do not try this. Your 360 might run for about 10 minutes, and you've just voided any warranty you may have had.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, I don't know of any solutions that work.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-07T20:22:25.547" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="293" PostTypeId="1" AcceptedAnswerId="353" CreationDate="2010-07-07T20:22:58.277" Score="14" ViewCount="102177" Body="&lt;p&gt;I'm starting to regret some earlier decisions regarding my skills and talents. Is there some sort of respec mechanism that I can find later in the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, are there mods for this?&lt;/p&gt;&#xA;" OwnerUserId="104" LastEditorUserId="104" LastEditDate="2015-06-28T19:41:16.447" LastActivityDate="2020-10-01T18:36:14.153" Title="Is there a respec mechanism in Dragon Age: Origins?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="294" PostTypeId="1" AcceptedAnswerId="519" CreationDate="2010-07-07T20:23:06.670" Score="6" ViewCount="4014" Body="&lt;p&gt;I still need to buy some upgrades, so I want to sell some of my plants from my Zen Garden when they are fully grown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how do I know when they are fully grown?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://gamersqna.com/questions/74/in-plants-vs-zombies-how-do-i-know-if-my-plants-are-already-fully-grown&quot; rel=&quot;nofollow noreferrer&quot;&gt;Attributes to Randell&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorDisplayName="user28379" LastEditDate="2013-10-06T23:54:01.857" LastActivityDate="2013-10-06T23:54:01.857" Title="How do I know if my plants are already fully grown in Plants vs Zombies?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="295" PostTypeId="1" AcceptedAnswerId="299" CreationDate="2010-07-07T20:23:53.983" Score="27" ViewCount="19220" Body="&lt;p&gt;There seem to be a lot of &quot;Gaming&quot; mousepads on the market - some very expensive.  Do these make any real impact with today's optical mice over an old mousepad or desk?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="23" LastEditDate="2011-01-25T23:33:26.363" LastActivityDate="2016-09-15T13:24:31.267" Title="Do &quot;Gaming&quot; mousepads make a difference with today's optical mice?" Tags="|mouse|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="297" PostTypeId="1" AcceptedAnswerId="361" CreationDate="2010-07-07T20:25:00.190" Score="-1" ViewCount="166" Body="&lt;p&gt;What is an effective close combat weapon in Quake Wars?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="8350" LastEditDate="2012-11-13T23:35:42.693" LastActivityDate="2012-11-13T23:35:42.693" Title="What is an effective close combat weapon in Quake Wars?" Tags="|quake-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="298" PostTypeId="1" AcceptedAnswerId="1866" CreationDate="2010-07-07T20:25:10.237" Score="18" ViewCount="25461" Body="&lt;p&gt;Since hard requires more than four (non-thumb) fingers, one has to reposition their hand while playing.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is generally considered the easiest way to approach this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Start low, and never reposition any finger other than the index, move all four together anytime you don't have to play the 1st and 5th together, etc.)&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="16" LastEditDate="2010-07-08T02:29:16.900" LastActivityDate="2010-09-14T04:23:07.600" Title="In Rock Band/Guitar Hero, what's the best approach to hand postion on the guitar for hard (and higher) difficulties?" Tags="|rock-band|guitar-hero|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="299" PostTypeId="2" ParentId="295" CreationDate="2010-07-07T20:25:26.837" Score="11" Body="&lt;p&gt;It depends on the mouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of my favorite mice is a Laser mouse made by Razer, but the mouse really sucks unless you've got a good mousing surface to go with it. I personally use good mousing surfaces for all of my computers (even when I'm just at work programming, without a gaming mouse), because I like the extra precision.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-07T20:25:26.837" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="300" PostTypeId="1" AcceptedAnswerId="303" CreationDate="2010-07-07T20:26:25.413" Score="6" ViewCount="344" Body="&lt;p&gt;Is there a way to play QuakeLive on a Mac?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="8350" LastEditDate="2011-08-12T19:48:55.260" LastActivityDate="2014-04-06T10:30:30.380" Title="Playing QuakeLive on Mac?" Tags="|macos|quake-live|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="301" PostTypeId="1" AcceptedAnswerId="352" CreationDate="2010-07-07T20:27:07.127" Score="14" ViewCount="15742" Body="&lt;p&gt;I've been enjoying Psychonauts immensely, and I think the difficulty progression was all fine and well - until the last level, the dreaded meat circus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just can't make it - the protecting-flying-kid-from-rabbits thing took me numerous tries to complete, and I got totally stuck when sliding on the metal shaft, there's a double gap there I just can't clear. I try to slide fast and jump once - I fall, I try to go slow and jump twice - I fall, I try to go in-between and jump twice - I can't time it right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I understood it gets even harder after that part.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone share any tricks in passing that level, or is there some sort of patch to address it, or anything?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="8350" LastEditDate="2011-09-05T18:53:40.503" LastActivityDate="2013-08-20T17:38:10.097" Title="Passing the Meat Circus level on Psychonauts" Tags="|psychonauts|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="302" PostTypeId="2" ParentId="295" CreationDate="2010-07-07T20:27:32.633" Score="4" Body="&lt;p&gt;Some mousepads offer support besides the actual pad for the mouse, such as a wrist support. These can help whether or not your mouse is optical, if it's comfortable for you, a fact which has actually helped a number of gamers I've known.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-07-07T20:27:32.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="303" PostTypeId="2" ParentId="300" CreationDate="2010-07-07T20:27:37.440" Score="4" Body="&lt;p&gt;No more. Quake Live is now windows only.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2014-04-06T10:30:30.380" LastActivityDate="2014-04-06T10:30:30.380" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="304" PostTypeId="2" ParentId="298" CreationDate="2010-07-07T20:28:49.213" Score="7" Body="&lt;p&gt;I always &lt;strong&gt;move all the four fingers&lt;/strong&gt;, since in most songs you'll get a stream of notes on that side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Off course, when it's only for a couple of notes you should &lt;strong&gt;only move your index finger or pink&lt;/strong&gt; to get the one/two notes at the edges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this might vary between songs, but luckily you can practice what the best strategy is for each song.&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-07-07T20:28:49.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="306" PostTypeId="1" AcceptedAnswerId="313" CreationDate="2010-07-07T20:29:35.453" Score="22" ViewCount="59023" Body="&lt;p&gt;I know there's a staircase at the end of one of the levels where a well-timed jump onto a turtle coming down a staircase will allow me to keep landing on the same shell until I max out my extra lives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is it?&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="19827" LastEditDate="2014-06-01T09:38:52.663" LastActivityDate="2016-02-06T00:39:03.657" Title="Where is the infinite (99) lives staircase in the original Super Mario Bros?" Tags="|super-mario-bros|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="307" PostTypeId="1" AcceptedAnswerId="327" CreationDate="2010-07-07T20:29:46.700" Score="5" ViewCount="10299" Body="&lt;p&gt;A few weeks ago my cousin recovered his Gamertag on my Xbox 360 because we were playing Xplosion Man at my place and he wanted to get the achievements. Some time after, he started playing Red Dead Redemption at his place (and in his Xbox), getting almost all the achievements. Because his Gold membership had expired, he didn't bother to recover his Gamertag on his console, but when he finally did, all the achievements he had gotten on Red Dead Redemption were lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to get them back? His game files are OK, so now it looks like he has 100% of some stuff but no achievements to go with them.&lt;/p&gt;&#xA;" OwnerUserId="130" LastEditorUserId="8366" LastEditDate="2011-08-30T17:07:16.190" LastActivityDate="2015-01-20T04:15:18.753" Title="How do I recover lost achievements?" Tags="|achievements|xbox-network|xbox-360|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="308" PostTypeId="2" ParentId="298" CreationDate="2010-07-07T20:29:56.577" Score="2" Body="&lt;p&gt;I vary my technique by song, and even throughout songs. Sometimes the &quot;high&quot; position is better, sometimes &quot;low&quot; is better. On rare occasions I reach the last button with my pinky while keeping my other fingers on the top three buttons. That takes some practice, though, and usually isn't necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep your thumb pressed to the bottom of the neck - don't hold the guitar controller like a baseball bat. And curve your fingers so that more of the tip of your finger hits the button than the pads. The right grip will allow you to move faster.&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastActivityDate="2010-07-07T20:29:56.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="309" PostTypeId="2" ParentId="207" CreationDate="2010-07-07T20:30:24.140" Score="6" Body="&lt;ul&gt;&#xA;&lt;li&gt;You receive new cards at every&#xA;challenge you win against computer or&#xA;other players until you finish the&#xA;collection.&lt;/li&gt;&#xA;&lt;li&gt;You cannot buy cards online or&#xA;boosters.&lt;/li&gt;&#xA;&lt;li&gt;There are &lt;strong&gt;expansions&lt;/strong&gt; to buy that&#xA;allow to increase your  collection of&#xA;cards. At the moment there is only&#xA;one available on Steam. If you have&#xA;pre-ordered the game, is already&#xA;included in your installation.&lt;/li&gt;&#xA;&lt;li&gt;Another expansion should be available&#xA;probably within some months.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-07-07T20:30:24.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="311" PostTypeId="2" ParentId="1" CreationDate="2010-07-07T20:30:55.840" Score="14" Body="&lt;p&gt;As a long-time engineer player, I'd say my sentry has been killed by a soldier or demo more than anything else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spies are useful in hectic situations but not when there are multiple alert engineers, and ubers are useful but require careful coordination and are very limited.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I say, go with corner-edging soldiers and sneaky demos. A big enough concentration of them can just cause so much damage the engineers can't keep up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, any source of crits (buff banner, krit medic) can be a great help. It doesn't do extra damage to the sentry but it can definitely do some serious damage to the engineer healing it.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-07T23:27:27.733" LastActivityDate="2010-07-07T23:27:27.733" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="312" PostTypeId="2" ParentId="306" CreationDate="2010-07-07T20:31:41.080" Score="6" Body="&lt;p&gt;It is the level 3-1.&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-07T20:31:41.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="313" PostTypeId="2" ParentId="306" CreationDate="2010-07-07T20:32:33.293" Score="24" Body="&lt;p&gt;It appears to be at the end of stage 3-1. (&lt;a href=&quot;http://www.wiilovemario.com/Get-99-Lives-in-Super-Mario-Bros-and-New-Super-Mario-Bros&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5-DNt_erbL4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've unfortunately never been able to perform this trick.  The potential of 99 lives does you no good if you die every time you go for it.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="11920" LastEditDate="2012-05-19T22:15:11.420" LastActivityDate="2012-05-19T22:15:11.420" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="314" PostTypeId="2" ParentId="146" CreationDate="2010-07-07T20:32:35.977" Score="22" Body="&lt;p&gt;This may sound cowardly, but I've found it to be good advice: &lt;strong&gt;Don't be afraid to run!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With many modern RPGs that I've played there is a general organization to the game that usually doesn't present you with anything &lt;em&gt;too&lt;/em&gt; difficult for you to handle given your current level in the game, unless of course you're stupid enough to wander into places you clearly shouldn't be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, some older roguelikes (like Nethack) can often randomly present you with creatures that are vastly beyond your current level or abilities. After playing many modern &quot;balanced&quot; games, you may think that anything you come across can be defeated with a little strategy, but this is probably not the right attitude to have for some of the games you listed. You have to keep in mind that at any given moment there is a non-zero chance that you could run into a &lt;em&gt;very&lt;/em&gt; tough enemy. And flight is your friend in such a case.&lt;/p&gt;&#xA;" OwnerUserId="15" LastActivityDate="2010-07-07T20:32:35.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="315" PostTypeId="2" ParentId="307" CreationDate="2010-07-07T20:33:27.707" Score="0" Body="&lt;p&gt;I'm not sure if this is what you're talking about, but if achievements are earned on a separate console, the achievements should still be earned for that gamertag, but you might have to recover the gamertag on the original console to get those achievements visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the achievements were earned on a different gamertag, then they were effectively earned by someone else. You might be able to merge gamertags, but that would require assistance from Microsoft.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-07T20:33:27.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="316" PostTypeId="1" AcceptedAnswerId="2103" CreationDate="2010-07-07T20:33:32.260" Score="4" ViewCount="265" Body="&lt;p&gt;Phrased another way, does any kind of round penetrate players e.g. those fired by the PSG-1 or the SR8?&lt;/p&gt;&#xA;" OwnerUserId="80" LastEditorUserId="8350" LastEditDate="2011-08-12T19:51:53.257" LastActivityDate="2011-08-12T19:51:53.257" Title="Can you kill two players with a single shot in Urban Terror?" Tags="|urban-terror|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="317" PostTypeId="1" AcceptedAnswerId="3556" CreationDate="2010-07-07T20:33:56.300" Score="5" ViewCount="1384" Body="&lt;p&gt;In Super Mario World on the Super NES (16-bit), some levels on the world map were represented by a different-colored globe, which indicated that there were secret exits hidden on them that would open up a new path.  This usually involved finding a hidden lock and key, and reuniting them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In New SMB for Wii, there appears to be a similar setup.   Is the same true, and if so, what colors indicate that there are multiple exits?  &lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="1057" LastEditDate="2010-08-31T20:47:56.677" LastActivityDate="2010-08-31T20:47:56.677" Title="Are there alternate or secret exits for some levels in New Super Mario Bros for Wii?" Tags="|mario-series|new-super-mario-bros-wii|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="318" PostTypeId="1" AcceptedAnswerId="339" CreationDate="2010-07-07T20:34:08.047" Score="4" ViewCount="4310" Body="&lt;p&gt;At serebii.net I read that some Pokemon show themselves in the safari zone with certain types of blocks, but it does not really say if blocks will stay, how they level, or that switching out will clear the items. I also says that some Pokemon will only appear after a certain number of days. Are these days counting from the start of my game? or the start of the required blocks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I noticed that I can place 'other' items. What is the use of these items? Should I even place them in my Safari Zone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone explain to me the fundamentals to the safari zone?&lt;/p&gt;&#xA;" OwnerUserId="133" LastEditorDisplayName="user27134" LastEditDate="2013-05-17T17:26:44.337" LastActivityDate="2013-05-17T17:26:44.337" Title="How does the Pokemon HeartGold / SoulSilver Safari Zone work?" Tags="|pokemon-series|pokemon-heart-gold-soul-silver|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="319" PostTypeId="1" AcceptedAnswerId="18861" CreationDate="2010-07-07T20:34:25.393" Score="9" ViewCount="5791" Body="&lt;p&gt;Soon Valve is announcing the &lt;strong&gt;Engineer Update&lt;/strong&gt;. There is a lot of hype about &lt;strong&gt;&quot;The Golden Wrench&quot;&lt;/strong&gt;, an item that can be crafted and used by the engineer class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I did not understand is which item should I craft in order to have the possibility to find it. Could be any item? Or only melee items? Or only token class?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="28182" LastEditDate="2016-12-07T02:00:43.800" LastActivityDate="2016-12-07T02:00:43.800" Title="How can I craft the Golden Wrench?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="320" PostTypeId="1" AcceptedAnswerId="336" CreationDate="2010-07-07T20:34:37.780" Score="3" ViewCount="1551" Body="&lt;p&gt;What was Nintendo's intention of adding the Warp Zones into the original Super Mario Brothers? Was it meant to be an easter egg for players to find? Was it used by the programmers while debugging?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-15T18:46:26.723" Title="Purpose of SMB Warp Zones?" Tags="|super-mario-bros|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="321" PostTypeId="1" AcceptedAnswerId="323" CreationDate="2010-07-07T20:34:38.843" Score="16" ViewCount="20305" Body="&lt;p&gt;If I have budget for one of two graphics cards as an upgrade, where one has more RAM but the other a faster clock speed on the GPU, which would have the biggest impact on gaming performance? The one with more RAM, or the &quot;faster&quot; one? All other factors should be considered equal (drivers, chipset, manufacturer, price, etc).&lt;/p&gt;&#xA;" OwnerUserId="30" LastEditorUserId="150" LastEditDate="2010-07-07T21:42:56.060" LastActivityDate="2015-03-28T05:47:37.990" Title="Which is better for a Gaming PC Graphics Card - more RAM, or faster GPU?" Tags="|pc|performance|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="322" PostTypeId="1" AcceptedAnswerId="1634" CreationDate="2010-07-07T20:34:58.343" Score="22" ViewCount="29464" Body="&lt;p&gt;Ever since the weekly drop limits went into place, I only get a few items a week.  What is the exact time each week the drop count resets?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="18916" LastEditDate="2013-03-12T18:00:49.477" LastActivityDate="2014-05-13T22:03:51.977" Title="When does the weekly drop count reset?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="323" PostTypeId="2" ParentId="321" CreationDate="2010-07-07T20:36:56.013" Score="14" Body="&lt;p&gt;Both ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need RAM to hold the data - polygons, textures etc. More ram will allow you to show more detailed textures and run at higher resolutions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need a good GPU to do all the calculations needed for a modern game - lighting, physics etc. The better the GPU the more of these calculations you can do so you'll get better effects and it will have an impact on the resolution too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check the specs of those cards and then you need to decide what's important - resolution, effects etc. and go for the card that's better at those things.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-07-07T20:47:10.170" LastActivityDate="2010-07-07T20:47:10.170" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="324" PostTypeId="2" ParentId="319" CreationDate="2010-07-07T20:37:14.030" Score="2" Body="&lt;p&gt;It seems to be any item.  If you already have a token, it only takes one other weapon to complete the craft, so this is the cheapest option.  This produces no scrap metal, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There may have recently been changes to the drop algorithm that was in use just today, since it seems that several users have figured it out.  That has yet to be seen.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-07-07T20:37:14.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="326" PostTypeId="1" AcceptedAnswerId="2470" CreationDate="2010-07-07T20:37:37.773" Score="10" ViewCount="1895" Body="&lt;p&gt;I'm trying to be a better Zerg player. What are the pros doing for openings?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(this is specifically for the original StarCraft)&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="68" LastEditDate="2010-07-08T00:16:19.977" LastActivityDate="2011-03-18T21:30:16.483" Title="What builds are the pro Zerg players using in StarCraft?" Tags="|starcraft|starcraft-zerg|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="327" PostTypeId="2" ParentId="307" CreationDate="2010-07-07T20:39:56.973" Score="8" Body="&lt;p&gt;Ok, if you are not connected to xbox live when you earn an achievement that achievement is stored on your local box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you then go and recover your gamer tag to a new box, the new box (and live.xbox.com) won't show those achievements.  To have your achievements unified across all media you need to sign the box that earned them back into xbox live on that account.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recovering your gamertag is a special processes where your gamertag is transfered to a new box and retroactively removed from all other boxes.  Because you removed it from his old xbox before updating that achievements, you necessarily lost your ability to update those achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sorry, but you should always connect to xbox live whenever possible if you want to maintain your achievements.  God forbid your box red rings and you lose all your work.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-07T20:39:56.973" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="328" PostTypeId="1" AcceptedAnswerId="109323" CreationDate="2010-07-07T20:40:02.183" Score="5" ViewCount="784" Body="&lt;p&gt;I just bought Left 4 Dead 2, and I noticed there's a &quot;mutation&quot; (mod) to play, but only one per week (I think it's per week).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to play past official mutations, or is it intended for only one to be available at the same time?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2013-03-18T20:30:16.653" Title="Official mutations on left 4 dead 2" Tags="|left-4-dead-2|mods|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="329" PostTypeId="2" ParentId="321" CreationDate="2010-07-07T20:40:03.773" Score="6" Body="&lt;p&gt;Having a big amount of RAM could help when playing at big resolutions, let me say &lt;code&gt;1920x1080&lt;/code&gt; and more. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For resolutions like &lt;code&gt;1680x1050&lt;/code&gt; or less 1GB would be great but even 512MB is enough for most of games event at the highest texture detail setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your monitor is &lt;code&gt;1680x1050&lt;/code&gt; or less and the video card you choose has already 1GB I would suggest you to go for faster clock speed otherwise take the one with 1.5GB or 2GB of RAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ps. Clock frequencies can be overclocked, RAM amount cannot be increased ;)&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-07-19T15:27:00.237" LastActivityDate="2010-07-19T15:27:00.237" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="332" PostTypeId="1" CreationDate="2010-07-07T20:40:33.977" Score="8" ViewCount="2314" Body="&lt;p&gt;In the coop missions from the &quot;Outlaws To The End&quot; DLC.&lt;/p&gt;&#xA;" OwnerUserId="31" LastEditorUserId="23" LastEditDate="2010-07-29T22:46:47.297" LastActivityDate="2010-08-22T01:28:09.023" Title="How can I check which coop missions I have gold medal in Red Dead Redemption?" Tags="|red-dead-redemption|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="333" PostTypeId="2" ParentId="317" CreationDate="2010-07-07T20:43:25.577" Score="1" Body="&lt;p&gt;Yes, there are secret exits, but I don't believe there's a color to indicate multiple exits. You just have to figure it out, but the hint videos might be able to provide some assistance.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-07T20:43:25.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="334" PostTypeId="2" ParentId="328" CreationDate="2010-07-07T20:43:51.893" Score="2" Body="&lt;p&gt;If mutations work like dev-picks servers on Quake Live do, then no, there is no easy way to play past mutations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chances are, however, that are not-as-easy ways to play mutations. Often, you'll be able to regenerate the effect with existing cvars -- usually cheating-protected ones, however. For example last week's &quot;dev pick servers&quot; for QL was slow motion servers, aka &lt;code&gt;timescale 0.5&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-07-07T20:43:51.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="336" PostTypeId="2" ParentId="320" CreationDate="2010-07-07T20:44:14.933" Score="3" Body="&lt;p&gt;Generally when debugging a game under development, a programmer puts in various ways to skip ahead to later levels (such as key combos) that don't always make it into the final released product.  This means warp zones were &lt;em&gt;probably&lt;/em&gt; not for testing purposes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect they were just fun and interesting secrets.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-07T20:44:14.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="337" PostTypeId="2" ParentId="249" CreationDate="2010-07-07T20:44:15.107" Score="1" Body="&lt;p&gt;I have heard of this happening to some people.  Apparently, the fan causes a greater (or perhaps fluctuating) voltage drop which the console detects and reports back to Microsoft.  This can apparently earn you a ban, possibly because mods can cause the same sort of effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of replacing your existing fan, can you use an externally powered or USB fan to blow extra air in?  I can't remember if the 360's fan is temperature sensing but that might cause it to run slower.&lt;/p&gt;&#xA;" OwnerUserId="53" LastActivityDate="2010-07-07T20:44:15.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="338" PostTypeId="2" ParentId="328" CreationDate="2010-07-07T20:45:38.580" Score="2" Body="&lt;p&gt;In principle, you cannot play past mutations. You can play only the week it is out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But in the last weeks it happened that Valve decided to repeat some successful mutations, like &lt;strong&gt;Chainsaw Massacre&lt;/strong&gt;, for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It could happen also Valve decides that some mutations will become &quot;always-playable&quot; like they did with &lt;strong&gt;Realism Versus&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-07-07T20:45:38.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="339" PostTypeId="2" ParentId="318" CreationDate="2010-07-07T20:45:50.000" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bulbapedia's&lt;/a&gt; pretty good on this, but I'll try to answer some of your questions here. When you switch blocks they'll stay like that until you switch them again. They 'level' by keeping that block out for 10 days, and some Pokemon only appear when you put certain objects/blocks of certain levels into the Safari Zone.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-07-07T20:51:17.257" LastActivityDate="2010-07-07T20:51:17.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="340" PostTypeId="2" ParentId="298" CreationDate="2010-07-07T20:47:17.220" Score="0" Body="&lt;p&gt;I think it's largely personal preference. I don't actually use my pinkie finger all that much on hard/expert, except on 3-note chords or sections where it just makes more sense. I freely move my index finger to the red or yellow button as needed. With some practice you don't really have trouble knowing where your index finger is.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2010-07-07T20:47:17.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="341" PostTypeId="2" ParentId="1" CreationDate="2010-07-07T20:50:25.763" Score="18" Body="&lt;p&gt;A lot of engineers usually involves a lot of teleports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a spy, alert your team about your intentions and go to sap the teleports entrances. These will cause the engineers move the focus out of the sentries and your team should be able to put them down. 1 uber or 2 could help. ;)&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-07-07T20:50:25.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="343" PostTypeId="1" AcceptedAnswerId="360" CreationDate="2010-07-07T20:51:00.190" Score="8" ViewCount="178072" Body="&lt;p&gt;How many versions of Xbox 360 consoles exist, and what are the differences between them?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="18916" LastEditDate="2013-07-26T20:14:17.690" LastActivityDate="2014-06-16T16:42:43.940" Title="What are the differences between XBOX 360 Consoles?" Tags="|xbox-360|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="344" PostTypeId="1" AcceptedAnswerId="4083" CreationDate="2010-07-07T20:51:51.857" Score="11" ViewCount="6383" Body="&lt;p&gt;I've been a member of GameRanger for a while, and I am familiar with RM - Random Map, and CBA - Castle Blood Auto, but I have noticed other game types such as Path Blood and Michi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you give me a quick overview of each type of game that there is?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The community isn't great with new players, like myself!&lt;/p&gt;&#xA;" OwnerUserId="146" LastEditorUserId="144891" LastEditDate="2019-08-07T17:48:10.807" LastActivityDate="2019-08-07T17:48:10.807" Title="What are the different custom scenarios for Age Of Empires 2?" Tags="|age-of-empires-ii-the-age-of-kings|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="345" PostTypeId="2" ParentId="343" CreationDate="2010-07-07T20:52:30.610" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360#Retail_configurations&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Xbox_360#Retail_configurations&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now, only the &quot;S, 250BG&quot; is in production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Elite&quot; version came in two sizes &quot;120 GB and 250 GB&quot; but were mostly similar otherwise.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Every version offered after 2007 supported HDMI&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Every Xbox 360 ever made will work with Kinect.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hardware-compatibility wise, the systems we all very similar.  Microsoft has stated that the &quot;S&quot; series contains almost identical hardware to the &quot;Elite, 250GB&quot; because no game is pushing the limits of the hardware yet, even at 1080p.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="91" LastEditDate="2010-07-07T20:57:32.890" LastActivityDate="2010-07-07T20:57:32.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="346" PostTypeId="2" ParentId="343" CreationDate="2010-07-07T20:52:37.613" Score="1" Body="&lt;p&gt;Current Versions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The XBox 360 S&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Most other editions are getting phased out, but the new Kinect-ready edition is the only one that they're planning on keeping around. It's got a 250 gb HD, and built in Wi-Fi. Other previous editions don't have both of those features.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-07T20:52:37.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="347" PostTypeId="1" AcceptedAnswerId="354" CreationDate="2010-07-07T20:52:46.927" Score="8" ViewCount="14461" Body="&lt;p&gt;Under which bridges do I have to fly to get the &quot;Under the Radar&quot; achievement in GTA4?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="14" LastEditDate="2010-07-19T22:50:53.390" LastActivityDate="2012-05-01T02:31:10.000" Title="&quot;Under the Radar&quot; achievement in GTA4?" Tags="|achievements|grand-theft-auto-iv|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="349" PostTypeId="1" AcceptedAnswerId="893" CreationDate="2010-07-07T20:54:29.607" Score="3" ViewCount="1020" Body="&lt;p&gt;Are there any mini games inside any of the Grand Theft Auto games that is essentially a mini version of an older GTA title?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2013-09-16T13:59:35.160" LastActivityDate="2013-09-16T13:59:35.160" Title="Does any GTA game feature another GTA title as a mini game?" Tags="|grand-theft-auto-series|" AnswerCount="3" CommentCount="0" ClosedDate="2013-09-16T13:37:18.450" ContentLicense="CC BY-SA 3.0" />
  <row Id="350" PostTypeId="2" ParentId="347" CreationDate="2010-07-07T20:54:50.383" Score="0" Body="&lt;p&gt;You have to fly (in a helicopter) under every bridge which crosses water. There are fourteen in total.&lt;/p&gt;&#xA;" OwnerUserId="73" LastActivityDate="2010-07-07T20:54:50.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="352" PostTypeId="2" ParentId="301" CreationDate="2010-07-07T20:56:31.973" Score="18" Body="&lt;p&gt;The level is really difficult, yes, but it's passable, here are some tips:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Protecting Olly:&lt;/strong&gt; Do not concentrate on the figments, wait until you get to the last teleportation point, just concentrate on protecting Olly. Don't use confusion bombs on the rabbit, just pick it up with TeleKinesis and wait until Olly arrives there. The sword throwers part, they always cough before throwing the sword, so synchronize with them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Tunnel of Love:&lt;/strong&gt; Go fast on the first part, where there are a few gaps ahead. On the second part, where there are a couple of 3-gap sets, go a little slower, but not too slow or you won't reach the other part. You will reach a tent.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Before Entering The Tent:&lt;/strong&gt; Now it is the time to go back and collect figments, cobwebs and whatever you want. After you do that, enter the tent.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;First Battle with the Butcher:&lt;/strong&gt; Wear Levitation. The Butcher has this pattern: 1) Low slash (jump to evade it), 2) Lateral sweep (keep far away from him), 3) Floor smashing. When he smashes his blade, it will stick into the ground. Use this moment to jump over its arm and hit him in the head. Do that 3 times.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Big Top:&lt;/strong&gt; This part is the real PITA. You really need to refine your platformer skills. There are two really annoying parts: when you get to the 3 ropes that are one over another, and the spiraling fence.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;em&gt;The 3 ropes:&lt;/em&gt; Notice that they are not completely parallel, but rather inclined. If you try to get the rope in its higher height, you will lose a precious extra second to lose the swing, try always to get it from its lower height, thus you manage to evade the bombs. You can also use invisibility here to evade the bombs as well. If you're already at rank 95, you won't have to worry about the bombs, they don't make you fall, and they only take a small amount of mental health, enough to regenerate it quickly.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;em&gt;The Spiraling Fence:&lt;/em&gt; This is the part I got stuck for a long time. I found that to pass this part I had to reach the left extreme of each fence, side jump to the left (do not go forward yet). After you jump to the left, quickly use levitation and go forward to reach the next fence. You will dominate it soon enough.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;em&gt;The stairs:&lt;/em&gt; If you're quick enough, you can reach the stairs and slide youself down all the way before the water reaches the stair. But if the water reaches the stair, you are still able to jump high enough with levitation and go up all the way. The water won't be a problem.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Second battle with the butcher:&lt;/strong&gt; The butcher is in flames, so you won't be able to touch him. Just use telekinesis on your fathers bombs and throw them at him.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Final battle:&lt;/strong&gt; Just run away when you're little, and smack him when you're big.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope that helps, I found this guide very useful: &lt;a href=&quot;http://www.gamefaqs.com/pc/922157-psychonauts/faqs/37113&quot; rel=&quot;noreferrer&quot;&gt;http://www.gamefaqs.com/pc/922157-psychonauts/faqs/37113&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="136" LastEditorUserId="136" LastEditDate="2010-07-08T02:04:36.273" LastActivityDate="2010-07-08T02:04:36.273" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="353" PostTypeId="2" ParentId="293" CreationDate="2010-07-07T20:57:19.973" Score="14" Body="&lt;p&gt;If I remember well it is not possible respec characters in game without mods.&lt;/p&gt;&#xA;&lt;p&gt;But there is a really nice mod, called &lt;strong&gt;Character Respecialization&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This addin allows the player to reset&#xA;the base attributes, specialization&#xA;points, spells, talents and skills of&#xA;the hero character and any of the&#xA;party members to the default values&#xA;and returns the remaining points so&#xA;they can be spent again.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The official &lt;a href=&quot;https://www.nexusmods.com/dragonage/mods/14&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Nexus mod&lt;/a&gt; page provides detailed instructions. Just a hint: do a backup of your profile before to ensure you do not accidentally lose or corrupt it.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="38840" LastEditDate="2020-10-01T18:36:14.153" LastActivityDate="2020-10-01T18:36:14.153" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="354" PostTypeId="2" ParentId="347" CreationDate="2010-07-07T20:57:35.137" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://www.ehow.com/how_4515899_find-last-bridge-under-radar.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This site&lt;/a&gt; explains why you're having trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the key exerpt:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Find the smokestack in Alderney’s industrial park. If you have maneuvered your helicopter underneath all four of the bridges that cross the inlet above Alderney’s industrial park and the game gives you credit for only three of the four bridges, fly to the bridge located at the opening of the inlet. Open the map and find the smokestack, which is indicated as a gray circle.&#xA;  Step&#xA;  3&#xA;  Maneuver the helicopter south of the smokestack. Fly your helicopter south of the smokestack, then fly straight ahead under this section of the bridge. Flying under the section that crosses water will not give you credit. Once you have flown under all 14 bridges, you will obtain the Under the Radar achievement and receive 40 gamer points.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="16" LastActivityDate="2010-07-07T20:57:35.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="355" PostTypeId="1" AcceptedAnswerId="358" CreationDate="2010-07-07T20:57:52.110" Score="8" ViewCount="2476" Body="&lt;p&gt;Is it possible to play Amiga games on a PC with Windows OS, and is it also possible to connect an Amiga type joystick to PC and play the games with it?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="225879" LastEditorDisplayName="user27134" LastEditDate="2019-03-09T18:37:55.500" LastActivityDate="2019-03-09T18:37:55.500" Title="How to play Amiga games on PC" Tags="|pc|emulation|windows|amiga|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="356" PostTypeId="2" ParentId="103" CreationDate="2010-07-07T20:58:45.197" Score="3" Body="&lt;p&gt;Here's a &lt;a href=&quot;http://www.videogamesblogger.com/2010/04/28/super-mario-bros-the-lost-levels-warp-zone-locations-wii-snes.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;pretty comprehensive list&lt;/a&gt; which describes exactly how to reach each Warp Zone.&#xA;There are actually quite a few (10 in total), many more than the first game.&lt;/p&gt;&#xA;&lt;p&gt;EDIT: From the link above.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Where are the warp zones locations in Super Mario Bros: The Lost&#xA;Levels? Our walkthrough guide will show you were to find them. Note&#xA;that using a Warp Zone will forfeit your ability to access World 9, so&#xA;use them at your own discretion!&lt;/p&gt;&#xA;&lt;p&gt;Unlike the original Super Mario Bros., this sequel features many more&#xA;Warp Zone secrets, even multiple Warp Zones per level (the first game&#xA;featured only three Warp Zones in the entire game). These will come in&#xA;handy and help you advance forward to a later section of the game.&#xA;Helpful because The Lost Levels is much more difficult than the first&#xA;SMB.&lt;/p&gt;&#xA;&lt;p&gt;To that end, not only does SMB: The Lost Levels feature Poison&#xA;Mushrooms which will kill you instead of help you, but it also&#xA;features Warp Zones that take you BACKWARDS to a previous world&#xA;instead of forward. This is only a good thing for those looking to&#xA;increase their score if they are playing competitively.&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #1 – level 1-2 There are three&#xA;Warp Zones on this level. This one is found just beyond some Goombas,&#xA;where there is a Buzzy Beetle in between a Pipe with a Piranha Plant&#xA;and a staircase. Above the Buzzy Beetle is an invisible block. Coming&#xA;up out of it will be a vine that you can take to the Warp Zone. This&#xA;Warp Zone will take you to World 3.&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #2 – level 1-2 The second Warp&#xA;Zone leads to World 2. You will find it by simply running to the right&#xA;along the ceiling of the level. There are multiple ways to get onto&#xA;the roof, so simply find one and run beyond the end-level exit pipe to&#xA;find this Warp Zone.&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #3 – level 1-2 The final Warp&#xA;Zone in this level is found on the way to Warp Zone #2, where you are&#xA;running along the roof. Before you reach that Warp Zone to World 2,&#xA;you’ll find two Piranha Plant Pipes. Enter the first one and you’ll&#xA;find a secret area. Now jump onto the blocks where the Question Mark&#xA;Block is and leap across the hot lava. Make sure you are small Mario&#xA;and run over the lava to where you see a Red Koopa Troopa. Above it is&#xA;an invisible block. With another invisible block a bit to the right&#xA;and above that one. Use these to leap to the top of the brick wall,&#xA;run to the right and you’ll enter another Warp Zone with a Warp Pipe&#xA;that takes you to level 4. Phew!&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #4 – level 3-1 To reach it&#xA;either go down the first silver pipe you see, or jump over the&#xA;flagpole at the end of the level. -Thanks for the tip&#xA;Supermariopuzzler!&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #5 – level 5-1 This Warp Zone&#xA;will take you to World 6. You’ll find it near the end of this stage&#xA;when you come across three Red Paratroopas. Near them are two rows of&#xA;bricks. A vine is inside the end brick to the right. If you’re small&#xA;you can reach the vine using the Paratroopas. This will lead first to&#xA;a Coin Heaven bonus section then to the Warp Zone that warps you to&#xA;World 6.&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #6 – level 5-2 This is a simple&#xA;Warp Zone to find. Simply get up to the ceiling and run all the way to&#xA;the right past exit pipe. This Warp will take you to World 7.&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #7 – level 5-2 To get to this&#xA;Warp Zone that takes you to world 8, notice a floating structure right&#xA;before the raising and lowering Donkey Kong-style elevator platforms.&#xA;Hit this structure by riding a platform and leaping from the platform&#xA;as it rises. A vine will pop out and you can use the elevators to&#xA;reach it. You’ll then find a Warp Zone that takes you to World 8.&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #8 – level 8-1 You will find&#xA;this Warp Zone which takes you to level 5, beyond the third Hammer&#xA;Bros. in this level. After passing the Hammer Bro., you’ll find a&#xA;right-side-up Pipe that takes you to an underwater section. You’ll&#xA;find another pipe to the right, take it and you’ll come up from the&#xA;water with the Warp Zone Pipe to the right. However instead of warping&#xA;you FORWARD, this Warp Pipe takes you back to level 5!&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #9 – level A-2 In this level is&#xA;a Warp Zone to World B. As usual, to find this one you’ll need to run&#xA;along the ceiling of this level, all the way to the right, past the&#xA;exit pipe.&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #10 – level A-3 This Warp Zone&#xA;takes advantage of an infamous Super Mario Bros. trick and converts it&#xA;into a legit secret. To find this Warp Zone, use the Spring Board at&#xA;the end of this level to JUMP OVER THE FLAGPOLE at the end of the&#xA;stage. Keep running right and you’ll find a Warp Zone that warps you&#xA;to World C.&lt;/p&gt;&#xA;&lt;p&gt;Super Mario Bros Lost Levels Warp Zone #11 – level B-4 The final Warp&#xA;Zone is found within a Bowser’s Castle level! This is a first for the&#xA;series. There is a part that you will reach that looks like it is a&#xA;“maze section” where you must run through the correct routes to&#xA;proceed . . . but in actuality it’s just a ruse. You’ll see a pipe&#xA;within. Go down the pipe and you’ll reach a Warp Zone that will take&#xA;you to World D.&lt;/p&gt;&#xA;&lt;p&gt;This video will guide you to finding each and every Warp Zone in Super&#xA;Mario Bros.: The Lost Levels.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="112" LastEditorUserId="15236" LastEditDate="2021-12-03T16:47:37.393" LastActivityDate="2021-12-03T16:47:37.393" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="358" PostTypeId="2" ParentId="355" CreationDate="2010-07-07T20:58:55.850" Score="10" Body="&lt;p&gt;Get &lt;a href=&quot;http://emulator-zone.com/doc.php/amiga/winuae.html&quot; rel=&quot;noreferrer&quot;&gt;WinUAE&lt;/a&gt;, an Amiga emulator for windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Amiga Joystick can be adapted to the PC paralell (printer) port with some fancy wiring, but getting it to be a &quot;real&quot; windows joystick is going to be a challenge.  You would probably have to write a device driver to replace the default parallel port driver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have heard rumors that &lt;a href=&quot;http://www.atariage.com/store/&quot; rel=&quot;noreferrer&quot;&gt;Atari Age&lt;/a&gt; used to offer an adapter that would work, but it looks like it is discontinued.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="91" LastEditDate="2010-07-07T21:04:02.670" LastActivityDate="2010-07-07T21:04:02.670" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="359" PostTypeId="1" AcceptedAnswerId="363" CreationDate="2010-07-07T20:59:08.690" Score="129" ViewCount="17067" Body="&lt;p&gt;I'm familiar with the general mechanics of the game, but what's the best build order for the beginning of the game?&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="12936" LastEditDate="2013-03-14T18:18:19.540" LastActivityDate="2013-03-14T18:18:19.540" Title="What build order should I use for Zerg in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="360" PostTypeId="2" ParentId="343" CreationDate="2010-07-07T20:59:12.527" Score="5" Body="&lt;p&gt;Right now there are 3 Editions on the market:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;360 Arcade&lt;/li&gt;&#xA;&lt;li&gt;360 Elite&lt;/li&gt;&#xA;&lt;li&gt;360 Slim&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now the Slim is replacing the Elite, so that one will be phased out.  There is also plans for a slim arcade version which will phase out the arcade.  As a result neither the Arcade nor the Elite are currently in production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The major difference between the Elite and the Arcade is the presence of a Hard drive.  While the Arcade does have a small amount of on board memory, it isn't much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, the Elite comes with a Headset and Ethernet cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The new Slim also comes with hard drive, headset, but lacks the Ethernet cable in favor of built in wifi (which must be purchased separately for Arcade and Elite).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still find the standard Elite with 120GB HD or 250GB HD and 1 or 2 Controllers (all others come with just 1 controller).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is worth noting that the Slim is branded as Elite, even though it is different than the current Elite you can find on the market.  The noticeable difference is the slim being smaller and having a less rounded exterior.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-07T20:59:12.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="361" PostTypeId="2" ParentId="297" CreationDate="2010-07-07T20:59:37.283" Score="1" Body="&lt;p&gt;The lightning gun and machine pistol are my favorite close-range weapons.  Especially with the machine pistol, always be ready to switch to the pistol / blaster to avoid getting stuck reloading!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try the shotgun / nailgun.  They were my favorite close-range weapons until one of the patches changed how they work.  I've seen them used effectively post-patch, but in much more capable hands than mine :)&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-07T20:59:37.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="362" PostTypeId="1" AcceptedAnswerId="901" CreationDate="2010-07-07T21:00:10.963" Score="11" ViewCount="10537" Body="&lt;p&gt;I average a score of ~60,000 on Bejeweled Blitz for iPhone, yet I see a lot of my friends posting scores of over 250,000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any tactics for achieving such a high score, or is it really just down to finger speed, and/or luck?&lt;/p&gt;&#xA;" OwnerUserId="30" LastEditorUserId="3610" LastEditDate="2012-06-08T10:36:27.657" LastActivityDate="2020-02-21T08:03:39.593" Title="Are there any tactics for Bejeweled Blitz?" Tags="|bejeweled-blitz|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="363" PostTypeId="2" ParentId="359" CreationDate="2010-07-07T21:00:22.040" Score="150" Body="&lt;p&gt;An opening dictates how you are going to start the match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic Zerg openings:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;6–10 Pool (Rush)&lt;/li&gt;&#xA;&lt;li&gt;13–14 Pool (Standard)&lt;/li&gt;&#xA;&lt;li&gt;14–15 Pool, 16 Hatch (Macro)&lt;/li&gt;&#xA;&lt;li&gt;14–15 Hatch, 15–16 Pool (Macro+)&lt;/li&gt;&#xA;&lt;li&gt;14 Gas, 14 Pool (Speedling)&lt;/li&gt;&#xA;&lt;li&gt;12 Pool (Sen Style)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How to read these: The number indicates the number of drones you should have before your first structure.  Since you can only build 10 before an overlord any number over 10 indicates building an overlord on 9 or 10 (9 or Extractor trick is the superior choice).  Pool indicates building a Spawning Pool.  Hatch indicates building a Hatchery.  Gas, indicates building a Vespene Extractor on your nearby Vespene Geyser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which opening you choose usually relies on two things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Your Opponent&lt;/li&gt;&#xA;&lt;li&gt;Your Build&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The Rush: A Rush opening is necessarily an all in, so that is a decision you are making prior to starting the match.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Standard: 13–14 pool is considered standard play, it can easily lead to fast expo or 1 base or speedlings or any of another things.  It's considered standard play because of the options it offers you.  I believe Slush of Root Gaming still runs this build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speedling: This is a strat that cropped up near the end of Beta mostly on Korean servers.  If you build your gas before your spawning pool and immediately throw 3 drones in it on completion, then you will have exactly 100 gas when your spawning pool finishes.  This leads to early speedlings for heavy pressure.  Artosis is a large proponent of this build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Macro and Macro+: Both of these are fast expansion builds designed to get up a very good early economy.  They are very vulnerable to rushes, and require good scouting to support.  The advantage of these is that if you can scout when your opponent leaves his base you can quickly put together a large force that will be ready just as he arrives allowing you to hold off the assault and be in better economic position.  Idra and Machine tend to run this build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sen runs a 12 pool to give him a larger advantage against more aggressive zerg opponents, which are common on the asian server.  Outside of him, it is not a very popular build.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;9 Overlord vs 10 Overlord&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There has been a lot of debate as to getting your overlord after your 9th drone or after your 10th drones.  To add confusion it is possible to get your overlord after your 11th drones by building a vespene extractor, building the 11th drone and then canceling the extractor to get your drone back.  It is usually agreed that getting your Overlord on your 9th drone, or building it after your 10th and then using the extractor trick to get an 11th while your overlord is building are the better choices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is some evidence to indicate 9 overlord is slightly better.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I first wrote this post shortly after beta and while most of what I wrote here still rings true there has been a shift in the Meta game in that time.  While 13–14 Pool is still an effective strategy, many more Zerg have shifted towards more Macro oriented builds.  14–15 Hatch in particular has really caught on in ZvT.  Everything in the post remains valid but I think it's still worthwhile to update on some of the newer developments.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="243" LastEditDate="2012-08-22T15:15:01.147" LastActivityDate="2012-08-22T15:15:01.147" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="364" PostTypeId="1" AcceptedAnswerId="375" CreationDate="2010-07-07T21:02:32.707" Score="6" ViewCount="456" Body="&lt;p&gt;Two questions, really:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does the game explain at some point where those red &quot;eggs&quot; come from?&lt;/li&gt;&#xA;&lt;li&gt;Where does these red &quot;eggs&quot; come from?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-03-06T08:51:59.820" LastActivityDate="2011-03-06T13:50:34.650" Title="Where do those nasty red balls (eggs?) come from in Darwinia?" Tags="|darwinia|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="366" PostTypeId="1" AcceptedAnswerId="368" CreationDate="2010-07-07T21:05:16.490" Score="10" ViewCount="899" Body="&lt;p&gt;Could the number of frames per seconds you get in browser-based games like &lt;strong&gt;Quake Live&lt;/strong&gt;, &lt;strong&gt;Battlefield Heroes&lt;/strong&gt; or &lt;strong&gt;Free Realms&lt;/strong&gt; be affected by the browser version or browser type?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mean choosing &lt;strong&gt;Chrome&lt;/strong&gt; instead of &lt;strong&gt;Firefox&lt;/strong&gt;, for example, could affect FPS or not?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="52800" LastEditDate="2013-10-30T03:51:55.300" LastActivityDate="2013-10-30T03:51:55.300" Title="Are FPS browser-dependent in games like Quake Live or Battlefield Heroes?" Tags="|quake-live|battlefield-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="367" PostTypeId="2" ParentId="364" CreationDate="2010-07-07T21:05:47.830" Score="0" Body="&lt;p&gt;Like everything else, they are created by the virus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are some sort of &quot;plant&quot; that drop them where they detect your activity.&lt;/p&gt;&#xA;" OwnerUserId="68" LastEditorUserId="23" LastEditDate="2011-03-06T13:50:34.650" LastActivityDate="2011-03-06T13:50:34.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="368" PostTypeId="2" ParentId="366" CreationDate="2010-07-07T21:07:08.903" Score="8" Body="&lt;p&gt;Generally, no, not directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is executing &quot;Out-of-Process&quot;, which means that the browser is not technically controlling the game, but rather sending commands to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, The browser will consume memory, and possibly CPU cycles which could have a negative impact.  This will, of course, be the same as having the browser open at any other time.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-07T21:07:08.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="369" PostTypeId="2" ParentId="364" CreationDate="2010-07-07T21:07:57.483" Score="1" Body="&lt;p&gt;All the red stuff is either a virus, or something infected by it (in the case of red darwinians)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.brighthub.com/video-games/pc/articles/68346.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;'s an enemy guide I found&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-07T21:07:57.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="370" PostTypeId="1" AcceptedAnswerId="373" CreationDate="2010-07-07T21:08:47.683" Score="7" ViewCount="2922" Body="&lt;p&gt;What differences are there between &quot;Batman: Arkham Asylum&quot; on PS3 and XBox 360?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="12" LastEditDate="2011-11-17T16:22:18.590" LastActivityDate="2011-11-17T16:22:18.590" Title="Difference between &quot;Batman: Arkham Asylum&quot; on PS3 and XBox 360" Tags="|version-differences|batman-arkham-asylum|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="372" PostTypeId="1" AcceptedAnswerId="378" CreationDate="2010-07-07T21:11:08.100" Score="15" ViewCount="6289" Body="&lt;p&gt;Can I use a wireless XBox 360 controller on a PC?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="81" LastEditDate="2010-07-07T21:23:31.773" LastActivityDate="2016-05-28T03:04:20.620" Title="Using a wireless XBox 360 controller on a PC" Tags="|xbox-360|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="373" PostTypeId="2" ParentId="370" CreationDate="2010-07-07T21:11:45.913" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://www.playfire.com/a/forum/batman-arkham-asylum/thread/47725&quot; rel=&quot;noreferrer&quot;&gt;Here&lt;/a&gt;'s a comparison&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;GRAPHICS&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Although both consoles had issues, the PlayStation 3 had a few less and having a camera that shows more helps when being attacked from all angles, or if you need to find a place to hide.&lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;PERFORMANCE&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Both consoles dropped frames and there was screen tearing. It would have been nice to see one console with neither screen tearing nor frame skipping.&lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;CONTROL&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Tie. Identical controls.&lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;LOADING&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Tie. The PlayStation 3 has a 1 gig install that took only 3 minutes and yet one could argue that with a mandatory install, PlayStation 3 should have performed better. However the latter could counter that if the Xbox 360 had a mandatory install it should have done better…which we know is impossible since not everyone has a hard drive. &lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;OUTCOME&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Although we’re pretty sure you’re gonna be happy with buying Batman: Arkham Asylum on either console, we believe the PlayStation 3 is the better game even if it wasn’t a perfect win.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And &lt;a href=&quot;http://ps3.ign.com/articles/102/1021087p1.html&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;'s a little more serious one&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-07T21:11:45.913" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="374" PostTypeId="2" ParentId="370" CreationDate="2010-07-07T21:11:58.253" Score="1" Body="&lt;p&gt;In terms of gameplay? None whatsoever. The visuals are a bit different on each system, as seen in this &lt;a href=&quot;http://www.eurogamer.pt/gallery.php?game_id=10313&amp;amp;article_id=689496&quot; rel=&quot;nofollow noreferrer&quot;&gt;article&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="36" LastActivityDate="2010-07-07T21:11:58.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="375" PostTypeId="2" ParentId="364" CreationDate="2010-07-07T21:12:24.293" Score="5" Body="&lt;p&gt;The eggs are being spit by the flower-like things. You can destroy the flowers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the big slow flying monsters (&quot;Spore Generators&quot;) lay them.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-07T21:12:24.293" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="377" PostTypeId="2" ParentId="370" CreationDate="2010-07-07T21:12:42.217" Score="9" Body="&lt;p&gt;On PS3 you can play as Joker in the challenge levels.&lt;/p&gt;&#xA;" OwnerUserId="31" LastActivityDate="2010-07-07T21:12:42.217" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="378" PostTypeId="2" ParentId="372" CreationDate="2010-07-07T21:13:49.737" Score="16" Body="&lt;p&gt;Yes, &lt;a href=&quot;http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/xbox-360-controller-plugged-to-usb-with-play-and/58087f84-3d2f-4456-bfdd-ccbe28d58d13&quot; rel=&quot;nofollow noreferrer&quot;&gt;with an Xbox 360 Wireless Receiver&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Available for about $27 from Amazon:&lt;br&gt;&#xA;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000HZFCT2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/Xbox-Wireless-Gaming-Receiver-Windows-Pc/dp/B000HZFCT2&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Play and Charge Kit will &lt;strong&gt;NOT&lt;/strong&gt; work, as it will only connect to the battery.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="54902" LastEditDate="2016-02-09T01:39:08.230" LastActivityDate="2016-02-09T01:39:08.230" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="380" PostTypeId="1" AcceptedAnswerId="434" CreationDate="2010-07-07T21:15:35.637" Score="3" ViewCount="946" Body="&lt;p&gt;Semi-migrated from &lt;a href=&quot;https://web.archive.org/web/20110202205012/http://smartergamer.com/questions/507/at-what-points-in-forza-3-do-you-start-races-in-higher-positions&quot; rel=&quot;nofollow noreferrer&quot;&gt;SmarterGamer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing through the career mode of Forza Motorsports 3, and now get starting positions ranging from 1-3. When I started the game, I was starting at position 8. (Both of these are assuming an 8-car grid.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm fairly certain this has to do with driver level, but I'm not sure what the progression rate is. It doesn't seem consistent, as depending on the race and the vehicle I choose, I may be anywhere from pole position to position 3 now, and I haven't really paid attention (d-oh) while going through the career.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="12937" LastEditDate="2014-12-28T18:18:40.457" LastActivityDate="2014-12-28T18:18:40.457" Title="At what points in Forza 3 do you start races in higher positions?" Tags="|forza-motorsport-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="382" PostTypeId="1" AcceptedAnswerId="448" CreationDate="2010-07-07T21:17:30.880" Score="27" ViewCount="4113" Body="&lt;p&gt;Recently I've accidentally discovered that you can Right-Click to drop a sandwich (Heavy's 2nd weapon), but then I can't pick it up again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know what's the point of dropping the sandwich apart from seeing teammate cluelessly gathering around it?&lt;/p&gt;&#xA;" OwnerUserId="148" LastEditorUserId="2259" LastEditDate="2011-11-25T20:01:54.120" LastActivityDate="2019-01-18T06:08:23.360" Title="Of what use is the Heavy dropping a sandwich?" Tags="|team-fortress-2|tf2-heavy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="384" PostTypeId="1" AcceptedAnswerId="386" CreationDate="2010-07-07T21:17:54.763" Score="5" ViewCount="1646" Body="&lt;p&gt;How can I take multiple screenshots from a PC game during playing?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="185203" LastEditDate="2023-06-02T03:35:51.210" LastActivityDate="2023-06-02T03:35:51.210" Title="Taking multiple screenshots during gameplay" Tags="|pc|recording|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="385" PostTypeId="1" AcceptedAnswerId="813" CreationDate="2010-07-07T21:18:15.497" Score="6" ViewCount="7570" Body="&lt;p&gt;This applies to pretty much any racing game. What advantages, if any, does a steering wheel controller offer over a standard (analog) controller that will help me improve?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is the steering wheel just for fun?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Edit note: I changed the wording of this question to make it less subjective. The original intent is the same, though.&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastEditorUserId="20456" LastEditorDisplayName="user113" LastEditDate="2014-06-26T19:40:11.780" LastActivityDate="2014-06-26T19:40:11.780" Title="Does a steering wheel controller offer advantages over a standard controller that will help me improve in a racing game?" Tags="|controllers|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="386" PostTypeId="2" ParentId="384" CreationDate="2010-07-07T21:19:33.097" Score="7" Body="&lt;p&gt;The depends 100% on the game in question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if your game doesn't natively support it, &lt;strong&gt;&lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;noreferrer&quot;&gt;FRAPS&lt;/a&gt;&lt;/strong&gt; is probably your best solution.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-07T21:19:33.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="387" PostTypeId="2" ParentId="384" CreationDate="2010-07-07T21:20:39.757" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.xfire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xfire&lt;/a&gt; will take screen shots on almost every game it supports.&lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="8350" LastEditDate="2011-07-23T23:26:32.113" LastActivityDate="2011-07-23T23:26:32.113" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="388" PostTypeId="2" ParentId="385" CreationDate="2010-07-07T21:20:43.033" Score="2" Body="&lt;p&gt;In general, yes it's better to have a steering wheel, but theoretically, any analog control stick can give you the same precision, but it would be a lot harder to use such a controller as effectively as a racing wheel, because it's easier to get the right amount of turn.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-07T21:20:43.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="391" PostTypeId="1" AcceptedAnswerId="2162" CreationDate="2010-07-07T21:22:05.420" Score="6" ViewCount="1360" Body="&lt;p&gt;I love me some Fallout 3. In fact, it's paused as I write this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, there's a fairly well-known bug (definitely in the Xbox version, I don't know about the others) where the PIP-Boy display shifts up occasionally, and eventually (if you access your PIP-Boy enough) the top portion is off the display, rendering the top line of information (say, your HP and weight carried) invisible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a fix for this aside from quitting and restarting the game?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="8366" LastEditDate="2012-02-14T11:30:16.373" LastActivityDate="2015-07-28T19:25:09.337" Title="In Fallout 3 (on the Xbox 360) is there any fix for the &quot;moving PIP-Boy&quot; bug?" Tags="|xbox-360|fallout-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="392" PostTypeId="1" AcceptedAnswerId="396" CreationDate="2010-07-07T21:22:18.837" Score="79" ViewCount="8836" Body="&lt;p&gt;I remember seeing a lot of cool Counter Strike videos back in the day. How do you go about recording your gameplay (any game) into an easy to edit format? Do you need special software? How much does it cost?&lt;/p&gt;&#xA;" OwnerUserId="65" LastEditorUserId="23" LastEditDate="2012-02-26T20:39:24.957" LastActivityDate="2017-08-30T14:20:27.603" Title="How can I record demos of my gameplay?" Tags="|recording|" AnswerCount="15" CommentCount="17" ContentLicense="CC BY-SA 2.5" />
  <row Id="395" PostTypeId="1" AcceptedAnswerId="397" CreationDate="2010-07-07T21:24:17.543" Score="14" ViewCount="151021" Body="&lt;p&gt;There was a code you entered into Contra for NES to get 30 extra lives.  You entered it with the controller.  What was it?&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="3114" LastEditDate="2011-10-05T00:31:25.867" LastActivityDate="2015-07-27T07:27:49.897" Title="What's the code to get 30 lives in the original Contra?" Tags="|cheats|contra|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="396" PostTypeId="2" ParentId="392" CreationDate="2010-07-07T21:24:39.137" Score="63" Body="&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;noreferrer&quot;&gt;Fraps&lt;/a&gt;&lt;/strong&gt; is the most popular tool for recording in game videos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Update:&lt;/em&gt; &lt;a href=&quot;http://exkode.com/dxtory-features-en.html&quot; rel=&quot;noreferrer&quot;&gt;dxTory&lt;/a&gt; seems to be stealing a lot of Frap's userbase now, and according to &lt;a href=&quot;http://www.youtube.com/user/TotalHalibut&quot; rel=&quot;noreferrer&quot;&gt;Totalbiscuit&lt;/a&gt; suffers less frame drops.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fraps is a universal Windows&#xA;  application that can be used with&#xA;  games using DirectX or OpenGL graphic&#xA;  technology.  In its current form Fraps&#xA;  performs many tasks and can best be&#xA;  described as:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Benchmarking Software - Show how many&#xA;  Frames Per Second (FPS) you are&#xA;  getting in a corner of your screen. &#xA;  Perform custom benchmarks and measure&#xA;  the frame rate between any two points.&#xA;  Save the statistics out to disk and&#xA;  use them for your own reviews and&#xA;  applications.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Screen Capture Software - Take a&#xA;  screenshot with the press of a key! &#xA;  There's no need to paste into a paint&#xA;  program every time you want a new&#xA;  shot.  Your screen captures are&#xA;  automatically named and timestamped.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Realtime Video Capture Software - Have&#xA;  you ever wanted to record video while&#xA;  playing your favourite game?  Come&#xA;  join the Machinima revolution!  Throw&#xA;  away the VCR, forget about using a DV&#xA;  cam, game recording has never been&#xA;  this easy!  Fraps can capture audio&#xA;  and video up to 2560x1600 with custom&#xA;  frame rates from 10 to 120 frames per&#xA;  second!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;All movies are recorded in outstanding&#xA;  quality.  If you have Windows Media&#xA;  Player please sample some of the&#xA;  movies captured with Fraps below:&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="158" LastEditorUserId="158" LastEditDate="2013-11-10T17:42:36.327" LastActivityDate="2013-11-10T17:42:36.327" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="397" PostTypeId="2" ParentId="395" CreationDate="2010-07-07T21:25:19.697" Score="25" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Konami_Code&quot; rel=&quot;noreferrer&quot;&gt;The Konami code:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;kbd&gt;↑&lt;/kbd&gt; &lt;kbd&gt;↑&lt;/kbd&gt; &lt;kbd&gt;↓&lt;/kbd&gt; &lt;kbd&gt;↓&lt;/kbd&gt; &lt;kbd&gt;←&lt;/kbd&gt; &lt;kbd&gt;→&lt;/kbd&gt; &lt;kbd&gt;←&lt;/kbd&gt; &lt;kbd&gt;→&lt;/kbd&gt; &lt;kbd&gt;B&lt;/kbd&gt; &lt;kbd&gt;A&lt;/kbd&gt; &lt;kbd&gt;Start&lt;/kbd&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;or for 2-player&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;kbd&gt;↑&lt;/kbd&gt; &lt;kbd&gt;↑&lt;/kbd&gt; &lt;kbd&gt;↓&lt;/kbd&gt; &lt;kbd&gt;↓&lt;/kbd&gt; &lt;kbd&gt;←&lt;/kbd&gt; &lt;kbd&gt;→&lt;/kbd&gt; &lt;kbd&gt;←&lt;/kbd&gt; &lt;kbd&gt;→&lt;/kbd&gt; &lt;kbd&gt;B&lt;/kbd&gt; &lt;kbd&gt;A&lt;/kbd&gt; &lt;kbd&gt;Select&lt;/kbd&gt; &lt;kbd&gt;Start&lt;/kbd&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(technically, the &quot;Start&quot; and &quot;Select, Start&quot; are not part of the code, but are necessary to start the game)&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastEditorUserId="28182" LastEditDate="2014-11-25T04:42:53.070" LastActivityDate="2014-11-25T04:42:53.070" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="398" PostTypeId="2" ParentId="395" CreationDate="2010-07-07T21:26:27.047" Score="23" Body="&lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/Konami_Code&quot; rel=&quot;noreferrer&quot;&gt;Konami code&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DiQ6D.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="9752" LastEditDate="2012-01-22T16:09:04.610" LastActivityDate="2012-01-22T16:09:04.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="400" PostTypeId="1" AcceptedAnswerId="481" CreationDate="2010-07-07T21:27:06.737" Score="7" ViewCount="3627" Body="&lt;p&gt;I'm sick of trying to get my rocket jumps accurate enough to actually jump places, that I'm left trying to jump instead of killing the enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would be helpful in Half Life 2 too. As they have the same engine, doing something in one should be the same in the other, right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I bind a series of keys to a single button?&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="11089" LastEditDate="2012-05-31T06:14:28.477" LastActivityDate="2014-05-21T07:05:42.297" Title="How to map mutliple keys to a button in Half Life 2/Team Fortress 2?" Tags="|team-fortress-2|half-life-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="402" PostTypeId="1" AcceptedAnswerId="3724" CreationDate="2010-07-07T21:27:59.730" Score="29" ViewCount="3739" Body="&lt;p&gt;What are the first things you should do when starting with a minimalistic build (1 anvil, 1 copper nugget) in Dwarf Fortress.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorDisplayName="user56" LastEditDate="2010-08-30T15:56:52.353" LastActivityDate="2011-05-10T19:55:45.710" Title="How to start with a Minimalistic build in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="403" PostTypeId="1" AcceptedAnswerId="473" CreationDate="2010-07-07T21:28:15.270" Score="5" ViewCount="6078" Body="&lt;p&gt;I have the original box-copy of &quot;Medal of Honor Airborne&quot;, where the system requirements state that the game cannot be played on Windows Vista 64-bit. Why are some games not supported on 64-bit operating systems?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="28182" LastEditDate="2015-07-27T01:46:03.133" LastActivityDate="2015-07-27T01:46:03.133" Title="Why are some 32-bit PC games not supported on 64-bit operating systems?" Tags="|pc|backwards-compatibility|" AnswerCount="3" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="404" PostTypeId="1" AcceptedAnswerId="429" CreationDate="2010-07-07T21:28:27.733" Score="13" ViewCount="1568" Body="&lt;p&gt;How can I get a hat? I've been playing for ages, and haven't got a darn tootin' thing.&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="18916" LastEditDate="2013-03-12T18:01:27.153" LastActivityDate="2013-04-16T10:07:50.917" Title="How can I guarantee a hat drop?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="405" PostTypeId="2" ParentId="395" CreationDate="2010-07-07T21:29:03.367" Score="6" Body="&lt;p&gt;Technically the code is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;up up down down left right left right b a&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;and select changed the mode to two players, and then start started the game, but the &quot;[select] start&quot; is generally referred as part of the code. This code is referred to as &quot;The Konami Code&quot;, &quot;The Contra Code&quot;, or simply &quot;The Code&quot;&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-07T21:29:03.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="406" PostTypeId="1" AcceptedAnswerId="2017" CreationDate="2010-07-07T21:29:57.720" Score="4" ViewCount="160" Body="&lt;p&gt;I can't seem to work out how to get the pirate bunny in &lt;a href=&quot;http://bunnibunni.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bunni&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The creator says that I can't have it because I'm not special enough. How can I get special?&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="8350" LastEditDate="2012-11-14T14:19:53.707" LastActivityDate="2012-11-14T14:19:53.707" Title="How do you get the Pirate bunny?" Tags="|bunni|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="407" PostTypeId="1" AcceptedAnswerId="1455" CreationDate="2010-07-07T21:31:58.423" Score="3" ViewCount="1116" Body="&lt;p&gt;Is it possible to get the &quot;Q-Force Champion&quot; trophy (for completing the game on hard) during a challenge mode play-through?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I completed the game on medium difficulty, and it gave me the trophies &quot;Q-Force Cadet&quot; (complete game on casual) and &quot;Q-Force Hero&quot; (complete game on medium).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next I set the difficulty to hard and started a challenge mode play-through. When I finished I got the &quot;Glutton for Punishment&quot; trophy (complete game on challenge mode), but I didn't get &quot;Q-Force Champion&quot; (complete game on hard). Was there a bug or can you only get the difficulty trophies on a non-challenge play-through?&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="28182" LastEditDate="2012-09-06T07:07:32.863" LastActivityDate="2020-06-28T23:42:54.560" Title="Hard mode and challenge mode trophies on same play-through in R&amp;C:A Crack In Time?" Tags="|achievements|ps3|ratchet-and-clank-a-crack-in-time|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="408" PostTypeId="1" AcceptedAnswerId="757" CreationDate="2010-07-07T21:32:47.690" Score="5" ViewCount="3829" Body="&lt;p&gt;If you go to the Pearl, you can get Isabela to give you Dueling lessons by either playing cards or having a bit of .. fun.. on her ship. How can you get Morrigan to join in?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got her as interested, but she doesn't seem to want to go. Does she need to be hardened or something? If so, how can I harden her? &lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="160" LastEditDate="2010-08-07T16:57:04.453" LastActivityDate="2010-08-07T16:57:04.453" Title="In Dragon Age, how can you get Morrigan to come with you with Isabela in the Pearl?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="409" PostTypeId="1" AcceptedAnswerId="1931" CreationDate="2010-07-07T21:33:23.837" Score="5" ViewCount="589" Body="&lt;p&gt;I just can't seem to earn the &quot;Wheels of Hazard&quot; pin in Bad Company 2 (in a round, score three roadkills in any vehicle).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quadbike on Port Valdez seems like an obvious choice, but I always either get sniped off or exploded when I get close.  Often it seems like a direct hit doesn't even register.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would be a good map and/or vehicle to focus my attempts, and is there a trick to getting the roadkill to register?&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2015-09-30T08:45:58.810" Title="Strategy for earning the Wheels of Hazard pin in Bad Company 2?" Tags="|battlefield-bad-company-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="410" PostTypeId="2" ParentId="293" CreationDate="2010-07-07T21:33:31.047" Score="11" Body="&lt;p&gt;Related to this, in Dragon Age: Origins Awakening, they have an item called the Manual of Focus, which can be purchased from Herren in the Vigil's Keep courtyard. It costs 6 gold to use and you can use it as many times as you want on any character, as long as you have the money for it. So if you decide to import your DA:O character into Awakening, you can also respec them that way without a mod.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-07T21:33:31.047" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="413" PostTypeId="1" AcceptedAnswerId="1175" CreationDate="2010-07-07T21:36:07.910" Score="6" ViewCount="6256" Body="&lt;p&gt;I have a composite output cable for my Gamecube, but it would be nice if it supported a higher quality output, such as S-Video or Component.  Does the Gamecube have output support for these outputs?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="29" LastEditDate="2010-07-09T05:47:27.360" LastActivityDate="2010-08-12T02:48:18.320" Title="What video output formats are supported on the Nintendo Gamecube?" Tags="|nintendo-gamecube|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="414" PostTypeId="1" CreationDate="2010-07-07T21:37:08.117" Score="23" ViewCount="1347" Body="&lt;p&gt;Several games these days have a banner across the top of the box that reads &lt;strong&gt;Games for Windows&lt;/strong&gt;.  What does this mean?  Should I care?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="181240" LastEditDate="2023-03-24T02:09:56.270" LastActivityDate="2023-03-24T02:09:56.270" Title="What does it mean when a game is labeled &quot;Games for Windows&quot;?" Tags="|windows|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="415" PostTypeId="1" AcceptedAnswerId="431" CreationDate="2010-07-07T21:37:56.027" Score="39" ViewCount="148800" Body="&lt;p&gt;I personally do not like to purchase games digitally.  There's just something magical about going to the store, picking up a boxed game, staring at the amazing box art, bringing the game home and putting the disc in the drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, I know that several game distribution companies are leaning more toward digital distribution, with[Steam holding a large chunk of that market.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to buy a retail boxed copy of a game, but still get the benefits of Steam (automatic updates, install on multiple computers, etc.) ?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="144891" LastEditorDisplayName="user27134" LastEditDate="2018-10-07T23:28:33.073" LastActivityDate="2018-10-07T23:28:33.073" Title="Can I register a retail boxed copy of a game with Steam?" Tags="|steam|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="419" PostTypeId="1" AcceptedAnswerId="677" CreationDate="2010-07-07T21:39:39.753" Score="5" ViewCount="4585" Body="&lt;p&gt;I own the original Serious Sam: The First Encounter and I absolutely love it.  What has changed in the new &lt;strong&gt;HD&lt;/strong&gt; version?  Is it worth a new purchase?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="181240" LastEditDate="2023-03-24T01:56:53.080" LastActivityDate="2023-03-24T01:56:53.080" Title="How does Serious Sam HD: The First Encounter differ from the original game?" Tags="|version-differences|serious-sam-hd-the-first-encounter|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="420" PostTypeId="1" AcceptedAnswerId="495" CreationDate="2010-07-07T21:40:25.903" Score="7" ViewCount="172" Body="&lt;p&gt;I'm currently just trying to finish out off the challenges available pre-prestige, but am wondering if anyone out there has any experience doing this after prestiging, and whether it seems earier to do while going through the weapons-unlocking again.&lt;/p&gt;&#xA;" OwnerUserId="157" LastEditorUserId="208" LastEditDate="2010-07-08T12:50:58.387" LastActivityDate="2010-07-09T19:57:39.930" Title="Finishing challenges: prestige first?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="422" PostTypeId="1" AcceptedAnswerId="17093" CreationDate="2010-07-07T21:40:45.043" Score="191" ViewCount="20813" Body="&lt;p&gt;When I was younger, I remember there was a persistent rumour that claimed that under certain circumstances it was possible to jump completely over the flagpole at the end of each level. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every time I jump for the flagpole and my 5000 points, I still remember this and wonder about it. On a few occasions, it seems as though I'm about to make it! Mario is on course to leap to freedom! However I always find myself &quot;pulled&quot; back to the top of the flagpole.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to completely clear the flagpole at the end of a level?&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T23:42:44.990" LastActivityDate="2019-08-16T01:41:48.507" Title="Is it possible to jump over the flag-pole in Super Mario Bros?" Tags="|super-mario-bros|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="423" PostTypeId="1" AcceptedAnswerId="764" CreationDate="2010-07-07T21:40:55.637" Score="4" ViewCount="1763" Body="&lt;p&gt;I played through and beat the solo campaign of Call of Duty 4 - Modern Warfare on the &lt;strong&gt;Recruit&lt;/strong&gt; difficulty when I first purchased the game a long time ago.  I vaguely remember the game telling me to try beating it on a higher difficulty.  Do you get a multiplayer perk or something?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="20055" LastEditDate="2012-02-18T04:21:30.057" LastActivityDate="2013-03-19T18:23:26.750" Title="What happens when the Call of Duty 4 - Modern Warfare solo campaign is beaten on a higher difficulty?" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="425" PostTypeId="1" AcceptedAnswerId="449" CreationDate="2010-07-07T21:41:43.907" Score="5" ViewCount="3987" Body="&lt;p&gt;The intro video shows Altair with a crossbow on his back, yet I have not received one after completing the game.  Is it hidden somewhere in the game, or was that just left in the video to tease us?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="81" LastEditDate="2010-07-07T21:42:13.127" LastActivityDate="2019-05-24T09:28:13.663" Title="Is there a crossbow in Assassin's Creed?" Tags="|assassins-creed|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="426" PostTypeId="1" CreationDate="2010-07-07T21:42:34.187" Score="3" ViewCount="1762" Body="&lt;p&gt;Windows Vista and Windows 7 have a &lt;a href=&quot;http://www.microsoft.com/windows/windows-vista/features/games-explorer.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Games Explorer&lt;/a&gt; that downloads additional details for some games, such as the &lt;a href=&quot;http://www.esrb.org/index-js.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;ESRB rating&lt;/a&gt;, recommended &lt;a href=&quot;http://www.microsoft.com/windows/windows-vista/features/experience-index.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;WEI&lt;/a&gt; score, game description and cover art which is used as the icon.  Some games don't have any additional information and use the regular icon included with the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to download cover art for games that are missing it or just edit the icon more generally?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:37:27.487" LastActivityDate="2012-07-25T15:37:27.487" Title="Can I change the icon for a game in the Windows Games Explorer?" Tags="|windows-7|windows-vista|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="428" PostTypeId="1" AcceptedAnswerId="438" CreationDate="2010-07-07T21:43:23.877" Score="13" ViewCount="19860" Body="&lt;p&gt;Just out of curiosity, can you play PlayStation 1 games on the PlayStation 3?  If so, how does it deal with save games?  Does it have a connection for old PS1 memory cards or does it save them to the hard drive (the PS3 has a hard drive, right)?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="181240" LastEditDate="2023-03-24T01:51:08.517" LastActivityDate="2023-03-24T01:51:08.517" Title="Can you play PlayStation 1 games on the PlayStation 3?" Tags="|ps3|backwards-compatibility|ps1|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="429" PostTypeId="2" ParentId="404" CreationDate="2010-07-07T21:43:31.317" Score="14" Body="&lt;p&gt;While a real drop cannot be guaranteed, you can craft yourself a hat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3 refined metals will craft into a random hat.  4 refined metals and a class token will craft a class-specific hat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes two drops to create a scrap metal, three scrap metal to create a reclaimed metal, and three metal to make a refined metal. A class token is created by crafting three weapons of that class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So for a random hat, it takes at minimum 54 items.  For a class-specific hat it takes at minimum 75.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more crafting detail, visit the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Crafting&quot; rel=&quot;nofollow noreferrer&quot;&gt;official wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-07-07T21:43:31.317" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="430" PostTypeId="1" AcceptedAnswerId="463" CreationDate="2010-07-07T21:43:43.377" Score="36" ViewCount="3339" Body="&lt;p&gt;I've spent quite a while on my NetHack game (for me), and I've managed to get up a few levels. However, my character has (annoyingly) started to randomly jump around to different parts of the level - which is both a blessing and a curse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why does this happen?&lt;/p&gt;&#xA;" OwnerUserId="161" LastEditorUserId="23" LastEditDate="2010-07-14T21:05:49.863" LastActivityDate="2010-11-15T17:12:20.110" Title="My character keeps jumping around in NetHack. Why?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="431" PostTypeId="2" ParentId="415" CreationDate="2010-07-07T21:43:47.870" Score="28" Body="&lt;p&gt;It depends on what game it is. Obviously Valve's own games are possible to register on Steam. &#xA;Call of Duty: Modern Warfare 2 also comes to mind since that one has to be played via Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a list of all retail games that can be activated on Steam:&#xA;&lt;a href=&quot;https://web.archive.org/web/20160505042257/https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="154" LastEditorUserId="214073" LastEditDate="2018-08-07T14:30:27.323" LastActivityDate="2018-08-07T14:30:27.323" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="432" PostTypeId="2" ParentId="414" CreationDate="2010-07-07T21:43:50.663" Score="3" Body="&lt;p&gt;It's a brand owned by Microsoft. Those game are certified by Microsoft to work on Windows (introduced with Vista in 2006)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Games_for_Windows&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Games_for_Windows&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="68" LastActivityDate="2010-07-07T21:43:50.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="433" PostTypeId="1" AcceptedAnswerId="441" CreationDate="2010-07-07T21:44:32.707" Score="13" ViewCount="420" Body="&lt;p&gt;I have enough channels on my Wii now that they have spilled over to a second page.  It's very cumbersome to have to move to that second page to access those channels when there are other channels on the first page that I use very infrequently.  Can I move the channels around, or am I stuck with their current layout?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="29" LastEditDate="2010-07-09T10:34:43.457" LastActivityDate="2011-10-28T10:55:16.003" Title="Is it possible to alter the placement of Wii Channels?" Tags="|nintendo-wii|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="434" PostTypeId="2" ParentId="380" CreationDate="2010-07-07T21:44:42.503" Score="3" Body="&lt;p&gt;If you have the highest PI, then:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Driver Level 1 - 4 start in 8th&#xA;Driver Level 5 - 9 start in 7th&#xA;Driver Level 10 - 14 start in 6th&#xA;Driver Level 15 - 19 start in 5th&#xA;Driver Level 20 - 24 start in 4th&#xA;Driver Level 25 - 29 start in 3rd&#xA;Driver Level 30 - 34 start in 2nd&#xA;Driver Level 35 - 50 start in 1st&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="107" LastActivityDate="2010-07-07T21:44:42.503" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="436" PostTypeId="2" ParentId="414" CreationDate="2010-07-07T21:45:03.190" Score="20" Body="&lt;p&gt;The &quot;Games for Windows&quot; scheme is Microsoft's attempt at regulating the PC games market in a similar fashion to how the console games markets currently are. Any game carrying the banner has to meet many technical specifications, including compatibility with the latest versions of Windows available at the time of release, and it has to have undergone and passed a rigorous testing process. See &lt;a href=&quot;http://www.microsoft.com/games/en-us/aboutgfw/pages/gamesforwindows.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for Microsoft's official description.&lt;/p&gt;&#xA;" OwnerUserId="73" LastActivityDate="2010-07-07T21:45:03.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="437" PostTypeId="1" AcceptedAnswerId="445" CreationDate="2010-07-07T21:45:18.993" Score="6" ViewCount="12282" Body="&lt;p&gt;I have been looking into the details of the Xbox 360 (I only own old school consoles and the Nintendo Wii) and one of the most touted features of the console is the ability to play online with friends.  I was looking at the details of &lt;a href=&quot;http://www.xbox.com/en-US/live/joinlive.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Live on xbox.com&lt;/a&gt; and it says only the &lt;strong&gt;Gold membership&lt;/strong&gt; allows you to &quot;Play games online with friends.&quot;  This is appalling and goes against everything that makes PC gaming great.  I don't want to start a flame war here on consoles vs. PC, but this is just crazy talk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this really true?  Is this enforced by all games?  How much does it cost?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="51318" LastEditDate="2013-10-22T18:37:19.327" LastActivityDate="2014-03-25T21:14:40.937" Title="Do multiplayer games on the Xbox 360 require a subscription?" Tags="|xbox-360|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="438" PostTypeId="2" ParentId="428" CreationDate="2010-07-07T21:46:32.957" Score="13" Body="&lt;p&gt;Yes,  all models of the PS3 are backwards compatible with the PS1.  Only some models are backwards compatible with the PS2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can save your games to the PS3 HDD, or (if you need to import old saved games) you can buy an adapter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The adapter costs about $30 and is available on Amazon:&lt;br&gt;&#xA;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000K1GZIU&quot; rel=&quot;noreferrer&quot;&gt;http://www.amazon.com/PlayStation-3-Memory-Card-Adaptor/dp/B000K1GZIU&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-07T21:46:32.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="441" PostTypeId="2" ParentId="433" CreationDate="2010-07-07T21:46:54.987" Score="16" Body="&lt;p&gt;Yes, press &quot;A&quot; and &quot;B&quot; to &quot;pinch&quot; the channel, and you can move it wherever you want (except for the Disc Channel).&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="5962" LastEditDate="2011-10-28T10:55:16.003" LastActivityDate="2011-10-28T10:55:16.003" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="442" PostTypeId="2" ParentId="415" CreationDate="2010-07-07T21:47:00.540" Score="10" Body="&lt;p&gt;Steam allows you to associate the keys of certain games with the program which will allow you to enjoy all the benefits you mentioned. In the Steam program, go to Games &gt; Activate A Product On Steam in order to enter your key. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, not every game that is offered both on retail shelves and through Steam allows you to do this. &lt;a href=&quot;https://support.steampowered.com/kb_article.php?s=fbc0b6e62dbc1faa59974e095dca8e74&amp;amp;ref=7480-WUSF-3601&quot; rel=&quot;noreferrer&quot; title=&quot;Here&quot;&gt;Here&lt;/a&gt; is a current complete list of every game that you can link to your Steam account if you bought a retail version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to simply launch a game through Steam, which will allow you to use the Steam overlay and display to your friends which game you are playing, you can go to Games &gt; Add A Non-Steam Game to my Library. Even if it's a game that is also offered through Steam, though, unless it is one of the games in that list, you won't be able to get the achievements/automatic updates/etc. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-07T21:47:00.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="443" PostTypeId="1" AcceptedAnswerId="452" CreationDate="2010-07-07T21:47:27.653" Score="17" ViewCount="78870" Body="&lt;p&gt;I'd like to backup my Plants vs. Zombies savegames.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are they saved?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:29:47.600" LastActivityDate="2014-02-23T23:29:24.677" Title="Where does Plants vs. Zombies store its savegames?" Tags="|pc|plants-vs-zombies|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="445" PostTypeId="2" ParentId="437" CreationDate="2010-07-07T21:48:07.623" Score="11" Body="&lt;p&gt;Yes, sadly, it's true. To play multiplayer games over the Internet, you must have a Gold subscription. it's about $40-50 / year, $20 / 3 months or $8 / month, but you can sometimes find them for cheaper.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-08T18:24:48.957" LastActivityDate="2010-07-08T18:24:48.957" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="446" PostTypeId="2" ParentId="428" CreationDate="2010-07-07T21:49:13.240" Score="2" Body="&lt;p&gt;Yes, all PS1 games (with very few exceptions) can be played on the PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to save, you can buy an adapter which allows the PS1 memory cards to be used, or you can create virtual memory cards on the PS3 Hard drive.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-07T21:49:13.240" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="448" PostTypeId="2" ParentId="382" CreationDate="2010-07-07T21:49:32.820" Score="31" Body="&lt;p&gt;This is the best feature of the Sandvich!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It works exactly like a health pack. It's great to be able to give a Medic your Sandwich, since he does not have a quick way to self heal.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Sandvich will regenerate after a cooldown, or can be instantly recharged by visiting a Resupply cabinet, picking up your own thrown Sandvich, or collecting any health pickup while at full health. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note that you cannot replenish health by dropping your own Sandvich and walking over it, you will simply pick it up again. You &lt;em&gt;can&lt;/em&gt; however pick up another Heavy's dropped Sandvich, which will restore health as per normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just be careful the enemy can't get to it first: It can also heal them.&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="28182" LastEditDate="2019-01-18T06:08:23.360" LastActivityDate="2019-01-18T06:08:23.360" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="449" PostTypeId="2" ParentId="425" CreationDate="2010-07-07T21:50:38.403" Score="12" Body="&lt;p&gt;You're not missing anything :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The crossbow was replaced during development with the arguably more-versatile throwing knives.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-07T21:50:38.403" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="450" PostTypeId="2" ParentId="422" CreationDate="2010-07-07T21:50:44.410" Score="76" Body="&lt;p&gt;Yes, but there's really only one level it's possible on, World 3-3:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ubYz7DmQwbI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game Trailers provides a great video about the Mario Flag Pole jumping myth in an &lt;a href=&quot;http://www.gametrailers.com/video/episode-2-pop-fiction/100619&quot; rel=&quot;noreferrer&quot;&gt;episode of Pop-Fiction&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it can also be done with the &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_Genie&quot; rel=&quot;noreferrer&quot;&gt;Game Genie&lt;/a&gt; or other &quot;hacks&quot;.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="559" LastEditDate="2011-12-08T21:41:02.373" LastActivityDate="2011-12-08T21:41:02.373" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="451" PostTypeId="2" ParentId="437" CreationDate="2010-07-07T21:51:00.463" Score="0" Body="&lt;p&gt;To play any game online it requires Xbox Live Gold.  To play multiplayer on your console it requires Xbox Live Silver (which is free).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can purchase Gold for 12 months for $49.99 or 3 months for $19.99&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-07T21:51:00.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="452" PostTypeId="2" ParentId="443" CreationDate="2010-07-07T21:51:54.460" Score="20" Body="&lt;p&gt;&lt;a href=&quot;http://andrewblock.net/?p=547&quot; rel=&quot;nofollow noreferrer&quot;&gt;From this blog: AndrewBlock.Net&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Steam version&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Vista/Window 7: &lt;code&gt;C:\ProgramData\Steam\PlantsVsZombies\userdata&lt;/code&gt;&lt;/li&gt;&#xA;  &lt;li&gt;XP: &lt;code&gt;C:\Program Files\Steam\steamapps\common\plants vs&#xA;  zombies\userdata&lt;/code&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Non-Steam version&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Vista/Windows 7: &lt;code&gt;C:\ProgramData\PopCap&#xA;  Games\PlantsVsZombies\userdata&lt;/code&gt;&lt;/li&gt;&#xA;  &lt;li&gt;XP: &lt;code&gt;C:\Program Files\PopCap Games\Plants vs. Zombies\userdata&lt;/code&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;So, locate the files on the computer&#xA;  you're currently playing on. Then,&#xA;  copy all of the .dat files into the&#xA;  directory on the computer you want to&#xA;  start playing on (in my case, I copied&#xA;  them from the netbook to the desktop).&#xA;  Note that this will overwrite any&#xA;  progress on the target computer, but&#xA;  you probably figured that already.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Note: I can't vouch for XP, but in my&#xA;  Windows 7 + Steam scenario, the&#xA;  'C:\ProgramData\Steam\PlantsVsZombies\userdata'&#xA;  folder is hidden. I had to turn on&#xA;  viewing of hidden files: Computer &gt;&#xA;  Organize &gt; Folder and Search Options &gt;&#xA;  View &gt; Show hidden files, folders, and&#xA;  drives (works in Vista too). In XP&#xA;  it's My Computer &gt; Tools &gt; Folder&#xA;  Options &gt; View &gt; Show hidden files —&#xA;  or something like that.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-07-07T21:51:54.460" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="453" PostTypeId="2" ParentId="413" CreationDate="2010-07-07T21:52:14.490" Score="-1" Body="&lt;p&gt;I think the Wii uses the same video port, and so you might be able to use the Wii Component cable in a gamecube.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-09T17:38:29.740" LastActivityDate="2010-07-09T17:38:29.740" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="454" PostTypeId="1" AcceptedAnswerId="575" CreationDate="2010-07-07T21:54:19.967" Score="9" ViewCount="15274" Body="&lt;p&gt;Do you need a certain amount of Stars or is there another way?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="181240" LastEditDate="2018-05-13T20:32:16.370" LastActivityDate="2022-01-08T16:08:09.493" Title="How do you get up the endless stairs on Super Mario 64 for Nintendo 64?" Tags="|super-mario-64|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="455" PostTypeId="1" AcceptedAnswerId="583" CreationDate="2010-07-07T21:54:34.197" Score="5" ViewCount="928" Body="&lt;p&gt;Where can I buy/download Commodore-64 games to be run by a Commodore-64 emulator on my PC?&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-07-08T01:22:18.433" Title="Where to buy/download Commodore-64 games" Tags="|backwards-compatibility|commodore-64|" AnswerCount="2" CommentCount="2" ClosedDate="2013-06-25T23:18:16.260" ContentLicense="CC BY-SA 2.5" />
  <row Id="456" PostTypeId="2" ParentId="180" CreationDate="2010-07-07T21:55:13.900" Score="3" Body="&lt;p&gt;If you like dungeons, go for a class that can tank (I recommend Paladin). You get to chain-run dungeons, set the pace, and if you do your job right, everyone will love you and you'll level up faster than questing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it's not &lt;em&gt;easy&lt;/em&gt; per se, it's definitely more entertaining than collecting another 12 raptor heads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, once you're geared up, you can kill 5-6 normal mobs at a time easily, which will significantly speed up your quests. Also, you can do some group quests alone, for example the entire &lt;a href=&quot;http://www.wowwiki.com/Quest:Colossal_Menace&quot; rel=&quot;nofollow noreferrer&quot;&gt;Colossal Menace&lt;/a&gt; quest line.&lt;/p&gt;&#xA;" OwnerUserId="164" LastActivityDate="2010-07-07T21:55:13.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="457" PostTypeId="2" ParentId="437" CreationDate="2010-07-07T21:55:26.800" Score="0" Body="&lt;p&gt;Sad but true. Interestingly Sony has adopted a slightly different business model and you don't need to pay a subscription to play multi-player games with the PS3.&lt;/p&gt;&#xA;" OwnerUserId="169" LastActivityDate="2010-07-07T21:55:26.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="459" PostTypeId="2" ParentId="385" CreationDate="2010-07-07T21:57:09.643" Score="3" Body="&lt;p&gt;&lt;p&gt;From my point of view: Not at all. All steering wheels I tested didn't help me to drive better. It somehow feels very unnatural (nothing compared to sitting in a real car - maybe due to the lack of g forces/inertia).&lt;/p&gt;&lt;p&gt;Therefore I prefer game pads with analog sticks: The sticks give You enough precision to confidently maneuver Your car and - at the same time - allow for fast reactions due to the short moving radius.&lt;/p&gt;&lt;/p&gt;&#xA;" OwnerUserId="103" LastActivityDate="2010-07-07T21:57:09.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="460" PostTypeId="2" ParentId="455" CreationDate="2010-07-07T21:57:41.607" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://ebay.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ebay&lt;/a&gt; is always a good place to buy the old cartridges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, a simple Google &lt;a href=&quot;http://www.google.com/search?q=commodore+64+roms&quot; rel=&quot;nofollow noreferrer&quot;&gt;search&lt;/a&gt; will point you in the right direction for downloading ROMs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that downloading ROMs is legally dubious, even if you have a hard-copy of the game.  However, this falls under the US definition of Fair Use.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-07T21:57:41.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="461" PostTypeId="2" ParentId="454" CreationDate="2010-07-07T21:58:22.577" Score="0" Body="&lt;p&gt;Yes, it gets unlocked after a certain number of stars, but you can also cheat, and long jump up it. It's difficult though.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-07T21:58:22.577" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="463" PostTypeId="2" ParentId="430" CreationDate="2010-07-07T21:59:29.707" Score="46" Body="&lt;p&gt;Sounds like a &lt;a href=&quot;http://nethackwiki.com/wiki/Teleportitis&quot; rel=&quot;noreferrer&quot;&gt;case of teleportitis&lt;/a&gt;. You can get this effect in a number of ways. If you're not wearing a ring of teleportation, then it's probably because you ate the corpse of a teleporting creature like a leprechaun.&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="85" LastEditDate="2010-11-15T17:12:20.110" LastActivityDate="2010-11-15T17:12:20.110" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="464" PostTypeId="1" AcceptedAnswerId="470" CreationDate="2010-07-07T22:02:23.063" Score="10" ViewCount="4841" Body="&lt;p&gt;I want to be able to use an actual NES (or, SNES) controller to control an emulator on my PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Is this possible?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, how can I do this &lt;em&gt;on a budget&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="3610" LastEditDate="2012-06-08T09:24:20.557" LastActivityDate="2012-06-08T09:24:20.557" Title="How can I get an NES controller to work on my PC as a Joystick?" Tags="|pc|controllers|nes|snes|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="465" PostTypeId="2" ParentId="269" CreationDate="2010-07-07T22:03:36.697" Score="14" Body="&lt;p&gt;Actual characters cannot be transferred to GW2, though you will be able to reserve character names. If you purchase Guild Wars: Eye of the North, you will have access to the Hall of Monuments. The HoM is a way to track various achievements from GW1, such as miniatures collected, prestige armor/weapons acquired, titles and accomplishments you've achieved, etc. ArenaNet has confirmed that your character in GW2 will benefit from any accomplishments you have logged with the Hall of Monument by linking your two accounts. The bonuses you can acquire are account-based, not character-based, so if GW1 character A got the Tyrian Explorer title and GW1 character B got the Canthan Explorer title, you will still get the benefit from both characters' accomplishments in GW2 as long as you've logged those accomplishments in the HoM. Happy achievement hunting! :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, there is now a &lt;a href=&quot;http://hom.guildwars2.com/index.html&quot; rel=&quot;noreferrer&quot;&gt;website&lt;/a&gt; where you can fill in your character's name and your GW2 rewards will be calculated based on what is currently in the Hall of Monuments. Calculations are based on account, so even if you fill in a certain character's name, the rewards you are receiving are based on your account as a whole. You &lt;em&gt;will&lt;/em&gt; be able to continue adding to the HoM after GW2 releases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions&quot; rel=&quot;noreferrer&quot; title=&quot;Source&quot;&gt;Additional Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-10-08T16:00:46.353" LastActivityDate="2010-10-08T16:00:46.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="466" PostTypeId="1" CreationDate="2010-07-07T22:07:04.237" Score="7" ViewCount="149697" Body="&lt;p&gt;Every game I try in my Nintendo Entertainment System just flashes the red power LED on and off and never sends a signal to the TV.  I've tried inserting several different games.  I've tried inserting them in all the way or just barely enough to push down.  I've cleaned the cartridges as best as I can (mostly blowing really hard).  Can I fix this problem or should I retire the trusty old friend?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="29" LastEditDate="2010-07-09T10:35:17.090" LastActivityDate="2018-04-25T19:03:07.180" Title="My Nintendo has a blinking light and no video; is it fixable?" Tags="|nes|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="469" PostTypeId="2" ParentId="276" CreationDate="2010-07-07T22:09:15.500" Score="8" Body="&lt;p&gt;One trick that I like to use is to &quot;clump&quot; my nukes so that they are coming in to strike at about the same time.  Even if your enemy has a good anti-air defense, they can only shoot at so many nukes at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this takes a bit of practice, and some timing: you need to launch from the further-away launchers first, then launch with the closer ones so that the missles end up being very close to each other once they're close to the target.  With a lot of practice, and some imbalance in your initial placement of sea forces, you can get you 6 ground launchers, 12 subs, and 18 bombers (6 ground, 12 ship) to all release nukes in a cluster (for a total of 36 nukes), and maybe loose 4 or 5 (less, if thier defense is split).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember: you only need them to be in-sync near the target's defenses -- once you're past those, they can (and should) go to various targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is all much easier if you make liberal use of the really-really-slow button.  Just make sure you speed it up whenever you're not needing to do something, lest you piss of the other players.&lt;/p&gt;&#xA;" OwnerUserId="157" LastActivityDate="2010-07-07T22:09:15.500" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="470" PostTypeId="2" ParentId="464" CreationDate="2010-07-07T22:11:05.580" Score="8" Body="&lt;p&gt;RetroZone has &lt;a href=&quot;http://www.retrousb.com/product_info.php?cPath=21&amp;amp;products_id=28&quot; rel=&quot;nofollow noreferrer&quot;&gt;a product&lt;/a&gt; which adds a NES port to your computer via USB. Also, you could buy an &lt;a href=&quot;http://www.retrousb.com/product_info.php?cPath=21&amp;amp;products_id=32&quot; rel=&quot;nofollow noreferrer&quot;&gt;already converted NES&lt;/a&gt; controller which plugs directly into your USB port. (They also supply the same products for SNES.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for converting a controller yourself, Joystiq has &lt;a href=&quot;http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a tutorial&lt;/a&gt; but it involves buying a kit from RetroZone.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-07T22:11:05.580" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="471" PostTypeId="1" AcceptedAnswerId="622" CreationDate="2010-07-07T22:11:22.943" Score="8" ViewCount="2694" Body="&lt;p&gt;I have an SNES console hooked directly into the back of my TV in the coaxial RF antenna port.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would like to be able to switch to-and-from the console with my AV receiver.  I currently only have Component (YP&lt;sub&gt;B&lt;/sub&gt;P&lt;sub&gt;R&lt;/sub&gt;) and HDMI ports available on the back of my receiver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is it possible to hook up an SNES to a home theater system?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorDisplayName="user2640" LastEditDate="2013-03-25T20:37:47.973" LastActivityDate="2013-03-25T20:37:47.973" Title="Is there a way to hook up my SNES to a modern A/V receiver?" Tags="|backwards-compatibility|snes|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="472" PostTypeId="1" AcceptedAnswerId="483" CreationDate="2010-07-07T22:20:39.563" Score="8" ViewCount="452" Body="&lt;p&gt;I've started Chapter 3 of World of Goo, and I'm a bit stumped. What is the purpose of the red goo balls?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure what I'm supposed to do with them...&lt;/p&gt;&#xA;" OwnerUserId="161" LastActivityDate="2010-07-07T22:28:13.043" Title="What's the difference between normal goo and red goo in World of Goo?" Tags="|world-of-goo|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="473" PostTypeId="2" ParentId="403" CreationDate="2010-07-07T22:21:53.007" Score="9" Body="&lt;p&gt;32 bit games can run 64 bit Windows, typically without any issues.  Older 16 bit games designed for Windows XP or earlier will not run on Windows Vista/7 64 bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many times, software and games will claim they do not run on a particular operating system (Windows Vista 64 bit in this case) simply because they don't want to allocate resources to test on that particular system or support it.  According to &lt;a href=&quot;http://www.vistax64.com/gaming/90311-medal-honor-airborne-problems.html#post447263&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum post&lt;/a&gt;, Medal of Honor: Airborne runs just fine on Vista 64 bit.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorDisplayName="user56" LastEditDate="2011-08-25T08:59:24.983" LastActivityDate="2011-08-25T08:59:24.983" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="475" PostTypeId="1" AcceptedAnswerId="601" CreationDate="2010-07-07T22:23:00.540" Score="12" ViewCount="10503" Body="&lt;p&gt;I'm about to buy a high definition TV and want to hook my Wii up to it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What video connection should I use to give the best quality picture?&lt;/p&gt;&#xA;" OwnerUserId="175" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:31:07.493" LastActivityDate="2015-11-23T06:45:50.200" Title="What video connection gives the highest quality output on a Wii?" Tags="|nintendo-wii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="476" PostTypeId="2" ParentId="385" CreationDate="2010-07-07T22:23:34.223" Score="0" Body="&lt;p&gt;The game should play equally well with either controller. Unless they distribute a wheel controller free with the game the manufacturers can't force people to buy the extra hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There might be a different experience, but the game should be playable without a wheel.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-07T22:23:34.223" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="479" PostTypeId="2" ParentId="472" CreationDate="2010-07-07T22:24:08.340" Score="2" Body="&lt;p&gt;Red goo is flammable (&lt;a href=&quot;http://worldofgoo.wikia.com/wiki/Red_Goo&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="81" LastActivityDate="2010-07-07T22:24:08.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="481" PostTypeId="2" ParentId="400" CreationDate="2010-07-07T22:27:27.833" Score="5" Body="&lt;p&gt;You need an &lt;strong&gt;alias&lt;/strong&gt;.  Create a file called autoexec.cfg in your Steam\steamapps\YOUR_ALIAS_HERE\team fortress 2\tf\cfg and add the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;//Rocket Jump&#xA;alias +rocketjump &quot;+jump;+duck;wait;+attack&quot;&#xA;alias -rocketjump &quot;-jump;-attack;wait;wait;wait;-duck&quot;&#xA;bind mouse2 &quot;+rocketjump&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change &lt;strong&gt;mouse2&lt;/strong&gt; to your desired key.  You can do so much with scripting, this is just one example.  Check out the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Scripting&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 Wiki&lt;/a&gt; for more.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorDisplayName="user56" LastEditDate="2011-07-01T06:12:41.773" LastActivityDate="2011-07-01T06:12:41.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="483" PostTypeId="2" ParentId="472" CreationDate="2010-07-07T22:28:13.043" Score="9" Body="&lt;p&gt;The red goo balls become matches when they are used.  When put near fire, they will burn and then transfer this fire down the chain.  This can either be part of the goal (burn so that something moves) for the level or one of the hazards for the level.&lt;/p&gt;&#xA;" OwnerDisplayName="user177" LastActivityDate="2010-07-07T22:28:13.043" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="484" PostTypeId="1" AcceptedAnswerId="397225" CreationDate="2010-07-07T22:29:01.077" Score="5" ViewCount="5685" Body="&lt;p&gt;The codes unlock things like money multipliers and other cheats.&lt;/p&gt;&#xA;" OwnerUserId="180" LastEditorUserId="9910" LastEditDate="2013-01-03T18:56:09.103" LastActivityDate="2022-05-10T20:33:15.287" Title="What are the secret codes for LEGO Harry Potter Years 1-4?" Tags="|cheats|lego-harry-potter-years-1-4|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="490" PostTypeId="2" ParentId="484" CreationDate="2010-07-07T22:32:54.800" Score="4" Body="&lt;p&gt;There's quite a sizable list &lt;a href=&quot;http://www.cheatscodesguides.com/wii-cheats/lego-harry-potter/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. An extract:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Head to the Wiseacres Wizarding Equipment in the Leaky Cauldron hub area. It can be found in Diagon Alley. You can enter the following codes upstairs for the desired effect.&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;AUC8EH - Carrot Wands&lt;/li&gt;&#xA;  &lt;li&gt;H27KGC - Character Studs&lt;/li&gt;&#xA;  &lt;li&gt;HA79V8 - Character Token Detector&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="161" LastActivityDate="2010-07-07T22:32:54.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="492" PostTypeId="2" ParentId="475" CreationDate="2010-07-07T22:38:24.540" Score="2" Body="&lt;p&gt;The &lt;a href=&quot;http://www.amazon.co.uk/Nintendo-Official-Component-Video-Cable/dp/B000JJRV90&quot; rel=&quot;nofollow noreferrer&quot;&gt;component cable&lt;/a&gt; lets you use higher resolutions I think, but the Wii does not support true HD yet, unfortunately. I think it looks better than the red/white/yellow cable it came with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The component cable has to be purchased separately, at least in the UK.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do get one, make sure to change the settings in the Wii Menu to take advantage of the new capability.&lt;/p&gt;&#xA;" OwnerUserId="161" LastActivityDate="2010-07-07T22:38:24.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="494" PostTypeId="1" CreationDate="2010-07-07T22:40:39.593" Score="1" ViewCount="249" Body="&lt;p&gt;I really like playing Mag but have only played on Valor. What are the differences in the different teams? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, I've heard that Raven has a bad shotgun and S.V.E.R. has bad grenade launchers. What are the rest of the weapon differences and is there any weapon or speed(of running etc) between the different teams?&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T21:57:05.023" LastActivityDate="2012-06-25T21:57:05.023" Title="What are the differences in the different teams of Mag?" Tags="|ps3|mag|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="495" PostTypeId="2" ParentId="420" CreationDate="2010-07-07T22:42:56.233" Score="3" Body="&lt;p&gt;You don't gain a real advantage after prestiging that would make challenges easier, so I don't think it would matter when you choose to do them (Aside from losing progress, but if you haven't gotten that far, it shouldn't matter).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I do the challenges after prestiging (if I even choose to), because unlocking the same weapons over again is boring to me and the challenges keep it fun.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-07T22:42:56.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="497" PostTypeId="2" ParentId="420" CreationDate="2010-07-07T22:45:14.280" Score="1" Body="&lt;p&gt;I'm on 8th prestige at the moment, and here are some thoughts:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's tough to lose all your weapons and perks (losing Ninja Pro is painful)! IMO it's always tough to get all your stuff back and finish off challenges after entering prestige, because you'll always think to yourself: &lt;em&gt;&quot;Hey, I've done this before! Why did it just said... Oh! That's because I've entered prestige...&quot;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, there are certain challenges that are easy to get (they tend to be the ones that are available from the get-go) and some that are the complete opposite (such as dropping a crate to an enemy)! But, when you do prestige, at least you'll have some idea how to do those challenges.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2010-07-07T22:45:14.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="499" PostTypeId="1" CreationDate="2010-07-07T22:48:50.717" Score="3" ViewCount="5918" Body="&lt;p&gt;I have been playing Manager Mode in Fifa 10 (PC) for 3 seasons, however the Team Chemistry rating keep getting stuck at 60 while the other ratings (Fans Support and Job Security) are at 99.&lt;/p&gt;&#xA;" OwnerUserId="148" LastEditorUserId="11290" LastEditDate="2011-08-02T17:57:27.110" LastActivityDate="2010-09-30T13:14:54.470" Title="How do you get you team chemistry rating over 60?" Tags="|pc|fifa-10|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="500" PostTypeId="1" AcceptedAnswerId="509" CreationDate="2010-07-07T22:50:04.367" Score="9" ViewCount="5070" Body="&lt;p&gt;What do you have to do to get a bullet penetration kill in MW2?  I've been stuck trying to complete the extended mags challenges because I'm not getting the penetration kills required.&lt;/p&gt;&#xA;" OwnerUserId="43" LastEditorUserId="143571" LastEditDate="2020-07-17T11:34:31.823" LastActivityDate="2020-07-17T11:34:31.823" Title="How to get bullet penetration kills in MW2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="501" PostTypeId="2" ParentId="420" CreationDate="2010-07-07T22:50:55.113" Score="0" Body="&lt;p&gt;I'd do the challenges after prestiging once, as that unlocks even more challenges to complete&lt;/p&gt;&#xA;" OwnerDisplayName="Stephen" LastActivityDate="2010-07-07T22:50:55.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="502" PostTypeId="1" AcceptedAnswerId="532" CreationDate="2010-07-07T22:52:10.603" Score="2" ViewCount="454" Body="&lt;p&gt;What's the most efficient way to reduce the recoil (post-shot, not from breath recovery) on with the Barret?  Is there an optimum combination of attachments / perks to use that will do this?&lt;/p&gt;&#xA;" OwnerUserId="43" LastEditorUserId="208" LastEditDate="2010-07-08T12:49:49.980" LastActivityDate="2010-07-09T19:46:47.913" Title="Reducing recoil with Barret .50 cal" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="503" PostTypeId="2" ParentId="500" CreationDate="2010-07-07T22:54:39.630" Score="1" Body="&lt;p&gt;Just what the name implies really. It's counted as a bullet penetration kill when you kill someone who's behind a wall (even shooting through a railing can count), all while using the FMJ attachment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's probably the trickiest challenge to complete with any gun (certainly with sniper rifles).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tip: When you see someone who's trying to run for cover, you've got a choice whether to for the chase or to shoot. In this case, shoot them through the wall. Doing this however will give your position away to your enemy.&lt;/p&gt;&#xA;" OwnerUserId="172" LastEditorUserId="172" LastEditDate="2010-07-07T23:00:14.287" LastActivityDate="2010-07-07T23:00:14.287" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="504" PostTypeId="2" ParentId="500" CreationDate="2010-07-07T22:56:03.280" Score="1" Body="&lt;p&gt;You have to shoot and kill people that are behind something, like a thin wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also make sure you have the FMJ attachment active on the weapon you are using, or it won't count as a kill in the challenge.&lt;/p&gt;&#xA;" OwnerUserId="154" LastActivityDate="2010-07-07T22:56:03.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="505" PostTypeId="2" ParentId="403" CreationDate="2010-07-07T22:56:11.673" Score="4" Body="&lt;p&gt;For &lt;strong&gt;some&lt;/strong&gt; games (not all unfortunately) that worked well in previous Windows versions (e.g. Windows XP), in Vista or Windows 7 you have the possibility to start the game in &lt;strong&gt;compatibility mode&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just right-click on the executable, select &lt;strong&gt;Properties&lt;/strong&gt; and in the &lt;strong&gt;Compatibilty&lt;/strong&gt; tab choose Windows XP and try. Same for installers.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-07-07T22:56:11.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="506" PostTypeId="1" AcceptedAnswerId="512" CreationDate="2010-07-07T22:57:26.413" Score="6" ViewCount="2990" Body="&lt;p&gt;They're 2M when bought - is there a faster way to gain/earn/find a trapezohedron other than grinding for the gil necessary to buy it?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="3610" LastEditDate="2012-06-07T09:03:41.003" LastActivityDate="2012-06-07T09:03:41.003" Title="What is the quickest way to get a trapezohedron?" Tags="|final-fantasy-13|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="507" PostTypeId="2" ParentId="126" CreationDate="2010-07-07T22:59:56.330" Score="7" Body="&lt;p&gt;It used to be that in Halo 3, the recon armor was not attainable except by working at Bungie or having a Bungie employee give it to you (&lt;a href=&quot;http://www.bungie.net/news/content.aspx?type=topnews&amp;amp;cid=12857&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;). Reasons for being gifted the armour included making an exceptionally interesting or funny level in Forge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it is now possible to unlock the armour through normal means. You must have both Halo 3 and Halo:ODST, both of which much be associated with your bungie.net account. Then, you must complete all of the Vidmaster challenges, three of which are in Halo: ODST. (&lt;a href=&quot;http://www.backyardgardener.com/halo3reconarmor.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source/Tutorial&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2010-07-07T22:59:56.330" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="508" PostTypeId="1" AcceptedAnswerId="539" CreationDate="2010-07-07T23:00:21.680" Score="11" ViewCount="34718" Body="&lt;p&gt;I am running Windows 7 under VMware Fusion on my Macintosh. What can I be doing to optimize the performance of the games I run under such an environment?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="122" LastEditDate="2010-11-14T11:34:24.903" LastActivityDate="2013-02-26T12:41:05.687" Title="Optimizing my Windows VMware setup for gaming?" Tags="|vmware-fusion|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="509" PostTypeId="2" ParentId="500" CreationDate="2010-07-07T23:00:43.617" Score="9" Body="&lt;p&gt;Attach FMJ to the weapon you are trying to complete the challenge with. Then follow an enemy with your fire as they run for cover. Or otherwise try to get them behind cover once they are hiding. Often, you can easily spot someone behind a window or a wall when the barrel of their weapon is sticking out.&#xA;Easiest to shoot through is sheet metal like the most walls on Scrapyard. &lt;/p&gt;&#xA;" OwnerUserId="178" LastActivityDate="2010-07-07T23:00:43.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="510" PostTypeId="2" ParentId="420" CreationDate="2010-07-07T23:01:28.840" Score="0" Body="&lt;p&gt;Well, one thing is that after completing 70 levels you've got the experience to make it that much easier to go through again.  You don't have to relearn the maps, you know strategies / campout locations, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One good about prestiging is the extra class you get.  While not all that useful immediately it is nice when you re-unlock One Man Army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the flip side (in my own personal opinion) I'm reluctant to prestige as I prefer the sniper rifles.  You just don't get the kills while sniping that you do in close combat.  Takes longer to progress.  Could be that I just suck, though :)&lt;/p&gt;&#xA;" OwnerUserId="43" LastActivityDate="2010-07-07T23:01:28.840" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="512" PostTypeId="2" ParentId="506" CreationDate="2010-07-07T23:02:11.320" Score="7" Body="&lt;p&gt;If you are patient, and don't mind getting really bored... Setup Vanille as your party leader, preferably with the Improved Debuffing weapon, and a whole lot of haste.  Pick a fight with the big adamantoise right outside the Eden Palace, immediately summon your Eidelon to take out the legs, then send the eidelon home and spam the Death spell.  I usually setup the other two party members as synergists to quickly pickup haste and faith.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interestingly enough - I killed this guy before I ever walked into the Eden Palace, and he never crashed through the glass, it let me loot both treasure spheres located right there!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.neoseeker.com/forums/32228/t1499775-adamantoise-farming-for-low-level-characters/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Some more tips for this technique&lt;/a&gt; can be found online.&lt;/p&gt;&#xA;" OwnerUserId="191" LastEditorUserId="191" LastEditDate="2010-07-07T23:11:58.013" LastActivityDate="2010-07-07T23:11:58.013" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="513" PostTypeId="2" ParentId="508" CreationDate="2010-07-07T23:04:28.353" Score="2" Body="&lt;p&gt;Make sure you have sufficient RAM and under the virtual machine settings. Also, &lt;code&gt;Accelerate 3D graphics&lt;/code&gt; should be checked.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-07T23:04:28.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="514" PostTypeId="2" ParentId="385" CreationDate="2010-07-07T23:04:41.347" Score="3" Body="&lt;p&gt;I have played Gran Tourismo 3 (yea, that long ago) with both a racing wheel and a regular PS2 controller. Over all I would say that it did not help my driving. The thing I like about a regular controller is that you can move the joystick way faster than you can a racing wheel. For some this is bad because their turns need to be precise. For others this is good because you can quickly correct a bad turn. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, it's all a series of trade offs and it's not a one-size-fits-all type of thing.  &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-07-07T23:04:41.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="515" PostTypeId="1" AcceptedAnswerId="533" CreationDate="2010-07-07T23:05:25.557" Score="7" ViewCount="3983" Body="&lt;p&gt;I keep getting obliterated by the painted trolls in the painted forest.  I blow through the turpentine in no time with little effect.  Do they have another weakness?  Or is there another trick to killing them?&lt;/p&gt;&#xA;" OwnerUserId="43" LastEditorUserId="336" LastEditDate="2011-11-14T06:07:44.777" LastActivityDate="2011-11-14T06:07:44.777" Title="Technique to kill the painted trolls" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="516" PostTypeId="2" ParentId="506" CreationDate="2010-07-07T23:06:57.210" Score="0" Body="&lt;p&gt;You can always grind Tortoises and hope for many 60k item drops. Either way I guess it will take some time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kr&lt;/p&gt;&#xA;" OwnerUserId="193" LastActivityDate="2010-07-07T23:06:57.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="517" PostTypeId="1" AcceptedAnswerId="520" CreationDate="2010-07-07T23:08:17.067" Score="61" ViewCount="28207" Body="&lt;p&gt;Is there a service that I can use to check if my machine will be able to run a certain game?&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="163757" LastEditDate="2022-02-22T15:51:03.163" LastActivityDate="2022-03-28T04:43:51.883" Title="How can I check if my computer's powerful enough to run a certain game?" Tags="|pc|hardware|performance|system-requirements|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="518" PostTypeId="2" ParentId="1" CreationDate="2010-07-07T23:08:43.853" Score="8" Body="&lt;p&gt;For pre-update senties, they will always shoot at the closest enemy. Run an uber up front to take all the sentry fire, and let the rest of your team stand behind and focus fire on the sentries without getting shot (By the sentries at least). Soldiers work well for this, as they can straight-shoot the sentries from a distance. Direct-hit especially so. Just remember you need at least two soldiers per sentry or the engineer can out-repair the damage.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Watch out for pyros air-blasting you with this method. Kill them first if you can.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whenever ubers attack sentries, the medic should run ahead of their buddy. This allows the medic to take the brunt of the knockback and allows both players to get closer. This is especially important when there are multiple sentries, because the accumulated knockback can push a demo or heavy back beyond their effective range.&lt;/p&gt;&#xA;" OwnerUserId="108" LastActivityDate="2010-07-07T23:08:43.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="519" PostTypeId="2" ParentId="294" CreationDate="2010-07-07T23:09:46.707" Score="7" Body="&lt;p&gt;Each &quot;day&quot; period they should require fewer things to become happy, and fully grown happy plants have a sort of glowing aura that's visible.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2010-07-07T23:09:46.707" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="520" PostTypeId="2" ParentId="517" CreationDate="2010-07-07T23:10:08.093" Score="73" Body="&lt;p&gt;For Windows 7 / Vista you can use the Windows Experience Index score.&lt;/p&gt;&#xA;&lt;p&gt;Or, for a more precise estimate, you can use &amp;quot;Can You Run it?&amp;quot;:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://www.systemrequirementslab.com/&quot; rel=&quot;noreferrer&quot;&gt;https://www.systemrequirementslab.com/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;This runs as a Java Applet that will actually benchmark your system and compare it to the performance of the game.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="222022" LastEditDate="2020-07-19T08:05:10.197" LastActivityDate="2020-07-19T08:05:10.197" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="521" PostTypeId="2" ParentId="414" CreationDate="2010-07-07T23:10:12.383" Score="15" Body="&lt;p&gt;Additionally, some games are labeled &quot;Games for Windows LIVE&quot; and those games allow you to connect to the Windows Live service (which most people associate with Xbox Live, it's the same thing). Games labeled as such allow you to get achievements worth points towards your gamerscore, see your friends online and chat with them, etc. Some people use this as a method to pad their gamerscore with points, as you can, for example, buy Fallout 3 for both Xbox and GFWL and get twice the point credit for playing the same game. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-07-08T01:25:19.720" LastActivityDate="2010-07-08T01:25:19.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="522" PostTypeId="1" AcceptedAnswerId="529" CreationDate="2010-07-07T23:10:35.020" Score="14" ViewCount="2318" Body="&lt;p&gt;I remember back in the day there was a Up Up Down Down cheat code that was used in a lot of things.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What's the full code?&lt;/li&gt;&#xA;&lt;li&gt;Is there a name for this code?&lt;/li&gt;&#xA;&lt;li&gt;Are there any games where this code works? (nostalgia value)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="159" LastEditorUserId="25150" LastEditDate="2012-07-16T13:57:12.330" LastActivityDate="2012-07-16T13:57:12.330" Title="What is that Up Up Down Down code thing?" Tags="|cheats|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="523" PostTypeId="2" ParentId="362" CreationDate="2010-07-07T23:10:40.650" Score="2" Body="&lt;p&gt;Speed it is mate. Try to go faster then the diamonds are destroyed and of course look out for 4 or 5 in a row which you give you bonuses where you can rest your eyes for a few seconds.&lt;/p&gt;&#xA;" OwnerUserId="193" LastActivityDate="2010-07-07T23:10:40.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="525" PostTypeId="1" AcceptedAnswerId="654" CreationDate="2010-07-07T23:11:04.737" Score="6" ViewCount="2609" Body="&lt;p&gt;I am about to start Bad Company 2 and looking for tips on how to make the first games online not so painful. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I played CoD MW2 for quite some time but I heard that BC2 is a lot harder. Therefore I'd be glad to know one most important thing to know or do at the start of online play in BC2.&lt;/p&gt;&#xA;" OwnerUserId="178" LastEditorUserId="51318" LastEditDate="2013-10-22T18:37:37.557" LastActivityDate="2013-10-22T18:37:37.557" Title="How to make a good start at Battlefield Bad Company 2 multiplayer?" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="526" PostTypeId="2" ParentId="522" CreationDate="2010-07-07T23:12:25.670" Score="10" Body="&lt;p&gt;It's the &lt;a href=&quot;http://en.wikipedia.org/wiki/Konami_Code&quot; rel=&quot;nofollow noreferrer&quot;&gt;Konami code&lt;/a&gt;. &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Konami_code_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; are games where it can be used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DiQ6D.png&quot; alt=&quot;Konami Code&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="9752" LastEditDate="2012-01-22T16:19:57.790" LastActivityDate="2012-01-22T16:19:57.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="527" PostTypeId="2" ParentId="515" CreationDate="2010-07-07T23:12:54.283" Score="3" Body="&lt;p&gt;Your level shouldn't matter: According to the &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Painted_Troll&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, painted trolls are leveled, and have 25 HP per character level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trolls (including painted ones) do hate fire (50% weakness according to the &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Painted_Troll&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;), so consider fire magicka or fire-enchanted weaponry if it's available. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Me, I just hacked them to pieces, blocking where necessary. Each of them is in his own area, so you should never get gang-mauled by them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also consider sneak attacks, if you see them in advance and are a bow user.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, they do have regeneration abilities.&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-07-07T23:12:54.283" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="528" PostTypeId="2" ParentId="253" CreationDate="2010-07-07T23:12:56.123" Score="2" Body="&lt;p&gt;It is possible that the laser is dirty. You have two options - disassemble the device and clean it (please note that this will void any warranties), or purchase a special cleaning disc - these typically are audio CDs and have a tiny little brush attached to one part of the disc. Playing this disc as an audio disc in the console &lt;em&gt;may&lt;/em&gt; resolve the issue without needing to clean the laser by hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might also be that the strength of the laser is failing or that the drive is experiencing other issues with calibration. In these cases you would probably be better off sending it in for repairs.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2010-07-07T23:12:56.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="529" PostTypeId="2" ParentId="522" CreationDate="2010-07-07T23:13:08.027" Score="26" Body="&lt;p&gt;It is called the Konami Code, its&lt;/p&gt;&#xA;&#xA;&lt;p&gt;↑ ↑ ↓ ↓ ← → ← → B A&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And it works on quite a few games, and even some websites. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A wikilink to those lists are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Konami_code_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/List_of_Konami_code_games&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Konami_code_websites&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/List_of_Konami_code_websites&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="153" LastEditorUserId="153" LastEditDate="2010-07-07T23:26:59.593" LastActivityDate="2010-07-07T23:26:59.593" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="530" PostTypeId="2" ParentId="392" CreationDate="2010-07-07T23:16:05.620" Score="9" Body="&lt;p&gt;Chris S probably gave &lt;a href=&quot;https://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay/396#396&quot;&gt;what will become the most popular and accepted answer&lt;/a&gt;. Still, I think &lt;strong&gt;&lt;a href=&quot;http://www.wegame.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;wegame.com&lt;/a&gt;&lt;/strong&gt; (Windows only) should get a mention.  It allows you to record nearly any game with their client and upload it to their site.  It's also free.  Unfotunately, I don't think you can do much in terms of editing the video.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2012-11-30T18:34:37.587" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="531" PostTypeId="1" AcceptedAnswerId="540" CreationDate="2010-07-07T23:16:35.680" Score="11" ViewCount="6396" Body="&lt;p&gt;As the title suggest, I would like to know how to fully grow a Enemy Skill Materia: I managed to get some E.S. but not every fight brings me one. There's a strategy to get 'em all?&lt;/p&gt;&#xA;" OwnerUserId="196" LastEditorUserId="9300" LastEditDate="2011-09-28T15:09:50.130" LastActivityDate="2014-08-02T02:27:58.583" Title="Final Fantasy VII - How to get the full Enemy Skill Materia?" Tags="|final-fantasy-7|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="532" PostTypeId="2" ParentId="502" CreationDate="2010-07-07T23:16:41.407" Score="3" Body="&lt;p&gt;To my knowledge, there isn't any way to reduce recoil with the Barrett. Staying crouched and proned while shooting will certainly decrease the recoil, not just for sniper rifles, but on all guns in general.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want low-recoil sniper rifles try the WA2000 and the M21 EBR.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2010-07-07T23:16:41.407" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="533" PostTypeId="2" ParentId="515" CreationDate="2010-07-07T23:17:55.053" Score="7" Body="&lt;p&gt;I found I could find specific spots standing on rocks in the area where I could shoot at them from range and they could not hit me. Finding one of those locations and using ranged attacks might be your best bet if you're having trouble.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2010-07-07T23:17:55.053" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="534" PostTypeId="2" ParentId="466" CreationDate="2010-07-07T23:20:20.947" Score="1" Body="&lt;p&gt;It could be that the console itself is dusty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try blowing into the cartridge slot, maybe that will help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or you could open it up and clean it, but if you do, be careful so you don't damage anything inside it.&lt;/p&gt;&#xA;" OwnerUserId="154" LastActivityDate="2010-07-07T23:20:20.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="535" PostTypeId="1" AcceptedAnswerId="606" CreationDate="2010-07-07T23:20:36.127" Score="7" ViewCount="9300" Body="&lt;p&gt;I purchased Elite Beat Agents used, and there's no apparent way to delete the data that's saved on the game from the previous owner. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to reset the game?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorDisplayName="user9983" LastEditDate="2012-03-26T16:46:13.800" LastActivityDate="2012-03-26T16:46:13.800" Title="How do I erase the save data on Elite Beat Agents for the Nintendo DS?" Tags="|elite-beat-agents|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="536" PostTypeId="2" ParentId="535" CreationDate="2010-07-07T23:23:20.630" Score="2" Body="&lt;p&gt;Some games provide a button combination pressed on the main menu or title screen that allows you to erase all save data. It is usually in the instruction manual, or you could look it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Usually, a soft reset refers to a way to power off and on the game console easier than sliding / pressing the power button.)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-07T23:23:20.630" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="537" PostTypeId="1" AcceptedAnswerId="541" CreationDate="2010-07-07T23:28:18.840" Score="12" ViewCount="23169" Body="&lt;p&gt;Pre-war Money has a base value of 10 caps in Fallout 3, and a weight of 0.  Obviously, it's a good thing to collect and trade in for caps.  Are there any NPCs who value Pre-war Money more than the average merchant?  Or, really, is there any use for Pre-war Money besides just selling it to a regular merchant?&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2012-07-08T16:17:45.013" Title="What use does Pre-war Money have in Fallout 3?" Tags="|fallout-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="538" PostTypeId="2" ParentId="537" CreationDate="2010-07-07T23:28:51.803" Score="11" Body="&lt;p&gt;Its only use is selling for caps.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2010-07-07T23:28:51.803" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="539" PostTypeId="2" ParentId="508" CreationDate="2010-07-07T23:30:32.423" Score="10" Body="&lt;h3&gt;Suggested Settings&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Processors &amp;amp; Ram&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Processors&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Usually just 1&lt;/li&gt;&#xA;&lt;li&gt;If you have a quad core, then you can &lt;em&gt;try&lt;/em&gt; setting this to 2 to see if a particular game benefits&lt;/li&gt;&#xA;&lt;li&gt;Always less than the number of physical cores on your Mac&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;RAM&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;At least 2048 MB&lt;/li&gt;&#xA;&lt;li&gt;Upto the recommended maximum (e.g. 3684 MB for a 4GB Macbook Pro)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Display&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Accelerate 3D Graphics - &lt;strong&gt;checked&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;AutoProtect - &lt;strong&gt;disabled&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The remaining VM settings offer no significant performance improvements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will want to close as many applications as possible that are running in OS X. This includes all dock applications, and ones in the tray. This is particularly important when you are using the maximum recommended RAM sizes for your virtual machine.&lt;/p&gt;&#xA;" OwnerUserId="81" LastActivityDate="2010-07-07T23:30:32.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="540" PostTypeId="2" ParentId="531" CreationDate="2010-07-07T23:30:53.233" Score="14" Body="&lt;p&gt;E Skill learns new skills by being subject to those skills in battle. So it's a matter of fighting the proper enemies, not enough battles. It's also impossible until the end of the game, due to one being in the last dungeon. There are 3 &quot;problem&quot; E Skills, as it were, that cause some frustration. 2 because they can be lost forever and one that's fairly luck based.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Chocobuckle&lt;/strong&gt;, granted by level 16 Chocobos near the Chocobo Ranch. They'll only use the attack when low in health, and the only way to get them to it without them running away immediately is to use another Enemy Skill, Lv. 4 Suicide. Level 16 ones are the only ones that can be hit by the skill, anyway. However, it's never quite guaranteed that they'll use it, so it may take some time.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Trine&lt;/strong&gt;, used by the bosses Materia Keeper and Godo, as well as Stilva, an enemy in a dungeon that can only be visitted once. So once you have beaten both bosses and gotten past that dungeon, it becomes impossible to learn the skill. So make sure that when you fight the bosses, you wait long enough for the skill to be used.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pandora's Box&lt;/strong&gt;, used by the Zombie Dragon enemy in the final dungeon. This one is interesting because in any save game, the skill can only be used &lt;em&gt;once&lt;/em&gt;. So you need to make sure you have every Enemy Skill materia equipped at this point, because if you run into a Zombie Dragon and it uses Pandora's Box and you don't have it, you've just lost it forever.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Past those, the rest tend to be a simple matter of fighting the right enemies and waiting for the right attacks. There are some buff spells which will need you to use the Manipulate materia on the enemy, such as Dragon Force, Angel Whisper, and White Wind. If you see an enemy using one of these skills, then use Manipulate and force it on yourself if it's available. Past that, the rest is all a matter of getting your face beaten in. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;General strategy is simple - always keep that Materia on at all times! Then you will not miss the one-times and you'll always catch it when the attack happens in normal scenarios, rather than having to hunt the skill down amidst all the rest of the late-game stuff you need to do.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-07-07T23:30:53.233" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="541" PostTypeId="2" ParentId="537" CreationDate="2010-07-07T23:31:13.140" Score="12" Body="&lt;p&gt;It doesn't have any special uses (well, if you don't count the Rock-It launcher...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Pre-war_money&quot; rel=&quot;noreferrer&quot;&gt;Pre-War Money at fallout wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-07T23:31:13.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="542" PostTypeId="2" ParentId="508" CreationDate="2010-07-07T23:33:02.217" Score="7" Body="&lt;p&gt;My advice would be to not use a VM and use &lt;a href=&quot;http://www.apple.com/support/bootcamp/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Boot Camp&lt;/a&gt; instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Virtual Machines are inherently a software solution and games are one of the most stressful applications on your hardware. This extra layer between the hardware and the game will certainly degrade your gaming performance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using Boot Camp, whilst not being as convenient as a VM, will give you much better gaming performance.&lt;/p&gt;&#xA;" OwnerUserId="198" LastActivityDate="2010-07-07T23:33:02.217" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="543" PostTypeId="2" ParentId="279" CreationDate="2010-07-07T23:34:52.400" Score="9" Body="&lt;p&gt;Yes, you need a CD Key to validate the game.  You can find the CD Key on the right menu in the Steam Details view of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jF7ns.png&quot; alt=&quot;Tropico 3 CD Key Link&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="9752" LastEditDate="2012-01-22T18:18:15.007" LastActivityDate="2012-01-22T18:18:15.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="544" PostTypeId="2" ParentId="392" CreationDate="2010-07-07T23:34:53.133" Score="7" Body="&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dxtory.com/home-en.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dxtory&lt;/a&gt;&lt;/strong&gt; (Windows only) is worth a mention as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's 3,600 JPY (~US$40), but there is a free demo.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dxtory is a movie capture tool only for DirextX/OpenGL application.&#xA;  In order to acquire data from Surface Memory directly, It operates very much at high speed.&#xA;  Arbitrary cropping and free scaling are supported by hardware.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Its main selling point is that it uses multiple hard drives for its operation, therefore avoiding the main bottleneck of video capture, which is recording speed*.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(*) I've tested this using 4 HDDs (all different), and the performance hit is noticeably lower than other similar software.&lt;/p&gt;&#xA;" OwnerUserId="172" LastEditorUserId="37055" LastEditDate="2012-11-30T18:51:10.947" LastActivityDate="2012-11-30T18:51:10.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="545" PostTypeId="1" AcceptedAnswerId="555" CreationDate="2010-07-07T23:36:28.887" Score="7" ViewCount="1391" Body="&lt;p&gt;I prefer sniping to close quarters combat and a friend of mine suggested that I might like Bad Company 2.  I have been playing MW2 for a few months now and snipers seem to be at a disadvantage.  Does anyone have experience with both?  What are the differences from a sniping perspective?&lt;/p&gt;&#xA;" OwnerUserId="43" LastEditorUserId="150" LastEditDate="2010-07-08T03:02:29.300" LastActivityDate="2010-07-08T21:51:40.173" Title="What are the differences for snipers between Battlefield Bad Company 2 and Call of Duty MW2?" Tags="|battlefield-bad-company-2|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="546" PostTypeId="1" AcceptedAnswerId="1054" CreationDate="2010-07-07T23:39:48.800" Score="28" ViewCount="4279" Body="&lt;p&gt;In Portal, I am continually told that I will&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;be receiving cake for all my hard work&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;but in the final room I keep dying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I avoid dying so that I can&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;get the cake?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="198" LastEditorUserId="10616" LastEditDate="2012-08-20T12:02:35.287" LastActivityDate="2017-09-19T21:21:54.927" Title="How do I get the cake in Portal?" Tags="|portal|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="547" PostTypeId="1" AcceptedAnswerId="549" CreationDate="2010-07-07T23:39:59.427" Score="5" ViewCount="135" Body="&lt;p&gt;My DVD player died a while back and I've been using my XBox 360 in its stead.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I killing my XBox by doing so?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it a big deal?&lt;/p&gt;&#xA;" OwnerUserId="43" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T16:21:38.227" LastActivityDate="2012-07-25T16:21:38.227" Title="Is watching DVD's / Blu-Ray's detrimental to the life of my game console?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="548" PostTypeId="2" ParentId="546" CreationDate="2010-07-07T23:40:29.610" Score="15" Body="&lt;p&gt;You should try to escape from the room with the fire without dying. The cake is... later.&lt;/p&gt;&#xA;" OwnerUserId="189" LastEditorUserId="189" LastEditDate="2015-11-18T16:45:51.320" LastActivityDate="2015-11-18T16:45:51.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="549" PostTypeId="2" ParentId="547" CreationDate="2010-07-07T23:41:40.030" Score="5" Body="&lt;p&gt;No, you are not. At least, not in the sense that it will die sooner than it becomes obsolete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing Xbox games taxes the internals of the machine in exactly the same way as watching a DVD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, Xbox games come packed with almost as much data as a full DVD, and they try to load data as fast as possible from disk.  DVDs, however, only need to read from the disk at the bitrate of the movie. (~2000kbps)&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-07T23:41:40.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="550" PostTypeId="2" ParentId="547" CreationDate="2010-07-07T23:42:46.033" Score="2" Body="&lt;p&gt;Will using it as a video player make the hardware die faster? Yes - because you're using it more than you would otherwise. However, using the console as a video player is no more detrimental to it than using it for playing games.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2010-07-07T23:42:46.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="552" PostTypeId="1" AcceptedAnswerId="553" CreationDate="2010-07-07T23:44:59.663" Score="8" ViewCount="651" Body="&lt;p&gt;They're hidden, and usually out of reach. When you shoot them they shatter but what does it get you? Any sort of bonus or is just for an achievement?&lt;/p&gt;&#xA;" OwnerUserId="205" LastEditorUserId="3610" LastEditDate="2012-06-11T08:35:51.013" LastActivityDate="2016-10-25T20:58:36.847" Title="What are those glowing blue shields in Resident Evil 5 for?" Tags="|resident-evil-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="553" PostTypeId="2" ParentId="552" CreationDate="2010-07-07T23:46:45.120" Score="5" Body="&lt;p&gt;You can get Sheeva's tribal costume collecting all 30 of them&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.gamesradar.com/f/resident-evil-5-bsaa-emblem-guide/a-20090312125435189013&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for their location&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Grabbing all 30 gets you that lovely getup, plus something special for Chris and a number of other trinkets&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2010-07-07T23:52:19.150" LastActivityDate="2010-07-07T23:52:19.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="554" PostTypeId="2" ParentId="426" CreationDate="2010-07-07T23:46:58.770" Score="1" Body="&lt;p&gt;I don't think it's possible to edit the icon for a game that is added by the game itself. You can try hiding the icon that was auto-added and replace it with your own. That should give you more control over the icon. You can add an icon just by dragging a shortcut, perhaps editing the shortcut's icon beforehand.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-07T23:46:58.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="555" PostTypeId="2" ParentId="545" CreationDate="2010-07-07T23:47:00.970" Score="13" Body="&lt;p&gt;Both games implement some combination of or have variations for each of the following features:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scope sway&lt;/li&gt;&#xA;&lt;li&gt;Gravity induced bullet drop&lt;/li&gt;&#xA;&lt;li&gt;Bullet travel time&lt;/li&gt;&#xA;&lt;li&gt;Body posture&lt;/li&gt;&#xA;&lt;li&gt;Clothing (Ghillies)&lt;/li&gt;&#xA;&lt;li&gt;Tools&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Battlefield:BC2&lt;/h3&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scope sway&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;None. BC2 does not implement a &quot;breathing&quot; aspect for sniping. Thus your crosshairs are stationary unless you move them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gravity induced bullet drop&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes. As range to target increases the actual point-of-impact of your round with relation to the center-point of your crosshair increases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With very long range laterally moving targets you have to put their torso in the lower-left/right quadrant of the scope and fire to get a hit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel that it makes stationary target sniping ridiculously easy compared to MW2, but makes it harder to hit moving targets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bullet travel time&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes. You must lead targets that are in motion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Body posture&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot go fully prone in BC2. You can only kneel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Clothing&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Snipers wear ghillie suits. Their utility can be limited since they cannot go fully prone. It is still useful in large bushes and trees though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tools&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are no thermal scopes, heartbeat sensors, AC-130's or other anti-sniper elements in this game.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Call of Duty:MW2&lt;/h3&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scope Sway&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes. MW2 implements a &quot;breathing&quot; aspect for sniping. Thus, when completely stationary your crosshair will bob semi-randomly. &#xA;You can also &quot;hold your breath&quot; for a short amount of time which reduces the movement, though not completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gravity induced bullet drop&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;None. Whatever is under the center-point of your crosshair when you pull the trigger is what gets hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bullet travel time&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes. You must lead targets that are in motion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Body posture&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can go fully prone in MW2. This decreases scope sway and makes you harder to see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Clothing&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Snipers can wear ghillie suits. The suit must be unlocked. Different camouflage colorings can also be unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tools&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a sniper you can unlock a thermal scope which makes sniping super easy-mode. &#xA;However, you are also terribly vulnerable to things like AC-130's, Harriers, etc. unless you are using cold-blooded.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;" OwnerUserId="81" LastEditorUserId="81" LastEditDate="2010-07-08T21:51:40.173" LastActivityDate="2010-07-08T21:51:40.173" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="557" PostTypeId="1" CreationDate="2010-07-07T23:47:31.640" Score="29" ViewCount="4666" Body="&lt;p&gt;In Civilization IV, both workers and settlers prevent your city's food store from increasing for as long as they are being built. Surplus food is funneled into the production of both units, speeding their creation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A common dilemma I have at the start of the game is deciding which one to build first. I'd like to get a settler out as quickly as possible, to start another city. But without any farms, surplus food is low, so it will take longer to complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, I could build a worker first, set it farming, then build my settler. Workers are significantly cheaper to produce than settlers. Perhaps the extra lead time to produce the worker would be offset by the accelerated production of the settler. But producing both the worker and the farm(s) takes time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, given that I ideally want a settler as quickly as possible, is it a better strategy to build the settler first, or the worker? Are there any other factors to consider?&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="160" LastEditDate="2011-08-30T00:03:32.790" LastActivityDate="2011-08-30T00:03:32.790" Title="Is it faster to build a worker, followed by a settler, or the other way around?" Tags="|civilization-4|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="560" PostTypeId="2" ParentId="180" CreationDate="2010-07-08T00:09:05.437" Score="4" Body="&lt;p&gt;The class you like playing the most, will be the one you level up faster.&#xA;You know, if you want to actually enjoy your time spent (and you will spend a lot!)&lt;/p&gt;&#xA;" OwnerUserId="206" LastActivityDate="2010-07-08T00:09:05.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="561" PostTypeId="2" ParentId="2" CreationDate="2010-07-08T00:21:13.163" Score="8" Body="&lt;p&gt;In addition to what others have mentioned (Warp Prism, warping directly), the Mothership is also capable of transporting other units, in its own way - via Mass Recall.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-08T00:21:13.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="563" PostTypeId="2" ParentId="557" CreationDate="2010-07-08T00:25:57.430" Score="20" Body="&lt;p&gt;I think the biggest thing to consider is the surrounding terrain. If you have some kind of food source (rice field, cattle, etc), then I think that building a worker would be the best move. This allows you to have a solid food supply, and it will improve the build time of a subsequent settler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have a favorable location, or if you're on the coast (where you can work the water tiles for food), then I think a settler would be a better choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You really have to weigh up the expansion of your empire vs the surrounding terrain. Sometimes it's conducive to quick expansion, sometimes you'll have to consolidate first.&lt;/p&gt;&#xA;" OwnerUserId="198" LastEditorUserId="2899" LastEditDate="2011-07-26T23:31:29.177" LastActivityDate="2011-07-26T23:31:29.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="565" PostTypeId="1" AcceptedAnswerId="577" CreationDate="2010-07-08T00:31:30.553" Score="7" ViewCount="576" Body="&lt;p&gt;Noticed that while playing &lt;strong&gt;Gears of War 2&lt;/strong&gt; on Xbox Live, some of the other players will be running around and shooting down the horde with golden lancers and hammerbursts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are they getting these versions of weapons from?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it something that needs to be unlocked in the game, or can you just buy them?&lt;/p&gt;&#xA;" OwnerUserId="150" LastEditorUserId="8350" LastEditDate="2012-08-15T15:19:21.270" LastActivityDate="2012-08-15T15:19:21.270" Title="How do I unlock Golden Guns in Gears of War 2?" Tags="|gears-of-war-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="566" PostTypeId="1" AcceptedAnswerId="574" CreationDate="2010-07-08T00:40:13.293" Score="9" ViewCount="7207" Body="&lt;p&gt;I already own multiple account (4), so I need tools &lt;strong&gt;that are authorized by Blizzard&lt;/strong&gt; to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Be able to control 4 games at once (1 keyboard and 1 mouse)&lt;/li&gt;&#xA;&lt;li&gt;Be able to see one screen in large and the other in small (and ideally be able to easily switch)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note : tools would be programs and maybe in-game addons/macros&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Return of experience of successful multi boxers will be greatly appreciated. &lt;/p&gt;&#xA;" OwnerUserId="68" LastEditorUserId="13179" LastEditDate="2012-07-26T11:26:17.903" LastActivityDate="2021-09-07T20:47:39.917" Title="What tools do I need to properly multi box in WoW?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="567" PostTypeId="1" AcceptedAnswerId="569" CreationDate="2010-07-08T00:40:15.540" Score="12" ViewCount="10358" Body="&lt;p&gt;I recall there one being 'beefsteakjimmies' but that's the only one I can remember. What are all of the codes and what do they give you in the game?&lt;/p&gt;&#xA;" OwnerUserId="65" LastActivityDate="2021-04-27T18:12:54.210" Title="What are the cheat codes for Age of Empires 2?" Tags="|cheats|age-of-empires-ii-the-age-of-kings|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="568" PostTypeId="1" AcceptedAnswerId="2525" CreationDate="2010-07-08T00:42:30.463" Score="14" ViewCount="13666" Body="&lt;p&gt;What does the black money bag icon that rotates over buildings in Tropico 3 mean?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:37:15.973" LastActivityDate="2012-07-25T15:37:15.973" Title="What is the money bag icon in Tropico 3?" Tags="|tropico-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="569" PostTypeId="2" ParentId="567" CreationDate="2010-07-08T00:42:49.747" Score="13" Body="&lt;p&gt;I think you mean CHEESE STEAK JIMMY'S.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are a list of all the cheats taken from &lt;a href=&quot;http://www.gamefaqs.com/pc/924259-age-of-empires-ii-gold-edition&quot; rel=&quot;noreferrer&quot;&gt;GameFAQs&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;CHEESE STEAK JIMMY'S:  +1000 Food    &lt;/li&gt;&#xA;&lt;li&gt;ROBIN HOOD: +1000 Gold   &lt;/li&gt;&#xA;&lt;li&gt;ROCK ON: +1000 Stone &lt;/li&gt;&#xA;&lt;li&gt;LUMBERJACK: +1000 Wood   &lt;/li&gt;&#xA;&lt;li&gt;NATURAL WONDERS: Control nature (lose control of men) &lt;/li&gt;&#xA;&lt;li&gt;RESIGN: Defeat yourself &lt;/li&gt;&#xA;&lt;li&gt;BLACK DEATH: Destroy all the enemies &lt;/li&gt;&#xA;&lt;li&gt;WIMPYWIMPYWIMPY: Destroy yourself &lt;/li&gt;&#xA;&lt;li&gt;FURIOUS THE MONKEY BOY: Get a Furious Monkey Boy  &lt;/li&gt;&#xA;&lt;li&gt;HOW DO YOU TURN THIS ON: Gives a 'cobra' car &lt;/li&gt;&#xA;&lt;li&gt;TO SMITHEREENS: Gives a saboteur &lt;/li&gt;&#xA;&lt;li&gt;I LOVE THE MONKEY HEAD: Gives a VDML &lt;/li&gt;&#xA;&lt;li&gt;AEGIS: Immediate Building    &lt;/li&gt;&#xA;&lt;li&gt;TORPEDOx: Kills opponent x   &lt;/li&gt;&#xA;&lt;li&gt;POLO: Remove Shadow  &lt;/li&gt;&#xA;&lt;li&gt;MARCO: Reveal Map    &lt;/li&gt;&#xA;&lt;li&gt;WOOF WOOF: Turns    birds into super dogs    &lt;/li&gt;&#xA;&lt;li&gt;I R WINNER: Victory  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="98" LastEditorUserId="98" LastEditDate="2010-07-08T02:27:30.367" LastActivityDate="2010-07-08T02:27:30.367" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="570" PostTypeId="2" ParentId="193" CreationDate="2010-07-08T00:43:27.373" Score="10" Body="&lt;p&gt;It is possible. If you use &lt;a href=&quot;http://srcds.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;srcds&lt;/a&gt; to set up a dedicated server and note the LAN IP of the computer hosting it, you can enable the developer console in-game (under Keyboard settings then advanced) press the &lt;kbd&gt;~&lt;/kbd&gt; key (on foreign keyboards, it is usually whichever key is next to the &lt;kbd&gt;1&lt;/kbd&gt; key) to open it and enter the command &lt;code&gt;connect &amp;lt;LAN IP of server&amp;gt;&lt;/code&gt; into it. You'll then be dropped into the game. Make sure to edit the key of the server so that random people don't start joining. Consider setting it to LAN-only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're using a non-QWERTY keyboard, sometimes binding the developer console may not work. If so, you can edit the launch options and add &lt;code&gt;--console&lt;/code&gt;. Then, whenever you launch the game, you'll have console open.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-13T11:48:40.203" LastActivityDate="2011-03-13T11:48:40.203" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="571" PostTypeId="1" AcceptedAnswerId="573" CreationDate="2010-07-08T00:45:06.027" Score="26" ViewCount="5099" Body="&lt;p&gt;What are the main differences between the SNES and DS versions of &lt;em&gt;Chrono Trigger&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="21177" LastEditDate="2012-04-29T03:17:04.973" LastActivityDate="2012-04-29T03:17:04.973" Title="How do Chrono Trigger's SNES and DS versions differ?" Tags="|nintendo-ds|snes|chrono-trigger|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="572" PostTypeId="2" ParentId="232" CreationDate="2010-07-08T00:47:07.660" Score="7" Body="&lt;p&gt;You can easily figure out for a particular game on its Steam page, look under Game Details. If it says Steam Cloud, it'll have your data in the sky.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-08T00:47:07.660" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="573" PostTypeId="2" ParentId="571" CreationDate="2010-07-08T00:50:26.997" Score="10" Body="&lt;p&gt;Here is a &lt;a href=&quot;http://www.gamespot.com/users/LarkAnderson/show_blog_entry.php?topic_id=m-100-25579069&quot; rel=&quot;noreferrer&quot;&gt;post on Gamespot&lt;/a&gt; listing some differences. Some examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;The addition of a DS style combat system, which simply moves the commands from the top screen into the bottom screen, clearing up the screen a bit&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;New items. If you thought Rainbow was ridiculous there's a new sword for Crono that's more powerful and has a 90% critical hit rate.&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-07-08T00:56:18.340" LastActivityDate="2010-07-08T00:56:18.340" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="574" PostTypeId="2" ParentId="566" CreationDate="2010-07-08T00:53:50.763" Score="7" Body="&lt;p&gt;This is the current top answer from a similar question From: &lt;a href=&quot;http://epicadvice.com/questions/1964/what-are-the-best-resources-for-multiboxing/1980#1980&quot; rel=&quot;noreferrer&quot;&gt;EpicAdvice.com - What are the best resources for multiboxing?&lt;/a&gt;&#xA;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I used Refer-a-friend and referred myself (it is legal as long as you buy&#xA;  a second copy of WOW).  RAF gave me a&#xA;  large exp bonus so leveling went&#xA;  quickly.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://dual-boxing.com&quot; rel=&quot;noreferrer&quot; title=&quot;Dual-Boxing&quot;&gt;Dual-Boxing.com&lt;/a&gt; has a very good&#xA;  wiki on how to get started.  Since&#xA;  most computers these days have enough&#xA;  CPU and Memory, I ran both toons off&#xA;  of my main computer.  I used a free&#xA;  program &lt;a href=&quot;http://www.hotkeynet.com/&quot; rel=&quot;noreferrer&quot;&gt;Hot Key Net&lt;/a&gt; that allowed&#xA;  me to do picture in picture with both&#xA;  WOW sessions up.  It took some time,&#xA;  but after I got it setup it was very&#xA;  fun.  There is also a section on&#xA;  dual-boxing about the pro's and con's&#xA;  of different class combination to&#xA;  level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="194" LastActivityDate="2010-07-08T00:53:50.763" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="575" PostTypeId="2" ParentId="454" CreationDate="2010-07-08T00:54:11.247" Score="17" Body="&lt;p&gt;Once you have &lt;strong&gt;70 stars&lt;/strong&gt;, the staircase is no longer endless and you reach the door at the top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or the long jump trick &lt;strong&gt;to reach the top of the staircase without 70 stars&lt;/strong&gt; is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Do a long jump away from the stairs, then tilt the control stick up. Mario should still be doing long jumps and facing you, but at the same time going up the stairs instead of down. Press the jump button as fast as you can, and Mario will eventually make it up the stairs.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;P.S.-- in the DS version the only way to do it, if even possible is to use a mod like action replay to have all the stars {in which case you will already have 70}&#xA;  so there is absolutely no way to do it becasue DS makes it impossible&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20080707081426AAHHw2v&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="171" LastActivityDate="2010-07-08T00:54:11.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="577" PostTypeId="2" ParentId="565" CreationDate="2010-07-08T00:59:58.673" Score="6" Body="&lt;p&gt;The golden Lancer rifle was a special perk given to those who bought the Limited Edition version of Gears of War 2.  It doesn't convey any special abilities.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-08T00:59:58.673" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="578" PostTypeId="1" CreationDate="2010-07-08T01:03:21.803" Score="6" ViewCount="437" Body="&lt;p&gt;How can I avoid the massive amounts of suicide bullets in the Gorge level in Deathsmiles? I've tried going there using level 1 routes only but I cannot make it through without dying multiple times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do to make it through the level without dying?&lt;/p&gt;&#xA;" OwnerUserId="211" LastEditorUserId="26052" LastEditDate="2013-11-07T16:18:23.347" LastActivityDate="2013-11-07T16:18:23.347" Title="Avoiding suicide bullets in Deathsmiles" Tags="|deathsmiles|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="582" PostTypeId="2" ParentId="253" CreationDate="2010-07-08T01:21:57.450" Score="1" Body="&lt;p&gt;Seeing as it is out of warranty already, you could look at swapping out the drive for another one off eBay. You can check which drive you have using a &lt;a href=&quot;http://www.llamma.com/xbox360/Xbox_360_DVD_Drive_Comparison.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;site like this one&lt;/a&gt;, and then look for a similar model on eBay or online somewhere. From there, it's as easy as swapping a drive on a PC.&lt;/p&gt;&#xA;" OwnerUserId="213" LastActivityDate="2010-07-08T01:21:57.450" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="583" PostTypeId="2" ParentId="455" CreationDate="2010-07-08T01:22:18.433" Score="9" Body="&lt;p&gt;&lt;a href=&quot;http://www.c64.com/&quot; rel=&quot;noreferrer&quot;&gt;C64.COM&lt;/a&gt; has more games than you'll have the time for.&lt;/p&gt;&#xA;" OwnerUserId="164" LastActivityDate="2010-07-08T01:22:18.433" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="586" PostTypeId="1" AcceptedAnswerId="616" CreationDate="2010-07-08T01:37:12.283" Score="7" ViewCount="1157" Body="&lt;p&gt;How does one accomplish this while avoiding skyboxes?&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorUserId="28182" LastEditDate="2016-05-25T04:59:23.060" LastActivityDate="2016-05-25T04:59:23.060" Title="How do you triple jump with the Force of Nature?" Tags="|team-fortress-2|tf2-scout|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="587" PostTypeId="1" AcceptedAnswerId="625" CreationDate="2010-07-08T01:38:24.823" Score="3" ViewCount="206" Body="&lt;p&gt;How does one port old recordings to recently patched versions of CSS?  (Counter strike source)&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorUserId="12" LastEditDate="2011-11-20T16:56:42.813" LastActivityDate="2011-11-20T16:56:42.813" Title="Port recordings from old versions of CSS to newer version" Tags="|counter-strike-source|recording|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="588" PostTypeId="1" AcceptedAnswerId="619" CreationDate="2010-07-08T01:39:52.650" Score="69" ViewCount="3271" Body="&lt;p&gt;How many years does an NES cartridge battery last?&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:57:12.890" LastActivityDate="2022-01-27T21:36:27.303" Title="What is the average battery life of an NES cartridge?" Tags="|nes|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="591" PostTypeId="2" ParentId="566" CreationDate="2010-07-08T01:40:38.670" Score="0" Body="&lt;p&gt;To multibox all you really need is a program that will clone your key strokes to multiple instances of wow and to purchase multiple copies.  I used to use &lt;a href=&quot;http://solidice.com/keyclone/db/keyclone_current.exe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Keyclone&lt;/a&gt;.  If you want to clone your mouse as well you can use &lt;a href=&quot;http://mousecloner.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mouseclone&lt;/a&gt;, though I don't recommend it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It practice though, you'll need more than keycloning software, you'll need something which will arrange your windows nicely for you. I hear &lt;a href=&quot;http://pwnboxer.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;pwnboxer&lt;/a&gt; is excellent and will clone your keystrokes as a benefit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally you're going to need a series of macro's.  These will usually be: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/assist player1 &#xA;/cast spell&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;or something similar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's usually good to pick the same class multiple times as most of your interactions will be identical.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-08T01:40:38.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="595" PostTypeId="2" ParentId="517" CreationDate="2010-07-08T01:43:44.450" Score="12" Body="&lt;p&gt;Demos, though increasingly rare (and massive) can be a good way to verify compatibility. Just remember that a prerelease demo may be poorly optimized compared to the final game.&lt;/p&gt;&#xA;" OwnerUserId="217" LastActivityDate="2010-07-08T01:43:44.450" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="596" PostTypeId="1" AcceptedAnswerId="600" CreationDate="2010-07-08T01:45:12.280" Score="5" ViewCount="2290" Body="&lt;p&gt;What are the limitations one will come across when running a dedicated server from with a virtual machine on Steam?&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorUserId="52800" LastEditDate="2013-10-23T11:11:20.220" LastActivityDate="2015-07-31T17:35:02.657" Title="Limitations of running a dedicated server from a virtual machine in Steam?" Tags="|steam|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="599" PostTypeId="2" ParentId="525" CreationDate="2010-07-08T01:47:52.803" Score="2" Body="&lt;p&gt;First, I hope you've played at least the first few missions in single player :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd say that Conquest mode is the easier of the two modes to get started with -- you're less likely to be thrown into a hugely-stacked game since even an outclassed team can still sneak around and capture a control point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as a starting role goes: medics are everybody's best friend.  Bind keys (or extra mouse buttons, anything easy to reach) to the gadgets so you can very quickly switch to the defibrillator tool and revive your squadmates.  Drop a medkit behind cover, near your squadmates.  Most importantly -- stick with your squad, watch their backs, and if everybody dies there's no shame in hiding in cover so they can respawn on your position.  The XP you will earn from keeping your squad alive can get massive, especially at lower ranks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if you're playing a vehicle-heavy map like Atacama Desert, engineers are a valuable asset.  Repair, repair, repair and lob rockets at anything that can shoot back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, and this applies to all roles: Spot.  With a single key press (Q by default on PC)  the enemy you're looking at, no matter how far away, will be lit up for all of your team to see.  You can't pound on the key all the time -- there's a hidden &quot;cooldown&quot; timer to prevent spamming -- but every little bit counts, and there's great satisfaction to be had in spotting a sniper and immediately seeing all sorts of little bits of metal flying in his direction :)&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-08T01:47:52.803" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="600" PostTypeId="2" ParentId="596" CreationDate="2010-07-08T01:48:55.733" Score="7" Body="&lt;p&gt;The wonderful thing about virtual machines is that they are &quot;virtually&quot; identical to real machines. Assuming the host is a powerful enough computer, there should be no problems. However if you run it alongside other virtual machines you may run into the obvious problems such as bandwidth starvation (if multiple machines share one network adapter) or CPU starvation (as they all share one machine's CPU(s)).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There should be no problems that are unique to the fact that it's a virtual machine, though!&lt;/p&gt;&#xA;" OwnerUserId="171" LastActivityDate="2010-07-08T01:48:55.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="601" PostTypeId="2" ParentId="475" CreationDate="2010-07-08T01:54:06.983" Score="13" Body="&lt;p&gt;&lt;strong&gt;You want to buy the component cable, which supports the &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii#Technical_specifications&quot; rel=&quot;noreferrer&quot;&gt;Wii's maximum output resolution of 480p&lt;/a&gt;.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;480p (DVD-quality) looks &lt;em&gt;much&lt;/em&gt; better than the 480i (more like pre-DVD, analog TV quality) you get with the (included) composite cable.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's still not the 720p, 1080i, or 1080p that newer TVs can handle, but the Wii doesn't output in those resolutions.&lt;/p&gt;&#xA;" OwnerUserId="16" LastActivityDate="2010-07-08T01:54:06.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="602" PostTypeId="1" CreationDate="2010-07-08T01:55:10.257" Score="7" ViewCount="1594" Body="&lt;p&gt;I have read online and seen screenshots of people that have created their own custom radial mouse menus to execute all kinds of different commands.  How do I do that?&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2011-01-03T21:44:12.557" Title="How do I make custom radial mouse menus in Left 4 Dead?" Tags="|left-4-dead|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="606" PostTypeId="2" ParentId="535" CreationDate="2010-07-08T01:57:28.130" Score="13" Body="&lt;p&gt;It's in the manual on page 11 but just in case you didn't get a manual with your used game : &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Launch the game wait for the screen&#xA;with red Nintendo letters on a black&#xA;screen.&lt;/li&gt;&#xA;&lt;li&gt;Then press AND hold the L,&#xA;R, A, B, X, and Y buttons all at the&#xA;same time.&lt;/li&gt;&#xA;&lt;li&gt;This will give you the&#xA;option to erase the saved data.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="68" LastActivityDate="2010-07-08T01:57:28.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="607" PostTypeId="2" ParentId="426" CreationDate="2010-07-08T02:00:26.440" Score="2" Body="&lt;p&gt;I haven't tried it myself but you might want to check out &quot;Vista Game Explorer Editor&quot; here: &lt;a href=&quot;http://sites.google.com/site/vgeeditor/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sites.google.com/site/vgeeditor/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="35" LastActivityDate="2010-07-08T02:00:26.440" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="608" PostTypeId="1" AcceptedAnswerId="610" CreationDate="2010-07-08T02:02:05.047" Score="6" ViewCount="6002" Body="&lt;p&gt;I've &lt;strong&gt;&lt;em&gt;somehow&lt;/em&gt;&lt;/strong&gt; managed to ruin my reputation with the Steamwheedle goblins, and they don't talk to me anymore. What should I do to quickly and easily regain their support?&lt;/p&gt;&#xA;" OwnerUserId="38" LastEditorUserId="3610" LastEditDate="2012-06-21T13:35:37.817" LastActivityDate="2014-12-27T04:13:41.103" Title="Regaining Steamwheedle reputation?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="610" PostTypeId="2" ParentId="608" CreationDate="2010-07-08T02:07:40.790" Score="4" Body="&lt;p&gt;There is a &lt;a href=&quot;http://files.spectralcoding.com/files/wow/index.html#section_2.2.3&quot; rel=&quot;nofollow noreferrer&quot;&gt;very good guide linked&lt;/a&gt; from &lt;a href=&quot;http://epicadvice.com/questions/2748/whats-the-quickest-way-to-get-exalted-with-the-steamwheedle-cartel/2753#2753&quot; rel=&quot;nofollow noreferrer&quot;&gt;a similar question on Epic Advice&lt;/a&gt; that details killing a bunch of Bloodsail Buccannears to gain reputation quickly with the Steamwheedle.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I would like to point out a faster (and as yet unmentioned) way to get Steamwheedle rep. Specifically, grinding Southsea Freebooters (just south of Ratchet) and Wastewander (and/or Southsea Pirates*) in Tanaris. I find the rep/hour is &lt;em&gt;much&lt;/em&gt; better than grinding shackle keys in Diremaul -- at least for me, who averages just over 2 keys/hour in DM (despite killing all 5 guards/captains 5 times an hour). And this can actually be done all the way to Exalted, if you are smart about when you grind what.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The rest of the guide details the order in which to farm reputations to get the best bonuses possible, and also includes many alternate methods you may find useful.&lt;/p&gt;&#xA;" OwnerUserId="191" LastEditorUserId="191" LastEditDate="2010-07-08T02:16:49.380" LastActivityDate="2010-07-08T02:16:49.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="611" PostTypeId="1" AcceptedAnswerId="678" CreationDate="2010-07-08T02:08:15.233" Score="20" ViewCount="168066" Body="&lt;p&gt;The camera height is way too low in &lt;em&gt;Command &amp;amp; Conquer: Generals&lt;/em&gt; and &lt;em&gt;Zero Hour&lt;/em&gt;. Is there any way to increase the height of the camera so I can see more on screen at one time?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="21177" LastEditDate="2012-12-29T09:34:26.640" LastActivityDate="2019-10-09T15:56:06.957" Title="How do I increase the camera height in Command &amp; Conquer: Generals?" Tags="|command-and-conquer-zero-hour|command-and-conquer-generals|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="612" PostTypeId="1" CreationDate="2010-07-08T02:10:34.543" Score="5" ViewCount="2712" Body="&lt;p&gt;I am running Burnout Paradise on a laptop with a Core 2 Duo processor and an Intel X3100 GMA integrated graphics card. With all the settings in the menus turned down to minimum, the game is actually quite playable (although not at a very high framerate in the downtown areas).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have noticed that even through all the graphical options are either off or at their lowest settings, bloom is still on. This is depriving me of precious frames per second I require for getting my Burnout Paradise license. I located a config file in &lt;code&gt;C:\Users\James\AppData\Local\Criterion Games\Burnout Paradise\Config.ini&lt;/code&gt;, but there isn't even an option for HDR or bloom in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I out of luck, or can I turn this effect off?&lt;/p&gt;&#xA;" OwnerUserId="217" LastEditorUserId="3610" LastEditDate="2012-06-01T16:06:21.740" LastActivityDate="2015-05-29T18:24:36.467" Title="Turning off bloom in Burnout Paradise" Tags="|pc|burnout-paradise|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="613" PostTypeId="2" ParentId="608" CreationDate="2010-07-08T02:11:43.243" Score="1" Body="&lt;p&gt;The short answer is that the most efficient way to do this is killing some Bloodsail Buccaneers NPC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are more ways (Diremaul grinding, repetable quests) but they are more tedious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A full explanation of all possiblities are detailed on &lt;a href=&quot;http://www.wowwiki.com/Bloodsail_Buccaneers_reputation_guide#How_to_restore_your_standing_with_the_Steamwheedle_Cartel&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWWiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="68" LastActivityDate="2010-07-08T02:11:43.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="616" PostTypeId="2" ParentId="586" CreationDate="2010-07-08T02:20:19.107" Score="7" Body="&lt;p&gt;You need to Jump, Double Jump (jump in mid air), then aim the Force of Nature (FaN) at the ground and fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will give you another &quot;jump&quot;, thus the triple jump. There is extremely little chance of you hitting the skybox as they tend to be very high.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also worth noting that the scout will often woop/cheer when you do this :)&lt;/p&gt;&#xA;" OwnerUserId="198" LastActivityDate="2010-07-08T02:20:19.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="617" PostTypeId="1" AcceptedAnswerId="1293" CreationDate="2010-07-08T02:20:49.103" Score="13" ViewCount="3862" Body="&lt;p&gt;I have a lot of problems with beating the Epicycles levels in Osmos -- do you have any tips for transitioning orbits without wasting a ton of material?&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2012-01-24T00:48:42.130" Title="Osmos hard level strategies" Tags="|osmos|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="618" PostTypeId="1" AcceptedAnswerId="1276" CreationDate="2010-07-08T02:22:14.500" Score="8" ViewCount="11923" Body="&lt;p&gt;With regard to weapon speeds, I hear a lot about having a slower off-hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why would it matter more that my off-hand is slower rather than my main-hand being slower?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;- EDIT -&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apologies. This question is from a dual-wield Frost Death Knight perspective.&lt;/p&gt;&#xA;" OwnerUserId="38" LastEditorUserId="8350" LastEditDate="2011-08-18T15:47:21.223" LastActivityDate="2011-08-18T15:47:21.223" Title="Advantage of a slower off-hand for a dual-wield Frost Death Knight in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="619" PostTypeId="2" ParentId="588" CreationDate="2010-07-08T02:23:41.500" Score="34" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.the9thkey.com/games/Nesbatt.htm&quot; rel=&quot;noreferrer&quot;&gt;this page&lt;/a&gt;, the batteries last 15-20 years.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-07-08T02:23:41.500" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="620" PostTypeId="1" AcceptedAnswerId="626" CreationDate="2010-07-08T02:24:19.970" Score="17" ViewCount="1293" Body="&lt;p&gt;I have a copy of Test Drive III: The Passion, but whenever I run it in my Windows XP machine it runs too fast. Is there any way to run this game in a modern computer?&lt;/p&gt;&#xA;" OwnerUserId="136" LastEditorUserId="181240" LastEditDate="2023-03-24T02:01:49.037" LastActivityDate="2023-03-24T02:01:49.037" Title="I have this really old game from the DOS era, anyone know how to run it in my modern machine?" Tags="|backwards-compatibility|dosbox|abandonware|test-drive-3-the-passion|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="622" PostTypeId="2" ParentId="471" CreationDate="2010-07-08T02:28:13.673" Score="4" Body="&lt;p&gt;Your best option is to get an SNES/N64/GC S-video cable, and use a third-party &lt;a href=&quot;http://www.google.com/search?num=100&amp;amp;hl=en&amp;amp;safe=off&amp;amp;q=s-video+to+component+adapter&amp;amp;aq=f&amp;amp;aqi=g2g-m1&amp;amp;aql=&amp;amp;oq=&amp;amp;gs_rfai=&quot; rel=&quot;nofollow noreferrer&quot;&gt;s-video to component adapter&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The system came with a stereo A/V cable (red/white/yellow), and Nintendo also sold a first-party S-Video cable. SNES, N64, and GC used the same multi-out port, so if you have trouble finding an SNES S-video cable, try searching for N64 and GC S-video too. (GC also had a separate port for component video output.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: the multi-out port on &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System_%28Redesigned_Model_SNS-101%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;the smaller, redesigned SNES model&lt;/a&gt; will not work with the S-video cable. If you only have the redesigned system you'll need to use a composite-to-component adapter instead.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2010-07-08T19:11:54.317" LastActivityDate="2010-07-08T19:11:54.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="623" PostTypeId="2" ParentId="620" CreationDate="2010-07-08T02:28:26.450" Score="2" Body="&lt;p&gt;You already have [dosbox] tagged. Have you already tried Ctrl+F11? &lt;a href=&quot;http://www.classicdosgames.com/tutorials/dosbox.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This tutorial&lt;/a&gt; has some more tips.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also have [abandonware] tagged. You should probably know that the legal standing for that is about as firm as piracy of modern games. Which is to say, it's the same. Just old.&lt;/p&gt;&#xA;" OwnerUserId="217" LastActivityDate="2010-07-08T02:28:26.450" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="625" PostTypeId="2" ParentId="587" CreationDate="2010-07-08T02:40:24.127" Score="2" Body="&lt;p&gt;There are &lt;a href=&quot;http://www.gotfrag.com/css/forums/thread/279489/&quot; rel=&quot;nofollow noreferrer&quot;&gt;discussions&lt;/a&gt; on how to do this, but they are from 2007 with a very old version of CS:S.  The &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1329987&quot; rel=&quot;nofollow noreferrer&quot;&gt;general consensus&lt;/a&gt; on the official forums is that it's not possible.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-08T02:40:24.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="626" PostTypeId="2" ParentId="620" CreationDate="2010-07-08T02:49:11.767" Score="33" Body="&lt;p&gt;There is a DOS emulator called &lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;noreferrer&quot;&gt;DOSBox&lt;/a&gt; that supports this game.  &lt;a href=&quot;http://www.dosbox.com/comp_list.php?showID=270&amp;amp;letter=T&quot; rel=&quot;noreferrer&quot;&gt;Get full details on DOSBox support of Test Drive 3 here&lt;/a&gt;, along with some helpful comments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can download all the Test Drive games for free at &lt;a href=&quot;http://www.abandonia.com/games/385/TestDrive-TriplePack&quot; rel=&quot;noreferrer&quot;&gt;abandonia.com&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-08T02:49:11.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="628" PostTypeId="1" CreationDate="2010-07-08T02:54:00.350" Score="14" ViewCount="14380" Body="&lt;p&gt;I'm trying to complete the last achievement that I need in FF13, the one where I need to upgrade all the weapons/items to hold every item possible in the game.  I'm wondering where I should take my fully maxed out party to farm gil that yields the best possible gil per hour ratio.&lt;/p&gt;&#xA;" OwnerUserId="191" LastEditorUserId="3610" LastEditDate="2012-06-07T09:03:37.760" LastActivityDate="2012-06-07T09:03:37.760" Title="Where should I go to farm Gil quickly in Final Fantasy 13?" Tags="|final-fantasy-13|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="629" PostTypeId="1" AcceptedAnswerId="630" CreationDate="2010-07-08T03:09:05.977" Score="16" ViewCount="1383" Body="&lt;p&gt;How does one replace the NES cartridge battery?&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:56:56.477" LastActivityDate="2012-07-20T02:56:56.477" Title="How can I replace the NES cartridge battery?" Tags="|nes|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="630" PostTypeId="2" ParentId="629" CreationDate="2010-07-08T03:13:19.483" Score="5" Body="&lt;p&gt;This website seems to provide a &lt;a href=&quot;http://www.the9thkey.com/games/Nesbatt.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;good tutorial&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, the battery is soldered to clips that are soldered to the board. You'll need to open the cartridge, remove the clips from both battery and board, replace those clips with a modern clip that can hold a CR2032 battery, clip the new battery in, and close up the cartridge. (Note that these instructions tell you how to solder clips in place; the availability of battery clips is newer, so you will have to modify the process accordingly, starting with step 6, where you would otherwise solder new clips onto the battery.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this is a fairly difficult procedure, you will probably want to try it out on a cheap cartridge you don't care about before attempting to replace the battery on your pristine copy of Final Fantasy.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-12T17:32:02.403" LastActivityDate="2011-08-12T17:32:02.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="641" PostTypeId="1" AcceptedAnswerId="1637" CreationDate="2010-07-08T03:59:33.523" Score="21" ViewCount="46767" Body="&lt;p&gt;I have been playing Age of Empires - Conquerors for more than 6 years. We used to compete each other using LAN. What we generally experience is, with population limit of 100 or more, the Korean war wagon seems to be indestructible because of its large hit point and good attack. What would be a good strategy to defeat it?&lt;/p&gt;&#xA;" OwnerUserId="231" LastEditorUserId="144891" LastEditDate="2019-08-07T19:12:47.360" LastActivityDate="2021-01-12T19:53:48.033" Title="Counter for Korean War Wagon" Tags="|age-of-empires-ii-the-age-of-kings|" AnswerCount="8" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="642" PostTypeId="1" AcceptedAnswerId="644" CreationDate="2010-07-08T04:02:58.050" Score="-3" ViewCount="414" Body="&lt;p&gt;When was Civilization 2 released?&lt;/p&gt;&#xA;" OwnerUserId="232" LastEditorUserId="8350" LastEditDate="2012-03-15T20:54:01.973" LastActivityDate="2012-03-15T20:54:01.973" Title="When was Civilization 2 released?" Tags="|civilization-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="643" PostTypeId="1" AcceptedAnswerId="701" CreationDate="2010-07-08T04:03:45.397" Score="7" ViewCount="658" Body="&lt;p&gt;I don't have good graphic card. So its quite slow, but is there option to turn off 3D on Heroes of Might and Magic V?&lt;/p&gt;&#xA;" OwnerUserId="228" LastEditorUserId="336" LastEditDate="2011-07-02T23:52:02.787" LastActivityDate="2011-07-02T23:52:02.787" Title="Is there option to turn off 3D on Heroes of Might and Magic V?" Tags="|heroes-of-might-and-magic-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="644" PostTypeId="2" ParentId="642" CreationDate="2010-07-08T04:04:12.870" Score="9" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Civilization_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;, February 29, 1996 for the PC version and January 20, 1998 for Playstation version.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-08T04:04:12.870" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="648" PostTypeId="1" AcceptedAnswerId="651" CreationDate="2010-07-08T04:18:58.640" Score="14" ViewCount="3542" Body="&lt;p&gt;I know you can get a dog as a pet from a junkyard in Fallout 3.  Where is the Junkyard in relation to Vault 101?&lt;/p&gt;&#xA;" OwnerUserId="1705" LastEditorUserId="122" LastEditDate="2010-07-08T08:31:56.583" LastActivityDate="2010-07-08T08:31:56.583" Title="Where can I find the pet dog in Fallout 3?" Tags="|fallout-3|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="650" PostTypeId="1" AcceptedAnswerId="652" CreationDate="2010-07-08T04:26:10.813" Score="6" ViewCount="7548" Body="&lt;p&gt;I own an old &lt;a href=&quot;http://en.wikipedia.org/wiki/Sega_Game_Gear&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Gear&lt;/a&gt; from the early 90s, and have been curious for years as to why it's such a power hog. It takes six (SIX!!) double-A batteries, all of which can drain within an hour or two of playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original GameBoy only used 4 AA batteries and it certainly did not drain as fast as the Game Gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that they are from different companies and used different concepts, but what exactly was the Game Gear doing that used so much power? I know it has color, would that make a difference?&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorUserId="8350" LastEditDate="2012-08-24T21:33:17.337" LastActivityDate="2014-09-11T21:14:40.543" Title="Why did the Sega Game Gear suck so much battery power?" Tags="|game-gear|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="651" PostTypeId="2" ParentId="648" CreationDate="2010-07-08T04:27:45.493" Score="13" Body="&lt;p&gt;The location is called the scrapyard, you can find it NE of Vault 101, just a little to the south of Minefield.&lt;/p&gt;&#xA;" OwnerUserId="195" LastActivityDate="2010-07-08T04:27:45.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="652" PostTypeId="2" ParentId="650" CreationDate="2010-07-08T04:30:37.550" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Sega_Game_Gear&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Wikipedia&lt;/a&gt;: &quot;[Game Boy's] monochrome screen, lack of a backlight, and less powerful hardware&quot; is at the root of the problem.&lt;/p&gt;&#xA;" OwnerUserId="38" LastEditorUserId="9300" LastEditDate="2012-01-03T00:26:36.780" LastActivityDate="2012-01-03T00:26:36.780" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="653" PostTypeId="2" ParentId="537" CreationDate="2010-07-08T04:39:06.273" Score="14" Body="&lt;p&gt;If you get bored, you can always try to make piles of this fun/useless stuff and stage your own screenshots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found a great example in &lt;a href=&quot;http://community.us.playstation.com/thread/233636&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/o1Mwe.jpg&quot; alt=&quot;Pre-War Money Pile Up&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="191" LastEditorUserId="9752" LastEditDate="2012-01-22T18:22:01.803" LastActivityDate="2012-01-22T18:22:01.803" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="654" PostTypeId="2" ParentId="525" CreationDate="2010-07-08T04:47:20.960" Score="24" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Play to the strengths of the class you're playing&lt;/strong&gt;. These rules bend a lot but you'll learn that with experience.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Assault&lt;/strong&gt; - Drop ammo packs near teammates. Pick off guys at medium distance. Long distance works well too but that's best effective on defense. Shoot your grenade launcher at bunched up enemies.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Engineer&lt;/strong&gt; - Repair friendly vehicles, blow up enemy vehicles. Shoot vehicles with the RPG-7, shoot soldiers with the Carl-Gustav. The CG does less damage but the rocket travels faster and has a wider damage radius. Your SMG is best used at close range.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any class can use the tracer dart, but here's how to lock onto it. Once it's on the vehicle, look down the sight of your RPG at the red blinking square in the direction of the beacon. Once it stop blinking, you have about two seconds to shoot. You can even shoot straight in the air to curve it around buildings and terrain. You don't need line of sight to lock on. You do not need to stay aiming until it hits. Once it's locked, it's locked, but the next time you shoot you'll need to lock again.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Medic&lt;/strong&gt; - Drop med kits near teammates. Revive dead teammates with your paddles (they appear as lightning bolts on the map and your HUD). Your light machine gun doesn't do much more damage than other guns but you have quite a bit more ammo per magazine. Best for medium distances.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Recon&lt;/strong&gt; - Throw your motion mines, this reveals enemies in a small area as blips on you and your teammates maps. Use C4 to blow up vehicles that get too close (you can't throw them very far) and use mortar strikes to disperse camping enemies. Mortar strikes don't damage the M-Coms in Rush, but C4 does. Motion mines can also be an excellent offensive tool for rushing a building.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Spot&lt;/strong&gt;. Push the spot button like you're on crack. (Back on 360, Select on PS3, Q on PC) This puts a blip over the enemies' heads and on the map. This can also be very useful if visibility is low due to smoke or if you're not used to iron sights, since the blip is drawn on top of your weapon.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Don't drive vehicles&lt;/strong&gt; until you have some experience. This includes the UAV. It's fun, but you're not as invulnerable as you may feel and you can get blown up very quickly. Blow up a few before you drive one. You can practice flying helicopters in empty servers. You do not want to crash a helicopter full of teammates.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Don't snipe&lt;/strong&gt;. It takes a good sniper to be a benefit to the team. The problem is everyone wants to snipe and too many snipers on a team probably accounts for 20% of losses. In my opinion, sniping is most useful to your team at medium ranges since you can use your motion mines.&lt;/li&gt;&#xA;&lt;li&gt;This might be a given to some, but &lt;strong&gt;don't camp&lt;/strong&gt;, especially when you're attacking. Camping is staying in the same spot for more than a few minutes. The longer you stay in one spot, the more likely the enemy is going to find you and throw a grenade your way or otherwise kill you. Be a moving target both in firefights and in the long term.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Spawn on your squadmates&lt;/strong&gt;. You can spawn directly behind them by selecting them in the spawn menu. If the server allows you to see your squadmate before spawning then make sure he's not in too hot of a situation before you die alongside him and waste a ticket.&lt;/li&gt;&#xA;&lt;li&gt;Shoot in short bursts. Each shot adds to the spread cone of your bullets. Just pretend it's a pistol and click a lot.&lt;/li&gt;&#xA;&lt;li&gt;BC2 uses bullet simulation instead of traces. So at long distances you'll need to aim high and lead (aim in front of) your target.&lt;/li&gt;&#xA;&lt;li&gt;Did I mention you should spot?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="227" LastEditorUserId="227" LastEditDate="2010-11-16T23:11:25.833" LastActivityDate="2010-11-16T23:11:25.833" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="657" PostTypeId="1" AcceptedAnswerId="673" CreationDate="2010-07-08T05:04:00.940" Score="4" ViewCount="2487" Body="&lt;p&gt;I've found a whole of lot bugs with Evil Genius, and I can't complete the game because of these issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an updated copy of this game, or a patch one could install, to make this game completable?&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="23" LastEditDate="2011-02-17T05:11:29.273" LastActivityDate="2011-02-17T05:11:29.273" Title="Bug fixes for Evil Genius?" Tags="|evil-genius|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="658" PostTypeId="2" ParentId="620" CreationDate="2010-07-08T05:05:28.190" Score="4" Body="&lt;p&gt;There is a program called &lt;a href=&quot;http://www.hpaa.com/moslo/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mo'Slo&lt;/a&gt; that will slow down games for you so that the become playable on modern hardware. &lt;/p&gt;&#xA;" OwnerUserId="33" LastActivityDate="2010-07-08T05:05:28.190" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="659" PostTypeId="1" AcceptedAnswerId="662" CreationDate="2010-07-08T05:13:00.727" Score="7" ViewCount="4596" Body="&lt;p&gt;What is the quickest way that you have found to level up in MW2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I've been playing a lot of Hardcore CTF lately with friends... this has been getting me a lot of XP... we would just hold the flag and play for a draw the first 2 rounds and cap in the 3rd round if possible...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i'd say 8k up to 25k xp per round..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/doD7Z.jpg&quot; alt=&quot;CTF XP&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="66" LastEditorUserId="66" LastEditDate="2011-02-01T23:51:44.320" LastActivityDate="2011-09-26T14:47:47.423" Title="Fastest way to level up in Modern Warfare 2 / Black Ops" Tags="|call-of-duty-black-ops|call-of-duty-modern-warfare-2|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="660" PostTypeId="1" AcceptedAnswerId="661" CreationDate="2010-07-08T05:14:21.613" Score="3" ViewCount="261" Body="&lt;p&gt;trying to gauge how much experience I have left to go to get to 71.&lt;/p&gt;&#xA;" OwnerUserId="66" LastEditorUserId="208" LastEditDate="2010-07-08T12:49:35.597" LastActivityDate="2010-07-08T12:49:35.597" Title="What is the total amount of exp needed to go from level 1 to 70 (71) in Modern Warfare 2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="661" PostTypeId="2" ParentId="660" CreationDate="2010-07-08T05:16:44.807" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.mlwgames.com/mw2exp/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This website&lt;/a&gt; appears to have a calculator that allows you to determine the amount of experience needed from one level to another.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-08T05:16:44.807" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="662" PostTypeId="2" ParentId="659" CreationDate="2010-07-08T05:26:40.267" Score="8" Body="&lt;p&gt;I would say avoid big games especially Ground War. It seems it's easier to get kills because there's more people but in fact it's a lot harder to get high kill streak because of bigger chance of getting killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do learn the maps as fast as you can so you can easily pick good spots and avoid those from where you can get killed from easily. Watch killcams for that (as was suggested in the answer to another question).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlock challenges for the same gun to get optimal performance out of it. Almost every gun (at least from assault rifles) can be configured to be effective. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, try to play stealth to avoid many deaths and therefore build higher streaks. Use silencer, Ninja and Cold Blooded for that.&lt;/p&gt;&#xA;" OwnerUserId="178" LastActivityDate="2010-07-08T05:26:40.267" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="663" PostTypeId="1" AcceptedAnswerId="664" CreationDate="2010-07-08T05:42:00.343" Score="2" ViewCount="2114" Body="&lt;p&gt;How can I unlock the Ford GT90 in Gran Turismo 2?&lt;/p&gt;&#xA;" OwnerUserId="240" LastEditorUserId="247" LastEditDate="2012-06-18T15:20:37.093" LastActivityDate="2012-06-18T15:20:37.093" Title="How to unlock GT90 in Gran Turismo 2?" Tags="|gran-turismo-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="664" PostTypeId="2" ParentId="663" CreationDate="2010-07-08T05:48:02.563" Score="4" Body="&lt;p&gt;According to multiple websites, winning the Seattle Circuit 100 Miles Endurance Race will give a chance of unlocking the car. I can't confirm if this information is true, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: &lt;a href=&quot;http://tagtag.com/pravada-ps1/g/gran_turismo_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Another website&lt;/a&gt; states that you need to unlock the Nissan R390 GT1 '97' Roadcar before winning the Seattle Circuit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Note: Most of these answers are user submitted answers on other websites.)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-07-08T05:53:27.887" LastActivityDate="2010-07-08T05:53:27.887" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="665" PostTypeId="1" AcceptedAnswerId="1046" CreationDate="2010-07-08T06:02:57.603" Score="6" ViewCount="11273" Body="&lt;p&gt;There are a wide variety of resolutions available on different laptops on the market. But which screen resolutions are better for gaming? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is Full HD (1920x1080) the best? Are there any resolutions one should avoid?&lt;/p&gt;&#xA;" OwnerUserId="237" LastEditorUserId="28182" LastEditDate="2016-01-05T04:32:08.727" LastActivityDate="2020-04-11T11:15:23.100" Title="Are there better laptop screen resolutions for gaming on a PC?" Tags="|pc|monitor|" AnswerCount="3" CommentCount="3" ClosedDate="2022-07-30T20:15:16.210" ContentLicense="CC BY-SA 3.0" />
  <row Id="667" PostTypeId="2" ParentId="628" CreationDate="2010-07-08T06:13:07.083" Score="6" Body="&lt;p&gt;From the official Strategy Guide ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leveling Spot # 3:&#xA;Eden - Leviathan Plaza&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spot Details:&#xA;The Adamantoise offers some of the best rewards in the entire game: 40,000 CP, a Platinum Ingot as its normal drop (sell price 150,000 Gil), and a Trapezohedron as its rare drop. The latter component has a resale price of only 10,000 Gil, but is essential to create &quot;ultimate&quot; weapons and costs a massive 2,000,000 to buy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;......&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to &quot;premium&quot; components that are designed purely to be sold, there are several standard components with a Gil value that far eclipses EXP or multiplier increases that may offer during weapon or accesory upgrades. Acquiring these can be a great way to generate funds for purchases.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Name               Sale Price (Gil)&#xA;Gloomstalk         1,000&#xA;Sunpetal           1,000&#xA;Moonblossom Seed   6,000&#xA;Starblossom Seed   13,000&#xA;Succulent Fruit    1,750&#xA;Malodorous Fruit   4,000&#xA;Green Needle       3,500&#xA;Perfume            12,500&#xA;&lt;/pre&gt;&#xA;" OwnerUserId="96" LastEditorUserId="336" LastEditDate="2011-01-30T06:54:09.480" LastActivityDate="2011-01-30T06:54:09.480" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="669" PostTypeId="2" ParentId="665" CreationDate="2010-07-08T06:22:33.553" Score="3" Body="&lt;p&gt;I think 1440x900 is a good size for a monitor. It provides a high quality resolution whilst not being too large that the graphics card, which is likely to be less powerful that a desktop version, won't get stressed out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My concern with high resolution screens (~1920x1080+) is that the graphics cards will not being able to provide enough grunt and you will have to degrade the overall graphics quality to get a stable framerate.&lt;/p&gt;&#xA;" OwnerUserId="198" LastActivityDate="2010-07-08T06:22:33.553" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="672" PostTypeId="2" ParentId="245" CreationDate="2010-07-08T06:42:11.607" Score="3" Body="&lt;p&gt;I don't believe there is any way to deliberately cause this to happen. It is most likely caused by the game confusing the models for the horse with the models for the man or woman, and it doesn't seem to happen to a specific NPC. I think the only thing you can do is keep playing until it happens. (If it happens).&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-08T06:42:11.607" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="673" PostTypeId="2" ParentId="657" CreationDate="2010-07-08T07:01:51.590" Score="3" Body="&lt;p&gt;There is an official patch for Evil Genius (available at fileplanet amongst others), but there is also an unofficial patch here: &lt;a href=&quot;http://www.n1nj4.com/EvilPlanet/TheGame/mod_unofficialpatch.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.n1nj4.com/EvilPlanet/TheGame/mod_unofficialpatch.php&lt;/a&gt; which adds a lot of tweaks.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2010-07-08T07:01:51.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="676" PostTypeId="1" CreationDate="2010-07-08T07:02:57.797" Score="17" ViewCount="45044" Body="&lt;p&gt;I can often have a latency of over 600ms when raiding and I have heard people in-game say that latency can be reduced by using a custom proxy or DNS server (I don't remember which).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any good strategies to reduce latency in WoW, in addition to loading the minimum of addons?&lt;/p&gt;&#xA;" OwnerUserId="212" LastEditorDisplayName="user41202" LastEditDate="2013-01-20T20:01:52.920" LastActivityDate="2016-03-09T09:12:19.593" Title="How can I reduce latency while playing World of Warcraft?" Tags="|world-of-warcraft|performance|" AnswerCount="11" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="677" PostTypeId="2" ParentId="419" CreationDate="2010-07-08T07:04:26.373" Score="2" Body="&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Serious_Sam#Serious_Sam_HD:_The_First_Encounter&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Serious_Sam#Serious_Sam_HD:_The_First_Encounter&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The game is a remake of Serious Sam:&#xA;  The First Encounter with improved&#xA;  textures and character models. It&#xA;  retails for 1200 Microsoft Points or&#xA;  US$15 (also $15 for the PC version)&#xA;  and supports 16-player online co-op&#xA;  (4-player in the XBLA version). This&#xA;  remake features Achievements.[5][6] &#xA;  Deathmatch and dedicated server&#xA;  support have recently been added.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I actually purchased both HD versions as I did not own the previous ones but played them at friends. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kr,&lt;/p&gt;&#xA;" OwnerUserId="193" LastActivityDate="2010-07-08T07:04:26.373" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="678" PostTypeId="2" ParentId="611" CreationDate="2010-07-08T07:08:04.307" Score="14" Body="&lt;p&gt;It is possible, the Gamedata.ini file has a setting called &quot;maxcameraheight&quot; which allows you to change the camera height. However this prevents you from playing with people (LAN or online) who haven't changed this value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Gamedata.ini file is located in installdirectory\EA Games\Command &amp;amp; Conquer Generals Zero Hour\Data\INI. If this file is not there you can download it and save it in this location. For example at: &lt;a href=&quot;http://www.gamefront.com/files/10920361/CC_ZH_104_Gamedata_Widescreen_Update&quot; rel=&quot;noreferrer&quot;&gt;http://www.gamefront.com/files/10920361/CC_ZH_104_Gamedata_Widescreen_Update&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Editing the &quot;Gamedata.ini&quot; file can be done with a simple texteditor, set maxcameraheight to something below 1000, 600 or 700 is good usually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make also sure to set the resolution in this file to the resolution of your screen. Wide screen resolutions like 1600x900 or 1920x1080 are possible. If you haven't done this yet: set this resolution also in the &quot;options.ini&quot; file which is located at username\Documents\Command and Conquer Generals Zero Hour Data. Please make sure to do not change the options in-game because it will screw up this changes!&lt;/p&gt;&#xA;" OwnerUserId="244" LastEditorUserId="92743" LastEditDate="2014-11-21T22:14:06.667" LastActivityDate="2014-11-21T22:14:06.667" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="679" PostTypeId="2" ParentId="676" CreationDate="2010-07-08T07:08:43.290" Score="5" Body="&lt;p&gt;Well latency is primarly based on your distance to the WoW server and the network connection you have. Are you in US playing on EU servers or vice-versa? Is your Internet connection shared? Are you uploading / downloading or your neighbours sharing your connection while you play?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this can affect latency.&lt;/p&gt;&#xA;" OwnerUserId="193" LastActivityDate="2010-07-08T07:08:43.290" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="681" PostTypeId="1" AcceptedAnswerId="687" CreationDate="2010-07-08T07:18:10.990" Score="6" ViewCount="1049" Body="&lt;p&gt;In machinima, such as Red vs. Blue, the characters carry their weapons lowered, rather than pointing straight ahead. How do I do this? Thanks.&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="77311" LastEditDate="2014-06-19T18:22:34.000" LastActivityDate="2014-06-19T18:22:34.000" Title="How do I lower my weapon in Halo 3?" Tags="|halo-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="684" PostTypeId="1" AcceptedAnswerId="1057" CreationDate="2010-07-08T07:26:09.020" Score="2" ViewCount="482" Body="&lt;p&gt;I recently bought Battlefield 2, but I can't find a way to change the resolution to a widescreen resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to support widescreen resolutions (1920x1600 etc) in Battlefield 2? &lt;/p&gt;&#xA;" OwnerUserId="240" LastEditorUserId="87186" LastEditorDisplayName="user27134" LastEditDate="2016-01-02T18:24:53.133" LastActivityDate="2016-01-10T21:36:02.827" Title="Is there a way to support widescreen resolutions in Battlefield 2?" Tags="|pc|battlefield-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="687" PostTypeId="2" ParentId="681" CreationDate="2010-07-08T07:38:28.537" Score="8" Body="&lt;p&gt;You're looking for this I think:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;LB&lt;/strong&gt; + &lt;strong&gt;RB&lt;/strong&gt; + &lt;strong&gt;A&lt;/strong&gt; + &lt;strong&gt;↓ D-Pad&lt;/strong&gt; + &lt;strong&gt;Left Analog Click&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worth noting that this only works in Local or System Link games&lt;/p&gt;&#xA;" OwnerUserId="111" LastActivityDate="2010-07-08T07:38:28.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="692" PostTypeId="2" ParentId="676" CreationDate="2010-07-08T07:59:13.463" Score="4" Body="&lt;p&gt;You can use a SSH tunneling service, such as &lt;a href=&quot;http://lowerping.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://lowerping.com&lt;/a&gt;, these can help if you are physically far away from the WoW server. They have a free trial to see if it helps in your situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Addons are unlikely to affect network latency that much.&lt;/p&gt;&#xA;" OwnerUserId="195" LastActivityDate="2010-07-08T07:59:13.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="698" PostTypeId="1" CreationDate="2010-07-08T08:25:04.730" Score="3" ViewCount="5499" Body="&lt;p&gt;I'm experimenting with alchemy in Two Worlds, making permanent affect potions. What methods or strategies should I consider to maximise the effectiveness of my potions?&lt;/p&gt;&#xA;" OwnerUserId="251" LastEditorUserId="3129" LastEditDate="2011-02-17T05:20:26.210" LastActivityDate="2011-02-17T05:20:26.210" Title="How do I maximise my potion result in Two Worlds?" Tags="|two-worlds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="701" PostTypeId="2" ParentId="643" CreationDate="2010-07-08T08:35:12.303" Score="5" Body="&lt;p&gt;No, you can only tinker with the graphic quality, but not somehow turn off 3D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;Turning off 3D&quot; means that there basically should be another version of all the game art. &lt;strong&gt;Very few&lt;/strong&gt; games support such a feature, I bet no more than a dozen.&lt;/li&gt;&#xA;&lt;li&gt;I recommend trying to lower the graphics quality (including lowering the resolution), it should help speed things up.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-08T08:35:12.303" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="702" PostTypeId="1" AcceptedAnswerId="704" CreationDate="2010-07-08T08:40:58.357" Score="16" ViewCount="167230" Body="&lt;p&gt;How can I increase &lt;strong&gt;FOV&lt;/strong&gt; (Field Of View) on &lt;strong&gt;Borderlands&lt;/strong&gt; for PC?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="8350" LastEditDate="2013-06-25T22:25:16.840" LastActivityDate="2019-05-12T13:32:45.537" Title="How to increase FOV in Borderlands?" Tags="|borderlands|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="703" PostTypeId="1" AcceptedAnswerId="705" CreationDate="2010-07-08T08:45:07.723" Score="1" ViewCount="16220" Body="&lt;p&gt;I have the game and all of its DLC. I am at level 18 in the single-player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you suggest that I finish the single-player before starting &lt;strong&gt;multiplayer&lt;/strong&gt;? What are &lt;em&gt;Borderlands&lt;/em&gt;' multiplayer features/game modes?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="51318" LastEditorDisplayName="user27134" LastEditDate="2013-10-22T18:38:52.160" LastActivityDate="2013-10-22T18:38:52.160" Title="What are Borderlands' multiplayer game modes?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="704" PostTypeId="2" ParentId="702" CreationDate="2010-07-08T08:45:32.747" Score="13" Body="&lt;p&gt;From &lt;a href=&quot;http://hardforum.com/showthread.php?t=1463861&quot; rel=&quot;noreferrer&quot;&gt;http://hardforum.com/showthread.php?t=1463861&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;To adjust FOV (Field of View):&#xA;-----------------------------&#xA;Within WillowInput.ini:&#xA;Below the chunk of bindings on the first section/paragraph, add the following:&#xA;&#xA;Bindings=(Name=&quot;F10&quot;,Command=&quot;FOV 90&quot;,Control=False,Shift=False,Alt=False)&#xA;Bindings=(Name=&quot;F11&quot;,Command=&quot;FOV 110&quot;,Control=False,Shift=False,Alt=False)&#xA;&#xA;You can change the keys (F10 and F11) to whatever you'd like, as well as the FOV values.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="193" LastEditorUserId="2122" LastEditDate="2015-10-24T15:58:39.547" LastActivityDate="2015-10-24T15:58:39.547" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="705" PostTypeId="2" ParentId="703" CreationDate="2010-07-08T08:47:48.513" Score="6" Body="&lt;p&gt;The main Multiplayer mode is co-op.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would level as co-op from now on. It's very fun (up to 4 players), mobs become more difficult and loot is better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is nice about co-op is that each player continues to play in their own story but you all play together (for example 3 people help you on your Quest xy but they already did it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can remember, the player's game with the least progression is always the game the other players will also play in. &lt;/p&gt;&#xA;" OwnerUserId="193" LastActivityDate="2010-07-08T08:47:48.513" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="706" PostTypeId="1" AcceptedAnswerId="1529" CreationDate="2010-07-08T08:53:01.353" Score="5" ViewCount="1438" Body="&lt;p&gt;I'm trying to play as a heavy-armor using character in Eschalon book II. My problem is that even though I invest heavily in strength, wearing all that heavy armor really leaves me very little to spare in my encumbrance value, so I can't carry a lot of treasure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips on building such a character?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; in addition to investing points into strength I use two +3 str rings, +2 str amulet, +2 str belt etc., and I still find it hard to keep up - I feel like I'm doing something wrong.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="3610" LastEditDate="2012-06-26T12:58:58.337" LastActivityDate="2012-06-26T12:58:58.337" Title="How to manage heavy armor in Eschalon Book II?" Tags="|eschalon-book-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="707" PostTypeId="1" AcceptedAnswerId="736" CreationDate="2010-07-08T08:55:26.933" Score="8" ViewCount="5352" Body="&lt;p&gt;In Baldur's Gate 2, I got the item &lt;code&gt;Silver Pantaloons&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the purpose of this item? Is it useful or can I toss it?&lt;/p&gt;&#xA;" OwnerUserId="240" LastEditorUserId="8350" LastEditDate="2013-06-25T22:24:15.727" LastActivityDate="2013-06-25T23:17:38.233" Title="What are Silver Pantaloons for?" Tags="|baldurs-gate-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="708" PostTypeId="1" AcceptedAnswerId="744" CreationDate="2010-07-08T08:58:38.470" Score="11" ViewCount="9346" Body="&lt;p&gt;I remember in GTA: Vice City you could change characters with cheat codes. Do any such cheat codes exist for GTA IV?&lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="14" LastEditDate="2010-07-19T22:50:33.170" LastActivityDate="2012-10-28T06:33:16.923" Title="Is there any way to change characters in GTA IV?" Tags="|grand-theft-auto-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="709" PostTypeId="1" CreationDate="2010-07-08T09:00:39.433" Score="2" ViewCount="296" Body="&lt;p&gt;I have used the &quot;nano blitz&quot; on several occasions and it works almost everytime. Do any other plays in Madden 10 exist that allow you to exploit the way offensive lineman pick up computer players? &lt;/p&gt;&#xA;" OwnerUserId="255" LastActivityDate="2010-08-20T16:32:01.450" Title="Are there any equivalents to the nano blitz in Madden 10?" Tags="|cheats|madden-10|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="711" PostTypeId="1" AcceptedAnswerId="903" CreationDate="2010-07-08T09:06:11.340" Score="9" ViewCount="1899" Body="&lt;p&gt;And what does the BS mean anyway?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="143941" LastEditDate="2016-04-05T12:03:32.800" LastActivityDate="2017-12-19T03:32:00.270" Title="What is the difference between BS Zelda and the original Zelda1?" Tags="|version-differences|the-legend-of-zelda|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="713" PostTypeId="1" AcceptedAnswerId="752" CreationDate="2010-07-08T09:10:50.563" Score="29" ViewCount="4629" Body="&lt;p&gt;In EVE Online, are certificates worth pursuing? Do they help new players train basic skills that most players would want?&lt;/p&gt;&#xA;" OwnerUserId="251" LastEditorUserId="8350" LastEditDate="2011-08-17T10:42:45.283" LastActivityDate="2012-12-11T01:04:03.623" Title="Are certificates worth pursuing in EVE Online?" Tags="|eve-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="715" PostTypeId="1" AcceptedAnswerId="717" CreationDate="2010-07-08T09:24:11.343" Score="5" ViewCount="6550" Body="&lt;p&gt;I've been trying to collect as many stars as I can before moving onto the next world in Super Mario Galaxy 2. I'm up to World 4, but in Boulder Bowl Galaxy on World 2 there is a hidden star that is still eluding me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What actions do I need to do to locate this star? If its availability is caused by an in game event what do I need to do to trigger the in game event?&lt;/p&gt;&#xA;" OwnerUserId="246" LastEditorUserId="8350" LastEditDate="2013-06-25T22:23:22.097" LastActivityDate="2015-06-09T23:18:53.660" Title="How do you get to the hidden star in Boulder Bowl Galaxy" Tags="|super-mario-galaxy-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="716" PostTypeId="1" AcceptedAnswerId="737" CreationDate="2010-07-08T09:26:42.110" Score="15" ViewCount="45860" Body="&lt;p&gt;How do I unlock Rosalina from Super Mario Galaxy as a playable racer in Mario Kart Wii?&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="181240" LastEditDate="2017-04-20T22:00:55.803" LastActivityDate="2019-10-22T00:33:52.690" Title="How do I unlock Rosalina in Mario Kart Wii?" Tags="|mario-kart-wii|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="717" PostTypeId="2" ParentId="715" CreationDate="2010-07-08T09:30:23.297" Score="5" Body="&lt;p&gt;There's a star you can only earn after getting a message at the Mailtoad from one of the robots with the gear heads. After that you'll be able to meet him in the galaxy, he'll want you to lure a Gooma over to him. So, I guess keep playing and come back later.&lt;/p&gt;&#xA;" OwnerUserId="97" LastActivityDate="2010-07-08T09:30:23.297" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="719" PostTypeId="1" AcceptedAnswerId="723" CreationDate="2010-07-08T09:41:38.073" Score="46" ViewCount="224395" Body="&lt;p&gt;Are there any benefits/downsides to installing an Xbox 360 game to my hard drive before playing it?&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="52800" LastEditDate="2013-10-30T18:58:31.830" LastActivityDate="2017-04-02T14:41:06.500" Title="Should I install Xbox 360 games to my hard drive?" Tags="|xbox-360|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="720" PostTypeId="2" ParentId="676" CreationDate="2010-07-08T09:44:34.847" Score="11" Body="&lt;p&gt;There are a lot of good points brought up on &lt;a href=&quot;http://epicadvice.com/questions/5113/tools-for-lowering-latency&quot; rel=&quot;nofollow noreferrer&quot;&gt;EpicAdvice.com - Tools for lowering latency&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lowerping.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;lowerping&lt;/a&gt; and &lt;a href=&quot;http://smoothping.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;smoothping&lt;/a&gt; both seem to get decent reviews, as well as a &lt;a href=&quot;http://elitistjerks.com/blogs/cadfael/302-fixing_chain_disconnecting.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog on elitistjerks&lt;/a&gt; that talks about some registry hacks, addon issues, and many other tips for reducing disconnects (which may also help with pings).&lt;/p&gt;&#xA;" OwnerUserId="191" LastActivityDate="2010-07-08T09:44:34.847" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="721" PostTypeId="1" AcceptedAnswerId="729" CreationDate="2010-07-08T09:45:01.383" Score="19" ViewCount="37349" Body="&lt;p&gt;I'm playing The Legend of Zelda: Majora's Mask and I'm in the middle of something. How do I save the game without losing my progress?&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="274" LastEditDate="2011-05-26T15:46:37.893" LastActivityDate="2016-11-17T15:46:45.433" Title="How do I save the game in The Legend of Zelda: Majora's Mask?" Tags="|zelda-majoras-mask|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="722" PostTypeId="1" AcceptedAnswerId="941" CreationDate="2010-07-08T09:45:08.090" Score="6" ViewCount="3164" Body="&lt;p&gt;I usually play from two consoles and recovering my profile for each one is quite annoying and slow. Since Microsoft enabled USB storage I would like to save my profile in a pen drive to avoid these recoveries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any kind of slowdown due to USB access? &#xA;Do you lose your profile if the USB data becomes corrupt?&#xA;If you have tried it, do you recommend it?&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="3610" LastEditDate="2012-06-05T23:02:12.733" LastActivityDate="2012-06-05T23:02:12.733" Title="Are there downsides to saving my XBOX Live profile to USB?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="723" PostTypeId="2" ParentId="719" CreationDate="2010-07-08T09:46:01.833" Score="41" Body="&lt;p&gt;One of the benefits would be that your disc will get less wear and tear. You still need to put the disc in, but after verifying it, it shouldn't be read again (though that will depend on the game). This should minimize the danger of scratching it if the console gets knocked. There should also be less noise as it doesn't need to keep the optical disk spinning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also get faster loading times - but that would depend on the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An obvious downside is that you are going to fill your hard drive if you do this for all your games.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-07-08T13:14:39.330" LastActivityDate="2010-07-08T13:14:39.330" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="724" PostTypeId="1" AcceptedAnswerId="750" CreationDate="2010-07-08T09:47:07.590" Score="10" ViewCount="2939" Body="&lt;p&gt;&lt;a href=&quot;http://www.teagames.com/games/fancypants2/play.php&quot; rel=&quot;noreferrer&quot;&gt;Fancy Pants&lt;/a&gt; is one of the best flash games ever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GyHfC.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to download it, so that I can play it offline?&lt;/p&gt;&#xA;" OwnerUserId="258" LastEditorUserId="181240" LastEditDate="2024-03-13T22:36:43.303" LastActivityDate="2024-03-13T22:36:43.303" Title="How can I download Fancy Pants Adventures for offline play?" Tags="|flash|fancy-pants-adventures|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="726" PostTypeId="2" ParentId="724" CreationDate="2010-07-08T09:53:08.243" Score="7" Body="&lt;p&gt;Usually if you download the .swf file, you can activate it offline; though some games prevent it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to download the .swf in Firefox: right-click the page, select &quot;view page info&quot;, choose the &quot;media&quot; tag, search for the .swf file and save it with the &quot;save as&quot; button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the .swf file is downloaded, you can open it in your favorite browser (click file-&gt;open, or just drag it in) and it should work.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-08T11:20:52.277" LastActivityDate="2010-07-08T11:20:52.277" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="727" PostTypeId="2" ParentId="721" CreationDate="2010-07-08T09:55:33.093" Score="1" Body="&lt;p&gt;You can play the &lt;code&gt;song of time&lt;/code&gt;, but it will also take you back to day one and lose all ammo and rupees. Don't forget to confirm the &quot;really save and go back to day one&quot; question before switching off! The only other saving possibility is an owl statue to which you still have to walk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, if you use an emulator, it might support free saving, e.g. via F5 for PJ64.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-07-08T09:55:33.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="728" PostTypeId="2" ParentId="722" CreationDate="2010-07-08T09:55:35.263" Score="3" Body="&lt;p&gt;Without knowing for an absolute fact, I don't think there would be any slowdown. The Xbox should only need to access your profile saved on the drive when you sign in or to save an achievement you just unlocked. And even then, it wouldn't  necessarily be any slower than a hard drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the USB drive becomes damaged or corrupt, you could always re-recover your profile from Xbox Live to another hard drive or usb device. The only thing you would theoretically lose is any achievements you earned while offline without having connected to Live after your earned them but before your profile was damaged. Achievements earned online would still be saved; those earned offline get recorded on Xbox Live once you connect again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game saves are another issue, if they're only on the USB drive then they'd be gone forever. Most (all?) games ask you what device you want to save to the first time, you could always just keep game saves on each respective Xbox's hard drive if you're concerned.&lt;/p&gt;&#xA;" OwnerUserId="97" LastActivityDate="2010-07-08T09:55:35.263" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="729" PostTypeId="2" ParentId="721" CreationDate="2010-07-08T09:55:44.920" Score="12" Body="&lt;p&gt;You can only save &quot;at will&quot; once you've got the sword or ocarina.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the sword you can slash at an owl statue to quick save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the ocarina, play the &quot;Song of Time&quot; which will send you back to the first day. This will do a full save, but does lose all your money and ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However doing this will result in undoing some side quests, like :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;giving red potion to the witch&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;killing snow temple boss again for spring. etc&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13" LastEditorUserId="90465" LastEditDate="2015-01-17T10:59:19.443" LastActivityDate="2015-01-17T10:59:19.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="731" PostTypeId="1" AcceptedAnswerId="734" CreationDate="2010-07-08T10:11:48.297" Score="19" ViewCount="87455" Body="&lt;p&gt;What is the &lt;strong&gt;maximum level&lt;/strong&gt; that a character can reach in Borderlands for PC without any of the DLC installed, and with all of the DLC installed?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user9983" LastEditDate="2012-03-23T13:37:26.223" LastActivityDate="2015-10-27T15:00:45.273" Title="What is the maximum level a character can reach in Borderlands?" Tags="|borderlands|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="732" PostTypeId="1" AcceptedAnswerId="1521" CreationDate="2010-07-08T10:17:06.313" Score="5" ViewCount="2501" Body="&lt;p&gt;In Tropico 3 its important to have a workforce of high school and sometime college educated workers.  How can I build up my educated workforce, and ensure that I have a steady stream of new ones to man my factories?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-07-13T11:04:47.880" Title="Strategy to ensure educated workers in Tropico 3?" Tags="|tropico-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="733" PostTypeId="2" ParentId="731" CreationDate="2010-07-08T10:26:22.327" Score="-3" Body="&lt;p&gt;Max level is &lt;strong&gt;50&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2010-07-08T10:26:22.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="734" PostTypeId="2" ParentId="731" CreationDate="2010-07-08T10:29:02.180" Score="22" Body="&lt;p&gt;I have the Xbox version, but the maximum level without DLC should be &lt;strong&gt;58&lt;/strong&gt;. With &quot;The Secret Armory of General Knoxx&quot; the maximum is &lt;strong&gt;69&lt;/strong&gt; (it goes to eleven, har har).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;The Zombie Island of Dr. Ned&quot; doesn't affect the maximum level. &quot;Mad Moxxi's Underdome Riot&quot; doesn't either, but it does provide 2 extra skill points you only normally get by ranking up. One for beating the &quot;lesser challenge&quot; (only 5 rounds) in each of the 3 stadiums during playthrough #1, and the other for doing the same in playthrough #2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level cap for all characters was increased by 8 with the release of patch 1.4.1. This makes a total of &lt;strong&gt;69&lt;/strong&gt; skill points to earn, though the four gained from DLC's 2 and 4 will still require those add-ons (as they are mission rewards). (&lt;a href=&quot;http://borderlands.wikia.com/wiki/Experience_Points&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="11920" LastEditDate="2012-03-23T13:25:23.743" LastActivityDate="2012-03-23T13:25:23.743" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="735" PostTypeId="2" ParentId="707" CreationDate="2010-07-08T10:30:23.677" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamebanshee.com/baldursgateii/pantaloonsenigma.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here you go&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&#xA;    Returning to Kerrick the Smith in Amkethran, he would then forge the Golden Pantaloons, the Silver Pantaloons, and the Bronze Pantalettes, for no charge in gold whatsoever, into:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The Big Metal Unit: A suit of armour, wearable by all characters, with a base Armour Class of -10, that gives the player the size and appearance of an Iron or Adamantite Golem.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The Big Metal Rod: A launcher for several types of ammunition.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Scorcher, Pulse and Frag Grenade ammunition for the Big Metal Rod.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="164" LastActivityDate="2010-07-08T10:30:23.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="736" PostTypeId="2" ParentId="707" CreationDate="2010-07-08T10:34:14.313" Score="10" Body="&lt;p&gt;The Silver Pantaloons are part of a bonus item set you can get by playing the same character through Baldur's Gate 1, 2 and ToB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you collect these items while playing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.planetbaldursgate.com/bg2/walkthrough/bmu/golden_pantaloons.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Golden Pantaloons&lt;/a&gt; from BG1&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.planetbaldursgate.com/bg2/walkthrough/bmu/silver_pantaloons.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Silver Pantaloons&lt;/a&gt; from BG2&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.planetbaldursgate.com/bg2/walkthrough/bmu/bronze_pantalettes.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Bronze Pantalettes&lt;/a&gt; from ToB&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;After getting all three, you can have Kerrick the Smith in Amkethran combine them into the &lt;a href=&quot;http://www.planetbaldursgate.com/bg2/walkthrough/bmu/building_bmu.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Big Metal Unit&lt;/a&gt;: a -10AC armor suit that anyone can wear, as well as a Big Metal Rod that can shoot 3 different kinds of ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.planetbaldursgate.com/bg2/walkthrough/bmu/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Big Metal Unit guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also a rambling history on the subject &lt;a href=&quot;http://www.baldurdash.org/pantaloons.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;at baldurdash.org&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="214" LastEditorUserId="4163" LastEditDate="2013-06-25T23:17:38.233" LastActivityDate="2013-06-25T23:17:38.233" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="737" PostTypeId="2" ParentId="716" CreationDate="2010-07-08T10:36:01.797" Score="13" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.videogamesblogger.com/2008/04/18/how-to-unlock-all-mario-kart-wii-secret-characters-bikes-karts-and-more-guide.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; , &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Rosalina: Get a “One Star” rank or better in all Mirror Mode Wii-Cups. Or if you have a saved game file from Super Mario Galaxy, you should win 50 Grand Prix races. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can also get Rosalina by finishing a total of 4,960 races.&lt;/p&gt;&#xA;" OwnerUserId="148" LastEditorUserId="187350" LastEditDate="2019-10-22T00:33:52.690" LastActivityDate="2019-10-22T00:33:52.690" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="741" PostTypeId="1" AcceptedAnswerId="765" CreationDate="2010-07-08T11:09:32.563" Score="23" ViewCount="7701" Body="&lt;p&gt;I've recently re-activated my account. I've seen this term used in the online chat and wondered what it means.&lt;/p&gt;&#xA;" OwnerUserId="253" LastEditorUserId="9300" LastEditDate="2011-09-24T08:28:50.270" LastActivityDate="2015-02-10T09:00:08.013" Title="What does the term &quot;carebear&quot; mean in Eve Online?" Tags="|terminology|eve-online|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="742" PostTypeId="2" ParentId="713" CreationDate="2010-07-08T11:14:15.113" Score="8" Body="&lt;p&gt;I've just re-activated my account and come across these for the first time. I think they are worth pursuing as they are intended to guide the player into training the right skills to get most out of various equipment/tasks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example although you can train up basic skills to fly say a cruiser I think to get the most benefit out of it's weapon systems and abilities that having all the skills covered by the certificates for that ship you will get the best out of it with out having to research the EXACT skill bonuses for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yeah probably best for new users rather than hard-core users who can do the research and calculate the best way to make the most of their ships.&lt;/p&gt;&#xA;" OwnerUserId="253" LastActivityDate="2010-07-08T11:14:15.113" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="743" PostTypeId="1" CreationDate="2010-07-08T11:15:18.043" Score="5" ViewCount="55541" Body="&lt;p&gt;I have a .swf game with me. How do I play it?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Though I am able to play the game from the website I downloaded it from, if I open the .swf file in the browser, I just get a grey colored screen.&lt;/li&gt;&#xA;&lt;li&gt;Opening the file in Adobe Flash Player 10 also gives me the same grey screen.&lt;/li&gt;&#xA;&lt;li&gt;I am able to open the file through &lt;a href=&quot;http://www.gomlab.com/eng/GMP_download.html&quot; rel=&quot;noreferrer&quot;&gt;GOM Player&lt;/a&gt;, there is some difference in the gameplay - for example the boundaries are not well defined - the jumps below the ground are not as good.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What is a good player to open a .swf game file?&lt;/p&gt;&#xA;" OwnerUserId="258" LastActivityDate="2015-12-15T07:34:10.957" Title="How to open a .swf game file?" Tags="|flash|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="744" PostTypeId="2" ParentId="708" CreationDate="2010-07-08T11:16:18.243" Score="9" Body="&lt;p&gt;You can buy clothes but you cannot change the character in GTA IV.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-07-08T11:16:18.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="745" PostTypeId="2" ParentId="743" CreationDate="2010-07-08T11:19:07.680" Score="1" Body="&lt;p&gt;Try &lt;a href=&quot;http://www.standaloneflashplayer.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Standalone Flash Player&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The most important feature of this&#xA;  software is that it can support both&#xA;  Flash in the SWF format and FLV&#xA;  format. Files in the SWF format,&#xA;  traditionally called &quot;ShockWave Flash&quot;&#xA;  movies, &quot;Flash movies&quot; or &quot;Flash&#xA;  games&quot;, usually have a .swf file&#xA;  extension and may be an object of a&#xA;  web page, strictly &quot;played&quot; in this&#xA;  Standalone Flash Player.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-07-08T11:19:07.680" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="746" PostTypeId="2" ParentId="743" CreationDate="2010-07-08T11:19:22.983" Score="5" Body="&lt;p&gt;Adobe Flash Player will always be the best way. If it only shows a grey screen, there might be other things it relies on. Can you show the entire source of the tag you got it from? So the &lt;code&gt;&amp;lt;embed&amp;gt;&lt;/code&gt; tag.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-08T11:19:22.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="747" PostTypeId="1" AcceptedAnswerId="793" CreationDate="2010-07-08T11:21:01.683" Score="11" ViewCount="6391" Body="&lt;p&gt;I want to test my new cruiser and kill some basic pirates, what's the quickest to fly out and get into a fight with some Non Player Characters(NPCs)?&lt;/p&gt;&#xA;" OwnerUserId="253" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:39:30.283" LastActivityDate="2012-06-25T13:39:30.283" Title="How can I find some basic pirates to fight in Eve Online?" Tags="|eve-online|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="748" PostTypeId="2" ParentId="422" CreationDate="2010-07-08T11:22:42.557" Score="9" Body="&lt;p&gt;Yes it was possible but useless, only in wolrd 3-3 when you can use an elevator bar to make an higher jump.&#xA;But then it triggers a bug and Mario dies :(&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-07-08T11:22:42.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="750" PostTypeId="2" ParentId="724" CreationDate="2010-07-08T11:24:44.613" Score="3" Body="&lt;p&gt;Right click and &quot;Save As&quot; this direct link to download the game: &lt;a href=&quot;http://armorgames.com/files/games/the-fancy-pants-adve-553.swf&quot; rel=&quot;nofollow noreferrer&quot;&gt;The link&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-07-08T11:24:44.613" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="751" PostTypeId="2" ParentId="552" CreationDate="2010-07-08T11:29:16.757" Score="7" Body="&lt;p&gt;They are the BSAA emblems. There are a total of 30 in the game. If you shoot them you can collect stuff such action figures or buy extra costumes in the &quot;extra&quot; menu voice. And there's also the trophy for getting all of them. :)&lt;/p&gt;&#xA;" OwnerUserId="203" LastEditorUserId="145980" LastEditDate="2016-10-25T20:58:36.847" LastActivityDate="2016-10-25T20:58:36.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="752" PostTypeId="2" ParentId="713" CreationDate="2010-07-08T11:30:50.310" Score="29" Body="&lt;p&gt;Personally I think that Certificates were a great addition when they came in a few months ago. EVE has a bewildering array of trainable skills, many of which have incredibly obscure uses. Given that some of these skills can take weeks or months to train, and may or may not actually be useful to you personally, a guide through it all was badly needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a new player you really used to be dumped there with very little idea of how to create a well-trained and rounded character for your chosen profession. You now have a set of recommendations on how to specialize your character into various roles, which secondary or support skills  that you may have overlooked will come in useful, and a way to measure your own achievements and see that you are actually making progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Okay, so &lt;a href=&quot;http://evemon.battleclinic.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVEmon&lt;/a&gt; was (and still is) the best way to plan out your character, find out requirements and plan the whole thing out. But an awful lot of players didn't ever know about it, particularly the new players who arguably needed its help the most.&lt;/p&gt;&#xA;" OwnerUserId="263" LastEditorUserId="28212" LastEditDate="2012-12-11T01:04:03.623" LastActivityDate="2012-12-11T01:04:03.623" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="753" PostTypeId="2" ParentId="743" CreationDate="2010-07-08T11:31:54.817" Score="0" Body="&lt;p&gt;There could be a problem with your current version of installed Adobe Flash Player. I tried to play the game offline on my IE and Firefox browsers, and there were no problems. I recommend you to install the latest version of &lt;a href=&quot;http://get.adobe.com/flashplayer/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Adobe Flash Player&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-07-08T11:31:54.817" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="754" PostTypeId="2" ParentId="716" CreationDate="2010-07-08T11:32:46.093" Score="8" Body="&lt;p&gt;There are two ways: have a Super Mario Galaxy save file and she will be unlocked after 50 races or get 1 star in all 8 Mirror Mode Cups.&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-07-08T11:32:46.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="755" PostTypeId="2" ParentId="676" CreationDate="2010-07-08T11:33:51.787" Score="0" Body="&lt;p&gt;A change of DNS server is unlikely to make any difference to your latency, all DNS does is tell your computer the address of the WoW servers, it should only need to do this once per server (per session) at login or zone change, so you really won't notice DNS resolution speed differences.&lt;/p&gt;&#xA;" OwnerUserId="263" LastActivityDate="2010-07-08T11:33:51.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="756" PostTypeId="1" AcceptedAnswerId="769" CreationDate="2010-07-08T11:37:24.697" Score="14" ViewCount="1696" Body="&lt;p&gt;Games like Borderlands, Batman Arkham Asylum or in general games based on the Unreal Engine 3 have introduction movies with the publisher logo, the graphical card provider, etc, that you can or not skip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I do so that they don't play at the beginning, and I can access the main menu faster?&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorDisplayName="user27134" LastEditDate="2012-08-08T12:39:20.937" LastActivityDate="2012-08-08T12:39:20.937" Title="How do I remove introduction movies in games based on the Unreal Engine 3?" Tags="|borderlands|batman-arkham-asylum|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="757" PostTypeId="2" ParentId="408" CreationDate="2010-07-08T11:38:16.020" Score="5" Body="&lt;p&gt;I don't know if it's possible, I had Leliana joining but there was a black screen so it was not so much fun...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe Morrigan must loves you for joining.&#xA;Howewer you are losing nothing. Really :P&lt;/p&gt;&#xA;" OwnerUserId="203" LastEditorUserId="203" LastEditDate="2010-08-07T10:57:19.703" LastActivityDate="2010-08-07T10:57:19.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="758" PostTypeId="1" AcceptedAnswerId="760" CreationDate="2010-07-08T11:38:42.917" Score="4" ViewCount="174" Body="&lt;p&gt;For example: faster reloading, carrying 2 weapons, unlimited sprinting.&lt;/p&gt;&#xA;" OwnerUserId="266" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:36:16.393" LastActivityDate="2013-10-22T18:36:16.393" Title="In Call of Duty: Modern Warfare 2, at what level are the perks unlocked in Multiplayer?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="759" PostTypeId="2" ParentId="676" CreationDate="2010-07-08T11:39:39.747" Score="0" Body="&lt;p&gt;Sometimes it helps to turn error correction of Your internet connection off. That is, if the high latency is caused by high traffic, rather than long distance to the server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look into the settings possibilities of Your router. However, You don't have the guarantee that the provider is going to respect the router's query to turn error correction off. Some providers offer the possibility to do this explicitly, either for free or a small fee.&lt;/p&gt;&#xA;" OwnerUserId="103" LastActivityDate="2010-07-08T11:39:39.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="760" PostTypeId="2" ParentId="758" CreationDate="2010-07-08T11:43:39.880" Score="8" Body="&lt;p&gt;From &lt;a href=&quot;http://www.video-game-forums.com/call-of-duty-modern-warfare-2/73325-mw2-perks.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PERKS - SLOT ONE&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Marathon - Start&lt;/li&gt;&#xA;&lt;li&gt;Sleight of Hand - Start&lt;/li&gt;&#xA;&lt;li&gt;Scavenger - Lvl 13&lt;/li&gt;&#xA;&lt;li&gt;Bling - Lvl 21&lt;/li&gt;&#xA;&lt;li&gt;One Man Army - Lvl 45&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;PERKS - SLOT TWO&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Stopping Power - Start&lt;/li&gt;&#xA;&lt;li&gt;Lightweight - Start&lt;/li&gt;&#xA;&lt;li&gt;Hardline - Lvl 9&lt;/li&gt;&#xA;&lt;li&gt;Cold-Blooded - Lvl 25&lt;/li&gt;&#xA;&lt;li&gt;Danger Close - Lvl 33&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;PERKS - SLOT THREE&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Commando - Start&lt;/li&gt;&#xA;&lt;li&gt;Steady Aim - Start&lt;/li&gt;&#xA;&lt;li&gt;Scrambler - Lvl 17&lt;/li&gt;&#xA;&lt;li&gt;Ninja - Lvl 29&lt;/li&gt;&#xA;&lt;li&gt;SitRep - Lvl 37&lt;/li&gt;&#xA;&lt;li&gt;Last Stand - Lvl 41&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The link also has the descriptions if you can't tell what each perk does based on its name.&lt;/p&gt;&#xA;" OwnerUserId="249" LastActivityDate="2010-07-08T11:43:39.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="761" PostTypeId="1" AcceptedAnswerId="1115" CreationDate="2010-07-08T11:55:19.903" Score="8" ViewCount="487" Body="&lt;p&gt;I recently was told that Cave Story was ported to the Wii. It was an excellent game on the PC, the perfect match of excellent gameplay and story. The Wii version isn't just a straight port, is it? Are there extra features available that will provide a completely new experience to the game?&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="29" LastEditDate="2010-07-09T05:50:03.457" LastActivityDate="2013-03-07T18:31:51.720" Title="What are the extra features of Cave Story on the Wii?" Tags="|nintendo-wii|cave-story|wiiware|" AnswerCount="2" CommentCount="0" ClosedDate="2017-07-03T08:53:14.823" ContentLicense="CC BY-SA 2.5" />
  <row Id="763" PostTypeId="1" AcceptedAnswerId="860" CreationDate="2010-07-08T11:57:19.260" Score="9" ViewCount="1726" Body="&lt;p&gt;My main character is a druid who just reached level 80 on Tuesday.  While leveling I have played exclusively in cat form.  This worked great for solo play and 5-man dungeons.  However, my guild is completely overrun with tanks and DPS (mainly DKs, hunters and warlocks) but has virtually no healers.  So I've been thinking of either re-spec or dual-spec into healing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My questions and concerns are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I'm already aware that I will need different armor since caster and DPS armor have completely different stats.  What is the best way to gear up for a spec change like this?&lt;/li&gt;&#xA;&lt;li&gt;How easy is it to &quot;learn&quot; healing, and how should I go about it?&lt;/li&gt;&#xA;&lt;li&gt;The reason I'm interested in dual-spec is because I still like my feral kitty.  Is it better to do it this way (even with the extra gear requirements) or to focus on one spec?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="48" LastEditorUserId="8350" LastEditDate="2011-08-16T00:06:01.660" LastActivityDate="2011-08-16T00:06:01.660" Title="How do I respec from DPS to healing?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="764" PostTypeId="2" ParentId="423" CreationDate="2010-07-08T11:58:22.110" Score="6" Body="&lt;p&gt;As far as I know, the only difference is (on 360, possibly on PS3 too) there is an achievement for beating the game on one of the top two difficulty settings, and several achievements for beating groups of missions on the top difficulty setting.&lt;/p&gt;&#xA;" OwnerUserId="249" LastActivityDate="2010-07-08T11:58:22.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="765" PostTypeId="2" ParentId="741" CreationDate="2010-07-08T12:00:11.093" Score="15" Body="&lt;p&gt;A &quot;Carebear&quot; is a derogatory term used for characters who stay mostly in Concord (police) controlled space and never ventures into unsecured &quot;0.0&quot; space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically synonymous to cowards.&lt;/p&gt;&#xA;" OwnerUserId="267" LastActivityDate="2010-07-08T12:00:11.093" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="766" PostTypeId="1" AcceptedAnswerId="786" CreationDate="2010-07-08T12:00:12.873" Score="12" ViewCount="1603" Body="&lt;p&gt;I was thinking to buy &lt;strong&gt;Asssassin's Creed 2&lt;/strong&gt; for PC, but I heard  some bad voices about the DRM included in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At home I have an ADSL connection but unfortunately is not really reliable. It often happens that goes down even for an hour or more. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually during this time a play single player games but,in Assassin's Creed 2, what happen if:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;my internet connection &lt;strong&gt;is down&lt;/strong&gt;. Can I launch the game and can I save the progress?&lt;/li&gt;&#xA;&lt;li&gt;my internet connection &lt;strong&gt;goes down&lt;/strong&gt; while I am playing. Can I continue to play and save the progress?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="730" LastEditorUserId="87186" LastEditDate="2016-01-02T18:22:02.777" LastActivityDate="2016-01-02T18:22:02.777" Title="What are the effects of DRM on Assassin's Creed 2?" Tags="|pc|assassins-creed-2|drm|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="768" PostTypeId="2" ParentId="766" CreationDate="2010-07-08T12:07:45.557" Score="3" Body="&lt;ol&gt;&#xA;&lt;li&gt;You &lt;strong&gt;can't&lt;/strong&gt; play the game.&lt;/li&gt;&#xA;&lt;li&gt;You could lose your progress.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;One of the requirements of the game is &lt;strong&gt;constant internet connection&lt;/strong&gt; (which is total bonkers, if you ask me).&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2010-07-08T12:07:45.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="769" PostTypeId="2" ParentId="756" CreationDate="2010-07-08T12:09:03.307" Score="20" Body="&lt;p&gt;You'll want to find the &lt;code&gt;UTEngine.ini&lt;/code&gt; which is usually in &lt;code&gt;path\to\game\Config&lt;/code&gt; and add a &lt;code&gt;;&lt;/code&gt; in front of every StartupMovies declaration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, for UT3:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;;StartupMovies=Copyright_PC&#xA;;StartupMovies=EpicLogo&#xA;;StartupMovies=MidwayLogo&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;et cetera.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-08T12:09:03.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="770" PostTypeId="1" AcceptedAnswerId="802" CreationDate="2010-07-08T12:10:35.130" Score="11" ViewCount="8287" Body="&lt;p&gt;I've tried the Elegant Suit for cheating at poker and discovered that it is really hard to consistently cheat and not get caught. Playing without cheating is reasonably profitable as long as you play tight (sometimes you can spot patterns from the other players too), so is cheating really worth the effort? Do you gain that much more from cheating that makes it worthwhile?&lt;/p&gt;&#xA;" OwnerUserId="208" LastActivityDate="2010-07-20T15:40:02.957" Title="Is it really worth trying to cheat at poker in Red Dead Redemption?" Tags="|red-dead-redemption|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="771" PostTypeId="2" ParentId="164" CreationDate="2010-07-08T12:10:54.083" Score="2" Body="&lt;p&gt;AFAIK Sony blocked Entropay cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rumors says that it was possible to get the content using an Entropay card and then cancel the transaction, so you got the game but never payied for it, others says that Entropay wasn't sending the money, so Sony blocked. But those are just rumors.&lt;/p&gt;&#xA;" OwnerUserId="54" LastActivityDate="2010-07-08T12:10:54.083" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="772" PostTypeId="2" ParentId="763" CreationDate="2010-07-08T12:11:30.743" Score="4" Body="&lt;p&gt;The best (and really only) way to gear up is to farm heroics. Emblem of Triumph goes a long way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learning the basics of healing is easy: if they die, it's bad. It's doing it right that's really hard, especially on dispel- and movement-heavy fights. You absolutely need an addon that will show you the entire raid, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dual spec is definitely worth it, especially for the transition period.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One additional thing to consider though: why doesn't your guild have more healers? Does the guild blame them for everything? Are they forced into surprise raids with &lt;code&gt;If you don't come, we can't raid and it's all your fault!&lt;/code&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Healer burnout is a widespread problem among some types of guilds, don't be a victim of it yourself.&lt;/p&gt;&#xA;" OwnerUserId="164" LastActivityDate="2010-07-08T12:11:30.743" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="773" PostTypeId="1" AcceptedAnswerId="1018" CreationDate="2010-07-08T12:12:06.997" Score="15" ViewCount="2043" Body="&lt;p&gt;Or am I restricted to second hand?&lt;/p&gt;&#xA;" OwnerUserId="131" LastEditorDisplayName="user9983" LastEditDate="2013-11-12T13:52:07.077" LastActivityDate="2013-11-12T13:52:07.077" Title="Can I buy a copy of Planescape Torment digitally from anywhere these days?" Tags="|planescape-torment|" AnswerCount="3" CommentCount="3" ClosedDate="2013-11-12T15:36:51.007" ContentLicense="CC BY-SA 2.5" />
  <row Id="774" PostTypeId="2" ParentId="741" CreationDate="2010-07-08T12:14:41.690" Score="54" Body="&lt;p&gt;This term spans wider than Eve.  &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=Care%20Bear&quot;&gt;Urban Dictionary&lt;/a&gt; defines &quot;care bear&quot;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict non-PVP servers; by avoiding PVP areas or declining duels; or, by avoiding or condemning PVP players. &lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="191" LastActivityDate="2010-07-08T12:14:41.690" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="775" PostTypeId="1" CreationDate="2010-07-08T12:16:49.657" Score="7" ViewCount="6145" Body="&lt;p&gt;My Rock Band 2 wireless Fender guitar controller recently stopped accepting down strokes on the strum bar and the equivalent direction on the guitar's D-pad. The guitar is about 18 months old. I've read several articles online that indicate it could be the microswitch on the strum bar but that doesn't seem to fit with the D-pad also being ineffective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else experienced this and is there an easy fix? I'm adept at soldering, if necessary.&lt;/p&gt;&#xA;" OwnerUserId="208" LastEditorUserId="52800" LastEditDate="2013-10-22T19:07:00.613" LastActivityDate="2013-10-22T19:07:00.613" Title="How do I fix my Rock Band guitar?" Tags="|xbox-360|controllers|rock-band-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="778" PostTypeId="1" AcceptedAnswerId="780" CreationDate="2010-07-08T12:26:18.903" Score="9" ViewCount="3013" Body="&lt;p&gt;Kinect is said to be released in November this year. I have an XBox 360 Elite verison. Will it be compatible for my version?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another important question for me: Will all (released till now) XBox 360 games be playable with Kinect, or will there be specific games compatible for Kinect?&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-12-24T03:01:46.603" Title="Kinect compatibility" Tags="|kinect|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="779" PostTypeId="2" ParentId="211" CreationDate="2010-07-08T12:27:21.367" Score="8" Body="&lt;p&gt;According to Microsoft, &lt;a href=&quot;http://www.xbox.com/en-US/Live/JoinLive/FamilyPackFAQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yes&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do so, you need to add the secondary accounts to the same console as the primary account holder. You then &quot;activate&quot; them into the Family Pack.  After that, you can recover those accounts onto different consoles, and etc.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="8366" LastEditDate="2011-07-12T20:22:41.650" LastActivityDate="2011-07-12T20:22:41.650" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="780" PostTypeId="2" ParentId="778" CreationDate="2010-07-08T12:29:57.850" Score="11" Body="&lt;p&gt;Yes, the Kinect will work with &lt;strong&gt;every Xbox 360&lt;/strong&gt;, old or new.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check the main page:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.xbox.com/en-us/kinect&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox.com/en-us/kinect&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You are the controller&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Kinect brings games and entertainment&#xA;  to life in extraordinary new ways – no&#xA;  controller required. Easy to use and&#xA;  instantly fun, Kinect (formerly known&#xA;  as “Project Natal”) gets everyone off&#xA;  the couch.  Want to join a friend in&#xA;  the fun?  Simply jump in.  And the&#xA;  best part is Kinect works with every&#xA;  Xbox 360®*&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;...&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;*Kinect coming November 2010.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;p&gt;Since the Kinect is an totally new concept, old games will not support the Kinect out-of-the-box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the publishers have always had the option to ship updates to games (via an Xbox Live update), and it is completely feasible for developers to retrofit their games with support.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="91" LastEditDate="2010-07-08T12:52:59.193" LastActivityDate="2010-07-08T12:52:59.193" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="781" PostTypeId="1" AcceptedAnswerId="784" CreationDate="2010-07-08T12:37:46.417" Score="7" ViewCount="680" Body="&lt;p&gt;I recently came across &lt;a href=&quot;http://www.onlive.com/&quot; rel=&quot;noreferrer&quot;&gt;OnLive&lt;/a&gt; which appears to be a way to play games basically using remote desktop type services.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone had a chance to play with this system in their Beta?  How good is the resolution/sound?  Do you seem to have any latency issues (laggy controls, poor video)?  Can you save your games?  Do you feel that the service will be worthwhile?&lt;/p&gt;&#xA;" OwnerUserId="191" LastActivityDate="2010-07-13T00:25:00.230" Title="How well does OnLive work?" Tags="|onlive|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="784" PostTypeId="2" ParentId="781" CreationDate="2010-07-08T12:45:10.957" Score="7" Body="&lt;p&gt;I got a free year subscription of it and my review is this: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;If, like me, you like fast paced competitive multi-player FPS games at high resolutions, this this service isn't for you.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is some slight control lag.  In some games it's not so bad.  I played Lego Harry Potter on it and it was pretty good.  I also played Splinter Cell on it and it lagged so bad that my character froze and when the controls caught up he was spinning in a circle. I found FPS games to be unplayable basically. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Graphically, it has a maximum resolution of 720p.  But, the graphics can sometimes be quite compressed and at times it looks horrible but, others it is OK.  The sound is alright as well, nothing spectacular but, it works.  It's definitely not HD audio though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The service handles saving your games and things such as GameSpy logins, which is nice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured it would be good for casual games but, I found World of Goo about 100 times more fun installed on my PC than through the service.  I guess if you own a MAC or something it's a good way to get exposure to games not on Steam but, for hardcore gamers I don't quite think it's good enough yet. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2010-07-12T23:22:26.557" LastActivityDate="2010-07-12T23:22:26.557" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="786" PostTypeId="2" ParentId="766" CreationDate="2010-07-08T12:46:31.080" Score="11" Body="&lt;p&gt;I have several other UbiSoft games that use this very same DRM, but not Assassin's Creed 2.  Here's what happens in those other games when I lose internet connectivity.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The game inexplicably freezes with no error message.&lt;/li&gt;&#xA;&lt;li&gt;After several moments (I'd guess about 1 - 2 minutes) a message finally appears on the screen telling me that &quot;UbiSoft's servers have become unreachable&quot;.&lt;/li&gt;&#xA;&lt;li&gt;After another few seconds, if you still can't contact UbiSoft's servers, the game drops you to your Windows desktop and all unsaved progress to that point is lost.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;To be clear, it doesn't have to be YOUR internet connection that fails.  It could also be a problem on UbiSoft's end, or anywhere in between.  The game only cares about being able to contact UbiSoft's servers, it doesn't care whose fault it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be fair, I've played A LOT of the latest Settlers game and only been kicked out maybe five times.  However, much like with the early days of Steam, the first few days of actually owning Settlers 7 I couldn't play it at all, because UbiSoft's DRM servers were under heavy load and wouldn't authenticate my game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would not recommend buying a game with this type of DRM, and had I known the games I bought had this DRM, I would not have bought them.  I will never buy a game with this type of DRM again.&lt;/p&gt;&#xA;" OwnerUserId="52" LastActivityDate="2010-07-08T12:46:31.080" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="787" PostTypeId="2" ParentId="766" CreationDate="2010-07-08T12:46:47.303" Score="3" Body="&lt;p&gt;Assassin's creed DRM (as well as settlers 7's, and probably all of Ubisoft's future games) work doing some calculations in the server, in the hope of rendering cracks useless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This makes it obviously impossible to play without an internet connection (even though it doesn't even work, so &lt;em&gt;illegal owners&lt;/em&gt; of the game can play it better than &lt;em&gt;paying customers&lt;/em&gt;, as using an emulator they can play offline).&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-08T12:46:47.303" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="788" PostTypeId="1" AcceptedAnswerId="796" CreationDate="2010-07-08T12:49:10.357" Score="8" ViewCount="1136" Body="&lt;p&gt;I've heard that you can play with Master Hand by exploiting a glitch in Melee, what do I need to do to play as it?&lt;/p&gt;&#xA;" OwnerUserId="153" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:56.223" LastActivityDate="2012-06-19T13:39:56.223" Title="How do you play with Master Hand in Super Smash Brothers Melee?" Tags="|super-smash-bros-melee|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="790" PostTypeId="1" AcceptedAnswerId="819" CreationDate="2010-07-08T12:53:46.960" Score="25" ViewCount="687" Body="&lt;p&gt;Is that the purpose of the Goo Corp. tower?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="1719" LastEditDate="2012-03-06T20:17:34.517" LastActivityDate="2014-01-22T19:23:59.847" Title="Can one reach the moon in World of Goo?" Tags="|world-of-goo|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="791" PostTypeId="2" ParentId="747" CreationDate="2010-07-08T12:53:58.707" Score="11" Body="&lt;p&gt;For very basic pirates (rats), and assuming that as you're a new character you're currently in high sec (probably 1.0) space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way to be sure of finding them without actually accepting a mission from an agent is probably launch your ship out of your current station, bring up the system map and look for asteroid fields. Fly to the nearest asteroid field, stay there for a few seconds to see if any pirates spawn, if not fly to the next asteroid field and look there. You're bound to find some rats in one of the in-system asteroid fields and they're likely to be pretty low level, the sort of ones that you can take on without too much danger.&lt;/p&gt;&#xA;" OwnerUserId="263" LastActivityDate="2010-07-08T12:53:58.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="792" PostTypeId="1" AcceptedAnswerId="3266" CreationDate="2010-07-08T12:56:59.793" Score="22" ViewCount="24453" Body="&lt;p&gt;I keep hearing people talking about high sec and low sec space, and others talk about 1.0, 0.5 and 0.0. What does it all mean?&lt;/p&gt;&#xA;" OwnerUserId="263" LastEditorUserId="8350" LastEditDate="2011-08-16T00:06:38.240" LastActivityDate="2012-10-02T11:42:54.230" Title="What do all these security levels mean in Eve-Online?" Tags="|eve-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="793" PostTypeId="2" ParentId="747" CreationDate="2010-07-08T13:00:17.633" Score="13" Body="&lt;p&gt;Find an agent that gives combat missions. You should go with lvl 1 or 2 agents.&#xA;&lt;a href=&quot;http://eve-agents.com/&quot; rel=&quot;noreferrer&quot;&gt;http://eve-agents.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="77" LastActivityDate="2010-07-08T13:00:17.633" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="794" PostTypeId="1" AcceptedAnswerId="1117" CreationDate="2010-07-08T13:04:36.623" Score="29" ViewCount="108075" Body="&lt;p&gt;I have played Half Life and Counter Strike since 2001 and many others since, so I have some years of experience in playing First Person Shooter games on computers, with mouse and keyboard. While I am not very good, I manage to almost always be in top 5 players on my team. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when I play on the PS3, FPS games like Wolfenstein, or games that are not FPS but occasionally need some aiming like Uncharted or Fallout 3, I am totally lame, and end up dying even on easy difficulties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has someone with the same problem published a guide that I will be able to follow and improve myself? &lt;/p&gt;&#xA;" OwnerUserId="268" LastEditorUserId="87186" LastEditDate="2016-01-02T18:20:50.907" LastActivityDate="2020-04-02T20:44:41.640" Title="Are there guides I can read to improve my aim on FPS games in consoles?" Tags="|first-person-shooter|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="795" PostTypeId="2" ParentId="792" CreationDate="2010-07-08T13:07:56.350" Score="11" Body="&lt;p&gt;Basically it's the amount of security CONCORD (the police) provides. In 1.0-0.5 there's still CONCORD around. In 1.0 they'll respond the quickest. In 0.4-0.1 there's no police, but your security standing will go down if you attack someone (PvP). 0.0 (null-sec) is the PvP zone where actual fights are done. Stay away from there if you're not experienced, and in general if you don't know the area and aren't in a group.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-08T13:07:56.350" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="796" PostTypeId="2" ParentId="788" CreationDate="2010-07-08T13:08:09.830" Score="3" Body="&lt;p&gt;I guess you are just asking this because you read on Kotaku: &lt;a href=&quot;http://kotaku.com/5577690/the-super-smash-bros-secret-that-took-7-years-to-unlock&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://kotaku.com/5577690/the-super-smash-bros-secret-that-took-7-years-to-unlock&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, here is your answer: &lt;a href=&quot;http://super-smash-bros.wikia.com/wiki/Name_Entry_glitch&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://super-smash-bros.wikia.com/wiki/Name_Entry_glitch&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="54" LastActivityDate="2010-07-08T13:08:09.830" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="797" PostTypeId="1" AcceptedAnswerId="812" CreationDate="2010-07-08T13:09:53.587" Score="6" ViewCount="5722" Body="&lt;p&gt;I've been trying to get the 'Messer Sandman' (Stun 4 guards at once by throwing sand in their face) and 'Sweeper' (Sweep 5 guards at once by using a Long Weapon) achievements for a while and just can't do it! Does anybody have any tips/tricks to get these? It's driving me crazy!&lt;/p&gt;&#xA;" OwnerUserId="111" LastEditorUserId="87186" LastEditDate="2016-01-02T18:17:47.320" LastActivityDate="2020-10-31T23:40:50.733" Title="How can I get the 'Messer Sandman' and 'Sweeper' achievements in Assassin's Creed 2?" Tags="|xbox-360|achievements|assassins-creed-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="798" PostTypeId="1" AcceptedAnswerId="845" CreationDate="2010-07-08T13:10:21.680" Score="18" ViewCount="1005" Body="&lt;p&gt;I finished Fallout 3 and was satisfied with the story and the way it ended, am I missing something if I don't play the multiple expansions that came out afterwards?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, will Fallout New Vegas be connected (storywise) to Fallout 3?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-22T10:14:02.920" LastActivityDate="2012-06-22T10:14:02.920" Title="Are the expansions on Fallout 3 necessary for a full grasp on the story?" Tags="|fallout-new-vegas|fallout-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="800" PostTypeId="2" ParentId="719" CreationDate="2010-07-08T13:10:59.853" Score="22" Body="&lt;p&gt;In general, you will get faster loading times reading from the hard drive than the disc.  However, this is not always the case, especially with some of the older games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One example is Halo 3. Don't install Halo 3 to your hard drive.  It will actually perform worse than if it read off the disc (because the game was already made with caching from disc to hard drive). The reason for this behavior is because Halo 3 was released before installing games to the hard drive feature existed and therefore they programmed their own caching to the hard drive as a part of the game.&lt;/p&gt;&#xA;" OwnerUserId="26" LastEditorUserId="26" LastEditDate="2011-07-03T21:45:01.713" LastActivityDate="2011-07-03T21:45:01.713" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="802" PostTypeId="2" ParentId="770" CreationDate="2010-07-08T13:16:58.123" Score="5" Body="&lt;p&gt;In order to unlock an outfit later in the game, you have to eliminate all of the other players in a game at Blackwater.  Cheating sure makes doing that a lot easier.  It's also not as hard as I thought it was.  I tried it a few times at the beginning of the game and decided it wasn't worth it at all.  But when I was working on unlocking that costume I decided to give it another try and realized I was way over thinking it.  It's not quite like breaking a horse where you essentially slam the stick from one side to the other.  Keeping the arrow in the middle for cheating actually takes a little finesse.&lt;/p&gt;&#xA;" OwnerUserId="70" LastActivityDate="2010-07-08T13:16:58.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="807" PostTypeId="1" AcceptedAnswerId="809" CreationDate="2010-07-08T13:30:16.173" Score="23" ViewCount="2948" Body="&lt;p&gt;I hear the term bunny hopping thrown around a lot.  What is it? Can it actually help me in some games?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="730" LastEditDate="2012-05-07T13:25:05.123" LastActivityDate="2012-05-07T13:25:05.123" Title="What is bunny hopping?" Tags="|terminology|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="809" PostTypeId="2" ParentId="807" CreationDate="2010-07-08T13:32:03.033" Score="23" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Bunny hopping, or bunny jumping, is a&#xA;  term used in video games to describe&#xA;  the basic movement technique in which&#xA;  a player jumps repeatedly, instead of&#xA;  running, in order to move faster. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The term is most used in first-person&#xA;  shooters to refer to act of pressing&#xA;  the jump key while holding a movement&#xA;  key to move faster and/or to evade&#xA;  attacks more effectively. In several&#xA;  games based on Quake engines or their&#xA;  derivatives moving in a zigzag pattern&#xA;  while bunny hopping is the fastest way&#xA;  to move around and increases length of&#xA;  jumps, making the player an even more&#xA;  difficult target. While a zigzag&#xA;  movement pattern may not be the&#xA;  fastest way to get from one point to&#xA;  another in other games, players may&#xA;  feel that the protection provided by&#xA;  bunny hopping more than compensates&#xA;  for this disadvantage. Bunny hopping&#xA;  might also be required to gain speed&#xA;  to perform a trick jump or to provide&#xA;  better movement control while in&#xA;  mid-air (especially after performing a&#xA;  trick jump).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;See this Wikipedia &lt;a href=&quot;http://en.wikipedia.org/wiki/Bunny_hopping&quot; rel=&quot;nofollow noreferrer&quot;&gt;article&lt;/a&gt; for more.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="145" LastEditDate="2010-07-08T13:41:46.160" LastActivityDate="2010-07-08T13:41:46.160" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="810" PostTypeId="2" ParentId="201" CreationDate="2010-07-08T13:32:21.660" Score="4" Body="&lt;p&gt;One source I found was &lt;a href=&quot;http://tf2center.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2Center&lt;/a&gt;.  This will automatically set you up into a pick-up-group, so you don't have to manually organize one over IRC.&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="41414" LastEditDate="2015-05-07T23:33:35.200" LastActivityDate="2015-05-07T23:33:35.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="811" PostTypeId="2" ParentId="794" CreationDate="2010-07-08T13:40:01.970" Score="0" Body="&lt;p&gt;I don't really have a guide but, I had the same problem as you.  What I did was buy UT3 for PS3 on the cheap and work on it until I got better.  I played a ton of bot matches until I could beat them on more extreme difficulties.  At that point I was able to be somewhat successful in the MP and this translated over to other games as well. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-07-08T13:40:01.970" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="812" PostTypeId="2" ParentId="797" CreationDate="2010-07-08T13:42:00.717" Score="5" Body="&lt;p&gt;&lt;strong&gt;Messer Sandman&lt;/strong&gt;&lt;br/&gt;&#xA;I did this in Venice ... it is easy to do in Piazza San Marco ... bother some guards and run around just to make them come at you. Once you get a group of 10 guards throw a bomb to them to keep them steady. Then throw the sand at them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sweeper&lt;/strong&gt;&lt;br/&gt;&#xA;Again, this is easy to do this one in Venice, just like the other one ... the only thing to keep in mind is that you have to steal a long weapon from a guard... get a little bit far from enemies then charge!&#xA;Other nice place to do this one is inside the city of Forly. Repeat the technique of busting an enemy and then run until 10 or more follow you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck!&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorUserId="87186" LastEditDate="2016-01-02T18:18:05.387" LastActivityDate="2016-01-02T18:18:05.387" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="813" PostTypeId="2" ParentId="385" CreationDate="2010-07-08T13:46:22.547" Score="5" Body="&lt;p&gt;The answer to your question really depends on a number of factors:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do you approach it as a &quot;game&quot; or a &quot;sim&quot;?  I.e. what level of realism do you want?  For a realistic experience, you just can't beat a wheel and pedals.&lt;/li&gt;&#xA;&lt;li&gt;What kind of controller do you use?  A cheap plastic wheel with bungie cord springs isn't going to give you the same level of enjoyment and realism as a high-quality wheel.  However, you can pay a &lt;em&gt;lot&lt;/em&gt; of money for dedicated controllers that will end up seeing relatively little use.&lt;/li&gt;&#xA;&lt;li&gt;Does the game support multiple analog inputs, and/or allow you to map the inputs according to your play style?  Regardless of controller, in many games it is important to be able to feather the throttle, etc.  I really hate the games that only give you a couple of preset controller mappings, since they almost never match what I want.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For myself, I have used the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Joystick&lt;/li&gt;&#xA;&lt;li&gt;Home-built wheel/pedals (can't use it anymore because my computer no longer has a game port)&lt;/li&gt;&#xA;&lt;li&gt;Act Labs Force RS wheel/pedals/shifter (with &quot;pro&quot; pedals)&lt;/li&gt;&#xA;&lt;li&gt;Multiple gamepads and console controllers&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of these, I still use the Act Labs whenever I want to do &quot;serious&quot; racing but the gamepad is sufficient for arcade racers.  I've played all the way through NFS: Underground with the wheel and a gamepad, and wouldn't say it was significantly better one way or the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Background/disclaimer: for a number of years I was deeply involved in the racing simulation scene, including an extended stint as the webmaster of Sim Racing Connection where I also maintained the track/addon lists for GPL, DTR and SCGT.  I've played just about every racing sim/game ever made, all the way from Grand Prix Legends to Mario Kart.  :)&lt;/p&gt;&#xA;" OwnerUserId="48" LastEditorUserId="48" LastEditDate="2010-07-08T14:07:57.627" LastActivityDate="2010-07-08T14:07:57.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="814" PostTypeId="1" AcceptedAnswerId="816" CreationDate="2010-07-08T13:48:10.840" Score="11" ViewCount="5643" Body="&lt;p&gt;I have read the term &quot;wall riding&quot; somewhere .. what does it mean? It was related to car games.&lt;/p&gt;&#xA;" OwnerUserId="89" LastActivityDate="2020-03-05T17:29:57.530" Title="What is &quot;wall riding&quot;?" Tags="|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="816" PostTypeId="2" ParentId="814" CreationDate="2010-07-08T13:49:58.387" Score="20" Body="&lt;p&gt;Wall riding is when you take advantage of non-realistic physics in driving games and rub up against walls when cornering and passing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an extreme example, in some of the older Gran Turismo games you could do the endurance races on the high speed (nearly circular) track by using a very fast car and pinning it to the outside wall. You could literally use rubber bands on the controller to hold the car to the wall and let the game play itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More modern racing games have become more realistic, and this technique no longer works as well (or at all).&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastActivityDate="2010-07-08T13:49:58.387" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="819" PostTypeId="2" ParentId="790" CreationDate="2010-07-08T13:55:22.010" Score="19" Body="&lt;p&gt;No one's reached the moon in World of Goo yet, and there are some pretty amazing towers out there. It's safe to say you'll never reach the moon. The purpose of the World of Goo Corp. level is to create the largest tower you can.&lt;/p&gt;&#xA;" OwnerUserId="120" LastActivityDate="2010-07-08T13:55:22.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="820" PostTypeId="1" CreationDate="2010-07-08T13:57:17.263" Score="1" ViewCount="795" Body="&lt;p&gt;I've finally finished all the Dark forests (through the Kaya gate) in Jade Cocoon 2 for the PS2, but I'm really stuck on how to beat Lilith (the transformed Levant).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I keep having long battles which don't really amount to much, so I keep resetting without saving so I keep my items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any strategies that have worked?&lt;/p&gt;&#xA;" OwnerUserId="161" LastEditorUserId="3610" LastEditDate="2012-06-06T13:55:49.147" LastActivityDate="2012-06-06T13:55:49.147" Title="Is there an easier way to beat Lilith in Jade Cocoon 2 (PS2)?" Tags="|jade-cocoon-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="821" PostTypeId="2" ParentId="408" CreationDate="2010-07-08T13:57:52.020" Score="4" Body="&lt;p&gt;I do not believe it is possible.  According to &lt;a href=&quot;http://dragonage.wikia.com/wiki/Isabela&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dragonage.wikia.com/wiki/Isabela&lt;/a&gt;, as a male character you can only bring Leliana (and only if she is hardened) and/or Zevran to join in the fun.  As a female you can bring Alistair (if hardened), Leliana (if hardened), and/or Zevran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Last Doctor is correct about the event - there is nothing to see other than a fade-to-black screen when you choose to have a bit of fun on her ship... &lt;/p&gt;&#xA;" OwnerUserId="272" LastActivityDate="2010-07-08T13:57:52.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="822" PostTypeId="2" ParentId="794" CreationDate="2010-07-08T13:58:12.237" Score="2" Body="&lt;p&gt;Different console FPSs do controls differently. A big reason why the Halo series did so well is how they tuned the controls for the game; not every company making a console FPS pays that much attention to it. You're pretty much just going to have to practice each game individually until you get the feel for it, like any game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus point: I HAVE heard of people playing on a PS3 with mouse and keyboard, so there is that option.&lt;/p&gt;&#xA;" OwnerUserId="120" LastActivityDate="2010-07-08T13:58:12.237" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="826" PostTypeId="1" AcceptedAnswerId="828" CreationDate="2010-07-08T14:12:39.393" Score="10" ViewCount="12782" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/15402/list-of-starcraft-ii-detectors&quot;&gt;List of StarCraft II &amp;ldquo;Detectors?&amp;rdquo;&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When I switch between races, I seem to forget what I need to build to protect myself from cloaked enemies.  (Yeah, I'm a pretty inexperienced player.)  What reveals in each race?&lt;/p&gt;&#xA;" OwnerUserId="186" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-12-09T10:00:31.850" Title="Which units/building reveal cloaked enemies in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ClosedDate="2011-01-26T21:22:51.897" ContentLicense="CC BY-SA 2.5" />
  <row Id="827" PostTypeId="1" AcceptedAnswerId="831" CreationDate="2010-07-08T14:13:18.317" Score="4" ViewCount="4057" Body="&lt;p&gt;I find the overhead view in &lt;em&gt;Dragon Age: Origins&lt;/em&gt; useful for commanding my party members during harder battles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that the maximum height is very low, so you can't see very far in this mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a console trick or mod to adjust it?&lt;/p&gt;&#xA;" OwnerUserId="104" LastEditorUserId="218092" LastEditorDisplayName="user27134" LastEditDate="2019-07-14T00:03:28.727" LastActivityDate="2019-07-14T00:03:28.727" Title="Is there a way to increase the maximum zoom level?" Tags="|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="828" PostTypeId="2" ParentId="826" CreationDate="2010-07-08T14:15:56.437" Score="8" Body="&lt;p&gt;Protoss:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Observer&lt;/li&gt;&#xA;&lt;li&gt;Photon Cannon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Terran:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Raven&lt;/li&gt;&#xA;&lt;li&gt;Missile Turret&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Zerg:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Overseer&lt;/li&gt;&#xA;&lt;li&gt;Spore Crawler&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-08T14:15:56.437" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="829" PostTypeId="1" AcceptedAnswerId="838" CreationDate="2010-07-08T14:19:16.057" Score="10" ViewCount="2229" Body="&lt;p&gt;In &lt;a href=&quot;http://armorgames.com/play/3527/gemcraft-chapter-0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gemcraft Chapter 0&lt;/a&gt;, which of the 8 gem colors are the most useful in traps?  Are there some colors that are only worth it to put in towers?&lt;/p&gt;&#xA;" OwnerUserId="186" LastEditorUserId="11089" LastEditDate="2012-05-31T10:03:32.590" LastActivityDate="2012-05-31T10:03:32.590" Title="Which gems are most useful in traps in Gemcraft (Chapter 0)?" Tags="|gemcraft-0|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="830" PostTypeId="1" AcceptedAnswerId="1462" CreationDate="2010-07-08T14:19:21.797" Score="6" ViewCount="356" Body="&lt;p&gt;I can never find solar panels in jobs/fights/robbing. My chop shop is a high enough level to make the &quot;Solar Flare&quot;, but I just can't find the parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are these?&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastEditorUserId="185203" LastEditorDisplayName="user113" LastEditDate="2021-05-06T15:54:06.143" LastActivityDate="2021-05-06T15:54:06.143" Title="Where do you find solar panels to make the solar flare in Mafia Wars?" Tags="|mafia-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="831" PostTypeId="2" ParentId="827" CreationDate="2010-07-08T14:22:06.970" Score="4" Body="&lt;p&gt;There has been a lot of discussion about mods (PC version, anyway) that can modify the camera angles and distances, but to my knowledge there has yet to be one created that successfully changes those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://fextralife.com/forums/t147970/free-camera-mod/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="272" LastEditorUserId="218092" LastEditDate="2019-07-13T21:00:30.037" LastActivityDate="2019-07-13T21:00:30.037" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="837" PostTypeId="2" ParentId="97" CreationDate="2010-07-08T14:34:35.877" Score="2" Body="&lt;p&gt;If you have a few dollars to spend, I've found &lt;a href=&quot;http://www.killerguides.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;KillerGuides&lt;/a&gt; to be a reasonably good resource for these kinds of guides.  I leveled up from 0 to mid sixties in under a week with their guide. &lt;/p&gt;&#xA;" OwnerUserId="280" LastActivityDate="2010-07-08T14:34:35.877" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="838" PostTypeId="2" ParentId="829" CreationDate="2010-07-08T14:38:31.080" Score="5" Body="&lt;p&gt;Well, this depends on your playing style, but generally, any gem that has a long-lasting effect (i.e. Slowing and Poison) are better, because their Effect is enhanced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage-causing gems become less effective, so Splash and Shock are not good choices for normal play.  They &lt;em&gt;could&lt;/em&gt; be a good choice on a swarm level, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, if you are using Stealing gems primarily as a source of income, you would, of course, benefit in placing them in traps, rather than towers.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-08T14:38:31.080" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="839" PostTypeId="1" AcceptedAnswerId="221936" CreationDate="2010-07-08T14:39:40.687" Score="25" ViewCount="13897" Body="&lt;p&gt;Is it possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is, do I have to have had some sort of technical problem or can I get a refund just because I didn't like it?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2021-05-17T11:20:14.067" Title="Is there any way to get a refund for a game bought from Steam?" Tags="|steam|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="840" PostTypeId="1" AcceptedAnswerId="849" CreationDate="2010-07-08T14:40:32.777" Score="9" ViewCount="254" Body="&lt;p&gt;The very first level of Uniracers is a complete straightaway. I always wondered what the best technique was to maximize speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best I have found is to hold R to Roll, and tap A midway through jumping to Twist. With continuous jumping, I'd get 2 stunts per jump and go fairly fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a technique to go faster than that?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="3610" LastEditDate="2012-06-08T09:23:43.897" LastActivityDate="2012-06-08T09:23:43.897" Title="How do I maximize speed on a straightaway in Uniracers?" Tags="|uniracers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="843" PostTypeId="2" ParentId="839" CreationDate="2010-07-08T14:47:56.283" Score="11" Body="&lt;p&gt;Note that Steam's policy has changed - it is now possible to request a refund. The &lt;a href=&quot;https://store.steampowered.com/subscriber_agreement/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Subscriber Agreement&lt;/a&gt; now links to the &lt;a href=&quot;https://store.steampowered.com/steam_refunds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Refund Policy&lt;/a&gt;. Please see other answers which describe this in more detail.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;It is possible in special circumstances to cancel an order. I managed to undo a preorder of a game that went on sale the day after I preordered it. I contacted customer support, and since I didn't actually &lt;em&gt;get&lt;/em&gt; the game yet (it wasn't out), they allowed me to cancel my preorder and reorder with the sale price. I don't recall whether my credit card had been charged for the initial order, however.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="28182" LastEditDate="2021-05-17T11:20:14.067" LastActivityDate="2021-05-17T11:20:14.067" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="844" PostTypeId="1" AcceptedAnswerId="852" CreationDate="2010-07-08T14:54:18.983" Score="8" ViewCount="2122" Body="&lt;p&gt;As a followup to my &lt;a href=&quot;https://gaming.stackexchange.com/questions/763/how-do-i-respec-from-dps-to-healing&quot;&gt;earlier question&lt;/a&gt;, what add-ons are available to assist healers in end-game raiding?  How do they work with limited screen real estate?  (I already use Skada, BadKitty, DBM, MikScrollingBattleText, TidyPlates and SexyCooldown)&lt;/p&gt;&#xA;" OwnerUserId="48" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2013-03-20T05:15:46.703" Title="Healer add-ons for end-game raiding in WoW?" Tags="|world-of-warcraft|mods|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="845" PostTypeId="2" ParentId="798" CreationDate="2010-07-08T14:58:32.030" Score="13" Body="&lt;p&gt;No to both questions. The only one which might come close is Broken Steel, which expands on the core story a bit. However, it isn't necessary for any core understanding of the main storyline.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other advantage of Broken Steel is that it does (SPOILER ALERT) allow you to continue playing after the final quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the Fallout Wiki, knowledge of Fallout 3 is not needed for Fallout: New Vegas, and there are no storyline connections, although like in previous games, there will be the occasional reference to the prior ones in the series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I should note that I've not played the original two, and had no issues with 3 and its references to them, so I'm guessing any references from New Vegas to prior ones will be similarly subtle. I do, however, plan on playing the original two!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, in terms of the DLC, I did purchase, play and enjoy all of them. I was not super-thrilled with Operation: Anchorage, but I thought the others were all exceptionally well-done (even if Mothership Zeta had really nothing to do with the Fallout universe). So naturally your mileage may vary, but it's worth noting that if you want some great additional (and different) stories, the add-ons are, to me, worth the money. Broken Steel is the only one which didn't offer a completely new environment: The others all offered large new lands to explore, with stories to go with them.&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-07-08T14:58:32.030" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="846" PostTypeId="2" ParentId="798" CreationDate="2010-07-08T14:58:44.930" Score="1" Body="&lt;p&gt;Well I don't know about each one of them but I finished Operation Anchorage, The Pitt and Point lookout. There wasn't much to add to the main story. &#xA;Broken Steel adds to the original story(It changes the ending) but since I've not played it, I can't provide any further information.&lt;/p&gt;&#xA;" OwnerUserId="282" LastActivityDate="2010-07-08T14:58:44.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="847" PostTypeId="1" AcceptedAnswerId="863" CreationDate="2010-07-08T15:04:10.113" Score="7" ViewCount="511" Body="&lt;p&gt;Is there an overview of all stamps for all games somewhere? So far, my only option is to access (and start playing) every single game in order to see what stamps I am missing, which is quite annoying.&lt;/p&gt;&#xA;" OwnerUserId="243" LastEditorUserId="181240" LastEditDate="2023-03-09T00:40:42.290" LastActivityDate="2023-03-09T00:40:42.290" Title="In Wii Sports Resort, can I have an overview of all my stamps?" Tags="|wii-sports-resort|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="849" PostTypeId="2" ParentId="840" CreationDate="2010-07-08T15:06:29.267" Score="6" Body="&lt;p&gt;&lt;strong&gt;My recollection was that your method:  Roll + Twist was the optimal one.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The reason you couldn't do better was that you were balancing the difficulty of the trick (which  added speed) against the cleanliness of the landing (which maintained it&lt;/strong&gt;).   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I remember that the additional complexity you could get by adding a directional move, etc. sometimes made the landing too rough, so the increase in &quot;trick boost&quot; was more than offset by the &quot;friction&quot; on the landing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it's nice to know that I'm not the only one who remembers this game - I thought it was one of the best SNES titles that never really got famous.&lt;/p&gt;&#xA;" OwnerUserId="16" LastActivityDate="2010-07-08T15:06:29.267" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="850" PostTypeId="2" ParentId="271" CreationDate="2010-07-08T15:06:35.833" Score="3" Body="&lt;p&gt;Be brazen. Single-player mode teaches you to peak around corners and be generally very cautious; peaking around corners in multiplayer generally means getting your head blown off by a sniper who has been camping that spot for the last ten minutes. As counter-intuitive as it is, it's often safer to sprint to cover through an open field then to peak around corners and try to sneak around.&lt;/p&gt;&#xA;" OwnerUserId="277" LastActivityDate="2010-07-08T15:06:35.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="851" PostTypeId="2" ParentId="798" CreationDate="2010-07-08T15:07:58.810" Score="3" Body="&lt;p&gt;1 - Not really.  The only DLC that extends the main story line is Broken Steel which allows play after the original game ends and continues the fight against the Enclave.  It also moves the level cap from 20 to 30.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 - Fallout: New Vegas takes place 3 years after Fallout 3.  The story is not related to the events in Fallout 3.&lt;/p&gt;&#xA;" OwnerUserId="281" LastActivityDate="2010-07-08T15:07:58.810" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="852" PostTypeId="2" ParentId="844" CreationDate="2010-07-08T15:11:33.607" Score="9" Body="&lt;p&gt;Googling for &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/grid.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Healing Addon List&lt;/a&gt; the first result is a &lt;a href=&quot;http://epicadvice.com/questions/1500/healing-addons-list/1514#1514&quot; rel=&quot;nofollow noreferrer&quot;&gt;question on EpicAdvice.com&lt;/a&gt; with a pretty good accepted answer. I've quoted the answer below for reference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From - &lt;a href=&quot;http://epicadvice.com/questions/1500/healing-addons-list/1514#1514&quot; rel=&quot;nofollow noreferrer&quot;&gt;Healing Addons List&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h2&gt;Raid frames&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/grid.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grid&lt;/a&gt;&lt;/strong&gt;  &lt;a href=&quot;http://www.google.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;/a&gt;&lt;br&gt; &quot;Grid is a modular, lightweight, and&#xA;  screen-estate saving grid of&#xA;  party/raid unit frames.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A very good raid frame which is very&#xA;  useful for healers. (&lt;a href=&quot;http://epicadvice.com/questions/1500/healing-priest-addons/1503#1503&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clbull&lt;/a&gt;)&lt;br&gt;&#xA;  Note: it can take a lot of fiddling to&#xA;  set up how you like it, but lots of&#xA;  tutorials exist for it and once you&#xA;  get the hang of it, it's easy.&#xA;  (&lt;a href=&quot;http://epicadvice.com/questions/1500/healing-priest-addons/1505#1505&quot; rel=&quot;nofollow noreferrer&quot;&gt;lilserf&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;h2&gt;Click-bindings&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.wowinterface.com/downloads/info5108-Clique.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clique&lt;/a&gt;&lt;/strong&gt;   &quot;Clique is a simple GUI that lets you assign click-casting&#xA;  for any number of unit frames. Click&#xA;  casting allows you to define the&#xA;  behavior the game takes when you click&#xA;  on a frame. This can be casting&#xA;  spells, running a macro, using an&#xA;  item, or something as simple as&#xA;  changing targets or assisting a unit.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Excellent when used with Grid to let&#xA;  you bind various clicks (right, left,&#xA;  middle, shift-left, etc) to different&#xA;  spells. (&lt;a href=&quot;http://epicadvice.com/questions/1500/healing-priest-addons/1505#1505&quot; rel=&quot;nofollow noreferrer&quot;&gt;lilserf&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;h2&gt;Cleansing&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/decursive.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Decursive&lt;/a&gt;&lt;/strong&gt;   &quot;Decursive is a cleansing mod intended to render&#xA;  affliction removal easy, effective and&#xA;  fun for all the classes having this&#xA;  ability.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;I use Decursive, and I believe it (or&#xA;  a similar addon) is not only helpful,&#xA;  but &lt;strong&gt;imperative&lt;/strong&gt;. (&lt;a href=&quot;http://epicadvice.com/questions/1500/healing-priest-addons/1524#1524&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hhoky&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;h2&gt;All-in-one&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/vuhdo.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;VuhDo&lt;/a&gt;&lt;/strong&gt;   &quot;VuhDo is a raid monitor similar to CTRaidAssist or&#xA;  Blizzards built-in raid frames.&#xA;  Basically this is about displaying the&#xA;  health of raid members in form of&#xA;  clearly arranged bars. VuhDo is&#xA;  primarily directed to healing classes,&#xA;  but will make use to almost any other&#xA;  class. Moreover several healing spells&#xA;  or other actions can be asserted to&#xA;  mouse clicks on those bars&#xA;  (Click-Heal).&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This is a solid replacement for Grid,&#xA;  Clique, Healbot, what-have-you. Full&#xA;  raid frames, ability to bind spells&#xA;  (and Macros!) to key and mouse clicks&#xA;  on those frames, integration with the&#xA;  incoming heals libraries so you can&#xA;  tell when someone is going to be fine&#xA;  or not, ability to display HoTs&#xA;  easily, and best of all -- it works&#xA;  out of the box. Grid can take some&#xA;  time to set up properly, but VuhDo&#xA;  just works. (&lt;a href=&quot;http://epicadvice.com/questions/1500/healing-priest-addons/1507#1507&quot; rel=&quot;nofollow noreferrer&quot;&gt;Celairia&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;h2&gt;Player versus Player&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/gladius.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gladius&lt;/a&gt;&lt;/strong&gt;   &quot;Gladius adds enemy unit frames to arenas for easier&#xA;  targeting and focusing. It is highly&#xA;  configurable and you can disable most&#xA;  features of this addon.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Gladius is every arena player's dream.&#xA;  Just like VuhDo it will run out of the&#xA;  box; you can simply drag the window to&#xA;  where you'd like and enter an arena.&#xA;  However, if customisation is your&#xA;  forté then there will be plenty to&#xA;  keep you busy. In addition to the&#xA;  usual Blizzard UI features of tracking&#xA;  health/mana counts and spellcasting,&#xA;  (albeit in a prettier way,) Gladius&#xA;  tracks enemy trinket up/downtime and&#xA;  drinking/first-aiding, as well as&#xA;  several important buffs and cooldowns.&#xA;  (&lt;a href=&quot;http://epicadvice.com/users/334/roble&quot; rel=&quot;nofollow noreferrer&quot;&gt;Roble&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;h2&gt;Miscellanenous&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/visualheal.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;VisualHeal&lt;/a&gt;&lt;/strong&gt;   &quot;VisualHeal is a small and simple but powerful tool&#xA;  for all classes that visually shows&#xA;  your heals to others and heals&#xA;  incoming to you from others by means&#xA;  of two information-packed, yet&#xA;  intuitive bars.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It shows all incoming heals to my&#xA;  target (great for watching overheals,&#xA;  or interrupting heals to maximize raid&#xA;  healing). (&lt;a href=&quot;http://epicadvice.com/questions/1500/healing-priest-addons/1524#1524&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hhoky&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.curse.com/addons/wow/smartres2&quot; rel=&quot;nofollow noreferrer&quot;&gt;SmartRes&lt;/a&gt;&lt;/strong&gt;   &quot;SmartRes puts bars on your screen that have timers&#xA;  for the various resurection spells:&#xA;  Resurrection, Ancestral Spirit,&#xA;  Revive, Redemption, and tells you who&#xA;  is casting on whom, how long it will&#xA;  take to bring the target back to&#xA;  life.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;I also use an incoming Rez addon,&#xA;  called SmartRes, but that's just my&#xA;  personal preference, to maximize&#xA;  rez's. (&lt;a href=&quot;http://epicadvice.com/questions/1500/healing-priest-addons/1524#1524&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hhoky&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;h2&gt;Class-specific&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.wowinterface.com/downloads/info11925-PrayerofMendingTrackerPoMTracker.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;PoMTracker&lt;/a&gt;&lt;/strong&gt;   &quot;A mod that tracks who Prayer of Mending is&#xA;  jumping to and how many charges you&#xA;  have left. Displaying it in a small&#xA;  movable window frame.&quot; (&lt;a href=&quot;http://epicadvice.com/questions/1500/healing-priest-addons/1524#1524&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hhoky&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Hope it helps!&lt;/p&gt;&#xA;" OwnerUserId="194" LastEditorUserId="1925" LastEditDate="2013-03-20T05:15:46.703" LastActivityDate="2013-03-20T05:15:46.703" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="853" PostTypeId="2" ParentId="743" CreationDate="2010-07-08T15:11:44.823" Score="0" Body="&lt;p&gt;If you're on a Mac, &lt;a href=&quot;http://echoone.com/iswiff/&quot; rel=&quot;nofollow noreferrer&quot;&gt;iSwiff&lt;/a&gt; is a free application that allows you to open .swf files.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-08T15:11:44.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="854" PostTypeId="1" CreationDate="2010-07-08T15:12:52.030" Score="3" ViewCount="5948" Body="&lt;p&gt;I have two monitors and I want to set up Burnout Paradise to use both of them.  When I specified in the game options to use two monitors, instead of spanning across both it put both displays on a single monitor.  What am I missing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am running the game on Windows 7 x64.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="52800" LastEditDate="2013-10-30T04:16:23.553" LastActivityDate="2013-10-30T04:16:23.553" Title="How do I setup multiple monitors in Burnout Paradise?" Tags="|pc|burnout-paradise|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="855" PostTypeId="2" ParentId="844" CreationDate="2010-07-08T15:13:54.997" Score="8" Body="&lt;p&gt;For me the best one is Healbot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shammy Healer here.&lt;/p&gt;&#xA;" OwnerUserId="193" LastActivityDate="2010-07-08T15:13:54.997" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="860" PostTypeId="2" ParentId="763" CreationDate="2010-07-08T15:26:52.553" Score="9" Body="&lt;p&gt;The short answer is, you are going to have to gear for healing, as it requires completely different gear than feral. Though if you don't have a rogue in your group, I am sure you'd be able to pick up Feral gear while your gathering healing gear. Each PuG is different, just ask if you can roll on things for your offspec, but dont take gear from people who may need it for the instance you are doing. Most people are understanding in 5 mans that you will want gear for multiple specs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, I've compiled a short list of links that I believe will give you a hand understanding the Druid as a healing class, and available options from lots of different players. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To start, here's a quick summary of what people view druid healers as:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Resto Druids&lt;/strong&gt;: Druids are perhaps the&#xA;  most necessary healer in any 10/25&#xA;  composition. Mostly because of&#xA;  Blizzard's encounter/item design&#xA;  during and after Ulduar. After Burning&#xA;  Crusade, Druids were trying to find a&#xA;  niche because Blizzard nerfed their&#xA;  insanely awesome Lifebloom. I think a&#xA;  lot of Druids went into Wrath looking&#xA;  to continue being tank healers, and&#xA;  it's something they're still good at.&#xA;  However, they found their niche with&#xA;  raid healing through something called&#xA;  Rejuvenation Blanketing. Basically, it&#xA;  just means that they put Rejuvenation&#xA;  on as many raid members as their&#xA;  haste/positioning allows. Blizzard&#xA;  reinforced this through incredibly&#xA;  strong set bonuses for T8 and T9 that&#xA;  boost the power of Rejuvenation&#xA;  incredibly. In addition, the pulsing,&#xA;  constant raid damage of a lot of&#xA;  Ulduar/ToC fights basically plays&#xA;  right into Druids' hands. Rejuv&#xA;  blanketing puts out a stunning amount&#xA;  of throughput that is almost&#xA;  unmatchable. Like I mentioned, rolling&#xA;  HoTs on tanks is also a strength of&#xA;  Druids and really evens out tank&#xA;  burst, though I seldom assign them to&#xA;  tank healing unless very necessary.&#xA;  They can tank heal just fine, but it's&#xA;  a waste of their true power.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From: &lt;a href=&quot;http://epicadvice.com/questions/2558/druid-vs-the-healing-world&quot; rel=&quot;noreferrer&quot;&gt;Druid vs The Healing World&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also been an incredibly useful survey of Druid healers based on a survey called &quot;&lt;a href=&quot;http://missmedicina.blogspot.com/2009/10/circle-of-healers.html&quot; rel=&quot;noreferrer&quot;&gt;Circle of Healer&lt;/a&gt;s&quot;, with many blog post responses:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h2&gt;Druids&lt;/h2&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Barthilas&amp;amp;n=Lathere&quot; rel=&quot;noreferrer&quot;&gt;Lathere&lt;/a&gt;, Druid, Restooration, &lt;a href=&quot;http://www.hotsdots.com/2009/10/tag-youre-it-the-healer-cypher/&quot; rel=&quot;noreferrer&quot;&gt;Hots &amp;amp; Dots&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Lothar&amp;amp;n=Kailanii&quot; rel=&quot;noreferrer&quot;&gt;Kailanii&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://sheepit.blogspot.com/2009/10/miss-medicinas-request.html&quot; rel=&quot;noreferrer&quot;&gt;Sheep This&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Kotakh, Druid, Restoration, &lt;a href=&quot;http://missmedicina.blogspot.com/2009/10/its-webring-of-healings.html?showComment=1256655096120#c2638038203748043109&quot; rel=&quot;noreferrer&quot;&gt;From Miss Medicina's Blog Comments&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Thrall&amp;amp;n=Sammich&quot; rel=&quot;noreferrer&quot;&gt;Sammich&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://kungaloosh.wordpress.com/2009/10/27/the-non-meme-webring/&quot; rel=&quot;noreferrer&quot;&gt;Kungaloosh&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Turalyon&amp;amp;n=Kaelynn&quot; rel=&quot;noreferrer&quot;&gt;Kaelynn&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://dreambound-druid.blogspot.com/2009/10/jessabellas-meme-that-i-refuse-to-call.html&quot; rel=&quot;noreferrer&quot;&gt;Dreambound&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=The+Venture+Co&amp;amp;n=Aanthe&quot; rel=&quot;noreferrer&quot;&gt;Aanthe&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://angryhealers.wordpress.com/2009/10/29/oh-look-a-healer-meme/&quot; rel=&quot;noreferrer&quot;&gt;The Angry Healers&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Verile, Druid, Restoration, &lt;a href=&quot;http://rejuvo.wordpress.com/2009/10/30/healer-questionnaire/&quot; rel=&quot;noreferrer&quot;&gt;Rejuvo&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Azjol-Nerub&amp;amp;n=Sersokhi&quot; rel=&quot;noreferrer&quot;&gt;Sersokhi&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://www.sushi-cookie.net/?cat=5&quot; rel=&quot;noreferrer&quot;&gt;Sushi-Cookie&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://eu.wowarmory.com/character-sheet.xml?r=Aszune&amp;amp;n=Kochi&quot; rel=&quot;noreferrer&quot;&gt;Kochi&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://ramblingdwarf.blogspot.com/2009/10/healing-i-can-do-healing-me.html&quot; rel=&quot;noreferrer&quot;&gt;Rambling Dwarf!&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Bloodhoof&amp;amp;n=Tatia&quot; rel=&quot;noreferrer&quot;&gt;Tatia&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://dotsandhots.wordpress.com/2009/10/29/meme-that-i-stole-2/&quot; rel=&quot;noreferrer&quot;&gt;Dots &amp;amp; Hots&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Isla, Druid, Restoration, &lt;a href=&quot;http://unrealrealities.com/&quot; rel=&quot;noreferrer&quot;&gt;Unreal Realities&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Kel%27Thuzad&amp;amp;n=Dysmorphia&quot; rel=&quot;noreferrer&quot;&gt;Dysmorphia&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://dys-morphia.livejournal.com/46764.html&quot; rel=&quot;noreferrer&quot;&gt;Dys-Morphia&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Cenarius&amp;amp;n=Hermia&quot; rel=&quot;noreferrer&quot;&gt;Hermia&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://www.tree-of-doom.com/?p=44&quot; rel=&quot;noreferrer&quot;&gt;Tree Of Doom&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=The+Scryers&amp;amp;n=Ikkulu&quot; rel=&quot;noreferrer&quot;&gt;Ikkulu&lt;/a&gt;, Druid, Restoration (PvP), &lt;a href=&quot;http://dorkart.livejournal.com/88955.html?view=354171#t354171&quot; rel=&quot;noreferrer&quot;&gt;DorkArt&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://go2.wordpress.com/?id=725X1342&amp;amp;site=treehaelz.wordpress.com&amp;amp;url=http%3A%2F%2Fwww.wowarmory.com%2Fcharacter-sheet.xml%3Fr%3DAlexstrasza%26n%3DF%25C3%25AErewood&quot; rel=&quot;noreferrer&quot;&gt;Firewood&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://treehaelz.wordpress.com/2009/11/01/jessabelles-webring-questionaire-not-a-webring-or-meme-a-circle-of-healers/&quot; rel=&quot;noreferrer&quot;&gt;Tree Haelz&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&amp;amp;n=Bellwether&quot; rel=&quot;noreferrer&quot;&gt;Bellwether&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://4haelz.blogspot.com/2009/11/not-meme-but-survey.html&quot; rel=&quot;noreferrer&quot;&gt;4 Haelz&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Elune&amp;amp;n=Lissanna&quot; rel=&quot;noreferrer&quot;&gt;Lissanna&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://www.restokin.com/2009/11/healing-qs-because-all-the-cool-kids-are-doing-it/&quot; rel=&quot;noreferrer&quot;&gt;Restokin&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Black+Dragonflight&amp;amp;n=Forreststump&quot; rel=&quot;noreferrer&quot;&gt;Forrestump&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://forreststump.blogspot.com/2009/11/un-meme-response.html&quot; rel=&quot;noreferrer&quot;&gt;Forrest Stump&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Dreadmaul&amp;amp;n=Wingood&quot; rel=&quot;noreferrer&quot;&gt;Wingood&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://eviantreebear.wordpress.com/2009/11/03/wingood-answers-the-survey/&quot; rel=&quot;noreferrer&quot;&gt;Evian Tree Bear&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://eu.wowarmory.com/character-sheet.xml?r=Terenas&amp;amp;n=Elsen&quot; rel=&quot;noreferrer&quot;&gt;Elsen&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://elsenterenaseu.wordpress.com/2009/11/04/miss-medicinas-healing-questionnaire/&quot; rel=&quot;noreferrer&quot;&gt;The View Through the Branches&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://eu.wowarmory.com/character-sheet.xml?r=Medivh&amp;amp;n=Killh&quot; rel=&quot;noreferrer&quot;&gt;Killh&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://wowfrostmage.wordpress.com/2009/10/31/le-cercle-des-soigneurs/&quot; rel=&quot;noreferrer&quot;&gt;WoW Frost Mage / Piou Piou Blog&lt;/a&gt; (French)&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Khaz+Modan&amp;amp;n=Oestrus&quot; rel=&quot;noreferrer&quot;&gt;Oestrus&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://divineaegis.haecceity.nu/2009/11/06/spring-forward-survey-backward/&quot; rel=&quot;noreferrer&quot;&gt;Divine Aegis&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://eu.wowarmory.com/character-sheet.xml?r=Agamaggan&amp;amp;n=Buel&quot; rel=&quot;noreferrer&quot;&gt;Buel&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://buel.kissthis.net/?p=162&quot; rel=&quot;noreferrer&quot;&gt;Buel's World&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.wowarmory.com/character-sheet.xml?r=Argent+Dawn&amp;amp;n=Tazha&quot; rel=&quot;noreferrer&quot;&gt;Tazha&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://wildgrowth.wordpress.com/2009/11/09/late-to-the-shindig-but-still-ready-to-boogie/&quot; rel=&quot;noreferrer&quot;&gt;Wild Growth&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://go2.wordpress.com/?id=725X1342&amp;amp;site=innoue.wordpress.com&amp;amp;url=http%3A%2F%2Fwww.wowarmory.com%2Fcharacter-sheet.xml%3Fr%3DRavenholdt%26n%3DInnoue&quot; rel=&quot;noreferrer&quot;&gt;Innoue&lt;/a&gt;, Druid, Restoration, &lt;a href=&quot;http://innoue.wordpress.com/2009/11/09/fun-healing-survey/&quot; rel=&quot;noreferrer&quot;&gt;Druid Tree&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Other topics that may help:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://epicadvice.com/questions/1649/resto-druid-starting-raiding-mana-regen-numbers&quot; rel=&quot;noreferrer&quot;&gt;Resto Druid - Starting raiding mana regen numbers?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://epicadvice.com/questions/323/what-spellpower-should-a-resto-druid-have-before-raiding&quot; rel=&quot;noreferrer&quot;&gt;What spellpower should a resto druid have before raiding&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://epicadvice.com/questions/5658/building-a-balance-resto-spec-dps-while-healing-in-heroics&quot; rel=&quot;noreferrer&quot;&gt;Building a Balance/Resto spec — DPS while healing in heroics?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="194" LastEditorUserId="194" LastEditDate="2010-07-08T15:48:09.980" LastActivityDate="2010-07-08T15:48:09.980" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="862" PostTypeId="1" CreationDate="2010-07-08T15:33:59.467" Score="14" ViewCount="843" Body="&lt;p&gt;Is there anything similar to holding &lt;kbd&gt;Shift&lt;/kbd&gt; in Windows for temporary disabling the inserted disc autoplay?&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="21177" LastEditDate="2012-04-22T06:27:59.257" LastActivityDate="2014-05-04T18:54:42.597" Title="Button combination for bypassing Xbox 360 disc autoplay" Tags="|xbox-360|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="863" PostTypeId="2" ParentId="847" CreationDate="2010-07-08T15:34:05.380" Score="2" Body="&lt;p&gt;Unfortunately, I don't think there is a stamp overview page. However, as a low-tech solution you could note on paper which stamps you have completed, like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Air Sports: (x) (x) (x) ( ) ( )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Archery: (x) ( ) ( ) (x) ( )&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-08T15:34:05.380" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="864" PostTypeId="1" AcceptedAnswerId="866" CreationDate="2010-07-08T15:35:37.423" Score="7" ViewCount="9991" Body="&lt;p&gt;In &lt;em&gt;Warhammer 40k: Dawn of War II&lt;/em&gt; I have been collecting blighted armour and weapons with negative armour ratings but various other stats perks. I am unable to donate these items for XP (unlike most other items), so is there any hidden bonuses from collecting it? i.e. will these items combine to make some kind of super armour if I collect the whole set?&lt;/p&gt;&#xA;" OwnerUserId="276" LastEditorUserId="12937" LastEditDate="2014-12-28T18:26:11.830" LastActivityDate="2014-12-28T18:26:11.830" Title="Is there any use for the blighted armour/weapons in Warhammer 40k: Dawn of War II" Tags="|warhammer-40k-dawn-of-war-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="865" PostTypeId="1" AcceptedAnswerId="872" CreationDate="2010-07-08T15:35:37.953" Score="5" ViewCount="10783" Body="&lt;p&gt;How can I get the &lt;em&gt;Guardin' Gnome&lt;/em&gt; achievement in &lt;em&gt;Left 4 Dead 2&lt;/em&gt; on Steam?&lt;/p&gt;&#xA;&lt;p&gt;The text of the achievement is the following:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Rescue Gnome Chompski from the Carnival.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So I suppose it has to be done in the &lt;em&gt;Dark Carnival&lt;/em&gt; campaign, but how?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="28182" LastEditDate="2021-01-06T04:24:07.963" LastActivityDate="2021-01-06T04:24:07.963" Title="How to get the 'Guardin' Gnome' achievement in Left 4 Dead 2?" Tags="|achievements|left-4-dead-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="866" PostTypeId="2" ParentId="864" CreationDate="2010-07-08T15:37:49.623" Score="3" Body="&lt;p&gt;These weapons are removing corruption from the squad wearing it, in Chaos Rising. You have negative stats, to prove that you are worth, and pure to the eyes of the Emperor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if I remember good, such items are appearing also in Dawn of War 2, without the expansion. The &quot;purification&quot; bonus is not shown then, you will see it only if you finish the campaign and use this save in Chaos Rising.&lt;/p&gt;&#xA;" OwnerUserId="69" LastActivityDate="2010-07-08T15:37:49.623" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="867" PostTypeId="1" AcceptedAnswerId="869" CreationDate="2010-07-08T15:38:54.210" Score="7" ViewCount="23444" Body="&lt;p&gt;There are two achievements related to Moustachio in Left 4 Dead 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are the descriptions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gong Show&lt;/strong&gt; - Prove you are stronger than Moustachio.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stache Whacker&lt;/strong&gt; - Prove you are faster than Moustachio.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Do you know how can I get them?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="143571" LastEditDate="2018-10-28T19:55:35.423" LastActivityDate="2018-10-28T19:55:35.423" Title="How can I get the Moustachio achievements in Left 4 Dead 2?" Tags="|achievements|left-4-dead-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="868" PostTypeId="2" ParentId="763" CreationDate="2010-07-08T15:41:54.303" Score="1" Body="&lt;p&gt;Go for dual-spec.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use your main spec for difficult encounters and roll on healer items for off-spec (just like previously when you didn't have 2 talent trees available for &quot;free&quot;). You could also say you wanna roll only on OS (off-spec) and pass on main-spec so somebody else could get an item for their OS and skip for you etc...&lt;/p&gt;&#xA;" OwnerUserId="193" LastActivityDate="2010-07-08T15:41:54.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="869" PostTypeId="2" ParentId="867" CreationDate="2010-07-08T15:42:00.137" Score="7" Body="&lt;p&gt;Yes,&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gong Show&lt;/strong&gt;: You need to inject an adrenaline and hit the gong at the strong man game, see &lt;a href=&quot;http://www.youtube.com/watch?v=2dN1OTQfVP8&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stache Whacker&lt;/strong&gt;: You need to quickly hit the Moustachios on another game (don't know the English name), see &lt;a href=&quot;http://www.youtube.com/watch?v=_o8IKa34W9Q&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I got them both, it's not difficult.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-08T15:42:00.137" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="872" PostTypeId="2" ParentId="865" CreationDate="2010-07-08T15:44:05.957" Score="4" Body="&lt;p&gt;There was an eHow article (&lt;a href=&quot;http://web.archive.org/web/20100129180531/http://www.ehow.com/how_5707250_unlock-achievement-left-dead-2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;now archived&lt;/a&gt;) detailing how to unlock the achievement, but the basic steps are as follows:&lt;/p&gt;&#xA;&lt;p&gt;In stage 2 of the Dark Carnival, score 750 points on the shooting game before time runs out. Upon winning, you get Gnome Chompski.&lt;/p&gt;&#xA;&lt;p&gt;Your party then has to carry Gnome Chompski into the escape vehicle at the end of the campaign. You can drop the Gnome as much as you want, and any player can pick the Gnome up, but you must carry him to the end.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="28182" LastEditDate="2021-01-06T04:20:21.977" LastActivityDate="2021-01-06T04:20:21.977" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="873" PostTypeId="2" ParentId="271" CreationDate="2010-07-08T15:49:15.423" Score="1" Body="&lt;p&gt;Play a lot and train your reflexes. Even if you die a lot, try to improve your aiming. For instance, instead of shooting straight ahead, take a little time and re-aim your crosshair. You are probably dead by then, but with time you'll be blazing fast and shoot at the right moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, put your melee key at close reach to your moving arrows. Some like it on the mouse, some on Alt, some on E (near W). Like that you can knife people very fast when they're close or you're out of ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ah yes, when you're running out of ammo, change weapons quickly or use melee. Don't waste time reloading unless you're sure nobody's gonna kill you.&lt;/p&gt;&#xA;" OwnerUserId="193" LastEditorUserId="9752" LastEditDate="2012-01-04T19:30:12.163" LastActivityDate="2012-01-04T19:30:12.163" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="875" PostTypeId="1" AcceptedAnswerId="891" CreationDate="2010-07-08T15:51:28.013" Score="96" ViewCount="17537" Body="&lt;p&gt;I've played a lot of Protoss in the original StarCraft, but I thought I might try to play it in StarCraft 2 also. What build orders are being used competitively?&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="3" LastEditDate="2010-07-28T14:19:12.387" LastActivityDate="2011-01-13T03:54:26.193" Title="What are the popular build orders for Protoss in StarCraft 2?" Tags="|starcraft-2|sc2-build-order|starcraft-protoss|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="877" PostTypeId="1" AcceptedAnswerId="2191" CreationDate="2010-07-08T15:56:23.830" Score="3" ViewCount="284" Body="&lt;p&gt;What are some good camp sites in Final Fantasy XI where I can solo past level 75 on my Puppetmaster? Preferably ones that don't require a Scholar support job, since I haven't leveled that job yet.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="8350" LastEditDate="2011-08-16T00:06:13.220" LastActivityDate="2011-08-16T00:06:13.220" Title="Where can I level Puppetmaster from 75 to 80 solo?" Tags="|final-fantasy-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="879" PostTypeId="1" AcceptedAnswerId="2372" CreationDate="2010-07-08T16:00:22.453" Score="4" ViewCount="1766" Body="&lt;p&gt;What's a good starting build order for a Tropico 3 Sandbox game?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="3610" LastEditDate="2012-06-28T15:28:49.283" LastActivityDate="2012-06-28T15:28:49.283" Title="Tropico 3 starting build order?" Tags="|tropico-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="880" PostTypeId="2" ParentId="39" CreationDate="2010-07-08T16:00:51.563" Score="-1" Body="&lt;p&gt;I think that the Windows Phone 7 series phones will have the ability to create avatars, but we don't know yet.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-08T16:00:51.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="881" PostTypeId="1" AcceptedAnswerId="883" CreationDate="2010-07-08T16:11:58.950" Score="4" ViewCount="1295" Body="&lt;p&gt;How does one go about turning your leader into a vampire as soon as possible in &lt;em&gt;Ogre Battle&lt;/em&gt; for the SNES?&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorUserId="26052" LastEditDate="2012-08-07T17:25:49.887" LastActivityDate="2012-08-07T17:25:49.887" Title="Turn the hero into a vampire in Ogre Battle?" Tags="|ogre-battle|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="883" PostTypeId="2" ParentId="881" CreationDate="2010-07-08T16:23:43.337" Score="7" Body="&lt;p&gt;You can't turn your actual Lord unit into a Vampire. However, any male unit that can become a Knight or Evil One unit is able to, with the use of an item called Blood Kiss. Naturally, if you want it early, you should do it with Knights, since Evil Ones are somewhat late-game classes. Knights require a at least 50 ALI on a male unit with decent physical stats, most of your Fighters in the early game will easily be able to class change into it within the first map or two. Evil Ones are low ALI units that promote from the Wild Man class, but it requires having fairly high stats so it's not going to be early.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, the only method to do it early is simply luck. The Blood Kiss, as a usable item, can only be found by random drops by enemies after defeating them in battle. You can't get it as buried treasure. So it's just a matter of being lucky enough to get one. Increase your chances by making sure you kill every single enemy on every map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is one guaranteed Blood Kiss, but it is extremely late game. It requires the character Galf to join your party (always one of the last characters), and you simply have to return to the Antanjyl map and visit the town Powant Noal with him in the unit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get one, just use it on a Knight or Evil One. For Knights, it's recommendable that you try to lower their ALI afterwards, since the Vampire only acts at night. There's no stat requirements or anything past actually being in the required class.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-07-08T16:23:43.337" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="886" PostTypeId="2" ParentId="271" CreationDate="2010-07-08T16:28:37.153" Score="8" Body="&lt;p&gt;In order of importance:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Continue playing. You can't get better if you don't play.&lt;/li&gt;&#xA;&lt;li&gt;Learn the game mechanics&lt;/li&gt;&#xA;&lt;li&gt;When you die, make a note of &lt;em&gt;why&lt;/em&gt; you died. Learning from your mistakes is crucial.&lt;/li&gt;&#xA;&lt;li&gt;Watch YouTube videos&lt;/li&gt;&#xA;&lt;li&gt;Read up on strategies&lt;/li&gt;&#xA;&lt;li&gt;Learn the terrain&lt;/li&gt;&#xA;&lt;li&gt;Watch what other people do  - both the good and bad, and learn from it&lt;/li&gt;&#xA;&lt;li&gt;Try different classes/characters/weapons to see what you are best at, which suits you best&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="27" LastActivityDate="2010-07-08T16:28:37.153" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="891" PostTypeId="2" ParentId="875" CreationDate="2010-07-08T16:34:57.490" Score="105" Body="&lt;p&gt;I'm not sure if you mean openings or builds, but I'll give you both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For openings, most Protoss start 13 Gate (9 probes, a pylon, 4 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a number of builds which go down these two routes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 Gate Expand&lt;/li&gt;&#xA;&lt;li&gt;3 Gate Pressure into Expand&lt;/li&gt;&#xA;&lt;li&gt;2 Gate Rush&lt;/li&gt;&#xA;&lt;li&gt;4 Gate&lt;/li&gt;&#xA;&lt;li&gt;3 Gate into Robo&lt;/li&gt;&#xA;&lt;li&gt;Tech into Starport&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 Gate Expand is a newer build that has caught on recently (1.1-1.2) with the advent of slower Terran Harassment (specifically Reapers) and more Macro oriented Zerg players.  By scouting early and possibly delaying the first Gateway (to 14-ish) the Protoss player can create a much better economy and move to an early expansion.  This early expansion allows for much faster gas production and a quicker move to powerful units like Colossus and Void Ray.  Though there is an inherent risk in this sort of strategy a very early scout (eg. 8-10) can help make the decision whether to expand after 1 Gate or move to a more solid 3 Gate Pressure build.  Liquid`Huk and TSL_GuineaPig are good people to watch for this build. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways and building 5-7 Zealots to rush with.  This helps as a defense against any counter rush.  This early rush style will later rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3 Gate Pressure can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.  The strange part about this build is that it's place in the meta game has shifted drastically.  While originally a very aggressive build it has changed to a more macro oriented build allowing the Protoss to use pressure to gain room to expand.  Instead of use 3 Gate as a stepping stone to 3 Gate Robo or 4 Gate, a 3 Gate Expand leads to a much stronger 5 Gate + Robo allowing for good mid-game timing attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate that was sucessful).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gateways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The Colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.  Its also worth noting that 3 Gate Robo gives you an very early Observer which is immensely beneficial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tech to Starport builds grew out of early Void Ray rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran Mech.  Recently Early Starport has come back into favor with GSL 3.  A number of players have been going for early double Starport (especially in PvZ).  In addition to the early Phoenix for harass, they've also been adding in Void Rays. Void Rays were traditionally only a strong unit once charged, however, in patch 1.1.2 the uncharged damage was buffed.  As a result Void Rays became much stronger both early in engagements and once they had reached large numbers.  This combined with many Zergs relying heavily on Roaches after their range buff (also 1.1.2) lead to many more Starport centric builds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Void Ray.  While they are not sustainable builds, they are worth mentioning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note I use the terms:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 1 to indicate: Zerglings, Zealots, and Marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-01-13T03:54:26.193" LastActivityDate="2011-01-13T03:54:26.193" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="892" PostTypeId="1" AcceptedAnswerId="3406" CreationDate="2010-07-08T16:35:45.880" Score="8" ViewCount="1848" Body="&lt;p&gt;I have 'Katamari Damacy', and love it, except I have an extremely hard time controlling the rolling ball. It always feels awkward to me, and when I settle into playing, my thumbs quickly begin to ache from all of the strain that results in rolling-ball-direction-frustration. I'll openly admit that I tend to think that I have to move both sticks in the direction I wish to go, to perform that action. Can you offer any tips?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when playing Katamari, the higher levels, I feel like in order to pass the level, I have to memorize the locations of objects in order of size and to win, to zip from one site to another like an alphabetical shopping-spree. Can you offer any advice or tips there? Am I doing it wrong?&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="21177" LastEditDate="2012-12-05T16:11:33.253" LastActivityDate="2012-12-05T16:11:33.253" Title="How can I play without breaking my thumbs?" Tags="|health|katamari-damacy|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="893" PostTypeId="2" ParentId="349" CreationDate="2010-07-08T16:38:06.393" Score="4" Body="&lt;p&gt;No, I don't think so. There were mini games in san andreas (arcade, betting etc) and in gta4 (pool, bowling, darts) but none of them actually allowed you to play GTA inside GTA :)&lt;/p&gt;&#xA;" OwnerUserId="282" LastActivityDate="2010-07-08T16:38:06.393" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="894" PostTypeId="2" ParentId="892" CreationDate="2010-07-08T16:40:24.847" Score="2" Body="&lt;p&gt;Yeah, sometimes your thumbs can get sore, and I've found that I don't have to press the controls as hard as my instinct is to press. My thumbs got less sore after that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, yeah, in some cases, you have to move all over the level to get the pieces you need, but usually there are some more-optimal paths. Maybe you can skip one piece in far away if you pick up a couple more smaller items along the way.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-08T16:40:24.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="896" PostTypeId="1" AcceptedAnswerId="969" CreationDate="2010-07-08T16:44:11.113" Score="16" ViewCount="35590" Body="&lt;p&gt;I've read in reviews of Super Mario Galaxy 2 that it has 240 stars. Are there &lt;em&gt;really&lt;/em&gt; 240 &lt;em&gt;unique&lt;/em&gt; stars?  Or is it like the first Super Mario Galaxy, where you get 120 stars, then have the option to play the whole game again as Luigi and collect the same 120 stars again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm around 105 stars, and it's looking like most of the galaxies have been marked &quot;complete,&quot; so I don't see where all these stars are going to come from (if they are indeed unique).&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="8350" LastEditDate="2012-07-19T11:05:51.027" LastActivityDate="2016-11-28T20:13:16.197" Title="How many stars are there in Super Mario Galaxy 2?" Tags="|super-mario-galaxy-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="899" PostTypeId="2" ParentId="896" CreationDate="2010-07-08T16:48:09.203" Score="2" Body="&lt;p&gt;There are 120 yellow stars.&lt;/p&gt;&#xA;&lt;p&gt;You might not have access to all the secret stars yet - check for &amp;quot;?&amp;quot; on the map.&lt;/p&gt;&#xA;&lt;p&gt;Also by collecting comet medals you unlock the Prankster comet stars, so you might have some of those still to find, and there might more than one per Galaxy.&lt;/p&gt;&#xA;&lt;h1&gt;Spoiler Alert&lt;/h1&gt;&#xA;&lt;p&gt;&lt;sub&gt;After getting all 120 yellow stars you get to find another 120 green stars.&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;sup&gt;There are also 2 additional gold stars available after you've collected all the previous 240.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-08T19:50:04.007" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="900" PostTypeId="1" AcceptedAnswerId="930" CreationDate="2010-07-08T16:48:26.863" Score="2" ViewCount="7325" Body="&lt;p&gt;So just bought Max Payne and Max Payne 2 from the Steam Sale. Is there a way to change the perspective of the game, so  that it doesn't look weird on a Wide Screen monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am able to set it 1680x1050, but then everything looks Wide(fat). Is there a way to fix that, or should I stick to a 4:3 resolution and turn of scaling for my monitor/graphics card.&lt;/p&gt;&#xA;" OwnerUserId="201" LastEditorUserId="16793" LastEditDate="2012-05-17T19:37:03.953" LastActivityDate="2017-11-13T14:25:28.200" Title="Max Payne - Max Payne 2 Resolution / Perspective issue on a wide screen monitor" Tags="|pc|max-payne-2|max-payne|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="901" PostTypeId="2" ParentId="362" CreationDate="2010-07-08T16:49:13.993" Score="12" Body="&lt;p&gt;The primary answer here is &lt;strong&gt;speed&lt;/strong&gt;, but there's more to it than that.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Keep your speed up, making matches, so you'll continue to receive an ever increasing speed bonus. Your goal here is to get to the x1000 speed bonus where every match creates an explosion (and the gems flash) - but any speed is better than no speed at all.&lt;/li&gt;&#xA;&lt;li&gt;Make matches from the bottom up, there's more chance of a cascade&lt;/li&gt;&#xA;&lt;li&gt;Be aware of the multiplier gems - a match has to cause a cascade that removes 12 tiles (and more than 10s apart from the previous multiplier gem). So, make those cascades and grab the multiplier gems early.&lt;/li&gt;&#xA;&lt;li&gt;Don't plan out your next move too much. This is Blitz, remember? 60s is not enough time to ponder the inner-workings of cascades.&lt;/li&gt;&#xA;&lt;li&gt;Do look for more matches ASAP. That is, as soon as you locate a match and begin to drag it, start to look for the next.&lt;/li&gt;&#xA;&lt;li&gt;Remember that you have a Hint button - but that it takes a few seconds to locate, move to it, and click.&lt;/li&gt;&#xA;&lt;li&gt;Do purchase power-ups. With one of the latest updates, you can purchase powerups like multipliers in the field as you start, gem-swappers, and extra time. In my personal experience, the gem-swapping and extra-time are the most valuable to my score.&lt;/li&gt;&#xA;&lt;li&gt;If/when you do create a 5-in-a-row match and obtain a HyperCube, you should use it ASAP, on the color that you see the most of. This should create many cascades, up your speed bonus, and with fewer colors on the map, it should be easier to create your next match. (Remember that 5-in-a-row is the most valuable, so don't waste the opportunity on anything else).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Don't forget that if you really want to be a bejeweled-blitz-master, you'll need to do the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Practice practice practice&lt;/li&gt;&#xA;&lt;li&gt;Watch YouTube Videos&lt;/li&gt;&#xA;&lt;li&gt;Read up other guides&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="27" LastEditorUserId="52800" LastEditDate="2014-01-13T10:34:15.357" LastActivityDate="2014-01-13T10:34:15.357" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="902" PostTypeId="1" AcceptedAnswerId="913" CreationDate="2010-07-08T16:53:35.873" Score="60" ViewCount="24728" Body="&lt;p&gt;Some gamers call me a wimp, but games like Spyro send me reeling and running for the bathroom in a matter of minutes. I get a massive headache, nausea, and sick to my stomach. I can play Portal, Ape Escape, Ico, Shadow of the Collosseus for longer. I think the problem has to do with the free-floating (or controllable) camera.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to still play these games and not get sick?&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="88" LastEditDate="2010-09-21T12:33:09.103" LastActivityDate="2024-01-12T02:36:07.743" Title="How can I prevent Gaming Sickness?" Tags="|health|" AnswerCount="18" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="903" PostTypeId="2" ParentId="711" CreationDate="2010-07-08T16:55:50.693" Score="11" Body="&lt;p&gt;BS stands for &lt;a href=&quot;http://en.wikipedia.org/wiki/Broadcasting_Satellite_(Japanese)&quot; rel=&quot;noreferrer&quot;&gt;Broadcast Satellite&lt;/a&gt; (not &quot;Broadcast Satellaview&quot;, which is a common mistake). The &lt;a href=&quot;http://en.wikipedia.org/wiki/Satellaview&quot; rel=&quot;noreferrer&quot;&gt;Satellaview&lt;/a&gt; was an interesting piece of kit - a satellite modem for the Super Famicom, released only in Japan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://zelda.wikia.com/wiki/BS_Zelda_no_Densetsu&quot; rel=&quot;noreferrer&quot;&gt;BS Zelda no Densetsu&lt;/a&gt; (BS ゼルダの伝説) was a rewritten version of the original Legend of Zelda, downloadable from the satellite in four installments. Installments were broadcast at a specific time, because the game featured a live voice narration that at intervals offered gameplay clues over streaming audio! It also had a real-time clock that triggered specific events.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game has the same basic mechanics as the original, but features entirely different dungeons. There are some minor changes to the layout of the Overworld and the Rupee limit, and Link is replaced by a choice of male or female Satellaview mascots (&lt;a href=&quot;http://zelda.wikia.com/wiki/Mascot_%28male%29&quot; rel=&quot;noreferrer&quot;&gt;a boy&lt;/a&gt; with green hair and a backward baseball cap, &lt;a href=&quot;http://zelda.wikia.com/wiki/Mascot_%28female%29&quot; rel=&quot;noreferrer&quot;&gt;a girl&lt;/a&gt; with red hair).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also Wikipedia, which has a small amount of &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Legend_of_Zelda_%28video_game%29#Sequels&quot; rel=&quot;noreferrer&quot;&gt;additional information&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="112" LastActivityDate="2010-07-08T16:55:50.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="904" PostTypeId="1" AcceptedAnswerId="908" CreationDate="2010-07-08T16:59:11.280" Score="23" ViewCount="27809" Body="&lt;p&gt;In Final Fantasy VII is there any way to save Aeris?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard once you could bring her back to life.&lt;/p&gt;&#xA;" OwnerUserId="266" LastEditorUserId="336" LastEditDate="2011-09-28T15:27:01.297" LastActivityDate="2016-10-30T04:39:16.677" Title="In Final Fantasy VII is there any way to save Aeris?" Tags="|final-fantasy-7|" AnswerCount="4" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="905" PostTypeId="2" ParentId="902" CreationDate="2010-07-08T16:59:40.967" Score="0" Body="&lt;p&gt;It's possible that Dramamine or other motion sickness remedies (like those bracelet things) could help for this kind of thing.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-08T16:59:40.967" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="906" PostTypeId="1" AcceptedAnswerId="916" CreationDate="2010-07-08T17:02:46.593" Score="7" ViewCount="2612" Body="&lt;p&gt;I got X3 off of Steam for cheap recently.  I have never played any of the X games before, and I am finding it difficult to get started.  There is no in game tutorial to teach you the controls and how to play it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how do I get started?  I don't want a walk through I just want to learn the controls so I can enjoy the universe.&lt;/p&gt;&#xA;" OwnerUserId="266" LastActivityDate="2012-01-17T08:25:46.050" Title="X3 reunion tutorial?" Tags="|pc|x3-terran-conflict|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="907" PostTypeId="2" ParentId="902" CreationDate="2010-07-08T17:03:40.960" Score="28" Body="&lt;p&gt;I would talk to your doctor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anybody that tells you to try anything could risk your health and I would &lt;strong&gt;NOT&lt;/strong&gt; advise.&lt;/p&gt;&#xA;" OwnerUserId="266" LastActivityDate="2010-07-08T17:03:40.960" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="908" PostTypeId="2" ParentId="904" CreationDate="2010-07-08T17:03:47.183" Score="46" Body="&lt;p&gt;No. You can cheat with things like the game genie, but she cannot be &quot;legally&quot; brought back.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-08T17:03:47.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="910" PostTypeId="1" CreationDate="2010-07-08T17:07:57.163" Score="9" ViewCount="398" Body="&lt;p&gt;For the old Commodore 64 game &lt;a href=&quot;http://en.wikipedia.org/wiki/Mars_Saga&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mars Saga&lt;/a&gt;, I've found &lt;a href=&quot;http://www.gamefaqs.com/c64/581695-mars-saga/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;maps of the caves&lt;/a&gt; but no maps of the surface or the cities. Anyone know if they exist somewhere?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, are there any other interesting things on the planet surface besides just the entrances to the cities and caves? I recall mainly just using the surface as a place to level up by fighting nasty creatures. Are there any other interesting things up there, like some Easter eggs perhaps?&lt;/p&gt;&#xA;" OwnerUserId="15" LastEditorUserId="42984" LastEditDate="2015-01-08T23:08:01.367" LastActivityDate="2015-05-01T11:11:00.753" Title="Are there any maps of the cities and the planet surface for Mars Saga?" Tags="|commodore-64|mars-saga|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="912" PostTypeId="2" ParentId="844" CreationDate="2010-07-08T17:09:00.217" Score="1" Body="&lt;p&gt;For me, the obvious choice is &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/pitbull4.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pitbull4&lt;/a&gt;, with it's near-infinite costumizability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing it doesn't do is click-casting, which I hate anyway, but you can probably use Clique with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a couple of screenshots:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_060410_141817.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt; (It doesn't show here, but for dead, offline and AFK players, their status shows up below their name. All displayed text can be seperately scripted in Lua.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_051610_193511.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt; (Range fader in action, for hunters it's trade range I think.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_012410_151220.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;3&lt;/a&gt; (You're not restricted to a grid view, like in some other addons.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://i100.photobucket.com/albums/m17/Jurily/WoWScrnShot_042510_165204.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;4&lt;/a&gt; (Grid-like, with names trimmed to 5 characters.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_013110_214049.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;5&lt;/a&gt; (There's a debuff on me I could dispel, it shows up in the border by default.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also highly recommended, but not on the screenshots: &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/inline-aura.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Inline Aura&lt;/a&gt;, &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/omni-cc.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;OmniCC&lt;/a&gt; and &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/cooldown-fader.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;!Cooldown Fader&lt;/a&gt;, which make looking at your action bar buttons fun.&lt;/p&gt;&#xA;" OwnerUserId="164" LastEditorUserId="164" LastEditDate="2010-07-08T17:36:03.200" LastActivityDate="2010-07-08T17:36:03.200" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="913" PostTypeId="2" ParentId="902" CreationDate="2010-07-08T17:09:08.143" Score="46" Body="&lt;p&gt;Among other things, you may be sensitive to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;frame rate&lt;/li&gt;&#xA;&lt;li&gt;strobing or shifting colors&lt;/li&gt;&#xA;&lt;li&gt;sensation of movement&lt;/li&gt;&#xA;&lt;li&gt;disparity between visual and other sensory input&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Depending on your platform and environment you probably don't have much control over these.  You can try the following, but as &lt;a href=&quot;https://gaming.stackexchange.com/a/907/12936&quot;&gt;David said&lt;/a&gt; you should probably consult with your doctor also.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't play in a dark room - leave a lamp or other soft light on&lt;/li&gt;&#xA;&lt;li&gt;Position your chair and screen so that you're sitting comfortably and looking directly ahead at the screen&lt;/li&gt;&#xA;&lt;li&gt;Play with whatever visual settings are available to maximize frame rate and minimize visual strobing&lt;/li&gt;&#xA;&lt;li&gt;Back up a bit so that the screen doesn't dominate your vision.  This has two effects - it minimizes the sensory conflict, and also minimizes your awareness of screen refresh/frame rate&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="48" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2014-08-14T14:47:40.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="915" PostTypeId="2" ParentId="896" CreationDate="2010-07-08T17:10:51.370" Score="1" Body="&lt;p&gt;There are 242 stars in total: 120 standard yellow stars, 120 green stars which appear after you have collected the first 120 yellow stars and completed the game, and two additional yellow stars which are available after you have collected the first 240 stars.&lt;/p&gt;&#xA;" OwnerUserId="73" LastActivityDate="2010-07-08T17:10:51.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="916" PostTypeId="2" ParentId="906" CreationDate="2010-07-08T17:13:33.783" Score="4" Body="&lt;p&gt;The developers' forum is a great resource.  I spent a lot of time here reading posts about X3 before I really figured out how to play it.  There is a wealth of great information in these forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forum.egosoft.com/viewforum.php?f=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forum.egosoft.com/viewforum.php?f=2&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="52" LastActivityDate="2010-07-08T17:13:33.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="917" PostTypeId="2" ParentId="902" CreationDate="2010-07-08T17:15:48.180" Score="12" Body="&lt;p&gt;The first thing I'd say is ask yourself the following:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;What is my gaming environment like?&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How much light is in the room? &lt;/li&gt;&#xA;&lt;li&gt;How far are you from the Monitor/TV/etc.&lt;/li&gt;&#xA;&lt;li&gt;What are you sitting on?&lt;/li&gt;&#xA;&lt;li&gt;What is your posture?&lt;/li&gt;&#xA;&lt;li&gt;Are there windows in the room you can look out of?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Massive headaches and nausea may not just be caused by the game you're playing (though that can be a factor), but also by the exposure to flashing lights.  The human brain actually has a hard time with flashing lights, especially at certain frequencies.  Since a game often doesn't control this, it's not uncommon to experience these types of symptoms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice is the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Make sure you're in a well lit room with good ventilation.&lt;/li&gt;&#xA;&lt;li&gt;Don't play continuously for hours at a time, take 5 minute breaks&lt;/li&gt;&#xA;&lt;li&gt;Don't get too close to the screen&lt;/li&gt;&#xA;&lt;li&gt;Remember to Eat properly (you'd be surprised how big a difference a little Vitamin C can make).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="85" LastEditDate="2010-09-21T12:45:24.357" LastActivityDate="2010-09-21T12:45:24.357" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="918" PostTypeId="1" AcceptedAnswerId="958" CreationDate="2010-07-08T17:19:22.243" Score="77" ViewCount="16388" Body="&lt;p&gt;I don't have too much interest in &lt;em&gt;playing&lt;/em&gt; Terran, but I'd like this information mostly to better understand what I'm up against.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="1661" LastEditDate="2010-08-03T19:19:08.167" LastActivityDate="2012-05-21T02:15:54.030" Title="What are the popular openings / builds for Terran in StarCraft 2?" Tags="|starcraft-2|sc2-build-order|starcraft-terran|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="921" PostTypeId="1" AcceptedAnswerId="1795" CreationDate="2010-07-08T17:25:27.600" Score="1" ViewCount="2431" Body="&lt;p&gt;I remember with the older Guitar Hero games it was possible to hotswap and add custom tracks to the game, is there anything like this possible on DJ Hero?&lt;/p&gt;&#xA;" OwnerUserId="153" LastActivityDate="2020-08-18T03:18:13.833" Title="Is there a way to add custom tracks to DJ Hero?" Tags="|mods|dj-hero|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="929" PostTypeId="1" AcceptedAnswerId="957" CreationDate="2010-07-08T17:51:49.710" Score="8" ViewCount="1593" Body="&lt;p&gt;The description says that I have to complete 20 story missions without switching to a new horse at a hitching post. If my horse dies, and I wait for a respawn, will it be considered a &quot;new&quot; horse? Or can I still get the achievement?&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2012-04-22T17:10:01.687" Title="In Red Dead Redemption, can you still get the Spurred to Victory achievement if your horse dies?" Tags="|xbox-360|red-dead-redemption|achievements|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="930" PostTypeId="2" ParentId="900" CreationDate="2010-07-08T17:52:19.410" Score="4" Body="&lt;p&gt;There's not a shred of evidence on &lt;a href=&quot;http://www.widescreengamingforum.com/wiki/Max_Payne_series&quot; rel=&quot;nofollow noreferrer&quot;&gt;Widescreen Gaming Forum&lt;/a&gt; (the definitive source for widescreen game support and fixes) that you can get an acceptable display in widescreen resolutions.  The game simply stretches the image to fill your monitor, just as you described.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would recommend sticking with your second idea of running the game pillarboxed at a 4:3 display ratio.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-08T17:52:19.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="939" PostTypeId="2" ParentId="773" CreationDate="2010-07-08T18:22:08.993" Score="1" Body="&lt;p&gt;Currently it is mostly available second hand.  As mentioned in an above comment, it's on the most wanted list for Good Old Games.&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2010-07-08T18:22:08.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="940" PostTypeId="1" AcceptedAnswerId="948" CreationDate="2010-07-08T18:22:33.640" Score="18" ViewCount="3459" Body="&lt;p&gt;Are there any tangible, genuine downsides to ignoring your &quot;friends&quot; in GTA 4? I found the whole friend/girlfriend system to be somewhat annoying and detracting from the game itself, and if I decide to go through it again, I'd like to just bypass all of that. (Well, aside from the critical girlfriend in the beginning of the game, and just enough with Jacob to get the gun delivery service.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="8366" LastEditDate="2011-10-23T03:48:56.030" LastActivityDate="2012-01-08T08:14:19.210" Title="Are there any downsides to ignoring your friends in GTA 4?" Tags="|grand-theft-auto-iv|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="941" PostTypeId="2" ParentId="722" CreationDate="2010-07-08T18:23:34.777" Score="2" Body="&lt;p&gt;I have my profile stored on a USB flash drive and I have not noticed any slowdowns due to this.  I also use it to move my profile easily between my xbox and a friend's xbox without needing an expensive memory unit.  I recommend it.&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2010-07-08T18:23:34.777" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="942" PostTypeId="1" AcceptedAnswerId="11971" CreationDate="2010-07-08T18:24:15.260" Score="5" ViewCount="5246" Body="&lt;p&gt;I'm wondering how cymbals work in Rock Band. The drums that ship with the game only have four drum pads, and I know that you can buy a set of three cymbals, but do the songs actually distinguish between drums and cymbals, or is hitting (for example) the blue cymbal the same as hitting the blue drum pad? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they are the same, is there any point to having the cymbals?&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:52:42.947" LastActivityDate="2012-07-04T23:52:42.947" Title="How do cymbals work in Rock Band?" Tags="|rock-band|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="945" PostTypeId="2" ParentId="942" CreationDate="2010-07-08T18:28:28.903" Score="5" Body="&lt;p&gt;For Rock Band 1/2, there is no indicator on the screen that says &quot;this is a cymbal hit&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In RB2, during fills, they produce a cymbal sound when hit (as opposed to a tom hit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the point, Rock Band 3 will introduce a drum pro mode which will require you to hit the proper cymbal / tom as opposed to just hitting the right colour.  Other than that, it's all for good fun!&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2010-07-08T18:28:28.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="948" PostTypeId="2" ParentId="940" CreationDate="2010-07-08T18:42:07.533" Score="8" Body="&lt;p&gt;You miss out on the perks, like the weapon delivery you mention. Also there are Achievements &amp;amp; or Trophies depending on what platform you're playing on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, I do not believe so. I &lt;em&gt;think&lt;/em&gt; (but need to verify) that as you ignore them how much they like you will drop, and if it drops too low they won't be your friend anymore if you change your mind and want their friendship after all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, my thought would be, on a second playthrough, don't worry about the ones you don't care about.&lt;/p&gt;&#xA;" OwnerUserId="97" LastActivityDate="2010-07-08T18:42:07.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="950" PostTypeId="2" ParentId="929" CreationDate="2010-07-08T18:44:29.133" Score="1" Body="&lt;p&gt;I &lt;em&gt;think&lt;/em&gt; that would be considered a different horse, and reset the counter for the achievement. The horse that comes the next time you whistle isn't necessarily the same type of horse.&lt;/p&gt;&#xA;" OwnerUserId="97" LastActivityDate="2010-07-08T18:44:29.133" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="951" PostTypeId="1" AcceptedAnswerId="1121" CreationDate="2010-07-08T18:44:38.667" Score="21" ViewCount="74710" Body="&lt;p&gt;I realize this is an old game, but it's fun to pull out every once in awhile.  However, I've found that I never make it very far into the game because I'll end up crashing one or more roller coasters on a particular level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't seem to be avoidable.  The crashes just happen eventually, even if your maintenance worker is checking it every 10 minutes.  Every time this has happened, I can't recover or re-open the coaster after it's fixed.  All I can do is delete the entire roller coaster, which can be costly and very annoying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way (without using a cheat) to avoid the crash or recover after it?&lt;/p&gt;&#xA;" OwnerUserId="186" LastEditorUserId="181240" LastEditDate="2022-01-16T03:29:08.543" LastActivityDate="2022-01-16T03:29:08.543" Title="How do you reopen a ride after a crash in RollerCoaster Tycoon?" Tags="|rollercoaster-tycoon|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="955" PostTypeId="1" AcceptedAnswerId="1268" CreationDate="2010-07-08T18:51:18.387" Score="11" ViewCount="1244" Body="&lt;p&gt;Here's another old game I've never quite mastered.  In Sim Tower, I can always make it almost to the end, but I trip at the finish line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once I reach 5 star status, I keep increasing my population and buy the cathedral on the roof like you're supposed to.  I get as much parking as I'm allowed (it eventually tells you cannot build any more of the item).  And, even if I delete all of my offices (or at least most of them), I get the message that the office workers demand more parking.  And, as long as I have that complaint, it won't upgrade me to &quot;Tower&quot; status.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing a key strategy?  Or is this just a bug?  If it's a bug, is there any patch for it?&lt;/p&gt;&#xA;" OwnerUserId="186" LastEditorUserId="9300" LastEditDate="2011-10-27T03:51:39.637" LastActivityDate="2013-05-13T20:58:23.880" Title="&quot;Office Workers Demand More Parking&quot; in SimTower" Tags="|simtower|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="957" PostTypeId="2" ParentId="929" CreationDate="2010-07-08T18:59:15.563" Score="6" Body="&lt;p&gt;Unfortunately it doesn't count. You MUST play the story missions with the SAME horse. In the other hand, you must do this with STORY only missions. If by some mean you end the game you will have to start it again to get this trophy. (Replaying story missions doesn't count).&#xA;This makes this trophy the only one you can miss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, there are a total of 57 story missions.&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-08T18:59:15.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="958" PostTypeId="2" ParentId="918" CreationDate="2010-07-08T19:03:42.637" Score="81" Body="&lt;p&gt;There are literally dozens of Terran builds and possibly hundreds of &lt;a href=&quot;https://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2&quot;&gt;Cheeses&lt;/a&gt;.  As a result I'm going to try and lay out a couple of the broad strokes, but unlike Protoss or Zerg these are not going to be succinct build orders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The three major builds in Terran play are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bio&lt;/li&gt;&#xA;&lt;li&gt;Mech&lt;/li&gt;&#xA;&lt;li&gt;1:1:1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Obviously there is a lot of variation and overlap between these builds but I'm going to try and lay out the broad strokes here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran bio revolves around building a Marine/Marauder/Medivac force for a nice timing push.  This is sometimes called the MMM build.  Openings usually consist of 3 Barracks (sometimes called Rax), 2 with techlabs and 1 with a reactor.  A Terran economy can readily support 3 Barracks .  The timing push here usually comes at about 40 food with a heavy Marauder/Marine force with Stim.  The build continues to evolve into the late game by adding on a Factory and Starport for Medivac support.  Medivacs are key to Stim based play, as any force that stims is necessarily at reduced HP for the remainder of the game.  Additionally, Medivac's provide for drops which increases the mobility of your army.  You can also transition into Bio mech, or add Ghosts on for TvP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran Mech grew out of early hellion harass.  This usually involved building one Barracks before  going to 2 Factory and pumping out hellions for early harass and then transitioning into a more stable Thor/Siege tank force.  This is especially effective vs Zerg players going Muta/Ling as upgraded Hellions are powerful vs Zerglings and Thors do splash damage to Mutalisk.  Additionally, heavy Siege tank forces are effective vs Hydra/Roach armies.  Top Zerg players (such as Artosis and IdrA) have said that Terran Mech is so powerful it is &quot;Broken&quot; (a term to mean unbalanced) against Zerg.  A key point to remember is that the initial Barracks can be used for scouting or to produce Marines (which help an early Mech army). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 1:1:1 was first popularized by the player The Little One (TLO) and has become the standard in TvT play.  The name derives from having one of each unit producing structure: 1 Barracks, 1 Factory, 1 Starport.  The synergy that units from these buildings provide have cause this build to become increasingly popular outside of TvT play.  The basic idea here is to build a Marine, Tank, Viking force, using the Vikings to give Line of Sight to the Siege tanks (which can fire further than they can see) and using Marines to fight off Air harass.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the important points of this strategy is to use Vikings to establish air dominance.  In a losing battle, the Vikings can always land and wait for Marine support (as Vikings are an air to air unit).  The power from this build comes in its flexibility.  Usually 1 techlab and 2 reactors, these addons can quickly be switched, allowing the deployment of Banshees (once air superiority has been obtained) and Hellions, or swapping to Marauders to break a Siege tank grouping.  Unless there are serious balance changes in the future a number of SC2 Commentators (Huk, Day9) have suggested that this will become the standard Terran play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll briefly mention a couple of the standard Terran Cheese strategies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6 Rax into Reaper harass is a popular TvP strategy, as early reapers built from a proxy Rax (a Barracks built close to the opponent) will arrive before the Protoss has Stalkers and thus are unbeatable with good micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Banshee rush, especially against Zerg opponents has also been popular as Zerg does not have a staple unit before Tier 2 that can attack air.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thor drops (often a part of mech builds, or biomech) are very effective.  While rushing thor drops can be considered a Cheese, use of them as part of a normal build is present at even the competitive level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Standard Terran opening is:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;9 Supply&lt;/li&gt;&#xA;&lt;li&gt;12 Barracks &lt;/li&gt;&#xA;&lt;li&gt;13 Refinery (optional)&lt;/li&gt;&#xA;&lt;li&gt;15 Orbital Command&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;How to read these: The number indicates the number of Supply you should have when you build your first structure. This number is usually SCVs but may include other units.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2012-05-21T02:15:54.030" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="959" PostTypeId="1" AcceptedAnswerId="333937" CreationDate="2010-07-08T19:06:13.783" Score="32" ViewCount="36485" Body="&lt;p&gt;I really like how I can jump into the same game / server as my friend is currently playing on Steam, so I definitely like the &quot;friends&quot; feature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I dislike the fact that steam exposes my entire gaming history to all my friends - for example, the amount of hours I spent with each of my games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried searching but could not find how to prevent it, is there a way?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:42:49.070" LastActivityDate="2018-06-19T01:25:27.350" Title="Is there a way to NOT share gaming statistics with friends on Steam?" Tags="|steam|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="961" PostTypeId="2" ParentId="959" CreationDate="2010-07-08T19:10:14.210" Score="17" Body="&lt;p&gt;You can make your profile fully private, following &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4113-YUDH-6401&quot; rel=&quot;noreferrer&quot;&gt;these instructions&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Log into your Steam Community Profile&lt;/li&gt;&#xA;  &lt;li&gt;Click the Edit my SteamID page link&lt;/li&gt;&#xA;  &lt;li&gt;Click the  Settings link&lt;/li&gt;&#xA;  &lt;li&gt;Choose your privacy state&lt;/li&gt;&#xA;  &lt;li&gt;Click the Save button&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, it hides away all the profile, not only the gaming history.&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="69" LastEditDate="2010-07-08T19:16:31.730" LastActivityDate="2010-07-08T19:16:31.730" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="962" PostTypeId="1" AcceptedAnswerId="982" CreationDate="2010-07-08T19:11:15.037" Score="16" ViewCount="1700" Body="&lt;p&gt;What do I need to look for in an area for the first fortress?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-14T17:17:39.267" LastActivityDate="2010-08-14T17:17:39.267" Title="What makes an area easier then another?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="963" PostTypeId="2" ParentId="962" CreationDate="2010-07-08T19:17:28.530" Score="11" Body="&lt;p&gt;This list isn't exhaustive and usually can be answered by the question: What would be the most fun?&lt;/p&gt;&#xA;&lt;p&gt;Now if you're new to the game there are a couple things you should keep an eye out for:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Moderate climate (Hot or Cold will lead to loss of water, and thus crops)&lt;/li&gt;&#xA;&lt;li&gt;Flux stone (necessary in the creation of steel and valuable)&lt;/li&gt;&#xA;&lt;li&gt;No Aquifers (usually lead to flooding)&lt;/li&gt;&#xA;&lt;li&gt;Lava (useful but dangerous, I'd skip it the first couple times, but its fun once you get used to it)&lt;/li&gt;&#xA;&lt;li&gt;Salt Water (dwarves can't drink it)&lt;/li&gt;&#xA;&lt;li&gt;Evil (you don't have to go good, but stay away from Evil your first couple times)&lt;/li&gt;&#xA;&lt;li&gt;Forests (you'll want wood in your first couple forests, for beds if nothing else)&lt;/li&gt;&#xA;&lt;li&gt;Elevation (do you want to cut into the side of a mountain? or dig straight down?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;After your first couple fortresses, you'll want to start ignoring everything on that list above (or go the other way).  Its all just more &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Losing&quot; rel=&quot;nofollow noreferrer&quot;&gt;fun&lt;/a&gt;!&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-08T19:17:28.530" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="967" PostTypeId="1" CreationDate="2010-07-08T19:35:05.867" Score="5" ViewCount="3497" Body="&lt;p&gt;Is it possible to use my official PS3 Controller Keyboard (you know, the one that attaches on top of the PS3 Controller) to my Windows 7 PC? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be nice to have functionality like touch sensitive mouse and keyboard via Bluetooth.&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorUserId="144891" LastEditDate="2020-04-28T21:45:05.470" LastActivityDate="2020-04-28T21:45:05.470" Title="Official PS3 Controller Keyboard as input device to PC" Tags="|controllers|ps3|windows-7|keyboard|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="969" PostTypeId="2" ParentId="896" CreationDate="2010-07-08T19:43:56.767" Score="21" Body="&lt;p&gt;There are a total of 242 stars:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;120 standard Gold stars, consisting of:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;56 Power stars (the normal ones)&lt;/li&gt;&#xA;&lt;li&gt;6 Grand Stars (at the end of each world)&lt;/li&gt;&#xA;&lt;li&gt;17 Hidden Stars (in 17 different galaxies)&lt;/li&gt;&#xA;&lt;li&gt;29 Comet Stars (in 29 different galaxies)&lt;/li&gt;&#xA;&lt;li&gt;6 Additional Normal Stars after beating the game for the first time.&lt;/li&gt;&#xA;&lt;li&gt;6 Additional Comet Stars after beating the game for the first time.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;120 Green Stars which appear after you collected the first 120 yellow stars and have beaten the game again (2 or 3 per galaxy, 18 per world, except for the very last world, which has 12)&lt;/li&gt;&#xA;&lt;li&gt;2 additional Gold stars after you have collected all the previous 240 stars. (1 Power Star, 1 Comet Star, which also requires 9999 Starbits)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The only way to get all Comet Stars, is to collect all Comet Coins, which are found on the first level of each galaxy, including the very last one!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that it is possible to get Bronze Stars instead of Gold Stars if you use the Cosmic Guide available (after dying a couple of times) on certain levels (available in every galaxy, but not every level). While these Bronze Stars allow you to continue to move on, the do not count with respect to unlocking certain secrets.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2011-12-01T21:11:41.590" LastActivityDate="2011-12-01T21:11:41.590" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="972" PostTypeId="1" AcceptedAnswerId="991" CreationDate="2010-07-08T20:00:29.050" Score="12" ViewCount="4268" Body="&lt;p&gt;I quite enjoy the Lego games, their combination of puzzle solving, collecting and humour works quite well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've played the original Lego Indiana Jones, but I'm wondering if it's worth getting the follow-up. I know it has levels from the new movie, but is there sufficient new stuff in there to make it worth my while? Are there new levels from the original movies or just updates of the levels from the original game?&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="181240" LastEditDate="2018-01-02T00:55:33.237" LastActivityDate="2018-01-02T00:55:33.237" Title="Does Lego Indiana Jones 2 contain any new content compared to Lego Indiana Jones 1?" Tags="|version-differences|lego-indiana-jones|lego-indiana-jones-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="976" PostTypeId="2" ParentId="972" CreationDate="2010-07-08T20:07:21.780" Score="2" Body="&lt;p&gt;So, they added the new movie, but they also &quot;enhanced&quot; the levels from the original three movies. If you loved the lego series, you'll probably like the enhancements almost as much as you'd like a new lego game.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-08T20:07:21.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="979" PostTypeId="2" ParentId="602" CreationDate="2010-07-08T20:10:37.123" Score="8" Body="&lt;p&gt;I could post an elaborate answer which would be basically ripping off other people's work, but instead I'll just show you a link to a great tutorial. &lt;a href=&quot;http://www.gamebanana.com/tuts/7509&quot; rel=&quot;nofollow noreferrer&quot;&gt;Adding a radial menu&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need to know what commands to use et cetera just let me know what you want to do and I (or someone else here) will help you further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VKW30.png&quot; alt=&quot;An example radial menu&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-01-03T21:44:12.557" LastActivityDate="2011-01-03T21:44:12.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="981" PostTypeId="1" AcceptedAnswerId="983" CreationDate="2010-07-08T20:15:30.920" Score="18" ViewCount="14804" Body="&lt;p&gt;I purchased &lt;a href=&quot;http://store.steampowered.com/sub/4323/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sid Meier's Civilization IV: The Complete Edition&lt;/a&gt;, a package that includes four items. Three of the included items are displayed twice in my games library, with the message &lt;em&gt;[game] is not available on your current platform&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why do these duplicate entries exist, and can I hide or remove them?&lt;/p&gt;&#xA;" OwnerUserId="251" LastEditorDisplayName="user101016" LastEditDate="2016-10-26T15:32:04.130" LastActivityDate="2016-10-26T15:32:04.130" Title="Why are there duplicate game entries in my Steam library?" Tags="|steam|civilization-4|steam-play|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="982" PostTypeId="2" ParentId="962" CreationDate="2010-07-08T20:17:32.927" Score="12" Body="&lt;p&gt;if this is your first fortress, I would suggest &lt;kbd&gt;f&lt;/kbd&gt;inding an area that matches the following conditions:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Evil: Medium&lt;/li&gt;&#xA;&lt;li&gt;Tempeature: Medium&lt;/li&gt;&#xA;&lt;li&gt;Flux Stone: Yes&lt;/li&gt;&#xA;&lt;li&gt;Aquifers: No&lt;/li&gt;&#xA;&lt;li&gt;River: Yes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;This should lead to a biome that satisfies the following conditions:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Temerature: Temperate (green) or Warm (yellow)&lt;/li&gt;&#xA;&lt;li&gt;Trees: Sparse (white), Woodland (green) or Heavily Forested (dark green)&lt;/li&gt;&#xA;&lt;li&gt;Other Vegitation: Moderate (white) or Thick (green)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Ensure there is at least one white ground layer in the overview, and there are no layers which have blue squigly lines (aquifer indicator) behind them, and the name of the river of brook is given. (a brook is preferred and stay away from the sea)&lt;/p&gt;&#xA;&lt;p&gt;Also, if there are Goblins around, check if they're not at war (&lt;kbd&gt;Tab&lt;/kbd&gt;)&lt;/p&gt;&#xA;&lt;p&gt;whle these settings aren't a source of much &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Fun&quot; rel=&quot;nofollow noreferrer&quot;&gt;fun&lt;/a&gt;, they're perfect for learning the first steps in dwarf fortress (the only fun thing you can basically do, is flooding your fortress)&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-08T20:17:32.927" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="983" PostTypeId="2" ParentId="981" CreationDate="2010-07-08T20:18:35.840" Score="16" Body="&lt;p&gt;Seeing as that game is a SteamPlay game, the duplicates are Mac versions of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way to hide any game is to categorise your games and only show those you want to see, or just hide those that are not installed. You can do so by clicking &lt;code&gt;All Games&lt;/code&gt; and clicking the category you want to see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, at least in library mode, if you give them a certain category they will be put in a different section which you can hide by clicking.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-07-09T15:54:00.087" LastActivityDate="2010-07-09T15:54:00.087" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="984" PostTypeId="1" AcceptedAnswerId="14713" CreationDate="2010-07-08T20:20:36.053" Score="11" ViewCount="702" Body="&lt;p&gt;I know that Trilobyte, the creators of &lt;em&gt;The 7th Guest&lt;/em&gt;, went out of business some time ago.  Has their work entered the public domain in some way?  If not, who owns the copyright for their works?&lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="25150" LastEditDate="2012-07-20T03:11:47.920" LastActivityDate="2012-07-20T07:48:19.430" Title="Has The 7th Guest entered the public domain?" Tags="|the-7th-guest|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="985" PostTypeId="2" ParentId="984" CreationDate="2010-07-08T20:23:38.263" Score="3" Body="&lt;p&gt;Some quick research learns that since The 7th Guest was published by Virgin Interactive, the rights to the game should still lie with them. Additionally, Amazon is still selling the game, so it's probably not in PD.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-08T20:23:38.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="986" PostTypeId="2" ParentId="984" CreationDate="2010-07-08T20:24:32.877" Score="0" Body="&lt;p&gt;The publisher at the time was Virgin Interactive, they probably own the copyright for 7th guest. Virgin Interactive doesn't do much these days, but they are owned by the Virgin Group&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-08T20:24:32.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="987" PostTypeId="2" ParentId="984" CreationDate="2010-07-08T20:32:23.437" Score="12" Body="&lt;p&gt;In general, if nobody official has &lt;em&gt;said&lt;/em&gt; that the game – or any of the materials associated with it – is Public Domain, it is &lt;em&gt;not&lt;/em&gt;. Copyright simply does not work like that; someone will own it as it is an asset of either the developer or the publisher (or, these days, their creditors or people that the creditors sold it on to).&lt;/p&gt;&#xA;" OwnerUserId="260" LastActivityDate="2010-07-08T20:32:23.437" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="988" PostTypeId="2" ParentId="867" CreationDate="2010-07-08T20:38:10.333" Score="6" Body="&lt;p&gt;You can get &lt;strong&gt;Gong Show&lt;/strong&gt; by getting a tank to hit the gong for you. Much more fun than using up your adrenaline!&lt;/p&gt;&#xA;" OwnerUserId="260" LastActivityDate="2010-07-08T20:38:10.333" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="990" PostTypeId="1" AcceptedAnswerId="1038" CreationDate="2010-07-08T20:40:24.477" Score="2" ViewCount="286" Body="&lt;p&gt;In City of Heroes / City of Villains the Luck of the Gambler Invention Origin enhancement set has an enhancement that offers +7.5% global recharge. This is an example of a Unique bonus IO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the level of the IO matter? Is it available if I examplar? What about if the power isn't available? If I examplar, can I go more than three levels below it and have it still work?&lt;/p&gt;&#xA;" OwnerUserId="189" LastEditorUserId="189" LastEditDate="2010-07-08T23:13:43.550" LastActivityDate="2010-07-08T23:13:43.550" Title="In City of Heroes / City of Villains, does the level at which I place a Unique Bonus IO matter?" Tags="|city-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="991" PostTypeId="2" ParentId="972" CreationDate="2010-07-08T20:44:28.930" Score="13" Body="&lt;p&gt;Yes, if you loved the first game, you will certainly love the second game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first three movies all have completely new levels, including some lesser known scenes, for a total of 15 levels, 1 world of 5 levels for each movie (around the same size as the first game)&#xA;The fourth movie also has 15 levels, spread over 3 worlds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to the basic levels, each level has an &quot;alternate mode&quot;, which you can enter after you have beaten the level, and there are an additional 5 bonus levels in each world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a bonus, each world has one additional secret bonus level, only availble after you've beaten all additional and bonus levels in that world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This brings us to a total of &lt;strong&gt;96 levels&lt;/strong&gt; spread over &lt;strong&gt;6 worlds&lt;/strong&gt; making it even bigger than LEGO Star Wars, The Complete Saga, which had 72 levels (not counting bonus levels, but including the free-roam mode.), and and there is &lt;strong&gt;no duplication&lt;/strong&gt; between the two games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to all those new levels, you can also &lt;strong&gt;create your own&lt;/strong&gt; custom levels, which you can play later (sadly, no sharing between systems)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-08T20:44:28.930" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="993" PostTypeId="1" CreationDate="2010-07-08T20:54:16.783" Score="4" ViewCount="2248" Body="&lt;p&gt;What is the best Rifle and submachine gun in Metal Gear Solid 4? By best I mean, best rate of fire and greatest damage.&lt;/p&gt;&#xA;" OwnerUserId="135" LastEditorUserId="3114" LastEditDate="2012-11-02T12:08:47.440" LastActivityDate="2012-11-02T12:08:47.440" Title="What is the best Rifle/SubMachine Gun in Metal Gear Solid 4?" Tags="|metal-gear-solid-4-guns-of-patriots|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="997" PostTypeId="2" ParentId="993" CreationDate="2010-07-08T21:02:45.750" Score="1" Body="&lt;p&gt;These are my personal preferences ... I think they are the best!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best Submachine gun: &lt;br /&gt;&#xA;Bizon :  Its magazine holds sixty-four 9mm x 18 rounds. Has only moderate stopping power, but its large magazine capacity cuts down on reloads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best Assualt Rifle: &lt;br /&gt;&#xA;FAL Carbine: It fires the 7.62x51mm round and has a 20 round magazine.&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-08T21:02:45.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1002" PostTypeId="1" AcceptedAnswerId="1006" CreationDate="2010-07-08T21:06:52.043" Score="27" ViewCount="16259" Body="&lt;p&gt;There's a lot of games out there whose original creators have long gone out of business. How (if at all) do these enter the Public Domain, and how can you tell? Are there other kinds of abandon ware?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="23" LastEditDate="2011-01-16T13:26:40.403" LastActivityDate="2015-10-13T22:36:19.510" Title="How do you know whether a game is in the Public Domain?" Tags="|legal|abandonware|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1005" PostTypeId="2" ParentId="99" CreationDate="2010-07-08T21:11:48.367" Score="3" Body="&lt;p&gt;I believe that it is the case that all the horses of a certain breed have the same color patterns.  So if you're looking for a particular horse, you can go scouting for one, and when you see the right color pattern, you should be good to go.  For instance, I believe that the all white horse is the Hungarian Half-Bred. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, if you're curious about the horse you have, you can go to a store, and compare the horses they have available with yours...if you read the descriptions you can find the one that matches yours.  Roughly speaking, the price will reflect the overall value.  (This won't take minor differences into account...as Jon mentions, there are three horses that sell for $750, and they have slightly different statistics from each other...but all are better than their $250 or $500 counterparts).&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2010-07-08T21:11:48.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1006" PostTypeId="2" ParentId="1002" CreationDate="2010-07-08T21:13:41.033" Score="22" Body="&lt;p&gt;Just because the title has been &quot;abandoned&quot; doesn't mean that you can download it without worrying about copyright.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Video games in the public domain are very rare. It takes at least 50-70 years for a game to enter the public domain, and even the oldest games aren't really this old (Tennis for 2 is all). It doesn't happen automatically if the company goes out of business or anything like that. The only other way a game can enter the public domain is for the copyright holder to explicitly state that it is in the public domain, and that doesn't happen too often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, effectively, the answer is that the game is almost certainly not in the public domain. Count on it still being under copyright.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I am not a lawyer, do not take this as legal advice)&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-08T21:32:12.823" LastActivityDate="2010-07-08T21:32:12.823" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="1010" PostTypeId="1" AcceptedAnswerId="1015" CreationDate="2010-07-08T21:30:55.833" Score="22" ViewCount="8835" Body="&lt;p&gt;I know that you can't buy your ship from Stan without doing some bargaining.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been able to bargain enough to make it so that I can afford the ship, but I'm curious what the lowest possible price you can talk him down to is.  &lt;/p&gt;&#xA;" OwnerUserId="17" LastEditorUserId="8350" LastEditDate="2011-08-13T12:40:25.670" LastActivityDate="2020-09-18T03:13:07.837" Title="What's the lowest price for a ship that one can talk Stan down to in The Secret of Monkey Island?" Tags="|the-secret-of-monkey-island|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1012" PostTypeId="1" AcceptedAnswerId="1257" CreationDate="2010-07-08T21:42:48.960" Score="5" ViewCount="884" Body="&lt;p&gt;What exactly is changed in the game engine when I change, say, from 'Normal' to 'Easy'?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it influence spell research minigame?&lt;/p&gt;&#xA;" OwnerUserId="292" LastEditorUserId="21177" LastEditDate="2012-04-08T14:22:09.680" LastActivityDate="2012-04-08T14:22:09.680" Title="How does difficulty work in Puzzle Quest?" Tags="|puzzle-quest|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1013" PostTypeId="1" AcceptedAnswerId="1059" CreationDate="2010-07-08T21:49:01.953" Score="20" ViewCount="9844" Body="&lt;p&gt;What configuration options can I change to make Dwarf Fortress easier to play?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorDisplayName="user56" LastEditDate="2010-08-30T15:57:33.100" LastActivityDate="2018-06-28T05:49:49.240" Title="How can I make Dwarf Fortress easier?" Tags="|dwarf-fortress|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1014" PostTypeId="1" AcceptedAnswerId="2527" CreationDate="2010-07-08T21:50:39.627" Score="2" ViewCount="1662" Body="&lt;p&gt;What is a good build for most situations in Tropico 3?  I don't want to tweak my avatar for every map.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="20456" LastEditDate="2015-10-02T12:06:17.060" LastActivityDate="2015-10-02T12:06:17.060" Title="What is a good general avatar build for Tropico 3?" Tags="|tropico-3|" AnswerCount="1" CommentCount="0" ClosedDate="2015-10-02T14:20:03.417" ContentLicense="CC BY-SA 2.5" />
  <row Id="1015" PostTypeId="2" ParentId="1010" CreationDate="2010-07-08T21:52:24.667" Score="14" Body="&lt;p&gt;SPOILER:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can only talk him down to 5000. He won't go lower. Sorry, but the game's gonna make sure you're broke before you get to Monkey Island itself. :)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="58" LastEditorUserId="9300" LastEditDate="2012-01-18T11:09:56.020" LastActivityDate="2012-01-18T11:09:56.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1018" PostTypeId="2" ParentId="773" CreationDate="2010-07-08T22:07:39.290" Score="12" Body="&lt;p&gt;&lt;strong&gt;Edit: As mentioned by LessPop_MoreFizz, as of today (9/28/10) you can get Planescape: Torment from GoG. &lt;a href=&quot;http://www.gog.com/game/planescape_torment&quot; rel=&quot;nofollow noreferrer&quot;&gt;Buy it now!&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OLD ANSWER: It's not available digitally anywhere.  As Daemonic mentioned, keep an eye on &lt;a href=&quot;http://gog.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gog.com&lt;/a&gt;. It'll probably show up there before anywhere else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime, it's VERY findable on &lt;a href=&quot;http://shop.ebay.com/i.html?_nkw=planescape+torment&amp;amp;_sacat=0&amp;amp;_odkw=planescape&amp;amp;_osacat=0&amp;amp;bkBtn=&amp;amp;_trksid=p3286.m270.l1313&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ebay&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="297" LastEditorUserId="210" LastEditDate="2013-09-23T07:47:42.553" LastActivityDate="2013-09-23T07:47:42.553" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1020" PostTypeId="2" ParentId="423" CreationDate="2010-07-08T22:10:26.417" Score="1" Body="&lt;p&gt;I've beaten it on Veteran.  There's absolutely no difference other than that it's a HELL of a lot harder.&lt;/p&gt;&#xA;" OwnerUserId="297" LastEditorUserId="297" LastEditDate="2010-07-08T22:26:02.083" LastActivityDate="2010-07-08T22:26:02.083" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1021" PostTypeId="1" AcceptedAnswerId="1022" CreationDate="2010-07-08T22:10:52.033" Score="2" ViewCount="349" Body="&lt;p&gt;I was playing Mario Kart DS in a bus terminal one day since I was on a long layover, and as I was loading a new map, it blanked out on me for several minutes. Confused, I turned my DS off then on, and upon turning it back on, the DS gives me the message &quot;No DS card found&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not the DS, as my copy of SoulSilver works just fine. I tried a few remedies, but to no avail. I've attempted blowing it out, swabbing it... One other remedy I found suggested that the pins might not be touching, and to put a small piece of business card behind the DS card so it fits more snugly. That didn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't understand why the card would suddenly brick like this. I wasn't moving around, the DS was being held in the air, nothing hit it or knocked out of place, it simply broke out of random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody come across this problem? Is there a fix or something else I can try?&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:56:38.443" LastActivityDate="2012-07-20T02:56:38.443" Title="Broken DS card?" Tags="|nintendo-ds|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1022" PostTypeId="2" ParentId="1021" CreationDate="2010-07-08T22:16:23.010" Score="4" Body="&lt;p&gt;If it's a new cartridge, it might be under warranty from Nintendo.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorDisplayName="user11502" LastEditDate="2011-11-30T16:48:41.870" LastActivityDate="2011-11-30T16:48:41.870" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1023" PostTypeId="1" AcceptedAnswerId="2059" CreationDate="2010-07-08T22:18:32.730" Score="10" ViewCount="57686" Body="&lt;p&gt;I remember when I played Left 4 Dead, a couple of months ago, that some players were able to let their controlled character do a &lt;strong&gt;scaring long scream&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How did they do? Is it possible to do this also in Left 4 Dead 2?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="23" LastEditDate="2011-12-09T11:32:48.937" LastActivityDate="2020-09-13T07:56:23.690" Title="How can you make your player scream in Left 4 Dead and Left 4 Dead 2?" Tags="|left-4-dead-2|left-4-dead|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1025" PostTypeId="2" ParentId="1023" CreationDate="2010-07-08T22:27:17.137" Score="0" Body="&lt;p&gt;Here's a step by step guide of how to do it (including a video of it in action):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://xatal.com/computers/how-to-make-zoey-and-louis-scream-in-left-4-dead/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://xatal.com/computers/how-to-make-zoey-and-louis-scream-in-left-4-dead/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on the steps involved, it looks like it would work in L4D2 as well.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-07-08T22:27:17.137" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1026" PostTypeId="1" AcceptedAnswerId="2235" CreationDate="2010-07-08T22:28:20.210" Score="3" ViewCount="515" Body="&lt;p&gt;I have 2 DS cartridges that freeze on all DS/DSi's that I have tried. I have tried cleaning them with alcohol with no change. Is there any way to fix them?&lt;/p&gt;&#xA;" OwnerUserId="299" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:19:28.103" LastActivityDate="2012-07-20T02:19:28.103" Title="DS Cartridge That Freezes" Tags="|nintendo-ds|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1027" PostTypeId="2" ParentId="1013" CreationDate="2010-07-08T22:29:18.587" Score="17" Body="&lt;p&gt;I really think you shouldn't.  I know that sounds kind of weird but all of the joy you will every obtain out of that game derives from the fact that its Hard.  That's hard with a capital 'H.'  &lt;a href=&quot;http://asset.soup.io/asset/0915/8511_5fbe_500.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Man hard&lt;/a&gt;.  After playing Dwarf Fortress for a year and a half now Hard is a four letter word to me.&lt;/p&gt;&#xA;&lt;p&gt;Now, as much as I don't think you should change the game to make it easier (and there are sites that will help you hack it).  I will provide you with some resources; an instruction manual, so to speak.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Utter Newby Tutorial&lt;/a&gt;. Gives you much of the basic controls and layout for your fortress.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=28477.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cpt. Duck's Video Tutorial&lt;/a&gt;. I literally learned DF by watching these videos and copying them perfectly.  It took me close to 10 fortresses to get to the end of his first fortress.  Well worth it.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;DF wiki&lt;/a&gt;.  Students have textbooks, Priest's have the bible, you have the Dwarf Fortress Wiki.  Commit it to memory.  Perhaps the most important article found here is this one: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Fun&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fun&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Finally, there is the story of &lt;a href=&quot;http://lparchive.org/LetsPlay/Boatmurdered/intro.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Boatmurdered&lt;/a&gt;.  It is what is called a legacy fortress, where a different person played each year.  Its incredibly entertaining, even though parts of it read like a &amp;quot;what not to do.&amp;quot;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-13T04:58:25.333" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1028" PostTypeId="2" ParentId="62" CreationDate="2010-07-08T22:33:07.177" Score="11" Body="&lt;p&gt;I've played through the game multiple times in all three paths.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you do pretty much visit the same areas in all three paths, you do completely different things in each, which, in my opinion, warrant three separate playthroughs.  Just save right at the decision time and you can easily do all three.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally don't think any path is significantly easier than any others, but I do think that Wits is definitely the hardest.  If I had to rank them, I'd say Wits is the hardest, followed by Team, followed by Fists.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All three paths converge before you get to Atlantis and end exactly the same.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-07-08T22:33:07.177" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1030" PostTypeId="1" AcceptedAnswerId="1039" CreationDate="2010-07-08T22:36:58.877" Score="10" ViewCount="45923" Body="&lt;p&gt;Is it possible to run RollerCoaster Tycoon 2 in windowed mode?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Windows 7 and the game works, but since my resolution is bigger than the game can handle, I would prefer to play in windowed mode instead of having the game scale.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is it possible? And how can I activate it?&lt;/p&gt;&#xA;" OwnerUserId="154" LastEditorUserId="52800" LastEditDate="2013-10-22T16:26:04.777" LastActivityDate="2022-01-15T19:25:46.120" Title="Is it possible to run RollerCoaster Tycoon 2 in windowed mode?" Tags="|rollercoaster-tycoon-2|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1032" PostTypeId="1" AcceptedAnswerId="1033" CreationDate="2010-07-08T22:50:31.853" Score="3" ViewCount="5603" Body="&lt;p&gt;I have an NVIDIA 130M card on my laptop, and with a typical widescreen monitor. I play a few games on my laptop, and some of them run in a non-widescreen resolution, such as 800x600 for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My graphics card has an option to allow the display to stretch the game's resolution if it's in full screen to widescreen. Now, it looks fine and runs fine, seemingly no frames are lost and it looks as if the game ran in widescreen natively (albeit slightly blurry, but it doesn't detract from the quality).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, does this cost extra processing power, or generate more heat, or put strain on the graphics card? Will playing in this manner cause any ill effects to my machine?&lt;/p&gt;&#xA;" OwnerUserId="235" LastActivityDate="2010-07-08T22:59:50.077" Title="Is it bad to stretch your resolution?" Tags="|pc|graphics-card|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1033" PostTypeId="2" ParentId="1032" CreationDate="2010-07-08T22:53:11.553" Score="8" Body="&lt;p&gt;If possible, you should always run a game on the native resolution of a monitor (assuming it's an LCD of some kind, which your laptop is) as it will look &quot;best&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, there is absolutely no penalty, performance, heat, or otherwise for turning this option on.  If it looks fine to you (I think it would drive me crazy), go ahead and do it.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-07-08T22:53:11.553" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1034" PostTypeId="2" ParentId="1032" CreationDate="2010-07-08T22:53:21.290" Score="3" Body="&lt;p&gt;Can't see why it would cause problems. It's trivial for the hardware to do, and most of the heat from the graphics card comes from the rendering stages and not the actual output stage anyway. Blurry is the only side effect (though for a lot of people, it's an &lt;em&gt;important&lt;/em&gt; side effect; PC gamers are often addicted to their super high resolution screens, witness Crysis…)&lt;/p&gt;&#xA;" OwnerUserId="260" LastActivityDate="2010-07-08T22:53:21.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1037" PostTypeId="2" ParentId="1023" CreationDate="2010-07-08T23:04:52.097" Score="0" Body="&lt;p&gt;If you're using the pc version, you can press the Z or X keys, which will open a selection wheel to select various actions for your character to perform, including laughing and screaming.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-08T23:04:52.097" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1038" PostTypeId="2" ParentId="990" CreationDate="2010-07-08T23:10:13.943" Score="3" Body="&lt;p&gt;If you exemplar more than 3 levels below the IO, you will not receive the Recharge bonus. This is one of the reasons by the lower level recipes/IO's are higher in demand, aside from the fact that you can simply slot it earlier. That particular IO counts as a Global Bonus. For Global Bonuses, it doesn't matter if you exemplar to a level before you have the actual power as you will still receive the benefit of the bonus as long as you are within 3 levels below the level of the IO. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say you have a level 35 LotG +7.5% recharge that you slotted in a power you acquired at level 41. You exemplar to level 32. Even though you didn't acquire the power that your IO is slotted in until 41, you still get the Global Bonus because you are within 3 levels of the IO's level. If you slotted a level 35 IO into a power you acquired at level 20, you would still lose the bonus from it if you exemplared to 31. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-08T23:10:13.943" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1039" PostTypeId="2" ParentId="1030" CreationDate="2010-07-08T23:15:49.707" Score="6" Body="&lt;p&gt;No, it's not possible at all to run RollerCoaster Tycoon 2 in windowed mode.&#xA;The only thing I could think of, &lt;strong&gt;while drastic&lt;/strong&gt;, is running the game in a virtual machine like &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VirtualBox&lt;/a&gt; or just Windows 7's XP mode and thereby 'faking' windowed mode. I'm not sure what that'll do to performance though.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-08T23:15:49.707" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1041" PostTypeId="1" AcceptedAnswerId="1573" CreationDate="2010-07-08T23:22:28.853" Score="2" ViewCount="1337" Body="&lt;p&gt;When i'm trying to start Metroid Prime 3 my Wii freezes, is this a problem with my disk or does my Wii has a problem (I've got a launch-date Wii)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't know if it is related, but in Metroid Prime, in the chozo ruins, when I shoot the sap sacs the game halts, goes black, and continues again, but with no animation of the sac exploding.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-13T21:51:09.333" Title="Metoid Prime Trilogy freezes when starting Metroid Prime 3" Tags="|nintendo-wii|metroid-prime-trilogy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1043" PostTypeId="1" AcceptedAnswerId="1047" CreationDate="2010-07-08T23:27:02.217" Score="19" ViewCount="42077" Body="&lt;p&gt;When playing Left 4 Dead 2, my team-mates and I are struggling to kill a tank fast enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It always seems to be able to last a long time even when we are all firing on it. This also means it has more time incap some of us, making it harder to finish the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a fast way to kill a tank?&lt;/p&gt;&#xA;" OwnerUserId="198" LastEditorUserId="12" LastEditDate="2012-01-04T23:58:49.323" LastActivityDate="2020-12-20T02:05:43.830" Title="Fastest way to kill a Tank in Left 4 Dead 2" Tags="|left-4-dead-2|" AnswerCount="13" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1044" PostTypeId="2" ParentId="1043" CreationDate="2010-07-08T23:30:00.603" Score="2" Body="&lt;p&gt;The best way I found is to continually move and evade him and all he throws at you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That, combined with heavy weapons, a molotov, and incendiary or explosive ammo does the trick pretty fast.&lt;br&gt;&#xA;Try not to use a Boomer Vile as that will attract more common infected, making it more difficult to evade him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Obviously, I don't recommend using melee weapons&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-08T23:30:00.603" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1045" PostTypeId="2" ParentId="1043" CreationDate="2010-07-08T23:30:10.840" Score="1" Body="&lt;p&gt;Light him on fire + boomer vile + you and your teammates shooting him.&lt;/p&gt;&#xA;" OwnerUserId="106" LastActivityDate="2010-07-08T23:30:10.840" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1046" PostTypeId="2" ParentId="665" CreationDate="2010-07-08T23:32:38.243" Score="4" Body="&lt;p&gt;If your laptop is primarily for gaming, I would get the highest resolution screen you can afford with at least a resolution of 1920x1080, with the performance that can back up 1920x1080 at native. If your budget doesn't permit that price/screen/performance matrix consider a more affordable laptop with a 1366x768 native screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your laptop is for more than just gaming, I would get at least a 1920x1080 screen. If the laptop can't handle the games at native then run your games at lower resolution. This has the effect of a bit of blur in the upscale to native, but you also don't sacrifice your productivity with non-gaming tasks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest reviewing all of the different opinions that have collected on this question to get well rounded advice.&lt;/p&gt;&#xA;" OwnerUserId="35" LastEditorUserId="35" LastEditDate="2016-01-05T01:43:18.777" LastActivityDate="2016-01-05T01:43:18.777" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1047" PostTypeId="2" ParentId="1043" CreationDate="2010-07-08T23:34:11.440" Score="22" Body="&lt;p&gt;Molotovs are definitely your friend when it comes to Tanks.  You should make sure he is ALWAYS on fire.  They do quite a bit more damage than you'd realize.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there, if you don't have any heavy weapons, your next best bet is an automatic shotgun.  Run in, pump him with rounds, then run out.  This is especially effective if somebody else has his attention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are plenty of other things that work, but &lt;code&gt;molotovs + auto shottys = win&lt;/code&gt; for me.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-07-08T23:34:11.440" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1048" PostTypeId="1" AcceptedAnswerId="1050" CreationDate="2010-07-08T23:36:09.690" Score="6" ViewCount="796" Body="&lt;p&gt;I'm considering buying a copy of the RTS classic Total Annihilation, and I was wondering: What do I need to buy to get &quot;the full experience&quot;? Just The Core Contingency, or do I need the game and its two expansions to play?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="3610" LastEditDate="2012-06-22T10:13:53.480" LastActivityDate="2012-07-26T11:50:12.710" Title="What do I need to buy to get the full experience of Total Annihilation?" Tags="|total-annihilation|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1049" PostTypeId="1" CreationDate="2010-07-08T23:39:55.893" Score="1" ViewCount="1500" Body="&lt;p&gt;I purchased Sacred 2 from GoGamer.com.  I was able to successfully install the game and even to authenticate my key. However, when I tried to make a multiplayer account, I was informed that my key was invalid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I filed a ticket with CDV (the NA publisher), but haven't heard anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anybody know if there is a workaround of some kind? Or has had success with CDV?&lt;/p&gt;&#xA;" OwnerUserId="297" LastEditorUserId="51318" LastEditDate="2013-10-22T18:39:41.460" LastActivityDate="2013-10-22T18:39:41.460" Title="Unable to play Sacred 2 Multiplayer" Tags="|pc|technical-issues|sacred-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1050" PostTypeId="2" ParentId="1048" CreationDate="2010-07-08T23:43:36.417" Score="9" Body="&lt;p&gt;TA is awesome just by itself! The game is (was) totally revolutionary at the time and the ability to create endless units is one of the funniest aspects of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The expansions are not necessary, but it's nice to have them when you want to see new units, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buy the full game with the expansion packs. Install it without them, play for a while and then install them.&lt;/p&gt;&#xA;" OwnerUserId="135" LastActivityDate="2010-07-08T23:43:36.417" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1052" PostTypeId="1" AcceptedAnswerId="1056" CreationDate="2010-07-08T23:46:01.810" Score="5" ViewCount="4849" Body="&lt;p&gt;When you run a classic XBox game on a 360, does the 360 automatically take advantage of its GPU to run the game at a higher resolution than the original, if you're on an HDTV? In other words, if I play Morrowind on my 360, will it look any sharper (and specifically, will objects be any easier to see) than if I did so on my classic XBox?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="28182" LastEditDate="2013-11-06T12:39:27.627" LastActivityDate="2013-11-06T12:39:27.627" Title="Does the Xbox 360 upscale classic Xbox games?" Tags="|xbox-360|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1053" PostTypeId="2" ParentId="1048" CreationDate="2010-07-08T23:46:38.080" Score="1" Body="&lt;p&gt;Well I suppose it depends on your definition of &quot;the full experience&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking to get a bigger range of units and maps, then I highly recommend the expansion packs. Although that being said, the original game already has a huge selection of units and maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, if you can buy some kind of pack that includes the expansions, then there is no reason not to buy it. Otherwise, the original game is fantastic and will keep you entertained for ages.&lt;/p&gt;&#xA;" OwnerUserId="198" LastActivityDate="2010-07-08T23:46:38.080" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1054" PostTypeId="2" ParentId="546" CreationDate="2010-07-08T23:49:12.053" Score="32" Body="&lt;p&gt;You need to think with Portals!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look up in the direction you are heading to the fire; you can spawn a portal on the wall up there, one to your right, and teleport out of danger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, keep trying to reach the party to get your promised cake!&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-08T23:49:12.053" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1056" PostTypeId="2" ParentId="1052" CreationDate="2010-07-08T23:52:23.793" Score="7" Body="&lt;p&gt;Yes, the Xbox 360 will upscale classic Xbox games to HD resolutions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether that actually makes it look better or makes the polygons more obvious is in the eye of the player :)&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-08T23:52:23.793" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1057" PostTypeId="2" ParentId="684" CreationDate="2010-07-09T00:00:33.497" Score="3" Body="&lt;p&gt;I tried this out recently, and all I could find was at WSGF but it works pretty well. Since then, this is &lt;a href=&quot;http://widescreengamingforum.com/forum/5709/battlefield-2-widescreen-definitive-discussion-thread?page=43&quot; rel=&quot;nofollow noreferrer&quot;&gt;now officially fixed&lt;/a&gt; in Battlefield 2 patch 1.5:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I can confirm the latest Battlefield 2 patch (version 1.5) &quot;fixed&quot; the widescreen issues. Although the main menu and some HUD bars are stretched, and not in &quot;proper&quot; view.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="35" LastEditorUserId="12" LastEditDate="2011-07-30T10:36:51.530" LastActivityDate="2011-07-30T10:36:51.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1058" PostTypeId="1" AcceptedAnswerId="1147" CreationDate="2010-07-09T00:09:49.767" Score="7" ViewCount="2445" Body="&lt;p&gt;What are the requirements for each different ending in Metroid and what are the differences between each of them?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="137" LastEditDate="2012-10-09T18:52:20.427" LastActivityDate="2012-10-09T18:52:20.427" Title="What are the requirements for the different endings in Metroid?" Tags="|metroid|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1059" PostTypeId="2" ParentId="1013" CreationDate="2010-07-09T00:10:18.533" Score="17" Body="&lt;p&gt;I found one of the easiest ways to simplify the game without hacking or removing many sources of Fun is to lower the population cap. I found that once my fortress grew to 100 dwarves or beyond, I couldn't figure out how to manage all of them and keep them working productive jobs. So instead they all just sat around throwing parties and pestering my productive dwarves. Until you get enough experience to handle a fortress that size, try lowering the cap to 40 or 50 dwarves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this in v0.31.08, edit data/init/d_init.txt and change the value of this line:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[POPULATION_CAP:200]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Note: your actual population may still go above the cap you set, you just stop getting new immigrant waves after you reach or surpass that cap. And apparently births don't respect caps. Also I think (but I haven't tested) that you can change this mid-game if you save and quit first.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-07-09T00:10:18.533" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="1060" PostTypeId="2" ParentId="220" CreationDate="2010-07-09T00:17:47.970" Score="3" Body="&lt;p&gt;The key to completing The Pit in under 30 seconds is accuracy. The more accurate you are, the higher your bonus and the more seconds that are knocked off your actual time to give your final &quot;score&quot; time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you hit any civilians, forget it - start again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, try and make use of the &quot;snap&quot; auto-targeting feature if you have the opportunity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, it's just practice. It can be done solo - I did it a few weeks ago myself.&lt;/p&gt;&#xA;" OwnerUserId="176" LastActivityDate="2010-07-09T00:17:47.970" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1061" PostTypeId="1" AcceptedAnswerId="129627" CreationDate="2010-07-09T00:19:25.783" Score="9" ViewCount="3328" Body="&lt;p&gt;Simply put, is there enough gold natively in the game to allow your characters to train to the maximum level (IIRC, 200)? Even counting bank interest accrual, I was never able to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have maxed out the levels before, but it always involved hex-editing the gold in my party. (I never hex-edited experience, though; I just have a fondness for killing the Mega Dragon.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="28182" LastEditDate="2017-12-13T03:51:05.593" LastActivityDate="2017-12-13T03:51:05.593" Title="Can you max out your level in World of Xeen without cheating?" Tags="|might-and-magic-world-of-xeen|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1062" PostTypeId="1" AcceptedAnswerId="1065" CreationDate="2010-07-09T00:22:16.730" Score="12" ViewCount="2601" Body="&lt;p&gt;What is the highest score possible, if you eat all the dots, all the fruit and all the monsters?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="3610" LastEditDate="2012-06-08T10:35:02.137" LastActivityDate="2020-05-02T12:02:48.743" Title="What is the highest score obtainable in Pac-Man?" Tags="|arcade|pac-man|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1063" PostTypeId="1" AcceptedAnswerId="1069" CreationDate="2010-07-09T00:25:35.880" Score="32" ViewCount="27022" Body="&lt;p&gt;Not sure if they're ghosts or monsters, but what are the names of those chasing our beloved and fearless hero, Pac-Man, around the maze?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they even have names? Do they also have distinct personalities?&lt;/p&gt;&#xA;" OwnerUserId="150" LastActivityDate="2016-04-19T09:01:16.960" Title="Names of the ghosts or monsters in Pac-Man" Tags="|pac-man|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1064" PostTypeId="1" AcceptedAnswerId="1096" CreationDate="2010-07-09T00:25:56.193" Score="16" ViewCount="4975" Body="&lt;p&gt;What's a good way to find magma in Dwarf Fortress v0.31.08 (or thereabouts)? (Preferably without cheating.) I know if I dig straight down I'll eventually find some, but I usually wind up breaking into an underground cave with unfriendly creatures and I'd like to avoid that. Also, I'd like it to be a little closer to the surface so I don't have to build some kind of insanely large pump stack to move the magma up to a useful level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should magma like this be available on most maps or is it highly dependent on embark location? Should I look 20 levels down and dig a grid? 40 levels?&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-07-09T06:07:18.007" Title="How to find magma in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1065" PostTypeId="2" ParentId="1062" CreationDate="2010-07-09T00:31:39.380" Score="22" Body="&lt;p&gt;The maximum possible score in Pac-Man is 3,333,360 points, achieved by eating every single dot, energizer blob, flashing blue ghost and fruit on 256 boards.  &lt;a href=&quot;https://www.twingalaxies.com/game/pac-man/arcade/points-factory-speed/page/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;This has been achieved several times since 1999&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="2831" LastEditDate="2020-05-02T12:02:48.743" LastActivityDate="2020-05-02T12:02:48.743" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="1066" PostTypeId="2" ParentId="1043" CreationDate="2010-07-09T00:44:07.793" Score="2" Body="&lt;p&gt;Play a vs game until you become a tank.  You will notice when you are lite on fire you don't stop.  It will continually tick away at your health.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;First step use a Molotov.  Next aim for his head.  His health will go down quicker when shooting at his head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep moving and be AWARE of your surroundings.  If you get trapped in a corner you are as good as dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally teamwork.  You all have to work together (unless it is on easy then 1 person can do it.)&lt;/p&gt;&#xA;" OwnerUserId="266" LastActivityDate="2010-07-09T00:44:07.793" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1067" PostTypeId="2" ParentId="1063" CreationDate="2010-07-09T00:45:48.430" Score="9" Body="&lt;p&gt;The ghosts have both names and distinct personalities. Here is a &lt;a href=&quot;http://www.webpacman.com/ghosts.html&quot; rel=&quot;noreferrer&quot;&gt;detailed description&lt;/a&gt; (and &lt;a href=&quot;http://everything2.com/title/Pac-Man+Ghost+Personalities&quot; rel=&quot;noreferrer&quot;&gt;another one&lt;/a&gt;). The summary is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Blinky&lt;/strong&gt; (red): Speeds up after you've eaten a certain amount of dots. Tends to chase more closely than any other ghost.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Pinky&lt;/strong&gt; (pink): Tends to move anti-clockwise. Is usually the first ghost to scatter to the corners of the maze.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Inky&lt;/strong&gt; (blue): Takes seemingly random decisions at junction points, so is harder to predict than the other ghosts.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Clyde&lt;/strong&gt; (orange): Often gives up the chase, so is the easiest of the ghosts to avoid.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="112" LastActivityDate="2010-07-09T00:45:48.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1069" PostTypeId="2" ParentId="1063" CreationDate="2010-07-09T00:53:36.167" Score="44" Body="&lt;p&gt;The Character (Personality), nicknames and behavior for the enemies are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Red: Shadow &quot;&lt;strong&gt;Blinky&lt;/strong&gt;&quot; In Japan, his character is represented by the word oikake, which means “to run down or pursue”. (Chases Pac-Man all the time, Also speeds up after you've eaten a certain amount of dots, which gets less for each level.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Pink: Speedy &quot;&lt;strong&gt;Pinky&lt;/strong&gt;&quot; In Japan, he is characterized as machibuse, meaning “to perform an ambush”. (Fast but random movement.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Cyan: Bashful &quot;&lt;strong&gt;Inky&lt;/strong&gt;&quot; In Japan, he is portrayed as kimagure, meaning “a fickle, moody, or uneven temper”. (Shy and tries to stay away from pac-man, unless approached too much, after which it will chase Pac-Man too.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Orange: Pokey &quot;&lt;strong&gt;Clyde&lt;/strong&gt;&quot; In Japan, his character is described as otoboke, meaning “pretending ignorance”, and his nickname is “Guzuta”, meaning “one who lags behind”. (Slow and Random Movement)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, on the ghost vs. monster topic, The arcade cabinet refered to the enemies as &quot;monsters&quot;, but the when the Atari 2600 home version was released with pale, flickering enemies, the manual dubbed them &quot;ghosts&quot;, to add to the confusion, the TV series refers to them as &quot;ghost monsters&quot; (I personally prefer ghosts.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source for the behaviours:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mateas, Michael (2003). &lt;a href=&quot;http://www.lcc.gatech.edu/~mateas/publications/MateasDIGRA2003.pdf.&quot; rel=&quot;noreferrer&quot;&gt;&quot;Expressive AI: Games and Artificial Intelligence&quot;&lt;/a&gt; (PDF). Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands.&lt;/li&gt;&#xA;&lt;li&gt;Pittman, Jamey (2011), &lt;a href=&quot;http://home.comcast.net/~jpittman2/pacman/pacmandossier.html&quot; rel=&quot;noreferrer&quot;&gt;The Pac-Man Dossier&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2014-04-16T22:31:27.150" LastActivityDate="2014-04-16T22:31:27.150" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1071" PostTypeId="2" ParentId="1002" CreationDate="2010-07-09T02:30:05.003" Score="16" Body="&lt;p&gt;At this stage, the game has to be released into the public domain by the copyright holders. There is a distinction between &lt;em&gt;public domain&lt;/em&gt; and &lt;em&gt;freeware&lt;/em&gt;, but Wikipedia's &lt;a href=&quot;https://en.wikipedia.org/wiki/List_of_commercial_video_games_released_as_freeware&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of commercial video games released as freeware&lt;/a&gt; is probably where you'll want to look for freely available old commercial games.&lt;/p&gt;&#xA;" OwnerUserId="217" LastEditorUserId="217" LastEditDate="2015-10-13T17:29:48.227" LastActivityDate="2015-10-13T17:29:48.227" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1072" PostTypeId="1" AcceptedAnswerId="1079" CreationDate="2010-07-09T02:30:23.487" Score="9" ViewCount="2331" Body="&lt;p&gt;In Crackdown 2 for the 360 there is an Xbox Live Achievement (possibly the same as a PS3 trophy) which requires you kill yourself in 25 different ways.  Does anyone know the list?&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="11290" LastEditDate="2011-08-01T19:39:22.880" LastActivityDate="2010-07-09T10:04:11.643" Title="What are the 25 ways to die in Crackdown 2?" Tags="|xbox-360|achievements|crackdown-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1074" PostTypeId="2" ParentId="1064" CreationDate="2010-07-09T02:46:06.320" Score="5" Body="&lt;p&gt;Magma is always available deep, but it can also be found near the surface on some maps.  Unfortunately you cannot use the site finder to find magma features in the current version.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-07-09T03:02:54.283" LastActivityDate="2010-07-09T03:02:54.283" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1075" PostTypeId="1" AcceptedAnswerId="1089" CreationDate="2010-07-09T02:52:10.097" Score="10" ViewCount="778" Body="&lt;p&gt;Does anyone know what the secret achievements in Monkey Island: SE are, and how to get them? (I love Monkey Island, and was somewhat shocked to just now look at my achievements and see that not only are there four I didn't get -- but that they're secret, so I don't know how to get them!)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user101016" LastEditDate="2015-09-08T23:08:58.493" LastActivityDate="2015-09-08T23:08:58.493" Title="Secret achievements in Monkey Island: SE" Tags="|xbox-360|achievements|the-secret-of-monkey-island-se|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1076" PostTypeId="1" AcceptedAnswerId="1160" CreationDate="2010-07-09T02:54:54.380" Score="20" ViewCount="7188" Body="&lt;p&gt;Are there any combinations of characters in the original Maniac Mansion which make the game impossible to finish?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="143571" LastEditDate="2021-03-26T18:24:19.240" LastActivityDate="2021-03-26T18:24:19.240" Title="Are there character combinations that make it impossible to finish Maniac Mansion?" Tags="|maniac-mansion|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="1077" PostTypeId="1" AcceptedAnswerId="1082" CreationDate="2010-07-09T03:01:06.487" Score="14" ViewCount="379" Body="&lt;p&gt;Is there a way to record clips of gameplay / dashboard activity on an XBox 360 for games that don't have a record feature?&lt;/p&gt;&#xA;" OwnerUserId="43" LastEditorUserId="30879" LastEditDate="2016-12-20T03:16:44.733" LastActivityDate="2016-12-20T03:16:44.733" Title="How do I take video clips of my activity on the XBox 360?" Tags="|xbox-360|recording|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1079" PostTypeId="2" ParentId="1072" CreationDate="2010-07-09T03:05:47.880" Score="9" Body="&lt;p&gt;&lt;strong&gt;10 different ways to die&lt;/strong&gt; by getting Shot/Blown up:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shot with bullet&lt;/li&gt;&#xA;&lt;li&gt;Shot with harpoon&lt;/li&gt;&#xA;&lt;li&gt;Shot in the head&lt;/li&gt;&#xA;&lt;li&gt;Shot/blown up by chopper weapon&lt;/li&gt;&#xA;&lt;li&gt;Shot/blown up by a turret weapon&lt;/li&gt;&#xA;&lt;li&gt;Blown up by grenade/ satchel charge&lt;/li&gt;&#xA;&lt;li&gt;Blown up by rocket&lt;/li&gt;&#xA;&lt;li&gt;Blown up by proximity mine&lt;/li&gt;&#xA;&lt;li&gt;Blown up by exploding object&lt;/li&gt;&#xA;&lt;li&gt;Blown up by Quacker&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;8 different ways to die&lt;/strong&gt; fom Melee/Physics (ab)use:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hit by player ground strike&lt;/li&gt;&#xA;&lt;li&gt;Hit by player with held object&lt;/li&gt;&#xA;&lt;li&gt;Hit by driven vehicle&lt;/li&gt;&#xA;&lt;li&gt;Hit by chopper Blades&lt;/li&gt;&#xA;&lt;li&gt;Hit by hand to hand melee&lt;/li&gt;&#xA;&lt;li&gt;Hit by thrown object&lt;/li&gt;&#xA;&lt;li&gt;Hit by the Ground (Falling)&lt;/li&gt;&#xA;&lt;li&gt;Killed while in a vehicle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;7 ways to die&lt;/strong&gt; from the different Enemy Types:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Killed by Reaper&lt;/li&gt;&#xA;&lt;li&gt;Killed by Pounder&lt;/li&gt;&#xA;&lt;li&gt;Killed by Agent Reaper&lt;/li&gt;&#xA;&lt;li&gt;Killed by Heavy armored Cell&lt;/li&gt;&#xA;&lt;li&gt;Killed by Scrounger&lt;/li&gt;&#xA;&lt;li&gt;Killed by any cell&lt;/li&gt;&#xA;&lt;li&gt;Killed by any peacekeeper&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Making a total of &lt;strong&gt;25 ways to die&lt;/strong&gt;&#xA;(&lt;a href=&quot;http://www.xbox360achievements.org/forum/showpost.php?s=fa070d61ea082f268717c8b6fafee0b7&amp;amp;p=3273421&amp;amp;postcount=6&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-09T03:05:47.880" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1080" PostTypeId="1" AcceptedAnswerId="1081" CreationDate="2010-07-09T03:07:35.333" Score="17" ViewCount="17000" Body="&lt;p&gt;I dismounted Shadowmere during a fight in the woods and became separated from her.  Now I can't find her.  Is there any way to find her without wandering aimlessly through the woods?&lt;/p&gt;&#xA;" OwnerUserId="43" LastEditorUserId="336" LastEditDate="2011-11-14T06:07:29.660" LastActivityDate="2018-02-04T16:38:12.123" Title="How do I find Shadowmere again if I lose her?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1081" PostTypeId="2" ParentId="1080" CreationDate="2010-07-09T03:13:16.340" Score="15" Body="&lt;p&gt;This is a tricky one as it's possible to actually bug out Shadowmere and have her disappear from the game completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple of different steps to try:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fast Travel to a known location, like a stables. She may appear with you.&lt;/li&gt;&#xA;&lt;li&gt;Travel to Shadowmere's &quot;home&quot; at Fort Faragut.&lt;/li&gt;&#xA;&lt;li&gt;Enter a town and leave again, have a look in the stables. She may be stabled there.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As I said, it is possible to completely lose Shadowmere. If your on PC there is a console command that will spawn a new instance of her next to you, but I don't know it off the top of my head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope it works for you!&lt;/p&gt;&#xA;" OwnerUserId="198" LastActivityDate="2010-07-09T03:13:16.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1082" PostTypeId="2" ParentId="1077" CreationDate="2010-07-09T03:13:43.187" Score="7" Body="&lt;p&gt;The &lt;a href=&quot;http://www.roxio.com/enu/products/creator/device/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Roxio Video Capture USB&lt;/a&gt; and &lt;a href=&quot;http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dazzle Video Capture&lt;/a&gt; devices allow you to redirect the RGB output from video game consoles to a computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.blackmagic-design.com/products/intensity/techspecs/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This product&lt;/a&gt; from Blackmagic Design seems to record RGB, audio output, S-Video, and HDMI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there, you can record your PC screen, either with drivers from the companies of the products or with alternative screen-recording software.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Note: These solutions cost money to buy the products, but work for any devices that output via the formats listed.)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-07-09T03:24:35.630" LastActivityDate="2010-07-09T03:24:35.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1083" PostTypeId="2" ParentId="1030" CreationDate="2010-07-09T03:16:02.317" Score="0" Body="&lt;p&gt;Windowed mode is not possible with RollerCoaster Tycoon, however you can increase the resolution higher than the game allows in the options &lt;a href=&quot;http://www.widescreengamingforum.com/forum/viewtopic.php?t=16039&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;RollerCoaster Tycoon widescreen hack details&quot;&gt;with some hacking&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The maximum resolution that is found to work is 1280x768 (16:10 ratio) or 1280x1024 (4:3 ratio).&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-09T03:16:02.317" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1085" PostTypeId="2" ParentId="1080" CreationDate="2010-07-09T03:19:42.007" Score="7" Body="&lt;p&gt;Fast-Travel back to Fort Farragut, and walk right up to the main doors to go in and Shadowmere will be standing there waiting for you.&lt;br&gt;&#xA;Shadowmere should always be waiting for you there if you get separated.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-09T03:19:42.007" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1086" PostTypeId="2" ParentId="1043" CreationDate="2010-07-09T03:30:09.033" Score="27" Body="&lt;p&gt;It depends on the difficulty you are playing, but note that &lt;em&gt;faster&lt;/em&gt; is not necessarily &lt;em&gt;better&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing Easy, Normal or Advanced difficulties, then by all means the best thing to do is light him on fire with a Molotov cocktail or gas can and then get as far away from him as possible.  Make sure you can get to an area where he can't hit you with rocks.  You can shoot rocks out of the sky with your weapons or the Gatling gun, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also want to make sure that the Boomer does not vomit on you when the Tank is around, because it's harder to keep away from him when the horde swarms you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing on Expert difficulty, &lt;strong&gt;never, ever, ever light the Tank on fire!&lt;/strong&gt;  In Expert difficulty, the Tank runs much faster when he is on fire and can outrun you when you have health in the green (60 or higher).  If your health is less than 60, you're pretty much guaranteed to be incapacitated.  Instead, you need to learn how to strafe and dodge the Tank so that he's less threatening.  If you're playing with bots, it's much harder to survive a Tank encounter, but with human players, you need to focus on two things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make sure you don't forget to keep moving.  Lots of players forget this, stand still and shoot at the Tank until he's right up on them.&lt;/li&gt;&#xA;&lt;li&gt;The Tank only targets one player at a time.  Learn how to tell who he's targeting, then let that person skirt the Tank around while the other three Survivors shoot at him.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Lastly, you can use oxygen tanks, propane tanks, and even an exploding Boomer to cause the Tank to stumble for at least 3 seconds, which is a great opportunity to get in some cheap shots.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-09T03:30:09.033" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="1089" PostTypeId="2" ParentId="1075" CreationDate="2010-07-09T03:45:18.460" Score="11" Body="&lt;p&gt;All achievements are Secret Achievements in The Secret of Monkey Island: Special Edition, so here is the list of all Achievements and their descriptions. (&lt;a href=&quot;http://www.xbox360achievements.org/game/the-secret-of-monkey-island-special-edition/achievements/&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Three Trials&lt;/strong&gt;&lt;br&gt;&#xA;Completed Part One: The Three Trials. Guybrush proved himself worthy to be a pirate.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Journey&lt;/strong&gt;&lt;br&gt;&#xA;Complete Part Two: The Journey. Guybrush used a voodoo spell to travel to Monkey Island™&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Under Monkey Island&lt;/strong&gt;&lt;br&gt;&#xA;Completed Part Three: Under Monkey Island. Guybrush traveled into the Monkey Head and got the root.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Guybrush Kicks Butt&lt;/strong&gt;&lt;br&gt;&#xA;Completed Last Part: Guybrush Kicks Butt. Guybrush stopped LeChuck from marrying Elaine Marley.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Sharp Tongue&lt;/strong&gt;&lt;br&gt;&#xA;Guybrush learned all of the insults, and is the wittiest/deadliest pirate what ever swung a sword.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Ten Minutes Later...&lt;/strong&gt;&lt;br&gt;&#xA;Guybrush can hold his breath for 10 minutes, but not any longer than that.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Escape Artist&lt;/strong&gt;&lt;br&gt;&#xA;Escaped from the monkey island cannibals hut 5 times.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;RecordKeeper&lt;/strong&gt;&lt;br&gt;&#xA;Collected all of the notes and memos sent between Herman Toothrot, LeChuck and the Cannibals.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Human Cannonball&lt;/strong&gt;&lt;br&gt;&#xA;Finished the entire game in record time. We hope you were wearing a helmet!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Old School&lt;/strong&gt;&lt;br&gt;&#xA;Experienced the original, classic adventure game, as it was in the early 90s.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Determined&lt;/strong&gt;&lt;br&gt;&#xA;Completed the game without using any hints.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Marooned Everyone&lt;/strong&gt;&lt;br&gt;&#xA;Re-marooned Herman Toothrot and marooned Carla, Otis and Meathook on Monkey Island™.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-09T03:45:18.460" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1091" PostTypeId="1" AcceptedAnswerId="2516" CreationDate="2010-07-09T04:16:24.430" Score="9" ViewCount="2334" Body="&lt;p&gt;I just can't seem to reach the restaurant at the edge of the universe in &lt;a href=&quot;http://www.kongregate.com/games/arawkins/dolphin-olympics-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dolphin Olympics 2&lt;/a&gt;. I've read a bunch of forum posts people have made, and I checked out &lt;a href=&quot;http://www.youtube.com/watch?v=1HX8h9AoIG0&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; (which was a little choppy), but there's still something I'm missing. I think it's the tailslides/starslides that are the key component that I can't seem to get right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What strategy should I be following, and (if they are necessary) how should I be performing the tailslides and starslides correctly?&lt;/p&gt;&#xA;" OwnerUserId="15" LastEditorUserId="8350" LastEditDate="2013-01-03T22:07:37.373" LastActivityDate="2013-01-03T22:07:37.373" Title="What is the strategy for reaching the restaurant at the edge of the universe?" Tags="|dolphin-olympics-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1093" PostTypeId="1" AcceptedAnswerId="1094" CreationDate="2010-07-09T05:44:45.370" Score="12" ViewCount="12590" Body="&lt;p&gt;Which additional accessories are required to be able to play gamecube games on the wii? (besides a Wii and a Gamecube game)&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-07-09T10:42:37.083" LastActivityDate="2015-11-06T00:11:48.277" Title="What do you need to play gamecube games on your wii?" Tags="|nintendo-wii|nintendo-gamecube|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1094" PostTypeId="2" ParentId="1093" CreationDate="2010-07-09T05:47:55.537" Score="15" Body="&lt;p&gt;You will also need:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gamecube Gamepads (nothing else will be detected once you enter GameCube mode. You will have to turn off the Wii to leave the game, for example, like you would on a Gamecube)&lt;/li&gt;&#xA;&lt;li&gt;Gamecube memory cards, if you want to save.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="69" LastEditorDisplayName="user128965" LastEditDate="2015-11-06T00:11:48.277" LastActivityDate="2015-11-06T00:11:48.277" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="1096" PostTypeId="2" ParentId="1064" CreationDate="2010-07-09T06:07:18.007" Score="10" Body="&lt;p&gt;Look for a volcano on the embark map - in ASCII mode it's represented by red caret character.&lt;/p&gt;&#xA;" OwnerUserId="242" LastActivityDate="2010-07-09T06:07:18.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1103" PostTypeId="2" ParentId="271" CreationDate="2010-07-09T08:11:24.360" Score="13" Body="&lt;p&gt;Some tips:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Play with a buddy, clan or quad who is/are better than you and can show you the ropes.  Halo 3, in particular, had some great clans who were interested in helping newbies out.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In team games, USE YOUR MICROPHONE.  Communication is key in team games so you'll want to use the mic to coordinate your assaults and call out enemy positions, especially snipers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Pay attention to the gametype you are playing.  A lot of people play EVERY game mode like it's free-for-all or team deathmatch.  If you are playing an objective game like capture the flag or territories, going for a good k/d ratio is not the best use of your time.  Granted, killing the other team can give you advantages, but you should still be spending the lion's share of your time working towards the actual goals of the game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;On team modes, learn to be a good team member.  For example, in a capture the flag game, you should either be a part of the group going for the enemy flag or a part of the group defending your flag.  You shouldn't just be running all over the map by yourself.  In a game like Battlefield Bad Company 2, you'll want to remember your support functions and help out by dropping ammo and medkits, throwing sensors and repairing vehicles for your team.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you can play private matches, set up a private game and investigate the maps.  Learn where the weapon drops, objectives, etc. are located and the paths between them.  If you can play local private vs. games, hook up a second controller and check out the sniper spots and hidey holes to get an idea of how hidden people are and what it looks like when someone is camping there.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;See if the game has a good wiki or MP FAQ on gamefaqs or the web.  A lot of people will share great tips for succeeding in MP.  You can also check out the paper guides (Prima, etc.), but those are usually not as good as their online counterparts and aren't updated to reflect new maps and game patches.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Take some time to become familiar with the weapons.  You'll die a lot while doing this, but try to get a feel for their effective ranges, reload times, clip size, power and so on.  Try to think about what sort of weapons will work better on which maps.  Are there vehicles?  Long sniper lines?  Lots of close quarters?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If the game has classes, try all of them out and give each of them some play time.  Even if you hate a class (for example, I'm not a fan of sniping), you'll learn the strengths and weaknesses of that class by playing it for a bit.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If the game has a an unlock system, pay attention to completing the unlock requirements once you have the basics of the game down.  In some games, the higher-level unlocks can give you a significant advantage on the battlefield.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Learn to shoot for the head.  In most games, a headshot does a lot more damage than a body shot.  You'll want to reflexively put your reticule on their helmet before pulling the trigger.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Be prepared.  Make sure your health and shields are topped off before running out for more mayhem.  Find a safe place and reload after each battle.  Make sure your ammo and supplies are topped off.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't be predictable.  Unlike single player, humans are pretty good at figuring out your patterns.  Try to mix it up a bit, both with weapon selection and where you roam on the map.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Pick one or two games and practice them as often as you can.  More frequent shorter sessions are probably better than fewer longer sessions, though you'll want each session to be long enough to &quot;get into the groove&quot; of the game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't get discouraged.  In any game there will be a lot of people with way more skill than you, even with &quot;skill-based&quot; matchmaking. Try to learn from your deaths and view them as a learning experience.  Understand that, when switching games, your skills may not transfer well - you'll have to learn new maps and the controls, game modes and weapons will be different.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="53" LastActivityDate="2010-07-09T08:11:24.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1108" PostTypeId="2" ParentId="253" CreationDate="2010-07-09T08:39:43.107" Score="4" Body="&lt;p&gt;I had this problem and it turned out that my console was full of dog hair (she sheds a lot).  My console was out of warranty so I just opened it up, disassembled the DVD drive, cleaned out all the hair with compressed air and cleaned the laser with a cotton swab dipped in isopropyl alcohol.&lt;/p&gt;&#xA;" OwnerUserId="53" LastActivityDate="2010-07-09T08:39:43.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1115" PostTypeId="2" ParentId="761" CreationDate="2010-07-09T08:57:34.467" Score="1" Body="&lt;p&gt;Other than everything being hi-def-ier (Video and music wise), the &lt;a href=&quot;http://en.wikipedia.org/wiki/Cave_Story#Versions_and_ports&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia article&lt;/a&gt; seems to list a few extra game modes (and naturally you can check out the references for that info).&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-07-09T08:57:34.467" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1117" PostTypeId="2" ParentId="794" CreationDate="2010-07-09T09:02:06.890" Score="18" Body="&lt;p&gt;There's really nothing more to it than practice unfortunately. I've been playing PC shooters since the original Doom and thought I would never get into console shooters, but after playing a bit of CoD4, I started getting into it and after a year or so of playing, I felt as in control playing with a controller as I did with the keyboard / mouse combo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing though, you will never be as accurate using a controller, it's just impossible. Whereas using a keyboard and mouse in a shooter could be described as &quot;point and click&quot;, with a controller, I've found that it's more like sweeping towards the target and picking the right moment to press fire in that sweep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds kinda strange, but it can be 90% as effective as keyboard / mouse control once you get used to it.&lt;/p&gt;&#xA;" OwnerUserId="176" LastActivityDate="2010-07-09T09:02:06.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1121" PostTypeId="2" ParentId="951" CreationDate="2010-07-09T09:27:47.317" Score="20" Body="&lt;p&gt;Try switch to the red flag &lt;strong&gt;and&lt;/strong&gt; click the red flag again, It worked for me in R.C.T.2 but I am sure it should work in the first version too.&lt;/p&gt;&#xA;" OwnerUserId="148" LastActivityDate="2010-07-09T09:27:47.317" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1123" PostTypeId="1" AcceptedAnswerId="1128" CreationDate="2010-07-09T10:24:17.460" Score="6" ViewCount="3290" Body="&lt;p&gt;Since Steam usually has it's own achievements system and there is no mention of it on the &lt;a href=&quot;http://store.steampowered.com/app/22300/&quot; rel=&quot;nofollow noreferrer&quot;&gt;page of the game&lt;/a&gt;, is it still possible to obtain Live achievements, or are they not availble in the steam version?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you still can get them, how do you enable it to get them?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-07-15T02:15:47.470" LastActivityDate="2015-11-02T23:12:30.373" Title="If I play Fallout 3 via Steam, will I still be able to obtain Live achievements?" Tags="|steam|achievements|fallout-3|games-for-windows-live|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1126" PostTypeId="2" ParentId="433" CreationDate="2010-07-09T10:41:57.537" Score="1" Body="&lt;p&gt;As well as reordering the channels you can move them to an SD card. The Wii will take up to an 8GB SD card for this, but some games that save content to SD cards won't recognise such a large card. Check each game for the maximum size card it supports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some will even run from the SD card, but others have to be copied back to the Wii to be run.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-09T10:41:57.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1127" PostTypeId="1" AcceptedAnswerId="1132" CreationDate="2010-07-09T10:53:26.163" Score="3" ViewCount="4077" Body="&lt;p&gt;I was hoping that the answers to &lt;a href=&quot;https://gaming.stackexchange.com/questions/6/the-kids-bought-a-copy-of-sam-max-hit-the-road-for-pc-how-can-i-get-it-working&quot;&gt;a previous question&lt;/a&gt; would provide a generic solution, but it appears not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I need to do and/or install to get this game working?&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2013-05-30T06:45:15.737" Title="How do I get Duke Nukem 3D to run under Windows-XP?" Tags="|windows-xp|duke-nukem-3d|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1128" PostTypeId="2" ParentId="1123" CreationDate="2010-07-09T11:03:26.227" Score="4" Body="&lt;p&gt;My best guess would be that you can still get Live achievements, that is, if you're logged in to GFWL (Games for Windows Live). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It depends what version of Fallout 3 you have (i.e. if it's the Game of the Year edition). Some people on Steam's forums are &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1351059&quot; rel=&quot;nofollow noreferrer&quot;&gt;reporting&lt;/a&gt; that they haven't been asked to log in to GFWL.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2010-07-09T11:03:26.227" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1132" PostTypeId="2" ParentId="1127" CreationDate="2010-07-09T11:35:48.107" Score="9" Body="&lt;p&gt;I'd recommend running it under DOSBox -- it claims complete &lt;a href=&quot;http://www.dosbox.com/comp_list.php?letter=S&amp;amp;search=duke+nukem+3d&amp;amp;submit=Search&quot; rel=&quot;nofollow noreferrer&quot;&gt;compatibility&lt;/a&gt; for all the Duke Nukem 3D packs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Come get some!&quot;&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-07-09T11:35:48.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1135" PostTypeId="2" ParentId="967" CreationDate="2010-07-09T11:43:06.410" Score="3" Body="&lt;p&gt;It would need a custom driver. Here is the one for the SIXAXIS game pad, however there are issues with unsigned drivers like having to select the 'use unsigned drivers' option from boot up.&#xA;&lt;a href=&quot;http://news.filefront.com/how-to-use-a-ps3-controller-on-a-pc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://news.filefront.com/how-to-use-a-ps3-controller-on-a-pc/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sony seems to have issues with using their hardware on other systems so you wont ever find a legit driver.&lt;/p&gt;&#xA;" OwnerUserId="311" LastActivityDate="2010-07-09T11:43:06.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1138" PostTypeId="2" ParentId="1127" CreationDate="2010-07-09T12:09:21.710" Score="8" Body="&lt;p&gt;As the source code (but &lt;strong&gt;not the graphics&lt;/strong&gt;) of the Duke Nukem 3D v1.5 was released under the GNU-GPL license, there have been several source ports, of which the most notable currently is the &lt;a href=&quot;http://hrp.duke4.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Duke Nukem 3D: High Resolution Pack&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Installation is very simple, and basically consists of 3 steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Ensure you have your original Duke Nukem 3D disk in your cd/dvd drive. &lt;/li&gt;&#xA;&lt;li&gt;Run the Duke Nukem 3D: High Resolution Pack installer by double cliking it.&lt;/li&gt;&#xA;&lt;li&gt;Just follow the onscreen instructions.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In addition this, you can also enable the new high resolution graphics by changing the render mode to 32 bit &quot;video settings&quot; under &quot;options&quot; in the game menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You will need an original Duke Nukem 3D disk to use this method&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-09T12:09:21.710" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1139" PostTypeId="1" AcceptedAnswerId="1141" CreationDate="2010-07-09T12:09:57.590" Score="21" ViewCount="5179" Body="&lt;p&gt;Rocket jumping seems to be one of the most important techniques in the Soldier's arsenal.  How is a &quot;good&quot; rocket jump performed?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="18916" LastEditDate="2013-03-12T18:00:25.250" LastActivityDate="2014-03-19T23:28:38.963" Title="What is the technique for effective rocket jumping?" Tags="|team-fortress-2|tf2-soldier|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="1141" PostTypeId="2" ParentId="1139" CreationDate="2010-07-09T12:22:42.680" Score="15" Body="&lt;p&gt;You crouch-jump, and shoot a rocket at your feet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you're as far as possible from the ground the moment the rocket hits the ground to make sure you're not damaged too much. The last part might take some practising.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, Valve has included a training weapon in the game called the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Rocket_Jumper&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rocket Jumper&lt;/a&gt;. With it, you get twice the ammo and no self-inflicted damage. It's not useful out in the field, really. It can be crafted or bought in the Mann-Co store for $0.49 / £0.29 / €0.49.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Powerlord mentioned this in the comments to the question above)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="25368" LastEditorDisplayName="user56" LastEditDate="2013-04-07T01:42:40.790" LastActivityDate="2013-04-07T01:42:40.790" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="1142" PostTypeId="1" AcceptedAnswerId="1149" CreationDate="2010-07-09T12:51:53.090" Score="3" ViewCount="1196" Body="&lt;p&gt;I bought PSU awhile back when I still had XP, after upgrading to Vista some time ago I can't get it to run. All I get now is a Japanese Error Message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone run into, and fixed this issue?&lt;/p&gt;&#xA;" OwnerUserId="153" LastEditorUserId="153" LastEditDate="2013-03-09T23:07:03.577" LastActivityDate="2013-03-09T23:07:03.577" Title="How do I run Phantasy Star Universe on Vista" Tags="|windows-vista|phantasy-star-universe|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1143" PostTypeId="1" AcceptedAnswerId="1148" CreationDate="2010-07-09T13:00:42.417" Score="5" ViewCount="3022" Body="&lt;p&gt;I want to buy &lt;em&gt;Crysis&lt;/em&gt;, but I see there are &lt;em&gt;Crysis,&lt;/em&gt; &lt;em&gt;Crysis Warhead&lt;/em&gt;, and &lt;em&gt;Crysis Max Edition&lt;/em&gt;. The thing here is that &lt;em&gt;Crysis Warhead&lt;/em&gt; has a multiplayer component, but does it add anything extra to the story of &lt;em&gt;Crysis&lt;/em&gt;, or does it only add multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorUserId="4797" LastEditDate="2023-03-27T05:01:50.493" LastActivityDate="2023-03-27T05:02:41.477" Title="Is it necessary to play Crysis Warhead in order to enjoy the full game experience?" Tags="|crysis|crysis-warhead|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="1144" PostTypeId="1" AcceptedAnswerId="1174" CreationDate="2010-07-09T13:02:37.423" Score="9" ViewCount="1886" Body="&lt;p&gt;Is there any way to change the battery of a PS3 controller? If so, where do I get a new one!? and how do I change it?&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:58:50.533" LastActivityDate="2013-11-18T15:52:11.087" Title="Where can I get a battery replacement for a PS3 controller and how can I replace it?" Tags="|ps3|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1146" PostTypeId="2" ParentId="775" CreationDate="2010-07-09T13:06:55.197" Score="3" Body="&lt;p&gt;I helped a friend to fix his Rockband Guitar ... it was very simple ... but we had to cut a little bit the plastic from the strum bar! ... but it WORKED.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways. .. we used this video instructions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/d-j6QmPGS_Q?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-09T13:06:55.197" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1147" PostTypeId="2" ParentId="1058" CreationDate="2010-07-09T13:17:42.633" Score="7" Body="&lt;p&gt;There are 5 different endings. You can see screenshots of all of them along with requirements here: &lt;a href=&quot;http://www.vgmuseum.com/end/nes/b/met.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.vgmuseum.com/end/nes/b/met.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Under 1 hour: Samus removes her suit, revealing a bikini&lt;/li&gt;&#xA;&lt;li&gt;1-3 hours: Samus removes her suit, revealing a one-piece swimsuit&lt;/li&gt;&#xA;&lt;li&gt;3-5 hours: Samus removes only her helmet&lt;/li&gt;&#xA;&lt;li&gt;5-10 hours: Samus waves, but leaves her suit on&lt;/li&gt;&#xA;&lt;li&gt;10+ hours: Samus turns her head away in shame&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://metroid-database.com/m1/endings.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Metroid Database&lt;/a&gt; lists slightly different requirements for the two worst endings:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5+ hours, played with normal Samus: Samus Waves, but leaves her suit on&lt;/li&gt;&#xA;&lt;li&gt;5+ hours, played with suitless-Samus: Samus turns her head away in shame&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm not sure which is correct.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2010-07-12T22:10:42.280" LastActivityDate="2010-07-12T22:10:42.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1148" PostTypeId="2" ParentId="1143" CreationDate="2010-07-09T13:18:13.380" Score="10" Body="&lt;p&gt;&lt;em&gt;Crysis Warhead&lt;/em&gt; isn't a multiplayer component. It's a fully single-player game, in fact, telling the story from the viewpoint of Psycho, with &lt;em&gt;in my humble opinion&lt;/em&gt; better gameplay than the original.&lt;/p&gt;&#xA;&lt;p&gt;You're talking about &lt;em&gt;Crysis Wars&lt;/em&gt;, which is a separate game bundled with &lt;em&gt;Warhead&lt;/em&gt;, as its multiplayer component. This is in contrast with &lt;em&gt;Crysis&lt;/em&gt; where the multiplayer was integrated.&lt;/p&gt;&#xA;&lt;p&gt;I would say getting &lt;em&gt;Warhead&lt;/em&gt; is definitely worth it to add to the story &lt;strong&gt;and&lt;/strong&gt; have a multiplayer game.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="4797" LastEditorDisplayName="user56" LastEditDate="2023-03-27T05:02:41.477" LastActivityDate="2023-03-27T05:02:41.477" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="1149" PostTypeId="2" ParentId="1142" CreationDate="2010-07-09T13:21:35.430" Score="2" Body="&lt;p&gt;Apparently, though I don't have the game so I can't confirm, you can do the following things to get it to work:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Right-click the shortcut or executable and go to the compatibility tab, and set it to run in Windows XP SP3 (or earlier) compatibility.&lt;/li&gt;&#xA;&lt;li&gt;Go to the Windows Firewall settings (in the control panel) and in the Exceptions, add the PSU executable (C:\Program Files...)&lt;/li&gt;&#xA;&lt;li&gt;You may have to disable any antivirus or firewall software that you are running, as several things (notably ZoneAlarm) seem to conflict with the &lt;a href=&quot;http://en.wikipedia.org/wiki/NProtect_GameGuard&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameGuard&lt;/a&gt; anti-cheating mechanism that the game uses.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you could buy and install the expansion pack, &quot;Phantasy Star Universe: Ambition of the Illuminus&quot; - its &lt;a href=&quot;http://phantasystaruniverse.com/illuminus_info.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;system requirements&lt;/a&gt; include Windows Vista so it should be compatible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If none of the above works, I would &lt;a href=&quot;http://www.sega.com/support/&quot; rel=&quot;nofollow noreferrer&quot;&gt;contact Sega&lt;/a&gt; and see if they can help you any more.&lt;/p&gt;&#xA;" OwnerUserId="171" LastActivityDate="2010-07-09T13:21:35.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1151" PostTypeId="1" AcceptedAnswerId="1154" CreationDate="2010-07-09T13:33:07.087" Score="10" ViewCount="1665" Body="&lt;p&gt;I've seen people rocket and sticky jump, but make incredible turns in the air.  In Team Fortress 2, for example, I've seen people on 2Fort jump out of one side of the battlements, do a 180, and land in the other side.  Is this an example of strafe jumping? How is it done?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="28182" LastEditDate="2016-05-25T05:00:57.077" LastActivityDate="2016-05-25T05:00:57.077" Title="What is strafe jumping?" Tags="|team-fortress-2|tf2-soldier|tf2-demoman|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1153" PostTypeId="1" AcceptedAnswerId="1156" CreationDate="2010-07-09T13:38:38.930" Score="7" ViewCount="3814" Body="&lt;p&gt;When Ezio takes his mother and sister to Villa, he tells his sister that mother &quot;will come back to us&quot;. And throughout the game she just sits beside the bed. &#xA;Since I only completed the story missions and glyphs, I wasn't 100% synced. &#xA;Does being 100% synced treats the mother of Ezio? Or collecting all the feathers?&lt;/p&gt;&#xA;" OwnerUserId="282" LastEditorUserId="3610" LastEditDate="2012-06-11T08:35:43.493" LastActivityDate="2012-06-11T08:35:43.493" Title="What happens to Ezio's mother in Assassins Creed 2" Tags="|assassins-creed-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1154" PostTypeId="2" ParentId="1151" CreationDate="2010-07-09T13:40:29.880" Score="8" Body="&lt;p&gt;Yes, that is strafe jumping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you hold down one of the strafe keys, and &lt;em&gt;at the same time&lt;/em&gt; move your mouse &lt;em&gt;in the same direction&lt;/em&gt;, you will move through the air in that direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be able to find some &quot;surf&quot; maps to help train your strafe jumping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;hr /&gt;&#xA;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I forgot that there are also &quot;klimberz&quot; maps to train on.  You can search Google for &quot;&lt;a href=&quot;http://www.google.com/search?q=KZ%20Maps&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;kz maps - Google Search&quot;&gt;KZ Maps&lt;/a&gt;&quot;. Since CS:S uses the same physics engine, you may be able to train your strafe jumping there.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="9752" LastEditDate="2011-09-18T11:13:23.783" LastActivityDate="2011-09-18T11:13:23.783" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="1156" PostTypeId="2" ParentId="1153" CreationDate="2010-07-09T13:43:45.957" Score="8" Body="&lt;p&gt;When you collect all of the feathers your mother will give you the Auditore Cape!... that is the only thing that happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing else happens when you complete a 100% synced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What Ezio's sister may refer to is a trauma from what happened to her.&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-09T13:43:45.957" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="1157" PostTypeId="1" AcceptedAnswerId="3903" CreationDate="2010-07-09T13:45:52.207" Score="5" ViewCount="59707" Body="&lt;p&gt;When I purchased my copy of Red Dead Redemption, it came with a code that allowed me to get a deed for a unique horse...the &quot;Warhorse&quot;.  How does it compare with the other horses in the game, specifically the better ones such as the Hungarian Half-Bred, etc?&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2019-08-26T04:34:16.077" Title="How does the Warhorse compares with other horses in Red Dead Redemption?" Tags="|red-dead-redemption|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1159" PostTypeId="2" ParentId="1157" CreationDate="2010-07-09T13:50:51.227" Score="1" Body="&lt;p&gt;The Warhorse is THE best horse in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other 'best' horses such as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hungarian Half-bred&lt;/li&gt;&#xA;&lt;li&gt;American Standardbred&lt;/li&gt;&#xA;&lt;li&gt;Kentucky Saddler&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;...share good speed ratios with good health ratios.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the Warhorse has the best speed ratio and the best health ratio. Period!&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorDisplayName="user101016" LastEditDate="2016-07-19T15:11:38.577" LastActivityDate="2016-07-19T15:11:38.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1160" PostTypeId="2" ParentId="1076" CreationDate="2010-07-09T13:59:59.053" Score="14" Body="&lt;p&gt;I don't believe so.  Certain combinations will probably make it harder, but it seems you generally only should need 1 character's special skill to beat the game; Dave and the third character can just be bodies to do stuff everyone can do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am extrapolating based on info from &lt;a href=&quot;http://www.gamefaqs.com/pc/468722-maniac-mansion/faqs/16769&quot; rel=&quot;noreferrer&quot;&gt;this walkthrough&lt;/a&gt; which has instructions for beating the game using each character's special skill, and simply calls your third character &quot;your third kid.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The walkthroughs do mention to not choose both Syd and Razor (because their skills are the same) but they still don't conclude that the game will be unbeatable with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, killing off one of your characters could easily make the game impossible.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-09T13:59:59.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1165" PostTypeId="1" AcceptedAnswerId="1170" CreationDate="2010-07-09T14:12:00.333" Score="20" ViewCount="34829" Body="&lt;p&gt;I own some Steam games I'd like to give away to friends as I no longer play them. Have I any options?&lt;/p&gt;&#xA;" OwnerUserId="80" LastEditorUserId="11920" LastEditDate="2013-03-21T20:58:51.320" LastActivityDate="2013-03-21T20:58:51.320" Title="Can I give away Steam games?" Tags="|steam|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1167" PostTypeId="2" ParentId="1165" CreationDate="2010-07-09T14:13:51.437" Score="13" Body="&lt;p&gt;The only way to send games to friends is in the checkout option, selecting &lt;strong&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?p_faqid=549&quot; rel=&quot;noreferrer&quot;&gt;Purchase as a Gift&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Relevant section from the link above:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h3&gt;Can I gift games I no longer play to my friends?&lt;/h3&gt;&#xA;&lt;p&gt;You can not gift games that were previously purchased on your Steam account to friends.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Once you purchased it for your account, they are not transferable.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-09T14:13:51.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1168" PostTypeId="2" ParentId="1052" CreationDate="2010-07-09T14:14:11.530" Score="1" Body="&lt;p&gt;Playing an original Xbox game on the 360 will upscale the resolution. But that is the only change. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people like the difference, other people don't. Most people describe the difference as being &quot;sharper&quot; or &quot;harsher&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can improve contrast, which might make things easier to see, but again, it can depend on the individual.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-09T14:14:11.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1169" PostTypeId="2" ParentId="349" CreationDate="2010-07-09T14:15:29.420" Score="7" Body="&lt;p&gt;GTA and GTA2 are available as free downloads if you just want to play them!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.rockstargames.com/classics/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.rockstargames.com/classics/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-07-09T14:15:29.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1170" PostTypeId="2" ParentId="1165" CreationDate="2010-07-09T14:16:02.273" Score="17" Body="&lt;p&gt;Pay attention that selling the account is not allowed by &lt;a href=&quot;http://store.steampowered.com/subscriber_agreement/&quot; rel=&quot;noreferrer&quot;&gt;Steam Subscriber Agreement&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When you complete Steam's registration&#xA;  process, you create a Steam account&#xA;  (&quot;Account&quot;). Your Account may also&#xA;  include billing information you&#xA;  provide to us for the purchase of&#xA;  Subscriptions. You are solely&#xA;  responsible for all activity on your&#xA;  Account and for the security of your&#xA;  computer system. You may not reveal,&#xA;  share or otherwise allow others to use&#xA;  your password or Account. You agree&#xA;  that you are personally responsible&#xA;  for the use of your password and&#xA;  Account and for all of the&#xA;  communication and activity on Steam&#xA;  that results from use of your login&#xA;  name and password. &lt;strong&gt;You may not sell or&#xA;  charge others for the right to use&#xA;  your Account, or otherwise transfer&#xA;  your Account.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-07-09T14:16:02.273" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1172" PostTypeId="2" ParentId="236" CreationDate="2010-07-09T14:20:35.930" Score="2" Body="&lt;p&gt;Is it general looseness or just drifting? Xbox 360 controllers seem to have a problem with drifting, and from what I can tell, most commonly to the left, for some reason. I have a controller with this problem as well, and after googling a lot, I found that there weren't many solutions, unfortunately. One thing that you can try is to slightly tilt your joystick in the opposite direction it tends to drift before you turn your controller and console on. It'll reset its neutral position then and can help counteract the driftiness. If it gets worse though and that doesn't help, getting a replacement is probably the best option, if you don't want to open it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;em&gt;do&lt;/em&gt; want to open it up, seeing as you've said you've bought new controllers, what you would probably need is a Torx T8 security screwdriver. I believe the older 360 controllers used a regular T8, but all the newer ones require the security/tamper-resistant screwdriver, which has a small hole in the tip because the screws have a tiny &quot;tooth&quot; on them. You can purchase these at any hardware store, and I've heard Radio Shack sells them (if you live in the US). I picked up one of these because I needed to open my controller and clean the buttons after they got a little squishy from playing lots of Bayonetta (hands got sweaty, sweat dried and left residue, ick).&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-09T14:20:35.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1174" PostTypeId="2" ParentId="1144" CreationDate="2010-07-09T14:24:04.423" Score="7" Body="&lt;p&gt;If you search Google for &lt;a href=&quot;http://www.google.com/search?num=100&amp;amp;hl=en&amp;amp;q=ps3+controller+replacement+battery&quot; rel=&quot;noreferrer&quot;&gt;ps3 controller replacement battery&lt;/a&gt; you'll find plenty of places selling them online, including Amazon. They may carry them in Gamestop if you prefer brick&amp;amp;mortar stores. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for &lt;em&gt;how&lt;/em&gt; to replace it, here is &lt;a href=&quot;http://www.youtube.com/watch?v=LWk4MBiu0a4&quot; rel=&quot;noreferrer&quot;&gt;a YouTube video demonstrating the process&lt;/a&gt;. Looks fairly straight-forward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I was searching for these things I found an old Joystiq article where a Sony rep says that &lt;a href=&quot;http://www.joystiq.com/2006/10/20/sony-to-replace-ps3-controllers-when-if-they-die/&quot; rel=&quot;noreferrer&quot;&gt;Sony will replace PS3 controllers if/when they die&lt;/a&gt;. This article was written before the PS3 released though, so I don't know if they included that in their official terms of service or not.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2010-07-09T14:24:04.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1175" PostTypeId="2" ParentId="413" CreationDate="2010-07-09T14:24:16.887" Score="4" Body="&lt;p&gt;Some Gamecubes (DOL-001) support Component out with the proper (discontinued) cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nintendo.com/consumer/systems/nintendogamecube/component.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.nintendo.com/consumer/systems/nintendogamecube/component.jsp&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most will support the (also discontinued) S-Video Cable&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nintendo.com/consumer/systems/nintendogamecube/hook_svideo.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.nintendo.com/consumer/systems/nintendogamecube/hook_svideo.jsp&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And all should support Coax and Composite.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-09T17:40:08.617" LastActivityDate="2010-07-09T17:40:08.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1176" PostTypeId="1" AcceptedAnswerId="1180" CreationDate="2010-07-09T14:29:57.093" Score="59" ViewCount="60686" Body="&lt;p&gt;I frequently see that my friends on Steam are playing &lt;em&gt;Hello Kitty: Island Adventure&lt;/em&gt;. I know that this is not accurate. Why is Steam reporting that they're playing a game that isn't on Steam? Is Steam lying?&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="274" LastEditDate="2011-08-22T15:49:30.767" LastActivityDate="2017-04-04T05:54:03.970" Title="Why is Steam saying my friends are playing Hello Kitty: Island Adventure when I know they aren't?" Tags="|steam|" AnswerCount="5" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="1178" PostTypeId="2" ParentId="1176" CreationDate="2010-07-09T14:35:30.667" Score="8" Body="&lt;p&gt;Steam is not lying on such reporting, for games in their library.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to be shown as playing just about anything, since you can add a third party game to your game list, and give it the name you want. It will be written as &quot;In a non-steam game&quot; under, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since there is no &quot;hello kitty&quot; game in the Steam store, I assume that this is what is done there.&lt;/p&gt;&#xA;" OwnerUserId="69" LastActivityDate="2010-07-09T14:35:30.667" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1179" PostTypeId="2" ParentId="1176" CreationDate="2010-07-09T14:39:02.797" Score="40" Body="&lt;p&gt;You can make Steam say you're playing &lt;em&gt;anything&lt;/em&gt;.  All you have to do is add a non-Steam game shortcut and rename it.  I heard about a fantastic April Fool's prank where someone did this and named the shortcut &quot;Half-Life 2: Episode Three.&quot;  All of his friends freaked out!  Pretty classic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To add a non-Steam game to your games library, select &lt;strong&gt;Add Game&lt;/strong&gt; at the bottom left of Steam and select the corresponding menu item:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/e5zO9.png&quot; alt=&quot;Add a Non-Steam Game&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="200" LastEditDate="2011-08-22T04:39:57.653" LastActivityDate="2011-08-22T04:39:57.653" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1180" PostTypeId="2" ParentId="1176" CreationDate="2010-07-09T14:39:49.457" Score="76" Body="&lt;p&gt;As Gnoupi said, it's possible to report any game you want to play as a non-Steam game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case, it's a joke reference to the episode &quot;Make Love, Not Warcraft&quot; of South Park, in which Butters prefers Hello Kitty Island Adventure over World of Warcraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know no such game exists.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, there's a similar exploit where it is possible to show yourself playing a game which you have pre-loaded, but is not yet released, by using a utility that reports the AppID to Steam. This means you can't even trust the regular in-game titles either. I've been known to &quot;play&quot; Left 4 Dead 2 and Portal 2 prior to its release.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-08T09:31:05.930" LastActivityDate="2011-05-08T09:31:05.930" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1182" PostTypeId="2" ParentId="892" CreationDate="2010-07-09T14:48:23.053" Score="6" Body="&lt;p&gt;I would try to be a bit more conscious of how you're holding the controller and how much pressure you're using. Are you sure that your thumbs become sore from the pressure you're using, or is it possibly the position of your thumbs on the joysticks for an extended period of time? I know some people who have larger hands have difficulty playing in the double joystick position if they play for a long time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's seriously affecting your ability to play, I'd do what &quot;they&quot; recommend, and try taking a 15 minute break for every hour you play (which none of us gamers ever do, I'm pretty sure, haha). It's better to take a break once in a while then have thumbs that are killing you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In regards to the higher levels, which levels in particular are you having trouble with? Don't beat yourself up trying to get all the presents, all the cousins, the biggest katamari, and the shooting star goal in one playthrough of a level. It's pretty much impossible at the higher levels. Especially if you're having trouble with sore thumbs, you don't want to put that much pressure on yourself. Do a run for the present, a run for the cousin, and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Knowing what objects are where does help a lot, but you don't necessarily have to do it perfectly. There are many walkthroughs and guides out there that have specific tips for each level that can help you! I don't know which ones you're having trouble with, so I can't give any specific tips, but in general, don't worry about picking up every single piece in one go when you are rolling. For example, you see a row of 10 erasers and you roll and only grab 8. In general, it is faster to just keep rolling onto the next item then to maneuver yourself around to grab the 2 you missed. Just roll right into the cookies or the thumbtacks and keep moving, as that will be much faster in the long run. If you're in an area where you're going around in a circle, just pick them up on the next lap. If you're in a level where you need to pick up specific items (crabs, cows, women) and you miss one or two, again, just keep rolling, you will find more. There's never really a case where you will run out of what you're looking for without growing to another size, so mobility is the key!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget about the quick-turn, where you press the joysticks down at the same time to do a quick 180. Doing that is way faster than turning around if you are stuck in a corner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps! Apologies for the long-windedness, but I'm a big Katamari fan. :P &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-09T14:48:23.053" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1183" PostTypeId="1" CreationDate="2010-07-09T14:49:10.883" Score="7" ViewCount="3011" Body="&lt;p&gt;I've been playing Assassin's Creed and used a checklist to find all the flags in the game, but after I got done with the 100 items checking each one off, I ended up with credit for only 99. I talked to support (one happened to be a friend of a friend) that confirmed the bug. Has anyone found a workaround?&lt;/p&gt;&#xA;" OwnerUserId="302" LastEditorUserId="14" LastEditDate="2010-07-09T15:02:43.393" LastActivityDate="2010-08-04T21:00:36.173" Title="Are there any ways to fix the disappearing flags bug in Assassin's Creed?" Tags="|assassins-creed|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1187" PostTypeId="1" AcceptedAnswerId="223278" CreationDate="2010-07-09T15:54:47.543" Score="5" ViewCount="42064" Body="&lt;p&gt;The &lt;code&gt;King's Bounty - The Legend&lt;/code&gt; and &lt;code&gt;King's Bounty - Armored Princess&lt;/code&gt; games have an impressive amount of different creatures to use. I tried switching creatures often, but the morale system really discourages true diversity in army builds, and so there are many different units I have not even tried.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know what units / unit combination have been proven successful for other players in either of these great games, so I'll have a chance to try them out next time :) I'm especially interested in success stories with creatures that appear only mildly useful on first glance.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-10T07:07:15.847" LastActivityDate="2016-06-28T17:47:09.917" Title="Useful King's Bounty units / unit combinations" Tags="|kings-bounty-the-legend|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1189" PostTypeId="1" AcceptedAnswerId="1229" CreationDate="2010-07-09T16:11:31.807" Score="2" ViewCount="3018" Body="&lt;p&gt;In &lt;strong&gt;Metal Gear Solid Peace Walker&lt;/strong&gt;, when you attempt to recruit via Access Point Scan you are prompted to turn the Wifi Switch on. When you do that the Wifi light lights up indicating that wifi is being used on the PSP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is going on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only clue I have is that with more Wifi points nearby more recruits show up.&lt;/p&gt;&#xA;" OwnerUserId="315" LastEditorUserId="29" LastEditDate="2010-07-19T07:39:22.697" LastActivityDate="2010-07-19T07:39:22.697" Title="How does Access Point recruitment work in Metal Gear Solid Peace Walker?" Tags="|psp|metal-gear-solid-peace-walker|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1193" PostTypeId="1" AcceptedAnswerId="1195" CreationDate="2010-07-09T17:01:47.163" Score="19" ViewCount="99584" Body="&lt;p&gt;I believe that currently Diablo 2 only supports 800x600 resolution (though it may have gone up to 1024x768).  Is anyone aware of a hack, mod, etc. which allows for increasing the resolution?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm aware that this is probably against the rules for Battle.NET, so before anyone warns me of that know that I don't plan to use it competitively; I play mostly with friends over LAN.&lt;/p&gt;&#xA;" OwnerUserId="105" LastEditorUserId="88" LastEditDate="2010-07-17T07:30:47.470" LastActivityDate="2021-10-01T23:25:22.933" Title="Is there a way to increase the resolution for Diablo II past what the game allows?" Tags="|mods|diablo-ii|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1194" PostTypeId="1" AcceptedAnswerId="1196" CreationDate="2010-07-09T17:01:56.477" Score="7" ViewCount="26592" Body="&lt;p&gt;A bit of a multiheaded question here, but it didn't quite justify being four different questions.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is it possible to get a shiny legendary pokemon in the Pokemon games?&lt;/li&gt;&#xA;&lt;li&gt;If so, when is it generated?&lt;/li&gt;&#xA;&lt;li&gt;Does the overworld sprite reflect the shiny status?&lt;/li&gt;&#xA;&lt;li&gt;Does this vary by generation?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastEditorUserId="19827" LastEditDate="2013-03-18T06:50:56.427" LastActivityDate="2015-10-13T20:42:15.800" Title="Is it possible to get a shiny legendary? If so, when is it decided?" Tags="|pokemon-series|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1195" PostTypeId="2" ParentId="1193" CreationDate="2010-07-09T17:08:17.823" Score="10" Body="&lt;p&gt;Since Diablo 2 is a sprite based game there is no way to increase the resolution, however, you can increase the drawing size of the screen (ie. be able to see more).  I am aware of a couple mods to do this (I won't link them here), but it is against the ToS and will get you banned on Battle Net.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will tell you that editing a shortcut to add the -w option will put you into windowed mode; which I highly suggest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also a good site for knowing about different games screen resolutions is &lt;a href=&quot;http://www.widescreengamingforum.com&quot; rel=&quot;noreferrer&quot;&gt;Wide Screen Gaming Forum&lt;/a&gt;.  Usually if its possible they will show you how, and if its not they may have other advice.  I'd start there if I were you.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-09T17:08:17.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1196" PostTypeId="2" ParentId="1194" CreationDate="2010-07-09T17:08:55.047" Score="6" Body="&lt;p&gt;Yes, it is possible to get a shiny legendary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For an interactive legendary, the overworld sprite will not reflect the shiny status. It is generated when you initiate the battle, which is why some people save in front of the legendary, battle it, and reset until it's shiny (a process called soft resetting or SRing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a roaming Pokemon, the conditions occasionally vary. Typically it's set when you first encounter it and it's registered in your Pokedex.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-07-09T17:16:31.540" LastActivityDate="2010-07-09T17:16:31.540" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1197" PostTypeId="2" ParentId="1193" CreationDate="2010-07-09T17:09:18.260" Score="1" Body="&lt;p&gt;I think your best bet is to wait for Diablo 3 :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I researched this a few months ago, was in the same situation. The only fix I found was on the good old Widescreen Gaming Forum (&lt;a href=&quot;http://www.widescreengamingforum.com/forum/viewtopic.php?t=19227&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.widescreengamingforum.com/forum/viewtopic.php?t=19227&lt;/a&gt;). There is a mod called D2MultiRes, but if you look at the results on that forum post you'll see it really doesn't work well at all. The hack makes the game unplayable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest: run the game windowed&lt;/p&gt;&#xA;" OwnerUserId="35" LastActivityDate="2010-07-09T17:09:18.260" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1198" PostTypeId="2" ParentId="1052" CreationDate="2010-07-09T17:09:24.047" Score="7" Body="&lt;p&gt;It will upscale the game's resolution but upscaling can only do so much. At the end of the day, the original output only has so much detail, as is obvious from many of the Blu-ray re-releases of old stuff. (e.g. Monty Python looked poor on my DVD edition, compared to other DVDs, so the Blu-ray one can't be great). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another point to consider is that many Xbox games are not playable on 360. This is &lt;strong&gt;&lt;a href=&quot;http://www.xbox.com/en-GB/games/backwardcompatibilitygameslist.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;the list&lt;/a&gt;&lt;/strong&gt; of all Xbox games that work on 360. As you can see, the last time MS improved the compatibility was November 2007, so this is as far as it will ever go, more than likely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Since a site redesign, the Xbox.com page is no longer available. Here is a &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia page&lt;/a&gt; for compatibility instead. A recent update to the 360 has actually reduced compatibility.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2010-12-17T14:00:12.453" LastActivityDate="2010-12-17T14:00:12.453" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1200" PostTypeId="2" ParentId="1194" CreationDate="2010-07-09T17:17:24.643" Score="0" Body="&lt;p&gt;The Shiny attribute on a pokemon can generated from anyway you would normally catch a pokemon, egg or in battle.  The odds of this are 1 in 8,192 for battles.  Some people believe that it must be the first time you encounter that particular species for the first time.  There is no evidence to support this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starting with 4th generation games, the odds of receiving a shiny pokemon actually increase with the number of battles you're in if you use the PokeRadar.  This is known as &quot;chaining.&quot; Chaining has been shown to be effective up to chains of 40.  You'll know it has worked because the grass will glow instead of shaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, 4th generation games provide for breeding between different nationalities of pokemon.  This has been shown to increase the odds to 1 in 2,048 (a significant increase).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd like to know more check out &lt;a href=&quot;http://www.serebii.net/games/shiny.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Serebii&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="336" LastEditDate="2011-08-13T16:45:15.467" LastActivityDate="2011-08-13T16:45:15.467" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="1202" PostTypeId="2" ParentId="25" CreationDate="2010-07-09T17:20:21.597" Score="6" Body="&lt;pre&gt;&lt;code&gt;Virtue          Mantra     Word of Power        Dungeon&#xA;===========================================================================&#xA;Honesty         Ahm        Fallax               Deceit&#xA;Valor           Ra         Vilis                Destard&#xA;Compassion      Mu         Inopia               Despise&#xA;Honor           Summ       Malum                Shame&#xA;Sacrifice       Cah        Avidus               Covetous&#xA;Justice         Beh        Infama               Wrong&#xA;Spirituality    Om         Ignavus              Hythloth&#xA;Humility        Lum        Veramocor            Doom&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Taken from &lt;a href=&quot;http://www.gamefaqs.com/pc/562661-ultima-v-warriors-of-destiny/faqs/8148&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2010-07-09T17:20:21.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1203" PostTypeId="2" ParentId="1183" CreationDate="2010-07-09T17:30:52.267" Score="3" Body="&lt;p&gt;Do you know which flag you didn't get credit for? If the game thinks that you don't have it, then you might be able to pick it up again if you leave the town and come back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if the game knows that you have picked it up, but it hasn't given you credit for it somewhere else, then there's probably nothing you can do to fix it.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2010-07-09T17:30:52.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1204" PostTypeId="2" ParentId="225" CreationDate="2010-07-09T17:36:41.803" Score="4" Body="&lt;p&gt;At the start of the fight &quot;The Destroyer&quot; has some purple tentacles that throw explosive spikes. Destroy these tentacles as soon as you can by shooting the glowing orbs near the base of each tentacle. For the rest of the fight it's best just to use a pillar for cover and shoot it in the eye. It takes a long time but he's basically a bullet sponge.&lt;/p&gt;&#xA;" OwnerUserId="276" LastActivityDate="2010-07-09T17:36:41.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1207" PostTypeId="1" AcceptedAnswerId="1211" CreationDate="2010-07-09T17:53:28.763" Score="7" ViewCount="484" Body="&lt;p&gt;I was trying to pass the 10th level of the Sharpshooter challenge, which is to disarm 6 opponents without changing weapons or reloading.  This could be a bit tricky, except I noticed when I was using the deadeye mode and taking a shot, it didn't lower my ammo count.  I could (and did) take about 10 shots from my 6 shot revolver, one deadeye run at a time, and I still had all my bullets.  Made the challenge pretty easy, once I realized it.  I assume this is a bug...has anyone else encountered this? &lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="296" LastEditDate="2010-07-10T12:59:32.087" LastActivityDate="2010-07-10T12:59:32.087" Title="Dead Eye mode doesn't use ammo in Red Dead Redemption?" Tags="|xbox-360|red-dead-redemption|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1211" PostTypeId="2" ParentId="1207" CreationDate="2010-07-09T17:59:46.083" Score="2" Body="&lt;p&gt;Dead-Eye mode automatically reloads your weapon for you. Since you are not manually doing it, it doesn't count as an actual reload. It might be why your ammunition count didn't change.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-09T17:59:46.083" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1213" PostTypeId="1" AcceptedAnswerId="1221" CreationDate="2010-07-09T18:01:31.553" Score="15" ViewCount="23222" Body="&lt;p&gt;I missed the instructions during my first duel, but I didn't really worry about it since I just shot a lot at the guy's head, and he died.  Many duels went the same way...I could shoot the opponent easily.  But during tougher duels, that doesn't work.  It seems like you have to have your meter on the right end up higher than your opponents meter...but it's not clear to me exactly how the meter works.  And the one bit of advice I remember the game giving me, to &quot;not draw too quickly, because my shots would be inaccurate&quot; or something, doesn't seem to make any sense, since I can manually control where the shots go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the secret to a successful duel?&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2018-05-28T12:11:28.030" Title="How does dueling work in Red Dead Redemption?" Tags="|red-dead-redemption|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1221" PostTypeId="2" ParentId="1213" CreationDate="2010-07-09T18:56:17.043" Score="8" Body="&lt;p&gt;I had trouble with dueling too. Perhaps try shooting where your crosshair lights up red. Also wait until dead-eye automatically engages and it tells you to draw. (?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try disarming the guy by shooting him in the hand. Some people, usually story related, cannot be disarmed, as such aiming for the hand will only get you killed instead, which can be frustrating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rockstar discussed it a little here, hopefully this is helpful: &lt;a href=&quot;http://www.rockstargames.com/newswire/article/5991/rockstar_game_tips_dueling_like_a_pro_in_red_dead_redemption.article&quot; rel=&quot;noreferrer&quot;&gt;http://www.rockstargames.com/newswire/article/5991/rockstar_game_tips_dueling_like_a_pro_in_red_dead_redemption.article&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="97" LastActivityDate="2010-07-09T18:56:17.043" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1225" PostTypeId="1" AcceptedAnswerId="1227" CreationDate="2010-07-09T19:15:42.667" Score="65" ViewCount="24734" Body="&lt;p&gt;I hope this is not off-topic, but this is important for me, and I assume to many other gamers as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike most other computer applications, many PC games make liberal use of the mouse for most actions, often requiring fast and / or prolonged movement. Sometimes games may leave my mouse hand aching for a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than taking a break (and visiting this site meanwhile =D ), does anyone have any good tips for preventing or alleviating the pain? Exercises maybe?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-02-17T09:30:23.967" LastActivityDate="2018-12-29T00:48:10.317" Title="Hand exercises after a gaming session?" Tags="|pc|mouse|health|" AnswerCount="9" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1227" PostTypeId="2" ParentId="1225" CreationDate="2010-07-09T19:18:46.747" Score="30" Body="&lt;p&gt;check out carpal tunnel exercises online like bending your wrist up and gently flexing it a few times, then doing the same but bending it down. also, you may want to look into a comfortable mouse if it isnt already, and a wrist lift for your mouse pad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some &lt;a href=&quot;http://www.eatonhand.com/hw/ctexercise.htm&quot; rel=&quot;noreferrer&quot;&gt;recommended carpal tunnel hand exercises&lt;/a&gt;, with descriptions&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eatonhand.com/hw/ctexercise.htm&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/r75Z1.png&quot; alt=&quot;carpal tunnel hand exercises&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="47" LastEditorUserId="12" LastEditDate="2011-11-20T18:34:31.410" LastActivityDate="2011-11-20T18:34:31.410" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1228" PostTypeId="2" ParentId="1225" CreationDate="2010-07-09T19:27:16.150" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Carpal_tunnel_syndrome&quot; rel=&quot;nofollow noreferrer&quot;&gt;Carpal tunnel syndrome&lt;/a&gt; is a very serious matter. It can mean a disablity in future, so I recommend seeing a doctor. He should suggest excersizes, do not take anonymous advice for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had to switch to Xbox gaming because of that. Controller is easier on the wrist.&lt;/p&gt;&#xA;" OwnerUserId="292" LastActivityDate="2010-07-09T19:27:16.150" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1229" PostTypeId="2" ParentId="1189" CreationDate="2010-07-09T19:29:26.253" Score="2" Body="&lt;p&gt;The idea here is to &quot;bring the game to life,&quot; so to speak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Part of the success factors in recruiting via AP is the signal strength and number of the hot spots around you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The device is not actually searching the internet, but they want you to feel like you the game world is connected to the real world.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="91" LastEditDate="2010-07-09T20:51:15.760" LastActivityDate="2010-07-09T20:51:15.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1230" PostTypeId="2" ParentId="618" CreationDate="2010-07-09T19:29:41.917" Score="0" Body="&lt;p&gt;special abilities always happen with your main hand for dual-wielding classes. as a result you only get auto attack from your off-hand. typically a lot of the time the logic is the slower the attack speed the more often you're on the high end of the damage. as a DK especially (ie with the 3x crit), if your auto attacks (from the off-hand) are typically from the high end, the speed increase will not even out the raw damage done once you count in the crits&lt;/p&gt;&#xA;" OwnerUserId="47" LastActivityDate="2010-07-09T19:29:41.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1232" PostTypeId="2" ParentId="502" CreationDate="2010-07-09T19:46:47.913" Score="0" Body="&lt;p&gt;A good way of reducing recoil on any sniper rifle is to use a technique called &quot;quick scoping&quot;.  Create a class with sleight of hand pro and stopping power, you can choose any yellow perk (I would go with commando because you will be running a lot).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you see your target, aim down sight and fire immediately when the snipe scope view appears.  It will take some practice to get use to this method.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works really well with the intervention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a video on how to use the quick scope method.&lt;br /&gt;&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/NFhNYTnCvlI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-07-09T19:46:47.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1233" PostTypeId="2" ParentId="1225" CreationDate="2010-07-09T19:50:53.440" Score="4" Body="&lt;p&gt;Take a look at &lt;a href=&quot;http://www.workrave.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Workrave&lt;/a&gt;: basically it alerts you every X minutes and it suggests a little exercise to do during the break (you choose how many have to pass).&lt;/p&gt;&#xA;" OwnerUserId="196" LastActivityDate="2010-07-09T19:50:53.440" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1234" PostTypeId="2" ParentId="420" CreationDate="2010-07-09T19:57:39.930" Score="0" Body="&lt;p&gt;As squillman mentioned, you receive an extra class every odd level prestige.  Also, there are extra challenges available for each type of weapon and kill streaks once you prestige for the first time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am currently fifth prestige, and I usually completed one type of master challenge per weapon type (SMG, Assault rifle, sniper rifle and LMG).  So at one time, I had a class dedicated to a SMG, Assault rifle and LMG.  I have completed all of the SMG master challenges.  I only need to complete the M240 master challenge for the LMGs.  The f2000 and AK47 master challenge for assault rifle challenges.  The WA2000 and M21 EBR for sniper rifle challenges.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-07-09T19:57:39.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1237" PostTypeId="2" ParentId="1225" CreationDate="2010-07-09T20:09:17.297" Score="1" Body="&lt;p&gt;You might try a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0030C60VS&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gripmaster&lt;/a&gt;. It's typically marketed to guitarists, but I think it would equally well for gamers.&lt;/p&gt;&#xA;" OwnerDisplayName="user113" LastActivityDate="2010-07-09T20:09:17.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1239" PostTypeId="1" AcceptedAnswerId="1245" CreationDate="2010-07-09T20:17:36.560" Score="22" ViewCount="19456" Body="&lt;p&gt;What exactly is a hit box? Is there any way that knowing about hit boxes could help in a game?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="3114" LastEditDate="2012-07-19T00:07:30.110" LastActivityDate="2012-07-19T00:07:30.110" Title="What is a hit box?" Tags="|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1240" PostTypeId="2" ParentId="1239" CreationDate="2010-07-09T20:19:49.190" Score="11" Body="&lt;p&gt;A hit box is a region inside of which a character is placed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is an optimization used to speed up collision detection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a 3d shooter, for example, if you know what shape and size the hit boxes are, you could potentially aim for them, rather than the actual enemies.  This could allow you to compensate for lag properly, or to get a head-shot when no part of the head is visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CAhxn.jpg&quot; alt=&quot;Hitbox&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="3936" LastEditDate="2011-03-11T11:56:52.427" LastActivityDate="2011-03-11T11:56:52.427" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1241" PostTypeId="1" AcceptedAnswerId="1248" CreationDate="2010-07-09T20:23:54.313" Score="11" ViewCount="4657" Body="&lt;p&gt;Specifically in regard to online games, what is lag compensation?  Should it affect the way I play?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="52800" LastEditDate="2013-10-22T09:53:18.690" LastActivityDate="2014-02-14T15:34:47.950" Title="What is lag compensation?" Tags="|terminology|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1243" PostTypeId="2" ParentId="1241" CreationDate="2010-07-09T20:28:37.517" Score="9" Body="&lt;p&gt;Lag compensation is a feature of modern games that allows the engine to estimate where players would be, based on their ping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if a user is running forward at &lt;code&gt;10 feet per second&lt;/code&gt;, and their ping is &lt;code&gt;1000ms&lt;/code&gt;, you will see them continue to run &lt;code&gt;forward&lt;/code&gt; for that &lt;code&gt;whole second&lt;/code&gt; or until you receive another update of their position and direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This prevents users from looking like they are jittering around.  However, in cases of extreme lag, &quot;rubber banding&quot; can occur.&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="91" LastEditDate="2010-07-09T20:34:50.620" LastActivityDate="2010-07-09T20:34:50.620" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1244" PostTypeId="1" AcceptedAnswerId="1258" CreationDate="2010-07-09T20:35:34.333" Score="6" ViewCount="7585" Body="&lt;p&gt;I did the mage tower quest early on, and ended up unwittingly killing Wynne. My player is a warrior. This essentially means that when I go to fight Flemeth, my only party choices are warrior and rogue characters (since Morrigan can't come on that quest). I've tried several times in easy mode at different levels, and get stomped rather quickly every time (it seems like Flemeth levels up as I level up). Are there any tactics or tricks to this fight that can be pulled off without magic?&lt;/p&gt;&#xA;" OwnerUserId="317" LastEditorUserId="41" LastEditDate="2010-07-09T21:06:10.843" LastActivityDate="2013-10-20T13:51:26.693" Title="Is it possible to defeat Flemeth in DA:O without any mages?" Tags="|dragon-age-origins|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1245" PostTypeId="2" ParentId="1239" CreationDate="2010-07-09T20:41:33.803" Score="28" Body="&lt;p&gt;&lt;strong&gt;Definition&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A hitbox is an invisible box-like area that when penetrated, counts as a &quot;hit&quot;. It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model. When a character is still, his hitbox is located directly on top of his model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Contrary to the name, a hitbox is actually composed of several boxes that represent the character's different areas (head, arm, torso).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hitboxes, and You&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should definitely know how the hitbox affects you. It's the source of nearly all bizarre &quot;WTF, how did I die?&quot;, and impossible shots that you see other players making. Understanding the hitbox is key to understanding how you die (and possibly getting better at your game). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Demonstration&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A picture is worth a thousand words, so here's an excellent video from Team Fortress 2:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wegame.com/watch/TF2_Hitboxes/&quot;&gt;http://www.wegame.com/watch/TF2_Hitboxes/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Watch how the hitbox moves according to the model, where it moves and  when, and lastly, understand where you need to shoot to penetrate that hitbox (and score).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Illustration&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below is a picture of hitboxes in Counter Strike. As these models are sitting still, the hitboxes are right on top of them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cUv6X.png&quot; alt=&quot;&quot; title=&quot;Hitboxes in Counter Strike&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="9752" LastEditDate="2012-01-22T18:30:54.847" LastActivityDate="2012-01-22T18:30:54.847" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1247" PostTypeId="1" AcceptedAnswerId="1250" CreationDate="2010-07-09T20:53:35.053" Score="4" ViewCount="1843" Body="&lt;p&gt;I am currently playing the original Final Fantasy for the iPhone and can not remember where the Earthgift Shrine is on the over world map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have just beaten Lich and looking to return because the statue disappeared once I beat him.&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="318" LastEditDate="2010-07-10T06:15:02.580" LastActivityDate="2011-12-03T23:57:08.480" Title="Where is the Earthgift Shrine in Final Fantasy?" Tags="|ios|final-fantasy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1248" PostTypeId="2" ParentId="1241" CreationDate="2010-07-09T20:53:41.823" Score="17" Body="&lt;p&gt;Valve published an &lt;a href=&quot;https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Source Multiplayer Networking - Valve Developer Community&quot;&gt;excellent article explaining the multiplayer network details&lt;/a&gt; (also called &quot;netcode&quot;) of their multiplayer games. From this article:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h2&gt;Lag compensation&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;Let's say a player shoots at a target at client time 10.5. The firing information is packed into a user command and sent to the server. While the packet is on its way through the network, the server continues to simulate the world, and the target might have moved to a different position. The user command arrives at server time 10.6 and the server wouldn't detect the hit, even though the player has aimed exactly at the target. This error is corrected by the server-side lag compensation.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The lag compensation system keeps a history of all recent player positions for one second. If a user command is executed, the server estimates at what time the command was created as follows:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;      Command      Current      Packet          Client&#xA;     Execution  =  Server   -  Round-Trip  -     View&#xA;       Time         Time         Time        Interpolation&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;Then the server moves all other players - only players - back to where they were at the command execution time. The user command is executed and the hit is detected correctly. After the user command has been processed, the players revert to their original positions.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pmznK.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This screenshot was taken on a listen server with 200 milliseconds of lag (using net_fakelag), right after the server confirmed the hit. The red hitbox shows the target position on the client where it was 100 milliseconds ago. Since then, the target continued to move to the left while the user command was travelling to the server. After the user command arrived, the server restored the target position (blue hitbox) based on the estimated command execution time. The server traces the shot and confirms the hit (the client sees blood effects).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There's more information in the article. If you're interested in this, I highly recommend reading the whole thing. It's not too long, and among other things it also explains entity interpolation (which is a part of the above equation) and input prediction. Keep in mind Valve is responsible for the netcode behind some of the most popular online games today - Counter Strike and Team Fortress 2 - so this is probably as professional as it gets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The source code implementing this is publicly available as part of the Source SDK.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="9752" LastEditDate="2012-01-22T18:35:00.863" LastActivityDate="2012-01-22T18:35:00.863" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="1249" PostTypeId="1" CreationDate="2010-07-09T21:02:10.353" Score="12" ViewCount="377" Body="&lt;p&gt;I have been playing the game Valet Hero for 6 months, but have (as of yet) failed to get any of the secret achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are the secret achievements in Valet Hero?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="91" LastEditorUserId="3936" LastEditDate="2011-12-22T12:43:09.127" LastActivityDate="2012-01-14T20:10:16.093" Title="How do you get the secret achievements in Valet Hero?" Tags="|achievements|ios|valet-hero|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1250" PostTypeId="2" ParentId="1247" CreationDate="2010-07-09T21:05:00.860" Score="3" Body="&lt;p&gt;It's between Castle Cornelia (beginning of game) and Chaos Shrine (to the northwest).&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="8658" LastEditDate="2011-12-03T23:57:08.480" LastActivityDate="2011-12-03T23:57:08.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1251" PostTypeId="2" ParentId="1239" CreationDate="2010-07-09T21:13:19.363" Score="19" Body="&lt;p&gt;The main reason they use a hitbox for collision detection is that computing a hit based on geometry is increasingly expensive as the geometry gets more complicated.  Typically there are actually multiple bounding boxes that are used.  Partly, this is because a hit test against a rectangular box uses simple math and is very fast.  If it misses the outermost box, they can shortcut the process and simply stop checking any further.  A hit on the outermost box prompts a check for a closer box.  However, they also don't want to recurse too far, or else it becomes too expensive (in time spent).  At some point they must say, &quot;that's close enough - it's a hit!&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One technique sometimes used for this is called an &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Octree&quot; rel=&quot;nofollow noreferrer&quot;&gt;octree&lt;/a&gt;&quot;, where 3D space is defined in terms of a recursive hierarchy of cubes.  If two objects are in completely different branches of the octree, there is no possibility of them colliding so the detection can halt there.  As they get closer to one another, the hit test becomes increasingly refined until the system knows that they have intersected or collided.&lt;/p&gt;&#xA;" OwnerUserId="48" LastEditorUserId="48" LastEditDate="2010-07-09T21:21:17.060" LastActivityDate="2010-07-09T21:21:17.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1253" PostTypeId="1" AcceptedAnswerId="1255" CreationDate="2010-07-09T21:19:22.317" Score="15" ViewCount="710" Body="&lt;p&gt;I've been wondering if &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Animal_Crossing:_City_Folk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Animal Crossing: Let's Go To The City&lt;/a&gt;&lt;/em&gt; (entitled &lt;em&gt;Animal Crossing: City Folk&lt;/em&gt; in North America) for the Wii contains some NES games like the N64 and GameCube &lt;em&gt;Animal Crossing&lt;/em&gt; games did?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, I cannot seem to find them. How do you get them?&lt;/p&gt;&#xA;" OwnerUserId="310" LastEditorDisplayName="user2640" LastEditDate="2012-04-21T14:53:38.777" LastActivityDate="2015-03-03T22:19:46.643" Title="Does Animal Crossing: Let's Go To The City let you play NES games?" Tags="|animal-crossing-city-folk|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1255" PostTypeId="2" ParentId="1253" CreationDate="2010-07-09T21:34:48.470" Score="10" Body="&lt;p&gt;According to Nintendo Power magazine, they did NOT include old NES games in the Wii version of Animal Crossing.&lt;/p&gt;&#xA;" OwnerUserId="52" LastActivityDate="2010-07-09T21:34:48.470" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1257" PostTypeId="2" ParentId="1012" CreationDate="2010-07-09T21:47:16.563" Score="4" Body="&lt;p&gt;I've done some research, and as far as I can tell, the difficulty only determines how hard it is to beat the computer opponents. It has nothing to do with the spell research.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-09T21:47:16.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1258" PostTypeId="2" ParentId="1244" CreationDate="2010-07-09T21:50:37.700" Score="3" Body="&lt;p&gt;Yes - a ranged party can take Flemeth without any mages, but it will require high fire resistance.  See &lt;a href=&quot;http://dragonage.wikia.com/wiki/Flemeth_the_Shapeshifter&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;this wiki article&quot;&gt;this wiki article&lt;/a&gt; on strategies to defeat Flemeth.  I recommend getting Wades Superior Dragonbone Plate for whoever is tanking (very high fire resistance) and using other fire resistance boosting gear for the remainder of the party.  Use Greater Warmth Balms for additional temporary boosts.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also try the ranged strategy demonstrated in this &lt;a href=&quot;http://www.youtube.com/watch?v=qHKTJLCkvjI&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Youtube video&quot;&gt;Youtube video&lt;/a&gt; (uses Shale, Zevran, Leliana, and the main character is a rogue).  Supposedly this was done on Nightmare difficulty.&lt;/p&gt;&#xA;" OwnerUserId="272" LastEditorUserId="272" LastEditDate="2010-07-09T22:12:47.920" LastActivityDate="2010-07-09T22:12:47.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1259" PostTypeId="1" AcceptedAnswerId="1261" CreationDate="2010-07-09T22:01:33.127" Score="11" ViewCount="14973" Body="&lt;p&gt;How do I collect rocks etc that are laying about in tunnels I've dug in Dwarf Fortress?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="11290" LastEditDate="2011-08-02T13:36:18.553" LastActivityDate="2011-07-21T17:13:13.350" Title="How do I collect rocks in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1260" PostTypeId="2" ParentId="1259" CreationDate="2010-07-09T22:02:15.760" Score="4" Body="&lt;p&gt;Designate a stone &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Stockpile&quot; rel=&quot;nofollow noreferrer&quot;&gt;stockpile&lt;/a&gt; (&lt;kbd&gt;p&lt;/kbd&gt;,&lt;kbd&gt;s&lt;/kbd&gt;).  Your dwarves will automatically move any available stone to those.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-09T22:02:15.760" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1261" PostTypeId="2" ParentId="1259" CreationDate="2010-07-09T22:05:02.327" Score="15" Body="&lt;p&gt;Turn them into rock blocks (since a lot of blocks will go into a single bin in a storage room and that's much neater). Clearing &lt;em&gt;every&lt;/em&gt; stone takes a long time, but you can clear certain areas using burrows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Designating a burrow over the area&#xA;you want to clear.&lt;/li&gt;&#xA;&lt;li&gt;Select a lowly mason who will be your exclusive stone block maker and&#xA;assign him to the burrow.&lt;/li&gt;&#xA;&lt;li&gt;Build a mason's workshop inside the burrow.&lt;/li&gt;&#xA;&lt;li&gt;Use the profiles screen on the workshop to restrict the dwarves&#xA;that can work there to your chosen&#xA;mason. (You'll need to have a&#xA;manager for this.) &lt;/li&gt;&#xA;&lt;li&gt;Set make rock blocks to repeat!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Your lowly mason will dutifully go about their business selecting only stone from the burrow and will automatically take breaks to sleep and eat, so this is a pretty low-maintenance method.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorDisplayName="user56" LastEditDate="2010-08-21T00:33:05.390" LastActivityDate="2010-08-21T00:33:05.390" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1262" PostTypeId="2" ParentId="1244" CreationDate="2010-07-09T22:05:31.093" Score="3" Body="&lt;p&gt;In addition to magic users/ranged users, take the dog. He's immune to a lot of her attacks and tends to just stand there wailing on her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leliana is also a solid choice assuming her fire resistance is high.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You DEFINITELY have your work cut out for you without a mage healing though.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-07-09T22:05:31.093" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1264" PostTypeId="1" AcceptedAnswerId="1265" CreationDate="2010-07-09T22:17:39.523" Score="23" ViewCount="53781" Body="&lt;p&gt;In Bioshock after killing Big Daddy I can't find the Little Sister he was protecting. Is it possible she was killed, or one of the NPC got her?&lt;/p&gt;&#xA;" OwnerUserId="77" LastEditorUserId="3114" LastEditDate="2010-10-30T21:20:08.763" LastActivityDate="2016-08-05T00:21:49.967" Title="I can't find Little Sister after killing Big Daddy" Tags="|bioshock|bioshock-2|" AnswerCount="6" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1265" PostTypeId="2" ParentId="1264" CreationDate="2010-07-09T22:22:36.213" Score="34" Body="&lt;p&gt;No, but it is possible the Big Daddy wasn't protecting any Little Sister.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Big Daddies roam Rapture and get Little Sisters from the vents, but you can kill them before they are protecting any of them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he was protecting one, she should stay near the deceased Big Daddy, they cannot die nor be taken by any other character.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-09T22:22:36.213" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1266" PostTypeId="2" ParentId="217" CreationDate="2010-07-09T22:26:06.943" Score="5" Body="&lt;p&gt;In my experience, rocket launchers are WILDLY underpowered, which means you're better off staying away from them.  Brick's berserk mode can be absolutely amazing when you level it up correctly.  I'd recommend working down the Brawler and Tank trees almost evenly; the final skills in both trees aren't that amazing, but still good.  There are also some good skills in the Blaster tree, as long as you stay away from things that boost rockets only; shotguns and machine guns are your friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an example of a Centurion build:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.borderlandsthegame.com/skilltree/brick/#31555505555510550000000&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.borderlandsthegame.com/skilltree/brick/#31555505555510550000000&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could pretty easily argue points around a bit depending on your play style, but if you like berserking, you'll have fun with this one.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-07-09T22:26:06.943" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1267" PostTypeId="2" ParentId="1259" CreationDate="2010-07-09T22:28:44.180" Score="8" Body="&lt;p&gt;another method is using the quantum storage trick/bug/cheat&lt;/p&gt;&#xA;&#xA;&lt;p&gt;first, create a 1x1 refuse zone(&lt;kbd&gt;i&lt;/kbd&gt;, move to were you want it, &lt;kbd&gt;Enter&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt;) and designate it as &lt;kbd&gt;g&lt;/kbd&gt;arbage zone.&lt;br&gt;&#xA;Now, you can select the area (any size) to dump in that zone (&lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;d&lt;/kbd&gt;)&#xA;All items selected in the area will be hauled into that zone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;now, if you want to reclaim all the items in this zone, you can do it by using &lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;c&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt; right on that zone&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-08-18T00:36:16.580" LastActivityDate="2010-08-18T00:36:16.580" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="1268" PostTypeId="2" ParentId="955" CreationDate="2010-07-09T22:30:02.523" Score="5" Body="&lt;p&gt;Some walktrough guides advise you to ignore this, so the message you're having may be true be there is nothing you can do about it (and I haven't found any patch to correct this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To upgrade to &quot;Tower&quot; you will need 15000 population and wait for a wedding to take place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To achieve 15000 population you will probably need to erase some condos slowly and build offices until you ran out of stairs (because using some stairs to offices levels will help).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're bankrupt deleting condos just wait until all offices are re-rented. Lower the prices of some of them don't rent at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can take a long time to achieve it, but then you'll see it in the cathedral if I remember correctly. Good luck !&lt;/p&gt;&#xA;" OwnerUserId="68" LastEditorUserId="68" LastEditDate="2010-07-09T23:08:03.427" LastActivityDate="2010-07-09T23:08:03.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1269" PostTypeId="1" AcceptedAnswerId="1270" CreationDate="2010-07-09T22:33:44.860" Score="3" ViewCount="3268" Body="&lt;p&gt;How do I build a stairwell through multiple levels?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="274" LastEditDate="2011-07-20T21:34:27.587" LastActivityDate="2011-07-20T21:34:27.587" Title="How do I build a stairwell through multiple levels in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="1270" PostTypeId="2" ParentId="1269" CreationDate="2010-07-09T22:38:15.247" Score="8" Body="&lt;p&gt;Assuming you're building down:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build a down &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Stair&quot; rel=&quot;nofollow noreferrer&quot;&gt;stairway&lt;/a&gt; on the first level from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&lt;/li&gt;&#xA;&lt;li&gt;Build up-down stairways on the levels before the bottom  from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&lt;/li&gt;&#xA;&lt;li&gt;If you have a defined &amp;quot;bottom&amp;quot; level, build an up stairway on that level from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;You will need to switch your view's &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Z-level&quot; rel=&quot;nofollow noreferrer&quot;&gt;&amp;quot;z-level&amp;quot;&lt;/a&gt; to build the levels.  You switch &amp;quot;z-levels&amp;quot; by using &lt;kbd&gt;&amp;lt;&lt;/kbd&gt; to go down a &amp;quot;z-level&amp;quot;, and &lt;kbd&gt;&amp;gt;&lt;/kbd&gt; to go up.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-10T14:27:47.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1271" PostTypeId="1" AcceptedAnswerId="1274" CreationDate="2010-07-09T22:47:34.033" Score="4" ViewCount="395" Body="&lt;p&gt;I don't mean the Spitter, Boomer, etc.&lt;br&gt;&#xA;I mean the uncommon infected on every campaign, like the Hazmat Suits (that drop Bile Bombs) and Clowns (that you can honk their noses to get an achievement).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the rest, and what's unique about them?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2010-07-09T23:13:37.723" LastActivityDate="2010-07-10T09:04:56.177" Title="What are the different capabilities of the uncommon infected in Left 4 Dead 2?" Tags="|left-4-dead-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1272" PostTypeId="2" ParentId="1271" CreationDate="2010-07-09T22:53:30.797" Score="0" Body="&lt;p&gt;I can tell you that honking from clowns attracts more zombies.&lt;br&gt;&#xA;The suited zombies are fireproof.&lt;br&gt;&#xA;The Riot police zombies are harder to kills, they also drop Batons and are very effective at halting survivors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rest I cant tell you cause Im not at home at the moment.&lt;/p&gt;&#xA;" OwnerUserId="315" LastActivityDate="2010-07-09T22:53:30.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1273" PostTypeId="1" AcceptedAnswerId="1277" CreationDate="2010-07-09T22:55:18.470" Score="11" ViewCount="22737" Body="&lt;p&gt;I just finished a single player session and I found a nice item, for the &lt;code&gt;Soldier&lt;/code&gt; class, but I am playing &lt;code&gt;Siren&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never played co-op till now and I would like to know if it is possible trade items with other human players in some way.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3610" LastEditDate="2012-06-06T15:37:29.213" LastActivityDate="2012-06-06T15:37:29.213" Title="Is trading between players available in Borderlands?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1274" PostTypeId="2" ParentId="1271" CreationDate="2010-07-09T22:57:03.100" Score="6" Body="&lt;p&gt;They are called Uncommon Infected, and a full list of which they are and what's special about them is available &lt;a href=&quot;http://left4dead.wikia.com/wiki/Common_Infected#Uncommon_Infected&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&#xA;To summarise:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Infected CEDA Workers (haz-mat suits)&lt;/li&gt;&#xA;&lt;li&gt;Jimmy Gibbs Junior (more health, fireproof)&lt;/li&gt;&#xA;&lt;li&gt;Fallen Survivor (has a lot of random gear like molotovs)&lt;/li&gt;&#xA;&lt;li&gt;Clown Infected (honk attracts infected)&lt;/li&gt;&#xA;&lt;li&gt;Mud Men (hard to see, sprinters)&lt;/li&gt;&#xA;&lt;li&gt;Worker Infected (easy to spot, immune to bile and pipebombs)&lt;/li&gt;&#xA;&lt;li&gt;Riot Infected (have armour on the front)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-07-10T09:04:56.177" LastActivityDate="2010-07-10T09:04:56.177" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1276" PostTypeId="2" ParentId="618" CreationDate="2010-07-09T23:03:31.937" Score="4" Body="&lt;p&gt;It doesn't matter more for the off-hand than for the main-hand. You will still use the highest median damage weapon in main hand. Median damage is (Max+Min)/2, if you use median damage you can ignore speed because quicker weapons will automatically have a lower median damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And since you are dual wielding you will have a penality to hit (and damage) to your off hand. So your priority should be your main hand because of special abilities (opposed to auto attacks). As for the off-hand you will want slow weapons (and high median damage) because unlike rogue who will want to apply quickly poisons you will want to do more damage with each hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Higher median damage is always better for a death knight.&lt;/p&gt;&#xA;" OwnerUserId="68" LastActivityDate="2010-07-09T23:03:31.937" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1277" PostTypeId="2" ParentId="1273" CreationDate="2010-07-09T23:12:25.977" Score="13" Body="&lt;p&gt;Not through any sort of UI, but you can drop items on the ground.  While in a co-op game with a friend, open up  the inventory screen, highlight the item, and press Spacebar (or something else if you're talking about non-PC  platforms - it will say across the bottom).  Your friend can pick it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that you can't currently trade items among your own characters without routing through a separate player to do so (at least not that I have heard).&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-09T23:12:25.977" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1278" PostTypeId="1" AcceptedAnswerId="1281" CreationDate="2010-07-09T23:16:49.777" Score="6" ViewCount="4623" Body="&lt;p&gt;How do I designate rooms as bedrooms and assign them to specific dwarves?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-06T19:34:16.917" LastActivityDate="2010-08-06T19:34:16.917" Title="How do I assign rooms in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1281" PostTypeId="2" ParentId="1278" CreationDate="2010-07-09T23:34:57.780" Score="9" Body="&lt;p&gt;&lt;kbd&gt;q&lt;/kbd&gt;uery over the bed, press &lt;kbd&gt;r&lt;/kbd&gt; to make the bedroom, size it with &lt;kbd&gt;alt&lt;/kbd&gt;+&lt;kbd&gt;up&lt;/kbd&gt;/&lt;kbd&gt;down&lt;/kbd&gt;, then optionally &lt;kbd&gt;a&lt;/kbd&gt;ssign the room to a dwarf, make it a &lt;kbd&gt;d&lt;/kbd&gt;ormitory, or &lt;kbd&gt;n&lt;/kbd&gt;ame the bed.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-07-09T23:34:57.780" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1284" PostTypeId="1" AcceptedAnswerId="1286" CreationDate="2010-07-09T23:57:08.553" Score="3" ViewCount="13756" Body="&lt;p&gt;In Banjo-Kazooie (N64, Xbox 360) if I die I go back to the start of the world I'm in. What if I completely run out of lives?&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="15643" LastEditDate="2012-06-09T16:55:32.320" LastActivityDate="2017-05-28T06:16:18.360" Title="In Banjo-Kazooie, what happens if I run out of lives?" Tags="|banjo-kazooie|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1286" PostTypeId="2" ParentId="1284" CreationDate="2010-07-10T01:49:46.993" Score="7" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5p114wlMlq8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Game Over.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're presented with a cutscene as if Banjo had failed to rescue Tootie and Grunty has succeeded. Your game is saved as if you had exited the level normally. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the cutscene is over, you're sent back to the title screen, and can select your play file. Your note score on the level, if you had died with a higher score than your previous best, is saved as your best score. Any moves you learned on that level and any jigsaw pieces you've obtained are saved as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will respawn in the same place as you would as if you had exited normally. Probably the entrance to Grunty's lair.&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorUserId="181240" LastEditDate="2017-05-28T06:16:18.360" LastActivityDate="2017-05-28T06:16:18.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1287" PostTypeId="1" AcceptedAnswerId="1467" CreationDate="2010-07-10T02:07:42.507" Score="8" ViewCount="943" Body="&lt;p&gt;In Borderlands, say I play with the Secret Armory DLC installed and rank up past level 50. Then, I move my game save to another Xbox 360 that doesn't have the DLC, sign in with the same gamertag, and try to load the save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming I last saved in an area in the main game and not one of the DLC levels, and have the latest title update installed. What happens? Does it prevent me from playing, lower me to level 50, or allow me to continue in the main game at, say, level 55 without the DLC anymore?&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="28182" LastEditDate="2017-12-12T02:42:00.590" LastActivityDate="2017-12-12T02:42:00.590" Title="In Borderlands, what if my character is past level 50 and then I play without the DLC installed?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1290" PostTypeId="1" CreationDate="2010-07-10T02:59:26.827" Score="5" ViewCount="3127" Body="&lt;p&gt;When I play Modern Warfare 2 using anti-aliasing on my Macbook Pro and no monitor, the game lags too much to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But lo and behold: When I plug in a monitor to my Macbook Pro and turn on AA and put all textures to high, the game runs just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this? why does plugging in a monitor improve performance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without the monitor, I can run the game at medium resolution, but no VSync and no AA (but medium specular)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the monitor, I can run the game at highest resolution, no VSync, 2x AA and medium specular unless there is lag.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="8350" LastEditDate="2012-06-25T17:00:21.507" LastActivityDate="2016-01-29T23:37:52.340" Title="Why does plugging in a monitor improve AA performance?" Tags="|macos|monitor|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1291" PostTypeId="1" AcceptedAnswerId="1953" CreationDate="2010-07-10T03:00:06.873" Score="4" ViewCount="3336" Body="&lt;p&gt;Armed Assault is a really tough game.  I was in the Army and I still think it's tough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd really like a good walkthrough for Armed Assault. Does anyone know of one?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="3610" LastEditDate="2012-05-31T13:28:17.030" LastActivityDate="2012-05-31T13:28:17.030" Title="Walkthroughs for Armed Assault" Tags="|arma-armed-assault|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1293" PostTypeId="2" ParentId="617" CreationDate="2010-07-10T03:28:11.427" Score="9" Body="&lt;p&gt;I think there are a couple key ideas that help for transitioning orbits. First, the path visualization is very useful to have on. On the orbiting levels, I tend to eject material only forward and reverse of my direction (except for emergency/panic maneuvers). I think that's the most efficient way to increase/reduce the size of one's orbit. Also, it's usually easier to increase the size of the orbit than reduce it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way I've found is to break out of your current orbit in an arc that intersects where the next attractor will be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xp3Qx.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you get close, decelerate enough to prevent hitting the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QuDkc.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stabilize your orbit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XUWCB.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="99" LastEditorUserId="99" LastEditDate="2012-01-24T00:48:42.130" LastActivityDate="2012-01-24T00:48:42.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1296" PostTypeId="1" AcceptedAnswerId="1297" CreationDate="2010-07-10T04:16:34.730" Score="7" ViewCount="41652" Body="&lt;p&gt;In order to cure my character's vampirism, I need to find 5 Grand Soul Gems to give to the witch. Where can I find these?&lt;/p&gt;&#xA;" OwnerUserId="299" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:41:41.600" LastActivityDate="2013-01-20T16:41:41.600" Title="Where can I find Grand Soul Gems on Elder Scrolls IV: Oblivion" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1297" PostTypeId="2" ParentId="1296" CreationDate="2010-07-10T04:29:40.007" Score="4" Body="&lt;p&gt;The &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Vampire_Cure&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;walkthrough for the Vampire Cure quest&lt;/strong&gt;&lt;/a&gt; on the UESP Wiki gives locations.  Mostly you have to find them while adventuring, but starting this quest places 3 of them in nearby dungeons which would have been previously unavailable prior to starting the Vampire Cure quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the Wiki page, places that always have an empty Grand Soul Gem:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Calindil at the Mystic Emporium in the Market District has one, which can be bought or pickpocketed.&lt;/li&gt;&#xA;&lt;li&gt;With the exception of Skingrad, the merchant in each city's Mages Guild has one which can either be bought or pickpocketed.&lt;/li&gt;&#xA;&lt;li&gt;You can steal one from Melisande's basement (accessible through the fireplace next to her bed).&lt;/li&gt;&#xA;&lt;li&gt;There is one in the Arch-Mage's Lobby of the Arcane University. It is in a locked display case along with two more Grand Soul Gems that are not empty.&lt;/li&gt;&#xA;&lt;li&gt;There is one in a locked display case in the Mage Quarters of the Arcane University at the bottom of the staircase on the left as you enter.&lt;/li&gt;&#xA;&lt;li&gt;The Chorrol Mages Guild has an empty one in a locked display case in a room just left of the front door, and another one in a display case beside the stairs. If you are a Guild member, picking the locks and taking the gems will not count as a crime.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="43" LastActivityDate="2010-07-10T04:29:40.007" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1300" PostTypeId="1" AcceptedAnswerId="1341" CreationDate="2010-07-10T04:41:34.877" Score="18" ViewCount="4748" Body="&lt;p&gt;Is there a way to back-up your saved games on the PS3 in case they are overwritten?&lt;/p&gt;&#xA;" OwnerUserId="299" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:18:18.093" LastActivityDate="2012-10-03T12:10:39.527" Title="Back-Up PS3 Saves?" Tags="|ps3|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1302" PostTypeId="2" ParentId="1290" CreationDate="2010-07-10T04:46:10.567" Score="8" Body="&lt;p&gt;Your display resolution is a huge factor in the speed of games; turning the resolution down can result in drastically more smooth gameplay, but at a steep cost of picture quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your external monitor is of a lower resolution than your Macbook Pro's built-in display, then the game is playing at a lower resolution and therefore will run faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see no other reason an external monitor would cause games to run faster than the internal monitor.&lt;/p&gt;&#xA;" OwnerUserId="171" LastActivityDate="2010-07-10T04:46:10.567" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="1303" PostTypeId="2" ParentId="1300" CreationDate="2010-07-10T06:19:21.527" Score="7" Body="&lt;p&gt;Yes, you can back up your PS3 data to an external hard drive.  Watch the following &lt;a href=&quot;http://www.youtube.com/watch?v=04eSR6ZeC3Q&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; to show you how to do it from the system menu.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-07-10T06:19:21.527" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1305" PostTypeId="2" ParentId="1290" CreationDate="2010-07-10T08:23:46.993" Score="6" Body="&lt;p&gt;Recent MacBook Pros have two GPUs and will keep one of them powered-down until needed (to save battery). It's likely that plugging in a second monitor is causing the idle GPU to be powered up so you're getting better rendering performance as a result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try installing &lt;a href=&quot;http://codykrieger.com/gfxCardStatus/&quot; rel=&quot;nofollow noreferrer&quot;&gt;gfxCardStatus&lt;/a&gt; so that you can monitor what's going on with your GPU(s).&lt;/p&gt;&#xA;" OwnerUserId="169" LastEditorUserId="169" LastEditDate="2010-07-14T20:36:54.410" LastActivityDate="2010-07-14T20:36:54.410" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1319" PostTypeId="2" ParentId="1225" CreationDate="2010-07-10T13:09:19.363" Score="7" Body="&lt;p&gt;Assuming that you're just getting cramped, tired out and not experiencing full carpal tunnel (which you should see a medical professional for). I can highly recommend an &lt;a href=&quot;http://www.powerballs.com/&quot; rel=&quot;noreferrer&quot;&gt;NSD Powerball&lt;/a&gt; (or &lt;a href=&quot;http://www.amazon.co.uk/powerball&quot; rel=&quot;noreferrer&quot;&gt;at Amazon&lt;/a&gt;). Great for giving your arm/wrist a whole different motion and exercise, and a fun way to build up a bit of lower arm strength (a lot of climbers and tennis players use them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This question also reminds me of the bit in The Beach when Keaty is explaining to Richard the list of reasons why Francoise would never be interested in him:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Keaty: And seven: look at - look at&#xA;  your thumbs, man! They're well&#xA;  defined!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Richard: Wh-what is that  supposed to mean?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Keaty: You play a  lot of video games! That is a powerful&#xA;  index of incompatabilty.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="263" LastActivityDate="2010-07-10T13:09:19.363" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1320" PostTypeId="2" ParentId="1225" CreationDate="2010-07-10T13:34:57.320" Score="32" Body="&lt;p&gt;Putty is also good for hand exercise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rkZZt.jpg&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm partial to &lt;a href=&quot;http://www.puttyworld.com/products.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crazy Aaron's Thinking Putty&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a diagram of recommended hand exercises using the Thinking Putty, but it also applies to any kind of putty that you can put in your hand and manipulate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/T48We.png&quot; alt=&quot;hand exercises for putty&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="168837" LastEditDate="2018-12-29T00:48:10.317" LastActivityDate="2018-12-29T00:48:10.317" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="1321" PostTypeId="2" ParentId="39" CreationDate="2010-07-10T14:09:31.433" Score="5" Body="&lt;p&gt;You can create an XBox Live account at &lt;a href=&quot;http://live.xbox.com&quot; rel=&quot;noreferrer&quot;&gt;http://live.xbox.com&lt;/a&gt;, even if you do not own an XBox/XBox 360, and you can edit many options of your XBox Live profile. However, there currently is no way to create/change your avatar without an XBox 360  w/ an internet connection.&lt;/p&gt;&#xA;" OwnerUserId="265" LastActivityDate="2010-07-10T14:09:31.433" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1322" PostTypeId="2" ParentId="236" CreationDate="2010-07-10T14:16:52.587" Score="2" Body="&lt;p&gt;Here are a few links if you want to try fixing the controllers yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.llamma.com/xbox360/repair/Xbox%20360%20wired%20controller%20dissassembly.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.llamma.com/xbox360/repair/Xbox%20360%20wired%20controller%20dissassembly.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://secure.llamma.com/catalog/index.php/cPath/73_97&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://secure.llamma.com/catalog/index.php/cPath/73_97&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Disclaimer:&lt;/strong&gt; I haven't tried this myself, and am not affiliated with llamma.com - although I have fixed several issues with my PSP by taking it apart. :)&lt;/p&gt;&#xA;" OwnerUserId="265" LastActivityDate="2010-07-10T14:16:52.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1323" PostTypeId="1" AcceptedAnswerId="1324" CreationDate="2010-07-10T14:27:08.943" Score="13" ViewCount="4862" Body="&lt;p&gt;Does anything interesting happen when you collect all of the stars in Super Mario Galaxy?&lt;/p&gt;&#xA;" OwnerUserId="265" LastEditorUserId="8350" LastEditDate="2012-06-19T12:44:45.097" LastActivityDate="2021-04-13T21:18:52.083" Title="Is there a reward for collecting all of the stars in Super Mario Galaxy?" Tags="|super-mario-galaxy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1324" PostTypeId="2" ParentId="1323" CreationDate="2010-07-10T14:35:04.960" Score="12" Body="&lt;p&gt;You get to play as Luigi, the controls are a bit less easy to handle. He runs faster and jumps higher, but he is harder to stop. You can then get all the stars all over again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Believe me, it's kinda difficult to get all the stars.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-07-10T14:41:59.983" LastActivityDate="2010-07-10T14:41:59.983" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1325" PostTypeId="1" AcceptedAnswerId="1329" CreationDate="2010-07-10T14:42:05.960" Score="15" ViewCount="893" Body="&lt;p&gt;An ongoing in-joke in the SCUMM-based LucasArts adventure games was hiding Max (from the Sam and Max comic, then later &lt;em&gt;Sam and Max Hit the Road&lt;/em&gt;) in the scenery. He was never (or almost never) something you could interact with, just a little easter egg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where (if) he's hidden in Monkey Island 2, and whether or not his hidden visage is visible in the new Special Edition's graphics as well?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="181240" LastEditDate="2023-03-24T01:41:47.237" LastActivityDate="2023-03-24T01:41:47.237" Title="Where is Max hidden in Monkey Island 2?" Tags="|monkey-island-2-lechucks-revenge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1326" PostTypeId="1" AcceptedAnswerId="1327" CreationDate="2010-07-10T15:35:41.580" Score="10" ViewCount="29280" Body="&lt;p&gt;At one point in the game, you're trying to guess a password to get the next winning number on the gambling wheel. It's a series of hand combinations. Is there a simple formula to determine what numbers the various hand gestures correspond to?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="14775" LastEditDate="2012-12-22T03:42:50.060" LastActivityDate="2019-04-20T09:31:05.263" Title="How do you get the gambling password in Monkey Island 2?" Tags="|monkey-island-2-lechucks-revenge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1327" PostTypeId="2" ParentId="1326" CreationDate="2010-07-10T16:05:45.987" Score="14" Body="&lt;p&gt;I'm not sure I remember correctly but I'll give it a try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The correct answer is always the amount of fingers he shows in his example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: If he says &quot;If this is 3&quot;, and he holds up 4 fingers, then he holds up another number of fingers and asks &quot;what is this?&quot;, the correct answer would be 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make it clear, he shows you two sets of fingers and the number of fingers he holds up the first time is the correct answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So there is not really any formula or anything, and it doesn't matter what he says the first fingers correspond to, you just have to look at how many fingers he is holding up and that will be the answer to the next set of fingers.&lt;/p&gt;&#xA;" OwnerUserId="154" LastActivityDate="2010-07-10T16:05:45.987" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1328" PostTypeId="1" AcceptedAnswerId="2256" CreationDate="2010-07-10T16:24:54.957" Score="3" ViewCount="421" Body="&lt;p&gt;Title says it all. I'm also wondering what exactly the difference is between males and females, in regards to stats.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-15T15:43:47.197" LastActivityDate="2013-11-30T21:35:29.333" Title="What is the difference between the Hero, Princess, and Scholar classes?" Tags="|3d-dot-game-heroes|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1329" PostTypeId="2" ParentId="1325" CreationDate="2010-07-10T16:27:14.330" Score="14" Body="&lt;p&gt;Costumes of Sam &amp;amp; Max can be found in the &lt;a href=&quot;http://miwiki.net/The_Costume_Shop&quot; rel=&quot;noreferrer&quot;&gt;Costume Shop&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/guGOR.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it seems that in the new version, they are replaced by a purple tentacle (from day of the tentacle), because LucasArts doesn't own the rights for Sam &amp;amp; Max anymore (&lt;a href=&quot;http://www.gamefaqs.com/boards/991338-monkey-island-2-special-edition-lechucks-revenge/55496676&quot; rel=&quot;noreferrer&quot;&gt;forum source&lt;/a&gt;, for what it's worth). Apparently it was the same in the special edition of the first episode as well.&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="9752" LastEditDate="2012-01-22T18:47:39.920" LastActivityDate="2012-01-22T18:47:39.920" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1330" PostTypeId="2" ParentId="1139" CreationDate="2010-07-10T16:39:54.397" Score="4" Body="&lt;p&gt;As Arda Xi mentioned, if you are crouching when the rocket explodes, you will go higher. In some cases, it's best not to crouch when jumping, like when you don't want to over-shoot your target, or to avoid fall damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes a while to get the timing down between jumping and shooting; there's sort of a sweet-spot. The setup phase is a great time to practice rocket-jumping.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2010-07-10T16:39:54.397" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1331" PostTypeId="1" AcceptedAnswerId="2199" CreationDate="2010-07-10T16:44:21.193" Score="4" ViewCount="551" Body="&lt;p&gt;Is it more common for an enemy in CoH/CoV to resist energy or negative energy damage types? Understandably each group will have their own resistances but when looking at the overall trends for the game, which is resisted less?&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2010-07-15T17:24:18.770" Title="In City of Heroes / City of Villains, is Energy or Negative Energy damage resisted more by most mobs (PvE)?" Tags="|city-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1338" PostTypeId="1" AcceptedAnswerId="1509" CreationDate="2010-07-10T21:04:56.700" Score="57" ViewCount="6082" Body="&lt;p&gt;In StarCraft 1, I didn't halt worker production until I had 3 for every 2 mineral patches, and 3 for each vespene geyser.  This was my own personal guideline, and I have no idea how efficient/wasteful it was.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's an appropriate guideline for maximum income rate in StarCraft 2?  Does it differ by race?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-23T15:46:10.457" Title="What's the correct number of workers to put on gathering vespene and minerals in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1339" PostTypeId="2" ParentId="1338" CreationDate="2010-07-10T21:09:01.073" Score="4" Body="&lt;p&gt;Same values: 3 per gas, 3 per patch. I think that the in game tips also say that, but I got that info from looking at high-level replays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some players prefer less, though, for various reasons - less wasted supplies, for example.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-10T21:17:18.700" LastActivityDate="2010-07-10T21:17:18.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1340" PostTypeId="2" ParentId="1338" CreationDate="2010-07-10T21:56:07.173" Score="3" Body="&lt;p&gt;3 is what is necessary to &quot;saturate&quot; a patch or geyser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I like to play with about 5 for every two patches or so and 3 on each geyser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &lt;em&gt;almost&lt;/em&gt; maxes out gathering speed, wastes fewer resources, and scales nicely when a patch is exhausted.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-10T21:56:07.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1341" PostTypeId="2" ParentId="1300" CreationDate="2010-07-10T22:44:41.140" Score="13" Body="&lt;p&gt;To back up the save from a particular game there is an easier way than backing up your entire hard drive. Just use a thumb drive in the USB slot, and go to the &quot;Saved Data Utility (PS3)&quot; item in the PS3 menu (it's above &quot;Trophy Collection&quot;). Then select a save file and press triangle, then select copy. You should see the thumb drive listed as a destination.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2010-07-11T19:53:15.903" LastActivityDate="2010-07-11T19:53:15.903" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1342" PostTypeId="1" AcceptedAnswerId="1343" CreationDate="2010-07-10T23:08:51.353" Score="5" ViewCount="10355" Body="&lt;p&gt;Gladius is one of those great turn-based strategy games that I like to go back to once in a while.  But now that my old PS2 is packed away, it's not so easy.  If I pick up a copy for the original XBox, will it work in my 360? &lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="9300" LastEditDate="2011-11-10T16:43:39.627" LastActivityDate="2012-06-20T07:16:31.000" Title="Does Gladius work with the XBox360?" Tags="|xbox-360|gladius|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1343" PostTypeId="2" ParentId="1342" CreationDate="2010-07-10T23:42:25.463" Score="5" Body="&lt;p&gt;According to the &lt;a href=&quot;http://www.xbox.com/en-GB/games/backwardcompatibilitygameslist.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;official website&lt;/a&gt;, unfortunately it isn't compatible with the XBox 360 yet. It is uncertain whether and when it ever will be.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-10T23:42:25.463" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1345" PostTypeId="1" AcceptedAnswerId="1356" CreationDate="2010-07-11T00:37:12.593" Score="19" ViewCount="6222" Body="&lt;p&gt;In Defense Grid: The Awakening, is it more cost-efficient to build more towers or upgrade existing ones?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="3114" LastEditDate="2012-10-29T19:28:25.090" LastActivityDate="2012-10-29T19:28:25.090" Title="Defense Grid: more towers or upgrades?" Tags="|defense-grid-awakening|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1346" PostTypeId="2" ParentId="1345" CreationDate="2010-07-11T00:45:07.227" Score="-2" Body="&lt;p&gt;Although I have not myself played Defense Grid, in every other tower defense game I've played it is much more cost effective to upgrade existing ones. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-07-11T00:45:07.227" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1347" PostTypeId="2" ParentId="1345" CreationDate="2010-07-11T01:36:10.750" Score="2" Body="&lt;p&gt;I found that upgrading always works better for me than to place a lot of towers&lt;br&gt;&#xA;Check out what each upgrade does, it shows how much the damage, rate of fire, and range would be increased when you upgrade; I think it becomes clear when you compare damage vs cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A level 3 (red) gun tower for example, is way more powerful than a lot level one (green) ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://defensegrid.hiddenpath.com/node/311&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;'s an interesting article on that tower, and some design decisions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are challenges where you can only build level 1 towers, play that and experience first hand how the gameplay changes.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-11T01:36:10.750" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1351" PostTypeId="1" AcceptedAnswerId="1353" CreationDate="2010-07-11T03:23:27.703" Score="22" ViewCount="97189" Body="&lt;p&gt;There are many collectable flags throughout the game of Assassin's Creed and every time one is collected, you get a progress indicator (e.g., 33 of 100).  Is there any reason to collect these, other than bragging rights?  I recall getting all available flags in one particular town and never saw any special reward or secret revealed.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorDisplayName="user9983" LastEditDate="2012-03-29T18:23:57.397" LastActivityDate="2015-03-12T15:26:00.227" Title="Is there a point in collecting all the flags in Assassin's Creed?" Tags="|assassins-creed|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1352" PostTypeId="1" AcceptedAnswerId="1367" CreationDate="2010-07-11T03:30:08.597" Score="3" ViewCount="514" Body="&lt;p&gt;In the original Call of Duty 4: Modern Warfare, when you collected enemy intelligence (laptops scattered throughout the single player campaign), you unlocked cheats that could be activated while playing the single player game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sequel, Modern Warfare 2, doesn't seem to have such a mechanism.  I've collected all 45 enemy intel laptops, but I don't appear to have gained anything, other than the achievement &lt;strong&gt;Leave No Stone Unturned&lt;/strong&gt;.  Is this true?  The only reward for collecting the laptops is an achievement?&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-15T20:09:10.383" Title="Modern Warfare 2 doesn't have cheats for the single player campaign?" Tags="|call-of-duty-modern-warfare-2|cheats|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1353" PostTypeId="2" ParentId="1351" CreationDate="2010-07-11T03:32:36.740" Score="16" Body="&lt;p&gt;The point is only to get the achievement. You don't unlock anything by collecting them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 4 achievements associated with flags:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.trueachievements.com/a14521/keeper-of-the-lions-passant-achievement.htm&quot; rel=&quot;noreferrer&quot;&gt;Keeper of the lions passant&lt;/a&gt; - Find all of Richard's flags in the Kingdom&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.trueachievements.com/a11298/keeper-of-the-creed-achievement.htm&quot; rel=&quot;noreferrer&quot;&gt;Keeper of the creed&lt;/a&gt; - Find all flags in Masyaf&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.trueachievements.com/a15098/keeper-of-the-four-gospels-achievement.htm&quot; rel=&quot;noreferrer&quot;&gt;Keeper of the four gospels&lt;/a&gt; - Find all flags in Jerusalem&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.trueachievements.com/a15100/keeper-of-the-crescent-achievement.htm&quot; rel=&quot;noreferrer&quot;&gt;Keeper of the crescent&lt;/a&gt; - Find all flags in Damascus&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-11T03:32:36.740" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1355" PostTypeId="1" AcceptedAnswerId="1357" CreationDate="2010-07-11T04:30:21.683" Score="32" ViewCount="2290" Body="&lt;p&gt;How can I tell if used GBA/DS games are pirated?&lt;/p&gt;&#xA;" OwnerUserId="299" LastEditorDisplayName="user101016" LastEditDate="2016-02-05T17:26:23.450" LastActivityDate="2016-02-05T17:26:23.450" Title="How can I determine if a used game is pirated?" Tags="|nintendo-ds|game-boy-advance|" AnswerCount="5" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1356" PostTypeId="2" ParentId="1345" CreationDate="2010-07-11T04:47:04.630" Score="24" Body="&lt;p&gt;I asked devs the same question and turned out there is no difference from both cost and damage points of views (except for temporals and commander towers). I upgrade towers that are located in most valuable places (i.e. where aliens pass several times) where space is limited.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quote from a dev:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The choice is actually entirely up to&#xA;  you.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;level 1 gun tower - cost 100&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;level 2 gun tower - cost 200 (total&#xA;  paid = 300)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;level 3 gun tower - cost 400 (total&#xA;  paid = 700)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The damage a level 2 gun tower does is&#xA;  exactly 3 times as much as a level 1&#xA;  gun tower.  The damage a level 3 gun&#xA;  tower is exactly 7 times as much as a&#xA;  level 1 gun tower.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Essentially, a single level 3 gun&#xA;  tower is equal to seven level 1 gun&#xA;  towers.  They do the same total damage&#xA;  and the total cost of each are also&#xA;  the same.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you're building a maze, the seven&#xA;  towers is probably the better choice. &#xA;  If you're limited on space, or you&#xA;  have a kill zone setup with a temporal&#xA;  tower, then perhaps the full upgraded&#xA;  gun tower is the better choice.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It really depends on your playstyle&#xA;  and the choices you make for any given&#xA;  map.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;By the way, the above example is true&#xA;  for all towers.  (Except the Temporal&#xA;  and Command tower, they're special.)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="107" LastEditorUserId="107" LastEditDate="2010-07-11T04:52:22.267" LastActivityDate="2010-07-11T04:52:22.267" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1357" PostTypeId="2" ParentId="1355" CreationDate="2010-07-11T06:44:08.803" Score="25" Body="&lt;ul&gt;&#xA;&lt;li&gt;The cartridges fail to fit smoothly in the slot. &lt;/li&gt;&#xA;&lt;li&gt;You are getting a non-official box.&lt;/li&gt;&#xA;&lt;li&gt;The manual is usually home-printed (as well as the sticker on the cartridge).&lt;/li&gt;&#xA;&lt;li&gt;They sometimes fail to work on new versions of the console (DSi).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(I used to buy a lot on second hand, and unfortunately I got 2-3 fake games like that)&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="69" LastEditDate="2014-03-06T08:55:56.300" LastActivityDate="2014-03-06T08:55:56.300" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1358" PostTypeId="2" ParentId="1244" CreationDate="2010-07-11T07:18:01.167" Score="2" Body="&lt;p&gt;Bring a lot oh health poultices and build a well ranged party. Leliana is your best choice, and also take the Mabari with you and Alistair.&#xA;Set tactics &quot;When character HP is less than 50%&quot; --&gt; &quot;Use healing poultice&quot; (major). You shiuld not have big problems :) &lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-07-11T07:18:01.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1359" PostTypeId="1" AcceptedAnswerId="1360" CreationDate="2010-07-11T08:31:53.907" Score="18" ViewCount="11745" Body="&lt;p&gt;In Batman: Arkham Asylum in the Cell Block room when you rescue Warden Sharpe (And receive the security hacker) there is a prisoner caged in a red straight jacket. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;He can't be scanned, doesn't say anything (but makes a strange breathing sound) and seems to be more detailed than other thugs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who is this prisoner and does he represent anything?&lt;/p&gt;&#xA;" OwnerUserId="198" LastEditorUserId="730" LastEditDate="2010-07-11T14:38:22.013" LastActivityDate="2010-07-11T14:38:22.013" Title="In Batman: Arkham Asylum, who is the prisoner in the room where Warden Sharpe is caged?" Tags="|batman-arkham-asylum|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1360" PostTypeId="2" ParentId="1359" CreationDate="2010-07-11T09:01:39.123" Score="26" Body="&lt;p&gt;&lt;a href=&quot;http://img34.imageshack.us/img34/9734/contestwinner.jpg&quot; rel=&quot;noreferrer&quot;&gt;He is the winner&lt;/a&gt; of the &quot;A life in Arkham&quot; (or &quot;Your face in Arkham&quot;, not sure) contest from Gamestop, where the first prize was to have your face in the game: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Pre-order a copy of Batman: Arkham&#xA;  Asylum in any GameStop store between&#xA;  September 8th and October 15th, and&#xA;  you could win a chance to be&#xA;  immortalized inside the infamous&#xA;  Arkham Asylum. One lucky winner will&#xA;  have his or her face and likeness&#xA;  created as an in-game character,&#xA;  locked inside of Arkham Asylum for the&#xA;  rest of their days.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So he's not a known villain, only a player integrated in the game. This explains also why he seems more detailled, he is made from actual photos (of the face, at least).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I can't find correct sources for this, only a few posts on some forums, because the original GameStop page is not valid anymore.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="69" LastEditDate="2010-07-11T10:51:59.193" LastActivityDate="2010-07-11T10:51:59.193" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1361" PostTypeId="1" CreationDate="2010-07-11T09:10:14.127" Score="3" ViewCount="702" Body="&lt;p&gt;As the question says, I can't get above LVL 33 and I'm aligning 7 Teslas in the middle of the field in a line but it doesn't seem to work right.&lt;/p&gt;&#xA;" OwnerUserId="193" LastEditorUserId="185203" LastEditDate="2022-07-26T21:22:11.580" LastActivityDate="2022-07-26T21:22:11.580" Title="In Fieldrunners (iPhone) what is a good strategy for the Marathon Challenge in Grasslands?" Tags="|fieldrunners|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="1366" PostTypeId="2" ParentId="1355" CreationDate="2010-07-11T12:04:13.017" Score="5" Body="&lt;p&gt;Another way to tell is that they do not in fact contain the full game.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-11T12:04:13.017" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1367" PostTypeId="2" ParentId="1352" CreationDate="2010-07-11T12:24:11.603" Score="4" Body="&lt;p&gt;I've had a look around and in the game, but all evidence I can find points to it just being an achievement, just like it is in lots of games. Seems like MW1 was just an exception.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-11T12:24:11.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1368" PostTypeId="1" AcceptedAnswerId="1373" CreationDate="2010-07-11T12:28:01.690" Score="6" ViewCount="1588" Body="&lt;p&gt;Specifically, there is a Mac version of DragonsAge and of Modern Warfare but none of these are offered on Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could anyone explain why?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorDisplayName="user56" LastEditDate="2010-08-15T13:56:54.003" LastActivityDate="2012-02-13T22:07:02.950" Title="Why does Steam not sell the Mac versions of all games?" Tags="|steam|macos|" AnswerCount="3" CommentCount="0" ClosedDate="2013-04-23T11:15:25.893" ContentLicense="CC BY-SA 2.5" />
  <row Id="1369" PostTypeId="1" AcceptedAnswerId="1376" CreationDate="2010-07-11T12:37:43.997" Score="3" ViewCount="35942" Body="&lt;p&gt;Is it possible to find &quot;game save&quot; files from the internet and then load them to XBox 360 via a USB flash disk? I have an Elite version.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="28182" LastEditDate="2013-10-21T22:57:36.310" LastActivityDate="2016-07-05T18:21:49.243" Title="Find saved games from internet and load to XBox 360" Tags="|xbox-360|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1370" PostTypeId="1" AcceptedAnswerId="1374" CreationDate="2010-07-11T13:27:02.607" Score="2" ViewCount="472" Body="&lt;p&gt;It's kind of discouraging to get killed by Titans a lot in Resistance 2 and I'm wondering if I simply fail to see a weak spot or what I'm doing wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So does anyone have an idea what the best tactics against Titans are?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NGxrC.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: It's for the single player campaign, though any tips on what to do are welcome.&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="9752" LastEditDate="2012-01-22T18:52:07.730" LastActivityDate="2012-01-22T18:52:07.730" Title="What's the best tactic vs Titans in Resistance 2?" Tags="|resistance-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1371" PostTypeId="1" CreationDate="2010-07-11T13:33:06.337" Score="3" ViewCount="742" Body="&lt;p&gt;Are there any worthwhile alternatives to the official PS3 wireless keyboard?&lt;/p&gt;&#xA;" OwnerUserId="199" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:36:46.727" LastActivityDate="2012-09-18T21:36:46.727" Title="Bluetooth Keyboards" Tags="|ps3|keyboard|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1372" PostTypeId="1" AcceptedAnswerId="1391" CreationDate="2010-07-11T13:57:31.753" Score="27" ViewCount="901" Body="&lt;p&gt;I'm sure it's happened to all of you that around midnight you realize you've been playing for four or five hours more than you had time for tonight and it's not first time this week. &lt;em&gt;(well maybe not all of you)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is how do you get yourself away from games when you know that you don't have time to play but you still really want to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a few techniques which involve generally hiding the games in my sock drawer, but that means I need to keep my games on an external hard drive.  Any other techniques would be useful.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2015-04-16T14:15:05.377" Title="Techniques to deal with game 'addiction'" Tags="|health|" AnswerCount="10" CommentCount="9" ClosedDate="2017-11-08T20:45:37.877" ContentLicense="CC BY-SA 2.5" />
  <row Id="1373" PostTypeId="2" ParentId="1368" CreationDate="2010-07-11T14:06:58.203" Score="17" Body="&lt;p&gt;What games are sold on the Steam Store is entirely up to the publisher. If there's a Mac version but it isn't on Steam yet you could try to contact the publisher (EA) to see if they'll put it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The SteamPlay feature is very new right now, you'll just have to wait a bit for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also the issue that Mac versions are usually ported by other companies, so they're depending on sales for that version too. Steam makes it impossible to sell Mac and Windows versions of games separately, so a publisher has to think if it's worth it to sell two full-priced versions of the game for the price of one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: Plants vs. Zombies is now available as a &lt;a href=&quot;http://store.steampowered.com/app/3590/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SteamPlay game&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2012-02-13T22:07:02.950" LastActivityDate="2012-02-13T22:07:02.950" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1374" PostTypeId="2" ParentId="1370" CreationDate="2010-07-11T14:10:12.940" Score="2" Body="&lt;p&gt;There really isn't a weak spot that I know of. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are talking about co-op, you really have to have teamwork to bring them down (especially on super difficulty mode).   You need at least 1 of each class usually.  The soldier's shields protect the team, the recon class keeps everyone with ammo, and the medic will keep everyone with health.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the single player, I've used the bullseye, which allows you to mark a target. Mark the titan and then blast away, every shot will hit. On normal do that 3 or 4 times and he'll go down.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might want to try the &lt;a href=&quot;http://www.resistanceunion.com/weapons/bullseye.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;bullseye trap&lt;/strong&gt;&lt;/a&gt; as well. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2010-07-11T21:10:27.200" LastActivityDate="2010-07-11T21:10:27.200" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1375" PostTypeId="1" AcceptedAnswerId="1379" CreationDate="2010-07-11T14:13:43.023" Score="8" ViewCount="389" Body="&lt;p&gt;With the new engineer update, some old tactics seem to no longer work against certain sentries.  Specifically I'm talking about a level one with a shield.  The only ways we found to bring them down was to send a spy in to sap then have an ubered demo lay a stickie nest around it and blow it all away.  Soldiers and heavies straight on ubered seemed useless unless they got on top of the sentry or we had a scout or something distract it.  Anyone else find anything that works?&lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:41:13.697" LastActivityDate="2013-10-29T22:43:03.023" Title="Tactics versus new &quot;updated&quot; engineers" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1376" PostTypeId="2" ParentId="1369" CreationDate="2010-07-11T14:27:54.083" Score="2" Body="&lt;p&gt;No, as save files are usually associated with your gamertag. Other files for holding high scores etc tend not to be so they can be shared by players on the same console, but actual progress saves are, to allow each player to have their own.  &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-11T14:27:54.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1377" PostTypeId="2" ParentId="1355" CreationDate="2010-07-11T14:33:35.613" Score="13" Body="&lt;ul&gt;&#xA;&lt;li&gt;More than one game in a cartridge is a dead give away. &lt;/li&gt;&#xA;&lt;li&gt;Some games have identifying features. E.g. Pokemon games for GBA are transparent and coloured, while the DS games HeartGold/SoulSilver are black instead of grey, to allow for the Pokewalker's IR receiver. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastEditorUserId="52800" LastEditDate="2014-01-13T09:27:31.623" LastActivityDate="2014-01-13T09:27:31.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1379" PostTypeId="2" ParentId="1375" CreationDate="2010-07-11T14:39:59.280" Score="10" Body="&lt;p&gt;If the Wrangler is your main problem, I would recommend the same tactic as against the heavy/medic combo: shoot the little guy to take away the big guy's advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Focus on shooting the engineer first, as opposed to earlier when only killing his sentry mattered. This is the main difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, move fast. remember that with the Wrangler, the sentry's accuracy depends only on the engineer, so on a human. If you make a rocket/sticky jump, for example, he will have difficulties to follow. Same for a scout.&lt;/p&gt;&#xA;" OwnerUserId="69" LastActivityDate="2010-07-11T14:39:59.280" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1381" PostTypeId="2" ParentId="1355" CreationDate="2010-07-11T15:46:26.957" Score="7" Body="&lt;p&gt;On the Nintendo DS carts, I believe there's a series of numbers and letters printed on the green part of the contacts. Also, the Nintendo logo is on the back (you can only view it at certain angles), and something like a serial number is stamped on the back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For official GBA carts, the Game Boy Advance logo is faintly visible above the sticker, and the Nintendo logo and model number are on the back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't confirm that pirated games won't have these features, but I'm pretty sure they wouldn't.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-11T15:46:26.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1382" PostTypeId="1" AcceptedAnswerId="1384" CreationDate="2010-07-11T15:49:17.610" Score="8" ViewCount="3652" Body="&lt;p&gt;Where can I find a good walk-through of Portal's advanced test chambers?&lt;/p&gt;&#xA;" OwnerUserId="329" LastEditorUserId="3610" LastEditDate="2012-05-31T13:28:02.820" LastActivityDate="2012-05-31T13:28:02.820" Title="Walk-through for Portal advanced test chambers" Tags="|portal|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1383" PostTypeId="2" ParentId="1382" CreationDate="2010-07-11T15:51:37.687" Score="0" Body="&lt;p&gt;There's a &lt;a href=&quot;http://www.gamefaqs.com/pc/934386-portal/faqs/50428&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs walkthrough&lt;/a&gt; which contains the normal and advanced levels.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-11T15:51:37.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1384" PostTypeId="2" ParentId="1382" CreationDate="2010-07-11T15:52:13.023" Score="5" Body="&lt;p&gt;Here you can find them all: &lt;a href=&quot;http://www.portalwalkthroughs.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.portalwalkthroughs.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can search for the one you want, or watch the advanced ones that are all in the homepage (scroll down a little)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-11T15:52:13.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1385" PostTypeId="1" AcceptedAnswerId="3020" CreationDate="2010-07-11T16:05:36.370" Score="10" ViewCount="4408" Body="&lt;p&gt;What are the primary stats for a holy paladin in World of Warcraft? Do the stats for leveling differ from those used for end-game?&lt;/p&gt;&#xA;" OwnerUserId="329" LastEditorUserId="8350" LastEditDate="2011-08-16T00:06:07.697" LastActivityDate="2012-04-26T04:36:44.420" Title="What are the primary stats for a holy paladin in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1386" PostTypeId="1" AcceptedAnswerId="2438" CreationDate="2010-07-11T16:08:38.270" Score="7" ViewCount="10259" Body="&lt;p&gt;I find myself clicking on the &quot;Help&quot; button at the top of the screen to figure out Rock-Paper-Scissors counters on the fly. The Help system is nice, but I'd prefer if there were some easier way to quickly learn what counters what without having to memorize an &lt;a href=&quot;http://pokemondb.net/images/typechart.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;enourmous  strengths/weaknesses table&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recall in Warcraft III, there were different types of damage and armor, like &quot;Piercing&quot; and &quot;Siege&quot; or something.  If such a thing exists for StarCraft 2, it might be what I'm looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I learn my StarCraft 2 unit counters quickly?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2014-01-13T10:24:58.740" Title="How do I remember which units counter which in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1387" PostTypeId="2" ParentId="1386" CreationDate="2010-07-11T16:25:26.900" Score="9" Body="&lt;p&gt;I'm sorry if this answer is a bit simplistic, but I recommend just playing the game. There aren't that many different unit types in this game, and you get to remember counters really quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I've seen high-level players that don't always agree with what the help screens say, so going with experience is also better.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-08-19T19:23:54.970" LastActivityDate="2010-08-19T19:23:54.970" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1388" PostTypeId="2" ParentId="676" CreationDate="2010-07-11T16:26:21.813" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you're playing over a wireless connection, make sure you have a strong signal to your wireless access point. Also make sure your computer and access point are both configured to use the most recent wireless specification available (802.11n is newer than 802.11g is newer than 802.11b).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you're playing over Ethernet, make sure your network adapter is configured to use full duplex on the highest possible speed (10/100/1000 Mbps).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Close any programs on your computer that might be using a lot of bandwidth. Common culprits are streaming music and file-sharing (torrents, FTP, etc.).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="329" LastActivityDate="2010-07-11T16:26:21.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1389" PostTypeId="2" ParentId="1368" CreationDate="2010-07-11T16:26:37.460" Score="7" Body="&lt;p&gt;Just speculating here, but there might be changes that need to be made to a game to get it to work with Steam. This won't be true of all games so we need to look elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Valve have only just released Steam for the Mac the game makers could be waiting to see if it takes off on the Mac and how much demand there is before committing resources to existing games. Even if there's no coding changes there will be things that need to be done and there is the opportunity cost of not doing the other things those people could be working on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom line is always profit so they might have decided to concentrate on new games that would give a better return on investment.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-07-11T21:38:59.533" LastActivityDate="2010-07-11T21:38:59.533" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="1390" PostTypeId="2" ParentId="1372" CreationDate="2010-07-11T16:32:55.690" Score="3" Body="&lt;p&gt;It might depend on the type of game. For example, I quit my World of Warcraft (an MMORPG, massive multi-player online role playing game) habit cold-turkey by canceling my subscription and uninstalling the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you just want to limit your play time, you could set an alarm clock to go off at a certain time. Put the alarm clock in another room of your home so you physically have to get up to turn it off.&lt;/p&gt;&#xA;" OwnerUserId="329" LastEditorUserId="79474" LastEditDate="2014-06-12T00:40:51.177" LastActivityDate="2014-06-12T00:40:51.177" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1391" PostTypeId="2" ParentId="1372" CreationDate="2010-07-11T16:37:45.563" Score="20" Body="&lt;p&gt;Rather than limit the time you spend on any one gaming session - because there's always the temptation for &quot;just one more hand&quot;/&quot;just five more minutes&quot;/&quot;just one more level&quot;/etc. - take a decision not to play at all one (or more) day/evening a week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do something out of the house - like going to a movie or the theatre - so you're not tempted. But if that's not an option just read a book or rent a movie. Invite some friends (or even work colleagues) over.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2015-04-16T13:46:36.900" LastActivityDate="2015-04-16T13:46:36.900" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1392" PostTypeId="1" AcceptedAnswerId="1394" CreationDate="2010-07-11T17:04:09.783" Score="8" ViewCount="665" Body="&lt;p&gt;Where are all of the Poe souls located in the Legend of Zelda: Twilight Princess?&lt;/p&gt;&#xA;" OwnerUserId="329" LastEditorUserId="3610" LastEditDate="2012-05-31T13:17:15.643" LastActivityDate="2012-05-31T13:17:15.643" Title="Poe souls in Zelda: Twilight Princess" Tags="|zelda-twilight-princess|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1393" PostTypeId="1" AcceptedAnswerId="1395" CreationDate="2010-07-11T17:07:28.483" Score="28" ViewCount="75252" Body="&lt;p&gt;Trying to play some old Windows 95 games on Windows 7 &lt;strong&gt;64-bit&lt;/strong&gt;, I'm getting the following error:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Trying to run the application in compatibility mode has no effect. I'm guessing these games somehow rely on 32-bit dlls which are missing from my system, and I would like to know if anyone else has encountered a similar problem and is able to give insight as to possible solutions or work-arounds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I've checked &lt;a href=&quot;https://gaming.stackexchange.com/questions/403/64-bit-support-for-pc-games&quot;&gt;this question&lt;/a&gt; but it discusses system requirements and not actual application invocation.&lt;/li&gt;&#xA;&lt;li&gt;The games in questions are &lt;a href=&quot;http://www.mobygames.com/game/metal-marines&quot; rel=&quot;nofollow noreferrer&quot;&gt;Metal Marines&lt;/a&gt; and &lt;a href=&quot;http://www.mobygames.com/game/fire-fight&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fire Fight&lt;/a&gt;, but I'm sure many more might be affected.&lt;/li&gt;&#xA;&lt;li&gt;The error message above is not game-specific, it comes directly from Windows itself.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2021-11-28T16:33:30.960" Title="How to get old 16-bit Windows games to work on 64-bit Windows?" Tags="|backwards-compatibility|windows-7|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="1394" PostTypeId="2" ParentId="1392" CreationDate="2010-07-11T17:16:06.613" Score="6" Body="&lt;p&gt;Seems to be a lot of lists online. Here are some samples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://faqs.ign.com/articles/750/750298p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;A simple textual guide&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://strategywiki.org/wiki/The_Legend_of_Zelda:_Twilight_Princess/Poe_Souls&quot; rel=&quot;nofollow noreferrer&quot;&gt;A more detailed list&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;And finally, a &lt;strong&gt;&lt;a href=&quot;http://www.supercheats.com/guides/the-legend-of-zelda-twilight-princess/poe-souls-guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;list with screenshots!&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-11T17:16:06.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1395" PostTypeId="2" ParentId="1393" CreationDate="2010-07-11T17:25:29.127" Score="24" Body="&lt;p&gt;It's actually quite likely that these games are relying on old 16-bit DLLs. A lot of early 32-bit software relied on old 16-bit DLLs for some functions, as they did the job, they weren't used in a performance critical part of the software and there was no need to look for 32-bit versions. (for example until fairly recently the install software was often 16-bit, so much so that Win7 actually detects that and silently replaces with it's own 64-bit version of the old DLL).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you looked at &lt;a href=&quot;http://www.microsoft.com/windows/virtual-pc/download.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows 7's XP Mode&lt;/a&gt;? This runs an entire copy of 32-bit Windows XP within your Windows 7, letting old programs run within XP without the program knowing it's on a 64-bit Win7 machine at all, and as it's all integrated you will hardly notice that it's running in XP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://arstechnica.com/microsoft/reviews/2010/01/windows-xp-mode.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows 7's XP Mode: what it is, how it works, who it's for&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="263" LastActivityDate="2010-07-11T17:25:29.127" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="1396" PostTypeId="1" CreationDate="2010-07-11T17:31:31.563" Score="3" ViewCount="1759" Body="&lt;p&gt;I manage to match rare chests probably only in 1 looting minigame out of 5. Are there any strategies to increase this chance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I understand 2 rare chests appear in random places after &quot;heroic effort&quot;, and 1 rare chest appears in place of 5 in a row match? I am trying to find 5 or 4 in a row preferably in bottom 30-50% part of an available board. The lower you match the more chances that you will get heroic effort, but if not your chests will be removed sooner too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: My new best strategy: Just do a match of a horizontal 3-5 row as low on the board as possible, and let luck do the rest. Heroic efforts give you the best chances to match rare items, and the lower you do your match the more chances you have to create a heroic effort.&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="107" LastEditDate="2010-07-15T19:02:02.743" LastActivityDate="2010-07-15T19:02:02.743" Title="Any looting strategies for Puzzle Quest 2?" Tags="|puzzle-quest-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1397" PostTypeId="2" ParentId="1372" CreationDate="2010-07-11T17:32:05.387" Score="3" Body="&lt;p&gt;I would consider how long my &quot;addictive gaming sessions&quot; are (ie. 5 hours). Next time you start playing, set a timer/alarm to go off after 4 hours and 45 minutes. Try to stop early, but definitely stop when the alarm goes off. Next time, reduce the timer to 4 hours and 30 minutes. Continue until you're at a reasonable amount of time.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-11T17:32:05.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1398" PostTypeId="2" ParentId="1372" CreationDate="2010-07-11T18:01:41.307" Score="9" Body="&lt;p&gt;I find if you force yourself to play less than you want it will only increase the itch to play. Instead of not letting myself play enough I do the opposite - play till overdose. After that interest in this game drops and it becomes nothing special, just like the rest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you have a new game that you can't stop playing (but want to), find yourself a free day and dedicate it to gaming only and play for as long as you physically can, and then some more. You will burn all the excessive interest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe a bit extreme solution, but works for me.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2010-07-11T18:01:41.307" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1399" PostTypeId="2" ParentId="1372" CreationDate="2010-07-11T18:18:30.087" Score="7" Body="&lt;p&gt;Personally, I find that replacing [parts of] my gaming addition with other addictions works well. But instead of just having one addiction I have many. It makes it seem like less of an addiction. If only I didn't have to sleep...&lt;/p&gt;&#xA;" OwnerUserId="65" LastActivityDate="2010-07-11T18:18:30.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1400" PostTypeId="1" AcceptedAnswerId="1456" CreationDate="2010-07-11T18:22:44.463" Score="8" ViewCount="41932" Body="&lt;p&gt;How can I tell how much influence I've got with my NPC companions in Knights of the Old Republic 2: The Sith Lords?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game tells you when you gain dark side or light side, and also tells you when you gain or lose influence with your companions, but whilst it gives you a nice graph of your overall light/dark allegiance, there doesn't seem to be any way to tell your total current influence level with your various NPC companions?&lt;/p&gt;&#xA;" OwnerUserId="263" LastEditorUserId="160" LastEditDate="2011-11-27T00:44:08.867" LastActivityDate="2017-06-13T14:26:09.517" Title="How can I tell companion influence level in KotOR 2?" Tags="|star-wars-kotor-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1401" PostTypeId="1" AcceptedAnswerId="1417" CreationDate="2010-07-11T19:53:16.230" Score="7" ViewCount="192" Body="&lt;p&gt;In Burnout Paradise, there are several progressions you can make in the game, such as smashing through shortcuts, finding super jumps, and driving through certain billboards.  When you perform these tasks, you get a progression indicator (e.g. 33/400).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are in a race, takedown, or any other game mode outside of free roam and perform one of these progressions, you do not see the indicator on screen.  Does it still count toward your total?&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2012-01-22T18:54:20.160" Title="Do Super Jumps count toward your total when in a race?" Tags="|burnout-paradise|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1402" PostTypeId="2" ParentId="1401" CreationDate="2010-07-11T19:57:09.293" Score="2" Body="&lt;p&gt;I think it does. It's been a while since I played, but I seem to remember seeing a small message appear in the bottom right of the screen when smashing a short cut.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I'm now at the stage when finding a new one of these is less likely so it hasn't happened recently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to be sure would be to find a jump or a short cut you haven't completed on the route of a race, make a note of your current totals, do the race taking the short cut or jump and then see if the total had increased at the end of the race.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-07-11T20:12:53.093" LastActivityDate="2010-07-11T20:12:53.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1404" PostTypeId="2" ParentId="1372" CreationDate="2010-07-11T20:13:41.407" Score="6" Body="&lt;p&gt;Similar to Joe Phillips' answer -- find another project/thing to do with your time.  Like the old saw: &quot;Get a girlfriend.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, replacing one addiction with another isn't really a solution -- if your problem is that you're losing productive parts of your life and it's affecting your relationships, then you just have to sit down and have a good hard look at yourself and decide what you want to do.  Do you want to play games for hours on end every day, or do you want to to something else?  As long as you're in that space that says &quot;well, there's nothing really wrong with it&quot;, then you're not going to change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you're asking on behalf of someone else -- that is, if the question is really &quot;how can I get someone else to quit their addiction?&quot; -- the answer is: you can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Old joke: Q. How many psychotherapists does it take to change a light bulb?  A. Only one, but the lightbulb has to &lt;em&gt;want&lt;/em&gt; to change!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speaking of which, if the problem is to the point where it's ruining your life, you might consider professional help.  Better now than wait until you've got 20 years of this behind you.&lt;/p&gt;&#xA;" OwnerUserId="64" LastActivityDate="2010-07-11T20:13:41.407" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1405" PostTypeId="1" AcceptedAnswerId="1406" CreationDate="2010-07-11T21:54:45.313" Score="4" ViewCount="2447" Body="&lt;p&gt;I have an american PS3.&lt;br/&gt;&#xA;I bought the UK version of Red Dead Redemption.&lt;br/&gt;&#xA;I am currently living in Italy&lt;br/&gt;&#xA;I tried to play a multiplayer match with a friend with an american PS3 and american RDD. He is currently living in the US.&lt;br/&gt;&#xA;Everytime we invited each other an error prompt with no explanation whatsoever appeared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if we couldn't play a multiplayer session game because: &lt;br/&gt;&#xA;A. our discs being from different regions? &lt;br/&gt;&#xA;B. or us being in different countries? &lt;br/&gt;&#xA;C. a combination of A and B.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone here know something about this?&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorUserId="51318" LastEditDate="2013-10-22T18:40:21.787" LastActivityDate="2013-10-22T18:40:21.787" Title="Is Red Dead Redemption multiplayer region locked?" Tags="|region-lock|red-dead-redemption|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1406" PostTypeId="2" ParentId="1405" CreationDate="2010-07-11T22:05:16.027" Score="2" Body="&lt;p&gt;As far as I have experienced, RDR multiplayer is not region-locked. I live in the Netherlands and have a European Xbox 360. I've played multiplayer games several times with my friends who live in the US. What kind of error prompt did you receive? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have both of you updated your games to the latest versions? There have been at least 2 patches since release that fixed some multiplayer connection issues. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-11T22:05:16.027" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1408" PostTypeId="1" AcceptedAnswerId="1410" CreationDate="2010-07-11T22:21:02.847" Score="5" ViewCount="2804" Body="&lt;p&gt;In left 4 dead 2, there's currently a mutation called Four Swordsmen, where you can only use a sword to play the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if finishing a level would award me the Confederacy Of Crunches achievement (Finish a campaign using only melee weapons).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because there are no common infected on this mutation, so perhaps it doesn't count towards it, being different to a &quot;normal&quot; campaign.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-11T22:36:29.643" Title="Does a Mutation count as a campaign?" Tags="|left-4-dead-2|achievements|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1409" PostTypeId="2" ParentId="1396" CreationDate="2010-07-11T22:26:54.210" Score="2" Body="&lt;p&gt;Unfortunately, as with most parts of Puzzle Quest, you need to rely mostly on luck. When I start, I usually wait a moment to see which move the game recommends to me, as it'll prioritize a 4/5 match, and it usually prioritizes (as far as I can tell) a match that will cause a chain reaction over one that will not. There is no real time pressure for looting, so don't rush, and take your time to evaluate your board position. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to be aware of how many moves you can make before the bottom row disappears. Usually it's around 3 matches. Sometimes you have the opportunity to move a Rare Chest up a row by making a simple 3 match, which will at least give you a little more breathing room to try to save it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often, I will try to make a 4 match in the middle to the top area. Then, even though the Rares are higher up, there's more chance for them to be matched because they'll likely fall lower by themselves as you make other matches. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-11T22:26:54.210" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1410" PostTypeId="2" ParentId="1408" CreationDate="2010-07-11T22:36:29.643" Score="4" Body="&lt;p&gt;As far as I know, it should count towards the normal campaign. My friends and I have played the mutations every week so far. The first week, we were all able to get the achievement for crossing the bridge in under 3 minutes in The Parish because there wasn't a full number of common infected. We also all received credit for chainsaw kills during the chainsaw event, so I presume that you should be able to get full credit for Confederacy of Crunches. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-11T22:36:29.643" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="1411" PostTypeId="1" AcceptedAnswerId="1413" CreationDate="2010-07-12T00:14:19.497" Score="10" ViewCount="2923" Body="&lt;p&gt;I just beat the last boss in Borderlands, but then a friend skipped the end song. It was sounding pretty cool, so I was wondering what it was.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2020-01-15T01:17:43.830" LastActivityDate="2020-01-15T01:17:43.830" Title="What is the end credits song in Borderlands?" Tags="|borderlands|game-music-identification|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1412" PostTypeId="2" ParentId="1385" CreationDate="2010-07-12T00:48:42.810" Score="0" Body="&lt;p&gt;I've recently swapped my paladin (lvl 80, 3.7k gs) from ret to holy, and the advice I've been given by guildies is to stack int, and then haste.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've started gemming and enchanting for int and seen a significant improvement.&lt;/p&gt;&#xA;" OwnerUserId="212" LastActivityDate="2010-07-12T00:48:42.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1413" PostTypeId="2" ParentId="1411" CreationDate="2010-07-12T00:50:08.190" Score="7" Body="&lt;p&gt;&quot;No Heaven&quot; by DJ Champion.  And it &lt;em&gt;is&lt;/em&gt; a pretty neat song.  I've been meaning to download (legally) a copy for a while now!&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2010-07-12T00:50:08.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1415" PostTypeId="1" AcceptedAnswerId="1434" CreationDate="2010-07-12T01:22:45.387" Score="7" ViewCount="1525" Body="&lt;p&gt;When I was a wee lad I use to love playing Final Fantasy 7. Well, at some point I decided to use some cheat codes the first time playing it through. When I got to the final battle it was absolutely impossible to win. I think I played it for like 30 minutes in this one battle until I died. I tried this numerous times, also.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I started over with a fresh game and didn't use any cheat codes. I won the final battle I think on the second trial. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is the final battle actually impossible when using cheat codes or was it just chance that I beat it when I didn't use cheat codes? &lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="730" LastEditDate="2010-07-12T09:11:41.350" LastActivityDate="2010-07-12T10:47:03.650" Title="If you use cheats is it impossible to beat Sephiroth in the final fight?" Tags="|cheats|final-fantasy-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1417" PostTypeId="2" ParentId="1401" CreationDate="2010-07-12T02:29:24.117" Score="6" Body="&lt;p&gt;I confirmed that yes, you do indeed add to your counts for smashes, billboards and super jumps during a racing event. Just as &lt;a href=&quot;https://gaming.stackexchange.com/questions/1401/do-super-jumps-count-toward-your-total-when-in-a-race/1402#1402&quot;&gt;ChrisF stated in his answer&lt;/a&gt;, a notification appears in the bottom left corner indicating your progression for one of the events mentioned above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KLZTa.png&quot; alt=&quot;burnout paradise smashes progress&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2012-01-22T18:54:20.160" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1418" PostTypeId="2" ParentId="586" CreationDate="2010-07-12T02:37:49.760" Score="4" Body="&lt;p&gt;The Force-A-Nature doesn't provide you with a high vertical jump like a rocket jump does for the soldier, so you needn't worry about hitting skyboxes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For some fantastic ideas on triple jump locations, this video is a must-watch:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=VtBMqlmMOtQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 Force a Nature Trick Jumps by Hydro2Oxide&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-12T02:37:49.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1420" PostTypeId="1" CreationDate="2010-07-12T03:11:18.760" Score="10" ViewCount="5903" Body="&lt;p&gt;When i start Bioshock from steam, it hangs on the splash screen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Windows 7 x64,and have installed all the latest drivers. HW details: i5 750, Asus P7P55D MB, ATI HD5770&lt;/p&gt;&#xA;" OwnerUserId="218" LastEditorUserId="46" LastEditDate="2010-07-12T04:09:42.670" LastActivityDate="2013-02-04T15:44:06.437" Title="Bioshock on Steam Hangs on Startup" Tags="|steam|windows-7|bioshock|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1423" PostTypeId="2" ParentId="1405" CreationDate="2010-07-12T03:56:15.223" Score="0" Body="&lt;p&gt;If Red Dead connects to a central server to start up the game, then they may simply not allow you because the ping is too high.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that Modern Warfare 2 often refuses to connect due to pings above 100 ms.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-12T03:56:15.223" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1427" PostTypeId="2" ParentId="862" CreationDate="2010-07-12T08:38:30.290" Score="2" Body="&lt;p&gt;Unfortunately, there is &lt;strong&gt;no way&lt;/strong&gt; similar to holding &lt;kbd&gt;Shift&lt;/kbd&gt; in Windows to temporarily disable autoplay on Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-07-12T08:38:30.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1429" PostTypeId="2" ParentId="1385" CreationDate="2010-07-12T08:44:25.487" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://elitistjerks.com/f76/t84922-holy_paladin_compendium_3_3_a/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elitist Jerks says&lt;/a&gt; Intellect is by far the best stat.&lt;/p&gt;&#xA;" OwnerUserId="164" LastEditorUserId="15772" LastEditDate="2012-04-26T04:36:44.420" LastActivityDate="2012-04-26T04:36:44.420" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1430" PostTypeId="1" AcceptedAnswerId="1433" CreationDate="2010-07-12T09:03:03.617" Score="10" ViewCount="2299" Body="&lt;p&gt;What kind of error lights does Xbox 360 have? What are the meanings of each error light?&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2012-10-26T22:54:28.070" Title="Xbox 360 error light meanings" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1432" PostTypeId="1" AcceptedAnswerId="1448" CreationDate="2010-07-12T09:23:24.743" Score="4" ViewCount="387" Body="&lt;p&gt;Burnout Paradise is very spectacular and sometimes after some crazy jump or incident I would like to save a replay of the action. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to save a replay in Burnout Paradise?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:29:32.213" LastActivityDate="2012-07-04T17:29:32.213" Title="Is it possible to save a replay in Burnout Paradise?" Tags="|pc|burnout-paradise|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1433" PostTypeId="2" ParentId="1430" CreationDate="2010-07-12T09:57:09.373" Score="5" Body="&lt;p&gt;There's a comprehensive list on &lt;a href=&quot;http://forums.xbox-scene.com/index.php?showtopic=484726&quot; rel=&quot;nofollow noreferrer&quot;&gt;this XBox forum&lt;/a&gt;, for example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sections 1, 2, 3 and 4 are flashing red - the AV cable cannot be detected&lt;/li&gt;&#xA;&lt;li&gt;Sections 1, 3 and 4 are flashing red - General Hardware Failure&lt;/li&gt;&#xA;&lt;li&gt;Sections 1 and 3 are flashing red - overheating&lt;/li&gt;&#xA;&lt;li&gt;Section 4 is flashing red - Hardware failure&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As you can see two of the error states aren't particularly informative in and of themselves. You have to use the secondary error codes to determine exactly what's wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As well as varying combinations of flashing red lights (known as the Red Ring of Death or RRoD) there are secondary error codes you can obtain from the console - assuming that you can get your console that far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.xbox.com/en-GB/xbox-360/errors/error-codes&quot; rel=&quot;nofollow noreferrer&quot;&gt;This Microsoft Support page&lt;/a&gt; details the steps to take if you get three red lights (the top right one isn't lit). The problem may be the console itself or the power supply. &lt;a href=&quot;http://support.xbox.com/en-GB/xbox-360/flashing-lights/flashing-lights-solution&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; is an interactive guide to determine exactly what the error is from the lights that are flashing.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2012-10-26T22:54:28.070" LastActivityDate="2012-10-26T22:54:28.070" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1434" PostTypeId="2" ParentId="1415" CreationDate="2010-07-12T10:47:03.650" Score="13" Body="&lt;p&gt;There's nothing specific against cheat codes that should make the Sephiroth battle impossible. However, depending on your cheat choices, you may make the battle more difficult. I'm assuming the one that would destroy you is Safer Sephiroth, the one-winged angel form. In addition to all of its special abilities, it also has the following two bonuses that you probably triggered in your cheat methods compared to your non-cheating methods.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Each character at Level 99 (except Aeris) adds 30,000 max HP, 2 Attack, 20 Def, 5 Magic, and 16 MDef.&lt;/li&gt;&#xA;&lt;li&gt;Casting Knights of the Round on Jenova∙SYNTHESIS (who you fight just before Sephiroth) adds another 80,000 max HP.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Numbers were pulled from the &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Safer%E2%88%99Sephiroth&quot; rel=&quot;noreferrer&quot;&gt;Final Fantasy Wiki&lt;/a&gt;. The &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Bizarro%E2%88%99Sephiroth&quot; rel=&quot;noreferrer&quot;&gt;previous form of Sephiroth&lt;/a&gt; also gains increased HP from level 99 characters and using KotR on Jenova, but not nearly as much. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The total boost he can reach for HP alone is a factor of 5: from his normal 80,000 to 400,000. His other stats, of course, are also improved, notedly with a strong emphasis on defense. This is what makes an under-level party (and one who failed to acquire Knights of the Round) actually easier to face off against Sephiroth. I know I managed to defeat him on my first playthrough at subpar levels (Cloud only know his Meteor limit, Vincent his second, and I had Cait Sith with Dice... I don't even know what I was playing at that time).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other factor you may have run into is that in using cheat codes you might've slouched in better party upkeep, such as by forgetting to equip proper status defense (he has a lot of those) and buff the party consistently. Past these things, though, using cheat codes shouldn't have any direct effect.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;A note should be made that the &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Sephiroth_%28Final_Fantasy_VII_Boss%29&quot; rel=&quot;noreferrer&quot;&gt;faux final battle&lt;/a&gt; that ensues afterwards is cited to have some interesting effects when using cheat codes, none of which cause Game Over though. It does reinforce that cheat codes themselves shouldn't have affected the previous fight.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-07-12T10:47:03.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1435" PostTypeId="2" ParentId="1385" CreationDate="2010-07-12T11:23:30.440" Score="1" Body="&lt;p&gt;Intellect by far is the best stat. Haste and Spell Crit are good secondary stats to stack.&lt;/p&gt;&#xA;" OwnerUserId="30" LastActivityDate="2010-07-12T11:23:30.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1437" PostTypeId="2" ParentId="904" CreationDate="2010-07-12T12:11:23.910" Score="16" Body="&lt;p&gt;No, but you can see her again. On disc three, revisit the church in Midgar in the Sector 5 slums. A silhouette of Aeris (or her &quot;ghost&quot; as some fans will say) will appear near the flower patch for a brief moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from that, only cheats (gameshark, etc.) can get her back to your party.&lt;/p&gt;&#xA;" OwnerUserId="267" LastActivityDate="2010-07-12T12:11:23.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1438" PostTypeId="1" CreationDate="2010-07-12T12:26:46.640" Score="4" ViewCount="16378" Body="&lt;p&gt;How much xp per hour can I expect fishing rocktails at level 90 fishing on RuneScape?&lt;/p&gt;&#xA;" OwnerUserId="86" LastEditorUserId="8350" LastEditDate="2011-08-12T20:59:30.073" LastActivityDate="2022-02-22T16:53:04.927" Title="How much xp per hour is fishing rocktails at level 90 fishing?" Tags="|runescape|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1441" PostTypeId="2" ParentId="778" CreationDate="2010-07-12T13:33:22.630" Score="1" Body="&lt;p&gt;Kinect will work with all Xbox 360's but if you have one of the old ones you need an extra power supply. In terms of games supporting Kinect, I would be confident in saying that games will be developed specifically for Kinect (and might have controller support, as a second-best fallback) but there will still be the &quot;hardcore&quot; games that are for controllers only.&lt;/p&gt;&#xA;" OwnerUserId="181" LastActivityDate="2010-07-12T13:33:22.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1442" PostTypeId="2" ParentId="1420" CreationDate="2010-07-12T13:35:28.037" Score="3" Body="&lt;p&gt;See &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1120794&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, have you tried this?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Right-click it on your Steam games list, go to Properties -&gt; Local Files -&gt; Verify Integrity of Game cache... wait for it to finish and download anything that might be missing and try running it again, don't forget to allow anything that might be needed to install before the first time the game launches.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I see you installed the latest drivers so I'm guessing that's not the issue (I found that most of the times my games won't run if I don't update my nVidia drivers and they get updated fairly often, you might want to check again for a newer version just to be sure).&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-12T13:35:28.037" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1443" PostTypeId="2" ParentId="1438" CreationDate="2010-07-12T13:36:37.537" Score="1" Body="&lt;p&gt;I know you get 380 xp per fish, but I don't know how many you can catch in an hour.  If you get one at least every thirty seconds, you get 45,600 xp in that hour.  If you can get 3 every minute (or one every 20 seconds), you get 68,400.  So, probably between those two numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I get all of my runescape information from &lt;a href=&quot;http://www.zybez.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zybez.net&lt;/a&gt;, but their fishing guide doesn't say much about fishing rocktails.&lt;/p&gt;&#xA;" OwnerUserId="186" LastActivityDate="2010-07-12T13:36:37.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1447" PostTypeId="2" ParentId="349" CreationDate="2010-07-12T13:53:54.360" Score="1" Body="&lt;p&gt;There are however IIRC sections you can get to in GTA: San Andreas that take you to hidden maps from earlier games.&lt;/p&gt;&#xA;" OwnerUserId="279" LastActivityDate="2010-07-12T13:53:54.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1448" PostTypeId="2" ParentId="1432" CreationDate="2010-07-12T13:54:47.353" Score="6" Body="&lt;p&gt;There were talks about a DLC that would add this functionality last year. But later on it was stated that &lt;a href=&quot;http://www.gamefaqs.com/boards/933706-burnout-paradise/47952706&quot; rel=&quot;nofollow noreferrer&quot;&gt;it will not be added.&lt;/a&gt; So your best bet is through FRAPS or other capturing mechanic.&lt;/p&gt;&#xA;" OwnerUserId="140" LastActivityDate="2010-07-12T13:54:47.353" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1450" PostTypeId="1" AcceptedAnswerId="6840" CreationDate="2010-07-12T14:59:01.770" Score="11" ViewCount="1185" Body="&lt;p&gt;I'm looking for an industry dependency map. I seem to remember seeing one at some point, but I can't find it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something that shows, for example, seeds are required for farms, which produce plants, which are needed for brewing and cooking and tailoring...&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="50" LastEditDate="2010-09-03T15:56:40.097" LastActivityDate="2010-09-03T15:56:40.097" Title="Dwarf Fortress industry dependencies" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1452" PostTypeId="1" AcceptedAnswerId="1453" CreationDate="2010-07-12T16:01:50.057" Score="3" ViewCount="20105" Body="&lt;p&gt;Which Pokémon move is better to teach to a Pikachu in Pokémon Red: &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Swift_%28move%29#Generation_I&quot; rel=&quot;nofollow noreferrer&quot;&gt;Swift&lt;/a&gt; or &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Slash&quot; rel=&quot;nofollow noreferrer&quot;&gt;Slash&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="303" LastEditorUserId="16350" LastEditDate="2012-05-31T15:41:04.380" LastActivityDate="2012-05-31T15:41:04.380" Title="Which is better for Pikachu in Pokémon Red: Swift or Slash?" Tags="|pokemon-red-blue-yellow-green|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1453" PostTypeId="2" ParentId="1452" CreationDate="2010-07-12T16:12:32.013" Score="8" Body="&lt;p&gt;I didn't even remember that Pikachu could learn Slash in Red. Did you mean Slam, which it learns naturally? I'll analyze all 3, though, for the sake of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider the effects, Swift has a Power of 60 with the ability to hit everything (and in the original Game Boy, this includes Pokemon who used Dig or Fly), while Slash has a Power of 70 with increased critical hit rate. Slam has a Power of 80 (I think) and can flinch, but has a poor accuracy at 75. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All are Normal attacks that use Pikachu's Attack stat, which isn't very good. So you shouldn't be relying on the actual damage power of these attacks in general situations. Most scenarios you should be using an attack like Thunderbolt that uses the higher Special stat, which will often out damage a critical Slash from the get-go and still have a chance to critical hit. Against enemies that defend well against Special attacks, or specifically Electric attacks, then you would service yourself better by swapping out Pikachu for a different, more physically oriented Pokemon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Swift is the best choice of the 3&lt;/strong&gt;. The difference in power is very small, which means it is even less given Pikachu's weak Attack stat. A weak power move is best used to conserve the PP of your strong moves in taking out weakened/easy foes, and the best kind is one that guarantees success like Swift. Slam and Slash both rely on luck (either in hitting with Slam, or critting with Slash). Not to mention, it combines well against Flying types that know Fly, since you will be able to hit them in the air, making it very versatile. Furthermore, it's always reliable as a backup against any enemy that ends up using Minimize, Double Team, Sand Attack, and similar moves that reduce accuracy.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-07-12T16:12:32.013" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1455" PostTypeId="2" ParentId="407" CreationDate="2010-07-12T16:39:34.390" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gamefaqs.com/boards/959038-ratchet-and-clank-future-a-crack-in-time/52252386&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; on GameFAQs, you need to play a new game on hard.&lt;/p&gt;&#xA;" OwnerUserId="77" LastEditorUserId="28182" LastEditDate="2020-06-28T23:42:54.560" LastActivityDate="2020-06-28T23:42:54.560" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="1456" PostTypeId="2" ParentId="1400" CreationDate="2010-07-12T17:11:02.770" Score="8" Body="&lt;p&gt;There is no way in game but &lt;a href=&quot;http://knightsoftheoldrepublic.filefront.com/file/Remote_Tells_Influence;87769&quot; rel=&quot;noreferrer&quot;&gt;there is a mod that does this.&lt;/a&gt; I have not tried it but it's probably worth a shot.&lt;/p&gt;&#xA;" OwnerUserId="140" LastActivityDate="2010-07-12T17:11:02.770" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1457" PostTypeId="2" ParentId="1450" CreationDate="2010-07-12T17:12:12.330" Score="6" Body="&lt;p&gt;All of this information can be viewed on the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Industry&quot; rel=&quot;nofollow noreferrer&quot;&gt;Industries wiki page&lt;/a&gt;, broken out by industry.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-12T17:12:12.330" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1458" PostTypeId="1" AcceptedAnswerId="1464" CreationDate="2010-07-12T17:22:34.530" Score="21" ViewCount="2582" Body="&lt;p&gt;I'm a beginner at Dwarf Fortress. I was just about keeping on top of things, until my first wave of migrants arrived. Now I have 15 dwarves to keep track of, and my previous strategy of micromanaging each dwarf is not scaling up. In particular, I'm having problems with &quot;chains&quot; of tasks, where something in the chain goes wrong, and the dependent job gets cancelled or suspended. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I would like to be continually brewing ale, but occasionally I run out of barrels, either because the carpenter wandered off, was doing something else, or ran out of wood. When this happens, my dwarf gives up on brewing and moves on to other things. A similar thing happens regularly with potash production and food preparation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I efficiently manage these chains of dependencies? Are there any strategies, or built-in mechanisms I've not learnt about that I can apply to relieve some of the micromanaging burden?&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="112" LastEditDate="2010-07-12T20:32:26.490" LastActivityDate="2016-07-18T14:59:20.977" Title="How do you efficiently manage chains of tasks in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1461" PostTypeId="1" AcceptedAnswerId="1463" CreationDate="2010-07-12T17:37:18.420" Score="5" ViewCount="1148" Body="&lt;p&gt;Spoiler Alert:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have completed Alan Wake.  I have talked to other friends who have completed it, but I still do not know what happened.  &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Did he sacrifice himself for his wife? If so where does he go? &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="114" LastEditorUserId="3610" LastEditDate="2012-06-22T16:02:45.000" LastActivityDate="2012-06-22T16:02:45.000" Title="Help me to understand the Alan Wake ending" Tags="|alan-wake|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1462" PostTypeId="2" ParentId="830" CreationDate="2010-07-12T18:13:24.140" Score="3" Body="&lt;p&gt;They drop randomly from doing jobs and fighting in New York. Presumably, the rate is similar to any other Chop Shop item, as there are not exceptions noted, but I personally haven't fought or done jobs in NY at all really since the Chop Shop was introduced, so I'm not entirely sure.&#xA;~&lt;a href=&quot;http://mafiawars.wikia.com/wiki/Solar_Panel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-12T18:13:24.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1463" PostTypeId="2" ParentId="1461" CreationDate="2010-07-12T18:23:23.743" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://www.oxm.co.uk/article.php?id=19733&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a little article&lt;/a&gt; that goes to explain the ending of Alan Wake. Hope it helps.&lt;/p&gt;&#xA;&lt;p&gt;Here's an excerpt from the article&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Another important thing to notice at the end is that Alice survives. The story is pushed forward by Alan thinking that he's lost Alice in it turns out that she survives, when she clambers onto shore having almost drowned. She's calling out for Alan, so he's apparently nowhere to be seen.&lt;/p&gt;&#xA;&lt;p&gt;So what has become of Alan? This ties back into what was said earlier, that Alan is the one who sacrifices himself to ensure Alice survives. Slightly barmier theory doing the rounds - Alan Wake is happy to take the place of Tom Zane because he is Tom Zane's son, which explains why Zane knew so much about Wake and also fits Alan explaining that he never knew who his father was. Hmmm...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="140" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-12T19:54:09.687" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1464" PostTypeId="2" ParentId="1458" CreationDate="2010-07-12T18:36:06.853" Score="30" Body="&lt;p&gt;I would suggest using a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Manager&quot; rel=&quot;nofollow noreferrer&quot;&gt;manager noble&lt;/a&gt; and the management screen (&lt;kbd&gt;j&lt;/kbd&gt;, &lt;kbd&gt;m&lt;/kbd&gt;) where you can queue up tasks.  I find it useful to do thinks like:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Queue 15 barrel&lt;/li&gt;&#xA;&lt;li&gt;Queue 15 brew drinks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;And jobs that are managed are automatically re-assigned if they fail for any reason including lack of resources.  So in this case the brew drinks would be re-assigned until the barrels are available to complete them.&lt;/p&gt;&#xA;&lt;p&gt;Note that these tasks will process in parallel.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-12T19:10:27.997" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1465" PostTypeId="1" AcceptedAnswerId="1469" CreationDate="2010-07-12T18:59:31.283" Score="5" ViewCount="518" Body="&lt;p&gt;I was wondering if it was possible to use a WiiMote as a game controller (for emulators) on an Android phone?  I suppose it would have to map as a hardware keyboard?&lt;/p&gt;&#xA;" OwnerUserId="26" LastEditorUserId="12" LastEditDate="2011-11-20T21:45:15.000" LastActivityDate="2013-12-02T11:04:12.157" Title="Is it possibile to use a WiiMote as a controller for an Android phone?" Tags="|android|wiimote|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1467" PostTypeId="2" ParentId="1287" CreationDate="2010-07-12T19:47:20.843" Score="5" Body="&lt;p&gt;I can't say for sure, but I would guess it won't allow you to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Character information is most likely stored in the game save, which was probably altered somehow by the DLC, so I guess a game without the DLC won't be able to read it properly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would test it for a more &quot;official&quot; answer, but I don't own the game.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-12T19:47:20.843" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1468" PostTypeId="1" AcceptedAnswerId="1506" CreationDate="2010-07-12T19:49:35.610" Score="11" ViewCount="4650" Body="&lt;p&gt;I'm trying to understand how exactly do psionic storms do damage, and how to deal with them.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I understand they do damage-over-time - is that evenly spread over the storm's duration?&lt;/li&gt;&#xA;&lt;li&gt;How many times per second is a damage-over-time &quot;packet&quot; applied? i.e. how many times per second will a unit in the area-of-effect lose health?&lt;/li&gt;&#xA;&lt;li&gt;Do the storms do full damage to friendly units?&lt;/li&gt;&#xA;&lt;li&gt;Is it worth trying to run away from storms, or is it better to stay? Since if you run away they can storm you again, but they can't do it if you stay and fight because storms don't stack...&lt;/li&gt;&#xA;&lt;li&gt;Do the storms do regular damage, or do they have some special properties such as extra damage to some unit type, or armor-ignoring damage, etc?&lt;/li&gt;&#xA;&lt;li&gt;Do the storms hurt buildings? Do they hurt units inside bunkers? Do they hurt units inside transports? Do they hurt interceptors inside carriers?&lt;/li&gt;&#xA;&lt;li&gt;What is the range the Templar needs to be from the storm's center in order to cast it? Is it more than his view range?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&#xA;According to &lt;a href=&quot;http://www.youtube.com/watch?v=eqgnDA8emwQ&quot; rel=&quot;noreferrer&quot;&gt;this video&lt;/a&gt;, psionic storm does 10 points of damage every 0.35, but that results in total of 114 damage, which is not consistent with the damage I know they do (80). But maybe it hints that the damage is done every 0.35 seconds anyway.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="274" LastEditDate="2010-09-28T16:29:04.090" LastActivityDate="2010-09-28T16:29:04.090" Title="Psionic storms - how exactly do they work?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1469" PostTypeId="2" ParentId="1465" CreationDate="2010-07-12T19:54:58.030" Score="5" Body="&lt;p&gt;Yes, it's possible. Look up &lt;code&gt;Wiimote controller&lt;/code&gt; on the Android Market.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-12T19:54:58.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1470" PostTypeId="2" ParentId="854" CreationDate="2010-07-12T20:30:03.033" Score="2" Body="&lt;p&gt;What graphics card are you using?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.gamefaqs.com/boards/946234-burnout-paradise-the-ultimate-box/48023943&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; on GameFAQs:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Burnout™ Paradise The Ultimate Box supports up to three monitors using the &#xA;  Matrox TripleHead2Go hardware.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;NVidia users may also be able to use multiple monitors by configuring &#xA;  their displays to use 'Horizontal Span' in the NVidia Control Panel.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-12T20:30:03.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1471" PostTypeId="2" ParentId="612" CreationDate="2010-07-12T20:48:44.470" Score="3" Body="&lt;p&gt;I've found &lt;a href=&quot;http://www.strategyinformer.com/pc/burnoutparadise/mod/33840.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this mod&lt;/a&gt; which might solve the problem. However, under &quot;Performance Tips&quot; at the bottom of the page it states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Bloom almost not decrease game speed, use it as you wish.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So turning it on might not give you that extra framerate you desire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE: Use this at your own discretion.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-12T20:48:44.470" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1472" PostTypeId="1" AcceptedAnswerId="1484" CreationDate="2010-07-12T20:52:52.323" Score="4" ViewCount="5326" Body="&lt;p&gt;Is there a way to change what keys are mapped to secondary scrolling?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-06T18:42:24.833" LastActivityDate="2010-08-06T18:42:24.833" Title="Can I change key bindings in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1473" PostTypeId="2" ParentId="1472" CreationDate="2010-07-12T20:55:09.947" Score="1" Body="&lt;p&gt;Edit &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Key_bindings#ixzz0tVHqmxOw&quot; rel=&quot;nofollow noreferrer&quot;&gt;interface.txt&lt;/a&gt;, changing the following entries to whatever keys you'd like:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;[BIND:SECONDSCROLL_UP:REPEAT_SLOW]&#xA;[KEY:-]&#xA;[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]&#xA;[KEY:+]&#xA;[BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]&#xA;[KEY:/]&#xA;[BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]&#xA;[KEY:*]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="39" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-13T13:48:48.200" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1475" PostTypeId="2" ParentId="1468" CreationDate="2010-07-12T21:09:19.053" Score="0" Body="&lt;p&gt;I'll answer the ones I know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3 AFAIK Yes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 It is regular damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6 Storms do not hurt units inside buildings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;7 The cast range is 9&lt;/p&gt;&#xA;" OwnerUserId="140" LastActivityDate="2010-07-12T21:09:19.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1476" PostTypeId="1" AcceptedAnswerId="1596" CreationDate="2010-07-12T21:10:34.263" Score="7" ViewCount="34486" Body="&lt;p&gt;How do you get into the basement room in Fort Frolic near Sinclair Spirits? The entrance is under a grate that won't open. The room is on the left, and the grate is under the number 24, on this map:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JbYUv.jpg&quot; alt=&quot;Map of Fort Frolic&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map segment taken from &lt;a href=&quot;http://www.gamebanshee.com/bioshock/walkthrough/fortfrolic.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Banshee&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="9752" LastEditDate="2012-01-22T19:01:50.367" LastActivityDate="2012-01-22T19:01:50.367" Title="How do you get into the basement room near Sinclair Spirits?" Tags="|bioshock|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1477" PostTypeId="2" ParentId="1476" CreationDate="2010-07-12T21:20:11.270" Score="2" Body="&lt;p&gt;There is a button near a sign that says &quot;More items below&quot;, near a service counter, this button will open two doors. A stuck door behind you and the grate.&lt;/p&gt;&#xA;" OwnerUserId="140" LastActivityDate="2010-07-12T21:20:11.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1479" PostTypeId="1" AcceptedAnswerId="1481" CreationDate="2010-07-12T21:29:54.677" Score="3" ViewCount="177" Body="&lt;p&gt;Answer to this &lt;a href=&quot;https://gaming.stackexchange.com/questions/1461/help-me-to-understand-the-alan-wake-ending&quot;&gt;question&lt;/a&gt; mentions Mr. Scratch. I do not remember the name mentioned in the game, but I must have missed it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone please remind me?&lt;/p&gt;&#xA;" OwnerUserId="292" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2010-08-11T00:55:41.783" Title="Where's Mr. Scratch coming in?" Tags="|alan-wake|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1480" PostTypeId="1" AcceptedAnswerId="1505" CreationDate="2010-07-12T21:32:50.963" Score="5" ViewCount="1012" Body="&lt;p&gt;Will bad things happen if I don't keep my dwarfs busy?&lt;br&gt;&#xA;Any reason to not have idle dwarfs standing around other then personal satisfaction of working 'em to death?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2011-03-02T22:39:13.010" Title="Productivity in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1481" PostTypeId="2" ParentId="1479" CreationDate="2010-07-12T21:36:04.553" Score="1" Body="&lt;p&gt;[SPOILER ALERT]&#xA;(Please add spoiler indication to the question title.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://alanwake.wikia.com/wiki/Alan_Wake_(Character)&quot; rel=&quot;nofollow noreferrer&quot;&gt;This site&lt;/a&gt; details the answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the relevent text:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Alan fights his way all across the&#xA;  town, fighting and escaping from an&#xA;  army of Taken and Poltergeists sent by&#xA;  the Dark Presence to stop him. When&#xA;  Alan arrives at Cauldron Lake, he&#xA;  dives in to save Alice. But as soon as&#xA;  he does so, he blacks out again. When&#xA;  he awakes, he is at the bottom of the&#xA;  lake. The Dark Presence tries stopping&#xA;  him from finding the Clicker by using&#xA;  hallucinations and tricks to get Alan&#xA;  to give up. But Alan finds the Clicker&#xA;  and uses it to drive the Darkness and&#xA;  hallucinations away. Alan is visited&#xA;  by Thomas Zane in a diver's suit, who&#xA;  tells Alan that Barbara Jagger has no&#xA;  heart, he must &quot;fill it's heart with&#xA;  light.&quot; Before Alan leaves to find&#xA;  Jagger, Zane introduces Alan to Mr.&#xA;  Scratch. Mr. Scratch is a clone of&#xA;  Alan Wake who will return to the world&#xA;  while Alan writes the ending to the&#xA;  book. Zane leaves and Alan finds Bird&#xA;  Leg Cabin under the lake.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="16" LastActivityDate="2010-07-12T21:36:04.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1482" PostTypeId="2" ParentId="1479" CreationDate="2010-07-12T21:36:23.273" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://alanwake.wikia.com/wiki/Mr._Scratch&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to this site.&lt;/a&gt; He was first mentioned in Episode 6: Departure after Alan destroys the tornado. &lt;/p&gt;&#xA;" OwnerUserId="140" LastActivityDate="2010-07-12T21:36:23.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1484" PostTypeId="2" ParentId="1472" CreationDate="2010-07-12T22:24:34.000" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Press &lt;kbd&gt;esc&lt;/kbd&gt;ape&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Select &lt;em&gt;Key Bindings&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Select &lt;em&gt;General&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Change the following items:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Move Secondary Selector Up&lt;/li&gt;&#xA;&lt;li&gt;Move Secondary Selector Down&lt;/li&gt;&#xA;&lt;li&gt;Page Secondary Selector Up&lt;/li&gt;&#xA;&lt;li&gt;Page Secondary Selector Down&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can add a binding by selecting &lt;em&gt;Add Binding&lt;/em&gt; and pressing the respective key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can remove a binding by selecting an already set binding and pressing &lt;kbd&gt;Backspace&lt;/kbd&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this screen you can also change the repeat rate (what happens when you hold the button.)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-12T22:24:34.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1487" PostTypeId="2" ParentId="1465" CreationDate="2010-07-12T23:07:44.227" Score="6" Body="&lt;p&gt;If you want to use (up to 4) wiimote controller(s) with your android phone, you can simply use the (free) &lt;em&gt;Wiimote Controller&lt;/em&gt; app.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Wiimote(s) will register as a seperate input method, and should be &lt;strong&gt;compatible with every program&lt;/strong&gt; (that allows assignment of keys to actions.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do note however, that this app do not work together with the HTC Sense interface!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(you can download it by scanning this QR-code with the barcode scanner on your andoid phone.)&lt;br&gt;&#xA;&lt;img src=&quot;https://chart.apis.google.com/chart?chs=150x150&amp;amp;cht=qr&amp;amp;chl=market%3A%2F%2Fdetails%3Fid%3Dcom.ccpcreations.android.WiiUseAndroid&amp;amp;chld=L|0&quot; alt=&quot;Wiimote Controler&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2017-03-09T14:46:49.697" LastActivityDate="2010-07-12T23:16:26.753" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1488" PostTypeId="1" AcceptedAnswerId="1492" CreationDate="2010-07-12T23:19:05.440" Score="7" ViewCount="388" Body="&lt;p&gt;Between the third and fourth generation of Pokemon games, which Pokemon cannot be obtained without an Action Replay or similar in any of the GBA/DS games without going to a Nintendo Event?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And are there any event Pokemon that are still not attainable without an Action Replay at all?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="28182" LastEditDate="2019-12-05T22:40:16.007" LastActivityDate="2019-12-05T22:40:16.007" Title="In the third and fourth generations, which pokemon require events?" Tags="|pokemon-fourth-generation|pokemon-third-generation|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1489" PostTypeId="2" ParentId="1480" CreationDate="2010-07-12T23:29:08.153" Score="5" Body="&lt;p&gt;AFAIK, it slowly makes them unhappy. But if you have a legendary dining hall, then you don't really need to worry about that :)&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-07-12T23:29:08.153" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1492" PostTypeId="2" ParentId="1488" CreationDate="2010-07-12T23:58:58.397" Score="7" Body="&lt;p&gt;The event-only Pokemon for 3rd Gen are: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mew&lt;/li&gt;&#xA;&lt;li&gt;Lugia&lt;/li&gt;&#xA;&lt;li&gt;Ho-oh&lt;/li&gt;&#xA;&lt;li&gt;Celebi&lt;/li&gt;&#xA;&lt;li&gt;Deoxys&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Jirachi can be acquired with the Pokemon Colosseum bonus disk (that's where mine is from ♪).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The event-only Pokemon for 4th Gen are: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Celebi&lt;/li&gt;&#xA;&lt;li&gt;Deoxys&lt;/li&gt;&#xA;&lt;li&gt;Darkrai&lt;/li&gt;&#xA;&lt;li&gt;Shaymin&lt;/li&gt;&#xA;&lt;li&gt;Arceus. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Mew can be acquired with Pokemon Ranch, while Lugia and Ho-oh are caught in Heart Gold/Soul Silver.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="30879" LastEditDate="2016-12-20T03:21:22.333" LastActivityDate="2016-12-20T03:21:22.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1493" PostTypeId="2" ParentId="1488" CreationDate="2010-07-13T00:21:50.737" Score="1" Body="&lt;p&gt;Currently, in HG/SS, you cannot get Spiky Eared Pichu by any means other than doing the event for it. That would be where you take the Pikachu-colored Pichu to Ilex Shrine and make friends with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can hack the shiny event Pichu to get the event, but to my knowledge, there's no AR codes floating around for the Spiky-Eared Pichu specifically. It may have changed since I last checked.&lt;/p&gt;&#xA;" OwnerUserId="235" LastActivityDate="2010-07-13T00:21:50.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1494" PostTypeId="2" ParentId="781" CreationDate="2010-07-13T00:25:00.230" Score="2" Body="&lt;p&gt;&lt;strong&gt;Disclaimer:&lt;/strong&gt; I haven't used OnLive and this is all just my opinion &amp;amp; thoughts (and I'm only really answering the last part of this question)&lt;/p&gt;&#xA;&lt;p&gt;OnLive is the future of gaming, but more than that, OnLive is a gaming manifestation of a shift in the computing industry that has been gradually taking place over the last 5 years or so.&lt;/p&gt;&#xA;&lt;p&gt;The entire computing industry has been moving towards a &lt;a href=&quot;http://en.wikipedia.org/wiki/Software_as_a_service&quot; rel=&quot;nofollow noreferrer&quot;&gt;Software-as-a-Service&lt;/a&gt; (SaaS) as the Internet has become more integrated with computing and daily life. Products such as Google Docs, Salesforce, Mint.com are all examples of tradition boxed desktop products that have been moved to online platforms (this is sometimes called cloud computing). The idea being that you enter into a service agreement with the company, and rather than receive a boxed product, you receive access to the product.&lt;/p&gt;&#xA;&lt;p&gt;The big advantages of this SaaS approach is the centralisation of the code &amp;amp; customer base. Piracy becomes impossible, deploying patches to your users becomes trivial, tiered subscriptions become easy to manage and hardware configurations can be guaranteed.&lt;/p&gt;&#xA;&lt;p&gt;I highly recommend people watch this video from Simon Wardley from Canonical on this &amp;quot;Cloud Computing&amp;quot; (SaaS) model: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/okqLxzWS5R?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;So OnLive, which removes the boxed product, is taking this SaaS model to gaming and with it, the big benefits of the SaaS model come with it.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;So will OnLive currently work for hardcore gaming?&lt;/p&gt;&#xA;&lt;p&gt;No&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Will it currently work for certain games?&lt;/p&gt;&#xA;&lt;p&gt;Absolutely&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Is a SaaS gaming model the future?&lt;/p&gt;&#xA;&lt;p&gt;No question&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;OnLive's biggest issue currently is technology. Gaming is one of the most intensive computing processes currently in wide use. Being able to process thousands of instances of different games, simultaneously and transmit that to thousands of different users accross the world is a huge technical undertaking. With current technology the bandwidth to supply HD video at 30 fps to users with low input latency is just not going to happen. The future however...&lt;/p&gt;&#xA;&lt;p&gt;So to sum up my rambling thoughts. What OnLive represents is the future, but maybe OnLive has come a little early technology wise. However, every major change in an industry needs a visionary, and maybe SaaS gaming's is OnLive.&lt;/p&gt;&#xA;" OwnerUserId="198" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-13T00:25:00.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1495" PostTypeId="1" AcceptedAnswerId="1496" CreationDate="2010-07-13T00:52:56.383" Score="8" ViewCount="742" Body="&lt;p&gt;I'm wondering where to find the alien weapon in fallout 3.&#xA;A friend of mine played a new game and put it on very difficult and then he went to Super Duper Mart. He found some raiders, killed them and took a &quot;Flaming spear&quot; gun with alien energy as ammo.&#xA;I cannot find it in my game.&#xA;Is it because I play on normal difficulty?&lt;/p&gt;&#xA;" OwnerUserId="203" LastEditorUserId="87186" LastEditorDisplayName="user56" LastEditDate="2016-01-02T18:42:46.807" LastActivityDate="2016-01-02T18:42:46.807" Title="Where can I find the alien weapon?" Tags="|fallout-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1496" PostTypeId="2" ParentId="1495" CreationDate="2010-07-13T00:57:48.747" Score="4" Body="&lt;p&gt;You might be talking about the &lt;a href=&quot;http://fallout.wikia.com/wiki/Firelance&quot; rel=&quot;nofollow noreferrer&quot;&gt;Firelance&lt;/a&gt;. You can read up on it and how to get it in the link. Basically it is a part of a random drop encounter.&lt;/p&gt;&#xA;" OwnerUserId="140" LastActivityDate="2010-07-13T00:57:48.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1497" PostTypeId="1" AcceptedAnswerId="1498" CreationDate="2010-07-13T01:06:47.397" Score="23" ViewCount="25603" Body="&lt;p&gt;I am yet to see the Yeti Zombie in Plants vs Zombies (PC/iPhone) and I've been playing for 50hrs+. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a specific condition that needs to be filled for him to show, a way to trigger his arrival or is it completely random?&lt;/p&gt;&#xA;" OwnerUserId="198" LastActivityDate="2013-09-03T09:30:15.143" Title="When does the Yeti Zombie appear in Plants vs Zombies?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1498" PostTypeId="2" ParentId="1497" CreationDate="2010-07-13T01:11:51.240" Score="20" Body="&lt;p&gt;You need to have completed the adventure mode once. And then in level 4-10 it will appear. If you kill it, then it will randomly appear throughout the game. &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Zombie_Yeti&quot; rel=&quot;noreferrer&quot;&gt;(source)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="140" LastActivityDate="2010-07-13T01:11:51.240" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1502" PostTypeId="2" ParentId="659" CreationDate="2010-07-13T04:01:15.983" Score="2" Body="&lt;p&gt;I actually recommend playing Ground War, especially Domination.  You can rack up some serious points will capturing the flag point and kills.  A good strategy would be to spawn trap the opposing team.  You can accomplish this by letting them hold one flag and they will spawn around that point.  The AC-130 is great for spawn trapping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Headquarters Pro is also another game type where you can rack up experience points.  You get +10 for every 5 seconds you hold the HQ, but you do not respawn if you die during the time.  You will have to wait until the other team destorys the HQ.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last game type you can play is Search and Destory.  You get serious experience points for kills and destorying the target.  I personally do not like this game mode, I find it boring.&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="318" LastEditDate="2010-07-13T04:13:27.207" LastActivityDate="2010-07-13T04:13:27.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1503" PostTypeId="2" ParentId="500" CreationDate="2010-07-13T04:06:08.913" Score="2" Body="&lt;p&gt;An easy way to obtain FMJ kills is by shooting through glass at your enemies.  Some good levels for FMJ kills are Highrise, Terminal, Trailer Park (new map), Scrapyard.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-07-13T04:06:08.913" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1504" PostTypeId="2" ParentId="1480" CreationDate="2010-07-13T04:35:14.910" Score="4" Body="&lt;p&gt;Idle dwarves will eventually start to throw parties, which sometimes your useful dwarves will attend. I've found production can grind to a halt when there's constant partying going on.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-07-13T04:35:14.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1505" PostTypeId="2" ParentId="1480" CreationDate="2010-07-13T05:07:03.167" Score="5" Body="&lt;p&gt;If you have a couple dwarves standing around I wouldn't worry about it, but if you have a lot standing around, ask yourself this: why do you play dwarf fortress?&lt;/p&gt;&#xA;&lt;p&gt;There is no way to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Fun&quot; rel=&quot;nofollow noreferrer&quot;&gt;win&lt;/a&gt; the game, so chances are you either have some goal in mind or your idle dwarves are evidence that you need a goal.  Here are a couple suggestions:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What part of your economy have you not gone to yet? Glass? Fertilizer?&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:Mega_construction&quot; rel=&quot;nofollow noreferrer&quot;&gt;Megaprojects&lt;/a&gt;.  Ever want to create your own volcano? Set up an in game Turing machine?  Once your dwarves hit economy, go nuts.&lt;/li&gt;&#xA;&lt;li&gt;Arena.  Why not create a gladiatorial arena?  You can trap and toss in violent animals and goblins for your dwarves to fight.  On the plus side you can get some legendary fighters this way.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mkv25.net/dfma/map-5899-fleshgatesofdrowning&quot; rel=&quot;nofollow noreferrer&quot;&gt;Declare war&lt;/a&gt;.  Sometimes wars are started out of boredom.  I'm not kidding about this one, real wars can grow out of not having anything better to do.&lt;/li&gt;&#xA;&lt;li&gt;Start a new fortress.  Maybe on evil this time? Eskimo dwarves? The world is a scary place&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Hidden_Fun_Stuff&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bad ending&lt;/a&gt;.  There are many ways to have fun, but only one bad ending.  Seek it out.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-13T05:07:03.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1506" PostTypeId="2" ParentId="1468" CreationDate="2010-07-13T05:20:28.417" Score="11" Body="&lt;p&gt;Starcraft 1 has a different psionic storm than Starcraft 2, so I'll only be answering Starcraft 2 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is 80 damage spread out over 4 seconds. Psionic storm is true damage and is not reduced by abilities or armor.  Any unit caught under the storm (friendly or otherwise) will take 80 damage if it remains for the full duration.  Its worth noting that Zerg units at full health will regenerate 1 HP when first hit.  Storms do not stack.  Any unit under a storm gains the storm effect.  It is this effect which conveys the damage.  You can only have 1 storm effect at a time on a given unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your army composition running through storms is often recommended you run from storms.  Because there is a slight animation delay (1.5 seconds) you can negate a large portion of the damage if you act quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Storms only hurt units.  Units inside bunkers or carriers or other transport are unaffected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Storms have a range of 8.25 to 9.75 as they have a radius of 1.5.  Smart cast means the closest templar will energy will cast the storm.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-13T05:20:28.417" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1507" PostTypeId="1" AcceptedAnswerId="2342" CreationDate="2010-07-13T05:29:09.027" Score="2" ViewCount="663" Body="&lt;p&gt;I installed Osmos the other day on an older PC. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started the game and it lags so much that I dont even get to see the menu screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas as to why this is happening?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PC specs are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;CPU: AMD Dual Core 3800+ &lt;/li&gt;&#xA;&lt;li&gt;GFX Card: ATI X1600 &lt;/li&gt;&#xA;&lt;li&gt;OS: Win7 Professional &lt;/li&gt;&#xA;&lt;li&gt;RAM: 3Gb&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="240" LastEditorUserId="52800" LastEditDate="2013-10-22T09:53:06.267" LastActivityDate="2013-10-22T09:53:06.267" Title="Osmos lag on older pc" Tags="|windows-7|osmos|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1508" PostTypeId="2" ParentId="1386" CreationDate="2010-07-13T05:33:33.623" Score="5" Body="&lt;p&gt;I'll give you a quick break down, but you have to remember everything on this list is wrong.  There are no hard counters in Starcraft 2 (despite what people will tell you), but there are soft counters:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Immortals counter Roaches&lt;/li&gt;&#xA;&lt;li&gt;Banelinges counter Marines and Zerglings&lt;/li&gt;&#xA;&lt;li&gt;Thors counter Muta&lt;/li&gt;&#xA;&lt;li&gt;Ravens counter Marauders&lt;/li&gt;&#xA;&lt;li&gt;Hellions counter Zerglings (but not speedlings)&lt;/li&gt;&#xA;&lt;li&gt;Reapers counter Zealots (but not speedlots) and Zerglings (but not speedlings unless you have mass Reapers)&lt;/li&gt;&#xA;&lt;li&gt;Vikings counter Carriers, Battlecruisers, Broodlord, and Vikings&lt;/li&gt;&#xA;&lt;li&gt;Ghosts counter Protoss and Mutalisks&lt;/li&gt;&#xA;&lt;li&gt;Infestors counter Colossus and Thors&lt;/li&gt;&#xA;&lt;li&gt;Colossus and Templar and Siege tanks counter mass units (yay splash)&lt;/li&gt;&#xA;&lt;li&gt;Immortals kinda counter Tanks and Marauders&lt;/li&gt;&#xA;&lt;li&gt;Sentries counter ground&lt;/li&gt;&#xA;&lt;li&gt;Ultralisks counter Stalkers and Tanks&lt;/li&gt;&#xA;&lt;li&gt;Stalkers kinda counter Roaches&lt;/li&gt;&#xA;&lt;li&gt;Roaches counter Hydras!&lt;/li&gt;&#xA;&lt;li&gt;Marauders counter melee&lt;/li&gt;&#xA;&lt;li&gt;Corruptors counter Colossus, Battlecruisers, Broodlord, and Carriers&lt;/li&gt;&#xA;&lt;li&gt;Spine crawlers kinda counter roaches/marauders/stalkers&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Bare in mind enough units or micro and any of these counters go the other way.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-13T05:33:33.623" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1509" PostTypeId="2" ParentId="1338" CreationDate="2010-07-13T05:40:46.107" Score="62" Body="&lt;p&gt;I know some people have answered this but I thought I could add a little data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For gas, full saturation is 3, however the third isn't worth as much as the first two. As a result its worth getting a second geyser before putting a third worker on the first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is also true for minerals as shown by this graph:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9J4rX.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see after your first 16 workers the gain per worker starts to decrease dramatically.  As a result when you start an expansion you should shift any excess workers (over 16) to the new expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original research can be found in this paper: &lt;a href=&quot;http://docs.google.com/fileview?id=0B3X9N0NR7fRtYzAzN2RlZTAtZDlkNS00M2Y2LTlkMGQtZGZkM2M5ZTA4Mjc0&amp;amp;hl=en&quot;&gt;Worker Income Efficiency in Starcraft II&lt;/a&gt; By Chet 'Cheticus' V.  The paper reports original data collection and methods, as well as the formula's uses for the 'least squares regression.'&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-07-23T15:46:10.457" LastActivityDate="2010-07-23T15:46:10.457" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="1510" PostTypeId="2" ParentId="1507" CreationDate="2010-07-13T06:08:01.247" Score="3" Body="&lt;p&gt;Well, I'm afraid it's pretty easy. The video card you're using is quite old, and it doesn't support Windows 7. Seeing as Osmos is a relatively new game, it's going to be slow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could try updating drivers, but seeing as ATI doesn't support Windows 7 for that card, it might or might not be successful.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-13T06:08:01.247" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1511" PostTypeId="2" ParentId="1495" CreationDate="2010-07-13T06:12:28.837" Score="1" Body="&lt;p&gt;It could also be the &lt;a href=&quot;http://fallout.wikia.com/wiki/Alien_Blaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alien Blaster&lt;/a&gt;, which is very similar to the Firelance but easier to acquire. You have to get it from a crashed spaceship (which is very radioactive.)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Alien Blaster can be obtained next&#xA;  to the body of a dead alien lying a&#xA;  few feet away from his crashed&#xA;  spaceship. The Alien Crash Site is&#xA;  found due north of MDPL-13 Power&#xA;  Station and northwest of the Greener&#xA;  Pastures Disposal Site. There are only&#xA;  120 Alien Power Cells found at the&#xA;  crash site. A few cells may be&#xA;  obscured by the ground (standing&#xA;  vertically and partially underground).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-13T06:12:28.837" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1512" PostTypeId="2" ParentId="1507" CreationDate="2010-07-13T07:10:24.453" Score="2" Body="&lt;p&gt;I had this issue, and my machine is fairly new.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the &lt;a href=&quot;http://www.hemispheregames.com/faq/#tech_hotrod&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt;, they explain that this can happen if your video drivers don't support transparency/alpha-blending well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had assumed that since Windows 7 included video drivers in the automatic updates, I was all set, but I needed to install new drivers to even get to the menu. After updating, it runs smooth as silk.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2010-07-13T07:10:24.453" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1513" PostTypeId="1" AcceptedAnswerId="1515" CreationDate="2010-07-13T07:25:53.323" Score="6" ViewCount="374" Body="&lt;p&gt;How much extra range does the Engineer's sentry gun have when using The Wrangler? I know that its range is increased, but not the extent...&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="18916" LastEditDate="2013-04-01T03:07:38.323" LastActivityDate="2013-04-01T03:07:38.323" Title="What's the range of the wrangler?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1514" PostTypeId="2" ParentId="166" CreationDate="2010-07-13T07:28:46.143" Score="1" Body="&lt;p&gt;It is for this reason that I personally prefer to use the Huntsman. It has a faster charge up, but smaller zoom. &lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-07-13T07:28:46.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1515" PostTypeId="2" ParentId="1513" CreationDate="2010-07-13T07:41:52.163" Score="9" Body="&lt;p&gt;From what I understand, there's no range limit, just like there's no range limit for normal weapons (e.g. pistol).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/437678-team-fortress-2/55544707&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's also a source&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-13T07:41:52.163" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1516" PostTypeId="1" AcceptedAnswerId="3503" CreationDate="2010-07-13T07:50:11.050" Score="8" ViewCount="4109" Body="&lt;p&gt;I have finished the story mode of Just Cause 2. Now I'm plowing through the settlements (aiming for a level of completion). However, the speed and ferocity in which the Panauan army defends these settlements seems to have increased dramatically. Can anyone explain why...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="160" LastEditDate="2010-07-13T09:44:26.393" LastActivityDate="2013-07-21T03:33:42.253" Title="Just Cause 2 mercenary mode increased difficulty when completing settlements" Tags="|just-cause-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1517" PostTypeId="1" AcceptedAnswerId="3272" CreationDate="2010-07-13T08:27:40.603" Score="10" ViewCount="2758" Body="&lt;p&gt;I liked &lt;code&gt;Mount &amp;amp; Blade&lt;/code&gt; and I would like to known which are the improvements on the &lt;strong&gt;single player&lt;/strong&gt; in &lt;code&gt;Warband&lt;/code&gt; about gameplay, graphics, etc.. I am not really interested in multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="10616" LastEditDate="2014-01-22T04:02:11.527" LastActivityDate="2014-01-22T04:02:11.527" Title="Which are the improvements on single player in Mount &amp; Blade: Warband?" Tags="|mount-and-blade-warband|mount-and-blade|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1518" PostTypeId="1" AcceptedAnswerId="1525" CreationDate="2010-07-13T08:38:35.427" Score="22" ViewCount="24102" Body="&lt;p&gt;What are some good strategies for the &quot;I, Zombie Endless&quot; modes in Plants vs. Zombies?&lt;/p&gt;&#xA;" OwnerUserId="331" LastActivityDate="2014-04-27T13:34:01.587" Title="Strategies for &quot;I, Zombie Endless&quot;" Tags="|plants-vs-zombies|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1519" PostTypeId="1" AcceptedAnswerId="1520" CreationDate="2010-07-13T08:49:50.050" Score="8" ViewCount="4312" Body="&lt;p&gt;I am playing &lt;code&gt;Borderlands&lt;/code&gt; and I found that using a vehicle you can easily kill most enemies appear in open field. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Machine guns and missile launcher damage is ok but not too different from using your own weapons. &lt;strong&gt;Instead running over the enemies it seems really overpowered&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could be that the experience gained or the quality of items dropped are different if you kill an enemy using weapons instead of using vehicles? Or is this just a bug?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-07-20T07:42:15.503" LastActivityDate="2011-10-28T18:36:31.817" Title="About vehicles kills in Borderlands and experience/items gain" Tags="|borderlands|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1520" PostTypeId="2" ParentId="1519" CreationDate="2010-07-13T09:26:39.557" Score="12" Body="&lt;p&gt;You do get way less experience for killing things with the vehicle vs. killing them while on foot. I'm honestly not sure about the quality of drops being different.  But in my experience playing, if I cared about xp at all, I always stepped out of my car. I don't remember really specific numbers off the top of my head, but for example, killing a Badass Spiderant King with the vehicle awareded me half (less even, I believe) the xp versus stepping out and shooting it. This is not a bug and is working as intended, so you can't just cheese your way through the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later on in the game, enemies will tend to do too much damage to your vehicle too quickly for it to be useful for seriously clearing out areas. If you're just going from point A to point B, sure, you can often run over whatever you want on the way (keeping an eye on vehicle health of course). I would park it outside of a hideout though if you're going in, as enemies will chew through it fairly quickly later on and it'll explode, leaving you pretty damaged, if not already on your knees needing a Second Wind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when you start your second playthrough, the enemies damage the vehicle way more when you run into them and will sometimes explode after hitting one enemy!&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-13T09:26:39.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1521" PostTypeId="2" ParentId="732" CreationDate="2010-07-13T09:45:46.630" Score="3" Body="&lt;p&gt;Build a high school as soon as it's needed, but not sooner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It usually makes  economical sense to hire  up to four educated workers to start your industry, but after that, you must get the high school and the university.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And make sure the educated jobs are payed well, that is, 40% over the average uneducated workers. Else people won't bother about studying.&lt;/p&gt;&#xA;" OwnerUserId="183" LastEditorUserId="183" LastEditDate="2010-07-13T11:04:47.880" LastActivityDate="2010-07-13T11:04:47.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1523" PostTypeId="2" ParentId="1507" CreationDate="2010-07-13T10:26:55.710" Score="1" Body="&lt;p&gt;It runs &lt;em&gt;almost&lt;/em&gt; smoothly on my 750 MHz Notebook with an ATI Rage on WinXP, so I guess Win7 is the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you could use a small Linux Distro with a &lt;em&gt;current&lt;/em&gt; &lt;a href=&quot;http://winehq.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;wine&lt;/a&gt;, Osmos runs great on my Athlon XP 1800+ with ATI Mobility Radeon 9200 under Ubuntu 8.04. Just remember to reinstall OpenAL for Osmos to run. If you don't want to bother with partitioning I recommend using &lt;a href=&quot;http://wubi-installer.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;wubi&lt;/a&gt;, which installs &lt;a href=&quot;http://ubuntu.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubuntu&lt;/a&gt; as an image file on your NTFS partition.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-07-13T10:26:55.710" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1524" PostTypeId="2" ParentId="1372" CreationDate="2010-07-13T10:35:28.417" Score="6" Body="&lt;p&gt;I packed my xbox up and put it in a cupboard. The real trick is that when I felt the urge to play, the act of getting the xbox back out reminded me why I put it there in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sounds like you are a PC gamer so you may not be able to pack up your games machine but that isn't really the point anyway. It's about putting some small roadblock in the way that will break your flow and remind you that you wanted some time away from gaming. Make it something physical too, not just hiding files but swapping your mouse to the wrong side of the keyboard or some such.&lt;/p&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-07-13T10:35:28.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1525" PostTypeId="2" ParentId="1518" CreationDate="2010-07-13T11:11:27.133" Score="19" Body="&lt;p&gt;Though I haven't played in a while, here are some pointers I can think of:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Remember how much hits each zombie can survive. This takes some trial and error, but once you get the feel you can make wiser decisions as to your zombie placements. An imp, for example, can walk over thorns and live (two hits, if I remember correctly), but the next hit will make him drop dead (again).&lt;/li&gt;&#xA;&lt;li&gt;Maximize your use of the dancer zombie. This guy can save you a lot of sun if used correctly. Optimally, you can clear three lanes with minimal casualties by placing him in any non-extreme lane (not topmost nor bottommost). Of course, you would have to make sure to eliminate all ranged opposition in the lane you actually place him on and be wary of plants with split fire (such as the star fruit). You don't have to worry about squashes or chompers since they will waste themselves on the summoned zombie dancing directly in front of the dancer. I also remember that when first placed and performing his moonwalk, this zombie can simply bypass plants. Learn to use this to your advantage.&lt;/li&gt;&#xA;&lt;li&gt;Sometimes placing two cheaper&#xA;zombies can have the same effect as&#xA;placing one stronger zombie (which&#xA;costs more than both the cheaper&#xA;ones). For instance, if you have a&#xA;snow pea shooting at you from deep&#xA;in a lane, two plain zombies might&#xA;be able to reach it, alternating the&#xA;shot damage between them as one&#xA;thaws and the other doesn't.&lt;/li&gt;&#xA;&lt;li&gt;Scaredy shrooms cower in fear even when a zombie approaches them on an adjacent lane (not only on their actual lane). Timing your zombie placement right, you can cash in on this behaviour.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2010-07-13T14:50:56.990" LastActivityDate="2010-07-13T14:50:56.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1526" PostTypeId="1" AcceptedAnswerId="9283" CreationDate="2010-07-13T11:34:11.670" Score="45" ViewCount="214999" Body="&lt;p&gt;Every time I play Simcity 4, my cities usually end up broke and overpolluted by the time they reach 100k citizens. What's the best way to try and get a happy, healthy, and profitable large city?  &lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="3936" LastEditDate="2012-12-23T13:50:02.557" LastActivityDate="2016-10-29T22:26:14.210" Title="How do I build large, healthy cities in Simcity 4?" Tags="|simcity-4|" AnswerCount="12" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="1527" PostTypeId="1" AcceptedAnswerId="1528" CreationDate="2010-07-13T12:07:27.270" Score="7" ViewCount="19386" Body="&lt;p&gt;I'm new to Rock Band (played Guitar Hero a fair bit though), and I'm having trouble activating star power consistently using vocals.  My screaming is apparently not loud enough or something.  I seem to have to whack the mic against the furniture (or my Wiimote) to get it to detect me trying to activate it, and even then it doesn't always work.  In Guitar Hero, I can press a button to activate it, but that's apparently not the case in Rock Band.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have any bright ideas for a more foolproof method?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="2259" LastEditDate="2011-09-14T02:21:04.623" LastActivityDate="2016-08-18T11:25:03.187" Title="How can I reliably activate vocal Star Power in Rock Band?" Tags="|rock-band|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1528" PostTypeId="2" ParentId="1527" CreationDate="2010-07-13T12:12:44.607" Score="7" Body="&lt;p&gt;You don't need to shout into it - just any loud noise when there isn't meant to be singing. Maybe hold it near the drummer :P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In all seriousness, I usually just hit the mic too.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-13T12:12:44.607" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1529" PostTypeId="2" ParentId="706" CreationDate="2010-07-13T12:17:16.563" Score="3" Body="&lt;p&gt;Well I've played some more since I've asked this question, and I think I can deal with heavy armor a bit better now. My conclusions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;First&lt;/strong&gt;, even for a pure warrior with heavy strength investment, you can't just pick the best armor around. Instead, I check the armor-to-weight ratio of various armor pieces, and choose appropriately. So if I have two available upgrades for my boots, one weighing 3 pounds more and provides 1 more armor, and the second weighing 9 pounds more pounds and providing 2 more armor, I'd pick the first one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's true that if you look at a specific armor slot then it seems like you're missing on valuable armor points, but overall - if you keep upgrading to items with the best armor-to-weigh ratio, you will gradually improve your armor while not overburdening yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Second&lt;/strong&gt;, the ogre's strength effect, which can be obtained by casting the ogre's strength spell or from potions, is very useful for temporarily increasing your carrying capacity by a great margin. If you can maintain it over a long duration, good; otherwise, it's possible to exploit the fact that effect duration is not reduced by fast-travel. Just hoard all the treasure in one chest, and when you're ready to leave take it all back, cast ogre's strength and then fast-travel to the nearest city to sell.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-13T12:17:16.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1531" PostTypeId="2" ParentId="1527" CreationDate="2010-07-13T13:32:27.850" Score="2" Body="&lt;p&gt;You can simply hit the mic to activate it (like you would for a tambourine hit).&lt;/p&gt;&#xA;" OwnerUserId="26" LastActivityDate="2010-07-13T13:32:27.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1541" PostTypeId="2" ParentId="241" CreationDate="2010-07-13T13:54:10.760" Score="0" Body="&lt;p&gt;Time your overdrive for the best period: When you have loads of notes. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-13T13:54:10.760" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1543" PostTypeId="1" AcceptedAnswerId="1559" CreationDate="2010-07-13T14:32:21.433" Score="13" ViewCount="2656" Body="&lt;p&gt;What makes a room a &quot;legendary dining hall&quot;?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-16T16:13:57.180" LastActivityDate="2020-12-29T00:50:33.853" Title="Dwarf Fortress Legendary Dining Hall" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1544" PostTypeId="1" AcceptedAnswerId="3182" CreationDate="2010-07-13T14:58:03.633" Score="14" ViewCount="1657" Body="&lt;p&gt;I'm trying to understand what is the faster way to get a strong sentry to the front at the beginning of the round (the &lt;strong&gt;setup time&lt;/strong&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it better to build a sentry directly on the front? This has the advantage of it being able to shoot enemies even before it's fully upgraded, but the disadvantage of the engineer having to scavenge metal around the front to build it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or perhaps it is better to build a sentry near the resupply, then haul it? This has the advantage of metal being readily available near the resupply, but the disadvantage of having to haul it (slower move speed) the whole distance, and also that it will not be there at all until the engineer arrives. Also, the hauling method incurs the overhead of deployment time twice.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="2259" LastEditDate="2011-11-25T20:04:13.087" LastActivityDate="2011-11-25T20:04:13.087" Title="Is it faster to build a sentry in-place or build it near the resupply and then haul it?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1545" PostTypeId="2" ParentId="1544" CreationDate="2010-07-13T15:14:42.310" Score="8" Body="&lt;p&gt;In setup time, the most important thing that you can do is to get teleporters up - assuming that this is a standard 12v12 or 16v16 match.  The order that I seem to like doing now with the ability to move buildings:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Drop a teleporter entrance outside the gate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Run to front lines, picking up at least 50 metal on the way.  Drop an exit.  If there's a nearby metal stash, grab that and drop a despenser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Haul back quickly to spawn.  Upgrade teleporters with spawn metal. Build up a sentry to level two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Pick up sentry, teleport with it to front lines, and drop it.  Finish upgrading sentry and despenser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This order keeps a working gun from battle for about a minute, but this is ordinarily fine.  You should have enough demos and ubers to keep the blue very near spawn during that time - especially if the teleporters are running.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-07-13T15:14:42.310" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1547" PostTypeId="2" ParentId="1526" CreationDate="2010-07-13T15:42:19.290" Score="6" Body="&lt;p&gt;I've not played in ages, but I seem to remember that the trick was to not become too attached to any particular segment.  That is, if you spent a lot of effort building-up a big commercial area, let's say, then it starts to falter, be willing to bulldoze it down and make something different, if that's &quot;what the game wants.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also seem to recall that making lots &amp;amp; lots of &quot;mini-cities&quot; -- neighborhoods that were nearly self contained, with a nice balance of parks &amp;amp; rec, industry, commercial (&quot;strip malls&quot; :) and residential seemed to work well.  It helped cut down on commute-time, which I think my little sims liked :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, again, you have to be pretty heavy-handed with the bulldozer (not all at once!), and willing to make constant adjustments as this or that area gets too much THIS and not enough THAT.  In general, I'd say that 10% of any given city was ALWAYS &quot;under construction&quot;, and that 10% moved around a LOT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also: I think it helps to always repair damage (disaster or rot) as quickly as possible, and spend the money on police &amp;amp; fire services.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hmmm, now you got me itchin' for some 'City -- gonna have to dig that out!  :)&lt;/p&gt;&#xA;" OwnerUserId="64" LastActivityDate="2010-07-13T15:42:19.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1551" PostTypeId="1" AcceptedAnswerId="1552" CreationDate="2010-07-13T16:19:16.973" Score="19" ViewCount="6066" Body="&lt;p&gt;What are clear, intuitive tile sets that help beginning players understand what all is on the map?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tiles are spread across two different sets: character sets are the ASCII and graphics sets are the creatures.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="1351" LastEditDate="2013-12-23T16:18:43.977" LastActivityDate="2013-12-23T16:18:43.977" Title="Dwarf Fortress Character and Graphics Sets" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="5" ClosedDate="2013-12-23T16:52:53.470" ContentLicense="CC BY-SA 2.5" />
  <row Id="1552" PostTypeId="2" ParentId="1551" CreationDate="2010-07-13T16:26:39.480" Score="16" Body="&lt;p&gt;&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=57557.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phoebus' Graphic Set&lt;/a&gt; comes both packaged with DF and separate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QX5bJ.png&quot; alt=&quot;alt text&quot;&gt;&lt;br&gt;&#xA;&lt;strong&gt;Legend&lt;/strong&gt;&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/JNDEk.png&quot; alt=&quot;alt text&quot;&gt;  &lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="13828" LastEditDate="2013-12-16T19:17:42.337" LastActivityDate="2013-12-16T19:17:42.337" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1554" PostTypeId="2" ParentId="1551" CreationDate="2010-07-13T16:35:57.770" Score="13" Body="&lt;p&gt;Mike Mayday's &lt;a href=&quot;http://mayday.w.staszic.waw.pl/df.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;graphical character set&lt;/a&gt; is one of the more popular sets, including both characters and tiles.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5qvkU.png&quot; alt=&quot;Example of the pack&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One benefit is that he ships a zip of DF already set up with his graphics package.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is available from his website &lt;a href=&quot;http://mayday.w.staszic.waw.pl/df.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="9752" LastEditDate="2012-01-22T15:32:08.307" LastActivityDate="2012-01-22T15:32:08.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1558" PostTypeId="1" AcceptedAnswerId="1561" CreationDate="2010-07-13T17:16:42.703" Score="7" ViewCount="1738" Body="&lt;p&gt;One of the reasons I never cared for the alien blaster (and never went after the &lt;a href=&quot;https://gaming.stackexchange.com/questions/1495/fallout-3-alien-weapon&quot;&gt;firelance&lt;/a&gt;) was that the ammo and repair part supply for both seemed ... lacking. Really lacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't remember any (or much) being in Mothership Zeta, either. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much is there actually in the game (without the benefit the scavenger perk), both in the regular game and Mothership Zeta.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-06-05T23:06:42.803" Title="How much alien blaster ammo is there in Fallout 3?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1559" PostTypeId="2" ParentId="1543" CreationDate="2010-07-13T17:18:40.017" Score="16" Body="&lt;p&gt;A legendary dining room is a &lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2014:Dining_room&quot; rel=&quot;nofollow noreferrer&quot;&gt;dining room&lt;/a&gt; with very high &lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2014:Room#Quality&quot; rel=&quot;nofollow noreferrer&quot;&gt;room&lt;/a&gt; value.&lt;/p&gt;&#xA;&lt;p&gt;Room value is determined by the quality of the floors and walls of the room, and any items in it.  You can increase a room's value by &lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2014:Smoothing&quot; rel=&quot;nofollow noreferrer&quot;&gt;smoothing&lt;/a&gt; and &lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2014:Engraving&quot; rel=&quot;nofollow noreferrer&quot;&gt;engraving&lt;/a&gt; it.  Engravings have quality of their own, so it's best to use a highly skilled &lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2014:Engraver&quot; rel=&quot;nofollow noreferrer&quot;&gt;engraver&lt;/a&gt; to do that work.  Adding &lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2014:Item_quality&quot; rel=&quot;nofollow noreferrer&quot;&gt;high value items&lt;/a&gt; such as statues also  helps raise the value.  Also keep in mind the size of the room and the material the room is dug out of has an effect; who wouldn't want to live in a grand room made out of &lt;em&gt;Gold&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2020-12-29T00:50:33.853" LastActivityDate="2020-12-29T00:50:33.853" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="1560" PostTypeId="2" ParentId="1526" CreationDate="2010-07-13T17:35:43.890" Score="18" Body="&lt;p&gt;Unfortunately, the game is pretty brutal out of the box.  The distance a sim is willing to travel for work is rather pathetic, which means you have to build your commercial and industrial zones very near your residential areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try using the &lt;a href=&quot;http://www.simtropolis.com/stex/details.cfm?id=21355&quot; rel=&quot;nofollow noreferrer&quot;&gt;Network AddOn Mod (NAM)&lt;/a&gt; to round out the types of roads you can build and increase the distance sims are willing to commute to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, &lt;a href=&quot;http://www.simtropolis.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Simtropolis&lt;/a&gt; is the single largest online community for SimCity and they have thousands of helpful users on their forums with invaluable information to help you succeed at city building (not to mention the &lt;a href=&quot;http://www.simtropolis.com/stex_collections&quot; rel=&quot;nofollow noreferrer&quot;&gt;Simtropolis Exchange (STEX)&lt;/a&gt;, which has tens of thousands of user created buildings, models and mods you can download to enhance the game).&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-13T17:35:43.890" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1561" PostTypeId="2" ParentId="1558" CreationDate="2010-07-13T17:57:02.277" Score="12" Body="&lt;p&gt;According to the Wiki article for the ammo: &lt;a href=&quot;http://fallout.wikia.com/wiki/Alien_Power_Cell&quot; rel=&quot;noreferrer&quot;&gt;Alien Power Cell&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;(That link also contains the locations.)&lt;/p&gt;&#xA;&lt;p&gt;In the core game:&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; 362 power cells.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Entirely:&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; A maximum of 1152 alien power cells can be found in all expansions, without the raider glitch.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In Mothership Zeta, there are:&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; 365 power cells.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-06T22:14:05.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1562" PostTypeId="2" ParentId="1526" CreationDate="2010-07-13T18:16:58.380" Score="3" Body="&lt;p&gt;Argh, reading this question and the answers is making me want to play again...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, though it's been a couple years since I've picked it up, have you ever tried making a smaller city adjacent to your current one which functions as your area for dumping garbage, factories, etc.  The last time I played, I tried that strategy and it kept my city very clean and I had a pretty happy population. Run power lines from the smaller city to your large one and have some roads for dump trucks to head out. I found that it made a pretty huge difference in my pollution rate.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-13T18:16:58.380" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1563" PostTypeId="1" AcceptedAnswerId="1565" CreationDate="2010-07-13T18:29:42.320" Score="10" ViewCount="1249" Body="&lt;p&gt;Maniac Mansion was one of my favorite adventure games growing up.  I found out that if I fill up the pool while someone was still in it, the character would die with a little gravestone outside the house.  Are there any other ways to kill your characters in this game?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="58" LastEditDate="2010-07-13T18:48:50.610" LastActivityDate="2010-07-13T18:48:50.610" Title="What are the different ways to kill your characters in Maniac Mansion?" Tags="|maniac-mansion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1565" PostTypeId="2" ParentId="1563" CreationDate="2010-07-13T18:47:30.130" Score="14" Body="&lt;h1&gt;Here there be spoilers.&lt;/h1&gt;&#xA;&lt;p&gt;This list is abbreviated from &lt;a href=&quot;http://www.maniacmansionfan.50webs.com/waystolose.html&quot; rel=&quot;noreferrer&quot;&gt;ManiacMansionFan&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If your copy has copy protection, enter the wrong code on the security door. (Once the alarm starts, if you don't get the right one very quickly, ka-BOOM!)&lt;/li&gt;&#xA;&lt;li&gt;Turn off the power in the basement. Once again, a few minutes later, and ka-BOOM!&lt;/li&gt;&#xA;&lt;li&gt;Drain the swimming pool with the water valve. Once again, a few minutes later, and ka-BOOM! (Are we sensing a pattern yet?)&lt;/li&gt;&#xA;&lt;li&gt;If you have Bernard, and the steel security door is in place (whether or not your copy is copy-protected), have Bernard read the instructions for the door. He'll try to crack it, and ... Oh, OK, you get the point.&lt;/li&gt;&#xA;&lt;li&gt;Get into the secret lab and wait for Dr. Fred to activate the self-destruct mechanism.&lt;/li&gt;&#xA;&lt;li&gt;Enter the Meteor's room without a radiation suit and let the radiation wave hit you.&lt;/li&gt;&#xA;&lt;li&gt;Blow up Ed's hamster in the microwave. Pick up the hamster guts and give them back to Ed. He will not be happy, and that kid will be dead.&lt;/li&gt;&#xA;&lt;li&gt;Copy the tentacle mating calls record on the cassette tape and play it for the green tentacle.&lt;/li&gt;&#xA;&lt;li&gt;Tape Syd or Razor playing the piano, send it to Mark Eteer, and then show the record contract to the green tentacle.&lt;/li&gt;&#xA;&lt;li&gt;With Wendy, get a publishing contract for the meteor, and show that contract to the green tentacle.&lt;/li&gt;&#xA;&lt;li&gt;You already listed this in the question, but for completeness, drain the pool, have a kid climb in it, then refill the pool while the kid is still there. Buh-bye.&lt;/li&gt;&#xA;&lt;li&gt;Fill the glass jar with radioactive water from the pool. Heat it in the microwave. Open the microwave. Enjoy your last few moments with the fumes.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;(I should note that many of these can also be avoided once you've triggered them, by undoing the action -- turning the power back on, refilling the pool, etc. -- before the time limit is up.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-13T18:47:30.130" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1568" PostTypeId="1" CreationDate="2010-07-13T19:46:18.750" Score="18" ViewCount="2315" Body="&lt;p&gt;Essentially, I'm looking for a cheap, lazy proxy to determine which of my weapons in a given category (shotguns, say) is the overall best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, I know I can (and probably should) compare each feature, and that it depends on my playing style and whether I prefer to see enemies be dissolved by acid or consumed by a fiery explosion.  And in some cases, I do think hard about the scope magnification, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I'm lazy, and detest inventory management, so for the weapon types I don't use as often, I'd often just assume switch to the &quot;all-around-best-rated&quot; gun I have and sell the rest without much testing or thinking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is monetary value a good proxy?&lt;/strong&gt;&lt;br&gt;&#xA; I used to mostly use that, but  I've found some cases where it seems off (possibly because rarity may be a factor- one that is not necessarily associated with quality?)&lt;/p&gt;&#xA;" OwnerUserId="16" LastActivityDate="2022-08-06T00:11:29.440" Title="Is there a quick and dirty way to determine which of two Borderlands weapons of a given type is &quot;all-around-better&quot;?" Tags="|borderlands|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1569" PostTypeId="2" ParentId="1568" CreationDate="2010-07-13T19:55:10.710" Score="4" Body="&lt;p&gt;If they differ based on individual features which make them adapted to one's playing style, how is it possible to easily identify an &quot;overall better&quot; weapon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of trying to proxy overall potential, the best option for you is to pick the one attribute you think would probably be most useful to you when using these weapons, and just pick the weapon that rates highest. For example, if you want the quick comparison on shotguns, you probably want to know which one yields the greatest &lt;em&gt;raw&lt;/em&gt; offensive power. The fact that it might not be the most powerful in all situations is irrelevant since you've already dropped any concern about situational application. In honesty, there's few situations where raw damage output of a weapon is not the best option when you don't want to focus on optimization.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-07-13T19:55:10.710" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1573" PostTypeId="2" ParentId="1041" CreationDate="2010-07-13T21:51:09.333" Score="2" Body="&lt;p&gt;Metroid Prime Trilogy uses a Dual-layer disk, which some (older) Wii consoles have trouble reading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most likely, the source of the problems is a dirty lens, which may be solved by using the Wii Lens Cleaning Kit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, You can contact Nintendo, as they are aware of this problem and (usually) repair your Wii for free.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-13T21:51:09.333" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1574" PostTypeId="1" AcceptedAnswerId="1579" CreationDate="2010-07-13T21:52:03.967" Score="9" ViewCount="65472" Body="&lt;p&gt;I want to change the location steam saves my games too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I do that?&lt;/p&gt;&#xA;" OwnerUserId="266" LastEditorUserId="20306" LastEditDate="2013-10-22T13:08:02.507" LastActivityDate="2017-07-16T10:54:54.507" Title="How can I change the location Steam saves games on?" Tags="|steam|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1575" PostTypeId="1" AcceptedAnswerId="1576" CreationDate="2010-07-13T21:52:38.990" Score="4" ViewCount="2465" Body="&lt;p&gt;Is it possible to play custom music in Burnout Paradise ?&#xA;If so, how can I put music from my computer on the XBox and play it in the game&#xA;(I've grown tired of the built-in soundtrack)&lt;/p&gt;&#xA;" OwnerUserId="310" LastActivityDate="2010-07-14T20:50:04.020" Title="Custom music in Burnout Paradise" Tags="|xbox-360|burnout-paradise|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1576" PostTypeId="2" ParentId="1575" CreationDate="2010-07-13T22:16:00.753" Score="2" Body="&lt;p&gt;Virtually all games on the Xbox don't let you change the soundtrack. You could hook a CD player up to your receiver, or something like that though.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-13T22:16:00.753" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1577" PostTypeId="2" ParentId="1574" CreationDate="2010-07-13T22:33:25.013" Score="0" Body="&lt;p&gt;You can't individually. However, you can install Steam anywhere you want, and the save games will then go there. The easiest way would be to move the current directory, uninstall Steam and re-install is wherever you want it, then copy over the moved directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Granted, this won't make much of a difference unless you want them on another disk, but it's the only way.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-13T22:33:25.013" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1578" PostTypeId="2" ParentId="1551" CreationDate="2010-07-13T23:08:31.190" Score="6" Body="&lt;p&gt;I'm not using it at the moment, but &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=53180.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ironhand's Graphics Set&lt;/a&gt; looks gorgeous!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WzCKr.png&quot; alt=&quot;Tileset&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/W6zk2.png&quot; alt=&quot;Dwarves&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I couldn't find any good shots of it in action, though&amp;hellip;&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="9752" LastEditDate="2012-01-22T15:34:35.323" LastActivityDate="2012-01-22T15:34:35.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1579" PostTypeId="2" ParentId="1574" CreationDate="2010-07-13T23:39:49.577" Score="5" Body="&lt;p&gt;There's no built in method to move only your games (SteamApps) directory.  Your best bet is to move your entire Steam installation to your desired location.  Valve has a support article that details the steps involved in the entire procedure, along with some important warnings:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moving a Steam Installation and Games&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-13T23:39:49.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1580" PostTypeId="1" AcceptedAnswerId="1585" CreationDate="2010-07-13T23:41:53.803" Score="51" ViewCount="67085" Body="&lt;p&gt;I want to build a new PC with a smallish SSD.  I'd like to be able to install some of my games onto the drive (those I care about loading quickly or I play frequently), but have the rest of them on a larger, slower drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anybody know if this is possible?  I'm kind of guessing it's not, but figured I'd ask anyway.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2018-06-29T18:59:41.657" Title="Is it possible to install Steam games to two different locations?" Tags="|steam|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1581" PostTypeId="2" ParentId="1568" CreationDate="2010-07-13T23:50:47.780" Score="27" Body="&lt;p&gt;In short, the answer is &quot;no.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In long, there are actually a handful of things you can evaluate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, money is a terrible indicator.  It tells you nothing.  I've had weapons worth a 10th as much as others that were OBVIOUSLY better.  I think money is calculated based on part levels and rarity, but those often mean quite little in the latter part of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it seems like it can be easy to calculate DPS of weapons, it can often be hard as reload speed can often factor in quite a bit. For example, I once had a weapon with only a two round magazine with a high damage and wanted to compare it to a weapon with a slighter lower damage output but a much larger clip.  Well, since I was playing a hunter, I had lots of points put into my pistol re-load speed, so it made it really hard to figure it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I did then, was fire each of them continuously for a set period of time (say 20 seconds) and count the number of times each of them fires.  This then factors in your reload speed as well.  Then, simply figure out how much damage each shot does (multiplying for shotguns if necessary) then divide by time.  I determined that even though I was reloading VERY frequently with the smaller magazine revolver, it's damage output was a full 33% higher than the other gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this strategy works great for guns without elemental effects, it's a lot more challenging when it comes time to compare elemental damages.  As a basic rule of thumb, compare apples to apples, i.e. compare fire to fire and so forth. x4 beats x3, etc, so that's often easy to figure out.  You also generally want to try to have at least a fire and a corrosive gun on you at all times, and hopefully an electricity gun at all time.  So when you are comparing, compare specific elemental slots to each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few factors that you can't count for, such as zoom factor.  Some people like zoom, other don't. It's worth something different to everyone, so give it as much weight as you want.  Magazine size, bullet count, and damage can all be used to calculate overall DPS as I listed above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, learn what the special effects on the rare weapons do.  There's a great list here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Special_Weapon_Effects&quot; rel=&quot;noreferrer&quot;&gt;http://borderlands.wikia.com/wiki/Special_Weapon_Effects&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the effects are pointless, only affecting things like the spread of the bullets, meaning that you could easily find a purple or even a blue better than said orange.  Other effects significantly increase the damage of the element or something similar, so be sure you know what you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's nothing clear cut, but you can do pretty well most of the time.  Finally, there's no accounting for tastes/real world experience. If you can't decide which is better, carry both for a while and see which one feels most awesome.  Use that one.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-07-13T23:50:47.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1582" PostTypeId="2" ParentId="1580" CreationDate="2010-07-14T00:30:11.367" Score="0" Body="&lt;p&gt;No, this is not possible unfortunately. Steam stores all* of it's games in the &lt;code&gt;/steamapps&lt;/code&gt; subfolder in the installation directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*There are some games that, for whatever reason, install themselves outside of this folder, but it's not something that you can control/decide.&lt;/p&gt;&#xA;" OwnerUserId="198" LastActivityDate="2010-07-14T00:30:11.367" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1584" PostTypeId="2" ParentId="1580" CreationDate="2010-07-14T00:32:46.430" Score="3" Body="&lt;p&gt;As Alastair Pitts said, you can't have dual-located /steamapps folders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you're worried about space, you can collect the GCFs from the steam apps folder, and store these on a separate drive, then re-locate them when you want to play these infrequently played games. Further, you could 'uninstall' them from your steam games, but bring them back with the gcf's when you need them; but this may involve more bandwidth consumption that indented (if steam wants to check for updates, etc)&lt;/p&gt;&#xA;" OwnerUserId="159" LastActivityDate="2010-07-14T00:32:46.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1585" PostTypeId="2" ParentId="1580" CreationDate="2010-07-14T01:06:03.790" Score="41" Body="&lt;p&gt;Here's what you can do.  I had a machine where I needed to install my games on a separate drive so I symlinked the steamapps directory.  You can do the same with the directories inside of steamapps.  I've gotten it working in Vista and Windows 7 using &lt;a href=&quot;http://technet.microsoft.com/en-us/library/cc753194(WS.10).aspx&quot; rel=&quot;noreferrer&quot;&gt;mklink&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:  Install Steam on the SSD and then symlink the games you aren't using as much with their data on the slower drive. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2010-07-14T01:39:25.490" LastActivityDate="2010-07-14T01:39:25.490" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="1586" PostTypeId="2" ParentId="1574" CreationDate="2010-07-14T01:19:52.293" Score="9" Body="&lt;p&gt;Use &lt;a href=&quot;http://technet.microsoft.com/en-us/library/cc753194(WS.10).aspx&quot; rel=&quot;noreferrer&quot;&gt;mklink&lt;/a&gt; and symlink directories.  Create a symbolic link in Program Files\Steam that points to a steamapps directory somewhere else. I've done it 2 times successfully.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I should note, that if you don't know your file system then I would ask for help in doing this. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2010-07-14T12:54:48.447" LastActivityDate="2010-07-14T12:54:48.447" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1587" PostTypeId="1" AcceptedAnswerId="1593" CreationDate="2010-07-14T02:56:25.867" Score="8" ViewCount="863" Body="&lt;p&gt;Forgetting, for the moment, the advantages afforded by more RAM being addressable, what performance gains are typical with say, vista 64 over vista 32? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do all games perform better, or does it vary widely? Is there a list somewhere of games or game engines that perform a lot better in 64?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&#xA;Thanks for responses so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess I'd assumed that by now, most of the major game engines (Unreal, Source, Cryengine, etc) had special versions, not only compiled as 64bit executables but also modified to take advantage of the increased power (I'm imagining some lower-level 3d graphics math or physics or something being faster because of techniques that take advantage of the larger address space and/or any new instructions). Thus some games would have a significant boost in performance. Is this not the case?&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="210" LastEditDate="2010-07-19T01:51:03.137" LastActivityDate="2010-07-19T12:45:08.467" Title="What speedup can I expect in modern PC games from switching to a 64bit OS?" Tags="|pc|performance|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1589" PostTypeId="1" AcceptedAnswerId="1613" CreationDate="2010-07-14T03:06:40.070" Score="0" ViewCount="234" Body="&lt;p&gt;I loved &lt;a href=&quot;https://en.wikipedia.org/wiki/Metagaming_Concepts&quot; rel=&quot;nofollow noreferrer&quot;&gt;Metagaming Concepts&lt;/a&gt;' board games like &lt;em&gt;Ogre&lt;/em&gt; and &lt;em&gt;WarpWar&lt;/em&gt; and always thought that they could have been made into PC games.&lt;/p&gt;&#xA;&lt;p&gt;Did any of Metagaming Concepts' board games make it to the PC?&lt;/p&gt;&#xA;" OwnerDisplayName="user273" LastEditorUserId="4797" LastEditorDisplayName="user56" LastEditDate="2023-06-11T07:11:03.730" LastActivityDate="2023-06-11T07:11:03.730" Title="Did any of Metagaming Concepts' board games make it to the PC?" Tags="|gaming-history|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="1590" PostTypeId="2" ParentId="1587" CreationDate="2010-07-14T03:30:10.163" Score="0" Body="&lt;p&gt;Unless you run a detailed performance analysis you really aren't going to notice a difference.&lt;/p&gt;&#xA;" OwnerUserId="72" LastActivityDate="2010-07-14T03:30:10.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1591" PostTypeId="1" AcceptedAnswerId="1614" CreationDate="2010-07-14T03:37:00.663" Score="9" ViewCount="1638" Body="&lt;p&gt;How do I find out what dwarves, if any, have a given job active in their labor preferences so I can either remove other preferences that are taking up their time or change another dwarf's preferences?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-08T22:28:38.047" LastActivityDate="2011-04-30T15:36:38.067" Title="Dwarf Fortress labor preferences" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1593" PostTypeId="2" ParentId="1587" CreationDate="2010-07-14T04:43:01.850" Score="9" Body="&lt;p&gt;From what I gather, 64-bit doesn't necessarily mean better performance, assuming that you compare two identical environment which only differ in their bitness. Ofttimes performance will even be on the 32-bit system's side. This is due to the fact that all pointers on a 64-bit system have a larger memory representation (due to the larger address space) and therefor working with them is slower than with 32-bit pointers (though this effect is always true, not just when games are concerned).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you shouldn't just trust what I gather. It is much better to trust what &lt;a href=&quot;http://www.tomshardware.com/reviews/64-bit-vista-gaming,2250.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tom's Hardware&lt;/a&gt; gather. Their bottom line is something like: &quot;despite claims from proponents of 64-bit it still looks like no-one is writing their game engines to take advantage of it yet - not in a way that creates significant performance gains&quot;.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2010-07-19T04:12:31.347" LastActivityDate="2010-07-19T04:12:31.347" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1596" PostTypeId="2" ParentId="1476" CreationDate="2010-07-14T05:57:16.923" Score="3" Body="&lt;p&gt;The mechanism that removes the grate is inside Sinclair Spirits (the shop with the papier-mâché splicers lining the entryway).  Go behind the counter to press the button, and the storeroom off of the room you're in will be unlocked.  Head down there and take everything from the safe.  &lt;strong&gt;The grate will remain in place until the safe is completely empty.&lt;/strong&gt;  If your wallet is full, find a vending machine and blow through some money, then return to the safe and clean it out.  You may notice that the papier-mâché splicer statues are gone when you're on your way out; this is normal and not a glitch.  Once you return to the common area, the grate should be gone and the basement open to you.&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2010-07-14T05:57:16.923" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1597" PostTypeId="2" ParentId="1587" CreationDate="2010-07-14T06:14:44.220" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;What performance gains are typical with say, vista 64 over vista 32?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://stackoverflow.com/questions/132930/32-vs-64-bits-whats-the-big-deal&quot;&gt;Your CPU can process larger chunks of data per instruction, if the program is written to take advantage of that.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, games typically do a lot more GPU work than CPU work, but still there is some load on the CPU that can potentially run faster on a 64 bit processor, if programs and compilers are optimized to take advantage of these faster opcodes.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-05-23T12:37:02.437" LastActivityDate="2010-07-14T06:14:44.220" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1598" PostTypeId="1" AcceptedAnswerId="1600" CreationDate="2010-07-14T06:27:21.997" Score="15" ViewCount="22385" Body="&lt;p&gt;There is now the option for one player mode, which is good for people to hone skills, and whatnot, but can you get achievements/drops in One Player? If so: how?&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="18916" LastEditDate="2013-04-01T03:10:09.787" LastActivityDate="2013-12-29T08:18:05.860" Title="Can you use the Single Player mode on Team Fortress 2 to get Achievements?" Tags="|achievements|team-fortress-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1599" PostTypeId="2" ParentId="1580" CreationDate="2010-07-14T07:14:10.497" Score="1" Body="&lt;p&gt;If you know the location where the game will be installed before installing it, I don't see anything stopping you from making a symlink to a particular game and then installing.  I'll have to give this a try to see if it works.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-14T07:14:10.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1600" PostTypeId="2" ParentId="1598" CreationDate="2010-07-14T08:18:57.487" Score="16" Body="&lt;p&gt;In &quot;offline practice mode&quot; (where you play against bots):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Statistics (e.g. longest life) are turned &lt;strong&gt;off&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Achievements &lt;strong&gt;cannot&lt;/strong&gt; be received&lt;/li&gt;&#xA;&lt;li&gt;Item drops are &lt;strong&gt;possible&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Training&quot; rel=&quot;noreferrer&quot;&gt;official tf2 wiki&lt;/a&gt;, and also verified by personal experience.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-14T16:33:08.733" LastActivityDate="2010-07-14T16:33:08.733" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1603" PostTypeId="2" ParentId="1587" CreationDate="2010-07-14T08:37:46.023" Score="2" Body="&lt;p&gt;To get the benefit of running on a 64bit OS the game would have to be compiled and linked to run as &quot;64bit&quot; rather than &quot;32bit&quot;, plus there might be modifications needed to the code to make best use of the new features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You probably won't see an improvement in frame rate or graphics detail as that is pretty much controlled by the graphic card and GPU.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might benefit from faster level loading times as more (or indeed all) of the level can be kept in memory.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-14T08:37:46.023" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1604" PostTypeId="2" ParentId="1591" CreationDate="2010-07-14T08:51:00.437" Score="1" Body="&lt;ol&gt;&#xA;&lt;li&gt;Select the dwarf, either through 'v' or 'c' and then choosing a dwarf.&lt;/li&gt;&#xA;&lt;li&gt;Select preferences ('p')&lt;/li&gt;&#xA;&lt;li&gt;Select labors ('l')&lt;/li&gt;&#xA;&lt;li&gt;Select the category of labor you want to change.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Its worth noting that currently selected labors will be highlighted, as will their categories. &lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-14T08:51:00.437" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1607" PostTypeId="1" AcceptedAnswerId="3073" CreationDate="2010-07-14T09:38:15.640" Score="9" ViewCount="740" Body="&lt;p&gt;The Umgah Drone is probably my worst ship in Star Control melee. I know that in general I'm supposed to zip back close to the enemy ship while constantly shooting - attempting to damage it while passing - but the combination of slow turning speed and extremely fast zipping speed always makes me miss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to mention I generally try to be with my face to the enemy ship - in order to block shots with my cone - and this means I'm not in the correct position to zip past them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried relying on the movement backward to dodge shots, instead of relying on the cone to destroy them; but that really puts me in a passive position where all I do is defend and not attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have useful tips for efficiently using the drone?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-10-31T09:47:56.313" LastActivityDate="2019-11-14T02:02:53.007" Title="How to properly use the Umgah Drone?" Tags="|star-control-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1608" PostTypeId="2" ParentId="364" CreationDate="2010-07-14T10:24:52.413" Score="0" Body="&lt;p&gt;to answer your first question: no, the game won't explain about the origin of the eggs. But it &lt;em&gt;will&lt;/em&gt; explain the origin of virus in the end - but I don't want to spoil it for you, let's just say I liked it&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-07-14T10:24:52.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1609" PostTypeId="1" AcceptedAnswerId="165285" CreationDate="2010-07-14T10:26:45.437" Score="27" ViewCount="80820" Body="&lt;p&gt;If I play, for example, Plants vs Zombies or Toki Tori on Steam when I am offline, can I earn achievements? Are these re-synchronized when Steam returns online?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="181240" LastEditDate="2017-11-28T00:04:02.613" LastActivityDate="2017-11-28T00:04:02.613" Title="Can I earn Steam achievements while offline?" Tags="|steam|achievements|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1610" PostTypeId="2" ParentId="1544" CreationDate="2010-07-14T10:34:30.113" Score="2" Body="&lt;p&gt;A great combo could be work in tandem with another engineer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Engineer 1&lt;/code&gt; do the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build the teleport entrance&lt;/li&gt;&#xA;&lt;li&gt;Run to the front and drop the teleport exit jsut before the &quot;hot&quot; zone&lt;/li&gt;&#xA;&lt;li&gt;Build the sentry and start upgrading it&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Engineer 2&lt;/code&gt; do the following: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build the dispenser immediatly at the spawn exit&lt;/li&gt;&#xA;&lt;li&gt;Take metal, build the teleport&lt;/li&gt;&#xA;&lt;li&gt;Upgrade the dispenser to level 3&lt;/li&gt;&#xA;&lt;li&gt;Pick up the dispenser level 3 and take the teleport of &lt;code&gt;Engineer 1&lt;/code&gt; with full metal&lt;/li&gt;&#xA;&lt;li&gt;Drop dispenser&lt;/li&gt;&#xA;&lt;li&gt;Drop sentry&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The good point of this is that the engineers do not steal the metal between them and is effective in CP maps like CP_Badlands, CP_Well, CP_Granary for example.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-07-14T10:34:30.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1611" PostTypeId="2" ParentId="1609" CreationDate="2010-07-14T10:56:37.387" Score="11" Body="&lt;p&gt;I thought it was. Now that I've tried it, it seems that Steam doesn't expose the APIs needed to unlock achievements to games when it's in offline mode. So no, you can't unlock achievements in offline mode.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-19T01:16:22.947" LastActivityDate="2011-03-19T01:16:22.947" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="1612" PostTypeId="1" AcceptedAnswerId="1627" CreationDate="2010-07-14T12:42:54.100" Score="4" ViewCount="166" Body="&lt;p&gt;I try to get all the chests and kill all the golden monsters but I don't know if it is worth chasing the rest of the monsters (if I have to use a recharge coin I lose its bonus at the end of the floor)&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="3129" LastEditDate="2012-11-13T23:18:41.730" LastActivityDate="2012-11-13T23:18:41.730" Title="Is it worth killing all the monsters in each floor in Sword and Poker 2?" Tags="|sword-and-poker-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1613" PostTypeId="2" ParentId="1589" CreationDate="2010-07-14T12:46:44.763" Score="4" Body="&lt;p&gt;After Metagaming Concepts went out of business and Steve Jackson founded Steve Jackson Games, there eventually was a release of &lt;strong&gt;Ogre&lt;/strong&gt; for the computer in 1986 as published by ORIGIN Systems, Inc. Here's a page of &lt;a href=&quot;http://www.mobygames.com/game/ogre/release-info&quot; rel=&quot;nofollow noreferrer&quot;&gt;release info from Moby Games&lt;/a&gt;, and there's &lt;a href=&quot;http://en.wikipedia.org/wiki/Ogre_(game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;tangential mention at Wikipedia under Spin-Offs&lt;/a&gt;. It seems to be the only one that made it to any electronic format.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-07-14T12:46:44.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1614" PostTypeId="2" ParentId="1591" CreationDate="2010-07-14T12:56:24.713" Score="13" Body="&lt;p&gt;tzenes &lt;a href=&quot;https://gaming.stackexchange.com/questions/1591/dwarf-fortress-labor-preferences/1604#1604&quot;&gt;answer&lt;/a&gt; is strictly correct.  There is however no way in the game to see a list of all dwarves with a specific labor enabled (ie: mining).  You must iterate through all your dwarves to check.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, a custom utility called Dwarf Therapist has been written to allow you to do exactly what you want to do.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=39229.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Therapist Forum/Info Page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://code.google.com/p/dwarftherapist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Therapist Project/Download Page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2010-07-14T12:56:24.713" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1616" PostTypeId="1" AcceptedAnswerId="1618" CreationDate="2010-07-14T13:54:56.057" Score="28" ViewCount="4049" Body="&lt;p&gt;Why did many commodore 64 games require the joystick to be in port #2, despite being single-player games?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember being annoyed by having to unplug and plug the joystick between games.&lt;/p&gt;&#xA;" OwnerUserId="94" LastEditorDisplayName="user27134" LastEditDate="2012-09-21T14:16:42.407" LastActivityDate="2020-10-16T01:50:57.897" Title="Why did many commodore 64 games require the joystick to be in port #2?" Tags="|backwards-compatibility|commodore-64|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1618" PostTypeId="2" ParentId="1616" CreationDate="2010-07-14T14:23:59.870" Score="32" Body="&lt;p&gt;I never really thought about that much as a kid, when I had my C-64 (we just left a joystick plugged into #2 all the time).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, after some digging, according to &lt;a href=&quot;https://web.archive.org/web/20100823035800/http://retroblique.com/ode-to-joysticks/&quot; rel=&quot;noreferrer&quot;&gt;Ode to Joysticks&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Port 2 eventually emerged as the default, mainly because joysticks plugged into Port 1 could interfere with the command line interface.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Which is a good point, now that I read that, I do remember that having a joystick plugged into port #1 would send bizarre key codes to the primary BASIC interpreter/command line. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ahhhh, memories!&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2015-02-02T19:34:55.903" LastActivityDate="2015-02-02T19:34:55.903" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="1620" PostTypeId="1" CreationDate="2010-07-14T15:00:13.107" Score="2" ViewCount="1256" Body="&lt;p&gt;What set of options and console commands help the most in improving frames per seconds in &lt;a href=&quot;http://en.wikipedia.org/wiki/Id_Tech_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;id Tech 3&lt;/a&gt; games (that is, Quake 3 and &lt;a href=&quot;http://en.wikipedia.org/wiki/Id_Tech_3#Uses_of_the_engine&quot; rel=&quot;nofollow noreferrer&quot;&gt;derivates&lt;/a&gt;)?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="181240" LastEditDate="2023-03-24T02:24:53.477" LastActivityDate="2023-03-24T02:24:53.477" Title="What's the most effective way to boost frame rate in Quake 3 and derivates?" Tags="|quake-3|id-tech-3|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1622" PostTypeId="2" ParentId="1620" CreationDate="2010-07-14T15:09:54.347" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.quaketweaks.com/config.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is an autoexec.cfg generator&lt;/a&gt; that explains what some of the options do as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.planetquake3.net/tweak/glossary_commands.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is also another site&lt;/a&gt; that lists the configs and explains them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main console command is &lt;code&gt;r_picmip&lt;/code&gt;, this will increase FPS most overall. &lt;a href=&quot;http://bsan.up.seesaa.net/image/picmip_03.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is an example of picmip 5&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="140" LastEditorUserId="140" LastEditDate="2010-07-14T15:39:10.280" LastActivityDate="2010-07-14T15:39:10.280" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1623" PostTypeId="2" ParentId="1598" CreationDate="2010-07-14T15:10:41.740" Score="8" Body="&lt;p&gt;You cannot get achievements from the one player mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you &lt;em&gt;can&lt;/em&gt; create an otherwise empty server to &quot;farm&quot; achievements (though, understandably, many of the achievements require at least two people), and you can even unlock achievements via LAN games.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-14T15:10:41.740" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1624" PostTypeId="2" ParentId="1580" CreationDate="2010-07-14T15:12:53.983" Score="4" Body="&lt;p&gt;Something like this is completely possible -- one way is to simply install two separate copies of Steam, one on each drive. Just make sure to close out of the one instance before changing to a game installed under the other (Steam won't let more than one of itself run at any time)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-14T15:12:53.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1627" PostTypeId="2" ParentId="1612" CreationDate="2010-07-14T15:36:17.443" Score="1" Body="&lt;p&gt;Killing &lt;em&gt;every&lt;/em&gt; enemy in the later dungeons is a little redundant; I just leave the floor after getting all the rewards and golden monsters.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-14T15:36:17.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1630" PostTypeId="1" AcceptedAnswerId="1633" CreationDate="2010-07-14T16:02:40.227" Score="3" ViewCount="1306" Body="&lt;p&gt;There are &lt;a href=&quot;http://qlhud.core.ws/&quot; rel=&quot;nofollow noreferrer&quot;&gt;many custom HUDs&lt;/a&gt; available for Quake Live; most make all numbers larger because, hey, everything is important right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YgGfB.jpg&quot; alt=&quot;An example custom HUD&quot; title=&quot;An example custom hud with HUGE everything.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, this can't be the case. Something has to give.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that damage to death is more important information than health and armor counts. Maybe the health and armour count would be handy to have around to know what item should pick up first, but I believe a far more common scenario is questions like &quot;can I be oneshotted by a railgun this very moment&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of the points made in &lt;a href=&quot;https://gaming.stackexchange.com/questions/1625/why-is-it-a-good-idea-to-have-a-separate-health-and-armor-counters-in-first-pers&quot;&gt;this quickly closed question&lt;/a&gt; do not apply to Quake 3 &amp;mdash; damage is distributed between armor and health independently from the source¹. There are no side effects to having low health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion, this would also help understand what these numbers really mean. Say, for example, you have 25 health and 0 armour, then picked a red armour. Now you have 25 health and 100 armour. Quick: will a railgun (110 damage) oneshot you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[Answer: yes. Indeed, 75 damage are enough to kill you (-25 to health, -50 to armour). Good luck calculating that during the game&amp;hellip;]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only real downside would be not knowing what I should be looking for: health or armor. &lt;em&gt;However&lt;/em&gt;, I believe this is a question separate armour and health bars would answer more than adequately. (more on this below)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm missing from the big picture? Why is there no mod that tries to do this? Is keeping different counters this important in Quake Live?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;¹The only difference would be for the lightning gun, which due to rounding deals  5 armor damage and only 2 health damage.&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make myself crystal clear here, I'll post a picture of what I had in mind:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2ARIn.png&quot; alt=&quot;Please note the separate bars!&quot; title=&quot;Please note the separate bars!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Separate bars would answer the &quot;what I should be looking for: health or armor&quot; question, but the actual numbers (the &quot;count&quot;) wouldn't be displayed. &lt;em&gt;Why&lt;/em&gt; would you want it? This is my whole question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2012-10-05T14:22:46.220" Title="Would I be at a disadvantage if I played Quake Live with an HUD that displayed damage to death &quot;instead of&quot; health and armour numbers?" Tags="|quake-live|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="1631" PostTypeId="2" ParentId="1630" CreationDate="2010-07-14T16:05:48.133" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The only real downside would be not knowing what I should be looking for: health or armor.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I think this is a giant strategic downside. You could have a high number in your (to death) and you run over a ya and nothing changes (or very little) and you start wondering why and you are using your precious time in trying to figure out how much health you need and where it is instead of knowing that before you touched the ya.&lt;/p&gt;&#xA;" OwnerUserId="140" LastActivityDate="2010-07-14T16:05:48.133" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="1633" PostTypeId="2" ParentId="1630" CreationDate="2010-07-14T16:45:17.377" Score="4" Body="&lt;p&gt;This is something of an expanded comment, more than an answer in itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two effects that your choice of compound HUD has in comparison to a default display of two numbers.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Instead of displaying the numbers of each value, you have a bar displayed. The effect is advantageous to those who work better on visual differences and relative changes, but disadvantageous to those who rely on values and absolute changes.&lt;/li&gt;&#xA;&lt;li&gt;There is a compound display for the post-calculated &quot;damage limit&quot;. This is advantageous to those who cannot do a quick calculation immediately, and disadvantageous to anyone who relies on seeing the separate counts.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is a matter of information substitution, not addition or subtraction. You are given exactly the same information as everyone else, the only difference is how it is rendered, and how well you interpret that information. The HUD itself provides no advantage or disadvantage.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-07-14T16:45:17.377" CommentCount="3" CommunityOwnedDate="2010-07-14T16:45:27.517" ContentLicense="CC BY-SA 2.5" />
  <row Id="1634" PostTypeId="2" ParentId="322" CreationDate="2010-07-14T16:49:30.633" Score="20" Body="&lt;p&gt;According to the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Item_drop_system#Current_Item_Drop_System&quot; rel=&quot;nofollow noreferrer&quot;&gt;official TF2 wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The system resets each player's playtime cap every &lt;strong&gt;Thursday at approximately 00:00 Greenwich Mean Time (GMT)&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is approximate - there may not be a single, precise time for everyone. Not everything published in the official tf2 wiki is in itself official, though.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-09-13T13:51:58.367" LastActivityDate="2011-09-13T13:51:58.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1637" PostTypeId="2" ParentId="641" CreationDate="2010-07-14T17:41:01.393" Score="13" Body="&lt;p&gt;I think the simple answer is &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get in close to nullify the war wagon's range attack advantage. Like all cavalry units, it is susceptible to pikemen, skirmishers and camels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ehow.com/how_5871538_defeat-war-wagon-age-empires.html&quot; rel=&quot;noreferrer&quot;&gt;Here&lt;/a&gt; are some more tips, but it basically comes down to the same point&lt;/p&gt;&#xA;" OwnerUserId="271" LastActivityDate="2010-07-14T17:41:01.393" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1643" PostTypeId="1" AcceptedAnswerId="1696" CreationDate="2010-07-14T18:57:17.280" Score="1" ViewCount="57" Body="&lt;p&gt;Don't forget to add some safety margin for the missiles that will reach the hollow parts of the base and not deal any damage&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="14" LastEditDate="2010-07-14T19:49:37.440" LastActivityDate="2010-07-14T20:05:36.590" Title="How many AB1 missiles should I bring along to stealth bomb an IC garrison?" Tags="|allegiance|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1644" PostTypeId="1" AcceptedAnswerId="1694" CreationDate="2010-07-14T19:00:50.767" Score="1" ViewCount="236" Body="&lt;p&gt;I know people hate flying in third person view in Allegiance: the ship is dead center on the screen and you can't see what you are hitting. This question is, however, about those moments when you aren't hitting anything (be it reloading or just travelling around) and tapping F11 might let you outmaneuver your enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Basically, the further you zoom in, the slower rotating your ship is. However, apparently, some ships can turn around so fast they were limited in the turn rate even when fully zoomed out.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I think I recall this was one of the bugs fixed in R5 or R6, but I can't find it on the trac. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="20456" LastEditDate="2014-02-05T17:34:30.693" LastActivityDate="2014-02-05T17:34:30.693" Title="Is ship turn rate still limited by the &quot;viewport&quot;? What ships turn faster if you &quot;zoom out&quot; in third person view?" Tags="|allegiance|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1645" PostTypeId="1" AcceptedAnswerId="1647" CreationDate="2010-07-14T19:04:28.573" Score="5" ViewCount="12156" Body="&lt;p&gt;I've been sitting on my Pulse save game for a while doing the monster quests, and want to know if I can advance the storyline and come back to fight more monsters later.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-07-14T19:18:35.643" LastActivityDate="2010-07-14T19:33:04.547" Title="In Final Fantasy 13, can you get back to Pulse after taking the ship back to Cocoon?" Tags="|final-fantasy-13|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1646" PostTypeId="2" ParentId="1645" CreationDate="2010-07-14T19:05:30.913" Score="2" Body="&lt;p&gt;I believe this is possible after you finish the main story line.&lt;/p&gt;&#xA;" OwnerUserId="193" LastActivityDate="2010-07-14T19:05:30.913" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1647" PostTypeId="2" ParentId="1645" CreationDate="2010-07-14T19:06:19.460" Score="4" Body="&lt;p&gt;Yes, you'll have a chance to return to Pulse to finish sidequests, explore, and generally &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/TakeYourTime&quot; rel=&quot;nofollow noreferrer&quot;&gt;goof off&lt;/a&gt; just before you fight the last boss. Beating the game will also unlock the final level of your Crystarium, at which point you can grind to your heart's content to max out your party.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-07-14T19:16:44.243" LastActivityDate="2010-07-14T19:16:44.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1649" PostTypeId="2" ParentId="466" CreationDate="2010-07-14T19:10:12.493" Score="0" Body="&lt;p&gt;Try to press the reset button multiple times fairly quickly while the light is flashing and see if you can get the light to stay on / a picture on your TV.&lt;/p&gt;&#xA;" OwnerUserId="346" LastActivityDate="2010-07-14T19:10:12.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1651" PostTypeId="1" AcceptedAnswerId="2250" CreationDate="2010-07-14T19:14:01.893" Score="13" ViewCount="1833" Body="&lt;p&gt;How do I know if/which trap/door/etc is linked to which lever?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2012-11-21T01:51:13.887" Title="Dwarf Fortress Traps and Levers" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1652" PostTypeId="1" AcceptedAnswerId="1690" CreationDate="2010-07-14T19:16:33.823" Score="2" ViewCount="116" Body="&lt;p&gt;BIOS have a long research period (10 minutes per item). This means that if they do not get gunships, they may have a hard time even surviving for the time that it takes to get a tech base and real tech up. However, getting a gunship will delay real tech even further while only covering you and your mining for circa 20 minutes (the time for the enemy team to get adv tech online).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are factions matchups or situations that make buying gunships as BIOS a good idea?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="8350" LastEditDate="2011-08-12T17:11:52.853" LastActivityDate="2011-08-12T17:11:52.853" Title="When is it appropriate to buy gunships as BIOS?" Tags="|allegiance|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1653" PostTypeId="2" ParentId="79" CreationDate="2010-07-14T19:17:47.067" Score="9" Body="&lt;p&gt;&lt;strong&gt;Warp to World 4&lt;/strong&gt; - &#xA;Go to world 1-3 and find a potion. Now find the vase next to the brick building all the way to the right side of the level. Drop the potion and go into Sub-Space and then warp into the vase (stand on top of it and press down) You will warp to World 4!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Warp to World 5&lt;/strong&gt; - &#xA;Go to world 3-1 and go through the door to the large waterfall with all the clouds. Now jump down and land on the platform in the center and enter. Take the potion and drop it near the vase. Enter Sub-space and warp through the vase (press down on the vase) You will warp to World 5!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Warp to World 6&lt;/strong&gt; - &#xA;Go to world 4-2 and get the potion. Now find the vase and put the sub-space door next to it (drop it from atop the vase) Now enter sub-space and warp. You now warped to World 6&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Warp to World 7&lt;/strong&gt; - &#xA;Go to world 5-3 and get the potion (make sure you can squat-jump to the vase, you need to get someone with a good jumping ability or use an enemy to give you a boost.).  Put the sub space door near the vase and enter sub space and warp into the vase. You are now in world 7!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;&lt;a href=&quot;http://www.gamefaqs.com/nes/525244-super-mario-bros-2/cheats&quot; rel=&quot;noreferrer&quot;&gt;http://www.gamefaqs.com/nes/525244-super-mario-bros-2/cheats&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="346" LastActivityDate="2010-07-14T19:17:47.067" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1655" PostTypeId="1" AcceptedAnswerId="1957" CreationDate="2010-07-14T19:18:53.507" Score="19" ViewCount="41970" Body="&lt;p&gt;I'm trying to get a lot of the battle.net achievements, but some of them seem quite difficult. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, &quot;Zergling Rush&quot; the 20 zerglings in 255 seconds achievement&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="455" LastEditDate="2010-08-22T16:35:12.563" LastActivityDate="2011-02-26T12:31:11.777" Title="How do I get the &quot;Zergling Rush&quot; achievement in StarCraft 2?" Tags="|starcraft-2|achievements|starcraft-zerg|battle.net|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1657" PostTypeId="1" AcceptedAnswerId="1710" CreationDate="2010-07-14T19:20:16.340" Score="4" ViewCount="4937" Body="&lt;p&gt;How do you melee attack (&lt;em&gt;swing your hand wielding the weapon&lt;/em&gt;) in Dead Space?  I know curb stomp is RB next to fallen enemy.&lt;/p&gt;&#xA;" OwnerUserId="361" LastEditorUserId="3128" LastEditDate="2011-02-06T05:07:05.440" LastActivityDate="2014-08-04T18:22:53.613" Title="How do you make a melee attack?" Tags="|xbox-360|dead-space|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1660" PostTypeId="1" AcceptedAnswerId="1720" CreationDate="2010-07-14T19:21:48.803" Score="6" ViewCount="6846" Body="&lt;p&gt;How does mission XP work in Borderlands during online multiplayer? My friends and I have noticed that sometimes only some or one of us will get XP / Credit for a mission.&lt;/p&gt;&#xA;" OwnerUserId="372" LastActivityDate="2010-07-14T21:02:05.317" Title="How does mission XP / Credit work in Borderlands during online multiplayer?" Tags="|borderlands|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1663" PostTypeId="2" ParentId="1660" CreationDate="2010-07-14T19:25:16.063" Score="0" Body="&lt;p&gt;XP distribution is weighted benefiting lower level characters&lt;/p&gt;&#xA;" OwnerUserId="35" LastActivityDate="2010-07-14T19:25:16.063" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1668" PostTypeId="1" AcceptedAnswerId="1786" CreationDate="2010-07-14T19:29:25.133" Score="26" ViewCount="764" Body="&lt;p&gt;I was wondering if is it possible to use my original PSOne saved games (in particular, from Final Fantasy VII, VIII, IX and Tactics) on the digital games downloaded from the PlayStation Store. Obviously after transfering these save files via the PS3 Memory Card adapter.&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorUserId="4027" LastEditDate="2012-06-14T18:53:48.917" LastActivityDate="2012-06-14T18:53:48.917" Title="Can I use my PSOne memory card saves on digital copies downloaded from PSN?" Tags="|psn|psone-classics|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1670" PostTypeId="1" AcceptedAnswerId="1674" CreationDate="2010-07-14T19:30:35.507" Score="17" ViewCount="19111" Body="&lt;p&gt;Where/how can you acquire a Tanooki Suit in &lt;em&gt;Super Mario Bros. 3&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Tanooki Suit gives you the ability to fly (like the leaf/racoon tail) but also gives you the ability to briefly turn into an indestructible statue. It looks a bit like a teddy bear.&lt;/p&gt;&#xA;" OwnerUserId="388" LastEditorUserId="4163" LastEditDate="2013-07-30T16:49:05.050" LastActivityDate="2018-10-10T14:38:12.550" Title="Where can you get a Tanooki Suit in Super Mario Brothers 3?" Tags="|super-mario-bros-3|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="1671" PostTypeId="2" ParentId="1657" CreationDate="2010-07-14T19:31:04.490" Score="1" Body="&lt;p&gt;I believe the right trigger is the melee attack with whatever you're holding.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-14T19:31:04.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1673" PostTypeId="2" ParentId="1645" CreationDate="2010-07-14T19:33:04.547" Score="2" Body="&lt;p&gt;Yes you can go back. There is a Portal in Orphans Cradle, which is the area before the final boss (Chap 13). There are two portals, on is to Eden, the other to Gran Pulse&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-07-14T19:33:04.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1674" PostTypeId="2" ParentId="1670" CreationDate="2010-07-14T19:34:08.227" Score="18" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/nes/525245-super-mario-bros-3/faqs/7459&quot; rel=&quot;noreferrer&quot;&gt;http://www.gamefaqs.com/nes/525245-super-mario-bros-3/faqs/7459&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;WORLD 4&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;RED MUSHROOM HOUSE: Vends tanooki&#xA;    suits!  Get one, they rule!&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;LEVEL 4-5: Later on, you'll see a&#xA;    brick in the sky.  Bounce off the&#xA;    bullets  to hit it.  A vine will&#xA;    spawn.  Do the same thing to get up to&#xA;    it and  climb it.  You get a tanooki&#xA;    suit!  Hit the P-Block and follow the&#xA;    coins to  safety.&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;  &#xA;  &lt;p&gt;WORLD 5&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;MUSHROOM HOUSE: Grab a tanooki suit&#xA;    now!&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;LEVEL 5-5: Whoever thought up this&#xA;    level should be shot!  Go down the &#xA;    second pipe for a tanooki suit, but&#xA;    careful not to get any leaves or it&#xA;    goes  to waste.&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;MUSHROOM HOUSE: If you're lucky, you get a tanooki suit.&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;  &#xA;  &lt;p&gt;WORLD 7&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;MUSHROOM HOUSE: This one is interesting.  It only vends Tanooki suits, &#xA;    hammer suits, and frog suits.  hehe.&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;FORTRESS: The fourth block on the top of that overhang is a P-Block.  You &#xA;    can imagine what that does.... ;)     However, it'll create a door which &#xA;    has a Tanooki suit ready for you.  DO NOT get the fireflower or you're &#xA;    screwed.  Time is of the essence on this level.&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-14T19:34:08.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1677" PostTypeId="2" ParentId="362" CreationDate="2010-07-14T19:37:33.477" Score="1" Body="&lt;p&gt;I've played Bejeweled Blitz on &lt;a href=&quot;http://apps.facebook.com/bejeweledblitz/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Facebook&lt;/a&gt; and my highest score is ~230k.  I've only gotten above 200k a handful of times and notice a definite trend for most games to just not add up.  I think I have about 170 games in the 25k bar &amp;ndash; this version of the game tracks these stats for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strategy that has worked the best for me is working from the bottom up, switching from left to right.  Working bottom up allows for cascades without disrupting your flow, and similarly for left-right letting you plan in advance and then move while blocks are falling elsewhere.  The cascades are important because you need to destroy 12 tiles at once to drop a multiplier, and those are key to a high score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The speed bonus does help, but let it come instead of forcing it, as it doesn't compare to multipliers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many rounds just won't pan out, and you'll have to be patient to get the exact right factors for a high score (this appears generally true from all my friends' scores too, where their totals in 25k, 50k, 75k, etc. categories match my distribution).  If you're not enjoying each game much, it probably isn't for you (it's not for me), because high scoring games are going to be relatively rare for some time.&lt;/p&gt;&#xA;" OwnerDisplayName="Roger Pate" LastActivityDate="2010-07-14T19:37:33.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1678" PostTypeId="1" CreationDate="2010-07-14T19:40:41.283" Score="3" ViewCount="71" Body="&lt;p&gt;What's the most effective way to have your bomb run break through a camp, assuming you can't &quot;bait and switch&quot; on another aleph?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you send bombers, figs or nans in first?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="8350" LastEditDate="2011-08-12T17:13:15.483" LastActivityDate="2012-08-17T04:03:54.677" Title="What's the order ships should go through an aleph when bomb running?" Tags="|allegiance|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1685" PostTypeId="2" ParentId="1678" CreationDate="2010-07-14T19:49:56.690" Score="0" Body="&lt;p&gt;Send half the nans, then the bomber, then the rest of the nans.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If defended by other ships, they should accompany the first half of the nans.&lt;/p&gt;&#xA;" OwnerUserId="421" LastEditorUserId="274" LastEditDate="2012-08-17T04:00:02.593" LastActivityDate="2012-08-17T04:00:02.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1686" PostTypeId="2" ParentId="1651" CreationDate="2010-07-14T19:50:23.197" Score="11" Body="&lt;p&gt;You don't.&lt;/p&gt;&#xA;&lt;p&gt;It's practically impossible to see what a lever operates without pulling it and seeing what happens.&lt;/p&gt;&#xA;&lt;p&gt;You basically have a few options:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Place the lever near the thing it affects (not great if you're wanting to consolidate levers to one control room with a stressed-out, twitchy dwarf).&lt;/li&gt;&#xA;&lt;li&gt;Color-code the levers by making them out of &lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:The_Non-Dwarf%27s_Guide_to_Rock&quot; rel=&quot;nofollow noreferrer&quot;&gt;materials that have known colors&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Color-code the wall behind or floor around a lever with a specific colored rock.&lt;/li&gt;&#xA;&lt;li&gt;Use specific colored rock to create a floor mosaic with letter(s) to label the lever.&lt;/li&gt;&#xA;&lt;li&gt;Organize your levers into bays (one alcove has door levers, another has traps).&lt;/li&gt;&#xA;&lt;li&gt;Any combination of the above.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="412" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-14T19:50:23.197" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1688" PostTypeId="2" ParentId="466" CreationDate="2010-07-14T19:51:13.617" Score="2" Body="&lt;p&gt;The trick I always used was to fully insert the cartridge, then try to power up. If you get the blinking, turn the power back off, pull the cartridge out &lt;em&gt;slighty&lt;/em&gt; (1/8 inch or less), then try powering up again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeat this process until the game works, or until you're frustrated enough to go buy a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0002XJBG4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rumblepad 2&lt;/a&gt; and download &lt;a href=&quot;http://fceux.com/web/home.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;FCEUX&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="408" LastEditorUserId="9752" LastEditDate="2012-01-22T15:18:08.187" LastActivityDate="2012-01-22T15:18:08.187" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1690" PostTypeId="2" ParentId="1652" CreationDate="2010-07-14T19:55:51.060" Score="2" Body="&lt;p&gt;if the commander is interested in rushing garrison tech, and delaying a techbase, gunships are a necessary evil. However, by not dumping all the starting money into garrison tech and instead rushing a techbase, you can get light tech up around 5 minutes, and mk2 tech at 15 very easily. It is also possible to have bios shipyard up at approximately 9 minutes under medium/high money settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;against factions with light bases, or rely upon early bombrushing, gunships provide a large advantage &lt;/p&gt;&#xA;" OwnerUserId="421" LastActivityDate="2010-07-14T19:55:51.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1691" PostTypeId="1" AcceptedAnswerId="1692" CreationDate="2010-07-14T19:57:28.077" Score="10" ViewCount="2334" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2&quot;&gt;What exactly is a &amp;ldquo;cheese&amp;rdquo; in Starcraft 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;What is the definition of a &quot;cheese build&quot;, specifically with reference to standard SC2 builds? Where did the term &quot;cheese build&quot; originate?&lt;/p&gt;&#xA;" OwnerUserId="394" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-11-15T16:16:10.073" Title="What attributes identify a &quot;cheese build&quot; in SC2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ClosedDate="2011-11-15T17:11:57.303" ContentLicense="CC BY-SA 2.5" />
  <row Id="1692" PostTypeId="2" ParentId="1691" CreationDate="2010-07-14T19:58:49.447" Score="6" Body="&lt;p&gt;A cheese build is any build that is generally &lt;strong&gt;unstable&lt;/strong&gt; in the long-run, but is used to &lt;strong&gt;exploit&lt;/strong&gt; a single &lt;strong&gt;weakness&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The term &quot;cheese build&quot; is closely related to the term &quot;&lt;a href=&quot;http://en.wiktionary.org/wiki/cheesy&quot; rel=&quot;nofollow noreferrer&quot;&gt;cheesy&lt;/a&gt;&quot;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;3 . (informal) of poor quality through&#xA;  being overdramatic, excessively &#xA;  emotional  or clichéd, trite,&#xA;  contrived, shoddy&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;4 . (informal) of a solution to a problem,&#xA;  inelegant, showing no skill (see brute&#xA;  force method)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-07-14T19:58:49.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1693" PostTypeId="2" ParentId="1691" CreationDate="2010-07-14T19:59:58.727" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://sc2gg.com/forum/index.php?showtopic=5061&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;'s a good guide on the term&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Of all the nastiest most hateful strategies in Starcraft, the most annoying ones are  basically any form of cheese. It's nasty, gooey, disgusting, evil, and annoying.&lt;br&gt;&#xA;  However, a lot of people have some misconceptions about cheese.&lt;br&gt;&#xA;  First of all, here's my definition of cheese: &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A strategy that follows these conditions:  &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Takes the initiative  &lt;/li&gt;&#xA;  &lt;li&gt;Is hard to scout  &lt;/li&gt;&#xA;  &lt;li&gt;Designed to win the game with the least amount of effort.  &lt;/li&gt;&#xA;  &lt;li&gt;Leaves the cheeser at a severe disadvantage if the strategy fails to do sufficient damage.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://sc2gg.com/forum/index.php?showtopic=5061&quot; rel=&quot;nofollow noreferrer&quot;&gt;Read more...&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-14T19:59:58.727" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1694" PostTypeId="2" ParentId="1644" CreationDate="2010-07-14T20:00:18.447" Score="1" Body="&lt;p&gt;It does not matter how fast you spin around, if you are killing your momentum, you are making yourself a spinning/sitting target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;if you are not actively trying to shoot something, you should almost always be trying to keep your speed up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;see: &quot;why mashing sidethrusters gets you killed faster&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: The ability to spin faster, is only useful to turn your ship around, turning your ship around in 3rd person view does not benefit you, because it is very hard to aim accurately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;also, even with a remapping of the control keys, the small delay between the zoom-in/zoom-out is going to add more confusion&lt;/p&gt;&#xA;" OwnerUserId="421" LastEditorUserId="421" LastEditDate="2010-07-14T20:37:59.837" LastActivityDate="2010-07-14T20:37:59.837" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1696" PostTypeId="2" ParentId="1643" CreationDate="2010-07-14T20:05:36.590" Score="1" Body="&lt;p&gt;its not really a question of how many missiles you should bring, its how many missiles should be AB. If you are taking a stealth bomber, its a hunter/ AB ratio. I usually determine that off of several factors&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) are there any other small targets along the way I can bomb by myself&#xA;2) how many other StealthBombers are hitting the same target&#xA;3) how long do I reasonably expect to stay alive&lt;/p&gt;&#xA;&#xA;&lt;p&gt;usually i find 2-4 adequate for participation in a coordinated run. If I have to walk a longer ways, I will bring 6-8 to get any targets of opportunity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;also, BRING HUNTERS!!!! Whatever space you DON'T use can cart hunters. That way the pesky scout trying to catch you will have something else to worry about.&lt;/p&gt;&#xA;" OwnerUserId="421" LastActivityDate="2010-07-14T20:05:36.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1697" PostTypeId="1" AcceptedAnswerId="1791" CreationDate="2010-07-14T20:10:30.823" Score="0" ViewCount="357" Body="&lt;p&gt;Will be there some kind of digital distribution for Lego Universe?&lt;/p&gt;&#xA;" OwnerUserId="380" LastEditorDisplayName="user11502" LastEditDate="2011-12-17T23:55:03.640" LastActivityDate="2011-12-17T23:55:03.640" Title="Will Lego Universe be available for digital distribution?" Tags="|lego-universe|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1698" PostTypeId="2" ParentId="267" CreationDate="2010-07-14T20:13:57.023" Score="4" Body="&lt;p&gt;I have done this before, get it to go into a room close the door, build walls over the door and quickly flood the room with magma.&lt;/p&gt;&#xA;" OwnerUserId="421" LastEditorUserId="185203" LastEditDate="2023-05-05T16:34:20.960" LastActivityDate="2023-05-05T16:34:20.960" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="1700" PostTypeId="1" AcceptedAnswerId="1756" CreationDate="2010-07-14T20:17:11.057" Score="19" ViewCount="2339" Body="&lt;p&gt;I was watching this video '&lt;a href=&quot;http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;300 actions a minute? Truly mastering StarCraft&lt;/a&gt;'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I'm bewildered at how fast they are playing.  How is this possible?  I can't even think about my next move so fast, let alone be typing shortcut keys that fast.&lt;/p&gt;&#xA;" OwnerUserId="438" LastEditorUserId="12" LastEditDate="2011-11-23T07:12:54.800" LastActivityDate="2011-11-23T07:12:54.800" Title="How is 300 actions a minute possible?" Tags="|starcraft|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1702" PostTypeId="2" ParentId="1700" CreationDate="2010-07-14T20:20:12.000" Score="5" Body="&lt;p&gt;Practice. Lots and lots of practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And the implant of course. :-)&lt;/p&gt;&#xA;" OwnerUserId="422" LastActivityDate="2010-07-14T20:20:12.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1703" PostTypeId="2" ParentId="1700" CreationDate="2010-07-14T20:27:07.850" Score="31" Body="&lt;p&gt;You know how some people can type 100 words per minute? That's more than 300 actions per minute. The pro SC players have just wired their brains differently than your traditional secretary.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-14T20:27:07.850" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1705" PostTypeId="2" ParentId="719" CreationDate="2010-07-14T20:28:07.083" Score="1" Body="&lt;p&gt;For most games, I find the answer is yes. Others have already noted the lessened wear and tear on the disc, as well as the slowdown for Halo 3. I find most games load faster, I don't have to listen to the drive whirring, and level load times are decreased.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-14T20:28:07.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1706" PostTypeId="1" AcceptedAnswerId="1718" CreationDate="2010-07-14T20:30:24.830" Score="3" ViewCount="3097" Body="&lt;p&gt;If there is a defined end. Otherwise until space technology is mastered or something like that.&lt;/p&gt;&#xA;" OwnerUserId="271" LastEditorUserId="19827" LastEditDate="2013-02-02T02:43:58.840" LastActivityDate="2013-02-02T02:43:58.840" Title="How long does it take to play civilization to the end?" Tags="|civilization-4|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1710" PostTypeId="2" ParentId="1657" CreationDate="2010-07-14T20:38:36.560" Score="5" Body="&lt;p&gt;I can confirm it's the right trigger. I just checked on my Xbox 360. It's really a last-ditch sort of thing; I wouldn't suggest counting on it.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-14T20:38:36.560" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1711" PostTypeId="2" ParentId="1706" CreationDate="2010-07-14T20:44:00.463" Score="0" Body="&lt;p&gt;It depends on the Victory Conditions you have set at the beginning of the game. The game ends when one of them is reached.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These can be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Conquest Victory&lt;/strong&gt;: eliminates all&#xA;rivals&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Domination Victory&lt;/strong&gt;: conquest a certain percent of the world's population and global land mass&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cultural Victory&lt;/strong&gt;: reach legendary culture with 3 cities&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Space Race Victory&lt;/strong&gt;: let your ship arrive to Alpha Centauri first&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Diplomatic Victory&lt;/strong&gt;: be elected to a achieve diplomatic victory by the players by garnering 75% of the &quot;Yes&quot; votes&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Time Victory&lt;/strong&gt;: get the highest score at the end of the game (2050AD)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;summarized from &lt;a href=&quot;http://en.wikipedia.org/wiki/Civilization_IV&quot; rel=&quot;nofollow noreferrer&quot;&gt;CIV IV page&lt;/a&gt; on Wikipedia&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-07-14T20:44:00.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1712" PostTypeId="1" CreationDate="2010-07-14T20:46:43.247" Score="3" ViewCount="46336" Body="&lt;p&gt;I want to get a 360 and don't know wether to get the bigger (250GB), newer, more expensive Elite, or get one of the older, smaller (120GB), last gen ones. I know the arcade is going to be too small to save anything useful&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much hard disk space is recommend? What else is stored besides games?&lt;/p&gt;&#xA;" OwnerUserId="456" LastEditorUserId="28182" LastEditDate="2013-10-30T13:25:42.783" LastActivityDate="2013-10-30T13:25:42.783" Title="How much hard disk space should be needed for Xbox 360?" Tags="|xbox-360|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1714" PostTypeId="2" ParentId="1575" CreationDate="2010-07-14T20:50:04.020" Score="4" Body="&lt;p&gt;You can play custom music in any Xbox game. The steps are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Get the music onto your Xbox. The&#xA;easiest way is, arguably, to rip the&#xA;desired CDs to the hard drive.&lt;/li&gt;&#xA;&lt;li&gt;Create a playlist of the music you&#xA;like and save it to the hard disk.&lt;/li&gt;&#xA;&lt;li&gt;Launch the game.&lt;/li&gt;&#xA;&lt;li&gt;Bring up the&#xA;system control panel by hitting the&#xA;big green button, navigate over to&#xA;the media tab, and start your&#xA;playlist.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can then go back to your game and listen to your own music. Of course, you'll have to fuss around with the sound effects/music balance in the game's audio settings to achieve the blend you like, but it's usually not that hard to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think there's even an Xbox 101 video in the archives on this subject if you go look for it.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-14T20:50:04.020" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1716" PostTypeId="2" ParentId="402" CreationDate="2010-07-14T20:50:30.150" Score="1" Body="&lt;p&gt;assign a drinking area, hopefully the water is potable&#xA;start gathering plants, easiest source of food, and will provide seeds when the dorfs eat&#xA;dig for more metal, your going to want another pick and a couple axes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;lastly, build things, your minimalistic build will greatly benefit from the incoming waves of migrants. Masons using the rock you dig up can up your fortress value attracting more migrants&lt;/p&gt;&#xA;" OwnerUserId="421" LastActivityDate="2010-07-14T20:50:30.150" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1717" PostTypeId="1" AcceptedAnswerId="2473" CreationDate="2010-07-14T20:54:07.490" Score="4" ViewCount="741" Body="&lt;p&gt;I am not an advanced Starcraft player. Basically, are there any late-game strategies that use zerglings? My first impression would have been that they are too weak to be useful at all against a mature defense network. What can zerglings be used for?&lt;/p&gt;&#xA;" OwnerUserId="359" LastActivityDate="2014-01-07T11:43:47.830" Title="Zergling late-game strategies and uses" Tags="|starcraft-zerg|starcraft|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1718" PostTypeId="2" ParentId="1706" CreationDate="2010-07-14T20:55:59.280" Score="5" Body="&lt;p&gt;There are several main factors as to how long Civ IV games last.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Game speed setting&#xA;The difference between quick (everything is 33% faster build/research) and marathon (everything is 300% longer to build / research) also manifests as an actual increase in total number of turns. (I think &quot;normal&quot; defaults to 500 turns?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Game Map Size&#xA;Map size can change the length of victories immensely. Small maps favor conquest or domination victories. Larger maps (with the chance for more science producing cities) lend themselves to (marginally) faster space and Cultural victories.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Victory Settings&#xA;As mentioned by Marco elsewhere in this topic, there are several different victory conditions. Some of these (Conquest / Religious / Time) can be reached markedly sooner than others (Cultural, Space Race, Diplomatic)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) How you play the game&#xA;Do you automate everything and press &quot;enter&quot; to skip turn after turn? Are you a conquest-minded gamer who needs to micromanage large armies as you expand your empire? There's no easy way to determine how much time a single turn will take.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom line is that a standard Civ IV game will happen over hours, if not days. (Though you may quit at any time, receiving a &quot;Time&quot; &quot;Victory&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit: Added &quot;Game Map&quot; as suggested.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-07-14T21:04:05.267" LastActivityDate="2010-07-14T21:04:05.267" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1719" PostTypeId="2" ParentId="1660" CreationDate="2010-07-14T20:56:36.577" Score="1" Body="&lt;p&gt;One thing to keep in mind is that Borderlands is VERY particular about people being on the same missions. If you are a mission behind everyone else, you can do all the missions they do and get credit for none of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are noticing that some people aren't getting XP, absolutely make sure everyone is on the same missions.  We used to either have characters we only played together or we'd make sure to match up in single player before hopping in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd wager dollars to donuts that's what is going on.  If you really are all on the same mission, everyone will get XP/credit.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-07-14T20:56:36.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1720" PostTypeId="2" ParentId="1660" CreationDate="2010-07-14T21:02:05.317" Score="5" Body="&lt;p&gt;You can only get experience for a mission once per playthrough. If you completed the mission by yourself and then replayed it in co-op, you would not get the experience a second time. If you complete a mission in co-op, it will count towards your single player game for all players involved, if they have not already completed it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also possible that you are not eligible for the mission, which means you have not completed the prior main story-line missions and are not far enough ahead in the game to get that mission by yourself. You will not get the rewards when another player turns it in. If this is the case, it will say so next to the missions and will not track progress for the mission.&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-07-14T21:02:05.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1721" PostTypeId="1" AcceptedAnswerId="3529" CreationDate="2010-07-14T21:12:44.890" Score="0" ViewCount="410" Body="&lt;p&gt;I have the PCB but my CAB is actually out of service. I saw that there is a dump of the game out there. But when I try it in MAME, there is just a kind of counter that counts to 0 and then nothing happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to play it?&#xA;I found some &lt;a href=&quot;http://nfggames.com/games/DemonFront/&quot; rel=&quot;nofollow noreferrer&quot;&gt;screenshots&lt;/a&gt;. They look like they are made in a emulator so i assume there is a possibility to play it. Can anyone help me?&lt;/p&gt;&#xA;" OwnerUserId="450" LastEditorUserId="181240" LastEditDate="2023-03-24T02:23:22.433" LastActivityDate="2023-03-24T02:23:22.433" Title="Play Demon Front in a emulator?" Tags="|emulation|backwards-compatibility|arcade|demon-front|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="1722" PostTypeId="1" AcceptedAnswerId="1752" CreationDate="2010-07-14T21:13:04.047" Score="6" ViewCount="7616" Body="&lt;p&gt;How do I create multiple save points of a fortress?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="52800" LastEditDate="2013-10-22T18:25:21.823" LastActivityDate="2013-10-22T18:25:21.823" Title="Dwarf Fortress saved games" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1723" PostTypeId="1" AcceptedAnswerId="1779" CreationDate="2010-07-14T21:13:42.783" Score="1" ViewCount="6013" Body="&lt;p&gt;How do I rename an existing fortress?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2012-12-06T04:35:18.767" LastActivityDate="2012-12-06T04:35:18.767" Title="How do I change the name of a fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="1724" PostTypeId="1" AcceptedAnswerId="1773" CreationDate="2010-07-14T21:21:46.800" Score="80" ViewCount="31065" Body="&lt;p&gt;I seem to see commentators mention &quot;cheese&quot; with regards to Starcraft 2, but I'm not quite sure what they mean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a particular build/tactic is called a &quot;cheese&quot;, does that mean it is a considered to be uncounterable?   Or does it just mean that it is considered to be a tactic that is &quot;too easy&quot; with regard to its effectiveness?   Or is there some other more subtle meaning that I am missing?&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="160" LastEditDate="2011-11-15T16:15:55.883" LastActivityDate="2015-06-09T18:40:17.603" Title="What exactly is a &quot;cheese&quot; in Starcraft 2?" Tags="|starcraft-2|terminology|" AnswerCount="9" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="1726" PostTypeId="1" AcceptedAnswerId="1731" CreationDate="2010-07-14T21:23:20.980" Score="1" ViewCount="555" Body="&lt;p&gt;In Modern Warfare 2, I was running around knifing the other day when I stumbled upon a gun that said it had explosive rounds as an attachment.  Unfortunately, I died a moment later and never found the gun again.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what gun(s) have the explosive rounds perk? How are they unlocked?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="559" LastEditDate="2014-01-25T20:37:10.003" LastActivityDate="2014-01-25T20:37:10.003" Title="Explosive Rounds perk in Modern Warfare 2" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1727" PostTypeId="1" CreationDate="2010-07-14T21:25:58.470" Score="66" ViewCount="6770" Body="&lt;p&gt;I am interested in learning how to play Dwarf Fortress. Where should I start, as an absolute beginner?&lt;/p&gt;&#xA;" OwnerUserId="469" LastEditorUserId="11290" LastEditDate="2011-08-02T17:47:37.320" LastActivityDate="2013-07-23T03:33:30.183" Title="How should I learn to play Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="6" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="1729" PostTypeId="2" ParentId="190" CreationDate="2010-07-14T21:28:51.733" Score="7" Body="&lt;p&gt;Here's one trick that should help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Boss Fights in New York payout rewards based on a % of cash you have on hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Street Thug&lt;/strong&gt; - Giancarlo Morillo 0.30%&lt;br&gt;&#xA;&lt;strong&gt;Associate&lt;/strong&gt;  - Confront Detective West 0.36%&lt;br&gt;&#xA;&lt;strong&gt;Soldier&lt;/strong&gt;  - Confront Luis Castana 0.39%&lt;br&gt;&#xA;&lt;strong&gt;Enforcer&lt;/strong&gt;  - Confront Agostino Cleto 0.54%  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, the more money you have, the higher they payout. So you can ladder your way up to pretty high payouts with very little risk if you have your character developed enough that you always win these fights. It will cost you a lot of energy though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also doesn't hurt to be a Mogul. Change classes if you have to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, try really hard to vault the &quot;Death By Detergent&quot; collection. It reduces the bank fee from 10% to 7% making it less money you need for the achievement since it only counts the amount vaulted after fees.&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="468" LastEditDate="2010-07-21T13:01:40.507" LastActivityDate="2010-07-21T13:01:40.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1730" PostTypeId="1" AcceptedAnswerId="5828" CreationDate="2010-07-14T21:31:12.387" Score="1" ViewCount="221" Body="&lt;p&gt;Obviously, having actual players in your mafia benefits you because they give you energy packs/gifts/etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, strictly for the purposes of fights, is there any advantage for having actual players in your mafia over the hired-guns that you can buy with reward points?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="185203" LastEditDate="2021-05-06T15:54:30.517" LastActivityDate="2021-05-06T15:54:30.517" Title="For fights, are you better off with real family members as opposed to hired-guns?" Tags="|mafia-wars|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1731" PostTypeId="2" ParentId="1726" CreationDate="2010-07-14T21:32:01.717" Score="5" Body="&lt;p&gt;The MG4 shows as having explosive rounds when equipped with FMJ. So it is sort of a glitch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look in the trivia section at the bottom: &lt;a href=&quot;http://callofduty.wikia.com/wiki/MG4&quot; rel=&quot;noreferrer&quot;&gt;http://callofduty.wikia.com/wiki/MG4&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-07-14T21:32:01.717" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1732" PostTypeId="2" ParentId="1712" CreationDate="2010-07-14T21:32:52.623" Score="4" Body="&lt;p&gt;Depends how how many games you play and do you download downloadable content (DLC).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I have an older XBox 360 with just 20GB, but I get by because I usually just play one game at a time. It is recommended to &quot;install&quot; your games to the HD for faster load times and less noise, so that requires about 6-8GB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do you like to try out game demos? Those are usually a couple of GBs. Do you plan on buying a bunch of XBox downloadable games? The XBox arcade games are usually under 1GB each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you plan on downloading movies and music to your hard drive?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you answer no you most of these, you can even go the barebones route and get an XBox without a HD (arcade model) and just buy a 16GB flash drive to store your content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you answer yes to a lot of this stuff, then bigger is better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it really depends on how many games you wish to have access to on the hard drive (demos, installed games, DLC).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW, you might want to check out the newest model Xbox called the XBox 360 Slim. It only cames in one HD size, so it makes this question moot.&lt;/p&gt;&#xA;" OwnerUserId="947" LastActivityDate="2010-07-14T21:32:52.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1733" PostTypeId="2" ParentId="466" CreationDate="2010-07-14T21:33:13.293" Score="2" Body="&lt;p&gt;If you're not able to repair it and don't want to go the emulator route, you can buy new Nintendo-compatible hardware such as the &lt;a href=&quot;http://www.buy.com/prod/fc-super-loader-game-console-us-version-silver/q/listingid/56583959/loc/108/212360244.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;FC Super Loader&lt;/a&gt; or &lt;a href=&quot;http://www.thinkgeek.com/interests/gamer/b76e/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one from ThinkGeek&lt;/a&gt;.  The FC in particular takes NES controllers as well as games; a couple of my family members have it and have been happy with it.&lt;/p&gt;&#xA;" OwnerDisplayName="user351" LastActivityDate="2010-07-14T21:33:13.293" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1735" PostTypeId="2" ParentId="1712" CreationDate="2010-07-14T21:39:06.693" Score="1" Body="&lt;p&gt;What's stored on the 360 hard drive:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Dashboard application itself (typically)&lt;/li&gt;&#xA;&lt;li&gt;Any downloaded games from XBox Live (this includes demos, XBox Arcade, XBox Originals -- that is, original XBox games, which can be DVD-sized -- and XBox 360 titles -- again, DVD-sized)&lt;/li&gt;&#xA;&lt;li&gt;Downloaded content for games (such as Rock Band/Guitar Hero songs, Fallout/Oblivion add-ons, etc.)&lt;/li&gt;&#xA;&lt;li&gt;Saved games (which can be larger than you might think)&lt;/li&gt;&#xA;&lt;li&gt;Any ripped or downloaded music&lt;/li&gt;&#xA;&lt;li&gt;Any downloaded movies (unless you're using Netflix to stream them)&lt;/li&gt;&#xA;&lt;li&gt;Your profile (typically)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, as &lt;a href=&quot;https://gaming.stackexchange.com/questions/1712/how-much-hard-disk-space-should-be-needed-for-xbox-360/1732#1732&quot;&gt;rlorenzo said&lt;/a&gt;, what you should get depends on what you want to do. My first XBox 360 shipped with the 20-gig drive, and I felt like I outgrew it pretty quickly, as I was getting Rock Band and Guitar Hero songs by the boatload, had most of the DLC for Oblivion and all of it for Fallout 3, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When that XBox 360 died (out of warranty, sadly), I wound up buying a no-hard-drive model and a new 120-gig drive. I used the tools to transfer everything over and gave my old drive to a friend of mine. At 120-gig, I feel much more comfortable -- but am still not comfortable enough to load games from disc to the hard drive. (I'd prefer to have that space available for games I may download!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If &lt;em&gt;I&lt;/em&gt; were buying a new 360 today, I'd probably cough up for the 250-gig model. But that's because I know my usage pattern. You'll need to evaluate yours against the data that gets stored, and make the right choice for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Also: There's nothing stopping you from using USB memory sticks in a 360 now, for &lt;em&gt;all&lt;/em&gt; kinds of storage. Given that these sticks are dirt cheap, you could conceivably use a different stick for each game's specialized content, and go that route. However, the sticks are limited to 16-gig in size for 360 use. This may still prove more cost-effective in the long run, and perhaps more flexible as well.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2010-07-14T21:39:06.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1736" PostTypeId="1" AcceptedAnswerId="1806" CreationDate="2010-07-14T21:39:34.663" Score="1" ViewCount="406" Body="&lt;p&gt;XAseco is a system that runs alongside a TrackMania server and allows control of the server via chat commands and activities. It's a great system, but it runs on PHP. I'd like to write plugins in C# rather than PHP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find alternatives to XAseco, or a full detail of the TrackMania control API?&lt;/p&gt;&#xA;" OwnerUserId="454" LastEditorUserId="52800" LastEditDate="2013-10-23T11:10:05.823" LastActivityDate="2013-10-23T11:10:05.823" Title="Where can I find alternatives to XAseco?" Tags="|trackmania-forever|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1737" PostTypeId="2" ParentId="1727" CreationDate="2010-07-14T21:40:15.740" Score="6" Body="&lt;p&gt;Learn how to feed and hydrate your dwarfs.&lt;/p&gt;&#xA;&lt;p&gt;Specifically, learn how to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Farm&quot; rel=&quot;nofollow noreferrer&quot;&gt;farm&lt;/a&gt;: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Milling&quot; rel=&quot;nofollow noreferrer&quot;&gt;mill&lt;/a&gt; plants into &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Flour&quot; rel=&quot;nofollow noreferrer&quot;&gt;flour&lt;/a&gt; with a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Quern&quot; rel=&quot;nofollow noreferrer&quot;&gt;quern&lt;/a&gt; and &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Cooking&quot; rel=&quot;nofollow noreferrer&quot;&gt;cook&lt;/a&gt; that flour into  meals at a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Kitchen&quot; rel=&quot;nofollow noreferrer&quot;&gt;kitchen&lt;/a&gt;, and &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Brewer&quot; rel=&quot;nofollow noreferrer&quot;&gt;brew&lt;/a&gt; &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Alcohol&quot; rel=&quot;nofollow noreferrer&quot;&gt;alcohol&lt;/a&gt; at a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Still&quot; rel=&quot;nofollow noreferrer&quot;&gt;still&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;There's a &lt;a href=&quot;http://dwarffortresswiki.org/index.php/Quickstart_guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quickstart guide&lt;/a&gt; at &lt;a href=&quot;https://dwarffortresswiki.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Dwarf Fortress Wiki&lt;/a&gt;, which is an invaluble reference site. I didn't have any issues applying the previous version's tutorial(v0.28.181.40d) to the current version(v0.31.10).&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2012-05-02T16:42:12.250" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1738" PostTypeId="2" ParentId="1727" CreationDate="2010-07-14T21:40:16.223" Score="19" Body="&lt;p&gt;Captain Duck has a great series of video tutorials (&lt;a href=&quot;http://www.youtube.com/user/captnduck&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.youtube.com/user/captnduck&lt;/a&gt;). Most of them are for pre-2010 versions, but they still give a great intro to the game, and he has started to make a couple of videos for the 2010 version. He starts the tutorials at the absolute beginning, and walks you through everything.&lt;/p&gt;&#xA;&lt;p&gt;If you have any specific questions, the dwarf fortress wiki is a great place to look (&lt;a href=&quot;https://dwarffortresswiki.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="344" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-14T21:49:31.277" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1740" PostTypeId="2" ParentId="1724" CreationDate="2010-07-14T21:47:45.380" Score="8" Body="&lt;p&gt;It's more about taking advantage of a flaw in the system to get a cheap win. Kicking someone's butt with a reaper-rush, which takes advantage of the fact that the defensive buildings are weak, is cheap. You're not showing skill, you're just exploiting a weakness in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Reaper rushing is a dated example now, since they've done a good job of making that unit balanced.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2010-10-22T16:42:01.097" LastActivityDate="2010-10-22T16:42:01.097" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1749" PostTypeId="2" ParentId="1712" CreationDate="2010-07-14T21:53:54.147" Score="0" Body="&lt;p&gt;I have 17/120GB used on my 360 HDD with a moderate amount of DLC, and GTA 4 installed. If you don't install games, the 20GB (which as a warning, only gives 13GB of usable space) is fine. If you do install games, it depends on the amount of games you keep at one time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware that installing games doesn't always give a noticeable speed boost and can slow some games (e.g. Halo 3) down. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-14T21:53:54.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1752" PostTypeId="2" ParentId="1722" CreationDate="2010-07-14T21:57:11.617" Score="12" Body="&lt;p&gt;The game intentionally does not allow you to quit without saving (or abandoning) and doesn't allow you to have more than one save per fort. The idea is that there is no going back. Losing is supposed to be fun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can get around this problem with a little trickery. Save the game. Then make a copy of your game folder. Then keep playing. If you want to load the previous save, just delete your current game folder and replace it with the old one. It's a lot of work, but it gets the job done.&lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2010-07-14T21:57:11.617" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1753" PostTypeId="2" ParentId="391" CreationDate="2010-07-14T21:57:55.377" Score="0" Body="&lt;p&gt;I never experienced that problem, but Pip-Boy whiteouts were fairly common. Save and reload was the only consistent solution.&lt;/p&gt;&#xA;" OwnerUserId="485" LastActivityDate="2010-07-14T21:57:55.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1754" PostTypeId="1" AcceptedAnswerId="1761" CreationDate="2010-07-14T21:58:08.870" Score="1" ViewCount="930" Body="&lt;p&gt;I've got several Karaoke games (American Idol, Rock Band, etc.) for my Xbox 360, but I've heard that &lt;a href=&quot;http://www.xbox.com/en-us/games/l/lips/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lips&lt;/a&gt; lets you import your own MP3 files and play them in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My wife does community theater, and I was thinking for her musical numbers this game would be a good way for her to practice the songs for her plays and perfect her pitch and timing on the songs by importing and playing professional recordings of those songs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously it doesn't have the lyrics if you import your own sound file (especially for obscure music), but can it detect and show the pitch indicator on the screen for imported songs? Overall, would this game be practical for singing practice on imported songs?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="52800" LastEditDate="2014-12-16T09:32:24.487" LastActivityDate="2014-12-16T09:35:35.487" Title="Could &quot;Lips&quot; for Xbox 360 be effectively used to rehearse a song?" Tags="|xbox-360|lips|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1756" PostTypeId="2" ParentId="1700" CreationDate="2010-07-14T22:02:39.087" Score="15" Body="&lt;p&gt;It's a combination of the keyboard and mouse. I'm sure we've all used shortcuts on our keyboards and that's most likely what the gamers do - use shortcuts. If you think about the beginning stages of the game: you click on your hatchery or whatever, build a drone, you can use a keyboard shortcut to build the drone for you. Then you click on a drone, tell them all to go collect minerals and then you click on one drone and tell it to build a spawning pool (also a shortcut). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We probably all use ctrl+c , ctrl+v pretty quickly - the gamers have just, like McKay said, tuned their brains to all the shortcuts for Starcraft.&lt;/p&gt;&#xA;" OwnerUserId="499" LastActivityDate="2010-07-14T22:02:39.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1761" PostTypeId="2" ParentId="1754" CreationDate="2010-07-14T22:06:48.677" Score="2" Body="&lt;p&gt;Yes, Lips keeps track of the score of the imported song you're playing, it detects the pitch and tells you how well are you doing it. I'm not sure if it works correct on 100% of the cases, but overall it seems to do a good job. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't do singing, so i couldn't tell you if it works fine to practice your singing skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, the game do vocal reduction but I don't remember if you can adjust the level of the reduction.&lt;/p&gt;&#xA;" OwnerUserId="501" LastEditorUserId="52800" LastEditDate="2014-12-16T09:35:35.487" LastActivityDate="2014-12-16T09:35:35.487" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1762" PostTypeId="2" ParentId="1724" CreationDate="2010-07-14T22:07:56.650" Score="3" Body="&lt;p&gt;I would say cheese would be proxy anything, or cannon rush. 2 gate proxy in their base, 2 rax proxy, cannon rush, etc. These are all strats that dont take much micro nor macro, and are hard to defend against early game and don't really get scouted either.&lt;/p&gt;&#xA;" OwnerUserId="513" LastActivityDate="2010-07-14T22:07:56.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1765" PostTypeId="2" ParentId="430" CreationDate="2010-07-14T22:08:17.070" Score="-2" Body="&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/430/my-character-keeps-jumping-around-in-nethack-why/463#463&quot;&gt;ire_and_curses says&lt;/a&gt;, it is teleportitis, but it does wear off after a while. The greatest blessings are bank robbery and shop-lifting!&lt;/p&gt;&#xA;" OwnerUserId="516" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2010-07-14T22:08:17.070" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1766" PostTypeId="2" ParentId="1368" CreationDate="2010-07-14T22:08:43.327" Score="0" Body="&lt;p&gt;If nobody minds, I’m going to shamelessly plug a tutorial I wrote for just this a few days ago. &lt;a href=&quot;http://flax.ie/how-to-play-pc-steam-games-on-mac-os-x/&quot; rel=&quot;nofollow noreferrer&quot;&gt;How to play PC Steam games on Mac.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Past that, many EA games that have a Mac version use a Cider wrapper, so technically it’s just the Windows game. They mightn’t distribute these Mac versions because they’re not licensed to by Transgaming (the guys who afaik maintain Cider), because they don’t think it’s good enough quality to release to all their subscribers, not sure. On the other hand, I think EVE Online uses a Cider  wrapper… &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way. I hope the tutorial helps someone out. :)&lt;/p&gt;&#xA;" OwnerDisplayName="Carl Lange" LastActivityDate="2010-07-14T22:08:43.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1769" PostTypeId="1" AcceptedAnswerId="1772" CreationDate="2010-07-14T22:12:36.147" Score="4" ViewCount="904" Body="&lt;p&gt;A good Protoss player usually has pretty good micro with their High Templars keeping them in the back and out of sight, which makes it kind of hard to EMP or snipe them. I'm having trouble countering them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was thinking maybe starting to research cloak for ghosts and have them sneak around when the battle starts. Backup my forces trying to dodge storms and then try to EMP the high temps. What are some other strategies that work well against storms?&lt;/p&gt;&#xA;" OwnerUserId="513" LastEditorUserId="28182" LastEditDate="2017-02-14T05:11:05.143" LastActivityDate="2017-02-14T05:11:05.143" Title="How should I be countering storms TvP in Starcraft 2?" Tags="|starcraft-2|starcraft-terran|starcraft-protoss|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1771" PostTypeId="1" AcceptedAnswerId="1774" CreationDate="2010-07-14T22:15:35.083" Score="14" ViewCount="11369" Body="&lt;p&gt;My friends are intense MKDD gamers and we are very dirty when we play. Because of this we have been able to dodge red shells easily. I want to take it to next level, I want to dodge blue shell. I know this is possible because we have did it I just do not know the solid technique to get it.&lt;/p&gt;&#xA;" OwnerUserId="505" LastEditorUserId="199843" LastEditDate="2019-12-12T00:12:36.227" LastActivityDate="2019-12-12T00:12:36.227" Title="How to dodge the blue shell in Mario Kart Double Dash" Tags="|mario-kart-double-dash|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1772" PostTypeId="2" ParentId="1769" CreationDate="2010-07-14T22:15:36.797" Score="4" Body="&lt;p&gt;Spreading out your units really helps with storms. Try hard to keep them separated.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-14T22:15:36.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1773" PostTypeId="2" ParentId="1724" CreationDate="2010-07-14T22:17:17.000" Score="114" Body="&lt;p&gt;The term &quot;Cheese&quot; comes from the adjective &quot;Cheesy&quot;. The not-so-subtle innuendo there is that a victory via so-called &quot;cheese&quot; did not come from the players own skill, but was merely because the loser was unprepared for the &quot;cheesy&quot; tactics that lead to their loss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What qualifies as &quot;cheese&quot; will undoubtedly vary from player to player, but generally the term refers to exploiting system mechanics in a way unanticipated by your opponent, or otherwise not balanced around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many people dislike cheese because it is hard to predict and counter if you are not prepared for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Several Examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Thor Rush -- build a factory near your opponent, attack with Thor + repair SCV's around 7 minute mark.&lt;/li&gt;&#xA;&lt;li&gt;Photon-Cannon Push -- rushing a forge and placing photon cannons around your opponents base.&lt;/li&gt;&#xA;&lt;li&gt;Banshee / Void Ray rush vs. Zerg -- takes adavantage of the fact that Zerg has little viable anti-air at T1 other than mass queens. &lt;/li&gt;&#xA;&lt;li&gt;Proxy Rush -- Building a unit production facility much closer to your opponents base than your own so that you can reinforce your troops faster.&lt;/li&gt;&#xA;&lt;li&gt;Worker Rush -- in 2v2 (or more), making no units, and instead attacking another player with your workers alone.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="20893" LastEditDate="2014-02-07T17:26:39.373" LastActivityDate="2014-02-07T17:26:39.373" CommentCount="15" ContentLicense="CC BY-SA 3.0" />
  <row Id="1774" PostTypeId="2" ParentId="1771" CreationDate="2010-07-14T22:18:10.977" Score="15" Body="&lt;p&gt;A properly timed mushroom/boost may get you out of the blast radius.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-14T22:18:10.977" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1779" PostTypeId="2" ParentId="1723" CreationDate="2010-07-14T22:28:21.203" Score="8" Body="&lt;p&gt;According to the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Fortress_name&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You can choose the name of your own&#xA;fortress during the Embark process.&#xA;When you reach the stage where you are&#xA;deciding on your founder's skills and&#xA;starting items, press Shift+F to&#xA;choose your fortress name. You will be&#xA;given a semi-random name&#xA;automatically. Fortress names are&#xA;always compounds of two dwarven words.&#xA;If you choose to pick your own name,&#xA;you can craft a fortress name that&#xA;would otherwise be rejected by the&#xA;name generator.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-14T22:28:21.203" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1784" PostTypeId="2" ParentId="618" CreationDate="2010-07-14T22:30:44.117" Score="3" Body="&lt;p&gt;Because of Threat of Thassarian all frost death knight special attacks will now hit with both weapons.  You will want to get weapons that have the highest possible average damage. In most cases, this means looking for a slower (&gt;2.5) speed weapon. However, always make sure that you check that average damage, as the speed of a weapon can be sometimes misleading. If two weapons are of similar average damage, whichever has the highest DPS will end up being better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elitistjerks.com/f72/t83319-frost_dps_3_3_3_will_day_long_remembered/&quot; rel=&quot;nofollow noreferrer&quot;&gt;More Info&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="536" LastEditorUserId="536" LastEditDate="2010-07-14T22:37:30.570" LastActivityDate="2010-07-14T22:37:30.570" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1786" PostTypeId="2" ParentId="1668" CreationDate="2010-07-14T22:33:22.103" Score="18" Body="&lt;p&gt;Yes, you can. I've done it with Final Fantasy VII and the Spyro games- they all worked perfectly.&lt;/p&gt;&#xA;" OwnerUserId="554" LastActivityDate="2010-07-14T22:33:22.103" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1787" PostTypeId="2" ParentId="50" CreationDate="2010-07-14T22:33:27.970" Score="0" Body="&lt;p&gt;Your Guitar Hero guitar controllers should work with Rock Band, as I do this all the time. You will require a software update for this to work. If your PS3 is connected to the Internet, you should be prompted for this the first time you play Rock Band.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't personally vouch for the other Guitar Hero peripherals, as I've not tried them, but they are supposed to be compatible.&lt;/p&gt;&#xA;" OwnerUserId="528" LastActivityDate="2010-07-14T22:33:27.970" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1791" PostTypeId="2" ParentId="1697" CreationDate="2010-07-14T22:37:48.683" Score="2" Body="&lt;p&gt;The official support site &lt;a href=&quot;https://en-us.support.universe.lego.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;says&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;LEGO Universe will be available both on DVD and for download at LEGOuniverse.com. More specifics about how to get the game will become available closer to the launch date.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="554" LastActivityDate="2010-07-14T22:37:48.683" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1793" PostTypeId="1" AcceptedAnswerId="1803" CreationDate="2010-07-14T22:37:57.997" Score="22" ViewCount="19570" Body="&lt;p&gt;I recently signed up with Steam and bought a few discounted games, but I can't find any manuals for them. I assumed they'd be installed along with the games, but I can't find any sign of them or of download links for them on Steam. Am I missing something?&lt;br&gt;&#xA;(The games are Crysis, Fallout 3, Mirror's Edge and Burnout Paradise.)&lt;/p&gt;&#xA;" OwnerUserId="541" LastEditorUserId="8350" LastEditDate="2012-08-17T12:18:08.543" LastActivityDate="2012-08-17T12:18:08.543" Title="Where do I download the manuals for games I buy on Steam?" Tags="|pc|steam|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1794" PostTypeId="1" AcceptedAnswerId="1873" CreationDate="2010-07-14T22:40:55.590" Score="2" ViewCount="753" Body="&lt;p&gt;How do I see what kinds of seeds and how many of each I have on hand?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-07-14T23:57:40.457" LastActivityDate="2010-07-15T00:12:36.777" Title="Dwarf Fortress seeds on hand" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1795" PostTypeId="2" ParentId="921" CreationDate="2010-07-14T22:41:37.727" Score="1" Body="&lt;p&gt;Not right now- there's been &lt;a href=&quot;http://www.scorehero.com/forum/viewtopic.php?p=1543204&quot; rel=&quot;nofollow noreferrer&quot;&gt;progress on customs&lt;/a&gt;, but the game won't load custom tracks at the moment.&lt;/p&gt;&#xA;" OwnerUserId="554" LastActivityDate="2010-07-14T22:41:37.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1796" PostTypeId="2" ParentId="1793" CreationDate="2010-07-14T22:43:06.523" Score="7" Body="&lt;p&gt;Not a lot of games include manuals with their Steam versions. If they are available, you can open them by right-clicking the game and choosing &lt;code&gt;View Player Manual&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just checked, Mirror's Edge (the only game I have in your list) doesn't have a manual, only support pages.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-07-15T09:31:39.897" LastActivityDate="2010-07-15T09:31:39.897" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1799" PostTypeId="2" ParentId="1794" CreationDate="2010-07-14T22:46:18.000" Score="2" Body="&lt;p&gt;You can access the Stocks screen via the Status screen, which you can access using &lt;kbd&gt;z&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The accuracy depends on your bookkeeper.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-14T22:46:18.000" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1803" PostTypeId="2" ParentId="1793" CreationDate="2010-07-14T22:51:13.673" Score="12" Body="&lt;p&gt;There is a thread on the Steam forums about this: &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1196986&quot; rel=&quot;noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1196986&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Check the steam store page. You can right-click the game, click &quot;view store page&quot; and then see if there is a &quot;view the manual&quot; link in the lower right.&lt;/li&gt;&#xA;  &lt;li&gt;If there is no manual link there, go to Google and search for the manual there.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here are a few of the sites that show up prominently in Google:&lt;br/&gt;&#xA;&lt;a href=&quot;http://www.replacementdocs.com/download.php&quot; rel=&quot;noreferrer&quot;&gt;http://www.replacementdocs.com/download.php&lt;/a&gt;&lt;br/&gt;&#xA;&lt;a href=&quot;http://www.meekeo.com/&quot; rel=&quot;noreferrer&quot;&gt;http://www.meekeo.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="265" LastActivityDate="2010-07-14T22:51:13.673" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1806" PostTypeId="2" ParentId="1736" CreationDate="2010-07-14T22:54:47.897" Score="1" Body="&lt;p&gt;ServerMania?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.tm-forum.com/viewforum.php?f=130&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.tm-forum.com/viewforum.php?f=130&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="569" LastActivityDate="2010-07-14T22:54:47.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1810" PostTypeId="2" ParentId="1793" CreationDate="2010-07-14T22:57:09.093" Score="2" Body="&lt;p&gt;I checked the Steam store page for each of the games you own. As Arda stated, Mirror's Edge does not have a manual. On the Steam store page for each game, when you scroll down, if there is a manual for the game, you will usually find it in the right hand column near the bottom. I believe you can view the manual even if you don't own the game by clicking on that link in the store page. It is worth noting that if you own the Fallout 3: GotY edition, the manual is listed on the store entry for Fallout 3 vanilla edition, but not the GotY version. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-14T22:57:09.093" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1815" PostTypeId="2" ParentId="1023" CreationDate="2010-07-14T23:00:42.597" Score="5" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You need to go into your console&#xA;(it's disabled by default, go into&#xA;your options menu and enable it).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press the key next to the &amp;quot;1&amp;quot; key on&#xA;the top left of you keyboard to&#xA;bring the console up.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Type in the following:&lt;/p&gt;&#xA;&lt;p&gt;&lt;code&gt;bind b &amp;quot;vocalize playerdeath&amp;quot;&lt;/code&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;b is the key you are binding to, change this to whatever you want.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Happy screaming, just don't spam the hell out of it.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="584" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-14T23:00:42.597" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1826" PostTypeId="2" ParentId="1193" CreationDate="2010-07-14T23:08:36.907" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://www.svenswrapper.de/english/downloads.html&quot; rel=&quot;noreferrer&quot;&gt;This Glide3 wrapper&lt;/a&gt; worked for me. Basically you put the dll in your Diablo2 directory and run the D2VidTest.exe and it'll let you select the Glide driver (which was used by the Voodoo3 cards back in the day). Then it'll wrap the Glide calls to OpenGL calls. This, of course requires you have a vid card which supports OpenGL, but who doesn't?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The wrapper also comes with a config utility (glide-init.exe) which you can run and there's an option for &quot;desktop resolution&quot; which will cause it to render full screen at your native resolution. It has to scale things a bit so it's a little blocky, but not bad (I run at 1440x900). It puts bars on the sides so that it's not all stretched out too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been playing on Battle.Net with this without issue so far. And I don't see how it could be considered a hack or cheating, it's just a video card driver.&lt;/p&gt;&#xA;" OwnerUserId="580" LastActivityDate="2010-07-14T23:08:36.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1831" PostTypeId="1" AcceptedAnswerId="1852" CreationDate="2010-07-14T23:11:13.953" Score="7" ViewCount="4554" Body="&lt;p&gt;I've completed the main Assassins Creed 2 story and now am trying to get to 100% synched. I can see all the other stuff on the map, but how can I find all the feathers and glyphs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't really want to cheat too much! (i.e. use a walkthrough guide) - so is there something I'm missing in the game itself which would help me locate them? Or is it just a case of wandering around randomnly until they all turn up?&lt;/p&gt;&#xA;" OwnerUserId="561" LastEditorUserId="12" LastEditDate="2011-11-17T16:22:00.290" LastActivityDate="2011-11-18T00:23:36.763" Title="Collecting all feathers and glyphs in Assassins Creed 2" Tags="|assassins-creed-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1833" PostTypeId="2" ParentId="1193" CreationDate="2010-07-14T23:13:21.720" Score="5" Body="&lt;p&gt;The latest patch (v1.13, &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=21358&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch notes&lt;/a&gt;) support scaling the image up to the largest available. On a widescreen, the graphics are a bit distorted, but at least there are no black bars on the side of the screen to deal with.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-14T23:13:21.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1834" PostTypeId="2" ParentId="231" CreationDate="2010-07-14T23:17:38.467" Score="19" Body="&lt;p&gt;Don't spawn until the last possible moment or they'll hear you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some of my strategies:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Boomer&lt;/strong&gt; - He's slow, so don't try chasing survivors. Get in front of them and spawn as they're coming around a corner, or drop from a higher place in between them and surprise 'em.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Smoker&lt;/strong&gt; - I usually wait for a Boomer to attack and as soon as he explodes on them I grab one, because they're all blind and deaf for a few seconds. This gives me enough time to do some damage. He's also good at grabbing survivors off ledges and high places.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Charger&lt;/strong&gt; - I wait for the survivors to get in a cluster like in a narrow passage and then try to ram them all as it will take a couple of seconds for them to get up and kill you. He's also good to lead survivors back and to delay them by charging one of them across a long distance.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Spitter&lt;/strong&gt; - Just hide and spit. Keep out of sight, as she is slow and dies quickly. Your spit can bounce off walls; use that to spit without exposing yourself. If they've been hit by a Boomer and are getting attacked by common infected then spit at them, as attacking horde slows them down.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Jockey&lt;/strong&gt; - Not a big fan, but I normally wait until the others attack and then sneak in, grab one, and ride off into the sunset. You can use ledges and cliffs to your advantage and walk a survivor off them. Even if they hang on, the rest of the team will either need to go back and lift him up, or leave him hanging and play the rest of the level down one survivor. Also, works well in tandem with a Spitter.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hunter&lt;/strong&gt; - Hunter is silent when standing and also runs fast; use that to run up to weak survivors from behind and do a scratch and run. Also, pouncing from very high will do a lot of damage. I normally use him to punish any survivors trying to free a teammate from a Smoker or Charger.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="584" LastEditorUserId="31508" LastEditDate="2013-06-17T03:28:10.670" LastActivityDate="2013-06-17T03:28:10.670" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="1843" PostTypeId="1" AcceptedAnswerId="1861" CreationDate="2010-07-14T23:33:36.740" Score="10" ViewCount="811" Body="&lt;p&gt;What strategies do you use to find the right guild for you in World of Warcraft?&lt;br&gt;&#xA;Forums? Trade chat?&lt;br&gt;&#xA;Should I be willing to realm transfer?&lt;/p&gt;&#xA;" OwnerUserId="278" LastEditorUserId="8350" LastEditDate="2011-08-15T10:57:19.570" LastActivityDate="2017-09-16T01:01:07.437" Title="How should I go about finding a guild in WoW?" Tags="|world-of-warcraft|" AnswerCount="7" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1844" PostTypeId="2" ParentId="241" CreationDate="2010-07-14T23:34:26.037" Score="2" Body="&lt;p&gt;It varies widely by the song, but it's all about using (or not using) overdrive at the right time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing that makes it tricky on drums is that whenever you have the ability to use overdrive you get chunks of the song where you can score no points at all (the fills). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In solo mode most of the time you just want to use it every time you have the chance, to minimize the amount of notes that are removed from the game by the fill sections. The only time that it might be worth it to save it for the next fill is when you know the following section will either be fewer (or worse: no) gems than after the next one, or if there's a tricky fill in the song that you're likely to miss a note and break your streak, the overdrive deployment fills usually cover these up for you, so it's worth it to miss out on a few gems if you get to keep your multiplier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing with the rest of the band, that's when it gets quite a bit more complicated as you'll have to consider all the instruments' parts as well as the fact that being able to keep the overdrive going for a longer period of time (stringing them together as long as possible) could be worth a lot more than the gems you don't get to hit.&lt;/p&gt;&#xA;" OwnerUserId="580" LastActivityDate="2010-07-14T23:34:26.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1846" PostTypeId="2" ParentId="1527" CreationDate="2010-07-14T23:36:37.640" Score="4" Body="&lt;p&gt;Sing loudly, continuously into the mic through the entirety of the window. The easiest way, I've found, is to just continue singing the previous note into and through the star power phrase; as long as you're loud enough to register, there's a drastically lower chance that the game will &quot;miss&quot; the noise pickup.&lt;/p&gt;&#xA;" OwnerUserId="359" LastActivityDate="2010-07-14T23:36:37.640" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1848" PostTypeId="2" ParentId="1769" CreationDate="2010-07-14T23:37:56.093" Score="2" Body="&lt;p&gt;If you see the protoss player going anti-bio units like high templars, you should do a tech switch to mechanical units like tanks and thors.&lt;/p&gt;&#xA;" OwnerUserId="606" LastActivityDate="2010-07-14T23:37:56.093" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1852" PostTypeId="2" ParentId="1831" CreationDate="2010-07-14T23:45:27.143" Score="8" Body="&lt;p&gt;Without using walkthroughs: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;For the feathers, yes, you need to wander around until you find them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;For the glyphs, check out the enciclopedia, the locations with an eye (red, as that means you haven't found it yet) contain a glyph, search around main buildings for it. They are not that hard to find (and the movie revealed is very interesting)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As others have said, and you probably know, using eagle vision is easier to spot feathers (and mandatory to activate Glyphs)&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2010-07-15T00:18:47.450" LastActivityDate="2010-07-15T00:18:47.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1859" PostTypeId="2" ParentId="1527" CreationDate="2010-07-14T23:53:10.683" Score="3" Body="&lt;p&gt;I've found that high notes do a better job of setting it off than lower ones. But I generally follow 146's advice and continue the previous note longer than marked.&lt;/p&gt;&#xA;" OwnerUserId="3874" LastActivityDate="2010-07-14T23:53:10.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1861" PostTypeId="2" ParentId="1843" CreationDate="2010-07-14T23:55:17.140" Score="6" Body="&lt;p&gt;You should be willing to transfer but I don't think it's good to blindly transfer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many ways to look for a guild and your process has to change based on what you want out of a guild. Here are some methods from least involved to most involved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) trade chat: lots of guild advertise there. Pick one and try it.. if you don't like them try another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) PUG: Jump in random groups. If you like some one ask them about their guild. You can learn about tons of guilds that way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) apply: Lots of the top raiding guilds have an application process. These guilds are more serious about the content they play and PUG random people less so you might not meet them while trying to find random groups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Important things to consider when looking for a guild are times of the day you are free and if that is when your new guild plans on runing guild events like raids and pvp. Some guilds focus more on results and less on the social side of the game. Knowing what you want out of a guild can go a long way to finding a good guild.&lt;/p&gt;&#xA;" OwnerUserId="612" LastActivityDate="2010-07-14T23:55:17.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1862" PostTypeId="2" ParentId="1831" CreationDate="2010-07-14T23:55:42.503" Score="3" Body="&lt;p&gt;The Locations menu will show you which buildings have a glyph on them. As for feathers, it's just a matter of searching. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is much easier to find the glyphs on the buildings, and the feathers, if you use your eagle vision. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-14T23:55:42.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1866" PostTypeId="2" ParentId="298" CreationDate="2010-07-14T23:57:38.007" Score="22" Body="&lt;p&gt;The first tip I have is a bit cheap -- if you have a Rock Band Guitar controller, then you can use the higher frets (the ones closer to the guitar body), which are much closer together than the lower frets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as hand positioning, this is a common issue that happens all the time when playing actual stringed instruments. Musicians on violin, for example, have some terminology associated with different positions of the hand.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;First position&lt;/strong&gt; is the natural resting position for your hand, where your 1st finger (the pointer finger) is on the 1st fret. Playing the first three frets is very easy, while playing the 4th fret (pinky position) is slightly harder and playing the 5th fret by stretching the pinky finger is very hard.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Second position&lt;/strong&gt; is where your 1st finger is on the 2nd fret, with your pinky on the fifth fret. Playing frets 2 through 4 are easy, the 5th fret is a little hard, and playing the 1st fret by stretching your pointer finger backwards is very hard.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Third position&lt;/strong&gt; is where your first finger is on the 3rd fret. Playing the 1st fret is impossible, the 2nd fret is difficult, and the rest are very easy.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In high level play, &lt;strong&gt;you have to learn how to shift between positions.&lt;/strong&gt; You cannot stay in first position forever; stretching your pinky to hit the 5th fret is meant to be a stopgap solution and will wear your hand out on serious songs. Eventually with practice, after you are comfortable with shifting, it will become &lt;em&gt;much&lt;/em&gt; easier than stretching you fingers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, certain patterns are very obviously meant to be played in one position than any other. A fast 5-4-3-2 pattern can only be played in second position, and similarly a 4-3-2-1 can only really be played in first position. The game will frequently do things like make you play 5-4-3-2 4-3-2-1, forcing you to shift between second and first position quickly. This is why you have to learn how to shift.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that shifting positions incurs a certain cost - it takes time to move your hand, you might miss the proper position while you are doing it, it takes brain power to remember which one you're in, etc. You have to weigh the advantages of using the best position with shifting too often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, returning to your original question: the correct position that you should be in depends highly on the song and the phrase you are playing. If the song most takes place in the first 4 frets and has an occasional 5th fret (like some medium songs), then it is not worth switching to another position. If it takes place mainly on the top 4 frets, then shift to second position. If it's a fast succession of two notes like frets 4 and 5 (a trill), switch to third position so that your pinky won't have to move too quickly.&lt;/p&gt;&#xA;" OwnerUserId="359" LastActivityDate="2010-07-14T23:57:38.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1867" PostTypeId="1" AcceptedAnswerId="1869" CreationDate="2010-07-15T00:01:21.633" Score="11" ViewCount="13923" Body="&lt;p&gt;I've got a corpse in my fort spreading miasma. I build a casket, placed it, designated it as open to citizens, and almost all dwarfs have the burial skill enabled. It has a description of &quot;This is the resting place of Olon Toraltubul&quot;, which is the name on the corpse. Why is the corpse still laying around?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="11089" LastEditDate="2012-07-13T06:23:18.943" LastActivityDate="2012-11-15T14:28:23.730" Title="Why don't my dwarves bury their dead?" Tags="|dwarf-fortress|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1868" PostTypeId="2" ParentId="1831" CreationDate="2010-07-15T00:02:13.490" Score="2" Body="&lt;p&gt;A good tip on finding feathers is to wander on top of the buildings and activate your Eagle Eye!!! Everything becomes darker and the feathers will look white with little sparks glowing on top of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, Glyphs are commonly hidden on high places. As @Macha said earlyer, The Locations menu will show you the buildings that contain Glyphs on them.&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-15T00:02:13.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1869" PostTypeId="2" ParentId="1867" CreationDate="2010-07-15T00:03:02.177" Score="13" Body="&lt;p&gt;It sometimes takes a while for dwarfs to get around to burying their dead. The corpse eventually got moved to the casket.&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2010-07-15T00:03:02.177" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1873" PostTypeId="2" ParentId="1794" CreationDate="2010-07-15T00:12:36.777" Score="8" Body="&lt;p&gt;To get accurate stock reports, you have to assign a bookkeeper on the nobles screen &lt;kbd&gt;n&lt;/kbd&gt;. With the bookkeeper entry selected, you can press &lt;kbd&gt;s&lt;/kbd&gt; to bring up the settings for the bookkeeper position. Here you set how much time your bookkeeper will spend updating stock records. The more precise you want the records, the more time the bookkeeper is going to have to spend counting things. Then you'll need to assign a meager office to your bookkeeper. Wait a little while and the stocks screen ( &lt;kbd&gt;z&lt;/kbd&gt; ) should be more accurate.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-07-15T00:12:36.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1874" PostTypeId="1" CreationDate="2010-07-15T00:13:29.550" Score="1" ViewCount="5391" Body="&lt;p&gt;After the update my kpd has plummetted and I was wondering if some of the settings could do with tweaking.  I am getting a lag spike most rounds and reg does appear worse than usual.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;cl_interp&lt;/code&gt; = 0.045  &lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;cl_cmdrate&lt;/code&gt; = 66 &lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;cl_updaterate&lt;/code&gt; = 66&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have turned off HDR and turned every graphic setting down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there better settings that I could use, for general play on a very active server (20-50 players)?&lt;/p&gt;&#xA;" OwnerUserId="619" LastEditorUserId="52800" LastEditDate="2013-10-22T09:52:46.750" LastActivityDate="2013-10-22T09:52:46.750" Title="What network settings are best for Counter-Strike: Source after the update?" Tags="|counter-strike-source|source-engine|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1875" PostTypeId="2" ParentId="1727" CreationDate="2010-07-15T00:21:09.067" Score="25" Body="&lt;p&gt;I like &lt;a href=&quot;http://afteractionreporter.com/dwarf-fortress-tutorials/&quot; rel=&quot;noreferrer&quot;&gt;this set of tutorials&lt;/a&gt;. It's based on the old version but it goes through the steps of building a fortress pretty well.&lt;/p&gt;&#xA;" OwnerUserId="625" LastActivityDate="2010-07-15T00:21:09.067" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1877" PostTypeId="2" ParentId="115" CreationDate="2010-07-15T00:23:27.567" Score="2" Body="&lt;p&gt;It's a cliffhanger. They're planning to do a sequel, so the characters can't all be dead/incapacitated. I'm guessing at least Zoe is going to come out of the coma somehow and April might not be completely dead after all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Dreamfall_Chapters&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia&lt;/a&gt; work on the sequel has not (yet?) begun, so there's nothing definitive on the fate of the characters.&lt;/p&gt;&#xA;" OwnerUserId="605" LastActivityDate="2010-07-15T00:23:27.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1878" PostTypeId="1" AcceptedAnswerId="1882" CreationDate="2010-07-15T00:23:41.060" Score="62" ViewCount="100239" Body="&lt;p&gt;I've seen the term used in many online games but I'm not sure what it means.&lt;/p&gt;&#xA;&lt;p&gt;What does 'ping' mean? Is it better to have high or low ping?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="28182" LastEditorDisplayName="user9983" LastEditDate="2020-11-05T05:38:31.373" LastActivityDate="2020-11-05T05:38:31.373" Title="What is ping, and why is it important?" Tags="|terminology|networking|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="1879" PostTypeId="2" ParentId="1878" CreationDate="2010-07-15T00:24:55.177" Score="12" Body="&lt;p&gt;Ping is a measure of how is your connection to the server (in a multiplayer online game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously a low value is better and you should prefer that server, a high ping may even get you kicked (it wouldn't be possible to play anyway as you'd see things that already happened for everybody else, making it hard to, for example, hit an enemy that's no longer where you see him).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://en.wikipedia.org/wiki/Ping_(video_gaming)&quot; rel=&quot;noreferrer&quot;&gt;this wikipedia article&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In multiplayer online video games, ping refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer). This could be reported quantitatively as an average time in milliseconds, or qualitatively as low ping or high ping. The latter usage is common among players of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Ping is often conflated with lag. One may &quot;lag out&quot; due to unacceptably high ping. Servers will often disconnect a client if the ping is too high and it poses a detriment to others' gameplay. Similarly, client software will often mandate disconnection if the ping is too high. A high ping does not cause lag; rather, a high ping value is the result of lag.&#xA;  Rather than using the traditional ICMP echo request and reply packets to determine ping times, game programmers often instead build their own latency detection into existing game packets (usually based on the UDP protocol).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Some factors that might affect ping include: network protocol engineering, Internet connection speed, the quality of a user's Internet service provider and the configuration of firewalls. Ping is also affected by geographical location. For instance, if someone is in India, playing on a server located in the United States, the distance between the two is greater than it would be for players located within the US, and therefore it takes longer for data to be transmitted. However, the amount of packet-switching and network hardware in between the two computers is often more significant. For instance, wireless network interface cards must modulate digital signals into radio signals, which is often more costly than the time it takes an electrical signal to traverse a typical span of cable.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2010-07-15T00:46:18.860" LastActivityDate="2010-07-15T00:46:18.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1880" PostTypeId="2" ParentId="1867" CreationDate="2010-07-15T00:25:14.707" Score="11" Body="&lt;p&gt;Make sure you have dwarves with the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:Hauling#Burial&quot; rel=&quot;nofollow noreferrer&quot;&gt;burial&lt;/a&gt; labor enabled, otherwise none of them will get the job to move the body to the casket.  It's advisable to leave this labor on for all non-critical dwarves.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-15T00:25:14.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1882" PostTypeId="2" ParentId="1878" CreationDate="2010-07-15T00:30:46.660" Score="51" Body="&lt;p&gt;Ping is the amount of milliseconds it takes a packet of information to reach the server from you and back. Basically it's a measurement of connection speed, and it influences lag quite a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://pingtest.net/learn.php&quot; rel=&quot;noreferrer&quot;&gt;pingtest.net&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[Ping] tells how long it&#xA;  takes a &quot;packet&quot; of data to travel&#xA;  from your computer to a server on the&#xA;  Internet and back. Whenever you&#xA;  experience delayed responses in&#xA;  Internet applications - this would be&#xA;  due to a higher than desired ping.&#xA;  Similar to packet loss, lower is&#xA;  better when it comes to ping. A result&#xA;  below 100 ms should be expected from&#xA;  any decent broadband connection.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-07-15T10:34:16.767" LastActivityDate="2010-07-15T10:34:16.767" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1892" PostTypeId="2" ParentId="1878" CreationDate="2010-07-15T01:06:52.843" Score="8" Body="&lt;p&gt;Ping represents &quot;latency&quot; between your PC and the server; i.e. how many milliseconds will pass between you clicking the mouse (or something), the server receiving the instruction, and your PC then receiving the result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lower ping is generally more desirable, but note that a higher ping is only really an issue for time-critical instructions, such as for fast-twitch FPS-type games. The maximum practical ping in this case is around 300ms (or about a third of a second). Any higher, and you will appear to &quot;stutter&quot; to the other players (and you will see them doing the same thing). Many FPS game servers are set to disconnect high-ping players automatically.&lt;/p&gt;&#xA;" OwnerUserId="222" LastEditorUserId="222" LastEditDate="2011-12-02T04:41:36.517" LastActivityDate="2011-12-02T04:41:36.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1894" PostTypeId="2" ParentId="500" CreationDate="2010-07-15T01:08:15.040" Score="0" Body="&lt;p&gt;Some kills through fences will count as BP kills.  I think it depends on whether or not you catch part of the fence (though I could be wrong).  I usually do pretty well racking up BP kills on Scrapyard (there's a good fence in where the B flag is in domination) or Sub Base (in the room with the fenced in generator).  Shooting through fences or glass is nice in that it eliminates some of the guess work.  Fences are nice in that you get to shoot through them more than once (even though it doesn't always work).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to shoot through the mattresses in Skid Row from either end of the long hallway.  In domination this is where the B flag is.  This is nice as the enemy is in a fairly predictable location on the other side of a pretty thin obstacle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also gotten a fair amount by hiding behind a barricade.  The ideal situation is where you can stand and shoot the enemy directly.  When you see them you just duck behind the barricade and shoot through it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're still having trouble, try using Bling with a heartbeat sensor as well.  That helps a fair amount with the ARs in knowing where to shoot in a lot more cases.&lt;/p&gt;&#xA;" OwnerUserId="636" LastActivityDate="2010-07-15T01:08:15.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1895" PostTypeId="2" ParentId="659" CreationDate="2010-07-15T01:10:22.103" Score="0" Body="&lt;p&gt;I found that I got the most experience per minute played in Demolition.  &lt;/p&gt;&#xA;" OwnerUserId="636" LastActivityDate="2010-07-15T01:10:22.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1896" PostTypeId="1" AcceptedAnswerId="1960" CreationDate="2010-07-15T01:15:47.880" Score="2" ViewCount="10485" Body="&lt;p&gt;I'm getting my ass kicked by the Cyclops in Chapter 5.  I can wait for him to attack and hit him in the eye when he's bent down but it's sucking up all my health potions. There's GOT to be a better way!&lt;/p&gt;&#xA;" OwnerUserId="641" LastEditorUserId="181240" LastEditDate="2017-12-22T14:28:21.027" LastActivityDate="2017-12-22T14:28:21.027" Title="How do I defeat the cyclops in Dark Messiah?" Tags="|dark-messiah-of-might-and-magic|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1897" PostTypeId="1" AcceptedAnswerId="1905" CreationDate="2010-07-15T01:18:08.077" Score="2" ViewCount="158" Body="&lt;p&gt;I'm on the level where you have to take over some laser satellite transponders and change them from red to green with darwinians.  I thought I had the whole level beat, and then suddenly I see red darwinians all over the place!  Where are they coming from?  How do I prevent this... do I just have to repeatedly slaughter them faster than they pop up?&lt;/p&gt;&#xA;" OwnerUserId="641" LastActivityDate="2010-07-15T06:31:24.647" Title="Where are the red guys coming from in Darwinia?" Tags="|darwinia|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1901" PostTypeId="2" ParentId="659" CreationDate="2010-07-15T01:27:11.253" Score="0" Body="&lt;p&gt;I hear that Headquarters Pro is supposed to be good for earning XP quickly.&lt;/p&gt;&#xA;" OwnerUserId="644" LastActivityDate="2010-07-15T01:27:11.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1903" PostTypeId="2" ParentId="267" CreationDate="2010-07-15T01:33:44.297" Score="4" Body="&lt;p&gt;Apparently, it is possible to kill one through excessive force of arms. My 20 elite dwarves in full steel with steel axes were able to kill one, &lt;em&gt;eventually&lt;/em&gt; and after heavy losses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nKlsg.png&quot; alt=&quot;Screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think this was the result of cumulative damage as much as removal of an essential body part.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cutting the head off of anything kills it, and apparently catastrophic dismemberment is the only way to kill colossi.  &lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2012-03-05T22:58:47.360" LastActivityDate="2012-03-05T22:58:47.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1905" PostTypeId="2" ParentId="1897" CreationDate="2010-07-15T01:56:39.077" Score="5" Body="&lt;p&gt;You know those big gates that you start out being able to spawn your programs close to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turns out that those nasty red darwinians are coming through there as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, they keep coming indiscriminately -- the only recourse is to crash some armours into turrets, and set up a zone of deadly crossfire to blaze them when they warp in. You know where they're coming from, so bunker down and defend it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two turrets should be enough, just be careful not to place them too close to the portal, or the red darwinians might man them instead!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-15T01:56:39.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1908" PostTypeId="2" ParentId="391" CreationDate="2010-07-15T02:05:25.920" Score="1" Body="&lt;p&gt;I have not experienced this bug, so I could not test. But I did find out that a proposed solution is to turn your PIP Boy light on and off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally posted at &lt;a href=&quot;http://www.gamespot.com/xbox360/rpg/fallout3/show_msgs.php?topic_id=m-1-46516202&amp;amp;pid=939933&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="542" LastActivityDate="2010-07-15T02:05:25.920" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1909" PostTypeId="1" AcceptedAnswerId="1911" CreationDate="2010-07-15T02:05:41.163" Score="18" ViewCount="3963" Body="&lt;p&gt;I've noticed some games be described as 2.5D. How can a game be 2.5D? Dimensions are discrete entities, aren't they?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="85" LastEditDate="2011-01-09T22:33:28.323" LastActivityDate="2012-01-22T19:27:00.450" Title="How can a game be 2.5D?" Tags="|terminology|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="1911" PostTypeId="2" ParentId="1909" CreationDate="2010-07-15T02:15:31.997" Score="28" Body="&lt;p&gt;2.5D usually refers to &quot;gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can also refer to the viewpoint the player has.  Such as an isometric-type view on a 3D world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/2.5D&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki - 2.5D&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="659" LastEditorUserId="659" LastEditDate="2010-07-15T19:37:48.307" LastActivityDate="2010-07-15T19:37:48.307" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1912" PostTypeId="1" AcceptedAnswerId="1937" CreationDate="2010-07-15T02:22:11.420" Score="11" ViewCount="10001" Body="&lt;p&gt;I recently got my first level 80 toon and am excited to purchase my first piece of Heirloom gear.  My current alts are a level 68 Hunter and a level 15 Druid.  Should I bother to buy a piece of Heirloom for the Hunter?  Or should I get something for the Druid instead?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless of who I buy it for, which piece should I get first?  It looks like weapons are the most expensive, does that mean they are the best?&lt;/p&gt;&#xA;" OwnerUserId="610" LastEditorUserId="8350" LastEditDate="2011-08-15T10:57:02.190" LastActivityDate="2011-11-21T22:43:51.900" Title="First suggested Heirloom piece to get?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1913" PostTypeId="1" AcceptedAnswerId="1977" CreationDate="2010-07-15T02:22:11.700" Score="2" ViewCount="232" Body="&lt;p&gt;I got &lt;a href=&quot;http://www.newstargames.com/slr.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Laser Racer&lt;/a&gt; from Steam, and it's pretty fun! It's getting pretty stale, though, with only 12 pre-made maps. There is a level-editor included, so I assume it is possible to download custom maps somewhere. Where can I do this?&lt;/p&gt;&#xA;" OwnerUserId="661" LastEditorUserId="8350" LastEditDate="2012-05-16T15:11:35.667" LastActivityDate="2012-05-16T15:11:35.667" Title="Where can I find custom maps for Super Laser Racer?" Tags="|super-laser-racer|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1915" PostTypeId="1" AcceptedAnswerId="1921" CreationDate="2010-07-15T02:30:17.077" Score="3" ViewCount="1553" Body="&lt;p&gt;Is it possible to purchase or download Return to Zork?&lt;/p&gt;&#xA;" OwnerUserId="663" LastEditorUserId="181240" LastEditDate="2023-03-24T02:21:37.337" LastActivityDate="2023-03-24T02:21:37.337" Title="Where can I find Return to Zork?" Tags="|backwards-compatibility|return-to-zork|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1916" PostTypeId="2" ParentId="1909" CreationDate="2010-07-15T02:34:43.743" Score="12" Body="&lt;p&gt;Orthogonal-view games like Diablo are &quot;2.5D&quot;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kKSWd.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="644" LastEditorUserId="9752" LastEditDate="2012-01-22T19:27:00.450" LastActivityDate="2012-01-22T19:27:00.450" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="1921" PostTypeId="2" ParentId="1915" CreationDate="2010-07-15T02:54:10.000" Score="2" Body="&lt;p&gt;It seems &lt;a href=&quot;http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dvideogames&amp;amp;field-keywords=return++of+zork&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amazon&lt;/a&gt; is still shipping this title, seperate, for Windows 9x (&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00004T9C7&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;, &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0012CF5DC&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt;) &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000BTIZSY&quot; rel=&quot;nofollow noreferrer&quot;&gt;DOS&lt;/a&gt; and even for the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000BTIZSY&quot; rel=&quot;nofollow noreferrer&quot;&gt;mac&lt;/a&gt;, or as part of the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0008GMVWG&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zork Legacy Collection&lt;/a&gt; (only Windows 9x)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-15T02:54:10.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1927" PostTypeId="2" ParentId="1769" CreationDate="2010-07-15T03:05:21.830" Score="4" Body="&lt;p&gt;Cloak is essential for Ghost vs Templar, that additional scouting is crucial.  You will have to watch for observers, but sacrificing a ghost to emp is a necessity for a Terran bio army.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-15T03:05:21.830" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1929" PostTypeId="2" ParentId="1655" CreationDate="2010-07-15T03:07:12.137" Score="4" Body="&lt;p&gt;I pulled it off by doing a 14 hatch, 15 pool and then rushed queens and zerglings.  I did manage to make 20 by the 255 second mark.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a 6 pool build order you should hit 20 zerglings at 4:05.  Put your first 6 on minerals, morph pool asap.  Leave the remaining 5.  Morph overlord at 100 minerals.  Spam zerglings as your larva comes up.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-07-15T08:04:31.153" LastActivityDate="2010-07-15T08:04:31.153" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="1930" PostTypeId="2" ParentId="33" CreationDate="2010-07-15T03:10:29.773" Score="5" Body="&lt;p&gt;As far as I know, only ammo is limited -- but you can definitely reach a point where the shops are out of out of 7.62mm, 9mm and .45.&lt;/p&gt;&#xA;" OwnerUserId="356" LastActivityDate="2010-07-15T03:10:29.773" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1931" PostTypeId="2" ParentId="409" CreationDate="2010-07-15T03:10:37.433" Score="6" Body="&lt;p&gt;For picking up roadkills, Conquest mode is probably the best. There tend to be more vehicles available than in other modes, and in more predictable locations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also find that it's actually easier to pick up roadkills in armor than with a quad bike. Quads have a relatively low area to impact the target with, and you can get roadkills by trapping opponents against a wall or other obstacle with an armored vehicle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, the most important trick to getting roadkills is to drive a lot of vehicles. However, try not to make it too obvious that you're going for the roadkill. When you do that, you tend to move in a straight line towards opposing infantry, which makes you an excellent target, and it rarely works, since the guy on the ground can change direction a lot quicker than you can in the vehicle. You're better off just doing a lot of driving and picking up the kills in the course of the game.&lt;/p&gt;&#xA;" OwnerUserId="673" LastActivityDate="2010-07-15T03:10:37.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1933" PostTypeId="1" CreationDate="2010-07-15T03:29:40.813" Score="5" ViewCount="2734" Body="&lt;p&gt;Is it possible to create a custom AI in a Starcraft 2 mod?  If so, how?&lt;/p&gt;&#xA;" OwnerUserId="679" LastEditorUserId="336" LastEditDate="2010-07-15T04:27:07.803" LastActivityDate="2011-04-01T08:49:37.273" Title="Starcraft 2 AI Mods" Tags="|starcraft-2|mods|galaxy-editor|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="1937" PostTypeId="2" ParentId="1912" CreationDate="2010-07-15T04:11:51.527" Score="6" Body="&lt;p&gt;Once you're in Outlands, the gear earned from quests is much more prevalent, so the Heirloom gear gets less relevant at that point. That said, also keep in mind other characters you might play that could use the same heirloom gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as which piece to choose first, there are mainly two ways to go. The shoulders and chest are a popular choice overall due to the XP bonus built in. However, for a very gear dependent class like a Warrior or Rogue, an heirloom weapon would be a great help in the leveling process.&lt;/p&gt;&#xA;" OwnerUserId="685" LastEditorUserId="685" LastEditDate="2010-07-15T19:45:06.573" LastActivityDate="2010-07-15T19:45:06.573" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1939" PostTypeId="2" ParentId="1909" CreationDate="2010-07-15T04:14:13.367" Score="3" Body="&lt;p&gt;2.5D refers to any time that there's really only 2D stuff going on, but they &quot;fake&quot; a third dimension. Orthogonal view games like Diablo fake it because they don't have to do full 3D rendering, but they can give the appearance of 3D.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-15T04:14:13.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1943" PostTypeId="2" ParentId="1843" CreationDate="2010-07-15T04:20:24.483" Score="1" Body="&lt;p&gt;The easiest way to find a good guild is to get to know people in real life who play WoW and find out what guilds they are in. I found my favorite guild since release through people at work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as server transfers, I would only do so if you knew people beforehand who can vouch for the quality of the guild. Preferably people outside the game. Transfers are just too expensive to waste on a guild that might be a poor fit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mainly however, you have to decide what you really want out of a guild. If you are just looking for people to chat with while leveling, then your best bet might just be to join random guilds until you find a good fit, or run dungeons with random people and find some that you enjoy playing with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are finding yourself more concerned with things like raiding it gets a little trickier. You will want to find a fairly organized guild, which pretty much rules out just about every guild that doesn't have some form of application process. If they advertise in trade and accept you on the spot, don't expect to be running many successful 25-mans in the near future. One easy first place to check is the server forums for whichever server you are focusing on. Find posts from guilds looking for members that have a solid guild site for you to peruse. Check out the application process for any red flags such as incapable or unreasonable raiding schedules.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end, a lot of it is just choosing one and seeing how things go. My best piece of advice after joining a guild is keep an eye on the leadership. While the non-officers of the guild will have a big impact on your experience of the guild, the officers will signal the overall direction the guild is heading.&lt;/p&gt;&#xA;" OwnerUserId="685" LastActivityDate="2010-07-15T04:20:24.483" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1944" PostTypeId="1" CreationDate="2010-07-15T04:22:23.173" Score="6" ViewCount="506" Body="&lt;p&gt;I hear people suggesting I should have at-least 30FPS in the game to have a satisfactory experience, I wonder, how do I enable FPS monitoring in a gameplay?&lt;/p&gt;&#xA;" OwnerUserId="688" LastEditorUserId="23" LastEditDate="2010-07-23T15:17:05.707" LastActivityDate="2019-10-31T15:18:41.303" Title="How do I find the framerate I am playing my game at?" Tags="|framerate|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1945" PostTypeId="2" ParentId="1944" CreationDate="2010-07-15T04:25:44.917" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;noreferrer&quot;&gt;Fraps&lt;/a&gt; is a Windows program that allows you to monitor the frame rate of any game &quot;utilizing DirectX or OpenGL graphic technology&quot;. It also allows you to easily take screenshots and videos of your gameplay. There's a perfectly functional free version, but it only supports 30 second videos, has a small watermark, and screenshots are in the .bmp format.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-15T04:25:44.917" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1946" PostTypeId="1" CreationDate="2010-07-15T04:28:27.520" Score="6" ViewCount="4069" Body="&lt;p&gt;How many units of people should remain in the first settlement? Is it better to create more settlements very fast? &lt;/p&gt;&#xA;" OwnerUserId="271" LastEditorUserId="23" LastEditDate="2011-03-02T19:18:05.873" LastActivityDate="2019-01-07T20:03:20.670" Title="What is a good strategy to play FreeCol?" Tags="|freecol|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1951" PostTypeId="2" ParentId="409" CreationDate="2010-07-15T04:42:22.937" Score="1" Body="&lt;p&gt;I had decent luck on Valparaiso rush, first stage.  As attacker, grab the quad bike and run it through the valley between the small hills on the south/left side.  There are usually defenders in the area hiding behind the hills and you are likely to get someone before getting picked off.&lt;/p&gt;&#xA;" OwnerUserId="694" LastActivityDate="2010-07-15T04:42:22.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1952" PostTypeId="1" AcceptedAnswerId="1954" CreationDate="2010-07-15T04:44:35.367" Score="7" ViewCount="1598" Body="&lt;p&gt;Whenever I talk to Mimi in world 2-2 of Super Paper Mario my Wii freezes. Do I have a bad disk, or is it my Wii? (Actually, I can talk to her once, but if I try again, the freeze happens.)&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="31433" LastEditDate="2015-04-20T16:26:05.590" LastActivityDate="2015-04-20T16:26:05.590" Title="Super Paper Mario freezes in world 2-2" Tags="|technical-issues|nintendo-wii|super-paper-mario|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1953" PostTypeId="2" ParentId="1291" CreationDate="2010-07-15T04:49:15.610" Score="3" Body="&lt;p&gt;Dslyecxi, a member of Shacknews, wrote an incredibly detailed guide on Arma which includes diagrams, videos, and explanations for just about everything in the entire game. You won't find a better or more detailed guide anywhere:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dslyecxi.com/armattp.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dslyecxi.com/armattp.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He also has a glossy print version available, but be warned that this is a 168 page 8.5&quot;x11&quot; guide.&lt;/p&gt;&#xA;" OwnerUserId="691" LastActivityDate="2010-07-15T04:49:15.610" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1954" PostTypeId="2" ParentId="1952" CreationDate="2010-07-15T04:50:53.237" Score="11" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Paper_Mario&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;PAL copies of the game contain a bug if the language is set to English, German, or Spanish. In Chapter 2-2, the game will freeze if Mario speaks to the character Mimi without first picking up the key. Nintendo of Europe is replacing the game disc for no charge with a version that does not contain the bug.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-15T04:50:53.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1956" PostTypeId="2" ParentId="1700" CreationDate="2010-07-15T05:06:34.523" Score="3" Body="&lt;p&gt;If you look at the rest of the documentary (&lt;a href=&quot;http://vimeo.com/12730027&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://vimeo.com/12730027&lt;/a&gt;) you will notice how much of their life they pour into this game. It's not only that they spend their entire life doing it, but only select few get that high that it appears to be a combination of practice and natural skill. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not much unlike other sports where people spend a long time training and still only some excel. &lt;/p&gt;&#xA;" OwnerUserId="311" LastActivityDate="2010-07-15T05:06:34.523" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1957" PostTypeId="2" ParentId="1655" CreationDate="2010-07-15T05:28:23.287" Score="26" Body="&lt;p&gt;Here's what I finally got to work:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;8 Pool&lt;/li&gt;&#xA;&lt;li&gt;7 Overlord&lt;/li&gt;&#xA;&lt;li&gt;As soon as pool completes:&lt;/li&gt;&#xA;&lt;li&gt;Queen&lt;/li&gt;&#xA;&lt;li&gt;Zerglings x 3&lt;/li&gt;&#xA;&lt;li&gt;As soon as queen spawns, spawn larvae on the hatchery&lt;/li&gt;&#xA;&lt;li&gt;When money isn't a problem anymore, kill a drone for the extra 1 supply for 2 zerglings&lt;/li&gt;&#xA;&lt;li&gt;Keep building zerglings until the achievement pops up.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In retrospect, I probably shouldn't have built that 8th drone. He probably just barely pulled his weight before the time limit, and I would have rather started the spawning pool that much sooner, which would make it 7 Pool, 6 Overlord&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-08-02T17:13:51.707" LastActivityDate="2010-08-02T17:13:51.707" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="1959" PostTypeId="2" ParentId="1678" CreationDate="2010-07-15T05:46:59.870" Score="3" Body="&lt;p&gt;Don't bomb through camped alephs!  If you have enough ints to break camp first, then, maybe send them, then the bomber, then the nans. If your bomber dies before the nans can reach it, it's something you could've avoided by not going.&lt;/p&gt;&#xA;" OwnerUserId="702" LastEditorDisplayName="user3389" LastEditDate="2012-08-17T04:03:54.677" LastActivityDate="2012-08-17T04:03:54.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1960" PostTypeId="2" ParentId="1896" CreationDate="2010-07-15T05:48:17.417" Score="1" Body="&lt;p&gt;One thing that makes this easier is to drop the statue on the other end of the room on him. Kicking it into him after it's fallen is also a lot more effective than it should be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also found that stabbing (forward and backward strong attack with a sword) is more effective, and sometimes results in a one-hit kill (with a fairly weak sword, without adrenaline).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this cyclops &lt;em&gt;is&lt;/em&gt; completely optional. You can also come back after you place the Shantiri crystal -- if you visited a certain secret area earlier, you can smelt a very powerful sword later in the chapter.&lt;/p&gt;&#xA;" OwnerUserId="704" LastActivityDate="2010-07-15T05:48:17.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="1962" PostTypeId="2" ParentId="1915" CreationDate="2010-07-15T05:57:38.273" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://shop.ebay.com/?_from=R40&amp;amp;_trksid=m570&amp;amp;_nkw=return+to+zork&amp;amp;_sacat=See-All-Categories&quot; rel=&quot;nofollow noreferrer&quot;&gt;eBay&lt;/a&gt; is probably your best bet.&lt;/p&gt;&#xA;" OwnerUserId="706" LastEditorUserId="23" LastEditDate="2011-03-13T08:38:38.727" LastActivityDate="2011-03-13T08:38:38.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1964" PostTypeId="2" ParentId="1909" CreationDate="2010-07-15T06:07:01.560" Score="8" Body="&lt;p&gt;2.5D can refer to a few things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A game which has fundamentally two-dimensional gameplay but features a 3D presentation (see Shadow Complex).&lt;/li&gt;&#xA;&lt;li&gt;A game which has fundamentally three-dimensional gameplay but features a 2D or partially 2D presentation (see Duke Nukem 3D).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There's also a very uncommon, loose definition:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A game which has not-quite two-dimensional or three-dimensional gameplay and/or presentation.  For example, I believe Starcraft has an internal concept of &quot;high ground&quot; even though it has a 2D presentation.  Or, something like Little Big Planet which is really just three 2D planes stacked together.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="705" LastActivityDate="2010-07-15T06:07:01.560" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1965" PostTypeId="2" ParentId="1897" CreationDate="2010-07-15T06:31:24.647" Score="1" Body="&lt;p&gt;Look at the label above the port they are coming through - that's your next level! And they won't stop sending reinforcements, so you have to setup 3 to 4 turrets per port.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-07-15T06:31:24.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1966" PostTypeId="1" AcceptedAnswerId="1978" CreationDate="2010-07-15T06:44:04.387" Score="11" ViewCount="6296" Body="&lt;p&gt;I've heard about the HomeBrew stuff (&lt;a href=&quot;http://wiibrew.org/wiki/Homebrew_Channel&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;) that'll let me download and install simple games and even write my own, but is it fully compatible with the latest updates? I've heard horror stories of people bricking their Wii's.&lt;/p&gt;&#xA;" OwnerUserId="454" LastEditorDisplayName="user128965" LastEditDate="2015-11-24T22:55:45.727" LastActivityDate="2015-11-24T22:55:45.727" Title="Will I brick my Wii if I install a HomeBrew operating system?" Tags="|nintendo-wii|homebrew|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1967" PostTypeId="2" ParentId="1966" CreationDate="2010-07-15T06:48:10.463" Score="3" Body="&lt;p&gt;I've softmodded my Wii, and it didn't brick. There is a risk, but if you are following instructions then you should be fine. There are no guarantees though.&lt;/p&gt;&#xA;" OwnerDisplayName="Tobias Eriksson" LastActivityDate="2010-07-15T06:48:10.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1972" PostTypeId="1" AcceptedAnswerId="2903" CreationDate="2010-07-15T07:00:43.083" Score="3" ViewCount="547" Body="&lt;p&gt;After defeating Dagoth Ur there are still Ash Beasts and Corprus Victims around that will respawn some days after their dead. Is there a way to ultimately &quot;free&quot; them? Maybe a mod if not natively?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="336" LastEditDate="2011-11-14T06:06:59.380" LastActivityDate="2011-11-14T06:06:59.380" Title="Is there any way to kill all ash creatures for good?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="1974" PostTypeId="2" ParentId="166" CreationDate="2010-07-15T07:21:18.230" Score="8" Body="&lt;p&gt;This info from the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Community_Sniper_strategy&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;TF2 Wiki&quot;&gt;TF2 Wiki&lt;/a&gt; seems pretty relevant to your question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only classes that you can't kill with a zero charged headshot with the sniper rife are Solider, Pyro, Demoman and Heavy, with each of these requiring 17%, 9%, 9%, and 50% charge for a one shot (headshot) kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also worth noting that you can oneshot kill (bodyshot) a Scout, Engineer, Medic, Sniper and Spy with a 100% charge if you think it's a better bet than the head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of this goes out the window if a medic is charging, but the above link has info on that too.&lt;/p&gt;&#xA;" OwnerUserId="719" LastEditorUserId="23609" LastEditDate="2013-10-10T15:35:53.203" LastActivityDate="2013-10-10T15:35:53.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="1975" PostTypeId="1" CreationDate="2010-07-15T07:26:16.987" Score="6" ViewCount="13279" Body="&lt;p&gt;I have Windows 7 64-bit, and I'm trying to run &lt;em&gt;Command &amp;amp; Conquer: Generals – Zero Hour&lt;/em&gt; on it. &lt;em&gt;Generals&lt;/em&gt; itself works fine, but &lt;em&gt;Zero Hour&lt;/em&gt; just quits after the splash screen.&lt;/p&gt;&#xA;&lt;p&gt;I have the latest version (1.04) and made sure I have the latest Nvidia drivers, etc. I have tried all the .INI file tricks and running it in XP compatibility mode, but those don't seem to work.&lt;/p&gt;&#xA;&lt;p&gt;I've also tried the following:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Install DirectX 9.0c&lt;/li&gt;&#xA;&lt;li&gt;Run as administrator&lt;/li&gt;&#xA;&lt;li&gt;Set compatibility to Windows XP SP2/SP3&lt;/li&gt;&#xA;&lt;li&gt;Change the &lt;code&gt;options.ini&lt;/code&gt; for &lt;em&gt;Zero Hour&lt;/em&gt;; this is in a different folder than the normal &lt;em&gt;Generals&lt;/em&gt; &lt;code&gt;options.ini&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="729" LastEditorUserId="4797" LastEditDate="2023-05-31T05:36:55.493" LastActivityDate="2023-05-31T05:36:55.493" Title="How can I run &quot;Command &amp; Conquer: Generals – Zero Hour&quot; on Windows 7?" Tags="|windows-7|backwards-compatibility|command-and-conquer-generals|command-and-conquer-zero-hour|" AnswerCount="6" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="1977" PostTypeId="2" ParentId="1913" CreationDate="2010-07-15T07:41:13.737" Score="1" Body="&lt;p&gt;I bought the game during the Steam Summer Perils Sale. I've played it once or twice (and I suck at it) but it's a lot of fun. I saw the level editor as well; you can save maps in your &lt;code&gt;My Documents\Super Laser Racer\Tracks&lt;/code&gt; folder. There are also some custom maps on this forum: &lt;a href=&quot;http://www.newstargames.com/newstarforum/forumdisplay.php?f=108&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.newstargames.com/newstarforum/forumdisplay.php?f=108&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also mods available and they go under your &lt;code&gt;Steam\steamapps\common\super laser racer&lt;/code&gt; folder&lt;/p&gt;&#xA;" OwnerUserId="733" LastActivityDate="2010-07-15T07:41:13.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1978" PostTypeId="2" ParentId="1966" CreationDate="2010-07-15T07:41:26.747" Score="11" Body="&lt;p&gt;I've softmodded my Wii to run HomeBrew software, and haven't updated the main Wii OS since, the changes are not that important, and if you wait for the new softmod to be avaibable for the new version, you can do it that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a very small chance of bricking, and the newer methods are very foolproof..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding upgrading, &lt;a href=&quot;http://wiibrew.org/wiki/System_Menu_4.2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Menu 4.2&lt;/a&gt; :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Deletes the Homebrew Channel v1.0.4&#xA;(title ID HAXX) and below and DVDX v1&#xA;(title ID DVDX).&lt;/li&gt;&#xA;&lt;li&gt;Now uses IOS70.&lt;/li&gt;&#xA;&lt;li&gt;Wii Shop Channel updated. Use WiiSCU or DOP-Mii to update the shop channel.&lt;/li&gt;&#xA;&lt;li&gt;Most of the IOS's have been updated or stubbed.&lt;/li&gt;&#xA;&lt;li&gt;Updates your boot2 to boot2v4, overwriting BootMii/boot2.&lt;/li&gt;&#xA;&lt;li&gt;Checks for region converted Korean Wii (checks for korean common  key inside EEPROM?) if so then brick with a 003 Error.&lt;/li&gt;&#xA;&lt;li&gt;Improved region checking for discs and titles, the system menu now&#xA;checks the Title ID from the TMD.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As far as we know, System Menu 4.2&#xA;  adds no new functionality. No games,&#xA;  homebrew or official, require System&#xA;  Menu 4.2 to be installed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In conclusion, just a bunch of checks to brick/restore your Wii if you are running softmods or homebrew additions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And the next &lt;a href=&quot;http://wiibrew.org/wiki/System_Menu_4.3&quot; rel=&quot;nofollow noreferrer&quot;&gt;update 4.3&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Deletes the Homebrew Channel and DVDX, title IDs HAXX, DVDX, JODI, DISC, and DISK.&lt;/li&gt;&#xA;&lt;li&gt;Now uses IOS80.&lt;/li&gt;&#xA;&lt;li&gt;IOS254 stubbed - BootMii is deleted.&lt;/li&gt;&#xA;&lt;li&gt;Fixed Bannerbomb less stupidly this time.&lt;/li&gt;&#xA;&lt;li&gt;Added IOS58.&lt;/li&gt;&#xA;&lt;li&gt;HackMii Installer Userland+Syscall IOS exploit removed&lt;/li&gt;&#xA;&lt;li&gt;ES_AddTitleFinish now checks the signature (Trucha Bug Restorer and similar won't work anymore) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So it only adds usb webcam support (IOS58) and more checks to brick/restore your Wii if softmods are detected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the last 2 major &quot;upgrades&quot; were just to brick/revert your wii if you were running a softmode/homebrew software, enough reason for me to stop updating the OS and enjoy the homebrew software.&lt;/p&gt;&#xA;" OwnerUserId="727" LastEditorUserId="727" LastEditDate="2010-07-22T13:32:05.187" LastActivityDate="2010-07-22T13:32:05.187" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="1979" PostTypeId="2" ParentId="659" CreationDate="2010-07-15T07:47:40.727" Score="0" Body="&lt;p&gt;Headquarters Pro is great since it's fast to gain points by capping or defending, and since enemies will always target the area you're defending. I'd avoid any type of deathmatch or free-for-all since the only way to get points is to call in killstreaks or kill players.&lt;/p&gt;&#xA;" OwnerUserId="733" LastActivityDate="2010-07-15T07:47:40.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1987" PostTypeId="1" AcceptedAnswerId="1997" CreationDate="2010-07-15T08:14:35.043" Score="9" ViewCount="6925" Body="&lt;p&gt;Recently bought Gothic II Gold (with Night of the Raven addon), and now (about 10 hours into the game) trying to understand what is the correct timing to try to bring the addon's intro quests (&quot;the missing people&quot;, the water mages etc) to completion. I understand that once I join one of the factions (militia, mercenaries, fire mages) the choices in the game will become limited, will that affect the addon's territory?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And until approximately which level (depending on the character build, I understand) is it too early to deal with the addon, since I assume it may have some tough creatures etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you in advance!&lt;/p&gt;&#xA;" OwnerUserId="739" LastEditorUserId="160" LastEditDate="2011-11-15T20:06:26.647" LastActivityDate="2013-08-26T13:30:24.787" Title="Right timing to deal with the addon in Gothic 2" Tags="|gothic-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="1990" PostTypeId="1" CreationDate="2010-07-15T08:25:46.093" Score="4" ViewCount="2675" Body="&lt;p&gt;What is the fastest way to level up in Battlefield Bad Company 2 on PC? &lt;br&gt;Which kit usually yields the most points per minute?&lt;/p&gt;&#xA;" OwnerDisplayName="Opie" LastEditorUserId="15643" LastEditDate="2012-05-31T14:38:21.713" LastActivityDate="2013-03-09T14:40:45.483" Title="Fastest Leveling BFBC2" Tags="|battlefield-bad-company-2|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1991" PostTypeId="2" ParentId="500" CreationDate="2010-07-15T08:26:47.463" Score="1" Body="&lt;p&gt;Equip FMJ and the heartbeat sensor using Bling. This won't work for sub machine guns obviously.  Stopping power is important as well.  Play hardcore game modes. Objective ones are sometimes better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically stalk around the outside of buildings. When you see a red blip, line up your shot and start firing. If you don't immediately get hit markers then start making small sweeps. If you are playing an objective game then your best bet is to assume they are prone next to the objective.&lt;/p&gt;&#xA;" OwnerUserId="745" LastActivityDate="2010-07-15T08:26:47.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="1997" PostTypeId="2" ParentId="1987" CreationDate="2010-07-15T09:08:32.170" Score="4" Body="&lt;p&gt;Technically, the original storyline of Gothic 2 and the storyline of the Night of the Raven addon can be played in (almost) any order and may be even arbitrarily interleaved. The main part of Night of the Raven takes place in a new part of the island that is only accessible through a certain addon quest. Once you reach this part of the island, you may portal back and forth to the original part and progress as much of either storyline as you desire. The only point of no return is close to the end in the original storyline, namely when:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; you are supposed to leave the island by ship.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After this point, you won't be able to access the Night of the Raven part of the island anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for right time to deal with the addon, unfortunately, I don't remember which level I have been. If I recall correctly, I started (and concluded) the addon storyline somewhere between chapter 3 and 4 of the game. However, when and how you tackle this quest is completely up to your judgment. Gothic 2 &quot;tells&quot; you that you are not strong enough to master your current quest by placing monsters in your way that are too strong for you in your current shape. So if you fail some quest repeatedly, it is a good idea to go and do something else until you have become strong enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, you should be aware that with the installation of the addon comes a significant rise in the difficulty of the original storyline (as compared to playing Gothic 2 without the addon). However, once you beat the Night of the Raven main quest, you will obtain a weapon that will make the rest of the original storyline almost too easy. But beside these balancing issues, Gothis 2 (plus addon) is really one of the best single player RPGs to play.&lt;/p&gt;&#xA;" OwnerUserId="409" LastEditorUserId="409" LastEditDate="2013-07-02T16:31:47.027" LastActivityDate="2013-07-02T16:31:47.027" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="1998" PostTypeId="1" AcceptedAnswerId="2000" CreationDate="2010-07-15T09:15:40.230" Score="5" ViewCount="12430" Body="&lt;p&gt;I want to copy my saves from one computer to another, and I'm not sure where they are located. I'm interested in the save files for the games from Pop Cap (Bejeweled Twist, Peggle, Bookworm, for example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are they saved? (I'm assuming that they're all in the same place, since they're from the same publisher and developers)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note: I'm moving the saves from a computer running Windows XP to one with Windows 7, so I'm interested in both locations.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="52800" LastEditDate="2013-10-22T18:26:22.877" LastActivityDate="2016-01-26T23:43:03.920" Title="Where are the saves for Pop Cap games located?" Tags="|popcap|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2000" PostTypeId="2" ParentId="1998" CreationDate="2010-07-15T09:21:46.210" Score="8" Body="&lt;p&gt;The location of the save games depends on your OS&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Windows XP they're in &lt;code&gt;C:\Program Files\PopCap Games\[game]\Users&lt;/code&gt;.&lt;br&gt;&#xA;Windows Vista and 7 they're in &lt;code&gt;C:\ProgramData\PopCap Games\[game]\userdata&lt;/code&gt;.&lt;br&gt;&#xA;If using Steam (Vista onwards) they're in &lt;code&gt;C:\ProgramData\Steam\[game]&lt;/code&gt;'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might need to turn on hidden folders to see them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Mac OS X the folder is &lt;code&gt;[username]/Library/Application Support/PopCap/[game]&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just copy that whole folder over and save it on the other computer.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="137260" LastEditDate="2016-01-26T23:43:03.920" LastActivityDate="2016-01-26T23:43:03.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2004" PostTypeId="2" ParentId="1975" CreationDate="2010-07-15T09:34:37.167" Score="3" Body="&lt;p&gt;Some things to try if you haven't already (according to: &lt;a href=&quot;http://forums.cncnz.com/index.php?showtopic=12319&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.cncnz.com/index.php?showtopic=12319&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Install DirectX 9.0C&lt;/li&gt;&#xA;&lt;li&gt;Run as administrator&lt;/li&gt;&#xA;&lt;li&gt;Set compatibility to Windows XP SP3&lt;/li&gt;&#xA;&lt;li&gt;Change the options.ini for Zero Hour, this is in a different folder than the normal generals options.ini.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="244" LastActivityDate="2010-07-15T09:34:37.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2012" PostTypeId="1" CreationDate="2010-07-15T10:33:47.127" Score="6" ViewCount="906" Body="&lt;p&gt;They are the only nuisance one cannot turn off in sandbox mode... I know not to accept Nostros, so the trouble is most likely restricted to Memaus infecting peeps.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2019-08-11T14:29:45.777" Title="Is there a way to get rid of skrashers for good?" Tags="|startopia|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2013" PostTypeId="2" ParentId="2012" CreationDate="2010-07-15T10:35:02.803" Score="0" Body="&lt;p&gt;I found the MEMAU_TARGET_LEVEL setting, described &lt;a href=&quot;http://www.strategyplanet.com/startopia/edmemaumir.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, but still sometimes Skrashers show up.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-07-15T10:35:02.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2015" PostTypeId="1" AcceptedAnswerId="2026" CreationDate="2010-07-15T10:38:35.437" Score="11" ViewCount="27512" Body="&lt;p&gt;What kind of Materia is falling from Aeris' hair while in the Forgotten Capital? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to catch that materia? How?&lt;/p&gt;&#xA;" OwnerUserId="196" LastEditorUserId="336" LastEditDate="2011-09-28T15:27:11.030" LastActivityDate="2019-03-30T21:35:43.147" Title="How to get Materia from Aeris' hair in the Forgotten Capital?" Tags="|final-fantasy-7|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2017" PostTypeId="2" ParentId="406" CreationDate="2010-07-15T10:39:59.943" Score="3" Body="&lt;p&gt;Apparently you get them by shaking trees. You can read the entire walkthrough in their &lt;a href=&quot;http://bunnibunni.com/walkthrough/index.php/Walkthrough&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="454" LastActivityDate="2010-07-15T10:39:59.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2020" PostTypeId="1" AcceptedAnswerId="2024" CreationDate="2010-07-15T10:56:56.083" Score="1" ViewCount="229" Body="&lt;p&gt;I am planning to buy ArmA2 (since I keep hearing and reading great things about the game!), yet I'd first like to check whether it is possible for players of versions bought in different places (e.g. Steam, D2D, boxed copy) to play together, and also whether there are are any region-based limits to multiplayer games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best (cheapest ;)) option for buying for me it to buy it boxed here in Ukraine (it is a legal copy), but I'd like to be able to recommend it to friends and play with them, so I'd appreciate any feedback on this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="739" LastEditorUserId="51318" LastEditDate="2013-10-22T18:40:37.743" LastActivityDate="2013-10-22T18:40:37.743" Title="Are there any region-based server limits in ArmA2?" Tags="|region-lock|arma-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2023" PostTypeId="2" ParentId="1944" CreationDate="2010-07-15T11:13:46.400" Score="1" Body="&lt;p&gt;Some games can display the current FPS if you enable the right setting. It might even be a console command.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;30FPS is still quite low. It would be worth trying higher rates to see what you prefer. Some people prefer really high FPS and low resolution while others are exactly the opposite. It's very subjective and so worth experimenting to see what works for you.&lt;/p&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-07-15T11:13:46.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2024" PostTypeId="2" ParentId="2020" CreationDate="2010-07-15T11:14:01.330" Score="1" Body="&lt;p&gt;There are absolutely no limits on multiplayer gameplay in ArmA2, or gameplay between versions distributed differently.&lt;/p&gt;&#xA;" OwnerUserId="151" LastActivityDate="2010-07-15T11:14:01.330" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2026" PostTypeId="2" ParentId="2015" CreationDate="2010-07-15T11:22:41.330" Score="13" Body="&lt;p&gt;That is the White Materia, used for Holy, the most powerful White magic in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It plays an important role in the plot so the plot summary is in the spoiler below. If you want more spoilers, the plot related to it can be hound here on the &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/White_Materia&quot; rel=&quot;nofollow noreferrer&quot;&gt;FF wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The White Materia is used to summon Holy. This is the only power capable of stopping Meteor, which was summoned by Sephiroth using the Black Materia. Aerith goes to the Forgotten Capital to pray to Holy, but is killed by Sephiroth. It turns out that she did successfully summon Holy, but Sephiroth is preventing it taking effect. You kill Sephiroth, Holy emerges, but Meteor is too close to be stopped by Holy alone. The Lifestream is used to push Meteor back, allowing Holy to destroy it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-03-27T18:22:42.673" LastActivityDate="2011-03-27T18:22:42.673" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2027" PostTypeId="2" ParentId="115" CreationDate="2010-07-15T11:25:22.667" Score="5" Body="&lt;p&gt;Unfortunatly there is some speculation as to whether there will be a sequel. The head writer &lt;a href=&quot;http://en.wikipedia.org/wiki/Ragnar_T%C3%B8rnquist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ragnar Tørnquist&lt;/a&gt; seems to be very involved in getting Funcom's latest offering The Secret World MMO developed and launched. He has however indicated that an episodic format of Dreamfall Chapters is floating around at Funcom. I enclose an excerpt of what he said as his blog seems to be down to link to:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Nothing major is currently happening on Dreamfall Chapters. The people who will be involved when it does happen – myself included – are tied up in other projects, primarily The Secret World. TSW will continue to be my (and their) primary focus for a while longer…but that doesn’t mean nothing at all is happening with Chapters. It just means that it’s not (at least not officially) in production – for now.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="776" LastActivityDate="2010-07-15T11:25:22.667" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2028" PostTypeId="1" AcceptedAnswerId="2029" CreationDate="2010-07-15T11:30:13.363" Score="20" ViewCount="31384" Body="&lt;p&gt;I've just reinstalled Guild Wars, without the CDs. I'm using directly the client installer from their site. It downloaded and installed some files for a while, and then it launched. However now, each zone I go to has to download before, if I go there for the first time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to make Guild Wars preload all of its content, instead of retrieving it &quot;on demand&quot;?&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:22:16.127" LastActivityDate="2017-12-16T18:56:19.830" Title="How do I make Guild Wars download all its content at once?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2029" PostTypeId="2" ParentId="2028" CreationDate="2010-07-15T11:35:11.060" Score="23" Body="&lt;p&gt;Yes, it's possible. What you have to do is create a new shortcut with the switch &lt;code&gt;-image&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So copy your shortcut to Guild Wars (don't use your normal shortcut), right-click on it, choose Properties and in the target box add &lt;code&gt;-image&lt;/code&gt; so that it looks like&lt;br&gt;&#xA;&lt;code&gt;“C:\Program Files\Guild Wars\gw.exe” -image&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mind you that this is a lengthy process, it might even take a couple of hours.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-15T11:35:11.060" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2030" PostTypeId="2" ParentId="1517" CreationDate="2010-07-15T11:36:17.050" Score="1" Body="&lt;p&gt;Quoting (and translating) a part of the &lt;a href=&quot;http://www.ag.ru/reviews/mount_and_blade_warband&quot; rel=&quot;nofollow noreferrer&quot;&gt;review from AG.ru&lt;/a&gt;,&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There are no radical changes in&#xA;  single-player, and the smaller ones&#xA;  are not immediately noticeable - since&#xA;  this is an open-world project. Yet you&#xA;  can see better graphics straight away.&#xA;  Warband now has the required minimum&#xA;  of visual effects, including HDR and&#xA;  dynamic depth of view. The models and&#xA;  textures of characters are more&#xA;  detailed. Mount &amp;amp; Blade was never&#xA;  attractive for its visuals only, yet&#xA;  this is a good step forward.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In order to feel all the changes you&#xA;  need to spend at least a couple of&#xA;  days with Warband. As the hero becomes&#xA;  more mature, he stops chasing bandits&#xA;  in the woods and moves on to the&#xA;  political arena. This is where the&#xA;  most interesting stuff happens, since&#xA;  instead of serving one of the kings&#xA;  the player is now able to found his&#xA;  own kingdom and, with proper effort,&#xA;  can unite the whole of Caldaria. The&#xA;  NPCs may become his vassals, either&#xA;  from his own troops, or the lords of&#xA;  other lands, who got disappointed with&#xA;  their previous master. ...&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In short, the developers listened to&#xA;  the many requests and added a&#xA;  super-task to M&amp;amp;B. Gaining more power&#xA;  for yourself is much more pleasant,&#xA;  then helping some offended heirs, plus&#xA;  there is more benefit from managing&#xA;  your lands. ...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="739" LastActivityDate="2010-07-15T11:36:17.050" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2033" PostTypeId="2" ParentId="1944" CreationDate="2010-07-15T11:49:41.893" Score="0" Body="&lt;p&gt;In America's Army it is possible to view the current frame rate by entering&#xA;stat fps&#xA;into the console. Perhaps this works for other games using the Unreal engine too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will notice how your frame rate depends on the current environment. In some areas you will perhaps get 60-70fps (usually inside buildings) while in large outdoor environments it will drop to 25-35fps.&lt;/p&gt;&#xA;" OwnerUserId="778" LastActivityDate="2010-07-15T11:49:41.893" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2034" PostTypeId="1" AcceptedAnswerId="2041" CreationDate="2010-07-15T11:53:31.543" Score="0" ViewCount="7149" Body="&lt;p&gt;I got today my original copy from Crysis Maximum Edition. I got it via Amazon Germany. The thing is that this copy only contains German, Turkish and Russian languages but I don't know any of those languages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So long story short!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to get an English Language Pack for Crysis?&lt;/p&gt;&#xA;" OwnerUserId="96" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T17:26:24.960" LastActivityDate="2012-07-24T17:26:24.960" Title="Where can I get the English Language Packs for Crysis?" Tags="|pc|crysis|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2035" PostTypeId="1" AcceptedAnswerId="2037" CreationDate="2010-07-15T11:57:57.120" Score="21" ViewCount="4272" Body="&lt;p&gt;I have recently acquired the Huntsman when playing as a sniper and I have been wondering why should I use it in Team Fortress 2, other than completing some Achievements.&lt;/p&gt;&#xA;" OwnerUserId="781" LastEditorUserId="18916" LastEditDate="2013-03-22T02:25:08.883" LastActivityDate="2015-12-12T10:33:29.937" Title="What are the advantages of using the Huntsman?" Tags="|team-fortress-2|tf2-sniper|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2036" PostTypeId="1" AcceptedAnswerId="2232" CreationDate="2010-07-15T12:00:45.287" Score="5" ViewCount="3688" Body="&lt;p&gt;Is there a version of the Dreamcast puzzler &lt;a href=&quot;http://en.wikipedia.org/wiki/ChuChu_Rocket!&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chu-Chu Rocket&lt;/a&gt; that runs on PC (any operating system)?&lt;/p&gt;&#xA;" OwnerUserId="409" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2017-09-15T09:03:39.727" LastActivityDate="2017-09-15T09:09:01.723" Title="Does a version of Chu-Chu Rocket exist on PC?" Tags="|chuchu-rocket|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2037" PostTypeId="2" ParentId="2035" CreationDate="2010-07-15T12:08:19.610" Score="27" Body="&lt;p&gt;Specific advantages:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Faster charge time.&lt;/li&gt;&#xA;&lt;li&gt;You can fire into a passageway where you suspect an enemy is about to appear, and unlike an instantaneous shot the arrow has a much higher chance of hitting someone, simply because it's around for a longer time.&lt;/li&gt;&#xA;&lt;li&gt;Deadly taunt :)&lt;/li&gt;&#xA;&lt;li&gt;Leaving arrows sticking out of enemies is &lt;em&gt;awesome&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;You can launch flaming arrows! Just let a friendly pyro or soldier with the Righteous Bison shoot you while pulling back the string.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In general, the bow is better for shorter ranges. If I'm holding a rifle I can usually counter-snipe bow-using snipers easily; on the other hand, defending cramped spots or running along with other attackers is far easier with the bow. It's really a weapon recommend for aggressive snipers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my personal opinion, a bow-wielding sniper is nice but it's not the truly scary thing thing a good rifle-wielding sniper is, and I only use the bow in specific situations. Not that I say that the bow should be underestimated, but the rifle:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is easier to hit with, in my opinion, because of the instantaneous bullet.&lt;/li&gt;&#xA;&lt;li&gt;Has a potential for higher damage.&lt;/li&gt;&#xA;&lt;li&gt;Is much harder to dodge.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;... so I prefer it.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="10616" LastEditDate="2011-10-28T23:57:20.727" LastActivityDate="2011-10-28T23:57:20.727" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="2041" PostTypeId="2" ParentId="2034" CreationDate="2010-07-15T12:15:49.720" Score="0" Body="&lt;p&gt;Someone else seems to be in this position, judging from &lt;a href=&quot;http://www.techsupportforum.com/gaming-forum/pc-gaming-support/234738-crysis-english-pak-files-needed.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; on the Tech Support Forum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answers from the site moderators indicate that you can't legally download these.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you do not have the English pak on the CD like Koala said we wont be able to help you as it will infringe on EA's copyright agreement.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Yes, there are different DVD's of the game with different contents (language pack), each DVD has a license agreement. So If you have a DVD from Australia and send it to Turkey but the Australian version has no Turkish language pack you are unable to alter the game due to the license agreement as it will be altering the original copy which resides on the DVD.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-15T12:15:49.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2042" PostTypeId="2" ParentId="1990" CreationDate="2010-07-15T12:17:43.147" Score="0" Body="&lt;p&gt;I'd say the Medic works quite well when you've gained the medkit and ability to heal other players and defib them. Be aware of enemy fire and heal your teammates quickly and drop medkits plentiful. The LMG's that go with the medic also have stopping power, allowing you to drop enemies fast.&lt;/p&gt;&#xA;" OwnerDisplayName="craziac" LastActivityDate="2010-07-15T12:17:43.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2043" PostTypeId="1" AcceptedAnswerId="2048" CreationDate="2010-07-15T12:18:15.703" Score="12" ViewCount="1747" Body="&lt;p&gt;I finished the story in Super Mario Galaxy 1 and 2 and rescued Peach. I often play with my 5 year old daughter, who is very happy that Peach is safe again. However, she is nowhere to be seen! Even stranger, we still get letters from Peach that say that she is far away but so happy that Mario is coming to rescue her. But we already did! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something? Is Peach anywhere to be found in the Observatory/Starship Mario? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This probably sounds like a silly question but my daughter would really like to see Peach so I hope that she is hidden somewhere.&lt;/p&gt;&#xA;" OwnerDisplayName="charlotte" LastEditorUserId="88" LastEditDate="2010-07-16T09:02:25.643" LastActivityDate="2010-07-16T09:02:25.643" Title="Where is Peach after I finished Super Mario Galaxy 1 or 2?" Tags="|super-mario-galaxy-2|super-mario-galaxy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2044" PostTypeId="2" ParentId="1990" CreationDate="2010-07-15T12:19:24.813" Score="1" Body="&lt;p&gt;Definitely the Medic. Once you have earned both the Med-kit and Defibrillator then you start to eat levels up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play in a squad and then the points will get even better. If I'm not mistaken, you'll get:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;30 Points per Squad Heal (might be 20?)&lt;/li&gt;&#xA;&lt;li&gt;80 Points per Squad Revive&lt;/li&gt;&#xA;&lt;li&gt;10 Points per normal heal&lt;/li&gt;&#xA;&lt;li&gt;50 Points per normal revive&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This leads to a lot of points very quickly, and mixed in with taking some flags and the odd kill here and there and you will gain levels very fast.&lt;/p&gt;&#xA;" OwnerUserId="795" LastActivityDate="2010-07-15T12:19:24.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2047" PostTypeId="1" CreationDate="2010-07-15T12:33:53.363" Score="5" ViewCount="1133" Body="&lt;p&gt;I was disappointed to find that the Mac versions of Half-Life engine games (Portal, TF2, CS:Source) have a lot of trouble running on my aluminum MacBook: as soon as there's any sort of action, the framerate drops to 5 or 10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it's running Windows, &lt;a href=&quot;http://techreport.com/articles.x/15844/5&quot; rel=&quot;nofollow noreferrer&quot;&gt;the MacBook has no problem with these games&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there anything I can do to improve the performance of Half-Life engine games on OS X?&lt;/p&gt;&#xA;" OwnerUserId="796" LastEditorUserId="29" LastEditDate="2010-07-16T03:55:29.130" LastActivityDate="2010-07-16T03:55:29.130" Title="Getting better performance out of Half-Life based games on MacBook" Tags="|steam|macos|source-engine|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2048" PostTypeId="2" ParentId="2043" CreationDate="2010-07-15T12:34:07.687" Score="9" Body="&lt;p&gt;The letter text remains the same before and after the rescue. Peach is safe but far away again (in her castle). I don't think the letter speaks of &quot;rescue&quot; though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kudos to your daughter for appreciating the story line. I am huge Mario fan myself and also think in those terms. It makes the game more enjoyable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alas, I don't think there is a way to see Peach after rescuing her. I recommend you tell your daughter that Peach is safe in her castle since Bowser has been defeated (for a while). Mario is free to pursue a few remaining adventures after finishing his main task.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I agree it would be great if Peach joined Mario as a character he could talk to after rescue. Nintendo really missed an opportunity here.)&lt;/p&gt;&#xA;" OwnerUserId="802" LastEditorUserId="802" LastEditDate="2010-07-15T19:06:29.863" LastActivityDate="2010-07-15T19:06:29.863" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2049" PostTypeId="1" AcceptedAnswerId="2073" CreationDate="2010-07-15T12:34:15.453" Score="6" ViewCount="1021" Body="&lt;p&gt;I am playing &lt;code&gt;Trine&lt;/code&gt; on PC (Steam version). Some achievements ask to collect all the Experience Potions in each level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of them seems really difficult/impossible to get to me. I am wondering if I have to finish the game first in order to unblock other character abilities before I can be able to collect all potions?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="336" LastEditDate="2012-06-16T14:48:23.943" LastActivityDate="2022-04-17T20:44:02.320" Title="Is it possible to collect all experience potions in Trine at the first run?" Tags="|achievements|trine|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2052" PostTypeId="2" ParentId="2047" CreationDate="2010-07-15T12:42:40.600" Score="1" Body="&lt;p&gt;I believe there were issues running the games following the latest OSX software update - Steam recommended that you not update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had similar issues though generally a restart of steam is the best solution for me.&lt;/p&gt;&#xA;" OwnerUserId="744" LastActivityDate="2010-07-15T12:42:40.600" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2054" PostTypeId="2" ParentId="2035" CreationDate="2010-07-15T12:44:26.633" Score="18" Body="&lt;p&gt;In addition to the advantages that Oak posted:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You have a greater field of vision due to not being scoped. You'll be less likely to miss that spy creeping up behind you or the soldier firing rockets in your face.&lt;/li&gt;&#xA;&lt;li&gt;Much easier to quickfire in frantic situations. Being able to fire against a slow moving target (like a heavy) and retreat behind cover in a split second during recharge is incredibly advantageous.&lt;/li&gt;&#xA;&lt;li&gt;Similar to 2, taking out sentries when you're stuck in range I find to be much easier.&lt;/li&gt;&#xA;&lt;li&gt;Distinct &quot;thwack&quot; sound when you successfully hit a target. Cant count the number of times I've blind-fired into a group of teammates, heard a &quot;thwack&quot; and instantly known that there's a spy in there.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;And in addition to the disadvantages:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Smaller ammo capacity, 12 vs 25.&lt;/li&gt;&#xA;&lt;li&gt;Arrows CAN be compression blasted back in your face by a lucky / skilled pyro.&lt;/li&gt;&#xA;&lt;li&gt;You cannot fire your bow underwater. This makes snipers who decide to use Jarate / Razorback (which is most of them) and the Huntsman practically useless and defenseless if going in the water.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-07-15T12:44:26.633" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="2055" PostTypeId="2" ParentId="1990" CreationDate="2010-07-15T12:48:24.880" Score="0" Body="&lt;p&gt;The engineer is pretty good as well, if you stay with tanks/vehicles and keep repairing them when they get damaged you can rack up quite a healthy lead, especially if the person in the vehicle is on your squad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also on defense if you equip the mines and lay them at key road points (where you would normally expect the enemy to come down in a tank or jeep) you can rack up a healthy points/kills bonus there too. &lt;/p&gt;&#xA;" OwnerUserId="810" LastActivityDate="2010-07-15T12:48:24.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2058" PostTypeId="2" ParentId="2047" CreationDate="2010-07-15T12:51:49.770" Score="2" Body="&lt;p&gt;If you have recently updated to OSX 10.6.4, then you should boot up your mac with your OSX DVD and reinstall.  You shouldn't lose any data or apps (though a backup would be advised).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you don't install the 10.6.4 update again (duh, but I did the first time round :-p)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find OSX updaters &lt;a href=&quot;http://support.apple.com/downloads/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; which won't go all the way without asking you.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-15T12:51:49.770" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2059" PostTypeId="2" ParentId="1023" CreationDate="2010-07-15T12:52:34.917" Score="10" Body="&lt;p&gt;Valve removed the vocalization commands to stop people spamming in multiplayer games, all that is left are the speech wheel that come up when you press z or x (using default controls).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: This is the &lt;a href=&quot;http://www.fitterblog.com/content/new-method-use-vocalize-commands&quot; rel=&quot;nofollow noreferrer&quot;&gt;very hacky way of doing it through the radial commands&lt;/a&gt; which may or may not work.&lt;/p&gt;&#xA;" OwnerUserId="625" LastEditorUserId="625" LastEditDate="2010-07-15T13:11:37.360" LastActivityDate="2010-07-15T13:11:37.360" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2060" PostTypeId="1" AcceptedAnswerId="2063" CreationDate="2010-07-15T12:59:04.750" Score="5" ViewCount="6276" Body="&lt;p&gt;I am looking for a place to play AOE 2 TC online - something like Battle.NET.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used to play in Game Zone, but I think this game is no longer supported.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="439" LastEditorUserId="8350" LastEditDate="2011-08-12T16:45:15.293" LastActivityDate="2013-06-22T16:31:35.180" Title="Online Playing for Age of Empires - Conquerors" Tags="|age-of-empires-ii-the-age-of-kings|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ClosedDate="2015-09-10T01:25:11.080" ContentLicense="CC BY-SA 3.0" />
  <row Id="2063" PostTypeId="2" ParentId="2060" CreationDate="2010-07-15T13:10:46.613" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://www.voobly.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://voobly.com&lt;/a&gt; supports AoE II. In fact, the Conquerors is the most played game there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is an attempt to replace Zone.com, the original service for playing AoE II and The Conquerors online.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-15T13:10:46.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2065" PostTypeId="1" AcceptedAnswerId="2070" CreationDate="2010-07-15T13:17:14.320" Score="21" ViewCount="928" Body="&lt;p&gt;What is the appropriate ratio of Medics to team size for most non-pro games?  I'm fairly sure one medic in twelve players isn't effective.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="18916" LastEditDate="2013-03-24T18:00:05.513" LastActivityDate="2013-03-24T18:00:05.513" Title="What is the appropriate ratio of medics?" Tags="|team-fortress-2|tf2-medic|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2066" PostTypeId="1" CreationDate="2010-07-15T13:17:27.440" Score="10" ViewCount="1844" Body="&lt;p&gt;How do you define camping in a first person shooter?&lt;br&gt;&#xA;Is it a different than holding a position for a time?&lt;br&gt;&#xA;Or, is it only a matter of degree? &lt;/p&gt;&#xA;" OwnerUserId="333" LastEditorUserId="29" LastEditDate="2010-10-20T13:16:58.210" LastActivityDate="2016-11-25T16:23:41.093" Title="What is camping in a first person shooter?" Tags="|first-person-shooter|terminology|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2067" PostTypeId="2" ParentId="2066" CreationDate="2010-07-15T13:22:10.753" Score="17" Body="&lt;p&gt;Camping, in a first person shooter (or any other pvp genre, really) is the act of waiting in a particular area to take advantage of the same players repeatedly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spawn Camping means lying in wait just outside the area where players respawn, killing them as soon as they are alive again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Camping might have some overlap with holding a position, but most places considered &quot;camping&quot; aren't areas that would necessarily benefit from being held in the first place. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is, however, a pretty subjective definition that multiple players will disagree over.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-15T13:22:10.753" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2069" PostTypeId="2" ParentId="2066" CreationDate="2010-07-15T13:24:04.210" Score="2" Body="&lt;p&gt;I'd say camping is exactly how you'd use the word in ordinary context, when you go some place with a tent and a campfire:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Staying at the same place for a long period of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this is subjective in a FPS, but it's primarily used when that given player simply stay that without moving much (like a roof or a building, or a ledge above an entry point).&lt;/p&gt;&#xA;" OwnerUserId="339" LastActivityDate="2010-07-15T13:24:04.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2070" PostTypeId="2" ParentId="2065" CreationDate="2010-07-15T13:24:16.067" Score="28" Body="&lt;p&gt;A straight ratio isn't the best, because there are some classes that the medic doesn't synergize well with (engineer, spy). A better metric would be 1 medic for every 4-5 offensive classes, so 2-3 medics on a 12 person team.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-15T13:24:16.067" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2072" PostTypeId="2" ParentId="2066" CreationDate="2010-07-15T13:25:34.160" Score="7" Body="&lt;p&gt;You've pretty much answered yourself. Technically, camping is staying in one particular (and usually advantageous) position for prolonged periods of time.&#xA;This can sometime be legitimate (snipers are prone to camping, once they find a good position from which they can pick off enemies and not be too exposed to retaliation) and sometimes illegitimate (spawn camping, for instance, which is the act of laying siege on an enemy spawn point to pick off newly spawned enemies which are usually disoriented by your unexpected presence there).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, the legitimacy of the above examples is ultimately subjective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, as always, there's &lt;a href=&quot;http://en.wikipedia.org/wiki/Camping_(video_gaming)&quot; rel=&quot;noreferrer&quot;&gt;wikipedia&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-07-15T13:25:34.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2073" PostTypeId="2" ParentId="2049" CreationDate="2010-07-15T13:26:50.040" Score="6" Body="&lt;p&gt;Ideally, you will not need to backtrack. Because of Trine's linear progression, you won't encounter any experience orbs that you simply cannot get when you encounter them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, there's no reason &lt;em&gt;not&lt;/em&gt; to finish the game before coming back and picking up the stragglers -- the later abilities (such as the wizard's floating platform) may not be required, but they can be extremely helpful all the same.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-15T13:26:50.040" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2074" PostTypeId="2" ParentId="2066" CreationDate="2010-07-15T13:26:58.590" Score="2" Body="&lt;p&gt;A camper is a person that sits in a corner or place where it is easy to frag people, but being fragged is difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, in Chemical Reaction for Quake 3/Quake Live, a decent camping spot is the alcove in the shotgun teleport room -- I'm not talking about the easter egg &quot;door&quot;. People coming from the nearby passage will turn left and turn you the back, at which point they will become easy targets.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-07-15T13:26:58.590" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2077" PostTypeId="1" CreationDate="2010-07-15T13:28:21.597" Score="10" ViewCount="17289" Body="&lt;p&gt;What are your good tips/strategies for making a good character build in Oblivion?&lt;/p&gt;&#xA;" OwnerUserId="373" LastEditorUserId="3610" LastEditDate="2012-06-26T12:58:53.123" LastActivityDate="2012-06-26T12:58:53.123" Title="Character Building tips for Elder Scrolls IV: Oblivion?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="5" CommentCount="1" ClosedDate="2013-02-19T20:29:52.890" ContentLicense="CC BY-SA 3.0" />
  <row Id="2080" PostTypeId="1" CreationDate="2010-07-15T13:33:26.577" Score="2" ViewCount="1561" Body="&lt;p&gt;What are the best tips/tricks for defending when playing PES on XBOX?&lt;/p&gt;&#xA;" OwnerUserId="822" LastEditorUserId="87579" LastEditDate="2015-11-15T06:02:57.257" LastActivityDate="2015-11-15T06:02:57.257" Title="Are there any tips or tricks for defending in PES2010?" Tags="|xbox-360|pro-evolution-soccer-2010|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="2081" PostTypeId="2" ParentId="2077" CreationDate="2010-07-15T13:33:31.863" Score="11" Body="&lt;p&gt;The Elder Scrolls Wiki has a lengthy article on this very topic: &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Character_Creation&quot; rel=&quot;noreferrer&quot;&gt;http://www.uesp.net/wiki/Oblivion:Character_Creation&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps the biggest: Plan from the beginning as to what kind of character you want to play. If you want to play a brawling fighter-type, eschewing magicka entirely, the Atronach might be a better sign than if you were making a mage. (Or inversely, a Dunmer[Dark Elf] with the sign of the Lord (I think it's the lord) won't suffer increased fire damage because of their innate racial resistance to it.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-15T13:33:31.863" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2082" PostTypeId="1" AcceptedAnswerId="2089" CreationDate="2010-07-15T13:36:22.293" Score="12" ViewCount="1539" Body="&lt;p&gt;After the recent class update, I've been trying to increase my play time from 2 to 3 hours per week to 2 to 3 per night in order to receive additional weapon drops. Yet this doesn't seem to be enough to find the weapons that I'm after. My question is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What are the latest methods for idling in Team Fortress 2?&lt;/li&gt;&#xA;&lt;li&gt;Does Valve still actively punish idlers, and if so, how do I avoid this?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="343" LastEditorUserId="28182" LastEditDate="2016-03-17T02:50:32.183" LastActivityDate="2017-07-07T15:00:42.033" Title="Idling in Team Fortress 2" Tags="|steam|team-fortress-2|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="2083" PostTypeId="2" ParentId="1912" CreationDate="2010-07-15T13:37:40.373" Score="4" Body="&lt;p&gt;I would definitely go for items for the Druid. The Hunter is too far along to have any real use for it (granted, there will be some, but the druid will have much better use for it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In regards to the actual items, I would indeed choose the shoulders first, for their XP-bonus. Naturally, which one of those to choose, would rely on what spec you'd level as, but I would go with &quot;Stained Shadowcraft Spaulders&quot; for Feral and &quot;Preened Ironfeather Shoulders&quot; for Balance/Restoration. Again, there's also the resilience ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The weapon isn't &lt;em&gt;that&lt;/em&gt; important, but will indeed make it all better. Here, I'd go with either &quot;Repurposed Lava Dredger&quot; or &quot;Dignified Headmaster's Charge&quot; (same order as before, naturally).&lt;/p&gt;&#xA;" OwnerUserId="339" LastActivityDate="2010-07-15T13:37:40.373" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2084" PostTypeId="2" ParentId="2080" CreationDate="2010-07-15T13:42:31.470" Score="2" Body="&lt;p&gt;On most football games I've found that using the computer harrying button to tackle while you control a player marking runners is a good tactic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back away rather than diving in, but generally it's about being mindful of what the players off the ball are doing more than anything.&lt;/p&gt;&#xA;" OwnerUserId="828" LastActivityDate="2010-07-15T13:42:31.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2085" PostTypeId="1" AcceptedAnswerId="2092" CreationDate="2010-07-15T13:44:09.203" Score="3" ViewCount="1852" Body="&lt;p&gt;I tried a Gunslinger engineer build and was using Frontier Justice.  I would drop my combat sentries in locations where they seemed really likely to destroyed thinking I would get bonus crits.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I was having a bad night (or perhaps all my opponents were having really excellent night) and I was dying too frequently to see if I was even getting the bonus crits.  Does anyone know if this works?&lt;/p&gt;&#xA;" OwnerUserId="819" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:40:59.500" LastActivityDate="2012-07-04T23:40:59.500" Title="Does the Frontier Justice get revenge crits when Combat Sentries are destroyed?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2086" PostTypeId="2" ParentId="1975" CreationDate="2010-07-15T13:44:22.667" Score="3" Body="&lt;p&gt;I guess that if you have a good machine you could set up a virtual machine with XP and try it from there... it will have a perf hit.. but generals is a little old, so it might be ok..&lt;/p&gt;&#xA;" OwnerUserId="130" LastActivityDate="2010-07-15T13:44:22.667" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2088" PostTypeId="2" ParentId="1912" CreationDate="2010-07-15T13:47:11.597" Score="8" Body="&lt;p&gt;In general, shoulders and chest should be the first two items you pick up, due to their 10% stacking xp bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next item you pick up should be dependant on your class/spec. If you're leveling as a caster, the two trinkets are a smart buy (Spell Power / % mana restored on kill, Haste Rating / % hp restored on kill), followed by weapons. Conversely, class/specs that depend on your weapons should pick up the weapons second and the trinkets last.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-07-15T13:47:11.597" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2089" PostTypeId="2" ParentId="2082" CreationDate="2010-07-15T13:47:36.980" Score="20" Body="&lt;p&gt;You will not be punished for joining a server running &quot;achievement_idle&quot; and leaving your computer on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the marginal gain idling provides means that it's not a very effective way of getting items, especially if running your computer for that long means overheating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Valve never &quot;punished&quot; idlers, only those who used the external program developed by Drunken_f00l to trick the steam servers into thinking they were in the game, connected to the server, when in fact, they were only connected to the server, outside the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For what it's worth, I believe Valve stated that ~1 hour a night was enough to get all your weekly drops.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-15T13:47:36.980" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2090" PostTypeId="2" ParentId="2085" CreationDate="2010-07-15T13:48:42.780" Score="3" Body="&lt;p&gt;The frontier justice does not care what kind of sentry you have, though it might be harder for your mini-sentry to get kills in the first place.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-15T13:48:42.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2091" PostTypeId="2" ParentId="2077" CreationDate="2010-07-15T13:50:30.030" Score="1" Body="&lt;p&gt;Also, the question of whether you want to mod the advancement system or not is really relevant.  If you do not, you might want to make sure you have a skill tied to each primary attribute.  That way you can get to a better overall statistical level with a little extra effort.  I don't think that is at all necessary, but if you like to min/max it is something to consider.&lt;/p&gt;&#xA;" OwnerUserId="829" LastActivityDate="2010-07-15T13:50:30.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2092" PostTypeId="2" ParentId="2085" CreationDate="2010-07-15T13:50:44.477" Score="7" Body="&lt;p&gt;It most definitely works. This is my new preferred way to play my engineer. You can keep track of the # of revenge crits you have racked up in the bottom right corner of the default interface above the ammo counter. One of the nice advantages of using the mini-sentries with the Frontier Justice is the ability to blow up your sentry intentionally to get the crits, since rebuilding mini-sentries is quick and cheap. It's an effective way to provide your team with additional offensive prowess: critical shotgun shots do a significant amount of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that you get 2 per kill, 1 per assist, and your mini sentry is much more likely to get an assist than a kill due to it's lower damage output.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-07-15T13:50:44.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2093" PostTypeId="1" AcceptedAnswerId="2113" CreationDate="2010-07-15T13:54:37.507" Score="7" ViewCount="2418" Body="&lt;p&gt;Everytime I see somebody type a script for TF2, even if it is a script specifically for one class, I see people put it in the autoexec.cfg.  It seems as though the best place to put a rocket jump script would be in the soldier config, and the best place to put a sap script would be the spy.cfg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a reason people use the autoexec.cfg rather than the class config files?&lt;/p&gt;&#xA;" OwnerUserId="819" LastActivityDate="2012-01-22T15:20:01.070" Title="What good are the class config files?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2094" PostTypeId="1" AcceptedAnswerId="2096" CreationDate="2010-07-15T14:01:05.417" Score="27" ViewCount="16676" Body="&lt;p&gt;What exactly is Steam? Isn't it DRM?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do with it?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2012-03-29T01:46:12.920" LastActivityDate="2014-12-12T06:17:42.603" Title="What is Steam? DRM?" Tags="|steam|" AnswerCount="8" CommentCount="14" ContentLicense="CC BY-SA 2.5" />
  <row Id="2096" PostTypeId="2" ParentId="2094" CreationDate="2010-07-15T14:04:23.943" Score="47" Body="&lt;p&gt;Steam is DRM. Steam is also DRM &lt;em&gt;done right.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you &quot;own&quot; a game through the service, you (normally) get to install it on all of your computers for no additional fee. No questions asked. No licenses. No CD keys. Zero click installs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam does many offers and offers a number of free demos. Steam also brings an actually useful in-game overlay (which, e.g., even lets you open YouTube or this site without tabbing out!). Steam finally has important social features like notifying that your friend has joined a game (and for supported games, there's a feature to one-click-join them as well). etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mind you, Steam does have some points where it doesn't shine. My main pet peeve is offline gaming does not work if the Steam client thinks there is an update it should download and install; typically you only find out when it's too late. A second point where Steam is less than great is that you need to own a non-free game to enable most of the social features, and they are a large part of the appeal.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="28182" LastEditDate="2014-12-12T06:17:42.603" LastActivityDate="2014-12-12T06:17:42.603" CommentCount="17" ContentLicense="CC BY-SA 3.0" />
  <row Id="2097" PostTypeId="2" ParentId="2094" CreationDate="2010-07-15T14:04:26.987" Score="26" Body="&lt;p&gt;It's a distribution system. It allows you to buy games once and then play them on any computer. It also keeps your games up-to-date without having to hunt for patches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also has a great community feature which allows you to socialise with friends even while playing, meet up with them and see what games they play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your other question, it can be a form of DRM, but it doesn't impede you in any way. You can put Steam in offline mode and you will be able to continue playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, see &lt;a href=&quot;http://en.wikipedia.org/wiki/Steam_(content_delivery)&quot; rel=&quot;nofollow noreferrer&quot;&gt;its Wikipedia page&lt;/a&gt; or &lt;a href=&quot;http://steampowered.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official site&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-05T20:27:39.677" LastActivityDate="2011-05-05T20:27:39.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2098" PostTypeId="2" ParentId="2094" CreationDate="2010-07-15T14:04:58.840" Score="-1" Body="&lt;p&gt;Steam is basically an online delivery system and market place for Valve Games.  Good or Bad is very subjective, so I'm not going to speak to that, but I'll say that I think it's a cool idea because it makes managing the titles you own easier.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also probably good for Valve since it makes it easier for consumers to buy, hence more revenue.&lt;/p&gt;&#xA;" OwnerUserId="832" LastActivityDate="2010-07-15T14:04:58.840" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2099" PostTypeId="2" ParentId="2065" CreationDate="2010-07-15T14:05:05.470" Score="0" Body="&lt;p&gt;I usually switch to medic if one heavy is present and no medic support him. I would say 1 medic foe 2 heavys.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, like Raven Dreamer said, 1 medic for 4-5 offensive players is nice.&lt;/p&gt;&#xA;" OwnerUserId="781" LastActivityDate="2010-07-15T14:05:05.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2103" PostTypeId="2" ParentId="316" CreationDate="2010-07-15T14:14:50.643" Score="2" Body="&lt;p&gt;I don't think so. Maybe it can be the case with &lt;a href=&quot;http://urt.taggedzi.com/spas.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;SPAS-12&lt;/a&gt; (due to its ammo nature).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, obviously, the &lt;a href=&quot;http://urt.taggedzi.com/he.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;HE grenade&lt;/a&gt; (and &lt;a href=&quot;http://urt.taggedzi.com/hk69.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;HK-69&lt;/a&gt;) allows you to kill more than one player with one grenade ...&lt;/p&gt;&#xA;" OwnerUserId="742" LastActivityDate="2010-07-15T14:14:50.643" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2104" PostTypeId="1" AcceptedAnswerId="2207" CreationDate="2010-07-15T14:16:26.830" Score="7" ViewCount="921" Body="&lt;p&gt;I have been playing Bejewled Blitz for quite some time now and I have begun to notice a peculiar pattern:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally I get a lot of terrible games with low scores simply in the 30,000's. As I keep playing, eventually, I get a really super lucky game where everything seems to work out perfectly (not sure what to call it, so I dub it a &quot;Perfect Game&quot;), and a high score is made.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These perfect games have another quality to them - everything seems to blow up by itself. Cascade after cascade keeps exploding everywhere (even when an x1,000 speed modifier has not been achieved yet), and as it runs out of speed, you simply supply it a match and watch it take off explode a lot of matches by itself some more. It feels as if the AI is &quot;cheating&quot; supplies itself with lots of cascading matches on purpose, and then matches those matches in pretty explosions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know some more about these &quot;Perfect Games&quot;. Is obtaining them a matter of simple probability? Does the game internally decide when you are loosing interest and throw you a &quot;Perfect Game&quot; as a bone? What else do you know about them? Am I just crazy?&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="185203" LastEditDate="2021-05-06T14:48:32.127" LastActivityDate="2021-05-06T14:48:32.127" Title="Bejeweled Blitz &quot;Perfect Game&quot;" Tags="|bejeweled-blitz|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2105" PostTypeId="1" AcceptedAnswerId="2166" CreationDate="2010-07-15T14:20:19.553" Score="4" ViewCount="3535" Body="&lt;p&gt;On the Bejewled Blitz gameplay page (somewhere, by PopCap), it says something special happens when you match two HyperCubes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had two hypercubes on the screen before (not adjacent), and matching one still leaves the other hypercube on the screen and ready. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to match two hypercubes? What happens? And for three?&lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2015-04-20T19:15:40.783" Title="Bejeweled Blitz Hypercube Matching" Tags="|bejeweled-blitz|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2106" PostTypeId="1" AcceptedAnswerId="2108" CreationDate="2010-07-15T14:20:38.287" Score="7" ViewCount="2459" Body="&lt;p&gt;Is the Demo man's high capacity &lt;em&gt;Scottish Resistance&lt;/em&gt; sticky bomb thrower useful in TF2?  What tactics does it encourage, and what does it discourage?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="2259" LastEditDate="2011-11-26T19:04:42.347" LastActivityDate="2013-12-12T15:02:41.267" Title="Is the Scottish Resistance useful in TF2?" Tags="|team-fortress-2|tf2-demoman|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2107" PostTypeId="1" AcceptedAnswerId="2218" CreationDate="2010-07-15T14:23:42.197" Score="4" ViewCount="129" Body="&lt;p&gt;What is the maximum amount of ore a miner can mine per second?  Also, what is the value for normal factions and factions w/ faster mining like Technoflux?&lt;/p&gt;&#xA;" OwnerUserId="824" LastEditorUserId="8350" LastEditDate="2011-08-12T17:13:02.283" LastActivityDate="2011-08-12T17:13:02.283" Title="What is the maximum amount of ore a miner can mine per second?" Tags="|allegiance|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2108" PostTypeId="2" ParentId="2106" CreationDate="2010-07-15T14:25:04.813" Score="11" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Scottish_resistance&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scottish Resistance&lt;/a&gt; is largely a defensive weapon.  It allows you guard multiple places all at the same time.  Since most capture points have multiple entrances to get into the area, you can sticky up each entrance - and even the capture point itself.  If a scout jump through one spot, you can detonate only those bombs, without losing your entire &quot;sticky trap&quot;.  You can place 14 bombs - instead of the normal 8 - so you have the ability to lock down a huge area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does force the demoman to be very aware of a large area.  After you blow up one patch of bombs, and laying the next, you still need to watch to see if any more enemies are near your other traps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a longer delay in being able to detonate these bombs after launch.  Therefore, it's not as good as a &quot;dueling&quot; weapon.  You'll be more reliant on your pipes for that.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-07-15T14:25:04.813" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="2110" PostTypeId="1" CreationDate="2010-07-15T14:27:54.450" Score="5" ViewCount="1247" Body="&lt;p&gt;How do I go about crafting a greensteel item in DDO?   Are there any guides?&lt;/p&gt;&#xA;" OwnerUserId="836" LastEditorUserId="8350" LastEditDate="2011-08-15T10:56:55.077" LastActivityDate="2023-02-20T02:50:04.910" Title="How do I craft Greensteel Items in DDO" Tags="|dungeons-and-dragons-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2111" PostTypeId="1" AcceptedAnswerId="2117" CreationDate="2010-07-15T14:28:29.860" Score="5" ViewCount="2488" Body="&lt;p&gt;I have &lt;em&gt;Shin Megami Tensei: Persona 3&lt;/em&gt; for PS2, but I am having a lot of trouble with the game. I haven't beaten the first dungeon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never seem to have enough potions on me - I buy as many as I can afford, but by the last few floors, I'm all out, and my characters are all nearly out of their green bar (magic points?). So I have to leave the dungeon, and start all over again, and ultimately end up in the same situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you offer any advice? What am I doing wrong? Is there a way to leave and re-enter to resume where I left off?&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="162442" LastEditorDisplayName="user2640" LastEditDate="2016-09-09T15:48:41.773" LastActivityDate="2016-09-09T15:48:41.773" Title="How can I make progress in Tartarus very early in the game?" Tags="|ps2|persona-3|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2112" PostTypeId="2" ParentId="2110" CreationDate="2010-07-15T14:28:55.663" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://perfectweb.org/ddo/crafting/base_crafting.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;This site&lt;/a&gt; has a very clear and concise javascript tool to help you build your item.  It will also tell you exactly what ingredients you need to gather, and how to craft the sub-components that you need for the final item&lt;/p&gt;&#xA;" OwnerUserId="836" LastEditorUserId="3129" LastEditDate="2011-08-15T12:00:32.523" LastActivityDate="2011-08-15T12:00:32.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2113" PostTypeId="2" ParentId="2093" CreationDate="2010-07-15T14:30:07.000" Score="5" Body="&lt;p&gt;The individual class configs only need to be used if you have a bind conflict, as it won't matter what your binds for the Spy are while playing Scout, as long as they don't impede your other controls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally, it's just laziness and not wanting to avoid all the binds in the other class configs.&lt;/p&gt;&#xA;" OwnerUserId="838" LastEditorUserId="9752" LastEditDate="2012-01-22T15:20:01.070" LastActivityDate="2012-01-22T15:20:01.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2114" PostTypeId="2" ParentId="2106" CreationDate="2010-07-15T14:30:08.233" Score="3" Body="&lt;p&gt;The Scottish Resistance makes an excellent defensive weapon for covering multiple entrances. Offensively, it doesn't have the same capability, unless you're also supported by an offensive engineer or the like. Also, use it as an early-warning system by placing your stickies in plain view. The extra capacity allows you to use stickies liberally.&lt;/p&gt;&#xA;" OwnerDisplayName="PartyMix" LastActivityDate="2010-07-15T14:30:08.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2115" PostTypeId="1" AcceptedAnswerId="2524" CreationDate="2010-07-15T14:37:02.773" Score="3" ViewCount="3274" Body="&lt;p&gt;Can you suggest any strategies for Evil Snake Lord MVP? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to solo him, if so, which classes can I use?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a Lord Knight, I keep getting STOP'ped, so I can't move. As an alchemist, he has neutral resistance, so Acid Demonstration always misses (does 0 dmg). &lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2010-07-17T03:54:07.140" Title="Ragnarok Online : how to beat the Evil Snake Lord MVP?" Tags="|ragnarok-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2117" PostTypeId="2" ParentId="2111" CreationDate="2010-07-15T14:37:49.200" Score="6" Body="&lt;p&gt;Ok, the Persona 3 dungeon is not unlike a roguelike dungeon; it is entire randomized and &quot;resets&quot; every time you leave.  However, it does have some special, &quot;fixed&quot; levels (and some roguelikes do things like this, e.g. ADOM).  On some of these levels you will find teleporters or something along those lines.  So yes, eventually you can start &quot;farther in&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your immediate goals should be to build up strength so you can make a push to the first such area.  It is expected that you won't be able to get to it right away.  So take your characters in, level, get new persona, fuse when it looks like a good idea (you might find fusing frustrating though.  I would recommend looking at a guide even if you don't want to be spoiled for the rest of the game).  Eventually you will climb that first hump and be able to go deeper in and get a foothold, as it were.&lt;/p&gt;&#xA;" OwnerUserId="829" LastEditorDisplayName="user2640" LastEditDate="2011-10-20T21:46:36.640" LastActivityDate="2011-10-20T21:46:36.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2123" PostTypeId="2" ParentId="2106" CreationDate="2010-07-15T14:44:08.107" Score="4" Body="&lt;p&gt;I've seen it used with some success (i.e. it killed me) when defending the bomb cart. The demo would shoot some around the current cart position and some more a few meters down the track, so he'd kill both the first wave of enemies attempting to push it, and the second wave.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't seen it successfully used in any other scenario.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-15T14:44:08.107" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2127" PostTypeId="2" ParentId="2094" CreationDate="2010-07-15T14:47:02.220" Score="1" Body="&lt;p&gt;Steam is a PITA when you want to play games over a lan without an internet connection.&lt;/p&gt;&#xA;" OwnerUserId="761" LastActivityDate="2010-07-15T14:47:02.220" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2131" PostTypeId="2" ParentId="2094" CreationDate="2010-07-15T14:49:12.527" Score="-1" Body="&lt;p&gt;On steam, you can buy games (mostly Valve) and store them there. There are demos, dedicated servers and etc. It's easy for finding your games.&lt;/p&gt;&#xA;" OwnerUserId="443" LastActivityDate="2010-07-15T14:49:12.527" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2133" PostTypeId="2" ParentId="2106" CreationDate="2010-07-15T14:52:16.357" Score="2" Body="&lt;p&gt;It makes an excellent weapon for camping/covering multiple entrances. Shoot it just above a doorway and when someone walks in, detonate.&lt;br&gt;&#xA;PROS:&lt;br&gt;&#xA;Detonates stickybombs near crosshair&lt;br&gt;&#xA;Able to destroy enemy stickybombs&lt;br&gt;&#xA;+50% max secondary ammo on wearer&lt;br&gt;&#xA;+6 max pipebombs out&lt;br&gt;&#xA;CONS:&lt;br&gt;&#xA;0.4 sec slower bomb arm time  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Pros/cons taken from TF2 Wikia.)&lt;/p&gt;&#xA;" OwnerUserId="443" LastEditorUserId="443" LastEditDate="2010-07-15T20:15:50.150" LastActivityDate="2010-07-15T20:15:50.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2134" PostTypeId="1" AcceptedAnswerId="2148" CreationDate="2010-07-15T14:57:25.250" Score="7" ViewCount="11871" Body="&lt;p&gt;For some Korean games, you need a Korean Social Security number to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't understand, why is it a requirement? What's the justification?&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="23" LastEditDate="2010-07-29T17:03:18.890" LastActivityDate="2014-10-01T14:32:28.930" Title="Why do you need a SS for some Korean games?" Tags="|region-lock|" AnswerCount="1" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2138" PostTypeId="2" ParentId="2066" CreationDate="2010-07-15T15:06:51.563" Score="2" Body="&lt;p&gt;A camper is a person that stays in the same place for a long period of time, fragging people or shooting people that come in to your &quot;tent&quot;&lt;/p&gt;&#xA;" OwnerUserId="443" LastActivityDate="2010-07-15T15:06:51.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2139" PostTypeId="1" AcceptedAnswerId="2143" CreationDate="2010-07-15T15:09:53.927" Score="3" ViewCount="10131" Body="&lt;p&gt;For Source-based games (Counter Strike: Source, Team Fortress 2, Left For Dead), how do I change the map rotation on my own server?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="52800" LastEditDate="2013-10-23T11:09:56.493" LastActivityDate="2013-10-23T11:09:56.493" Title="How do I adjust the map rotation on my Source-based game server?" Tags="|server-administration|source-engine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2142" PostTypeId="1" CreationDate="2010-07-15T15:11:48.773" Score="7" ViewCount="5244" Body="&lt;p&gt;While playing &lt;em&gt;Borderlands&lt;/em&gt; sometimes I receive the message:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Your proficiency with weapon &amp;lt;XXX&amp;gt; has&#xA;increased to level X.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I have some questions about proficiency:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How many kills do you need to increase a proficiency level by 1? Or does it use another mechanism (e.g. assists, total shots)?&lt;/li&gt;&#xA;&lt;li&gt;Can I see which is the level of proficiency for each weapon class?&lt;/li&gt;&#xA;&lt;li&gt;Can I see where I am and what I need to reach the next level?&lt;/li&gt;&#xA;&lt;li&gt;More important: which bonuses grants proficiency? Are the same for each weapon or are specific to weapon class?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="730" LastEditorUserId="168837" LastEditDate="2022-05-26T15:47:41.457" LastActivityDate="2022-05-26T15:47:41.457" Title="How does &quot;proficiency&quot; work in Borderlands?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="2143" PostTypeId="2" ParentId="2139" CreationDate="2010-07-15T15:14:13.080" Score="3" Body="&lt;p&gt;You'll want to go into the &lt;code&gt;cstrike&lt;/code&gt; or &lt;code&gt;tf&lt;/code&gt; folder and create/edit the mapcycle.txt file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply make a list of maps separated by newlines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: You can't have L4D have a mapcycle because the campaign is decided by the people that will play on your server.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-15T15:14:13.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2144" PostTypeId="2" ParentId="2142" CreationDate="2010-07-15T15:14:28.353" Score="1" Body="&lt;p&gt;I'm not sure how many kills/whatever else it takes.  I don't recall if you can check progress to the next level or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a tab in the character sheet that reveals proficiencies.  Just go to inventory or char stats and switch tabs until you see it.  You should be able to mouse over each proficiency and see what the current benefits are.  The area in question will show you all weapon proficiencies.  I believe the bonuses are weapon type specific, not class specific.  I think, and may be mistaken, some classes favor certain weapons and increase in proficiency more quickly.&lt;/p&gt;&#xA;" OwnerUserId="829" LastActivityDate="2010-07-15T15:14:28.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2148" PostTypeId="2" ParentId="2134" CreationDate="2010-07-15T15:28:10.860" Score="12" Body="&lt;p&gt;The reason behind this is the &lt;a href=&quot;http://en.wikipedia.org/wiki/Cyber_defamation_law&quot; rel=&quot;nofollow noreferrer&quot;&gt;Korean &quot;Cyber defamation law&quot;&lt;/a&gt; forbidding users from making anonymous comments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One way of ensuring this requirement is for game developers to couple each account to a uniquely identifiable attribute for each person, in this case, their Korean social security number.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="12" LastEditDate="2011-11-20T22:13:50.507" LastActivityDate="2011-11-20T22:13:50.507" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="2149" PostTypeId="2" ParentId="423" CreationDate="2010-07-15T15:28:26.837" Score="3" Body="&lt;p&gt;Once you've completed the single-player campaign, you get access to a mission called 'The Mile High Club'. When completed at Veteran level, you get a Achievement that's normally the one you need to get the full 1000/1000 on the XBox version. &lt;/p&gt;&#xA;" OwnerUserId="856" LastActivityDate="2010-07-15T15:28:26.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2150" PostTypeId="2" ParentId="225" CreationDate="2010-07-15T15:40:22.357" Score="2" Body="&lt;p&gt;Whenever tentacles show up, shoot them on the orbs. When they're not around, hide behind the pillar and shoot him in the eye. Use one of the super-powerful scoped pistols until you run out of ammo, then switch to a scoped rifle. Accuracy is important since hits to places other than the eye and the tentacle orbs don't count. Be patient &amp;mdash; it takes a while.&lt;/p&gt;&#xA;" OwnerUserId="841" LastEditorUserId="9752" LastEditDate="2012-01-22T15:20:42.037" LastActivityDate="2012-01-22T15:20:42.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2151" PostTypeId="1" AcceptedAnswerId="2156" CreationDate="2010-07-15T15:44:47.007" Score="20" ViewCount="11743" Body="&lt;p&gt;Every time you start Left 4 Dead, it plays a short video to introduce Valve software, then it plays the game intro video.  You can skip these videos by pressing &lt;kbd&gt;ESC&lt;/kbd&gt; twice, but is there an easier way to do this automatically?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="143571" LastEditorDisplayName="user56" LastEditDate="2018-08-21T22:19:04.220" LastActivityDate="2018-08-21T22:20:35.743" Title="Is there a way to automatically skip the intro videos in Left 4 Dead?" Tags="|pc|left-4-dead|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2152" PostTypeId="2" ParentId="557" CreationDate="2010-07-15T15:46:18.143" Score="16" Body="&lt;p&gt;If the only goal is to have a settler as early as possible, then build the settler first.  Settler costs 100 hammers, and a city with no improved tiles produces 4 hammers per turn(including food converted to hammers), so that's 25 turns.  A worker is 60 hammers, so that takes 15 turns.  In a best case scenario, the worker can immediately start chopping forests for 15 hammers every 4 turns.  After 14 turns, the worker has produced 45 hammers, and the city has produced 56 hammers and the settler is completed.  That's turn 29 of the game, 4 turns later than if you had started with the settler.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I don't think that getting a settler as quickly as possible is the most important goal.  Usually the best start is to build a worker while researching the techs so he can immediately begin improving a very strong tile like pigs, cattle, or wheat, corn next to fresh water.  That will get you a settler on about turn 32, plus a worker and 1 to 3 improved tiles.  &lt;/p&gt;&#xA;" OwnerUserId="849" LastActivityDate="2010-07-15T15:46:18.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2154" PostTypeId="2" ParentId="1213" CreationDate="2010-07-15T15:46:40.267" Score="2" Body="&lt;ol&gt;&#xA;&lt;li&gt;Don't pull your gun until the &quot;draw&quot; command.&lt;/li&gt;&#xA;&lt;li&gt;Put the cross hair on a fatal part of the body (chest is easiest).&lt;/li&gt;&#xA;&lt;li&gt;Wait until the cross hair turns white and then fire.&lt;/li&gt;&#xA;&lt;li&gt;Repeat until he dies.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="841" LastActivityDate="2010-07-15T15:46:40.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2155" PostTypeId="2" ParentId="2065" CreationDate="2010-07-15T15:46:45.553" Score="1" Body="&lt;p&gt;If you're playing with a team of 12 people and someone else has your role, then become a medic and support him. My ratio would be 5-1 or 4-1 depending what class they are.&lt;/p&gt;&#xA;" OwnerUserId="443" LastEditorUserId="443" LastEditDate="2010-07-15T20:14:31.947" LastActivityDate="2010-07-15T20:14:31.947" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2156" PostTypeId="2" ParentId="2151" CreationDate="2010-07-15T15:47:16.693" Score="29" Body="&lt;p&gt;Right-click the game's entry in your library, click &quot;Properties&quot;, &quot;Set Launch Options...&quot; and add&lt;br&gt;&#xA;&lt;code&gt;-novid&lt;/code&gt;. That'll automatically skip all the videos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, this goes for any Source game.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="143571" LastEditorDisplayName="user56" LastEditDate="2018-08-21T22:20:35.743" LastActivityDate="2018-08-21T22:20:35.743" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="2157" PostTypeId="2" ParentId="2077" CreationDate="2010-07-15T15:50:01.700" Score="2" Body="&lt;p&gt;If you are not modding the enhancement system, my strongest advice would be &lt;strong&gt;custom classes!&lt;/strong&gt; Look at the defaults -- they're pretty decent, but often they use certain skills to level that you may not want/need with the type of character you're playing. Conversely, if you're looking for more of a challenge, you can put skills like athletics and acrobatics (both of which, I found, were hard to do simultaneously) in your custom class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that your skill choices will correlate directly to your attribute growth as well. For example, heavy use of blade will increase your strength. If you choose your class skills wisely, you can max out your character's most important attributes (whatever they happen to be to you) relatively quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One important thing to note: There are no rules governing who may join the various guilds and factions. Thus, you can be a 98-pound-weakling with an arsenal of heavy destruction magicka and still be in the fighter's guild; conversely, you can be an all-brawn-no-brains axe-wielding thug and still become the archmage of the mage's guild. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the awesome things about Oblivion is that it is nearly infinitely replayable, simply on account of the extremely flexible class system. I've played through it completely at least three times (I lost track) -- once as a sneaky archer type with some magic for backup, once as a pure magick-using mage, and this most recent time as a close-combat sword-wielding maniac. (&lt;strong&gt;That&lt;/strong&gt; was fun. I don't remember what I called that class, but the hardest part of leveling at higher levels was that I'd chosen both acrobatics and athletics.) Experiment and have fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, finally, one last thing to note: Oblivion tends to level up the enemies as you level up. Thus, having more powerful weaponry at lower levels can make the game much easier than just constantly being on the level-up track. That said, by level 20 or so, just about everything is relatively easy. By level 30, the only issue you should have is exactly &lt;em&gt;how&lt;/em&gt; to carry all your loot out of an Oblivion gate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(My highest-level character was the most recent, the sword-wielding acrobatic guy, at 45 upon completion of all the add-ons.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-07-15T15:50:01.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2159" PostTypeId="2" ParentId="1990" CreationDate="2010-07-15T15:51:34.210" Score="7" Body="&lt;p&gt;Medic is generally the fastest. Some people have actually complained about it on the official forums and requested a nerf for gameplay balance. Speaking as someone who primarily plays recon, though, I think it's fine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Non-Medic-Specific Notes&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below are a bunch of notes about level the Medic class, but here are a few for any class. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Try to find nearly-full servers.&lt;/em&gt; When there are a few people on a map, it takes a long time to find each other. It also takes a long time to end the round, which is when you get a pile of bonus points for special actions. I prefer lightly-loaded servers, but it clearly hurts my points-per-minute. &lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Understand bonus points.&lt;/em&gt; From the main game screen, explore Multiplayer &gt; Weapons and Gadgets, and Multiplayer &gt; My Stats. These show how you're doing on progress toward various awards, as well as stars for accomplishments on various weapons. Some of these awards will give 5,000 to 10,000 bonus points. &lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Follow (and set) waypoints.&lt;/em&gt; If one of the objectives is marked with pointy things around it, go there. Not only is this good gameplay, concentrating your squad's resources on a given objective, but it also generates points for you and your team when you capture or defend the point, as well as bonuses at the end of the round if you do it enough. It disappoints me that people don't do this more. If no one on your squad has set a waypoint, point your weapon at an objective and use your spotting key to highlight it. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Medics: Points&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kyle's list of points is correct, though I can confirm it's 20 points for a squad heal. So you can see the big points are to be had through revives, which not only get you points but win back tickets for your team, extending your chances of winning. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Watch for Opportunities&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you're not playing hardcore (which has no minimap): when a teammate dies, you'll see a white defibrillator line on the map; when a squadmate dies it'll be bright green. Force yourself to keep watching the minimap until you're always aware of people needing revives nearby. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I recall you also see a white bandaid icon flickering above people in need of a heal, and a white cross on the map for people who have specifically requested healing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Leveling Medics: The Dark Side&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've often been the victim of a medic who was either reviving without thinking, or was playing for points without regard for the team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone goes down in a barrage of fire you can revive them, often from partial cover, then run back into hiding to heal yourself... and watch your &quot;patient&quot; get killed in the same killzone where they died just a moment before. This makes points for you, and doesn't hurt your team's tickets, but it counts as a death for your patient (besides cheesing them off... especially if you do it a second time). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen some medics do this in a major massacre, racking up points but not really helping the team. Some might disagree, and it's always context-dependent, but I feel at a certain point you just become a ghoul, gathering points from victims' dead bodies. Sometimes you need to let people die so they can fall back, resupply, and regroup. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So think before you rez. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Leveling Medics: The Light Side&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dropping a healing crate in a killzone, though, is perfectly fair, and much appreciated. Then you're not being a ghoul, you're keeping people from being dead.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play medic I always go for the extended range perk, which doubles the radius of your healing pack. This is another win-win: it'll greatly boost your points, and really helps your team. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2010-07-15T16:26:53.560" LastActivityDate="2010-07-15T16:26:53.560" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2160" PostTypeId="2" ParentId="770" CreationDate="2010-07-15T15:51:52.540" Score="6" Body="&lt;p&gt;The NPCs aren't that good at hold'em so if you have some poker knowledge cheating isn't really necessary to bust the NPCs.  With that said it takes a while and can get really boring playing long enough to eliminate everyone from the Blackwater game for the outfit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I did it was to cheat, get caught, kill the accuser in a duel and then get back to the table as soon as a single NPC sits but before the other two get back.  Now you're playing heads up which is much faster / easier and you still credit for busting everyone.&lt;/p&gt;&#xA;" OwnerUserId="841" LastActivityDate="2010-07-15T15:51:52.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2161" PostTypeId="2" ParentId="2043" CreationDate="2010-07-15T15:55:35.783" Score="6" Body="&lt;p&gt;As already answered, Peach is, alas, safely out of view.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, your daughter may be interested in a storyline wherein Mario, Peach, Rosalina, and a whole bunch of other characters make it back to the Mushroom Kingdom to race against each other in Mario Kart Wii.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-15T15:55:35.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2162" PostTypeId="2" ParentId="391" CreationDate="2010-07-15T15:58:41.743" Score="4" Body="&lt;p&gt;Turn your PIP light on and off, if that doesnt work, wait for it to be patched.&lt;/p&gt;&#xA;" OwnerUserId="443" LastActivityDate="2010-07-15T15:58:41.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2163" PostTypeId="2" ParentId="902" CreationDate="2010-07-15T16:00:21.617" Score="11" Body="&lt;p&gt;My wife got simulation sickness really easily. As an example, she could play Sims 1 and 2, but not 3. I've been with her for 15 years so I would like to add one more piece of advice to the ones already there:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;As soon as you start experience some bad feelings, &lt;strong&gt;stop right away&lt;/strong&gt; and get some fresh air. It will only get worse from that point.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="452" LastEditorUserId="8366" LastEditDate="2011-08-17T01:51:27.310" LastActivityDate="2011-08-17T01:51:27.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2166" PostTypeId="2" ParentId="2105" CreationDate="2010-07-15T16:05:28.603" Score="9" Body="&lt;p&gt;If you match two hypercubes it will clear the entire board. I think the same thing happens if you match 3, however I'm not positive on that one.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-15T16:05:28.603" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2167" PostTypeId="1" CreationDate="2010-07-15T16:07:41.283" Score="1" ViewCount="386" Body="&lt;p&gt;My Master League team has 2 good left backs, and no good right backs. Is there a way I can train one of them to play on the right? (At the moment, they both suck in that position). Do I up their athletic ability training? I don't seem to be able to get them to retrain for that position, since they already have SB...&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorUserId="87579" LastEditDate="2015-11-15T05:56:29.900" LastActivityDate="2015-11-15T05:56:29.900" Title="Making players switch sides" Tags="|xbox-360|pro-evolution-soccer-2010|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="2170" PostTypeId="2" ParentId="1213" CreationDate="2010-07-15T16:11:34.867" Score="6" Body="&lt;p&gt;As an addendum to Teebery's 4 points: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;5.. Every trigger pull increases your duel meter, which needs to be higher than the other guy's to win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6.. You get more duel meter off some parts of the body than others -- like head or gun hand. You also get more from a white crosshair than red.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;7.. Shooting the opponent's gun hand will often instantly end the fight. The opponent will remain alive, be disarmed, and you'll get significantly more Fame points.&lt;/p&gt;&#xA;" OwnerUserId="868" LastActivityDate="2010-07-15T16:11:34.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2171" PostTypeId="2" ParentId="2080" CreationDate="2010-07-15T16:11:36.303" Score="1" Body="&lt;p&gt;Try and either mark a runner, or keep yourself between the attacker and your goal. Don't feel the need to tackle them right away. If you slow them down, more of your team get behind the ball which makes things harder. That said, don't give them space to move or pass... Remember unlike attacking, you can't defend on your own. You need to place yourself with respect to where your team mates are: plug a gap in the defensive line, block a dangerous passing option and so on. Don't chase the player with the ball all over with the same player. This draws your players out of position and creates space for dangerous attacks.&lt;/p&gt;&#xA;" OwnerUserId="847" LastActivityDate="2010-07-15T16:11:36.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2173" PostTypeId="1" AcceptedAnswerId="2177" CreationDate="2010-07-15T16:13:38.313" Score="6" ViewCount="2490" Body="&lt;p&gt;I've completed Modern Warfare 2 and gotten bored of online multiplayer play. (I have a lag problem)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any achievements to be won in the museum level? I want to get them all.&lt;/p&gt;&#xA;" OwnerUserId="443" LastEditorUserId="443" LastEditDate="2010-07-15T20:00:11.247" LastActivityDate="2010-07-15T20:00:11.247" Title="In Modern Warfare 2, are there any achievements in the museum?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2174" PostTypeId="2" ParentId="220" CreationDate="2010-07-15T16:15:19.467" Score="1" Body="&lt;ol&gt;&#xA;&lt;li&gt;Choose your guns: I recommend ACR and M9 Tactical.&lt;/li&gt;&#xA;&lt;li&gt;Switch weapons: In the house, as soon Shepard says &lt;code&gt;MELEE&lt;/code&gt; Switch to your pistol, continue like that.&lt;/li&gt;&#xA;&lt;li&gt;Practise: Don't just think it'll be a one time miracle, practise.&lt;/li&gt;&#xA;&lt;li&gt;Don't hit civilians.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="443" LastEditorUserId="25490" LastEditDate="2012-12-24T12:00:55.420" LastActivityDate="2012-12-24T12:00:55.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2177" PostTypeId="2" ParentId="2173" CreationDate="2010-07-15T16:17:49.730" Score="13" Body="&lt;p&gt;No, there are no achievements for that level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an easter egg where you can walk over to one of the museum desks that has a button. Pressing the button makes the characters come alive and try to kill you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to complete the achievements, you can find a complete list &lt;a href=&quot;http://www.gamefaqs.com/xbox360/951944-call-of-duty-modern-warfare-2/cheats&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. If you need help, you can also consult the &lt;a href=&quot;http://www.gamefaqs.com/xbox360/951944-call-of-duty-modern-warfare-2/faqs/58353&quot; rel=&quot;nofollow noreferrer&quot;&gt;achievement guide.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-15T16:17:49.730" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2178" PostTypeId="1" AcceptedAnswerId="2202" CreationDate="2010-07-15T16:23:55.497" Score="23" ViewCount="224534" Body="&lt;p&gt;I bought &lt;em&gt;BioShock 2&lt;/em&gt; on Steam in the sale a couple of weeks ago, but I'm better at playing FPSs with an Xbox 360 controller than with mouse and keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way for me to use an Xbox 360 controller to play Steam games?&lt;/p&gt;&#xA;" OwnerUserId="858" LastEditorUserId="52800" LastEditDate="2013-10-23T08:57:41.933" LastActivityDate="2017-02-08T04:19:53.530" Title="How can I use an Xbox 360 controller to play Steam games?" Tags="|steam|controllers|bioshock-2|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2180" PostTypeId="2" ParentId="2178" CreationDate="2010-07-15T16:26:23.343" Score="12" Body="&lt;p&gt;An xbox controller can be used on a PC, but it really depends on the game whether it's supported or not.&lt;/p&gt;&#xA;&lt;p&gt;Unfortunally, Bioshock 2 does not support it.&lt;br /&gt;&#xA;See &lt;a href=&quot;http://www.tomshardware.com/news/bioshock-2-pc-xbox-gamepad,9662.html&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.&lt;/p&gt;&#xA;&lt;p&gt;I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-16T15:06:43.277" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2182" PostTypeId="2" ParentId="2178" CreationDate="2010-07-15T16:26:38.257" Score="4" Body="&lt;p&gt;There is no correlation between Steam and the ability to play with an Xbox 360 controller. This is depending on the game you want to play only. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually, if a game is available for both PC and XBox 360, it will accept the controller. But again, no guarantee.&lt;/p&gt;&#xA;" OwnerUserId="69" LastActivityDate="2010-07-15T16:26:38.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2183" PostTypeId="2" ParentId="2065" CreationDate="2010-07-15T16:27:25.993" Score="13" Body="&lt;p&gt;There's not a set ratio, but they key is to at least have 2 because medics are exponentially better when they can heal each other. 1 medic is bad not because they can't heal as many targets (though of course that's bad), but because when they get hurt, they have to back off the line to heal themselves.&lt;/p&gt;&#xA;" OwnerUserId="870" LastActivityDate="2010-07-15T16:27:25.993" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2184" PostTypeId="2" ParentId="2178" CreationDate="2010-07-15T16:30:45.927" Score="3" Body="&lt;p&gt;On the Steam store it will actually tell you whether or not the game will be compatible&lt;/p&gt;&#xA;" OwnerUserId="873" LastActivityDate="2010-07-15T16:30:45.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2185" PostTypeId="2" ParentId="2178" CreationDate="2010-07-15T16:32:00.607" Score="3" Body="&lt;p&gt;For games that support the Xbox 360 controller (which is certainly not all of them -- and Bioshock 2 I believe does not), you can simply plug a wired Xbox 360 controller in via a USB port.&lt;/p&gt;&#xA;" OwnerUserId="875" LastActivityDate="2010-07-15T16:32:00.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2186" PostTypeId="2" ParentId="1369" CreationDate="2010-07-15T16:35:32.197" Score="1" Body="&lt;p&gt;This practice is prohibited but is also highly frowned upon. There have been many cases of people who have hacked their Xbox 360s to facilitate this behavior and in doing so have boosted their Gamerscore and Achievement count.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Microsoft took a stance last year that when these sort of people are found, their Gamerscore would be reset to 0, that Gamerscore could never be attained again, and they visibly marked the account as having been moderated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2008/03/25/cheaters-branded-on-xbox-live-gamerscore-reset/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cheaters branded on Xbox Live, Gamerscores reset&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="60" LastActivityDate="2010-07-15T16:35:32.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2189" PostTypeId="2" ParentId="2065" CreationDate="2010-07-15T16:47:59.577" Score="0" Body="&lt;p&gt;At least 1 per every 5 players, with 3 of them being offensive is usually what we roll with. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-07-15T16:47:59.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2191" PostTypeId="2" ParentId="877" CreationDate="2010-07-15T16:53:56.883" Score="4" Body="&lt;p&gt;Campaign!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seriously though, why level solo anymore? Have you tried an Abyssea alliance? They get on the order of 40-45k/hr once they get up to speed; People are going from 75-80 in the matter of a single afternoon, plus getting a merit or two in there. Since normal party dynamics don't matter as much, job selection is a lot more flexible. Hang out in Whitegate for a bit, and you'll probably see a few shouts for people putting one together.&lt;/p&gt;&#xA;" OwnerUserId="879" LastActivityDate="2010-07-15T16:53:56.883" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2193" PostTypeId="2" ParentId="2178" CreationDate="2010-07-15T17:14:55.680" Score="2" Body="&lt;p&gt;Depends on the game. For example, I have set up Borderlands, Defense Grid and Half-Life 2 (and TF2/L4D) to work with my 360 controller. It depends on the game and its support for gamepads.&lt;/p&gt;&#xA;" OwnerDisplayName="JediFreeman" LastActivityDate="2010-07-15T17:14:55.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2195" PostTypeId="2" ParentId="902" CreationDate="2010-07-15T17:16:29.640" Score="4" Body="&lt;p&gt;I find myself suffering from headaches quite quickly when gaming (not when browsing weirdly) and have found the following things useful:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Only play in a room which is well lit&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Try to put your monitor against a light background, so there is less contrast between the screen and the surrounding environment&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;What type of monitor are you using? TFT? CRT? If it's a CRT switch to a TFT, if it's a TFT you could look at monitors with a higher refresh rate (120Hz~).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I don't know if anyone else has had any experience with this, but I've also looked into glasses with a special anti-glare coating on them in the past the most &quot;recommended&quot; of which being from these guys: &lt;a href=&quot;http://www.gunnars.com/technology/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gunnars.com/technology/&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They might help with the headache side of things?&lt;/p&gt;&#xA;" OwnerUserId="340" LastActivityDate="2010-07-15T17:16:29.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2198" PostTypeId="1" AcceptedAnswerId="2224" CreationDate="2010-07-15T17:24:17.397" Score="4" ViewCount="886" Body="&lt;p&gt;I'm a fairly long-term fan of the Fifa series, having owned various Fifa titles over the years however if there is one thing that I just &lt;em&gt;can't&lt;/em&gt; seem to get right, it's free-kicks on goal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No matter what I seem do, they either go skyward, or are so lacking power that the goalkeeper has so much time to react that he easily saves it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips would be great!&lt;/p&gt;&#xA;" OwnerUserId="340" LastEditorUserId="28182" LastEditDate="2017-01-18T23:06:45.023" LastActivityDate="2017-01-18T23:06:45.023" Title="How should I be performing free kicks in Fifa 2009?" Tags="|fifa-09|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2199" PostTypeId="2" ParentId="1331" CreationDate="2010-07-15T17:24:18.770" Score="2" Body="&lt;p&gt;There are a ton of enemy groups in COH, but luckily someone did the bulk of our work for us. AWhile back someone compiled the average damage done by each damage type: &lt;a href=&quot;http://boards.cityofheroes.com/showthread.php?t=115749&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://boards.cityofheroes.com/showthread.php?t=115749&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at that chart, it seems like (except for a few dark magic groups) Negative Energy is where enemies have the least resistance against.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, IIRC the energy powers in the game also usually utilize the Knockback and Smashing damage types as well, and only a very small amount of enemies have resistance to that.&lt;/p&gt;&#xA;" OwnerUserId="153" LastActivityDate="2010-07-15T17:24:18.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2202" PostTypeId="2" ParentId="2178" CreationDate="2010-07-15T17:25:22.777" Score="21" Body="&lt;p&gt;In the Store page of every Steam Game you can check if one of these symbols is available.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/f1eVh.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/f1eVh.png&quot; alt=&quot;Full Controller Support&quot;&gt;&lt;/a&gt;&lt;br&gt;&#xA;  or&lt;br&gt;&#xA;  &lt;a href=&quot;https://i.stack.imgur.com/GUsL8.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/GUsL8.png&quot; alt=&quot;Partial Controller Support&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Usually in all recent games (2-3 years), if a controller is enabled, there are high possibility that Microsoft Xbox 360 works and is well supported. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But to be sure I always suggest to take a look to that game specific forum. Most of times there are users that already asked for Xbox 360 compatibility.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="28182" LastEditDate="2017-02-08T04:19:53.530" LastActivityDate="2017-02-08T04:19:53.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2203" PostTypeId="1" AcceptedAnswerId="2208" CreationDate="2010-07-15T17:29:09.323" Score="9" ViewCount="642" Body="&lt;p&gt;What does it mean to create a new world in Dwarf Fortress?  Is a world the same as a game? &lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-07-20T21:44:24.970" Title="New world in Dwarf Fortess?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2205" PostTypeId="2" ParentId="902" CreationDate="2010-07-15T17:31:17.073" Score="5" Body="&lt;p&gt;I used to have this problem when I started playing FPS games on my PC, and I know how much of a drag it is. I found that on my PC monitor if I dropped the game resolution to less than full screen it would minimize the motion sickness feeling. And after playing in less-than-fullscreen for a while the sickness went away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a bonus to overcoming that form of sickness I can now read in a car without getting sick, which is pretty cool. I used to get very queasy very soon if I put my head down to read while in a car.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're console gaming on a TV I would suggest moving away from the TV enough that it isn't taking up the biggest portion of items in your view. If you make the screen dominate your field of vision it will enhance the feeling that you're really moving.&lt;/p&gt;&#xA;" OwnerUserId="890" LastActivityDate="2010-07-15T17:31:17.073" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2207" PostTypeId="2" ParentId="2104" CreationDate="2010-07-15T17:33:59.503" Score="4" Body="&lt;p&gt;There is no AI cheating itself in those games kind, it's just a matter of luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you could get a perfect board with a move that could trow a quadrillion of point ... and move the wrong gem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those game a too &quot;dumb&quot; to enhance that king of complex AI behavior. &lt;/p&gt;&#xA;" OwnerUserId="452" LastActivityDate="2010-07-15T17:33:59.503" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="2208" PostTypeId="2" ParentId="2203" CreationDate="2010-07-15T17:34:32.590" Score="7" Body="&lt;p&gt;The world is where you create new games, you can play many games in a single world.&lt;/p&gt;&#xA;&lt;p&gt;You may want to create a new world if you are toying with world creation parameters:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Worldgen_samples&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/DF2010:Worldgen_samples&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;By altering these parameters, you could generate a world made only of ice and magma, where you are under constant siege by Goblin hordes. If you're finding the game too easy on standard settings...&lt;/p&gt;&#xA;" OwnerUserId="891" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-15T17:34:32.590" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2212" PostTypeId="2" ParentId="2203" CreationDate="2010-07-15T17:42:35.307" Score="4" Body="&lt;p&gt;A world is the environment around your fortress/adventure, all the actions you do have influence on this world, and you can play several fortress after each other inside the same world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there are certain limits on this, such as there can only be one active fortress in each world, requiring you, if you want to play another fortress without abandoning your current one, to create a new world.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-15T17:42:35.307" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2213" PostTypeId="2" ParentId="1369" CreationDate="2010-07-15T17:43:09.627" Score="2" Body="&lt;p&gt;The question wasn't if it was ethical, it was is it was possible. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The short answer is 'it is possible', but it requires some hacking and as the above commenters have noted, is frowned upon by Microsoft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have forums on it here: &lt;a href=&quot;http://www.maxconsole.net/forumdisplay.php?208-Xbox-360-Game-Saves&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.maxconsole.net/forumdisplay.php?208-Xbox-360-Game-Saves&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't understand what the big deal is with gamerscore anyway.  I mean it's one thing to cheat in an online game, but to have a gamerscore of say 50000, who really cares?&lt;/p&gt;&#xA;" OwnerUserId="892" LastActivityDate="2010-07-15T17:43:09.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2215" PostTypeId="2" ParentId="1700" CreationDate="2010-07-15T17:51:02.670" Score="4" Body="&lt;p&gt;APM is primarily limited by what you can remember to do, not what you are physically able to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;McKay's secretary example is also correct, when typing you generally know which key you are going to press next. If you always know what you are going to do next in Starcraft 2 your APM will skyrocket.&lt;/p&gt;&#xA;" OwnerUserId="901" LastActivityDate="2010-07-15T17:51:02.670" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2216" PostTypeId="2" ParentId="2198" CreationDate="2010-07-15T17:51:10.563" Score="1" Body="&lt;p&gt;Aim for upper corners, hold LB to hit a hard shot and practice the length you hold B for in the practice arena (press a button on the directional pad to start a free kick).&lt;/p&gt;&#xA;" OwnerUserId="900" LastActivityDate="2010-07-15T17:51:10.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2218" PostTypeId="2" ParentId="2107" CreationDate="2010-07-15T17:53:11.620" Score="1" Body="&lt;p&gt;The default miner speed is 1 ore/second.  TF mines at 2 ore/second.&lt;/p&gt;&#xA;" OwnerUserId="824" LastActivityDate="2010-07-15T17:53:11.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2221" PostTypeId="2" ParentId="1727" CreationDate="2010-07-15T18:02:04.833" Score="2" Body="&lt;p&gt;I would also recommend the #DwarfFortress channel on quakenet. If you do not know how to use IRC you can plug that channel into &lt;a href=&quot;http://webchat.quakenet.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://webchat.quakenet.org&lt;/a&gt; and get on. There is usually tons of people around, just be patient as they might not instantly answer&lt;/p&gt;&#xA;" OwnerUserId="421" LastActivityDate="2010-07-15T18:02:04.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2222" PostTypeId="1" CreationDate="2010-07-15T18:06:24.263" Score="8" ViewCount="400" Body="&lt;p&gt;So far, I've only been able to create gems and potions.  I've found a few sites online that say you can do other stuff, but I've never been able to make it work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have experience here?&lt;/p&gt;&#xA;" OwnerUserId="913" LastActivityDate="2013-11-07T03:40:37.247" Title="Torchlight transmutations" Tags="|steam|torchlight|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2224" PostTypeId="2" ParentId="2198" CreationDate="2010-07-15T18:13:15.713" Score="3" Body="&lt;p&gt;Most of it is just practicing the timing of your button presses. If your timing is near-perfect the ball will go where you want it to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are unsure of your ability to take the shot with proper timing, aiming a bit more inside the posts rather than at the extreme corners could help keep your shot on target, especially if you put curve on the ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you can't get the timing quite right for power, it's better to undershoot the mark rather than overshoot it. An underpowered shot should at least stay on-target, giving your attempt some hope of finding the net. An overpowered shot is practically guaranteed to miss.&lt;/p&gt;&#xA;" OwnerUserId="885" LastActivityDate="2010-07-15T18:13:15.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2225" PostTypeId="2" ParentId="2077" CreationDate="2010-07-15T18:13:51.203" Score="2" Body="&lt;p&gt;The interesting thing about this game is how you level up.  Since you need to increase ten levels in your 'core' abilities in order to gain a level you can either try to make it really easy to level up by creating a custom class that has core abilities that you use all the time, or go the exact opposite and have your core skills the ones you use least often. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a sneaky guy. I sneak everywhere, so having sneak would be good to level up fast, while athletics would help me level more slowly because you can't gain experience in athletics and sneak at the same time (in theory, anyway).  The same kind of ying/yang can be found in the type of weapon you use and to an extent the type of armour you wear (although this can be mixed)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Selecting a character type should be dependant on the stat bonuses, not resistances.  A breton with high magic can still be a fighter, but an orc or redguard may have more trouble casting higher spells later.  Immunity/resistance to fire/poison/disease and even waterbreathing can be gained with items so they shouldn't weigh too heavily in your choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately though this game has tons of replay, and part of that is trying out new combinations.  Go nuts and have fun!&lt;/p&gt;&#xA;" OwnerUserId="892" LastActivityDate="2010-07-15T18:13:51.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2228" PostTypeId="2" ParentId="2222" CreationDate="2010-07-15T18:15:39.173" Score="5" Body="&lt;p&gt;I don't have much experience, but I have tried a few of the combinations found &lt;a href=&quot;http://strategywiki.org/wiki/Torchlight/Transmutation&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&#xA;and have gotten them to work (3 rings = 1 ring, 4 rare items = medium gem)&lt;/p&gt;&#xA;" OwnerUserId="916" LastEditorUserId="916" LastEditDate="2010-07-15T18:29:07.337" LastActivityDate="2010-07-15T18:29:07.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2230" PostTypeId="1" CreationDate="2010-07-15T18:18:07.123" Score="9" ViewCount="22168" Body="&lt;p&gt;I am one of the many people that took up the offer on steam of the 10 year anniversary of Deus Ex.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is with Deus Ex 2: Invisible war. The game launches and starts with the opening videos, and then on the first loading screen it crashes to the desktop&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are lots of posts around the internet about this &lt;sup&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1240152&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt; &lt;a href=&quot;http://uk.gamespot.com/pc/rpg/deusexinvisiblewar/show_msgs.php?topic_id=m-1-42639610&amp;amp;pid=528588&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt; &lt;a href=&quot;http://forums.eidosgames.com/showthread.php?t=58950&quot; rel=&quot;nofollow noreferrer&quot;&gt;3&lt;/a&gt; &lt;a href=&quot;http://forums.eidosgames.com/showthread.php?t=84164&quot; rel=&quot;nofollow noreferrer&quot;&gt;4&lt;/a&gt; &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1241599&quot; rel=&quot;nofollow noreferrer&quot;&gt;5&lt;/a&gt; &lt;a href=&quot;http://forums.eidosgames.com/showthread.php?t=62219&quot; rel=&quot;nofollow noreferrer&quot;&gt;6&lt;/a&gt; &lt;a href=&quot;http://forums.eidosgames.com/showthread.php?t=61640&quot; rel=&quot;nofollow noreferrer&quot;&gt;7&lt;/a&gt; &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1355082&quot; rel=&quot;nofollow noreferrer&quot;&gt;8&lt;/a&gt;&lt;/sup&gt;, but there seems no definitive solution (that at least worked for me).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can we find a definitive answer as all of the above do not work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried updating all my drivers, various &quot;compatability modes&quot;, lots of multiproccesor hacks and nothing seems to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My specific setup is:&#xA;2.16 Ghz Core 2 Duo&#xA;Intel 945 graphics card&#xA;2Gb RAM&#xA;Windows 7&#xA;Steam&lt;/p&gt;&#xA;" OwnerDisplayName="FrustratedDeveloper" LastEditorUserId="21177" LastEditDate="2012-04-19T00:06:10.400" LastActivityDate="2021-12-17T00:16:38.510" Title="Deus Ex 2: Invisible War crashes to the desktop after the first loading screen. Can this be fixed?" Tags="|pc|deus-ex-invisible-war|" AnswerCount="5" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2231" PostTypeId="2" ParentId="68" CreationDate="2010-07-15T18:18:55.733" Score="7" Body="&lt;p&gt;You could also use them to buy hint movies in peach's castle (at the complete left of world 1).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They show certain secrets, such as the location of a secret goal or how to gain infinite 1-ups.&lt;/p&gt;&#xA;" OwnerUserId="452" LastActivityDate="2010-07-15T18:18:55.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2232" PostTypeId="2" ParentId="2036" CreationDate="2010-07-15T18:34:21.820" Score="4" Body="&lt;p&gt;If you just want to play it in your browser, this should suffice:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://upsidedownturtle.com/chuchu/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://upsidedownturtle.com/chuchu/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to play the original on your computer, you can get it from GameTap:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;www.gametap.com/video-games/Chu-Chu-Rocket!-20000949-23.html#download_Chu-Chu-Rocket!_gametap_130003750&lt;/p&gt;&#xA;" OwnerUserId="885" LastActivityDate="2010-07-15T18:34:21.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2233" PostTypeId="2" ParentId="1990" CreationDate="2010-07-15T18:34:22.020" Score="0" Body="&lt;p&gt;I agree with others that playing as medic brings lots of points, but don't overlook the use of different weapons. With each weapon you try, you'll progress from getting a small number of points to thousands of points for the top skill levels. The awards are granted on the basis of the number of kills you get, so with all the different weapons there are tens of thousands of points to be earned just by switching up weapons and trying different things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And be sure to focus on class abilities, particularly in squads as another suggested. When playing assault, be sure to toss lots of ammo packs. Your teammates will appreciate it, and you'll get points. As a medic, throw health. As an engineer be sure to repair vehicles. And as a recon, be sure to chuck sensors to reveal enemies. This is particularly effective when playing the &quot;Rush&quot; game mode. As soon as an MCOM has a charge planted, throw a sensor near it and you'll get points for all the attackers it detects when they're killed. You can rack up a &lt;em&gt;lot&lt;/em&gt; of points that way.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-15T18:34:22.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2234" PostTypeId="2" ParentId="1651" CreationDate="2010-07-15T18:36:26.527" Score="8" Body="&lt;p&gt;Levers can't be linked to the same door/trap twice. If you have patience, you can try to link the lever to a new trap, browse through the whole list of traps and see which one is missing.&lt;/p&gt;&#xA;" OwnerUserId="929" LastActivityDate="2010-07-15T18:36:26.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2235" PostTypeId="2" ParentId="1026" CreationDate="2010-07-15T18:39:38.610" Score="5" Body="&lt;p&gt;Is one of them Age of Kings?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That DS game has a save game bug that fries the cartridge, making it unusable.&lt;/p&gt;&#xA;" OwnerUserId="932" LastActivityDate="2010-07-15T18:39:38.610" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2237" PostTypeId="2" ParentId="320" CreationDate="2010-07-15T18:46:26.723" Score="3" Body="&lt;p&gt;Historically, most Mario games have some way to bypass large sections of the game (Warp Zones in SMB1, Warp Whistles in SMB3, Star World in SMW) as well as powerups that allow you to skip individual levels (raccoon tail, cape). Miyamoto's philosophy is that you shouldn't get stuck trying to get past a level if you don't want to.&lt;/p&gt;&#xA;" OwnerUserId="929" LastActivityDate="2010-07-15T18:46:26.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2238" PostTypeId="2" ParentId="1371" CreationDate="2010-07-15T18:47:23.913" Score="1" Body="&lt;p&gt;Apart from the official PS3 wireless keyboard, every other keyboard I have investigated appears to lack &lt;strong&gt;full&lt;/strong&gt; support for PS3 specific buttons (R1, R2, L1, L2, Triange, Circle, Square, Cross, Select, Start, PS).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best of the bunch in my opinion is the &lt;a href=&quot;http://www.logitech.com/en-us/keyboards/keyboard/devices/3848&quot; rel=&quot;nofollow noreferrer&quot;&gt;Logitech DiNovo Mini&lt;/a&gt; keyboard. It isn't cheap but is beautifully made, has cool LEDs, great battery life and the keyboard/trackpad is excellent. Although not designed specifically for the PS3, it does have a PS3 switch that remaps some of the keys to be PS3 orientated. (i.e. Cross = Enter, Circle = Esc, Triangle = Fn + OK, PS button = MS logo etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the keyboard has been paired with the PS3 it works instantly. If I want to type something, I flip up the lid of the DiNovo and just start typing.&lt;/p&gt;&#xA;" OwnerUserId="923" LastActivityDate="2010-07-15T18:47:23.913" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2244" PostTypeId="1" AcceptedAnswerId="3727" CreationDate="2010-07-15T19:01:04.337" Score="3" ViewCount="8249" Body="&lt;p&gt;I have been playing PES 2010 for a long time now, but being a hardcore PC gamer I never really got to grips with a gamepad. I am much better playing with a keyboard, but it seems that to do some of the nicest tricks you need the analog controls found on a pad. Are there any interesting / effective tricks that can be done on a keyboard without breaking one's fingers?&lt;/p&gt;&#xA;" OwnerUserId="944" LastEditorUserId="87579" LastEditDate="2015-11-15T05:54:06.237" LastActivityDate="2015-11-15T05:54:06.237" Title="What tricks are possible when playing PES 2010 on a keyboard?" Tags="|pc|pro-evolution-soccer-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2245" PostTypeId="2" ParentId="2178" CreationDate="2010-07-15T19:09:28.157" Score="4" Body="&lt;p&gt;Some games are listed on their product page as supporting controllers. For most modern games, this includes the Xbox 360 controller.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For games that don't, you can use controller mapping software to translate your controller to keyboard/mouse commands. For example: &lt;a href=&quot;http://pinnaclegameprofiler.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pinnaclegameprofiler.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="108" LastActivityDate="2010-07-15T19:09:28.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2247" PostTypeId="2" ParentId="1843" CreationDate="2010-07-15T19:22:10.137" Score="2" Body="&lt;p&gt;It depends on the guild you want to find. If you're looking for a serious raider guild, there's pugs, trade chat, recruitment ads on popular forums, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you value intelligent chat over &lt;code&gt;we kild LK lol&lt;/code&gt;, look for people who write complete and grammatically correct sentences, wherever you may find them. Also, girls: a guild with lots of girls has a much better probability of sane chat and members, simply because they'd leave if they were harassed by their own guildies.&lt;/p&gt;&#xA;" OwnerUserId="164" LastActivityDate="2010-07-15T19:22:10.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2248" PostTypeId="1" CreationDate="2010-07-15T19:24:13.020" Score="8" ViewCount="437" Body="&lt;p&gt;In &lt;a href=&quot;http://en.wikipedia.org/wiki/Battle_City_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle City&lt;/a&gt; (NES), you could construct your own maps to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lSPLe.jpg&quot; alt=&quot;image of Battle City main menu&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best strategy to create a map to win the game as quickly as possible?&lt;/p&gt;&#xA;" OwnerUserId="258" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T16:20:14.387" LastActivityDate="2013-03-04T12:07:26.400" Title="What map will let me win a game of Battle City as soon as possible?" Tags="|battle-city|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="2249" PostTypeId="2" ParentId="1843" CreationDate="2010-07-15T19:27:20.623" Score="2" Body="&lt;p&gt;I think the best way is to join a lot of groups and find people that you like playing with, then ask them for an invite to their guild. If you enjoy playing with someone and they take you under their wing for a guild invite you'll already have a leg up by knowing someone. &lt;/p&gt;&#xA;" OwnerUserId="890" LastActivityDate="2010-07-15T19:27:20.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2250" PostTypeId="2" ParentId="1651" CreationDate="2010-07-15T19:39:41.547" Score="15" Body="&lt;p&gt;Label them with a &lt;a href=&quot;http://dwarffortresswiki.org/DF2012:Note&quot; rel=&quot;nofollow noreferrer&quot;&gt;note&lt;/a&gt; &lt;kbd&gt;N&lt;/kbd&gt; when constructed.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2012-11-21T01:51:13.887" LastActivityDate="2012-11-21T01:51:13.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2251" PostTypeId="1" AcceptedAnswerId="2272" CreationDate="2010-07-15T19:41:13.243" Score="3" ViewCount="2087" Body="&lt;p&gt;When using C4 to destroy an MCOM station in Bad Company 2, what is the most effective way to destroy the target? Does it make a difference if you plant all the charges at once and blow them, or is it more effective to plant them individually?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it matter where you plant them on the target? For example, I find that if I plant them in the room around the target, I can get a wider explosion and sometimes catch enemy soldiers in the explosion, too, but I'm not sure if this is making a difference in how much damage I'm doing to the target itself.&lt;/p&gt;&#xA;" OwnerUserId="673" LastActivityDate="2021-02-17T04:34:00.520" Title="What is the most effective way to destroy an MCOM in Bad Company 2 with C4?" Tags="|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2252" PostTypeId="1" AcceptedAnswerId="2469" CreationDate="2010-07-15T19:43:30.647" Score="5" ViewCount="1557" Body="&lt;p&gt;What files do I need to change to create my own Dwarf Fortress graphics?  Is it only the bitmaps?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Related: &lt;a href=&quot;https://gaming.stackexchange.com/questions/1551/dwarf-fortress-character-and-graphics-sets&quot;&gt;Dwarf Fortress Character and Graphics Sets&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2010-08-20T13:04:32.913" Title="What changes are required to create my own Dwarf Fortress graphics?" Tags="|dwarf-fortress|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2254" PostTypeId="2" ParentId="1026" CreationDate="2010-07-15T19:48:20.700" Score="2" Body="&lt;p&gt;Try and get a refund at the store, if that doesn't work, contact Nintendo.&lt;/p&gt;&#xA;" OwnerUserId="443" LastActivityDate="2010-07-15T19:48:20.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2255" PostTypeId="2" ParentId="1183" CreationDate="2010-07-15T19:52:07.930" Score="1" Body="&lt;p&gt;Just leave the area and come back and retrieve the flag again. If that doesn't work, I'm not sure of what you can do.&lt;/p&gt;&#xA;" OwnerUserId="443" LastActivityDate="2010-07-15T19:52:07.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2256" PostTypeId="2" ParentId="1328" CreationDate="2010-07-15T19:58:20.067" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;Heroes start with 5 health and 0 magic&lt;/li&gt;&#xA;&lt;li&gt;Scholars start with 3 health and 2 magic&lt;/li&gt;&#xA;&lt;li&gt;Princess/Prince start with 4 health 1 magic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That is the stat difference (starting)&#xA;(kind of knew / pulled from wiki)&lt;/p&gt;&#xA;" OwnerUserId="958" LastActivityDate="2010-07-15T19:58:20.067" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2257" PostTypeId="2" ParentId="1352" CreationDate="2010-07-15T20:09:10.383" Score="0" Body="&lt;p&gt;Not that I know of, collecting &quot;Enemy Intelligence&quot; is achievement only.&lt;/p&gt;&#xA;" OwnerUserId="443" LastActivityDate="2010-07-15T20:09:10.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2258" PostTypeId="2" ParentId="2251" CreationDate="2010-07-15T20:10:17.353" Score="5" Body="&lt;p&gt;I would suggest planting as many as possible before triggering them. Your chances of dying before re-planting are high, so you may not get a chance to re-plant. Also, if you die while planting C4, your C4 will stay there, and your team or the enemy may set off your C4, which will still give you points for MCOM damage and any resulting enemy deaths.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is very common for your C4 to be triggered even after your death since the other team will usually attack their own MCOM's position with explosives, such as grenades or Gustavs, which are guaranteed to set off your charges. To summarize: plant all you can when you have the chance, and your work is done. If you get to press the button that makes everything go BOOM, view that as a bonus for a job well done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't believe there are any disadvantages, damage-wise, to hitting an MCOM with multiple explosives at once. Explosive damage seems to be a fixed amount, and neither degrade nor enhance the effectiveness of concurrent explosions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my experience, the proximity of the C4 to the MCOM does matter (and &lt;a href=&quot;http://denkirson.xanga.com/722757523/bad-company-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; seems to confirm my position). If the C4 packs are placed more than 1 meter away from the target, the damage will begin to decrease. So, if you place them within 1 meter around the MCOM in all directions, you are more likely to kill enemies when they go off, but you should generally avoid putting them too far away, since damaging the MCOM is a priority over getting kills. The one exception to this would be if the MCOM is within a house; you may be able to take down the house with only a few packs of C4, which will destroy the MCOM in one shot. More details on destroying buildings with C4 are &lt;a href=&quot;http://www.focusedgaming.com/battlefield-bad-company-2/4167-bfbc2-c4-destruction-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="885" LastActivityDate="2010-07-15T20:10:17.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2262" PostTypeId="1" AcceptedAnswerId="2288" CreationDate="2010-07-15T20:30:24.000" Score="18" ViewCount="12938" Body="&lt;p&gt;If you're offline when your game would normally assign you an achievement, what happens? Are you notified, and it syncs to your profile later when you are online? Do you just miss out on it? &lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2011-11-17T10:35:48.827" Title="How do XBox Live Achievements Work if You're Offline?" Tags="|achievements|xbox-360|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2263" PostTypeId="1" CreationDate="2010-07-15T20:32:27.753" Score="5" ViewCount="374" Body="&lt;p&gt;Golems are a huge part of EA, but after using one for so long, I find its stats are so much higher than the ones I haven't used, it would be silly to switch. Especially when you haven't even synth'd the golem yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I want to know is if anyone has a guide or &lt;strong&gt;formula for determining stat growth  for golems&lt;/strong&gt; (due to level up) or if it is just random?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would help me determine if leveling up a new golem would be worth it, if it has a greater stat growth and similar role (defensive, offensive, etc.) then I could swap it in knowing long term there would be an advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I looked at this guide: &lt;a href=&quot;http://www.gamefaqs.com/xbox360/928678-enchanted-arms/faqs/44742&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golem Guide&lt;/a&gt; from Gamefaqs, but it doesn't mention any of this, just has base stats.&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="57500" LastEditDate="2013-12-19T06:32:29.770" LastActivityDate="2013-12-19T06:32:29.770" Title="Is there a formula for Golems' state growth?" Tags="|ps3|enchanted-arms|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2264" PostTypeId="1" AcceptedAnswerId="31826" CreationDate="2010-07-15T20:33:49.013" Score="2" ViewCount="610" Body="&lt;p&gt;I have tried to get a gyro chain a few times in Gyromancer, but never really could pull it out. More often than not, I would just starve out of moves that didn't involve damaging the enemy, which doesn't help when you have to make so many moves in a row. Things get worse if either monster starts throwing locks on the board.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's a good matchup (own monster and enemy monster) and a good strategy for attaining a gyro chain?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2012-05-20T12:16:10.960" LastActivityDate="2012-05-20T12:16:10.960" Title="How to get a Gyro chain?" Tags="|gyromancer|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2267" PostTypeId="2" ParentId="2262" CreationDate="2010-07-15T20:39:07.287" Score="9" Body="&lt;p&gt;If you get an achievement offline, it will be transferred to your profile the next time you are online. However, it does not show the date that you earned the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/sPRb1.jpg&quot; alt=&quot;Oblivion offline achievements&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="8366" LastEditDate="2011-04-21T20:50:22.617" LastActivityDate="2011-04-21T20:50:22.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2269" PostTypeId="2" ParentId="298" CreationDate="2010-07-15T20:44:02.763" Score="2" Body="&lt;p&gt;Generally, using 4 fingers as opposed to 3 will make your life easier on more difficult songs since you will need to move your hand less, but in either case, shifting your hand position on the fly is a must. To use 4 fingers, you must practice using your pinky to strengthen it and improve its dexterity. If that simply seems too difficult, you can just stick with 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In extreme cases (such as attempting Through the Fire and Flames on Hard or Expert), there is another, radically different method you could attempt which may make your life easier: use both of your hands to hold the frets, and your elbow to strum. You should probably only attempt to do this while sitting down, so you can rest the guitar on your leg. I have never used this technique, but I have seen it in person, and it did indeed work. So, if all else fails you on the hardest songs, you may want to try this method. A close alternative would be to sit the guitar on your lap and play the frets like a piano, with your fingers and thumb, but personally, I think doing that would defeat the purpose of playing a fake guitar...&lt;/p&gt;&#xA;" OwnerUserId="885" LastActivityDate="2010-07-15T20:44:02.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2270" PostTypeId="1" AcceptedAnswerId="2274" CreationDate="2010-07-15T20:49:10.600" Score="6" ViewCount="1509" Body="&lt;p&gt;I've been interested in Dwarf Fortress, so I decided to start playing with it. It has a reputation for being quite difficult, so I decided to find a tutorial. &lt;strong&gt;Every&lt;/strong&gt; tutorial I found recommended to start by a river, and not to start by an aquifer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I started the game, generated my world, and what do I find? Every single area with a river, also has an aquifer. Are these tied together?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it helps, I am running the latest version (0.31.10).&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="72346" LastEditDate="2019-03-26T12:31:31.733" LastActivityDate="2019-03-26T16:11:25.900" Title="Are Rivers and Aquifers guaranteed to come together in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="2271" PostTypeId="2" ParentId="2270" CreationDate="2010-07-15T20:56:34.670" Score="2" Body="&lt;p&gt;I know you can find brooks in areas that do not also have aquifers. In fact, brooks are easier to work with because they can be walked over, so I really recommend them over rivers for starting with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't find a good starting area (there's a lot of places to look, don't give up too soon!) you might have generated a difficult world. You can always regenerate.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-07-15T20:56:34.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2272" PostTypeId="2" ParentId="2251" CreationDate="2010-07-15T20:57:43.573" Score="5" Body="&lt;p&gt;&lt;strong&gt;Individual or Grouped&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;The damage you do is simply a function of the number of C4 you set off, whether you set them off individually or in groups.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Count&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;In &lt;a href=&quot;https://web.archive.org/web/20130618174522/http://denkirson.xanga.com/722757523/bad-company-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;his excellent analysis&lt;/a&gt; of BFBC2 damage, Den Kirkson analyzed the code and found that C4 does 290 damage at 0-1 meters, and then does a linear drop-off to zero damage at 8 meters. (A human without body armor in the game has 100 hit points, a tank has 1250.)&lt;/p&gt;&#xA;&lt;p&gt;Kirkson doesn't document, and I don't know, exactly how much health an MCOM station has. But it takes 12 C4 to take out an MCOM station, so the health is somewhere in the neighborhood of 3400.&lt;/p&gt;&#xA;&lt;p&gt;Which is a lot.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;MCOM Collapse&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Because of the MCOM's massive health, it's always better to take out a station indirectly by taking out the building when possible. &lt;a href=&quot;https://web.archive.org/web/20110819100702/http://www.focusedgaming.com/battlefield-bad-company-2/4167-bfbc2-c4-destruction-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This guide&lt;/a&gt; gives details on how many C4 it takes and where to place them on some of the Rush buildings. It takes much less C4 than taking out the MCOM directly.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Placement&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;It's fine to place your C4 within 1 meter of the MCOM, but be sure no indestructible obstructions will interfere with the blast radius.&lt;/p&gt;&#xA;&lt;p&gt;Personally, I like putting them on the ceiling since enemies are least likely to look there when running in to disarm the MCOM.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Sequence&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Place the C4&lt;/li&gt;&#xA;&lt;li&gt;Arm the MCOM&lt;/li&gt;&#xA;&lt;li&gt;Run and hide&lt;/li&gt;&#xA;&lt;li&gt;Toss a motion sensor if you have one&lt;/li&gt;&#xA;&lt;li&gt;When enemies come to disarm the MCOM, detonate&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;I used to arm the MCOM before setting the C4. That was... um... a really bad idea. Gives people extra time to find you before you hide. Don't do that.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Loadout&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;People often think of C4 as a recon thing, but if you want to be a C4 thug you should really play assault and use one of the &amp;quot;all classes&amp;quot; weapons, which will let you pick C4 as your add-on. Your ammo crate gives you an unlimited supply of C4.&lt;/p&gt;&#xA;&lt;p&gt;Regardless of which kit you play, if you take the explosives perk you'll be able to carry 6 C4 at once, enough to take out many buildings without re-arming.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Out of Bounds&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;One favorite tactic of... certain people... is to have a friend load up a UAV with C4 and pilot it right to the enemy's MCOM. Do this a couple of times and you can take out the station with no risk.&lt;/p&gt;&#xA;&lt;p&gt;Except for the risk of getting cursed out, kicked, or even banned, because &lt;strong&gt;it's an incredibly lame tactic&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;So don't do that.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Use Mines Instead&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;The engineer's mines have the advantage of staying around and active after his death. &lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/1132266.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;A recent poll&lt;/a&gt; in the BFBC2 forums shows support for this method.&lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="185203" LastEditDate="2021-02-17T04:34:00.520" LastActivityDate="2021-02-17T04:34:00.520" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="2274" PostTypeId="2" ParentId="2270" CreationDate="2010-07-15T20:59:53.227" Score="7" Body="&lt;p&gt;No, they're not guaranteed to come together, at least not when considering a brook the same as a river. A brook is easier for beginners to start with, and has the same benefits as a river.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually use the following settings in the &lt;kbd&gt;f&lt;/kbd&gt;ind dialog to find a good place for starters:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Evil: Medium&lt;/li&gt;&#xA;&lt;li&gt;Temperature: Medium&lt;/li&gt;&#xA;&lt;li&gt;Rain: Medium&lt;/li&gt;&#xA;&lt;li&gt;Flux Stone: Yes&lt;/li&gt;&#xA;&lt;li&gt;Aquifer: No&lt;/li&gt;&#xA;&lt;li&gt;River: Yes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You might also want to read &lt;a href=&quot;https://gaming.stackexchange.com/questions/962/picking-first-fortress-location-in-dwarf-fortress/982#982&quot;&gt;my reponse on the question for a good starting location&lt;/a&gt; for beginners.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="143571" LastEditDate="2019-03-26T16:11:25.900" LastActivityDate="2019-03-26T16:11:25.900" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="2275" PostTypeId="1" AcceptedAnswerId="2282" CreationDate="2010-07-15T21:30:03.630" Score="1" ViewCount="447" Body="&lt;p&gt;Every time I start the game the sound is at 255/255. Is there any way to make it start at a different level?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2010-07-15T21:50:29.143" Title="Dwarf Fortress sound" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2276" PostTypeId="2" ParentId="566" CreationDate="2010-07-15T21:30:06.237" Score="0" Body="&lt;p&gt;If you are on a Mac (OS X) you can use &lt;a href=&quot;http://code.google.com/p/clonekeys/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CloneKeys&lt;/a&gt;, a free utility to achieve the replication of keystrokes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make macros like the one tzenes described and bind them to the numeric Keypad (for example) or to SHIFT-1,2,3,4,5 on your secondary accounts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when you press SHIFT-1, your other “boxes” will execute actions.&#xA;I remember having a series of “quick” help me macros (ran a rogue/mage dual box), so I had macros to poly my target, slow, etc. I was a rogue with Polymorph and frostbolts :)&lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-07-15T21:30:06.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2279" PostTypeId="2" ParentId="1909" CreationDate="2010-07-15T21:43:31.810" Score="15" Body="&lt;p&gt;The original 2.5D game was &lt;em&gt;DOOM&lt;/em&gt;. They called it 2.5D because it did feature all three dimensions (length, width, and height), and allowed map makers to create maps that made prominent use of the third dimension, but it still wasn't true 3D in two important senses. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, sectors (i.e., rooms) could not be placed on top of other sectors, so the overall layout remained a strictly 2D diagram that allowed different sector heights. And second, the &lt;em&gt;DOOM&lt;/em&gt; renderer was not a true 3D renderer; it was highly optimized for 2D plus heights but could not have rendered true, arbitrary, 3D geometry unlike &lt;em&gt;Quake&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-15T21:43:31.810" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2280" PostTypeId="2" ParentId="2275" CreationDate="2010-07-15T21:46:52.170" Score="1" Body="&lt;p&gt;Set this in your &lt;code&gt;init&lt;/code&gt; files.&lt;/p&gt;&#xA;" OwnerUserId="972" LastActivityDate="2010-07-15T21:46:52.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2282" PostTypeId="2" ParentId="2275" CreationDate="2010-07-15T21:50:29.143" Score="6" Body="&lt;p&gt;In your init file, you can turn sound off by default with &lt;code&gt;[SOUND:NO]&lt;/code&gt; or set the sound to a specific volume with &lt;code&gt;[VOLUME:100]&lt;/code&gt; or whatever level you want. The init file can be found in the Dwarf Fortress folder under data/init/init.txt&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-07-15T21:50:29.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2287" PostTypeId="2" ParentId="2111" CreationDate="2010-07-15T22:23:36.470" Score="1" Body="&lt;p&gt;Don't get discouraged by having to repeat the same levels again, if you don't have enough strength, fight some battles return and heal/save then keep leveling up until you have enough to beat the boss at the end of the dungeon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that inside the dungeon there are &quot;checkpoints&quot; which you can return to when you come back to tartarus at night, you don't have to go trough all the dungeon at once (that would be impossible), but try to get to this checkpoints until you get to the locked area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also don't disregard your equipment, it is an important part in most RPGs to have a weapon and armor that fit your level.&lt;/p&gt;&#xA;" OwnerUserId="525" LastActivityDate="2010-07-15T22:23:36.470" CommentCount="0" CommunityOwnedDate="2010-07-15T22:23:36.470" ContentLicense="CC BY-SA 2.5" />
  <row Id="2288" PostTypeId="2" ParentId="2262" CreationDate="2010-07-15T22:23:47.673" Score="25" Body="&lt;p&gt;You're in luck: the Xbox Engineering team posted about this just today: &lt;a href=&quot;http://www.xbox.com/en-US/live/engineeringblog/achievements-unlocked.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Achievements Unlocked&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic idea is that the achievement is added to your local profile, which is marked as dirty. The next time that you connect to LIVE with that profile, it syncs up with the copy of your profile on Microsoft's servers.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-15T22:23:47.673" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2289" PostTypeId="2" ParentId="494" CreationDate="2010-07-15T22:27:38.183" Score="2" Body="&lt;p&gt;Mainly its down to the weapons. Some have a higher fire rate but deal slightly less damage where as another will have more damage but less fire rate. As well as aiming and recoil etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Raven maps are easier to defend (I've been in Valor and currently in Raven) specially Acquisition, S.V.E.R. is where the 'hardcore' gamers were in the beta and most of them stayed in that faction for the game. Valor is kind of the mid point between the other two, there maps are neutral and their weapons too (not too powerful, yet with good fire rate).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it comes down to the looks and which faction you like the most, or where you have more friends at to play with.&lt;/p&gt;&#xA;" OwnerUserId="979" LastActivityDate="2010-07-15T22:27:38.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2291" PostTypeId="1" AcceptedAnswerId="2384" CreationDate="2010-07-15T23:09:44.930" Score="3" ViewCount="1247" Body="&lt;p&gt;I was hunting Red Goblins in MapleStory when one of them dropped a Sunburst. What is it for? The description only says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Flames from the sun that have divine powers to brighten darkness.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-16T12:56:09.097" Title="What are Sunbursts used for?" Tags="|pc|maplestory|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2292" PostTypeId="2" ParentId="2198" CreationDate="2010-07-15T23:18:02.950" Score="1" Body="&lt;p&gt;I spent an hour one day practicing free kicks in the Practice Arena and even though I have scored a few free kicks in the past, I came to the conclusion it was basically impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I now set-up some sort of pass for every free kick no matter how close to the goal and have had a lot more success - even if it is a lot less sexy.&lt;/p&gt;&#xA;" OwnerDisplayName="SBM" LastActivityDate="2010-07-15T23:18:02.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2293" PostTypeId="1" AcceptedAnswerId="2339" CreationDate="2010-07-15T23:29:03.590" Score="11" ViewCount="4623" Body="&lt;p&gt;I'm having a blast with the demo, however i have one problem: no matter what i try, i get absolutely shredded! Anything i can read to give me tips on fleet deployment and construction?&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-07-16T04:31:22.750" Title="Strategy guides for Gratuitous Space Battles?" Tags="|gratuitous-space-battles|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2299" PostTypeId="1" AcceptedAnswerId="2361" CreationDate="2010-07-16T00:20:29.263" Score="5" ViewCount="10012" Body="&lt;p&gt;What's the best way to link normal moves?  I have been playing Street Fighter 4 for quite some time now, but I always  have had trouble learning any combo that isnt two inputs long (for instance: hp -&gt; dp+hp).  Are there techniques to hitting the links more consistently?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be clear, my main problem isn't about canceling or focus canceling.  I am concerned with combos where a technique like &quot;plinking&quot; would be useful.&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="160" LastEditDate="2011-11-15T20:19:15.917" LastActivityDate="2016-02-11T00:00:32.683" Title="Street Fighter 4 normal moves linking" Tags="|street-fighter-iv|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2300" PostTypeId="1" AcceptedAnswerId="7125" CreationDate="2010-07-16T00:22:11.333" Score="5" ViewCount="168" Body="&lt;p&gt;&lt;em&gt;The Misadventures of P.B. Winterbottom&lt;/em&gt; is absolutely brilliant (if maybe a little short). Anyway, now that I've finished it, I'm in the process of going through the bonus shorts (levels), and am somewhat curious as to how some people could have possibly posted the Steam leaderboard times that they have. Some levels have been beaten in as little as 5 seconds, when the target time to beat is 30 seconds. I suspect a degree of hacking is going on, but these times are posted through Steam. Any thoughts as to what might be going on?&lt;/p&gt;&#xA;&lt;p&gt;A good example (for other P.B. Winterbottomers out there) is the bonus level called Cream of the Clock. (It is possible that the people who have posted these times are just THAT good, but I'm still skeptical...)&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="4797" LastEditDate="2023-03-28T08:15:32.067" LastActivityDate="2023-03-28T08:15:32.067" Title="How are some Misadventures of P.B. Winterbottom players posting those leaderboard times?" Tags="|misadventures-of-p.b.-winterbottom|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="2306" PostTypeId="2" ParentId="2300" CreationDate="2010-07-16T00:58:46.410" Score="0" Body="&lt;p&gt;Depending on how Steam receives the highscore, it is possible that they don't actually check if the game has been modded, so no alarm bells will ring if I crafted a packet that claimed I finished the level in 2 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the server is just a box that accepts messages and you figure out what the messages mean, you could write a message that claims whatever you so please as long as the server understands it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For an example, check out html/sql-injection attacks on wikipedia.  (I'm not encouraging it, but it demonstrates the concept)&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-16T00:58:46.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2307" PostTypeId="1" AcceptedAnswerId="2308" CreationDate="2010-07-16T01:03:03.577" Score="32" ViewCount="16561" Body="&lt;p&gt;I've seen the term &lt;code&gt;4X game&lt;/code&gt; used to describe games, primarily strategy games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does this term mean?&lt;/p&gt;&#xA;" OwnerUserId="198" LastEditorUserId="8350" LastEditDate="2011-08-22T17:52:26.853" LastActivityDate="2015-12-09T15:39:17.887" Title="What does it mean when a game is a 4X game?" Tags="|terminology|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2308" PostTypeId="2" ParentId="2307" CreationDate="2010-07-16T01:03:51.797" Score="34" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/4X&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;4X games are a genre of strategy video game in which players control an empire and &quot;explore, expand, exploit, and exterminate&quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-16T01:03:51.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2309" PostTypeId="1" CreationDate="2010-07-16T01:08:48.573" Score="2" ViewCount="4101" Body="&lt;p&gt;I'm just wondering what's the difference between these two modes in MvC 2, I'm starting to play this game. What mode should i choose for a beginner?&lt;/p&gt;&#xA;" OwnerUserId="525" LastEditorUserId="160" LastEditDate="2011-11-15T20:20:26.947" LastActivityDate="2011-11-15T20:20:26.947" Title="What's the difference between Turbo Mode and Normal Mode in Marvel Vs Capcom 2?" Tags="|marvel-vs-capcom-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2310" PostTypeId="2" ParentId="2300" CreationDate="2010-07-16T01:12:50.593" Score="2" Body="&lt;p&gt;OK. I take back the remark about hacking. Much respect to the guy who made the following video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/yMOlOmAYXwY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-07-16T01:12:50.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2311" PostTypeId="2" ParentId="2309" CreationDate="2010-07-16T01:14:31.340" Score="3" Body="&lt;p&gt;I'm pretty sure that Turbo Mode speeds up the gameplay, requiring you to play the game faster. For a beginner, I recommend Normal Mode as you have more time to react.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-16T01:14:31.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2312" PostTypeId="1" AcceptedAnswerId="2383" CreationDate="2010-07-16T01:19:28.487" Score="5" ViewCount="11304" Body="&lt;p&gt;I've reached Pulse, and I know there are Chocobos around here somewhere. How can I unlock them?&lt;/p&gt;&#xA;" OwnerUserId="993" LastEditorUserId="8350" LastEditDate="2011-08-12T20:58:46.877" LastActivityDate="2015-05-05T11:02:47.227" Title="How do you unlock the Chocobos in Final Fantasy XIII?" Tags="|final-fantasy-13|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2314" PostTypeId="2" ParentId="2312" CreationDate="2010-07-16T01:23:52.237" Score="0" Body="&lt;p&gt;You need to complete missions 12, 13, and 14.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-07-16T01:37:34.387" LastActivityDate="2010-07-16T01:37:34.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2317" PostTypeId="1" AcceptedAnswerId="2318" CreationDate="2010-07-16T01:54:54.050" Score="28" ViewCount="83462" Body="&lt;p&gt;I'm looking for general information on how dual weilding works in Diablo 2:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&lt;li&gt;Which classes can do it?&lt;/li&gt;&#xA;&lt;li&gt;What weapons/weapon types can they do it with?&lt;/li&gt;&#xA;&lt;li&gt;How does it affect combat exactly? &lt;ul&gt;&lt;li&gt;Does it double your attack speed or damage?&lt;/li&gt;&#xA;&lt;li&gt;Are they on their own separate attack timers or is it a chance to swing both at the sametime thing?&lt;/li&gt;&#xA;&lt;li&gt;Do I have to click faster to make it work?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Am I better off putting a weapon with elemental damage in one hand than the other?&lt;/li&gt;&#xA;&lt;li&gt;What about two weapons of different speeds?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="580" LastEditorUserId="88" LastEditDate="2010-07-17T07:30:24.710" LastActivityDate="2022-08-22T03:46:33.947" Title="How does dual wielding work in Diablo 2?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2318" PostTypeId="2" ParentId="2317" CreationDate="2010-07-16T02:00:50.930" Score="32" Body="&lt;p&gt;Barbarians (and Assassins, in the expansion) are the only classes who can dual wield. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barbarians can dual wield any one-handed melee weapons - one-handed swords, one-handed axes, one-handed hammers. They can also dual wield throwing weapons like javelins, but without the Double Throw skill they can't throw from both hands. As a final point, they can also wield a two-handed sword in a single hand in order to dual-wield. This does reduce the damage, and the power of the weapon for both single-handed and two-handed version is listed on hovering. Assassins can only dual wield their claw weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you perform normal attacks, you will alternate between the weapons in your hands. The attack speed is calculated for each arm swing, so different weapon speeds will result in different attack speeds. However, the speed is generally faster than if you just swung either of the weapons twice. Clicking faster has no effect, and the damage is simply that of each weapon hitting. And of course, dual wielding is necessary to use a number of combat skills like Double Swing, Double Throw, and Frenzy for the Barbarian, and some martial arts skills for the Assassin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your right hand strikes first, but in most scenarios it's fairly moot whether you keep your weapons on one hand or the other.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-07-16T02:07:10.353" LastActivityDate="2010-07-16T02:07:10.353" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2325" PostTypeId="2" ParentId="2047" CreationDate="2010-07-16T02:46:40.587" Score="1" Body="&lt;p&gt;While there are likely other issues causing the problem, have you taken a look at Tweak Guides? The &lt;a href=&quot;http://www.tweakguides.com/HL2_1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Half-Life 2 optimization&lt;/a&gt; guide might serve as a stopgap until you can upgrade.&lt;/p&gt;&#xA;" OwnerUserId="217" LastActivityDate="2010-07-16T02:46:40.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2327" PostTypeId="1" AcceptedAnswerId="2331" CreationDate="2010-07-16T02:50:40.080" Score="2" ViewCount="2843" Body="&lt;p&gt;I'm running Windows 7 Professional and I'm trying to play &lt;a href=&quot;http://hp.vector.co.jp/authors/VA029904/anotherbound-neo/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Another Bound Neo&lt;/a&gt;, a Metroid Prime style game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's &lt;a href=&quot;http://en.wikipedia.org/wiki/D%C5%8Djin_soft&quot; rel=&quot;nofollow noreferrer&quot;&gt;dōjin soft&lt;/a&gt; (Japanese independent game). Normally that isn't a problem, but whenever I launch this game it pops up an error that looks like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wBbXU.gif&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure but I think it might want some sort of Japanese language support installed. A forum post affirmed this suspicion. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did a quick look around Google, but all that turned up was that Windows 7 Enterprise and Ultimate had patches to add language support. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I out of luck here?&lt;/p&gt;&#xA;" OwnerUserId="217" LastEditorUserId="3062" LastEditDate="2012-09-13T18:06:42.953" LastActivityDate="2012-09-13T18:06:42.953" Title="Getting a dōjin soft (Japanese indie game) to run" Tags="|another-bound-neo|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2329" PostTypeId="1" AcceptedAnswerId="2676" CreationDate="2010-07-16T02:58:17.063" Score="3" ViewCount="5920" Body="&lt;p&gt;I'm down to my last Spec Ops mission to get Star 69: Snatch and Grab on Veteran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can not for the life of me beat this.  I've tried 2 player and solo. I've beaten it on easier levels.  I've even tried that crazy charging strategy which I saw on &lt;a href=&quot;http://www.youtube.com/watch?v=JLSZvBT73G4&quot; rel=&quot;nofollow noreferrer&quot;&gt;youtube&lt;/a&gt;.  I'm kinda at my wits end here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice would be helpful... I've seriously tried over 100 times.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-14T06:31:49.650" Title="How to beat Snatch &amp; Grab?" Tags="|call-of-duty-modern-warfare-2|achievements|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2330" PostTypeId="2" ParentId="2309" CreationDate="2010-07-16T03:01:14.110" Score="0" Body="&lt;p&gt;It doesn't have anything to do with how fast the gameplay is because if you play a 2 player game, each player is given their own option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only difference I have noticed it making is if you are using a character like Chun-Li, her flurry kick is easier to do with one on ( can't remember if it's turbo or not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try it out and let us know.&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-07-16T03:01:14.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2331" PostTypeId="2" ParentId="2327" CreationDate="2010-07-16T03:09:31.780" Score="3" Body="&lt;p&gt;As Grace Note says above, try running the game in Japanese Locale. On Windows 7:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open Control Panel &lt;/li&gt;&#xA;&lt;li&gt;Go to Region and Language&lt;/li&gt;&#xA;&lt;li&gt;Switch to the administrative tab&lt;/li&gt;&#xA;&lt;li&gt;Go to System Locale and choose Japanese (Japan) from the drop-down in the window that pops up.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This will &lt;strong&gt;not&lt;/strong&gt; change your computer so that everything displays in Japanese; it will only allow your computer to interpret Japanese characters. Most windows will still be in English.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try that and see if it works; I know most Japanese games I've tried, such as the Umineko visual novels, have required it.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-07-16T03:09:31.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2332" PostTypeId="1" AcceptedAnswerId="2382" CreationDate="2010-07-16T03:10:58.080" Score="4" ViewCount="1167" Body="&lt;p&gt;So I installed broken steel/point lookout on my xbox.  Then I put in the Fallout 3 disk and selected continue from last saved game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find myself in the rotunda about to activate the purifier.  I find whether I activate the purifier or not, I die a few seconds later and get shown a black and white movie highlighting the character's life, and then credits for the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I start the expansions?  Why is the game ending here even after I installed the expansion packs?  The game does give me notices while in the rotunda like &quot;there's a boat going to point lookout&quot; or something, and &quot;broken steel activated&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1000" LastEditorUserId="39891" LastEditDate="2014-01-30T09:40:48.543" LastActivityDate="2014-01-30T09:40:48.543" Title="Fallout 3 - Broken Steel - Nothing Happening" Tags="|xbox-360|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2335" PostTypeId="2" ParentId="566" CreationDate="2010-07-16T03:31:14.593" Score="0" Body="&lt;p&gt;I used Autohotkey and a lot of assist macros.&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-07-16T03:31:14.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2336" PostTypeId="2" ParentId="1187" CreationDate="2010-07-16T03:38:57.403" Score="0" Body="&lt;p&gt;I haven't learned much about the tactics and the way to win in this game yet, but I have found that certain creatures have an unreasonable advantage when attacking one specific kind of other creatures. For example the Horde (humans with pitchforks) are nigh useless, except against certain creatures, where it seems unreasonably effective, such as anything that is insect or animal-like. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not found any strategy to building your army other than the obvious tactics game basics; you have your ranged attacks (those who can hurl magic or arrows across the playing field) and those who must be beside what they want to attack.  I think winning may be more to do with maximizing your attack bonuses by which troop you send against what opposing type of troop.&lt;/p&gt;&#xA;" OwnerUserId="996" LastActivityDate="2010-07-16T03:38:57.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2339" PostTypeId="2" ParentId="2293" CreationDate="2010-07-16T04:31:22.750" Score="19" Body="&lt;p&gt;First, don't be afraid to customize ship types. The basic ships will get you through the first few missions just fine, but you can do better by customizing. In most scenarios, you'll want a good balance of capital ships, frigates, and fighters. To my mind, the key is to look at the enemy and respond. Fighters are almost always useful (especially in the later scenarios), though they do take a while to bring down the big boys. If your opponent is heavy on capital ships, for example, you're going to want bombers instead or go with capital ships with heavy weapons. Pilot count will hold you back from going fighter crazy in the early game, but that will change with time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mid-range frigate/cruiser ships are where a lot of the action is going to occur. A pack of the smaller ships can take down the larger capital ships surprisingly quickly, particularly if you equip them intelligently. I'm probably fighter/cruiser heavy in most of my builds, sticking with just a couple of capital ships at the rear to lend heavy fire support and soak up damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond hull choice, though, is where the real variation comes into play: choice of armament. A number of players like the &quot;beam boat&quot; strategy, where your goal is to stock a bunch of ships with nothing but energy weapons. That can be a really effective strategy until you run into heavily shielded ships with missiles or other longer ranged weapons that can blow you to bits before you can get to them. You'll want to think carefully about range with your force composition--particularly if you're going the &quot;beam boat&quot; route (which will require those ships to be at the front line where they're hit first).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The great thing about the game is its flexibility. For example, after I got wasted in a couple of the missions halfway through the game, I designed a couple of new ship types: a longer range artillery frigate and some very cheap but heavily shielded EMP frigates. Just adding a few of these to my fleet totally changed the balance of power. The artillery frigates just kept pounding away from the rear with long range weapons while the front-line EMP frigates would keep the enemy fire control systems suppressed. It really cut down on the amount of damage my enemy could do while ensuring that my &quot;beam boats&quot; (filled with proton cannons and lasers) could get close enough to shred them with impunity. Oh, and the squadrons of fighters didn't hurt at all either (grin).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, try varying up your design, think about the synergies that the different weapons/ship designs bring to the picture, keep range and layout in mind (the ships at the front are probably going to die first, so don't base all your tactics on them or make them tanks), and you'll start winning more battles. The real trick, in my view, is to figure out how to maximize the honor gains, and I'm not very good at that yet :/&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-16T04:31:22.750" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2342" PostTypeId="2" ParentId="1507" CreationDate="2010-07-16T05:31:21.727" Score="1" Body="&lt;p&gt;Cant exactly remember how I came about the link, but &lt;a href=&quot;http://downloads.guru3d.com/DNA-ATI-Windows-Vista-32-bit-download-2081.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;over here&lt;/a&gt; is a driver that I downloaded and installed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried running Osmos again and it works like a charm. &lt;/p&gt;&#xA;" OwnerUserId="240" LastActivityDate="2010-07-16T05:31:21.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2343" PostTypeId="1" AcceptedAnswerId="2397" CreationDate="2010-07-16T05:31:26.407" Score="13" ViewCount="6695" Body="&lt;p&gt;Nonlethal = the target is unconcious. I've ran out of Riot Prod ammo and there's only A51 underground left. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any takes? &#xA;Bonus points: 1-shot non-lethal takedown of an MIB &lt;em&gt;while he is sitting&lt;/em&gt;? &lt;/p&gt;&#xA;" OwnerUserId="1007" LastEditorUserId="3062" LastEditDate="2012-04-19T22:17:03.820" LastActivityDate="2013-07-08T11:17:12.283" Title="Deus Ex: How to do a non-lethal takedown of an MJ12 Commando or MIB --- without the riot prod?" Tags="|deus-ex|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2344" PostTypeId="2" ParentId="2329" CreationDate="2010-07-16T05:34:57.573" Score="-1" Body="&lt;p&gt;Snatch &amp;amp; Grab is easy ... save for the juggernauts. Make sure you have a buddy, and one of you should have a sniper rifle as secondary. Headshot him 3 times when he's far away and Bob's your uncle. &#xA;Also, before &quot;jumping out&quot; of the plane, after grabbing the intel, be sure your buddy is watching your ass while you're clearing the area below. JUggernauts ALWAYS show up from the back, just before you jump off the plane. So, you'll jump off, a bunch will spawn in front, a juggernaut in front, and on top of that, a juggernaut from the back. Don't jump off until the back juggernaut is dead.&lt;/p&gt;&#xA;" OwnerUserId="1007" LastEditorUserId="4" LastEditDate="2010-07-24T16:59:18.627" LastActivityDate="2010-07-24T16:59:18.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2345" PostTypeId="2" ParentId="2251" CreationDate="2010-07-16T05:52:36.310" Score="0" Body="&lt;ol&gt;&#xA;&lt;li&gt;Assault with an all-class weapon (like a shotgun) gets C4 instead of grenade launcher &lt;/li&gt;&#xA;&lt;li&gt;Assault can resupply his own C4.&lt;/li&gt;&#xA;&lt;li&gt;Use perk &quot;Explosive Upgrade&quot; -- gives you 6 C4 instead of normal 3.&lt;/li&gt;&#xA;&lt;li&gt;Minimum C4 to take down 1 MCOM: 12 packs (two full loads -- each pack has to be touching the MCOM)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;All of this is based on the PC version. &lt;/p&gt;&#xA;" OwnerUserId="1007" LastActivityDate="2010-07-16T05:52:36.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2346" PostTypeId="2" ParentId="2343" CreationDate="2010-07-16T06:25:41.187" Score="6" Body="&lt;p&gt;A non-lethal takedown is apparently possible with the baton (as well as the riot prod (which you've run out of...)). Using the baton seems to depend on how much strength you have invested in. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might find some clues etc in this forum:&#xA;&lt;a href=&quot;http://forums.anandtech.com/archive/index.php/t-1228473.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.anandtech.com/archive/index.php/t-1228473.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;or this one:&#xA;&lt;a href=&quot;http://forums.eidosgames.com/showthread.php?t=35762&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.eidosgames.com/showthread.php?t=35762&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The general consensus seems to be that one-hit non-lethal takedowns require the strength biomod. If you havent invested in it, you could be fairly stuck...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck though&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-07-16T06:25:41.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2348" PostTypeId="2" ParentId="1644" CreationDate="2010-07-16T06:36:00.870" Score="2" Body="&lt;p&gt;In R5, turn rate is still limited to 75 degrees per second. In R6, this limit has been removed for ships, although maximum turn rate in turrets is still 75 dps. This means that Rix now has a yaw rate of 90 dps. Also, since Dreg starts with a 75 dps turn rate, their agility upgrades will now increase their turn rate instead of just their torque. Roll rate was never capped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Compellor&lt;/p&gt;&#xA;" OwnerUserId="1010" LastActivityDate="2010-07-16T06:36:00.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2349" PostTypeId="2" ParentId="1371" CreationDate="2010-07-16T06:42:52.587" Score="0" Body="&lt;p&gt;Again not specifically for the PS3, but I am using the &lt;a href=&quot;http://www.google.com/search?q=CHINFAI%20Silicone%20Wireless%20Keyboard&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;chinfai silicone wireless keyboard - Google Search&quot;&gt;CHINFAI Silicone wireless keyboard&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A little bit hard to type upon, but after you get used to its wobbly keys, its main feature is that it can be rolled up and stored inside your travel bag if you carry your PS3 to your friends and need your tools with you.&lt;/p&gt;&#xA;" OwnerDisplayName="Hakan" LastEditorUserId="9752" LastEditDate="2011-09-18T10:46:37.703" LastActivityDate="2011-09-18T10:46:37.703" CommentCount="0" CommunityOwnedDate="2010-07-16T06:42:52.587" ContentLicense="CC BY-SA 3.0" />
  <row Id="2350" PostTypeId="2" ParentId="2262" CreationDate="2010-07-16T07:16:31.560" Score="2" Body="&lt;p&gt;There is some obscure behavior if you recover your profile from different consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get an achievement while offline in console 1 and then you recover your profile in console 2, when you get your profile back to console 1 you will lose that achievement.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-07-16T07:16:31.560" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2352" PostTypeId="1" AcceptedAnswerId="2353" CreationDate="2010-07-16T07:55:35.010" Score="11" ViewCount="6725" Body="&lt;p&gt;I finished Fallout 3 for the first time more than 1 year ago. Now I am planning to re-play it and I bought the GOTY edition that include all expansions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you please point me out where and how I start the expansions and if there is a minimum level suggested or a part of the story that should I reach before start them (e.g. after the end).&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Operation: Anchorage&lt;/li&gt;&#xA;&lt;li&gt;The Pitt&lt;/li&gt;&#xA;&lt;li&gt;Broken Steel&lt;/li&gt;&#xA;&lt;li&gt;Point Lookout&lt;/li&gt;&#xA;&lt;li&gt;Mothership Zeta&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thank you&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="39891" LastEditDate="2014-01-30T10:06:15.320" LastActivityDate="2014-01-30T10:06:15.320" Title="In which way should I approach the expansions of Fallout 3?" Tags="|fallout-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2353" PostTypeId="2" ParentId="2352" CreationDate="2010-07-16T08:05:33.423" Score="12" Body="&lt;p&gt;I'm not sure how it works in the GOTY edition, but if you purchase the expansion packs separately then the missions will appear in your quest log automatically (after a text box pop-up describing some radio signal or something similar).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only expansion which ties into the main story is Broken Steel - it is an extension of the main storyline beyond the regular ending, and allows you to continue playing after completing the main quest line (unlike the original).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The others are all totally standalone, all taking place in alternate locations to the Capital Wasteland, and so it makes no difference to the main story when you start them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of toughness - Point Lookout definitely has the hardest enemies to fight, so I would tackle that one later on. The others are fairly playable at any decent level I think.&lt;/p&gt;&#xA;" OwnerUserId="176" LastActivityDate="2010-07-16T08:05:33.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2354" PostTypeId="1" AcceptedAnswerId="2387" CreationDate="2010-07-16T08:17:58.077" Score="4" ViewCount="3363" Body="&lt;p&gt;How do I save and restore progress for N.O.V.A. on the iPad?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried everything I can figure out but there doesn't seem to be a way to save my progress. So I've only been able to make it through 2.5 levels before I run out of playing time and then next time I have to start over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure it will be obvious once someone tells me, but currently it is very frustrating.&lt;/p&gt;&#xA;" OwnerUserId="1017" LastEditorUserId="52800" LastEditDate="2013-10-22T18:26:30.580" LastActivityDate="2016-11-10T19:57:29.187" Title="How do I save and restore progress for N.O.V.A. on the iPad?" Tags="|ios|nova|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2358" PostTypeId="2" ParentId="146" CreationDate="2010-07-16T08:30:37.420" Score="8" Body="&lt;p&gt;My most frequent cause of death in RLs is when I rush to make a decision (odd in a turn-based game, but such is the nature of man). Almost like I need to sit on my hands (as the chess guru Kasparov recommends) and &lt;strong&gt;think&lt;/strong&gt; about what my options are and choose the best one, instead of making the most obvious move, quickly.&lt;/p&gt;&#xA;" OwnerUserId="739" LastActivityDate="2010-07-16T08:30:37.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2360" PostTypeId="1" AcceptedAnswerId="2366" CreationDate="2010-07-16T08:42:23.540" Score="18" ViewCount="2192" Body="&lt;p&gt;What are the general experiences with it? I've only tried it once, on one game, and it did work, but I am used to hearing that it is very unreliable and very unlikely to work in most cases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, I am not asking about multiplayer games.&lt;/p&gt;&#xA;" OwnerUserId="739" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:37:52.250" LastActivityDate="2012-08-14T16:37:52.250" Title="Reliability of Steam's off-line mode" Tags="|steam|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2361" PostTypeId="2" ParentId="2299" CreationDate="2010-07-16T08:42:58.560" Score="7" Body="&lt;p&gt;It's just very, very tricky. The rule of thumb is to watch the animation. The common mistake is to try and link too soon - you literally have to wait until the last animation has finished. Also, some moves just don't link. The timing windows in SFIV are really strict - which allows for a real range of skill levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, to get long combo strings out, you need to work more with lights and mediums - so you might jump in with HK, standing LP, crouching LK, crouching LK&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several methods for linking moves:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Cancelling&lt;/strong&gt;: Most common, where you&#xA;break out of a normal by executing a&#xA;special. Same goes for specials to&#xA;supers, and supers to ultras. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Focus&#xA;Cancel&lt;/strong&gt;: Where you execute a move but&#xA;hit the focus attack during it to&#xA;cancel, generally used in the opening&#xA;of a special &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Kara Cancel&lt;/strong&gt;: you start a&#xA;move, but hit throw during it, allows&#xA;you to throw from extended range.&#xA;Have yet to pull this one off&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Plinking&lt;/strong&gt;: Hitting a descending&#xA;strength of attack almost&#xA;simultaneously - i.e hk -&gt; mk&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here's a combo for you to try that should give you a feel for it&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Akuma:&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Jump in - HK&#xA;&#xA;Standing HP&#xA;&#xA;LK Spinning kick (juggle)&#xA;&#xA;HP Dragon Punch &#xA;&#xA;* you can focus cancel the Dragon Punch and try a fireball if you're up to it..&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You'll get a good six hits out of it.&lt;/p&gt;&#xA;" OwnerUserId="743" LastActivityDate="2010-07-16T08:42:58.560" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2362" PostTypeId="2" ParentId="2360" CreationDate="2010-07-16T08:44:34.783" Score="1" Body="&lt;p&gt;Never had any problems playing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Counter Strike: Condition Zero &lt;/li&gt;&#xA;&lt;li&gt;Plants vs Zombies&lt;/li&gt;&#xA;&lt;li&gt;Left for Dead&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;so I don't think it's an issue&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-07-16T08:44:34.783" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2363" PostTypeId="2" ParentId="2360" CreationDate="2010-07-16T08:46:51.343" Score="12" Body="&lt;p&gt;It works good for every game able to play offline, but make sure you activate it &lt;strong&gt;before&lt;/strong&gt; you go for a trip without internet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because 90% of times, it will work, detect that no connection, and propose you the offline mode. But the remaining 10%, it will consider it didn't connect correctly the last time it launched. And since you are not authenticated for him, it will refuse to open the offline mode, and ask you to connect to the Steam network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So be sure to switch to offline mode before having to use it.&lt;/p&gt;&#xA;" OwnerUserId="69" LastActivityDate="2010-07-16T08:46:51.343" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2366" PostTypeId="2" ParentId="2360" CreationDate="2010-07-16T09:02:49.903" Score="17" Body="&lt;p&gt;Steam Offline mode has been improved during the last year of Steam developments.&#xA;You shouldn't have any issues while playing offline, but I can give you some advice and suggestions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Games that use Cloud features, played offline, will not allow you to get old savegames.&lt;/li&gt;&#xA;&lt;li&gt;Achievements will not work offline (it seems at least &lt;a href=&quot;https://gaming.stackexchange.com/questions/1609/can-the-steam-achievements-be-gained-also-offline&quot;&gt;Can the Steam achievements be gained also offline?&lt;/a&gt;).&lt;/li&gt;&#xA;&lt;li&gt;Leaderboards, if implemented by the game, will not work offline.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition to this, if you plan to play offline for long time I suggest you to do this &lt;em&gt;before you do go offline&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Set for all game, using &lt;strong&gt;Properties&lt;/strong&gt;, the option to not udpate automatically&lt;/li&gt;&#xA;&lt;li&gt;Then choose from the Steam menu, the command &lt;strong&gt;Go Offline&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Restart Steam&lt;/li&gt;&#xA;&lt;li&gt;Verify that all games you are interested to play start&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Could be a bit paranoid but it will prevent bad surprises.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-05-11T07:20:33.487" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="2367" PostTypeId="1" AcceptedAnswerId="2369" CreationDate="2010-07-16T09:36:22.593" Score="9" ViewCount="369" Body="&lt;p&gt;I have a few questions regarding how the new frontier justice shotgun for the engineer works, especially regarding death:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If you have X revenge crits remaining and you die, do you respawn with any revenge crits ready?&lt;/li&gt;&#xA;&lt;li&gt;If your sentry gets destroyed while you're dead, do you get any revenge crits?&lt;/li&gt;&#xA;&lt;li&gt;If you have X revenge crits remaining, you build another sentry and then it gets destroyed, what happens to your remaining crits? Are they replaced with the crits you should have gotten from the newly-destroyed ones, do you get them as a bonus, or what?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Can anyone with any experience with this weapon help me with the above questions?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2014-02-03T05:51:49.560" LastActivityDate="2014-02-03T05:51:49.560" Title="Frontier Justice questions" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2369" PostTypeId="2" ParentId="2367" CreationDate="2010-07-16T09:47:30.817" Score="10" Body="&lt;ol&gt;&#xA;&lt;li&gt;If you die you will lose all Revenge Crits&lt;/li&gt;&#xA;&lt;li&gt;If you sentry is destroyed while dead you will not get Revenge Crits &lt;strike&gt;(90% sure but this evening I will test it)&lt;/strike&gt;&lt;/li&gt;&#xA;&lt;li&gt;If you build/destroy other sentries all Revenge Crits are accumulated, until you die or for a maximum of 35 revenge crits. There is no way to lose Revenge Crits while alive, the only one is use them or switch your weapon to old shotugun! :)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-09-03T12:59:09.543" LastActivityDate="2010-09-03T12:59:09.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2371" PostTypeId="1" AcceptedAnswerId="2417" CreationDate="2010-07-16T11:03:22.693" Score="11" ViewCount="9475" Body="&lt;p&gt;How do I stop the Corel Train in Corel (Playstation version)?&lt;/p&gt;&#xA;" OwnerUserId="196" LastEditorUserId="14" LastEditDate="2010-07-16T13:30:53.680" LastActivityDate="2010-07-16T17:05:24.157" Title="Final Fantasy VII - Train of Corel" Tags="|final-fantasy-7|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2372" PostTypeId="2" ParentId="879" CreationDate="2010-07-16T11:22:53.410" Score="2" Body="&lt;p&gt;I usually play as &quot;nice&quot; Presidente.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To keep people content for the first election, I build a pub and a small medical service.&#xA;Both building help a lot to raise happiness, they've got a small footprint which means they will be built fast, and the pub enables the Mardi Gras edict, which can help a lot if the upcoming vote is going too close to call.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build your favorite uneducated money makers and roads that leads to them with the remainder of the money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've got more money, build a couple of tenements, to house a big chunk of your population, and prepare your industry - higher level tourism&lt;/p&gt;&#xA;" OwnerUserId="183" LastActivityDate="2010-07-16T11:22:53.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2373" PostTypeId="2" ParentId="1371" CreationDate="2010-07-16T11:25:11.270" Score="0" Body="&lt;p&gt;I have a Logitech MediaBoard Pro. It works great as a normal keyboard/mouse for a PC, and works ok for the PS3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't recommend it as keyboard to play games (like UT3), but for normal keyboard/mouse interaction it works well.&lt;/p&gt;&#xA;" OwnerUserId="1025" LastActivityDate="2010-07-16T11:25:11.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2374" PostTypeId="1" AcceptedAnswerId="2396" CreationDate="2010-07-16T11:35:35.277" Score="2" ViewCount="596" Body="&lt;p&gt;I have got a mac mini as multimedia and gaming station for my TV. Now i would like to play those games with my Xbox Pads, a have one wired and tree wireless pads. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have googled it and i found some drivers to make them run under macos. But it seams just to work for the wired controllers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What driver do you use? And do i need some additional hardware for the wireless controllers?&lt;/p&gt;&#xA;" OwnerUserId="450" LastEditorUserId="14" LastEditDate="2010-07-16T15:00:37.147" LastActivityDate="2010-07-16T15:00:37.147" Title="How to use Wireless &amp; Wired xbox 360 Pads on macos?" Tags="|xbox-360|controllers|macos|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2375" PostTypeId="2" ParentId="2371" CreationDate="2010-07-16T11:38:59.517" Score="1" Body="&lt;p&gt;I have played FF7 many years ago, but I don't remember that I have big problem with Corel Train. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking through different forums and walk-troughs some people suggested to not follow the indications of buttons to quickly but instead suggest to take time and do them slowly.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-07-16T12:17:52.827" LastActivityDate="2010-07-16T12:17:52.827" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2376" PostTypeId="1" AcceptedAnswerId="2380" CreationDate="2010-07-16T11:57:00.060" Score="16" ViewCount="24408" Body="&lt;p&gt;Can anyone explain what are the differences (like attacking style, culture development, etc) of the enemies in Civilization IV between the various difficulty levels?&lt;/p&gt;&#xA;" OwnerUserId="163" LastEditorUserId="160" LastEditDate="2011-09-06T10:22:00.193" LastActivityDate="2011-09-06T10:22:00.193" Title="In Civilization IV what are the differences between the Difficulty Levels?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2377" PostTypeId="2" ParentId="2371" CreationDate="2010-07-16T12:00:32.050" Score="2" Body="&lt;p&gt;There is a 'proper' way to do this but oddly enough there's another (easier) way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's been a while since I've played but you choose the option to speed the train up. On the third time of speeding up it cuts to the CGI scene and stops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry I can't tell you exactly what buttons but as I remember it there is a prompt telling you how to stop the train. Deliberately don't follow those instruction so that each time the train gets faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I found a &lt;a href=&quot;http://www.youtube.com/watch?v=ZtgxF-0HZmo#t=7m50s&quot; rel=&quot;nofollow noreferrer&quot;&gt;clip&lt;/a&gt; which shows the process&lt;/p&gt;&#xA;" OwnerUserId="1027" LastActivityDate="2010-07-16T12:00:32.050" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2379" PostTypeId="2" ParentId="2371" CreationDate="2010-07-16T12:05:58.590" Score="0" Body="&lt;p&gt;Succeded! As Dolbz suggests there's a way to stop that train that doesn't require to follow the instructions (also because those aren't very clear...). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made it with down+cross (two times) and up+triangle (several times): the train seems to get faster and faster each time, then Cid screams &quot;SHII---!&quot; and then it stops just in front of Corel! &lt;/p&gt;&#xA;" OwnerUserId="196" LastActivityDate="2010-07-16T12:05:58.590" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2380" PostTypeId="2" ParentId="2376" CreationDate="2010-07-16T12:17:26.600" Score="19" Body="&lt;p&gt;It's a matter of bonus and handicap. Some are for you and some for the AI.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=280901&quot; rel=&quot;noreferrer&quot;&gt;Ref&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Chieften, Settler, Warlord... they all give bonuses to the human, or handicap the AI in one manner or another... these lower levels are easiest for the human and hard on the AI.&lt;/p&gt;&#xA;&lt;p&gt;At Noble, both sides are at their closest parity in regards to breaks to either side... Prince through Diety all favor the AI with increasing bonuses and gameplay ease, making it harder on the human.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=158130&quot; rel=&quot;noreferrer&quot;&gt;There is a file that detail all those.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-16T14:16:31.247" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2381" PostTypeId="2" ParentId="97" CreationDate="2010-07-16T12:28:53.427" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://lotro.mmorsel.com/p/lord-of-rings-online-leveling-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mmorsrsel&lt;/a&gt; has a section of their site for fast leveling. I think they describe it best when they say lotro isn't really the game to fast level through. They will describe what traits/deeds you should be finishing along the way because what is a level capped player with no virtues.&lt;/p&gt;&#xA;" OwnerUserId="839" LastActivityDate="2010-07-16T12:28:53.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2382" PostTypeId="2" ParentId="2332" CreationDate="2010-07-16T12:46:08.417" Score="5" Body="&lt;p&gt;Either choice you make in the rotunda will &quot;kill&quot; you.  It will show you the black and white film and apparently &quot;end&quot; the game even with the expansion.  However, after the &quot;end&quot; finishes, it should allow you to continue (unlike without the expansion, where I believe it just takes you back to the main menu).&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2010-07-16T12:46:08.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2383" PostTypeId="2" ParentId="2312" CreationDate="2010-07-16T12:47:44.433" Score="6" Body="&lt;p&gt;As Kevin Y said, you need to unlock then beat mission 14 to unlock the chocobos, which requires you to beat 13...this is the chain:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1-&gt;2-&gt;3-&gt;5 and 7-&gt;12-&gt;13-&gt;14. The link has all the location maps for the Bosses+Cieth Stones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you beat 14 you will find Chocobos scattered throughout the Archelytte steppes. Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="336" LastEditDate="2011-11-13T22:57:21.783" LastActivityDate="2011-11-13T22:57:21.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2384" PostTypeId="2" ParentId="2291" CreationDate="2010-07-16T12:56:09.097" Score="3" Body="&lt;p&gt;You need 5 Sunburst to enter the Ravana map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Monsters in the mini dungeons of Golden Temple have a chance of dropping a Sunburst.&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-07-16T12:56:09.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2385" PostTypeId="2" ParentId="2093" CreationDate="2010-07-16T13:07:35.157" Score="3" Body="&lt;p&gt;I'm answering my own question here because I tinkered around with this last night and discovered the real reason people don't use the class configs.  They don't work right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you add a rocket jump script to the soldier config I would expect that every time I play a soldier, &lt;strong&gt;and only a soldier&lt;/strong&gt;, the rocket jump script would be enabled.  This is only mostly true.  The fact is that once I play a soldier the rocket jump script is now on all my classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lets say I assigned the rocket jump script to mouse2 (which is entirely reasonable since the bazooka doesn't have an alt+fire). I play a soldier for a while, but then my team needs some defense and I switch to a demo man.  When I try to detonate my sticky bombs using mouse2 I now jump and fire another sticky.  Very, very annoying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use the autoexec config at least you know that everything you add will affect all classes and you can plan accordingly.&lt;/p&gt;&#xA;" OwnerUserId="819" LastActivityDate="2010-07-16T13:07:35.157" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2386" PostTypeId="1" AcceptedAnswerId="2411" CreationDate="2010-07-16T13:38:41.977" Score="47" ViewCount="3603" Body="&lt;p&gt;One thing I've always struggled with in RTS games is scouting.  What are some effective methods of scouting what your opponent is up to in Starcraft 2, especially in the early game?  How do you accomplish it without losing focus on what you are doing back at your base?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="13179" LastEditDate="2012-08-14T08:06:40.270" LastActivityDate="2013-03-25T15:38:37.303" Title="What are some effective methods of scouting in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2387" PostTypeId="2" ParentId="2354" CreationDate="2010-07-16T13:41:17.943" Score="5" Body="&lt;p&gt;N.O.V.A. should be saving your progress automatically, and there should be a continue option at the top of your menu the next time your game starts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it doesn't, your best bet is to re-install the game, as this usually seems to work for others who had the same problem.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="139316" LastEditDate="2016-11-10T19:57:29.187" LastActivityDate="2016-11-10T19:57:29.187" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2388" PostTypeId="1" AcceptedAnswerId="2398" CreationDate="2010-07-16T13:42:42.667" Score="10" ViewCount="9202" Body="&lt;p&gt;Since the city doesn't grow when I build a worker or settler I find myself wondering whether I should build a barracks (and granary if I can) first before building a unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's more efficient?&lt;/p&gt;&#xA;" OwnerUserId="802" LastActivityDate="2010-07-22T23:24:52.173" Title="Is it better to build a worker/settler or to let a city grow a bit first?" Tags="|civilization-4|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2390" PostTypeId="2" ParentId="155" CreationDate="2010-07-16T13:55:33.793" Score="23" Body="&lt;p&gt;I take it that your friend is aware that there is also a wired version of the PC 360 controller, which is much cheaper than the wireless version?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.amazon.co.uk/-/dp/B000BK4C80?tag=invihand-21&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.co.uk/-/dp/B000BK4C80?tag=invihand-21&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: For those in the U.S. that want a link:&#xA;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000B6MLTQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/Xbox-360-Controller/dp/B000B6MLTQ/ref=sr_1_2?ie=UTF8&amp;amp;s=electronics&amp;amp;qid=1279527631&amp;amp;sr=8-2&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="340" LastEditorUserId="340" LastEditDate="2010-07-19T08:21:08.400" LastActivityDate="2010-07-19T08:21:08.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2391" PostTypeId="2" ParentId="1874" CreationDate="2010-07-16T13:58:31.833" Score="4" Body="&lt;p&gt;Seeing as no-one has answered this question so far, I'll try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, I wouldn't suggest meddling with cvars to alleviate lag. Valve has worked pretty hard on their networking code, and changing their defaults will usually only make the problem worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have ping lag or graphics lag? If it's the former first eliminate all the primary suspects, someone using the connection, or just try a server closer to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's graphics lag you might want to try getting a better computer if you have such lag with every setting on low.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-16T13:58:31.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2394" PostTypeId="2" ParentId="2386" CreationDate="2010-07-16T14:04:25.673" Score="4" Body="&lt;p&gt;Early game, all you need to do is send a worker out. If you're early enough, you can get full view of their base before they have any combat units out, forcing them to either take a worker off their mineral lines to chase down your worker, or give you unmitigated access to their base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't worry about micromanaging the scouting worker -- send it out, and then ignore it until you see on your minimap that it's near your opponent's base. Rally various locations within your opponents base so that your worker-scout is continuously moving and can't be chased down by another worker, return to your economy, &quot;peeking&quot; at your opponent's base as needed until they get a combat unit out and destroy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing as protoss, you may even be so bold as to put down an assimilator on your opponent's gas. It's only 75 minerals, (so only 25 more than if you left your worker to be destroyed) and is twice as hard to destroy compared to refineries / extractors (due to it's shields)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-07-28T15:58:35.103" LastActivityDate="2010-07-28T15:58:35.103" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2395" PostTypeId="2" ParentId="2352" CreationDate="2010-07-16T14:04:39.747" Score="7" Body="&lt;h1&gt;Here there be spoilers&lt;/h1&gt;&#xA;&lt;p&gt;I recommend doing Operation Anchorage as early as you reasonably can. I just redid it, and realized that one of the rewards for completion of that pack is power armor training -- so if you do it early enough, you'll be able to wear power armor way before you normally would in the game. (Unless you were fast-tracking the storyline missions. But who does that? :)&lt;/p&gt;&#xA;&lt;p&gt;For the others, there are definite advantages to doing some early (Mothership Zeta comes to mind, as some of the new items from it are really powerful), but as &lt;a href=&quot;https://gaming.stackexchange.com/users/176/c-mcatackney&quot;&gt;C.McAtackney said&lt;/a&gt;, the enemies can prove more challenging in some areas (notably Point Lookout).&lt;/p&gt;&#xA;&lt;p&gt;On the plus side, now that you're playing with all the add-ons, you'll be able to go up to Level 30 ... And that's regardless of whether or not you even &lt;em&gt;make&lt;/em&gt; it to the Broken Steel missions. :) The way I'm currently replaying, I'm liable to hit level 30 before I find Dad ... :)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-16T14:04:39.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2396" PostTypeId="2" ParentId="2374" CreationDate="2010-07-16T14:05:50.383" Score="1" Body="&lt;p&gt;There are a couple of drivers out there that allow you to use an xbox controller on a mac, for example &lt;a href=&quot;http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver&lt;/a&gt;. Wired controllers can just be plugged into a usb port, but to use a wireless controller, you need an &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000HZFCT2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360 Wireless Gaming Receiver&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-07-16T14:05:50.383" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2397" PostTypeId="2" ParentId="2343" CreationDate="2010-07-16T14:07:53.327" Score="7" Body="&lt;p&gt;&lt;strong&gt;MJ12&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MJ12 are semi-ordinary human beings. I can confirm Albort's comment about the baton: in my non-lethal play-throughs I've taken out MJ12 with the baton and the strength mod. Possibly without the strength mod too -- I don't remember for sure. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might want to try crouching and hitting them in the knees from behind: I know for sure that's more effective than a back-hit for the riot prod, and it might also be more effective with the baton. I believe head hits are more effective too. You probably know this, but the key is to catch them by surprise. As soon as they're alert, a nonlethal attack does way less damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also take them out easily with tranquilizer darts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;MIB&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MIB are another story. The only non-lethal way I ever found to deal with them was to avoid them, or to take them out with tranquilizer darts. And boy, it takes a lot of darts. Also, it's been a few years, but it's possible they explode after falling unconscious... not sure about that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for a one-shot non-lethal MIB takedown: while I haven't obsessively tried every method (and this from someone who had obsessively played through the game eight times :-), I don't believe it's possible. They're incredibly tough. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2010-07-16T22:36:36.023" LastActivityDate="2010-07-16T22:36:36.023" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2398" PostTypeId="2" ParentId="2388" CreationDate="2010-07-16T14:08:33.823" Score="18" Body="&lt;p&gt;Typically your first build should either be a warrior/hunter, worker, or settler.  Don't build buildings right away, the bonuses you get from them early on aren't enough to offset the slowdown in exploration and expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it might seem like you are slowing yourself down by building a worker or settler first, keep in mind that the city tile itself is always worked.  So as soon as you have built two cities, you are working 4 tiles, at about the same time as your one city would've achieved this by growing to size 3.  Fast forward to when both your cities grow to size 2, and you are working 6 tiles, much faster than if you had tried to let your city grow to 5.  And the gains continue to amortize from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is especially true if your initial city has a space with extra food/shields to build the first settler faster.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-07-16T14:08:33.823" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2399" PostTypeId="2" ParentId="2386" CreationDate="2010-07-16T14:32:14.000" Score="0" Body="&lt;p&gt;Another point is that Zerg has overlords which can be sent out. In SC2 they have the added benefit of being able to spread your creep faster, but don't be afraid to use them similarly to SC1 (which includes scouting).&lt;/p&gt;&#xA;" OwnerUserId="1041" LastActivityDate="2010-07-16T14:32:14.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2400" PostTypeId="1" AcceptedAnswerId="2402" CreationDate="2010-07-16T14:52:19.083" Score="3" ViewCount="2002" Body="&lt;p&gt;So, my Blanka is pretty weak right now.  What are some of the key things I need to use to be a good Blanka player?  For example:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What is Blanka's poke(s)?&lt;/li&gt;&#xA;&lt;li&gt;How do I keep people from hammering on me when I'm getting up (is this called a wake-up game?)&lt;/li&gt;&#xA;&lt;li&gt;Should I be keeping the pressure on or should I be turtling?&lt;/li&gt;&#xA;&lt;li&gt;What moves have the least number of frames / highest priority?&lt;/li&gt;&#xA;&lt;li&gt;Nice bread-and-butter combos?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I'm probably missing stuff, so please enlighten me! :)&lt;/p&gt;&#xA;" OwnerUserId="1046" LastEditorUserId="160" LastEditDate="2011-11-15T20:10:16.530" LastActivityDate="2011-11-15T20:10:16.530" Title="Must know tactics for Blanka" Tags="|street-fighter-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2401" PostTypeId="1" AcceptedAnswerId="2405" CreationDate="2010-07-16T14:53:44.167" Score="2" ViewCount="5750" Body="&lt;p&gt;How to get past the Subway Aeration room, the room where you have to Stop the fan, and get past them before they're automatically restarted, in the Ropeburn chapter&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everytime I try, or the fan goes back on when i reach the fan (killing me), or I somehow can't reach the ledge just yet, or somehow I get to wallrun in a single place (glitch?) dropping back to the lower level afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I use the left (closest) or the right (away) wall (from the fan) to wallrun back to the center ledge.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="58174" LastEditDate="2014-09-22T20:15:02.530" LastActivityDate="2017-03-20T19:46:53.513" Title="How to get past the Subway Aeration Room in Mirrors edge" Tags="|mirrors-edge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2402" PostTypeId="2" ParentId="2400" CreationDate="2010-07-16T14:55:36.707" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://mycheats.1up.com/view/section/3163881/25962/street_fighter_4/xbox_360&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's&lt;/a&gt; a 1UP article on Blanka.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, here are some excerpts from the article:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;Strengths&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Very quick and tricky, enables him to punish and mix up his opponent in a number of ways&#xA;  Great assortment of command normals to help him deal with numerous situations&#xA;  Ultra does great chip damage, hits low then high so great for using on unsuspecting opponents.&lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;Weaknesses&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Limited combos mean most of his damage comes from single attacks and throws.&#xA;  Cannot juggle into Ultra like some other characters can, and the Ultra itself is a bit of a gimmick once people understand it's tricks.&lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;Notable Normal Moves&lt;/h3&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Standing Hard Punch&lt;/li&gt;&#xA;  &lt;li&gt;Crouching Hard Punch&lt;/li&gt;&#xA;  &lt;li&gt;Down-Forward Hard Punch&lt;/li&gt;&#xA;  &lt;li&gt;Crouching Hard Kick&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;h2&gt;Combos&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Crouching LK, Standing LP, Hard Punch Rolling Attack&lt;/strong&gt;&lt;br&gt;&#xA;  Standard close range combo. Useful after you cross up with jumping MK.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Crouching Medium Kick cancel into Hard Punch Rolling Attack or Hard Kick Vertical Roll&lt;/strong&gt;&lt;br&gt;&#xA;  A combo to use when you are too far to land the crouching LK combo, and you can land either his Rolling Attack or Vertical Roll off the crouching Medium Kick&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Crouching Medium Kick cancel into Hard Punch Rolling Attack, Level 1 Focus Attack&lt;/strong&gt;&lt;br&gt;&#xA;  The Focus Attack does a bit more damage, but this is useful if they end up blocking the combo, you can still stay on the offensive. You can even try charging the Focus Attack to level 2 or 3 and try to land a a crumple!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Crouching Medium Kick, Ultra&lt;/strong&gt;&lt;br&gt;&#xA;  This is a great way to land Blanka's Ultra if you have the timing down, just keep in mind you aren't canceling from the crouching Medium Kick, but instead you are waiting fr the MK to recover and then doing the Ultra. Your opponent will still be recovering from the C. MK attack and will end up being hit by the Ultra if you do it right!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-04-14T03:05:59.980" LastActivityDate="2011-04-14T03:05:59.980" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2403" PostTypeId="1" AcceptedAnswerId="2404" CreationDate="2010-07-16T15:08:01.200" Score="12" ViewCount="888" Body="&lt;p&gt;What does the game mean exactly with this sentence from the World of Goo corporation description?&lt;/p&gt;&#xA;&lt;p&gt;Full description, for reference:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h1&gt;World of Goo Corporation&lt;/h1&gt;&#xA;&lt;p&gt;Goo balls you collect in each level get sent here. If you play with them frequently, something good may happen&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2015-08-09T21:29:10.613" Title="What does &quot;If you play with them frequently, something good may happen&quot; mean?" Tags="|world-of-goo|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2404" PostTypeId="2" ParentId="2403" CreationDate="2010-07-16T15:12:10.707" Score="6" Body="&lt;p&gt;I don't think there's an actual meaning behind it. A lot of things in World of Goo are put in just for the humour with not much real meaning. Maybe if you try often enough, you'll score high?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-16T15:12:10.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2405" PostTypeId="2" ParentId="2401" CreationDate="2010-07-16T15:12:40.177" Score="2" Body="&lt;p&gt;If you press the button and wallrun directly to the fans you should have plenty of time to get through them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.youtube.com/watch?v=Mza2RxM98FQ#t=7m28&quot; rel=&quot;nofollow noreferrer&quot;&gt;this YouTube video&lt;/a&gt; to see it more clearly.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-16T15:12:40.177" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2406" PostTypeId="2" ParentId="2403" CreationDate="2010-07-16T15:19:26.563" Score="4" Body="&lt;p&gt;I think the only thing that happens is that if you build a high tower you can see up to three funny advertising signs (at least after chapter 4). You'll also see clouds showing other players current tower height if you clicked on the &lt;code&gt;connect&lt;/code&gt; button.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-07-16T15:19:26.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2407" PostTypeId="1" AcceptedAnswerId="2517" CreationDate="2010-07-16T15:19:52.570" Score="6" ViewCount="4268" Body="&lt;p&gt;Can you arrange the order of your party through the in-game menu?  By this I mean the order in which you issue commands in battle.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an easier way of doing it than going back to the inn and swapping characters out until the order is right?&lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="14" LastEditDate="2010-07-16T20:10:18.750" LastActivityDate="2011-02-10T19:37:21.580" Title="How do you rearrange party members in Dragon Quest IX?" Tags="|dragon-quest-9|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2408" PostTypeId="2" ParentId="155" CreationDate="2010-07-16T15:23:13.727" Score="3" Body="&lt;p&gt;I'd recommend picking up the MadCatz Xbox360 wired controller. All the xbox wired controllers are Windows compatible, and the MadCatz controller is at least a good 15 bucks cheaper than the Microsoft version. I use a Madcatz for pc gaming all the time, and it works pretty well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Prices: &lt;a href=&quot;http://www.google.com/products/catalog?q=madcatz+wired+xbox+360+controller&amp;amp;hl=en&amp;amp;cid=3875636771555494077&amp;amp;ei=K3lATI3lLqiEjQSM8P3TCA&amp;amp;sa=title&amp;amp;ved=0CAcQ8wIwADgA#p&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.google.com/products/catalog?q=madcatz+wired+xbox+360+controller&amp;amp;hl=en&amp;amp;cid=3875636771555494077&amp;amp;ei=K3lATI3lLqiEjQSM8P3TCA&amp;amp;sa=title&amp;amp;ved=0CAcQ8wIwADgA#p&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lowest listed is only 17 bucks new.&lt;/p&gt;&#xA;" OwnerUserId="997" LastActivityDate="2010-07-16T15:23:13.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2409" PostTypeId="1" AcceptedAnswerId="2410" CreationDate="2010-07-16T15:40:22.173" Score="18" ViewCount="19695" Body="&lt;p&gt;Is there any way to increase the speed of gameplay in Plants vs. Zombies? It's a great game, but it can get a bit slow.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="144891" LastEditDate="2020-05-12T18:18:03.807" LastActivityDate="2020-05-12T18:18:03.807" Title="Can I increase the gameplay speed?" Tags="|plants-vs-zombies|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="2410" PostTypeId="2" ParentId="2409" CreationDate="2010-07-16T15:44:29.727" Score="14" Body="&lt;p&gt;The game offers no such option.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="23" LastEditDate="2011-08-09T12:08:40.773" LastActivityDate="2011-08-09T12:08:40.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2411" PostTypeId="2" ParentId="2386" CreationDate="2010-07-16T16:04:29.030" Score="61" Body="&lt;p&gt;Certain units are better at scouting than others, but you should always scout constantly.  There are a couple units which work well for scouting:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Early worker -&gt; a definite must, usually at ~10 supply, but if you think you can do it around 12-13, even better&lt;/li&gt;&#xA;&lt;li&gt;Tier 1 units (marine, zergling, Zealot) -&gt; they're cheap so suicide them into your opponents army to see what he has been building&lt;/li&gt;&#xA;&lt;li&gt;Air scouts (Overlord, Observer) -&gt; you may have to sacrifice these for intel, so I suggest you place one at the top of the opponents main, and one at the bottom. This way you can move in and quickly see his entire base&lt;/li&gt;&#xA;&lt;li&gt;Terran specific (Orbital Command and Flying buildings) -&gt; I actually recommend building an extra barracks and flying that in to scout.  It has a lot of HP and should see plenty.  Also, every MULE is worth 50 energy and gets you 250 minerals.  Usually a better use of 50 energy than a scan (though not if you need to see invisible).&lt;/li&gt;&#xA;&lt;li&gt;Protoss specific: In the expansion Heart of the Swarm hallucinate no longer needs to be researched and is a fantastic way to scout. Hallucinate a phoenix and fly it where you want to scout.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Goals of Scouting:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scout a build order (opponents starting production) -&gt; When did he build a spawning pool? Did he go 2 Gate or Cybernetics core? Techlab on his Barracks or Factory? These will help you deal with early agression&lt;/li&gt;&#xA;&lt;li&gt;Scout attack forces -&gt; Knowing when an enemy is coming is vital.  The more time you have to prepare the better.  Place a unit near his ramp and control those watch towers if you can!&lt;/li&gt;&#xA;&lt;li&gt;Scout composition -&gt; Knowing mid/late game what your enemy forces look like, will allow you to better adapt.  Lots of Roaches? Build some immortals.  Tons of Marines? Morph some banelings. Colossus? Vikings!&lt;/li&gt;&#xA;&lt;li&gt;Scout expansions -&gt; leave some Tier 1 or spare units at various expansions on the map so he doesn't sneak in a free base.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When to Scout:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Constantly&lt;/li&gt;&#xA;&lt;li&gt;Always&lt;/li&gt;&#xA;&lt;li&gt;Every chance you get&lt;/li&gt;&#xA;&lt;li&gt;NOW!!!!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is never a bad time to scout. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I would caution against assimilator trick.  While it is slightly better as protoss than other races, you are essentially wasting resources and forcing him to play a more Tier 1 focused and aggressive strategy.  If I only have minerals I'm going to build a lot of Gateway/Barracks/Hatcheries and push out cheap units instead of teching.  Not a good position for my opponent who had to sacrifice 150 minerals.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="18697" LastEditDate="2013-03-25T15:38:37.303" LastActivityDate="2013-03-25T15:38:37.303" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="2413" PostTypeId="1" AcceptedAnswerId="3092" CreationDate="2010-07-16T16:14:27.960" Score="2" ViewCount="65" Body="&lt;p&gt;Does DJ Hero provide statistics regarding the progress of the collectible goals? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, is there a way to figure out how many hot starts you have had thus far or how many scratches are still to be completed on the way to the Super Scratchin' achievement?&lt;/p&gt;&#xA;" OwnerUserId="19" LastEditorUserId="3610" LastEditDate="2012-06-11T08:35:38.487" LastActivityDate="2012-06-11T08:35:38.487" Title="DJ Hero statistics" Tags="|dj-hero|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2415" PostTypeId="2" ParentId="2386" CreationDate="2010-07-16T16:22:54.020" Score="7" Body="&lt;p&gt;For really early scouting, I hotkey the worker to 1 (select it then ctrl + 1).  I take advantage of the fact that you can hold down on shift to queue up commands and usually just hold down on shift and right click a couple laps around their base and then right click back on mine.  Not the most pro way of doing things, but it keeps me from having to worry about micromanaging my scout while keeping my build order on track.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For terran/protoss, I usually send the worker that finishes the first supply depot/pylon.  For Zerg, I usually just send my 10th worker if it's a large map and my overlord can't find them quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scouting later than that is a much more involved question and largely depends on the circumstances, race matchup, map, etc.&lt;/p&gt;&#xA;" OwnerUserId="1051" LastActivityDate="2010-07-16T16:22:54.020" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2416" PostTypeId="1" AcceptedAnswerId="2420" CreationDate="2010-07-16T16:43:19.120" Score="7" ViewCount="928" Body="&lt;p&gt;This is a rumour I heard somewhere on the internet I have little trouble in buying: aiming with console controllers does not sound too easy, especially when you need to go for &quot;twitch shots&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it, however, actually true?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="85" LastEditDate="2010-07-16T16:48:44.150" LastActivityDate="2010-07-22T16:01:21.427" Title="Do first person shooters for console typically come with aiming help?" Tags="|first-person-shooter|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2417" PostTypeId="2" ParentId="2371" CreationDate="2010-07-16T16:44:54.310" Score="8" Body="&lt;p&gt;&lt;strong&gt;To Stop the Train (and get the Huge Materia and Ultima Materia)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You only need to input 3 button combinations. The proper combinations, in order, are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Up + Triangle, Down + X, Down + X.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;To Get onto the Second Train&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are having trouble speeding up the first train in order to catch the second, you simply have to alternate pressing Up and Triangle. So, press Up, Triangle, Up, Triangle, Up, Triangle, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want more complete details on the possible outcomes on the train, go &lt;a href=&quot;http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and search for this text &quot;{32} The Huge Materia: Corel and Fort Condor&quot;&lt;/p&gt;&#xA;" OwnerUserId="885" LastEditorUserId="885" LastEditDate="2010-07-16T17:05:24.157" LastActivityDate="2010-07-16T17:05:24.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2420" PostTypeId="2" ParentId="2416" CreationDate="2010-07-16T16:59:15.960" Score="6" Body="&lt;p&gt;Typically, yes. Using analog sticks to aim is not as precise as using a mouse. So in several games, if you get your aim close enough to a target, the game will help by giving it a nudge in the right direction. Or if you do get on target and the target moves, it may adjust for you. (Depending on the game of course).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some games of course have a lot of aim assist, others have only a little, and some will allow you to disable it completely.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-16T16:59:15.960" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2421" PostTypeId="2" ParentId="2416" CreationDate="2010-07-16T16:59:40.080" Score="1" Body="&lt;p&gt;Different games offer different amounts of aim-assist, usually activated by holding down the &quot;aim down the sights&quot; button.  It ranges from full lock-on-and-track to just a gentle &quot;nudge&quot; towards center mass to none at all (or configurable).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, single-player games tend to have more aim-assist than multiplayer games, but not always.  The aim-assist greatly contributes to the unique feel of aiming in different games.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-16T16:59:40.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2422" PostTypeId="2" ParentId="2416" CreationDate="2010-07-16T17:14:02.257" Score="1" Body="&lt;p&gt;Some games even allow you to turn these features off; however, I've found that they don't always turn them off completely, they just tone them down.  The Halo games for example employ a target assist that will &quot;pull&quot; your aim towards an enemy when they drift close enough to your crosshairs; however, if this feature is turned off, they'll still pull your crosshairs a bit, but it isn't as obvious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most console shooters, especially ones with heavy single player modes, will also employ an auto-center feature.  As you move forward, if you do not actively look in other directions, it will automatically cause your sights to drift towards the center of the horizon.  Typically you can turn this off as well, but it varies from game to game.&lt;/p&gt;&#xA;" OwnerUserId="459" LastActivityDate="2010-07-16T17:14:02.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2423" PostTypeId="1" AcceptedAnswerId="2424" CreationDate="2010-07-16T17:15:43.000" Score="10" ViewCount="4113" Body="&lt;p&gt;When playing Ladder games without a password, the game gets the same few spammers joining, spamming, leaving, and rejoining every few minutes. What I'd really like is to be able to stop them from joining at all, but I don't think that's possible. I know I can squelch them from the party window, but I was hoping there was a / command to do that.&lt;/p&gt;&#xA;" OwnerUserId="580" LastEditorUserId="88" LastEditDate="2010-07-17T07:30:12.417" LastActivityDate="2014-04-29T21:25:34.557" Title="Is there a slash command to mute (or squelch) a player in Diablo 2?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2424" PostTypeId="2" ParentId="2423" CreationDate="2010-07-16T17:22:28.857" Score="10" Body="&lt;p&gt;&lt;code&gt;/squelch &amp;lt;*account name&amp;gt;&lt;/code&gt; or &lt;code&gt;/ignore &amp;lt;*account name&amp;gt;&lt;/code&gt; will squelch or mute players, respectively.&lt;/p&gt;&#xA;" OwnerUserId="200" LastEditorUserId="13423" LastEditDate="2011-10-25T18:02:31.940" LastActivityDate="2011-10-25T18:02:31.940" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="2425" PostTypeId="2" ParentId="929" CreationDate="2010-07-16T17:48:16.863" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.ps3trophies.com/forums/trophy-guides/27546-red-dead-redemption-trophy-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;the PS3 Trophies guide&lt;/a&gt;, as long as you don't change breed of horse when it dies, you should be able to collect the achievement.&lt;/p&gt;&#xA;" OwnerUserId="1060" LastEditorUserId="21177" LastEditDate="2012-04-22T17:10:01.687" LastActivityDate="2012-04-22T17:10:01.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2429" PostTypeId="1" AcceptedAnswerId="2668" CreationDate="2010-07-16T18:03:51.247" Score="7" ViewCount="1150" Body="&lt;p&gt;Is there any way to disable the auto pause that takes you to the menu screen?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I play Secret of Monkey Island: SE in windowed mode.  Whenever I click on something outside the window, the game will automatically pause and go to the menu screen.  I have a dual monitor setup, and I want to play Monkey Island on one screen, and work on something else in the other without having to constantly pause and resume the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found a &lt;a href=&quot;https://stackoverflow.com/questions/285406/detecting-an-application-focus-change-hooking-something-for-hwnd-changes&quot;&gt;helpful Stack Overflow link&lt;/a&gt; that may be of use in writing a Monkey Island Un-Pauser program.  &lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="-1" LastEditDate="2017-05-23T12:37:02.437" LastActivityDate="2015-09-08T22:49:33.893" Title="How to disable auto-pause in Secret of Monkey Island: SE?" Tags="|the-secret-of-monkey-island-se|monkey-island-2-lechucks-revenge-se|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2431" PostTypeId="2" ParentId="2429" CreationDate="2010-07-16T18:41:56.630" Score="0" Body="&lt;p&gt;I don't know if this is the same problem you are having, but you could try the solution found &lt;a href=&quot;http://www.gamespot.com/pc/adventure/thesecretofmonkeyislandspecialedition/show_msgs.php?topic_id=m-1-50475695&amp;amp;pid=960378&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Open Task Manager&lt;br&gt;&#xA;find MISE.exe in the &quot;processes&quot; list.&lt;br&gt;&#xA;Right click it and then click &quot;Set Affinity...&quot;&lt;br&gt;&#xA;Uncheck the checkbox next to all CPU cores except for one (it doesn't matter which one you leave checked, as long as only one is checked).&lt;br&gt;&#xA;Play Game!&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this works, and you don't want to do this every time, more information can be found in the thread to edit the program and make this solution permanent (i would obviously test it first before doing that)&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-07-16T18:41:56.630" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="2434" PostTypeId="2" ParentId="2409" CreationDate="2010-07-16T18:57:25.507" Score="4" Body="&lt;p&gt;Try &lt;a href=&quot;http://www.techspot.com/downloads/3131-game-speed-adjuster.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Speed Adjuster&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-07-16T18:57:25.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2438" PostTypeId="2" ParentId="1386" CreationDate="2010-07-16T19:08:56.743" Score="5" Body="&lt;p&gt;Units have attributes and the system is a little more complicated than Warcraft 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you look at each unit it will have one or more of the following descriptors:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;light&lt;/li&gt;&#xA;&lt;li&gt;armored&lt;/li&gt;&#xA;&lt;li&gt;biological&lt;/li&gt;&#xA;&lt;li&gt;mechanical&lt;/li&gt;&#xA;&lt;li&gt;massive&lt;/li&gt;&#xA;&lt;li&gt;psionic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For example a marine is a light biological unit while a siege tank is an armored mechanical unit and a marauder is an armored biological unit. This is something you will have to memorize with time but usually you can guess which will apply just by looking at the unit or in doubt clicking on it. These are easily viewable on the HUD just below the units description in the center of the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now each unit may have a bonus against one of these armors making it a good hard counter. You can see this bonus during game by selecting the unit and viewing the HUD in the center of the screen. It will list the damage of the unit and any bonuses it receives against units of a particular type. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, Helion's have +dmg vs light armor and are great for killing zerglings, a light biological unit. An Immortal has a large +dmg bonus vs armored units and is a great counter for other armored units such as marauders, siege tanks, roaches or stalkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard has said there will be tutorials in the released version of SC2 to train players for multi-player combat. Part of those tutorials will be explaining by example how these hard counters work and which units to build to counter your opponent.&lt;/p&gt;&#xA;" OwnerUserId="394" LastEditorUserId="52800" LastEditDate="2014-01-13T10:24:58.740" LastActivityDate="2014-01-13T10:24:58.740" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="2439" PostTypeId="2" ParentId="231" CreationDate="2010-07-16T19:13:11.693" Score="3" Body="&lt;p&gt;For &lt;strong&gt;Jockey&lt;/strong&gt;, a good approach for me was to spawn near a high ground and ride them to a ledge and make them fall. Yes, you die... but you respawn. They don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, a good thing is to combine &lt;strong&gt;spitter&lt;/strong&gt; and &lt;strong&gt;jockey&lt;/strong&gt;. Keep them in the goo as long as you can. (also can get an achievement there)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact the best moments to attack with the &lt;strong&gt;jockey&lt;/strong&gt; are when the horde is attacking or when one of the survivors is left behind.&lt;/p&gt;&#xA;" OwnerUserId="149" LastEditorUserId="15726" LastEditDate="2012-01-04T17:46:05.140" LastActivityDate="2012-01-04T17:46:05.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2442" PostTypeId="2" ParentId="148" CreationDate="2010-07-16T19:55:22.013" Score="4" Body="&lt;p&gt;Every game on Xbox Live Arcade has a trial mode.  I suggest you take advantage of this excellent feature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't bother looking through what games are most popular or most highly rated. The best possible advice I can give you is to download as many games as you can in the genres you're interested in, and play through their trials.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't trust your own opinion of the game after having played the trial version, there is little help to be found elsewhere.  &lt;/p&gt;&#xA;" OwnerUserId="1037" LastActivityDate="2010-07-16T19:55:22.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2444" PostTypeId="1" AcceptedAnswerId="2445" CreationDate="2010-07-16T20:22:10.983" Score="11" ViewCount="2032" Body="&lt;p&gt;Would I be in violation of the Terms of Service agreement if I were to buy, sell, trade, or give away my World of Warcraft account?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:10:17.473" LastActivityDate="2012-07-25T15:10:17.473" Title="Is selling or trading my World of Warcraft account a violation of the Terms of Service agreement?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2445" PostTypeId="2" ParentId="2444" CreationDate="2010-07-16T20:25:32.377" Score="21" Body="&lt;p&gt;According to the &lt;a href=&quot;http://www.worldofwarcraft.com/legal/termsofuse.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;terms of use&lt;/a&gt;, yes&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;Ownership/Selling of the Account or Virtual Items.&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Blizzard does not recognize the transfer of WoW Accounts or Blizzard Accounts (each an &quot;Account&quot;). &lt;strong&gt;You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift or trade any Account&lt;/strong&gt;, and any such attempt shall be null and void. Blizzard owns, has licensed, or otherwise has rights to all of the content that appears in the Game. You agree that you have no right or title in or to any such content, including without limitation the virtual goods or currency appearing or originating in the Game, or any other attributes associated with the Account or stored on the Service. Blizzard does not recognize any purported transfers of virtual property executed outside of the Game, or the purported sale, gift or trade in the &quot;real world&quot; of anything that appears or originates in the Game. Accordingly, you may not sell in-game items or currency for &quot;real&quot; money, or exchange those items or currency for value outside of the Game. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-16T20:25:32.377" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2446" PostTypeId="1" AcceptedAnswerId="2453" CreationDate="2010-07-16T20:37:38.543" Score="6" ViewCount="605" Body="&lt;p&gt;I've seen people on top of really high things when there's no flying vehicles. How do they get up there?&lt;/p&gt;&#xA;" OwnerUserId="1074" LastEditorUserId="12" LastEditDate="2011-12-13T18:40:47.663" LastActivityDate="2011-12-13T18:40:47.663" Title="How do I jump onto really high stuff in Halo?" Tags="|halo-3|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2450" PostTypeId="2" ParentId="1300" CreationDate="2010-07-16T21:24:12.260" Score="1" Body="&lt;p&gt;Be aware that backing up saved games to a USB thumb drive, and potentially to an external hard drive, doesn't always guarantee saving all of the associated data-- games with online components, like Rock Band, can restrict the ability of a user to backup the data associated with the saved content. I found out about Rock Band's issue the hard way...&lt;/p&gt;&#xA;" OwnerUserId="1082" LastActivityDate="2010-07-16T21:24:12.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2451" PostTypeId="1" AcceptedAnswerId="25329" CreationDate="2010-07-16T21:24:24.443" Score="2" ViewCount="309" Body="&lt;p&gt;In some games, you get the same message in the same location, and it does not depend on the order you find those locations. In others, you get the messages in correct order (to help with the story flow).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which way Crackdown 2 does it?&lt;/p&gt;&#xA;" OwnerUserId="292" LastActivityDate="2011-06-26T18:32:53.747" Title="Do you get Audio Logs in fixed order?" Tags="|crackdown-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2453" PostTypeId="2" ParentId="2446" CreationDate="2010-07-16T21:33:39.317" Score="12" Body="&lt;p&gt;&lt;a href=&quot;http://halowiki.net/p/Jumping&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a list of pretty much every single jumping technique in Halo 3.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main one I've heard of and seen used is grenade jumping, where you throw a grenade at the ground and jump just before it detonates, boosting the player character as a result of the blast.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-07-16T21:33:39.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2454" PostTypeId="2" ParentId="2446" CreationDate="2010-07-16T21:38:21.440" Score="4" Body="&lt;p&gt;Grenade or rocket jumping is how they do it.  You have to be careful and willing to take some damage depending on which version of the game you play.  It isn't very hard to do, but you do have to take some time to learn the timing.  The best way to learn it is to run a local game, load a multiplayer map and load up on rockets and grenades.  Then pick a place that has a high wall and time droping grenades onto the ground just in front of the wall.  Time the explosion and then work on jumping above the grenade just before it explodes.  You want to be just reaching the peak of your jump when the grenade goes off to boost you even higher.  You can do the same with rockets, but it has to be a bit more precise.  Practice a bit and you'll get it.&lt;/p&gt;&#xA;" OwnerUserId="459" LastActivityDate="2010-07-16T21:38:21.440" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2456" PostTypeId="1" AcceptedAnswerId="2457" CreationDate="2010-07-16T22:08:38.230" Score="19" ViewCount="8230" Body="&lt;p&gt;I know Akara will reset your stats and skills for you in the first area once, but are you able to do it again later in the game on a higher, more difficult setting?&lt;/p&gt;&#xA;" OwnerUserId="580" LastEditorUserId="13423" LastEditDate="2011-10-25T18:06:27.007" LastActivityDate="2012-02-22T04:25:35.900" Title="Can you reassign or change your character's attributes and abilities(respec) more than once in Diablo 2?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2457" PostTypeId="2" ParentId="2456" CreationDate="2010-07-16T22:11:50.723" Score="19" Body="&lt;p&gt;Only once per difficulty, after that if you fuse 3 essences (dropped from the Act bosses in hell) in the Cube in Act 2 you can get more.&lt;/p&gt;&#xA;" OwnerUserId="153" LastActivityDate="2010-07-16T22:11:50.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2459" PostTypeId="1" AcceptedAnswerId="2460" CreationDate="2010-07-16T22:25:08.810" Score="59" ViewCount="13478" Body="&lt;p&gt;So &amp;ndash; I just bought the new game &lt;strong&gt;Supreme Commander 2&lt;/strong&gt;.  This question is not about the game, but about &lt;em&gt;the online software installation platform that it seems to require.&lt;/em&gt; I haven't bought a game in a long time, and I'm puzzled:  Apparently, SC2 is a &quot;Steam&quot;-powered game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I went to install the game, it asked me to either create a new Steam account or log in with an existing account.  I clicked &quot;Cancel&quot; because &lt;em&gt;I don't plan to play online&lt;/em&gt; and &lt;em&gt;I don't want anything unnecessary installed on my computer&lt;/em&gt; since I only plan to play single player!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, after clicking &quot;Cancel&quot;, the installer asked for my confirmation that I indeed wanted to &lt;strong&gt;cancel the installation of the game!&lt;/strong&gt; I thought I was just canceling the &quot;online&quot; portions!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand now that Steam is required by many games, as a form of DRM.  But, any software claiming to be DRM and requiring connectivity makes me worried.  So I really want to know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Can I trust this &quot;Steam&quot; DRM (Digital Rights Management) software platform?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Has anybody done any independent verification on how this platform works?  (I'm very leery of any DRM after the &lt;a href=&quot;http://en.wikipedia.org/wiki/Sony_BMG_CD_copy_protection_scandal&quot; rel=&quot;noreferrer&quot;&gt;Sony BMG CD copy protection scandal&lt;/a&gt;.  Thank goodness for &lt;a href=&quot;http://blogs.technet.com/markrussinovich/archive/2005/10/31/Sony-rootkits-and-digital-rights-management-gone-too-far.aspx&quot; rel=&quot;noreferrer&quot;&gt;Mark Russinovich&lt;/a&gt;.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Does the &quot;Steam&quot; platform install anything particularly nasty or unwanted on my computer?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="432" LastEditorUserId="222542" LastEditDate="2019-11-24T18:01:18.610" LastActivityDate="2019-11-24T18:01:18.610" Title="Can I trust Steam-powered games? Is there any unwanted behavior installed with Steam?" Tags="|steam|drm|" AnswerCount="9" CommentCount="8" ContentLicense="CC BY-SA 4.0" />
  <row Id="2460" PostTypeId="2" ParentId="2459" CreationDate="2010-07-16T22:28:55.653" Score="85" Body="&lt;p&gt;Yes, you can trust it. It is non-intrusive and all it does (at minimum) is manage your games and patches for you. Anything else is optional.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam has an offline mode, where you can play your games without a connection to Steam, granting you total freedom from Valve's servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't install anything but the software you need (like DirectX and drivers for example) and the games and patches. Nothing you don't want, unless you don't want the game you're installing. The only downside is that these patches are kind of forced on you, even for single-player games. If the developer decides to 'downgrade' the game or make a change you don't like, there's not much you can do about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not aware of any 'independent verification', but the DRM Steam is itself is very harmless, you can choose to run Steam in offline mode and there would be absolutely no way for them to pull access to your game, except for the fact you wouldn't get patches. Any other DRM can be chosen to be used by the game itself of course, but that has nothing to do with Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, the choice to use Steam has already been made by Square Enix. If you don't trust them, why are you installing the game itself?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-06T22:24:04.090" LastActivityDate="2011-05-06T22:24:04.090" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="2463" PostTypeId="1" AcceptedAnswerId="2531" CreationDate="2010-07-16T22:35:12.233" Score="2" ViewCount="290" Body="&lt;p&gt;When a server has clearly posted rules and someone's violating them, I point out the offender's sad counter-social behavior by chat&amp;mdash;politely, twice. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the behavior continues (it always continues) I get the irresistible urge to tattle, hoping somebody will kick the putz. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to contact admins? General chat? I've read that some servers (BC2CC?) support chat-based directives like !admins and !calladmin, but I've never gotten them to work. Maybe I'm doing it wrong. Can I tell whether I'm on a server that supports them?  &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="51318" LastEditDate="2013-10-22T18:40:49.180" LastActivityDate="2021-03-23T11:36:31.800" Title="How can I contact server admins in Battlefield Bad Company 2?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2464" PostTypeId="2" ParentId="2459" CreationDate="2010-07-16T22:38:05.647" Score="12" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As awesome as Steam may be, it really does suck to be forced to install it and sign up for it  just for one game, especially if you're just going to use it for single player. You have my sympathy.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can I trust this &quot;Steam&quot; DRM (Digital Rights Management) software platform?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Does the &quot;Steam&quot; platform install anything particularly nasty or unwanted on my computer?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can trust Steam as much as you can trust any other installer, really. The steam installer doesn't have any kind of special privileges of access other installers don't have. The Steam client itself does not require administrator accesses, but there may be services in the background that do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Steam doesn't do things other applications can't do. Exercise normal caution.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The platform is quite popular and widely used, so it is fair to assume its security has been assessed by researchers. I don't have sources on this, but I'm pretty sure that if something had been discovered so far, medias would have picked up on it pretty fast.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorDisplayName="user56" LastEditDate="2010-07-16T22:41:08.967" LastActivityDate="2010-07-16T22:41:08.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2465" PostTypeId="2" ParentId="2459" CreationDate="2010-07-16T22:54:00.337" Score="9" Body="&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/subscriber_agreement/&quot; rel=&quot;noreferrer&quot;&gt;http://store.steampowered.com/subscriber_agreement/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam is a distribution platform whose DRM capabilities are limited to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Requiring that your computer be online and connected to the Internet, in order to validate your account as owning the game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;include functionality designed to identify software or hardware processes or functionality that may give a player an unfair competitive advantage when playing multiplayer versions of any Steam Software, other Valve products, or modifications thereof&quot; - OK, kind of scary wording, but expressly limited to when you are playing the game in multiplayer mode.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That being said, Valve does not stop Steam published games from having additional DRM like SecuROM. That is up to each publisher and should be taken in account when buying individual games.&lt;/p&gt;&#xA;" OwnerUserId="929" LastActivityDate="2010-07-16T22:54:00.337" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2466" PostTypeId="2" ParentId="2446" CreationDate="2010-07-16T22:54:35.110" Score="0" Body="&lt;p&gt;There's a fun trick for the map Relic in Halo 2. You walk over to one of those black shields found along the edge of the island that you could use for cover. Stand on the bar on the ground connected to the shield and shoot a rocket straight forward at the shield. You'll be shot up pretty far into the air. If you have trouble with it, make sure you're standing on the part where the bar makes a 'T.'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One fun thing to do is melee the shield to move it. You can do this all the way until you get close to the huge tower. Then use the trick I described and you can get all the way on top of the tower.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Another method that is valid for most maps that have banshees is to fly really high in the banshee, position yourself over a high platform and then jump out of the banshee and fall onto the platform.&lt;/p&gt;&#xA;" OwnerUserId="1058" LastActivityDate="2010-07-16T22:54:35.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2469" PostTypeId="2" ParentId="2252" CreationDate="2010-07-16T23:15:22.940" Score="5" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Tilesets&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/DF2010:Tilesets&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;The 800 and 600 values are dependent on the size of your new graphics and the size of your screen. A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400, unless you change the tile width and tile height in the same file.&lt;/p&gt;&#xA;" OwnerUserId="929" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-16T23:15:22.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2470" PostTypeId="2" ParentId="326" CreationDate="2010-07-16T23:19:31.730" Score="2" Body="&lt;p&gt;There are so many different build orders to use against each race it's ridiculous.  Also consider that good players will be able to shift their build to better react to their opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, I think the most common one is some variation of a 9 pool build.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;* 9 - Spawning Pool&#xA;* 8 - Drone&#xA;* 9 - Extractor&#xA;* 8 - Drone&#xA;* 9 - Cancel Extractor&#xA;* 10 - Overlord&#xA;* @100% Spawning Pool - 6 Zerglings &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I should warn you that I am no SC expert player, or anything.  I get most of my info from &lt;a href=&quot;http://wiki.teamliquid.net/starcraft/Strategy_%28Zerg%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft/Strategy_%28Zerg%29&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Knowing build orders, knowing when to use a build order and knowing when to change your build order on the fly are all very complicated questions with very complicated answers.  If I were you, though, I would start with the 9 pool.  Learn it's advantages and weaknesses over other builds.  Also you should think about what the build is capable of, what you are able to tech into from this build and etc.  &lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-07-16T23:19:31.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2471" PostTypeId="1" AcceptedAnswerId="2474" CreationDate="2010-07-16T23:20:43.570" Score="3" ViewCount="518" Body="&lt;p&gt;I'm running Modern Warfare 2 on bootcamp, 2gb ram and an nVidia 9400m.  Every now and then, an explosion messes up my display and it starts flashing black. and I can see through walls (honest to god, I'm not hacking).  Exiting the current round usually solves the problem temporarily, but I'd like it not to happen at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone else have this problem? Why does it happen? And what can I do to solve it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS it used to cause a bsod, but then I updated the drivers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PPS For those of you who are curious, apart from this one problem, Modern Warfare 2 is otherwise very playable on bootcamp and it only happens every once in a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Just adding to the answer: The solution seems to be a program called &lt;a href=&quot;http://sourceforge.net/projects/lubbofancontrol/&quot; rel=&quot;nofollow noreferrer&quot;&gt;lubbofancontrol&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-07-17T00:34:52.353" LastActivityDate="2010-07-17T00:34:52.353" Title="Flashing black screen after explosions in Modern Warfare 2 - Graphics card malfunction in Bootcamp" Tags="|call-of-duty-modern-warfare-2|macos|boot-camp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2472" PostTypeId="1" AcceptedAnswerId="2496" CreationDate="2010-07-16T23:22:09.950" Score="6" ViewCount="291" Body="&lt;p&gt;Sometimes I'm trying to discourage thorns, and sometimes I'm trying to get them to grow for quests.  Any idea what causes thorns to grow?&lt;/p&gt;&#xA;" OwnerUserId="52" LastEditorUserId="185203" LastEditDate="2021-05-06T14:48:54.797" LastActivityDate="2021-05-06T14:48:54.797" Title="What causes thorns to grow in FrontierVille?" Tags="|frontierville|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2473" PostTypeId="2" ParentId="1717" CreationDate="2010-07-16T23:31:41.103" Score="3" Body="&lt;p&gt;The Adrenal Gland upgrade is very powerful, which I believe is only available after a Hive is built.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against Terran, if you Dark Swarm them with a Defiler their biggest disadvantage (easily killed) is nullified while under the Dark Swarm.  This will allow them to get into melee and inflict lots of damage very quickly.  Also, because they are so cheap, you can consume the Zerglings with the Defiler for more energy which you can use to throw out more Dark Swarms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against Zerg, if your zerg enemy went early mutalisks you could possibly overwhelm them with zerglings.  Mutalisks in small numbers aren't very good at killing zerglings.&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-07-16T23:31:41.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2474" PostTypeId="2" ParentId="2471" CreationDate="2010-07-16T23:41:21.540" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.overclock.net/nvidia/744133-modern-warfare-2-screen-flash-then.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This forum discussion&lt;/a&gt; raises the possibility that your problem is a result of either a bad driver or overclocking the GPU/shaders on your graphics card. A suggested solution for the latter is to turn the GPU fan up...just a possibility, though.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-07-16T23:41:21.540" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2475" PostTypeId="1" CreationDate="2010-07-17T00:12:53.223" Score="15" ViewCount="6208" Body="&lt;p&gt;How do you beat the final boss in Zelda Wind Waker for Gamecube? &lt;/p&gt;&#xA;" OwnerUserId="1087" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:52:37.120" LastActivityDate="2017-04-19T16:22:38.630" Title="How do you beat the final boss in Zelda Wind Waker for Gamecube?" Tags="|zelda-wind-waker|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2476" PostTypeId="2" ParentId="2475" CreationDate="2010-07-17T00:26:41.793" Score="17" Body="&lt;p&gt;I'll assume you mean the fight against Ganondorf himself and not the many monster forms beforehand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several steps to the battle:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Attack Ganon directly. As you finish your combo, press A to jump over him and get behind, then attack rapidly. Alternatively, have him come at you, and make sure Zelda is out of his sight; she'll hit him with a light arrow and stun him, allowing for you to inflict damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Ganon knocks Zelda out. Dodge his jumping attacks to the side as the game prompts to inflict damage to his back, or press A as you finish your combo when he's blocking to get over him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Zelda wakes up. Keep on going...Ganon will probably block all attacks at this point. Eventually, Zelda will talk to you(or maybe you have to talk to her; can't quite remember). She'll ask you to reflect her light arrow with your mirror shield. Proceed to do so. Ganon is stunned. Walk up to him and press A for Link to finish the battle in a most gruesome fashion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Video of the fiight:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/KXwHeAIXbjY?start=87&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="8350" LastEditDate="2011-10-01T23:31:18.157" LastActivityDate="2011-10-01T23:31:18.157" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2477" PostTypeId="2" ParentId="2110" CreationDate="2010-07-17T00:26:56.457" Score="6" Body="&lt;p&gt;The DDOwiki has a good explanation of the Green Steel crafting process, which can be found &lt;a href=&quot;http://ddowiki.com/page/Green_Steel_item_crafting_steps&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5829" LastActivityDate="2010-07-17T00:26:56.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2480" PostTypeId="1" AcceptedAnswerId="2490" CreationDate="2010-07-17T01:31:37.390" Score="7" ViewCount="20121" Body="&lt;p&gt;I'm trying to max-out my number of studs, what are some great places to gain loads of studs in Lego Star Wars: The Complete Saga, and what is the actual stud limit for that matter. (I already have all of the multipliers, stud magnet etc.)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2022-08-30T19:20:13.090" Title="Where to gain lots of studs very quickly in Lego Star Wars: The Complete Saga?" Tags="|lego-star-wars|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2481" PostTypeId="1" AcceptedAnswerId="2484" CreationDate="2010-07-17T01:31:47.750" Score="10" ViewCount="2392" Body="&lt;p&gt;I had a brief addiction to Star Trek: Birth of the Federation back in the day. I don’t have the CD any more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it available anywhere? If so, does it run on Windows XP?&lt;/p&gt;&#xA;" OwnerUserId="1095" LastEditorUserId="121" LastEditDate="2011-04-29T01:09:15.997" LastActivityDate="2016-02-02T22:05:00.370" Title="Can I play Star Trek: Birth of the Federation any more?" Tags="|backwards-compatibility|star-trek-birth-of-the-federation|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2482" PostTypeId="2" ParentId="198" CreationDate="2010-07-17T01:36:05.787" Score="1" Body="&lt;p&gt;You can even download it now:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://beta-sea.battle.net/en/info/digital-purchase&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://beta-sea.battle.net/en/info/digital-purchase&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1096" LastActivityDate="2010-07-17T01:36:05.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2484" PostTypeId="2" ParentId="2481" CreationDate="2010-07-17T01:42:19.813" Score="6" Body="&lt;p&gt;It seems to be still available from &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00000K4DW&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amazon&lt;/a&gt; (albeit very expensive if you want it new.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing it is a DirectX 6 game, I assume it still runs on Windows XP (however, it probably won't run on the 64-bit version)&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorDisplayName="user56" LastEditDate="2010-08-28T20:49:35.627" LastActivityDate="2010-08-28T20:49:35.627" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2490" PostTypeId="2" ParentId="2480" CreationDate="2010-07-17T02:16:32.273" Score="11" Body="&lt;p&gt;I don't know about the &lt;em&gt;best&lt;/em&gt; way to get studs, but the way my son and I did it was to go to Episode V, and to the level with the Millennium Falcon. You have to have the &quot;Poo Money&quot; unlock, and it &lt;em&gt;really&lt;/em&gt; helps to have the unlock which makes your radius to collect studs much larger. There's a path that gets outside Hoth base (just a small area, and it doesn't lead anywhere). There are two Tauntauns there. Each player (or one player with a remote in each hand) can both get onto a Tauntaun. Arrange the Tauntauns so that their tails are touching, backed up next to each other. Then just keep hitting the button, and collect each other's studs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did this for a half hour while I watched TV (with the Wii in a picture-in-picture) until I had enough money to buy the next stud multiplier, and then did it again, and again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stud limit is 4 billion.&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2010-07-17T02:16:32.273" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2493" PostTypeId="1" CreationDate="2010-07-17T02:41:57.393" Score="10" ViewCount="234" Body="&lt;p&gt;If I launch Left 4 Dead, click Versus -&gt; Play Online, it says &quot;There are currently 2439 people playing Left 4 Dead&quot;. Wow, that's a lot of L4D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I see the number of open games, and it's less than 10, often just 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why the big difference? Where are all those games happening?&lt;/p&gt;&#xA;" OwnerUserId="930" LastEditorUserId="46" LastEditDate="2010-07-17T05:40:54.047" LastActivityDate="2014-08-01T22:07:04.393" Title="Where are all the L4D games hiding?" Tags="|left-4-dead|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2494" PostTypeId="1" AcceptedAnswerId="2501" CreationDate="2010-07-17T02:46:13.547" Score="15" ViewCount="4216" Body="&lt;p&gt;I'm a big fan of L4D2. The one thing I can't wrap my head around is playing the Tank during Vs. I'm rubbish at it (for the most part). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any strategies for playing a good Tank?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="14" LastEditDate="2010-07-23T12:39:14.760" LastActivityDate="2013-02-26T01:07:11.167" Title="Is there a strategy when playing as a tank in a versus match?" Tags="|left-4-dead-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2495" PostTypeId="1" AcceptedAnswerId="2507" CreationDate="2010-07-17T02:46:33.653" Score="5" ViewCount="3161" Body="&lt;p&gt;After you beat the game, there are purple comets for each level whereby you have to collect 100 purple coins to get the star for that level.  In &lt;strong&gt;Deep Dark Galaxy&lt;/strong&gt;, there's two purple coins under the crow's nest of the ship.  One is easily accessible by jumping off the red pole, but I can't figure out a way to get the one that's further back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you get this purple coin?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="162442" LastEditDate="2017-05-28T04:42:13.703" LastActivityDate="2017-05-28T04:42:13.703" Title="How do I get this coin on Deep Dark Galaxy?" Tags="|super-mario-galaxy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2496" PostTypeId="2" ParentId="2472" CreationDate="2010-07-17T02:47:59.593" Score="2" Body="&lt;p&gt;My gf informs me that they grow underneath trees. Apparently if you move all your animals and buildings away from your pine and oak trees they'll grow. After a few days you cut down the trees and the thorns will appear. If you don't want thorns, keep animals or buildings near the trees and they shouldn't appear.&lt;/p&gt;&#xA;" OwnerUserId="1041" LastActivityDate="2010-07-17T02:47:59.593" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2497" PostTypeId="2" ParentId="2493" CreationDate="2010-07-17T02:49:40.900" Score="2" Body="&lt;p&gt;It could be that this number is global players (?), and you might not be able to see games in your region. Alternatively, most of the people are possibly in full games, and so don't show up on the list. More alternatively, it could be that this number are currently in L4D, some of which aren't in a game, and others which are in different game modes.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-07-17T02:49:40.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2501" PostTypeId="2" ParentId="2494" CreationDate="2010-07-17T03:03:25.563" Score="17" Body="&lt;p&gt;The Tank is arguably the toughest special infected to play.  Your team expects you to take down all four survivors on your own, which is next to impossible without help from your teammates.  &lt;strong&gt;Ignore anyone that calls you a n00b after a failed Tank run.&lt;/strong&gt;  Learn from it and try different strategies next time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Boomer will be the biggest help to the Tank, because if he manages to get bile on one or more survivors, a horde of common infected will spawn in to attack (normally they do not when the Tank is around).  This helps to distract the survivors so you can go in for some good hits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Never, ever get yourself caught on fire&lt;/strong&gt;.  If the survivors have Molotov cocktails or gas cans, stay away from them.  Don't just rush in and try to beat up on them.  Stay back and throw rocks in an area where they can't light you on fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Coordinate with your teammates to try and incapacitate survivors long enough for you to get close to them, especially Hunters.  If another survivor shoots a Hunter off a survivor, it will take them a few seconds to stand up.  That gives you enough time to hit them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Attack the weaker players first.  Don't rely solely on the red, yellow or green outlines of the survivors either.  Use the tab menu to see if people have used pills to increase their health higher than the color bracket their aura falls into (a player in the red can have 60+ health after taking pills).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have a survivor incapacitated, &lt;strong&gt;do not continue to attack them&lt;/strong&gt;.  The damage dealt to incapacitated survivors is paltry and it will take you ages to kill them that way.  Instead, stay nearby incapacitated survivors so that when their teammates try to revive them you can go in and hit them.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-17T03:03:25.563" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2502" PostTypeId="2" ParentId="2493" CreationDate="2010-07-17T03:03:47.497" Score="1" Body="&lt;p&gt;Also consider that you have some filters that are screening the games out? Or perhaps region or otherwise. If none showed up I would say firewall...but.&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T03:03:47.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2505" PostTypeId="2" ParentId="1717" CreationDate="2010-07-17T03:10:36.700" Score="1" Body="&lt;p&gt;Well, keeping a batch of zerglings hidden to sweep into an undefended base when he goes to attack you is a brilliant strategy that can throw off your opponent, if you breaks off his attack, you can simply let the zerglings die dealing a lot of damage to his economy, or go off and hide again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Frankly, late game zerglings are a risky manoeuvre depending on your APM, it's much better to use them early game and tech up if you're not incredible at micro.&lt;/p&gt;&#xA;" OwnerUserId="1125" LastEditorUserId="52800" LastEditDate="2014-01-07T11:43:47.830" LastActivityDate="2014-01-07T11:43:47.830" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2507" PostTypeId="2" ParentId="2495" CreationDate="2010-07-17T03:17:18.853" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/wii/915692-super-mario-galaxy/faqs/51358&quot; rel=&quot;nofollow noreferrer&quot;&gt;This GameFAQs guide&lt;/a&gt; shows you how to complete all of the comet challenges. I think this is the part you are looking for:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Get back onto the ship, and look under the lookout tower.  There are two coins.  Sideflip, wall jump, and spin to get both of them, but you need to do this two separate times.  The star appears on the ship, right in behind you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-17T03:17:18.853" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2512" PostTypeId="2" ParentId="2493" CreationDate="2010-07-17T03:28:28.270" Score="1" Body="&lt;p&gt;If I'm not wrong, Steam will show you servers near your location (i.e. low ping times). I think the &quot;Download region&quot; setting in Steam's Preferences/Settings might also affect what servers you see, so make sure that's set to what you want.&lt;/p&gt;&#xA;" OwnerUserId="1112" LastActivityDate="2010-07-17T03:28:28.270" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2514" PostTypeId="2" ParentId="2407" CreationDate="2010-07-17T03:29:07.473" Score="-1" Body="&lt;p&gt;If I remember correctly, you can go into the menu, to misc-&gt;tactics-&gt;line-up&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second party source though, so please confirm if it works!&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T03:29:07.473" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2515" PostTypeId="2" ParentId="2407" CreationDate="2010-07-17T03:34:53.417" Score="0" Body="&lt;p&gt;Not that I've been able to find.  There are several places to adjust whether party members are in the front or the back row (menu -&gt; misc -&gt; tactics -&gt; lineup), but that has no bearing on the order in which they appear in line or which you issue commands during battle.  &lt;/p&gt;&#xA;" OwnerUserId="52" LastActivityDate="2010-07-17T03:34:53.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2516" PostTypeId="2" ParentId="1091" CreationDate="2010-07-17T03:35:56.770" Score="4" Body="&lt;p&gt;The point is to leave and re-enter the water at very shallow angles, it increases your speed at the highest possible acceleration, repeat the basic jumps until you have enough speed to fly straight out of the water, there's no real strategy beyond getting as much speed as you can and then launching yourself up. Keep at it, perseverance is your greatest tool!&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T03:35:56.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2517" PostTypeId="2" ParentId="2407" CreationDate="2010-07-17T03:37:22.607" Score="2" Body="&lt;p&gt;Other than going back to the Inn at Stornway, I haven't seen a way of doing it. Just one of many little things that drives me nuts about this game.&lt;/p&gt;&#xA;" OwnerUserId="1135" LastActivityDate="2010-07-17T03:37:22.607" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2518" PostTypeId="2" ParentId="1946" CreationDate="2010-07-17T03:39:38.003" Score="1" Body="&lt;p&gt;It really depends on your circumstances, if you get more people than a master farmer or fisher can support it's my rule of thumb to expand, but if it's too dangerous to expand, or it would spread you too thin, then don't bother, play it safe. In early FreeCol games it's better to play cautious then to go all out, because early slip ups will cost you your game, I mean, unless you don't mind restarting of course!&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T03:39:38.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2520" PostTypeId="2" ParentId="1061" CreationDate="2010-07-17T03:42:39.390" Score="2" Body="&lt;p&gt;I really don't think so, at a certain point the gold exponent simply becomes too high. I can't recall however if enemies respawn in WoX (as they did in For Blood and Honor) if they did then the answer shifts to 'technically' yes. But I'd hardly consider it reasonable.&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T03:42:39.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2523" PostTypeId="1" AcceptedAnswerId="2529" CreationDate="2010-07-17T03:54:01.353" Score="2" ViewCount="3058" Body="&lt;p&gt;I have the PC version of Medal of Honor: Allied Assault (MOH:AA) and I would like to play it on my 27&quot; (Intel Core i7) iMac, how can I do this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Searching only shows old PPC Mac binaries for running the game. &#xA;I guess a Windows XP image in a VM (parallels / vmware-fusion) might work, but I'm concerned about performance.&lt;/p&gt;&#xA;" OwnerUserId="1137" LastEditorUserId="181240" LastEditDate="2023-03-24T02:27:54.287" LastActivityDate="2023-03-24T02:27:54.287" Title="How can I play Medal of Honor: Allied Assault (PC) on my 27&quot; Intel Core i7 iMac?" Tags="|pc|macos|vmware-fusion|medal-of-honor-allied-assault|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2524" PostTypeId="2" ParentId="2115" CreationDate="2010-07-17T03:54:07.140" Score="1" Body="&lt;p&gt;Simply, you can't. Well that's not entirely true, but the best classes to fight that guy is Sniper/Hunter Gypsie/Dancer or Bard/Clown. You can probably solo them with him, it's best to bring a priest to take out his minions if they're giving you any trouble (Pneuma)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He's a ghost type, so if you can exploit elemental advantage, consider that. Unless your trying to tame Alice/Hellfire, considering avoiding him altogether.&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T03:54:07.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2525" PostTypeId="2" ParentId="568" CreationDate="2010-07-17T03:57:11.087" Score="8" Body="&lt;p&gt;&quot;It means that teamsters haven't been moving goods into/out of the building. For basic industry, this means that output goods aren't being removed, for second tier industry it can mean the same or that it isn't having input goods moved to it. Generally the cause of this is because you don't have enough teamsters, they aren't spending enough time on the job as opposed to fulfilling their needs, or that they can't reach the building efficiently.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Credit to - &lt;a href=&quot;http://www.gamerswithjobs.com/node/46864?page=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamerswithjobs.com/node/46864?page=3&lt;/a&gt;&#xA;User Tannhauser&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T03:57:11.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2527" PostTypeId="2" ParentId="1014" CreationDate="2010-07-17T04:03:12.783" Score="5" Body="&lt;p&gt;Hard to say, how do you want to play? Frankly there is no best build for every situation, the best you can hope for is to pick things that'll you need for every map, tourism/money/food. Things of that nature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, play how you want, your skill is more important than your avatars.&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T04:03:12.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2528" PostTypeId="2" ParentId="2523" CreationDate="2010-07-17T04:04:08.930" Score="0" Body="&lt;p&gt;Bootcamp might be your best option.  I got Halflife 2 running pretty well in parallels, but it still runs better in bootcamp&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-17T04:04:08.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2529" PostTypeId="2" ParentId="2523" CreationDate="2010-07-17T04:05:57.413" Score="1" Body="&lt;p&gt;Well, if you have bootcamp consider that, otherwise shoot for parallels, I've never tried Vmware-fusion so I can't judge if it will really preform well for a game like MoH:Allied Assault.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, good luck with it, I hope it works.&lt;/p&gt;&#xA;" OwnerUserId="1125" LastActivityDate="2010-07-17T04:05:57.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2530" PostTypeId="2" ParentId="2523" CreationDate="2010-07-17T04:14:38.890" Score="0" Body="&lt;p&gt;Running anything in a virtual machine means you are typically going to take a hit. VMWare has been doing a lot of work to get direct access to video cards and processors for performance gains, but this breaks the sandbox of a virtual image; so it's a difficult problem. They are working on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, the best you can hope for, for games that are not supported natively on Macs, is to run a virtual image (with VMWare as an example) and play the game in it like you would with any native PC. It may work great, it may not work on the lowest settings, you really just have to try it and find out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Alternatively you can dual boot your machine, and boot into Windows whenever you want to play the game. This would eliminate the need for a VM.&lt;/p&gt;&#xA;" OwnerUserId="1128" LastActivityDate="2010-07-17T04:14:38.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2531" PostTypeId="2" ParentId="2463" CreationDate="2010-07-17T04:24:22.127" Score="5" Body="&lt;p&gt;Far as I know, BC2 doesn't support this by default. You have to find a well-administered server. &#xA;On &quot;big name&quot; servers, the keywords I've had the most luck with have been &quot;admin&quot; and &quot;reporting&quot;. &#xA;Keep in mind that a server admin can see &lt;em&gt;all&lt;/em&gt; chat, so it might be best to type to your squad instead of general chat. Typing in general chat is an incite for flamewar, and it's more trouble than it's worth. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally speaking, I'd much rather see a squad chat report because the person reporting this is more interested in fixing the problem than starting some kind of a &quot;he-said/she-said&quot; flamewar in general chat. &lt;/p&gt;&#xA;" OwnerUserId="1007" LastActivityDate="2010-07-17T04:24:22.127" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2532" PostTypeId="2" ParentId="2459" CreationDate="2010-07-17T04:38:14.390" Score="31" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Can I trust this &quot;Steam&quot; DRM (Digital Rights Management) software platform?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Having used Steam for over 2 years, I can say whole-heartedly: yes. I was initially annoyed that I needed Steam to play a single game: after I got a couple of more games, and added some buddies I game with: it's become invaluable. I enjoy the convenience of &quot;no more CDs/CD-keys&quot;, fast downloads, integrated updates ... a lot of games I would have not bought before, I've simply bought because it's that convenient. &#xA;Also, you may want to investigate the company Valve -- have a look, for example, the amount of support and patching they've done for Team Fortress 2 ... as opposed to say, multi-billion dollar companies like EA for their best-selling Battlefield series. That, alone, I think, marks Valve as a stand-up kind of company. (I think TF2 is a crap game, but give respect where it's due.)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've heard of no such thing. You may want to search Google for this. Steam definitely has the potential to take your private and confidential information -- just as any other application does. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Does the &quot;Steam&quot; platform install anything particularly nasty or unwanted on my computer?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In my experience, Steam DRM has never surfaced as an issue. However -- do understand that the games you purchase may have additional DRM software that is required for the game to work. &#xA;For example, the BF games require PunkBuster, Anno 1404 has its own (draconian) DRM software. Be sure to research the game itself, and the type of DRM it uses. &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Are your fears unfounded? Largely, I think yes. I've heard of no person who has had issues with Steam DRM. &lt;/p&gt;&#xA;" OwnerUserId="1007" LastEditorUserId="10616" LastEditDate="2012-09-08T01:07:07.000" LastActivityDate="2012-09-08T01:07:07.000" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="2533" PostTypeId="2" ParentId="643" CreationDate="2010-07-17T04:49:39.820" Score="4" Body="&lt;p&gt;Did you play Heroes of Might and magic III? It's 2D, it looks nice and gameplay is very similar.&lt;/p&gt;&#xA;" OwnerUserId="1146" LastActivityDate="2010-07-17T04:49:39.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2546" PostTypeId="1" AcceptedAnswerId="6037" CreationDate="2010-07-17T06:19:43.733" Score="5" ViewCount="74" Body="&lt;p&gt;I've only played Plain Sight a little, but have a lot of trouble actually targetting other robots. Any good strategies for overcoming this problem...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="51318" LastEditDate="2013-10-22T18:41:03.417" LastActivityDate="2013-10-22T18:41:03.417" Title="Plain Sight targetting enemies" Tags="|plain-sight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2548" PostTypeId="2" ParentId="1933" CreationDate="2010-07-17T06:27:47.977" Score="0" Body="&lt;p&gt;Well I know for the beta there were several AI mods released, so it might be possible. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2010-07-17T06:27:47.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2552" PostTypeId="1" AcceptedAnswerId="2554" CreationDate="2010-07-17T06:42:32.003" Score="3" ViewCount="290" Body="&lt;p&gt;I was considering buying the Stimulus map pack the other day, but then I noticed that you no longer have the option to go into a Stimulus game anymore from the menu.  Would that change if I had Stimulus or can I not play it outside of private matches anymore?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="8350" LastEditDate="2012-05-16T18:54:54.127" LastActivityDate="2012-05-16T18:54:54.127" Title="Stimulus Pack is gone from MW2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2554" PostTypeId="2" ParentId="2552" CreationDate="2010-07-17T06:59:13.687" Score="5" Body="&lt;p&gt;The Stimulus Pack maps are now included in the regular playlists: so if you choose the Demolition playlist for example, there's a pseudo-random chance that you will play a map from the Stimulus Package. To be sure, you can play these maps outside of private matches, but you have to rely on the luck of the draw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are correct in thinking there are no longer dedicated Stimulus Package playlists. These have been replaced by playlists for the Resurgence Pack.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-07-18T13:55:47.383" LastActivityDate="2010-07-18T13:55:47.383" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2558" PostTypeId="2" ParentId="2459" CreationDate="2010-07-17T07:24:43.757" Score="6" Body="&lt;p&gt;Up to the point i got Supreme Commander 2,  didn't use Steam at all, and now it's my preferred choice for buying games. Not to sound like a shill for Valve, but it has a minimal footprint on your system, it allows you to find new games easily, it patches and keeps track of your games for you, and (if you're into that thing) allows you to meet friends that play games that you do.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-07-17T07:24:43.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2560" PostTypeId="2" ParentId="1946" CreationDate="2010-07-17T07:40:10.363" Score="4" Body="&lt;p&gt;My personal strategy is quite specifically to remove the tools from the initial pioneer. Sell them to a nearby Indian village.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then use this money in Europe to buy Trade Goods and repeat until you have enough money to satisfy getting of to a good start. As with towns I like to expand at the rate where I can leave at least one piece of artillery in every town from the get go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is I don't build a new town until I have artillery and at least one colonist in &quot;surplus&quot; in a nearby village. Secondly I usually don't try to build many more colonies than Indian villages close by as these are usually important resources in the early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later on, this changes more to the number of towns I can reasonably defend and/or towns close enough that trade between them is reasonably quick (i.e. not traversing large strands of map).&lt;/p&gt;&#xA;" OwnerUserId="1168" LastActivityDate="2010-07-17T07:40:10.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2562" PostTypeId="1" AcceptedAnswerId="2571" CreationDate="2010-07-17T08:08:34.773" Score="4" ViewCount="1486" Body="&lt;p&gt;This has bothered me for a while now...  please forgive the noob question&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I fire the alternative fire in vehicles?  Or the Countermeasures for the heli that aperantly was in the last patch but I've yet to see.  Now my right mouse button is supposed to be the alt-fire according to the settings but it doesnt seem to work.  What can I be missing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never been able to fire that second rocket as the pilot or the tracer dart as the gunner of the apache.  I've only once figured out the secondary fire for the drone and the tank but havent been able to repeat either recently.  I'm missing something fundimental here...&lt;/p&gt;&#xA;" OwnerUserId="1171" LastEditorUserId="12" LastEditDate="2011-11-18T11:10:19.733" LastActivityDate="2011-11-18T11:10:19.733" Title="Alternative fire in bad company 2" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2563" PostTypeId="1" AcceptedAnswerId="2564" CreationDate="2010-07-17T08:14:14.713" Score="9" ViewCount="54932" Body="&lt;p&gt;Mothrakk seems really difficult to kill when playing single player. Is there an easy way to kill her?&lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorUserId="160" LastEditDate="2010-07-17T12:15:40.373" LastActivityDate="2017-10-14T23:27:30.947" Title="How to kill Mothrakk from the Like A Moth To Flame mission" Tags="|borderlands|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2564" PostTypeId="2" ParentId="2563" CreationDate="2010-07-17T08:27:13.590" Score="13" Body="&lt;p&gt;Bring a vehicle and use the mounted gun. Either will work, Rocket Launcher is easier but will take more time, Machine Gun is a bit quicker but a little bit more difficult because you actually have to aim it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While in the gunner seat of the vehicle Mothrakk won't actually fire on you. Cheezy strat (AI Bug), but it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a valid strat, run to the bottom of the hill and take cover under the roof of that building and just pop out to shoot her and pop back under while she shoots fire down. A good sniper rifle is best for this strat. It'll take a while, but you'll get it eventually.&lt;/p&gt;&#xA;" OwnerUserId="580" LastActivityDate="2010-07-17T08:27:13.590" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="2571" PostTypeId="2" ParentId="2562" CreationDate="2010-07-17T09:50:13.647" Score="10" Body="&lt;p&gt;You need to equip this part of your class's vehicle specialization:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternate Weapon Package&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A weapons package that upgrades the targeting systems of vehicles and helicopters. It extends the effective range and accuracy of mounted weapons.&#xA;- Adds an alternate weapons to the vehicle. Such as the M1A1, will have a secondary machine gun that you can control along with your main gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its a vehicle specialization and requires 10,000 vehicle experience points to unlock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More details &lt;a href=&quot;http://battlefield.wikia.com/wiki/Specializations&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="205" LastActivityDate="2010-07-17T09:50:13.647" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2575" PostTypeId="1" AcceptedAnswerId="2590" CreationDate="2010-07-17T10:33:30.090" Score="2" ViewCount="429" Body="&lt;p&gt;I read &lt;a href=&quot;http://en.wikipedia.org/wiki/KBounce&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Wikipedia article&lt;/a&gt; about it, but what I want to know is how to play it in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EWfHC.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do I draw walls? How do I stop them? How do I control them?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;thanks!&lt;/p&gt;&#xA;" OwnerUserId="258" LastEditorUserId="143941" LastEditDate="2016-04-04T10:10:33.837" LastActivityDate="2016-04-04T10:10:33.837" Title="How to play KBounce?" Tags="|kbounce|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2577" PostTypeId="2" ParentId="2575" CreationDate="2010-07-17T10:50:17.200" Score="3" Body="&lt;p&gt;Your goal is to fill 75% of the board.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you create a closed line (i.e. a square) with no balls in it then it gets filled. You can build vertical and horizontal walls (right click to choose wall direction), the wall will be built starting at your mouse position and propagates from that point in two direction, suppose you're building an horizontal wall then it will propagate on the right and on the left.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to be careful because wall-building gets interrupted by balls' collision, and that's the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some versions if a ball hits a head of a propagating wall the wall stops to grow and the ball bounce, if a ball hits a side of a propagating wall it destroy that wall and you lose a life.&lt;/p&gt;&#xA;" OwnerUserId="1192" LastActivityDate="2010-07-17T10:50:17.200" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2585" PostTypeId="1" AcceptedAnswerId="8231" CreationDate="2010-07-17T12:29:23.123" Score="4" ViewCount="2652" Body="&lt;p&gt;I just installed R.U.S.E.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to play the first game, but, due to the fact that tutorial is still missing, I am a bit lost. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suppose that I have to destroy the enemy base, but how? What are that buildings with yellow containers? What I should build first? And, what are all the cities/villages I see around used for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you please post a 10-step (or more if you like) guide to help a beginner?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="62390" LastEditDate="2014-01-08T01:38:52.083" LastActivityDate="2014-12-15T00:06:00.603" Title="Can anyone post a beginner's guide for RUSE?" Tags="|ruse|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2586" PostTypeId="2" ParentId="2585" CreationDate="2010-07-17T12:58:48.787" Score="2" Body="&lt;p&gt;Try watching &lt;a href=&quot;http://www.youtube.com/user/kknev#p/c/871280221C26A610&quot; rel=&quot;nofollow noreferrer&quot;&gt;commented gameplay on youtube&lt;/a&gt;. Helped me a lot.&lt;/p&gt;&#xA;" OwnerUserId="1203" LastActivityDate="2010-07-17T12:58:48.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2590" PostTypeId="2" ParentId="2575" CreationDate="2010-07-17T13:52:43.173" Score="1" Body="&lt;ol&gt;&#xA;&lt;li&gt;Use the mouse to create walls (click where you want them placed, right click to swap between horizontal wall building and vertical wall building).&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If an unfinished wall is hit by a ball, you lose a life and the wall section stops growing.&lt;br/&gt;This is the &lt;em&gt;only&lt;/em&gt; way to &quot;stop&quot; walls.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Use walls to section the board in &quot;rooms&quot;.&lt;/li&gt;&#xA;&lt;li&gt;If a room is closed and does not contain a ball, it counts as &quot;filled&quot;. Walls also count as filled.&lt;/li&gt;&#xA;&lt;li&gt;Fill enough of the board to move to the next level (with more balls).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Here, have a commented screenshot of &lt;a href=&quot;http://www.jezzball.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the original game&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XOETZ.png&quot; alt=&quot;Jezzball screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really have too much time on your hands, &lt;a href=&quot;http://www.wikihow.com/Win-at-Kbounce&quot; rel=&quot;nofollow noreferrer&quot;&gt;this how-to&lt;/a&gt; explains how to exploit the game &quot;physics&quot; to complete levels of any difficulty. &lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-22T19:47:14.973" LastActivityDate="2012-01-22T19:47:14.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2592" PostTypeId="1" CreationDate="2010-07-17T14:14:39.797" Score="3" ViewCount="342" Body="&lt;p&gt;After completing the &quot;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Scheduled_for_Execution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scheduled for Execution&lt;/a&gt;&quot; quest in Oblivion, the game always tells me that a guard died and I have lost the bonus for that contract. The problem is, all the guards are alive, even after that message is displayed. Does anyone know what causes this, and if there is a workaround?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect that this is a bug caused by killing Captain Gepard Montrose earlier, before starting this quest. During the quest, he is alive again, and I'm guessing that the game is remembering that he was killed previously even though the quest has revived him.&lt;/p&gt;&#xA;" OwnerUserId="1211" LastEditorUserId="336" LastEditDate="2011-11-14T06:06:47.867" LastActivityDate="2011-11-14T06:06:47.867" Title="Workaround for bug in Oblivion &quot;Scheduled for Execution&quot; quest?" Tags="|ps3|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2593" PostTypeId="2" ParentId="2592" CreationDate="2010-07-17T15:06:47.253" Score="4" Body="&lt;p&gt;Most Oblivon bug workarounds are sadly unavailable on the console versions, as they require use of the developer console.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-17T15:06:47.253" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2594" PostTypeId="1" AcceptedAnswerId="2599" CreationDate="2010-07-17T15:29:37.707" Score="2" ViewCount="478" Body="&lt;p&gt;I'm trying to decide on a singing/karaoke game and I'm not sure whether to go with Lips or Singstar, as I own both a 360 and a PS3. I was wondering what types of gameplay differences there were between the two games in regards to single player depth and party play, how large the DLC libraries are, and what kind of compatibility between other games the microphones have/accept.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a Rock Band 1 microphone, and my entire collection of GH/RB is on 360, so I'm leaning towards Lips for that reason, though I'm not sure if Lips accepts the RB1 mike. &lt;a href=&quot;https://gaming.stackexchange.com/questions/1754/could-lips-for-xbox360-be-effectively-used-to-rehearse-a-song&quot;&gt;Lips lets you import your own music&lt;/a&gt; which I didn't know until I read that question, which is one of the biggest appeals for me. Does Singstar offer the same?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-11-18T10:52:56.340" Title="What are the biggest gameplay differences between Lips and Singstar?" Tags="|singstar|lips|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2595" PostTypeId="1" AcceptedAnswerId="2597" CreationDate="2010-07-17T15:33:10.280" Score="3" ViewCount="3675" Body="&lt;p&gt;I see all these beautiful halo videos on the internet, how do I take in-game videos and pictures?&lt;/p&gt;&#xA;" OwnerUserId="1074" LastEditorUserId="52800" LastEditDate="2013-10-20T21:06:57.343" LastActivityDate="2013-10-20T21:06:57.343" Title="How do I take screenshots and video in Halo?" Tags="|halo-3|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2596" PostTypeId="1" AcceptedAnswerId="2613" CreationDate="2010-07-17T16:21:35.920" Score="18" ViewCount="12634" Body="&lt;p&gt;While I am a proud PS3 owner, I live in a country where the PSN isn't really available and as a direct result have absolutely no access to the Playstation Shop, unless I create a fake account which &quot;lives&quot; in some other country which does have access to the shop. Of course, from what I understand, that won't get me far since my credit card won't match my declared location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there are ways around it and to my best of knowledge this circumvention of the system does not constitute as anything illegal, correct me if I'm wrong (after all, I'm just trying really hard to give them money in exchange for services).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am aware there are guides for this, but plenty are outdated and some not so trustworthy. &#xA;I'd much rather rely on the experience of the fine people of this site (or on their recommendations of a specific guide).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are some specific issues which concern me more than others:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Where is a recommended place to buy PSN prepaid cards &lt;em&gt;online&lt;/em&gt;. Why is said place recommended?&lt;/li&gt;&#xA;&lt;li&gt;Are there any considerations regarding multiplayer/region/whatever when buying PSN games in this &quot;illegitimate&quot; manner?&lt;/li&gt;&#xA;&lt;li&gt;Will the games I buy with my fake account behave nicely on my actual account?&lt;/li&gt;&#xA;&lt;li&gt;What if at some point in the future the Playstation store becomes available over here? Will it affect me in some adverse manner?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="295" LastActivityDate="2015-03-26T23:06:39.313" Title="How to use the Playstation shop when it's not available in your region?" Tags="|psn|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2597" PostTypeId="2" ParentId="2595" CreationDate="2010-07-17T16:24:23.840" Score="4" Body="&lt;p&gt;Video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://hubpages.com/hub/Guides-to-Recording-Xbox-360-Gameplay-to-Desktop-or-Laptop&quot; rel=&quot;nofollow noreferrer&quot;&gt;This lists all sorts of various methods for recording 360 game footage&lt;/a&gt;. It would take a while to list them all; go through and figure out which one suits your situation best based on the equipment you have and the definition of your TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for PC, you might want to look into buying &lt;a href=&quot;http://www.fraps.com/download.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;FRAPS&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshot: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the PC, you can take a screenshot by pressing the print screen button on your keyboard. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the Xbox, you might want to use a digital camera or look into using video capture hardware as detailed &lt;a href=&quot;http://www.ehow.com/how_5015867_screenshots-xbox.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-07-17T16:24:23.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2598" PostTypeId="1" AcceptedAnswerId="3095" CreationDate="2010-07-17T16:24:47.133" Score="17" ViewCount="14349" Body="&lt;p&gt;I'm planning to play the Big World Project version of the Baldur's Gate games. I'd like to have a standard party with one fighter, one thief, one priest, and one mage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which of the NPCs should I take if my goal is to keep them as long as possible? What should be the class of the main character?&lt;/p&gt;&#xA;" OwnerUserId="1166" LastEditorUserId="483" LastEditDate="2012-12-20T19:39:39.977" LastActivityDate="2018-01-18T11:34:36.203" Title="Which NPCs can you keep for the longest time while playing through the trilogy?" Tags="|baldurs-gate|" AnswerCount="6" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="2599" PostTypeId="2" ParentId="2594" CreationDate="2010-07-17T16:28:48.750" Score="4" Body="&lt;p&gt;One difference between the two is that Singstar has a maximum score of 10000 for any one song, whereas the maximum varies hugely between songs on Lips.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that Singstar gives you some idea of what a &quot;perfect&quot; play is, but Lips does not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the waving around the microphone and clapping Lips is just...annoying.&lt;/p&gt;&#xA;" OwnerUserId="1225" LastActivityDate="2010-07-17T16:28:48.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2601" PostTypeId="1" AcceptedAnswerId="3509" CreationDate="2010-07-17T16:46:10.747" Score="6" ViewCount="764" Body="&lt;p&gt;Is it possible to defeat the Security Demon in Mardek 3? It seems to me like the Security Demon battle in the warport is rigged by the system such that you can never win.&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="8350" LastEditDate="2013-01-03T22:06:57.030" LastActivityDate="2013-01-03T22:06:57.030" Title="Is it possible to defeat the Security Demon in Mardek 3?" Tags="|mardek-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2604" PostTypeId="1" AcceptedAnswerId="2612" CreationDate="2010-07-17T17:25:59.903" Score="22" ViewCount="14593" Body="&lt;p&gt;On the Dwarf Fortress wiki is a description of muddying tiles using &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Irrigation#via_Buckets&quot; rel=&quot;nofollow noreferrer&quot;&gt;buckets and a channeled irrigation gallery&lt;/a&gt;. I haven't been able to make this work. I've dug the two z-levels, and channeled the upper level. I have a bucket, and I believe I've zoned the upper level as a pond (although I'm not at all sure I've done that correctly; the zoning menu is not intuitive to me). I have idle dwarfs, and they're not collecting water!&lt;/p&gt;&#xA;&lt;p&gt;Is there anything else I need to do to enable my dwarfs to start pouring buckets? Do I need to designate a water source, enable a labour preference, or do anything else?&lt;/p&gt;&#xA;&lt;p&gt;A step-by-step description of the process (particularly the zoning steps) would be extremely helpful to me.&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2012-06-07T09:03:32.907" Title="How do I make a farm using buckets?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2605" PostTypeId="1" AcceptedAnswerId="2617" CreationDate="2010-07-17T17:28:00.337" Score="3" ViewCount="1166" Body="&lt;p&gt;At some point in conquest it said that I would be able to rearrange my skills (strength, intelligence, etc) if I go somewhere, but where is that place located exactly?&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="207" LastEditDate="2010-07-18T02:23:27.470" LastActivityDate="2010-07-18T02:23:27.470" Title="How to rearrange skills in Puzzle Quest 2?" Tags="|puzzle-quest-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2606" PostTypeId="2" ParentId="2595" CreationDate="2010-07-17T17:29:04.703" Score="6" Body="&lt;p&gt;For Halo 3, simply use the in game Theater mode, and upload it to your file share. Then download it from your file share on bungie.net, found by typing your gamertag into the search box.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-17T17:29:04.703" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2607" PostTypeId="2" ParentId="2604" CreationDate="2010-07-17T17:32:09.393" Score="0" Body="&lt;p&gt;You do need to designate a water source, I believe. Make sure that you've built some buckets. I think you may also need to designate one tile on solid ground as a pond to get them to water the gap next to it.&lt;/p&gt;&#xA;" OwnerUserId="972" LastActivityDate="2010-07-17T17:32:09.393" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2608" PostTypeId="2" ParentId="1371" CreationDate="2010-07-17T18:34:48.510" Score="0" Body="&lt;p&gt;The PS3 has standard USB ports on the front panel. I've used a USB (but otherwise standard) PC/Mac keyboard several times. If you're chatting in PlayStation Home, entering password or profile information, or pretty much anything else that requires much typing, it's a quick and usable solution.&lt;/p&gt;&#xA;" OwnerUserId="1082" LastActivityDate="2010-07-17T18:34:48.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2610" PostTypeId="1" CreationDate="2010-07-17T18:46:24.633" Score="13" ViewCount="10430" Body="&lt;p&gt;Is it possible to play the PC version of Left 4 Dead 2 in split-screen, where one player uses the mouse/keyboard and the other uses a gamepad?&lt;/p&gt;&#xA;" OwnerUserId="108" LastActivityDate="2020-04-05T10:31:13.373" Title="Split-screen in Left 4 Dead 2" Tags="|pc|left-4-dead-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2611" PostTypeId="2" ParentId="2610" CreationDate="2010-07-17T18:52:02.233" Score="13" Body="&lt;p&gt;Yes, you can. You have to make sure you know your way around the console, and playing online might or might not work.&lt;br&gt;&#xA;Basically, you have to enter these commands in the console to make it work:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ss_enable 1&#xA;ss_map &quot;map_name&quot;&#xA;connect_splitscreen localhost&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You have to make sure your Xbox 360 controller is set up correctly, for that, read this forum post: &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=745113&quot; rel=&quot;noreferrer&quot;&gt;Left 4 Dead: SplitScreen PC Guide.&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's possible play split screen with a non-Xbox 360 controller, but you'll need to set up your own controller configurations by editing edit \left4dead\cfg\360controller.cfg. The lines you'll need to edit are the ones starting with &quot;cmd2 bind&quot;. &lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="8350" LastEditDate="2012-08-23T10:24:55.707" LastActivityDate="2012-08-23T10:24:55.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2612" PostTypeId="2" ParentId="2604" CreationDate="2010-07-17T19:39:35.060" Score="23" Body="&lt;p&gt;Here's my method (illustration below, farm in progress): I dig an 8x8 room and channel out the interior 6x6 square with some stairs down for access. Once you've got that, you need to designate pond zones on the upper level. Only one dwarf will fill each pond zone at a time, so I like to designate six 2x3 pond zones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pond zones: &lt;kbd&gt;i&lt;/kbd&gt; brings up the zone menu. Hit &lt;kbd&gt;enter&lt;/kbd&gt; to start drawing a rectangle, then &lt;kbd&gt;enter&lt;/kbd&gt; to set the other corner of the rectangle. Now you have a generic zone that's flashing. Press &lt;kbd&gt;p&lt;/kbd&gt; (lower-case p) to make it a pond/pit. Press &lt;kbd&gt;P&lt;/kbd&gt; (capital P) to change the zone settings. Press &lt;kbd&gt;f&lt;/kbd&gt; to set the zone as a pond. Press &lt;kbd&gt;esc&lt;/kbd&gt; to go back to the zone screen and draw your next zone!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you need free dwarves and plenty of buckets; they don't use buckets very efficiently. If your dwarves act too slowly, the water will start to evaporate, but I find 6 ponds with 6 dwarves will fairly quickly fill the farm area. If you have a stubborn spot that just won't fill, move your zones around to target that spot. If the stubborn spot is in the middle, well, be patient. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've got mud on every tile (look, &lt;kbd&gt;k&lt;/kbd&gt;, should show you mud) deactivate and/or remove your pond zones (via the zone menu) and then build your farm (&lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;p&lt;/kbd&gt;)! Don't forget you can size your farm plot with the &lt;kbd&gt;u&lt;/kbd&gt;&lt;kbd&gt;m&lt;/kbd&gt;&lt;kbd&gt;k&lt;/kbd&gt;&lt;kbd&gt;h&lt;/kbd&gt; keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Advanced tip: I like to create a furniture stockpile that only accepts buckets near the water source to decrease the time dwarves spend running around carrying buckets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BDJlI.png&quot; alt=&quot;DF Farm&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="9752" LastEditDate="2012-01-22T19:49:15.057" LastActivityDate="2012-01-22T19:49:15.057" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="2613" PostTypeId="2" ParentId="2596" CreationDate="2010-07-17T20:05:28.620" Score="9" Body="&lt;ul&gt;&#xA;&lt;li&gt;Where is a recommended place to buy&#xA;PSN prepaid cards online. Why is said&#xA;place recommended?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I use &lt;a href=&quot;http://maximuscards.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://maximuscards.com/&lt;/a&gt; to buy US PSN cards, instant delivery by e-mail.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are there any&#xA;considerations regarding&#xA;multiplayer/region/whatever when&#xA;buying PSN games in this&#xA;&quot;illegitimate&quot; manner?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All the multiplayer games works on all regions (at least all that I played so far), but...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Be carefull about DLCs.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only consideration (and the only problem I had so far) is with DLCs from different regions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have games from various regions (US, EU, Asia) and in some of them, like for example, Little Big Planet, Killzone 2, Rock Band, etc the DLCs for one region doesn't work on the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I bought a EU LBP and then bought the Metal Gear Solid pack in the US store. It didn't work, the game couldn't find the DLCs&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So be carefull about buying DLCs from other regions, most will work, but some will not and you will lose your money, that's the only problem about this kind of deal.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Will the games&#xA;I buy with my fake account behave&#xA;nicely on my actual account?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Yes, the game will work just fine on other accounts on the same PS3, but if you delete the account the owns the game all the games will become unacessible, so you MUST keep you &quot;fake&quot; account in order to play the games.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What if&#xA;at some point in the future the&#xA;Playstation store becomes available&#xA;over here? Will it affect me in some&#xA;adverse manner?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That I can't answer because PSN isn't available here yet (Brazil), common sense tells that it will not affect you (if you already have an account in your country), but anyway I doubt that IF the Playstation Store is available here in some far far away future it will have the same content as the US or EU Store, so basically everybody will have 2 accounts or just stick with the old account.&lt;/p&gt;&#xA;" OwnerUserId="54" LastActivityDate="2010-07-17T20:05:28.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2614" PostTypeId="1" AcceptedAnswerId="2615" CreationDate="2010-07-17T20:22:16.190" Score="3" ViewCount="6817" Body="&lt;p&gt;Steam removed my access to the Left 4 Dead 2 Demo without warning. Now the game is sitting on my hard drive, useless, and it does not appear in my library for removal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I remove this game?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-03-31T12:41:27.777" Title="How do I cleanly uninstall the Left 4 Dead 2 Demo?" Tags="|steam|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="2615" PostTypeId="2" ParentId="2614" CreationDate="2010-07-17T20:22:58.640" Score="4" Body="&lt;p&gt;Steam has left a Left 4 Dead 2 Demo entry in the Control Panel, Add/Remove programs list. You can remove it from there.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Another method is manual removal, for when you know the game is still here, but doesn't appear in the Add/Remove programs list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just go to &lt;code&gt;C:\Program Files\Steam\steamapps\&lt;/code&gt; and remove all the LFD2 .ncf (they may not be .ncf, some steam games uses other archives files type).&#xA;Then, go to &lt;code&gt;C:\Program Files\Steam\steamapps\'your account name'\&lt;/code&gt; and delete the &lt;code&gt;lfd2&lt;/code&gt; folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes, the &lt;code&gt;lfd2&lt;/code&gt; folder seems to end in &lt;code&gt;C:\Program Files\Steam\steamapps\common\&lt;/code&gt;, it's an installation error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, you're done.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="7098" LastEditDate="2011-03-31T12:41:27.777" LastActivityDate="2011-03-31T12:41:27.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2617" PostTypeId="2" ParentId="2605" CreationDate="2010-07-17T20:54:12.450" Score="2" Body="&lt;p&gt;What version of Puzzle Quest 2 do you have? You can respec on the XBLA version but not on the DS version. You go to Jarrum Blackstone in the Chapel. I &lt;em&gt;believe&lt;/em&gt; you can do this anytime after level 21, but I haven't gotten that far myself yet. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-17T20:54:12.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2618" PostTypeId="2" ParentId="2264" CreationDate="2010-07-17T21:09:13.350" Score="3" Body="&lt;p&gt;This is incredibly tricky to pull off and from what I hear, and pretty much impossible to do without lots of Magic Mirror items on hand. Do not fight a monster that uses locks! You have to have a good idea of your own damage output and the damage output of your opponent so you know what kinds of hits you can take and what ones you'll want to take care of and match to delete. You don't want to pick a monster that's too easy either, as you'll end up wiping the floor with them before you can make all your matches. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently in Stage 6, if you fight against the level 20 Paleofungus, you have a good chance, according to &lt;a href=&quot;http://www.gamespot.com/xbox360/rpg/gyromancer/show_msgs.php?topic_id=m-1-52388623&amp;amp;pid=974793&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;. I remembering reading that recommendation in other places back when I was looking for info on this, but I can't find sources at the moment. Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-17T21:09:13.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2619" PostTypeId="1" AcceptedAnswerId="22694" CreationDate="2010-07-17T21:20:49.027" Score="4" ViewCount="4301" Body="&lt;p&gt;My college will not let me get to other forums where this information is available, but ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you install *.ut4mod files for Unreal Tournament 2004 when double-clicking no longer works? After checking out the UT2004 from &lt;a href=&quot;http://www.gog.com/en/frontpage/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Good Old Games&lt;/a&gt;, the program runs files on Windows 7 Professional (except for a strange sound volume bug that drives Window's settings for the program to under 10%). However, after downloading lots of mods from &lt;a href=&quot;http://download.cnet.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CNet&lt;/a&gt;, none of the mods can be run. Anyone know how to fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Trying to &quot;open&quot; or &quot;run&quot; the files by double-clicking them in Windows prompts the OS to ask me what program to open the *.ut4mod files with. As for going to the wiki: I would love to, but it is blocked.&lt;/p&gt;&#xA;" OwnerUserId="1245" LastEditorUserId="52800" LastEditDate="2013-10-30T18:58:25.017" LastActivityDate="2014-07-24T02:56:22.210" Title="Install Mods for Unreal Tournament 2004" Tags="|pc|mods|unreal-tournament-2004|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2621" PostTypeId="1" AcceptedAnswerId="6107" CreationDate="2010-07-17T21:29:20.030" Score="4" ViewCount="1518" Body="&lt;p&gt;After futzing around with this for a while I finally checked the supports site and saw that the iPhone/iPod-touch OS does not support the protocol necessary to upload songs into Lips, although the lower end iPod players are supported.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know a workaround, or perhaps an iPhone app that emulates the old interface such that this can be made to work?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T09:22:37.107" LastActivityDate="2012-07-04T09:22:37.107" Title="Is there  a workaround to get Lips (XBox360) to import songs from an iPod Touch or iPhone?" Tags="|xbox-360|ios|lips|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2622" PostTypeId="2" ParentId="2619" CreationDate="2010-07-17T21:38:35.477" Score="2" Body="&lt;p&gt;First of all, are the .ut4mod files associated with UT2k4 so that Windows knows to use that program to open them? Or do you want to run the mods without needing to install original client?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they're already associated, have you tried rightclicking on the files and choosing &quot;Run As Administrator&quot;? With several .exe's I've downloaded from various sources for various programs, sometimes things just don't want to play nicely in Win 7. The first thing I try if things aren't installing nicely (I'm on Win 7 Ultimate) is Run As Administrator. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if that doesn't work, I would check out &lt;a href=&quot;http://wiki.beyondunreal.com/Legacy:UMOD/Problems&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;, as it has a bunch of UMOD troubleshooting tips. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="29" LastEditDate="2010-07-19T07:27:46.233" LastActivityDate="2010-07-19T07:27:46.233" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="2628" PostTypeId="1" AcceptedAnswerId="2664" CreationDate="2010-07-17T22:52:51.440" Score="11" ViewCount="313115" Body="&lt;p&gt;What is the quickest way to get a Dark Wizard? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not completed the main quest, but would like to start going through free play to start working toward my 100%.  What is the earliest point in the story I need to be and how do I get my first Dark Wizard?&lt;/p&gt;&#xA;" OwnerUserId="647" LastEditorUserId="1057" LastEditDate="2011-11-22T20:23:47.033" LastActivityDate="2015-05-09T20:30:22.997" Title="In LEGO Harry Potter Years 1-4, what is the quickest way to get a Dark Wizard?" Tags="|lego-harry-potter-years-1-4|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2633" PostTypeId="1" CreationDate="2010-07-18T01:42:34.663" Score="3" ViewCount="2145" Body="&lt;p&gt;I have been playing some Champions Online on the PC, and for that I like to use my XBox 360 controller. However, I also like to use Push-to-Talk in Ventrilo to talk with my friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I couldn't find a way to get Ventrilo working with a button on the controller (say, Lb). Is there a way to set that up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried JoyToKey but couldn't figure out how to get that working either.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-07-18T15:47:50.080" LastActivityDate="2010-07-18T15:47:50.080" Title="How do I set up Ventrilo Push-to-Talk to work with an XBox 360 controller?" Tags="|controllers|ventrilo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2634" PostTypeId="2" ParentId="245" CreationDate="2010-07-18T01:51:01.180" Score="6" Body="&lt;p&gt;After patch 1.02, the mutant donkey lady can no longer be found. Before that, she could be found northwest of Chuparosa.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-07-18T01:51:01.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2635" PostTypeId="2" ParentId="2633" CreationDate="2010-07-18T01:56:44.910" Score="1" Body="&lt;p&gt;You could try &lt;a href=&quot;http://www.xpadder.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xpadder&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="235" LastActivityDate="2010-07-18T01:56:44.910" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2636" PostTypeId="1" AcceptedAnswerId="2656" CreationDate="2010-07-18T01:58:41.257" Score="11" ViewCount="2685" Body="&lt;p&gt;I've always been interested in Uplink, so I bought it earlier this week. But now I'm stuck on one of the missions that has been appearing since I reached the &quot;Confident&quot; rank: it's asking me to prove that an employee is over-qualified by changing his academic record. Specifically: &quot;We feel that this employee scored slightly too highly at his degree. Give him a 3rd class replacement.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I break into the academic database, look up the employee, and find that he has three classes, so I change the grade letter on the third class from a D to an F, commit, and disconnect. But when I reply to the mission request asking for money, they tell me that I haven't changed anything yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm misunderstanding here? How does one fulfill the goal of this mission? &lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="11089" LastEditDate="2012-07-22T07:25:39.873" LastActivityDate="2012-07-22T14:59:27.880" Title="How does one complete &quot;over-qualified employee&quot; missions in Uplink?" Tags="|uplink|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2637" PostTypeId="1" AcceptedAnswerId="2638" CreationDate="2010-07-18T01:58:59.587" Score="35" ViewCount="45762" Body="&lt;p&gt;Is it possible to escape the Yeti in &lt;em&gt;SkiFree&lt;/em&gt;? I heard that pressing &lt;kbd&gt;F&lt;/kbd&gt; makes you go faster, but fast enough?&lt;/p&gt;&#xA;" OwnerUserId="1263" LastEditorUserId="3917" LastEditDate="2012-11-13T19:43:07.673" LastActivityDate="2012-11-13T19:43:07.673" Title="Is it possible to escape the Yeti in SkiFree" Tags="|skifree|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2638" PostTypeId="2" ParentId="2637" CreationDate="2010-07-18T02:03:02.133" Score="24" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/SkiFree#Abominable_Snow_Monster&quot; rel=&quot;noreferrer&quot;&gt;this article&lt;/a&gt;, yes.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It is possible to escape the Snow Monster by traveling another 2000 m from the point which the monster gives chase, creating a loop and starting over from the beginning. One way to evade the monster is to go directly left or right in fast mode. He is right behind you, but cannot catch you unless you hit an obstacle. Pressing &quot;F&quot; can make you move faster than the monster.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, here's a video that shows it&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/43HeUISgMXA#t=1m5?start=65&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And &lt;a href=&quot;http://xkcd.com/667/&quot; rel=&quot;noreferrer&quot;&gt;XKCD&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hRggN.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="23" LastEditDate="2012-04-21T08:50:11.607" LastActivityDate="2012-04-21T08:50:11.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2639" PostTypeId="1" AcceptedAnswerId="2641" CreationDate="2010-07-18T02:29:34.227" Score="10" ViewCount="2762" Body="&lt;p&gt;I completely suck at DotA (though I am somewhat familiar with Nevermore); I can never kill any enemy heroes even on easy. What strategies can I use to defeat enemy heroes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do the basics: get last hit to get cash and that's pretty much all I know. I buy the trent boots which are set to agility. The first two things I buy are a courier and the reg with +5 hp regen. I then get that sword with critical hits and upgrade it after getting demon's edge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I still suck and can't kill enemy heroes even though I have +130 damage (or more). What can I do?&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="185203" LastEditDate="2021-05-22T18:32:50.980" LastActivityDate="2021-05-22T18:32:50.980" Title="Nevermore strategies in DotA" Tags="|dota|warcraft-3-the-frozen-throne|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2641" PostTypeId="2" ParentId="2639" CreationDate="2010-07-18T03:38:55.050" Score="10" Body="&lt;p&gt;Nevermore is actually one of the more powerful heroes there are a couple things you should know about him:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Staying alive: Nevermore's damage is largely proportional to how many last hits you got since you last died.  So stay alive!  You're going to need Lother (which turns your invisible) or Kelen's (which teleports you) to do this, so after boots (str or phase) this is your first pick up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Combo: because you have 3 shadowrase, you need to cast it more than once to kill.  Figure out the middle range usage (hint its the same range as your basic attack) and then follow up with short (if he comes after you) or long (if he runs away).  You can also combo it to get more kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Requim: This skill trades on being right next to your target, so combo it with Lother or Kelen's for maximum effectiveness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ability build:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Necromasty (to start grouping up your last hits)&lt;/li&gt;&#xA;&lt;li&gt;Shadowraze (lvl 1 isn't great, so hold off on it&lt;/li&gt;&#xA;&lt;li&gt;Shadowraze (Your combo is starting to get good)&lt;/li&gt;&#xA;&lt;li&gt;Necromasty&lt;/li&gt;&#xA;&lt;li&gt;Shadowraze (by now your combo is leathal)&lt;/li&gt;&#xA;&lt;li&gt;Requim&lt;/li&gt;&#xA;&lt;li&gt;Shadowraze&lt;/li&gt;&#xA;&lt;li&gt;Necromasty&lt;/li&gt;&#xA;&lt;li&gt;Necromasty&#xA;10+ you want to max out Requim then Presence of the Dark lord&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Damage: Most of your early game kills revolve around Shadowraze, but once you get to mid game you're going to want to pick up some dps.  Demons Edge is very nice, as is Manta Style (with bonus to survive).  Stygian is going to be essential in late game as it stacks with your Presence.  Nevermore doesn't trade on his life steal, but Mask of Madness' on use ability is nasty.  I usually go for Demon's Edge -&gt; Stygian -&gt; Buriza.  If you're still looking for items after that Skadi or Satanic are both good, but you should be in end game by then.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Ok, it sounds like you have a larger problem than working well with Nevermore, that extends to DotA in general.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A carry is a late game hero who can push a lane and take out 3-4 opposing heroes with little support.  A Hard carry is a character who needs to farm up all game specifically for late game.  A Soft carry is a player who doesn't have a ton of late game abilities but can become very powerful late game due to ganking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ganking is a term for going into an ally's lane and helping to kill their enemy.  This technique usually relies on surprise and coordination.  Ganking is useful for all heroes as nearby heroes split the xp of a kill and the last hit gains significant gold.  Agility based heroes usually operate as glass cannons early on, so ganking is a way to gain experience and gold with minimal risk (the risk usually being getting ganked).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nevermore's ganking technique usually relies on casting shadowraze back to back.  Ideally you can get an ally to stun the target and there fore get off all 3 shadowraze.  Once you hit level 6, if you have full Necromasty use your lothar's to get right on top of an opponent and Ult.  Follow this up immediately with shadowraze (remember to attack first so you're pointed in the right direction, but don't wait for the attack to go off).  The target should be low and try to run.  Just dps him down till he's in range of your next shadowraze and enjoy the kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Farming is another technique to get to late game with an agility hero.  Nevermore is especially good at farming in his own lane (known as laning) because of shadowraze.  Adjust your range to be ideal for mid-range shadowraze (you can do this by attacking).  Wait till the last one of your melee creeps is about to die then cast shadowraze.  This should kill some of them and injure the rest.  When they come into melee range your second shadowraze will finish them off.  This is excellent farming technique, but very mana intensive so stock up on consumables.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-07-18T23:53:55.047" LastActivityDate="2010-07-18T23:53:55.047" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="2642" PostTypeId="1" AcceptedAnswerId="2647" CreationDate="2010-07-18T03:43:23.313" Score="6" ViewCount="5727" Body="&lt;p&gt;In the fight with the first boss (the winged demon with the giant club) I died because it was so difficult.  The game does continue on afterwards. But I wonder, is it possible to defeat him, and do you get anything for it?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="26052" LastEditDate="2013-12-12T16:10:02.307" LastActivityDate="2013-12-12T16:10:02.307" Title="Is there a way to defeat Vanguard (the first boss)?" Tags="|demons-souls|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2643" PostTypeId="2" ParentId="2642" CreationDate="2010-07-18T04:29:08.057" Score="1" Body="&lt;p&gt;My roommate spent countless hours with that game last semester, so I do know that it is possible to defeat him and that you get something for it.  I also know that with those bosses, it often helps to go and train up for boss fights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry I can't remember specifics, though.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-07-18T04:45:20.967" LastActivityDate="2010-07-18T04:45:20.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2644" PostTypeId="1" AcceptedAnswerId="2702" CreationDate="2010-07-18T04:32:19.387" Score="1" ViewCount="662" Body="&lt;p&gt;I recently got Company of Heroes and the two expansion packs. I have heard that CoH: Opposing Fronts pretty much broke the balance that existed in the original. Does anyone know if the gameplay has been rebalanced with the release of CoH: Tales of Valor?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="998" LastEditDate="2011-08-16T00:51:17.513" LastActivityDate="2012-04-17T23:04:27.987" Title="Company of Heroes balance" Tags="|company-of-heroes|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2646" PostTypeId="1" AcceptedAnswerId="2661" CreationDate="2010-07-18T05:57:19.987" Score="5" ViewCount="2291" Body="&lt;p&gt;How do I use Facebook credits in a game like Playfish's Restaurant City?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="9196" LastEditDate="2013-01-29T21:58:48.250" LastActivityDate="2013-01-29T21:58:48.250" Title="How do I use Facebook credits in Playfish's Restaurant City?" Tags="|facebook|restaurant-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2647" PostTypeId="2" ParentId="2642" CreationDate="2010-07-18T08:12:34.843" Score="9" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/ps3/954345-demons-souls/faqs/56319&quot; rel=&quot;nofollow noreferrer&quot;&gt;This FAQ&lt;/a&gt; seems to answer the question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the relevant part:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt;                BOSS BATTLE : VANGUARD [BV]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;This boss wasn't meant to be defeated,&#xA;  but stories of the hardcore prevailing&#xA;  are many.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It has 2 slashes, a direct overhead&#xA;  slash, and a horizontal forward slash.&#xA;  Not only that, but it also has a body&#xA;  press attack when players attempt to&#xA;  flank it too much. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A tactic for winning, is to stay under&#xA;  it's sword arm, and keep slashing it, &#xA;  until it does it's body press attack.&#xA;  At that point, roll back, and then &#xA;  resume slashing it.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you do win, you'll score yourself a&#xA;  [Gripless] katana, and a [Grey Demons &#xA;  Soul]&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Either way, win or lose, you die. D:&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-07-18T08:12:34.843" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2648" PostTypeId="1" AcceptedAnswerId="2665" CreationDate="2010-07-18T08:16:18.890" Score="6" ViewCount="1343" Body="&lt;p&gt;Grand strategy games is a genre that I like very much but that it is difficult to play online. Is there any site where HoI fans gather to comment and play the game?&lt;/p&gt;&#xA;" OwnerUserId="1271" LastEditorUserId="8350" LastEditDate="2011-08-12T17:11:35.677" LastActivityDate="2011-08-12T17:11:35.677" Title="Is Heart of Irons III played online regularly somewhere?" Tags="|hearts-of-iron-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2649" PostTypeId="1" AcceptedAnswerId="2831" CreationDate="2010-07-18T08:24:16.747" Score="2" ViewCount="10791" Body="&lt;p&gt;I've noticed that when I play tournament style a lot of the monsters have good synergy between their abilities.  However, in my single player, I can't seem to find a build that gives me that level of synergy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not picky about which hero I use, I'm just looking for a build which comes together nicely&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="11290" LastEditDate="2011-08-01T19:13:51.920" LastActivityDate="2012-09-27T20:19:41.247" Title="What are good character builds in Puzzle Quest 2?" Tags="|xbox-360|puzzle-quest-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2650" PostTypeId="2" ParentId="2644" CreationDate="2010-07-18T08:40:02.983" Score="0" Body="&lt;p&gt;I think that CoH: Tales of Valor mostly added more game modes.  The main changes it makes to the game balance is to add additional optional units that can only be used by Tales of Valor players, and are not available to 'mere' CoH: Opposing Fronts players.  Since I don't think that letting some people use some units and not others adds much balance, I'm gonna vote no.&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2010-07-18T08:40:02.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2655" PostTypeId="2" ParentId="2636" CreationDate="2010-07-18T09:40:35.710" Score="3" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://forums.introversion.co.uk/uplink/viewtopic.php?p=350162&quot; rel=&quot;nofollow noreferrer&quot;&gt;Well if you look at the record the guy has a degree with &quot;class 1&quot; after it, aka a 1st class degree.  All you need to do is change the 1 to a 3&lt;/a&gt;. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="103" LastActivityDate="2010-07-18T09:40:35.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2656" PostTypeId="2" ParentId="2636" CreationDate="2010-07-18T09:43:59.573" Score="14" Body="&lt;p&gt;You have to change the class in the &lt;code&gt;Other Qualifications&lt;/code&gt; section.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, you have to change &lt;code&gt;Philosophy, Class 1&lt;/code&gt; to &lt;code&gt;Philosophy, Class 3&lt;/code&gt;, then save.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="4182" LastEditDate="2012-07-22T14:59:27.880" LastActivityDate="2012-07-22T14:59:27.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2657" PostTypeId="1" CreationDate="2010-07-18T11:02:20.343" Score="16" ViewCount="462" Body="&lt;p&gt;I regularly play SoaSE but one thing that I haven't found is a good explanation/tutorial of the differences between the weapons present in the game and their effect on the hull and shield points of the enemy ships.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any good pointers?&lt;/p&gt;&#xA;" OwnerUserId="1271" LastEditorUserId="7796" LastEditDate="2013-10-21T23:03:28.230" LastActivityDate="2014-06-05T05:02:06.787" Title="Any good explanation of the different weapons and their effect on Sins of a Solar Empire?" Tags="|sins-of-a-solar-empire|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2659" PostTypeId="1" CreationDate="2010-07-18T11:11:48.997" Score="7" ViewCount="628" Body="&lt;p&gt;I've recently picked up Crysis on Steam and have noticed that the helicopters exhibit some very annoying behaviour. They seem to be able to spot you from miles away, regardless of whether you are hiding or cloaked (fair enough if they have IR sensors, but it's no fun if you can't hide), and while their shots do very little damage, they come in extremely rapid succession. Basically they are a pain and feel a little out of context with the rest of the game. Are there any mods that improve their behaviour?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The helicopters in Half Life 2 were always an enjoyable fight, whereas these are most definitely not.&lt;/p&gt;&#xA;" OwnerUserId="276" LastEditorUserId="207" LastEditDate="2010-07-18T15:20:46.287" LastActivityDate="2010-07-20T12:34:15.207" Title="Are there any mods that make the helicopters in Crysis behave in a more &quot;realistic&quot; manner?" Tags="|mods|crysis|" AnswerCount="1" CommentCount="1" ClosedDate="2013-01-15T03:59:29.280" ContentLicense="CC BY-SA 2.5" />
  <row Id="2661" PostTypeId="2" ParentId="2646" CreationDate="2010-07-18T11:59:35.900" Score="2" Body="&lt;p&gt;To convert Facebook credits (FbC) into your game's currency...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Launch the game&lt;/strong&gt; you want to play.  &lt;/li&gt;&#xA;&lt;li&gt;Once there, that game has some type of currency and a means to add more of that game's currency.  Restaurant City uses coins, and in the upper left hand corner of the screen is a button that says &quot;Add Coins&quot;.  &lt;strong&gt;Press the Add Coins button.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The next screen allows you to add coins (or bucks, or horseshoes, or whatever that game uses) via several options (VISA, PayPal, and &lt;strong&gt;Facebook Credits&lt;/strong&gt;).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Follow the prompts&lt;/strong&gt; to convert FbC into that game's currency.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This one took me a while to figure out.  All of the sudden a bunch of people got free Facebook Credits and didn't know what to do with them.  Hope this helps!!&lt;/p&gt;&#xA;" OwnerUserId="52" LastActivityDate="2010-07-18T11:59:35.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2664" PostTypeId="2" ParentId="2628" CreationDate="2010-07-18T12:17:17.980" Score="9" Body="&lt;p&gt;The first dark wizard I unlocked was Snape. He is in a secret area off of the potions area, taken from &lt;a href=&quot;http://www.xbox360achievements.org/forum/showthread.php?t=239754&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You will unlock Profressor Snape once&#xA;  you have access to the Secret Area in&#xA;  the Potions room. To access this room&#xA;  you will need a Hufflepuff character,&#xA;  a book carrying character, and a&#xA;  character with a key. His icon is&#xA;  located in a chest in the Secret Area.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-18T12:17:17.980" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2665" PostTypeId="2" ParentId="2648" CreationDate="2010-07-18T12:17:45.577" Score="2" Body="&lt;p&gt;The best way is to register on the official HoI3 forums, and browse &lt;a href=&quot;http://forum.paradoxplaza.com/forum/forumdisplay.php?f=433&quot; rel=&quot;nofollow noreferrer&quot;&gt;this subforum&lt;/a&gt; where people announce for multiplayer games (by region, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hooked up quite a good MP game with a couple of guys in my region a while back. Playing as France, I sadly got my ass handed to me ;)&lt;/p&gt;&#xA;" OwnerUserId="222" LastActivityDate="2010-07-18T12:17:45.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2668" PostTypeId="2" ParentId="2429" CreationDate="2010-07-18T12:27:19.063" Score="2" Body="&lt;p&gt;I'm not familiar with how message passing works in Windows, but there may be a way to prevent loss-of-focus messages from reaching the game with an external program.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need assistance with writing such a program, remember there's always &lt;a href=&quot;http://stackoverflow.com&quot;&gt;StackOverflow&lt;/a&gt;!&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-07-18T12:27:19.063" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2669" PostTypeId="2" ParentId="2230" CreationDate="2010-07-18T12:34:09.077" Score="1" Body="&lt;p&gt;It could be a problem with Windows 7. If you have a spare Windows XP licence lying around you may be able to run it in a virtual machine, such as Windows 7's 'XP mode', or if you are running home premium edition you could grab Sun's xVM Virtualbox solution. I have run the game on a similar specced XP box. You might want to dual boot XP on a seperate partition for extra performance and compatibility.&lt;/p&gt;&#xA;" OwnerUserId="1275" LastActivityDate="2010-07-18T12:34:09.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2676" PostTypeId="2" ParentId="2329" CreationDate="2010-07-18T13:41:40.757" Score="4" Body="&lt;p&gt;This was the mission that I found hardest too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My buddy and I finally beat it by playing through cautiously until the intel, clearing as far ahead without jumping down with the sniper rifles, then grabbing the intel and pretty much sprinting down the left side for the exit. I shot people that were dead infront of me if I was out of sprint, but otherwise just run and revive your buddy. Make sure your friend takes a slightly different path than you, so you cant both get mowed down by the same enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep at it, it's length and difficulty make it one of the hardest &lt;em&gt;Spec Ops&lt;/em&gt; missions.&lt;/p&gt;&#xA;" OwnerUserId="1284" LastActivityDate="2010-07-18T13:41:40.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2679" PostTypeId="1" AcceptedAnswerId="2681" CreationDate="2010-07-18T14:40:38.960" Score="22" ViewCount="13519" Body="&lt;p&gt;I love the game but a little stuck, and not willing to look at walkthrough sites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know of places to find &quot;hints&quot; to help through levels without giving away the solution completely?&lt;/p&gt;&#xA;" OwnerUserId="1287" LastEditorUserId="85" LastEditDate="2010-07-18T15:32:33.813" LastActivityDate="2015-04-06T12:08:21.190" Title="Hints, not walkthrough, for Braid?" Tags="|braid|" AnswerCount="2" CommentCount="4" ClosedDate="2015-04-06T15:51:42.807" ContentLicense="CC BY-SA 2.5" />
  <row Id="2681" PostTypeId="2" ParentId="2679" CreationDate="2010-07-18T15:06:40.990" Score="23" Body="&lt;p&gt;This blog has pretty good hints for each world, without explicitly giving away the solutions. Unfortunately it is down now, but here are the individual links from web.archive.org:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;World 1 : Not covered by the blog&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://web.archive.org/web/20120929075050/http://lungfishopolis.com/2009/04/braid-hints-world-2-no-spoilers/&quot; rel=&quot;noreferrer&quot;&gt;World 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://web.archive.org/web/20120929073453/http://lungfishopolis.com/2009/04/braid-hints-world-3-no-spoiler/&quot; rel=&quot;noreferrer&quot;&gt;World 3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://web.archive.org/web/20120929075050/http://lungfishopolis.com/2009/04/braid-hints-world-4-no-spoiler/&quot; rel=&quot;noreferrer&quot;&gt;World 4&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://web.archive.org/web/20120929073614/http://lungfishopolis.com/2009/05/braid-hints-world-5-no-spoiler/&quot; rel=&quot;noreferrer&quot;&gt;World 5&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://web.archive.org/web/20120929073619/http://lungfishopolis.com/2009/05/braid-hints-world-6-no-spoilers/&quot; rel=&quot;noreferrer&quot;&gt;World 6&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastEditorUserId="39891" LastEditDate="2013-05-22T11:49:07.780" LastActivityDate="2013-05-22T11:49:07.780" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="2682" PostTypeId="1" AcceptedAnswerId="2684" CreationDate="2010-07-18T15:23:58.567" Score="3" ViewCount="3729" Body="&lt;p&gt;When I select a bunch of units with different types, I can only cast spells available to the currently &quot;highlighted&quot; unit type. So say I have a paladin, a sorceress, 2 priests and a bunch of footmen selected, and I want to dispel some summoned skeletons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to hit &lt;kbd&gt;tab&lt;/kbd&gt;&lt;kbd&gt;tab&lt;/kbd&gt; to highlight the priests, and only then I can &lt;kbd&gt;d&lt;/kbd&gt; a few times for dispelling. Then I suddenly want to use the paladin's heal, so I need to &lt;kbd&gt;shift-tab&lt;/kbd&gt;&lt;kbd&gt;shift-tab&lt;/kbd&gt; before casting the heal. Now I want to dispel again but meanwhile my sorceress might have died, so it's only &lt;kbd&gt;tab&lt;/kbd&gt; once now, etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I understand this is much better than individually choosing the units that have to cast, like in previous Blizzard RTSs, but is there a faster way to use these special abilities? And if there isn't, does anyone have any tips for me to speed up things?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="11089" LastEditDate="2012-05-31T13:20:58.180" LastActivityDate="2012-05-31T13:20:58.180" Title="In Warcraft III, is there a fast way to cast spells when multiple unit types are selected?" Tags="|warcraft-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2684" PostTypeId="2" ParentId="2682" CreationDate="2010-07-18T15:44:16.370" Score="4" Body="&lt;p&gt;It's not much, but you can (and I'm sure some of the WC3 pros do) individually bind each caster group to a separate control group. That way, you can access your sorceress' spells at any time by pressing &quot;3&quot; (assuming any are still alive), your Priests by pressing &quot;2&quot;, the rest of your army by pressing &quot;1&quot;, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And of course, if I'm remembering correctly, your heroes are automatically mapped to the F1-F4 keys.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-18T15:44:16.370" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2685" PostTypeId="2" ParentId="2682" CreationDate="2010-07-18T15:47:09.940" Score="-1" Body="&lt;p&gt;Some spells can be set to Auto-Cast by right-clicking the icon, like the Priests's Inner Fire, but that doesn't help much for the cases you are describing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know of a faster way to cast spells with a single selection. What I often do is keep several Ctrl-groups for my army and the different casters I care about.  I also use the F-keys for my heroes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;StarCraft 2 is set up in the same way as far as I can tell.  I suspect Blizzard wants casting with subgroups to be part of the skill separating good players from great players, so there aren't shortcuts.  But hey, at least it's better than how it was done in Warcraft II!&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-18T15:47:09.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2686" PostTypeId="1" AcceptedAnswerId="2688" CreationDate="2010-07-18T16:00:12.807" Score="2" ViewCount="288" Body="&lt;p&gt;Is it possible to add color to the clan tags in BC2?&lt;/p&gt;&#xA;" OwnerUserId="1171" LastEditorUserId="4775" LastEditDate="2011-11-28T14:18:50.773" LastActivityDate="2011-11-28T14:18:50.773" Title="Color clan tags in BC2?" Tags="|pc|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2687" PostTypeId="1" AcceptedAnswerId="2692" CreationDate="2010-07-18T16:06:25.813" Score="8" ViewCount="6788" Body="&lt;p&gt;I don't know if I am doing it wrong or if my opponent is countering.  How do I do a 'ling rush properly?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first thing I build is another worker. IIRC only one egg is available for little, but after one or two workers I start building lings.  Two come out at a time and I make either 6 or 10 and run. By the time I get to their base they have at least one unit who can kill my lings or have enough workers to kill my lings and I don't do much/any damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I do a 'ling rush properly?&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T12:36:24.387" LastActivityDate="2016-10-10T08:22:16.430" Title="How do I zergling rush in SC1?" Tags="|starcraft-zerg|starcraft|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2688" PostTypeId="2" ParentId="2686" CreationDate="2010-07-18T16:06:46.140" Score="2" Body="&lt;p&gt;Not at present, and to my knowledge it's not planned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I certainly wouldn't mind it if it were restricted to clan tags.  Bad Company 2 uses colorization of the name, though, to distinguish between squad/friend/enemy so I can see why some would consider even colorized clan tags to be distracting.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-18T16:06:46.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2692" PostTypeId="2" ParentId="2687" CreationDate="2010-07-18T17:28:27.330" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;4/9: Drone&lt;/li&gt;&#xA;  &lt;li&gt;5/9: Pool&lt;/li&gt;&#xA;  &lt;li&gt;4/9: Drone&lt;/li&gt;&#xA;  &lt;li&gt;5/9: Drone&lt;/li&gt;&#xA;  &lt;li&gt;6/9: 3x Zerglings&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&amp;mdash; &lt;a href=&quot;http://wiki.teamliquid.net/starcraft/5_Pool_%28vs._Protoss%29&quot; rel=&quot;noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft/5_Pool_%28vs._Protoss%29&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="999" LastEditorUserId="2259" LastEditDate="2011-05-03T02:27:33.727" LastActivityDate="2011-05-03T02:27:33.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2693" PostTypeId="2" ParentId="1724" CreationDate="2010-07-18T17:35:27.867" Score="72" Body="&lt;p&gt;I would have to strongly argue against those who say that &quot;cheese&quot; is an exploit in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A cheese strategy is usually an all-in strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reaper rushes, zergling rushes, roach spam, proxy gate rushes are something lots of people consider cheese strategies.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a cheese strategy is countered, then the game is usually easily won.  Cheese builds in SC2 have very distinct openings and you should learn to scout them and be prepared.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, cheese does not work against competent opponents.  The only reason they work is because the opponent was not expecting it.  However, being a competent SC2 player means that you should always know what your opponent is doing.&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-07-18T17:35:27.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2694" PostTypeId="1" AcceptedAnswerId="2823" CreationDate="2010-07-18T17:43:03.313" Score="9" ViewCount="1378" Body="&lt;p&gt;How do I catch fish with that fishing stick in Twlight Princess? I need it at the beginning and just before the mountain and it always takes me 10+minutes to catch ONE fish. I have difficulty getting the FISH ON text to appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it helps i do notice I can hold the remote to be have the stick gfx on the right side at the bottom, higher/near top then any higher on the remote will take it out of the water. Every tutorial says wait for the green to go underwater and raise the Wii remote. I do it and my rod goes out of the water. Then I do it so its just higher and either way I dont catch the fish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is frustrating. I dont need to catch fish anymore but if I ever restart the game I will so I may come back to this as reference.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:17:46.970" LastActivityDate="2012-07-24T12:17:46.970" Title="Catch fish with fishing stick in Twlight Princess Wii" Tags="|zelda-twilight-princess|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2699" PostTypeId="1" CreationDate="2010-07-18T19:51:15.693" Score="4" ViewCount="3959" Body="&lt;p&gt;What is the technique to quick-scoping/ no-scoping in MW2?  I understand that there is aim-assist where your crosshair sticks to the enemy, but is that the key to doing it or is there something else I'm unaware of?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="12" LastEditDate="2011-11-17T16:21:46.330" LastActivityDate="2011-11-17T16:21:46.330" Title="Quick Scoping technique in Modern Warfare 2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2700" PostTypeId="1" AcceptedAnswerId="2765" CreationDate="2010-07-18T20:10:42.027" Score="13" ViewCount="96067" Body="&lt;p&gt;I just started up Final Fantasy X again, I finished it a few years ago. Unless I'm thinking about a different game, I missed an item or items that where important for getting the best weapons(?) and it was past the part where I could get them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am right that there are some items that can be missed that you can't ever go back and get? If so, what are they?&lt;/p&gt;&#xA;" OwnerUserId="1031" LastEditorUserId="23" LastEditDate="2010-07-18T21:27:24.420" LastActivityDate="2020-06-29T03:43:30.790" Title="Is there any important missable item in Final Fantasy X?" Tags="|final-fantasy-10|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2702" PostTypeId="2" ParentId="2644" CreationDate="2010-07-18T20:26:24.300" Score="2" Body="&lt;p&gt;It broke the balance when it initially came out but that has long since been fixed in patches. All of the races have advantages and disadvantages as well as different ways of playing them. The tales of valor units give options rather than any particular advantage, and people choose not to use them even when they are available.&lt;/p&gt;&#xA;" OwnerUserId="761" LastActivityDate="2010-07-18T20:26:24.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2704" PostTypeId="2" ParentId="2230" CreationDate="2010-07-18T20:56:37.893" Score="5" Body="&lt;p&gt;Both Deus Ex 2 and Thief 3 have issues with multi-core processors that cause that exact symptom. My similar rig (core 2 duo, windows 7 32bit) had the issue resolved with &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1325773&quot; rel=&quot;nofollow noreferrer&quot;&gt;the fix outlined here&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;&lt;p&gt;Download imagecfg from &lt;a href=&quot;http://robpol86.com/pages/imagecfg.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://robpol86.com/pages/imagecfg.php&lt;/a&gt; to your game system directory (e.g. C:\Program Files\Deus Ex - Invisible War\System)&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Start, Run, Type &lt;code&gt;cmd.exe&lt;/code&gt; and hit enter, and type the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;cd c:\Program Files\Deus Ex - Invisible War\System&#xA;copy &quot;DX2.exe&quot; &quot;DX2.backup.exe&quot;&#xA;copy &quot;DX2Main.exe&quot; &quot;DX2Main.backup.exe&#xA;copy &quot;Ion Launcher.exe&quot; &quot;Ion Launcher.backup.exe&quot;&#xA;imagecfg -a 0x1 DX2.exe&#xA;imagecfg -a 0x1 DX2Main.exe&#xA;imagecfg -a 0x1 &quot;Ion Launcher.exe&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Play game.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If that fix did not solve the issue for you - can you provided the console output (if any) of those commands?&lt;/p&gt;&#xA;" OwnerUserId="1299" LastEditorUserId="12" LastEditDate="2012-06-07T05:25:11.843" LastActivityDate="2012-06-07T05:25:11.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2705" PostTypeId="2" ParentId="155" CreationDate="2010-07-18T20:57:50.790" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://www.jayceooi.com/2009/01/19/download-xbox-360-controller-emulator-for-pc-games/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.jayceooi.com/2009/01/19/download-xbox-360-controller-emulator-for-pc-games/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is an emulator that allows any controller to function as and appear as a 360 controller. I've had success with it, but make sure it works for you before you go out and buy 4 usb controllers.&lt;/p&gt;&#xA;" OwnerUserId="1300" LastActivityDate="2010-07-18T20:57:50.790" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2708" PostTypeId="1" AcceptedAnswerId="2769" CreationDate="2010-07-18T21:20:10.750" Score="10" ViewCount="1096" Body="&lt;p&gt;I'm looking for something like &lt;a href=&quot;http://gamerankings.com/&quot; rel=&quot;noreferrer&quot;&gt;http://gamerankings.com/&lt;/a&gt; where I can find comprehensive information about current (and past) games, but for Mac OS X. Not necessarily just a site linking to other reviews, but it shouldn't be a time sink like normal gaming sites, either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://apple.com/games/&quot; rel=&quot;noreferrer&quot;&gt;http://apple.com/games/&lt;/a&gt; and &lt;a href=&quot;http://insidemacgames.com/reviews/&quot; rel=&quot;noreferrer&quot;&gt;http://insidemacgames.com/reviews/&lt;/a&gt; come to mind, but the former seems to be either incomplete or outdated, the latter very puzzle- and casual-heavy.&lt;/p&gt;&#xA;" OwnerUserId="1177" LastEditorDisplayName="user56" LastEditDate="2010-07-18T21:22:24.760" LastActivityDate="2014-04-07T19:05:06.067" Title="How can I find out about current Mac OS X games?" Tags="|macos|" AnswerCount="6" CommentCount="3" ClosedDate="2022-07-28T05:53:29.833" ContentLicense="CC BY-SA 2.5" />
  <row Id="2709" PostTypeId="2" ParentId="2700" CreationDate="2010-07-18T21:26:12.343" Score="1" Body="&lt;p&gt;The only thing I can think of is the part of Tidus' ultimate weapon. You can still get it later but the entrance to where the chest is is guarded by the Dark Aeon which is quite difficult to beat.  &lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-07-18T21:26:12.343" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2711" PostTypeId="2" ParentId="2699" CreationDate="2010-07-18T21:41:58.127" Score="1" Body="&lt;p&gt;&lt;strong&gt;No-scoping (Snipers) is close to impossible in MW2&lt;/strong&gt;. Even shooting at point blank at someone is likely to miss. Avoid No-scoping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Tzenes says the key to quick-scoping is &lt;strong&gt;Slight of Hand Pro&lt;/strong&gt;, apart from that it all comes down to your reflexes. The aim assist in MW2 is so slight that it is close to useless especially if you are quick-scoping.&lt;/p&gt;&#xA;" OwnerUserId="315" LastActivityDate="2010-07-18T21:41:58.127" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2712" PostTypeId="1" AcceptedAnswerId="2876" CreationDate="2010-07-18T21:46:02.730" Score="10" ViewCount="14179" Body="&lt;p&gt;I got a Disk-Full error on downloading a preview. How can I find out how many free capacity is on disk and how can I free it up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a possibility to delete some old update files or something like that, or is there a kind of diskmanager availabe?&lt;/p&gt;&#xA;" OwnerUserId="1308" LastEditorUserId="1308" LastEditDate="2010-07-19T19:35:46.917" LastActivityDate="2010-07-20T02:00:12.827" Title="How to manage Disk-Utilization on a PS3?" Tags="|ps3|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2713" PostTypeId="2" ParentId="2700" CreationDate="2010-07-18T21:46:39.720" Score="0" Body="&lt;p&gt;One thing that jumps to my mind is one of Wakka's weapon &quot;Rematch&quot; which is the earliest item in the game to have Evade &amp;amp; Counter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you defeat Isaaru with Yuna in Via Purifico, you will control Wakka's team, the weapon will be in a chest after killing Evrea (if you use the trigger command during the battle the chest will disappear)&lt;/p&gt;&#xA;" OwnerUserId="1306" LastEditorDisplayName="user183762" LastEditDate="2017-04-09T16:15:54.087" LastActivityDate="2017-04-09T16:15:54.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2714" PostTypeId="2" ParentId="2699" CreationDate="2010-07-18T21:51:50.170" Score="8" Body="&lt;ul&gt;&#xA;&lt;li&gt;Sleight of Hand Pro&lt;/li&gt;&#xA;&lt;li&gt;Stopping Power&lt;/li&gt;&#xA;&lt;li&gt;Steady Aim&lt;/li&gt;&#xA;&lt;li&gt;Intervention, FMJ&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Practice with a throwing knife if you want, but you need to try and get the character in the middle of your screen and tap the sight and fire at almost the same time.  You should not even really see through the scope at any time, though that's up to you to decide what works best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also consider carrying akimbo pistols (not G18s) in this class.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-18T21:51:50.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2715" PostTypeId="2" ParentId="2708" CreationDate="2010-07-18T22:01:30.227" Score="1" Body="&lt;p&gt;I'm not sure if there is one &quot;end all&quot; site for all known OS X games, but an additional source to consider is &lt;a href=&quot;http://store.steampowered.com/browse/mac&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Mac section&lt;/a&gt;. There isn't a huge selection yet, and it's mostly Valve's own games, but the list is growing each week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One nice thing about Steam is that if you buy a game, you can play it on all supported platforms without buying an additional copy.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-18T22:01:30.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2716" PostTypeId="2" ParentId="2708" CreationDate="2010-07-18T22:03:02.410" Score="9" Body="&lt;p&gt;Have you taken a look at &lt;a href=&quot;http://store.steampowered.com/&quot; rel=&quot;noreferrer&quot;&gt;Steam&lt;/a&gt;? There are quite a few games for OS X and they seem to be adding more and more. They have a nice community forum.&lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-07-18T22:03:02.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2717" PostTypeId="1" AcceptedAnswerId="21960" CreationDate="2010-07-18T22:09:31.550" Score="14" ViewCount="22114" Body="&lt;p&gt;I believe that my PS3 is full of dust and therefore the fan goes on max as soon as I start a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get rid of the dust inside on the heat sinks and fans without destroying something?&lt;/p&gt;&#xA;" OwnerUserId="1308" LastEditorUserId="31978" LastEditDate="2012-09-20T18:56:42.193" LastActivityDate="2015-11-10T14:38:50.507" Title="How do I stop my PS3 from making so much noise?" Tags="|ps3|hardware|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="2718" PostTypeId="2" ParentId="2708" CreationDate="2010-07-18T22:18:33.620" Score="2" Body="&lt;p&gt;GiantBomb's games list, &lt;a href=&quot;http://www.giantbomb.com/games/?filter_type=platform&amp;amp;filter_value=MAC&quot; rel=&quot;nofollow noreferrer&quot;&gt;filtered for the Mac platform&lt;/a&gt; might be a good place to start. Since it's a wiki, everything stays pretty nicely updated even if it's an old game that's been ported through Steam or some other intermediate platform.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2010-07-19T02:12:44.410" LastActivityDate="2010-07-19T02:12:44.410" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2719" PostTypeId="2" ParentId="2598" CreationDate="2010-07-18T22:20:30.140" Score="-1" Body="&lt;p&gt;I think, except for the 1st one (forgot her name) and Yoshimo, most of the others you can keep (unless they have different alignments).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest you don’t worry too much about them, and carry the Necromancer (Edwin I think it was) and Aerie (the priest/mage). Then you can be an Orc/Warrior/Berserker or something that really can make damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those two will fight all the time, but you can manage them. Edwin will open you a few quests (when he turns into a woman) and such which are funny.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It’s important to know that those two are not available right away. Aerie is in the circus and the mage is available in the docks I think (don’t remember right now).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 1st two, (when you start) are a little bit annoying, but you can keep them for a very long time. I don’t remember now, but one of them peels it at some point in the Sphere. Not sure tho. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are good walkarounds on the net that usually give all this info at the beginning. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being a sorcerer is also nice, they are OP with magic misile :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always have a priest (Aerie will do) that can heal/Rez. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A rogue is nice (XP from traps/Etc).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As with any RPG, try to have a balance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good adventuring!&lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-07-18T22:20:30.140" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2720" PostTypeId="2" ParentId="2598" CreationDate="2010-07-18T22:22:05.113" Score="0" Body="&lt;p&gt;I don't know how that mod affects things, but here's what I did that worked pretty well: I created a dual-classed cleric/mage for my main character, then kept Minsc for the fighter, Imoen for the thief, and Dynaheir for the mage. I would typically pad out the other slots with Khalid/Jaheira or Ajantis for some extra healing and undead management. I found it really helpful to have two tanks to tag-team and/or kite some of the bigger enemies and often relied more on healing potions than clerical spells.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-18T22:22:05.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2723" PostTypeId="1" AcceptedAnswerId="2727" CreationDate="2010-07-18T22:41:27.087" Score="8" ViewCount="4395" Body="&lt;p&gt;I got some 250 GB Disks from an older server. It must be a weird server because these disks are 3.5&quot; MaxLine Plus II, 250GB ATA/133 HDD disks, but nevertheless here they are. Do they fit in a PS3, 60 GB version?&lt;/p&gt;&#xA;" OwnerUserId="1308" LastEditorUserId="3610" LastEditDate="2012-06-20T12:39:07.563" LastActivityDate="2012-06-20T12:39:07.563" Title="PS3 Hard Drive Replacement - Will a 3.5&quot; ATA Hard Drive work?" Tags="|ps3|technical-issues|hard-drive|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2724" PostTypeId="1" AcceptedAnswerId="2725" CreationDate="2010-07-18T22:41:41.487" Score="2" ViewCount="52971" Body="&lt;p&gt;Where can I find the strongest armor in Fallout 3?&lt;/p&gt;&#xA;" OwnerUserId="1311" LastEditorUserId="730" LastEditDate="2011-11-19T21:05:40.360" LastActivityDate="2017-08-29T22:14:11.507" Title="Where can I find the strongest armor in Fallout 3?" Tags="|fallout-3|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2725" PostTypeId="2" ParentId="2724" CreationDate="2010-07-18T22:47:43.833" Score="5" Body="&lt;p&gt;Everything in Fallout is a trade off. I believe the best armor I got though was the winterized armor found in the Alaska simulation. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-07-18T22:47:43.833" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2726" PostTypeId="2" ParentId="2717" CreationDate="2010-07-18T22:51:36.980" Score="4" Body="&lt;p&gt;Buy a can of compressed air(in a lot of places you have to be 18, so possibly have your parents/whoever) and unplug the PS3. Spray the compressed air through all the vents and such. wait about 5 minutes to be safe( let all the liquid stuff dry that can come out as well as possible condensation) and then see if that helps. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-07-18T22:51:36.980" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="2727" PostTypeId="2" ParentId="2723" CreationDate="2010-07-18T22:56:31.140" Score="7" Body="&lt;p&gt;From &lt;a href=&quot;http://www.ps3pad.com/ps3-help-guides/2008/01/24/how-to-upgrade-your-ps3-internal-hard-drive/&quot; rel=&quot;nofollow noreferrer&quot;&gt;How to upgrade your PS3 internal hard drive&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Things you will need&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Larger &lt;strong&gt;SATA&lt;/strong&gt; notebook (2.5″) hard drive (hd), 5400rpm or 7400rpm.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So unfortunately with your 3.5&amp;quot; hard drives you are out of luck - they won't fit into the PS3 and they are the wrong type (ATA vs. SATA).&lt;/p&gt;&#xA;&lt;p&gt;However, all is not lost. From the same site there's a post on &lt;a href=&quot;http://www.ps3pad.com/ps3-help-guides/2008/03/16/how-to-add-an-external-usb-hard-drive-to-the-ps3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;How to add an External USB hard drive to the PS3&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If you have amassed plenty of videos, music and pictures on your computer over the years then why not stick it all on an external hard drive and hook it up to your PS3. Easier, and much quicker, than streaming files over your home network this is an ideal solution for users with massive hard drive needs.&lt;/p&gt;&#xA;&lt;p&gt;With the advances in the PS3 software, many video types can now be played and nearly all music and picture formats are also available.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So if get hold of a 3.5&amp;quot; enclosure with a USB interface you should be able to use the drives like this.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-30T13:35:58.337" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2728" PostTypeId="1" AcceptedAnswerId="2729" CreationDate="2010-07-18T22:56:35.930" Score="5" ViewCount="6377" Body="&lt;p&gt;In fallout 3 my first time playing it I was suppose to find information about my father at MegaTon. Well, I decided to blow up MegaTon instead. (via that one guy from Tempenny Tower). Where do I go after I blow up MegaTon to continue with the main quest of the game(finding my father)?&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorDisplayName="user56" LastEditDate="2010-07-19T18:29:14.663" LastActivityDate="2015-12-13T00:03:12.313" Title="If you blow up MegaTon where do you go to continue with the main quest?" Tags="|fallout-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2729" PostTypeId="2" ParentId="2728" CreationDate="2010-07-18T23:07:18.203" Score="14" Body="&lt;p&gt;You can still follow the entire main quest without skipping anything but the Megaton parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll have to go to Galaxy News Radio and talk to Three Dog. More information about that can be found on the &lt;a href=&quot;http://fallout.wikia.com/wiki/Following_in_His_Footsteps#Galaxy_News_Radio&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout Wikia&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-18T23:07:18.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2731" PostTypeId="2" ParentId="2459" CreationDate="2010-07-18T23:50:26.580" Score="6" Body="&lt;p&gt;I got steam &quot;hitching a ride&quot; with the Orange Box.  I bought the orange box just to get portal.  I think I must have played Portal, Half Life 2 and episodes, and team fortress enough to be worth about $300 worth of games, and I paid, I think, $30 canadian for the orange box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, once I started downloading games from the Steam store, it did become my favorite place to buy games.   However, I also like GOG.com because some of their games are DRM free.  I like old RPGs and lots of older games are on GOG with NO drm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is only one MAJOR inconvenience I have experienced; I like to play on a laptop, and Steam DRM offline mode must be entered, which requires offline credentials. If you don't have offline credentials stored on your computer BEFORE you go away from internet connectivity you can't play, even a non online game.    &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have forgotten to &quot;go to steam offline mode&quot; before unplugging my laptop from its home network, and taking it to the airport, where I can either pay for airport wifi (argh!) or not play my steam games while waiting in the airport. Update&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam is made by Valve, who also make some pretty darn awesome games.  I believe they intend to shake up the Gaming market.  Game developers deserve to get paid. So I support the platforms that let them do that, without any unecessary publisher evil in the middle. If steam+valve turns into something worse than Activision or EA are right now, I would change my mind. But right now, Steam does a lot of GOOD for a lot of smaller and medium size game software studios, and even the BIG boys are putting their stuff up there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have purchased some games on there for $5 that cost $50 when they were new.  The DRM is not optional. Without it, very few studios would allow their games to be distributed this way.   I say &quot;thank you to DRM&quot; for giving me legal copies of some of the greatest RPGs ever made, for under $10 each.&lt;/p&gt;&#xA;" OwnerUserId="996" LastEditorUserId="996" LastEditDate="2011-05-05T19:16:10.420" LastActivityDate="2011-05-05T19:16:10.420" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="2733" PostTypeId="2" ParentId="2728" CreationDate="2010-07-19T00:14:53.303" Score="6" Body="&lt;p&gt;You have to visit Rivet City. Talk to Miss Li (she's a doctor) in the lab.&#xA;Don't forget to pick up the &quot;Vault doll&quot; on her table ;)&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-07-19T00:14:53.303" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2735" PostTypeId="1" CreationDate="2010-07-19T00:28:26.927" Score="2" ViewCount="311" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/648/where-can-i-find-the-pet-dog-in-fallout-3&quot;&gt;Where can I find the pet dog in Fallout 3?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I need a dog and I dont know where to find one, please help.&lt;/p&gt;&#xA;" OwnerUserId="1311" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2010-07-19T06:06:41.167" Title="Where to find a dog in Fallout 3" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ClosedDate="2010-07-19T13:53:39.633" ContentLicense="CC BY-SA 2.5" />
  <row Id="2737" PostTypeId="2" ParentId="2735" CreationDate="2010-07-19T00:34:00.550" Score="5" Body="&lt;p&gt;From &lt;a href=&quot;http://fallout.wikia.com/wiki/Dogmeat_%28Fallout_3%29&quot; rel=&quot;noreferrer&quot;&gt;the vault&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dogmeat is found in the Scrapyard  south of Minefield fighting several raiders. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="254" LastActivityDate="2010-07-19T00:34:00.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2738" PostTypeId="2" ParentId="2682" CreationDate="2010-07-19T01:00:22.120" Score="-1" Body="&lt;p&gt;I'm failing to understand why you feel pressing &lt;kbd&gt;TAB&lt;/kbd&gt; to cycle through the different unit types in your selection is slow or a hassle.  That's the fastest method that exists.  You just need to &lt;a href=&quot;http://www.youtube.com/watch?v=zmYhX8fjmo8&quot; rel=&quot;nofollow noreferrer&quot;&gt;learn to move your fingers faster&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-19T01:00:22.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2743" PostTypeId="2" ParentId="155" CreationDate="2010-07-19T01:14:37.420" Score="1" Body="&lt;p&gt;I know that Microsoft used to make a wireless usb dongle for xbox 360 wireless controllers.  I tried to find one recently bud had no luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the wired controllers have always been plug and play, for me.&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-07-19T01:14:37.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2746" PostTypeId="2" ParentId="2299" CreationDate="2010-07-19T02:55:25.040" Score="0" Body="&lt;p&gt;You can read about plinking here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://shoryuken.com/forum/index.php?threads/plinking-tsuji-style-kara-buffer-inputs-for-easier-links-and-more.64022/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://shoryuken.com/forum/index.php?threads/plinking-tsuji-style-kara-buffer-inputs-for-easier-links-and-more.64022/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Sam" LastEditorUserId="28330" LastEditDate="2013-01-25T00:40:57.427" LastActivityDate="2013-01-25T00:40:57.427" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2747" PostTypeId="1" AcceptedAnswerId="2791" CreationDate="2010-07-19T03:30:35.310" Score="5" ViewCount="897" Body="&lt;p&gt;I was lucky enough to accepted into the StarCraft 2 beta. I've earned a few achievements from normal game play. Some of the achievements are a bit harder to earn and will take effort. If those achievements aren't going to carry into the version being released on July 27th I won't bother. So is there information anywhere about whether or not achievements earned in the StarCraft 2 beta will carry into the retail version?&lt;/p&gt;&#xA;" OwnerUserId="559" LastEditorUserId="14" LastEditDate="2010-07-28T14:22:54.033" LastActivityDate="2013-04-01T15:48:15.630" Title="After the StarCraft 2 beta is over will achievements earned carry into the retail version?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="5" FavoriteCount="0" ClosedDate="2013-01-30T01:39:11.517" ContentLicense="CC BY-SA 2.5" />
  <row Id="2749" PostTypeId="1" AcceptedAnswerId="2763" CreationDate="2010-07-19T03:44:58.440" Score="26" ViewCount="62993" Body="&lt;p&gt;I'm trying to collect all the achievements in &lt;em&gt;Plants vs. Zombies&lt;/em&gt; on the iPhone. I need lots of money to buy all the plants, so I've been trying to work out a way to basically farm some money in the game. I've tried using Marigolds and the Magnet with a bunch of Tall-Nuts to slow the last few zombies down considerably, but the Marigolds only spawn money a few times before stopping.&lt;/p&gt;&#xA;&lt;p&gt;What is a good strategy for quickly earning money in &lt;em&gt;Plants vs. Zombies&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="1324" LastEditorUserId="4797" LastEditDate="2023-06-26T11:08:36.750" LastActivityDate="2023-06-26T11:08:36.750" Title="What is a good strategy for quickly earning money in Plants vs. Zombies?" Tags="|plants-vs-zombies|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="2750" PostTypeId="2" ParentId="2749" CreationDate="2010-07-19T04:12:44.030" Score="0" Body="&lt;p&gt;Go to survival level's  put a lot of big nutz to stop the zombies and something effective for killing it ... but not killing fast. Then put a lot of money flowers, maybe a gold magnet and ... it's up to you baby.&lt;/p&gt;&#xA;" OwnerDisplayName="Mahomedalid" LastActivityDate="2010-07-19T04:12:44.030" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2751" PostTypeId="1" AcceptedAnswerId="2754" CreationDate="2010-07-19T05:00:11.010" Score="7" ViewCount="5150" Body="&lt;p&gt;I just dinged 69, and I've only quested in three of the Outlands zones. Should I keep questing in Outland, or should I move on to Northrend?&lt;/p&gt;&#xA;" OwnerUserId="329" LastEditorUserId="15726" LastEditDate="2014-11-06T00:29:16.753" LastActivityDate="2014-11-06T00:29:16.753" Title="Keep roaming Outlands or move to Northrend?" Tags="|world-of-warcraft|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2754" PostTypeId="2" ParentId="2751" CreationDate="2010-07-19T05:37:12.113" Score="11" Body="&lt;p&gt;If you have never leveled through the Outland content before it is certainly worth your time if you have an interest in the lore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also if you get a lot of this content and levels before going to Northrend, then when you get to to Northrend you will reach level 80 faster. And then when you're 80 you will still have a lot of quests in Northrend to left to do and doing all all of them at maximum level turns into cold hard cash.&lt;/p&gt;&#xA;" OwnerUserId="1330" LastActivityDate="2010-07-19T05:37:12.113" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2756" PostTypeId="1" AcceptedAnswerId="2758" CreationDate="2010-07-19T05:42:28.953" Score="8" ViewCount="914" Body="&lt;p&gt;In the game Spore, is there a non-cheat way to neutralize the Grox, whether by allying with them, utterly defeating them, or some other method?&lt;/p&gt;&#xA;" OwnerUserId="329" LastEditorUserId="336" LastEditDate="2012-01-18T02:59:30.043" LastActivityDate="2012-01-18T17:32:16.397" Title="Neutralize the Grox" Tags="|achievements|spore|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2757" PostTypeId="2" ParentId="2751" CreationDate="2010-07-19T06:14:04.367" Score="2" Body="&lt;p&gt;Personally I would (and did) go to Northrend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found the levelling experience to much quicker - more XP from mobs and quests, plus quests are in definite &quot;hubs&quot;, making it quicker to pickup and hand-in quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my Paladin I made sure to complete all the quests in &lt;em&gt;both&lt;/em&gt; WOTLK starting zones. This put me to ~73/74 from 68, without too much effort. It was also a great way to pickup rep, gear, and gold!&lt;/p&gt;&#xA;" OwnerUserId="30" LastActivityDate="2010-07-19T06:14:04.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2758" PostTypeId="2" ParentId="2756" CreationDate="2010-07-19T06:26:25.977" Score="4" Body="&lt;p&gt;You can both ally with them, or utterly defeat them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Allying with the Grox is not taken lightly in the Galactic Community, and will result in upsetting all spacefaring nations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be able to utterly defeat them, you will need &lt;a href=&quot;http://www.spore.com/static/war/images/community/ExpandedTravelRadiusNearGalacticCore.package&quot; rel=&quot;nofollow noreferrer&quot;&gt;an official mod/patch&lt;/a&gt; (use save-as) and have gained secret at the center of the universe. Also, This will take some time, as they have have 2400 systems (a total of about 5000 planets) at the start of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;more details (including spoilers and exact methods) can be found at the &lt;a href=&quot;http://spore.wikia.com/wiki/Grox&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grok entry in the Spore Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-19T06:26:25.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2759" PostTypeId="2" ParentId="2751" CreationDate="2010-07-19T06:31:34.907" Score="5" Body="&lt;p&gt;That depends on what you &lt;strong&gt;really&lt;/strong&gt; want. If you want to get to 80 fast and experience the WotLK content, go to Northrend. If you would like to get the most of the game however, definetly stay in Outland. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing is - are you on a PvP server? If so, you might consider staying in Outland for a while as people leveling in Northrend (and being level 71+) will definitely want to gank you a bit ;) And if you are a PvP player you will probably want to be 80 asap, since then you will be able to fight in the Arenas. If you enjoy PvE more, try the Outland dungeons too, they are nice (i liked them even more than those in Northrend, especially Coilfang Reservoir dungeons).&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-07-19T06:31:34.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2763" PostTypeId="2" ParentId="2749" CreationDate="2010-07-19T06:58:24.527" Score="25" Body="&lt;p&gt;For the iPhone version, I recommend using Marigolds on Lvl 1.1 (only the base zombie)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically you want to set up 3 lanes of marigolds with a single garlic at the front to divert the zombie into the other 2 lanes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this unicode art makes sense&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;┌─┬─┬─┬─┬─┬─┬─┬─┬─┐  &#xA;│S│M│M│M│M│M│M│M│G│ ← Z&#xA;├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xA;│P│T│W│ │ │ │ │ │ │ ← Z &#xA;├─┼─┼─┼─┼─┼─┼─┼─┼─┤    &#xA;│S│X│M│M│M│X│M│M│G│ ← Z&#xA;├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xA;│P│T│W│ │ │ │ │ │ │ ← Z&#xA;├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xA;│S│M│M│M│M│M│M│M│G│ ← Z&#xA;└─┴─┴─┴─┴─┴─┴─┴─┴─┘&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Legend:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;S = Sunflower/TwinSunflower&lt;/li&gt;&#xA;&lt;li&gt;M = Marigold&lt;/li&gt;&#xA;&lt;li&gt;P = Peashooter&lt;/li&gt;&#xA;&lt;li&gt;G = Garlic&lt;/li&gt;&#xA;&lt;li&gt;X = Gold Magnet shrooms&lt;/li&gt;&#xA;&lt;li&gt;T = Tallnuts&lt;/li&gt;&#xA;&lt;li&gt;W = Spikeweeds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The idea is to slow down how you kill the zombies. So as quickly as possibly, place the garlics to direct the zombies into the two lanes that are protected. After the initial setup, it's just a matter of placing the marigolds as quickly as possibly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I should have said that you place the gold magnet shrooms so that you get automatic coin collection; having two means less chance of a miss.&lt;/p&gt;&#xA;" OwnerUserId="198" LastEditorUserId="2262" LastEditDate="2013-01-04T05:05:02.280" LastActivityDate="2013-01-04T05:05:02.280" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="2764" PostTypeId="2" ParentId="225" CreationDate="2010-07-19T07:08:05.860" Score="10" Body="&lt;p&gt;I just recently completed the game so it's still fresh in my mind. There are three places you need to hit the end boss. The best way to do that is from behind the arch you came into the map. I've tried to fight from behind the pillars in the middle of the field but died...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Useful weaponry:&#xA;* Longbow grenades (The only ones you can hit it well with)&#xA;* Sniper rifles (I think shock did pretty well)&#xA;* 11001010 cannon or what ever the name was exactly (infinite ammo = very handy towards the end)&#xA;* Rocket launcher&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see a pattern here: distance distance distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alright. The first thing you have to target are the glowing purple orbs in the tentacles. As long as the tentacles are around they shoot missiles at you in periodic intervals. And let me tell you those hurt! Only weapon suitable for this is the sniper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second thing is the tongue. The boss has a vertical mouth. Once you've destroyed the tentacles this thing starts opening on occasion and a tongue shoots out trying to hit you. You have to hit that. Best way to do it is the sniper gun. If you manage to time it right you can use the 11010101 or RPG.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you have destroyed the tongue the eye part begins. Occasionally the eye opens and shoots a bright beam at you. When it does that the eye becomes an easy target. You can hit the eye in between attacks too but it requires rather good aim. From time to time the tentacles will grow back again and you'll have to shoot them off a few more times so it's important that you save enough sniper bullets for that and use the slower ranged weapons for the eye.&lt;/p&gt;&#xA;" OwnerUserId="1335" LastActivityDate="2010-07-19T07:08:05.860" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2765" PostTypeId="2" ParentId="2700" CreationDate="2010-07-19T07:17:16.633" Score="19" Body="&lt;p&gt;Here's a list of all permanently missable items in the game.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;a no encounter weapon, as an equipment drop from Geosgaeno.&lt;/li&gt;&#xA;&lt;li&gt;a magic counter buckler, from the hovercraft merchant in the Calm Lands.&lt;/li&gt;&#xA;&lt;li&gt;the 0-Slotted Longsword can't be bought after a certain point.&lt;/li&gt;&#xA;&lt;li&gt;Master Spheres are limited in quantity.&lt;/li&gt;&#xA;&lt;li&gt;the four Al Bhed Primers from 19 till 22 are (technically) missable.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, certain non-items are also permanantly missable.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Having Wantz in Macalania Woods selling 4 slot equipment&lt;/li&gt;&#xA;&lt;li&gt;You can't recruit Durren for your Blitz team anymore after a certain point.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For more information, there is a &lt;a href=&quot;http://www.gamefaqs.com/ps2/974868-final-fantasy-x-x-2-ultimate-box/faqs/48190&quot;&gt;FAQ on GameFAQs&lt;/a&gt; giving detailed information for all of these items&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-19T07:17:16.633" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2766" PostTypeId="2" ParentId="2142" CreationDate="2010-07-19T07:18:43.820" Score="6" Body="&lt;p&gt;1) From what I know the proficiency you gain is dependent on the XP you receive from the kill. If you damage an enemy with a weapon and the enemy dies you get proficiency even if something else kills it eventually. You might get more though if your weapon does the kill. So, no fixed number of kills for a level up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) The character tab lists your proficiencies along with your current health/shield/level/xp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) In the character tab the proficiencies have bars similar to your xp bar. When it's full you get another proficiency level. You don't get to see exact numbers though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) All proficiencies improve damage. The rest of the bonuses - I think - vary. Generally the make you also shoot faster and more accurate but for example in case of the Eridan weapons you don't get an improvement in firerate but instead an improvement in recharge rate. You can review the exact bonus by hovering your pointer over the bar. On the PC for near empty bars you have to click it to see the bonus.&lt;/p&gt;&#xA;" OwnerUserId="1335" LastActivityDate="2010-07-19T07:18:43.820" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2767" PostTypeId="2" ParentId="1544" CreationDate="2010-07-19T07:29:11.613" Score="1" Body="&lt;p&gt;It ultimately depends on the map. If it is something like pl_badwater (and you're defending the first point (or setting up at the second)), you have ample time to setup a sentry at spawn and then haul it to defend the point. If you're aiming to defend further up the line, you're better off building in place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also need to remember that if you haul a level 3 sentry gun out, it takes 5-6 seconds (i think) before it is set up again.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-07-19T07:29:11.613" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2768" PostTypeId="2" ParentId="2747" CreationDate="2010-07-19T07:31:59.093" Score="2" Body="&lt;p&gt;Blizzard wiped previous beta accounts in StarCraft 2 so I don't think that's going to happen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moreover, they never preserved WoW beta achievements or gave a WoW feat of strenght for being in a expansion beta.&lt;/p&gt;&#xA;" OwnerUserId="119" LastEditorUserId="559" LastEditDate="2013-04-01T15:48:15.630" LastActivityDate="2013-04-01T15:48:15.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2769" PostTypeId="2" ParentId="2708" CreationDate="2010-07-19T07:33:08.997" Score="9" Body="&lt;p&gt;Steam has started supporting and distributing Mac games a couple of months ago. You can use the &lt;a href=&quot;http://store.steampowered.com/search/?term=&quot; rel=&quot;nofollow noreferrer&quot;&gt;Advanced Search&lt;/a&gt; to filter by OS. At the time I am writing there a &lt;code&gt;138 games and 18 DLC&lt;/code&gt; for Mac listed there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On 19 June 2010, Appstorm.net wrote an article about &lt;a href=&quot;http://mac.appstorm.net/roundups/games/the-giant-list-of-50-mac-games/&quot; rel=&quot;nofollow noreferrer&quot;&gt;50 Games for Mac&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wikipedia has a &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Macintosh_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;long list&lt;/a&gt; as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pay attention that not all games run on all Mac models. Check the requirements before buying them.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="295" LastEditDate="2011-11-06T18:11:05.460" LastActivityDate="2011-11-06T18:11:05.460" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="2771" PostTypeId="2" ParentId="2751" CreationDate="2010-07-19T07:37:33.603" Score="1" Body="&lt;p&gt;Later Outland questing content is filled with &quot;Elite&quot; quests, especially Shadowmoon. I wouldn't waste much time in outlands, just do some easy quests and then get ready for Northrend&lt;/p&gt;&#xA;" OwnerUserId="119" LastActivityDate="2010-07-19T07:37:33.603" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2772" PostTypeId="1" AcceptedAnswerId="2775" CreationDate="2010-07-19T07:46:32.100" Score="2" ViewCount="69" Body="&lt;p&gt;Is someone able to confirm for me (or whatever) if that new mode that was only coming out for consoles is also coming to PC...? Cos it would be nice if it did...&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="88" LastEditDate="2010-07-19T10:28:43.937" LastActivityDate="2010-07-19T10:28:43.937" Title="Bad Company 2 modes" Tags="|pc|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2775" PostTypeId="2" ParentId="2772" CreationDate="2010-07-19T08:46:55.433" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://twitter.com/zh1nt0/status/18503035016&quot; rel=&quot;nofollow noreferrer&quot;&gt;Not confirmed&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The article published by PC-Gamer is&#xA;  not accurate. We are currently&#xA;  researching if Onslaught will be&#xA;  available for PC. No release date.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1338" LastActivityDate="2010-07-19T08:46:55.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2777" PostTypeId="2" ParentId="1587" CreationDate="2010-07-19T09:07:31.203" Score="2" Body="&lt;p&gt;One of the main advantages of switching to a 64 bit OS is the ability to properly use more RAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://msdn.microsoft.com/en-us/library/aa366778(VS.85).aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; has some more info: &lt;/p&gt;&#xA;" OwnerUserId="1344" LastActivityDate="2010-07-19T09:07:31.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2778" PostTypeId="2" ParentId="1652" CreationDate="2010-07-19T09:25:25.650" Score="2" Body="&lt;p&gt;old school answer is when going tac.&lt;/p&gt;&#xA;" OwnerUserId="1346" LastActivityDate="2010-07-19T09:25:25.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2780" PostTypeId="1" AcceptedAnswerId="2986" CreationDate="2010-07-19T10:55:26.290" Score="5" ViewCount="5095" Body="&lt;p&gt;I can't quite get the hang of this. I've been in a few maps where a pro was just demolishing everything like this. I'm asking for specific instructions with an xbox 360 controller.&lt;/p&gt;&#xA;" OwnerUserId="81" LastEditorUserId="730" LastEditDate="2012-05-07T13:26:14.497" LastActivityDate="2012-05-07T13:26:14.497" Title="How do you circle strafe with a chopper using an Xbox 360 controller?" Tags="|xbox-360|battlefield-bad-company-2|" AnswerCount="2" CommentCount="6" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2788" PostTypeId="2" ParentId="676" CreationDate="2010-07-19T12:10:48.490" Score="8" Body="&lt;p&gt;I personally use &lt;a href=&quot;http://www.wowinterface.com/downloads/fileinfo.php?id=13581&amp;amp;so=newest&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Leatrix Latency Fix&lt;/a&gt;. It dropped my latency from ~250ms to ~60ms on all European realms I tried (currently on Draenor).&lt;/p&gt;&#xA;" OwnerUserId="1348" LastActivityDate="2010-07-19T12:10:48.490" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2789" PostTypeId="2" ParentId="1843" CreationDate="2010-07-19T12:14:52.880" Score="2" Body="&lt;p&gt;There's a very good tool on &lt;a href=&quot;http://www.wowprogress.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoW Progress&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to &lt;code&gt;Recruitment&lt;/code&gt; tab and just fill everything to fit your needs. I found a suitable guild literally in an hour or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only downside with this tool is that not every guild keep their info up to date all the time.&lt;/p&gt;&#xA;" OwnerUserId="1348" LastActivityDate="2010-07-19T12:14:52.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2790" PostTypeId="2" ParentId="2751" CreationDate="2010-07-19T12:21:39.123" Score="1" Body="&lt;p&gt;If you want to see the content, staying in Outlands is nice, but questing experience has improved a lot in WOTKL and the gold/XP reward will be higher too. It’s cheaper to fly in Outlands too (and impossible to do in Northrend unless you are level 77 or have an 80 and 1000gp). Flying makes questing faster and less prone to be ganked by mobs or players when applicable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I’d go to northrend. But that’s because I’ve done all the outland quests at least on two different chars. Some up to 10 times ! :) &lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-07-19T12:21:39.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2791" PostTypeId="2" ParentId="2747" CreationDate="2010-07-19T12:25:38.990" Score="9" Body="&lt;p&gt;All achievements will be wiped upon release. It's beta - meaning it's there for testing, not for boosting your achievements before the game is even released.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only achievement (or Feat of Strength) you'll probably get is that your participated in beta.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://forums.battle.net/thread.html?topicId=24401614785&amp;amp;sid=5000&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle.net forums&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1348" LastActivityDate="2010-07-19T12:25:38.990" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2793" PostTypeId="2" ParentId="1587" CreationDate="2010-07-19T12:45:08.467" Score="1" Body="&lt;p&gt;If you have more than 4GB or more of RAM in your 64-bit machine, then memory-hungry 32-bit games will benefit, as every 32-bit app gets an entire 32-bit address space (ie roughly 4GB) all to themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whereas in 32-bit Windows they have to share that 4GB of 32-bit address space with Windows itself, other apps running and various other bits including hardware shadowing (your video card's RAM is normally shadowed into main memory).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is why many memory intensive desktop apps (like heavy Photoshop use, big projects in Visual Studio, etc) are starting to recommend you run them on 64-bit Windows even though the app itself is only 32-bit.&lt;/p&gt;&#xA;" OwnerUserId="263" LastActivityDate="2010-07-19T12:45:08.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2794" PostTypeId="1" CreationDate="2010-07-19T12:47:19.260" Score="0" ViewCount="860" Body="&lt;p&gt;I know that PopCap sells some of their games through third parties, such as Steam, for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does any such third party sell &lt;a href=&quot;http://www.popcap.com/games/alchemy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alchemy&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="251" LastEditorUserId="122" LastEditDate="2012-06-01T06:55:15.800" LastActivityDate="2023-03-24T14:42:08.637" Title="Does anyone other than PopCap sell Alchemy?" Tags="|alchemy|" AnswerCount="2" CommentCount="2" ClosedDate="2023-03-26T07:36:04.157" ContentLicense="CC BY-SA 2.5" />
  <row Id="2799" PostTypeId="1" AcceptedAnswerId="2809" CreationDate="2010-07-19T13:03:44.840" Score="3" ViewCount="1990" Body="&lt;p&gt;I'm an administrator on a couple TF2 servers, and I've installed a couple Sourcemod plugins (MeleeMode, ClassChooser, etc.).  However, to get these to work the way I want, I have to set variables manually through the console like&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sm_cvar sm_meleemode_enabled 1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;While I know how to set up a local alias for a console command, I'd like to be able to create a server-wide &quot;shortcut&quot; so that all the admins will be able to use it without any setup on their end.  I'd like them to be able to just open the console and type &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;meleeon&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and this command would execute.  Is there something I can add to the server.cfg or autoexec.cfg that will do this? Or maybe another workable solution?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:47:13.257" LastActivityDate="2013-05-21T00:30:17.177" Title="How can I create server-wide aliases for console commands in Source games?" Tags="|team-fortress-2|source-engine|server-administration|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2804" PostTypeId="1" AcceptedAnswerId="2811" CreationDate="2010-07-19T13:31:31.263" Score="5" ViewCount="335" Body="&lt;p&gt;The most notable example I can think of right now are Ghosts 'n goblins and Ghouls 'n ghosts.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Converting a game from a platform to another required a license to do so, of course, so I don't think they couldn't license the same music in the same way they licensed the game porting.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also don't think that when porting to a more restricted platform like from Arcades to Commodore 64, there were technical limitations to what music could be performed. At least the music quality wouldn't be the same, but why change it completely?&lt;/p&gt;&#xA;" OwnerUserId="94" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:30:32.613" LastActivityDate="2012-09-18T10:30:32.613" Title="Why did many commodore 64 games feature different music than their original Arcade or other computers version?" Tags="|commodore-64|" AnswerCount="1" CommentCount="1" ClosedDate="2014-01-09T01:41:09.343" ContentLicense="CC BY-SA 3.0" />
  <row Id="2807" PostTypeId="1" CreationDate="2010-07-19T13:49:13.593" Score="4" ViewCount="1063" Body="&lt;p&gt;I've read a few threads and wiki articles about the leveling problem in Oblivion. Found lots of good info at the UESP wiki. I thought I read about a specific quest where this issue makes it particularly hard, where you have an NPC helper and the leveled monster might be too hard for him. I haven't had much trouble so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a lvl 20 Battlemage and have focused on Str and End, and supplement with potions and summoned critters. My next main quest is the Miscarcand where I've read there is a tough lich. I just found a mace with fire damage which has made undead encounters much easier. But I've recently 'wasted' a couple levels leveling up Alteration so I can get to 75 to get unlock Hard locks.&lt;/p&gt;&#xA;" OwnerUserId="1370" LastEditorUserId="336" LastEditDate="2011-11-14T06:06:35.527" LastActivityDate="2011-11-14T06:06:35.527" Title="is there a specific difficult scenario with the leveling problem in Oblivion?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2809" PostTypeId="2" ParentId="2799" CreationDate="2010-07-19T13:50:57.067" Score="7" Body="&lt;p&gt;The server alias syntax is the same as on the client side. You can place aliases inside server.cfg or choose to separate them into their own file for the sake of neatness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;server.cfg&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;exec aliases.cfg&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;aliases.cfg&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;alias &quot;meleeon&quot; &quot;sm_cvar sm_meleemode_enabled 1;sm_cvar example 0&quot;&#xA;alias &quot;meleeoff&quot; &quot;sm_cvar sm_meleemode_enabled 0;sm_cvar example 1&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You should also be able to change the default values of cvars registered in SourceMod plugins or have them vary by map. Just ask if that interests you.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-07-19T13:50:57.067" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2810" PostTypeId="2" ParentId="2807" CreationDate="2010-07-19T13:54:42.877" Score="0" Body="&lt;p&gt;I don't recall hearing anything about specific quests or regions being tough as a result of all the content leveling along with the character. The folks I know who played Oblivion and installed any of the leveling mods to make specific areas have specific levels did so because they found the &quot;Everything is just the right level for me&quot; scenario bland compared to having locations they had to hold off exploring.&lt;/p&gt;&#xA;" OwnerDisplayName="RagManX" LastActivityDate="2010-07-19T13:54:42.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2811" PostTypeId="2" ParentId="2804" CreationDate="2010-07-19T13:58:23.367" Score="10" Body="&lt;p&gt;In a &lt;a href=&quot;http://www.remix64.com/interview_mark_cooksey.html&quot; rel=&quot;noreferrer&quot;&gt;interview with Mark Cooksey&lt;/a&gt; (the one that did Ghosts and Goblins music) :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A lot of the&#xA;  games were arcade conversions or licensed titles and hence the music was copied from the original source,&#xA;  when an original product was produced the programmer would often want some of their favorite music in the&#xA;  game [...]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, note than it may not be the &quot;&lt;em&gt;technical limitations to what music could be performed&lt;/em&gt;&quot;, it may be some other technical limitations, like memory. In the case of Ghosts 'n goblins &lt;a href=&quot;http://www.c64-wiki.com/index.php/Ghosts%27n_Goblins&quot; rel=&quot;noreferrer&quot;&gt;Elite - which had given the job for the conversion to Chris Butler - insisted on the precondition, that the game should be completely in the memory without having to reload from a media. &lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I guess it was a decision that was taken over a counter-top, the only way to be sure could be to track-down and ask someone like Mark Cooksey or Chris Butler.&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="452" LastEditDate="2010-09-29T18:07:27.393" LastActivityDate="2010-09-29T18:07:27.393" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2813" PostTypeId="2" ParentId="2807" CreationDate="2010-07-19T14:05:26.610" Score="4" Body="&lt;p&gt;There are certain escort NPCs that are both non-essential, and non-scaling. I think the one you may be rembering is Mazoga the Orc. Because she is not marked essential, an encounter against high-level black bow bandits is likely to end in her death, while if her quest is done at a low level, her steel armor is good enough to protect her. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, in the Battle for Bruma, the guards sent by the various cities are a static strength, while the Daedra summoned forth are based on your level. If you try to complete this quest at a very high level, it's likely that the guards will simply be slaughtered, making it much harder to keep Jauffre, Martin, or the other Cloudruler Temple Guard who's name escapes me, (who lose their essential flag for this battle) alive.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-07-19T14:31:19.357" LastActivityDate="2010-07-19T14:31:19.357" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2814" PostTypeId="1" AcceptedAnswerId="2879" CreationDate="2010-07-19T14:06:11.320" Score="3" ViewCount="5768" Body="&lt;p&gt;On a dedicated server for Source engine games, there are two &quot;global&quot; configuration files - server.cfg and autoexec.cfg.  Are these files executed at different times? What sort of configurations should go in which file?&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2015-08-27T09:12:52.113" Title="In Source engine games, when are server.cfg and autoexec.cfg executed?" Tags="|source-engine|server-administration|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2815" PostTypeId="2" ParentId="2814" CreationDate="2010-07-19T14:10:14.307" Score="3" Body="&lt;p&gt;While it might work for servers, &lt;code&gt;autoexec.cfg&lt;/code&gt; is meant for clients. &lt;code&gt;server.cfg&lt;/code&gt; only works on the server-side, which is useful since it will only be run if you launch a server (eg a listen server) not when you just join one. &lt;code&gt;autoexec.cfg&lt;/code&gt; will fire in both cases.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-19T14:10:14.307" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2816" PostTypeId="2" ParentId="2807" CreationDate="2010-07-19T14:20:22.707" Score="7" Body="&lt;p&gt;The only &quot;leveling problem&quot; with Oblivion is if your chosen class focusses solely on &quot;soft skills&quot; that are nigh useless in combat, such as Security, Speechcraft, Mercantile, etc. and has no damage dealing primary skills. If so, then you can easily end up leveling up using lockpicks, conversations, and haggling, while your combat skills stay low. Since the game adjusts the levels of your enemies according to your level (which does not necessarily reflect your strength in combat) you may end up to weak to beat them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, since you can adjust the difficulty settings anytime this is not really that much of a problem. Also, you can even use this mechanic to your advantage by raising only non-primary combat skills. Hence, your level (and the level of your enemies) will stay low while your strength in combat rises. This will make the game even more easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, I of course suggest to stop worrying about such issues and to use the  &quot;play as you like&quot; leveling system to maximize your fun, not your stats. To this end, any moderately balanced character will do quite fine.&lt;/p&gt;&#xA;" OwnerUserId="409" LastActivityDate="2010-07-19T14:20:22.707" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2821" PostTypeId="2" ParentId="2794" CreationDate="2010-07-19T15:31:06.793" Score="1" Body="&lt;p&gt;The only third-party I know of selling Alchemy is &lt;a href=&quot;http://www.zylom.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zylom&lt;/a&gt;. You can buy it from them &lt;a href=&quot;http://www.zylom.com/us/en/puzzle-games/braintraining/alchemy-deluxe/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="11240" LastEditDate="2012-03-09T15:18:26.617" LastActivityDate="2012-03-09T15:18:26.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2823" PostTypeId="2" ParentId="2694" CreationDate="2010-07-19T16:22:08.467" Score="5" Body="&lt;p&gt;This is a common difficulty to have when using the basic fishing rod, for both the Wii and Gamecube versions of this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The short answer&lt;/strong&gt;: you just need to have a gentle touch with the fishing rod and be patient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The long answer&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;First of all, you have to actually find some fish; you can usually see them in the water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1a. Using bait on the rod will speed up the process of catching fish, but it is not necessary. Still, if you have some bee larvae on you, there's no reason not to use it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1b. If you are not trying to catch a particular fish, fishing in a spot with a high concentration of fish will increase the rate at which you are able to catch them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Throw out the fishing rod towards the fish, so that the bobber lands as near to them as possible. Let the hook sink into the water. To attract their attention, move the fishing rod around &lt;em&gt;very gently&lt;/em&gt;, and don't overdo it; just give it a nudge side-to-side or tug it towards you slightly every so often, in little bursts of movement. This isn't entirely necessary to attract the interest of fish (they will eventually become slightly interested in the hook anyway), but it does speed up the process greatly.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If they are near enough, the fish should become interested soon. If you can see them, watch to see when they are approaching. Keep encouraging them by making delicate movements with the rod, and if you see a fish swimming towards the hook eagerly, prepare for them to take a bite.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When a fish bites the hook (the controller/remote will vibrate), &lt;em&gt;then&lt;/em&gt; you tug the rod upwards quickly, and you should have hooked the fish. Keep pulling up on the rod to continue pulling in the fish.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The exception to all of this of course is the Reekfish, which you need to catch to proceed with the game. You will not be able to catch a Reekfish without the coral hook you get from the Zora prince.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For a detailed guide to fishing with bobbers, fishing with lures (in Hena's Fishing Pond), and what fish you can catch (and where) in Hyrule, you should refer to &lt;a href=&quot;http://www.gamefaqs.com/wii/928519-the-legend-of-zelda-twilight-princess/faqs/45929&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="885" LastEditorUserId="885" LastEditDate="2010-07-19T16:34:46.113" LastActivityDate="2010-07-19T16:34:46.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2825" PostTypeId="1" CreationDate="2010-07-19T16:38:10.693" Score="3" ViewCount="21254" Body="&lt;p&gt;How does the Company of Heroes ranking system work? Is rank based on ranking position? How do I calculate how much ranking I gain (not rank) if I won a ranked match?&lt;/p&gt;&#xA;" OwnerUserId="1389" LastEditorUserId="3610" LastEditDate="2012-06-20T09:04:06.023" LastActivityDate="2012-06-20T09:04:06.023" Title="How does the ranking system work?" Tags="|company-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2831" PostTypeId="2" ParentId="2649" CreationDate="2010-07-19T17:16:02.700" Score="5" Body="&lt;p&gt;As there is no other answers, let me describe how Sorcerer at level 50 looks like and you decide for yourself whether or not it has good synergy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sorcerer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Defense: 10/10&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Drains blue mana instead of health    (very cheap, never ends if you keep    matching blue)&lt;/li&gt;&#xA;&lt;li&gt;Has ability to drain enemy defense to 0 adding it to your defense (best spell imo, also cheap)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Attack: 9/10&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Has ability to add red mana to weapon damage (weapon will be dealing around 60 damage, or double that if critical, very effective)&lt;/li&gt;&#xA;&lt;li&gt;Chasm spell that usually does 30-45 damage, no cooldown, cheap (my primary attack spell)&lt;/li&gt;&#xA;&lt;li&gt;Can destroy all gems dealing 2 damage each (usually dealing 80-100 damage on small maps and 100-130 on big). Expensive, but effective. When all gems are destroyed there is good chance you will trigger chain reaction and damage could reach 170 on big maps.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gaining mana: 6/10&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can destroy any colored mana giving full effect (usually adds 5-10 to mana, not too effective but cheap. Good when you need little more mana for some spell)&lt;/li&gt;&#xA;&lt;li&gt;Can create x3 wildcard in any position. Not too effective (gives about 15 mana) and not too cheap for its abilities&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Weak sides:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No effective spells to stun an opponent to miss multiple turns&lt;/li&gt;&#xA;&lt;li&gt;Weak character at lower levels (below level 15). &lt;/li&gt;&#xA;&lt;li&gt;No spells to trigger good chain reactions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Very tough to kill (at least in conquest on normal difficulty) once you reach level 15. I had no defeats from level 15 to 50 except couple times (but before level 15 it was really hard to win, I almost gave up on this character). Strongest sides are defense and attack which is all that matters. No specific field of focus, so you need to upgrade all skills (well, best spells are based on red, green and blue colors so you can skip upgrading yellow as you have more than enough defense already).&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="107" LastEditDate="2010-07-19T17:25:10.077" LastActivityDate="2010-07-19T17:25:10.077" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2849" PostTypeId="1" AcceptedAnswerId="2855" CreationDate="2010-07-19T20:41:21.767" Score="0" ViewCount="2974" Body="&lt;p&gt;I just got a Logitech wireless keyboard to play Worms Armageddon from to couch on the TV. I never noticed while doing other tasks but it seams that there is a delay on all the keys, what makes the supersheep unusable. I testet it with very fast typing in notepad and there is the same problem. I googled a little at it seams that all logitech wireless keyboard encounter this problem. What wireless keyboard do you recommend? (Its really important that the delay is kept to the minimum) Is it better to get a bluetooth keyboard?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;edit&lt;/em&gt; well its hard to define acceptable. I just got told that a delay can be felt by a human around 10ms... So this is my guess: &#xA;No acceptable: ±60ms&#xA;Acceptable: ±10ms&lt;/p&gt;&#xA;" OwnerUserId="450" LastEditorUserId="450" LastEditDate="2010-07-19T20:59:37.930" LastActivityDate="2010-10-08T04:53:54.897" Title="Is there any wireless keyboard with acceptable delay?" Tags="|pc|macos|keyboard|" AnswerCount="3" CommentCount="2" FavoriteCount="0" ClosedDate="2014-12-31T08:57:41.120" ContentLicense="CC BY-SA 2.5" />
  <row Id="2852" PostTypeId="2" ParentId="814" CreationDate="2010-07-19T21:02:23.010" Score="3" Body="&lt;p&gt;If what you heard was in relation to TrackMania, the term means something completely different. In TrackMania, cars can literally ride on their sides on walls if they have sufficient speed/momentum. Special track parts (called blocks in TrackMania) can allow cars to ride vertical walls that can even loop overhead.&lt;/p&gt;&#xA;" OwnerUserId="454" LastActivityDate="2010-07-19T21:02:23.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2854" PostTypeId="1" CreationDate="2010-07-19T21:43:29.920" Score="5" ViewCount="1987" Body="&lt;p&gt;Is there a two-handed gun outside of Megaton in &lt;em&gt;Fallout 3&lt;/em&gt;? Where can I find one?&lt;/p&gt;&#xA;" OwnerUserId="1311" LastEditorUserId="19827" LastEditDate="2012-04-22T14:15:33.597" LastActivityDate="2018-02-15T20:30:20.187" Title="Where is a two-handed gun outside of Megaton?" Tags="|fallout-3|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="2855" PostTypeId="2" ParentId="2849" CreationDate="2010-07-19T21:55:15.170" Score="2" Body="&lt;p&gt;In my experience non-bluetooth keyboards are barely good enough for typing much less games. ;-)  The Apple wireless keyboard (which is bluetooth) is good enough for Portal.  I'm waiting on L4D2 to come out to be able to test it on a proper FPS environment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Apple &quot;mighty mouse&quot; however sucks for Portal because the right click is not sensitive enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: After playing L4D2 on the mac for two days I can say the Mac wireless keyboard is fine for FPS games.&lt;/p&gt;&#xA;" OwnerUserId="1120" LastEditorUserId="1120" LastEditDate="2010-10-07T02:27:50.260" LastActivityDate="2010-10-07T02:27:50.260" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2857" PostTypeId="1" AcceptedAnswerId="144275" CreationDate="2010-07-19T22:06:23.227" Score="204" ViewCount="377302" Body="&lt;p&gt;I have many games on Steam and many more I will buy, but I have a problem and I hope you can point me a solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I download a game, &lt;strong&gt;is it possible to launch and play a single player game under Steam and continue downloading others games in the meanwhile&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam stops my download as soon as I launch any game, and I am looking for a way to prevent this.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="113557" LastEditDate="2015-05-28T15:27:56.200" LastActivityDate="2015-05-28T15:27:56.200" Title="How do I continue downloading a game in Steam while playing?" Tags="|steam|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="2858" PostTypeId="2" ParentId="2849" CreationDate="2010-07-19T22:11:31.000" Score="3" Body="&lt;p&gt;Are you sure that the problem is the keyboard and not the range?&#xA;Try to move from your couch near to the receiver. Do you have the same problem?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This guide from &lt;a href=&quot;http://www.ehow.com/how_2209112_improve-range-wireless-keyboard.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;eHow.com&lt;/a&gt; could maybe help you.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-07-19T22:11:31.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2859" PostTypeId="1" AcceptedAnswerId="2914" CreationDate="2010-07-19T22:29:06.170" Score="10" ViewCount="19511" Body="&lt;p&gt;When I come out of the barn at the very end, for my very last stand, can I kill any of the main culprits who I'd like to exact revenge on?&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="7" LastEditDate="2010-07-21T20:32:40.873" LastActivityDate="2013-08-07T21:52:39.850" Title="In Red Dead Redemption, can I kill people near the end when coming out of the barn?" Tags="|red-dead-redemption|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2860" PostTypeId="2" ParentId="2857" CreationDate="2010-07-19T22:41:16.073" Score="121" Body="&lt;p&gt;The way I do it is: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Pause all of the downloads manually.&lt;/li&gt;&#xA;&lt;li&gt;Launch the game I want to play.&lt;/li&gt;&#xA;&lt;li&gt;Alt-Tab back to Steam window, resume all downloads manually.&lt;/li&gt;&#xA;&lt;li&gt;Alt-Tab back to the game and enjoy.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It seems that it only stops the download for you on launching a game. I have not found an &quot;official&quot; way to do it, but this way works until they give us one.&lt;/p&gt;&#xA;" OwnerUserId="580" LastActivityDate="2010-07-19T22:41:16.073" CommentCount="15" ContentLicense="CC BY-SA 2.5" />
  <row Id="2864" PostTypeId="1" AcceptedAnswerId="5979" CreationDate="2010-07-19T22:53:30.937" Score="6" ViewCount="334" Body="&lt;p&gt;Is there a way to play the online multiplayer of &lt;em&gt;MechWarrior 2: Mercenaries&lt;/em&gt; (1996) on a modern OS?&lt;/p&gt;&#xA;" OwnerUserId="659" LastEditorUserId="4797" LastEditDate="2022-07-28T05:33:54.043" LastActivityDate="2022-07-28T05:33:54.043" Title="How do I play MechWarrior 2: Mercenaries online on a modern OS?" Tags="|networking|backwards-compatibility|mechwarrior-2-mercenaries|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="2865" PostTypeId="2" ParentId="2854" CreationDate="2010-07-19T23:35:58.643" Score="5" Body="&lt;p&gt;I'm pretty sure you can find some decent weapons in Springvale school just northwest of Megaton. There's probably a hunting rifle or two, possibly even an assault rifle. It's chock full of raiders, but that's usually my first stop to pick up weapons, ammo, and a bit of loot. If you're careful you shouldn't have to take on more than one or two raiders at a time.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-07-19T23:35:58.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2868" PostTypeId="1" AcceptedAnswerId="3023" CreationDate="2010-07-20T00:13:15.183" Score="11" ViewCount="14578" Body="&lt;p&gt;I know the information page for &lt;a href=&quot;http://store.steampowered.com/app/630/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alien Swarm&lt;/a&gt; does not list it, but from the screenshots it seems like a perfect game to control with the xbox controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did they just forget to add the icon or is it really not possible to use?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;I guess I'm asking this question to somebody who has played the game&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="52800" LastEditDate="2013-10-23T08:57:19.213" LastActivityDate="2015-10-07T15:41:44.480" Title="Can I use my xbox controller to play alien swarm?" Tags="|pc|controllers|alien-swarm|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2871" PostTypeId="2" ParentId="1187" CreationDate="2010-07-20T01:03:01.013" Score="3" Body="&lt;p&gt;Kings Bounty is basically the same as Heroes of Might and Magic and other similar hexbased tactical battle games. They all borrowed heavily from each other. So the strategies are generally the same. Obviously you want to protect your long range units (mages and archers) and use them to pick off enemy stacks before they become decimated themselves by enemy fire. Your infantry/cavalry units should be used to either block up the ground if your enemies are rushers, or charge in close to enemy ranged units so that they are ineffective. As far as morale bonuses go, try and avoid mixing different race types. Some units are uneffected by morale but most gain or lose bonuses based on what other units are in the same army. While it is handy for example to have a stack of Skeletons to act as fodder they cost more than they give if you pair them up with humans. &lt;/p&gt;&#xA;" OwnerUserId="1423" LastActivityDate="2010-07-20T01:03:01.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2872" PostTypeId="2" ParentId="2854" CreationDate="2010-07-20T01:12:13.380" Score="2" Body="&lt;p&gt;Like everywhere. Hunting rifles and assault rifles are very commonplace everywhere, not just Megaton. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-07-20T01:12:13.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2873" PostTypeId="2" ParentId="2080" CreationDate="2010-07-20T01:39:30.117" Score="1" Body="&lt;p&gt;Try not to run. This a concept that I used to learn to defend very well after I had already won several Master Leagues in the hardest difficulty. The idea is never to run and practice this. After a few games it will come easily and make you a stronger player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is that most of the time when you are defending you are running and if you stop doing that your entire defensive style changes. When you get used to not running you can start running again but you will have learned something new. Actually you will have a new timing strategy to tackle and also since you don't have to run so much you will have a much fitter and less tired team. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't run it's much harder to make your team lose there positional form on pitch and your players wont be caught out of position. This will also help your positional sense and help you gouge there real value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally when you don't run you can't slide tackle so much so you must use your normal tackle. If you use it a lot then your timing will improve and you will be able to get the ball easily. A well timed tackle can make a horrible defender impassable for all but the best players.    &lt;/p&gt;&#xA;" OwnerUserId="1427" LastEditorUserId="1427" LastEditDate="2010-07-20T03:10:11.303" LastActivityDate="2010-07-20T03:10:11.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2874" PostTypeId="2" ParentId="2724" CreationDate="2010-07-20T01:45:50.617" Score="24" Body="&lt;p&gt;Beneath &lt;a href=&quot;http://fallout.wikia.com/wiki/Fort_Constantine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fort Constantine&lt;/a&gt; you can access &quot;Bomb Storage&quot; (using a key from Dukov, Ted Strayer, or any of the others from the &quot;You Gotta' Shoot Em' In The Head&quot; quest) and pick up the &lt;a href=&quot;http://fallout.wikia.com/wiki/T-51b_power_armor_(Fallout_3)&quot; rel=&quot;nofollow noreferrer&quot;&gt;T-51b Power Armor&lt;/a&gt; - with +50 damage reduction, more than any other armor in the game. The &lt;a href=&quot;http://fallout.wikia.com/wiki/Winterized_T-51b_power_armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;winterized armor&lt;/a&gt; mentioned in another answer only has +45 DR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's only one of it in the world. I successfully completed the &quot;You Gotta' Shoot Em' In The Head&quot; quest during one character build and upon entering the room found the armor had been taken, so keep that in mind when you play through other quests.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastEditorUserId="107783" LastEditDate="2017-08-29T22:14:11.507" LastActivityDate="2017-08-29T22:14:11.507" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="2876" PostTypeId="2" ParentId="2712" CreationDate="2010-07-20T02:00:12.827" Score="7" Body="&lt;p&gt;You can see your available capacity by going to System Settings -&gt; System Information. It's near the bottom, so you'll have to scroll down to see it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way to clean up space on your PS3 is to remove some of the game data files (these are not the savegames, these are files that are cached on the hard drive to make the game run smoothly).  These can be deleted from the Game Data Utility folder. If you decide later that you want to play that game again, it's not a problem -- the game will reinstall automatically.&lt;/p&gt;&#xA;" OwnerUserId="356" LastActivityDate="2010-07-20T02:00:12.827" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2877" PostTypeId="1" AcceptedAnswerId="3594" CreationDate="2010-07-20T02:35:12.713" Score="3" ViewCount="1494" Body="&lt;p&gt;In the game Replica Island for Android, what are the different ways the game can end? Is there a way to avoid killing either boss?&lt;/p&gt;&#xA;" OwnerUserId="1062" LastEditorUserId="3610" LastEditDate="2012-06-22T16:02:30.930" LastActivityDate="2012-06-22T16:02:30.930" Title="What are the possible endings in Replica Island, and how do you achieve each of them?" Tags="|replica-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2879" PostTypeId="2" ParentId="2814" CreationDate="2010-07-20T03:14:31.097" Score="1" Body="&lt;p&gt;&lt;strong&gt;autoexec.cfg&lt;/strong&gt; is automatically executed &lt;strong&gt;once&lt;/strong&gt; when the server starts before a map loads&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;server.cfg&lt;/strong&gt; is automatically executed each time a map loads, including map changes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also map specific configs that are named after the map. These are executed last.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You usually want to put all of your server configuration in &lt;code&gt;server.cfg&lt;/code&gt; so that any setting changes, such as from a &lt;code&gt;mapname.cfg&lt;/code&gt; file, are reset when the map changes. The &lt;code&gt;autoexec.cfg&lt;/code&gt; is used for anything that should be done before a map loads, such as &lt;code&gt;sv_pure&lt;/code&gt; settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you can change which file is executed on map change using the &lt;code&gt;servercfgfile&lt;/code&gt; cvar. This is handy if you want to have different modes on a server, or run multiple servers from the same installation.&lt;/p&gt;&#xA;" OwnerUserId="1428" LastActivityDate="2010-07-20T03:14:31.097" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2882" PostTypeId="1" AcceptedAnswerId="2907" CreationDate="2010-07-20T03:57:23.297" Score="11" ViewCount="36029" Body="&lt;p&gt;The Xbox 360 was made compatible with USB drives as storage in the spring. To get past limited USB ports in Xbox 360s, would it be possible to hook up a USB hub and make use of many USB drives. This would be useful for when there are 4 people with profiles on separate USB drives (for example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know USB hubs work in Xbox 360s. I am more wondering if the OS software in the Xbox 360 can support N (where N is any number) USB devices, each with profile and save game data.&lt;/p&gt;&#xA;" OwnerUserId="60" LastEditorUserId="28182" LastEditDate="2013-10-21T22:53:24.910" LastActivityDate="2015-05-02T21:40:21.977" Title="Can I use a USB hub to plug in a lot of USB drives with profile and save game data in the Xbox 360?" Tags="|xbox-360|" AnswerCount="11" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2883" PostTypeId="2" ParentId="2882" CreationDate="2010-07-20T04:07:41.857" Score="1" Body="&lt;p&gt;Yes, you can use USB hubs. For example, this is the hub used for Rock Band.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/g0vBb.jpg&quot; alt=&quot;Picture from 1up.com&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="9752" LastEditDate="2012-01-22T20:04:43.707" LastActivityDate="2012-01-22T20:04:43.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2884" PostTypeId="2" ParentId="2882" CreationDate="2010-07-20T04:08:07.550" Score="0" Body="&lt;p&gt;There are 3rd party usb hubs that are sold specifically for the purpose of connecting multiple usb drives to an xbox, so I would assume most usb hubs would work. For example, &lt;a href=&quot;http://www.buy.com/prod/3-port-usb-2-0-hub-with-multi-card-reader-sd-smart-media-compact-flash/q/listingid/39987765/loc/108/203270790.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.buy.com/prod/3-port-usb-2-0-hub-with-multi-card-reader-sd-smart-media-compact-flash/q/listingid/39987765/loc/108/203270790.html&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-07-20T04:08:07.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2885" PostTypeId="1" AcceptedAnswerId="2940" CreationDate="2010-07-20T04:32:06.453" Score="7" ViewCount="3367" Body="&lt;p&gt;How do you trigger the random event that allows you to get the &lt;a href=&quot;http://reddead.wikia.com/wiki/Obscuridad_del_Santo_Andres&quot; rel=&quot;nofollow noreferrer&quot;&gt;Obscuridad del Santo Andres&lt;/a&gt;?  I am already at Hero fame status and have wandered around Las Hermanas for some time.&lt;/p&gt;&#xA;" OwnerUserId="647" LastEditorUserId="647" LastEditDate="2010-07-20T15:40:54.673" LastActivityDate="2012-10-06T15:40:55.613" Title="How do I get the Obscuridad del Santo Andres?" Tags="|red-dead-redemption|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2886" PostTypeId="1" CreationDate="2010-07-20T04:37:42.000" Score="7" ViewCount="12912" Body="&lt;p&gt;I recently bought Saints Row 2 at Steam, however, the controls seem to be unnatural and hard to control the main character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things like strafing left or rotating the character are unbeliveably ugly. It's different from what GTA4 did.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like the port from the consoles wasn't done right or I'm missing something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any hotfixes for this or recommended settings?&lt;/p&gt;&#xA;" OwnerUserId="1430" LastEditorUserId="1351" LastEditDate="2013-06-12T21:16:18.880" LastActivityDate="2013-06-12T21:16:18.880" Title="Is there any fix for the controller of Saints Row 2 on PC" Tags="|controllers|saints-row-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2888" PostTypeId="2" ParentId="2882" CreationDate="2010-07-20T04:40:35.447" Score="0" Body="&lt;p&gt;Remember that MS is just a PC, and as such, any USB Hub that doesn't require any additional drivers can be used with the 360. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use a cheap $10 hub to connect all of my wired Rock Band gear.  (You may need a power adapter since you're planning to use a 4-person one, but it'll probably come with your hub.)&lt;/p&gt;&#xA;" OwnerUserId="647" LastActivityDate="2010-07-20T04:40:35.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2892" PostTypeId="2" ParentId="180" CreationDate="2010-07-20T05:12:20.000" Score="5" Body="&lt;p&gt;I recommend a Protection spec Warrior and chain running groups using LFD. I recently levelled a warrior to 80 using the dungeon finder. This was quick, easy, and everyone loved me. :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using heirloom shoulders, chest and sword meant I was consistently doing 20-30% more DPS than other classes (even with heirlooms) up until Outland. I felt consistently overpowered.&lt;/p&gt;&#xA;" OwnerUserId="1432" LastActivityDate="2010-07-20T05:12:20.000" CommentCount="2" CommunityOwnedDate="2010-07-20T05:12:20.000" ContentLicense="CC BY-SA 2.5" />
  <row Id="2893" PostTypeId="2" ParentId="844" CreationDate="2010-07-20T06:01:39.187" Score="1" Body="&lt;p&gt;I do endgame healing on my Tree, I assume you're also druid becaue you've got BadKitty installed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use the following addons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;oUF_freebgrid - Simple and works with default configuration&lt;/li&gt;&#xA;&lt;li&gt;Clique - Click healing. Works with all raid frames.&lt;/li&gt;&#xA;&lt;li&gt;DBM - Indispensable&lt;/li&gt;&#xA;&lt;li&gt;Recount&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That's all I need for healing. I have other addons, but none are relevant to raiding. oUF_freebgrid will show curses/poisons you can remove, watch for the debuff icon and apply the correct dispell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;oUF_freebgrid Also shows you a countdown for your rejuv, a little smiley face of varying dispositions for your lifebloom, and green dots to show regrowth/wild growth active on your target. (Assuming Resto Druid of course). This isn't entirely intuitive, but you get to know which pixels mean what pretty quickly when you're dancing around the raid giving out HOTs like candy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find recount to be incredibly useful, you're using Skada which is equivilent. I use the healing meters to know if I'm pulling my weight with heals. I bind lower and uppercase J to DPS vs. Healing meters. I watch DPS so I know who to battle-res - who cares if a sub-par DPS dies, but if the 15k DPS rogue has bought the farm I'm going to stand him back up.&lt;/p&gt;&#xA;" OwnerUserId="1432" LastActivityDate="2010-07-20T06:01:39.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2894" PostTypeId="2" ParentId="2868" CreationDate="2010-07-20T06:12:07.917" Score="0" Body="&lt;p&gt;It appears that you can, although you have to map controls yourself. Hit up this forum post:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.blackcatgames.com/showthread.php?t=11119&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.blackcatgames.com/showthread.php?t=11119&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-07-20T06:12:07.917" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2895" PostTypeId="2" ParentId="413" CreationDate="2010-07-20T06:47:58.050" Score="1" Body="&lt;p&gt;Note that &lt;strong&gt;most US (NTSC) Gamecube games support up to 480p via component cable&lt;/strong&gt; (I use an Australian cube with NTSC games via a freeloader disc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As McKay says, depending which model of gamecube you have, there &lt;em&gt;may&lt;/em&gt; be a separate port on the back for the proprietary component cable (some later models were made without one, and I think in Japan there was a different port altogether). If you have the port, you can get one of these cables from eBay (US$50-100). There may even be a chance of still getting one from Nintendo direct in some countries (unlikely, but more like $35, so might be worth the call - I bought mine long after the Gamecube was no longer being sold).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want to spend the money though (or don't have the special port), the next best thing is a cheap third party S-Video cable (that fits the existing AV port, try eBay - less than $10 shipped).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I actually use an old (but very high-end) 21 inch CRT computer monitor (set to RGB colour mode) through the component cable and a digital signal transcoder box. The picture quality is fantastic.)&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="210" LastEditDate="2010-08-12T02:48:18.320" LastActivityDate="2010-08-12T02:48:18.320" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2896" PostTypeId="2" ParentId="807" CreationDate="2010-07-20T07:01:46.740" Score="12" Body="&lt;p&gt;It works differently in different games, but typically bunny hopping on its own doesn't increase speed (the exceptions that I know of being Warsow's new movement style and Painkiller). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real reason for bunny hopping in games such as Quake (all 4 of them) is that no ground friction is applied to your character if you jump again immediately in the same frame that you land. Given that there is no air friction modelled in the game, this means that any speed gained whilst in the air can therefore be maintained by repeatedly jumping. For example, you could use a simple horizontal rocket jump from a wall to give you a quick boost in speed, and then by repeatedly jumping you can maintain that extra speed indefinitely (or at least until you bump into something). Without bunny hopping, the extra speed gained would be quickly nullified by the ground friction that is applied to your character once you land.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Quake this is pretty easy to do, as simply holding down the jump key whilst you're in the air will cause you to immediately jump again once you hit the ground (though you will still have to release the key and re-press it again after each jump). In other games it may still be possible, but you may have to time the key-presses more accurately. In GoldSrc games I believe you have to time the jump perfectly to the exact frame, which is practically impossible to do, so players tend to use a script to hammer the jump command multiple times in order to make it much more forgiving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can test this principle in Quake games by simply running forward, jumping, releasing the forwards key in mid-air (i.e. whilst your character is in a parabolic arc) and then bunny hopping by jumping as soon as you land. If you do it right you should keep going forward at walking speed even though you have released the forwards key. You can repeat jumping to maintain walking speed indefinitely. In addition, whilst doing this you should note that you can turn your view to wherever you desire and it wont affect your character's movement at all. This can be useful in order to aim at others whilst simultaneously moving in another direction, like the turret of a tank. That being said, the true benefit of bunny hopping really comes into play when combined with other techniques designed to gain speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In different Quake games there are different mechanics for gaining speed. As I've already mentioned you could use a simple rocket jump, which is obviously going to work in all 4 games, but there are other techniques. In QuakeWorld and GoldSrc games there is a technique called air-control, which basically allows you to slowly turn the horizontal component of your movement direction whilst you're in mid-air. A nice side-effect of doing this is that you also slowly gain speed, which can then be maintained through bunny hopping. Throughout multiple jumps you can use these combined skills to accumulate speed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In QuakeWorld you will see players performing multiple curvy jumps in a zig-zag fashion, like a snake, in order to accumulate their speed. In Team Fortress Classic the same is true, but I believe there is an upper cap on the speed that can be gained through this. After reaching this cap you are slowed down to walking speed the next time you touch the floor. The cap is a multiple of the class's walking speed though, which does mean that the scouts still have a higher speed cap than the heavy weapons guys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to use air-control, you first face in the direction that you are moving through the air and hold down a strafe key. You then slowly and smoothly turn your view (with your mouse) into the direction of the strafe. This will cause your movement to slowly curve into that direction, and you will gain overall speed too. You can combine this with bunny hopping to maintain any speed gained. You shouldn't move your mouse too quickly as it will cause you to stall; finding the perfect speed will come with practice. The most important thing is to keep your mouse movement smooth. You must also not hold forward at all during this procedure, which is fine because as I mentioned earlier this is not necessary anyway with bunny hopping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason this works is due to the air nudging that is possible in QuakeWorld. Air nudging is the reason why you can stand perfectly still next to a box, jump straight up into the air, hold forward whilst in the air and still land on the box. What happens is the game slowly nudges you forward in mid air so that you can land on the edge of the box. If this didn't happen then you would always have to run forward with sufficient room on the ground before jumping in order to gain the horizontal speed required to get onto boxes. Evidently id Software decided that it would be too frustrating for players to have to do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These small nudges are what contribute to the speed increases you gain whilst turning with air-control. In addition, the fact that you turn at all is a little bit like an imaginary rope that binds you to something in the direction of your strafe. As you move forward the rope becomes taut, providing a counter-force, and this causes your movement to curve. So the nudging effect acts as a small amount of force in the direction of your strafe, which is why you turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These nudges work in all four directions too, using the strafe and forwards/backwards keys. In fact, with sufficient practice, it's possible to face in any of four directions and still perform air-control equally well by simply adjusting the keys that you use appropriately. For example, a player facing 90 degrees to his current direction of movement can swap the left and right strafe keys for the forwards and backwards keys and it will work in exactly the same way. However, a nudge performed in a direction that is opposite to the direction you are currently moving will cause you to halt in mid air. This is to help players who overshoot their jumps during platforming sequences. I believe this happens when the nudge direction is at any obtuse angle to the movement direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Quake III (and Quake Live) air-control is not possible, which also unfortunately means it's not possible to maintain speed around corners as you cannot curve in mid air. However, the technique was replaced by another called air-strafing (usually called strafe-jumping when combined with bunny hopping). Air-strafing is performed in the same way as air-control, except that the forwards key must be continually held too. Again it's important that the mouse movement is smooth and that it must not be moved too quickly or you will stall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Air-strafing will cause your character to gain speed, but unlike with air-control your movement direction wont curve. Your character's position will be slowly nudged in the direction of your strafe, but a northwards facing strafe-jumping run can never be turned east or west. Actually you do turn by a very small amount, but not by much. However, when combining this with bunny hopping it is possible to spend slightly longer on the ground to try to slide your body slightly in order to adjust your direction before jumping again. This does work to a limited degree, but you will have to sacrifice some of your gained speed to the ground friction whilst doing it. Again with practice you will get better at it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the games Warsow (cg_oldMovement 1) and Challenge Promode Arena (a Quake III mod), you can alternate from using air-control and air-strafing depending on whether or not you're holding down the forwards key. However, this means that the forwards key is hard-coded to trigger air-strafing, so unlike in QuakeWorld performing air-control whilst facing 90 degrees to your movement direction will not be possible. It's still possible to do it backwards though, and likewise with air-strafing for that matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the following videos for a fantastic Warsow (cg_oldMovement 1) movement tutorial by Mote. The appropriate techniques can be applied to QuakeWorld (and GoldSrc) or Quake Live:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.youtube.com/watch?v=sop4AJ4kW6g&amp;amp;feature=PlayList&amp;amp;p=1DD9DF6835AE9DCA&amp;amp;playnext_from=PL&amp;amp;playnext=1&amp;amp;index=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warsow Movement School (3 video playlist)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1059" LastEditorUserId="1059" LastEditDate="2010-07-20T08:23:08.340" LastActivityDate="2010-07-20T08:23:08.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2900" PostTypeId="1" AcceptedAnswerId="3039" CreationDate="2010-07-20T07:20:47.443" Score="137" ViewCount="15418" Body="&lt;p&gt;Besides practicing, what are some great ways to become a better StarCraft II player?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Off the top of my head I can think of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Watching replays with commentary from &lt;a href=&quot;http://www.youtube.com/hdstarcraft&quot; rel=&quot;noreferrer&quot;&gt;youtube.com/hdstarcraft&lt;/a&gt; and &lt;a href=&quot;http://www.youtube.com/huskystarcraft&quot; rel=&quot;noreferrer&quot;&gt;youtube.com/huskystarcraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Watching live gamecasts on &lt;a href=&quot;http://www.teamliquid.net/video/userstream.php&quot; rel=&quot;noreferrer&quot;&gt;Team Liquid's user streams page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Following the &lt;a href=&quot;http://www.teamliquid.net/forum/index.php?show_part=34&quot; rel=&quot;noreferrer&quot;&gt;Team Liquid Starcraft 2 Strategy forum&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;...?&lt;/p&gt;&#xA;" OwnerUserId="1437" LastEditorUserId="11290" LastEditDate="2011-07-29T15:03:54.510" LastActivityDate="2018-01-20T06:04:42.933" Title="Besides practicing, what are some great ways to become a better player?" Tags="|starcraft-2|" AnswerCount="10" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="2901" PostTypeId="2" ParentId="2900" CreationDate="2010-07-20T07:44:01.897" Score="34" Body="&lt;p&gt;Complete the challenges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example the &quot;Harbinger of Death&quot; challenge will only allow you to use hotkeys to issue commands. To win you will have to learn the hotkey commmands, and in theory become a faster player once you've mastered the challenge.&lt;/p&gt;&#xA;" OwnerUserId="205" LastActivityDate="2010-07-20T07:44:01.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2902" PostTypeId="1" AcceptedAnswerId="2920" CreationDate="2010-07-20T08:01:31.027" Score="8" ViewCount="903" Body="&lt;p&gt;i heard rumors that one can get a alien weapon in Fallout 2. Is it real? How can i obtain it? Someone told me it is possible to get it during a random encounter on the map. Are there any possibilities how to increase the chance of this encounter?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorDisplayName="user56" LastEditDate="2010-07-20T12:57:37.283" LastActivityDate="2010-07-20T12:57:37.283" Title="Where can one find the alien weapon in Fallout 2? Is it even real?" Tags="|fallout-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2903" PostTypeId="2" ParentId="1972" CreationDate="2010-07-20T08:07:54.820" Score="1" Body="&lt;p&gt;As far as i know you cannot ultimately free them in the original game or its official expansions. They will still spawn even after defeating Dagoth Ur. I dont know of any mods which would handle this issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more info you might want to check out this great FAQ: &lt;a href=&quot;http://faqs.ign.com/articles/497/497229p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://faqs.ign.com/articles/497/497229p1.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-07-20T08:07:54.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2906" PostTypeId="2" ParentId="2900" CreationDate="2010-07-20T08:20:23.853" Score="19" Body="&lt;ul&gt;&#xA;&lt;li&gt;Learn all hotkeys.&lt;/li&gt;&#xA;&lt;li&gt;Train, train and train. Play as often as you can.&lt;/li&gt;&#xA;&lt;li&gt;Watch replays when you think you struggle with something. There's no point to play if you are frustrated that you are losing and you know you are doing something wrong.&lt;/li&gt;&#xA;&lt;li&gt;Follow various forums about the game.&lt;/li&gt;&#xA;&lt;li&gt;Talk with fellow players about the game, share tactics and tips.&lt;/li&gt;&#xA;&lt;li&gt;Learn from your own mistakes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1348" LastEditorUserId="122" LastEditDate="2010-07-20T08:38:31.547" LastActivityDate="2010-07-20T08:38:31.547" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2907" PostTypeId="2" ParentId="2882" CreationDate="2010-07-20T08:29:21.553" Score="7" Body="&lt;p&gt;I use a generic hub and it works. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note the new Xbox 360 has 6 ports, over the old one's three. &lt;/p&gt;&#xA;" OwnerUserId="1445" LastActivityDate="2010-07-20T08:29:21.553" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2908" PostTypeId="1" AcceptedAnswerId="2911" CreationDate="2010-07-20T09:38:57.623" Score="39" ViewCount="2185" Body="&lt;p&gt;I want to buy a graphics card.&lt;br&gt;&#xA;As there are variety of cards available, I dont know which one is better and how that one is better.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be looking at its &lt;strong&gt;memory size&lt;/strong&gt;? (1 GB, 512 MB etc)&lt;br&gt;&#xA;Or should I check its &lt;strong&gt;technology&lt;/strong&gt; and ignore its memory? (GT, XT, etc.)&lt;br&gt;&#xA;The &lt;strong&gt;RAM&lt;/strong&gt;? (DDR2, DDR3)&lt;br&gt;&#xA;The &lt;strong&gt;price&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is a more expensive graphics cards always better?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What factors (performance, graphics etc.) can I use to determine which video card is better?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2012-12-07T05:57:48.983" LastActivityDate="2015-04-15T20:05:16.560" Title="How do I buy a graphics card?" Tags="|graphics-card|" AnswerCount="10" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="2909" PostTypeId="2" ParentId="2908" CreationDate="2010-07-20T10:05:38.143" Score="5" Body="&lt;p&gt;You should check real-world benchmark results to see how different cards score. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.tomshardware.com/charts/2010-gaming-graphics-charts-high-quality/benchmarks-1,107.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tom's Hardware Graphics Charts&lt;/a&gt; is a great place to start. Just choose benchmarks (games) that are interesting to you and video cards that are in your price range.&lt;/p&gt;&#xA;" OwnerUserId="1185" LastActivityDate="2010-07-20T10:05:38.143" CommentCount="0" CommunityOwnedDate="2010-07-20T10:06:07.490" ContentLicense="CC BY-SA 2.5" />
  <row Id="2911" PostTypeId="2" ParentId="2908" CreationDate="2010-07-20T10:06:32.713" Score="35" Body="&lt;p&gt;My approach, in light of the plethora of information contained in the spec of any graphics card, is to go by benchmarks. Specifically, &lt;a href=&quot;http://www.tomshardware.com/charts/graphics-cards,1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tom's hardware's benchmarks&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, benchmarks should always to be taken with a grain of salt, since the benchmark rig might (and usually does) overpower your own in many aspects. However, I do believe that this is a good way to get a look at the &quot;raw power&quot; you can expect to get out of any specific card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tom's hardware also publish periodic &lt;a href=&quot;http://www.tomshardware.com/reviews/gaming-radeon-hd-geforce-gtx,2676.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;recommendations&lt;/a&gt; to help you find the best card for your budget.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One final note: You should always check which &lt;a href=&quot;http://en.wikipedia.org/wiki/DirectX&quot; rel=&quot;nofollow noreferrer&quot;&gt;DirectX&lt;/a&gt; technology your card supports (DirectX 10 being a requirement on some newer games, though almost any card on the market should support it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I apologize for the link bombardment, but this is a really broad subject and there's always research to be done before buying a card.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2010-07-20T10:44:07.900" LastActivityDate="2010-07-20T10:44:07.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2912" PostTypeId="2" ParentId="2908" CreationDate="2010-07-20T10:06:48.470" Score="4" Body="&lt;p&gt;I'd say, the important thing to check is benchmarks and overviews. Some graphic cards with the same amount of memory can behave differently because of different technology used etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But generally you are looking for following stats:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;port (AGP or PCI-express - ok, you won't probably find many AGP cards nowadays)&lt;/li&gt;&#xA;&lt;li&gt;onboard memory&lt;/li&gt;&#xA;&lt;li&gt;chipset (ATI vs nVidia)&lt;/li&gt;&#xA;&lt;li&gt;supported DirectX version&lt;/li&gt;&#xA;&lt;li&gt;power consumption&lt;/li&gt;&#xA;&lt;li&gt;support (whether the card drivers are always up-to-date etc)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1348" LastActivityDate="2010-07-20T10:06:48.470" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2913" PostTypeId="2" ParentId="500" CreationDate="2010-07-20T10:23:17.207" Score="0" Body="&lt;p&gt;As the others have posted you need to kill someone using FMJ whilst shooting through a wall. The point I was going to make is that the reward is not &lt;strong&gt;Unlimited&lt;/strong&gt; mags but &lt;strong&gt;Extended&lt;/strong&gt; mags. &lt;/p&gt;&#xA;" OwnerDisplayName="Wili Whitelaw" LastActivityDate="2010-07-20T10:23:17.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2914" PostTypeId="2" ParentId="2859" CreationDate="2010-07-20T10:39:32.040" Score="7" Body="&lt;p&gt;As far as I know there is no way you could kill any main character in the last stand as the only ones showing there are generic army characters.&lt;/p&gt;&#xA;" OwnerUserId="96" LastActivityDate="2010-07-20T10:39:32.040" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2915" PostTypeId="2" ParentId="2494" CreationDate="2010-07-20T10:42:33.907" Score="11" Body="&lt;p&gt;Just to add to cowgod's great answer if you're in an open area don't even try to chase survivors, they'll easily keep their distance and shoot the crap out of you at the same time.&#xA;Also be sure to use cars, bins and forklifts when you can as it will cause instant incap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tip: In the Carnival campaign on map 4 if you're a tank, hit the &quot;Test your might&quot; game so it rings the bell and you will call a big horde. Use that to get to the survivors.&lt;/p&gt;&#xA;" OwnerUserId="584" LastActivityDate="2010-07-20T10:42:33.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2920" PostTypeId="2" ParentId="2902" CreationDate="2010-07-20T11:10:55.597" Score="5" Body="&lt;p&gt;You can check the corresponding &lt;a href=&quot;http://fallout.wikia.com/wiki/Alien_Blaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki page here&lt;/a&gt;, it give plenty of info. Basically, in Fallout 1 this is a random special encounter, while in F2 it can be obtained both in a random special encounter, and by a specific route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="739" LastActivityDate="2010-07-20T11:10:55.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2924" PostTypeId="2" ParentId="2908" CreationDate="2010-07-20T12:02:34.023" Score="6" Body="&lt;p&gt;A final reccomendation: It's really easy to get carried away and spent lots of money on a card. Usually that's counterproductive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found that it's almost always better to get the cheapest card that will get the job done and upgrade relatively frequently (1 year?), rather that get a monstrously expensive card planning to keep it for 2-3 years.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this approach you will always have a card that is up to date, and it's often cheaper too in the long run.&lt;/p&gt;&#xA;" OwnerUserId="4673" LastActivityDate="2010-07-20T12:02:34.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2925" PostTypeId="1" AcceptedAnswerId="2931" CreationDate="2010-07-20T12:19:25.613" Score="14" ViewCount="12594" Body="&lt;p&gt;I realize this is a fairly new game, but a handful of friends and I were playing last night and got to the first level where you can get &quot;infested&quot; by the parasite head-crab aliens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game prompts you to heal to counter it, and even on normal difficulty our Medic was going through 2 group heal beacons each time just to prevent death. I feel like either we're missing something or this is just a rather annoying game mechanic that feels a tad overtuned at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that our medic did not have the medic gun, as we weren't high enough level to unlock it yet.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2010-07-20T12:33:06.647" LastActivityDate="2011-01-03T20:35:52.597" Title="In Alien Swarm, is there an easier way to get rid of infestation/parasites other than massive healing?" Tags="|alien-swarm|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2926" PostTypeId="2" ParentId="220" CreationDate="2010-07-20T12:20:02.240" Score="9" Body="&lt;p&gt;Use the pistol you start with and the Deagle. Line up your shots so one bullet takes out two targets (possible 3 or so times).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Switch to the other pistol instead of reloading.&lt;/p&gt;&#xA;" OwnerUserId="1445" LastActivityDate="2010-07-20T12:20:02.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2927" PostTypeId="2" ParentId="2659" CreationDate="2010-07-20T12:34:15.207" Score="1" Body="&lt;p&gt;I once searched for the same thing, and I couldn't find anything like that.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my answer is no, there aren't any mods for this (at least as of now)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-20T12:34:15.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2928" PostTypeId="2" ParentId="2925" CreationDate="2010-07-20T12:37:51.677" Score="3" Body="&lt;p&gt;No, there is no way other than massive healing. Note that this is to remain true to the original UT04 mod. You're supposed to avoid getting infested in the first place, rather than trying to cure it. After infestation you can only drop a couple healing beacons and hope for the best.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-20T12:37:51.677" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2929" PostTypeId="1" AcceptedAnswerId="2930" CreationDate="2010-07-20T12:39:57.223" Score="3" ViewCount="2493" Body="&lt;p&gt;I'm looking for some good crafting recipes for TF2. I know the ones that give you stock, which isn't much, and I've looked in the TF2 wiki, but I wondered if anyone has found some good recipes and would like to share? &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="12937" LastEditDate="2012-06-25T12:17:16.587" LastActivityDate="2013-08-01T11:27:44.940" Title="Team Fortress 2: Crafting Recipes" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2930" PostTypeId="2" ParentId="2929" CreationDate="2010-07-20T12:46:45.090" Score="7" Body="&lt;p&gt;I believe the official tf2 wiki &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Crafting&quot; rel=&quot;nofollow noreferrer&quot;&gt;lists them all&lt;/a&gt;, and that page is updated very quickly when new items are added... so I have a feeling you'd have a very hard time finding a recipe which isn't there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, in case you missed it, there's a very convenient &quot;Cost summary table&quot; on that page, which shows you the total cost for achiving a certain item (e.g. you can see that crafting a weapon &quot;costs&quot; 8 other weapons).&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-20T12:46:45.090" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2931" PostTypeId="2" ParentId="2925" CreationDate="2010-07-20T13:00:26.607" Score="4" Body="&lt;p&gt;Healing seems to be the only way, but there are some methods that can help avoid infestation or - if you got infested after all - get enough healing in time:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Area-of-effect weapons such as the flamers or tesla cannon seem to work pretty well against those face-huggers, as do tracking weapons.&lt;/li&gt;&#xA;&lt;li&gt;If you repeatedly get infested during a specific mission, consider taking a self-healing pack with you.&lt;/li&gt;&#xA;&lt;li&gt;Have somebody in the group carry &lt;strong&gt;adrenaline&lt;/strong&gt;. When anyone get infested use the adrenaline to allow the medic and the infested enough time to rendezvous - that way there will also be less demand for healing.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-20T13:00:26.607" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2932" PostTypeId="2" ParentId="2908" CreationDate="2010-07-20T13:26:52.743" Score="1" Body="&lt;p&gt;On benchmarks, take note of:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The games you play and how often you're actually purchasing new games that will push your card.&lt;/li&gt;&#xA;&lt;li&gt;The limitations that actually perturb your in-game experience (i.e. zoom/res levels, tearing).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Personally, I'm a WoW person and I look for benchmarks around that particular game; I'm planning on hanging on to my ATI 4870 (desktop) and nVidia 260m (laptop) for quite a while despite all the DirectX 11 cards coming out because it's not going to add much. &lt;/p&gt;&#xA;" OwnerUserId="47" LastEditorUserId="9752" LastEditDate="2012-01-04T21:21:51.560" LastActivityDate="2012-01-04T21:21:51.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="2933" PostTypeId="1" AcceptedAnswerId="2934" CreationDate="2010-07-20T13:36:09.617" Score="5" ViewCount="1966" Body="&lt;p&gt;In Dawn of War II, before the end of the game, you're able to go on any number of side missions to finish leveling up your squad and get shiny new gear rewards and drops from the enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in the expansion, it's very linear and the amount of missions seems static. I'd love to be able to go back and get all the really cool items for my squad members and mess around with corruption levels, but there doesn't appear to be any random missions once you complete a certain number of them and reach the final one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an &quot;infinite play&quot; in the expansion like in the base game?&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="3610" LastEditDate="2012-06-22T10:13:47.803" LastActivityDate="2012-06-22T10:13:47.803" Title="Warhammer 40k: Dawn of War II: Chaos Rising expansion: Infinite mission play possible?" Tags="|warhammer-40k-dawn-of-war-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2934" PostTypeId="2" ParentId="2933" CreationDate="2010-07-20T13:40:23.880" Score="4" Body="&lt;p&gt;No, there is not. Even when you have a choice of missions, they are limited in time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion, they chose to make missions with more identity, at the cost of this &quot;infinity&quot;. Dawn of War 2 missions allowed to play an infinite amount of missions... But they were always the same: &quot;go to the other side to kill the boss&quot; or &quot;defend the place&quot;. I think missions in Chaos Rising are more &quot;unique&quot;, and more interesting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, since your choices in Chaos Rising have an influence on the game, it makes it interesting to play the whole campaign again, only to play it differently. So there you can find a part of &quot;infinity&quot;.&lt;/p&gt;&#xA;" OwnerUserId="69" LastActivityDate="2010-07-20T13:40:23.880" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2935" PostTypeId="1" AcceptedAnswerId="2953" CreationDate="2010-07-20T13:42:45.747" Score="6" ViewCount="1555" Body="&lt;p&gt;The question is in the title - is there some (hopefully non-intrusive) tool, or a site that lists average traffic consumption for popular games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A friend of mine would like to play with me, yet he is on a plan that limits his monthly traffic, so I need to investigate before I can pick a game that we could play together.&lt;/p&gt;&#xA;" OwnerUserId="739" LastEditorUserId="51318" LastEditDate="2013-10-22T18:41:20.727" LastActivityDate="2013-10-22T18:41:20.727" Title="How to assess amount of network traffic generated by an online game?" Tags="|pc|networking|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2937" PostTypeId="1" AcceptedAnswerId="2942" CreationDate="2010-07-20T13:55:48.913" Score="22" ViewCount="179067" Body="&lt;p&gt;In Final Fantasy VII, I'm near the end of the 2nd CD: I would like to level up my characters in order to have chances to defeat Weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where I can find monsters that give a good amount of EXP (better if easy to beat)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you suggest some alternative strategies to accomplish the grown of my characters? (I use Cloud, Tifa and Barret).&lt;/p&gt;&#xA;" OwnerUserId="196" LastEditorUserId="15643" LastEditDate="2012-05-31T14:38:33.383" LastActivityDate="2014-01-23T05:08:56.903" Title="How do I easily level up characters In Final Fantasy VII?" Tags="|final-fantasy-7|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2938" PostTypeId="2" ParentId="2900" CreationDate="2010-07-20T14:20:32.287" Score="4" Body="&lt;p&gt;One is to do a runthrough of the campaign. Even though playing single player is much different then multiplayer you'll at least learn the units and learn how to deal with situations you rarely run into in multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run though campaign at least once.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastActivityDate="2010-07-20T14:20:32.287" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="2939" PostTypeId="2" ParentId="2937" CreationDate="2010-07-20T14:26:12.973" Score="1" Body="&lt;p&gt;I vaguely remember leveling off of the big worm (The Midgar Zolom?) SE of the Chocobo farm,  near Midgar. It was an impossible monster before, so it gave lots of experience, but at this point in the game, it wasn't too bad, and I could attack it repeatedly.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-21T15:35:14.813" LastActivityDate="2010-07-21T15:35:14.813" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2940" PostTypeId="2" ParentId="2885" CreationDate="2010-07-20T14:43:00.593" Score="2" Body="&lt;p&gt;Apparently it varies widely when you can receive the item. I had max honor before I even opened up Mexico. I received the rosary in Armadillo when I was heading out of town at one point. Funny story, I actually accidentally ran her over with my horse the first time because I didn't see her, took a hit of -100 honor and had to reload my save. :P Note, you do &lt;em&gt;not&lt;/em&gt; need Max Fame to get this, as I received mine before my Fame was at max.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Popular places to check:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Armadillo&lt;/li&gt;&#xA;&lt;li&gt;Bonnie's Ranch&lt;/li&gt;&#xA;&lt;li&gt;Blackwater&lt;/li&gt;&#xA;&lt;li&gt;Thieves' Landing&lt;/li&gt;&#xA;&lt;li&gt;Escalera&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There's a lot of conflicting information out there, unfortunately. Some people have received before donating to the nuns, some people never donated to them and received it (like me), the locations and time of day you see her are also random. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you done lots of side missions/random encounters yet? When speaking with her, she says that she's heard you've helped lots of people, so that is suspected to play a factor. Good luck! &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-20T14:43:00.593" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2941" PostTypeId="1" AcceptedAnswerId="2995" CreationDate="2010-07-20T14:44:32.663" Score="8" ViewCount="4962" Body="&lt;p&gt;Here's the scenario: I'm going after the neutral achievements for Fallout 3. I'm currently about halfway to leveling up again -- this time to 20, which would get me the next achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to avoid gaining or losing karma at &lt;em&gt;least&lt;/em&gt; until I level up again. I haven't done too many quests, oddly, mostly for fear of the karma gain/loss. Also, oddly, I haven't really explored much of the world. (I haven't even been to Minefield! I lied to Moira ... ) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like I'll need &amp;lt; 500 XP to get this next level and its corresponding achievement. After that, I can be good (or evil) as needed until I'm close to level 30.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some places I can go, or quests I can do, which will have no effect on karma, but gain me enough XP so I can get this achievement and get on with the game? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to help with this a bit, here are the quests (off the top of my head) that I've completed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wasteland Survival Guide&lt;/li&gt;&#xA;&lt;li&gt;Power of the Atom&lt;/li&gt;&#xA;&lt;li&gt;Main storyline until I'm told to go find Dad in a vault&lt;/li&gt;&#xA;&lt;li&gt;Operation: Anchorage&lt;/li&gt;&#xA;&lt;li&gt;Mothership Zeta &lt;/li&gt;&#xA;&lt;li&gt;Reilly's Rangers&lt;/li&gt;&#xA;&lt;li&gt;Blood Ties&lt;/li&gt;&#xA;&lt;li&gt;Stealing Independence&lt;/li&gt;&#xA;&lt;li&gt;The Replicated Man&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Aside from locations needed for those quests, here are some of the other places I've already visited (and in most cases, cleared, if they were hostile):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Museum of History (including Underworld and all other levels, all Lincoln artifacts retrieved)&lt;/li&gt;&#xA;&lt;li&gt;Rivet City&lt;/li&gt;&#xA;&lt;li&gt;Megaton (which is still standing)&lt;/li&gt;&#xA;&lt;li&gt;Arlington Library&lt;/li&gt;&#xA;&lt;li&gt;&quot;Enough&quot; of the metro to have gotten me through the portions of the storyline I've completed&lt;/li&gt;&#xA;&lt;li&gt;Only a few places in DC proper (those needed for the missions above)&lt;/li&gt;&#xA;&lt;li&gt;MDPL-13 power station (but not cleared, just &quot;en route&quot; to Mothership Zeta)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Like I said, I just need a few hundred XP until I feel safe and comfortable continuing to do the real missions. :) I do have all the DLC, but don't feel like doing The Pitt nor Point Lookout just yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; To clarify, I'm either looking for side quests which have no karmic ramifications, or I'm looking for other sources of non-karmic XP. (In the latter case, most likely places to go clear of already-hostile creatures, such as feral ghouls or super mutants.) Anything that can non-karmically take me up a few thousand XP fairly rapidly to get me to level 20 where the achievement is. At that point, I can go back to doing whatever I want, because I already know how to balance it all out. (EG, I have a stockpile of scrap metal to hand Walter for free, a bunch of caps for church donations, a bunch of purified water for Carlos, and am not at all above breaking &amp;amp; entering &amp;amp; looting people's homes. :)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="28182" LastEditDate="2014-01-06T06:57:04.230" LastActivityDate="2014-01-06T06:57:04.230" Title="Staying neutral at high levels in Fallout 3" Tags="|achievements|fallout-3|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="2942" PostTypeId="2" ParentId="2937" CreationDate="2010-07-20T14:47:16.997" Score="22" Body="&lt;p&gt;The best place to level up in ff7 is the Swamp area in the Northern Crater, it is in the final dungeon of disc 3, but is by far the best place to level. If you are leveling to fight the optional weapons (Ruby, Emerald, Ultima) then i would just progress until you can level here. &#xA;The enemies you want are Movers, they have little (0?) exp but insane AP and are easily killed, and Magic Pots give great exp and ap, but require an elixir to kill (must give it to them first). You can steal elixirs from &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Gighee&quot; rel=&quot;noreferrer&quot;&gt;Gighee&lt;/a&gt; Which is also found in the swamp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;General method in the swamp is Steal Elixirs from Gighee (Or just use W-Item Duplication on Elixirs), use Elixirs to kill Magic Pots. Also, while hunting these two be sure to kill Movers great AP, and just run from everything else. This place is so good I usually end up putting my save crystal here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that isn't preferred, where you currently are I would recommend Mideel area, the Spiral and Head Hunter (found in forest) enemies give good exp and ap for that part of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to auto level you can fight the Midgar Zolom (Just stand inside the Midgar Swamp with X taped down, turbo might be needed). You can also auto level on certain beachs by holding down, your character will run up and then down the beach in constant motion. Again having X taped down will auto kill monsters. For these methods you might want to consider Sneak Attack materia in your setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="354" LastEditDate="2010-07-20T16:12:35.063" LastActivityDate="2010-07-20T16:12:35.063" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="2943" PostTypeId="1" AcceptedAnswerId="2965" CreationDate="2010-07-20T14:50:56.300" Score="11" ViewCount="474" Body="&lt;p&gt;I'm blocked in Castle of the Winds. I've gotten to a spot in the game that I can't find a way deeper into the dungeon. I know the dungeons are dynamically created so I figure it might have blocked me off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is Teleport required to make it the rest of the way?&lt;/p&gt;&#xA;" OwnerUserId="659" LastEditorUserId="3129" LastEditDate="2012-11-13T23:00:42.577" LastActivityDate="2012-11-13T23:00:42.577" Title="Is it possible to win Castle of the Winds without the teleport spell?" Tags="|castle-of-the-winds|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2945" PostTypeId="1" AcceptedAnswerId="3063" CreationDate="2010-07-20T14:53:12.800" Score="13" ViewCount="4214" Body="&lt;p&gt;I'm thinking about going to Windows 7 from XP.  Has anyone run any of the MechWarrior titles on 7?&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2012-11-05T16:27:00.340" Title="Which MechWarrior games will still run on Windows 7?" Tags="|windows-7|mechwarrior|" AnswerCount="2" CommentCount="4" ClosedDate="2012-11-06T04:01:47.107" ContentLicense="CC BY-SA 2.5" />
  <row Id="2946" PostTypeId="1" AcceptedAnswerId="2954" CreationDate="2010-07-20T14:57:45.987" Score="5" ViewCount="936" Body="&lt;p&gt;In July of last year &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=24360&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamasutra&lt;/a&gt; did an article on a new MechWarrior title.  I haven't heard anything since.  Did the title fall through?&lt;/p&gt;&#xA;" OwnerUserId="659" LastEditorUserId="207" LastEditDate="2011-08-02T16:46:15.360" LastActivityDate="2013-05-23T05:34:47.543" Title="Did Smith &amp; Tinker and Pirahna Games' MechWarrior 5 title fall through?" Tags="|mechwarrior|" AnswerCount="1" CommentCount="0" ClosedDate="2013-05-22T18:15:33.427" ContentLicense="CC BY-SA 3.0" />
  <row Id="2947" PostTypeId="2" ParentId="2657" CreationDate="2010-07-20T15:03:02.310" Score="5" Body="&lt;p&gt;If you Google &lt;a href=&quot;http://www.google.com/webhp?hl=en#hl=en&amp;amp;source=hp&amp;amp;q=Sins+of+a+Solar+Empire+Wiki&amp;amp;aq=f&amp;amp;aqi=g2&amp;amp;aql=&amp;amp;oq=&amp;amp;gs_rfai=CnuOTd7pFTPLCCZHuzASZtMWiCgAAAKoEBU_QYJ8A&amp;amp;fp=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sins of a Solar Empire wiki&lt;/a&gt; there a quite a few fan made wikis that could hold the information you seek.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Found this google &lt;a href=&quot;http://spreadsheets.google.com/pub?key=0AjoM84CpClJ7cDd4Y19zbmQ5Q2MtNm8yVXd2UEVXVWc&amp;amp;gid=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;spreadsheet&lt;/a&gt;.  Probably as good as you are going to get.&lt;/p&gt;&#xA;" OwnerUserId="659" LastEditorUserId="659" LastEditDate="2010-07-24T16:33:19.050" LastActivityDate="2010-07-24T16:33:19.050" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2953" PostTypeId="2" ParentId="2935" CreationDate="2010-07-20T15:21:26.053" Score="7" Body="&lt;p&gt;If you have Windows Vista or more recent, you can use the inbuilt resource monitor (admin privs required).&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start the game&lt;/li&gt;&#xA;&lt;li&gt;Start searching for games&lt;/li&gt;&#xA;&lt;li&gt;Open the resource monitor (&lt;code&gt;Win&lt;/code&gt;, resource monitor, &lt;code&gt;Enter&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;li&gt;You should find the game at the top of the &lt;code&gt;Network&lt;/code&gt; tab. Click on the checkmark.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Now, network activity from the game appears in orange on all graphs.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Join the game; start playing.&lt;/li&gt;&#xA;&lt;li&gt;As soon as you have a spare moment (maybe you're in warmup), alt-tab to the resource monitor.&lt;/li&gt;&#xA;&lt;li&gt;Look at the graphs and at the B/sec readings. They have your answer.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It's clunky, but it should work for all games and apps alike. The only &quot;problem&quot; is applications won't show up on the list until they do some networking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have more than one process you want to measure (say, the game and mumble), just check them both.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-07-20T15:21:26.053" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2954" PostTypeId="2" ParentId="2946" CreationDate="2010-07-20T15:22:41.780" Score="6" Body="&lt;p&gt;Sadly there were &lt;a href=&quot;http://en.wikipedia.org/wiki/MechWarrior_%28reboot%29#Legal_troubles&quot; rel=&quot;nofollow noreferrer&quot;&gt;legal troubles&lt;/a&gt; (also &lt;a href=&quot;http://uk.xbox360.ign.com/articles/102/1021437p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN&lt;/a&gt;) regarding unseen designs and i didn't hear from any developments since - Harmony Gold strikes again. Most notably it seems as if Piranha still have not found a publisher and they have still listed it as &lt;em&gt;&quot;in development&quot;&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope they make it through, from what i've seen it looks like it could be on par with the MW2 titles.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Update: This project has become &lt;a href=&quot;http://mwomercs.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mechwarrior Online&lt;/a&gt;, a F2P online game.&lt;br&gt;&#xA;Until its release, an alternative is &lt;a href=&quot;http://mechlivinglegends.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mechwarrior: Living Legends&lt;/a&gt; (a total conversion for Crysis Wars).&lt;/p&gt;&#xA;" OwnerUserId="254" LastEditorUserId="254" LastEditDate="2012-03-10T12:21:18.133" LastActivityDate="2012-03-10T12:21:18.133" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2956" PostTypeId="2" ParentId="2859" CreationDate="2010-07-20T15:35:01.053" Score="3" Body="&lt;p&gt;Well you can't kill any of them straight away, but if you keep playing as Jack you will eventually duel and kill the main federal agent badguy (you need to talk to the agent at the station in Blackwater, not on the map).&lt;/p&gt;&#xA;" OwnerUserId="1463" LastActivityDate="2010-07-20T15:35:01.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2958" PostTypeId="2" ParentId="2929" CreationDate="2010-07-20T15:37:57.637" Score="2" Body="&lt;p&gt;Also &lt;strong&gt;TF2Items.com&lt;/strong&gt; has a &lt;a href=&quot;http://www.tf2items.com/crafting/blueprints.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;good list&lt;/a&gt; of recipes. In addition it has other features like Backpack Examiner.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="23" LastEditDate="2013-08-01T11:27:44.940" LastActivityDate="2013-08-01T11:27:44.940" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2959" PostTypeId="2" ParentId="770" CreationDate="2010-07-20T15:40:02.957" Score="0" Body="&lt;p&gt;Best way to make money in the game is to cheat a nice big table at Blackwater. When you sneak a card while dealing its quite hard, but from then on just change the card up your sleeve. You won't get caught.&lt;/p&gt;&#xA;" OwnerUserId="1463" LastActivityDate="2010-07-20T15:40:02.957" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2961" PostTypeId="2" ParentId="2925" CreationDate="2010-07-20T15:43:47.187" Score="12" Body="&lt;p&gt;You can remove infestations by using the electric armor item. Its often a good idea for the &quot;point&quot; soldier to have this equipped during heavy infestation runs, but if you're having trouble in general having everyone equip it can significantly reduce the pain of swarm parasites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note though, that the best way to manage infestation is to not get infested in the first place! Flamers and Tesla guns work well.&lt;/p&gt;&#xA;" OwnerUserId="1465" LastActivityDate="2010-07-20T15:43:47.187" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2964" PostTypeId="2" ParentId="2941" CreationDate="2010-07-20T15:55:52.737" Score="4" Body="&lt;p&gt;As long as you don't complete a quest with significant positive/negative karma ramifications, you should be able to balance your karma with some simpler, non-quest activities:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Positive balance:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;giving caps to the church in Megaton&lt;/li&gt;&#xA;&lt;li&gt;giving purified water to the beggar outside of Megaton&lt;/li&gt;&#xA;&lt;li&gt;for a serious positive balancer - you can donate scrap metal to Walter after completing the &lt;a href=&quot;http://fallout.wikia.com/wiki/Treatment&quot; rel=&quot;nofollow noreferrer&quot;&gt;unmarked water treatment pipe leaks quest&lt;/a&gt; in Megaton.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Negative balance:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;stealing :) Any item described in red will result in negative karma if taken. However, if you steal something in front of another person, they may begin treating you as hostile which can lead to option (2)...  &lt;/li&gt;&#xA;&lt;li&gt;killing a townsperson. (this can be tricky as killing one usually leads to a mob assault, which usually leads to the whole town being wiped out)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Once your experience starts getting close - visit Megaton or any other settlement and try to balance yourself out.&lt;/p&gt;&#xA;" OwnerUserId="874" LastEditorUserId="874" LastEditDate="2010-07-20T16:09:06.470" LastActivityDate="2010-07-20T16:09:06.470" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="2965" PostTypeId="2" ParentId="2943" CreationDate="2010-07-20T15:56:25.670" Score="6" Body="&lt;p&gt;No, Teleport is not required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's probable that there's a path hidden by a secret/hidden door though.  Try searching around the areas you've explored by pressing the 's' key. It greatly helps having the clairvoyance spell to find possible secret door spots, but is not required.&lt;/p&gt;&#xA;" OwnerUserId="1465" LastEditorUserId="13423" LastEditDate="2011-10-27T00:25:35.320" LastActivityDate="2011-10-27T00:25:35.320" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="2966" PostTypeId="2" ParentId="84" CreationDate="2010-07-20T16:01:07.960" Score="3" Body="&lt;p&gt;Although I haven't played recently, I played for several months after the initial release.  Aion does have some features that set it apart:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Flight: all characters can &quot;fly&quot; from an early level.  In many places, you are only allowed to glide, and your flight time is limited (and can be increased with equipment and potions). This can still make getting around much faster, or at least more entertaining.  No mounts are required, but there are &quot;wing&quot; upgrades that get pretty pricey.&lt;/li&gt;&#xA;&lt;li&gt;Flying combat: you can fight in the air, and attack others from ground or sky.  This gets interesting when you take into account limited flight time - not only do you have to try and win the fight, but you may have to pop potions or maneuver to avoid falling to your death when your wings get tired.&lt;/li&gt;&#xA;&lt;li&gt;Crafting system: the addition of NPC work-orders allows you to trade money and craft time for leveling up, and there is always a work-order recipe available for your current level.  This avoids the problem of having to find a new recipe and adequate ingredients every time a certain craft skill goes up a few levels.  The system also allows any player to reach very high levels in all crafting skills, if they're persistent enough and willing to spend the money.  There is also an interesting mechanic that causes random craft attempts to create improved items (but crafting can also fail, depending on skill level).  The main downside of the crafting system is that it's very grindy.  If you want to max a skill, prepare to spend a lot of time and money.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;One of the strongest aspects of Aion is the PvP gameplay.  Some things worth mentioning on that topic:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fighting in the air, as described above.&lt;/li&gt;&#xA;&lt;li&gt;A large, 3-level, dedicated PvP zone, essentially a bunch of floating rocks in space.&lt;/li&gt;&#xA;&lt;li&gt;In the PvP zone, there are several fortresses (on each level) that become attackable at semi-random times.  The two player factions can own fortresses, and a third, NPC faction (that swoops in in a giant spaceship) will sometimes attack as well.  Attacking the fortress involves coordinated groups capturing artifacts that bestow advantages, breaking down fortress defenses and killing NPC defenders, and finally defeating a powerful boss to complete the capture.  The faction that captures a fortress gets to use the NPCs there and the dungeon.  When I was playing, there were some lag problems due to the quantity of players participating, but this may have improved since then.  Even with the lag, it was still a lot of fun.&lt;/li&gt;&#xA;&lt;li&gt;A PvP currency used for buying PvP equipment and consumables.  This can be gained from defeating enemy players (anywhere) and completing quests and killing monsters in the PvP zone.&lt;/li&gt;&#xA;&lt;li&gt;Portals: Each faction has several zones geared more toward PvE and leveling, and these are mostly separated.  However, portals appear randomly, but pretty frequently, and these allow players to cross over to the enemy zones and attack.  There are a few quests that specifically require the player to go through portals and mess around with the opposing side.  Personally, I found this mechanic more interesting than just having shared zones where the factions clash (although that is also present in the PvP zone.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Overall, Aion had some interesting features, and I felt like it did stand out from the crowd more than most games.  Castle defense/capture is a great mechanic, and I had missed it from my days playing Ragnarok Online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What ultimately caused me to stop playing was the level grind.  Like many (most?) games originally from Asia, grinding monsters is the main activity, and leveling is pretty slow.  There are quests, but the effort to reward ratios get pretty unimpressive as you get closer to the level cap.  The PvP zone was fun, but not fast leveling.  Organized dungeon raids may be the way to go, I never really got into that while I was playing.  I have also seen announcements that say the exp grind has been improved, so my info may be out of date.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-07-20T16:01:07.960" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2970" PostTypeId="1" CreationDate="2010-07-20T16:28:55.533" Score="2" ViewCount="549" Body="&lt;p&gt;I want to craft an exceptional boost to my Tower of Despair ring.  How do I do that?&lt;/p&gt;&#xA;" OwnerUserId="836" LastEditorUserId="8350" LastEditDate="2011-08-14T19:38:23.003" LastActivityDate="2014-04-29T16:11:16.747" Title="How do I craft Shavarath rings in DDO?" Tags="|dungeons-and-dragons-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2971" PostTypeId="2" ParentId="2970" CreationDate="2010-07-20T16:30:10.120" Score="1" Body="&lt;p&gt;One place that provides a guide to crafting your rings is here:  &lt;a href=&quot;http://www.iro.umontreal.ca/~delallea/ddo/ring/cgi-bin/ring.cgi&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.iro.umontreal.ca/~delallea/ddo/ring/cgi-bin/ring.cgi&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This link lets you choose an exceptional boost for your ring, and tells you which ingredients you need and which sub-components you need to craft in order to create the final boosted ring.&lt;/p&gt;&#xA;" OwnerUserId="836" LastActivityDate="2010-07-20T16:30:10.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2974" PostTypeId="2" ParentId="2882" CreationDate="2010-07-20T16:47:50.553" Score="0" Body="&lt;p&gt;Rock Band provides a USB hub, so the 360 is definitely compatible. I have had the RB guitar, the wifi adapter, the RB drums, and a charging controller plugged in at once.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-20T16:47:50.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2979" PostTypeId="1" AcceptedAnswerId="2980" CreationDate="2010-07-20T17:29:16.027" Score="9" ViewCount="1697" Body="&lt;p&gt;It seems that most weapons have the similar ranges and damage spreads.  Are a majority of these weapons exactly the same, or are each classes default melee and upgrades totally different?&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2013-01-20T22:57:09.773" Title="Is the range and damage of all melee weapons the same in Team Fortress 2?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2980" PostTypeId="2" ParentId="2979" CreationDate="2010-07-20T17:33:10.620" Score="14" Body="&lt;p&gt;Info From &lt;a href=&quot;http://tf2wiki.net/wiki/Weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;             Melee Weapons  &#xA;Name                              Damage    &#xA;                         Point Blank    Critical  &#xA;&#xA;Bat                      24-46,          105  &#xA;Sandman                  24-46,          105  &#xA;(Baseball)               15,              45  &#xA;Shovel                   43-87,          195  &#xA;Equalizer                   See Note Below   &#xA;Fire axe                 43-87,          195  &#xA;Axtinguisher             23-43,          195  &#xA;Homewrecker              42-55,          146  &#xA;Bottle                   43-87,          195  &#xA;Pain train               59-72,          195  &#xA;Eyelander                43-87,          195  &#xA;Scotsman's skullcutter   78,             234  &#xA;Fists                    43-87,          195  &#xA;K.G.B.                   43-87,          195   &#xA;Wrench                   43-87,          195  &#xA;Bonesaw                  43-87,          195  &#xA;Übersaw                  43-87,          195  &#xA;Kukri                    43-87,          195  &#xA;Tribalman's shiv         38-47,          127  &#xA;Knife                    28-54,          120  &#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Note on Equalizer:&#xA;The damage done scales inversely with health. Approximately &lt;code&gt;113.7 − 0.405x&lt;/code&gt;, where &lt;code&gt;x is the amount of health the player currently has&lt;/code&gt;, with a minimum of 33 when the player is at or above 200 health, and a maximum of 113 (before random damage and Critical hits). It should also be noted the Equalizer is the weakest melee weapon when Soldier has max health, and the strongest next to Spy's Backstab when Soldier is low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the Range of the weapons, I couldn't find weapon-specific range, the same Wiki states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Eyelander's melee range is approximately 37% more than the Bottle and other melee weapons. The same is true for the Scotsman's skullcutter.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="354" LastEditorDisplayName="user28379" LastEditDate="2013-01-20T22:57:09.773" LastActivityDate="2013-01-20T22:57:09.773" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="2984" PostTypeId="1" AcceptedAnswerId="2987" CreationDate="2010-07-20T17:43:28.373" Score="10" ViewCount="3138" Body="&lt;p&gt;How can I log in to my Guild Wars Account automatically when I launch the Game Client?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2010-07-20T18:54:10.493" Title="How to enable auto-login for my Guild Wars account?" Tags="|guild-wars|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2985" PostTypeId="1" AcceptedAnswerId="2988" CreationDate="2010-07-20T17:45:22.660" Score="7" ViewCount="1762" Body="&lt;p&gt;Indigo Prophecy is a game that has been sold in two versions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;the original version, which was sold in Europe under the name &quot;Fahrenheit&quot;, and contained a love scene which was censored in &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;the US version that was released under the name &quot;Indigo Prophecy&quot;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I saw that the game was sold on Steam, but without any information about which version it is. I've sent an email to the steam helpdesk and they responded that they didn't know if it was censored or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the game is sold under the name &quot;Indigo Prophecy&quot; I guess it must be the censored US version, but can someone confirm this?&lt;/p&gt;&#xA;" OwnerUserId="1476" LastEditorUserId="222022" LastEditDate="2019-10-05T10:18:49.000" LastActivityDate="2019-10-05T10:23:06.277" Title="Is the Steam version of Indigo Prophecy censored?" Tags="|steam|indigo-prophecy|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="2986" PostTypeId="2" ParentId="2780" CreationDate="2010-07-20T17:46:42.330" Score="8" Body="&lt;p&gt;To circle strafe with a helicopter in any game you have to understand some things about helicopter controls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are &lt;a href=&quot;http://en.wikipedia.org/wiki/Collective_pitch&quot; rel=&quot;noreferrer&quot;&gt;three main controls&lt;/a&gt;, the cyclic, the collective, and the pedals.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The cyclic tilts the helicopter to&#xA;the right, left, forward, and&#xA;backward. (Like leaning in a&#xA;direction.)&lt;/li&gt;&#xA;&lt;li&gt;The collective makes the helicopter&#xA;go up and down. (Like climbing or&#xA;squatting)&lt;/li&gt;&#xA;&lt;li&gt;The pedals rotate\turn the helicopter&#xA;to the right or left. (like turning&#xA;your head)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To circle strafe (or orbit while facing the target) you will need to tilt the helicopter to the right with the cyclic, while using the pedals to keep the helicopter pointed at what your circling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To orbit to the right you would tilt the cyclic right, while turning the pedals left. In human terms, you walk leaning to the right(cyclic), and then keep your torso turned to toward what you are circling (pedals).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll try to translate to controller controls later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update for Comments:&lt;/strong&gt;&#xA;If the bird just spins like a top and falls to the ground then you are using to much pedal, and need to tap it less often.  More likely you are loosing altitude as you strafe pointing at the target. This is normal helicopter behavior; I'll explain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a helicopter tilts in a direction, some of the force used to lift the helicopter is taken away to be used to shift the helicopter.  This means you also have to increase the collective, or make the helicopter go slightly up while you execute the maneuver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In most games there is a balance point of strafe and lift.  This means you tilt(cyclic) the bird enough that full throttle (collective) keeps you at the same altitude.  After that it's just a matter of rotating the bird (pedals) to keep it pointed where you want it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry, I haven't been able to translate to xbox controls yet.&lt;/p&gt;&#xA;" OwnerUserId="659" LastEditorUserId="659" LastEditDate="2010-07-21T12:33:08.773" LastActivityDate="2010-07-21T12:33:08.773" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2987" PostTypeId="2" ParentId="2984" CreationDate="2010-07-20T17:46:51.690" Score="6" Body="&lt;p&gt;You have to add some command line arguments to Gw.exe when you start the game up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The two that you need to add are &lt;code&gt;-email&lt;/code&gt;, &lt;code&gt;-character&lt;/code&gt;, and &lt;code&gt;-password&lt;/code&gt;.  Have a look at this link for more complete details:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://wiki.guildwars.com/wiki/Command_line_arguments&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.guildwars.com/wiki/Command_line_arguments&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From the link:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Instead of using the command line, you can execute switches directly from your Guild Wars shortcut:&lt;br&gt;&#xA;  1. Right click on your Guild Wars shortcut and select 'Properties'.&lt;br&gt;&#xA;  2. In the 'Target Area' field you will see the location of your Guild Wars executable file:&#xA;  &quot;&amp;lt;...&gt;\Guild Wars\Gw.exe&quot;&lt;br&gt;&#xA;  3. Write the desired command line arguments after the quote marks, each beginning with a space:&#xA;  &quot;&amp;lt;...&gt;\Guild Wars\Gw.exe&quot; -perf -windowed&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1038" LastEditorUserId="1038" LastEditDate="2010-07-20T18:54:10.493" LastActivityDate="2010-07-20T18:54:10.493" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="2988" PostTypeId="2" ParentId="2985" CreationDate="2010-07-20T17:59:54.910" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gamefaqs.com/boards/926558-indigo-prophecy/52770410&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread on gamefaqs&lt;/a&gt; it's definitely the censored version.&lt;/p&gt;&#xA;" OwnerUserId="605" LastActivityDate="2010-07-20T17:59:54.910" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="2991" PostTypeId="2" ParentId="2985" CreationDate="2010-07-20T18:04:53.760" Score="2" Body="&lt;p&gt;Yes it is, As far as I know you can only buy the Director's Cut (AO Rating) At &lt;a href=&quot;http://www.direct2drive.com/725/product/Buy-Fahrenheit:-Indigo-Prophecy-Directors-Cut-Download&quot; rel=&quot;nofollow noreferrer&quot;&gt;Direct 2 Drive here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="525" LastActivityDate="2010-07-20T18:04:53.760" CommentCount="0" CommunityOwnedDate="2010-07-20T18:04:53.760" ContentLicense="CC BY-SA 2.5" />
  <row Id="2992" PostTypeId="2" ParentId="2984" CreationDate="2010-07-20T18:05:15.867" Score="3" Body="&lt;p&gt;Create a shortcut to the gw.exe or edit its properties and add following options after “C:\Program Files\Guild Wars\gw.exe”&#xA;-email mail(at)provider.end -character &quot;Name Of Your Charakter&quot; -password qwerasdf&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Be aware: Your password is saved in cleartext!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other command line options can be found on &lt;a href=&quot;http://guildwars.wikia.com/wiki/Command_line&quot; rel=&quot;nofollow noreferrer&quot;&gt;GuildWiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2010-07-20T18:12:30.767" LastActivityDate="2010-07-20T18:12:30.767" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2993" PostTypeId="2" ParentId="2908" CreationDate="2010-07-20T18:09:11.583" Score="14" Body="&lt;p&gt;Another option if best bang for your buck is what your interested in is &lt;a href=&quot;http://www.pcpartcharts.com/filterGpus.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.pcpartcharts.com/filterGpus.php&lt;/a&gt;. This allows you to rank graphics cards by performance, by price and by cost-effectiveness for those of us with a budget.&lt;/p&gt;&#xA;" OwnerUserId="394" LastActivityDate="2010-07-20T18:09:11.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="2995" PostTypeId="2" ParentId="2941" CreationDate="2010-07-20T18:18:58.583" Score="5" Body="&lt;p&gt;This problem has different solutions depending on how you want to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're just looking for the achievement, one solution to your problem is to do whatever missions you want, choosing the side of good, until you get relatively close to your level point. Then go into a town and steal (for minor karmic reduction) or lay waste to entire towns (for major karmic reduction). You can quickly lower your karma this way. Then, once you're neutral, go kill some random creatures until you level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(If you're looking to steal, a good place to do it is at Dukov's place&amp;hellip; he's got stuff everywhere.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;nice&quot; thing about this system is that if you stay on the path of &quot;good&quot; the whole time, you can do this at each achievement point: be bad until you get to the right karmic level, level up, get your achievement, and then restore a save to get back to your good self.  You can quickly get &quot;good&quot;, &quot;neutral&quot;, and &quot;evil&quot; achievements for all levels on one playthrough this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I did this, because I don't really enjoy long-term playing as an evil character&amp;hellip; but I do like my achievements!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also do this as an evil or neutral character, but it's much easier to quickly drop from &quot;good&quot; down to your new goal, than to work your way up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find that you're close to leveling, and you're at the right karmic level, and don't want to take a chance on changing your Karma by doing a story-type adventure, you can always go wandering looking for random bad people to take out. Going near the Washington Mall can get you some XP fairly quickly, and you can go inside the capitol building and clear out large areas without picking up any Karma, positive or negative. &lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="9752" LastEditDate="2012-01-04T19:56:53.773" LastActivityDate="2012-01-04T19:56:53.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="2997" PostTypeId="2" ParentId="2628" CreationDate="2010-07-20T18:29:00.047" Score="3" Body="&lt;p&gt;For what its worth, from this &lt;a href=&quot;http://noobgaming.com/tip/4c45e9a61cf63b5995000012&quot; rel=&quot;nofollow noreferrer&quot;&gt;tip site&lt;/a&gt;, you can also get Lucius Malfoy easily:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;One of the easiest Dark Wizard to unlock is Lucius Malfoy. Play the &quot;Follow The Spider&quot; level in Year 2 and unlock him when you fight the giant spider (you'll need the reducto spell).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1481" LastActivityDate="2010-07-20T18:29:00.047" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="2999" PostTypeId="2" ParentId="2935" CreationDate="2010-07-20T18:39:05.580" Score="1" Body="&lt;p&gt;You could also use some kind of bandwidth monitor to manage it.  THe Network resources built into the OS are nice, but you have to alt tab between them to watch them live.  Here is a free bandwidth monitor that you can run that will allow you to create a log start and finish that you can run in the background while the game is running and afterwords go back to check overall bandwidth usage.&#xA;&lt;a href=&quot;http://www.rokario.com/products/bandmon/2-0/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.rokario.com/products/bandmon/2-0/&lt;/a&gt;&#xA;The free version will give you everything you need.&lt;/p&gt;&#xA;" OwnerUserId="459" LastActivityDate="2010-07-20T18:39:05.580" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3000" PostTypeId="2" ParentId="2780" CreationDate="2010-07-20T18:40:37.447" Score="0" Body="&lt;p&gt;The chopper right/left movement controls are relative to the direction you're facing. So the simplest way to circle-strafe with it is to keep tapping one of the controls lightly while you rotate your view slightly to keep the desired target locked. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, for example, if you want to strafe counter-clockwise around something, center it in your targeting reticule. Then tap the key to strafe right ('D' by default) while using the mouse to keep the target in the reticule. Keep repeating those little adjustments and you'll circle around the target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I confess I'm not very good at it, but that is how it's done.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-20T18:40:37.447" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3001" PostTypeId="2" ParentId="2882" CreationDate="2010-07-20T18:43:08.147" Score="2" Body="&lt;p&gt;Just a note, but be careful when using larger drives or too many devices with your 360 unless you're using the latest one.  I had a 2Tb USB drive connected that contained movies and profiles, etc; however it has to scan all the devices when the 360 turns on or when they are plugged in, and I found that overall performance on the 360 dropped tremendously with the 2Tb drive.  I plugged in smaller drives and it was no problem.  Just FYI.&lt;/p&gt;&#xA;" OwnerUserId="459" LastActivityDate="2010-07-20T18:43:08.147" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3002" PostTypeId="1" AcceptedAnswerId="3003" CreationDate="2010-07-20T18:43:35.303" Score="2" ViewCount="6026" Body="&lt;p&gt;Are there any ways to reduce my ping in Counter-Strike 1.6?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On most servers in my country the ping is around 90-120. I like to reduce it without switching ISPs and don't want to pay for fastpath.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to get it down to around 15, but 40-60 would be a nice improvement!&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="52800" LastEditDate="2013-10-22T09:52:30.280" LastActivityDate="2014-07-14T16:24:27.093" Title="Ways to tweak my Ping in Counter-Strike" Tags="|counter-strike|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3003" PostTypeId="2" ParentId="3002" CreationDate="2010-07-20T18:47:20.790" Score="6" Body="&lt;p&gt;Ping is a function of your internet speed, and distance to the server.  Network geographically close servers will have lower pings than those far away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without a faster internet connection or a closer server your stuck where you are at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your computer is connected to the internet via a wireless network then that could be a bottleneck in your speed.  The fastest connection will be with a wired connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; One more note; If you host the game you will have the lowest ping.&lt;/p&gt;&#xA;" OwnerUserId="659" LastEditorUserId="659" LastEditDate="2010-07-20T18:53:00.543" LastActivityDate="2010-07-20T18:53:00.543" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3004" PostTypeId="2" ParentId="1516" CreationDate="2010-07-20T18:55:45.937" Score="0" Body="&lt;p&gt;Some people say that Mercenary Mode has it's own difficulty mode, harder than story mode.&lt;br&gt;&#xA;Personally I have finished story mode on the hardest difficulty and did't notice much of increase in Mercenary Mode, but I did't play much after finishing the game.&lt;/p&gt;&#xA;" OwnerUserId="77" LastActivityDate="2010-07-20T18:55:45.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3011" PostTypeId="1" AcceptedAnswerId="3012" CreationDate="2010-07-20T19:19:43.633" Score="6" ViewCount="2398" Body="&lt;p&gt;I personally don't care for foul language.  But the game looks great!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to enjoy the game without the language?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the bad language find its way into the online version (ie from the game its self not the other online players.)  If not, I could just play online and not worry about the single player mode.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="1480" LastEditDate="2010-07-20T19:26:15.253" LastActivityDate="2010-07-20T19:26:15.253" Title="Any way to filter Language in Red Dead Redemption? Is it online?" Tags="|red-dead-redemption|xbox-360|" AnswerCount="1" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3012" PostTypeId="2" ParentId="3011" CreationDate="2010-07-20T19:25:35.553" Score="4" Body="&lt;p&gt;No, there is no way to filter out the language in the game at all. I am trying to recall if there is any swearing in the online cutscenes, and I don't think so, but I'm also rather inured to it, so I may be misremembering. The online cutscenes for the hideouts tend to be only direct explanations of what you have to do, nothing story related, so I think mostly swearing free, except maybe for some &quot;go kick some ass!&quot; or something. Online play is very different than the single player mode though, as there is nothing related to the story at all online. It's mostly Free Roam or clearing out hideouts with other people. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-20T19:25:35.553" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3013" PostTypeId="1" AcceptedAnswerId="3015" CreationDate="2010-07-20T19:31:02.623" Score="12" ViewCount="3792" Body="&lt;p&gt;How do I get Steam games on the Windows 7 Game Explorer?  I have a few games installed in Steam that I'd like to appear in the Game Explorer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, I know I can create a desktop shortcut and drag that over. But they just don't look right compared to other games that install themselves &quot;properly&quot; to the Game Explorer, and I'd like to keep it looking tidy.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="2259" LastEditDate="2011-10-08T04:37:46.603" LastActivityDate="2011-10-08T04:37:46.603" Title="How do I get Steam games on the Windows 7 Game Explorer?" Tags="|steam|windows-7|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3015" PostTypeId="2" ParentId="3013" CreationDate="2010-07-20T19:32:56.377" Score="9" Body="&lt;p&gt;The only way for a game to appear in the Game Explorer, other than dragging over a shortcut, is for the game to register itself as a game with Windows. Since this is dependent on the game, if no entry is made by the game itself, there is no alternative to the shortcut method.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-02T22:31:09.633" LastActivityDate="2011-05-02T22:31:09.633" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="3020" PostTypeId="2" ParentId="1385" CreationDate="2010-07-20T19:53:41.820" Score="5" Body="&lt;p&gt;Note that this has been edited to reflect the changes in Cataclysm / The Shattering, so the stat weighing is not final and a proper raid-balance of stats is not concrete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Int provides you with spellpower and a larger mana pool, so it is naturally a strong stat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Haste is also important, as it allows you to cast your spells faster, and to an extent, reduces the GCD (which makes a difference for instant cast spells). You get a good amount of haste passively through talents though (9% through Judgements of the Pure, 3% through Blazing Light, plus flat cast reductions on certain spells).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Crit is always nice to have, and it synnergizes nicely with some talents (Crit Holy Shocks reduce cast time on HL / DL, for example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mastery (at 80 and beyond) gives your heals a bonus shield equal to a % of the heal amount on your target. Shield effects have always been quite effective, and this more or less gives you a permanent Valan'yr effect to work with. I can see this being a very popular mastery, however we'll have to see how well it scales further on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spirit is now the go-to stat for mana regen as of The Shattering, and will continue to be so throughout Cataclysm. There may be a FEW items / enchants out there that provide MP5, but for the most part you're looking for spirit for your regen needs. It still remains to be seen just how much spirit is going to be needed to sustain throughout hardmode fights (especially with the ability to Judge Seal of Insight AND Divine Plea as decent mana regen abilities), but regardless, Spirit is the new regen stat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for leveling, just worry about Int, Crit, and to a lesser degree, Haste. Early on and leveling, a lot of healing will be done with Holy Shock and Word of Glory, which are both instant. Haste wont play a big role until later when you need to utilize your Flash of Light/Holy Light/Divine Light spells a bit more.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2010-11-29T14:40:04.403" LastActivityDate="2010-11-29T14:40:04.403" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3021" PostTypeId="1" AcceptedAnswerId="3024" CreationDate="2010-07-20T19:54:22.287" Score="5" ViewCount="5662" Body="&lt;p&gt;The term &quot;Damage Spread&quot; is thrown around, specifically in regards to &quot;vanilla&quot; servers in Team Fortress 2.  What does this term mean, and how does it relate to server settings and gameplay?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="11" LastEditDate="2010-07-20T20:13:52.223" LastActivityDate="2010-12-14T19:36:04.937" Title="What is damage spread as it relates to Team Fortress 2?" Tags="|team-fortress-2|terminology|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3022" PostTypeId="2" ParentId="1644" CreationDate="2010-07-20T19:56:40.580" Score="0" Body="&lt;p&gt;Work has been done in this area for R6.  &lt;a href=&quot;http://trac.alleg.net/ticket/88&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://trac.alleg.net/ticket/88&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try it out on Beta Wednesday!&lt;/p&gt;&#xA;" OwnerUserId="824" LastActivityDate="2010-07-20T19:56:40.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3023" PostTypeId="2" ParentId="2868" CreationDate="2010-07-20T20:02:22.703" Score="4" Body="&lt;p&gt;It does require you to go into the console and enable the xbox controller. I've got it working fine on my game, I just need to figure out how to customize it because currently it is not allowing me to swap weapons via controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of 2015, go&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Settings&lt;/li&gt;&#xA;&lt;li&gt;Keyboard and Mouse&lt;/li&gt;&#xA;&lt;li&gt;Check &quot;Enable Developer Console&quot;&lt;/li&gt;&#xA;&lt;li&gt;Open the console by pressing &lt;kbd&gt;`&lt;/kbd&gt; (backtick, same key as &lt;kbd&gt;~&lt;/kbd&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Enter &lt;code&gt;exec 360controller_xbox&lt;/code&gt; (or try &lt;code&gt;exec 360controller_pc&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Go back to Keyboard and Mouse settings to view or change the keybindings&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Some related info: &lt;a href=&quot;https://support.steampowered.com/kb_article.php?p_faqid=421&quot; rel=&quot;nofollow noreferrer&quot;&gt;Using an XBox 360 Controller with Source Games&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="obarbarian" LastEditorUserId="4308" LastEditorDisplayName="user56" LastEditDate="2015-10-07T15:41:44.480" LastActivityDate="2015-10-07T15:41:44.480" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3024" PostTypeId="2" ParentId="3021" CreationDate="2010-07-20T20:03:25.947" Score="4" Body="&lt;p&gt;&lt;strong&gt;Damage spread&lt;/strong&gt; refers to the fact that a weapon has a &lt;em&gt;spread&lt;/em&gt;, or range, of damage that it can deal on any given hit.  By default, weapons generally have a +/-10% damage spread.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if a weapon has 100 base damage, it might do as little as 90 (10% less than base) or as much as 110 damage (10% more than base) on hit.   This amount of damage dealt is simply a &lt;strong&gt;random&lt;/strong&gt; value from within the &quot;spread&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally, the spread was +/-25%, but Valve eventually reduced it to only +/-10%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this isn't the only thing that affects weapon damage, there is also a damage falloff based on range for most weapons (they do less damage at greater distance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some servers disable damage spread because they think it makes the game more &quot;skill-based&quot; and more fair, since damage dealt is more consistent.  This is similar to the argument used for disabling critical hits.&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="336" LastEditDate="2010-12-14T19:36:04.937" LastActivityDate="2010-12-14T19:36:04.937" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3028" PostTypeId="1" AcceptedAnswerId="3034" CreationDate="2010-07-20T20:14:48.943" Score="4" ViewCount="5208" Body="&lt;p&gt;&quot;Weapon Spread&quot; seems to be a term used ofter in regards to &quot;vanilla&quot; servers in Team Fortress 2.  What does this term mean, and how does it relate to server settings and gameplay?&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2012-01-22T20:07:40.677" Title="What is weapon spread as it relates to Team Fortress 2?" Tags="|team-fortress-2|terminology|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3029" PostTypeId="2" ParentId="3028" CreationDate="2010-07-20T20:15:19.723" Score="1" Body="&lt;p&gt;&quot;Weapon Spread&quot; is how the shot from the weapon spreads out as it travels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically you can think of it as a cone with it's apex at the muzzle of the gun and base at the extreme range of the weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can apply to weapons that fire multiple projectiles in one go - such as a shotgun or weapons that fire multiple projectiles sequentially - such as a minigun. Most of the projectiles will be in the centre of the cone, but a proportion will be at the extremes. This proportion could be constant or randomised (to a degree) at run-time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that if you are closer to your target your shot will deal more damage as more of the projectiles will hit. It also means you don't have to be as accurate with your shots as a slightly off target shot will still deal &lt;em&gt;some&lt;/em&gt; damage.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-07-20T20:43:59.983" LastActivityDate="2010-07-20T20:43:59.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3032" PostTypeId="2" ParentId="2012" CreationDate="2010-07-20T20:35:36.010" Score="3" Body="&lt;p&gt;From your link &lt;a href=&quot;http://www.strategyplanet.com/startopia/edmemaumir.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; you can adjust the &lt;code&gt;mood_in00.txt&lt;/code&gt; to make Skrashers less of an issue.&lt;/p&gt;&#xA;&lt;h3&gt;First:&lt;/h3&gt;&#xA;&lt;p&gt;Find the default mood, &lt;strong&gt;MOOD_INC_DEFAULT&lt;/strong&gt; and set the body value for &lt;code&gt;(Spawn)&lt;/code&gt; to something like &lt;code&gt;-8000&lt;/code&gt;. They'll lose health at a &lt;em&gt;massive&lt;/em&gt; rate.&lt;/p&gt;&#xA;&lt;h3&gt;Second:&lt;/h3&gt;&#xA;&lt;p&gt;Find the mood entries &lt;strong&gt;MOOD_AT_BIRTH&lt;/strong&gt; and &lt;strong&gt;MOOD_AT_BIRTH2&lt;/strong&gt; and set the &lt;code&gt;body&lt;/code&gt; value for &lt;code&gt;(Spawn)&lt;/code&gt; to about 500 in each case. They'll spawn with almost no health. The two values represent a min/max for random selection so setting them both low is vital for this trick to work.&lt;/p&gt;&#xA;&lt;h3&gt;Result:&lt;/h3&gt;&#xA;&lt;p&gt;Skrashers spawn with a tiny amount of health that fades away almost instantly so they die straight after appearing...&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Disclaimer&lt;/em&gt;&lt;br /&gt;&#xA;I've not actually tried this as I don't want to try and find and install the game, but this answer is based off previous experience (it was like 8 years ago now though..) and from browsing through my mods in my old file archive and looking over the files I've kept in there...&lt;br /&gt;&#xA;I'm hoping it's pretty accurate.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-20T20:40:44.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3033" PostTypeId="1" AcceptedAnswerId="3037" CreationDate="2010-07-20T20:38:01.447" Score="18" ViewCount="1426" Body="&lt;p&gt;I've seen shooters refer to their weapons as &quot;hitscan weapons&quot;. What does this mean?&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-07-20T20:57:58.623" Title="What kind of weapon is a &quot;hitscan&quot; weapon?" Tags="|first-person-shooter|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3034" PostTypeId="2" ParentId="3028" CreationDate="2010-07-20T20:40:14.453" Score="13" Body="&lt;p&gt;&lt;strong&gt;Weapon Spread&lt;/strong&gt; refers to the random pattern of &quot;spread out&quot; that pellet weapons in TF2 have when fired. As distance increases, each pellet that was fired spreads out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some pellet weapons in TF2 include (this is not a full list, more weapons are being added to TF2 pretty quickly recently):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shotgun&lt;/li&gt;&#xA;&lt;li&gt;Scattergun&lt;/li&gt;&#xA;&lt;li&gt;Force-A-Nature&lt;/li&gt;&#xA;&lt;li&gt;Frontier Justice&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some servers use a &quot;fixed weapon spread&quot;, which means that the pellets still spread out, but do so in a nonrandom fashion, so that each shot is the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the fixed weapon pattern most commonly used:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jUNCs.png&quot; alt=&quot;Fixed weapon spread&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is controlled by the server setting: &lt;code&gt;tf_use_fixed_weaponspreads 1&lt;/code&gt;. Some servers like to use this setting because they feel it removes more luck from the competition and makes the outcome of battles more based on skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, one side effect of making this change is that due to the increased accuracy and reliability, pellet weapons become more powerful than they are normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that server setting does &lt;strong&gt;not&lt;/strong&gt; have an impact on any other weapons than those listed above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Some other weapons may &lt;em&gt;appear&lt;/em&gt; to have weapon spread, but they in fact do not&lt;/strong&gt;. They do however have inaccurate firing, and/or recoil that effects how straight a shot will go. In terms of TF2, weapon spread only refers to the situation where multiple projectiles are fired from a single shot, and spread out from each other as they travel.&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="9752" LastEditDate="2012-01-22T20:07:40.677" LastActivityDate="2012-01-22T20:07:40.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3035" PostTypeId="1" AcceptedAnswerId="3036" CreationDate="2010-07-20T20:43:26.020" Score="6" ViewCount="1260" Body="&lt;p&gt;I noticed you unlock weapons/items every time you level up, but is that all there is to it? Do the characters stats increase at all? &lt;/p&gt;&#xA;" OwnerUserId="1490" LastActivityDate="2010-07-23T10:35:47.907" Title="In Alien Swarm, what do you get from leveling up?" Tags="|alien-swarm|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3036" PostTypeId="2" ParentId="3035" CreationDate="2010-07-20T20:51:03.913" Score="5" Body="&lt;p&gt;No, the character stats do not increase.&lt;br&gt;&#xA;All you get are the weapons and items to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wish they implement some kind of handicap for servers also, so beginner players can play with beginners and experts with experts, mainly to avoid experts kicking beginners from servers if they don't play as well as they do (like it happens now on L4D2 for example).&lt;br&gt;&#xA;Having servers for specific levels would accomplish this, but it's not implemented.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-20T20:51:03.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3037" PostTypeId="2" ParentId="3033" CreationDate="2010-07-20T20:53:46.653" Score="18" Body="&lt;p&gt;In general, &amp;quot;hitscan&amp;quot; weapons have no bullet travel time -- when you click the mouse or press the button, whatever's in your crosshair gets hit.&lt;/p&gt;&#xA;&lt;p&gt;Wikipedia has more info on the history of the term &amp;quot;hitscan&amp;quot;: &lt;a href=&quot;http://en.wikipedia.org/wiki/Hitscan&quot; rel=&quot;noreferrer&quot;&gt;Hitscan&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Hitscan is a term is used mainly in computer games. It is a test to find out what can be hit by an in-game weapon (be it a melee weapon, or the projectile emitted by a firearm). Hitscan weapon is often used colloquially to refer to a projectile weapon which uses unmodified hitscan information to dictate whether or not it has hit its target — deploying the weapon calls the hitscan function, and if an object is detected in the path of the projectile, a hit is registered. The effect is that these projectiles travel at infinite speed (a luxury of computers' non-analog simulation of time) and have a linear trajectory — a practical but very crude simulation of a bullet's speed and accuracy. Programmers need not use hitscan data in precisely this way when programming weapons.&lt;/p&gt;&#xA;&lt;p&gt;Although hitscan weapons behave as described above, they can be given a more 'natural' appearance; for example, the assault rifle in Half-Life 2 calls a hitscan function in the middle of a 'blazing gun' animation, creating a small amount of lag between weapon deployment and the hitting of the target to better approximate real-life ballistics.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="50" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-20T20:57:58.623" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3038" PostTypeId="2" ParentId="1652" CreationDate="2010-07-20T21:05:54.983" Score="1" Body="&lt;p&gt;Teams with smaller numbers will also fare a little beeter with gunships. A GS can effectively control 2-3 attackers, more with nans and veteran turreters. Large teams will own gunships, especially with enh-adv tech.&lt;/p&gt;&#xA;" OwnerUserId="1491" LastActivityDate="2010-07-20T21:05:54.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3039" PostTypeId="2" ParentId="2900" CreationDate="2010-07-20T21:11:37.933" Score="113" Body="&lt;p&gt;So I wrote this post a long time ago and everything here still applies, however, there is one Day9 Daily that has happened since that deserves mentioning:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3732340/&quot; rel=&quot;noreferrer&quot;&gt;The Mental Check List&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'll admit its a really good one, but not so good that I couldn't just add it to the current list of Dailies.  To be worth its own section I would need something like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamereplays.org/community/index.php?s=50dd0df75ed571cb2cc49f334c934417&amp;amp;showtopic=715109&amp;amp;st=0&amp;amp;p=7923409&amp;amp;#entry7923409&quot; rel=&quot;noreferrer&quot;&gt;The Day9 Coacher&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That's right, someone took the mental check list daily and made it into a program you can use... to get better.  Now I don't mention this a lot but my day job is a programmer, so the first thing I did was crack it open and start adding new sounds:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spreed Creep&lt;/li&gt;&#xA;&lt;li&gt;Vomit Larva&lt;/li&gt;&#xA;&lt;li&gt;Stop Playing So Badly&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are trivial to implement and since he provides source code, you can even toss in whatever you think is appropriate.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I learned large portions of my knowledge by watching the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&quot; rel=&quot;noreferrer&quot;&gt;Day9 Dailies&lt;/a&gt;.  I believe he not only offers a steady supply of high level play and in depth analysis, but he also highlights issues that newer players often have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a starter I'd suggest the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3673569/&quot; rel=&quot;noreferrer&quot;&gt;Idra's solid ZvP opening&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3752216/&quot; rel=&quot;noreferrer&quot;&gt;Brat_OK's TvP Special&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3825775/&quot; rel=&quot;noreferrer&quot;&gt;White_ra's PvP Blink Stalkers&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3732340/&quot; rel=&quot;noreferrer&quot;&gt;Back to the Basics&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3816257/&quot; rel=&quot;noreferrer&quot;&gt;Gold Level 2v2&lt;/a&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://blip.tv/file/3651794&quot; rel=&quot;noreferrer&quot;&gt;Plugging Leaks in Silver level play&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3634160/&quot; rel=&quot;noreferrer&quot;&gt;Learning from a loss&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3683433/&quot; rel=&quot;noreferrer&quot;&gt;Fine Tuning an Opening&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Among other things he'll stress the importance of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Splitting and rallying workers&lt;/li&gt;&#xA;&lt;li&gt;Sending builders prior to having the minerals&lt;/li&gt;&#xA;&lt;li&gt;&quot;Normal&quot; build orders&lt;/li&gt;&#xA;&lt;li&gt;Having lots of &quot;stuff&quot;&lt;/li&gt;&#xA;&lt;li&gt;Keeping Minerals and Energy low (for macro)&lt;/li&gt;&#xA;&lt;li&gt;Powering drones&lt;/li&gt;&#xA;&lt;li&gt;Transferring workers&lt;/li&gt;&#xA;&lt;li&gt;Expanding when you attack&lt;/li&gt;&#xA;&lt;li&gt;Timing pushes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'd also avoid anything with TheLittleOne (TLO) in it.   While his style is amazingly fun to watch, he plays on such a high level that little can be learned from his replays until you're more advanced.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Now once you've watched all those and practiced your builds my next advice is &lt;a href=&quot;http://en.wikipedia.org/wiki/Carnegie_Hall#Carnegie_Hall_joke&quot; rel=&quot;noreferrer&quot;&gt;PRACTICE MOAR&lt;/a&gt;.  To help with this I suggest &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752&quot; rel=&quot;noreferrer&quot;&gt;YABOT&lt;/a&gt;.  It'll allow you to practice your builds again and again without having to load a new game (it has an in game reset).  Smooth out your builds till you start playing like &lt;a href=&quot;http://www.youtube.com/watch?v=coOJ_16aDgA&quot; rel=&quot;noreferrer&quot;&gt;Machine&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that you can look at &lt;a href=&quot;http://www.gosucoaching.com/&quot; rel=&quot;noreferrer&quot;&gt;Gosu Coaching&lt;/a&gt; to help bring your play up to more competitive standards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you need a practice partner my Starcraft 2 account email is tzenes@gmail.com&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also a number of good articles here on gaming.se:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/359/what-build-order-should-i-use-for-zerg-in-starcraft-2&quot;&gt;What build order should I use for Zerg in Starcraft 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/918/what-are-the-popular-openings-builds-for-terran-in-starcraft-2&quot;&gt;What are popular opening builds for Terran in Starcraft 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2&quot;&gt;What are popular build orders for Protoss in Starcraft 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/2386/scouting-in-starcraft-2&quot;&gt;Scouting in Starcraft 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is also a good article on SC abbreviations on &lt;a href=&quot;http://us.battle.net/sc2/en/blog/47685&quot; rel=&quot;noreferrer&quot;&gt;battle.net&lt;/a&gt; as well as a &lt;a href=&quot;http://us.battle.net/sc2/en/game/guide/whats-sc2&quot; rel=&quot;noreferrer&quot;&gt;Beginners Guide&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2010-12-16T09:31:40.790" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="3040" PostTypeId="1" AcceptedAnswerId="3042" CreationDate="2010-07-20T21:15:22.353" Score="75" ViewCount="266335" Body="&lt;p&gt;I own a lot of games on Steam, and I'm overall a big fan of the service.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, one thing about it really bothers me, and I'm wondering if anything can be done about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say I have two different online, multiplayer games, both of which I legally own.   If I bought these games normally, I could be playing one of them online, while my fiance could play the other one online on another computer.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, with Steam, I can only be signed in on one computer at a time.  So, despite the fact that I have bought about 40 games, if I'm playing one of them, someone else in my house is not able to play any of the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to get around this?  I don't think this is illegal or immoral as I own both of the games in question, and only one person is playing the game at a given time (same IP address and the same household, so it should be easy for Steam to verify that I am not sharing my games unfairly).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I had bought simple boxed copies, this wouldn't be an issue, but since I became such a fan of Steam, I can't play any of those games at the same time as my fiance.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything that can be done?&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2015-11-17T01:46:26.023" Title="Is it possible to play two different Steam games on the same account at the same time?" Tags="|steam|" AnswerCount="10" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="3041" PostTypeId="2" ParentId="3040" CreationDate="2010-07-20T21:24:46.790" Score="4" Body="&lt;p&gt;No, there's not way that I know of to accomplish this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;https://gaming.stackexchange.com/questions/3/how-can-i-run-a-dedicated-server-from-steam&quot;&gt;this related question&lt;/a&gt; in which I have the same problem, I found no way around this limitation.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2010-07-20T21:24:46.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3042" PostTypeId="2" ParentId="3040" CreationDate="2010-07-20T21:25:12.327" Score="45" Body="&lt;p&gt;As far as I know, you can't do that. If one of you wanted to play single player, then you could possibly set one computer to Offline Mode before starting the game, and then the other person should be able to log in on the other account and play multiplayer, but both of you being online at the same time should not be possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind, this is technically not allowed. Steam's agreement says you're not allowed to share your account or your games, that includes your fiancee. I don't think they actually do anything about it as long as you're not talking about it on steam chat or their forums. However, you still risk losing your account and all your games when bypassing their rules.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: &#xA;As of mid 2014, Steam has released Steam Family Sharing, which enables the sharing of Steam libraries. However, this system does not work on a per-title basis (only during the beta), but rather - If one title is being played, all other titles cannot be played (unless it's the same user that's using the library that is launching the second/whatever-is-after-first program).&lt;/p&gt;&#xA;" OwnerUserId="98" LastEditorUserId="75275" LastEditDate="2015-11-17T01:46:26.023" LastActivityDate="2015-11-17T01:46:26.023" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="3043" PostTypeId="2" ParentId="2203" CreationDate="2010-07-20T21:44:24.970" Score="2" Body="&lt;p&gt;Each world you create can have a single game being played in it at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;E.g.:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You create a world (named &quot;Shards of Beer&quot; or something). You make an adventurer, and adventure for a while. You retire that adventurer and start a fort (which will be founded in the same year you stopped adventuring). If you abandon that fort, you can then reclaim it with another expedition, or start a new fort somewhere else, or start another adventurer (and maybe go find your old fort...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While all that is going on, you can create a separate world &quot;SheepDeath&quot;. This world is completely separate from the other one--none of the forts from the Shards of Beer will appear in this world, nor will any of your adventurers be in the legends of this world.&lt;/p&gt;&#xA;" OwnerUserId="1492" LastActivityDate="2010-07-20T21:44:24.970" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3045" PostTypeId="1" AcceptedAnswerId="3373" CreationDate="2010-07-20T21:52:13.190" Score="9" ViewCount="2416" Body="&lt;p&gt;If we start a mission in Alien Swarm with less than 4 marines, is the difficulty lower than if we start with full human controlled squad?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: Sorry it is better to clarify. I mean no the general difficulty level (easy, normal, hard, etc.). I suppose that if I select &lt;code&gt;Normal&lt;/code&gt; it stays &lt;code&gt;Normal&lt;/code&gt;. But I am wondering if &lt;code&gt;Normal&lt;/code&gt; has the same number of monsters and the same toughness if it is played in 2-3 or 4 marines&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-07-20T22:15:46.420" LastActivityDate="2010-09-03T13:20:23.180" Title="Does Alien Swarm tune difficulty when play with less than 4 marines?" Tags="|alien-swarm|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3046" PostTypeId="2" ParentId="3045" CreationDate="2010-07-20T21:55:00.367" Score="1" Body="&lt;p&gt;I doubt it's going to change the intermediate difficulty, so how hard Normal is for example, but you can always vote for a lower difficulty by clicking the button next to the chat button, or in the mission details screen.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-07-20T22:32:54.237" LastActivityDate="2010-07-20T22:32:54.237" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3047" PostTypeId="1" AcceptedAnswerId="3049" CreationDate="2010-07-20T22:02:20.563" Score="1" ViewCount="421" Body="&lt;p&gt;I have a dwarf in Dwarf Fortress 0.31.10 that will not take any job, and continually goes into &lt;code&gt;Individual Combat Training&lt;/code&gt;.  If removed from his squad, he will remain in &lt;code&gt;No Job&lt;/code&gt;, and no other dwarf in his squad has this problem.  Is there any way I can get this dwarf to work?  Note that he does labors (including Hauling and Mining) enabled.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-07-20T22:16:40.677" Title="Why won't a military Dwarf work?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3048" PostTypeId="1" AcceptedAnswerId="3055" CreationDate="2010-07-20T22:15:31.067" Score="4" ViewCount="1512" Body="&lt;p&gt;How do I specifically join my friend's game in Crackdown 2? I fire it up and it tells me that I have a friend online hosting a game but if I click 'join' on the main menu it shows 'searching for best game' and then I'm playing with strangers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The left bumper opens up the xbox overlay friends menu and there's no option to join his game there - only 'invite to party' which I guess does something else? His game might already be full I suppose but I can't tell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to message him and get him to invite me? Seems odd there'd be a different workflow for friends games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks. This is probably a stupid question but I've never played online with XBox live much!&lt;/p&gt;&#xA;" OwnerUserId="1494" LastActivityDate="2010-07-20T22:30:59.603" Title="How to join friend's game in Crackdown 2" Tags="|crackdown-2|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3049" PostTypeId="2" ParentId="3047" CreationDate="2010-07-20T22:16:40.677" Score="3" Body="&lt;p&gt;Seems like a known bug to me, according to the &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=56723.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress Forums&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Once dwarves start training in a barracks, they will never ever do any civilian work ever again. No matter what.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-07-20T22:16:40.677" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="3050" PostTypeId="1" AcceptedAnswerId="3051" CreationDate="2010-07-20T22:16:48.383" Score="7" ViewCount="4053" Body="&lt;p&gt;I have fond memories of playing &lt;a href=&quot;http://en.wikipedia.org/wiki/Outpost_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Outpost&lt;/a&gt; in the windows 95 era, and I pulled out the CD recently and discovered that it will not install on XP and above.  I believe the problem is that it utilized DOS running underneath windows 9X.  It won't install on a DOS emulator, however, because it uses the windows installer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an updated version of this game anywhere, or a way to emulate the environment it needs to install and run?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barring that, can anyone suggest any newer games with similar gameplay?  E.g. semi-realistic space colonization simulation (without combat).&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="52800" LastEditDate="2013-10-30T18:58:01.483" LastActivityDate="2015-10-01T16:27:03.873" Title="Is it possible to play Outpost on a modern OS?" Tags="|backwards-compatibility|emulation|outpost|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3051" PostTypeId="2" ParentId="3050" CreationDate="2010-07-20T22:19:33.343" Score="6" Body="&lt;p&gt;You could set up a virtual machine running Windows 95 using &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Virtualbox&lt;/a&gt; or &lt;a href=&quot;http://www.vmware.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;VMWare&lt;/a&gt; or Windows 7's built-in Virtual PC. The only thing you'd need is a Windows 95 CD and installation key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea how it will play out - graphics and sound may both be an issue, and require additional drivers - but I'd say it's worth a try.&lt;/p&gt;&#xA;" OwnerUserId="1497" LastActivityDate="2010-07-20T22:19:33.343" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="3052" PostTypeId="1" AcceptedAnswerId="3137" CreationDate="2010-07-20T22:23:12.077" Score="10" ViewCount="3451" Body="&lt;p&gt;What is the age rating and/or recommendation for Dwarf Fortress? Could a 7 year old learn to play? 10 year old? 14 year old?&lt;br&gt;&#xA;Is it suitable/safe for those ages?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorDisplayName="user56" LastEditDate="2010-08-30T15:57:19.450" LastActivityDate="2013-11-23T15:35:25.633" Title="Age rating/recommendation for Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3053" PostTypeId="1" AcceptedAnswerId="3087" CreationDate="2010-07-20T22:29:44.393" Score="5" ViewCount="20640" Body="&lt;p&gt;What do the two terms &quot;option select&quot; and &quot;hit confirm&quot; mean in the context of Street Fighter IV?  Do they carry on to other fighting games?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="46216" LastEditDate="2014-08-27T16:05:11.047" LastActivityDate="2014-08-27T16:05:11.047" Title="(Super) Street Fighter IV &quot;Option Select&quot; and &quot;Hit Confirm&quot;" Tags="|terminology|street-fighter-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3054" PostTypeId="2" ParentId="3052" CreationDate="2010-07-20T22:30:28.513" Score="1" Body="&lt;p&gt;A number of reviews on the Internet mention it's steep learning curve. &lt;a href=&quot;http://www.reloaded.org/download/Dwarf-Fortress/490/&quot; rel=&quot;nofollow noreferrer&quot;&gt;One review&lt;/a&gt; mentioned that it's &quot;&lt;strong&gt;Safe for Ages: 13+&lt;/strong&gt;&quot; so I would go with that.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-20T22:30:28.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3055" PostTypeId="2" ParentId="3048" CreationDate="2010-07-20T22:30:59.603" Score="1" Body="&lt;p&gt;I haven't played the game yet, but your friend should be able to throw you an invite to his game through his own friends menu. Joining a party means you will create a group for you both (to chat in together (though you can set the chat to use the game chat also) and if you are the leader of the group, you can also choose to just send a game invite to the party, which will invite everyone in it to play. Details on the party system can be found &lt;a href=&quot;http://support.xbox.com/support/en/us/nxe/xboxlive/xboxlivecommunity/Parties/partyparticipant.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-20T22:30:59.603" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3056" PostTypeId="2" ParentId="3052" CreationDate="2010-07-20T22:32:12.973" Score="7" Body="&lt;p&gt;Depends on the 7 year old, but some could definitely. Whether they'd care enough is a different matter, but that's down to personality, not age, for the most part. I learned Simcity quite well at that age :P A 14 year old definitely would be able to play it. As for the learning curve, I started playing the game lately, and it's learning curve isn't as hard as it's made out to be, once you have a good tutorial. &lt;a href=&quot;http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/&quot; rel=&quot;nofollow noreferrer&quot;&gt;After Action Reporter&lt;/a&gt; has a good tutorial. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-07-20T22:32:12.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3057" PostTypeId="2" ParentId="3045" CreationDate="2010-07-20T22:53:43.277" Score="1" Body="&lt;p&gt;Not in my experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yesterday I played only with a friend and the amount of aliens was the same as with four (I distinctly remembered a few parts of the level as I had just previously played it with four), not to mention that we ended up dead &lt;em&gt;a lot&lt;/em&gt; more times.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-20T22:53:43.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3061" PostTypeId="2" ParentId="3040" CreationDate="2010-07-21T00:52:17.720" Score="5" Body="&lt;p&gt;I believe you can. If you log into an account, then go into 'off-line mode' you can log in somewhere else. &#xA;You may have to disconnect the first machine from the network/internet before logging in again.&lt;/p&gt;&#xA;" OwnerUserId="206" LastActivityDate="2010-07-21T00:52:17.720" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3063" PostTypeId="2" ParentId="2945" CreationDate="2010-07-21T00:58:41.547" Score="10" Body="&lt;p&gt;At the very least I know I have run mechwarrior 4 on windows 7...and it is now free!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://mtxgear.mektek.net/MW4/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mtxgear.mektek.net/MW4/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-07-21T00:58:41.547" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3073" PostTypeId="2" ParentId="1607" CreationDate="2010-07-21T09:03:22.587" Score="9" Body="&lt;p&gt;It really depends on the type of enemy you are fighting.  It is a pure counter to the Chenjesu Broodhome, as the energy recharges sproadically so the DOG can't get to them easily.  The Umgah Drone weapon does insane damage and can usually block/destroy any incoming projectile weapons (awesome against the Chenjesu Broodhome crystal attacks).  .  I find often that if I am able to turn and face the enemy, I would just charge blinding forward, get close enough to  blast them.  This works best if the enemy moves slowly or have a giant planet behind them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another technique I use is using the edges of the cone attack to nick the enemy.  The width of the corn is much greater size than your ship.  As long as I'm close enough to zip toward them, I turn my ship in such a way that as I zip past them, the corners of my cone attack nicks the enemy, which is usually sufficient to do great amount of damage.&lt;/p&gt;&#xA;" OwnerUserId="1329" LastActivityDate="2010-07-21T09:03:22.587" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3075" PostTypeId="2" ParentId="3040" CreationDate="2010-07-21T09:08:24.947" Score="4" Body="&lt;p&gt;The only way to do this would be to have the 2 games on different accounts.&lt;/p&gt;&#xA;" OwnerUserId="761" LastActivityDate="2010-07-21T09:08:24.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3076" PostTypeId="2" ParentId="64" CreationDate="2010-07-21T09:10:39.670" Score="6" Body="&lt;p&gt;Another option is to backup through steam on one machine and then restore the backup to the 2nd machine.&lt;/p&gt;&#xA;" OwnerUserId="761" LastActivityDate="2010-07-21T09:10:39.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3077" PostTypeId="1" CreationDate="2010-07-21T09:16:36.970" Score="4" ViewCount="551" Body="&lt;p&gt;I realise they move about as required but how do you set which window an mg is initially set up in when you garrison a building or bunker?&lt;/p&gt;&#xA;" OwnerUserId="761" LastEditorUserId="8350" LastEditDate="2011-08-12T17:11:44.723" LastActivityDate="2011-08-12T17:11:44.723" Title="How do you set which window an mg is initially set up in when you garrison a building?" Tags="|company-of-heroes|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3078" PostTypeId="1" AcceptedAnswerId="4177" CreationDate="2010-07-21T09:19:47.800" Score="2" ViewCount="872" Body="&lt;p&gt;The German pioneer rush can be very effective especially against the Brits. What tactics can you use as Brit or American to defeat this move?&lt;/p&gt;&#xA;" OwnerUserId="761" LastEditorUserId="8350" LastEditDate="2011-08-12T17:08:06.290" LastActivityDate="2011-08-12T17:08:06.290" Title="Tactics to beat pioneer rush?" Tags="|company-of-heroes|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3080" PostTypeId="2" ParentId="2198" CreationDate="2010-07-21T09:20:45.210" Score="1" Body="&lt;p&gt;What I do (and I am successful almost 40% of the times) is that I aim a little away from the post and I try to bring the ball back in through direction keys after hitting the ball. Through direction keys you can put curve on the ball after the ball is released. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;About power, well, it depends on your distance from goal. If it is too far, then more power is needed. For more power, hold the kick button longer.&lt;/p&gt;&#xA;" OwnerUserId="1509" LastActivityDate="2010-07-21T09:20:45.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3084" PostTypeId="2" ParentId="3050" CreationDate="2010-07-21T09:38:30.647" Score="3" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.outpostuniverse.net/outpost1.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Outpost Universe&lt;/a&gt; installing on XP should be possible. Maybe their installation instructions will help you.&lt;/p&gt;&#xA;" OwnerUserId="1512" LastActivityDate="2010-07-21T09:38:30.647" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3087" PostTypeId="2" ParentId="3053" CreationDate="2010-07-21T10:29:03.070" Score="5" Body="&lt;p&gt;Option Select refers to combinations of buttons that will result in a different action depending on what the other player is doing. One example is crouching and pressing light kick and light punch, which would perform a throw if you were standing. If the other player tries to throw you while doing this then you will tech the throw but otherwise you will perform a crouching light kick. I don't really know of any other examples or if it is used outside of SF4 but I think it could be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hit Confirm is a pretty common fighting game term and relates to combo's where you have time to confirm that you have hit someone with the first attack before continuing with the combo or stopping if it is blocked/misses. This is kind of the opposite to moves which can be cancelled where you will pretty much have to instantaneously perform the next move in the combo for it to work.&lt;/p&gt;&#xA;" OwnerUserId="1515" LastActivityDate="2010-07-21T10:29:03.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3090" PostTypeId="1" AcceptedAnswerId="3093" CreationDate="2010-07-21T10:43:38.793" Score="1" ViewCount="1264" Body="&lt;p&gt;I wound up visiting Fort Independence last night, and Protector Casdin took the Outcast Power Armor I was wearing, leaving me essentially naked. This couldn't stand, so ... I opened fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I lost a bit of karma for taking out him and Defender Morgan, and another tiny bit for opening up Fort Independence itself, but no karma losses inside for anything, including the wholesale slaughter of all the Brotherhood Outcasts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the ramifications of this action? Will all Brotherhood Outcasts in the Wastes now be hostile? Will there be no more Brotherhood Outcasts? Are there no ramifications of any significance?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-07-21T11:14:11.790" Title="What are the ramifications of clearing Fort Independence?" Tags="|xbox-360|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3091" PostTypeId="2" ParentId="1933" CreationDate="2010-07-21T10:49:18.477" Score="1" Body="&lt;p&gt;As the new Starcraft editor is very mighty and supports something like procedures and functions you possibly can enhance available AIs with own stuff. For an example create some triggers like &quot;IF player1 has &gt;x units of this and that type, THEN AIPlayer2 order to tech for this tech&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe this style would be a bit too basic, but should be easy to do for non-programmers.&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2010-07-21T10:49:18.477" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3092" PostTypeId="2" ParentId="2413" CreationDate="2010-07-21T10:58:48.337" Score="2" Body="&lt;p&gt;Nope. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The values are tracked by the system but not accessed for display anywhere. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;10000 is a lot of scratches, keep going :)&lt;/p&gt;&#xA;" OwnerUserId="1517" LastActivityDate="2010-07-21T10:58:48.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3093" PostTypeId="2" ParentId="3090" CreationDate="2010-07-21T11:14:11.790" Score="2" Body="&lt;p&gt;According to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fort_Independence&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout 3 wiki&lt;/a&gt;, it sounds like the only ramification is that all other Brotherhood Outcasts will become hostile (except those in Operation Anchorage), and you won't be able to do the repeating quest for them anymore (since the NPC you turn that quest in to is dead).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-21T11:14:11.790" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3094" PostTypeId="1" AcceptedAnswerId="3172" CreationDate="2010-07-21T11:33:17.063" Score="14" ViewCount="10339" Body="&lt;p&gt;One of the available upgrades in Batman: Arkham Asylum is the &quot;Critical Combo Strikes&quot;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Critical Combo Strikes&lt;/strong&gt; Doubles the power of combo hits and perfectly timed attacks will count as 2 combo hits.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After unlocking it I do occasionally get a &quot;critical!&quot; message, but I'm not really sure what triggers them. What is a perfectly-timed attack, and how can I execute one?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="580" LastEditDate="2010-07-21T22:13:45.763" LastActivityDate="2010-07-21T23:25:34.860" Title="How to execute perfectly timed attacks in Arkham Asylum?" Tags="|batman-arkham-asylum|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3095" PostTypeId="2" ParentId="2598" CreationDate="2010-07-21T11:56:40.437" Score="14" Body="&lt;p&gt;The only rejoinable recurring characters between BG1 and 2 are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Imoen: Thief (Thief/Mage in BG2)&lt;/li&gt;&#xA;&lt;li&gt;Minsc: Ranger (and a decent fighter)&lt;/li&gt;&#xA;&lt;li&gt;Viconia: Priest&lt;/li&gt;&#xA;&lt;li&gt;Jaheira: Fighter/Druid&lt;/li&gt;&#xA;&lt;li&gt;Edwin: Mage&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So they would last you the longest. They're also a lethal combination. The only thing is, I'm not sure but I think you may have trouble keeping this party together if you have low charisma and low or high reputation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Choosing the player's class:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You already have 3 decent fighters: Minsc, Jaheira, and Viconia (with a strength boost)&lt;/li&gt;&#xA;&lt;li&gt;2.5 healers: Viconia, Jaheira, and Minsc once again&lt;/li&gt;&#xA;&lt;li&gt;And the most powerful mage in the game: Edwin&lt;/li&gt;&#xA;&lt;li&gt;I don't remember how good Imoen is but I'm sure she's not terrible.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Point being you can choose any class for the PC. I usually go with one of the thief variants or a sorcerer in DnD games.&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastEditorDisplayName="user1011" LastEditDate="2010-07-22T15:48:13.397" LastActivityDate="2010-07-22T15:48:13.397" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3097" PostTypeId="2" ParentId="499" CreationDate="2010-07-21T12:19:59.580" Score="0" Body="&lt;p&gt;I am at Team Chemistry 66 after two seasons. I think for this you have to stick with the same set of players and keep your transfers at a minimum. You can achieve this in the long term by recruiting as many young players as you can. This way you will not need fresh transfers and same set of players will remain there for long time.&lt;/p&gt;&#xA;" OwnerUserId="1509" LastActivityDate="2010-07-21T12:19:59.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3098" PostTypeId="1" AcceptedAnswerId="3109" CreationDate="2010-07-21T12:25:33.937" Score="5" ViewCount="478" Body="&lt;p&gt;Does catching the faeries on the splash screen of Peggle Nights actually do anything...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-07-21T14:19:54.440" Title="Peggle Nights faeries" Tags="|peggle-nights|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3099" PostTypeId="2" ParentId="1721" CreationDate="2010-07-21T12:53:15.830" Score="1" Body="&lt;p&gt;Try the Nebula Emulator. Its Windows Freeware (&lt;a href=&quot;http://emulator-zone.com/doc.php/arcade/nebula.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://emulator-zone.com/doc.php/arcade/nebula.html&lt;/a&gt;). Finding the ROM may take a shuffle but should get you by.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck Gaming!&lt;/p&gt;&#xA;" OwnerUserId="47" LastActivityDate="2010-07-21T12:53:15.830" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3100" PostTypeId="1" CreationDate="2010-07-21T12:57:27.350" Score="2" ViewCount="3862" Body="&lt;p&gt;I can't seem to find a list of my GTA:IV achievements anywhere. They are not visible in my steam client, nor can I find them from inside the game.&lt;/p&gt;&#xA;" OwnerUserId="331" LastEditorUserId="85" LastEditDate="2010-09-01T13:15:46.187" LastActivityDate="2010-09-01T13:15:46.187" Title="Where can I see my GTA: IV achievements" Tags="|steam|achievements|grand-theft-auto-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3101" PostTypeId="2" ParentId="3100" CreationDate="2010-07-21T13:09:58.243" Score="8" Body="&lt;p&gt;They are stored in your Games for Windows Live account. So whatever account you made for that is what you'd have to log in to for your achievement viewing. Typically there is a Games for Windows Live front end stored in your start menu that you can log into to see the achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or just, when in-game, hit the Home key to bring up the in-game version and go from there.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-07-21T13:09:58.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3108" PostTypeId="2" ParentId="3094" CreationDate="2010-07-21T14:17:39.000" Score="2" Body="&lt;p&gt;From what I've been able to tell, its about relaxed timing.  You have to time your attacks just a bit slower than you'd expect to get the Critical Combo Strikes to work.  The idea is ment to deter you from button mashing.  You still have to be pretty quick to get the combo, but you want to draw it out as much as you can.  I think the best suggestion would be to practice a bit in the challenge rooms to get a feel for the timing.&lt;/p&gt;&#xA;" OwnerUserId="459" LastActivityDate="2010-07-21T14:17:39.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3109" PostTypeId="2" ParentId="3098" CreationDate="2010-07-21T14:19:54.440" Score="1" Body="&lt;p&gt;No, it's just for fun. =)&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-07-21T14:19:54.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3110" PostTypeId="1" AcceptedAnswerId="3112" CreationDate="2010-07-21T14:21:15.433" Score="14" ViewCount="5271" Body="&lt;p&gt;I've been playing through Mass Effect 1 (ME) on the higher difficulties for achievements, and I keep running into sniper enemies who 1-shot me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any hints to surviving and/or killing the snipers before they kill me?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8325" LastEditDate="2011-04-22T16:18:05.487" LastActivityDate="2011-04-22T16:18:05.487" Title="Enemy Snipers 1-Shotting me in Mass Effect" Tags="|mass-effect|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3111" PostTypeId="2" ParentId="3077" CreationDate="2010-07-21T14:26:44.733" Score="0" Body="&lt;p&gt;I've never found a way to get them to start in any direction, and am not sure it's possible.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The intuitive way to do this, were it possible, to me would be to hold the mouse button after clicking to garrison, and try dragging out in the direction to cover like you normally do.&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-07-21T14:26:44.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3112" PostTypeId="2" ParentId="3110" CreationDate="2010-07-21T14:29:26.413" Score="13" Body="&lt;p&gt;Surviving: look for red 'sniper lining up shot' beams targeting you or close to you and then quickly duck into cover.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think there's anything else you can do. IIRC you can survive one shot if you have fairly powerful armour.&lt;/p&gt;&#xA;" OwnerUserId="1494" LastActivityDate="2010-07-21T14:29:26.413" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3113" PostTypeId="2" ParentId="3094" CreationDate="2010-07-21T14:29:46.380" Score="4" Body="&lt;p&gt;You do nothing special to hit a critical, a critical hit is just a hit. There is one condition that makes a hit critical - you should NOT attempt any other actions between this hit and the previous hit. So, if you managed to chain a 20 criticals (which is not that difficult once you get the hang of it), you pressed the hit button 20 times during this time and nothing else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The usual way to lose a critical is to try executing next hit before animation for previous one finishes. Tip: try to aim at the guy that is furthest from you, dashing from one part of the room to another and back. This spaces your attacks and makes it easier to get the feel.&lt;/p&gt;&#xA;" OwnerUserId="292" LastEditorUserId="292" LastEditDate="2010-07-21T22:15:24.563" LastActivityDate="2010-07-21T22:15:24.563" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3115" PostTypeId="1" CreationDate="2010-07-21T14:44:11.837" Score="5" ViewCount="7794" Body="&lt;p&gt;Our clan is wanting to research the Mumble server voice chat to see if it would be viable for our needs.  We have a box we can use to host a free Mumble server on, but we need to know what the max slots are.  I haven't really seen a direct answer as of yet while doing my own research.&lt;/p&gt;&#xA;" OwnerUserId="1525" LastEditorUserId="3466" LastEditDate="2014-01-03T17:58:31.913" LastActivityDate="2014-01-03T17:58:31.913" Title="What is the max slots for a Mumble server?" Tags="|voice-chat|mumble|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3116" PostTypeId="2" ParentId="3077" CreationDate="2010-07-21T14:44:24.007" Score="1" Body="&lt;p&gt;It's been a while since I've played CoH, but I seem to remember that when MGs are garrisoned, you force them to fire in the direction you want, and they'll set up that way. This isn't perfect/ideal, since you have to wait for them to garrison and then issue the command, but it's better than waiting for the enemy to arrive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Come to think of it, I &lt;em&gt;may&lt;/em&gt; be thinking of a different game though. Apologies in advance if this is completely incorrect.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-07-21T14:44:24.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3119" PostTypeId="2" ParentId="3115" CreationDate="2010-07-21T14:49:54.397" Score="3" Body="&lt;p&gt;It is my understanding that the only limits are that of the hardware and connection you use to run it on. You choose any max-es you want to allow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess you could say it's unlimited, but your hardware and, more likely, your internet connection determines how many people you can have on at any one time.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-07-21T14:49:54.397" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3121" PostTypeId="1" AcceptedAnswerId="3188" CreationDate="2010-07-21T14:54:06.447" Score="3" ViewCount="286" Body="&lt;p&gt;I am looking for some help with getting a better grasp on the combat system in Prince of Persia (the cel-shaded iteration from 2008).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do well enough through most everything else, but the quick prompt combat queues are beyond me. Can anyone help me with better anticipating the prompts that accompany the combat? I'm not terrible at executing the combos, but hitting the right key (playing on the PC) leaves me at a total loss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure that there is a degree of motor response that I may be lacking, but any help would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="47" LastEditorUserId="181240" LastEditDate="2017-12-27T17:08:59.593" LastActivityDate="2017-12-27T17:08:59.593" Title="Prince of Persia (2008): Quick Response Prompts" Tags="|pc|prince-of-persia-2008|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3123" PostTypeId="2" ParentId="3052" CreationDate="2010-07-21T15:10:20.607" Score="3" Body="&lt;p&gt;The game should be good for anyone around 12 years old, just as long as they understand that the game isn't done yet, and as such common sense will have to be suspended to workaround bugs in the game. They should also be okay with failing terribly the first few times, but still be willing to try again - because &quot;Losing is Fun!&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A willingness to read the wiki  is very important, as sometimes common sense must be suspended, or because you lack a minor in geology(can't remember what rock is good for what). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want to use the ASCII styled graphics (all text) I recommend the &lt;a href=&quot;http://mayday.w.staszic.waw.pl/df.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mayday tileset&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the topic of blood and gore, its not that visually gory (see Left 4 Dead) but you still get limbs lopped off by axes and goblins exploded into walls by hammers and such. Of course all the visuals you get are some bones strewn about and some red tiles. So nothing too bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of what version you should use, the most stable one is listed as DF22 on the Mayday page I referred to earlier, the latest Mayday should also be listed higher up on the page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this is helpful, as I'd love to see more people getting into this amazing game! &lt;/p&gt;&#xA;" OwnerUserId="1527" LastActivityDate="2010-07-21T15:10:20.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3126" PostTypeId="1" AcceptedAnswerId="4204" CreationDate="2010-07-21T15:24:51.920" Score="4" ViewCount="921" Body="&lt;p&gt;I have a 60 GB PS3 that can play Playstation 2 games.  Are there any fighting sticks for the Playstation 3 that will work with PS2 fighting games?  If so, are there any that absolutely will not work?   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shoryuken forums advise the following for mid-range PS3 sticks: &quot;PS3 owners, get either the HRAP3: SA or the Mad Catz TE. If backwards compatibility is important to you, get a HRAP:SA.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that mean the Mad Catz TE doesn't support backwards compatibility?  &lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="181240" LastEditDate="2023-03-25T18:34:21.687" LastActivityDate="2023-03-25T18:34:21.687" Title="Are there any PS3 Backwards Compatible Fighting Sticks?" Tags="|ps3|controllers|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3127" PostTypeId="2" ParentId="3126" CreationDate="2010-07-21T15:30:11.363" Score="0" Body="&lt;p&gt;I haven't had any trouble getting my PS3 controllers working on my PS2 games. The problems I've had have been getting my PS2 controllers working on my PS3, but I haven't tried the SFIV sticks.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-21T15:30:11.363" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3128" PostTypeId="1" AcceptedAnswerId="3129" CreationDate="2010-07-21T15:31:37.557" Score="8" ViewCount="6016" Body="&lt;p&gt;What is the difference between First person shooter (FPS) and Third person shooter (TPS)? Can a game be both FPS and TPS?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="162442" LastEditDate="2016-12-20T04:16:35.543" LastActivityDate="2016-12-20T04:25:07.917" Title="What is the difference between a first-person shooter and a third-person shooter?" Tags="|first-person-shooter|terminology|third-person-shooter|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3129" PostTypeId="2" ParentId="3128" CreationDate="2010-07-21T15:36:02.130" Score="19" Body="&lt;p&gt;In a &lt;a href=&quot;http://en.wikipedia.org/wiki/First-person_shooter&quot; rel=&quot;noreferrer&quot;&gt;first person shooter&lt;/a&gt; a player sees through the eyes of his &lt;a href=&quot;http://en.wikipedia.org/wiki/Avatar_%28computing%29&quot; rel=&quot;noreferrer&quot;&gt;avatar&lt;/a&gt;. In a &lt;a href=&quot;http://en.wikipedia.org/wiki/Third-person_shooter&quot; rel=&quot;noreferrer&quot;&gt;third person shooter&lt;/a&gt; a player sees through a camera over the top of his avatar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some games, you play from over the top of the character (3rd Person), and then when you sight down your weapon zoom into the characters eyes (1st Person).  This can also reverse as in Halo where you spend the majority of your time in first person until you enter a vehicle and gain a third person perspective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First and third person also have some variations:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;In some first person views, you can see your avatar's arms and feet when    you look around, while others do not.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Two main variations in third person      views exist. The position of the       camera; over head, over the top, over    the shoulder, etc. and the cameras       mobility; stuck in position, or       rotatable around the character.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="659" LastEditorUserId="659" LastEditDate="2010-07-21T15:42:34.360" LastActivityDate="2010-07-21T15:42:34.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3130" PostTypeId="2" ParentId="3128" CreationDate="2010-07-21T15:41:48.980" Score="4" Body="&lt;p&gt;Games can be both first- and third- person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;a href=&quot;http://en.wikipedia.org/wiki/Halo_(series)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Halo&lt;/a&gt; the game is mainly played in first person, but when you drive a vehicle it goes into third person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the &lt;a href=&quot;http://en.wikipedia.org/wiki/Burnout_(series)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Burnout series&lt;/a&gt; of games the cars can be driven in first or third person mode. (Not strictly a shooter, but the point remains).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Oddworld:_Stranger&amp;#39;s_Wrath&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oddworld: Stranger's Wrath&lt;/a&gt; is mainly third person, but you can choose to go into first person at virtually any time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of Nintendo games (some Mario titles and the Zelda Wii games spring to mind) are basically third person but allow you to switch to first person to look around (but not necessarily move).&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-21T15:41:48.980" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3131" PostTypeId="2" ParentId="709" CreationDate="2010-07-21T15:48:36.687" Score="2" Body="&lt;p&gt;Quarter's Prevent Defense never fails.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go into Quarter's Defense.&lt;/li&gt;&#xA;&lt;li&gt;Go to Prevent.&lt;/li&gt;&#xA;&lt;li&gt;Press Triangle or Y and Press the Coverage.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That's the most annoying defense I know of, and is sure to make your opponents quite mad.&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-07-21T15:48:36.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3132" PostTypeId="1" AcceptedAnswerId="3133" CreationDate="2010-07-21T15:51:01.943" Score="10" ViewCount="3632" Body="&lt;p&gt;I've recently started playing the original &lt;a href=&quot;http://en.wikipedia.org/wiki/Harvest_Moon_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Harvest Moon&lt;/a&gt; for the SNES. The farm is surrounded by (movable) fence posts, and it can be added to or rearranged. I can't tell what it does for me, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what's the purpose of the fence? Does it have to be a continuous enclosed space? Is it safe to grow crops outside the fence boundary? Do I need to repair damaged fenceposts?&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="3610" LastEditDate="2012-06-08T09:23:29.247" LastActivityDate="2012-06-08T09:23:29.247" Title="What's the point of fences in Harvest Moon?" Tags="|harvest-moon|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3133" PostTypeId="2" ParentId="3132" CreationDate="2010-07-21T15:56:18.103" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gamefaqs.com/snes/562623-harvest-moon/faqs/52336&quot; rel=&quot;nofollow noreferrer&quot;&gt;this FAQ&lt;/a&gt;, fences simply look nice. If you like how a farm looks with a fence, keep 'em around and maintain them. If you don't care, don't use 'em!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always used them to separate parts of my farm for organizational purposes.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-21T15:56:18.103" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3134" PostTypeId="2" ParentId="343" CreationDate="2010-07-21T16:04:17.520" Score="0" Body="&lt;p&gt;The various versions (Arcade, Pro, Elite, 'Slim') are mainly packaging differences (apart from the new Slim hardware).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are actually multiple hardware revisions starting with the original Xenon which was the loudest, most power sucking version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the Elite first debuted, it had the newer 'Falcon' hardware which had a smaller cpu and ran on slightly less power and later all Pro/Arcade versions were released with this same hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Subsequent revisions reduced the gpu size and overall power consumption leading up to the 'Slim'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 'Slim' is really the first major revision of the console, I would say (obvious by the new form factor, multiple usb ports, built-in wi-fi, etc), and running the smallest cpu &amp;amp; gpu and lowest power consumption by far. &lt;/p&gt;&#xA;" OwnerUserId="40" LastActivityDate="2010-07-21T16:04:17.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3135" PostTypeId="2" ParentId="3052" CreationDate="2010-07-21T16:22:05.243" Score="4" Body="&lt;p&gt;While children may be able to play it, they may not be ready for the random behaviors of Dwarf Fortress.  &quot;My friend died in combat leaving behind his possessions! I clearly need his shoes immediately.&quot;  Your child will learn that mad elephants frequently destroy civilized cultures, elves will drive you mad, and often migrant workers bring you skills you don't need.  Be prepared to explain to them why this is so.&lt;/p&gt;&#xA;" OwnerDisplayName="user973" LastActivityDate="2010-07-21T16:22:05.243" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3137" PostTypeId="2" ParentId="3052" CreationDate="2010-07-21T16:32:11.473" Score="31" Body="&lt;p&gt;As for difficulty I think an &lt;em&gt;interested&lt;/em&gt; thirteen year old should be able to learn to play.  Oftentimes it seems children are better at learning interfaces than we adults are.  As far as content dwarf fortress contains the following.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fantasy Creatures&lt;/li&gt;&#xA;&lt;li&gt;Cannibalism (Elves)&lt;/li&gt;&#xA;&lt;li&gt;Kidnapping (Goblins)&lt;/li&gt;&#xA;&lt;li&gt;Torture and torment of captives&lt;/li&gt;&#xA;&lt;li&gt;Brutal law enforcement&lt;/li&gt;&#xA;&lt;li&gt;Violence&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blood spatter&lt;/li&gt;&#xA;&lt;li&gt;Overly descriptive organ damage&lt;/li&gt;&#xA;&lt;li&gt;Vomit caused by stomach damage&lt;/li&gt;&#xA;&lt;li&gt;Protruding organs&lt;/li&gt;&#xA;&lt;li&gt;Failed surgical procedures&lt;/li&gt;&#xA;&lt;li&gt;Permanent mutilation from violence (lost eyes, hands, etc)&lt;/li&gt;&#xA;&lt;li&gt;Violent death of children and infants&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Madness and emotional torment&lt;/li&gt;&#xA;&lt;li&gt;Corpses which need to be moved&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Graves, mass and otherwise&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ghosts of the fallen haunting the living&lt;/li&gt;&#xA;&lt;li&gt;The need to clean up vomit and blood&lt;/li&gt;&#xA;&lt;li&gt;The ability to kill unicorns, and mermaids &lt;strike&gt;for their valuable body parts&lt;/strike&gt; &lt;br/&gt;&lt;sup&gt;You can still kill good creatures, but their body parts values have been lowered to make the practice less attractive&lt;/sup&gt;&lt;/li&gt;&#xA;&lt;li&gt;Totems made from the dead&lt;/li&gt;&#xA;&lt;li&gt;Alcohol and alcohol dependence&lt;/li&gt;&#xA;&lt;li&gt;Monsters kidnapping people and turning them into monsters for procreation&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Dwarf Fortress does &lt;em&gt;not&lt;/em&gt; contain:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Drug references, aside from alcohol.&lt;/li&gt;&#xA;&lt;li&gt;Mention of sex, nor sexual topics.  Creature procreate, but the mechanism is not specified.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What tempers the excessive gore of the game is the fact that it is text based.  Very gruesome things happen in game, but are not visualized, only described in prose.  You would have to determine from that how appropriate it is for the child in question.  I'm fairly sure the ESRB would rate it at least 13+.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also worth nothing that the community around Dwarf Fortress can be quite gruesome and disturbing, including the official forums.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="19827" LastEditDate="2013-11-23T15:35:25.633" LastActivityDate="2013-11-23T15:35:25.633" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="3138" PostTypeId="1" AcceptedAnswerId="3158" CreationDate="2010-07-21T16:32:15.920" Score="5" ViewCount="1336" Body="&lt;p&gt;I've played this game a few times with the tutorials helping me along the way.  How do I get my cities to manage their resources properly?  Some need a given resource and others are full with a given resource.  I know there are import and export values I can set but beyond that it is not entirely clear to me what I should do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, can someone elaborate how the trade system is meant to work amongst your own cities?&lt;/p&gt;&#xA;" OwnerDisplayName="user973" LastEditorUserId="51318" LastEditDate="2014-04-29T08:54:34.060" LastActivityDate="2014-04-29T08:54:34.060" Title="How does trading work between your own cities?" Tags="|civilization-4|civ-4-colonization|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3139" PostTypeId="1" AcceptedAnswerId="3145" CreationDate="2010-07-21T16:43:47.657" Score="9" ViewCount="6109" Body="&lt;p&gt;I've recently started playing Demon's Souls, and I was wondering what use the fog barriers served. There aren't any prerequisites to go through them; you only have to hit X to &quot;Enter Fog&quot; and the barrier then disappears. You can freely run back the way you came, so it doesn't seem to be a one-way gate that blocks you from exploring earlier areas of the level. Is there some purpose I'm missing or that is explained later in the game? Does it trigger a save? I'm clueless here.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-22T17:14:26.120" LastActivityDate="2011-11-22T18:20:51.103" Title="What is the purpose of the fog barriers?" Tags="|demons-souls|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3140" PostTypeId="1" CreationDate="2010-07-21T16:44:28.683" Score="5" ViewCount="4297" Body="&lt;p&gt;Is there anything special I should look for when purchasing a USB flash drive to store game profile data?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, when browsing the online stores, there are numerous 16GB flash drives out there and I want to make sure the one I purchase will work with the 360, but don't want to spend the extra $ to get the xbox branded drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have one drive that's been sitting around the house that I've tried that seems to fit the minimum requirements, but when formatting it to use on my 360 I get the 'Can't configure' error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a compatibility list available somewhere? I found one list, but it appears to be for the original xbox on a linix forum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically I'm not concerned about getting a drive that is too small, I just don't want to purchase one that, for some reason, is not compatible with the 360 or that I have to pay the extra markup for some pretty logos on the casing.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Edit: Was getting the 'Can't configure' error. 'Your device cannot be used with the USB storage device due to data loss and performance issues.'  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Drive works great in Windows so I want to make sure to avoid this with the drive I purchase.&lt;/p&gt;&#xA;" OwnerUserId="40" LastEditorUserId="28182" LastEditDate="2013-10-21T22:57:43.513" LastActivityDate="2013-10-21T22:57:43.513" Title="Key specs of USB Flash Drives used for saving game data" Tags="|xbox-360|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3143" PostTypeId="1" AcceptedAnswerId="3179" CreationDate="2010-07-21T16:56:14.567" Score="7" ViewCount="443" Body="&lt;p&gt;I've put far too many hours into &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Void_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Void&lt;/a&gt; and have not seemingly gotten very far.  I've read a couple reviews where the reviewers admitted that they have not played the game all the way though.  Is there a real end to this game, and a return to life?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="8350" LastEditDate="2011-08-13T12:40:06.700" LastActivityDate="2016-08-02T03:50:27.303" Title="Is there an end to the game &quot;The Void&quot;?" Tags="|pc|the-void|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3144" PostTypeId="2" ParentId="3140" CreationDate="2010-07-21T16:56:20.743" Score="5" Body="&lt;p&gt;Make sure that the USB drive you choose is between 1GB and 16GB storage size. Not knowing which error you received, I'm not sure how best to advise you. Here are some links that may help you though. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.xbox.com/en-US/storage&quot; rel=&quot;nofollow noreferrer&quot;&gt;XBox's USB Storage Overview&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://support.microsoft.com/kb/981974&quot; rel=&quot;nofollow noreferrer&quot;&gt;How to configure your USB drive&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, don't buy the 360 branded USB drive. It is ridiculously overpriced!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-12-07T14:49:27.513" LastActivityDate="2010-12-07T14:49:27.513" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3145" PostTypeId="2" ParentId="3139" CreationDate="2010-07-21T17:00:27.820" Score="8" Body="&lt;p&gt;They simply divide an area from another.&#xA;If you put down a soul sign (using the blue eye stone or red eye stone) it will disappear if you enter an area marked with a fog barrier. (you will have to put down again the sign if you want to be summoned)&#xA;Consider them as doors to other areas of the level. No big deal ;)&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-07-21T17:00:27.820" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3147" PostTypeId="2" ParentId="844" CreationDate="2010-07-21T17:23:16.660" Score="1" Body="&lt;p&gt;I would really recommend vudoh! It's basically a combination of all the other healer addons (healbot / grid / clique / decursive) in one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's completely customizable and allows you to setup different configs based on group size. It has built-in click-to-cast functionality, or you can use mouse-over macros. You can show group members and there targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click-to-cast also recognizes enemies, so you can cast harmful spells on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also has a great buffing panel. It will show how many in the group are buffed, missing buffs, or low (only for buffs you can provide). To buff, just click the icon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has a built in range finder and aggro detector. Has panels for assigned tanks and assists and you can have your own private tanks.&lt;/p&gt;&#xA;" OwnerUserId="1534" LastActivityDate="2010-07-21T17:23:16.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3148" PostTypeId="1" AcceptedAnswerId="3164" CreationDate="2010-07-21T17:27:22.627" Score="7" ViewCount="6550" Body="&lt;p&gt;1) I don't know if I'm missing something obvious, or if the &lt;em&gt;offline practice&lt;/em&gt; is by design only the first level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it mandatory to play online to be able to play different levels or am I missing the option to do it offline?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) How can I join an online game? Whenever I join a game I join as a spectator with no way to join in the game, is it just my luck that I don't find an appropriate game to join or again I'm missing something obvious?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: I did what &lt;a href=&quot;https://gaming.stackexchange.com/questions/3148/how-can-i-play-different-levels-offline-in-alien-swarm/3164#3164&quot;&gt;this answer&lt;/a&gt; suggested, but the first method (launch options) didn't work. I can see the levels but when I click &quot;Create Game&quot; nothing happens -- doing it with the console works ok. &lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2015-07-03T14:30:15.693" Title="How can I play different levels offline in Alien Swarm?" Tags="|alien-swarm|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3149" PostTypeId="2" ParentId="3148" CreationDate="2010-07-21T17:29:47.413" Score="2" Body="&lt;p&gt;Regarding your failure to join a game, I think it's just your luck. I just choose to join an online game and then the first game I pick from the list is usually in the lobby stage. If it isn't, I recommend you exit the game and search for another.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-21T20:24:28.740" LastActivityDate="2010-07-21T20:24:28.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3150" PostTypeId="1" AcceptedAnswerId="3152" CreationDate="2010-07-21T18:00:46.123" Score="17" ViewCount="9397" Body="&lt;p&gt;I have real trouble trying to use the melee weapons in Team Fortress 2.  I always seem to miss.  Are there any tips for making good use of the melee weapons, or what can I do to train this skill?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="126" LastEditDate="2010-08-03T16:54:39.573" LastActivityDate="2020-11-04T07:55:50.250" Title="How can I improve my melee skills in TF2?" Tags="|team-fortress-2|" AnswerCount="8" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3151" PostTypeId="2" ParentId="3150" CreationDate="2010-07-21T18:13:44.303" Score="5" Body="&lt;p&gt;One useful tactic I've found is to keep your distance. You don't have to be &quot;hugging&quot; your enemy to hit them, and if you do it will make it harder for you to turn and smack them when they move around. Melee range might be short but it's not zero, and it's much easier to hit them when you have a bit of distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to confess I have trouble keeping the distance myself. I'd recommend practicing a bit offline - even by doing something as silly as hitting the wall - just to see how far you can be from the contact point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, whenever I melee someone I tend to move backward a bit and then forward again in-between weapon swings, for the same reason - to be able to track them easier.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-21T18:23:52.410" LastActivityDate="2010-07-21T18:23:52.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3152" PostTypeId="2" ParentId="3150" CreationDate="2010-07-21T18:14:48.293" Score="15" Body="&lt;p&gt;You can always play in offline mode and hone your melee skills vs. the computer players there. While they wont mimic the true skills of people you meet online, it's better than nothing at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, learn the different speeds, ranges and hit timing of each weapon. You can swing the scout bat much faster than the heavy can punch, for example. The demoman's &quot;Eyelander&quot; sword has a much larger range than most weapons and can hit from what feels like a non-melee distance, compared to most other classes melee that requires you to be much closer. Also, each weapon has a slightly different &quot;delay&quot; between when you click and when the swing actually has the window to connect. It's minor, but worth getting a feel for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, learn your limits. It's not wise to melee certain classes if avoidable. Pyros and heavies are dangerous targets to melee, and scouts tend to be too fast to hit reliably in melee range.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-07-21T18:14:48.293" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3156" PostTypeId="1" AcceptedAnswerId="3157" CreationDate="2010-07-21T18:33:29.677" Score="32" ViewCount="30147" Body="&lt;p&gt;&lt;em&gt;Plants vs. Zombies&lt;/em&gt; is available for PC, iPad, and iPhone so far as I know. I'd like to help answer &lt;em&gt;Plants vs. Zombies&lt;/em&gt; questions, but my knowledge is based on the PC version. So...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What platforms are &lt;em&gt;Plants vs. Zombies&lt;/em&gt; available on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any major differences between the versions available on each platform such as: gameplay, campaign, puzzles, survival, achievements, or anything else?&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="9300" LastEditDate="2012-09-05T19:17:59.687" LastActivityDate="2020-02-21T07:18:14.957" Title="How does Plants vs. Zombies differ from platform to platform?" Tags="|plants-vs-zombies|version-differences|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3157" PostTypeId="2" ParentId="3156" CreationDate="2010-07-21T18:57:28.163" Score="15" Body="&lt;p&gt;Since you are already familiar with the PC version, I'll go into the other ones:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;iPhone version&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;It contains the entire campaign, as well as different achievements (also different Easter eggs, such as what happen if you scroll down the achievement listing continuously).  The puzzles are mainly the same as well.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Doesn't have survival mode. &lt;/li&gt;&#xA;&lt;li&gt;Doesn't come with most of the bonus games (including the plant garden, the tree of wisdom, as well as the Zombiequarium minigame) &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;These must be purchased with either in-game coins or with real money using microtransactions &lt;/li&gt;&#xA;&lt;li&gt;All Mini-game packs can be purchased for 50,000 coins each, the I, Zombie game pack for 150,000 coins, the Vasebreaker game pack for 150,000 coins, and the Last Stand game pack for 100,000 coins.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;iPad version&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Identical to the iPhone version, except it now includes the Survival mode.  However, now it includes a new way to improve the power of your cobb plants (by putting butter on enemies first).  This is making use of the iPad multitouch mode of up to 11 touches at once (think launching multiple walnut in walnut bowling at once).  Still no zen garden.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Read more on the Wiki here: &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Game_versions_of_Plants_vs._Zombies#&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game versions of Plants vs. Zombies&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1329" LastEditorUserId="28182" LastEditDate="2016-05-16T15:23:53.537" LastActivityDate="2016-05-16T15:23:53.537" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="3158" PostTypeId="2" ParentId="3138" CreationDate="2010-07-21T19:02:58.557" Score="2" Body="&lt;p&gt;Are you talking about Goods and Materials?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As settlements produce goods, wagon trains can carry them to sea ports, where ships can transport them to Europe. &lt;a href=&quot;http://www.civfanatics.com/civ4/colonization/goods&quot; rel=&quot;nofollow noreferrer&quot;&gt;ref&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So you could also move them in wagon train in another city, to turn them into finished goods.&#xA;The Guns and horses could also be moved using a standard unit.&lt;/p&gt;&#xA;" OwnerUserId="452" LastActivityDate="2010-07-21T19:02:58.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3161" PostTypeId="2" ParentId="3139" CreationDate="2010-07-21T19:16:40.823" Score="4" Body="&lt;p&gt;I think the purpose is for you to be afraid of entering, like in 1-2, the fog leads to Tower Knight... 2-2 the fog leads to framelurker and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If are entering the fog for the first time you should be afraid of what lies beyond ;)&lt;/p&gt;&#xA;" OwnerUserId="54" LastActivityDate="2010-07-21T19:16:40.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3164" PostTypeId="2" ParentId="3148" CreationDate="2010-07-21T20:01:37.907" Score="7" Body="&lt;p&gt;Yes you can. You can right-click the Alien Swarm entry in your Library, click Properties, Set Launch Options and enter &lt;code&gt;+asw_show_all_singleplayer_maps 1&lt;/code&gt; in the textbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also do it using the console. On the main menu, open the console with &lt;kbd&gt;~&lt;/kbd&gt; and enter this command: &lt;code&gt;asw_show_all_singleplayer_maps 1&lt;/code&gt;. You might have to enable it in the keyboard settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, if you click Practice Offline, you'll get the same screen you get in creating an online game giving you access to all games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea why they decided to do this. The AI works on every level the same as the L4D AI works. If you leave in an online match a bot takes over your character too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, another console hack: You can try using the server browser to find a game with enough open slots so you don't have to spectate. Enter &lt;code&gt;openserverbrowser&lt;/code&gt; in the console to use it.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-07-22T19:14:31.313" LastActivityDate="2010-07-22T19:14:31.313" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3165" PostTypeId="2" ParentId="3150" CreationDate="2010-07-21T20:24:53.653" Score="3" Body="&lt;p&gt;I'd find a friend and an empty server and practice melee fighting with each other.  One of my old clans used to have boxing matches once the heavy got the KGB every once in a while.  Things like that help out a lot. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-07-21T20:24:53.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3166" PostTypeId="1" AcceptedAnswerId="3169" CreationDate="2010-07-21T20:41:06.283" Score="10" ViewCount="2336" Body="&lt;p&gt;For example, the Praetorian rush is a common strategy for the Romans. What other civilizations in vanilla, Warlords, or BtS have viable rush strategies?&lt;/p&gt;&#xA;" OwnerUserId="359" LastEditorUserId="3610" LastEditDate="2012-06-28T15:21:41.393" LastActivityDate="2012-06-28T15:21:41.393" Title="Which civilizations are able to successfully unique-unit rush in Civilization 4?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3167" PostTypeId="2" ParentId="2749" CreationDate="2010-07-21T20:55:21.723" Score="2" Body="&lt;p&gt;If you have not already, complete each puzzle at least once. The first time you finish each puzzle &lt;a href=&quot;https://gaming.stackexchange.com/questions/3156/how-does-plants-vs-zombies-differ-from-platform-to-platform&quot;&gt;on the PC version&lt;/a&gt;, you're rewarded with a gem. The rewards for subsequent completions are usually (randomly) not as much, but still something. So if you find a puzzle you're quite good at, you might try beating it repeatedly.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2010-07-21T20:55:21.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3168" PostTypeId="2" ParentId="3140" CreationDate="2010-07-21T21:10:09.630" Score="3" Body="&lt;p&gt;As others have said, you definitely want to make sure you have enough storage space. Nothing will be worse than trying to save your game, but not having enough space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, speed may also be a factor. I used to believe that all USB sticks were created equal in terms of speed. I thought all USB 2.0 sticks were equally fast. Then I went online and saw some sticks being reviewed much better than others. I won't say where or which ones, so that nobody will think I am a shill. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In summary, I was very skeptical and bought the supposedly much faster USB sticks because they were only slightly more expensive. They were no joke. The sticks actually were faster. I can put them in the same computer in the same port, and you don't even need a benchmark. I can write and read files to and from these sticks at a significantly faster speed than the other ones I own. The progress bars on the file transfer move way faster, every single time on all brands of computer with all sizes of file. There's no mistaking it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, some USB sticks are far more durable than others. If you are running around LAN parties, or between friend's houses, you might want to get one that is rubberized or metal, instead of cheap plastic. If it breaks, you lose your save games! Maybe you should get two sticks, to have a backup. Also, maybe get one with a lanyard so that you are less likely to lose it in the first place.&lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2010-07-21T21:10:09.630" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3169" PostTypeId="2" ParentId="3166" CreationDate="2010-07-21T21:14:17.660" Score="12" Body="&lt;p&gt;I have seen a devastating rush by the Mongolians under Kublai Khan:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Keshiks are fast. You can not understand what &quot;ignores terrain movement costs&quot; really means until you have played with them.&lt;/li&gt;&#xA;&lt;li&gt;Aggressive helps with faster Barracks&lt;/li&gt;&#xA;&lt;li&gt;Creative helps get horses sooner, if they're close.&lt;/li&gt;&#xA;&lt;li&gt;Creative helps solidify your newly conquered territory surprisingly fast, with working the best squares, providing city defense, and keeping your troop supply costs down.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should also look at anyone else with a fast ancient era unit:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Persian Immortals&lt;/li&gt;&#xA;&lt;li&gt;Aztec Jaguars&lt;/li&gt;&#xA;&lt;li&gt;Egyptian War Chariots&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Although winning in the first attack is ideal, fast units provide the option to setup a later win. Take workers, pillage improvements, hit the weaker cities behind the lines. In the ancient era Civs don't have the numbers of units to deal with harassing enemies, and small injuries like a lost worker affect the whole game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: My info about specific civs is based on BtS. I can't recall anything being different in Warlords or vanilla, but I have not checked.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-07-21T22:52:04.320" LastActivityDate="2010-07-21T22:52:04.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3172" PostTypeId="2" ParentId="3094" CreationDate="2010-07-21T22:06:51.887" Score="11" Body="&lt;p&gt;To get the criticals you need to time the button press for your next attack just as the current attack lands. There's a small window around the time so it can be slightly after or before, but not a lot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spend some time in the first Challenge room... When you're doing it right, it has a very fluid feel to it. Once you get the rhythm down it's almost hard &lt;strong&gt;not&lt;/strong&gt; to get the criticals.&lt;/p&gt;&#xA;" OwnerUserId="580" LastEditorUserId="580" LastEditDate="2010-07-21T23:25:34.860" LastActivityDate="2010-07-21T23:25:34.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3173" PostTypeId="1" AcceptedAnswerId="116701" CreationDate="2010-07-21T22:25:58.717" Score="44" ViewCount="72074" Body="&lt;p&gt;Is it possible to limit the download rate/bandwidth used by Steam in some way? When I am downloading a game it greatly slows down or even blocks all internet activities in my house.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="57720" LastEditDate="2014-08-06T10:13:52.270" LastActivityDate="2014-08-06T10:13:52.270" Title="Is it possible to limit the download bandwidth used by Steam?" Tags="|steam|" AnswerCount="4" CommentCount="1" ClosedDate="2021-11-17T19:22:45.940" ContentLicense="CC BY-SA 3.0" />
  <row Id="3175" PostTypeId="2" ParentId="3156" CreationDate="2010-07-21T22:36:58.240" Score="7" Body="&lt;p&gt;The &lt;a href=&quot;http://marketplace.xbox.com/en-US/Product/Plants-vs-Zombies/66acd000-77fe-1000-9115-d802584109ff&quot; rel=&quot;nofollow noreferrer&quot;&gt;XBLA&lt;/a&gt; version that came out in September also features coop mode, as well as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A goofy new way to track and share progress online, where players create their own custom house and cruise down the street to see their friends' cribs!&lt;/li&gt;&#xA;&lt;li&gt;The highest resolution of any Plants vs. Zombies adaptation to date at 1920 x 1080&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(&lt;a href=&quot;http://kotaku.com/5590065/co+op-and-versus-coming-to-360-plants-vs-zombies&quot; rel=&quot;nofollow noreferrer&quot;&gt;source1&lt;/a&gt;, &lt;a href=&quot;http://kotaku.com/5590950/plants-vs-zombies-shambles-to-xbox-360-this-fall&quot; rel=&quot;nofollow noreferrer&quot;&gt;source2&lt;/a&gt;)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="8967" LastEditDate="2012-04-19T18:33:02.617" LastActivityDate="2012-04-19T18:33:02.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3177" PostTypeId="2" ParentId="2065" CreationDate="2010-07-21T23:09:05.153" Score="1" Body="&lt;p&gt;It's very tough to give a hard-and-fast rule about this, since it varies by map and game type, and also depends on what classes / tactics the enemy team is using, as well as what classes your teammates are already playing.  It also depends on how many medics the other team has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Generally speaking&lt;/em&gt; the team with more medics will win, as long as there are ample &quot;offensive class&quot; players to heal. Generally Heavy, Soldier, Demoman, and Pyro are the classes that pair well with medics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have one medic on a 12 player team, and the other team has zero, you'll probably win faster if you go for one of the powerful attacking classes than if you decided to switch two players to medic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if the enemy team has decided to turtle with a lot of sentries, and your team is full of scouts, snipers, engineers, and spies, you probably will help out a lot more by switching to Demoman or Soldier to counter the sentry positions than you would by trying to heal those other classes as a medic.&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="455" LastEditDate="2010-09-25T01:45:03.197" LastActivityDate="2010-09-25T01:45:03.197" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3178" PostTypeId="2" ParentId="3173" CreationDate="2010-07-21T23:09:55.323" Score="2" Body="&lt;p&gt;You can go into Settings &gt;&gt; Downloads &gt;&gt; Connection Type and say it is something lower than it is but, I don't know if that will limit it. You would be better off putting a &lt;a href=&quot;http://www.tomshardware.com/forum/3322-42-bandwidth-limiting-home-network&quot; rel=&quot;nofollow noreferrer&quot;&gt;bandwidth limit on your PC at the router&lt;/a&gt; and set up &lt;a href=&quot;http://en.wikipedia.org/wiki/Quality_of_service&quot; rel=&quot;nofollow noreferrer&quot;&gt;QoS&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-07-21T23:09:55.323" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3179" PostTypeId="2" ParentId="3143" CreationDate="2010-07-21T23:12:42.557" Score="4" Body="&lt;p&gt;I personally couldn't get very far with this game without applying &lt;a href=&quot;http://forum.ice-pick.com/viewtopic.php?p=101816#p101816&quot; rel=&quot;nofollow noreferrer&quot;&gt;this difficulty patch&lt;/a&gt;, and a walkthrough. Rest assured that there is an end to it, though.&lt;/p&gt;&#xA;" OwnerUserId="222" LastActivityDate="2010-07-21T23:12:42.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3180" PostTypeId="2" ParentId="3173" CreationDate="2010-07-21T23:20:54.040" Score="5" Body="&lt;p&gt;The consensus of &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=731183&amp;amp;highlight=download+rate+limit&quot; rel=&quot;nofollow noreferrer&quot;&gt;a somewhat &lt;strong&gt;rude&lt;/strong&gt; thread on the Steam Forums&lt;/a&gt; is that you can't rate limit Steam from within Steam. Your options seem to be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pause downloads, then start them again at a better time, say overnight.&lt;/li&gt;&#xA;&lt;li&gt;Limit it using the free version of NetBalancer, as &lt;a href=&quot;https://gaming.stackexchange.com/a/3181/25123&quot;&gt;Lee suggests&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Limit it using other software, as &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=8216540&amp;amp;postcount=11&quot; rel=&quot;nofollow noreferrer&quot;&gt;someone suggested in the Steam Forum thread&lt;/a&gt;. Sadly, the program suggested is not free.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2012-12-03T03:01:51.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3181" PostTypeId="2" ParentId="3173" CreationDate="2010-07-21T23:20:56.897" Score="26" Body="&lt;p&gt;I don't believe Valve provide an option to do that. The Connection Type setting that &lt;a href=&quot;https://gaming.stackexchange.com/questions/3173/is-it-possible-to-limit-the-download-bandwidth-used-by-steam/3178#3178&quot;&gt;Corv1nus mentions&lt;/a&gt; appears to have no effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may find it easier to install a piece of software able to rate limit other programs than to use QoS. I just tested &lt;a href=&quot;http://seriousbit.com/netbalancer/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;NetBalancer - internet traffic control and monitoring tool&quot;&gt;NetBalancer&lt;/a&gt; (free version) with Steam on Windows 7 and it works flawlessly. If you too are using Windows 7, you can safely ignore the warning about unsigned drivers; at least you can if you trust the software publisher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vJ7aA.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2012-01-22T20:10:37.227" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="3182" PostTypeId="2" ParentId="1544" CreationDate="2010-07-21T23:22:41.853" Score="7" Body="&lt;p&gt;This is going to depend on the map, how far the resupply cabinet is from a building area, where you want to deploy your sentry, and what sort of ammo supplies are near the desired deployment area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you know there is a full ammo pack, or a couple of a 100-metal ammo packs, near your desired location, you should probably just build it there and get resupplied without going back to spawn.  You will fare better if you drop your dispenser before your sentry as well, and make sure to help it build faster while you wait for ammo to respawn... this will give you an extra ammo boost for upgrading your sentry.  In general I think this is the faster option. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you know of a good sentry position that has no ammo nearby (or only a small 41-metal item), &lt;strong&gt;and&lt;/strong&gt; you won't have too far to run between the resupply cabinet and a buildable area, &lt;strong&gt;and&lt;/strong&gt; that buildable area is pretty close to the place where you want your sentry, then this option can be faster.  I'd say for most maps it isn't the better option.  It does have one nice feature though: you can keep the sentry out of danger until the enemy uses their first ubercharges and avoid rebuilding the gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Above all keep in mind that it's &lt;strong&gt;almost always&lt;/strong&gt; better for your team to build a level 3 teleporter and dispenser than it is to have a level 3 sentry.  A level 1 sentry with player support is still pretty effective, and the healing of your dispenser and fast replacement of allied players is MUCH better than the extra damage you get from a level 3 sentry in almost all scenarios.  Also, offensive teams almost always build an ubercharge or two during setup time, which they will often use to immediately clear out any sentries that are nearby (but will rarely use to target teleporters and dispensers).&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2010-07-21T23:22:41.853" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3184" PostTypeId="1" AcceptedAnswerId="3187" CreationDate="2010-07-21T23:29:35.727" Score="26" ViewCount="3509" Body="&lt;p&gt;Every now and then when playing TF2, I see a spy who seems to be able to stand right in the middle of a small group of enemies, whether in disguise or in stealth, and doesn't seem to have any problems staying with the crowd and not getting bumped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it seems that when I (and the majority of spy players) are in a crowd of enemies in disguise, someone bumps into them and they are discovered.   What are some good tactics for judging when a player is going to back up or suddenly turn towards you?   What's a good way to avoid bumping into them without making obviously suspicious movements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The moments I am most interested in are those times when you aren't ready to backstab anyone, and you want to wait until the group gets into a firefight so that you can more easily pick them off and escape... I don't seem to have too much problem moving in for a kill, just staying with the group without being bumped.&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="2259" LastEditDate="2011-11-25T08:50:44.660" LastActivityDate="2015-04-15T00:16:20.707" Title="How do you avoid bumping into players as a spy?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3186" PostTypeId="1" AcceptedAnswerId="3190" CreationDate="2010-07-22T00:57:09.160" Score="5" ViewCount="757" Body="&lt;p&gt;So I noticed if I throw the throwing knife almost straight up, then it lands somewhere nearby.  I tried really hard to throw it up and then run ahead and have it land on me and kill me.  Is this possible, or will it not kill me?  If it is possible, is there a video of it somewhere?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="4775" LastEditDate="2012-02-28T16:19:04.497" LastActivityDate="2012-02-28T16:19:04.497" Title="Is it possible to kill yourself with a throwing knife in Modern Warfare 2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3187" PostTypeId="2" ParentId="3184" CreationDate="2010-07-22T01:19:50.550" Score="24" Body="&lt;p&gt;I think a key thing as spy is to avoid groups completely. If you reduce the chances to bump into someone then it will make life easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think spies work best when they are trying to pick off the people at the back of the lines, whether it's people running from spawn, or engineers or people going back for health. Kill, cloak, hide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're in a situation where, when cloaked, you're trying to get through a group of enemies, either following, or running through the front line to get behind the enemy, then I highly recommend jumping from side to side. Being able to reduce the area of possible contact with an enemy is the key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When disguised there is a little bit of timing involved, as well as a clear plan. You need to look like you have a definite movement, nothing gives away a spy as someone just running around after another person. If you attack when they are attacking then it's easier to blend in and not look suspicious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do my attacks as spy in a forward motion. Cloak, get in behind the lines, disguise, decloak, run forward with the enemy attackers and attack. No matter the result, I push through to my team-mates, heal and resupply. Rinse and repeat. Obviously if your using the cloak and dagger or dead-ringer then it's different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a huge slice of luck involved with tracking and pushing through as a spy as people are a little unpredictable and sometimes you just get unlucky.&lt;/p&gt;&#xA;" OwnerUserId="198" LastEditorUserId="5029" LastEditDate="2011-12-17T01:40:20.133" LastActivityDate="2011-12-17T01:40:20.133" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="3188" PostTypeId="2" ParentId="3121" CreationDate="2010-07-22T01:30:56.140" Score="6" Body="&lt;p&gt;I'm assuming that your referring to the attacks that require you to press a key to counter/dodge the attack&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the bosses (Hunter, Alchemist, Warrior &amp;amp; Concubine), each quick prompt combat response will be tied to a particular attack animation. It will take you a a short while, but eventually you'll begin to recognise which animation is tied to which key press.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to admit they are quite difficult to get the hang of and I often miss one, but you'll eventually begin to recognise them&lt;/p&gt;&#xA;" OwnerUserId="198" LastActivityDate="2010-07-22T01:30:56.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3190" PostTypeId="2" ParentId="3186" CreationDate="2010-07-22T01:36:36.903" Score="3" Body="&lt;p&gt;Various YouTube videos suggest not. &lt;a href=&quot;http://www.youtube.com/watch?v=i35vaPKeGz4&quot; rel=&quot;nofollow noreferrer&quot;&gt;(1)&lt;/a&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=HmcZApw_m-w&quot; rel=&quot;nofollow noreferrer&quot;&gt;(2)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think if it were video evidence would be easy to find.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-07-22T01:36:36.903" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3191" PostTypeId="1" AcceptedAnswerId="6398" CreationDate="2010-07-22T01:54:51.447" Score="7" ViewCount="5976" Body="&lt;p&gt;Mordekaiser seems to be a character that pick-up groups tend to have trouble countering, if the Morde player knows what he is doing. Iron Man allows an armor-heavy Morde to absorb a lot of punishment from abilities, as the abilities tend to hit first. Conversely, Iron Man can be recharged in battle after all the abilities hit, which allows Morde to be magic-resist heavy and use his passive to absorb normal auto-attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have an effective method of countering him?&lt;/p&gt;&#xA;" OwnerUserId="1407" LastEditorUserId="23" LastEditDate="2010-08-28T14:18:31.553" LastActivityDate="2011-10-20T21:27:27.933" Title="How do you counter Mordekaiser?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3192" PostTypeId="1" CreationDate="2010-07-22T01:56:56.340" Score="-2" ViewCount="1796" Body="&lt;p&gt;The site &lt;a href=&quot;http://www.amigaforever.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amigaforever.com/&lt;/a&gt; offers a product that I've installed, but it has limited games on it. Has anyone successfully downloaded and installed new games for this system? It's all completely legal and clean to do so, this isn't one of those emulator hacks. And in any case, I already bought Marble Madness, Artic Fox, Shadow of the Beast and Kingdoms of England 20 years ago, I just want to play them again. :-)&lt;/p&gt;&#xA;" OwnerUserId="1555" LastEditorUserId="2526" LastEditDate="2010-09-02T16:08:56.673" LastActivityDate="2016-02-09T05:46:41.880" Title="Download and install new Amiga Forever games" Tags="|backwards-compatibility|technical-issues|amiga|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3193" PostTypeId="1" AcceptedAnswerId="4084" CreationDate="2010-07-22T01:59:44.913" Score="5" ViewCount="477" Body="&lt;p&gt;Where can I find the best FAQs and strategy guides online for StarCraft II? Are there already walk-throughs for portions of the single-player game, perhaps as released in other countries, and translated?&lt;/p&gt;&#xA;" OwnerUserId="1555" LastEditorUserId="3610" LastEditDate="2012-05-31T13:15:40.467" LastActivityDate="2012-05-31T13:15:40.467" Title="StarCraft II FAQs" Tags="|starcraft-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3194" PostTypeId="1" AcceptedAnswerId="4298" CreationDate="2010-07-22T02:12:44.820" Score="2" ViewCount="110" Body="&lt;p&gt;The UI for Puzzle Quest on Wii seems to flake out a lot, selecting the wrong thing, not selecting where your pointer is. Is there anything that can help out with this, like upgrading to the new Wii-mote-plus? Or do you suggest something else?&lt;/p&gt;&#xA;" OwnerUserId="1555" LastEditorUserId="126" LastEditDate="2010-08-03T16:46:48.400" LastActivityDate="2010-08-03T16:46:48.400" Title="Fix for Puzzle Quest Interface for Wii" Tags="|nintendo-wii|puzzle-quest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3195" PostTypeId="2" ParentId="3191" CreationDate="2010-07-22T02:20:32.523" Score="2" Body="&lt;p&gt;&lt;strong&gt;Team Fights&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like with most tanks, just kill everyone else first.  If he's built for tanking, he won't be doing much damage and he doesn't have any taunting or interrupting abilities.  Once you've taken down their DPS, kill him at your leisure.  Even with a full shield he won't hold up long with focused fire from several team mates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Laning / Solo&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep an eye on his shield (it shows up under his health bar).  If it's more than around 50%, stay away and try to wear him down.  Do your damage in bursts, since it doesn't do any good to take his shield down but not follow it up with damage to his health.  Don't overestimate his shield -- one or two hits will knock it down, so if he's at half health underneath it he's still vulnerable to a gank.&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2010-07-22T02:20:32.523" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3196" PostTypeId="2" ParentId="3193" CreationDate="2010-07-22T03:05:01.857" Score="5" Body="&lt;p&gt;&lt;strong&gt;As of the time of asking, 7/22/10,&lt;/strong&gt; there are no FAQs or strategy guides out for the single player, because the single player hasn't yet been out. Short of a boot-leg copy of the Official Strategy Guide (which also goes on sale next week) you're out of luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, some of the fan sites do have reviews posted of the single player stuff they were able to see at press conferences etc.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-07-23T15:05:30.400" LastActivityDate="2010-07-23T15:05:30.400" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3197" PostTypeId="2" ParentId="3191" CreationDate="2010-07-22T03:09:13.390" Score="6" Body="&lt;p&gt;The biggest issue is &lt;em&gt;where&lt;/em&gt; you engage him. Iron Man is fine and dandy -- but late game shouldn't be blocking more than a single ability or two -- it's only in the crossfire of a minion wave + team fight that it really shines, simply because Creeping Death, Mace of Spades, and Siphon of Destruction all build up more shield the more units they hit -- whether it be you, your team mates, or your minions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A) Try to engage Mordekaiser in the bushes or Jungle where your minion wave won't provide additional fuel for his shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;B) Never engage Mordekaiser solo unless you are a carry or caster-carry, as any properly built tank MK will likely outlast you and win via attrition alone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C) Get some MR. A tank Mordekaiser will have very little AD, and minimal (if any!) spell penetration. MR reduces the damage from &lt;em&gt;all&lt;/em&gt; of his attacks, which means more health for you &lt;em&gt;and&lt;/em&gt; less shield for him.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-22T03:09:13.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3198" PostTypeId="1" CreationDate="2010-07-22T03:30:12.397" Score="2" ViewCount="138" Body="&lt;p&gt;I am currently sitting in Sydney for a summer break and I want to buy games from GameTreeOnline.  Unfortunately, their 'security' mechanisms prevent me from using my bank account while in Sydney, though they would let me purchase if I were willing to do a cross country transaction with an Australian bank account, so it would be legal.  However, I can ask my friend to purchase it on my account for me.  Now I am curious if said sites would allow me to purchase in the US and then turn around and download from Australia, or would they block my download (in which case my money would be wasted because the main reason I'm buying the game is to play it over the next month).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, precis:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I have my friend in the states buy the game from GameTreeOnline and then download the game in Australia?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="6066" LastEditDate="2011-08-19T21:55:29.037" LastActivityDate="2011-08-19T21:55:29.037" Title="Buying games across countries with GameTreeOnline" Tags="|region-lock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3199" PostTypeId="1" AcceptedAnswerId="3210" CreationDate="2010-07-22T03:38:54.237" Score="8" ViewCount="16833" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/58807/what-are-the-characteristics-that-a-champion-should-have-to-jungle&quot;&gt;What are the characteristics that a champion should have to jungle?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Which champions can solo in the jungle and keep their levels up to those in lane?  I know Warwick of course, and I've seen Shaco and Udyr do okay.  What others work well?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2012-09-26T19:54:03.840" Title="Which champions can jungle effectively in League of Legends?" Tags="|league-of-legends|" AnswerCount="9" CommentCount="0" ClosedDate="2012-03-30T21:42:05.167" ContentLicense="CC BY-SA 3.0" />
  <row Id="3200" PostTypeId="1" AcceptedAnswerId="3205" CreationDate="2010-07-22T03:40:51.430" Score="3" ViewCount="2112" Body="&lt;p&gt;How well does the Mac version of Dragons Age Origin work as compared to the PC version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to play it on a macbook pro with the minimum specs, so I am curious if it will function at a reasonable level.  I don't mind if it has to be run at low settings, but I do want it to be fully playable.  Am I asking too much?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-22T04:39:07.147" Title="Dragons Age: Origin mac version" Tags="|macos|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3201" PostTypeId="1" AcceptedAnswerId="3219" CreationDate="2010-07-22T03:45:31.850" Score="9" ViewCount="10762" Body="&lt;p&gt;I'm partway through the second mission, and I've been fighting multiple enemies by blocking, waiting for one of the enemies to start to move, and then counter-killing. Rinse and repeat. This is slow, but pretty foolproof.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a faster technique when dealing with several enemies? Also, are different tactics going to be required further down the road? I think The combat will get pretty boring if this is all I have to do for the rest of the missions.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2015-12-15T03:35:35.523" LastActivityDate="2015-12-15T03:35:35.523" Title="Group fighting technique in Assassin's Creed" Tags="|assassins-creed|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3202" PostTypeId="1" AcceptedAnswerId="3208" CreationDate="2010-07-22T03:47:23.333" Score="7" ViewCount="12995" Body="&lt;p&gt;I laned against an Akali recently who used her Twilight Shroud very effectively to keep me from targeting her.  Is there any way to reveal or see her if she's not attacking?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2016-06-13T23:02:19.320" Title="Is there any way to see / reveal Akali in her Twilight Shroud?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3203" PostTypeId="1" AcceptedAnswerId="3221" CreationDate="2010-07-22T04:04:21.560" Score="10" ViewCount="6747" Body="&lt;p&gt;I recall reading somewhere that saving citizens would somehow make your major assassinations easier, but saving all the citizens in Damascus didn't seem to do anything for me when I was running from the guards after performing the big kill. Does saving people do anything besides creating monks/vigilantes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: this refers to Assassin's Creed 1.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="1162" LastEditDate="2010-07-22T14:46:03.263" LastActivityDate="2012-12-22T06:26:46.100" Title="Effects of saving citizens in Assassin's Creed" Tags="|assassins-creed|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3204" PostTypeId="2" ParentId="3198" CreationDate="2010-07-22T04:29:42.723" Score="1" Body="&lt;p&gt;Their website says you can use Paypal for payment -- what is preventing you from doing that? They don't know where the money comes from when you use Paypal, so I don't see a problem with that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for paying via a friend, I don't see anything in their Terms and Conditions indicating that there would be a problem with that. If you are concerned though, I would suggest contacting them. They do state that they have IP range bans in place to protect their system and suggest contacting them if you are in one of those ban ranges. It's impossible to tell if you are until you try downloading.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-22T04:29:42.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3205" PostTypeId="2" ParentId="3200" CreationDate="2010-07-22T04:39:07.147" Score="3" Body="&lt;p&gt;I think it depends on which Macbook Pro you have.  Look at the recommended settings:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dragon Age: Origins (Mac) Minimum System Requirements&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;OS: Mac OS X 10.6.2 Snow Leopard or higher (10.5.x Leopard NOT supported)&lt;/li&gt;&#xA;&lt;li&gt;Processor: Intel Core 2 Duo Processor 2.0 GHz&lt;/li&gt;&#xA;&lt;li&gt;Memory: 2 GB RAM&lt;/li&gt;&#xA;&lt;li&gt;Graphics: ATI X1600 or NVIDIA 7300 or greater&lt;/li&gt;&#xA;&lt;li&gt;At least 17 GB of hard drive space for installation&lt;/li&gt;&#xA;&lt;li&gt;This game will not run on PowerPC (G3/G4/G5)-based Mac systems,&#xA;or Intel GMA class of video cards.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dragon Age: Origins (Mac) Recommended System Requirements&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Processor: Intel Core 2 Duo Processor 2.4 GHz or higher&lt;/li&gt;&#xA;&lt;li&gt;Memory: 4 GB RAM or more&lt;/li&gt;&#xA;&lt;li&gt;Graphics: ATI 3870 or NVIDIA 8600 or greater&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As for how it will run, &lt;a href=&quot;http://www.vgblogger.com/?p=5569&quot; rel=&quot;nofollow noreferrer&quot;&gt;VGBlogger has a nice Mac vs. PC review&lt;/a&gt; of Dragon Age: Origins. It comes down to being a good port performance-wise, but some of the features are missing. For instance, there seems to be problems with getting DLC in the Mac version:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There were concerns about the Mac version from the moment of release, because the nicely-done DLC purchase and DLC system used for the PC version simply didn’t work for the Mac version. For example, on the PC if you bought the standard version you could buy extra content such as the Warden’s Keep (normally included as part of the Deluxe Digital version) through an in-game vendor. On the Mac version if you didn’t buy the Deluxe Digital version you can never get the Warden’s Keep. Ever. Period.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'd suggest reading over that review to see if you can live with the shortcomings. The PC version can chug on my rig (Core i7, GTX 260) in heavy battles, but on low settings that might not be a problem.  One last thing: this game plays havoc with your hard drive, so if you are in the least bit concerned about your laptop's hard drive, I would consider getting it for a desktop (or for the Xbox 360, if you have one and don't mind missing out on some of the tactical gameplay).&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-22T04:39:07.147" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3206" PostTypeId="2" ParentId="3202" CreationDate="2010-07-22T04:42:17.593" Score="1" Body="&lt;p&gt;Use a Vision Ward (150 gold, 4 minute duration ward) or Oracle's Elixer (400 gold, permanent till your death). These should reveal her in her shroud, unless they have changed it in a recent patch.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-22T04:42:17.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3208" PostTypeId="2" ParentId="3202" CreationDate="2010-07-22T04:47:37.197" Score="12" Body="&lt;p&gt;Twilight Shroud is just like any other form of stealth. This means, among other things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Area of Effect abilities and attacks will still affect her. Akali's stealth is very limited in location -- if she's stealthed, you have a pretty good idea of where she is.&lt;/li&gt;&#xA;&lt;li&gt;Any stealth revealing item, like Vision Ward or Oracle's Alteration means you won't lose track of the ninja (though she will retain her armor / MR bonus as long as she's in the cloud. Sweeping Lens will also warn of her location, but not reveal her.&lt;/li&gt;&#xA;&lt;li&gt;Use champion abilities (where applicable) to reveal her. Lee Sin's Q or E, Nidalee's Traps, and Kog'maw's Living Artillery all reveal stealthed units -- and, again, you know where Akali is (relatively). If you are (or have one of these champions on your team) make sure that they're using their anti-stealth abilities to reveal her.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="127901" LastEditDate="2016-06-13T23:02:19.320" LastActivityDate="2016-06-13T23:02:19.320" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3209" PostTypeId="2" ParentId="3203" CreationDate="2010-07-22T04:52:20.983" Score="7" Body="&lt;p&gt;This is Assassin's Creed 1, I assume? (You mention Damascus)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Saving citizens from the guards does two things: creates Vigilantes or Monks (as you yourself mentioned) and increases your health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure how vigilantes react with the guards after a major assassination, but the extra hiding spots provided by the monks (or travel past checkpoints, as case may be) might come in handy when trying to escape to the Assassin's guild.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There doesn't appear to be any effect for saving all the citizens, other than for 100% completion.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-22T04:52:20.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3210" PostTypeId="2" ParentId="3199" CreationDate="2010-07-22T04:56:12.070" Score="2" Body="&lt;p&gt;It highly depends on how you build the champion, but I've seen:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tryndamere (start with Agility Pot)&lt;/li&gt;&#xA;&lt;li&gt;Xin Shao (start with agility Pot)&lt;/li&gt;&#xA;&lt;li&gt;Amumumu&lt;/li&gt;&#xA;&lt;li&gt;Olaf&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;More often than not succeed as junglers. There are other heroes who &lt;em&gt;can&lt;/em&gt; jungle, but these are particularly adept at it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="126" LastEditDate="2010-08-03T16:42:37.807" LastActivityDate="2010-08-03T16:42:37.807" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3211" PostTypeId="1" AcceptedAnswerId="3216" CreationDate="2010-07-22T04:59:19.130" Score="23" ViewCount="18282" Body="&lt;p&gt;Since runes cost influence points, I'm reluctant to just try getting a bunch of them. Also, as a low level summoner, I am still experimenting with different characters. Are there some guidelines for choosing which ones to get?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I don't want to use a particular rune, is there anything else I can do with it?&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2014-01-07T11:58:07.483" Title="How do I choose which Runes to get in League of Legends?" Tags="|league-of-legends|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3213" PostTypeId="1" AcceptedAnswerId="3220" CreationDate="2010-07-22T05:39:38.643" Score="4" ViewCount="717" Body="&lt;p&gt;For the Circuit Breaker and Security Expert achievements, is it a matter of completing the hack within a certain time limit? If so, how does one know what the time limit is?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="126" LastEditDate="2010-08-03T16:38:15.183" LastActivityDate="2010-08-03T16:38:15.183" Title="Alien Swarm hacking" Tags="|alien-swarm|achievements|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3214" PostTypeId="1" AcceptedAnswerId="3229" CreationDate="2010-07-22T06:13:40.963" Score="11" ViewCount="7778" Body="&lt;p&gt;I recently completed Heavy Rain, but now I'm curious as to what effect my choices and actions had on the story. Is there a breakdown of all the possible paths and branches that the story in Heavy Rain can take out there somewhere?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="409" LastEditDate="2011-08-13T13:57:05.090" LastActivityDate="2012-01-24T21:59:52.783" Title="Heavy Rain branches" Tags="|heavy-rain|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3215" PostTypeId="1" AcceptedAnswerId="3218" CreationDate="2010-07-22T06:31:06.640" Score="13" ViewCount="12971" Body="&lt;p&gt;Microsoft recently announced that &quot;Kinect bundle&quot; that includes Kinect and Xbox 4GB. The price is good, I'm thinking of getting one - but I have two questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;In what ways 4GB would limit my Xbox usage?&lt;/li&gt;&#xA;&lt;li&gt;Will I be able to extend the storage if needed, either using internal or external storage?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1563" LastEditorUserId="11290" LastEditDate="2011-08-02T14:52:53.760" LastActivityDate="2014-09-14T12:12:03.603" Title="In what ways will 4GB limit my Xbox usage?" Tags="|kinect|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3216" PostTypeId="2" ParentId="3211" CreationDate="2010-07-22T06:35:54.837" Score="18" Body="&lt;p&gt;Depending on what level you are, you might want to hold off on buying some for a while.  Here's some good guidelines for where to start, though:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Marks&lt;/strong&gt; - &lt;em&gt;Desolation&lt;/em&gt; and &lt;em&gt;Insight&lt;/em&gt; are great places to start building your mark collection. Desolation gives you armor penetration and Insight gives you magic penetration.  Armor penetration is good on anyone who uses their auto-attack, as it's useful for both slower, big hitters and those who want many to do apply-on-hit-effect hits. Magic penetration is useful to help your abilities pierce through any magic resist. There's not many characters that wouldn't benefit from at least one of these and many cast benefit from either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Seals&lt;/strong&gt; - Since the removal of dodge runes &lt;em&gt;Flat armour&lt;/em&gt; runes are preferable for among other things jungling and supporting. &lt;em&gt;Mana regeneration per level&lt;/em&gt; runes are a must have choice for most casters who will be spamming spells often. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Glyphs&lt;/strong&gt; - Glyphs are tougher to define a good base set for. &lt;em&gt;Celerity&lt;/em&gt; is probably the most all-around useful, as it provides cooldown reduction. I don't know of any character who doesn't benefit from that! &lt;em&gt;Shield&lt;/em&gt; is an okay choice, as magic resist is useful against most characters, but I prefer the cooldown reduction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quintessences&lt;/strong&gt; - &lt;em&gt;Fortitude&lt;/em&gt; is the best all around quintessence, as it makes the early game much easier. When you have 3 Greater Quintessences of Fortitude, you start with +78 health -- that's quite the cushion in the first few levels!  Once you have access to the Greater runes (level 30), Wisdom and Evasion become viable choices. 3 Greater Quintessences of &lt;em&gt;Wisdom&lt;/em&gt;, along with the Awareness mastery net you 11% more experience and if you're Zilean, you have an extra 8% on top of that. This will give you a noticeable advantage at the end at the sacrifice of the end-game -- unless you can get yourself fed with your higher levels. &lt;em&gt;Swiftness&lt;/em&gt; is also a good all-around, as movement speed is always part of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend getting a full book for one character while you're still gaining your summoner levels. This will allow you to rock out at your main character and get used to the game. Once you have a full book, you can branch out into other characters and rune setups.  Read up on runes on sites like &lt;a href=&quot;http://solomid.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Solomid&lt;/a&gt; and &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;the League of Legends Wikia Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last tip: always buy primary runes. When you're buying your first few tier 1 runes, it's okay to go secondary on a few, but don't waste your IP on second-rate runes in tier 2 and tier 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you decide you don't want a certain rune, you can combine several runes to get a new rune. Combining three will net a rune of equal tier and combining five will give you a rune from the next tier up. Other than that, they just kind of hang out in your rune book staging area&lt;/p&gt;&#xA;" OwnerUserId="1407" LastEditorUserId="12657" LastEditDate="2012-03-31T17:18:32.483" LastActivityDate="2012-03-31T17:18:32.483" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3217" PostTypeId="2" ParentId="3199" CreationDate="2010-07-22T06:44:12.977" Score="0" Body="&lt;p&gt;I have seen Evelynn jungling as of late.  Master Yi is also a viable jungler with the right set up; he's not meant to be a jungler though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sivir can jungle, but I wouldn't recommend it as a primary means of leveling.  She's more of an &quot;I'm running through the jungle to get somewhere faster, so I'm going to take a few seconds and annihilate these hapless creatures&quot; type of gal.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-22T06:44:12.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3218" PostTypeId="2" ParentId="3215" CreationDate="2010-07-22T07:07:02.760" Score="15" Body="&lt;p&gt;The 4GB refers to a 4GB memory unit for the system. You use the storage for saved games, user profiles, downloads from Xbox Live, and &quot;downloading&quot; a game disk to your Xbox for faster loading. The only thing you would be missing out on that really matters is space for demos, videos, and other content from Xbox Live, as you won't have much space for them.  Game demos are several GB each, so the built-in 4GB won't hold many.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The upside is that there are several choices to upgrade the space in your system. USB thumb drives can be used for storage space in an Xbox 360.  You can buy 16GB flash drives from ~$30 any more, so that's one way you could go. Another method is to buy one of the internal Xbox hard drives. &lt;a href=&quot;http://www.joystiq.com/2010/07/20/kinect-bundled-with-slim-4gb-xbox-360-arcade-for-300-new-conso/&quot; rel=&quot;nofollow noreferrer&quot;&gt;According Aaron Greenberg, via Joystiq&lt;/a&gt;, 'this 4GB unit &quot;absolutely does have that expansion bay that we have the opportunity to use in the future.&quot;'  So you will be able to buy any of the Xbox 360 S-capable hard drives to put in your expansion slot.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-22T07:07:02.760" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3219" PostTypeId="2" ParentId="3201" CreationDate="2010-07-22T07:10:28.167" Score="8" Body="&lt;p&gt;It's essentially the same throughout the game, however you are going to get more and more techniques to add to your arsenal which makes it both faster to take down enemies as well as more entertaining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I couldn't get enough of the swordplay in Assassin's Creed.  It's just so well executed that it never gets tiresome for me.  I ensured that I saved every citizen in the game just for the huge fight that would surely ensue.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-22T07:10:28.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3220" PostTypeId="2" ParentId="3213" CreationDate="2010-07-22T07:12:36.697" Score="5" Body="&lt;p&gt;A red arrow swipes from left to right on the &quot;window&quot;. When time's out, a distinct bee-beep can be heard.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-07-22T10:28:09.563" LastActivityDate="2010-07-22T10:28:09.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3221" PostTypeId="2" ParentId="3203" CreationDate="2010-07-22T07:14:29.843" Score="10" Body="&lt;p&gt;No, saving citizens doesn't do anything aside from creating monks and/or vigilante groups.  However, you can then use these groups to your advantage.  When you are trying to escape, you can run through a group of vigilantes to slow down the guards chasing you, giving you enough time to get to a rooftop and out of the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Monks can also give you a place to hide so that making an escape is simpler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then again, getting in huge sword fights is one of the best aspects of the game, so I always stuck around and tried to take out all the guards anyway.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-22T07:14:29.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3222" PostTypeId="1" AcceptedAnswerId="174150" CreationDate="2010-07-22T07:16:33.537" Score="17" ViewCount="1657" Body="&lt;p&gt;I've noticed some of the galaxies seem to be from previous Mario games - Honeyhop (Super Mario Galaxy), Throwback (Super Mario 64) and Twisty Trials (Super Mario Sunshine) Galaxies. Are there any other galaxies that have been reused?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, please list all galaxies, and which Mario game they come from.&lt;/p&gt;&#xA;" OwnerUserId="246" LastEditorUserId="12" LastEditDate="2011-11-20T22:02:24.413" LastActivityDate="2014-06-28T16:48:49.380" Title="Which galaxies in Super Mario Galaxy 2 are borrowed from previous Mario games?" Tags="|super-mario-galaxy-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3224" PostTypeId="2" ParentId="3213" CreationDate="2010-07-22T07:22:15.973" Score="1" Body="&lt;p&gt;It is based on time. The time starts ticking when you make your first move, at least it does for the lockpick challenge. You can gauge roughly how much time remains using the meter at the top, &quot;Actuator Charge&quot;. The time available varies based on the complexity of the challenge (e.g. number of rows) and the difficulty chosen, but it isn't very long: often less than ten seconds.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-07-23T15:47:18.460" LastActivityDate="2010-07-23T15:47:18.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3225" PostTypeId="1" AcceptedAnswerId="3227" CreationDate="2010-07-22T07:28:12.183" Score="61" ViewCount="2589" Body="&lt;p&gt;Is there anywhere I can look at a list of all games steam is offering for free?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="23" LastEditDate="2011-12-09T09:27:57.737" LastActivityDate="2013-01-19T15:56:28.413" Title="Free Games on Steam?" Tags="|steam|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3226" PostTypeId="2" ParentId="2900" CreationDate="2010-07-22T07:37:27.417" Score="18" Body="&lt;p&gt;If your are new to the Starcraft universe, of even RTS at all, watching Pro-Replays is not the best choice to start. Trebis started the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=132256&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2NoobSchool&lt;/a&gt; project on TeamLiquid (the biggest SC/SC2 Community on the web). He describes the relevant basics like Macro, Micro, Scouting - all these are basics to understand the Game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In later videos Trebis comes to more advanced tactics like BuildOrders Timings and I suppose he will introduce strategies for the Matchups.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without this knowledge all the mechanics like hotkeys, splitting won't help a lot - but they are very important to learn too!&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="52800" LastEditDate="2014-01-07T12:17:29.860" LastActivityDate="2014-01-07T12:17:29.860" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3227" PostTypeId="2" ParentId="3225" CreationDate="2010-07-22T07:38:29.130" Score="56" Body="&lt;p&gt;There is a &lt;a href=&quot;http://store.steampowered.com/genre/Free%20to%20Play/&quot; rel=&quot;noreferrer&quot;&gt;Free to Play&lt;/a&gt; category on the Steam store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to this there is a popular and seemingly up-to-date &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=851573&quot; rel=&quot;noreferrer&quot;&gt;list of free Steam games&lt;/a&gt; on the Steam Forums.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorDisplayName="user821" LastEditDate="2011-12-21T20:04:01.763" LastActivityDate="2011-12-21T20:04:01.763" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3228" PostTypeId="1" AcceptedAnswerId="3232" CreationDate="2010-07-22T08:15:17.670" Score="6" ViewCount="3662" Body="&lt;p&gt;Is there any way to test my SC2 custom map while I cannot log on to Battle.NET?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="8350" LastEditDate="2012-05-16T15:12:07.070" LastActivityDate="2014-03-17T11:06:22.507" Title="How can I test my SC2 Maps without a Battle.NET connection" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3229" PostTypeId="2" ParentId="3214" CreationDate="2010-07-22T09:49:29.343" Score="8" Body="&lt;p&gt;The FAQ/Walkthrough of &lt;em&gt;AboutLastNight5&lt;/em&gt; at &lt;a href=&quot;http://www.gamefaqs.com/ps3/933123-heavy-rain/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs.com&lt;/a&gt; lists all possible endings together with a list of the conditions that must be met to achieve them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, the guide includes major spoilers and you will have more fun replaying the game without this guide.&lt;/p&gt;&#xA;" OwnerUserId="409" LastActivityDate="2010-07-22T09:49:29.343" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3231" PostTypeId="1" AcceptedAnswerId="3236" CreationDate="2010-07-22T11:47:30.837" Score="8" ViewCount="2602" Body="&lt;p&gt;I just completed the single player portion of Red Dead Redemption but I am only around 95% complete. I have two Rank 10 tasks to complete (disarm 6 people with no reloads and kill the legendary bears - I've done one bear and the wolf already) but that doesn't seem enough to get 5%. So, what else is there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I presume some of the achievements lead towards 100% completion (such as breaking all the kinds of horses), but do I need ALL the achievements or is there a subset that must be achieved before I can get 100%?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What else might I be missing? Are there any common tasks that people miss when playing Red Dead Redemption (like an obscure stranger mission or gang hideout)?&lt;/p&gt;&#xA;" OwnerUserId="208" LastEditorUserId="12" LastEditDate="2011-11-17T16:20:50.213" LastActivityDate="2013-08-31T09:20:13.310" Title="Do I need to get all the Red Dead Redemption achievements to get 100%?" Tags="|achievements|red-dead-redemption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3232" PostTypeId="2" ParentId="3228" CreationDate="2010-07-22T12:09:28.920" Score="5" Body="&lt;p&gt;There should be a button within the Starcraft 2 Galaxy Editor: &quot;Test Map&quot; or the like, that will automatically launch the game and the custom map. As far as I know, that functionality doesn't require access to the internet (because it was still doable during the downtime between beta phases, where the beta servers themselves were offline.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-22T12:09:28.920" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3233" PostTypeId="2" ParentId="3222" CreationDate="2010-07-22T12:10:26.483" Score="2" Body="&lt;p&gt;I Believe Stone Cyclone Galaxy is reused from Super Mario Galaxy One, though I don't know what it was called. Edit: Cyclone Stone from Beachbowl Galaxy&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Boss Blitz Galaxy as well is a mashup of boss fights from the original Galaxy as well.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-07-22T16:11:21.107" LastActivityDate="2010-07-22T16:11:21.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3234" PostTypeId="2" ParentId="3199" CreationDate="2010-07-22T12:23:03.353" Score="3" Body="&lt;p&gt;Fiddlesticks can jungle if you get Drain Life as your first skill instead of the traditional Dark Wind. I wouldn't recommend it though as he's much better at lane control.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warwick too with his natural life steal as you mentioned, though he's much more prone to getting jungle-ganked.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-07-22T12:23:03.353" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3235" PostTypeId="1" AcceptedAnswerId="3238" CreationDate="2010-07-22T12:31:58.140" Score="2" ViewCount="1620" Body="&lt;p&gt;I'm not very advanced in the solo adventure, but I noticed that most weapon and equipment (hat, boots, etc) in Puzzle Quest 2 have adjectives, like &lt;em&gt;Great&lt;/em&gt; or &lt;em&gt;Ancient&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is their meaning?   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a list of those somewhere?&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="160" LastEditDate="2010-09-16T15:08:32.390" LastActivityDate="2010-09-16T15:08:32.390" Title="Puzzle Quest 2 weapon and equipment adjectives" Tags="|nintendo-ds|puzzle-quest-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3236" PostTypeId="2" ParentId="3231" CreationDate="2010-07-22T12:33:55.983" Score="7" Body="&lt;p&gt;You do not need every single XBL achievement in order to get 100% completion in Red Dead Redemption. You need to do the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Complete all 57 story missions&lt;/li&gt;&#xA;&lt;li&gt;Purchase all 5 rare weapons&lt;/li&gt;&#xA;&lt;li&gt;Do the 3 Nightwatch jobs and 2 Horsebreaking jobs at least once&lt;/li&gt;&#xA;&lt;li&gt;Unlock all 9 Outfits&lt;/li&gt;&#xA;&lt;li&gt;Purchase all 13 player houses&lt;/li&gt;&#xA;&lt;li&gt;Complete all 7 gang hideouts&lt;/li&gt;&#xA;&lt;li&gt;Complete 20 bounties, doesn't matter if you kill or capture. You need 8 in New Austin, 8 in Mexico, and 4 in West Elizabeth.&lt;/li&gt;&#xA;&lt;li&gt;Win at all 6 minigames at least once&lt;/li&gt;&#xA;&lt;li&gt;Discover all 94 map locations&lt;/li&gt;&#xA;&lt;li&gt;Complete all ranks of Survivalist, Treasure Hunter, Master Hunter, and Sharpshooter challenges (rank I and II)&lt;/li&gt;&#xA;&lt;li&gt;Complete 18 Stranger missions (though the &lt;em&gt;I Know You&lt;/em&gt; one doesn't count towards this, as it is potentially missable) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you're signed up on &lt;a href=&quot;http://socialclub.rockstargames.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rockstar's Social Club&lt;/a&gt; website, it keeps track of what you've completed, which I've found to be a great help. It's kind of slow in keeping synched though, but it's awesome for reference. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-22T12:33:55.983" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3238" PostTypeId="2" ParentId="3235" CreationDate="2010-07-22T12:50:43.050" Score="4" Body="&lt;p&gt;Each prefix has a unique meaning to it. I &lt;em&gt;think&lt;/em&gt; I remember reading that there may be some differences in them between the DS and XBLA versions, but I can't find a source for that. The prefix effects vary based on upgrade level (Masterwork, Legendary, Epic) and type of equipment (Accessory, Armor, Chemical, Shield, Weapon).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what each prefix does&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;                                                       Masterwork Legendary  Epic&#xA;Prefix       Affects                                        Bonus     Bonus Bonus&#xA;─────────────────────────────────────────────────────────────────────────────────&#xA;Ancient      Block chance                                     +2%       +5%  +10%&#xA;Hell-forged  Double damage chance                             +2%       +5%  +10%&#xA;Glyphic      Spell resist chance                              +1%       +2%   +4%&#xA;Runic        Double shield chance                             +1%       +2%   +4%&#xA;Draconic     Amount of damage blocked                         +1%       +2%   +4%&#xA;Daemonic     Matching skull damage bonus                     None       +1%   +2%&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/xbox360/980488-puzzle-quest-2/faqs/60442&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="122" LastEditDate="2010-09-16T15:01:39.257" LastActivityDate="2010-09-16T15:01:39.257" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3240" PostTypeId="1" AcceptedAnswerId="8690" CreationDate="2010-07-22T13:38:42.193" Score="2" ViewCount="5205" Body="&lt;p&gt;I ran across a list of wave command codes for Megaman Starforce 2, and have been trying to get them to work with no luck. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get these to work? Are the codes different for the US version of Starforce 2, or just disabled (I haven't seen/heard anything about the events that give the real-life command cards out)&lt;/p&gt;&#xA;" OwnerUserId="153" LastEditorUserId="9300" LastEditDate="2012-08-22T21:11:18.053" LastActivityDate="2012-08-22T21:11:18.053" Title="How do I use blank Wave Command Cards in Megaman Starforce 2" Tags="|nintendo-ds|cheats|megaman-starforce-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3241" PostTypeId="2" ParentId="2886" CreationDate="2010-07-22T13:43:27.220" Score="2" Body="&lt;p&gt;Have you considered getting a gamepad for PC?  Unfortunately, developers seem to be spending less and less effort on good controls for PC ports of console games.  I recently got so fed up with this that I just gave in and bought a USB controller (Assassin's Creed PC controls pushed me over the edge).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd recommend an xbox controller (or one of the many cheaper, driver-compatible third-party controllers).&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-07-22T13:43:27.220" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3243" PostTypeId="1" AcceptedAnswerId="23605" CreationDate="2010-07-22T13:56:24.600" Score="3" ViewCount="2008" Body="&lt;p&gt;When practicing jumps in Team Fortress 2, I'd really like to be able to measure both the height and length of my jumps, as well as the distance between two points on the map.  Is there a way in the Source engine to measure distance? Units are largely irrelevant, so long as it's consistent.&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="11" LastEditDate="2010-07-22T14:19:56.103" LastActivityDate="2015-04-10T09:36:20.970" Title="Is there a way to measure distance between points in Source engine games?" Tags="|source-engine|team-fortress-2|" AnswerCount="3" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3244" PostTypeId="1" AcceptedAnswerId="3246" CreationDate="2010-07-22T14:02:40.887" Score="8" ViewCount="7243" Body="&lt;p&gt;I need to reinstall my operating system. How do I back up my progress and character in Borderlands?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:20:28.240" LastActivityDate="2012-08-12T01:20:28.240" Title="How do I backup my Borderlands Character?" Tags="|steam|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3245" PostTypeId="2" ParentId="3243" CreationDate="2010-07-22T14:02:51.010" Score="2" Body="&lt;p&gt;To my knowledge there is no way to do so exactly, unless someone made a Sourcemod to do so. What you could do is find/create a map with the default grid textures Source provides. That should provide the info you need.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-22T14:02:51.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3246" PostTypeId="2" ParentId="3244" CreationDate="2010-07-22T14:07:23.480" Score="11" Body="&lt;p&gt;Backup your save files and place them back in the same location.  They are in&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;My Documents &amp;gt;&amp;gt; My Games &amp;gt;&amp;gt; Borderlands &amp;gt;&amp;gt; SaveData&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-07-22T14:07:23.480" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3247" PostTypeId="2" ParentId="3243" CreationDate="2010-07-22T14:09:16.660" Score="2" Body="&lt;p&gt;You can measure distances when using the Hammer editor (they are returned in something called Hammer Units; every actor / object in Source games gets a speed of Hammer Units / Second), but I don't believe there's a way to view distances in standard source games, at least not without a mod of some sort.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-22T14:09:16.660" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3249" PostTypeId="1" AcceptedAnswerId="3255" CreationDate="2010-07-22T14:33:33.903" Score="9" ViewCount="2091" Body="&lt;p&gt;How is gravity modeled in the Source engine? Does it use a standard acceleration model of units per second squared? Is there a terminal velocity? Does air resistance play a role?  For whatever this model is, are the constants the same for all games, or does it vary from title to title?&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-07-22T15:34:08.003" Title="What is the gravity model in Source engine games?" Tags="|pc|source-engine|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3250" PostTypeId="1" AcceptedAnswerId="3251" CreationDate="2010-07-22T14:40:39.580" Score="14" ViewCount="23271" Body="&lt;p&gt;In Mass Effect 2, it shows each character's current loyalty. How do you increase their loyalty, and what does increasing it do?&lt;/p&gt;&#xA;" OwnerUserId="1062" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:39:24.790" LastActivityDate="2013-02-23T00:47:42.153" Title="How do you increase your team members' loyalty in Mass Effect 2?" Tags="|mass-effect-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3251" PostTypeId="2" ParentId="3250" CreationDate="2010-07-22T14:46:30.843" Score="15" Body="&lt;p&gt;Character Loyalty is something specific to Mass Effect 2. Getting a character's loyalty involves completing their character-specific Loyalty Mission, after which the character becomes &quot;Loyal&quot;, and one of their powers becomes available to Sheppard as a bonus talent. (Also unlocks a bonus outfit, I think?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your actions, you can also lose a character's Loyalty -- for example, Tali and Legion can get into a fight, and if both are loyal to you, the one who's side you don't take will lose their loyalty to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More information can be found here: &lt;a href=&quot;http://masseffect.wikia.com/wiki/Loyalty&quot;&gt;http://masseffect.wikia.com/wiki/Loyalty&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-22T14:46:30.843" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="3252" PostTypeId="2" ParentId="3249" CreationDate="2010-07-22T14:48:22.010" Score="7" Body="&lt;p&gt;There is a terminal velocity. Props and actors can only move up to a certain speed in any given direction at a time. This is to help collision detection so props don't get stuck in clipping zones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The terminal velocity is constant across all Source games, I believe, as it is a non-configurable engine option. It is most noticeable in Portal and Garry's Mod. In Portal, open a portal in the ceiling and one in the floor underneath, creating a loop. You'll quickly hit terminal velocity. In Garry's mod, create a saw blade, crouch on top of it, then grab it with your prop gun and stand up. You'll fly upward at terminal velocity as the prop tries to come toward you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't believe there is any air resistance, as that is very computationally expensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source uses a heavily modified version of the Havok physics engine, so you can look up more information on that.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-22T14:48:22.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3253" PostTypeId="2" ParentId="3211" CreationDate="2010-07-22T14:57:19.087" Score="0" Body="&lt;p&gt;Definitely hold off on any runes until you are level 20 (or was it 21) when you can buy tier 3 runes.  Its just a waste of IP otherwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for what to buy there are a standard set of agreed upon &quot;good ones&quot;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Flat HP Quints&lt;/li&gt;&#xA;&lt;li&gt;Flat AP Quints&lt;/li&gt;&#xA;&lt;li&gt;Flat CDR Quints&lt;/li&gt;&#xA;&lt;li&gt;Armor Pen Red&lt;/li&gt;&#xA;&lt;li&gt;Magic Pen Red&lt;/li&gt;&#xA;&lt;li&gt;Dodge Yellow&lt;/li&gt;&#xA;&lt;li&gt;HP/Level Yellow&lt;/li&gt;&#xA;&lt;li&gt;Mana/Level Yellow&lt;/li&gt;&#xA;&lt;li&gt;Flat CDR Blue&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The energy relates ones are also interesting, but I don't know enough about them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do not buy the following unless you have a very specific and viable reason to do so (ie. critplank)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Crit % runes&lt;/li&gt;&#xA;&lt;li&gt;Crit damage runes&lt;/li&gt;&#xA;&lt;li&gt;Attack speed runes&lt;/li&gt;&#xA;&lt;li&gt;Attack damage runes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="573" LastActivityDate="2010-07-22T14:57:19.087" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3255" PostTypeId="2" ParentId="3249" CreationDate="2010-07-22T15:34:08.003" Score="10" Body="&lt;p&gt;At least in Portal, there is no air resistance, though whether this is due to the engine or the game design itself, I'm not sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's easy to test -- simply place two portals on the floor, and fall directly down onto one. If done correctly, Chell will continuously fall through the one portal, exit through the second, reach the apex, fall back through the portal, and repeat ad infinitum. No matter how many passes through the portal, each time she will rise to the same level -- i.e. no air resistance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, it is very easy to test for a terminal velocity (given that we know there is no air resistance) -- again, in Portal, play through the last level until just before GlaD0s. There is a large wire bridge &lt;em&gt;very&lt;/em&gt; high above a room (it is the one with 12+ sentry robots placed at various nooks and crannies around the room). Shooting two portals into the floor (as described above) and jumping into them will show that though velocity is maintained through the portals, there is not &lt;em&gt;nearly&lt;/em&gt; enough momentum to reach the bridge again -- hence, the previously established terminal velocity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since a mod exists to add the portal gun to Team Fortress 2... (&lt;a href=&quot;http://www.3-pg.com/forums/index.php?showtopic=5292&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.3-pg.com/forums/index.php?showtopic=5292&lt;/a&gt;) it stands to reason that either a) these factors as they relate to gravity calculations are equivalent between the two source games, or b) you can test for yourself (via custom maps, if necessary) by using the portal gun in team fortress 2 (which I know is the game that garnered these questions in the first place)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: On second thought, I'm not sure the portal gun from the mod uses the same code as the one from Portal, so test that with a grain of salt.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-22T15:34:08.003" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3259" PostTypeId="2" ParentId="2416" CreationDate="2010-07-22T16:01:21.427" Score="0" Body="&lt;p&gt;I think that mosts of these games in single player mode it also give you some extra time for the enemies shoot at you because you are always a little bit slow for aiming and otherwise it would be imposible for beat any of them.&lt;/p&gt;&#xA;" OwnerUserId="1575" LastActivityDate="2010-07-22T16:01:21.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3266" PostTypeId="2" ParentId="792" CreationDate="2010-07-22T16:54:45.757" Score="27" Body="&lt;p&gt;&lt;strong&gt;1.0-0.5&lt;/strong&gt; high-sec space. If anyone attacks you there they will be flagged as a criminal, and killed by Concord (If a player with criminal flag doesn't lose his ship while in hi-sec it's considered an exploit). Note that Concord reaction time may vary and if the attacker is able to deliver enough damage before Concord arrives you will die. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;0.4-0.1&lt;/strong&gt; low-sec space. There is no Concord in low-sec space and you are much more likely to be attacked by other pilots in low-sec. The attacker gets criminally flagged and if there are any sentry guns nearby he will be shot at by those guns. Sentry guns are present at gates and stations only. There are no sentry guns at asteroid belts, planets or moons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;0.0&lt;/strong&gt; null-sec space. There are no laws. &lt;strong&gt;Caution:&lt;/strong&gt; there are some systems that show up as 0.0 but actually aren't null-sec space. If a system shows up as 0.0 but there are sentry guns at gates it's low-sec space with true security status slightly above 0.0 (for example Hophib in Aridia).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;True security status is a number between -1.0 and 1.0. The game interface shows all systems with true SS below 0 as 0.0. For systems with positive security status only one digit after the decimal point is visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In systems with lower true security status you are more likely to find rats with higher bounty and better types of ore to mine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To find out true security status of a system go to: &lt;a href=&quot;http://eve.grismar.net/ssec/index.php&quot; rel=&quot;noreferrer&quot;&gt;http://eve.grismar.net/ssec/index.php&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="77" LastEditorUserId="263" LastEditDate="2012-10-02T11:42:54.230" LastActivityDate="2012-10-02T11:42:54.230" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3267" PostTypeId="2" ParentId="3215" CreationDate="2010-07-22T16:57:52.303" Score="2" Body="&lt;p&gt;The only thing &quot;wrong&quot; with it is the 4GB disk (not all of that will be usable - some is used for the OS and such). I have a 120GB Elite, and I love that I can install/copy games to the hard drive. This makes the Xbox run much quieter, and generally speeds up loading times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also nice not to worry about deleting DLC and downloaded games (even though there is the option to re-download them). More space is generally better.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-22T16:57:52.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3268" PostTypeId="1" AcceptedAnswerId="23073" CreationDate="2010-07-22T17:08:21.087" Score="12" ViewCount="3055" Body="&lt;p&gt;The title says it all, basically I'm wondering if Set Items are more likely to drop from specific bosses, or are they just as likely to drop anywhere any other rare is likely to drop? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I know bosses have more chances to drop magic items, but I'm more curious if certain sets are supposed to drop from certain bosses or not.&lt;/p&gt;&#xA;" OwnerUserId="580" LastActivityDate="2011-05-24T17:33:07.430" Title="Is there any rhyme or reason to where or when Set Items drop in Diablo 2?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3269" PostTypeId="1" AcceptedAnswerId="3292" CreationDate="2010-07-22T17:09:36.077" Score="9" ViewCount="1972" Body="&lt;p&gt;Is there a way to set up a version of &lt;a href=&quot;http://en.wikipedia.org/wiki/TradeWars_2002&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; using modern technology, without having to hack up some kind of modem-emulator? Preferably as a multiplayer version, but worst case just to putz with for nostalgia's sake. Or, barring that, where is there a good modem-emulator for OSX (and how do you get it to interface with the game)? :-)&lt;/p&gt;&#xA;" OwnerUserId="1555" LastEditorUserId="26052" LastEditDate="2013-12-13T21:52:57.373" LastActivityDate="2014-10-21T17:09:18.790" Title="Is there any way I can play TradeWars 2002 on modern hardware?" Tags="|backwards-compatibility|tradewars-2002|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3270" PostTypeId="2" ParentId="3268" CreationDate="2010-07-22T17:12:40.737" Score="9" Body="&lt;p&gt;There is no drop bias for sets. The only variables are Magic Find and Item Level (and obviously some monsters / bosses have a higher magic item drop rate).&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-07-22T17:12:40.737" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="3271" PostTypeId="1" AcceptedAnswerId="4822" CreationDate="2010-07-22T17:17:02.460" Score="7" ViewCount="186" Body="&lt;p&gt;When cloning an object in Disgaia 3 by killing a clone of a character using the Paw Stick, it supposedly steals one item at a 20% rate. If you only equip the clone with one item (out of 4 slots), will that 20% chance ever &quot;hit an empty slot&quot; and be wasted? Or is it that &quot;if it works, it will hit one equipped item, guaranteed?&quot; I ask because it's usually a powerful item you want to clone, and keeping 4 copies of it (or holding off combining things and leaving it in 1/4ths) makes the process much slower.&lt;/p&gt;&#xA;" OwnerUserId="1555" LastEditorUserId="85" LastEditDate="2010-07-22T17:18:15.780" LastActivityDate="2010-08-08T21:36:26.400" Title="Item Cloning in Disgaia 3" Tags="|ps3|disgaea-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3272" PostTypeId="2" ParentId="1517" CreationDate="2010-07-22T17:19:18.837" Score="10" Body="&lt;p&gt;Here's a list of some changes that I've noticed&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A new faction was added, the Sarranid Sultunate.&lt;/li&gt;&#xA;&lt;li&gt;The map and faction positions have changed.&lt;/li&gt;&#xA;&lt;li&gt;There are new political options, for example&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you create your own faction, you have the option of recruiting enemy lords&lt;/li&gt;&#xA;&lt;li&gt;Marriage, which works differently if you are a male or female.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Combat has changed slightly. However, it is difficult to notice unless compared side-to-side. This affects things such as swinging animations and projectile accuracy.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Individual arrows, bolts, and throwing weapons can now be picked up off the environment if they miss the enemy.&lt;/li&gt;&#xA;&lt;li&gt;It is more difficult to hit enemies from horseback.&lt;/li&gt;&#xA;&lt;li&gt;In my opinion, the combat is worse. Swinging your weapon is no longer as quick or as intuitive as the original. They probably made these changes to balance the multiplayer mode.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;The graphics are now better, though still nowhere near that of games with large development costs.&lt;/li&gt;&#xA;&lt;li&gt;There is support for custom single player battles, where you can choose the two factions and Cavalry/Infantry/Archer ratios as well as the map and game type (battle and siege).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As a side note, the multiplayer mode is quite fun and I suggest you try it at least once.&lt;/p&gt;&#xA;" OwnerUserId="1557" LastActivityDate="2010-07-22T17:19:18.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3273" PostTypeId="1" AcceptedAnswerId="3275" CreationDate="2010-07-22T17:28:33.113" Score="9" ViewCount="2372" Body="&lt;p&gt;I guess Alien Swarm has been designed with 3rd person view in mind, but it would still be useful to try the 1st person view, if nothing else to help with friendly fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible, maybe as a toggle key? What files do I need to edit?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="8350" LastEditDate="2011-08-13T12:36:17.983" LastActivityDate="2011-08-13T12:36:17.983" Title="Can you play Alien Swarm in 1st person?" Tags="|alien-swarm|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3275" PostTypeId="2" ParentId="3273" CreationDate="2010-07-22T17:31:15.980" Score="8" Body="&lt;p&gt;The easiest way would be to have it indeed as a toggle-able key. In this example I'm using F7&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, you have to go to &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\alien swarm\swarm\cfg&lt;/code&gt; and create an &lt;code&gt;autoexec.cfg&lt;/code&gt; file. If it already exists, open it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then add these lines to the file:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sv_cheats 1&#xA;alias fps &quot;firstperson;asw_hide_marine 1;asw_controls 0;bind F7 tps&quot;&#xA;alias tps &quot;thirdperson;asw_hide_marine 0;asw_controls 1;bind F7 fps&quot;&#xA;bind F7 fps&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now you simply have to press &lt;kbd&gt;F7&lt;/kbd&gt; to toggle between first person and third person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, there is no skybox, so the sky will simply be very white, and you can't do hacking in the first person. You'll have to toggle back if you're a Tech.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; &lt;em&gt;if the above path doesn't work, try replacing &lt;code&gt;Program Files (x86)&lt;/code&gt; with &lt;code&gt;Program Files&lt;/code&gt;.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-07-22T17:31:15.980" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3277" PostTypeId="1" CreationDate="2010-07-22T18:15:33.430" Score="8" ViewCount="5333" Body="&lt;p&gt;Is there an easy way to get the Level a Charge achievement?&#xA;The thing is to kill a Charger with melee it has to be done with exceptional coordination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw a video that 2 guys played a Versus specially to get this achievement. One with the carger and one with the survivor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But is there a straightforward way to get this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="149" LastEditorUserId="143571" LastEditDate="2018-12-05T20:53:43.747" LastActivityDate="2018-12-05T20:53:43.747" Title="What is a good strategy for getting the &quot;Level a charge&quot; achievement?" Tags="|achievements|left-4-dead-2|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3278" PostTypeId="2" ParentId="3277" CreationDate="2010-07-22T18:20:11.563" Score="3" Body="&lt;p&gt;I've been trying to earn it, and I've been trying to do it the old fashioned way: When I see a charger charging, I try to kill it with a sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I had no luck, but playing online another guy could do it (he was standing next to me), so it is possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to fire at him from far first to lower his health, then approach him to make him charge you, step a little to the side, and try to hit it. That's been my (so far unsuccessful) tactic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following video demonstrates the strategy:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/I5BZdgKZbP8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="4182" LastEditDate="2012-01-24T13:23:00.090" LastActivityDate="2012-01-24T13:23:00.090" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3279" PostTypeId="2" ParentId="347" CreationDate="2010-07-22T18:25:24.610" Score="2" Body="&lt;p&gt;Something I noticed when trying to get the achievement myself -- everytime you get one of the bridges towards the achievement it'll pop up a message saying how many bridges are left, and more importantly, the bridges you haven't flown under will temporarily get a trophy icon on the map. If you go to the pause menu, you can see all the bridges you have yet to fly under and create a map marker at the next bridge you want to go to. Note that the trophy icons only seem to last for about 10 seconds after flying under each bridge, when not on the pause menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't know where to get started, all of the bridges that cross the various rivers around the islands are counted towards the achievement.&lt;/p&gt;&#xA;" OwnerUserId="1579" LastActivityDate="2010-07-22T18:25:24.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3280" PostTypeId="2" ParentId="3268" CreationDate="2010-07-22T18:30:46.550" Score="-1" Body="&lt;p&gt;Totally Random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does not matter for set items. For magical items, yes, the higher level creatures tend to drop more of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most common way to get them is using a trainer (sadly).&lt;/p&gt;&#xA;" OwnerUserId="149" LastActivityDate="2010-07-22T18:30:46.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3281" PostTypeId="2" ParentId="3277" CreationDate="2010-07-22T18:36:00.410" Score="1" Body="&lt;p&gt;I think the only &quot;easy&quot; way to get this achievement is to do what you said in your question - have a friend be the only one you're playing against and utilize that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, I got this achievement when a charger charged into our entire group. I was just off to the side and he happened to miss me. I swung my katana and just happened to hit. I think Dead Center is probably the best choice of location to attempt this one, as much of the campaign is in narrow hallways.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-22T18:36:00.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3288" PostTypeId="2" ParentId="3214" CreationDate="2010-07-22T19:09:01.450" Score="3" Body="&lt;p&gt;Most of the branches have smaller effects than you'd expect until late in the game. For the most part, you'll still play all the same chapters. If you don't mind spoilers, I'll go into detail below...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is &lt;a href=&quot;http://guides.ign.com/guides/811232/page_3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;a great guide to getting the All Endings trophy&lt;/a&gt; at IGN that I used. (Obviously, it will contain spoilers.) You basically play through once, going for the &quot;perfect crime&quot; trophy. After that, you only have to finish the game six additional times, and you don't have to backtrack any further than the love scene. After getting &quot;perfect crime&quot; ending, I think it took me about 2-3 additional hours to get all of the endings--with a hefty chunk of that time spent watching the credits.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Spoiler alert&lt;/h2&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;The larger branches occur if Jayden or Madison die. If they are dead it will skip or alter subsequent chapters. (Ethan and Shelby cannot die before the final scene, and Lauren's death doesn't change much.)&lt;br&gt;&#xA;&lt;br&gt;&#xA;There are also two times when Ethan can get caught by the police, and if that happens (and Jayden is alive) there is an extra chapter you'll play where Jayden helps Ethan escape. If you get caught both times, Ethan will end the game in prison.&lt;br&gt;&#xA;&lt;br&gt;&#xA;Also, how many of the trials you complete affects whether or not Ethan will be able to find Shaun at the end.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Beyond that there are tons of little differences in the dialog but they don't really affect the larger story.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="1561" LastEditDate="2012-01-24T21:59:52.783" LastActivityDate="2012-01-24T21:59:52.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3292" PostTypeId="2" ParentId="3269" CreationDate="2010-07-22T19:49:19.780" Score="5" Body="&lt;p&gt;You can download the game here: &lt;a href=&quot;http://eisonline.classictw.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://eisonline.classictw.com&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;It looks like you can get a single-player vs AI version or purchase additional licenses to allow remote access:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;To celebrate 25 years of TradeWars, EIS is releasing a special 25th anniversary edition of TWGS. This new release features a free starter package that includes support for one active TradeWars game and a single remote connection.  Practice your trading skills and compete against AI-controlled alien races, explore the editors and create your own custom aliens, planets and ships. The free starter package is fully functional, including all TWGS functionality as well as every TradeWars feature, even the Gold extensions!&lt;/p&gt;&#xA;&lt;p&gt;If you decide you’d like the flexibility of running more than one game at a time, or you’d like to support more than one remote connection, simply order as many additional game slots ($2 each) and player connections ($3 each) as you need (limit $10 per order). This new pricing model is designed to allow anyone to explore this classic game for free, while continuing to place a premium on large publicly hosted sites.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1050" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-22T19:49:19.780" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3294" PostTypeId="2" ParentId="3250" CreationDate="2010-07-22T19:57:57.030" Score="5" Body="&lt;p&gt;---SPOILERS COMING---&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Raven Dreamer's answer is good, but as to the other part of your question (what does increasing [loyalty] do?), there's one thing s/he missed...loyal characters are more likely to survive throughout the game...which, in turn, improves the odds of your own survival.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Specifically, when you get to the final mission set you will encounter a series of choices that must be made about who will lead various side missions.  Those choices, combined with which/whether characters are loyal, will determine whether everyone will make it back from the mission, or whether someone will die (permenantly).  Characters that are not loyal are much more likely to perish.  If too many of your crew die, (if you have less than two team members surviving to the end), you (Shepard) will not survive the final mission (though you may complete it successfully before your death, you will die in the aftermath.)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Having Shepard die during the final mission may seem like a non-event in a sense, since it happens after s/he has won the game...but it may well affect whether you can bring that save over to Mass Effect 3.  (There is a loading screen tidbit that promises that you can import your ME2 character into ME3...&quot;if you survive.&quot;)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="296" LastEditorUserId="8325" LastEditDate="2011-04-21T18:27:06.997" LastActivityDate="2011-04-21T18:27:06.997" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3295" PostTypeId="1" AcceptedAnswerId="3308" CreationDate="2010-07-22T20:03:34.457" Score="6" ViewCount="3827" Body="&lt;p&gt;I want to be able to push a button or type a quick command to switch from the minimap to the fullscreen map. The Toggle Minimap keybind option does not do this, it just switches what side of the screen the automap shows up on when its size is set to minimap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="580" LastEditorUserId="3610" LastEditDate="2012-06-01T16:06:16.623" LastActivityDate="2012-06-01T16:06:16.623" Title="Is there a way to change the Automap size option in Diablo 2 via command line or key binding?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3296" PostTypeId="1" AcceptedAnswerId="3536" CreationDate="2010-07-22T20:03:43.660" Score="8" ViewCount="732" Body="&lt;p&gt;I have had continuing and intermittent problems connecting to XBOX live using my wireless network. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It connects fine to the network on the diagnostics screen, but frequently has trouble making the last hop to XBox Live over the Internet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually when it does this it complains that it is not getting a response on ICMP (ping) requests. However, if I cross my fingers and make a wish, it connects just fine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect it has to do with the fact that I use satellite Internet which has horrible ping times. The best ping time I've ever seen on it is around 600ms, and it is usually much worse. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm just wondering if MS has some kind of validation when you connect that doesn't let you connect if your ping comes back slower than x, NO XBOX LIVE FOR YOU! Does anyone know if there is a built in check like this and if so, what the magic number is?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;IMPORTANT: Before you say it, I am completely aware that co-op gaming with such lousy ping times is going to be a fruitless effort. The only reason I am trying to get this to work is to facilitate connecting for things like downloading content and patches.&lt;/strong&gt; &lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2010-07-26T08:38:12.623" Title="Does the XBox360 enforce a maximum ping time when connecting to Xbox Live?" Tags="|xbox-360|networking|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3297" PostTypeId="2" ParentId="3277" CreationDate="2010-07-22T20:09:19.717" Score="2" Body="&lt;p&gt;It's a very difficult achievement to get without setup. I managed to accidentally get it during the Four Swordsmen mutation and frankly, I&quot;ve no idea how it happened. The most straightforward way really is setting it up with a friend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to try to get it without setting up a versus match, you need to coordinate with your friends. You can't kill a Charger with one melee hit alone, so you have to damage it a little first and then melee it. Doing it with bots is practically impossible because they'll likely kill it too fast. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Going by some numbers found on the &lt;a href=&quot;http://left4dead.wikia.com/wiki/Achievements#Left_4_Dead_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;L4D wiki&lt;/a&gt;, a Charger apparently has 600HP and a melee hit does 500 damage. So you either need to fit in 2 smacks (pretty much impossible to do before you're rammed to the ground) or shoot it a bit to damage it before you wail on him.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-07-22T20:09:19.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3300" PostTypeId="1" AcceptedAnswerId="3301" CreationDate="2010-07-22T20:20:05.150" Score="10" ViewCount="324" Body="&lt;p&gt;I just FINALLY received this item last night and seeing as I'm a fairly frequent Heavy player, I'm curious as to the mechanics of the HP boost.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does the HP boost stack with the medic-gun, giving you a feasible 500 point health pool?&lt;/li&gt;&#xA;&lt;li&gt;After the buff duration expires, do you automatically lose 50 HP no matter what HP you were at originally, or will it only remove up to 50 so that you're sitting at 300 ( - 450 if being healed by a medic at the time)?&lt;/li&gt;&#xA;&lt;li&gt;Similarly, if you're brought below 300 HP while the buff lasts and then pick up a health pack / resupply / sit on a dispenser, will you go up to 350, or only 300 (again, more if being healed by a medic).&lt;/li&gt;&#xA;&lt;li&gt;If it removes 50 regardless of your current HP total, is it possible to outright die when it expires if you are sub 50 HP? Or will it leave you at 1?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Short version, does the bar give you +50 max HP for the duration, or a one-time 50 HP boost?&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="28182" LastEditDate="2016-11-16T04:32:03.513" LastActivityDate="2016-11-16T04:32:03.513" Title="The Dalokohs Bar - HP Buff calculation and mechanics" Tags="|team-fortress-2|tf2-heavy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3301" PostTypeId="2" ParentId="3300" CreationDate="2010-07-22T20:29:49.107" Score="6" Body="&lt;p&gt;The HP Boost does not stack with the medic-gun.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It heals for 60 HP, and bumps the max HP by 50.  At the end of the 30 seconds, the extra 50 HP disappear immediately.  If you are above 300 HP at the time, you are reduced to 300 HP (assuming no over-heal). Otherwise, there is no change for your current HP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are currently buffed to 350 by the bar, a health-pack or resupply cabinet will heal you up to 350 HP.  However, it appears that dispensers will only heal you back to the original 300.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is more detail at the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Dalokohs_Bar&quot; rel=&quot;nofollow noreferrer&quot;&gt;official wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="11" LastEditDate="2010-07-22T20:35:40.090" LastActivityDate="2010-07-22T20:35:40.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3302" PostTypeId="2" ParentId="3222" CreationDate="2010-07-22T20:40:16.350" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://guides.ign.com/guides/14354736/page_105.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Throwback Galaxy&lt;/a&gt; in World 6 is from Super Mario 64.&lt;/p&gt;&#xA;" OwnerUserId="442" LastActivityDate="2010-07-22T20:40:16.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3304" PostTypeId="2" ParentId="3040" CreationDate="2010-07-22T21:11:45.353" Score="31" Body="&lt;p&gt;This is &lt;em&gt;technically&lt;/em&gt; against the Steam terms of service.  You have not purchased the game, you have purchased a license to play the game.  It's buried in that legalize and the difference is subtle but important. You have permission to play the games on your account but your fiance does not. You have permission to take your games anywhere but you can only play them on one machine at a time. Steam works on an individual basis not a &quot;friends and family&quot; basis, so only one person can play that game at a time, and technically it should be you. If your fiance wants to play a game she needs to purchase a license to play the game on her own account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The steam TOS is located here, &lt;a href=&quot;http://store.steampowered.com/subscriber_agreement/&quot; rel=&quot;noreferrer&quot;&gt;http://store.steampowered.com/subscriber_agreement/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Steam Software for your personal use in accordance with this Agreement and the Subscription Terms. The Steam Software is licensed, not sold. Your license confers no title or ownership in the Steam Software.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="394" LastActivityDate="2010-07-22T21:11:45.353" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3307" PostTypeId="2" ParentId="3193" CreationDate="2010-07-22T21:38:06.227" Score="3" Body="&lt;p&gt;No single player guides are available yet as the game is not released anywhere. The beta had no campaign missions available. But, for help on getting better at the game I would recommend browsing team liquid's SC2 forums:&#xA;&lt;a href=&quot;http://www.teamliquid.net/forum/index.php?show_part=19&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/index.php?show_part=19&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Watching day[9] shoutcasts:&#xA;&lt;a href=&quot;http://day9tv.blip.tv/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://day9tv.blip.tv/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and watching huskystarcraft:&#xA;&lt;a href=&quot;http://www.youtube.com/user/HuskyStarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.youtube.com/user/HuskyStarcraft&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SC2 armory also has some useful stuff:&#xA;&lt;a href=&quot;http://sc2armory.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2armory.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-07-22T21:38:06.227" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3308" PostTypeId="2" ParentId="3295" CreationDate="2010-07-22T21:52:25.977" Score="3" Body="&lt;p&gt;Unfortunately no. You have the ability to toggle the map on and off (Automap), the fade levels, party/minions and names, etc. There's also the control to toggle minimap which is what you're describing and it goes from left to right as you've mentioned. Unfortunately, there is no way to switch from the large map to the small map without using the configure menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sucky, I know, but hopefully this wont be the case in Diablo 3.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-07-22T21:52:25.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3309" PostTypeId="2" ParentId="2388" CreationDate="2010-07-22T21:58:48.360" Score="6" Body="&lt;p&gt;A worker or work boat is the best unit to build immediately nearly 100% of the time. Additionally, you should generally research one tech which will allow you to exploit a resource near your starting city and then research bronze working for the ability to chop-rush additional production, or go straight to bronze working if you can already exploit a resource. Tons of analysis has been done on civ4 and you can find the answers to most questions here: &#xA;&lt;a href=&quot;http://www.civfanatics.com/&quot; rel=&quot;noreferrer&quot;&gt;http://www.civfanatics.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specific to this question:&#xA;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=165632&quot; rel=&quot;noreferrer&quot;&gt;http://forums.civfanatics.com/showthread.php?t=165632&lt;/a&gt; &#xA;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=234378&quot; rel=&quot;noreferrer&quot;&gt;http://forums.civfanatics.com/showthread.php?t=234378&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-07-22T21:58:48.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3312" PostTypeId="2" ParentId="1517" CreationDate="2010-07-22T22:14:09.300" Score="5" Body="&lt;p&gt;The biggest changes were to the politics system within each faction, namely:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Honor has a larger impact on how others perceive you&lt;/li&gt;&#xA;&lt;li&gt;If you are friends with a lord from another faction, you may avoid combat with them as a &quot;favor&quot; and potentially persuade them to join your faction, whether you have started that faction or not.&lt;/li&gt;&#xA;&lt;li&gt;Lords have individual tastes and goals, and will start to become rivals of other lords.  When you attempt to persuade a lord to switch sides, for example, he will make the decision based on which faction is more powerful, what claim to the throne your faction leader has, what personality the majority of the lords in each faction has (i.e. honorable lords don't like dishonorable ones), and his own friendship with your character.  Some lords will change sides when they finally grow sick of their own faction (e.g. fallen out of favor with their king).&lt;/li&gt;&#xA;&lt;li&gt;Wars between factions are still affected by random events, but do not start and stop with no warning whatsoever.  You can determine how a faction feels towards another by asking Guild Masters.&lt;/li&gt;&#xA;&lt;li&gt;The player can now become the Marshal somewhat readily, and control the 'banding' of lords near them by talking one of the companions or lords.  Asking other lords to perform tasks is easier than in the original game, but a lord will dislike you if things do not turn out well.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As Aviv mentioned, a new faction (Sarranids) were added.  They're strongest at heavy cavalry and foot archers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wars can still be frustrating in the early-game, but when you become the Marshal things get somewhat easier.&lt;/p&gt;&#xA;" OwnerUserId="1414" LastActivityDate="2010-07-22T22:14:09.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3313" PostTypeId="2" ParentId="1338" CreationDate="2010-07-22T22:17:14.960" Score="3" Body="&lt;p&gt;Since SC2 is much more economy based than SC:BW the golden rule is &lt;strong&gt;never stop producing workers&lt;/strong&gt;!&lt;br&gt;&#xA;If you get much more than 3 per patch: EXPAND and do a miner-slide (moving workers from main to expansion).&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2010-07-22T22:17:14.960" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3314" PostTypeId="2" ParentId="1717" CreationDate="2010-07-22T22:17:26.583" Score="2" Body="&lt;p&gt;Late game you can get a number of uses out of zerglings, especially once they have the adrenal gland upgrade and some attack upgrades. They can still be used to try to get surrounds on enemy armies, but should generally be moved in as a flanking maneuver after your army engages. They are also useful to build if you have minerals to spare but no gas. Might as well have some extra zerglings rather than floating the money.&lt;br&gt;&#xA;They are fairly useless against an army with reavers or archons though, so be careful against protoss. Combining them with a defiler's dark swarm can make them particularly effective vs terran.&lt;br&gt;&#xA;Another use of them is the dreaded 'crackling drop'. (Zerglings are often referred to as cracklings after they have the adrenal gland upgrade). A drop of 20+ cracklings into the enemy main or an expo can do massive damage to their base very quickly if their army is not nearby to stop it immediately.&lt;br&gt;&#xA;And, of course, they can stay a main part of a regular army composition by using mutas and zerglings to abuse their mobility advantage if the game is rather spread out across the map.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-07-22T22:17:26.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3316" PostTypeId="1" CreationDate="2010-07-22T22:52:46.047" Score="2" ViewCount="4084" Body="&lt;p&gt;Been trying to crack this level for several days now but for the life of me just can't.&#xA;Can't seem to find a walk through so I'm asking here.&#xA;It's the 2nd puzzle on the last &quot;Super hard&quot; level and it's called &quot;Currency&quot;.&lt;/p&gt;&#xA;" OwnerUserId="584" LastEditorUserId="143571" LastEditDate="2021-03-19T21:03:33.443" LastActivityDate="2021-03-19T21:03:33.443" Title="I am stuck on &quot;Currency&quot; level in Aqueduct for iPhone" Tags="|aqueduct|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3318" PostTypeId="2" ParentId="1717" CreationDate="2010-07-22T23:18:48.300" Score="1" Body="&lt;p&gt;I have had great effect sending them in as a second wave. Send first wave, then immediately start building zerglings. Depending on the distances involved, if you send the zerglings as soon as they finish, they arrive as the battle is occurring. But the key is that your more resilient units get into battle first, meaning:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The enemy is locating or building counters for your big attackers, and can't respond to a swarm.&lt;/li&gt;&#xA;&lt;li&gt;The enemy units are locked onto their bigger, slow to kill targets.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Overall, this means the zerglings will not get attention, and survive to get into melee range, or run straight through to the vulnerable base behind. And the resources are not much to gamble late in the game, if it doesn't work, no big deal.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-07-22T23:18:48.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3319" PostTypeId="2" ParentId="2388" CreationDate="2010-07-22T23:24:52.173" Score="2" Body="&lt;p&gt;Worth noting that the AI builds a worker VERY EARLY. I can not recall off the top of my head but it may be the first thing they do. I believe I found this out playing a custom team game with a computer ally (team games get you shared sight) and playing the first few turns. The only other way I can think of discovering this is using the map editor early in the game to reveal everything*.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*No cheating, just studying the landmass options.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-07-22T23:24:52.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3321" PostTypeId="2" ParentId="557" CreationDate="2010-07-23T00:31:22.017" Score="13" Body="&lt;p&gt;If you want a settler as fast as possible, that will come from building the settler first... but the fastest way to get &lt;em&gt;two&lt;/em&gt; settlers out is to build a worker first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you should always consider the threat of wild animals and/or barbarians (assuming you play with them on) which could kill an undefended settler. You also need some time to scout around for the best spot for your additional cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, it is generally advisable to get a worker first, followed by either another worker and then a warrior, or just a warrior before you really consider getting a settler up. &lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="2899" LastEditDate="2011-07-26T23:31:32.563" LastActivityDate="2011-07-26T23:31:32.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3322" PostTypeId="1" AcceptedAnswerId="3382" CreationDate="2010-07-23T00:58:16.593" Score="14" ViewCount="1077" Body="&lt;p&gt;I see that Dungeons and Dragons Online is now free to play. How is that game structured? Do you create parties and travel? Or is it more free world-ish? I ask because I am looking for games to play with a group of 8-10 people and was wondering if it would be worth looking into.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is the game playable without buying content? (By playable, I mean is it fun to play without buying content?)&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="51318" LastEditDate="2013-10-22T18:41:59.513" LastActivityDate="2023-06-11T15:36:00.583" Title="Dungeons and Dragons Online, Good for Groups?" Tags="|dungeons-and-dragons-online|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3325" PostTypeId="1" AcceptedAnswerId="3330" CreationDate="2010-07-23T02:08:31.690" Score="6" ViewCount="5370" Body="&lt;p&gt;I got to the Chapter of Limbo where there are the two big gears and the lever that reverses which direction they turn in. I am having a lot of trouble figuring it out from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips?&lt;/p&gt;&#xA;" OwnerUserId="1597" LastEditorUserId="580" LastEditDate="2010-07-23T08:25:15.480" LastActivityDate="2010-07-26T14:10:20.427" Title="How do you get past the two big gears in Limbo?" Tags="|limbo|xbox-360|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3327" PostTypeId="2" ParentId="1717" CreationDate="2010-07-23T02:45:48.700" Score="2" Body="&lt;p&gt;Late-game, zerglings are most commonly used in conjunction with ultralisks. The ultralisks tank the damage (with the armor upgrade), while zerglings (with adrenals) dish it out. The nice thing about &lt;a href=&quot;http://starcraft.wikia.com/wiki/Ultraling&quot; rel=&quot;nofollow noreferrer&quot;&gt;ultra-ling&lt;/a&gt; is that your upgrades fit both units since they're both melee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Muta-ling is another popular combination, but it's more mid-game than late. You use the mobility of speedlings + mutalisks to contain your opponent, while you expand across the map, before teching up to higher level units like defilers and ultras.&lt;/p&gt;&#xA;" OwnerUserId="870" LastActivityDate="2010-07-23T02:45:48.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3328" PostTypeId="1" AcceptedAnswerId="3386" CreationDate="2010-07-23T03:55:01.420" Score="9" ViewCount="8207" Body="&lt;p&gt;I just bought Titan Quest: Immortal Throne and am playing in strictly 2-player LAN games with my wife.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed that when I press ESC, there is a button for &quot;Save.&quot;  But if my experience with other Diablo-like games is any indication, I shouldn't actually &lt;em&gt;need&lt;/em&gt; to save.  So... what's the point of that button?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Do I actually need to press Save before pressing Exit to Main Menu in order to save my progress?  I don't want to lose progress!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I'm hosting.  Does my wife need to press Save?  If so, I'll need to remind her!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="32" LastEditorUserId="52800" LastEditDate="2013-10-22T18:26:36.703" LastActivityDate="2020-01-31T07:06:00.540" Title="Do I need to press Save in Titan Quest?" Tags="|titan-quest|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3330" PostTypeId="2" ParentId="3325" CreationDate="2010-07-23T04:57:18.210" Score="2" Body="&lt;p&gt;Ah! Figured it out! It is a timing thing. The lever reverses the rotation direction of the gears, but there is a slight pause while the gears are switching directions where you can jump up on the one and then get to the other as it switches direction.&lt;/p&gt;&#xA;" OwnerUserId="1597" LastActivityDate="2010-07-23T04:57:18.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3331" PostTypeId="1" AcceptedAnswerId="3332" CreationDate="2010-07-23T05:13:43.797" Score="6" ViewCount="614" Body="&lt;p&gt;This is something that has been bothering me for a while now.  Insight runes and Sorcerer's Shoes provide magic penetration. Is this a flat-rate penetration? Or is it a percentage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;9 Greater Marks of Insight provide &lt;strong&gt;+8.55 magic penetration&lt;/strong&gt;. If I'm Shen, my level 2 Vorpal Blade does &lt;strong&gt;95(+0.2AP)&lt;/strong&gt;. For simplicity, say &lt;strong&gt;I have 0AP&lt;/strong&gt;. If I'm facing a level 3 Akali who has &lt;strong&gt;54.36 magic resist (35% reduced damage)&lt;/strong&gt;, when I use Vorpal Blade on her, does it do damage based on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Her magic resist minus my magic penetration: (45.81 magic resist = 31% reduced damage = &lt;strong&gt;65.55 damage&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Her magic resist minus a percentage of my Vorpal damage: (54.36 magic resist - (8.55% * 95) = 46.23 magic resist = 32% reduced damage = &lt;strong&gt;64.6 damage&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Her magic resist minus a percentage of her magic resist: (54.36 * 91.45% = 49.71 magic resist = 33% reduced damage = &lt;strong&gt;63.65 damage&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The reason this confuses me is that the &lt;strong&gt;Void Staff provides 40% magic penetration&lt;/strong&gt;.  The &lt;strong&gt;Archaic Knowledge mastery&lt;/strong&gt; reads &lt;strong&gt;&quot;penetrates 15% of the target's magic resistance&quot;&lt;/strong&gt;. There doesn't seem to be any standardized wording.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastEditorUserId="336" LastEditDate="2010-07-23T05:35:10.237" LastActivityDate="2012-12-25T04:05:36.050" Title="When a rune or item says +x magic penetration, how is that calculated?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3332" PostTypeId="2" ParentId="3331" CreationDate="2010-07-23T05:26:31.203" Score="7" Body="&lt;p&gt;Runes, as well as items like Sorcerer's Shoes and Haunting Guise offer FLAT penetration (i.e., you ignore up to X) of your opponent's MR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;average&quot; champion has a base MR of 30, that doesn't increase with levels. With ~9 MR penetration from runes, sorcerer's shoes are enough to bring that down to basically zero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other options are reduction (triggered by champion abilities like Amumu, Ryze, or Fiddlesticks, or the Abyssal Scepter) which actually decrease your opponent's MR (and so stacks with penetration) and % based (the talent and the void staff). Of these, Reduction is the only way one can bring your target's MR below zero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a single character benefits from one or more of these, they are applied in this order:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Flat Armor/MR Reduction&lt;/li&gt;&#xA;&lt;li&gt;% Based Armor/MR Reduction&lt;/li&gt;&#xA;&lt;li&gt;% Based Armor/MR Penetration&lt;/li&gt;&#xA;&lt;li&gt;Flat Armor/MR Penetration &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Some of the above information can also be found in the game mechanics thread on the official LoL forums, here: &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=3287&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.leagueoflegends.com/board/showthread.php?t=3287&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answer to your question would then become:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;54.36 MR * .85 = 46.206 MR - 8.55 = 37.656 effective MR. (I don't know the formula off hand to convert that to % damage reduced)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;LoL has some inconsistent wordings, I'll agree.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-12-25T04:05:36.050" LastActivityDate="2012-12-25T04:05:36.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3333" PostTypeId="1" CreationDate="2010-07-23T06:10:19.657" Score="2" ViewCount="610" Body="&lt;p&gt;Otherwise, when playing the same game across different playstation accounts (not psn accounts), you need to level up for split screen separately. &lt;/p&gt;&#xA;" OwnerDisplayName="El-Nombre" LastActivityDate="2010-07-27T10:59:33.690" Title="MW2 on PS3: can I use the same split-screen profile across multiple ps3 accounts?" Tags="|ps3|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3334" PostTypeId="2" ParentId="3277" CreationDate="2010-07-23T07:14:43.513" Score="4" Body="&lt;p&gt;Just for the record here is how I did it. It might not be easy, but it doesn't rely on luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start a second level of an easy difficulty single-player campaign. I picked the mall for this. Before exiting safehouse kick all the bots from the game (they would shoot and kill the charger). Now get in a large open area and clear it of all the zombies so that you have a lot of space to run around. When the charger spawns, always keep your distance from him (so that you have lots of time to sidestep his charge) and shoot him a good deal (melee attack do 500 damage, charger has 600 health, but the actual damage done imho depends on how far your target is, meaning that especially in this case it will be much smaller). When he charges, get some distance from his path, then try to run towards him. Try to time it so that you &quot;hit&quot; his shoulder as he passes you by.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it doesn't work, just run around and wait until he charges again. If he gets too close to you, just run and try to jump over a small obstacle, you can do that faster than him. Next time he misses his charge, you will get a nice distance from him. Most of all this approach requires patience as you probably will have to learn some of the game mechanics in detail before you succeed. But I find it much more satisfying this way.&lt;/p&gt;&#xA;" OwnerUserId="1604" LastActivityDate="2010-07-23T07:14:43.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3335" PostTypeId="2" ParentId="2494" CreationDate="2010-07-23T07:22:55.397" Score="4" Body="&lt;p&gt;Also if you run out of good ideas described above, you may try these.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run away from the survivors so that they loose track of where you are. Then climb the infected-only ladders to get above their heads. Then just drop on their heads at the right moment. If you get lucky, sometimes you can hit several of them in s single bash. Also if they run in different directions, your teammates will get a good opportunity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also if one of the survivors gets incapacitated and there is car or a trash bin nearby, you can try hitting him repeatedly with it. This way you can kill him in a reasonable time and a bottomline of one dead survivor is still better than some damage to all of them.&lt;/p&gt;&#xA;" OwnerUserId="1604" LastActivityDate="2010-07-23T07:22:55.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3343" PostTypeId="1" AcceptedAnswerId="3344" CreationDate="2010-07-23T09:51:41.513" Score="7" ViewCount="5573" Body="&lt;p&gt;From reviews I still don't get if Super Mario Galaxy 2 is a must-have game if I have already played a lot of the first Super Mario Galaxy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In what ways is it different from its predecessor, and how different is it?&lt;/p&gt;&#xA;" OwnerUserId="1606" LastEditorUserId="137" LastEditDate="2011-12-28T20:51:03.753" LastActivityDate="2018-05-30T06:30:06.203" Title="How does Super Mario Galaxy 2 differ from Super Mario Galaxy?" Tags="|super-mario-galaxy-2|super-mario-galaxy|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3344" PostTypeId="2" ParentId="3343" CreationDate="2010-07-23T10:33:24.477" Score="16" Body="&lt;p&gt;In one sense it's &quot;more of the same&quot; in that you work your way through &quot;worlds&quot; and &quot;galaxies&quot; finding stars and beating sub bosses to rescue Peach from Bowser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there are differences:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;the navigation between worlds and galaxies is different - you're travelling through them rather than visiting from a central hub.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You get to play as Luigi during the main game, either as a suggestion on random levels or eventually by choice.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Yoshi is available on some worlds.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The worlds/galaxies are all new - though there is some &quot;borrowing&quot; from earlier games. See &lt;a href=&quot;https://gaming.stackexchange.com/questions/3222/which-galaxies-in-super-mario-galaxy-2-are-borrowed-from-previous-mario-games&quot;&gt;this question&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What happens (in terms of replayability) when you complete the game is different. See &lt;a href=&quot;https://gaming.stackexchange.com/questions/896/how-many-stars-in-super-mario-galaxy-2&quot;&gt;this question&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2011-12-28T21:42:59.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3345" PostTypeId="2" ParentId="3035" CreationDate="2010-07-23T10:35:47.907" Score="1" Body="&lt;p&gt;There is a handicap. It's called &quot;Easy, Normal, Hard, Insane.&quot; Yes, we do kick level 1-9s out of Insane groups unless they have a prestige star and rightly so. It is true that you can complete Insane missions at those levels but the fact that they aren't weapon leveled &lt;strong&gt;and&lt;/strong&gt; don't know the map layout is a very valid reason to boot someone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Easy-Hard, sure but why would someone just download a game and pop into a hard server their very first run through? You get maybe 50-100+ xp extra for higher difficulties, so its not like you can hump people through levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learn the map and don't shoot your teammates. You'll most likely be welcome in any group.&lt;/p&gt;&#xA;" OwnerDisplayName="Anon and on" LastActivityDate="2010-07-23T10:35:47.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3346" PostTypeId="1" AcceptedAnswerId="3414" CreationDate="2010-07-23T11:32:06.560" Score="6" ViewCount="1534" Body="&lt;p&gt;I know that Lord British can remove poison and heal the party but when he is sleeping what can I do? I don't remember if there is a potion or something else.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3129" LastEditDate="2012-11-13T23:06:19.287" LastActivityDate="2012-11-13T23:06:19.287" Title="How do I remove poison?" Tags="|ultima-6|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3347" PostTypeId="1" AcceptedAnswerId="3383" CreationDate="2010-07-23T12:06:24.140" Score="3" ViewCount="3716" Body="&lt;p&gt;How can I share a savegame for Dwarf Fortress between multiple computers (laptop and desktop)?  Can one instance of Dwarf Fortress run graphics and the other not?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="52800" LastEditDate="2013-10-22T18:26:45.673" LastActivityDate="2013-10-22T18:26:45.673" Title="How can I share save games between multiple PCs?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3348" PostTypeId="2" ParentId="2717" CreationDate="2010-07-23T12:08:24.307" Score="3" Body="&lt;p&gt;There are some good dust discussions above, also be aware of pet hair. If you don't have pets, ignore this, but if you do have pets try getting the ps3 off the ground and into a cubby, compartment, enclosed space, etc... to get it away from the destructive substance that is pet hair. I just heard a story on NPR about how bad pet hair is for the efficiency of electronics, especially computers and video game systems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I keep my PS3 in a compartment about three feet off the ground with a door. I have two long/short haired cats and although pet hair still finds it's way up there, it would be significantly worse if the ps3 was on the floor.&lt;/p&gt;&#xA;" OwnerUserId="874" LastActivityDate="2010-07-23T12:08:24.307" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3349" PostTypeId="1" AcceptedAnswerId="3356" CreationDate="2010-07-23T12:19:44.660" Score="15" ViewCount="22021" Body="&lt;p&gt;Is there a device or adapter (similar to the one asked about &lt;a href=&quot;https://gaming.stackexchange.com/questions/372/using-a-wireless-xbox-360-controller-on-a-pc&quot;&gt;here&lt;/a&gt; for the Xbox 360) to allow me to use my Wii remote and classic controller to control PC games?&lt;/p&gt;&#xA;" OwnerUserId="1612" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2014-04-01T17:35:04.177" Title="How do I use Wii remote and other controllers for PC games?" Tags="|pc|nintendo-wii|controllers|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3350" PostTypeId="1" AcceptedAnswerId="3353" CreationDate="2010-07-23T12:20:17.980" Score="2" ViewCount="892" Body="&lt;p&gt;How can I switch characters in offline practice in Alien Swarm?  That is I want to practice as the special weapons or tech character.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="14" LastEditDate="2010-07-23T13:41:06.793" LastActivityDate="2011-04-26T15:32:12.350" Title="Is there a way to switch characters in offline practice?" Tags="|alien-swarm|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3351" PostTypeId="2" ParentId="2751" CreationDate="2010-07-23T12:22:14.047" Score="0" Body="&lt;p&gt;i shorted myself and basically did the leveling from 70-80 via battleground XP (before it got nerfed, Alterac Valley was a cavalcade of XP). if you're looking to get Raid Ready and see ICC before Cataclysm comes out (and Raiding moves on to the next big thing), I would recommend a) queueing for whichever BG seems to net you the most XP, b) running your daily RDFs, and c) questing in Northrend so you can also get your professions up to snuff. sure, you'll miss out on the lore and story. personally, going back and overpowering it is still satisfying and the money from quests is just as good.&lt;/p&gt;&#xA;" OwnerUserId="47" LastActivityDate="2010-07-23T12:22:14.047" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3352" PostTypeId="2" ParentId="3349" CreationDate="2010-07-23T12:32:12.217" Score="3" Body="&lt;p&gt;The Wii remote communicates via Bluetooth, so you'll need a Bluetooth receiver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The games you want to play will also have to be capable of reading input from a Bluetooth device.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-07-23T12:32:12.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3353" PostTypeId="2" ParentId="3350" CreationDate="2010-07-23T12:42:06.143" Score="3" Body="&lt;p&gt;Other than choosing which character you want to play in the lobby screen, you can also change which character you control during the mission itself, by using the F keys; &lt;kbd&gt;F1&lt;/kbd&gt; will let you control the first character (the one you started the mission with), &lt;kbd&gt;F2&lt;/kbd&gt; will let you control the 2nd, etc.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-23T12:42:06.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3354" PostTypeId="2" ParentId="3350" CreationDate="2010-07-23T12:42:32.477" Score="3" Body="&lt;p&gt;You can use &lt;code&gt;F1&lt;/code&gt;, &lt;code&gt;F2&lt;/code&gt;, &lt;code&gt;F3&lt;/code&gt; or &lt;code&gt;F4&lt;/code&gt; to take over &lt;em&gt;bots&lt;/em&gt; at any time. This is not limited to offline practice; although I don't know how you can get drones in your team, I know it is possible.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-04-26T15:32:12.350" LastActivityDate="2011-04-26T15:32:12.350" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="3355" PostTypeId="1" AcceptedAnswerId="3363" CreationDate="2010-07-23T12:50:56.017" Score="18" ViewCount="21934" Body="&lt;p&gt;How can I play Alien Swarm with only one friend and have the AI control the other two characters?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find it very difficult to play with only 2 characters, and I'd like to fill the empty slots with AI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it must be possible somehow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: &lt;a href=&quot;https://gaming.stackexchange.com/questions/3355/how-can-i-add-bots-to-an-alien-swarm-online-game/3363#3363&quot;&gt;The accepted answer&lt;/a&gt; works, but the bots don't do anything more than firing (no healing, no welding, nothing). I have to control them to do anything more than just firing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know how to solve this?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2016-07-05T17:35:25.480" Title="How can I add bots to an Alien Swarm online game?" Tags="|alien-swarm|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3356" PostTypeId="2" ParentId="3349" CreationDate="2010-07-23T12:54:59.847" Score="13" Body="&lt;p&gt;The wiimote can be connected to a computer using BlueTooth. There's a tutorial &lt;a href=&quot;http://www.wiiprojects.org/bluetooth.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; on how to connect the wiimote to the computer via a program called BlueSoleil, which is often bundled with BlueTooth sticks (it was bundled with mine). The computer should recognize it as a joystick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, &lt;a href=&quot;http://www.instructables.com/id/How-To-Connect-your-Wiimote-to-your-PC-via-Blueto/step3/Some-Fun-Extras/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; lists some interesting things you can do with it. Johnny Lee's project are particularly impressive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, this &lt;a href=&quot;http://www.wiimoteproject.com/bluetooth-and-connectivity-knowledge-center/a-summary-of-windows-bluetooth-stacks-and-their-connection/&quot; rel=&quot;nofollow noreferrer&quot;&gt;page on the WiimoteProject site&lt;/a&gt; has a more in-depth guide for various ways to connect it, not only using BlueSoleil.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-23T12:54:59.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3359" PostTypeId="1" AcceptedAnswerId="3409" CreationDate="2010-07-23T13:13:02.837" Score="3" ViewCount="155" Body="&lt;p&gt;I've been trying to beat the first mission as a special forces operative destroying a convoy.  No matter what I do I can't get through the mission.  I've used my IED to pop the APC, I've shot trucks full of guys and I still get taken down every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips for completing this mission?&lt;/p&gt;&#xA;" OwnerUserId="659" LastEditorUserId="3610" LastEditDate="2012-11-16T11:23:37.113" LastActivityDate="2012-11-16T11:23:37.113" Title="How do I complete the first mission of ArmA as a special forces operative?" Tags="|arma-armed-assault|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3362" PostTypeId="2" ParentId="3343" CreationDate="2010-07-23T13:19:04.943" Score="5" Body="&lt;p&gt;If you really enjoyed the first one I think you should definitely get the new one. It's really well done, with more galaxies than last time, and way more stars. And, perhaps most notably, it is &lt;strong&gt;more challenging&lt;/strong&gt;. Also, the &quot;new game plus&quot; content is great (more details with minor spoilers below).&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After you manage to get all 120 stars the first time through, the game opens up 120 more stars, and for me the second set was the most enjoyable. They are just scattered throughout the levels, M64-style. You have to hunt them yourself--the only clue the game gives you is that they make a distinct sound when you're near them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2011-12-28T20:22:29.317" LastActivityDate="2011-12-28T20:22:29.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3363" PostTypeId="2" ParentId="3355" CreationDate="2010-07-23T13:30:06.180" Score="15" Body="&lt;p&gt;To add a bot to your game: &lt;code&gt;cl_selectm (marinenum) (slot)&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To remove a bot from your game: &lt;code&gt;cl_dselectm (marinenum)&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(marinenum) should be between 0-7 and corresponds to the character to be added.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(slot) should be between 0-3 and relates to the player slot the bot will fill. -1 can also be used; this will fill the next available slot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These commands must be used while in the lobby; using them anywhere else will result in invalid command errors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.blackcatgames.com/showthread.php?t=12996&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source/More information&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-07-23T13:30:06.180" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3365" PostTypeId="2" ParentId="499" CreationDate="2010-07-23T14:13:13.690" Score="3" Body="&lt;p&gt;Make sure you include training days on your roster.  Chemistry comes from the players getting used to each other, so the more exposure they have to each other, the more chemistry will develop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Player happiness also affects chemistry. If you hire an EPL player to play on an MLS team, chances are he won't be happy because he won't be playing in a league that his skills demand. Paying the salary they deserve also helps their happiness. Benched players are also unhappy so consider loaning them out -- especially if they are young, inexperienced players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, look for ways to raise morale and get the players to know each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, putting your players in their desired position helps with &quot;formation chemistry&quot;. Keep your right backs at right back, your strikers at striker and they'll be happier players. This might only apply to the Ultimate Team pack though, which I don't think is available on PC.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-23T14:13:13.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3367" PostTypeId="2" ParentId="2868" CreationDate="2010-07-23T14:36:42.060" Score="1" Body="&lt;p&gt;Simply type in console &lt;code&gt;exec 360controller_xbox.cfg&lt;/code&gt; or if you're using the PC version of the gamepad, &lt;code&gt;exec 360controller_pc.cfg&lt;/code&gt; to bind the joypad's buttons accordingly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These files are located in &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\alien swarm\swarm\cfg\&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-07-23T14:46:16.637" LastActivityDate="2010-07-23T14:46:16.637" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3368" PostTypeId="1" AcceptedAnswerId="3371" CreationDate="2010-07-23T14:37:43.163" Score="3" ViewCount="1800" Body="&lt;p&gt;What stones are what color in &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=57557.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phoebus' Graphic Set&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to lay out patterns in my floors/walls and want to know what stones I can use for each color.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="23" LastEditDate="2010-07-25T07:35:58.857" LastActivityDate="2010-07-25T18:51:19.283" Title="Dwarf Fortress Stone Colors in Phoebus' Graphic Set" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="3370" PostTypeId="1" AcceptedAnswerId="3423" CreationDate="2010-07-23T14:50:14.803" Score="7" ViewCount="8611" Body="&lt;p&gt;I am about to install Vampire the Masquerade: Bloodlines again and play through yet another time.  I'm running Win7 64 bit. Last time I installed it in this environment, it ran at an obscene frame rate that made it unplayable. Outside of the latest patches and community patches, is there anything I should be aware of?  Any hangups, hiccups, etc that you had to do to get it working?&lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="8350" LastEditDate="2011-08-12T20:55:04.607" LastActivityDate="2012-11-01T12:56:39.810" Title="How do I successfully install Vampire The Masquerade: Bloodlines on Windows 7 64 bit?" Tags="|windows-7|vampire-the-masquerade-bloodlines|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3371" PostTypeId="2" ParentId="3368" CreationDate="2010-07-23T14:50:59.920" Score="9" Body="&lt;p&gt;It sort of depends on your graphics pack, but the DF wiki has the default images/colors for each stone, as well as their uses.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:The_Non-Dwarf%27s_Guide_to_Rock&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;*EDIT*&lt;/p&gt;&#xA;&lt;p&gt;Since you changed your question to refer specifically to the Phoebus graphics set, a quick clarification. In Dwarf Fortress, the graphics set does not include any information about the colors representing different items in that game, such as rock types. The Phoebus graphics set is just an image that contains all the tiles used in the game. The colors are set in the init file, and are changed independently of the graphics set. For example, the &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=60176.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Matrix Tile Set&lt;/a&gt; asks the user the change the default colors, but it has to specify them for the user to change in the init file. There are some versions of Dwarf Fortress that come with a graphics set pre installed, and these will sometimes change the default colors to match the style of the set, as well as some other settings.&lt;/p&gt;&#xA;&lt;p&gt;Unless you have personally changed the colors, or are using a special version of Dwarf Fortress, the colors will be the default, and can be found in the link I originally posted.&lt;/p&gt;&#xA;" OwnerUserId="344" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-25T18:51:19.283" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3372" PostTypeId="1" AcceptedAnswerId="3381" CreationDate="2010-07-23T15:09:30.887" Score="23" ViewCount="7656" Body="&lt;p&gt;I ask not in terms of classification semantics, but in regards to ammo.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tungsten Rounds inflict more damage to Synthetic enemies, while&lt;/li&gt;&#xA;&lt;li&gt;Shredder Rounds inflict more damage to organic enemies.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Does anyone know whether the boss' second form is considered Synthetic or Organic?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:52:14.650" LastActivityDate="2012-07-16T14:52:14.650" Title="Is Mass Effect 1's final boss considered Synthetic or Organic?" Tags="|mass-effect|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3373" PostTypeId="2" ParentId="3045" CreationDate="2010-07-23T15:23:32.717" Score="12" Body="&lt;p&gt;The answer to your question would appear to be, in fact, yes. I too have looked at the game's source code, most notably in game\shared\swarm\asw_gamerules.cpp and this is what I've found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a number that governs difficulty. In the source it's called m_iMissionDifficulty, though the function GetMissionDifficulty() is often used to read its value. Its initial value is set using the skill level you choose.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Easy: 3&lt;/li&gt;&#xA;&lt;li&gt;Normal: 5&lt;/li&gt;&#xA;&lt;li&gt;Hard: 7&lt;/li&gt;&#xA;&lt;li&gt;Insane: 10&lt;/li&gt;&#xA;&lt;li&gt;Brutal: 13&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If there are three marines playing, this number is reduced by one. If there are one or two marines playing, this number is reduced by two. The number can not fall below two (i.e. if you're playing using the easy skill level).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This number's practical application is in various calculations used to determine damage dealt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This tuning can be toggled using the cvar &lt;code&gt;asw_adjust_difficulty_by_number_of_marines&lt;/code&gt; - on by default - though &lt;code&gt;sv_cheats&lt;/code&gt; must be enabled in order to disable it.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="23" LastEditDate="2010-09-03T13:20:23.180" LastActivityDate="2010-09-03T13:20:23.180" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3376" PostTypeId="1" AcceptedAnswerId="3377" CreationDate="2010-07-23T15:50:12.793" Score="11" ViewCount="1829" Body="&lt;p&gt;I recently unlocked the Sandman for the Scout and have been using it but I don't really see the advantages.  The -15 health does not seem to make up for the fact that I am just able to stun a player for just a few seconds.  Is the Sandman only used to make a quick get-away or is it used effectively in combat?&lt;/p&gt;&#xA;" OwnerUserId="346" LastEditorUserId="18916" LastEditDate="2013-03-24T17:57:31.207" LastActivityDate="2013-03-24T17:57:31.207" Title="What is an effective way to use the Sandman?" Tags="|team-fortress-2|tf2-scout|" AnswerCount="5" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3377" PostTypeId="2" ParentId="3376" CreationDate="2010-07-23T15:57:28.237" Score="13" Body="&lt;p&gt;I use it a lot for things like&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Stunning an engineer who is hammering on a turret, usually while we have an uber going to take it out.&lt;/li&gt;&#xA;&lt;li&gt;Firing it into groups of people during a big firefight and helping my team by stunning one of the players in the fight&lt;/li&gt;&#xA;&lt;li&gt;Smacking heavies who are shooting with it, then running up on them and popping shots into them.  &lt;/li&gt;&#xA;&lt;li&gt;Stunning anyone guarding a flag that I want to pick up&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There are more uses than that but, that is my main usage of it. I've found it pretty useful in certain circumstances.  &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-07-23T15:57:28.237" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3378" PostTypeId="2" ParentId="3376" CreationDate="2010-07-23T15:57:50.590" Score="8" Body="&lt;p&gt;When fighting alone, the Sandman is a wash at best, because the small window of opportunity you get from the stun is offset by your reduced survival rate due to the health drop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Sandman is much more effective when used as part of a team push, or even only sniper cover, as stunned foes make excellent targets for Rockets, Grenades, or Headshots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Target also matters -- If there's an enemy heavy parked on a control point, he makes a much better target (both in terms of ease of hitting and in terms of net effect) than a scout or spy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you primarily play the scout as a harasser, you may also find more use for the sandman, because getting stunned is, if nothing else, quite annoying to the recipient.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-23T15:57:50.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3379" PostTypeId="2" ParentId="3372" CreationDate="2010-07-23T16:21:29.653" Score="1" Body="&lt;p&gt;In the second form, the final boss is a synthetic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So choose ammunition that is effective against synthetic enemies.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-23T16:21:29.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3380" PostTypeId="2" ParentId="3346" CreationDate="2010-07-23T16:23:28.683" Score="1" Body="&lt;p&gt;Apparently, &quot;Dispel Magic&quot; cures poison:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gameboomers.com/wtcheats/pcUu/Ultima6sh.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gameboomers.com/wtcheats/pcUu/Ultima6sh.htm&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1555" LastActivityDate="2010-07-23T16:23:28.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3381" PostTypeId="2" ParentId="3372" CreationDate="2010-07-23T16:26:42.160" Score="18" Body="&lt;p&gt;The final boss is synthetic so you are going to want to use those Tungsten Rounds. That, along with things that allow you to bypass his shield initially will be very effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He is also pretty susceptible to biotics, especially singularity/lift.&lt;/p&gt;&#xA;" OwnerUserId="153" LastActivityDate="2010-07-23T16:26:42.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3382" PostTypeId="2" ParentId="3322" CreationDate="2010-07-23T16:48:17.020" Score="9" Body="&lt;p&gt;It's a largely instanced system, similar to Guild Wars.  You instant-transport between hubs and run instanced quests out of those hubs.  (If you're not familiar with instancing, it basically means you go into a private clone of an area with only your group.  No random strangers wandering by.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are three types of areas, according to their website:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Quests: Instanced for 1-6 people, small area with a storyline to play through.&lt;/li&gt;&#xA;&lt;li&gt;Adventure Areas: Instanced for 1-6 people, wide open area to explore, with dungeons and outposts within it.&lt;/li&gt;&#xA;&lt;li&gt;Raids: Instanced for 1-12 people, more challenging quests&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, if you just want to jump into quests/raids with a small to medium size group, this sounds like a good game.  If you like to solo or explore a big open world, maybe not so much.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-07-23T16:48:17.020" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3383" PostTypeId="2" ParentId="3347" CreationDate="2010-07-23T16:52:30.977" Score="3" Body="&lt;p&gt;Yes.  When you &amp;quot;Save and Quit&amp;quot; the game is saved to the hard drive.  This can be uploaded to other computers.  DwarfFortress.exe uses the folder path specified in its config file to look for saves on your computer.  It's worth noting that you do need identical &amp;quot;world&amp;quot; files as well or the game will crash.&lt;/p&gt;&#xA;&lt;p&gt;The easiest way I've found to do this is to use a software versioning system (such as SVN or GIT) and version the entire folder.  This will have the added benefit of indexing your saves and allowing you to go back to previous save points.&lt;/p&gt;&#xA;&lt;p&gt;Your graphics set does not need to be the same.  In fact, on a single computer you do not have to have a consistent graphics set between saves.  You do, however, need to make sure your config file correctly identifies the graphics set you plan to use.&lt;/p&gt;&#xA;&lt;p&gt;Sharing saves between different people is known as a Bloodline game.  Some famous ones can be found &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Category:Bloodline_Games&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Boatmurdered&quot; rel=&quot;nofollow noreferrer&quot;&gt;Boatmurdered&lt;/a&gt; being one of the most famous.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-23T16:52:30.977" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3386" PostTypeId="2" ParentId="3328" CreationDate="2010-07-23T18:04:08.623" Score="8" Body="&lt;p&gt;The save button is &lt;em&gt;not&lt;/em&gt; useless. In &lt;em&gt;Titan Quest&lt;/em&gt;, your game is saved whenever you find one of the fountains and save at it. But you can update your quest status and other such details in the current save by using the &quot;Save&quot; button as you play before you reach the next fountain. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, for example, let's say you find a fountain, and it saves your progress. You might then continue playing for a while, find a couple of cool new items and maybe complete a quest, but you don't have time to find the next fountain before you quit. If you just quit, you'll lose those new items and the quest progress. If you save the game before you quit, your items and quest progress and what not will be saved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way, the next time you load your game you'll find yourself at the last fountain at which you saved. But by using the save button you can hang onto items and quest progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In response to the comments, let me add the network details as well through an edit. If you're playing a network game of Titan Quest, you're only saving your own game. The host determines which quests are available in the first place, so if he's already completed stuff you haven't, you won't be able to do it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But when the host saves his game, it saves only the status of quests, items, etc. for &lt;em&gt;his&lt;/em&gt; character. When you use fountains, it saves quests, items, and respawn point for your character, and when you use the save button it saves quests and items for your character. So you should still use the save button when exiting a multi-player game as well.&lt;/p&gt;&#xA;" OwnerUserId="451" LastEditorUserId="451" LastEditDate="2010-07-27T06:46:44.037" LastActivityDate="2010-07-27T06:46:44.037" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="3387" PostTypeId="2" ParentId="1771" CreationDate="2010-07-23T18:26:40.793" Score="3" Body="&lt;p&gt;I've had one where it zoomed at me just as I started up a small hill/bump, the shell missed me due to my upward movement and it instead went through the ground.  The funny part is that the shell was still visible going off into the &quot;distance&quot; beneath the ground.&lt;/p&gt;&#xA;" OwnerUserId="1619" LastActivityDate="2010-07-23T18:26:40.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3388" PostTypeId="1" CreationDate="2010-07-23T18:27:59.103" Score="6" ViewCount="2592" Body="&lt;p&gt;Any tips or tricks to beating the staff ghosts in Mario Kart DS?&lt;/p&gt;&#xA;" OwnerUserId="1619" LastEditorUserId="26052" LastEditDate="2012-08-07T17:26:24.083" LastActivityDate="2015-03-16T18:26:38.543" Title="Mario Kart DS: how do I beat staff ghosts?" Tags="|mario-kart-ds|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="3389" PostTypeId="2" ParentId="3343" CreationDate="2010-07-23T18:32:19.220" Score="2" Body="&lt;p&gt;SMG2 may be more challenging than SMG1, but due to the enhancements to Player 2 it can be WAY easier to complete. Even the most challenging levels are reduced to kid-friendly explorations with P2 blazing a trail. If you're a parent looking to let you kid take P1 on a mind-blowing physics-defying platformer that perfects the genre, then it is a Must Buy.&lt;/p&gt;&#xA;" OwnerUserId="1626" LastActivityDate="2010-07-23T18:32:19.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3393" PostTypeId="2" ParentId="3388" CreationDate="2010-07-23T19:21:03.597" Score="4" Body="&lt;p&gt;In Mario Kart DS, you can use a trick called &quot;snaking&quot; to gather speed on straightaways, by using your drift boost properly. It is a method that, when properly used, lets you maintain a higher top speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not an expert on the technique, by any means, so I will direct you to this website instead: &lt;a href=&quot;http://www.wikihow.com/Snake-in-Mario-Kart-DS&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wikihow.com/Snake-in-Mario-Kart-DS&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-23T19:21:03.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3395" PostTypeId="1" AcceptedAnswerId="3397" CreationDate="2010-07-23T19:25:18.393" Score="33" ViewCount="6952" Body="&lt;p&gt;I see in a lot of posts talk about Team Fortress 2 and &lt;em&gt;hats&lt;/em&gt;, what is that about?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is so special about hats in that game?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:51.450" LastActivityDate="2015-04-13T13:33:48.157" Title="What is it about TF2 and hats?" Tags="|team-fortress-2|" AnswerCount="4" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3396" PostTypeId="2" ParentId="3395" CreationDate="2010-07-23T19:29:39.990" Score="19" Body="&lt;p&gt;Hats are the main unlockable customizations available for your character during loadout.  Hats do not affect your character's stats in any way and are purely cosmetic. Some hats are rarer than others and are highly sought after.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Valve awards some bonus hats to people who pre-order their games. For instance, &quot;Bill's hat&quot; was awarded to anyone who pre-ordered Left 4 Dead 2.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastEditorUserId="41414" LastEditDate="2014-04-06T19:05:22.920" LastActivityDate="2014-04-06T19:05:22.920" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="3397" PostTypeId="2" ParentId="3395" CreationDate="2010-07-23T19:34:24.080" Score="39" Body="&lt;p&gt;The TF2 Forum community has had a thing for hats ever since the Spy / Sniper update when they (and the random drop system) were implemented.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They like to complain about hats, cheer about how awesome &lt;em&gt;their&lt;/em&gt; hat is, or worry that too many people are complaining or cheering about hats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, it may have all petered out, but Valve decided to add &lt;em&gt;more&lt;/em&gt; hats. The classless update only added fuel to the fire with such quotes (from the Blog Update news itself) as: &lt;a href=&quot;http://www.teamfortress.com/classless/day01.php&quot; rel=&quot;noreferrer&quot;&gt;http://www.teamfortress.com/classless/day01.php&lt;/a&gt; or,&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Throughout history, men have worn hats as a way of showing how much&#xA;  better they are than other men. “I buy hats,” a behatted man seems to&#xA;  say. “I am better than you.”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It appeared to reach its height when the Valve blog (not an update post, mind) itself seemed to indicate that hats were &lt;em&gt;the&lt;/em&gt; most important things to the developers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamfortress.com/post.php?id=3692&amp;amp;p=2&quot; rel=&quot;noreferrer&quot;&gt;Observe.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suffice it to say that Team Fortress 2 is no longer a first person shooter with RPG elements. It is 100% a hat simulator.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="20055" LastEditDate="2013-03-30T19:33:02.237" LastActivityDate="2013-03-30T19:33:02.237" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3398" PostTypeId="1" CreationDate="2010-07-23T19:45:07.033" Score="1" ViewCount="925" Body="&lt;p&gt;This is a mission that comes after finishing the game and some extra ops. I'm having trouble defeating it, there aren't enough supply markers available! I used up all 10 supply markers and the boss still had half its life. What do I do?&lt;/p&gt;&#xA;" OwnerUserId="3237" LastEditorUserId="3114" LastEditDate="2010-11-07T03:48:23.383" LastActivityDate="2014-08-25T09:53:17.517" Title="MGS Peace Walker boss: Peace Walker Type II" Tags="|metal-gear-solid-peace-walker|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3399" PostTypeId="2" ParentId="271" CreationDate="2010-07-23T19:50:05.353" Score="3" Body="&lt;p&gt;A lot of these answers are great, but they don't really address the question.  Since you say &quot;a high degree of comfort&quot; with single-player FPS, I assume you already know things like mouse look and circle-strafe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to get good at &lt;em&gt;MULTIPLAYER&lt;/em&gt; FPSs, you definitely have to recognize that your squadmates are humans, and internalize that to the point where you are an actual TEAM.  This means the skills you need to work on are communication, tactics and keeping morale high.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Communication&lt;/strong&gt; is essential - if you're a silent lurker, you're essentially the same as an AI bot except more unpredictable, and basically just looking out for yourself.  But if you communicate and work together, that's where bigger tactics can work out.  Think of a tactic that only a bunch of thinking humans can pull off when working together, like &quot;You, me and Jack go left to draw their fire, we'll use grenades but stay alive and pull back while ninja-boy sneaks in from the right to steal the flag&quot;.  If a team doesn't communicate and try tactics like that, then it's just a bunch of people playing single-player, but they happen to be on the same map as part of a so-called &quot;team&quot;.  Get that mic and start talking about intentions (&quot;gonna try reaching the scorpion tank&quot;, passing information (&quot;sniper on left cliff!&quot;), and encourage your mates when something doesn't work as planned (&quot;no worries, good try on that one, they got lucky one guy saw us&quot;).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tactics&lt;/strong&gt; - every game has different ways to be played, and thus different group tactics to apply so it's hard to generalize.  You gotta learn and try it out.  Different classes do different things as an attempt to force people to play differently by doing different things - if you're in a specific class, understand how that class helps your teammates best.  For team deathmatch games, tactics might involve different weapon combinations or different ways to cover an area, or setting ambushes up, flushing out campers, providing cover fire, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Morale&lt;/strong&gt; - this will probably sound really cheesy, but this is a big one, actually.  When a team is demoralized, they're much more prone to losing, all other things being equal.  You don't have to be an artificially chippy cheerleader, but at least be aware of when your teammates are getting frustrated, and encourage them to brush it off, or focus on something different.  Also, when something goes well, congratulate everyone (&quot;way to go!&quot;), or offer praise for something done really well (&quot;nice headshot on the last guard&quot;), for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For good examples of this, you should actually watch someone take part in a large WOW raid - in order for a high-level raid to go well, people have to coordinate and help each other.  Watch for the kinds of communication, tactics and encouragement they give each other.  A big, failed raid is a substantial loss of time and effort, and so you see the players coordinating carefully to be successful.&lt;/p&gt;&#xA;" OwnerUserId="1619" LastEditorUserId="1619" LastEditDate="2010-07-23T19:55:25.123" LastActivityDate="2010-07-23T19:55:25.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3400" PostTypeId="2" ParentId="3347" CreationDate="2010-07-23T20:15:39.113" Score="3" Body="&lt;p&gt;I use &lt;a href=&quot;http://dropbox.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dropbox&lt;/a&gt;! The easiest way is just to drop the entire Dwarf Fortress folder into the Dropbox folder. This would also make it easy to share with others, since you can make Dropbox folders publicly or small-group accessible. (Of course this doesn't allow you to have different configurations, but you might be able to modify my setup for your needs.)&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-07-23T20:15:39.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3401" PostTypeId="2" ParentId="271" CreationDate="2010-07-23T20:15:54.823" Score="2" Body="&lt;p&gt;One of the biggest things in FPS games: never try to win a &quot;fair fight&quot; unless you have no choice. ALWAYS try to sneak up on the enemy or use a better weapon than they have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the #1 mistake I see noobs make. They think it's honorable or something to try and go toe-to-toe with somebody. Don't do it. When you see someone and they see you, get out of sight and re-engage only when you're sure you have the jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will learn aim and circle-strafing and sniping and all sorts of advanced strategies in time, but at the beginning, just follow that simple rule and your kdr will go up.&lt;/p&gt;&#xA;" OwnerDisplayName="user1629" LastActivityDate="2010-07-23T20:15:54.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3402" PostTypeId="2" ParentId="3395" CreationDate="2010-07-23T20:26:21.867" Score="25" Body="&lt;p&gt;This comic more or less explains it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gVlFa.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="9752" LastEditDate="2012-01-22T20:17:10.913" LastActivityDate="2012-01-22T20:17:10.913" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3403" PostTypeId="1" AcceptedAnswerId="3404" CreationDate="2010-07-23T20:35:56.600" Score="5" ViewCount="293" Body="&lt;p&gt;My son's DS won't power up when the button is pushed. It worked fine up until now, but it is about 5 years old. We have tried charging it (with several chargers in case that is the issue) and there is no lights/no response. Can it be fixed?&lt;/p&gt;&#xA;" OwnerUserId="299" LastEditorUserId="23" LastEditDate="2011-12-09T11:28:02.703" LastActivityDate="2011-12-09T11:28:02.703" Title="DS won't power up" Tags="|technical-issues|nintendo-ds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3404" PostTypeId="2" ParentId="3403" CreationDate="2010-07-23T20:39:57.260" Score="8" Body="&lt;p&gt;Since a power failure can be caused for many reasons, it tough to say for sure.  There are two fuses in these guys, and it's possible that one of them has been blown.  There are instructions to remove and short-cut the fuse with a piece of wire &lt;a href=&quot;http://www.dcemu.co.uk/vbulletin/showthread.php?t=94191&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  Alternatively, you can purchase replacement fuses online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's the system's power supply or other failed component, you're better off buying a new one.  While these aren't very repairable, their low-cost makes them relatively replaceable.&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="11" LastEditDate="2010-07-23T20:45:30.213" LastActivityDate="2010-07-23T20:45:30.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3405" PostTypeId="2" ParentId="3368" CreationDate="2010-07-23T20:59:58.663" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://spreadsheets.google.com/ccc?key=0AsofkDcAtXiwdFJPZjBmNUNBVERDTnNMU1BfZE9WalE&amp;amp;hl=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress Stone Colors - Default and Phoebus'&lt;/a&gt;(google spreadsheet)&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-07-25T01:43:08.340" LastActivityDate="2010-07-25T01:43:08.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3406" PostTypeId="2" ParentId="892" CreationDate="2010-07-23T21:10:43.757" Score="4" Body="&lt;p&gt;If I start playing it after a few months of not playing it, my thumbs get sore too.  After a few hours I stop playing it and maybe the next day or so when I play again, it hurts less.  You might just be needing some rest for your poor thumbs.  If you start feeling pain you should definitely give it a rest - don't keep playing until your thumbs literally fall off, right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also want to consider trying out different controllers - there might be a model which has less resistance in the thumbsticks, which would make things easier to move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of strategy, I noticed that I do try to go for the same patches of clustered objects that are just barely grab-able - this helps me grow the katamari the fastest.  Things like sunflowers, desks, and especially trees tend to clump together - once you can get one, you get like 20 in the same area.  Same with boats, buildings and the open-sea fishing pens (although if you can get to that size you probably have the hang of it).  Fences also seem to help it grow fast but they can get annoying with their odd shapes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, look for things that are actually a collection of inter-touching objects, like a stack of lego-type blocks, or the red mailboxes in the town, or a wall of bricks where each brick is a separate object - you can gain size pretty quickly with those also.  &lt;/p&gt;&#xA;" OwnerUserId="1619" LastActivityDate="2010-07-23T21:10:43.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3409" PostTypeId="2" ParentId="3359" CreationDate="2010-07-23T22:09:39.683" Score="2" Body="&lt;p&gt;If You're a good shooter: On the way to the convoy is a house. You can hide Your own convoy behind it and climb the ladder of the scaffold to the first floor. From here You can snipe the enemies down. However, this is very hard - most importantly, You have to be very quick as the enemies will locate You after a few shots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't necessarily have to eliminate the whole convoy from this position - taking out at least some enemies might grant You a benefit for Your second wave of attack.&lt;/p&gt;&#xA;" OwnerUserId="103" LastActivityDate="2010-07-23T22:09:39.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3410" PostTypeId="1" AcceptedAnswerId="3411" CreationDate="2010-07-23T22:12:52.537" Score="2" ViewCount="1276" Body="&lt;p&gt;What games are no longer available in XBLA? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why have they been removed, and are they still available in some regions? &lt;/p&gt;&#xA;" OwnerUserId="19" LastActivityDate="2015-07-17T02:34:15.753" Title="Removed XBLA games" Tags="|xbox-360|xbox-live-arcade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3411" PostTypeId="2" ParentId="3410" CreationDate="2010-07-23T22:32:16.887" Score="6" Body="&lt;p&gt;Games can be removed from XBLA if they meet Microsofts criteria, which basically says if the game is not doing well, it can be removed. Once delisted, I don't think they're available in any region anymore.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Microsoft announced that games older&#xA;  than 6 months would become eligible&#xA;  for delisting from the service if they&#xA;  had a Metacritic score below 65 and a&#xA;  conversion rate  below 6%. The&#xA;  objective was to &quot;focus the catalogue&#xA;  more on larger, more immersive games&#xA;  and make it much easier to find the&#xA;  games you are looking for.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Games that have been removed include&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5th Grader&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://web.archive.org/web/20090614013827/http://www.xbox.com/en-US/games/b/battlestargalacticaxboxlivearcade/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlestar Galactica&lt;/a&gt; &lt;/li&gt;&#xA;&lt;li&gt;Catan&lt;/li&gt;&#xA;&lt;li&gt;Cyberball 2072&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dash_of_Destruction&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dash of Destruction&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Defender &lt;/li&gt;&#xA;&lt;li&gt;Double Dragon&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dream_Chronicles&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dream Chronicles&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Gauntlet &lt;/li&gt;&#xA;&lt;li&gt;Joust &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Lost_Cities_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lost Cities&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Marble_Blast_Ultra&quot; rel=&quot;nofollow noreferrer&quot;&gt;Marble Blast Ultra&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/OutRun_Online_Arcade&quot; rel=&quot;nofollow noreferrer&quot;&gt;Outrun Online Arcade&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Paperboy &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Robotron:_2084&quot; rel=&quot;nofollow noreferrer&quot;&gt;Robotron&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Rootbeer Tapper&lt;/li&gt;&#xA;&lt;li&gt;Ultimate Mortal Kombat 3 &lt;/li&gt;&#xA;&lt;li&gt;Sega Rally Online Arcade&lt;/li&gt;&#xA;&lt;li&gt;Smash TV&lt;/li&gt;&#xA;&lt;li&gt;Speedball 2: Brutal Deluxe&lt;/li&gt;&#xA;&lt;li&gt;EA Sports Fantasy Football Live Draft Tracker &lt;/li&gt;&#xA;&lt;li&gt;EA Sports Fantasy Football Live Score Tracker&lt;/li&gt;&#xA;&lt;li&gt;Yaris &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="98" LastEditorUserId="43972" LastEditDate="2015-07-17T02:34:15.753" LastActivityDate="2015-07-17T02:34:15.753" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="3413" PostTypeId="2" ParentId="2749" CreationDate="2010-07-23T22:39:33.933" Score="1" Body="&lt;p&gt;I usually just do wall-nut bowling under Quick Play.  If you can hit multiple zombies with a single wall-nut, you get bonus coins (one for the second zombie, two for the third, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because you're on the iPod, you can't use the PC's survival or last stand for gold farming, and farming marigolds on 1.1 is too tedious for my taste (especially since, as you said, marigolds keep running out of money and have to be replanted).&lt;/p&gt;&#xA;" OwnerDisplayName="user351" LastActivityDate="2010-07-23T22:39:33.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3414" PostTypeId="2" ParentId="3346" CreationDate="2010-07-23T22:42:21.433" Score="4" Body="&lt;p&gt;Red potions and Dispel Magic can apparently cure poison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I remember correctly, you can also awaken Lord British (using Dispel Magic, Mass Awaken, or a blue potion?) in the middle of the night and then ask him for healing.&lt;/p&gt;&#xA;" OwnerDisplayName="user351" LastActivityDate="2010-07-23T22:42:21.433" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3415" PostTypeId="1" AcceptedAnswerId="3416" CreationDate="2010-07-23T23:17:14.360" Score="15" ViewCount="1502" Body="&lt;p&gt;Today, after 3 hours of game, I gained&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Quick Load&lt;/strong&gt;&#xA;  - Successfully perform a fast reload.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;but I really didn't understand what it is and how I got it. Can you explain me what to &quot;perform a fast reload&quot; means?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="19997" LastEditDate="2012-04-04T15:56:59.483" LastActivityDate="2012-04-04T15:56:59.483" Title="What is the quick load achievement in Alien Swarm?" Tags="|achievements|alien-swarm|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3416" PostTypeId="2" ParentId="3415" CreationDate="2010-07-23T23:21:55.087" Score="29" Body="&lt;p&gt;When reloading a gun, there's a meter in the bottom left corner. Inside the meter there is a small grey rectangle. If you press your reload key a second time while the white bar is inside the grey rectangle, you will reload in double quick time (and work towards the relevant achievements).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7IeoE.png&quot; alt=&quot;Alien Swarm Quick Reload Bar&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may find it helps to move the reload bar much closer to your character by changing the following cvar: &lt;code&gt;asw_fast_reload_under_marine 1&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll have come across this before if you've ever played Gears of War.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2012-01-23T17:18:30.467" LastActivityDate="2012-01-23T17:18:30.467" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3417" PostTypeId="2" ParentId="2456" CreationDate="2010-07-23T23:29:01.377" Score="22" Body="&lt;p&gt;To add to Noctrine's answer, actually there are 4 essences that must be cubed (red, yellow, green, blue). Baal, Mephisto, and Diablo each drop a different essence, and Duriel and Andariel both drop the same fourth essence. Cubing the essences gives you a Token of Absolution, which can be right-clicked to respec.&lt;/p&gt;&#xA;" OwnerUserId="1635" LastActivityDate="2010-07-23T23:29:01.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3420" PostTypeId="1" AcceptedAnswerId="3421" CreationDate="2010-07-24T01:31:22.667" Score="8" ViewCount="3335" Body="&lt;p&gt;I'm looking at getting the &quot;Full Speed Run&quot; trophy in Braid on PS3.  The description of the trophy is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Did some kind of speed run through the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, two questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Do I have to get &lt;em&gt;all&lt;/em&gt; the puzzle pieces, or can I just plow through the levels?&lt;/li&gt;&#xA;&lt;li&gt;Do I have to beat the challenge time, or can I take as long as I need?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="137" LastActivityDate="2013-06-16T16:30:31.567" Title="How to get Full Speed Run trophy in Braid" Tags="|ps3|achievements|braid|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3421" PostTypeId="2" ParentId="3420" CreationDate="2010-07-24T03:29:54.403" Score="9" Body="&lt;p&gt;To get the Speed Run trophy, you must beat the game in under 45 minutes. This means you &lt;em&gt;must&lt;/em&gt; get all the puzzle pieces (because you can't complete the game otherwise).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I've only played the PC version of the game, I'm not sure what you mean by challenge time.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-24T03:29:54.403" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3422" PostTypeId="2" ParentId="3349" CreationDate="2010-07-24T03:53:04.453" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://glovepie.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GlovePie&lt;/a&gt; is a great tool that can be used to get input from a wii remote and use it in an existing game.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastActivityDate="2010-07-24T03:53:04.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3423" PostTypeId="2" ParentId="3370" CreationDate="2010-07-24T04:33:40.803" Score="7" Body="&lt;p&gt;I installed it and then installed the Unofficial 7.0 patch and it is still fine after a couple of hours.  The patches can be found at &lt;a href=&quot;http://www.iphpbb.com/board/f-17048899nx82467-8.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vampire: The Masquerade - Bloodlines Support&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2012-11-01T12:56:39.810" LastActivityDate="2012-11-01T12:56:39.810" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3426" PostTypeId="1" AcceptedAnswerId="3428" CreationDate="2010-07-24T12:26:20.220" Score="8" ViewCount="19119" Body="&lt;p&gt;I would very much like a better web browser than the one currently in steam, and I know that I can run it without significant decline in performance.  I was wondering if there is a way to change it and if there is also a  way to embed a chat client as well.  Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="1162" LastEditDate="2010-07-24T13:10:22.770" LastActivityDate="2010-07-24T19:46:56.913" Title="Is there a way to replace the web browser in steam?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3427" PostTypeId="2" ParentId="3426" CreationDate="2010-07-24T12:34:10.877" Score="7" Body="&lt;p&gt;Steam uses a webkit-based browser, the same engine that is behind Chrome and Safari. It was chosen above Trident (IE technology) because of crossplatform compatibility (= it runs mostly unchanged on Mac OS X). At best of my knowledge, this cannot be changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overlay chat is already available through Steam's social features. Although it's not very convenient, you can get access to many chat networks through &lt;a href=&quot;https://webapps.stackexchange.com/questions/tagged/chat&quot;&gt;webapps&lt;/a&gt;; for example, &lt;a href=&quot;http://x.aim.com/ty/#_startPage&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;x.aim.com&lt;/code&gt;&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:57:25.953" LastActivityDate="2010-07-24T19:46:56.913" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3428" PostTypeId="2" ParentId="3426" CreationDate="2010-07-24T12:47:37.463" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.xfire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xfire&lt;/a&gt; and &lt;a href=&quot;http://playxpert.com/web/guest/home&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayXpert&lt;/a&gt; offer web browsers as part of their in-game overlays. There is also the &lt;a href=&quot;http://rogue.gotgame.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rogue in-game browser&lt;/a&gt;. Xfire offer a &lt;a href=&quot;http://www.xfire.com/about_ingame_browser/&quot; rel=&quot;nofollow noreferrer&quot;&gt;preview video&lt;/a&gt; of their web browser. All look to have tabbed browsing and offer more features than Steam's, though it's hard for me to say whether they meet your expectations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both Xfire and PlayXpert also ship with chat clients.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://raptr.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Raptr's&lt;/a&gt; in-game overlay supports AIM and I believe XChat makes available an addon to that end also. Personally I'd try Raptr first. Any of the web browsers may also support &lt;a href=&quot;http://www.aim.com/products/express&quot; rel=&quot;nofollow noreferrer&quot;&gt;AIM Express&lt;/a&gt;, an official browser-based AIM client.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-07-24T13:06:12.980" LastActivityDate="2010-07-24T13:06:12.980" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="3429" PostTypeId="1" AcceptedAnswerId="3537" CreationDate="2010-07-24T13:06:50.250" Score="8" ViewCount="2592" Body="&lt;p&gt;I noticed that after playing on a hacked server in MW2, I had a ping counter for the rest of my session.  This made me a little curious about how the hacks worked, since it would seem that the hacked server in fact injected some code into my game.  If that's true, then I am wondering if the hacked servers could in fact exploit the game code to run attacks on my machine.  Finally, if that were the case, I would be extremely curious as to what security measures I could take to prevent maliciousness against me.  Finally, are the hacks executed on the network level or the software level or both?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Precis:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Do the hacks inject code or otherwise insert compromise into my game?&lt;/li&gt;&#xA;&lt;li&gt;if so, is that compromise in any way dangerous?&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;if so, is there anything that I can do about it?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;and how do they work? (vaguely, out of curiosity)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;EDIT: I want to be clear: I'm not asking about security risks if I &lt;em&gt;install&lt;/em&gt; the hack.  I'm asking about the security risk if I &lt;em&gt;join&lt;/em&gt; a game and the &lt;em&gt;server&lt;/em&gt; is hacked.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="207" LastEditDate="2010-07-26T15:30:41.413" LastActivityDate="2012-04-26T23:51:24.447" Title="Modern Warfare 2 Hacked servers - is it a security risk?" Tags="|call-of-duty-modern-warfare-2|cheats|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3433" PostTypeId="1" AcceptedAnswerId="3434" CreationDate="2010-07-24T15:32:47.903" Score="14" ViewCount="4547" Body="&lt;p&gt;How do I build a tower in Dwarf Fortress? My first instinct was to build an up|up/down stairway, but you can only do that down into empty space, not up.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-07-28T20:13:21.747" LastActivityDate="2013-02-05T22:39:01.683" Title="How do I build a tower up into empty space?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3434" PostTypeId="2" ParentId="3433" CreationDate="2010-07-24T15:45:18.527" Score="19" Body="&lt;h2&gt;&lt;kbd&gt;b&lt;/kbd&gt; → &lt;kbd&gt;C&lt;/kbd&gt; → &lt;kbd&gt;x&lt;/kbd&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;br/&gt;&#xA;not &lt;kbd&gt;d&lt;/kbd&gt; → &lt;kbd&gt;i&lt;/kbd&gt;&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="23" LastEditDate="2010-07-24T16:07:43.787" LastActivityDate="2010-07-24T16:07:43.787" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3435" PostTypeId="1" AcceptedAnswerId="3567" CreationDate="2010-07-24T16:15:32.753" Score="2" ViewCount="433" Body="&lt;p&gt;Is there any way to see a list of all &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Workshop&quot; rel=&quot;nofollow noreferrer&quot;&gt;workshops&lt;/a&gt; and their &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Clutter&quot; rel=&quot;nofollow noreferrer&quot;&gt;clutteredness&lt;/a&gt; at a glance?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-28T20:12:02.187" Title="How do I find out what workshops are cluttered?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3436" PostTypeId="1" AcceptedAnswerId="3441" CreationDate="2010-07-24T16:26:46.950" Score="0" ViewCount="466" Body="&lt;p&gt;Is it possible to buy games in Asia (from web or when on holiday) and then play them in Europe? I'm worried that they may be some region restrictions on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's mostly games from US or European game publishers I'm worried about.&lt;/p&gt;&#xA;" OwnerUserId="330" LastEditorUserId="51318" LastEditDate="2013-10-22T18:44:41.247" LastActivityDate="2013-10-22T18:44:41.247" Title="Online games region restrictions" Tags="|region-lock|" AnswerCount="2" CommentCount="0" ClosedDate="2014-03-13T00:11:33.783" ContentLicense="CC BY-SA 2.5" />
  <row Id="3438" PostTypeId="2" ParentId="3436" CreationDate="2010-07-24T16:53:47.620" Score="1" Body="&lt;p&gt;Usually what happens with these kinds of games, is that &quot;Region-locked&quot; doesn't refer to &quot;can only play games when you're within country X&quot; but rather &quot;Your online play will always connect you to server 42, which is located in country X&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you buy Starcraft 2 in America, and decide to take it with you on a trip to Europe, you can still play Starcraft 2 just fine (assuming you have a powerful enough laptop), but any online multiplayer you were planning on doing is going to be routed to the N.A. server - which may mean horrendous lag on your end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the bottom line is, &lt;strong&gt;it depends on the game&lt;/strong&gt;. Do your research before you buy. Did you have a specific game in mind?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-24T16:53:47.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3440" PostTypeId="1" AcceptedAnswerId="3455" CreationDate="2010-07-24T17:11:29.947" Score="12" ViewCount="12282" Body="&lt;p&gt;I own (and love) an Xbox 360 and nearly 50 games which I play regularly and I have a Live gold membership.&#xA;I will soon be emigrating to Australia and was wondering will I be able to take my 360 and use it like here...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Will it work with TVs/broadband etc. over there?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Will I be able to retain my LIVE account?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What are the prices/availability of games/accessories like compared to the UK? i.e. Is it worth me stocking up on games before I go because they are more expensive there?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Perhaps as I'm moving to country with a fantastic climate (compared to here!) I should consider getting out more and playing less games? ;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;(&lt;strong&gt;EDIT&lt;/strong&gt;: Added to match accepted answer below!) Will games bought in Australia work on my UK Xbox system?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Any help/advice is greatly appreciated.&lt;/p&gt;&#xA;" OwnerUserId="561" LastEditorUserId="3936" LastEditDate="2011-11-15T13:40:29.177" LastActivityDate="2014-12-08T18:21:34.087" Title="Will my Xbox 360 from the UK work when I move to Australia?" Tags="|region-lock|xbox-360|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3441" PostTypeId="2" ParentId="3436" CreationDate="2010-07-24T17:33:28.053" Score="3" Body="&lt;h3&gt;Steam limitations&lt;/h3&gt;&#xA;&lt;p&gt;On Steam you can &amp;quot;circumvent&amp;quot; store limitations through gifts. For example, if you live in Germany, you can still get Doom II from Steam if you get a friend in another country to gift (say, the USA) it to you. Alternatively, you can travel to where those games are available and buy them yourself. :)&lt;/p&gt;&#xA;&lt;p&gt;I don't know, however, if this works for:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;games that are still available to you, but in different versions (say, the &lt;a href=&quot;http://store.steampowered.com/app/550/?cc=de&quot; rel=&quot;nofollow noreferrer&quot;&gt;&amp;quot;Low Violence Versions&amp;quot;&lt;/a&gt;, which sometimes even only come with &lt;a href=&quot;http://store.steampowered.com/app/7670/?cc=de&quot; rel=&quot;nofollow noreferrer&quot;&gt;mandatory dubbing&lt;/a&gt;), and&lt;/li&gt;&#xA;&lt;li&gt;games that &lt;em&gt;will&lt;/em&gt; be available to you but are currently locked in your region&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Remeber that you can view a country's store by using the &lt;code&gt;cc&lt;/code&gt; parameter. For example, compare &lt;a href=&quot;http://store.steampowered.com/app/2300/?cc=it&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;http://store.steampowered.com/app/2300/?cc=it&lt;/code&gt;&lt;/a&gt; with &lt;a href=&quot;http://store.steampowered.com/app/2300/?cc=de&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;http://store.steampowered.com/app/2300/?cc=de&lt;/code&gt;&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-24T17:38:43.053" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3443" PostTypeId="1" AcceptedAnswerId="3471" CreationDate="2010-07-24T18:02:20.917" Score="4" ViewCount="1913" Body="&lt;p&gt;I'm thinking about homebrew-hacking my DS Lite, because I could backup my games, play music, and emulate SNES games. I was thinking, could I emulate GBC games? I have a few timeless Gameboy Color games I like to play, and I hate having to carry around and old GBA just to play them.&lt;/p&gt;&#xA;" OwnerUserId="1642" LastEditorUserId="23" LastEditDate="2011-04-01T10:38:38.247" LastActivityDate="2011-04-01T10:38:38.247" Title="Play Game Boy Color games on DS Lite" Tags="|emulation|cheats|game-boy|nintendo-ds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3444" PostTypeId="1" AcceptedAnswerId="4151" CreationDate="2010-07-24T19:04:16.593" Score="1" ViewCount="100" Body="&lt;p&gt;In Playfish's Facebook game, Pirates Ahoy, how do I get stronger and increase my chances of victory over the monsters in the ocean?  Will upgrading my ship help?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="185203" LastEditDate="2021-05-06T15:53:02.230" LastActivityDate="2021-05-06T15:53:02.230" Title="How do I get stronger in Pirates Ahoy?" Tags="|pirates-ahoy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3445" PostTypeId="1" AcceptedAnswerId="3447" CreationDate="2010-07-24T19:44:42.583" Score="4" ViewCount="18197" Body="&lt;p&gt;So I just completed the mission: Stealing Memory as part of the Kasumi DLC. I was told that I had unlocked an alternate costume.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I see the costumes and/or change it for my squadmates?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8325" LastEditDate="2011-04-22T16:17:58.840" LastActivityDate="2012-04-22T07:47:31.850" Title="Changing Party Member Outfits in Mass Effect 2" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3447" PostTypeId="2" ParentId="3445" CreationDate="2010-07-24T20:01:20.670" Score="5" Body="&lt;p&gt;They can be seen at your private terminal, under the squad info section.&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-07-24T20:01:20.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3450" PostTypeId="1" AcceptedAnswerId="3467" CreationDate="2010-07-24T20:19:52.450" Score="15" ViewCount="7467" Body="&lt;p&gt;I have all the expansion packs, and I have finished all the quests (except kill crawmerax) on both playthroughs of the game, and I am only level 58. I tried going through the last section of the main game and the Knoxx expansion, but killing enemies alone is not giving me much experience. What is the best way to get the experience needed to reach level 69? Are there any other sections of the game with lots of high level enemies, or bosses that I can beat repeatedly?&lt;/p&gt;&#xA;" OwnerUserId="344" LastEditorUserId="11920" LastEditDate="2013-01-20T04:40:59.443" LastActivityDate="2013-01-20T16:07:12.763" Title="Reach level 69 in Borderlands" Tags="|borderlands|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3454" PostTypeId="1" AcceptedAnswerId="3489" CreationDate="2010-07-24T20:55:33.287" Score="5" ViewCount="786" Body="&lt;p&gt;I'm currently in the Redcliffe village battle and although the first part was really easy, I'm struggling on the downhill area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been using my mage to heal and create stuns but everyone slowly dies off that's outside my party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way for me to heal members outside my party? I looked around and apparently in the PC version you can TAB to other members but the PS3 Controller obviously has no tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="1645" LastEditorUserId="160" LastEditDate="2010-07-24T21:35:08.080" LastActivityDate="2010-07-25T13:34:49.120" Title="PS3 / Dragon Age: Can I heal members outside my party?" Tags="|ps3|dragon-age-origins|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3455" PostTypeId="2" ParentId="3440" CreationDate="2010-07-24T21:27:05.503" Score="10" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Yes,&lt;/strong&gt; they should work with your TV, as both the UK and the AUS region use the &lt;a href=&quot;http://en.wikipedia.org/wiki/PAL&quot; rel=&quot;nofollow noreferrer&quot;&gt;PAL&lt;/a&gt; system, however, be aware that you might need to buy new power cords over there.    &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;As proper broadband uses &lt;a href=&quot;http://en.wikipedia.org/wiki/Category_5_cable&quot; rel=&quot;nofollow noreferrer&quot;&gt;CAT5 Cables&lt;/a&gt; worldwide, a normal plug &amp;amp; play broadband connection should always work. (also, wireless also uses the same basic system worldwide, so no problems there too.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I sadly wasn't able to find a conclusive answer for this question, however, my tentative guess would be that it is possible.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;As far as I know, (and a &lt;a href=&quot;http://www.google.nl/search?q=australian+game+prices&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google Search&lt;/a&gt; seems to agree) prices of games in Australia are more expensive, and with the low £, it might be profitable to stocking up games. (your best bet is to do some price comparison on the games you think on stocking up.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Be aware however, if you think about trading-in games in Australia that this can be slightly difficult for UK games dependant on Game and Retailer. (luckily no language barrier, just ratings)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Also, be aware of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Censorship_in_Australia#Video_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;Australian Censor&lt;/a&gt; when Importing &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_banned_video_games#Australia&quot; rel=&quot;nofollow noreferrer&quot;&gt;Certain Games&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do what you like the best, weither it is gaming or enjoying the climate, just don't overdo it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;(BONUS)&lt;/strong&gt; Games bought Down Under should usually also work on your system, as both Europe and Australia are usually considered to be in the same zone (related to point 1) &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-07-25T01:41:54.270" LastActivityDate="2010-07-25T01:41:54.270" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3458" PostTypeId="2" ParentId="3403" CreationDate="2010-07-24T22:46:28.290" Score="2" Body="&lt;p&gt;It could just be a broken battery. Do you know anyone with a working DS? If so, remove their good battery and try it out in yours (they're simple to swap, you just need a small screwdriver). New replacement DS batteries are cheap to buy. Good luck :)&lt;/p&gt;&#xA;" OwnerUserId="923" LastEditorUserId="923" LastEditDate="2010-07-26T13:41:04.630" LastActivityDate="2010-07-26T13:41:04.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3459" PostTypeId="2" ParentId="3454" CreationDate="2010-07-24T23:02:22.777" Score="-1" Body="&lt;p&gt;I think the party members out of the party are always fully healed. When you choose to switch them I think they arrive with max HP.&#xA;Though I never needed to change them, just buy a lot of healing poultices and set tactics &quot;When HP is &amp;lt;50% use healing item (lesser powerful)&quot; you should have no problems at all ;)&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-07-24T23:02:22.777" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3460" PostTypeId="2" ParentId="3445" CreationDate="2010-07-24T23:14:16.733" Score="2" Body="&lt;p&gt;You can also change them before each mission. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spoiler:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Miranda alternate suit is sooo sexy :)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="730" LastEditorUserId="21177" LastEditDate="2012-04-22T07:47:31.850" LastActivityDate="2012-04-22T07:47:31.850" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3461" PostTypeId="1" AcceptedAnswerId="3498" CreationDate="2010-07-24T23:22:08.780" Score="5" ViewCount="5280" Body="&lt;p&gt;Combat in &lt;a href=&quot;http://www.deathspank.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DeathSpank&lt;/a&gt; has been pretty easy right up to meeting the Nanny Demon, then everything falls apart.  I can get maybe one justice attack off before those fireballs annihilate almost all of my health, forcing me and Sparkles to retreat or end up back at the outhouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's a good strategy for dealing with the Nanny Demon?  I'm level 11 currently; did I wander into this situation way too early?&lt;/p&gt;&#xA;" OwnerUserId="50" LastEditorUserId="207" LastEditDate="2010-07-26T15:34:05.190" LastActivityDate="2021-12-19T21:29:07.610" Title="How do I defeat the Nanny Demon in DeathSpank?" Tags="|deathspank|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3466" PostTypeId="1" AcceptedAnswerId="3469" CreationDate="2010-07-25T00:53:21.883" Score="7" ViewCount="475" Body="&lt;p&gt;There's a giant fish named Kingfin in the Bonefin galaxy of &lt;em&gt;Super Mario Galaxy&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How the heck do I beat him?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:51:58.590" LastActivityDate="2012-07-16T14:51:58.590" Title="How do I beat the Bonefin Galaxy Boss?" Tags="|super-mario-galaxy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3467" PostTypeId="2" ParentId="3450" CreationDate="2010-07-25T00:55:59.647" Score="14" Body="&lt;p&gt;You can go back and fight Motorhead. He respawns every 15 minutes and he gives out experience each time you fight him. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, fighting SkyScraper at Level 57 nets 23,000XP if you kill him on the ground. Aim for his rear end (for critical hits).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also (and I can't believe I just remembered this), the &lt;a href=&quot;http://borderlands.wikia.com/wiki/Challenges&quot; rel=&quot;nofollow noreferrer&quot;&gt;higher level challenges&lt;/a&gt; unlock about 20,000XP a piece.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you beat General Knoxx, the enemies are 'leveled up' to levels 55-69. This allows you to gain experience by fighting them again.  &lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="11920" LastEditDate="2013-01-20T04:41:15.593" LastActivityDate="2013-01-20T04:41:15.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3469" PostTypeId="2" ParentId="3466" CreationDate="2010-07-25T01:12:47.413" Score="4" Body="&lt;p&gt;There are two turtleshells in that level, a green and a red one.  Use the turtleshells to swim towards him, and once you're within strinking distance, do a 'spin' attack so that you throw the turtleshell.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes 5 hits to defeat him.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the first hit, he releases homing piranhas that come after you.  Dodge these by making quick turns.  There is also a power mushroom that gives you 6 health.&lt;/p&gt;&#xA;" OwnerUserId="117" LastActivityDate="2010-07-25T01:12:47.413" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3470" PostTypeId="1" AcceptedAnswerId="3490" CreationDate="2010-07-25T01:48:22.307" Score="4" ViewCount="1234" Body="&lt;p&gt;I have a dwarf that is demanding shells, but I have no fishable above-ground water. I've dug down to the first caverns and set some zones down there as 'fishable', and my fishermen fish for a while then report that there are no fish to catch. The zones on the surface have a 0 next to the 'fishing' option when zoning; the zones in the first cavern have a 1 or higher. Am I doomed to lose every dwarf that demands shells, or is there a way to get shells somehow that I haven't figured out yet?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2012-07-02T17:06:01.887" Title="Dwarf Fortress Shell Shortage" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3471" PostTypeId="2" ParentId="3443" CreationDate="2010-07-25T02:18:15.650" Score="5" Body="&lt;p&gt;A quick Google search turned up &lt;a href=&quot;http://www.racketboy.com/retro/nintendo/gameboy/2008/07/best-gameboy-gbc-emulator-for-nintendo-ds-lameboy.html&quot; rel=&quot;noreferrer&quot;&gt;Lameboy&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1113" LastActivityDate="2010-07-25T02:18:15.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3472" PostTypeId="2" ParentId="2854" CreationDate="2010-07-25T02:18:46.973" Score="10" Body="&lt;p&gt;Outside of Megaton, to the left behind where the saloon would be (facing in towards megaton) there is a 'hollowed out rock'.  I don't think it shows on the pip boy, but if you move your cross hairs over it, it will say something like 'Open hollowed out rock'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 2 or three molerats around, at least at lower levels.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inside is some food, a note and a sniper rifle with some ammo. Can't remember if there was anything else there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: removed ascii map because I can't make it work :P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;check the fallout wiki here: &lt;a href=&quot;http://fallout.wikia.com/wiki/Hollowed-out_rock_(Fallout_3)&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Hollowed-out_rock_(Fallout_3)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="892" LastEditorUserId="92436" LastEditDate="2018-02-15T19:32:47.540" LastActivityDate="2018-02-15T19:32:47.540" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3475" PostTypeId="1" AcceptedAnswerId="3476" CreationDate="2010-07-25T05:10:43.887" Score="24" ViewCount="14959" Body="&lt;p&gt;If I install Steam to an external drive, will it work when I plug it into other computers? Or does it depend on registry keys/some other computer-specific thing?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="52800" LastEditDate="2013-10-30T18:57:43.810" LastActivityDate="2021-11-07T21:49:03.107" Title="Install Steam on an external drive?" Tags="|steam|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3476" PostTypeId="2" ParentId="3475" CreationDate="2010-07-25T05:16:44.343" Score="13" Body="&lt;p&gt;Steam will work on an external drive, and will run perfectly fine as long as you're not trying to simultaneously run it from the computer's internal drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Even though installing on an external drive means the games / client themselves are on the external drive, you may wind up with your saves or DLC on the computer, rather than the external drive. (Exact effect depends on the game.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also: &lt;a href=&quot;https://gaming.stackexchange.com/questions/1580/is-it-possible-to-install-steam-games-to-two-different-locations&quot;&gt;Is it possible to install Steam games to two different locations?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2010-07-25T05:16:44.343" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3477" PostTypeId="1" AcceptedAnswerId="3546" CreationDate="2010-07-25T06:54:23.550" Score="12" ViewCount="64336" Body="&lt;p&gt;What is the best way to get a merc with freeze aura, or is there a better way to use the mercenaries when playing with necromancer (main attack: bone/spirit spear)?&lt;/p&gt;&#xA;" OwnerUserId="1605" LastEditorUserId="8350" LastEditDate="2012-08-17T12:30:01.177" LastActivityDate="2012-08-17T12:30:01.177" Title="Which mercenaries have Freeze Aura?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3478" PostTypeId="1" AcceptedAnswerId="3485" CreationDate="2010-07-25T07:55:36.280" Score="9" ViewCount="911" Body="&lt;p&gt;I have a Giant Rat running around in my fortress eating my stores and drinking my drinks (kind of like a new peasant, actually). How do I get my dwarfs to drop what they are doing and just massacre the thing?&lt;/p&gt;&#xA;" OwnerUserId="1597" LastEditorDisplayName="user56" LastEditDate="2010-08-30T15:56:39.547" LastActivityDate="2010-08-30T15:56:39.547" Title="How do I get my dwarfs to kill a Giant Rat?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3479" PostTypeId="2" ParentId="3477" CreationDate="2010-07-25T08:24:41.703" Score="11" Body="&lt;p&gt;It's been awhile since I've played D2; the mercs with Holy Freeze are the &quot;Defense&quot; labeled henchmen in Act II in Nightmare mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for other options; the &quot;Cold&quot; damage Iron Wolves from Act III have Glacial Spike, which accomplishes something of the same thing, though they'll be stymied by &quot;Cannot be Frozen&quot; monsters where the aura mercs won't. &lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-07-25T08:24:41.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3482" PostTypeId="2" ParentId="2639" CreationDate="2010-07-25T08:45:35.960" Score="0" Body="&lt;p&gt;Do most or all of tzenes post especially the ability build. My build suggestion is (tested mostly 1 on 1)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get boots of speed, Helm of Iron Will and Ring of regeneration + others to create the recipe Hood of Defiance. This will have your HP regen really high which is good if you are new. Buy the Trent boots so your attack speed is significantly faster and so you can run away without other heros catching up. I prefer switching the boots to intellects when getting lvl3 shadowraze to get have mana regen faster. Switch this late game to whatever you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then get the quarterstaff (or any cheap weapon) or void stone depending on what level you are (void stone is preferable if your at a higher level for better mana regen). Then go for lothers edge or kelen to either combo your 4th ability or to use to run away. Then do whatever build you like as you should be mid game&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastActivityDate="2010-07-25T08:45:35.960" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3483" PostTypeId="2" ParentId="3440" CreationDate="2010-07-25T09:55:07.897" Score="4" Body="&lt;p&gt;Yes, you will be able to retain your Live account, however, you will have to buy UK Microsoft points cards in order to stock up your account, or retain a UK credit card. Microsoft will not allow you to change the nationality, even when they are at fault (as I found out).&lt;/p&gt;&#xA;" OwnerUserId="151" LastActivityDate="2010-07-25T09:55:07.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3484" PostTypeId="2" ParentId="3440" CreationDate="2010-07-25T09:55:36.370" Score="6" Body="&lt;p&gt;Regarding point 2:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your account will work, but you will need to use a UK credit card to buy points and games on demand. There is no way to switch your account to Australia, it will remain a UK account.&lt;/p&gt;&#xA;" OwnerUserId="4673" LastActivityDate="2010-07-25T09:55:36.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3485" PostTypeId="2" ParentId="3478" CreationDate="2010-07-25T12:33:30.970" Score="12" Body="&lt;p&gt;Assuming you have some dwarves assigned to a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Squad&quot; rel=&quot;nofollow noreferrer&quot;&gt;squad&lt;/a&gt; already you just need to issue a kill order to the squad.  First open the squad menu with &lt;kbd&gt;s&lt;/kbd&gt;, select your squad by pressing the letter next to it.  On the squad menu, press &lt;kbd&gt;k&lt;/kbd&gt; to issue a &lt;code&gt;kill&lt;/code&gt; order, then &lt;kbd&gt;l&lt;/kbd&gt; to list enemies, move to the rat, and press enter. The squad will automatically move to the rat and attack it.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-12T16:30:07.333" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3486" PostTypeId="1" AcceptedAnswerId="3487" CreationDate="2010-07-25T13:03:20.397" Score="12" ViewCount="9483" Body="&lt;p&gt;If I buy a used game the first thing I do is install the game onto my hard drive. I figure that this process must read the entire disc and so will verify the disc is not damaged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if I'm right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ChrisF has seen games that won't play from disc but will install and subsequently play. That leads me to add another sub-question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone installed a game successfully but then been unable to play it, either due to disc damage during the startup disc check or due to some other corruption?&lt;/p&gt;&#xA;" OwnerUserId="80" LastEditorUserId="52800" LastEditDate="2013-10-30T18:57:34.763" LastActivityDate="2013-10-30T18:57:34.763" Title="Can I verify an Xbox 360 game isn't damaged by installing it?" Tags="|xbox-360|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3487" PostTypeId="2" ParentId="3486" CreationDate="2010-07-25T13:10:22.937" Score="11" Body="&lt;p&gt;I don't have a reference, but from personal experience I think you're &lt;em&gt;nearly&lt;/em&gt; right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the disk is too badly damaged then you won't be able to install it at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it appears to be that the installation process is slightly more tolerant of damage than playing directly, so you could get a disc that's too damaged to play but will still install. This could be for a number of reasons including that it does more error checks and retries when installing than playing for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From personal experience there have been a couple of games that &lt;em&gt;occasionally&lt;/em&gt; failed to load/play direct from disc. In these cases we have installed the games to the hard drive and successfully played them from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So your test won't verify that the disc is not damaged, but will verify that it's playable.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="31978" LastEditDate="2013-02-08T00:16:12.423" LastActivityDate="2013-02-08T00:16:12.423" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="3489" PostTypeId="2" ParentId="3454" CreationDate="2010-07-25T13:34:49.120" Score="5" Body="&lt;p&gt;The answer to this is unfortunately: nope, not on PS3. You can heal &quot;neutrals&quot; in the PC version but not the console version. Even large area healing spells like &lt;a href=&quot;http://dragonage.wikia.com/wiki/Group_Heal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Group Heal&lt;/a&gt; will fail to affect neutrals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your party makeup you can consider using some of the &quot;battle control&quot; skills such as &lt;a href=&quot;http://dragonage.wikia.com/wiki/Threaten&quot; rel=&quot;nofollow noreferrer&quot;&gt;Threaten&lt;/a&gt; and &lt;a href=&quot;http://dragonage.wikia.com/wiki/Disengage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Disengage&lt;/a&gt; to keep neutrals alive. If your warrior is the most threatening character in the battle he/she will draw attention away from everyone else, including the neutrals. Provided you can keep the warrior alive under this kind of fire, you will probably notice the neutrals lasting longer.&lt;/p&gt;&#xA;" OwnerUserId="874" LastActivityDate="2010-07-25T13:34:49.120" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3490" PostTypeId="2" ParentId="3470" CreationDate="2010-07-25T14:02:26.913" Score="5" Body="&lt;p&gt;Currently if you can't get shells from your map, they are doomed. An alternative is to mod another creature to drop shells and butcher it (dogs work well).&lt;/p&gt;&#xA;&lt;p&gt;In the latest versions, only dorfs with a &amp;quot;shell fetish&amp;quot; will demand shells for their artifacts.&lt;/p&gt;&#xA;&lt;p&gt;See the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Shell&quot; rel=&quot;nofollow noreferrer&quot;&gt;df wiki&lt;/a&gt; for more info.&lt;/p&gt;&#xA;" OwnerUserId="972" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-26T05:31:30.700" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3492" PostTypeId="1" AcceptedAnswerId="3496" CreationDate="2010-07-25T14:54:10.380" Score="15" ViewCount="10843" Body="&lt;p&gt;DeathSpank's settings have Good/Evil sliders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does tweaking them change anything? Are they just a joke?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2015-03-30T04:21:13.647" Title="What do the good/evil sliders do in DeathSpank?" Tags="|deathspank|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3495" PostTypeId="2" ParentId="3492" CreationDate="2010-07-25T16:00:55.680" Score="8" Body="&lt;p&gt;If you slide the &quot;Good&quot; slider all the way up and the &quot;Evil&quot; slider all the way down, you will unlock the &quot;Menu Hero&quot; achievement / trophy.  Beyond that, I haven't noticed any effect on the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I strongly suspect these sliders are simply meant make players go &quot;Huh?&quot; :)&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-07-25T16:00:55.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3496" PostTypeId="2" ParentId="3492" CreationDate="2010-07-25T16:01:43.823" Score="12" Body="&lt;p&gt;Move good all the way to the right, and evil all the way to the left to get the &quot;Menu Hero&quot; trophy. Other than that, they are just a joke.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-07-25T16:01:43.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3498" PostTypeId="2" ParentId="3461" CreationDate="2010-07-25T16:27:27.563" Score="3" Body="&lt;p&gt;I had a hard time with the Nanny Demon, too - I agree that it seems much harder than the monsters that came before her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't remember what level I was when I fought her, but I think I was a bit higher than that. Not sure, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried keeping your shield up while the fireballs are coming? IIRC, even if you aren't facing them with your shield up you should still take little to no damage. I did a combination of that, and lots of running around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can also be best to play it safe - don't keep attacking her if you don't think you'll survive for much longer. You would be much better off drinking a potion (or maybe eating food, if your dodging skills are up to the task).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-25T16:27:27.563" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3499" PostTypeId="1" AcceptedAnswerId="3500" CreationDate="2010-07-25T18:39:52.970" Score="3" ViewCount="4205" Body="&lt;p&gt;I keep on getting disconnected from Alien Swarm (after 10 retries the game auto disconnects) and I remembered that I have very few ports forwarded to my computer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What ports should I forward to my computer so that I can play most effectively?&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:23:37.037" LastActivityDate="2012-07-25T15:23:37.037" Title="What ports does Alien Swarm use?" Tags="|networking|alien-swarm|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3500" PostTypeId="2" ParentId="3499" CreationDate="2010-07-25T19:14:51.560" Score="2" Body="&lt;p&gt;I believe &lt;code&gt;27015&lt;/code&gt; is the port you should be forwarding for client connection. A server can be hosted on any port, but this appears to be the default one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to host a dedicated server, you would need to forward &lt;code&gt;27005&lt;/code&gt; as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1369712&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post on Steam forums&lt;/a&gt; suggests enabling&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;UDP 27000 to 27020 inclusive&lt;/li&gt;&#xA;  &lt;li&gt;TCP 27020 to 27050 inclusive&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-25T19:20:06.743" LastActivityDate="2010-07-25T19:20:06.743" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3502" PostTypeId="2" ParentId="719" CreationDate="2010-07-25T21:01:52.550" Score="8" Body="&lt;p&gt;Looks like installing might allow you to play discs that are too damaged to play directly, which is a huge advantage in the right circumstances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/3486/can-i-verify-an-xbox-360-game-isnt-damaged-by-installing-it&quot;&gt;Can I verify an Xbox 360 game isn&amp;#39;t damaged by installing it?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="80" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2010-07-25T21:01:52.550" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3503" PostTypeId="2" ParentId="1516" CreationDate="2010-07-25T21:05:56.097" Score="17" Body="&lt;p&gt;The game is not, in specific, harder in Mercenary mode.  However, two things may be causing your apparent increase in difficulty:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;As you generate more chaos overall in the process of unlocking the story missions, you increase your maximum Heat level.  This can lead to a much more rapid and strong response from the Panuan military.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you venture into new areas, you may be in zones where you have not damaged the Panuan infrastructure as much.  Taking out enemy communications arrays, air fields, and military leaders can make a noticeable difference in the enemy's response time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="875" LastActivityDate="2010-07-25T21:05:56.097" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3504" PostTypeId="1" AcceptedAnswerId="3508" CreationDate="2010-07-25T21:14:37.367" Score="7" ViewCount="13602" Body="&lt;p&gt;I've looked around the labyrinth quite a bit and I can't figure out how to move the boulder in the final room. When I go in the room and check the boulder, it says I might be able to move it with the help of someone else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just outside of that room is a teleporter that doesn't work. There is another room earlier in the labyrinth filled with nice creatures and another broken teleporter. I can't seem to successfully do anything in any of those rooms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing?&lt;/p&gt;&#xA;" OwnerUserId="65" LastEditorUserId="3610" LastEditDate="2012-05-31T13:15:46.020" LastActivityDate="2017-01-15T06:18:33.200" Title="How do I move the boulder in the labyrinth for the game Cave Story" Tags="|cave-story|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3507" PostTypeId="2" ParentId="3461" CreationDate="2010-07-25T21:23:59.057" Score="2" Body="&lt;p&gt;I can't remember what level we were when we defeated her, but we basically cheesed her out by triggering her, then retreating to the path leading up to her on the left hand side of the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She can shoot fireballs over the river of lava between the path and the arena where you're supposed to fight her, but the distance gives you more time to react and dodge.  We took her out with a combination of Sparkles' ranged attack and Death Spank's crossbow.  &lt;/p&gt;&#xA;" OwnerUserId="564" LastActivityDate="2010-07-25T21:23:59.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3508" PostTypeId="2" ParentId="3504" CreationDate="2010-07-25T21:29:53.507" Score="6" Body="&lt;p&gt;A little past that room with the friendly creatures (I'm assuming it's the shop with the friendly Gaudi in it), and down in the right-hand corner is a small &quot;Camp&quot; area with a doctor, a nurse, and Curly resting on a bed. The doctor will give you the clinic key and ask that you go get some medicine from the clinic (they've been chased out by a &quot;ghost&quot;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you exit the camp, the upper left corner of the screen is where you should look for the clinic. If you took the Machine Gun earlier, and have it up to level 3, boosting up there by shooting downwards is the easiest way to get up. Otherwise, you'll have to do a few tricky jumps to get up. Fight off the monster in the clinic (the blade is wonderful here), obtain the medicine, and head back down to the camp to give it to the doctor. Once you get to that room with the boulder again, Curly will join you, and I don't really want to spoil what happens next. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're going for the &quot;best&quot; ending, and haven't taken the machine gun, make sure you don't take the item the professor offers you in that room before the final one with the broken teleporter, though.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-07-25T21:29:53.507" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3509" PostTypeId="2" ParentId="2601" CreationDate="2010-07-25T21:49:22.550" Score="7" Body="&lt;p&gt;Judging from the Fig Hunter wiki page, it does seem to be beatable, but is more of a luck thing than anything else. Here's the page with the strategy:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fighunter.wikia.com/wiki/Security_Demon&quot; rel=&quot;noreferrer&quot;&gt;http://fighunter.wikia.com/wiki/Security_Demon&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-07-25T21:49:22.550" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3512" PostTypeId="1" CreationDate="2010-07-25T23:01:49.347" Score="4" ViewCount="3826" Body="&lt;p&gt;I've never been able to host a public multiplayer game in Halo PC - whenever I try to, it never appears in the games list and other players can't connect to my game, even by inputting a direct IP. I think this is related to my network and port forwarding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I start a public internet game, I see a local IP in the IP box. This tells me that some ports aren't being forwarded. &lt;strong&gt;What ports do I need to forward to be able to host such games?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the IP box isn't modifyable. After I forward the necessary ports, &lt;strong&gt;how do I change the local IP that is currently in the box to my public IP?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="45" LastEditorUserId="28182" LastEditDate="2013-12-05T08:23:21.157" LastActivityDate="2013-12-05T08:23:21.157" Title="How should I set up my network and port forwarding to be able to host Halo PC multiplayer games?" Tags="|pc|networking|halo-combat-evolved|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3513" PostTypeId="2" ParentId="719" CreationDate="2010-07-25T23:08:58.040" Score="5" Body="&lt;p&gt;Another benefit that hasn't been mentioned yet is that in some games, &lt;strong&gt;you may be able to see/hear more things&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is because &lt;strong&gt;some games only load mandatory/necessary video and audio from disc&lt;/strong&gt; while loading all available content from a hard drive, as hard drive reading speeds are considerably faster than disc reading speeds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not quite sure how many games do this. However, I &lt;a href=&quot;http://www.bungie.net/images/Inside/publications/presentations/Loading___done_gdc_2008.pptx&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;The Bungie publication that talks about this&quot;&gt;saw a mention of this recently by &lt;strong&gt;&lt;em&gt;Bungie&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt;, the awesome company behind the &lt;em&gt;Halo&lt;/em&gt; series. This means that &lt;em&gt;Halo: Reach&lt;/em&gt; might employ such a strategy for balancing read/load speeds.&lt;/p&gt;&#xA;" OwnerUserId="45" LastActivityDate="2010-07-25T23:08:58.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3514" PostTypeId="1" AcceptedAnswerId="3516" CreationDate="2010-07-25T23:11:46.240" Score="6" ViewCount="607" Body="&lt;p&gt;I was told in an online game not to use armor in Alien Swarm.  Is it really useless, and if not, when is it useful?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="19827" LastEditDate="2012-05-28T21:34:37.403" LastActivityDate="2012-05-28T21:34:37.403" Title="Alien Swarm: is the armor useless?" Tags="|alien-swarm|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3516" PostTypeId="2" ParentId="3514" CreationDate="2010-07-25T23:26:14.733" Score="4" Body="&lt;p&gt;I've been playing as a medic; provided the armour does reduce damage by 20%, it's saved me (and my team) from death many times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you are playing as (say) a officier, you are going to have much more hitpoints to play with and armour becomes comparatively less useful. I'd still go with electric armour, though, because getting infested really is expensive (especially on the healgun).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It depends on your class, play style and ability to swiftly move from the wrong end of a shotgun to the wrong end of a flamethrower.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-07-25T23:26:14.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3517" PostTypeId="1" AcceptedAnswerId="3518" CreationDate="2010-07-25T23:48:25.417" Score="3" ViewCount="1916" Body="&lt;p&gt;What network and firewall settings are required to connect to XBOX Live through my home network?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had everything set up correctly and working but had to reset my router after a firmware upgrade and lost all my settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and I also need the settings to enable it to work as a Media extender.&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2010-07-26T12:50:31.800" Title="What settings need to be configured on my firewall/router to support XBOX Live connections?" Tags="|xbox-360|networking|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3518" PostTypeId="2" ParentId="3517" CreationDate="2010-07-25T23:53:07.997" Score="6" Body="&lt;p&gt;Make sure the following ports are open to the XBOX.  According to the &lt;a href=&quot;http://support.xbox.com/support/en/us/nxe/kb.aspx?category=xboxlive&amp;amp;ID=908874&amp;amp;lcid=1033&quot; rel=&quot;nofollow noreferrer&quot;&gt;support site&lt;/a&gt; these are the ports used by XBOX Live&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;TCP 80&lt;/li&gt;&#xA;&lt;li&gt;UDP 88&lt;/li&gt;&#xA;&lt;li&gt;UDP 3074&lt;/li&gt;&#xA;&lt;li&gt;TCP 3074&lt;/li&gt;&#xA;&lt;li&gt;UDP 53&lt;/li&gt;&#xA;&lt;li&gt;TCP 53&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For Media Extender you need:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;UDP 3776&lt;/li&gt;&#xA;&lt;li&gt;TCP 3390&lt;/li&gt;&#xA;&lt;li&gt;UPnP Framework&lt;/li&gt;&#xA;&lt;li&gt;Media Center (on your PC) usually found at c:\windows\ehome\ehshell.exe&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I don't know precisely what settings are necessary on UPnP and Media Center, but you can refer &lt;a href=&quot;http://www.microsoft.com/windowsxp/mediacenter/extender/setup/default.mspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for more settings (on XP)&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-25T23:53:07.997" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3519" PostTypeId="1" AcceptedAnswerId="3524" CreationDate="2010-07-26T00:06:40.760" Score="20" ViewCount="159787" Body="&lt;p&gt;How do you get past the spider in Limbo that is behind the tree trunk?&lt;/p&gt;&#xA;" OwnerUserId="372" LastActivityDate="2019-10-15T07:08:45.740" Title="How do you defeat the first spider in Limbo?" Tags="|limbo|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3520" PostTypeId="2" ParentId="3512" CreationDate="2010-07-26T00:09:19.663" Score="1" Body="&lt;p&gt;You need ports:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;TCP 80&lt;/li&gt;&#xA;&lt;li&gt;UDP 2302 and 2303 (2302 is the host listener port -- the one you need to be able to host games)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm not sure about the IP forwarding issue, but try opening these ports and providing your external IP to your friends.  Check out setting your machine as the &lt;a href=&quot;http://en.wikipedia.org/wiki/DMZ_(computing)&quot; rel=&quot;nofollow noreferrer&quot;&gt;DMZ host&lt;/a&gt; a la &lt;a href=&quot;https://gaming.stackexchange.com/questions/3517/what-settings-need-to-be-configured-on-my-firewall-router-to-support-xbox-live-co&quot;&gt;this&lt;/a&gt; question.  DMZ host settings can solve the problem by making your machine the first machine to get information from a shared ip address if the router can't figure out where to send the packets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: From the Halo &lt;a href=&quot;http://support.microsoft.com/kb/829469&quot; rel=&quot;nofollow noreferrer&quot;&gt;multiplayer support site&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Issue:&lt;/strong&gt;&#xA;  You cannot join a direct Internet Protocol (IP) multiplayer game that is hosted behind a Network Address Translator (NAT) or router, or on an Internet Connection Sharing Server in Microsoft Windows 98 Second Edition, Microsoft Windows Millennium Edition (Me), or Microsoft Windows 2000&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Solution&lt;/strong&gt;:&#xA;  You have to join multiplayer games that are hosted behind a router or on an Internet Connection Sharing server by means of the external GameSpy Arcade Lobby&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="320" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-07-26T00:28:38.970" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3521" PostTypeId="2" ParentId="3519" CreationDate="2010-07-26T00:11:33.310" Score="0" Body="&lt;p&gt;A good guide to this boss can be found here: &lt;a href=&quot;https://web.archive.org/web/20141207031607/http://www.2d-x.com/how-to-defeat-limbos-spider-boss/&quot; rel=&quot;nofollow noreferrer&quot;&gt;How To: Beat Limbo’s spider boss&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;&lt;p&gt;As you approach the spider boss, you’ll notice a bear trap resting on a tree branch. This is not an arbitrary move on Playdead Studios’&#xA;  part; this bear trap is your key to victory. The hard part? Getting it&#xA;  down.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Before the spider boss reveals itself a white butterfly will flutter away. This is not only acts as a warning that a world if hurt&#xA;  is approaching, but showcases that objects in the environment react to&#xA;  the spider boss’ presence.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;You need to coax the spider boss to strike at you. This not very hard. What you need to do is have it strike and miss so that it’s leg&#xA;  taps the ground. This may be hard.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Return to the tree. The bear trap will have fallen out of it. You have your weapon.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Push it toward the spider boss. Strategically place the bear trap on a place on the ground within the spider boss’ striking range. When&#xA;  the spider boss rears its legs to strike, quickly drag the bear trap&#xA;  to where it’s leg will hit the ground. The spider will strike the&#xA;  trap, damaging itself.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Repeat until you claim victory. Or have you…?&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="4797" LastEditDate="2019-10-15T07:08:45.740" LastActivityDate="2019-10-15T07:08:45.740" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="3524" PostTypeId="2" ParentId="3519" CreationDate="2010-07-26T01:55:14.597" Score="20" Body="&lt;p&gt;Run up to the spider, and just as its leg is about to do the stomp animation run back.  Do this a few times and a bear trap will fall from a tree branch to the left.  Push the bear trap to the spider and do the same thing you did before (wait for it to stomp and run away).  Position the bear trap so that it hits the bear trap.  Do this 3 times (against 3 legs) and you'll beat it.&lt;/p&gt;&#xA;" OwnerUserId="1150" LastActivityDate="2010-07-26T01:55:14.597" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3527" PostTypeId="2" ParentId="3514" CreationDate="2010-07-26T04:07:08.453" Score="1" Body="&lt;p&gt;As you start to progress to harder difficulties, you will ending a dedicated healer. These healing resources get depleted pretty quickly and you can only have one heal gun (unless you make someone else go healer and take one and swap when it runs out)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a result, taking less damage is very important. It is preferred that your players are better at avoiding taking the damage of course, but if its still too much the armor never hurts.&lt;/p&gt;&#xA;" OwnerUserId="311" LastActivityDate="2010-07-26T04:07:08.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3528" PostTypeId="2" ParentId="3514" CreationDate="2010-07-26T04:36:04.590" Score="1" Body="&lt;p&gt;Depends on if you're prone to taking large amounts of damage or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are, then the armor will save your medic's resources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, if you take lots of damage then the armor is useful.  If you take very little damage, however, you were probably better off taking something else instead.&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-07-26T04:36:04.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3529" PostTypeId="2" ParentId="1721" CreationDate="2010-07-26T05:36:34.750" Score="2" Body="&lt;p&gt;Apparently it works in mame 0.138.  Also, try the PGM bios.  Assuming you actually have a real copy of it.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-26T05:36:34.750" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3531" PostTypeId="1" AcceptedAnswerId="3532" CreationDate="2010-07-26T06:04:06.960" Score="12" ViewCount="1295" Body="&lt;p&gt;I see them on people, and they can be low level or high level, and I don't know where they get them from.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="23" LastEditDate="2010-07-26T11:59:15.430" LastActivityDate="2010-12-23T16:51:36.457" Title="How do I get medals / promotions in Alien Swarm?" Tags="|alien-swarm|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3532" PostTypeId="2" ParentId="3531" CreationDate="2010-07-26T06:16:47.603" Score="10" Body="&lt;p&gt;After you hit the level 27 (which is the maximum), you get the option to take a promotion, which will reset you to level 1 and relock all the weapons, but give you a badge. At present, you can be promoted up to six times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more info, see &lt;a href=&quot;http://alienswarm.wikia.com/wiki/Promotion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Promotion&lt;/a&gt; on the Alien Swarm wiki.&lt;/p&gt;&#xA;" OwnerUserId="1579" LastEditorUserId="207" LastEditDate="2010-12-23T16:51:36.457" LastActivityDate="2010-12-23T16:51:36.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3536" PostTypeId="2" ParentId="3296" CreationDate="2010-07-26T08:38:12.623" Score="3" Body="&lt;p&gt;AFAIK there is no maximum ping time for LIVE connections.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once connected, XBox LIVE has a heartbeat timeout of approx. 2 mins&lt;/p&gt;&#xA;" OwnerUserId="1517" LastActivityDate="2010-07-26T08:38:12.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3537" PostTypeId="2" ParentId="3429" CreationDate="2010-07-26T08:48:41.943" Score="9" Body="&lt;p&gt;Modern Warfare 2 (in fact all the Infinity Ward / Treyarch COD games) are based on a heavily modernised variant of the Quake 3 engine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that the server (and other clients connected to it) can send config data files to your machine and pass on weird settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There was an exploit some dude did on a hacked X360 version of the 1st Modern Warfare whereby he created a a &quot;viral&quot; config that had low gravity, extra weapon damage for certain weapons etc. that would pass from console to console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AFAIK these transferred config settings are transient and will go when you close the game, but it is entirely possible that they could persist on the PC version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, since this is all accomplisghed just by sending data about it's pretty unlikely (but not impossible) that a hacked server would use this to inject executable code into your PC.&lt;/p&gt;&#xA;" OwnerUserId="1517" LastActivityDate="2010-07-26T08:48:41.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3538" PostTypeId="1" AcceptedAnswerId="3551" CreationDate="2010-07-26T09:18:37.023" Score="14" ViewCount="8899" Body="&lt;p&gt;I've got all star coins (including World 9) but not all the movies from the castle are available. What should I do to enable them?&lt;/p&gt;&#xA;" OwnerUserId="1665" LastEditorUserId="23" LastEditDate="2010-09-01T19:45:34.460" LastActivityDate="2014-11-18T13:38:12.273" Title="How to enable all the hint movies in New Super Mario Bros. Wii?" Tags="|nintendo-wii|new-super-mario-bros-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3542" PostTypeId="1" AcceptedAnswerId="3568" CreationDate="2010-07-26T12:07:07.287" Score="6" ViewCount="543" Body="&lt;p&gt;I played &lt;em&gt;Call of Duty: United Offensive&lt;/em&gt; in multiplayer for more than 4 years. I liked a particular map which has a two-storyed building with stairs inside and outside the building. There is a large courtyard surrounding the building with a high wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The setup was at a bright sunny day (spring season I guess). And the two teams available were American and German.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't recollect the map's name. It is ideal for 4-6 players. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know the name of the map?&lt;/p&gt;&#xA;" OwnerUserId="231" LastEditorUserId="28182" LastEditDate="2016-01-02T10:10:38.083" LastActivityDate="2016-01-02T10:10:38.083" Title="What is the name of this Call of Duty: United Offensive map?" Tags="|call-of-duty|call-of-duty-united-offensive|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="3543" PostTypeId="1" AcceptedAnswerId="3544" CreationDate="2010-07-26T12:29:59.253" Score="15" ViewCount="51956" Body="&lt;p&gt;I loved Diablo II when I was younger, and now I (just) noticed &lt;a href=&quot;http://en.wikipedia.org/wiki/Torchlight&quot; rel=&quot;noreferrer&quot;&gt;Torchlight&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is Torchlight a multiplayer game? Does it support co-operative mode?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="51318" LastEditorDisplayName="user27134" LastEditDate="2013-10-22T18:44:52.627" LastActivityDate="2013-10-22T18:44:52.627" Title="Is Torchlight a Multiplayer game?" Tags="|torchlight|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3544" PostTypeId="2" ParentId="3543" CreationDate="2010-07-26T12:33:14.880" Score="22" Body="&lt;p&gt;It's not a multiplayer game. They focused only on a single player for now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are currently working on a MMO which will be based on the same engine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More details on the &lt;a href=&quot;http://en.wikipedia.org/wiki/Torchlight#Relationship_to_upcoming_MMO&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia page&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Max Schaefer, Runic Games CEO and&#xA;  former Mythos executive producer,&#xA;  explained the reasoning behind&#xA;  releasing both a single player game&#xA;  and an MMO. The single player game is&#xA;  intended to introduce the Torchlight&#xA;  game world to the public ahead of the&#xA;  MMO. Further, it would allow the team&#xA;  to get a released game under their&#xA;  belts sooner than if they had&#xA;  immediately started on the MMO.&#xA;  Also, while the Torchlight MMO will be&#xA;  a separate game, it will share the&#xA;  same action RPG gameplay and some of&#xA;  the art assets developed for the&#xA;  single player game.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The MMO will feature some different&#xA;  game mechanics and a wider variety of&#xA;  environments, including a shared&#xA;  &quot;over-world.&quot; Runic has&#xA;  entered into a partnership with&#xA;  Chinese online game developer and&#xA;  operator Perfect World Co., Ltd. to&#xA;  publish the MMO worldwide.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Because the MMO is planned to be&#xA;  free-to-play, it can be seen as a&#xA;  &quot;free MMO upgrade&quot; to the&#xA;  single-player Torchlight game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;For the persons interested, even more details in an &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=23442&quot; rel=&quot;noreferrer&quot;&gt;interview given to Gamasutra&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="69" LastActivityDate="2010-07-26T12:33:14.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3545" PostTypeId="2" ParentId="3517" CreationDate="2010-07-26T12:50:31.800" Score="1" Body="&lt;p&gt;You may also need &quot;&lt;a href=&quot;http://support.xbox.com/support/en/us/nxe/kb.aspx?ID=979104&amp;amp;lcid=1033&amp;amp;category=xboxlive#&quot; rel=&quot;nofollow noreferrer&quot;&gt;a minimum MTU setting of 1364&lt;/a&gt;&quot; on your router.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My connection would only work intermittently without this.&lt;/p&gt;&#xA;" OwnerUserId="371" LastActivityDate="2010-07-26T12:50:31.800" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3546" PostTypeId="2" ParentId="3477" CreationDate="2010-07-26T12:55:40.090" Score="12" Body="&lt;p&gt;Act 2 Mercenaries auras are based on the difficulty and then the label they have (Combat, Defense, Offense), here is the list:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Combat (Normal): Prayer&#xA;Combat (Nightmare): Thorns&#xA;Combat (Hell): Prayer&#xA;Defense (Normal): Defiance&#xA;Defense (Nightmare): Holy Freeze&#xA;Defense (Hell): Defiance&#xA;Offense (Normal): Blessed Aim&#xA;Offense (Nightmare): Might&#xA;Offense (Hell): Blessed Aim&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As you can see, you want to &lt;code&gt;Buy a Defense Merc from Nightmare&lt;/code&gt; to get Holy Freeze.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for other options, as Artless said, Act 3 Cold Mercs are great with FCR items, since they don't need mana they can spam their Ice moves all day freezing enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I prefer a well built Act 2 Defiance Merc (Normal or Hell). These guys are super tank and with a bit of life leech and a good damage weapon (Bonehew w/ shael and a life leech hat is good for starters) they almost never die but also provide you with some defense as well (through Defiance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another good option if you can get a good weapon is a Act 2 Might Merc (Nightmare offensive) These guys die a bit more (than the alternatives) but can output great damage along side your bone spells, although their aura doesn't benefit you much directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I shy away from Holy Freeze is that Bone Necros have fast moving projectiles, so hitting enemies isn't tough, and they usually are packed with FCR and an Enigma, which allows teleporting around enemies to avoid getting hit pretty simple too). Keep this in mind when reviewing my suggestions.&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-07-26T12:55:40.090" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3548" PostTypeId="2" ParentId="719" CreationDate="2010-07-26T13:10:14.127" Score="6" Body="&lt;p&gt;Playing on the &quot;con&quot; side of things, remember that while playing from the hard drive will reduce the wear and tear on your Xbox Disk, it will &lt;strong&gt;increase the wear and tear on your hard drive&lt;/strong&gt;.  If you play all your games from the hard drive, this will absolutely reduce the life span of it.  If you have your game saves on your hard drive, then imagine what would happen if your hard drive crashed.  Yea, start over on everything not saved in the cloud by Xbox Live.  A way around this is to keep game saves on a memory card, but that's not a lot of room. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, not necessarily a deal-breaker, but definitely something to keep in mind.  Your hard drive will likely die &lt;em&gt;long&lt;/em&gt; before your optical disk/drive will.&lt;/p&gt;&#xA;" OwnerUserId="1705" LastActivityDate="2010-07-26T13:10:14.127" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3550" PostTypeId="2" ParentId="3542" CreationDate="2010-07-26T13:16:23.083" Score="0" Body="&lt;p&gt;maybe &lt;a href=&quot;http://www.statsgen.co.uk/statsgen2/map_COD1_mp_pavlov.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pavlov&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="452" LastActivityDate="2010-07-26T13:16:23.083" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3551" PostTypeId="2" ParentId="3538" CreationDate="2010-07-26T13:21:45.317" Score="7" Body="&lt;p&gt;GameFAQs has &lt;a href=&quot;http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58584&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt; of all of them and how to unlock them. Permission has not been granted to replicate the information here.&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="3610" LastEditDate="2014-11-18T13:38:12.273" LastActivityDate="2014-11-18T13:38:12.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3556" PostTypeId="2" ParentId="317" CreationDate="2010-07-26T13:53:42.667" Score="5" Body="&lt;p&gt;There are 14 secret goals to be found in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;here's the &lt;a href=&quot;http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58291?print=1#section243&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt; and where they are.&lt;/p&gt;&#xA;" OwnerUserId="452" LastActivityDate="2010-07-26T13:53:42.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3557" PostTypeId="1" AcceptedAnswerId="3561" CreationDate="2010-07-26T14:03:28.180" Score="12" ViewCount="25726" Body="&lt;p&gt;How can I do it on the different platforms?&lt;/p&gt;&#xA;" OwnerUserId="1063" LastEditorDisplayName="user101016" LastEditDate="2015-09-09T13:41:03.830" LastActivityDate="2015-09-09T13:41:03.830" Title="How can I switch to Classic Mode on Monkey Island 2 Special Edition?" Tags="|monkey-island-2-lechucks-revenge-se|" AnswerCount="4" CommentCount="0" CommunityOwnedDate="2010-07-26T14:03:28.180" ContentLicense="CC BY-SA 2.5" />
  <row Id="3559" PostTypeId="2" ParentId="3492" CreationDate="2010-07-26T14:07:14.893" Score="1" Body="&lt;p&gt;They are apparently an in-joke of sorts. probably poking fun at all the morality things in games or something my philosophical. I mean how does one judge good and evil? :p&lt;/p&gt;&#xA;&#xA;&lt;p&gt;as far as gameplay goes, they're there simply to give you an achievement.&lt;/p&gt;&#xA;" OwnerUserId="1673" LastActivityDate="2010-07-26T14:07:14.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3561" PostTypeId="2" ParentId="3557" CreationDate="2010-07-26T14:17:25.400" Score="22" Body="&lt;h2&gt;iPhone/iPad&lt;/h2&gt;&#xA;&lt;p&gt;Slide with 2 fingers (right to left) and the same to have back the Enhanced Version.&lt;/p&gt;&#xA;&lt;h2&gt;Xbox 360&lt;/h2&gt;&#xA;&lt;p&gt;Press the &lt;kbd&gt;Back&lt;/kbd&gt; button on your controller.&lt;/p&gt;&#xA;&lt;h2&gt;PC&lt;/h2&gt;&#xA;&lt;p&gt;Press &lt;kbd&gt;F1&lt;/kbd&gt;, or press &lt;kbd&gt;Page Up&lt;/kbd&gt; for Classic Mode and &lt;kbd&gt;Page Down&lt;/kbd&gt; for Enhanced Version.&lt;/p&gt;&#xA;&lt;h2&gt;PlayStation 3&lt;/h2&gt;&#xA;&lt;p&gt;Press &lt;kbd&gt;Select&lt;/kbd&gt; button&lt;/p&gt;&#xA;&lt;h2&gt;Mac&lt;/h2&gt;&#xA;&lt;p&gt;Press &lt;kbd&gt;0&lt;/kbd&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Nimlar" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-08-14T05:44:19.317" CommentCount="2" CommunityOwnedDate="2010-07-26T14:17:25.400" ContentLicense="CC BY-SA 3.0" />
  <row Id="3562" PostTypeId="2" ParentId="3557" CreationDate="2010-07-26T14:56:37.350" Score="0" Body="&lt;p&gt;On the PC version, press F1, or press Page Up for Classic Mode and Page Down for Enhanced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On iPhone, slide with two fingers right to left.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-07-26T14:56:37.350" CommentCount="0" CommunityOwnedDate="2010-07-26T14:56:37.350" ContentLicense="CC BY-SA 2.5" />
  <row Id="3564" PostTypeId="1" AcceptedAnswerId="3565" CreationDate="2010-07-26T15:06:29.183" Score="2" ViewCount="228" Body="&lt;p&gt;I noticed that if you run against a block then jump, you can jump arbitrarily high. I've tried to use this to get out of the first room from the top, instead of from the right, but didn't manage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to do so? Does it actually give a different ending to the game?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="3610" LastEditDate="2012-06-22T16:02:26.170" LastActivityDate="2012-06-22T16:02:26.170" Title="Does Seven Minutes have a secret ending?" Tags="|seven-minutes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3565" PostTypeId="2" ParentId="3564" CreationDate="2010-07-26T15:50:16.207" Score="1" Body="&lt;p&gt;If you are looking for an alternate ending, have you tried not leaving the first room at all?&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-07-26T15:50:16.207" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3567" PostTypeId="2" ParentId="3435" CreationDate="2010-07-26T16:21:50.147" Score="2" Body="&lt;p&gt;There is definitely not an option to do this in the game itself, and I am not aware of a tool to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short: no.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-07-26T16:21:50.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3568" PostTypeId="2" ParentId="3542" CreationDate="2010-07-26T16:43:55.740" Score="4" Body="&lt;p&gt;Got it. The map is &lt;a href=&quot;http://callofduty.filefront.com/file/Clan_Cottage;45553&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clan Cottage&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="231" LastActivityDate="2010-07-26T16:43:55.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3569" PostTypeId="1" AcceptedAnswerId="3648" CreationDate="2010-07-26T17:15:46.457" Score="7" ViewCount="6277" Body="&lt;p&gt;While playing the Empire campaign in Star Wars: Empire at War, I've noticed that the Rebels' fleets sometimes ignore my space defenses if I only have a space station and no ships.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically, I remember the Rebels were able to move some ground units to Endor, and attack my ground forces there while ignoring my space station. When playing the Rebel campaign, I was able to do the same thing to Imperial-controlled Mon Calamari.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I was unable to replicate this behavior for other planets, so I think it might have something to do with whether the local population helps you (both Ewoks and the locals on Mon Calamari help the Rebels).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could anyone clarify how this works?&lt;/p&gt;&#xA;" OwnerUserId="1557" LastEditorUserId="160" LastEditDate="2011-11-27T00:47:43.370" LastActivityDate="2011-11-27T00:47:43.370" Title="Is it possible to bypass enemy space defenses in Star Wars: Empire at War?" Tags="|star-wars-empire-at-war|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3571" PostTypeId="1" AcceptedAnswerId="3870" CreationDate="2010-07-26T17:44:28.827" Score="6" ViewCount="2867" Body="&lt;p&gt;I play Age of Kings (AOE 2) on my home LAN.  It runs ridiculously slow/choppy.  Both of the machines are well beyond the minimum requirements for the game to run, and my router is a fairly new Linksys with G wireless. (I get the lag with or without 1 or more of the machines using the wireless.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there router or game settings I can use to fix this? Or is this a game that just doesn't work well with modern PC's?  &lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="51318" LastEditDate="2013-10-22T18:44:59.440" LastActivityDate="2013-10-22T18:44:59.440" Title="Age of Empires 2: Age of Kings - Network Playability Issues" Tags="|pc|age-of-empires-ii-the-age-of-kings|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="3574" PostTypeId="1" AcceptedAnswerId="3575" CreationDate="2010-07-26T19:58:44.680" Score="7" ViewCount="102046" Body="&lt;p&gt;I know that I can kind of adjust my field of view by switching from a 4:3 resolution to a 16:10 or 16:9 resolution.  Is there any way that I can just set the field of view to the maximum allowable width?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="18916" LastEditDate="2013-03-12T18:01:50.850" LastActivityDate="2017-05-22T21:42:51.273" Title="How do I change my Field of View?" Tags="|team-fortress-2|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3575" PostTypeId="2" ParentId="3574" CreationDate="2010-07-26T20:09:45.327" Score="7" Body="&lt;p&gt;According to a question on the now defunct teamfortress2fort.com&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It's in the Multiplayer tab of the options window&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13" LastEditorUserId="28182" LastEditDate="2017-05-22T21:42:51.273" LastActivityDate="2017-05-22T21:42:51.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3577" PostTypeId="1" AcceptedAnswerId="3578" CreationDate="2010-07-26T20:59:16.487" Score="17" ViewCount="12579" Body="&lt;p&gt;In the movie Big (starring Tom Hanks), he plays a video game involving a wizard on a couple of occasions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/K6yg2.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/K6yg2.jpg&quot; alt=&quot;Picture of scene from movie&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What game is it? Is it just a fake game made up for the movie?&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="28182" LastEditDate="2016-12-21T23:36:28.327" LastActivityDate="2016-12-21T23:36:46.713" Title="What's the video game in the movie &quot;Big&quot;" Tags="|game-identification|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3578" PostTypeId="2" ParentId="3577" CreationDate="2010-07-26T21:08:51.063" Score="23" Body="&lt;p&gt;&lt;a href=&quot;http://www.destructoid.com/play-the-computer-game-seen-in-the-movie-big-152328.phtml&quot; rel=&quot;noreferrer&quot;&gt;According to Destructoid&lt;/a&gt;, it is not a real game. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;At the time, the game looked awesome and I really wanted to play it but, sadly, the game never actually existed&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, there is a Flash game linked in that article that resembles the game from &lt;em&gt;Big&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Twenty years later, BoMToons has sought to &lt;a href=&quot;http://bomtoons.com/viewcomments.php?id=31&quot; rel=&quot;noreferrer&quot;&gt;remedy this situation&lt;/a&gt; by creating a little Flash game which very closely resembles the one seen in the film. There isn't a whole lot to it, as there was very little to work with from the source material (which consists of one room in a cave and one text command entered). The game, called The Cavern of the Evil Wizard, takes place entirely in that one room and is solved in exactly the same manner as in the film, but there are a few other commands in the text parser that you can play around with.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-26T21:08:51.063" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3587" PostTypeId="1" AcceptedAnswerId="3631" CreationDate="2010-07-26T22:02:41.597" Score="4" ViewCount="1806" Body="&lt;p&gt;How do I get my animals to not congregate at the same place my dwarfs do?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorDisplayName="user56" LastEditDate="2010-08-30T15:49:28.090" LastActivityDate="2010-09-21T16:39:35.550" Title="Dwarf Fortress Animal Segregation" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="3590" PostTypeId="1" AcceptedAnswerId="3677" CreationDate="2010-07-26T22:26:37.740" Score="6" ViewCount="2213" Body="&lt;p&gt;I heard about a Modern Warfare 2 &lt;em&gt;ping stat&lt;/em&gt; like thingy which you can apparently tweak from the options menu, but I can't find it.  Does anyone know where/what it is?  The tool is supposed to display all the players' pings in much greater detail than the current 4-bar counter.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="52800" LastEditDate="2013-10-22T09:52:18.810" LastActivityDate="2017-12-16T07:14:52.630" Title="Modern Warfare 2 ping counter?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3594" PostTypeId="2" ParentId="2877" CreationDate="2010-07-26T23:53:53.910" Score="1" Body="&lt;p&gt;There are 3 endings, and you get them based on which boss you choose to fight in the last level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one in the right (kobach), the one in the left (roduku), and the one up, the Source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately you need to start the whole game again to see the other endings (unless you somehow edit the save games to start only the last one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best possible ending is choosing to kill the Source. I did not play it again to see the other endings though.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-26T23:53:53.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3597" PostTypeId="1" AcceptedAnswerId="3602" CreationDate="2010-07-27T01:03:18.623" Score="30" ViewCount="21021" Body="&lt;p&gt;How do I order everyone inside when I'm being attacked?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorDisplayName="user56" LastEditDate="2010-08-30T15:56:18.720" LastActivityDate="2016-09-02T22:31:45.627" Title="How do I get my dwarfs inside?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3602" PostTypeId="2" ParentId="3597" CreationDate="2010-07-27T01:33:39.380" Score="36" Body="&lt;p&gt;You need to define a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Burrow&quot; rel=&quot;nofollow noreferrer&quot;&gt;burrow&lt;/a&gt; for the safe zone, and a civilian &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Alerts&quot; rel=&quot;nofollow noreferrer&quot;&gt;alert&lt;/a&gt; that restricts movement to it.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To create the burrow&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;w&lt;/kbd&gt; to go to the burrows screen&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;a&lt;/kbd&gt; to add a new burrow&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Size the burrow (remember, a  burrow is 3d)&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Choose a name, color, etc&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To create a new alert&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;m&lt;/kbd&gt; to go to the military screen&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;a&lt;/kbd&gt; to go to the alerts screen&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;c&lt;/kbd&gt; to create a new alert&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Name it with &lt;kbd&gt;N&lt;/kbd&gt;&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Now move the cursor to the far right column, which should have the burrow you just created, and hit &lt;kbd&gt;enter&lt;/kbd&gt; to associate that burrow with your new alert. You'll see a green A next to the burrow when you have that alert selected.&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To activate the alert (as the civilian alert)&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;m&lt;/kbd&gt; to go to the military screen&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;a&lt;/kbd&gt; to go to the alerts screen&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;enter&lt;/kbd&gt; while the alert is highlighted.&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To deactivate the alert&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;m&lt;/kbd&gt; to go to the military screen&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;a&lt;/kbd&gt; to go to the alerts screen&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;Select the 'Inactive' alert state, and press &lt;kbd&gt;enter&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;hr&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;See also:&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Military_interface&quot; rel=&quot;nofollow noreferrer&quot;&gt;Military Interface&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Scheduling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scheduling&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dwarffortresswiki.org/index.php/User:Khearn/CivilianAlertBurrow&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civilian Alert Guide&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2016-09-02T22:31:45.627" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3608" PostTypeId="1" CreationDate="2010-07-27T02:38:37.540" Score="11" ViewCount="5843" Body="&lt;p&gt;I was wondering if there was any empirical evidence that placing the xbox horizontally/vertically facilitates better dissipation of heat w.r.t the other orientation? What is the best strategy (apart from not using it heavily or using external cooling) to ensure the console does not overheat&lt;/p&gt;&#xA;" OwnerDisplayName="Kxbox" LastEditorUserId="1407" LastEditDate="2010-07-27T03:31:02.747" LastActivityDate="2010-08-03T19:45:52.650" Title="what is the best orientation for an xbox console for best heat dissipation" Tags="|xbox-360|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3614" PostTypeId="2" ParentId="3608" CreationDate="2010-07-27T03:30:34.803" Score="10" Body="&lt;p&gt;The vents on the Xbox 360 are on the sides, when it is sitting horizontally.  You'll get the best airflow if you have it sitting horizontally.  That being said, the heat is largely generated on the bottom of the machine, when it is horizontal.  For best heat dissipation, you'll want to have it sitting horizontally, with it propped up slightly so the bottom can breathe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another side effect of standing it vertically is that it has a greater chance of scratching disks. You'll mitigate that by having it sit horizontally.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastEditorUserId="1407" LastEditDate="2010-08-03T19:45:52.650" LastActivityDate="2010-08-03T19:45:52.650" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3616" PostTypeId="1" AcceptedAnswerId="3634" CreationDate="2010-07-27T06:22:38.860" Score="0" ViewCount="1059" Body="&lt;p&gt;I'm having trouble with Aiushtha the Enchantress?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The build which is really giving me trouble is the one where my opponent rushes the +25 intelligence wand. Then he goes for boots and perseverance. The first 8 levels are fine. When he gets to lvl10-12 I am no longer able to kill him. He does Base Damage + 90 every time he attacks me, around lvl 10 I'm still under 1,000HP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried buying armor (+15) without success. What's more his many wisp heal quite quickly. I've tried sneaking behind him and unloading with little success, often leaving him at full hit points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's worse if he turns his staff into a sheep stick I'm even more behind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm most concerned with 1v1 in the 10-12 level area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-edit- I do notice the opponent running away to refill mana but usually he isnt gone long. Maybe i can play in a way to make him use mana repeatably without losing too much health and leave often? Maybe i should be less afraid of the ultimate or farm creeps instead of trying to kill her (or not far at all and only try to damage her?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;nevermore is one of my favourites, how do i kill aiushtha with nevermore?&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="8350" LastEditDate="2011-08-12T17:11:29.497" LastActivityDate="2011-12-19T14:11:05.323" Title="How do i kill Aiushtha in DotA?" Tags="|dota|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3622" PostTypeId="2" ParentId="3376" CreationDate="2010-07-27T07:32:39.600" Score="1" Body="&lt;p&gt;Another useful situation is if there is a single opponent pushing the cart in a payload or payload race map.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-07-27T07:32:39.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3625" PostTypeId="1" AcceptedAnswerId="3630" CreationDate="2010-07-27T07:56:28.123" Score="17" ViewCount="4550" Body="&lt;p&gt;I was thinking about buying FF XIII but was am a little concerned about the talk about how linear the game is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have enjoyed most of the previous Final Fantasy games so I was wondering if its linearity can be compared to any of those - for example I'd say that FF X was fairly linear too, but it was fun nonetheless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So can anyone tell me how the linearity of FF XIII compares and how it feels like?&lt;/p&gt;&#xA;" OwnerUserId="1697" LastActivityDate="2015-05-05T10:58:27.397" Title="Exactly how linear is Final Fantasy XIII?" Tags="|final-fantasy-13|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3628" PostTypeId="2" ParentId="3625" CreationDate="2010-07-27T08:13:30.313" Score="5" Body="&lt;p&gt;It is even MORE linear than FFX, the story is in my opinion worse than in FFX, however, the fighting system is very dynamic and fun so I would still recommend it. XIII consists of 13 chapters, for the first X you cannot walk further than a couple of steps from the path, it gets better in the later chapters but to be honest there is just one big plain that you can walk freely and got some side quests to do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's still a good game though :-)&lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-07-27T08:13:30.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3630" PostTypeId="2" ParentId="3625" CreationDate="2010-07-27T09:47:12.320" Score="31" Body="&lt;p&gt;Final Fantasy XIII is (by concept) to a large degree a strictly linear game. Most of the time (with the exceptions given below), the levels are a simple &quot;tunnel&quot; with no forks. You will only be able to stray off the path for some meters to find hidden treasure spheres or optional enemies. There are no side-quests in the traditional sense and you will only follow your main objective. Once you leave a level, you will not be able to return to the previous visited stages. This is a large departure from the gameplay of earlier parts of the series (say, FFVII). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the plus side, the graphical representation and the atmosphere/mood of these tunnel levels is awesome. In fact, if you switch off the minimap you may even forget the limited topolgy and enjoy the surroundings. Also, the game uses the restricted degree of freedom for its intense and fast paced storytelling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exception from this rule come only very late in the game. FFXIII consists of 13 chapters. Once you reach Chapter 11, you will have access to a number of non-tunnel levels where you may roam freely, that is, as far as you can beat the enemies that stand in your way. Also, a number of simple hunting missions becomes available, where the simplicity refers to the structure of the quests and by no means to the challenge of the enemies. In fact, at this stage you are not expected by the game to be able to complete all challenges of Chapter 11. Rather, you should complete some easy hunting missions and move on with the storyline to level up. That is, you leave Chapter 11 to beat another sequence of tunnel levels in Chapter 12 and the final boss fight in Chapter 13.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, from Chapter 13 (and even after finishing the final boss), you will be able to travel back to Chapter 11 as often as desired to beat as many optional quests as you like. This is intended as some kind of open-ended-like gameplay where you can find the characters ultimate weapons and fight some really impressive special enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I really enjoyed the game yet I would have like a more open world. The story was exciting and was presented like an intense and fast-paced action movie. Yet, it doesn't reach the quality of earlier great storylines (like VII, VIII, or X). However, the real strength of the game lies in the combat system, which is strange at first, but works out great once you get used to it. I recommend to give this game a chance.&lt;/p&gt;&#xA;" OwnerUserId="409" LastEditorUserId="409" LastEditDate="2010-07-27T09:53:40.477" LastActivityDate="2010-07-27T09:53:40.477" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3631" PostTypeId="2" ParentId="3587" CreationDate="2010-07-27T10:25:25.103" Score="5" Body="&lt;p&gt;The simplest way to do what you want with a &amp;quot;barnyard&amp;quot; would be with a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Activity_zone#Pit.2FPond&quot; rel=&quot;nofollow noreferrer&quot;&gt;pit&lt;/a&gt; and a non-pet passable &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Door&quot; rel=&quot;nofollow noreferrer&quot;&gt;door&lt;/a&gt; (marks as &lt;code&gt;keep tightly closed&lt;/code&gt;).&lt;/p&gt;&#xA;&lt;p&gt;To create the pit you can use the channel command, which will leave an area edged with ramps, so your dwarves can get in and out.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-27T11:46:03.147" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3632" PostTypeId="2" ParentId="3333" CreationDate="2010-07-27T10:59:33.690" Score="1" Body="&lt;p&gt;PS3 save games are per-user not per console. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is unable to write save data for one account in a manner that another can use it using the save game system, though there are ways to accomplish this if you want to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The whole point of the levelling system in MW2 is that an individual player earns it, so I'd be pretty sure that levelling anything will be linked to the &lt;em&gt;account&lt;/em&gt; not the console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might be lucky though :)&lt;/p&gt;&#xA;" OwnerUserId="1517" LastActivityDate="2010-07-27T10:59:33.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3633" PostTypeId="1" AcceptedAnswerId="3638" CreationDate="2010-07-27T12:24:18.827" Score="12" ViewCount="10230" Body="&lt;p&gt;Does someone who wants to play the North America and Latin America versions of StarCraft 2 need to buy two keys, or is just one key enough  to install both game clients?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure about this on SC2, as when i go to download the game client installer[1], there is two different options, one for L.A. (in Spanish and Portuguese) and other for N.A. (just English).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when i click &quot;Change Region&quot; on the link [1], i got the following warning:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Select your region carefully.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You will only &lt;strong&gt;be able to play with people in the same region&lt;/strong&gt;, and &lt;strong&gt;not all languages available to each region&lt;/strong&gt;. Select the region closest in proximity to help ensure the best game performance.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;North America and Latin America are 2 different regions in this list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(But this is my question... just the game client is region locked or my account (cd-key) is region locked too?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[1] &lt;a href=&quot;https://us.battle.net/account/management/sc2/pre-download-page.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://us.battle.net/account/management/sc2/pre-download-page.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: I want to play the single-player campaign in English (cause i don't like the translation that blizzard did to Portuguese), but i want to play with my friends and a lot of them are going to buy the &quot;Portuguese version&quot; on stores here in Brazil.&lt;/p&gt;&#xA;" OwnerUserId="1701" LastEditorDisplayName="user9983" LastEditDate="2013-11-25T14:19:15.510" LastActivityDate="2013-11-25T14:19:15.510" Title="How does the StarCraft 2 region lock work?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3634" PostTypeId="2" ParentId="3616" CreationDate="2010-07-27T12:32:28.763" Score="2" Body="&lt;p&gt;Note: I haven't played DOTA in a few patches...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enchantress biggest weakest are nukes because of her little HP&lt;br&gt;&#xA;You said you enjoy Nevermore, your best bet would be too just stay out of her range during the lane, and just &lt;code&gt;last hit&lt;/code&gt; appropriately...&lt;code&gt;focus on not dying&lt;/code&gt; to build up your creep count (which gives you damage) at lvl 3-5 you could start using your long and mid range nukes to last hit+&lt;code&gt;harass the Enchant&lt;/code&gt;, and disengage if she wants to fight. This will keep you at high health and her at medium, giving you a significant lane advantage (with three nukes all it takes is one good rune to kill her at medium life). When you do engage dont attack until you have used all your nukes, She has a move that slows you and if she decides to run you wont be able to chase if you attack her. If she ever procs her healing item, just back off and pop a clarity, then harass a litte more aggressively while its on Cooldown, this will force her to heal at well, giving you an EXP advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be sure to use chicken early game to keep mana/ life in good shape so you dont have to leave your lane and get boots before her so you can chase when you go in for the kill. If she is rushing the +25 INT item, you should have a significant early-mid game advantage with items, big enough to kill her a few times and come out on top. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Non Nevermore specific tips:   &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Nukes &gt; Stuns when it comes to&#xA;Enchant since attacking her will slow&#xA;your hero.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You usually have to kill    Enchant in 2 bursts, 1 to get her to    pop&lt;br&gt;&#xA;heal, then another to kill.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;At       the start just last hit and&#xA;attack       her only when your&#xA;creeps are there&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Keep good control of runes during early-mid game   &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Use chicken so you dont have to goto&#xA;town and heal (meaning you will&#xA;always be gaining      exp)&lt;/li&gt;&#xA;&lt;li&gt;Keep an eye out for Enchants chicken,&#xA;your long range nuke means you can&#xA;kill it without even going up ramp&#xA;sometimes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope this helps and be free to comment with any questions&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-07-27T12:32:28.763" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3636" PostTypeId="2" ParentId="3587" CreationDate="2010-07-27T12:46:21.090" Score="4" Body="&lt;p&gt;Just make a bunch of ropes and chains and tie them up. They breed via spores, as long as they're not caged they can be chained at opposite ends of the map and still reproduce. Your FPS will thank you.&lt;/p&gt;&#xA;" OwnerUserId="972" LastActivityDate="2010-07-27T12:46:21.090" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3638" PostTypeId="2" ParentId="3633" CreationDate="2010-07-27T13:06:42.390" Score="7" Body="&lt;p&gt;According to a &lt;a href=&quot;http://forums.battle.net/thread.html?topicId=25171934229&amp;amp;sid=3000&amp;amp;pageNo=3#48&quot; rel=&quot;nofollow noreferrer&quot;&gt;post by a Blizzard employee&lt;/a&gt;, you &lt;strong&gt;might&lt;/strong&gt; be able to play with your friends no matter where they are:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Getting people online, playing and interacting is obviously the overall goal for the Battle.net platform, and that includes allowing people to play across regional boundaries as they have in the past.&lt;/p&gt;&#xA;&lt;p&gt;Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past. But those hurdles aren't insurmountable, and &lt;strong&gt;we are looking into solutions that will allow interested players to obtain access to other regional versions without having to buy another full copy of the game.&lt;/strong&gt; Those solutions are something we're currently planning to have available through Battle.net Account Management within the first few months of StarCraft II's release.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Before that solution is implemented though, you're correct in that you'd need to purchase a US copy of the game on launch day to play in the US region.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;However notice that he is talking about a potential future feature which may end up not getting implemented (or not implemented in a satisfying way), so in the meanwhile I would be careful about which version to buy.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-27T13:12:42.597" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3639" PostTypeId="1" AcceptedAnswerId="3640" CreationDate="2010-07-27T13:11:12.990" Score="33" ViewCount="12176" Body="&lt;p&gt;Many Source engine games are run on servers that are &quot;VAC-Secured&quot;.  How does the VAC really work? What is it looking for? If it finds something &quot;bad&quot;, what does it do? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way a user can appeal a VAC ban?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T13:50:49.573" LastActivityDate="2015-08-09T10:31:55.467" Title="How does Valve Anti-Cheat (VAC) work?" Tags="|steam|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="3640" PostTypeId="2" ParentId="3639" CreationDate="2010-07-27T13:17:51.943" Score="30" Body="&lt;p&gt;From &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869&quot; rel=&quot;noreferrer&quot;&gt;the Steam KB&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;Important:&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;All VAC bans are permanent&lt;/strong&gt; - Valve has a zero-tolerance policy for cheating and will not lift VAC bans under any circumstances.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also,&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The following will &lt;b&gt;not&lt;/b&gt; trigger a VAC ban:  &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Using chat programs like X-Fire&lt;/li&gt;&#xA;  &lt;li&gt;Playing multi-player mods which do&#xA;  not modify core .EXE and .DLL files&lt;/li&gt;&#xA;  &lt;li&gt;System hardware configurations&lt;/li&gt;&#xA;  &lt;li&gt;Updated system drivers, such as video&#xA;  card drivers&lt;/li&gt;&#xA;  &lt;li&gt;Using custom skins, sounds or map&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So if your mod fall into second category but not first, you should be okay :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might also be good to know that VAC bans don't happen instantly, usually a random time between a week - 2 months you will see this ban occur. This is to help stop the cheaters from knowing which hacks actually get pass VAC Security.&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="2259" LastEditDate="2011-05-02T19:53:27.247" LastActivityDate="2011-05-02T19:53:27.247" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="3642" PostTypeId="2" ParentId="3639" CreationDate="2010-07-27T13:17:54.300" Score="1" Body="&lt;p&gt;See &lt;a href=&quot;http://supportwiki.steampowered.com/wiki/Valve_Anti-Cheat_System_(VAC)&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The VAC system reliably detects cheats using their cheat signatures. Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries.&lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;The following will not trigger a VAC ban:&lt;/h3&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Using chat programs like X-Fire&lt;/li&gt;&#xA;  &lt;li&gt;Playing multi-player mods which do not modify core .EXE and .DLL files&lt;/li&gt;&#xA;  &lt;li&gt;System hardware configurations&lt;/li&gt;&#xA;  &lt;li&gt;Updated system drivers, such as video card drivers&lt;/li&gt;&#xA;  &lt;li&gt;Using custom skins, sounds or maps&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Use only trusted machines to play on VAC-Secured servers - if you are not sure whether or not the machine you are using to connect to Steam may have cheats installed, do not play on VAC-Secured servers.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Use caution when installing any game modifications, such as scripts or custom skins. Only download custom content from trusted sources. Hackers sometimes maliciously disguise their cheats to cause others to get banned.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-27T13:17:54.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3643" PostTypeId="2" ParentId="3639" CreationDate="2010-07-27T13:18:36.560" Score="5" Body="&lt;p&gt;VAC works by scanning your system while you play any VAC supported game (TF2, L4D1+2, etc). I don't know what exactly it scans for, and in fact, that is probably not public knowledge at any rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bans are unappeal-able, and final.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it kicks in, you are unable to play online multiplayer on VAC secured servers.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="23" LastEditDate="2010-07-27T14:41:25.767" LastActivityDate="2010-07-27T14:41:25.767" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3644" PostTypeId="2" ParentId="3639" CreationDate="2010-07-27T13:28:56.783" Score="1" Body="&lt;p&gt;For copyright issues, &lt;em&gt;we can't copy paste text here&lt;/em&gt;. Cough, cough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the relevant links:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=138233&quot; rel=&quot;nofollow noreferrer&quot;&gt;Why did I get banned? What can I do about it?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8830-EOBN-8013&quot; rel=&quot;nofollow noreferrer&quot;&gt;The official Steam FAQ on VAC&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=317167&quot; rel=&quot;nofollow noreferrer&quot;&gt;A notice about bans being delayed&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://arstechnica.com/gaming/news/2010/07/valve-responds-to-mw2-steam-glitch-with-free-copies-of-l4d2.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;What happens when VAC does get it wrong&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-07-27T14:17:24.687" LastActivityDate="2010-07-27T14:17:24.687" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3646" PostTypeId="1" AcceptedAnswerId="3655" CreationDate="2010-07-27T14:24:07.853" Score="15" ViewCount="1043" Body="&lt;p&gt;In the Commodore and coin-op days, the joystick was the controller, with occasionally the trackball (for &lt;a href=&quot;http://en.wikipedia.org/wiki/Marble_Madness&quot; rel=&quot;nofollow noreferrer&quot;&gt;Marble Madness&lt;/a&gt;) and the paddle (for pong and similar concepts, e.g. Arkanoid). The use of the joystick remained alive in Amiga, and with the analogic joystick to some PC games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then suddenly the joystick disappeared, replaced by the gamepad. For the SNES/PSX era, joystick was simply a relic of the past. With the PS2, the thumbstick appeared, as a comeback to the joystick advantages, but still within an acceptable size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My questions is: why did the full-stick joystick disappear? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional &quot;opinion question&quot;: Would you be able to envision playing your games today with a full-stick joystick controller?&lt;/p&gt;&#xA;" OwnerUserId="1047" LastEditorDisplayName="user27134" LastEditDate="2012-09-21T14:16:17.977" LastActivityDate="2012-09-21T14:16:17.977" Title="The disappearance of the joystick" Tags="|controllers|backwards-compatibility|" AnswerCount="4" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="3647" PostTypeId="2" ParentId="3646" CreationDate="2010-07-27T14:32:46.600" Score="8" Body="&lt;p&gt;This really depends what you're playing - platform and game style.  I doubt we'll ever see, or really want, a full-size joystick for console gaming.  However, the joystick is alive and well for PC games, where it is used for everything from FPS to flight simulation.  On that platform, its advantages are that it is more precise than a gamepad and supports more axes than a gamepad.  On the other hand, it is primarily a one-hand control vs. the gamepad that is operated with both hands.  On a PC this makes sense since you would often have keyboard commands or a throttle control as well.  On a gamepad, all of the controls are right in front of your fingers.  It's a trade-off of convenience vs. simplicity, since only a small set of commands can be represented.&lt;/p&gt;&#xA;" OwnerUserId="48" LastActivityDate="2010-07-27T14:32:46.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3648" PostTypeId="2" ParentId="3569" CreationDate="2010-07-27T15:16:12.500" Score="4" Body="&lt;p&gt;This is a special ability the Rebel faction has. You can't stop them from bypassing your space fleet. It's called a &quot;raid fleet&quot;. It's limited in size (maximum of four, non-hero units), so they can't bring a ton of units, but they do get to go straight to the planet's surface. The Rebel single-player campaign has a pretty good introduction to their use. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, the only defense you can mount, really, is to make sure that every important planet has sufficient forces garrisoned to defend. You can't stop them from taking you by surprise, but you can make sure your defenses are good.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-07-27T15:16:12.500" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3651" PostTypeId="1" AcceptedAnswerId="3654" CreationDate="2010-07-27T16:01:26.267" Score="9" ViewCount="1159" Body="&lt;p&gt;I bought Braid for the Xbox 360 arcade about a year ago.  I wanted to play it again, but when I selected it from the game library and launched, the game thinks it's in trial mode.  How do I get Braid to remember that I bought the full version?&lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="15643" LastEditDate="2012-06-09T16:56:50.930" LastActivityDate="2012-06-09T16:56:50.930" Title="Why does Braid forget that I bought the full version?" Tags="|xbox-live-arcade|braid|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3652" PostTypeId="1" CreationDate="2010-07-27T16:05:16.387" Score="5" ViewCount="2086" Body="&lt;p&gt;I upgraded the hard drive of my 60 GB Playstation 3 to a 300 GB one.  Everything works great, except for occasionally when you start the PS3 up it will freeze at an error screen saying that the correct hard drive was not found.  Sometimes restarting will fix this error, but it seems to only come up at random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get this error message to stop coming up ever again?&lt;/p&gt;&#xA;" OwnerUserId="1037" LastActivityDate="2017-07-14T04:23:51.910" Title="How do you fix correct hard drive not found error on PS3?" Tags="|ps3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3653" PostTypeId="2" ParentId="3652" CreationDate="2010-07-27T16:19:19.857" Score="3" Body="&lt;p&gt;The first thing I'd check is the hard drive is properly seated. It sounds like your suffering from an intermittent connection.&lt;/p&gt;&#xA;" OwnerUserId="279" LastActivityDate="2010-07-27T16:19:19.857" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3654" PostTypeId="2" ParentId="3651" CreationDate="2010-07-27T16:24:20.257" Score="7" Body="&lt;p&gt;This may be a known bug in Braid. If you take a look at &lt;a href=&quot;http://braid-game.com/news/?p=321&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; on their official site (I realize it is from 2008, but the comments say this is still an unpatched bug), it mentions possible reasons why the game reverts to trial mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can try redownloading the game, and it should recognize that you've already purchased it and unlock the full game on the new Xbox. If that doesn't work, some people have mentioned they have had success using the &lt;a href=&quot;http://www.xbox.com/en-US/support/systemuse/xbox360/licensemigration/default.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;License Migration Tool.&lt;/a&gt; So you could give that a shot.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-27T16:24:20.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3655" PostTypeId="2" ParentId="3646" CreationDate="2010-07-27T16:33:37.363" Score="9" Body="&lt;p&gt;why did the gamepad take over from the joystick?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many reasons! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My tuppenceworth: I guess once the NES pad came out, people making gaming hardware just copied it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Firstly, from a business point of view, it has less plastic in it than an old style 8-way joystick, and offers the same precision of movement. Gamepads are significantly more compact and less bulky to store than old school joysticks too. Cheaper to make, smaller, better for business.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I think the main reason is one of optimal interaction within the constraints of the product - you don't need to rest it on a table, it takes up next to no space, and  it can be more or less covered in controls as long as the user can reach and use them all comfortably.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMHO gamepads represent an evolution of the old school joystick, (where the fitness function includes cost, ergonomics, and functionality available at your fingertips) and so they've naturally taken over from joysticks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure it's less buttons than you'd need for a PC flight sim (every button on the keyboard anyone?), but you just don't need that many buttons for the vast majority of games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;TBH, the thumbsticks on an X360 pad offer the same angular resolution as any typical flight stick; so the only real reason for the massive flight stick still existing is that players want to have a joystick that makes the experience feel as close to how they imagine the real thing as possible - certainly that's why I bought one of those massive flight yoke things with the throttle controls and about a billion hat-switches to play Apache Gunship in 2001 :)&lt;/p&gt;&#xA;" OwnerUserId="1517" LastActivityDate="2010-07-27T16:33:37.363" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3656" PostTypeId="2" ParentId="3322" CreationDate="2010-07-27T16:56:47.817" Score="8" Body="&lt;p&gt;To answer your question about playing without utilizing the micro-transaction portion of the game.&lt;/p&gt;&#xA;&lt;p&gt;The game begins with you being capable of playing almost all content that you are capable of handling. This changes after roughly 10-15 hours of play where free instances become more scarce. However, just by playing and hitting certain levels of Favor (gained from completing missions) you earn DDO Points to utilize in unlocking additional content. This gaining of free points is not fast but the keyword &amp;quot;free&amp;quot; does exist.&lt;/p&gt;&#xA;&lt;p&gt;Playing with friends on the harder difficulties where role specialization becomes more important and having a built in VOIP for a completely free game is a blast.&lt;/p&gt;&#xA;" OwnerUserId="1707" LastEditorUserId="55096" LastEditDate="2023-06-11T15:36:00.583" LastActivityDate="2023-06-11T15:36:00.583" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="3658" PostTypeId="1" CreationDate="2010-07-27T17:32:13.533" Score="5" ViewCount="2868" Body="&lt;p&gt;Is there any way to manually activate Bioshock PC on an offline computer? Has anyone used the site Bioshockunlock.com to get an unlock code for an offline PC? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="1712" LastEditorUserId="23" LastEditDate="2010-07-27T20:11:33.943" LastActivityDate="2010-07-27T20:11:33.943" Title="Way to manually activate Bioshock on an offline PC?" Tags="|pc|bioshock|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3659" PostTypeId="2" ParentId="99" CreationDate="2010-07-27T17:33:39.503" Score="6" Body="&lt;p&gt;If your curious about the different horse breeds, &lt;a href=&quot;http://reddead.wikia.com/wiki/Horses&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://reddead.wikia.com/wiki/Horses&lt;/a&gt; offers all the stats for each breed of horse. Screenshots of the different horses allow you to determine which one you currently have and if you really want to &lt;em&gt;pony up&lt;/em&gt; the money for a better one. It also has locations in the wild to show you where to catch the horse, if you have not yet unlocked the deed for that particular horse. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The site also shows horses that can not be bought or caught such as the Dark horse and the pre-order War horse.&lt;/p&gt;&#xA;" OwnerUserId="1707" LastActivityDate="2010-07-27T17:33:39.503" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3660" PostTypeId="2" ParentId="3658" CreationDate="2010-07-27T17:36:20.827" Score="2" Body="&lt;p&gt;&lt;s&gt;Who linked you to that website?&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The offline activation tool seems to suggest you email support@securom.com and I suggest you do that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;s&gt;The page you linked could very well be a scam.&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.2kgames.com/forums/showthread.php?t=20556&amp;amp;highlight=bioshockunlock&quot; rel=&quot;nofollow noreferrer&quot;&gt;The website seems legit&lt;/a&gt;, as it is referenced in a pinned thread by a moderator on the official 2kgames boards.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-07-27T18:36:50.147" LastActivityDate="2010-07-27T18:36:50.147" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3662" PostTypeId="2" ParentId="3078" CreationDate="2010-07-27T18:22:26.603" Score="0" Body="&lt;p&gt;Shoot at them?  I haven't ever seen Pioneer rushing be a viable tactic.  Just build infantry, and be ready for them.  It takes time for them to reach you, so use that time to setup your men behind cover and ambush them when they arrive.&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-07-27T18:22:26.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3663" PostTypeId="1" CreationDate="2010-07-27T18:54:34.183" Score="8" ViewCount="3182" Body="&lt;p&gt;Does the German PS3 support UK games?&lt;/p&gt;&#xA;" OwnerDisplayName="Chris" LastEditorUserId="126" LastEditDate="2010-07-27T20:42:19.843" LastActivityDate="2014-11-23T21:10:09.983" Title="Does the German PS3 support UK games?" Tags="|ps3|region-lock|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3664" PostTypeId="1" AcceptedAnswerId="3665" CreationDate="2010-07-27T18:59:40.897" Score="4" ViewCount="5298" Body="&lt;p&gt;&lt;strong&gt;Is it possible to attach a game's authentication key to multiple Battle.net accounts?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say I have a Starcraft II: Wings of Liberty authentication key. Can I create a new Battle.net account, attach that key to it (register/activate it). Then, &lt;em&gt;if need be&lt;/em&gt;, un-register it from that account, and attach that same key to another Battle.net account?&lt;/p&gt;&#xA;" OwnerUserId="1711" LastEditorUserId="11290" LastEditDate="2011-08-02T17:20:21.790" LastActivityDate="2012-10-29T17:10:58.757" Title="Is it possible to attach a game key to multiple Battle.net accounts?" Tags="|battle.net|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3665" PostTypeId="2" ParentId="3664" CreationDate="2010-07-27T19:04:35.910" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;Game keys cannot be attached to two battle.net accounts.  (trying to do so gives a message saying that that key is already in use)&lt;/li&gt;&#xA;&lt;li&gt;Game keys cannot be unregistered or transferred by any user options. (The interface has nothing of the sort)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If this needs to be done, you'd have to contact Blizzard customer support, but I'm not sure they'll let you. They might though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After re-reading through the TOS, there are two separate &quot;licenses&quot; involved (from a legal perspective), the license to use the game client, and the account to play with. The account cannot be sold. The client can be transferred, but the new owner would have to purchase a new account, that is supposedly available at blizzard.com or battle.net&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I am not a lawyer, my advice is not legal advice)&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-28T14:35:58.697" LastActivityDate="2010-07-28T14:35:58.697" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="3666" PostTypeId="1" AcceptedAnswerId="3667" CreationDate="2010-07-27T19:19:57.373" Score="20" ViewCount="11929" Body="&lt;p&gt;I need to repave my machine. I've made progress in the StarCraft 2 Wings of Liberty Campaign that I don't want to lose. I believe the achievements I've unlocked are tied to my battle.net account and will therefore be kept.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I am unsure of is if my specific campaign progress will need to be backed up before I wipe the hard drive. I don't want to have to replay missions I've already completed or re-buy Armory upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to backup any sort of save game information or is it all online with battle.net?&lt;/p&gt;&#xA;" OwnerUserId="559" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:42:33.630" LastActivityDate="2012-08-14T16:42:33.630" Title="What happens to my campaign progress if I uninstall StarCraft 2?" Tags="|starcraft-2|achievements|battle.net|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3667" PostTypeId="2" ParentId="3666" CreationDate="2010-07-27T19:23:19.783" Score="19" Body="&lt;p&gt;Campaign progress is stored online. Swapping computers (or reinstalling) shouldn't affect that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that I think about it, I'm not sure if you can save a game in the middle of a mission like you could in SC1, and if so, I'm not sure if that would be saved. But completed missions are completed on other computers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update:&#xA;I have noticed some things that just don't get saved. Like if you finish a mission, then just purchase armory upgrades, then quit. It doesn't always save the armory upgrades. When the campaign is continued, it picks back up immediately after finishing the previous level. But this happens even on the same computer, and isn't any worse if you reinstall StarCraft II&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard on Starcraft 2 Save Games: &lt;a href=&quot;http://us.battle.net/sc2/en/blog/601771&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft 2 Blog&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="336" LastEditDate="2010-08-20T17:39:45.967" LastActivityDate="2010-08-20T17:39:45.967" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="3668" PostTypeId="2" ParentId="3663" CreationDate="2010-07-27T20:34:13.950" Score="11" Body="&lt;p&gt;Yes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Regional_lockout&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia&lt;/a&gt; :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The PlayStation 3 is one of the few home consoles to be advertised as region-free.  However, while &lt;strong&gt;region free for PS3 games&lt;/strong&gt;, there is region locking for backwards compatible PS2 and PS1 games, as well as DVD and Blu-ray Disc movies. Additionally, some games separate online players per region, such as Metal Gear Solid 4 Online. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="452" LastActivityDate="2010-07-27T20:34:13.950" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3669" PostTypeId="2" ParentId="3078" CreationDate="2010-07-27T20:41:08.350" Score="1" Body="&lt;p&gt;Cut off their supply lines, the main advantage of pio spam is just to grab as much territory as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the above poster said, keep your Tommies in green cover. But watch out, once the pioneers get flame throwers you're toast if you're in green cover.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-07-27T20:41:08.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3670" PostTypeId="2" ParentId="566" CreationDate="2010-07-27T20:52:50.833" Score="1" Body="&lt;p&gt;I know you've already accepted an answer for this question, but hands down, the best software to use is ISBoxer. It will cost you a bit of money ($15 for 3 months I believe), but even as a Keyclone/Autohotkey/HotkeyNet veteran for many years, even the most complex macros that could be written can't come close to what ISBoxer does for you out of the box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most notable feature is mouse repeater regions. For example, I have a region with the health bars of my party near the left side of my screen as a result I can tank and DPS with the keyboard while healing with mouse clicks that are passed from the main window (or any window, for that matter) to my healer's window. This was previously nigh impossible or impractical with the other software.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other features include FTL (Focusless, Leaderless, Targetless setup). Previously you would have to use one of these to keep track of which was the leader character, but ISBoxer virtualizes it all for you and leaves your focus and target spots free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're wondering, my group setups are 5x Paladin (1 prot, 3 ret, 1 holy) and also 4x shamans. I've 2, 3, 4, and 5 boxed for several years already. Each group size and class composition offers different challenges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the poster above said, &lt;a href=&quot;http://dual-boxing.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;dual-boxing.com&lt;/a&gt; is your best resource for everything related to multiboxing.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-07-27T20:52:50.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3671" PostTypeId="2" ParentId="3184" CreationDate="2010-07-27T21:11:15.920" Score="7" Body="&lt;p&gt;Playing spy on a crowded server is probably the most difficult class to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;know perfectly each angle of the map.&lt;/li&gt;&#xA;&lt;li&gt;know the position of your team members in order to avoid being on the direct line between them and your enemies.&lt;/li&gt;&#xA;&lt;li&gt;know the play style of each class for that specific map. In particular you have to know the routes of pyro and where is directed spam of soldier and demoman.&lt;/li&gt;&#xA;&lt;li&gt;follow your instinct. It will became better and better every dozens of hours you play that class. &lt;/li&gt;&#xA;&lt;li&gt;be lucky. That's really important for a spy. The Murphy's law tells that after each angle, or near the enemy respawn if you encounter an enemy that enemy will be a Pyro, obviously firing without any apparent reason ;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastEditorUserId="95837" LastEditDate="2015-04-15T00:16:20.707" LastActivityDate="2015-04-15T00:16:20.707" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3672" PostTypeId="1" AcceptedAnswerId="3678" CreationDate="2010-07-27T21:27:03.060" Score="10" ViewCount="52935" Body="&lt;p&gt;I have two accounts in my PS3, one for playing and another one for use online. I want to move the game saves and trophies from the playing account to the online and get rid of it. Is there any way to do this? Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="1084" LastEditorUserId="11290" LastEditDate="2011-08-01T15:02:05.740" LastActivityDate="2012-06-17T01:27:33.733" Title="Is there any way to move trophies and save data between accounts in one PS3?" Tags="|psn|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3674" PostTypeId="1" AcceptedAnswerId="3675" CreationDate="2010-07-27T21:54:05.600" Score="8" ViewCount="49451" Body="&lt;p&gt;I have heard that Starcraft 2 contains a guest pass for a friend to use. What does the guest pass provide in terms of gameplay and time alloted?&lt;/p&gt;&#xA;" OwnerUserId="587" LastEditorUserId="587" LastEditDate="2010-07-27T22:00:34.130" LastActivityDate="2012-08-01T03:34:27.243" Title="What does the Starcraft 2 Guest Pass do?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3675" PostTypeId="2" ParentId="3674" CreationDate="2010-07-27T21:56:48.420" Score="16" Body="&lt;h2&gt;Guest pass answer for July 2010&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;When StarCraft 2 was released in July 2010 this was the correct answer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The guest pass allows a guest to play StarCraft 2 for 7 hours of game&#xA;  time or 14 days from activation (whichever comes first).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Once over a retail version can be purchased.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Guest pass answer for August 2011&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/a/79009/559&quot;&gt;pointed out by marco-fiset&lt;/a&gt; things have changed since that time. Now the guest pass gives you access to a &lt;a href=&quot;http://us.battle.net/sc2/en/blog/3250656/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Starter Edition&quot; of Starcraft 2&lt;/a&gt; which gives you the following restrictions:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;The first four missions of the StarCraft II: Wings of Liberty single-player campaign, including Mar Sara 1-3 and the choice to embark on Tychus’s first mission or Dr. Hansen’s first mission.&lt;/li&gt;&#xA;  &lt;li&gt;The first two Challenges: Tactical Command and Covert Ops.&lt;/li&gt;&#xA;  &lt;li&gt;Access to the terran race in Custom Games and Single-Player vs. AI.&lt;/li&gt;&#xA;  &lt;li&gt;Access to the following custom maps (map selection may rotate over time):&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Xel’Naga Caverns&lt;/li&gt;&#xA;  &lt;li&gt;Shattered Temple&lt;/li&gt;&#xA;  &lt;li&gt;Discord IV&lt;/li&gt;&#xA;  &lt;li&gt;High Orbit&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;li&gt;No map editor.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;All campaign progress and earned achievements are saved once you purchase the full edition of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 7 hour or 14 days time restriction does not apply anymore.&lt;/p&gt;&#xA;" OwnerUserId="559" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2012-08-01T03:34:27.243" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3677" PostTypeId="2" ParentId="3590" CreationDate="2010-07-28T00:46:06.757" Score="4" Body="&lt;p&gt;In &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\players&lt;/code&gt; there is a file called &lt;code&gt;config_mp.cfg&lt;/code&gt;. Open it with Notepad/Wordpad. There are two values you must tweak, namely &lt;code&gt;cg_ScoresPing_Interval&lt;/code&gt; and &lt;code&gt;cg_ScoresPing_MaxBars&lt;/code&gt;. You have some discretion with the former; the latter should be set to &lt;code&gt;10&lt;/code&gt;. I use the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;seta cg_ScoresPing_Interval &quot;30&quot;&#xA;seta cg_ScoresPing_MaxBars &quot;10&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4dPak.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is how it works. Where the number of bars shown is &gt;1, the ping lies in the following range:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(maxbars-shownbars)*interval to (maxbars-shownbars+1)*interval-1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;For an interval of 30, this means:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;One bar: &gt;270 ms&lt;/li&gt;&#xA;&lt;li&gt;Five bars: 150-179 ms&lt;/li&gt;&#xA;&lt;li&gt;Nine bars: 30-59 ms&lt;/li&gt;&#xA;&lt;li&gt;Ten bars: 0-29 ms&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Knowing this, you may want to assign &lt;code&gt;cg_ScoresPing_Interval&lt;/code&gt; a lower value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also tools available that purportedly unlock the hidden developer console, with which you can enable a numeric ping display. Personally I wouldn't trust programs of this nature because of the small risk that they may be malicious or result in a VAC ban. With that said, you can read about one &lt;a href=&quot;http://gamerlimit.com/2009/11/hacking-modern-warfare-2-show-ping-numbers-instead-of-bars/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="9752" LastEditDate="2012-01-22T20:23:31.510" LastActivityDate="2012-01-22T20:23:31.510" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3678" PostTypeId="2" ParentId="3672" CreationDate="2010-07-28T00:55:28.673" Score="5" Body="&lt;p&gt;You cannot move trophies from one account to another.  The account is intended to represent &lt;em&gt;you&lt;/em&gt; and your achievements.  If you were allowed to transfer trophies, you could theoretically sell your trophies to people for real money, which would introduce a problem for Sony.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You &lt;strong&gt;can&lt;/strong&gt; transfer trophies to another console, which works just by moving your account to the new console.  The trophies are linked to your PSN identity and should load with no problems in that case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Totally missed the save data part of the question.  &lt;a href=&quot;http://ps3explained.com/beginner/users-accounts-and-sub-accounts/&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to PS3Explained.com&lt;/a&gt;, it seems that PS3 saves are specific to user accounts. PS1 and PS2 saves are shared by every user on the system.  However, a user in &lt;a href=&quot;http://boardsus.playstation.com/t5/PlayStation-3-General/Moving-save-data-to-other-account-Possible/m-p/43029505&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Playstation.com thread&lt;/a&gt; encountered a message that said he was attempting to copy saves to another account when he was attempting to copy saves between consoles. Since he received it seemingly as an error message, it seems you can't copy saves either.  Someone with more experience with this might be able to give you a more thorough answer though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;References for trophy moving:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.neoseeker.com/forums/30444/t1414258-transferring-trophies-linking-accounts/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Neoseeker Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ps3trophies.org/forum/general-ps3-discussion/4343-how-2-sync-trophies-2-new-account.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 Trophies Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1407" LastEditorUserId="1407" LastEditDate="2010-07-28T01:54:08.320" LastActivityDate="2010-07-28T01:54:08.320" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3679" PostTypeId="1" AcceptedAnswerId="4112" CreationDate="2010-07-28T02:00:53.890" Score="4" ViewCount="557" Body="&lt;p&gt;In &lt;em&gt;Dragon Quest IV: Chapters of the Chosen&lt;/em&gt; (Nintendo DS), when you first discuss the Pioneer Town with Hank Hoffman, Jr., he mentions that in order to grow the town, you must play a tag-mode mini game to recruit pioneers to come to the town.&lt;/p&gt;&#xA;&lt;p&gt;Is this necessary to get the town to grow to its maximum size? I have read a few walkthroughs about it and they are not worded very clearly.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastEditorUserId="4797" LastEditDate="2023-04-02T08:58:21.167" LastActivityDate="2023-04-02T08:58:21.167" Title="Is playing the tag-mode mini game necessary to expand the Pioneer Town?" Tags="|dragon-quest-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="3680" PostTypeId="1" AcceptedAnswerId="3681" CreationDate="2010-07-28T04:25:05.940" Score="5" ViewCount="477" Body="&lt;p&gt;I keep lagging out of Starcraft II games, even though I am (moderately) certain my network is just fine, I'm on a university campus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am however lacking in system specs, specifically my graphics card. I'm not sure how or why this would affect my game connection. My motive is two fold, I'm curious as to how this works and also I would really love to play some freaking Starcraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some details:&#xA;Macbook pro. &#xA;2.16GHz intel core 2 duo. &#xA;3GB DDR2 ram. &#xA;ATY Radeon X1600 128mb&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I thought about posting this on Superuser but their FAQ told me not to post a question about video games so hopefully this was the right place to come&lt;/p&gt;&#xA;" OwnerDisplayName="user1731" LastEditorUserId="52800" LastEditDate="2013-10-22T09:51:51.980" LastActivityDate="2013-10-22T09:51:51.980" Title="Why would a non-network issue like an inadequate video card cause me to lag out of Starcraft II games" Tags="|starcraft-2|macos|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3681" PostTypeId="2" ParentId="3680" CreationDate="2010-07-28T04:38:52.557" Score="8" Body="&lt;p&gt;&lt;strong&gt;POTENTIAL REASONING:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience with Modern Warfare 2, the program behind the game waits for certain conditions to be met before it sends off a packet across the network.  For example, if your graphics card is taking too long to draw a frame, the program may wait for that frame to be finished before it sends or reads the next network packet.  In addition, some drivers may choose to offload processing to the CPU if it detects that it is too much to finish in the allotted time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would ask: Are you the only one experiencing the lag or do others see you lag as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When my external harddisk takes a long time to write data, my network card stops transmitting until the other synchronized processes are finished.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is best explained if you consider the case in which you are the host: as host, it is your responsibility to synchronize all the other players.  However, if you are taking a long time to finish the computation processes, you will create lag even though your network connection is not being overloaded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ping is calculated not by the congestion on the network, but by how long it takes for you to respond to a packet.  While the most noticeable source of intermittent delay is network congestion (bad connection), in your case it is probably processing delay, that is, your computer just can't keep up with the frequency of messages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;POTENTIAL SOLUTIONS&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing the native version of Starcraft II, I would suggest that you make sure your OSX is at version 10.6.3 (roll back or update as necessary) and try playing on the minimum settings.  If you are playing on bootcamp with the PC version, I would suggest looking into overclocking your gfx card or updating the drivers.  Bootcamp is known to underclock gpu's in order to maximize battery life.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-28T04:38:52.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3682" PostTypeId="1" AcceptedAnswerId="3683" CreationDate="2010-07-28T04:43:58.543" Score="1" ViewCount="2638" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/1878/what-is-ping-and-why-is-it-important&quot;&gt;What is ping? (And why is it important?)&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;This is a kinda naive question. But I am curious to know what is meant by 'Ping' in multiplayer games. I games like quake3, I used to see a number for the 'Ping' column for each player. What does that mean?&lt;/p&gt;&#xA;" OwnerUserId="231" LastEditorUserId="-1" LastEditorDisplayName="user9983" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2013-10-22T17:09:27.220" Title="'Ping' in multiplayer games" Tags="|terminology|" AnswerCount="1" CommentCount="0" ClosedDate="2010-07-28T19:19:56.227" ContentLicense="CC BY-SA 3.0" />
  <row Id="3683" PostTypeId="2" ParentId="3682" CreationDate="2010-07-28T04:46:34.217" Score="6" Body="&lt;p&gt;Ping is the number of milliseconds it takes for another machine (usually the server) to receive a response from yours on a network packet.  A lower ping means that your machine responds faster to the server, and hence your position and status is updated more often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A high ping means that your connection is slow, and you are updated less often, which often leads to problems like lag or players warping past you, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Ping_(video_gaming)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In multiplayer online video games, ping refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer). This could be reported quantitatively as an average time in milliseconds, or qualitatively as low ping or high ping. The latter usage is common among players of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-28T04:46:34.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3684" PostTypeId="2" ParentId="180" CreationDate="2010-07-28T06:41:11.500" Score="8" Body="&lt;p&gt;I have leveled every class other than death knights through at least level 50 ... and a couple up past 70.  I haven't leveled anything up to 80.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interpreting your question to mean &quot;easiest&quot; as in &quot;requiring the least skill and/or attention to solo through to at least level 40.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience the easiest to level has been my paladin.  These have good armor, reasonably good combat, and can heal themselves. So you just wander around pulling with exorcism, and then just bludgeoning the mobs with a good mace or sword and occasionally healing yourself until they fall over.  When you do a bad pull or get too many ganging up on you then run, use lay on hands when you're near death and keep running.  (Yeah, paladins don't have any good crowd control).  I've leveled my pally to 61 while while barely paying attention (watching TV, hanging out on StackOverflow, chatting); you really don't need to pay much attention.  (Usually I start a fight, go auto attack and let the fight grind down on its own --- with just the occasional self heal).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Druid is the most versatile class.  However, you have to pay a bit more attention when leveling and soloing them.  Basically you have to watch your mana and switch to cat or bear whenever that gets low (but before your health is too low for that to be sustainable for the rest of the current fight).  By regularly shifting from feral to caster you can continuously grind through quests and rarely need to stop for drinking (mana regens while you're in feral forms).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most difficult classes to play well are rogue and warrior.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To play a rogue you have to employ a high degree of situational awareness ... always using the correct skills (which depend on whether your target is facing you are you're behind it, whether your stealthed, whether they are stunned or sapped, which of your skills is on cool down, whether they're casting (and you need to kick them), how many combo points you've worked up on that target, and how much energy you have.  You can't just casually work you rogue up while chatting away in other windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However the rogue's advantages are stealth and vanish ... and crowd control using sap.  I good rogue can keep a couple, as many as three targets sapped while concentrating on one target (and that's even as low as the mid-20s).  A halfway skilled rogue can defeat any other class in a duel ... and most of them are toast even with a five level handicap on the rogue's side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warriors are almost as complicated, having to use a mixture of different skills to be effective.  You do have good armor ... but the lack of self-healing (just potions and bandages) and the lack of good crowd control makes things more difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warlocks and hunters are relatively easy to solo.  The minions/pets give you a disposable tank and 'locks &quot;fear&quot; can be amazing for crowd control (though it can bring adds).  The hunter's feign death is a &quot;get out jail free&quot; card for avoiding those pesky corpse walks.  (However, when playing in a party I had it when my hunter survives a wipe with feign death and I just sit around useless until someone else hikes back to res.  I'm planning on changing my lvl 72 hunter to engineering and getting goblin jumper cables to at least have some chance of being useful in that situation).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hunters tend to be in very low demand for groups.  They just do DPS and don't really contribute to the party for much of anything else.  'locks are popular for their soul stones (wipe prevention) and their summoning, as well as their extremely good DPS and low maintenance.  (You should never have to slow down while your 'lock drinks --- if your 'lock is ever low enough on mana to care then he's incompetent (or he's destruction spec'd which might be the same thing for party/raiding).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'd think the shaman would be about as easy as the paladin to level.  However, their weaker armor really hurts with that.  I find that managing totems requires more attention then the paladin auras and blessings.  The self-resurrection ankh (re-incarnation) is a popular wipe mitigation feature provided by shamans.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mages are probably the hardest to solo level.  No armor, relatively weak crowd control (just polymorphing), easy to run low on mana, no self-healing, no pets nor minions.  Mages should team up with anything that can heal them.  Their ability to conjure food and water can be handy as well as their DPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've just recently been working a priest and it's been relatively easy but not nearly as easy as the paladin.  You have the healing, but you don't get the armor nor the melee; I'm told you want to solo as shadow spec; but I mostly not intending this to be for solo-ing so I'm sticking with holy/healer.  Of course I now have quite a bit of experience with all the low level quests for the alliance races.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the long run I think the paladin is going to be the one I push up to 80 first.  I like the flexibility of being healer and tank (and I am dual-spec'd for it).  My wife's level 80 druid is reasonably popular with other groups for her healing and her ability to off-tank or shift to cat form for rogue-like melee DPS (and stealthiness).  The ability to shadow meld out of combat (elves) can also be a handy wipe mitigation strategy ... and druids have the only in-combat resurrection ability (rebirth).  So I'll probably focus on my druid on the other realm that I play on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fastest leveling strategy that I know of is to work quests through about level 16 then just do back-to-back dungeon finder (while only doing the occasional quests while you're in the queue).&lt;/p&gt;&#xA;" OwnerUserId="1734" LastActivityDate="2010-07-28T06:41:11.500" CommentCount="2" CommunityOwnedDate="2010-07-28T06:41:11.500" ContentLicense="CC BY-SA 2.5" />
  <row Id="3685" PostTypeId="2" ParentId="3680" CreationDate="2010-07-28T06:53:42.817" Score="1" Body="&lt;p&gt;As an addition to Mechkos Answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;your graphic card is definetly on the slow side. From the system &lt;strong&gt;minimum&lt;/strong&gt; requirements:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;128 MB PCIe NVIDIA® GeForce® 6600GT&#xA;&lt;br&gt;ATI Radeon® 9800 PRO&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope you reduced ALL graphic settings to the minimum. The absolute minimum.&#xA;Also: update all drivers related to graphics. Sometimes that helps also (I don't know about MAC though).&lt;/p&gt;&#xA;" OwnerUserId="1360" LastActivityDate="2010-07-28T06:53:42.817" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3686" PostTypeId="2" ParentId="180" CreationDate="2010-07-28T07:18:50.560" Score="0" Body="&lt;p&gt;although little outdated, this website is quite good:&#xA;&lt;a href=&quot;http://www.warcraftpets.com/guides/other/leveling.asp&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.warcraftpets.com/guides/other/leveling.asp&lt;/a&gt;&#xA;Leveling speed depends on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;fast killing&lt;/li&gt;&#xA;&lt;li&gt;low downtime&lt;/li&gt;&#xA;&lt;li&gt;less deaths&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hunter kills relatively fast, WONDERFUL at low downtime, BEST at less deaths (especially with feign death after lvl 30, traps ...). Seems to be the fastest (if that is what you are only looking for)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warlock is quite similar to hunter at those aspects: kills good, low downtime (can convert health to mana, quickly fill health with first aid (or suck it from enemy!) and go!) but can die :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mage/Rogue: BEST for killing fast, but mage downtimes due to mana filling, rogue downtimes due to energy and health filling (melee? with leather??) and they are fragile thus die easily. Their playstyle is quite risky and fun (both suck at the hands of an untalented player, both rock with talent (hunter's talent dependence is lower)).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warrior: does not level. really... :) -&gt; with recent arms tree upgrade, it seems that it can level thanks to rend-overpower(CRIT!!) combo (after around 25-30). But still, slow: has downtime for health filling (plate armor but not as high dps as mage or rogue), deaths are quite often and killing time is not that fast&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Paladin: does not level, until u can aoe tank: read the link above for info. Less deaths thanks to plate armor and healing but very low dps until aoe leveling&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shaman: kills good, can survive thanks to healing but mana downtime is unbearable (mages can create water, shamans cannot, u must buy some all the time, and still annoying)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Druid: I do not know much but people say that it has high survival (less deaths), downtime of mana refill can be managed with beast forms but kills slow&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Priest: for shadow spec: slow until 40, boosts around 40-50, then slows again. for healer spec: if you do instances, finding parties will be quite easy, thus you can level relatively fast but still, very hard to quest (i did not play any, only read about it)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Death Knight: can be opened only after u have a lvl 55 (starts at lvl 55) and u buy 2nd and 3rd expansions. People state it levels fast between 55-70, wears out a little after -but I did not play any-&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leveling speed also depends on how much fun u get from ur character, if it is not fun (e.g. if you do not enjoy a hunter or a warlock), then u cannot level since u wont play often whereas Blizz still robs you. Check what do you want to be in that game and pick accordingly -&gt; or better, try every one, quit the one(s) when u get bored, go on with fun one(s). No class really sucks&lt;/p&gt;&#xA;" OwnerDisplayName="daghan" LastActivityDate="2010-07-28T07:18:50.560" CommentCount="0" CommunityOwnedDate="2010-07-28T07:18:50.560" ContentLicense="CC BY-SA 2.5" />
  <row Id="3687" PostTypeId="1" AcceptedAnswerId="4027" CreationDate="2010-07-28T07:27:24.377" Score="28" ViewCount="27781" Body="&lt;p&gt;I have been attempting to earn the &lt;em&gt;Best Defense&lt;/em&gt; achievement in StarCraft 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;Best Defense&lt;/em&gt; is an achievement earned during the third mission of the Wings of Liberty campaign: &lt;em&gt;Zero Hour&lt;/em&gt;. The goal of the mission is merely to survive 20 minutes, while awaiting evacuation. However, the achievement is earned by destroying 4 Zerg hatcheries during those 20 minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus far my strategies to accomplish this goal have failed. Has anyone devised a winning strategy to earn the achievement?&lt;/p&gt;&#xA;" OwnerUserId="559" LastEditorUserId="559" LastEditDate="2013-03-20T17:19:47.500" LastActivityDate="2015-01-27T07:28:58.017" Title="What is a strategy to earn the best defense achievement in StarCraft 2?" Tags="|starcraft-2|achievements|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3690" PostTypeId="1" AcceptedAnswerId="257949" CreationDate="2010-07-28T08:50:20.137" Score="1" ViewCount="902" Body="&lt;p&gt;Ok, in this question I am obviously asking for &lt;em&gt;SPOILERS&lt;/em&gt;, so be warned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recently finished playing Venetica, and I really enjoyed the game. However, it seemed to me that I messed up the final confrontation with the heroine's brother Leon in the Doge Palace. Once the fight started, I lost sight of him. When I had finished the guards, he wasn't in the room anymore, neither alive nor as body. Also, he is never mentioned again for the rest of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my questions are: What exactly happens to Leon at the end of Venetica? Are there even multiple outcomes? What are the player's possibilities to influence Leon's fate?&lt;/p&gt;&#xA;" OwnerUserId="409" LastEditorUserId="3062" LastEditDate="2012-04-19T23:04:23.607" LastActivityDate="2016-03-07T12:00:23.207" Title="What exactly happens to Leon at the end of Venetica?" Tags="|venetica|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3697" PostTypeId="1" AcceptedAnswerId="3753" CreationDate="2010-07-28T12:20:15.427" Score="1" ViewCount="3508" Body="&lt;p&gt;I like singstar. I am not a great singer, but the bio feedback look helps me to correct myself and see how I have gone wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However with rap scoring, I have no idea how it works, or how to improve my score. The little beat thingy in the corner seems to randomly decide great or awful although I can’t discern any difference I what I am doing. Does anyone have an idea how this works?&lt;/p&gt;&#xA;" OwnerUserId="1744" LastActivityDate="2010-07-28T20:11:24.310" Title="How does rap scoring work on singstar" Tags="|singstar|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3703" PostTypeId="2" ParentId="160" CreationDate="2010-07-28T13:12:06.493" Score="0" Body="&lt;p&gt;Don't forget to find cover - your health will restore by itself over time.  I completed the game and hardly ever used any painkillers or anything else to restore health.  Just hide when in trouble!&lt;/p&gt;&#xA;" OwnerUserId="1746" LastActivityDate="2010-07-28T13:12:06.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3704" PostTypeId="1" AcceptedAnswerId="4274" CreationDate="2010-07-28T13:12:31.733" Score="13" ViewCount="2334" Body="&lt;p&gt;Rock Band 3 will introduce keyboard and vocal harmonies, as well as Pro mode.  It will also support the large library of existing Rock Band songs.  How will the new features interact with existing songs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I have a player that has selected keyboard as their instrument, will it only allow selection of the new songs that include a keyboard track?  Are there any songs existing songs (from the base games or DLC) that will have tracks added for the new instruments?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="12" LastEditDate="2012-02-04T23:55:56.990" LastActivityDate="2012-02-04T23:55:56.990" Title="How will Rock Band 3's new instruments work on existing songs?" Tags="|rock-band-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3707" PostTypeId="2" ParentId="3646" CreationDate="2010-07-28T13:34:37.580" Score="3" Body="&lt;p&gt;Well actually for the gamepad you only need your thumb to steer, which gives you a better reaction time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a joystick you have to move your hand much further to get to the opposite direction, which is in fast games relevant. Plus: This actually makes you to afford more power than necessary, so that Joysticks have to be built much more robust.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just my two cents&lt;/p&gt;&#xA;" OwnerUserId="1743" LastActivityDate="2010-07-28T13:34:37.580" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3714" PostTypeId="2" ParentId="3687" CreationDate="2010-07-28T14:30:01.910" Score="3" Body="&lt;p&gt;This isn't an easy one to earn. It requires decent micro of your troops, while still focusing on the macro of getting more troops. There isn't much more to say besides &quot;play well&quot;, but I'll give a couple of general strategy hints:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get an SCV or two out by your front line to help with repairs. You should also be able to easily get the &quot;don't lose a building&quot; achievement at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get 3 SCVs on each minerals. Get those minerals coming in as fast as you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might discover that money is coming in faster than you're spending it, get another barracks to pump out more troops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of your barracks should have a reactor core, and the other a tech lab. 2 marines per medic. As soon as you've got a decent force, (which should probably be &amp;lt; 5 minutes), head out. I'd recommend going around the map in a counter-clockwise fashion, i.e. head out north east, rescue the first group of trapped units, then head in the general direction towards the second group of units, then the third, killing all Zerg along the way. New troops that you make should head to your group soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The enemy gets stronger as the time progresses, so the sooner you leave the better.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-28T14:30:01.910" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3715" PostTypeId="1" AcceptedAnswerId="3717" CreationDate="2010-07-28T14:39:23.977" Score="14" ViewCount="4396" Body="&lt;p&gt;My first impulse was to pick my first name just to see if it was available, because I'm used to normal single names schemes where my first name would be a really rare catch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Little did I know, Starcraft II actually has a two name scheme now my username is lame because it's &quot;name (name lastname)&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any options other than just buying a new copy of the game?&lt;/p&gt;&#xA;" OwnerDisplayName="user1731" LastEditorUserId="11290" LastEditDate="2011-08-01T14:38:26.680" LastActivityDate="2010-08-16T18:25:51.347" Title="Are character names permanent? If I don't like mine, am I totally screwed?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3716" PostTypeId="2" ParentId="3715" CreationDate="2010-07-28T14:42:08.713" Score="12" Body="&lt;p&gt;Blizzard announced that they will allow character name changes. They plan on offering the change for free, and then later a paid service to change the name if you so desire:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://sc2armory.com/forums/topic/18620&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2armory.com/forums/topic/18620&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-08-16T18:25:51.347" LastActivityDate="2010-08-16T18:25:51.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3717" PostTypeId="2" ParentId="3715" CreationDate="2010-07-28T14:44:05.947" Score="5" Body="&lt;p&gt;It seems like you can't, according to &lt;a href=&quot;http://www.gamespot.com/pc/strategy/starcraft2/show_msgs.php?topic_id=m-1-55757705&amp;amp;pid=939643&quot; rel=&quot;nofollow noreferrer&quot;&gt;this GameSpot Forums thread&lt;/a&gt;.  I think they have the right idea - email Blizzard. It seems completely ridiculous that this feature isn't in the game. If a lot of people email them, perhaps they will implement it.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-28T14:44:05.947" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="3718" PostTypeId="1" CreationDate="2010-07-28T15:01:05.733" Score="5" ViewCount="969" Body="&lt;p&gt;I brought a Playstation 3 when it was released and I was under 18, so my older brother took the Master Account. Now that I have turned 18 and my brother is moving out, I now have the PS3 to myself however I am still on a sub account. I have tried changing but can't find any way to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My brother plans to buy a PS3 in the future keeping the same PSN ID.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's impossible to change account type then is it possible to give more priviledges to a sub account such as controlling finance, facebook integration etc.&lt;/p&gt;&#xA;" OwnerDisplayName="cyport" LastEditorUserId="181240" LastEditorDisplayName="user27134" LastEditDate="2023-03-24T02:37:27.407" LastActivityDate="2023-03-24T02:37:27.407" Title="Is it possible to change from a PSN Sub Account to a Master Account" Tags="|ps3|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3720" PostTypeId="2" ParentId="3718" CreationDate="2010-07-28T15:12:47.537" Score="2" Body="&lt;p&gt;I'd recommend calling Sony customer support.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-28T15:12:47.537" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3723" PostTypeId="1" CreationDate="2010-07-28T15:20:19.677" Score="3" ViewCount="1298" Body="&lt;p&gt;I get the following error while playing Unreal Tournament 2003 on &lt;a href=&quot;http://h10025.www1.hp.com/ewfrf/wc/document?docname=c01393369&amp;amp;tmp_task=prodinfoCategory&amp;amp;lc=en&amp;amp;dlc=&amp;amp;cc=us&amp;amp;lang=&amp;amp;softwareitem=ob-77258-1&amp;amp;os=4062&amp;amp;dest_page=product&amp;amp;product=3653674&quot; rel=&quot;nofollow noreferrer&quot;&gt;my tablet&lt;/a&gt; :&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;UT2003 Build UT2003_Build_[2002-09-19_17.26]&#xA;OS: Windows NT 6.1 (Build: 7600)&#xA;CPU: AuthenticAMD Unknown processor @ 1898 MHz with 2047MB RAM&#xA;Video: NVIDIA GeForce Go 6150 (9156)&#xA;Negative delta time!&#xA;UGameEngine::Tick &amp;lt;- UpdateWorld &amp;lt;- MainLoop&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;How can I prevent it?&lt;/p&gt;&#xA;" OwnerUserId="1754" LastEditorUserId="185203" LastEditDate="2022-07-30T01:25:05.313" LastActivityDate="2022-07-30T01:25:05.313" Title="Error while playing Unreal Tournament 2003" Tags="|technical-issues|unreal-tournament-2003|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3724" PostTypeId="2" ParentId="402" CreationDate="2010-07-28T15:24:11.443" Score="24" Body="&lt;p&gt;A true minimalistic build is 1 anvil and 2 copper nuggets; so I'm going to assume that's what you meant.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;De-construct your wagon (you have no other way to get wood).&lt;/li&gt;&#xA;&lt;li&gt;Make your wood furnace (copper nugget #1)&lt;/li&gt;&#xA;&lt;li&gt;Cook 1 ash and 2 coal from your three wood&lt;/li&gt;&#xA;&lt;li&gt;De-construct your furnace&lt;/li&gt;&#xA;&lt;li&gt;Use the ash to make a smelter (ash is a fire safe material in DF)&lt;/li&gt;&#xA;&lt;li&gt;Smelt 1 copper bar (you're going to need the other one)&lt;/li&gt;&#xA;&lt;li&gt;Build a forge (nugget #2 + anvil)&lt;/li&gt;&#xA;&lt;li&gt;Forge a battle axe (use this to cut down 3 trees)&lt;/li&gt;&#xA;&lt;li&gt;De-construct your forge&lt;/li&gt;&#xA;&lt;li&gt;Build a second wood furnace (with the nugget from the forge)&lt;/li&gt;&#xA;&lt;li&gt;Bake 1 ash and 2 coal again&lt;/li&gt;&#xA;&lt;li&gt;De-construct the furnace&lt;/li&gt;&#xA;&lt;li&gt;Build a forge out of the ash and the anvil (again the ash is a fire safe material)&lt;/li&gt;&#xA;&lt;li&gt;Smelt the copper bar from the wood furnace&lt;/li&gt;&#xA;&lt;li&gt;Forge a pick&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This gets you a forge, a smelter, an axe and a pick, thus completing the minimalist challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or you could just start out with 2 ash, 2 coal, an axe, a pick and an anvil and skip this otherwise tedious beginning.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Its worth noting that with 1 copper nugget you have the choice of either a pick or an axe.  As a result you either don't have enough copper or not enough wood to complete the challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: actually if you had above ground lava, you could avoid needing the second copper nugget and make two ash giving you have enough for the forge (as lava forges don't need coals).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;DF2010&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In DF2010 (the latest build) you can use the training axe in place of a normal axe to cut down more trees.  People who traditionally used the minimalistic build consider this &quot;cheating&quot; as you essentially get your axe for free.  This can let you use 1 copper nugget.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;De-construct your wagon (you have no other way to get wood).&lt;/li&gt;&#xA;&lt;li&gt;Build a carpenter's shop (wood #1)&lt;/li&gt;&#xA;&lt;li&gt;Construct a training axe (wood #2)&lt;/li&gt;&#xA;&lt;li&gt;Make your wood furnace out of the copper nugget&lt;/li&gt;&#xA;&lt;li&gt;Cut down 3 trees&lt;/li&gt;&#xA;&lt;li&gt;Cook 2 ash and 2 coal&lt;/li&gt;&#xA;&lt;li&gt;Use the ash to make a smelter&lt;/li&gt;&#xA;&lt;li&gt;Deconstruct the furnace to get your nugget back&lt;/li&gt;&#xA;&lt;li&gt;Smelt your copper bar (using ash #1 and the nugget)&lt;/li&gt;&#xA;&lt;li&gt;Build a forge from the ash and anvil (using ash #2)&lt;/li&gt;&#xA;&lt;li&gt;Forge the bar into a pick&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This gets you your forge, smelter, axe and pick.  Everything you need to build a full society.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-07-30T00:53:58.673" LastActivityDate="2010-07-30T00:53:58.673" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3725" PostTypeId="2" ParentId="3723" CreationDate="2010-07-28T15:39:34.177" Score="2" Body="&lt;p&gt;Negative delta time errors come from Windows misreading your processor speed or not recognizing it.  Since this is a game made in 2003, it won't have dual-core support, which is likely the cause of your problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a dual-core CPU, this should help. Following &lt;a href=&quot;http://www.tomshardware.com/forum/194131-33-please-find-sollution&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread on Tom's Hardware&lt;/a&gt;, it looks like installing the AMD tool called &lt;a href=&quot;http://support.amd.com/us/Pages/dynamicDetails.aspx?ListID=c5cd2c08-1432-4756-aafa-4d9dc646342f&amp;amp;ItemID=153&quot; rel=&quot;nofollow noreferrer&quot;&gt;the AMD Dual-Core Optimizer&lt;/a&gt;. This tool will help fix errors caused by a game not using the Windows API for timing.  This way of looking for a delta time is confused by dual-cores since there are two processors reporting their clock simultaneously.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have a dual-core CPU, then the problem gets a little hairier.  I would suggest installing the most up-to-date chipset drivers for your system, which might help with this problem. Also, make sure Windows is up-to-date, as there may have been a hotfix that prevents this from happening.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-28T15:39:34.177" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3726" PostTypeId="2" ParentId="3704" CreationDate="2010-07-28T16:10:39.650" Score="0" Body="&lt;p&gt;Harmonix and MTV Games have said that the new instruments are compatible with all the existing songs!  How they are going to do this has yet to revealed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wired.com/gamelife/2010/06/rock-band-3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wired.com/gamelife/2010/06/rock-band-3/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1746" LastActivityDate="2010-07-28T16:10:39.650" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3727" PostTypeId="2" ParentId="2244" CreationDate="2010-07-28T16:20:10.003" Score="1" Body="&lt;p&gt;Check out this video tutorial:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/6EqgS7bVRPM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;!&lt;/p&gt;&#xA;" OwnerUserId="1746" LastActivityDate="2010-07-28T16:20:10.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3730" PostTypeId="1" CreationDate="2010-07-28T16:58:51.223" Score="10" ViewCount="1355" Body="&lt;p&gt;Does the digital (purchase) version come with 2 guest passes, as the box version does? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If yes, where I can find them to send to my friends?&lt;/p&gt;&#xA;" OwnerUserId="1701" LastEditorUserId="3" LastEditDate="2010-07-28T18:21:11.497" LastActivityDate="2014-01-07T12:16:31.680" Title="Does the digital version of Starcraft 2 include two guest passes?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3731" PostTypeId="2" ParentId="2386" CreationDate="2010-07-28T17:12:44.647" Score="12" Body="&lt;p&gt;In addition to other great answers, a Protoss-specific scouting technique is to research hallucinations, then &lt;strong&gt;create hallucinated phoenixes&lt;/strong&gt; and send them over the enemy's base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They might be fragile (hallucinations take x2 damage) but they're as fast as any other phoenix and they only cost energy, not resources. You can get them decently fast, faster than the earliest possible observer, and this method can remain effective later on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know some players prefer to hallucinate probes when looking for enemy expansions. Inferior to the phoenix, perhaps, but as you can create 4 from one cast you can send each to a different area to check it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, while using hallucinations solely for scouting may seem like a waste of the research costs, hallucination is actually an underestimated but useful ability. Besides scouting, good uses of hallucinations include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bolstering your army with false units to scare the enemy away or at the very least act as meat shield, causing the enemy units to waste attacks and abilities on these false units.&lt;/li&gt;&#xA;&lt;li&gt;Tricking the enemy into thinking you're going a different tech route than you actually are (especially useful with colossus, void rays or high templar).&lt;/li&gt;&#xA;&lt;li&gt;Trick the enemy into thinking you're executing some specific tactic such as a rush (hallucinate lots of zealots) or a drop (hallucinate warp prisms).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-10-19T19:57:21.690" LastActivityDate="2010-10-19T19:57:21.690" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3732" PostTypeId="1" AcceptedAnswerId="3735" CreationDate="2010-07-28T17:15:23.300" Score="7" ViewCount="3362" Body="&lt;p&gt;How many workers do I need for a given number of cities in the early stages of Civ 4, say when I have around 5 cities and the biggest is around size 5?&lt;/p&gt;&#xA;" OwnerUserId="1622" LastActivityDate="2010-07-28T17:41:04.197" Title="How many workers do I need for my cities?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3734" PostTypeId="1" AcceptedAnswerId="3787" CreationDate="2010-07-28T17:38:43.840" Score="8" ViewCount="25665" Body="&lt;p&gt;I just finished Limbo for the first time and was disappointed by the ending.  Is there an alternative or hidden ending?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe if you get that achievement where you beat the game in one session while dying five times or less?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also hit a key to exit the credits early, is there something after the credits?&lt;/p&gt;&#xA;" OwnerUserId="180" LastEditorUserId="15643" LastEditDate="2012-06-09T16:58:00.943" LastActivityDate="2019-10-13T05:01:35.667" Title="Is there a hidden or alternate ending for the game Limbo?" Tags="|limbo|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3735" PostTypeId="2" ParentId="3732" CreationDate="2010-07-28T17:41:04.197" Score="13" Body="&lt;p&gt;Consider the question differently: Are all of my citizens working fully improved squares?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick rule of thumb from my experience is to have one work per city, always working for that city (unless something like urgent need for a resource arises). Then watch the city and consider: is the worker keeping up with city growth? If he's not, build another in that city, and it'll help slow the growth and gain you a worker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will also sooner or later want 2 or 3 workers connecting cities with roads, building forts, etc... things not linked to one city. You can often gain these when cities stop growing, cause that city's worker can actually finish enough squares! Then he can move on to other work. If not, you can always just build a worker for that specifically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of this is if you want the BEST cities. Keeping every citizen working a fully improved square is the ultimate goal, but if you spend your resources on that, you're not doing something else. There are many ways to play Civ4, and having the best cities is only one of them. Prioritize accordingly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My estimate from the info you gave: 7 or 8 workers is the most you'll need. 1 per city, and 2-3 on national road detail/helping with a fast growing city. You probably don't need the 8th if one of your other cities has stopped growing and the worker finished.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, remember that one of the best ways to build workers is to take them from your enemies!&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-07-28T17:41:04.197" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3736" PostTypeId="1" AcceptedAnswerId="3740" CreationDate="2010-07-28T18:01:56.980" Score="4" ViewCount="6361" Body="&lt;p&gt;I love this game but have a tough time winning past the 3rd level of difficulty...  Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="1396" LastEditorUserId="160" LastEditDate="2011-09-05T08:44:01.130" LastActivityDate="2019-06-07T07:29:23.427" Title="Where can I find a good Civilization 4 Strategy guide?" Tags="|civilization-4|" AnswerCount="3" CommentCount="0" ClosedDate="2019-06-07T13:06:35.343" ContentLicense="CC BY-SA 2.5" />
  <row Id="3739" PostTypeId="2" ParentId="3730" CreationDate="2010-07-28T18:27:18.487" Score="3" Body="&lt;p&gt;No. I didn't receive any guest passes with my digital version of StartCraft 2. I checked a day after my purchase.&lt;/p&gt;&#xA;" OwnerUserId="378" LastEditorUserId="51318" LastEditDate="2014-01-07T12:16:31.680" LastActivityDate="2014-01-07T12:16:31.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3740" PostTypeId="2" ParentId="3736" CreationDate="2010-07-28T18:30:44.690" Score="7" Body="&lt;p&gt;I would recommend &lt;a href=&quot;http://www.civfanatics.com/&quot; rel=&quot;noreferrer&quot;&gt;Civ Fanatics&lt;/a&gt;. As a bonus, they've got information on Civ III and Civ V as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a direct link to their strategy section: &lt;a href=&quot;http://www.civfanatics.com/civ4/strategy&quot; rel=&quot;noreferrer&quot;&gt;http://www.civfanatics.com/civ4/strategy&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-28T18:30:44.690" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3741" PostTypeId="1" AcceptedAnswerId="3757" CreationDate="2010-07-28T18:47:56.917" Score="24" ViewCount="12319" Body="&lt;p&gt;Is there a race which would make it easier to learn Starcraft 2 and learn the ebb and flow of multiplayer? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that all three races are very different, but what is a good race to get the hang of micro and macro management, along with learning how to manage tactics and counter attacks?&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="85" LastEditDate="2011-12-07T18:45:29.327" LastActivityDate="2012-08-11T03:12:11.947" Title="What race would be better for a beginner in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3743" PostTypeId="2" ParentId="3741" CreationDate="2010-07-28T19:03:21.940" Score="10" Body="&lt;p&gt;&lt;strong&gt;Simple answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In games, whatever faction has humans in it has always, and probably will always, be designed as the most straightforward faction to learn and play. Terrans have been the first campaign in both SC1 and SC2, and have likely been play tested just a little bit better because of that. In short, assume the human bias.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Complicated answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The race that fits you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pick whichever race sounds the most fun to you, the most like you play other games, and you'll have fun playing it. When you have fun playing it, you'll play it more, and get better faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My 10 sec, not to be trusted for any depth, summary is: Zerg use numbers, Protoss use movement, Terran use firepower. (You should look up a more detailed summary, since that's beyond the scope of this question.) So ask yourself: Do you like blowing things up? Swarming? Teleportation? Whichever excites you is the right answer.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-07-28T20:40:33.617" LastActivityDate="2010-07-28T20:40:33.617" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="3744" PostTypeId="2" ParentId="3741" CreationDate="2010-07-28T19:06:35.133" Score="4" Body="&lt;p&gt;I think your best bet is to play a game or two with each race and see which one you like the best, rather than asking for some kind of generalization on which is &quot;easiest&quot;.  They're all so different from each other that you will be re-learning parts of the game for each race regardless of which you choose first.  Pick whichever one you have the most fun or success with in your practice matches and learn that one.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-07-28T19:06:35.133" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3745" PostTypeId="2" ParentId="3736" CreationDate="2010-07-28T19:19:29.270" Score="2" Body="&lt;p&gt;I use GameFaqs for all of my FAQ needs. Here is a link to the generic Civ4 listing, but they have FAQs specific to each edition, goty etc, as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/pc/919352-civilization-iv/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/pc/919352-civilization-iv/faqs&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1772" LastActivityDate="2010-07-28T19:19:29.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3746" PostTypeId="1" AcceptedAnswerId="3780" CreationDate="2010-07-28T19:34:03.183" Score="7" ViewCount="2711" Body="&lt;p&gt;I've got a handful of dwarfs that won't stop throwing tantrums, breaking things, going insane, and spreading their malcontentness. I killed the first few in an attempt to put an end to their madness, but I'm thinking that escalated the problem. What can I do to get them back to being contributors to dwarven society?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="14" LastEditDate="2010-07-28T20:09:53.970" LastActivityDate="2010-07-28T21:37:04.180" Title="How can I stop my dwarves from throwing tantrums?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3747" PostTypeId="2" ParentId="3746" CreationDate="2010-07-28T19:39:51.157" Score="1" Body="&lt;p&gt;You need to be careful with the killings, because they can lead to feuds, more tantrums and loads of fun™.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-07-28T19:39:51.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3748" PostTypeId="1" AcceptedAnswerId="3749" CreationDate="2010-07-28T19:46:39.157" Score="56" ViewCount="196075" Body="&lt;p&gt;I can't get past this level in Angry Birds. All I get is one black exploding bird and two white bomber birds:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7r0ZK.png&quot; alt=&quot;Angry Birds 3-15&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can use the black bomber to kill the left two pigs, but after that there's such a big pile of concrete on top of the other pigs that nothing I try gets through.&lt;/p&gt;&#xA;" OwnerUserId="230" LastEditorUserId="8350" LastEditDate="2012-12-11T17:37:26.707" LastActivityDate="2012-12-11T17:37:26.707" Title="How can I beat level 3-15 in Angry Birds?" Tags="|angry-birds|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3749" PostTypeId="2" ParentId="3748" CreationDate="2010-07-28T19:52:04.497" Score="48" Body="&lt;p&gt;Here's a video walkthrough of 3-11 through 3-15:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.rovio.com/index.php?page=angry-birds-walkthrough-videos#3_11_15&quot; rel=&quot;noreferrer&quot;&gt;http://www.rovio.com/index.php?page=angry-birds-walkthrough-videos#3_11_15&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;direct link to just that video&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5KM1A3bC5hQ?start=167&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="336" LastEditDate="2012-05-09T00:28:27.007" LastActivityDate="2012-05-09T00:28:27.007" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="3750" PostTypeId="2" ParentId="3748" CreationDate="2010-07-28T19:52:40.343" Score="46" Body="&lt;p&gt;Youtube has a bunch of these:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5KM1A3bC5hQ#t=2m48s?start=168&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the &quot;Official Angry Birds 3 Star Walkthrough Theme 3 Levels 11-15&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A description of what occurs in the video:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1. Fire black bird at gap between concrete levels 3 and 4 (one above first die).&#xA;2. Black bird explodes on top of second tall wood column. Second pig is&#xA;   destroyed.&#xA;3. Fire white bird on slightly higher trajectory, dropping egg between third&#xA;   and fourth (now second and third) pigs, destroying both.&#xA;4. Fire second white bird on lower trajectory, dropping egg between first (and&#xA;   only) remaining pig and die, destroying both.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Total points in example video: &lt;b&gt;56460&lt;/b&gt;. &amp;#9733;&amp;#9733;&amp;#9733;&lt;/p&gt;&#xA;" OwnerUserId="406" LastEditorUserId="23" LastEditDate="2011-03-09T12:21:02.897" LastActivityDate="2011-03-09T12:21:02.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3751" PostTypeId="2" ParentId="3748" CreationDate="2010-07-28T19:53:57.097" Score="6" Body="&lt;p&gt;Rovio has walkthroughs on YouTube:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5KM1A3bC5hQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="1776" LastEditorUserId="23" LastEditDate="2011-03-09T20:04:38.240" LastActivityDate="2011-03-09T20:04:38.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3752" PostTypeId="2" ParentId="2937" CreationDate="2010-07-28T20:01:25.830" Score="14" Body="&lt;p&gt;&lt;strong&gt;Highest EXP/AP gains:&lt;/strong&gt;&lt;br&gt;&#xA;For simply getting as much AP and EXP as fast as possible, the Swamp area of the Northern Crater is the best because you can fight the Movers (which give very high AP) and Magic Pots (high EXP gains) there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need to give lots of Elixirs to the Magic Pots, but you can just duplicate them using the W-Item materia bug: equip W-Item, select Elixir, use it on someone or a Magic Pot, then for your second item select Elixir again, then deselect it and you'll have 1 more in your inventory. Select Elixir again, deselect it again, and you'll have another; keep repeating this as necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Character Stat Boosting with Sources&lt;/strong&gt;&lt;br&gt;&#xA;If you want also wish to improve your characters by collecting sources (Power, Magic, Mind, etc.), the best area to gain levels and source items is the Sunken Gelnika.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sources:&lt;/strong&gt;&lt;br&gt;&#xA;As a recap, sources come in several varieties, and when you use a source item on one of the characters, one of that character's stats will be increased by 1 point (depending on the type of source). Sources are very rare in the game, and there are a mere handful of enemies which morph into sources, but the Gelnika is the one area in the game where all enemies you find can be morphed into sources, and each type of source can be gotten by morphing at least one type of enemy there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the list:&lt;br&gt;&#xA;Power source = +1 Strength (do more physical damage)&lt;br&gt;&#xA;Guard source = +1 Vitality (take less physical damage)&lt;br&gt;&#xA;Magic source = +1 Magic (do more magical damage)&lt;br&gt;&#xA;*Mind source = +1 Spirit (take less magical damage)&lt;br&gt;&#xA;Speed source = +1 Dexterity (get faster turns in battle)&#xA;Luck source = +1 Luck (have more luck, where luck is a factor)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*A special note about Mind sources and Spirit: since the game is bugged, the Magical Defense attribute of equipped armor is never used in the game's calculations, so Spirit is the only thing which actually protects your characters from magic attacks. Thus, Spirit is a very important stat, and the only way to increase your defense against magic attacks is to use Mind sources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Morphing Enemies into Sources&lt;/strong&gt;&lt;br&gt;&#xA;&lt;strong&gt;1. Get Morph&lt;/strong&gt;&lt;br&gt;&#xA;You get it from the Temple of the Ancients. It is missable so if you didn't get it then...too bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2. Get Yuffie&lt;/strong&gt;&#xA;Since Yuffie is an optional character, I guess it's possible for you to not have added her to your party, so &lt;a href=&quot;http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703&quot; rel=&quot;noreferrer&quot;&gt;refer to this guide&lt;/a&gt; to find her. Search for {OPT-1} to jump to the relevant section.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3. Go to the Sunken Gelnika&lt;/strong&gt;&lt;br&gt;&#xA;Get in the Submarine, travel to the south of Costa del Sol near the Gold Saucer. Dive and look out for a sunken airplane, while making sure to avoid the Emerald Weapon if it's lurking nearby. Steer your submarine into the sunken ship to enter it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;4. Get the Conformer&lt;/strong&gt;&lt;br&gt;&#xA;The Conformer is found on the Gelnika, which is nice and convenient, since you'll need it. You can find the Conformer hiding in room straight ahead of the room with the Save Point. The Conformer is in the chest on the lower level of the room, in the upper-left corner, hidden from view by a pipe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;5. Morph enemies with the Conformer&lt;/strong&gt;&lt;br&gt;&#xA;The method of obtaining unlimited sources on the Gelnika is to use the Morph command (gained by equipping the Morph materia) on the enemies you fight here. If you kill any of the enemies you find on the Gelnika with the Morph command, they will be transformed into a source, depending on which type of enemy you killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally, the Morph command does 1/8th the damage your normal attack would have done, which would make getting sources very difficult indeed. The trick to Morphing enemies easily is to have Yuffie in your party, and equip her with her ultimate weapon, the Conformer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Conformer does damage related to the level of the enemy you attack with it, bypassing many normal damage calculations, including the damage-reducing effect of Morph. Since the enemies on the Gelnika are all at very high levels, Yuffie's Conformer can easily hit them with Morph for 7000-8000 damage, making it easy for her Morph attack to be the killing blow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;6. Surviving in the Gelnika&lt;/strong&gt;&lt;br&gt;&#xA;A good way to make the tougher enemies in the Gelnika (mostly the 'Unknown' ones) more tolerable is to keep your characters in the back row and equip them with Ribbons or anti-Confuse/anti-Poison armor/accessories (anti-Confuse is more important). This way, your characters will take less damage and do less damage, which means they will have less chance to accidentally finish off enemies. Yuffie's should of course already be in the back row, since her Conformer (like all long-range weapons) will still do full-damage from the back row.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you are at somewhat low levels and find yourself relying on limit breaks to soften up enemies or simply to survive, buy a bunch of Hypers. Besides 'curing' Sadness* (which some of the enemies here can inflict), using an extra Hyper on your characters will give them Fury status, which means they will get their limit breaks twice as quickly. Honestly, Fury status is almost always useful during the rest of the game, so stocking up on a bunch of Hypers is always a good practice. (Don't forget that you can get as many as you need with the W-Item trick.) The only downside to Fury status is that your physical attacks will miss a bit more frequently, but I find the decreased accuracy usually isn't noticeable. If you're bothered by the reduced accuracy, you can just use magic to attack, which won't miss...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*On the other hand, having your characters in Sadness actually has an advantage as well: your characters will take 30% less damage. If you prefer Sadness over Fury, buy (or duplicate) a bunch of Tranquilizers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Which enemies give which sources&lt;/strong&gt;&lt;br&gt;&#xA;Power sources come from Unknowns&lt;br&gt;&#xA;Guard sources come from Unknown2s&lt;br&gt;&#xA;Magic sources come from Unknown3s&lt;br&gt;&#xA;Mind sources come from Serpents&lt;br&gt;&#xA;Speed sources come from Poodlers&lt;br&gt;&#xA;Luck sources come from Bad Raps&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Other places to Morph enemies into sources&lt;/strong&gt;&lt;br&gt;&#xA;There are other places to get sources which may be more effective if you are looking to only increase 1 type of stat quickly. For more details, refer to &lt;a href=&quot;http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703&quot; rel=&quot;noreferrer&quot;&gt;this guide&lt;/a&gt; and search for {PER-2} which will take you to the stat maxing section.&lt;/p&gt;&#xA;" OwnerUserId="885" LastEditorUserId="885" LastEditDate="2010-08-02T17:26:08.847" LastActivityDate="2010-08-02T17:26:08.847" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3753" PostTypeId="2" ParentId="3697" CreationDate="2010-07-28T20:11:24.310" Score="1" Body="&lt;p&gt;In an article found &lt;a href=&quot;http://en.academic.ru/dic.nsf/enwiki/6453990&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Rap sections use a combination of speech recognition and rhythm detection.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Essentially, not only do you have to get the timing right, but the words have to &quot;sound&quot; correct, too. Try enunciating your words as clearly as possible so that the audio recognition software can interpret you better.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-07-28T20:11:24.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3754" PostTypeId="2" ParentId="3748" CreationDate="2010-07-28T20:12:24.853" Score="10" Body="&lt;p&gt;Aim the black bird at the row just under the first dice and DON'T explode him. If you hit it right he will explode and take out 3 of the pigs. Then you are left with the two white birds to get the last pig on the end.&lt;/p&gt;&#xA;" OwnerUserId="1781" LastActivityDate="2010-07-28T20:12:24.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3755" PostTypeId="1" AcceptedAnswerId="3962" CreationDate="2010-07-28T20:13:14.023" Score="1" ViewCount="1787" Body="&lt;p&gt;I created an Online Dynasty in NCAA Football 11, intending for all participants to join using SEC teams. However, players now want to move other teams into the conference. I can rearrange the schedule, but I can't find any option (in the game or on the website) to change the conference. We're still in preseason - no games have been played yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to adjust conference members once a dynasty is created, or is my only option to delete and recreate the dynasty? If so, it's not a big deal, I'd just rather not deal with the cat-herding involved in getting my degenerate friends to finish picking teams before creating the new dynasty.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastEditorUserId="126" LastEditDate="2010-07-28T20:17:28.290" LastActivityDate="2010-07-30T14:19:19.327" Title="Can I change to a custom conference once an NCAA Football 11 Online Dynasty has been created?" Tags="|ncaa-football-11|xbox-360|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3756" PostTypeId="2" ParentId="3625" CreationDate="2010-07-28T20:17:36.680" Score="1" Body="&lt;p&gt;Just open the strategy guide and look at the maps. The pages are essentially pinstriped.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-07-28T20:17:36.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3757" PostTypeId="2" ParentId="3741" CreationDate="2010-07-28T20:26:44.960" Score="28" Body="&lt;p&gt;There was another thread which asked why Protoss was the easiest race.  This was closed for obvious reasons, but I'll repeat the answer I wrote:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss have a number of things that make them friendly to new players:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Workers don't build buildings. Instead they start buildings and the buildings build themselves&lt;/li&gt;&#xA;&lt;li&gt;Fewer, stronger, units. Protoss units tend to be tougher and more expensive than their Terran and Zerg equivalents. This can mean less micromanaging is necessary.&lt;/li&gt;&#xA;&lt;li&gt;Good static defense. Photon cannons provide both air and ground defense making them a nice staple for new players.&lt;/li&gt;&#xA;&lt;li&gt;Strong gateway units. The bulk of a Protoss force comes out of the Gateway, one of the first structures you build. This emphasis on a tier 1-1.5 (Zealots, Stalkers, Sentries) often makes life easier for new players.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That said, I started with Zerg, and I really enjoy them. Also if you come from more traditional RTS, you might find Terran to be more familiar. In the end, it doesn't matter where you start as long as you put in the time to learn it.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-28T20:26:44.960" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3759" PostTypeId="2" ParentId="3741" CreationDate="2010-07-28T20:31:48.643" Score="2" Body="&lt;p&gt;I agree with willful wizard, he's got a good answer, but I'd like to add my two bits here too:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can depend somewhat on playstyle. Each of the different races has the ability to react better using different options:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg - Unit response:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With their larvae, you will probably have extra larvae and if you need extra units, you can get them quicker, because in midgame, you might have 10 larvae sitting around waiting to be morphed into something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss - Building response:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the fact that a single probe can queue up 10 buildings as quick as he can move to new sites, this gives the Protoss the ability to respond to building needs quicker than other races. Probes don't get consumed, or even work for the creation of a building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran - Ability Response:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terrans seem to have more abilities with their units, and have a greater flexibility with what the units can do. Tanks can be in siege mode or in tank mode, vikings can be in the air and the ground. Healing, jumping, attacking buildings, attacking air (as well as ground) are all things that their tier 1 - 1.5 units can do.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So, maybe you find being able to respond with your current units easier, or maybe you find being able to respond with new units easier. It depends a little on playstyle.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-28T20:50:18.053" LastActivityDate="2010-07-28T20:50:18.053" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3762" PostTypeId="1" CreationDate="2010-07-28T20:33:30.030" Score="3" ViewCount="249" Body="&lt;p&gt;How, specifically, does the Even Teams feature work? I know it alters the overall level of each category of one team to match the other team, but it obviously doesn't match teams on a player to player basis (at least not as far as individual stats). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, are there any problems/exploits that are known to arise from the way the game evens the teams?&lt;/p&gt;&#xA;" OwnerUserId="1776" LastEditorUserId="1776" LastEditDate="2010-09-07T20:25:08.133" LastActivityDate="2010-09-10T15:34:42.217" Title="How does Even Teams in NCAA Football 11 work?" Tags="|ncaa-football-11|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3766" PostTypeId="1" AcceptedAnswerId="3768" CreationDate="2010-07-28T21:00:37.403" Score="6" ViewCount="3381" Body="&lt;p&gt;I've seen it refered to in a couple of (closed) questions like &lt;a href=&quot;https://gaming.stackexchange.com/questions/3742/what-is-a-good-resource-for-picking-dual-boxing-names-closed&quot;&gt;this one&lt;/a&gt;.&lt;br&gt;&#xA;One comment seemed to indicate it's a World of Warcraft term for a second character; is that correct?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the meaning of the term?&lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2012-07-26T11:25:56.500" Title="What is &quot;dual-boxing&quot;?" Tags="|terminology|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3767" PostTypeId="2" ParentId="3766" CreationDate="2010-07-28T21:02:05.997" Score="0" Body="&lt;p&gt;Usually it indicates one person simultaneously playing two accounts at the same time. Since this requires two computers, it's called dual-boxing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's some more (WoW-specific) info: &lt;a href=&quot;http://www.wowwiki.com/Multiboxing&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/Multiboxing&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-07-28T21:02:05.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3768" PostTypeId="2" ParentId="3766" CreationDate="2010-07-28T21:03:29.287" Score="6" Body="&lt;p&gt;Dual-boxing refers to running two clients at the same time (of the same game, usually) and controlling them via a single input (usually heavily macro'd). Multi-boxing is the general term applied to more than a single client at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To &quot;properly&quot; dual-box in World of Warcraft, you need two separate accounts. The comment likening naming a dual-boxing character pair to an alt was misinformed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dual-Boxing is not forbidden by World of Warcraft's Terms of Service, though those who do the practice are generally disliked by other players, due to their greater presence and combined power level, and the intrinsic PvP nature of the game.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-28T21:03:29.287" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3770" PostTypeId="1" AcceptedAnswerId="3773" CreationDate="2010-07-28T21:05:56.113" Score="11" ViewCount="136929" Body="&lt;p&gt;I want to look at Steam games in their store sorted by price (I want to see their $30 games if it matters), but I can't figure out how (other than games under $10/$5). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="82644" LastEditDate="2014-10-12T22:03:01.140" LastActivityDate="2021-11-28T19:41:35.847" Title="How can I find games by price in Steam?" Tags="|steam|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3772" PostTypeId="2" ParentId="3746" CreationDate="2010-07-28T21:13:14.383" Score="12" Body="&lt;p&gt;Make a giant engraved dining hall. It is the Final Solution to all happiness problems. Seriously. I heard of a guy who had dwarves who starved to death, but were ecstatic because their dining room was so awesome.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-07-28T21:13:14.383" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3773" PostTypeId="2" ParentId="3770" CreationDate="2010-07-28T21:13:31.700" Score="14" Body="&lt;p&gt;If you go to the &lt;a href=&quot;http://store.steampowered.com/search/&quot; rel=&quot;noreferrer&quot;&gt;search page&lt;/a&gt; and click &quot;advanced search&quot;, you can also filter for games under 15$, under 20$, and over 20$, in addition to the under 5$ and under 10$ categories.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can just not search anything - that will display &lt;em&gt;all&lt;/em&gt; games - and then sort according to price, by clicking the header of the &quot;price&quot; column. You can click it again to toggle between ascending or descending search.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's &lt;a href=&quot;http://store.steampowered.com/search/?sort_by=Price&amp;amp;sort_order=DESC&amp;amp;page=5&quot; rel=&quot;noreferrer&quot;&gt;a direct link to page 5 of the descending link&lt;/a&gt; - where 30$ games start to appear - but as games are added and prices change constantly, the page in which 30$ games appear is bound to change.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-28T21:13:31.700" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3774" PostTypeId="2" ParentId="3770" CreationDate="2010-07-28T21:15:43.387" Score="12" Body="&lt;p&gt;Check their &lt;a href=&quot;http://store.steampowered.com/search/&quot; rel=&quot;noreferrer&quot;&gt;online search page&lt;/a&gt;. There you can filter by pre-set price ranges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or change the url by adding ?price=&lt;em&gt;min,max&lt;/em&gt; to set your own filter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you wanted everything in the $30-$40 range, go to &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/search/?price=30,40&quot; rel=&quot;noreferrer&quot;&gt;http://store.steampowered.com/search/?price=30,40&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-07-28T21:15:43.387" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3776" PostTypeId="1" AcceptedAnswerId="3777" CreationDate="2010-07-28T21:23:12.580" Score="25" ViewCount="18618" Body="&lt;p&gt;I hear stuff like this all the time:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;X game is so much more linear than Y.&quot; &lt;/li&gt;&#xA;&lt;li&gt;&quot;Is X a linear game?&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;It was a good game, but X was just way too linear.&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What does it mean for a game to be linear?  &lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="455" LastEditDate="2010-07-30T12:15:07.067" LastActivityDate="2010-07-30T12:15:07.067" Title="What does it mean for a game to be linear?" Tags="|terminology|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3777" PostTypeId="2" ParentId="3776" CreationDate="2010-07-28T21:25:36.187" Score="27" Body="&lt;p&gt;A linear game follows a strict path for the player with little, if any, deviation. Basically, you traverse from stage 1 to stage 2 all the way to the final stage. Take, for example, &lt;strong&gt;Ghosts and Goblins&lt;/strong&gt; or &lt;strong&gt;Magical Pop'n&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A non-linear game deviates in some fashion, either throughout the whole game or just for a portion. For example, the classic &lt;strong&gt;Megaman&lt;/strong&gt; series was one of the first non-linear types. You had your choice of 6-8 stages at the start, but once you completed those you were on a linear sequence. Then you have a game like &lt;strong&gt;Metroid&lt;/strong&gt;, where you just have one very huge stage that requires certain upgrades to reach certain areas but you can approach it from nearly any angle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A freedom of choice on what you want to do in order to progress the game in order towards completion, that is what non-linearity is. So by extension, linearity is when the progression of events which actually contribute to game completion are sequential. In most cases, there's also no form of going backwards.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Usually, when people talk about &quot;linear games&quot; as opposed to elements like &lt;a href=&quot;https://gaming.stackexchange.com/questions/3776/what-does-it-mean-for-a-game-to-be-linear/3799#3799&quot; title=&quot;This linked answer generally covers the other common reasons a game is considered linear&quot;&gt;&quot;linear gameplay&quot; or &quot;linear story&quot;&lt;/a&gt;, it's talking about the layout of the levels in the game. Not the structure of those levels, but the overall map of objectives that you go through. Games can have very open levels and maps, yet still be a &quot;linear game&quot; due to the approach for actual game completion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of linear level layout is &lt;strong&gt;Iji&lt;/strong&gt;, which might surprise anyone who has played the game that I've stated it. In terms of story and gameplay, it is extremely variable and non-linear. Each individual level is vast with many approaches possible depending not only on your actions in that level but also actions in earlier levels. But the level layout is a strict, one-directional set of levels accessed by completing the previous level. It's also a perfect example of why linear design is not necessarily a bad thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of non-linear level layout is &lt;strong&gt;Super Bomberman 5&lt;/strong&gt;. Each stage has the same objective of &quot;defeat all enemies&quot;, but clearing it opens gates that point to stages. Like a Choose-Your-Own-Adventure book, each new stage presents a new choice, and some branches will intersect at various levels. Each world has around 3 separate boss levels which you only ever get to one, and there are even different variations on the final encounter. Once you've cleared the game, you can then opt to start at any level you've cleared before, in order to explore the other gates. So even though the story and gameplay are rather linear, the level layout is pretty much the epitome of non-linear.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2010-07-29T16:58:52.733" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="3778" PostTypeId="2" ParentId="3776" CreationDate="2010-07-28T21:29:07.077" Score="2" Body="&lt;p&gt;I think it usually means that the player doesn't get any &lt;strong&gt;choice&lt;/strong&gt; in the way the story / gameplay evolves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A game in which you progress from area 1 to area 2 and so on - without a choice to maybe take a shortcut from 2 to 4 and then (maybe) go back to 3 - is called linear. The direct opposite of a linear game is called as &lt;em&gt;sandbox&lt;/em&gt; game - where, like a sandbox, you get to do whatever you want, there's less emphasis on a specific sequence of events that must be taken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many levels of linearity between a completely linear game and a sandbox game, though.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-28T21:29:07.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3780" PostTypeId="2" ParentId="3746" CreationDate="2010-07-28T21:37:04.180" Score="12" Body="&lt;p&gt;The short answer is you need a justice system.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;A jail is a room used by the justice&#xA;system within your dwarven community,&#xA;also known as a prison. They are&#xA;designated from a constructed&#xA;restraint, by querying the restraint,&#xA;designating it as a room, and then&#xA;setting it to be used for justice.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Prison#ixzz0v0zfmSU0&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/Prison#ixzz0v0zfmSU0&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;The jail is only one part of the equation, you'll also need a Sheriff or Fortress Guard to actually carry out the policing.&lt;/p&gt;&#xA;&lt;p&gt;Policing your dwarves will cause them to get locked up when they do bad things.  This is an alternative to killing them as that can lead to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Thought#Unhappy_Thoughts&quot; rel=&quot;nofollow noreferrer&quot;&gt;bad thoughts&lt;/a&gt; amongst other dwarves.  Its important to note that if your prison isn't nice enough, it can also lead to bad thoughts and make things worse instead of better.&lt;/p&gt;&#xA;&lt;p&gt;They're going to need a Bed, Food and Alcohol to stay alive.  The better the quality the better for the dwarf.  A table and chair also go a long way.  Finally, the quality of the restraint also affects the mood of the dwarf in question.&lt;/p&gt;&#xA;&lt;p&gt;Its important that you always have room in your prison for new dwarves.  If you don't, illegal activities will be punished by the hammerer which can lead to bad thoughts and death.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-28T21:37:04.180" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3781" PostTypeId="2" ParentId="3766" CreationDate="2010-07-28T21:59:42.630" Score="0" Body="&lt;p&gt;Dual boxing is the art of controlling multiple characters in an RPG (usually an MMORPG) simultaneously. The other answers gave some great basic definitions so I'll try and go into detail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Multiboxing usually works by having one character as the lead, and having the others /follow the main and /assist when casting spells or using abilities. As a result, a multiboxer has unparalleled coordination for focus firing as all the characters fire simultaneously at the same target with the press of a button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there are major drawbacks - a multiboxer has downright horrible mobility and can be easily circle strafed or line-of-sighted (hiding behind walls or pillars) into oblivion. They are also very susceptible to fear mechanics, which cause the characters to be separated and facing different directions, essentially making one or more of the followers sitting ducks. They are also doubly affected by latency. Think of a  multiboxer as a big, slow, gigantic cannon made out of glass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two main reasons that people multibox, and I'd like to dispel some prejudices. One reason is for the challenge brought by having to tank, heal, and dps on multiple characters at the same time (usually PvE oriented). Highly skilled multiboxers have 10-boxed or even 25-boxed their own raids, taking on all roles by themselves. Look on YouTube for some of these multibox raiding videos, it's truly astounding the amount of skill, precision and planning involved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other main reason is for the satisfaction of blowing up people in battlegrounds (PvP), although PvP multiboxing is definitely not easy. You may be able to one-shot two or three enemies, but if the opposing faction knows any weaknesses of multiboxing the multiboxer could easily be a waste of 5 valuable player slots. For example, my 4 Draenei elemental shaman would sometimes instill fear in enemies by zapping everyone with chain lightning, and they would all hold back causing my team to win the battleground. Other times I get absolutely curb stomped when a blood elf jumps into the middle of my characters and casts AoE silence which gives enough time for the rest of their team to pick off one of my characters, and it all goes downhill from there.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-07-28T21:59:42.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3785" PostTypeId="1" CreationDate="2010-07-28T22:33:29.513" Score="8" ViewCount="3092" Body="&lt;p&gt;This question will probably have subjective answers so I don't know whether this is allowed here or not, but here goes anyway...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not much of an RTS guy, I am more into shooters. My favorite games include the likes of Max Payne, Prince of Persia (Sands of Time series), Heavy Rain, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last RTS I really enjoyed was Warcraft 3 and I guess that was due to the individual 'heroes' you could pick and power up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering how StarCraft differs from typical RTSs like C&amp;amp;C.&#xA;If I didnt' like C&amp;amp;C much, is there something different about StarCraft 2 that I might like?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: I made question a little less subjective. How does this sound?&lt;/p&gt;&#xA;" OwnerUserId="1798" LastEditorUserId="168837" LastEditDate="2017-10-20T14:58:40.253" LastActivityDate="2017-10-20T14:58:40.253" Title="How does StarCraft 2 differ from other RTS games?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="9" ClosedDate="2017-10-20T23:04:24.073" ContentLicense="CC BY-SA 3.0" />
  <row Id="3786" PostTypeId="2" ParentId="3776" CreationDate="2010-07-28T22:52:03.343" Score="1" Body="&lt;p&gt;Most fps'es are as linear as it gets. Clear this room, move onto next, repeat until the boss is dead. Some, like &lt;a href=&quot;http://en.wikipedia.org/wiki/Prey_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prey&lt;/a&gt;, have a few &quot;hidden areas&quot; you can skip with additional threats but that is it. Others, like &lt;a href=&quot;http://en.wikipedia.org/wiki/Quake_4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quake 4&lt;/a&gt;, don't even have these, as far as I can recall. Others, like &lt;a href=&quot;http://en.wikipedia.org/wiki/Doom_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doom 3&lt;/a&gt;, attempt non-linearity with skippable rooms with monsters and items and a level with a choice between two paths, but that is it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some games, on the other hand, try really hard not to be linear and give you maps to &quot;freely&quot; explore, sidequests you can skip and what not, alternative endings... but at the end of the day, if there is a plot, you are going to have to go through some hoops in a given order to finish the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game that probably tries the hardest to be non-linear is &lt;a href=&quot;http://en.wikipedia.org/wiki/Heavy_Rain&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heavy Rain&lt;/a&gt;. If you're not into &quot;interactive drama&quot;, the next least-linear game I know of is little-known &lt;a href=&quot;http://www.asceai.net/meritous/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meritous&lt;/a&gt;, which needs 8 hours or so to complete but only comes with five/six &quot;hoops&quot; -- the game tends to get rather dull though, especially if you're going for the best ending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally there are games that just don't have a plot at all. &lt;a href=&quot;http://en.wikipedia.org/wiki/Quake_Live&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quake Live&lt;/a&gt; comes to mind, for example as it completely lacks a single player campaign. If it qualifies, it's as non-linear as it gets I guess.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-07-29T16:25:40.790" LastActivityDate="2010-07-29T16:25:40.790" CommentCount="14" ContentLicense="CC BY-SA 2.5" />
  <row Id="3787" PostTypeId="2" ParentId="3734" CreationDate="2010-07-28T22:53:12.157" Score="8" Body="&lt;p&gt;The only thing you get after the credits is an achievement. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And no, there is no hidden ending in Limbo.  If you beat the game without dying once you'll get another secret egg (and is required to get 111% in the game, but there's no achievement for that), but otherwise there's no secret ending.&lt;/p&gt;&#xA;" OwnerUserId="1150" LastActivityDate="2010-07-28T22:53:12.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3790" PostTypeId="2" ParentId="3785" CreationDate="2010-07-28T23:12:54.327" Score="4" Body="&lt;p&gt;Starcraft II, like most great games, is a game that you can learn in an hour, yet takes a lifetime to master. Not saying that's a recommended thing to do. It has a great amount of strategic and tactical depth and a compelling single player story line. It must be worth something if it's the only video game that's a national sport! (S. Korea)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps the selling point for me was that Battle.net is undisputedly the best online service for gaming there is in regards to speed, uptime, and matchmaking. The games are quick and decisive, usually, meaning if you have only 20 minutes to play there's a good chance you'll be able to finish a game in that time, since Battle.net can match you with an opponent of similar skill in seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plus everyone likes space marines fighting mystic aliens and evil infectious swarms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Starcraft differs from other RTS's in that it is probably the most balanced game out there. The only RTS I can see coming close to the quality of Starcraft 2 is Company of Heroes. It's also different from Starcraft 1 as it has new units and a much more streamlined interface. Basically, it fixed everything that was wrong with the first game.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-07-28T23:12:54.327" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3794" PostTypeId="1" AcceptedAnswerId="3806" CreationDate="2010-07-28T23:28:29.557" Score="3" ViewCount="858" Body="&lt;p&gt;I'm curious if the Mac version of Starcraft II will perform approximately as well as the PC version on Bootcamp or if there will be any stability/performance compromises.  Is SCII a native port on Mac or is it wrapped?  Also, are the tech support teams separate (ie can we expect simultaneous and synchronized updates and bugs)?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-29T00:10:57.217" Title="Does the Mac version of Starcraft II come with any performance issues?" Tags="|pc|starcraft-2|macos|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3798" PostTypeId="1" AcceptedAnswerId="3802" CreationDate="2010-07-28T23:52:05.633" Score="2" ViewCount="6588" Body="&lt;p&gt;This may sound a little bit silly, but I can’t seem to find how to do this.&lt;/p&gt;&#xA;&lt;p&gt;Single Player -&amp;gt; Vs. A.I. seems the way for single player, but then I can’t find a way to select my map. I only see a list of blizzard maps.&lt;/p&gt;&#xA;&lt;p&gt;If, on the other hand, I start a multi player, I get all the ladder nonsense. I can create a custom game (or play cooperatively) but then again, the map selector list doesn’t allow me to “move” to a different folder; I can’t find the maps in the starcraft folder either…&lt;/p&gt;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;&lt;p&gt;I’m used to play on a couple of custom maps that I’m porting to SCII, we used to LAN play (lame that that’s not possible anymore), however, I don’t care to use BNET, if I can use my map. I must be doing something wrong…&lt;/p&gt;&#xA;&lt;p&gt;In essence, how do I create a Map and use it in a custom game? Do I have to publish it?&lt;/p&gt;&#xA;" OwnerUserId="749" LastEditorUserId="185203" LastEditDate="2023-01-14T17:36:27.107" LastActivityDate="2023-01-14T17:36:27.107" Title="How do I start a Single Player/Multi Player game with a custom map in Starcraft II?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="3799" PostTypeId="2" ParentId="3776" CreationDate="2010-07-28T23:55:46.483" Score="6" Body="&lt;p&gt;&quot;Linear&quot; can be used to describe the story of a game, or how the levels are played, or both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would describe it like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Linear maps/levels&lt;/strong&gt; means that the player doesn't really choose how to tackle a level, they are corralled through it given little or no choice which path to take or how to solve a problem (or kill something). You may backtrack or take side paths but if there is one way through the level it can be considered linear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Linear stories&lt;/strong&gt; are ones that the players actions do not affect how the story is played-out. The opposite is a game where the player's actions (either in-game or between levels) can change the course of the story. I would include games like GTA and Borderlands where you get to choose which parts of the story you pursue and when.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally if a game's levels are completely linear then the story normally is too (there are some exceptions where games let you make story choices between levels). And if the levels are very non-linear then the story is as well. Most games fall in the middle of those extremes though.&lt;/p&gt;&#xA;" OwnerUserId="1663" LastActivityDate="2010-07-28T23:55:46.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3800" PostTypeId="2" ParentId="3785" CreationDate="2010-07-28T23:56:28.587" Score="7" Body="&lt;p&gt;I would say that Starcraft 2 does not have more strategic or tactical depth.  Just the opposite, I think one of the great selling points is its simplicity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Harkening back to the original Starcraft the actual game design is very simple:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You gather a resource&lt;/li&gt;&#xA;&lt;li&gt;You build buildings&lt;/li&gt;&#xA;&lt;li&gt;You build units from said buildings&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;By comparison a game like &lt;a href=&quot;http://en.wikipedia.org/wiki/Sacrifice_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sacrifice&lt;/a&gt;, requires you to manage dynamic resources on the fly while engaging in a mercantialistic struggle for a sometimes intangible concept of souls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starcraft is, if anything, very normal for a RTS game.  There are few bells and whistles.  What it has done that few others have is take this simplicity and hone it.  The fact that its relatively simple has allowed its creators to exercise great balance between its units compositions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for unit aspects of the game, Starcraft 2 places a lot of emphasis on the concept of being seen and the effect of terrain. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Units can often be seen or not seen depending on their approximate location to one another as well as special abilities they posses or units around them posses.  Sight, therefore, becomes a new kind of tactical advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The major departure in terrain that Starcraft 2 has is that non-flying units are able to overcome otherwise impassible obstacles based on their abilities (such as teleportation or &quot;jumping&quot;).  Additionally, some units can create new impassible obstacles, while still others can remove them.  Finally, terrain can sometimes be changed in nature allowing increased speed or instantaneous travel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While these two aspects are not unique, they are given more emphasis than a lot of other RTS games such as Age of Empires or Total War (which lacks both).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for personal enjoyment, I can't speak to what you might enjoy.  Perhaps if you told me what you didn't enjoy about C&amp;amp;C?&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-28T23:56:28.587" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3802" PostTypeId="2" ParentId="3798" CreationDate="2010-07-29T00:00:01.670" Score="2" Body="&lt;p&gt;The custom game selection will allow you to draw from maps that you have uploaded to battlenet via the Galaxy Editor.  As I understand it this is exactly what you want to do and it sounds like you do understand how to publish a map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe there is an option to publish the map privately for custom game use, though I haven't check since Beta.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-29T00:00:01.670" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3803" PostTypeId="1" AcceptedAnswerId="4200" CreationDate="2010-07-29T00:01:44.847" Score="9" ViewCount="208" Body="&lt;p&gt;I own Fat Princess but, don't have the DLC and don't really want to buy it.  This usually isn't a problem but, for some reason while on multi-player games I get a &quot;Buy the DLC&quot; popup every time I fight a DLC model or walk over their stuff.  Is there any way to turn this off?  It doesn't take up much screen space but, it's uber annoying. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="39891" LastEditDate="2014-01-30T09:52:03.107" LastActivityDate="2014-01-30T09:52:03.107" Title="Any way to get rid of the DLC nag messages?" Tags="|psn|fat-princess|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3806" PostTypeId="2" ParentId="3794" CreationDate="2010-07-29T00:10:57.217" Score="3" Body="&lt;p&gt;The biggest issue that I am aware of for Mac Starcraft 2 is that 10.6.4 makes the game very unstable if you have an nVidia graphics card. It crashed just often enough for me to get annoyed by it, so I re-installed my OS and only updated to 10.6.3. Things are much better now (this is likely the same issue as Steam has on 10.6.4, and probably requires a patch by Apple to fix - I'm not positive on this, though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure of the technical details of Starcraft 2 on the Mac, but I think that it is a native client. All of Blizzard's games (at least dating back to Diablo, maybe earlier) are released on Windows and Mac, so most likely they have a good build process for building their games cross platform.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a &lt;a href=&quot;http://us.battle.net/sc2/en/forum/119207/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mac Technical Support&lt;/a&gt; forum for Mac-only issues. That forum has a &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/145754783&quot; rel=&quot;nofollow noreferrer&quot;&gt;known issues list&lt;/a&gt; for the Mac client, as well.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-29T00:10:57.217" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3807" PostTypeId="1" AcceptedAnswerId="3884" CreationDate="2010-07-29T01:05:55.640" Score="5" ViewCount="15097" Body="&lt;p&gt;I'm about 10 hours into Demon's Souls with a Magician class character. I've defeated Phalanx and have started on the leveling path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone recommend the most useful early stats leveling path for the Magician class?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, should I add points evenly into VIT, INT, END and MAG? Or should I put all (or most) of my points into MAG?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="15643" LastEditDate="2012-05-31T14:39:45.113" LastActivityDate="2012-05-31T14:39:45.113" Title="Demon's Souls: Recommended early stats leveling path for Magician class" Tags="|demons-souls|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3810" PostTypeId="1" AcceptedAnswerId="4222" CreationDate="2010-07-29T02:06:50.770" Score="3" ViewCount="345" Body="&lt;p&gt;In the very back of the blacksmith's basement &lt;em&gt;(Who am I kidding it was a dungeon!)&lt;/em&gt; I ran into these horrible creatures that bite you and leave you to die in seconds from their poison. Any ideas on how to properly kill them?&lt;/p&gt;&#xA;" OwnerUserId="72" LastEditorUserId="122" LastEditDate="2011-12-09T21:20:41.177" LastActivityDate="2011-12-09T21:20:41.177" Title="How can I kill those nasty noximanders in the blacksmith's cellar?" Tags="|eschalon-book-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3813" PostTypeId="2" ParentId="3776" CreationDate="2010-07-29T04:52:02.370" Score="6" Body="&lt;p&gt;Extreme examples:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Linear:&lt;/strong&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Category:Rail_shooters&quot; rel=&quot;nofollow noreferrer&quot;&gt;rail shooters&lt;/a&gt; (like House of the Dead).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Non-linear:&lt;/strong&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Open_world&quot; rel=&quot;nofollow noreferrer&quot;&gt;sandbox games&lt;/a&gt; (like GTA).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most games are somewhere in between these two extremes. For example, in &lt;a href=&quot;http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;PoP:SoT&lt;/a&gt; you can go anywhere, and it has a very open feel, but brilliant level design works as a very subtle guide, and you end up on the one path through the game, rarely getting &quot;stuck&quot;.&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="210" LastEditDate="2010-07-29T06:01:01.097" LastActivityDate="2010-07-29T06:01:01.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3814" PostTypeId="1" AcceptedAnswerId="3831" CreationDate="2010-07-29T05:15:19.633" Score="14" ViewCount="8062" Body="&lt;p&gt;I'm starting fresh and seeing if I can complete bigger challenges earlier on to net large amounts of experience for a low-level character. Out of these challanges, the hang-time in vehicle challanges seem like they would be particularly easy to net.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of this, I'm curious: What's the earliest point in the game where one can net the 5 second hang-time achievement? If you don't know if your suggested location is the earliest location, that's fine; I have never gotten the 5 seconds of hangtime achievement and so would like to know where it can be gotten regardless of time spent reaching the location.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="8350" LastEditDate="2012-08-15T15:08:49.507" LastActivityDate="2012-08-17T02:10:11.393" Title="In Borderlands, what is the fastest way to get 5 seconds of hangtime in a vehicle?" Tags="|borderlands|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3819" PostTypeId="2" ParentId="2595" CreationDate="2010-07-29T08:23:53.053" Score="1" Body="&lt;p&gt;For PC you can use &lt;a href=&quot;http://www.xfire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;xfire&lt;/a&gt; - this little program allows you not only to take screenshots and videos (and you can assign to those functions keys which you want) in most of games but it is as well a communicator. &lt;/p&gt;&#xA;" OwnerUserId="961" LastActivityDate="2010-07-29T08:23:53.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3820" PostTypeId="1" CreationDate="2010-07-29T09:02:26.893" Score="16" ViewCount="6267" Body="&lt;p&gt;Just wondering, how exactly different difficulty levels affects to the gameplay?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it switches AI into more aggressive mode, gives more starting money to a computer, etc.?&lt;/p&gt;&#xA;" OwnerUserId="1349" LastEditorUserId="3610" LastEditDate="2012-06-18T09:29:21.557" LastActivityDate="2012-06-18T10:03:42.703" Title="How exactly do different difficulty levels affect the gameplay in campaign?" Tags="|starcraft-2|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2019-04-27T13:19:33.403" ContentLicense="CC BY-SA 3.0" />
  <row Id="3821" PostTypeId="1" AcceptedAnswerId="3853" CreationDate="2010-07-29T09:04:21.880" Score="6" ViewCount="2996" Body="&lt;p&gt;How to build doors, where dwarfs can enter ant can not out through?&lt;br&gt;&#xA;I want to use it for 'siege time entrance' - put in end of long one-cell-width corridor with a lot of traps.&lt;/p&gt;&#xA;" OwnerUserId="595" LastActivityDate="2011-10-26T15:23:42.933" Title="How to build one-way door for dwarfs in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3826" PostTypeId="1" AcceptedAnswerId="3827" CreationDate="2010-07-29T09:59:04.727" Score="22" ViewCount="20711" Body="&lt;p&gt;I've noticed dice in some Angry Birds levels like the ones in the image below:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7OU63.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they have any significance?  Are they related to the golden eggs by any chance?&lt;/p&gt;&#xA;" OwnerUserId="1746" LastEditorUserId="9752" LastEditDate="2011-12-06T20:35:45.857" LastActivityDate="2017-07-05T12:28:25.560" Title="What are the dice for in Angry Birds?" Tags="|angry-birds|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="3827" PostTypeId="2" ParentId="3826" CreationDate="2010-07-29T10:10:34.220" Score="9" Body="&lt;p&gt;Just some (pretty) flotsam - they don't play any part other than being an obstacle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(You'll find lots more of such things in later levels - only items like the crates of dynamite and balloons are &quot;active&quot;.)&lt;/p&gt;&#xA;" OwnerUserId="422" LastActivityDate="2010-07-29T10:10:34.220" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3828" PostTypeId="1" AcceptedAnswerId="4368" CreationDate="2010-07-29T10:26:02.037" Score="1" ViewCount="683" Body="&lt;p&gt;I've managed to finish the first part of the &lt;a href=&quot;http://www.mobygames.com/game/windows/tower-of-the-sorcerer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tower of the Sorcerer&lt;/a&gt; game more than once, but each time I am ridiculously underpowered when entering the 2nd, &quot;dark&quot; tower. Sometimes even the first monster kills me, but even on my best try I was stopped in a pretty early level by unbeatable (for me) monsters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, how can I be strong enough when finishing the first tower for taking on the 2nd one? I realize the game is actually a large logic puzzle, not really an RPG, and I'm guessing there must be some route which solves this problem.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="23580" LastEditDate="2012-07-01T22:27:27.687" LastActivityDate="2012-07-01T22:27:27.687" Title="How can I survive the dark tower in Tower of the Sorcerer?" Tags="|tower-of-the-sorcerer|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3830" PostTypeId="1" AcceptedAnswerId="3979" CreationDate="2010-07-29T12:23:22.330" Score="33" ViewCount="105656" Body="&lt;p&gt;I wanted to send a copy of a replay video to a friend of mine but cannot find the StarCraft 2 video folder. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these stored locally or on Battle.net? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless of where they are stored how can I share these replay videos?&lt;/p&gt;&#xA;" OwnerUserId="559" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:42:23.023" LastActivityDate="2023-10-11T02:22:20.613" Title="Where are the StarCraft 2 replay videos stored and can I share them?" Tags="|starcraft-2|battle.net|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3831" PostTypeId="2" ParentId="3814" CreationDate="2010-07-29T12:44:05.160" Score="21" Body="&lt;h3&gt;Melee off Piss Wash Gully (Earliest opportunity)&lt;/h3&gt;&#xA;&lt;p&gt;If you have a partner Melee your vehicle while you're in it on the Piss Wash ramp, that also unlocks it. (&lt;a href=&quot;http://www.youtube.com/watch?v=XQPk6N9q_Ck&quot; rel=&quot;noreferrer&quot;&gt;Youtube Video&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;h3&gt;Dahl Headlands&lt;/h3&gt;&#xA;&lt;p&gt;I've gotten it in the Dahl Headlands off the beginning Ramp.  You've got to be lined up perfectly.&lt;/p&gt;&#xA;&lt;h3&gt;Rust Commons East&lt;/h3&gt;&#xA;&lt;p&gt;There's a bridge near the Middle of Nowhere that (at one point) during the game is lowered for you (I believe it's on the mission to go to Janistown);  If you talk to the Claptrap, and then back up the racer, you'll get insane air if you jump the bridge while it's about 50 degrees or better.&lt;/p&gt;&#xA;&lt;h3&gt;General Knoxx's Armory&lt;/h3&gt;&#xA;&lt;p&gt;The highways in the Sunken Sea provide good opportunities. The easiest way to do it is to get in the racer and launch your self off the left end of a broken road (where the curb hits the road). The hitting of the curb makes you go higher and makes it more likely.&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-29T12:44:05.160" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3832" PostTypeId="2" ParentId="3830" CreationDate="2010-07-29T12:44:39.697" Score="3" Body="&lt;p&gt;Check for a starcraft 2 folder in &quot;My Documents&quot;&lt;/p&gt;&#xA;" OwnerUserId="1746" LastActivityDate="2010-07-29T12:44:39.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3833" PostTypeId="2" ParentId="3830" CreationDate="2010-07-29T12:45:28.667" Score="2" Body="&lt;p&gt;If I remember it right it was: MyDocuments\Starcraft2\Profiles\[Something]\Replays (I'll check that later)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can send replay file to anyone who has Starcraft 2 and after they put it in their Replays folder they can watch it in game.&lt;/p&gt;&#xA;" OwnerUserId="77" LastEditorUserId="77" LastEditDate="2010-07-29T12:53:14.533" LastActivityDate="2010-07-29T12:53:14.533" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3837" PostTypeId="1" AcceptedAnswerId="3839" CreationDate="2010-07-29T13:30:22.153" Score="6" ViewCount="3380" Body="&lt;p&gt;The official StarCraft II System Requirements says &quot;Broadband Internet connection&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how many kbps are required for playing online?&lt;/p&gt;&#xA;" OwnerUserId="818" LastEditorUserId="52800" LastEditDate="2013-10-30T04:32:27.860" LastActivityDate="2013-10-30T11:26:13.870" Title="What is the minimum bandwidth for playing StarCraft II?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3838" PostTypeId="1" AcceptedAnswerId="3846" CreationDate="2010-07-29T13:43:58.203" Score="14" ViewCount="1555" Body="&lt;p&gt;I've only played one placement match so far and I won it because my opponents were less than stellar.  I'm afraid that if I get similar placement matches in the future and end up winning them all I might get put into a league beyond my skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many different leagues are there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once placed in a league, is there any way to move to a different one?  How?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-04-06T10:24:07.433" Title="What is the league structure in Starcraft II?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3839" PostTypeId="2" ParentId="3837" CreationDate="2010-07-29T13:46:58.823" Score="4" Body="&lt;p&gt;1mbit minimum or 3mbit recommended:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.sc2blog.com/2008/05/22/starcraft-2-system-requirements-revealed/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that latency is usually more important than bandwidth.&lt;/p&gt;&#xA;" OwnerUserId="1854" LastActivityDate="2010-07-29T13:46:58.823" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3841" PostTypeId="1" AcceptedAnswerId="3843" CreationDate="2010-07-29T14:17:42.507" Score="12" ViewCount="8686" Body="&lt;p&gt;I just started playing some practice games, and noticed that there are several speed options (Slow, Normal, Fast, etc).  I'd like to get used to the right speed for playing multiplayer, so what do most people play at?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="23" LastEditDate="2010-07-29T15:47:34.517" LastActivityDate="2010-07-29T15:47:34.517" Title="What speed are most multiplayer StarCraft II games played at?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3842" PostTypeId="1" AcceptedAnswerId="3850" CreationDate="2010-07-29T14:19:56.760" Score="5" ViewCount="3149" Body="&lt;p&gt;If I purchase an upgrade for the firebats or marines from the armory on the Hyperion, will the heroes/mercenary units also receieve the upgrade bonus or are their stats unaffected?&lt;/p&gt;&#xA;" OwnerUserId="98" LastEditorUserId="20456" LastEditDate="2013-06-17T12:33:52.327" LastActivityDate="2013-06-17T12:33:52.327" Title="In Starcraft II, do the armory upgrades apply to hero/mercenary units as well?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3843" PostTypeId="2" ParentId="3841" CreationDate="2010-07-29T14:23:33.790" Score="15" Body="&lt;p&gt;All league games are played on Faster.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-07-29T14:23:33.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3846" PostTypeId="2" ParentId="3838" CreationDate="2010-07-29T14:30:40.730" Score="16" Body="&lt;p&gt;Currently (2013-04-01) the list of Leagues is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bronze League&lt;/strong&gt;: 8% of all players&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Silver League&lt;/strong&gt;: 20% of all players &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gold League&lt;/strong&gt;: 32% of all players &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platinum League&lt;/strong&gt;: 20% of all players&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Diamond League&lt;/strong&gt;: 18% of all players.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Master League&lt;/strong&gt;: The best 2% of all players. It is impossible to qualify directly into this League.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grand Master&lt;/strong&gt;: The top 200 players in a region. Is created only after 2 weeks into a new season. Players that are not active for a certain time get demoted to Master.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Before you are placed in a League, you must play 5 Placement Matches against random opponents. After that, the game tracks your skill by assigning you a matchmaking rating (MMR), which is not exactly your League points, but similar. Different Leagues correspond to different MMR ranges, and it is possible to be promoted or demoted, if your MMR stabilizes within another League's range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a Season ends, all Leagues are wiped, but MMR does not. To be placed in a new Season, you have to play &lt;em&gt;one&lt;/em&gt; Placement Match, which does not actually mean more than any other match - it is just there to filter inactive players from League rankings. Skipping several Seasons does reset your MMR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since some patch there is also a button to Leave League - if you feel that your MMR is well in another League (like if you are constantly encountering equal opponents from there), but a promotion just doesn't come, you can try to force it. Note that this doesn't reset your MMR, of course.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a special, &lt;strong&gt;Practice League&lt;/strong&gt;. When you start playing on a new account, you are placed here, and can play fifty games here before your placement matches into &quot;real&quot; Leagues (you can leave whenever you want though). Practive League matches are played on a special, more &quot;noob-friendly&quot; maps, that have destructible obstacles completely blocking bases off, eliminating early pressure. After you leave Practice League, there is no way back ever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further reading: &lt;a href=&quot;http://starcraft.wikia.com/wiki/League_(StarCraft_II)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="891" LastEditorUserId="33619" LastEditDate="2013-04-06T10:24:07.433" LastActivityDate="2013-04-06T10:24:07.433" CommentCount="5" CommunityOwnedDate="2011-12-07T09:37:52.620" ContentLicense="CC BY-SA 3.0" />
  <row Id="3847" PostTypeId="1" AcceptedAnswerId="3854" CreationDate="2010-07-29T14:32:18.977" Score="4" ViewCount="436" Body="&lt;p&gt;I must have done 5 levels already and thought it was TOO EASY. Now i am on Devil's Playground and find it annoying and now difficult due to the flying units coming and killing all my units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like the only unit i have that can kill air is the marine. This sucks up too much money and they die easy along. How do i kill air units in this level and what units should i build? atm i have been building about 4/7 reapers, 1/7 medics and 2/7 marines. The marines just die to quickly and i am not using enough gas.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastActivityDate="2010-07-29T23:07:44.643" Title="Killing Air Starcraft 2 Devil's Playground" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3848" PostTypeId="1" AcceptedAnswerId="3858" CreationDate="2010-07-29T14:33:36.213" Score="26" ViewCount="1007" Body="&lt;p&gt;I'm currently gunning for the speed-run achievements in Alien Swarm, and as a result every second counts for the level completion time. It occured to me that it might be helpful to get through the hacking sections as fast as possible if one activated adrenaline immediately before starting the hack; however, this would only be useful for the level time if adrenaline slowed down the clock counting the level completion time as well as everthing else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone confirm that adrenaline slows down the level completion time clock, or is this idea pretty much useless?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="23" LastEditDate="2011-09-01T13:24:56.997" LastActivityDate="2011-09-01T13:24:56.997" Title="Does adrenaline cause the in-game clock to slow down in Alien Swarm?" Tags="|achievements|alien-swarm|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3849" PostTypeId="2" ParentId="3842" CreationDate="2010-07-29T14:33:49.740" Score="3" Body="&lt;p&gt;The answer is very much yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're referring to the armory building in-game. Then the upgrades there will apply to the mercenary units that would normally be affected by them, like the Thors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're referring to the armory on the hyperion, then yes, upgrades (like stimpack) get applied to the mercenary marines in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Updated)&#xA;(Tested)&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-30T14:35:57.073" LastActivityDate="2010-07-30T14:35:57.073" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="3850" PostTypeId="2" ParentId="3842" CreationDate="2010-07-29T14:37:24.550" Score="3" Body="&lt;p&gt;At least &lt;em&gt;some&lt;/em&gt; Hero units &lt;em&gt;are&lt;/em&gt; affected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's great fun when you have an Odin (Mega-thor) walking around with +2 Weapons, dealing 48 x2 damage a shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Oh wait, you're not talking about the in-mission armory. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know they get anything you research from an engineering bay or armory, not sure about credits-bought upgrades. Inclined to say &quot;no&quot; though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; At least in the instance of the marine mercenaries, they will receive the Combat Shield and Stimpacks upgrades when you buy them for your marines. It serves to follow that other armory purchases affect the mercs as well.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-07-30T02:28:53.937" LastActivityDate="2010-07-30T02:28:53.937" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3851" PostTypeId="2" ParentId="9234" CreationDate="2010-07-29T14:39:15.577" Score="8" Body="&lt;p&gt;So, your interface is always the same. Marines always cost 50 minerals, and they behave the same way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In harder difficulties, the AI is more agressive (attacks sooner and more frequently) and is smarter (i.e. better control over units), the enemies have more HP / attack, there are more enemies to encounter (Example, in the second mission, there's a little alcove north of the starting base with minerals and vespene pallets, on easier difficulties, there isn't any force there, on harder difficulties, there's a lot more), and harder enemies to encounter (on the third mission, on casual, my wife encountered zero mutalisks)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think they give more starting money to computers, but I don't think they need to. On easier difficulties, the computer doesn't even use a fraction of the money it gathers.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-29T14:39:15.577" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3853" PostTypeId="2" ParentId="3821" CreationDate="2010-07-29T14:43:06.503" Score="2" Body="&lt;p&gt;If you are using a current version of DF, you may just want to use the burrows mechanic, other wise &lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:One-way&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; is really the only way to do it.&lt;/p&gt;&#xA;" OwnerUserId="1527" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-29T14:43:06.503" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3854" PostTypeId="2" ParentId="3847" CreationDate="2010-07-29T14:48:44.447" Score="3" Body="&lt;p&gt;1) Depending on which order you're doing the missions in, you can probably get mercenary marines too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Use more Medics. With units like mutalisks, you probably want more medics than 1/7, probably closer to 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Build defenses (Turrets and Bunkers). Most of the air attacks came to my first base, 1 bunker (marine, marine, firebat, marauder) 1 turret, 2 SCVs was more than enough to fend off all attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note) Reapers are nice, but they are most effective against buildings, or exploiting terrain (hitting a weak side up a cliff), they work okay in a group with marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what I did (hard difficulty):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After initial defenses at my main base (the aforementioned bunker defenses), I got a few reapers, and traveled around the north area collecting pallets and more reapers. Running back to the medics at the base as needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, as I needed to move to other bases (heading south towards the brutalisk next), I used the provided secondary command center with 4 mercenary marines and a few medics with the 6-8 Reapers to protect it. The attacks against it were minor, but I did build a bunker and had an SCV repairing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally used this same force (3-4 medics, 4-6 mercenary marines in the bunker, 6-8 reapers) wherever I moved the command center. The reapers would jump ahead to the next mineral deposit to clear out the enemies, and run back to the medics as needed, and the rest would stay by the bunker which was just up the hill from the minerals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to completely eliminate the enemy's bases, and got the &quot;Scenic route&quot; achievement.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-29T14:58:14.377" LastActivityDate="2010-07-29T14:58:14.377" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3855" PostTypeId="1" AcceptedAnswerId="3857" CreationDate="2010-07-29T15:07:33.700" Score="14" ViewCount="5676" Body="&lt;p&gt;I seem to have terrible timing when trying to reflect rockets, pipes, and arrows.  What is the timing that I need to use to reliably reflect these? Is it right before they hit me, or is it further out? Does the distance the projectile is from me matter? Or is the determining factor the amount of time it takes to hit me? (Since DH rockets and arrows are faster than standard rockets, there's a difference between time and distance.) Does lag compensation affect this?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="18916" LastEditDate="2013-03-12T18:06:02.563" LastActivityDate="2013-03-12T18:06:02.563" Title="What is the timing to reliably reflect rockets, arrows, and grenades?" Tags="|team-fortress-2|tf2-pyro|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3856" PostTypeId="2" ParentId="3855" CreationDate="2010-07-29T15:15:44.423" Score="3" Body="&lt;p&gt;There is a narrow band of space in which things must be reflected.  Obviously faster projectiles spend less time in that space and therefore are harder to deflect.  Also which way you're aiming matters, which you can use to redirect rockets at other targets ... or at your feet to rocket jump (just remember to jump).  This &lt;a href=&quot;http://www.youtube.com/watch#!v=6QHtYkfYpMk&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; should be helpful, and there are several good maps for training offline. I prefer &lt;a href=&quot;http://forums.tf2maps.net/downloads.php?do=file&amp;amp;id=2217&quot; rel=&quot;nofollow noreferrer&quot;&gt;TR_Walkway&lt;/a&gt; (&lt;a href=&quot;http://www.youtube.com/watch?v=xiVzFMO3QVM&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt;).  I would guess the distance is between 1 and 3 meters, though confirmation would be great.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-07-29T15:24:58.113" LastActivityDate="2010-07-29T15:24:58.113" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3857" PostTypeId="2" ParentId="3855" CreationDate="2010-07-29T15:22:55.710" Score="12" Body="&lt;p&gt;The compression blast range appears to be slightly shorter than the range of your actual flamethrower, from personal experience. You can compression them anywhere within that range and you'll reflect. The angle that it gets reflected back at is dependent on where your cross-hairs are aimed when you hit the compression blast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, for grenades, there appears to be some determining factor with return velocity depending on your distance from them. I can't find a lot of info about that though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rockets will travel indefinitely until they hit an object. Arrows seem to function similarly to grenades, but less noticeably so due to their natural high speed and lack of &quot;bounce&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In regards to lag compensation, the compression blast is NOT lag compensated. You're going to have a harder time reflecting rockets / grenades / arrows if your lag is higher, especially when dealing with the higher velocity ones like the Direct Hit rockets and arrows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: As per the link in the comments, edited the above to indicate that the compression blast is NOT lag compensated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's hard to say &quot;when&quot; you should compression blast. It's a function of distance and velocity, rather than time from fire. With any projectile, it's nearly impossible to reflect at short range without some sort of luck / godly reaction speed. At longer distances, the Direct Hit and arrows can still be relatively difficult to reflect. Again, it's about the distance, not the time before it hits. The best way to get a feel for it is to play it and learn it intrinsically, not go by a paradigm that there's a hard rule for timing it based on seconds.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2010-07-29T18:43:48.267" LastActivityDate="2010-07-29T18:43:48.267" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="3858" PostTypeId="2" ParentId="3848" CreationDate="2010-07-29T15:25:19.953" Score="17" Body="&lt;p&gt;Adrenaline slows down both the level completion time clock and game-time (they are the same thing in Alien Swarm).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played Landing Bay on Normal difficulty to check. The first Landing Bay run had a completion time of 2:18 with no adrenaline. Second Landing Bay run had a completion time of 1:43 using 9 adrenaline packs. If adrenaline did not slow down level completion time then the second run would have been 3 minutes (that was real-time) instead of 1:43.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case you didn't know, a number of wire hacks (with ones in Deima Surface Bridge being an exception) can be bypassed by cutting down doors with a pair of chainsaws. This has saved me plenty of time on speed runs :) Unfortunately computer hacks can't be bypassed.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2010-08-26T13:58:50.197" LastActivityDate="2010-08-26T13:58:50.197" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3860" PostTypeId="2" ParentId="3821" CreationDate="2010-07-29T15:36:06.307" Score="3" Body="&lt;p&gt;Assign a room to be a burrow. In the military screen (m), hit 'a' for alerts. Create an alert -- call it &quot;Red Alert&quot; or something. Build a &lt;em&gt;retracting drawbridge&lt;/em&gt; outside the safe room's only entrance/exit. Build the lever for the bridge inside the room. May as well put some food and drink in the room and maybe a table, chair and even a bed or two as they may spend some time in there. I like to build a statue in my panic room and designate it as a statue garden. That way, idle dwarfs are already in there in case of a siege. When it's time to panic, go to the Red Alert alert (make sure you assign your safe room burrow to Red Alert). Wait for dwarves to all get in the panic room. Have one of them pull the lever. Now sit and watch as that one straggler who didn't make it into the room in time gets devoured by a giant hairy toad with an elephant's trunk!&lt;/p&gt;&#xA;" OwnerDisplayName="Ash" LastActivityDate="2010-07-29T15:36:06.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3862" PostTypeId="2" ParentId="3002" CreationDate="2010-07-29T16:22:45.130" Score="4" Body="&lt;p&gt;You can use &lt;code&gt;tracert&lt;/code&gt; to check for bottlenecks in your connections.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fire up the terminal and issue the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;tracert zombo.com&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Your target doesn't really matter here, because we are focusing on the first hops. Assuming a typical home connection, with router and a DSL link:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The first hops up and until your router (usually &lt;code&gt;192.168.1.1&lt;/code&gt; or &lt;code&gt;192.168.0.1&lt;/code&gt;) must not go above &quot;1 ms&quot;, if they don't your own home setup is adding considerable latency. Linux's version of the command, &lt;code&gt;tracepath&lt;/code&gt;, estimates 1.012ms latency over my short wireless link and 0.765ms over my ethernet cable.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The following few hops after your router are your ISP's; those must be as low as possible. Values of 10ms or 20ms are okay, but definitely do complain if your ping right after the router is 50ms or more.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you have a DSL link, you also will want to check your signal to noise ratio and attenuation ratio from your router firmware; you will want to learn more about interweaved vs fast DSL mode and other networking issues.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-07-29T16:22:45.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3866" PostTypeId="2" ParentId="2825" CreationDate="2010-07-29T17:07:30.787" Score="6" Body="&lt;p&gt;Me and my friends have spent many hours trying to get the answer to this question. We've done the math, and I'm almost positive we can give an answer that is about as close to the right one as anyone can possibly give.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ranking system works on an experience bar for all levels under level 16. The magic number to level is 3. Now when I say that, lets say your in a 4 vs. 4 map. On your side you have a level 4, level 8, level 12, and level 8. Your teams sum then would be 32, so in order for everyone on your team to gain rank you would need the other teams sum to be 35 of greater. If they have you beat by 3 points, then you will rank (fill your experience bar).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, there seems to be a max to how many levels you can gain: 3 being the most. The game will not let you rank up any more then 3 at once, all the way to lvl 12. Once you're level 12, the most you can gain at once is 1 level per game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now to get to level 16, it takes 10 games. If you're playing a level 16 with a fresh account (level 1), and the level 16 losses to you 10 times, you will become level 16. Also, that level 16 will not derank (for a very, very long time). At level 16 you can lose 40 games in a row and still not derank (even if your losing to level 1s).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once at level 16, this gets complicated...you can no longer use this magic number of 3. For each faction there is one level 20, two level 19s, three level 18s, and four level 17s. That's all there can be. 16 and under are unlimited, 17+ are limited. Now this is where the math, becomes unknown. However we still crunched the numbers (based on leader-boards), and there are only two possibilities on how this could work. After level 17 you get a new experience bar where wins have no cap and can't be simply gained. If you win a match you get points (and the level which you win against gives you X amount of points in this bar). This bar is a number that can be added to and subtracted from. So let's say you get 1600 points if u beat a level 16, and you only get 1500 points if you beat a level 15, 800 if you beat a level 8, 400 is you beat a level 4, etc. Now lets say the same principle applies to losses. You lose 1600 if you lose to a level 16, 1500 if you lose to a level 15, etc. Your win / loss ratio will have no merit, which is exactly what it's like - a level 20 can be 160-14, and a level can be 100-0. Win to loss ratio doesn't apply (because 100-0 is way better then 160-14 percentage wise), so why is he level 20 if he doesnt hold the best record? Its because his mathematical &quot;bar&quot; has the largest number out of all the other bars. &lt;code&gt;1600+1600+800+900-700-400-200+1600+1500+1300&lt;/code&gt; ( 7-3 ) is better then &lt;code&gt;1300+1100+400+300+300+400-1600+200+200+600+600+300+100&lt;/code&gt; (11-1). Even though his ratio is worse, at a mathematical viewpoint player 1 is better then player 2, which is why he is the lvl 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's the math, and that's how its done. Now I said there were 2 possibilities. And sadly to say the second is exactly like the first, with an X factor. I say I &lt;em&gt;believe&lt;/em&gt; your ratio doesn't really apply, however it very well could (but is unlikely). Whether or not your ratio is divided or multiplied or if you take the whole ratio and turn it in a percent and do something with it in order to determine who is the best I cant tell; crunching the numbers on all the players on the leaderboards to figure that out would be exhausting, and I really just don't feel like doing it. I think it would be a waste of time, because I strongly believe in the first possibility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to make a level 18 Werm, and a level 18PE. By making level 16s from level 8s and 10s, I did the math. Took me 84 games with the level 18 Werm, and only 25 games to make the 18 PE using the exact same rank in players (beating nothing but level 16s, never losing a match, from level 1 up). Thus, the X factor between how to get from level 16 to 17 to 18 is how many players are listed, and how far they are on the point spread. Werms been around a lot longer then PE which is why I was able to do 25 with PE games what took me 84 with Werm. There's that many more players with larger mathematical sums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps everyone out there who have been guessing for all these years.&lt;/p&gt;&#xA;" OwnerDisplayName="TheSoupNazi" LastEditorUserId="18" LastEditDate="2011-01-03T18:39:18.767" LastActivityDate="2011-01-03T18:39:18.767" CommentCount="3" CommunityOwnedDate="2010-07-29T17:07:30.787" ContentLicense="CC BY-SA 2.5" />
  <row Id="3867" PostTypeId="2" ParentId="1724" CreationDate="2010-07-29T17:22:27.330" Score="8" Body="&lt;p&gt;While the first answer has some good points, most cheesy tactics are not &quot;exploiting system mechanics.&quot; To call it that would imply it needs to be fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The simplest definition of cheese is any tactic that is considered to require more luck than skill. The example of early proxy rush is a good one. The reason is, you can do proper scouting of the enemy base and the area around your base, but if the enemy got lucky and you just happen to miss his proxy either because your search path just missed his building, or missed him timing-wise (you search a place just moments before his worker gets there). Same goes for something like Void Ray rush. It's very early in the game and the player will try to build it off in a place where they don't expect you to scout. If you don't see that starport early enough, that first void ray may be enough to end the game for you.&lt;/p&gt;&#xA;" OwnerDisplayName="Daryl" LastActivityDate="2010-07-29T17:22:27.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3868" PostTypeId="2" ParentId="210" CreationDate="2010-07-29T17:22:33.163" Score="4" Body="&lt;ol&gt;&#xA;&lt;li&gt;Make sure you are using sound.  The bombs will make a sound before they are launched which helps some.&lt;/li&gt;&#xA;&lt;li&gt;Don't be afraid to use the pause button.  Once you pause/unpause, you can't pause again for a second or two, but it can be useful when all hell breaks loose.&lt;/li&gt;&#xA;&lt;li&gt;Remember that for every 100 fruit, an X will disappear  (i.e. when your score crosses 100,200,300,etc).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="7" LastActivityDate="2010-07-29T17:22:33.163" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3870" PostTypeId="2" ParentId="3571" CreationDate="2010-07-29T17:24:13.923" Score="1" Body="&lt;p&gt;Around Spring of 2006 I was trying to play via IP with a friend and we had all kinds of issues, then we tried out &lt;a href=&quot;http://hamachi.en.softonic.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;hamachi&lt;/a&gt; and it seemed to help out a lot. Not sure what all it did as I'm not good hardware/technical stuff, but it made that pretty easy. We were in the same apartment complex, but different buildings, and we each had our own ISP account and modems/routers.&lt;/p&gt;&#xA;" OwnerUserId="599" LastActivityDate="2010-07-29T17:24:13.923" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3871" PostTypeId="2" ParentId="3826" CreationDate="2010-07-29T17:30:43.400" Score="3" Body="&lt;p&gt;I believe that they are worth some points when destroyed.  &lt;/p&gt;&#xA;" OwnerUserId="1882" LastActivityDate="2010-07-29T17:30:43.400" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3878" PostTypeId="1" AcceptedAnswerId="3879" CreationDate="2010-07-29T18:42:44.133" Score="11" ViewCount="1217" Body="&lt;p&gt;I've heard people talk about Pyros being able to rocket-jump in TF2. Since they obviously don't have a rocket launcher, how is this possible?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="18916" LastEditDate="2013-03-12T18:08:47.557" LastActivityDate="2013-03-12T18:08:47.557" Title="How can pyros actually rocket jump?" Tags="|team-fortress-2|tf2-pyro|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="3879" PostTypeId="2" ParentId="3878" CreationDate="2010-07-29T18:50:01.513" Score="13" Body="&lt;p&gt;You need to have excellent timing and accuracy with reflecting an enemy rocket.  You wait for the rocket to get close to you, timing the reflect to aim it at your own feet and jump and crouch, much like a Soldier would.  Except it's not your rocket.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-07-29T18:50:01.513" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3884" PostTypeId="2" ParentId="3807" CreationDate="2010-07-29T19:56:32.813" Score="2" Body="&lt;p&gt;While I cannot say I have hands on experience with the Magician class (other than trying it out for a bit), several &lt;a href=&quot;http://www.atlus.com/mediawiki/index.php/Character_Builds#Fighter_Mage_.28All_around_AND_specialized_build.29&quot; rel=&quot;nofollow noreferrer&quot;&gt;recommended&lt;/a&gt; &lt;a href=&quot;http://demonssouls.wikidot.com/character-builds:53&quot; rel=&quot;nofollow noreferrer&quot;&gt;builds&lt;/a&gt; suggest that what you really want to up, at least in the long run, is MAG.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this is not what you wanted to know, but I did find this quote from a &lt;a href=&quot;http://forums.gametrailers.com/thread/demons-souls-s-mage-help/996391&quot; rel=&quot;nofollow noreferrer&quot;&gt;discussion&lt;/a&gt; regarding the possibility of playing a pure magic user (some spoilers if you don't want to know advanced spell names):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Speaking as a pure mage with maxed out&#xA;  MAG and endgame magic EQ: it's&#xA;  completely possible.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You will encounter a lot of&#xA;  difficulties during your first&#xA;  playthrough. But you can't just&#xA;  endlessly pump points into MAG,&#xA;  sometimes you have to deviate. Dont&#xA;  hesitate putting points into HP or&#xA;  Endurance (for armor).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;At around level 180~, you will see&#xA;  that the game basically play itself&#xA;  with Moving Soul Arrows, and&#xA;  Firestorm.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-07-29T19:56:32.813" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3886" PostTypeId="2" ParentId="271" CreationDate="2010-07-29T20:25:21.683" Score="4" Body="&lt;p&gt;I've never really played Halo (gasp) so I'm not sure if this tip applies to that series...  But in CoD you should always, always, always watch the &lt;em&gt;entire&lt;/em&gt; kill cam.  I've learned hiding places, tactics, loadouts, etc from simply watching how someone destroyed me.  Even if it seemed obvious how you died it can still be instructive to watch it from their point of view.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plus it can sometimes show you how a player made it to a glitched spot so you can subsequently harass them into giving it up and stop being cheap.&lt;/p&gt;&#xA;" OwnerUserId="745" LastActivityDate="2010-07-29T20:25:21.683" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3888" PostTypeId="1" AcceptedAnswerId="3892" CreationDate="2010-07-29T21:00:53.160" Score="32" ViewCount="4847" Body="&lt;p&gt;I've just started to play Nethack (games you can play in a shell are useful).  What is the easiest role and race to start with?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="274" LastEditDate="2011-08-18T14:59:09.233" LastActivityDate="2011-08-18T14:59:09.233" Title="What's a good role and race for a Nethack beginner?" Tags="|nethack|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3889" PostTypeId="1" AcceptedAnswerId="6127" CreationDate="2010-07-29T21:01:25.200" Score="0" ViewCount="744" Body="&lt;p&gt;I started playing franchise mode and I don't know where I can see if a player improved after a few games. Also, how do I know how much he improved each stat?&lt;/p&gt;&#xA;" OwnerUserId="1427" LastEditorUserId="1925" LastEditDate="2011-11-21T07:25:16.333" LastActivityDate="2011-11-21T07:25:16.333" Title="Where do you see player progression in franchise mode in Madden 2010?" Tags="|madden-10|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3890" PostTypeId="1" AcceptedAnswerId="3896" CreationDate="2010-07-29T21:04:13.900" Score="15" ViewCount="9809" Body="&lt;p&gt;I see people referring to a StarCraft 2 unit's tier (1, 1.5, 2).  What does this mean, and how can I tell what tier a unit is?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-07-29T22:18:44.080" Title="What do the unit tiers mean in StarCraft 2?" Tags="|starcraft-2|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3891" PostTypeId="1" AcceptedAnswerId="4008" CreationDate="2010-07-29T21:07:05.733" Score="5" ViewCount="750" Body="&lt;p&gt;I want to create barrow for trap corridor, and dont want to any dwarf go into it even to recharge traps.&lt;/p&gt;&#xA;" OwnerUserId="595" LastEditorUserId="126" LastEditDate="2010-07-29T21:18:01.483" LastActivityDate="2010-07-30T20:20:19.730" Title="How to forbid barrow to all citizens and military?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3892" PostTypeId="2" ParentId="3888" CreationDate="2010-07-29T21:07:45.403" Score="19" Body="&lt;p&gt;How easy any given class is depends on your playing style of course, but most people agree that valkyrie is the easiest class in nethack. They're good for fighting, they start with good equipment (+3 small shield means that once you've picked up some body armor, you'll have a very nice AC for a starting character) and food and they have a decent quest artifact. They also get speed at level 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Race doesn't matter as much, but dwarves are a good choice for valkyries, because they have good stats for fighting and most inhabitants of the gnomish mines will be peaceful towards you (so you can go shopping without endangering your life - as much).&lt;/p&gt;&#xA;" OwnerUserId="605" LastEditorUserId="605" LastEditDate="2010-07-29T21:13:13.057" LastActivityDate="2010-07-29T21:13:13.057" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3893" PostTypeId="2" ParentId="3888" CreationDate="2010-07-29T21:09:09.397" Score="6" Body="&lt;p&gt;Lawful Dwarf Valkyrie would be my suggestion.  Lawful means you #dip for Excalibur, and being a Dwarf greatly decreases the number of aggressive mobs in the mines.&lt;/p&gt;&#xA;" OwnerUserId="1906" LastActivityDate="2010-07-29T21:09:09.397" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3895" PostTypeId="2" ParentId="3890" CreationDate="2010-07-29T21:11:55.927" Score="6" Body="&lt;p&gt;Essentially, a new &quot;tier&quot; is unlocked when a key building in the tech tree has been built.  Units that can be built as soon as you have the first structure (such as marines, zealots, and zerglings) are tier 1.  Stalkers are tier 1.5 because they also require a cybernetics core, and Void Rays are tier 2 because they require a Stargate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for how to tell what tier a unit is in, the only real way is to memorize the tech tree.  The terminology is rather meaningless unless analyzing build orders and strategies; if you fluidly upgrade and build new buildings then you're not going to notice a big distinction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: With Zerg it's easier to tell the tiers because you have to upgrade to a Lair and then a Hive which is much more concrete.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-07-29T21:11:55.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3896" PostTypeId="2" ParentId="3890" CreationDate="2010-07-29T21:20:08.023" Score="22" Body="&lt;p&gt;Traditional unit Tiers were based on the Warcraft 2 model where you upgraded your main worker producing structure to get new units.  Since both races had 2 possible upgrades, this lead to 3 tiers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starcraft 1 mimic'd this with the Zerg race but not all races.  However, the terminology had stuck for how to describe various phases of the game.  Tiers referred to how deep into the tech tree a player had gone and how much resources/time they had spent on tech. As a result a general terminology emerged, placing most units in a tier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the advent of Starcraft 2 and the addition of a number of earlier units, there has been a rise in referring to certain units as tier 1.5.  These are units after tier 1, but still before tier 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regular terminology is detailed as follows:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Tier 1&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Zergling&lt;/li&gt;&#xA;&lt;li&gt;Marine&lt;/li&gt;&#xA;&lt;li&gt;Zealot&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Tier 1.5&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Roach, Baneling&lt;/li&gt;&#xA;&lt;li&gt;Marauder, Reaper&lt;/li&gt;&#xA;&lt;li&gt;Stalker, Sentry&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Tier 2&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hydralisk, Infestor, Mutalisk, Corruptor, Overseer&lt;/li&gt;&#xA;&lt;li&gt;Ghost, Hellion, Siege Tanks&lt;/li&gt;&#xA;&lt;li&gt;Immortal, Phoenix, Void Ray, Observer, Warp Prism&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Tier 2.5 (sometimes referred to as tier 2 or 3)&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Banshee, Raven, Viking, Medivac&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Tier 3&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ultralisk, Broodlord&lt;/li&gt;&#xA;&lt;li&gt;Battlecruiser, Thor&lt;/li&gt;&#xA;&lt;li&gt;Colossus, Mothership, Carrier, High Templar, Dark Templar&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You'll note that tier 2.5 has only terran units, and is often just referred to as tier 2. This is true for all of 2.5 except for the Raven.  Because the Raven requires so many upgrades to be effective, its sometimes referred to as Tier 3 and others as Tier 2. Its also worth noting there is some discrepancy around which tier ghosts should belong to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These naming conventions are not absolute, but are common amongst professional casters (people who comment on professional games). &lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-07-29T22:18:44.080" LastActivityDate="2010-07-29T22:18:44.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3897" PostTypeId="1" AcceptedAnswerId="3898" CreationDate="2010-07-29T21:30:36.517" Score="3" ViewCount="1818" Body="&lt;p&gt;What is the max level one can get to in &lt;a href=&quot;http://en.wikipedia.org/wiki/Puzzle_Quest_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Puzzle Quest 2&lt;/em&gt;&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="1294" LastEditorUserId="15643" LastEditDate="2012-06-09T17:01:32.453" LastActivityDate="2012-06-09T17:01:32.453" Title="What is the max level?" Tags="|puzzle-quest-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3898" PostTypeId="2" ParentId="3897" CreationDate="2010-07-29T21:40:21.573" Score="4" Body="&lt;p&gt;The dungeon goes down 6 levels, so 7 including the level you start on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your character you can get up to level 50.  At 49 you get your last skill up, and 50 you get your last spell.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-29T21:40:21.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3899" PostTypeId="2" ParentId="3890" CreationDate="2010-07-29T21:40:42.710" Score="0" Body="&lt;p&gt;With Zerg, it's the most clear. You can tell by the level of the hatchery:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tier 1: Hatchery + 1 building&lt;/li&gt;&#xA;&lt;li&gt;Tier 1.5: Hatchery + 2 buildings&lt;/li&gt;&#xA;&lt;li&gt;Tier 2: Lair + 1 building&lt;/li&gt;&#xA;&lt;li&gt;Tier 3: Hive + 1 building (or building upgrade)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;With other races, it's a little more ambiguous, and some people call things differently, but generally the division is something like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tier 1: Requires just Barracks&lt;/li&gt;&#xA;&lt;li&gt;Tier 1.5: Requires Barracks attached add on (sometimes Tier 1), or additional building&lt;/li&gt;&#xA;&lt;li&gt;Tier 2: Requires just Factory&lt;/li&gt;&#xA;&lt;li&gt;Tier 2.5: Requires Factory attached add on (sometimes Tier 2) or additional building&lt;/li&gt;&#xA;&lt;li&gt;Tier 3: Requires just Starport&lt;/li&gt;&#xA;&lt;li&gt;Tier 3.5: Requires Starport attached add on (sometimes Tier 3) or additional building&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Protoss&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tier 1: Comes out of Gateway&lt;/li&gt;&#xA;&lt;li&gt;Tier 1.5: Requires Cybernetics core&lt;/li&gt;&#xA;&lt;li&gt;Tier 2: Twilight Council, Robotics Bay or Starport&lt;/li&gt;&#xA;&lt;li&gt;Tier 3: Templar Archives, Dark Shrine, Fleet Beacon, or Robotics Bay&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-29T21:40:42.710" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3900" PostTypeId="1" AcceptedAnswerId="3904" CreationDate="2010-07-29T21:45:32.947" Score="9" ViewCount="1928" Body="&lt;p&gt;What, if anything, determines a survivor's success at fighting a Jockey's attempts to move them in a direction?&lt;/p&gt;&#xA;" OwnerUserId="1912" LastEditorUserId="23" LastEditDate="2010-07-29T22:38:37.230" LastActivityDate="2016-12-23T14:26:35.600" Title="Fighting a Jockey's ride" Tags="|left-4-dead-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3901" PostTypeId="2" ParentId="719" CreationDate="2010-07-29T21:47:15.973" Score="1" Body="&lt;p&gt;For some games it's pretty much critical -- The Last Remnant was one where the load times were unbearable unless you installed it to the hard drive. Mostly I use it to cut down on optical drive noise.&lt;/p&gt;&#xA;" OwnerUserId="1913" LastActivityDate="2010-07-29T21:47:15.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3902" PostTypeId="2" ParentId="3855" CreationDate="2010-07-29T22:02:13.890" Score="1" Body="&lt;p&gt;When you are medium/close to an enemy, try to think about when he is going to shoot, and pay close attention to where he is aiming. This primarily applies to soldiers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most soldiers will tend to fire their shots close together, and in a regular rhythm around one second apart. Try to predict the moment he will fire based on that rhythm and how he is lining up his aim on you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is definitely a more advanced technique.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2010-07-29T22:02:13.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3903" PostTypeId="2" ParentId="1157" CreationDate="2010-07-29T22:03:19.663" Score="4" Body="&lt;p&gt;Comparing to the better horses only, it beats the Kentucky Saddler in nearly all aspects (can't confirm speed). However, in terms of stamina the Hungarian Half-Bred wins and in terms of speed the American Standardbred wins. So overall a great horse but NOT hands down the best for you, try the other top horses to see if they fit your play-style better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference: &lt;a href=&quot;http://reddead.wikia.com/wiki/War_Horse&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://reddead.wikia.com/wiki/War_Horse&lt;/a&gt;, wikis are great for this kind of info in case you didn't already check.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2010-07-29T22:03:19.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3904" PostTypeId="2" ParentId="3900" CreationDate="2010-07-29T22:45:03.383" Score="7" Body="&lt;p&gt;One thing I do as a survivor that &lt;em&gt;seems&lt;/em&gt; to help is to repeatedly tap my directional keys in the opposite direction the Jockey is trying to move me. This appears to be more effective than just holding the key down continuously.&lt;/p&gt;&#xA;&lt;p&gt;Here's some advice from the &lt;a href=&quot;http://left4dead.wikia.com/wiki/Jockey#Survivors&quot; rel=&quot;noreferrer&quot;&gt;L4D wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The Jockey controls relative direction of your movement (forward, left, right, backward), but not your facing, so a tactic to prevent being ridden too far away from your team is to spin repeatedly and quickly in circles. This generally makes it easier for a teammate to run up and melee the Jockey off of you, but be aware that it can also make it more difficult for them to shoot him off, as your movement will be highly erratic.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I tend to run up and melee my teammates with a Jockey on their head and then shoot it, as it's usually a quicker way to save their health bar than just shooting, especially since the update where they increased the Jockey's DPS in Versus.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-07-29T22:45:03.383" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3905" PostTypeId="2" ParentId="3608" CreationDate="2010-07-29T22:49:57.650" Score="0" Body="&lt;p&gt;I can't add comments yet so I am going with an answer. I think Michael Herold meant to say It is best to have it sit horizontally with it propped up so the bottom can breath. I also recommend this setup. Also if you have a TV stand with shelves I would recommend not putting it on a shelf as the pocket of the shelf also accumulates heat. Set it on top of the TV stand or on a table/stand beside the TV stand so it is in an open area.&lt;/p&gt;&#xA;" OwnerUserId="1916" LastActivityDate="2010-07-29T22:49:57.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3906" PostTypeId="2" ParentId="3776" CreationDate="2010-07-29T22:53:10.923" Score="1" Body="&lt;p&gt;Linearity is when you find yourself essentially not making plot choices.  A non-linear game is a matter of degrees and decisions: a game is non-linear if someone thinks that they were able to influence the plot of the game.  Often a 'wrong choice' in a linear game does not lead to failure, but simply ends up being the same choice because of some external factor that just 'happens to fail'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several levels of linearity.  The most obvious is where you have literally no choice, only one path to follow (eg side scrollers without stage select).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In more complicated games, linearity is where you find that every choice except for one leads to a path that's blocked off and you have to backtrack, like in Max Payne or Halo, where you can't really get lost because you're 'flowed' through the level.  The levels on Halo 3 seem to consist of large open areas which are enclosed by walls or cliffs and have one entrance and one exit only, so you have the illusion that you are wandering around slaying the covenant, but in the end you only have one decision to make.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fable is another example.  there is a vast open world, a multitude of quests, and choices which can change your appearance and how people react to you.  However, the problem is that in the end, you still have to come back to certain Key Quests which make up the plot line, and there is no avoiding that.  That is linearity in RPG's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also Deus Ex, which is much less linear than the average game, but still not 'free'.  You will find in D-X and many other dialoged games that now and then your questions are 'flowed' towards the right set of questions and only one or two actually have substantial answers/actions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In most cases, 'linearity' is the result of a lack of funding/desire to add near infinite content to the game, especially when, in games like Max Payne, you are telling a story with an underlying theme (the linearity and inescapability of holes, and life in general).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only truly non-linear game that I can think of is Bejeweled, since no two rounds that you play will ever be exactly the same (barring a 1 in 64,000,000,000 chance and an insane memory).&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-07-29T22:53:10.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3907" PostTypeId="1" AcceptedAnswerId="3910" CreationDate="2010-07-29T22:53:12.967" Score="9" ViewCount="1293" Body="&lt;p&gt;I saw that it is possible to &lt;strong&gt;crouch&lt;/strong&gt; in Alien Swarm, but I didn't really understand its purpose. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone explain it to me?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="19827" LastEditDate="2013-05-26T06:20:52.080" LastActivityDate="2013-05-26T06:20:52.080" Title="What's the effect of crouching in Alien Swarm?" Tags="|alien-swarm|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3908" PostTypeId="2" ParentId="3847" CreationDate="2010-07-29T23:07:44.643" Score="1" Body="&lt;p&gt;This strategy will carry you through 90% of the early missions in SC2 (even on brutal).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Do not stop building SCVs (seriously, DO. NOT. STOP. EVER.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Do not build any units for the first minute or two, just SCVs&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Construct 4-6 barracks and add tech labs to half of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Mass marines and medics. (Make sure you get the stim and shield upgrades in the armory)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Upgrade attack and defense in engineering bay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Win game.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-07-29T23:07:44.643" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3910" PostTypeId="2" ParentId="3907" CreationDate="2010-07-29T23:08:52.147" Score="11" Body="&lt;p&gt;It's not possible to crouch, it's possible to &lt;strong&gt;walk&lt;/strong&gt; (default binding is &lt;kbd&gt;shift&lt;/kbd&gt;). When stationary and walking, the animation will show the marine crouched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The purpose of &lt;em&gt;walk&lt;/em&gt; is to be able to move slower when necessary (a rarity in my opinion), and also the &lt;a href=&quot;http://alienswarm.wikia.com/wiki/IAF_Minigun&quot; rel=&quot;nofollow noreferrer&quot;&gt;minigun&lt;/a&gt; is constantly spinned when walking, just like if the alt fire is pressed. Oh, and it looks cool. That's about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this is assuming you don't mean the defensive roll maneuver, which is something else completely, and allows you to evade projectiles (both enemy's and ally's).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; I've seen some posts in other forums that mention that &quot;crouching&quot; may improve accuracy (i.e. decrease the bullet spread). I've never noticed anything like this, and I browsed the game's source code and it seems that bullet spread does &lt;em&gt;not&lt;/em&gt; depend on the stance.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-31T15:28:33.080" LastActivityDate="2010-07-31T15:28:33.080" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3912" PostTypeId="2" ParentId="295" CreationDate="2010-07-29T23:19:17.263" Score="12" Body="&lt;p&gt;Professional gamers will bring their own mice as well as mice pads to events.  The reality is no surface is frictionless, nor does any surface have consistent friction throughout it.  As a result there are parts of the surface in question which the mouse will move on at different speeds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good mouse pad will have even friction throughout it.  How much friction you want on your mouse pad is usually a matter of personal preference (like tuning your mouse response settings).  I usually advocate low friction mouse pads for laser mice, but I know a number of competitive gamers who prefer high friction mouse pads for higher precision (as the mass of a mouse is usually so small that the force difference between high acceleration and low acceleration is small).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have personally used a gaming mouse pad since I started competing at Counter Strike.  I quite enjoy it, but I recommend you try before you buy.  Go to a store that has games on computers and play them for 10 minute stretches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its also worth noting that a high quality mousepad may require a different cleaning regimen than you are use to.  Make sure you find this out first.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="3129" LastEditDate="2011-03-13T14:13:30.123" LastActivityDate="2011-03-13T14:13:30.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3915" PostTypeId="1" AcceptedAnswerId="4102" CreationDate="2010-07-29T23:53:04.770" Score="5" ViewCount="1650" Body="&lt;p&gt;I really searched it before on web. I can't get to the 3rd level in Cathedral (Master's Lair). All the solutions I found were from &lt;a href=&quot;http://www.nma-fallout.com/forum/viewtopic.php?t=6911&quot; rel=&quot;nofollow noreferrer&quot;&gt;a very old thread in No Mutants Allowed&lt;/a&gt;. Nothing worked for me and the last one I tried corrupted all my savegames. There was nothing I could do. I watched the ending from Youtube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there are people who finished in XP without a problem. I want to give it another try if  it will work. I am done with that stupid thread. It's 6 years old they kept merging it with every useless solution possible. If somebody here solved it , please explain how you did it with details. If you didn't have a problem, explain if you did something after installation.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I patched the game to 1.1 before I&#xA;started playing so it may be the whole&#xA;problem. v1.0 may have a gameplay without any problems, I don't know.&lt;/li&gt;&#xA;&lt;li&gt;Entering area with too many items. I&#xA;reloaded to an older save and entered&#xA;area with less than 10 items, it&#xA;didn't work.&lt;/li&gt;&#xA;&lt;li&gt;Using this&#xA;&lt;a href=&quot;http://teamx.ru/node/171&quot; rel=&quot;nofollow noreferrer&quot;&gt;fix&lt;/a&gt;. It&#xA;corrupted all of my savegames. Thanks a&#xA;lot&lt;/li&gt;&#xA;&lt;li&gt;Patching game to 1.2 after problem,&#xA;didn't help too.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I hope it doesn't get closed, actually I am so desperate I had to take my chance. I took a quick look at FAQ, nothing is restricted about fixing bugs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional info: Same problem happens on military base. I ended up playing Cathedral before there. I tried my luck there after learning about it, I managed to get in without a crash one time, yet there were times it crashed the same way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started a new game with the patches that corrupted my saves (1.2 and fix and maybe an unoffical patch). I made my way to Master's Lair after getting a level (needed for picking the door) and area loaded. So I'm giving it another try, I will post the result.&lt;/p&gt;&#xA;" OwnerDisplayName="user1560" LastEditorUserId="181240" LastEditDate="2023-03-24T02:40:49.203" LastActivityDate="2023-03-24T02:40:49.203" Title="Any way to fix Cathedral crash in Fallout?" Tags="|fallout|windows-xp|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3922" PostTypeId="1" AcceptedAnswerId="3961" CreationDate="2010-07-30T00:41:54.563" Score="4" ViewCount="499" Body="&lt;p&gt;In the heat of battle I tend to lose track of where my probes are or where the nearest probe is.  Is there a shortcut or a quick way to locate specific units on the map in case I lose them?&lt;/p&gt;&#xA;" OwnerUserId="438" LastActivityDate="2010-07-30T22:40:31.343" Title="Quickest way to locate nearest unit on map?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3923" PostTypeId="2" ParentId="3922" CreationDate="2010-07-30T00:47:31.667" Score="1" Body="&lt;p&gt;I'm not sure what you are asking, but it sounds like control groups would solve this problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Control groups are groups of units which you can specify to be selected by a single key.  To create a control group select a group of units and hold &lt;kbd&gt;control&lt;/kbd&gt; and then press the &lt;kbd&gt;1&lt;/kbd&gt; key.  This will bind those units to group 1.  You can now reselect them by pressing the &lt;kbd&gt;1&lt;/kbd&gt; key.  To try this, select some other unit then press &lt;kbd&gt;1&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can rebind control group 1 by selecting some other units and again holding control and pressing the &lt;kbd&gt;1&lt;/kbd&gt; key.  This will overwrite whatever was in control group 1 with the currently selected units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To add a unit to a control group select the unit to add and hold &lt;kbd&gt;shift&lt;/kbd&gt; and press &lt;kbd&gt;1&lt;/kbd&gt;.  This will add the selected units into control 1 while preserving the current units in that control group, effectively merging them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to control group 1, you can also use control groups 2-9 and 0 by replacing the &lt;kbd&gt;1&lt;/kbd&gt; key in the example with the key number of your choice.  You may only use number keys to do this.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-07-30T22:40:31.343" LastActivityDate="2010-07-30T22:40:31.343" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3925" PostTypeId="2" ParentId="332" CreationDate="2010-07-30T01:21:31.963" Score="0" Body="&lt;p&gt;If you set up your &lt;a href=&quot;http://socialclub.rockstargames.com/games/rdr/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Social Club&lt;/a&gt; account and all that jazz you can go to the &lt;a href=&quot;http://socialclub.rockstargames.com/games/rdr/multiplayer.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Multiplayer Leaderboards&lt;/a&gt; section and choose the leaderboard for the mission you're interested in, your rank awards show up there, in the second table labeled &quot;Your Leaderboard&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's not the info you're looking for, that page currently has a message on it saying that you'll be able to see your Rank and Award emblems on that page soon, but not yet.&lt;/p&gt;&#xA;" OwnerUserId="580" LastActivityDate="2010-07-30T01:21:31.963" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3929" PostTypeId="1" CreationDate="2010-07-30T03:08:26.323" Score="2" ViewCount="1700" Body="&lt;p&gt;I am in Australia right now and I'm thinking of making a battlenet account for the various demos they claim to have on their site (which you have to have a bnet account to see).  When I get back home I intend to buy SCII, but maybe also Diablo III when it is released, perhaps Warcraft III etc, so I'm worried about two things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Will I have to make a new Battlenet account or rebuy any when I get back to the States?&lt;/li&gt;&#xA;&lt;li&gt;Will I be able to use the American account when I next come to Australia?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I guess these are really the same question.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="23" LastEditDate="2010-07-30T12:11:17.883" LastActivityDate="2010-07-30T12:11:17.883" Title="If I make a battlenet account in Australia, will I be able to swap it to US?" Tags="|starcraft-2|region-lock|battle.net|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3931" PostTypeId="1" AcceptedAnswerId="3942" CreationDate="2010-07-30T03:25:00.177" Score="2" ViewCount="11073" Body="&lt;p&gt;I've been around and around, tried a number of things and I just can't seem to make any progress on this. Has anyone got any troubleshooting advice for getting past the dreaded ICMP error during the connectivity test on an XBOX 360?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The test works all the way up to through the Internet connection, but the last test (Connect to XBOX Live) always fails with an ICMP error. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I also get intermittent errors connecting to the marketplace and/or signing in. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am connecting to the internet wirelessly through a 54G router. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Connecting the XBOX directly to the modem is a major hassle that will involve dragging big honking tv and the xbox to the other end of the house, so I'd prefer not to do that except as an absolute last resort.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any troubleshooting ideas would be appreciated, for example is there an address I could ping from another computer on the network to see what is going on?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="80" LastEditDate="2010-07-30T08:59:31.757" LastActivityDate="2010-11-12T02:16:22.770" Title="XBOX 360 - Networking test fails connecting to XBOX Live with ICMP Failure" Tags="|networking|technical-issues|xbox-360|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3933" PostTypeId="2" ParentId="3929" CreationDate="2010-07-30T04:50:12.077" Score="2" Body="&lt;p&gt;Online gameplay is not limited by where you play the game, no matter &lt;em&gt;what&lt;/em&gt; country you connect  to the internet from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Starcraft 2 specifically, the only thing that matters is what regional copy of the game you buy. Buying the NA version will connect you to the NA servers -- which may prove unbearably laggy from Australia, but won't stop you from playing it. See also: &lt;a href=&quot;https://gaming.stackexchange.com/questions/3633/how-does-the-starcraft-2-region-lock-work&quot;&gt;How does the StarCraft 2 region lock work?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-07-30T04:50:12.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3934" PostTypeId="2" ParentId="3929" CreationDate="2010-07-30T05:02:51.557" Score="2" Body="&lt;p&gt;It looks like Blizzard chose to not region lock SC2 in Australia: &lt;a href=&quot;http://www.kotaku.com.au/2010/07/starcraft-ii-will-not-be-region-locked-in-australia/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.kotaku.com.au/2010/07/starcraft-ii-will-not-be-region-locked-in-australia/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But who knows what they'll do in the future with Diablo III and whatnot. I would buy the US version of the game, I think.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-07-30T05:02:51.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3936" PostTypeId="1" AcceptedAnswerId="7078" CreationDate="2010-07-30T05:41:54.487" Score="8" ViewCount="1057" Body="&lt;p&gt;ACU rushes are really annoying. How can I counter them?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="160" LastEditDate="2011-02-17T00:06:40.580" LastActivityDate="2012-07-25T15:30:01.363" Title="How do I counter an ACU rush in Supreme Commander 2?" Tags="|supreme-commander-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3937" PostTypeId="2" ParentId="3936" CreationDate="2010-07-30T05:46:18.193" Score="3" Body="&lt;p&gt;You really should start with building radar so you can see if they're ACU rushing. From there, if they are, drop everything and start building some point defense. If you have factories, then halt them and order the closest one to put up a factory shield, then build under that. 3 PDs will counter an unupgraded ACU and 5-7 will counter an upgraded one. If they get overcharge, your best option is to get shields and deploy several of them in your base.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-07-30T05:46:18.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3938" PostTypeId="1" AcceptedAnswerId="3949" CreationDate="2010-07-30T07:19:47.613" Score="4" ViewCount="1468" Body="&lt;p&gt;I can't seen to find a way to get below 25 units lost in this challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In first part of the challenge I lose around 9-10 units.&#xA;Second part is pretty ok, I lost 3-4 units there, but in 3rd part I lose around 10-15 units every time. Mostly I lose zealots to siege tank in the very last part of the challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any tips for this challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Path of Ascension is protos challenge, where you need to chose type of units to counter 3 different enemy groups. &lt;/p&gt;&#xA;" OwnerUserId="77" LastEditorUserId="77" LastEditDate="2010-07-30T12:27:04.747" LastActivityDate="2013-08-03T20:36:32.403" Title="Starcraft 2: Tips for the Path of Ascension challenge" Tags="|starcraft-2|achievements|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3939" PostTypeId="1" AcceptedAnswerId="3940" CreationDate="2010-07-30T07:42:21.273" Score="2" ViewCount="453" Body="&lt;p&gt;I'm at the beginning of the game (more or less), in Marsha Swamp. My group is composed mostly of humans, but since I can't find anymore archers to hire, I decided to switch to skeleton archers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, they seem to inflict a penalty in morale to my swordsmen and peasants.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you cancel this effect? Do you have to get rid of humans and have only undead, or is there an object or unit helping with that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Optional question, what exactly is this penalty, what effect does it have exactly?&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="69" LastEditDate="2010-07-30T08:00:56.813" LastActivityDate="2010-07-30T10:38:28.057" Title="How do you cancel the penalty human units gets from undead units, in King's Bounty?" Tags="|kings-bounty-the-legend|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3940" PostTypeId="2" ParentId="3939" CreationDate="2010-07-30T08:01:25.190" Score="6" Body="&lt;p&gt;If I remember correctly, morale affects the base unit stats (attack &amp;amp; defense) and its chance of critical hit. Because its effect is by percentage, the strong the unit is, the greater effect will morale have. I &lt;em&gt;strongly&lt;/em&gt; recommend not ignoring morale, it has significant impact, &lt;strong&gt;especially when critical hits are concerned&lt;/strong&gt;; however at the beginning of the game it's not that important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Morale is one of the reasons undead and demon units typically get low usage in the late game, as they screw with everything else's morale.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tips on canceling the effect:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There's a skill which can remove the morale penalty from mixing different units. It's pretty high up the mind skill tree (the green tree), but it is available for everyone. Recommended if you plan on incorporating undead or demon units later on.&lt;/li&gt;&#xA;&lt;li&gt;There are items that add morale to specific types of units later on. They are useful by themselves, and especially useful for mitigating morale penalties.&lt;/li&gt;&#xA;&lt;li&gt;Some wives give morale bonus to specific unit types; for example the elven wife gives a bonus to elves, the dwarven wife to dwarves, and so on.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finally, &lt;a href=&quot;http://www.gamefaqs.com/boards/939197-kings-bounty-the-legend/45936134&quot; rel=&quot;nofollow noreferrer&quot;&gt;This gamefaq entry&lt;/a&gt; shows a short list of what unit affect other unit(s) morale.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; morale has a range between -3 and +3, with 0 being the default. I don't remember the &lt;em&gt;precise&lt;/em&gt; effect of each point, I think it's ±10% to base attack, defense and chance of critical strike.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-07-30T10:38:28.057" LastActivityDate="2010-07-30T10:38:28.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3941" PostTypeId="1" AcceptedAnswerId="3957" CreationDate="2010-07-30T08:52:15.707" Score="11" ViewCount="7593" Body="&lt;p&gt;When playing campaign in StarCraft II there is not so much credits you can spend for the upgrades in the armory. Is there any preferred sequence in buying them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any more that other worth getting?&lt;/p&gt;&#xA;" OwnerUserId="1349" LastEditorUserId="11290" LastEditDate="2011-07-29T15:52:16.980" LastActivityDate="2011-04-09T03:51:11.227" Title="Is there a preferred sequence for buying upgrades in the armory?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3942" PostTypeId="2" ParentId="3931" CreationDate="2010-07-30T08:59:12.663" Score="2" Body="&lt;p&gt;Looks like it could possibly be your router config. Did it work previously then stop either randomly or after an update? There's some surprisingly sane information about ICMP &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20080302112403AAqM48r&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; (ignore the &quot;Best Answer&quot; and look at the other longer one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you know your way around a router then you could stick the xbox in the DMZ. If that solved your problem you could be pretty sure your router config is the issue and could then refine it from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be worth trying a wired connection also, if you could borrow 20m of cat 5 off someone.&lt;/p&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-07-30T08:59:12.663" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3946" PostTypeId="1" AcceptedAnswerId="3947" CreationDate="2010-07-30T10:40:01.127" Score="8" ViewCount="4488" Body="&lt;p&gt;I was about to buy StarCraft 2 in a digital version when I noticed it's about €15 more expensive than my local stores which are selling retail copies (€59.99 vs €44.99). These are Irish prices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is something I've seen several times over for PC games in the last year. Digital copy's cost far less to produce I'm sure as packing and distribution or none-existent once the IT expenditure for the online platform is establish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is there such a price difference?&lt;/p&gt;&#xA;" OwnerUserId="1941" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:36:26.590" LastActivityDate="2013-02-05T02:29:35.780" Title="Why are digital games more expensive than the shops?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="3" ClosedDate="2013-02-05T04:14:12.820" ContentLicense="CC BY-SA 2.5" />
  <row Id="3947" PostTypeId="2" ParentId="3946" CreationDate="2010-07-30T10:58:34.877" Score="11" Body="&lt;p&gt;You need to take into consideration the longer term costs of digital distribution. Yes, the game doesn't have the packaging costs associated with buying the game in the store, but packaging costs are mostly offset by the retailers who sell you the game. The retailers take no the burden of shipping the product around the globe to their stores, they take on the burden of advertising and retail-staff costs, as well as building rental of course.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With digital distribution the retailer is generally the games developer so they have to shoulder the cost of distribution themselves. What costs you might think? Surely it's cheaper to just download ... maybe not as cheap as you think.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to factor in costing for:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Datacentre Rackspace&lt;/li&gt;&#xA;&lt;li&gt;Datacentre bandwidth (not cheap)&lt;/li&gt;&#xA;&lt;li&gt;Hardware costs&lt;/li&gt;&#xA;&lt;li&gt;Developer time to build a platform for delivery&lt;/li&gt;&#xA;&lt;li&gt;Designer time to make that platform look pretty&lt;/li&gt;&#xA;&lt;li&gt;System Administration cost to keep that platform online&lt;/li&gt;&#xA;&lt;li&gt;Customer Support and Service cost to handle returns, refunds, complaints etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm sure there are a dozen other things which cost money. Consider that Steam was transferring 1000 TERABYTES of data a month &lt;a href=&quot;http://www.steampowered.com/Steam/Marketing/December23.2005/&quot; rel=&quot;nofollow noreferrer&quot;&gt;5 years ago, long before digital distribution really took off&lt;/a&gt; - imagine what it is now? Imagine how much Rackspace, bandwidth and associated support costs they are now incurring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All things which in the past, Retailers (Game etc.) handled themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly of course you need to factor in convenience. You pay more on a Motorway service station because it's convenient, you don't have to drive 5 miles into a remote village to get that cup of coffee at 9am on a Sunday morning, just pull into the service station and pay an extra £3 for your mug. Same applies here. They know there are people who are lazy enough to not want to leave their rooms whilst playing the latest shootemup or racing sim - they're taking advantage. Rightly so. Welcome to Capitalism :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That might help explain why costs are a little skewed.&lt;/p&gt;&#xA;" OwnerUserId="1942" LastEditorUserId="23" LastEditDate="2010-07-30T12:03:47.040" LastActivityDate="2010-07-30T12:03:47.040" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3949" PostTypeId="2" ParentId="3938" CreationDate="2010-07-30T11:30:32.330" Score="2" Body="&lt;p&gt;For the last part I used hallucinations along with the shield to help protect from incoming tank fire.  I found it helped to split the forces above and below, making sure the zealots charged the tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the hallucination, try and make the tanks splash their own units&lt;/p&gt;&#xA;" OwnerUserId="1856" LastEditorUserId="1856" LastEditDate="2010-07-30T13:07:21.887" LastActivityDate="2010-07-30T13:07:21.887" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3950" PostTypeId="2" ParentId="3929" CreationDate="2010-07-30T11:34:12.900" Score="1" Body="&lt;p&gt;I am in Europe for the summer and the regions do seem to matter for at least two things.  The ladders are grouped within a region and the website is also within a region.  I VPN'd into the states so that my purchase was automatically associated as US.  When i log into SCII it doesnt care whether I am in the states or not.  Their website, battle.net, however, does care.  If you go to the site in a different region it will not find your profile.  You can choose the region manually at the bottom of the site and it will then find your account.  If you ask me this is a bug on their site that they should fix (use the zone on the account not the IP).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it only matters if you are planning to play competitively in the ladders.  I could be wrong&lt;/p&gt;&#xA;" OwnerUserId="1856" LastActivityDate="2010-07-30T11:34:12.900" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3951" PostTypeId="2" ParentId="3608" CreationDate="2010-07-30T11:39:13.283" Score="0" Body="&lt;p&gt;I don't think the orientation is as important as how much it can 'breath'.  Make sure that heat can plume up and away and a cold draft be drawn in.  Dont put it in a container with just a cable hole in the back.  Ideal is an upper opening and a lower opening so that the heat generation can create a natural convection current.&lt;/p&gt;&#xA;" OwnerUserId="1856" LastActivityDate="2010-07-30T11:39:13.283" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3952" PostTypeId="1" AcceptedAnswerId="3955" CreationDate="2010-07-30T11:50:26.007" Score="6" ViewCount="1152" Body="&lt;p&gt;I am reluctant to leave the practice league over concerns that I will be 'stuck' in the league I place.  Is this the case, or can you earn your way from say Bronze to Silver as you improve?&lt;/p&gt;&#xA;" OwnerUserId="1856" LastEditorUserId="126" LastEditDate="2010-07-30T14:02:35.560" LastActivityDate="2010-07-30T14:02:35.560" Title="Starcraft II - Are you stuck in a league once you are placed?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3953" PostTypeId="2" ParentId="3946" CreationDate="2010-07-30T12:00:19.060" Score="2" Body="&lt;p&gt;This is a new release, the publisher may be setting the price just as high as it will go in order to not undercut the retail channel. That's why there's no DISCOUNT for buying on-line. They can always lower it later when the product is out of the stores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My guess is that there's some oddity in the pricing in Ireland relative to the pricing in Great Britan and that they are setting the prices this way so that they don't get too many people going from one to the other to save a little money.&lt;/p&gt;&#xA;" OwnerUserId="1034" LastActivityDate="2010-07-30T12:00:19.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3954" PostTypeId="2" ParentId="69" CreationDate="2010-07-30T12:03:25.093" Score="6" Body="&lt;p&gt;Try installing WineBottler &lt;a href=&quot;http://winebottler.kronenberg.org/&quot; rel=&quot;noreferrer&quot;&gt;http://winebottler.kronenberg.org/&lt;/a&gt;. It's a nice frontend for Wine (which it brings with) and can package your game into a nice little .app.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FWIW, I was able to run Fallout with it. Didn't try Fallout 2, though.&lt;/p&gt;&#xA;" OwnerUserId="1945" LastActivityDate="2010-07-30T12:03:25.093" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3955" PostTypeId="2" ParentId="3952" CreationDate="2010-07-30T12:09:56.670" Score="7" Body="&lt;p&gt;No, you are not stuck.  As you keep playing, you can move between leagues depending on how well you do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend leaving the practice league as soon as you are ready to start &quot;getting better&quot;, since the &quot;real&quot; league gameplay is quite a bit different.  First, the game speed is faster.   Second, the maps don't have walled-off entrances to protect you from rushes.  I'm not sure that spending a lot of time in the practice league will be the best help when it comes to placement matches.&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2010-07-30T12:09:56.670" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="3956" PostTypeId="2" ParentId="3608" CreationDate="2010-07-30T12:45:09.487" Score="3" Body="&lt;p&gt;A system that I use is to leave it horizontal, but raised up on four small feet (anything small that you can place under the four corners will work.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No side is butted up against a surface this way, and air can cool all sides.&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2010-07-30T12:45:09.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3957" PostTypeId="2" ParentId="3941" CreationDate="2010-07-30T12:47:54.940" Score="15" Body="&lt;p&gt;Okay, lame answer time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point of the campaign upgrade system is that the choice is yours to make. The developers have stated that they want you to play through the game multiple times, playing the missions in different orders, trying different research, getting different armory upgrades. So there is no correct answer for the &quot;preferred sequence&quot; - making different choices will give you a different experience, and a part of the fun is talking with your friends about how you did it differently and trying something else on a later playthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Myself, I picked up enhanced Medics healing speed, increased armor, upped Bunker health, and Perdition Turrets to keep my base defenses alive and well without much assistance. Then I  upgraded my Reapers to go on entertaining adventures with my super-mobile special ops reaper brigade, and am having a blast with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;None of the upgrades I have seen so far look useless. The only &lt;em&gt;wrong&lt;/em&gt; decisions you can make are buying upgrades and then never using them - don't enhance your Marauders but then build only Marines - and not buying anything at all.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-07-30T15:41:18.453" LastActivityDate="2010-07-30T15:41:18.453" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3960" PostTypeId="2" ParentId="3946" CreationDate="2010-07-30T14:05:17.300" Score="1" Body="&lt;p&gt;I think part of the difference is because of currency differences. In America, it's $60 digitally or at a retail store. Maybe the person in charge of european pricing didn't realize that the dollar has dropped as much as it has, so set the online pricing at 60 Euros, but the person in charge of the boxed version, he deals with retail stuff more, so he knew the &quot;right&quot; price.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-30T14:05:17.300" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3961" PostTypeId="2" ParentId="3922" CreationDate="2010-07-30T14:09:15.217" Score="8" Body="&lt;p&gt;Lost units in general? No. Probes? Sometimes. Any time a worker (probe, drone, scv) is just sitting around doing nothing, he is considered an &quot;idle worker&quot;, and the logo of the worker appears in the bottom left of the view area, with a number telling you how many idle workers you have. Clicking on it (or pressing F1), will cycle through them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there's a specific unit you keep losing, Tzenes's answer describes how to put a unit in a control group.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-07-30T15:50:32.740" LastActivityDate="2010-07-30T15:50:32.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3962" PostTypeId="2" ParentId="3755" CreationDate="2010-07-30T14:19:19.327" Score="1" Body="&lt;p&gt;Looks like the answer is no - created a new dynasty to see where the option for a custom conference was available, and then compared it to my existing dynasty. The option wasn't available.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-07-30T14:19:19.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3963" PostTypeId="1" AcceptedAnswerId="3964" CreationDate="2010-07-30T14:22:48.257" Score="19" ViewCount="3415" Body="&lt;p&gt;I'm considering bringing my Xbox 360 on a trip I'm taking, but I'm worried that the airport security scanner will damage the hard drive inside. Is this a valid concern?  &lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="9300" LastEditDate="2013-07-31T02:44:12.597" LastActivityDate="2013-07-31T02:48:18.077" Title="Will the airport's X-ray scanner damage my Xbox 360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="3964" PostTypeId="2" ParentId="3963" CreationDate="2010-07-30T14:25:19.233" Score="30" Body="&lt;p&gt;You'll be fine. Millions of passengers have no problem with laptops brought through airport security. Your XBox will be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a quote from &lt;a href=&quot;http://mobileoffice.about.com/od/businesstravelersadvice/tp/airportsafety.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;About.com&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Letting your laptop go through the&#xA;  x-ray equipment will not harm your&#xA;  laptop. The magnetic field which is&#xA;  generated is not enough to cause harm&#xA;  to your hard drive or cause damage to&#xA;  your data. Metal detectors on the&#xA;  other hand, can cause damage and&#xA;  request politely that Security/Customs&#xA;  do not use the metal detector but do a&#xA;  hand check instead.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-07-30T14:25:19.233" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3966" PostTypeId="1" AcceptedAnswerId="3967" CreationDate="2010-07-30T14:33:05.813" Score="8" ViewCount="1860" Body="&lt;p&gt;If I have a big group of units selected, and two or more of the unit types can cast spells, how can I switch groups without de-selecting my units?&lt;/p&gt;&#xA;" OwnerUserId="1877" LastEditorDisplayName="user27134" LastEditDate="2012-07-18T00:22:22.043" LastActivityDate="2012-07-18T00:22:22.043" Title="How can I select the next caster group in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3967" PostTypeId="2" ParentId="3966" CreationDate="2010-07-30T14:34:25.327" Score="7" Body="&lt;p&gt;With the &lt;kbd&gt;TAB&lt;/kbd&gt; key. You will go to the next group of units. &lt;kbd&gt;SHIFT&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; will go the opposite direction (so, previous group of units)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="126" LastEditDate="2010-07-30T15:01:07.823" LastActivityDate="2010-07-30T15:01:07.823" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3968" PostTypeId="1" AcceptedAnswerId="3969" CreationDate="2010-07-30T14:36:01.800" Score="14" ViewCount="3208" Body="&lt;p&gt;Now that the wrangler has been introduced to the engineer, the engineer can get to places previously unreachable.  Is it possible to get propelled upward with just the gun from the sentry to take less damage? If rockets are used, is it possible to pick up the sentry immediately after rocket launch, so that you can take the sentry with you on the jump? What other tips do you have?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="18916" LastEditDate="2013-03-12T18:03:53.923" LastActivityDate="2022-05-12T23:54:02.857" Title="How can I effectively &quot;sentry jump&quot; with the wrangler?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3969" PostTypeId="2" ParentId="3968" CreationDate="2010-07-30T14:41:51.770" Score="10" Body="&lt;p&gt;You can reduce damage and fly farther by jumping and crouching in mid-air as you shoot the rocket.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your other question, I present you &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Sentry_jump&quot; rel=&quot;nofollow noreferrer&quot;&gt;a page of helpful videos&lt;/a&gt; instead. &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-07-26T15:37:38.197" LastActivityDate="2012-07-26T15:37:38.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3970" PostTypeId="2" ParentId="3968" CreationDate="2010-07-30T14:42:25.840" Score="4" Body="&lt;p&gt;I'm honestly not sure about using the gun to propel, or if you can microsecond-time the pickup of the sentry post rocketblast. However, the fairly obvious tip would be to build a teleporter exit in a safe spot wherever you rocket jump to and have your entrance waiting in a convenient spot for afterwards. You'll be able to move your sentry / dispenser quickly without the hassle of having to rebuild everything.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="126" LastEditDate="2010-07-30T15:46:42.930" LastActivityDate="2010-07-30T15:46:42.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3973" PostTypeId="1" AcceptedAnswerId="3974" CreationDate="2010-07-30T15:43:33.663" Score="4" ViewCount="697" Body="&lt;p&gt;I want to start playing around with the Starcraft 2 map editor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am looking to design maps for standard play.  What are considered good qualities of a Starcraft 2 map? I am most interested in things like player start position, location of expansions, gold minerals, clifts, ramps, etc.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="8350" LastEditDate="2012-05-16T18:54:35.093" LastActivityDate="2012-05-16T18:54:35.093" Title="Qualities of a good custom StarCraft 2 map?" Tags="|starcraft-2|galaxy-editor|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3974" PostTypeId="2" ParentId="3973" CreationDate="2010-07-30T15:44:16.393" Score="3" Body="&lt;p&gt;Balance is most important. Don't give someone a better start location than others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This could include better choke points, better expansions, closer to rich mineral nodes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides that, generally, modern maps have a main base, and a slightly less defendable expansion, but that's not necessarily required.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-30T15:44:16.393" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3975" PostTypeId="1" AcceptedAnswerId="3980" CreationDate="2010-07-30T15:47:40.417" Score="17" ViewCount="10275" Body="&lt;p&gt;Whats a good way to increase my actions per minute (apm)? Please note I don't want Starcraft 2 to become my life either, so reasonable strategies would be much appreciated, but please provide any solution :p.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorDisplayName="user821" LastEditDate="2011-08-12T17:19:29.263" LastActivityDate="2013-12-18T17:00:00.850" Title="How to increase actions per minute" Tags="|starcraft-2|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3976" PostTypeId="2" ParentId="3973" CreationDate="2010-07-30T15:48:07.330" Score="1" Body="&lt;p&gt;You can't go wrong with symmetry. It doesn't have to be horizontal or vertical symmetry, specifically (see scrap station for an example exception), nor do doodads and terrain features need to be mirrored, but make sure that pathing, start locations, and resource distributions are as evenly symmetrical as possible.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-30T15:48:07.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3977" PostTypeId="2" ParentId="3975" CreationDate="2010-07-30T15:53:23.240" Score="0" Body="&lt;p&gt;Practice. Practice. Practice!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing the pros do is they maximize their APM, even during the first couple minutes of the game when there isn't much to do. Right when the match starts, and you're moving workers to the minerals, send all of them to one mineral patch, but then divide into smaller groups while they're moving, and manually send them to other patches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Watch some videos of what pros with high APM are doing. A lot of their actions aren't entirely necessary, but it gets them in a high-APM mode.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-30T15:53:23.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3978" PostTypeId="1" AcceptedAnswerId="4026" CreationDate="2010-07-30T15:55:25.377" Score="11" ViewCount="21628" Body="&lt;p&gt;In Mass Effect 2's conclusion, you finally go on the suicide mission, but despite the name, it is possible for everyone to survive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I am looking for is a method to succeed (i.e., everyone survives) that involves the &lt;em&gt;fewest&lt;/em&gt; number of recruited and loyal squadmates. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that you need at least 8 squadmates to start the mission (after getting the Reaper IFF). My question is -- &quot;which 8?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assumptions -- I want to save the crew of the Normandy as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If possible -- include Kasumi and Zaeed among the 8 recruited, and that Kasumi is Loyal (I &lt;em&gt;love&lt;/em&gt; the Locust!)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8325" LastEditDate="2011-04-22T16:16:47.483" LastActivityDate="2012-08-24T06:52:47.090" Title="How do I earn &quot;No One Left Behind&quot; with as few squadmates as possible?" Tags="|achievements|mass-effect-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3979" PostTypeId="2" ParentId="3830" CreationDate="2010-07-30T16:04:37.493" Score="26" Body="&lt;p&gt;Yes, they are in a directory such as:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Documents\StarCraft II\Accounts\[number]\[other]\Replays&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The cool thing is that the replay files themselves are quite small (11-15 KB on my computer) so it should be easy to email and share.  Another cool thing is that SC2 registers the &quot;.SC2Replay&quot; file extension, so all you need to do is double click on the file to play it - you (or your friend) don't even need to copy it into their own &quot;Replays&quot; directory.&lt;/p&gt;&#xA;" OwnerUserId="1955" LastActivityDate="2010-07-30T16:04:37.493" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3980" PostTypeId="2" ParentId="3975" CreationDate="2010-07-30T16:17:00.367" Score="15" Body="&lt;p&gt;Don't APM spam useless actions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While lots of people on youtube will do this to appear better, no professional player does this.  Often times jitters at the start of a match will cause them to select between multiple units but Starcraft does not register this as actions.  During the course of battle you will see professional players microing units with a large number of clicks for a given move, or swap between a dozen different buildings to keep track of queues, or send new workers to mineral patches (no auto rally in SC1).  This is not spam, every one of the actions has a directed purpose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, Splitting your workers (having them divide to different patches at the beginning of a match) was necessary in Starcraft 1 as the AI was less intelligent.  There have been studies in Starcraft 2 to show that the effects of this are below the margin for error.  While many pro Starcraft 2 players still do this, it is hold over from Starcraft 1, not a necessary strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a number of resources you can use to help your apm.  My favorite is the SC2 Multitasking trainer map by Stet_TCL.  You can find information on it here: &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&quot; rel=&quot;noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The design is to build an army to assault an enemy base while keeping a probe on an island alive through micromanagement and picking up a stranded high templar all in a time limit.  It is VERY hard, but an excellent training resource.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-07-30T16:17:00.367" CommentCount="15" ContentLicense="CC BY-SA 2.5" />
  <row Id="3982" PostTypeId="2" ParentId="3978" CreationDate="2010-07-30T16:28:54.587" Score="6" Body="&lt;p&gt;Honestly, I think the best approach to get this achievement is to do all of the loyalty missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I can't find the link now, but there was a poster (created by GamePro, I think?) that listed all of the logic that the game uses to decide who lives and who dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At a minimum, you need the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A second team leader (I know this can be Garrus or Miranda, maybe Zaeed, possibly a few&#xA;others)&lt;/li&gt;&#xA;&lt;li&gt;A tech expert (Tali, Legion, and (I think) Kasumi)&lt;/li&gt;&#xA;&lt;li&gt;A biotic expert (Jack, Samara, or Morinth)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think the person you have escort the surviving crew back to the Normandy must be loyal for all of the crew and the teammate to survive, but I'm not positive on that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each person you pick for these tasks must be loyal, or else they will die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It gets tricky when it comes to the team that you leave behind to defend while you take out the end boss, A teammate can survive this if they aren't loyal, but their odds greatly increase if they are loyal (in one of my play throughs, Legion wasn't loyal (I sided with Tali in their argument), and he still survived; everyone else was loyal though). Leaving strong teammates behind to help defend (Grunt, Zaeed) also helps others to survive, but they must be loyal to help increase the odds of others surviving. For some reason, Mordin tends to die here, even if everyone is loyal, so I'd either take him with you for the final fight, or have him escort the crew back to the ship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've completed the final fight, I think that the teammates that you took with you can die if not loyal, but I'm not sure if they have to be loyal to live.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, if you want to be sure, just do all of the loyalty missions. They aren't that long, and the story is good enough that they're interesting to go through again (at least for me).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: I found the poster I was thinking of, thanks to Beska in the comments. See &lt;a href=&quot;http://gameinformer.com/b/features/archive/2010/06/04/how-to-save-or-kill-your-party-in-mass-effect-2.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;How To Save (Or Kill) Your Party In Mass Effect 2&lt;/a&gt; at Game Informer for exactly how your party members live or die in the final mission.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="461" LastEditDate="2010-07-30T22:40:34.137" LastActivityDate="2010-07-30T22:40:34.137" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="3983" PostTypeId="1" AcceptedAnswerId="4032" CreationDate="2010-07-30T16:31:05.830" Score="2" ViewCount="3187" Body="&lt;p&gt;How should I assign the skill points (strength, intelligence, etc) for my Sorcerer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and what is a good progression, let say for each 10 levels:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start&lt;/li&gt;&#xA;&lt;li&gt;level 10&lt;/li&gt;&#xA;&lt;li&gt;level 20&lt;/li&gt;&#xA;&lt;li&gt;[...]&lt;/li&gt;&#xA;&lt;li&gt;level 50&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="452" LastEditorUserId="160" LastEditDate="2010-07-30T18:36:46.617" LastActivityDate="2010-07-31T03:01:41.393" Title="Puzzle Quest 2 skill arrangement for a Sorcerer through levels" Tags="|xbox-360|nintendo-ds|puzzle-quest-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3984" PostTypeId="2" ParentId="3975" CreationDate="2010-07-30T17:15:18.080" Score="6" Body="&lt;p&gt;I wouldn't worry about APM. Focus on build order, keeping your resources spent, scouting, harassing, and micro (There's already several custom maps focused on this). If you can keep all that juggled then your APM will be improving as a matter of course. Training AMP is just a way to free up your brain so you can focus on the actual strategy of the game.&lt;/p&gt;&#xA;" OwnerUserId="1920" LastEditorUserId="102" LastEditDate="2010-07-30T17:28:11.600" LastActivityDate="2010-07-30T17:28:11.600" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3985" PostTypeId="2" ParentId="719" CreationDate="2010-07-30T17:21:59.130" Score="2" Body="&lt;p&gt;For a good list of load time improvements look at &lt;a href=&quot;http://www.cheapassgamer.com/forums/showthread.php?t=202456&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post on the Cheap Ass Gamer Forums&lt;/a&gt;. The first post, click the &quot;show spoilers&quot; button. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at the post again, it refers to &lt;a href=&quot;http://www.gameinstalls.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameInstalls.com&lt;/a&gt; where the install size and speed increases are reported by users.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; Looks like the Cheap Ass Gamer post has some better data for a few games than the GameInstalls site.&lt;/p&gt;&#xA;" OwnerUserId="599" LastActivityDate="2010-07-30T17:21:59.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3986" PostTypeId="2" ParentId="148" CreationDate="2010-07-30T17:38:10.583" Score="0" Body="&lt;p&gt;I've been looking through &lt;a href=&quot;http://www.xblaratings.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xblaratings.com&lt;/a&gt; lately. It has user submitted ratings and reviews for XBLA games. Granted since it requires and account there isn't MUCH info there sometimes, but it's one resource available.&lt;/p&gt;&#xA;" OwnerUserId="599" LastActivityDate="2010-07-30T17:38:10.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3987" PostTypeId="2" ParentId="3978" CreationDate="2010-07-30T17:38:14.297" Score="2" Body="&lt;p&gt;You &lt;strong&gt;must&lt;/strong&gt; do all the ship upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the loyalty missions are not all required, it's just easier to do 'em all. If I recall correctly, though, you can have a total of 2 people not loyal and everyone still survive. But, those people must remain with you in your party pretty much at all times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as you do all the ship upgrades and the loyalty missions and don't be stupid with your leadership choices, you'll be fine. I was stupid with my final leadership choice and sent Legion as the head of the other group. He was the only one that died on me.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-07-30T17:38:14.297" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3988" PostTypeId="1" AcceptedAnswerId="3991" CreationDate="2010-07-30T17:48:11.050" Score="14" ViewCount="421" Body="&lt;p&gt;I absolutely love playing arena.  One class that I don't end up playing very much is the scout.  Since arena maps are smaller, running to the front lines once the round starts and finding all twelve of the enemy running straight at me leaves me very vulnerable. I end up just kind of hanging out in the back, waiting for people to spread out, and then start playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel like I'm totally wasting the speed of the scout.  In CP, I know I could at least start to take the point, but I can't do that in arena.  What should I be doing in that first 30 seconds?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="28182" LastEditDate="2016-05-25T05:57:14.890" LastActivityDate="2016-05-25T05:57:14.890" Title="What should I be doing as a scout in the opening seconds of an arena match in Team Fortress 2?" Tags="|team-fortress-2|tf2-scout|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3989" PostTypeId="2" ParentId="3978" CreationDate="2010-07-30T17:48:57.523" Score="2" Body="&lt;p&gt;It is also the case that people can die randomly during the mission...though the chances of this can be &lt;em&gt;greatly&lt;/em&gt; decreased by being loyal and by making correct selections for the leaders of the sub-missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is highly recommended that you send Mordin Solus, if you're going to send anyone, back with the rescued crew, as anyone you send back (who is loyal) will survive, but he stands the best chance of dying randomly during subsequent encounters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an aside, you can keep everyone loyal, despite potential problems, which will also help.  Some people will fight with each other (Tali/Legion, Jack/Miranda), and when you take one of their sides, you can potentially lose their loyalty.  However if you have gotten your Paragon or Renegade skill high enough, you can take that option, and save the loyalty for both of them.  I've also heard that you can regain their loyalty later, if you get your skill score even higher, though I found that very difficult...it's much easier to just do it right the first time (which means having a high score, which means doing a lot of side missions first, which kind of avoids the result you were trying to achieve.)&lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="296" LastEditDate="2010-07-30T19:06:17.817" LastActivityDate="2010-07-30T19:06:17.817" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3991" PostTypeId="2" ParentId="3988" CreationDate="2010-07-30T17:58:05.680" Score="20" Body="&lt;p&gt;You're not wasting the speed of the scout in arena. Running into a group of 12 people is pretty much guaranteed death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scout in arena is exactly as you're doing. You need to wait for people to spread out and rely on your teammates audio cues and voice communications to know where to go. Listen for sniper calls or watch the death tracker for sniper kills and then go pick them off. Pick off stragglers who might be retreating to find health after a larger fight. Arena means that every death is a tip in balance, and as you're the MOST fragile player, you've got a lot of liability on your shoulders to ensure that you don't waste your life right off the bat (no pun intended). Use your double jump to your advantage and consider using the FaN to get to good ambush / hiding spots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scout in arena can also be effective bait. Get that demo to chase you around the corner into the hands of a heavy/medic combo. A lot of people will tunnel vision and auto target scouts due to their low health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To put it simply, if you're playing scout in arena, you're playing more like a spy in any other match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Adding in a bit about defensive play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also treat scout in arena like a 6v6 competitive match as the defensive scout. Your job is to protect the medic who will likely be glued to a soldier or heavy early on. If the offensive target (heavy or soldier) is an attentive player, the FaN is a great choice for this due to it's stopping power, buying them a few seconds to turn and destroy (assuming they're not dead already). If they're not terribly attentive, your normal scattergun will do the trick and you're just going to be trying to kill and dodge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, while I don't use it often (I love me some pistol action), you can use the Bonk! Energy Drink and park yourself between the medic and his assailant to effectively create a wall for 6 seconds while the heavy / soldier / whatever has time to refocus and destroy them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moral of the story: Medics can win arenas. Treat them well.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2010-07-30T19:41:06.173" LastActivityDate="2010-07-30T19:41:06.173" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="3992" PostTypeId="2" ParentId="844" CreationDate="2010-07-30T18:15:29.733" Score="2" Body="&lt;p&gt;One thing I haven't seen in this list that I find pretty useful is a HoT timer.  My current pick is &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/fortexorcist.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;ForteExorcist&lt;/a&gt;.  That's nice when you want to know how much time is left on your Regrowth or such.  It'll track most time related stuff: HoTs, DoTs, CDs, debuffs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a buffing addon (not directly related to healing), I'm currently using &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/zomgbuffs.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;ZOMGBuffs&lt;/a&gt;. It's pretty well configured out of the box, and it binds to the mousewheel when out of combat for easy buffing (really handy if you're a pally), but only if you (or someone in your group) is missing a configured buff.  It'll pick up the short term temp buffs like Hysteria (Blood DK talent) as well, and give you a separate button to trigger those (as well as targeting the last person it was used on).&lt;/p&gt;&#xA;" OwnerUserId="1964" LastActivityDate="2010-07-30T18:15:29.733" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="3994" PostTypeId="1" AcceptedAnswerId="5322" CreationDate="2010-07-30T18:22:50.717" Score="3" ViewCount="1693" Body="&lt;p&gt;For some reason, my Xbox 360 wireless headset keeps disconnecting and reconnecting itself at very random moments. My headsets battery is full and I am in a direct visual to my Xbox within a short distance away. I have even bought a second wireless headset to test out and it still has the same issue. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that other people have had this issue because I have seen it on different forums (&lt;a href=&quot;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25709208&quot; rel=&quot;nofollow noreferrer&quot;&gt;Example&lt;/a&gt;) but I was wondering if anyone has maybe found a solution for it yet?&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:35:22.313" LastActivityDate="2014-07-14T04:50:50.337" Title="Xbox 360 Wireless Headset connection issue" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="3995" PostTypeId="1" AcceptedAnswerId="4530" CreationDate="2010-07-30T18:25:29.853" Score="5" ViewCount="2096" Body="&lt;p&gt;Does anyone have any good mnemonics or memory conventions for remembering the Starcraft 2 hotkeys?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example the unit circle and which trig function is positive:&#xA;All signs that count = all sin(), tan(), cos() &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Hotkey&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hotkey List&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="11089" LastEditDate="2012-05-31T06:18:19.587" LastActivityDate="2012-05-31T06:18:19.587" Title="Mnemonics to remember Starcraft 2 Building Hotkeys" Tags="|starcraft-2|" AnswerCount="3" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="3996" PostTypeId="2" ParentId="3922" CreationDate="2010-07-30T18:33:27.217" Score="1" Body="&lt;p&gt;Short answer to your question: No. Unless you use hotkeys or the idle worker icon&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are talking about probes though, the truth is, you don't need a special probe for just building structures. So there's no real need to be able to find where you left the probe in the heat of battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say you want to build a pylon. Here's what I would recommend:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Hotkey your Nexus&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Double tap your Nexus hotkey to move the screen toward your mineral patches&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Select a probe that is gathering minerals&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Issue the command to build a Pylon&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After the command is issued, Hold SHIFT and right-click back on to the mineral patch.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Results: The probe builds the pylon, and then goes right back to gathering minerals. Whenever you need another pylon, gateway, etc... repeat steps 2-5&lt;/p&gt;&#xA;" OwnerUserId="1919" LastEditorUserId="1919" LastEditDate="2010-07-30T18:39:32.007" LastActivityDate="2010-07-30T18:39:32.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="3998" PostTypeId="1" AcceptedAnswerId="4010" CreationDate="2010-07-30T18:51:37.240" Score="7" ViewCount="1419" Body="&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/questions/3922/quickest-way-to-locate-nearest-unit-on-map/3961&quot;&gt;THIS&lt;/a&gt; question you guys answered how I can best locate/manage probes, but I forgot to ask about observers.  So I am making a new question since the last one was already answered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally when I make a bunch of observers I can put them into a hot-key so that I don't lose them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But there are times that I forget to assign a hot-key, and I also set the observer to follow one of my units.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While i'm busy with something else at another part of the map, the unit i made the observer follow may have gotten killed in action, leaving the observer wandering around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later, I get into a stiuation that I really need an observer, pronto, knowing that I have some scattered around the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can manage observers so that I can locate them quickly when needed?  Because right now i'm left scrolling around the map looking for one that I can use.&lt;/p&gt;&#xA;" OwnerUserId="438" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-02-28T07:04:58.937" Title="How to best manage Protoss Observers in StarCraft 2?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="3999" PostTypeId="2" ParentId="3941" CreationDate="2010-07-30T18:52:12.107" Score="2" Body="&lt;p&gt;Warning: This is clearly subjective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For most early missions of the game, even on brutal, all you really need are the marine and medic upgrades. Marines and medics cost very little and have a lot of staying power against most enemy units.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-07-30T18:52:12.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4000" PostTypeId="1" AcceptedAnswerId="4005" CreationDate="2010-07-30T18:54:43.803" Score="10" ViewCount="8926" Body="&lt;p&gt;I have all the Materias (almost mastered, thus I'm close to some Master Materias), and the characters (Cloud, Tifa and Barret) are respectively level 88, 87 and 88.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking about the W-Summon/KOTR/Mime/Mime method, but I'm not so sure about... I never fought Ruby nor Emerald weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suggestions?&lt;/p&gt;&#xA;" OwnerUserId="196" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:50:05.643" LastActivityDate="2012-07-16T15:16:49.533" Title="Final Fantasy VII - Best way to defeat Ruby and Emerald Weapons" Tags="|final-fantasy-7|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4001" PostTypeId="1" AcceptedAnswerId="4004" CreationDate="2010-07-30T18:57:12.613" Score="6" ViewCount="16996" Body="&lt;p&gt;While playing the (awesome) SC2 campaign i started to wonder how many missions are there for me to play before the campaign ends. Also, will i be able to play all the missions available or does playing one mission (planet) mean that some other mission will not be available?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="3610" LastEditDate="2012-06-01T16:01:01.437" LastActivityDate="2012-06-01T16:01:01.437" Title="How many missions does the Starcraft 2 campaign have?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4003" PostTypeId="2" ParentId="4001" CreationDate="2010-07-30T19:05:36.617" Score="0" Body="&lt;p&gt;26, and I think one bonus one. At least I've found just one bonus mission.&lt;/p&gt;&#xA;" LastActivityDate="2010-07-30T19:05:36.617" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4004" PostTypeId="2" ParentId="4001" CreationDate="2010-07-30T19:06:13.120" Score="6" Body="&lt;p&gt;The campaign lists 26 total missions, though some of these are &quot;A or B&quot; missions. Though you may only complete one of these missions for credits / research / campaign credit, the other, alternate mission is available on the console on the bridge to be replayed any time you like for achievements, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given the nature of those &quot;pick one&quot; missions, I believe there are 29 total possible missions +- a bonus mission that is only unlocked during special circumstances. (Or there may be 26 missions +- the bonus mission, I'm unsure how the &quot;Campaign progress&quot; bar, x/26, accounts for the branching scenarios.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-30T19:06:13.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4005" PostTypeId="2" ParentId="4000" CreationDate="2010-07-30T19:26:43.260" Score="11" Body="&lt;p&gt;&lt;strong&gt;General Tips&lt;/strong&gt;:&lt;br&gt;&#xA;Equip party members with Mystile Armor (Definitely if you dont plan on using Hades against Ruby)&lt;br&gt;&#xA;Use Big Guard Enemy Skill (BG)&lt;br&gt;&#xA;Final Attack-Phoenix on your tankest (most HP) character&lt;br&gt;&#xA;Preferably link KOTR with mp/hp absorb and/or mp turbo. You can also link a Master Summon to one of these for same effect.&lt;br&gt;&#xA;If either of the weapons use Status effects (I believe Rubys claws can) than Ribbon is an amazing accessory to equip  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ruby Trick:&lt;/strong&gt; Go into battle with 2 characters dead, Ruby will stick its claws into the ground, you can then revive or summon Phoenix (to revive)&#xA;and have 3 chars for this fight&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Hades (Summon) / Dazers (Item) can paralyze Ruby (May want to try a w-summon Hades/KOTR for a safer but longer Ruby Battle)&lt;br&gt;&#xA;&lt;strong&gt;Note:&lt;/strong&gt; Having Underwater materia equipped gets rid of timer on Emerald&lt;br&gt;&#xA;&lt;strong&gt;Note:&lt;/strong&gt; Gravity will do 9999 dmg to Emerald (Quad Magic+hp/mp absorb linked can be a solid assault) &amp;lt;- Atleast until Emerald is VERY close to dead&lt;br&gt;&#xA;&lt;strong&gt;Note:&lt;/strong&gt; Aire tam (notice, materia backwords) Storm will do damage depending on how many materia your character has (1111 x # of materia equipped iirc) &amp;lt;- I usually just&#xA;counter(ignore) this with final attack + phoenix.&lt;br&gt;&#xA;&lt;strong&gt;Note:&lt;/strong&gt; You can duplicate Megalixirs with the W-Item trick if you want.&lt;br&gt;&#xA;&lt;strong&gt;Note:&lt;/strong&gt; If you link the same materia to separate support (blue) materia, all the effects linked will be activated in battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example of final note: You have 2 Fire Materias, one linked with HP Absorb, the other with All, when you cast fire it will hit all enemies AND absorb HP.&lt;br&gt;&#xA;This can also be done with the Master Magic/Master Summon Materia. A common trick is to link Master Summon with HP Absorb and KOTR summon with MP Turbo, giving a max damage KOTR where each hit absorbs HP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;For Emerald:&lt;/strong&gt;&lt;br&gt;&#xA;Open with BG&lt;br&gt;&#xA;Cast W-summon KOTR (preferably linked with hp/mp absorb)&lt;br&gt;&#xA;Then&lt;br&gt;&#xA;Mime until you die&lt;br&gt;&#xA;FA+Phoenix will revive you&lt;br&gt;&#xA;recast BG&lt;br&gt;&#xA;recast W-summon+KOTR&lt;br&gt;&#xA;Repeat  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;OR  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mime until you are close to dead&lt;br&gt;&#xA;use a megalixir&lt;br&gt;&#xA;recast BG&lt;br&gt;&#xA;recast W-summon+KOTR&lt;br&gt;&#xA;Repeat  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can W-magic a quadra magic demi (with hp/mp absorb) and when it stops doing 9999 dmg use all your limit breaks to finish it.&#xA;Again megalixir is your best bet when weak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;For Ruby:&lt;/strong&gt;&lt;br&gt;&#xA;Go into battle with 2 chars dead, and the third with FA+Phoenix.&lt;br&gt;&#xA;When Ruby puts claws into ground, revive team.&lt;br&gt;&#xA;Cast BG&lt;br&gt;&#xA;W-Summon KOTRx2 or Hades+KOTR (RECOMMENDED)&lt;br&gt;&#xA;Mime until you are near dead&lt;br&gt;&#xA;Megalixir&lt;br&gt;&#xA;Recast BG&lt;br&gt;&#xA;Now W-Summon&lt;br&gt;&#xA;Mime  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this Ruby strategy does not work for you i can edit with a separate one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember both these monsters have insane HP so these battles will take a while, even with the ridiculousness that is KOTR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also prefer to equip Scimitar and Apocalypse because Ruby and Emerald give insane AP (50 000 iirc) And these are the only 2 weapons with Triple Growth slots&#xA;Hope this helps, Cheers&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="354" LastEditDate="2010-07-30T19:42:49.447" LastActivityDate="2010-07-30T19:42:49.447" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="4006" PostTypeId="2" ParentId="3998" CreationDate="2010-07-30T19:28:09.573" Score="5" Body="&lt;p&gt;If the observer is just wondering around, it should be easy to pick it up in the minimap - it will be the only friendly dot in the middle of nowhere, not to mention it will give you vision of everything around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If, however, it was forgotten next to other friendly forces / buildings, I see no easy way to locate it unless you remember where it was or you notice an unusual field of vision (too large / can see up cliffs). If you only remember the &lt;em&gt;general&lt;/em&gt; area where it used to be, you can go there and drag the mouse to select an area, in case it's hiding over a building or something - this will show it in the selected unit list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally - though this is something not really applicable when you're desperately looking for an observer - is that you can bring &lt;em&gt;another&lt;/em&gt; observer to the area and then double-click it, that will select all the observers around including the missing one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I guess my best tip for you is to not lose them :) keep an emergency observer in a hot-key, it may save you later.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-07-30T19:28:09.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4007" PostTypeId="1" AcceptedAnswerId="28856" CreationDate="2010-07-30T19:36:50.583" Score="15" ViewCount="3614" Body="&lt;p&gt;So far I have only played 2v2 games in Starcraft II because I always had a friend to play with or because I wasn't confident enough to try 1v1 games.  I'm starting to feel a little more confident and want to test my might in the 1v1 ladder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So generally, what tactics work in 1v1 that don't work in 2v2?  Similarly, what tactics work in 2v2 that don't work in 1v1?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-08-27T19:51:22.613" Title="How do team tactics differ from 1v1 tactics in Starcraft II?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4008" PostTypeId="2" ParentId="3891" CreationDate="2010-07-30T20:06:28.797" Score="3" Body="&lt;p&gt;You can't easily use a burrow to specifically &lt;em&gt;forbid&lt;/em&gt; travel through a certain area, but what you can do is create a burrow that encompasses your entire fort and then assign all of your dwarves to that burrow - by doing this none of your dwarves will leave unless they're starving or dying of thirst.&lt;/p&gt;&#xA;&lt;p&gt;However, a much easier way to do this would be to simply &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Forbid&quot; rel=&quot;nofollow noreferrer&quot;&gt;forbid&lt;/a&gt; the traps in question - forbidden objects will not be handled by your dwarves in any way, so the traps won't be reloaded. You can forbid an entire group of objects using the &lt;kbd&gt;d&lt;/kbd&gt;,&lt;kbd&gt;b&lt;/kbd&gt;,&lt;kbd&gt;f&lt;/kbd&gt; keys, which would let you forbid all of the traps in your trap corridor with one action.&lt;/p&gt;&#xA;" OwnerUserId="1880" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-07-30T20:20:19.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4009" PostTypeId="1" AcceptedAnswerId="4011" CreationDate="2010-07-30T20:16:53.373" Score="9" ViewCount="184607" Body="&lt;p&gt;I know that I can morph Master Tonberry in order to get a Ribbon, but he is a very tough guy…&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other ways to get Ribbons?&lt;/p&gt;&#xA;" OwnerUserId="196" LastEditorUserId="9300" LastEditDate="2014-05-30T09:03:18.630" LastActivityDate="2018-09-30T17:29:00.060" Title="How do I get Ribbons?" Tags="|final-fantasy-7|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4010" PostTypeId="2" ParentId="3998" CreationDate="2010-07-30T20:19:21.823" Score="7" Body="&lt;p&gt;If you know the general area your observer is in but are having trouble spotting it quickly, try holding the &lt;kbd&gt;Alt&lt;/kbd&gt; key. This will make its health and shield bars visible and might help you pick it out (unless it's hovering directly over a large group of ground units, or something).&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-07-30T20:19:21.823" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4011" PostTypeId="2" ParentId="4009" CreationDate="2010-07-30T20:22:13.673" Score="14" Body="&lt;p&gt;Location of the Ribbons are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gaea's Cliff in a hidden passage (Disc 2)    &lt;/li&gt;&#xA;&lt;li&gt;Temple of the Ancients in room V of the clock room (When accessible)   &lt;/li&gt;&#xA;&lt;li&gt;By winning 10 Special Battles in the Gold Saucer at the battle square  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can get infinite more by morphing these enemies:&lt;br&gt;&#xA;     Master Tonberry (Northern Crater)&lt;br&gt;&#xA;     Ho-chu (Special Battle Square) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it might be helpful to note that Yuffies ultimate weapon, The Conformer, does not take the morph damage reduction penalty, meaning she can still do 9999 damage with Morph. This allows Master Tonberries to be easily morphed.&lt;br&gt;&#xA;It is also good to know that Master Tonberry can be located in the Nothern Crater Swamp area and has 44444 HP.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All information was taken from &lt;a href=&quot;http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/42714&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; guide. &lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="9300" LastEditDate="2014-05-30T09:04:35.040" LastActivityDate="2014-05-30T09:04:35.040" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4013" PostTypeId="2" ParentId="295" CreationDate="2010-07-30T20:37:46.770" Score="3" Body="&lt;p&gt;In my opinion, the biggest advantage of a gaming mousepad is size.  I use to run my mouse off the edge of the pad all the time until I got the giant mousepad by Razor.  I also think the small pads with different &quot;surfaces&quot; are mostly just hype.&lt;/p&gt;&#xA;" OwnerDisplayName="Doug" LastActivityDate="2010-07-30T20:37:46.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4014" PostTypeId="2" ParentId="4007" CreationDate="2010-07-30T20:40:51.537" Score="2" Body="&lt;p&gt;One of the biggest differences is that early in a match, one person will likely get teamed up on. One team will gang up on one member of the other team, so with double the fighting force, one person is easily overwhelmed. Communication and scouting help here. On both the attacking and defending sides.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-07-30T20:40:51.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4016" PostTypeId="1" AcceptedAnswerId="4029" CreationDate="2010-07-30T20:56:25.167" Score="57" ViewCount="64165" Body="&lt;p&gt;How would you describe the Pros and Cons of the different Races in Starcraft 2? I.e. which Race has stronger Air-to-Air Units? Which can adapt faster to enemy tactics? Which has the strongest Defense? etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;CW as this Question is obviously subjective.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="11290" LastEditDate="2011-07-27T19:42:51.287" LastActivityDate="2013-06-28T15:37:08.093" Title="What are some pros and cons of the different races?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="5" CommunityOwnedDate="2010-07-30T21:00:17.170" ContentLicense="CC BY-SA 3.0" />
  <row Id="4017" PostTypeId="1" AcceptedAnswerId="4025" CreationDate="2010-07-30T21:00:27.620" Score="5" ViewCount="12594" Body="&lt;p&gt;I have Starcraft 2 installed on my Macbook Pro in OS X.  I have Intel i7 CPU, 8 GB of RAM, nVidea Geforce FT 330M, and a SATA hard drive.  In Energy settings I've set it to Higher Performance over battery life.  I notice that running it on the recommended High settings, it doesn't run very smoothly when there are many units on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Windows 7 Ultimate also installed via Bootcamp.  I'm considering installing Starcraft 2 on that now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: &lt;strong&gt;Does Starcraft run better on Windows 7 than OS X?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things to consider in comparison:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mac OS X default to 32-bit mode, while on Windows can start in 64-bit&lt;/li&gt;&#xA;&lt;li&gt;Does nVidia graphics card better support on Windows?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1711" LastActivityDate="2011-09-11T17:15:05.250" Title="Does Starcraft 2 run better on Windows or Mac?" Tags="|starcraft-2|macos|windows-7|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4019" PostTypeId="1" CreationDate="2010-07-30T21:51:25.737" Score="11" ViewCount="1138" Body="&lt;blockquote&gt;&#xA;  &lt;h2&gt;⚠ Spoilers ahead&lt;/h2&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;My usual route around the first part of the level is: (&lt;code&gt;×&lt;/code&gt; mark doors that get me killed)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Stairs → Ijyb → Ogre → Sigmund → Gold → Giant amoeba × Kobold demonologists → MORE FUN GOES HERE&#xA;                  ↕               ↓&#xA;                Gold       Gold Items&#xA;                              ↕   ↓&#xA;        Store ← Elephant slug ← Jelly × Centaur warriors → Bee&#xA;                                  ×         ↓               ↓&#xA;                                S         Items           Oklob ? Tr&#xA;                                 o          ↕             plant   ap&#xA;                     Shop     ←   n   →  Rock troll → Shops       do &#xA;                        ×          j                              or&#xA;              Giant eyeballs        a         Invisible baddies ← sp&#xA;              Shining eyes        ×                   ↓           id&#xA;              Jackals         Gas spores      Pulsating lumps   ← er&#xA;                   ↓          Gold+Itemsn     Ghouls + gt eyebl   ×4&#xA;                 Shops                            ↓        ↓&#xA;                                                 Shop galore!&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As you can see, I'm pretty much stuck at the Jelly room.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sonja is pretty much certain death: the son of &lt;i&gt;kobold&lt;/i&gt; can choose between more than enough curare-tipped needles, a whip of electrocution of a dagger of distortion, complimented by her blinking spell. Berserker is completely useless here.&lt;/li&gt;&#xA;&lt;li&gt;The kobold demonologists are &lt;em&gt;even worse&lt;/em&gt;, with or without some source of warding. Demon spamming for the lose.&lt;/li&gt;&#xA;&lt;li&gt;The two centaur warriors also can make a &lt;em&gt;very&lt;/em&gt; short job of me. Their ranged attack is deadly and while the fog does help getting in closer range.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What should I do next? Is TrBe too much of a one trick dog, perhaps? Should I go for more traditional combos like DDNe or SpEn?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="1057" LastEditDate="2012-02-09T04:24:03.600" LastActivityDate="2012-02-09T04:24:03.600" Title="What do you do after the Jelly in Crawl Sprint I: &quot;Red Sonja&quot;?" Tags="|dungeon-crawl-stone-soup|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4020" PostTypeId="2" ParentId="4016" CreationDate="2010-07-30T22:00:27.090" Score="3" Body="&lt;p&gt;Zerg: Macro heavy. High number of units, requires less micro to be effective. Focus on expanding and being ahead in resource game. Highly maneuverable (creep highways, overlord transports, unit speed upgrades).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran: Micro heavy (notice that almost every terran unit has an ability, or requires specialized micro). Strong static defense. Can be effective in few units if micro'ed (think tanks, ghosts, hellion micro, Marine Marauder Medic ball). Medium cost.  Low maneuverability (seige mode, thors) without transports. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss: Strong units with high hp but with high cost. Medium micro. Select abilities are useful (sentries, blink, templar). Medium maneuverability with warp gates and speed upgrades (charge, blink).&lt;/p&gt;&#xA;" OwnerUserId="1981" LastActivityDate="2010-07-30T22:00:27.090" CommentCount="2" CommunityOwnedDate="2010-07-30T22:00:27.090" ContentLicense="CC BY-SA 2.5" />
  <row Id="4021" PostTypeId="2" ParentId="4007" CreationDate="2010-07-30T22:39:59.910" Score="8" Body="&lt;p&gt;Coordination is extremely important in 2v2 games. Where as in 1v1 it's inherent.&#xA;A 2v2 game can be lost simply because you and your ally are not moving together, if it's 1v2 at any moment you will be at a disadvantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the same time the converse is true. Good coordination can be extremely powerful and easier to do than splitting your army in 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider the following scenario. Your ally uses mutalisks to attack the enemy's mineral line, drawing units away from the front. You attack the gap. Flanking tactics are doable in 1v1, but require more multi-tasking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other thing 2v2 games have is that you can use 2 different races to balance out your team. It often fills up a lot of unit composition weaknesses. Zerg's fast maneuverable units (hydra for AA or mutalisks) will help to compensate for Terran's slower army. &lt;/p&gt;&#xA;" OwnerUserId="1981" LastActivityDate="2010-07-30T22:39:59.910" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4022" PostTypeId="2" ParentId="3150" CreationDate="2010-07-30T22:47:09.853" Score="0" Body="&lt;p&gt;You can find melee only maps. And/or use a bigger weapon like the eyelander to get some fun practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's just a practice thing, challenge yourself.&lt;/p&gt;&#xA;" OwnerUserId="1920" LastActivityDate="2010-07-30T22:47:09.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4023" PostTypeId="2" ParentId="3995" CreationDate="2010-07-30T23:22:20.953" Score="4" Body="&lt;p&gt;There's a simple one thanks to Blizzard:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;strike&gt;Farms and&lt;/strike&gt;* production buildings are always the first letter in their name.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The more important the building/unit, the more likely it is to be the first letter in the name. Because of how often those buildings are built, Blizzard gave them more priority when resolving first letter conflicts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you can be sure of:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;C - Command Center&lt;/li&gt;&#xA;&lt;li&gt;B - Barracks&lt;/li&gt;&#xA;&lt;li&gt;S - Supply Depot&lt;/li&gt;&#xA;&lt;li&gt;F - Factory&lt;/li&gt;&#xA;&lt;li&gt;S - Starport&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;N - Nexus&lt;/li&gt;&#xA;&lt;li&gt;G - Gateway&lt;/li&gt;&#xA;&lt;li&gt;E* - Pylon*&lt;/li&gt;&#xA;&lt;li&gt;S - Stargate&lt;/li&gt;&#xA;&lt;li&gt;R - Robotics Facility&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;H - Hatchery&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(I don't know what's up with Zerg in SC2 yet, so I don't know what happened to creep colonies? All of these hotkeys were recycled from SC1, which I have plenty of experience with.:) )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're after a building that's not important, its still worth trying the first letter, and probably the second, but a few are just going to come down to rote memorization.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Farms currently disputed. See comments.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-08-04T21:39:17.610" LastActivityDate="2010-08-04T21:39:17.610" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4024" PostTypeId="2" ParentId="3907" CreationDate="2010-07-30T23:27:28.997" Score="0" Body="&lt;p&gt;Crouching is achieved by holding down the &lt;em&gt;walk&lt;/em&gt; button (&lt;code&gt;shift&lt;/code&gt;) and not moving. It doesn't improve your aim, but lowers your profile. &lt;s&gt;Marines standing behind you will shoot over you without hitting you, pretty useful when you're in a crowded passage.&lt;/s&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; After @Oak pointed out it didn't work for him, I did some experimenting. It turns out that the effect is so small that it only works when shooting at targets on higher ground. So it's pretty useless, basically. &lt;/p&gt;&#xA;" OwnerUserId="1181" LastEditorUserId="1181" LastEditDate="2010-07-31T23:39:53.943" LastActivityDate="2010-07-31T23:39:53.943" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4025" PostTypeId="2" ParentId="4017" CreationDate="2010-07-30T23:44:44.410" Score="8" Body="&lt;p&gt;Typically, I find cross platform games have better performance on the Windows version as opposed to the Mac versions. If you look at what &lt;a href=&quot;http://us.blizzard.com/support/article.xml?articleId=26242&amp;amp;locale=en_US&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard's recommended specification&lt;/a&gt;s are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;PC Recommended Specifications:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Dual Core 2.4Ghz Processor&lt;/li&gt;&#xA;  &lt;li&gt;2 GB RAM&lt;/li&gt;&#xA;  &lt;li&gt;512 MB NVIDIA GeForce 8800 GTX or ATI Radeon® HD 3870 or better&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mac Recommended Specifications:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Intel® Core 2 Duo processor&lt;/li&gt;&#xA;  &lt;li&gt;4 GB system RAM&lt;/li&gt;&#xA;  &lt;li&gt;NVIDIA GeForce 9600M GT or ATI Radeon® HD 4670 or better&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;PCs require less powerful components than Macs do. From this, I would assume Starcraft 2 runs better on Windows than on Mac.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-30T23:44:44.410" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4026" PostTypeId="2" ParentId="3978" CreationDate="2010-07-30T23:50:12.170" Score="24" Body="&lt;p&gt;Took me ~2 hours, but I worked it out on my own. For anyone else wondering.&lt;/p&gt;&#xA;&lt;p&gt;Firstly, check out this post on the Bioware forums: &lt;a href=&quot;http://social.bioware.com/forum/1/topic/105/index/2933016&quot; rel=&quot;noreferrer&quot;&gt;http://social.bioware.com/forum/1/topic/105/index/2933016&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;All of the information used in this post is drawn from there.&lt;/p&gt;&#xA;&lt;h3&gt;Given Parameters:&lt;/h3&gt;&#xA;&lt;p&gt;Minimum of 8 Squadmates to unlock Omega-4 mission.&lt;br /&gt;&#xA;Squad includes loyal Kasumi.&lt;br /&gt;&#xA;Squad includes Zaeed.&lt;br /&gt;&#xA;Don't let anyone die.&lt;/p&gt;&#xA;&lt;h3&gt;Results:&lt;/h3&gt;&#xA;&lt;p&gt;From my calculations, it is possible to assure the survival of all brought squadmates, as well as the Normandy crew, with just over half the squad loyal to you (8 squadmates, 5 are loyal):&lt;/p&gt;&#xA;&lt;p&gt;Mordin(Loyal)&lt;br /&gt;&#xA;Tali&lt;br /&gt;&#xA;Garrus&lt;br /&gt;&#xA;Miranda&lt;br /&gt;&#xA;Jacob(Loyal)&lt;br /&gt;&#xA;Samara/Morinth(Loyal)&lt;br /&gt;&#xA;Kasumi(Loyal)&lt;br /&gt;&#xA;Zaeed(Loyal).&lt;/p&gt;&#xA;&lt;p&gt;The following 6 characters are &lt;em&gt;required&lt;/em&gt; for no deaths. Period.&lt;/p&gt;&#xA;&lt;p&gt;Mordin -- unlocks science lab and ship upgrades&lt;br /&gt;&#xA;Tali -- unlocks ship shield upgrade&lt;br /&gt;&#xA;Garrus -- unlocks ship guns upgrade&lt;br /&gt;&#xA;Samara/Morinth/Jack -- biotic for &amp;quot;The Long Walk&amp;quot; in the collector base&lt;br /&gt;&#xA;Miranda -- with you by default&lt;br /&gt;&#xA;Jacob* -- with you by default&lt;/p&gt;&#xA;&lt;p&gt;*(If you recruit Samara/Morinth, and you &lt;em&gt;will&lt;/em&gt; want to if you're striving for the minimum, you don't actually need to research the armor plating for the Normandy. Jack is not part of your crew, and so she cannot die when the hull is breached.)&lt;/p&gt;&#xA;&lt;p&gt;It works like this -- stick loyal Tech specialist (Tali/Legion/Kasumi) in the vents and a loyal fire squad leader as the distraction team (Miranda/Jacob/Garrus). Then pick a loyal biotic (Jack/Samara/Morinth) and another fire squad leader (same as before). Lastly, pick a loyal (any) squaddie to escort the crew back. If you made these &amp;quot;ideal&amp;quot; choices (remember, they have to be loyal!) no one will die.&lt;/p&gt;&#xA;&lt;p&gt;The last two &amp;quot;death checks&amp;quot; are &amp;quot;holding the line&amp;quot; and the escape from the final boss. The latter is simple -- if you take loyal squadmates to fight the Human-Reaper, they will survive. If they aren't, they will die. It is the &amp;quot;Holding of the Line&amp;quot; that is the most complex, and which necessitated both math calculations and prompted this question itself.&lt;/p&gt;&#xA;&lt;p&gt;Every squadmate in the game has a &amp;quot;hold the line&amp;quot; score, either a 3, a 1, or a 0. Being loyal increases their score by one. If the average &amp;quot;hold the line&amp;quot; score is &amp;gt; 2.0, no one will die. Anything less will result in one OR MORE deaths.&lt;/p&gt;&#xA;&lt;p&gt;In your case, the situation is as follows:&lt;/p&gt;&#xA;&lt;p&gt;Tech Expert: Kasumi&lt;br /&gt;&#xA;Squad Leader: Jacob or Miranda (I picked Jacob, it's preference)&lt;br /&gt;&#xA;Biotic: Samara&lt;br /&gt;&#xA;Crew Guide: Mordin&lt;br /&gt;&#xA;Human Reaper Fight Squad: Kasumi and Jacob&lt;/p&gt;&#xA;&lt;p&gt;This leaves the following five squadmates to &amp;quot;Hold the Line&amp;quot;:&lt;/p&gt;&#xA;&lt;p&gt;Tali - 0&lt;br /&gt;&#xA;Garrus - 3&lt;br /&gt;&#xA;Zaeed(Loyal) - 4&lt;br /&gt;&#xA;Miranda - 1&lt;br /&gt;&#xA;Samara(Loyal) - 2&lt;/p&gt;&#xA;&lt;p&gt;2+1+3+4+0 = 10 / 5 = 2.0 = no one dies.&lt;/p&gt;&#xA;&lt;p&gt;Without your restrictions on Kasumi (If you didn't want the Locust, or wanted to do Tali's loyalty mission), it is possible to reach the absolute minimum: 8 squadmates, only 3 loyal.&lt;/p&gt;&#xA;&lt;p&gt;Tali&lt;br /&gt;&#xA;Jacob/Miranda&lt;br /&gt;&#xA;Samara/Morinth/Jack&lt;/p&gt;&#xA;&lt;p&gt;Tali is both your techie AND escorts the crew back. Take Jacob/Miranda and your biotic specialist into the last fight leaving the following 5 to hold the line:&lt;/p&gt;&#xA;&lt;p&gt;Mordin - 0&lt;br /&gt;&#xA;Garrus - 3&lt;br /&gt;&#xA;Miranda/Jacob - 1&lt;br /&gt;&#xA;Zaeed - 3&lt;br /&gt;&#xA;Grunt (instead of Kasumi. Don't recruit Kasumi) - 3&lt;/p&gt;&#xA;&lt;p&gt;3+3+3+1+0=10 / 5 = 2.0 = everyone survives.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-03T12:10:39.787" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4027" PostTypeId="2" ParentId="3687" CreationDate="2010-07-31T00:23:07.983" Score="25" Body="&lt;p&gt;Build a refinery first, then add a bunker next to each of the existing ones by the bridges. Build a billion SCV's , a billion supply depots, and 4 barracks (one with tech and 3 with reactors).  Tech barrack should only produce medics other three should only produce marines. Don't worry about stranded rebels, keep all troops near bunkers until about 9 minutes are left.  Attack the Zerg base at the top left of the map with a force of about 30 marines.  concentrate fire on Zerg troops until there are none then have half the marines fire at each hatchery. THE MOMENT you have destroyed BOTH hatcheries, immediately pull your troops out into the corner away from the Zerg base, do not destroy anything further.  Keep building troops and after a few minutes send a second force of roughly 20 or so troops to meet up with the first force.  The hatcheries should have respawned by now and you can go in and destroy them both with little resistence a second time to earn the achievement.&lt;/p&gt;&#xA;" OwnerUserId="1985" LastActivityDate="2010-07-31T00:23:07.983" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4029" PostTypeId="2" ParentId="4016" CreationDate="2010-07-31T01:50:29.800" Score="69" Body="&lt;p&gt;Since this is a very large topic I'm going to try and break it down in to a series of sections&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Macro Mechanic (one of the new Features in SC2)&lt;/li&gt;&#xA;&lt;li&gt;Unit production and Tech tree&lt;/li&gt;&#xA;&lt;li&gt;Expanding&lt;/li&gt;&#xA;&lt;li&gt;Harassment&lt;/li&gt;&#xA;&lt;li&gt;Defenses&lt;/li&gt;&#xA;&lt;li&gt;Unit compositions - ability to adapt&lt;/li&gt;&#xA;&lt;li&gt;Upgrades&lt;/li&gt;&#xA;&lt;li&gt;Air&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I broke up my answer into a series of race specific answers.  You can find them here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4251#4251&quot;&gt;Protoss&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4250#4250&quot;&gt;Zerg&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4252#4252&quot;&gt;Terran&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.580" LastActivityDate="2010-08-03T07:36:52.473" CommentCount="9" CommunityOwnedDate="2010-07-31T01:50:29.800" ContentLicense="CC BY-SA 2.5" />
  <row Id="4030" PostTypeId="1" AcceptedAnswerId="4039" CreationDate="2010-07-31T02:12:29.653" Score="3" ViewCount="5107" Body="&lt;p&gt;I am running Doom3 on Linux. Everything worked out fine, as described in this &lt;a href=&quot;https://help.ubuntu.com/community/Doom3&quot; rel=&quot;nofollow noreferrer&quot;&gt;documentation&lt;/a&gt; but I ran into a fix when I changed my screen resolution. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now the games starts in a bigger window, the bottom part of which is inaccessible as it extends beyond my laptop screen size. The mouse pointer moves only inside this window, so neither can use the Doom UI nor can I move this Doom window to make the UI visible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a config file somewhere where I can specify the screen resolution, or some command-line parameters with which to start Doom3 ?&lt;/p&gt;&#xA;" OwnerUserId="1988" LastEditorUserId="181240" LastEditDate="2023-03-24T02:45:25.340" LastActivityDate="2023-03-24T02:45:25.340" Title="Is there a way to set the Doom3 screen resolution when starting the game?" Tags="|doom-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4031" PostTypeId="1" CreationDate="2010-07-31T02:52:11.463" Score="13" ViewCount="3411" Body="&lt;p&gt;What are the basic elements of a RTS?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I.E.: What are the features without which it is not an RTS?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have played games like Age of Empires and Warcraft, but I'm still not sure which are the defining elements of the genre.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="16142" LastEditDate="2012-01-20T19:53:53.580" LastActivityDate="2021-08-10T18:31:24.537" Title="Elements of a basic RTS?" Tags="|terminology|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4032" PostTypeId="2" ParentId="3983" CreationDate="2010-07-31T02:56:21.687" Score="1" Body="&lt;p&gt;Sorcerer is Jack of all trades, so I keep him at 21 level across the board. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say there are 3 milestones in Sorcerer progression:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Flameblade (lvl 7)&lt;/li&gt;&#xA;&lt;li&gt;Chasm (lvl 15)&lt;/li&gt;&#xA;&lt;li&gt;Mirror Shield (lvl 35)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;At early levels (levels 10-15) surviving is the biggest challenge, at level 15 you can breathe much more freely and start attacking, and at level 35 you are laughing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before level 7 you would need mostly blue and yellow to keep ice shield going and have some defense. Once you learn Fireblade this probably would become you primary weapon so you would need to invest into red and purple skills. At level 15 you add Chasm to your arsenal that would require green skills. At level 35 Mirror Shield gives you pretty much ultimate protection so you can forget about yellow and blue skills and rather have more green and purple. And once you reach level 50 and want to toy with Mana Blast - it would require all skills to the max.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you see Sorcerer needs pretty much all skills. It is safe to stop investing into yellow at about level 15 though and at blue a bit later. Other than yellow I would keep all skills more or less equal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After level 20 or so you can rearrange your skills so your choice is not critical.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I posted some Sorcerer review &lt;a href=&quot;https://gaming.stackexchange.com/questions/2649/good-builds-for-character-in-puzzle-quest-2/2831#2831&quot;&gt;here&lt;/a&gt; if you are interested.&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2010-07-31T03:01:41.393" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4033" PostTypeId="2" ParentId="4031" CreationDate="2010-07-31T02:59:11.617" Score="1" Body="&lt;p&gt;Just to state the obvious, the game has to involve devising strategies, usually to defeat the opposing teams. It also must be played in real time, and not in alternating turns. Thus the name; real time strategy games.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-07-31T02:59:11.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4034" PostTypeId="1" AcceptedAnswerId="4070" CreationDate="2010-07-31T03:02:02.220" Score="1" ViewCount="1239" Body="&lt;p&gt;Does anyone know which way the split screen on Kane &amp;amp; Lynch 2 will be orientated? As in, will it be side by side, or one on top of the other (like in Halo)?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorDisplayName="user101016" LastEditDate="2015-11-10T20:44:26.333" LastActivityDate="2015-11-10T20:44:26.333" Title="Kane and Lynch split screen" Tags="|kane-and-lynch-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4036" PostTypeId="1" CreationDate="2010-07-31T03:11:02.557" Score="13" ViewCount="2757" Body="&lt;p&gt;How do you get the golden eggs in Angry Birds? I know that you get some of them for completing all of the levels with 3 stars.  But, how do you get the others?&lt;/p&gt;&#xA;" OwnerUserId="1991" LastEditorUserId="207" LastEditDate="2011-08-02T00:01:39.783" LastActivityDate="2014-08-14T19:31:02.773" Title="How do you get the golden eggs in Angry Birds?" Tags="|angry-birds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4037" PostTypeId="2" ParentId="4036" CreationDate="2010-07-31T03:14:22.103" Score="12" Body="&lt;p&gt;&lt;a href=&quot;http://www.playhaven.com/guides/iphone/angry-birds/golden-egg-guide/XnkXzvuUltor/&quot; rel=&quot;noreferrer&quot;&gt;Here's a guide&lt;/a&gt; on how to get all the golden eggs. This is copy and pasted straight from the website:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Getting 3 stars in the first chapter&lt;/li&gt;&#xA;  &lt;li&gt;Getting 3 stars in the second chapter&lt;/li&gt;&#xA;  &lt;li&gt;In the level select screen, tap the sun&lt;/li&gt;&#xA;  &lt;li&gt;Watch the credits, there's one at the end&lt;/li&gt;&#xA;  &lt;li&gt;Within any level, go to the help screen. There's one in the white bird's help image.&lt;/li&gt;&#xA;  &lt;li&gt;Level 1-8, tap the unreachable chest&lt;/li&gt;&#xA;  &lt;li&gt;Level 2-2, break the beach ball&lt;/li&gt;&#xA;  &lt;li&gt;Level 4-7, at the very top right of the map (zoom out)&lt;/li&gt;&#xA;  &lt;li&gt;Level 5-19, it's hiding on the top right of the left tower&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-01T23:59:25.467" LastActivityDate="2011-08-01T23:59:25.467" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="4039" PostTypeId="2" ParentId="4030" CreationDate="2010-07-31T03:36:01.647" Score="6" Body="&lt;p&gt;First, exit the game.  Then open the &lt;code&gt;base/DoomConfig.cfg&lt;/code&gt; file inside your Doom 3 installation directory and edit or add the following values, substituting your desired resolution and aspect ratio.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;seta r_customHeight &quot;1050&quot;&#xA;seta r_customWidth &quot;1680&quot;&#xA;seta r_mode &quot;-1&quot;&#xA;seta r_aspectRatio &quot;2&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;aspect ratio&lt;/strong&gt; values are 0 for 4:3, 1 for 16:9 and 2 for 16:10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also run these commands in-game if you have access to the developer's console (opened with the backtick/tilde key).  If you go that route, you also need to run &lt;code&gt;vid_restart&lt;/code&gt; after changing these settings.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-07-31T03:36:01.647" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4040" PostTypeId="2" ParentId="2451" CreationDate="2010-07-31T03:57:48.773" Score="1" Body="&lt;p&gt;It seems to depend on the log.  After comparing notes with a friend, it seems that some logs (like the Whistleblower) are always unlocked in order.  Others (like the news anchor) are either random or tied to specific pickup locations.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2010-07-31T03:57:48.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4041" PostTypeId="1" AcceptedAnswerId="4082" CreationDate="2010-07-31T05:46:33.580" Score="12" ViewCount="3048" Body="&lt;p&gt;It would be cool if you could look at replays of people on the ladder, but until that happens can you download other people's replays? Is there a repository or something?&lt;/p&gt;&#xA;" OwnerUserId="1920" LastActivityDate="2013-06-20T07:15:29.793" Title="Is there a place to get/view pro replays on Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ClosedDate="2015-07-14T13:49:21.343" ContentLicense="CC BY-SA 2.5" />
  <row Id="4042" PostTypeId="2" ParentId="4031" CreationDate="2010-07-31T05:49:28.910" Score="5" Body="&lt;p&gt;Lazyweb answer: &lt;a href=&quot;http://en.wikipedia.org/wiki/Real-time_strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Real-time_strategy&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Excerpt copy/pasted here:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Real-time strategy (RTS) is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In a RTS, as in other wargames, the participants &lt;strong&gt;position and maneuver units&lt;/strong&gt; and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to &lt;strong&gt;create additional units and structures&lt;/strong&gt; during the course of a game. This is generally &lt;strong&gt;limited by a requirement to expend accumulated resources&lt;/strong&gt;. These resources are in turn garnered by &lt;strong&gt;controlling special points on the map&lt;/strong&gt; and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features &lt;strong&gt;&lt;em&gt;resource gathering, base building, in-game technological development and indirect control of units.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1920" LastEditorUserId="16142" LastEditDate="2012-01-21T12:39:35.317" LastActivityDate="2012-01-21T12:39:35.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4043" PostTypeId="1" AcceptedAnswerId="4061" CreationDate="2010-07-31T05:56:33.310" Score="21" ViewCount="2853" Body="&lt;p&gt;What's actually improved in Starcraft 2 compared with the original? Except graphics and marketing.&lt;/p&gt;&#xA;" OwnerUserId="1146" LastEditorUserId="14" LastEditDate="2010-08-03T15:12:17.797" LastActivityDate="2011-04-25T19:36:43.317" Title="What's improved in Starcraft 2?" Tags="|starcraft-2|version-differences|" AnswerCount="6" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="4044" PostTypeId="1" AcceptedAnswerId="4063" CreationDate="2010-07-31T06:09:07.000" Score="9" ViewCount="1286" Body="&lt;p&gt;Thus far every time I have earned a campaign achievement in StarCraft 2 I have also finished its associated campaign mission. This is fine when playing a mission for the first time but on subsequent replays I'd rather just earn the achievement and then quit the mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which leads me to my question: if you don't finish or abort a mission do earned achievements stick?&lt;/p&gt;&#xA;" OwnerUserId="559" LastEditorUserId="559" LastEditDate="2010-08-08T15:58:19.757" LastActivityDate="2010-08-08T15:58:19.757" Title="Do you keep campaign achievements earned during an unfinished mission in StarCraft 2?" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4048" PostTypeId="1" AcceptedAnswerId="4196" CreationDate="2010-07-31T07:14:25.783" Score="8" ViewCount="876" Body="&lt;p&gt;I have a 1280x1024 screen and some games do not support this resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, DeusEx support only 1280×960. When it stretches to my screen, fonts gets very hard to read and I don't get the best image quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to get the black borders instead of stretching like on TVs? In the case of DeusEx that would get me 32 pixel high black lines above and bellow the game window but pixels would match. That doesn't mean playing in window, to be clear, that's still full screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same goes for older games that are limited to 1024x768.&lt;/p&gt;&#xA;" OwnerUserId="1146" LastEditorUserId="23" LastEditDate="2010-07-31T08:17:11.640" LastActivityDate="2010-08-02T17:02:13.690" Title="Adapting game resolution to screen" Tags="|pc|backwards-compatibility|deus-ex|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4050" PostTypeId="2" ParentId="3995" CreationDate="2010-07-31T07:52:07.583" Score="0" Body="&lt;p&gt;I don't think the use of mnemonic devices is optimal here. Mostly because it is hard to associate letters with buildings. You could try imagining some crazy command center with big C in the construction etc.  My suggestion for you will be to just play a few skirmishes with no click on UI policy. It get memorized very fast this way. It is also the best way to be non-clicker/keyboard turner in wow.&lt;/p&gt;&#xA;" OwnerUserId="1995" LastActivityDate="2010-07-31T07:52:07.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4051" PostTypeId="1" AcceptedAnswerId="4062" CreationDate="2010-07-31T07:54:35.050" Score="10" ViewCount="2243" Body="&lt;p&gt;How much will I miss of the StarCraft II plot if I have not played the original? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Halo 3 is the worst offender thus far in this respect - things are not explained for gamers who did not slog through the first two parts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is SC2 the same, or does Blizzard actually take new players into account? &lt;/p&gt;&#xA;" OwnerUserId="19" LastEditorUserId="1162" LastEditDate="2010-09-10T12:04:53.817" LastActivityDate="2010-09-10T17:17:46.433" Title="Understanding StarCraft II without having played Starcraft I" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4053" PostTypeId="2" ParentId="4048" CreationDate="2010-07-31T08:12:20.903" Score="4" Body="&lt;p&gt;The Widescreen Gaming &lt;a href=&quot;http://www.widescreengaming.net/wiki/Category:Games&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt; and &lt;a href=&quot;http://www.widescreengamingforum.com/forum/viewforum.php?f=31&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forums&lt;/a&gt; have solutions for many games. For individual games that are not covered there you can always &lt;a href=&quot;https://gaming.stackexchange.com/questions/ask&quot;&gt;ask us&lt;/a&gt;, however :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Deus Ex, Google suggests &lt;a href=&quot;http://www.kentie.net/article/dxguide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this tool&lt;/a&gt;. The problem is that apparently Deus Ex reads screen resolution from a .ini file, then overwrites the custom field with default ones at every launch (&lt;a href=&quot;http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&amp;amp;t=9469&amp;amp;view=previous&quot; rel=&quot;nofollow noreferrer&quot;&gt;source with batch file workaround&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2010-07-31T08:17:48.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4054" PostTypeId="2" ParentId="4043" CreationDate="2010-07-31T08:51:33.710" Score="6" Body="&lt;p&gt;Finally support for higher resolutions!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have serious trouble managing the game on the old school 800*640 type resolution. Also the managing of units became a lot more user-friendly.&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-07-31T08:51:33.710" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4058" PostTypeId="1" AcceptedAnswerId="4059" CreationDate="2010-07-31T10:11:24.313" Score="8" ViewCount="8467" Body="&lt;p&gt;Sometimes, I get a perfect launch, and sometimes I do not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Y08EZ.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How should I accelerate to get the &quot;Perfect Launch&quot;?&lt;/p&gt;&#xA;" OwnerUserId="258" LastEditorUserId="8366" LastEditDate="2012-03-12T18:51:51.987" LastActivityDate="2020-01-27T12:49:20.930" Title="How to get perfect launch in NFS:MW?" Tags="|need-for-speed-most-wanted-2005|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4059" PostTypeId="2" ParentId="4058" CreationDate="2010-07-31T10:16:22.153" Score="8" Body="&lt;p&gt;At the moment of race start the pointer of the rev counter must be blue. Just give some power before starting to see where the pointer turns blue to get a feel of how much power you must give.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The blue zone changes from car to car, afaik, so you'll need to adapt.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-07-31T10:16:22.153" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4061" PostTypeId="2" ParentId="4043" CreationDate="2010-07-31T12:08:58.787" Score="14" Body="&lt;p&gt;Although this is somewhat subjective, i will make a list of things that i like more on SC2 than on SC1. (&lt;em&gt;Warning, spoilers might be found here!&lt;/em&gt;):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;atmosphere&lt;/strong&gt; - i feel a lot more drawn into the game, all those references to the original story are also very cool + the large amount of ingame cutscenes and even mini-movies are awesome (the one with Zeratul and Kerrigan is my fav so far)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;micromanagement of units&lt;/strong&gt; - far better. Great management of groups, no limit of units per group (as far as i know). The ability to schedule commands is the best improvement in the game regarding control of units. A base can be build in a few clicks and you can focus on the fight nearby without interrupting to get back to the base and build the next building.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;upgrades&lt;/strong&gt; - clever design of upgrades, often you have to choose which one you want because you cant have all. In most games, when you are rich you simply buy everything and thats it. Not possible here (talking about the campaign).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;better feel of the races&lt;/strong&gt; - even more different units and structures than in SC1&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;saving&lt;/strong&gt; - automatic saves at key points of the mission are handy. Not sure if this was in SC1 too but i think it was not. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;single player&lt;/strong&gt; - playing against a computer is now much better customized so choosing easy gives you really and easy game. This was not the case in SC1 where even the easiest oponent was tough for newbies. This was sometimes really frustrating.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think thats it, there are more things which i think are better, but they are really too subjective.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="1297" LastEditDate="2010-07-31T16:05:10.433" LastActivityDate="2010-07-31T16:05:10.433" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4062" PostTypeId="2" ParentId="4051" CreationDate="2010-07-31T12:16:47.507" Score="14" Body="&lt;p&gt;During the install, the Adjutant describes the events of the first game in an overview fashion to get you caught up.  In addition, they do a good job of giving you key information from the first game throughout whenever they reference events from it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starcraft II does have its own plot that is not entirely dependent on the first game, so they went to lengths to ensure that you need not have played the first one to fully enjoy the second one.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-07-31T12:16:47.507" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4063" PostTypeId="2" ParentId="4044" CreationDate="2010-07-31T13:27:13.740" Score="7" Body="&lt;p&gt;Yes, you do. As long as you see the popup notifying you that you earned an achievement, it's yours regardless of whether or not you finish the current mission.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-31T13:27:13.740" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4064" PostTypeId="1" AcceptedAnswerId="10885" CreationDate="2010-07-31T13:30:39.147" Score="5" ViewCount="1692" Body="&lt;p&gt;Are there any major differences between the multiplayer for Dungeon Siege 1 and 2? I have played 1 a few years ago, and thought it was very Diablo-like and easy to pick up.  Is Dungeon Siege 2 the same way? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does one have a longer multiplayer campaign than the other?&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="8366" LastEditDate="2012-09-27T21:58:24.940" LastActivityDate="2012-09-27T21:59:58.700" Title="What are the differences between the multiplayer in Dungeon Siege 1 and 2?" Tags="|dungeon-siege|dungeon-siege-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4065" PostTypeId="1" AcceptedAnswerId="4067" CreationDate="2010-07-31T13:35:29.447" Score="10" ViewCount="14769" Body="&lt;p&gt;If I were to replay an earlier mission in the campaign that rewarded me credits when it was initially completed, would it reward me credits again?  This would be useful if I wanted to farm up all the upgrades available to me instead of being required to pick and choose between them.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-20T17:09:43.840" Title="Does replaying missions in Starcraft II earn extra credits?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4066" PostTypeId="2" ParentId="4043" CreationDate="2010-07-31T13:37:56.040" Score="12" Body="&lt;p&gt;For me, two of the most notable difference is the incorporation of convenient micromanaging features from Warcraft III, such as autocast and smartcast abilities (though to be honest the medic's &quot;heal&quot; from the original Starcraft was also autocast), and a more pronounced difference between the races.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Micromanagement features&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Autocast&quot; rel=&quot;nofollow noreferrer&quot;&gt;Autocast&lt;/a&gt; allows you to toggle abilities that will be used automatically when necessary (such as heal, repair, build interceptors).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Smartcast&quot; rel=&quot;nofollow noreferrer&quot;&gt;Smartcast&lt;/a&gt; means that when multiple units of the same type are selected and an ability is used, only one of the units will use the ability. Casting separately was one of the most difficult SC1 skills, now it's completely unnecessary. Priceless for force fields, storms, and for building units when multiple buildings are selected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, larger control groups and icons for control groups also help make things easier to manage.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Race difference&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The original Starcraft already featured significant differences between the races, and Starcraft II builds on these differences. Creep is &lt;em&gt;more&lt;/em&gt; important to Zerg because of the speed bonus; pylon placement is &lt;em&gt;more&lt;/em&gt; important to Protoss because of the warp-in capabilities, etc. They also accented the differences by introducing different macro-enhancing abilities - the chrono-boost, mule and the queen's larva-spawning all help with macro, but each in a completely different way.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-09-14T19:34:43.453" LastActivityDate="2010-09-14T19:34:43.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4067" PostTypeId="2" ParentId="4065" CreationDate="2010-07-31T13:52:25.273" Score="9" Body="&lt;p&gt;You don't earn credits from repeating missions, but you can unlock achievements and earn research. Achievements unlock decals and avatars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reference:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamespot.com/pc/strategy/starcraft2/show_msgs.php?topic_id=m-1-55808402&amp;amp;pid=939643&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameSpot Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-31T13:52:25.273" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4069" PostTypeId="2" ParentId="4041" CreationDate="2010-07-31T14:09:51.610" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamereplays.org/starcraft2/replays.php?game=33&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameReplays.org has a Starcraft II section&lt;/a&gt;. I think anyone can join and add their own replays so it's not focused on &quot;pro replays&quot;, but I'm sure there are some very good ones on there. They have an &quot;expert replays&quot; section, but there's nothing in it yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also &lt;a href=&quot;http://screplays.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SCReplays.com&lt;/a&gt; that has the same &quot;host your replay&quot; philosophy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think you'll have to wait a while before one definitive source comes for expert replays, since the game is so new. I doubt anyone went to the trouble for the beta.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-31T14:09:51.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4070" PostTypeId="2" ParentId="4034" CreationDate="2010-07-31T14:16:39.690" Score="2" Body="&lt;p&gt;Given that &lt;a href=&quot;http://www.youtube.com/watch?v=349MmE0xkOI&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kane &amp;amp; Lynch: Dead Men had vertical (side-by-side) split screen&lt;/a&gt;, I would bet that it's the same for Kane &amp;amp; Lynch 2: Dog Days.  Both games use the Glacier Engine and changing it seems like an esoteric change to make.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-07-31T14:16:39.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4072" PostTypeId="1" AcceptedAnswerId="4075" CreationDate="2010-07-31T15:02:01.970" Score="10" ViewCount="6378" Body="&lt;p&gt;I want to buy StarCraft 2, but have one question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently I have an iMac and I know I can install SC2 on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is that later I want to sell this Mac and buy a PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I be able to install it on my future Windows box and run it with the same key without paying additionally? (I will not be using the Mac anymore).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="2002" LastEditorUserId="85" LastEditDate="2011-02-17T21:39:29.163" LastActivityDate="2013-08-28T05:44:10.333" Title="Can I reinstall Starcraft 2 on Windows using the key from my Mac?" Tags="|starcraft-2|macos|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4073" PostTypeId="2" ParentId="4072" CreationDate="2010-07-31T15:13:19.280" Score="-3" Body="&lt;p&gt;I would check the package contents for the item you're ordering.  Typically manufacturers will include a CD/DVD for each OS capable of running the software.  Unfortunately though, that isn't always the case.  If the vendor only includes one order link for the game then it's probably safe to assume it includes both OS disks.&lt;/p&gt;&#xA;" OwnerUserId="2004" LastActivityDate="2010-07-31T15:13:19.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4074" PostTypeId="1" AcceptedAnswerId="6029" CreationDate="2010-07-31T15:18:55.727" Score="14" ViewCount="748" Body="&lt;p&gt;I've been playing around with Dwarf Fortress' legends mode and was reading about one of the figures. He was murdered at age 23 by someone else. Is there any way to figure out why he was murdered?&lt;/p&gt;&#xA;" OwnerUserId="1608" LastEditorUserId="3114" LastEditDate="2011-03-15T18:26:29.963" LastActivityDate="2011-03-15T18:26:29.963" Title="Is it possible to figure out why someone was murdered?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4075" PostTypeId="2" ParentId="4072" CreationDate="2010-07-31T15:35:13.283" Score="19" Body="&lt;p&gt;The answer is yes, you will be able to install Starcraft II on any future box you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Soon after you purchase Starcraft II, you will link your key to your &lt;a href=&quot;http://battle.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;battle.net&lt;/a&gt; account. If you don't have a battle.net account yet, you will have to create one. You must link your key to play the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once your account is linked, you never need your key again. What's more, you don't even need the install disc again, as you can download the entire game client off the battle.net site. The disc itself is just a convenient way to install the game; I myself bought it and didn't even use it. The same is now true for any PC Blizzard game released in the past 12 years, including Diablo 2 and the original Starcraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's more, for Starcraft II your match history, achievements, and current campaign progress will also transfer because it's stored on the server. There may be some stuff like Replays which won't transfer over to your new box, but for the most part you will be playing the game where you left off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way you could hose yourself here is by somehow losing access to your battle.net account, for example by forgetting your password or permanently losing your internet connection. I'd recommend against that.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-31T15:35:13.283" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4076" PostTypeId="2" ParentId="4072" CreationDate="2010-07-31T15:36:07.090" Score="3" Body="&lt;p&gt;Yes, you will be able to re-install it on Windows later. The DVD in the box contains both the Mac and Windows versions of the game. It also ties Starcraft 2 to your Battle.net account, allowing you to also download the client too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One other thing to mention is that your campaign progress and versus stats are also tied to your Battle.net account, so when you switch computers you won't lose everything that you've already done in the game.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-07-31T15:36:07.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4077" PostTypeId="1" CreationDate="2010-07-31T15:43:29.133" Score="3" ViewCount="1071" Body="&lt;p&gt;I heard it can be done using unreal engine console commands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what commands should I use? &lt;/p&gt;&#xA;" OwnerUserId="2005" LastEditorUserId="5521" LastEditDate="2011-11-16T07:58:58.917" LastActivityDate="2012-05-01T22:36:41.073" Title="How can I increase the number of bots in Section 8?" Tags="|section-8|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4078" PostTypeId="2" ParentId="392" CreationDate="2010-07-31T16:16:39.580" Score="6" Body="&lt;p&gt;While &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;Fraps&lt;/strong&gt;&lt;/a&gt; is the best solution for recording 3D-accelerated games and applications (and that includes 2D games that use your 3D videocard), it can't record your desktop or your browser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For general-purpose desktop recording, I recommend &lt;a href=&quot;http://camstudio.org/&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;CamStudio&lt;/strong&gt;&lt;/a&gt;, which is free and open source. It can be used to record things that Fraps usually can't (for instance, in-browser games and some simple 2D games that don't use DirectX), as well as general game-related videos (e.g. tutorials, or a game launcher screen).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For simple video editing and conversion (for instance, before uploading to YouTube), I recommend &lt;a href=&quot;http://www.virtualdub.org/&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;VirtualDub&lt;/strong&gt;&lt;/a&gt;, which is also free and open source.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2010-10-05T20:21:18.573" LastActivityDate="2010-10-05T20:21:18.573" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4081" PostTypeId="1" CreationDate="2010-07-31T18:39:48.427" Score="10" ViewCount="5139" Body="&lt;p&gt;If I happen to put in an Xbox-360 game that I haven't played for over 2 weeks or so, I always get an update to the game. It disconnects me from live and restarts (Which I despise because it never reconnects to my group chat after).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have played at LAN parties and my Xbox seems to be the only one in the group updating the games. I update games so frequently that it's getting on my nerves and I know these game developers are not releasing new updates as frequent as I'm updating. Is there a memory cache deletion option I need to change in the Xbox settings?&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="160" LastEditDate="2011-08-09T18:42:11.663" LastActivityDate="2015-11-30T22:18:34.283" Title="How can I stop Xbox 360 from updating when there haven't actually been updates?" Tags="|xbox-360|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4082" PostTypeId="2" ParentId="4041" CreationDate="2010-07-31T18:47:52.437" Score="10" Body="&lt;p&gt;TeamLiquid has a big &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=134972&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Replaythread&lt;/a&gt;, also a good place to talk about reps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to study replays and analyse them I suggest the youtube channels of &lt;a href=&quot;http://www.youtube.com/hdstarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;hdstarcraft&lt;/a&gt; and &lt;a href=&quot;http://www.youtube.com/huskystarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;huskystarcraft&lt;/a&gt;. They upload commented games with a bit of analyzing and also provide some tutorials.&#xA;For a deeper game analysis I can recommend &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily episodes&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good places to find pure Replays to download are &lt;a href=&quot;http://sc2.nibbits.com/replays/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Replay section of nibbits.com&lt;/a&gt; and &lt;a href=&quot;http://www.sc2rc.com/index.php/replay/browse&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2rc.com&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sites metioned by Michael are also great resources ;)&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="122" LastEditDate="2010-07-31T22:09:13.020" LastActivityDate="2010-07-31T22:09:13.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4083" PostTypeId="2" ParentId="344" CreationDate="2010-07-31T19:19:23.823" Score="6" Body="&lt;p&gt;I'm not familiar with Age of Empires 2 scenarios, but I found &lt;a href=&quot;http://web.archive.org/web/20101021073657/http://www.gaminglan.net/2008/09/age-of-empires-scenarios-complete-help.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;a list of scenarios with explanations&lt;/a&gt; which includes Path Blood at a blog called Gaming Lan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't include Michi, but there's an explanation up at Urban Dictionary.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;... a type of game map that uses impassable terrain (usually forest) to prevent players from rushing or coming into contact until the intervening terrain is cleared.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2007" LastEditorUserId="2007" LastEditDate="2011-11-15T06:22:04.910" LastActivityDate="2011-11-15T06:22:04.910" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4084" PostTypeId="2" ParentId="3193" CreationDate="2010-07-31T19:28:54.157" Score="3" Body="&lt;p&gt;A SP walk-through guide was started on &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquidpedia&lt;/a&gt; (SC2 Wiki of TeamLiquid.com) recently.&#xA;Not much yet, but it will improve over time ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; The Guide is finished and praised as the &quot;best guide you will ever find to the Starcraft 2 campaign&quot; &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=141478&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source: Teamliquid.net&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2010-08-05T10:37:55.457" LastActivityDate="2010-08-05T10:37:55.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4085" PostTypeId="1" AcceptedAnswerId="4107" CreationDate="2010-07-31T19:59:18.937" Score="1" ViewCount="1800" Body="&lt;p&gt;While playing Red Faction: Guerrilla I noticed that once you liberate a sector, all the incomplete Guerilla Actions apart from the Transporter and Demolition ones disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I wanted to get the Revolutionary achievement (Complete all Guerrilla Actions), is there a way to do this without starting a new game and methodically completing all actions in a sector before liberating it?&lt;/p&gt;&#xA;" OwnerUserId="2007" LastEditorUserId="126" LastEditDate="2010-07-31T20:20:31.693" LastActivityDate="2015-12-31T14:46:25.837" Title="Is there a way to get incomplete Guerrilla Actions back after a sector has been liberated in Red Faction: Guerrilla?" Tags="|achievements|red-faction-guerrilla|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4087" PostTypeId="1" AcceptedAnswerId="4101" CreationDate="2010-07-31T20:37:27.067" Score="8" ViewCount="1276" Body="&lt;p&gt;I recently brought my Paladin up past lvl 60 (using my usual solo-ing techniques).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've decided I want to do the rest of this 'toon's leveling through random dungeon instances (as an experiment).  Normally I don't like LFG PUGs (pick-up groups found through the newish &quot;Looking For Group&quot; interface) because they usually seem to be frenetic and impatient.  (Yeah, my usual style could be described as methodical and almost sedately paced).  So I'm somewhat less experienced with LFG PUGs than I am with other aspects of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This Pally is dual spec'd (healadin/tankadin).  When I've tanked it seems to work reasonably well.  Feedback I get from others is generally positive and I don't seem to have issues with mana regen nor too many problem losing aggro (I can usually pull back the mobs that peel off of me before any clothie bites it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when I'm trying to heal I'm apparently not doing so well.  I got kicked from two PUGs in a row yesterday simply because I was having to drink after almost every trash skirmish. I was spending almost all my time doing Holy Light, Flash of Light and, in the latter case, keeping Beacon of Light on the tank.  I was barely able to do any off healing and did almost no contribution to DPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the exported talent build: &lt;a href=&quot;http://www.wowarmory.com/talent-calc.xml?cid=2&amp;amp;tal=503501520100130531305151012000000000000000000000000000000000000000000000000000&quot; rel=&quot;nofollow noreferrer&quot;&gt;Healadin Build: lvl 63&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently I have major Glyph of Divinity, Glyph of Beacon of Light, and minor Glyph of Lay on Hands and Glyph of Blessing of Wisdom.  My gear is a hodge podge mostly picked up from the AH on the same day that I leveled ... though I'm favoring MP/5 where I have a choice.  (GearScore 898 --- +7657 armor, +88 str, +87 int, +41 manareg, +34 ap, +12 dodge, and so on).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When healing I have been using Concentration Aura and  buff with Greater Blessing of Wisdom and Seal of Wisdom.  (However, I'm suspicious of the latter of these buffs, no benefit unless I'm doing some melee).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my question is what would be some improvements I could make?  What gear would be good for healing (and preferably not require me to mess with carrying around separate gear for tanking)?  Are there better glyphs I should be using?  Tweaks to my talent tree?  Better buffs (including food buffs)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I said it appears that mana regen is my biggest issue ... though I also feel like my casting time it too slow (haste rating?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Incidentally I'm willing to consider that the problem may have been those two tanks.  I know everyone complains about tanks all the time.  So I'm hesitant to blame it on them.  However, they were both DKs and I didn't look at their gear or specs ... but I don't think either of them were wielding a shield.  Lvl 60/61 DKs are sorta fresh out of their starting areas and many of them seem to be much better at DPS and off-tanking than as primary tanks.  It did feel like they were pulling way more trash at each skirmish than they needed to, and they would charge right from one skirmish to the next without checking my mana bar.  I'm mostly here responding to their complaints that I was spending too much time drinking ... looking for ways to improve on that).&lt;/p&gt;&#xA;" OwnerUserId="1734" LastEditorUserId="3610" LastEditDate="2012-06-06T13:46:14.373" LastActivityDate="2014-01-07T13:34:33.887" Title="WoW Healadin lvl 60-70: Gear, spec, glyphs and suggestions?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4088" PostTypeId="1" AcceptedAnswerId="4089" CreationDate="2010-07-31T20:50:37.550" Score="5" ViewCount="502" Body="&lt;p&gt;In starcraft 2 there is a building that allows you to buy trained units and there is a cooldown on them. What does the # beside it mean and what happens when you get to 0? Does the # reset every map?&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="3610" LastEditDate="2012-06-18T09:29:17.033" LastActivityDate="2012-06-18T09:29:17.033" Title="Why does the # mean beside trained units in SC2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4089" PostTypeId="2" ParentId="4088" CreationDate="2010-07-31T20:57:37.800" Score="10" Body="&lt;p&gt;I believe you're talking about the Mercenary building. As you surmised, the # displayed indicates how many more times you can hire that band of mercs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It resets every map.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-07-31T20:57:37.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4090" PostTypeId="1" AcceptedAnswerId="6020" CreationDate="2010-07-31T21:30:00.303" Score="5" ViewCount="1199" Body="&lt;p&gt;Whenever I want to check the highscores for a particular minigame (or exercise), my only option so far seems to be to play that game (or exercise), which is quite tedious. At some games, I can just fail right away to see the highscores, but at others, even intentionally failing can take a minute or so (and exercises take their time no matter what). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something here? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The menus are not exactly intuitive at times, I discovered a number of features and options only by accident, after having played Wii Fit Plus for weeks without noticing them. I really hope a &quot;view highscores&quot; button is somewhere right in my face as well, and I just overlooked it all the time.&lt;/p&gt;&#xA;" OwnerUserId="243" LastEditorUserId="3610" LastEditDate="2012-06-08T10:34:50.280" LastActivityDate="2012-06-08T10:34:50.280" Title="In Wii Fit Plus, can I see the highscore for a game without playing it?" Tags="|wii-fit-plus|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4091" PostTypeId="1" AcceptedAnswerId="4092" CreationDate="2010-07-31T21:30:20.523" Score="15" ViewCount="24660" Body="&lt;p&gt;My avatar picture defaulted to, I think it's the photo of the guy from the SCV unit.  How do I change this to something else?  I can't seem to find an option for this anywhere.&lt;/p&gt;&#xA;" OwnerUserId="1661" LastEditorUserId="3610" LastEditDate="2012-06-05T23:02:07.833" LastActivityDate="2016-11-06T08:19:17.583" Title="How do I change my profile / avatar picture on my account for Starcraft II?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4092" PostTypeId="2" ParentId="4091" CreationDate="2010-07-31T21:38:39.897" Score="14" Body="&lt;p&gt;Click on your photo in the upper-right to go to your profile.  Then, click on the Rewards menu item, and then Portraits.  You can see all of your choices there.  You unlock more choices through achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot upload any photo you want.&lt;/p&gt;&#xA;" OwnerUserId="1661" LastActivityDate="2010-07-31T21:38:39.897" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4094" PostTypeId="1" AcceptedAnswerId="4095" CreationDate="2010-07-31T22:22:19.590" Score="16" ViewCount="820" Body="&lt;p&gt;The installation process finished before the story recap thing that was being told did and I haven't been able to find an option to replay that. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to watch that after the game has been installed?&lt;/p&gt;&#xA;" OwnerUserId="580" LastEditorDisplayName="user27134" LastEditDate="2012-08-08T12:36:48.023" LastActivityDate="2012-08-08T12:36:48.023" Title="Is it possible to watch the summary story that is told during the install of Starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4095" PostTypeId="2" ParentId="4094" CreationDate="2010-07-31T22:44:42.953" Score="12" Body="&lt;p&gt;The video is available in two parts on this &lt;a href=&quot;http://us.starcraft2.com/dominion/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Join the Dominion!&lt;/a&gt; website.  The two parts are called &quot;New Era&quot; and &quot;Uncertain Future.&quot;  As of this writing, they were easily accessible on the right side of the linked site.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-07-31T22:44:42.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4096" PostTypeId="2" ParentId="4077" CreationDate="2010-07-31T23:15:50.690" Score="1" Body="&lt;p&gt;This can be done by executing admin commands on a dedicate server.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;After you have logged in as the administrator, admin commands can be issued using the virtual keyboard.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To issue an admin command:&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Open the virtual keyboard through the in-game menu by pressing the START&#xA;   buttonstart and selecting &quot;ENTER ADMIN COMMAND&quot;.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Type “Admin Command” in the virtual keyboard where &quot;Command&quot; &#xA;   is the command you wish to execute.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Ex: admin changemap des10_base-smalla &lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For what you want, you need to execute &lt;code&gt;AddBot&lt;/code&gt; command:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;AddBot [TeamName]&lt;br&gt;&#xA;  Adds a bot to the team named [TeamName]&lt;br&gt;&#xA;  Ex: Addbot Section 8&lt;br&gt;&#xA;  &lt;strong&gt;Note&lt;/strong&gt;: AddBot is only available when bot mode is set to None&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;AddBot [TeamID]&lt;br&gt;&#xA;  Adds a bot to the team with index [TeamID]; 0 is Section 8, 1 is Arm&lt;br&gt;&#xA;  &lt;strong&gt;Note&lt;/strong&gt;: AddBot is only available when bot mode is set to None&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;RemoveBot [TeamName]&lt;br&gt;&#xA;  Removes a bot from the team named [TeamName]&#xA;  Ex: Removebot Arm&lt;br&gt;&#xA;  &lt;strong&gt;Note&lt;/strong&gt;: RemoveBot is only available when bot mode is set to None&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;RemoveBot [TeamID]&lt;br&gt;&#xA;  Removes a bot from the team with index [TeamID]; 0 is Section 8, 1 is ARM&lt;br&gt;&#xA;  &lt;strong&gt;Note&lt;/strong&gt;: RemoveBot is only available when bot mode is set to None&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://support.timegate.com/attachment_files.php?s=e297a364735c45cffd530357208b2390&amp;amp;id=13&quot; rel=&quot;nofollow noreferrer&quot;&gt;Section 8(TM) TGNServer English (North America) version 1.1 Readme&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-07-31T23:15:50.690" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4097" PostTypeId="2" ParentId="4091" CreationDate="2010-07-31T23:50:35.623" Score="4" Body="&lt;p&gt;The quickest way I know is to right click on your portrait in the top right corner and choose &quot;Change portrait&quot;.&lt;/p&gt;&#xA;" OwnerUserId="154" LastActivityDate="2010-07-31T23:50:35.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4101" PostTypeId="2" ParentId="4087" CreationDate="2010-08-01T06:58:59.607" Score="2" Body="&lt;p&gt;As a Holy Paladin, look for gear that has Intellect (increases Mana pool), spellpower (bigger heals), crit and haste. don't specificially gear for MP5/spirit. Unforunately for levels 60-70, gear will be a hodge-podge.  Look at cloth, leather and mail gear as well, as some of the pieces are better itemized for healing, then the plate items available from outland.  Keep you divine plea up, and use judgement of light up to help your healing and keep your haste buff up.  Switch to judgement of wisdom if you're mana is getting real low.  Also decide if you want to spam Holy Light (more crit) or Flash of Light (more SP).  Check out EltistJerks.com, their fourms have a lot of useful info on gearing, though it is aimed more at end-game raiders.&lt;/p&gt;&#xA;" OwnerDisplayName="David " LastActivityDate="2010-08-01T06:58:59.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4102" PostTypeId="2" ParentId="3915" CreationDate="2010-08-01T08:42:30.603" Score="1" Body="&lt;p&gt;I finished it. Didn't do more than what I wrote down in question so I'm not sure which is the solution. Probably it was the fix that corrupted my savegame. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just in case I left all my companions before Base or Master(except Dogmeat,he died while passing force fields). I didn't have more then 10 items. It didn't crash even once. It can be done.&lt;/p&gt;&#xA;" OwnerDisplayName="user1560" LastActivityDate="2010-08-01T08:42:30.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4104" PostTypeId="1" AcceptedAnswerId="4509" CreationDate="2010-08-01T10:13:27.897" Score="6" ViewCount="524" Body="&lt;p&gt;I had &lt;em&gt;Fable 2&lt;/em&gt; for Xbox 360 (PAL version, i.e. Europe/Australia) and it was buggy as hell. If I was married, my wife would go from totally happy to leaving me in an instant. There were several other minor glitches that annoyed me. I traded in the game because I got sick of the bugs.&lt;/p&gt;&#xA;&lt;p&gt;Does anyone know if the GOTY version does anything to fix these annoyances? If so I might pick it up on the cheap to tide me over until &lt;em&gt;Fable 3&lt;/em&gt;...&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorUserId="4797" LastEditDate="2023-04-02T08:36:37.693" LastActivityDate="2023-04-02T08:36:37.693" Title="Is the Game of the Year version of Fable 2 as buggy as the standard version?" Tags="|version-differences|fable-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="4107" PostTypeId="2" ParentId="4085" CreationDate="2010-08-01T11:11:46.627" Score="2" Body="&lt;p&gt;I'm currently playing &lt;em&gt;Red Faction: Guerilla&lt;/em&gt; by chance. This thread suggests that the guerilla actions will spawn (i.e. you get the radio message telling you what to do) when you are in roughly the right area. The list might help find the ones you are missing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/944786-red-faction-guerrilla/50007286&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/944786-red-faction-guerrilla/50007286&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It certainly seems you can go back and mop them all up after completing the main story:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;&quot;Missions will respawn if you missed&#xA;  them&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;demiface&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-08-01T11:11:46.627" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4109" PostTypeId="1" AcceptedAnswerId="4110" CreationDate="2010-08-01T12:31:32.327" Score="-2" ViewCount="3539" Body="&lt;p&gt;I just downloaded the latest DF(0.31.12) and the latest Dwarf Therapist(0.5.7). When I open Dwarf Therapist, it says it doesn't&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;...know how to talk to this version of&#xA;  Dwarf Fortress!(checksum:0x4c4c32e7)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When I look in the etc/memory_layouts/windows folder, I don't see a file for 0.31.12; the latest one I see is for 0.31.10. Does one exist?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="11089" LastEditDate="2012-02-23T22:56:09.593" LastActivityDate="2012-02-23T22:56:09.593" Title="How do I get Dwarf Therapist to work with the latest Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ClosedDate="2011-07-26T13:02:16.230" ContentLicense="CC BY-SA 2.5" />
  <row Id="4110" PostTypeId="2" ParentId="4109" CreationDate="2010-08-01T12:43:44.363" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions&lt;/a&gt;, all the way at the bottom.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[info]&#xA;checksum                = 0x4c4c32e7&#xA;version_name            = v0.31.12 (graphics)&#xA;&#xA;[addresses]&#xA;translation_vector      = 0x016da41c&#xA;language_vector         = 0x016da3ec&#xA;creature_vector         = 0x0169575c&#xA;dwarf_race_index        = 0x014c0f1c&#xA;&#xA;[offsets]&#xA;word_table              = 0x0058&#xA;&#xA;[dwarf_offsets]&#xA;first_name              = 0x0000&#xA;nick_name               = 0x001C&#xA;last_name               = 0x0038&#xA;custom_profession       = 0x006c&#xA;profession              = 0x0088&#xA;race                    = 0x008C&#xA;flags1                  = 0x00F8&#xA;flags2                  = 0x00FC&#xA;sex                     = 0x0110&#xA;id                      = 0x0114&#xA;recheck_equipment       = 0x021C&#xA;birth_year              = 0x0298&#xA;current_job             = 0x0390&#xA;physical_attrs          = 0x0464&#xA;states                  = 0x0684&#xA;souls                   = 0x0790&#xA;likes                   = 0x07A0&#xA;labors                  = 0x07BC&#xA;happiness               = 0x087C&#xA;&#xA;[soul_details]&#xA;skills                  = 0x01FC&#xA;traits                  = 0x0224&#xA;&#xA;[job_details]&#xA;id                      = 0x0008&#xA;on_break_flag           = 0x0011&#xA;&#xA;[position_offsets]&#xA;token                   = 0x0000&#xA;flags                   = 0x0020&#xA;general_name_singular   = 0x00E8&#xA;general_name_plural     = 0x0104&#xA;male_name_singular      = 0x0158&#xA;male_name_plural        = 0x0174&#xA;female_name_singluar    = 0x0120&#xA;female_name_plural      = 0x013C&#xA;# 2 bytes each...&#xA;custom_color_red        = 0x037E&#xA;custom_color_green      = 0x0380&#xA;custom_color_red        = 0x0382&#xA;&#xA;[valid_flags_1]&#xA;size                    = 1&#xA;1/name                  = &quot;Not from around these parts&quot;&#xA;1/value                 = 0x80000000&#xA;&#xA;[invalid_flags_1]&#xA;size                    = 7&#xA;1/name                  = &quot;a zombie&quot;&#xA;1/value                 = 0x00001000&#xA;2/name                  = &quot;a skeleton&quot;&#xA;2/value                 = 0x00002000&#xA;3/name                  = &quot;a merchant or diplomat&quot;&#xA;3/value                 = 0x00000040&#xA;4/name                  = &quot;outpost liason&quot;&#xA;4/value                 = 0x00000800&#xA;5/name                  = &quot;an invader or hostile&quot;&#xA;5/value                 = 0x00020000&#xA;6/name                  = &quot;an invader or hostile&quot;&#xA;6/value                 = 0x00080000&#xA;7/name                  = &quot;an invader or hostile&quot;&#xA;7/value                 = 0x000C0000&#xA;&#xA;[invalid_flags_2]&#xA;size=2&#xA;1/name                  = &quot;dead, Jim.&quot;&#xA;1/value                 = 0x00000080&#xA;2/name                  = &quot;from the Underworld. SPOOKY!&quot;&#xA;2/value                 = 0x00040000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-01T12:54:36.917" LastActivityDate="2010-08-01T12:54:36.917" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4111" PostTypeId="1" AcceptedAnswerId="4114" CreationDate="2010-08-01T12:59:05.643" Score="3" ViewCount="6528" Body="&lt;p&gt;How do I enable the FPS readout?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2010-08-01T13:26:17.437" Title="How do I show FPS in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4112" PostTypeId="2" ParentId="3679" CreationDate="2010-08-01T13:03:27.083" Score="3" Body="&lt;p&gt;No, I personally did it without it.&lt;/p&gt;&#xA;&lt;p&gt;You just have to get the &lt;a href=&quot;https://web.archive.org/web/20090704184420/http://wikicheats.gametrailers.com/index.php/Dragon_Quest_IV:_Chapters_Of_The_Chosen_-_DS/Sidequests&quot; rel=&quot;nofollow noreferrer&quot;&gt;five permanent immigrants&lt;/a&gt; to get to full size (castle).&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="4797" LastEditDate="2023-04-02T08:53:12.763" LastActivityDate="2023-04-02T08:53:12.763" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="4114" PostTypeId="2" ParentId="4111" CreationDate="2010-08-01T13:26:17.437" Score="6" Body="&lt;p&gt;From the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Maximizing_framerate&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Framerate  is used in Dwarf Fortress to measure the speed at which the game is running. To check your FPS (frames per second) in Dwarf Fortress, simply change [FPS:NO] to [FPS:YES] in init.txt, and your FPS will be displayed near the top right corner of the screen.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="112" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-01T13:26:17.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4116" PostTypeId="1" AcceptedAnswerId="4123" CreationDate="2010-08-01T14:29:25.053" Score="13" ViewCount="9134" Body="&lt;p&gt;In Just Cause 2, the more you destroy things, the higher the military alert is. It's fine at the beginning, but passed level 3, it's starting to be really crazy, really fast (a dozen of soldiers shooting me after one minute, and 2-3 helicopters on the way).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since my goal is mostly to have fun destroying things more than shooting, I'm wondering what is the best way to achieve that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is: how to keep the level of &quot;heat&quot; low while destroying things, and what is the best way to lower it when it's becoming too high to handle? &lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="69" LastEditDate="2010-08-01T14:43:20.650" LastActivityDate="2015-08-16T16:07:46.717" Title="How to lower the &quot;heat&quot; level in Just Cause 2?" Tags="|just-cause-2|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4120" PostTypeId="2" ParentId="3810" CreationDate="2010-08-01T17:48:53.790" Score="1" Body="&lt;p&gt;The noximanders can be a real pain for a starting character. One (lame) solution is to concentrate on one of them, and once it's killed flee, rest, and return. If I remember correctly monsters regenerate hitpoints with time, but are not resurrected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can shoot at them from a distance, then flee once they get close. Or try in general to keep your distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, the best advice is simply to come back later. The Eschalon games allow you to just go wherever you please - if one place is too difficult, just go elsewhere and come back later. It's been a while since I played Book I, but I just played Book II and I returned to already-visited dungeons many times.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-08-01T17:48:53.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4121" PostTypeId="1" AcceptedAnswerId="4244" CreationDate="2010-08-01T18:27:30.250" Score="6" ViewCount="3787" Body="&lt;p&gt;So just for fun, as I've now gotten all the level/alignment achievements, I decided to try and kill Fawkes, who's waiting in Underworld. I knew he'd be tough -- when VATS shows a mini-nuke barely scratching him, that's reason to pause and think about what you're doing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fawkes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout Wiki&lt;/a&gt;, though, Fawkes only has about 500 hit points -- less than I do at this stage of the game. Yet -- and I admit this may be due to my own bad aim, as I usually try to do combat in VATS -- it seemed to take me 47 mini-nukes and 4,000 Electron Charge Packs for me to kill him. (And I was using stealth boys and doing as much as I could as &quot;sneak attacks&quot; for criticals -- 100 sneak, 75 big guns.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, aside from the obvious early way to kill him (with the terminal outside his cell in Vault 87), what's the easiest way to kill Fawkes?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2015-04-12T20:54:01.977" Title="What's the easiest way to kill Fawkes?" Tags="|fallout-3|" AnswerCount="3" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="4123" PostTypeId="2" ParentId="4116" CreationDate="2010-08-01T19:10:53.017" Score="5" Body="&lt;ol&gt;&#xA;&lt;li&gt;Use a mod (for example &lt;a href=&quot;http://justcause2mods.com/index.php/mods/other/Gameplay/Less-psychic-police/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Less Psychic Police&lt;/a&gt; or &lt;a href=&quot;http://www.justcause2mods.com/index.php/mods/other/Gameplay/Less-Vehicle-Heat/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Less Vehicle Heat&lt;/a&gt;) to increase the threshold of police reaction&lt;/li&gt;&#xA;&lt;li&gt;Run/fly away. Police are only aware of you within a certain range, &lt;strike&gt;so if you call in either an extraction&lt;/strike&gt; (can't with heat, forgot about that), or a black market chopper and fly up really high, the heat will fade. Then just bail out/reingress and continue the fun.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="643" LastEditorUserId="643" LastEditDate="2010-08-02T01:02:13.650" LastActivityDate="2010-08-02T01:02:13.650" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4124" PostTypeId="1" CreationDate="2010-08-01T19:26:46.117" Score="2" ViewCount="6598" Body="&lt;p&gt;I've been getting a really long load times on the single player campaign. Longer than 5 minutes at times. My rig is pretty decent; I can play the game at ultra without bad framerates. Anyone have any ideas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I had some bad windows update that wrecked the MBR. Wasn't able to fix, and had to reinstall Win7. There could have been spyware or viruses present but avast didn't find any. Since the reinstall everything has worked fine.&lt;/p&gt;&#xA;" OwnerUserId="1920" LastEditorUserId="11290" LastEditDate="2011-08-02T13:39:24.870" LastActivityDate="2011-07-06T08:05:59.950" Title="Why are my load times extremely long?" Tags="|starcraft-2|technical-issues|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4125" PostTypeId="1" AcceptedAnswerId="4209" CreationDate="2010-08-01T19:53:21.170" Score="26" ViewCount="96983" Body="&lt;p&gt;Has anyone beaten this mission on brutal difficulty? If so what was your strategy? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried both paths:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Path 1 - Taking out the nydus networks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Path 2 - Taking out the flying units&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found path 1 to be significantly easier as the nydus worms spewing tons of units seems much harder to deal with than flying units. Especially later in the level when the worms are very far from your base and are guarded by spore colonies and overseers+hydra. Also, if you go mass tanks, Kerrigan will do AOE to your tank groups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My current strat which got me to about 76% using path 1, is to mass battle cruisers and vikings. On the ground I use a few tanks and some flame towers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For my next attempt, I will try mass BCs and Vikings, but will use a barracks wall at the choke points. Money is pretty tight (not enough mineral patches...), but I'll probably try making use of the zerg mind control towers too, which I forgot I researched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has a better strat please chime in :)&lt;/p&gt;&#xA;" OwnerUserId="1919" LastEditorUserId="3610" LastEditDate="2012-06-18T09:29:12.337" LastActivityDate="2014-01-07T21:26:32.853" Title="What is the best strategy for beating the final Campaign Mission &quot;All In&quot; on brutal difficulty?" Tags="|starcraft-2|" AnswerCount="14" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4127" PostTypeId="1" AcceptedAnswerId="4128" CreationDate="2010-08-01T20:39:42.667" Score="6" ViewCount="787" Body="&lt;p&gt;For example, does &quot;13-pool&quot; mean &quot;spawn 13 drones, and turn the 13th into a pool&quot; (so that now you are at 12 supply)? Or does it mean &quot;spawn 13 drones, then turn the 14th into a pool&quot; (so that now you are at 13 supply)?&lt;/p&gt;&#xA;" OwnerUserId="661" LastActivityDate="2010-08-17T17:31:22.917" Title="How does build-order naming work for Zerg?" Tags="|starcraft-2|starcraft-zerg|sc2-build-order|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4128" PostTypeId="2" ParentId="4127" CreationDate="2010-08-01T20:58:56.393" Score="3" Body="&lt;p&gt;It means the former.  You build the spawning pool while you're at 13 supply.  Going down to 12 supply is a side-effect but replacing the drone as soon as possible is important to any build.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-01T20:58:56.393" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4129" PostTypeId="2" ParentId="4124" CreationDate="2010-08-01T21:00:27.407" Score="3" Body="&lt;p&gt;Load time is generally affected mostly by I/O and not by any other specs.  Even if you can run the game on Ultra with no difficulty, if you have a slow hard drive, low space, high fragmentation, or are using other programs while playing that are reading or writing from the hard drive, these can all negatively impact your load times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To fix each of these:&#xA;Low space can be fixed by uninstalling programs you never or rarely use, or by moving files to a different drive.  I keep all my installs on one drive, and all my data on other drives so it doesn't interfere with load times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;High fragmentation can be fixed by running a defragmentation tool.  Any reasonable operating system will be able to do this for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously you should also close any other I/O intensive programs while playing.  Torrenting, in particular, will devastate your load times.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-01T21:00:27.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4130" PostTypeId="1" AcceptedAnswerId="6147" CreationDate="2010-08-01T21:07:38.573" Score="4" ViewCount="3856" Body="&lt;p&gt;I recently played a game online where I was rushed with cloaked Banshees.  While I was able to fight it off, it ultimately cost me the game because I was not prepared for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the most effective ways to scout early as Protoss?  What scouting methods can be used when the opponent walls off his base so you can't get a probe in?  Terran and Zerg seem to have it easier with scanner sweeps and overlords being ubiquitous.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2014-01-07T12:08:49.577" Title="What are effective ways to scout as Protoss in Starcraft II?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4131" PostTypeId="1" AcceptedAnswerId="4872" CreationDate="2010-08-01T21:50:35.973" Score="8" ViewCount="821" Body="&lt;p&gt;I'm trying to fill up my night-time and water gardens in Plants vs. Zombies.  My regular Zen garden is completely full, and I know that when I picked up plants from dropped presents while in game previously, they would default to the regular Zen garden.  Then I had to move them to their proper garden with the wheelbarrow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there aren't any open slots in my Zen garden, will any water or night-time plants ever drop?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorDisplayName="user28379" LastEditDate="2013-10-06T23:53:52.277" LastActivityDate="2013-10-06T23:53:52.277" Title="Do I need an empty slot in my Zen garden to get new water or night-time plants?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4132" PostTypeId="1" AcceptedAnswerId="4133" CreationDate="2010-08-01T22:05:25.777" Score="8" ViewCount="1301" Body="&lt;p&gt;I notice when I select a group of battle cruisers in Starcraft 2, and choose the Yamato Cannon action, only one of them fires it. I remember in Starcraft 1, the entire group would fire YC. Is this a glitch? I have the OSX version.&lt;/p&gt;&#xA;" OwnerUserId="5" LastEditorUserId="23" LastEditDate="2011-02-05T09:05:19.653" LastActivityDate="2011-02-05T09:05:19.653" Title="Glitch with Yamato Cannons?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4133" PostTypeId="2" ParentId="4132" CreationDate="2010-08-01T22:17:37.263" Score="14" Body="&lt;p&gt;This is intended and is referred  to as &quot;Smart Casting&quot;, and it makes it easier to micro manage your units. In Starcraft 1, you would often over cast your spells. For example, if you had a selected group of High Templar and you casted psionic storm, every single one of your templar would cast psionic storm in the same spot, which is a waste of energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's much more efficient to just press the hot-key of the unit's spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a note, be careful about holding shift before casting any spell. If the unit is doing anything before you queue the spell, the unit will not cast the spell until the previous action is done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, your BCs are sitting there, and then a swarm of mutas attack you. You press and hold shift to queue up yamato cannons, but wait! your BCs started auto-attacking before you could give the yamato cannon command. Now they completly ignore the yamato cannon order until all mutas are dead. This same problem exists for all other spell casting units.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastEditorUserId="1919" LastEditDate="2010-08-02T00:51:22.267" LastActivityDate="2010-08-02T00:51:22.267" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4134" PostTypeId="2" ParentId="4130" CreationDate="2010-08-01T22:21:13.690" Score="7" Body="&lt;p&gt;In the early game, scout with a probe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the mid or late game, you can build an observers from your robotics facility and scout with that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also research hallucination in the cybernetics core, then using a sentry, hallucinate a phoenix and send him in to scout.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-08-01T22:21:13.690" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4137" PostTypeId="2" ParentId="4116" CreationDate="2010-08-02T00:05:16.290" Score="2" Body="&lt;p&gt;If you play on easy, your heat will not rise as quickly, and will return to normal faster. When your heat gets high, move to a different area controlled by a different faction. I found this makes it very easy to keep heat below level 3.&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-08-02T00:05:16.290" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4138" PostTypeId="2" ParentId="4094" CreationDate="2010-08-02T01:14:01.643" Score="6" Body="&lt;p&gt;For what it's worth, the starcraft 2 manual comes with a 5-page, &quot;extended&quot; version of the in-game history, covering things the installer leaves out, such as the UED invasion. (i.e, Brood War's storyline). The text can be found on pages 8 - 12.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-02T01:14:01.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4139" PostTypeId="2" ParentId="4048" CreationDate="2010-08-02T02:16:55.847" Score="2" Body="&lt;p&gt;My LCD monitor has an aspect ratio control in the menu system.  If I change it from &quot;stretch&quot; mode to &quot;1:1 pixels&quot; mode it fixes that problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be worth checking if your monitor has something similar.&lt;/p&gt;&#xA;" OwnerUserId="2038" LastActivityDate="2010-08-02T02:16:55.847" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4140" PostTypeId="2" ParentId="4116" CreationDate="2010-08-02T02:43:07.173" Score="4" Body="&lt;p&gt;You basically need to kill all the military and then get the hell out of there, or just get the hell out of there. If you have a fast vehicle (fully upgraded chopper or jet is best), then you can take to the sky with relative ease.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barring that, you can get some decent speed with the grapple/parachute combination through the forests and up the mountains. And hijack a chopper if need be.&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="306" LastEditDate="2010-08-02T07:48:08.560" LastActivityDate="2010-08-02T07:48:08.560" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4141" PostTypeId="1" AcceptedAnswerId="4454" CreationDate="2010-08-02T03:00:35.040" Score="3" ViewCount="1881" Body="&lt;p&gt;So new Worms is coming out (not in 3D (huzzah)). Anyone got a handle on the new weapons? According to Steam, new weapons include Super Bunker Buster, Ferrets, Poison Strike, Worship, Sentry Gun, Electromagnet, Buffalo of Lies...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any more that anyone knows of? Or details on these weapons?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="11290" LastEditDate="2011-08-02T13:35:50.927" LastActivityDate="2010-08-04T16:11:39.450" Title="Does anyone have a handle on the new weapons in Worms Reloaded?" Tags="|worms-reloaded|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4142" PostTypeId="1" CreationDate="2010-08-02T03:09:29.620" Score="5" ViewCount="637" Body="&lt;p&gt;I have two processors (both at 2.66ghz). I can have the textures run at high (that should only depend on your video card, right?) But I can't even turn shaders from low to medium without my framerate going from 33 to 14. To me, the shaders are what make the game start to look great. Is there a way to make Starcraft 2 use my other processor?&lt;/p&gt;&#xA;" OwnerUserId="2041" LastEditorUserId="1719" LastEditDate="2010-08-02T13:31:31.100" LastActivityDate="2010-08-02T13:31:31.100" Title="Does starcraft 2 take advantage of both my processors? Or how can I make it?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4143" PostTypeId="2" ParentId="4142" CreationDate="2010-08-02T03:18:32.553" Score="5" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.techspot.com/review/305-starcraft2-performance/page13.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; performance report for Starcraft 2, the game is only capable of using two cores. If both of your processors each have multiple cores, only two cores will be used by Starcraft 2.&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-08-02T03:18:32.553" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4144" PostTypeId="2" ParentId="4125" CreationDate="2010-08-02T03:24:54.477" Score="6" Body="&lt;p&gt;I went path 2 by taking out the air. I have about 5 hours or so invested in it as of now and I would hate to have to go back and take a different path... not even sure how&#xA;that would work (do I have to redo all the char missions?) So far I've gotten to about 63% but have not had a lot of time to dedicate to it between work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But anyway, the best strategy I've found so far is not so much gameplay related. The thing that I found to help a ton was to constantly save your progress as you go along. Every time you get to a spot where you know you haven't made any mistakes and save it (about every fee minutes). Then play from there repeatedly until you get to another point where you know you haven't made any mistakes, and just do that over and over until it's over. I was careless about saving the game manually for a while but started putting more effort into doing it right and I've been making great progress. Hopefully I'll have it finished tonight. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way my strategy is BC's split into a few groups around the map to take out the nydus worms as they spawn (2 yamatos each does the trick) and keep building hellions marines and medics because they don't take up any vespian which I need for bc's. I also make sure my defensive posts have some marauders in case of ultralisks and roaches. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the Kerrigan I always use small units (since she can apparantly destroy bc's with a wave of her hand). I find a large swarm of stimped marines, marauders, and medics do the trick fairly well. Also make sure you catch her before she gets inside your base, otherwise she'll use a powerful spell to blow up a bunker or two before you can kill her. You'll probably lose most or all of you're marines you send at her but they don't cost gas and you should have plenty of minerals. Good luck.&lt;/p&gt;&#xA;" OwnerUserId="2042" LastEditorUserId="7639" LastEditDate="2014-01-07T21:26:32.853" LastActivityDate="2014-01-07T21:26:32.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4145" PostTypeId="2" ParentId="3687" CreationDate="2010-08-02T06:24:45.177" Score="0" Body="&lt;p&gt;I didn't have enough of an army to finish off more than 1 sector of hatcheries, so I changed it up and attacked the 3 in the southwest first. This allowed me to reinforce my army with backup troops by the time the hatcheries were clear, and mega steamroll the ones in the topleft of the map with the combined forces. I actually cleared the mission too!&lt;/p&gt;&#xA;" OwnerDisplayName="Shane" LastActivityDate="2010-08-02T06:24:45.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4146" PostTypeId="1" AcceptedAnswerId="4148" CreationDate="2010-08-02T06:25:51.493" Score="8" ViewCount="4242" Body="&lt;p&gt;How advanced is the matchmaking system in Starcraft 2? Does the server attempt to match you up with people who are as good as you, or does it just randomly pair you up with another player? And if it's the former, how well does it work?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="20306" LastEditDate="2013-10-22T18:36:46.503" LastActivityDate="2013-10-22T18:36:46.503" Title="How does Starcraft 2's matchmaking system work?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4148" PostTypeId="2" ParentId="4146" CreationDate="2010-08-02T07:32:16.260" Score="8" Body="&lt;p&gt;The matchmaking system attempts to place you into matches at or near your skill level, after you've been initially evaluated by the 5 placement matches. It then maintains a few scores of your performance (based around wins/losses, and recent streak) and places you against players of a similar skill level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally found the matchmaking in the beta to be quite accurate, matching me to players of my fairly average skill level. The more matches you play, the more accurate the matchmaking system seems to become; my first match after placement was a cakewalk, while the next few matches were more edge-of-your-seat types of matches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want more in-depth information into the matchmaking system, the best place to look seems to be the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Battle.net_Leagues&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle.net Leagues&lt;/a&gt; article on the TeamLiquid wiki.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;br&gt;&#xA;There's also a thread on the TeamLiquid forums titled &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Ladder Analysis&lt;/a&gt; which has a fairly comprehensive write-up of bnet2.0 matchmaking.&lt;/p&gt;&#xA;" OwnerUserId="2043" LastEditorUserId="126" LastEditDate="2010-08-02T14:48:29.307" LastActivityDate="2010-08-02T14:48:29.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4149" PostTypeId="2" ParentId="4081" CreationDate="2010-08-02T07:37:18.540" Score="8" Body="&lt;p&gt;Have you tried &lt;a href=&quot;http://support.microsoft.com/kb/971755&quot; rel=&quot;nofollow noreferrer&quot;&gt;clearing the system cache&lt;/a&gt;? You may have a corrupt update that causes the problem.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-08-02T07:37:18.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4150" PostTypeId="2" ParentId="2699" CreationDate="2010-08-02T08:15:51.677" Score="0" Body="&lt;p&gt;Best load out for quick scoping would be:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sleight of Hand (Pro), Steady Aim, Stopping Power&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Weapon&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Intervention FMJ as your primary and for secondary 44. Magnum Akimbo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's my sniping load out and it works when I quick scope.&lt;/p&gt;&#xA;" OwnerUserId="443" LastActivityDate="2010-08-02T08:15:51.677" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4151" PostTypeId="2" ParentId="3444" CreationDate="2010-08-02T08:22:09.447" Score="1" Body="&lt;p&gt;From the &lt;a href=&quot;http://forum.playfish.com/showthread.php?t=190758513.&quot; rel=&quot;nofollow noreferrer&quot;&gt;official FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;13 - Do ship parts help with battles against monsters?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They do not. The outcome of the battles are randomly decided.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-08-02T08:22:09.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4153" PostTypeId="1" AcceptedAnswerId="13078" CreationDate="2010-08-02T09:34:06.470" Score="14" ViewCount="721" Body="&lt;p&gt;I won't be able to buy SC2 for a few months still (tear), so I was hoping in the meantime I could try out a demo (timed or otherwise is fine).  However, google tells me nothing about the existence or non-existence of said software entity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there a demo or not? :(&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="52800" LastEditDate="2013-10-30T03:58:25.617" LastActivityDate="2013-10-30T03:58:25.617" Title="Is there a demo of Starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4154" PostTypeId="2" ParentId="4153" CreationDate="2010-08-02T09:55:12.663" Score="9" Body="&lt;p&gt;Not at the moment, no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, two &quot;guest passes&quot; are supplied with the boxed version of the game and each &lt;a href=&quot;https://gaming.stackexchange.com/questions/3674/what-does-the-starcraft-2-guest-pass-do&quot;&gt;gives a limited time of gameplay&lt;/a&gt;, either in the campaign or in multiplayer matches; so all you need is a friend to buy the game first.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2010-08-12T12:19:40.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4155" PostTypeId="2" ParentId="3810" CreationDate="2010-08-02T10:10:49.173" Score="0" Body="&lt;p&gt;Quoting from JSDarkwood's walkthrough at &lt;a href=&quot;http://www.gamefaqs.com/pc/936836-eschalon-book-i/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamefaqs.com&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Noximander&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A large green amphibian.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;HP: 35&#xA;  XP: 45&#xA;  To Hit: 10 (80%)&#xA;  Damage: 7&#xA;  Armor: 11&#xA;  Special: Poison&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Noximanders are most likely the first poisonous creature you encounter and are tough compared to the enemies around them at first.  Ranged Attacks are best against them because poison can be deadly early on when you are unlikely to have regular access to Detox spells or potions.  The best you can do is rest and/or cure yourself until the poison goes away.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="409" LastActivityDate="2010-08-02T10:10:49.173" CommentCount="0" CommunityOwnedDate="2010-08-02T10:10:49.173" ContentLicense="CC BY-SA 2.5" />
  <row Id="4156" PostTypeId="2" ParentId="4130" CreationDate="2010-08-02T11:38:34.767" Score="0" Body="&lt;p&gt;A real nasty trick, use a probe immediately and go to their base.  Then drop two assimilators on their gas...  It does two things, lets you watch their base, and tells you when and what they have early as they frantically try and destroy the gas to get to lvl 2.&lt;/p&gt;&#xA;" OwnerUserId="1856" LastActivityDate="2010-08-02T11:38:34.767" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4157" PostTypeId="2" ParentId="4000" CreationDate="2010-08-02T11:41:38.600" Score="3" Body="&lt;p&gt;A very cheap strategy is to use the &lt;a href=&quot;http://strategywiki.org/wiki/Final_Fantasy_VII/Status_Effects#Lucky_Sevens&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lucky 7s&lt;/a&gt; status. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One way to force it is to go for 7677 HP before the battle, then just as it starts use a potion to get 7777 HP and Lucky 7s status. If I'm not mistaken you hit something like 64 times, dealing 7777 damage per hit.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-08-02T11:41:38.600" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4166" PostTypeId="1" AcceptedAnswerId="4497" CreationDate="2010-08-02T14:00:47.737" Score="4" ViewCount="2161" Body="&lt;p&gt;Suppose I play with 3 other friends a versus match, and would like the teams to be random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I leave all characters unchosen and get a 2 v 2 match? Or the result would be random also? Perhaps all 4 survivors, or infected, or 3 v 1?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can it be configured somehow to always balance team equally (in terms of number of players)?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-04T19:55:46.457" Title="How are the teams balanced in a versus match with less than 8 players?" Tags="|left-4-dead-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4168" PostTypeId="1" AcceptedAnswerId="4181" CreationDate="2010-08-02T14:17:12.173" Score="3" ViewCount="513" Body="&lt;p&gt;Do Xbox Live Arcade games ever reduce in price, if they are older or during special sale events? I know Gold members get a deal-of-the-week but am unaware of anything beyond that.&lt;/p&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-08-03T01:54:29.170" Title="Price reductions on Xbox Live Arcade games" Tags="|xbox-live-arcade|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4170" PostTypeId="2" ParentId="4043" CreationDate="2010-08-02T14:37:39.207" Score="2" Body="&lt;p&gt;In addition to all of the great things already mentioned:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;More to do between missions: There's a lot more to the single-player campaign now than just doing one mission, watching a little video, then doing the next&lt;/li&gt;&#xA;&lt;li&gt;More flexibility in the campaign: The upgrades, along with the choice to vary the order of missions slightly is cool&lt;/li&gt;&#xA;&lt;li&gt;Improved AI: The pathing of units seems much better. Friendly units will also get out of the way of another unit that is trying to get somewhere&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2069" LastActivityDate="2010-08-02T14:37:39.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4171" PostTypeId="2" ParentId="4168" CreationDate="2010-08-02T14:45:27.100" Score="0" Body="&lt;p&gt;Yes, sometimes they go on sale, or the creator can decide to change the price. During the summer, there are summer savings, and sometimes other ones too. It just varies.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-02T14:45:27.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4177" PostTypeId="2" ParentId="3078" CreationDate="2010-08-02T15:13:18.957" Score="2" Body="&lt;p&gt;Bren Carriers can deal with pioneers very well.&#xA;Just stay cool and have your tommies bail out of cover when the flamethrowers start.&#xA;Having a mortar pit ready to go near your hq truck can really put the beat down on Pioneers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget pioneers are an engineer unit, not a shock troop. Just cut them down.&lt;/p&gt;&#xA;" OwnerUserId="2070" LastActivityDate="2010-08-02T15:13:18.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4181" PostTypeId="2" ParentId="4168" CreationDate="2010-08-02T15:34:56.157" Score="5" Body="&lt;p&gt;Deal of the week is not the only way prices are reduced on XBLA. There are more: there was also a Christmas promotion (a game a day) last year and &lt;a href=&quot;http://majornelson.com/archive/2010/06/18/coming-soon-to-the-xbox-live-marketplace-june-18.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;XBLA Inventory Blowout&lt;/a&gt; this year. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://majornelson.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Major Nelson&lt;/a&gt; is a good (and an advance) source of such information: &lt;a href=&quot;http://majornelson.com/archive/tags/Deal/default.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Major Nelson's deal tag&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="292" LastActivityDate="2010-08-02T15:34:56.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4184" PostTypeId="1" CreationDate="2010-08-02T15:41:46.283" Score="3" ViewCount="2882" Body="&lt;p&gt;Early on in &lt;em&gt;Indiana Jones and the Staff of Kings&lt;/em&gt; (Nintendo DS version), you have to find a basement key. You find a room with six pictures on the wall which you can press, and a magic lantern.&lt;/p&gt;&#xA;&lt;p&gt;When you blow on the lantern, different pictures are displayed. This implies you should press the pictures in the order indicated by the lantern. This seems to be the accepted solution.&lt;/p&gt;&#xA;&lt;p&gt;My problem is that two of the pictures shown by the lantern do not match the pictures on the wall. The wall has what looks like a chicken and a rat, and these don't appear on the lantern — two different images are displayed.&lt;/p&gt;&#xA;&lt;p&gt;Even if I stick with the pictures that &lt;em&gt;do&lt;/em&gt; match, I can only press two pictures in a row — pressing a third resets all the pictures. The lantern does repeat the same sequence all the time, but there's no clue as to the beginning image of the sequence - is it the one that's showing when you enter the room or the first that shows when you blow on the lantern?&lt;/p&gt;&#xA;&lt;p&gt;Has anyone gotten past this? Is my game broken? Or is there some missing information that I can't see?&lt;/p&gt;&#xA;" OwnerUserId="2071" LastEditorUserId="4797" LastEditorDisplayName="user101016" LastEditDate="2023-03-28T08:27:32.680" LastActivityDate="2023-03-28T08:27:32.680" Title="How do I solve the picture puzzle involving a basement key?" Tags="|indiana-jones-staff-of-kings|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="4185" PostTypeId="1" AcceptedAnswerId="4198" CreationDate="2010-08-02T16:04:12.560" Score="16" ViewCount="496" Body="&lt;p&gt;With the exception of the missions that explicitly give you a choice and make it obvious that one mission will prevent another (specifically, not different missions, just different objectives/rewards etc) are there any missions that, by choosing to embark on them, prevent you from performing other missions?  Without giving away any spoilers, there is specifically one instance I can think of in the campaign where I could see this happening, but it was never explicitly stated that choosing one mission over the other would create a permanent fork in the story line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know for sure (or perhaps know what I'm referencing)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&#xA;Chris&lt;/p&gt;&#xA;" OwnerUserId="1693" LastEditorUserId="126" LastEditDate="2010-08-02T17:07:09.033" LastActivityDate="2010-08-02T19:46:47.537" Title="Are there missions in Starcraft 2 that prevent you from playing others?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4190" PostTypeId="1" AcceptedAnswerId="4191" CreationDate="2010-08-02T16:30:32.797" Score="5" ViewCount="1464" Body="&lt;p&gt;What do the item quality character designations mean? What quality is &lt;code&gt;*&amp;lt;*sword*&amp;gt;*&lt;/code&gt;, etc?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2014-05-19T02:31:17.950" Title="What are the different item quality characters?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4191" PostTypeId="2" ParentId="4190" CreationDate="2010-08-02T16:33:16.040" Score="8" Body="&lt;p&gt;A full list and description is available at &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Quality&quot; rel=&quot;nofollow noreferrer&quot;&gt;the df wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;In order from worst to best, with their additions to item quality:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nothing = 1x&lt;/li&gt;&#xA;&lt;li&gt;- = 2x&lt;/li&gt;&#xA;&lt;li&gt;+ = 3x&lt;/li&gt;&#xA;&lt;li&gt;* = 4x&lt;/li&gt;&#xA;&lt;li&gt;≡ = 5x&lt;/li&gt;&#xA;&lt;li&gt;☼ = 12x&lt;/li&gt;&#xA;&lt;li&gt;Artifact items, (ones with a unique name) = 10x in the latest version, 120x in 0.28&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The &lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:Item_quality&quot; rel=&quot;nofollow noreferrer&quot;&gt;page for the previous version&lt;/a&gt; is far more detailed, but some information may be out of date.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-02T16:33:16.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4194" PostTypeId="2" ParentId="2699" CreationDate="2010-08-02T16:50:35.987" Score="1" Body="&lt;p&gt;Others have already spoken to the perks / setup to use, but I'll add a bit on the ideas behind why this can work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the call of duty games (at least on xbox 360), there is a mild amount of &quot;aim stick&quot; on enemies. You can see a good demonstration of this by firing up a local match and trying to sweep your aim from the far left of an enemy to the far right. Your sights will slow down while passing over their model. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This affect is amplified when bringing up your sights (ever notice how you aren't quite lined up on someone, then raise your sights and your aim improves?). You can trick the auto aim system to help you by using this aim stick affect to swing your sights closer to the target. It works quite well with shotguns, just try running around with a spas and tapping the left trigger a second before the right. Your sights will jump up before you fire, and if you did it right, the auto-aim system will start to stick to your target for the moment you shoot.&lt;/p&gt;&#xA;" OwnerUserId="919" LastActivityDate="2010-08-02T16:50:35.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4196" PostTypeId="2" ParentId="4048" CreationDate="2010-08-02T17:02:13.690" Score="3" Body="&lt;p&gt;I've always set this option with my video card settings... I know for sure nvidia does this. Not 100% sure ATI does, but I find it hard to believe they don't. May need to update your video card drivers, but it's well worth it to me.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-08-02T17:02:13.690" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4198" PostTypeId="2" ParentId="4185" CreationDate="2010-08-02T17:33:37.040" Score="11" Body="&lt;p&gt;There is one mission like that in the final few missions that give you an option between 2 missions and depending on what you choose it makes the next mission change a bit, but it is still the same mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also one hidden objective in one of the missions that will give you access to a secret mission that can only be played by completing this objective, this mission however is not crucial to the story.&lt;/p&gt;&#xA;" OwnerUserId="2084" LastEditorUserId="2084" LastEditDate="2010-08-02T19:46:47.537" LastActivityDate="2010-08-02T19:46:47.537" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4199" PostTypeId="2" ParentId="4007" CreationDate="2010-08-02T17:36:21.077" Score="1" Body="&lt;p&gt;In 1v1 it seems easier to me to be able to &quot;pull a fast one&quot; on your opponent. For example, sneaking a few units into their production line and wreaking havoc. While it may not win the game for you right away, it can slow them down considerably between the collectors lost and the time that they spend distracted by it. In a 2v2 it can be a little harder to do this since you are up against twice as much recon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A super early rush can also be more effective in 1v1. In a 2v2 match the other team can gang up, but as long as you are doing good recon your teammate can send over troops to help with defense. This allows one of you to go more for development than units. As long as you turn away that initial assault you can wind up at an advantage by being further developed than your opponents. Your teammate will still be at the same point as they are, but you might be that much closer to your next tier, etc.  In 1v1 if you catch your opponent before they have an adequate defense up, it's usually game over.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastActivityDate="2010-08-02T17:36:21.077" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4200" PostTypeId="2" ParentId="3803" CreationDate="2010-08-02T17:38:08.593" Score="3" Body="&lt;p&gt;The only way I found to get rid of the message was to buy the DLC, not the answer you are looking for but that was all I could do when I tried to remove it as well.&lt;/p&gt;&#xA;" OwnerUserId="2084" LastActivityDate="2010-08-02T17:38:08.593" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4202" PostTypeId="1" CreationDate="2010-08-02T17:41:06.060" Score="3" ViewCount="860" Body="&lt;p&gt;I am at 20points with zerg research and i need to choose between ships/vehicles that can self heal or special units starting with 100 points and extra energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is self heal any good? How slow is it? do i get more then 1 hp per second?&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastActivityDate="2010-08-02T19:37:45.423" Title="Zerg research 20 points. Is self heal any good?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4203" PostTypeId="2" ParentId="4202" CreationDate="2010-08-02T17:45:10.407" Score="2" Body="&lt;p&gt;For the most part, I didn't need extra energy. I never run out of energy as a medic, and that's the energy unit I had used the most up to that point, and Self heal seemed awesome. So that's what I picked. As far as exact numbers, I'm not sure what it is, and which difficulty level are you using?&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-02T17:45:10.407" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4204" PostTypeId="2" ParentId="3126" CreationDate="2010-08-02T17:46:06.583" Score="1" Body="&lt;p&gt;Mad Catz sticks are NOT backwards compatible with PS2 games, Sony won't release the code to allow them to be backwards compatible. Unless something has changed in the last 2-3 months (cant find any changes so the info should be accurate). So your best bet is HRAP.&lt;/p&gt;&#xA;" OwnerUserId="2084" LastActivityDate="2010-08-02T17:46:06.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4206" PostTypeId="2" ParentId="4202" CreationDate="2010-08-02T18:29:34.093" Score="0" Body="&lt;p&gt;In the campaing I did first the missions about the settlers and quickly ramped zerg investigation. Later in the game, some missions require you to attack with limited resources, and having the autohealing meant I could move a heavily damage vehicle out of the front line, wait some time and pull it back in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not a deal breaker, but made some things easier than I expected. As for the extra energy, I don't micromanage, so I prefer global automatic features than specific attacks which I may forget to use in the heat of the battle.&lt;/p&gt;&#xA;" OwnerUserId="2053" LastActivityDate="2010-08-02T18:29:34.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4209" PostTypeId="2" ParentId="4125" CreationDate="2010-08-02T18:59:55.623" Score="17" Body="&lt;p&gt;Ok so I ended up beating it. 100%! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video of &lt;strong&gt;someone else&lt;/strong&gt; beating it on Brutal with a different, and possibly better, strategy than I describe below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/I1zRFpDcpnY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, there are probably infinite ways to do it, but here is how I did it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Heavy use of save and load. Save before Kerrigan shows up and after she retreats. If you lose too many units (like 3 BCs to Kerrigans stupid magic hand wave instakill bull), then reload.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Take out the Nydus worms as flying units are easy to deal with&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build BCs to make use of Yamato cannon on Kerrigan and the Leviathan (the giant flying guy).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build Marines and medics; make use of stim.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build a few Science Vessels to help with healing your BCs. Build them early.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build, and never stop building, SCVs. Trust me, I had the research that lets me train 2 SCVs at once, and I NEVER stopped building them. You need them for repair and to keep up with the mineral gathering.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Keep SCVs near chokes to repair&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Construct flame towers near the choke. If you didn't get flame towers, build a few planetary fortresses at the chokes and have a bunch of SCVs there to auto-repair (no seriously, it'll work, lots of HP, lots of splash damage).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Construct a few flame towers sporadically in your base to deal with random drop pods.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Construct Barracks at each choke point to serve as a wall between incoming enemies. This also helps keep Kerrigan back.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get as many ship and infantry upgrades as you can. Do it early.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make use of mind control towers. Build them early on the left and the right sides.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use mind controls towers to grab as many brood lords and Ultralisks as you can. Broodlords are imba and you want to make use of the infinite infantry they can provide. Mind controlling Ultralisks is amazing too. Especially if you have medics there to heal them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build a mind control tower and turret behind your mineral line to mind control brood lords that attack from behind. Mind controlled units will NOT be affected by the nova blast (lulz)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure you have mind control energy when the big ultra push happens toward the end of the mission.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Save a Nova blast for when the Leviathan attacks. It will decimate you otherwise because it constantly spawns Mutalisks and Broodlords&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If Kerrigan or the Leviathan isn't around when you needed to nova blast, then it's likely that you need to reload a recent save. Though don't Nova blast too soon when Kerrigan shows up. The blast has limited range, and you want to wait for the next wave of flyers/worms that quickly follows her.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Just before the Leviathan shows up, start cranking out some vikings to deal.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The drop-pod research is useless. Get the Tech-reactor research.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you ever lose too many key units or structures (especially in the beginning), reload from the last save. It will end up costing you the mission in the long run.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tanks don't work so well because Kerrigan's area of effect attack can easily clean out 4-5 tanks and there's not much you can do. This makes units like BCs more cost effective because they can get out of the way.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Buildings work great at attracting Kerrigan's focus. She will spend her energy doing an AoE to the building and not doing it to your units. Also, keeping a building alive is much easier against her because they have tons of HP and huge surface area to repair&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't use supply Depots at your choke. They do not have enough HP or surface area to repair. You aren't going to leave your base anyway (not with units that don't fly that is...)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1919" LastEditorUserId="274" LastEditDate="2011-03-19T14:46:25.617" LastActivityDate="2011-03-19T14:46:25.617" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4210" PostTypeId="1" AcceptedAnswerId="4211" CreationDate="2010-08-02T19:18:36.780" Score="8" ViewCount="12254" Body="&lt;p&gt;I recently purchased and installed StarCraft 2. I want to continue the campaign on a friends computer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I transfer my progress onto his computer? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a profile file I can copy to his installation folder?&lt;/p&gt;&#xA;" OwnerUserId="2079" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:41:57.953" LastActivityDate="2013-01-16T05:24:10.537" Title="How do I transfer my starcraft 2 profile onto another computer?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4211" PostTypeId="2" ParentId="4210" CreationDate="2010-08-02T19:21:25.227" Score="14" Body="&lt;p&gt;I believe all of your campaign information is stored in the cloud, which means you should just be able to log in on your friend's computer and continue playing.  Battle.net stores all of your information.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-08-02T19:21:25.227" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4212" PostTypeId="2" ParentId="4202" CreationDate="2010-08-02T19:37:45.423" Score="1" Body="&lt;p&gt;The only things I found really useful are the science vessels, auto refineries and combined reactor+tech.  Since the science vessel heals mechanicals, I went for extra health and energy.&lt;/p&gt;&#xA;" OwnerUserId="1856" LastActivityDate="2010-08-02T19:37:45.423" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4213" PostTypeId="1" AcceptedAnswerId="4228" CreationDate="2010-08-02T21:28:04.430" Score="4" ViewCount="615" Body="&lt;p&gt;For playing to win, what building/unit upgrades are the most helpful and which ones are a waste of time. For example, the Zerg Brood Queen seems worth the resources for the extra larva, but burrowing seems like a waste in a close game.&lt;/p&gt;&#xA;" OwnerUserId="2097" LastActivityDate="2010-08-04T03:36:40.507" Title="In competitive star craft 2 ,for each race, what are the most/least beneficial upgrades" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4214" PostTypeId="2" ParentId="4213" CreationDate="2010-08-02T21:33:19.423" Score="9" Body="&lt;p&gt;The answer is and always will be:  It depends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It depends on what your opponent is trying to do.  It depends on what you're trying to do.  There is no one &quot;best&quot; strategy that will work every time, and there is not an upgrade that is &quot;never&quot; useful.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-02T21:33:19.423" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4215" PostTypeId="1" AcceptedAnswerId="4216" CreationDate="2010-08-02T21:39:02.280" Score="3" ViewCount="3092" Body="&lt;p&gt;How do you unlock the various profile icons in Starcraft 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it purely going through campaigns?  Unlocking certain achievements?&lt;/p&gt;&#xA;" OwnerUserId="1711" LastEditorUserId="3610" LastEditDate="2012-06-05T23:02:03.013" LastActivityDate="2012-06-05T23:02:03.013" Title="How do you unlock the various profile icons?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4216" PostTypeId="2" ParentId="4215" CreationDate="2010-08-02T21:39:28.630" Score="3" Body="&lt;p&gt;Hovering over each of the icons will tell you what you need to do to get it. Each is an achievement of some sort.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some are from the campaigns, some are from multiplayer... Look at the list of profile icons, and you get the achievement it needs.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-02T21:39:28.630" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4217" PostTypeId="1" AcceptedAnswerId="4220" CreationDate="2010-08-02T22:01:53.043" Score="8" ViewCount="41701" Body="&lt;p&gt;Specifically, this is a first playthrough on Medium difficulty. I've read that I should try to keep at least one Power Node on me at all times in case I run into a locked door. I am wondering what I should focus on increasing first for survivability: Rig, Stasis Module or my weapons (the only one of which I have is the Plasma Cutter currently). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;HP seems like the obvious choice but I'm wondering if upgrading my Stasis Module first will end up preventing me from taking damage in the first place. I'm not sure how often I should be using my Stasis, but it seems like I should learn to use it well pretty early on. An extra 20 points in Energy would give me another shot I presume. I have no reference for how much longer 2 points of Duration will give me though. Is that just straight up 2 seconds? On the other hand, upgrading the Plasma Cutter might also help with the damage prevention. I'm not sure though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't plan on going for the Plasma Cutter only playthrough yet because it's just my first run. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-08-02T22:09:10.900" LastActivityDate="2015-12-31T21:14:20.120" Title="What should I focus on upgrading first in Dead Space?" Tags="|xbox-360|dead-space|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4218" PostTypeId="2" ParentId="4217" CreationDate="2010-08-02T22:08:41.977" Score="3" Body="&lt;p&gt;I suggest the rig, though the plasma cutter is your bread-and-butter weapon and makes a great second choice. One great and simple strategy is to alternate between rig and plasma cutter upgrades until both are maxed, then start beefing up the other weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd say do yourself a favor: have fun playing with all the weapons on your first run-through, then keep all your upgraded gear for the second run and focus solely on the plasma cutter to get the achievement. It's a great game and kept me entertained for no less than four play-throughs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The line gun is great for taking down groups of foes, so that's a good choice. The pulse rifle is more useful than you might think; a lot of players rag on it as being useless, but if you use stasis to slow foes you can carve them up at the joints easily with its precise fire--especially when it's upgraded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, the force gun was probably my favorite because of the way it pushes them all back and gives some breathing room. When upgraded it's good for most enemies and a total killer for the smaller ones. The contact beam, ripper, and flamethrower are also fun but harder to appreciate in my view.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-08-02T22:08:41.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4220" PostTypeId="2" ParentId="4217" CreationDate="2010-08-02T22:23:46.613" Score="13" Body="&lt;p&gt;In my experience, the difference between a fully damage upgraded gun and one that isn't fully upgraded is ridiculous.  I would absolutely recommend upgrading your plasma cutter first; figure out the path that will get all the damage upgrades in the shortest number of nodes and follow that one. Once you do that, either focus on your rig or figure out what other weapon you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found stasis upgrades to be the least useful; something only to take when you don't know where else to put your nodes. I'd also recommend focusing on only 3 weapons in a single playthrough. Every weapon in the game is fully viable when fully upgraded (except perhaps the flamethrower IMO), so figure out a weapon to upgrade and upgrade it all the way to the end. Trust me, using upgraded weapons makes the game both much easier and much more enjoyable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though you don't want to do a plasma cutter only playthrough right now, the plasma is and will always be a great fall back weapon. Having it upgraded will make life a lot happier in general.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-08-02T22:23:46.613" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4222" PostTypeId="2" ParentId="3810" CreationDate="2010-08-02T23:35:36.747" Score="1" Body="&lt;p&gt;One possible solution is to lure them out one by one and close the gate that originally kept them in while they are under it. Is this the best solution? I don't know, but it sure was awesome.&lt;/p&gt;&#xA;" OwnerUserId="72" LastActivityDate="2010-08-02T23:35:36.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4224" PostTypeId="1" CreationDate="2010-08-03T00:38:07.187" Score="2" ViewCount="1229" Body="&lt;p&gt;I'm using two different computers with the same profile, but when I load on one computer it is way behind the other computer in terms of campaign missions. I'm using the same profile on each computer, why is this?&lt;/p&gt;&#xA;" OwnerDisplayName="Hiro" LastEditorUserId="3610" LastEditDate="2012-06-05T23:01:58.147" LastActivityDate="2012-06-05T23:01:58.147" Title="Why is my campaign for Starcraft 2 at two different stages with same profile" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4225" PostTypeId="1" AcceptedAnswerId="5107" CreationDate="2010-08-03T00:41:45.900" Score="2" ViewCount="7758" Body="&lt;p&gt;Well actually Dragon Age is a pretty nice game, but it is freezing pretty often: i.e. i have to push the reset-button. Some pixels get weird colors and the sound gets in a loop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;installed the newest patch (1.04)&lt;/li&gt;&#xA;&lt;li&gt;installed newest graphic card driver (also tried it with some older versions 190.x)&lt;/li&gt;&#xA;&lt;li&gt;switched down graphics&lt;/li&gt;&#xA;&lt;li&gt;started DA with only one processor&lt;/li&gt;&#xA;&lt;li&gt;stopped AntiVirus&lt;/li&gt;&#xA;&lt;li&gt;installed Windows new&lt;/li&gt;&#xA;&lt;li&gt;played in windowed mode (i actually could play pretty long without any freeze)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Actually I even called the EA-Hotline ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First I thought it freezes only during dialogs, but just right now it freezed somewhere standing in the landscape...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some information on my system:&lt;br&gt;&#xA;Windows 7 64bit, Intel i5, Geforce 9400GT, 4 Gig ram, Asrock P55M Pro mainboard&lt;/p&gt;&#xA;" OwnerUserId="1743" LastEditorUserId="160" LastEditDate="2011-08-13T11:14:57.803" LastActivityDate="2019-06-09T18:20:27.873" Title="Why is Dragon Age randomly freezing?" Tags="|pc|dragon-age-origins|technical-issues|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4226" PostTypeId="2" ParentId="4225" CreationDate="2010-08-03T00:48:32.033" Score="1" Body="&lt;p&gt;Try playing the game using a new user account, that worked for me sometimes but I can't explain why.&lt;/p&gt;&#xA;" OwnerUserId="670" LastActivityDate="2010-08-03T00:48:32.033" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4227" PostTypeId="2" ParentId="4125" CreationDate="2010-08-03T00:54:08.997" Score="0" Body="&lt;p&gt;While I haven't beaten this so far, and I came here for support, I'll add in my few bits:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My path is the no-air path and slow-towers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried 3 times so far. The furthest I've gotten in 80%. Things that have helped me get that far:&#xA;- Block off the entrances immediately with supply depots, barracks, and factories.&#xA;- Siege tanks, and merc siege tanks&#xA;- Use BCs and Banshees to take out nydus worms&#xA;- Immediately and continue to research weapons upgrades&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is Kerrigan taking out too many of my units, making 1 side too weak to hold the line. I will follow RodYan's recommendations to make planetary fortresses&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next attempt I also plan to move my forces in slightly, to force the enemy into more of a choke. The initial positioning is not the greatest, especially on the top-right way, where there are 3 ways to where the first bunker is. pulling back slightly would create a tighter choke for the tanks to bombard.&lt;/p&gt;&#xA;" OwnerUserId="2106" LastActivityDate="2010-08-03T00:54:08.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4228" PostTypeId="2" ParentId="4213" CreationDate="2010-08-03T01:04:04.077" Score="8" Body="&lt;p&gt;The Queen is not &quot;research&quot;, it is a 100% vital in every game as Zerg. Unless you are rushing, you should be getting her immediately after your spawning pool finishes. Inject larvae as often as you can (you must be vigilant). Also the spawn creep tumor is very useful. Create 1 and use it to spread a &quot;creep highway&quot; across the map, which helps give you vision and get your units to their destination sooner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The upgrades for each race depend on which build you go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;zerglings: zergling speed EXTREMELY good for microing&lt;/li&gt;&#xA;&lt;li&gt;roaches: movement speed is needed in the long run. Tunneling claws can give you the drop on your opponent.&lt;/li&gt;&#xA;&lt;li&gt;infestor: mind control is great if your opponent makes any high-tech unit (i.e. collosii, immortal, battle cruisers, thor, etc.0&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Absolute best upgrade is the slow for Marauders. Marauder's are a very powerful unit with the slow upgrade. They are an extremely strong unit especially with the slow upgrade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get tanks, siege mode is definitely worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get your orbital command on your command center ASAP (not really a research, but an structure upgrade which is vital). Mules are amazing miners, and will get you about 300 minerals in their lifetime, so get them often and consistantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blink for stalkers&lt;/li&gt;&#xA;&lt;li&gt;Thermal lances for collossi. If you get Collossi, you MUST get thermal lances. They are awesome.&lt;/li&gt;&#xA;&lt;li&gt;Psi storm for High Templar&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I hope these answers help you. &lt;/p&gt;&#xA;" OwnerUserId="2106" LastEditorUserId="2106" LastEditDate="2010-08-04T03:36:40.507" LastActivityDate="2010-08-04T03:36:40.507" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4230" PostTypeId="2" ParentId="4130" CreationDate="2010-08-03T01:16:24.410" Score="0" Body="&lt;p&gt;If you know you are facing a terran, get a probe in their base early and keep it there, running around until they finally kill it off with marines. You should be able to see if they are getting a lot of gas early. If so, then you know they may be rushing banshees or Thor. If you see them wall off, you should be going stalkers or higher tech. In fact, never get zealots against terran anyway since the marauder slow absolutely negates zealots. If you can rush a robotics, you can get an early observer for scouting. Keep 1 probe in front of their base so you can see if they leave it.&lt;/p&gt;&#xA;" OwnerUserId="2106" LastEditorUserId="52800" LastEditDate="2014-01-07T12:08:49.577" LastActivityDate="2014-01-07T12:08:49.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4231" PostTypeId="2" ParentId="4224" CreationDate="2010-08-03T01:24:06.640" Score="2" Body="&lt;p&gt;While I have no has personal experience with this, I would guess that the saved game is saved locally on your computer, or only get uploaded to battle.net so often. I can't imagine battle.net saving every single game for every single player. So when you play on one computer you either will not see it updated on your other system for some time, or never, depending on if battle.net keeps track of your campaign progress or not. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It certainly keeps track of achievements, but beyond that I am doubtful.&lt;/p&gt;&#xA;" OwnerUserId="2106" LastActivityDate="2010-08-03T01:24:06.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4233" PostTypeId="2" ParentId="3704" CreationDate="2010-08-03T01:33:00.940" Score="1" Body="&lt;p&gt;Harmonix stated that the existing drum part encoding already differentiates between toms and cymbals - so most of the existing songlist will be essentially &quot;Pro Enabled.&quot;&lt;/p&gt;&#xA;" OwnerUserId="2107" LastActivityDate="2010-08-03T01:33:00.940" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4234" PostTypeId="1" AcceptedAnswerId="4270" CreationDate="2010-08-03T01:38:46.587" Score="8" ViewCount="301" Body="&lt;p&gt;My militia took my battle axes and won't give 'em back to my woodcutters. I'd rather not resort to killing my militia. How do I make them give my workers their tools back?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2010-08-03T12:18:21.283" Title="How do I restrict a type of weapon?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4235" PostTypeId="1" AcceptedAnswerId="4249" CreationDate="2010-08-03T01:43:04.393" Score="26" ViewCount="33215" Body="&lt;p&gt;Any time I let a Protoss player live to mid-game, I seem to be swarmed by Void Rays, and while I can sort of react, it's generally a 50/50 at that point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say I scout a player with a single Void Ray and plans to build more. What should I do to counter them? As each race preferably, but I generally play Protoss as well.&lt;/p&gt;&#xA;" OwnerUserId="2419" LastActivityDate="2018-10-15T14:07:21.197" Title="What's the best counter for Void Rays?" Tags="|starcraft-2|" AnswerCount="11" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4236" PostTypeId="2" ParentId="241" CreationDate="2010-08-03T01:46:34.307" Score="6" Body="&lt;p&gt;One more thing is required to maximize your score (in addition to 100% accuracy and optimal overdrive pathing that the other posters mentioned) -- you need to &lt;strong&gt;&lt;em&gt;squeeze&lt;/em&gt;&lt;/strong&gt;. Squeezing has essentially two methods that allow you to get credit for an additional drum hit.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Play the 'hidden note' underneath the overdrive activation (green pad). Well, it's not actually hidden ... it's the note that would normally be charted in that spot if there was no overdrive activation sequence. So one plays the green overdrive activation note slightly early (but still within the timing window) and then immediately play the note (or notes/bass) sequence that would normally be charted (quickly! it needs to be within that same timing window) ... and you get the usual credit for that hit (25 * #pads * multiplier). This works for all overdrive sequences.&lt;/li&gt;&#xA;&lt;li&gt;Exploit the timing window around overdrive. Essentially you start the overdrive as late as possible in the overdrive activation window - and then if there's a note would usually be just past the overdrive window, you now have a brief opportunity to play the note slightly early (but still within the activation zone). Voila ... credit for one additional note. Think of it as exploiting a rounding error. Note that this is dependent on the charting of the song .. there needs to a note in the correct place for this to work, so not all overdrives can squezee a note here.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These techniques don't earn many points (essentially one extra note or notes each squeeze) and can be quite intricate to time ... but are essentialy to earn the very maximum score (greater than merely 100% FC and optimum overdrive usage). Note that a similar tactic is usable on guitar/bass, and is also useful in Guitar Hero as well as Rock Band.&lt;/p&gt;&#xA;" OwnerUserId="2107" LastEditorUserId="2107" LastEditDate="2010-08-03T01:58:54.947" LastActivityDate="2010-08-03T01:58:54.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4237" PostTypeId="2" ParentId="4168" CreationDate="2010-08-03T01:48:15.363" Score="0" Body="&lt;p&gt;Sometimes after a year or so there will be a permanent price drop, but there's no guarantee. And there are special deals every now and then, but you can't really predict what they will be. I keep track of this by subscribing to Joystiq's &quot;Now Playing&quot; RSS feed: &lt;a href=&quot;http://www.joystiq.com/tag/now-playing/rss.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.joystiq.com/tag/now-playing/rss.xml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every Tuesday they list the new releases for all consoles, including XBLA games and XBLA price changes. It's nice because I only have to look at it once a week. I'm sure there are other sites with similar content; Joystiq's just the one I'm familiar with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also want to check out &lt;a href=&quot;http://www.cheapassgamer.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.cheapassgamer.com&lt;/a&gt;, though I found it took a much bigger commitment to keep up with it.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2010-08-03T01:54:29.170" LastActivityDate="2010-08-03T01:54:29.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4238" PostTypeId="1" AcceptedAnswerId="4253" CreationDate="2010-08-03T01:51:01.753" Score="1" ViewCount="950" Body="&lt;p&gt;I have used a mix between the actual rechargeable battery back, and the '&lt;a href=&quot;http://psyclonegamer.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;psyclone gaming&lt;/a&gt;' batteries (usually found at Target or Best Buy in the US). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am starting to get annoyed, because the Microsoft batteries and chargers I think use a special 'chip' in them, and therefore the charging station can't charge the off brand batteries. To make matters worse, the charger I have for the off brand batteries has failed as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to know if the Microsoft batteries are worth the premium in cost, or if I am missing something. Also, where is the best place to get batteries?&lt;/p&gt;&#xA;" OwnerUserId="93" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:34:58.350" LastActivityDate="2012-09-18T21:34:58.350" Title="Xbox 360 Wireless Remote batteries - aftermarket or official Microsoft ones?" Tags="|xbox-360|controllers|" AnswerCount="2" CommentCount="3" ClosedDate="2012-09-21T02:03:53.850" ContentLicense="CC BY-SA 2.5" />
  <row Id="4239" PostTypeId="2" ParentId="50" CreationDate="2010-08-03T01:53:34.057" Score="2" Body="&lt;p&gt;Most work ... but not all. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I think wired had the best&#xA;&lt;a href=&quot;http://www.wired.com/gamelife/2008/11/official-guitar/&quot; rel=&quot;nofollow noreferrer&quot;&gt;compatibility chart&lt;/a&gt;. &lt;/li&gt;&#xA;&lt;li&gt;Mods can become an obsession ... imho, &lt;a href=&quot;http://www.docsrockbandmods.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;doc's forum&lt;/a&gt; is the best&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2107" LastEditorUserId="2107" LastEditDate="2010-08-03T23:08:47.510" LastActivityDate="2010-08-03T23:08:47.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4240" PostTypeId="2" ParentId="4235" CreationDate="2010-08-03T01:54:16.923" Score="23" Body="&lt;p&gt;Void rays are easy if you have sufficient ground anti-air.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Stalkers, especially with blink. Do not make phoenixes-- they are not good against voids.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Marines. Early on marines can handle any void rays you come across. Later, vikings will make mince meat of them.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;This one is a little harder. Early on, if you scout that they are making voids making queens. Use the heal ability if you have the energy.&lt;/p&gt;&#xA;&lt;p&gt;Spores work, but are not the best since they can't move well and have pretty short range. Tech to hydras as soon as possible. Infestor's fungal growth is pretty great esp. with hydras.&lt;/p&gt;&#xA;" OwnerUserId="2106" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-03T01:54:16.923" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="4241" PostTypeId="1" AcceptedAnswerId="4247" CreationDate="2010-08-03T02:46:27.563" Score="6" ViewCount="1674" Body="&lt;p&gt;Is changing how the game is hosted even an option ? I haven't seen anything related to this on the SC forums. Right now any multiplayer game I joins lags out and I get dropped right away..but the games do at connect at least, they are just unusably laggy.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Chandler,&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The cause of the poor performance for Starcraft 2 is that the residence networks, and wireless, are setup so no device can be a server, it will not allow any incoming traffic. If you are able to change the setting from hosting the game on your local computer to host the game on battle.net it may resolve the problem.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Let us know if you have any questions.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;[revoked]&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Technical Support Representative&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user1731" LastEditorUserId="52800" LastEditDate="2013-10-22T09:51:07.870" LastActivityDate="2013-10-22T09:51:07.870" Title="Message from my university IT people explaining why Starcraft II wont work on campus, does this sound plausible?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4242" PostTypeId="2" ParentId="4241" CreationDate="2010-08-03T03:02:02.753" Score="3" Body="&lt;p&gt;Yes, that sounds very plausible.  It's the same reason you probably can't ssh into your own computer, even from another machine on campus.  A novel solution would be to tunnel out of your network and accessing the internet through said connection.  The issue is that the firewall should block any connection to your computer that the machine didn't initiate, so if you hide those initiations through something like an active connection to DynDNS it might work, but I'm not sure.  I also don't know the specifics on how you would try that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this should not be an issue for people playing over the same network (like a single campus wireless network, not two different wifi spots on campus) or joining a game, just hosting, so if you can't join a game hosted by someone else, on an outside network, IT is probably lying to you.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-03T03:02:02.753" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4243" PostTypeId="2" ParentId="4241" CreationDate="2010-08-03T03:14:26.663" Score="1" Body="&lt;p&gt;My guess is that it is something that your uni IT people have decided to implement. Where I work on-campus we are able to log into and play sc2 (and most steam games) without any problems (i'm not going to say which uni it is either).&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-08-03T03:14:26.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4244" PostTypeId="2" ParentId="4121" CreationDate="2010-08-03T03:52:14.817" Score="2" Body="&lt;p&gt;One thing you could try is stacking 100 mines in a pile around him, or walk him into the pile after creating it, then shoot the pile with a mini-nuke. It toasts mysterious stranger, so it should kill Fawkes as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/xts3F1osuYo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2010-08-03T03:52:14.817" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4245" PostTypeId="1" AcceptedAnswerId="5487" CreationDate="2010-08-03T05:51:40.127" Score="0" ViewCount="189" Body="&lt;p&gt;Any tips on how to beat the time challenge in the first level of Miniclip's &lt;a href=&quot;http://www.miniclip.com/games/dale-and-peakot/ro/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dale and Peakot&lt;/a&gt; game? I've done it on all the other levels, but on the first one, 35 seconds seems quite implausible. I've tried finding a walkthrough, but so far, I've only found videos for another (possibly beta) version of the game - the one where you must collect feathers. The levels differ, so the videos aren't that relevant.&lt;/p&gt;&#xA;" OwnerUserId="87" LastEditorUserId="185203" LastEditDate="2022-07-26T18:32:10.853" LastActivityDate="2022-07-26T18:32:10.853" Title="How to beat the time challenge in the first level of Dale and Peakot?" Tags="|dale-and-peakot|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4246" PostTypeId="2" ParentId="4238" CreationDate="2010-08-03T06:07:45.100" Score="0" Body="&lt;p&gt;You may have answered your own question.  The premium you pay when you buy 'branded' goods is the guarantee of the company's name.  That is, one would expect that a microsoft branded product that is more expensive to work perfectly, no? Jokes aside, they tend to perform better and last longer, but then again, I don't know how much longer, so I wouldn't be able to tell you whether they are 'worth' the premium. the worth part is subjective.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-03T06:07:45.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4247" PostTypeId="2" ParentId="4241" CreationDate="2010-08-03T06:35:45.810" Score="3" Body="&lt;p&gt;If you are able to join, it is not due to the restriction of incoming connections.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Three main possibilities: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The latency of your network connection is to high (ok, that is what lag means). This might be due to some filters in the university (i.e. they scan for P2P packages) which would increase the latency, or you are playing on servers very far away from you. (other possibilities are also possible of course)&lt;/li&gt;&#xA;&lt;li&gt;Your computer is too slow.&lt;/li&gt;&#xA;&lt;li&gt;The bandwidth provided for each client is not enough to play (ok, this is pretty unlikely)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1360" LastEditorUserId="1360" LastEditDate="2010-08-03T10:09:03.573" LastActivityDate="2010-08-03T10:09:03.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4248" PostTypeId="2" ParentId="4043" CreationDate="2010-08-03T07:10:49.510" Score="27" Body="&lt;p&gt;I feel that people have mentioned some of the differences, but from a Starcraft 1 perspective, a large number of things have been overlooked and I've tried to chronicle them here.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Worker rallies - one of the first things you will notice is the ability to rally workers to Minerals/Gas and they will immediately begin work (thus reducing your micromanagement)&lt;/li&gt;&#xA;&lt;li&gt;Worker Idle - Idle workers can be selected with the F1 Key.  This will select only 1 unit.  To select them all you must hold Control and press F1.&lt;/li&gt;&#xA;&lt;li&gt;Worker Splitting - Workers will automatically split off to unused mineral patches when sent to the same mineral patch.  This reduces the need to do this process manually.&lt;/li&gt;&#xA;&lt;li&gt;AI Pathing - Melee units will now automatically surround enemies and structures increasing their effectiveness&lt;/li&gt;&#xA;&lt;li&gt;AI Targeting - Units will naturally target enemy units they are more effective against&lt;/li&gt;&#xA;&lt;li&gt;Damage Benefits - Armor Types from Warcraft 3 are included as Light or Armored (additionally, no type and biological are effective types) many units do increased damage to one type or another.&lt;/li&gt;&#xA;&lt;li&gt;Increased Damage - Every unit that is a holder from Starcraft 1 does more damage (with the exception of the Zergling who will do more damage with the Improved Pathing).&lt;/li&gt;&#xA;&lt;li&gt;High Ground - In SC1 high ground provided a chance of damage immunity per shot for ranged weapons.  In SC2 this is gone, however units from low ground cannot shoot high ground units without vision (this was not true in SC1)&lt;/li&gt;&#xA;&lt;li&gt;Smartcasting - As mentioned before the closest unit will cast a spell to the target.  If that unit is already acting on such an order, the next closest unit is used and so on.  This also means that the closest unit in a group tends to be drained of energy fastest.&lt;/li&gt;&#xA;&lt;li&gt;Reduced Overkill - This is the biggest boost to units like Siege Tanks.  Previously if one Zergling ran at 10 tanks, all 10 would fire on it (despite a single one being sufficient).  In Starcraft 2, these units will coordinate and only 1 will fire.&lt;/li&gt;&#xA;&lt;li&gt;Centered Splash Damage - With the exception of the Thor (who fires projectiles) all splash units center their splash radius on the center of their target.  This is in contrast to splash originating from the closest point as in SC1.&lt;/li&gt;&#xA;&lt;li&gt;Macro Mechanic - As detailed &lt;a href=&quot;https://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4029#4029&quot;&gt;here&lt;/a&gt; every Race in SC2 has a unique Macro Mechanic to increase both unit production and economy.&lt;/li&gt;&#xA;&lt;li&gt;Creep - Where as Creep functioned as a building platform in SC1, in SC2 it also increases Zerg unit move speed&lt;/li&gt;&#xA;&lt;li&gt;Burrow - Ultralisks can now burrow, as well as the new Roaches and Infestors.  Roaches and be upgraded to move while burrowed and Infestors start with this ability.  This effectively gives Zerg invisible units&lt;/li&gt;&#xA;&lt;li&gt;Overlords are not detectors - They must now be upgraded to Overseers (50 Minerals, 100 Gas) to work as detectors&lt;/li&gt;&#xA;&lt;li&gt;When your main worker-producing structure dies you are revealed after a short time&lt;/li&gt;&#xA;&lt;li&gt;Doodad blockers - There are doodads with HP that function as obstacles on many maps.&lt;/li&gt;&#xA;&lt;li&gt;Xel'Naga Towers - There are neutral towers which are controlled by having a unit close to them (workers in these positions are not considered idle) giving sight to the surrounding area (range 11).&lt;/li&gt;&#xA;&lt;li&gt;Customizable Decals - This is an Aesthetic feature.&lt;/li&gt;&#xA;&lt;li&gt;Maps Start Explored - While fog of war is still present, the minimap will show the features of a map as the start of combat.  In SC1 the map was initially blacked out.  The SC2 Campaign still has maps blacked out.&lt;/li&gt;&#xA;&lt;li&gt;LoS Blockers - Certain doodads act as line of sight blockers though do not hinder the passage of units.&lt;/li&gt;&#xA;&lt;li&gt;Camera Mapping - The F4 through F9 keys can be used to map certain camera positions in the same manner as control groups.&lt;/li&gt;&#xA;&lt;li&gt;Control Group Size Increased - Control Groups can now consist of 255 units, though only 200 will be displayed.  These will be shown in numbered subgroups of 24 units each.  The control group will also show the number of units in it on the HUD.&lt;/li&gt;&#xA;&lt;li&gt;Multiple Building Selection - Multiple buildings can now be selected in the same manner as units.  They can be queued at the same time and rallied at the same time.  They may even be placed in control groups with other buildings or even units.&lt;/li&gt;&#xA;&lt;li&gt;Waypoint - A similar waypoint system to Warcraft 3 exists where multiple actions can be set up.  This includes things like abilities, and can even be used on rally points.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2010-09-15T15:47:51.490" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4249" PostTypeId="2" ParentId="4235" CreationDate="2010-08-03T07:22:10.403" Score="30" Body="&lt;p&gt;You're falling into the trap of &quot;What would be good right now.&quot;  This is a mistake when evaluating strategy.  Any choice at this stage will necessarily be too late as it requires a time and resource investment that can't be made instantly.  Instead I would suggest the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Void Rays take a long time to build and represent a substantial Vespene investment.  This should allow you to produce as substantially larger army against a Protoss player focusing solely on Void Rays.  A small investment in defensive structures will keep off a small force of Void Rays, however any larger force of Void Rays is better handled by direct assault on the Protoss base as you can produce a more cost effective force.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bear in mind that a Protoss player investing in a gas heavy strategy (like Void Rays) will have an excess of minerals.  The result is that their defensive force will largely be made of Zealots.  Take this into account.  Additionally, they are also very likely to expand as expansions are made out of minerals and provide excess gas very quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I recommend better scouting.  Seeing an early second Assimilator is a tell-tale sign of a Void Ray rush. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A word to Protoss players:  A Void Ray rush is not a sustainable strategy, neither are mass Void Rays before you have a Mothership out.  However, Void Rays do complement a Tier 1/1.5 force very nicely, especially armored units with High HP.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="4182" LastEditDate="2012-04-28T05:05:19.087" LastActivityDate="2012-04-28T05:05:19.087" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="4250" PostTypeId="2" ParentId="4016" CreationDate="2010-08-03T07:33:46.647" Score="42" Body="&lt;h2&gt;Zerg&lt;/h2&gt;&#xA;&lt;p&gt;One of my all time favorite races.  I think the thing I enjoy the most about the Zerg is the idea of them.  Nothing to do with actual play style or units, but rather the idea of a ravenous horde constantly adapting.  Unkillable.&lt;/p&gt;&#xA;&lt;h3&gt;Macro Mechanic&lt;/h3&gt;&#xA;&lt;p&gt;The macro mechanic for the Zerg in SC2 is based around the queen.  Traditional Zerg production is based on larva (as discussed in section 2).  Larva are in turn produced from the Hatchery structure.  To increase larval production in Starcraft and Broodwars meant building additional Hatcheries. This is revolutionized in Starcraft 2 by the addition of the queen.  Unlike traditional Zerg units, the queen is build directly from the Hatchery (similar to other races unit production) and has the ability to infuse the hatchery with additional Larva.  The result is that Zerg play becomes largely focused around unit production.  As one of these units is the Drone, this often leads to heavy macro style play as zerg economy becomes exponential based on the production rate of drones.  While this macro heavy style is facilitated it is not the most common style of zerg play.  The other alternative is to devote this extra larva production to units.  This leads to massive forces produced very quickly.  Finally the queen has two other abilities to add tension to this mechanic (which will be discussed in sections 4 and 6).  Because larva injection is a blocking operation (only 1 per hive at a time), this macro mechanic is often criticized as being the hardest to use (though I might say the Protoss one is on par).&lt;/p&gt;&#xA;&lt;h3&gt;Unit Production and Tech Tree&lt;/h3&gt;&#xA;&lt;p&gt;Zerg unit production has not changed since Broodwar.  Units are still morphed from larva.  Larva are still produced from hatcheries (though faster with the queen).  There are still units produced from other units, most notably banelings and broodlords.  The Zerg tech tree is far more linear than its Protoss and Terran equivilents.  It can easily be broken up into &amp;quot;Tiers&amp;quot; based around upgrading the Hatchery.  The result is that high tech takes an extra delay as this upgrade must be built and it is more vulnerable as player rarely upgrade more than one Hatchery (there is no additional benefit).  Many players will say that the Zerg has the most flexible tech tree as all units are built from a single structure.  While this is true, the flexibility is countered by each building adding only 1 new unit (with the exception of the Spire) and costing a drone which further reduced resource production.  The result is that late game change in composition is easy, where as early game it is nearly impossible.&lt;/p&gt;&#xA;&lt;h3&gt;Expanding&lt;/h3&gt;&#xA;&lt;p&gt;At 350 Minerals (300+50 to replace the drone) the Zerg have the cheapest resource gathering building.  The result is that expanding with Zerg becomes very easy.  In fact, it has become so easy that it is vital in many strategies.  Since Zerg units hit their strength in the midgame (section 6) which tend to be high in gas.  It is often a popular move for a Zerg to take a new expansion and immediately saturate the gas (build two gas production buildings and assign 3 workers to each) before the minerals.  The result is an influx of an otherwise rare resource (most comparisons rate gas as being 2.5 minerals in value).  It is worth noting that many macro style Zerg strategies (section 1) require very early expansions (sometimes called FE for fast expansion) for a massive boost to the economy (doubling larval production as well).  Its worth noting that most people believe that Zerg must control one more expansion than their opponent to be effective.  Though the advent of the queen has lead to a number of 1 base strategies (no expansion), expanding is still very common play for Zerg.&lt;/p&gt;&#xA;&lt;h3&gt;Harassment&lt;/h3&gt;&#xA;&lt;p&gt;As others have mentioned Zerg are an extremely mobile force.  This mobility is boosted by a number of upgrades (Zergling, Baneling, Roach, Overlord), the addition of easy creep production (Creep Tumors and Overlords), and the advent of the Nydus Network.  The Nydus Canal was a building in Starcraft 1 which allowed Zerg to connect any two points on the map (provided they had creep).  In Starcraft 2 ALL Nydus Canals are connected to each other (leading to the connection of N points on the map).  Additionally, Nydus Canals no longer require creep to be built on and even produce creep.  The result is even slow units (Hydralisks) can become extremely mobile and Zerg are able to field large armies in rapidly different sections of the map.  To complement this, creep now acts as a speed boost to Zerg.  Any Zerg units on creep naturally move faster.  Additionally, some Zerg units are penalized for being off creep (Queens).  This is further bolstered by the fact that Overlords can produce creep starting at Tier 2 (the upgrade of the Hatchery to the Lair).  Additionally, Queens can produce what are called Creep Tumors.  These Tumors must be built on creep but readily spread creep.  While this may seem lackluster, the tumors are also cloaked and able to produce more tumors.  The result is that Zerg often construct creep highways which are expensive for opponents to destroy.  Zerg has some of the most mobile units in the game.  All Tier 1/1.5 units can receive speed upgrades (Zergling, Baneling, Roach) making them the fastest land units in the game (Zerglings).  The Mutalisk (by comparison) is one of the fastest Air units in the game.  Its high mobility has lead to the technique of Muta-Harass, where Mutalisks attack workers in Guerrilla style fashion and devastate opposing economies.  Mutalisks are so effective at this that both Terran and Protoss have specific units for countering them (Section 8).&lt;/p&gt;&#xA;&lt;h3&gt;Defenses&lt;/h3&gt;&#xA;&lt;p&gt;Zerg are often criticized as having the weakest defense in the game relying more heavily on units.  This is an exaggeration.  Zerg receive an early unit (the Queen) which has good air and ground defense as well as having a powerful heal for both units and defensive structures.  Additionally, Zerg defensive structures can be uprooted and reused.  The result is a very cost effective defense force.  While in Starcraft 1 the production of defensive structures was often seen as admission of a mistake, in Starcraft 2 professional players feel free to build them liberally, using them to both augment forces as well as control the map.&lt;/p&gt;&#xA;&lt;h3&gt;Unit Composition&lt;/h3&gt;&#xA;&lt;p&gt;Zerg production rates mean that compositions are often dictated by resource gathering more than anything else.  The result is compositions with both Gas heavy elements and Mineral &amp;quot;dumps.&amp;quot;  This usually lead to compositions like: Hydra/Roach, Ling/Muta, Infestor/ling/bane, bane/ling/ultra and so on.  When constructing a force a Zerg player is often forced to think &amp;quot;Where do I want to spend my gas?&amp;quot;  The answer to this question often dictates her strategy (Zerg get the feminine pronoun for Kerrigan).  One of the major problems with Zerg unit compositions is the lack of any real anti-air until Tier 2.  This is a result of the fact that the Queen is the only unit that can attack air before Tier 2 (Hydralisk/Muta/Corruptor at Tier 2).  This may force players to tech up faster or build excess defensive structures to deal with early air harassment.  While the initial Zerg units tend to be fierce, Zerg don't hit the strength of their force until Tier 2.  The advent of high damage Hydralisks and effective harass of Mutalisks often make the mid game the strongest part of the Zerg offensive.&lt;/p&gt;&#xA;&lt;h3&gt;Upgrades&lt;/h3&gt;&#xA;&lt;p&gt;Zerg have a high number of unit specific upgrades.  These usually consist of speed, burrowing, or increase of another ability.  Additionally certain units can be upgraded into other units (Zerglings into Banelings, Corruptors into Broodlords).  By comparison Zerg have the fewest basic damage upgrades (5 on par with Protoss).  This usually leads forces to either be designed around Ranged Damage, Ground Damage or Air so as to share these effectively.&lt;/p&gt;&#xA;&lt;h3&gt;Air&lt;/h3&gt;&#xA;&lt;p&gt;Zerg air is the most powerful or least powerful depending on who you speak to.  Zerg Mutalisks are one of the fastest air units, Zerg Corruptors are very good Air to Air units (better than vikings worse than phoenix), and Broodlords are an absolutely devastating unit in their own right providing unmatched air to ground.  The Broodlords in particular are such a powerful unit.  The Broodlord is designed around the traditional Gaurdian from Starcraft 1.  A long range air unit that does high damage to ground units.  To further bolster this, when a Broodlord attacks it produces a broodling.  This is a weak ground attacking unit.  While the broodling does additional damage, the most effective part is that enemy AI will target it over the Broodlord.  Additionally, broodlings will physically block enemy anti air forces from attacking the Broodlord.  Many professional players say that even if you took away the broodling's damage, the Broodlord would be just as effective.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-11T22:55:48.853" CommentCount="3" CommunityOwnedDate="2010-08-03T07:33:46.647" ContentLicense="CC BY-SA 2.5" />
  <row Id="4251" PostTypeId="2" ParentId="4016" CreationDate="2010-08-03T07:34:22.323" Score="47" Body="&lt;h2&gt;Protoss&lt;/h2&gt;&#xA;&lt;p&gt;&amp;quot;&lt;em&gt;For destruction, Ice is also great; and would suffice.&lt;/em&gt;&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;The changes made to Protoss between Starcraft Broodwars and Starcraft 2 have lead to a race with a completely different feel.  Based around the Warpgate Protoss forces easily resupply in mid combat with some of the toughest units in the game.  Known for valuing quality over quantity the Protoss force tends to be small but powerful.&lt;/p&gt;&#xA;&lt;h3&gt;Macro Mechanic&lt;/h3&gt;&#xA;&lt;p&gt;The Protoss macro mechanic is the Chrono Boost.  This ability allows any building to increase the rate at which it is performing by 50%.  This includes research and unit production.  As a result Protoss can quickly upgrade and progress up the tech tree or produce strong forces on the fly.  This is perhaps the hardest macro mechanic to use, not because of the tension (deciding what to use it on), but remembering to use it.  Especially in late games you will see Protoss Nexus with unused Chronoboost.&lt;/p&gt;&#xA;&lt;h3&gt;Unit Production&lt;/h3&gt;&#xA;&lt;p&gt;While back in Starcraft 1 Protoss were unique in that their buildings built themselves without the help of a worker (once started), this has further been augmented in Starcraft 2 to allow the same production of Units!  Warpgates allow for the production of Gateway units (Zealot, Stalker, Sentry, High Templar, Dark Templar) anywhere on the map where the Protoss has power (anywhere they could build a building).  This is further bolstered by the Warp Prism which allows power to be distributed anywhere it can move to (which as a flying unit is anywhere).  The result is unparalleled map control.  The ability to field a force where ever, whenever and reinforce it.  This also lead to Protoss builds being heavily Gateway unit dependent.  The Protoss techtree then usually looks like a thick trunk with 2 or 3 major branches.  This trunk is the large bulk of gateway units, which are later supplemented by units from the Robotics Factory or Starport (or more Gateways).  This also leads to a &amp;quot;Sim City&amp;quot; style of play, where Protoss players seek to produce a high number of Gateways (to turn into Warpgates).  Its also worth mentioning that Warpgates decrease build times.&lt;/p&gt;&#xA;&lt;h3&gt;Expanding&lt;/h3&gt;&#xA;&lt;p&gt;Protoss expansion is fairly easy because new Nexus can be warped in and probe production can be boosted by Chrono Boost.  Additionally, the ever flexible Photon cannon leads to cheep but effective defense.  Finally, the presence of power around new expansions means that a Protoss player can respond to Harassment almost immediately.  Without having to wait on the bulk of his forces.&lt;/p&gt;&#xA;&lt;h3&gt;Harassment&lt;/h3&gt;&#xA;&lt;p&gt;Protoss actually have a verity of tools at their disposal for harassment.  The Charge upgrade for Zealots, in addition to providing the Charge spell, is also a movement speed upgrade.  This allows your Zealots to work as an effective harassment force.  Stalkers are fast to begin with, but also benefit from Blink as it allows them to bypass cliffs (in a manner similar to Reapers).  Both of these are excellent harassing units right out of the Gateway, but Protoss' real harassment power comes from the Warpgate/Warp Prism combo.  Warp Prism functionality is fairly straight forward: Move to an area, activate Prism to produce power, warp in units.  What people frequently forget is that units can be loaded into the Warp Prism as it is a transport.  This means you can drop an Immortal (or other ground unit) in the back of someone's base and then Deploy the Prism for reinforcements.  Alternatively you can Deploy and warp in units and then load them up when the Opponent brings back troops to defend.  The Warp Prism is a very versatile and often underused unit.  Additionally, Phoenix work very effective as a harassment unit.  Their ability to shoot and move provides air dominance over a number of other air units, but it is the Graviton Beam that really makes the Phoenix shine.  This allows a Phoenix to lift workers so that other Phoenix can shoot them (remember workers are light armored units).  Finally, the Voidray is often used as a harassment unit due to its ability to quickly destroy buildings.  2 or 3 Voidrays will make short work of a Command Center/Nexus/Hatchery often times before reinforcements can arrive.  Don't send one in alone though, as they are expensive and take too long on their own.&lt;/p&gt;&#xA;&lt;h3&gt;Defenses&lt;/h3&gt;&#xA;&lt;p&gt;While the Photon Cannon is known for being reliable (Attacks both ground and air and is a detector for stealth units).  Protoss defense usually trades on their ability to control the map.  Fast units like Stalkers (which can teleport short distances) plus the ability to make impassable terrain (Sentry), added to great anti air (Pheonix which can move and shoot) combine with Warpgate technology to produce an army that can control when and where battles take place.  This ability becomes the greatest defense the Protoss have, choosing their ground.  Just ask the defenders at Red Cliff or Thermopylae, you control the terrain you control the battle.&lt;/p&gt;&#xA;&lt;h3&gt;Unit Composition&lt;/h3&gt;&#xA;&lt;p&gt;As mentioned before Protoss tend to rely on heavy gateway unit compositions with a few others thrown in.  Because a given Protoss based can support 3 Gateways plus an additional building of constant production, Protoss strategies are often described as &amp;quot;3 Gate into Robo&amp;quot; or &amp;quot;4 Gate&amp;quot; or &amp;quot;3 Gate plus Starport&amp;quot;.  In the case of &amp;quot;4 Gate&amp;quot; this often refers to producing some sort of templar out as well.  The Protoss ability to adapt is often based around what this fourth building is.  This leads many to believe Protoss is inflexible in early to mid game.  While this maybe true, they make up for it by having a very powerful core unit group which lasts from early to late game.&lt;/p&gt;&#xA;&lt;h3&gt;Upgrades&lt;/h3&gt;&#xA;&lt;p&gt;Protoss also have only 5 weapon/defensive upgrades.  However, since Protoss have two different defenses (armor and shields) this often leads to just having weapons upgraded.  While this can be frustrating, they make up for it by being able to Chrono Boost upgrades in progress, leading much faster upgrades.  There are a few key upgrades outside of basic weapon/defense, such as warp gate or thermal lance, but their low number makes them very accessible.&lt;/p&gt;&#xA;&lt;h3&gt;Air&lt;/h3&gt;&#xA;&lt;p&gt;Protoss Air is usually considered an after thought by many players.  This is a mistake.  While Protoss may lack the massive airpower Zerg has, they are not to be underestimated.  For starters Protoss have the strongest Air to Air unit, the Pheonix.  In additon, to being able to move while it shoots, the Pheonix is able to lift up ground units, effectively taking them out of combat for the duration, and making them target-able by other Pheonix.  This strategy is very effective against high powered units like the Terran Siege Tank.  Added to this, Protoss have the very scary Void Ray.  The Void Ray is a unique unit in that the longer it attacks a target the more damage it does.  This ability, combined with its bonus versus armored, has lead to players using the Void Ray to snipe buildings.  This tactic, often employed as a rush, is most effective against Zerg who have late anti-air.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-01T00:49:47.277" CommentCount="2" CommunityOwnedDate="2010-08-03T07:34:22.323" ContentLicense="CC BY-SA 2.5" />
  <row Id="4252" PostTypeId="2" ParentId="4016" CreationDate="2010-08-03T07:35:08.763" Score="45" Body="&lt;h2&gt;Terran&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Boasting the highest number of units, as well as some incredibly cool niche units Terran is often considered the most powerful or the most cheesy race, depending on who you talk to.  While actual statistics tend to show Terran to be more balanced than not, this massive unit diversity often leads players to think otherwise.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Macro Mechanic&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The Terran are unique in that they have two different macro mechanics.  First they have the Orbital Command center which allows the production of MULEs which harvest minerals at 3x the rate of normal workers and allow normal workers to harvest the same Crystal at the same time (a net result of an increase of 3 workers even when fully saturated).  Its worth noting that the limited life span of the MULE means that it will harvest 240-270 minerals over the span of its life.  While the Orbital Command increases economic production, the Terran have a different mechanic to increase unit production, the Reactor.  Reactor allows for double production of units from an attached unit building structure.  Since these two mechanics do not have the tension between the two that is present in the Zerg or Protoss mechanics, both mechanics are limited in important ways.  While a Reactor allows for double production, it is of only certain units (Marines, Hellions, Vikings, Medivac).  The other units require an attached techlab for production instead.  This limits production of other units or those units.  Fortunately the Terran build's ability to fly allows for quick switching between addons.  The Orbital Command is balanced by being forced to spend energy on either a MULE or Scans or upgrading Supplies.  Usually players will tell you that MULEs are always the best choice as the opportunity cost is at least 240 minerals.  Additionally, a Terran player must choose between Orbital Command and Planetary Fortress (an excellent aoe defensive structure).  In comparison to the large number of decisions a Terran player must make about their macro mechanic, it is relatively easy to use.  Excess energy for MULEs can be used later with little cost, buildings with addons don't require additional attention to use.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Unit Production and Tech Tree&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;While Terran Units may build similar to Protoss (from structures), the units are spread out over a larger number of structures.  This often leads to Terran players going down one of three paths.  Heavy Barracks units or heavy Factory units or an even mix between the two and Air units.  While this may seem like a Heavy toll, the large unit diversity means that all three of these production strategies are valid.  The resulting tech tree is also very wide which can either lead to amazing flexibility or an over specialized build.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Expanding&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;As you'll see more in section 5, Terran has a very heavy defensive arsenal.  As a result many players will make few expansions.  However, this practice is not characteristic of the race as a whole.  The ability to fly Command Centers, combined with Planetary Fortress allow for safe expanding for even fortified Terran.  Command Centers can safely be constructed behind allied lines and moved into position.  Once landed Planetary Fortress provides for relative safety from harassment until more effective fortifications can be constructed.  It is worth noting that Planetary Fortress cannot be lifted off, and should only be constructed after the Command Center has landed, and even then sparingly.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Harassment&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Terran harassment is characterized by very niche units.  Terran units can be divided into three categories: Harassing, Defensive, or Bulk.  In the first category is made up of Hellions, Reapers, and Banshees.  Each of these units is used in a different fashion but almost all are most effective against workers.  Reapers trade on their ability to jump over cliffs this ability allows them to surpass any natural defense.  While they are effective because of this, their low hp makes them fragile (a recurrent theme).  Hellions, by comparison trade on their high speed and AOE damage, as well as incredible bonus vs light units (which workers are).  As a result they are most effective behind mineral lines or attacking fleeing workers (which naturally form lines same as Hellion AOE).  Finally, Banshees are fast air units with very high damage vs ground.  They further benefit from a stealth upgrade which makes them invisible to players without detectors.  All these units are highly offensive, but weak when pinned down, making the poor for pushes and defense.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Defenses&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Like harassment, Terran have very specialized units for defense.  No unit epitomizes this more than the Siege Tank.  Back from Starcraft 1, the Siege Tank has been upgraded in two important ways: &#xA; - Siege Tanks AOE damage is now centered on its target (and larger) meaning it will strike more of an incoming force&#xA; - Siege Tanks will coordinate to reduce overkill (multiple tanks attacking the same target when fewer would suffice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These two changes result in such an effective defensive unit that a &quot;moving defense&quot; has become a viable strategy.  This is accomplished by moving Siege Tanks forward in waves (similar to Starcraft 1).  To further bolstered by Turrets and Planetary Fortress, both of which have good upgrades from the Engineering Bay, making them very effective.  Finally the Bunkers from Starcraft 1 return with the ability to sell them off when they no longer become useful.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Unit Compositions&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Terran unit compositions are based around unit producing structures (section 2).  These are further complimented by their upgrades (section 7).  The result is unit compositions that tend to be made out of Marine/Marauders or Tank/Thor or Marine/Tank/Viking; the last of which chooses heavy diversity over sharing upgrades or production structures.  This often leads to tough and slow pushes, with more aggressive units mixed for harassment and winning battles.  This leads Terran to really excel at mid/late game.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Upgrades&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;More than any other race Terran require their upgrades to function.  Every unit has its own upgrades (except Viking/Medivac) all of which are useful and many necessary (Concussive Shell, Siege Mode, Stimpac, etc).  The result is a force which often times is very inflexible and unable to adjust to rapid changes in strategy.  To make matters worse Weapon/Defensive upgrades are different for each unit producing structure (6 different upgrades).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Air&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;While not the best, Terran air is no slouch.  Vikings provide very long range and excel at killing Air units which are effective against ground.  Banshees provide great harass (section 4).  Ravens are an ever useful caster; so useful that many strategies become unstoppable with the addition of Ravens.  Medivacs are often used to bolster Marine/Marauder forces making them not only tougher but more mobile.  Finally Battle Cruisers have recently been shown to be extremely effective in even pro matches.  &lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-11T20:11:44.870" LastActivityDate="2010-08-11T20:11:44.870" CommentCount="2" CommunityOwnedDate="2010-08-03T07:35:08.763" ContentLicense="CC BY-SA 2.5" />
  <row Id="4253" PostTypeId="2" ParentId="4238" CreationDate="2010-08-03T07:58:15.073" Score="2" Body="&lt;p&gt;I have both myself and I find that my non-Microsoft battery actually lasts longer than the MS one, albeit, it doesn't seem to be of the same quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you may come across the same problem I've had with unbranded ones, where the Dashboard shows the wrong battery level. There has been several occasions where my dashboard has shown the battery as full, but the controller was flashing with the low battery pattern.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, I think it may entirely be down to the brand of non-microsoft battery, as there is generally wildy varied results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But for consistency and best overall result, the Microsoft batteries are far superior.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also have a charging station that charges the MS batteries perfectly well, so it may be worth bearing in mind that it could be the charging station with the issue and not the batteries themselves.&lt;/p&gt;&#xA;" OwnerUserId="1840" LastActivityDate="2010-08-03T07:58:15.073" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4254" PostTypeId="1" AcceptedAnswerId="4269" CreationDate="2010-08-03T08:43:33.390" Score="4" ViewCount="469" Body="&lt;p&gt;How can I equip the various atomic armor in Fallout 3?&#xA;I am already at level 22 but I still can't find anyone who can train me for equipping them.&#xA;They are really good armors...&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-08-03T12:06:19.003" Title="About Atomic Armors in Fallout 3" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4256" PostTypeId="2" ParentId="4051" CreationDate="2010-08-03T09:35:59.927" Score="0" Body="&lt;p&gt;SC2 is definitely playable even tough you didn't play the first chapter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said I think that sympathizing with Raynor is much easier if you played SC1. Overall if you played SC1 you get a sense of &quot;being in the family&quot; that you can't have otherwise. Apart from that you can enjoy 100% SC2.&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2010-08-03T09:35:59.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4257" PostTypeId="1" AcceptedAnswerId="4680" CreationDate="2010-08-03T09:45:14.927" Score="11" ViewCount="4311" Body="&lt;p&gt;I'm well into disc 2 and I'm still a little lost with the weapon upgrade system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know how to compare the weapons when they are different levels, and I'm also a little confused when choosing components to rise their level. Could anyone help?&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="247" LastEditDate="2010-08-04T06:55:03.067" LastActivityDate="2011-02-18T14:34:42.837" Title="Weapon upgrade system in Final Fantasy XIII" Tags="|final-fantasy-13|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4258" PostTypeId="1" AcceptedAnswerId="4289" CreationDate="2010-08-03T09:54:40.740" Score="26" ViewCount="2508" Body="&lt;p&gt;I started the game offline once, and I received a warning about that. I also noticed that achievements were not saved for that session.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are all the game/metagaming features that don't work while offline?&lt;/p&gt;&#xA;" OwnerUserId="1683" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:39:05.057" LastActivityDate="2012-08-14T16:39:05.057" Title="Starcraft 2: What features are disabled/different while offline?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4259" PostTypeId="1" CreationDate="2010-08-03T10:30:35.410" Score="16" ViewCount="69908" Body="&lt;p&gt;I'm trying to improve my AOE3 skills with the British. What are some good build orders that play to their strengths?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i.e. a rush tactic? or a tanking tactic?&lt;/p&gt;&#xA;" OwnerUserId="2118" LastEditorUserId="3610" LastEditDate="2012-06-28T15:28:43.137" LastActivityDate="2016-12-09T21:29:23.140" Title="In Age of Empires 3, what is a good build order for the British?" Tags="|age-of-empires-iii|" AnswerCount="11" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4262" PostTypeId="1" CreationDate="2010-08-03T10:41:40.547" Score="6" ViewCount="1366" Body="&lt;p&gt;I'm trying to get all the pieces of the crystal armor in the dungeon in the moon, but there's a red dragon in a box that kills me with &quot;Thermal Ray&quot; that makes something like 2k of damage to my party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice on how fight it?&lt;/p&gt;&#xA;" OwnerUserId="2117" LastEditorUserId="8088" LastEditDate="2011-10-11T03:06:05.107" LastActivityDate="2013-12-19T20:00:35.027" Title="How do I kill the dragon in the moon?" Tags="|nintendo-ds|final-fantasy-4|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4265" PostTypeId="2" ParentId="4262" CreationDate="2010-08-03T11:07:33.373" Score="1" Body="&lt;p&gt;Try with casting reflect on your party, I played it very long time ago so I cannot be sure about it.&#xA;However... Great game ;)&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-08-03T11:07:33.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4267" PostTypeId="2" ParentId="3571" CreationDate="2010-08-03T11:55:50.743" Score="0" Body="&lt;p&gt;As JustinP8 said above, Hamachi is a good idea, a guide on setting it up can be found &lt;a href=&quot;http://www.neoseeker.com/forums/40474/t1312410-hamachi-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. It works for either long distance or LAN parties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope I've helped.&lt;/p&gt;&#xA;" OwnerUserId="443" LastActivityDate="2010-08-03T11:55:50.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4269" PostTypeId="2" ParentId="4254" CreationDate="2010-08-03T12:06:19.003" Score="11" Body="&lt;p&gt;Do you mean the Power armors? (Maybe this is a regional version difference in nomenclature)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get power armor training by asking the brotherhood of steel about it after rescuing the scientists from project purity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if Operation: Anchorage is installed, completing the sim will allow you to wear power armor.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-03T12:06:19.003" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4270" PostTypeId="2" ParentId="4234" CreationDate="2010-08-03T12:18:21.283" Score="5" Body="&lt;p&gt;Disband the squad.  This should cause the militia to drop their weapons.  Then re-create the squad with a uniform that requires a specific weapon (not a battle axe).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this doesn't work you can dump, then unforbid the soldier's battle axes.  Some little hauler will come and wrench the axe from your soldier's hands.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-08-03T12:18:21.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4271" PostTypeId="1" CreationDate="2010-08-03T12:25:27.867" Score="5" ViewCount="2520" Body="&lt;p&gt;I'm trying to play &lt;strong&gt;X-Wing Alliance&lt;/strong&gt; on my Windows XP with Core 2 Quad Q6600 and GeForce 8800GT, but I have to disable all graphics acceleration and I'm still getting major rendering glitches. Did anyone manage to properly configure this game (and/or the system) to run on modern hardware? If not, which virtual machine will most likely support this game?&lt;/p&gt;&#xA;" OwnerUserId="115" LastEditorUserId="181240" LastEditDate="2023-03-24T02:47:06.037" LastActivityDate="2023-03-24T02:47:06.037" Title="How to run X-Wing Alliance on modern hardware?" Tags="|backwards-compatibility|star-wars-x-wing-alliance|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4272" PostTypeId="2" ParentId="4257" CreationDate="2010-08-03T12:47:41.650" Score="5" Body="&lt;p&gt;AFAIK, comparing final stats of weapons isnt possible ingame, although after upgrading a weapon once or twice, it is not difficult to see what the stats will be close to (i.e. strong magic, medium str etc)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now being gamers and perfectionists (and lazy) this isnt the best thing. So i recommend using &lt;a href=&quot;http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59331&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; to help you make your decisions. It has the base stats as well as the final stats of all the weapons. This means you dont have to waste your time upgrading weapons only to find out the final product isnt quite as strong as another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is generally agreed upon that the best method to upgrade is to use organic compounds first (I think its organic, im referring to the claws and teeth and these materials) to raise the exp boost to 3x, then use non-organic to take advantage of the 3x.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that when a weapon maxes out, any extra exp will be wasted. Therefore to optimize you will want to know the max exp of a weapon, so you can use as little organic materials as possible, then pump non organic materials in one go without going over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a more detailed explanation of the whole system &lt;a href=&quot;http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59357&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-08-03T12:47:41.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4273" PostTypeId="1" AcceptedAnswerId="4275" CreationDate="2010-08-03T12:53:08.923" Score="10" ViewCount="5380" Body="&lt;p&gt;How could I know which navigation pattern I have to use in menu of Dwarf Fortress ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes, it's &lt;kbd&gt;-&lt;/kbd&gt; and &lt;kbd&gt;+&lt;/kbd&gt;&lt;br&gt;&#xA;Sometimes, it's &lt;kbd&gt;↓&lt;/kbd&gt; and &lt;kbd&gt;↑&lt;/kbd&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's confusing.&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="11089" LastEditDate="2012-05-31T06:29:13.853" LastActivityDate="2012-05-31T06:29:13.853" Title="How to navigate in menus of Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="9" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4274" PostTypeId="2" ParentId="3704" CreationDate="2010-08-03T12:55:31.787" Score="9" Body="&lt;p&gt;Currently:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What we know&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most, if not all, of the  legacy catalogue of RB(meaning all the DLC along with the past games) has been charted with the cymbals one uses with the pro drums. If you look at the animations of the drummer in-game, you'll notice that the drummer will play on the cymbals or on the toms on notes of the same color. This is not conjecture based off of that, however; &lt;a href=&quot;http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HMX reps confirmed this&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Everything new with the keyboard and guitar controllers &lt;strong&gt;will only be available for RB3 and all forthcoming DLC(from RB3)&lt;/strong&gt;. &lt;a href=&quot;http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Same source&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&quot;There are a lot of cues and “hooks” in [HMX's] authoring flow that have always been there; [they] just haven’t had the software cycles to take advantage of them&quot;. Again, &lt;a href=&quot;http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;same source&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Harmonix will be re-releasing some old DLC with full support for RB3's new features. &lt;a href=&quot;http://www.rockband.com/forums/showthread.php?s=a88833e85cc657b7827275811523b736&amp;amp;t=197896&quot; rel=&quot;nofollow noreferrer&quot;&gt;Currently they are asking for the community to chime in on which songs they would like to see re-released first.&lt;/a&gt; &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What we don't know&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What exactly the cues and &quot;hooks&quot; are aside from the drums. I have, however, noticed in-game that there are times in RB2 when the guitarist and the lead singer will sing together, implying that some of the songs in their legacy catalogue may have support for vocal harmonies in RB3. No concrete evidence, though.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Updated August 16th&lt;/strong&gt;: HMX will be re-releasing old DLC with full support.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2010-08-16T19:59:41.940" LastActivityDate="2010-08-16T19:59:41.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4275" PostTypeId="2" ParentId="4273" CreationDate="2010-08-03T12:58:54.087" Score="12" Body="&lt;p&gt;As a general rule:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the menu is opened by selecting something on the map (such as by &lt;kbd&gt;q&lt;/kbd&gt;uerying a building) you need to navigate the menu with &lt;kbd&gt;+&lt;/kbd&gt; and &lt;kbd&gt;-&lt;/kbd&gt;.  This is so you can still move the main map cursor with the arrows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a full screen menu (like the &lt;kbd&gt;m&lt;/kbd&gt;ilitary screen), use the arrow keys to navigate.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-08-03T12:58:54.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4281" PostTypeId="2" ParentId="2687" CreationDate="2010-08-03T13:45:04.913" Score="0" Body="&lt;p&gt;There are a lot of different builds aka x pools. &#xA;5 pool (described above)&#xA;4 / 6 / 7 8 / 9 / 11 pool &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each counting the number of drones. &#xA;The more drones the more you sacrifice speed for macro later on. &lt;/p&gt;&#xA;" OwnerUserId="2127" LastEditorUserId="2127" LastEditDate="2010-08-05T13:15:51.880" LastActivityDate="2010-08-05T13:15:51.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4284" PostTypeId="2" ParentId="4271" CreationDate="2010-08-03T14:11:33.320" Score="3" Body="&lt;p&gt;You'll probably need to play around with XWA Hacker, from a guy named Reimar.  You can &lt;a href=&quot;http://www.xwaupgrade.com/phpBB3/viewtopic.php?f=10&amp;amp;t=9625&amp;amp;start=100#p137908&quot; rel=&quot;nofollow noreferrer&quot;&gt;obtain it at the XWA Upgrade forums&lt;/a&gt;.  The thread I linked to has to do with graphical glitches, which sounds like what you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe I had this working a few years ago on my machine, so I think it's possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another path you could take is to try emulating it through DOSBox or virtualizing an older operating system.  One of those should work well for you.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-08-03T14:11:33.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4286" PostTypeId="2" ParentId="4241" CreationDate="2010-08-03T14:30:25.303" Score="0" Body="&lt;p&gt;My guess is &quot;no&quot;. If you can connect to games at all, then it's not incoming traffic. Your packets are getting all the way to Battle.Net and back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I think is really the issue is that Blizzard has said that they don't allow too many connections from one IP address, and because all computers on campus are connecting, probably from a single IP address or maybe a handful. Too many people are playing StarCraft, and so you're getting dropped because Blizzard can't handle the load of so many people from the same IP.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-03T14:30:25.303" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4287" PostTypeId="2" ParentId="4224" CreationDate="2010-08-03T14:35:14.340" Score="2" Body="&lt;p&gt;What I think you're doing is that you're loading a saved game. Loading a saved game loads campaign progress as well. If you just &quot;continue campaign&quot; you should be in the same place on all computers.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-03T14:35:14.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4288" PostTypeId="2" ParentId="4258" CreationDate="2010-08-03T15:05:31.303" Score="1" Body="&lt;p&gt;As far as I know, the only limitations for playing offline are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can't play multiplayer matches (obviously)&lt;/li&gt;&#xA;&lt;li&gt;You can't earn achievements&lt;/li&gt;&#xA;&lt;li&gt;Savegames are not stored via Battle.net's new online storage feature (so you can't resume the game on another computer in the same level you finished)&lt;/li&gt;&#xA;&lt;li&gt;Stats are also not saved to your Battle.net account&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The rest is the same.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-03T15:05:31.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4289" PostTypeId="2" ParentId="4258" CreationDate="2010-08-03T15:06:25.670" Score="7" Body="&lt;p&gt;Any achievements you complete (e.g. complete all mission objectives) will not be saved. The mission will still be complete, but you need an active connection to battle.net to activate the achievement -- meaning you need to do it again if you lose your connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, while SC2 uses cloud storage to save your saved games / campaign data, this cannot occur while offline. After regaining connection to battle.net, your saved games / campaign data should continue to update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All Challenge maps are available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Custom games, vs. AI only, are available. (Actually, not 100% sure about this. I &lt;em&gt;think&lt;/em&gt; I played a custom game vs. AI while offline)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Map Editor and testing maps made in the editor also do not require an internet connection (the latter not even requiring you to log in)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-08-03T17:48:50.027" LastActivityDate="2010-08-03T17:48:50.027" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4293" PostTypeId="1" AcceptedAnswerId="4294" CreationDate="2010-08-03T16:10:07.033" Score="15" ViewCount="69078" Body="&lt;p&gt;My main computer that has Steam installed on it does not have an active Internet connection.  I do not want this computer to have access to the Internet, but I really would like to be able to play some of the games I bought with Steam.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I install and play a Steam game if I don't have the Internet on my machine?  Can I simply download the game on another computer with Steam, copy the local game files to a flash drive, and copy the game files to my other computer's Steam directory?  &lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2013-10-30T18:57:12.133" LastActivityDate="2018-04-12T20:24:11.323" Title="How can you install Steam games offline?" Tags="|steam|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4294" PostTypeId="2" ParentId="4293" CreationDate="2010-08-03T16:11:49.063" Score="19" Body="&lt;p&gt;You cannot install a Steam game offline. It needs to connect to the Steam servers the very first time to confirm you own the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do not want to redownload the game, go online, click install, let it go as far as where it starts downloading, close Steam completely and copy the files from the SteamApps folder on another machine, then launch Steam again. However, this process still requires an internet connection on first play.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="163757" LastEditDate="2018-04-12T20:24:11.323" LastActivityDate="2018-04-12T20:24:11.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4296" PostTypeId="2" ParentId="241" CreationDate="2010-08-03T16:29:15.897" Score="1" Body="&lt;p&gt;Zemm + Didi's advice is exactly it. To get you started, &lt;a href=&quot;http://rockband.yajags.com/drumstats/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here is a site of optimal overdrive activation paths and the notes you will need to squeeze for extra points&lt;/a&gt;. This has all the DLC and different games, too, in separate categories.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-03T16:29:15.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4297" PostTypeId="2" ParentId="4293" CreationDate="2010-08-03T16:45:02.223" Score="15" Body="&lt;p&gt;Steam has an option to &quot;Backup local files&quot; or similar you can use on a game. It saves all the downloaded information for the game in a convenient file you can move around and restore on another computer. However, I believe steam will still demand to connect to the internet before you can play the game for the first time, or possibly at all.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-08-03T16:45:02.223" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4298" PostTypeId="2" ParentId="3194" CreationDate="2010-08-03T16:46:12.253" Score="1" Body="&lt;p&gt;If your pointer is over the thing you want to select, and it doesn't select that. It's a bug in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My recommendation is to see which direction it is off and adjust accordingly (if it's always too far low and to the right, aim to the top left)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using a Wii Motion Plus will not help, the game isn't built for receiving that data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's that you're having trouble getting the cursor pointed at the right place, I'd recommend a recalibration in the Wii System options.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-03T16:46:12.253" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4299" PostTypeId="1" AcceptedAnswerId="4313" CreationDate="2010-08-03T17:00:00.210" Score="57" ViewCount="69544" Body="&lt;p&gt;While looking up EVE Online on Steam there is feature bullet that reads:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Play for FREE – You can buy game time with in-game money you earn while playing. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does anyone have experience playing under this gaming model? If I play the game casually (a couple hours a week) will I be able to earn enough money in-game to pay for my &lt;strike&gt;addiction&lt;/strike&gt; game time?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="190" LastEditDate="2012-08-24T16:06:12.643" LastActivityDate="2016-12-10T22:02:38.027" Title="How do I play EVE Online for free?" Tags="|eve-online|" AnswerCount="10" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4300" PostTypeId="1" AcceptedAnswerId="4308" CreationDate="2010-08-03T17:08:07.200" Score="13" ViewCount="2389" Body="&lt;p&gt;The elven ambassador keeps insisting I limit my wood harvesting to just over 100 trees per year. This is highly disruptive to my alcohol industry, as I require wood to make barrels for my brew. What happens if I disregard his requests and put my woodcutters in high gear?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="85" LastEditDate="2010-08-12T20:01:20.827" LastActivityDate="2016-04-24T18:05:28.553" Title="What happens if I ignore the Tree-Hugging Elves?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4301" PostTypeId="2" ParentId="3687" CreationDate="2010-08-03T17:09:39.820" Score="0" Body="&lt;p&gt;Dave's answer is probably the best. Build 3 groups of marines/medics and attack the top left zerg base. There are 2 hatcheries there. Concentrate fire on the two hatcheries and pull out of sight. Wait a min or two and go in again to kill the respawned hatcheries. Attack any of the other zerg bases and you will find yourself wiped out easily.&lt;/p&gt;&#xA;" OwnerDisplayName="wkk" LastActivityDate="2010-08-03T17:09:39.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4302" PostTypeId="1" AcceptedAnswerId="4377" CreationDate="2010-08-03T17:19:58.583" Score="3" ViewCount="244" Body="&lt;p&gt;I come to you, sages of gaming.se, with a very large problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Day in, day out, I find myself stumped by a certain drum fill in the song Rob The Prez-O-Dent, found in the nightmarish depths of Rock Band 2's cave. The fill moves at inhuman speeds in spite of its massive size. I can only conclude that the fill...the fill is a monster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=KcT1tVrqQ6g&quot; rel=&quot;nofollow noreferrer&quot;&gt;A monster slaughtered during the 0:15-0:18 section of this video.&lt;/a&gt; That cry at the end could have only belonged to another of its kind, however, and so the video is useless to a human being.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I train hard, having brought the monster into practice mode and having worked up from 50% speed all the way to 80% speed. However, just as with the chorus of Guns of Summer, I am unable to understand the monstrous fill at 90%, and as a result, at...100%(I shudder at the very thought). Even if I could fully understand the appearance of the monster, to strike so fast with both my drumsticks and my right foot in such different ways seems incredibly difficult...I fear that in overcoming the monster, I may become the monster myself. Alas, I digress. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can any of the sages here at gaming.se show me how I might overcome this challenge? Tell me of rudiments I should practice, rhythms I should tap out, or a secret weakness, such as a pattern, in the grotesque appearance of the monster fill?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="126" LastEditDate="2010-08-03T17:27:42.933" LastActivityDate="2010-08-04T07:26:15.407" Title="How do I hit the monster drum fill in Rob The Prez-O-Dent?" Tags="|rock-band|rock-band-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4303" PostTypeId="2" ParentId="4299" CreationDate="2010-08-03T17:25:01.407" Score="2" Body="&lt;p&gt;It is possible. I'm not sure it can be done in a couple hours a week, but it can be done. It probably depends on how high-&quot;level&quot; you are, and what you're doing for money. The real question is can you earn the money fast enough. And that's very variable based on play time.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-03T17:25:01.407" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4304" PostTypeId="1" AcceptedAnswerId="4317" CreationDate="2010-08-03T17:27:21.873" Score="4" ViewCount="489" Body="&lt;p&gt;How important is it to get my military squads fully equipped? I'm having a really rough time surviving any goblin ambushes.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="126" LastEditDate="2010-08-03T19:34:08.673" LastActivityDate="2010-08-03T19:34:08.673" Title="Do I need to put more focus on making armour and weapons?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4305" PostTypeId="1" AcceptedAnswerId="4307" CreationDate="2010-08-03T17:32:11.853" Score="6" ViewCount="1790" Body="&lt;p&gt;Civilization 5 utilizes SteamWorks and Steam only allows you to have one thing running at a time.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I buy a physical copy of Civilization 5, will playing it block me from simultaneously playing a game that I downloaded from Steam on another computer?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it matter whether I am playing online?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What if I purchase the game from Steam, will playing it in offline mode allow me to play other Steam games at the same time?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:40:53.820" LastActivityDate="2013-01-09T08:28:06.027" Title="How does Civilization 5 interact with other Steam games?" Tags="|steam|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4307" PostTypeId="2" ParentId="4305" CreationDate="2010-08-03T17:48:02.167" Score="6" Body="&lt;p&gt;Playing Civ V in offline mode should allow you to play other steam games simultaneously. I feel compelled to point out, however, that steam only allows one copy of itself to run at any given time, so short of some technical tinkering, you're still limited to one game / steam / computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;s&gt;I don't think that there is a physical copy of civ V. Everything I've read indicates that its going to be exclusively digitally distributed.&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, Steamworks is going to function as the game's DRM which means that even if there's a physical install disc, you'll need steam to play it, even in offline mode. &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-08-04T19:30:49.547" LastActivityDate="2010-08-04T19:30:49.547" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4308" PostTypeId="2" ParentId="4300" CreationDate="2010-08-03T17:51:23.847" Score="11" Body="&lt;p&gt;Depends. Sometimes the elves will notice and take action, and other times they will ignore it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they &lt;em&gt;do&lt;/em&gt; notice, it is also possible that the worst that can happen is that they leave as soon as they arrive. In a worst-case scenario, I think they can be provoked into outright fighting you. (Not sure if that counts as a war / siege)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-03T17:51:23.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4309" PostTypeId="1" AcceptedAnswerId="4352" CreationDate="2010-08-03T17:53:10.303" Score="16" ViewCount="73135" Body="&lt;p&gt;How to I play StarCraft 2 offline?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I start StarCraft 2 offline (my network connection disabled), it prompts me for my Battle.net account name. After entering my account name, I select play offline. It then tells me that offline play authorization is required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm online, I can login to Battle.net with no problem and play. I searched around and couldn't find anything within the game to authorize my game client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running StarCraft 2 on a Mac OS X 10.6.4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;&lt;strong&gt;Edit&lt;/strong&gt;: I can login and play online. Afterward it still doesn't let me play offline.&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;&lt;strong&gt;Edit 2&lt;/strong&gt;: This appears to be a common problem, see &lt;a href=&quot;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27401020&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamespot&lt;/a&gt;, &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20100726224909AA7ujn3&quot; rel=&quot;nofollow noreferrer&quot;&gt;yahoo&lt;/a&gt; and &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/165096657&quot; rel=&quot;nofollow noreferrer&quot;&gt;blizzard&lt;/a&gt;.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="683" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:37:20.220" LastActivityDate="2012-08-14T16:37:20.220" Title="How do I play Starcraft 2 offline?" Tags="|starcraft-2|macos|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4311" PostTypeId="2" ParentId="4309" CreationDate="2010-08-03T17:54:21.580" Score="2" Body="&lt;p&gt;So, right when the game is installed, you can't press &quot;play offline&quot; until you've logged in once. Having done that, you should be able to play offline now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update:&#xA;This sounds like a bug. Talk to Blizzard Tech Support. It might just be an issue with the Mac Client.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-08-03T18:19:42.890" LastActivityDate="2010-08-03T18:19:42.890" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4312" PostTypeId="2" ParentId="4300" CreationDate="2010-08-03T18:03:56.280" Score="11" Body="&lt;p&gt;Don't forget you can also build barrels out of metal if you are in a biome with plenty of ore. In some biomes, metal is as close to infinite as you're likely to need when you consider how many z-levels down the map goes. Fuel may be less infinite, so magma becomes important quickly!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two other advantages: metal barrels sell for more (and elves will buy them), and the metal industry employs more dwarves than the wood industry so you can support a larger population.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-03T18:03:56.280" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4313" PostTypeId="2" ParentId="4299" CreationDate="2010-08-03T18:08:16.697" Score="58" Body="&lt;h2&gt;Yes, it can definitely be done.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You can buy a &lt;a href=&quot;http://www.eve-central.com/home/quicklook.html?typeid=29668&quot; rel=&quot;noreferrer&quot;&gt;30-day PLEX&lt;/a&gt; from the in-game market. PLEX are purchased by other players and listed on the market, which means it's affected by the normal supply and demand that affects nearly every marketable item in EVE. So, the price can go up or down over time. You can check the price of items on the market out of game using online tools, such as &lt;a href=&quot;https://eve-central.com/&quot; rel=&quot;noreferrer&quot;&gt;Eve Central&lt;/a&gt;. Eve Central &lt;a href=&quot;https://eve-central.com/home/quicklook.html?typeid=29668&quot; rel=&quot;noreferrer&quot;&gt;has the market listing for 30 day PLEX here&lt;/a&gt;. If you know what you're doing and have the time, you should be able to fund the PLEX you need with in-game currency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only difficulty is in that &quot;know what you're doing&quot; part. Instead of actively playing (which can easily take more than a couple hours a week) you need to utilize all the methods of generating income while offline.  Research Agents, Planetary Infrastructure, and The Market are the three biggies. You'll need a while to set all that up, and now that EVE Online has Alpha clones, which are free to play, you have the ability to set up most of the skills you need without subscribing.  And you'll have to play a bit more than a couple hours a week to get it up and running, too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warning: Some mission grinding to increase faction standing will likely be required. Some necessary skills are not accessible as an Alpha clone and will require subscribing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the whole though, I'd say that if your &quot;addiction&quot; only means a couple hours a week, then you haven't got any addiction to speak of.  8)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does bring up the valid question of how to use those three methods to generate ISK.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to make ISK while online&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kill NPCs (preferably in 0.0 space with low true-sec) - you'll be able to make between 20M and 30M a &quot;tick&quot; (20 minutes of flying anomalies)&lt;/li&gt;&#xA;&lt;li&gt;Do high-sec missions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to make ISK while offline&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use the market to generate income  &#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use the market to buy things you need and sell things you don't need.  This will teach you the basics of how it works: buy orders and sell orders.  Also explore the 'details' section where you can see the volume traded per day and the low and high prices that day.  Notice the systems that the majority of buy and sell orders are based in, this is the 'regional market hub'.  &#xA;&lt;li&gt;Find items that have a high trade volume in your region and that you can post a low buy order for.  Post a buy order.  &#xA;&lt;li&gt;Collect your purchases, transport them to the market hub (or anywhere that you can get a good price for them) and post a sell order for them.  People will pay a good price if you're selling the item they want at the station they want.  &#xA;&lt;/ol&gt;&#xA;&lt;li&gt;Develop Planetary Infrastructure (will require some skills that are accessible only by buying game time)&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use the market to find a planetary resource that sells well in your area.&#xA;&lt;li&gt;Find a planet that you can produce that item on, drop a Command Center on it, build extractors (and factories if necessary) to produce that item.&#xA;&lt;li&gt;Keep those extractors running constantly.  Set them to run for as long as it will be till you can set them again.  &#xA;&lt;li&gt;Post low buy orders for all the planetary resources you're producing on your planet as detailed in 1-2.  This is a good alternate source of resources if you can't produce enough raw material to satisfy your factories (and really, who can?)  &#xA;&lt;li&gt;Transport resources you've purchased cheaply to the planet, take away resources you've created on the planet.  Sell those resources as detailed in 1-3.  &#xA;&lt;/ol&gt;&#xA;&lt;li&gt;Get Research Agents (will require some skills that are accessible only by buying game time)&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Find corporations in your area that have R&amp;D agents.  Get the best R&amp;D agents you can.  Research the Datacore items they can produce for you, look on the market for which one is the most profitable in your area, start the research.  Drop a pile of Tritanium in the station where the agent is.  &#xA;&lt;li&gt;Run missions for those corporations to raise your standings with them.  Note: The missions that Research Agents give once a day count towards the 16 you need to get a storyline mission.  Try to get the storyline mission from an agent in the R&amp;D corp.  &#xA;&lt;li&gt;Once the higher standings you've achieved give you access to higher quality R&amp;D agents, stop the research with the old and inferior agent and start up a new research project with the new and improved agent.  &#xA;&lt;li&gt;Collect datacores every now and then, sell them as detailed in 1-3.&#xA;&lt;/ol&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note that market ability is the key skill here, all other methods are merely ways of cheaply generating things that you can then sell on the market for a nice profit.  Market ability only takes a couple hours to train on your character, but your personal skills at it will develop for years and years.&lt;/p&gt;&#xA;" OwnerUserId="1688" LastEditorUserId="68492" LastEditDate="2016-12-10T22:02:38.027" LastActivityDate="2016-12-10T22:02:38.027" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="4314" PostTypeId="1" AcceptedAnswerId="4315" CreationDate="2010-08-03T18:09:12.733" Score="23" ViewCount="3408" Body="&lt;p&gt;I have seen a lot of questions on this site about &lt;em&gt;Dwarf Fortress&lt;/em&gt;. What is it? What genre of game is it, and where can I get it?&lt;/p&gt;&#xA;" OwnerUserId="2084" LastEditorUserId="9300" LastEditDate="2013-07-31T02:41:04.083" LastActivityDate="2013-07-31T04:09:27.247" Title="What is Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4315" PostTypeId="2" ParentId="4314" CreationDate="2010-08-03T18:11:56.800" Score="36" Body="&lt;p&gt;&lt;a href=&quot;http://www.bay12games.com/dwarves/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Slaves to Armok II: Dwarf Fortress&lt;/strong&gt;&lt;/a&gt; is a single player, tile based, real time strategy, city building, and adventure game by &lt;a href=&quot;http://www.bay12games.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bay 12 Games&lt;/a&gt; developer Tarn Adams. The game is playable on PC, under Windows (XP+), Mac (OSX), and Linux (Most distros, contains a text only mode). Most game content is procedurally generated and the game is highly moddable.  One unique feature is the continuity of the world you play in.  You can play many games of fortress and/or adventure mode in the same world, each building up it's history.&lt;/p&gt;&#xA;&lt;p&gt;It features three modes:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fortress Mode (real time strategy, city building)&lt;/li&gt;&#xA;&lt;li&gt;Adventure Mode (adventure/&lt;a href=&quot;http://en.wikipedia.org/wiki/Roguelike&quot; rel=&quot;nofollow noreferrer&quot;&gt;roguelike&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Legends (read only view of generated history)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;So to answer your question about genre, it doesn't fit into any one genre.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Resources:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://dwarffortresswiki.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.bay12games.com/forum/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forum&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.bay12games.com/dwarves/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Download Page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-15T16:46:30.970" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4317" PostTypeId="2" ParentId="4304" CreationDate="2010-08-03T18:21:47.723" Score="4" Body="&lt;p&gt;If you're having trouble with ambushers, there are multiple defenses you can employ to defend your fortress.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Troops&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This is the most flexible, but also most time intensive way to defend your area.&lt;/li&gt;&#xA;&lt;li&gt;Requires dwarves, weapons, and armor.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Walls&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A fixed defense, but can completely stop current goblin ambushers.&lt;/li&gt;&#xA;&lt;li&gt;Requires stone (usually abundant) and masons.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Traps&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A fixed defense, but it can stop most ambushes.&lt;/li&gt;&#xA;&lt;li&gt;Requires stone, mechanics, and sometimes weapons.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;A moat (or other terrain features)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A fixed defense, but the simplest of defenses.&lt;/li&gt;&#xA;&lt;li&gt;Just miners&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;War animals&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A fairly strong defense.  Usually dogs, but more effective with bears, etc.&lt;/li&gt;&#xA;&lt;li&gt;Tame animals, and an animal trainer.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Most people combine these in some arrangement.  You will need &lt;em&gt;some&lt;/em&gt; sort of defense in dwarf fortress because you're almost guaranteed to be attached by something.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-08-03T18:21:47.723" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4318" PostTypeId="2" ParentId="4259" CreationDate="2010-08-03T18:29:50.023" Score="18" Body="&lt;p&gt;&lt;a href=&quot;http://aoe3.heavengames.com/strategy/2&quot; rel=&quot;noreferrer&quot;&gt;The British Black Watch Kick&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Takes advantage of the British strengths to get the economy up and running very fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Direct from the guide, the different strengths it plays to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The 2 falconet card, an excellent card indeed.&lt;/li&gt;&#xA;&lt;li&gt;The opportunity to create 8 Black Watch highlanders from the church VERY quickly. Highlanders are great anti-cav units and all-around bruisers. &lt;/li&gt;&#xA;&lt;li&gt;The Black Watch are delivered in seconds, unlike conventional mercenary shipments, which take 1 full minute. &lt;/li&gt;&#xA;&lt;li&gt;The Thin Red Line is also available from the church. &lt;/li&gt;&#xA;&lt;li&gt;Excellent economic recovery due to the manor boom. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-03T18:29:50.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4319" PostTypeId="2" ParentId="4314" CreationDate="2010-08-03T18:35:27.407" Score="24" Body="&lt;p&gt;C. Ross answers the &quot;what&quot;, but a more important question might be &quot;why&quot;. Why is this game so interesting? By modern gaming standards, it has a lot of strikes against it. By default it's completely non-graphical; it has an extremely steep learning curve; there's no game-defined goal or success state, even less so than other popular sandbox games; it can be really, really, hair-pullingly hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a game that isn't going to appeal to most people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm speaking as a relative new-comer to DF, but some of the reasons this game is beloved by its followers are the exact same points I listed above. Its non-graphical nature (or lightly graphical if you choose to install one of the graphics packages) allows you to overlay your imagination on top of this world you're creating. The steep learning curve means there are always new challenges, new complexities in the game to explore and exploit. The lack of end-goal means you get to define your own experience. The difficulty keeps you from getting into that &quot;gee, I've done everything, now I'm bored&quot; state that you can find in other games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So back when all of these virtues were not so obvious to me, what made me start playing Dwarf Fortress? I present to you the tale of &lt;a href=&quot;http://lparchive.org/LetsPlay/Boatmurdered/Introduction/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Boatmurdered&lt;/a&gt;. If you can read through that and not laugh out loud, this game might not be for you. (But give it a try anyway! ;) )&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="39891" LastEditDate="2013-05-03T10:22:45.080" LastActivityDate="2013-05-03T10:22:45.080" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4320" PostTypeId="2" ParentId="3931" CreationDate="2010-08-03T18:58:32.583" Score="0" Body="&lt;p&gt;I assume you've tried turning everything off then on again...?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next best option may be to factory reset the router (hold the reset button down for many seconds).&lt;/p&gt;&#xA;" OwnerUserId="2058" LastActivityDate="2010-08-03T18:58:32.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4322" PostTypeId="1" AcceptedAnswerId="4323" CreationDate="2010-08-03T19:01:22.377" Score="25" ViewCount="26625" Body="&lt;p&gt;The Achievement is Exploration &gt; Custom Game Novice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It reads&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Win 3 solo evenly matched Custom Games against any A.I. opponents.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I have gone Single Player &gt; Versus A.I &gt; Play versus A.I. and beat the the Medium A.I. at least 3 times and I have beat the hard A.I. once. The Achievement still shows 0/3 completed. Any thoughts?&lt;/p&gt;&#xA;" OwnerUserId="1765" LastEditorUserId="126" LastEditDate="2010-08-03T19:09:18.243" LastActivityDate="2011-10-07T17:31:10.333" Title="How do you get the Custom Game Novice achievement in Starcraft 2?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4323" PostTypeId="2" ParentId="4322" CreationDate="2010-08-03T19:04:46.223" Score="19" Body="&lt;p&gt;From the &lt;strong&gt;multiplayer&lt;/strong&gt; menu, choose &quot;Custom Games&quot;, Create Game, and in the game lobby, &quot;Add AI&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Evenly matched&quot; in this case means you and the opponent AI have the same handicap percentage specified.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="2259" LastEditDate="2011-04-22T02:51:10.917" LastActivityDate="2011-04-22T02:51:10.917" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4326" PostTypeId="2" ParentId="4262" CreationDate="2010-08-03T19:43:04.230" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Silver_Dragon_%28Final_Fantasy_IV%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://finalfantasy.wikia.com/wiki/Silver_Dragon_%28Final_Fantasy_IV%29&lt;/a&gt;&#xA;This link says the best method is to just hack away at it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should probably level up a bit before this fight if you're getting hit that badly!&lt;/p&gt;&#xA;" OwnerDisplayName="miex" LastActivityDate="2010-08-03T19:43:04.230" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4327" PostTypeId="1" AcceptedAnswerId="4330" CreationDate="2010-08-03T19:46:12.337" Score="7" ViewCount="3630" Body="&lt;p&gt;How do I build/dig on the edge tile of a map? My dwarves are walking around the edge of a moat; I assume invaders will too.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="126" LastEditDate="2010-08-03T19:55:40.043" LastActivityDate="2016-05-26T07:21:33.630" Title="How do I deal with the edge tile?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4329" PostTypeId="2" ParentId="4327" CreationDate="2010-08-03T19:48:07.450" Score="4" Body="&lt;p&gt;You can't. You'll have to find another way to block off access. Sounds like you might be able to build a wall up to your moat; get creative!&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-03T19:48:07.450" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4330" PostTypeId="2" ParentId="4327" CreationDate="2010-08-03T19:51:53.687" Score="3" Body="&lt;p&gt;You cannot dig or build on the edge tile, to prevent you from completely cutting yourself off from the world (for good or ill).  Most people simply dig a most 4-10 tiles in from the edge of the map.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-08-03T19:51:53.687" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4331" PostTypeId="1" AcceptedAnswerId="4334" CreationDate="2010-08-03T20:11:00.880" Score="11" ViewCount="1987" Body="&lt;p&gt;Most guides I've seen to builds in SCII I see a list of items next to non-sequential numbers. &lt;a href=&quot;https://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891&quot;&gt;Example&lt;/a&gt;.  What do the numbers represent?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2010-08-04T17:11:39.753" Title="Starcraft build order terminology?" Tags="|starcraft-2|terminology|sc2-build-order|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4334" PostTypeId="2" ParentId="4331" CreationDate="2010-08-03T20:18:09.180" Score="4" Body="&lt;p&gt;It tells what your supply count is at when the command to create the item is at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;for example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;13 gate &lt;/p&gt;&#xA;&#xA;&lt;p&gt;this means, if you have used 13 supply (which means 13 probes), build your gate(way) then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Elsewhere in the linked answer there are messages like:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 Gate Rush&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which means, rush with units after you have two gate(way)s&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-03T20:18:09.180" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4336" PostTypeId="1" AcceptedAnswerId="4337" CreationDate="2010-08-03T20:37:52.230" Score="15" ViewCount="2340" Body="&lt;p&gt;I've just started playing the original Fallout (and hopefully Fallout 2 when I'm ready), and am loving it. However, I have to admit that I'm getting my butt kicked. I seem to do OK against cave rats, but if there's more than one mole rat or rad scorpion, my best tactic seems to be that of Brave Sir Robin: Run away!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a combat knife and a 10MM pistol, so I'm not terribly underarmed. But I've already died once from a random encounter of multiple mole rats, almost died from a mole rat with several cave rats surrounding me in Vault 15, and I think (?) I'm poisoned from a rad scorpion random encounter where I ran like Forrest Gump to get out of there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to increase my survivability, short of leveling up a few times?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-11T14:33:08.800" LastActivityDate="2012-12-29T19:45:24.430" Title="Low-level strategies for survival in Fallout (original)" Tags="|fallout|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4337" PostTypeId="2" ParentId="4336" CreationDate="2010-08-03T20:51:30.677" Score="9" Body="&lt;p&gt;The difficulty of starting out in Fallout is one of my favorite aspects of the game; feels more realistic that way. :) My tactic usually involved making sure my character was a good shot with the pistol starting out. A character build without a decent small guns skill will be much harder. Then until I manage to scrounge better armor and weapons, I try to only pull one enemy at a time. It takes a long time to fight through a level one monster at a time, but it's the most survivable tactic when available. Also make sure you use your resources. Chems or grenades might seem like the kind of thing you should save, but especially at low levels use what you've got!&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-03T20:51:30.677" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4338" PostTypeId="2" ParentId="4336" CreationDate="2010-08-03T20:51:59.643" Score="3" Body="&lt;p&gt;Inhale some Jet and run faster!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seriously though, I had the same problem and became addicted to the stuff very early on until I could level up a little -- withdrawing from the addiction was not easy though, but I'd suggest you try some drugs (contrary to what I'd recommend in real life of course)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-03T20:51:59.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4340" PostTypeId="1" AcceptedAnswerId="4341" CreationDate="2010-08-03T21:00:47.350" Score="6" ViewCount="2549" Body="&lt;p&gt;I'm trying to have one of my Pokemon win all of the Pokethlon events, but this is naturally not such a simple matter since most Pokemon are only strong in certain areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, I was wondering if anyone could point me to Pokemon which are good &quot;Medalist&quot; candidates, with or without the use of Aprijuice. If Aprijuice is involved, I'd be glad if you could specify the apricorn mix used to make it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="25366" LastEditDate="2013-05-17T17:27:11.793" LastActivityDate="2013-05-17T17:27:11.793" Title="Which Pokemon are easy to turn into &quot;medalists&quot;?" Tags="|pokemon-heart-gold-soul-silver|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4341" PostTypeId="2" ParentId="4340" CreationDate="2010-08-03T21:05:47.870" Score="2" Body="&lt;p&gt;Firstly, it's entirely possible to have 2 Pokemon &quot;carry&quot; a third weaker Pokemon in the events that he's not ideal for, throughout pretty much every event.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, if I'm not mistaken, you can change the build of a Pokemon using Aprijuice between events, so that you can customize it for the specific events you want to go.  It's not like EVs where they are permanent.  I'm not positive on this, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I think Ditto would be a good choice: &lt;a href=&quot;http://www.psypokes.com/dex/psydex/132/stats&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.psypokes.com/dex/psydex/132/stats&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-03T21:05:47.870" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4342" PostTypeId="1" AcceptedAnswerId="4344" CreationDate="2010-08-03T21:26:12.503" Score="6" ViewCount="11301" Body="&lt;p&gt;I've been reading some StarCraft II strategy forums, and I have not been able to figure out what is meant by &quot;vod&quot;.  What does it mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example usage here: &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=140944&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=140944&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: A description of its etymology, if it's not apparent from its meaning, would also be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="126" LastEditDate="2010-08-03T21:57:01.497" LastActivityDate="2017-11-09T01:02:56.480" Title="In regards to Starcraft II, what is a &quot;vod&quot;?" Tags="|terminology|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4343" PostTypeId="2" ParentId="4342" CreationDate="2010-08-03T21:28:40.893" Score="0" Body="&lt;p&gt;It's a video of a StarCraft match. Replay is how it would be said in modern parlance. But Vods might be a full-motion video, and it might have commentary.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-03T21:28:40.893" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4344" PostTypeId="2" ParentId="4342" CreationDate="2010-08-03T22:29:11.290" Score="12" Body="&lt;p&gt;VOD is Video On Demand.&#xA;On this context, it means a video that is taken from the screen of an observer or from the players themselves (those are called FPVOD-First Person VOD). The video is taken by softwares like FRAPS, in most of the cases. They usually have audio commentary from &quot;experts&quot; in the game, but this is not required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;VODs are used usually when the replay is not available, i.e: in Korean professional league games. &lt;/p&gt;&#xA;" OwnerUserId="842" LastActivityDate="2010-08-03T22:29:11.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4346" PostTypeId="1" AcceptedAnswerId="12915" CreationDate="2010-08-03T23:24:26.677" Score="5" ViewCount="13169" Body="&lt;p&gt;I know this has little to do with gaming, but more to do with lack of gaming. On both my Vista PC as my Windows 7 laptop, Burnout Paradise crashes 9 times out of 10 just a few frames after going in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The odd thing is that it happens on both machines (PC has a nVidia 8600 GTS, laptop has an ATI Mobility Radeon HD 3650). The game was downloaded via Steam on each machine separately. Disabling anti-virus (MS Security Essentials) or, via Steam, defragmenting, verifying and redownloading has no effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first, I only ran the game on my laptop. Correspondence with EA promised a patch for Windows 7 after several e-mails, but it regularly crashes on my PC as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A list of about 15 other Steam games run without hitches on either machine. Has anybody run into such an issue with Burnout Paradise?&lt;/p&gt;&#xA;" OwnerUserId="2125" LastEditorUserId="2526" LastEditDate="2010-09-02T16:04:01.207" LastActivityDate="2016-01-04T00:50:12.163" Title="Burnout Paradise: constant crashing on Vista &amp; Windows 7" Tags="|windows-7|burnout-paradise|windows-vista|technical-issues|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4347" PostTypeId="1" CreationDate="2010-08-03T23:41:20.987" Score="0" ViewCount="38827" Body="&lt;p&gt;I just hit level 8 in Titan Quest and found that I can choose a secondary mastery. Warfare is my primary. I looked through the various options for a while and was a bit overwhelmed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What secondary masteries (and skills) work in tandem with the Warfare abilities, and which don't work? For example, I saw one ability that looked like it would conflict with my &quot;assign this to left click&quot; ability, so I figure I should stay away from that sort of thing (unless... do they stack?).  Are there any particularly effective/fun combos to look at?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="13179" LastEditDate="2012-07-26T11:01:00.897" LastActivityDate="2013-02-09T12:08:59.513" Title="What masteries synergize with Warfare in Titan Quest?" Tags="|titan-quest|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4351" PostTypeId="1" AcceptedAnswerId="4357" CreationDate="2010-08-04T00:17:43.967" Score="4" ViewCount="2961" Body="&lt;p&gt;I'm running a (new) 2010 Macbook Pro with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A Core i7 2.66 Ghz Processor&lt;/li&gt;&#xA;&lt;li&gt;8GB Ram &lt;/li&gt;&#xA;&lt;li&gt;NVIDIA GeForce GT 330M Graphics Card&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is it really possible that it can't handle the &quot;high&quot; graphics settings on Starcraft II?  It's particularly confusing since I'm using all the &quot;recommended&quot; graphics settings - the game seems to &lt;em&gt;think&lt;/em&gt; my computer can handle it, but then while I&quot;m playing, it'll pop up a message suggesting I turn down the settings or close other programs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't appear to just be a bad message - the game does seem to slow a bit right after it pops up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've closed everything open in the dock, and disabled time capsule.  Is there anything else I should be doing?&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="52800" LastEditDate="2013-10-30T04:32:21.407" LastActivityDate="2013-10-30T04:32:21.407" Title="Why does Starcraft 2 keep telling me to lower the graphics settings or close other applications?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4352" PostTypeId="2" ParentId="4309" CreationDate="2010-08-04T00:34:41.327" Score="15" Body="&lt;p&gt;This is a &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/165096657?page=2#35&quot; rel=&quot;noreferrer&quot;&gt;known issue&lt;/a&gt; with Blizzard. The issue is that the StarCraft 2 authenticator relies on the hostname. On OS X the hostname &lt;a href=&quot;http://excitedcuriosity.wordpress.com/2007/08/24/mac-os-x-hostname-determination/&quot; rel=&quot;noreferrer&quot;&gt;changes&lt;/a&gt; depending on the network configuration. Until Blizzard fixes this, the workaround is to edit &lt;code&gt;/ect/hostconfig&lt;/code&gt; (as superuser, so use &lt;code&gt;sudo&lt;/code&gt;) and add:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;HOSTNAME=hostname_of_your_computer&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This works on my Mac.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: Where &lt;code&gt;hostname_of_your_computer&lt;/code&gt; is the hostname of your computer.&lt;/p&gt;&#xA;" OwnerUserId="683" LastEditorUserId="683" LastEditDate="2010-08-04T17:00:03.437" LastActivityDate="2010-08-04T17:00:03.437" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4353" PostTypeId="1" CreationDate="2010-08-04T00:45:03.163" Score="0" ViewCount="621" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4007/how-do-team-tactics-differ-from-1v1-tactics-in-starcraft-ii&quot;&gt;How do team tactics differ from 1v1 tactics in Starcraft II?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Are there any good strategies for a pair (or more) of players to use? Obviously rushing is better if you both do it, but what other things can you try? Unit synergies? One player building army and other just worrying about economy?&lt;/p&gt;&#xA;" OwnerUserId="2419" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2010-08-04T01:03:09.850" Title="Starcraft 2 2v2 Strategies" Tags="|starcraft-2|" AnswerCount="0" CommentCount="2" FavoriteCount="0" ClosedDate="2010-08-04T01:53:52.200" ContentLicense="CC BY-SA 2.5" />
  <row Id="4354" PostTypeId="2" ParentId="4302" CreationDate="2010-08-04T00:54:35.280" Score="1" Body="&lt;p&gt;As a casual drummer, the only tips i could offer would be to practice at 100% speed, but focus on one element at a time. So, get your head wrapped around the red notes, then when you are comfortable with that, bring in the blue ones, then the bass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One element at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's the best I got.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-08-04T00:54:35.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4355" PostTypeId="2" ParentId="4302" CreationDate="2010-08-04T01:00:52.790" Score="3" Body="&lt;p&gt;The best advice I can give comes from years of playing a real instrument: the piano.  Practice on 50% more.  When you think you've practiced enough, keep practicing, twice as long.  Skip straight from 50% to 100% and play it without thinking; just do what you've already trained yourself to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't play it repeatedly on 100%; only ever practice it on 50%.  When you play it up to speed, it should be only to see if you can do it, not to try to practice it up there.  Slow practice is the key to muscle memory, and that is what is required for something on the ridiculous side such as this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, getting beast at other songs with progressively harder fills does its part to help as well, but for mastering one specific pattern, slow practice is the end-all of helpful techniques.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-04T01:00:52.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4357" PostTypeId="2" ParentId="4351" CreationDate="2010-08-04T01:07:34.850" Score="13" Body="&lt;p&gt;The nVidia GT 330M isn't really a gaming graphics card; it definitely has trouble with recent games like Bad Company 2. &lt;a href=&quot;http://www.notebookcheck.net/NVIDIA-GeForce-GT-330M.22437.0.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;In-game benchmarks for the 330M&lt;/a&gt; show the performance of the chip in a lot of fairly recent games, and you can see for yourself that it doesn't really do well in high settings for most games. The &lt;a href=&quot;http://www.videocardbenchmark.net/video_lookup.php?cpu=GeForce+GT+330M&quot; rel=&quot;nofollow noreferrer&quot;&gt;PassMark benchmark for the 330M&lt;/a&gt; shows that the 330M isn't competitive on par even with current mid-market graphics cards like the GTX460.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a comparison, my laptop has an ATI 4670HD (772 PassMark vs the 330M's 479 PassMark), 8GB RAM and a Core2Duo@2.66GHz, and it has trouble handling the game on medium at 1920x1080.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hate to say it, but you're more or less out of luck trying to get Starcraft 2 to perform on a laptop on high settings unless you've forked out for something that advertises itself as a gaming laptop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also heard that &lt;a href=&quot;http://starcraft.org/blogs/starcraft/469&quot; rel=&quot;nofollow noreferrer&quot;&gt;performance of Starcraft 2 under OSX is abysmal&lt;/a&gt;; it might be worth your while getting bootcamp running with Windows to see if that gives you a bit of a performance boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Summary: settle for lower settings, try installing Windows under Bootcamp.&lt;/p&gt;&#xA;" OwnerUserId="2043" LastActivityDate="2010-08-04T01:07:34.850" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4359" PostTypeId="1" CreationDate="2010-08-04T02:10:57.753" Score="1" ViewCount="1649" Body="&lt;p&gt;What are the highest levels that one could set the graphics settings for a bottom of the range mid-2009 Macbook Pro using bootcamp?  I don't mind if they involve installing different drivers or tweaking other settings elsewhere, but after seeing MW2 running at high settings, I really can't go back to the lower end.  I want to play multiplayer with said settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, I have got 4x anti-aliasing, texture, object and specular map resolutions are all at extra and all settings (except sync every frame) are on.  However, the screen resolution is pretty low (800x600).&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="29" LastEditDate="2010-08-11T11:26:12.150" LastActivityDate="2010-08-12T20:04:47.463" Title="Graphics tweaks for Modern Warfare 2 on a mid-2009 Macbook Pro?" Tags="|call-of-duty-modern-warfare-2|macos|performance|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4360" PostTypeId="2" ParentId="4224" CreationDate="2010-08-04T02:53:00.570" Score="0" Body="&lt;p&gt;Thanks for the responses. I'm &quot;continuing&quot; the campaign so I thought it would be the same everywhere since its on battle.net (I assume). I'll try again later maybe you're right smdrager.&lt;/p&gt;&#xA;" OwnerDisplayName="HIro" LastActivityDate="2010-08-04T02:53:00.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4363" PostTypeId="2" ParentId="4351" CreationDate="2010-08-04T03:33:19.963" Score="2" Body="&lt;p&gt;My guess is that your graphics card doesn't have enough video ram to support the High settings, particularly the textures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 330 M was available in different amounts of ram, but here's the recommended texture settings for each amount of ram:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;128 MB Low&lt;/li&gt;&#xA;&lt;li&gt;256 MB Medium&lt;/li&gt;&#xA;&lt;li&gt;512 MB High&lt;/li&gt;&#xA;&lt;li&gt;1024 MB Ultra&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-04T03:33:19.963" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4364" PostTypeId="1" AcceptedAnswerId="4462" CreationDate="2010-08-04T03:57:57.480" Score="13" ViewCount="7778" Body="&lt;p&gt;I thought that I remembered the ability to assign a hotkey to a location in SC1, but I don't see anything listed in the hotkeys for SC2 for such a thing. I'd like to be able to immediately switch the view to a particular location (like &lt;kbd&gt;Backspace&lt;/kbd&gt; does for your base).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought I saw something in the key assignments that sounded like it for &lt;kbd&gt;ctrl&lt;/kbd&gt;-&lt;kbd&gt;F7&lt;/kbd&gt; through &lt;kbd&gt;F10&lt;/kbd&gt; or something, but when I tried to set them and then use them it looked like they were set to do something else entirely.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastEditorUserId="11089" LastEditDate="2012-05-31T06:30:33.340" LastActivityDate="2016-12-29T03:22:26.630" Title="Is there a way to set hotkeys to locations in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4366" PostTypeId="1" AcceptedAnswerId="11239" CreationDate="2010-08-04T04:44:58.443" Score="10" ViewCount="4124" Body="&lt;p&gt;Does anybody have a link to a printable tech tree for StarCraft 2, especially with building and upgrade costs/time to build? PDF format would be best, but any sort of reference that is publicly available would be handy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Found these ones, but they don't have costs/time to build: (Based on the in-game tech tree) &lt;a href=&quot;http://starcraft.incgamers.com/wiki/Terran_Tech_Tree&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://starcraft.incgamers.com/wiki/Terran_Tech_Tree&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1822" LastEditorUserId="8350" LastEditDate="2011-08-12T17:02:20.687" LastActivityDate="2011-08-12T17:02:20.687" Title="Are printable tech trees with building and upgrade cost/time to build available?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="4368" PostTypeId="2" ParentId="3828" CreationDate="2010-08-04T05:40:19.467" Score="2" Body="&lt;p&gt;I don`t have a download of the game but here are some links to part of a playthrough:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Part 1: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/XbXPzrCU1Zk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Part 2: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ndHUI1-P-Ro?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other parts are listed in links on YouTube. Watching those should give you some good advice.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2010-08-04T05:40:19.467" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4372" PostTypeId="2" ParentId="4331" CreationDate="2010-08-04T06:21:16.767" Score="4" Body="&lt;p&gt;The reason that the numbers in the answer that you linked to are not sequential, is because the list is &lt;strong&gt;not a build order&lt;/strong&gt;. It is a list of the names of several &lt;strong&gt;opening strategies&lt;/strong&gt; (or &quot;openings&quot;). McKay's explanation about &lt;strong&gt;supply count&lt;/strong&gt; is correct when talking about build orders, but these are &lt;strong&gt;not build orders&lt;/strong&gt;. &quot;2 Gate&quot; in this case simply means to open with 2 Warp Gates--it doesn't specific the exact build order. &quot;3 Gate into Robo&quot; means to open with 3 Warp Gates, then build a Robotics Facility.&lt;/p&gt;&#xA;" OwnerUserId="661" LastEditorUserId="661" LastEditDate="2010-08-04T17:11:39.753" LastActivityDate="2010-08-04T17:11:39.753" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4376" PostTypeId="2" ParentId="4225" CreationDate="2010-08-04T07:24:30.230" Score="1" Body="&lt;p&gt;Maybe you should check the sound card drivers/ Do you use an onboard sound card?&lt;/p&gt;&#xA;" OwnerUserId="1042" LastActivityDate="2010-08-04T07:24:30.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4377" PostTypeId="2" ParentId="4302" CreationDate="2010-08-04T07:26:15.407" Score="3" Body="&lt;p&gt;An additional tip ... break it down to understand it! Not just by notes as a previous poster suggested, but also by phrases. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reading the &lt;a href=&quot;http://rockband.scorehero.com/images/notecharts/contrib/ajanata/drums/robtheprezodent_drums_expert_blank.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;scorehero chart&lt;/a&gt; can help to grok the fill in bar 21. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This particular segment really revolves around BO-R-R-O-BR-X in a 3+3+2 8th note rhythm. First work that sequence, then add the pickup notes to get:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;       | BO-R-R-O-BR-X &#xA;[RO-R] | BO-R-R-O-BR-X &#xA;[RO-R] | BO-R-R-O-BR-X [R-R]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Still not simple, but hopefully something easier to understand. You equipment+skill may also determine if you can double stroke the snare hits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hang in there ... next thing you know you'll be breaking down &lt;a href=&quot;http://rockband.scorehero.com/images/notecharts/contrib/ajanata/drums/youngmanblues_drums_expert_blank.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Young Man Blues&lt;/a&gt; :)&lt;/p&gt;&#xA;" OwnerUserId="2107" LastActivityDate="2010-08-04T07:26:15.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4380" PostTypeId="2" ParentId="4262" CreationDate="2010-08-04T08:01:15.027" Score="8" Body="&lt;p&gt;I found the solution. I have to cast slow and berserk on it, so that it can't use &quot;thermal ray&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was so obvious... How do I forgot?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you again.&lt;/p&gt;&#xA;" OwnerUserId="2117" LastActivityDate="2010-08-04T08:01:15.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4388" PostTypeId="1" AcceptedAnswerId="4391" CreationDate="2010-08-04T09:48:34.757" Score="19" ViewCount="188722" Body="&lt;p&gt;I am curious, is there a way you can find out how many hours of play time you have clocked in WOW, Either in total, or by character / realm?&lt;/p&gt;&#xA;" OwnerUserId="2123" LastEditorUserId="126" LastEditDate="2010-08-04T14:15:25.350" LastActivityDate="2021-03-30T10:07:14.543" Title="Is there a way to determine how many hours you have been playing World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4391" PostTypeId="2" ParentId="4388" CreationDate="2010-08-04T09:56:53.363" Score="31" Body="&lt;p&gt;For your individual character playtime just type &lt;code&gt;/played&lt;/code&gt; whenever you are logged in.&#xA;There are also a couple of addons available that do this every time you log in with a character and give you a nice overview (I believe &quot;Altoholic&quot; was one of them - can't check right now).&lt;/p&gt;&#xA;" OwnerUserId="2200" LastEditorUserId="121" LastEditDate="2010-08-04T12:34:04.940" LastActivityDate="2010-08-04T12:34:04.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4392" PostTypeId="2" ParentId="4388" CreationDate="2010-08-04T09:57:07.153" Score="8" Body="&lt;p&gt;Yup! &lt;code&gt;/played&lt;/code&gt; will tell you (on each character) how many hours you have logged!&lt;/p&gt;&#xA;" OwnerUserId="191" LastActivityDate="2010-08-04T09:57:07.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4394" PostTypeId="2" ParentId="4225" CreationDate="2010-08-04T10:00:49.727" Score="1" Body="&lt;p&gt;This is going to be a shot in the dark but try running in Administrator mode once. Also the obligatory check that your graphics card is working ok and latest drivers blah blah.&lt;/p&gt;&#xA;" OwnerUserId="776" LastActivityDate="2010-08-04T10:00:49.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4401" PostTypeId="2" ParentId="4347" CreationDate="2010-08-04T12:15:44.397" Score="0" Body="&lt;p&gt;Rogue was always my favorite mastery to pair with warfare. Blade Honing and the poison skills synergize really well if you are doing dual wield&lt;/p&gt;&#xA;" OwnerDisplayName="DMMcKinnon" LastActivityDate="2010-08-04T12:15:44.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4412" PostTypeId="1" AcceptedAnswerId="4414" CreationDate="2010-08-04T13:15:56.573" Score="12" ViewCount="5845" Body="&lt;p&gt;When starting up Dwarf Fortress, the options I get are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Continue Playing&lt;/li&gt;&#xA;&lt;li&gt;Create New World&lt;/li&gt;&#xA;&lt;li&gt;Design new world&lt;/li&gt;&#xA;&lt;li&gt;Object Testing Arena&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is there some way to start a second fortress game without starting a new world, or abandoing my existing fortress?&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2015-02-15T03:55:16.403" Title="Is it possible to have two fortress games going on in one world in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4414" PostTypeId="2" ParentId="4412" CreationDate="2010-08-04T13:21:23.663" Score="18" Body="&lt;p&gt;No.  You can start a new game in your current world once you quit the current one, or you can start a new world.  Dwarf Fortress does not allow for two games to go on in the same world because of the unspecified ways they might interact.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-08-04T13:21:23.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4416" PostTypeId="2" ParentId="4412" CreationDate="2010-08-04T13:29:21.773" Score="6" Body="&lt;p&gt;&lt;strong&gt;Yes, &lt;em&gt;sort of&lt;/em&gt;.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Copy and rename the save &lt;/li&gt;&#xA;&lt;li&gt;Resume playing the copy&lt;/li&gt;&#xA;&lt;li&gt;Abandon the fort in the copy&lt;/li&gt;&#xA;&lt;li&gt;Start a new fort in the copy&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can now resume playing either fort. You've got two &quot;parallel universes&quot; at this point; but they don't effect each other.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-04T14:14:11.450" LastActivityDate="2010-08-04T14:14:11.450" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4422" PostTypeId="1" AcceptedAnswerId="4426" CreationDate="2010-08-04T13:45:16.080" Score="5" ViewCount="5474" Body="&lt;p&gt;There are SPECACT Insignia and also certain SPECACT Efficiency/Excellency PINs to achieve in Battlefield Bad Company 2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can they be achieved?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess this question includes a metaquestion: &quot;What is a SPECACT?&quot;&lt;/p&gt;&#xA;" OwnerUserId="1360" LastEditorUserId="4775" LastEditDate="2011-11-27T22:32:10.843" LastActivityDate="2015-07-11T04:52:10.483" Title="How to earn SPECACT in Battlefield - Bad Company 2" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4426" PostTypeId="2" ParentId="4422" CreationDate="2010-08-04T13:56:02.453" Score="4" Body="&lt;p&gt;The SPECACT parts were added together with a DLC, the SPECACT Assault, Engineer, Medic and Recon individual DLC's, as well as a bundle DLC that included all four.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The SPECACT DLC for a particular class gave you an extra weapon, basically a &quot;SPECACT&quot; version of one of the better weapons for that class, unlocked and ready for you to play with. It also gave you a &quot;Kit&quot; which is basically a different Camo-suite for you to wear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the menu, after installing the DLC, you can select either &quot;Assault&quot; or &quot;Assault+&quot; class to select which kit to use. The weapon is available to both classes, but not all game modes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the four classes, the weapons are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Assault: M16 SA&lt;/li&gt;&#xA;&lt;li&gt;Engineer: UMP SA&lt;/li&gt;&#xA;&lt;li&gt;Medic: MG3 SA&lt;/li&gt;&#xA;&lt;li&gt;Recon: M95 SA&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The excellency pins are awared for reaching a  kill count of 8 in any round with the specact weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The efficiency pins are awarded for reaching a kill streak of 5 in any game round with the specact weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Insignias are awarded for reaching a total kill count across game rounds of 100 with the specact kits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On Xbox 360 and PS3, there are achievements and trophies that are awared for getting all 3 awards (excellency pin, efficiency pin and insignia) for a particular class. On Xbox 360 these are worth 15GP apiece.&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="1861" LastEditDate="2010-08-04T14:01:45.843" LastActivityDate="2010-08-04T14:01:45.843" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="4427" PostTypeId="2" ParentId="4422" CreationDate="2010-08-04T13:57:14.153" Score="3" Body="&lt;p&gt;A quick google search shows that they appear to require &lt;strong&gt;&lt;a href=&quot;http://battletracker.com/forum/bad-company-forums/bad-company-2-discussions/200254-new-specact-insignia-and-pins/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DLC&lt;/a&gt;&lt;/strong&gt; .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you need to get:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Insignia:&lt;br&gt;&#xA;100 kills using the weapon &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pins:&lt;br&gt;&#xA;Excellence pin&lt;br&gt;&#xA;8 kills in a round with a weapon&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Efficiency Pin&lt;br&gt;&#xA;5 kill steak with the weapon&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://community.eu.playstation.com/t5/Battlefield/New-pins-amp-insignia/m-p/10702483&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2010-08-04T14:02:25.033" LastActivityDate="2010-08-04T14:02:25.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4428" PostTypeId="2" ParentId="4347" CreationDate="2010-08-04T13:58:43.637" Score="6" Body="&lt;p&gt;If you have the expansion pack, Dream mastery really goes well with almost anything (it's kinda overpowered, actually).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played a Warfare / Defense (Conqueror) character once, it was quite a blast. It's more or less the straight up tank / warrior build, although you can specialize towards offense or defense by investing in either dual wield or shields. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.titancalc.com/&quot; rel=&quot;noreferrer&quot;&gt;TitanCalc&lt;/a&gt; is invaluable for trying out sample builds / seeing what you think you'd like to play. &lt;/p&gt;&#xA;" OwnerUserId="2229" LastActivityDate="2010-08-04T13:58:43.637" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4430" PostTypeId="2" ParentId="4388" CreationDate="2010-08-04T14:14:59.623" Score="4" Body="&lt;p&gt;Some addons (Carbonite for one) will add up all the times on all the characters you've played on, so you get one big number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What it won't do is multiply that by your hourly wage to see how much money you lost playing it. For me, I'm in the hundreds of thousands lost...&lt;/p&gt;&#xA;" OwnerUserId="1413" LastActivityDate="2010-08-04T14:14:59.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4444" PostTypeId="1" AcceptedAnswerId="4448" CreationDate="2010-08-04T14:39:30.683" Score="5" ViewCount="754" Body="&lt;p&gt;I've recently started plowing through HL2 and the episodic content (currently starting out on Ep 2), and have noticed a weird problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that after an undetermined amount of time, my computer will crash.  My computer is a notebook with an Nvidia dedicated graphics chip...its good enough to run HL2 and Fallout 3 (but as I'm away from it now, I don't have the specs handy).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can combat this crashing issue by periodically alt+tabbing to my desktop and letting my computer relax for a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On another note, my fans are completely clear when I play...airflow should not be a problem IMO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On another another note, I have absolutely zero problems playing TF2 or CSS....TF2 will lag for me slightly if there is too much going on at once (i.e. 32 player mayhem), but no crashing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any thoughts?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="39891" LastEditDate="2013-10-22T08:26:27.663" LastActivityDate="2013-10-22T08:26:27.663" Title="Half-Life 2 (plus episodes) have a tendency of crashing my computer" Tags="|technical-issues|half-life-2|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="4445" PostTypeId="1" AcceptedAnswerId="4446" CreationDate="2010-08-04T14:50:15.827" Score="6" ViewCount="3272" Body="&lt;p&gt;Whats the point of having to put in both the character name and the character code of the user your trying add as a friend?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't really understand their thinking, it just sends a request anyways doesn't it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can see how it would cut down on spam requests, (those people that try to add everyone they play with as a friend) but it just seems inconvenient.  And now I wonder if its a bad thing just posting character code with my character name for people to add me.  &lt;/p&gt;&#xA;" OwnerUserId="1171" LastEditorUserId="11290" LastEditDate="2011-08-01T17:32:23.410" LastActivityDate="2010-08-04T15:28:53.470" Title="What's the point of the character code?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4446" PostTypeId="2" ParentId="4445" CreationDate="2010-08-04T15:02:37.207" Score="17" Body="&lt;p&gt;The character code is to allow for anyone to have &lt;em&gt;whatever&lt;/em&gt; name they want. Two people can both be &quot;Walter&quot;, for instance, with one being &quot;Walter.414&quot; and the other being &quot;Walter.811&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's there so people can pick the name they want, and have it be available, no matter what.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="126" LastEditDate="2010-08-04T15:28:01.427" LastActivityDate="2010-08-04T15:28:01.427" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4447" PostTypeId="2" ParentId="4445" CreationDate="2010-08-04T15:05:32.473" Score="2" Body="&lt;p&gt;Generally multiple input for locating a character is due to people being able to have the same input of one field. Such as someone being able to have the same name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Character code is there because the character code plus the name make a unique identifier. No two people have the same name and the same character code. This allows them to not have to put restrictions on naming, and simply requiring that everyone has a character code.&lt;/p&gt;&#xA;" OwnerUserId="51" LastEditorUserId="51" LastEditDate="2010-08-04T15:17:46.780" LastActivityDate="2010-08-04T15:17:46.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4448" PostTypeId="2" ParentId="4444" CreationDate="2010-08-04T15:08:39.317" Score="7" Body="&lt;p&gt;Simply being able to periodically let your graphics card &quot;rest&quot;, and the problem goes away, is a pretty clear cut case of a heat related issue.  Being a notebook, it's tough to tell if dust is encasing any of your hardware, even if plenty of air still seems to be flowing out of the holes.  Every notebook I've ever had has seemed to &quot;heated up&quot; with age, and the particular processes HL2 (and the particular graphics settings) may make this particular game more susceptible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used to laugh at people that played on &quot;cooling pads&quot;, but I've got a coworker that can now play Sims 3 at three times the frame rate she was getting before she bought it.  It might also be worth a try to physically open the notebook, get to the motherboard (assuming an onboard chipset), and clear out any debris you see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's somehow a strange cache-related issue, there won't be much that you can do short of driver updates and tweaking graphics settings.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-08-04T15:08:39.317" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4449" PostTypeId="1" AcceptedAnswerId="4450" CreationDate="2010-08-04T15:32:19.320" Score="10" ViewCount="5913" Body="&lt;p&gt;There's a screen called &quot;Golden Eggs&quot; in the game that has 7 icons in it... when you click the icons, it shows a picture of a golden egg with the icon.  Anyone know what's going on here?&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-12-12T04:56:28.117" Title="What is the &quot;Golden Eggs&quot; section in Angry Birds for?" Tags="|angry-birds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4450" PostTypeId="2" ParentId="4449" CreationDate="2010-08-04T15:52:20.557" Score="6" Body="&lt;p&gt;In different levels (or in special screens) there are &quot;hidden&quot; golden eggs. Once you touch or see them, they will be displayed in the &quot;Golden Eggs&quot; screen. When you touch them there you can play an extra level&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Examples on where to find golden eggs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;At the end of the credit (just let them running through)&lt;/li&gt;&#xA;&lt;li&gt;Just touch the sun in the level select screen&lt;/li&gt;&#xA;&lt;li&gt;Complete all of the Worlds in Episode 1 with 3 Stars (same for episode 2)&lt;/li&gt;&#xA;&lt;li&gt;If I remember correctly there is also a golden egg &quot;hidden&quot; in the help-section where the &quot;Bomber-Birds&quot; are explained&lt;/li&gt;&#xA;&lt;li&gt;In one level there is chest beneath a mountain, just tap it once to get your golden egg&lt;/li&gt;&#xA;&lt;li&gt;In other level there is a golden egg at the top right of the screen (only visible when zooming out). There you need a &quot;yellow bird&quot; to reach touch it in order to get your egg.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Make a search on Youtube for &quot;Golden Egg Location&quot;, there are many videos showing the exact locations for each of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: This may also be a duplicate of &lt;a href=&quot;https://gaming.stackexchange.com/questions/4036/how-do-you-get-the-golden-eggs-in-angry-birds&quot;&gt;How do you get the golden eggs in Angry Birds?&lt;/a&gt;  :)&lt;/p&gt;&#xA;" OwnerUserId="2200" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2010-08-04T15:52:20.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4453" PostTypeId="2" ParentId="3211" CreationDate="2010-08-04T16:06:59.720" Score="7" Body="&lt;p&gt;While the other answers here do have some decent advice, I think it is important to note the &lt;em&gt;principles&lt;/em&gt; behind buying certain runes.  First and foremost, it is important to understand the difference between &lt;strong&gt;primary&lt;/strong&gt; runes and &lt;strong&gt;secondary&lt;/strong&gt; runes.  Runes are paired by stat and type (e.g. magic penetration marks and magic penetration glyphs), but there is only one rune type which has the maximum stat bonus for each stat.  So, for magic penetration, marks are the &lt;strong&gt;primary&lt;/strong&gt; rune because they have 0.95 magic pen per rune, whereas glyphs are &lt;strong&gt;secondary&lt;/strong&gt; because they have 0.57 magic pen per rune (there are no magic pen seals).  Quintessences are a breed of their own - they provide more stat boost per run than any other type so all quintessences can effectively be thought of as &lt;strong&gt;primary&lt;/strong&gt;.  In general, you want to only buy &lt;strong&gt;primary&lt;/strong&gt; runes, although on certain champions it can be beneficial to purchase other types (such as attack speed on Irelia to boost her passive heal and true damage per hit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out this link for a quick reference of rune stats: &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/List_of_runes#Full_Runes_List&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://leagueoflegends.wikia.com/wiki/List_of_runes#Full_Runes_List&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another basic principle of buying runes (in my opinion) is that they are mostly for getting an advantage over your opponent early in the game.  By the end of the game, your items will usually be providing so much value compared to your runes that the bonuses from runes will become almost negligible.  Therefore, runes help with getting an early start on building said items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of that said, the runes you will want to build will mostly depend on the character.  For example, Jax will greatly benefit from dodge runes (since counter-attack procs whenever he dodges).  Dodge is actually a very good run choice in general, as well, since there are very few items in the game that grant dodge chance.  Also, champions such as Amumu would benefit from magic penetration, since he does almost exclusively magic damage, but he's also a tank, so I usually build him with flat health Marks (since he wouldn't benefit much at all from any physical attack runes), flat health Seals (until I finish buying my dodge seals - remember seals are for defense), magic pen glyphs, and flat health quintessences (which are also good in general since more health means more survivability - especially early game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GL HF.&lt;/p&gt;&#xA;" OwnerUserId="1259" LastEditorUserId="1259" LastEditDate="2011-11-22T16:00:03.610" LastActivityDate="2011-11-22T16:00:03.610" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4454" PostTypeId="2" ParentId="4141" CreationDate="2010-08-04T16:11:39.450" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.incgamers.com/News/24378/worms-reloaded-new-weapons-detailed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Worms Reloaded new weapons detailed&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Wtf419b1iMI&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game trailer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2248" LastActivityDate="2010-08-04T16:11:39.450" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4459" PostTypeId="1" AcceptedAnswerId="6041" CreationDate="2010-08-04T16:43:14.597" Score="0" ViewCount="217" Body="&lt;h1&gt;Spoiler Alert!&lt;/h1&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In &lt;code&gt;A Boy and His Blob&lt;/code&gt; for the Nintendo Wii, the final bonus stage of the game opens with three doors labeled 1 - 3 in roman numbers (I, II, and III). Each door goes to a sortof &quot;mini-bonus level&quot;. COmpleting any of these &quot;mini-bonus&quot; levels leaves you to choose from three &lt;em&gt;more&lt;/em&gt; doors, 4 - 6 (IV, V, or VI). Completing any of these tree leaves you with one final puzzle (the same one regardless of the choices made) to get the golden jellybean and complete the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: what gives? Why is this bonus level unlike all the others? I beat it easily the first time (by using door 1 and then door 3) and instantly suspected there must be something more. I have since been through every door in this level and haven't found any point. What am I missing? Or am I just over-analyzing this? :-)&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="85" LastEditDate="2010-08-04T16:47:19.070" LastActivityDate="2010-08-22T03:21:36.077" Title="Spoiler: &quot;A Boy and His Blob&quot; (Wii), why the I - III and IV - VI in the final bonus level?" Tags="|nintendo-wii|a-boy-and-his-blob|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4460" PostTypeId="1" AcceptedAnswerId="4481" CreationDate="2010-08-04T16:44:15.923" Score="1" ViewCount="315" Body="&lt;p&gt;In &quot;A Boy and His Blob&quot; for the Nintendo Wii, I have gotten to the fourth world, but have not yet beaten the game... so please don't tell me the ending :-) I have been trying to rescue all the blobs in the hanging cages that I can, but every time I die, the blobs are back in the cages... does rescuing the blobs have any significant effect? And if so, should I go back and replay the levels trying not to die and saving all the blobs? &lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="29" LastEditDate="2010-08-11T00:53:21.353" LastActivityDate="2010-09-11T00:54:50.003" Title="In &quot;A Boy and His Blob&quot; for the Nintendo Wii, is there any reason to rescue the blobs in world 4?" Tags="|nintendo-wii|a-boy-and-his-blob|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4461" PostTypeId="1" AcceptedAnswerId="4464" CreationDate="2010-08-04T16:49:46.010" Score="10" ViewCount="20894" Body="&lt;p&gt;I remember inputting cheat codes in the music test for Super Sonic anytime in Sonic 2 , but I remember there was either a way or a cheat code to get &quot;Hyper Sonic&quot;.  Does anyone remember?&lt;/p&gt;&#xA;" OwnerUserId="2246" LastEditorUserId="28182" LastEditDate="2015-06-11T06:06:43.390" LastActivityDate="2020-10-15T14:20:08.213" Title="Was there a code for &quot;Hyper Sonic&quot; in Sonic 2?" Tags="|cheats|sonic-the-hedgehog-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4462" PostTypeId="2" ParentId="4364" CreationDate="2010-08-04T16:53:28.283" Score="13" Body="&lt;p&gt;If you go to options, hotkeys you can assign it to whatever you want. It is called camera-save. By default though some menus take up &lt;kbd&gt;f9&lt;/kbd&gt; - &lt;kbd&gt;f12&lt;/kbd&gt;, so &lt;kbd&gt;ctrl&lt;/kbd&gt;+&lt;kbd&gt;f8&lt;/kbd&gt; is the only one that works for camera saving with the default profile. You either need to pick different keys or take the menus off of those hotkeys to get the other ones to work.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="100715" LastEditDate="2016-12-29T03:22:26.630" LastActivityDate="2016-12-29T03:22:26.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4464" PostTypeId="2" ParentId="4461" CreationDate="2010-08-04T17:03:10.530" Score="8" Body="&lt;p&gt;From the (now defunct) &lt;a href=&quot;http://cheats.freeola.com/megadrive_i/sonic-2_910.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;cheats.freeola.com&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Run forward in Oil Ocean, Act 2 until reaching the green jet springs. Jump on the very last spring and hold Right. Sonic will hit a group of spikes before becoming stuck in the side of the wall. Jump out to transform into Hyper Sonic. In this mode, Sonic can run faster and jump farther than Super Sonic, but is not invincible.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here is a YouTube video showing the glitch:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/mgSQhr1NJrk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="28182" LastEditDate="2020-06-10T06:42:35.707" LastActivityDate="2020-06-10T06:42:35.707" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="4465" PostTypeId="2" ParentId="4461" CreationDate="2010-08-04T17:12:03.997" Score="3" Body="&lt;p&gt;First, head to the Options menu from the title screen, and then into the Sound Select menu from there. Play the following sounds in this order:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;19&#xA;65&#xA;09&#xA;17&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, press the C button and then Start. You will be taken back to the title screen. Now, when you see Sonic and Tails (Mils) appear on the screen, press and hold A and press Start while holding A to be taken to the Level Select menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this menu, enter the Sound Test feature, and play the following sounds in this order:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;04&#xA;01&#xA;02&#xA;06&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If done correctly, you will hear a familiar tune, confirming the Super Sonic code was done correctly. Exit this menu and start the game as normal. Once you collect a minumu of 50 coins in any level, Jump (Press A) to activate the Super Sonic code.&lt;/p&gt;&#xA;" OwnerUserId="373" LastActivityDate="2010-08-04T17:12:03.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4466" PostTypeId="2" ParentId="3674" CreationDate="2010-08-04T17:15:12.213" Score="3" Body="&lt;p&gt;In addition to the gametime it grants a specific account, it can also authorize a local copy for the 14 days, allowing you to &quot;Play as Guest&quot; of the account with the guest pass.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once registering the install with Battle.net, you can logout, and select &quot;Play as Guest&quot; on the main screen.  You will not consume the 7 hours of playtime, however you will not receive any achievements or be able to play multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-08-04T17:15:12.213" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4468" PostTypeId="1" CreationDate="2010-08-04T17:20:45.590" Score="5" ViewCount="862" Body="&lt;p&gt;In Heroes of Newerth (a DotA clone), i know how to do normal creep pulls (legion bottom lane at :15 and :45 or hellbourne top lane at the same times), but I've seen people perform pulls from creep camps other than the obvious ones closest to the lanes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are the times/prereqs to pull from these camps?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I've seen lots of heroes jungle from lvl 1. However, the only heroes of I can reliably/efficiently jungle from lvl 1 with are Tempest and Warbeast. Even with zeph i usually wait till lvl 3 and I have a good entourage of cyclones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What item builds/strats allow lvl 1 jungle sustainability?&lt;/p&gt;&#xA;" OwnerUserId="1863" LastEditorUserId="3610" LastEditDate="2012-06-26T12:58:50.753" LastActivityDate="2012-06-26T12:58:50.753" Title="Exotic creep pulls and jungling in Heroes of Newerth" Tags="|heroes-of-newerth|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4470" PostTypeId="2" ParentId="4166" CreationDate="2010-08-04T17:27:53.380" Score="1" Body="&lt;p&gt;From some 6-player lobby experiences, the teams have been split 3/3.  I have never tried with 4-players, but I'd do one of the 4p modes instead, or Team Versus (premade groups).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The teams are selected once you hit the go button, so if it gives you something screwed up (3v1) you can cancel searching for a server quickly and balance them out.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-08-04T17:27:53.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4471" PostTypeId="2" ParentId="4468" CreationDate="2010-08-04T17:31:46.040" Score="3" Body="&lt;p&gt;Three other decent junglers (but certainly not the only ones): Predator, Puppet Master and Legion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Advance apologies as I haven't played in a few weeks so some of the names of abilities escape me at the moment, BUT, the generic playstyle is correct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Predator, his passive ability that allows him to leech a % of health with every strike is his main staying power. His Stone Skin and Venomous Leap ability are also great retreat abilities when threatened as a jungler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Legion as a jungler is a tad more difficult, but it amounts to knowing how to creepstack and making the most out of his counterattack abilitiy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, Puppetmaster is difficult but not impossible. Whiplash + Attack Speed items + Health Potions / Bottle allow you to take down large groups without much downtime inbetween. A nice thing about a jungling Puppetmaster as well is that he is an excellent surprise initiator, and if you're jungling you can flex across lanes to set up ganks easily. Two disables that are just as effective early game as they are late game can be devestating to low level players with less means of escape. Puppetmaster can't really be done at level 1, but it's not difficult to start early on him and be a strong roamer, regardless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: I've forgotten the obvious Ophelia, but she requires a lot more micro than most and is pretty much assumed to be jungling when picked.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2011-05-20T17:12:19.217" LastActivityDate="2011-05-20T17:12:19.217" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4472" PostTypeId="2" ParentId="4087" CreationDate="2010-08-04T17:38:11.380" Score="6" Body="&lt;p&gt;A couple things&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) If you're having mana issues, you're probably using Holy Light (HL) instead of Flash of Light (FoL) way too much. Holy Shock (HS) can also drag your hpm down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) You have some slightly wasted talents (Blessed life, for one). I've redone up to the 51 points in Holy for you, I would consider these. The differences are easy to spot. One big one is that you have your Sacred Shield (SS) now heals your target for 100% of your FL over 12 sec. This lets you get double the bang out of your FL on light fights, and some extra kick on heavy ones. Link &lt;a href=&quot;http://www.wowarmory.com/talent-calc.xml?cid=2&amp;amp;tal=503500520200130531005152210000000000000000000000000000000000000000000000000000&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Glyph of Beacon of Light is good, but consider Glyph of Seal of Wisdom (SoW). Your healing spells cost 5% less mana while SoW is active, which has an obvious impact on your mana pool. Consider Illumination (mana back on crit) goes from base cost, so if your spell costs 200 mana, you take 5% off for GoSoW, costing you 190, but when you crit you actually get 30% of the 200 back (60), not 30% of the 190.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Stacking int at level 80 is pro. Stacking it at low levels is good but not ideal. You don't get the benefit of Divine Plea yet, so int loses some of its appeal. Keep with mp5. Consider ditching any items with str, tanking stats, or anything else like that. Only keep int, sp, mp5, crit, etc. Don't be afraid to wear cloth, leather, or mail. You're a healer. If you're taking substantial damage you need a better tank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5) Use Divine Illumination often, whenever it is on cooldown and you're going to cast more than a couple heals. There's no reason not to! Same with Divine Favor. I often use a macro to combo Divine Favor with HL. Once every 2 minutes, I get a 100% crit with HL, which means higher heal (so less healing to do) and mana back. Both contribute to the mana pool in one way or another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6) What aura are you using? You could consider devotion aura. Not ideal, but it would mean your tank requires less healing, stretching your mana pool further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;7) When do you drink? Start drinking as soon as you're out of combat if you're below 70%. Let the tank pull and drink while he's rounding them up. This also gives him time to get aoe on everything so they don't come onto you as soon as you heal him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;8) What do you drink? If you're not carrying at least 2 stacks of the best water, you're letting yourself down. Stay stocked on water! It's not that expensive, and if you're lucky you can get a mage to stock you up on a run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;9) At your level (if you're still 63ish) consider getting &lt;a href=&quot;http://www.wowwiki.com/Auslesse%27s_Light_Channeler&quot; rel=&quot;nofollow noreferrer&quot;&gt;This trinket from BF&lt;/a&gt;. Every 2 minutes it lets you take 215 off your next spell cast. Macro this into your HLcast for extra mana reduction. If it crits with DF (both have a 2 min cd) you'll still get mana regen based on your original cast cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;10) DK's can't wear shields. That's why they weren't wearing any. :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;11) Cast your judgement EVERY minute to get the 15% haste bonus. Try to make it JoLight so your tank gets some heals from it. If you're not healing for a minute and you see a mob that will be up for a while, like a boss, try hitting the JoLight every 20 sec instead of every minute to keep JoLight up on the target.&lt;/p&gt;&#xA;" OwnerUserId="1413" LastActivityDate="2010-08-04T17:38:11.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4473" PostTypeId="1" AcceptedAnswerId="4478" CreationDate="2010-08-04T17:42:57.177" Score="4" ViewCount="2455" Body="&lt;p&gt;I have multiple characters 30+, one of my characters has most of the in game achievements, I have played online and have a gamespy account. I have a legal copy (obviously), yet in steam profile for the game I have 0 achievements. How come? &lt;/p&gt;&#xA;" OwnerUserId="1182" LastEditorUserId="85" LastEditDate="2010-08-23T13:52:26.770" LastActivityDate="2010-08-23T13:52:26.770" Title="Why do I not have any of the steam achievements for Borderlands?" Tags="|steam|achievements|borderlands|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4474" PostTypeId="1" AcceptedAnswerId="4476" CreationDate="2010-08-04T17:44:06.880" Score="28" ViewCount="3887" Body="&lt;p&gt;I've heard this term used many-a-time in StarCraft 2 (and 1) replays on the web.  At first, I always assumed it meant the player was sending out an attack force at a specific time in the game that's considered a good time to push out, or inside what is considered to be an optimal window of attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the more videos I watched the term seems to be used when the player is just attacking, regardless of when/why/how, and about the scenario in which it isn't used is when a player counter-attacks after successfully defending another players timing push (and then they just call it counter-attack).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So why do they call it timing push? And not just &quot;attacking&quot;.  Or is it in fact only (properly) used at certain &quot;times&quot; during the game?&lt;/p&gt;&#xA;" OwnerUserId="2221" LastActivityDate="2010-08-05T22:09:40.967" Title="What does a &quot;timing push&quot; mean" Tags="|starcraft-2|terminology|starcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4475" PostTypeId="2" ParentId="4474" CreationDate="2010-08-04T17:47:27.280" Score="2" Body="&lt;p&gt;There are times where certain races are succeptable to certain tactics for brief intervals. Regardless of what they do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example. A fast Terran player can get a couple of marauders in an enemy base before they have time for the proper counter. It's really only a few seconds, but it's enough to cause some damage, and it may put them at a disadvantage later. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But If the defending player doesn't counter it at all, then it can be devastating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source [BlizzCast 14]&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-04T17:47:27.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4476" PostTypeId="2" ParentId="4474" CreationDate="2010-08-04T17:47:42.177" Score="37" Body="&lt;p&gt;A timing push involves making an attack at a certain point in your build order, such that the attack coincides with the completion of a researched upgrade, or a certain mass of units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: you might see a Terran Bio timing push, where the Terran player moves his forces out such that Stimpack technology will have &lt;em&gt;just&lt;/em&gt; finished as they reach the enemy forces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also applies to Weapon / Armor upgrades. Since the Weapon / Armor upgrades &lt;em&gt;often&lt;/em&gt; completely cancel each other out, it's best to start fights when &lt;em&gt;you&lt;/em&gt; have the upgrade, and your opponent does not. If you wait too long, your opponent (if they know what they're doing) will complete their own counter-research, and your advantage will be lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hence, timing push; Timing an attack such that it occurs when you have the momentary advantage.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-04T17:47:42.177" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4477" PostTypeId="2" ParentId="4473" CreationDate="2010-08-04T18:03:45.613" Score="2" Body="&lt;p&gt;Borderlands previously did not include steam achievements. If it just came out recently, I'd give them a day or so to get database issues sorted out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, you can determine whether or not a game has steam achievements by checking the community box in the right edge of the game's profile in the steam store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Compare: &lt;a href=&quot;http://store.steampowered.com/app/440/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/440/&lt;/a&gt; (364 achievements listed)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;to: &lt;a href=&quot;http://store.steampowered.com/app/8980/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/8980/&lt;/a&gt; (no achievements listed)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-08-04T18:10:50.563" LastActivityDate="2010-08-04T18:10:50.563" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4478" PostTypeId="2" ParentId="4473" CreationDate="2010-08-04T18:04:10.607" Score="2" Body="&lt;p&gt;This is common to all Borderlands players on Steam right now, as achievements are disabled/not working yet. &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1390120&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1390120&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-04T18:04:10.607" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4479" PostTypeId="1" AcceptedAnswerId="4495" CreationDate="2010-08-04T18:11:05.647" Score="6" ViewCount="8987" Body="&lt;p&gt;I am stuck with 42 slots and gotten several useless grenade mods instead. I tried the trick of crashing the game a couple times on this last effort to turn in a repair kit, but still only grenade mods. Is 42 the effective cap? I also have all 3 DLC, but i think i got a grenade in knox as well..&lt;/p&gt;&#xA;" OwnerUserId="1182" LastEditorUserId="126" LastEditDate="2010-08-04T18:13:16.657" LastActivityDate="2010-08-04T20:00:02.953" Title="How rare is the backpack SDU in playthrough 2?" Tags="|borderlands|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4480" PostTypeId="1" AcceptedAnswerId="5825" CreationDate="2010-08-04T18:30:06.233" Score="3" ViewCount="26283" Body="&lt;p&gt;My primary ISP is HughesNet which has horrible ping times that are not conducive at all with online gaming and usually won't even connect. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking of getting a mobile broadband card (Verizon) for online gaming with the XBOX-360, mostly because I have no other options besides dial-up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone here have experience with XBOX-Live and online gaming using an EVDO (3G) to connect to the internet? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any caveats?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="468" LastEditDate="2010-08-10T23:01:55.290" LastActivityDate="2016-01-03T03:07:30.057" Title="How well does XBox live work with mobile broadband connections?" Tags="|xbox-360|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4481" PostTypeId="2" ParentId="4460" CreationDate="2010-08-04T18:38:36.997" Score="2" Body="&lt;p&gt;I've beaten the game three times now and have seen no effect to saving or not saving the blobs.&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="29" LastEditDate="2010-09-11T00:54:50.003" LastActivityDate="2010-09-11T00:54:50.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4482" PostTypeId="2" ParentId="4479" CreationDate="2010-08-04T18:52:06.457" Score="2" Body="&lt;p&gt;It is a maximum of 42 for the first playthrough and there are five opportunities in playthrough two.  They are in the first of the following quests (the first 5 claptraps basically):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Safe House &lt;/li&gt;&#xA;&lt;li&gt;The Lost Cave&lt;/li&gt;&#xA;&lt;li&gt;New Haven&lt;/li&gt;&#xA;&lt;li&gt;Tetanus Warren&lt;/li&gt;&#xA;&lt;li&gt;Scrapyard&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These only offer a chance though, nothing is guaranteed. I'm at 48 slots currently on mine.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Source Link&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-08-04T18:52:06.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4483" PostTypeId="2" ParentId="4480" CreationDate="2010-08-04T19:04:04.403" Score="0" Body="&lt;p&gt;Ping times could still be an issue. The ping times you have will vary a lot. Are the ping times satisfactory to you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, 3G doesn't have a lot of throughput. The download speeds wouldn't be considered &quot;broadband&quot;, as many games require.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-04T19:04:04.403" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4484" PostTypeId="2" ParentId="4309" CreationDate="2010-08-04T19:05:16.600" Score="0" Body="&lt;p&gt;Hey guys,ok check this out........I had this very same problem myself and I believe I have a solution. What you want to do is first connect to the internet. Then go to the log in screen as normal and input your account/email name. When it pops up and asks for your password, disconnect your internet and continue while being totally offline. After this is done and it SHOULD work if you have already made an account etc. You should be able to quit the game, re-initialize it while offline still, then log in and press the play offline button, this time it should bring up your account, but w/o your little picture. This has worked for me and I hope it works for you! Enjoy =)&lt;/p&gt;&#xA;" OwnerDisplayName="Matt" LastEditorUserId="29" LastEditDate="2010-08-10T10:22:37.840" LastActivityDate="2010-08-10T10:22:37.840" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4487" PostTypeId="1" AcceptedAnswerId="5094" CreationDate="2010-08-04T19:11:07.497" Score="80" ViewCount="127732" Body="&lt;p&gt;The &quot;Hurry up, it's raid night&quot; achievement in Starcraft 2 involves &quot;beating Wings of Liberty, on normal, in 8 hours or less.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there a recommended mission path to take? Which mission should I take for the branching paths?&lt;/strong&gt; Does it count time spent on the Hyperion in between missions, or is it exclusively time elapsed on missions. Does replaying a mission affect the time? General tips / hints from those who've unlocked the achievement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Just got this achievement tonight, finally! The answer was perfect.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="21619" LastEditDate="2013-03-12T03:15:09.120" LastActivityDate="2013-03-12T03:15:09.120" Title="How do I earn SC2's &quot;Hurry up, it's raid night&quot; achievement?" Tags="|starcraft-2|achievements|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4491" PostTypeId="1" CreationDate="2010-08-04T19:29:36.303" Score="17" ViewCount="9455" Body="&lt;p&gt;Are there people who map cheat the fog of war away in Starcraft 2 on Battle.net? Do I have to worry about this?&lt;/p&gt;&#xA;" OwnerUserId="2273" LastEditorUserId="23" LastEditDate="2012-02-25T08:29:44.567" LastActivityDate="2012-02-26T20:38:04.857" Title="Are there people who cheat around fog of war in Starcraft 2?" Tags="|starcraft-2|cheats|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4493" PostTypeId="1" AcceptedAnswerId="4494" CreationDate="2010-08-04T19:41:22.037" Score="9" ViewCount="510" Body="&lt;p&gt;I recently re-purchased an old Xbox and I would like to try out Xbox Live. Can I still create an account for Xbox Live with my classic Xbox? And if so, how do I do it? I remember you used to go to a store and buy an Xbox Live Starters Kit, I can't imagine those are still available.  &lt;/p&gt;&#xA;" OwnerUserId="2274" LastEditorUserId="52800" LastEditDate="2013-09-23T12:57:04.800" LastActivityDate="2022-12-18T02:34:00.397" Title="Can I still create an account on Xbox Live for the Classic Xbox?" Tags="|xbox-network|xbox|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4494" PostTypeId="2" ParentId="4493" CreationDate="2010-08-04T19:49:16.330" Score="12" Body="&lt;p&gt;Xbox Live is now cancelled for the original Xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They turned it off April 15 2010.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://news.cnet.com/8301-13772_3-20004670-52.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://news.cnet.com/8301-13772_3-20004670-52.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorDisplayName="user101016" LastEditDate="2016-05-25T09:59:52.243" LastActivityDate="2016-05-25T09:59:52.243" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4495" PostTypeId="2" ParentId="4479" CreationDate="2010-08-04T19:49:18.950" Score="5" Body="&lt;p&gt;42 is not the effective cap, as Corv1nus said it can be up to 57 without downloadable content: &lt;a href=&quot;http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a chance of getting a Backpack SDU instead of a grenade mod in Playthrough 2. In terms of rarity, &quot;The closer to being full a character's inventory is, the more likely the reward of a Backpack SDU.&quot;, quoted from the wiki: &lt;a href=&quot;http://borderlands.wikia.com/wiki/Claptrap_Rescue_Missions&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://borderlands.wikia.com/wiki/Claptrap_Rescue_Missions&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The crashing trick I think you're using (also on the wiki page) should work if you attempt it enough times with a full backpack. In summary, get the repair kit and save your game. Then go to the claptrap and if you get a grenade mod kill your Borderlands game (there are ways to do this on both PC and console, see the same wiki page under &quot;SDU Reward Tips For Playthrough 2&quot;). Then reload it to try to get a Backpack SDU again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, although I know nothing of the game's random number generator, it may be worth killing some enemies randomly on each reload in order to cycle the game's random numbers, otherwise you may get the same outcome from a rescue mission.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2010-08-04T20:00:02.953" LastActivityDate="2010-08-04T20:00:02.953" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4497" PostTypeId="2" ParentId="4166" CreationDate="2010-08-04T19:55:46.457" Score="1" Body="&lt;p&gt;In my experience, it will even out the teams with the advantage going to survivors. In other words, if you have 4 players in a lobby and all go random, it will put 2 players as survivor and 2 players as infected. If you have 5 players in a lobby and all go random, it will put 3 on survivors and 2 on infected, with the next player to join filling in the vacant spot to even out the teams.&lt;/p&gt;&#xA;" OwnerUserId="2225" LastActivityDate="2010-08-04T19:55:46.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4498" PostTypeId="2" ParentId="1519" CreationDate="2010-08-04T20:02:02.620" Score="4" Body="&lt;p&gt;Essentially, vehicles are good for getting your numerical achievements (kill 2500 Skags, etc), while on-foot kills are good for experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A short time into the game, your vehicle gets one-hit kills on skags and spiderants, allowing you to rack up your numbers as quickly as possible - but this method doesn't offer much in the way of experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the best (re-visitable) places to rack up experience on-foot include Old Haven, The Crimson Fastness and The Descent.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-04T20:02:02.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4500" PostTypeId="2" ParentId="4491" CreationDate="2010-08-04T20:15:51.253" Score="0" Body="&lt;p&gt;The problem of map hacking has been overhyped since before Starcraft 1.  I would not be seriously concerned about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certainly people will accuse each other of map hacking, but these accusations have never been verified.  Like alligators in the sewers, I'll believe it when I see it.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-04T20:15:51.253" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4501" PostTypeId="1" AcceptedAnswerId="4774" CreationDate="2010-08-04T20:19:14.507" Score="2" ViewCount="287" Body="&lt;p&gt;Stage 24 is the one where the enemy CPU has a single high-powered Harvest warrior, and you start out with a handful of people. There's only a precious minute or so before the warrior reaches your first person. Any tips on how to beat this stage?&lt;/p&gt;&#xA;" OwnerUserId="1619" LastEditorUserId="4797" LastEditDate="2023-05-22T07:23:53.733" LastActivityDate="2023-05-22T07:29:09.693" Title="What are optimal strategies for beating Challenge Stage 24?" Tags="|populous-ds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="4502" PostTypeId="1" AcceptedAnswerId="5288" CreationDate="2010-08-04T20:26:47.503" Score="7" ViewCount="245" Body="&lt;p&gt;On the EuroCorp side, how do you get through the space station?  It seems impossible to beat because there seems to be a bomb planted somewhere that blows up the level, every time.&lt;/p&gt;&#xA;" OwnerUserId="1619" LastEditorUserId="27963" LastEditDate="2012-10-03T13:47:21.960" LastActivityDate="2012-10-03T13:47:21.960" Title="Syndicate Wars (PC): getting past EuroCorp space station" Tags="|syndicate-wars|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4503" PostTypeId="2" ParentId="3201" CreationDate="2010-08-04T20:32:08.693" Score="3" Body="&lt;p&gt;Use a constant barrage of attacks, constantly switching between enemies to prevent any one from getting too close and attacking you from behind. As soon as you see one start to attack (from any direction), simply execute a counterattack to kill/mame him, and continue with your barrage of attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This creates a swift, non-stop and very engaging fight that finishes several times faster than waiting around for enemies to attack you first. Keep in mind that you have to be watching at all times for enemy attacks, but once you get used to it, even the largest battles will be drastically reduced for time.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-04T20:32:08.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4504" PostTypeId="2" ParentId="1771" CreationDate="2010-08-04T20:39:21.423" Score="6" Body="&lt;p&gt;If you're in 1st, hit the brakes hard whenever you hear the sound of a blue shell from anywhere. If you're lucky, you'll slow down enough to let someone pass you in time, at which point you simply need to keep a short distance between yourself and the new 1st placer until they get pwned by the shell. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to keep out of their blast radius.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-04T20:39:21.423" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4506" PostTypeId="2" ParentId="1264" CreationDate="2010-08-04T20:56:23.950" Score="6" Body="&lt;p&gt;I've chased after Little Sisters after killing their Big Daddy, and watched them climb into one of those holes in the walls. After this happens, you have to leave the area and come back after a new Big Daddy shows up. Kill the new Big Daddy, and nab the Little Sister before she runs away.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2013-03-18T14:12:31.627" LastActivityDate="2013-03-18T14:12:31.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4507" PostTypeId="2" ParentId="1183" CreationDate="2010-08-04T21:00:36.173" Score="1" Body="&lt;p&gt;Sounds like you (and your friend) may have just missed one. This has happened to me in a few other games. Just make sure that you save every time you quit, and never mark a flag as &quot;found&quot; until you physically pick it up.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-04T21:00:36.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4509" PostTypeId="2" ParentId="4104" CreationDate="2010-08-04T21:22:50.937" Score="5" Body="&lt;p&gt;That's probably just the PAL version. I've played through the NTSC one, and saw no problems at all - nor have I heard of any problems from others who have played it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chances are you're going to see the same types of bugs between the original edition and the GotY edition, simply due to the fact that GotY will only include the new/downloadable content that's been made available since the original's release.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't play using another region code, then you could try the game on a different console, and see if the bugs propagate.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-04T21:22:50.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4511" PostTypeId="1" AcceptedAnswerId="4525" CreationDate="2010-08-04T21:59:58.640" Score="7" ViewCount="419" Body="&lt;p&gt;While reading the skill, it seems like it should absorb both types of damage.&lt;/p&gt;&#xA;" OwnerUserId="573" LastEditorUserId="61976" LastEditDate="2015-04-20T10:49:39.060" LastActivityDate="2015-04-20T10:49:39.060" Title="Does Sion's shield absorb both physical and magic damage?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4513" PostTypeId="2" ParentId="4491" CreationDate="2010-08-04T22:18:36.707" Score="-3" Body="&lt;p&gt;According to this: &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=140168&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=140168&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are map hacks.  This is extremely sad because when they announced SC2 required battle.net to play I assume this was to prevent map hacking by hosting the game on the server.  But alas no.  Blizzard has failed.&lt;/p&gt;&#xA;" OwnerUserId="573" LastActivityDate="2010-08-04T22:18:36.707" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4514" PostTypeId="2" ParentId="4491" CreationDate="2010-08-04T22:38:33.260" Score="1" Body="&lt;p&gt;Yes, map hacks have been available since early beta.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, they aren't common, and most if not all publicly released map hacks are easily detected. There likely are unreleased map hacks that are still undetected, but it's unlikely that you'll encounter them on Battle.net.&lt;/p&gt;&#xA;" OwnerUserId="2112" LastActivityDate="2010-08-04T22:38:33.260" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4515" PostTypeId="2" ParentId="4491" CreationDate="2010-08-04T22:38:44.617" Score="1" Body="&lt;p&gt;BLizzard continously monitors the user's process list, so if they find anything unusual, like a memory debug/editing tool, hacked game content etc. they simply ban the user.&lt;/p&gt;&#xA;" OwnerDisplayName="Jauzsika" LastActivityDate="2010-08-04T22:38:44.617" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4519" PostTypeId="1" CreationDate="2010-08-04T23:14:39.790" Score="8" ViewCount="8025" Body="&lt;p&gt;How is it distributed to the characters?&lt;br&gt;&#xA;Do dead characters get experience?&lt;br&gt;&#xA;Do characters not in the current party get experience?&lt;br&gt;&#xA;Does the character who actually kills the enemy get more experience?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="1743" LastActivityDate="2010-08-04T23:32:38.107" Title="How is Experience handled in Dragon Age?" Tags="|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4521" PostTypeId="2" ParentId="4519" CreationDate="2010-08-04T23:26:36.650" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Experience&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dragonage.wikia.com/wiki/Experience&lt;/a&gt; gives a lot of info on experience in Dragon Age. Characters are given experience for their individual actions, and experience is not shared between party members.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actions that give experience:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Killing an enemy (only the final blow&#xA;counts)&lt;/li&gt;&#xA;&lt;li&gt;Completing quests&lt;/li&gt;&#xA;&lt;li&gt;Picking a lock (if successful)&lt;/li&gt;&#xA;&lt;li&gt;Disarming a trap (if successful)&lt;/li&gt;&#xA;&lt;li&gt;Acquiring a new codex entry&lt;/li&gt;&#xA;&lt;li&gt;Donating to your allies&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, to answer the questions in order based on the info in the wiki page:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Experience is distributed to individuals, not among party members, who perform one of the above tasks&lt;/li&gt;&#xA;&lt;li&gt;Dead characters do not gain experience because they do not perform any of the above actions; however, their level is automatically adjusted to one level below the Warden's once you return to camp if they are two or more levels below his level&lt;/li&gt;&#xA;&lt;li&gt;Unused party members do not gain experience; rather, their level is adjusted to be one below the Warden's under the same conditions as dead characters&lt;/li&gt;&#xA;&lt;li&gt;The character who actually kills the enemy is the only one who gets experience.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-04T23:26:36.650" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="4525" PostTypeId="2" ParentId="4511" CreationDate="2010-08-05T01:25:20.660" Score="9" Body="&lt;p&gt;Sion's shield (like most other damage shields: Shen's, Janna's) absorb damage from &lt;em&gt;any&lt;/em&gt; source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only Morganna's black shield specifies a damage type (in this case, &lt;strong&gt;magical&lt;/strong&gt;).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-11-04T17:09:49.507" LastActivityDate="2010-11-04T17:09:49.507" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4526" PostTypeId="2" ParentId="4487" CreationDate="2010-08-05T01:38:25.923" Score="10" Body="&lt;p&gt;You only really need to complete the Artifact missions to get through to the endgame.  I haven't verified this, but I've read that Supernova (Second to last Artifact mission) opens up after having completed 14 others.  This leaves you 8 missions to pick up the units/tech you want to have.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;3 Mar Sara Missions&lt;/li&gt;&#xA;&lt;li&gt;3 Tychus Missions&lt;/li&gt;&#xA;&lt;li&gt;8 Other Missions, to hit 14 for:&lt;/li&gt;&#xA;&lt;li&gt;2 Tychus Missions&lt;/li&gt;&#xA;&lt;li&gt;3 Final Missions&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As to what you want to do with those 8, I'd suggest going for missions with high tech rewards (Zeratul's are good for this, as are Horner's if you pick up the Secret level) or ones that reward units you'll want to use (say, do Horner's missions if you want Thors).&lt;/p&gt;&#xA;" OwnerUserId="2295" LastActivityDate="2010-08-05T01:38:25.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4527" PostTypeId="2" ParentId="981" CreationDate="2010-08-05T01:47:46.700" Score="8" Body="&lt;p&gt;I submitted a question to Steam Support a while back on this ... got the following response ...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Hello Bryan,&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Thank you for contacting Steam&#xA;  Support.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Currently, all copies of Civilization&#xA;  IV games have double listings (One for&#xA;  PC and one for Mac).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We are aware of this issue and working&#xA;  to correct it in the near future.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Our apologies for the inconvenience.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you have any further questions,&#xA;  please let us know.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;... looks like Arda Xi is correct!&lt;/p&gt;&#xA;" OwnerUserId="2006" LastActivityDate="2010-08-05T01:47:46.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4529" PostTypeId="1" AcceptedAnswerId="4531" CreationDate="2010-08-05T02:28:19.163" Score="5" ViewCount="1076" Body="&lt;p&gt;Is there a way to turn Starcraft 2's built in instant messenger off and still play multiplayer games? Sometimes I don't want people bothering me while I'm playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apologies if this is a dupe, this would seem to me that it's a common question, but the search yielded no results. Please close in this case.&lt;/p&gt;&#xA;" OwnerUserId="2298" LastEditorUserId="126" LastEditDate="2010-08-05T03:50:54.570" LastActivityDate="2010-08-05T03:50:54.570" Title="How to turn Starcraft 2's IM off" Tags="|starcraft-2|battle.net|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4530" PostTypeId="2" ParentId="3995" CreationDate="2010-08-05T02:42:20.087" Score="11" Body="&lt;p&gt;I switched to the Grid keyboard layout (through the game settings) and now simply use positioning instead of memorising letters. Since that's what I used to use for my WoW UI (back in the day :D), it came more naturally to me than predefined key-letters, even though I've played my fair share of StarCraft 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, Build Hatchery is &lt;code&gt;Z Q&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pool is &lt;code&gt;Z A&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;MOAR HYDRAS NAO OMG&quot; is &lt;code&gt;1 Q S S S S S S S S S S S S&lt;/code&gt; (hatchery on control group 1)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and so on..&lt;/p&gt;&#xA;" OwnerUserId="1820" LastActivityDate="2010-08-05T02:42:20.087" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="4531" PostTypeId="2" ParentId="4529" CreationDate="2010-08-05T03:50:45.427" Score="3" Body="&lt;p&gt;Setting to busy (or away) is the best you can do. Your friends should honor that. Their IM system isn't extremely mature yet. Maybe they'll add features like this in time.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-05T03:50:45.427" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4532" PostTypeId="1" AcceptedAnswerId="23376" CreationDate="2010-08-05T03:57:32.987" Score="7" ViewCount="265" Body="&lt;p&gt;My character has been injured in ground combat and I'm looking to be healed by a medical officer like the one at the Earth space station. (It costs no credits, using items to do it does.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In short, is there a medical officer on Deep Space Station K-7?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find one. And if there is not, where is the nearest medical officer?&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="8350" LastEditDate="2011-08-14T13:07:00.490" LastActivityDate="2011-08-14T13:07:00.490" Title="Is there a medical officer on Deep Space Station K-7 in Star Trek Online" Tags="|star-trek-online|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4533" PostTypeId="1" AcceptedAnswerId="4535" CreationDate="2010-08-05T06:37:48.547" Score="14" ViewCount="3408" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/4491/are-there-people-who-map-hack-in-starcraft-2&quot;&gt;There is a discussion&lt;/a&gt; about maphacks in Starcraft2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand it is a cheat. But what kind of a cheat? Or are all cheats in a real-time strategy game called maphack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Somehow I know wallhacks and whatever, but maphack I don't.&lt;/p&gt;&#xA;" OwnerUserId="1360" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-08-12T17:08:00.393" Title="What is a maphack?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4534" PostTypeId="2" ParentId="38" CreationDate="2010-08-05T06:44:54.443" Score="10" Body="&lt;p&gt;I didn't come up with it, but I made it through 114 flags with this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5ZDQH.png&quot; alt=&quot;Backyard&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=h8Tya-ZOs70&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt; (not my video):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/h8Tya-ZOs70?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Zombonis&quot; in the outside lanes seem to blow up just before running over the first plant, the plants in the pool take care of the inside two lanes. If there's a zamboni right behind the lead one and not on top of it, you may have to help destroy it before it squashes something however. Also watch out for jack-in-the-box zombies that sometimes survive long enough to detonate in the lanes adjacent to the pool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I pretty much just saved the Cob-Cannons for the big guys, replacing pumpkins as needed due to dolphin riders, and football zombies that manage to make it up to the plants along the top and bottom of the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one other thing is to absolutely plaster the lawn with sunflowers at the beginning in order to maximize your sun while the zombies are still pretty weak.&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="9752" LastEditDate="2012-01-22T20:29:10.067" LastActivityDate="2012-01-22T20:29:10.067" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4535" PostTypeId="2" ParentId="4533" CreationDate="2010-08-05T06:48:29.680" Score="12" Body="&lt;p&gt;A maphack is a cheat that reveals the whole map. You see the whole map as if you had units everywhere.&lt;/p&gt;&#xA;" OwnerUserId="165" LastActivityDate="2010-08-05T06:48:29.680" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4537" PostTypeId="1" AcceptedAnswerId="4549" CreationDate="2010-08-05T07:31:54.850" Score="4" ViewCount="7851" Body="&lt;p&gt;At a certain point in Pokemon Soul Silver/Heart Gold, the &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Legendary_beasts&quot; rel=&quot;nofollow noreferrer&quot;&gt;legendary beasts&lt;/a&gt; start wandering about the game map and it is possible to encounter and battle them. Naturally, I want to catch them all, but they are really tough customers and I have to drastically whittle their HP if I aim to succeed.&lt;/p&gt;&#xA;&lt;p&gt;The thing is, there is always the risk of accidentally depleting their HP, causing them to faint. Will this affect me adversely in some way, or will they simply respawn at some later time with restored HP? I am worried seeing how their HP remains consistent through all encounters with them, meaning they sustain the damage I've dealt them each time I've battled them and then had them flee?&lt;/p&gt;&#xA;&lt;p&gt;I would rather you don't give any plot spoilers in your answer, if at all possible.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="161932" LastEditDate="2021-01-03T15:53:23.777" LastActivityDate="2021-01-03T15:53:23.777" Title="Are there any adverse effects to making a legendary beast faint?" Tags="|pokemon-heart-gold-soul-silver|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="4540" PostTypeId="2" ParentId="4444" CreationDate="2010-08-05T08:15:43.330" Score="0" Body="&lt;p&gt;Heat is one answer. Another answer is Power. Your power supply is maybe not good enough to provide that much power for a longer duration. Maybe HL2 needs some extra watt. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I still think heat is No #1 cause (see Jeffrey's answer how to handle that), but every now and then power supply is the problem.&lt;/p&gt;&#xA;" OwnerUserId="1360" LastActivityDate="2010-08-05T08:15:43.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4546" PostTypeId="1" AcceptedAnswerId="4553" CreationDate="2010-08-05T10:50:00.413" Score="4" ViewCount="536" Body="&lt;p&gt;I'm playing through Star Wars: TFU on Xbox 360 at the moment and am on my Sith Master run.  I'm wondering which of the final enemies&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The Emperor or Darth Vader&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;is easier to defeat on this setting?&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I fought the emperor on my first playthrough and took very little damage, so I'm  wondering if Vader provides more of a challenge?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2270" LastEditorUserId="1134" LastEditDate="2011-12-21T23:45:28.937" LastActivityDate="2011-12-21T23:45:28.937" Title="Star Wars: The Force Unleashed easiest ending on Sith Master?" Tags="|star-wars-the-force-unleashed|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4549" PostTypeId="2" ParentId="4537" CreationDate="2010-08-05T12:56:56.240" Score="6" Body="&lt;p&gt;In HeartGold/SoulSilver if you faint any legendary, they will &quot;respawn&quot; each time you beat the Elite Four. They should be at the same location (if they were not roaming), except Suicune who goes back to the Burnt Tower &lt;a href=&quot;http://pokemondb.net/pokebase/2400/accidentally-ran-from-suicune-heartgold-possible-find-again&quot; rel=&quot;noreferrer&quot;&gt;according to this&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you want to make sure you catch them you can save your game regularly then reset when you come across them. You'll also do well with any of these:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Using a Quick Ball on the first turn, or other appropriate balls like Dusk Ball at night.&lt;/li&gt;&#xA;&lt;li&gt;Paralyzing them&lt;/li&gt;&#xA;&lt;li&gt;Using False Swipe&lt;/li&gt;&#xA;&lt;li&gt;Using a fast pokemon that knows Mean Look (e.g. Golbat/Crobat).&lt;/li&gt;&#xA;&lt;li&gt;Use a pokemon with Arena Trap or Shadow Tag (e.g. Wobbuffet)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2010-08-05T12:56:56.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4550" PostTypeId="1" AcceptedAnswerId="4552" CreationDate="2010-08-05T13:20:03.743" Score="21" ViewCount="8991" Body="&lt;p&gt;On the bottom of the achievements menu is an option for &lt;em&gt;Feats of Strength&lt;/em&gt;. When I click this option, the window it brings up is entirely blank, but does have a drop down filter at the top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are &lt;em&gt;Feats of Strength&lt;/em&gt; hidden achievements? If not what exactly are they? How do I go about earning them? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they reward battle.net points?&lt;/p&gt;&#xA;" OwnerUserId="559" LastEditorUserId="336" LastEditDate="2013-03-12T23:57:21.997" LastActivityDate="2013-04-01T15:41:02.047" Title="What are and how do I earn Feats of Strength in StarCraft 2" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4551" PostTypeId="1" AcceptedAnswerId="4557" CreationDate="2010-08-05T13:27:42.153" Score="9" ViewCount="6053" Body="&lt;p&gt;Is it possible to invite others to watch a replay with you on StarCraft 2, haven't found how to do so if it is even possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's possible, please tell me how to do so. &lt;/p&gt;&#xA;" OwnerUserId="2127" LastEditorUserId="11290" LastEditDate="2011-08-01T18:09:09.667" LastActivityDate="2010-08-06T17:17:26.557" Title="Is it possible to invite others to watch a replay with you?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4552" PostTypeId="2" ParentId="4550" CreationDate="2010-08-05T13:30:02.930" Score="31" Body="&lt;p&gt;Here is a list of the Feats of Strength available in StarCraft 2:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Wings of Liberty&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Scenic Route&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Destroy all Zerg structures in &quot;The Devil's Playground&quot; mission on Normal difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cEeCb.jpg&quot; alt=&quot;The Scenic Route&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You'ze So Crazy!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Destroy all Protoss structures in the &quot;Welcome to the Jungle&quot; mission on Normal difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0IEjL.jpg&quot; alt=&quot;You&amp;#39;ze So Crazy!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Monster Mash&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the A.R.E.S. to kill the Brutalisk in the &quot;Piercing the Shroud&quot; mission on Normal difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GwALq.jpg&quot; alt=&quot;Monster Mash&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hot Shot&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finish a Qualification Round with an undefeated record.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Events&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;BlizzConqueror 2010&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purchase tickets to Blizzard’s convention taking place in Anaheim, California on October 22 &amp;amp; 23, 2010.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;BlizzConqueror 2011&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purchase tickets to Blizzard’s convention taking place in Anaheim, California on October 21 &amp;amp; 22, 2011.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;15 Years of StarCraft!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play a game of StarCraft II during the 15th anniversary celebration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QQi8t.jpg&quot; alt=&quot;15 Years of StarCraft!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Collector's Edition Perks&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Devoted Fan&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purchase StarCraft II Wings of Liberty Collector's Edition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OQfHD.jpg&quot; alt=&quot;Devoted Fan&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cataclysmic Devotion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purchase the Collector's Edition of World of Warcraft: Cataclysm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KSeDh.jpg&quot; alt=&quot;Cataclysmic Devotion&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Diabolical Devotion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purchase the Diablo III Collector’s Edition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rnIKO.jpg&quot; alt=&quot;Diabolical Devotion&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pandamonian Devotion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purchase World of Warcraft Cataclysm Collector’s Edition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CUym8.jpg&quot; alt=&quot;Pandamonian Devotion&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;HeartCore Devotion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purchase StarCraft II Heart of the Swarm Collector's Edition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DZjug.jpg&quot; alt=&quot;HeartCore Devotion&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Heart of the Swarm Beta&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heart of the Swarm Beta Protoss Level &lt;s&gt;30&lt;/s&gt; 5&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reach Level &lt;s&gt;30&lt;/s&gt; 5 as Protoss in the Heart of the Swarm Beta.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;**Heart of the Swarm Beta Terran Level &lt;s&gt;30&lt;/s&gt; **&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reach Level &lt;s&gt;30&lt;/s&gt; 5 as Terran in the Heart of the Swarm Beta.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heart of the Swarm Beta Zerg Level &lt;s&gt;30&lt;/s&gt; 5&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reach Level &lt;s&gt;30&lt;/s&gt; 5 as Zerg in the Heart of the Swarm Beta.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level requirements for the feats of strength earned during the &lt;a href=&quot;http://us.battle.net/sc2/en/blog/8528973&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heart of Swarm beta were changed on January 31, 2013&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No Battle.net points are earned from the above Feats of Strength.&lt;/p&gt;&#xA;" OwnerUserId="2127" LastEditorUserId="559" LastEditDate="2013-04-01T15:41:02.047" LastActivityDate="2013-04-01T15:41:02.047" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="4553" PostTypeId="2" ParentId="4546" CreationDate="2010-08-05T13:39:23.643" Score="3" Body="&lt;p&gt;This isn't based off a Sith Master play but I've played both on the same difficulty level and found Vader to be the harder fight of the two. The Emperor seemed to use very predictable patterns with obvious points where you were supposed to hit him. Vader was less so since it's a more one on one fight and lots of chance for random things to happen. Remember getting totally killed one time because I got too close between him and a wall and I couldn't recover after force attacks.&lt;/p&gt;&#xA;" OwnerUserId="1515" LastActivityDate="2010-08-05T13:39:23.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4554" PostTypeId="2" ParentId="4551" CreationDate="2010-08-05T13:58:45.290" Score="0" Body="&lt;p&gt;As of this writing, inviting others to watch replays is not possible inside StarCraft 2.  However, Blizzard posts on their forums have indicated they desire to get this feature in via a patch in the future. I don't believe there is an ETA or any sort of official announcement about it.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-08-05T13:58:45.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4555" PostTypeId="2" ParentId="4473" CreationDate="2010-08-05T14:23:05.227" Score="0" Body="&lt;p&gt;If it means anything, I reinstalled last night and got on a level 37 hunter at about 9:00 EST  and had a bunch of achievements retroactively given to me.&lt;/p&gt;&#xA;" OwnerUserId="2225" LastActivityDate="2010-08-05T14:23:05.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4556" PostTypeId="1" AcceptedAnswerId="4787" CreationDate="2010-08-05T14:27:36.623" Score="0" ViewCount="3484" Body="&lt;p&gt;I reinstalled Borderlands last night from Steam and went through the usual &lt;a href=&quot;http://gbxforums.gearboxsoftware.com/showthread.php?t=79043&quot; rel=&quot;nofollow noreferrer&quot;&gt;tweaks&lt;/a&gt; to make it more like a PC game. I even did something similar to the FOV increase described in &lt;a href=&quot;https://gaming.stackexchange.com/questions/702/how-to-increase-fov-in-borderlands&quot;&gt;this g.se question&lt;/a&gt;, but I still can't change my FOV. Just to make sure that my WillowInput.ini file was working, I changed the mouse sensitivity, and that change stuck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has something happened recently where changing the FOV no longer works?&lt;/p&gt;&#xA;" OwnerUserId="2225" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2010-08-07T23:14:05.707" Title="Has Borderlands recently made it so you can't change Field of View?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4557" PostTypeId="2" ParentId="4551" CreationDate="2010-08-05T14:38:20.033" Score="6" Body="&lt;p&gt;Not currently possible.  But a lot of people have been requesting this feature, and caught Blizzards ear.  If/when it actually gets implemented, who knows, but at least there's this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;This is a functionality we're interested in providing our players at some point in the future. :)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/189279348#7&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/forum/topic/189279348#7&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2221" LastActivityDate="2010-08-05T14:38:20.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4562" PostTypeId="1" AcceptedAnswerId="4565" CreationDate="2010-08-05T15:13:35.023" Score="2" ViewCount="7711" Body="&lt;p&gt;I'm currently leveling a rogue with the benefit of heirlooms, and will pass the exp yielding armor on to my druid when he's done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I be able to use this on a hunter, even though hunters wear mail instead of leather?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a related note, would my wife's holy paladin be able to take advantage of the cloth or leather or mail heirlooms while leveling?&lt;/p&gt;&#xA;" OwnerUserId="1413" LastEditorUserId="1413" LastEditDate="2010-08-05T16:43:33.273" LastActivityDate="2011-01-19T14:51:43.587" Title="World of Warcraft Heirlooms for 'wrong' armor types" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4565" PostTypeId="2" ParentId="4562" CreationDate="2010-08-05T15:29:54.033" Score="6" Body="&lt;p&gt;Short answer: Yes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Longer Answer: Yes, you can use them as long as you have the necessary skill for the item (i.e. you can't wear the plate chest with your druid). The EXP-Bonus will work (tested this myself with my cloth wearing druid ;) ). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the stats on said items may not be exactly what you are looking for, but I guess this is really obvious. :)&lt;/p&gt;&#xA;" OwnerUserId="2200" LastActivityDate="2010-08-05T15:29:54.033" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4566" PostTypeId="2" ParentId="4340" CreationDate="2010-08-05T15:39:07.413" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/List_of_Pok&amp;eacute;mon_by_performance_stats&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; on Bulbapedia allows you to order Pokemon by Pokeathalon stats. The Pokemon that can potentially have 5 stars in every stat are Ditto, Mew, Sunkern, Giratina (Origin Forme), and Arceus, so theoretically they are the easiest to turn into medalists.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Performance&quot; rel=&quot;nofollow noreferrer&quot;&gt;This other page&lt;/a&gt; on Bulbapedia shows a chart explaining how the nature of the Pokemon can cause its stats to fluctuate; this causes the big and small stars that you see when you view a Pokemon's stats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Apriblender&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; explains the mechanics behind blending Apricorns.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-08-05T23:13:27.703" LastActivityDate="2010-08-05T23:13:27.703" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4567" PostTypeId="1" AcceptedAnswerId="4577" CreationDate="2010-08-05T15:41:21.293" Score="3" ViewCount="411" Body="&lt;p&gt;I use to love playing MW1 online due to it's almost flawless presentation and lack of exploits commonly found in other online first-person shooters.&lt;br&gt;&#xA;But in MW2, it seems like nothing but glitches and exploits everywhere.  I'm completely checked out playing MW2 online other than private matches. Has Infinity Ward made the initiative to a create a major service patch?  Or have they just given up and moved on with their new game development, Black Ops?&lt;/p&gt;&#xA;" OwnerUserId="2246" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:36:09.533" LastActivityDate="2013-10-22T18:36:09.533" Title="Bugs in Modern Warfare 2 online?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4568" PostTypeId="2" ParentId="4550" CreationDate="2010-08-05T15:52:26.230" Score="1" Body="&lt;p&gt;Just for the future: If blizzard applies the same logic as in World of Warcraft the Feats of Strength can be past achievements that cannot be done now (i.e: killing onyxia at lvl 60) or are really rare (server first level 80)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember also that feats of strength doesn't reward any kind of point, it just more a &quot;I was there&quot; badge &lt;/p&gt;&#xA;" OwnerUserId="119" LastEditorUserId="119" LastEditDate="2010-09-19T20:24:19.683" LastActivityDate="2010-09-19T20:24:19.683" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4569" PostTypeId="2" ParentId="4340" CreationDate="2010-08-05T16:05:32.820" Score="3" Body="&lt;p&gt;Personally, I think that Ditto and Sunkern are two of the hardest to turn into medalist Pokemon because you need 5 different kinds of good Aprijuice, and most events need more than one stat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that Pokemon with balanced stats like Mareep and it's Evolutions are better. I'd look through your boxes for something with about a 3 on most stats and try that. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like Strix said, if one Pokemon is bad in one area, use other Pokemon to help balance it out. Any Pokemon can be a medalist. I have a Slowpoke with a speed medal. :p&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-08-05T16:05:32.820" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4570" PostTypeId="2" ParentId="4537" CreationDate="2010-08-05T16:09:05.030" Score="2" Body="&lt;p&gt;The legendary beasts will all respawn (with full health) at the Burnt Tower after beating the Elite 4. Some people will purposely faint them and attempt to catch them at the Burnt Tower because, as they are not roaming anymore, it's much easier to catch them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more advanced trainers (people who play Pokemon competitively), they may save and then catch the beasts while roaming. (The beasts' stats are set when you first encounter them.) If their stats are under-average or if they have a bad nature, they soft reset (so the game loads the save file before catching them), and then faint the beasts. Upon finding them again (after respawning), they have different stats from when they were roaming.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-08-05T16:14:16.990" LastActivityDate="2010-08-05T16:14:16.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4571" PostTypeId="2" ParentId="4562" CreationDate="2010-08-05T16:18:43.693" Score="1" Body="&lt;p&gt;If you select the &quot;Mail&quot; items at level 80, they automatically change between Mail/Leather if the character can train the appropriate skill at level 40.  Likewise with plate items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go for the proper gear if you can, the stats are better optimized, so in addition to more armor, you'll do more damage.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-08-05T16:18:43.693" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4572" PostTypeId="2" ParentId="1912" CreationDate="2010-08-05T16:35:55.563" Score="1" Body="&lt;p&gt;Shoulders are often the best start because it's one of the last slots you will get drops for.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The experience bonus is also incredibly valuable in (1-60) Azeroth, because each zone only has a few good quests per level.  You end up having to hit multiple zones in the same level range which wastes a &lt;em&gt;huge&lt;/em&gt; amount of time.  (e.g. you can't go 18-30 with just Duskwood quests, you'll be off to Redridge, Ashenvale...)  Once you hit Outland, you can just about never leave a zone and gain 2-4 levels which makes things incredibly fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Feral druids don't rely as heavily on weapons compared to other melee classes, but don't forget it entirely.  If you buy blue weapons just as you can use them, it takes 5 more levels before heirloom weapons are as good.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-08-05T16:35:55.563" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4573" PostTypeId="2" ParentId="4473" CreationDate="2010-08-05T16:46:57.280" Score="0" Body="&lt;p&gt;well, my borderlands is a CD version, and im not sure it works on steam achievements, as it's registered as a &quot;non-steam game&quot;. fully legit, blah de blah, got all the DLCS, done some online etc. but no achievements. a bit of a shame really, i think steam should allow you to fully register your CD copy...&lt;/p&gt;&#xA;" OwnerDisplayName="unstable" LastActivityDate="2010-08-05T16:46:57.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4575" PostTypeId="1" AcceptedAnswerId="4579" CreationDate="2010-08-05T17:01:19.850" Score="11" ViewCount="15781" Body="&lt;p&gt;What is the best Heavy Weapon to use in general in Mass Effect 2? The Cain nuke launcher is pretty funny, but it's not worth using because of how much ammo it requires. In general, I use the Collector Particle Beam or the Grenade launcher. I find the Avalanche and Missile Launcher to not be as effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best to use overall without switching?&lt;/p&gt;&#xA;" OwnerUserId="1058" LastEditorUserId="126" LastEditDate="2010-08-05T17:32:52.017" LastActivityDate="2012-04-07T02:56:38.560" Title="Mass Effect 2 Heavy Weapon Choice" Tags="|mass-effect-2|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4576" PostTypeId="1" AcceptedAnswerId="4586" CreationDate="2010-08-05T17:16:40.590" Score="20" ViewCount="1680" Body="&lt;p&gt;When I play spy, it always seems that when I have to go to my gun, it's always a desperate situation.  I have a real hard time getting head-shots under pressure, and I can't imagine willingly trading in damage and firing speed.  What is a play style for the Spy that will allow me to effectively use the Ambassador?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="11" LastEditDate="2010-08-05T17:34:27.817" LastActivityDate="2022-12-19T17:26:37.310" Title="Under what circumstances should I be using the Ambassador in Team Fortress 2?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4577" PostTypeId="2" ParentId="4567" CreationDate="2010-08-05T17:16:44.990" Score="3" Body="&lt;p&gt;There was no on-going support for the game tho there were a lot of demands from players around the world to fix certain issues like hacking or exploiting, yet they didn't care.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was also enhanced by the scandals around IW. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now they (Activision) are probably focused on more &quot;Map Packs&quot; and BO.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-08-05T17:16:44.990" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4579" PostTypeId="2" ParentId="4575" CreationDate="2010-08-05T17:39:48.573" Score="14" Body="&lt;p&gt;The Collector Particle Beam has many advantages over other heavy weapons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No reload time&lt;/li&gt;&#xA;&lt;li&gt;No projectile travel time&lt;/li&gt;&#xA;&lt;li&gt;No delay before firing&lt;/li&gt;&#xA;&lt;li&gt;No self-damage&lt;/li&gt;&#xA;&lt;li&gt;Continuous, visible fire for adjusting aim and tracking moving targets&lt;/li&gt;&#xA;&lt;li&gt;Zero recoil&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It also has a +50% bonus against both armor &lt;em&gt;and&lt;/em&gt; shields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main downside is you're out in the open while firing, but &lt;em&gt;most&lt;/em&gt; of the time I feel the advantages outweigh the risks.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-08-05T17:39:48.573" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4581" PostTypeId="1" AcceptedAnswerId="4585" CreationDate="2010-08-05T17:51:25.890" Score="23" ViewCount="4012" Body="&lt;p&gt;I have not had much Pokemon interest in the past, but I have an extended trip coming up and am looking to give it a try.  I've spent my life learning enough about other magical universes, but just never got on the Pokemon train.  My concern now is that I am obviously coming into the phenom quite late, so most things related to the Pokemon universe are foreign to me.  I like to know all the lore (if that exists in this universe), and not miss important things in the series.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I gimping myself and my understanding of the series if I start with a certain title?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would be the best path in order to start playing &lt;strong&gt;without&lt;/strong&gt; digging my GameBoy out of the basement to play Red/Blue/Green?  &lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="126" LastEditDate="2010-08-05T17:59:45.940" LastActivityDate="2016-05-17T22:57:38.907" Title="Pokemon: Gotta catch 'em all, but how to get started?" Tags="|pokemon-series|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4582" PostTypeId="2" ParentId="4575" CreationDate="2010-08-05T17:57:16.003" Score="1" Body="&lt;p&gt;I found myself using the Collector Particle Beam most of the time on my Sentinel, but on my Infiltrator I mostly used the Singularity Gun (which I think came as a preorder bonus). It was great for the Infiltrator because I could pop my invis and sit through (most of) the charge up time without drawing fire, then fire that big beautiful ball of destruction and sit in cover waiting for it to explode and kill everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It could get tricky to aim sometimes though. Generally speaking the Collector Particle Beam is probably the best, its only real draw back is having to stay out in the open while firing it (which was hard on the Infiltrator).&lt;/p&gt;&#xA;" OwnerUserId="580" LastActivityDate="2010-08-05T17:57:16.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4583" PostTypeId="2" ParentId="4581" CreationDate="2010-08-05T17:59:30.777" Score="3" Body="&lt;p&gt;Because you haven't had a lot of experience in the series, it is not as if you'll have problems adjusting to mechanical changes implemented on later generations, like the physical-special split. Nor would you miss any of the special features that were in earlier versions. All of the games are isolated in their stories and walk you through everything, so you don't have to worry about getting lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you have the right platform, the best idea in general is to play whichever generation is the one you expect to interact with other people in. While the game is perfectly serviceable alone, you get a lot more out of your playtime if you have someone else to game with, and that'll only work if their generation matches yours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is generally going to be the latest generation, since that's what most people will be playing at the time. It's also the generation which is most likely to still have official events going on, meaning great chances to get the event-only Pokemon. Starting 4th generation, it's also possible to interact across the world, which means you don't even need friends in your immediate vicinity. Also, later generations have more Pokemon which generally means a lot more options for team experimentation.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-08-05T17:59:30.777" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4584" PostTypeId="2" ParentId="4581" CreationDate="2010-08-05T18:05:09.097" Score="8" Body="&lt;p&gt;If you don't want to play the first gen, but still want to not miss anything you could start out by playing the third gen remakes of the first Gen: Fire Red and Leaf Green. Then go to the much newer HeartGold and SoulSilver, then back to Ruby/Sapphire/Emerald, then Diamond/Pearl/Platnium, Black/White, Black 2/White 2, X/Y, etc. This will progress with the original game order only substituting the first two's remakes in for them. The disadvantage with this is, that with HG&amp;amp;SS in there, you'll be going from GBA graphics, to DS, to GBA, to DS, along with the battle systems changing between the third and fourth game, so you might want to play RSE before that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although, considering playing all the game would take a long time, and they're pretty separate, I'd probably recommend starting with HeartGold or SoulSilver then go to Diamond, Pearl, and Platinum, or maybe just start with Platinum.(I'd recommend it because it has more features, better graphics, and stuff than D&amp;amp;P.)&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2013-04-30T17:50:25.680" LastActivityDate="2013-04-30T17:50:25.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4585" PostTypeId="2" ParentId="4581" CreationDate="2010-08-05T18:28:26.827" Score="26" Body="&lt;p&gt;I don't think there's anything lost by not playing previous generations; just buy the newest games. All the newest DS games (Diamond, Pearl, Platinum, HeartGold, and SoulSilver) can connect to each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The battle mechanics were hugely overhauled after the &quot;Advanced Generation&quot; (Ruby, Sapphire, Emerald, FireRed, LeafGreen), so I would not recommend starting with those games. If you do, it will take a little time to adjust when you start playing the DS games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pokemon Red, Blue, Yellow, Green, Gold, Silver, and Crystal cannot connect to the newer games, so if you think you will become attached to the Pokemon you catch and train in them, it's not a good idea to start with them. Pokemon from the GBA games can be &quot;migrated&quot; to the newer DS games, but you need to have a DS with both a DS and GBA slot (the original DS and the DS Lite).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In short, I suggest you start with either HeartGold or SoulSilver, as those are the newest games.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-05T18:28:26.827" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4586" PostTypeId="2" ParentId="4576" CreationDate="2010-08-05T18:30:18.633" Score="13" Body="&lt;p&gt;&lt;strong&gt;Play style&lt;/strong&gt;&lt;br /&gt;&#xA;The play style to take advantage of the Ambassador is something like a behind-enemy-lines sniper. The best way to think about it is as a long-range backstab, since it requires precision to use effectively, but when you are successful, you will take down enemies very quickly.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Ambassador = alternatives&lt;/strong&gt;&lt;br /&gt;&#xA;Per usual, your goal as a Spy is to sneak behind your enemies. Normally, your next goal, apart from sapping the Engineer's structures, would be to get in position to backstab your enemies, but with the Ambassador, you have the option of trying to get in a few quick head shots instead, which lets you attack your enemies from further behind than normal, allowing you to play more cautiously than normal as well.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Ambassador vs Revolver&lt;/strong&gt;&lt;br /&gt;&#xA;Since the Ambassador emphasizes head shots, and since head shots are easier to get on enemies who are unaware of your presence, &lt;em&gt;the Ambassador is more suited for initiating conflict in situations where a back stab attempt is unfeasible or risky&lt;/em&gt;, such as when you come across a sniper equipped with the Razorback, or a Pyro. It would be better thought of as a weapon suited for 'back-of-the-head' shots rather than one simply suited for head shots.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;The basic Revolver is more suited to ending conflict&lt;/em&gt; by finishing off survivors of failed back stab attempts, or holding off enemies who are pursuing you. Also, since it is normally more powerful than the Ambassador, it is also better for finishing off an Engineer's buildings, especially after you have began sapping them.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Summary&lt;/strong&gt;&lt;br /&gt;&#xA;If you are successful at sneaking behind enemy lines but have difficulty in getting up close for back stabs, the Ambassador can be an effective alternative.&lt;/p&gt;&#xA;" OwnerUserId="885" LastEditorUserId="274755" LastEditDate="2022-12-18T11:46:57.020" LastActivityDate="2022-12-18T11:46:57.020" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="4587" PostTypeId="2" ParentId="4576" CreationDate="2010-08-05T18:36:00.557" Score="3" Body="&lt;p&gt;For me, the best time to use the Ambassador is on snipers with the Razorback. Since your knife becomes essentially useless on a Sniper with a Razorback, the ambassador is a great alternative. Since the sniper is likely to be standing still, thinking the shield will protect him, it's quite easy to get a solid headshot on the first shot, and a body shot will usually finish him on the second shot.&lt;/p&gt;&#xA;" OwnerUserId="2225" LastActivityDate="2010-08-05T18:36:00.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4588" PostTypeId="2" ParentId="4575" CreationDate="2010-08-05T18:37:03.533" Score="14" Body="&lt;p&gt;My two favorites are the Collector Particle Beam and the Arc Projector.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ZoogieZork has a good answer about why the Particle Beam is good, so I'll restrict myself to the Arc Projector.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;no travel time. Charge up, and BLAM! Lightning&lt;/li&gt;&#xA;&lt;li&gt;Minimal charge up time. Things like the Cain and the Blackstorm have lengthy charge up times, which can be the death of you (literally) on higher difficulties. The Arc Projector's time is fast enough that you can pop out, fire, and duck back into cover without taking any health damage.&lt;/li&gt;&#xA;&lt;li&gt;no self-damage. Yay for ally-friendly lightning!&lt;/li&gt;&#xA;&lt;li&gt;It's free DLC&lt;/li&gt;&#xA;&lt;li&gt;Quickly available -- selectable as soon as you get back from Freedom's Progress (If not before? Maybe? Unsure)&lt;/li&gt;&#xA;&lt;li&gt;Ammo Count - relatively high for a heavy weapon. Hard to waste ammo with misses (especially moving targets)&lt;/li&gt;&#xA;&lt;li&gt;Chain hits. The AoE potential on the Arc Projector is insane. I haven't found an upper limit on number of targets yet. If they are in a group, it is hitting &lt;em&gt;everybody&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Overloads / Stuns organic enemies, a la Reave. Will also overheat weapons a la Overload.&lt;/li&gt;&#xA;&lt;li&gt;not bulky or out of place on Shepard's back. (Hey, it was a big deal for me! Collector Particle Beam looks &lt;em&gt;very&lt;/em&gt; odd if you're not wearing collector armor)&lt;/li&gt;&#xA;&lt;li&gt;Can duck into cover between shots.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I love it, it's a lot of fun to use. Occasionally, you'll even hit enemies you weren't expecting to. (Yay, free damage!)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-05T18:37:03.533" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4589" PostTypeId="2" ParentId="4576" CreationDate="2010-08-05T18:37:37.790" Score="5" Body="&lt;p&gt;Become the Sniper Spy.&lt;/p&gt;&#xA;&lt;p&gt;It is true that as a panic defence, the Ambassador is less effective than the default pistol, unless you got a very good aim. But it does open up new strategies, mainly to dispatch unsuspecting enemies at distance. A fair alternative, if you can't get into the knife range. Also snipers with the Razorback.&lt;/p&gt;&#xA;&lt;p&gt;There is one trick you can pull with the Ambassador against tanking engineers that isn't really viable by other means. If you can't get to the engineer by normal means, or it's too risky, seek out a place where you see both the engineer and the sentry that is outside the sentry's range. Pull out the Ambassador, snipe the engineer (should take one or two head shots) and then shoot the sentry.&lt;/p&gt;&#xA;&lt;p&gt;You have to remember, if you wait a couple of seconds between shots, the Ambassador is 100% accurate in relation to the crosshair. You'll know when you can make an accurate shot, when the crosshair stops shrinking.&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="222022" LastEditDate="2022-12-19T09:05:02.067" LastActivityDate="2022-12-19T09:05:02.067" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="4592" PostTypeId="2" ParentId="4581" CreationDate="2010-08-05T18:44:10.990" Score="3" Body="&lt;p&gt;You will not miss any &quot;lore&quot; by avoiding the earliest games. The majority of the games are each in a self-contained region, and while your actions in the game usually involves saving that area from a criminal organization known as a &quot;Team&quot; (e.g. Team Rocket, Team Magma, Team Galaxy, etc.), none of the other regions refer to any of the others, other than possibly containing &quot;foreign&quot; pokemon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ironically, the one game pair in the series, Gold/Silver, that &lt;em&gt;does&lt;/em&gt; refer to previous areas, is the most recent version of the game (Heart Gold / Soul Silver), but even this is only in passing, and only apparent if you're familiar with how things were in the region previously. (And not highly relevent. Example -- the Safari Zone is now closed because the warden is on vacation.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom line? Pokemon is not popular for its plot; don't let that determine which version to buy. If you're just starting with the series, the most recent games are as good of a place to start as any.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-05T18:44:10.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4597" PostTypeId="2" ParentId="4576" CreationDate="2010-08-05T19:00:25.360" Score="6" Body="&lt;p&gt;Ambassador goes very well with the Cloak and Dagger, allowing you to find the perfect hiding spot and take your time with lining up a headshot, or waiting for an enemy to walk into your field of vision.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trying to get a headshot while fleeing with a Dead Ringer or under time-pressure with your normal cloak watch is much less effective.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-08-05T19:00:25.360" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4598" PostTypeId="1" AcceptedAnswerId="4599" CreationDate="2010-08-05T19:06:26.843" Score="12" ViewCount="9800" Body="&lt;p&gt;The demo for Super Stardust HD added its trophy list to my PS3.  I don't plan on buying that game and don't want to see its list of trophies for the rest of my life.  Any way to delete them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; you can vote for this feature on the &lt;a href=&quot;http://share.blog.us.playstation.com/ideas/2010/03/17/deleting-trophies-with-0/&quot; rel=&quot;noreferrer&quot;&gt;Playstation.Blog Share site&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-02-22T19:45:47.353" LastActivityDate="2021-08-22T18:05:33.097" Title="How can I delete PS3 trophies?" Tags="|ps3|achievements|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4599" PostTypeId="2" ParentId="4598" CreationDate="2010-08-05T19:21:08.377" Score="7" Body="&lt;p&gt;No, it is not possible to delete trophies as soon as they have been uploaded to the Playstation Network (e.g. If you are always online, it happens as you get them.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you are not connected to the internet, there is one &lt;strong&gt;DRASTIC&lt;/strong&gt; option, that also &lt;strong&gt;WILL DELETE ALL SAVEGAMES&lt;/strong&gt; and all non-synched trophies, and that is to format your internal harddrive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, other than that, there is no way to delete a trophy one it hit PSN&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-05T19:21:08.377" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4600" PostTypeId="2" ParentId="3888" CreationDate="2010-08-05T19:27:31.547" Score="7" Body="&lt;p&gt;Chaotic Orcish Barbarians have high hit points and start with poison resistance. Because they are Chaotic, you can kill peaceful townspeople if you want to. The Valkyrie is probably slightly easier though.&lt;/p&gt;&#xA;" OwnerUserId="1397" LastActivityDate="2010-08-05T19:27:31.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4601" PostTypeId="1" AcceptedAnswerId="4602" CreationDate="2010-08-05T19:36:37.207" Score="13" ViewCount="8186" Body="&lt;p&gt;A comment on &lt;a href=&quot;https://gaming.stackexchange.com/questions/4598/how-can-i-delete-ps3-trophies&quot;&gt;this question&lt;/a&gt; says you can delete a game from your history if you have no achievements for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember awhile back this was not possible, and many users did not like it because playing a trial version of an arcade game would permanently add it to the game history with no way to remove it. Has this changed since the NXE update? How would I do it?&lt;/p&gt;&#xA;" OwnerUserId="98" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2013-01-27T19:37:04.947" Title="How do I delete a game from my Xbox Live history?" Tags="|xbox-360|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4602" PostTypeId="2" ParentId="4601" CreationDate="2010-08-05T19:56:11.130" Score="8" Body="&lt;p&gt;A forum post on how to do it: &lt;a href=&quot;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26680459&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26680459&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's how it used to be done.&lt;/p&gt;&#xA;" OwnerUserId="599" LastEditorUserId="8345" LastEditDate="2013-01-27T19:37:04.947" LastActivityDate="2013-01-27T19:37:04.947" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4603" PostTypeId="1" AcceptedAnswerId="4620" CreationDate="2010-08-05T20:08:04.073" Score="4" ViewCount="980" Body="&lt;p&gt;I just played Uncharted: Drake's Fortune a couple months ago, and I noticed that it didn't have trophies. I looked online for more info, and I thought I read somewhere that they added them or something. Does it actually have trophies in some way? If so, how can I get them? I got my copy last Christmas at the same time as my PS3 Slim. I installed a rather new update with Final Fantasy XIII, and I tried loading my Uncharted game and there's no new thing in the trophies section.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="126" LastEditDate="2010-08-05T20:19:36.717" LastActivityDate="2010-08-05T21:18:45.910" Title="Does Uncharted have trophies on the PS3?" Tags="|ps3|achievements|uncharted|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4604" PostTypeId="1" AcceptedAnswerId="4606" CreationDate="2010-08-05T20:13:46.620" Score="8" ViewCount="3279" Body="&lt;p&gt;What does Dwarf Therapist let me do that I couldn't do in the game or manually in a spreadsheet and tediously in the native client?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="11089" LastEditDate="2012-02-23T22:56:01.297" LastActivityDate="2012-02-23T22:56:01.297" Title="What does Dwarf Therapist let me do that I couldn't do in the game?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4605" PostTypeId="1" AcceptedAnswerId="4607" CreationDate="2010-08-05T20:14:53.230" Score="30" ViewCount="13389" Body="&lt;p&gt;I've got a fortress that's grown up past its adolescent phase and is starting to mature. Naturally, I've had a number of encounters with goblins and werewolves. Since my primary defense is a hallway full of cage traps, I now have several dozen goblins chilling out in cages in my animal stockpile room. Although ostensibly I could keep them there forever, I'd much rather do something productive with them like establish a petting zoo, hold war-crimes trials, or start a goblin aquatics program. The problem is that every time I try to move the goblins and/or their cages from their current place in the stockpile, the goblin breaks free and runs about my fortress causing all kinds of havoc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So: how do you successfully move a caged goblin? Either to another animal stockpile, a built cage, or to release them safely into a sealed room?&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-12T00:18:08.767" Title="How do you move caged beasts in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4606" PostTypeId="2" ParentId="4604" CreationDate="2010-08-05T20:17:21.667" Score="13" Body="&lt;p&gt;Taken from the project on &lt;a href=&quot;http://code.google.com/p/dwarftherapist/&quot; rel=&quot;noreferrer&quot;&gt;Google Code&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Persistent custom professions - import and manage any number of custom professions across all your forts.&lt;/li&gt;&#xA;&lt;li&gt;Assign multiple dwarves to a custom profession at once to unify active labors&lt;/li&gt;&#xA;&lt;li&gt;Manage labors and professions much more easily than in-game using a flexible UI, allowing quick review of all dwarves at-a-glance&lt;/li&gt;&#xA;&lt;li&gt;Display all pending changes before they're written to the game&lt;/li&gt;&#xA;&lt;li&gt;Sort labor columns by associated skill level&lt;/li&gt;&#xA;&lt;li&gt;Persistent and customizable display; change colors, reposition/hide information screens&lt;/li&gt;&#xA;&lt;li&gt;Group your dwarves by several criteria &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-05T20:17:21.667" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4607" PostTypeId="2" ParentId="4605" CreationDate="2010-08-05T20:21:50.143" Score="19" Body="&lt;p&gt;To safely release the goblin where you want it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build the cage, using &lt;kbd&gt;b&lt;/kbd&gt;uild, ca&lt;kbd&gt;j&lt;/kbd&gt;e, e&lt;kbd&gt;x&lt;/kbd&gt;pand (to show all cages and their contents), and build the cage where you want it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can then connect a lever to the cage (&lt;kbd&gt;q&lt;/kbd&gt;uery the lever, &lt;kbd&gt;a&lt;/kbd&gt;dd a task to connect to the cage, and use that to release the caged creature (goblin or otherwise) by pulling the lever (add a task to &lt;kbd&gt;P&lt;/kbd&gt;ull).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use the take from stockpile command to move them to another stockpile.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-08-05T22:23:17.907" LastActivityDate="2010-08-05T22:23:17.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4608" PostTypeId="2" ParentId="2106" CreationDate="2010-08-05T20:23:50.297" Score="1" Body="&lt;p&gt;The best use I've found for the Scottish Resistance so far is on defense of point C on Gravelpit. You can sticky &lt;em&gt;all&lt;/em&gt; the entrances at once, and by standing on the point, you can see and detonate them as enemies come in. A medic or dispenser at the top of the tower helps a lot with this.&lt;/p&gt;&#xA;" OwnerUserId="2354" LastActivityDate="2010-08-05T20:23:50.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4609" PostTypeId="2" ParentId="4336" CreationDate="2010-08-05T20:30:33.933" Score="3" Body="&lt;p&gt;You could try using your sneak skill a little more if you want to avoid known enemies (encounters are going to be a problem, though). Additionally I've found that the skills I tend to use are as follows: barter and small guns in early game, and energy weapons and sneak late game. Also, armour does more for survivability than level does (even at the end of the game, you'll still only have around 80hp, but big guns will only do ~10 damage against your hardened power armour).&lt;/p&gt;&#xA;" OwnerUserId="2351" LastActivityDate="2010-08-05T20:30:33.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4610" PostTypeId="2" ParentId="676" CreationDate="2010-08-05T20:35:20.383" Score="0" Body="&lt;p&gt;Recently I've went from Brazil to New Zealand and tried playing on same realm... I was amazed at first, my ping in NZ went up from 200 to 1k, but it was understandable due to distance... But I was even more stunned when it actually dropped, in less than 1 hour, back to 200.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I came back to Brazil, the ping took just few minutes to adjust.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, that proves to me WoW itself already do a lot of ping optimization. So, I wouldn't bother trying too much other things as you can most likely disrupt its own system than help your ping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;best thing to do&lt;/strong&gt; is definitely tweaking your own machine for optimizations. Things like what people already suggested here, such as the &lt;a href=&quot;http://www.wowinterface.com/downloads/fileinfo.php?id=13581&amp;amp;so=newest&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Leatrix&lt;/a&gt; (thought it really didn't work in my case, on wifi) and getting a cable if you are on wifi. &lt;/p&gt;&#xA;" OwnerUserId="2349" LastEditorUserId="2349" LastEditDate="2010-08-12T17:23:04.297" LastActivityDate="2010-08-12T17:23:04.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4611" PostTypeId="2" ParentId="4347" CreationDate="2010-08-05T20:45:35.917" Score="0" Body="&lt;p&gt;My main character is a complete tank, taking warfare as his primary mastery and defense as his secondary. Adrenaline boosts his healing rate more frequently than you might think (5% chance, but it sure goes off a lot). Quick Recovery helps him wade into large groups of foes and not lose his shield protection. Focus ups his chance of shield block, which means less damage and more survivability. There are just so many ways the defense mastery is a great second; they're practically made for each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only negative comment I can make is that I focused too much on melee combat. The end boss from the original game gave my main character fits because he does so much damage in melee range. I basically had to run around plinking with a bow and dodging attacks, running in close for a big hit every now and then, while sucking down potions. It made that boss battle a lot more stressful. Other than that, though, my tank waded through the game slaughtering pretty much everything else with gleeful abandon. You should take a look at the following site, which gives you stats on all the masteries:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamebanshee.com/titanquest/skillmasteries.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamebanshee.com/titanquest/skillmasteries.php&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-08-05T20:45:35.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4612" PostTypeId="1" AcceptedAnswerId="4633" CreationDate="2010-08-05T20:46:10.487" Score="13" ViewCount="8192" Body="&lt;p&gt;I played &lt;a href=&quot;http://www.trackmania.com/&quot; rel=&quot;noreferrer&quot;&gt;TrackMania&lt;/a&gt; long before it was available on Steam. I'm unsure but I recall it having a different map editor and different tiles than the current free version, TrackMania Nations Forever. How do the two versions differ, specifically in gameplay and maps?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="181240" LastEditDate="2023-03-24T02:48:15.907" LastActivityDate="2023-03-24T02:48:15.907" Title="How does the old version of Trackmania differ from TrackMania Nations Forever?" Tags="|version-differences|trackmania-forever|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4613" PostTypeId="2" ParentId="4567" CreationDate="2010-08-05T20:49:21.480" Score="1" Body="&lt;p&gt;In deference to the other posters, I have no idea what the company is working on now. What I can say is that MW2 remains badly broken in numerous respects. There are several uber-builds that need fixing, plenty of glitches, and exploits o' plenty. I tried some online play and found it entertaining to laugh at how bad it was, but that was about it.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-08-05T20:49:21.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4614" PostTypeId="2" ParentId="4604" CreationDate="2010-08-05T20:50:59.683" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://code.google.com/p/dwarftherapist/wiki/VisionStatement&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Therapist's Vision&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;&lt;em&gt;What DwarfTherapist is not:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DwarfTherapist is not intended to undermine the game designers’ intentions of how the game mechanics, balance, or logic works and as such DwarfTherapist as not a hacking, cheating, or ‘game modding’ tool. DwarfTherapist also is not intended to create a ‘game outside of the game’ in manners that extend game functionality (such as command-chaining or macros) or otherwise introduce new gaming elements outside of Dwarf Fortress that are not immediately and conspicuously tied to the primary and secondary design intentions.&quot;&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2010-08-05T20:50:59.683" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4615" PostTypeId="1" AcceptedAnswerId="4619" CreationDate="2010-08-05T20:58:31.990" Score="5" ViewCount="5885" Body="&lt;p&gt;I've been looking to run Fallout / Fallout 2 in windowed mode; I have the steam version. Has anyone had any experience getting this to work? I'm running Windows 7 64bit.&lt;/p&gt;&#xA;" OwnerUserId="2351" LastEditorUserId="52800" LastEditDate="2013-10-22T16:27:28.703" LastActivityDate="2013-10-22T16:27:28.703" Title="Steam version of Fallout / Fallout 2 in a window" Tags="|steam|fallout-2|fallout|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4616" PostTypeId="2" ParentId="676" CreationDate="2010-08-05T21:01:16.090" Score="6" Body="&lt;p&gt;1) Are you on wireless? If yes, plug it in and get an instant boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Do you have other things using your connection? My wife and I both play (different computers) and we're at 200 ping. She turns on internet radio, bam we're up to 400 ping. Run a &lt;code&gt;netstat&lt;/code&gt; to check for existing connections.&lt;/p&gt;&#xA;" OwnerUserId="1413" LastActivityDate="2010-08-05T21:01:16.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4618" PostTypeId="2" ParentId="4567" CreationDate="2010-08-05T21:10:43.857" Score="0" Body="&lt;p&gt;Given that IW has all but left Activision I would assume the game will only receive things like map packs (you know the things that you have to pay for).  BTW, it is Treyarch that is making the next installment of CoD, as they did with World at War and 3.  &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-08-05T21:10:43.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4619" PostTypeId="2" ParentId="4615" CreationDate="2010-08-05T21:10:57.130" Score="6" Body="&lt;p&gt;There is no way to do it with stock Fallout 2, but there are mods available to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, this one: &lt;a href=&quot;http://www.nma-fallout.com/forum/dload.php?action=file&amp;amp;file_id=1067&quot; rel=&quot;nofollow noreferrer&quot;&gt;Timeslip Fallout 2 engine tweaks for Windows 2000/XP/Vista&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-05T21:10:57.130" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4620" PostTypeId="2" ParentId="4603" CreationDate="2010-08-05T21:18:45.910" Score="10" Body="&lt;p&gt;You have to enter the game when you are logged in to the Playstation Network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game will ask you to update and this update will install the trophies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you already played the game, you will have to play it again in order to unlock any trophy.&lt;/p&gt;&#xA;" OwnerUserId="54" LastActivityDate="2010-08-05T21:18:45.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4621" PostTypeId="1" AcceptedAnswerId="4622" CreationDate="2010-08-05T21:25:36.843" Score="7" ViewCount="627" Body="&lt;p&gt;I've been trying to get the most authentic Fallout experience; and one of the things I remember hearing about is changing the string &quot;drug&quot; to &quot;chem&quot; in Fallout and Fallout 2. I'd like to change the strings back, but I don't know how to modify game data myself (ideally with a few tools as possible).&lt;/p&gt;&#xA;" OwnerUserId="2351" LastEditorUserId="2259" LastEditDate="2011-05-13T22:00:00.200" LastActivityDate="2011-05-13T22:00:00.200" Title="Changing the strings &quot;chem&quot; to &quot;drug&quot; in Fallout and Fallout 2" Tags="|mods|fallout|fallout-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4622" PostTypeId="2" ParentId="4621" CreationDate="2010-08-05T21:31:24.173" Score="4" Body="&lt;p&gt;You could open up the game's data files in a hex editor and change the text from &quot;chem&quot; to &quot;drug&quot; because they're both four characters, that should do the trick.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-05T21:31:24.173" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4624" PostTypeId="1" AcceptedAnswerId="4626" CreationDate="2010-08-05T21:58:15.750" Score="122" ViewCount="4742" Body="&lt;p&gt;Ok, so I'm playing Starfox 64, and this so-called &quot;Peppy&quot; hare keeps yelling at me:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Do a barrel roll!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What's his problem? And what is this barrel roll he's talking about?&lt;/p&gt;&#xA;" OwnerUserId="2361" LastEditorUserId="11089" LastEditDate="2012-05-31T06:24:39.703" LastActivityDate="2012-05-31T06:24:39.703" Title="How do I do a Barrel Roll?" Tags="|starfox-64|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4625" PostTypeId="2" ParentId="4624" CreationDate="2010-08-05T22:01:50.943" Score="13" Body="&lt;p&gt;If I recall correctly, double tap the R or Z keys on top of the controller. Its when your craft spins left or right. Great for avoiding incoming enemy's or projectiles.&lt;/p&gt;&#xA;" OwnerUserId="475" LastEditorUserId="475" LastEditDate="2010-08-05T22:43:12.830" LastActivityDate="2010-08-05T22:43:12.830" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4626" PostTypeId="2" ParentId="4624" CreationDate="2010-08-05T22:12:06.017" Score="64" Body="&lt;p&gt;If you look at the screen, you will notice it'll give you a hint on how to perform the barrel roll in the text blurb.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can perform a barrel roll by pressing &lt;kbd&gt;Z&lt;/kbd&gt; or &lt;kbd&gt;R&lt;/kbd&gt; twice&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a video showing the blurb and a successful barrel roll.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/kr4lK3kp7O0?start=110&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="3936" LastEditDate="2011-03-17T12:32:07.767" LastActivityDate="2011-03-17T12:32:07.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4627" PostTypeId="1" AcceptedAnswerId="4669" CreationDate="2010-08-05T22:13:41.353" Score="4" ViewCount="470" Body="&lt;p&gt;Is there some way to map a key so that it switches between my favorite weapons for each class?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't played much Team Fortress 2 yet, but for most of the classes I use one or two weapons. I often use &quot;q&quot; to easily switch between these weapons, but by default &quot;q&quot; switches between the weapons mapped to the keys 1 and 2. Is it possible to configure a button so that it will always switch between my favorite weapons? For example, it could switch between flamethrower and axe for Pyro and pistol and cloaking for Spy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: My motivation is that I, when I die, have to remember to switch between my favorite weapons. If I don't I find myself in a situation where I switch to the wrong weapon causing me to die way to many times...&lt;/p&gt;&#xA;" OwnerUserId="2360" LastEditorUserId="11089" LastEditDate="2012-05-31T13:21:24.233" LastActivityDate="2012-05-31T13:21:24.233" Title="Map a key to switch between my favorite weapons for each class?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4628" PostTypeId="2" ParentId="4627" CreationDate="2010-08-05T22:16:50.257" Score="4" Body="&lt;p&gt;By default &lt;kbd&gt;Q&lt;/kbd&gt; should switch between your last used weapons. So if you first use your flame-thrower and then your axe &lt;kbd&gt;Q&lt;/kbd&gt; should first switch back to the flame-thrower and then back to the axe again.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="39" LastEditDate="2010-08-06T18:46:49.007" LastActivityDate="2010-08-06T18:46:49.007" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4629" PostTypeId="2" ParentId="4604" CreationDate="2010-08-05T22:29:27.793" Score="1" Body="&lt;p&gt;It let's you save 30+ minutes when managing 80+ dwarves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;More Time Playing, less time managing.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-05T22:29:27.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4630" PostTypeId="1" AcceptedAnswerId="4631" CreationDate="2010-08-05T22:43:39.867" Score="10" ViewCount="1542" Body="&lt;p&gt;I want to look at the official StarCraft I maps to study them. Is there any place online which lets me do so?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="8350" LastEditDate="2012-05-16T12:55:16.103" LastActivityDate="2012-05-16T12:55:16.103" Title="Look at original StarCraft maps online?" Tags="|starcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4631" PostTypeId="2" ParentId="4630" CreationDate="2010-08-05T22:57:44.670" Score="6" Body="&lt;p&gt;Here are the official images from battle.net: &lt;a href=&quot;http://classic.battle.net/scc/lp/sc.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://classic.battle.net/scc/lp/sc.shtml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This includes all maps on the original game disc, and from Brood War. They are sorted by the number of players recommended for the map (click on the links at the top to see the maps).&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-08-05T22:57:44.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4633" PostTypeId="2" ParentId="4612" CreationDate="2010-08-05T23:44:53.597" Score="22" Body="&lt;p&gt;Trackmania has a pretty unusual release/upgrade path, where three games have become 1 game with a demo.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It all started with &lt;strong&gt;Trackmania&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Then came the second game &lt;strong&gt;Trackmania Sunrise&lt;/strong&gt; which ran on an improved engine&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Trackmania Sunrise&lt;/em&gt; got an free upgrade to &lt;strong&gt;Trackmania Sunrise eXtreme&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Then &lt;em&gt;Trackmania&lt;/em&gt; got an free upgrade to &lt;strong&gt;Trackmania Original&lt;/strong&gt; which ran on the same engine as &lt;em&gt;Trackmania Sunrise&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;As a promotion for the Trackmania games and the Electronic Sports World Cup &lt;strong&gt;TrackMania Nations&lt;/strong&gt; gets released for free.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now we have three different trackmania games, and here is where it gets unusual.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;a Fourth Trackmania game, &lt;strong&gt;Trackmania United&lt;/strong&gt; gets released containing basically all content from the previous games.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;TrackMania Nations&lt;/em&gt; gets updated to the same codebase as &lt;em&gt;Trackmania United&lt;/em&gt;, and forever get's added to the name, resulting in &lt;strong&gt;TrackMania Nations Forever&lt;/strong&gt; and &lt;strong&gt;Trackmania United Forever&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As the codebase, including the shared stages and the networking code between the games is now the same, &lt;em&gt;TrackMania Nations Forever&lt;/em&gt; is now nothing more than a demo for &lt;em&gt;TrackMania United Forever&lt;/em&gt; and &lt;em&gt;TrackMania United Forever&lt;/em&gt; includes everything that is in &lt;em&gt;TrackMania Nations Forever&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(afterwards, there was a contest and corresponding free update, which updated it to &lt;strong&gt;TrackMania United Forever: Star Edition&lt;/strong&gt; )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So effectively, the trackmania now availble on steam, is an updated re-release of the previous trackmania games all together.&lt;br&gt;&#xA;The free edition is what used to be a seperate game, updated to be a demo of the full game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;TrackMania Nations Forever&lt;/em&gt; consists of a single stage (Stadium), first seen in &lt;em&gt;TrackMania Nations&lt;/em&gt; while &lt;em&gt;TrackMania United Forever: Star Edition&lt;/em&gt; consists of all stages of all the previous Trackmania games.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Stadium (&lt;em&gt;TrackMania Nations&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Desert (&lt;em&gt;TrackMania&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Rally (&lt;em&gt;TrackMania&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Snow (known in &lt;em&gt;TrackMania&lt;/em&gt; as Alpine)&lt;/li&gt;&#xA;&lt;li&gt;Bay (&lt;em&gt;TrackMania Sunrise&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Coast (&lt;em&gt;TrackMania Sunrise&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Island (&lt;em&gt;TrackMania Sunrise&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;More information can be found in the &lt;a href=&quot;http://en.wikipedia.org/wiki/TrackMania&quot; rel=&quot;noreferrer&quot;&gt;Trackmania Wikipedia Article&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-05T23:44:53.597" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4634" PostTypeId="1" AcceptedAnswerId="5079" CreationDate="2010-08-06T00:01:29.797" Score="10" ViewCount="1340" Body="&lt;p&gt;My beloved NES cartridges are getting pretty old, and recently some of them have been functioning sporadically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know of other backup alternatives other than &lt;a href=&quot;http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34&quot; rel=&quot;nofollow noreferrer&quot;&gt;RetroZone's PowerPak&lt;/a&gt;? It's pretty expensive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it the only alternative?   &lt;/p&gt;&#xA;" OwnerUserId="2361" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:20:38.537" LastActivityDate="2012-08-12T01:20:38.537" Title="What back up options exist for NES cartridges?" Tags="|backwards-compatibility|nes|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4636" PostTypeId="2" ParentId="4630" CreationDate="2010-08-06T01:02:03.397" Score="1" Body="&lt;p&gt;While Quantumgeek's answer is a good one, if you want, you can load up the maps in the map editor, and you can see all the detail you want too, but that's not online.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-06T01:02:03.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4637" PostTypeId="1" AcceptedAnswerId="4652" CreationDate="2010-08-06T01:33:44.707" Score="4" ViewCount="20625" Body="&lt;p&gt;In regular (not Super) Street Fighter IV you could create player matches. You could make a player match friends-only, invite your friend, and play tons of matches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Super Street Fighter IV, there are no player matches anymore. I can invite my friends if I create a game in endless mode or team mode, but not in 1v1 mode. Every time I try to click invite friend, it is always grayed out. Even if we create a party the option to invite party to game is also grayed out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I create a 1v1 match in SSFIV and invite someone from my friends list?&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="18916" LastEditDate="2014-08-21T03:05:58.157" LastActivityDate="2014-08-21T03:05:58.157" Title="How do I invite a friend to play Super Street Fighter IV?" Tags="|super-street-fighter-iv|street-fighter-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4639" PostTypeId="2" ParentId="3199" CreationDate="2010-08-06T02:36:44.740" Score="1" Body="&lt;p&gt;Also IMO, &lt;strong&gt;Mordekaiser&lt;/strong&gt;, because he can Farms quickly, and his skills provide shield&lt;/p&gt;&#xA;" OwnerUserId="2369" LastActivityDate="2010-08-06T02:36:44.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4640" PostTypeId="1" AcceptedAnswerId="4641" CreationDate="2010-08-06T03:11:58.353" Score="5" ViewCount="4869" Body="&lt;p&gt;My understanding is that all rewards from a Care Package do not, nor those from Emergency Airdrop crates. Was the Pave Low recently changed to count? What about the Stealth Bomber, Precision Airstrike, Attack Helicopter and the Sentry Gun?&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="3610" LastEditDate="2012-06-18T08:44:12.160" LastActivityDate="2012-06-18T08:44:12.160" Title="Which Modern Warfare 2 Killstreak Rewards count towards your current kill streak?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4641" PostTypeId="2" ParentId="4640" CreationDate="2010-08-06T04:42:38.120" Score="8" Body="&lt;p&gt;As far as I know, Pavelow has always counted.  Only care package drops/sentry guns don't count and any killstreaks that you earned in a previous life do not count.  All other killstreaks count towards a higher killstreak as long as you don't die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, if I were to earn Pavelow via a 9 kill streak and then die, the kills that the Pavelow will get will not count towards a nuke or EMP.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-06T04:42:38.120" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4642" PostTypeId="1" AcceptedAnswerId="4643" CreationDate="2010-08-06T05:02:45.863" Score="6" ViewCount="892" Body="&lt;p&gt;Does the player of the kill cam get set randomly?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="126" LastEditDate="2010-08-06T14:42:31.507" LastActivityDate="2010-08-06T14:42:31.507" Title="How do you get the winning kill cam in Modern Warfare 2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4643" PostTypeId="2" ParentId="4642" CreationDate="2010-08-06T05:17:58.477" Score="5" Body="&lt;p&gt;The game winning killcam is the video of the kill that caused the game to end. (The last kill of the game.)&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-06T05:17:58.477" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4644" PostTypeId="2" ParentId="4491" CreationDate="2010-08-06T05:33:39.870" Score="20" Body="&lt;p&gt;Fog of war cheats (&quot;maphacks&quot;) definitely exist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to detect when you've been maphacked:&lt;/strong&gt;&#xA;If you suspect that you have been maphacked, load the replay. Watch the game from the perspective of your opponent. If he appears to be spending lots (abnormal amounts) of time hovering his screen over your base in the fog of war, chances are he is hacking, as in the following video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Nz164l9ogJM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This technique has been used to expose hackers quite a lot in the BETA phases. If you are able to detect the presence of a maphacker using this technique you can use the &quot;report user&quot; feature within battle.net and post an explanation in your report.&lt;/p&gt;&#xA;" OwnerUserId="2376" LastEditorUserId="23" LastEditDate="2012-02-25T08:30:17.810" LastActivityDate="2012-02-25T08:30:17.810" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="4645" PostTypeId="1" AcceptedAnswerId="214873" CreationDate="2010-08-06T07:07:23.403" Score="5" ViewCount="332" Body="&lt;p&gt;I have been playing this game, where I had beaten 1/4 enemies in the game. But after that an orange enemy is very difficult to defeat and the other 2 are very strong, so when I concentrate on 1 the others build quickly. What/s the best strategy to defeat all the enemies in the game?&lt;/p&gt;&#xA;" OwnerUserId="2056" LastEditorUserId="8350" LastEditDate="2011-08-12T17:07:56.257" LastActivityDate="2016-07-20T15:14:57.727" Title="How can I beat all the 4 enemies in &quot;Golden Horde&quot; by Serjik Waters in Golden Horde?" Tags="|age-of-empires-ii-the-age-of-kings|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4647" PostTypeId="1" AcceptedAnswerId="4648" CreationDate="2010-08-06T09:16:14.950" Score="9" ViewCount="2074" Body="&lt;p&gt;In Options -&gt; Multiplayer -&gt; Advanced there's an option called &quot;Suicide after choosing a player class&quot;. What does it do? Is it a good idea to check/uncheck?&lt;/p&gt;&#xA;" OwnerUserId="2360" LastActivityDate="2010-08-06T09:20:12.827" Title="What does &quot;Suicide after choosing a player class&quot; mean?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4648" PostTypeId="2" ParentId="4647" CreationDate="2010-08-06T09:18:15.107" Score="15" Body="&lt;p&gt;If you choose to change your role, if you have 'Suicide after choosing player class' enabled, you will die immediately and start to respawn as your new role. If disabled, the class change won't take place until you die in battle (or the round ends).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: this death will be counted as a Suicide, you if you are one to worry about your kill/death ratio, I'd disable it.&lt;/p&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2010-08-06T09:18:15.107" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="4649" PostTypeId="2" ParentId="4647" CreationDate="2010-08-06T09:20:12.827" Score="0" Body="&lt;p&gt;If you are playing on class x, you can choose another class to spawn with. This will happen on your death. You can speed up playing that new class bhy selecting 'suicide blabla'.&lt;/p&gt;&#xA;" OwnerUserId="1338" LastActivityDate="2010-08-06T09:20:12.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4652" PostTypeId="2" ParentId="4637" CreationDate="2010-08-06T10:11:13.150" Score="5" Body="&lt;p&gt;Endless mode with the lobby set to just 2 people is the replacement for player matches. Set the other slot to private and you get a friend-only 1v1 mode.&lt;/p&gt;&#xA;" OwnerUserId="358" LastActivityDate="2010-08-06T10:11:13.150" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4656" PostTypeId="2" ParentId="4598" CreationDate="2010-08-06T12:50:31.680" Score="1" Body="&lt;p&gt;I've seen this as well for demos on PS3, specifically PSN games.  If you don't have it synced yet then yeah, they can be deleted.  If you've already synced by either viewing your profile or your trophies then I don't think you can delete them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wish you could though as I've seen the same thing for games I don't plan on buying. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2010-08-06T13:31:50.400" LastActivityDate="2010-08-06T13:31:50.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4657" PostTypeId="1" AcceptedAnswerId="13033" CreationDate="2010-08-06T12:54:17.260" Score="2" ViewCount="15766" Body="&lt;p&gt;The title says it all. I'm looking for the best leveling spec for Champions in Lord of the Rings Online. 'Best' in a MMO means a nice balance of survivability and efficiency. This should include traits, virtues, weapons (dual wield or two handed weapons)&lt;/p&gt;&#xA;" OwnerUserId="2393" LastEditorUserId="3610" LastEditDate="2012-06-25T13:08:38.407" LastActivityDate="2013-02-09T03:55:30.023" Title="What is the best leveling spec for a Champion in LotRO?" Tags="|lord-of-the-rings-online|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4658" PostTypeId="1" AcceptedAnswerId="4682" CreationDate="2010-08-06T13:12:32.620" Score="6" ViewCount="1282" Body="&lt;p&gt;Just wanted to know. How do you go about rushing reapers? I've been experimenting on 9 and 10 but almost always ends up with an enemy protoss having stalkers or terran marauders.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="126" LastEditDate="2010-08-06T14:28:38.290" LastActivityDate="2010-08-06T17:01:33.137" Title="Terran Reaper Build Order" Tags="|starcraft-2|sc2-build-order|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4659" PostTypeId="1" AcceptedAnswerId="4678" CreationDate="2010-08-06T13:25:59.130" Score="7" ViewCount="674" Body="&lt;p&gt;Does anybody here have a good grasp on how to successfully control the planes in Battlefield Heroes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've fiddled with the sensitivity settings so at least I can bank and whatnot more quickly, but some of the aerial dogfighting and troop-gunning that I've seen seem way beyond my reach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice on the best way to manage this?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="14" LastEditDate="2010-08-06T13:26:44.310" LastActivityDate="2010-08-07T13:55:28.037" Title="How can I control a plane in Battlefield Heroes?" Tags="|keyboard|battlefield-heroes|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4661" PostTypeId="2" ParentId="2080" CreationDate="2010-08-06T13:31:05.813" Score="0" Body="&lt;p&gt;For the played game, the suggestions from other users are good; the first thing you would need to master is timing:&lt;br&gt;&#xA;1. use slide tackle just when the ball is far from your opponent's feet&lt;br&gt;&#xA;2. slow down your opponent first, let your other players return (on counter attack)&lt;br&gt;&#xA;3. use double pressure (don't overuse it)&lt;br&gt;&#xA;4. always use pressure&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, the best trick to defence is to place your defence properly with strategy.&lt;br&gt;&#xA;I really like to play with four defender and a midfield that stay very low to help the defence.&lt;br&gt;&#xA;What i do is to change the behaviour of the two side defender to play like a central defender, i force them to play just in defence and to never cross the midfield.&lt;br&gt;&#xA;This obviously give you less power\choices in attack but grant you a solid defence without fear of any counter-attack.&lt;/p&gt;&#xA;" OwnerUserId="1869" LastActivityDate="2010-08-06T13:31:05.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4663" PostTypeId="1" AcceptedAnswerId="4665" CreationDate="2010-08-06T13:36:49.390" Score="4" ViewCount="2763" Body="&lt;p&gt;I noticed that most of my online friends on PS3 are around level 5 or 6 (from acquiring trophies) when I see their profile. What is the max level you can achieve?  What is the benefit for having high levels?&lt;/p&gt;&#xA;" OwnerUserId="2246" LastEditorUserId="181240" LastEditDate="2023-03-25T18:33:58.250" LastActivityDate="2023-03-25T18:33:58.250" Title="What's the max level on a gamer's profile on PS3?" Tags="|ps3|psn|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4664" PostTypeId="2" ParentId="4658" CreationDate="2010-08-06T13:41:23.547" Score="2" Body="&lt;p&gt;The thing about reapers, is that they're fairly predictable (in terms of a good opponent anticipating it if they know you're terran).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against any decent player, they'll ready a Stalker, Marauder, or Queen to handle any reaper harass. That means you have a relatively small window for the rush to be effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your enemy has stalkers / marauders by the time your reapers reach their base, you've taken too long. What's your general build order? Check your replays -- what's the game time when your first reaper comes out? What maps are you trying to do this on?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-06T13:41:23.547" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4665" PostTypeId="2" ParentId="4663" CreationDate="2010-08-06T13:41:41.143" Score="4" Body="&lt;p&gt;There is no benefit really, it's just to show how many games you've played and/or completed.  I've seen people as high as 15 on mine (I'm at 12 now).  &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-08-06T13:41:41.143" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4666" PostTypeId="1" AcceptedAnswerId="4671" CreationDate="2010-08-06T13:46:02.227" Score="-1" ViewCount="1885" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/3730/does-the-digital-version-of-starcraft-2-include-two-guest-passes&quot;&gt;Does the digital version of Starcraft 2 include two guest passes?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I heard that when you buy StarCraft II you get 2 keys you can give to someone to play the game for 2 weeks. I bought the game as digital download in the Blizzard shop.&lt;/p&gt;&#xA;" OwnerUserId="2396" LastEditorUserId="-1" LastEditorDisplayName="user9983" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2013-11-12T13:51:57.890" Title="Where are my Starcraft 2 guest passes?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ClosedDate="2010-08-07T16:39:58.687" ContentLicense="CC BY-SA 2.5" />
  <row Id="4668" PostTypeId="2" ParentId="4627" CreationDate="2010-08-06T13:52:07.503" Score="1" Body="&lt;p&gt;Since I don't have enough reputation to comment yet, I'll just add to the post about the Q hotkey.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually map &quot;switch between last used weapons&quot; to fourth mouse button ( the one at my thumb ). This really speeds things up, and frees up your strafe-fingers for WASD for an extra millisecond or two ;)&lt;/p&gt;&#xA;" OwnerUserId="2183" LastActivityDate="2010-08-06T13:52:07.503" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4669" PostTypeId="2" ParentId="4627" CreationDate="2010-08-06T13:56:44.627" Score="2" Body="&lt;p&gt;You can check an option under multiplayer -&gt; advanced to &quot;remember last weapon between lives&quot;. That should make it easier to keep &quot;Q&quot; rotating between your preferred weapons -- You'll only have to swap between them once, when you first spawn as that class.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-06T13:56:44.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4671" PostTypeId="2" ParentId="4666" CreationDate="2010-08-06T14:01:38.577" Score="2" Body="&lt;p&gt;As far as I know, the guest passes (2 for WoW, 2 for SC2) only come with the boxed version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you looked under your Battle.net &quot;games&quot; tab? If the digital version &lt;em&gt;did&lt;/em&gt; have guest passes, they'd have to be associated with your battle.net account somewhere.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-06T14:01:38.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4672" PostTypeId="1" AcceptedAnswerId="4910" CreationDate="2010-08-06T14:20:49.023" Score="16" ViewCount="78296" Body="&lt;p&gt;I've downloaded all the required files in order to host an on-line multi-player Minecraft game on my computer, and successfully made a server. However, it seems that I can only make games in free build mode, where you have unlimited resources to build with. I prefer the survival mode where you have limited hp, there's a day/night cycle, mobs spawn, etc (the registered user version, not the classic free version).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to host a survival multi-player game, whether on-line or local?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Given Minecraft is undergoing huge changes please update your answers as appropriate.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorDisplayName="user28379" LastEditDate="2012-12-28T01:23:53.467" LastActivityDate="2014-11-03T10:49:11.067" Title="How do you host a multi-player survival game in Minecraft?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4675" PostTypeId="1" AcceptedAnswerId="4689" CreationDate="2010-08-06T14:24:55.397" Score="9" ViewCount="2135" Body="&lt;p&gt;I started the tutorials about 6 months ago and recently came back to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea what was in the tutorials I did 6 months ago, and now I need to replay them&lt;/p&gt;&#xA;" OwnerUserId="2399" LastEditorUserId="8350" LastEditDate="2012-08-15T11:11:03.317" LastActivityDate="2012-08-15T11:11:03.317" Title="How do I reset the tutorials in Little Big Planet?" Tags="|little-big-planet|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="4678" PostTypeId="2" ParentId="4659" CreationDate="2010-08-06T15:34:55.687" Score="3" Body="&lt;p&gt;If you're using a mouse for roll and pitch control, then you should bind 2 keys and/or mouse buttons for pitch control (nose up/nose down) to get the maximum possible pitch change in dogfights. At least it worked like that in BF2.&lt;/p&gt;&#xA;" OwnerUserId="2385" LastActivityDate="2010-08-06T15:34:55.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4679" PostTypeId="2" ParentId="4659" CreationDate="2010-08-06T15:42:44.343" Score="0" Body="&lt;p&gt;I had to get a joystick for flying in Battlefield games on PC. I've been using something similar to &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0000AW9RE&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-08-06T15:42:44.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4680" PostTypeId="2" ParentId="4257" CreationDate="2010-08-06T16:18:32.297" Score="12" Body="&lt;p&gt;Two of the best weapon components you can buy (cheap and effective) are &lt;code&gt;Sturdy Bone&lt;/code&gt; (80 Gil) and &lt;code&gt;Superconductor&lt;/code&gt; (840 Gil).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you have to do is &lt;strong&gt;continuously pour Sturdy Bones into your weapon&lt;/strong&gt;, until it tells you that you have a &lt;strong&gt;3x bonus&lt;/strong&gt; (should take at least a couple dozen). When this happens, pour as &lt;strong&gt;many Superconductors&lt;/strong&gt; as you can afford into that weapon. This is effectively the best strategy for turning Gil into weapon levels, and it worked great for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The general stradegy is to add organic components (indicated by the claw icon) to the weapon to add to its bonus multiplier. Once the multiplier reaches its maximum (x3), add a bunch of mechanical components (indicated by the bolt icon) at once. This will empty the bonus multiplier, but boost the experience of your weapon significantly. Thus, if you have a few particle accelerators lying around, you can use those in place of superconductors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're lucky, the weapon's level will be replaced with a star. When this happens, you'll need a special item to upgrade it to its next form. Most of these items can be purchased at The Mother Lode. This upgrade will allow you to continue levelling the weapon. Note that each weapon can be upgraded twice - once around level 26 (different weapons take different catalysts at this stage), and again at around level 61 (this always takes a Trapezohedron).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all, you won't need anything more than a level 61 (starred) weapon to complete the story missions of the game, but if you want to get all the final weapons, you'll need six Trapezohedrons, which cost around 2,000,000 Gil each. See other guides for best places to farm Gil and rare components.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2011-02-18T14:34:42.837" LastActivityDate="2011-02-18T14:34:42.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4681" PostTypeId="1" AcceptedAnswerId="5210" CreationDate="2010-08-06T16:27:35.877" Score="27" ViewCount="34011" Body="&lt;p&gt;If you look at the hardware specs of the PS3 (&lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3&quot; rel=&quot;noreferrer&quot;&gt;on Wikipedia&lt;/a&gt;, for example), you will notice that the system has 256MB RAM and 256MB VRAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is going on here? Is it the processor or is it something more that I'm missing? In my opinion, this is way too little compared with what good looking games need on PCs, for example.&lt;/p&gt;&#xA;" OwnerUserId="1084" LastEditorUserId="9752" LastEditDate="2011-11-08T17:24:46.877" LastActivityDate="2014-05-12T02:23:15.883" Title="How can the PS3 do so much with so little RAM and VRAM?" Tags="|ps3|" AnswerCount="7" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="4682" PostTypeId="2" ParentId="4658" CreationDate="2010-08-06T16:27:41.633" Score="8" Body="&lt;p&gt;Generally, a fast Reaper rush is most effective against Protoss. Against Terran, they may have 2-3 Marines before your reaper gets there, which will make it ineffective. Against Zerg, you will often have to deal with a Queen or multiple Zerglings on creep. Protoss, though, requires a Cybernetics Core along with a Stalker to be able to combat it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Turbo_Reaper_%28vs._Protoss%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Turbo Reaper Build&lt;/a&gt; most commonly use against a Protoss opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option against Zerg is to use a build that LzGamer has been using lately, which is to build 3 Rax quickly and pump reapers from all of them. This applies huge pressure because the Zerg opponent can't take on large groups of Reapers without speed upgraded Roaches. I don't have an exact build for this one, but there is some discussion by Zerg players about how to combat it &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=141549&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps some.&lt;/p&gt;&#xA;" OwnerUserId="2409" LastEditorUserId="2409" LastEditDate="2010-08-06T17:01:33.137" LastActivityDate="2010-08-06T17:01:33.137" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4684" PostTypeId="1" AcceptedAnswerId="4694" CreationDate="2010-08-06T16:45:51.580" Score="3" ViewCount="3905" Body="&lt;p&gt;How can I switch to grid hotkeys in Stacraft 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And will it work in multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="349" LastEditorUserId="11089" LastEditDate="2012-05-31T13:21:52.397" LastActivityDate="2012-05-31T13:21:52.397" Title="How to switch to grid hotkeys in Stacraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4685" PostTypeId="1" CreationDate="2010-08-06T16:48:53.323" Score="9" ViewCount="5470" Body="&lt;p&gt;There are so many replay sites, and so many of them are useless.&#xA;So many replays and replay packs are on megaupload-like sites and submitted only to some forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best way of searching for replays of good players?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;br&gt;&#xA;1. If you want to post a replay site, make one post per site.&lt;br&gt;&#xA;2. Avoid duplicates, upvote instead.  &lt;/p&gt;&#xA;" OwnerUserId="349" LastEditorUserId="102" LastEditDate="2010-08-06T19:37:40.560" LastActivityDate="2015-07-12T19:53:20.980" Title="What are good sources for Starcraft 2 replays?" Tags="|starcraft-2|" AnswerCount="8" CommentCount="7" ClosedDate="2015-07-13T04:51:59.507" CommunityOwnedDate="2010-08-06T18:12:51.490" ContentLicense="CC BY-SA 2.5" />
  <row Id="4686" PostTypeId="2" ParentId="4685" CreationDate="2010-08-06T16:55:39.057" Score="3" Body="&lt;p&gt;Many of the top players have their games posted on &lt;a href=&quot;http://www.gosugamers.net/starcraft2/replays/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GosuGamers&lt;/a&gt;. Further, the games are rated by the community, so you will know which games will be the most entertaining or informative.&lt;/p&gt;&#xA;" OwnerUserId="2409" LastActivityDate="2010-08-06T16:55:39.057" CommentCount="0" CommunityOwnedDate="2010-08-06T19:03:02.953" ContentLicense="CC BY-SA 2.5" />
  <row Id="4687" PostTypeId="1" CreationDate="2010-08-06T16:56:29.337" Score="5" ViewCount="1034" Body="&lt;p&gt;I want to see how his build (whatever it is) work with different opponents.&#xA;(And of course steal and perfect it :) )&lt;/p&gt;&#xA;" OwnerUserId="349" LastActivityDate="2010-08-06T17:17:50.847" Title="Is there any good Terran (SC2) replay pack of one player?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4688" PostTypeId="1" AcceptedAnswerId="6251" CreationDate="2010-08-06T17:06:03.423" Score="0" ViewCount="8011" Body="&lt;p&gt;In land battles, you automatically start with one unit, which appears to be your strongest non-hero unit.&#xA;In space battles, enough units will initially spawn to fill your reinforcement cap.  Is there a way to control which units spawn?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I had some Y-wings but knew the enemy had a lot of Tartan frigates, I would like to be able to specify that the Y-wings should not spawn at the beginning of the battle.&lt;/p&gt;&#xA;" OwnerUserId="1557" LastEditorUserId="160" LastEditDate="2011-11-27T00:46:47.787" LastActivityDate="2011-11-27T00:46:47.787" Title="Is there a way to control which units initially appear in a battle in SW: Empire at War?" Tags="|star-wars-empire-at-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4689" PostTypeId="2" ParentId="4675" CreationDate="2010-08-06T17:07:19.180" Score="3" Body="&lt;p&gt;If you mean the gameplay tutorials, you can get a basic idea of that through the earliest levels, The Gardens, which will go over all the stuff like jumping/gripping/etc. If you mean the creation tutorials, if you hit Square to go to the Poppit menu, then move to the Tools Bag, then hit Square instead of X in the Tools Bag, you'll see the text from the tutorials you've finished already. If it's blank, then you still need to do the tutorial, which you then should be able to do by hitting the ? mark.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-08-06T23:19:30.643" LastActivityDate="2010-08-06T23:19:30.643" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4690" PostTypeId="2" ParentId="4685" CreationDate="2010-08-06T17:15:34.533" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.sc2replayed.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sc2Replayed&lt;/a&gt; is a new site that is capable of extracting a lot of interesting informations (&quot;DNA&quot;, builds, upgrades) from replays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also has extremely high uploads/day rate. &lt;/p&gt;&#xA;" OwnerUserId="349" LastActivityDate="2010-08-06T17:15:34.533" CommentCount="0" CommunityOwnedDate="2010-08-06T19:03:02.953" ContentLicense="CC BY-SA 2.5" />
  <row Id="4691" PostTypeId="2" ParentId="4551" CreationDate="2010-08-06T17:17:26.557" Score="1" Body="&lt;p&gt;You can load the same replay with your friend and start at the same moment and chat.&#xA;I often do it with my practice partners after the game.&lt;/p&gt;&#xA;" OwnerUserId="349" LastActivityDate="2010-08-06T17:17:26.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4692" PostTypeId="2" ParentId="4687" CreationDate="2010-08-06T17:17:50.847" Score="2" Body="&lt;p&gt;Here are a list of Brad_OK Vods which you will find more useful:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3752216/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TvP&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;TvT &lt;a href=&quot;http://day9tv.blip.tv/file/3761605/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Part 1&lt;/a&gt;, &lt;a href=&quot;http://day9tv.blip.tv/file/3761743/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Part 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;TvZ &lt;a href=&quot;http://day9tv.blip.tv/file/3757291/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Part 1&lt;/a&gt;, &lt;a href=&quot;http://day9tv.blip.tv/file/3757580/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Part 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But you asked for a replay pack, not Vods.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There aren't a ton of replay packs that are SC2 compatible, most are only compatible with the beta.  The issue is that SC2 hasn't been out long enough for good replay packs to be coming out.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-06T17:17:50.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4694" PostTypeId="2" ParentId="4684" CreationDate="2010-08-06T17:38:30.707" Score="5" Body="&lt;p&gt;Menu -&gt; Options -&gt; Hotkeys -&gt; Select the &quot;Grid&quot; option from the dropdown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes it will work in multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-06T17:38:30.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4695" PostTypeId="1" CreationDate="2010-08-06T17:40:48.923" Score="14" ViewCount="37828" Body="&lt;p&gt;Starcraft 2 has an in-game microphone feature (push-to-talk), but none of my party members have had success in getting the Battle.net voice chat to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to fix this issue?&lt;/p&gt;&#xA;" OwnerUserId="2273" LastEditorUserId="25150" LastEditDate="2012-09-18T20:36:30.827" LastActivityDate="2017-09-08T14:16:26.083" Title="Has anyone had success with Voice Chat in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="12" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4696" PostTypeId="2" ParentId="4681" CreationDate="2010-08-06T17:47:23.750" Score="11" Body="&lt;p&gt;Part of it is that the operating system consumes much more resources on a PC than on a PS3. Just booting into Windows 7 is going to use several hundred MB of RAM. So if a PC game requires 512MB minimum, half of that probably isn't even actually available to the game. PS3's OS will have a significantly smaller footprint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: According to &lt;a href=&quot;http://community.eu.playstation.com/t5/PlayStation-3-General-Discussion/PS3-OS-memory-footprint-slashed/td-p/9874872;jsessionid=8FBB8F1381BF5431266DE71F65AADBB9&quot; rel=&quot;nofollow noreferrer&quot;&gt;this source&lt;/a&gt;, the PS3 OS's memory footprint was 120MB at launch, but firmware updates have trimmed it down to 50MB. XBox 360 OS, by comparison, uses 32MB. According to &lt;a href=&quot;http://www.zdnet.com/blog/bott/how-well-does-windows-7-handle-512mb/672&quot; rel=&quot;nofollow noreferrer&quot;&gt;this source&lt;/a&gt;, Windows 7 will use at least 220MB, and Windows Vista 300MB, at a bare minimum. But in the real world it will use more because you will have more programs installed and possibly running.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2010-08-06T18:16:12.217" LastActivityDate="2010-08-06T18:16:12.217" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4697" PostTypeId="1" AcceptedAnswerId="4705" CreationDate="2010-08-06T17:54:02.163" Score="6" ViewCount="17492" Body="&lt;p&gt;I'm still kinda new to the game (still haven't even got my first 80), but I've played for the past couple months and noticed they have the new voice feature. But I've never heard anyone speaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know people do use Ventrilo, and eventually TeamSpeak, but what about the in-game voice chat? How does it work? Does it work? Why people don't use it? I'd love being able to chat on Random Dungeons or even hear everyone screaming in Battle Grounds, like you can already do in Counter Strike for a long time already.&lt;/p&gt;&#xA;" OwnerUserId="2349" LastEditorUserId="11290" LastEditDate="2011-08-02T17:22:31.553" LastActivityDate="2012-02-09T07:42:20.937" Title="How does the in-game voice chat work?" Tags="|world-of-warcraft|voice-chat|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4698" PostTypeId="2" ParentId="4697" CreationDate="2010-08-06T17:59:16.540" Score="5" Body="&lt;p&gt;It does work, but as you've made mention, most people that work in organized teams (guilds, Arena teams, pick up groups/raids) end up using a Ventrillo or Teamspeak server that someone has access to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Functionality-wise, it's no different than using a voicechat server. You'll set up a push-to-talk key and utilize that for whenever you want to voice something. &lt;s&gt;I'm not sure if there's an &quot;always on&quot; option, or a voice detection option to auto-broadcast when a decibel threshold is hit, but I don't believe so.&lt;/s&gt; &lt;strong&gt;Edit&lt;/strong&gt; It does have auto-detection/always-on as well, thank you for the correction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, the in game voice chat is very low quality compared to what you'd get on a Vent/TS server. Additionally, it's exactly the reasons you mentioned above that people tend to not use it. You can prevent certain group situations from coming through via voicechat (e.g. specify that you only want to hear it in groups, not in battlegrounds or raids), but it's still subject to the same abuse that an admin-less voicechat server would face, which causes people to inherently distrust it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: And as Raven Dreamer has mentioned in his comment to your initial post, the majority of guilds are already set in their ways of using 3rd party software to do the same thing. There was little need / desire to change, especially at the relatively low cost per month of having a much higher quality and customizable option for your guild/friends.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2010-08-06T18:41:34.133" LastActivityDate="2010-08-06T18:41:34.133" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4699" PostTypeId="1" AcceptedAnswerId="4714" CreationDate="2010-08-06T18:01:35.600" Score="3" ViewCount="1258" Body="&lt;p&gt;I'm going to buy Gothic 2 but I didn't play the first chapter. Is this doable? Will I miss a lot? Would you suggest me to play the first chapter before?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="126" LastEditDate="2010-08-06T18:09:37.190" LastActivityDate="2013-08-07T17:49:17.077" Title="Playing Gothic 2 without playing first chapter" Tags="|gothic-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4700" PostTypeId="2" ParentId="4695" CreationDate="2010-08-06T18:07:59.487" Score="-2" Body="&lt;p&gt;It's push-to-talk, which is not immediately obvious ...&lt;/p&gt;&#xA;" OwnerDisplayName="Matthew Lowe" LastActivityDate="2010-08-06T18:07:59.487" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4701" PostTypeId="1" AcceptedAnswerId="4702" CreationDate="2010-08-06T18:19:31.523" Score="13" ViewCount="18856" Body="&lt;p&gt;What are “grid hotkeys”? I saw them in the preferences. What are they? How do they work?&lt;/p&gt;&#xA;" OwnerUserId="1683" LastEditorUserId="11089" LastEditDate="2012-05-31T13:22:13.630" LastActivityDate="2012-05-31T13:22:13.630" Title="What are “grid hotkeys”?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4702" PostTypeId="2" ParentId="4701" CreationDate="2010-08-06T18:35:34.613" Score="14" Body="&lt;p&gt;Basically, it makes it so all units in a building, unit commands, etc. are assigned hotkeys based on their position in the UI. For example, since a Marine is the Top-Left in the Barracks, its hotkey would be Q. Here's a page I found that has a small picture to illustrate: &lt;a href=&quot;http://faqs.ign.com/articles/110/1109259p1.html&quot; rel=&quot;noreferrer&quot;&gt;Grid Hotkeys&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2409" LastActivityDate="2010-08-06T18:35:34.613" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4703" PostTypeId="2" ParentId="4701" CreationDate="2010-08-06T18:36:05.737" Score="3" Body="&lt;p&gt;Grid keys replace the default keybinds by actually mapping the squares of the unit cards to certain buttons on your keyboard. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know the exact commands off hand, but it works something like this: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;QWERT&#xA;ASDFG&#xA;ZXCVB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;These keys become the 3x5 grid of the unit card. Pressing &quot;T&quot; triggers the top rightmost command, usually attack move, no matter the unit, and instead of the usual &quot;A&quot; in the default keybindings.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-06T18:36:05.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4704" PostTypeId="2" ParentId="4701" CreationDate="2010-08-06T18:36:23.863" Score="0" Body="&lt;p&gt;Grid Hotkeys are a hold over from Starcraft 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Default Hotkeys use letters in the building/action command for which reference.  For example, to build a B&lt;b&gt;u&lt;/b&gt;nker you can use the &lt;kbd&gt;U&lt;/kbd&gt; key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grid is an alternative style that mimics the layout style of commands on the keyboard. For example the &lt;b&gt;S&lt;/b&gt;top command is normally bound to the &lt;kbd&gt;S&lt;/kbd&gt;; grid instead binds it to the &lt;kbd&gt;W&lt;/kbd&gt; key.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-06T18:36:23.863" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4705" PostTypeId="2" ParentId="4697" CreationDate="2010-08-06T18:36:28.700" Score="3" Body="&lt;p&gt;My wife and I do tank/heal while leveling our alts, and I have a macro that says people are welcome to join us in there. I've only had one person do it, but it's still an option. Beats typing it every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't tell them they are there, they won't know you're there! :-)&lt;/p&gt;&#xA;" OwnerUserId="1413" LastActivityDate="2010-08-06T18:36:28.700" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4706" PostTypeId="2" ParentId="4697" CreationDate="2010-08-06T18:48:42.870" Score="0" Body="&lt;p&gt;It does work, assuming you haven't unchecked the &quot;Enable voice chat&quot; box in the audio settings. In my experience, most people do not use it, for I suspect the following reasons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The voice quality is low&lt;/li&gt;&#xA;&lt;li&gt;People already use some thing else (Ventrilo, Mumble, TeamSpeak) with their actual friends and guildies&lt;/li&gt;&#xA;&lt;li&gt;People don't generally like talking to strangers when using the dungeon finder&lt;/li&gt;&#xA;&lt;li&gt;People don't even &lt;em&gt;text&lt;/em&gt; chat much of the time when using the dungeon finder&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you have a group of friends you want to play with and you don't have an alternate solution, the WoW chat can work for you. But I suspect you will eventually want to upgrade due to the quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one feature the WoW chat has that generally beats other solutions is that it will automatically lower the rest of the WoW sound effects and volume when someone is talking.  Pretty handy!&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-08-06T18:48:42.870" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4707" PostTypeId="2" ParentId="4695" CreationDate="2010-08-06T19:40:24.143" Score="0" Body="&lt;p&gt;It has been working on and off ever since it came out in Beta. Release day of SC2 it worked, but i have not had it working since day 2... They really need to fix that; i am sick of using vent!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is true for both automatic and push to talk.&lt;/p&gt;&#xA;" OwnerDisplayName="miex" LastActivityDate="2010-08-06T19:40:24.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4708" PostTypeId="2" ParentId="4685" CreationDate="2010-08-06T19:43:31.407" Score="2" Body="&lt;p&gt;My favorite youtube channels are below in no particular order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/day9tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;day9tv&lt;/a&gt;,&#xA;&lt;a href=&quot;http://www.youtube.com/AskJoshy&quot; rel=&quot;nofollow noreferrer&quot;&gt;AskJoshy&lt;/a&gt;,&#xA;&lt;a href=&quot;http://www.youtube.com/HDstarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;HDstarcraft&lt;/a&gt;,&#xA;&lt;a href=&quot;http://www.youtube.com/HuskyStarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;HuskyStarcraft&lt;/a&gt;,&#xA;&lt;a href=&quot;http://www.youtube.com/moletrap&quot; rel=&quot;nofollow noreferrer&quot;&gt;moletrap&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="miex" LastActivityDate="2010-08-06T19:43:31.407" CommentCount="2" CommunityOwnedDate="2010-08-06T19:43:31.407" ContentLicense="CC BY-SA 2.5" />
  <row Id="4709" PostTypeId="2" ParentId="4699" CreationDate="2010-08-06T19:48:15.623" Score="7" Body="&lt;p&gt;You mean the first Game, Gothic?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, you're gonna miss something of the background and backstory. But as far as I remember, the world is still somekind of self-explaining. But it is heavily building upon the first part, yes. I'd suggest you play that one first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also liked the first one more, it seemed a lot more intense and atmospheric then the second.&lt;/p&gt;&#xA;" OwnerUserId="1716" LastActivityDate="2010-08-06T19:48:15.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4711" PostTypeId="2" ParentId="4695" CreationDate="2010-08-06T20:01:05.663" Score="5" Body="&lt;p&gt;It's been very hit or miss for me, so my team has just been using Skype.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/2752/pc-voice-chat-software-closed&quot;&gt;Here's another (closed) question&lt;/a&gt; that mentions several other alternatives&lt;/p&gt;&#xA;" OwnerUserId="2419" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-09-03T08:14:59.453" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4712" PostTypeId="2" ParentId="4685" CreationDate="2010-08-06T20:27:03.800" Score="1" Body="&lt;p&gt;check out &lt;a href=&quot;http://www.replayladder.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;replayladder.com&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="thrice801" LastActivityDate="2010-08-06T20:27:03.800" CommentCount="0" CommunityOwnedDate="2010-08-06T20:27:03.800" ContentLicense="CC BY-SA 2.5" />
  <row Id="4714" PostTypeId="2" ParentId="4699" CreationDate="2010-08-06T21:33:25.423" Score="3" Body="&lt;p&gt;I didn't play the first part.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot people (like Bobby) think that the first part has more atmosphere, so to get a better whole picture of the series I would play the first part first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But for me playing only the second part (had a new computer, wanted to play a new game...) was absolutely ok - there were no big gaps in the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your intent is to play the whole series: start with the beginning as the story is continued through the games.&lt;/p&gt;&#xA;" OwnerUserId="1743" LastActivityDate="2010-08-06T21:33:25.423" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4715" PostTypeId="2" ParentId="4681" CreationDate="2010-08-06T21:57:48.077" Score="18" Body="&lt;p&gt;I don't have the rep required to comment, but I want to point out what I believe to be a falsehood in thethinman's answer.  The Wikipedia article he linked to on SPEs states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;With the current generation of the Cell, each SPE contains a 256 KiB embedded SRAM for instruction and data, called &quot;Local Storage&quot;&lt;/strong&gt; (not to be mistaken for &quot;Local Memory&quot; in Sony's documents that refer to the VRAM) which is visible to the PPE and can be addressed directly by software. Each SPE &lt;strong&gt;can support&lt;/strong&gt; up to 4 GiB of local store memory.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(Emphasis added.)  The wording is a bit confusing, but I &lt;em&gt;think&lt;/em&gt; this means that each SPE in the PS3 only has 256 KB of memory, although 4 GB could be supported.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At any rate, I can't imagine a device that retails for $300 having 32GB of general-purpose RAM but only 256MB of VRAM.  That being the case, the reason the PS3 can do what it can with so little RAM is as other posters have said... low memory usage by the OS and a high level of optimization by developers.&lt;/p&gt;&#xA;" OwnerUserId="517" LastActivityDate="2010-08-06T21:57:48.077" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4716" PostTypeId="1" AcceptedAnswerId="12304" CreationDate="2010-08-06T22:15:06.453" Score="14" ViewCount="4856" Body="&lt;p&gt;I installed Dwarf Fortress on my Linux VPS to use with dfterm. It's running Ubuntu 10.04. I'm fairly certain I have all the dependencies:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've installed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;ncurses&lt;/li&gt;&#xA;&lt;li&gt;ncursesw&lt;/li&gt;&#xA;&lt;li&gt;libsdl&lt;/li&gt;&#xA;&lt;li&gt;libsdl-image&lt;/li&gt;&#xA;&lt;li&gt;libgtk&lt;/li&gt;&#xA;&lt;li&gt;libglu&lt;/li&gt;&#xA;&lt;li&gt;libopenal1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I had to turn sound off or it will instantly segfault, and I set the display mode to text. I've made no other changes to the config.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, even before I go near dfterm, it won't run properly. It just displays a blank screen. What could be causing this? Is their a dependency I missed? Is there something else I should have changed in the config?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; This has been &lt;a href=&quot;https://askubuntu.com/questions/1626/how-can-i-run-dwarf-fortress-in-text-mode-ncurses-on-my-linux-vps&quot;&gt;asked&lt;/a&gt; and answered on the Ubuntu StackExchange.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="-1" LastEditDate="2017-04-12T07:23:19.130" LastActivityDate="2014-07-12T11:01:58.007" Title="How can I run Dwarf Fortress in text mode on my Linux VPS?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="4718" PostTypeId="1" AcceptedAnswerId="4720" CreationDate="2010-08-06T23:20:57.193" Score="17" ViewCount="8173" Body="&lt;p&gt;When playing as Protoss, would you recommend upgrading shields or armor first? I know the attack upgrades are more valuable, but the mechanics of the defense ones are a bit vague.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the armor upgrade have any effect at all if the units shield is still up?&lt;/p&gt;&#xA;" OwnerUserId="445" LastEditorUserId="11290" LastEditDate="2011-07-29T15:02:20.017" LastActivityDate="2010-10-15T20:06:04.563" Title="Would you recommend upgrading shields or armor first?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4719" PostTypeId="2" ParentId="4718" CreationDate="2010-08-06T23:27:00.320" Score="5" Body="&lt;p&gt;If I’m not mistaken, shield affects all units &lt;strong&gt;and buildings&lt;/strong&gt;, whereas the armor is only for units. But I’m not 100% sure if this is correct. Anyway, I’d say upgrading the shield first is usually a good idea, as it directly affects your cannons. &lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-08-06T23:27:00.320" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4720" PostTypeId="2" ParentId="4718" CreationDate="2010-08-06T23:27:31.520" Score="15" Body="&lt;p&gt;The short answer is no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an important trade off between shield and armor.  Obviously shield upgrades affect more units (air and ground), but beyond that, shield regenerate so they often prevent damage more than once.  By comparison units often have less shields than health. There is also a cost difference between the two. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: It is important to note that pro level Protoss players (ie. &lt;a href=&quot;http://day9tv.blip.tv/file/3950718/&quot; rel=&quot;noreferrer&quot;&gt;tester&lt;/a&gt;) often choose armor over shields.  The reason for this, is that in a large battle, the higher amount of HP usually means that armor will have a large effect during the course of the battle, additionally, EMP dictates that Protoss are often less able to rely on their shields in TvP.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="122" LastEditDate="2010-09-15T13:05:13.943" LastActivityDate="2010-09-15T13:05:13.943" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4721" PostTypeId="2" ParentId="4697" CreationDate="2010-08-06T23:30:24.353" Score="3" Body="&lt;p&gt;Aside from Ventrilo and TeamSpeak, a lot of people are also switching to Skype. &lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-08-06T23:30:24.353" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4722" PostTypeId="1" AcceptedAnswerId="4733" CreationDate="2010-08-07T00:22:51.517" Score="7" ViewCount="9739" Body="&lt;p&gt;I've just finished the campaign and I'm thinking about redoing the campaign to see other options and all. And I was wandering what the &quot;new campaign&quot; button does. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it erase my achievements ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it reset the portraits I've unlocked?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is some kind of score thingy... I made a thousand points. Does it reset?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the button do anything else ?&lt;/p&gt;&#xA;" OwnerUserId="2429" LastEditorUserId="2429" LastEditDate="2012-07-10T16:03:15.093" LastActivityDate="2016-04-24T19:24:16.313" Title="What does the &quot;new campaign&quot; button do in Starcraft 2?" Tags="|achievements|starcraft-2|" AnswerCount="4" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4724" PostTypeId="2" ParentId="4722" CreationDate="2010-08-07T01:36:41.793" Score="-1" Body="&lt;p&gt;I haven't hit the button myself, but my friend recommends making a new character before you do that, since you lose at least some of the stuff that you've unlocked.  He was unclear on exactly what is lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: If you want access to old campaigns, you should make saves before hitting the new campaign button.  you can access the old campaigns through these saves.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-07T01:36:41.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4725" PostTypeId="1" AcceptedAnswerId="5555" CreationDate="2010-08-07T01:47:31.103" Score="4" ViewCount="7333" Body="&lt;p&gt;A feature I loved about The Sims 2 was how easy it was to customize music for the various modes -- buy, build, neighborhood, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell, The Sims 3 only lets you add music to the custom music folder -- no customization for various modes :-(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if it is possible to somehow include custom music per mode?&lt;/p&gt;&#xA;" OwnerUserId="2431" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:30:50.927" LastActivityDate="2015-09-03T18:48:58.177" Title="Custom music in The Sims 3 for various modes?" Tags="|the-sims-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4728" PostTypeId="1" AcceptedAnswerId="218623" CreationDate="2010-08-07T02:15:07.820" Score="12" ViewCount="611" Body="&lt;p&gt;'Stars!' was a complex 4X game in the mold of Master of Orion.  It was a fantastic game from the mid-90's written by an independent group. It was distributed using the shareware model with the upgrade key available for purchase. After it finally got retail distribution, it disappeared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know what happened to it?&lt;/p&gt;&#xA;" OwnerUserId="2432" LastEditorUserId="56269" LastEditDate="2015-05-07T18:46:32.410" LastActivityDate="2015-05-10T12:39:35.187" Title="What happened to 'Stars!'?" Tags="|backwards-compatibility|stars|" AnswerCount="2" CommentCount="4" ClosedDate="2015-05-08T22:01:06.293" ContentLicense="CC BY-SA 2.5" />
  <row Id="4729" PostTypeId="1" AcceptedAnswerId="4731" CreationDate="2010-08-07T02:22:40.347" Score="3" ViewCount="1427" Body="&lt;p&gt;Do I have to get all of the possible Zerg and Protoss research in every mission of the Wings of Liberty campaign in order to get the top-level upgrades?  I've missed a couple points and I'm wondering if I should go back and redo those missions to max out my research.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3610" LastEditDate="2012-06-18T09:29:00.043" LastActivityDate="2012-06-18T09:29:00.043" Title="Is all research needed to reach top tier upgrades in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4731" PostTypeId="2" ParentId="4729" CreationDate="2010-08-07T02:29:01.800" Score="3" Body="&lt;p&gt;No, you do not. About 2/3ds of the way through (and especially after the Zeratul missions which give you a great deal of research poitns) you cap out on both, and you start being able to &quot;sell&quot; extra research to the Moebius Foundation for 10k each.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-07T02:29:01.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4732" PostTypeId="1" AcceptedAnswerId="4739" CreationDate="2010-08-07T02:30:49.300" Score="42" ViewCount="7564" Body="&lt;p&gt;I feel like my main deficiency is that I have a hard time with the multitasking required.  Specifically, when I have troops in the field, especially more than one group of units, I tend to not keep up with building (structures and units) and my resources just sit there, wasted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What strategies can I use to keep up with building structures and units while I'm coordinating my troops across the map?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="11290" LastEditDate="2011-08-01T19:33:16.770" LastActivityDate="2014-01-07T11:58:43.657" Title="How do I build and fight simultaneously?" Tags="|starcraft-2|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4733" PostTypeId="2" ParentId="4722" CreationDate="2010-08-07T02:33:01.420" Score="5" Body="&lt;p&gt;Starting a new campaign does not erase achievements, unlocked portraits, or decals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All it does is start the missions over, from the beginning, so you can, for instance, take the alternate routes on the 3 &quot;choice&quot; missions (and see the after-mission movies, which you aren't privy to when simply replaying the mission via the archive).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may also be the only way to lower your elapsed time for the &quot;Hurry Up it's Raid Night&quot; achievement. (On account of being able to skip some missions)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-07T02:33:01.420" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4734" PostTypeId="2" ParentId="4732" CreationDate="2010-08-07T02:36:04.173" Score="2" Body="&lt;p&gt;Have you tried getting gold medals in the single-player challenges? They are designed to help you become a better starcraft player, and especially the last 3 challenges might be just the sort of practice you're looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, the truth is that the only thing you can do to improve your macro (building economy + units is known as macro) is to &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;KEEP PRACTICING! :)&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-07T02:36:04.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4735" PostTypeId="2" ParentId="4728" CreationDate="2010-08-07T03:01:51.907" Score="4" Body="&lt;p&gt;According to the one retail outlet I found for it, Empire Interactive isn't making it anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sources:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.starsfaq.com/fileinfo.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.starsfaq.com/fileinfo.htm&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://stars.lelv30.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://stars.lelv30.net/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-08-07T03:01:51.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4736" PostTypeId="1" AcceptedAnswerId="4752" CreationDate="2010-08-07T03:17:30.063" Score="9" ViewCount="10154" Body="&lt;p&gt;I am upset about Prince of Persia Retro level 2 ending. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I go all the way to the left of the exit door, there is a huge jump to the button to open the door. I've tried the following to solve it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I can make that jump with a run, no problem. But, to get back, there is no room to run. &lt;/li&gt;&#xA;&lt;li&gt;When I try to run, I can't make the jump and fall to death. &lt;/li&gt;&#xA;&lt;li&gt;When I carefully step to the ledge and jump without running, I don't have enough momentum and I fall to death. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I can't find a way to complete it. What to do?&lt;/p&gt;&#xA;" OwnerUserId="2434" LastEditorUserId="11290" LastEditDate="2011-08-02T15:03:57.993" LastActivityDate="2012-12-31T22:36:48.137" Title="How do I complete Prince of Persia Retro (iPhone/iPad) level 2?" Tags="|ios|prince-of-persia|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4737" PostTypeId="2" ParentId="4732" CreationDate="2010-08-07T03:29:21.600" Score="10" Body="&lt;p&gt;There isn't a good answer for this but I'll give you some of what I've found helps&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't focus on your army so much, when you send it out stay focused on your base&lt;/li&gt;&#xA;&lt;li&gt;When you're just about to make a push is a good time to expand (your opponent will be pushed back)&lt;/li&gt;&#xA;&lt;li&gt;While you're in the middle of a battle build a couple workers.  New units usually won't get there in time (or you'll be capped on unit production), so its a good time to add in workers to rebuild after an assault (or defense).&lt;/li&gt;&#xA;&lt;li&gt;Hot key your buildings, with Multiple Building Selection its really easy to have your production running from a distance&lt;/li&gt;&#xA;&lt;li&gt;Make your pushes right after upgrades finish&lt;/li&gt;&#xA;&lt;li&gt;Always set your rally points, even if its just to the nearest choke.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I hope these help.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="816" LastEditDate="2010-09-14T15:09:10.827" LastActivityDate="2010-09-14T15:09:10.827" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="4739" PostTypeId="2" ParentId="4732" CreationDate="2010-08-07T05:01:26.700" Score="50" Body="&lt;p&gt;StarCraft is partially a game of processing information. Multitasking is one of the main skills you improve while playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, you need to &lt;strong&gt;use hotkeys&lt;/strong&gt;. Use them to quickly get information on production status and jump to different groups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With SC2, hotkeys can bind to multiple buildings or groups and you can use the &lt;kbd&gt;Tab&lt;/kbd&gt; key to tab between them. Personally, for Terran, &lt;kbd&gt;1&lt;/kbd&gt; is for command centers, &lt;kbd&gt;2&lt;/kbd&gt; is used for my initial initial scouting SCV and then for general unit usage, &lt;kbd&gt;3&lt;/kbd&gt; is always barracks, &lt;kbd&gt;4&lt;/kbd&gt; is always starports and factories. &lt;kbd&gt;5&lt;/kbd&gt; through &lt;kbd&gt;8&lt;/kbd&gt; become groups of units in the mid- and late-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The above scheme lets you tap &lt;kbd&gt;3&lt;/kbd&gt; and &lt;kbd&gt;4&lt;/kbd&gt; to see production status of the army. Do this and, if you don't see white dots underneath the green building icon in the bottom console, start building something. (&lt;em&gt;What&lt;/em&gt; to build is another discussion.) &lt;strong&gt;Cycle between your hotkeys to move units and check on production status.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget that double-tapping hotkeys takes you to the group, &lt;kbd&gt;Ctrl&lt;/kbd&gt; and a number assigns the group, and &lt;kbd&gt;Shift&lt;/kbd&gt; and a number &lt;em&gt;adds&lt;/em&gt; units or buildings to the group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next, you really, really need to &lt;strong&gt;pay attention to audio cues&lt;/strong&gt; in the game. Make sure to &lt;strong&gt;turn the music off&lt;/strong&gt; so you can hear them more clearly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, note that &lt;strong&gt;&lt;kbd&gt;Space&lt;/kbd&gt; takes you to where the action is&lt;/strong&gt;. Did you year &quot;Our units are under attack?&quot; Hit space, and you'll be taken to the action. Or maybe you'll remember which hotkey you assigned that group and you can double-tap it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps :)&lt;/p&gt;&#xA;" OwnerUserId="1437" LastActivityDate="2010-08-07T05:01:26.700" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4740" PostTypeId="2" ParentId="4736" CreationDate="2010-08-07T06:11:24.300" Score="1" Body="&lt;p&gt;Forgive me if I'm wrong, but PoP retro is a perfect port of the original, which means that you will be interested in &lt;a href=&quot;http://www.youtube.com/watch?v=wHRRznZ_cnI&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;.  I think you're referring to 3:10, but to be safe, watch from about 3 minutes or so.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-07T06:11:24.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4741" PostTypeId="1" AcceptedAnswerId="4743" CreationDate="2010-08-07T06:42:14.723" Score="7" ViewCount="6791" Body="&lt;p&gt;I was looking at various lists of MMO games etc the other day when I noticed that a lot of them claim to be entirely free, but then accept payment by microtransaction.  In computer security, etc, microtransactions are very small amounts of money transfered in real time for services (ie for torrents and traffic routing, though that's not actually implemented in public p2p networks)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are microtransactions with reference to games, how much do they cost, and why are they important in 'free' games?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="43683" LastEditDate="2013-06-12T20:01:46.863" LastActivityDate="2013-06-12T20:01:46.863" Title="What are microtransactions and why are they important?" Tags="|terminology|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4742" PostTypeId="2" ParentId="4741" CreationDate="2010-08-07T06:52:14.503" Score="5" Body="&lt;p&gt;Microtransactions give you the ability to spend real-world currency to purchase things in-game.  They're &quot;micro&quot; because individual transactions are usually fairly inexpensive (compared to, say, a monthly subscription).  The actual price will vary depending on what game you're playing and what exactly you're purchasing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some games, microtransactions are limited to items that do not affect the power of your character.  For example, World of Warcraft introduced microtransactions recently, but the only items available for purchase are non-combat pets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other games may allow you to purchase consumable items, equipment, pets, mounts, and other types of in-game items.  You might also be able to purchase services or effects, such as temporary increases to experience gain.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-10-01T16:41:04.703" LastActivityDate="2010-10-01T16:41:04.703" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4743" PostTypeId="2" ParentId="4741" CreationDate="2010-08-07T08:25:42.620" Score="9" Body="&lt;p&gt;In the context of online games, a &lt;strong&gt;micro-transaction&lt;/strong&gt; is the exchange of real world money for some in-game good or service. Most often these are &lt;strong&gt;small purchases in the range of $1 to $5.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some game designers use micro-transactions as a way for players to further customize and personalize their characters, leaving out the purchase of in-game items that may affect a players stats and game balance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Micro-transactions are popular among free games because they provide the developer with a source of revenue, while allowing players to play through much (or all) of the game for free. One benefit of this model is that it can lead to a larger player base than would be possible with a standard pay to play model.&lt;/p&gt;&#xA;" OwnerUserId="2112" LastActivityDate="2010-08-07T08:25:42.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4744" PostTypeId="2" ParentId="4732" CreationDate="2010-08-07T08:53:06.170" Score="2" Body="&lt;p&gt;Just to add a little to a paid nerds' excellent answer: learning all the hotkeys, for building various units is also very important. So you can be in the middle of a fight, quickly tap you barracks shortcut key, crank out a few more units by bashing A (marine) and D (marauder), then tap your units short cut key and you're back in the fight! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In all, even without practice, that's ultra fast. Getting the hang of this was a bit of an eureka moment for me.&lt;/p&gt;&#xA;" OwnerUserId="2440" LastActivityDate="2010-08-07T08:53:06.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4745" PostTypeId="1" AcceptedAnswerId="4751" CreationDate="2010-08-07T10:51:26.140" Score="4" ViewCount="1144" Body="&lt;p&gt;I heard that halucinations take twice the damage as normal units. Are they different in any other way? Armor, speed ?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2011-01-05T21:46:15.360" Title="How exactly do hallucinations work in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4746" PostTypeId="1" AcceptedAnswerId="4747" CreationDate="2010-08-07T11:06:27.503" Score="3" ViewCount="1737" Body="&lt;p&gt;If you install your Starcraft 2 on five different computers, will Blizzard complain? (I'm sure there &lt;em&gt;is&lt;/em&gt; a limit, e.g. if you install on 1000 computers you will get banned).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens if you try to run the game simultaneously from different computers? (Will it just not work, or will you get harassed by Blizzard?)&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="14" LastEditDate="2010-08-08T02:38:28.977" LastActivityDate="2010-08-08T02:38:28.977" Title="Running Starcraft 2 from different computers" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4747" PostTypeId="2" ParentId="4746" CreationDate="2010-08-07T11:22:58.477" Score="5" Body="&lt;p&gt;No, not as long as you use a Battle.Net account you associated with the game&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Battle.Net prevents you from logging in from multiple locations with the same account, so you can't even create an unwanted situation&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-08-07T11:22:58.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4748" PostTypeId="1" AcceptedAnswerId="4749" CreationDate="2010-08-07T12:46:37.830" Score="16" ViewCount="37852" Body="&lt;p&gt;When I play Team Fortress 2 and want to switch weapons I have to select one using my the keyboard's number keys (1, 2, 3, ...) and press fire button on the mouse to switch to that weapon. Alternatively I can select a weapon using the mouse's scroll wheel and then pressing the fire button to switch. I find this very annoying since it takes too much time using this method. Is there a setting that makes the game switch weapons immediately when I press a number key or scroll?&lt;/p&gt;&#xA;" OwnerUserId="2360" LastEditorUserId="11089" LastEditDate="2012-05-31T13:22:42.570" LastActivityDate="2012-05-31T13:22:42.570" Title="Instant weapon change" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4749" PostTypeId="2" ParentId="4748" CreationDate="2010-08-07T12:49:47.450" Score="28" Body="&lt;p&gt;Go to Options, open the Keyboard tab, click Advanced... and then tick the &quot;Fast weapon switch&quot; option. This'll make switching instant when you press a number key or scroll.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-11T16:16:43.657" LastActivityDate="2011-03-11T16:16:43.657" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4750" PostTypeId="1" AcceptedAnswerId="4763" CreationDate="2010-08-07T13:11:43.897" Score="12" ViewCount="4256" Body="&lt;p&gt;Is there any point to building a &lt;a href=&quot;http://starcraft.wikia.com/wiki/Sensor_tower&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sensor Tower&lt;/a&gt;? Doesn't it immediately reveals your own location on the minimap? What good does it do?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="274" LastEditDate="2010-09-28T16:21:38.127" LastActivityDate="2012-01-22T20:34:32.333" Title="Is a Sensor Tower useful in Starcraft 2?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4751" PostTypeId="2" ParentId="4745" CreationDate="2010-08-07T13:17:06.380" Score="4" Body="&lt;p&gt;In addition to taking double damage, they also don't &lt;em&gt;output&lt;/em&gt; any damage, which is probably obvious. I can't find any references to them having otherwise different stats such as lower speed or not benefiting from upgrades. (&lt;strong&gt;Edit:&lt;/strong&gt; tzenes says in the comments they do not benefit from armor; I haven't tested it.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://starcraft.wikia.com/wiki/Hallucination&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt;, they are destroyed instantly by a psionic storm.  Also, detectors can spot them, so I'd &lt;em&gt;guess&lt;/em&gt; if a detector was in the area their priority for the AI to attack them will be low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, to your enemies, they seem exactly the same as normal units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, for you they provide sight, so they can be used for scouting or spotting.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-08-07T18:33:40.757" LastActivityDate="2010-08-07T18:33:40.757" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4752" PostTypeId="2" ParentId="4736" CreationDate="2010-08-07T13:28:16.703" Score="3" Body="&lt;p&gt;You have to press the &quot;move cautiously&quot; button and the end of the jump in order to hold onto the edge. You end up hanging, after that you can pull yourself up with &quot;up&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This used to be the old &quot;action&quot; button, which actually was the whole screen.&lt;/p&gt;&#xA;" OwnerUserId="401" LastActivityDate="2010-08-07T13:28:16.703" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4753" PostTypeId="2" ParentId="4732" CreationDate="2010-08-07T13:32:01.953" Score="8" Body="&lt;p&gt;In addition to most everything a paid nerd said, I would add a couple things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing StarCraft well is similar to driving a car well. You need to pay attention and check your mirrors a lot to ensure you're fully aware of everything that's going on. With practice, you can get into a nice rhythm of checking on the fight, checking your building production, glancing at your base, and throwing up new buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specific things to watch out for:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are your workers idle? There is an icon in the bottom left that pops up whenever that happens. To help avoid them going idle, use &lt;kbd&gt;Shift&lt;/kbd&gt; to queue up actions such as &quot;Build a Factory, then go back to the minerals.&quot;&lt;/li&gt;&#xA;&lt;li&gt;Are your buildings building units?&lt;/li&gt;&#xA;&lt;li&gt;Do you have too many resources in the bank? If you start to get high, you likely need to produce more, which may mean more production buildings.&lt;/li&gt;&#xA;&lt;li&gt;Are you running low on supply?&lt;/li&gt;&#xA;&lt;li&gt;Did you accidentally leave a bunch of units sitting next to your buildings?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-08-08T14:27:02.367" LastActivityDate="2010-08-08T14:27:02.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4754" PostTypeId="2" ParentId="4666" CreationDate="2010-08-07T13:53:08.543" Score="0" Body="&lt;p&gt;well there are no guests passes for the digital download -.-&lt;/p&gt;&#xA;" OwnerUserId="2396" LastActivityDate="2010-08-07T13:53:08.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4756" PostTypeId="1" AcceptedAnswerId="4765" CreationDate="2010-08-07T13:57:14.743" Score="3" ViewCount="4254" Body="&lt;p&gt;What do I have to change to get &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=43260.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;StoneSense 2.0 Slate RC2&lt;/a&gt; to work with Dwarf Fortress 0.31.12?&lt;br&gt;&#xA;Right now it's hanging at &quot;Connecting to DF...&quot; for me.&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2010-08-07T17:45:02.650" Title="How do I get StoneSense to work?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4757" PostTypeId="1" AcceptedAnswerId="4865" CreationDate="2010-08-07T14:13:21.467" Score="2" ViewCount="1553" Body="&lt;p&gt;I find the controller layout of &lt;em&gt;Destroy All Humans&lt;/em&gt; for the Wii to be too annoying to play for long, using the IR sensor to control the camera is just a pain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really liked using dual analog sticks to control movement and the camera in the X-Box version.  I have noticed that the classic controller has dual analog sticks.  Will it work with most games, or only with games that explicitly say they will work with it?&lt;/p&gt;&#xA;" OwnerUserId="2444" LastEditorUserId="181240" LastEditDate="2023-03-23T21:33:59.007" LastActivityDate="2023-03-23T21:33:59.007" Title="Can you use the Wii Classic Control for the Wii version of Destroy All Humans?" Tags="|controllers|nintendo-wii|destroy-all-humans|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4762" PostTypeId="2" ParentId="4750" CreationDate="2010-08-07T15:54:54.023" Score="6" Body="&lt;p&gt;Build it after you have been scouted.  At that point they will know where you are anyway.  A Sensor Tower will show you incoming enemy forces in a huge radius on your minimap and in the field of battle (even outside of your visible range--they appear as (!)).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early warning of incoming forces is critical.&lt;/p&gt;&#xA;" OwnerUserId="3473" LastActivityDate="2010-08-07T15:54:54.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4763" PostTypeId="2" ParentId="4750" CreationDate="2010-08-07T16:14:56.487" Score="22" Body="&lt;p&gt;The point of building the sensor tower is to sense enemy positions in fog-of-war, and highlight them in the main view and on the minimap. This allows a defending player to cover multiple potential attack routes and, when an attack is spotted, rally their forces and ready their defenses to respond to the incoming attack. It also serves to cover &quot;unexpected&quot; attack routes, such as air or a medivac drop coming from behind your mineral line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u5Oa9.jpg&quot; alt=&quot;Sensor tower showing units in fog of war&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(more of a pretty image than an effective use of a sensor tower.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In most matchups, the enemy will already know where you are (eg on a 1v1 map), or can find out with little effort by sending an expendable unit around the map - so the outline only betrays the fact that you've spent 100 gas on a building, and that you've got an engineering bay. That's all. The sensor tower's outline on the minimap shows up to enemies primarily to inform them that if their units go inside this area, they will be highlighted. The enemy can use this information to either avoid entering the sensor tower's area until the last second before an attack, or to deliberately &quot;show&quot; forces to the defending player to scare them from attacking, and allow expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If nothing else, the sensor tower can act as a deterrent from surprise attacks and harassment, because the enemy knows that you'll know they're coming. Players tend to stack up their units just outside of sensor tower range without even thinking about it, and a comsat scan just outside can reveal the composition of the enemy army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at the movement pattern of the red dots can also give away the composition of the enemy army, if you're familiar with how the units move, and at what speeds; a flock of mutalisks will fly in a very close formation and spread out quickly when stopped, while a bunch of reapers stop at every ledge for a moment as they jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps the most effective use of the sensor tower would be in deterring void ray / mutalisk / reaper sneak attacks; seeing a few units move towards your buildings over impassable terrain gives the game away, and allows you to have marines in position long before the voids are there to ruin your day. Another effective use is grabbing a sensor tower and some vikings, and putting the hard word on some nearby lurking overlords, robbing your enemy of precious vision and supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to read a bunch of people talking about the benefits and drawbacks of the sensor tower, read &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=134581&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Sensor Tower thread on the TeamLiquid forums&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2043" LastEditorUserId="9752" LastEditDate="2012-01-22T20:34:32.333" LastActivityDate="2012-01-22T20:34:32.333" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="4765" PostTypeId="2" ParentId="4756" CreationDate="2010-08-07T17:45:02.650" Score="1" Body="&lt;p&gt;Try to backup Memory.xml in Stonesence folder and replace its content with &lt;a href=&quot;http://pastebin.com/8Kg1AnKb&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pastebin.com/8Kg1AnKb&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="595" LastActivityDate="2010-08-07T17:45:02.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4766" PostTypeId="1" AcceptedAnswerId="4769" CreationDate="2010-08-07T18:03:07.237" Score="13" ViewCount="2497" Body="&lt;p&gt;In other league systems I'm aware of, you gain points by winning, and lose points by losing. On average, if you play against similar-skill opponents and you win and lose the same number of matches, your score will not improve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Starcraft 2 leagues (if I understand correctly), you actually gain points from playing two games, losing one of them and winning another. So, at the end of the season, the top-ranked players will be those that played the most, and not necessarily those that are the best or won the most games. Why was this ranking model chosen despite this drawback?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:59.767" LastActivityDate="2012-06-20T09:03:59.767" Title="Why do Starcraft 2 leagues award playing, rather than winning?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4767" PostTypeId="1" AcceptedAnswerId="4857" CreationDate="2010-08-07T18:03:51.947" Score="16" ViewCount="19489" Body="&lt;p&gt;E.g., if I'm in the Silver league, this means I'm generally/statistically better than what percentage of the players?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(At least for the first qualifying matches, that is)&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:55.180" LastActivityDate="2012-06-20T09:03:55.180" Title="What percentage of players get into each league tier?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4769" PostTypeId="2" ParentId="4766" CreationDate="2010-08-07T18:23:44.630" Score="29" Body="&lt;p&gt;I suspect your premise about gaining more points for winning than losing is slightly off.  Generally speaking, once your point level stabilizes due to finding your actual skill level, your points will remain the same relative to others playing the game if you don't get any better/worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the total number of points &lt;em&gt;everyone&lt;/em&gt; has will trend upward due to the Bonus Pool. This does mean it rewards playing more often, but only to a certain extent in a certain time period (a few games per week, I suspect). Once you've exhausted your bonus pool, your ranking points will again more-or-less stabilize based on your skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the reasons this was done was to encourage people to actually play the game. Since everyone's points are constantly going up, you have to play to keep up with your peers. If this artificial inflation of points due to the bonus pool wasn't in place, the player at the very top would - in theory - not have &lt;em&gt;much&lt;/em&gt; reason to play; he's the best and his points will stay the highest until someone usurps him. This way, he has to keep playing to maintain his status. As with any fair matchmaking system, the more people playing, the better, and I think Blizzard is trying to encourage more people to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, none of this is cut and dry so there's no one reason for any of these decisions; likewise it's not at all obvious whether this system is superior to the traditional ranking system you mention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, here are some good articles on the subject:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.sirlin.net/blog/2010/7/24/analyzing-starcraft-2s-ranking-system.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.sirlin.net/blog/2010/7/24/analyzing-starcraft-2s-ranking-system.html&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note also that the points you see displayed and used for your ranking &lt;em&gt;may&lt;/em&gt; be separate from the underlying statistic used for matching you up against other players. The two stats should converge on relatively the same thing, but the Bonus Pool adds the extra incentive to play more often.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-08-07T18:38:56.363" LastActivityDate="2010-08-07T18:38:56.363" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4770" PostTypeId="2" ParentId="4722" CreationDate="2010-08-07T18:23:58.420" Score="0" Body="&lt;p&gt;&quot;New Campaign&quot; does simply that. It starts a new campaign. It starts you over at the beginning of the campaign and you can start over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any achievement earned is saved, so you don't have to worry about that. All portraits and decals are associated with achievements, so those are kept as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm understanding you correctly, the &quot;score thingy&quot; is probably the number of achievement points you've earned, so those will stay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to, you can save your previous campaign, so you can come back to it if you want to.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-07T18:23:58.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4772" PostTypeId="1" AcceptedAnswerId="4901" CreationDate="2010-08-07T19:58:48.873" Score="3" ViewCount="1788" Body="&lt;p&gt;It seems pretty time-consuming to have to check dozens of asteroid fields to find the type of ore I want.  Is it possible to see what types of ore are available in asteroid fields without actually visiting them?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="8350" LastEditDate="2011-08-14T19:37:45.843" LastActivityDate="2011-08-14T19:37:45.843" Title="Is there a way to remotely determine asteroid field composition?" Tags="|eve-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4773" PostTypeId="1" AcceptedAnswerId="4782" CreationDate="2010-08-07T20:09:02.847" Score="9" ViewCount="4040" Body="&lt;p&gt;I just heard that the Collector's Edition has a different Thor model than the regular edition. Does anyone know of a comparison shot of the two different models?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case I am talking about the Thor model inside StarCraft 2, not the Thor pet in World of Warcraft.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="3610" LastEditDate="2012-06-20T12:52:15.623" LastActivityDate="2012-06-20T13:58:17.653" Title="What does the StarCraft 2 Collector's Edition Thor model look like compared to the regular one?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4774" PostTypeId="2" ParentId="4501" CreationDate="2010-08-07T20:16:13.177" Score="1" Body="&lt;p&gt;I finally beat it using this strategy:&lt;/p&gt;&#xA;&lt;p&gt;Play as the Goddess of Water — the approach is to have fast growth, but a slightly stronger attack than Harvest.&lt;/p&gt;&#xA;&lt;p&gt;As soon as the game starts, begin landscaping so that everyone can build houses. Don't worry about clearing enough open space to build castles — that takes time and too much space; instead, keep ejecting guys so that they build more small houses. Each small house grows, so the more, the merrier.&lt;/p&gt;&#xA;&lt;p&gt;In the same vein, when the Harvest warrior reaches your first house, eject a guy just before they meet so that the warrior has to fight two guys. You will lose, but each fight causes the Harvest warrior to split in half, meaning that each new warrior has half the health; they gradually lose health as they walk around.&lt;/p&gt;&#xA;&lt;p&gt;Use rain a lot to help your houses grow. For some reason, the Harvest warriors will not sweep straight across the map — they tend to go back and forth, which is where the key to survival is. If they skip a house, keep ejecting guys from there to multiply the houses in that area, and for the houses they do attack (they tend to mass around even though only one fights at a time), keep ejecting guys so that they fight additional guys (and thus split again after each fight).&lt;/p&gt;&#xA;&lt;p&gt;Eventually, they go back and forth so much (and there will be like 20 warriors, each slowly losing health just by going back and forth) that eventually you start winning fights against them, and/or they just die because they run out of health.&lt;/p&gt;&#xA;" OwnerUserId="1619" LastEditorUserId="4797" LastEditDate="2023-05-22T07:29:09.693" LastActivityDate="2023-05-22T07:29:09.693" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="4775" PostTypeId="1" AcceptedAnswerId="4776" CreationDate="2010-08-07T20:27:13.747" Score="13" ViewCount="6185" Body="&lt;p&gt;I'm attracted by the type of games you get on the Nintendo DS. I'm not looking to spend a lot of money, so would be happy to buy a pre-owned original DS, but will it still play &lt;em&gt;modern&lt;/em&gt; DS games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, I wouldn't be buying games that explicitly require DSi hardware features, but what level of support does the original generally get from new games? If it makes any difference, the kind of thing I'm interested in is &lt;a href=&quot;http://www.nintendo.com/games/game-guide#filter/ds%7C-%7C-%7C-%7Cprofessor%20layton%7Cdescend%7CreleaseDate%7C-%7C-%7C-%7C-%7C-%7C-&quot; rel=&quot;nofollow noreferrer&quot;&gt;Professor Layton&lt;/a&gt;, and other adventure, mystery, and/or roleplaying games.&lt;/p&gt;&#xA;" OwnerUserId="717" LastEditorDisplayName="user128965" LastEditDate="2016-01-04T22:42:00.723" LastActivityDate="2016-01-04T22:42:00.723" Title="Do modern Nintendo DS games still work on the original DS?" Tags="|backwards-compatibility|nintendo-ds|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4776" PostTypeId="2" ParentId="4775" CreationDate="2010-08-07T20:39:23.507" Score="16" Body="&lt;p&gt;Yes, all DS games out now are compatible with the original DS. Professor Layton will play just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if any DSi only games are actually out, but if any get released, it will be stated on the packaging that the game only works on the DSi. I do know, however, that with the release of the 3DS there will be 3DS only games.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-08-07T21:47:46.213" LastActivityDate="2010-08-07T21:47:46.213" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="4777" PostTypeId="1" AcceptedAnswerId="4781" CreationDate="2010-08-07T21:03:55.673" Score="1" ViewCount="272" Body="&lt;p&gt;This video shows the entrance to the Shrine or Worship open in Shadow of the Colossus:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ZUCnztTVV9o#t=0m40s?start=40&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How exactly do I achieve this?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T20:38:54.247" LastActivityDate="2017-11-09T20:38:54.247" Title="Open Entrance in Shrine of Worship?" Tags="|ps2|shadow-of-the-colossus|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4778" PostTypeId="1" AcceptedAnswerId="4796" CreationDate="2010-08-07T21:10:00.077" Score="16" ViewCount="34830" Body="&lt;p&gt;Is there a way to discontinue your Xbox Live automatic monthly/annual renewal (and credit card charge) over the Web/Internet? &lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="21177" LastEditDate="2012-12-30T09:02:00.387" LastActivityDate="2015-03-10T12:22:49.400" Title="How do I cancel Xbox LIVE automatic renewal online?" Tags="|xbox-360|xbox-network|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4779" PostTypeId="1" AcceptedAnswerId="4784" CreationDate="2010-08-07T21:22:47.120" Score="7" ViewCount="7830" Body="&lt;p&gt;Is there a keyboard shortcut to select and center view to the Command Center/Hatchery/Nexus? Playing as Zerg, I tried pressing &lt;kbd&gt;H&lt;/kbd&gt; but it doesn't select the hatchery. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking for a keyboard shortcut that will select and center view even if the current view is elsewhere on the map (something similar to pressing space).&lt;/p&gt;&#xA;" OwnerUserId="683" LastEditorUserId="11089" LastEditDate="2012-05-31T13:24:06.583" LastActivityDate="2012-05-31T13:24:06.583" Title="StarCraft 2 keyboard shortcut to select hatchery" Tags="|starcraft-2|starcraft-zerg|keyboard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4780" PostTypeId="2" ParentId="4778" CreationDate="2010-08-07T21:23:15.933" Score="7" Body="&lt;p&gt;If you log in to Xbox.com and go to your &quot;My Account&quot; page, there is a &quot;Membership Level&quot; section.  It's in there that you can control your billing by enabling or disabling your monthly renewal.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-08-07T21:23:15.933" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4781" PostTypeId="2" ParentId="4777" CreationDate="2010-08-07T21:33:13.993" Score="1" Body="&lt;p&gt;I could be wrong, but I believe the open gate is just in the demo.  The video you mention says that the version of the game that s/he is showing is the demo from the Official Playstation Magazine demo disk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the normal game, you can reach the secret garden he mentions, but I don't know that you can open the gate to the Shrine of Worship.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-08-07T21:33:13.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4782" PostTypeId="2" ParentId="4773" CreationDate="2010-08-07T21:38:08.343" Score="10" Body="&lt;p&gt;&quot;Regular&quot; Thor :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IFglF.png&quot; alt=&quot;Thor&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Super&quot; Thor :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Cr57x.png&quot; alt=&quot;Super Thor from Starcraft.wikia&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="98" LastEditorDisplayName="user1978" LastEditDate="2012-06-20T13:58:17.653" LastActivityDate="2012-06-20T13:58:17.653" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4783" PostTypeId="2" ParentId="4772" CreationDate="2010-08-07T21:43:54.907" Score="3" Body="&lt;p&gt;If you practice with your ship scanner, I believe you can scan for asteroids.  Also, it's important to note that you can usually tell what kind of ore you will find in the system based on security status and the ruling faction (which type of pirates or which empire). Look at the information on &lt;a href=&quot;http://eve.grismar.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grismar's wiki&lt;/a&gt; to help pick which system(s) you want to mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My mining strategy was to find a system or group of out-of-the-way systems where I liked to mine, keep a Covert Ops ship there along with my Hulk and a hauler, and then find a good belt with the Covert Ops. Or better yet, have a buddy come along to cover you when you're mining, as it's a dangerous business with all the pirates out there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For general mining information, look no further than &lt;a href=&quot;http://www.lsjv-eve.com/guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Halada's mining guide&lt;/a&gt;, as it's the premier mining guide for EVE.  He's done all the math for you and tells you basic mining strategies. &lt;/p&gt;&#xA;" OwnerUserId="1407" LastActivityDate="2010-08-07T21:43:54.907" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4784" PostTypeId="2" ParentId="4779" CreationDate="2010-08-07T21:47:45.357" Score="12" Body="&lt;p&gt;&lt;kbd&gt;Backspace&lt;/kbd&gt; will allow you to cycle through your Command Centers/Nexuses/Hatcheries.  You can also set a building to a group -- for instance, I set my main base's command center to &lt;kbd&gt;0&lt;/kbd&gt;, my first expansion to &lt;kbd&gt;9&lt;/kbd&gt;, etc.  That might be useful or not for you, but it helps me get around the map faster than hitting &lt;kbd&gt;Backspace&lt;/kbd&gt; several times.&lt;/p&gt;&#xA;" OwnerUserId="1407" LastEditorUserId="102" LastEditDate="2010-08-08T02:46:22.923" LastActivityDate="2010-08-08T02:46:22.923" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4785" PostTypeId="1" CreationDate="2010-08-07T22:12:52.167" Score="4" ViewCount="729" Body="&lt;p&gt;I've been stuck on this level for 4 days; it is the 26th puzzle in the 4th level. If someone has completed it, could you please post the solution? Thanks in advance.&lt;/p&gt;&#xA;" OwnerDisplayName="adib" LastEditorUserId="18" LastEditDate="2010-08-07T22:34:55.513" LastActivityDate="2010-08-10T03:29:44.610" Title="How can I beat “Prototype” in Aqueduct for iPhone?" Tags="|ios|aqueduct|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4786" PostTypeId="2" ParentId="4778" CreationDate="2010-08-07T22:52:22.900" Score="16" Body="&lt;p&gt;Contrary to what other sites may tell you when Googling around, yes you can cancel your Xbox Live membership renewal without calling customer support.  It's actually really tricky with non-obvious links apparently intended to confound and upset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After messing around on the Xbox.com website, you may stumble upon the &lt;a href=&quot;https://live.xbox.com/en-US/accounts/MyAccount.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;My Account&lt;/a&gt; pages (note: US link). In there is a &quot;Membership Level&quot; section which does have an option to disable renewal.  It may be a tiny text link that says &quot;Automatic Renewal: ON&quot;, where the word ON is the link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should then end up on a page that doesn't look like it's intended for cancelling your renewal at all, but if you scroll down you should find a &quot;Next&quot; button near the bottom.  Hit next through like 3 similar pages - all of which are trying to tell you about all the features you are missing out on by cancelling your membership - until you finally get to the part that actually lets you cancel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd have a better description and some screenshots for you, but I already cancelled mine (through this process) so I can't see the exact pages.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-08-07T22:58:37.527" LastActivityDate="2010-08-07T22:58:37.527" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4787" PostTypeId="2" ParentId="4556" CreationDate="2010-08-07T23:14:05.707" Score="2" Body="&lt;p&gt;The answer is no. Borderlands has not recently made it so you can't change your field of view. The culprit was my bindings being placed in the wrong section of the &lt;code&gt;WillowInput.ini&lt;/code&gt; file. The &lt;a href=&quot;https://gaming.stackexchange.com/questions/702/how-to-increase-fov-in-borderlands&quot;&gt;linked question&lt;/a&gt; doesn't say that the bindings must be placed in the &lt;code&gt;[WillowGame.WillowPlayerInput]&lt;/code&gt; section of the &lt;code&gt;WillowInput.ini&lt;/code&gt; file.&lt;/p&gt;&#xA;" OwnerUserId="2225" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-08-07T23:14:05.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4788" PostTypeId="2" ParentId="4225" CreationDate="2010-08-08T00:40:13.943" Score="5" Body="&lt;p&gt;Usually when a 3D program (games) freezes, especially with visual artefacts (like your &quot;weird colored&quot; pixels), either your cpu or your graphics card is overheating. This is good, it's easy to fix, just dust the heatsinks on your cpu and graphics card and you should be good to go. I reccomend using something like AIDA to see the temperatures on your system &lt;em&gt;as you play&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another possibility is defective ram. To test this, run memtest86 overnight and see if you get any errors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course the game might be bugged itself (Fallout 3 comes to mind, I despise how unfinished that thing is), but dragon age is pretty stable overall.&lt;/p&gt;&#xA;" OwnerUserId="2464" LastActivityDate="2010-08-08T00:40:13.943" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4789" PostTypeId="2" ParentId="4746" CreationDate="2010-08-08T00:49:17.357" Score="1" Body="&lt;p&gt;I don't know about SC2, but if you do that with WoW (which uses the same battle.net system for authentication), Blizzard will sometimes change the password for you (saying they detected a hacking attempt on your account) and email you the new password. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you find you can't log in for some reason don't panic and check your email (the junk/spam folders too)!&lt;/p&gt;&#xA;" OwnerUserId="2464" LastActivityDate="2010-08-08T00:49:17.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4791" PostTypeId="1" CreationDate="2010-08-08T04:09:14.100" Score="3" ViewCount="14903" Body="&lt;p&gt;A friend just got dual spec. for her Level 40 Shaman.  She had been enhancement spec. for soloing and leveling.  Now she's adding a resto spec for work with groups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She's asking about the trade offs between using a shield vs. an offhand weapon (obviously when she in her enhancement spec).  To me it seems obvious that she should be in her resto spec. when healing, and only be in enhancement when tanking or doing DPS.  It also seems obvious that she should use a shield any time she's tanking (unless she has a really good item for her offhand that somehow beats out the damage mitigation from all that extra armor).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now she's asking about how that relates to her dodge/parry talents.  (Does the average frequency of dodging/parrying mitigate as much or more damage than the extra armor from a shield?  Does the second weapon improve or affect dodge/parry at all?  Does a shield offer benefits to dodge/parry?  (Is that what the &quot;blocking&quot; factor is)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggested she just go solo a few mobs that are about 3 levels higher than her ... say 10 with the shield and 10 with dual weapons.  Then review her combat log and figure out the benefits from that.  I think she'd be able to feel the difference without even doing any mathematic analysis.&lt;/p&gt;&#xA;" OwnerUserId="1734" LastEditorUserId="3610" LastEditDate="2012-06-06T13:47:28.160" LastActivityDate="2012-06-06T13:47:28.160" Title="Is a shield or dual wielding better for shamans?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4792" PostTypeId="2" ParentId="4791" CreationDate="2010-08-08T04:31:47.870" Score="3" Body="&lt;p&gt;Enhancement Shamans are designed to dual-wield for maximum damage. If you aren't using an offhand weapon, you won't be getting your full damage output.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fundamental truth is that if you're looking to take the least damage, don't go with the shield -- you'll take less damage overall if you kill things faster. Less damage done means more hits taken, which means the armor bonus of the shield is moot, as you take approximately the same damage either way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I hope she's not trying to level on mobs 3 levels higher than her. Stick with yellow or green mobs -- they're easier, you miss them less, and, again, you'll net higher xp/hour because you'll kill them faster than you would the orange mobs.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-08T04:31:47.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4793" PostTypeId="1" CreationDate="2010-08-08T06:55:01.180" Score="11" ViewCount="4926" Body="&lt;p&gt;Since the starcraft2 replays are in their own replay format, but I think the SC 2 replays are pretty well watched on youtube, whats the best way using a camtasia like software to record the entire game?&lt;/p&gt;&#xA;" OwnerUserId="2012" LastEditorUserId="11290" LastEditDate="2011-08-01T14:32:42.257" LastActivityDate="2011-09-13T14:34:09.727" Title="What is the best way to post a replay to YouTube?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4794" PostTypeId="2" ParentId="4778" CreationDate="2010-08-08T07:43:38.370" Score="2" Body="&lt;p&gt;The auto renewal link mentioned by Mag is only available in the US and a few other countries.  The UK isn't included so after two unsucessful calls to CS I sent them an email through the account section on xbox.com and complained.  I got a response asking for a contact phone number and convenient time for them to call, which they did and cancelled it immediately.&lt;/p&gt;&#xA;" OwnerUserId="2470" LastActivityDate="2010-08-08T07:43:38.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4795" PostTypeId="2" ParentId="4793" CreationDate="2010-08-08T08:10:33.690" Score="8" Body="&lt;p&gt;FRAPS -- records video and audio, shows a frame-rate couter. FRAPS itself is pretty lightweight, but the process of recording is pretty system-intensive: be sure you've got a decent PC before attempting this. &#xA;&lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.fraps.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1007" LastActivityDate="2010-08-08T08:10:33.690" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4796" PostTypeId="2" ParentId="4778" CreationDate="2010-08-08T08:22:14.067" Score="7" Body="&lt;p&gt;I've been trying to do this for weeks and I set myself a rule that I wouldn't call CS nor cancel my DD. As a UK user the &quot;Automatic Renewal:&quot; status isn't a link:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Automatic renewal:&amp;nbsp;&amp;lt;span id=&quot;ctl00_ctl00_MainContent_MainContent_AutomaticRenewalStatus&quot;&amp;gt;ON&amp;lt;/span&amp;gt; &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's ridiculously simple to turn it on, but turning it off the same way is deliberately impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: &lt;a href=&quot;http://forums.xbox.com/9/31086471/ShowPost.aspx#31086471&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.xbox.com/9/31086471/ShowPost.aspx#31086471&lt;/a&gt; (FAQ &amp;amp; Guide - How to turn Automatic Renewal OFF &lt;em&gt;Please read&lt;/em&gt;) contains the gem &quot;Note: The Auto Renewal ON/OFF feature was removed from all markets except USA, Germany, Taiwan and Japan on the 18th of February 2010.&quot; Wonder why..?&lt;/p&gt;&#xA;" OwnerUserId="2471" LastEditorUserId="2471" LastEditDate="2010-08-08T09:17:55.203" LastActivityDate="2010-08-08T09:17:55.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4797" PostTypeId="2" ParentId="359" CreationDate="2010-08-08T09:02:06.780" Score="6" Body="&lt;p&gt;Just to add, you can build the pool after 6 drones if you want to do a very fast rush. I dislike this approach, but have seen players use it.&lt;/p&gt;&#xA;" OwnerUserId="2473" LastActivityDate="2010-08-08T09:02:06.780" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="4798" PostTypeId="1" AcceptedAnswerId="4819" CreationDate="2010-08-08T09:05:20.843" Score="18" ViewCount="41989" Body="&lt;p&gt;How should I prepare my army when attacking someone who has 12+ battlecruisers?&#xA;(Protoss/Zerg/Terran answers are more than appreciated)&lt;/p&gt;&#xA;" OwnerUserId="2473" LastEditorUserId="3610" LastEditDate="2012-06-26T13:07:52.960" LastActivityDate="2023-10-09T12:54:08.707" Title="What's the best counter strategy against battlecruisers?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="4799" PostTypeId="2" ParentId="4532" CreationDate="2010-08-08T09:16:15.207" Score="2" Body="&lt;p&gt;Doesn't look like it.  &lt;a href=&quot;http://stowiki.org/wiki/Deepspace_K7#NPCs&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; is a list of NPC's that you can find on K-7.  Although, the list may or may not be incomplete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://stowiki.org/Deepspace_K7&quot; rel=&quot;nofollow noreferrer&quot;&gt;alternate link&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-08-09T21:23:37.200" LastActivityDate="2010-08-09T21:23:37.200" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4802" PostTypeId="2" ParentId="4798" CreationDate="2010-08-08T09:46:45.410" Score="3" Body="&lt;p&gt;You shouldn't be giving him the time to get those 12+ Battlecruisers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you should press him earlier so he doesn't get that far up the tech tree AND has the time to built that many Battlecruisers&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-08-08T09:46:45.410" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4804" PostTypeId="2" ParentId="4701" CreationDate="2010-08-08T11:26:29.710" Score="0" Body="&lt;p&gt;You could have the same functionality at Warcraft III. There were a tiny little piece of software called Keycraft that redefined your key shortcuts to behave like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was a must for me and my friends back in the War3 times :)&lt;/p&gt;&#xA;" OwnerUserId="2477" LastActivityDate="2010-08-08T11:26:29.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4805" PostTypeId="2" ParentId="4798" CreationDate="2010-08-08T11:36:33.633" Score="10" Body="&lt;p&gt;Basically, either a bunch of dedicated air-to-air units (vikings, corruptors) or mass marines/hydras/stalkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Race-specific tips:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Zerg&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Corruptors are really a hard-counter to battlecruisers, both because of their attack bonus (+ vs massive) and because of their special ability, which is particularly useful when fighting fewer but stronger units. Their high armor is also good against the battlecruiser's attack, which is composed of very high rate of fire but not that high damage.&lt;/li&gt;&#xA;&lt;li&gt;Mind control is great against any kind of strong unit, such as battlecruiser.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Protoss&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Void rays are useful against beefy units, and work pretty well against battlecruisers, as long as you have enough.&lt;/li&gt;&#xA;&lt;li&gt;Phoenixes are actually &lt;em&gt;not&lt;/em&gt; that good, unless you get a &lt;em&gt;lot&lt;/em&gt;. They die too quickly, and their relatively low damage means the high armor of the battlecruiser will stop a greater percentage.&lt;/li&gt;&#xA;&lt;li&gt;Feedback is pretty good against battlecruisers. Disables their yamato cannon &lt;em&gt;and&lt;/em&gt; does a great deal of damage.&lt;/li&gt;&#xA;&lt;li&gt;Blink is really useful for sniping battlecruisers. Blink the stalkers right beneath them, then target just one at a time. This is why it's important to always accompany battlecruisers with some ground army, to prevent the enemy from getting underneath.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-08-10T20:08:58.147" LastActivityDate="2010-08-10T20:08:58.147" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="4806" PostTypeId="2" ParentId="4791" CreationDate="2010-08-08T11:37:07.080" Score="0" Body="&lt;p&gt;There are three posibilities when it comes to shammies:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Restoration: Healing specs, end-game oriented. They usually wear a shield for the crit/mp5/spellpower bonus.&lt;/li&gt;&#xA;&lt;li&gt;Elemental: Caster dps specs. Ranged attacks. Again, shields with crit/mp5/spellpower are nice for these.&lt;/li&gt;&#xA;&lt;li&gt;Enhancement: Melee dps specs. They go for dual-weild or even 2h (iirc, haven't played in 7 months).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, shield will only be useful for your shamman because of the spellpower (and related) bonuses. Never try a blocking/parry/defense shield as they are intended for warrior and paladin tanks. That would be a waste!&lt;/p&gt;&#xA;" OwnerUserId="2477" LastActivityDate="2010-08-08T11:37:07.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4807" PostTypeId="1" AcceptedAnswerId="85653" CreationDate="2010-08-08T11:52:56.137" Score="3" ViewCount="1875" Body="&lt;p&gt;I've reached level 20 and I can't beat the enemies, is the end near?&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="247" LastEditDate="2011-11-28T09:21:57.130" LastActivityDate="2012-09-25T02:12:41.520" Title="How many levels has the arena mode in Hammerfight?" Tags="|hammerfight|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4808" PostTypeId="2" ParentId="4807" CreationDate="2010-08-08T12:04:33.033" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=0NFrEf3rdwY&quot; rel=&quot;nofollow noreferrer&quot;&gt;nope&lt;/a&gt;.  The link is a spoiler, but rest assured you have a ways to go.  And that's not even the end.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-08T12:04:33.033" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4809" PostTypeId="2" ParentId="4791" CreationDate="2010-08-08T14:06:57.360" Score="0" Body="&lt;p&gt;Enhancement shamans only wear a shield when they are trying to reduce incoming damage, (I.E. in arena matches a weapon switching macro is welcomed). But under normal circumstances always dual wield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Never use two handed weapons.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Resto and Elemental shamans always use 1H+Shield. &lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-08-08T14:06:57.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4810" PostTypeId="1" AcceptedAnswerId="4818" CreationDate="2010-08-08T15:49:20.493" Score="10" ViewCount="1895" Body="&lt;p&gt;Feeling a bit nostalgic about Doom 2 today, I really want to play it, but every time I go back to an old game, the graphics are always worse than I remember.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there, or could there be, a mod for &lt;a href=&quot;http://en.wikipedia.org/wiki/Doom_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doom 3&lt;/a&gt;, that allows me to play &lt;a href=&quot;http://en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doom 2&lt;/a&gt; in 3D?&lt;/p&gt;&#xA;" OwnerUserId="2479" LastEditorUserId="10204" LastEditDate="2012-08-02T20:06:57.823" LastActivityDate="2012-08-02T20:06:57.823" Title="Is there a mod for Doom 3 that emulates Doom 2?" Tags="|mods|doom-2|doom-3|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4811" PostTypeId="1" AcceptedAnswerId="4812" CreationDate="2010-08-08T15:51:00.603" Score="15" ViewCount="1394" Body="&lt;p&gt;I dig my way to a small pool and flood an area to use as a farm. Now I'm told I want to wall it up before it rains and floods my fortress. I build a wall, but the dude who comes and builds it gets trapped on the wrong side of the wall. What can I do to avoid this?&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorUserId="39" LastEditDate="2010-08-08T20:07:46.740" LastActivityDate="2010-08-12T15:01:30.370" Title="How do I prevent my dwarf from getting stuck on the wrong side of a wall?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4812" PostTypeId="2" ParentId="4811" CreationDate="2010-08-08T16:09:26.550" Score="9" Body="&lt;p&gt;Build(&lt;kbd&gt;b&lt;/kbd&gt;-&gt;&lt;kbd&gt;C&lt;/kbd&gt;-&gt;&lt;kbd&gt;w&lt;/kbd&gt;) a wall on the side you don't want your dwarves trapped on, but suspend the construction before it's built(&lt;kbd&gt;q&lt;/kbd&gt;-&gt;&lt;kbd&gt;s&lt;/kbd&gt;). Then when the original wall is done, cancel the suspended wall(&lt;kbd&gt;q&lt;/kbd&gt;-&gt;&lt;kbd&gt;x&lt;/kbd&gt;).&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-08T20:16:44.423" LastActivityDate="2010-08-08T20:16:44.423" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4813" PostTypeId="1" CreationDate="2010-08-08T16:54:54.570" Score="7" ViewCount="4215" Body="&lt;p&gt;I have been donuts around Blackwater looking for a hitching post to tie my new found horse to replace my ole' jalopy, is there a hitching post in the city to be found or do I have to ride elsewhere to swap out?&lt;/p&gt;&#xA;" OwnerUserId="1707" LastActivityDate="2014-09-18T13:27:04.543" Title="Is there a hitching post in Blackwater?" Tags="|red-dead-redemption|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4814" PostTypeId="1" AcceptedAnswerId="4998" CreationDate="2010-08-08T17:09:48.727" Score="3" ViewCount="2404" Body="&lt;p&gt;So since Quake Live left beta status. As a &quot;pro user&quot; you are able to create a server on your own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What options do you have?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there options like: &quot;Only Clan-mates may join&quot; or &quot;Only players from my friendlist may join&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And is the server only active while the creator is ingame?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="1743" LastActivityDate="2014-01-21T20:55:08.983" Title="What options do you have on creating a server in Quake Live?" Tags="|quake-live|server-administration|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4817" PostTypeId="1" AcceptedAnswerId="4828" CreationDate="2010-08-08T18:09:02.850" Score="3" ViewCount="330" Body="&lt;p&gt;How do you communicate with your teammate without a microphone? Is there a kind of body language that players use?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="1227" LastEditDate="2010-08-08T20:47:34.693" LastActivityDate="2010-08-12T23:29:18.327" Title="Are there any alternate communication methods in Modern Warfare 2?" Tags="|ps3|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4818" PostTypeId="2" ParentId="4810" CreationDate="2010-08-08T18:14:24.087" Score="12" Body="&lt;p&gt;There's &lt;a href=&quot;http://www.doomwadstation.com/doom3/maps/doom2/&quot; rel=&quot;noreferrer&quot;&gt;Doom II wad for Doom 3&lt;/a&gt; which you can get from DoomWad Station.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also want to check out &lt;a href=&quot;http://forums.newdoom.com/forumdisplay.php?f=57&quot; rel=&quot;noreferrer&quot;&gt;Doomsday mod&lt;/a&gt;, which isn't specifically for D3 engine, but still adds much better graphics and sound to a classic game.&lt;/p&gt;&#xA;" OwnerUserId="2474" LastActivityDate="2010-08-08T18:14:24.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4819" PostTypeId="2" ParentId="4798" CreationDate="2010-08-08T18:54:22.867" Score="21" Body="&lt;p&gt;Unlike in Starcraft 1, the Starcraft 2 Battlecruiser is an over specialized unit.  It has high ground damage and a long charge up time on its Yamato gun (excellent reference to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Space_Battleship_Yamato&quot; rel=&quot;noreferrer&quot;&gt;birth of anime&lt;/a&gt; right there).  This combined with its slow speed give you a number of options to deal with it.  I'll try to break them down by strategy rather than unit composition (as you should never build a specific unit to counter).&lt;/p&gt;&#xA;&lt;h2&gt;Zerg&lt;/h2&gt;&#xA;&lt;p&gt;The major Zerg strategies are as follows:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Melee Zerg - usually an effort to deal with a Mech heavy build, a late game switch to BC will punish this Zerg heavily.  As Melee Zerg revolves around using infestors to pin down mobile units these are going to be your work horse.  MC is nice, but Fungal Growth is going to be your key.  Try to pin them down and swing your army around them.  Their slow speed and tendency to bunch should mean you can take them out of the game.&lt;/li&gt;&#xA;&lt;li&gt;Flying Zerg - Usually a muta harass strategy, you should see the BC long in advance or have Corruptors built to deal with air to air.  However, if you don't for some reason you'll want to abuse the Battlecruiser's slow speed.  Use hit and run tactics to string them out and then pick off members near the back.  If you're having trouble with this strat, throw up some Spore Crawlers to slow them down.  They won't do anything, but he'll take the time to kill them.&lt;/li&gt;&#xA;&lt;li&gt;Missile Zerg - This is actually the hardest one (strangely enough) as Hydralisks die too quickly vs Battlecruisers.  You're going to have to use creep and fungal growth to keep the range advantage.  In a straight up fight you'll die so try to hit and run on creep.  Nydus Canal help here.&lt;/li&gt;&#xA;&lt;li&gt;Queens - its worth noting that mass queen is an amazing counter to Battlecruisers as the ability to heal and high air dps make queens tough and force BC to rely on Yamato to get any kills.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Protoss&lt;/h2&gt;&#xA;&lt;p&gt;The major Protoss strategies are as follows:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;4 gate - You should have High Templar by this time, if not default to the 3gate/Robo strategy. Templar feedback is useful (and you should use it), but the killer here is Psystorm.  Battlecruisers not only move slowly, they have very slow acceleration.  This means they'll be slow to respond to your storms.  With 2-3 Templar you should be able to blanket them and throw down more as they run.&lt;/li&gt;&#xA;&lt;li&gt;Starport - Any Protoss air unit does well against Battlecruisers.  Phoenix shoot-and-scoot means you can stay out of range of running Battlecruisers, and their poor shooting method (rapid fire of low damage shots) means you will destroy them.  Voidrays are actually less effective as you have to stay facing them and charge up.  It isn't until you're fully charged that you'll be effective.  If you can draw them out, this should be fine, otherwise sacrifice a building to charge them up.&lt;/li&gt;&#xA;&lt;li&gt;3 gate/robo - This is the hardest point to counter from as you'll only have Stalkers which get squashed by BC.  Use your faster speed as best you can.  If you can get blink, use blink micro to force them to spread their damage out.  Don't blink in, this is a common mistake.  Instead a-move in and blink out.  Recharge your shields and attack as many times as possible.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Terran&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;3 Rax - A MMM strategy will be able to produce cheap Marines which are more cost effective than any other unit.  Even though they die faster, if you produce enough and constantly reinforce you should be fine.  Use the 3 point strategy to maximize your marine's lifespan. Watch this quick video of &lt;a href=&quot;http://www.youtube.com/watch?v=WJp0t9n8DWk&quot; rel=&quot;noreferrer&quot;&gt;Boxer&lt;/a&gt;.  At the beginning you'll notice he spreads his marines out (here to reduce aoe from lurkers) he does this by taking a single control group and breaking it up into 3.  This provide the ability to make a very strong &amp;quot;Arc.&amp;quot;  The result is he is able to bring more fire power to bay on the Lurkers than would otherwise be possible.  Use the same idea against Battlecruisers.  They'll be able to stack up for higher damage; forming an arc is your counter to this.&lt;/li&gt;&#xA;&lt;li&gt;Mech - A Mech heavy build will naturally suffer against battle cruisers as your main defense is Thor which have little effect.  Supplement your Siege tanks with Missile Turrets with upgrades.  This will force him to kill the turrets while you remove your Siege.  Your main force though, will depend on Thors with heavy SCV reinforcement to take them out.  Where you can, add in Marines for high dps.  Marines are the most cost effective dps you have.&lt;/li&gt;&#xA;&lt;li&gt;1:1:1 - This strategy is so effective against Battlecruisers that its most likely he won't build them, but if by some strange change he does use your Vikings.  Vikings basically curb stomp Battlecruiser as they are everything the Battlecruiser is not: good vs air, long range, fast unit.  Hit them at long range then run back.  Since Battlecruiser shoots rapid fire weak shots, they should only get off 1 or 2, meaning you take minimal damage.  If you lose this then you need to practice.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Remember, you should never think: &amp;quot;What unit counters X?&amp;quot; but rather &amp;quot;How do I use what I have to win?&amp;quot;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-08T18:54:22.867" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="4822" PostTypeId="2" ParentId="3271" CreationDate="2010-08-08T21:36:26.400" Score="2" Body="&lt;p&gt;This &lt;a href=&quot;http://www.gamefaqs.com/boards/942139-disgaea-3-absence-of-justice/46063349&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum discussion&lt;/a&gt; seems to indicate that first the &quot;steal percentage&quot; is checked, and then a random item to be stolen is picked (meaning you can't waste an attempt on an empty slot).&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-08-08T21:36:26.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4823" PostTypeId="1" AcceptedAnswerId="27323" CreationDate="2010-08-08T21:38:00.113" Score="8" ViewCount="30168" Body="&lt;p&gt;In Starcraft 2's single player campaign, two new research options unlock for every 5 Zerg/Protoss research points recovered, up to the maximum of 25 research points per race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the pros and cons of the choices available at each tier for Zerg and Protoss research? Are there particular combinations that work particularly well together?&lt;/p&gt;&#xA;" OwnerUserId="1677" LastEditorUserId="52800" LastEditDate="2013-10-21T19:49:04.383" LastActivityDate="2021-12-07T17:48:20.010" Title="What are some pros and cons for the different Zerg and Protoss research options?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="4824" PostTypeId="1" AcceptedAnswerId="4831" CreationDate="2010-08-08T21:58:32.140" Score="11" ViewCount="50794" Body="&lt;p&gt;In Dragon Age Origins, I've been recruiting factions and they now appear at my camp, along with Allied Supply Crates.  I'm aware that you get XP for donating, but aside from that am wondering what the benefit is of donating and indeed how much I should be donating to each faction?  Should I spend a while collecting materials for this, or am is as well simply skipping this?&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="11290" LastEditDate="2011-08-01T14:31:12.350" LastActivityDate="2022-02-01T08:12:29.493" Title="What is the effect of donating to Allied Supply Crates?" Tags="|dragon-age-origins|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4825" PostTypeId="1" AcceptedAnswerId="4827" CreationDate="2010-08-08T22:03:55.897" Score="4" ViewCount="2739" Body="&lt;p&gt;I just purchased the Starcraft Battle Chest containing Starcraft and BroodWar.  When I try to install Starcraft I get halfway through and I'm prompted to &quot;Insert Disk 2&quot;.  The box did not contain a second disk.  My computer is Windows 7 (x64). What do I need to do to continue?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Box Contents:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Starcraft Disk&lt;/li&gt;&#xA;&lt;li&gt;Broodwar Disk&lt;/li&gt;&#xA;&lt;li&gt;WoW Trial Disk&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastEditorUserId="52800" LastEditDate="2013-10-30T18:56:57.010" LastActivityDate="2015-10-22T05:18:17.060" Title="Starcraft Installation asks for a mythical Disk 2" Tags="|starcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4826" PostTypeId="1" AcceptedAnswerId="4837" CreationDate="2010-08-08T22:04:09.580" Score="5" ViewCount="5224" Body="&lt;p&gt;I recently reached the mission where you have to choose whether to cleanse a colony and side with the protoss, or try to save that colony and fight the protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I chose to save the colony, that gave me +3 zerg research, and a nice cut-scene of the doctor leaving the ship and asking me to settle down with her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the difference on that mission if one chooses to side with the protoss? Does this choice affect the story somehow? How does the doctor react?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-08T23:51:05.903" Title="What are the differences regarding the first choice in starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4827" PostTypeId="2" ParentId="4825" CreationDate="2010-08-08T22:09:48.483" Score="8" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;After you install the Original version of Starcraft, take the CD out, and put in the Brood War Starcraft CD in and it will finish up the loading.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/pc/strategy/starcraft/show_msgs.php?topic_id=m-1-47547839&amp;amp;pid=25418&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-08T22:09:48.483" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4828" PostTypeId="2" ParentId="4817" CreationDate="2010-08-08T22:14:59.090" Score="4" Body="&lt;p&gt;There isn't any way to do that.  However, I do know of clans which practice regularly and hence know each other's moves and styles.  They often set up signals such as movement patterns and seemingly random bursts of gun fire, to give each other quick information (for those who don't have a mic).  I've seen this before and I was pretty amazed.  But the short answer is, other than morse code and an RPD, you don't have much in the way of means of communication without a mic on a console.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-08T22:14:59.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4829" PostTypeId="1" CreationDate="2010-08-08T22:19:32.020" Score="1" ViewCount="139" Body="&lt;p&gt;I remember playing AE some years ago.    I remember that players on beta were pretty well advanced, so I'm now curious: how long did it take for players to get 10 ds's and 100000000*10^n fts and so on?  How old is Beta server?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was on beta server in LKW (later GE) if anyone is interested.  (I gave up after my political aspirations got the better of me.  If anyone is interested we can spin yarns of the old beta)&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="52800" LastEditDate="2013-10-23T11:09:34.210" LastActivityDate="2013-10-23T11:09:34.210" Title="How long has Beta server been running in Astro Empires?" Tags="|astro-empires|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4830" PostTypeId="2" ParentId="4829" CreationDate="2010-08-08T22:27:26.537" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://astroempires.wikia.com/wiki/Beta_Server&quot; rel=&quot;nofollow noreferrer&quot;&gt;this website&lt;/a&gt;, the server was opened on November 25th, 2006.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-08T22:27:26.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4831" PostTypeId="2" ParentId="4824" CreationDate="2010-08-08T22:30:27.780" Score="7" Body="&lt;p&gt;Aside from the XP bonuses, the actual direct effect of donating to the allies isn't that clear. I wouldn't bother spending an excess amount of time collecting materials. Just throw whatever extras you have to them for the bonus xp, but going out of your way is unnecessary. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Allied_Supply_Crates&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; details a little more info on which items are specifically needed for each ally.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-08-08T22:30:27.780" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4832" PostTypeId="1" AcceptedAnswerId="4856" CreationDate="2010-08-08T22:42:50.010" Score="6" ViewCount="686" Body="&lt;p&gt;You can buy a Bowling Alley object that resells for more than you buy it for - letting you continuously buy and resell it for boatloads of cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a well known glitch? Or is it just me? Are there any other objects that do this?&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorUserId="3610" LastEditDate="2012-06-25T13:16:27.277" LastActivityDate="2012-06-25T13:16:27.277" Title="Is this a glitch in The Sims 2?" Tags="|the-sims-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4833" PostTypeId="1" AcceptedAnswerId="4903" CreationDate="2010-08-08T22:55:08.107" Score="6" ViewCount="7356" Body="&lt;p&gt;What I know so far is that the boxed version should include free guest pass tickets. Is there anything in addition (except for the box, the CD/DVD and probably a printed user guide)?&lt;/p&gt;&#xA;" OwnerUserId="155" LastEditorDisplayName="user9983" LastEditDate="2013-11-12T13:51:48.653" LastActivityDate="2013-11-12T13:51:48.653" Title="What is the difference between the digital download and the boxed version of Starcraft II?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4834" PostTypeId="2" ParentId="4833" CreationDate="2010-08-08T22:57:38.917" Score="2" Body="&lt;p&gt;Other than the fact that with the boxed version you have a physical disc, manual and a box, there's no game content differences between the boxed and digital download versions of the game.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-08T22:57:38.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4835" PostTypeId="2" ParentId="4833" CreationDate="2010-08-08T22:58:19.693" Score="5" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;... In short there are no differences between the digital download version of StarCraft II and the one in the boxed version, with the Blizzard rep saying, &quot;All the files are exactly the same, but you obviously don't get the box, DVD, or manual.&quot; Also, If you get a boxed copy of the game and add the included key into your Battle.net account, &quot;the option to download the client online will become available.&quot; The game client is region-specific, however. As the Blizzard rep explains, &quot;Therefore, in order for a player to log in and begin playing, both the StarCraft II: Wings of Liberty game license and the installed game client must be from the same region. If the game license and the game client don't match, the player will be unable to login.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://news.bigdownload.com/2010/07/21/starcraft-ii-forums-answer-questions-about-game-activation/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt;, the answer is from a Blizzard developer&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-08T22:58:19.693" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4837" PostTypeId="2" ParentId="4826" CreationDate="2010-08-08T23:08:16.777" Score="3" Body="&lt;p&gt;The doctor wasn't only trying to save the colony but was also trying to save herself. She turned out to be half-infested already and the cutscene after the mission shows you dealing an infested version of her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't find any noticeable impacts on the decision I made aside from the bonus research though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Didn't notice this one. Apparently the reward is visual.&#xA;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Haven&amp;#39;s_Fall&quot; rel=&quot;nofollow noreferrer&quot;&gt;WIKI&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For &lt;strong&gt;Safe Haven&lt;/strong&gt; (siding with the terrans) you get a banner from the refugees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For &lt;strong&gt;Haven's Fall&lt;/strong&gt; (siding with the protoss) you get a commemorative plaque from Selendis.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="2044" LastEditDate="2010-08-08T23:51:05.903" LastActivityDate="2010-08-08T23:51:05.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4838" PostTypeId="2" ParentId="4824" CreationDate="2010-08-08T23:13:14.943" Score="5" Body="&lt;p&gt;I can't answer your question about what the benefit is, but I can tell you that I didn't donate a thing to any of the factions and still finished it with relatively no bother. So you can conclude it doesn't play much of a role.&lt;/p&gt;&#xA;" OwnerUserId="2474" LastActivityDate="2010-08-08T23:13:14.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4839" PostTypeId="1" AcceptedAnswerId="4855" CreationDate="2010-08-08T23:17:06.560" Score="4" ViewCount="2741" Body="&lt;p&gt;I'm looking for a complete skill tree, preferably with a mouseover/link/etc. that shows the details of each skill.  The certification planner is somewhat helpful, but I'm looking for something a little more &quot;big picture&quot;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="8350" LastEditDate="2011-08-14T19:37:36.513" LastActivityDate="2011-08-14T19:37:36.513" Title="Where can I find a complete skill tree with links to skill info?" Tags="|eve-online|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4840" PostTypeId="1" AcceptedAnswerId="4846" CreationDate="2010-08-08T23:21:04.837" Score="6" ViewCount="14530" Body="&lt;p&gt;In Super Mario Bros. Wii, there are cannons on the overworld map that you can use to skip worlds. However, the cannons are initially inaccessible, and you need to complete certain levels in a specific manner to get to them. What levels do I need to complete in order to access these cannons?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="1057" LastEditDate="2010-08-31T20:46:22.107" LastActivityDate="2010-08-31T20:46:22.107" Title="Cannon Locations in New Super Mario Bros. Wii?" Tags="|new-super-mario-bros-wii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4841" PostTypeId="2" ParentId="4823" CreationDate="2010-08-08T23:31:40.123" Score="11" Body="&lt;p&gt;There are three that come to mind that I strongly feel have a better alternative.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&quot;Build 2 SCVs at once&quot; or &quot;Vespene Geysers do not require SCVs for gathering&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Choose build 2 SCVs at once. Doubling the rate at which you build SCVs has an exponential impact on your economy. The 3 or 6 SCVs you lose to mining gas is negligible compared to how much faster you can get your economy going. Especially in the last mission. I completed it on Brutal, and was non-stop building SCVs for gathering minerals and repairing units. Not having to gather gas is really only a significant help in one of the campaign missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&quot;Tech-reactors&quot; or &quot;Drop pods&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Choose Tech reactors. Not only do Tech-reactors allows you to spend fewer resources on structures, and more on units, but they also increase your unit production rate. The drop-pod ability is late in the game, and faster deployment for ONLY Barracks units is not as helpful as faster and cheaper production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&quot;+25% Geyser allocation&quot; or &quot;Instant Supply Depots&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are good at keeping track of your supply count, choose the +25%. While calling down Supply Depots instantly has its uses when you are trying to create a wall-in. If you can keep track of your supply count, there's no reason to miss out on +25% gas allocation.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-08-08T23:31:40.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4842" PostTypeId="2" ParentId="4732" CreationDate="2010-08-08T23:38:41.980" Score="2" Body="&lt;p&gt;If you want to improve your multitasking, the best way, is practice. For good practice, I recommend giving the &quot;multitasking trainer&quot; map a try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.sc2mapster.com/maps/multitasking-trainer/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.sc2mapster.com/maps/multitasking-trainer/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-08-08T23:38:41.980" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4843" PostTypeId="1" AcceptedAnswerId="4848" CreationDate="2010-08-08T23:53:00.237" Score="29" ViewCount="11181" Body="&lt;p&gt;In Super Mario Bros. 2, the gameplay mechanics were vastly different from the other 2D side-scrolling Mario games. For example, jumping on enemies didn't kill them; instead, you picked them up. Is there any specific reason that Nintendo decided to take this route with the game, instead of sticking with the gameplay that Super Mario Bros. established?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2013-05-02T21:32:31.133" Title="Why was the gameplay of Super Mario Bros. 2 so different?" Tags="|super-mario-bros-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4844" PostTypeId="2" ParentId="4824" CreationDate="2010-08-08T23:55:34.910" Score="3" Body="&lt;p&gt;It's only a way to get quick Xp so don't bother too much, just throw away your extra crap like useless novice runes (for the mages) and the elfroots (if you sided with the elves).&#xA;For the human you can spend your money to buy Xp ;)&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-08-08T23:55:34.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4845" PostTypeId="1" AcceptedAnswerId="4847" CreationDate="2010-08-08T23:59:40.580" Score="5" ViewCount="2985" Body="&lt;p&gt;I've had a little trouble at the beginning of level 72 in Bubble Bobble Neo for XBLA.  I can't seem to get out of the initial position I am in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found a &lt;a href=&quot;http://www.youtube.com/watch?v=15pKntDl-rs&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; of someone doing it on the original arcade game, but because of the way the Xbox interprets your movement, it seems impossible to orient your character in the correct position to make it happen.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="15643" LastEditDate="2012-06-09T17:04:09.827" LastActivityDate="2012-06-09T17:04:09.827" Title="How do you get past level 72 of Bubble Bobble Neo" Tags="|xbox-live-arcade|bubble-bobble-neo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4846" PostTypeId="2" ParentId="4840" CreationDate="2010-08-09T00:06:47.023" Score="6" Body="&lt;p&gt;For Each cannon, you will have to find a secret exit in a certain level.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;World 1 to World 5: Level 1-3. (&lt;a href=&quot;http://www.youtube.com/watch?v=fQmqQGdLwCk&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt;)&lt;br&gt;&#xA;Leap with Yoshi just above the ceiling with the hidden tunnel between the second and third coin and dash along the top to the right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;World 2 to World 5: Level 2-6. (&lt;a href=&quot;http://www.youtube.com/watch?v=bCkxO_NWfk8&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt;)&lt;br&gt;&#xA;Near the end of the level is a rep pipe high above, but it requires both the use of a Propeller Suit as well as the P-Switch a little ways before. Upon reaching the P-Switch, wait nearby for a few moments until the Pink-block on the track moves further up the track. Once it has, hit the switch, then make a mad dash toward the pipe by leaping from the pink-block to a series of newly formed blocks, just below the pipe--propeller from them (before they revert to coins!) into the pipe above to find the alternate exit. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;World 3 to World 6: Ghosthouse. (&lt;a href=&quot;http://www.youtube.com/watch?v=q4K94YS0ku4&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt;)&lt;br&gt;&#xA;When you reach the room with the rope running along the ceiling, follow the rope so you're just above the left-most position of the first moving platform (that is, where it's positioned when it's moved all the way left). Now, drop down when it has moved away.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;World 4 to World 6: Wendys Fortress.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;World 5 to World 8: Ghosthouse.&lt;br&gt;&#xA;Inside the Ghost House's first room, drop down the first shaft, jump the second, climb the stairs and jump the third. Drop down the shaft at the otherwise dead-end, then drop down the gap. Ignore the door and head left through a fake wall to find another door. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;World 6 to World 8: Level 6-6.&lt;br&gt;&#xA;Enter the red pipe suspended from the ceiling, just before the second fire brother&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For additional pointers and images, you can look in &lt;a href=&quot;http://www.gamespot.com/features/6239398/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameSpot's New Super Mario Bros. Wii Game Guide&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-09T00:06:47.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4847" PostTypeId="2" ParentId="4845" CreationDate="2010-08-09T00:08:43.463" Score="5" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/seOYC72-9uU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;see the creator's hint: Pretty tricky but if you stand on the left side and jump, while in the air press dpad right left and blow a bubble you will eventually get it....gotta be quick.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The basic idea here is that you can turn fast enough to create a bubble.  In bubble bobble neo bubbles will push you around.  As a result your guy will be pushed back to the side where he can then blow bubble normally.&lt;/p&gt;&#xA;" OwnerUserId="1681" LastEditorUserId="102" LastEditDate="2010-08-09T19:17:15.003" LastActivityDate="2010-08-09T19:17:15.003" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4848" PostTypeId="2" ParentId="4843" CreationDate="2010-08-09T00:11:06.983" Score="43" Body="&lt;p&gt;I wouldn't be surprised if this gets closed, but I'll do my best to answer anyway as I happen to know the answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original Super Mario Bros. 2 that was released in Japan is known as &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Mario_Bros._The_Lost_Levels&quot; rel=&quot;noreferrer&quot;&gt;The Lost Levels&lt;/a&gt; in America and wasn't released until 1993 as part of &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Mario_video_game_remakes#Super_Mario_All-Stars&quot; rel=&quot;noreferrer&quot;&gt;Super Mario All Stars&lt;/a&gt; (a great game in and of itself).  When Nintendo of America got a hold of the Japanese version of Super Mario Bros. 2 they found the game to be too hard. According to Takashi Tezuka and  Shigeru Miyamoto, this was actually &lt;a href=&quot;http://retro.ign.com/articles/833/833615p2.html&quot; rel=&quot;noreferrer&quot;&gt;the goal&lt;/a&gt; of the game, however NoA cancled the stateside release as a result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since The Lost Levels wasn't to be released in America and Super Mario Brothers 3 was about to be released in Japan, Nintendo of America singled out a different game to take the place of Super Mario Brothers 2.  That game was &lt;a href=&quot;http://en.wikipedia.org/wiki/Yume_K%C5%8Dj%C5%8D:_Doki_Doki_Panic&quot; rel=&quot;noreferrer&quot;&gt;Yume Kōjō: Doki Doki Panic&lt;/a&gt;.  Since it featured 4 different protagonists with varying stats, Toadstool and Toad were added to Mario and Luigi.  Its also worth noting that this is the first game to feature Luigi as being taller than Mario because the character he was based on (Mama) was noticable taller than the character Mario was based on (Brother).  The result is what is commonly known as &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Mario_Bros._2&quot; rel=&quot;noreferrer&quot;&gt;Super Mario Brothers 2&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-09T00:11:06.983" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4849" PostTypeId="1" AcceptedAnswerId="4899" CreationDate="2010-08-09T01:09:00.017" Score="4" ViewCount="1540" Body="&lt;p&gt;How large are the planets in Bioware's Star Wars MMORPG? How do they compare to the continents in World of Warcraft?&lt;/p&gt;&#xA;" OwnerUserId="2112" LastEditorUserId="160" LastEditDate="2011-11-27T00:44:47.010" LastActivityDate="2012-04-15T10:27:34.767" Title="How large are the planets in Star Wars: The Old Republic?" Tags="|star-wars-the-old-republic|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4850" PostTypeId="2" ParentId="4833" CreationDate="2010-08-09T01:18:34.203" Score="2" Body="&lt;p&gt;If you buy the boxed collectors addition, you get some extra swag, including Starcraft 1. You also get a &quot;Feat of Strength&quot; if you buy the collectors edition.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastEditorUserId="1919" LastEditDate="2010-08-12T20:14:23.837" LastActivityDate="2010-08-12T20:14:23.837" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4851" PostTypeId="2" ParentId="3938" CreationDate="2010-08-09T01:42:04.413" Score="7" Body="&lt;p&gt;In the beginning...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the very first round, Blink your Stalkers up to the high ground for the Helions. You might need to leave one on the ground to entice them over. Once there, You can deal with about half of them fairly quickly, while the other half attack the pylon. Then Blink down and finish them off. Shouldn't lose any units (1 max). Make sure you have them all selected, and if one is taking a lot of damage, move it away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get away with using only 4 Colossi against the marines. Same deal as the stalkers: if one is taking a lot of dmg, move it out of range and then back into range when they marines start targetting another unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This leaves you with a Colossus for the Siege Tanks. My path was to make 2 more Colossus hallucinations, and let the zealots charge in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I think i've got the waves right....I might not. Apologies if this is the case. Shall fix it up when i get home....)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With some patience, finesse and tweaking, you should be fine. &lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-08-09T01:42:04.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4852" PostTypeId="2" ParentId="4840" CreationDate="2010-08-09T01:53:20.360" Score="1" Body="&lt;p&gt;As I said in &lt;a href=&quot;https://gaming.stackexchange.com/questions/317/are-there-alternate-or-secret-exits-for-some-levels-in-new-super-mario-bros-for-w/3556#3556&quot;&gt;this&lt;/a&gt; question : check &lt;a href=&quot;http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58291?print=1#section243&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt; to help you to find the secret exit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so look &lt;a href=&quot;http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58291?print=1#section148&quot; rel=&quot;nofollow noreferrer&quot;&gt;here for Wendy's Fortress&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2010-08-09T01:53:20.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4853" PostTypeId="2" ParentId="3938" CreationDate="2010-08-09T02:01:42.057" Score="1" Body="&lt;p&gt;The siege tanks on the final round were what kept getting me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For that round in particular:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a) Spread out your immortals. Their hardened shields aren't worth anything if the combined volleys of the siege tanks are dealing damage to the shields of 5 immortals each attack. Spreading out the immortals means the siege tank splash damage isn't so deadly to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;b) use hallucinate. I used my high templar on the battlecruiser for feedback, but you might also look into using psistorm if you think it'll help. You can spawn two hallucinated archons who'll easily soak up some of the damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;c) move your troops up to the starting bubble. It means the marauders get obliterated by your zealots + immortals (they are armored, after all) and then the zealots immediately charge into the siege tanks, where the tanks start killing themselves with friendly fire splash damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that wasn't understandable, try this video instead:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/cqEWVPx9hc8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-09T02:01:42.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4854" PostTypeId="2" ParentId="4823" CreationDate="2010-08-09T02:21:36.300" Score="6" Body="&lt;p&gt;&lt;strong&gt;&quot;Weapons Upgrades grant 5% increased attack speed&quot; or &quot;Armor Upgrades grant 5% more HP&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a tricky one -- but ultimately, it really comes down to unit comp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ask yourself -- do you intend to invest in medic / repair tech? The longer any individual unit survives, the more it benefits from increased attack speed. Raw health only matters in the absence of SCVs, Medics, or Science Vessels. If you buy the bunker upgrades -- it makes sense to go with the weapon upgrades -- units can't benefit from increased health when they're in the bunker after all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a marine usually has an attack speed of .83 seconds / attack, and the weapon upgrade reduces that by 5% ( to .78 ), it takes 5 attacks for the marine to benefit from the extra attack speed (both make 4 attacks in 3 seconds, but after 4 seconds, the upgraded marine has made 5 attacks, and the unupgraded marine has made only 4 (but is about to make a fifth)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The longer you can make your units survive, the greater the benefit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus health doesn't make sense on the weak, individual units who will die quickly anyway.&#xA;It, on the other hand, works better for stronger, more expensive units who are already taking several hits to down. A battlecruiser's 400 hp goes up to 420 -- which means it will survive two attacks more from a mutalisk swarm (discounting armor)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A marine would only go from 45 HP to 47. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of all of that, I think it's better to go with weapons speed than bonus health.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-08-09T02:26:55.757" LastActivityDate="2010-08-09T02:26:55.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4855" PostTypeId="2" ParentId="4839" CreationDate="2010-08-09T03:11:52.327" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://evemon.battleclinic.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EveMon&lt;/a&gt; has a pretty good skill tree in it, but it's hard to see everything at once. I don't think I've seen a &quot;complete skill tree&quot; anywhere. But I haven't looked too hard.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-09T03:11:52.327" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4856" PostTypeId="2" ParentId="4832" CreationDate="2010-08-09T03:13:26.057" Score="5" Body="&lt;p&gt;As far as instantly? Not really, but some pieces of art tend to increase in value over time.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-09T03:13:26.057" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4857" PostTypeId="2" ParentId="4767" CreationDate="2010-08-09T03:46:47.637" Score="19" Body="&lt;p&gt;I don't know what it is by design but I can provide statistics on a per region basis.  Bare in mind, this is where players are, not where they belong (so they maybe better or worse than they appear).&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Region          Diamond         Plat             Gold              Silver           Bronz&#xA;Global          5.48% (25,969)  16.03% (75,970)  21.58% (102,249)  21.28% (100,830) 35.62% (168,781)&#xA;North America   5.29% (10,831)  17.61% (36,060)  21.53% (44,102)   19.58% (40,109)  35.99% (73,709)&#xA;Europe          5.34% (7,604)   15.65% (22,297)  21.02% (29,944)   20.78% (29,615)  37.22% (53,028)&#xA;Korea           6.53% (3,437)   14.44% (7,599)   23.66% (12,451)   26.05% (13,709)  29.32% (15,433)&#xA;Taiwan          5.68% (1,663)   13.04% (3,820)   22.03% (6,451)    24.73% (7,241)   34.53% (10,111)&#xA;Southeast Asia  5.03% (1,170)   13.55% (3,151)   20.99% (4,882)    22.66% (5,272)   37.77% (8,786)&#xA;Russia          5.96% (952)     14.11% (2,253)   20.17% (3,222)    22.63% (3,614)   37.14% (5,932)&#xA;Latin America   5.83% (312)     14.76% (790)     22.37% (1,197)    23.73% (1,270)   33.30% (1,782)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;These numbers would seem to suggest the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Diamond: 95th Percentile&lt;/li&gt;&#xA;&lt;li&gt;Plat: 80th Percentile&lt;/li&gt;&#xA;&lt;li&gt;Gold: 60th Percentile&lt;/li&gt;&#xA;&lt;li&gt;Silver: 40-35th Percentile&lt;/li&gt;&#xA;&lt;li&gt;Bronze: 1st Percentile&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Update:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At Blizzcon 2010 Blizzard announced that they would add two new leagues with the following requirements:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Grand Master: Top 200 players&lt;/li&gt;&#xA;&lt;li&gt;Master: 98th Percentile&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-10-29T13:41:40.583" LastActivityDate="2010-10-29T13:41:40.583" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4858" PostTypeId="2" ParentId="4634" CreationDate="2010-08-09T03:57:07.943" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://home.clara.net/robwebb/backup/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; site lists a bunch of backup devices, but there doesn't seem to be any listed for the NES.  I don't know if the SNES devices will work for the NES.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-09T03:57:07.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4859" PostTypeId="2" ParentId="3398" CreationDate="2010-08-09T04:00:54.060" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/psp/960566-metal-gear-solid-peace-walker/answers?qid=200180&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/psp/960566-metal-gear-solid-peace-walker/answers?qid=200180&lt;/a&gt; has some suggestions that you might want to try.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-09T04:00:54.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4860" PostTypeId="2" ParentId="4813" CreationDate="2010-08-09T04:05:40.437" Score="2" Body="&lt;p&gt;according to &lt;a href=&quot;http://au.gamespot.com/xbox360/action/reddeadredemption/show_msgs.php?topic_id=m-1-54990773&amp;amp;pid=957922&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; there is one near the government building to the left of the courtyard.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-09T04:05:40.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4861" PostTypeId="1" AcceptedAnswerId="4862" CreationDate="2010-08-09T04:06:59.173" Score="7" ViewCount="22871" Body="&lt;p&gt;To earn the Blitzkrieg achievement in StarCraft 2 you are supposed to complete the Media Blitz mission in under 20 minutes on hard. I keep coming in right at 21 minutes. Not sure what's wrong with my strategy but I can't quite crack 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What strategy have you devised to earn the achievement?&lt;/p&gt;&#xA;" OwnerUserId="559" LastEditorUserId="11290" LastEditDate="2011-07-28T18:49:55.640" LastActivityDate="2014-09-16T17:53:38.960" Title="What strategy do you use to earn the Blitzkrieg achievement during the Media Blitz mission?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4862" PostTypeId="2" ParentId="4861" CreationDate="2010-08-09T04:35:23.373" Score="10" Body="&lt;p&gt;Here's a helpful link with a full description:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/Media_Blitz&quot; rel=&quot;noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Campaign/Media_Blitz&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Strategy summarized from the above link:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;During the surprise attack, start&#xA;with the mech-base destroying all&#xA;siege tanks and factories. Use the&#xA;remaining time to destroy as much of&#xA;the starport base as possible.&lt;/p&gt;&#xA;&lt;p&gt;After the surprise attack, immediately send&#xA;the Odin, initial Thor, and 2 repair&#xA;SCVs to attack the 2 bases closest to&#xA;your own base. Concurrently, produce&#xA;two more Thors and an armory to&#xA;research vehicle upgrades.&lt;/p&gt;&#xA;&lt;p&gt;Right after the two small bases are destroyed,&#xA;take out the starport base, the mech&#xA;base, and finally the infantry base.&lt;/p&gt;&#xA;&lt;p&gt;Continue to produce &amp;amp; deploy Thors and&#xA;repair SCVs throughout the mission.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-21T16:24:39.247" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4863" PostTypeId="1" AcceptedAnswerId="4864" CreationDate="2010-08-09T04:41:48.907" Score="7" ViewCount="7451" Body="&lt;p&gt;Do Katarina's abilities do physical or magical damage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Physical damage is reduced by armor, while magical damage is reduced by magic resistance.&lt;/p&gt;&#xA;" OwnerUserId="2370" LastEditorUserId="2370" LastEditDate="2010-08-09T17:19:23.150" LastActivityDate="2013-01-25T21:18:48.673" Title="What are Katarina's abilities' damage type?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="4864" PostTypeId="2" ParentId="4863" CreationDate="2010-08-09T04:48:43.810" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Katarina/Ability_Details&quot; rel=&quot;nofollow noreferrer&quot;&gt;Katarina's abilities&lt;/a&gt; break down as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;(Q) Bouncing Blade - Magic (Both initial hit and the damage from consumed mark)&lt;/li&gt;&#xA;&lt;li&gt;(W) Sinister Steel - Magic&lt;/li&gt;&#xA;&lt;li&gt;(E) Shunpo - Magic&lt;/li&gt;&#xA;&lt;li&gt;(R) Death Lotus - Magic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All are magic damage. Do not confuse this with the fact that some abilities scale off AD and AP&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="37612" LastEditDate="2013-01-25T21:18:48.673" LastActivityDate="2013-01-25T21:18:48.673" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="4865" PostTypeId="2" ParentId="4757" CreationDate="2010-08-09T04:50:47.147" Score="2" Body="&lt;p&gt;Only certain Wii games can utilize the Classic Controller, and the ones that can will explicitly say on the packaging. Destroy All Humans isn't on &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Wii_games_that_use_the_Classic_Controller&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Wikipedia list&lt;/a&gt; of Classic Controller compatible games, so I don't believe it would work with the controller.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-09T04:50:47.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4866" PostTypeId="2" ParentId="187" CreationDate="2010-08-09T05:00:23.420" Score="4" Body="&lt;p&gt;I'm pretty sure the Galcon games don't save completion statistics for levels; you're not missing anything. The game is more about online multiplayer than single player levels.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-09T05:00:23.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4867" PostTypeId="1" CreationDate="2010-08-09T05:20:39.533" Score="0" ViewCount="631" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4235/whats-the-best-counter-for-void-rays&quot;&gt;What&amp;rsquo;s the best counter for Void Rays?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;If I am playing as Protoss, how can I counter another Protoss player who mass produces Voidrays?  If I also mass produce Voidrays it's just an arms race; is there a different unit / strategy that is more effective against Voidrays?&lt;/p&gt;&#xA;" OwnerUserId="438" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2010-08-09T05:35:51.720" Title="Protoss counter-strategy against another Protoss who mass produces Voidrays?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="0" CommentCount="2" ClosedDate="2010-08-09T06:45:30.643" ContentLicense="CC BY-SA 2.5" />
  <row Id="4868" PostTypeId="1" CreationDate="2010-08-09T05:59:41.487" Score="4" ViewCount="172" Body="&lt;p&gt;Sometimes late at night when the rooms are nowhere near full, I find that I am host in TDM games.  In cases where the next map is Wasteland, I tend to exit and look for a new game and almost invariably, I get the exact same set of players and a new map, usually not Wasteland within a second.  However, if I do this more than twice, I find myself not being able to join a room for short periods of time.  At first I thought it was because the room randomly filled up or got merged, but then I noticed that the same players trickled into whatever room I was next placed in, which led me to the conclusion that I might have been blocked from rejoining that room for a short period of time because I kept leaving as host.  Also, I find that when that happens, I am almost always not host for the next match, even with the exact same set of players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean that I get marked as a bad host or is it just an 'intricacy' of the IW matchmaking algorithm?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I'm playing on PC&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:35:53.517" LastActivityDate="2013-10-22T18:35:53.517" Title="Is it possible to be temporarily blacklisted from rooms/hosting in multiplayer Modern Warfare 2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4869" PostTypeId="1" AcceptedAnswerId="4871" CreationDate="2010-08-09T06:31:43.683" Score="23" ViewCount="8513" Body="&lt;p&gt;I've been playing for a while, but I've never managed to get an answer other than &quot;NOOOOOOB&quot; to the question &quot;What does &lt;code&gt;interp&lt;/code&gt;&quot; mean.  Does anyone know what interp is?  Is it a hack? and if so, why doesn't VAC ban &lt;code&gt;interp&lt;/code&gt;ers&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="160" LastEditDate="2010-08-09T19:44:25.310" LastActivityDate="2011-10-19T14:11:23.810" Title="In CS, what does it mean when someone gets accused of being an `interp`" Tags="|terminology|counter-strike-source|counter-strike|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4870" PostTypeId="2" ParentId="4869" CreationDate="2010-08-09T06:54:16.553" Score="9" Body="&lt;p&gt;Interp means that the hitbox of a player is next to, rather than surrounding the skin of the player, and someone is shooting in thin air and killing the player. This is done by setting the interp console variable very high. This is a sort of hack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.youtube.com/watch?v=X-L6UDsQgrM&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; on YouTube for an example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;VAC doesn't ban it because VAC only bans applications injecting into the game, not hacks that involved editing convars.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-08-09T07:02:26.317" LastActivityDate="2010-08-09T07:02:26.317" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4871" PostTypeId="2" ParentId="4869" CreationDate="2010-08-09T06:59:24.500" Score="32" Body="&lt;p&gt;Interp is short for interpolation, a computer science term (technically math, but that's unrelated).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Counter-Strike and CS Source the server interpolates based on your previous position your next position.  Since the server determines 'where' you are the decision of this calculation determines where you can get hit from.  Likewise your client also makes a similar calculation as to where you and other players are.  The result is by tweaking the interpolation coefficients you can trick your client into showing the various players in different positions than the server believes them to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since interpolation is a guess, and its effect changes your viewing experience, players often change it for optimal performance.  It is possible to change it to cheat, but since interpolation errors occur regardless it is harder to detect.  In reality anyone accusing another person of interp is just accusing them of cheating; often an inane accusation.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;A longer discussion of interpolation techniques can be found &lt;a href=&quot;http://en.wikipedia.org/wiki/Interpolation&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, however I'll give you a simple example of linear interpolation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;y&lt;sub&gt;n&lt;/sub&gt;=y&lt;sub&gt;0&lt;/sub&gt;+ n * &lt;em&gt;dy&lt;/em&gt; / &lt;em&gt;dt&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the acceleration in the y direction may have changed between y&lt;sub&gt;0&lt;/sub&gt; and y&lt;sub&gt;n&lt;/sub&gt; it is possible this equation produces inaccurate results.  To prevent this often times low values of &lt;em&gt;t&lt;/em&gt; are used, in CS this is typically .01, though some players set it to .009&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-09T06:59:24.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4872" PostTypeId="2" ParentId="4131" CreationDate="2010-08-09T07:21:43.230" Score="3" Body="&lt;p&gt;If your zen garden is full, you won't get any more plant drops since water/night drops go to your regular zen garden. &lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-09T07:21:43.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4874" PostTypeId="1" AcceptedAnswerId="4886" CreationDate="2010-08-09T08:21:43.397" Score="8" ViewCount="9987" Body="&lt;p&gt;Say I have Marines, Wraiths and Siege Tanks selected in one group binded as group 1. Now what's the easiest way of i.e. selecting all Wraiths from the group so can I can quickly cloak them. I know I could assign them to different group but I don't want to do that.&lt;/p&gt;&#xA;" OwnerUserId="2502" LastActivityDate="2010-08-09T11:29:09.613" Title="How to select all units of specific types from a group in Starcraft 2" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4875" PostTypeId="1" AcceptedAnswerId="4877" CreationDate="2010-08-09T08:24:39.070" Score="7" ViewCount="911" Body="&lt;p&gt;I saw that on some YouTube clip. In example, I have several Barracs and I want to set the rally point for all of them in the same spot? Is there an easy way of doing that then manually setting the rally point for each building separately.&lt;/p&gt;&#xA;" OwnerUserId="2502" LastActivityDate="2010-08-09T14:29:46.620" Title="Rally points for all buildings of the same type in Starcraft 2" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4877" PostTypeId="2" ParentId="4875" CreationDate="2010-08-09T08:35:32.257" Score="11" Body="&lt;p&gt;I am not able to test it right now, but shouldn't double-clicking on the building select all similar buildings, and then right clicking on the location you want to rally do exactly what you want?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively selecting each building you want to set the same rally point holding shift should, afterwards again right klicking to the location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you could add additional buildings to a control group later. Select the first building, then &lt;kbd&gt;ctrl&lt;/kbd&gt;+#. Then select the next building, and &lt;kbd&gt;shift&lt;/kbd&gt;+#. You can use &lt;kbd&gt;shift&lt;/kbd&gt;+# to add additional items to any control group.&lt;/p&gt;&#xA;" OwnerUserId="1360" LastEditorUserId="126" LastEditDate="2010-08-09T14:29:46.620" LastActivityDate="2010-08-09T14:29:46.620" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4878" PostTypeId="2" ParentId="4874" CreationDate="2010-08-09T08:38:08.867" Score="3" Body="&lt;p&gt;There is a certain key combination to cycle through subgroups in a group. Something with TAB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively you could double-click on one unit which selects all units of the same type.&lt;/p&gt;&#xA;" OwnerUserId="1360" LastActivityDate="2010-08-09T08:38:08.867" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4880" PostTypeId="1" CreationDate="2010-08-09T09:45:38.980" Score="8" ViewCount="2023" Body="&lt;p&gt;I am specifically interested how to combine maximum DPS output and achieve maximum morale points. Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="2507" LastEditorUserId="8350" LastEditDate="2011-08-14T12:52:32.997" LastActivityDate="2012-06-24T18:51:05.410" Title="Which is the best combination of gear and traits for a DPS champ?" Tags="|lord-of-the-rings-online|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4882" PostTypeId="1" AcceptedAnswerId="4887" CreationDate="2010-08-09T10:09:36.143" Score="8" ViewCount="1589" Body="&lt;p&gt;Is there any possibility of playing Dwarf Fortress on a Windows Mobile phone?  I keep hearing great things about this game, but it seems that the only chances I have of getting any gaming in these days is via my phone.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="126" LastEditDate="2010-08-09T14:27:24.660" LastActivityDate="2010-08-09T14:27:24.660" Title="Dwarf Fortress for Windows Mobile" Tags="|dwarf-fortress|windows-mobile|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4885" PostTypeId="1" CreationDate="2010-08-09T10:48:41.050" Score="3" ViewCount="901" Body="&lt;p&gt;Anarchy online doesn't have a Mac client so I'm wondering if it will run in &lt;code&gt;wine&lt;/code&gt;.  I don't want to run it in bootcamp, and I don't quite feel like running it in a VM since I have to reset afterwards anyways.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-03-22T20:30:50.347" Title="Anarchy Online in wine on Mac?" Tags="|macos|wine|anarchy-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4886" PostTypeId="2" ParentId="4874" CreationDate="2010-08-09T11:29:09.613" Score="11" Body="&lt;p&gt;You can ctrl+click the unit in the hud. That will select the same type of unit in the group even if they are not visible on screen.&lt;/p&gt;&#xA;" OwnerUserId="2053" LastActivityDate="2010-08-09T11:29:09.613" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4887" PostTypeId="2" ParentId="4882" CreationDate="2010-08-09T11:58:37.947" Score="6" Body="&lt;p&gt;Your only hope currently is to run DF on a Linux machine and create a terminal to it.  You will also need to set the output type to curses with the following changes in the config file. &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[SOUND:NO]&#xA;...&#xA;[PRINT_MODE:TEXT]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I would also suggest making the following change in the init file for ease of play (the intro doesn't work well in curses mode).&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[INTRO:NO]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;However with the small screen and small keyboard DF will probably still not be at its best.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-08-09T13:01:28.163" LastActivityDate="2010-08-09T13:01:28.163" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4888" PostTypeId="1" AcceptedAnswerId="4892" CreationDate="2010-08-09T12:47:09.487" Score="4" ViewCount="3696" Body="&lt;p&gt;Want to copy it to another system (&lt;em&gt;not browser&lt;/em&gt;) without downloading it again...&lt;/p&gt;&#xA;" OwnerUserId="1291" LastEditorUserId="44" LastEditDate="2010-08-10T16:54:30.723" LastActivityDate="2012-02-06T05:01:46.050" Title="Where does the Quake Live plugin store downloaded content?" Tags="|quake-live|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4889" PostTypeId="2" ParentId="1438" CreationDate="2010-08-09T13:20:00.467" Score="3" Body="&lt;p&gt;Here is a &lt;a href=&quot;http://forum.tip.it/topic/247138-rocktail-fishing-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rocktail Fishing Guide&lt;/a&gt;. The author, with 99 fishing and a granite lobster, was able to catch &lt;strong&gt;between 110 and 141 rocktails per hour&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="171" LastActivityDate="2010-08-09T13:20:00.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4890" PostTypeId="1" AcceptedAnswerId="4895" CreationDate="2010-08-09T13:27:25.083" Score="20" ViewCount="6278" Body="&lt;p&gt;Just as the title says, is there a way to automatically set groups on units that are about to be produced? (Excluding Zerg, because you can select the larvae egg, thus enabling you to include/set them to a specific group number.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="172" LastEditorUserId="23" LastEditDate="2011-09-01T13:25:42.177" LastActivityDate="2011-09-01T13:25:42.177" Title="In StarCraft 2, is there a way to automatically set groups on units about to be produced?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4891" PostTypeId="2" ParentId="4791" CreationDate="2010-08-09T13:29:38.247" Score="0" Body="&lt;p&gt;Assuming that she does indeed have dual specs, she should absolutely be trying to heal in the Resto spec over the Enhancement spec. Typical fashion is a 1 hander and shield as Resto (or 1 hander and caster offhand, if your luck with caster shield drops is poor).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back a few patches ago, there were a bunch of forum threads spread across the multitudes of WoW forums that were raving about a new &quot;Resto spec&quot; that picked up Dual Wield from the Enhancement tree in favor of going deeper into Resto. Allowing the use of 2 weapons significantly boosted your spell power, as you could use a 2nd weapon with 400-500 more spellpower than any shield at the time had to offer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard quickly nixed that by making all 1 handed caster weapons &quot;Main Hand&quot; only, which means there is no potential for putting 2 caster weapons in both slots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, in the upcoming Cataclysm expansion, Restoration and Elemental shamans will be completely unable to dual wield, regardless of whether it's better mathematically or not. Enhancement shamans will receive the ability to dual wield at 10 automatically: it's no longer a talent. The other two specs will not receive this ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, 2 handed enhancement has always been more of a leveling/pvp niche than anything. In vanilla WoW, Enhancement shamans didn't have the ability to dual wield at all, so they were forced to use 2 handers. And of course, in the current game, you don't receive dual wield until you can pick up the talent, so you're stuck with 2 handers until then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There really shouldn't be a time where you're using a 1 hander and a shield as Enhancement except in PvP when you need to switch for defensive purposes. Your DPS is drastically reduced, and while you can take more hits than some other classes due to having a shield + mail armor, you don't have the threat output or survivability/abilities of a traditional tank class to make it work in the long run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Forgot, since you kinda had an additional query contained within the initial question in regards to the Blocking/Parrying thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without getting into too much detail, your dodge/parry/block is listed under the &quot;Defense&quot; tab on your character stats screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an enhancement shaman:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dodge is affected by agility and +dodge rating.&lt;/li&gt;&#xA;&lt;li&gt;Parry is affected by +parry rating (also you must have the talent that enables it).&lt;/li&gt;&#xA;&lt;li&gt;Block CHANCE is affected by +block rating.&lt;/li&gt;&#xA;&lt;li&gt;Block AMOUNT is affected by +block value and strength.&lt;/li&gt;&#xA;&lt;li&gt;+Defense rating increases everything listed above except Block Value.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Enemy parry rating is important to note too. Most mobs in the game have the &quot;parry haste&quot; mechanic turned on (only some higher end bosses and casters do not). When you attack a mob, and it parries, the next attack it makes will be much sooner than it's default swing timer. This applies to player characters as well. As a dual wield class, hitting the enemy more per fight tends to result in seeing more parries, which means they have the potential to hit you more. I wont go into detail about expertise and hitting behind/to the side because there's way too many numbers to crunch in this small space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I might suggest the forums at &lt;a href=&quot;http://www.elitistjerks.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;elitistjerks&lt;/a&gt; if you're looking for the exact details of all of those mechanics. &lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2010-08-09T13:49:01.400" LastActivityDate="2010-08-09T13:49:01.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4892" PostTypeId="2" ParentId="4888" CreationDate="2010-08-09T13:34:25.427" Score="3" Body="&lt;p&gt;Your user data can be found depending on your OS in the following directories:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windows 7 (probably vista as well)&lt;br&gt;&#xA;X:/User/YourUserName/AppData/LocalLow/id Software/quakelive&lt;br&gt;&#xA;You might have to enable the show hidden files option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mac OS X:&#xA;/Users/YourUserName/Library/Application Support/QuakeLive/quakelive/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Linux:&#xA;/home/YourUserName/.quakelive/&lt;/p&gt;&#xA;" OwnerUserId="1743" LastEditorUserId="1743" LastEditDate="2010-08-09T18:43:17.743" LastActivityDate="2010-08-09T18:43:17.743" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4893" PostTypeId="2" ParentId="4869" CreationDate="2010-08-09T13:37:10.007" Score="3" Body="&lt;p&gt;For a specific discussion about Source's interpolation strategies, check out &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2225" LastActivityDate="2010-08-09T13:37:10.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4894" PostTypeId="1" AcceptedAnswerId="4914" CreationDate="2010-08-09T13:37:10.663" Score="6" ViewCount="325" Body="&lt;p&gt;The last few nights I've killed dudes at MCOMs after they've put the C4 on it.  When they die though, the C4 stays on the MCOM (this is stupid IMO - BF2 handled it much better). So someone else just throws a grenade in and the MCOM gets nearly 50% damage on it.  Is there a way to disable/remove it after killing someone who has placed it?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also happened on a tank I was in. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="29" LastEditDate="2010-08-09T19:18:40.473" LastActivityDate="2010-08-09T19:18:40.473" Title="Bad Company 2 - Any way to remove/disable C4?" Tags="|ps3|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4895" PostTypeId="2" ParentId="4890" CreationDate="2010-08-09T13:55:20.557" Score="16" Body="&lt;p&gt;I don't think there is a way to do exactly what you describe. If I am wrong, I would love to know about it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second best thing I can find is to set a waypoint to follow a unit in your main attack group. To do this, select your production buildings, find a unit that isn't likely to die anytime soon, and right click that unit. New units being produced will follow your main group, and will attack nearby enemies and such.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, they still won't be in the actual control group, so you can't easily use their spells and whatnot. In order to set that up, the easiest way I've found is to select the units as they're walking toward your group (it's good to listen for &quot;construction finished&quot; sound bites and hit &lt;kbd&gt;Space&lt;/kbd&gt;) and then press &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;3&lt;/kbd&gt; to include them in the original group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two things to watch out for:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Units heading toward waypoints are using the &quot;Move&quot; command and will not attack stuff en route.&lt;/li&gt;&#xA;&lt;li&gt;If the unit you are following is destroyed, the waypoint will end up wherever it was when it was destroyed. If this is right at the front of the enemy base, that's bad.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="32" LastEditorUserId="3569" LastEditDate="2011-03-18T23:41:08.073" LastActivityDate="2011-03-18T23:41:08.073" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4896" PostTypeId="2" ParentId="4885" CreationDate="2010-08-09T14:22:12.770" Score="4" Body="&lt;p&gt;A friend of mine has made good experiences with running it with wine under Linux and &lt;a href=&quot;http://appdb.winehq.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;WineHQ&lt;/a&gt; gives it a &quot;Gold&quot; rating.&lt;/p&gt;&#xA;" OwnerUserId="1335" LastActivityDate="2010-08-09T14:22:12.770" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4897" PostTypeId="2" ParentId="4888" CreationDate="2010-08-09T14:22:53.110" Score="1" Body="&lt;p&gt;You should be able to run in multiple browsers without re-downloading the data.  You only need the plugin for the browser you are using, which is ~6MB download. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-08-09T14:22:53.110" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4898" PostTypeId="1" CreationDate="2010-08-09T14:37:39.113" Score="5" ViewCount="205" Body="&lt;p&gt;I'm trying to make some money making jewelery but creations don't cover the production costs because I only have access to QL 1 ingots/rings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where / How can I obtain ingots/rings and jems of better QLs as a low level player (~ lvl 20)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen them occasionally drop from mission mobs but I'd rather not trust in fate if there's a better way.&lt;/p&gt;&#xA;" OwnerUserId="1335" LastEditorUserId="3610" LastEditDate="2012-06-07T09:03:29.507" LastActivityDate="2012-06-07T09:03:29.507" Title="Good places / ways for a low level player to collect ingots (or rings) in Anarchy Online" Tags="|anarchy-online|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4899" PostTypeId="2" ParentId="4849" CreationDate="2010-08-09T14:40:07.203" Score="2" Body="&lt;p&gt;Since TOR is unreleased yet, no one can honestly answer this question. However with everything Bioware has shown so far, TOR &lt;em&gt;appears&lt;/em&gt; to mimic or improve (hopefully) upon WoW in many aspects, such as companion characters to speed up preparing raid parties. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore in Star Wars Galaxies, the planets where quite large and offering plenty of exploration (if that is what you are looking for). Bioware is also focused on story, so I doubt a planet will be superficially large with large expanses of empty ground for size sake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of total land mass, my gut feeling is TOR will be comparable, if not large, than WoW. Don't forget that TOR will include space combat, therefore space zones must be included too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=153557&quot; rel=&quot;nofollow noreferrer&quot;&gt;TOR Forum: A little perspective on planet size&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-08-09T14:40:07.203" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4901" PostTypeId="2" ParentId="4772" CreationDate="2010-08-09T14:57:49.767" Score="3" Body="&lt;p&gt;Yes, it's not just possible but also very easy.&lt;br&gt;&#xA;Just use the &lt;a href=&quot;http://www.fluidorbit.co.uk/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ore Map&lt;/a&gt;, job done!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, assuming some macrominer hasn't stripped the belt on you already.  8 )&lt;/p&gt;&#xA;" OwnerUserId="1688" LastActivityDate="2010-08-09T14:57:49.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4902" PostTypeId="2" ParentId="4732" CreationDate="2010-08-09T15:22:08.493" Score="2" Body="&lt;p&gt;There is the grid option in hotkeys which helps a lot (especially on my ergonomic keyboard)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What does Grid do&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you select Grid every button in the Bottom Right is assigned to match the following layout&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;q w e r t&#xA;a s d f g&#xA;z x c v b&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;For example: if you're in your hq press q to build scv or if you have units selected use t for attack-walk (don't remember the correct name)&lt;/p&gt;&#xA;" OwnerUserId="2128" LastEditorUserId="52800" LastEditDate="2014-01-07T11:58:43.657" LastActivityDate="2014-01-07T11:58:43.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4903" PostTypeId="2" ParentId="4833" CreationDate="2010-08-09T15:35:07.347" Score="10" Body="&lt;p&gt;The boxed version contains the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 DVD copy of Starcraft II&lt;/li&gt;&#xA;&lt;li&gt;1 Game manual &lt;/li&gt;&#xA;&lt;li&gt;1 Pad of notepaper (For your&#xA;build orders I'm guessing) &lt;/li&gt;&#xA;&lt;li&gt;2 World of&#xA;Warcraft 10 day guest passes &lt;/li&gt;&#xA;&lt;li&gt;2 Starcraft II 7 hour guest passes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The digital version obviously only allows you to download, install and play the game.&lt;/p&gt;&#xA;" OwnerUserId="1404" LastEditorUserId="122" LastEditDate="2010-08-10T13:01:56.283" LastActivityDate="2010-08-10T13:01:56.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4904" PostTypeId="1" AcceptedAnswerId="5147" CreationDate="2010-08-09T16:04:11.510" Score="2" ViewCount="6089" Body="&lt;p&gt;My Mother in law was playing to an old freeware &lt;a href=&quot;http://en.wikipedia.org/wiki/Skip-bo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skip-bo&lt;/a&gt; game on her Windows XP computer, it's called Skip98. You could still find it by goggling it, but the original site is down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She bought a new Laptop, it came with Windows 7 Home Premium 64-bit and I cannot get this old game working on it, I get corrupted graphics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I check this &lt;a href=&quot;https://gaming.stackexchange.com/questions/1393/old-windows-games-not-working-on-64-bit-windows&quot;&gt;question&lt;/a&gt;, but she has Home Premium version, so Microsoft state that :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You are not eligible to download&#xA;  Windows XP Mode. You must have Windows&#xA;  7 Professional, Enterprise, or&#xA;  Ultimate to run Windows XP Mode. To&#xA;  upgrade visit Windows 7 Anytime&#xA;  Upgrade.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And she is not interested in upgrading to &quot;get a free game working&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Meanwhile, I found a &lt;a href=&quot;http://richapps.webs.com/SkipWE.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;browser version&lt;/a&gt;, by the same programmer, but she likes to play when she doesn't have Internet access (example, at theirs holiday home).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How could I get it to work, or is there any free alternative?&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="185203" LastEditDate="2023-06-10T03:19:20.847" LastActivityDate="2023-06-10T03:19:20.847" Title="How can I make Skip98 work on a laptop with Windows 7 Home Premium 64-bit?" Tags="|technical-issues|windows-7|backwards-compatibility|skip98|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4906" PostTypeId="2" ParentId="4904" CreationDate="2010-08-09T16:07:34.753" Score="0" Body="&lt;p&gt;If she has a version of Windows XP, she can install &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VirtualBox&lt;/a&gt; and install Windows XP inside of it, as an alternative way to use XP Mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, you will need to have a Windows XP licence for this to work since this is only allowed with a 7-only licence for Windows 7 Professional and higher, as you noted already.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-09T16:07:34.753" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4907" PostTypeId="1" AcceptedAnswerId="4908" CreationDate="2010-08-09T16:43:13.923" Score="18" ViewCount="11790" Body="&lt;p&gt;Can I still play Starcraft 1 multiplayer on Battle.Net?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="51318" LastEditDate="2013-10-22T18:45:15.410" LastActivityDate="2017-06-17T21:00:41.390" Title="Can I still play Starcraft 1 on Battle.Net?" Tags="|battle.net|starcraft|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4908" PostTypeId="2" ParentId="4907" CreationDate="2010-08-09T16:47:16.960" Score="15" Body="&lt;p&gt;Yes, you can. You still have to have a valid SC1 account though. And it uses Classic Battle.Net, so you can't hook up with RealID friends from SC2 and WoW.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-08-09T17:55:41.663" LastActivityDate="2010-08-09T17:55:41.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4909" PostTypeId="1" AcceptedAnswerId="4925" CreationDate="2010-08-09T17:17:29.503" Score="21" ViewCount="51666" Body="&lt;p&gt;I am new to League of Legends and not used to games of this style.  What would be a good choice of hero to learn in this case?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On table RPG I usually like playing mages, but on LoL it seems hard and I die a lot.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also &lt;strong&gt;don't&lt;/strong&gt; have many Influence Points.&lt;/p&gt;&#xA;" OwnerUserId="2369" LastEditorUserId="25150" LastEditDate="2012-10-05T02:45:41.067" LastActivityDate="2015-11-02T13:04:51.207" Title="Good hero for a beginner?" Tags="|league-of-legends|" AnswerCount="11" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4910" PostTypeId="2" ParentId="4672" CreationDate="2010-08-09T17:17:57.960" Score="13" Body="&lt;p&gt;You need to download the multiplayer survival server. It can be found at &lt;a href=&quot;https://minecraft.net/download&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.net/download&lt;/a&gt; at the bottom of the page.&lt;/p&gt;&#xA;" OwnerUserId="2531" LastEditorUserId="75275" LastEditorDisplayName="user9983" LastEditDate="2014-11-03T10:49:11.067" LastActivityDate="2014-11-03T10:49:11.067" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="4912" PostTypeId="2" ParentId="4909" CreationDate="2010-08-09T17:33:44.920" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;Alistar&lt;/li&gt;&#xA;&lt;li&gt;Ashe&lt;/li&gt;&#xA;&lt;li&gt;Dr. Mundo&lt;/li&gt;&#xA;&lt;li&gt;Gangplank&lt;/li&gt;&#xA;&lt;li&gt;Master Yi&lt;/li&gt;&#xA;&lt;li&gt;Poppy&lt;/li&gt;&#xA;&lt;li&gt;Ryze&lt;/li&gt;&#xA;&lt;li&gt;Tristana&lt;/li&gt;&#xA;&lt;li&gt;Nunu&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Those are some that come to mind.  You can look at each champion and it tells you the level of difficulty it is to play.  They always have a few 'easy' champions for free each week so you should be fine just starting out.&lt;/p&gt;&#xA;" OwnerUserId="346" LastActivityDate="2010-08-09T17:33:44.920" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4914" PostTypeId="2" ParentId="4894" CreationDate="2010-08-09T17:55:53.020" Score="3" Body="&lt;p&gt;No, as of now, there is no way to disable C4. If you kill the guy who planted it, it will disappear eventually. I haven't found any details on exactly how long it persists, but I know from experience that C4 does disappear within a minute or two of the C4-planter's death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you can keep anyone from hitting the MCOM with explosives for a minute or so (maybe less), you've probably averted the danger the C4 presented.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately for the defenders, none of this applies to AT Mines, which never disappear on their own, even after the Engineer who planted them is killed.&lt;/p&gt;&#xA;" OwnerUserId="885" LastActivityDate="2010-08-09T17:55:53.020" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4915" PostTypeId="1" AcceptedAnswerId="4916" CreationDate="2010-08-09T18:16:17.953" Score="27" ViewCount="51160" Body="&lt;p&gt;I own the Guitar Hero instruments. Can I buy a Rock Band game and use the instruments from Guitar Hero to play the game? And vice versa?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="20456" LastEditDate="2014-12-18T18:59:03.480" LastActivityDate="2023-11-20T19:22:34.467" Title="Do Guitar Hero peripherals work with Rock Band and vice versa?" Tags="|controllers|rock-band|guitar-hero|" AnswerCount="5" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4916" PostTypeId="2" ParentId="4915" CreationDate="2010-08-09T18:20:41.300" Score="17" Body="&lt;p&gt;It depends on the instruments. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a really nice &lt;a href=&quot;http://www.wired.com/gamelife/2008/11/official-guitar/&quot; rel=&quot;nofollow noreferrer&quot;&gt;compatibility chart&lt;/a&gt; that I found when I had the same question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RpqCH.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/pKBmU.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="18" LastEditDate="2010-12-30T19:17:31.787" LastActivityDate="2010-12-30T19:17:31.787" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4917" PostTypeId="1" AcceptedAnswerId="4928" CreationDate="2010-08-09T18:27:06.870" Score="11" ViewCount="14497" Body="&lt;p&gt;Nothing to add to the title of the question.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2013-11-21T02:32:57.190" Title="How to signal on the minimap in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4918" PostTypeId="1" CreationDate="2010-08-09T18:29:17.210" Score="17" ViewCount="9159" Body="&lt;p&gt;What's the best counter for mass Mutalisks and Corruptors?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing Terran at the moment, but I guess this question should concentrate the answers for Protoss and Zerg as well.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="11290" LastEditDate="2011-08-02T17:15:23.243" LastActivityDate="2011-05-17T16:54:42.097" Title="What are the best counters for Zerg air units in Starcraft 2?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="5" CommentCount="1" CommunityOwnedDate="2010-08-10T15:15:39.297" ContentLicense="CC BY-SA 3.0" />
  <row Id="4919" PostTypeId="1" AcceptedAnswerId="4922" CreationDate="2010-08-09T18:29:57.177" Score="20" ViewCount="4447" Body="&lt;p&gt;After I finished Borderlands main story (not DLC) when I exited and restarted the game, it asked me if I want to continue Playthrough 1 or start Playthrough 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what will happen to my character if I start Playthrough 2?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do I start the game from the beginning?&lt;/li&gt;&#xA;&lt;li&gt;Do I lose my current skills or my equipments with my character?&lt;/li&gt;&#xA;&lt;li&gt;Are the enemies tougher (I hope so)?&lt;/li&gt;&#xA;&lt;li&gt;If I start Playthrough 2 and haven't finished the DLC in Playtorugh 1 does it matter?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-08-11T16:36:36.600" Title="Start another Borderlands playthrough" Tags="|borderlands|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4920" PostTypeId="2" ParentId="4917" CreationDate="2010-08-09T18:30:18.503" Score="10" Body="&lt;p&gt;Two ways:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click the Ping icon (looks like radio waves, sorta like ((•)) ), then click anywhere in the minimap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Press Alt+G on the keyboard, then click anywhere in the minimap.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastActivityDate="2010-08-09T18:30:18.503" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4921" PostTypeId="2" ParentId="676" CreationDate="2010-08-09T18:36:34.620" Score="3" Body="&lt;p&gt;This thread explains how and why the proxy trick works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.worldofwarcraft.com/thread.html?topicId=6214123217&amp;amp;sid=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.worldofwarcraft.com/thread.html?topicId=6214123217&amp;amp;sid=1&lt;/a&gt;&#xA;&quot;This is going to get technical in places; skip the bits you don't understand.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It follows that the non-proxy registry trick (see the answer about leatrix) is going to wreak havoc on non-gaming stuff, like downloads filling your upload capacity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I certainly concur about not using wireless - I don't use anything wireless except for my laptops and mobile. Thus I've never had mouse nor keyboard run out of batteries in the middle of a boss fight.&lt;/p&gt;&#xA;" OwnerUserId="2535" LastActivityDate="2010-08-09T18:36:34.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4922" PostTypeId="2" ParentId="4919" CreationDate="2010-08-09T18:49:10.493" Score="24" Body="&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well since people are actually reading this, there's a little bit more information on each point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answers in order:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Yes - All quests reset - The game begins just as though you had started at lvl 1 (minus the character selection, so you'll have to do everything over again (including the tutorial!)&lt;/li&gt;&#xA;&lt;li&gt;No - You keep everything - This is pretty straightforward, what you have on you at the end of playthrough 1 stays with you.  However, items in playthrough 2 are scaled (see below on scaling).  So you'll find the same named weapons but they will have better stats, so don't just ignore them.&lt;/li&gt;&#xA;&lt;li&gt;Yes - Mobs scale to your level -It is expected that after completing your first playthrough you will be around lvl 35 (give or take).  Therefore when you start a new game, the mobs will have 35 added to their level (again give or take a level).  Which is why specific enemies (like Crawmerax for example) have a set level.  If you're looking to do the Secret Armory of General Knoxx, you should be lvl 50ish (about 2.5 playthroughs).&lt;/li&gt;&#xA;&lt;li&gt;No - You can go find it in playthrough 2, or you can access playthrough one with your current character (so if you have gained a level in playthrough 2, that level sticks when going back to playthrough 1).  This includes any subsequent playthroughs.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="2219" LastEditDate="2010-08-11T16:36:36.600" LastActivityDate="2010-08-11T16:36:36.600" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4923" PostTypeId="2" ParentId="844" CreationDate="2010-08-09T18:50:31.630" Score="1" Body="&lt;p&gt;Between X-Perl Raidframes and blizzard's macros, I don't need anything else. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;X-Perl has a lot of options to tell me all I may wish to know about when I'm healing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use macros that cast healing spells on friendlies and damage spells on enemies - depending on what I'm targeting. Then I can switch to my second bar (shift-2) to use the same macros in mouseover versions. Add a mouse with extra buttons bound to the number keys, and I can do one-hand healing. And often do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(For reference, in 5-mans, I can one-hand any standard (l200) 80 heroic with my keyboard as well; I had to do &lt;em&gt;something&lt;/em&gt; to keep it challenging when I got badly overgeared. Even foul tanks rarely mess things up unless I'm healing from elemental spec.)&lt;/p&gt;&#xA;" OwnerUserId="2535" LastActivityDate="2010-08-09T18:50:31.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4924" PostTypeId="1" AcceptedAnswerId="4926" CreationDate="2010-08-09T18:52:53.043" Score="4" ViewCount="736" Body="&lt;p&gt;I'm interested in the time from start to when the first 6 zerglings spawn for the 6 and 7 pool rush. Is the 6-pool significantly faster?&lt;/p&gt;&#xA;" OwnerUserId="2112" LastEditorUserId="8350" LastEditDate="2011-08-12T17:07:51.357" LastActivityDate="2011-08-12T17:07:51.357" Title="How long does it take for zerglings to spawn during 6-pool and 7-pool in StarCraft 2?" Tags="|starcraft-2|starcraft-zerg|sc2-build-order|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4925" PostTypeId="2" ParentId="4909" CreationDate="2010-08-09T19:00:25.197" Score="18" Body="&lt;p&gt;Ashe is a really good place to start, she's only like 450 IP. Tristana is also a good choice and you can get her for free if you have a Facebook account (just friend Riot). If you don't I think she's still pretty cheap IP wise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're dying a lot try playing a bit more conservatively. Poke at your opponent but don't over extend. Only do so if you know you and your lane partner (or just yourself if you're miding) can kill or really cripple the enemy. Poke at your enemy and try to draw them out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a healing pot or two with your first starting item and always return when you have low health. Your tower can take a hit or two while you're away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mages and other ranged type champions are usually low on defense because they have high offensive capabilities. However most have some sort of crowd control to catch the opponent off guard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall don't worry too much, it usually takes time to get used to how your champion works and others play against him/her. Just watch what others are doing and try to learn from it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also check out some guides on the forums and at leaguecraft.com (I know there are others but that's where I usually go). Lots of useful info floating about! Now if Riot would only put back up solo practicing you could practice a bit getting used to champions before heading out to normal games...&lt;/p&gt;&#xA;" OwnerUserId="2279" LastEditorUserId="70974" LastEditDate="2015-11-02T13:04:51.207" LastActivityDate="2015-11-02T13:04:51.207" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="4926" PostTypeId="2" ParentId="4924" CreationDate="2010-08-09T19:15:01.233" Score="2" Body="&lt;p&gt;Based on these two videos: &lt;a href=&quot;http://www.youtube.com/watch?v=_O-wVxp4p_A&quot; rel=&quot;nofollow noreferrer&quot;&gt;7pool&lt;/a&gt; and &lt;a href=&quot;http://www.youtube.com/watch?v=4rBfbj-ujsU&quot; rel=&quot;nofollow noreferrer&quot;&gt;6pool&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The timing seem to be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;7 Pool: 1:20&lt;/li&gt;&#xA;&lt;li&gt;6 Pool: 1:35&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note: these values are in Real Time, not Game Time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on your skill your results may very.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-09T19:15:01.233" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4928" PostTypeId="2" ParentId="4917" CreationDate="2010-08-09T19:38:43.983" Score="20" Body="&lt;p&gt;2 Ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Alt+G, then click &lt;em&gt;(can be changed to a different key in the keybindings)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ctrl+Alt+Click &lt;em&gt;(can be changed to a different key in the keybindings)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Click on the ping icon next to the minimap, then click.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The clicking can be done either in the game window, or on the minimap.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The Keybindings can be found under:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Menu-&gt;Options-&gt;HotKeys-&gt;Global-&gt;Unit Management&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And either:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ping Minimap&lt;/li&gt;&#xA;&lt;li&gt;Quick Ping&lt;/li&gt;&#xA;&lt;li&gt;Choose Ping Target&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, you can click directly at the game window, no need to go to the minimap (even though the keybinding says &quot;Ping Minimap&quot;&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2013-11-21T02:32:57.190" LastActivityDate="2013-11-21T02:32:57.190" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="4929" PostTypeId="2" ParentId="4918" CreationDate="2010-08-09T19:57:07.387" Score="1" Body="&lt;p&gt;A standard troll response to this is &quot;if you let them mass corruptors, you're doing it wrong&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, we're not all experts (myself included), so it is not terribly unusual to find ourselves in these positions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I was Terran against mass Mutas and Corruptors, I would consider the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1)  Vikings with a ground-based support unit.  Marines and/or Thors.  I don't recall off the top of my head if Thors do area affect on air - Blizzard went back and forth on that in the beta, and it is an upgrade in Single player, just don't recall for Multi in release.  And remember to stim your marines!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2)  Lure into fortified positions of bunkers/turrets, while repairing w/ SCVs&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3)  Counter-attack their bases/expansion.  You may end up doing a base-swap, but if your forces will die when confronting the force directly, it's better than losing outright.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Support units in either scenario that could be useful are cloked Ghosts w/ Snipe or Ravens with the Hunter/Seeker Missle (does nice AOE on the air units, which tend to group up a bit)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's hard to say with certainty, since every scenario is different -how many mutas/corruptors? mid-map, or near your base?  upgrades?  But there are some options available to you, just be imaginative and remember to micro.&lt;/p&gt;&#xA;" OwnerUserId="2221" LastActivityDate="2010-08-09T19:57:07.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4930" PostTypeId="2" ParentId="4785" CreationDate="2010-08-09T20:07:58.967" Score="4" Body="&lt;p&gt;Here's my &lt;a href=&quot;http://www.gamewithme.net/Images/prototype.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;solution.&lt;/a&gt;&#xA;Sorry for the blurry pic but you can make out what do.&lt;/p&gt;&#xA;" OwnerUserId="584" LastActivityDate="2010-08-09T20:07:58.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4931" PostTypeId="2" ParentId="207" CreationDate="2010-08-09T20:23:15.997" Score="6" Body="&lt;p&gt;Unlike the old &lt;a href=&quot;http://en.wikipedia.org/wiki/Magic:_The_Gathering_video_games#Magic:_The_Gathering_.28Microprose.29&quot; rel=&quot;noreferrer&quot;&gt;microprose mtg&lt;/a&gt;, dotp does not allow you to build a deck from scratch, or even remove any of the cards a deck starts with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game seems to be intended for people who have no experience in how to put together a deck, then teach them the game, and then give the offer of free paper cards - think of it as interactive advertising for paper magic. &lt;/p&gt;&#xA;" OwnerUserId="2535" LastActivityDate="2010-08-09T20:23:15.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4933" PostTypeId="2" ParentId="4918" CreationDate="2010-08-09T20:45:48.050" Score="13" Body="&lt;p&gt;There is no unit that will magically let you beat a Zerg air mix, even Thors fall to mass Muta with a little micro.  Instead let's break down what there is and discuss possibilities:&lt;/p&gt;&#xA;&lt;p&gt;One of the things you need to ask yourself is: Is he Corruptor heavy or Muta heavy?  This question will influence the result.  If he's Corruptor heavy you're going to want more of a ground response.  If he's Muta heavy, you're going to want more of an air response.  I'll break down units for you based on this decision.&lt;/p&gt;&#xA;&lt;h2&gt;Corruptor Heavy&lt;/h2&gt;&#xA;&lt;p&gt;This is usually an indication he's going Broodlords, so its not a bad idea to build some extra Thor/Phoenix/Corruptor&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Marines.  Any Terran bio structure will have these.  They're more cost effective than Muta and with Stim they'll really tear through them.  Highly recommended.&lt;/li&gt;&#xA;&lt;li&gt;Ghosts.  Zerg air is all bio, and a full Ghost gets 8 shots (360hp) which means that Ghosts eat through Muta.  When they're out of energy, you're left with a beefy unit (100hp) with +light damage (and Muta are light).  Always a good choice.&lt;/li&gt;&#xA;&lt;li&gt;Thor.  Without SCV, Thor tend to die to Muta very quickly.  What's worse, SCVs get hit by bounce.  Unless you have a bunch of these guys backed by 15+ SCVs I wouldn't make them the bulk of my strategy (plus corruption will really kill them).&lt;/li&gt;&#xA;&lt;li&gt;Missile Turrets. Surprisingly effective vs Muta, especially if you get the range/armor upgrades.&lt;/li&gt;&#xA;&lt;li&gt;Hydralisks.  For a high dps unit you can't beat the Hydra.  Their low hp means you're going to want to engage on creep where you can abuse your longer range.&lt;/li&gt;&#xA;&lt;li&gt;Infestors.  AMAZING against Muta, especially with Hydra.  Use fungal growth and &amp;quot;lol&amp;quot; at your opponent as he watches his 50+ Muta helplessly die.&lt;/li&gt;&#xA;&lt;li&gt;Queens.  Mass queens are nasty anti, and the healing means you can win this battle without losing a single one (and not spending any gas either).&lt;/li&gt;&#xA;&lt;li&gt;Stalkers.  Blink micro is the way to go.  If he's big enough to push, don't blink in.  Instead blink out Stalkers at low HP, they have a longer range than Muta.&lt;/li&gt;&#xA;&lt;li&gt;High Templar.  You actually aren't going to get a ton of damage in with these as Muta are very fast, but sometimes you have to work with what you got, and these aren't bad.&lt;/li&gt;&#xA;&lt;li&gt;Archon.  Too slow, too short range, skip them.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Muta Heavy&lt;/h2&gt;&#xA;&lt;p&gt;Against a Muta heavy force you're going to have more success with air to air as every air to air unit stomps on Muta (and breaks even with Corruptors).  You're going to want to back this up with a mineral heavy ground force (Queen/Marine/Stalker).&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Phoenix. The anti Muta; they move while they shoot and have a longer range and faster speed.  If he chases you he's dead.&lt;/li&gt;&#xA;&lt;li&gt;Voidray.  Not the best as the Corruptors will eat them up, but if you can get charged you'll win.  To help charge a large force spread them out and do NOT focus fire.&lt;/li&gt;&#xA;&lt;li&gt;Carriers.  Completely nullify the bounce.  Unfortunately you die fast to Corruptors so focus fire them down first.&lt;/li&gt;&#xA;&lt;li&gt;Corruptors.  This should be obvious: Corruptors beat Muta.&lt;/li&gt;&#xA;&lt;li&gt;Muta.  Ok, who has the bigger Muta ball.  The reality of this battle is, if you can get off 1 fungal growth, you'll win almost instantly.&lt;/li&gt;&#xA;&lt;li&gt;Vikings.  Longer range means you're going to have to harass with these.  Don't get into a straight up battle unless you have backup or superior force.&lt;/li&gt;&#xA;&lt;li&gt;Battlecruisers. Not great vs Muta, but better than nothing.  Bring some SCVs if you want to win.&lt;/li&gt;&#xA;&lt;li&gt;Ravens.  Little known fact: most large air forces are decimated by Seeker Missile... with the exception of well played Mutalisks.  This is very much an estimation of your opponent.  If he hasn't shown heavy micro, this is a good way to go.  If he has, it is unlikely Seeker Missile will be useful.  It's worth noting that both of the Raven's other abilities work against Zerg Air, so it's still useful to keep a couple of these around.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Remember, if you see Muta/Corruptor you need to think &amp;quot;How can I use what I have?&amp;quot; NOT &amp;quot;What should I build?&amp;quot;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-17T16:54:42.097" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="4939" PostTypeId="2" ParentId="2639" CreationDate="2010-08-09T21:42:38.117" Score="1" Body="&lt;p&gt;tzenes' answer covers a lot of Nevermore's playstyle and build tactics very well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you must always have in mind is that positioning and timing is the key for any hero on a game like DotA. Both require good experience, good metagame vision and of course, &lt;strong&gt;teamplay&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best strategy for a beginner is to have someone(s) to be your tutor. Consider using an app like Skype to have a faster way of communication with your teammates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And remember: never feed &quot;trolls&quot; or let yourself be affected by stressed &quot;1337&quot; players.&lt;/p&gt;&#xA;" OwnerUserId="2370" LastActivityDate="2010-08-09T21:42:38.117" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4940" PostTypeId="1" AcceptedAnswerId="117486" CreationDate="2010-08-09T22:09:00.773" Score="5" ViewCount="795" Body="&lt;p&gt;The fortress battles and the ability for a guild to 'own' a castle for a week were my favorite feature of the original Ragnarok.  Are these features in the sequel?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3129" LastEditDate="2012-11-13T23:07:57.847" LastActivityDate="2013-05-17T09:59:24.860" Title="Does Ragnarok Online 2 feature PvP fortress battles?" Tags="|ragnarok-online-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4941" PostTypeId="1" AcceptedAnswerId="8040" CreationDate="2010-08-09T22:47:55.883" Score="4" ViewCount="723" Body="&lt;p&gt;I'm currently playing StarCraft 2's single player campaign, just for enjoying it without any hassle, but it appears that the localized versions keyboard shortcuts differ from the beta and had been localized so it's a real mess for me to go multi-player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a table with the English keybindings or a config file with them and a way to import them to the game?&lt;/p&gt;&#xA;" OwnerUserId="119" LastEditorUserId="11089" LastEditDate="2012-05-31T13:24:15.960" LastActivityDate="2012-05-31T13:24:15.960" Title="Any way of using english keybinding sets on StarCraft 2's localized versions?" Tags="|starcraft-2|keyboard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4942" PostTypeId="2" ParentId="4915" CreationDate="2010-08-09T23:54:35.167" Score="8" Body="&lt;p&gt;As JustinP8 pointed out, you can also check here:&lt;/p&gt;&#xA;&lt;p&gt;&lt;s&gt;http://www.joystiq.com/Instrument-Compatibility-Matrix/&lt;/s&gt;&lt;/p&gt;&#xA;&lt;p&gt;Wayback: &lt;a href=&quot;https://web.archive.org/web/20150130075229/http://www.joystiq.com/Instrument-Compatibility-Matrix/&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://web.archive.org/web/20150130075229/http://www.joystiq.com/Instrument-Compatibility-Matrix/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;But there's no need to read that, &lt;strong&gt;as long as we're talking about a game released in the last 2 years or so, all the plastic instruments are broadly cross-compatible and work in either game&lt;/strong&gt; — microphone, drums, guitar. Pick Rock Band instruments, pick Guitar Hero instruments, everything &amp;quot;just works&amp;quot; in any rhythm band game.&lt;/p&gt;&#xA;&lt;p&gt;However.&lt;/p&gt;&#xA;&lt;p&gt;You do need to be careful on &lt;strong&gt;drums&lt;/strong&gt;, because the 3 pad / 2 cymbal arrangement of the Guitar Hero drums makes 4 pad Rock Band songs all but unplayable.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.fakeplasticrock.com/2008/11/guitar-hero-and-rock-band-drum-compatibility/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.fakeplasticrock.com/2008/11/guitar-hero-and-rock-band-drum-compatibility/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hNkMt.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Remember that GH supports a 4-lane drum pad mode, but RB does &lt;em&gt;not&lt;/em&gt; support a 5 lane mode, nor will RB3 &amp;quot;pro mode&amp;quot; 4 pad / 3 cymbal drums support GH's oddball 3 pad / 2 cymbal arrangement.&lt;/p&gt;&#xA;&lt;p&gt;So if you plan to play drums in both games, I &lt;em&gt;strongly&lt;/em&gt; recommend you get a Rock Band drumset only.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="99534" LastEditDate="2023-11-20T19:22:34.467" LastActivityDate="2023-11-20T19:22:34.467" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="4944" PostTypeId="1" CreationDate="2010-08-10T00:38:15.090" Score="2" ViewCount="307" Body="&lt;p&gt;I'm looking for a list of features for Madden 11 for the Wii.  I understand there will be a franchise mode?  Does the franchise mode incorporate all of the usual features of franchise mode (free agency, draft, trading, etc.) or is it watered down?  Will there be superstar mode or something similar?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that there is an arcade type mode for playing with friends that aren't as experienced but has there been any information released about the 'normal' mode?&lt;/p&gt;&#xA;" OwnerUserId="898" LastEditorUserId="29" LastEditDate="2010-08-10T02:28:08.370" LastActivityDate="2010-08-10T08:46:34.110" Title="Madden 11 (Wii) Feature List" Tags="|nintendo-wii|madden-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4945" PostTypeId="1" AcceptedAnswerId="4948" CreationDate="2010-08-10T00:53:42.963" Score="4" ViewCount="272" Body="&lt;p&gt;Whats the order of levels of the official campaigns of Alien Swarm?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-10T01:32:42.963" LastActivityDate="2010-08-10T01:32:42.963" Title="What is the level order of the official Alien Swarm campaigns?" Tags="|alien-swarm|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4946" PostTypeId="2" ParentId="618" CreationDate="2010-08-10T00:58:42.873" Score="1" Body="&lt;p&gt;It depends on whether you're single- or double-dotting, but in general, slow is best.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dual Wield, Threat-Oriented (slow DPS weapons): The most powerful threat you can produce from a Frost tanking build comes from dual wielding slow DPS 1-handed weapons with a 2-disease method.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;from &lt;a href=&quot;http://www.tankspot.com/showthread.php?59900-Comprehensive-Guide-to-Death-Knight-Tanking&amp;amp;p=337863#post337863&quot; rel=&quot;nofollow noreferrer&quot;&gt;elitistjerks&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2540" LastActivityDate="2010-08-10T00:58:42.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4947" PostTypeId="1" CreationDate="2010-08-10T01:14:07.330" Score="13" ViewCount="5952" Body="&lt;p&gt;I play FPS's with a simple optical mouse that has little 'feet' at the base.  I find that the feet regularly pick up 'lint' which changes the movement of the mouse, hence throwing off my aim.  Currently, I have to scratch it off with my fingernails every few rounds, but I would like a solution that would prevent the lint from appearing in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any simple solutions or is this a very unusual problem?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="20456" LastEditDate="2015-12-15T02:59:36.513" LastActivityDate="2015-12-15T02:59:36.513" Title="What can I do about mouse 'lint'?" Tags="|mouse|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4948" PostTypeId="2" ParentId="4945" CreationDate="2010-08-10T01:18:55.383" Score="5" Body="&lt;p&gt;The order of the Jacob's Rest campaign, which as of August 2010 is the only official campaign that's been released, is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Landing Bay&lt;/li&gt;&#xA;&lt;li&gt;Cargo Elevator&lt;/li&gt;&#xA;&lt;li&gt;Deima Surface Bridge&lt;/li&gt;&#xA;&lt;li&gt;Rydberg Reactor&lt;/li&gt;&#xA;&lt;li&gt;SynTek Residential&lt;/li&gt;&#xA;&lt;li&gt;Sewer Junction B5&lt;/li&gt;&#xA;&lt;li&gt;Timor Station&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can still play the levels in any order. The only difference that playing them in order makes is that you will get more of a feel for the overarching story.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-08-10T01:18:55.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4949" PostTypeId="2" ParentId="4947" CreationDate="2010-08-10T01:41:38.013" Score="3" Body="&lt;p&gt;I used to use an IceMat (frosted glass mouse mat) and it came with some glide tape that you cut up and stuck on your mouse feet. When the lint built up you just peeled it off and stuck another set on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looks like ice mat are now &lt;a href=&quot;http://www.steelseries.com/int/products/accessories&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steel Series&lt;/a&gt; and they seem to do a range of accessories including the glide stuff. Not a 'free' solution but might be better than scratching the lint off...&lt;/p&gt;&#xA;" OwnerUserId="167" LastActivityDate="2010-08-10T01:41:38.013" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4950" PostTypeId="2" ParentId="4918" CreationDate="2010-08-10T01:51:17.350" Score="-1" Body="&lt;p&gt;For Zerg, there's nothing better than having an army of Hydralisks - even better if you can micromanage well.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2010-08-10T01:51:17.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4951" PostTypeId="2" ParentId="207" CreationDate="2010-08-10T02:19:54.613" Score="2" Body="&lt;p&gt;You receive 1 new cards for every match you win against the computer or other players until you finish that deck. (you will need to play with each deck to unlock everything.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Expansions include additional decks, with addiotional cards to unlock. There is currently 1 expansion (included in the preorder), and more will follow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No boosters or seperate cards can be bought, however, you can buy an unlock pack for each deck that will unlock all locked cards in that deck. (time vs. money trade-off)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't change the cards in the basic deck, however you can add/remove any of the additional unlocked cards from your deck via the deck editor. (they're added by default)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The final set of cards (after you've unlocked everything) is the same for everyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can buy an upgrade to change your Uncommons and Rares into the Foil versions. (I consider this a bad tactic for online play, as it makes the uncommons/rares much more noticable.)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-10T02:19:54.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4952" PostTypeId="2" ParentId="4947" CreationDate="2010-08-10T02:47:15.483" Score="4" Body="&lt;p&gt;The gooey part of the lint is mostly &lt;em&gt;dead skin cells&lt;/em&gt; so there's not much you can do to avoid it.  Try washing your hands before using the mouse and using a smooth plastic mouse pad instead of a cloth faced one.&lt;/p&gt;&#xA;" OwnerUserId="1120" LastActivityDate="2010-08-10T02:47:15.483" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4954" PostTypeId="1" AcceptedAnswerId="4964" CreationDate="2010-08-10T03:32:53.240" Score="10" ViewCount="2769" Body="&lt;p&gt;Is it better to rescue the Little Sisters in Bioshock, or just harvest them? I know you get more adam for harvesting, but can you get all the tonics without Tenenbaum's &lt;em&gt;special gifts&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This being asked after having already obtained the &lt;code&gt;Little Sister Savior&lt;/code&gt; and &lt;code&gt;Dealt With Every Little Sister&lt;/code&gt; achievements the first time around.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="336" LastEditDate="2012-09-01T22:33:26.963" LastActivityDate="2012-09-01T22:33:26.963" Title="Rescue or Harvest?" Tags="|bioshock|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4955" PostTypeId="1" AcceptedAnswerId="4970" CreationDate="2010-08-10T03:41:59.797" Score="5" ViewCount="751" Body="&lt;p&gt;Is it possible to get the three Xbox achievements:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Sacrifice -25g - Choose &quot;The needs of the many&quot;&lt;/li&gt;&#xA;&lt;li&gt;The Family -25g - Choose &quot;The needs of the few&quot;&lt;/li&gt;&#xA;&lt;li&gt;The Egomaniac -25g - Choose &quot;The needs of the one&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;without playing the entire game three times?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems as though the autosave feature prevents you from doing anything tricky here. Is there are way around it?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="336" LastEditDate="2010-08-10T03:44:04.900" LastActivityDate="2010-08-16T17:40:49.143" Title="Fable 2 End-Game Achievements" Tags="|achievements|fable-2|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4956" PostTypeId="2" ParentId="4954" CreationDate="2010-08-10T03:43:26.787" Score="5" Body="&lt;p&gt;The way I understand it, either you get all the tonics by saving every little sister (because Tenenbaum has some tonics you can't get anyway else) or you get more adam to spend ON tonics (by being a cruel, child-hating adam-junkie).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, because Tenenbaum offers unique tonics, you &lt;em&gt;must&lt;/em&gt; save all of the little sisters if you're interested in collecting all the tonics. (For the other achievement, I presume?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-10T03:43:26.787" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4957" PostTypeId="2" ParentId="4947" CreationDate="2010-08-10T04:11:09.710" Score="7" Body="&lt;p&gt;Clean the area frequently, and have a clean area to work with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're cleaning your mousing area with a paper towel or a wet wipe, try to make sure you're cleaning with a lint free cloth, or you'll probably just add more stuff to the area.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-10T04:11:09.710" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4958" PostTypeId="1" AcceptedAnswerId="4960" CreationDate="2010-08-10T04:11:36.887" Score="17" ViewCount="3091" Body="&lt;p&gt;&lt;strong&gt;What can be done against individuals who Team Kills (TK) in games of Starcraft 2?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't play the game too much, but &lt;em&gt;it seems this individual does&lt;/em&gt; and sometimes we're paired up as teammates in 3v3 quick matches.  I believe the first time we paired up together we didn't win and I was blamed for the loss by the individual (maybe this was true-- I'm still trying to learn the game).  Apparently this person remembers my SC2 screen name, and in subsequent games together the individual calls out that he will TK me and rushes my base with his units to kill off my buildings, and everyone on my team taking the loss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;It seems like harassment and abuse to me.&lt;/em&gt;  This individual is taking the game a little too seriously.  Is there a place to report this?  Does Blizzard have any policies against this kind of poor sportsmanship?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I could, I wouldn't ever pair up with kind of player, but the Battle.net system keeps pairing us up!&lt;/p&gt;&#xA;" OwnerUserId="1711" LastEditorUserId="20306" LastEditDate="2013-10-22T18:36:42.817" LastActivityDate="2016-01-18T15:13:45.553" Title="What's the proper way to deal with someone who Team Kills and harasses you constantly in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="4960" PostTypeId="2" ParentId="4958" CreationDate="2010-08-10T04:19:40.627" Score="21" Body="&lt;p&gt;Sadly there is no method by which you can prevent being matched with another player without breaking ToU, however Team Killing is a form of harassment and can get you banned if reported.  I would suggest you contact blizzard support as soon as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Webform: &lt;a href=&quot;http://us.blizzard.com/support/webform.xml&quot; rel=&quot;noreferrer&quot;&gt;Email Form&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For detailed information on how to contact Account Administration visit the &lt;a href=&quot;http://us.blizzard.com/support/article/contactaccountadmin&quot; rel=&quot;noreferrer&quot;&gt;Account Administration page&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For assistance with StarCraft II in other regions such as Europe, Korea, or China, please refer to our &lt;a href=&quot;http://us.blizzard.com/support/article/international&quot; rel=&quot;noreferrer&quot;&gt;International Support Contact page&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-03T15:40:40.963" LastActivityDate="2010-09-03T15:40:40.963" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4962" PostTypeId="2" ParentId="4336" CreationDate="2010-08-10T07:01:46.450" Score="3" Body="&lt;p&gt;An easy strategy to start Fallout is finding a trader near Shady Sands, and stealing hunting rifles from his guards. Pretty nice weapon, and you can sell them for good money.&lt;/p&gt;&#xA;" OwnerDisplayName="Fran G." LastActivityDate="2010-08-10T07:01:46.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4963" PostTypeId="2" ParentId="4944" CreationDate="2010-08-10T08:46:34.110" Score="1" Body="&lt;p&gt;Not really into the whole Madden scene, but this &lt;a href=&quot;http://maddennfl.easports.com/features.action?platform=wii&quot; rel=&quot;nofollow noreferrer&quot;&gt;promo page&lt;/a&gt; from the game's own site seems to answer some of your question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I gather they changed the franchise mode (they refer to it as &quot;redefined&quot;), but I couldn't judge the change as I am unfamiliar with the series.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-08-10T08:46:34.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4964" PostTypeId="2" ParentId="4954" CreationDate="2010-08-10T09:01:13.123" Score="7" Body="&lt;p&gt;All 53 tonics for the tonic collector achievement(if that's what you're after) can be collected in a different way other than purchasing it from a gatherer's garden. here is the complete list + where you can get each one:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://faqs.ign.com/articles/817/817677p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://faqs.ign.com/articles/817/817677p1.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh and answering the question, rescuing them has always been better for me since you get more free stuff + Tenenbaum's help. But that's just me&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-10T09:01:13.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4965" PostTypeId="2" ParentId="4309" CreationDate="2010-08-10T10:12:28.457" Score="0" Body="&lt;p&gt;I'm on Mac OS X and had the same problem, this is what I did to make it work:&#xA;&lt;br&gt;1) go into batte.net and reg the game&#xA;&lt;br&gt;2) start the game with internet connection active&#xA;&lt;br&gt;3) kill internet connection&#xA;&lt;br&gt;4) play a mission&#xA;&lt;br&gt;5) end the game (it'll say that the battle.net connection is lost and something something about Offline playing)&#xA;&lt;br&gt;6) be generally positive about playing Offline (dont remember what I answered)&#xA;&lt;br&gt;7) restart the game without internet connection&#xA;&lt;br&gt;8) Bob's your uncle.&#xA;&lt;br&gt;&lt;br&gt;&#xA;Best of luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: addition to point 2 - start playing the game in window mode (ie not fullscreen) before you kill the internet connection.&lt;/p&gt;&#xA;" OwnerDisplayName="PvtPresley" LastActivityDate="2010-08-10T10:12:28.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4966" PostTypeId="1" CreationDate="2010-08-10T10:20:42.913" Score="9" ViewCount="1441" Body="&lt;p&gt;I heard about the guy who made &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=49641.0&quot; rel=&quot;noreferrer&quot;&gt;a (seemingly)turing complete computer in DF&lt;/a&gt;.  Is this serious or is it a hoax?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="23" LastEditDate="2011-12-09T09:57:17.393" LastActivityDate="2011-12-09T09:57:17.393" Title="Is the DF Computer a hoax?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4967" PostTypeId="2" ParentId="4966" CreationDate="2010-08-10T10:28:18.613" Score="2" Body="&lt;p&gt;I haven't looked at it in depth, but it is certainly possible - there are other similar examples such as creating a turing machine in Conway's Game of Life: &lt;a href=&quot;http://rendell-attic.org/gol/tm.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://rendell-attic.org/gol/tm.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are enough mechanisms in DF such as switches with open and closed doors, pumping water and holding it in places etc. for it to be plausible.&lt;/p&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2010-08-10T10:28:18.613" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="4968" PostTypeId="2" ParentId="4966" CreationDate="2010-08-10T10:38:58.553" Score="15" Body="&lt;p&gt;The Dwarven Computer s real, as can be seen in &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=49641.msg1094222#msg1094222&quot; rel=&quot;noreferrer&quot;&gt;this post&lt;/a&gt; on the Dwarf Fortress forums, which includes a detailed analasys and a link to the &lt;a href=&quot;http://dffd.wimbli.com/file.php?id=1929&quot; rel=&quot;noreferrer&quot;&gt;actual save file&lt;/a&gt; on the Dwarf Fortress Map Archive where you can &lt;a href=&quot;http://mkv25.net/dfma/map-8269&quot; rel=&quot;noreferrer&quot;&gt;preview the map yourself&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-10T10:38:58.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4969" PostTypeId="1" AcceptedAnswerId="4971" CreationDate="2010-08-10T10:59:08.073" Score="26" ViewCount="3629" Body="&lt;p&gt;So admittedly, I'm a bit of a SC2 newbie.  I was playing an online match and my opponent upon first scouting me with a Terran SCV noticed that I had not yet started putting down Assimilators myself (I was Protoss)  and proceeded to put down a Refinery on one of my gas units.  I had a Gateway coming up and I didn't want to waste my drones on taking the gas down so I figured I'd wait for my first zealot to come out.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem of course was that by the time my zealot had come out out, he started building a Refinery on the next gas unit.  Ultimately, the time (and attention) and the fact that I was a bit late on getting gas most likely led to my defeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I have done in this case?  Should I have had a small handful of my drones take down the refinery?  Should I have just proceeded with a heavy / early Zealot rush considering my opponent wasted 150 minerals and an SCV with this tactic and I would have possibly had him outnumbered at the very outset, assuming I mined/built fast enough?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't care for the tactic, but people can play how they want and I'm not going to complain - I just want to know how I should have reacted strategy wise in the event someone else tries this on me.  &lt;/p&gt;&#xA;" OwnerUserId="1762" LastEditorUserId="20306" LastEditDate="2013-10-22T18:36:35.113" LastActivityDate="2016-12-15T18:41:21.007" Title="What do I do when an opponent builds a refinery in my base?" Tags="|starcraft-2|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="4970" PostTypeId="2" ParentId="4955" CreationDate="2010-08-10T11:06:26.533" Score="5" Body="&lt;p&gt;Sure, safe the game in a different slot before you take your decision. Now you can easily get all three achievements.&lt;/p&gt;&#xA;" OwnerUserId="2559" LastActivityDate="2010-08-10T11:06:26.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4971" PostTypeId="2" ParentId="4969" CreationDate="2010-08-10T11:19:47.180" Score="22" Body="&lt;p&gt;Against Terran specifically, you should attack the SCV as it is building since that is the weak link.  It will go down quickly and then you will not have to worry about it any more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg players using this tactic will often cancel the extractor as it gets close to finishing and start it over again, to maximize how annoying it is since the health of the extractor resets to maximum every time.  In this case, at least he cannot grab both geysers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss players can build assimilators on both geysers fairly easily, but it's at a cost of 75 minerals each so you will be able to get out an extra zealot and a half that he won't have access to, giving you a slight army advantage first until you get the assimilators away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, the main thing you have to do against this kind of tactic is make sure that it doesn't affect your macro.  Keep building probes nonstop to mine minerals as fast as possible, and possibly go for a 2-gateway or more build to pump out zealots as fast as possible until you've dealt with the issue.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-10T11:19:47.180" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4972" PostTypeId="2" ParentId="4969" CreationDate="2010-08-10T11:27:16.840" Score="5" Body="&lt;p&gt;Your opponent most probably wanted you to delay mining yourself some gas. That's one tactic that some players do when they're faced against Protoss, to avoid what's called a Void Rush. (To successfully pan out a Void Rush, Protoss players tend to build 2 early Assimilators, so they can fund a number of Void Rays for an early attack.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMO, you could've sent out about 5 Zealots in your enemy's base just to see what he's up to. He's already wasted 150 Minerals early on by building 2 Refineries next to your Geysers, so chances are that he wouldn't have enough units to defend against a small number of Zealots.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2010-08-10T11:27:16.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4976" PostTypeId="2" ParentId="4917" CreationDate="2010-08-10T12:42:39.350" Score="2" Body="&lt;p&gt;1) You can hold alt and click on the minimap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Hold alt + g and click on the map.&lt;/p&gt;&#xA;" OwnerUserId="2562" LastEditorUserId="2562" LastEditDate="2010-08-10T13:07:45.190" LastActivityDate="2010-08-10T13:07:45.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4977" PostTypeId="2" ParentId="4969" CreationDate="2010-08-10T12:50:42.797" Score="0" Body="&lt;p&gt;I don't agree with the best answer choice. If you are playing Protoss and your opponent is trying to deny your gas then kill it with your first stalker, then build on it right afterwards. It does definitely slow you down a bit, but you should not be too far behind. It really is not a big deal. I do not see it happening much in Diamond games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When going against Terran, it is usually best to rush stalker first incase of Reapers. &lt;/p&gt;&#xA;" OwnerUserId="2562" LastActivityDate="2010-08-10T12:50:42.797" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="4978" PostTypeId="1" AcceptedAnswerId="4981" CreationDate="2010-08-10T13:02:17.967" Score="6" ViewCount="19642" Body="&lt;p&gt;I've been confronted to a lot of zerg players only playing zergling rush and it's pretty annoying. I usually play terran and I have a lot off difficulties countering these.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best thing I found was &lt;a href=&quot;http://www.youtube.com/watch?v=Gj1GPmNmiJI&quot; rel=&quot;nofollow noreferrer&quot;&gt;this build&lt;/a&gt; which helped me countering the rush and the next wave until I had enough units to attack and beat him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best build against a Zerg, keeping the zergling rush in mind ? (feel free to post protoss solution too. The best zerg solution is ... wait for it ... zerglings !)&lt;/p&gt;&#xA;" OwnerUserId="165" LastEditorUserId="11290" LastEditDate="2011-08-02T14:04:32.197" LastActivityDate="2016-06-16T05:19:45.007" Title="How do I counter a zergling rush?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="4979" PostTypeId="2" ParentId="4798" CreationDate="2010-08-10T13:06:47.660" Score="-4" Body="&lt;p&gt;First of all, I do not understand why people are telling you, &quot;You should not give him that much time to build 12 Battlecruisers in the first place&quot;. That is clearly not a solution to fighting Battlecruisers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Protoss players up against Battlecruisers, Phoenixes &lt;strong&gt;CANNOT&lt;/strong&gt; take on Battlecruisers. Go try it, they will get &lt;em&gt;demolished&lt;/em&gt;. &lt;strong&gt;You HAVE TO get Voidrays&lt;/strong&gt; against Battlecruisers. Voidrays were made for this reason. The charge is the only thing that can drop their HP and storm does not work effectively on mech units. Also, a side note, you can charge your Voidrays before you enter a battle by attacking a rock or even your own structures (if you are desperate). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also get Mothership with Carriers and Voidrays as well. If you do, do not worry about letting your mothership die. While it is tanking, you can destroy half of your opponents fleet by then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, nothing other than Protoss air (Voidrays, Carriers, Mothership) can take on Battlecruisers. I should say, not as well. If you find yourself stuck in a Gateway build, then you should try out tzene's strategy. Otherwise, you should go air against Battlecruisers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you run into a situation where he has the superior army then you can always aim for a base race; Avoid his army and wait until he attacks, so you can attack his base without him defending. &lt;/p&gt;&#xA;" OwnerUserId="2562" LastEditorUserId="2562" LastEditDate="2010-08-10T23:39:54.307" LastActivityDate="2010-08-10T23:39:54.307" CommentCount="15" ContentLicense="CC BY-SA 2.5" />
  <row Id="4980" PostTypeId="2" ParentId="4947" CreationDate="2010-08-10T13:09:42.363" Score="1" Body="&lt;p&gt;My mouse feet were stickier than normal, so I would apply nail polish remover (or rubbing alcohol) to clean and prolong the collection of lint. And like others have said, I would get a decent mouse pad, since a few bucks will save you constant aggravation of scratching off the mouse feet.&lt;/p&gt;&#xA;" OwnerUserId="2246" LastActivityDate="2010-08-10T13:09:42.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4981" PostTypeId="2" ParentId="4978" CreationDate="2010-08-10T13:17:14.827" Score="10" Body="&lt;p&gt;You have to turtle and block off your entrance. Do not use the strategy in that video. It is horrible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a Protoss Diamond player, I usually build my Gateway and Pylon in the entrance. I leave just enough space for a unit to pass by and I build a few Zealots to block off that narrow entrance. I also use stalkers to back up the Zealots and the Sentries to forcefield. From here, I turtle and tech up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran players usually block off their entrance with supply depots (Supply depots can raise and lower for units to pass by) and a Barracks. Then they build a few marines first and then a bunker then they tech.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember to always scout too. Another tip is to be prepared for Mutalisks because Zerg players who mass Zerglings usually follow up with Mutalisks afterwards.&lt;/p&gt;&#xA;" OwnerUserId="2562" LastActivityDate="2010-08-10T13:17:14.827" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="4982" PostTypeId="2" ParentId="4978" CreationDate="2010-08-10T13:17:45.713" Score="1" Body="&lt;p&gt;For Terran i think you first need to build a turtle, buildings strategically placed on the ramp to block the zerglings for a decent amount of time for you to build a small M&amp;amp;M army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Word of caution you need to be accurate for this build to work, any hole in the turtle and it's gg.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-08-10T13:17:45.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4983" PostTypeId="1" AcceptedAnswerId="4986" CreationDate="2010-08-10T13:18:45.727" Score="12" ViewCount="2039" Body="&lt;p&gt;I am playing the single player campaign of StarCraft (StarCraft 1) on a Windows PC. I am about midway through the Zerg campaign where the game allows you to morph Queens. I don't understand how to use Queens though. What can I do with a Queen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mean, is a Queen an attacking unit? Or a defensive unit? Or a scouting unit? There is one map where the game gives me two Queens at the outset, but I don't use them for anything.&lt;/p&gt;&#xA;" OwnerUserId="2564" LastEditorUserId="28182" LastEditDate="2017-02-02T02:45:42.833" LastActivityDate="2017-02-02T02:45:42.833" Title="How to use the Queen in the StarCraft 1 single player campaign" Tags="|starcraft-zerg|starcraft|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4984" PostTypeId="2" ParentId="4983" CreationDate="2010-08-10T13:22:15.937" Score="-3" Body="&lt;p&gt;They just cast magic. They are nothing like the Queen you see in Starcraft 2. They are used to disable, support, and harass.&lt;/p&gt;&#xA;" OwnerUserId="2562" LastActivityDate="2010-08-10T13:22:15.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4985" PostTypeId="2" ParentId="4958" CreationDate="2010-08-10T13:23:07.137" Score="1" Body="&lt;p&gt;While in game there are options to block a player or report a player's actions directly to blizzard. If nothing else, block them.  If they're blocked you won't be matched with them in future games.&lt;/p&gt;&#xA;" OwnerUserId="2565" LastActivityDate="2010-08-10T13:23:07.137" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4986" PostTypeId="2" ParentId="4983" CreationDate="2010-08-10T13:40:46.720" Score="16" Body="&lt;p&gt;Queens are mainly casters with 4 main skills:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It has the built in &lt;strong&gt;parasite&lt;/strong&gt; spell that enables you to see the same things the host with the parasite can.  (This can be removed only by the medic's restoration)&lt;/li&gt;&#xA;&lt;li&gt;It can &lt;strong&gt;Ensnare&lt;/strong&gt; a group of units slowing them.  This can be used to either prevent them from escaping or slowing their advance.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Spawn Broodlings&lt;/strong&gt; can also be researched to turn any ground unit into two broodlings, instantly killing the unit in the process.  I don't know what mission your playing, but if that's the first mission in brood war, then you're supposed to use spawn broodlings on the ultralisks your about to come across, effectively rendering them useless. Alternately you can ensnare them and have your hunter killers have a go at them.&lt;/li&gt;&#xA;&lt;li&gt;Last but not least, they can &lt;strong&gt;infest&lt;/strong&gt; a terran command center which turns said command center into a terrorist-training academy for suicidal infested terrans.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-08-10T13:40:46.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4987" PostTypeId="1" AcceptedAnswerId="4989" CreationDate="2010-08-10T14:00:00.353" Score="14" ViewCount="19935" Body="&lt;p&gt;As the name suggests, I want to capture an animal to either tame or eat.  how do I do that?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2015-01-23T11:55:48.067" Title="How to tame/capture animals in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4988" PostTypeId="2" ParentId="4983" CreationDate="2010-08-10T14:07:19.120" Score="3" Body="&lt;p&gt;I don't know about the campaign, it's been ages since i played it, but Queens have several good uses:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;They can insta-kill any ground unit with broodlings, which works especially well against defending siege tanks (sometimes causing a chain reaction destroying more of the tanks through siege tank AoE if more of his tanks are in range and fire on the broodlings), ultralisks or to harass enemy workers by turning them into broodlings which attack the other workers.&lt;/li&gt;&#xA;&lt;li&gt;Ensnare is a good way to prevent enemies from retreating or delay their attacks so you have time to build up more defense. It also works wonders against enemy melee that tries to get close to your ranged units and afair it also shows you cloaked enemy units (if you manage to get ensnare on them).&lt;/li&gt;&#xA;&lt;li&gt;Against CPU it's funny to infest command centers and use suicide bombers to kill anything in their path but usually there is no practical use for that.&lt;/li&gt;&#xA;&lt;li&gt;The parasite is the ultimative scouting ability. Use it on as many enemies as possible (in multiplayer especially on units the other player won't select often so he won't remove it, i.e. workers or overlords) to keep track of any movement he makes. He won't be able to suprise you and afair it can even be used on enemy detectors to allow you to detect his own hidden units. For non-terrans the only way to get rid of parasites is to kill the unit in question which is especially bad on bigger units.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-10T14:07:19.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4989" PostTypeId="2" ParentId="4987" CreationDate="2010-08-10T14:07:25.360" Score="12" Body="&lt;p&gt;Assuming you want to capture animals (groundhogs, horses, bears, dreaded Rhesus Macauqes) as opposed to vermin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build a cage trap where the animals roam (usually next to an outdoor food pile works well) with &lt;kbd&gt;b&lt;/kbd&gt;uild, &lt;kbd&gt;T&lt;/kbd&gt;raps, &lt;kbd&gt;c&lt;/kbd&gt;age.  You will need a mechanism and a cage.  Mechanics skill is used to place the trap.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should probably designate an animal stockpile (&lt;kbd&gt;p&lt;/kbd&gt;, &lt;kbd&gt;a&lt;/kbd&gt;) where the animal will be taken after it's caught. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After this, just wait for the animal to be caught.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: the capture &lt;code&gt;live land animal&lt;/code&gt; option at the kennels catches &lt;code&gt;vermin&lt;/code&gt; not animals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Hint:&lt;/em&gt; placing your cage traps randomly can take too long to capture anything.&#xA;One way to increase the chances of an animal walking into your traps is to channel one long, 1-tile wide, dry moat(&lt;kbd&gt;d&lt;/kbd&gt;,&lt;kbd&gt;h&lt;/kbd&gt;) and remove all ramps(&lt;kbd&gt;d&lt;/kbd&gt;,&lt;kbd&gt;z&lt;/kbd&gt;) except one in the middle of the moat. Then you surround the single ramp with traps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've captured an animal, even if you're going to butcher it you probably want to get it trained at least a little, to avoid it breaking free on the way to the butcher shop. To train, make sure you have at least one dwarf with 'animal training' labor enabled, then find the animal in the status tab (&lt;kbd&gt;z&lt;/kbd&gt;) and designate it for &lt;kbd&gt;t&lt;/kbd&gt;raining. Butchering is also handled through the same status menu.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2015-01-23T11:55:48.067" LastActivityDate="2015-01-23T11:55:48.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="4990" PostTypeId="1" AcceptedAnswerId="4991" CreationDate="2010-08-10T14:10:08.083" Score="9" ViewCount="4352" Body="&lt;p&gt;So I pressed something and now I can't see my dwarves.  Is there a hot-key that centers my screen on my dwarves?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2012-01-22T20:47:19.490" Title="How do I center view on my dwarves?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4991" PostTypeId="2" ParentId="4990" CreationDate="2010-08-10T14:13:56.170" Score="11" Body="&lt;p&gt;To view any particular dwarf use the &lt;kbd&gt;u&lt;/kbd&gt;nits screen, select the dwarf you want and do a &lt;kbd&gt;c&lt;/kbd&gt;reature zoom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also setup hotkeys for a location with the &lt;kbd&gt;h&lt;/kbd&gt;otkey screen. On the hotkey screen, press the appropriate function key (&lt;kbd&gt;F1&lt;/kbd&gt;,&lt;kbd&gt;F2&lt;/kbd&gt;, etc) and then press &lt;kbd&gt;z&lt;/kbd&gt; to set the location to zoom to. You can optionally press &lt;kbd&gt;n&lt;/kbd&gt; to name the location, which I find very useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dCP0f.png&quot; alt=&quot;Hotkey Screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="9752" LastEditDate="2012-01-22T20:47:19.490" LastActivityDate="2012-01-22T20:47:19.490" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="4992" PostTypeId="1" AcceptedAnswerId="4995" CreationDate="2010-08-10T14:44:22.930" Score="10" ViewCount="6351" Body="&lt;p&gt;Since my dwarves aren't reproducing, I need to retrain some of them.  How do I convince, for example, a miner to lay down his pick and pick up an ax?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-10T15:05:23.363" Title="How to train/retrain dwarves?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4993" PostTypeId="2" ParentId="2015" CreationDate="2010-08-10T14:48:12.487" Score="2" Body="&lt;p&gt;It is the White Materia.  If you recall, when you first met Aeris, she said that she had a materia that was good for absolutely nothing (ironic, eh?).  This is that materia and no, there is no way to get it for yourself.  Though it does come back into the game later on in a way (and you still don't get to have it then, but that is okay).&lt;/p&gt;&#xA;" OwnerDisplayName="Steven" LastActivityDate="2010-08-10T14:48:12.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="4995" PostTypeId="2" ParentId="4992" CreationDate="2010-08-10T14:58:58.997" Score="8" Body="&lt;p&gt;Simply change the dwarf's labor preferences.  Select the dwarf (either on the map with &lt;kbd&gt;v&lt;/kbd&gt;, or through the &lt;kbd&gt;u&lt;/kbd&gt;nit screen), press &lt;kbd&gt;p&lt;/kbd&gt; to select their preferences.  Press enter on a highlighted labor to turn it on or off.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your example you would turn off mining, and turn on woodcutting (which is under the woodworking section).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently the only way dwarves get better at anything beside combat is to do do it.  So the only way to train surgery is to do surgery.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-08-10T15:05:23.363" LastActivityDate="2010-08-10T15:05:23.363" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="4997" PostTypeId="2" ParentId="4904" CreationDate="2010-08-10T16:45:21.467" Score="1" Body="&lt;p&gt;Depending on how the game works it may be possible to &quot;download&quot; the online version of the game. From a cursory glance over it it looks like all you'd have to do is download all resources for it(as in, there is no server side dependency). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the site is hosted on Free Webs which I know does not allow any server-side code. So, what I would do is get a copy of Firefox along with the Firebug extension. Browse to &lt;a href=&quot;http://richapps.webs.com/SkipWE.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://richapps.webs.com/SkipWE.html&lt;/a&gt; and open up Firebug's &quot;NET&quot; tab. This will show you every request the web page makes. Using this list of requests, just download all of the resources that it loads and save them all in a folder with a proper relative path. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you get all the files downloaded to a local folder you can just open up the webpage off of your local computer and it should just work. It may take some trial and error to get to that point though. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-08-10T16:45:21.467" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="4998" PostTypeId="2" ParentId="4814" CreationDate="2010-08-10T16:56:45.807" Score="2" Body="&lt;p&gt;I found out from a Forum:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Match Location (only vicinity not country, as far I know)&lt;/li&gt;&#xA;&lt;li&gt;Match Visibility &lt;/li&gt;&#xA;&lt;li&gt;Match Password&lt;/li&gt;&#xA;&lt;li&gt;Instagib Mode&lt;/li&gt;&#xA;&lt;li&gt;Spawn Protection (yes/no)&lt;/li&gt;&#xA;&lt;li&gt;Game Type&lt;/li&gt;&#xA;&lt;li&gt;Arena&lt;/li&gt;&#xA;&lt;li&gt;You can invite friends&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can NOT change player slots - this is awkward :(&#xA;edit: meanwhile there is a vote option to adjust the team size&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please correct me, if something changes (as long as I don't have a pro-account).&lt;/p&gt;&#xA;" OwnerUserId="1743" LastEditorUserId="1743" LastEditDate="2010-09-14T17:52:00.153" LastActivityDate="2010-09-14T17:52:00.153" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="4999" PostTypeId="1" AcceptedAnswerId="5001" CreationDate="2010-08-10T16:58:52.993" Score="487" ViewCount="34894" Body="&lt;p&gt;I am a human wizard, and I just killed a monster, leaving a corpse on the ground. How do I tell whether it is safe to eat the corpse?&lt;/p&gt;&#xA;&lt;p&gt;I left the monster unspecified because I am interested in &amp;quot;how can I figure out whether this is edible,&amp;quot; rather than whether any particular monster is edible. Likewise, I would prefer to avoid having to look up or memorize a list of every single monster (but rules for particular symbols are great).&lt;/p&gt;&#xA;" OwnerUserId="1234" LastEditorUserId="220080" LastEditDate="2020-07-09T22:20:01.607" LastActivityDate="2020-07-09T22:20:01.607" Title="How can I tell if a corpse is safe to eat?" Tags="|nethack|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="5000" PostTypeId="2" ParentId="4999" CreationDate="2010-08-10T17:07:22.480" Score="83" Body="&lt;p&gt;If your pet has eaten a kind of monster in the past, that kind of monster is fairly safe to eat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is only a rule of thumb. Places where the rule of thumb breaks down:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You still have to worry about individual corpses being rotten. Corpses you have just killed should be fine. Corpses you find are suspect.&lt;/li&gt;&#xA;&lt;li&gt;This works for pets of similar diet to you. If you start with a cat or dog, follow their lead. If they've been polymorphed into something else, you should not follow their lead. (Thank you @Grace Note. See his comment for the best example!)&lt;/li&gt;&#xA;&lt;li&gt;Your pet will sometimes eat things with ill effects that don't outright hurt it. Bats which cause stunning and Leprechauns which cause teleportitis are notable. (Thank you @Kaestur Hakarl.) If I recall correctly though, you can spot these effects in your pet, and watch out for them. See &lt;a href=&quot;https://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat/5001#5001&quot;&gt;@Grace Note's answer&lt;/a&gt; for a more complete list of ill effects.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2010-08-11T16:39:23.430" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5001" PostTypeId="2" ParentId="4999" CreationDate="2010-08-10T17:12:02.270" Score="324" Body="&lt;p&gt;First off, no matter the corpse, never eat unless you just made that corpse or you have a method of preservation (tinning, icebox). Rotten corpses cause food poisoning (unless you're a fungus or a ghoul), and it doesn't take very long for a corpse to rot. And there isn't a visual indication of rotting, either, so the safe bet is to never eat something you didn't just kill. Most undead corpses are automatically rotten, as well. (See below for a more technical explanation.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the monster has poison or acid attacks, or is made of poison or acid, then there's a very high chance that you'll be poisoned or take acid damage. Both of these can be fatal, the former even instantly so, but poison and acid resistance will protect against this. Note that most poisonous corpses will chance to give you poison resistance, so this can be something to risk if you have enough health. Other elemental effects like fire, cold, and electricity are traditionally safe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the monster causes you to be stunned, hallucinating, or confused by natural attacks (as opposed to casting a spell), then it is highly likely you will be tripping after you eat its corpse. Some of these are very obvious. Actually, most creatures with negative effects like petrification will also carry over that effect with their corpse. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it won't directly kill you, the corpses of teleporting creatures like imps, nymphs, tengu, and leprechauns will often give you &lt;a href=&quot;https://gaming.stackexchange.com/questions/430/my-character-keeps-jumping-around-in-nethack-why&quot;&gt;teleportitis&lt;/a&gt;. Note that tengu do have a chance of giving you teleport control, so it's a good idea to start eating those when you do get stuck with teleportitis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you are of the Caveman profession or the Orc race, you are not a cannibal. This means that eating a member of your own race will give you a penalty in the form of the &quot;Aggravate Monster&quot; intrinsic (which is as bad as it sounds) and a penalty to your Luck. This penalty will also show up for non-Caveman, non-Orcs when eating any domestic dogs and cats (the line of creatures you can get as a starting pet, generally). Horses are fine to eat.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For specific exceptions, off the top of my head: &lt;code&gt;k&lt;/code&gt;obolds are always poisonous but never grant resistant. &lt;code&gt;B&lt;/code&gt;ats cause stunning. &lt;code&gt;W&lt;/code&gt;raiths are safe to eat despite being undead. All adult &lt;code&gt;D&lt;/code&gt;ragons are safe to eat, as well as most babies, but baby green dragons are poisonous unlike their adult counterpart. Lichen and Lizards do not rot over time and carry no negative effects that some other members of the same creature class might, so they make excellent backup food. &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The rotting process is a little bit complicated and based on luck more than anything. Every 10 to 29 turns, a corpse gains a degree of rottenness. For a blessed corpse, 2 degrees are subtracted, while for a cursed one 2 degrees are added.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it reaches a rottenness of 4, it is considered old. When you eat an old corpse, there's a 20% chance you will lose 1-8 hp, and a 1/7 chance of it being rotten (as in rotten food, not deadly.) When it reaches a rottenness of 6, it will give you fatal food poisoning, killing you in 11-19 turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, put more simply, a corpse is definitely safe to eat in all cases for 32 turns, and it can cause food poisoning after a minimum of 48. Everything beyond that is just random chance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Undead corpses start out with an age of 100 turns, which is why they are almost always already rotten.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Attributions for information provided within comments to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/users/1410/willfulwizard&quot;&gt;WillfulWizard&lt;/a&gt; for reminding about teleporting monsters.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/users/112/ire-and-curses&quot;&gt;ire_and_curses&lt;/a&gt; for corrections on non-rotting lizards and poisonous baby green dragons.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/users/1234/kaestur-hakarl&quot;&gt;Kaestur Hakarl&lt;/a&gt;, who investigated and discovered the safe measures for cannibalism.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2012-04-29T20:44:09.080" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="5002" PostTypeId="1" AcceptedAnswerId="5028" CreationDate="2010-08-10T17:16:40.767" Score="11" ViewCount="15242" Body="&lt;p&gt;I'm playing with a necromancer (84 exp) in hell difficulty with the following skills:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Skeleton mastery&lt;/strong&gt;: 20 (for revived monsters stats)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Corpse Explosion&lt;/strong&gt;: 15 (for quick cleaning of small monsters pack)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bone Spear&lt;/strong&gt;: 20 (main attack)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bone Spirit&lt;/strong&gt;: 20 (for bosses)&lt;/li&gt;&#xA;&lt;li&gt;1 skill point for the rest, coupled with a +6 all skills from various items&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I get the impression that even moderate level monsters are not killed fast enough, even when using &lt;em&gt;lower resist&lt;/em&gt; or &lt;em&gt;decrepify&lt;/em&gt; (the latter has the nice effect of slowing down enemies and is the most used spell).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't find any updated guide for hell difficulty (for patch 1.12 or later), is there a better combination of skills/spells?&lt;/p&gt;&#xA;" OwnerUserId="1605" LastEditorUserId="9522" LastEditDate="2013-08-23T18:38:18.197" LastActivityDate="2013-08-23T18:38:18.197" Title="I am playing with a necromancer in Diablo 2. What is the recommended skill points distribution for hell difficulty?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5004" PostTypeId="1" AcceptedAnswerId="5012" CreationDate="2010-08-10T17:23:33.203" Score="5" ViewCount="383" Body="&lt;p&gt;How long, in approximate hours, does it take to get everything in Final Fantasy XIII that happens after you defeat the final boss? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This includes all the Cie'th Stones, Crystalarium mastery and any other side quests which can be left until the very end of the game.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-10T17:59:53.497" Title="Final Fantasy XIII Post-Completion Length" Tags="|final-fantasy-13|" AnswerCount="1" CommentCount="0" ClosedDate="2014-08-30T06:05:36.907" ContentLicense="CC BY-SA 2.5" />
  <row Id="5005" PostTypeId="1" AcceptedAnswerId="5010" CreationDate="2010-08-10T17:26:25.023" Score="6" ViewCount="1045" Body="&lt;p&gt;In Grand Theft Auto IV, &lt;a href=&quot;http://gta.wikia.com/Jermaine_Andrews&quot; rel=&quot;noreferrer&quot;&gt;Jermaine Andrews&lt;/a&gt;’ voice sounds to me like &lt;a href=&quot;http://en.wikipedia.org/wiki/Tracy_Morgan&quot; rel=&quot;noreferrer&quot;&gt;Tracy Morgan&lt;/a&gt;. But I can’t find any credits stating who played him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know of a source to confirm?&lt;/p&gt;&#xA;" OwnerUserId="1095" LastEditorUserId="1770" LastEditDate="2010-08-10T17:51:57.523" LastActivityDate="2015-08-15T17:41:16.037" Title="Who plays Jermaine Andrews in Grand Theft Auto IV?" Tags="|grand-theft-auto-iv|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5007" PostTypeId="1" AcceptedAnswerId="5019" CreationDate="2010-08-10T17:38:24.537" Score="6" ViewCount="1163" Body="&lt;p&gt;In Civiliazion IV: Colonization how can I load to a ship in a settlement only a part of a certain product?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example only 100 on 147 cotton units available?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="51318" LastEditDate="2014-04-29T08:54:26.453" LastActivityDate="2014-04-29T08:54:26.453" Title="How can I load to the ship only a part in Colonization?" Tags="|civilization-4|civ-4-colonization|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5008" PostTypeId="1" AcceptedAnswerId="5009" CreationDate="2010-08-10T17:43:43.827" Score="23" ViewCount="26356" Body="&lt;p&gt;I remember spending hours trying to catch that big guy in that pond.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you catch him and was there an optimal way to catch that lunker?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is his maximum size?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How big could the normal fish get to be?&lt;/p&gt;&#xA;" OwnerUserId="2246" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:16:46.533" LastActivityDate="2018-06-23T17:10:05.020" Title="How to catch the Hylian Loach fish in Ocarina of Time" Tags="|zelda-ocarina-of-time|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5009" PostTypeId="2" ParentId="5008" CreationDate="2010-08-10T17:50:18.150" Score="23" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.zeldawiki.org/Hylian_Loach&quot; rel=&quot;noreferrer&quot;&gt;Zelda Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The Hylian Loach is a large, rare fish that appears in both Ocarina of Time and Twilight Princess. The loach looks like a cross between the catfish and the pike, with an eel-like body and ornate swirl patterns down the length of its body. They generally weigh in at about 29-36 pounds and can only be found at the Fishing Holes in its respective game. Due to its rarity, the Hylian Loach is usually revered to be a legendary fish.&lt;/p&gt;&#xA;&lt;p&gt;In Ocarina of Time, the loach appears purely by random at the fishing pond in Lake Hylia. The best way to find it is by equipping the Zora Tunic and the Iron Boots, and then entering the water and scanning the sand floor and the area around the lily pads. If it can't be found the first time, Link can just exit the area, enter again, and repeat the process. They can be caught with either the regular lure or the Sinking Lure, although the loach will only bite onto the hook as it goes up to the surface.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-10T17:50:18.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5010" PostTypeId="2" ParentId="5005" CreationDate="2010-08-10T17:51:38.413" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;http://gta.wikia.com/Characters_by_Surname_%28Number-B%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;GTA wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Voiced by: None Applicable&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I also did a Google search of &lt;a href=&quot;http://www.google.com/search?hl=en&amp;amp;client=firefox-a&amp;amp;hs=Get&amp;amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;amp;q=Jermaine+Andrews+Tracy+Morgan&amp;amp;aq=f&amp;amp;aqi=&amp;amp;aql=&amp;amp;oq=&amp;amp;gs_rfai=&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jermaine Andrews Tracy Morgan&lt;/a&gt; and nothing relevant appeared&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-08-10T17:51:38.413" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5011" PostTypeId="2" ParentId="5007" CreationDate="2010-08-10T17:53:20.920" Score="1" Body="&lt;p&gt;If I remember right hold down shift and drag&amp;amp;drop the goods should do it.&lt;/p&gt;&#xA;" OwnerUserId="1743" LastActivityDate="2010-08-10T17:53:20.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5012" PostTypeId="2" ParentId="5004" CreationDate="2010-08-10T17:59:53.497" Score="4" Body="&lt;p&gt;That depends on your style of playing. If you try to master everything, I would say about 80-100 hours of total play time, though I'm pretty sure someone has already done it in 20 or 25 :-)&lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-08-10T17:59:53.497" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5014" PostTypeId="1" AcceptedAnswerId="5017" CreationDate="2010-08-10T18:34:19.933" Score="7" ViewCount="10539" Body="&lt;p&gt;I'm trying to get StarCraft 2 to run, and it installs fine. However, my internet connection is woeful. Is there a way to skip the downloading and patching phase that happens before the game is actually launched? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment it just hangs forever at the  &quot;updating&quot; screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if the patches are available for download somewhere, I could grab them at work and that would be fine too.&lt;/p&gt;&#xA;" OwnerUserId="2576" LastEditorUserId="11290" LastEditDate="2011-08-01T17:23:27.473" LastActivityDate="2012-11-06T12:26:21.230" Title="Can I skip the downloading and patching phase that happens before the game launches?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5015" PostTypeId="1" AcceptedAnswerId="5049" CreationDate="2010-08-10T18:38:22.657" Score="17" ViewCount="5546" Body="&lt;p&gt;In several places around the map, I have seen these shiny circles in hard-to reach places.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/C2y0M.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;br&gt;&#xA;They look like the thing on the right side of this image.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen indications on the minimap of where more of these are likely to be, but even the ones I already know about are so hard to reach, I wonder if it worth the effort.&lt;br&gt;&#xA;Will anything good happen if I collect many of these? More powers, more map areas, unlock more of the story?&lt;/p&gt;&#xA;" OwnerUserId="1234" LastEditorUserId="11920" LastEditDate="2013-06-17T13:23:48.007" LastActivityDate="2013-06-17T13:23:48.007" Title="What happens when I collect the shiny circles in VVVVVV?" Tags="|vvvvvv|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5017" PostTypeId="2" ParentId="5014" CreationDate="2010-08-10T18:43:54.703" Score="2" Body="&lt;p&gt;In order to play the game offline, you need to log on at least once. In order to log on, you need to get that first patch. So unfortunately, no I don't think you can play without it. If you want to play online (which includes the single-player campaign if you want achievements etc.) you must always be fully up-to-date with patches, similar to World of Warcraft an other online games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The patcher itself should have links to technical support sites in case you are having difficulties. You may need to adjust your router, firewall, or peer transfer settings.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-08-10T18:43:54.703" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5018" PostTypeId="2" ParentId="4904" CreationDate="2010-08-10T18:47:04.230" Score="0" Body="&lt;p&gt;Well Usually I can set compatability on old games ot get them to work. Right click / Properties. Set compatability to Windows XP and make sure desktop composition is off. If this doesn't work and you don't have an answer tonight, I will try when I get home. 7 not at work yet.&lt;/p&gt;&#xA;" OwnerUserId="954" LastActivityDate="2010-08-10T18:47:04.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5019" PostTypeId="2" ParentId="5007" CreationDate="2010-08-10T18:55:30.750" Score="4" Body="&lt;p&gt;Hold &lt;kbd&gt;shift&lt;/kbd&gt; key down while dragging and dropping the goods. The game will then ask exactly  how many units you want to move. Without &lt;kbd&gt;shift&lt;/kbd&gt; game will move either all or 100 units, which ever is smaller, I think.&lt;/p&gt;&#xA;" OwnerUserId="232" LastActivityDate="2010-08-10T18:55:30.750" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5020" PostTypeId="2" ParentId="362" CreationDate="2010-08-10T18:58:07.467" Score="5" Body="&lt;p&gt;I've played on facebook and my high score is ~1.2 million. Besides speed, the major factor contributing to super high score is the multiplier. A 8X multiplier at end game means you'll get 8X more score, which is more feasible physically than playing 8X as fast. Luck plays a big part too, I could play a perfect game with a couple blazing speeds runs but end up with low score because I didn't get many multipliers. However speed is the one thing you have almost complete control over. So go for very fast speed and make sure you clear those multiplier when you see them.&lt;/p&gt;&#xA;" OwnerUserId="2579" LastEditorUserId="2579" LastEditDate="2012-07-10T15:58:05.440" LastActivityDate="2012-07-10T15:58:05.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5021" PostTypeId="1" CreationDate="2010-08-10T19:04:08.860" Score="8" ViewCount="2111" Body="&lt;p&gt;Is there a List of Diablo 2 Mods that add quests.&lt;/p&gt;&#xA;" OwnerUserId="2577" LastEditorUserId="14" LastEditDate="2010-08-10T19:04:57.797" LastActivityDate="2010-09-30T20:39:25.567" Title="List of Diablo 2 Mods that add quests" Tags="|mods|diablo-ii|" AnswerCount="2" CommentCount="3" ClosedDate="2015-09-30T04:03:51.373" CommunityOwnedDate="2010-08-12T02:02:46.743" ContentLicense="CC BY-SA 2.5" />
  <row Id="5023" PostTypeId="2" ParentId="1769" CreationDate="2010-08-10T19:57:04.807" Score="4" Body="&lt;p&gt;A single ghost can nullify a nearly unlimited number of high templars. EMP drains all their energy and removes 100 (I believe) shield points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EMP range is longer than the range of Feedback so they won't be able to snipe your ghost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just a note that storm is not nearly as strong as in StarCraft 1, and simply dancing your units around will avoid the vast majority of the damage (there is actually a delay after the graphic appears before the damage starts kicking in). Not to mention storm is not as effective against marauders as it is against marines.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-08-10T19:57:04.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5027" PostTypeId="2" ParentId="4969" CreationDate="2010-08-10T20:35:57.287" Score="18" Body="&lt;p&gt;Making my earlier comment into an answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are losing both gas to your opponent you are getting an assimilator way too slow.&#xA;You should build 14/15 probes, then a pylon, then scout your opponent's base with that probe.&#xA;&lt;strike&gt;Build another 3 probes (your pylon will be done by the time the 15/15 probe is done) then boost out the 11 and 12.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build your gateway and as soon as you are able to after your gateway is started, build your first assimilator.  If your opponent scouts you with one SCV/Probe/Drone he'll only manage to steal one gas from you worst case.  Don't bother taking probes off the line unless he makes the mistake of moving his scout into your lines, then quickly select all probes and attack move. This will surround the SCV and kill it and your opponent will lose the scouting advantage and you won't waste time chasing him by doing this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once your gateway is done you can throw down a Cybernetics Core and when thats done you'll have enough gas to start your first stalker and Warpgate technology.  This stalker can easily take out the gas that was stolen from you. Although you don't need double gas this early game, you want to focus heavily on minerals first and 3 probes on 1 gas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, build your buildings out of sight of the stolen gas, so your opponent can't see what is going on in your base from his building's line of sight.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastEditorUserId="61804" LastEditDate="2016-12-15T18:41:21.007" LastActivityDate="2016-12-15T18:41:21.007" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5028" PostTypeId="2" ParentId="5002" CreationDate="2010-08-10T20:57:02.743" Score="13" Body="&lt;p&gt;I've referred to this for my source on necromancer skills: &lt;a href=&quot;http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lower Resist decreases an enemies elemental resistances and Decrepify decreases their physical resistance. Unfortunately, bone spells do magic damage, so I don't think either curse improves your bone spell damage (as Grace Note pointed out). They are only useful for your minions; Lower Resist helps your skeletal mages and Decrepify helps your skeletons. Also, if you are using Revive then those minions will do more damage when you use those curses (most monsters don't do magic damage).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you totally focus on them and skills that synergize (see my sidenote), Bone Spear and Bone Spirit are ineffective because they do not scale up in Hell difficulty. However, Bone Prison and Bone Wall do. Also curses and revives scale up because they are based on the strength of monsters in Hell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a summoner, playing heavily to revive is a good plan. Look at some revive necromancer guides, this being a short example: &lt;a href=&quot;http://diablo.incgamers.com/forums/showthread.php?t=707530&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://diablo.incgamers.com/forums/showthread.php?t=707530&lt;/a&gt;. I recommend maxing Revive and Iron Golem, so that you have plenty of summons to work with and a golem for killing monsters to get that first revive. I also think you're better off replacing Bone Spear with Bone Prison and Iron Maiden. Then you can lock monsters in with your minions and have them damaged by both their own attacks and your minions, while boosting with other curses you have. Iron Maiden has the nice property that an increase in skill level increases the damage taken, not the spell radius like many other curses. Bone Spirit is appropriate to some extent for helping your Iron Golem take down monsters, but certainly not worth focus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sidenote&lt;/strong&gt;:&#xA;To get an idea of how much damage a pure bone necromancer does, I'm in Hell difficulty with my necromancer right now using an all bone build, around level 76, roughly these skills (I can update values tonight when I check):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Teeth: 10 (about +6 with items)&lt;/li&gt;&#xA;&lt;li&gt;Bone Spear: 20&lt;/li&gt;&#xA;&lt;li&gt;Bone Spirit: 20 (about +4 with items)&lt;/li&gt;&#xA;&lt;li&gt;Bone Wall: 10&lt;/li&gt;&#xA;&lt;li&gt;Bone Prison: 20&lt;/li&gt;&#xA;&lt;li&gt;Some other misc. skills&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And I only do over 3000 damage per spirit. That's very little in Hell difficulty.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2010-08-10T21:13:14.753" LastActivityDate="2010-08-10T21:13:14.753" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5029" PostTypeId="1" AcceptedAnswerId="5030" CreationDate="2010-08-10T20:58:14.470" Score="18" ViewCount="779" Body="&lt;p&gt;In Pokemon Diamond, Hypnosis has 70% accuracy. In Pokemon Platinum, it has 60%. In a battle between these two games, which value is used?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="181240" LastEditDate="2021-03-24T19:44:02.857" LastActivityDate="2021-03-24T19:44:02.857" Title="What is the accuracy of Hypnosis in a battle between Diamond and Platinum versions?" Tags="|pokemon-fourth-generation|pokemon-diamond-pearl-platinum|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5030" PostTypeId="2" ParentId="5029" CreationDate="2010-08-10T21:00:04.950" Score="12" Body="&lt;p&gt;It depends on the host game. If Platinum is hosting, it will be 60%; if Diamond is hosting, it will be 70%.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On a Wi-Fi battle, if a Plat cart hosts the game, then Hypnosis' accuracy will be 60% for both players, EVEN if the other guy is using D/P. If D/P player is hosting, Hypnosis will be 70%, even if the other guy is using Plat. (&lt;a href=&quot;http://projectpokemon.org/forums/showthread.php?809-The-Accuracy-of-Hypnosis-in-Wifi&amp;amp;s=989c6abd70ce491d27d55e8277188d7b&amp;amp;p=8814&amp;amp;viewfull=1#post8814&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-26T16:56:55.673" LastActivityDate="2011-08-26T16:56:55.673" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="5032" PostTypeId="2" ParentId="4480" CreationDate="2010-08-10T21:16:20.073" Score="0" Body="&lt;p&gt;This question cannot be answered simply, but here's what I have to say:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you think HughesNet's latency is terrible, chances are high that a mobile broadband card will not be any better. Cellular based connections suffer from a lot of latency, especially in the upload rate (transmit) side of it, which is equally as important (if not more so in some games) as the download rate (receive) is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your connection will be on the better end of the spectrum if you're close to a Cell Tower. Like, mere miles.&#xA;Your connection will be worse if you're far from reliable high speed towers, have sufficient physical interference for the cellular signal, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mobile broadband cards are great when you're in a pinch/away from home and have to get something done, but for a near-realtime experience such as gaming, you're likely to be unimpressed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have experience with it in gaming? No. I've used cellular cards for other applications, and if it can't even smoothly hold a low-latency SSH connection, I would not even dream of using it for gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, using a wireless broadband account for Xbox Live is fine on it's own (Netflix, online apps, communication, downloads, other videos, etc.), but again, I simply cannot suggest it for gaming. There are to many limitations to the capabilities of wide-area wireless to really make it an enjoyable experience in gaming.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastActivityDate="2010-08-10T21:16:20.073" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5033" PostTypeId="1" AcceptedAnswerId="5046" CreationDate="2010-08-10T21:22:51.933" Score="4" ViewCount="1783" Body="&lt;p&gt;In the very first Silent Hill, a part of the game takes place inside a hospital. In the hospital director's office, a strange red liquid is spilled on the floor and you must collect it in an empty bottle in order to get the game's best ending (by using the liquid to save officer Cybil instead of having to fight her, which also saves you a very nasty boss fight. This is not the sole requirement for getting this ending, however).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can recall from my first play-through, I did not see any hints that I should collect this red liquid (it didn't even occur to me that this was an option). Are there any in-game, plot-consistent hints that I missed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do recall there is a side-quest which hints to the red substance's purpose, but it only takes place after visiting the hospital. Am I only supposed to be aware of the red liquid's purpose on a second play-through?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="3610" LastEditDate="2012-06-22T16:02:15.097" LastActivityDate="2012-06-22T16:02:15.097" Title="In Silent Hill 1, what plot guides are there to get the best ending?" Tags="|silent-hill-series|silent-hill|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5036" PostTypeId="2" ParentId="4941" CreationDate="2010-08-10T21:58:20.643" Score="1" Body="&lt;p&gt;While this isn't a direct answer to your question, I would hope that Blizzard designed the &quot;Grid&quot; layout to work in non-QWERTY layouts, and I find it to be a much more hassle-free keyboard map than any of the default ones ever have been.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The command HUD menus are organized in a 5x3 grid,&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;|1|2|3|4|5|&lt;br&gt;&#xA;  |1|2|3|4|5|&lt;br&gt;&#xA;  |1|2|3|4|5|&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Or, to translate it better into my keyboard layout;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;|q|w|e|r|t|&lt;br&gt;&#xA;  |a|s|d|f|g|&lt;br&gt;&#xA;  |z|x|c|v|b|&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So the middle-most command is ALWAYS d. The build SCV/Drone/Zergling is ALWAYS q, the cancel button is ALWAYS b. Attack is (always?) t.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grid is sane, and the easiest way to remember/use the menus (in my own opinion, of course), assuming it works in your keyboard layout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know what Blizzard did and didn't do this for our non-QWERTY friends. Check out the game options and give it a shot?&lt;/p&gt;&#xA;" OwnerUserId="2534" LastActivityDate="2010-08-10T21:58:20.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5038" PostTypeId="1" CreationDate="2010-08-10T22:45:55.250" Score="3" ViewCount="3614" Body="&lt;p&gt;I know, we're talking about history but 2 days ago I got my hand on this wonderful combat flight simulator but I can't manage to play with it. I've installed it and no problem with that.&#xA;I've tried to set the compatibility option but no success.&#xA;I don't know, maybe a windows 98 emulator?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OS: Windows 7 32-bit but it does the same on XP 32-bit. The game simply doesn't start, when I clicck on the icon I got the prompt of windows which signals the crash.&lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorUserId="185203" LastEditDate="2022-07-26T18:48:59.320" LastActivityDate="2022-07-26T18:48:59.320" Title="F-22 Air Dominance Fighter compatibility on Windows 7" Tags="|windows-7|f-22-air-dominance-fighter|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5039" PostTypeId="2" ParentId="4969" CreationDate="2010-08-10T23:34:17.687" Score="1" Body="&lt;p&gt;My usual counter to this is to mass out zealots meanwhile, then attack with them before they get useless (before tons of marauders). Your opponent will be 150 minerals short so that's 3 marines he will never have. Plus you harvest more minerals during this time (6 probes in minerals instead of gas).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build your cybernetic core anyway and be prepare to rush all out stalkers as soon as the refineries are down&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-08-10T23:34:17.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5040" PostTypeId="2" ParentId="4978" CreationDate="2010-08-10T23:40:43.197" Score="3" Body="&lt;p&gt;Something new players might now be aware of is how to stack scvs. Simply put, take all your scvs and send them to harvest a single mineral patch as the lings approach. When they are very close, attack them so they can all hit at the same time. Also, you might have a marine or 2 depending on the map size so put the marine in that stack as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other strats :&lt;br&gt;&#xA;1-Scout with the scv building your first supply depots, you will know where he rushes or not&lt;br&gt;&#xA;2-Block your choke, nothing he can do then&lt;br&gt;&#xA;3-Dont give up!  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many ling rushers are in fact, poor players so if their rush fails, they are both slowed by their cheap strat and in dire need of ideas about what to do next. So if you've lost a few scvs, nothing is lost, keep the choke blocked and pump scvs&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-08-10T23:40:43.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5041" PostTypeId="2" ParentId="5021" CreationDate="2010-08-11T00:00:44.860" Score="9" Body="&lt;p&gt;&lt;a href=&quot;http://modsbylaz.hugelaser.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Median XL&lt;/a&gt; is a popular mod that adds &quot;uberquests&quot; that involve tough new bosses, in addition to a whole bunch of other changes.  It is also one of the few mods that still work with the latest version of the game.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-08-11T00:00:44.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5042" PostTypeId="1" AcceptedAnswerId="392741" CreationDate="2010-08-11T00:05:42.773" Score="7" ViewCount="1059" Body="&lt;p&gt;Okay, I started playing &lt;a href=&quot;http://store.steampowered.com/app/11390/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crash Time II&lt;/a&gt; and I've already noticed the flags indicating there are still missions to do with that certain car.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For some missions you get a message over the radio, asking for assistance, and others require you to drive to a certain location (discovered by accident) to be able to start them. I have not been able to find a way to quickly see where the starting point of those missions are located (besides randomly driving around, and hoping you find the one.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to quickly know where to go for a certain mission?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="8350" LastEditDate="2012-11-15T19:00:43.143" LastActivityDate="2021-12-05T19:01:29.537" Title="Where to go for missions in Crash Time II?" Tags="|crash-time-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5043" PostTypeId="2" ParentId="5015" CreationDate="2010-08-11T00:17:57.507" Score="3" Body="&lt;p&gt;Those are Shiny Trinkets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Collecting Shiny Trinkets enables the time trials mode, and allows you to access the game's soundtracks using the jukebox room in The Ship. Collecting all Shiny Trinkets enables you to access a secret area. There are a total of twenty Shiny Trinkets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More information can be found on the &lt;a href=&quot;http://vvvvvv-wiki.wikispaces.com/Game+Elements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Elements&lt;/a&gt; page on the VVVVVV wiki.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-11T00:17:57.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5045" PostTypeId="1" AcceptedAnswerId="5048" CreationDate="2010-08-11T00:54:25.813" Score="9" ViewCount="2241" Body="&lt;p&gt;In Desktop Dungeons, I've been having a hard time getting the Wizard to survive the Factory challenge and get my final unlock. Is there any particular method that works best for beating this level?&lt;/p&gt;&#xA;" OwnerUserId="2593" LastEditorUserId="31508" LastEditDate="2014-01-08T17:23:30.733" LastActivityDate="2014-01-08T17:23:30.733" Title="How do I get my Wizard to survive the Factory?" Tags="|desktop-dungeons-2010|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5046" PostTypeId="2" ParentId="5033" CreationDate="2010-08-11T01:27:30.593" Score="3" Body="&lt;p&gt;Essentially, you just have to &lt;em&gt;get lucky and pick up the liquid&lt;/em&gt;. I did the exact same thing, inspecting the liquid and simply moving on - and there's no reason to believe that anyone else would do differently if uninformed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same thing happens in Final Fantasy XII, when you have to know not to open certain treasure chests early in the game, with no clues whatsoever, in order to get the most powerful final weapon. This is just another one of those missible things that you have to catch, but with &lt;strong&gt;no clues&lt;/strong&gt; as to how.  &lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-11T01:27:30.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5047" PostTypeId="2" ParentId="4907" CreationDate="2010-08-11T01:46:12.887" Score="0" Body="&lt;p&gt;If you have Windows 9x or Windows XP, perhaps. I haven't been able to play Starcraft 1 for years, simply because I upgraded to Vista (then Win 7) as soon as it came out, and Starcraft 1's DirectDraw suffers massive miscolorization on the newer OS's. The only way I can play is within a tiny window of a virtual machine which I can't handle because my screen resolution is too high so the window is like 3 inches by 3 inches (no I couldn't get it to stretch with the VM software I was trying).&lt;/p&gt;&#xA;" OwnerUserId="2594" LastActivityDate="2010-08-11T01:46:12.887" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="5048" PostTypeId="2" ParentId="5045" CreationDate="2010-08-11T02:01:54.393" Score="6" Body="&lt;p&gt;The most ideal goal involves finding two things as early as possible: a level 8 or 9 Animated Armor, and either BURNDAYRAZ or CYDSTEPP. You can see glyphs so it won't be too hard to get these early enough. Since Animated Armors use Death Protection instead of real Health, you just need to slam it 9 or 10 times with your spell, gaining experience to hit level 5 in one shot. In a normal scenario you will probably have uncovered some other high level armors as well. Always soften them up with your spells in between physically beating Meat Men and Golems. Your goal is to have a bunch of Animated Armors with no Death Protection left that you can use to gain levels in the middle of fighting the bosses. Take on Meat Men of around your level, and Golems of just below it, while setting up the Animated Armors. And make any additional 8 or 9s priorities to kill for experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Counter to intuition of what wizards usually do, you actually stand a better chance by playing this from a physical approach. Play a human to convert any less usable glyphs for an Attack bonus to offset your penalty as a wizard. Shops that sell Attack, Health, and Physical Damage Reduction items will be ideal, but the most useful item you would want is the Venom Blade. Works great against Meat Men and especially Super Meat Man, but it's also important because it doesn't have a chance to fail on The Iron Man.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll then be conserving your mana primarily for BYSSEPS and/or HALPMEH during fights, which your reduced cost helps a lot. Even without the poison, you can still take on The Iron Man fairly easily with these and mid-fight leveling at around level 7. Conserve your health potions for Super Meat Man.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;God choice in the factory for the wizard is not nearly as important as good item luck. It's tempting to play Mysteria Annur, especially since the new power includes destroying all magic resistance of golems. However, the absurd Health of the Meat Men and Super Meat Man is a much larger barrier, combined with the fact that Mysteria no longer gives such a huge bonus to Mana. Having some measure of physical damage is really useful. Unless you've already killed Super Meat Man (by, say, early-game poison), in which case you can use it to utterly ruin The Iron Man with BURNDAYRAZ. Failing early termination of Super Meat Man The Pactmaker or Glowing Guardian make excellent choices. GG is good for two full-heals during the middle of your fight against Super Meat Man, while The Pactmaker gives you some bonus Health and Mana and a potential level up. &lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-08-11T02:01:54.393" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5049" PostTypeId="2" ParentId="5015" CreationDate="2010-08-11T02:57:40.733" Score="15" Body="&lt;p&gt;Collecting trinkets unlocks songs from the jukebox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Collecting &lt;em&gt;all&lt;/em&gt; trinkets unlocks the trophy room, where you can view the achievements you unlocked:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Game completion achievements:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;GAME COMPLETE&lt;/li&gt;&#xA;&lt;li&gt;FLIP MODE COMPLETE&lt;/li&gt;&#xA;&lt;li&gt;MASTER OF THE UNIVERSE (no deaths mode)&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Time trial achievements: (win the respective time trial with no deaths and all trinkets)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;SPACE STATION 1 MASTERED&lt;/li&gt;&#xA;&lt;li&gt;LABORATORY MASTERED&lt;/li&gt;&#xA;&lt;li&gt;THE TOWER MASTERED&lt;/li&gt;&#xA;&lt;li&gt;SPACE STATION 2 MASTERED&lt;/li&gt;&#xA;&lt;li&gt;WARP ZONE MASTERED&lt;/li&gt;&#xA;&lt;li&gt;FINAL LEVEL MASTERED&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Number of deaths achievements:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Win with less than 500 deaths&lt;/li&gt;&#xA;&lt;li&gt;Win with less than 250 deaths&lt;/li&gt;&#xA;&lt;li&gt;Win with less than 100 deaths&lt;/li&gt;&#xA;&lt;li&gt;Win with less than 50 deaths&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Super Graviton achievements:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Last 5 seconds on the Super Gravitron&lt;/li&gt;&#xA;&lt;li&gt;Last 10 seconds on the Super Gravitron&lt;/li&gt;&#xA;&lt;li&gt;Last 15 seconds on the Super Gravitron&lt;/li&gt;&#xA;&lt;li&gt;Last 20 seconds on the Super Gravitron&lt;/li&gt;&#xA;&lt;li&gt;Last 30 seconds on the Super Gravitron&lt;/li&gt;&#xA;&lt;li&gt;Last 1 minute on the Super Gravitron&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally, access to a Super Graviton is unlocked. It is, however, harder than the one found through a normal playthrough. &lt;a href=&quot;http://www.youtube.com/watch?v=xh5zdZ909Rg&quot; rel=&quot;noreferrer&quot;&gt;Watch a video of the Super Graviton in action.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2597" LastEditorUserId="23" LastEditDate="2010-09-13T11:02:04.777" LastActivityDate="2010-09-13T11:02:04.777" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5050" PostTypeId="1" AcceptedAnswerId="5053" CreationDate="2010-08-11T03:23:04.233" Score="7" ViewCount="390" Body="&lt;p&gt;The item Tear of the Goddess has the UNIQUE Passive:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Each time your Champion uses an&#xA;  Ability their Maximum Mana will&#xA;  increase by 4 Mana, up to a maximum of&#xA;  twice in a six second period; bonuses&#xA;  cap at +1000 Mana.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When you upgrade it to Archangel's Staff, do you retain the bonuses gained? Or do you have to start over?&lt;/p&gt;&#xA;" OwnerUserId="2370" LastActivityDate="2010-08-11T03:38:04.597" Title="Is the bonus mana retained after upgrading to Archangel's Staff?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5051" PostTypeId="2" ParentId="4235" CreationDate="2010-08-11T03:28:44.677" Score="-1" Body="&lt;p&gt;&lt;strong&gt;Ghosts&lt;/strong&gt;&#xA;I haven't tried this, but has anyone considered ghosts? I know they do extra damage vs light units and void rays are considered armoured mechanical, but assuming the toss player hasn't built detector units, you could use snipe to at least weaken the force.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ravens&lt;/strong&gt;&#xA;Haven't tried this either, but the raven's seeker missile does a lot of damage to groups. I've noticed most void ray spammers like to bunch up their group. Though, Ravens are expensive, require a lot of micro and lack real defense, it might be worth a shot.&lt;/p&gt;&#xA;" OwnerDisplayName="Vince" LastEditorDisplayName="Vince" LastEditDate="2010-08-11T03:48:23.610" LastActivityDate="2010-08-11T03:48:23.610" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5052" PostTypeId="2" ParentId="2563" CreationDate="2010-08-11T03:31:42.913" Score="4" Body="&lt;p&gt;Mothrakk is weaker versus &lt;strong&gt;explosive&lt;/strong&gt; weapons more than anything else. So get a good explosive weapon, hide in the car garage and ping away! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're running a Soldier having a nice Ammo Regen mod is also very handy.&lt;/p&gt;&#xA;" OwnerUserId="2600" LastActivityDate="2010-08-11T03:31:42.913" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5053" PostTypeId="2" ParentId="5050" CreationDate="2010-08-11T03:38:04.597" Score="6" Body="&lt;p&gt;Yes, all bonus mana is kept, provided you are upgrading the tear into a staff, and not selling it or something crazy like that.&lt;/p&gt;&#xA;" OwnerUserId="1234" LastActivityDate="2010-08-11T03:38:04.597" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5055" PostTypeId="2" ParentId="4121" CreationDate="2010-08-11T04:04:48.050" Score="5" Body="&lt;p&gt;Reverse pickpocketing a &lt;em&gt;single&lt;/em&gt; frag mine did it, too. I know, I'm a jerk to kill Fawkes, but it was fun. Especially to hear him scream, &quot;Run away!&quot; Then he blew up.&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-08-11T04:04:48.050" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="5056" PostTypeId="1" AcceptedAnswerId="5750" CreationDate="2010-08-11T05:42:42.710" Score="3" ViewCount="5618" Body="&lt;p&gt;Is there a way to enable players to connect to connect as spectators to a VS game in Left 4 Dead 2? And how can I do it myself?&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2010-08-18T19:53:40.377" Title="How can I spectate VS games in Left 4 Dead 2?" Tags="|pc|steam|left-4-dead-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5057" PostTypeId="2" ParentId="3277" CreationDate="2010-08-11T06:17:35.700" Score="1" Body="&lt;p&gt;I got this by pure luck. We were playing Parish and we were in the second level of one of the houses(the one with the hole in it and you can jump down). A charger happened to get through the narrow doorway and as my team mates were shooting it (so his hp was down), it charged and I just happened to be out of it's charge path, I had my melee weapon out and I happened to slice him just in time. &lt;/p&gt;&#xA;" OwnerDisplayName="Melly" LastActivityDate="2010-08-11T06:17:35.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5058" PostTypeId="1" AcceptedAnswerId="5063" CreationDate="2010-08-11T09:38:54.953" Score="5" ViewCount="494" Body="&lt;p&gt;I have ordered StarCraft 2 from Play.com, but not received the package yet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just wanted to know: is multiplayer Terran-only or you can control even Protoss and Zerg? &lt;/p&gt;&#xA;" OwnerUserId="2615" LastEditorUserId="20306" LastEditDate="2013-10-22T18:36:28.270" LastActivityDate="2013-10-22T18:36:28.270" Title="Does multiplayer gaming with StarCraft 2 support all three races?" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5059" PostTypeId="1" AcceptedAnswerId="5100" CreationDate="2010-08-11T09:42:58.713" Score="17" ViewCount="3332" Body="&lt;p&gt;A bit of a followup from &lt;a href=&quot;https://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat&quot;&gt;How can I tell if a corpse is safe to eat?&lt;/a&gt;, what is the best manner of avoiding death by hunger?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Previously, I had eaten corpses and whatnot whenever I could find them, and with the info in the aforementioned post I am able to now figure out which corpses to avoid eating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, I've had numerous characters die from hunger.  How can I go about surviving without succumbing to an empty stomach?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2012-01-24T15:11:23.797" Title="Avoiding hunger in Nethack" Tags="|nethack|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5060" PostTypeId="2" ParentId="5059" CreationDate="2010-08-11T10:14:11.633" Score="4" Body="&lt;p&gt;Wearing a ring of slow digestion is the best way I think (if you can find one)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, buying food from shops whenever possible and stockpiling, and eating safe corpses when possible&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or as Sjoerd points out, praying when weak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As theist points out, &quot;for magic users, cast 'stone to flesh' to a boulder&quot;&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="2033" LastEditDate="2010-08-12T08:42:41.673" LastActivityDate="2010-08-12T08:42:41.673" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5061" PostTypeId="2" ParentId="5058" CreationDate="2010-08-11T10:15:54.067" Score="4" Body="&lt;p&gt;All the three races are available to be played on multiplayer. Before you start a multiplayer match, you choose what race you want to play as.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the campaign, however, you play solely as Terran (as the whole StarCraft 2 is going to be set on a trilogy).&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2010-08-11T10:15:54.067" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5062" PostTypeId="2" ParentId="4468" CreationDate="2010-08-11T10:17:09.870" Score="1" Body="&lt;p&gt;Wildsoul is also a great jungler (his bear can tank quite a lot).&lt;/p&gt;&#xA;" OwnerUserId="2385" LastActivityDate="2010-08-11T10:17:09.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5063" PostTypeId="2" ParentId="5058" CreationDate="2010-08-11T10:22:39.693" Score="9" Body="&lt;p&gt;Yes, you can play all races in multiplayer. However, there aren't all technologies you might find in campaign (which is Terran, with few missions in Protoss storyline) as it'd imbalance it.&lt;/p&gt;&#xA;" OwnerUserId="1348" LastActivityDate="2010-08-11T10:22:39.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5065" PostTypeId="2" ParentId="4978" CreationDate="2010-08-11T10:26:54.777" Score="0" Body="&lt;p&gt;i build my supply depot behind the ramp. So the zergling can't go into my basis. you can put the space marines behind the depots. the space marines can attac the zerglings.&lt;/p&gt;&#xA;" OwnerDisplayName="3x3cut3r" LastActivityDate="2010-08-11T10:26:54.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5066" PostTypeId="1" AcceptedAnswerId="5070" CreationDate="2010-08-11T10:47:22.070" Score="8" ViewCount="24656" Body="&lt;p&gt;I've created two copper picks to help my dwarves mine, but they refuse to pick them up.  What am I doing wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I do have them set to be miners and I do have a dig area set.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="3610" LastEditDate="2012-06-08T12:59:59.430" LastActivityDate="2012-06-08T12:59:59.430" Title="Why won't my dwarves pick up a pick and go mine?" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5067" PostTypeId="1" AcceptedAnswerId="5208" CreationDate="2010-08-11T10:54:40.627" Score="30" ViewCount="2825" Body="&lt;p&gt;I used to think that I should always use focus-fire when controlling a bunch of units - i.e. tell them all to target the same enemy, in order to bring it down quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I saw some replays from top players and it seems that they don't always focus their units fire. I've been thinking about it and it seems that focus-fire does have some disadvantages:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;It requires a lot of attention (micro) which I could have invested elsewhere, especially for longer battles.&lt;/li&gt;&#xA;&lt;li&gt;The AI might not be able to respond smartly when the focused unit is moving backward but other enemy units stay put.&lt;/li&gt;&#xA;&lt;li&gt;It might lead to &quot;overkill&quot; - too much damage wasted on a unit which requires less damage to be destroyed.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;But it still seems to be beneficial overall... so &lt;strong&gt;when should I use focus-fire and when should I just let my units duke it out&lt;/strong&gt;? Let's assume there's no specific unit I just have to take down (e.g. a detector), in which case it's obvious I should focus it.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-27T09:27:07.963" LastActivityDate="2010-11-27T09:27:07.963" Title="When should I focus my units' fire?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5068" PostTypeId="2" ParentId="5067" CreationDate="2010-08-11T11:14:12.637" Score="23" Body="&lt;p&gt;A lot of times at the beginning of a battle you want to focus fire units that are more of a threat the longer they're allowed to live.  Siege Tanks and Void Rays are good examples of this.  You need to take down a Void Ray before it can get fully charged because it becomes so devastating, and Siege Tanks just deal so much damage anyway.  Against Carriers, a lot of times it's important to focus the carrier rather than the interceptors because the AI will not always do that for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One time when you definitely don't want to focus fire is when some of the units you selected are out of range of the target unit.  For example, if you're using Zealots, only a couple Zealots can manage to find a position to get hits in on any given unit unless you get a complete surround, which doesn't generally happen in army vs. army battles.  Also, even with ranged units, a lot of times many are out of range of a specific target and have no path to get within range, so they will dance uselessly if you focus their fire on that target.  It's always better to have every unit dealing damage somewhere during a battle rather than watching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One specific time to definitely focus fire is if your opponent starts to retreat.  Make sure to pick off his weak units before he's able to get fully out of the battle so it costs more for him to replace his army.  This is even a decent strategy during the battle as well, as that removes one of his sources of DPS.  If you see a unit getting low, try to finish it off.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-11T11:14:12.637" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5070" PostTypeId="2" ParentId="5066" CreationDate="2010-08-11T11:58:41.610" Score="10" Body="&lt;p&gt;You need two things in addition to the picks.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dwarves with the mining labor enabled, as explained &lt;a href=&quot;https://gaming.stackexchange.com/questions/4992/how-to-train-retrain-dwarves/4995#4995&quot;&gt;here&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;The dwarves might be busy with other things, try turning off other labors.&lt;/li&gt;&#xA;&lt;li&gt;An area designated for digging.&lt;/li&gt;&#xA;&lt;li&gt;You can designate an area for digging by pressing &lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;d&lt;/kbd&gt; and selecting an area to be mined.  This is easiest if you have an exposed hillside on the map.  If not you may need to go down a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Z-axis&quot; rel=&quot;nofollow noreferrer&quot;&gt;z level&lt;/a&gt; and designate ramps up (&lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;r&lt;/kbd&gt;) next to your mining area.&lt;/li&gt;&#xA;&lt;li&gt;The dwarves must be able to path to this digging area.  If it is separated by z-levels, you must add stairs or ramps.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-11T17:00:34.277" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5071" PostTypeId="2" ParentId="5038" CreationDate="2010-08-11T12:05:03.843" Score="2" Body="&lt;p&gt;I've not played that game myself, but if it's not too graphically or processor intensive, you may be able to run it in a virtual machine running an earlier version of windows that is compatible with the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is unlikely to work if the game is especially graphics or processor intensive because you need enough resources to support the virtual machine running the game as well as your installed operating system/&lt;/p&gt;&#xA;" OwnerUserId="2628" LastActivityDate="2010-08-11T12:05:03.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5072" PostTypeId="2" ParentId="5066" CreationDate="2010-08-11T12:11:00.163" Score="3" Body="&lt;p&gt;Are you using Dwarf Therapist by any chance? That had a bug where enabling Mining via DT didn't get the dwarves to actually &lt;em&gt;do&lt;/em&gt; anything, and you had to disable and re-enable Mining via the game's interface (as in C. Ross's answer).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing to check is whether the picks are not, for some strange reason, forbidden.&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2010-08-11T12:11:00.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5073" PostTypeId="1" AcceptedAnswerId="5080" CreationDate="2010-08-11T12:12:04.950" Score="8" ViewCount="275" Body="&lt;p&gt;After you win a battle in Muramasa: The Demon Blade, you'll get a list of rewards for things you did during the battle, like &quot;Quick Draw Finish&quot; for killing an enemy with a quick draw attack or &quot;Completed Unscathed&quot; for clearing the fight without taking any damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One that I get every now and then, but cannot figure out what it is, is &quot;Fortune Strike&quot;. As far as I can tell, I haven't been able to find any consistent method of earning this one. It's not really worth much, but considering I can at least tell how I received the others, this one is just confounding me all the time. What are the requirements for receiving this bonus, exactly?&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-05-09T19:33:28.047" LastActivityDate="2011-05-09T19:33:28.047" Title="What are the requirements for getting &quot;Fortune Strike&quot;?" Tags="|muramasa-the-demon-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5075" PostTypeId="2" ParentId="5059" CreationDate="2010-08-11T13:07:47.940" Score="2" Body="&lt;p&gt;Praying when starving or fainting will help in the early game. But don't pray too often!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: as Grace points out in the comment below, one can pray when Weak.&lt;/p&gt;&#xA;" OwnerUserId="2634" LastEditorUserId="2634" LastEditDate="2010-08-11T13:59:46.100" LastActivityDate="2010-08-11T13:59:46.100" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5076" PostTypeId="2" ParentId="5067" CreationDate="2010-08-11T13:15:09.403" Score="2" Body="&lt;p&gt;A typical situation would be if the enemy has few strong units and you have many weaker units. Focussing fire allows you to quickly reduce his DPS by destroying the strong enemies while keeping your units alive longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the situation is opposite then don't focus (or only to kill off heavily wounded retreating enemies), you will waste too much fire without reducing his overall DPS significantly.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-11T13:15:09.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5077" PostTypeId="2" ParentId="5002" CreationDate="2010-08-11T13:15:22.557" Score="5" Body="&lt;p&gt;A Poison Nova based build works nicely, and allows one to stack +skills and MF.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Max Poison Nova and its synergies, get Decrepify and CE. Between decrepify, the clay golem, and a cold-based act II hireling, most bosses barely move anymore.&lt;/p&gt;&#xA;" OwnerUserId="2634" LastEditorUserId="2634" LastEditDate="2010-08-11T13:48:36.017" LastActivityDate="2010-08-11T13:48:36.017" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5079" PostTypeId="2" ParentId="4634" CreationDate="2010-08-11T13:17:36.043" Score="2" Body="&lt;p&gt;Another strategy would be to find copies of the cartridge.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try looking in local pawnshops.  They usually have lots of old cartridges for next to nothing.  You might have to look for awhile if you're looking for specific games.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also ask at a GameStop if they have any suggestions for where to look.&lt;/p&gt;&#xA;" OwnerUserId="2432" LastActivityDate="2010-08-11T13:17:36.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5080" PostTypeId="2" ParentId="5073" CreationDate="2010-08-11T13:23:35.203" Score="1" Body="&lt;p&gt;I believe that Fortune Strike occurs when you interrupt an enemy attack, causing them to flinch out of performing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could be wrong.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-11T13:23:35.203" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5082" PostTypeId="1" AcceptedAnswerId="5083" CreationDate="2010-08-11T13:43:33.127" Score="7" ViewCount="89278" Body="&lt;p&gt;My friend was playing some 10v10 on L4D2 the other night, I did a search of google and found a bunch of IP addresses for these 10v10 servers, but how do I join them?  There is nowhere in game to enter an IP or anything like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: 10v10 is awesome&lt;/p&gt;&#xA;" OwnerUserId="2638" LastEditorUserId="11290" LastEditDate="2011-08-02T14:04:13.040" LastActivityDate="2014-05-28T08:43:48.133" Title="In Left 4 Dead 2, how do I join a server by IP?" Tags="|pc|steam|left-4-dead-2|source-engine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5083" PostTypeId="2" ParentId="5082" CreationDate="2010-08-11T13:45:47.117" Score="11" Body="&lt;p&gt;It is possible to join by IP, you're going to have to use a feature called the Developer Console. You can find it under Keyboard Settings. Enable the Developer Console feature there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, when you want to join a server, press the &lt;kbd&gt;~&lt;/kbd&gt; key, that's usually the key next to &lt;kbd&gt;1&lt;/kbd&gt; on your keyboard and enter &lt;code&gt;connect &amp;lt;IP&amp;gt;&lt;/code&gt; into the prompt, for example &lt;code&gt;connect 123.45.6.7&lt;/code&gt;. You'll then join the server.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-11T13:45:47.117" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5084" PostTypeId="1" CreationDate="2010-08-11T13:58:13.873" Score="7" ViewCount="14509" Body="&lt;p&gt;I really like to play Akali and always try to go for the mid lane, because many people underrate Akali there and get easily killed by me. I can handle mid lane agaist most champions except Morgana, Annie and Mordekaiser, but &lt;strong&gt;especially&lt;/strong&gt; Morgana gives me trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I attack her with  Level 6 or higher (with shadow dance and 3 marks) she stun me and her burst of damage takes me down while I can't do enough damage to kill her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I don't attack her she will push the lane very hard and I lose the tower after a while and if my teammates play bad at their lanes, I can't support them either than they can support me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how could I handle such a bad situation?&lt;/p&gt;&#xA;" OwnerUserId="1354" LastEditorUserId="1400" LastEditDate="2011-10-26T08:19:28.047" LastActivityDate="2012-10-04T00:04:07.577" Title="How to play Mid Lane as Akali agaist Morgana?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5086" PostTypeId="2" ParentId="5059" CreationDate="2010-08-11T14:27:07.110" Score="4" Body="&lt;p&gt;Another great recipe for magic users: Cast &quot;stone to flesh&quot; on a boulder.&lt;/p&gt;&#xA;" OwnerUserId="2641" LastEditorUserId="9752" LastEditDate="2012-01-24T15:11:23.797" LastActivityDate="2012-01-24T15:11:23.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5087" PostTypeId="1" CreationDate="2010-08-11T14:48:58.510" Score="0" ViewCount="1991" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/231/how-can-i-avoid-being-detected-as-an-infected-in-left-4-dead-2&quot;&gt;How can I avoid being detected as an infected in left 4 dead 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;So what are your tips for using special infected in versus?  Most of us probably know that attacking on your own as soon as you spawn usually doesn't get anywhere.&lt;/p&gt;&#xA;" OwnerUserId="2638" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2012-01-22T20:49:24.963" Title="Left 4 Dead 2 Special infected tips for Versus" Tags="|left-4-dead-2|" AnswerCount="1" CommentCount="3" ClosedDate="2010-08-11T14:59:23.383" ContentLicense="CC BY-SA 2.5" />
  <row Id="5088" PostTypeId="2" ParentId="5087" CreationDate="2010-08-11T14:52:05.863" Score="1" Body="&lt;p&gt;&lt;strong&gt;Spitter&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Hyzpn.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most people spit at moving survivors, but this rarely works. Spit is most effective to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spit at a fallen survivor.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If a survivor is down you get maximum damage as they can't move out the way. If other survivors are nearby, wait until they start helping them up to spit to force them to drop. This means you get maximum down time for the single survivor.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spit to separate survivors&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If there is a room with some corridors, allow 2 survivors through then spit at the floor to block the other two. Sometimes the other two decide to wait, and the forward two carry on relentlessly and don't wait.  You then have an effective gap and your team can attack the back group all together which makes it a lot harder for survivors to cope.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spit at a survivor being pinned&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Self explanatory!&lt;/p&gt;&#xA;" OwnerUserId="2638" LastEditorUserId="9752" LastEditDate="2012-01-22T20:49:24.963" LastActivityDate="2012-01-22T20:49:24.963" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5089" PostTypeId="1" AcceptedAnswerId="5090" CreationDate="2010-08-11T14:57:11.907" Score="86" ViewCount="5500" Body="&lt;p&gt;Can somebody please give me a good overview of the prayer system in NetHack? From what I understand, you can pray once and your god is more than happy to help you out, but if you pray again, you get punished pretty severely for being so needy.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, how does NetHack prayer work?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="-1" LastEditDate="2012-04-02T14:41:09.767" LastActivityDate="2014-03-13T21:35:32.310" Title="How do you safely pray to your god?" Tags="|nethack|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5090" PostTypeId="2" ParentId="5089" CreationDate="2010-08-11T15:02:53.687" Score="70" Body="&lt;p&gt;The most important and constant variable when it comes to praying is something called &quot;prayer timeout&quot;. When you first start the game, you have a prayer timeout of 300. This decrements by 1 every turn (not every action you take). When it hits 0, it is safe to pray. Praying will generally save you from immediate trouble, like being low in health or starving. It can also take care of minor problems like cursed equipment, but see the following note.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/users/112/ire-and-curses&quot;&gt;ires_and_curses&lt;/a&gt; points out, if you're using prayer to save yourself from trouble, then you can actually pray before your prayer timeout hits 0. Major trouble can be safely done with 200 or less prayer timeout, while minor trouble can only be safely done at 100 or less prayer timeout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Upon praying, your prayer timeout will increase by some amount between 50 and 1000, and you'll have to wait until it drops before you can pray again. Note that if you have been crowned by your god for your services, the prayer timeout increase is actually higher. Any item that gives you enlightenment, like a Potion of Enlightenment, will tell you &quot;It is safe to pray&quot; when you are at 0. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you pray before your timeout is 0, then you will anger your god, and increase the prayer timeout. If you sufficiently anger your god, then you will receive increasingly dangerous punishments, starting with cursed or destroyed equipment and ending with lightning from the heavens being followed by a wide-angle disintegration beam (this is not two separate punishments!). Praying while your god is angry with you will also be bad, you need to pacify the god by making sacrifices before you can safely pray again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some other factors that affect when and where you can safely pray, even with 0 prayer timeout. Praying on an altar of another god is going to anger your current god if your alignment is good. Praying in Gehennom counts as praying to Moloch, so it has the same effect. If your luck or alignment is negative, then prayer will not work (though I don't recall if you get punished here). Being a demon and praying to a non-chaotic god will accomplish nothing because the thought disgusts you. Being undead and praying to a non-chaotic god will cause the god to turn you back to living and sustain damage as you return to the natural cycle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can reduce the prayer timeout by sacrificing creatures. The better the sacrifice, the better the rewards. Good sacrifices are creatures of the opposite alignment to your god, especially opposing unicorns. This is the only way to reduce the timeout besides waiting for it to naturally expire.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2010-08-11T17:27:31.423" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="5091" PostTypeId="2" ParentId="5067" CreationDate="2010-08-11T15:14:27.630" Score="11" Body="&lt;p&gt;As stated before regarding focus fire and when you should do it, I'd like to add that you should always move into an engagement with attack move (keyboard short cut 'A' + left click on map).  Generally speaking, your micro would be better spent on moving a unit taking damage out of a fight rather than focusing its fire. This will force your opponents AI to target a new unit.  If you do this consistently you will lose fewer units vs. your opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good way to do this is to hold down alt so you can see all the unit health bars, select the one taking damage and click (not attack move) out of battle. If your units are stalkers, blink individual units out of range.  If you're Zerg, burrow individual units taking damage (unless a detector unit is present then move them out).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This strategy will help you win a battle even with a weaker army.  It will definitely take some practice before you start seeing positive results.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-11T15:14:27.630" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5093" PostTypeId="2" ParentId="5084" CreationDate="2010-08-11T15:30:34.033" Score="5" Body="&lt;p&gt;Morgana will be a tough matchup for Akali, as Morgana's Black Shield and Soul Shackles do extremely well against Akali's magic damage and lack of an escape respectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are your summoner spells? Cleanse can remove the stun, and flash can get you out of range when she pops her ult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Akali's primary advantage is her use of energy. Try and drain Morgana's mana dry by goading her (and dodging, hopefully!) her skill shot and tormented soil.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Morganna's skillshot is very easy to land if you are in melee range with her, so rely on your Q to harass, simply farming minions until you see an opening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your reaction times, it is quite possible to dodge Morgana's skillshot by Shadow Dancing &lt;em&gt;over&lt;/em&gt; it -- another weakness of Morgana's is her cooldowns; but if you push as soon as she uses her Q, you've got at least 10 seconds where you don't have to worry about being rooted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, there's no real counter to black shield other than to wait it out.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-11T15:30:34.033" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5094" PostTypeId="2" ParentId="4487" CreationDate="2010-08-11T15:52:16.200" Score="70" Body="&lt;p&gt;The recommended missions path for finishing the campaign as fast as possible:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From first to last: (19/26)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Liberation Day&lt;br&gt;&#xA;The Outlaws&lt;br&gt;&#xA;Zero Hour&lt;br&gt;&#xA;Smash and Grab&lt;br&gt;&#xA;The Devil's Playground&lt;br&gt;&#xA;Welcome to the Jungle&lt;br&gt;&#xA;The Great Train Robbery&lt;br&gt;&#xA;Cutthroat&lt;br&gt;&#xA;The Dig&lt;br&gt;&#xA;Whispers of Doom&lt;br&gt;&#xA;A Sinister Turn&lt;br&gt;&#xA;Echoes of the Future&lt;br&gt;&#xA;In Utter Darkness&lt;br&gt;&#xA;The Moebius Factor&lt;br&gt;&#xA;Supernova&lt;br&gt;&#xA;Maw of the Void&lt;br&gt;&#xA;The Gates of Hell&lt;br&gt;&#xA;Belly of the Beast&lt;br&gt;&#xA;All In  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should take you about 5 hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=139651&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-11T15:52:16.200" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5097" PostTypeId="1" AcceptedAnswerId="5103" CreationDate="2010-08-11T17:34:55.313" Score="19" ViewCount="11618" Body="&lt;p&gt;I searched around the web, even in the official SCII com forums, but I could not get an exact answer on this question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Is LAN with SCII definitely not possible or is there a way to get the PCs inside the LAN connected even through the Battle.NET without connecting the computers via Internet?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard about work-arounds, where you still use battle net but after connecting to the certain players you let the connection run over the local network.&lt;/p&gt;&#xA;" OwnerUserId="2653" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T14:42:22.383" LastActivityDate="2021-02-16T17:38:53.213" Title="Is LAN with StarCraft 2 definitely not possible?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5098" PostTypeId="2" ParentId="5097" CreationDate="2010-08-11T17:38:38.147" Score="0" Body="&lt;p&gt;StarCraft II works fine over a LAN.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does require an Internet connection, because you have to connect to battle.net, but it does work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does have a problem with disconnects, especially when a large number (20+?) connect from one IP address, but LAN games work fine over Battle.NET.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have held and attended several StarCraft II LAN parties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update:&lt;br&gt;&#xA;The latency is still the same as non-LAN games, because the actions are still sent to Battle.NET and back, but generally it isn't a big issue.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-08-11T18:15:33.410" LastActivityDate="2010-08-11T18:15:33.410" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5099" PostTypeId="1" AcceptedAnswerId="5109" CreationDate="2010-08-11T17:44:59.447" Score="13" ViewCount="10285" Body="&lt;p&gt;There are many levels where you can easily get 1-ups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm low on lives, I currently play world 1-1 to get about 5 or 6 lives per shot, but I think it's not the most effective solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the fastest way to get lives?&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="8350" LastEditDate="2012-07-19T11:04:40.733" LastActivityDate="2018-12-28T17:31:50.607" Title="What is the fastest way to get lives?" Tags="|new-super-mario-bros-wii|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="5100" PostTypeId="2" ParentId="5059" CreationDate="2010-08-11T17:53:30.940" Score="17" Body="&lt;p&gt;There are two parts to the hunger problem in NetHack: &lt;strong&gt;gaining nutrition&lt;/strong&gt; and &lt;strong&gt;reducing nutrition loss&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under normal conditions, each turn, you lose one point of nutrition. You start with 900 nutrition, and start feeling hungry when you drop below 150. At 0, you'll faint. Starving to death happens at a negative value based on your constitution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nethack is a very complex game, so there are exceptions to most of the guidelines below, and other, more obscure ways of sustaining yourself, but these general principles are good guidelines.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Gaining nutrition&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Comestibles.&lt;/strong&gt; The most straightforward way to gain nutrition is to eat &lt;a href=&quot;http://nethackwiki.com/wiki/Comestibles&quot; rel=&quot;nofollow noreferrer&quot;&gt;comestibles&lt;/a&gt; (labeled as &lt;code&gt;%&lt;/code&gt; - food, meat and corpses). The amount of nutrition you get depends on what you eat. Early on in the game is often the riskiest time; you may not start with much food. At this stage, it's normal to eat as many fresh, &lt;a href=&quot;https://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat&quot;&gt;safe corpses&lt;/a&gt; as you can get your hands on. If you make it that far, there is guaranteed food in the &lt;a href=&quot;http://nethackwiki.com/wiki/Sokoban&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sokoban levels&lt;/a&gt;, which are accessed somewhere between levels 6-10.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Praying.&lt;/strong&gt; Praying while weak will restore your nutrition, but safe use depends on your current &lt;a href=&quot;https://gaming.stackexchange.com/questions/5089/how-to-pray-to-god/5090#5090&quot;&gt;prayer timeout&lt;/a&gt;. Also, using up your favour with your god could backfire if you have a sudden unforseen need (e.g. you have gained a fatal illness like food poisoning, or are being turned to stone).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Convert boulders to food.&lt;/strong&gt; As &lt;a href=&quot;https://gaming.stackexchange.com/questions/5059/avoiding-hunger-in-nethack/5086#5086&quot;&gt;theist points out&lt;/a&gt;, you can convert boulders to &lt;a href=&quot;http://nethackwiki.com/wiki/Huge_chunk_of_meat&quot; rel=&quot;nofollow noreferrer&quot;&gt;huge chunks of meat&lt;/a&gt; if you have the stone to flesh spell. These are hugely nutritious (2000 points).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Reducing nutrition loss&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Wear a ring of slow digestion.&lt;/strong&gt; This is a great item, if you can find one. It changes your rate of nutrition consumption to 5% of your normal rate (giving you twenty times as long to find food). As &lt;a href=&quot;https://gaming.stackexchange.com/users/85/grace-note&quot;&gt;Grace Note&lt;/a&gt; points out in the comment below, this is because you are only paying the nutrition cost of the ring - your standard rate of consumption is halted.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Take off your rings.&lt;/strong&gt; In general, you lose one nutrition every twenty turns for each ring or amulet you wear. Rings of regeneration are particularly pernicious; if you're wearing one, you'll lose a point every other turn.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Drop your stuff.&lt;/strong&gt; If you're Stressed or heavier, you lose a point every other turn.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Don't cast spells.&lt;/strong&gt; Spellcasting makes you hungry (unless you're &lt;a href=&quot;http://nethackwiki.com/wiki/Hungerless_casting&quot; rel=&quot;nofollow noreferrer&quot;&gt;a wizard with high Intelligence&lt;/a&gt;).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="112" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2010-11-15T15:16:29.053" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5101" PostTypeId="1" AcceptedAnswerId="5102" CreationDate="2010-08-11T17:54:38.693" Score="11" ViewCount="4037" Body="&lt;p&gt;I've been reading that Starcraft 2 has facebook integration. But how do I actually connect my accounts?&lt;/p&gt;&#xA;" OwnerUserId="1126" LastEditorUserId="14" LastEditDate="2010-08-11T17:58:43.053" LastActivityDate="2013-02-27T19:23:06.467" Title="How do I connect Starcraft 2 and Facebook?" Tags="|starcraft-2|facebook|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5102" PostTypeId="2" ParentId="5101" CreationDate="2010-08-11T18:02:51.703" Score="12" Body="&lt;p&gt;If you log onto battle.net, go to your &quot;Home&quot; page by clicking the little house button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see there, is a button which says &quot;Import Friends&quot; next to the Facebook icon. Select this, and enter in your Facebook credentials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the broadcast has expired, select your friends:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/13xZe.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click &quot;add friends&quot;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/x3WBi.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Select &quot;add Facebook Friends.&quot;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="9752" LastEditDate="2012-01-22T20:52:56.640" LastActivityDate="2012-01-22T20:52:56.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5103" PostTypeId="2" ParentId="5097" CreationDate="2010-08-11T18:07:07.607" Score="16" Body="&lt;p&gt;Judging from your question you want SC2 over LAN without connecting via the Internet.  There is no easy way to do this.  As McKay points out, as long as all computers are connected to the Internet you can use computers which happen to be connected to the same LAN, but make no mistake you will not be leveraging the advantage of said LAN.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I said &quot;easy way,&quot; because there is a &quot;hard way.&quot;  Blizzard does have a LAN client of Starcraft II which is provides for reputable tournaments.  Gaining access to this requires setting yourself up as a business organization and paying a licensing fee. For more information you're going to have to contact Blizzard directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, for a couple of friends, there is no legal way to leverage your LAN for SC2 games without going through Blizzard.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-11T18:07:07.607" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5104" PostTypeId="1" AcceptedAnswerId="5158" CreationDate="2010-08-11T18:16:12.487" Score="10" ViewCount="3664" Body="&lt;p&gt;Is it possible to play &lt;a href=&quot;http://en.wikipedia.org/wiki/Freelancer_%28video_game%29&quot; rel=&quot;noreferrer&quot;&gt;Freelancer&lt;/a&gt; as a pirate from the beginning of the game?&lt;br&gt;&#xA;(I'm already playing without story missions)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried landing on Rochester, but there weren't any missions available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, why would anyone ever buy the Bloodhound or the Dagger?&lt;/p&gt;&#xA;" OwnerUserId="2660" LastEditorUserId="23" LastEditDate="2011-02-17T05:05:13.100" LastActivityDate="2014-07-01T21:26:49.673" Title="Start Freelancer as Pirate" Tags="|freelancer|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5105" PostTypeId="2" ParentId="5101" CreationDate="2010-08-11T18:30:52.020" Score="2" Body="&lt;p&gt;Click the friends list button at the lower right hand of the task bar (left of the clock/mic)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;there will be a button for 'add friend'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click that and you will see a button for facebook.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-11T18:30:52.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5106" PostTypeId="1" AcceptedAnswerId="5112" CreationDate="2010-08-11T18:31:07.480" Score="7" ViewCount="3626" Body="&lt;p&gt;I need class help in Etrian Odyssey 2. I'm having a hard time with the FOEs on level 2, even with a party of all level 7-8 characters.&lt;/p&gt;&#xA;" OwnerUserId="875" LastEditorUserId="160" LastEditDate="2011-08-13T11:16:11.703" LastActivityDate="2011-08-13T11:16:11.703" Title="What is a good class configuration for Etrian Odyssey 2?" Tags="|nintendo-ds|etrian-odyssey-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5107" PostTypeId="2" ParentId="4225" CreationDate="2010-08-11T18:32:17.727" Score="1" Body="&lt;p&gt;Your grahpics card could also be defective.  I had a similar problem with a graphics card that later ended up dying on me.  If you have a spare kicking around, try swapping it out and see what happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or alternatively, install the card in another PC (if available) and see what happens.&lt;/p&gt;&#xA;" OwnerDisplayName="Deastin" LastActivityDate="2010-08-11T18:32:17.727" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5108" PostTypeId="2" ParentId="5106" CreationDate="2010-08-11T18:40:58.007" Score="0" Body="&lt;p&gt;The party I was playing was: two melee characters in the front row, one spellcaster, one healer and one ranged at the back row. It worked well for me. Bear in mind that this game is quite difficult at first levels regardless of the classes you pick. If you can't kill FOE now, level up and come back later. &lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-08-11T18:40:58.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5109" PostTypeId="2" ParentId="5099" CreationDate="2010-08-11T18:41:54.667" Score="13" Body="&lt;p&gt;This is my personal favourite way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to level 3-2. Play the level until you get to the section with 4 bullet bills with a green warp pipe in the middle. Keep hopping on the bullets shot at you without touching the ground (hint: utilize shaking the Wii remote to stay in the air slightly longer). At first you will only gain points, but eventually every bullet bill you hit will get you a 1-up. It might take a while to get the hang of, but it's worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=zP2sFfxkUik&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a video&lt;/a&gt; of the process.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You can also gain 1-ups quickly in level 2-3. At the very end of the stage, you have to run as far right as you can on any stair. Then, jump so that you land on the Koopa that is falling down the stairs towards you. After that, don't press anything. This method is much easier (if you can time the jump properly) as you just have to let your character jump on the shell repeatedly. &lt;a href=&quot;http://www.youtube.com/watch?v=ghG7pfcRdhs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a video&lt;/a&gt; of this one.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-08-11T20:32:39.250" LastActivityDate="2010-08-11T20:32:39.250" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5110" PostTypeId="1" AcceptedAnswerId="5111" CreationDate="2010-08-11T18:58:22.963" Score="9" ViewCount="2530" Body="&lt;p&gt;Not sure why but for some reason I tend to have a tiny army syndrome. I usually play Terran and I suppose the answer may be slightly different for different races.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens is that I like to attack early and put the pressure on but there is not a lot of units early on, they either get killed or get spread out so that when mid game comes I don't have a sizable force. I want to be able to make a large army quickly so I can push but I don't want to have to wait too long.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can not sacrifice the early 5 minute attack and still manage to have a large force building up? I want to keep pushing in more and more units every time not just trickle them out until I get attacked and have nothing to bring to the battle.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="126" LastEditDate="2010-08-11T19:06:14.150" LastActivityDate="2010-08-11T19:08:37.670" Title="How to quickly grow an army and maintain it?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5111" PostTypeId="2" ParentId="5110" CreationDate="2010-08-11T19:02:45.980" Score="14" Body="&lt;p&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3732340/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://day9tv.blip.tv/file/3732340/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Watch that video.  It will answer all your questions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To highlight the main points he makes, it's all about macro play.  Make sure you are always building a new worker.  As soon as the last one finishes, build a new one.  If you have way too many, expand and split them up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you have enough production buildings so that you can build your army quickly enough.  You should never have to queue units and always be able to spend all your money (which should be plentiful since you're always building workers).  Hotkey all your production buildings and get in the habit of cycling through them to see which are idle, and then make sure you un-idle them as soon as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure to watch your supply and build quickly enough so you never get supply blocked.  You always want to be building new units.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-11T19:02:45.980" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5112" PostTypeId="2" ParentId="5106" CreationDate="2010-08-11T19:04:22.343" Score="3" Body="&lt;p&gt;Class configuration depends a lot on the floor you're on and how your playstyle is built. My party when I started the game was Protector - Warmagus - Troubadour / Gunner - Survivalist. My current primary party that I'd been using since the 3rd strata is Warmagus - Troubadour / Gunner - Hexer - Gunner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The important points in party construction are &lt;strong&gt;survivability&lt;/strong&gt; and &lt;strong&gt;synergy&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Survivability&lt;/strong&gt; consists of not dying. This first &lt;em&gt;usually&lt;/em&gt; means having a good healer - you pick from Medic, Warmagus, or Beast. While it's doable to run about without a dedicated healer and rely on items, this is better done in the late-game when you've setup the other points. The second part of survivability is strong meatshields in the front. To your benefit, properly built Medics, Warmagi, and Beasts also serve as strong meatshields, so you can opt to only have one or two front-line warrior types if that's your style. Protectors and Landsknechts make the hardiest of front-liners, but Ronin, Darkhunters, and Troubadours also work well. The final point is obviously speed in your offense. Dead enemies are no threat, and this is what makes healer-less parties viable are teams who can kill the enemy quickly without sustaining too much damage. Disabling and crowd control, as discussed later, help a lot in survivability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Synergy&lt;/strong&gt; is making sure your party works together. The obvious part of this is classes that have skills that work well off of each other. Landsknechts work great alongside Ronin, Gunners, and Alchemists for the elemental chasers skills. Warmagi and Hexers have huge skill interdependencies that can actually itemless self-sustain the whole party's HP and TP if no one dies. Troubadours work great along everyone by buffing stats. But the second part of synergy is making sure there isn't huge conflict. If everyone is all using swords, then you're quite doomed when the enemy is resistant to Cut damage. Too many healers means a very weak offense. Because buffs have a limit of 3 per character, make sure Troubadours aren't overriding their own buffs or the self-applied buffs of other characters. And don't forget to pay attention to synergy between everyone's force abilities! Survivalists are poorly matched with Troubadours thanks to this!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some other focus points to consider are &lt;strong&gt;crowd control&lt;/strong&gt; and &lt;strong&gt;disabling&lt;/strong&gt;. A party that is focused entirely on singular targets can easily meet its ruin against very difficult enemy groups, so having one or two characters who can attack multiple enemies is very useful, even if it is only with the force ability. Disabling comes primarily from the Hexer and Darkhunter's abilities to cause binding and status ailments, but Survivalists and Gunners can make due with Number and Riot Gun. While disabling is not necessary, always consider that disabling the enemy for a few rounds can give you a more than welcome opening to heal or kill. So it is also convenient to have.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;A lot of this strategy will also change based on what you are fighting. The important thing to understand is not just how to maximize the potential of one party of characters, but also how to setup several sets of characters that can be safely swapped for the right situations. Swap in the damage types you need, swap out disablers when it's less necessary, similar actions. Remember, survivability and synergy are the key points! Get those down pat and you can construct wildly unusual teams like 5 Ronin!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But Shepherdess brings up an important point - any party is weak if you're too low of a level. Always address how well you fared against a particular FOE if you get slaughtered. If you were, in fact, slaughtered, then it may be taxing but levelling is really the best idea. Consider training with a Troubadour if you're finding it taking too long - they have a passive skill that increases experience gain for the whole party.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-08-11T19:12:45.417" LastActivityDate="2010-08-11T19:12:45.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5113" PostTypeId="2" ParentId="5110" CreationDate="2010-08-11T19:08:37.670" Score="3" Body="&lt;p&gt;Your early army doesn't need to be of any significant size.  You can harass quite effectively with the right units and in fewer numbers.  While doing so you can continue to build up your economy and your mid game army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Terran, highly effective early game harassment units would consist of either Hellions or Reapers (depending on your opponents race)  Hellions will tear right through drones and zerglings.  Reapers are very effective against probes (protoss).  Also, keep in mind this involves a lot of micro, its not simply send your few units in and watch.  You will want to constantly harass and run away. With reapers you can hit his mineral line and when your opponent brings in units to counter, run away and attack some where else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doing this will also give you a huge advantage on what build your enemy is going so you have more than enough time to make sure you have the right unit composition to counter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this is going on you will want to continue building units, scvs, buildings, mules, etc.  Don't forget about your base and focus only on attacking.  &lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-11T19:08:37.670" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5114" PostTypeId="2" ParentId="1527" CreationDate="2010-08-11T19:20:37.473" Score="3" Body="&lt;p&gt;Blow. Just blow air into the mike. Works every time.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-11T19:20:37.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5115" PostTypeId="1" AcceptedAnswerId="5117" CreationDate="2010-08-11T19:27:08.970" Score="11" ViewCount="1276" Body="&lt;p&gt;In trying to get practice for the upcoming 9v9 TF2 competition, I'm interested in seeing if there's any insight on how to play a spy against a lower number of players. Spies tend to work better the more chaos and confusion there is, and additionally work better when there are multiples of the same class playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the upcoming competition, it will be strictly 9v9 with 1 of each class per team: no more, no less. Being used to playing spy on 24 (12v12) and larger servers with little to no class balance, this is  kinda foreign ground and, to me, seems like a much higher degree of difficulty compared to the other classes scale for the competition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing I can think of is the relative power of the Cloak and Dagger in this scenario, and the benefits of certain maps. Does anyone have any links to tips for playing spy vs. lower player counts or tips that they, themselves, can provide? &lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2016-03-20T11:02:55.107" Title="Tips for playing Spy in low player count matches" Tags="|team-fortress-2|tf2-spy|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5116" PostTypeId="2" ParentId="1527" CreationDate="2010-08-11T20:12:57.020" Score="3" Body="&lt;p&gt;I prefer the &quot;vibrating libs&quot; method, as demonstrated in &lt;a href=&quot;http://www.youtube.com/watch?v=kx1zhwHlj4o#t=2m18s&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;. (If it doesn't automatically jump to the right part of the video, skip to 2:18.)&lt;/p&gt;&#xA;" OwnerUserId="2668" LastActivityDate="2010-08-11T20:12:57.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5117" PostTypeId="2" ParentId="5115" CreationDate="2010-08-11T20:31:57.067" Score="16" Body="&lt;p&gt;As a spy, you're best off spending your time working to assassinate the opposing medic.  Since the other team has only one medic, it is a huge advantage to your team if you can kill (or badly hurt) the other medic, even at the expense of your own life.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this is a competition-level play, you can expect full communication from the other team. You will very rarely fool them into thinking you're on their team. They all should know where everybody is. (Whether or not they really do is another matter).  The simplest way for you to be effective is to find a nice sport to Cloak and Dagger, wait for the enemy medic to run by, and revolver or ambassador them from a distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mix up your spots, be unpredictable, and stay hidden. You may also want to spend some time hounding the enemy sniper, depending on his skill level. I've seen highlander teams completely fall apart from a skilled enemy sniper.  On the off chance he's razorbacking, the ambassador will be the weapon you want to go with.  Mix your disguises, but definitely use the sniper disguise - that class matches closest with this play-style.&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="11" LastEditDate="2010-08-25T12:35:04.303" LastActivityDate="2010-08-25T12:35:04.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5118" PostTypeId="2" ParentId="5115" CreationDate="2010-08-11T21:00:59.463" Score="3" Body="&lt;p&gt;I recommend watching demos and studying other players. That's what I did when I was learning competitive TF2 and it helped a lot. You'll see how teams function (or not), where players tend to stand or how they react, strengths and weaknesses, etc. It can be rather eye-opening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also be sure to join low pop servers (1-5 other players) and practice surprising them. It can be a good challenge because after the first stab they should be rather suspicious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pug/Scrim like crazy. Nothing is better than practice, practice, and more practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Load up testing maps (usually starts with tr) and get a feel for exact positions where backstabs open up. You can also test falling down and stabbing and random things like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps. GLHF.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2010-08-11T21:00:59.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5119" PostTypeId="2" ParentId="5066" CreationDate="2010-08-11T22:06:27.280" Score="0" Body="&lt;p&gt;Are they able to get to the dig area? I sometimes marked a whole area to be mined, but missed a square connecting it up to the existing walls, so they didn't have a first tile to start digging at.&lt;/p&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2010-08-11T22:06:27.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5120" PostTypeId="1" AcceptedAnswerId="5165" CreationDate="2010-08-11T23:31:15.363" Score="11" ViewCount="13626" Body="&lt;p&gt;In the early game, if the Terran player goes for marauders (with upgrade), what can a Protoss player do to effectively counter this? Zealots seem to be ineffective, and while stalkers are a little better, they still seem to die quickly to them.&lt;/p&gt;&#xA;" OwnerUserId="2112" LastEditorUserId="11290" LastEditDate="2011-08-02T15:04:43.907" LastActivityDate="2010-08-23T22:37:57.470" Title="How do I counter early marauders in PvT (Protoss versus Terran)?" Tags="|starcraft-2|sc2-build-order|" AnswerCount="7" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5121" PostTypeId="1" CreationDate="2010-08-12T00:06:59.150" Score="11" ViewCount="1326" Body="&lt;p&gt;When I play a 1v1 match against Zerg as Protoss, I'm happy. So far (in about 5 matches), I found the following strategy undefeatable:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Quickly build a Forge (before Gateway), then 2-3 cannons at your doorstep. If you have a Natural Expansions that is defendable, build the cannons there instead of the main base, and secure your natural.&lt;/li&gt;&#xA;&lt;li&gt;Gas up, build more cannons, expand to natural if it's defendable&lt;/li&gt;&#xA;&lt;li&gt;By this time, the Zerg player will have given hope on ground assault. 5 cannons are pretty much impassable... the Zerg will go for Mutalisks/Corruptors&lt;/li&gt;&#xA;&lt;li&gt;Mass up on Phoenixes - build 2-3 Stargates and pump Phoenixes using Chrono boost. You will encounter some Muta resistance, but you can build Phoenixes faster than he can build Mutas.&lt;/li&gt;&#xA;&lt;li&gt;By the time you have control of the skies, build Voidrays and gg&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;What is its weak point? How can I defend against it playing Zerg? Nydus/Overlord transport ?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="41625" LastEditDate="2017-09-02T05:33:22.780" LastActivityDate="2017-09-02T05:33:22.780" Title="What's the Zerg answer for Protoss Canons + Phoenixes?" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5122" PostTypeId="1" CreationDate="2010-08-12T00:12:01.120" Score="4" ViewCount="1506" Body="&lt;p&gt;I'm pretty certain I've missed something somewhere&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When playing against AI, I get to choose a map type, there's even a preview of what the map will look like, and when the game starts, the map is visible, I can see the mineral depots and all else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I there a way to start a game with a fully random map (or at least chosen randomly from known map) with no half'n'half fog-of-war ? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Max.&lt;/p&gt;&#xA;" OwnerUserId="2220" LastEditorUserId="8350" LastEditDate="2012-05-16T15:12:02.610" LastActivityDate="2012-05-16T15:12:02.610" Title="Fully random maps in SC2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5123" PostTypeId="2" ParentId="4605" CreationDate="2010-08-12T00:18:08.767" Score="9" Body="&lt;p&gt;You can dig out a room with a hole in the ceiling, designate that hole as a Pit zone, and assign the goblins to that pit. Your dwarves will throw them into that hole. I've found that thieves have a pretty good chance of escaping, but the others won't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have it set up so they fall 10 Z-levels into a small room, where I can decide to either send in my military for a little practice, or pull a lever and smash them with a bridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can, supposedly, designate (d-b-d) the cages for discarding, claim (d-b-c) the same zone, then manually (k) undiscard the cages themselves to order the dwarves to take the goblins stuff and discard it into a garbage zone. I've had trouble with this, but that may be because my goblin stockpiles are in a very out-of-the-way portion of my fortress and I have many other discard jobs running.&lt;/p&gt;&#xA;" OwnerUserId="2692" LastActivityDate="2010-08-12T00:18:08.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5124" PostTypeId="2" ParentId="5121" CreationDate="2010-08-12T00:18:31.090" Score="24" Body="&lt;p&gt;This is actually the best possible thing to happen for you as a zerg player.  He's running just Phoenixes and he has given you map control FOR FREE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your Strategy is going to be as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build a couple spore to stop early Phoenix harass.&lt;/li&gt;&#xA;&lt;li&gt;Expand to 3 or 4 bases&lt;/li&gt;&#xA;&lt;li&gt;Spread your creep&lt;/li&gt;&#xA;&lt;li&gt;Build pretty much any unit, you're going to run over him&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;He's giving up the Macro advantage as you now have map control.  You can build Hydras as a direct counter to Phoenix and they have the nice benefit of being strong against 4 gate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if he pushes out a more standard 4 Warpgate play, you just FE and play normal vs a 2 Base Protoss.  By the time you make a serious push, the Photon Cannons will be a small factor.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Btw, what do people feel about the plural of Phoenix?  In Roman mythology there was only one Phoenix in the entire world so the word had no plural.  I've been using it as both plural and singular (like fish) as a result.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-04-07T05:58:17.573" LastActivityDate="2011-04-07T05:58:17.573" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="5125" PostTypeId="2" ParentId="5122" CreationDate="2010-08-12T00:23:27.430" Score="7" Body="&lt;p&gt;I may be mistaken, but I think the change in fog-of-war is one of the changes between Starcraft 2 and Broodwars.  The idea is that the map is no longer unknown (as that benefits users who spent the time memorizing maps from their starting locations).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-12T00:23:27.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5126" PostTypeId="1" CreationDate="2010-08-12T00:46:55.370" Score="1" ViewCount="280" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4300/what-happens-if-i-ignore-the-tree-hugging-elves&quot;&gt;What happens if I ignore the Tree-Hugging Elves?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;The elves are asking me to cap my tree felling to 100 until the next time they come by.  Currently, I'm unsure as to how much I am felling, so I want to be sure I can control it before I accept.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, I'm worried that if I don't accept I might have a fight with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to ensure that my tree felling falls under 100 and are there any negative sideaffects to accepting the treaty (other than running out of wood)?  What ways can I gather wood other than to fell trees (ie trading, cheating the treaty)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what are the negative side effects to rejecting or breaking the treaty? Are they the same?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2010-08-12T00:46:55.370" Title="Elves asking about a tree slaughter cap in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="0" CommentCount="3" ClosedDate="2010-08-12T07:58:58.237" ContentLicense="CC BY-SA 2.5" />
  <row Id="5127" PostTypeId="1" AcceptedAnswerId="5133" CreationDate="2010-08-12T00:49:16.787" Score="12" ViewCount="3096" Body="&lt;p&gt;A certain dwarf has been taken by a strange mood due to a lack of chairs and clean water.  I designated a new water-hole for them and built him seven chairs, but he is still depressed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I make him happy again or is there I way I can prevent him from sitting on the chairs, drinking clean water, eating hard earned food, and not doing any work? (ie try him and have him executed/banished?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The situation has worsened.  He has gone stark raving mad!&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="39" LastEditDate="2010-08-12T16:28:48.473" LastActivityDate="2010-08-16T12:53:54.440" Title="My dwarf is in a strange mood. How can I fix him?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5129" PostTypeId="2" ParentId="5127" CreationDate="2010-08-12T00:56:17.787" Score="4" Body="&lt;p&gt;Avoiding spoilers, have you considered what he likes doing for a craft? Does he have the ability (workshop, raw materials) to do that?&lt;/p&gt;&#xA;" OwnerUserId="2523" LastActivityDate="2010-08-12T00:56:17.787" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5132" PostTypeId="1" AcceptedAnswerId="5134" CreationDate="2010-08-12T00:58:35.533" Score="3" ViewCount="1583" Body="&lt;p&gt;In Call of Duty Modern Warfare 2, what kinds of things can you land on to soften fall damage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I'm looking specifically for things to land on. My perks are already set to a configuration that I'm happy with, so I don't want to change them - I just want to know what to keep my eye out for when jumping from high places&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="8350" LastEditDate="2011-08-12T19:50:28.063" LastActivityDate="2011-08-12T19:50:28.063" Title="Prevent Fall Damage" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5133" PostTypeId="2" ParentId="5127" CreationDate="2010-08-12T01:04:00.970" Score="10" Body="&lt;h2&gt;Minor Spoilers!&lt;/h2&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If the dwarf has a &lt;em&gt;strange mood&lt;/em&gt; he has probably taken a workshop which if you query will list the objects or hints to objects which he needs to fulfill his mood.  If he fulfills his mood good things will happen.  If not, some form of &lt;strong&gt;FUN&lt;/strong&gt; will ensue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can try to execute him, with magma, spikes, or some other devious trap.  You cannot order another dwarf to kill him though.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;IF&lt;/strong&gt; the dwarf goes stark raving mad, you may &lt;a href=&quot;https://gaming.stackexchange.com/questions/3478/how-do-i-get-my-dwarfs-to-kill-a-giant-rat/3485#3485&quot;&gt;kill him as if he was an enemy&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2010-08-16T12:53:54.440" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5134" PostTypeId="2" ParentId="5132" CreationDate="2010-08-12T01:06:31.307" Score="7" Body="&lt;p&gt;The best thing to do is land on a &lt;strong&gt;mattress&lt;/strong&gt;.  For example, there are mattresses at the bottom of the sniper ledge on Afghan, and it always amazes me the number of people who miss them.  If you are very careful, you can often 'slide' down things, but that is touch and go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Oh yeah... and commando pro.  I totally forgot that one.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-08-12T12:20:41.780" LastActivityDate="2010-08-12T12:20:41.780" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5135" PostTypeId="1" CreationDate="2010-08-12T01:09:00.257" Score="4" ViewCount="931" Body="&lt;p&gt;Basically I am having the same problem as described in &lt;a href=&quot;http://boardreader.com/thread/Steam_Server_Search_Problem_important_8e7sXe9uy.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; .&lt;/p&gt;&#xA;&lt;p&gt;My connection drops every time I want to search servers in the &amp;quot;Internet&amp;quot; tab but fine if I view servers in &amp;quot;History&amp;quot; or &amp;quot;Favorites&amp;quot; tabs.&lt;/p&gt;&#xA;&lt;p&gt;Unfortunately my router may also suffer from the &lt;em&gt;overflow&lt;/em&gt; problem (not sure how to check) and updating firmware/open ports doesn't help (buggy router known for having port forwarding problems)&lt;/p&gt;&#xA;&lt;p&gt;So is there any way I could limit the amount of servers the steam client retrieve to prevent the overflow problem?&lt;/p&gt;&#xA;" OwnerUserId="148" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-12-21T11:39:10.253" Title="Any way to limit Steam Server Search results?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5136" PostTypeId="1" AcceptedAnswerId="5143" CreationDate="2010-08-12T01:22:59.540" Score="20" ViewCount="11022" Body="&lt;p&gt;When I'm building up my base, I sometimes find myself wasting time trying to get a single worker off of my resource line so that I can build something. I often miss or have to chase after them if I'm trying to single click, and dragging often selects more than one, at which point I have to try again or click on one in the selected units list. It seems like it would be best to grab one right after it's returned its resource and is heading back for another, but they're also moving the fastest at this point. It's easier to grab them while they're mining, but then they're carrying resources around and this feels wasteful. Is this minor optimization unnecessary, or am I missing something? Should I just keep a dedicated builder idle for easy selection (as terran or protoss)? Put one on a hotkey? &lt;/p&gt;&#xA;" OwnerUserId="1687" LastActivityDate="2011-07-04T22:23:10.120" Title="What's the most efficient way to select workers to build things in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5137" PostTypeId="2" ParentId="5121" CreationDate="2010-08-12T01:26:56.113" Score="4" Body="&lt;p&gt;I'm assuming you are walling off with no gaps with those cannons? Any half decent zerg player will ignore your cannons and run past with speedlings. (Zerglings with speed upgrade) if you are not walling off.  If you are walling off then see my next comment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any half decent Zerg player can easily counter this strategy by one of two things.  Nytus (sp?) network or Overlord drops into your main.  Game Over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What league are you seeing success with this?&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-12T01:26:56.113" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5139" PostTypeId="2" ParentId="5120" CreationDate="2010-08-12T01:34:10.463" Score="3" Body="&lt;p&gt;Coming from the view of the Terran player, it will be easy to pick off your Zealots with some simple micro after the concussion shells are upgraded because they slow the units. Stalkers are the thing that annoy me if I'm trying to do this because they have the same range as the Marauders. If I'm picking off Zealots the Stalkers can target me, if I try to go for the Stalkers the Zealots can get close enough to cut me down. So I'd say be fast and get a mix of the two in your starting defense. A photon cannon or two should complement this as well.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="1719" LastEditDate="2010-08-12T03:17:45.490" LastActivityDate="2010-08-12T03:17:45.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5141" PostTypeId="2" ParentId="5136" CreationDate="2010-08-12T01:40:30.807" Score="5" Body="&lt;p&gt;No, don't have any builder idle if you can help it. Really I just single click, I know you tried this but I would guess that is the best way to get just one. Just spam click if you have to until you get one, eventually you'll get better at aiming anyways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another note: If you hit F1 it will select a worker who is doing nothing!&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-08-12T01:40:30.807" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5143" PostTypeId="2" ParentId="5136" CreationDate="2010-08-12T01:55:27.167" Score="40" Body="&lt;p&gt;So obviously selecting 1 is better than a group, but a little known fact:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Workers smart cast!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means if you select a group of workers and try to build something, the nearest worker (and only him) will go to build the building.  Additionally if you build more than one thing, the two nearest will go to do the task.  This means you don't need to worry about selecting more than one (provided you don't issue any move orders), just select the group and build away!&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-12T01:55:27.167" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5145" PostTypeId="2" ParentId="5135" CreationDate="2010-08-12T02:30:44.603" Score="1" Body="&lt;p&gt;Have you got a firewall running? I found that turning off my router's firewall and on my own machine's firewall (end-to-end) is the best way to improve performance in finding/playing games.  I was having issues finding MW2 and CS games with the firewall on, but now I don't have any more problems.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-12T02:30:44.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5146" PostTypeId="1" AcceptedAnswerId="5178" CreationDate="2010-08-12T02:33:30.460" Score="8" ViewCount="4204" Body="&lt;p&gt;I stopped playing KoL a while back, but I still remember people making outrageous claims of ascending in under 3 days or something of the sort, maybe even less.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is that even possible?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:27:39.137" LastActivityDate="2012-07-25T15:27:39.137" Title="In Kingdom of Loathing, what does a 'fast ascension' entail?" Tags="|kingdom-of-loathing|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5147" PostTypeId="2" ParentId="4904" CreationDate="2010-08-12T02:35:22.877" Score="6" Body="&lt;p&gt;I'm the author of SkipWE. I created a ZIP file which should allow you to run SkipWE without internet access.  Simply download the file from the link below, extract it to your desktop (or elsewhere), then double-click the &quot;SkipWE.exe&quot; file. Hopefully that will work at your mother's holiday home :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FILE: &lt;a href=&quot;http://www.megaupload.com/?d=78RHS2UQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.megaupload.com/?d=78RHS2UQ&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enjoy!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-PF&lt;/p&gt;&#xA;" OwnerUserId="2695" LastActivityDate="2010-08-12T02:35:22.877" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5148" PostTypeId="2" ParentId="5122" CreationDate="2010-08-12T03:05:27.030" Score="7" Body="&lt;p&gt;While I can't help with the fog of war, if you want the game to pick a random map for you, go to Multiplayer and then create a game. Add as many AIs as you want, change settings, etc. and then start the game. Your map will be chosen for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an added bonus, playing multiplayer will help you work towards achievements too (why they don't work in single player as well, I do not know).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-08-12T03:05:27.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5149" PostTypeId="2" ParentId="5056" CreationDate="2010-08-12T03:14:27.440" Score="1" Body="&lt;p&gt;They can connect normally and choose to spectate but they are still counted towards the &quot;Players&quot; count of up to 8.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer your question, no. You cant have additional spectators connected.&lt;/p&gt;&#xA;" OwnerUserId="2554" LastActivityDate="2010-08-12T03:14:27.440" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5151" PostTypeId="2" ParentId="5136" CreationDate="2010-08-12T03:57:27.637" Score="0" Body="&lt;p&gt;After watching a lot of starcraft 2 replays, I've learned to single-click a worker early in the game and bind him to a hotkey for whenever I need him. Although having read that workers smart-cast, I may stop doing this and just double-click to select them all.&lt;/p&gt;&#xA;" OwnerDisplayName="Lee" LastActivityDate="2010-08-12T03:57:27.637" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5152" PostTypeId="1" CreationDate="2010-08-12T05:11:19.783" Score="7" ViewCount="4255" Body="&lt;p&gt;I'm playing the GBA version of &lt;em&gt;SMB2 JPN&lt;/em&gt; (also known as &lt;em&gt;The Lost Levels&lt;/em&gt;). This game is hard! So I cheat and get more lives. And I do, but after I get more than 10, the &amp;quot;Lives Remaining&amp;quot; count is some weird sprite and not a number (the SNES version seems to correct this). For example, 15 lives &lt;a href=&quot;http://www.gamefaqs.com/famicomds/916579-super-mario-bros-2-japan/faqs/32060&quot; rel=&quot;nofollow noreferrer&quot;&gt;look like&lt;/a&gt; a &amp;quot;Crown&amp;quot; and a &amp;quot;5&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;I want to know: what does &amp;quot;Lives Remaining&amp;quot; look like when I have more than 10? Pictures, please.&lt;/p&gt;&#xA;" OwnerUserId="2564" LastEditorUserId="4797" LastEditDate="2023-05-29T09:59:08.090" LastActivityDate="2023-05-29T09:59:08.090" Title="How can I read how many lives are remaining in Super Mario Bros. 2 (JPN)?" Tags="|super-mario-bros-the-lost-levels|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="5155" PostTypeId="1" AcceptedAnswerId="5157" CreationDate="2010-08-12T07:50:31.047" Score="13" ViewCount="12600" Body="&lt;p&gt;I have played a bit with Alien Swarm now, and after 17 hours the default Jacob's Rest campaign starts to become known. Do they plan to release other official campaigns?&lt;/p&gt;&#xA;" OwnerUserId="2615" LastEditorUserId="19827" LastEditDate="2012-05-28T21:37:44.773" LastActivityDate="2013-09-18T18:58:18.523" Title="More Alien Swarm Campaigns?" Tags="|alien-swarm|" AnswerCount="2" CommentCount="6" ClosedDate="2017-09-27T23:04:49.997" ContentLicense="CC BY-SA 3.0" />
  <row Id="5156" PostTypeId="1" AcceptedAnswerId="5164" CreationDate="2010-08-12T07:59:07.470" Score="5" ViewCount="14411" Body="&lt;p&gt;Game: Call of Duty: United offensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I like the multiplayer in Call of duty so much. But is there a way to add Bots in a game like we add bots in Quake3Arena? I can't find any straight forward approach to achieve it. Is there any other way to do that?&lt;/p&gt;&#xA;" OwnerUserId="231" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:21:20.910" LastActivityDate="2013-10-22T16:21:20.910" Title="Is there a way to add Bots in a multiplayer game of Call of Duty?" Tags="|call-of-duty-united-offensive|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5157" PostTypeId="2" ParentId="5155" CreationDate="2010-08-12T08:04:53.993" Score="10" Body="&lt;p&gt;As of August 2010, there are currently no other official campaigns other than Jacob's Rest. It is unknown whether or not more official ones will be released, so only speculation is possible at this point. However, the game shipped with a SDK so players could make their own maps and campaigns. If you check the &lt;a href=&quot;http://forums.steampowered.com/forums/forumdisplay.php?f=930&quot; rel=&quot;nofollow noreferrer&quot;&gt;game's official forums&lt;/a&gt;, you can find information there about custom maps and mods that players have created.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-08-12T08:04:53.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5158" PostTypeId="2" ParentId="5104" CreationDate="2010-08-12T08:24:43.133" Score="5" Body="&lt;p&gt;Speaking strictly about single player vanilla Freelancer you can't. You have to play the story at least as long until you have access to the jumpgates. &lt;strong&gt;&lt;em&gt;If that is too much story for then that means: NO.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;How to get around those restrictions&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You can however play multiplayer (even if it's just a server for you) or install appropriate mods to lift those initial restrictions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your apparent problem with faction standing: Every faction has friends and enemies. By shooting members of one faction you not only anger them and their friends &lt;strong&gt;but also please their enemies&lt;/strong&gt;. Determine which enemies your favorite faction has and shoot them (For pirates try shooting the police). It takes a bit of grinding and a good enough combat ship but it is feasible. &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Further suggestions&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;If you are interested in mp may I suggest you check out the Mod &quot;Shattered Worlds - War Torn&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1335" LastEditorUserId="1335" LastEditDate="2010-08-12T13:56:05.160" LastActivityDate="2010-08-12T13:56:05.160" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5160" PostTypeId="2" ParentId="5152" CreationDate="2010-08-12T08:59:48.917" Score="3" Body="&lt;p&gt;via &lt;a href=&quot;http://www.gamefaqs.com/wii/939288-super-mario-bros-the-lost-levels/faqs/32060&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamefaqs&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;... starting with 10 lives, the life &#xA;  counter will be glitchy. From 10-19&#xA;  lives, you will see a crown followed&#xA;  by  the ones digit; for example, if&#xA;  you have 15 lives, the counter will&#xA;  display a  crown followed by 5. From&#xA;  20-45 lives, the ones digit is a&#xA;  letter instead; to  find out the&#xA;  number of lives you have, take the&#xA;  numerical value of the letter  (A = 1,&#xA;  B = 2, C = 3 ... Z = 26) and add 19.&#xA;  For example, a crown followed by  D is&#xA;  19 + 4, or 23 lives. If you have 46 or&#xA;  more lives, the ones digit is a  weird&#xA;  symbol, usually chunks of other&#xA;  pictures that exist in the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-08-12T08:59:48.917" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5161" PostTypeId="2" ParentId="5136" CreationDate="2010-08-12T09:33:42.333" Score="0" Body="&lt;p&gt;What you can do is set up one worker to a bind &lt;code&gt;Ctrl + 1-9&lt;/code&gt; Then every time you press just &lt;code&gt;1&lt;/code&gt; and it selects that unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can be done with any unit, therefore a lot of people use it for their Void Rays etc etc&lt;/p&gt;&#xA;" OwnerUserId="2708" LastActivityDate="2010-08-12T09:33:42.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5163" PostTypeId="2" ParentId="641" CreationDate="2010-08-12T10:10:07.347" Score="2" Body="&lt;p&gt;if possible use cavalry men, that is the best way to finish off a war wagon..&lt;/p&gt;&#xA;" OwnerUserId="2056" LastActivityDate="2010-08-12T10:10:07.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5164" PostTypeId="2" ParentId="5156" CreationDate="2010-08-12T10:27:59.687" Score="5" Body="&lt;p&gt;Im almost certain Call of Duty didn't add this function. Have you seen them on another server?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Just had a look. Looks like they didn't, however you might be able to add bots by using &lt;a href=&quot;http://callofduty.filefront.com/file/Tallys_MP_Bot_Mod;53806&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However it does warn that they will be stupid and not useful. Very unlike the Bots in Counter Strike. &lt;/p&gt;&#xA;" OwnerUserId="2708" LastActivityDate="2010-08-12T10:27:59.687" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5165" PostTypeId="2" ParentId="5120" CreationDate="2010-08-12T11:00:46.620" Score="5" Body="&lt;p&gt;As far as i remember marauders do additional damage against stalkers, so your best option would be a mix of zealots, sentries and stalkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zealots will take damage away from the stalkers unless the enemy focusses his fire (which then would allow the zealots to close in on the marauders). The sentries reduce the damage from the marauders, giving you an important advantage. They can also block his retreat or cover yours and cut of parts of his force. The stalkers can either blink in (warning: dangerous) to quickly get in range as soon as the enemy starts attacking the zealots or - with a little micro - you can blink out as soon as a stalker looses his shields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option, though more long term, would be to switch to air as marauders are ground-only and it might be possible that he focussed too much on marauders so he has little to no anti-air.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-12T11:00:46.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5166" PostTypeId="2" ParentId="2595" CreationDate="2010-08-12T11:11:10.970" Score="0" Body="&lt;p&gt;I use a program called [Video Decompiler] which can do that .&#xA;I take screen shots from videos &amp;amp; Movies easily. &#xA;I also can take continuous screen shots automatically (as it has that option).&#xA;when U need it U can set the program to automatically take screen shots &#xA;from the program each period of time ..&#xA; U can try it here:- &lt;a href=&quot;http://www.Robust.ws&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.Robust.ws&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Selina" LastActivityDate="2010-08-12T11:11:10.970" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5169" PostTypeId="1" AcceptedAnswerId="5191" CreationDate="2010-08-12T11:44:49.450" Score="16" ViewCount="12647" Body="&lt;p&gt;I was building a vertical tunnel down multiple levels when I realized that one of my other dwarves had already dug the lower half. When the poor dwarf dug through the upper half, he fell multiple stories and is now lying there unconscious and with both arms and both legs broken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now what? I don't have a doctor or anyone trained in caring for wounded dwarves yet, how do I proceed from here?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit #1&lt;/strong&gt;&#xA;OK I followed the various ideas (thanks!) but before a medical dwarf could get to him, someone else moved him a few squares cause he was in the way (heh), and he woke up. His &quot;thoughts and preferences&quot; still have&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;His left upper leg is broken. His right lower arm is broken.&#xA;His left lower arm is broken. His right upper leg is broken&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;BUT he is taking digging jobs and seems to be acting like everything is OK. He also now has a &quot;health&quot; page but it says &lt;code&gt;No health problems&lt;/code&gt;. Is this a bug or something I'm doing wrong?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit #2&lt;/strong&gt;&#xA;The problem was that the doctor had not taken a look at him and made a diagnosis. After he took a look, here is what I see (and it hurts to look):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;left lower arm, bone&#xA; Needs setting&#xA; Smashed apart&#xA;&#xA;&#xA;right lower arm, bone&#xA; Needs setting&#xA; Smashed apart&#xA;&#xA;&#xA;left upper leg, bone&#xA; Needs setting&#xA; Smashed apart&#xA;&#xA;&#xA;right upper leg, bone&#xA; Needs setting&#xA; Smashed apart&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1608" LastEditorUserId="3610" LastEditDate="2012-06-06T13:46:09.427" LastActivityDate="2012-06-06T13:46:09.427" Title="How to tend to a wounded dwarf?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5171" PostTypeId="1" AcceptedAnswerId="5673" CreationDate="2010-08-12T11:59:02.713" Score="7" ViewCount="651" Body="&lt;p&gt;Has anybody seen or played in any murderball style maps in TF2?  I remember this quite fondly from the TFC days, but for some reason it never really seemed to catch on with the community.  I always thought it really fun, and wish that it could get a TF2 makeover.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those of you who don't remember or haven't seen it, here's a really good page that has lots of screens and descriptions of the map/play style itself: &lt;a href=&quot;http://www.combatgold1.co.uk/misc/murderball-tfc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Murderball @ TFC&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anybody can attest to it being alive and well, please let me know!&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="3610" LastEditDate="2012-06-08T09:14:14.747" LastActivityDate="2012-06-08T09:14:14.747" Title="Recreation of murderball in TF2?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5172" PostTypeId="2" ParentId="5132" CreationDate="2010-08-12T12:14:30.810" Score="2" Body="&lt;p&gt;Another more general method to negate fall damage is with the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Commando_Pro&quot; rel=&quot;nofollow noreferrer&quot;&gt;Commando Perk&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you upgrade this to Commando Pro, and equip it, it completely negates fall damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can unlock it by getting 20 melee kills with the original Commando perk equipped (via knife, tactical knife or riot shield)&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-08-12T12:14:30.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5173" PostTypeId="2" ParentId="5132" CreationDate="2010-08-12T12:15:13.583" Score="3" Body="&lt;p&gt;You can slot the Commando Pro perk to have no fall damage at all.&lt;/p&gt;&#xA;" OwnerUserId="2716" LastActivityDate="2010-08-12T12:15:13.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5174" PostTypeId="1" AcceptedAnswerId="5199" CreationDate="2010-08-12T12:22:20.670" Score="12" ViewCount="879" Body="&lt;p&gt;What are some good methods for surviving in Gehennom?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am still quite noobish to the world of Nethack, but have been able to make it to this level once or twice while playing.  Once I got in though, the level-drainer type enemies just had their way with me (vampires, wraiths, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen FAQs that say to just simply try to run from one end to the other, but by that time I'm back down to a level that Vlad the Impaler would laugh at.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips or tricks for survival in this hell?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="14" LastEditDate="2010-08-12T16:51:51.913" LastActivityDate="2011-01-26T09:52:41.160" Title="How can I survive Gehennom?" Tags="|nethack|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5175" PostTypeId="1" AcceptedAnswerId="5181" CreationDate="2010-08-12T12:36:43.230" Score="8" ViewCount="3219" Body="&lt;p&gt;Whenever I build two identical rides with queues, peeps will favor one of the rides over the other. This can cause problems with synchronized coasters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I only have RollerCoaster Tycoon 3, but the problem seems to be common to the series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why do peeps behave like this and how can I balance the visitor numbers of the rides?&lt;/p&gt;&#xA;" OwnerUserId="2493" LastActivityDate="2014-02-10T16:58:12.520" Title="Balancing queues in RollerCoaster Tycoon?" Tags="|rollercoaster-tycoon|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5176" PostTypeId="2" ParentId="5175" CreationDate="2010-08-12T12:40:07.433" Score="3" Body="&lt;p&gt;No. The reason they do this is because one was built before the other, so they go to that one, and secondly it is normally closer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Havn't found a fix for this. &lt;/p&gt;&#xA;" OwnerUserId="2708" LastActivityDate="2010-08-12T12:40:07.433" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5177" PostTypeId="2" ParentId="5120" CreationDate="2010-08-12T12:45:36.377" Score="2" Body="&lt;p&gt;The correct strat would be to do a quick transition to Void Rays, Colossus or Immortals,  were Marauders are a pain in the early game before you get zealot charge and are better against all of the gateway units. They are however weak against immortals and cant attack voidrays. You just have to watch out if they have more marines in the terrain ball then you may even want to go to with Colossus because they will make quick work of marines and a group of 6 marines will destroy a void ray easy.&lt;/p&gt;&#xA;" OwnerUserId="2084" LastActivityDate="2010-08-12T12:45:36.377" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="5178" PostTypeId="2" ParentId="5146" CreationDate="2010-08-12T12:48:09.120" Score="3" Body="&lt;p&gt;From what I remember:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(optional):Buying Mr. Store items / donating (they get delivered through Ronin, I believe)&#xA;Softcore Withdrawals of &lt;em&gt;only&lt;/em&gt; the most adventurers / stomach/drunkenness/spleen hit (so the Oxygenarian, Boozetefarian, and Teetotaler rewards)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It requires a lot of meat (as the relevant items are hard to farm on your own) and dedication. &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-12T12:48:09.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5179" PostTypeId="1" AcceptedAnswerId="5183" CreationDate="2010-08-12T12:57:15.793" Score="13" ViewCount="13994" Body="&lt;p&gt;I keep running into damp stones every where.  Is there a way to get through them, or do I have to make a separate cave for them?  Also, can I use them to make mud? I still haven't quite figured out farming.  Or hunting for that matter...&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="3610" LastEditDate="2012-06-08T12:59:55.793" LastActivityDate="2015-02-08T21:27:46.533" Title="Is it possible to dig through a damp stone?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5180" PostTypeId="2" ParentId="5146" CreationDate="2010-08-12T12:58:56.647" Score="0" Body="&lt;p&gt;If I remember correctly the 3 day ascentions were before NS13.  NS13 moved the Naughty Sorceress Quest back to lvl 13 and added additional quests to fill in the gap.  It's been a while since I played, but I would suspect the 3 day ascention is gone, and likely will be replaced with maybe a 5 day, or around there.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-08-12T12:58:56.647" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5181" PostTypeId="2" ParentId="5175" CreationDate="2010-08-12T13:00:20.793" Score="8" Body="&lt;p&gt;Do your best to put the entrances to both queues right next to each other.  A lot of times if the line is too long, they'll leave.  But based on the same set of interests they'll go into the other line.  The alternative is to do a promotion for the ride that isn't getting enough attention to try to balance it out.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="52800" LastEditDate="2014-01-07T11:35:46.593" LastActivityDate="2014-01-07T11:35:46.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5183" PostTypeId="2" ParentId="5179" CreationDate="2010-08-12T13:13:53.450" Score="15" Body="&lt;p&gt;You can dig through damp stone, if you know what you're doing (don't accidentally break into a river without proper precautions! but going under a pond is ok). What you have to do is designate the square again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dwarffortresswiki.org/index.php/v0.34:Aquifer&quot; rel=&quot;noreferrer&quot;&gt;Aquifers&lt;/a&gt; are another matter entirely. Take a look at the wiki on how to deal with them - I have been scared of them and avoid them on embark.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't make mud from damp stone, for that you need to let water flow over ground. Also see the wiki.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Post your other questions as separate ones, and I'll see what I can do :-)&lt;/p&gt;&#xA;" OwnerUserId="1847" LastEditorUserId="355" LastEditDate="2015-02-08T21:27:46.533" LastActivityDate="2015-02-08T21:27:46.533" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="5184" PostTypeId="2" ParentId="5104" CreationDate="2010-08-12T13:22:06.647" Score="1" Body="&lt;p&gt;You can use the &lt;a href=&quot;http://www.strategyinformer.com/pc/freelancer/mod/36106.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;open single player mod&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-08-12T13:22:06.647" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5185" PostTypeId="1" AcceptedAnswerId="5189" CreationDate="2010-08-12T13:26:12.063" Score="8" ViewCount="2356" Body="&lt;p&gt;I appear to have set up my fortress in an area where there isn't any stone. So I can't build a forge or anything, because I have no flame resistant building materials. Am I screwed? Or can I get out of this mess somehow?&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorDisplayName="user56" LastEditDate="2011-07-14T21:26:23.427" LastActivityDate="2011-07-22T09:37:08.930" Title="No stone on embark?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5186" PostTypeId="2" ParentId="5185" CreationDate="2010-08-12T13:33:57.380" Score="5" Body="&lt;p&gt;You can always get around a shortage of anything by trading carefully. However, as I have experienced without any metal, certain things do get difficult with a shortage. Just try to hold out (by trading for example) as best you can, the worst that can happen is &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Losing&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fun&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-12T13:33:57.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5188" PostTypeId="2" ParentId="5136" CreationDate="2010-08-12T14:05:19.817" Score="0" Body="&lt;p&gt;Using the Hotkey has the advantage of being able to build things while your workers are not visible on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just bind 3 (sometimes more) workers to a hotkey.&lt;/p&gt;&#xA;" OwnerUserId="2128" LastActivityDate="2010-08-12T14:05:19.817" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5189" PostTypeId="2" ParentId="5185" CreationDate="2010-08-12T14:11:23.377" Score="17" Body="&lt;p&gt;It depends on what version of Dwarf Fortress your running, but most likely, if you dig deep enough you'll find stone. If you are blocked by an aquifer there will be rock basically directly below it. If you are playing the latest version and there honest to goodness is no rock, you always have a source of magma. Dump water on lava, get obsidian. &lt;/p&gt;&#xA;" OwnerUserId="2346" LastEditorUserId="3936" LastEditDate="2011-07-22T09:37:08.930" LastActivityDate="2011-07-22T09:37:08.930" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5190" PostTypeId="2" ParentId="4125" CreationDate="2010-08-12T14:15:17.563" Score="0" Body="&lt;p&gt;on a sidenote, if you got the aoe-upgrade for your Thors, you may actually permanently stun Kerrigan with enough of those.&lt;/p&gt;&#xA;" OwnerDisplayName="El Pollo Diablo" LastActivityDate="2010-08-12T14:15:17.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5191" PostTypeId="2" ParentId="5169" CreationDate="2010-08-12T14:18:35.730" Score="10" Body="&lt;p&gt;Firstly, do you have a hospital? If not, build one, even if it is just a bed somewhere random. (Your dining hall would actually be a pretty good place)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though you don't have any dwarfs that are trained in those skills, it doesn't mean they can't do them. It just means they'll suck. So pick a dwarf who isn't busy and activate the medical skills on him and deactivate all the rest. He should run and get the dwarf and carry him back to the hospital bed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you have buckets and prepared meals. Wounded dwarfs who can't feed themselves need to be feed by other dwarfs. Buckets provide drinks, and prepared meals provide food. I think just any food can be given to a wounded dwarf, but I've always had the most luck with prepared meals. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, wait. Either the dwarf you esoterically assigned to be a doctor will patch your dwarf back together (assuming you have a traction bench, cast powder, and crutches) or he'll keep him alive until a more skilled dwarf comes to save the day.&lt;/p&gt;&#xA;" OwnerUserId="2346" LastEditorUserId="3936" LastEditDate="2011-07-15T14:35:04.070" LastActivityDate="2011-07-15T14:35:04.070" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5192" PostTypeId="2" ParentId="5136" CreationDate="2010-08-12T14:22:20.400" Score="-1" Body="&lt;p&gt;One note to make if you select 5 workers and hit B(build) S(supply depot) and click where to build only 1 scv will go to build it even though you selected 5. Obviously this still works no matter what you build but you don't have to just select one you can select any number of them and just give one command. Each command you give after that the next one will go and do the building.&lt;/p&gt;&#xA;" OwnerUserId="2722" LastActivityDate="2010-08-12T14:22:20.400" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5193" PostTypeId="1" AcceptedAnswerId="5308" CreationDate="2010-08-12T14:22:29.230" Score="6" ViewCount="303" Body="&lt;p&gt;In &lt;a href=&quot;http://stendhalgame.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stendhal&lt;/a&gt;, you can own a cat. How should I feed it? It always tells me it's starving. I  does not catch rats or mice.&lt;/p&gt;&#xA;" OwnerUserId="2721" LastEditorUserId="14" LastEditDate="2012-03-22T17:55:31.543" LastActivityDate="2012-03-22T17:55:31.543" Title="How should I feed a cat?" Tags="|stendhal|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5194" PostTypeId="2" ParentId="5120" CreationDate="2010-08-12T14:26:35.600" Score="1" Body="&lt;p&gt;sentries stalkers and immortals when microed right can do a nice counter use the sentries to block off the marauders and use a forcefield to weaken their strikes, then use your stalkers to do damage. Immortals also have a bonus defense against marauders.&lt;/p&gt;&#xA;" OwnerUserId="2722" LastActivityDate="2010-08-12T14:26:35.600" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5195" PostTypeId="1" AcceptedAnswerId="5198" CreationDate="2010-08-12T14:40:41.917" Score="27" ViewCount="2743" Body="&lt;p&gt;I always assumed that a roguelike was a nethack-esque game with ascii graphics, but apparently there is more to it than that.  Note that I never actually played nethack and all I know about it is that is an rpg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what makes a game a roguelike?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2021-03-17T07:10:46.557" Title="What attributes makes a game a Roguelike?" Tags="|roguelikes|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5196" PostTypeId="2" ParentId="5195" CreationDate="2010-08-12T14:44:28.147" Score="1" Body="&lt;p&gt;Generally, it's an overhead, turn-based, dungeon crawler, with randomly generated rooms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, see&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Roguelike&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Roguelike&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-12T14:44:28.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5197" PostTypeId="2" ParentId="5195" CreationDate="2010-08-12T14:47:03.493" Score="11" Body="&lt;p&gt;According to its &lt;a href=&quot;http://en.wikipedia.org/wiki/Roguelike&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia article&lt;/a&gt;, a roguelike is characterised by replayability by randomization, permanent death and turn-based movement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fact most roguelikes have ASCII graphics is because the game Rogue was, and if it's not age, it's still a novelty thing mostly.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-12T14:47:03.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5198" PostTypeId="2" ParentId="5195" CreationDate="2010-08-12T14:51:22.127" Score="30" Body="&lt;p&gt;The two core components that define a roguelike tend to be &lt;strong&gt;random generation&lt;/strong&gt; and a special style of &lt;strong&gt;turn-based action&lt;/strong&gt;. There's a lot of other attributes common between a lot of roguelikes, such as one-way dungeons where there are no stairs to go back up, but these aren't required to be a proper roguelike. Even one of the most common aspects, &quot;final death&quot; where death deletes your save, is not present in all roguelikes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Random Generation&lt;/strong&gt; in roguelikes is a completely different scale than most other games. Entire dungeons are randomly generated. Some roguelikes feature specific dungeons that might have the same layout, but the majority of the game's dungeons will be randomly created. Some times these have persistence, where revisiting the same floor will have the same layout. Other times, there is no persistence and even returning backwards yields completely new floors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A common extension is that items are randomly generated, and randomly attributed. Instead of seeing a staff and knowing that it's a staff of lightning bolt, you might see it as an oak staff before identification. But when you start a new save, an oak staff might be for healing hands while the staff of lightning bolt is now a cherry staff. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The end result is that past experience in the game will help you in forming strategies in roguelikes, but it will be difficult to play through with the same strategies since you can't rely on everything being the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Turn-based Action&lt;/strong&gt; is the other main component. When you take a turn, all other entities will also take their turn. Until you take your turn, nothing will change. It gives a lot of time for people to plan their strategies. The methods in which turns advance will very greatly between many roguelikes: ADOM has a complex speed/energy system for getting your next turn while POWDER has a simple 5-tier turn system for different variations of speed. But you'll always be able to breathe when it is your turn.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="23" LastEditDate="2010-09-13T11:12:10.170" LastActivityDate="2010-09-13T11:12:10.170" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5199" PostTypeId="2" ParentId="5174" CreationDate="2010-08-12T15:00:16.487" Score="16" Body="&lt;p&gt;One thing that is very important in hell is fire resistance. The fire traps in Gehennom are particularly nasty because, unlike normal fire traps, they decrease your maximum HP unless you're resistant. You should also fireproof your armor (by reading a scroll of enchant armor while confused for example) and put all items that could burn or boil into a bag, so they won't be damaged or destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to the level drainers: The best defense against level drain attacks is magic cancellation. If you have an item which offers level 3 magic cancellation, this will cause drain attacks to fail in most cases, making level drainers much more harmless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For fighters it's also a good idea to have a silver saber as those are especially effective against demons and the undead (well, most undead - zombies don't care, but zombies aren't really dangerous at this stage anyway).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that you can eat wraith corpses to gain levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;General things you should do before you enter the end game:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Get your naked AC down to 2 or lower with divine protection (you can get it down to 0 quite easily via donations).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have magic resistance and reflection.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Be fast (or preferably very fast)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure all of your stats (except charisma) are close to or at their maximum&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Enchant most of your armor to +4 or +5.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you're a fighter, enchant your weapon to +6 or +7.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you're a caster make sure that all your important spells are recent in your memory or you have the spellbook in your bag of holding. You do not want to forget magic missile while battling The Wizard or Death.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure you have a means to detect portals (not important in Hell, but once you leave the dungeons, that's gonna come in handy and you do not want to have to go searching for gold detection scrolls &lt;em&gt;after&lt;/em&gt; you have woken The Wizard).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You should also have a reliable way to cure sickness (blessed unicorn horn or cure sickness spell) as there will be a couple of enemies who can make you terminally ill.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="605" LastEditorUserId="605" LastEditDate="2010-10-16T23:07:04.443" LastActivityDate="2010-10-16T23:07:04.443" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5200" PostTypeId="2" ParentId="4811" CreationDate="2010-08-12T15:01:30.370" Score="2" Body="&lt;p&gt;the other approach is to plan your wall placements according to work orders. Your dwarfs will always want to stand next to the wall in this order: Top, Left, Right, Bottom. So. Build your top left walls first. all the other walls will be built from the inside the way you would hope.&lt;/p&gt;&#xA;" OwnerUserId="2346" LastActivityDate="2010-08-12T15:01:30.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5202" PostTypeId="1" AcceptedAnswerId="5239" CreationDate="2010-08-12T15:55:56.970" Score="6" ViewCount="2727" Body="&lt;p&gt;I recently started played Dwarf Fortress, and not knowing that it wouldn't catch normal animals I caught some vermin from the Kennel. Now I have some rats and stuff sitting around in an animal trap on a stockpile, and I want to get rid of them either just be gone to free up space or release them to do something.(Maybe someone wants a pet rat/hedgehog/roach?) I've been trying to, but I just can't figure out how to. Can anyone tell me how?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-08-12T22:55:05.747" Title="Releasing Trapped Vermin" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5203" PostTypeId="1" AcceptedAnswerId="5204" CreationDate="2010-08-12T16:09:58.477" Score="9" ViewCount="6885" Body="&lt;p&gt;I played L4D2 online with people that stop &lt;strong&gt;Hunters&lt;/strong&gt; from getting them almost always.&#xA;Instead, they get me 7-8 out of 10 times. How can I improve my chances to block hunters?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user56" LastEditDate="2010-08-12T16:11:26.273" LastActivityDate="2016-06-25T01:13:32.290" Title="How to improve the chance to stop a hunter in Left 4 Dead 2?" Tags="|left-4-dead-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5204" PostTypeId="2" ParentId="5203" CreationDate="2010-08-12T16:13:05.383" Score="17" Body="&lt;p&gt;You can melee a hunter mid-leap to cancel its attack and stun it.  It requires some practice on the timing to get it perfect, but it's extremely effective, especially since the hunter is so loud before it pounces.  Learn to identify the different sounds each infected make so you know what to prepare for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you stun it, you can deal with it however you see fit.  If you melee it enough times that will kill it too, and is a satisfying way to taunt hunters who get too close to you.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-12T16:13:05.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5205" PostTypeId="1" AcceptedAnswerId="98458" CreationDate="2010-08-12T16:19:21.353" Score="3" ViewCount="3468" Body="&lt;p&gt;I had many happy (&amp;amp; frustrating days) playing Lords of Midnight on the C64.  However I never came close to completing it.  The idea seemed simple, get Morkin to destroy the Ice Crown, or get Luxor's armies together to defeat Doomdark's armies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However the further North I got with Morkin, the more likely he was to die when fighting something stupid (and getting to the point where I was surrounded and had to fight).  Meanwhile I'd be recruiting armies, and seeming quite good, but suddenly get caught out running into a seriously big enemy army and not be able to marshal my armies together to defeat them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did anyone out there finish this / or have any tips on how to do so? I'd consider revisiting it, but wondering if it is even possible or if it is unbeatable?&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="87579" LastEditDate="2022-07-31T18:17:06.797" LastActivityDate="2022-08-02T15:57:13.790" Title="Lords of Midnight (8 bit version) - did anyone complete it? If so, how?" Tags="|commodore-64|lords-of-midnight|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5206" PostTypeId="2" ParentId="5203" CreationDate="2010-08-12T16:23:38.417" Score="1" Body="&lt;p&gt;Sometimes you can sidestep them if (you see them coming), or just shoot them in midair.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-12T16:23:38.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5207" PostTypeId="2" ParentId="5120" CreationDate="2010-08-12T16:27:50.643" Score="5" Body="&lt;p&gt;1-1 a Stalker will lose to Marauder. The loss is exponential as you add more even numbers of Stalkers/Marauders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1-1 a Zealot (w/o charge) will lose to a Marauder with concussive shells and good micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, because of the armor types and damage, Zealots can actually counter Marauders if they can get close enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The correct approach for dealing with early Marauders (i.e. too early to have charge, or immortals), is to have a well balanced composition of both Zealots and Stalkers (maybe 1 or 2 Sentries). If the Terran player tries to kite your Zealots, the Stalkers will have an easy time firing back as they are much faster than Maruaders, Marines and Zealots. If he targets the stalkers, and not the Zealots, your Zealots will have enough time to get in and do &lt;a href=&quot;http://www.youtube.com/watch?v=YKZlcgOzi_E&quot; rel=&quot;nofollow noreferrer&quot;&gt;terrible terrible damage&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case, I usually prefer a Void Ray tech to force the Terran into doing a marine heavy build. I then tech to Templar to counter the bio ball. With Templar, feedback can kill ghosts and medivacs, and marines don't really have a defense against storm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, because you have the stargate, you can easily build phoenixes to lift up tanks if he goes mech.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastEditorUserId="1919" LastEditDate="2010-08-13T00:37:52.780" LastActivityDate="2010-08-13T00:37:52.780" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5208" PostTypeId="2" ParentId="5067" CreationDate="2010-08-12T16:44:26.790" Score="12" Body="&lt;p&gt;Focus fire is critical for sniping injured units and for taking down important or high DPS units like void rays, ghosts, brood lords, immortals etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But beyond that, it actually &lt;strong&gt;worse&lt;/strong&gt; to focus fire units. Using &lt;a href=&quot;http://www.sc2mapster.com/maps/unit-tester/&quot;&gt;this&lt;/a&gt; awesome map, I have actually tested micro battles with and without focus fire. I have found that 9/10 times any group of units I micro to focus fire just flat out lose to non-micro'd units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two problems with naive use of focus fire. 1) Targeting one unit will most likely cause you to over-kill the unit, which is a waste when you could be shooting at another target. and 2) If your unit is not in perfect range of the target, the unit will bumble around until they are, which means instead of attacking, they are bumbling around.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-08-12T16:44:26.790" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5209" PostTypeId="2" ParentId="4309" CreationDate="2010-08-12T16:50:21.367" Score="1" Body="&lt;p&gt;Found the problem in windows.&#xA;You need to remove the HOSTNAME entry from your host file if it is there.&#xA;Then you can play offline.&lt;/p&gt;&#xA;" OwnerDisplayName="Palessan" LastActivityDate="2010-08-12T16:50:21.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5210" PostTypeId="2" ParentId="4681" CreationDate="2010-08-12T17:00:24.630" Score="28" Body="&lt;p&gt;As requested, I've converted my comment to an answer, and added a few more details:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;More with less, but still less&lt;/strong&gt;&lt;br&gt;&#xA;An important thing to note is that consoles do relatively more (graphics-wise) with less (hardware-wise) than PCs due to lighter OSes and (usually) thorough optimization by game devs, but in the end gaming PCs have much more to work with than consoles do, so they do produce much better results than consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Low-end PCs are still better than consoles&lt;/strong&gt;&lt;br&gt;&#xA;Even if you were to define &quot;Gaming PCs&quot; very broadly as &quot;any PC with a low-to-mid-range graphics card made in the last few years and at least 2GB of RAM&quot; (which means relatively cheap PCs still qualify), such a &quot;Gaming PC&quot; should be able to render games at higher resolutions and with more effects than consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Consoles take shortcuts&lt;/strong&gt;&lt;br&gt;&#xA;The first way game developers get around the hardware limitations imposed by consoles is they make the console render the game at a lower resolution, and then upscale the images to fit the TV. For example, consoles run CoD4 at 1024x600 pixels with 2x anti-aliasing, which would be rather pathetic on a PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some lists of actual PS3 game resolutions:&lt;br&gt;&#xA;&lt;a href=&quot;http://forum.beyond3d.com/showthread.php?t=43330&amp;amp;page=19&quot; rel=&quot;noreferrer&quot;&gt;Beyond 3D forums&lt;/a&gt; - this seems to be where the upscaling was first noted and documented&lt;br&gt;&#xA;&lt;a href=&quot;http://forum.beyond3d.com/showthread.php?t=46241&quot; rel=&quot;noreferrer&quot;&gt;Even more details from Beyond 3D&lt;/a&gt; - this is a more complete list of actual game resolutions/effects&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, consoles generally use lower-quality textures than are available in their PC-based versions, since they lack the RAM to load more detailed textures. Here's a good &lt;a href=&quot;http://www.gamespot.com/features/6239466/index.html&quot; rel=&quot;noreferrer&quot;&gt;comparison of the textures Dragon Age&lt;/a&gt;, and &lt;a href=&quot;http://www.gamespot.com/features/6202552/index.html&quot; rel=&quot;noreferrer&quot;&gt;here's a comparison of screen shots in Fallout3, Dead Space, CoD:WAW, and GTA4&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="885" LastActivityDate="2010-08-12T17:00:24.630" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5212" PostTypeId="1" AcceptedAnswerId="5224" CreationDate="2010-08-12T17:30:19.587" Score="3" ViewCount="5535" Body="&lt;p&gt;I'm pretty sure there are plenty guides out there about Honor Points, but I want a very simple and short advice from an experienced player to who's looking for it the first time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I just save honor points and buy stuff only when I get to level 80, or should I go and try to buff up on lower levels?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about on level 70 - does it worth going BG all the way to gather HP and buff up the equips, both for leveling and for more fun at BGs all the way till 80?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many points do we need on each level (starting at 79, then 69, 59, and so on) to have the best gear avaiable for PvP?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think HP gear is only worth for PvP since the gear we get for PvE from doing PvE is already good enough.&lt;/p&gt;&#xA;" OwnerUserId="2349" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:02:26.017" LastActivityDate="2012-06-25T17:02:26.017" Title="How should I spend my points and acquire gear?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5214" PostTypeId="2" ParentId="5212" CreationDate="2010-08-12T17:53:58.203" Score="7" Body="&lt;p&gt;Don't buy anything with honor until level 80. The moment you hit 80 and step into a battleground your level 70 gear will pale in comparison to the PvP gear that everyone else has been accumulating over the past year. Save up and try to get the best level 80 gear and run VoA (Vault of Archavon) for additional PvP pieces.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-08-12T17:53:58.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5215" PostTypeId="2" ParentId="5212" CreationDate="2010-08-12T17:54:40.077" Score="0" Body="&lt;p&gt;Ok, so you think the gear is only worth it for PvP (ie. not leveling), so then the question becomes do you want to PvP now? or at level 80?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The honor gain at level 80 is much higher so it is more efficient to level quickly and PvP at 80.  That said, many people enjoy PvP-ing at lower levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are only concerned with PvP at 80, then I would say, don't bother with PvP at all.  However, if PvP at other levels has intrinsic value to you, then spend the points and get the most value for your time (as saving them is largely meaningless compared with the increase in honor gain at 80).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-12T17:54:40.077" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5216" PostTypeId="2" ParentId="5212" CreationDate="2010-08-12T17:56:34.267" Score="1" Body="&lt;p&gt;If you're planning on leveling straight to 80 it's not necessary to purchase honor gear along the way. Dungeons and quests will give you plenty of items. In fact, the dungeon gear will be good enough to make you a force to be reckoned with in BGs anyways. I would recommend saving your points until 80 so you can buy a few pieces right away.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2010-08-12T17:56:34.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5217" PostTypeId="1" AcceptedAnswerId="5316" CreationDate="2010-08-12T18:03:24.427" Score="7" ViewCount="308" Body="&lt;p&gt;How do I get past the &lt;a href=&quot;http://spacequest.wikia.com/wiki/Labion_Root_Monster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Labion Root Monster&lt;/a&gt; in Space Quest II?&lt;/p&gt;&#xA;" OwnerUserId="2489" LastEditorUserId="3129" LastEditDate="2012-11-13T23:02:15.207" LastActivityDate="2012-11-13T23:02:15.207" Title="How do I get past the Labion Root Monster in Space Quest II?" Tags="|space-quest-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5218" PostTypeId="2" ParentId="5217" CreationDate="2010-08-12T18:12:13.143" Score="5" Body="&lt;p&gt;This is the one in Space Quest II, right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no clever trick to getting past it; navigate between its roots without stepping on one.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2010-08-12T18:12:13.143" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5221" PostTypeId="2" ParentId="5169" CreationDate="2010-08-12T18:41:52.977" Score="12" Body="&lt;p&gt;Narcolapser's answer is partially correct: I'll add/clarify a few things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hospitals are set up with the zones menu &lt;kbd&gt;i&lt;/kbd&gt;. For best operation you should have in the hospital zone: beds, constructed boxes and bags (for storing suture, bandages, and the like), and traction benches (made in a mechanic's workshop). You will also need thread for suture, cloth for bandages, splints, crutches, and plaster powder for casts. Positioning a well or other water source and a food stockpile near to your hospital is also handy as it will cut down on travel time for dwarves caring for their immobilized comrades. Also make sure some of your dwarves are assigned to the &quot;Feed Patients/Prisoners&quot; and &quot;Recover Wounded&quot; labors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from having a dwarf with the correct doctoring labors enabled, you also need a Chief Medical Dwarf assigned in the nobles screen &lt;kbd&gt;n&lt;/kbd&gt;. &lt;strong&gt;Medical care will not begin in earnest without one.&lt;/strong&gt; For efficiency's sake, it might be best for your Chief Medical Dwarf to be your only diagnostician, and to leave the real work to other doctors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally: understand that some dwarves might never be healed. I have one dwarf that has been lying in a coma for years after a nasty run-in with a werewolf. Regardless, we are here to help you through the grieving process.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="304" LastEditDate="2010-08-12T18:49:59.433" LastActivityDate="2010-08-12T18:49:59.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5222" PostTypeId="1" AcceptedAnswerId="5276" CreationDate="2010-08-12T18:55:10.873" Score="4" ViewCount="309" Body="&lt;p&gt;I would like to play through the two DLC packs with a friend (Outlaws to the End and Legends and Killers) and I'm just wondering how many (if all or none) of the achievements/trophies can be unlocked in a LAN game?&lt;/p&gt;&#xA;" OwnerUserId="2740" LastEditorUserId="39891" LastEditDate="2013-10-22T19:22:04.980" LastActivityDate="2013-10-22T19:22:04.980" Title="Are DLC achievements/trophies unlockable in a LAN game?" Tags="|achievements|red-dead-redemption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5223" PostTypeId="2" ParentId="4663" CreationDate="2010-08-12T19:05:39.290" Score="7" Body="&lt;p&gt;I'm level 16 (I have 35 platinums) but the guy with the greatest amount of trophies on Earth, Hakoom, is level 36 and has 170 platinums. Check out &lt;a href=&quot;http://ps3trophycard.com/profile/Hakoom&quot; rel=&quot;nofollow noreferrer&quot;&gt;his PS3 Trophy Card page&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2740" LastActivityDate="2010-08-12T19:05:39.290" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5224" PostTypeId="2" ParentId="5212" CreationDate="2010-08-12T19:16:24.117" Score="1" Body="&lt;p&gt;OK, questions has been asked many times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what you do while leveling:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do Battlegrounds, as A) It gets you honour but B) It now gets you experience points for completing objectives which means your &quot;killing 2 birds with one stone&quot; as the expression goes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;DO NOT&lt;/strong&gt; spend your Honour Points whatever you do. Wait until you get to level 80. Even when you get to level 80, do not spend them, as you wont have nearly enough for what you need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you reach level 80, there are several things you need to do. Firstly I would suggest not going to BG as you will get destroyed. Instead doing your HC's and getting PvE gear. Once you have decent PvE gear, you can start doing things Like VoA which allows you to gain your PvP gear. Also with decent PvE gear you can half decently play PvP BG, although with no resilience you are bound go get done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have accumulated the Honour Points you need, start buying your PvP gear. First of, you want to get the set bonus that gives you 100+ resilience, this is two items. If you want to do PvP you need to get this quickly, therefore you need to get the cheapest two items, (normally shoulders and hands if I remember correctly). Once this is done you are good to keep adding, once you have your 100+ resi, you'll find it much easier to do PvP but not that wrathful gear is out, our still going to struggle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally what you want to do is gain Sons of Hodir reputation to allow you to get the head enchant for when you get your head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;REMEMBER: Always gem and enchant your itmes with the best you can possibly get as soon as possible. &lt;/p&gt;&#xA;" OwnerUserId="2708" LastActivityDate="2010-08-12T19:16:24.117" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5225" PostTypeId="2" ParentId="4359" CreationDate="2010-08-12T19:21:41.030" Score="1" Body="&lt;p&gt;There is only so much you can push your hardware. Modern Warfare 2 is a very demanding game, so demanding in fact, that my gaming PC, which is much better than your MAC sometimes struggles to run in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The short answer is that you wont be able to run Modern Warfare 2 with ultra high settings on your laptop the way you want to be able to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The long answer is you may be able to add some programs that allow you slightly to increase what settings you can play on, but in the end I think you have to accept that it just isn't possible. &lt;/p&gt;&#xA;" OwnerUserId="2708" LastActivityDate="2010-08-12T19:21:41.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5226" PostTypeId="1" AcceptedAnswerId="5229" CreationDate="2010-08-12T19:46:42.670" Score="7" ViewCount="1321" Body="&lt;p&gt;If so we could block the MULEs and scans, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about other buildings? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm assuming it will wipe Protoss shields. That means if you have a double ghost you could throw down a nuke with one and EMP with the other right before the nuke hits.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="23" LastEditDate="2011-12-09T09:52:05.670" LastActivityDate="2011-12-09T09:52:05.670" Title="Does a Ghost EMP work on Command Centers and other buildings?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5228" PostTypeId="2" ParentId="4359" CreationDate="2010-08-12T20:04:47.463" Score="2" Body="&lt;p&gt;Since you're running at such a low resolution, you're better off turning down antialiasing.  AA smoothes out the jagged edges left by the pixel grid of a monitor, effectively faking a higher resolution.  It takes a hell of a lot of processing power to run, so you can turn it off and get a huge performance increase.  As a general rule, I suggest (especially on LCD monitors, like your laptop has) you run at the highest possible resolution (native resolution, if you can) and turn on AA only if you're getting a good framerate at the native resolution.&lt;/p&gt;&#xA;" OwnerUserId="2742" LastActivityDate="2010-08-12T20:04:47.463" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5229" PostTypeId="2" ParentId="5226" CreationDate="2010-08-12T20:08:57.173" Score="4" Body="&lt;p&gt;Yes, EMP will drain the energy of buildings. It will also do, IIRC, 100 damage to shields, but not necessarily take them out completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not confirmed, but I have read that it will also reveal cloaked and burrowed units for a period of item as well.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastEditorUserId="1919" LastEditDate="2010-08-12T20:54:24.113" LastActivityDate="2010-08-12T20:54:24.113" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5230" PostTypeId="1" AcceptedAnswerId="5285" CreationDate="2010-08-12T20:10:18.277" Score="49" ViewCount="9002" Body="&lt;p&gt;When my Refinery finishes in the heat of battle, I don't have time to manually find 3 workers that aren't holding any minerals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the optimal way to transfer 3 workers from minerals to gas without sacrificing any minerals?&lt;/p&gt;&#xA;" OwnerUserId="8" LastActivityDate="2010-08-14T02:15:07.520" Title="What's the most efficient way to transfer workers that are mining minerals to mine gas instead?" Tags="|starcraft-2|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5231" PostTypeId="2" ParentId="5230" CreationDate="2010-08-12T20:14:10.857" Score="15" Body="&lt;p&gt;It depends on what you mean by &quot;not lose minerals&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do it manually, you'll take about 2 seconds, and you can lose zero minerals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't do it manually, statistically, you'll have one who is walking to gather (A), one who is walking back with minerals in hand (B), and one who is in the middle of gathering (C). (As they spend about a third of their time on each task)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option 1:&lt;br&gt;&#xA;If you're in the middle of the battle and need the absolute most amount of time you just have them all start going to the gas:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;(A) will not lose any minerals&lt;/li&gt;&#xA;&lt;li&gt;(B) will lose 5 minerals (the minerals in his hands at the time)&lt;/li&gt;&#xA;&lt;li&gt;(C) will &quot;lose&quot; (on average) 2.5 minerals. (it isn't really &quot;lost&quot; because the next guy will get it, but you've lost the time it took for that worker to start, but not finish mining)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Option 2:&#xA;If you have a brief instant of reprieve, but need to get back on the battlefield, you can save 5 minerals from option 1, by sending (B) back to the base. The quickest way to do that is by ordering &quot;return with goods&quot;. This is better then sending them all back to the base, because only the one with minerals will run back. Immediately after issuing the &quot;return with goods / return cargo&quot; command, shift right click on the geyser, and that will queue a command to the geyser, which for the other two will be executed instantly. This can be done in one instant, because the return with goods command can be issued by the keyboard hand, while the mouse hand will be moving to issue the command to the geyser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option 3:&#xA;If you have a little bit longer, select only those that are going back to mining, that way you lose no minerals at all, nor even time wasted mining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does depend on how urgent you need to get back to the battle, but if the battle is so important that it can't be delayed by a couple seconds, the gas can probably wait.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-08-13T15:35:18.687" LastActivityDate="2010-08-13T15:35:18.687" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5232" PostTypeId="2" ParentId="5230" CreationDate="2010-08-12T20:14:49.513" Score="1" Body="&lt;p&gt;What I do is set the command center's rally point to the refinery and build 3 more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if this counts as &quot;sacrificing materials&quot;, but in my opinion, you can never have enough workers.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-12T20:14:49.513" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5233" PostTypeId="2" ParentId="5230" CreationDate="2010-08-12T20:14:57.407" Score="12" Body="&lt;p&gt;What I usually do is quickly grab the group that is nearest to the gas, shift click the excess workers then shift click my 3 to the Nexus/Command Center/Hatchery then shift click to the gas.  This will tell them to drop off any minerals they have (no wasting) and then go mine gas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;shift + click = queueing commands.  So you are telling the worker to finish mining -&gt; drop off minerals -&gt; mine gas&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-12T20:14:57.407" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5234" PostTypeId="2" ParentId="5230" CreationDate="2010-08-12T20:14:57.533" Score="1" Body="&lt;p&gt;The easiest manual way to do it would be to just select three workers and get &lt;code&gt;Ctrl+1-9&lt;/code&gt; them. This will then bind them to a key. Quickly click on the nearest base to the workers, this will allow them to drop any minerals that they are carrying. If your battling and cant watch them, when you see the &quot;Workers not working&quot; button appear on the left hand side of your screen press &lt;code&gt;1-9&lt;/code&gt; depending on what HotKey you selected and then click on your refinery. This would result in no loss in minerals, via them being dropped. &lt;/p&gt;&#xA;" OwnerUserId="2708" LastActivityDate="2010-08-12T20:14:57.533" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5235" PostTypeId="1" AcceptedAnswerId="9779" CreationDate="2010-08-12T20:18:05.573" Score="12" ViewCount="3693" Body="&lt;p&gt;For example, do Protoss usually beat Zerg, who usually beat Terran, who usually beat Protoss? (Or the other way around?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone support his answer with statistics?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; - I'm not looking into &quot;which race is best&quot;, because I believe they are rather balanced. But balanced just means they have similar win ratio against &lt;strong&gt;random&lt;/strong&gt;. The statistics that was linked to in one of the answers is not what I'm looking for - I'd rather know how much does Zerg beats Protoss, not how much Zerg wins overall.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="1161" LastEditDate="2010-08-13T04:59:23.140" LastActivityDate="2011-04-21T04:22:01.803" Title="Do some races have major advantages over others in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5236" PostTypeId="2" ParentId="5235" CreationDate="2010-08-12T20:25:19.083" Score="2" Body="&lt;p&gt;It depends who you talk to.  Everyone will have their own opinion and its usually the race they lose most often too.  I wouldn't necessarily say one race is stronger than another. They each have their own advantages and play style.  There is another question floating around that has addressed all the differences, I'll see if I can find it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races&quot;&gt;What are some pros and cons of the different races?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks to Grace Note for finding the link.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2010-08-12T20:46:28.253" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5237" PostTypeId="1" AcceptedAnswerId="5249" CreationDate="2010-08-12T20:25:31.703" Score="11" ViewCount="2567" Body="&lt;p&gt;This has bothered me for years and it's time I got an answer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back when I used to play Morrowind I stumbled on a large stone door somewhere in the wild (mountainous/hilly region if I remember correctly). When I tried to enter it, it gave me a riddle or message and I was unable to get in. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What door was this? How did other players get in? What was beyond the door? Can someone link me a reference to it?&lt;/p&gt;&#xA;" OwnerUserId="2672" LastEditorUserId="336" LastEditDate="2011-11-14T06:06:18.537" LastActivityDate="2012-01-23T07:16:25.240" Title="Can someone give me a reference to a door in Morrowind?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5238" PostTypeId="2" ParentId="5235" CreationDate="2010-08-12T20:32:20.267" Score="8" Body="&lt;p&gt;The three races are actually quite balanced compared to other RTS games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I think that statistics wouldn't be a very good source of information for something like this because of the way leagues are set up. Your placement is based on who you win and lose against. However, Blizzard tries to keep your win ratio at 50% so they match you accordingly against easier or more difficult opponents to try to normalize that ratio. So if there was an overpowered race, the usage statistics and win ratios would remain relatively constant. It would probably only be visible at the very top level of play, but the game was just released a few weeks ago so it's too early to be making conclusions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for race usage, Protoss and Terran are effectively tied, but Zerg has less players than the other two races. See &lt;a href=&quot;http://sc2ranks.com/stats/all/1/all&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2ranks.com/stats/all/1/all&lt;/a&gt;. I suspect the reason for the Zerg underuse is because the Zerg macro mechanics are less intuitive than that of Terran, which players are already familiar with from the single player campaign. Some also say the race is the most difficult to learn and master.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From a non-statistical standpoint, I would say there are some tweaks needed, but overall the game is fairly balanced. For example, Terran's EMP (from ghosts) is a little bit too strong against Protoss because it drains all energy AND removes 100 shield points, yet requires no research to obtain. But you can be fairly certain that a good level of balance will be obtained a few patches down the line.&lt;/p&gt;&#xA;" OwnerUserId="445" LastEditorUserId="445" LastEditDate="2010-08-12T20:43:46.167" LastActivityDate="2010-08-12T20:43:46.167" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5239" PostTypeId="2" ParentId="5202" CreationDate="2010-08-12T20:32:35.367" Score="4" Body="&lt;p&gt;You can &lt;a href=&quot;https://dwarffortresswiki.org/index.php?title=DF2010:Kennel&amp;amp;section=5&quot; rel=&quot;nofollow noreferrer&quot;&gt;tame the small animal at the kennel&lt;/a&gt;, and then they can be used as &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Pet&quot; rel=&quot;nofollow noreferrer&quot;&gt;pets&lt;/a&gt;.  Some pets have a high value and can be used to make &lt;s&gt;useless dwarves&lt;/s&gt; nobles happy.&lt;/p&gt;&#xA;&lt;p&gt;To release the (now tame) animal use &lt;kbd&gt;q&lt;/kbd&gt; to query the cage, &lt;kbd&gt;a&lt;/kbd&gt; to assign, and then use enter  to toggle the animal(s) currently inside (animals assigned to the cage will have a green &lt;code&gt;+&lt;/code&gt; next to them). Any available dwarf will perform the job. (&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Cage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-12T22:55:05.747" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5240" PostTypeId="2" ParentId="3277" CreationDate="2010-08-12T20:45:43.933" Score="1" Body="&lt;p&gt;If you play on &quot;Easy&quot; you need almost no setup. Just stay close to your friends, hope that the charger targets one of them, and then hit him as a he goes by.&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2010-08-12T20:45:43.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5241" PostTypeId="1" AcceptedAnswerId="5245" CreationDate="2010-08-12T20:45:55.570" Score="10" ViewCount="26062" Body="&lt;p&gt;A Pokemon which has the Technitian ability gets x1.5 boosted attack power for all moves used which have an attack power of 60 or less (so a move with 60 attack power will actually have 90 attack power).&#xA;STAB (Same type attack bonus) gives a 50% boost to damage, assuming the attack has the same type as the Pokemon using it (so a Grass Pokemon using Razor Leaf will do 1.5 times the damage). However, I have seen contradicting information, so currently I do not know whether STAB boosts the actual damage or the move's attack power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I would like to know, first, is the precise manner in which a STAB is applied to an attack.&#xA;Secondly, I would like to know what happens if an attack which would be affected by the Technician ability is also affected by STAB (though this answer might vary depending on the actual way that STABs work).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, my Scyther has the Technitian ability and attacks using the &quot;Wing Attack&quot; attack, which is a Flying-type attack with 60 attack power. Since Scyther is a Bug/Flying type pokemon he should also get a STAB for this attack, so just what is the eventual attack power/damage in this case?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Please answer for 4th generation mechanics)&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="56931" LastEditDate="2013-10-24T09:41:30.883" LastActivityDate="2018-08-21T17:19:58.477" Title="How does STAB work exactly, and how does it interact with the Technician ability?" Tags="|pokemon-series|pokemon-fourth-generation|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5242" PostTypeId="1" AcceptedAnswerId="5247" CreationDate="2010-08-12T20:47:37.127" Score="8" ViewCount="4473" Body="&lt;p&gt;I dug right to the magma seas in Dwarf Fortress, but now I'm stuck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below the layer I'm on now is only semi molten rock which I can't dig through. I know that there are adamantine veins but I can't access them because I'm surrounded by magma or semi molten rock on this level. Is there any way I can dig down anyway?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-12T21:33:06.800" Title="How do I dig below the magma seas?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5243" PostTypeId="2" ParentId="5235" CreationDate="2010-08-12T20:48:46.547" Score="0" Body="&lt;p&gt;No, they are quite similar, but they need to be played with different style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;some need to be more offensive, some more defensive, ...&lt;/p&gt;&#xA;" OwnerUserId="2220" LastActivityDate="2010-08-12T20:48:46.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5244" PostTypeId="2" ParentId="5241" CreationDate="2010-08-12T20:50:14.780" Score="3" Body="&lt;p&gt;The STAB boost is calculated after the Technician boost. So in your specific example, the damage of Wing Attack is 60 x 1.5 x 1.5 = &lt;strong&gt;135 base power&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-12T20:50:14.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5245" PostTypeId="2" ParentId="5241" CreationDate="2010-08-12T20:52:20.767" Score="13" Body="&lt;p&gt;The Power of an attack directly correlates to how much damage you deal, because its presence in the damage formula is entirely multiplicative. So, an attack with 120 power will do twice as much damage as one that has 60 power. The same goes with your corresponding attack stat: a Pokemon with 100 Attack will do twice as much damage as one with 50 Attack when using the same attack on the same target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;STAB has operated consistently since Gen 1 so this applies to all of the games. It increases the Power of an attack by 50% if it matches one of your types. 60 becomes 90, for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technician increases the Base Power of an attack by 50% if its Power is 60 or less. So the most you get is boosting an attack at 60 power to 90. This occurs &lt;strong&gt;before&lt;/strong&gt; STAB is calculated, so your Power would be 90 for STAB, boosting it to 135.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="28182" LastEditDate="2015-02-10T23:19:58.840" LastActivityDate="2015-02-10T23:19:58.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5246" PostTypeId="2" ParentId="5235" CreationDate="2010-08-12T20:53:26.520" Score="2" Body="&lt;p&gt;No matter what the answer is, it will change and Blizzard will keep balancing.  People will find new strats or Blizzard will nerf or buff. This is even more prevalent with the always-connected nature of SC2 now.&lt;/p&gt;&#xA;" OwnerUserId="2061" LastActivityDate="2010-08-12T20:53:26.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5247" PostTypeId="2" ParentId="5242" CreationDate="2010-08-12T20:56:07.183" Score="4" Body="&lt;p&gt;If you can't dig across to get to the adamantine, you'll just have to start from above the magma sea and dig straight down once you've located the adamantine veins. And if you haven't already: breach into the magma sea by channeling to make lower levels visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To quote the Simpsons: &quot;No, dig up, stupid.&quot; :)&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-12T20:56:07.183" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5248" PostTypeId="2" ParentId="3277" CreationDate="2010-08-12T21:09:49.663" Score="1" Body="&lt;p&gt;Here's how I got it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play on one of those versus servers with 10 survivors and 10 infected, stick close to your teammates, and when you see a charger, swing your katana wildly.  With your teammates shooting it at the same time, you're bound to get it eventually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Works especially well if it's a server with upgrade mods that allow you to upgrade katana :)&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-08-12T21:09:49.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5249" PostTypeId="2" ParentId="5237" CreationDate="2010-08-12T21:13:37.430" Score="16" Body="&lt;p&gt;Was it &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Cavern_of_the_Incarnate&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt;?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WE8pU.jpg&quot; alt=&quot;screenshot&quot; title=&quot;screenshot from uesp.net&quot; /&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;the eye of the needle lies in the teeth of the wind&lt;br /&gt;&#xA;the mouth of the cave lies in the skin of the pearl&lt;br /&gt;&#xA;the dream is the door and the star is the key&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It is &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:The_Path_of_the_Incarnate#Third_Trial_Riddle&quot; rel=&quot;noreferrer&quot;&gt;part of the main quest in Ashlands&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;The eye of the needle&lt;/em&gt; refers to a tall rock column in the Valley of the Wind. &lt;em&gt;The skin of the pearl&lt;/em&gt; refers to a pale rock on the very top of the column. &lt;em&gt;The teeth of the wind&lt;/em&gt; refers to Airan's Teeth, two rock spires marking the entrance to the Valley of the Wind. The spires are named after a seer, Airan, who was blessed by Azura. The valley is on the northeast slope of Red Mountain in the center of the island. The mouth to the valley is just east and south of the Daedric Shrine of Zergonipal, which should now be marked on your world map. &lt;em&gt;The last clue&lt;/em&gt; refers to the star which is actually Azura's Star that is only visible at dawn and dusk (6 to 8 am and pm).&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;What it boils down to is that a door at the base of the needle will be open only during the dawn and dusk hours.&lt;/strong&gt; To reach it, start at Falasmaryon and head towards the Daedric Shrine of Zergonipal and just east of it you should find two parallel valleys leading towards the south. Take the one to the east, marked by two tall rock spires (Airan's Teeth). Walk all the way to the end of the valley, and wait for the correct time for the door to open.&lt;/p&gt;&#xA;&lt;p&gt;A quicker and easier way to get there would be to start from Tel Vos and just hike over the mountains to the west. If you go directly west, you should wind up midway through the Valley of the Wind. Simply follow it south the rest of the way.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-01-23T07:16:25.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5251" PostTypeId="2" ParentId="5242" CreationDate="2010-08-12T21:33:06.800" Score="1" Body="&lt;p&gt;Couldn't you channel through the SMR and then use water to solidify a section of magma into obsidian? This would allow you to dig down another layer, pour more water, etc., until you make it through the magma.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-08-12T21:33:06.800" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5252" PostTypeId="1" AcceptedAnswerId="5253" CreationDate="2010-08-12T21:34:28.253" Score="4" ViewCount="601" Body="&lt;p&gt;I have played my league placement matches as Protoss and been placed into the Gold league.  I have played 3 or 4 games as Terran and Zerg combined, so I have next to no idea what I'm doing with those races.  If I were to play a 1v1 league game as one of those races, would it count against my Gold league rating or would it be a separate set of placement matches as the new race?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can be in multiple team leagues at the same time; I am currently in 2-3 2v2 divisions, each with different teammates.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="3610" LastEditDate="2012-06-20T10:42:42.773" LastActivityDate="2012-06-20T10:42:42.773" Title="Are you placed into separate 1v1 leagues per race chosen in StarCraft II?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5253" PostTypeId="2" ParentId="5252" CreationDate="2010-08-12T21:41:51.513" Score="3" Body="&lt;p&gt;All your 1v1s count toward your rating, regardless of what race you used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the league boards it will show whatever is your most commonly used race (where random is considered its own race).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-12T21:41:51.513" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5254" PostTypeId="2" ParentId="5252" CreationDate="2010-08-12T21:42:04.197" Score="1" Body="&lt;p&gt;Your league placement isn't based on your race so regardless of what Race option you chose or Random. It counts.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-12T21:42:04.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5255" PostTypeId="2" ParentId="5212" CreationDate="2010-08-12T21:44:02.263" Score="1" Body="&lt;p&gt;Some advice is not that good, IMO. I don’t agree with Vibralux. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply put. Do BGS all the way through leveling, save the honor, if you are capped (near 75k) but an 80 level piece and save it for later. Keep doing bgs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you get to 80, start queing for bgs. Random bgs. Over and over. If you do it all day long you’ll get most of your gear in a week. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Put the best gems+enchants and in about two weeks you can step into arenas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don’t worry about being destroyed, it helps you learn your class better. It’s not fun, but it doesn’t really last long. I did this with 6 chars and it always worked. ;)&lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-08-12T21:44:02.263" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5256" PostTypeId="1" AcceptedAnswerId="5258" CreationDate="2010-08-12T21:48:35.820" Score="15" ViewCount="6328" Body="&lt;p&gt;I was a victim of a cannon rush in my last Starcraft 2 game.  I was playing Zerg and my opponent was playing Protoss.  About four minutes into the match, cannons and pylons started going up in front of the only entrance to my base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best strategy for handling such a tactic?  Massed banelings seemed to be pretty effective, but I couldn't get enough of them to break through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I better off attacking the cannon cluster directly, or should I ignore it, push to mutalisks/brood lords and attack my opponent's base?&lt;/p&gt;&#xA;" OwnerUserId="2749" LastEditorUserId="22563" LastEditDate="2012-04-26T12:45:49.803" LastActivityDate="2014-11-20T12:38:35.247" Title="How do I effectively counter a cannon rush with Zerg?" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5258" PostTypeId="2" ParentId="5256" CreationDate="2010-08-12T22:03:59.527" Score="10" Body="&lt;p&gt;If he's got cannons + gateways just outside your ramp, chances are he has minimal forces at his main base. Get a few mutalisks and/or Nydus worms to harass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might want to build a second hatchery to facilitate unit production. The reason a contain (not a 'cannon rush', as you labeled it) works so well against Zerg is because they typically &lt;em&gt;need&lt;/em&gt; that second hatchery to keep up with (or surpass, usually) their opponent's unit production. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can, use your overlords to scout -- a protoss cannon contain might be annoying, but until he expands, you're just as well off economically as him.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-12T22:03:59.527" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5260" PostTypeId="1" CreationDate="2010-08-12T22:11:43.670" Score="7" ViewCount="1372" Body="&lt;p&gt;I like my guild, but there is no consistent raiding by its members.  I'm to the point where I really can't keep gearing up without going into Ice Crown Citadel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any trick to getting into a pick up group which has a reasonable chance of progressing through?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps the real question is... How do I find PUGs for ICC?  Trade chat for instance?&lt;/p&gt;&#xA;" OwnerUserId="2665" LastEditorUserId="2665" LastEditDate="2010-08-12T22:55:58.083" LastActivityDate="2010-09-02T05:29:34.960" Title="How to find PUGs for ICC when I'm not in a raiding guild?" Tags="|world-of-warcraft|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5261" PostTypeId="2" ParentId="5256" CreationDate="2010-08-12T22:16:29.623" Score="5" Body="&lt;p&gt;Idra did a fairly good counter to Tester's cannon rush in the &lt;a href=&quot;http://www.youtube.com/watch?v=bkO3VNLhwZ0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Razor King of the Beta&lt;/a&gt;.  He ultimately failed as Tester planned for a Zergling bust, but I think its a fairly good strategy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build a second hatchery&lt;/li&gt;&#xA;&lt;li&gt;Push 25-35 Zerglings (possibly banelings if you think you have time)&lt;/li&gt;&#xA;&lt;li&gt;Bust out and hit his main&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The key thing is that a 2 Hatch can produce a ton of Zerglings very quickly (with a queen), and because he is so delayed from his cannon rush you should be able to have a great effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its worth noting that Tester's success was his ability to stop this Zergling counter with amazing micro and forcefields.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-12T22:16:29.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5262" PostTypeId="2" ParentId="5260" CreationDate="2010-08-12T22:38:31.680" Score="4" Body="&lt;p&gt;OK, PUGing can be a pain. There are several things you can do to help yourself get into a PUG Group, although it depends on server to server. So the following details are for my server:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Download yourself the GearScore Addon, everyone is interested in it nowadays. It's a right pain, but you just have to live with it. Secondly, achievements, achievements are important and most people now won't give you a chance unless you have the achievement. If your struggling to get this achievement, because you can't go, (it's a vicious cycle, I have been in it) then there are several things you can do to try and get around it.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get a friend that has the achievement to get you in. &lt;/li&gt;&#xA;&lt;li&gt;Have a high gear score (this can be done without raiding, just doing HC's)&lt;/li&gt;&#xA;&lt;li&gt;Try and &quot;blag&quot; your way in.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In regards to getting a good group. Mostly it's down to luck, but you can check your group to see roughly if you will do well or not. To check your group do the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Check other people's gear.&lt;/strong&gt; if it's good chances are they are going to be OK, unless they have been boosted. The way to tell if they've been boosted is to see how many good items they have, if they have a lot but by talking to them, not a lot of experience, chances are they've been boosted.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Check people's guilds.&lt;/strong&gt; Learn the good guild's on your server, and when you join a group, check to see if the guys are from these guilds.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ask them questions.&lt;/strong&gt; Learn yourself the IN's and OUT's of ICC, and when you join a group, ask them some questions about it, like what do they think work's best on this boss, that tactic or this tactic. This will give you an indication of what they are like.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is going to be very hard if you haven't been to ICC once, as no one will let you in because as you've said yourself they want a good group and to do it quickly, not someone they have to teach. If you can, go with a friend who has previous experience. If not, when you get into a raid group, try and befriend some people and impress, and just say, &quot;Hey, next time you get a group, whisper me and ill join :)&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This should help you get in. &lt;/p&gt;&#xA;" OwnerUserId="2708" LastActivityDate="2010-08-12T22:38:31.680" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5265" PostTypeId="2" ParentId="4817" CreationDate="2010-08-12T23:29:18.327" Score="1" Body="&lt;p&gt;I've had to resort to a cell phone conference call when a teammate's mic broke.  Using speakerphone or a headset, it's basically equivalent to a mic, especially if you have an easily accessible mute button.  Most cell phone plans now a days offer unlimited talk after a certain time or mobile to mobile to it's not a big deal minute wise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use Sit Rep Pro a lot and can therefore can see explosives through walls.  When there is a teammate next to me that I don't know, I typically just start shooting at the wall next to the doorway and most of the time they understand and don't blow themselves up.  That's much easier than trying to read their gamertag and yell out a distinctive enough landmark so they'll understand that you're talking to them.&lt;/p&gt;&#xA;" OwnerUserId="745" LastActivityDate="2010-08-12T23:29:18.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5268" PostTypeId="2" ParentId="4567" CreationDate="2010-08-12T23:42:51.113" Score="1" Body="&lt;p&gt;I'm not entirely sure what the other posters are referring to but exploits and unbalanced classes have regularly been patched.  Here are a few examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Models Range&lt;/li&gt;&#xA;&lt;li&gt;Models + FMJ Combo&lt;/li&gt;&#xA;&lt;li&gt;Infinite Care Package #1&lt;/li&gt;&#xA;&lt;li&gt;Infinite Care Package #2&lt;/li&gt;&#xA;&lt;li&gt;Infinite Care Package #3&lt;/li&gt;&#xA;&lt;li&gt;Sentry Guns Inside of Level Geometry&lt;/li&gt;&#xA;&lt;li&gt;Rock Geometry Glitch in New Map Pack (Scheduled for Next Patch)&lt;/li&gt;&#xA;&lt;li&gt;Care Package Super-Speed Glitch&lt;/li&gt;&#xA;&lt;li&gt;Numerous Modded Lobby Hacks (Don't Leak Over to Public Matches)&lt;/li&gt;&#xA;&lt;li&gt;Negative Experience Hack&lt;/li&gt;&#xA;&lt;li&gt;&quot;Elevators&quot;&lt;/li&gt;&#xA;&lt;li&gt;Some Texture Hacks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And I'm sure there are many more that I can't think of at the moment.  I suggest following &lt;a href=&quot;http://twitter.com/fourzerotwo&quot; rel=&quot;nofollow noreferrer&quot;&gt;fourzerotwo&lt;/a&gt; on Twitter.  He tweets about the contents of upcoming patches regularly.&lt;/p&gt;&#xA;" OwnerUserId="745" LastActivityDate="2010-08-12T23:42:51.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5270" PostTypeId="2" ParentId="4640" CreationDate="2010-08-12T23:45:40.360" Score="1" Body="&lt;p&gt;There used to be a glitch surrounding the Pave Low.  Before, only the first Pave Low called out would contribute to you kill streak (and then only sometimes).  I believe this behavior was patched and it acts like a normal kill streak now.  You are right about care packages and emergency airdrops though.  However, I believe if you get a crushing kill by dropping the care package on someone, that does count (not that that happens very often).&lt;/p&gt;&#xA;" OwnerUserId="745" LastActivityDate="2010-08-12T23:45:40.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5276" PostTypeId="2" ParentId="5222" CreationDate="2010-08-13T01:39:49.620" Score="1" Body="&lt;p&gt;By looking at &lt;a href=&quot;http://www.trueachievements.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;True Achievements&lt;/a&gt; it looks like you will be able to complete all the achievements/trophies through LAN on Outlaws to the End (with the right amount of skill and patience) but &lt;strong&gt;not&lt;/strong&gt; on Legends and Killers. &lt;/p&gt;&#xA;" OwnerUserId="958" LastActivityDate="2010-08-13T01:39:49.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5277" PostTypeId="2" ParentId="4336" CreationDate="2010-08-13T01:57:43.650" Score="2" Body="&lt;p&gt;I've gotten to a better turnaround when I expanded my strategies to include regular use of one-off items. With consumables that temporarily increase your attributes, you can greatly affect many skills, either by maximizing them, or mitigate other character build inadequacies. It allows for finer control of attributes for a greater variety of available character classes (multi-classing) and it also forces you to play in multiple styles and to think more about the every decision you make throughout the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A handsome marksman, specializing in small guns and electronic weapons; a sneak, no doubt a stealer too, and very lucky; keeps foes at a distance and uses a cattle prod to ninja in close-proximity encounters--a very &quot;cheesy&quot; player indeed!&lt;/p&gt;&#xA;" OwnerUserId="2759" LastEditorUserId="2759" LastEditDate="2010-08-13T02:03:17.940" LastActivityDate="2010-08-13T02:03:17.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5278" PostTypeId="2" ParentId="820" CreationDate="2010-08-13T02:00:57.917" Score="1" Body="&lt;p&gt;this was pulled from a strategy and was written by: Rocky Valkryie.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Suggested tactic: Hopefully you brought plenty of attack &#xA;  up and inciting books and it should end well. Also, make sure that one of your fire &#xA;  beasts has an all-hitting move like soldote. Inciting book+Strong MG user+Inciting &#xA;  book= First turn smaller-kalma kill. That will leave your 2 other strong attackers &#xA;  a chance to hit the bigger kalma. Do this till you run out of MP. Hopefully you still &#xA;  have some books left, too. Now switch to the water side and stall out. Tishalite is &#xA;  useful to have. Switch back when the MP is up again and repeat the Inciting book+Fire &#xA;  formation thing. When you run out of books or one or two of your fire formation beasts &#xA;  die, switch to the wind side. If you have good strong attackers here, that's really good. &#xA;  When they run out, turn to the earth side. When all else fails, stall out with the water &#xA;  side to replenish your attackers. That's all my advice.&#xA;  Blockquote&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="958" LastActivityDate="2010-08-13T02:00:57.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5279" PostTypeId="1" CreationDate="2010-08-13T02:03:23.073" Score="20" ViewCount="18413" Body="&lt;p&gt;I was in a game the other day and I saw&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;&amp;lt;Player&amp;gt; has voted to increase the game speed (fast)&quot;&#xA;&quot;&amp;lt;Player&amp;gt; has voted to increase the game speed (faster)&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I don't remember the player's name, but it was show in place of &lt;code&gt;&amp;lt;Player&amp;gt;&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was right after the game started.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm still in &quot;beginner&quot; mode, too, so I was a bit surprised to see this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I look at my hotkeys, I see entries for &lt;code&gt;Increase Game Speed&lt;/code&gt; and &lt;code&gt;Decrease Game Speed&lt;/code&gt; but there's no keys bound to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to change the game speed during a SP/MP match?&lt;/p&gt;&#xA;" OwnerUserId="2297" LastEditorUserId="2297" LastEditDate="2013-01-08T07:57:42.513" LastActivityDate="2013-01-08T07:57:42.513" Title="How do I change the game speed during a match in Starcraft 2 (SC2)?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="5280" PostTypeId="2" ParentId="4309" CreationDate="2010-08-13T02:06:18.277" Score="0" Body="&lt;p&gt;I've had the same problem and have communicated with tech support.  The basic problem appears to be Blizzard's definition of &quot;Playing Offline&quot;.  So basically it is not a problem by design that you have to have an internet connection to login in to start the game.  Once you've logged into start the game (which is the authentication) you can then disconnect and play without being online.  This apparently is their definition of &quot;Offline&quot;.  It was apparently a mode intended for intermittent / problematic internet connectivity and not what the rest of us seem to think of as &quot;Offline&quot;.&lt;/p&gt;&#xA;" OwnerDisplayName="Hiep" LastActivityDate="2010-08-13T02:06:18.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5281" PostTypeId="1" AcceptedAnswerId="128097" CreationDate="2010-08-13T02:07:32.907" Score="6" ViewCount="2575" Body="&lt;p&gt;In the Hotkeys options, I see presets but there's no way to make my own preset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to do this in Starcraft 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for any info :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; I play Starcraft 2 on OS X&lt;/p&gt;&#xA;" OwnerUserId="2297" LastEditorUserId="11089" LastEditDate="2012-05-31T13:25:22.137" LastActivityDate="2013-08-19T05:03:20.177" Title="Custom Hotkeys for Starcraft 2" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5285" PostTypeId="2" ParentId="5230" CreationDate="2010-08-13T03:21:34.540" Score="66" Body="&lt;p&gt;I found &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=140058&quot; rel=&quot;noreferrer&quot;&gt;what I think is actually the best answer&lt;/a&gt; while browsing the &lt;a href=&quot;http://www.teamliquid.net/&quot; rel=&quot;noreferrer&quot;&gt;Team Liquid&lt;/a&gt; forums:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most efficient way is to select any 3 workers, right click on the gas, then immediately hit &lt;kbd&gt;C&lt;/kbd&gt; (return cargo). Workers that are holding minerals will drop off their minerals, and then proceed to gas. Meanwhile, workers without minerals will head straight for the gas!&lt;/p&gt;&#xA;" OwnerUserId="8" LastActivityDate="2010-08-13T03:21:34.540" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5286" PostTypeId="1" CreationDate="2010-08-13T04:23:40.730" Score="5" ViewCount="719" Body="&lt;p&gt;Due to my computer, I lag unbelievably as host.  I want an easy solution to make sure that IW doesn't choose me for hosting games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, IW chooses me almost every round because I have a very good internet connection.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-14T20:47:50.520" Title="How to convince Modern Warfare 2 to NOT make me host?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5287" PostTypeId="2" ParentId="5256" CreationDate="2010-08-13T05:23:50.057" Score="5" Body="&lt;p&gt;Get a Spinecrawler, it outreaches the Photon Cannon (and has bonus to armored which photon cannons are); thus will destroy them all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using a Queen to expand your creep, will prevent him from getting too close to your minerals and the rest of your base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I learned this the hard way... &lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="102" LastEditDate="2010-08-13T05:25:10.540" LastActivityDate="2010-08-13T05:25:10.540" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5288" PostTypeId="2" ParentId="4502" CreationDate="2010-08-13T05:49:18.890" Score="6" Body="&lt;p&gt;Try the walkthroughs on this website. That might help...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://syndicate.lubie.org/swars/walkthrough/swars_leveurocorp_pc.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://syndicate.lubie.org/swars/walkthrough/swars_leveurocorp_pc.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;this is the Orbital Station level&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://syndicate.lubie.org/swars/walkthrough/swars_lev088.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://syndicate.lubie.org/swars/walkthrough/swars_lev088.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The self-destruct sequence is cleared as soon as you reach this last terminal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2770" LastEditorUserId="12" LastEditDate="2010-08-13T08:44:27.280" LastActivityDate="2010-08-13T08:44:27.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5289" PostTypeId="2" ParentId="5286" CreationDate="2010-08-13T07:48:33.717" Score="5" Body="&lt;p&gt;That's pretty easy. If you're behind a NAT (you had to forward your ports) you can just undo the forwarding or disable UPnP and your NAT should go back to Strict.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't, you can simply use a firewall and set it to allow Outbound connection only, which lets you connect to servers but doesn't let other clients connect to you.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-08-14T20:47:50.520" LastActivityDate="2010-08-14T20:47:50.520" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5290" PostTypeId="2" ParentId="5260" CreationDate="2010-08-13T08:36:23.510" Score="3" Body="&lt;p&gt;Definitely trade/general chats in major cities. All of this boils down to the server you are on and your luck. If the server is big, there should always be PUGs being formed to ICC. From my experience a good time to do that is Saturday and Sunday in the morning/afternoon because this is the time when the guild are not doing their 'normal' raids so they go with their alts but because most of the people know the tactics it goes smoothly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the easiest way would be to find the raiding guild tbh. &lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-08-13T08:36:23.510" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5291" PostTypeId="2" ParentId="5205" CreationDate="2010-08-13T08:50:02.477" Score="2" Body="&lt;p&gt;Thought I'd start answering my own question as no replies yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found the following site after lots of googling: &lt;a href=&quot;http://www.icemark.com/tower/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.icemark.com/tower/index.html&lt;/a&gt; which seems to have some good tips.  I found this from the Yahoo group, &lt;a href=&quot;http://games.groups.yahoo.com/group/midnight&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://games.groups.yahoo.com/group/midnight&lt;/a&gt; which contains plenty of people who have finished the game.  So it's definitely beatable.  I'll have a read of the icemark site and see if the tips are good.  If they are I may have to have another go at this game.&lt;/p&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2010-08-13T08:50:02.477" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5292" PostTypeId="2" ParentId="5205" CreationDate="2010-08-13T09:10:22.787" Score="2" Body="&lt;p&gt;There's a complete gameplay video at &lt;a href=&quot;http://www.archive.org/details/C64Videoarchive175-LordsOfMidnight&quot; rel=&quot;nofollow noreferrer&quot;&gt;archive.org&lt;/a&gt;, it comes from &lt;a href=&quot;http://www.c64-longplays.de/videos.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;C64 Longplays&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-08-13T09:10:22.787" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5294" PostTypeId="2" ParentId="5120" CreationDate="2010-08-13T10:08:54.380" Score="0" Body="&lt;p&gt;There was a youtube tutorial video about this exact setup. The protoss demonstrated that skipping the early stalker/zealot, and going straight for colossi is a viable choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your goal should be to get the first colossus out as soon as you can, while producing a single Sentry, and blocking your entrance with force field. This requires you to be very very aware of the enemy troops, because he will try to stimpack his army and run up your ramp, and if he succeds, you are done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to shut them out at the &lt;strong&gt;bottom&lt;/strong&gt; of your ramp, anything above the lowest level will result in your enemy having vision on your buildings on the cliffs. You need to get the sentry out early, so it has mana for more than one field.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While your first colossus is building, start producing Stalkers/Zealots. Try to abuse the Colossus' ability to walk down cliffs, and get free shots at his army, Thermal Lance helps greatly with this. &lt;/p&gt;&#xA;" OwnerUserId="1306" LastActivityDate="2010-08-13T10:08:54.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5295" PostTypeId="1" AcceptedAnswerId="5296" CreationDate="2010-08-13T10:19:42.857" Score="10" ViewCount="6398" Body="&lt;p&gt;Is there any way to know where one should try digging to find a particular type of stone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I would sorely like some coal, but I'm just digging around more or less at random at the moment. Is there a smarter way to find coal seams and other similar things?&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorUserId="3610" LastEditDate="2012-06-08T12:59:52.127" LastActivityDate="2012-06-08T12:59:52.127" Title="How to find a particular resource in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5296" PostTypeId="2" ParentId="5295" CreationDate="2010-08-13T10:22:47.253" Score="11" Body="&lt;p&gt;The &lt;a href=&quot;https://dwarffortresswiki.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; has a great guide to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Exploratory_mining&quot; rel=&quot;nofollow noreferrer&quot;&gt;exploratory mining&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Otherwise, the map is generated at random, so the only way is to try.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-13T10:22:47.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5300" PostTypeId="2" ParentId="5256" CreationDate="2010-08-13T12:26:07.693" Score="0" Body="&lt;p&gt;I was victim of a cannon rusher once but he failed at it, so my solution is untested:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the best way is to just ignore the cannons and get at least one - if possible more - workers out of the base, if necessary by using an overlord or nydus tunnel (or use your scouting probe, whatever gets you out). The creep will keep the cannons out of range of your hatchery so you can build a few spine crawlers to defend if he tries to attack with zealots or similar. Try to keep the enemy busy in the main base, distract him and let him think it's all you have. Suiciding a few Zerglings, Hydralisks or Banelings should be enough, just don't let him think his main base is in danger by getting too much through the cannons (unless you can kill all of his cannons in which case you've won anyways).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as your worker managed to escape, build a full base at any expansion (if possible one only reachable by air) and go straight to broodlords with mutalisk support. If your main base requires defense (and is still worth defending) you can send in support via a nydus tunnel but usually it's better to just build up, the enemy will propably spend a lot of resources sieging your main base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you have a few broodlords and some mutalisks you have the choice of freeing your main base or going straight to his (probably undefended) bases and expansions. I think killing his unit production centers is the best choice.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-13T12:26:07.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5302" PostTypeId="2" ParentId="5132" CreationDate="2010-08-13T12:55:27.323" Score="0" Body="&lt;p&gt;I've been trying out different things, and I've found that car hoods and garbage dumpsters work well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure there are more.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-13T12:55:27.323" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5303" PostTypeId="1" AcceptedAnswerId="5360" CreationDate="2010-08-13T13:06:35.927" Score="11" ViewCount="629" Body="&lt;p&gt;Coming from Civilization IV I should say that Colonization is a bit different, and I have some difficulties to understand which approach should I follow &lt;strong&gt;at the beginning&lt;/strong&gt; (first 200 hundred years).&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Should I try to build many settlements immediately or should I build one or two at maximum?&lt;/li&gt;&#xA;&lt;li&gt;Which behavior should I take with the natives? They surprised with attacks that I do not expected many times... &lt;/li&gt;&#xA;&lt;li&gt;Should I always accept tax raising and tax demands or could I say no sometimes?&lt;/li&gt;&#xA;&lt;li&gt;Should I trade with natives or other country or it is better take goods to Europe?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Any other hints is well accepted.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="51318" LastEditDate="2014-04-29T08:54:18.813" LastActivityDate="2014-04-29T08:54:18.813" Title="Which strategy to follow at the beginning of Colonization?" Tags="|civilization-4|civ-4-colonization|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5304" PostTypeId="2" ParentId="5155" CreationDate="2010-08-13T13:12:56.180" Score="6" Body="&lt;p&gt;You can take a look to &lt;a href=&quot;http://swarmarmory.com/home&quot; rel=&quot;nofollow noreferrer&quot;&gt;Swarm Armory&lt;/a&gt;, there are already some missions and survival maps of good quality available.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-08-13T13:12:56.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5305" PostTypeId="1" AcceptedAnswerId="5306" CreationDate="2010-08-13T13:19:34.137" Score="9" ViewCount="3287" Body="&lt;p&gt;Is there an &quot;Goto Idle Worker&quot; function in Starcraft I, an idle worker indicator, or an idle worker count?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Not Starcraft II, this about the 1998 game.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-08-13T13:26:08.833" LastActivityDate="2010-08-13T14:08:08.670" Title="Idle worker button in Starcraft?" Tags="|starcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5306" PostTypeId="2" ParentId="5305" CreationDate="2010-08-13T13:23:18.073" Score="8" Body="&lt;p&gt;In Starcraft you can do it via a mod, but not by default (&lt;a href=&quot;http://darkztar.com/forum/showthread.php?133869-StarCraft-Oblivion-v4.0.1&quot; rel=&quot;nofollow noreferrer&quot;&gt;hack/mod&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Starcraft 2 the default is &lt;kbd&gt;F1&lt;/kbd&gt;, or the icon on the bottom left of your screen. &lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="121" LastEditDate="2010-08-13T14:08:08.670" LastActivityDate="2010-08-13T14:08:08.670" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5307" PostTypeId="2" ParentId="5230" CreationDate="2010-08-13T13:33:55.443" Score="1" Body="&lt;p&gt;I usually just draw a small rectangle close to the command center/hatch/nexus and keep the mouse button down until there are at least workers 3 in it. Then i quickly right-click on the cc/hatch/nexus in case they carried anything and then i send them to the refinery. If i got more than 3 (usually i don't, but sometimes i get a fourth worker) then after sending all to the refinery i pick the excess workers in the selected units list and send them to work on the minerals again. This takes roughly 1-3 seconds, depending on how many workers you have and how good you are at figuring out where the 3 workers will be easiest to capture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's easier and faster to rectangle-select more and remove the unnecessary ones than it's to select them one-by-one when they are moving.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-13T13:33:55.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5308" PostTypeId="2" ParentId="5193" CreationDate="2010-08-13T13:42:09.293" Score="3" Body="&lt;p&gt;I found the answer myself. In Ados City, NPC &lt;a href=&quot;http://stendhalgame.org/world/atlas.html?poi=Felina&amp;amp;zoom=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Felina&lt;/a&gt; sells cat. She tells you how to feed it as well.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Cats love chicken and fish.&#xA;  Just place a piece on the ground and&#xA;  your cat will run over to eat it. You&#xA;  can right-click on her and choose&#xA;  'Look' at any time, to check up on her&#xA;  weight; she will gain one unit of&#xA;  weight for every piece of chicken she&#xA;  eats.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2721" LastEditorUserId="1451" LastEditDate="2012-03-02T13:24:11.443" LastActivityDate="2012-03-02T13:24:11.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5310" PostTypeId="1" CreationDate="2010-08-13T14:44:09.097" Score="11" ViewCount="922" Body="&lt;p&gt;I'm just about at the end of Limbo, and I still haven't gotten any achievements.  How do you get the achievements in Limbo?&lt;/p&gt;&#xA;" OwnerUserId="537" LastEditorUserId="15643" LastEditDate="2012-06-09T17:06:27.750" LastActivityDate="2012-06-09T17:06:27.750" Title="Limbo Achievements" Tags="|achievements|limbo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5313" PostTypeId="2" ParentId="5256" CreationDate="2010-08-13T14:52:34.600" Score="0" Body="&lt;p&gt;Watch this video: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/tew8s9hMNV0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's in Korean, but you don't need the commentary to follow.  The toss player blocks the zerg players ramp with pylons and cannons.  You can squeeze drones out before the block finishes (if you're paying attention), and do as this player did - built an expansion elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Meanwhile, he used spinecrawlers to takeout the block - since he had the high ground, his spine crawlers had vision while the cannons did not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, finally, he used the Nydus worm to get his units out of the base (and back) effectively.&lt;/p&gt;&#xA;" OwnerUserId="2221" LastActivityDate="2010-08-13T14:52:34.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5314" PostTypeId="2" ParentId="5281" CreationDate="2010-08-13T14:53:14.910" Score="1" Body="&lt;p&gt;UPDATE: I did find this thread on the forums, you might check it out.  Haven't tried it myself (am fine with the defaults)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/144854484&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/forum/topic/144854484&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;&#xA;This is not currently possible from the StarCraft 2 client.  I have heard of some people remapping their keys from the OS side before starting the game, but to me it'd just be easier to learn the hotkeys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do, however, have the option of using Grid layout on the hotkeys, but you cannot specify your own.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="2221" LastActivityDate="2010-08-13T14:53:14.910" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5315" PostTypeId="2" ParentId="5310" CreationDate="2010-08-13T15:08:58.990" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievements/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;'s the list, if you click each one it tells you how to get them.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There are 12 achievements with a total of 200 points.&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40930-Wrong-Way.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wrong Way&lt;/a&gt;: That's not right  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40931-Altitude-is-attitude.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Altitude is attitude&lt;/a&gt;: Exploration off the ground  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40932-It-s-Stuck.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;It's Stuck&lt;/a&gt;: Prepare a dry landing  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40933-Urban-Exploration.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Urban Exploration&lt;/a&gt;: Involves heavy lifting  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40934-Alone-in-the-Dark.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alone in the Dark&lt;/a&gt;: Beneath the arthropod  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40935-Climbing-the-Cog.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Climbing the Cog&lt;/a&gt;: Don't pull the lever just because you can  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40936-Backtracking.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Backtracking&lt;/a&gt;: Ride the crates  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40937-Guided-by-Sparks.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guided by Sparks&lt;/a&gt;: The crate is key  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40938-Under-Ground.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Under Ground&lt;/a&gt;: Vertical passageway  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40939-Going-Up.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Going Up&lt;/a&gt;: Don't let gravity keep you down  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40940-Where-Credit-is-due.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Where Credit is due&lt;/a&gt;: Persistence has its own reward  &lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/limbo/achievement/40941-No-Point-in-Dying.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;No Point in Dying&lt;/a&gt;: Complete the game in one sitting with five or less deaths  &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2010-08-13T15:14:09.063" LastActivityDate="2010-08-13T15:14:09.063" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5316" PostTypeId="2" ParentId="5217" CreationDate="2010-08-13T15:50:16.533" Score="5" Body="&lt;p&gt;I agree with the other posters that there is no special trick, but I recall from the Apple IIGS version that tapping the arrow key once would start you walking in that direction and tapping it again would stop you immediately. I employed a double-tap keyboard approach to navigate the root monster (or any other tight space) in which I would give two immediate taps (taptap) and move one &quot;pixel unit&quot; in some direction. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing an emulated/Flash version and have to use a mouse I would imagine the difficulty would go up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="874" LastActivityDate="2010-08-13T15:50:16.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5317" PostTypeId="1" CreationDate="2010-08-13T16:02:59.070" Score="8" ViewCount="189" Body="&lt;p&gt;I just started playing Stargate Resistance, and the game has no in-game tutorial. Where can I find a good write-up that will lead me through the basics of gameplay?&lt;/p&gt;&#xA;" OwnerUserId="299" LastEditorUserId="3129" LastEditDate="2012-11-13T23:02:05.257" LastActivityDate="2012-11-13T23:02:05.257" Title="Where can I find a good written tutorial for Stargate Resistance?" Tags="|stargate-resistance|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5318" PostTypeId="2" ParentId="4480" CreationDate="2010-08-13T16:36:39.480" Score="1" Body="&lt;p&gt;Depends on what you are playing. If you are playing FPS where ping is an issue then mobile broadband will not help you much. Edit (except in your case where it seems you are replacing a satellite isp. in that case it probably will help )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My suggestion is a decent Cable (comcast) or Fiber optic connection (like Verizon Fios) if you can get it. A direct connection is always better than mobile/wireless for ping issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally have Fios and my XBox is directly connected to the router and the only complaint I have is that the Fios router/gateway does not clear out it's connection cache and sometimes you have to restart it after a while otherwise you will get some ping issues as it thinks it has more connections to it than it does. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do get cable I would also suggest using a normal cable modem (not a gateway, modem/router in one) and a separate router. The Xbox is pretty sensitive as to how it handles port forwarding and NAT settings. A lot of gateways don't handle these settings well and can cause some issues as well. &lt;/p&gt;&#xA;" OwnerUserId="1916" LastActivityDate="2010-08-13T16:36:39.480" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5319" PostTypeId="1" CreationDate="2010-08-13T16:49:43.067" Score="4" ViewCount="49185" Body="&lt;p&gt;Is it possible to run plants vs zombies in 16:9 aspect ratio?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I cannot find any setting for this. The registry entries also does not help.&lt;/p&gt;&#xA;" OwnerUserId="1276" LastEditorUserId="11290" LastEditDate="2011-08-01T15:49:13.080" LastActivityDate="2013-09-07T16:47:23.903" Title="Is it possible to run Plants Vs. Zombies in 16:9 aspect ratio?" Tags="|pc|plants-vs-zombies|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5322" PostTypeId="2" ParentId="3994" CreationDate="2010-08-13T17:07:13.490" Score="1" Body="&lt;p&gt;I am assuming you are using a wireless Controller as well. I have had so many issues with wireless controllers and headsets that I now use a wired controller and a wired headset. However my wife uses a Turtle Beach headset and a wireless controller and has never had an issue. They are a little expensive but Turtle Beach headsets are really good.&lt;/p&gt;&#xA;" OwnerUserId="1916" LastActivityDate="2010-08-13T17:07:13.490" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5323" PostTypeId="1" AcceptedAnswerId="5329" CreationDate="2010-08-13T17:18:43.253" Score="4" ViewCount="3405" Body="&lt;p&gt;Battle.net supports a number of chat commands. For example:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/w USERID Hello UserId!&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;sends &quot;Hello UserId!&quot; to that user. I'd like to see the current list of commands now that Starcraft 2 has come out, so that I can learn any changes, additions, or anything specific to Starcraft 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been able to find several dated, unofficial lists, but I would far prefer a current, official list, which I have not been able to find. Can anyone find one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference, in case we can't find an official list, &lt;a href=&quot;http://www.scfreak.org/index.php/chat-commands/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here is the most complete old, unofficial list I found&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-08-13T18:14:51.310" LastActivityDate="2010-08-13T18:14:51.310" Title="Where can I find the Official list of current Battle.net chat commands?" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5324" PostTypeId="2" ParentId="1712" CreationDate="2010-08-13T17:18:55.390" Score="0" Body="&lt;p&gt;I have the old elite with the 120GB HD and I am down to about 90 GB left. And that is without installing any games that is just saved games and DLC and a couple demos. I would recommend getting a larger HD if you plan on playing a lot of games. If you are like one of my friends and the only 2 games you own are Gears of War and Gears of War2 then the 20 GB should be sufficient. Otherwise get more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also As Macha said some games actually slow down when installed, most of the FPS games I have played slow down(MW2. Gears 1 and 2, Halo 3...) if installed so I don't install any games anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;HOWEVER, my wife has an arcade which we bought a 120GB hard drive for and it loads faster and runs better than my elite. So take that for what it is worth. All the bells and whistles on the elite are not completely as good as they sound.&lt;/p&gt;&#xA;" OwnerUserId="1916" LastActivityDate="2010-08-13T17:18:55.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5326" PostTypeId="2" ParentId="5279" CreationDate="2010-08-13T17:20:04.187" Score="0" Body="&lt;p&gt;&lt;strike&gt;I have a hunch its available through a chat command like replying to messages. However, I can't find a list of battle.net chat commands that has been updated since Starcraft 2. &lt;a href=&quot;https://gaming.stackexchange.com/questions/5323/where-can-i-find-the-official-list-of-current-battle-net-chat-commands&quot;&gt;I wounder how I'll solve that problem.&lt;/a&gt;&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since &lt;a href=&quot;https://gaming.stackexchange.com/questions/5323/where-can-i-find-the-official-list-of-current-battle-net-chat-commands&quot;&gt;chat commands have been 90% removed between SC1 and 2&lt;/a&gt;, they're probably not the way this was done. Sorry for the incorrect answer.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2010-09-13T05:53:35.493" CommentCount="0" CommunityOwnedDate="2010-09-13T05:53:35.493" ContentLicense="CC BY-SA 2.5" />
  <row Id="5327" PostTypeId="1" CreationDate="2010-08-13T17:26:16.003" Score="5" ViewCount="265" Body="&lt;p&gt;in the robot room in castle of dr. brain there are three robot heads. you need to program each of them to fetch some items in a small maze. the problem is that not all of the robot heads work correct all the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;there is more information one can get by spending one hint coin or by trial and error: one robot always does as told, one robot always does the opposite of what it is told, one robot head alternates between correct and opposite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;here is what the three robot heads say about themselves:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;propeller head: &quot;I am programmed to always follow instructions precisely. Iron Face also follows instructions precisely&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;saucer head: &quot;I am programmed to always follow instructions precisely. I am the only precise order-follower here.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;iron face: &quot;I am programmed to always follow instructions precisely. Saucer Head never follows orders correctly.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i figured this out when i played this game as a child, and i figured it out again now. but somehow i don't feel satisfied because my method of solving the puzzle is by some combination of backtracking and trial and error. i know from my logic class (years ago) that one can deduce the solution somehow, but i fail to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;can someone provide me with a formal logical approach to solve this puzzle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;note: i am not interested in only the solution. i know that already.&lt;/p&gt;&#xA;" OwnerUserId="2790" LastEditorUserId="2790" LastEditDate="2010-08-15T23:45:55.060" LastActivityDate="2013-08-03T06:03:13.007" Title="the 3 robot heads" Tags="|castle-of-dr-brain|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5328" PostTypeId="1" AcceptedAnswerId="5683" CreationDate="2010-08-13T17:29:06.810" Score="6" ViewCount="913" Body="&lt;p&gt;I need some help beating Blitz mode on the game Monday Night Combat.&#xA;Any tips would be much appreciated!&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Which turret is best to put out on the field? And where?&lt;/li&gt;&#xA;&lt;li&gt;What classes would be best to choose? What skills to upgrade?&lt;/li&gt;&#xA;&lt;li&gt;How many players is optimal? I know it gets tougher the more players there is, but more people means more money to spend.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="15643" LastEditDate="2012-06-09T17:12:41.487" LastActivityDate="2014-03-09T20:25:42.260" Title="Monday Night Combat Blitz Strategy" Tags="|monday-night-combat|" AnswerCount="2" CommentCount="0" CommunityOwnedDate="2010-08-13T17:29:06.810" ContentLicense="CC BY-SA 3.0" />
  <row Id="5329" PostTypeId="2" ParentId="5323" CreationDate="2010-08-13T17:37:13.893" Score="1" Body="&lt;p&gt;As far as I know, the only chat command that was left in Battle.net 2.0 is /r, which replies to people in-game. All other chat commands have been removed.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-08-13T17:37:13.893" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5330" PostTypeId="2" ParentId="5260" CreationDate="2010-08-13T17:39:24.657" Score="0" Body="&lt;p&gt;I was on Kalecgos-A and had the worst time getting into ICC pugs, and our guild tried to do 10m raids but when we were pugging in 2-4 spots it wasnt smooth enough to keep the pugs running past Sauerfang. A few of us split for another server (Kargath-A) where the pugs were more plentiful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for shopping around for servers: check to see how many people have their kingslayer titles, in all likelihood theyre farming gear or on heroic modes at this point and can afford to pug people in. also, check their Wintergrasp control, if the faction youre transferring to is in ready control they are probably pretty conscientious of getting things done; ie finding groups and doing weeklies and killing in ICC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for PUGging tips: always note master looter (never complain if you lose a roll with /w) &amp;amp; tanks (and yeah, kiss some and ask if you can throw 25g at their repair bill) and add them. they are your contacts, add a note when you ran with them. Also, on my server, before the tuesday raid reset, Monday is the hoppingest day for people who need to get some Ashen Verdict rep etc (1.3k till exalted for me woot). Also, most people wont care what guild youre in, but if youre down with a tank and/or a healer you can always pst back in trade your info + tank/healer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Paladins make for good contacts as typically they are in high demand for their hybrid status. Shaman are nice too because we are all loving those Bloodlusts/Heroisms in ICC. A druid is good stuff as well because you gotta have the raid heals, and a pocket tank in a pinch works miracles in plaguewing.&lt;/p&gt;&#xA;" OwnerUserId="47" LastActivityDate="2010-08-13T17:39:24.657" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5331" PostTypeId="2" ParentId="5323" CreationDate="2010-08-13T17:46:10.480" Score="1" Body="&lt;p&gt;It looks like the official list for classic battle.net can be found &lt;a href=&quot;http://classic.battle.net/info/commands.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; (which appears to be the source of the link that WillfulWizard mentioned).&lt;/p&gt;&#xA;" OwnerUserId="1790" LastActivityDate="2010-08-13T17:46:10.480" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5332" PostTypeId="1" AcceptedAnswerId="5337" CreationDate="2010-08-13T17:46:15.440" Score="6" ViewCount="3328" Body="&lt;p&gt;Let's say I have a group of 10 units: 5 marines, 2 marauders, a tank, and 2 banshees. I want the marines to target the front line, the marauders to target some armored unit, the tank to target something else, etc. I know I can ctl-click to select all of the units in that group, but is there a key or some technique to tell each group of units to attack something different without losing control of the entire group or having them all attack the same thing?&lt;/p&gt;&#xA;" OwnerUserId="2335" LastActivityDate="2013-04-27T08:53:51.413" Title="Is there any way to control a subgroup within a main group without losing control of the main group?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5334" PostTypeId="2" ParentId="5327" CreationDate="2010-08-13T17:48:24.780" Score="7" Body="&lt;p&gt;Never played this game, but I know logic! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All 3 heads say &quot;I am programmed to always follow instructions precisely&quot;, but only one of them actually does. That means that the only one who is telling the truth with the first statement is the only one who follows orders precisely. The other two are lying with the first statement, so one has to have a true second statement (the one that alternates) and the other has to have a false second statement (the one who is always opposite).&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Propeller Head always follows orders - &lt;em&gt;Impossible&lt;/em&gt;, because the second statement would be false, violating the necessity for the first statement to be true. Only one of them always follows orders.&lt;/li&gt;&#xA;&lt;li&gt;Saucer Head always follows orders - &lt;em&gt;Impossible&lt;/em&gt;, because otherwise both Propeller Head and Iron Face must be lying in their second statements for this to be correct, yet one of them must have a true second statement.&lt;/li&gt;&#xA;&lt;li&gt;Iron Face always follows orders - &lt;em&gt;Possible&lt;/em&gt;, because this makes Propeller Head's second statement true and Saucer Head's second statement false, which fits our requirements.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The derivation of this is that Propeller Head alternates between following precisely and following opposite, Saucer Head always follows the opposite, and Iron Face always follows precisely.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-08-13T17:48:24.780" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5336" PostTypeId="2" ParentId="5332" CreationDate="2010-08-13T18:00:03.960" Score="1" Body="&lt;p&gt;There is no way to do this. In order to issue attack or move commands to part of a group, the others have to be removed from the current group.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-13T18:00:03.960" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5337" PostTypeId="2" ParentId="5332" CreationDate="2010-08-13T18:01:21.807" Score="8" Body="&lt;p&gt;You can do multiple control groups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Group 1 = all of them&lt;br&gt;&#xA;Group 2 = marines&lt;br&gt;&#xA;Group 3 = marauders&lt;br&gt;&#xA;Group 4 = tank&lt;br&gt;&#xA;Group 5 = banshees  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Selecting your other control groups does not lose your full control group. Very useful for air.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-08-13T18:01:21.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5339" PostTypeId="1" AcceptedAnswerId="5352" CreationDate="2010-08-13T18:27:46.637" Score="49" ViewCount="5311" Body="&lt;p&gt;In NetHack/Roguelikes you run across wands/rings/potions/etc. that you need to identify before you can know what they do.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a safe or recommended way of handling these items without turning myself into a puddle of goo?&lt;/p&gt;&#xA;" OwnerUserId="2432" LastEditorUserId="23" LastEditDate="2010-08-24T17:09:57.233" LastActivityDate="2013-05-18T10:01:06.657" Title="How to identify items without getting killed" Tags="|nethack|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5341" PostTypeId="2" ParentId="1724" CreationDate="2010-08-13T18:32:45.767" Score="7" Body="&lt;p&gt;My feeling about Cheese is that is just as legitimate as camping in other types of games, and irritates other players for much of the same reason.  I like Daryl's explanation that it incorporates luck more strongly than the more stable builds many players prefer, but I'd like to extend that it works principally by exploiting to maximum advantage the asymmetries between the opposing forces.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A particular feature of cheese is that it works well before the opponent is able to get a reasonable sized, balanced and stable army, because it exploits the compromises players have to make in the early part of their builds.  By mid-game, those weaknesses will be covered by the composition of the opponents army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this reason, you see cheese play mostly in non mirror matchups.  There are more chances for asymmetric advantages in a TvP, PvZ or ZvT matchup than in TvT, PvP, and ZvZ.  That said, there are still some interesting things that can happen in mirror matchups that would typically count as cheese.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a particular example, I'll compare TvT where the defending player is using a 1/1/1 build.  A cheesy terran player might bank on the opponent making marines out of their barracks until the factory is up in order to defend against early aggression.  Unfortunately for the defender, marines aren't very good against reapers.  If the cheesing player arranges for a handful of reapers to arrive before any addons are down on a factory or barracks, it will be very hard for the defending player to hold it off.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, the cheesing player could be very unlucky and the defending player got a tech lab on his barracks immediately.  A very small number of marauders can hold off many reapers because reapers do so little damage to armored units.&lt;/p&gt;&#xA;" OwnerUserId="2798" LastActivityDate="2010-08-13T18:32:45.767" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5342" PostTypeId="2" ParentId="5089" CreationDate="2010-08-13T18:38:08.363" Score="0" Body="&lt;p&gt;Don't try to fool the Gods.  If you are praying because you are hungry but you have food in your inventory.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scene:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing as a Valkerie that had become 'Weak' and was holding a lichen corpse and a uncursed food ration.  The Turn counter was 500+.  When I tried to #pray for food, the response was 'Tyr is displeased'.  My guess, gods can smell food on you and don't like greedy beggars. &lt;/p&gt;&#xA;" OwnerUserId="2432" LastActivityDate="2010-08-13T18:38:08.363" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5344" PostTypeId="1" AcceptedAnswerId="5348" CreationDate="2010-08-13T18:40:48.700" Score="16" ViewCount="11045" Body="&lt;p&gt;I don't know a lot about the game but I've heard you can go for the &quot;best ending&quot;. So, how many endings are there and what things do you do differently to get them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No spoilers please.&lt;/p&gt;&#xA;" OwnerUserId="65" LastEditorUserId="3610" LastEditDate="2012-06-22T16:02:10.757" LastActivityDate="2022-11-30T19:04:34.060" Title="How many different endings are there for Cave Story?" Tags="|cave-story|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5345" PostTypeId="1" AcceptedAnswerId="5354" CreationDate="2010-08-13T18:42:14.640" Score="8" ViewCount="2472" Body="&lt;p&gt;I know there are third party attachments you can get like the XFPS Sniper or the Mayflash Max. So two questions really.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1: Has Microsoft given a reason why they decided not to allow the use of a mouse on the XBox?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2: Do the XFPS Sniper or Mayflash Max really work? I have heard there are some latency issues. &lt;/p&gt;&#xA;" OwnerUserId="1916" LastEditorUserId="1916" LastEditDate="2010-08-13T19:20:57.970" LastActivityDate="2015-04-29T12:51:53.833" Title="Mouse and Keyboard for XBox 360?" Tags="|xbox-360|controllers|keyboard|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5346" PostTypeId="2" ParentId="5339" CreationDate="2010-08-13T18:43:33.327" Score="8" Body="&lt;p&gt;The obvious choice would be to use a &lt;strong&gt;scroll of identify&lt;/strong&gt; (or better, learn the spell). Naturally, this requires knowing which scrolls are scrolls of identify, so back to square one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sad result of that is that &lt;strong&gt;some trial and error is necessary.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, there are ways to try things that are safer than others. For that, my best suggestion is &lt;strong&gt;use the item on someone else&lt;/strong&gt;. Sadly this only works for potions, wands and (partially) scrolls. Wands are largely targeted, so simply choose your least favorite monster. Fewer scrolls are targeted, but those that are can likewise target a volunteer. Potions are fun because you get to throw them at your test subject. Of course, this method STILL has the chance to backfire, by using a good effect on a monster. You can choose mostly harmless monsters as your test subjects, but failing that, I still prefer speeding up a monster over the chance of disintegrating myself with my brand new wand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last thought, before doing your trial and error, you can try &lt;strong&gt;de-cursing the item in question&lt;/strong&gt;, if possible. Cursed items are almost all bad, so if you can determine that an item is not cursed, dip it in holy water, or (I think this blesses the item?) offer a sacrifice with the item on the altar, before using the item, you're odds of bad things happening go way down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On Armor &amp;amp; Weapons:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Putting on armor or wielding weapons sometime(?) identifies them, but this is risky due to not being able to remove cursed armor/weapons*. A trick to deal with this situation is to keep Scrolls of Destroy Armor/Weapon you find. (I originally thought they were useless!) Be sure to take off all your other armor before trying your new armor, to give the Destroy Armor scroll only one target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*If I recall right, sometimes weapons are slippery instead? But that works out fine too.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-08-13T19:00:55.693" LastActivityDate="2010-08-13T19:00:55.693" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5347" PostTypeId="2" ParentId="5339" CreationDate="2010-08-13T18:46:07.847" Score="18" Body="&lt;p&gt;The most commonly known method is called &quot;Price Identification&quot;, which abuses either proactive knowledge or reactive knowledge to identify items by seeing how they cost in a shop, either in selling or buying. Applying the same modifiers for your charisma, the same item will always cost the same amount. Proactively, this involves looking up tables of prices to know what you're looking at. Reactively, this involves remembering how much certain things cost as you go through multiple playthroughs. Note that price ID only gets you the price, and there are multiple items that will cost the same, so the point is mostly to narrow down what possible items it could be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should be noted that the Scroll of Identify is pretty much the cheapest scroll at 20.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Onto general strategies for specific items. Note that these won't help in &lt;em&gt;all&lt;/em&gt; situations and there are some dangerous points to be careful of. I'm going to not cover what specific perils to watch out for, to give you some suspense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some wands can be identified by &lt;code&gt;E&lt;/code&gt;ngraving with them. This will either do nothing, produce a special message and/or effect based on the wand, or very loudly announce what the wand is. The first obviously doesn't help. The second won't directly identify the wand but it will help guide you to knowing what it is in order to zap it; note that some wands have matching phrases while others have unique ones (cold always has &quot;some ice cubes fall out&quot;, while both sleep and death cause &quot;bugs on the floor to stop moving&quot;). The last one will treat it as if you had really identified it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scrolls, when read while confused, tend to do not quite what they're supposed to. However, a lot of the dangerous scrolls will not have deadly effects if read while confused, and some are actually beneficial. Reading a scroll counts as identifying it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rings can be dropped into sinks. Except for certain rings, this will destroy the ring in exchange for a message that will help identify the ring. So if you have a spare unidentified ring, try dropping it in a sink to tell what it is. This won't identify it directly, so you will have to name the item or otherwise remember which one you just handled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think a lot of the potion-based strategies are based on knowing the price before-hand, and then simply either quaffing them with less risk or &lt;code&gt;D&lt;/code&gt;ipping items into the potion. That's very specific and I don't remember the whole lot off the top of my head. So barring that approach, note that a lot of the more dangerous potions will probably be thrown at you by enemies, while some of the really nice potions tend to be quaffed by enemies. Sometimes this will auto-ID the potion, while other times it'll prompt you to name the potion. &lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-08-13T18:46:07.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5348" PostTypeId="2" ParentId="5344" CreationDate="2010-08-13T18:50:38.540" Score="20" Body="&lt;p&gt;There are 3 different endings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting the worst ending involves opting to end the game early by talking to a certain NPC. You won't get to do the final dungeon sequences or fight the final boss. You can always say &quot;No&quot; or just not talk to the NPC, so it's not something you can really accidentally do or get shoehorned into.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The normal ending is gotten by following a standard playthrough, turning down the option to end the game early, and going through the final dungeon and boss. It's fairly straight forward, and what you'll most likely get on your first playthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best ending is achieved by following specific requirements at certain points in the game. It's very difficult to explain without any spoilers, but it involves skipping certain events and items to get better items at a later point, and making sure you follow through on an optional sequence of events. This opens up an extra dungeon after the final boss that would have to be cleared. Few people achieve this ending without knowing that it exists and the required steps, as they are fairly unintuitive at some points.&lt;br&gt;&#xA;A guide to getting the best ending can be found &lt;a href=&quot;https://gaming.stackexchange.com/questions/41794/how-to-not-screw-up-the-best-ending-in-cave-story&quot;&gt;in this question&lt;/a&gt;, if you wish to see how to get it.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2011-12-15T14:27:41.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5349" PostTypeId="1" AcceptedAnswerId="5351" CreationDate="2010-08-13T18:57:18.247" Score="6" ViewCount="1678" Body="&lt;p&gt;I've finished the campaign mode but I missed some missions (the ones of the crystal and others) and some armory and lab upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can continue the campaign and finishing those missions and researchs? Is starting a new campaing the only way to do so?&lt;/p&gt;&#xA;" OwnerUserId="385" LastEditorUserId="9608" LastEditDate="2015-03-27T16:29:58.550" LastActivityDate="2015-03-27T16:29:58.550" Title="StarCraft 2 Continuing Campaign" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5350" PostTypeId="2" ParentId="5349" CreationDate="2010-08-13T19:00:33.277" Score="0" Body="&lt;p&gt;If you choose &quot;load&quot; (from the single-player menu in the StarCraft game, or from the F10 menu in the campaign) you should have several auto-saved options to choose from. This won't start you over, but start you back at places where you have saved, or where the game auto-saved.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-13T19:00:33.277" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5351" PostTypeId="2" ParentId="5349" CreationDate="2010-08-13T19:02:44.317" Score="4" Body="&lt;p&gt;If you press &quot;Continue Campaign&quot; after finishing the last mission, it will bring up a window similar to the Missions Archives you could access during the game. For all of the missions where you could choose one mission or the other, both options will be available to play here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only mission that you can't play if you missed it is the Secret Mission. To do that, you'll either need to start a new campaign or load a save game from before you finished the mission where you unlock the Secret Mission.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-08-13T19:02:44.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5352" PostTypeId="2" ParentId="5339" CreationDate="2010-08-13T19:15:54.473" Score="49" Body="&lt;p&gt;The most important thing to note is that &lt;strong&gt;identifying items in one game only helps you in that game&lt;/strong&gt;. If ruby rings were rings of invisibility last game, but you died and started a new one, you know NOTHING about them. The exceptions are the trivial ones: potions of water and blank scrolls/spellbooks.&lt;/p&gt;&#xA;&lt;p&gt;The second most important thing about identifying items is that each item can be blessed, uncursed, or cursed. If your role is Priest, then the blessed/uncursed/cursed status is automatically revealed to you for all items. If you are of any other role, then you need to utilize alternative methods to determine the status. The available options are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can figure out which items are which by dropping them on an altar (as long as you are not blind, so that you can see the flashes of light).&lt;/li&gt;&#xA;&lt;li&gt;Reading a scroll of identify will also point out the status of the item.&lt;/li&gt;&#xA;&lt;li&gt;As mentioned &lt;a href=&quot;https://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed/5906#5906&quot;&gt;in Durathor's answer&lt;/a&gt;, pets will avoid walking on cursed items that are on the ground, only moving &amp;quot;reluctantly&amp;quot; if they ever stand on it. You can use this from the start to avoid an early demise from using cursed equipment.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Blessed items and uncursed items are much safer to use than cursed ones. Don't drink any cursed potions, read cursed scrolls, or put on any cursed rings/armor unless you know exactly what you are doing.&lt;/p&gt;&#xA;&lt;h2&gt;Rings and armour&lt;/h2&gt;&#xA;&lt;p&gt;Conversely, if you have rings or armor that you know is not cursed, you can put it on and take it off right afterwards. For certain types of equipment (ring of invisibility, gauntlets of dexterity, boots of levitation, etc) this may identify it immediately. Others will have clear effects, allowing you to &lt;kbd&gt;#n&lt;/kbd&gt;ame them yourself. (Ring of conflict, gloves of fumbling, etc) This will also tell you how heavily enchanted a piece of armor is.&lt;br /&gt;&#xA;Note that certain types of rare headgear can still cause problems, even if they are not cursed. The helm of opposite alignment will lose you all your divine protection, and will block you from doing the quest. Anything that looks like a &amp;quot;conical hat&amp;quot; should be avoided unless you are a wizard, in which case you may want to wear the expensive type.&lt;/p&gt;&#xA;&lt;h2&gt;Potions&lt;/h2&gt;&#xA;&lt;p&gt;Potions provide you with some interesting options.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Clear potions are always water. However, they may be blessed (holy water) or cursed (unholy water), which have important uses. You can find out what kind of water you have by dropping the potion on an altar (they won't break, promise).&lt;/li&gt;&#xA;&lt;li&gt;You can try &lt;kbd&gt;#d&lt;/kbd&gt;ipping a unicorn horn into a potion. Most bad potions will be neutralized this way. If you dip a unicorn horn into a brown potion, and the brown potion clears/changes color, &lt;em&gt;don't drink any brown potions&lt;/em&gt;.&lt;br /&gt;&#xA;However, just because the potion did not change, does not mean it is safe to drink. Unicorn horns don't detect everything. (sleeping and acid, for example). Also, a potion of polymorph will cause you to lose your unicorn horn as it turns into something else. This can be prevented by dipping any other item into the potion first.&lt;/li&gt;&#xA;&lt;li&gt;If you find a food shop, you can try dropping your potions there. Anything that the shopkeeper offers to buy from you is a &amp;quot;food potion.&amp;quot; In practice, that means water, fruit juice, or booze.&lt;/li&gt;&#xA;&lt;li&gt;Monsters will drink helpful potions (speed, healing, invisibility) and throw harmful potions (paralysis, blindness, acid) at you.&lt;br /&gt;&#xA;When in doubt, wait for this to happen instead of drinking random potions. The penalties are much less severe, especially if the potion was cursed.&lt;/li&gt;&#xA;&lt;li&gt;If a potion was dropped by a nymph, and it's not one she stole from you, chances are that it's object detection.&lt;/li&gt;&#xA;&lt;li&gt;The potion of oil is unique in that you can &lt;kbd&gt;a&lt;/kbd&gt;pply it to light it on fire like a lamp. No other potion is a valid target to apply.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Scrolls&lt;/h2&gt;&#xA;&lt;p&gt;For scrolls, I typically end up relying on price. As with all items, more expensive scrolls do 'bigger' things. Some specifics on scrolls:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;First level of Sokoban always has two scrolls of earth in the same spot.&lt;/li&gt;&#xA;&lt;li&gt;If you find a scroll in a one-square &amp;quot;&lt;a href=&quot;http://nethackwiki.com/wiki/Closet&quot; rel=&quot;noreferrer&quot;&gt;closet&lt;/a&gt;&amp;quot;, it will be a scroll of teleportation.&lt;/li&gt;&#xA;&lt;li&gt;Scrolls of identify are really cheap. Cheaper than blank scrolls. This makes them pretty easy to identify.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;For more information, including a very detailed price ID guide, see &lt;a href=&quot;http://www.steelypips.org/nethack/id_faq.html&quot; rel=&quot;noreferrer&quot;&gt;http://www.steelypips.org/nethack/id_faq.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1234" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-15T14:15:49.720" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5353" PostTypeId="2" ParentId="4017" CreationDate="2010-08-13T19:27:00.653" Score="5" Body="&lt;p&gt;It runs much better on a Windows 7 boot. People are reporting that on the same Mac, they're getting low framerates at low/medium settings under OS X, and very good framerates at high/ultra settings under Windows 7.&lt;/p&gt;&#xA;" OwnerUserId="2803" LastEditorUserId="303" LastEditDate="2011-09-11T17:15:05.250" LastActivityDate="2011-09-11T17:15:05.250" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5354" PostTypeId="2" ParentId="5345" CreationDate="2010-08-13T19:30:37.823" Score="4" Body="&lt;p&gt;I had to take some time to look this up (and plug things into my xbox) and I learned the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Xbox 360 will accept keyboard and mouse input (I'm actually guessing on the mouse as it didn't do anything, but the 360 didn't complain).&lt;/li&gt;&#xA;&lt;li&gt;This input is different in nature than the controller (thus you can't use it to play Halo for example)&lt;/li&gt;&#xA;&lt;li&gt;You can use this to type into the Xbox Dashboard in any Text Input field.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I dug deeper into the XNA api and found the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The XNA Keyboard class provides different Enum from the Xbox controller&lt;/li&gt;&#xA;&lt;li&gt;There is no explicit cast between the two (though a developer could write one)&lt;/li&gt;&#xA;&lt;li&gt;The Keyboard and Controller are polled differently (so a developer must poll it separately from the Controller)&lt;/li&gt;&#xA;&lt;li&gt;Because of the previous point, there is no built in way to associate a keyboard hooked into the 360 with an account without explicitly doing so (ie. the api doesn't handle this for you).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-13T19:30:37.823" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5355" PostTypeId="1" AcceptedAnswerId="5452" CreationDate="2010-08-13T20:13:30.560" Score="10" ViewCount="12873" Body="&lt;p&gt;The title pretty much sums it up. I am replaying some missions in Hard mode to complete achievements, and I am stuck with this one (&lt;em&gt;&quot;The Dig&quot;&lt;/em&gt; mission in Hard mode).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I watched this video series: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Z0rKe_ZdsZU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;. That strategy with Vikings seems nice, but I played this mission without unlocking Vikings first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone completed this achievement without Vikings and would have a nice strategy?&lt;/p&gt;&#xA;" OwnerUserId="2320" LastEditorUserId="126" LastEditDate="2010-08-13T20:20:27.360" LastActivityDate="2011-01-27T17:35:37.430" Title="How can I complete the &quot;Yippee-ki-yay...&quot; achievement from &quot;The Dig&quot; mission in Starcraft 2 without Vikings?" Tags="|starcraft-2|achievements|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5360" PostTypeId="2" ParentId="5303" CreationDate="2010-08-13T20:39:04.880" Score="5" Body="&lt;p&gt;It's been a while since I played, but here's what I can contribute on those points:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1- I like to concentrate on one city until I have at least the beginnings of an economy running. If I have a couple of extra colonists not needed for that, or an expert I can't use where I am, I might send them off to grab some particularly valuable resource spot. Silver miners are good for this. Remember that every coastal city is another place you'll need to defend against the King later on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2- I'm usually peaceful toward the natives, and in fact use their settlements as buffer zones between me and where other Europeans may live. You can get a lot of good stuff sending scouts to meet &amp;amp; greet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3- Remember that if you say no, the colony will trash a bunch of goods, and you won't be able to trade that again until you build a Customs House. (You still won't be able to &lt;em&gt;buy&lt;/em&gt; that good in Europe, but at that point it's not that important.) I generally eat the tax unless it's something I really don't have any interest in trading any longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4- I'm kind of lazy and just trade with Europe. Natives don't buy that much stuff and you need to find the village that wants it; often it's easier to sell in Europe and buy some trade goods to fill your ships coming home.&lt;/p&gt;&#xA;" OwnerUserId="2692" LastActivityDate="2010-08-13T20:39:04.880" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5361" PostTypeId="2" ParentId="5295" CreationDate="2010-08-13T20:53:06.203" Score="10" Body="&lt;p&gt;Expanding on Arda's answer a little bit. It depends on what material you are looking for. Different materials appear in different forms. Assuming your are running 0.31.x coal will appear mostly in the form of veins, with large ovals of it every now and then. Your best shot is going to be looking laterally across a single Z level. Veins can be between 50-100 squares wide. so I'd advise digging single wide paths every 30 squares or so. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;More or less it is random searching. But you can rule certain things out. stuff like coal will never be above an aquifer. it will never be found in sand of any kind, or most soils. you only should look in rocks. that might help narrow your search a little. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck! Have Dwarven fun! xD&lt;/p&gt;&#xA;" OwnerUserId="2346" LastActivityDate="2010-08-13T20:53:06.203" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5362" PostTypeId="1" AcceptedAnswerId="5366" CreationDate="2010-08-13T21:04:03.060" Score="5" ViewCount="3773" Body="&lt;p&gt;I am interested in viewing my win/loss ratio broken down by which race my opponent was playing.  I imagine that the opposite would also be nice - to see my win ratio based on who &lt;em&gt;I&lt;/em&gt; was playing with.  Is there currently a way to find that out?   I poked around but couldn't find one.  Also, is there any way to download my stats as a text file or something and do my own analysis?  I am a chess player, and online chess sites give you all kinds of stats to obsess over, so I'm hoping the same will be true with Bnet.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="20306" LastEditDate="2013-10-22T18:36:21.267" LastActivityDate="2013-10-22T18:36:21.267" Title="Can I display my win/loss stats broken down by race?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5363" PostTypeId="1" AcceptedAnswerId="5365" CreationDate="2010-08-13T21:06:22.290" Score="4" ViewCount="1161" Body="&lt;p&gt;On the &lt;kbd&gt;u&lt;/kbd&gt;nit screen, some dwarves have the option &lt;code&gt;Remv Cre&lt;/code&gt; enabled, some don't. What's it stand for?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2010-08-13T21:12:27.813" Title="What does Remv Cre stand for?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5364" PostTypeId="1" CreationDate="2010-08-13T21:06:51.257" Score="16" ViewCount="9526" Body="&lt;p&gt;I want to build a deep fortress downwards multiple levels and I want to have water accessible on almost all levels. Optimally, I'd like to build a misting waterfall that falls down my entire fortress. I'm doing this by diverting a river to my fortress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, how do I get rid of all the water flowing down after it has reached the bottom? Are there any creative ways other than building a huge pump tower that brings it back to the surface again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any sort of enclave is likely to get full after a while. Chasms do not exist as such anymore I hear. It was said somewhere, that making a tunnel to the edge of the map will allow the water to flow &quot;off-map&quot; and disappear but that's almost cheating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, any ideas?&lt;/p&gt;&#xA;" OwnerUserId="2808" LastEditorUserId="87579" LastEditDate="2015-06-27T03:33:48.680" LastActivityDate="2015-06-27T03:33:48.680" Title="Getting rid of water on the lower levels" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="5365" PostTypeId="2" ParentId="5363" CreationDate="2010-08-13T21:12:27.813" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Removes the job that they're working on. Doesn't always work, and I haven't quite experimented with why, but it seems to be that if the dwarf is actively doing something (As in, if they're hauling the object is in their hands, or if they're in a shop and actively working, etc) you can't remove it.. but if they're on their way to do something, it immediately shifts them to No Job, and they look again for jobs to do.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.xkcd.com/viewtopic.php?f=21&amp;amp;t=19469&amp;amp;start=2800&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-08-13T21:12:27.813" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5366" PostTypeId="2" ParentId="5362" CreationDate="2010-08-13T21:15:20.873" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://sc2ranks.com/&quot; rel=&quot;noreferrer&quot;&gt;http://sc2ranks.com/&lt;/a&gt;&lt;br&gt;&#xA;make sure you have your character code handy though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its not as in-depth as you would probably like to see but it is the best I've seen so far.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-13T21:15:20.873" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5367" PostTypeId="2" ParentId="5256" CreationDate="2010-08-13T21:22:44.890" Score="0" Body="&lt;p&gt;The best way to counter this would be to expand early (zerg players do this anyways). Expanding away from your base (somewhere much more obscure, not directly next to your base) with Zerg combined with a nydus is possibly one of the best solutions as you're effectively able to migrate your units from one place to the next.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also a few other ways worth mentioning to counter this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Spec overlords with loading abilities. Then just move units in and micro the pylons, effectively cutting off the cannon's power supply. There is a high chance the player built the pylons far behind the cannons in order to prevent you from just massing in and destroying them. &lt;/li&gt;&#xA;&lt;li&gt;Build brood lords, they're out of range (8, I believe) from the cannons and the broodlings will overwhelm them.&lt;/li&gt;&#xA;&lt;li&gt;Aggro the cannons with ultralisks and aim for the pylons with lings or hydras (requires lord with loading or nydus). Usually the AI controls the cannons, most users don't try and focus-fire with them.&lt;/li&gt;&#xA;&lt;li&gt;Tumor early below your ramp. Even if the probe was to destroy the tumor, you'd have approx 10 seconds to move your units down before the creep is completely dissolved.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;These are just a few off the top of my head. Good luck!&lt;/p&gt;&#xA;" OwnerDisplayName="jeek" LastActivityDate="2010-08-13T21:22:44.890" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5368" PostTypeId="2" ParentId="5364" CreationDate="2010-08-13T21:30:43.240" Score="11" Body="&lt;p&gt;&lt;strike&gt;Well you can't tunnel off the side of the map because the edge tile is never diggable, so that's out anyway.&lt;/strike&gt; So it turns out you can turn an edge tile into fortifications which will drain water. First smooth it, then carve fortifications. (Thanks Nakedible!)&lt;/p&gt;&#xA;&lt;p&gt;However, for those who consider this cheating or who are using a non-infinite water source, the only way is, indeed, a pump stack. This, while time consuming, isn't as terrible as you might think. (You'll probably have to do this later to bring magma up from the deeps, anyway.) The wiki has a description of &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Pump_stack#Pump_Stack&quot; rel=&quot;nofollow noreferrer&quot;&gt;optimal pump stack construction&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;This will allow you to build a stack of mechanically operated pumps without putting extra machinery on each level. You only have to power one of the pumps in the stack. (Assuming that power source provides enough power for the whole stack.) Combine this with the (somewhat cheating) dwarven &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Water_wheel#Dwarven_Water_Reactor&quot; rel=&quot;nofollow noreferrer&quot;&gt;water-wheel reactor&lt;/a&gt; and you have a relatively painless pumping solution.&lt;/p&gt;&#xA;&lt;p&gt;I like to put two gears between the power source and the pump stack and attach a lever to the gear nearest the pump stack. This allows me to turn the whole thing off if chaos ensues for any reason or I need to do maintenance to the system.&lt;/p&gt;&#xA;&lt;p&gt;The alternative is of course a genuine water wheel setup or windmill setups, but these options will force you to be more choosy about where you locate the construction. Any axles or gears that lead from your power source to the pump stack consume power!&lt;/p&gt;&#xA;&lt;p&gt;You might want to try building a smaller pump stack before going for one that spans 50 levels or more. Keep in mind it's very easy to flood your fortress with Fun!&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-24T12:44:34.487" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5369" PostTypeId="2" ParentId="5364" CreationDate="2010-08-13T22:04:53.467" Score="4" Body="&lt;p&gt;I tried doing the same thing but I drained it into the first cavern levels without any problems other than flooding part of the caverns.  I seem to recall that there was water leaving the edge of the map in one part of the caverns that provided convenient drainage.&lt;/p&gt;&#xA;" OwnerUserId="2810" LastActivityDate="2010-08-13T22:04:53.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5370" PostTypeId="1" AcceptedAnswerId="5379" CreationDate="2010-08-13T22:44:13.867" Score="5" ViewCount="3163" Body="&lt;p&gt;What is the purpose of switch weapons? I notice that when she's running around she'll have a sword or guns, but haven't seen her attack with the sword when it looks like it is equipped. Could someone explain this mechanic?&lt;/p&gt;&#xA;" OwnerUserId="47" LastEditorUserId="160" LastEditDate="2012-01-01T16:45:17.043" LastActivityDate="2012-01-02T07:09:09.250" Title="Bayonetta: Switch Weapons (L2)" Tags="|bayonetta|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5371" PostTypeId="2" ParentId="5370" CreationDate="2010-08-13T23:01:44.203" Score="2" Body="&lt;p&gt;Switching weapons &lt;em&gt;should&lt;/em&gt; make it so you're attacking with those weapons. For example, if you have the Flaming Durgas or the Kulshedra, when you switch to those weapons, you should then be attacking with those instead of the guns. It can sometimes be advantageous to switch weapons during combat in order to increase your combo. If you're hitting &lt;kbd&gt;L2&lt;/kbd&gt; twice really quickly, then you might possibly be switching to the alternate weapon then switching back to the guns before you're able to use the alternate weapon, which might explain why you haven't seen her attack with it. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="9300" LastEditDate="2012-01-02T07:09:09.250" LastActivityDate="2012-01-02T07:09:09.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5373" PostTypeId="1" CreationDate="2010-08-13T23:43:16.803" Score="2" ViewCount="2821" Body="&lt;p&gt;How do I solve the 12th puzzle in room 5? Please give the solution.&lt;/p&gt;&#xA;" OwnerDisplayName="Adib" LastEditorUserId="12229" LastEditDate="2013-01-23T10:46:48.523" LastActivityDate="2013-01-23T10:46:48.523" Title="In Aqueduct, how do I solve the 12th puzzle in room 5?" Tags="|ios|aqueduct|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5374" PostTypeId="1" AcceptedAnswerId="5387" CreationDate="2010-08-13T23:56:15.403" Score="18" ViewCount="60481" Body="&lt;p&gt;What is the best way to counter a player who is using a lot of Carriers?&lt;/p&gt;&#xA;" OwnerUserId="1285" LastEditorUserId="3610" LastEditDate="2012-06-26T13:07:40.340" LastActivityDate="2019-04-13T15:47:00.803" Title="What's the best counter for Protoss Carriers?" Tags="|starcraft-2|" AnswerCount="9" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5375" PostTypeId="1" AcceptedAnswerId="5377" CreationDate="2010-08-14T00:19:50.833" Score="9" ViewCount="15949" Body="&lt;p&gt;I am really at loss as to how to make metal bars.  It keeps asking me for refined coal, but I can't find any, and even if I did, I don't know what buildings I require for it.  I would really appreciate a total idiot's outline to making metal bars.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="39" LastEditDate="2010-08-14T02:02:19.047" LastActivityDate="2011-05-12T06:35:54.717" Title="How do I make metal bars in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5377" PostTypeId="2" ParentId="5375" CreationDate="2010-08-14T00:50:08.133" Score="16" Body="&lt;p&gt;This is a complicated question, so I'm going to distill the basics and point you to Wiki entries for specifics.&lt;/p&gt;&#xA;&lt;p&gt;Let's say for example you want to make an iron bar and have nothing but the required raw materials. First you need fuel (assuming you don't have easy access to magma).&lt;/p&gt;&#xA;&lt;h2&gt;Fuel&lt;/h2&gt;&#xA;&lt;p&gt;Fuel is either charcoal (from wood) or coke (from lignite or bituminous coal). Charcoal is made at a Wood Furnace &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;e&lt;/kbd&gt;-&lt;kbd&gt;w&lt;/kbd&gt; by a Wood Burner. This requires one wood. Production is one charcoal&lt;/p&gt;&#xA;&lt;p&gt;Coke is made at a Smelter &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;e&lt;/kbd&gt;-&lt;kbd&gt;s&lt;/kbd&gt; by a Furnace Operator. Ingredients are one fuel and either a lignite or a bituminous coal. If lignite, the production is two fuel. If bit. coal, the production is three fuel.&lt;/p&gt;&#xA;&lt;p&gt;So bit. coal is the fastest, most efficient way to make fuel if you have access to it. The trick is in order to start making fuel from bit. coal you need one unit of fuel, so you'll usually have to make a charcoal first.&lt;/p&gt;&#xA;&lt;p&gt;Details here: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Fuel&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/DF2010:Fuel&lt;/a&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Metal Bars&lt;/h2&gt;&#xA;&lt;p&gt;Now that you have fuel, you can convert your iron-bearing ore to iron bars. Metal bars are made at a Smelter by a Furnace Operator. Ingredients are one iron-bearing ore and one fuel. This produces one iron bar. (Iron ores are limonite, hematite, and magnetite.)&lt;/p&gt;&#xA;&lt;p&gt;Iron is simple, but metal alloys like steel have a more complicated process. The Dwarf Fortress Wiki is your best source for specific info there.&lt;/p&gt;&#xA;&lt;p&gt;List of various metals here: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Metal&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/Metal&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-15T03:40:26.967" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5378" PostTypeId="2" ParentId="5375" CreationDate="2010-08-14T01:04:25.283" Score="4" Body="&lt;p&gt;You've got a smelter, which is the right workshop, so you're on the right track. You need fuel, which can be either coke (refined coal) or charcoal. Mined coal (lignite or bituminous coal) is not fuel. You also need a dwarf with 'furnace operator' enabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick is that you also need fuel for your smelter to make mined coal into coke. The way to bootstrap that process is with charcoal. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cut some trees and build a wood furnace (b-e-w). Enable the 'wood burning' labor on a dwarf or two. Order a couple of charcoal made; you only need one to start your smelter, but a few more as a cushion is helpful, unless you're short on wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have some charcoal stored, your smelter's menu will show all the ores you have available, as well as &quot;Make coke from...&quot;. Bituminous coal is better than lignite because you get 3 coke per fuel used, while lignite gives 2 coke.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have a few bars of coke, you can add metal smelting to the tasks; just be careful not to overdo it and run yourself out of coke. Planning your repeating tasks to avoid this isn't hard though. (Just remember that pig iron and steel require fuel as part of the process as well as powering it.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have wood, you can trade for it or dig down until you find magma and build a magma smelter; those don't use fuel. (You'll probably find a cavern with underground wood before you find magma, so that'll work too.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have lots of wood but no coal, just use charcoal for everything.&lt;/p&gt;&#xA;" OwnerUserId="2692" LastEditorUserId="2692" LastEditDate="2010-08-14T06:04:10.807" LastActivityDate="2010-08-14T06:04:10.807" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5379" PostTypeId="2" ParentId="5370" CreationDate="2010-08-14T01:09:28.610" Score="4" Body="&lt;p&gt;This is referenced elsewhere but not called out explicitly: you can organize the weapons Bayonetta uses with her hands and feet into two pairs, between which &quot;switch weapons&quot; will switch. The weapon select menu is kind of messy so it's possible to miss this. Certain weapons can only be used with one of the two appendages (eg: Odette), and certain weapons can only be used on the feet once an upgrade has been purchased. Being able to quickly switch between weapons isn't always useful but it has at least two benefits:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Certain weapons have contextual&#xA;drawbacks. For example, equipping&#xA;the &lt;a href=&quot;http://bayonetta.wikia.com/wiki/Odette&quot; rel=&quot;nofollow noreferrer&quot;&gt;Odette&lt;/a&gt; increases your&#xA;motion speed, but it also introduces&#xA;a delay in your motions, which&#xA;prevents you from stopping or&#xA;turning quickly. This is fine in&#xA;large open spaces, but not so useful&#xA;when platforming or jumping. Being&#xA;able to switch between the Odette&#xA;and, say, the &lt;a href=&quot;http://bayonetta.wikia.com/wiki/Onyx_Roses&quot; rel=&quot;nofollow noreferrer&quot;&gt;Onyx Roses&lt;/a&gt; would&#xA;be very helpful.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;switching weapons mid-combo can&#xA;result in even awesomer combos.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="874" LastActivityDate="2010-08-14T01:09:28.610" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5380" PostTypeId="2" ParentId="5230" CreationDate="2010-08-14T02:15:07.520" Score="4" Body="&lt;p&gt;Usually, when your gas is depleted, naturally, you would have idle workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what I do: On top of Mark's answer, if you have idle workers then you can press &lt;code&gt;F1&lt;/code&gt; to select an idle worker. However, if you hold &lt;code&gt;CTRL&lt;/code&gt; + &lt;code&gt;F1&lt;/code&gt; then it will select ALL idle workers. So assuming you do not have any other idle workers, and when your gas is depleted then you can just press &lt;code&gt;CTRL&lt;/code&gt; + &lt;code&gt;F1&lt;/code&gt; and select the 3 idle workers.&lt;/p&gt;&#xA;" OwnerUserId="2562" LastActivityDate="2010-08-14T02:15:07.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5381" PostTypeId="1" AcceptedAnswerId="5383" CreationDate="2010-08-14T02:15:46.333" Score="15" ViewCount="40361" Body="&lt;p&gt;How can I get rid of a building I no longer want?  For example, if I wall myself in as Protoss and later need to get a probe out to expand.&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2013-04-10T03:13:13.697" Title="How do I remove a building in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5383" PostTypeId="2" ParentId="5381" CreationDate="2010-08-14T02:30:44.237" Score="22" Body="&lt;p&gt;Destroy it. Unless it is a Terran bunker (which you can salvage) your only recourse is to destroy the building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: And by 'destroy' I mean to forcefully attack it with your own offensive units or workers.&lt;/p&gt;&#xA;" OwnerUserId="489" LastEditorUserId="489" LastEditDate="2010-08-29T18:25:43.173" LastActivityDate="2010-08-29T18:25:43.173" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5384" PostTypeId="1" AcceptedAnswerId="5385" CreationDate="2010-08-14T03:11:13.937" Score="17" ViewCount="152285" Body="&lt;p&gt;I just bought Mount &amp;amp; Blade off steam yesterday. On the overland map (with all the cities etc.) I see parties with speeds much higher than mine (like the 'steppe bandits' going at 7.1), is there a character attribute that's linked to this? If not, how do I increase my parties speed?&lt;/p&gt;&#xA;" OwnerUserId="2817" LastEditorUserId="15643" LastEditDate="2013-01-27T02:22:40.693" LastActivityDate="2016-10-10T08:44:11.443" Title="How do you increase movement speed on the map in Mount &amp; Blade" Tags="|mount-and-blade|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5385" PostTypeId="2" ParentId="5384" CreationDate="2010-08-14T03:49:27.740" Score="17" Body="&lt;p&gt;There are 4 ways that I remember off the top of my head, but I haven't played for a while, so I won't be much more help.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;A hero with high pathfinding skill (remember, if you have this skill and your companion also does, you get a bonus)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Smaller party&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Extra horses in your inventory&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Amount of &quot;infantry&quot; and &quot;mounted&quot; troops, armies with more of the latter move way faster, so there are a lot of benefits of having your army composed entirely of cavalry, not even mentioning how strong it generally is.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="320" LastEditorUserId="164914" LastEditDate="2016-10-10T08:44:11.443" LastActivityDate="2016-10-10T08:44:11.443" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="5386" PostTypeId="2" ParentId="5374" CreationDate="2010-08-14T04:22:25.020" Score="1" Body="&lt;p&gt;Carriers are possibly the weakest units in relation to their cost until you have like a dozen of them. Just focus fire them so that you're not wasting firepower on their interceptors.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-08-14T04:22:25.020" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5387" PostTypeId="2" ParentId="5374" CreationDate="2010-08-14T04:25:29.073" Score="18" Body="&lt;p&gt;The main problem with carriers only really arrives if you allow your opponent to build a ton of them.  Alone, like Carl Clover said, they're very weak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The secondary problem with carriers is that they're often accompanied by a mothership, which complicates matters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the best ideas to counter a protoss dead-set on going carriers is to scout and provide early pressure if you see him teching quickly to a fleet beacon.  He's probably spending so much money on those buildings that he has a comparatively weak army, and you should be able to do a good deal of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often the answer to a question of &quot;how do I counter X high tier unit?&quot; isn't so much about countering that unit once it's built, but preventing it from coming out at all.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-08-14T04:32:43.637" LastActivityDate="2010-08-14T04:32:43.637" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="5388" PostTypeId="1" AcceptedAnswerId="5389" CreationDate="2010-08-14T09:32:44.323" Score="15" ViewCount="560" Body="&lt;p&gt;In a replay against a Protoss I saw that they were making their units do one task, x, then another task, y, right away without waiting for task x to finish before telling the unit to do task y. So I would they would in a moment setup a line for the unit to task x (build a pylon) then task y (build another pylon).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I do this?&lt;/p&gt;&#xA;" OwnerUserId="1714" LastActivityDate="2010-08-17T12:33:51.260" Title="How to make a unit do x then y in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5389" PostTypeId="2" ParentId="5388" CreationDate="2010-08-14T09:35:44.543" Score="18" Body="&lt;p&gt;hold down the &lt;kbd&gt;Shift&lt;/kbd&gt; key while issuing orders to the unit&lt;/p&gt;&#xA;" OwnerUserId="2248" LastEditorUserId="102" LastEditDate="2010-08-17T04:50:29.907" LastActivityDate="2010-08-17T04:50:29.907" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5390" PostTypeId="2" ParentId="3557" CreationDate="2010-08-14T10:13:43.123" Score="0" Body="&lt;p&gt;On PS3 you just have to press SELECT&lt;/p&gt;&#xA;" OwnerDisplayName="Sebastian Grant" LastActivityDate="2010-08-14T10:13:43.123" CommentCount="0" CommunityOwnedDate="2010-08-14T10:13:43.123" ContentLicense="CC BY-SA 2.5" />
  <row Id="5391" PostTypeId="1" AcceptedAnswerId="5393" CreationDate="2010-08-14T11:42:19.260" Score="3" ViewCount="5427" Body="&lt;p&gt;I typically play a support role in most MMOs:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; Combat Medic - Star Wars Galaxies&#xA; White Mage and Red Mage - Final Fantasy XI&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I'm going to be playing with a few friends (I've been playing druid and paladin already in WoW, and like them both) on a PvP server, and need to know what class would be best all-around for generally staying alive while still being as close as possible to a healer/support class.  I also don't want to stand around looking for a party, so a high-demand class would be best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can change races now for a fee, but you get bonus points for suggesting the best Horde race to go along with the class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get double bonus points for suggesting the best crafting jobs to go along with your race/class suggestion.  :) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; (I have all current expansions, so all races/classes are free game)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1705" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:02:02.517" LastActivityDate="2014-06-19T10:47:57.133" Title="What is the best Horde PvP support race/class in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5392" PostTypeId="2" ParentId="5332" CreationDate="2010-08-14T12:08:45.260" Score="7" Body="&lt;p&gt;Set all your units to a single control group, for example 1, then cycle through the different sub-groups using TAB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another good tip is you can set all your buildings to a control group. Then when you are that the front line, select the control group once with the hotkey and cycle through the buildings again with TAB and get them to produce different units, all without having to return to your base.&lt;/p&gt;&#xA;" OwnerUserId="1751" LastActivityDate="2010-08-14T12:08:45.260" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5393" PostTypeId="2" ParentId="5391" CreationDate="2010-08-14T12:15:00.553" Score="7" Body="&lt;p&gt;It sounds like you're looking for a restoration (healing) spec.  The classes capable of healing are druid, monk, paladin, priest, and shaman.  Racially there aren't a lot of significant differences, though specific races can only play certain classes.  (Alliance races are listed below as well, though the original question was about Horde)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Druid (&lt;em&gt;Horde: tauren, troll; Alliance: night elf, worgen&lt;/em&gt;) - limited to leather armor; tree form (cooldown ability) increases healing throughput; good profession choices: skinning/leatherworking, herbalism/(inscription or alchemy), mining/jewelcrafting&lt;/li&gt;&#xA;&lt;li&gt;Monk (&lt;em&gt;any except  Horde: goblin; Alliance: worgen&lt;/em&gt;) - limited to leather armor; use brews and teas as the primary basis of skills; similar professions to druid (I've never played a monk healer, so can't really address the specifics...)&lt;/li&gt;&#xA;&lt;li&gt;Paladin (&lt;em&gt;Horde: blood elf, tauren; Alliance: draenei, dwarf, human&lt;/em&gt;) - can train to use plate armor at level 40(?), limited to mail previously; some people think they are limited to single-target (tank) healing, but do have some raid utility too; professions: any of the combinations mentioned above, or mining/blacksmithing&lt;/li&gt;&#xA;&lt;li&gt;Priest (&lt;em&gt;Horde: any except orc; Alliance: any&lt;/em&gt;) - limited to cloth armor; best professions: tailoring/enchanting or herbalism/alchemy&lt;/li&gt;&#xA;&lt;li&gt;Shaman (&lt;em&gt;Horde: goblin, orc, pandaren, tauren, troll; Alliance: draenei, dwarf, pandaren&lt;/em&gt;) - can train to use mail armor at level 40, limited to leather previously; can also use shields; in addition to direct healing spells, also have totems that provide passive effects and healing; professions: similar to paladin&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For all, you can learn first aid, cooking and fishing as secondary professions that will come in handy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that resto is much easier to level as primary spec now that you get access to the LFD tool at level 15.  And, they're in big enough demand that you shouldn't normally have queue times that are very long.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;ETA: Cataclysm/Mists updates&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="48" LastEditorUserId="66697" LastEditDate="2014-06-19T10:47:57.133" LastActivityDate="2014-06-19T10:47:57.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5394" PostTypeId="1" AcceptedAnswerId="5429" CreationDate="2010-08-14T13:04:40.077" Score="13" ViewCount="5472" Body="&lt;p&gt;Thanks to those achievements being pretty glitched at the moment I didn't get the &lt;em&gt;&quot;Wings of Liberty: Hard 5/10/15/20/25&quot;&lt;/em&gt; achievements by replaying missions on Hard difficulty after completing them in Normal difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read that you have to restart a new Campaign and never change difficulty level throughout the whole play, which I am willing to do. But I wouldn't like to restart it twice (one time in Hard difficulty, and one in Brutal), so I am thinking of restarting it directly in Brutal difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone confirm that completing missions in Brutal difficulty not only counts towards the &lt;em&gt;&quot;Wings of Liberty: Brutal 5/10/15/20/25&quot;&lt;/em&gt; and &lt;em&gt;&quot;Liberty Completionist: Brutal&quot;&lt;/em&gt; achievements, but also towards the &lt;em&gt;&quot;Wings of Liberty: Hard 5/10/15/20/25&quot;&lt;/em&gt; and &lt;em&gt;&quot;Liberty Completionist: Hard&quot;&lt;/em&gt; ?&lt;/p&gt;&#xA;" OwnerUserId="2320" LastEditorUserId="126" LastEditDate="2013-03-14T21:09:07.680" LastActivityDate="2013-03-14T21:09:07.680" Title="Does completing a mission in Brutal difficulty counts towards the &quot;Wings of Liberty: Hard 5/10/15/20/25&quot; achievements?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5395" PostTypeId="2" ParentId="4017" CreationDate="2010-08-14T13:14:45.453" Score="4" Body="&lt;p&gt;Not really an answer but from my experience so far I would like to let you know that the game crashes a lot on OS X (especially when playing the campaign). I might give BootCamp a try to check whether it does crash that much on Windows 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a side note, and even though this is not to be taken as a serious proof, most of the time games run better when using the DirectX framework (available on the Windows plateform) than the OpenGL framework (the one used by &lt;em&gt;StarCraft II&lt;/em&gt; on OS X).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll install Windows 7 right away and will keep you posted.&lt;/p&gt;&#xA;" OwnerUserId="2320" LastEditorUserId="2320" LastEditDate="2010-08-15T09:26:23.103" LastActivityDate="2010-08-15T09:26:23.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5396" PostTypeId="2" ParentId="5355" CreationDate="2010-08-14T13:50:13.967" Score="8" Body="&lt;p&gt;There are alternative strategies listed &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/The_Dig&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;using ghosts on the cliffs and pick off buildings with the drill&lt;/li&gt;&#xA;&lt;li&gt;using floating buildings to allow siege tanks to fire on the high ground on the northern base, continue with infantry support&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="254" LastActivityDate="2010-08-14T13:50:13.967" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5397" PostTypeId="2" ParentId="5394" CreationDate="2010-08-14T14:01:58.853" Score="8" Body="&lt;p&gt;It does count indeed.&lt;/p&gt;&#xA;" OwnerUserId="2823" LastActivityDate="2010-08-14T14:01:58.853" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5398" PostTypeId="2" ParentId="5260" CreationDate="2010-08-14T14:27:22.253" Score="1" Body="&lt;p&gt;Use the raid browser (the last tab in the social pane), pick the raids you are interested in, and list your role and gear score. The closer you are to the end game, the more patient you need to be. It's also good to be flexible. I'll usually list myself for ICC and several other raids at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's good to be aware of the calendar. Lots of guilds will raid on Tuesday and Thursday nights. Lots of pick up groups will happen on Sunday and Monday, just before the weekly locks expire. That's because these people hoped to raid with their guild or something but since the locks are about to expire they don't mind &quot;wasting&quot; them on a pick up group.&lt;/p&gt;&#xA;" OwnerUserId="1677" LastEditorUserId="1677" LastEditDate="2010-08-17T13:53:46.373" LastActivityDate="2010-08-17T13:53:46.373" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5399" PostTypeId="1" AcceptedAnswerId="5400" CreationDate="2010-08-14T14:28:34.310" Score="-1" ViewCount="3264" Body="&lt;p&gt;What does HC stand for?&lt;/p&gt;&#xA;" OwnerUserId="1677" LastEditorUserId="29" LastEditDate="2010-08-14T20:18:34.567" LastActivityDate="2010-08-15T00:24:38.293" Title="What does HC stand for in World of Warcraft?" Tags="|world-of-warcraft|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5400" PostTypeId="2" ParentId="5399" CreationDate="2010-08-14T14:28:58.117" Score="2" Body="&lt;p&gt;Heroic instances. It can also mean hard core.&lt;/p&gt;&#xA;" OwnerUserId="1677" LastEditorUserId="1677" LastEditDate="2010-08-15T00:24:38.293" LastActivityDate="2010-08-15T00:24:38.293" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5401" PostTypeId="1" AcceptedAnswerId="5495" CreationDate="2010-08-14T14:38:24.427" Score="2" ViewCount="411" Body="&lt;p&gt;I use Rawr and maxdps to figure out which drops I can benefit from but it's a very tedious and manual process. Sometimes I join a raid without knowing whether I'm likely to get any drops that I need. Are there any tools which can help answer the question which raid instance I should focus on to improve my gear?&lt;/p&gt;&#xA;" OwnerUserId="1677" LastActivityDate="2012-08-15T12:18:52.547" Title="Which raid instance has the most gear that I need?" Tags="|world-of-warcraft|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5403" PostTypeId="2" ParentId="5401" CreationDate="2010-08-14T15:14:31.353" Score="1" Body="&lt;p&gt;Nope. I believe that Rawr will let you filter gear by instance though. So filter everything except the instance you are going to. Shouldn't be too time consuming.&lt;/p&gt;&#xA;" OwnerUserId="2825" LastActivityDate="2010-08-14T15:14:31.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5405" PostTypeId="2" ParentId="5391" CreationDate="2010-08-14T15:21:29.440" Score="1" Body="&lt;p&gt;All the healing classes are pretty well needed. Shaman atm isn't quite as nice a class as the ones galactic mentioned but it gets an ability (bloodlust) that is basically required in every raid. It depends on your server what class is more in demand. As well, if you intend to do a lot of pve and pvp then druid might be best. They are great pvp healers and amazing at survival. As well they are useful for raid healing in pve. And you can play as a tanking class as well if it is needed.&lt;/p&gt;&#xA;" OwnerUserId="2825" LastActivityDate="2010-08-14T15:21:29.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5406" PostTypeId="1" CreationDate="2010-08-14T15:43:25.200" Score="15" ViewCount="3132" Body="&lt;p&gt;I see a lot of words flying about when talking about StarCraft 2 strategies.  Things like Rush, Timing, Contain, Push, 6Pool, Cheese... It would be quite helpful to have a list of the accepted vocabulary in one place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the common terms used when talking about StarCraft 2 strategies and playstyles, and what do they mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are a compilation of the answers:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Build Order&lt;/strong&gt;: A rough plan for which structures and units to get in the early part of a game.  Build order's seldom extend past engagement with the enemy, but will sometimes account for likely transitions later in the gam.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Economy&lt;/strong&gt;: The units, structures and positioning used for gathering Minerals/Vespene Gas (or any other resource in other RTSes)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Macro&lt;/strong&gt;: The process of continually producing offensive units, or the unit producing structures that allow you to make those units.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Micro&lt;/strong&gt;: The process of precisely controlling the units of an attack force to do the most damage possible.  For instance, this could be focus firing on high value units in the opposing army, or moving ranged units just out of range of melee units.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unit Composition&lt;/strong&gt;: the different types of attack units in an army.  An army is said to have good unit composition if the different types of units synergise well together, each one covering the shortcomings of the other.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Transition&lt;/strong&gt; or &lt;strong&gt;Tech Switch&lt;/strong&gt;: changing the unit composition of your army to adapt to your opponent's weaknesses.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Map control&lt;/strong&gt;: Being in a position strategically where you are able to move your units and get view of a larger area of the map than your opponent.  Having Map control is advantageous because it allows you respond to enemy troop movements before they reach your vulnerabilities, and deny your opponent's expansions while having free access to them yourself.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Meatball&lt;/strong&gt;: Marine Marauder Medivacs combination&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tier&lt;/strong&gt;: Units in which level of tech&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Going&lt;/strong&gt; Tech: going for tier 1.5 - 2 - 3 units&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rax&lt;/strong&gt;: Short for barracks an early Terran structure for producing infantry&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gate&lt;/strong&gt;: Short for Gateway or Warpgate, and early Protoss unit producing structure&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pool&lt;/strong&gt;: Short for Spawning Pool, the building required for Zerg to build Zerglings&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ovi&lt;/strong&gt;: Short for Overlord, a unit which supplies Zerg&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Acronyms:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;gl&lt;/strong&gt;: &quot;Good Luck&quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;hf&lt;/strong&gt;: &quot;Have Fun&quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;gg&lt;/strong&gt;: &quot;Good Game&quot;.  This is the usual way to concede defeat.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;mmm&lt;/strong&gt;: See Meatball above&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;T&lt;/strong&gt;: Terran&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Z&lt;/strong&gt;: Zerg&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;P&lt;/strong&gt;: Protoss&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="32" LastEditorUserId="102" LastEditDate="2010-09-20T20:24:46.343" LastActivityDate="2014-04-23T17:12:06.017" Title="StarCraft 2 Glossary of Terms" Tags="|starcraft-2|" AnswerCount="4" CommentCount="3" CommunityOwnedDate="2010-08-14T18:07:16.463" ContentLicense="CC BY-SA 2.5" />
  <row Id="5407" PostTypeId="2" ParentId="5374" CreationDate="2010-08-14T15:44:50.490" Score="3" Body="&lt;p&gt;If you are playing zerg, use corrupters, corrupt each carrier, and focus them down.  If they have &quot;a lot&quot; of carriers, they spent a fortune creating them.  If you spend a similar fortune on vikings or corrupters, you should come out OK.&lt;br&gt;&#xA;UPDATE:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I just did a test using the Hard Counter map.  10 carriers got killed by 24 corrupters which cost me less minerals and gas. (and quite possibly build time, though that varies with a lot of things)&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="2045" LastEditDate="2010-10-15T21:35:21.043" LastActivityDate="2010-10-15T21:35:21.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5408" PostTypeId="2" ParentId="5401" CreationDate="2010-08-14T15:44:57.713" Score="1" Body="&lt;p&gt;If you find your character on armory ( &lt;a href=&quot;http://www.wowarmory.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowarmory.com/&lt;/a&gt; ), there is a 'Find an upgrade' button next to each of your gear item. That should tell you where you can find better items to what you currently have and which bosses drop them. &lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-08-14T15:44:57.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5409" PostTypeId="1" AcceptedAnswerId="5416" CreationDate="2010-08-14T15:50:42.983" Score="5" ViewCount="637" Body="&lt;p&gt;Does the corruption ability of Corrupters stack?  In other words, if I corrupt a battlecruiser once, it takes an extra 20% damage.  If i corrupt it again,does it then take 20% more damage?  I can't seem to find a reference anywhere for this.  In brood war, it was obvious that devourer's spores did stack, because the unit portrait for the victim unit would tell you how many spores were on it.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="336" LastEditDate="2010-08-14T21:05:32.443" LastActivityDate="2010-08-14T21:05:32.443" Title="Does the corruption ability of Corrupters stack?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5410" PostTypeId="2" ParentId="5401" CreationDate="2010-08-14T16:23:31.353" Score="4" Body="&lt;p&gt;There's also &lt;a href=&quot;http://wow-loot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kaliban's Loot Lists&lt;/a&gt; that detail drop recommendations by instance/boss and class. You can (manually/mentally) compare against your character and figure out which bosses you particularly need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides that, you can run character auditors like &lt;a href=&quot;http://be.imba.hu/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://be.imba.hu/&lt;/a&gt; and &lt;a href=&quot;http://wow-heroes.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wow-heroes.com/&lt;/a&gt;. I like WoW Heroes for the character comparison option and Be Imba! for the raw auditing and instance suitability chart.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-08-14T16:23:31.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5411" PostTypeId="2" ParentId="5406" CreationDate="2010-08-14T16:28:28.150" Score="3" Body="&lt;p&gt;from &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Definitions&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Definitions&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Rush&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Timing Attack&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Contain&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. &quot;Contain&quot; is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Push&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Cheese&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The #Building jargon for builds looks like this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;6 Pool = build a Spawning Pool once you have 6 Drones&lt;/li&gt;&#xA;&lt;li&gt;10 Pool = build a Spawning Pool once you have 10 Drones&lt;/li&gt;&#xA;&lt;li&gt;13 Pool = build a Spawning Pool once you have 13 Drones&lt;/li&gt;&#xA;&lt;li&gt;13 Gas = build a Vespean Extractor once you have 13 Drones&lt;/li&gt;&#xA;&lt;li&gt;12 Rax = build a Barracks once you have 12 SCVs&lt;/li&gt;&#xA;&lt;li&gt;12 Gate = build a Gateway once you have 12 Probes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should start to see a pattern.  Its worth noting that the names of a strategy are sometimes written like: 3 Gate.  This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways.&lt;/p&gt;&#xA;" OwnerUserId="999" LastEditorUserId="1719" LastEditDate="2010-08-16T15:34:42.490" LastActivityDate="2010-08-16T15:34:42.490" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="5412" PostTypeId="1" AcceptedAnswerId="5413" CreationDate="2010-08-14T16:45:58.240" Score="6" ViewCount="905" Body="&lt;p&gt;Will a bed built with oak be better than a bed built with another kind of wood ?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastActivityDate="2014-12-25T07:17:03.160" Title="Does the kind of wood matter to build furnitures?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5413" PostTypeId="2" ParentId="5412" CreationDate="2010-08-14T16:48:28.313" Score="6" Body="&lt;p&gt;The quality isn't directly related to the type of wood. The quality depends solely on the skills of your carpenter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, certain dwarves prefer one kind of wood over another, and having a bed with their favourite type of wood in their bedroom will give them happy thoughts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This goes for anything though, a statue of their favourite type of rock will also give happy thoughts if it's in the dining room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, wooden beds made of nethercap wood will inherit the fixed temperature of the log, which makes the bed magma-safe. Nethercap can also be used to build wooden magma-safe pumps or doors or what have you, which can occasionally be useful.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="82354" LastEditDate="2014-12-25T07:17:03.160" LastActivityDate="2014-12-25T07:17:03.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5414" PostTypeId="1" AcceptedAnswerId="5415" CreationDate="2010-08-14T16:49:36.427" Score="1" ViewCount="208" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5412/does-the-kind-of-wood-matter-to-build-furnitures&quot;&gt;Does the kind of wood matter to build furnitures ?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;will a room be more &quot;attractive&quot; or efficient if all furnitures are built in oak ?&lt;br&gt;&#xA;Will a room with furnitures built in different kind of wood matters ?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2010-08-14T16:56:25.027" Title="Does matter to match furniture built with the same kind of wood?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ClosedDate="2010-08-14T17:18:58.487" ContentLicense="CC BY-SA 2.5" />
  <row Id="5415" PostTypeId="2" ParentId="5414" CreationDate="2010-08-14T16:56:25.027" Score="1" Body="&lt;p&gt;The effect of materials on the dwarves is completely individual. There is no room score for that. For those effects, see &lt;a href=&quot;https://gaming.stackexchange.com/questions/5412/does-the-kind-of-wood-matter-to-build-furnitures/5413#5413&quot;&gt;my answer here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2010-08-14T16:56:25.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5416" PostTypeId="2" ParentId="5409" CreationDate="2010-08-14T17:15:21.847" Score="3" Body="&lt;p&gt;I've tried, and sadly, it does not stack.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-14T17:15:21.847" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5417" PostTypeId="1" AcceptedAnswerId="7808" CreationDate="2010-08-14T17:31:27.140" Score="11" ViewCount="23405" Body="&lt;p&gt;Is there any shortcut for a quick save in StarCraft II?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember that it always was in Blizzard's strategies but I can't find it in SC2.&lt;/p&gt;&#xA;" OwnerUserId="1349" LastEditorUserId="11290" LastEditDate="2011-08-01T15:31:53.937" LastActivityDate="2020-09-29T14:42:07.903" Title="Are there any shortcuts for a quick save?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5418" PostTypeId="1" AcceptedAnswerId="5606" CreationDate="2010-08-14T17:44:31.393" Score="10" ViewCount="2990" Body="&lt;p&gt;It seems in all the pro replays videos that I've watched they don't have unit health bars displayed at all times and instead press Alt to see them.  Why is that?  I find it invaluable information to see at all times and having to press an extra button to see it takes extra mental energy to consciously think of doing it that could have been better spent keeping other things in mind.  What disadvantage is there to having them displayed at all times?&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2017-12-26T06:47:24.980" Title="Why not have unit health bars displayed at all times in Starcraft II?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5419" PostTypeId="2" ParentId="5418" CreationDate="2010-08-14T17:50:50.583" Score="0" Body="&lt;p&gt;Because if you have twenty units, your opponent has twenty units and those two mods clash: how well do you think you can still see the independent health bars? Since they will most likely overlap each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, most of the time they know which units will get killed, so they don't need the health bars to tell&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example from Ars Technica: I don't find this very useful... And the colors below already show me which unit is dying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qa8y4.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side-note: It might actually be detrimental for your performance, since it would have to update a whole lot of health bars very very fast, so unless you have a low ping and a fast computer, I'd not use it with large groups&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="153006" LastEditDate="2017-12-26T06:47:24.980" LastActivityDate="2017-12-26T06:47:24.980" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="5420" PostTypeId="2" ParentId="5418" CreationDate="2010-08-14T17:58:25.420" Score="1" Body="&lt;p&gt;It can make it hard to see everything because they get in the way of viewing all of the units(more so when there are a lot of them).&lt;/p&gt;&#xA;" OwnerUserId="1031" LastActivityDate="2010-08-14T17:58:25.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5421" PostTypeId="1" AcceptedAnswerId="5422" CreationDate="2010-08-14T18:00:35.323" Score="1" ViewCount="1169" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5185/dwarf-fortress-no-stone&quot;&gt;Dwarf Fortress: No stone&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I mined through three whole levels and only found water and no rock.  I also managed to accidentally drain the dwarves water source, which was not good because now they have no water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: what happens if there is no rock anywhere? is there scope to continue or did I just really choose a bad place?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2010-08-14T18:09:46.333" Title="what happens if there is no rock anywhere on the map?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ClosedDate="2010-08-16T13:36:05.730" ContentLicense="CC BY-SA 2.5" />
  <row Id="5422" PostTypeId="2" ParentId="5421" CreationDate="2010-08-14T18:09:46.333" Score="1" Body="&lt;p&gt;The chance that an embark square has no rock at all, especially in DF2010 is &lt;strong&gt;very&lt;/strong&gt; small. You might just have to dig deeper or farther. See &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Exploratory_mining&quot; rel=&quot;nofollow noreferrer&quot;&gt;Exploratory mining&lt;/a&gt; for more information.&lt;/p&gt;&#xA;&lt;p&gt;If, on the other hand, there are indeed no rocks, you can always trade for them and rock items you might need. For most things however you should be able to make do with wooden items.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-14T18:09:46.333" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5423" PostTypeId="2" ParentId="4017" CreationDate="2010-08-14T19:12:30.030" Score="2" Body="&lt;p&gt;I read somewhere the Windows version might be about 15% faster at this point in the development cycle. I did play the whole campaign in OS X though and I never noticed any performance problems at high settings, so for me the point was moot. For me, the inconvenience of booting into Boot Camp wasn't worth 15% since I already had an optimal frame rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game has never crashed.&lt;/p&gt;&#xA;" OwnerUserId="2605" LastActivityDate="2010-08-14T19:12:30.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5424" PostTypeId="2" ParentId="4017" CreationDate="2010-08-14T19:18:21.827" Score="2" Body="&lt;p&gt;My brother had this same problem and then he realized that he was still running off the lower end graphics card rather than the high end one. Make sure you have the high end one enabled. Suddenly it became really smooth and fast on his MBP when he enabled the higher end card.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;(USE THIS ONE) NVIDIA GeForce GT 330M graphics processor with 256MB of GDDR3 memory on 2.4GHz and 2.53GHz configurations; or 512MB of GDDR3 memory on 2.66GHz configuration&lt;/li&gt;&#xA;&lt;li&gt;Intel HD Graphics with 256MB of DDR3 SDRAM shared with main memory5&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I called my brother up and he said it was under energy saver settings. He hadn't realized it was not enabled until he tried playing a steam game and steam was all like 'you know you aren't using your best graphics card right?'.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="2659" LastEditDate="2010-08-15T03:19:09.203" LastActivityDate="2010-08-15T03:19:09.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5425" PostTypeId="1" AcceptedAnswerId="5667" CreationDate="2010-08-14T19:18:50.017" Score="2" ViewCount="2087" Body="&lt;p&gt;Does anyone know if any WWII MODs exist for Rise of Nations or not?&lt;/p&gt;&#xA;" OwnerUserId="6467" LastEditorUserId="6467" LastEditDate="2012-11-01T12:45:23.823" LastActivityDate="2012-11-01T12:45:23.823" Title="World War II MOD for Rise of Nations" Tags="|mods|rise-of-nations|" AnswerCount="1" CommentCount="0" ClosedDate="2016-09-12T16:08:04.473" ContentLicense="CC BY-SA 3.0" />
  <row Id="5426" PostTypeId="1" AcceptedAnswerId="5427" CreationDate="2010-08-14T20:32:19.310" Score="13" ViewCount="20419" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/5418/why-not-have-unit-health-bars-displayed-at-all-times-in-starcraft-ii&quot;&gt;In this question&lt;/a&gt;, Davy8 mentions that it is possible to display health bars at all times, instead of having to use the alt button when you want to see them. My question is: how is this done?&lt;/p&gt;&#xA;" OwnerUserId="1714" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-12-19T23:29:05.887" Title="How do I have health bars displayed at all times in Starcraft II?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5427" PostTypeId="2" ParentId="5426" CreationDate="2010-08-14T20:53:20.677" Score="12" Body="&lt;p&gt;It's an option under the menu -&gt; gameplay settings. Let me look up the exact path for you real quick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: To get there, go Menu(&lt;kbd&gt;F10&lt;/kbd&gt;) -&gt; Options -&gt; Gameplay Settings. There's a dropdown menu on the left for &quot;Show Unit Status Bars&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To always show health, change it from &quot;Normal&quot; to &quot;Selected&quot; (to show health on only those units you've selected) or &quot;Always&quot; to show the health of every unit, ever.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="9300" LastEditDate="2011-12-19T23:29:05.887" LastActivityDate="2011-12-19T23:29:05.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5429" PostTypeId="2" ParentId="5394" CreationDate="2010-08-14T21:05:13.597" Score="13" Body="&lt;p&gt;Yes. Any achievement, &lt;em&gt;any&lt;/em&gt; achievement, that has a difficulty requirement as part of the achievement can also be completed on a higher difficulty. This means that (if you're good enough) you can get all of the Wings of Liberty Mission achievements on a single playthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;E.g., for the Red Lobster achievement, you can taunt the Brutalisk into the lava on Normal, Hard, &lt;em&gt;or&lt;/em&gt; Brutal -- you don't &quot;have&quot; to be on normal (despite the listing to the contrary)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-14T21:05:13.597" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5430" PostTypeId="1" AcceptedAnswerId="5443" CreationDate="2010-08-14T21:26:10.597" Score="6" ViewCount="400" Body="&lt;p&gt;Is it possible to build across all selected buildings simultaneously? Instead of having to click marine 5 times to build at 5 rax to build at all 5 in 1 command. I've tried variations of holding &lt;kbd&gt;shift&lt;/kbd&gt;, &lt;kbd&gt;alt&lt;/kbd&gt;, &lt;kbd&gt;ctrl&lt;/kbd&gt; and haven't seem to find one.&lt;/p&gt;&#xA;" OwnerUserId="2833" LastEditorUserId="100715" LastEditDate="2015-09-03T01:03:58.980" LastActivityDate="2015-09-03T01:03:58.980" Title="Is it possible to build across all selected buildings simultaneously?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5431" PostTypeId="2" ParentId="5430" CreationDate="2010-08-14T22:21:03.123" Score="3" Body="&lt;p&gt;StarCraft II has a new model where you tell it exactly how many things you want. If you want 5 marines, you press &quot;Marine&quot; 5 times. If you have 10 corrupters selected, and you want 4 brood lords, press Brood Lord 4 times. It is a little annoying at first, but is vastly superior. Imagine you've got 3 larvae selected. You can press &quot;drone&quot;, &quot;zergling&quot;, &quot;overlord&quot; and it will build one of each. Very handy.&lt;/p&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-08-15T04:35:49.643" LastActivityDate="2010-08-15T04:35:49.643" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5432" PostTypeId="2" ParentId="5136" CreationDate="2010-08-14T22:35:28.010" Score="7" Body="&lt;p&gt;Don't select &lt;strong&gt;all&lt;/strong&gt; your workers and use smart cast, make sure you only grab workers that are on minerals. You don't want to pull a worker from gas and then later put him back on minerals. You'll be short a worker on gas, which is very easy to miss. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the early game, when there isn't that much to do, you should &lt;strong&gt;get used to selecting a worker individually&lt;/strong&gt; on his way back from mining, then watch him drop his resources off, and then tell him to build. This is better than smart casting. Later on when you've got a lot to do this'll be way too time intensive, so at that point you can switch to using smart casting. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, tell your worker to build the building, and then shift right click on your minerals. That way he'll go back to mining the moment he's done, which means no time is wasted.&lt;/p&gt;&#xA;" OwnerUserId="2834" LastEditorUserId="2834" LastEditDate="2011-04-12T16:07:40.197" LastActivityDate="2011-04-12T16:07:40.197" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5433" PostTypeId="1" CreationDate="2010-08-14T22:39:41.670" Score="3" ViewCount="17706" Body="&lt;p&gt;I'm looking for the profession that will be the best for me to have once it's developed pretty high.  As a druid will it be more beneficial to use the alchemy approach, as consumables will likely cost a lot at the AH?  Or will leatherworking make me so much money that it won't make a difference?  Alchemy seems the most useful now and in the long run, but is leatherworking a better route for the money?&lt;/p&gt;&#xA;" OwnerUserId="1705" LastEditorUserId="12937" LastEditDate="2012-06-25T12:17:20.113" LastActivityDate="2012-06-25T12:17:20.113" Title="Which druid profession is best in the long run: Skinning/Leatherworking or Herbalism/Alchemy?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5434" PostTypeId="1" AcceptedAnswerId="5436" CreationDate="2010-08-14T22:51:07.337" Score="17" ViewCount="18625" Body="&lt;p&gt;How do I reach the secret mission in Starcraft 2: Wings of Liberty?&lt;/p&gt;&#xA;" OwnerUserId="2749" LastActivityDate="2010-08-15T09:30:58.697" Title="How do I get to the secret mission in Wings of Liberty?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5435" PostTypeId="1" CreationDate="2010-08-14T22:53:12.450" Score="6" ViewCount="24267" Body="&lt;p&gt;In Victoria 2, I'm Brazil and trying to get some factories built. I have 10 factory plans, but all of them have very little investment and and resource acquired.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get more factories built?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="2577" LastEditorUserId="5521" LastEditDate="2011-11-16T08:18:04.900" LastActivityDate="2012-03-30T10:47:16.350" Title="How do I get more factories built in Victoria 2?" Tags="|victoria-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5436" PostTypeId="2" ParentId="5434" CreationDate="2010-08-14T23:16:41.833" Score="19" Body="&lt;p&gt;In the Media Blitz mission, in the lower right area of the map (by the mineral fields), you will see a semi-hidden path. Go to the end and destroy the Science Facility building at the end of this path. You should pick up some secret documents that will give you the secret mission. This mission must be played while you're still on the Hyperion.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-08-14T23:16:41.833" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5437" PostTypeId="1" AcceptedAnswerId="5441" CreationDate="2010-08-14T23:36:37.277" Score="5" ViewCount="624" Body="&lt;p&gt;A Rhesus Macaque has come and stolen all my copper bars and picks.  What can I do now?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorDisplayName="user56" LastEditDate="2010-08-14T23:40:28.737" LastActivityDate="2010-08-15T07:22:47.173" Title="A Rhesus Macaque has stolen half my stuff!" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5438" PostTypeId="2" ParentId="5437" CreationDate="2010-08-14T23:39:58.317" Score="0" Body="&lt;p&gt;There's not that much you can do really, except try to hunt down the macaque that stole your stuff and defend your fortress better. Note that they're kind of dangerous to an inexperienced force.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-14T23:39:58.317" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5439" PostTypeId="1" CreationDate="2010-08-14T23:47:35.853" Score="2" ViewCount="1016" Body="&lt;p&gt;See topic...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I remember watching some great live feeds of good players, but I can't seem to find them again, so I'd love some direction there as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="2835" LastActivityDate="2012-03-02T16:35:29.823" Title="Where can I find some solid/up-to-date LoL champion guides?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="0" ClosedDate="2012-03-02T16:12:35.937" ContentLicense="CC BY-SA 2.5" />
  <row Id="5440" PostTypeId="2" ParentId="5439" CreationDate="2010-08-14T23:54:43.390" Score="9" Body="&lt;p&gt;Leaguecraft (&lt;a href=&quot;http://leaguecraft.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://leaguecraft.com/&lt;/a&gt;) has many user submitted guides -- if you can't find anything on the official LoL forums (the Guides/Strategies forum) that's where I'd check (you didn't mention a particular champion, or I would have gotten more specific)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://Solomid.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Solomid.net&lt;/a&gt; has a lot of good streams of top players. You can see either live or previously streamed matches.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-14T23:54:43.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5441" PostTypeId="2" ParentId="5437" CreationDate="2010-08-14T23:58:47.127" Score="2" Body="&lt;p&gt;As for what you can do now, try to survive till the next trade caravan.  Then you'll be able to trade things for a new pick, which you'll need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for keeping this from happening?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Traps&lt;/li&gt;&#xA;&lt;li&gt;Dogs&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dogs are the best defense against macaques because the macaques will actually stay away from them.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Marksdwarves&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;They can kill the horrible monkey's before they're close enough to steal your implements.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Wrestlers&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you have nothing better, at least the monkey's can't steal their weapons (though they may still steal their pants).&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-08-14T23:58:47.127" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5443" PostTypeId="2" ParentId="5430" CreationDate="2010-08-15T00:44:41.683" Score="4" Body="&lt;p&gt;Probably not exactly what you want, but you can also hold down the hotkey, and it will rapidly queue up build orders. It can be pretty handy for things like morphing a lot of banelings.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2010-08-15T00:44:41.683" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5444" PostTypeId="2" ParentId="3202" CreationDate="2010-08-15T01:22:19.607" Score="1" Body="&lt;p&gt;Besides the already mentioned ways to reveal Akali, you can also use Shen's taunt ability to bring her out of stealth. Simply rush through her little area of stealthiness and she will have to auto attack you which will cause her to unstealth.&lt;/p&gt;&#xA;" OwnerUserId="2835" LastActivityDate="2010-08-15T01:22:19.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5445" PostTypeId="1" AcceptedAnswerId="6768" CreationDate="2010-08-15T01:43:19.200" Score="7" ViewCount="1834" Body="&lt;p&gt;I currently have no runes on LoL, and I want to start building mainly for dps..&lt;br&gt;&#xA;I used the rune mixer but is seems expensive!  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any hints?  &lt;/p&gt;&#xA;" OwnerUserId="2369" LastEditorUserId="320" LastEditDate="2010-08-15T22:32:23.980" LastActivityDate="2012-02-22T21:04:13.697" Title="What is the cheapest way to build my runes?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5446" PostTypeId="2" ParentId="1724" CreationDate="2010-08-15T02:15:22.007" Score="5" Body="&lt;p&gt;How about this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A simplistic tactic designed to get an quick win that unreasonably demands the opponent to adopt very specific and unbalanced countermeasures to survive. Consequently, it is not usually very fun to play against (unless one is expecting it, perhaps)&lt;/p&gt;&#xA;" OwnerUserId="2839" LastActivityDate="2010-08-15T02:15:22.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5447" PostTypeId="2" ParentId="5433" CreationDate="2010-08-15T02:28:13.257" Score="1" Body="&lt;p&gt;Both could make you money on the AH with the right strategies. I imagine alchemy would be easier, though, since consumables by their nature are always in demand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I don't think this question has a single right answer -- your outcome would depend on your ability to turn stuff into gold and your server's economy. I'd make this post a community wiki.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-08-15T02:28:13.257" CommentCount="0" CommunityOwnedDate="2010-08-15T02:29:01.460" ContentLicense="CC BY-SA 2.5" />
  <row Id="5448" PostTypeId="2" ParentId="5406" CreationDate="2010-08-15T03:03:24.720" Score="3" Body="&lt;p&gt;Above the very lowest leagues, most players are very polite.  They are also very terse.  Some common abbreviations are used in chat for a friendly (though fiercely competitive) match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following expressions are often used at the beginning of a match.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;gl&lt;/strong&gt;: &quot;Good Luck&quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;hf&lt;/strong&gt;: &quot;Have Fun&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The following expressions are often used at the conclusion of a match.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;gg&lt;/strong&gt;: &quot;Good Game&quot;.  This is the usual way to concede defeat.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2798" LastActivityDate="2010-08-15T03:03:24.720" CommentCount="1" CommunityOwnedDate="2010-08-15T03:03:24.720" ContentLicense="CC BY-SA 2.5" />
  <row Id="5449" PostTypeId="2" ParentId="4833" CreationDate="2010-08-15T03:03:25.890" Score="1" Body="&lt;p&gt;By the way, the &quot;game manual&quot; some are referring to is just a quick-start guide.  It has some artwork and 19 pages of text, consisting of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;4 pages of requirements/installation/etc.&lt;/li&gt;&#xA;&lt;li&gt;9 pages of SC1 story recap (which you'll already know if you played SC1)&lt;/li&gt;&#xA;&lt;li&gt;6 pages of EULA&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All the detailed game information is online at battle.net.  You're not missing anything by not having this manual unless you're dying to read the story recap.&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2010-08-15T03:03:25.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5450" PostTypeId="2" ParentId="5406" CreationDate="2010-08-15T03:16:59.490" Score="3" Body="&lt;p&gt;Off the top of my head, here are some terms that describe strategy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Build Order&lt;/strong&gt;: A rough plan for which structures and units to get in the early part of a game. Build orders seldom extend past engagement with the enemy, but will sometimes account for likely transitions later in the game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Economy&lt;/strong&gt;: The units, structures and positioning used for gathering Minerals/Vespene Gas (or any other resource in other RTSes)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Macro&lt;/strong&gt;: The process of continually producing offensive units, or the unit producing structures that allow you to make those units.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Micro&lt;/strong&gt;: The process of precisely controlling the units of an attack force to do the most damage possible. For instance, this could be focus firing on high value units in the opposing army, or moving ranged units just out of range of melee units.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unit Composition&lt;/strong&gt;: the different types of attack units in an army. An army is said to have good unit composition if the different types of units synergize well together, each one covering the shortcomings of the other.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Transition&lt;/strong&gt; or &lt;strong&gt;Tech Switch&lt;/strong&gt;: changing the unit composition of your army to adapt to your opponent's weaknesses.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Map control&lt;/strong&gt;: Being in a position strategically where you are able to move your units and get view of a larger area of the map than your opponent. Having map control is advantageous because it allows you respond to enemy troop movements before they reach your vulnerabilities, and deny your opponent's expansions while having free access to them yourself.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2798" LastEditorUserId="3370" LastEditDate="2014-04-23T17:12:06.017" LastActivityDate="2014-04-23T17:12:06.017" CommentCount="0" CommunityOwnedDate="2010-08-15T03:16:59.490" ContentLicense="CC BY-SA 3.0" />
  <row Id="5451" PostTypeId="1" AcceptedAnswerId="5454" CreationDate="2010-08-15T03:28:12.790" Score="4" ViewCount="2856" Body="&lt;p&gt;I tried &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;FRAPS&lt;/a&gt; which makes great (albeit HUGE) avi files however there tends to be random times (ever 3-6 minutes or so) that the audio will skip/blup or the whole video will freeze for a second or two during playback. I was thinking about maybe going into windowed mode and using &lt;a href=&quot;http://camstudio.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CamStudio&lt;/a&gt; but it only had the option to record windows sound OR mic, input not both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is to capture both voice over as well as game sound, and in the end be able to convert to a good quality YouTube video. Quality is the concern, for an example of good quality see: &lt;a href=&quot;http://www.youtube.com/huskystarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.youtube.com/huskystarcraft&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Yeah it could be my system causing the hiccups in FRAPS..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thinkpad T510, i7 2.67ghz, 4GB of RAM, with this card: &lt;a href=&quot;http://www.notebookcheck.net/NVIDIA-Quadro-NVS-3100M.24738.0.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.notebookcheck.net/NVIDIA-Quadro-NVS-3100M.24738.0.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="12" LastEditDate="2011-12-25T07:00:26.440" LastActivityDate="2013-01-01T20:32:48.457" Title="Anyone know the tools/process used by Starcraft 2 commentators to create the screen recordings of games?" Tags="|starcraft-2|recording|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5452" PostTypeId="2" ParentId="5355" CreationDate="2010-08-15T03:33:59.513" Score="11" Body="&lt;p&gt;I managed to do it with just Marines, Medics, Marauders and Siege Tanks. I put up two bunkers and four tanks at each ramp for defense, then built up my forces for the assault. I attacked the base directly to the north. The initial tactic is to place tanks in siege mode a little bit back from the protoss ramp so they are out of range of photon cannons. Then run your MMM ball halfway up the ramp so the tanks can start shooting down the cannons. Meanwhile keep the drill hotkeyed so that it can assist in taking down archons, collossi, void rays, and anything that's doing damage. Don't let your MMM ball run out of reach of your tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you've beaten back their initial defensive line you've got a foothold. Move your tanks up and keep on pressing in. Focus on taking down the pylons around unit producing buildings and keep your drill handy to zap the occasional pylon or counter-attacking heavy unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real key to this strategy is you need to keep reinforcing. Keep your barracks and factory hotkeyed and move the rally point to deliver troops near the front as you move from left to right across the map. Before you've taken out the entire northern base you should have the achievement. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-15T03:33:59.513" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5453" PostTypeId="2" ParentId="5437" CreationDate="2010-08-15T07:22:47.173" Score="0" Body="&lt;p&gt;Okay, the first thing you want to do, is mining for more copper with the miner you already have, as he is holding the last pick you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have found copper, you want to create some additional picks again and get back on your feet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If however, you're unable to find copper, or don't have a miner anymore, you want try to survive on wooden stuff, until you can trade with the caravan, and regain picks/copper. (just remember not to trade wood stuff to the elves.)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-15T07:22:47.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5454" PostTypeId="2" ParentId="5451" CreationDate="2010-08-15T07:52:56.087" Score="4" Body="&lt;p&gt;Actually, I'm pretty sure I remember Husky explicitly saying he was using FRAPS, though I don't recall in which video, so I can't verify it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that if you encounter skips or stutters you just need to make sure that all other applications are disabled, and if that's still not good enough then maybe you should think about upgrading your system - recording high-resolution videos while playing a game is not an easy task for the computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also find FRAPS tips online; for example, recording to a different physical hard drive than the one used for the game is supposed to be great for performance.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-08-15T07:52:56.087" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5455" PostTypeId="2" ParentId="178" CreationDate="2010-08-15T09:22:57.413" Score="5" Body="&lt;p&gt;Given that I have no empty counties in my neighborhood to test it on, I don't have the option to test it, but given my current experience with raiding/conquering Innumerable 10 Black Widows/Lizards, your best bet will be to calculate what you can handle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means you will have to spy the county to see what you're up against and then check whether your army would be capable of taking it down. This isn't as hard as it might sound and it's very easy to get so overpowered, that these numbers might not matter anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But to start with this, we have to do some calculating (&lt;a href=&quot;http://pocketempiresforums.com/index.php?/topic/289-how-to-make-a-battle-calculator/&quot; rel=&quot;nofollow noreferrer&quot;&gt;attribution goes to the Pocket Empires forum&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;What you will need:&lt;/strong&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;1 or 2 battle reports involving the units you want to use, and the&#xA;  monsters you want to conquer;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://pocketempiresforums.com/index.php?/topic/89-pocket-empires-mob-monster-information/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The HP (health value) of the monster&lt;/a&gt; &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;So, let’s continue our example of the&#xA;  Black Widows and Bowmen. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Our goal is to find out: &lt;strong&gt;how many of&#xA;  our units can kill how many&#xA;  monsters?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In other words, if I am sending X&#xA;  amount of bowmen, how many black&#xA;  widows can I kill without having to&#xA;  worry about the bowmen getting hurt?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To make a useable simple calculator,&#xA;  you need to find out two things. The&#xA;  two things you need to find out then:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;How much attack each individual unit does (Attack per Unit);&lt;/li&gt;&#xA;  &lt;li&gt;The HP of the monster.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;This will get you how many of your&#xA;  units can kill how many monsters. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Okay. So open up your first report.&#xA;  Lets say we have 500 bowmen. You will&#xA;  notice that underneath the writing&#xA;  &quot;Round X&quot;, it will say something like&#xA;  Bowmen, move: 15, attack: 5000. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Attack per Unit&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;So first we find out how much attack&#xA;  each individual unit does. To break it&#xA;  down real simple: we have 500 units,&#xA;  they did 5000 attack. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;So total attack is: 5000 attack You&#xA;  have: 500 units Each unit does:&#xA;  5000/500 = 10 attack each unit.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;1v1?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now that we know how much attack each&#xA;  unit has, lets find out how many units&#xA;  it will take to kill a single monster.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now, from the forum, we know that one&#xA;  black widow has 60 HP. So if each&#xA;  bowman does 10 attack, then it will&#xA;  take:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;10 attack per bowman&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;60 HP per black widow&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;= 0.1667 (this means that each bowman kills 0.1667 black widows)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now you have a simple formula which&#xA;  calculates how many black widows your&#xA;  bowmen can kill! So if you have 12345&#xA;  bowmen, you can kill:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;12345 units * 0.1667 (this is the 1vs1&#xA;  value)= 2057.9 black widows!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;BUT this is only 2057.9 per round!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We have to calculate how many rounds&#xA;  you have before your main units (in&#xA;  this case bowmen) get hit!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Factor in rounds&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;I presume you understand the theory of&#xA;  positional warfare (aka speed bumps,&#xA;  kiting, etc).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Your battle report will be handy here.&#xA;  You can see how many rounds you have&#xA;  before the monsters start attacking&#xA;  your main unit. It’s usually around&#xA;  3-6 depending on the speed of the&#xA;  monster, the range of your unit, and&#xA;  which mix of units you send to act as&#xA;  speed bumps. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;But a strange thing starts happening&#xA;  when the monsters get too close to&#xA;  your units! Your units start getting&#xA;  their attack reduced by half! (this&#xA;  happens when the monster is 30m or&#xA;  less to your ranged units).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;So basically multiply however many&#xA;  rounds of attack you’re getting in&#xA;  before your main unit gets hit: lets&#xA;  say for us (to keep things simple), in&#xA;  our pretend report, we deduce that we&#xA;  have 4 rounds BEFORE your bowmen gets&#xA;  hit (that is, your bowmen get hit on&#xA;  the 5th round).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;That means your army of 12345 bowmen&#xA;  can kill : 2057.9 * 4 = 8231 black&#xA;  widows in a fight (raid or conquer).&lt;/p&gt;&#xA;  &#xA;  &lt;hr&gt;&#xA;  &#xA;  &lt;p&gt;The beauty of using the simple method&#xA;  above, is that you don’t have to do&#xA;  too many calculations and take into&#xA;  account all the factors in the game&#xA;  which influences these things (these&#xA;  are listed below). All you need is&#xA;  just a few numbers. This is a nice,&#xA;  clean way to do things. but please note that if you upgrade something like your attack, you will need to re-calculate the &quot;1vs1&quot; attack. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This is because the calculation works&#xA;  on the basis that everything is still&#xA;  the same. Which means that the factors&#xA;  (see list below) have not changed.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;All the factors that are already incorporated into the calculate&#xA;  above:&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Attack value of your unit (Please note that the value that is shown when&#xA;  you viewing them in command centre&#xA;  incorporates any research upgrades);&lt;/li&gt;&#xA;  &lt;li&gt;Attack type (eg piercing) vs armor type [bonuses or penalties];&lt;/li&gt;&#xA;  &lt;li&gt;Your attack experience + any attack potions (this can be found in your&#xA;  Lord profile page);&lt;/li&gt;&#xA;  &lt;li&gt;The armour value of the monster;&lt;/li&gt;&#xA;  &lt;li&gt;If your unit gets a +/- 75% for that type of monster;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-08-15T09:22:57.413" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5456" PostTypeId="2" ParentId="5434" CreationDate="2010-08-15T09:30:58.697" Score="4" Body="&lt;p&gt;Check out this video: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/rN1nWgVMK-0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2320" LastActivityDate="2010-08-15T09:30:58.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5457" PostTypeId="1" AcceptedAnswerId="5458" CreationDate="2010-08-15T10:49:59.757" Score="6" ViewCount="1010" Body="&lt;p&gt;I'm going on a vacation from Europe to the US and was planning of bringing along some Xbox360 or PS3 games, but now I'm curious if they will be compatible with my European Xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that past there would be a clear difference between NTSC and PAL games, but is this still the case with the current gen of consoles?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2010-08-15T10:58:05.687" LastActivityDate="2010-08-15T10:58:56.887" Title="Are console games locked to a certain region?" Tags="|xbox-360|ps3|region-lock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5458" PostTypeId="2" ParentId="5457" CreationDate="2010-08-15T10:58:56.887" Score="8" Body="&lt;p&gt;This greatly depends on the game itself. Certain versions of games are compatible with other kinds, some aren't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a list for the Xbox 360: &lt;a href=&quot;http://gaming.wikia.com/wiki/Region_Free_Xbox_360_Games&quot; rel=&quot;nofollow noreferrer&quot;&gt;Region Free Xbox 360 Games&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PS3 has no such restrictions, but there are &lt;a href=&quot;http://www.joystiq.com/2007/05/07/ps3-is-region-free-but-theres-a-hi-def-catch/&quot; rel=&quot;nofollow noreferrer&quot;&gt;reports&lt;/a&gt; of issues with SD televisions.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-15T10:58:56.887" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5459" PostTypeId="1" AcceptedAnswerId="5467" CreationDate="2010-08-15T11:52:00.717" Score="10" ViewCount="1866" Body="&lt;p&gt;What are the Decals in the rewards section used for?&lt;/p&gt;&#xA;" OwnerUserId="3473" LastActivityDate="2023-05-06T01:32:20.750" Title="What are decals for in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5460" PostTypeId="2" ParentId="5459" CreationDate="2010-08-15T12:16:34.260" Score="4" Body="&lt;p&gt;Take a close look at your buildings, these are little graphics on them, and possibly on some of your units too.&lt;/p&gt;&#xA;" OwnerUserId="1306" LastActivityDate="2010-08-15T12:16:34.260" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5462" PostTypeId="1" AcceptedAnswerId="5470" CreationDate="2010-08-15T13:15:52.777" Score="7" ViewCount="55780" Body="&lt;p&gt;What field of view should I choose in a first person shooter?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What effect does this have on aiming?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="122" LastEditDate="2012-02-12T17:59:21.357" LastActivityDate="2014-11-13T15:51:07.807" Title="What field of view should I choose in a first person shooter?" Tags="|first-person-shooter|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5463" PostTypeId="2" ParentId="5459" CreationDate="2010-08-15T14:16:19.870" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Decal&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Starcraft.wikia.com:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Decals are rewards, similar to achievements, used to signify the number of StarCraft II games a player has won. They appear on and around buildings and on at least some units.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Check the link for more specifics&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-08-15T14:16:19.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5464" PostTypeId="2" ParentId="5462" CreationDate="2010-08-15T14:22:38.170" Score="3" Body="&lt;p&gt;Really it's all about preference. The max FOV offers more vision of things around you, but at the cost of skewing everything so it's like looking through a tunnel. If you don't mind that tunnel effect, turn it up as high as you want.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-15T14:22:38.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5465" PostTypeId="1" AcceptedAnswerId="5466" CreationDate="2010-08-15T14:43:22.303" Score="5" ViewCount="1615" Body="&lt;p&gt;I just beat Puzzle Quest 2--at least, I think I did.  I have beaten all side quests (except the repeating 'loot the chest' one), and beaten all main quests.  I got the 'ending' of 'we must remain vigilant' or such.  Is this really all there is to the game?  Am I missing something?  It keeps showing me a main quest trying to send me down to the place where I loot chests--but nothing more.  Am I done?&lt;/p&gt;&#xA;" OwnerUserId="2593" LastEditorUserId="3610" LastEditDate="2012-06-22T16:02:07.187" LastActivityDate="2012-06-22T16:02:07.187" Title="Is there anything after the Puzzle Quest 2 Ending? (Spoilers)" Tags="|puzzle-quest-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5466" PostTypeId="2" ParentId="5465" CreationDate="2010-08-15T15:05:55.337" Score="3" Body="&lt;p&gt;You can go back and fight everything you left on the way but I think this is the end of the main story. Until the first DLC of course ...&lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-08-15T15:05:55.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5467" PostTypeId="2" ParentId="5459" CreationDate="2010-08-15T16:18:26.270" Score="14" Body="&lt;p&gt;Images of &lt;em&gt;StarCraft II&lt;/em&gt; buildings and units with decals:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/axsAQ.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/axsAQ.jpg&quot; alt=&quot;Image of StarCraft II buildings and units with decals&quot; /&gt;&lt;/a&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Nrll1.jpg&quot; alt=&quot;Image of StarCraft II building with decals&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="4797" LastEditDate="2023-05-06T01:32:20.750" LastActivityDate="2023-05-06T01:32:20.750" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="5469" PostTypeId="1" AcceptedAnswerId="5579" CreationDate="2010-08-15T17:39:49.607" Score="2" ViewCount="2073" Body="&lt;p&gt;I know it doesn't meet the minimum specs but there &lt;a href=&quot;http://www.youtube.com/watch?v=vYBUn_NUBAg&quot; rel=&quot;nofollow noreferrer&quot;&gt;is a video of it working&lt;/a&gt; and I'm willing to delve into some workarounds to make this happen.  It installed without error but gave a message about being below minimum specs (as expected.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I upgraded the system memory to 2G and tried to attach the VGA cable to a external screen at 1024x768 but when I go into the game I get a &quot;video unsupported&quot; message by the display.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone provide steps/help to get this to run?&lt;/p&gt;&#xA;" OwnerUserId="1052" LastEditorUserId="11290" LastEditDate="2011-08-02T15:09:40.097" LastActivityDate="2010-08-16T19:35:55.883" Title="How do I run Starcraft 2 on an Asus Eee PC netbook?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="5470" PostTypeId="2" ParentId="5462" CreationDate="2010-08-15T17:43:21.847" Score="7" Body="&lt;p&gt;It makes aiming a bit harder as more things are squished into the same screen size, but you get the advantage of being able to see more. Generally you want to be able to see more so long as it doesn't have too much of an impact on your aiming/movement. It is up to you to decide what the best balance is for you. In Unreal Tournament 2004 I know some people played with the FOV higher than I did, but anything over 100 degrees for me became harder to aim and more confusing to sense what directions things were in, so I stuck with that.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-15T17:43:21.847" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5471" PostTypeId="1" AcceptedAnswerId="5472" CreationDate="2010-08-15T17:48:36.673" Score="6" ViewCount="7814" Body="&lt;p&gt;As I'm planning to buy Rock Band 3, but I wanted to buy Rock Band 1 &amp;amp; 2 first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But off course I don't feel like swapping disks all the time and I heard you can actually import games from Rock Band 1 into Rock Band 2, but how do I do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I own both a PS3 and a Xbox360, so feel free to answer the question for every platform&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2010-08-15T18:15:38.723" LastActivityDate="2019-06-18T17:00:34.990" Title="How can I get Rock Band 1 songs into Rock Band 2?" Tags="|rock-band|rock-band-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5472" PostTypeId="2" ParentId="5471" CreationDate="2010-08-15T17:55:18.203" Score="9" Body="&lt;p&gt;&lt;em&gt;(&lt;strong&gt;Note:&lt;/strong&gt; This answer applies to the XBox 360 version. I am not certain whether this is possible on other consoles.)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start up Rock Band 1 while connected to XBox Live.  The XBox will tell you there is a title update available; let it patch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After it patches, there will be an option off the Main Menu to &quot;Export&quot; your songs. Select it and follow the instructions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this process costs about $5, a few GB of hard drive space, and quite a bit of time... so if you are running low on time, free space, or cash this might not be the option for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can only &lt;em&gt;assume&lt;/em&gt; that a similar process will work for Rock Band 2 to get the songs into Rock Band 3.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-08-15T17:55:18.203" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5473" PostTypeId="1" AcceptedAnswerId="5510" CreationDate="2010-08-15T17:59:57.057" Score="15" ViewCount="12044" Body="&lt;p&gt;I always seem to have trouble against Zerg as Terran, but ESPECIALLY if there are a mass of early Mutas harrasing me. I know Marines are great against them but that's not good enough, because they aren't as mobile as the Mutas and unless that's their only unit I can't really just rely on the amount of Marines it would take as I need to build other units. However Vikings I've realized pretty much suck against Mutas as far as I can tell. I heard Thors are good but that's not reasonable for early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="23" LastEditDate="2011-12-09T09:52:01.847" LastActivityDate="2023-05-06T01:44:11.190" Title="As a Terran, what's a good counter to early Mutalisks?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="4" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="5474" PostTypeId="2" ParentId="5471" CreationDate="2010-08-15T18:03:05.363" Score="3" Body="&lt;p&gt;If you own an Xbox 360, use an &lt;a href=&quot;http://www.destructoid.com/rock-band-disc-export-update-is-now-live-kind-of-useless-for-now-update--102442.phtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;export disc&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you own a PS3, use an export key.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T20:11:41.953" LastActivityDate="2017-11-09T20:11:41.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5475" PostTypeId="2" ParentId="5471" CreationDate="2010-08-15T18:08:37.553" Score="1" Body="&lt;p&gt;Not sure about your platform, but you can also export more tracks from Lego/Beetles/Green Day Rock Band as well.&lt;/p&gt;&#xA;" OwnerUserId="2849" LastActivityDate="2010-08-15T18:08:37.553" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5476" PostTypeId="2" ParentId="5473" CreationDate="2010-08-15T18:13:10.290" Score="4" Body="&lt;p&gt;Built Missile Turrets around your SCVs and Command Center&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3XmaP.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;for the rest you should be building more Marines, since if he's able to get a lot of Mutalisks, you should be able to get a lot of Marines. You're probably focusing too much on Tech upgrading or building Factories and such.&lt;/p&gt;&#xA;&lt;p&gt;Remember though! This strategy depends on your opponent's play style and if he uses a different strategy than mass Mutalisks, you might be in trouble. Though Marines, Marauder, and Medivacs are never a bad idea!&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="4797" LastEditDate="2023-05-06T01:44:11.190" LastActivityDate="2023-05-06T01:44:11.190" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="5477" PostTypeId="2" ParentId="5417" CreationDate="2010-08-15T18:14:22.750" Score="4" Body="&lt;p&gt;As far as I can tell from searching and checking the hotkey options there is not key for this, however a quick key combination to save game would be:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;F10-S-Enter&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That brings up Menu, selects Save, and Enter submits the save file with the default chosen name and returns you to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's pretty fast see: &lt;a href=&quot;http://www.ryancalderoni.com/archive/quick_save.swf&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ryancalderoni.com/archive/quick_save.swf&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="2659" LastEditDate="2010-08-15T18:21:51.410" LastActivityDate="2010-08-15T18:21:51.410" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5478" PostTypeId="1" AcceptedAnswerId="6126" CreationDate="2010-08-15T18:16:04.760" Score="6" ViewCount="8223" Body="&lt;p&gt;Is there a &lt;em&gt;&quot;real&quot;&lt;/em&gt; widescreen patch or hack for Warcraft 3 to e.g. allow playing in 16:10/1680x1050?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only solutions I've found (like changing the resolution in the registry) give me either 4:3 with black bars or stretch to 16:10.&lt;/p&gt;&#xA;" OwnerUserId="254" LastEditorDisplayName="user27134" LastEditDate="2012-08-17T13:03:57.760" LastActivityDate="2016-01-30T14:23:16.917" Title="Is there a real widescreen patch for Warcraft 3?" Tags="|warcraft-3|" AnswerCount="3" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5479" PostTypeId="2" ParentId="5473" CreationDate="2010-08-15T18:19:28.000" Score="4" Body="&lt;p&gt;I would recommend sticking to marines and turrets at your mineral lines as an early defense, but if he is really going mass mutalisk switching to thors will be your best bet. Zerg's teching is actually the slowest in the game, so you can get thors around the same time as zerg can get mutalisks if you see it coming. At the very least you should be able to start getting them out before he has enough mutalisks to overcome your turrets and marines. If you are really caught off guard without enough air defenses though, you could always try a counterattack with what you have to force the mutalisks back home to defend while you get up some anti-air.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-15T18:19:28.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5480" PostTypeId="2" ParentId="3946" CreationDate="2010-08-15T19:33:19.123" Score="1" Body="&lt;p&gt;It is way less expensive to sell via the net.   ID use to make a killing selling DOOM.&lt;br&gt;&#xA;They broke it down and basically said if they could knock 15.00 off a 30.00 game.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gas and trucks are not quite as efficient as digital.   Color manuals, directions, help phone numbers etc.  Much more money doing the boxed version.&#xA;1.  The box with all the cool colors&#xA;2.  The manual which is usually glossy&#xA;3.  The CD and the color print on the disk&#xA;4.  The CD case&#xA;5.  The retailer has to make money so they get a cut.&#xA;6.  Shipping costs&#xA;7.  Probably more..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have deals set up with retailers not to undercut them.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not too happy they took the guest coupons off the digital version.  I bought two Boxed copies and had 4 guest passes and 2 WOW passes.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing I can think of is they promised the retailer the exclusive rights to have the guest passes which would drive retail sales.  Blizzard does not make as much money on the Retail version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would easy for blizzard to honor the guest passes on the downloaded version.  Its just a key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I had known that I would not have downloaded my third copy.  Well, you do save about 4.00 in tax so its not all bad.&lt;/p&gt;&#xA;" OwnerDisplayName="RAJ" LastActivityDate="2010-08-15T19:33:19.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5481" PostTypeId="1" AcceptedAnswerId="5489" CreationDate="2010-08-15T19:52:20.323" Score="6" ViewCount="2202" Body="&lt;p&gt;The question is in the title. I play as zerg most of the time and I have almost no idea what to do against the terran marine-marauder-medic combo in 2v2. The normal 1v1 strategy (banelings, basically) doesn't seem to work against these masses.&lt;/p&gt;&#xA;" OwnerUserId="1166" LastActivityDate="2012-05-18T16:30:10.277" Title="How do I counter double-terran in 2v2 with zerg?" Tags="|starcraft-2|" AnswerCount="8" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5482" PostTypeId="2" ParentId="5478" CreationDate="2010-08-15T19:54:42.300" Score="0" Body="&lt;p&gt;You can manually change the resolution in the registry (CURRENT_USER/Software/Blizzard Entertainment/Warcraft III/Video, reswidth and resheight).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 3d parts will be expanded, but the 2d parts like the HUD will be stretched a bit.&#xA;As far as I know no real ways to allow you to use the extra wideness.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2010-08-15T19:54:42.300" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5484" PostTypeId="2" ParentId="1724" CreationDate="2010-08-15T20:08:17.027" Score="4" Body="&lt;p&gt;A little bit of trivia:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Korean term for a cheesy strategy is 'strategic play' (as versus standard play).&lt;/p&gt;&#xA;" OwnerUserId="2577" LastActivityDate="2010-08-15T20:08:17.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5485" PostTypeId="2" ParentId="5481" CreationDate="2010-08-15T20:23:14.463" Score="0" Body="&lt;p&gt;Obviously this depends on what your team mate is doing, you guys should be working together with scouting and communicating what the enemy is sending at you. If it's marine/marauder banelings and speedlings should definitely work if executed properly. Also infestors can turn the tide of a battle quickly. Beyond that, try to directly target the medivacs with some anti-air so that the healing support can be eliminated.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-08-15T20:23:14.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5487" PostTypeId="2" ParentId="4245" CreationDate="2010-08-15T20:43:25.210" Score="1" Body="&lt;p&gt;I'd say having all the gun upgrades and the ability to create an ice platform/block is essential.&#xA;The first two scarecrows can then be destroyed with one shoot. The last one can be bypassed by creating a ice platform and jumping over it.&#xA;The stack of boxes is probably also best bypassed jumping over it, I ended up shooting it but I think this lost me about a second or so.&lt;/p&gt;&#xA;" OwnerUserId="2445" LastActivityDate="2010-08-15T20:43:25.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5488" PostTypeId="1" CreationDate="2010-08-15T21:09:23.463" Score="3" ViewCount="4640" Body="&lt;p&gt;Wondering if anyone else has seen this.  I just got Republic Commando on steam, and when I run it strange things happen.  I get a black screen for a minute or two before the first splash video plays.  That plays very choppy, then it sits forever before getting to the main menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The menu works fine, but when I try to start a game the loading bar goes to full and then it just sits there indefinitely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Sorry, meant to include the specs:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windows Vista&#xA;Intel i7 2.67 GHz&#xA;6 Gig RAM&#xA;NVIDIA GeForce GTX 260&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Republic Commando is an older game, and only requires a Pentium 3 1GHz or better.  I've played this game on older hardware and it ran fine.  There's no reason it should have performance issues on my current machine.&lt;/p&gt;&#xA;" OwnerUserId="2853" LastEditorUserId="42984" LastEditDate="2015-01-07T19:00:58.553" LastActivityDate="2015-01-07T19:00:58.553" Title="Republic Commando (via steam) won't run properly" Tags="|steam|technical-issues|republic-commando|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5489" PostTypeId="2" ParentId="5481" CreationDate="2010-08-15T21:28:05.107" Score="3" Body="&lt;p&gt;What you can do is get Infestors.  Several of them would be ideal.  When the MMM mass bunch up, drop  fungal growth on them.  Then burrow your infestors so they don't take damage and spam infested marines as quickly as possible (they're cheap energy so several infestors can create a mass of them quickly).  Also, burrowed infestors can still spawn Infested Terrans.  This is also assuming you have other units with your infestors. Roaches get kited pretty easily with Mauraders but if you use fungal growth that won't happen.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they're a heavier Maruader build with few marines then Mutalisks will be the best counter.  But don't relay heavily on them after you take out the first wave of Marauders because a smart opponent will switch to heavy marines and vikings if he sees you've gone mutas.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-15T21:28:05.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5490" PostTypeId="1" AcceptedAnswerId="5503" CreationDate="2010-08-15T22:00:19.510" Score="10" ViewCount="2174" Body="&lt;p&gt;I've never gotten a caravan from any civilization, and immigrants only once in 5 years. The depot is accessible. Am I doing something wrong, really unlucky, or something else? How do I check if any civilizations exist?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-15T23:27:32.650" LastActivityDate="2010-08-16T15:59:06.093" Title="Why have I been forgotten by everyone?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5491" PostTypeId="2" ParentId="5099" CreationDate="2010-08-15T22:19:34.430" Score="4" Body="&lt;p&gt;Go to World 6 and get hit by one of the Bullet Bills on the map to go to that toad-saving minigame. Try to get all the toad balloons without touching any Bullet Bills. The more Bullet Bills are on screen at the end, the more lives you get. I usually get 2-3 lives per attempt and very rarely walk away with none. It's pretty simple and very easy to repeat and practice.&lt;/p&gt;&#xA;" OwnerUserId="2854" LastEditorUserId="2854" LastEditDate="2010-08-15T23:13:08.757" LastActivityDate="2010-08-15T23:13:08.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5492" PostTypeId="1" AcceptedAnswerId="5494" CreationDate="2010-08-15T22:39:13.237" Score="36" ViewCount="7174" Body="&lt;p&gt;I'm curious.  Is it literally going &quot;1 up&quot; or does it stand for something else?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2014-10-16T21:32:48.717" Title="Does the UP in 1-UP stand for anything?" Tags="|terminology|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5493" PostTypeId="2" ParentId="5492" CreationDate="2010-08-15T22:44:17.070" Score="1" Body="&lt;p&gt;It's a phrase that originated in pinball machines. There is no hidden meaning as far as I can tell, it's just something someone came up with and caught on, like so many terms.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-15T22:44:17.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5494" PostTypeId="2" ParentId="5492" CreationDate="2010-08-15T22:46:42.057" Score="31" Body="&lt;p&gt;There may be extremely vague meaning behind it, according to &lt;a href=&quot;http://en.wikipedia.org/wiki/1-up&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;1-up&quot; was first seen in multi-player pinball and other arcade games. In these games, &quot;1UP&quot; meant that it was player one's turn. Likewise, &quot;2UP&quot; meant it was player two's turn, and so on. In some cases, arcade games also used this terminology to designate which score was whose. &quot;1UP&quot; followed by a score indicated it was player one's score, for example. It is believed in some circles to be short-hand for &quot;player 1, step up to the machine,&quot; since a standard pinball table only has enough space and control mechanisms for one player to operate at a time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From there, it probably caught on as just &quot;1 more life / try&quot;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-15T22:46:42.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5495" PostTypeId="2" ParentId="5401" CreationDate="2010-08-15T22:50:09.370" Score="4" Body="&lt;p&gt;Trying using the &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/atlasloot-enhanced.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;AtlasLoot&lt;/a&gt; addon. It allows you to filter by instance/raid and there's an option to only show items that your character can use (class filter). You can also supplement this with the &lt;a href=&quot;http://wow-heroes.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoW Heroes&lt;/a&gt; website to see your gear score and find upgrades for items, sockets and enchants.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2010-08-15T22:50:09.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5496" PostTypeId="1" AcceptedAnswerId="5498" CreationDate="2010-08-15T22:51:27.933" Score="5" ViewCount="597" Body="&lt;p&gt;Counter-Strike: Source has been replaced with Counter-Strike: Source Beta on my steam account.  Does anyone know why and what is different about it?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-15T22:55:46.507" Title="Counter Strike Source Beta?" Tags="|counter-strike-source|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5497" PostTypeId="1" AcceptedAnswerId="8168" CreationDate="2010-08-15T22:55:34.463" Score="2" ViewCount="917" Body="&lt;p&gt;In Disgaea 2, there anything I can do to increase the probability of a Mystery Room appearing when I go through the Item World?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="6914" LastEditDate="2011-12-06T03:07:09.230" LastActivityDate="2011-12-06T03:07:09.230" Title="How Can I Increase the Probability of a Mystery Room Appearing in the Item World?" Tags="|ps2|disgaea-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5498" PostTypeId="2" ParentId="5496" CreationDate="2010-08-15T22:55:46.507" Score="6" Body="&lt;p&gt;It hasn't been replaced. Counter-Strike: Source is still there, but Valve opened up the beta once more for everyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the changes, it seems nothing visible has been done yet, only bugfixes and performance testing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They did this to test certain new features to the engine without breaking the main game, a valid concern for one of the most popular multiplayer games of all time.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-15T22:55:46.507" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5499" PostTypeId="2" ParentId="5433" CreationDate="2010-08-15T22:58:28.920" Score="1" Body="&lt;p&gt;I have an 80 resto druid and personally I'd choose Alchemy. It would be more useful for yourself, friends, and guild because you could provide battle elixirs and pots for the group. It also can make you plenty of money and is relatively easy/painless to level. Especially once you get flight form because you can pick herbs while flying! Also, herbs are everywhere, whereas skinning can only be done on certain mobs.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2010-08-15T22:58:28.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5500" PostTypeId="1" AcceptedAnswerId="5538" CreationDate="2010-08-16T01:18:15.257" Score="5" ViewCount="214598" Body="&lt;p&gt;How do I get more Oran Berries in Pokemon Heart Gold or Soul Silver to cure the Miltank above Olivine City from its illness?  I did not create more Oran berries in my berry pots and have run out of my initial batch.  Is there a Pokemon that might be holding it if I catch it?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="15643" LastEditDate="2014-11-17T18:29:49.163" LastActivityDate="2021-09-17T06:42:44.697" Title="How do I get more Oran berries in Pokemon Heart Gold or Soul Silver?" Tags="|pokemon-fourth-generation|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5501" PostTypeId="2" ParentId="5500" CreationDate="2010-08-16T01:27:47.090" Score="0" Body="&lt;p&gt;You receive Oran berries when you receive the berry pots after fighting Sudowoodo.  You can harvest more by using the berry pots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing to keep in mind for the future is to never use your last berry.  Always farm more in the berry pots first.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-08-16T14:01:17.353" LastActivityDate="2010-08-16T14:01:17.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5502" PostTypeId="2" ParentId="5500" CreationDate="2010-08-16T01:28:26.623" Score="2" Body="&lt;p&gt;It's pretty difficult to find specific berries in HeartGold and SoulSilver. Take as many Oran Berries as you can (if you have none, exchange a Blue Shard to the Juggler in the Violet City Pokemon Centre) and plant them in your Berry Pot. Keep planting until you have enough (which I believe is &lt;strong&gt;10 berries&lt;/strong&gt;).&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-08-16T01:40:03.647" LastActivityDate="2010-08-16T01:40:03.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5503" PostTypeId="2" ParentId="5490" CreationDate="2010-08-16T01:33:11.713" Score="8" Body="&lt;p&gt;Check the civilizations screen (default: &lt;kbd&gt;c&lt;/kbd&gt;) to see if there's a dwarf civ nearby. According to &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=46421.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, you may be the last of your people.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-08-16T15:59:06.093" LastActivityDate="2010-08-16T15:59:06.093" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="5504" PostTypeId="1" AcceptedAnswerId="5526" CreationDate="2010-08-16T02:01:56.417" Score="4" ViewCount="3981" Body="&lt;p&gt;A caravan arrived at my fort and I selected goods from both sides (theirs and mine) so that it showed the caravan merchant making a small profit, something like 15 on 500-worth of total traded goods. He refused my offer, so I tried upping it a couple times, by small amounts. He refused each time, then decided to stop trading with me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to figure out what minimum profit a merchant will tolerate without running this risk of losing the chance to trade?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-08-31T00:02:27.557" Title="What determines the minimum profit a trader demands?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5505" PostTypeId="1" AcceptedAnswerId="5549" CreationDate="2010-08-16T02:25:39.573" Score="9" ViewCount="3971" Body="&lt;p&gt;I just found the first cavern. However, I've read that all sorts of Fun monsters live in there. What features do caverns have that make it worth braving these critters?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorDisplayName="user56" LastEditDate="2010-08-17T19:52:01.500" LastActivityDate="2010-08-17T19:52:01.500" Title="Why should I breach a cavern?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5506" PostTypeId="2" ParentId="5505" CreationDate="2010-08-16T02:40:04.767" Score="4" Body="&lt;p&gt;Underground water supply, large fungi that you can chop down and use as wood, possibly spider silk. You will almost certainly want to have a significant army if you plan on breaching into the cavern and not walling it off!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To add a bit about the safety of caverns: it &lt;strong&gt;is&lt;/strong&gt; possible, though not guaranteed, to have hostile creatures/civilizations in the first cavern level. And just because they're not around when you first breach doesn't mean they won't show up later!&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="304" LastEditDate="2010-08-16T21:45:50.090" LastActivityDate="2010-08-16T21:45:50.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5507" PostTypeId="2" ParentId="5445" CreationDate="2010-08-16T04:24:59.120" Score="3" Body="&lt;p&gt;I used to do the rune mixer route, but I found it to be too random for my tastes. Instead I decided to look up some guides for champions that I enjoyed playing, and then buy runes based on those guides.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out mobafire.com for champion guides, and then build rune pages based on the guides :)&lt;/p&gt;&#xA;" OwnerUserId="2835" LastActivityDate="2010-08-16T04:24:59.120" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5509" PostTypeId="2" ParentId="5497" CreationDate="2010-08-16T05:26:32.870" Score="2" Body="&lt;p&gt;Seems to happen after every three floors (clear or skip). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the wiki page for it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://disgaea.wikia.com/wiki/Mystery_Gate&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://disgaea.wikia.com/wiki/Mystery_Gate&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-08-16T05:26:32.870" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5510" PostTypeId="2" ParentId="5473" CreationDate="2010-08-16T05:53:12.783" Score="19" Body="&lt;p&gt;Obviously Missile Turrets just aren't good enough, as they're designed to stop harass (3-4 Muta) and not larger pushes.  A large number of people will tell you Thors are the answer, and with their bonus to light and aoe &lt;a href=&quot;http://www.youtube.com/watch?v=wWvvpzgalNY&quot; rel=&quot;nofollow noreferrer&quot;&gt;this seems reasonable&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's take a moment to consider this. Mutalisk vs Thor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First I'm going to need to pull in some numbers from a &lt;a href=&quot;https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&amp;amp;hl=en#gid=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;spreadsheet&lt;/a&gt;.  We can see that Mutalisks get 8.15 dps and Thors get 16 dps vs light air.  So already Thors have an advantage.  Additionally, with splash, the Thor hits more than one Muta at a time.  So this reasonable assumption seems to hold up very well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let us pretend we are Jane Goodhall for a moment and observe this match up in the wild.  I happen to have a good match: &lt;a href=&quot;http://day9tv.blip.tv/file/3678514/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sen vs Demuslim&lt;/a&gt; (you can fast forward to 10 minutes in). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strangely the Marine/Thor combo seems to die out to a pure Muta approach.  Now part of this can be attributed to Sen's excellent play, but Demuslim is a very good player so that can't be the reason (where as Sen could stomp me with any unit).  So why are thors dying?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well Sen will attack with Muta ratios of 4:1 or 5:1, well beyond the cost ratio.  Demuslim never seems to be able to field enough Thors.  This is largely a result of the Thor's long build time (compared to Muta coming out of Hatcheries), and slow speed.  Demuslim tries to compliment this with dropships, but those are more cost with no real combat benefit.   What's more Demuslim is forced into making slow pushes against a very mobile Zerg force.  By comparison, its very easy for Sen to build a lot of expansions and just get gas out of them, allowing for a more gas heavy force (remember gas is our limiting fact for building).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I won't ruin the end of the match, but at the very least we can see that Thors seem to die out to Mutalisks outside of the 30 vs 90 scenario.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what's a Terran to do?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well you can compliment your Thors with SCVs, but what you really need is more damage.  Luckily enough there is a very cheap way for Terran to get more damage.  Marines!  Stimmed Marines are very effective vs Mutalisks.  What's more they have no additional gas cost.  What's more those Medivacs that you're carrying Thors around in really boost the survivability of those Marines.  The best part is, there is no Terran strategy which doesn't allow for easy production of Marines.  I'd also add that building Turrets is a very cheap way to slow down a Mutalisk attack and give your Marine/Thor forces time to get into position.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, its worth noting that the first 2 points of armor do double work against Mutalisks as they reduce bounce damage as well.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I wrote this answer before Idra vs Tarson in IEM when Idra debut the &quot;Magic Box.&quot;  The Magic Box is a technique that Zerg can use to keep Mutalisks spread out as the engage Thors to minimize splash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To execute the &quot;Magic Box&quot; you do the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Group your Muta and send them to a location&lt;/li&gt;&#xA;&lt;li&gt;Tell your Muta to Stop &lt;kbd&gt;S&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;li&gt;Wait till your Mutalisks spread out, they'll be far enough apart as to take NO Thor splash&lt;/li&gt;&#xA;&lt;li&gt;Move &lt;kbd&gt;M&lt;/kbd&gt; (do not Attack Move) to the Thor&lt;/li&gt;&#xA;&lt;li&gt;Tell your Muta to Stop &lt;kbd&gt;S&lt;/kbd&gt; or Hold &lt;kbd&gt;H&lt;/kbd&gt; above the Thor&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note: that Thors will do a lot of damage to Muta without splash, however, this should significantly increase the Muta survivability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=68H8FeZHkWg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source Material&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I originally wrote this post to debunk the idea that Thors hard counter Mutalisks.  In my rush to do so I forgot to provide a very good counter: Ghosts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once again let me provide viewing materia: &lt;a href=&quot;http://www.ustream.tv/recorded/6849611&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jinro vs Blank&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its worth noting that all Zerg units are biological and thus the Ghost ability &quot;Snipe&quot; is effective against all of them.  However, Ghost dps is fairly low (6.67) and only really improves vs light (13.33) and are actually more cost effective vs Mutalisks than Thors (though at lower hp).  However, what really makes them work is that &quot;Snipe.&quot;  Snipe is worth 45 hp (goes through armor) for 25 energy, which means a full Ghost can Snipe 3.6 Mutalisks worth of damage (at only 1.5 the cost). What's more Ghosts have a faster build time (40s vs the Thor's 60s); are built out of Baracks (so synergize nicely with MMM play);  can be healed by Medivac; and even go invisible to get the jump.  Finally, when compared to Marines, Ghosts are NOT light (they have no armor type) and have 100 hp (twice the hit points), so aren't as susceptible to banelings (though are very weak against Muta into Roach).&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-23T23:05:36.637" LastActivityDate="2010-08-23T23:05:36.637" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5511" PostTypeId="1" AcceptedAnswerId="5514" CreationDate="2010-08-16T06:31:50.117" Score="9" ViewCount="15474" Body="&lt;p&gt;So I have been trying to make mud, but it just isn't working.  Could someone give me a quick guide to making mud?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ps: I noticed there is an existing question about &lt;a href=&quot;https://gaming.stackexchange.com/questions/2604/how-do-i-make-a-farm-using-buckets&quot;&gt;farming with buckets&lt;/a&gt;, but it doesn't quite answer my question.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2010-08-16T17:07:34.600" Title="How do I make mud?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5512" PostTypeId="1" AcceptedAnswerId="5517" CreationDate="2010-08-16T06:33:21.923" Score="10" ViewCount="15764" Body="&lt;p&gt;I'm walking in with Lightning (COM), Vanille (RAV/SAB/MED) and Snow (RAV/SEN) and am simply getting pummeled, especially when Orphan comes out of stagger. How do I keep myself from grinding for hours to finish this game? Is it too late (or even necessary) at this point to backtrack to Gran Pulse for some character development?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="118" LastEditDate="2011-11-24T19:16:53.883" LastActivityDate="2011-11-24T19:16:53.883" Title="How do I defeat FFXIII's final boss?" Tags="|final-fantasy-13|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5513" PostTypeId="1" AcceptedAnswerId="5516" CreationDate="2010-08-16T06:52:13.023" Score="6" ViewCount="1103" Body="&lt;p&gt;It's not a prerequisite, right? Or is the orbital command itself part of many Terran builds? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Turbo_Reaper_(vs._Protoss)&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="126" LastEditDate="2010-08-16T16:00:36.623" LastActivityDate="2010-08-16T16:00:36.623" Title="Why do I see orbital commands in most reaper rush builds?" Tags="|starcraft-2|sc2-build-order|starcraft-terran|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5514" PostTypeId="2" ParentId="5511" CreationDate="2010-08-16T07:03:25.463" Score="6" Body="&lt;p&gt;Ok, so mud is created when water is placed on ground.  Technically any water on almost any ground will create mud, but that usually isn't sufficient.  Normally to use the mud, you need to either drain the water (or wait for it to evaporate) down to 1/7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple ways you can create mud:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Flooding&lt;/li&gt;&#xA;&lt;li&gt;Rain&lt;/li&gt;&#xA;&lt;li&gt;Bucket Brigade&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Flooding is largely straight forward.  Create a channel near the water source.  Make a Gate attached to a lever.  Open gate to allow the flow of water.  Close gate and allow water to flow out (or evaporate).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rain is also fairly straight forward.  In Temperate climates or better regular rainfall will turn most areas into mud.  Simply dig a hole open to air, wait for the rain, and then construct a floor on top to prevent further flooding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bucket brigade was discussed in a previous question but I'll repost the answer here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dig a channel (for the moment let's assume 3x3).&lt;/li&gt;&#xA;&lt;li&gt;Leave at least 1 ramp (your dwarfs need a place to dump the water from)&lt;/li&gt;&#xA;&lt;li&gt;Create a Zone above the 3x3 area (since this is a channel this would be on the level you channeled from)&lt;/li&gt;&#xA;&lt;li&gt;Size the Zone appropriately&lt;/li&gt;&#xA;&lt;li&gt;Select Zone type Pit/Pond&lt;/li&gt;&#xA;&lt;li&gt;Change from Pit (the default) to Pond using the capital &lt;kbd&gt;P&lt;/kbd&gt; and then pressing &lt;kbd&gt;f&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;li&gt;Create a Zone above a source of water&lt;/li&gt;&#xA;&lt;li&gt;Change the Zone Type to Water Source&lt;/li&gt;&#xA;&lt;li&gt;Build buckets (you can do this at a carpenter shop).&lt;/li&gt;&#xA;&lt;li&gt;Make sure you have dwarves with hauling professions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Your dwarves will dump the water into the pond at the ramp.  It is key to have a ramp or this won't work.  Water will slowly fill your 3x3 area until all tiles are at 1/7.  When any tile is at 1/7th you'll notice mud is created.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see the original bucket brigade &lt;a href=&quot;https://gaming.stackexchange.com/questions/2604/how-do-i-make-a-farm-using-buckets/2612#2612&quot;&gt;answer&lt;/a&gt; for more information &lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2010-08-16T07:35:54.483" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5515" PostTypeId="2" ParentId="5513" CreationDate="2010-08-16T07:08:13.253" Score="4" Body="&lt;p&gt;No, an Orbital Command is not a prerequisite for Reapers (or any other unit).  It is a useful add on as it provides quick minerals, scans, or depots if you're low on free SCVs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the builds you linked, the writer is using the Orbital Command to come back from his early economic sacrifice to get out that early reaper.  As someone states in the discussion section this is actually poorly presented in the build (not to mention largely inaccurate).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing requires the Orbital Command be part of a Reaper rush, but with such a &quot;cheesy&quot; build it is largely dependent on luck, which the author may attribute to the OC.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-16T07:08:13.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5516" PostTypeId="2" ParentId="5513" CreationDate="2010-08-16T07:24:47.677" Score="13" Body="&lt;p&gt;It is not a prerequisite for reapers. It is part of most terran build orders, getting it on 15 supply is most common. As tzenes mentioned, it has 3 abilities. A mule calldown, which gathers minerals at 3x the rate of an SCV and can share a mineral patch with an scv, a scanner sweep that reveals the area under it (including stealth units), and a call down of extra supplies on a supply depot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mule is the main reason it is part of nearly every terran build. The upgrade to orbital costs 150. Mules gather at 3x the rate of SCVs. An orbital starts with enough energy for a mule and produces enough energy to continuously have one mule mining. Mules don't take pop cap and the upgrade completes in less time than 2 SCVs, let alone 3. Basically this all adds up to upgrading to an orbital usually being a better economic investment than the 3 SCVs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They additionally work well with reaper builds as reapers are gas heavy units and take up your barracks production time, thus leaving you with extra minerals that you might as well spend on improving your economy so you can have a followup to the reaper rush.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-16T07:24:47.677" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5517" PostTypeId="2" ParentId="5512" CreationDate="2010-08-16T07:35:35.793" Score="11" Body="&lt;p&gt;First of all, the FAQ of &lt;em&gt;IceQueenZer0&lt;/em&gt; and &lt;em&gt;Split Infinity&lt;/em&gt; from &lt;a href=&quot;http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs&quot; rel=&quot;noreferrer&quot;&gt;gamefaqs.com&lt;/a&gt; is quite helpful. I found most of my information there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Concidering Orphans first form, this is to a large extend a matter of staying alive. Be prepared to always heal and debuff the party completely, since a weakened party can be wiped out by a single attack (so you should bring MED/MED/SEN or even MED/MED/MED). To bring down Orphan, I found poison very helpful. In fact, when I was fighting Orphan, it perished almost unoticed by me due to the poison while I was panicking to keep the party alive. Also, I found it almost impossible to stagger Orphan since its stagger bar was constantly resetting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, its second form was much easier. While it seems invulnerable in normal state, once staggered, it takes heavy damage. The key is to hex Orphan while building up stagger as fast as possible, and then hit hard. Rinse and repeat, and you are done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With respect to your question about leveling on Gran Pulse, you can always leave the Narthex through the portal behind you which will send you to the portals in the Cradle. From there, you may move freely between Gran Pulse, Eden, or the Narthex. However, I didn't find it necessary to level up at this point of the game. (Your Crystarium should already be almost maxed out on the Characters core disciplines anyway.) Success in FF XIII is much more a question of the right strategy.&lt;/p&gt;&#xA;" OwnerUserId="409" LastEditorUserId="409" LastEditDate="2010-08-16T10:19:07.443" LastActivityDate="2010-08-16T10:19:07.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5518" PostTypeId="2" ParentId="5260" CreationDate="2010-08-16T08:54:25.667" Score="0" Body="&lt;p&gt;But also check the server/battlegroup forums, a few guilds will post up information if they are short of players and need to pug a player or two - but some PUG groups are also fully organised on the forum!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also check trade on a server reset night (as has already been mentioned)&lt;/p&gt;&#xA;" OwnerUserId="2869" LastActivityDate="2010-08-16T08:54:25.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5520" PostTypeId="1" AcceptedAnswerId="5554" CreationDate="2010-08-16T09:08:55.443" Score="5" ViewCount="3213" Body="&lt;p&gt;5 FPS. 5 (FIVE)!!! After two weeks of playing with 40-60 at least.&lt;br&gt;&#xA;Kind of slow motion movie.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can cause such effect?&lt;br&gt;&#xA;160-height tunnel to magma sea?&lt;br&gt;&#xA;40x40x6 designated dig area?&lt;br&gt;&#xA;Pets(but most of them already caged)?&lt;/p&gt;&#xA;" OwnerUserId="595" LastActivityDate="2010-08-16T15:40:03.193" Title="Extremely low FPS in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5521" PostTypeId="1" AcceptedAnswerId="5545" CreationDate="2010-08-16T09:33:14.767" Score="10" ViewCount="3085" Body="&lt;p&gt;I'm quickly losing track of my dwarven brothers because there are so many of them and their names have nothing to do with their jobs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to use something like Dwarf Therapist on my mac, but the latest version that Mac Manager supports is like 0.28 and I'm playing the latest version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wine doesn't open Dwarf Therapist, so I'm wondering if anyone knows how to get it or something similar working on a mac short of running a Virtual Machine.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="11089" LastEditDate="2012-02-23T22:55:51.887" LastActivityDate="2013-02-16T04:34:55.633" Title="How can I get something like Dwarf Therapist running on a Mac?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5522" PostTypeId="2" ParentId="5355" CreationDate="2010-08-16T09:51:05.990" Score="6" Body="&lt;p&gt;The key is to, expand, wait, get a huge army and then make sure you get a foothold up the north ramp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start by getting at least two tanks and one bunker with 2 marine 1 marauder per ramp. Prioritize making SCVs. When you have your initial defense up start expanding, move your south bunker down, pretty far back, the longer the tanks up on the cliff can fire on the enemy before reaching the bunker the better. When you have your expansion up make an additional factory and two barracks (make some turrets so you don't have to worry about voidrays killing off tanks bevause your marines are out of position). From there just start massing units to the north. Marines, marauders and tanks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the drill has gotten to the last 1/5th of the door it's time to move out. Position your tanks in siege mode below the ramp. Move up the ramp and start blasting. Focus the drill on the colossi as they will eat up your infantry. You need to keep making units and rally them to  the ramp. If you lose your foothold on the top of the ramp you will have to mass up units again. Once you have settled in on the top of the ramp, start leapfrogging your tanks and blast any buildings and units with the drill. Once you get rolling you will probably be able to take out every protoss building before the drill is even finished.&lt;/p&gt;&#xA;" OwnerUserId="2872" LastActivityDate="2010-08-16T09:51:05.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5524" PostTypeId="2" ParentId="5481" CreationDate="2010-08-16T11:06:39.920" Score="0" Body="&lt;p&gt;Usually the scouting in 2s is so bad you can get away with a baneling bust. If they have a solid wall (no reactors, techlabs or supply depots as vital parts of the wall) you will have to resort to hydras. The MMM ball is a whole lot more effective than your hydras but you have the macro advantage. Make sure you have one more exp than the terrans and that you spread creep everywhere. You will need that creep as the terran ball will move faster than your hydras off creep. If your macro is any good you should have a higher food count than the terran. Also mix in some infestors and fungal growth as many marines as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't assault a tank position with hydras though. So if there are tanks you will have to resort to doom dropping to destroy their production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not going to be easy, and it will feel like the terran army is a lot better. Just remember that you will have better production and more expansions.&lt;/p&gt;&#xA;" OwnerUserId="2872" LastActivityDate="2010-08-16T11:06:39.920" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5525" PostTypeId="2" ParentId="5451" CreationDate="2010-08-16T11:21:49.867" Score="1" Body="&lt;p&gt;Do you get the video hiccups before or after encoding the raw AVI? It matters because a lot of media players can't handle the bit rate of RAW avi @ 1080p.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try encoding the video to mpeg4 or use &lt;strong&gt;real editing software&lt;/strong&gt; to review the quality. And no, Windows Movie Maker is not real video editing software. It's really bad at pretty much everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get a trial version of Sony Vegas, it will probably handle the RAW AVI a lot better (I have no experience with vegas as when it comes to video editing I'm an apple fanboy). If you see no stuttering or issues in Sony Vegas you just have to encode your RAW AVI to some better format before uploading to youtube.&lt;/p&gt;&#xA;" OwnerUserId="2872" LastActivityDate="2010-08-16T11:21:49.867" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5526" PostTypeId="2" ParentId="5504" CreationDate="2010-08-16T11:55:47.570" Score="5" Body="&lt;p&gt;What usually works for me is starting from a 100% profit ratio (e.g. you buy for 500 and sell for 1000) and gradually lower that during a trading session to somewhere around 50% (buy for 500, sell for 750). The happier the traders are, the more stuff they bring next time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to overshoot the required profit quite far, since I need to get rid of all those mugs taking up precious barrels :-) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly: after the first year, you can empty most caravans if you've got a Stonecrafter working full time!&lt;/p&gt;&#xA;" OwnerUserId="1847" LastEditorUserId="336" LastEditDate="2011-08-31T00:02:27.557" LastActivityDate="2011-08-31T00:02:27.557" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="5527" PostTypeId="2" ParentId="5481" CreationDate="2010-08-16T12:08:24.190" Score="1" Body="&lt;p&gt;Marines in SC2 seem to be almost impossible to beat when there are enough of them, especially with marauder support, so your best chance is to destroy his supply and his reinforcements with drops, mutalisks or nydus worms while slowly killing his troops with suprise banelings (don't forget they can burrow, quite deadly if they jump out in the middle of a ball of marines) and hit-and-run tactics. Infestors work quite well, too, but if he has enough medics it will just slow him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An MMM Ball moves relatively slowly so harassing his workers with some mutas and killing the marines that move from his base to his main unit ball should work quite well to prevent him to get enough reinforcements to fill his losses. In the worst case he has to keep half his army in his base to prevent your harass, which gives you an significant advantage at the front.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not recommend a frontal assault, even if you have a big ball of units yourself. It will cost a lot and then all of you just have to fill your losses and repeat from step 1. It's cheaper to hit-and-run, even if you have to sacrifice an expansion, just make sure you always have more expansions than your enemy.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-16T12:08:24.190" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5528" PostTypeId="1" AcceptedAnswerId="5605" CreationDate="2010-08-16T12:12:51.090" Score="9" ViewCount="445" Body="&lt;p&gt;I am relying on the katana and the durga for most of my general fighting, but would like to know when it is better to switch to the other weapons; esp with respect to the fight against Jeanne in Chapter XII: Verse V (on the airplane where she starts fighting on the motorcycle). I have tried using the durga/kilgore on her there, but i just cant seem to kill her. Although I do well against the cardinal virtues, i think the reason i am consistently getting silver medals is a side-effect of the weapons i am using.&lt;/p&gt;&#xA;" OwnerUserId="47" LastEditorUserId="12" LastEditDate="2011-11-18T10:55:00.397" LastActivityDate="2011-11-18T10:55:00.397" Title="In Bayonetta, what are the circumstances/contexts where the different weapon combos are most useful?" Tags="|bayonetta|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5531" PostTypeId="1" AcceptedAnswerId="5577" CreationDate="2010-08-16T12:53:36.453" Score="6" ViewCount="3370" Body="&lt;p&gt;Does anybody have any good suggeestions for winning the final battle in Advance Wars 1?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I continually am getting creamed by meteor strikes and the final boss' ginormous army.  Any tips would be greatly appreciated :D&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="8350" LastEditDate="2012-05-11T23:57:58.743" LastActivityDate="2012-05-11T23:57:58.743" Title="Strategy to defeat final boss in Advance Wars 1" Tags="|advance-wars|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5532" PostTypeId="2" ParentId="5520" CreationDate="2010-08-16T12:58:12.637" Score="5" Body="&lt;p&gt;For this case, problem was in few especially stupid dwarfs who tried to store a lot of items in really far stockpile. just after they finish, FPS was back to norm.&lt;/p&gt;&#xA;" OwnerUserId="595" LastActivityDate="2010-08-16T12:58:12.637" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5533" PostTypeId="1" AcceptedAnswerId="5543" CreationDate="2010-08-16T12:59:22.090" Score="16" ViewCount="1456" Body="&lt;p&gt;Obviously if I am supply blocked and in a pinch I would use the supply add-on but unless I screw up and become supply blocked I generally won't so I'll focus this question on MULE vs Scanner Sweep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed that most people tend to say it's all about the MULE, however I tend to have a lot of success just saving up the energy for scouting as I've found that intel is EVERYTHING. Another great thing about the scanner sweep is for looking before you leap when moving in an army. To me it's just been better to save the energy for the scanning unless say I get harassed and lose some workers so I throw down a MULE to compensate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thoughts?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="274" LastEditDate="2010-09-28T16:15:46.017" LastActivityDate="2010-09-28T16:15:46.017" Title="MULEs vs Scanner Sweeps, best use for Command Center energy?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5534" PostTypeId="2" ParentId="5433" CreationDate="2010-08-16T13:05:46.613" Score="4" Body="&lt;p&gt;It depends on what you're looking to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for min-maxing your stats, you'll want to ditch either Skinning or Herbalism entirely from that list. The passive bonuses from those professions are far below what the other professions offer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you plan on tanking, Mining is the only gathering profession worth anything. Still a bit below what you can get out of the other professions, but 60 stamina from max level Mining is a very good passive bonus while being able to retain a gathering profession. However, if you don't plan on tanking, Mining is not ideal, and unlike the other professions, you can't &quot;switch&quot; the bonuses per spec (like using different Dragon's Eye cuts as Jewelcrafting, for example). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of Alchemy vs. Leatherworking, both offer their own unique benefits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alchemy will provide you with increased flask duration and effect (2x duration, and 1.5x the bonus effect). Alchemy also provides you with the means to create said flasks (and potions that you'll inevitably use). Even if you're forced to buy the materials raw, you'll end up saving by making them yourself rather than buying the finished product on the AH. Additionally, as alchemy, you have the ability to learn how to transmute epic gems on a 20 hour cooldown (basically 1 a day).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leatherworking will provide you with a unique-to-leatherworking wrist enchant, either attack power, spell power, or stamina (DPS, caster/healer, and tanking choices, respectively). Additionally, you can make extremely cheap leg enchants for yourself only. While they are no different than the ones that you can make for others in terms of stats, the material cost to enchant your own legs is very low comparatively. Lastly, you can learn/make the epic leatherworking pieces in the end game which are expensive to craft but also very useful pieces to multiple class / spec combos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of money making, your best bet is going to be Jewelcrafting, Alchemy, or Inscription. They have the items that people always come back for and need on repeated and frequent basis. Note that Inscription will likely not be in this category in the upcoming Cataclysm expansion, as recent news has indicated that Glyphs made by Inscription will not be constantly replaced, but rather a 1-time-learned-forever-retained thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of min-maxing stats, it's slightly dependant on your class/spec, but your best bets are Jewelcrafting, Blacksmithing (combined with Jewelcrafting), Tailoring (for casters/healers), and Engineering (for DPS classes, though the utility gain through Engineering is useful for everyone).&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-08-16T13:05:46.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5535" PostTypeId="2" ParentId="5533" CreationDate="2010-08-16T13:05:57.330" Score="3" Body="&lt;p&gt;Everyone develops their own style, so you can't exactly say what is the &quot;better&quot; use.  It depends on how you use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, TLO, a high caliber professional player, uses supply add-ons fairly often, even when not supply blocked, to get the extra 100 short-term minerals to get out an attack just a few seconds earlier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So just use what works for you, but pay attention to when you play and watch replays from when you lose, and if you notice that maybe you used an extra scan that didn't help you learn anything, or if an extra MULE would give you just enough minerals to turn the tide of battle, try to remember those moments for future games.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-08-16T14:31:53.100" LastActivityDate="2010-08-16T14:31:53.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5536" PostTypeId="2" ParentId="5533" CreationDate="2010-08-16T13:07:40.103" Score="3" Body="&lt;p&gt;This will depend on your play style. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're very aggressive, you'll probably need a lot of resources quickly to get a small advantage in order to overrun your opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing defensive, you will want to know what you're opponent is up to, so you can adjust your strategy likewise, in that case it's probably better to scout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there's not a real clear cut answer, since it depends on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the setting (1v1, 2v2 or more?),&lt;/li&gt;&#xA;&lt;li&gt;the map (do you know where your opponent is?) and &lt;/li&gt;&#xA;&lt;li&gt;your opponents play style (is he harassing you or playing defensive himself?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So you'll still have to decide for yourself what to use when, depending on the situation at hand&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-08-16T13:07:40.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5537" PostTypeId="2" ParentId="5533" CreationDate="2010-08-16T13:12:15.817" Score="3" Body="&lt;p&gt;It depends on opponent's race, strategy, state of game and your preferences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally scout with a single SCV and use MULE heavily in the beginning. If I see opponent might use cloaked units or burrow (before I'm able to build Raven), I save up energy for sweep. Then I'm usually already expending, so I have 2 command centers to use. But my strategy is quite offensive. You might feel more comfortable turtling and using sweep to see what's going on in the battlefield etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So as the conclusion, there's always use for Sweep, MULE and Supplies. It just depends on quite many factors.&lt;/p&gt;&#xA;" OwnerUserId="1348" LastActivityDate="2010-08-16T13:12:15.817" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5538" PostTypeId="2" ParentId="5500" CreationDate="2010-08-16T13:53:14.317" Score="8" Body="&lt;p&gt;I know you will find another Oran Berry later in the game; I skipped the Miltank thing (it's not important for completing the game) and eventually came across another berry, though I don't remember exactly where.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get Blue Shards from smashing rocks, then trade with the Juggler in Violet City.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But probably the easiest way is to send a Pokemon to the Refreshing Field area on the Pokewalker. Once you have 300 steps in one day, use the Dowsing Machine and there is a good chance you will obtain an Oran Berry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have one Oran Berry, transfer it back to your game, plant it in your Berry Pot, and water it regularly (about every 4 hours). You should get several more, which you can replant again and again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One more option: on Fridays, the Daily drawing corner has oran berries as a 3rd place prize. Costs 300 per drawing, can be done as many times as you have the money for it and is an easy way to rack up oran berries for the moomoo farm ahead of time.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="1298" LastEditDate="2014-11-18T11:05:52.680" LastActivityDate="2014-11-18T11:05:52.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5539" PostTypeId="2" ParentId="5533" CreationDate="2010-08-16T14:00:13.160" Score="1" Body="&lt;p&gt;I usually stick to MULEs in the beginning until i have a second command center. Then i switch to scans from my main base and use my second base for the MULEs. For every further expansion i switch the existing bases to scan and the new bases again to MULEs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This of course changes if the enemy uses cloaked units, then i stick to scans until i have a few ravens that can keep track of the cloaked units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even with a Scan base up i sometimes use MULEs for emergency frontline repairs (i.e. if i have some heavily damaged tanks or vikings).&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-16T14:00:13.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5542" PostTypeId="1" AcceptedAnswerId="5563" CreationDate="2010-08-16T14:19:47.763" Score="94" ViewCount="7441" Body="&lt;p&gt;My wife, Lady Gray, is &quot;stuck in a wall&quot; in Fairfax Gardens, our Marital Home.  I can't actually see her, but the glowing trail leads me to the guard house (on the left when facing Fairfax manor) when I set my family as my target.  Is there any hope?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've started a new approach.  I'm slowly trying to make my wife less happy with me.  I've reduced her allowance. Soon I'll try to downgrade the furniture (I have never tried to do this in Fairfax Castle).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to go too fast and just find her gone.  I'll post my progress.&lt;/p&gt;&#xA;" OwnerDisplayName="user273" LastEditorUserId="23" LastEditDate="2011-11-17T15:26:34.793" LastActivityDate="2011-11-17T15:26:34.793" Title="My wife is stuck in a wall, can I save her?" Tags="|xbox-360|fable-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5543" PostTypeId="2" ParentId="5533" CreationDate="2010-08-16T14:32:06.937" Score="14" Body="&lt;p&gt;I'm going to drop some statistics and draw conclusions from them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Barracks -&gt; 150 Minerals&lt;/li&gt;&#xA;&lt;li&gt;Minerals Harvested by a MULE over its life time -&gt; 240-270&lt;/li&gt;&#xA;&lt;li&gt;Cost of a Supply Depot -&gt; 100 Minerals&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Ignoring the fact that a Scan also provide detection vs invisible units, the Orbital Command basically has 3 possible uses.  I can use it to Scout; I can use it to build supplies; I can use it to Harvest.  You'll notice that it is that harvesting that tends to provide the most supplies.  In fact, even when we take the build time of a Barracks into account (60 seconds) and assume the SCV would have been able to get minerals during its build time (which is not true in a saturation situation), it is still more cost effective to build a Barracks and fly it over than to waste a MULE on a scan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'm not advocating never scanning; the ability to detect invisible units justifies keeping extra energy on hand for this purpose; but you should consider the implications of not using a MULE.  Because MULEs can harvest from patches while an SCV is harvesting from them, your scan is essentially costing 240 Minerals.  &lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-16T14:32:06.937" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5544" PostTypeId="1" AcceptedAnswerId="5562" CreationDate="2010-08-16T14:34:06.247" Score="26" ViewCount="12650" Body="&lt;p&gt;In Starcraft does the Custom Game AI &quot;Cheat&quot;?  What I mean is, is the AI limited to the same resources as I am, vision, buildings, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask  because it always seems to know where all my bases are without scouting.  Also it seems to have an exceptionally large force for how many bases it has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; This is referring to the 1998 game, not the current one.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="3610" LastEditDate="2012-06-08T12:49:36.463" LastActivityDate="2018-09-24T17:05:46.217" Title="Does the AI cheat?" Tags="|starcraft|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="5545" PostTypeId="2" ParentId="5521" CreationDate="2010-08-16T14:37:09.827" Score="6" Body="&lt;p&gt;Someone is currently porting Dwarf Therapist to OS X. Right now it works, but has lots of bugs, and is a little hard to install if you aren't familiar with working on the command line. It is separate from the official Dwarf Therapist, but when more bugs get worked out, it will be merged. If you can get it to work, it will be much better than running through wine. If not, check back in a couple of months for a more stable version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://code.google.com/r/jofarrell-dwarftherapistosx/&quot; rel=&quot;noreferrer&quot;&gt;http://code.google.com/r/jofarrell-dwarftherapistosx/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-08-16T14:37:09.827" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5546" PostTypeId="2" ParentId="5544" CreationDate="2010-08-16T14:44:53.177" Score="-1" Body="&lt;p&gt;As far as I know the AI never &quot;cheats&quot; in the sense of it knows more then you or has more resources. It can however pull off some inhuman stunts, for instance if you assult a location on the map with cloaked forces it tends to comsat that location instantly about 3-4 times (however many comsats it has) even if it was in the middle of defending a base, building, and attacking some other place already. Course maybe some Korean pros can do it... seems inhuman to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for knowing where your bases are, most SC maps are pretty traditionally mirrored and for the most part you can take a pretty logical guess as to where your opponents has started and their first 2 or 3 expansions without even scouting. There's really only a handful of non-traditional maps that are rather wacky (I think Newgettysberg is kinda weird if I remember correctly) that would throw some people for a loop. However even a human player has usually played those few ones enough to know where to look, so it's not inconceivable (to me at least) that the computer would logically know where you are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But to answer the original question, no, the computer does not cheat.&lt;/p&gt;&#xA;" OwnerUserId="2279" LastActivityDate="2010-08-16T14:44:53.177" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5547" PostTypeId="2" ParentId="5544" CreationDate="2010-08-16T15:16:51.807" Score="1" Body="&lt;p&gt;It cheats in a way that it doesn't have fog of war, there is also an insane AI level which keeps on giving itself minerals when it runs out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the AI will know where you are without scouting. &lt;/p&gt;&#xA;" OwnerUserId="2127" LastActivityDate="2010-08-16T15:16:51.807" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5548" PostTypeId="1" CreationDate="2010-08-16T15:18:25.677" Score="4" ViewCount="629" Body="&lt;p&gt;Searching on the drod page and its forums I was not able to dig up an information on how to play drod in windowed mode on OS X. Is it possible to always use windowed mode on startup?&lt;/p&gt;&#xA;" OwnerUserId="2877" LastEditorUserId="122" LastEditDate="2012-05-11T07:26:23.460" LastActivityDate="2012-05-11T07:26:23.460" Title="How to play drod in windowed mode on OS X?" Tags="|macos|deadly-rooms-of-death|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5549" PostTypeId="2" ParentId="5505" CreationDate="2010-08-16T15:18:51.387" Score="8" Body="&lt;p&gt;Caverns are great resource areas. In a typical first level cavern you'll find fungi for food, tower caps for logs, spider silk, water, and large open areas that are muddied already and make excellent dwarven farms. My brother has taken to actually building his dwarf fort in the first cavern because all the resources you need are basically right there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first cavern is pretty safe, I haven't seen anything nasty come out of it. The second cavern can get a bit nasty. I have an army of 10 wrestlers I sent down there and lost 1 while they were clearing out the first wave of critters. But note that the second cavern also contains lava. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't breached the third cavern yet. but you can imagine the trend. The deeper you go, the scarier it becomes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, the answer to your question is resources. caverns are a large economic boost to your fort. The critters are a small nuisance in comparison to the value you get out of the caverns.&lt;/p&gt;&#xA;" OwnerUserId="2346" LastEditorUserId="2346" LastEditDate="2010-08-16T20:31:17.247" LastActivityDate="2010-08-16T20:31:17.247" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5550" PostTypeId="2" ParentId="5481" CreationDate="2010-08-16T15:20:21.183" Score="-2" Body="&lt;p&gt;Easiest is Broodlords if you can get them. &lt;/p&gt;&#xA;" OwnerUserId="2127" LastActivityDate="2010-08-16T15:20:21.183" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5551" PostTypeId="2" ParentId="5481" CreationDate="2010-08-16T15:22:15.897" Score="0" Body="&lt;p&gt;If the other team is coordinating their bioballs, then you will need to coordinate your baneling/speedling attack.  if you mass up a bunch of blings then attack by yourself, while your buddy does the same thing a minutel later, you'll be in trouble.  if you hit at the same time, the m + m will have less chance to kill all the blings before the detonate.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-08-16T15:22:15.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5553" PostTypeId="2" ParentId="5406" CreationDate="2010-08-16T15:27:23.903" Score="2" Body="&lt;p&gt;Meatball -&gt; Marine Marauder Medivacs combination&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier -&gt; Units in which level of tech&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Going Tech -&gt; going for tier 1.5 - 2 - 3 units&lt;/p&gt;&#xA;" OwnerUserId="2127" LastActivityDate="2010-08-16T15:27:23.903" CommentCount="0" CommunityOwnedDate="2010-08-16T15:27:23.903" ContentLicense="CC BY-SA 2.5" />
  <row Id="5554" PostTypeId="2" ParentId="5520" CreationDate="2010-08-16T15:40:03.193" Score="3" Body="&lt;p&gt;Maybe try this for some FPS-friendly design tricks:&#xA;&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=56041.msg1210898#msg1210898&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.bay12forums.com/smf/index.php?topic=56041.msg1210898#msg1210898&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2010-08-16T15:40:03.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5555" PostTypeId="2" ParentId="4725" CreationDate="2010-08-16T15:50:01.963" Score="3" Body="&lt;p&gt;Currently there is not a sure-fire way to do it, no. The only way that it could be done is to use Sims 3 Package Extractor (s3pe) to replace the current build music in the FullBuild1.package file. If this was all you had to do it'd be easy. However in The Sims 3, EA thought it'd be a grand idea to package the music in it's own proprietary format &quot;&lt;em&gt;.snr/&lt;/em&gt;.sns&quot;. This is also known as the EA Layer 3 audio format. They also used this format in &lt;a href=&quot;http://wiki.multimedia.cx/index.php?title=EA_Command_And_Conquer_3_Audio_Codec&quot; rel=&quot;nofollow noreferrer&quot;&gt;Command and Conquer 3&lt;/a&gt;. To get something encoded in this format is the problem. There are no known converters that will encode into it. I myself, have gotten ffmpeg to convert out of this format into mp3 for some files, but not the other way around. I did not put more effort into it after that and moved on to more enticing projects.&lt;/p&gt;&#xA;" OwnerUserId="2875" LastActivityDate="2010-08-16T15:50:01.963" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5556" PostTypeId="2" ParentId="5418" CreationDate="2010-08-16T15:50:35.210" Score="1" Body="&lt;p&gt;In some cases, the bars can get in the way of the action.  This varies by the size of the unit.  20 ultralisks/thors/collusi with health bars will look fine.  50 zerglings/marines/zealots with health bars will look a lot more cluttered.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-08-16T15:50:35.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5558" PostTypeId="1" AcceptedAnswerId="5569" CreationDate="2010-08-16T16:04:09.617" Score="14" ViewCount="1446" Body="&lt;p&gt;In the old Maniac Mansion Game for the commodore 64, you could find a Chainsaw in the kitchen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never found any use for it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always wondered what I'm supposed to do with it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyone who could make it work? Maybe Bernard could &quot;cook&quot; some gas?&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="28182" LastEditDate="2014-02-24T08:59:50.893" LastActivityDate="2014-02-24T08:59:50.893" Title="What I'm supposed to do with this Chainsaw?" Tags="|maniac-mansion|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5559" PostTypeId="2" ParentId="698" CreationDate="2010-08-16T16:11:22.907" Score="2" Body="&lt;p&gt;Here are a couple links that may help:&#xA;&lt;a href=&quot;http://twoworldsvault.ign.com/View.php?view=Guides.Detail&amp;amp;id=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alchemy Basics&lt;/a&gt; This also has a link to a list of ingredients and what they do.&#xA;&lt;a href=&quot;http://insidetwoworlds.com/showthread.php?t=27080&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Ultimate Manual&lt;/a&gt; This is a pretty good in general guide to everything in Two Worlds.&#xA;and &#xA;&lt;a href=&quot;http://www.xbox360achievements.org/forum/showthread.php?t=36876&quot; rel=&quot;nofollow noreferrer&quot;&gt;Recipes&lt;/a&gt; Not a comprehensive list but contains an answer to your question Quoted here:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;First off, it's useful to have your&#xA;  Alchemy skill at 10 (there's a trainer&#xA;  in Rovant Village, west of Tharbakin,&#xA;  to get you started), as this derives&#xA;  the most beneficial results in your&#xA;  end products. Second, if you've fooled&#xA;  around with the system at all, it&#xA;  seems to give the best results to use&#xA;  10 (the maximum allowed to make one&#xA;  potion) items, meaning you're using&#xA;  several of certain of the items.&#xA;  Third, it seems the key is to use more&#xA;  non-mineral items in your formulation&#xA;  (things derived from plants and&#xA;  animals, such as beaver fat or&#xA;  lavender, or even health or mana&#xA;  restoring potions, as filler) than&#xA;  mineral items (such as diamonds or&#xA;  rubies) in order to make permanent&#xA;  potions (and, since the permanent&#xA;  stat-increasing potions are probably&#xA;  most useful, those are the ultimate&#xA;  goal). And, since we want to use ten&#xA;  items to get the best results, that&#xA;  means 4 minerals, and 6 non-minerals&#xA;  (obviously).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1916" LastActivityDate="2010-08-16T16:11:22.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5560" PostTypeId="2" ParentId="5418" CreationDate="2010-08-16T16:44:35.553" Score="1" Body="&lt;p&gt;Not really an answer but I find this to be annoying too. In games like Heroes of Newerth, they managed to make the health bars clean and more or less clutter-free. No reason for SC2 not to, but they do anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stuff posters said about clutter is far more applicable in large-scale RTS games like SC2, though, and it makes this game way harder to micro for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I'm concerned this is a UI oversight that Blizzard needs to figure out.&lt;/p&gt;&#xA;" OwnerDisplayName="user1629" LastActivityDate="2010-08-16T16:44:35.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5561" PostTypeId="2" ParentId="5544" CreationDate="2010-08-16T16:48:49.230" Score="1" Body="&lt;p&gt;Yes. Starcraft 1 AI starts with the map explored and knowledge your location. They did this to ease the difficulty of programming the AI with what to do when it does not know where the enemy is.  Now if only I could find a reference to support my statement...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm willing to bet that the same is true in SC2, but the playing field is more even since you also start with the map explored, and have the human ability to guess the likely location of the AI, especially on symmetrical team V team maps.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-08-16T16:48:49.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5562" PostTypeId="2" ParentId="5544" CreationDate="2010-08-16T16:54:50.127" Score="36" Body="&lt;p&gt;The SC1 AI knows where everything is. It will still need line of sight for things like siege tanks to fire, but it knows what's there. If you'd like to confirm this yourself, play a 1v1 on an 8 player map and watch the replay after. The AI beelines all attacks for you without ever having scouted the other spawn points.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-16T16:54:50.127" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5563" PostTypeId="2" ParentId="5542" CreationDate="2010-08-16T17:08:47.390" Score="62" Body="&lt;p&gt;I had this happen with a chicken once. Near the end of the game, when you're kicking chickens into a coop, one got stuck inside a wall. Saving and quitting didn't help - the beast was still firmly stuck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An &lt;strong&gt;oddly-aimed kick&lt;/strong&gt; solved my problem, but that's only because a chicken is an object that you can physically apply force to. You may not be so lucky with your wife. Try &lt;strong&gt;Force Push&lt;/strong&gt; or something similar to give her a nice strong blast out the other side. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find that you can't physically move her, then there's not much you can do. After saving, quitting and resetting the game 10 or 20 times, if she's still stuck in the wall... it's likely permanent. Enjoy your new wall-wife.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-16T17:08:47.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5564" PostTypeId="2" ParentId="5433" CreationDate="2010-08-16T17:10:20.790" Score="1" Body="&lt;p&gt;I've found that Alchemy has been a great bonus for both of my druids (one Feral, one Resto/Boom).  The longer duration flasks is fantastic for raiding, but you also get a bottomless flask for use in Heroics, questing, light PvP, etc.  Flask of the North isn't as good for Feral (+40 STR) as it is for casters (+47 Spell Power), but it is still a nice bonus, and it can be used over and over.  Money is also nice from both Flasks and Transmutes.  I have one spec'ed into each.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For me, the +40 Crit from skinning would be nice on Boomkin, but I don't need it as much on Feral or Resto.  For Feral DPS (off-spec to tank), I sit at about 56% crit, and +50 Crit is ~2% additional crit.  A nice bonus, for me the extra time and contribution of Flasks is more important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for Herbalism, druids do have an advantage over other classes.  You don't need to change out of flight form to gather herbs, so you are able to save time mounting and dismounting at each point.  It is only a minor bonus, but I find it nice.&lt;/p&gt;&#xA;" OwnerUserId="2791" LastActivityDate="2010-08-16T17:10:20.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5565" PostTypeId="2" ParentId="5548" CreationDate="2010-08-16T17:19:02.147" Score="1" Body="&lt;p&gt;Have you tried &lt;kbd&gt;Command + M&lt;/kbd&gt;?  That is the shortcut for making a fullscreen app windowed.  Works for every game I've tried.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastEditorUserId="9300" LastEditDate="2012-05-11T04:06:57.513" LastActivityDate="2012-05-11T04:06:57.513" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5566" PostTypeId="2" ParentId="5401" CreationDate="2010-08-16T17:20:50.647" Score="2" Body="&lt;p&gt;Wowhead has a great feature for searching for upgrades.  You can plug in the lowest and highest item level you'd like, what classes it is for, and any other filters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also have a Stat Weighting section which helps you find upgrades by taking a SWAG at the right stats for your class/roll.  You can also look for crafted-only items, specify which kind of gems you're using for the sorting, all kinds of stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/items?filter=qu=2:3:4:5:6;sl=21;minle=251;maxrl=80;ub=2;gm=4;wt=23:61:123:96:103;wtv=100:88:58:46:35&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paladin (holy) weapon upgrades beyond 251.&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/items?filter=qu=2:3:4:5:6;sl=9;minle=251;maxrl=80;ub=11;gm=4;wt=21:22:45:42:117:20:41:119:103:77:97:96;wtv=100:75:65:60:16:10:10:8:5:4:4:3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Druid (bear) wrist upgrades beyond 251.&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/items?filter=qu=4;sl=16:18:5:8:11:10:1:23:7:21:2:22:13:24:15:28:14:4:3:19:25:12:17:6:9;minle=201;maxrl=80;ub=6;gm=4;wt=134:119:20:117:114:96:77:103:41;wtv=337:100:97:81:61:45:35:28:1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Death Knight (frost DPS) upgrades beyond 200.&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ninja Edit:&lt;/strong&gt;&#xA;It also shows you where items drop, right below the name of the item.  &lt;code&gt;&amp;lt;Boss&amp;gt; - &amp;lt;Zone&amp;gt; &amp;lt;Raid Type&amp;gt;&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2791" LastActivityDate="2010-08-16T17:20:50.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5567" PostTypeId="2" ParentId="4955" CreationDate="2010-08-16T17:40:49.143" Score="2" Body="&lt;p&gt;You can also hit the guide button and exit to dashboard as soon as the achievement pops.  Then just reload your save and choose a different ending.  That's how I got mine!&lt;/p&gt;&#xA;" OwnerUserId="2270" LastActivityDate="2010-08-16T17:40:49.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5568" PostTypeId="2" ParentId="5401" CreationDate="2010-08-16T17:40:49.550" Score="1" Body="&lt;p&gt;For raid instances at this point, 99% of your gear will come from the highest tier of raiding (currently ICC / Ruby Sanctum) or from badge gear. I would check Wowhead for Ruby Sanctum drops, and concentrate on that, ICC, and heroics for badge gear.&lt;/p&gt;&#xA;" OwnerUserId="708" LastActivityDate="2010-08-16T17:40:49.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5569" PostTypeId="2" ParentId="5558" CreationDate="2010-08-16T17:50:06.237" Score="15" Body="&lt;p&gt;Of course some Lucasarts humour:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The game featured some notorious red&#xA;  herrings, such as a chainsaw for which&#xA;  there was no fuel, despite many&#xA;  wishful rumours to the contrary. In&#xA;  one of the in-jokes that are a&#xA;  hallmark of the LucasArts adventure&#xA;  games, the second SCUMM game, Zak&#xA;  McKracken and the Alien Mindbenders,&#xA;  contains some fuel &quot;for chainsaws&#xA;  only&quot;, but no chainsaws.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;via &lt;a href=&quot;http://en.wikipedia.org/wiki/Maniac_Mansion#Gameplay&quot; rel=&quot;noreferrer&quot;&gt;wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-08-16T17:50:06.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5570" PostTypeId="2" ParentId="5481" CreationDate="2010-08-16T18:01:14.203" Score="0" Body="&lt;p&gt;You didn't mention what race your teammate plays, but my Zerg friend likes to build Infestors to prevent the endless Terran kiting. If I manage to build fast enough, I'll have psionic storm by the enemy's mid-game push which absolutely rips apart MMM since Fungal Growth prevents them from moving. It also makes it much easier to ambush them with banelings.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-08-16T18:01:14.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5572" PostTypeId="1" AcceptedAnswerId="5575" CreationDate="2010-08-16T18:25:45.433" Score="13" ViewCount="1326" Body="&lt;p&gt;What is the eraser trick mentioned in this StarCraft video?&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/H8l5o4gXi8k?start=1192&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="101611" LastEditDate="2023-07-05T09:03:45.043" LastActivityDate="2023-07-05T09:03:45.043" Title="What is the Eraser Trick in StarCraft?" Tags="|terminology|starcraft|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="5573" PostTypeId="1" AcceptedAnswerId="5582" CreationDate="2010-08-16T18:26:05.213" Score="79" ViewCount="317925" Body="&lt;p&gt;In Minecraft survival mode, there are dungeon rooms with mob spawning machines, mossy cobblestones and special treasures.  What's the best way to find those?  I found one the other day and have been looking for more because it was great fun to beat, might be fun to farm, and had awesome special prizes.&lt;/p&gt;&#xA;" OwnerUserId="2888" LastEditorUserId="2888" LastEditDate="2010-08-16T19:50:30.887" LastActivityDate="2015-12-15T15:27:39.737" Title="How do I find Dungeons in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5575" PostTypeId="2" ParentId="5572" CreationDate="2010-08-16T18:32:12.237" Score="14" Body="&lt;p&gt;Here's a summary of what it does:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Doing the Eraser trick is very easy, you only need two or more Science Vessels with Irradiate researched. To do the trick, simply have your two Science Vessels irradiate each other, and fly them over or near the units you wish to kill. Since Science Vessels are not biological units, Irradiate has no effect on them; however, Irradiate's splash damage hurts surrounding biological units.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;taken from &lt;a href=&quot;http://wiki.teamliquid.net/starcraft/Science_Vessel_Eraser&quot; rel=&quot;noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft/Science_Vessel_Eraser&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-16T18:32:12.237" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5576" PostTypeId="1" AcceptedAnswerId="5812" CreationDate="2010-08-16T18:45:00.603" Score="17" ViewCount="4624" Body="&lt;p&gt;Normally, in the game Uplink, when I want to hack into a corporate bank I have to look up the administrator name on the Public Access Server of the corporation, so I can phone him and obtain a voice recording to bypass the voice authentication. However, in the case of the Uplink company, this is not available on the Uplink PAS, and the bank lists the administrator as &quot;Unlisted&quot;. Is there any way I can find out the name of the Uplink admin in order to hack into the bank? &lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="11089" LastEditDate="2012-07-22T07:25:07.997" LastActivityDate="2012-08-02T13:39:56.500" Title="Is the name of the Uplink corporation administrator discoverable?" Tags="|uplink|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5577" PostTypeId="2" ParentId="5531" CreationDate="2010-08-16T18:46:38.933" Score="3" Body="&lt;p&gt;I loved playing this game. Anyway, I forgot what the last mission was about so here's a tip from gamefaqs:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;In this Mission you'll want to control the Air, if you can achieve Air &#xA;Superiority, or at least keep Sturm grounded, you shouldn't have any surprises &#xA;to expect.  Another important thing to note is, that Sturm's troops have a high &#xA;attack bonus, but they have a Defense deduction, so always make sure you attack &#xA;him, never stay in defensive mode.  Always attack, attack, ATTACK! And you &#xA;should win this mission.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can read more here: &lt;a href=&quot;http://www.gamefaqs.com/gba/471043-advance-wars/faqs/23377&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/gba/471043-advance-wars/faqs/23377&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;or you could read the other walkthroughs there. Hope it helps!&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-16T18:46:38.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5579" PostTypeId="2" ParentId="5469" CreationDate="2010-08-16T19:08:51.133" Score="5" Body="&lt;p&gt;Sounds to me like your video card is outputting a signal/resolution not supported by your monitor. Assuming it's only losing the signal when you launch game, try tweaking the resolution manually:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;in Documents/Starcraft II/Variables.txt&lt;/p&gt;&#xA;&#xA;&lt;p&gt;add...&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;width=1024&#xA;height=768&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;or whatever settings that you want to try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, here are some other settings you can try tweaking in that file and see if you can gain some more performance:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;code&gt;foliagedensity (Default 0.750000)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It shows how dense the different&#xA;  foliage elements like grass, leaves&#xA;  will appear. You can decrease the&#xA;  value to something that fit your needs&#xA;  and also increase the performance of&#xA;  the game.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;parallaxshadow (Default 1)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Parallax Shadows give depth to game&#xA;  textures and geometry at the expense&#xA;  of CPU/GPU performance. Switching it&#xA;  off by giving it ’0′ value may&#xA;  increase performance of the game.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;particlelod (Default 3)&lt;/code&gt;&#xA;  &lt;code&gt;particleobjects (Default 1.000000)&lt;/code&gt;&#xA;  &lt;code&gt;particleterrain (Default 1.000000)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;These three commands govern the&#xA;  quality of the particles in game.&#xA;  Lower the values to get performance&#xA;  boast.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;shadowmapsize (Default 2048)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;How shodows will be rendered in game,&#xA;  lowering this value to 1024/512 will&#xA;  increase the performance of the game&#xA;  and also take off some load on GPU and&#xA;  Ram.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;TerrainTextureHiResCacheSize (Default 24)&lt;/code&gt;&#xA;  &lt;code&gt;TerrainTextureLowResCacheSize (Default 50)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;These two variables control the amount&#xA;  of memory the game uses to cache and&#xA;  stream textures high and low&#xA;  resolution textures separately.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;TerrainTextureSize (Default 1024)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This is the memory of your graphic&#xA;  card, memory available at the disposal&#xA;  for the game to utilize.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;transparentshadows (Default 1)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This is an eye candy tweak, if enabled&#xA;  it will give shadows a transparent&#xA;  touch enhancing colors in the process.&#xA;  Its OK to change the value to ’0′, its&#xA;  not something you need really. Infact,&#xA;  its an effect you will hardly notice&#xA;  while playing the game.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;watercaustics (Default 1)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It makes the water look real, waves&#xA;  effects and splashes on the surface of&#xA;  water. Not required if you have low&#xA;  end GPU. Set this value to ’0′ to turn&#xA;  it off.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;waterreflection (Default 1)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This variable enabled the reflection&#xA;  on the surface of water. Again, not&#xA;  required for people on low end graphic&#xA;  cards.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;waterrendertargetsize (Default 1024)&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;How the game will render everything&#xA;  water, lower the value to boast&#xA;  performance.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Source&lt;/strong&gt;:&#xA;  &lt;a href=&quot;http://segmentnext.com/2010/08/07/starcraft-2-graphics-performance-tweak-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://segmentnext.com/2010/08/07/starcraft-2-graphics-performance-tweak-guide/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="2659" LastEditDate="2010-08-16T19:35:55.883" LastActivityDate="2010-08-16T19:35:55.883" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5580" PostTypeId="1" AcceptedAnswerId="5584" CreationDate="2010-08-16T19:13:40.733" Score="4" ViewCount="1659" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5388/how-to-make-a-unit-do-x-then-y-in-starcraft-2&quot;&gt;How to make a unit do x then y in Starcraft 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have seen people using their marines to scout terrirotty based on a predefined route. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to A, go to B, return to A, got o C etc&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what i understand it is done through a series of clicks. But how?&lt;/p&gt;&#xA;" OwnerUserId="2891" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2010-08-16T19:18:27.777" Title="How to route units in sc2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ClosedDate="2010-08-16T20:06:24.593" ContentLicense="CC BY-SA 2.5" />
  <row Id="5581" PostTypeId="1" AcceptedAnswerId="5596" CreationDate="2010-08-16T19:15:47.343" Score="2" ViewCount="349" Body="&lt;p&gt;I was curious if game A.I. had a technical term since it's not really Artificial Intelligence, but rather the illusion of intelligence. Or is it simply just called &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_artificial_intelligence&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game A.I.&lt;/a&gt;? Is there a term in another field that represents the same thing?&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2021-08-18T13:13:18.690" Title="Proper terminology for Artificial Intelligence in games" Tags="|terminology|artificial-intelligence|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5582" PostTypeId="2" ParentId="5573" CreationDate="2010-08-16T19:17:14.767" Score="54" Body="&lt;p&gt;An easy way, which you may consider cheating, is using a &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_editors#Map_Viewers&quot; rel=&quot;nofollow noreferrer&quot;&gt;map viewer&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Without doing that, there are at least two ways:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Find mossy cobblestone, which is guaranteed to be beside a dungeon (see the first paragraph of the &lt;a href=&quot;https://minecraft.wiki/w/Dungeon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki article on dungeons&lt;/a&gt;):&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PnsFe.png&quot; alt=&quot;Image of a mossy cobblestone block&quot; /&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Listen for a mass of zombie or spider sounds underground. They love to make noise and you can hear them through walls, making them easy to find. There's a chance that you'll find an underground cave or a dungeon near them. Creepers do not make noise but there are no such creeper dungeons.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Some guesses:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Levels have relatively little pattern between components like caves and veins so dungeons might be completely randomly placed, even near the top of the levels:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/bW0R823bLs4?start=0&quot;&gt;&lt;/iframe&gt;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;I'd guess that deeper down you have a better chance, but without diving into the code there's no way to confirm this.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Out of interest:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;If your goal is to generate a map with lots of dungeons then &lt;a href=&quot;http://www.minecraftseeds.info/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Seeds&lt;/a&gt; provides random seeds that do exactly that. Here are three examples:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftseeds.info/2011/04/5677344492879191995.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Two nearby dungeons&lt;/a&gt; after climbing a mountain.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftseeds.info/2011/03/115144210771600827.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Three dungeons at spawn&lt;/a&gt; if you're too lazy to climb.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftseeds.info/2011/03/3666440496532277820.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Inside&lt;/em&gt; a dungeon&lt;/a&gt; if you're too lazy to walk.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Note that an update to map generation could change what a seed produces.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2013-03-22T21:53:29.610" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="5583" PostTypeId="2" ParentId="5580" CreationDate="2010-08-16T19:17:35.813" Score="1" Body="&lt;p&gt;Hold down the shift key to queue up waypoints (or actions, such as attack, cast spell, build, etc).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-16T19:17:35.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5584" PostTypeId="2" ParentId="5580" CreationDate="2010-08-16T19:18:27.777" Score="5" Body="&lt;p&gt;Holding &lt;kbd&gt;shift&lt;/kbd&gt; while issuing an action queues the action to be done after the unit has done the actions that it has already been told to do.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-16T19:18:27.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5585" PostTypeId="1" AcceptedAnswerId="5589" CreationDate="2010-08-16T19:20:36.650" Score="12" ViewCount="5322" Body="&lt;p&gt;Been trying to get the achievement for 'defeat 7 insane AI in a free for all' and it turned out that all the other AI were eliminated by each other, but the last one was just freaking ridiculous. Given that it's AI and not a player the bag of tricks is going to be limited, can you share any experience you have at taking down the insane AI or any exploitable weaknesses you've noticed in how it plays? For instance maybe one race tends to be a little easier to beat than another?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="11290" LastEditDate="2011-07-29T15:24:54.647" LastActivityDate="2012-09-18T06:44:31.217" Title="Are there any handy tricks for ousting insane AI opponents?" Tags="|starcraft-2|achievements|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5586" PostTypeId="1" AcceptedAnswerId="5588" CreationDate="2010-08-16T19:35:22.187" Score="18" ViewCount="6677" Body="&lt;p&gt;What basic tactics should I use in &lt;a href=&quot;http://www.wesnoth.org/&quot; rel=&quot;noreferrer&quot;&gt;Battle for Wesnoth&lt;/a&gt; campaigns? Should I focus on leveling up a small number of troops, or should I aim for quantity instead of quality?  Or something else entirely?&lt;/p&gt;&#xA;" OwnerUserId="2423" LastEditorUserId="730" LastEditDate="2012-04-13T12:19:18.897" LastActivityDate="2021-11-21T19:13:55.090" Title="Wesnoth tactics for beginner" Tags="|battle-for-wesnoth|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5587" PostTypeId="2" ParentId="5586" CreationDate="2010-08-16T20:02:03.997" Score="1" Body="&lt;p&gt;I've had a much better experience with leveling up a small number of troops, so I prefer quality over quantity. I used those elite troops as point-men (in the front), both because they are deadlier and more durable, and because they get more XP this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also sometimes leveling up certain types of units can really make a big difference - e.g. healers, or units that get a lot of movement points.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-08-16T20:02:03.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5588" PostTypeId="2" ParentId="5586" CreationDate="2010-08-16T20:05:51.163" Score="12" Body="&lt;p&gt;it depends on the game you are playing. if you are playing a long campaign, then yeah, leveling up a small number of troops is better(but then when some reach their 'max' try to level up others as well). if it is a short campaign, just do with a mass of expendables and focus on protecting your hero and leveling him/her up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;also if you need help on a certain level/campaign, here's (another) helpful link that you can use(some have spoilers but most of them hide it) &lt;a href=&quot;http://wiki.wesnoth.org/Mainline_Campaigns&quot; rel=&quot;noreferrer&quot;&gt;http://wiki.wesnoth.org/Mainline_Campaigns&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-16T20:05:51.163" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5589" PostTypeId="2" ParentId="5585" CreationDate="2010-08-16T20:07:27.757" Score="7" Body="&lt;p&gt;Take this answer with a grain of salt, because I have not tried it myself yet.  But I've read elsewhere (mainly the official SC2 forums) that your best bet is to:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Turtle up and wall off best you can, while waiting for the AI's to kill each other (which sounds like you already do)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Pick a map with island expansions which you can aggressively expand to and easily defend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure what your preferred race is, but the aggressive island expansion obviously favors a Terran selection (as does walling off).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully someone else can come along and offer some advice based on actual experience :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: A SC2 forum post talking about this.  They suggest Extinction or Lava Flow for the map.  Once suggests going Toss and massing Colossi while making all your enemies Zerg.  Another suggests mass Battle Cruisers from the islands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/248105307?page=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/forum/topic/248105307?page=2&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2221" LastEditorUserId="2221" LastEditDate="2010-08-16T20:13:48.850" LastActivityDate="2010-08-16T20:13:48.850" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5590" PostTypeId="1" AcceptedAnswerId="23020" CreationDate="2010-08-16T20:08:47.677" Score="8" ViewCount="378" Body="&lt;p&gt;I'm a pretty new player, and so far I've done the basic tutorial, the industry tutorial missions, and some of the exploration tutorial missions. Obviously I've focused on the non-combat side of the game, including skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when I went through several nearby systems, I wasn't able to find a single mission that didn't involve combat with pirates. I expected to find some 'build thing  X' or 'deliver thing Y', like in the tutorial missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I just start gearing up a combat ship, or are there lots of these crafting/delivery/etc missions out there and I'm just unlucky or looking in the wrong places?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="8350" LastEditDate="2011-08-13T13:10:32.047" LastActivityDate="2011-08-13T13:10:32.047" Title="What percentage of NPC missions are non-combat?" Tags="|eve-online|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5591" PostTypeId="1" AcceptedAnswerId="5631" CreationDate="2010-08-16T20:10:03.367" Score="1" ViewCount="1189" Body="&lt;p&gt;How well does Turbine's Lord of the Rings Online work in an emulated Windows XP installation using VMWare Fusion, Parallels or other emulation systems? &lt;/p&gt;&#xA;" OwnerUserId="19" LastActivityDate="2022-05-24T20:24:06.587" Title="Lord of the Rings Online &amp; emulation" Tags="|macos|emulation|lord-of-the-rings-online|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5592" PostTypeId="2" ParentId="5585" CreationDate="2010-08-16T20:11:48.887" Score="9" Body="&lt;p&gt;There's a specific guide for this achievement in gamefaqs. To summarize, what you do is pick a certain map called Extinction, pick protoss(and your enemies should be all zerg), then basically, turtle your way to victory. Block your opening with some early photon cannons, then you will have to expand your base in the 2 islands in this map. That way you can turtle in peace(you will eventually lose your main base).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the islands, protect your bases with cannons and then start churning out carriers. By the time you get to finish building all your carriers(this will be your main attack force obviously) there will be 3 or 2 AI left for you to pick off(since it is a free for all)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;more in depth explanation here: &lt;a href=&quot;http://www.gamefaqs.com/pc/939643-starcraft-ii-wings-of-liberty/faqs/60593&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/pc/939643-starcraft-ii-wings-of-liberty/faqs/60593&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(haven't tried this yet since i'm still scared to try insane, but two of my friends confirmed this works - and they have the orlan achievement to prove it)&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-16T20:11:48.887" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5593" PostTypeId="2" ParentId="5590" CreationDate="2010-08-16T20:16:01.420" Score="10" Body="&lt;p&gt;It depends on which NPCs you talk to. Some NPCs (&quot;Command&quot; NPCs) mostly give combat missions, some give mostly mining missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.eveonline.com/wiki/Missions_Guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.eveonline.com/wiki/Missions_Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That page has a table (Corporation Division vs. Mission Types) &#xA;which contains the probabilities of each mission type based on NPC type.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want any combat missions, try &quot;R&amp;amp;D&quot; NPCs, they have 0% combat missions.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-16T20:16:01.420" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5594" PostTypeId="2" ParentId="5586" CreationDate="2010-08-16T20:21:41.310" Score="3" Body="&lt;p&gt;When I play, I focus on levelling a small number of troops. A good tactic to level your lower-leveled characters is to weaken enemies with your stronger units, and then finish them off with your weaker units.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-16T20:21:41.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5595" PostTypeId="1" CreationDate="2010-08-16T20:48:54.193" Score="6" ViewCount="559" Body="&lt;p&gt;It's been a while that Annie's Ultimate, summoning a bear, doesn't do what it is supposed to upon leveling up. Does anyone know why?&lt;/p&gt;&#xA;" OwnerUserId="2369" LastEditorUserId="126" LastEditDate="2010-08-16T20:52:19.397" LastActivityDate="2012-06-10T07:37:34.010" Title="Why doesn't Annie's Bear increase HP or damage on level up?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5596" PostTypeId="2" ParentId="5581" CreationDate="2010-08-16T20:51:31.723" Score="3" Body="&lt;p&gt;&lt;strong&gt;All&lt;/strong&gt; artificial intelligence is merely an illusion of true intelligence. This doesn't change depending on the environment, including video games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the industry, &lt;a href=&quot;http://research.microsoft.com/en-us/projects/ijcaiigames/&quot; rel=&quot;nofollow noreferrer&quot;&gt;we do call it A.I.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-16T20:51:31.723" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5597" PostTypeId="2" ParentId="5581" CreationDate="2010-08-16T21:04:45.203" Score="1" Body="&lt;p&gt;Thing is, what is taught in college as AI is as much Artificial Intelligence as a rubber duck is Artificial Life. There is no known algorithm that replicates animal or human intelligence yet. Everything we know as AI should be better described as &quot;simulated intelligence&quot;.&lt;/p&gt;&#xA;" OwnerUserId="929" LastActivityDate="2010-08-16T21:04:45.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5598" PostTypeId="1" AcceptedAnswerId="5649" CreationDate="2010-08-16T21:19:02.180" Score="7" ViewCount="4070" Body="&lt;p&gt;I didn't understood when and eventually how can I start independence in Colonization. Can you explain? &lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="51318" LastEditDate="2014-04-29T08:54:11.157" LastActivityDate="2014-04-29T08:54:11.157" Title="When and how to start independence in Colonization?" Tags="|civilization-4|civ-4-colonization|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5599" PostTypeId="1" AcceptedAnswerId="5636" CreationDate="2010-08-16T21:26:04.197" Score="6" ViewCount="2310" Body="&lt;p&gt;I have been playing for about two in-game years now and still no sieges. I am kind of relieved, but also worried one might happen soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read on the forums that sieges start happening when there's a mayor, but I can't find any information on the wiki. Can anyone shed some light on this?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-17T18:26:35.477" Title="When do sieges start?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5600" PostTypeId="2" ParentId="5591" CreationDate="2010-08-16T21:41:32.647" Score="0" Body="&lt;p&gt;In general you're going to get mediocre performance when attempting to run GPU intensive games in a virtual machine. In most cases this will hurt the playability of the game and put you at a disadvantage when playing against others in a multiplayer environment. I would recommend against attempting any serious gaming in a VM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, a few VMs do support accelerated graphics. VMWare and VirtualBox come to mind. MS Virtual PC does not. I can't really comment on any other VMs. Since most VM software supports some form of rollback/undo disks, I would suggest trying it out on an undo disk. That way if it turns out to be unplayable its a simple matter to delete the undo disk and you haven't filled your VMs virtual disk with files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Using an undo disk has a slight performance impact as well. So once you've determined if the game is playable merge the undo disk back into the main virtual disk to get the best performance.&lt;/p&gt;&#xA;" OwnerUserId="1951" LastActivityDate="2010-08-16T21:41:32.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5601" PostTypeId="1" CreationDate="2010-08-16T21:57:02.657" Score="4" ViewCount="8038" Body="&lt;p&gt;As far as I can tell, it's something like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;damage reduction = armor / (armor + 100)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Is this accurate?&lt;/p&gt;&#xA;" OwnerUserId="661" LastActivityDate="2013-12-09T21:53:41.417" Title="What is the formula for armor/magic resist reduction?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5602" PostTypeId="2" ParentId="5601" CreationDate="2010-08-16T22:06:21.620" Score="3" Body="&lt;p&gt;Yes, that's correct. The calculations are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Armour Resist&lt;/a&gt;: Damage Reduction = Total Armor / (100 + Total Armor)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Magic_Resistance&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magic Resist&lt;/a&gt;: Damage Reduction = Total Magic Resistance / (100 + Total Magic Resistance)&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-16T22:06:21.620" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="5603" PostTypeId="2" ParentId="5533" CreationDate="2010-08-16T22:53:58.000" Score="4" Body="&lt;p&gt;NEVER start a Terran push without having a Scanner Sweep ready. You can pull it off in a pinch, and against AI opponents this will not cost you.&#xA;But against diamond league players you'll loose half your army to line-of-sight issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be it siege Tanks you can't target because you don't see them, or a Sentry Forcefield that splits your army on the choke while stalkers pick your Marauders off one by one.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually go with a standard 3 Racks build order unless I'm defending against cheese, and stop using MULEs right before the first push. If you don't have a scanner sweep ready by that time chances are you'll loose the game to 1-2 Banshees, some Dark Templars or burrowed Zerg units. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Especially if your Zerg enemy knows his game he'll try to save units by burrowing, picking them off with a scanner sweep is invaluable resource-wise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to clarify:&#xA;Scanner Sweeps are not to be used as a replacement for your scout SCV. Always send out SCVs to scout the enemy and try to harass Terran players while they are building their Barracks. &#xA;So the first 3-4 sweeps are almost imperative to be used on MULEs to not fall behind on minerals. But after that you need to keep them ready and hotkeyed to get them off in-fight.&lt;/p&gt;&#xA;" OwnerUserId="2900" LastActivityDate="2010-08-16T22:53:58.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5604" PostTypeId="1" AcceptedAnswerId="6018" CreationDate="2010-08-16T23:01:31.670" Score="23" ViewCount="1558" Body="&lt;p&gt;The reason I'm asking this is because I want to play Dwarf Fortress mainly on my main Windows computer, but I'd also like to be able to continue the same save from my Linux VPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already know how to synchronise the folder, but I'm just wondering if I might run into any trouble by running both Windows and Linux executables from the same source.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="52800" LastEditDate="2013-10-30T03:46:56.743" LastActivityDate="2016-02-19T12:41:50.470" Title="Can I run both Windows and Linux Dwarf Fortress from the same directory?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5605" PostTypeId="2" ParentId="5528" CreationDate="2010-08-16T23:07:31.580" Score="6" Body="&lt;p&gt;In terms of weapons, I fought most battles with the &lt;a href=&quot;http://bayonetta.wikia.com/wiki/Shuraba&quot; rel=&quot;noreferrer&quot;&gt;Shuraba&lt;/a&gt; and the &lt;a href=&quot;http://bayonetta.wikia.com/wiki/Onyx_Roses&quot; rel=&quot;noreferrer&quot;&gt;Onyx Roses&lt;/a&gt;. Unless you are counting the super weapons like &lt;a href=&quot;http://bayonetta.wikia.com/wiki/Pillow_talk&quot; rel=&quot;noreferrer&quot;&gt;Pillow Talk&lt;/a&gt; or &lt;a href=&quot;http://bayonetta.wikia.com/wiki/Bazillions&quot; rel=&quot;noreferrer&quot;&gt;Bazillions&lt;/a&gt; I don't think weapon selection is as critical as a couple of combat skills:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://bayonetta.wikia.com/wiki/Witch_Time&quot; rel=&quot;noreferrer&quot;&gt;Witch Time&lt;/a&gt;. Successfully activating witch time by dodging an attack at the last moment is good because (a) it means that you &lt;em&gt;dodged&lt;/em&gt; an attack instead of getting hit in the face, and (b) it gives you time to connect with a full chain of your own attacks. When you do get Witch Time to trigger, make sure you have pre-loaded a complete attack chain into your muscle memory. Preferably one that ends with a ...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wicked Weave attack. The reason this is important is because it does more damage and (depending on the enemy) can knock enemies backwards or into the air and allow you to extend the combo. The Weave attacks change depending on your weapon (ie: Fire Durga will summon a fire fist/foot), but I'm not sure if they actually do any more damage or not.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Finally, it's difficult to get Platinum/Gold medals when you're taking substantial damage so mastering dodging and landing a few combos when you have a clean shot is critical.&lt;/p&gt;&#xA;" OwnerUserId="874" LastEditorUserId="874" LastEditDate="2010-08-17T00:34:38.850" LastActivityDate="2010-08-17T00:34:38.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5606" PostTypeId="2" ParentId="5418" CreationDate="2010-08-16T23:08:48.257" Score="15" Body="&lt;p&gt;Actually, I'd say it's the shoutcasters turning off the health bars. You never see replays of the gamer himself because that could cost him performance. Those games are either frapsed live through spectators or they just comment on the replay. So you never actually see the player's settings in a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any pro-gamer worth his salt will tell you that you should have the health bars on at all times. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It makes it much easier to focus targets that are already low and makes it much easier for you to see what unit needs to be pulled back.&#xA;And even in macro game the health bars still stick perfectly to the units, so you can still see very well (I'd argue that it's easier with bars on than without) what's going on on the battle field.&lt;/p&gt;&#xA;" OwnerUserId="2900" LastActivityDate="2010-08-16T23:08:48.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5608" PostTypeId="2" ParentId="5544" CreationDate="2010-08-16T23:41:40.283" Score="0" Body="&lt;p&gt;What is more important is that they get more minerals. The data from what I just searched for:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 &gt; 7 minerals a trip&#xA;4 &gt; 6 gas per trip&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you ever play with an AI ally, you'll find that it's absolutely impossible to replicate their opening builds.&lt;/p&gt;&#xA;" OwnerUserId="2799" LastActivityDate="2010-08-16T23:41:40.283" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5609" PostTypeId="2" ParentId="4685" CreationDate="2010-08-17T00:36:45.257" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamereplays.org/starcraft2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameReplays&lt;/a&gt; has lots of actual replays posted. Replays of the week tend to be higher caliber ones, although you can find plenty of others there as well.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-17T00:36:45.257" CommentCount="0" CommunityOwnedDate="2010-08-17T00:36:45.257" ContentLicense="CC BY-SA 2.5" />
  <row Id="5610" PostTypeId="2" ParentId="4685" CreationDate="2010-08-17T00:54:37.040" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://teamliquid.net/replay/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://teamliquid.net/replay/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2577" LastActivityDate="2010-08-17T00:54:37.040" CommentCount="0" CommunityOwnedDate="2010-08-17T00:54:37.040" ContentLicense="CC BY-SA 2.5" />
  <row Id="5611" PostTypeId="1" AcceptedAnswerId="5620" CreationDate="2010-08-17T01:00:14.623" Score="4" ViewCount="1596" Body="&lt;p&gt;I see that nobles can have demands, like private offices, fancy bedrooms and tombs. The only nobles I've dealt with so far have been assigned by me, and their needs have been easy to meet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens if their demands go unmet? Does it work the same for elected vs. non-elected nobles?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm kind of hoping for beserk rage, like strange moods that don't get what they want.)&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-08-17T17:31:16.253" Title="What happens if a noble's needs aren't met?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5612" PostTypeId="1" AcceptedAnswerId="5618" CreationDate="2010-08-17T01:15:58.547" Score="6" ViewCount="1004" Body="&lt;p&gt;On the initial island in Riven, there is a chair with a button and a lever on the arms and a metal cage that lowers around it.  Does this chair actually do anything?  I've never been able to connect it to anything or use it for any purpose.  It does appear to be the location from which Gehn films some holographic images of himself.&lt;/p&gt;&#xA;" OwnerUserId="2905" LastEditorUserId="47878" LastEditDate="2016-01-04T19:12:32.207" LastActivityDate="2016-01-04T19:12:32.207" Title="In Riven, does the chair with the round metal cage do anything?" Tags="|riven|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5613" PostTypeId="1" AcceptedAnswerId="5614" CreationDate="2010-08-17T01:20:13.060" Score="3" ViewCount="3426" Body="&lt;p&gt;I'm trying to max out the level of all Heroes to get the Achievement: &lt;a href=&quot;http://www.xbox360achievements.org/game/dynasty-warriors-6-ntscj/achievement/10642-Completist.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Completist&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if I have to only max out heroes I can play in story mode, or all heroes.  Does this affect the strategy? Is there one for story characters, and one for non-story characters?&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="181240" LastEditDate="2023-03-25T20:32:25.827" LastActivityDate="2023-03-25T20:32:25.827" Title="What's the Best Way to Grind XP in Dynasty Warriors 6" Tags="|xbox-360|achievements|dynasty-warriors-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5614" PostTypeId="2" ParentId="5613" CreationDate="2010-08-17T01:37:32.817" Score="2" Body="&lt;p&gt;There's an &lt;a href=&quot;http://www.ehow.com/how_2249889_power-level-characters-dynasty-warriors.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;eHow article&lt;/a&gt; outlining one method (however you need a level 50 character to utilize it):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Bring one character up to level 50. That's as high as you can go, so your character will have all their abilities. Ideally, you'll want to level a character that has a powerful Area of Effect attack. Yue Ying, Sun Shang Xiang, Diao Chan and Zhen Ji all work well. Of course, the best is Lu Bu, since he has the highest stats of any character.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Train a pair of horses that have the Find Weapon ability. This isn't hard to get and if you've played the game for more than a couple hours, you've probably already got at least one. Make sure one of them is very fast, with a speed of 400+.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Take your level 50 character and whoever you want to power level to the Battle of He Fei Castle, Wei side. Make sure your level 50 character is set as Player 2. Set the difficulty to Hard or something higher in order to get the best results.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have Player 1 ride around and attempt to prevent the enemy from taking any of the objectives. At a minimum, ride in circles so you don't die.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have Player 2 (your uber character) ride down and attack Sun Quan as quickly as possible. He has a swarm of officers around him, so beware. If you manage to kill him quickly, you will both get a boatload of XP and some of the best weapons to be had!&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-17T01:37:32.817" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5615" PostTypeId="1" AcceptedAnswerId="5617" CreationDate="2010-08-17T02:07:15.460" Score="16" ViewCount="9090" Body="&lt;p&gt;I got taken down by what felt like a cheesy Reaper rush in 1v1 PvT.  The other player basically sacrificed everything to build a Barracks and two or three reapers (I believe he built the barracks at 7 or 8 SCVs) and got into my base shortly after my first Gate went up.  I didn't build a Zealot because other things I had read recommended going straight for a Stalker (and usually this seems to work).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I scouted him, but he hid the Barracks somewhere else (probably near my base) so I didn't see it.  There wasn't enough time for me to check everywhere he could have hidden it, so I'm not sure I could spot it coming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I moved my Probes away from the Reapers, and while I did that he ran in and built a Bunker on top of my resources.  At that point it was game over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How should I counter this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit for clarification&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm redefining this as a &quot;suicide&quot; Reaper rush, to distinguish it from a normal Reaper rush.  I was already building for a normal Reaper rush: Gate then Cybernetics, skip Zealot and go straight for a Chrono-boosted Stalker.  I had just started my Cybernetics when his first Reaper showed up.  I looked at his build order after and he was skipping SCVs to get a Reaper out way earlier than is normally possible.  He also sent 3 SCVs to build the bunker in my base, so he was gambling everything on taking me out in that first wave.&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="3" LastEditDate="2010-08-17T15:01:05.617" LastActivityDate="2011-03-16T14:45:59.800" Title="How do I counter a suicide Reaper rush as Protoss in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5616" PostTypeId="2" ParentId="5615" CreationDate="2010-08-17T02:12:10.347" Score="13" Body="&lt;p&gt;In general, whenever you play against Terran as Protoss, get a Stalker as fast as you possibly can because there's a good chance he's going to reaper rush you.  Stalkers eat Reapers for breakfast and will solve the whole issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You really need to work on your speed and your macro to make sure you get everything timed perfectly to counter the Reaper.  Build a Pylon at 9, a Gateway at 10-11, a Cybernetics Core as soon as the Gateway finishes, and a Stalker as soon as the Cybernetics Core finishes, using Chronoboost on the stalker if necessary.  Usually the assimilator fits in somewhere after the Gateway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there it's easy to transition into pretty much any midgame you want.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-17T02:12:10.347" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5617" PostTypeId="2" ParentId="5615" CreationDate="2010-08-17T02:21:28.920" Score="16" Body="&lt;p&gt;It sounds  like your problem is less, &quot;I need a counter&quot; and more &quot;How could I have known?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First off, you said you scouted him but he proxy'd his Barracks (hid it outside of his base).  Let's go over the ways you could have still seen this coming:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Usually not seeing a Barracks is a good sign he's Proxying.  &lt;/li&gt;&#xA;&lt;li&gt;Watching for a very early Vespean Refinery is usually a sign of some sort of early Marauder/Reaper play&lt;/li&gt;&#xA;&lt;li&gt;Finally, many top Protoss players default into 1 Gate -&gt; Cybernetics Core to set themselves up to stop this.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What else could you have done?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some guide will suggest skipping that first Zealot, but if you can squeeze him out (Zealot has a 33 sec build time compared to the Cybernetics Core's 60) he serves as a good distraction to keep the reapers off your probes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure to save some extra chrono boosts to boost out a Stalker.  While early game you should be using these on Probes, once you start building the Cybernetics Core stop using them and save them for the Stalker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another problem you had was a Bunker slipping in.  There are a couple ways to stop this, but most prominently walling off your ramp.  You can do this with your Gateway/Cybernetics Core, or leave space and place that first Zealot there.  Alternatively, you can build an extra pylon closing off that small space with plans to kill it later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once he does start building the Bunker, you can use either your Stalker or even your Probes to try and kill it during production (or even better the SCV building it).  The follow up will usually be a large number of Marauders so you can either push out Zealots to deal with this (its unlikely he'll have concussive shell this early), or a Sentry.  With the Sentry you'll want to use force field at the bottom of your ramp to keep him from moving up and gaining sight.  You can then use your Stalker to prevent Reapers from giving sight and to target the helpless Marauders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case you should consider your next move.  Are you going to go Robo? get out an early Immortal.  Or do you want to throw up 2-3 Gate and out produce him (as he's seriously cut production).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the things you'll notice is that as you continue to play, the time it takes you to get out that first stalker will rapidly decrease.  A Reaper rush really trades on the opponent not seeing it, and not being very experienced.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-17T02:21:28.920" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="5618" PostTypeId="2" ParentId="5612" CreationDate="2010-08-17T02:33:11.980" Score="6" Body="&lt;p&gt;No it doesn't do anything. It's just helping to establish Gehn's character.&lt;/p&gt;&#xA;" OwnerUserId="2880" LastActivityDate="2010-08-17T02:33:11.980" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5619" PostTypeId="1" AcceptedAnswerId="5974" CreationDate="2010-08-17T04:19:30.850" Score="2" ViewCount="93" Body="&lt;p&gt;In Chime (an Xbox Live Arcade Game), how do I &quot;save&quot; in the Choose a Level menu with an improved coverage percentage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that no matter what I do, the new coverage percentage isn't saved into the &quot;Choose a Level&quot; screen.  After achieving a new high coverage percentage in 3-minute timed mode, I'm presented with a screen that allows me to play again, move on to the next level, or go to the main menu.&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="15643" LastEditDate="2012-06-09T17:15:22.763" LastActivityDate="2012-06-09T17:15:22.763" Title="In Chime, how do I save an improved level coverage percentage?" Tags="|chime|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5620" PostTypeId="2" ParentId="5611" CreationDate="2010-08-17T04:38:16.053" Score="4" Body="&lt;p&gt;Demands are requests for various things Nobles want that you have half a year to fulfill.  By comparison Mandates are requirements you must follow, both have similar repercussions.&lt;/p&gt;&#xA;&lt;p&gt;If you fulfill a Demand or Mandate the Noble in question will receive a Happy &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Thought&quot; rel=&quot;nofollow noreferrer&quot;&gt;Thought&lt;/a&gt;.  Failing to do so will result in an Unhappy &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Thought&quot; rel=&quot;nofollow noreferrer&quot;&gt;Thought&lt;/a&gt;.  More over and unfulfilled Mandate may get sentenced to punishment for the 'violation of production order' &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Justice&quot; rel=&quot;nofollow noreferrer&quot;&gt;crime&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Dwarven productivity is generally determined by the amount of Happy/Unhappy Thought they have.  Since most nobles are not productive this isn't usually an issue.  However, Dwarves with a large number of Unhappy thoughts can enter into (SPOILERS) &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Mood#FellVerify&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fell&lt;/a&gt; or &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Mood#Macabre&quot; rel=&quot;nofollow noreferrer&quot;&gt;Macabre&lt;/a&gt; moods (the former resulting in the death of another dwarf).  Worse, they can also lead to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Tantrum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tantrums&lt;/a&gt;.  The issue with Tantrums and Fell moods is that the death of a dwarf (any dwarf) can easily kick off a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Fun#Dwarf_vs_Society.3F&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tantrum Spiral&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;So do us all a favor, and meet your Noble's needs.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-17T17:31:16.253" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5629" PostTypeId="2" ParentId="5599" CreationDate="2010-08-17T08:49:01.070" Score="0" Body="&lt;p&gt;In the old version at least, you needed 80 dwarfs for sieges to start showing up. Having a hostile civilization around also helps :-)&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2010-08-17T08:49:01.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5631" PostTypeId="2" ParentId="5591" CreationDate="2010-08-17T09:24:30.617" Score="2" Body="&lt;p&gt;In a VM it's completely unplayable. Think in terms of measuring framerate in seconds per frame, not the other way around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;HOWEVER... LotRO runs &lt;strong&gt;just fine&lt;/strong&gt; on a Mac in Bootcamp. I played for well over a year on a 2.6 GHz MacBook Pro, running WinXP in Bootcamp. The downside is you have to reboot your machine into Windows instead of running it alongside OS X, but the upside is that any other Windows games will run just fine that way as well.&lt;/p&gt;&#xA;" OwnerUserId="785" LastActivityDate="2010-08-17T09:24:30.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5632" PostTypeId="2" ParentId="1259" CreationDate="2010-08-17T10:37:47.560" Score="5" Body="&lt;p&gt;Yet another option is to just hide the stones via &lt;code&gt;d&lt;/code&gt; -&gt; &lt;code&gt;b&lt;/code&gt;-&gt; &lt;code&gt;h&lt;/code&gt;. This only doesn't display the stones anymore, but they're still there! Best used if you want your fortress to look nice quickly, without generating any jobs.&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2010-08-17T10:37:47.560" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5635" PostTypeId="2" ParentId="5388" CreationDate="2010-08-17T12:33:51.260" Score="0" Body="&lt;p&gt;Protoss Probes can initiate a building &quot;teleport&quot; and continue doing whatever it was doing without having to wait for the building to finish &quot;teleporting&quot; (*)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That means that a Probe and start building a new structure and go back to gather ressources (or start to build another structure)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terrans SCV will actually build the structure and Zerg Drones will metamorphose.&lt;/p&gt;&#xA;" OwnerUserId="2220" LastActivityDate="2010-08-17T12:33:51.260" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5636" PostTypeId="2" ParentId="5599" CreationDate="2010-08-17T13:12:45.113" Score="2" Body="&lt;p&gt;Goblin sieges happen when you have goblins on your map and you have met certain conditions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These conditions include&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Number of dwarves&lt;/li&gt;&#xA;&lt;li&gt;Amount of things traded&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How you've dealt with other goblin invaders earlier also effects the timing of the siege.  If goblin ambushes were allowed to get a lot of kills the siege may come earlier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't seen goblin snatchers or goblin ambushes yet, you probably don't have goblins around to siege.  If you want one you should anger the elves or humans.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-08-17T18:26:35.477" LastActivityDate="2010-08-17T18:26:35.477" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5637" PostTypeId="1" AcceptedAnswerId="5639" CreationDate="2010-08-17T13:16:27.210" Score="16" ViewCount="1691" Body="&lt;p&gt;Let's say army A has 5 stalkers and army B has 5 stalkers and a &lt;a href=&quot;http://sc2armory.com/game/protoss/units/sentry&quot; rel=&quot;nofollow noreferrer&quot;&gt;sentry&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the &lt;a href=&quot;http://sc2armory.com/game/protoss/units/sentry&quot; rel=&quot;nofollow noreferrer&quot;&gt;sentry&lt;/a&gt; is in the middle of army B and throws up &lt;a href=&quot;http://sc2armory.com/game/protoss/units/sentry&quot; rel=&quot;nofollow noreferrer&quot;&gt;a guardian shield&lt;/a&gt; while army A is still well outside the radius of the shield, obviously army B will take reduced damage from A's ranged attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the A stalkers sacrifice the time and health to walk inside of the guardian shield, literally standing right next to B's stalkers, are their attacks still reduced by the sentry's shield?&lt;/p&gt;&#xA;" OwnerUserId="465" LastEditorUserId="274" LastEditDate="2010-09-28T16:19:07.773" LastActivityDate="2012-01-10T05:08:50.123" Title="Does the sentry's Guardian Shield protect units from ranged attacks if the attackers are inside the shield?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5638" PostTypeId="2" ParentId="5531" CreationDate="2010-08-17T13:18:52.087" Score="-1" Body="&lt;p&gt;I found the strategy of just holding him behind the river and just building up an army way bigger than his worked perfectly for me.  Its not going to get you the best rating but you will win.  He cant build air units so once you take those out you are set to dominate the air.  I also let Andy capture most of the cities on your side of the map and feed all the incoming money to him.&lt;/p&gt;&#xA;" OwnerUserId="346" LastActivityDate="2010-08-17T13:18:52.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5639" PostTypeId="2" ParentId="5637" CreationDate="2010-08-17T13:19:06.830" Score="20" Body="&lt;p&gt;Guardian shield confers the damage reduction to all friendly unit inside its radius, regardless of the location of the source inflicting the damage. It doesn't matter if the enemy is inside or outside the shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; some ranged units (specifically hydralisks and roaches) have an alternate attack animation when they are in melee range. This attack does not count as a ranged attack - so it is not affected by guardian shield or point-defense drones. Moving these units into close proximity with the units defended by the guardian shield can be beneficial, then, but again it has nothing to do with whether the attacker is actually inside the guardian shield or not.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-08-17T13:35:14.310" LastActivityDate="2010-08-17T13:35:14.310" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5640" PostTypeId="1" AcceptedAnswerId="5658" CreationDate="2010-08-17T15:26:07.957" Score="5" ViewCount="2156" Body="&lt;p&gt;In the side quest &quot;A Daughter Ransomed&quot; is there a way to save the girl, keep your money, and kill the bandits?&lt;/p&gt;&#xA;" OwnerUserId="1916" LastEditorUserId="8350" LastEditDate="2011-08-12T21:00:09.247" LastActivityDate="2011-08-12T21:00:09.247" Title="How can I save the kidnapped daughter while keeping my money?" Tags="|dragon-age-origins|" AnswerCount="1" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="5642" PostTypeId="1" AcceptedAnswerId="5654" CreationDate="2010-08-17T15:46:24.813" Score="19" ViewCount="3035" Body="&lt;p&gt;I have my queens hotkeyed so I can double tap the key, hit V for spawn larvae, then click my hatchery.  However, I would like to get rid of the need for the mouse click.  Can I somehow select the target for my spawn larvae with just a hotkey?  That way I could keep my larvae flowing with less distraction.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="11290" LastEditDate="2011-08-01T17:05:28.787" LastActivityDate="2012-06-25T13:58:33.540" Title="Can I select the target for my spawn larvae with a hotkey and no mouse clicks?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5643" PostTypeId="2" ParentId="5642" CreationDate="2010-08-17T15:50:42.800" Score="1" Body="&lt;p&gt;This isn't possible.  The way you're doing it is likely the fastest you can hope for.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-17T15:50:42.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5646" PostTypeId="2" ParentId="1259" CreationDate="2010-08-17T16:00:19.720" Score="4" Body="&lt;p&gt;Usually I use the quantum storage method, with an atom smasher to clean up the mess, but there are some other tricks:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;To clean out a storage room, build a catapult and have it hurl rocks at the wall. That way you're also training your siege operator. They can be a bit silly about where they get the rocks, but usually they'll take the closest one.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build floors where your rocks are, out of the same kind of rocks. Unfortunately this needs a little bit of micromanagement, as dwarves will suspend a job as blocked if the spot has a stone on top of it which is earmarked for a different floor square. But they'll still do most of them, and you can go back and clean up the suspended jobs later.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you're willing to waste some Z-space, build your rooms or tunnels by channeling, then build floors, The rocks will fall to the level below, and you'll have a nice clean area. (You've now got a space below with &lt;em&gt;2&lt;/em&gt; rocks in it, but it's out of the way.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Remember that if you have stones marked for dumping, they won't be moved by dwarves trying to construct on the site.&lt;/p&gt;&#xA;" OwnerUserId="2692" LastActivityDate="2010-08-17T16:00:19.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5647" PostTypeId="1" AcceptedAnswerId="5652" CreationDate="2010-08-17T16:02:04.463" Score="7" ViewCount="2536" Body="&lt;p&gt;I have an Xbox 360, and hope to have it for a long time. What are some long-term solutions for preventing the famous &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360_technical_problems&quot; rel=&quot;nofollow noreferrer&quot;&gt;Red Ring of Death&lt;/a&gt; from occuring?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="28182" LastEditDate="2013-07-15T06:30:36.913" LastActivityDate="2013-07-15T06:30:36.913" Title="Tips on Preventing Red Ring of Death" Tags="|xbox-360|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5649" PostTypeId="2" ParentId="5598" CreationDate="2010-08-17T16:07:54.893" Score="7" Body="&lt;p&gt;From the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=305049&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civ Fanatics Colonization FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What are the requirements for&#xA;  declaring independence?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The only requirement for starting a&#xA;  revolution and proclaiming&#xA;  independence is reaching a level of&#xA;  50% for &quot;Rebel Sentiment&quot;. Rebel&#xA;  Sentiment measures production of&#xA;  Liberty Bells, somewhat like Culture&#xA;  in Civ4, across the empire as a whole.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;At this point the European King sends the 'Royal Expeditionary Force' to stop you.  You now have to fight a war of independence.  As such you want to be in a position where you have enough resources (guns, horses etc.) to fight a prolonged war.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again from the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=305049&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civ Fanatics Colonization FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How can I possibly defeat the King's&#xA;  forces?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;...you cannot build stronger units&#xA;  than the European King. Thus, you must&#xA;  be patient and plan for the long-term:&#xA;  since the REF comes in waves, make&#xA;  sure to take advantage of lulls in&#xA;  fighting to replenish your resource&#xA;  stocks. Also, do not waste too many&#xA;  units trying to go on the offensive --&#xA;  often, it is more efficient to engage&#xA;  in a war of attrition, using the&#xA;  settlements' defenses and terrain&#xA;  defensive bonuses to wear down the&#xA;  REF. The timing of your declaration of&#xA;  independence is also important. Be&#xA;  certain that when you declare your&#xA;  revolution, you have enough key&#xA;  resources, like Tools, Guns, and&#xA;  Horses, to convert colonists to&#xA;  soldiers in case of an emergency.&#xA;  Having a homegrown Gun industry would&#xA;  also be beneficial and reduce&#xA;  dependence on Europe.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2010-08-17T16:07:54.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5650" PostTypeId="2" ParentId="5647" CreationDate="2010-08-17T16:12:42.987" Score="0" Body="&lt;p&gt;Don't overheat it. Don't put stuff on your console especially when it's on. Keep it free from dust. AND you need to be lucky because even if you follow all these instructions, you may stil get it.  &lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-08-17T16:12:42.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5651" PostTypeId="2" ParentId="5647" CreationDate="2010-08-17T16:19:03.310" Score="1" Body="&lt;p&gt;The big thing with the red ring of death is heat. There are rumors that it can be caused by other events, but those appear to be in the minority.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With heat, there are a few things to be careful of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Keep the vents unobstructed (the more space the better)&lt;/li&gt;&#xA;&lt;li&gt;Keep the vents dust-free&lt;/li&gt;&#xA;&lt;li&gt;Provide adequate ventilation for your system (having a 360 in a closed entertainment system, even if nothing else is in there / on, there needs to be a place for the heat to go.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-17T16:19:03.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5652" PostTypeId="2" ParentId="5647" CreationDate="2010-08-17T16:19:56.287" Score="6" Body="&lt;p&gt;So the first step is to understand what the Red Ring of Death actually is caused by.  This particular error is very broad, and can be caused by anything failing on the motherboard, such as bad soldering, bad heatsink application, to poor parts.  So unfortunately, a lot of times it's not a matter of if you'll red ring, but when.  Now there are some options which I'll detail in order of cheapest to most expensive.&lt;/p&gt;&#xA;&lt;h2&gt;Cheap Solution&lt;/h2&gt;&#xA;&lt;p&gt;Nice and &lt;strong&gt;free&lt;/strong&gt; however not really reliable.  Make sure your Xbox has lots of room to breathe, keep it in a cool place with lots of airflow, and don't leave it running for long periods of time.  This will minimize your chances of something going wrong.  &lt;em&gt;However&lt;/em&gt; a red ring can still occur, but this will give you the best chance of preventing it.&lt;/p&gt;&#xA;&lt;h2&gt;Moderately Priced Solution&lt;/h2&gt;&#xA;&lt;p&gt;Here's where things can get a little tricky.  If your warranty has expired (or if you really don't want to deal with Microsoft's warranty system, then pop that sucker open and add some aftermarket stuff, (Rims, spoiler, some rad decals!).  Seriously though, there are some aftermarket solutions that will help your Xbox out, and won't cost an arm and a leg.  I'll go over two types of products, but there are always more out there.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;RRoD kits - Yup you can use them before you red ring as well.  the kit normally includes some extra heatsink pads and thermal paste as well as the tools needed to open up your Xbox and apply them.  The advantage here is that you're in control of the quality of the application here, so take your time.  I've used these kits a few times and always been successful, so applying them ahead of time will add to your system's lifespan.&lt;/li&gt;&#xA;&lt;li&gt;Fan kits - These are replacement cooling system for your Xbox.  Since the primary problem is heat, upgrading the cooling inside will keep that nasty heat away from your precious components.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Expensive Solution&lt;/h2&gt;&#xA;&lt;p&gt;Expensive yes, but also quite simple.  Buy a new Xbox.  Yeah, it's pretty obvious but it does work.  The newer Xboxes (I can't attest to the Xbox slim, but the newer old Xboxes this applies to) have better parts, and are less likely to fail.  Plus having that manufacturers warranty is pretty nice too.&lt;/p&gt;&#xA;&lt;p&gt;So there you have it, options are always good.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-17T16:49:20.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5653" PostTypeId="2" ParentId="5647" CreationDate="2010-08-17T16:20:33.137" Score="1" Body="&lt;p&gt;Over-heating is one of the potential causes, so good ventilation to prevent it from overheating - don't block the vents and make sure there is good airflow around it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also try to stand it on a desk or other surface rather than on the carpet to avoid picking up dust.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You still may be unlucky, as poorly soldered joints and other such hardware failures may still lead to failure.&lt;/p&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2010-08-17T16:20:33.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5654" PostTypeId="2" ParentId="5642" CreationDate="2010-08-17T16:23:02.043" Score="25" Body="&lt;p&gt;You can't avoid to click, but you can click on the minimap. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you select all your queens (say in a single control group) and cast spawn larva on the minimap, the closest queen will cast spawn larva on the closest hatchery to where you clicked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is another function of smart casting.&lt;/p&gt;&#xA;" OwnerUserId="2929" LastEditorUserId="102" LastEditDate="2010-08-17T17:33:29.183" LastActivityDate="2010-08-17T17:33:29.183" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="5656" PostTypeId="2" ParentId="5120" CreationDate="2010-08-17T16:37:40.093" Score="0" Body="&lt;p&gt;I would recommend holding your own ramp with zealots, cannons and a sentry while you tech to a robotics facility.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he is going with a barracks-heavy build, then &lt;strong&gt;you will need&lt;/strong&gt; collossi and/or immortals.  Chronoboost zealots until you robo finishes, then chronoboost out an immortal.  The first immortal should help immensely in fending off marauder spam.&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-08-17T16:37:40.093" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5657" PostTypeId="2" ParentId="4125" CreationDate="2010-08-17T17:02:33.743" Score="0" Body="&lt;p&gt;Nydus worm path on brutal. Did it a few times until I cracked one of the ways to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Abandoned the left side of the base as well as the reactor core first. Then I just used a lot of siege tanks and huddled them front and center inside the base just below the plateu of the charging thing. Around the charging thing, I placed empty bunkers around it to slow down an assault. In front of the charging thing I placed half a dozen flame throwers to take out the nydus worms that spawn there on late game. 2 or so science vessels float above the siege tank and the charging thing for repairs. When Kerrigan attacks, I just trigger the nova and take her out using 40 or so marines and medics. Placed a lot of rocket turrets as well for the overlord drop early on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the easiest way to do it imho.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My units are basically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;scvs (50?)&#xA;siege tanks (max) &#xA;m&amp;amp;m (marines and medics) (enough to fill 1-1/2 select screen thing)&#xA;science vessels (2)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Haven't tried the flyer path yet because brood lords feels a lot more difficult than an endless onslaught of ground units.&lt;/p&gt;&#xA;" OwnerDisplayName="Meh" LastActivityDate="2010-08-17T17:02:33.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5658" PostTypeId="2" ParentId="5640" CreationDate="2010-08-17T17:03:48.653" Score="3" Body="&lt;p&gt;Yes walk up to them and use intimidate or persuasion. Tell them they have to send the girl to you first then you'll give them the money. Once they do that you just kill them/pay them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/A_Daughter_Ransomed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Listing at the wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone editing the questions tags and mark it as Dragon Age: Origins - Awakening. As it's a quest in the expansion not the original.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-08-17T17:03:48.653" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5659" PostTypeId="2" ParentId="4918" CreationDate="2010-08-17T17:09:18.787" Score="2" Body="&lt;p&gt;Simple answers:&lt;/p&gt;&#xA;&lt;h2&gt;Terran&lt;/h2&gt;&#xA;&lt;p&gt;Stimmed Marines and Medivacs with Vikings&lt;/p&gt;&#xA;&lt;p&gt;Also, Seeker Missles.&lt;/p&gt;&#xA;&lt;h2&gt;Protoss&lt;/h2&gt;&#xA;&lt;p&gt;Blinking Stalkers with Sentries&lt;/p&gt;&#xA;&lt;p&gt;Also, Psionic Storm&lt;/p&gt;&#xA;&lt;h2&gt;Zerg&lt;/h2&gt;&#xA;&lt;p&gt;Hydralisks with Hydralisks&lt;/p&gt;&#xA;&lt;p&gt;Also, Fungal Growth&lt;/p&gt;&#xA;" OwnerUserId="999" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-17T17:09:18.787" CommentCount="0" CommunityOwnedDate="2010-08-17T17:09:18.787" ContentLicense="CC BY-SA 2.5" />
  <row Id="5661" PostTypeId="2" ParentId="4127" CreationDate="2010-08-17T17:31:22.917" Score="0" Body="&lt;p&gt;A 13 pool build means you build the pool at exactly 13 supply.  A 13 pool starts at 6 supply, so you should build 4 drones, an overlord and then 3 more drones before you drop your pool.&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-08-17T17:31:22.917" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5664" PostTypeId="2" ParentId="5473" CreationDate="2010-08-17T17:39:11.420" Score="2" Body="&lt;p&gt;Going to go with &quot;Don't let the opponent get them&quot; but I will take it a step further than most care to explain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A zerg going to early mutalisks will do a few things.  Firstly, he will invest all/most of his gas into the Lair (100 gas) and spire (200 gas).  Not only will he have used most of his gas on these things, he will be saving 100 gas per mutalisk he plans on building.  If he manages to save about 700 gas (a LOT of gas especially early game), he will be able to morph 7 mutalisks as soon as the spire is complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because he NEEDS to save so much gas to get a decent number of mutalisks early on, he will not have spent as much gas on his forces.  We can assume that he has very few or no roaches/banelings, and unupgraded zerglings.  Take advantage of this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He is also incredibly vulnerable while his spire is morphing.  Because: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;he has had to save 200 minerals and 200 gas on this building&lt;/li&gt;&#xA;&lt;li&gt;He is probably saving his larvae + injected larvae to morph into mutas.  This is hugely important.  This means that he is committed to not building any other units.&lt;/li&gt;&#xA;&lt;li&gt;He is saving 100 minerals and 100 gas per muta he is planning on morphing&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;We can assume that he is indeed planning on morphing more than 2-3 mutalisks.  This is because mutalisks are only effective in larger numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But this is all useless if you don't even know if your opponent is going to build mutalisks.  Practice scouting.  Scout with a worker at 10 or 13 supply, don't be afraid of blowing a scanner sweep if you have no other options.  Attack with your forces to see what his army is composed of, try to get into his base far enough to see things.  Your first air unit is also incredibly useful as a scout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important question you can ask yourself while playing (any game) is: &quot;What is my opponent going to do?&quot;&lt;/p&gt;&#xA;" OwnerUserId="999" LastActivityDate="2010-08-17T17:39:11.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5665" PostTypeId="1" CreationDate="2010-08-17T18:39:38.243" Score="3" ViewCount="1668" Body="&lt;p&gt;I am looking for some Madden 2011 rushing tips. Does anyone have any?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can generally get past a couple guys, but I can never get past contact.  I have tried leaning into it as well as covering the ball, but really just suck at running!&lt;/p&gt;&#xA;" OwnerUserId="2317" LastEditorUserId="8366" LastEditDate="2011-11-05T00:10:14.230" LastActivityDate="2011-11-05T00:10:14.230" Title="Madden 2011 Rushing Tips" Tags="|xbox-360|madden-11|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5666" PostTypeId="2" ParentId="5665" CreationDate="2010-08-17T18:55:19.053" Score="1" Body="&lt;p&gt;Follow your blockers. Know what you're blockers are going to do, and wait for them to block before you run past them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mix up your play calling and formations. Don't always run from the same formations. Watch out for a stacked box. Run some play action.&lt;/p&gt;&#xA;" OwnerUserId="2939" LastActivityDate="2010-08-17T18:55:19.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5667" PostTypeId="2" ParentId="5425" CreationDate="2010-08-17T19:00:45.393" Score="3" Body="&lt;p&gt;Here is one: &lt;a href=&quot;http://ron.heavengames.com/downloads/showfile.php?fileid=815&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://ron.heavengames.com/downloads/showfile.php?fileid=815&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And another: &lt;a href=&quot;http://www.moddb.com/mods/world-war-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.moddb.com/mods/world-war-2&lt;/a&gt; (Thrones and Patriots)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So they exist but I haven't tested any of them. The first one seems to have issues with the expansion and the second one may not be finished nor supported. Other than that there are few and far between.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2010-08-17T19:00:45.393" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5668" PostTypeId="1" CreationDate="2010-08-17T19:07:27.687" Score="11" ViewCount="2317" Body="&lt;p&gt;I am on the border of bronze/silver.  Whenever I am in a zerg vs. zerg situation, there is always at least one battle between groups of zerglings.  often, this will happen at the beginning, with small groups of lings.  When 4 or 6 lings are fighting each other, it looks pretty frenzied and is hard to follow which ling is attacking which ling.  Should I be doing anything to micro my lings?  Does focusing down one of the enemy lings work?  I know if I had a line of 4 roaches vs 4 roaches, I would focus down one of the enemy roaches at a time.  But is that effective with lings?  Could 4 lings, properly micro'd, stop 6 lings?  I imagine that as the groups of lings get bigger this would matter less, as only so many attacking lings can surround one victim ling.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="730" LastEditDate="2012-05-07T13:25:48.397" LastActivityDate="2012-05-07T13:25:48.397" Title="how effective is zergling micro, and if it is effective what should I be doing?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5669" PostTypeId="2" ParentId="5668" CreationDate="2010-08-17T19:18:38.943" Score="1" Body="&lt;p&gt;Zergling micro matters less against zerglings in an open field, because there isn't as much maneuverability room. Just a general attack move is a good idea. It might be a good idea to pull damaged zerlings out, but it is hard to do quickly, because they don't last very long.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think 4 vs 6 is a lost cause, but jumping in and out of battle with a nice line might do the trick. Having speedlings would definitely help here.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-17T19:18:38.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5670" PostTypeId="1" CreationDate="2010-08-17T19:34:35.003" Score="35" ViewCount="43920" Body="&lt;p&gt;What does Smurfing mean when applied to online games?&lt;/p&gt;&#xA;" OwnerUserId="2940" LastEditorUserId="11290" LastEditDate="2011-08-01T19:38:23.677" LastActivityDate="2018-04-29T20:53:17.343" Title="What is Smurfing in online games?" Tags="|terminology|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="5672" PostTypeId="2" ParentId="5670" CreationDate="2010-08-17T19:46:40.670" Score="5" Body="&lt;p&gt;Here is a short &lt;a href=&quot;http://en.wikipedia.org/wiki/Smurfing_%28online_gaming%29&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt; entry about it. And the even more fun (but NSFW) &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=SMURFING&quot; rel=&quot;noreferrer&quot;&gt;Urban Dictionary&lt;/a&gt; definition. It appears it's generally a term for griefing or masking ones &quot;appearance&quot; to remain anonymous. Perhaps synonymous with &quot;hustling&quot;.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2010-08-17T19:46:40.670" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5673" PostTypeId="2" ParentId="5171" CreationDate="2010-08-17T19:56:57.917" Score="2" Body="&lt;p&gt;I personally haven't seen any servers hosting Murderball, but then again I've never really looked. Have you ever been to FPSBANANA? They have some maps under &lt;a href=&quot;http://www.fpsbanana.com/maps/search?search=murderball&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 Misc/Other&lt;/a&gt; tagged as Murderball. Maybe you could start there and see if any ported over the functionality into a map. Otherwise try this &lt;a href=&quot;http://www.google.com/search?hl=en&amp;amp;client=firefox-a&amp;amp;hs=lan&amp;amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;amp;q=site%3Agame-monitor.com+murderball+team+fortress+2&amp;amp;aq=f&amp;amp;aqi=&amp;amp;aql=&amp;amp;oq=&amp;amp;gs_rfai=&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google search&lt;/a&gt; which returned some TF2 Murderball servers.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2010-08-17T19:56:57.917" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5674" PostTypeId="1" CreationDate="2010-08-17T19:58:49.440" Score="22" ViewCount="3809" Body="&lt;p&gt;What are your most effective way of earning lots of gold in World of Warcraft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be farming materials for my trades or to sell on the Auction House? Or should I be doing speed runs on the daily heroics?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="2943" LastEditorUserId="8350" LastEditDate="2011-08-13T13:10:24.730" LastActivityDate="2015-03-25T02:26:49.120" Title="How can I earn lots of gold?" Tags="|world-of-warcraft|" AnswerCount="9" CommentCount="0" CommunityOwnedDate="2010-08-17T19:58:49.440" ContentLicense="CC BY-SA 2.5" />
  <row Id="5675" PostTypeId="2" ParentId="5670" CreationDate="2010-08-17T19:59:19.733" Score="6" Body="&lt;p&gt;From my understanding (from various games such as Warcraft III and Diablo 2), Smurfing refers to a player creating a new account or character and using that for various reasons, instead of just using their mainstream account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reason could be to take a break from high-level game play (pub-stomp), or if a gamer is popular, use a separate account (smurf) to avoid private messages from fans. Another common reason is if you just feel like avoiding your e-friends (if you are in a bad mood/unfriendly mood for instance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A specific example is in Wc3, If someone wants to try a new strategy, they will create a smurf account, test it in games until they get it down, then use it on their main account without the losses being on their record (from the testing). This isn't always an accepted method and is most times frowned upon.&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-08-17T19:59:19.733" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5676" PostTypeId="2" ParentId="5674" CreationDate="2010-08-17T20:03:57.803" Score="2" Body="&lt;p&gt;collect something (herbs, fish, etc.), produce something (flasks, gems, etc.), sell it on AH. &lt;/p&gt;&#xA;" OwnerUserId="1029" LastActivityDate="2010-08-17T20:03:57.803" CommentCount="0" CommunityOwnedDate="2010-08-17T20:03:57.803" ContentLicense="CC BY-SA 2.5" />
  <row Id="5677" PostTypeId="2" ParentId="5668" CreationDate="2010-08-17T20:06:54.193" Score="8" Body="&lt;p&gt;To win against 6 zerglings with just 4 zerglings is almost impossible unless you have really, really good micro and the other guy doesn't even look at it. But if you focus too much on the battle you will lose focus on your macro, so you might forget to build more drones or zerglings which hurts more than losing a few zerglings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would retreat if possible, but if the fight is in your base then get 2-3 workers into play or just run circles until you have more zerglings or a spine crawler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really, really just want to win that battle it helps if you split your zerglings and attack from 2 sides and focus fire. Retreat the wounded zerglings and attack again if the enemy stops attacking them. Try to circle the enemy zerglings one by one. You will most propably still lose, but you might kill 3 instead of just 2 zerglings.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-17T20:06:54.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5679" PostTypeId="2" ParentId="5670" CreationDate="2010-08-17T20:22:10.210" Score="29" Body="&lt;p&gt;In the context of Starcraft (and it is different in other games), smurfing referred to utilizing an account with a lower ranking (usually ICCUP) than is accurate for you as a player, to beat up on lesser players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since Starcraft 2 has a built in ELO style system, this would mean buying a new account (or destroying your own ranking) and losing all your matches to be placed in a league below your skill level (or using one that is already in such a position).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since ELO style ranking systems require a sample size of multiple games to make accurate prediction of the skill level, players can trick the system into believing they possess a lower skill level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Smurfing is not unique to ELO style rankings either.  Many tournaments are held for lower skilled players and by misrepresening themselves, highly skilled players can enter these tournaments.  This often times constitutes fraud or cheating, but may be by design.  For example, the Team Liquid Attack pits a professional player against a series of lesser players.  Often times they will intentionally mix in another professional player and present him as a lesser player for comedic value.  This is by design (and fun to watch). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually, however, smurfing is tantamount to taking candy from a baby.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorDisplayName="user59241" LastEditDate="2014-09-15T18:55:20.063" LastActivityDate="2014-09-15T18:55:20.063" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="5680" PostTypeId="2" ParentId="5674" CreationDate="2010-08-17T20:40:49.557" Score="5" Body="&lt;p&gt;There isn't one answer to this. You have to examine the market on your server to be able to accurately judge what can make you the most money for your time spent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion, farming collectables (herbs, ore, etc.) is almost never worth it. Why? Because the market on these items tends to be super saturated and the competition is high. Not to mention as the game gets closer and closer to the next expansion, the market will literally crash as those items will no longer be needed. Don't listen to the others, farming common materials is not the best use of your valuable time. 100g an hour farming Saronite is not worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can share you some of my personal favorite ways to make money, but this may not work on every server. Look for an item that is faction exclusive or difficult to obtain for the other faction. I chose the Black Tabby Cat, a non-combat pet, which drops from a rare spawn off the Dalaran Spellscribe (not killable by Alliance players, only by Horde) in Silverpine Forest. I parked a level 40 or so alt there, kept him logged off, and simply logged in a couple times a day on him (at least 6 hours apart) to see if the rare mob had spawned. For example, once during my lunch break, once before dinner, and once before I go to bed. If it was there, I would kill and loot it, and sell the pet for 1000g on the auction house. There's actually an astonishing number of pet collectors nowadays who want to get literally every pet, so I just took advantage of that. Although the drop is only about 20% chance, I could still make 1000g or 2000g in a day if I was lucky with only literally 5 minutes of my time spent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this is just one example and there may already be other people competing for this item on your server, or you simply may not be able to sell it as high as 1000g. But there are tons of similar items/drops and I guarantee you that you will be able to find one that you can claim a monopoly on. You just need to put in a little bit of thought and market research. At a time like this nearing the end of the expansion, people are willing to pay a lot for vanity items since they last forever, while gear gets outdated quick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you already have a ton of money and want to invest it for greater gain, consider picking up a high-in-demand profession like Jewelcrafting. Often times you can simply buy uncut gems off the AH and re-sell them for 30g higher which is pure profit. Just choose your recipes wisely. As another answer mentioned, completing quests at the level cap will give you additional gold. It's quite easy to have enough to buy your epic flying training in about a week just by doing Northrend quests at level 80. Your questing speed will increase even more once you do get your flier, if you choose to continue.&lt;/p&gt;&#xA;" OwnerUserId="445" LastEditorUserId="32008" LastEditDate="2015-03-25T02:26:49.120" LastActivityDate="2015-03-25T02:26:49.120" CommentCount="1" CommunityOwnedDate="2010-08-17T20:40:49.557" ContentLicense="CC BY-SA 3.0" />
  <row Id="5681" PostTypeId="2" ParentId="5674" CreationDate="2010-08-17T20:42:11.847" Score="2" Body="&lt;p&gt;Doing lots and lots of quests, since they do earn you a fair share of gold (per XP after you hit 80), also you often gather lots of materials you can sell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Following a leveling guide will ensure you can complete the most quests, the quickest. Also doing heroic dailies can be very useful, because they're more fun than farming and also give badges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end, we often play WoW to have fun, so I would prefer this above mindless farming for hours. You get to follow the lore of the game, enjoy all the different areas and spot nice areas for when you do have to farm!&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-08-17T20:42:11.847" CommentCount="0" CommunityOwnedDate="2010-08-17T20:42:11.847" ContentLicense="CC BY-SA 2.5" />
  <row Id="5682" PostTypeId="2" ParentId="5674" CreationDate="2010-08-17T20:45:46.567" Score="23" Body="&lt;p&gt;&lt;a href=&quot;http://epicadvice.com/questions/1813/what-is-your-favorite-auction-house-tip-for-making-gold/1887#1887&quot; rel=&quot;noreferrer&quot;&gt;This answer was posted by roguediary on Epic Advice&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Markets for Making/Losing Gold&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my experience with flipping items on the auction house, I put together my top 5 and bottom 5 markets that I make my most gold in. Enjoy! :)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Top 5 Markets&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;5 -Reputation Items&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You have to be careful with this one, because some types of reputation grinding, (ie. Sporeggar) is not as easy to sell as, say, Hodir reputation… (btw. Relics of Ulduar is probably my number one selling item on most days… people are desperate to get exalted for the shoulder enchant there… )&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;4 -Enchanting Materials&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You can focus on one or both types of markets, the leveling market, (read, mid-level, such as Greater Nether, Small and Large Brilliant Shards), or high-level, such as Cosmic Essences and Abyss Crystals. Stay away from lower level mats as their profit margins are low and they are easier to come by.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;3 – Milling/Alchemy Goods&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Still currently a flavor of the month type of skill set… many are taking their alts higher up into the Inscription tradeset, causing a need for many mid-level herbs, (i.e. netherbloom, briarthorn, mageroyal)… avoid lower and higher level herbs as they are easier to come by, (ie. lower levels are easier to pick, higher levels are easier to glut into the market).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;2 -Basic Trade Goods&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;(i.e. leathers, clothes, herbs, ores and bars) This is the majority of where I do my business… remember to fill both short and full stack markets and wait for a good loading time, (i.e. early in the weekend, during the week as necessary)&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;1 – Middle Level Gems&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;(i.e. Citrine, Blue Sapphires, Star Rubies, Large Opals, etc)… due to the resurgence of jewelcrafting, many are either respecing their mains or skilling up their alts… there is a level of ignorance with these mid-level gems, (i.e. before Lich King, Citrine was lucky to sell for 1g a piece… now it easily sells for 11g on our server)… while a bit hard to come by, you will feel like you hit a homerun everytime you find these as they sell very quickly and almost always grab top-dollar.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottom 5 Markets&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;5 - Top Level Gear&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Dabbling in level 80 gear has been, in my experience a “break-even” type of market in that the number of options available for purchase at lvl 80 is fairly limited due to progression available gear, as well as subject to the leveling of different tradeskills, (i.e. Blacksmithing, Leather-Working). It is hard to corner a market that has a very select group buying and a very large group selling.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;4 – Pets&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Some people swear by pet selling… and there is SOME gold there as long as you are willing to farm the pets and are also willing to undercut the competition… I hate farming pets, so UNLESS I find a CRAZY deal on a pet, I generally stay away from these. Sure, there are tons of people out there collecting these, but at the prohibitive cost of most of these, the buying is sporadic and slow at best, backing up the market… glut causes lower prices, increasing your chances of losing your profit margin in repeat AH postings.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;3 – Glyphs&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There are a TON of glyphs being sold online… cheap and available… but the problem here is the market is SO glutted right now with these types of articles it is nearly impossible to make any type of flip profit on the straight glyphs, (there are some that tell me that Inscribers can make a profit on these… however as a buy/sell flipper, I avoid these unless I find a CRAZY deal.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;2 – Quest Items&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Again, we are talking about a VERY limited number of players that would even NEED this type of item at any given time. Given the almost universal availability of quest items NEARBY a quest hub, running to a AH to pick up something laying on the group nearby is ridiculous and a sure-fire way to lose money… not to be confused with reputation items, (see above #5).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;1 – Leveling Gear&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Unless you have an Enchanter you are trying to level, stay away from speculative buying of gear under level 80… gear is so specific to each class, so you are limited WHO would be interested in a specific piece of gear… PLUS quest rewards usually are better than anything available through AH, and is “free” considering you are willing to put time into doing the quest, which most people are since you are LEVELING anyways…. PLUS leveling has become much faster nowadays, meaning that while people are needing to upgrade gear more often, they are less apt to spend top-dollar on gear that is going to be replaced in the next few days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://roguediary.wordpress.com/2009/10/10/making-the-gold/&quot; rel=&quot;noreferrer&quot;&gt;Courtesy&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-08-17T20:45:46.567" CommentCount="3" CommunityOwnedDate="2010-08-17T20:45:46.567" ContentLicense="CC BY-SA 2.5" />
  <row Id="5683" PostTypeId="2" ParentId="5328" CreationDate="2010-08-17T20:52:08.437" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Which turret is best to put out on the field? And where?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;A strategy that's worked well for us has been starting out with laser turrets at first (when there's little money to go around) then replacing them with rocket turrets as they get destroyed.  I usually put a rocket turret at each side entrance and an ice turret in the middle of the front archway to slow down the main group of bots while all the turrets around them rip into them.  A longshot in each of the back corners works pretty well too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In The Scramble I always try to build rocket turrets since the bots seem to prefer attacking turrets before the moneyball, and since they have more armor than laser turrets I can get over there while they're clumped up and drop a smoke bomb (assassin) or air strike (support).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What classes would be best to choose? What skills to upgrade?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In Blitz, we've settled on one support, one gunner, one tank, and either an assault or an assassin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In The Scramble, a support on the upper level continually healing a tank who's just spamming close-range area-effect skills works wonders.  Park the tank near the front archway in the middle of all the turrets for maximum carnage.  The assassin can also run around cloaked and drop a smoke bomb on a cluster of gremlins to freeze them, making them easy to take out before cloaking again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as what skills to upgrade, just upgrade whatever skills you find yourself using most.  Eventually you'll have them all fully-upgraded anyway.  As an assassin I focus on the cloak skill and the passive (bottom) skill to upgrade to the katana.  As support I focus on the passive skill first so I can heal faster, then focus on upgrading my mini-turret, then on hacking.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How many players is optimal?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After some experimentation, I'd say three.  We finally beat The Scramble when we started out with four, then lost a player around round 8.  By then we had almost every turret up the last two rounds at least &lt;em&gt;seemed&lt;/em&gt; much easier :)&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-08-17T20:52:08.437" CommentCount="0" CommunityOwnedDate="2010-08-17T20:52:08.437" ContentLicense="CC BY-SA 2.5" />
  <row Id="5684" PostTypeId="2" ParentId="5674" CreationDate="2010-08-17T20:54:58.650" Score="5" Body="&lt;p&gt;There are a &lt;em&gt;lot&lt;/em&gt; of options.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grind monsters/quests&lt;/strong&gt; - Not terribly efficient, but there's an abundant supply.  Quests of the kill X variety are the best money makers, because you get loot and quest rewards.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gathering&lt;/strong&gt; - Again, not the fastest money-maker, but an unlimited supply.  It's worth looking at the prices of the various goods you can gather - &lt;em&gt;you may find some newb herb or mid-rage ore that sells for more than the top-tier stuff&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Auction House arbitrage&lt;/strong&gt; - Find items that are cheaply priced, buy them, and relist for more.  A related tactic is to buy ingredients that are cheap, produce something, and relist it.  This doesn't necessarily require a profession - it could be something like converting eternal fires or disenchanting cheap greens.  Use the &lt;a href=&quot;http://auctioneeraddon.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;auctioneer addon&lt;/a&gt; to determine average prices for items.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Auctioning rare NPC-sold items&lt;/strong&gt; - Some NPC vendors can be found in out-of-the-way locations, selling things that can't be obtained elsewhere.  I seem to recall a guy in Netherstorm who sold certain rare pets, as an example.  Get an alt out there, buy some of these items, mail them to another of your characters and put them in the auction house for more than they cost.  People are essentially paying to not have to go out into the middle of nowhere to get the item.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Professions&lt;/strong&gt; - When WOTLK was young, glyphs were a money factory.  This profession has slowed down, but there's still money to be made.  Every profession can be profitable to some extent.  Take some time to research the material costs and average AH prices for things you can make with your professions.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Expansion Speculation&lt;/strong&gt; - Keep track of rumors and patch notes, and speculate on how patch changes and expansions will affect the economy.  If you figure out something that will be in high demand after the patch/expansion, you can horde now to sell at a profit later.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://greedygoblin.blogspot.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Greedy Goblin&lt;/a&gt; used to have a lot of money-making advice.  Check the older posts.  Some of it is probably out of date, but there is still good advice in there.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="32008" LastEditDate="2015-03-25T02:24:46.350" LastActivityDate="2015-03-25T02:24:46.350" CommentCount="0" CommunityOwnedDate="2010-08-17T20:54:58.650" ContentLicense="CC BY-SA 3.0" />
  <row Id="5685" PostTypeId="2" ParentId="5668" CreationDate="2010-08-17T22:12:49.743" Score="2" Body="&lt;p&gt;You don't want to over micro your units.  Sometimes getting maximum DPS is better than micro-ing your units around.  You also don't want to engage in a battle you know you can't win i.e. running head first into a group of zerglings that out number your zerglings.  If you only have 4-6 zerglings use them to scout and invest in speedling research before you harass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You mentioned that there is always a zergling vs zergling battle.  If this is the case when you are attacking their base you should run around for scouting info and then fall back.  Do not waste your lings and minerals by engaging them at that time.  If they are attacking you, fall back to your queen so you have the advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you have Zerglings and a queen, don't panic and attack with your drones too.  This will make it fair game if he uses attack move and your drones can be targeted.  If your drones continue to mine he will be forced to either attack move and let the AI attack your zerglings/queen or he will have to single target your drones in which case you will do far more damage to his force than he will to your mineral line.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-17T22:12:49.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5686" PostTypeId="2" ParentId="3938" CreationDate="2010-08-17T22:20:59.640" Score="1" Body="&lt;p&gt;I'm answering my own question because i finally managed to get to gold level on this challenge by using some non standard tactics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the final stage instead of using unit compositions recommended in hints I decided to go with:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against battlecruiser and vikings I used stalkers, zealots and hight templar. I feedback BC with HT and focus fire my stalkers on the BC while zealots got rid of any landing vikings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against hellions and reapers I used colossi and archons (colossi on high ground and a bit of micro with archons).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against marauders and tanks I used immortals with shield from sentry and Phoenixes. I used phoenixes to reduce incoming damage by lifting 4 of the siege tanks.&lt;/p&gt;&#xA;" OwnerUserId="77" LastEditorUserId="77" LastEditDate="2011-04-22T12:31:04.850" LastActivityDate="2011-04-22T12:31:04.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5687" PostTypeId="1" CreationDate="2010-08-17T23:01:00.890" Score="6" ViewCount="1295" Body="&lt;p&gt;I would like to sell my copy of Battlefield 2, but I cant remember if the CD Key was used to create my login account. I would not like to sell the game to someone if they will not be able to create an account and log in with the same CD Key. Does anyone know how this works?&lt;/p&gt;&#xA;" OwnerUserId="1322" LastEditorUserId="320" LastEditDate="2010-08-18T13:11:19.707" LastActivityDate="2020-07-27T07:56:54.817" Title="Can you create a new EA account with a second hand game?" Tags="|drm|battlefield-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5688" PostTypeId="2" ParentId="3938" CreationDate="2010-08-17T23:02:42.383" Score="1" Body="&lt;p&gt;You can do this with good micro if you follow the in game hints.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With stalkers, as they take damage blink them up on the high ground.  don't start off on the high ground.  If the high ground is out of range, just blink it back.  You can do this easily with 0 losses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use your immortals to counter the tanks and the zealots to counter the marauders.  What you want to do here is time your attack just right. move in your immortals first from the south side so they get targeted by the first wave of siege attacks. then charge in your zealots from the north to take out the marauders.  You may lose one or two zealots here but shouldn't lose any immortals.  Back out any immortals that are getting low on health.  Don't cluser them in a circle either because microing immortals that are taking damage from the front to the back will be impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used my sentry with the Arcons and Colossi which is a bit over kill but I had no use for my sentry.  I just put all the colossi on the ridge and setup a forcefield between the arcons and the incoming wave of units to stall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It took several tries to get gold on all challenges but I did it by following the hints and practicing my micro which i believe is the purpose of these challenges. (or macro depending on the challenge)&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-17T23:02:42.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5689" PostTypeId="2" ParentId="5668" CreationDate="2010-08-17T23:06:23.033" Score="1" Body="&lt;p&gt;Your time is better spent making sure you are spending your resources than trying to win a 4 vz 6 ling fight.&lt;/p&gt;&#xA;" OwnerUserId="2897" LastActivityDate="2010-08-17T23:06:23.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5690" PostTypeId="1" CreationDate="2010-08-17T23:22:05.083" Score="5" ViewCount="309" Body="&lt;p&gt;I have a question about trophies.&#xA;A friend of mine won a trophy while using my PSN account, but if I check my trophy collection (on my console) I don't find it.&#xA;I can only view it if I'm comparing my trophies with someone else, and it also appear in the recent obtained trophies.&#xA;How can I make it appear also on my collection list?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone help me?&#xA;Thanks :)&lt;/p&gt;&#xA;" OwnerUserId="203" LastEditorUserId="203" LastEditDate="2010-08-17T23:30:59.110" LastActivityDate="2011-01-12T18:13:48.230" Title="Trophy Troubles" Tags="|achievements|psn|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5693" PostTypeId="2" ParentId="5687" CreationDate="2010-08-18T00:01:52.343" Score="4" Body="&lt;p&gt;I believe you CAN resell the game (since I've seen it used in stores -- pc) but the buyer has to pay a $20 reactivation fee unless you transfer your entire EA account to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that you CANNOT sell Steam games and apparently it is against the EA t&amp;amp;c to transfer your EA account, so you can only sell it if you bought it somewhere other than Steam (probably in box form) and you can find out exactly how to get the reactivation working.  I'm fairly certain it exists, but I don't know how to do it, so I would encourage someone who does know to post an answer.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-08-18T01:14:18.563" LastActivityDate="2010-08-18T01:14:18.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5694" PostTypeId="2" ParentId="5668" CreationDate="2010-08-18T01:09:22.410" Score="2" Body="&lt;p&gt;The best way to micro in this case is to keep your group of lings together, and run away from his group. If they are equal speed you should not have trouble keeping away. To micro lings you simply abuse the automatic AI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When he attack-moves, run away. His lings will continue following your lings even if they will never reach them because you are running away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When he simply tells them to move, you attack him. His units will not fight back while just moving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When he force-attacks a single unit (other than your lings), attack his lings. They will not attack back until their target is dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When he force-attacks a single one of your lings, separate that ling out and attack his lings with the rest of yours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The basic idea is:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;retreat when his lings are heading for your lings&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;attack when his lings are not heading for your lings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main point of this is to delay until you can reinforce your army.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2106" LastActivityDate="2010-08-18T01:09:22.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5695" PostTypeId="1" AcceptedAnswerId="5696" CreationDate="2010-08-18T01:10:57.057" Score="8" ViewCount="2091" Body="&lt;p&gt;I'm about halfway through the campaign, and realized that I haven't gotten all of the research points from all of the previous missions. I'd really like to get those points (just for completeness)- can I replay the earlier missions and get these points added to my research in the laboratory?&lt;/p&gt;&#xA;" OwnerUserId="2958" LastEditorUserId="3610" LastEditDate="2012-06-01T16:00:55.430" LastActivityDate="2012-06-01T16:00:55.430" Title="I missed some research points in some levels, can I replay to get those points?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5696" PostTypeId="2" ParentId="5695" CreationDate="2010-08-18T01:21:42.710" Score="11" Body="&lt;p&gt;Yep! Same goes for the optional goals that reward credits.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-18T01:21:42.710" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5697" PostTypeId="2" ParentId="4684" CreationDate="2010-08-18T03:28:38.230" Score="0" Body="&lt;p&gt;How to switch to grid hotkeys?  Practice, practice, practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start in a 1v1 AI game, and set the computer on Very Easy.  Play a few games, building as many different units as you can, until you start to get some of the key combinations implanted in your mind.  Then gradually ramp up to Easy, Normal, and on as you get more confident.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will it work in multiplayer?  Yes, eventually, but you'll definitely want to start with easy AI until you've really cemented those key combos in your brain.  I think you'll find that it'll work &lt;em&gt;better&lt;/em&gt; in multiplayer, but only after you know those keys like the back of the one hand you're using them with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even then, you'll find that in the heat of battle your brain may snap back to SC1 keys.  In that case, make note of which key combo it is, go back into a Very Easy AI game, and build 20 of the thing you got wrong (or issue 20 of the command you got wrong) to retrain yourself.  (You might even try winning the game [it's Very Easy AI, after all] using nothing but whatever units you flubbed, just to really burn their keys into your brain.)&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2010-08-18T03:28:38.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5698" PostTypeId="1" AcceptedAnswerId="5737" CreationDate="2010-08-18T05:17:46.803" Score="28" ViewCount="50048" Body="&lt;p&gt;I have a Steam product key for Just Cause 2 I got for free with the purchase of my video card. However, I already have a copy of this game attached to my Steam account. What will happen if I try to activate this other key on my account? Will Steam give me a copy of Just Cause 2 to gift to somebody else? Will it simply refuse to add it? Or will it eat the key rendering it worthless?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to try this only to have the latter happen, but it would be useful to be able to add it and gift it to somebody else.&lt;/p&gt;&#xA;" OwnerUserId="128" LastEditorUserId="19827" LastEditDate="2013-12-09T00:12:47.657" LastActivityDate="2017-09-12T18:00:26.370" Title="What happens if I activate a product key on Steam for a game I already own?" Tags="|steam|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5699" PostTypeId="2" ParentId="5698" CreationDate="2010-08-18T06:05:59.993" Score="19" Body="&lt;p&gt;if you have the key then why don't you just give it to someone else instead of using steam to send it? Anyway, Steam games that you own will not need to be activated again so just give the key to a friend of yours.&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-18T06:05:59.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5700" PostTypeId="1" AcceptedAnswerId="5706" CreationDate="2010-08-18T08:34:57.940" Score="10" ViewCount="10217" Body="&lt;p&gt;I’m on the way to get some achievements done, then I came across the &quot;Can't Touch This!&quot; achievements. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xrQld.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried several ways to get it, but so far no idea did work. Has someone already got this achievement and knows how to solve this?&lt;/p&gt;&#xA;" OwnerUserId="2064" LastEditorUserId="122" LastEditDate="2011-07-28T05:39:52.153" LastActivityDate="2014-04-28T17:41:36.723" Title="How can I get the 'Can't Touch This!' archievement?" Tags="|starcraft-2|achievements|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5701" PostTypeId="1" CreationDate="2010-08-18T08:37:55.170" Score="13" ViewCount="19063" Body="&lt;p&gt;I have been playing &lt;em&gt;Robo Defense&lt;/em&gt; (2009) a lot lately, but I can't really get beyond level 2 because I haven't yet found an opening strategy that would work effectively. Can you recommend any good opening strategies?&lt;/p&gt;&#xA;" OwnerUserId="729" LastEditorUserId="4797" LastEditDate="2023-08-07T10:15:50.760" LastActivityDate="2023-08-07T10:15:50.760" Title="What are some good opening strategies for Robo Defense?" Tags="|robo-defense|" AnswerCount="13" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="5705" PostTypeId="1" AcceptedAnswerId="5723" CreationDate="2010-08-18T09:52:45.337" Score="9" ViewCount="358" Body="&lt;p&gt;I'm experimenting with We Rule, but at level 6 I have an objective to:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'Hire your friend'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I don't have any friends, so what am I supposed to do?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="52800" LastEditDate="2013-11-29T22:15:56.523" LastActivityDate="2013-11-29T22:15:56.523" Title="How do I hire a friend?" Tags="|ios|we-rule|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="5706" PostTypeId="2" ParentId="5700" CreationDate="2010-08-18T10:19:43.977" Score="3" Body="&lt;p&gt;The Raven's seeker missile is not an instant attack... it slowly travels towards its target and when it reaches it, it blows up. To get the achievement, you have to run away from the missile until it runs out of gas so to speak. They last 15 seconds, so if you can keep away that long, you will earn this achievement. You will need a fast-moving unit to do this.&lt;/p&gt;&#xA;" OwnerUserId="2106" LastActivityDate="2010-08-18T10:19:43.977" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5707" PostTypeId="1" AcceptedAnswerId="5714" CreationDate="2010-08-18T10:20:19.217" Score="5" ViewCount="1341" Body="&lt;p&gt;I'm considering buying Rock Band The Beatles for my only gaming console, the Nintendo Wii, but I was wondering if there are any big differences between the version on Wii and the version on Playstation 3?&lt;/p&gt;&#xA;" OwnerUserId="2968" LastEditorUserId="181240" LastEditDate="2023-03-23T21:33:39.300" LastActivityDate="2023-03-23T21:33:39.300" Title="Differences between PS3 and Wii version of Rock Band The Beatles" Tags="|ps3|nintendo-wii|rock-band|the-beatles-rock-band|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5711" PostTypeId="1" CreationDate="2010-08-18T11:58:45.903" Score="19" ViewCount="1453" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/q/5670/25368&quot;&gt;I previously asked what is Smurfing&lt;/a&gt; and got an explanation that it was a subset of griefing.  So now this begs the question....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is griefing? Is Griefing really the major classification of harassment to be used in all of gaming? I thought it got started in Second Life but it seems to have become a larger part of the lexicon used to describe all other forms of 'gaming douchebaggery'.&lt;/p&gt;&#xA;" OwnerUserId="2940" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2015-11-19T17:23:17.810" Title="What is Griefing?" Tags="|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5712" PostTypeId="2" ParentId="5711" CreationDate="2010-08-18T12:04:04.240" Score="16" Body="&lt;p&gt;Griefing is definitely not a term that originated in Second Life. It's a form of trolling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Griefer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt; describes a griefer as&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;a player in a multiplayer video game that purposely irritates and harasses other players.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The most common form of griefing is exploiting certain game mechanics to disrupt other players in your team, like team-killing or blocking other players. It can also be someone who harasses other players, verbally or otherwise.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-18T12:04:04.240" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5714" PostTypeId="2" ParentId="5707" CreationDate="2010-08-18T12:16:09.880" Score="5" Body="&lt;p&gt;AFAIK, there is no difference between PS3 and Wii version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only difference I know for this game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xbox 360 version of &quot;Rock Band: The Beatles&quot; has an exclusive song (All you need is love) which the PS3 and Wii don't have; but the song is available for download on the Wii and PS3.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-08-18T12:16:09.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5715" PostTypeId="2" ParentId="5707" CreationDate="2010-08-18T12:38:35.030" Score="4" Body="&lt;p&gt;The only real difference is the graphics and maybe sound quality of the game.  More so the graphics though but, not enough for it to bother me honestly. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2010-08-18T13:09:47.757" LastActivityDate="2010-08-18T13:09:47.757" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5716" PostTypeId="2" ParentId="5701" CreationDate="2010-08-18T12:40:59.970" Score="1" Body="&lt;p&gt;I put the first gun towers in a line, separated to the maximum distance where every enemy can be hit at all points.  As the game goes on, I turn this into a path that weaves back and forth across the map. The further you make them travel the more damage you can do to them. Using this way I've gotten to round 100 on level 9.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, put in lots of upgraded rocket launchers and upgraded freeze towers. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2010-08-18T14:34:32.517" LastActivityDate="2010-08-18T14:34:32.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5717" PostTypeId="1" AcceptedAnswerId="5719" CreationDate="2010-08-18T13:25:49.673" Score="10" ViewCount="1276" Body="&lt;p&gt;I currently have a set-up in my fortress involving a small entrance filled with traps and a trade depot connected to a moat with a drawbridge. I have an alternative entrance to the depot from within my fortress, so that I can restock while the bridge is up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The alternative entrance has one gap in which I have placed a door. Now I'm wondering, if I forbid that door, will this stop thieves?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, I'd also like to know if I link this door up to a lever so that is it open when the drawbridge is up, can thieves open a mechanism-closed door?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-18T17:41:32.497" Title="Does a forbidden door stop thieves?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5719" PostTypeId="2" ParentId="5717" CreationDate="2010-08-18T13:48:49.163" Score="5" Body="&lt;p&gt;According to the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Defense_guide#Doors_.28.26_Hatches.29&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, &amp;quot;Most creatures will be stopped by any door or hatch, though some others can smash them...You can forbid doors to keep (most) hostile humanoids and creatures out, and your dwarves in.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;Doors should stop &lt;strike&gt;ordinary goblin thieves&lt;/strike&gt; and most &amp;quot;ordinary&amp;quot; creatures, like mandrills.&#xA;Creatures that can break down a door are going to be more interested in smashing than stealing.&lt;/p&gt;&#xA;&lt;p&gt;EDIT: The comment is correct. &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Snatcher&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; article clarifies that goblin snatchers can, in fact, bypass locked doors, but not floodgates, or anything similar that's secured with mechanisms and lever. Animal thieves &lt;em&gt;are&lt;/em&gt; stopped by locked doors.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-18T17:41:32.497" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5720" PostTypeId="2" ParentId="5674" CreationDate="2010-08-18T13:54:05.500" Score="5" Body="&lt;p&gt;I reached the gold cap (214k gold) in around 4 months by following the MMO-Champion inscription guide. On my best days I was making 2-4k gold profit in a single day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.mmo-champion.com/threads/671095-Auction-House-Guide-Inscription/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mmo-champion.com/threads/671095-Auction-House-Guide-Inscription/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2973" LastEditorUserId="2973" LastEditDate="2010-08-18T13:59:55.660" LastActivityDate="2010-08-18T13:59:55.660" CommentCount="1" CommunityOwnedDate="2010-08-18T13:54:05.500" ContentLicense="CC BY-SA 2.5" />
  <row Id="5721" PostTypeId="2" ParentId="5711" CreationDate="2010-08-18T14:07:04.190" Score="20" Body="&lt;p&gt;Griefing is the deliberate, indiscriminate and repeated harassment of other players - with generally little actual benefit to one's own character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is essentially a &quot;play style&quot; where the player derives satisfaction from the discomfort he causes others instead from the accomplishments provided by the game itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This stands in contrast to unintentional bad behavior resulting from inexperience and also in contrast to harassment of specific players as can be part of a personal feud.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Repeated killing of significantly less advanced characters&lt;/li&gt;&#xA;&lt;li&gt;Denying other players access to important resources by looting them aways immediately after they reappear.&lt;/li&gt;&#xA;&lt;li&gt;Denying less advanced players experience by out damaging them and claiming the kills for yourself&lt;/li&gt;&#xA;&lt;li&gt;Stealing the fruits of other player's labor by looting their slain monsters before they get around to it&lt;/li&gt;&#xA;&lt;li&gt;Convincing less experienced players to do things that will harm their progress.&lt;/li&gt;&#xA;&lt;li&gt;Training monsters to areas populated by player that cannot defend themself from them.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Like Mechko said: Bullying in the gaming world...&lt;/p&gt;&#xA;" OwnerUserId="1335" LastActivityDate="2010-08-18T14:07:04.190" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5722" PostTypeId="1" AcceptedAnswerId="5724" CreationDate="2010-08-18T14:16:41.157" Score="21" ViewCount="20874" Body="&lt;p&gt;I have seen some games being called &quot;AAA&quot;. What does it mean?&lt;/p&gt;&#xA;" OwnerUserId="77" LastActivityDate="2014-09-14T23:41:37.113" Title="What is an AAA game?" Tags="|terminology|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5723" PostTypeId="2" ParentId="5705" CreationDate="2010-08-18T14:17:04.743" Score="6" Body="&lt;p&gt;Well the jackass answer is find a friend to play the game with. Another idea is if you have Facebook, post a status message asking for anyone who has the game, but that is putting yourself out on Facebook which may not be desirable. You could also find people via the &lt;a href=&quot;http://www.facebook.com/WeRuleGame&quot; rel=&quot;nofollow noreferrer&quot;&gt;Facebook We Rule Page&lt;/a&gt; and post on the discussion board there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Developers put objectives like &quot;Hire your friend' or 'Give a gift to a friend' (a la Farmville) as a marketing and expansion tool. By completing the objective, it expands the game's user base and maximum possible revenue for the developer. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-08-18T14:17:04.743" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5724" PostTypeId="2" ParentId="5722" CreationDate="2010-08-18T14:19:19.030" Score="32" Body="&lt;p&gt;It's not a definition set in stone - but it usually refers to a game published by a major publisher, enjoying a large budget (can be millions of dollars) and a large team working on it over a few years. AAA titles typically also have a lot of publicity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The term does not say anything about the game quality or sales figure.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-08-18T14:25:58.637" LastActivityDate="2010-08-18T14:25:58.637" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5725" PostTypeId="2" ParentId="5722" CreationDate="2010-08-18T14:22:03.890" Score="12" Body="&lt;p&gt;&quot;AAA&quot; is an adjective to describe quality. AAA can be be used to denote a major project for a developer, such as a Halo or Metal Gear. AAA can also be used to denote high quality, such as Batman: AA or Little Big Planet. AAA is a marketing term, so it is perceived quality rather than actual quality (although it can be both) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For kicks, an analogy:&lt;br&gt;&#xA;AAA is to Games, as Blockbuster is to movies&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A fair warning though, not all movies that are considered blockbusters are great (&lt;em&gt;cough&lt;/em&gt; Transformers &lt;em&gt;cough&lt;/em&gt;)&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-08-18T14:22:03.890" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5726" PostTypeId="2" ParentId="5701" CreationDate="2010-08-18T14:26:02.727" Score="8" Body="&lt;h2&gt;Long Paths&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Instead of running straight towards the exit have them run back and forth between your guns. This means that in the beginning you should favor &quot;many guns&quot; over &quot;good guns&quot; until you have at least some parcour for them to cross.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Strong Points&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Check the ranges of your cannons. Those that encompass the largest area on your pathway should receive the first and the most upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But don't focus on just one such strong point. Have at least two with sufficient distance so that unit which slip through the first by moving in the shadow of larger units can be addressed later in their journey.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Good Combinations&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Cannons with splash or area damage should be placed where many enemies will be at together. This means either at the beginning where the herd is still large or at places where units are slowed down and thus closer together.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Anti Air&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Always consider that you need some anti air defence later on. Don't rely on a strong frontline. It's better to have them under fire the whole way.&lt;/p&gt;&#xA;" OwnerUserId="1335" LastActivityDate="2010-08-18T14:26:02.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5727" PostTypeId="1" AcceptedAnswerId="5732" CreationDate="2010-08-18T14:32:11.337" Score="23" ViewCount="10840" Body="&lt;p&gt;In reading about &quot;griefing&quot; and &quot;smurfing&quot;, the term &quot;ganking&quot; came up...is there a good definition for it?&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2012-12-18T21:37:19.067" Title="What is &quot;ganking&quot;?" Tags="|terminology|" AnswerCount="8" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5728" PostTypeId="1" AcceptedAnswerId="5734" CreationDate="2010-08-18T14:34:15.030" Score="6" ViewCount="1635" Body="&lt;p&gt;I have been reading some answers here and it was reference that for the Protoss, a stalker is a more &quot;recommended&quot; first build over a zealot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this recommended or for what situations? Stalkers have less HP and Zealots are strong against zerglings and can overwhelm marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please list 1v1 and 2v2 scenarios, and explain as though I am a beginner.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="274" LastEditDate="2011-08-18T14:58:34.583" LastActivityDate="2012-04-20T19:45:18.777" Title="When should I build a Stalker as my first unit over a Zealot, and why?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5729" PostTypeId="2" ParentId="5727" CreationDate="2010-08-18T14:35:43.343" Score="2" Body="&lt;p&gt;Ganking is when a big group of high-level players attack a low-level player who has no chance of defending himself. This is considered a form of griefing.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-18T14:35:43.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5730" PostTypeId="2" ParentId="5728" CreationDate="2010-08-18T14:35:47.850" Score="4" Body="&lt;p&gt;Stalkers are important to get early against Terran to counter the potential Reaper rush.  Reapers can kite Zealots all day long and you'll never even get a hit in, while a Stalker takes almost no damage and kills Reapers quickly.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-18T14:35:47.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5731" PostTypeId="2" ParentId="5728" CreationDate="2010-08-18T14:43:14.260" Score="3" Body="&lt;p&gt;It is important to scout what your enemy is doing. So assuming you have scouted your enemy already, that's when you decide on what to build first. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Terran, you usually go stalkers first unless you scout some marauders ahead, in which case, go zealots(and or immortals)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Zerg, its more zealots than stalkers as they own zerglings and roaches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Protoss, just counter with faster building since its evenly matched :P&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="126" LastEditDate="2010-08-18T14:51:22.400" LastActivityDate="2010-08-18T14:51:22.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5732" PostTypeId="2" ParentId="5727" CreationDate="2010-08-18T14:44:49.047" Score="30" Body="&lt;p&gt;Ganking is when a big group of players team up on one lone player, usually by surprise.  Level differential is not necessary to be called ganking.  In many games (mostly MMOs), this is a form of griefing, but in other games it is a legitimate and encouraged strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, in DotA, ganking is an integral part to team victory.  One player may roam around the map helping to ambush and team up on enemies who get caught out of position.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2012-12-18T21:37:19.067" LastActivityDate="2012-12-18T21:37:19.067" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="5733" PostTypeId="2" ParentId="5727" CreationDate="2010-08-18T15:15:37.797" Score="18" Body="&lt;p&gt;Ganking is when a group of player join together to take on a single player. The term probably formed from the words &quot;gang&quot; and &quot;yanking&quot; (the sudden application of large force).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this strategy can be employed for griefing it is also often applied for &quot;honorable&quot; gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By combining forces the gang is able to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take down more advanced players than they could beat individually&lt;/li&gt;&#xA;&lt;li&gt;Take down an equally advanced player more quickly (i.e. before reinforcements arrive or the target is able to flee)&lt;/li&gt;&#xA;&lt;li&gt;Reduce the danger of loosing any individual team member in what would otherwise be a more evenly matched encounter.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1335" LastEditorUserId="320" LastEditDate="2010-08-18T22:30:17.353" LastActivityDate="2010-08-18T22:30:17.353" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5734" PostTypeId="2" ParentId="5728" CreationDate="2010-08-18T15:32:47.340" Score="17" Body="&lt;p&gt;As mentioned in the Reaper question.  You need a stalker to deal with early Reapers as Photon Cannons tend to set you back by too much.  However, there is no reason it has to be the first unit you build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since a Stalker requires a Cybernetics Core (60 second build time) and it in turn requires a Gateway (which can build Zealots with a 33 second build time) you can easily build a Zealot while waiting for the Cybernetics Core to finish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the better question is: &quot;Why wouldn't you?&quot;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A Zealot costs 100 Minerals and 2 Psi to build.  &lt;/li&gt;&#xA;&lt;li&gt;A Stalker costs 125 Minerals 50 Gas and 2 Psi to build.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Obviously if you can't afford another Pylon and only have 2 Psi to spare it makes sense to cut the Zealot.  But consider also the costs to build a Stalker: A Vespean Assimilator (75 minerals), Probes harvesting Gas instead of Minerals, the additional cost of the Cybernetics Core (150 Minerals).  These all add up.  That said you can (if you play decently) afford both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other things to consider.  Once your stalker is built what are you going to build next?  &quot;Standard&quot; play is usually to add on another Gateway (150 Mineral cost).  By cutting that Zealot you can start building a second Gateway before your Stalker is ready.  You'll probably also need more Psi at this point, and a Pylon has the same cost as a Zealot.  Its worth noting that you should have a better economy once the Stalker is finished (you were building probes this whole time right?), so these things will still be affordable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer your unasked question: Should you cut the production of the first Zealot?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try it out!  Play a couple times where you build both, and where you only build the Stalker.  How much Minerals do you have?  Does it feel like enough for the rest of your game plan?  Would 100 Minerals help you?  Would you rather have that Zealot to help block your entrance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This all depends on what your strategy is, so what you need to do is try both and decide.  They're two options and there is no correct answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference material here is Tester vs IntoTheRainbow in the Razor King of the Beta Tournament.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3949130/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game 1&lt;/a&gt; -&gt; doesn't build a Zealot before his Stalker&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/3949126/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game 2&lt;/a&gt; -&gt; builds a Zealot first then a Stalker&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-18T15:32:47.340" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5735" PostTypeId="2" ParentId="5701" CreationDate="2010-08-18T16:13:01.460" Score="3" Body="&lt;p&gt;my basic strategy is&#xA;2 or 3 guns (the blue ones) that force the enemy up.  Then add a rocket or two up.  Use more guns to force them back down to the middle, and then put some rockets in the middle to counter the eventual air ones, then I'll throw a slow one behind the rockets to help them out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so... let's see if this works...&#xA;W=wall, S=Start, G= Gun, R=Rocket, S=Slow&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;W    G&#xA;W R  G&#xA;W G  R&#xA;S G  RS&#xA;WG   R&#xA;W&#xA;W&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1093" LastActivityDate="2010-08-18T16:13:01.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5736" PostTypeId="1" AcceptedAnswerId="5793" CreationDate="2010-08-18T16:34:44.720" Score="3" ViewCount="1195" Body="&lt;p&gt;&quot;&lt;a href=&quot;http://www.youtube.com/watch?v=Rb_ZU1lCgnc&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;Who&lt;/a&gt;&quot; is a canceled video game by &lt;a href=&quot;http://gamejolt.com/profile/mike-inel/1939/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mikeinel&lt;/a&gt;, the same guy who did the awesome &lt;a href=&quot;http://www.youtube.com/watch?v=MvjZ6VkLuCM&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;Draw With Me&lt;/a&gt; video. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mikeinel also several short games, &quot;Which&quot;, &quot;Why&quot;, &quot;Where&quot;, and &quot;How&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question :&lt;/strong&gt; Is there any way to play &quot;Who&quot; ? Perhaps as an Easter Egg inside one of his short games?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Screenshot from &quot;Who&quot;, the canceled game in question&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/c4yGM.jpg&quot; alt=&quot;Who&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MikeInel's other, slightly creepy, short games, &quot;Which&quot;, &quot;Why&quot;, &quot;Where&quot;, &quot;How&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YYlT8.jpg&quot; alt=&quot;Which&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/nRuuS.jpg&quot; alt=&quot;Why&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/KJLPu.jpg&quot; alt=&quot;Where&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/nQQ0j.jpg&quot; alt=&quot;How&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still from MikeInel's &quot;Draw With Me&quot;, the theme featured in &quot;Who&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/myqL1.jpg&quot; alt=&quot;Draw With Me&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="8350" LastEditDate="2012-11-14T14:15:36.367" LastActivityDate="2012-11-14T14:15:36.367" Title="How can I play Mikeinel's &quot;Who&quot;?" Tags="|mikeinel-who|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ClosedDate="2012-11-14T15:25:22.007" ContentLicense="CC BY-SA 3.0" />
  <row Id="5737" PostTypeId="2" ParentId="5698" CreationDate="2010-08-18T16:36:40.693" Score="13" Body="&lt;p&gt;I agree with corroded that you should just give them the key, but to answer your question:&lt;/p&gt;&#xA;&lt;p&gt;If you purchase a copy of a game you already own, you may or may not receive a giftable copy to give to someone else.  &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656&quot; rel=&quot;noreferrer&quot;&gt;According to Valve&lt;/a&gt;, the &lt;strong&gt;only&lt;/strong&gt; cases where you get a giftable copy are:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Users who own &lt;strong&gt;Left 4 Dead&lt;/strong&gt; and then go on to purchase &amp;quot;Left 4 Dead + Left 4 Dead 2 Bundle&amp;quot; will receive an extra copy of &amp;quot;Left 4 Dead&amp;quot;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Users who own &lt;strong&gt;Half-Life 2&lt;/strong&gt; and go on to purchase “The Orange Box” or the &amp;quot;Valve Complete Pack&amp;quot; will receive an extra copy of “Half-Life 2”.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Users who own &lt;strong&gt;Half-Life 2: Episode One&lt;/strong&gt; and then go on to purchase the &amp;quot;Half-Life 2: Episode Pack”, “Valve Complete Pack” or “The Orange Box” will receive an extra copy of “Half-Life 2: Episode One”.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Users who own &lt;strong&gt;Dawn of War II&lt;/strong&gt; and then go on to purchase &amp;quot;Dawn of War II Gold Edition&amp;quot; will receive an extra copy of &amp;quot;Dawn of War II&amp;quot;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Users who purchase &lt;strong&gt;the available four packs for specific Steam titles&lt;/strong&gt; will receive three extra copies of that title to gift to friends.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Extra copies may apply as a part of some limited time promotions. In that case, information on what will be included with your purchase will be listed on the storefront's transaction page.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;When trying to activating a Game you already own (or a bundle you already own parts of), Steam will warn you in a popup which game/parts won't be added to your library. You then have the choice to cancel the activation.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2017-09-12T18:00:26.370" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5738" PostTypeId="1" AcceptedAnswerId="5741" CreationDate="2010-08-18T16:48:57.853" Score="53" ViewCount="1161" Body="&lt;p&gt;After getting nuked several times in a row last night, I came up with a somewhat esoteric question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say I have a spore crawler in my base.  If a cloaked unit comes within range of the crawler, it is revealed, and my hydralisks can kill the ghost.  That's easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now let's say my hatchery is on low ground, and there is high ground right near it.  I build a spore crawler right at the base of the high ground.  If a ghost is up on that high ground, cloaked or not, i can't see him because I don't have vision of the high ground.  Still pretty easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I move an overlord (not overseer) over to where the ghost is.  Now I can see the ghost if it is uncloaked. If there was a hydralisk at the bottom of the cliff, it could attack the ghost because the overlord's vision allows the hydra to target the ghost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now for the tricky part.  What if the ghost is cloaked?  Does the overlord's vision allow the spore crawler's detection ability to &quot;target&quot; the ghost and reveal it, the same way the hydra could target it in the previous scenario?  Or would I need to build a spore crawler on the high ground?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I know I could also morph an overseer, but that is not relevant to this question, which is focused on the exact mechanics of detection and how it interacts with vision of high ground.)&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="126" LastEditDate="2010-08-18T16:54:25.460" LastActivityDate="2010-08-18T18:46:48.670" Title="Interaction between high ground, detection, and &quot;vision&quot;" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5739" PostTypeId="2" ParentId="5738" CreationDate="2010-08-18T16:58:41.833" Score="8" Body="&lt;p&gt;I'd have to double check to be sure, but here is what I believe to be the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is how vision works in Starcraft 2: All units share vision.  What one sees any can see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is how detection works in Starcraft 2: All units with in detection radius from a detector and within vision are detected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus your Spore Crawler provides detection radius and your overseer provides vision, thus a Hydralisk (or any other unit that would normally be capable of attacking the ghost) can.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-18T18:46:48.670" LastActivityDate="2010-08-18T18:46:48.670" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5740" PostTypeId="2" ParentId="5738" CreationDate="2010-08-18T17:06:42.523" Score="1" Body="&lt;p&gt;Yes, the detection will work.&lt;/p&gt;&#xA;" OwnerUserId="2577" LastActivityDate="2010-08-18T17:06:42.523" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5741" PostTypeId="2" ParentId="5738" CreationDate="2010-08-18T17:09:21.520" Score="40" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the picture proof:&lt;img src=&quot;https://i.stack.imgur.com/dN0Yf.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-18T17:09:21.520" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="5743" PostTypeId="1" AcceptedAnswerId="5745" CreationDate="2010-08-18T17:33:58.810" Score="6" ViewCount="1243" Body="&lt;p&gt;Last night I was playing the first of the Protoss missions (Whispers of Doom). I had no problems getting through it, Zeratul still had full health, as did all of my stalkers (maybe one was at 75/80). I had also destroyed all of the hatcheries and thought, &quot;Great! I'll be able to get all of the research and all of the achievements my first time through.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then came the mad dash to the Void ship. I managed to blink over the first two rocks without leaving any stalkers behind, but the distance between the second and third rock was too short for the blink cool down to be over and I had to punch my way through it. Still not a problem yet. I quickly killed the spine crawler on the other side (I think maybe this was my mistake) then continued my mad dash. As I neared the ship my stalkers got shredded and I was left with only 2 stalkers, meaning that I missed one of the achievements (survive with 3 stalkers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any tricks to this part of the mission beyond what I did or was it just a mistake to stop and kill that one spine crawler. I'm still not sure what crazy thought ran through my head to make me do that. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="2069" LastEditorUserId="3610" LastEditDate="2012-06-18T09:28:44.367" LastActivityDate="2012-06-18T09:28:44.367" Title="Keeping stalkers alive in Whispers of Doom mad dash" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5745" PostTypeId="2" ParentId="5743" CreationDate="2010-08-18T17:52:15.127" Score="4" Body="&lt;p&gt;Don't give up -- Just keep practicing! You should get an auto-save just prior to or just after activating the third part of the prophecy. If you've managed to get all your stalkers up until that point, you can continually reload from there until you succeed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other Tips: Just keep running. Don't stop to fight, kill nydus worms, etc, anything. Your first blink should be into the lowground &quot;pit&quot; with the zerg defenses. Stun one with Zeratul and then just charge up the ramp -- you'd take more damage going the long way around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blink over rocks when you can, but when you get to the set of two rocks, blink in between and destroy the second pair (the zerg will have to stop to destroy the first set)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When in doubt, blink!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I just completed the mission again today, and can emphatically restate that you do &lt;em&gt;not&lt;/em&gt; want to take the suggested route (delimited by the arrows on the minimap) but cut straight through the little zerg base in the pit. Just keep running, and you should be able to escape handily (Just be careful about where your units are before you blink -- I wound up only saving 5 of the 6 stalkers because one poor fellow misjudged the blink distance and wound up having to go the long way around. :( )&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-08-18T22:24:20.497" LastActivityDate="2010-08-18T22:24:20.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5746" PostTypeId="2" ParentId="5743" CreationDate="2010-08-18T18:13:05.943" Score="1" Body="&lt;p&gt;I blinked past the first set of rocks, destroyed the second and blinked again past the final spine crawler. Worked out for me, but there's a bit of luck involved so do what Raven Dreamer suggests: save right before and keep trying until you get it!&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-18T18:13:05.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5747" PostTypeId="2" ParentId="5705" CreationDate="2010-08-18T18:51:53.930" Score="4" Body="&lt;p&gt;This was my least favorite part of We Rule. Plus, when you finally find a friend and get the objective done, nothing else happens afterwards. That's the last objective to do... It's just plain sandbox after that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Haven't played in a couple of months, but I do have some job stuff happening. You can add me as a friend if you'd like. My name's &lt;code&gt;elbaso&lt;/code&gt; in We Rule.&lt;/p&gt;&#xA;" OwnerUserId="2731" LastActivityDate="2010-08-18T18:51:53.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5748" PostTypeId="2" ParentId="5690" CreationDate="2010-08-18T19:04:42.237" Score="1" Body="&lt;p&gt;I think you have to sign into PSN and wait for your trophy collection to get synced.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2010-08-18T19:04:42.237" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5750" PostTypeId="2" ParentId="5056" CreationDate="2010-08-18T19:53:40.377" Score="1" Body="&lt;p&gt;You can't spectate a full game unless the server has enabled &lt;a href=&quot;http://developer.valvesoftware.com/wiki/SourceTV&quot; rel=&quot;nofollow noreferrer&quot;&gt;SourceTV&lt;/a&gt;.  If SourceTV is enabled, the server will have it listening for connections on a different port, usually 5 above the server's normal port (so, port 27020 by default).&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-08-18T19:53:40.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5751" PostTypeId="2" ParentId="839" CreationDate="2010-08-18T20:02:40.150" Score="1" Body="&lt;p&gt;Steam may refund an entire order if you file a ticket on their tech support site.  Note, however, they may require you to have a good reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one time I wanted to cancel an order (when I purchased all 3 Borderlands expansions and &lt;em&gt;then&lt;/em&gt; found out two of them include SecuROM), I opted not to cancel mine, because tech support informed me they would have to refund the entire order, and I had purchased some one day sale items on the same order.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2010-08-19T14:47:09.163" LastActivityDate="2010-08-19T14:47:09.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5752" PostTypeId="2" ParentId="5727" CreationDate="2010-08-18T20:19:12.093" Score="9" Body="&lt;p&gt;Going back over 10 years, it has always just meant one or more players ambushing and defeating another player.   &quot;You got ganked!&quot;  Kind of like, &quot;you got knocked the ** out!&quot;..  Really no special strategy or classification involved.  &lt;/p&gt;&#xA;" OwnerUserId="2263" LastEditorUserId="18916" LastEditDate="2012-12-18T17:26:57.407" LastActivityDate="2012-12-18T17:26:57.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5753" PostTypeId="1" AcceptedAnswerId="5755" CreationDate="2010-08-18T20:19:22.903" Score="5" ViewCount="1554" Body="&lt;p&gt;I don't get how the ladder system in StarCraft 2 works. I mean, I understand that I am placed in a ladder position according to my rank, but how do we start a 3v3 ladder game? There seems to be no option for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or do I have to play through 1v1 and/or 2v2 a number of games before I get access to 3v3?&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="20306" LastEditDate="2013-10-22T18:36:17.253" LastActivityDate="2013-10-22T18:36:17.253" Title="Starcraft 2 Ladder games 3v3?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5755" PostTypeId="2" ParentId="5753" CreationDate="2010-08-18T20:42:13.737" Score="5" Body="&lt;p&gt;You cannot &lt;em&gt;start&lt;/em&gt; a 3v3 or 4v4 while you are still in practice league (but you can still play in one!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either have someone else create &lt;em&gt;(right-click their portrait and choose 'set as party leader')&lt;/em&gt;, or press the &quot;skip&quot; button to remove yourself from the practice league &lt;em&gt;(once removed you cannot rejoin it)&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-08-18T20:42:13.737" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5756" PostTypeId="2" ParentId="5753" CreationDate="2010-08-18T21:01:07.233" Score="3" Body="&lt;p&gt;You are ranked separately in your 3v3 from your ranking in 1v1.  What's more if you have a full team (which in 3v3 is a party of 3) then that ranking is separate from all others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you have a less than full team, your ranking will be 3s Random (which means 3v3 with at least 1 member being random), and is separate from any full team ranking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example you can have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1s: Diamond 30&lt;/li&gt;&#xA;&lt;li&gt;2 Random: Diamond 50&lt;/li&gt;&#xA;&lt;li&gt;2s tzenes and McKay: Diamond 20&lt;/li&gt;&#xA;&lt;li&gt;2s tzenes and BlueRaja: Gold 2&lt;/li&gt;&#xA;&lt;li&gt;3 Random: Plat 10&lt;/li&gt;&#xA;&lt;li&gt;3s tzenes, McKay, BlueRaja: Gold 20&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All of these ranks are seperate, but if I play a 3s game with just McKay and I that contributes to my 3 Random ranking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To start a match in 3v3 by yourself you would would select the 3v3 button on the multiplayer screen (here is an image I'll find a better one when I get home):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/T3qfw.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-18T21:06:35.473" LastActivityDate="2010-08-18T21:06:35.473" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5757" PostTypeId="1" AcceptedAnswerId="5772" CreationDate="2010-08-18T21:06:56.457" Score="2" ViewCount="284" Body="&lt;p&gt;I'm still trying to complete it, and I'm not sure about this thing - when I activate the artifact, does it hurt Kerrigen?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="122" LastEditDate="2010-11-09T22:59:51.110" LastActivityDate="2010-11-09T22:59:51.110" Title="Do the artifact blasts hurt the final boss in the last mission in Wings of Liberty?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5758" PostTypeId="1" AcceptedAnswerId="5774" CreationDate="2010-08-18T21:08:46.810" Score="-1" ViewCount="167" Body="&lt;p&gt;I saw the huge flier, but since it didn't attack, I left it alone.&#xA;After a while, I think I saw it spawn a flier or two. Is that what it does? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I should destroy it first chance I get, right?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="122" LastEditDate="2010-08-18T21:10:13.530" LastActivityDate="2010-08-18T22:20:57.257" Title="Does the huge flier in the final mission in Wings of Liberty spawn more fliers?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5759" PostTypeId="2" ParentId="5757" CreationDate="2010-08-18T21:15:39.973" Score="1" Body="&lt;p&gt;The main use of the artifact in this mission is to clear the area around your base of enemy forces. Even if Kerrigan survives the blast, your own troops will make short work of her since there'll be nothing else to shoot at.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-08-18T21:15:39.973" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5760" PostTypeId="1" AcceptedAnswerId="5764" CreationDate="2010-08-18T21:26:35.347" Score="9" ViewCount="1539" Body="&lt;p&gt;So pretty basic question but how do you guys avoid getting supply blocked? Do you have a rule of thumb where you build X overlords at a time or something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't get supply blocked too regularly but it happens often enough that I feel I need to fix my problem.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="3562" LastEditDate="2012-01-21T01:22:13.197" LastActivityDate="2012-01-21T01:22:40.047" Title="Dealing with supply block as zerg" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5761" PostTypeId="1" AcceptedAnswerId="5767" CreationDate="2010-08-18T21:30:01.057" Score="7" ViewCount="2631" Body="&lt;p&gt;I read somewhere that, before a game starts, Starcraft 2 shows &lt;em&gt;&quot;favored indicators&quot;&lt;/em&gt; to indicate whether your opponent is (expected to be) stronger or weaker than you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are these indicators and how do you interpret them?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:49.377" LastActivityDate="2012-06-20T09:03:49.377" Title="Where are favored indicators located and how do you interpret them?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5762" PostTypeId="1" AcceptedAnswerId="7096" CreationDate="2010-08-18T21:33:53.740" Score="5" ViewCount="5646" Body="&lt;p&gt;Is there a site that you can go to that lists out users ranked by achievement? &#xA;Perhaps a way to list them out like that on the StarCraft 2 website?&lt;/p&gt;&#xA;" OwnerUserId="2526" LastEditorUserId="8350" LastEditDate="2011-08-12T17:06:43.380" LastActivityDate="2013-01-11T21:57:56.030" Title="Where can one find a list of players ranked by achievement points?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5763" PostTypeId="1" AcceptedAnswerId="5769" CreationDate="2010-08-18T21:34:46.657" Score="6" ViewCount="6721" Body="&lt;p&gt;Another question I've had:  When viewing a player's ranking in Starcraft 2, it tells you their rank in their &quot;division.&quot;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Why are players segregated into divisions?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Do the divisions really &lt;em&gt;mean&lt;/em&gt; anything?&lt;/strong&gt;  Are the lower/higher rated divisions better?&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are you more likely to be placed with/against players from your division?&lt;/li&gt;&#xA;&lt;li&gt;Can you move from one division to another?  Can I choose one?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;How do you move up within your division?&lt;/li&gt;&#xA;&lt;li&gt;How many divisions are there, and/or how many players can be in one division?&lt;/li&gt;&#xA;&lt;li&gt;How do you view other players in your division?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If these should be asked as individual questions, please let me know.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:44.697" LastActivityDate="2012-06-20T09:03:44.697" Title="Can someone explain the divisions in StarCraft 2 for me?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5764" PostTypeId="2" ParentId="5760" CreationDate="2010-08-18T21:35:10.607" Score="13" Body="&lt;p&gt;I normally build my overlord when I have 4 or less supply left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My starting BO involves:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;9 Ovi&lt;/li&gt;&#xA;&lt;li&gt;16 Ovi&lt;/li&gt;&#xA;&lt;li&gt;22 Ovi&lt;/li&gt;&#xA;&lt;li&gt;&amp;lt;4 Supply left.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think this really helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally if Larva have popped from one of my Hatcheries, I usually spend 1 on an Overlord if I'm going to use the other 6 on units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="3562" LastEditDate="2012-01-21T01:22:40.047" LastActivityDate="2012-01-21T01:22:40.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5765" PostTypeId="2" ParentId="5760" CreationDate="2010-08-18T21:36:11.587" Score="4" Body="&lt;p&gt;Keep an eye on your supply and build an overlord a few supply early each time.  The main thing is to make sure you watch your supply.  It takes some training and some mistakes that you're going through, but really you want to avoid having to construct multiple supply units at once; it's much more efficient to construct them as necessary.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-18T21:36:11.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5766" PostTypeId="2" ParentId="5761" CreationDate="2010-08-18T21:36:22.603" Score="0" Body="&lt;p&gt;It shows during the loading screen, and it's at the bottom of the screen. It only happens during ladder games. It shows a bright light blue bar on one side of the bottom or the other indicating which side is favored. (or a bright bar in the middle of the bottom indicating evenly matched)&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-18T21:36:22.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5767" PostTypeId="2" ParentId="5761" CreationDate="2010-08-18T21:37:46.407" Score="5" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/B1Fzm.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see the team on the right side is &quot;Slightly Favored.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Favoring is usually a good indicator of how many ladder points you will win:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Opponent Favored: 20-25&lt;/li&gt;&#xA;&lt;li&gt;Opponent Slightly Favored: 15-25&lt;/li&gt;&#xA;&lt;li&gt;Even: 10-15&lt;/li&gt;&#xA;&lt;li&gt;You Slightly Favored: 5-10&lt;/li&gt;&#xA;&lt;li&gt;You Favored: 1-5&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Bare in mind these are rough estimates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In theory Favoring is based on your Hidden Rank.  However, since the points you are awarded are based on your visible rank, it is possible for both sides to be Favored.  This did occur during the beta, but has reportedly been &quot;cleaned up.&quot;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-18T21:37:46.407" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5769" PostTypeId="2" ParentId="5763" CreationDate="2010-08-18T21:42:14.207" Score="5" Body="&lt;p&gt;Divisions are just a segment of a League, they don't really mean anything at all. You will play with people from many different divisions while you are playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you qualify for a league, you are randomly placed into whatever division is currently being filled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the divisions do is break the people up into groups of around 100, and give you a rank to strive for. You shouldn't ever change division until you change league. And your league will change as you do well or poorly in your current league. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They poll your skill randomly and decide weather or not to bump you one way or the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can on occasion have matches against people from other leagues, to test your skill level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lots more info here: &lt;a href=&quot;http://starcraft.wikia.com/wiki/League_%28StarCraft_II%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://starcraft.wikia.com/wiki/League_%28StarCraft_II%29&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2526" LastEditorUserId="2526" LastEditDate="2010-08-18T21:47:42.773" LastActivityDate="2010-08-18T21:47:42.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5770" PostTypeId="2" ParentId="5763" CreationDate="2010-08-18T21:43:23.833" Score="2" Body="&lt;p&gt;Players are in a Division of 100 people in the same League.  These people are randomly selected.  Though you are not more likely to play within your division than the rest of our league, you are more likely to play in your league than other leagues.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Division rank is sorted by points.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot change divisions without also changing leagues.  Whenever you change a league you will change divisions (there is no mapping of divisions between leagues).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Divisions have no intrinsic value other than to give you 99 people to compare against from your league. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On your ladder screen there is an option to view your division.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Select your ladder here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lDxhO.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;brings up this later here:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/YocV5.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-18T21:43:23.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5771" PostTypeId="2" ParentId="5763" CreationDate="2010-08-18T21:46:51.650" Score="9" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Why are players segregated into divisions?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To make you have a more localized group of people to compare yourself to.  It's fairly arbitrary, but moving up within the division is a good motivator to make you want to keep playing.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Are you more likely to be placed with/against players from your division?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Not really.  This depends on player availability, and even if division-mates are favored by the matchmaking service, you will very rarely get a chance to play against someone in your own division.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How do you move up within your division?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Winning games can net you anywhere from 2 to 50 points depending on your bonus pool and the strength of your opponent.  Your rank in your division is based on the number of points everyone has.  Losing matches makes you lose points and move down in the division in a similar way.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can you move from one division to another? Can I choose one?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The only way to change divisions is by qualifying for another league, either moving up or down.  You will be automatically assigned; you cannot choose your division.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How many divisions are there, and/or how many players can be in one division?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There can be up to 100 players in any division.  The game will create as many divisions as it needs to fit everybody who played their placement matches into one.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Do the divisions really mean anything? Are the lower/higher rated divisions better?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Nope.  The divisions are largely irrelevant.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How do you view other players in your division?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you go to your leagues screen, you can click on the league you want to view everyone in your division.  You can also view other players' divisions from their profiles.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-18T21:46:51.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5772" PostTypeId="2" ParentId="5757" CreationDate="2010-08-18T22:06:41.107" Score="5" Body="&lt;p&gt;It definitely hurts her, but doesn't kill her (if she has full HP). I believe that the artifact does 800 dmg to anything in its radius. If I recall correctly, Kerrigan has 2500 HP.&lt;/p&gt;&#xA;" OwnerUserId="2335" LastActivityDate="2010-08-18T22:06:41.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5773" PostTypeId="1" AcceptedAnswerId="5776" CreationDate="2010-08-18T22:17:37.807" Score="4" ViewCount="1835" Body="&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/questions/5761/starcraft-2-favored-indicators/5767#5767&quot;&gt;this question&lt;/a&gt;, tzenes mentions that there are &quot;hidden&quot; and &quot;visible&quot; ranking points in SC2.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What's the difference between the two (besides the obvious &lt;em&gt;&quot;Hidden are hidden&quot;&lt;/em&gt;)?&lt;/li&gt;&#xA;&lt;li&gt;How do you view your visible points?  Is it simply your division-rank, or do you also have an ELO-like rating?&lt;/li&gt;&#xA;&lt;li&gt;And why did Blizzard separate our rank into a visible and a hidden?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2012-06-20T09:03:39.487" Title="Starcraft 2 - Hidden vs. Visible Ranking" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5774" PostTypeId="2" ParentId="5758" CreationDate="2010-08-18T22:20:57.257" Score="4" Body="&lt;p&gt;The Leviathan does, in fact, spawn more zerg flyers, mutalisks especially (or exclusively? Either way...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try and make sure you have the artifact ready for when the Leviathan finally makes its appearance, and remember - it's &quot;so high up in the air&quot; that ground units can't attack it at all. You'll need a load of vikings, wraiths, and battlecruisers to bring that thing down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Point of Interest&lt;/em&gt; -- If you had chosen the &quot;Destroy the Orbital Platform&quot; mission instead, you would have had to fight the beastie on that level as a bonus objective.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-18T22:20:57.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5776" PostTypeId="2" ParentId="5773" CreationDate="2010-08-18T22:48:29.343" Score="4" Body="&lt;p&gt;So hiding your actual ELO Style ranking was a move to prevent smurfing as well as direct comparison between people in different divisions.  The ultimate goal of a division is to prevent you from being rank #1,000,000 (my current MW2 Rank). However, if your ELO rank was displayed it would undermine this goal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because ranking within a division is still important, Blizzard also introduced a points system so that people could be ranked with in a single division.  This number is visible so that people can use it for personal goals (and to know why so and so is above them despite a win/loss number).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, your Hidden rank is actually an estimate which is used to determine who your opponents are and what league to place you in.  As points are only relevant to a given league, it is necessary to have such a rank to allow for placement during league advancement.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-18T22:48:29.343" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5777" PostTypeId="1" CreationDate="2010-08-18T22:48:40.437" Score="1" ViewCount="289" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5339/identifying-items-without-killing-myself&quot;&gt;Identifying items without killing myself&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;How can I identify the BUC (blesses, uncursed, cursed) status of items in nethack? I have dropped something on an altar, which will apparently provide different outcomes (such as smoke) depending on its status, but I did this and nothing happened.&lt;/p&gt;&#xA;" OwnerUserId="1322" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2010-08-18T22:48:40.437" Title="how to identify BUC of item in nethack" Tags="|nethack|" AnswerCount="0" CommentCount="5" ClosedDate="2010-08-18T22:55:07.980" ContentLicense="CC BY-SA 2.5" />
  <row Id="5778" PostTypeId="1" AcceptedAnswerId="5784" CreationDate="2010-08-18T22:56:29.957" Score="9" ViewCount="971" Body="&lt;p&gt;I've had 3 disks broken not by the handling, but by the Wii itself.  It's a circular scratch that's pretty noticeable so I'm sure the Wii's doing it.  Replacements are costly and it takes a half of my salary to buy a new cd where I'm from so I'd really really like to know, how do you keep your Wii from doing this to your disks?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-08-18T23:49:29.307" Title="Wii Scratching Disks" Tags="|nintendo-wii|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5780" PostTypeId="2" ParentId="5778" CreationDate="2010-08-18T23:09:42.073" Score="4" Body="&lt;p&gt;I would suggest to contact Nintendo Customer Support, as this seems like a hardware problem with your Wii unit itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During normal operation, the Wii should not scratch disks, &lt;em&gt;especially not&lt;/em&gt; with a perfect circular. (unlike certain &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360_technical_problems#Scratched_discs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox360 Models&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-18T23:09:42.073" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5781" PostTypeId="2" ParentId="4125" CreationDate="2010-08-18T23:14:24.873" Score="3" Body="&lt;p&gt;Flyer path on brutal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some basic things first. I tried a lot of ways to beat Kerrigan, and none of them worked. It seems that high power attaks are useless (like the immortal somehow), except from the yamato gun. I tried :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lots of siege tanks =&gt; useless (even the merceneries that strike o lot of damage are not efective)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spectres with their psi attack =&gt; useless (it strikes 200 normaly, around 10 of them whould kill her easyly)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nuclear strikes =&gt; USELESS (I landend 4 nukes simultaneously right on her head and no damage at all) (they can make some damage to her big fat flying friend though, but you need at least 6 to kill it and you have to protect the spectres with battlecruisers anyway to get in range to damage it, so it is somehow difficult path, I prefere artifact + massive yamato)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find just 2 ways effective :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Masive batlecruisers with yamato (but you lose around 2-3 of them, and you must have around 10 of them at least). It is better to strike her a litle away from your base in order to prevent her from destroying your defence line, not far away, just away enough.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Marines. I noticed that when she strikes bunkers with no support from tanks or battlecruisers (but with at least 4 SCVs to repair) she destroyed 1-2 bunkers and has some dificult time killing the marines (unless she used spells, then the damage is more serious, but affordable anyway). The key in this approach is that no other units to interfere with the opperation. Use the artifact just before she reach your base to clean her escorts and withdraw any battlecruiser you have to save them (the marines can do it without having to risk them)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So I agree with the dudes above on the marine aproach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other key factors :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Use the artifact only in kerrigan. If you use it in other situation it will not reacharge until Kerrigan appears (she cames every 5 min, the artifact recharges on 3+min I think? I am sure that it is more than half of the 5mins anyway)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build 2 missile turrets and 1-2 perdition towers behind your base + a hive mind emulator and a free scv to repair (just behind the minerals), the missile towers will kill the mutalisks and the perdition towers will hold the brood lords for enough time if you are occupied to another front, so you will mind control the brood lords as soon as you relax (lol).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build 2-3 perdition towers around the mercenery building to deal with the random drops.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Also build a perdion tower on the right of the base, where the supply depots are, sometimes enemies spawn at this spot and you may not have time to deal with them until it is too late.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Try not to lose air superiority above the artifact. Build several missile towers (7-8 at least) + perdition towers (3-4 at least) near them to deal with broodlings from the brood lords. If you lose it, it will be dificult to gain it again and it will be a grate dissadvantage when : massive flyers attack (you will have to engage your fleet there while it may be needed elsewere), when the big fat flying thing apears (it spawns several flyiers) and in the last minutes when you will make your last stand above the artifact.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build missile turrets (2-3) and perdition towers (1-2) and a hive mind emulator on the high ground to the top left of the base (use the hive mind emulator to mind control the brood lords).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Try to support your bunker walls with extra firepower of perdition towers and missile turrets.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The trick with the planetary fortress blocking the entranses seems good (I haven't try it). I blocked the entrance with a baracks an it worked well, though I didn't do it on my winning game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Never stop building SCVs since they are crusial to prevent your front lines from falling and they die regularly.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build at least 2 baracks with tech reactor to quickly rebuild your defence lines and to build a strike force to stop Kerrigan.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do not forget to ugrade your marine guns. And your flying units too, but marine rifle upgrade is a must in order to stand to kerrigan.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build a fleet of battlecruisers patiently whenever you have minerals to spare. You will need around 10 BCs + some vikings + the artifact to beat the big fat flying thing. They will be usefull to support the fronts that are about to collapse.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't allow your mineral production to drop. Put some more SCVs to work if you can spare them from the fronts.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you do all the above there are a couple of things you still have to deal with :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Random brood lord attacks. You need to maintain a small force of vikings to deal with them (I use the 2 packs of 3 merceneries = 6 upgraded vikings).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Massive ground + air attacks on the bunker fronts. If despite the perdition tower support and the SCVs repairing a front collapses, then load your last save and be sure your battlecruiser fleet and is above this front the time of the attack.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Massive ultralisk attack in the end. Build 1-2 hive control emulators behind your bunkers&#xA;and mind cotrol them, they will be useful in the last stand anyway.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The above covers most of the mission I think. The rest goes as follows :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the class 10 zerg flyier appears, you gather your fleet above the artifact and wait until it recharge. Then you use it and do a massive yamato gun attack with the battlecruisers (around 10 of them will do). If it doesen't freeze your battlecruisers before they fire, it's gone. If it freeze them, attack with the vikings, and when the BCs are free again repeat the yamato attack. If yamatos are not enough, attack an kill it (or reload!) If you are lucky enough you will not lose any BCs. After that, gather any surviving unit to the artifact hill and you are done. (if you have the 7-8 missile turets + some perdition turrets + some marines + around 10 BCs + the SCVs that gathered resources to repair (of course you can stop harvesting on 90%) + some mind controlled ultralisks + the mind controlled brood lords you get from the behind attacks then on the last 10% of the remaining time not even kerrigan can take you out.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE: I did not used any siege tanks at all, since they tend to do massive damage to the bunkers when the brood lords attack them.&lt;/p&gt;&#xA;" OwnerDisplayName="THM" LastActivityDate="2010-08-18T23:14:24.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5782" PostTypeId="2" ParentId="5763" CreationDate="2010-08-18T23:28:57.533" Score="-1" Body="&lt;p&gt;There are about 1 million players on starcraft 2 so you can't have say 100 000 players roosters, that's why they divided it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a &lt;a href=&quot;http://www.sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;complete ranking of everyone go there&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-08-18T23:28:57.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5783" PostTypeId="2" ParentId="5687" CreationDate="2010-08-18T23:41:17.483" Score="1" Body="&lt;p&gt;I think anyone can register an EA account and you only need the CD-key to play BF2, i.e., the CD-key isn't associated with your EA account.&lt;/p&gt;&#xA;" OwnerUserId="2385" LastActivityDate="2010-08-18T23:41:17.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5784" PostTypeId="2" ParentId="5778" CreationDate="2010-08-18T23:49:29.307" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://www.tfproject.org/tfp/tilted-gaming/119692-wii-disc-scratches-customer-service-experience.html&quot; rel=&quot;noreferrer&quot;&gt;This person&lt;/a&gt; on the Tilted Forum Project forum seemed to get lucky with Nintendo's Customer Service. Try contacting them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to trying to prevent the problem, is your Wii mounted in the vertical orientation? According to some websites, placing your Wii horizontally may reduce the scratching of the discs.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-18T23:49:29.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5785" PostTypeId="1" AcceptedAnswerId="5798" CreationDate="2010-08-18T23:50:05.610" Score="9" ViewCount="1189" Body="&lt;p&gt;I'm having fun playing dwarf fortress (Not &lt;em&gt;that&lt;/em&gt; kind of fun. At least, not yet) in a Taiga / Arctic ocean biome, and I notice that every now and again, I get a pack of 2-3 walruses showing up on my map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This generated a single happy thought: tame walruses. War Walruses, even. I looked up on the Dwarf Fortress wiki on how to capture live animals, and everything pointed to cage traps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two questions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a) My Taiga / Tundra / Ocean map is heavy on the open spaces. Is there any trick to &quot;baiting&quot; my cage traps such that I can increase the likelyhood that a walrus stumbles into it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;b) if cage traps are the only way to capture a live animal, what does the &quot;capture live land animal&quot; task at the butcher's shop actually do?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-08-19T00:14:14.500" LastActivityDate="2010-08-19T01:56:59.660" Title="How do I bait a Walrus? (Or other large mammal)" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5787" PostTypeId="2" ParentId="5668" CreationDate="2010-08-19T00:12:19.713" Score="0" Body="&lt;p&gt;On lings vs lings battles (and almost every ling vs anything battles) what matter most is that all your zergling can attack at the same time. When you have a small, dense ball of zerglings, only those in the outer shell will be able to deal damage. The best way to win these situations would be to spread them in a line and surround your opponent small zergling ball. This will allow you to maximize the number of 2v1 your zerglings will take on. This is a good strategy that you can scale up to any number of zerglings/zealots &lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-08-19T00:12:19.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5788" PostTypeId="1" CreationDate="2010-08-19T00:35:24.287" Score="0" ViewCount="1728" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4685/what-are-good-sources-for-starcraft-2-replays&quot;&gt;What are good sources for Starcraft 2 replays?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;There are some pretty good replays out there with audio commentary. Like Starcraft HD and (same guys) more recently www.starcraftarena.net.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering where those guys get the replays of the top players? Is there a secret database somewhere? The reason for this is that I do understand the strategies, but sometimes the commentator doesn't look where I'd like him to look so watching the replay by myself could me more informative.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2010-08-19T01:31:09.457" Title="Where to get high level starcraft 2 replays?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ClosedDate="2010-08-19T05:41:55.950" ContentLicense="CC BY-SA 2.5" />
  <row Id="5789" PostTypeId="2" ParentId="5760" CreationDate="2010-08-19T00:36:04.270" Score="2" Body="&lt;p&gt;If you use the Queen &quot;spawn larva&quot; ability, you have every time after they spawn seven larva. select the hatchery and select larva. then, click in the beginning once V for overlord, then build the rest, type Z for zerglings, etc. so you won't forget. (V, Z * 6  or V, R * 6). &#xA;if you build heavy supply units, like ultralisks, press V twice. this way you will never be supply blocked. (if you run low on minerals, or if you see you have a lot of supply unused, stop building overlords for a while).&#xA;you have to build your overlord first, because if you have used all your larva, you will not be able to build the overlord right away, but to wait until a new larva spawns. and that takes a lot of time.&lt;/p&gt;&#xA;" OwnerDisplayName="Epsilon" LastEditorDisplayName="Epsilon" LastEditDate="2010-08-19T01:25:25.773" LastActivityDate="2010-08-19T01:25:25.773" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5790" PostTypeId="1" AcceptedAnswerId="5805" CreationDate="2010-08-19T00:36:36.203" Score="0" ViewCount="1035" Body="&lt;p&gt;I'm on a &lt;a href=&quot;http://twitter.com/johnrudy/status/21533559361&quot; rel=&quot;nofollow noreferrer&quot;&gt;mission&lt;/a&gt; to &lt;a href=&quot;http://twitter.com/johnrudy/status/21533594462&quot; rel=&quot;nofollow noreferrer&quot;&gt;collect&lt;/a&gt; as many &lt;a href=&quot;http://twitter.com/johnrudy/status/21533611219&quot; rel=&quot;nofollow noreferrer&quot;&gt;unique items&lt;/a&gt; as I can. Why? I can't say, but probably some bizarre form of OCD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, in this hunt, using the lists provided at &lt;a href=&quot;http://fallout.wikia.com/wiki/Vault_101_Child%27s_Jumpsuit&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt;, there is the Vault 101 Children's Jumpsuit. How can I collect this as an adult player, seeing as it goes away after you turn into a teenager, and there don't seem to be any kids in Vault 101 upon your return?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I'm on an XBox 360, so anything involving the console won't work for me. However, for the sake of completeness, whoever gets here first with the console commands to do it for PC users, go for it. I just won't upvote (but I'm sure others will).&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2013-05-23T23:15:29.600" Title="How can I get a Vault 101 Children's Jumpsuit" Tags="|xbox-360|fallout-3|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5791" PostTypeId="1" CreationDate="2010-08-19T00:46:21.410" Score="9" ViewCount="340" Body="&lt;p&gt;I recently purchased a copy of Dragon Quest V: Hand of the Heavenly Bride from a large retail corporation.  It turns out that the game is a fake, as I cannot advance beyond the first scene of the game.  This is part of the game's copy protection. I've contacted the store from which I bought the game and they are doing their best to right the wrong from their end by finding another copy for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering: should one contact the game publisher or anyone about this? Since it is a DS game, I have looked at contacting Nintendo.  They reference the Entertainment Software Association (ESA), which is a US-based trade association.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't really know if contacting any group would help, but I'm eager to help prevent this from happening to anyone else. Does anyone have any experience with this?&lt;/p&gt;&#xA;" OwnerUserId="1407" LastEditorDisplayName="user27134" LastEditDate="2012-08-13T17:49:02.323" LastActivityDate="2012-08-13T17:49:02.323" Title="What can/should you do if you buy a fake copy of a game?" Tags="|legal|" AnswerCount="1" CommentCount="3" ClosedDate="2013-02-14T17:54:42.347" ContentLicense="CC BY-SA 2.5" />
  <row Id="5792" PostTypeId="2" ParentId="5791" CreationDate="2010-08-19T01:06:11.027" Score="5" Body="&lt;p&gt;If the retailer isn't at fault (which it could be; for example an employee who switches the merchandise with a copy in the back room), it could be a dodgy distributor. Either way, the best party to chase this up would probably be the manager at the retailer. They can work &quot;up the supply chain&quot; from there. Anyone else is unlikely to want to or be able to help.&lt;/p&gt;&#xA;" OwnerUserId="1820" LastActivityDate="2010-08-19T01:06:11.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5793" PostTypeId="2" ParentId="5736" CreationDate="2010-08-19T01:10:54.057" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://forum.thegamecreators.com/?m=forum_view&amp;amp;b=5&amp;amp;t=165155&amp;amp;p=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; (specifically, the first post by Mike Inel himself on the second page) suggests that there may be hope for you to play Who sometime in the distant future. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Development-wise, &quot;Who&quot; became too hard to work on. It's not entirely cancelled, i'm just delaying it... A lot... (I'm not sure when to continue, lol)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, he has not as of yet released it in any shape or form, neither as a demo nor as an easter egg inside any of his other games.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2010-08-30T16:24:52.897" LastActivityDate="2010-08-30T16:24:52.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5794" PostTypeId="2" ParentId="5788" CreationDate="2010-08-19T01:12:35.177" Score="2" Body="&lt;p&gt;Here a list of replay sites for SC2. They all have more or less the same replays. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gamereplays.org/starcraft2/replays.php?game=33&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamereplays&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://sc2replayed.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2replayed&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gosugamers.net/starcraft2/replays/&quot; rel=&quot;nofollow noreferrer&quot;&gt;gosugamers&lt;/a&gt;  &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://sc2.replays.net/replay/replaylist.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2.replays.net&lt;/a&gt; (korean)  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="Jon" LastEditorUserId="102" LastEditDate="2010-08-19T01:31:09.457" LastActivityDate="2010-08-19T01:31:09.457" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5796" PostTypeId="2" ParentId="5790" CreationDate="2010-08-19T01:22:30.007" Score="1" Body="&lt;p&gt;Hmmm... I don't think you can actually find it. The only jumpsuit I have found were the Vault 77 jumpsuit (found at paradise falls in the slaver barracks on a shelf with a note near it),&#xA;the Red Jumpsuit (if you kill Red in Big Town), the armored 101 vault Jumpsuit (given to you by Moira at the very beginning of the game) and finally the Handyman Jumpsuit (you have to kill Haley (at Haley's hardware).&#xA;They are all unique items. But I think the children jumpsuit cannot be found. Maybe it's only mentioned as description text. The game is full of unimportant info (but they help  to create the setting) :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope to been useful. ;)&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-08-19T01:22:30.007" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5798" PostTypeId="2" ParentId="5785" CreationDate="2010-08-19T01:56:59.660" Score="4" Body="&lt;p&gt;I don't believe that there is any way of increasing the chances of catching one other than putting more down and putting them in the right places where animals walk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Capture Live Land Animal&quot; task actually captures vermin. It uses an animal trap instead of a cage, but after catching them, you'll have to put the vermin in a cage to release it(via lever) after you tame it via &quot;Tame Small Animal&quot; anyway. They can be made pets, but people don't really like vermin much. I don't think that you can slaughter them either so I'd probably recommend against this.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-08-19T01:56:59.660" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5799" PostTypeId="1" AcceptedAnswerId="5823" CreationDate="2010-08-19T01:59:28.357" Score="23" ViewCount="7945" Body="&lt;p&gt;On a small 1v1 map playing Protoss vs. Terran, if the Protoss player brings the probe to build a pylon and forge in a corner of the Terran base, what should the Terran player do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like the probe is so fast that sending all the SCVs to kill the pylon/probe would slow down mineral gathering.&lt;/p&gt;&#xA;" OwnerUserId="1711" LastEditorUserId="3265" LastEditDate="2011-08-01T03:06:35.183" LastActivityDate="2013-03-10T10:54:29.910" Title="How does a Terran player stop a cannon rush from Protoss?" Tags="|starcraft-protoss|starcraft-terran|starcraft-2|" AnswerCount="6" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="5800" PostTypeId="1" AcceptedAnswerId="5821" CreationDate="2010-08-19T02:00:37.873" Score="7" ViewCount="1610" Body="&lt;p&gt;I have tried to make sense of the map at the following URL, but can not read it effectively:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Mazes_of_Menace&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://nethackwiki.com/wiki/Mazes_of_Menace&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an good map of the Mazes of Menace (Nethack) ?&lt;/p&gt;&#xA;" OwnerUserId="1322" LastEditorUserId="23" LastEditDate="2010-11-15T12:43:59.117" LastActivityDate="2010-11-15T13:13:13.620" Title="Mazes of Menace - a good map?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5801" PostTypeId="2" ParentId="5799" CreationDate="2010-08-19T02:01:18.977" Score="5" Body="&lt;p&gt;pull your SCVs and kill the pylon.  it doesn't matter if you lose mineral production for a while because your opponent is wasting a ton of their production on buildings that you're destroying.  try to keep building more scvs while you're dealing with them though.  as long as you can keep your supply depot and barracks coming out roughly on time you should be fine.&lt;/p&gt;&#xA;" OwnerUserId="2995" LastActivityDate="2010-08-19T02:01:18.977" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5802" PostTypeId="2" ParentId="359" CreationDate="2010-08-19T02:09:34.997" Score="5" Body="&lt;p&gt;i don't know where 13 pool came from but 14 pool is standard, not 13.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i find the best opening is 14 pool 15 gas 15 overlord 16 roach warren/queen.  you can build up to 6 zerglings if your scouting finds something dangerous or spinecrawlers if you find some sort of allin attack coming, and a quick 5-7 roaches will let you get early map control and choose whether to expand or tech.  usually expanding then teching to hydras is the right answer, depending on what your opponent does.&lt;/p&gt;&#xA;" OwnerUserId="2995" LastActivityDate="2010-08-19T02:09:34.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5803" PostTypeId="1" AcceptedAnswerId="5808" CreationDate="2010-08-19T02:19:46.547" Score="9" ViewCount="4743" Body="&lt;p&gt;quick (+1 move point?), intelligent (fewer experience points to level), strong, resilient, loyal (no upkeep cost), etc all modify the units in some way, but I have not found a comprehensive list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are all the traits in the game?  What do they each do?&lt;/p&gt;&#xA;" OwnerUserId="2423" LastActivityDate="2014-09-23T12:30:16.977" Title="What are the various traits for units in Wesnoth?" Tags="|battle-for-wesnoth|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5804" PostTypeId="2" ParentId="2687" CreationDate="2010-08-19T02:33:01.680" Score="0" Body="&lt;p&gt;Building 6 pool 'ling rush is easy and quick however you must keep in mind that it's just not always going to work. You must always scout, because if they wall off you're just wasting your time.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-08-19T02:33:01.680" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5805" PostTypeId="2" ParentId="5790" CreationDate="2010-08-19T02:33:12.303" Score="5" Body="&lt;p&gt;According to &lt;a href=&quot;http://fallout.wikia.com/wiki/Child%27s_Vault_101_Jumpsuit&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt;, the jumpsuit is only accessible as a child, unless certain console cheats are used. &lt;em&gt;(There were actually &lt;a href=&quot;http://fallout.wikia.com/wiki/Child%27s_Vault_101_Jumpsuit&quot; rel=&quot;nofollow noreferrer&quot;&gt;two&lt;/a&gt; &lt;a href=&quot;http://fallout.wikia.com/wiki/Vault_101_Child%27s_Jumpsuit&quot; rel=&quot;nofollow noreferrer&quot;&gt;different&lt;/a&gt; pages for the same item.)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there is a great &lt;a href=&quot;http://www.gamefaqs.com/xbox360/939933-fallout-3/faqs/58568&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt; available over at GameFAQs, detailing the method to get each unique item, &lt;em&gt;including those only availble trough glitches&lt;/em&gt; (and it is even for the Xbox360)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, for those  wanting the jumpsuit anyways, on a console enabled version, you can simply type &lt;code&gt;player.additem 340F2 1&lt;/code&gt; in the console&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-19T02:33:12.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5806" PostTypeId="1" AcceptedAnswerId="6245" CreationDate="2010-08-19T02:43:48.690" Score="5" ViewCount="1622" Body="&lt;p&gt;I created a science officer, and I got to Lieutenant Commander, but I spent all my upgrades on weapons and ships.  I think I'm doing it wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I be trying to focus on with a science officer?  What role should I be playing in combat in single-player missions?  Should I be getting security officers as my crew and be in a support role to them when doing ground combat missions?&lt;/p&gt;&#xA;" OwnerUserId="1661" LastActivityDate="2010-08-25T16:25:33.643" Title="How do I get the most out of a Science officer in Star Trek Online?" Tags="|star-trek-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5807" PostTypeId="1" CreationDate="2010-08-19T02:49:48.113" Score="3" ViewCount="1237" Body="&lt;p&gt;I have been playing OF:DR on PS3 and find the movement controls very lacking. I am not sure if this is for realism or if they have not been tuned enough, but one thing remains, they annoy me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often I can acquire a target, and am just a little bit to the left or right, and when I try to correct my aim the cross-hair almost always moves too far, this repeats over and over until I can move just the right amount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I am not an FPS n00b, I am a CoD veteran and am (even if I say so myself) pretty good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some settings which can improve the controls, or am I overreacting?&lt;/p&gt;&#xA;" OwnerUserId="1322" LastEditorUserId="181240" LastEditDate="2021-05-07T23:34:11.797" LastActivityDate="2021-05-07T23:34:11.797" Title="What are the controls on the PS3 for Operation Flashpoint : Dragon Rising" Tags="|ps3|operation-flashpoint-dragon-rising|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5808" PostTypeId="2" ParentId="5803" CreationDate="2010-08-19T02:52:52.240" Score="17" Body="&lt;p&gt;This is available in the in-game help as well as in &lt;a href=&quot;http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.8/doc/manual/manual.en.html#traits&quot; rel=&quot;noreferrer&quot;&gt;the manual&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created. Most units receive two traits.&#xA;  The possible traits for most units are as follows:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Intelligent&lt;/strong&gt;: &#xA;  Intelligent units require 20% less experience than usual to advance (Trolls do not get this trait). Intelligent units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the After Maximum Level Advancement (AMLA) is not as significant a change as advancing a level. If you have many maximum level units you may wish to recall units with more useful traits.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Quick&lt;/strong&gt;: &#xA;  Quick units have 1 extra movement point, but 5% less HP than usual. Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Resilient&lt;/strong&gt;: &#xA;  Resilient units have 4 HP plus 1 HP per level more than usual. Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Strong&lt;/strong&gt;: &#xA;  Strong units do 1 more damage for every successful strike in melee combat, and have 1 more HP. While useful for any close-combat unit, Strong is most effective for units who have a high number of swings such as the Elvish Fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There are also some traits that are assigned only for certain units or only for units of a certain race. These are:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Dextrous&lt;/strong&gt;: &#xA;  Dextrous units do 1 more damage for every successful strike in ranged combat. Dextrous is a trait possessed only by Elves. The Elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Healthy&lt;/strong&gt;: &#xA;  Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting. Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Fearless&lt;/strong&gt;: &#xA;  Does not suffer from a negative attack bonus during its unfavorable time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses). &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There are also some traits that are not assigned randomly. These traits can either be assigned by the scenario designer or are always assigned based on the unit type:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Loyal&lt;/strong&gt;: &#xA;  Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost. During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the Loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Undead&lt;/strong&gt;: &#xA;  Undead units are immune to poison, also drain and plague doesn’t work on them. Undead units generally have Undead as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Mechanical&lt;/strong&gt;: &#xA;  Mechanical units aren’t alive and thus are immune to poison, also drain and plague doesn’t work on them. Mechanical units generally have Mechanical as their only trait. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastEditorUserId="22772" LastEditDate="2014-09-23T12:30:16.977" LastActivityDate="2014-09-23T12:30:16.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5809" PostTypeId="2" ParentId="5576" CreationDate="2010-08-19T03:08:59.720" Score="10" Body="&lt;p&gt;Apparently not. There's no mention anywhere of anyone being able to break into the Uplink International Bank or of the admin name being discovered. Furthermore, I grabbed every telephone number from all the logs across every single accessible system, phoned them, saved the voice recordings and ran them against the voice authentication at the Uplink bank; no dice. Same thing with the Government systems. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are no names left in the databases.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-19T03:08:59.720" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5810" PostTypeId="1" AcceptedAnswerId="5813" CreationDate="2010-08-19T03:18:15.037" Score="22" ViewCount="3787" Body="&lt;p&gt;I really enjoy StarCraft 2, and mostly want to play with my friends. We enjoy playing Co-op vs. AI (with 3 or 4 of us humans on a team). But I would like to get into some skirmishes &lt;em&gt;against&lt;/em&gt; them as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I happen to be &lt;em&gt;much better&lt;/em&gt; at the game than many of these friends. The one time so far I have convinced a friend to try a 1-on-1, it wasn't really a competition even with me at 50% handicap. That sort of thing makes them not want to play with me anymore, which is the last thing I want to have happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What sorts of handicaps (other than the ones in the matchup screen) are appropriate to tune the difficulty for us such that matches between my friends and I will not be obviously 1-sided? In particular, I don't want to have to pull punches and play poorly on purpose; I would like for it to be challenging on both sides, and for all involved be able to play to the best of our abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Classes of handicaps I have considered, but not yet tried, would be arbitrary limitations on things I am not allowed to do in the game such as build certain units or something.)&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2013-07-31T23:49:30.633" Title="How can I play StarCraft 2 competitively against less skilled friends?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5811" PostTypeId="1" AcceptedAnswerId="5939" CreationDate="2010-08-19T03:30:15.187" Score="7" ViewCount="3039" Body="&lt;p&gt;What clients exist for OS X?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am using the official QT port (graphical).&lt;/p&gt;&#xA;" OwnerUserId="1322" LastEditorUserId="9300" LastEditDate="2011-12-09T09:54:14.683" LastActivityDate="2011-12-09T09:54:14.683" Title="NetHack Clients For OS X?" Tags="|macos|nethack|" AnswerCount="3" CommentCount="8" ClosedDate="2014-01-31T13:01:17.420" CommunityOwnedDate="2010-08-19T23:15:21.500" ContentLicense="CC BY-SA 3.0" />
  <row Id="5812" PostTypeId="2" ParentId="5576" CreationDate="2010-08-19T03:32:50.333" Score="14" Body="&lt;p&gt;No, as stated in the &lt;a href=&quot;http://forums.introversion.co.uk/uplink/viewtopic.php?t=38340&quot; rel=&quot;noreferrer&quot;&gt;FAQ&lt;/a&gt; on the Introversion forums, the Uplink bank is not hackable.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Q: How can I hack the Uplink bank?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A: you don't. You need a voice sample from the admin - and, as you can see, there is no admin.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I can only assume this has been done for storyline reasons, the same reason the for the missing stuff in one of the secret missions, to potect your bank account, and your person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, there are other Uplink agent out there, and if that information was known, you, the player, could be a target of those agents.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-19T03:32:50.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5813" PostTypeId="2" ParentId="5810" CreationDate="2010-08-19T03:41:54.410" Score="19" Body="&lt;p&gt;You can play with low-level computers on your team vs. your friends.  I am not a big fan of uneven teams insofar as having a different number of players on the teams.  A good compromise is giving your team an easy or medium computer, depending on your friends' skill levels, to help compensate.  You cannot coordinate with your ally while they can coordinate with each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to play with only one friend, you can alter this idea by giving him a hard or insane ally while you still have your easy or medium ally.  Experiment with the difficulties until you find something manageable and challenging for both sides.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-19T03:41:54.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5815" PostTypeId="2" ParentId="5799" CreationDate="2010-08-19T04:16:41.307" Score="3" Body="&lt;p&gt;If you notice the rush too late, unless they have blocked your ramp preventing your SCVs from leaving, you can also just lift off your buildings and go to your natural expansion and continue as normal. Preferably with early aggression as they will have wasted so much money on the cannon rush their base will have little in it to stop you.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-19T04:16:41.307" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5817" PostTypeId="2" ParentId="5810" CreationDate="2010-08-19T05:56:52.583" Score="16" Body="&lt;p&gt;If you're willing to put some time into developing a custom map, here are some ideas:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Player A gets a high yield base to start, Player B gets a base with only 1 gas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Player A gets an easy to defend base to start, Player B's base is in a pit surrounded by high ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Player A gets X minerals/gas per minute, automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Player B has a artificial cap on number of workers and/or food.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Player A gets some wacky unit like the Laser Drill from the campaign, whose damage or recharge rate or something else can be adjusted to make the difficulty even out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Player A gets full vision of the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE:  OP wants to keep the lower skill player's game experience &quot;normal&quot; so they get meaningful practice.  with that in mind:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Your first expansion is hard to defend - wide open, with overlooking cliffs.  Their natural is easily defended, to encourage expanding before their main runs out of minerals, a common beginner problem.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Your units cost more food (or your supply units provide less pop)?  this would be more &quot;normal&quot; than reducing the damage or HP of your units.  So your buddy will still learn that X marines beat Y zealots, but you'd have less zealots.  this would of course run the risk of your instincts getting confused when you switch back to regular games.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="2045" LastEditDate="2010-08-19T17:54:02.143" LastActivityDate="2010-08-19T17:54:02.143" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5818" PostTypeId="2" ParentId="5810" CreationDate="2010-08-19T06:35:55.950" Score="6" Body="&lt;p&gt;You use a stopwatch and give him a 30 (45? 60? 90?) second head start.&lt;/p&gt;&#xA;" OwnerUserId="1608" LastActivityDate="2010-08-19T06:35:55.950" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5821" PostTypeId="2" ParentId="5800" CreationDate="2010-08-19T07:33:11.783" Score="13" Body="&lt;p&gt;I agree it is pretty hard to read, and I think is better explained in text.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You start on Dungeon Level 1.&#xA;At certain points in the game you can branch off to another area.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You start at &lt;strong&gt;Dungeon Level 1&lt;/strong&gt;, which is the top level of the &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Dungeons_of_Doom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeons of Doom&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Somewhere between &lt;strong&gt;Dungeon Level 2 - 4&lt;/strong&gt; you can branch off to the &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gnomish_Mines&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gnomish Mines&lt;/a&gt;&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On the 3rd or 4th level of the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gnomish_Mines&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gnomish Mines&lt;/a&gt;&lt;/em&gt; you will find &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Minetown&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minetown&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The last level of the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gnomish_Mines&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gnomish Mines&lt;/a&gt;&lt;/em&gt; is &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Mines%27_End&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mines' End&lt;/a&gt;&lt;/strong&gt;, which'll occur at the 8th or 9th level of the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gnomish_Mines&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gnomish Mines&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Somewhere between &lt;strong&gt;Dungeon Level 5 - 9&lt;/strong&gt; you will find &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/The_Oracle&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Oracle&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Just after &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/The_Oracle&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Orcle&lt;/a&gt;&lt;/em&gt;, you can can branch off to &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Sokoban&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sokoban&lt;/a&gt;&lt;/strong&gt; &lt;em&gt;(which you'll actually enter from the bottom and is 4 stories high.)&lt;/em&gt; &lt;/li&gt;&#xA;&lt;li&gt;There is a 40% change of a &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Big_Room&quot; rel=&quot;nofollow noreferrer&quot;&gt;Big Room&lt;/a&gt;&lt;/strong&gt; somewhere between &lt;strong&gt;Dungeon Level 10 - 12&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Somewhere between &lt;strong&gt;Dungeon Level 11 - 18&lt;/strong&gt; you can embark on a &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Quest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quest&lt;/a&gt;&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The first Level of the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Quest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quest&lt;/a&gt;&lt;/em&gt; will be the Quest Home Level.&lt;/li&gt;&#xA;&lt;li&gt;The third Level of the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Quest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quest&lt;/a&gt;&lt;/em&gt; will be a locate mission.&lt;/li&gt;&#xA;&lt;li&gt;The last &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Quest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quest&lt;/a&gt;&lt;/em&gt; level, containing the Quest Goal is located somewhere between the 5th and 7th level of the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Quest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quest&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Somewhere Between &lt;strong&gt;Dungeon Level 10&lt;/strong&gt; and &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Medusa%27s_Island&quot; rel=&quot;nofollow noreferrer&quot;&gt;Medusa's Island&lt;/a&gt;&lt;/em&gt; you might be able to reach &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Fort_Ludios&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fort Ludios&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Somewhere Between &lt;strong&gt;Dungeon Level 15-18&lt;/strong&gt; you will find the &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Rogue_level&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rogue level&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;1-4 levels before &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Castle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Castle&lt;/a&gt;&lt;/em&gt; you will find &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Medusa%27s_Island&quot; rel=&quot;nofollow noreferrer&quot;&gt;Medusa's Island&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Somewhere Between &lt;strong&gt;Dungeon Level 25-29&lt;/strong&gt; you will find the &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Castle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Castle&lt;/a&gt;&lt;/strong&gt;, which is also the last level of the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Dungeons_of_Doom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeons of Doom&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Right after the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Castle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Castle&lt;/a&gt;&lt;/em&gt;, you will enter the &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Valley_of_the_Dead&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valley of the Dead&lt;/a&gt;&lt;/strong&gt; which is also the first level of &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/strong&gt; (this will be &lt;strong&gt;Dungeon Level 26-30&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The Lairs of three demons are located in &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/em&gt;:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Asmodeus%27_Lair&quot; rel=&quot;nofollow noreferrer&quot;&gt;Asmodeus' Lair&lt;/a&gt;&lt;/strong&gt; is located somewhere between the 2nd and 7th levels of &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Juiblex%27s_swamp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Juiblex's swamp&lt;/a&gt;&lt;/strong&gt; is located somewhere between the 4th and 7th levels of &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Baalzebub%27s_Lair&quot; rel=&quot;nofollow noreferrer&quot;&gt;Baalzebub's Lair&lt;/a&gt;&lt;/strong&gt; is located somewhere between the 6th and 9th levels of &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;You can enter &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Vlad%27s_Tower&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vlad's Tower&lt;/a&gt;&lt;/strong&gt; from somewhere between the 9th and 13th levels of &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/em&gt;. &lt;em&gt;(you'll actually enter it from the bottom and it is 3 stories high.)&lt;/em&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Orcus-town&quot; rel=&quot;nofollow noreferrer&quot;&gt;Orcus-town&lt;/a&gt;&lt;/strong&gt; is located somewhere between the 10th and 15th levels of &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;The &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Wizard%27s_Tower&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wizard's Tower&lt;/a&gt;&lt;/strong&gt; is a set of three consecutive levels, which start somewhere between the 11th and 16th level of &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/em&gt; and have the last 2 levels lower.&lt;/li&gt;&#xA;&lt;li&gt;There are 2 &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Fake_Wizard%27s_Towers&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fake Wizard's Towers&lt;/a&gt;&lt;/strong&gt; levels, which are located between one to four levels above the &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Vibrating_square&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vibrating square&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;the level above &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Moloch%27s_Sanctum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moloch's Sanctum&lt;/a&gt;&lt;/em&gt; is &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Vibrating_square&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vibrating square&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Moloch%27s_Sanctum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moloch's Sanctum&lt;/a&gt;&lt;/strong&gt; is located somewhere between the 20th and 24th levels of &lt;em&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gehennom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gehennom&lt;/a&gt;&lt;/em&gt; which translates back to somewhere between &lt;strong&gt;Dungeon Level 45-53&lt;/strong&gt;. this is also the lowest level you can reach.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Negative levels are part of the &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/End_Game&quot; rel=&quot;nofollow noreferrer&quot;&gt;End Game&lt;/a&gt;&lt;/strong&gt;, which consists of:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The four &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Elemental_Planes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elemental Planes&lt;/a&gt;&lt;/strong&gt;:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Plane_of_Earth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Plane of Earth&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Plane_of_Air&quot; rel=&quot;nofollow noreferrer&quot;&gt;Plane of Air&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Plane_of_Fire&quot; rel=&quot;nofollow noreferrer&quot;&gt;Plane of Fire&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Plane_of_Water&quot; rel=&quot;nofollow noreferrer&quot;&gt;Plane of Water&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;The &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Astral_Plane&quot; rel=&quot;nofollow noreferrer&quot;&gt;Astral Plane&lt;/a&gt;&lt;/strong&gt;, which is the location of your ultimate goal.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As you can see, due to it's complex design, and random generation, it is very difficult to produce a good map of the &lt;strong&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Mazes_of_Menace&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mazes of Menace&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(All information has been collected from &lt;a href=&quot;http://nethackwiki.com/wiki/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikihack&lt;/a&gt;)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="85" LastEditDate="2010-11-15T13:13:13.620" LastActivityDate="2010-11-15T13:13:13.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5822" PostTypeId="2" ParentId="5727" CreationDate="2010-08-19T08:08:22.773" Score="2" Body="&lt;p&gt;When, in my practice(in WoW) ganking is just series of killing the same player(s). I mean, no matter, how much players attack or what is level difference, but if one player(players) was able to kill another player(s) several times in a row (for any reason, ex: level difference, gear difference, lack of gaming skill, mad skillz or attackers just exceed in quantity, as mentioned above), thats exactly what we name ganking. Just that simple.&lt;/p&gt;&#xA;" OwnerUserId="2988" LastActivityDate="2010-08-19T08:08:22.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5823" PostTypeId="2" ParentId="5799" CreationDate="2010-08-19T08:54:09.217" Score="17" Body="&lt;p&gt;When playing on a small map, you should be careful and scout your starting location. When you see a probe coming, try to kill it with two SCVs (micromanagement needed, you will have to round it up). If it starts building a pylon, send about 5 SCVs to destroy it, since without the pylon all buildings are useless. You should have at least one or two SCVs gathering minerals at all times and build more while getting rid of the rush. Then build barracks asap and you should be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the strategy is like this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;if you suspect a canon rush, scout your base&lt;/li&gt;&#xA;&lt;li&gt;once a probe comes in, send 2 SCVs to kill it, micromanage the hunt&lt;/li&gt;&#xA;&lt;li&gt;if the probe starts building a pylon, go for the pylon with more SCVs&lt;/li&gt;&#xA;&lt;li&gt;always have at least 2 SCVs gathering minerals and build more&lt;/li&gt;&#xA;&lt;li&gt;Build Barracks ASAP&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="559" LastEditDate="2013-03-10T10:54:29.910" LastActivityDate="2013-03-10T10:54:29.910" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5825" PostTypeId="2" ParentId="4480" CreationDate="2010-08-19T11:04:10.100" Score="2" Body="&lt;p&gt;For FPS games your ping will be far too high.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However the bigger issue is the traffic shaping they perform when you try to play. Having played with a mobile broadband connection (Three - a UK company) for 4 weeks, I've discovered that regardless of how little bandwidth your game uses - say 3k/second, the network will cut you off if you exceed even 2k/second after about 1 minute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Presumbly they have some form of neural network or learning software in place that blocks your UDP packets after a set period. It may not be the same on HughesNet but I'd be wary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's crazy that you can download files, browse 500k per page websites like Flickr but they won't let you stream far less bandwidth for games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The solution I use is to host an adhoc wifi network on Windows 7. Then once the game is blocked, I kill all the connections to that game using &lt;a href=&quot;http://www.netlimiter.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Netlimiter&lt;/a&gt;. The number of disconnects I get generally drops after peek hours, but they're very aggressive with the &quot;learning&quot; and blocking of the gaming traffic during peak hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's ugly and extremely cumbersome but does work slightly better than a reconnect via the modem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also want to get an antenna for the 3G USB modem, either a clip one or an outdoor one.&lt;/p&gt;&#xA;" OwnerUserId="158" LastActivityDate="2010-08-19T11:04:10.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5826" PostTypeId="1" AcceptedAnswerId="5858" CreationDate="2010-08-19T11:08:23.667" Score="12" ViewCount="15712" Body="&lt;p&gt;i got wiped 3 times in a row yesterday by a simple, stupid zealot &lt;code&gt;rush&lt;/code&gt;. Although it wasn't really a full rush as i &lt;em&gt;had&lt;/em&gt; time to build some units, all my defenders got wiped by 4-5 zealots and more and more zealots kept pouring in and eventually killed me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first two games i was zerg. I scouted both times and saw them build an assimilator, cybernetics core and 2 (or more) stargates, so i expected them both times to go zealots+stalkers, but shortly after i started building units i got attacked both times by zealots gated in from a pylon hidden close to my base.&#xA;The first game i tried to defend with zerglings and 2 spore crawlers and my queen but without success, the second game i used zerglings, roaches, a spore crawler and my queen but again without success, eventhough i killed 2 zealots more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My third game was as terran (i play random) but the few (5-6) marines i had didn't survive much longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best way to defend against many early zealots without focussing too much on it?&lt;br&gt;&#xA;I'd prefer anything else than &quot;wall in&quot; simply because i don't like to wall in (which might be stupid, but well, ...) and it doesn't really work as zerg anyways.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="3610" LastEditDate="2012-06-26T13:07:28.030" LastActivityDate="2018-11-03T05:23:49.923" Title="How do I counter a Zealot Rush (as any race)?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5827" PostTypeId="2" ParentId="5826" CreationDate="2010-08-19T11:30:48.340" Score="0" Body="&lt;p&gt;First, I suggest you go choose a race first that you're comfortable with. People usually only go random when they're far up the ladder and they know they can defend/win using any race. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, is your opponent a human or ai? Well in any case, it looks like you just need to churn out units faster, meaning you have to train more on your macro. If you want, you can also train your micro(when using your 5 marines, fire(focus) then run away so the zealots wont catch up) &lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-19T11:30:48.340" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5828" PostTypeId="2" ParentId="1730" CreationDate="2010-08-19T12:16:11.250" Score="3" Body="&lt;p&gt;I don't believe there's any appreciable difference between an actual player and a hired gun in fights since they use your weapons and defensive items.&lt;/p&gt;&#xA;" OwnerUserId="2984" LastActivityDate="2010-08-19T12:16:11.250" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5829" PostTypeId="1" AcceptedAnswerId="5838" CreationDate="2010-08-19T12:34:08.967" Score="16" ViewCount="2036" Body="&lt;p&gt;On my server stats page, there's a kill category that is called &quot;telefrag&quot;. I don't have any.  What is this, and how is it done?&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="18916" LastEditDate="2013-04-01T03:12:56.017" LastActivityDate="2015-11-05T17:08:52.177" Title="In Team Fortress 2, what is &quot;telefragging&quot;, and how is it done?" Tags="|team-fortress-2|terminology|tf2-engineer|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5831" PostTypeId="2" ParentId="5829" CreationDate="2010-08-19T12:37:15.873" Score="20" Body="&lt;p&gt;A telefrag happens when a player stands on or near a teleporter exit while an enemy player uses the entrance. What happens then is that the player on the exit dies and the teleport goes through successfully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It stops spawn-camping very well. It is not possible to telefrag allies unless Friendly Fire is on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: Even übercharged players can be telefragged.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gZdRF.png&quot; alt=&quot;telefrag-stick-figure&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is actually a &lt;a href=&quot;http://en.wikipedia.org/wiki/Frag_(video_gaming)#Telefrag&quot; rel=&quot;nofollow noreferrer&quot;&gt;common term in gaming&lt;/a&gt;, not only related to Team Fortress 2.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="94356" LastEditorDisplayName="user56" LastEditDate="2015-11-05T17:08:52.177" LastActivityDate="2015-11-05T17:08:52.177" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="5832" PostTypeId="2" ParentId="5829" CreationDate="2010-08-19T12:37:19.023" Score="3" Body="&lt;p&gt;Telefragging is when you kill an enemy by stepping on the teleporter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IF you are at the exit and an enemy uses the entrance, then you die.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-19T12:37:19.023" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5833" PostTypeId="2" ParentId="5826" CreationDate="2010-08-19T12:43:25.440" Score="2" Body="&lt;p&gt;I'm not good with Zerg, but I can answer for both Toss and Terran:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran: wall in your ramp.  If you can see the rush coming, go reapers.  Reapers are faster than un-upgraded zealots, so you can &quot;kite&quot; them and micro them without losing any reapers. Works effectively too against a zergling rush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, with the Reapers bonus against light units, the wall in will be extra effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss: Wall in and get a few stalkers.  Kite the zealots with your stalkers. Just keep dancing while continuing to pump out more stalkers. While his zealots are running around trying to get your stalkers, your stalker army will grow... eventually just wiping them all out.&lt;/p&gt;&#xA;" OwnerUserId="3006" LastActivityDate="2010-08-19T12:43:25.440" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5834" PostTypeId="2" ParentId="5799" CreationDate="2010-08-19T12:47:44.930" Score="2" Body="&lt;p&gt;Kill the probe first!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A single probe can plop down more pylons/canons faster than your scvs can take them down.&#xA;Micro and kill the probe with 2 or 3 scv's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My strategy against pre-emptively blocking a canon rush is that I build my first supply depot near the edges of my base (not my ramp).  This will allow me to see if anyone is build a pylon or a proxy'ed barrack.  Supply depots are bad choices as wall-ins for ramps anyways, since they have such low hp.&lt;/p&gt;&#xA;" OwnerUserId="3006" LastActivityDate="2010-08-19T12:47:44.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5835" PostTypeId="2" ParentId="5728" CreationDate="2010-08-19T12:51:56.593" Score="1" Body="&lt;p&gt;Going stalker heavy is a conservative and &quot;safer&quot; strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A stalker can defend against a lot of different types of early attacks:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against Zerg: they can micro zerglings quite easily.&lt;br&gt;&#xA;Against Terran: reaper defense.&lt;br&gt;&#xA;Against Protoss: they can dance (micro) an early zealot rush.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They don't have the early offensive capability as a zealot, but if you're not rushing or putting on early pressure, going stalker heavy early on is a pretty safe strat.&lt;/p&gt;&#xA;" OwnerUserId="3006" LastEditorUserId="14" LastEditDate="2010-10-15T18:21:29.017" LastActivityDate="2010-10-15T18:21:29.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5836" PostTypeId="2" ParentId="5826" CreationDate="2010-08-19T13:19:52.383" Score="3" Body="&lt;p&gt;Zealot is the first available Protoss ground combat unit so while scouting is important, at least having some early vision to see when they are coming will help. Either way it's not unrealistic to just build as if you're expecting the Zealots to come. After all the early part of the builds to block them are just as standard as the ones that bring the early Zealot rush because they are early stepping stone tech buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Protoss: Well if they are Protoss and you are Protoss you just need to have a nice smooth fast opening so you can have a defense on par with his attack. You guys are on even ground here, get some Stalkers for range and Zealots to tank for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Zerg: You'd be surprised at the power of the amount of Zerglings you can get in the amount of time he can make a Zealot rush that is early enough to be any trouble. If it's a little later get a second Queen and some Spine Crawlers. You can then move the Queen to your expansion later. Properly controlled Roaches are also good for Zealots but keep in mind they will be in trouble against many of the other Protoss units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Terran: Wall off, Marines. Also note: Marauder micro with stun shell upgrade can own Zealots. Just spam move click away from them and then every 3 clicks hold 'A' (or whatever your attack move key is), the Raud will turn around and fire on your attack move command and then the subsequent move command will keep him running after that, the grenades will slow them down allowing you to double back and repeat if they flee.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="2659" LastEditDate="2010-08-19T13:28:30.600" LastActivityDate="2010-08-19T13:28:30.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5837" PostTypeId="1" CreationDate="2010-08-19T13:37:17.367" Score="5" ViewCount="18857" Body="&lt;p&gt;I just got the error:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;AimTarget_GetTagPos: cannot find tag[j_helmet] on entity&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have any idea what this means?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Circumstances:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Lots of lag... error.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="320" LastEditorUserId="11089" LastEditDate="2012-02-02T08:56:45.287" LastActivityDate="2014-09-06T19:22:47.347" Title="Strange &quot;AimTarget_GetTagPos&quot; error in MW2" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="5838" PostTypeId="2" ParentId="5829" CreationDate="2010-08-19T13:40:23.520" Score="13" Body="&lt;p&gt;Here's a practical use for the otherwise rather uncommon event, specific to the TF2 setting. It uses the fact that a disguised spy can use enemy teleporters and perform telefrags on the opposing team when coming out of them. Doesn't work that well on experienced engineers, but can catch inexperienced ones off guard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This only works if the engineer is near the teleporter exit, turtling behind a sentry that has the exit near it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a spy, work your way to the enemy teleporter entrances. They're usually right outside the spawn. Make sure you're disguised and that the teleporter is charged and ready for use. Sap the teleporter and stand over the sapped teleporter before the sapper is removed. If the engineer is standing over the exit as he's removing the sapper (as inexperienced engineers often are), you will immidately teleport through the teleporter as the sapper is removed and will perform a telefrag on the engineer. This strategy also has the added benefit of leaving you disguised and ready to sap all the buildings of the now dead engieer that happen to be near by, including the teleporter you just used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some inexperienced engineers might also build these tight clusters of buildings, where the teleporter will be right behind the sentry. In these nowadays rather rare cases you can perform the telefrag without even using the sapper, altough there is a risk of the engineer not holding his place all the time.&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="23" LastEditDate="2010-08-25T13:27:27.083" LastActivityDate="2010-08-25T13:27:27.083" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5841" PostTypeId="1" AcceptedAnswerId="5852" CreationDate="2010-08-19T13:54:10.150" Score="46" ViewCount="31119" Body="&lt;p&gt;I asked in &lt;a href=&quot;https://gaming.stackexchange.com/questions/5810/&quot;&gt;this question&lt;/a&gt; how I could introduce additional handicaps into StarCraft 2 to make it easier to play with my friends without relying solely on the built-in handicapping system. However, it just occurred to me that I don't actually know what the built-in handicapping system actually &lt;em&gt;does&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does the built-in handicapping system do, precisely? Does it affect unit HP, attack power, income rate, or other things? Does lowering the handicap percentage from 100% help or hinder you?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2013-09-20T07:18:04.883" Title="How precisely does the StarCraft 2 handicap feature work?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5843" PostTypeId="2" ParentId="5841" CreationDate="2010-08-19T14:05:41.400" Score="3" Body="&lt;p&gt;According to &lt;a href=&quot;http://sclegacy.com/forums/showthread.php?t=3607&quot; rel=&quot;nofollow noreferrer&quot;&gt;This Thread&lt;/a&gt; i found on google it just reduces your units HP by this percentage.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="39891" LastEditDate="2013-09-20T07:18:04.883" LastActivityDate="2013-09-20T07:18:04.883" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5844" PostTypeId="1" AcceptedAnswerId="16353" CreationDate="2010-08-19T14:09:38.223" Score="10" ViewCount="626" Body="&lt;p&gt;I'm looking for a good version of Nethack to run on my Windows Mobile phone.  I currently have Windows NetHack graphical version 3.4.3, and it kind of drives me a little nuts, moreso from a usability and playability standpoint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if this is because I'm trying to run it on a phone, but I'm hoping somebody here has a better suggestion for a client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, onto specific wishes, so this doesn't get modded into subjective-oblivion....&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Needs to have good interaction with a physical keyboard -- for instance, I kept typing &lt;kbd&gt;C&lt;/kbd&gt; to attempt to name my kitten, but I kept getting an invalid direction...not sure if this is a result of the keyboard mapping or something else, but basically my current client doesn't seem to follow commands listed within the help&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Good/decent tileset - I'm not a terribly huge fan of learning the ASCII representations of the Nethack-verse...this may be a bit of a slap in the face to the nature of the game, but I really really like having the graphical tiles to show me what's going on.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Decent GUI - it'd be really nice if a shortlist of commands was available so that I could easily remember that typing &lt;kbd&gt;E&lt;/kbd&gt; allows me to engrave&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Decent save system - if I previously had a game going under a character named 'E' I will be unable to overwrite this saved game...I need to dig around in my OS files to find where the save game is and delete it by hand.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok, since it seems like the answer to my previous question is no, then I will follow up with this one (it should still fall within the realm of the title).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some sort of disconnect between the vanilla Nethack commands and the WinMo client?  As I mention above, I am having problems in using keyboard commands with the gameplay.  I have tried both with my physical keyboard, and with the onscreen keyboard in the client, and no matter what I tried, I could not name my kitten.  I have not gone through all the commands, but I've noticed that there are other little issues that I can't remember offhand.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT 2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nethack.org/v343/ports/download-wince.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nethack 3.4.3 Windows Mobile Client&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="2222" LastEditDate="2010-09-03T08:45:47.597" LastActivityDate="2011-02-10T15:27:14.387" Title="Nethack for Windows Mobile" Tags="|windows-mobile|nethack|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5845" PostTypeId="1" AcceptedAnswerId="5864" CreationDate="2010-08-19T14:22:43.777" Score="8" ViewCount="3883" Body="&lt;p&gt;My colleague (bronze league) asked me a moment ago what he should have done as protoss against the marines and marauders supported by tanks that attacked him yesterday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommended sentries to reduce the marine damage, zealots to hurt the marines (with speed upgrade if possible) and 2-3 phoenixes to lift the tanks up so your zealots actually reach the enemy. Then blink in with stalkers to kill the (remaining) tanks as quickly as possible while the zealots divert the marauder fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to be an overly complex solution that requires good micro he might not have, but was the first solution that came to my mind. What would you recommend?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A solution for all races would be good since others playing other races might find this question.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="3610" LastEditDate="2012-06-26T13:07:15.427" LastActivityDate="2012-06-26T13:07:15.427" Title="Countering Marines, Marauders and Tanks" Tags="|starcraft-2|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5846" PostTypeId="2" ParentId="5845" CreationDate="2010-08-19T14:31:18.127" Score="3" Body="&lt;p&gt;Coming as a zerg player, MMT is usually in a big fat ball so splash damage really is the best choice.  Banelings can practically one shot a ball like that, if burrowed and timed correctly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the toss side my first guess would be a good mix of zealots and stalkers (with blink).&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-08-19T14:31:18.127" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5851" PostTypeId="1" AcceptedAnswerId="5853" CreationDate="2010-08-19T14:43:47.610" Score="14" ViewCount="3906" Body="&lt;p&gt;I've seen this cheesy strategy a few times now - loads of marines with all the upgrades and medivacs. This wasn't a rush but still wasn't able to counter playing as zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the most effective (zerg) way to counter this strategy?&lt;/p&gt;&#xA;" OwnerUserId="2159" LastEditorUserId="2159" LastEditDate="2011-10-25T13:52:06.547" LastActivityDate="2011-10-25T13:52:06.547" Title="What's the best counter to marine spam?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5852" PostTypeId="2" ParentId="5841" CreationDate="2010-08-19T14:44:00.870" Score="41" Body="&lt;p&gt;Handicap reduces the HP of your buildings and units to be the specified percentage of its full value. For Protoss units and buildings, both the HP and shields are reduced to that percentage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So setting it at 90% means that a 150 HP unit will become a 135 HP unit (10% less). Setting it at 50% on a probe means that probe will have 10 HP and 10 shields. In cases where the result is a fraction, it is rounded up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a marine with 80% handicap value (and the nearby command center has 1200 HP):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mfvk8.jpg&quot; alt=&quot;marine at 80% handicap value, displaying 36/36 HP&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-08-19T21:54:47.830" LastActivityDate="2010-08-19T21:54:47.830" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5853" PostTypeId="2" ParentId="5851" CreationDate="2010-08-19T15:02:50.920" Score="22" Body="&lt;p&gt;There are a number of ways you can handle this, and I'll try to break them down for you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Roach Work&lt;/li&gt;&#xA;&lt;li&gt;Baneling Style&lt;/li&gt;&#xA;&lt;li&gt;Infestor Harassment&lt;/li&gt;&#xA;&lt;li&gt;Brood lord&lt;/li&gt;&#xA;&lt;li&gt;Back Dooring&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Roaches are what many people consider the Marine's natural Enemy.  With high HP (almost 3 times a Marine) and that 1 base armor its not surprising people would believe this.  Unlikely in Starcraft 1, Marine's can't upgrade their attack range, so the shorter range of the Roach is punished less.  The biggest issue you have to worry about with Roach based play is where you engage your opponent.  Ideally you want to engage on open ground, on creep, and with a nice arc.  Try to remember that because of the Roaches' short range remember to &quot;move&quot; into melee range, instead of &quot;attack move.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Baneline Style is very popular against MMM in general, and usually used to compliment Roach or Hydra work.  If you initially engage with your Roaches (in more Marauder based play you'd use Hydralisks here), and then bring in Banelings from the side or behind (flanking in military terms), you can usually make quick work of any Marine based force.  Remember you never attack with Banelings, as they explode on death to do damage.  Instead just &quot;move&quot; near the Marine force and let the Marines kill them off.  I cannot stress how important baneling speed upgrade is against a Marine force, even on creep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Infestor Harassment is also a nice compliment to dealing with Marines.  While Medivac will heal most of the damage quickly, in the middle of a fight, Infestors can prevent Marines from backing up, while dealing incredible dps (9*#of marines).  They are an excellent compliment to a Roach or Zergling based strategy.  If you're dealing with Infestors alone, remember that it will usually require 2 Fungal Growths to kill a pack of Marines; where &quot;usually&quot; is influenced by the use of Stim and the presence of Medivacs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're coming from a late game Air strategy it'll make more sense to use Broodlords.  Brood Lords are effective because of their high damage, and because Broodlings draw fire from Marines.  Because Broodlords are slow, its normally useful to engage from the edge of a cliff, where few Marines can hit you.  Unless you have a very large number of Broodlords, this kind of play is unlikely to be effective on its own, and is best complimented with a cheap ground force (something ling based).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backdooring is usually an effective technique for shutting down late game Terran pushes.  Terran style tends to be fairly turtle dependent, so most Terran players will run for their base when ever its in trouble.  You can leverage this with Muta Harass, Zergling Drops, or even Nydus Canal.  The very fact that you are in his base will often make a Terran call off his assault, giving you more time to prepare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the exception of the last strategy, all these strategies are what I like to call &quot;meat and potatoes&quot; strategies.  They have some method for killing the Marines and some method for distracting them.  This is because Marines are extremely cost effective dps and once they hit critical mass, almost impossible to destroy for a short range based Zerg force.  You strategy should look something like this: I need something for him to hit (let's say Ultralisks) and something to kill him (let's say Hydralisks, two units I didn't recommend).  You would then engage with your Ultra heavy force, backed by long range Hydra.  The Marines will naturally target the Ultra who have high HP and Armor, while the Hydra do the lion's share of the damage.  When designing an anti-Marine strategy keep this in mind.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I used to include an explanation of Arcs here, but I've since &lt;a href=&quot;https://gaming.stackexchange.com/questions/14102/forming-a-concave-with-your-army/14105#14105&quot;&gt;moved it&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-06-18T16:00:08.187" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="5854" PostTypeId="1" AcceptedAnswerId="6021" CreationDate="2010-08-19T15:17:59.420" Score="5" ViewCount="262" Body="&lt;p&gt;I would like to buy the Wii game EA Sports Active but it doesn't have the usual multilingual badge I see in most Wii games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The box is only in German here in Switzerland, so can I expect the game to be multilingual and also work in English and Spanish? Or do they have German-only releases?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the web site, the game seems to be in many languages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If nobody can answer that, did anybody run the game in a different language than the one in the box, no matter which languages they are?&lt;/p&gt;&#xA;" OwnerUserId="2996" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:09:20.000" LastActivityDate="2012-07-24T16:09:20.000" Title="Is EA Sports Active multilingual?" Tags="|nintendo-wii|ea-sports-active|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5858" PostTypeId="2" ParentId="5826" CreationDate="2010-08-19T15:31:43.907" Score="15" Body="&lt;p&gt;Before we discuss counter builds, let's talk about what an early Zealot rush is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;my defenders got wiped by 4-5 zealots and more and more zealots kept pouring in and eventually killed me&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the dreaded &lt;a href=&quot;https://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891&quot;&gt;2 Gate rush&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your first goal is going to be identifying it.  Luckily this is fairly easy to do.  If you scout with your 12-13th drone/probe/scv you should get to your opponents base while his first Gateway is still building, worst case while his second is.  All 2 Gate rushes start the same: Pylon, Gateway, Gateway, Pylon.  This makes them very easy to pin down.  If you see that second Gateway go up before the Cybernetics Core you know he's playing some sort of rush (pro tip: you can click on a Protoss building warping in to see what it will be).  If he does a delayed rush, chances are you'll already be in a better position to defend, so you really want to watch out for this early rush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The attack that will come should be 5 Zealots with 2 more in route (obviously he may wait for more or less, but this is the best time for him to attack).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Zerg a 2 Gate opening is one of the scariest things to deal with (right after Hellion harass into Mech).  If you fast expanded, use the expo as a damage soak and cancel it before it gets killed (if you can).  Ideally you'll want to keep that expansion alive as his economy will already be devastated.  When you scout a 2 Gate, you'll want to build a Spine Crawler almost immediately.  Additionally, a Roach Warren is also recommended.  Roaches are very strong vs Zealots (slow attack and starting armor vs a unit with fast attack) and if you can position some by your ramp or other choke you can cut the surface area of your Roaches in half.  If you're already into a more speedling based build, then you're going to want to wait for him to surround your Hatchery or engage your Spine Crawler.  This will naturally give you a very nice surround on his units as they will spread out.  I also recommend bringing your Queen along for ranged dps (and to infuse the Spine Crawler).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key thing for Zerg about repelling a 2 Gate play is the recovery.  Early 2 Gate is so effective that even though he is putting himself at an economic disadvantage, he may do enough damage to your economy to win.  You'll want to do the following:  Put an Zergling outside his based (this is a scout for his next move);  Tech to Roach or Hydra or Muta, as 2 Gate will likely lead into 3 Gate, 3 Gate + Robo or 4 Gate;  Power drones, this one is key as he's making a huge economic sacrifice to push with 2 Gate and you need to exploit this for victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran traditionally have less problems with 2 Gate as they can usually wall off before the Zealots get there.  If you already have Vespean Gas then its ok to go for Marauders with Concussive Shell, however, if your strategy didn't include that, you're going to want to skip add-ons and throw down a second Barracks when you scout the second Gateway.  With Marines faster build time, you can create a tough Marine force behind your wall well before his Zealots arrive.  This ruins the fact that he made an early sacrifice to go for a Zealot push and should give you command of the match.  From here is very easy to transition into an MMM or even BioMech which should give you a quick victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Protoss you're going to also want to wall, stick a Zealot or two in the opening and push for Stalkers.  If you can have enough 1 Stalker out and your opening plugged before he gets there, chances are you've already won.  It is not unusual, upon seeing a 2 Gate, to throw down a second gateway yourself.  As defender you'll naturally have the advantage as his troops have a longer rally distance, and you can control the choke.  If you push out an early Sentry, he'll probably Rage Quit and call you a cheater.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if you're dealing with a Proxy Gate (which is different than a 2 Gate) you have slightly different things to watch for.  Lack of Assimilators and Pylons in his base are your best clue.  At this point you'll want to start taking your scout and covering all the corners of the map.  Additionally move a scout to outside your natural or the nearest Xel Naga tower.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-08-19T15:31:43.907" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5859" PostTypeId="1" AcceptedAnswerId="5860" CreationDate="2010-08-19T16:06:05.867" Score="5" ViewCount="174" Body="&lt;p&gt;I reclaimed a fortress and created tasks for my dwarves(workshop orders, digging), but they're just standing around the wagon. What's going on?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorDisplayName="user56" LastEditDate="2010-08-19T16:51:28.783" LastActivityDate="2010-08-19T16:51:28.783" Title="Dwarven civil disobedience" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5860" PostTypeId="2" ParentId="5859" CreationDate="2010-08-19T16:19:41.127" Score="8" Body="&lt;p&gt;You will need to reclaim items, workshops, etc. As specified in &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Reclaim_fortress_mode#How_to_reclaim_a_fortress&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; wiki article.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-19T16:19:41.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5861" PostTypeId="1" AcceptedAnswerId="5866" CreationDate="2010-08-19T16:45:01.477" Score="7" ViewCount="581" Body="&lt;p&gt;I am looking for a place to meet similar minded gamers to play co-op with. I know Goozex has the playing now tab, but it is severely under utilized. (&lt;a href=&quot;http://www.goozex.com/trading/asp/itemdetail.asp?item=45927&amp;amp;tab=P#tabsection&quot; rel=&quot;nofollow noreferrer&quot;&gt;Left 4 Dead example&lt;/a&gt;). Xbox Live has the recent played with list, but I am looking for something more PC based.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pretty much I just got Borderlands and looking for ways to play with people, but I want to expand the question for generality. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would prefer finding people to consistently play with, but for sake of generality, answers can be for both consistent and random people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I am trying to avoid making this question too specific and subject to closing. Comments or edits to properly modify the question is appreciated. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T00:44:54.120" LastActivityDate="2012-06-27T00:44:54.120" Title="Place to meet gamers for co-op" Tags="|pc|" AnswerCount="2" CommentCount="5" ClosedDate="2018-05-02T03:49:25.687" ContentLicense="CC BY-SA 2.5" />
  <row Id="5862" PostTypeId="1" AcceptedAnswerId="5871" CreationDate="2010-08-19T17:11:37.317" Score="9" ViewCount="3097" Body="&lt;p&gt;Assuming you're not doing some early cheese build, I'd think this would be something you could just do some math on to figure out which is better. Has this problem been solved? Which is better, and what is the math behind it?&lt;/p&gt;&#xA;" OwnerUserId="661" LastActivityDate="2010-08-19T17:59:04.490" Title="Is it better to spawn your first overlord at 9 or 10 supply?" Tags="|starcraft-2|starcraft-zerg|sc2-build-order|" AnswerCount="3" CommentCount="1" ClosedDate="2013-08-23T15:00:42.467" ContentLicense="CC BY-SA 2.5" />
  <row Id="5863" PostTypeId="2" ParentId="4918" CreationDate="2010-08-19T17:24:27.907" Score="0" Body="&lt;p&gt;Mass Mutas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thors + Marines with Stim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A critical number of thors, 3 or 4, will take down a ball of mutas.  The Thor anti-air has a bonus against light units, and will do splash damage.  Mutas have a nasty habit of clumping together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few stimmed marines will greatly assist your thors.  The thors will soak the damage and deal splash, while the marines chew them out of the sky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he attacks with more than a dozen mutas, then its even more in your favour!  The splash damage will be even more effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6 Thors (2400 min/1200 gas) can easily take down 24 Mutas (2400/2400).&lt;/p&gt;&#xA;" OwnerUserId="3006" LastActivityDate="2010-08-19T17:24:27.907" CommentCount="0" CommunityOwnedDate="2010-08-19T17:24:27.907" ContentLicense="CC BY-SA 2.5" />
  <row Id="5864" PostTypeId="2" ParentId="5845" CreationDate="2010-08-19T17:29:57.007" Score="9" Body="&lt;p&gt;For protoss you have to make excellent use of Sentries to delay your enemy. If possible, try to split his army in two with Force Field(s) and take on that half by itself with your zealots, sentries, and stalkers. You won't be able to take him in a head-on fight as Marines/Marauders dominate your T1 units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this delaying tactic to get a few Immortals as soon as possible and transition into Colossus with the range upgrade. The splash damage is very effective against the tightly clumped Bio Ball, while Immortals can take many hits from Siege Tanks. Use Blink Stalkers to get close to the tanks and focus them down. Note that once you have a few Colossi, your opponent will usually get a few vikings to counter them, but focus them down quickly with your stalkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly, it is a very difficult thing to beat as Protoss if your opponent is of better or equal skill, especially since you have to tech to very expensive units just to counter his (mostly) T1 army. You'll just have to delay and outplay them and not make any mistakes, and make sure you are very proficient with your Force Field and Guardian Shield usage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to go High Templars with Psionic Storm and Feedback on the Medivacs, but I rarely go this route as it is too gas-intensive and higher level Terran players will just use Ghosts which nullify High Templars with their EMP ability (Removes all energy and 100 shield points). Not to mention if your clump of High Templars goes within range of a Siege Tank you're dead meat.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-08-19T17:29:57.007" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5865" PostTypeId="2" ParentId="5845" CreationDate="2010-08-19T17:30:31.187" Score="2" Body="&lt;p&gt;A good counter unit composition would be zealots and immortals.  Immortals are a hard counter to mauraders and tanks.  Zealots to defend the immortals from marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A psi storm or two will work wonders on a big bio-ball.&lt;/p&gt;&#xA;" OwnerUserId="3006" LastActivityDate="2010-08-19T17:30:31.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5866" PostTypeId="2" ParentId="5861" CreationDate="2010-08-19T17:48:34.340" Score="5" Body="&lt;p&gt;I usually go about this a few ways.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Play online and meet people.  Joining pubs is a good way to meet good gamers to play with&lt;/li&gt;&#xA;&lt;li&gt;Visit the official forums of the game and see who is looking&lt;/li&gt;&#xA;&lt;li&gt;Use something like Steam or XFire to find groups of people who like the game.  This can be community groups or sub-forums.  &lt;/li&gt;&#xA;&lt;li&gt;If I find a server run by a group/clan and I am enjoying myself on it then I will usually check out their site.  Sometimes it leads to joining, other times it just leads to more friends to play with. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope this helps. &lt;/p&gt;&#xA;" OwnerUserId="44" LastEditorUserId="44" LastEditDate="2010-08-20T13:53:14.783" LastActivityDate="2010-08-20T13:53:14.783" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5867" PostTypeId="2" ParentId="5862" CreationDate="2010-08-19T17:49:50.030" Score="0" Body="&lt;p&gt;I'd say before 10 because if you wait till 10 then you'll be supply blocked until the Overlord comes out. That is of course unless no larvae become available before it finishes.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-08-19T17:49:50.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5868" PostTypeId="2" ParentId="5862" CreationDate="2010-08-19T17:58:03.663" Score="2" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/359/what-build-order-should-i-use-for-zerg-in-starcraft-2&quot;&gt;tzenes' answer is here&lt;/a&gt;.  His last part discusses this issue&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2010-08-19T17:58:03.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5869" PostTypeId="1" AcceptedAnswerId="5875" CreationDate="2010-08-19T17:58:05.413" Score="27" ViewCount="292438" Body="&lt;p&gt;What is the easiest order to defeat the bosses in each of the &lt;em&gt;Mega Man&lt;/em&gt; (classic) series?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A full list would be great.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="23" LastEditDate="2013-01-30T07:44:50.317" LastActivityDate="2020-08-27T10:02:48.220" Title="Boss Ordering in Mega Man" Tags="|mega-man-series|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="5870" PostTypeId="2" ParentId="5861" CreationDate="2010-08-19T17:58:30.293" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.gameranger.com/about/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gameranger&lt;/a&gt; is an excellent application which allows you to create and join either public or private rooms for over 600 different games, including Borderlands. It comes with a built-in friends list and messenger to help you arrange games with your friends. You don't even need to have the game running when you start the game in the room; Gameranger will automatically open the game you chose and set up the game as though you were using LAN for almost-immediate play. It definitely helps to take away the hassle involved in multiplayer and meet new people playing the same co-op games you are. &lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-19T17:58:30.293" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5871" PostTypeId="2" ParentId="5862" CreationDate="2010-08-19T17:59:04.490" Score="15" Body="&lt;p&gt;Some &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917&quot; rel=&quot;nofollow noreferrer&quot;&gt;smarter people&lt;/a&gt; than me decided to find an answer to this question.  I'll quote the findings here&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I used the AI to test the various builds in a very consistent manner, to try to answer the question once and for all.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The 9 overlord is the best economic build, period.&#xA;  Minerals at 2:15: 370&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;10 overlord can be used for 10pool and overpool, but is inferior to 9OL in every other possible respect to the tune of 10 minerals, and loses the small window of advantage it gets by building the 10th drone sooner by the time 10OL finishes its 11th worker.&#xA;  Minerals at 2:15: 355&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A single extractor trick doing the trick before building the overlord (11 drones then overlord) gives a small time window of about a 15 mineral advantage, between workers 11 and 14, but there's a cost, of around 5-10 minerals. Best case, you &lt;em&gt;might&lt;/em&gt; be able to break even when compared to 9OL, but most of the time you'll lose 5-10 minerals.&#xA;  Minerals at 2:15: 364&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Single extractor trick after the overlord (10 drones, overlord, trick to 11 drones) is inferior to 10-T-OL in the 11-13 worker range, and is inferior to 9OL in the 14-15 range, so I honestly see no reason to ever trick this way, UNLESS you meant to 9OL, but forgot the overlord. In that case, this is your best way to try to catch back up, because the cost is 0-5 minerals instead of 5-10.&#xA;  Minerals at 2:15: 369&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The double extractor trick provides such a small advantage over the single extractor trick during even a smaller window that it should probably only be used exactly to 12 pool, and even then, there is an extra cost over the single extractor trick. It probably compares to the single extractor trick much like 10OL compares to 9OL, meaning that if you're doing something exactly on drone 12, you might use it, otherwise, the single trick is probably strictly superior.&#xA;  Minerals at 2:15: 353 (imprecise, but again, likely strictly inferior to single trick except for fastest 12pool)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As if that was not enough here is a direct comparison between overlord on 9 and overlord on 10 (with extractor trick).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xZy8V.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The image on the left is 9 and the right is 10+trick.  Its also worth noting that the left player has 2 drones at that value, where as the right player has only 1.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-19T17:59:04.490" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5872" PostTypeId="2" ParentId="5845" CreationDate="2010-08-19T18:14:11.917" Score="4" Body="&lt;p&gt;At lower leauge levels such as bronze, it's not so much about having the right counter units; people generally know what counters what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's most important is knowing your fundamentals and doing it fast (building probes, not getting supply blocked, and macroing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, I would recommend finding a good solid and stable build order. Memorize it, practice it, and be able to execute it flawlessly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are still concerned about MMT, a standard 3 gateway and Robo build will do just fine in most cases as Immortals are a good counter to both Tanks and Marauders. Following up with Colossi works well too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taken from &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/3_Gate_Robo_Timing_Attack_(vs._Zerg)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia&lt;/a&gt;, this build is intended for Zerg, but with minor tweaks (maybe get a stalker earlier) it will adapt just fine for most Terran builds and strategies at bronze levels.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;9 Pylon&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;10 Chrono Boost Nexus after Pylon&#xA;  finishes&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;12 Gateway #1, send scouting Probe&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;13 Chrono Boost Nexus&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;14 Assimilator #1, 3 on gas when&#xA;  finishes&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;15 Pylon&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;16 Zealot&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;18 Cybernetics Core&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;21 Zealot&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;23 Sentry&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;24 Warpgate research&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;24 Zealot&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;25 Pylon&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;25 Assimilator #2&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;27 Robotics Facility&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;28 Gateway #2&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;32 Observer&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;33 Pylon&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;35 Immortal&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;39 Gateway #3&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-08-19T18:14:11.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5873" PostTypeId="1" AcceptedAnswerId="5876" CreationDate="2010-08-19T18:21:06.927" Score="4" ViewCount="1465" Body="&lt;p&gt;I understang the Fast Expand concept and have employed it.  However, I find myself to nervous to FE and end up doing 1 base.  The problem is that I get stuck in one base and to focused on offense, neglecting to expand out.  I feel if I had a better idea of when to expand, this would fix my problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, when you scout your opponent, what are you looking for that allows you to FE or raises flags that tells you to one base for awhile?  And if you one base, when is it best to expand?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2012-05-29T01:30:56.663" Title="Fast Expanding with Zerg" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5874" PostTypeId="1" CreationDate="2010-08-19T18:21:28.843" Score="4" ViewCount="1970" Body="&lt;p&gt;I've a Football Manager 2010 game that continually crashes after a particular league match.  When it crashes it generates a crash dump file.  Does anyone know how to read this file so I might determine what's wrong and potentially fix the issue?&lt;/p&gt;&#xA;" OwnerUserId="3018" LastEditorUserId="20456" LastEditDate="2013-01-17T16:36:57.953" LastActivityDate="2014-02-12T02:35:13.723" Title="Football Manager Crash Dumps" Tags="|pc|technical-issues|football-manager-2010|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5875" PostTypeId="2" ParentId="5869" CreationDate="2010-08-19T18:23:31.803" Score="58" Body="&lt;p&gt;Ok, there is a lot here so I'll try to be brief:&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 1:&lt;/h2&gt;&#xA;&lt;p&gt;Fire → Bomb → Guts → Cut → Elec → Ice&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Alternate&lt;/em&gt;: Guts → Cut → Elec → Ice → Fire → Bomb&lt;/p&gt;&#xA;&lt;p&gt;Guts Man's stage is sometimes difficult, but his AI is a lot easier on a fresh start, and does less damage. Ice Slasher is also nice to have in Fire Man's stage.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 2:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Metal → Air → Crash → Bubble → Heat → Wood → Flash → Quick&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Alternate&lt;/em&gt;: Metal → Wood → Air → Bubble → Heat → Crash → Flash → Quick&lt;/p&gt;&#xA;&lt;p&gt;Weaknesses are wonky, as Metal Blade works excellently on Wood, Bubble, Flash, Quick, and Metal (hahahahahahahahaha). I recommend this route as Wood Man's stage is easy enough with Metal Blade, and Leaf Shield is nice to have for Crash Man's stage. Item 2 to take on Heat Man's stage to get Item 1. I like Crash before Flash just to make the stage easier.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 3:&lt;/h2&gt;&#xA;&lt;p&gt;Top → Shadow → Spark → Magnet → Hard → Snake → Gemini → Needle&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Alternate&lt;/em&gt; Magnet → Hard → Top → Shadow → Spark → Snake → Gemini → Needle&lt;/p&gt;&#xA;&lt;p&gt;There are actually two weakness loops: the first 5 are one loop while the last 3 are a separate loop. I prefer Magnet Man earlier because Magnet Missile and Hard Knuckle are good weapons against large foes, and Top Spin is not so necessary early on. But do remember to abuse its knockback cancel (if you get shot in the air using Top Spin, you don't get knocked back and can continue your jump).&lt;/p&gt;&#xA;&lt;p&gt;There is a tendency for people to enter the Snake → Gemini → Needle → Snake loop via Snake. However, It is also very possible to enter via Gemini once you know you actually control him. For the first half of the fight while there are two copies of Gemini Man he only shoots when you press B, so you can adjust your jumps to never take a hit. For the second half of the fight Gemini Man jumps when you press B, so you can force him to jump when you want to slide under him, again never taking at hit. With this in mind&lt;/p&gt;&#xA;&lt;p&gt;Gemini → Needle → Snake&lt;/p&gt;&#xA;&lt;p&gt;is quite easy and allows you to fly over the final platform section of Snake. Snake Man is a complete joke once you have Needle so if you're having trouble beating snake try this alternate.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 4:&lt;/h2&gt;&#xA;&lt;p&gt;Pharaoh → Ring → Dust → Skull → Dive → Drill → Toad → Bright&lt;/p&gt;&#xA;&lt;p&gt;Pharaoh Man makes a popular opening for an easy stage, access to Balloon, and a multi-directional chargeable weapon. Toad Man and Skull Man are also very easy AI, and popular openings to start the cycle. The only general notes are Ring Man is very mean as a start, and Drill Man's stage is easier with Pharaoh Shot or Skull Barrier.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 5:&lt;/h2&gt;&#xA;&lt;p&gt;Star → Gravity → Gyro Man → Crystal Man → Napalm Man → Stone Man → Charge Man → Wave&lt;/p&gt;&#xA;&lt;p&gt;Generally an accepted pathway, as Star Man's AI is really easy and the barrier is nice for Crystal Man's stage. The AI for the first 8 is one of the easiest in the Classic Games, so there's a lot of variety you can take to this one.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 6:&lt;/h2&gt;&#xA;&lt;p&gt;Plant Man → Tomahawk → Yamato → Knight → Centaur → Wind → Flame → Blizzard&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Alternate&lt;/em&gt; Flame → Knight → Blizzard → Plant Man → Tomahawk → Yamato → Centaur → Wind&lt;/p&gt;&#xA;&lt;p&gt;The first route is weakness order, while the alternate is divergent. Flame Man is a fairly easy stage with an easy boss. Plant Man is easier, but Flame Man gives you Power Adaptor. Consequently, use it to take out Knight Man (whose shield is worthless against it) and also not have to revisit the stage. Knight Crusher is excellent against large enemies, including importantly the apes in Plant Man's stage. So this route prioritizes a much better arsenal for a later gain of the Jet Adaptor.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 7:&lt;/h2&gt;&#xA;&lt;p&gt;Cloud Man → Junk → Freeze → Burst → Slash → Spring → Shade → Turbo&lt;/p&gt;&#xA;&lt;p&gt;It should be noted that Burst Man and Slash Man are BOTH weak against BOTH Freeze Cracker and Scorch Wheel. Slash Man being the only one with a weakness from the first four means an obvious opening, while Cloud Man is a very easy stage and boss for a very versatile weapon.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 8:&lt;/h2&gt;&#xA;&lt;p&gt;Tengu → Clown → Grenade → Frost → Aqua → Sword → Search → Astro&lt;/p&gt;&#xA;&lt;p&gt;There are two separate loops here, unlike with MM7. The first four is one loop, the second four is a different loop. Tengu Man has a very basic stage and has a fairly easy pattern. Tornado Hold is awkward for some people but is an incredible source of damage alongside your Mega Buster. Aqua Man is the easiest of the second loop, but Astro Man is also very easy if you use Tornado Hold.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 9:&lt;/h2&gt;&#xA;&lt;p&gt;Galaxy → Jewel → Plug → Tornado → Magma → Hornet → Splash → Concrete&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Alternate&lt;/em&gt; - Splash → Concrete → Galaxy → Jewel → Plug → Tornado → Magma → Hornet&lt;/p&gt;&#xA;&lt;p&gt;I sometimes start with Hornet first but you need to be quick on your feet to take him on first. It would make Splash Woman that much easier, though. Splash Woman gives Laser Trident, which is enormously useful to have in all of the stages, so it is very valuable to get early. Splash Woman is also not too difficult, though not nearly as easy as Galaxy Man is.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 10:&lt;/h2&gt;&#xA;&lt;p&gt;Sheep → Pump → Solar → Chill → Nitro → Commando → Blade → Strike&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man 11:&lt;/h2&gt;&#xA;&lt;p&gt;Block → Acid → Impact → Bounce → Fuse → Tundra → Torch → Blast&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man &amp;amp; Bass:&lt;/h2&gt;&#xA;&lt;p&gt;Cold → Burner → Pirate → Ground → Tengu → Magic → Astro → Dynamo&lt;/p&gt;&#xA;&lt;p&gt;Cold Man is one of the easiest, but with a weakness becomes the third easiest in the entire franchise after Metal Man and Wood Man (who each can get 1-hit-KO'd). This is a standard weakness-order approach, and also gets Remote Mine early which is a good weapon.&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man: Dr. Wily's Revenge&lt;/h2&gt;&#xA;&lt;p&gt;Elec → Ice → Fire → Cut then Flash → Quick → Bubble → Heat&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man: Rockman World II&lt;/h2&gt;&#xA;&lt;p&gt;Metal → Air → Crash → Wood → Needle→ Magnet → Hard → Top&lt;/p&gt;&#xA;&lt;h2&gt;Mega Man: Rockman World V&lt;/h2&gt;&#xA;&lt;p&gt;Mercury → Neptune → Mars → Venus → Pluto → Jupiter → Saturn → Uranus&lt;/p&gt;&#xA;&lt;p&gt;The weakness order is actually exceptionally wonky and includes the midfight Terra. The order is Neptune &amp;gt; Mars &amp;gt; Venus &amp;gt; Jupiter &amp;gt; Saturn &amp;gt; Mercury &amp;gt; Pluto &amp;gt; Uranus &amp;gt; Terra &amp;gt; Neptune. But the actual access doesn't let you go in this order.&lt;/p&gt;&#xA;&lt;p&gt;In any case, Mercury gives the Grab Buster which is excellent for lasting through some of the dangerous points in stages, as it heals you. Mercury is also an easy stage with an easy boss. Past that it's primarily following weakness order and substituting the Mega Arm when you don't have the specific weakness.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="241385" LastEditDate="2020-08-27T10:02:48.220" LastActivityDate="2020-08-27T10:02:48.220" CommentCount="15" CommunityOwnedDate="2010-08-19T18:23:31.803" ContentLicense="CC BY-SA 4.0" />
  <row Id="5876" PostTypeId="2" ParentId="5873" CreationDate="2010-08-19T18:24:17.607" Score="14" Body="&lt;p&gt;If you see your opponent expanding, you know it's safe to expand.  He's spending minerals to expand, which will delay his attack and give you time to get up defenses for your expansion if necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see the makings of an aggressive build (early spawning pool or multiple barracks/gateways), you may want to hold back on your expansion until you see exactly what he's doing.  A fast attack will beat a fast expand every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see your opponent building to turtle, then expanding is your best option.  He will be stuck in his base and is essentially giving you free reign over the rest of the map.  The best way to defeat a turtler is through macro.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-19T18:24:17.607" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5877" PostTypeId="2" ParentId="5810" CreationDate="2010-08-19T18:32:35.157" Score="3" Body="&lt;p&gt;You could do the same thing the AI does, which is limit the number of workers you build. Economy and unit production seem to be the major issues new players have, so that might be a fairly natural way to close the gap.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2010-08-19T18:32:35.157" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5878" PostTypeId="1" AcceptedAnswerId="6506" CreationDate="2010-08-19T18:32:35.420" Score="3" ViewCount="3418" Body="&lt;p&gt;In Madden 11, how do you throw the ball from run/pass option formations?&lt;/p&gt;&#xA;" OwnerUserId="2317" LastEditorUserId="8366" LastEditDate="2011-11-05T00:06:58.573" LastActivityDate="2011-11-05T03:49:10.523" Title="How do I throw the ball from the Wildcat or similar formations with run/pass options?" Tags="|madden-11|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="5879" PostTypeId="1" AcceptedAnswerId="5882" CreationDate="2010-08-19T18:33:06.153" Score="3" ViewCount="174" Body="&lt;p&gt;So, some of the fruits and things that you can eat are pretty easy to figure out.  But the first fruit you come to, the blueberry, just turns you bluish.  What else does it do?  I Googled around a bit for reviews, but they were careful about spoilers or were straight-up &quot;walkthroughs&quot; which I avoided.&lt;/p&gt;&#xA;" OwnerUserId="2888" LastEditorUserId="23580" LastEditDate="2012-07-01T11:16:28.310" LastActivityDate="2012-07-01T11:16:28.310" Title="In Blueberry Garden, how does eating a blueberry affect you?" Tags="|blueberry-garden|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5880" PostTypeId="2" ParentId="5873" CreationDate="2010-08-19T18:35:50.420" Score="-1" Body="&lt;p&gt;Whatever you do as zerg, you WILL need a second hatchery. I usually go for the second hatch as soon as I don't have any larvas left and have 300 minerals left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key to fast expansion is scouting. You need to be sure that you will be able to survive an attack by your opponent. When hes building units, build units. When hes building structures, its safe to expand&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-08-19T18:35:50.420" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5882" PostTypeId="2" ParentId="5879" CreationDate="2010-08-19T18:42:26.650" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=10307882&amp;amp;postcount=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum post&lt;/a&gt;, blueberries let you fly higher.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-19T18:42:26.650" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5883" PostTypeId="2" ParentId="3543" CreationDate="2010-08-19T18:52:18.157" Score="16" Body="&lt;p&gt;Torchlight is not a multiplayer game, however Torchlight 2 will feature multiplayer and will be released Spring 2011. It will also feature full mod support in multiplayer as well.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.torchlight2game.com/&quot; rel=&quot;noreferrer&quot;&gt;Torchlight 2 Website&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;CO-OP ACTION The most exciting new&#xA;feature of Torchlight II is the&#xA;multiplayer element. Play with your&#xA;friends, and use the free peer-to-peer&#xA;matchmaking service to meet new&#xA;players of a similar level and&#xA;interest. Together players will&#xA;discover expansive randomized outdoor&#xA;areas and deep ominous caverns; random&#xA;instanced and persistent dungeons, a&#xA;huge variety of all new monsters and&#xA;villains, endless variations of loot&#xA;to find, and quests to complete.&#xA;Players journey through the perilous&#xA;Overworld, enjoying all new weather&#xA;features, time of day events, and a&#xA;rich and cunning story to drive&#xA;gameplay.&lt;/p&gt;&#xA;&lt;p&gt;Multi-player – Play with your friends&#xA;over a local area network, or over the&#xA;Internet. A free matchmaking&#xA;peer-to-peer service lets you make new&#xA;friends for exciting co-op play.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.pcgamer.com/2010/08/04/torchlight-2-interview-with-runic-games/&quot; rel=&quot;noreferrer&quot;&gt;PC Gamer Torchlight 2 Interview&lt;/a&gt; with Runic Game founders:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Max Schaefer: It’s peer-to-peer co-op play with just your friends. It’s a halfway step to the MMO.&lt;/p&gt;&#xA;&lt;p&gt;Travis Baldree: It’ll be free online play. It’s not a multiplayer extension for Torchlight, it’s a full sequel, with lots of new stuff that wasn’t in the original game, but it’ll have full multiplayer support. You can play through the singleplayer story in multiplayer co-op. We’re playing multiplayer in the office right now. We’re trying to basically look at all the things people wanted out of Torchlight, that we didn’t ship in the initial game, and we’re trying to incorporate as many of those as possible.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/&quot; rel=&quot;noreferrer&quot;&gt;Torchlight 2 will offer free mod tools, full mod support in multiplayer&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;But because of the addition of multiplayer, I was concerned about how mods will be shared now. The rep confirmed to me that players will be able to use the new multiplayer framework to find games incorporating mods but, better yet, all XP earned in these games will stay with your character. I was promised persistence across all games, be they mods or standard games.&#xA;As stated in the quotes, multiplayer will be free and will resemble Diablo 2 more than Hellgate: London.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Runic Games CEO, Max Schaefer, believes that &lt;a href=&quot;http://www.joystiq.com/2010/08/24/torchlight-3-out-before-diablo-3-runic-ceo-hypothesizes/&quot; rel=&quot;noreferrer&quot;&gt;Torchlight 3 will be released before Diablo 3&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Runic Games CEO Max Schaefer respectfully believes that a third Torchlight game could be out before Blizzard's Diablo 3 -- a joke we'd made when the second Torchlight was recently announced. The executive tells us that the efficient size of the Runic team, which has a corporate goal to never grow above 40, would have the ability to get out another significantly upgraded sequel before Blizzard's behemoth arrived. Torchlight and its sequel have both had brisk development cycles lasting less than a year.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I would assume that Torchlight 3 will also be a multiplayer game.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-08T23:48:31.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5884" PostTypeId="2" ParentId="5869" CreationDate="2010-08-19T19:02:01.243" Score="13" Body="&lt;p&gt;Here is a list of what order to fight the bosses in each game and with what weapon&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man 1:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bombman (Use Mega-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Gutsman (Use Bombs)&lt;/li&gt;&#xA;&lt;li&gt;Cutman (Use Gutsman Rock Throwing [the two rocks in the room will kill him])&lt;/li&gt;&#xA;&lt;li&gt;Elecman (Use Cutman Boomerang)&lt;/li&gt;&#xA;&lt;li&gt;Iceman (Use Elecbeam)&lt;/li&gt;&#xA;&lt;li&gt;Fireman (Use Iceslasher)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man 2:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Flashman (Use Mega-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Quickman (Use Time Stopper)&lt;/li&gt;&#xA;&lt;li&gt;Metalman (Use Quickman Boomerangs) or (Metal Blades)&lt;/li&gt;&#xA;&lt;li&gt;Woodman (Use Metal Blades)&lt;/li&gt;&#xA;&lt;li&gt;Airman (Use Wood Leafs)&lt;/li&gt;&#xA;&lt;li&gt;Crashman (Use Air Shooter)&lt;/li&gt;&#xA;&lt;li&gt;Bubbleman (Use Regular Weapon) or (Metal Blades)&lt;/li&gt;&#xA;&lt;li&gt;Heatman (Use Lead Bubble)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man 3:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Magnet Man (Use Mega-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Hard Man (Use Magnet Missiles)&lt;/li&gt;&#xA;&lt;li&gt;Top Man (Use Hard Knuckle)&lt;/li&gt;&#xA;&lt;li&gt;Shadow Man (Use Top Spin)&lt;/li&gt;&#xA;&lt;li&gt;Spark Man (Use Shadow Blade)&lt;/li&gt;&#xA;&lt;li&gt;Gemini Man (Use Search Snake)&lt;/li&gt;&#xA;&lt;li&gt;Needle Man (Use Gemini Laser)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man 4:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Toadman (Use Mega-blaster)&lt;/li&gt;&#xA;&lt;li&gt;Brightman (Use Rain Flush)&lt;/li&gt;&#xA;&lt;li&gt;Pharaohman (Use Mega-blaster/Flash Stopper)&lt;/li&gt;&#xA;&lt;li&gt;Ringman (Use Pharoah Shot/Megablaster)&lt;/li&gt;&#xA;&lt;li&gt;Dustman (Use Boomering)&lt;/li&gt;&#xA;&lt;li&gt;Skullman (Use Dust Crusher/Ring Boomerang)&lt;/li&gt;&#xA;&lt;li&gt;Diveman (Use Dust Crusher/Skull Barrier)&lt;/li&gt;&#xA;&lt;li&gt;Drillman (Use Dive Missles)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man 5:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Star Man (Use Mega-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Gravity Man (Use Star Crash)&lt;/li&gt;&#xA;&lt;li&gt;Gyro Man (Use Gravity Hold)&lt;/li&gt;&#xA;&lt;li&gt;Crystal Man (Use Gyro Attack)&lt;/li&gt;&#xA;&lt;li&gt;Napalm Man (Use Crystal Eye)&lt;/li&gt;&#xA;&lt;li&gt;Stone Man (Use Napalm Bomb/Mega Buster)&lt;/li&gt;&#xA;&lt;li&gt;Charge Man (Use Power Stone)&lt;/li&gt;&#xA;&lt;li&gt;Wave Man (Use Charge Kick)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man 6:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Flame Man (Use Mega-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Blizzard Man (Use Flame Blast)&lt;/li&gt;&#xA;&lt;li&gt;Plant Man (Use Blizzard Attack)&lt;/li&gt;&#xA;&lt;li&gt;Tomahawk Man (Use Plant Barrier)&lt;/li&gt;&#xA;&lt;li&gt;Yamato Man (Use Silver Tomahawk)&lt;/li&gt;&#xA;&lt;li&gt;Knight Man (Use Yamato Spear)&lt;/li&gt;&#xA;&lt;li&gt;Centaur Man (Use Knight Crush)&lt;/li&gt;&#xA;&lt;li&gt;Wind Man (Use Centaur Flash)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man 7:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Burst Man (Use Mega-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Cloud Man (Use Danger Wrap)&lt;/li&gt;&#xA;&lt;li&gt;Junk Man (Use Thunder Bolt)&lt;/li&gt;&#xA;&lt;li&gt;Freeze Man (Use Junk Shield)&lt;/li&gt;&#xA;&lt;li&gt;Slash Man (Use Freeze Cracker/Scorch Wheel)&lt;/li&gt;&#xA;&lt;li&gt;Spring Man (Use Slash Claw)&lt;/li&gt;&#xA;&lt;li&gt;Shade Man (Use Wild Coil)&lt;/li&gt;&#xA;&lt;li&gt;Turbo Man (Use Noise Crush)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man 8:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tengu Man (Use Mega-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Clown Man (Use Tornado Hold)&lt;/li&gt;&#xA;&lt;li&gt;Grenade Man (Use Thunder Claw)&lt;/li&gt;&#xA;&lt;li&gt;Frost Man (Use Flash Bomb)&lt;/li&gt;&#xA;&lt;li&gt;Aqua Man (Use Mega-Buster/Astro Crush)&lt;/li&gt;&#xA;&lt;li&gt;Sword Man (Use Water Balloon)&lt;/li&gt;&#xA;&lt;li&gt;Search Man (Use Flame Sword)&lt;/li&gt;&#xA;&lt;li&gt;Astro Man (Use Homing Sniper)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man X:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Chill Penguin (Use X-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Storm Eagle (Use X-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Spark Mandrill (Use Shotgun Ice)&lt;/li&gt;&#xA;&lt;li&gt;Flame Mammoth (Use Storm Tornado)&lt;/li&gt;&#xA;&lt;li&gt;Armored Armadillo (Use Electric Spark)&lt;/li&gt;&#xA;&lt;li&gt;Launch Octopus (Use X-Buster/Rolling Shield)&lt;/li&gt;&#xA;&lt;li&gt;Boomer Kuwanger (Use Homing Torpedo)&lt;/li&gt;&#xA;&lt;li&gt;Sting Chameleon (Use Boomerang Cutter/Homing Torpedo)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man X2:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wheel Gator (Use X-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Overdrive Ostrich (Use X-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Wire Sponge (Use Sonic Slicer)&lt;/li&gt;&#xA;&lt;li&gt;Bubble Crab (Use X-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Flame Stag (Use Bubble Splash)&lt;/li&gt;&#xA;&lt;li&gt;Morph Moth (Use Speed Burner)&lt;/li&gt;&#xA;&lt;li&gt;Magna Centipede (Use Silk Shot)&lt;/li&gt;&#xA;&lt;li&gt;Crystal Snail (Use Magnet Mine)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega Man X3:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blizzard Buffalo (Use the X-Buster)&lt;/li&gt;&#xA;&lt;li&gt;Toxic Seahorse (Use Frost Shield)&lt;/li&gt;&#xA;&lt;li&gt;Tunnel Rhino (Use Toxic Acid)&lt;/li&gt;&#xA;&lt;li&gt;Volt Catfish (Use Drill Fang)&lt;/li&gt;&#xA;&lt;li&gt;Crush Crawfish (Use Voltage Gun)&lt;/li&gt;&#xA;&lt;li&gt;Neon Tiger (Use Crush Claw)&lt;/li&gt;&#xA;&lt;li&gt;Gravity Beetle (Use Ray Splash)&lt;/li&gt;&#xA;&lt;li&gt;Blast Hornet (Use Gravity Well)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="346" LastEditorUserId="-1" LastEditDate="2016-08-01T03:13:00.870" LastActivityDate="2016-08-01T03:13:00.870" CommentCount="0" CommunityOwnedDate="2010-08-19T19:06:38.377" ContentLicense="CC BY-SA 3.0" />
  <row Id="5885" PostTypeId="2" ParentId="5873" CreationDate="2010-08-19T19:16:51.023" Score="4" Body="&lt;p&gt;One factor not mentioned yet is map size, or more accurately, rush distance. How long does it take to reach your base from theirs?  The shorter the distance, the more you need to be concerned about a rush, as you will have less time to prepare.  This is related to map size, but is also affected by the layout.  some small maps can have a pretty long rush distance, while a bigger map with no terrain could allow a rush to run straight from one base to another.  if you scout a bunch of units leaving their base on a short rush distance map, you won't have time to throw down spine crawlers or pump units instead of drones.  On a long rush distance map, you can start pumping units when they push out, and have a small army when they finally arrive.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-08-19T19:16:51.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5886" PostTypeId="1" AcceptedAnswerId="5894" CreationDate="2010-08-19T19:31:43.970" Score="11" ViewCount="14414" Body="&lt;p&gt;I played a lot of beta SC2 games (as random) with the grid setup and managed.  Since then I've started watching &lt;a href=&quot;http://day9tv.blip.tv/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9]&lt;/a&gt; and some other commentators who seem to refer often to the default hotkeys in their recommendations for, eg., keeping drones building at all times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: to what extent are hotkeys mere preference?  If we took a random sampling of competitive players, would roughly 50% be using the grid layout, or would it skew for some relevant game-play reason?&lt;/p&gt;&#xA;" OwnerUserId="2927" LastEditorUserId="11089" LastEditDate="2012-05-31T13:26:04.853" LastActivityDate="2012-05-31T13:26:04.853" Title="Which Starcraft 2 hotkey set should I use?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5887" PostTypeId="2" ParentId="5837" CreationDate="2010-08-19T19:41:34.833" Score="6" Body="&lt;p&gt;Though not helpful, Some assumptions can be made:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;AimTarget_GetTagPos&lt;/code&gt; - Likely this is refering to the hitbox (or target area) that you are currently targeting (with your reticle)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;tag[j_helmet]&lt;/code&gt; - I'm out on a limb here, but I'm guessing this is refering to the helmet area of a person.  Now why this is importaint is that MW2 likely calculates damage different if you're hit in the helmet area as opposed to the face area (or whatever they call it)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the full error in plain english would read something like:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Game could not find the helmet on your current target&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As to the implications of why this happened.  I'm going to say that somebody is running some kind of hack (or mod) that is masking their avatar's head, thus preventing headshots.  Or just a poorly put together hack that failed to cover some system check.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;tl:dr&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MW2 is constantly being hacked, so it's likely some leftover junk from one of those.  Reset your xbox and it shouldn't be a problem (unless you pick up the hack again)&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="28182" LastEditDate="2013-08-18T07:26:12.963" LastActivityDate="2013-08-18T07:26:12.963" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5888" PostTypeId="1" AcceptedAnswerId="5890" CreationDate="2010-08-19T19:45:37.307" Score="3" ViewCount="259" Body="&lt;p&gt;What is the maximum amount of points one can get in Castle of Dr. Brain?&lt;/p&gt;&#xA;" OwnerUserId="2790" LastEditorUserId="18" LastEditDate="2010-08-19T20:25:58.410" LastActivityDate="2020-04-26T20:13:51.917" Title="Max Points in Castle of Dr. Brain" Tags="|castle-of-dr-brain|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5889" PostTypeId="1" AcceptedAnswerId="17907" CreationDate="2010-08-19T19:48:53.990" Score="4" ViewCount="1005" Body="&lt;p&gt;&quot;Learning skills&quot; are the skills that increase a character stat, thus reducing the time it takes to train other skills that require that stat.  This creates a trade-off.  I can learn skill X now, taking the &quot;normal&quot; amount of time to train it, &lt;em&gt;or&lt;/em&gt; I can train the learning skill now, and then train skill X, which will now take slightly less time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question: what is the &quot;payoff&quot; time for each learning skill - how long do I have to spend training skills utilizing that boosted stat before the total training time is lower than it would be without the learning skill?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally, I would like a chart that lists all the payoffs for all levels of all learning skills.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="8350" LastEditDate="2011-08-13T13:10:18.693" LastActivityDate="2011-08-13T13:10:18.693" Title="What are the &quot;payoff&quot; times for EvE learning skills?" Tags="|eve-online|" AnswerCount="3" CommentCount="2" ClosedDate="2013-02-12T17:00:48.850" ContentLicense="CC BY-SA 2.5" />
  <row Id="5890" PostTypeId="2" ParentId="5888" CreationDate="2010-08-19T19:52:42.030" Score="1" Body="&lt;p&gt;200 points is the max amount for Castle of Dr. Brain.  To get it, follow &lt;a href=&quot;http://www.youtube.com/view_play_list?p=39E5AD3FF22DB3C6&quot; rel=&quot;nofollow noreferrer&quot;&gt;this playlist&lt;/a&gt; I made from another user's videos(he only gets 199) and keep in mind this tip from this comment on the last vid:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I got this on abandonware yesterday, and I found out where you missed the point.&lt;/p&gt;&#xA;&lt;p&gt;When I solved the Clock/Radio/Alarm/Bird puzzle in 80 seconds, I only got 6 points for it, bringing me a total of 34. When I tried it again, I restored from an earlier point, and won in 30 seconds, and received 7 new points, for a total of 35. However, this only gives you bragging rights, as the ending looks no different to me.&lt;/p&gt;&#xA;&lt;p&gt;I really can't find any other way to lose points.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2020-04-26T20:13:51.917" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="5891" PostTypeId="2" ParentId="5889" CreationDate="2010-08-19T19:54:48.157" Score="8" Body="&lt;p&gt;&lt;S&gt;You probably don't really want to see a chart. It's a lot easier if you use &lt;a href=&quot;http://evemon.battleclinic.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVEMon&lt;/a&gt;. It automatically looks at your queue and suggests learning skills that would make the training go faster than not learning them. If you keep using it, you'll automatically build up all the training skills you could ever need.&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learning skills were removed. There is no pay-off for something that doesn't exist.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-08T16:30:58.867" LastActivityDate="2011-03-08T16:30:58.867" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5892" PostTypeId="2" ParentId="5886" CreationDate="2010-08-19T19:59:13.090" Score="3" Body="&lt;p&gt;It's mostly just preference. You'll find that the standard set of hot keys is as efficient as the Grid. The majority of the hotkeys, are left aligned after all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Day9 and most commentators probably use the standard grid hot keys because they started playing in the beta--before the grid was an available option. That and the fact that most Broodwar and Warcraft 3 players are used to the &quot;Attack&quot; and &quot;Stop&quot; hot keys being in the traditional spot. It would be pointless to switch or &quot;retrain&quot; on grid layout when the benefit is very little.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-08-19T19:59:13.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5893" PostTypeId="2" ParentId="5886" CreationDate="2010-08-19T20:03:01.990" Score="1" Body="&lt;p&gt;It's really up to you, both settings can be done with the left hand so your right is free for mouse work. If you want the hotkeys to be the same across races more of them will be with grid mode. Otherwise the keys are based on the name of the unit/action/upgrade/building/etc.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="2659" LastEditDate="2010-08-20T02:23:19.187" LastActivityDate="2010-08-20T02:23:19.187" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5894" PostTypeId="2" ParentId="5886" CreationDate="2010-08-19T20:33:58.000" Score="11" Body="&lt;p&gt;I would argue that if you're just starting out, &lt;strong&gt;grid hotkeys are more efficient&lt;/strong&gt; since you can memorize either which key it is &lt;em&gt;or&lt;/em&gt; where on the unit-card the button is located (visual cues tend to help memorization) - and if you don't know the hotkey, you can find it without mousing over the button.&lt;br&gt;&#xA;Also, all the keys are on one side of the keyboard, meaning you won't have to move your hand as much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, &lt;strong&gt;the vast majority of players use the default keys&lt;/strong&gt; either because&lt;br&gt;&#xA;A) &lt;strong&gt;They don't know grid exists&lt;/strong&gt;, or&lt;br&gt;&#xA;B) &lt;strong&gt;They are already used to the default layout&lt;/strong&gt; (grid was not an option in the beta), and/or were already used to the very similar layout of Starcraft 1; there really is no benefit to them learning a new layout if they already have the default hotkeys memorized.  Most competitive players would fall into this category.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-08-19T20:39:43.213" LastActivityDate="2010-08-19T20:39:43.213" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="5895" PostTypeId="1" AcceptedAnswerId="5899" CreationDate="2010-08-19T20:41:52.037" Score="12" ViewCount="730" Body="&lt;p&gt;I'm having a having a hard time getting the x20 boost chain for the &lt;em&gt;Boosting Around the World&lt;/em&gt; in-game achievement in &lt;em&gt;Burnout Paradise&lt;/em&gt;.  I've tried boosting while drifting in circles.  I've tried driving around the quarry.  I've tried the Lone Peaks Stock Car Track.  I even tried to drive around on North and South Mountain Rd.  I can usually get up to x8 in all these places before stalling out.  (And to be honest, it feels like the game is forcing my boost chain to stop.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to get this?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="118" LastEditDate="2011-08-24T20:12:20.623" LastActivityDate="2011-08-24T20:12:20.623" Title="How do I get Burnout Paradise's &quot;Boosting Around the World&quot; in-game achievement?" Tags="|achievements|burnout-paradise|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5897" PostTypeId="2" ParentId="5700" CreationDate="2010-08-19T20:52:57.363" Score="3" Body="&lt;p&gt;Easiest way to do this one is to play as Zerg and have a speedling on creep. You really don't have to try to outrun if you play it that way.&lt;/p&gt;&#xA;" OwnerUserId="3024" LastEditorUserId="207" LastEditDate="2010-12-25T19:18:13.987" LastActivityDate="2010-12-25T19:18:13.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5898" PostTypeId="1" AcceptedAnswerId="5915" CreationDate="2010-08-19T21:03:20.957" Score="7" ViewCount="8683" Body="&lt;p&gt;I have been trying and trying and trying to play a level online with other players in &lt;em&gt;LittleBigPlanet&lt;/em&gt; (there are some challenges and puzzles that require 3 and 4 players to solve).   I login and when I go to choose levels I see the number of players playing each level, but there isn't an option to play a level online or to join players in progress.  When I start to play the level, I'm all alone.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I play online with someone?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorDisplayName="user9983" LastEditDate="2013-10-13T00:39:33.153" LastActivityDate="2013-10-13T00:39:33.153" Title="How do I play a level online with other players in LittleBigPlanet?" Tags="|little-big-planet|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5899" PostTypeId="2" ParentId="5895" CreationDate="2010-08-19T21:11:16.240" Score="11" Body="&lt;p&gt;I found that the easiest way to get this was to use a Speed car, then start at one end of I-88 and head towards the other end, driving in the oncoming lane to constantly refill your boost bar. Just stay in oncoming and get near misses to keep your bar full. It's advised to start a Stunt Run and then try this because you will have less oncoming traffic. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-08-19T21:11:16.240" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5900" PostTypeId="2" ParentId="5700" CreationDate="2010-08-19T21:13:09.610" Score="5" Body="&lt;p&gt;The reapers are a great unit to use for dodging the seeker missile as they are quite quick, even faster with the speed boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a &quot;Melee&quot; achievement, so make sure your game is not custom, but Melee instead. Also you cannot dodge a &lt;strong&gt;friendly&lt;/strong&gt; seeker missile to get this achievement. It has to be an &lt;strong&gt;opponent's&lt;/strong&gt; seeker missile.&lt;/p&gt;&#xA;" OwnerUserId="2526" LastActivityDate="2010-08-19T21:13:09.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5901" PostTypeId="2" ParentId="4299" CreationDate="2010-08-19T21:16:54.700" Score="4" Body="&lt;p&gt;I successfully ran 4 Eve Online accounts for free (roughly 1.2 bil ISK per month), but it took a good deal of effort to do so, and I payed for the first 2 months of my first account with cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For me, one of the keys to making good ISK fast on the game was being in a null sec corp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reality is that it takes a lot of game time at first, but the further along you get, and the smarter you get about ISK, then the easier it gets to make ISK fast!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer: Yes, you can do it.&lt;/p&gt;&#xA;" OwnerUserId="2835" LastActivityDate="2010-08-19T21:16:54.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5902" PostTypeId="2" ParentId="5845" CreationDate="2010-08-19T21:22:54.157" Score="0" Body="&lt;p&gt;Charge lots and a few Phoenix work wonders. as you send you Lots to them , have the Phoenix pick up the tanks. Even if the marines focus fire you your Phoenix down your Lots will be in troops and out of tanks range&lt;/p&gt;&#xA;" OwnerUserId="3024" LastActivityDate="2010-08-19T21:22:54.157" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5906" PostTypeId="2" ParentId="5339" CreationDate="2010-08-19T21:51:46.253" Score="4" Body="&lt;p&gt;As well as identifying the object itself, you'll want to check if it is cursed or not.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I normally use the approach of dropping items and seeing if my pet will stand on them or not. If the pet won't stand on it, or only reluctantly, then it's cursed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find an alter you can drop items onto it - a black flash indicates cursed items&lt;/p&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2010-08-19T21:51:46.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5907" PostTypeId="2" ParentId="5873" CreationDate="2010-08-19T22:05:42.487" Score="-5" Body="&lt;p&gt;You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding (choose bigger maps), regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;I wrote some pretty ranty comments that everyone should check out. In conclusion, people should listen to those who actually play the game at a high level rather than pay attention to the vote counts. Because in the end... an aggregate silver league opinion... is still a silver league opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit2:&#xA;You can see on the TL wiki that FE counters 1 base play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/14_pool_15_hatch&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/14_pool_15_hatch&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit3:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two years later I think I'm obviously right.&lt;/p&gt;&#xA;" OwnerUserId="2577" LastEditorUserId="2577" LastEditDate="2012-05-29T01:30:56.663" LastActivityDate="2012-05-29T01:30:56.663" CommentCount="17" ContentLicense="CC BY-SA 3.0" />
  <row Id="5908" PostTypeId="2" ParentId="5585" CreationDate="2010-08-19T22:14:08.347" Score="1" Body="&lt;p&gt;Easiest way to do this is to start game on the map Extinction. Set your self to Terran and all your Opponents to Protoss. The reason you set the Comps to Prostoss is most of their attack will be Ground base with the Occasional Void Ray. Lift of to the Little Island and tech to Cruisers. When you do your intial lift off only 5 of the 6 SCVs will be able to go with you. Take the 6th and run him to high yield area. after you get some resources use the 6th to build an Expo and lift it off to the high ground expo where the watch towers are. dont invest too much into this expo cause it most likely will be destroy later in game but it great to help with the high gas and min costs of massing Battle cruisers. Tech you BC to max out weapons and Armor. you only will need 2 starports and get Yamato Cannons, Its a must to do this right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Attack. &#xA;once there is only one Comp left and you have 12+ BC send you your attack.&#xA;when you see a Void ray use a Yamato cannon on it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes: dont let you battle cruisers attack early due to letting comp know you are there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its an easy Achieve if you do it this way. I did it this way and I help my little Brother do it this way. &lt;/p&gt;&#xA;" OwnerUserId="3024" LastActivityDate="2010-08-19T22:14:08.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5909" PostTypeId="1" AcceptedAnswerId="5970" CreationDate="2010-08-19T22:21:27.077" Score="16" ViewCount="11686" Body="&lt;p&gt;Recently EA released the first few Command and Conquer games for free on their website. I've downloaded and installed the first one for 64-bit (the download for 64-bit versions of Windows can be found on the installation instructions page). Anyway when I play it it looks horrible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For some reason I'm getting graphical output errors, mainly just with the FMVs, but there's also some minor ones during actual gameplay. I was wondering how to set it up to look better. I know I've done it in XP before, but I can't remember what I did. It would also be great to be able to do this with any other old games I have (like Battleground Gettysburg).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried:&#xA;- Checking the &quot;Run in 256 colors mode&quot; option. It didn't change anything. I think this is because Windows was automatically doing that anyway.&#xA;- Running it in XP Compatibility Mode but couldn't get it to run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it would probably help if I had screenshots, but every time I try to make one it only captures the colors that are off, with the rest of the in game screen being black. Thus they don't really help out of context for what the screen looks like.&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="28182" LastEditDate="2014-03-02T04:49:46.323" LastActivityDate="2018-06-03T02:51:37.180" Title="How do I get an older Windows 95/98 game to run in Windows 7 64-bit without some colors looking off?" Tags="|windows-7|backwards-compatibility|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5910" PostTypeId="2" ParentId="5909" CreationDate="2010-08-19T22:31:47.143" Score="1" Body="&lt;p&gt;Have you tried running in compatibility mode, with &quot;use 256 colors&quot; checked?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-08-19T22:31:47.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5911" PostTypeId="1" AcceptedAnswerId="262547" CreationDate="2010-08-19T22:39:19.057" Score="10" ViewCount="41229" Body="&lt;p&gt;Are there any patterns to the power-up panels in the red mushroom houses in New Super Mario Bros. Wii?  Is there a way I can tell where the Bowser/Bowser Jr. panels will be?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2010-09-06T15:56:39.580" LastActivityDate="2018-03-12T17:13:02.973" Title="Is there a way to get all the power-ups in the red mushroom houses in New Super Mario Bros. Wii?" Tags="|new-super-mario-bros-wii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5913" PostTypeId="2" ParentId="5911" CreationDate="2010-08-19T22:51:42.737" Score="6" Body="&lt;p&gt;Each world has 6 possible panel combinations. There is a &lt;a href=&quot;http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58295&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide on GameFAQs&lt;/a&gt; detailing the different panel combinations, and which ones you should hit to test what the current arrangement is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, here's a &lt;a href=&quot;http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58356&quot; rel=&quot;nofollow noreferrer&quot;&gt;visual guide&lt;/a&gt; to the panels.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-10-08T03:27:13.393" LastActivityDate="2011-10-08T03:27:13.393" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="5914" PostTypeId="1" AcceptedAnswerId="5973" CreationDate="2010-08-19T23:10:12.490" Score="6" ViewCount="3230" Body="&lt;p&gt;I have unlocked few achievements during my playthrough of Dragon Age:Origins. Now, unlocking these achievements gives you Bioware Points, however my account's Bioware Points count shows as zero.&#xA;How can I transfer them to Bioware points? &lt;/p&gt;&#xA;" OwnerUserId="200" LastActivityDate="2010-08-20T21:54:04.497" Title="Transferring points acquired by unlocking achievements to Bioware Points?" Tags="|achievements|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5915" PostTypeId="2" ParentId="5898" CreationDate="2010-08-19T23:12:31.143" Score="6" Body="&lt;p&gt;Just go into the level you want to play and than wait for other to join (You have to stay near the entrance of the level though. If you go past the sackbody sign the game will close it.&#xA;Be patient and someone will pop-out. (Hopefully a skilled player)&#xA;Or you can send invitation to your friends while waiting for them in the level. (Send them a message with the name of the level).&#xA;Have fun :)&lt;/p&gt;&#xA;" OwnerUserId="203" LastEditorUserId="203" LastEditDate="2010-08-22T00:37:55.580" LastActivityDate="2010-08-22T00:37:55.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5916" PostTypeId="1" AcceptedAnswerId="6186" CreationDate="2010-08-19T23:28:06.407" Score="7" ViewCount="11765" Body="&lt;p&gt;For any of the 4 races, how do you place your buildings/what hero do you get/what do you build first to effectively protect yourself against that all-annoying BladeMaster rush with WindWalk, early game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm talking &lt;em&gt;no&lt;/em&gt; peon losses, ideally causing him to have to TP.&lt;/p&gt;&#xA;" OwnerUserId="3026" LastEditorUserId="3610" LastEditDate="2012-06-28T15:21:37.683" LastActivityDate="2017-05-04T17:25:23.107" Title="How do you defend against BladeMaster harrass/rush, early game?" Tags="|warcraft-3-the-frozen-throne|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5917" PostTypeId="1" AcceptedAnswerId="5918" CreationDate="2010-08-19T23:44:05.757" Score="8" ViewCount="600" Body="&lt;p&gt;I've got a stone that is blocking construction of a workshop. It's not forbidden or marked to be dumped, there are no suspended builds that might be using it, but my dwarves are apparently refusing to move it and construct the workshop. I've tried marking it to be dumped in a garbage zone, and that didn't get it moved either. Is the stone glued to the ground or something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gKtr9.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-08-20T00:36:33.687" LastActivityDate="2012-01-03T23:23:08.427" Title="Dwarves meet Immovable Object" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="5918" PostTypeId="2" ParentId="5917" CreationDate="2010-08-20T00:05:17.883" Score="3" Body="&lt;p&gt;Marking the stone to be dumped(&lt;kbd&gt;k&lt;/kbd&gt;-&lt;kbd&gt;d&lt;/kbd&gt;) should get rid of it, even it's not immediate.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try to &lt;kbd&gt;b&lt;/kbd&gt;uild a (&lt;kbd&gt;C&lt;/kbd&gt;)&lt;kbd&gt;f&lt;/kbd&gt;loor at that square using that material, as that will usually just use that stone.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also &lt;kbd&gt;d&lt;/kbd&gt;esignate to &lt;kbd&gt;c&lt;/kbd&gt;hannel the tile the stone is sitting on then &lt;kbd&gt;b&lt;/kbd&gt;uild a (&lt;kbd&gt;C&lt;/kbd&gt;)&lt;kbd&gt;f&lt;/kbd&gt;loor over the hole.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;If you actually mean a natural boulder above ground, then &lt;kbd&gt;d&lt;/kbd&gt;esignate it to be &lt;kbd&gt;s&lt;/kbd&gt;moothed.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Nice pic. ;)&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-08-20T19:31:58.310" LastActivityDate="2010-08-20T19:31:58.310" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="5920" PostTypeId="1" CreationDate="2010-08-20T01:10:15.583" Score="10" ViewCount="2390" Body="&lt;p&gt;I'm Italian and I'm playing the Italian version of the game, so sorry, I don't know the name of the combat maneuver. I will try to explain: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the 5th block (I think), you can break the enemy's defense and your foes can do the same. When I was in a large fight, I used to wait for the opponents to attack in order to counterattack. However, now that this move it available, every time they break my defense with that move. How can I avoid my opponents' defense breaks?&lt;/p&gt;&#xA;" OwnerUserId="3028" LastEditorUserId="3128" LastEditDate="2011-03-05T22:06:04.870" LastActivityDate="2022-03-09T16:06:11.360" Title="How can I avoid my opponents' defense breaks?" Tags="|assassins-creed|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5921" PostTypeId="1" AcceptedAnswerId="5930" CreationDate="2010-08-20T01:31:00.590" Score="10" ViewCount="7532" Body="&lt;p&gt;Learning skills - especially to high levels - can take weeks. Is there any way to decrease the amount of time needed to learn a skill?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't get me wrong - I think this real-time aspect of the game is great. But it's not entirely unreasonable that some action or item or whatever might improve my learning abilities. A skill-learning skill perhaps ;-)&lt;/p&gt;&#xA;" OwnerUserId="3027" LastEditorUserId="8350" LastEditDate="2011-08-13T13:10:13.827" LastActivityDate="2016-09-25T09:12:10.740" Title="Is there a way of speeding up skill learning in Eve Online?" Tags="|eve-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5923" PostTypeId="1" AcceptedAnswerId="5934" CreationDate="2010-08-20T05:47:24.080" Score="8" ViewCount="704" Body="&lt;p&gt;There was a custom map that someone made during the beta that made testing various unit matchups very easy.  It was called TheUnitTester.  It still sort of works with the release version, but has lots of bugs.  does anyone know of an updated version of this map, or an equivalent?  (I just got wasted by a massive ball of stalkers, and I was wondering how many speedlings I would have needed to take it down, and whether a mix of speedlings and roaches would have been more bang for my buck, which i expect.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-08-20T13:04:16.313" Title="Starcraft 2 unit tester that works with the released version?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5924" PostTypeId="1" AcceptedAnswerId="5926" CreationDate="2010-08-20T06:25:00.057" Score="5" ViewCount="629" Body="&lt;p&gt;This might sound like a stupid question to ask but I want to know if there's another approach to countering builder harass while I'm constructing a building.  Sure I can get another SCV to back him up but I don't want to waste two SCVs, one for scouting and another one chasing the scout.  &lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="816" LastEditDate="2010-08-20T14:33:49.177" LastActivityDate="2010-08-20T14:33:49.177" Title="Countering scout harass as terran" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5925" PostTypeId="2" ParentId="5924" CreationDate="2010-08-20T06:38:56.623" Score="0" Body="&lt;p&gt;It's not really a waste if you prevent valuable information from getting to you opponent. For instance seeing what your build is. Also you reduce the risk of a protoss player from setting up a proxy or cannon rush/containment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also as Terran you run the risk of them attacking your scv as it's building. you should chase him out with a second scv until you have an army unit out.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-20T06:38:56.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5926" PostTypeId="2" ParentId="5924" CreationDate="2010-08-20T06:39:41.613" Score="6" Body="&lt;p&gt;You have to use another SCV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That you do is factored into the balance of the game. For gosh sakes man, you have mules, it's enough money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I believe &lt;a href=&quot;https://gaming.stackexchange.com/questions/5924/countering-scout-harass-as-terran/5925#5925&quot;&gt;Mark's answer&lt;/a&gt; is wrong. There's no way to prevent a scouting worker from seeing your build with a SCV and that has nothing to with whether or not you should use a second SCV.&lt;/p&gt;&#xA;" OwnerUserId="2577" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2010-08-20T06:55:06.553" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="5927" PostTypeId="1" AcceptedAnswerId="5942" CreationDate="2010-08-20T06:49:30.373" Score="8" ViewCount="11022" Body="&lt;p&gt;What are some good tactics, race and map choices for getting the outmatched achievements? I'm mainly talking about those against 3 or more hard/very hard AI's, since beating such a large force seems almost impossible. I think that a good race and map choice could do the trick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="11290" LastEditDate="2011-07-28T19:22:15.783" LastActivityDate="2011-02-05T16:36:42.757" Title="What are some good tactics for getting the &quot;outmatched&quot; achievements?" Tags="|starcraft-2|achievements|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5928" PostTypeId="2" ParentId="5585" CreationDate="2010-08-20T06:53:24.513" Score="2" Body="&lt;p&gt;This worked for me and is in fact easy for anyone to do:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Select the map &quot;Lava Flows&quot; and play as terran &lt;br/&gt;&#xA;2) All your oponents should be Zerg&lt;br/&gt;&#xA;3) When the game starts, only harvest minerals and build only 10 SCVs.&lt;br/&gt;&#xA;4) When you have 400 minerals, build a second Command Center.&lt;br/&gt;&#xA;5) When the second Command Center finishes, load both of them with 5 SCVs and fly one to the island in top left corner and the second one to the island in bottom left corner.&lt;br/&gt;&#xA;6) Harvest like crazy and build ONLY battlecruisers.&lt;br/&gt;&#xA;7) Take out the last AI that survives (the right time to attack is when you have about 150/200 supply, the AIs will probably attack you at that moment anyway, but with 12+ BCs they stand no chance, trust me).&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-08-20T06:53:24.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5929" PostTypeId="2" ParentId="5927" CreationDate="2010-08-20T06:55:37.770" Score="2" Body="&lt;p&gt;I suggest looking into the same tactics as the one for getting the orlan achievement:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/5585/any-handy-tricks-for-ousting-insane-ai-opponents/5592#5592&quot;&gt;Are there any handy tricks for ousting insane AI opponents?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;go turtle somewhere safe, like a map with islands. you can the pick them off one by one with carriers? &lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2010-08-20T06:55:37.770" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5930" PostTypeId="2" ParentId="5921" CreationDate="2010-08-20T07:20:25.073" Score="15" Body="&lt;p&gt;Skill training time in EVE Online is dependent on your characters attributes. Every skill is dependent on one primary and one secondary attribute which determine the speed at which the skill is trained. The primary attribute has the biggest influence, the secondary attribute a minor influence and all other no influence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update: Learning skills are being discontinued. All text in italics will be obsolete...&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The learning skills each increase one attribute by 1 point per level. There are basic and advanced learning skills for a maximum possible increase of 10 points. There is also a generic learning skill that will further improve all attributes by (i think) 1% per level.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also some implants that increase your attributes. The benefit is that it doesn't take any time to increase your stats but in return they cost more and are lost if you get podded. A good strategy is to plug in what you find and save for a +3 or +4 set depending on what you can afford to loose and the likelihood of loosing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To best plan the schedule of your learning skills you should install EVEMon. There you can plan what skills you want to train over the next months. The program can then optimize the schedule and calculate what you should remap your attributes to in order to minimize training time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Finally the most time efficient approach is to first train up all learning skills to about +9 (basic level 5 + adv. level 4). The downside of that approach is that this takes a lot of time and your character will stagnate in terms of proficiency during that time. Most people will therefore recommend that you mix learning skills with practical skills to prevent you from getting bored.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1335" LastEditorDisplayName="user56" LastEditDate="2011-06-26T09:08:24.220" LastActivityDate="2011-06-26T09:08:24.220" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="5931" PostTypeId="2" ParentId="4235" CreationDate="2010-08-20T09:15:47.583" Score="2" Body="&lt;p&gt;Void Rays are becoming an increasing problem for me as well. In 2v2 and higher games it is hard to account for them completely because even if you are ready for them the teammate you are with may not be. If you see the one void ray camped out when you scout and believe he intends to make more the best answer is to gather what force you have...(hopefully enough anti air to take out the ONE void ray.) and wreck his pylons. Most likely he is going to need a ton of space for a ton of voids and this will delay him enough to make the few voids he does push out futile. Killing pylons isn't very difficult either and can be done with any hard hitting fast unit so you can raid as you would against drones SVC's and probes. Reapers, Dark Templars, and even Muta's are good at the hit and run on pylons. Most of the time if you have a fear that he wants to mass void rays you have reason to believe so... meaning you have enough time to react. Reacting and properly taking away his strategy (when it comes to void rays because they are very hard to just switch to another strategy after you have geared up for them) is almost a certain win. BUT...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To further answer your questions DIRECTLY I have found that only one unit really does well against massed voids... massed marines. They are cheap and small enough that a void ray focus on a marine takes just enough time that your mass of marines can pick a few off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To further lend some advice... If they are getting void rays on you, you and your teammate need to attack faster in every game. There is no circumstance that an enemy should have the resources and time to gather that many voids. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be COMPLETELY honest.. there is little to no good way to defend against massed voids if they are already built. Your most likely behind already.&lt;/p&gt;&#xA;" OwnerDisplayName="JohnnyToss" LastActivityDate="2010-08-20T09:15:47.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5932" PostTypeId="1" AcceptedAnswerId="5978" CreationDate="2010-08-20T12:28:28.130" Score="4" ViewCount="963" Body="&lt;p&gt;In multiplayer Dungeon Siege there are some different ways to make your character look, such as a regular dude or a skeleton, or in the expansion, a giant looking thing.  Are there any differences between these or is it just for looks?&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="102" LastEditDate="2010-08-21T00:50:18.960" LastActivityDate="2010-08-21T00:57:23.173" Title="Dungeon Siege Character Races?" Tags="|dungeon-siege|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5933" PostTypeId="1" AcceptedAnswerId="5935" CreationDate="2010-08-20T12:55:36.313" Score="3" ViewCount="257" Body="&lt;p&gt;I recently saw that TF2 has updated its code so it doesn't run slow for the Mac OS X 10.6.4 update (which I was holding off on doing since I wanted to play TF2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just saw that I need to restart Steam because of an update which included this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;OSX: Fix several memory leaks&lt;br&gt;&#xA;  OSX: Fix copy/paste resulting in extra random string data&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Sorry for the confusion on the real question. The question I am asking is: Do I have to do/download anything to see if the so called TF2 update for 10.6.4 is on my machine? They have told us before that we shouldn't upgrade to 10.6.4 yet since it was buggy with TF2 (graphics problem) so now that they have advertised it and I have upgraded to 10.6.4, is the update already on my machine or not? I checked the Steam update log as mentioned in one of the answers, but I haven't seen any trace of their 10.6.4 fix.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another edit:&#xA;Apple finally released an update for portal and tf2 specifically. Here's a screenie:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Cv4v1.png&quot; alt=&quot;Apple update for TF2, Portal and Starcraft 2&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="9752" LastEditDate="2012-01-22T21:03:31.990" LastActivityDate="2012-01-22T21:03:31.990" Title="How can I tell if I have the Team Fortress 2 update that supports Snow Leopard 10.6.4?" Tags="|team-fortress-2|macos|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="5934" PostTypeId="2" ParentId="5923" CreationDate="2010-08-20T13:04:16.313" Score="5" Body="&lt;p&gt;There is a map called &lt;a href=&quot;http://www.sc2mapster.com/maps/hardcounter/&quot; rel=&quot;nofollow noreferrer&quot;&gt;hardcounter&lt;/a&gt; that is similar. It's designed to be more like a game, but it has a sandbox mode that I've found useful for testing out different unit combinations.&lt;/p&gt;&#xA;" OwnerUserId="1059" LastActivityDate="2010-08-20T13:04:16.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5935" PostTypeId="2" ParentId="5933" CreationDate="2010-08-20T13:53:51.300" Score="6" Body="&lt;p&gt;Pretty sure by default you don't need to do anything special.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TF2 is set, via steam, to auto-update when an update is available. You can turn this off, however, at which point the game will run, but you will be unable to join any servers running on newer versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, if you update before servers do, you wont be able to join them, however this is rarely the case unless you catch an update &lt;em&gt;right&lt;/em&gt; as it happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TF2 updates do not generally require a steam restart, nor any other individual game for that matter. Steam platform updates, however, may require a restart and generally encompass a much broader spectrum of updates (like the Source engine). It may affect TF2, but again this is automated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the additional edits to the original question, I'm not sure that my initial response sufficiently answers the question. I would reference Powerlord's answer and say that when in doubt, check the official forums for patch notes, updates, and troubleshooting.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2010-08-20T16:05:42.297" LastActivityDate="2010-08-20T16:05:42.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5937" PostTypeId="1" AcceptedAnswerId="5987" CreationDate="2010-08-20T14:06:56.300" Score="8" ViewCount="1699" Body="&lt;p&gt;Following up on &lt;a href=&quot;https://gaming.stackexchange.com/questions/5810&quot;&gt;another question&lt;/a&gt; about applying handicaps to StarCraft, I am considering a map modification to simply reduce the number of minerals/gas delivered by workers while harvesting. The default is 5, but I would like to reduce it &lt;em&gt;for one player only&lt;/em&gt; to 4 or 3.&lt;/p&gt;&#xA;&lt;p&gt;How would I go about doing this?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="143571" LastEditDate="2021-04-15T10:53:36.993" LastActivityDate="2021-04-15T10:53:36.993" Title="How can I programmatically change the # of resources delivered by workers in a StarCraft 2 custom map?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="5938" PostTypeId="2" ParentId="5927" CreationDate="2010-08-20T14:15:41.553" Score="1" Body="&lt;p&gt;I don't know if this is still possible in SC2 because I'm still working through the campaign*, but in SC1 there were a lot of micro maps where it was possible to beat the hardest AI 7v1 with any of the races (although Zerg was VERY tough because they couldn't turtle before the first rushes due to having to wait for creep to spread.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strategy was to just turtle, then either build an overwhelming air force, or in the case of Terrans build siege tanks to wipe out your immediate neighbors and then just expand from there. Once you had a second base you could build out unit producing structures and eventually wipe out the AIs one at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was often hit or miss though - sometimes as Protoss a Terran AI would get siege tanks and it would be impossible to hold them off long enough to get a counter. As Terrans you might get hit by stealth units that could hit your blockading supply depots from out of range of your turrets, or you might face siege tanks or mutalisks that could overwhelm you.&#xA;&lt;br&gt;&#xA;&lt;br&gt;&#xA;&lt;br&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*hey, I work and have a family, what can I do :)&lt;/p&gt;&#xA;" OwnerUserId="2069" LastActivityDate="2010-08-20T14:15:41.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5939" PostTypeId="2" ParentId="5811" CreationDate="2010-08-20T14:27:51.093" Score="5" Body="&lt;p&gt;From the &lt;a href=&quot;http://www.nethack.org/v343/ports/download-mac.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;nethack site (download links included)&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Carbon Port&#xA;    OS: MacOS 8.1 or later, MacOS 9, MacOS X&#xA;    Map: text&#xA;    UI: GUI&#xA;    Notes:&#xA;    Replaces previous Mac &quot;Classic&quot; port.&#xA;    Compatible with save files from nethack-341.sit. &#xA;MacOS X Tiles Port&#xA;    OS: MacOS X&#xA;    Map: Tiles (graphics)&#xA;    UI: GUI&#xA;    Notes:&#xA;    Also known as the &quot;Mac Qt&quot; port.&#xA;    Compatible with save files from current and prior Terminal ports (e.g., nethack-342-mac-term.pkg.sit, nethack-343-mac-term.pkg.sit). &#xA;MacOS X Terminal Port&#xA;    OS: MacOS X&#xA;    Map: text&#xA;    UI: Terminal (or via telnet or ssh)&#xA;    Notes:&#xA;    Compatible with save files from prior Terminal ports (e.g., nethack-342-mac-term.pkg.sit) and current Qt and Terminal ports (nethack-343-2-macosx-qt.tgz, nethack-343-mac-term.pkg.sit). &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Feel free to add on more clients you know, since this is community wiki.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-20T14:27:51.093" CommentCount="1" CommunityOwnedDate="2010-08-20T14:27:51.093" ContentLicense="CC BY-SA 2.5" />
  <row Id="5940" PostTypeId="2" ParentId="5933" CreationDate="2010-08-20T14:31:41.803" Score="2" Body="&lt;p&gt;What link are you looking for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/news/4210/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The update changelog&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some other evidence of the change?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Side note: steampowered.com is blocked from where I work, so I assume this is the right update)&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-08-20T14:31:41.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5941" PostTypeId="2" ParentId="5698" CreationDate="2010-08-20T14:38:45.313" Score="8" Body="&lt;p&gt;It really depends on the game.  Even for Valve's own games, only some allow giftable copies: Half-Life 2, Hale-Life 2: Episode 1, Left 4 Dead, and Left 4 Dead 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For non-Valve examples: I should own the game &lt;a href=&quot;http://store.steampowered.com/app/11450/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Overlord&lt;/a&gt; twice, as I picked up one copy when Overlord was on sale and one when the entire series was on sale (for cheaper than I could buy Raising Hell and Overlord 2 separately).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never got a giftable copy of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, I got a giftable copy of &lt;a href=&quot;http://store.steampowered.com/app/32360/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Secret of Monkey Island: Special Edition&lt;/a&gt; when I bought &lt;a href=&quot;http://store.steampowered.com/app/32460/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Monkey Island 2: LeChuck's Revenge Special Edition&lt;/a&gt; as the second game's preorder bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're better off just giving them the key, like &lt;a href=&quot;https://gaming.stackexchange.com/questions/5698/activating-a-product-key-on-steam-for-a-game-i-already-own/5699#5699&quot;&gt;corroded suggests&lt;/a&gt; and avoiding the ambiguity.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditorDisplayName="user2974" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2010-08-20T14:43:58.017" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5942" PostTypeId="2" ParentId="5927" CreationDate="2010-08-20T14:39:16.700" Score="7" Body="&lt;p&gt;For every outmatched achievement, I did the exact same thing:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Only do the Insane matches (The VHard Hard and Medium Achievements come along with the Insane one)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Play on Megatron, it offers a great base that you can hit every enemy from one central position, which leads me to..&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Play Protos v Terran. Do a standard Cannon Rush:&#xA;Rush one of your initial probes to the center of their 4 base area. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build a few probes while the rusher is in transit. As soon as he his his location you should have enough minerals to build your first pylon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is to build it far enough from all bases to not bee seen when placing. It cannot be seen when its initially placed, or they will send SCV's at you. If they see it while its building, thats no big deal. They just can't see the initial warp.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wait for the Pylon to complete, then throw down a forge. Wait for the forge, then start placing Photon Cannons at the perimeter of your lone pylon's power range.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Rinse and repeat. Just keep placing cannons and pylons to expand as needed. Eventually they will quit as you've damaged their game too much.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Warnings&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't damage them enough with the initial few cannons, they will ramp into Mech and you will lose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they see you place the forge or the pylon, they will mass attack with SCV's and you lose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Follow those steps and you will be on your way to &lt;strong&gt;Outmatched Crusher&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2526" LastActivityDate="2010-08-20T14:39:16.700" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5943" PostTypeId="2" ParentId="5917" CreationDate="2010-08-20T14:54:22.163" Score="2" Body="&lt;p&gt;I think I've had this happen a couple of times.  It's like the dwarves get confused about what they can or can't move when constructing the workshop.  I've fixed it by cancelling the workshop and then rebuilding it.  That seems to clear the drunken fog from their brains and allow the workshop construction to proceed.&lt;/p&gt;&#xA;" OwnerUserId="2810" LastActivityDate="2010-08-20T14:54:22.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5944" PostTypeId="1" AcceptedAnswerId="5945" CreationDate="2010-08-20T15:03:25.203" Score="7" ViewCount="2250" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Related:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/1259/how-do-i-collect-rocks-in-dwarf-fortress&quot;&gt;How do I collect rocks in Dwarf Fortress&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've heard of a technique for dealing with the large amounts of stone is something about a single tile being a trash can for everything.  How does this work?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2010-08-20T20:21:16.807" Title="What is the single tile trash can trick in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5945" PostTypeId="2" ParentId="5944" CreationDate="2010-08-20T15:07:39.640" Score="11" Body="&lt;p&gt;You designate a garbage dump zone in only one tile using &lt;kbd&gt;i&lt;/kbd&gt;-&lt;kbd&gt;g&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you give the order to &lt;kbd&gt;d&lt;/kbd&gt;ump the stones you want to dump, or use mass dump: &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;d&lt;/kbd&gt;. They will all be stored and forbidden on that one tile. To use them you'll have to un&lt;kbd&gt;f&lt;/kbd&gt;orbid them or use mass reclaim: &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;c&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-08-20T20:19:44.140" LastActivityDate="2010-08-20T20:19:44.140" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5947" PostTypeId="1" AcceptedAnswerId="6033" CreationDate="2010-08-20T15:23:34.273" Score="8" ViewCount="3977" Body="&lt;p&gt;Use what weapons?  Use enchants?  Use practice dummies?  Use help from more advanced fighters?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What else can I do to improve my Fight Skill?&lt;/p&gt;&#xA;" OwnerUserId="2888" LastEditorUserId="3610" LastEditDate="2012-06-26T12:58:40.160" LastActivityDate="2012-06-26T12:58:40.160" Title="In Wurm Online, what's the best way to get your Fight Skill up to 20?" Tags="|wurm-online|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5948" PostTypeId="2" ParentId="4969" CreationDate="2010-08-20T15:50:25.507" Score="-3" Body="&lt;p&gt;The purpose of a gas steal in SC1 is to interfere with your normal build order and force you to use a terrible BO, like 2 gate. Hence going 2 gate would play completely into the enemy's hands - this is why &lt;a href=&quot;https://gaming.stackexchange.com/questions/4969/starcraft-2-opponent-built-refinery-in-my-base/4971#4971&quot;&gt;StrixVaria's answer&lt;/a&gt; is terrible in my opinion. Moreover, SC2 foiled the purpose of the gas steal by giving you 2 geysers!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 gate is a terrible, terrible, BO. An early zealot advantage does nothing versus a terran opponent, who can wall in, and will put you in danger by delaying your sentry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/4969/starcraft-2-opponent-built-refinery-in-my-base/5027#5027&quot;&gt;Mark's advice&lt;/a&gt; is much better.&lt;/p&gt;&#xA;" OwnerUserId="2577" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2010-08-20T21:14:36.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5949" PostTypeId="2" ParentId="5670" CreationDate="2010-08-20T15:51:27.520" Score="12" Body="&lt;p&gt;The term smurfing certainly predates Starcraft 1.  I think it was invented by a guy named Shlonglor during the Kali days of Warcraft 2, sometime in 1996.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shlonglor was well-known as a world-class player, but he'd occasionally go incognito with other high level players and beat up on average players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On at least one occasion (maybe the first) they'd use smurf names (PapaSmurf, etc) and I think that's where the term came from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a link to web page (circa 1996) dicussing it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://nathandemick.com/warcraft2-stories/story13.shtml&quot; rel=&quot;noreferrer&quot;&gt;http://nathandemick.com/warcraft2-stories/story13.shtml&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1479" LastActivityDate="2010-08-20T15:51:27.520" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5950" PostTypeId="2" ParentId="5807" CreationDate="2010-08-20T16:01:38.477" Score="2" Body="&lt;p&gt;I have found the controls to be clunky as well with the OF series.  I believe it is done for &quot;realism&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I will say is that OF is a very different kind of game from CoD (Which I'm sure you've noticed). And the controls are not as easy to manipulate; this &lt;strong&gt;is&lt;/strong&gt; done on purpose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did have to adjust my controls to keep sane. Unfortunately I'm on PC and don't know about the control settings on PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest that if you are looking for a more &quot;realism&quot; based game without clunky controls, check out &lt;a href=&quot;http://www.realitymod.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Project Reality&lt;/a&gt;.  It's a free mod for Battlefield 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't believe I've given you the answer you looked for, and apologize for that.  Just providing my experience.&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-08-20T16:01:38.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5951" PostTypeId="2" ParentId="5319" CreationDate="2010-08-20T16:06:46.443" Score="7" Body="&lt;p&gt;Plants vs Zombies is a 4:3 game, meaning it was designed for a normal screen. In order to fill a 16:9 screen, the game designers would have to redesign the UI for the game to accommodate this. I'm betting the reason you are asking this is that your LCD monitor is stretching the video to fill the screen (which leads to fat zombies). That is a hardware issue with your monitor. Many of the cheaper monitors don't have the ability to detect a 4:3 signal and lock the aspect ratio.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My only solution to a &quot;fat zombie&quot; problem is to play the game in windowed mode. Most games allow you to do that at least.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="3040" LastActivityDate="2010-08-20T16:06:46.443" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5952" PostTypeId="2" ParentId="5374" CreationDate="2010-08-20T16:14:06.607" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Carrier&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Carrier&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vikings and corrupters both counter carriers. If anything carriers are under powered.&lt;/p&gt;&#xA;" OwnerUserId="2577" LastActivityDate="2010-08-20T16:14:06.607" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5953" PostTypeId="2" ParentId="5845" CreationDate="2010-08-20T16:28:18.070" Score="3" Body="&lt;p&gt;Many of these answers are highly focused on unit choice, which is meh. StarCraft is not about getting the magical mix of units that will pwn the other guy's units. The standard armies of each race will do fine. The important thing is of course macro. To beat his army you should simply have more stuff. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, basic micro is important as well. You need to have your units attack together, not in a limbo line, you need to have good surface area, make a decent arc, and engage in favorable terrain, make sure your zealots are not stuck behind your stalkers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm dubious of bronze level player's abilities to use sentry and phoenix well, and so I would advise leaving them out. vs MM tank good positioning is vastly more important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Colossus and High Templar both counter bio though, but remember that they're support units. It's still much more important to have good positioning with your army.&lt;/p&gt;&#xA;" OwnerUserId="2577" LastActivityDate="2010-08-20T16:28:18.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5954" PostTypeId="1" AcceptedAnswerId="5957" CreationDate="2010-08-20T16:51:21.537" Score="12" ViewCount="3551" Body="&lt;p&gt;I understand the advantages warp gates have over gateways, but I'm having a horrible time trying to use them effectively.  With gateways it is very easy using just hotkeys to queue up more troops while you're microing a fight.  However, with warp gates, not only can you not queue production, but you have to jump the map to wherever your pylon is in order to warp in more troops.  At best this is distracting, and at worst it can lose you a battle if your attention is diverted at a critical moment.  Or, like me, you forget to be building troops and your minerals pile up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know one good solution is to bring a warp prism with your army and warp troops directly onto the battlefield.  I'm more worried about that early-midgame period--probably the first battle of the game--before you have a robotics facility.  (Plus, I don't want to be forced to go robotech every game.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what do other Protoss players do?  How do you take advantage of the warp gates despite the extra attention they require?&lt;/p&gt;&#xA;" OwnerUserId="3021" LastActivityDate="2010-08-20T16:56:17.990" Title="What is the most effective way to use warp gates?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5956" PostTypeId="2" ParentId="5954" CreationDate="2010-08-20T16:55:07.040" Score="7" Body="&lt;p&gt;the [W] key selects all warp gates, no matter where you are. This allows you to constantly warp in units when needed. The icon in the lower right corner of the view area also selects warp gates, and tells you how many are ready to produce a unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, some players hotkey a pylon near their front line to deploy troops quickly.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-20T16:55:07.040" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5957" PostTypeId="2" ParentId="5954" CreationDate="2010-08-20T16:56:17.990" Score="9" Body="&lt;p&gt;You have many options here.  Many protoss players use proxy pylons placed in strategic locations on the map so you don't have to divert your attention too far away from the battle in order to warp in new units.  You can even go so far as to bring a probe with you in battle to make pylons a short distance behind your army to help warp in units and also provide supply for the large army you're creating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hot keys can be used to great effect here if you practice a bit.  Double-tapping a hotkey will center the screen on that location, so if you have a pylon or other unit near a pylon where you want to warp hotkeyed, you can center location on it with a hotkey, hit W (to select all your warpgates), shift+click a bunch, and then double-tap a hot key to go back to your army in a second or so with practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember also that it's generally a good idea not to queue units, so warp gates enforcing this is a good way to practice your macro for other protoss production buildings and if you ever plan on playing Terran.  You generally want to be spending your minerals on things you get now, rather than things you will get later.  This is an important point which is mentioned often by Day9 in his tutorial casts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of all, just keep practicing.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-20T16:56:17.990" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5958" PostTypeId="2" ParentId="5916" CreationDate="2010-08-20T17:27:44.410" Score="2" Body="&lt;p&gt;Haven't played War3 in a bit, but here's some suggestions.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Human: Use a Mountain King. Bolt him as soon as he shows up, call the militia and surround him. This will probably make him retreat.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Undead: I suggest a Death Night, since you can use coil both to heal your workers and nuke him. Just try to surround him with the hero and the ghouls and hit him as much as possible. Upgrading a Ziggurat to a Nerubian Tower helps too.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Orc: Put your peons in the burrows and he won't have much to kill. All heroes can put a good fight against him, but I prefer a Far Seer with wolves or another Blademaster.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Elves: Hardest race to deal with this kind of harassment. Use a Demon Hunter with Mana Burn, or a Warden with Shadow Strike. Don't keep your workers close together, and try to put them near wells so they can heal. If you're going to lose a worker, try to detonate and remove some of the enemy's mana.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In all cases, micromanaging workers to get them away from the Blademaster is important, as is micromanaging the units attacking the Blademaster.&lt;/p&gt;&#xA;" OwnerUserId="3045" LastActivityDate="2010-08-20T17:27:44.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5959" PostTypeId="2" ParentId="5937" CreationDate="2010-08-20T17:29:21.163" Score="1" Body="&lt;p&gt;I'm only familiar with the SC1 editor, so I'm sure there's a better way to do this in SC2, but one way would be to set a trigger on an SCV carrying minerals into a zone &lt;em&gt;(slightly larger than your command center)&lt;/em&gt; that follows your command center, and have the trigger remove the minerals the SCV is carrying and add some amount to that user's total.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A different handicapping-option would be to automatically remove X minerals/gas from your total every few seconds, where X increases over time.  You could also conditionally spawn high-yield minerals near your buddies' bases.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-08-20T17:29:21.163" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5960" PostTypeId="2" ParentId="4969" CreationDate="2010-08-20T17:59:45.327" Score="6" Body="&lt;p&gt;I actually dislike almost every answer thus far, as they all get at pieces of what's going on, but even together too much is missing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's start with the cost of a gas steal.  If we assume that this is a scouting worker that would not have been mining anyway then the costs are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Protoss -&gt; 75 Minerals&lt;/li&gt;&#xA;&lt;li&gt;Terran -&gt; 75 Minerals + 30 Build time (which if your worker would have survived is 30 minerals)&lt;/li&gt;&#xA;&lt;li&gt;Zerg -&gt; 75 Minerals + 20 Build time for new drone (which if your worker would have survived is 20 minerals)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So we can see that for Terran this is actually a more costly strategy.  What's more if he wants to monopolize your gas you're looking at even higher costs for Terran and Zerg.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if a gas steal is so expensive, why are people doing it?  There are a couple reasons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Prevent early cheese (Banshee, Reaper, Void Ray)&lt;/li&gt;&#xA;&lt;li&gt;Force you down a certain build&lt;/li&gt;&#xA;&lt;li&gt;Scouting purposes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For Zerg that third one is most common, and if you're not cheesing I suppose you don't have to worry about the first, so let's focus on that second one, as its the really dangerous one.  If you're playing Terran (for example) and a Zerg steals both your gas, its likely you're going to see some quick Roach or Baneling play.  So take this into account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most reasonable response to a Gas steal, is to take your other Gas.  In a worst case scenario, you've wasted as much on Gas extraction as he has.  Now don't go overboard and start building gas at 13 on every game, only when he takes one of your gas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what if he takes both?  In your example the Terran player spent 210 Minerals on gaining a Gas monopoly.  As a result he can't easily mount a significant offensive.  In this situation, Chrono boosting out a couple Zealots to clear your gas, while using your excess minerals to get a Cybernetics Core and possibly move into 3 Gate is a perfectly reasonable response.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He's seriously handicapped himself; your strategy is largely unaffected, and you'll be in good position once your gas starts up.  In this scenario he's really at a disadvantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you might consider, what happens if he sends a Reaper?  Early Reaper play requires a significant economic sacrifice, as does a Gas steal, so the presence of one will necessarily delay the other.  If he's stealing both your gas, he doesn't have the economy for a super fast Reaper.  Now he can still build one, but it probably won't arrive till you have your Core and a couple Zealots up (and probably the Refineries down).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What people do need to watch for, in a gas steal, is something like Protoss stealing both gas vs Terran.  This will naturally force Terran into a more Marine centric build which the Protoss can exploit with a Zealot heavy Immortal timing push.  In that scenario I would suggest throwing down extra Barracks (without add ons obviously) and pumping out Marines to clear out the gas.  These extra Barracks can then get Techlabs, and you should be able to field a decent sized Marauder/Marine force by the time he arrives.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-20T17:59:45.327" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="5961" PostTypeId="2" ParentId="5920" CreationDate="2010-08-20T18:36:55.207" Score="7" Body="&lt;p&gt;Dodge. A quick hop away from the enemy (or a sidestep) is almost always enough to get you out of reach, before the blow has time to strike.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To dodge, suddenly begin moving away from the enemy and press the dodge button at the same time. The dodge button is &lt;kbd&gt;A&lt;/kbd&gt; on the Xbox 360, &lt;kbd&gt;X&lt;/kbd&gt; on the PS3 and &lt;kbd&gt;Space&lt;/kbd&gt; on the PC.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="9300" LastEditDate="2011-11-19T11:52:07.147" LastActivityDate="2011-11-19T11:52:07.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="5962" PostTypeId="2" ParentId="5374" CreationDate="2010-08-20T18:58:26.020" Score="9" Body="&lt;p&gt;Since nobody else has mentioned it yet...armor upgrades. The interceptor fires 2 attacks that do 5 damage each unupgraded. With a maximum of 8 interceptors per carrier, &lt;em&gt;each +1 to armor reduces the total damage the carrier does by 16 per wave of interceptors&lt;/em&gt;. Most anti-air units will do fairly well if you spend an equal amount on them, especially if you can stay ahead in upgrades. Corrupter and vikings are especially effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit for example: Corrupters start with 2 armor, if your air armor upgrade is one ahead of the carriers' air attack upgrades then each wave of interceptors will do a mere 32 damage (80 - 16 * 3).&#xA;If their attack is 1 ahead of your armor, your corrupters instead take 64 damage per wave.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="1500" LastEditDate="2010-08-20T19:19:17.257" LastActivityDate="2010-08-20T19:19:17.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5963" PostTypeId="2" ParentId="5909" CreationDate="2010-08-20T19:14:06.863" Score="0" Body="&lt;p&gt;This isn't a delightful answer, but it can work. Install virtual box and see if you can get it running on a linux OS (advisably Ubuntu) through wine or if you have a copy of an older windows OS try that. it might work and you can get it working on your primary PC that way. I'll see if there are any other was around this. &lt;/p&gt;&#xA;" OwnerUserId="2346" LastActivityDate="2010-08-20T19:14:06.863" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5964" PostTypeId="1" AcceptedAnswerId="5965" CreationDate="2010-08-20T20:26:01.913" Score="32" ViewCount="62092" Body="&lt;p&gt;What is the Destiny Cloud Fist build?  I've heard SC2 players talking about it.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-05-24T03:08:31.443" Title="What is the Destiny Cloud Fist build?" Tags="|starcraft-2|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5965" PostTypeId="2" ParentId="5964" CreationDate="2010-08-20T20:29:18.303" Score="31" Body="&lt;p&gt;H to the Usky Husky came up with it when casting a game.  It describes the standard terran 1/1/1 build which is 1 barracks, 1 factory and 1 starport.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/IP_ASm0XvvA#t=4m0s?start=240&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="2259" LastEditDate="2011-05-24T03:08:31.443" LastActivityDate="2011-05-24T03:08:31.443" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="5966" PostTypeId="1" AcceptedAnswerId="5969" CreationDate="2010-08-20T20:38:56.690" Score="3" ViewCount="1681" Body="&lt;p&gt;Is there any way to play an MP3 via voice/TeamSpeak in Counter Strike? So not to send my own speech, but an MP3?&lt;/p&gt;&#xA;" OwnerUserId="3048" LastEditorDisplayName="user56" LastEditDate="2010-08-20T20:39:45.847" LastActivityDate="2013-05-18T01:57:52.240" Title="Counter Strike (1.6/Source) Voice" Tags="|counter-strike-source|voice-chat|counter-strike|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5968" PostTypeId="2" ParentId="5966" CreationDate="2010-08-20T20:44:56.930" Score="1" Body="&lt;p&gt;Yes, just use &lt;a href=&quot;http://www.hlss.us&quot; rel=&quot;nofollow noreferrer&quot;&gt;hlss&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-08-20T20:44:56.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5969" PostTypeId="2" ParentId="5966" CreationDate="2010-08-20T20:46:13.290" Score="3" Body="&lt;p&gt;Yes, it is possible to do this over Counter Strike. This site has all the info you need: &lt;a href=&quot;http://www.hlss.us/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HLSS&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a couple of guides:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.hlss.us/setuphlss/index.php?p=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Strike 1.6&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.hlss.us/setuphlss/index.php?p=15&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Strike: Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-20T20:46:13.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5970" PostTypeId="2" ParentId="5909" CreationDate="2010-08-20T21:11:00.620" Score="6" Body="&lt;p&gt;If it is anything like the color issues that Age of Kings has with Win 7 64 bit, you could try going to the Task Manager and ending the explorer.exe task, and then going back into the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Age of Kings, you could start the game, ALT-TAB back to Windows, open the task manager and end process on explorer.exe  you will lose all the Windows toolbars and things when you do it, but you can then ALT-TAB back into the game and the colors should be fixed.  (In Age of Kings the graphics errors made the water bright purple.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you leave the task manager up, once you are done with the game you can just go to run and type explorer.exe to get Windows back up again.&lt;/p&gt;&#xA;" OwnerUserId="1576" LastActivityDate="2010-08-20T21:11:00.620" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="5972" PostTypeId="2" ParentId="5762" CreationDate="2010-08-20T21:24:44.030" Score="1" Body="&lt;p&gt;I don't believe that there is a website that has done this yet, but one could be made, though it would not be as accurate without the census being available.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-20T21:24:44.030" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="5973" PostTypeId="2" ParentId="5914" CreationDate="2010-08-20T21:54:04.497" Score="3" Body="&lt;p&gt;They are different point types. They more for &quot;show&quot;, they do not have value, the points that you see there can not be used to buy stuff sadly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get points listed on your Bioware account you have to buy them, I tried finding a link but they moved there site around. If you look on the community site you can log in and then buy points.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-08-20T21:54:04.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5974" PostTypeId="2" ParentId="5619" CreationDate="2010-08-20T22:30:45.373" Score="2" Body="&lt;p&gt;I think I figured out my problem.  I'd been beating a past coverage percentage, but not the high score.  If I beat the previous high score, then both the coverage percentage and high score are saved.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2010-08-20T22:30:45.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5978" PostTypeId="2" ParentId="5932" CreationDate="2010-08-21T00:57:23.173" Score="2" Body="&lt;p&gt;No.  The difference is only cosmetic.  Unlike Dungeon Siege 2, your appearance has no effect on your character.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-21T00:57:23.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5979" PostTypeId="2" ParentId="2864" CreationDate="2010-08-21T01:01:39.717" Score="2" Body="&lt;p&gt;I believe that what you want is the &lt;a href=&quot;http://www.mech2.org/forum/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;MechWarrior 2: Resource Forum&lt;/a&gt;.  They even have a server for multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those of you playing at home it does indeed use IPX.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Bonus: &lt;a href=&quot;http://www.mechwarrior3.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MechWarrior 3&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-21T01:01:39.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5981" PostTypeId="1" AcceptedAnswerId="5982" CreationDate="2010-08-21T01:51:44.047" Score="5" ViewCount="4494" Body="&lt;p&gt;I've seen terran put scvs into their command center and lift off, how do you put scvs into the command center?&lt;/p&gt;&#xA;" OwnerUserId="1714" LastActivityDate="2010-08-21T01:57:12.257" Title="How do Terran hide SCVs within command centers?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="5982" PostTypeId="2" ParentId="5981" CreationDate="2010-08-21T01:57:12.257" Score="8" Body="&lt;p&gt;There's a button on the command center's menu called load SCV's.  Just stand a bunch of SCV's near it and they'll all load in.  (You can do this while flying too)&lt;/p&gt;&#xA;" OwnerUserId="3051" LastActivityDate="2010-08-21T01:57:12.257" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5987" PostTypeId="2" ParentId="5937" CreationDate="2010-08-21T03:41:21.063" Score="3" Body="&lt;p&gt;I wanted to at least figure out &lt;em&gt;how&lt;/em&gt; to set the # of minerals returned per trip, as opposed to adjusting the minerals you get after the fact or something. Turns out, unless there is a better way, what I am proposing is probably not worth the effort at all!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's my crazy roundabout solution.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Copy the Behaviors for &quot;Minerals (Mineral Field)&quot; and &quot;Minerals (High Yield),&quot; changing the name and modifying the (Stats -&gt; Harvest) amount to a different value.&lt;/li&gt;&#xA;&lt;li&gt;Create a trigger with actions to remove the &quot;Minerals (Mineral Field)&quot; (or high yield) behavior from a unit and add the new behavior created in the previous step.&lt;/li&gt;&#xA;&lt;li&gt;The trigger needs to fire from an appropriate event, which is tricky. I chose the &quot;Unit uses SCV - Gather&quot; abilities at the Approach stage, then perform the swap on &quot;Triggering ability target unit&quot; (if unit doesn't already have the new behavior).&lt;/li&gt;&#xA;&lt;li&gt;Also, just in case, I put in a condition that the Triggering ability target unit is within a small radius of a building owned by the player in question. This pretty much ensures it will only swap stuff at your main base and expansions, and not if you just right click on someone else's mineral patches.&lt;/li&gt;&#xA;&lt;li&gt;This feels pretty kludgey and as a programmer I am kind of sad that this was the best way I could find after an hour or so.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I also put in some special sauce like only applying these changes to a player who types &quot;handicap&quot; into the chat, and also added code to un-swap the behaviors if non-handicapped players start gathering from it instead (for example if he takes over an expansion).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a bunch of work for what I wanted! It would probably be much better to simply remove resources from the stockpile after the &quot;Unit uses ability Return Cargo&quot; event.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-08-21T03:41:21.063" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5990" PostTypeId="1" AcceptedAnswerId="5991" CreationDate="2010-08-21T07:24:57.320" Score="4" ViewCount="417" Body="&lt;p&gt;I had an elf caravan visit, do some trade and leave.  They're definitely gone, because other caravans have come and used the depot.  The elves seem to have forgotten one of their folks.  He just wanders around my farms and stockpiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug?  What the heck is he doing?  Might this have anything to do with our agreement to not cut more than 100 trees per year?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3610" LastEditDate="2012-06-06T15:37:24.970" LastActivityDate="2012-06-06T15:37:24.970" Title="Why is there an elf hanging out in my fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="5991" PostTypeId="2" ParentId="5990" CreationDate="2010-08-21T07:28:58.013" Score="9" Body="&lt;p&gt;Could it be your liaison? A liaison comes with each caravan looking for a chance to meet with your leader. Until they get their meeting they will just follow him around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While your leader is busy, the liaison will stay in your fortress, until you get the announcement &quot;Diplomat Stymied: A diplomat has left unhappy&quot;, or until you have the meeting.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-21T07:28:58.013" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6000" PostTypeId="2" ParentId="5319" CreationDate="2010-08-21T13:45:25.810" Score="-1" Body="&lt;p&gt;Go with windowed mode.  There is a full screen checkbox in the game options.  I have the same problem and this is what I did. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-08-21T13:45:25.810" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6002" PostTypeId="1" AcceptedAnswerId="6004" CreationDate="2010-08-21T14:51:37.890" Score="13" ViewCount="1357" Body="&lt;p&gt;I'm a new player (ranked low in the Bronze League).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you determine what your opponent up to? I have trouble keeping my scout probe alive, but analyzing what I see is even a bigger issue. Even if I scout I have pretty much no idea what the opponent is doing (with the exception of cannon, or proxy rushes).&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="102" LastEditDate="2010-08-22T01:02:13.397" LastActivityDate="2010-09-05T23:01:12.540" Title="How to determine what your opponent is up to?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6003" PostTypeId="2" ParentId="5595" CreationDate="2010-08-21T14:55:16.963" Score="4" Body="&lt;p&gt;I don't know if you mean its not leveling when you level the spell or what, but here is what's supposed to happen.  Every time you put a level in Summon: Tibbers he increases in HP, Damage and his Aura (not to mention cost to summon):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cost: 150 / 200 / 250 mana.&lt;/li&gt;&#xA;&lt;li&gt;Magic Damage: 200 / 325 / 450 (+0.7 per ability power)&lt;/li&gt;&#xA;&lt;li&gt;Tibber's Health: 1,200 / 1,600 / 2,000 health.&lt;/li&gt;&#xA;&lt;li&gt;Tibber's Damage: 80 / 105 / 130&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-21T14:55:16.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6004" PostTypeId="2" ParentId="6002" CreationDate="2010-08-21T15:12:14.480" Score="21" Body="&lt;p&gt;I breifly discussed what key things you should look for in &lt;a href=&quot;https://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2&quot;&gt;another post&lt;/a&gt;, but I figure I will provide a more complete answer here, broken down by opponent's race:&lt;/p&gt;&#xA;&lt;h2&gt;Zerg&lt;/h2&gt;&#xA;&lt;p&gt;Things to watch for:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When does he build his spawning pool? An early Spawning pool (eg after 10 Drones) can mean a rush or early agression, where as a later spawning pool (eg 14 Drones or after Hatch) is usually a more Economic based play, and you should look for an expansion.&lt;/li&gt;&#xA;&lt;li&gt;When does he get gas? Early gas (eg before the spawning pool) usually means speedlings, possibly a quick Lair.  If he gets his gas right after his spawning pool, this might mean some Roach play&lt;/li&gt;&#xA;&lt;li&gt;When does he expand? Almost all Zerg expand, but if he doesn't you maybe looking at some 1 base Muta play.  If he does expand early (eg at 16 drones or after Spawning Pool) usually this means more Macrobased play looking for an economic advantage&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Protoss&lt;/h2&gt;&#xA;&lt;p&gt;Things to watch for:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What does he build after his first Gateway? If you see a second gateway, get ready for a early or timing push (usually 7 minute mark).  If you see a Cybernetics Core, you may still be in for a timing push or a Cheese&lt;/li&gt;&#xA;&lt;li&gt;When does he get gas? A lot of Protoss will get their gas around the time of the Cybernetics Core, but if you see him getting both, that's a warning that he might be looking for Void Rays.&lt;/li&gt;&#xA;&lt;li&gt;Where are all his buildings?  Protoss frequently like to hide Dark Templar Shrine and Stargate, so if you're in his base and you expect him to have more &amp;quot;stuff,&amp;quot; start asking yourself &amp;quot;is he proxying?&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;Does he have an early Forge? Early forges can be a sign of cannon rushes, but a slightly delayed Forge can be the sign of Proxy Gateways.  In both cases you're going to have to scour the map.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Terran&lt;/h2&gt;&#xA;&lt;p&gt;Things to watch for:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Where did he build his first Barracks? If there is room for a tech lab, watch for Marauders possibly early Reapers.&lt;/li&gt;&#xA;&lt;li&gt;Did he rush a Factory? A lot of Terran players will go factory right after their Barracks.  This usually signifies Hellions or Mech play, though sometimes its part of a 1:1:1 build&lt;/li&gt;&#xA;&lt;li&gt;How much gas does he have? Like Protoss, a lot of Terran will take a gas after their Barracks, so that's not unusual.  However, taking 2 Gas is unusual and you should watch out for it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;This is not an exhaustive list, just some of the basic things to watch out for.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-05T23:01:12.540" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6006" PostTypeId="1" AcceptedAnswerId="6007" CreationDate="2010-08-21T15:58:58.353" Score="2" ViewCount="6632" Body="&lt;p&gt;I've noticed that i still have to complete 4 regular missions out of the 26 in the campaign. However, i have no idea how to do it. When i press &quot;Continue Campaign&quot; there are no unplayed missions in the list. Also, i do not have any saves from previsou play, since i reinstalled my computer lately. Is there any way how to get to those unplayed missions without playing the whole campaign again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Missions I missed: &lt;br/&gt;&#xA;Echoes of the future &lt;br/&gt;&#xA;Piercing the shroud &lt;br/&gt;&#xA;A sinister turn &lt;br/&gt;&#xA;In utter darkness &lt;br/&gt;&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="3610" LastEditDate="2012-06-18T09:28:36.393" LastActivityDate="2012-06-18T09:28:36.393" Title="How do I finish all the missions in the Starcraft-2 campaign?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6007" PostTypeId="2" ParentId="6006" CreationDate="2010-08-21T16:04:29.923" Score="9" Body="&lt;p&gt;It sounds to me like you've missed the secret mission &quot;Piercing the Shroud&quot; and the alternative choices on the Tosh/Nova  Selendis/Hanson and Warfield/Tychus missions. For the latter three at least, you should be able to complete the missions by going to the mission archive and selecting them from the menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively -- did you do all the available missions before going to Char? If you didn't you'll need to start a new campaign to finish those -- once you go to Char, you can't go back and do any missions you may have missed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might be worth it to check your &quot;Wings of Liberty &quot; Achievement progress and list exactly which 4 missions you have yet to complete (The achievements that award Warfield, Mengsk, and uninfested Kerrigan portraits, for reference).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Okay, it looks like you missed the Zeratul Missions. After completing &quot;The Dig&quot; there is a new item in the Lab screen, in the lower left-hand corner that has &quot;Crystal&quot; or some such identifying it. Clicking it will let you take 4 Zeratul missions. &lt;strong&gt;It looks like you only did the first.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-08-21T18:48:01.010" LastActivityDate="2010-08-21T18:48:01.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6008" PostTypeId="2" ParentId="5889" CreationDate="2010-08-21T16:21:08.490" Score="1" Body="&lt;p&gt;I found a fairly good overview on the EvE wiki, &lt;a href=&quot;http://www.eve-wiki.net/index.php?title=Skill#Learning_Skill_Payoff&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  However, it is marked as potentially inaccurate due to changes that have been made in expansions/updates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also includes this provocative note:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;It is important to note that this is not a typical method and that a spreadsheet was used to calculate the absolute least amount of time. EVEMon does not give the best possible time either.&quot;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-08-21T16:21:08.490" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6009" PostTypeId="2" ParentId="6002" CreationDate="2010-08-21T17:14:55.967" Score="4" Body="&lt;p&gt;Work on creating a fairly exhaustive list is going on &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=146014&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-21T17:14:55.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6010" PostTypeId="1" AcceptedAnswerId="6011" CreationDate="2010-08-21T17:59:31.467" Score="6" ViewCount="1499" Body="&lt;p&gt;I've been playing Puzzle Quest 1 for a while now but I noticed that random battles along the road take a lot of time while I would like to continue just playing my quests. Is there a way to skip them? I have already captured many of them but they keep popping around.&lt;/p&gt;&#xA;" OwnerUserId="1255" LastActivityDate="2010-08-23T14:22:37.833" Title="Is it possible to skip battles when travelling in Puzzle Quest 1?" Tags="|puzzle-quest|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6011" PostTypeId="2" ParentId="6010" CreationDate="2010-08-21T18:08:40.433" Score="8" Body="&lt;p&gt;If you train your mount to high levels, it will allow you to evade the enemies on your way. Precisely what level is required depends on the encounter monster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read a bit online and it seems that by level 30-35ish you can evade almost all enemies this way, save for the few strongest types.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-08-21T18:46:42.587" LastActivityDate="2010-08-21T18:46:42.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6012" PostTypeId="1" AcceptedAnswerId="6013" CreationDate="2010-08-21T18:19:16.590" Score="7" ViewCount="770" Body="&lt;p&gt;So I got Touhou 7.5: Immaterial and Missing Power, but suddenly I've been thrust into a world where 12-year old girls wearing strange outfits and wielding dangerous weapons scream japanese at each other before firing off gratuitous amounts of magical projectiles in all directions. What's going on here? What is the plotline of these games?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="143571" LastEditDate="2017-05-06T14:16:08.927" LastActivityDate="2018-12-31T20:32:23.497" Title="What is the basic plot of Touhou 7.5: Immaterial and Missing Power?" Tags="|touhou-immaterial-and-missing-power|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6013" PostTypeId="2" ParentId="6012" CreationDate="2010-08-21T19:29:20.630" Score="8" Body="&lt;p&gt;You mean it's not clear from &lt;a href=&quot;http://touhou.wikia.com/wiki/Immaterial_and_Missing_Power:_Translation&quot; rel=&quot;noreferrer&quot;&gt;the translated summary&lt;/a&gt;? ;)&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This game is fantastic fighting game.&#xA;Girls do their best now and are preparing Please watch warmly until it is ready.&#xA;Greatest mesmeric mist of all time. This magic mist is missing power!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Still, a slightly more coherent description is &lt;a href=&quot;http://touhou.wikia.com/wiki/Immaterial_and_Missing_Power&quot; rel=&quot;noreferrer&quot;&gt;given here&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;While making preparations for the feast three days away, Reimu is distracted by a strange powerful mist that is covering Gensokyo. She and many other inhabitants of Gensokyo (such as Alice and Patchouli) go to investigate.&lt;/p&gt;&#xA;&lt;p&gt;Suika Ibuki is an oni. Although legends say all the oni are gone, Suika has decided to reunite the humans and oni by attracting them through partying. Using her special ability to spread across the land, she causes the humans and youkai to have feasts and parties. The more drunk she gets, the stronger she becomes, and she carries a gourd treasured by the oni, which never empties of sake.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Still pretty bizarre, but then, that's practically the definition of anime...&lt;/p&gt;&#xA;&lt;p&gt;Note that there are further dialogue translations provided in that first link, that will probably prove helpful if you really want to try and understand the details as the story unfolds. Good luck with that. ;)&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-21T19:29:20.630" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6014" PostTypeId="2" ParentId="6012" CreationDate="2010-08-21T19:31:03.217" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Immaterial_and_Missing_Power&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Spring has passed by the land of Gensokyo, a reclusive realm in the far east, and the cherry trees have since shed their blossoms. However, the hanami  kept on going, with feasts being hosted day after day with no end in sight. Adding onto that, every time the feast is held, an unknown restless spiritual aura in Gensokyo also increases; however, nothing happens even while the spiritual aura rises, but when the spiritual aura rises, not a single person attempts to stop the feasts. As such, everyone who goes to the feast, be it human or yōkai, appear to be very suspicious.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Three days before the next feast, the heroines set out, each on their own, and attempt to investigate.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&quot;I'll get to the bottom of this before the next feast!&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/Touhou_Project&quot; rel=&quot;nofollow noreferrer&quot;&gt;Touhou Project&lt;/a&gt; Series is known for its signature &lt;a href=&quot;http://en.wikipedia.org/wiki/Shoot_%27em_up#Bullet_hell&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bullet Hell&lt;/a&gt; gameplay. The developers have incorporated this type of gameplay in a fighting game instead of a shoot 'em up, by focusing on projectiles.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="213910" LastEditDate="2018-12-31T20:32:23.497" LastActivityDate="2018-12-31T20:32:23.497" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6015" PostTypeId="1" AcceptedAnswerId="6017" CreationDate="2010-08-21T19:58:52.333" Score="3" ViewCount="3090" Body="&lt;p&gt;Spoilers below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have destroyed the appropriate building in the Media Blitz campaign to unlock the secret mission. I got the notification that it has been unlocked, etc. I really didn't want to bother with finishing Media Blitz again, so I aborted.I looked for the mission once I was back on the ship, but am unable to find the mission. I was hoping that the secret mission unlock would work just like achievements, in that you can do what you need to do for the achievement, and abort the mission and still get it. Do I need to finish Media Blitz to be able to access the secret mission? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;summary: Once I have unlocked the secret mission, do I need to finish Media Blitz to be able to access it, or can I abort the mission?&lt;/p&gt;&#xA;" OwnerUserId="2958" LastEditorUserId="11290" LastEditDate="2011-08-02T17:32:29.313" LastActivityDate="2010-08-23T22:25:56.737" Title="After unlocking the secret mission, do I need to finish Media Blitz to be able to access it?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6016" PostTypeId="1" AcceptedAnswerId="6051" CreationDate="2010-08-21T20:00:44.717" Score="1" ViewCount="2610" Body="&lt;p&gt;This &lt;a href=&quot;https://gaming.stackexchange.com/questions/5585/any-handy-tricks-for-ousting-insane-ai-opponents&quot;&gt;other question&lt;/a&gt; has several good tips for how to get the Insane FFA achievement. I tried one of the strategies and it worked well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However I'm trying to do the ones where you have to have Insane AI allies (3v3, 4v4) and for some reason my allies do nothing. I've tried 4-5 matches and it pretty much goes down the same way each time. My allies build up a decent force very quickly (no defense at all though), and they don't do any thing. The computer will then team up one on of them, by the time reinforcements get there the ally is already destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought maybe my allies were just waiting for me to initiate an attack, but when I tried that it didn't go so well. They stayed at the bases and my entire force was lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips to make this easier? Or should I just stick with the FFA tactic and go hide on an island and build up an Battlecruiser army. (Of course, then it becomes 1v3 or 1v4 since my allies will all be dead).&lt;/p&gt;&#xA;" OwnerUserId="98" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-10-28T18:49:58.543" Title="Any tips for the Insane AI co-op matches with AI allies?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6017" PostTypeId="2" ParentId="6015" CreationDate="2010-08-21T20:07:51.113" Score="4" Body="&lt;p&gt;Your own experience confirms that yes, you do need to finish 'Media Blitz'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The secret mission will appear on the star map, same as other &quot;normal&quot; missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: note that you will have to play the secret mission before going to Char as once you start that, you won't be able to go back to do it.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-08-21T20:07:51.113" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6018" PostTypeId="2" ParentId="5604" CreationDate="2010-08-21T20:40:55.557" Score="19" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;. As far as I can see, and have tested, there should be no problem running both versions from the same (merged) folder. Here is the output of&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;diff -ur ./df_linux ./df_windows&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt;Only in ./df_windows: compress_bitmaps.bat&#xA;Only in ./df_linux/data/art: Thumbs.db&#xA;Only in ./df_linux: df&#xA;Only in ./df_windows: Dwarf Fortress.exe&#xA;Only in ./df_windows: fmod.dll&#xA;Only in ./df_windows: fmodex.dll&#xA;Only in ./df_linux: g_src&#xA;Only in ./df_windows: jpeg.dll&#xA;Only in ./df_windows: libpng12-0.dll&#xA;Only in ./df_linux: libs&#xA;Only in ./df_windows: libtiff-3.dll&#xA;Only in ./df_windows: Microsoft.VC80.CRT.MANIFEST&#xA;Only in ./df_windows: Microsoft.VC90.CRT.MANIFEST&#xA;Only in ./df_windows: msvcm80.dll&#xA;Only in ./df_windows: msvcm90.dll&#xA;Only in ./df_windows: msvcp80.dll&#xA;Only in ./df_windows: msvcp90.dll&#xA;Only in ./df_windows: msvcr80.dll&#xA;Only in ./df_windows: msvcr90.dll&#xA;Only in ./df_windows: msvcrt.dll&#xA;Only in ./df_windows: optipng.exe&#xA;Only in ./df_windows: optipng license.txt&#xA;Only in ./df_linux/raw/graphics/example: Thumbs.db&#xA;Only in ./df_linux: README.linux&#xA;Only in ./df_windows: SDL.dll&#xA;Only in ./df_windows: SDL_image.dll&#xA;Only in ./df_windows: zlib1.dll&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;all other files are identical&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Toady left some &lt;code&gt;Thumbs.db&lt;/code&gt; from Windows in the linux version, bad Toady!)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, the only noticable differences are the libs for the Linux version and DLL files for the Windows version, and that each version has it's own executable, which is key for mutual co-existence (&lt;em&gt;;)&lt;/em&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can even use a modded Windows version of DF and add the required Linux files to it to be able to play it on Linux.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="10314" LastEditorDisplayName="user56" LastEditDate="2016-02-19T12:41:50.470" LastActivityDate="2016-02-19T12:41:50.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6019" PostTypeId="1" AcceptedAnswerId="6046" CreationDate="2010-08-21T20:52:55.843" Score="6" ViewCount="3538" Body="&lt;p&gt;I've tried to lure him into the lava with my reapers with 30 seconds before the next flow, but he always scampers back to his little corner right before it comes up. What's the best way to kill him with lava?&lt;/p&gt;&#xA;" OwnerUserId="2832" LastEditorUserId="126" LastEditDate="2010-08-22T03:30:09.287" LastActivityDate="2014-08-04T06:25:35.533" Title="What's a good strategy to kill the Brutalisk with lava in The Devil's Playground?" Tags="|starcraft-2|achievements|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6020" PostTypeId="2" ParentId="4090" CreationDate="2010-08-21T20:58:17.300" Score="3" Body="&lt;p&gt;Seems like you're not missing something, as I was also unable to find anything myself and also unable to find anything online describing a feature like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like the only way to view your highscores is to actually play the game.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-21T20:58:17.300" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6021" PostTypeId="2" ParentId="5854" CreationDate="2010-08-21T21:11:37.147" Score="4" Body="&lt;p&gt;According to a &lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/236151.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum post&lt;/a&gt; on the EA forums, the European version of EA Sports Active supports the following languages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;English&lt;/li&gt;&#xA;&lt;li&gt;French&lt;/li&gt;&#xA;&lt;li&gt;Italian&lt;/li&gt;&#xA;&lt;li&gt;German&lt;/li&gt;&#xA;&lt;li&gt;Spanish.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It will use the language your Wii is set to.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-21T21:11:37.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6022" PostTypeId="2" ParentId="6015" CreationDate="2010-08-21T21:44:46.257" Score="3" Body="&lt;p&gt;Actually, what is happening here is that you cannot unlock the secret mission if you did not unlock it on your first playthrough (which I'm inferring from &quot;don't want to beat &lt;em&gt;again&lt;/em&gt;&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you play through Media Blitz, and do not collect the secret documents, you can't unlock the secret mission. If you then later replay the level &lt;strong&gt;after finishing the campaign&lt;/strong&gt;, and collect the secret documents, &lt;em&gt;piercing the shroud&lt;/em&gt; will not unlock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also necessary to actually finish Media Blitz within the campaign as well -- you don't get research points by completing objectives and then aborting (you have to finish the level for the research to accrue) and the secret documents behave in a similar way.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-08-22T01:26:43.627" LastActivityDate="2010-08-22T01:26:43.627" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6024" PostTypeId="2" ParentId="6019" CreationDate="2010-08-21T22:44:18.133" Score="3" Body="&lt;p&gt;I ran an SCV and some brave, loyal Marines down to the Brutalisk's hideout with a few minutes until lava flow. The SCV built a bunker relatively near the ramp, and a couple Marines loaded up. With about 30 seconds to go, I used a single Marine to lure the Brutalisk back to the Bunker trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Luring him up to the Bunker was actually kind of difficult, and I probably should have brought a couple Marines along and given myself more time; it's easy for him to walk back away from you if he loses sight and you don't shoot enough, and it's also easy to lose your Marine. It took me two tries to successfully pull him into the trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the other Marines in the Bunker started shooting at the Brutalisk, his fate was sealed. In a blood rage, he charged the Bunker and took a few ineffectual swipes. Then lava arrived and everything erupted in a blaze of glory. Achievement unlocked.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-08-21T22:44:18.133" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6025" PostTypeId="2" ParentId="6019" CreationDate="2010-08-21T22:52:03.630" Score="3" Body="&lt;p&gt;I first tried luring him out into the big open field in front of the starting base, but I always seemed to lose his attention. I think he doesn't want to stray to far away from his starting area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I later just brought him to a small mineral patch to the Brutalisk right and just did circles around the small area until the lava rose and all my units died (with him included). If you are looking to keep units alive, maybe use reapers so as to jump up the cliff at the last moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tip: The best approach to luring is to not lose sight of him and take a few shots every so often.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2010-08-21T22:52:03.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6026" PostTypeId="1" AcceptedAnswerId="6027" CreationDate="2010-08-21T23:23:54.827" Score="7" ViewCount="12669" Body="&lt;p&gt;I've been playing around with the &lt;a href=&quot;http://www.sc2mapster.com/maps/hardcounter/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hardcounter custom map&lt;/a&gt; to test out unit compositions, but I haven't been able to find a protoss force with comparable resource value that will counter 30 stimmed marines (this is even without medivacs) without taking advantage of force-fielding a choke.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a choke, I force-field that off then either storm them or use colossus with range upgrade to out-range them, but without a choke they can easily run around the forcefield and focus down the colossi or HT's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speedlots surprisingly worked against an MMM ball but not against pure marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even counting gas as worth the same as minerals I couldn't get a working counter to 30 stimmed marines that doesn't rely on having a choke point at my disposal.  &lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2012-03-01T21:42:05.097" Title="Can protoss counter mass marines in the open?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6027" PostTypeId="2" ParentId="6026" CreationDate="2010-08-21T23:37:32.340" Score="6" Body="&lt;p&gt;So I didn't bother to try more than just this, but this will work for you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;30 Marines vs 3 Colossus&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;With relatively little micro (I only moved the first Colossus back at 50% health) I was able to keep all three Colossus alive against Marines with both Stim (which you have to use manually) and Combat Shield.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Edit: I also found &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;4 Sentries and 2 Templar are enough, but that requires more micro&lt;/li&gt;&#xA;&lt;li&gt;1 Mothership and 3 Templar (Vortex into Storm)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-21T23:47:47.173" LastActivityDate="2010-08-21T23:47:47.173" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6029" PostTypeId="2" ParentId="4074" CreationDate="2010-08-21T23:58:58.013" Score="5" Body="&lt;p&gt;As far as I can tell, based on extensive online research and the fact that none of our Dwarf Fortress vets have chimed in yet, there is no way for you to discover the reason as to why someone was murdered.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-21T23:58:58.013" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6030" PostTypeId="1" AcceptedAnswerId="6040" CreationDate="2010-08-22T00:42:38.397" Score="2" ViewCount="1152" Body="&lt;p&gt;How do I become a veteran in Bad Company 2 and what does it do for me?&lt;/p&gt;&#xA;" OwnerUserId="3069" LastActivityDate="2019-07-20T01:41:20.743" Title="How do I become a veteran in Bad Company 2?" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6031" PostTypeId="2" ParentId="6019" CreationDate="2010-08-22T00:53:03.803" Score="1" Body="&lt;p&gt;WHat I did was save my game just before luring him out. I also finished collecting all other achievements before so Even if i sacrificed my whole army, it was ok(since im not going to finish the map anyway...or just kill it last)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, at 20 seconds before the lava flow, just go with a group of marines and marauders(the brutalisk can take a beating from the lava, it's not a one hit KO) and rain some bullets upon it. run towards the ground and keep shooting and running to coax it out. at about 3-5 seconds left, it should already be out in the open and killing your marines. Then just wait for the lava to engulf you both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget to give those heroes a good funeral :P They will always be remembered&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-22T00:53:03.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6032" PostTypeId="2" ParentId="6026" CreationDate="2010-08-22T01:02:18.310" Score="2" Body="&lt;p&gt;Marines do little damage (each). &#xA;Get a mix of sentries, high templars and colossi.&#xA;Shoot force fields ahead of the marine army to block them off (always works best at choke points), move sentries back and have them cast Guardian Shield to reduce the incoming damage to HT and Colossi.&#xA;Get the range upgrade for the Colossi and put them in the back. Psi Storm with HT. &#xA;If you got the Hallucination upgrade for the sentries, cast it and let them take some damage. &#xA;You will have far less units, so the microing should be far easier for you. The other player, in turn, will have to rely a lot more on CPU targeting. Unless you are playing TLO, of course.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ALTERNATIVELY, and this might be risky, get a bunch of Dark Templars. IF (and only if) your adversary doesn't bother bringing a raven along, they will slice and dice them marines up before they knew what hit them. Considering that he will be spending lots of minerals on units, he will probably spend his first gas in core reactors instead of starports. A DT &quot;rush&quot; is slow and risky, but if you scout him and see marines racking up, you could go for it.&#xA;-&gt; Pylon -&gt; GW -&gt; CC -&gt; Pylon -&gt; TA -&gt; DS with probes and a couple zealots to hold a rush in between. Ain't no expert in BOs though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers.&lt;/p&gt;&#xA;" OwnerUserId="3071" LastActivityDate="2010-08-22T01:02:18.310" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6033" PostTypeId="2" ParentId="5947" CreationDate="2010-08-22T01:18:55.140" Score="4" Body="&lt;p&gt;There are two ways to improve your fighting skill. &lt;a href=&quot;http://www.wurmonline.com/wiki/index.php?title=Tips_for_Skills#Fighting&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wurmpedia refers to them as the Safe Way and the Dangerous Way&lt;/a&gt;, so I will do the same.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;The Safe Way&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Create a practice dummy and equip a shaft or some other weapon, as long as it isn't a true weapon such as a sword. You'll destroy the practice dummy too quickly in that case and waste a good weapon by wearing it down. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beat the poor doll senseless, but make sure you keep its damage below 20 at all times so as not to destroy the dummy's body along with its simple mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wurmpedia recommends in their &lt;a href=&quot;http://www.wurmonline.com/wiki/index.php?title=Fighting_Guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;fighting guide&lt;/a&gt; that you grind like this until your Fight Skill hits 10, and then proceeding on to...&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;The Dangerous Way&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Go hunting! That's all there is to it, actually. If you're going at this straight from the beginning instead of being bored with the dummy, you'll want to start with simple farm animals(i.e. pigs, pheasants, roosters, bulls, cows). Around Fight Skill at level 10, you'll want to go hunting wolves; be warned, they will attack the legs quite often, so equip leg protection to save health. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pheasants, in particular, are excellent targets; they will not follow you when you back away from a fight, giving you time heal and regain stamina.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Another Tip&lt;/strong&gt;: Casting the enchantments Circle of Cunning and Wind of Ages may help speed up the rate at which your skill level improves. The former will improve the skill gain per usage of the weapon, while the latter will take away the last 2 seconds of the weapon's base swing time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-22T01:18:55.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6034" PostTypeId="2" ParentId="332" CreationDate="2010-08-22T01:28:09.023" Score="2" Body="&lt;p&gt;Unfortunately, you cannot see which missions you have obtained gold medals on; this feature does not exist.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-22T01:28:09.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6035" PostTypeId="2" ParentId="6019" CreationDate="2010-08-22T01:28:48.770" Score="3" Body="&lt;p&gt;Here's a decent YouTube video that I followed. &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/21vFwTYrkdc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The narrator walks you through it. The great part is you do this with your starting SCVs and marines so that if you don't get it the first time, it's easy to try again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This achievement is all about the timing. You will lose the Brutalisk's attention quickly once he's on the lower level.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-22T01:28:48.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6036" PostTypeId="2" ParentId="5964" CreationDate="2010-08-22T01:46:47.877" Score="27" Body="&lt;p&gt;That's right, it's Barracks/Factory/Starport. Just wanted to add an illustration which someone did a few days ago of this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/27sJM.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's from &lt;a href=&quot;http://starcraft.org/art/sketches/811&quot; rel=&quot;noreferrer&quot;&gt;http://starcraft.org/art/sketches/811&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2842" LastActivityDate="2010-08-22T01:46:47.877" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6037" PostTypeId="2" ParentId="2546" CreationDate="2010-08-22T01:59:02.343" Score="2" Body="&lt;p&gt;From the Plain Sight &lt;a href=&quot;http://beatnikgames.co.uk/index.php/forums/viewthread/7020/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Complete Beginner's Guide&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Targeting&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Another basic mechanic that will take some getting used to is the targeting system. The tutorial shows you how to lock onto enemies, but here are some additional points to know:&lt;/p&gt;&#xA;&lt;p&gt;-When your targeting indicator turns red, it indicates that your “shot” is lined up. However, this doesn’t always guarantee a hit. Sometimes the indicator becomes red when there is part of an object in the way, which you will glace off of and end up missing. Be aware of that little red line and ensure it doesn’t pass through or too close to any surfaces before you try attacking.&lt;/p&gt;&#xA;&lt;p&gt;-On a similar note, the red targeting indicator tells you that given both players’ current speeds and trajectories, your dash will hit them. If the target suddenly dashes, changes direction, or otherwise messes with their speed/trajectory too much, you will still miss. Make sure to watch for moments when your opponent will be unable to maneuver and release your dash at that point.&lt;/p&gt;&#xA;&lt;p&gt;-A red targeting indicator is not always required to hit. If you’re close to your target and the indicator isn’t red yet, you might still be able to hit them. Also, once you begin dashing for an attack, the enemy might move INTO a position to get hit. Keep your eyes open for these moments, and with time and experience, you’ll start to learn when dashing early is appropriate.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Hope this helps! That guide is incredibly useful for new players of Plain Sight; I would recommend giving it a good read-through.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-22T01:59:02.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6038" PostTypeId="2" ParentId="6030" CreationDate="2010-08-22T02:24:00.687" Score="0" Body="&lt;p&gt;IIRC, your veteran status is the number of previous Battlefield games you've played. All it gets you is some unlocked weapons - nothing else that I'm aware of.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-08-22T02:24:00.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6039" PostTypeId="2" ParentId="6019" CreationDate="2010-08-22T02:37:49.053" Score="4" Body="&lt;p&gt;It took me a while to figure this out, but when I did it was pretty easy.  My solution is a variation of the bunker trick mentioned in another answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, kill the other units around the brutalisk.  This shouldn't be too hard, and you don't want them getting in your way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Float a command center (with SCV's loaded in it) down to the expansion just to the right of the brutalisk.  You could just run some SCVs there, but the CC makes this solution a little more elegant.  Using this back entrance is better than the front entrance is better because you don't have to lure the brutalisk for as great a distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build a bunker in the expansion, and use a marine to lure the brutalisk to the bunker.  You don't have to worry about the timing too much, because you can use SCVs to repair the bunker, effectively keeping the brutalisk tied up indefinitely.  (Just use a single marine, because you don't want to accidentally kill the brutalisk.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just before the lava rises, have the CC load up the SCVs and lift off.  You'll lose the bunker and one marine, but everything else will survive.  And as a bonus, you have your next base to mine from!&lt;/p&gt;&#xA;" OwnerUserId="3021" LastActivityDate="2010-08-22T02:37:49.053" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6040" PostTypeId="2" ParentId="6030" CreationDate="2010-08-22T02:52:47.760" Score="5" Body="&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/6030/how-do-i-become-a-veteran-in-bad-company-2/6038#6038&quot;&gt;Andy says&lt;/a&gt;, your veteran status is determined by the number of previous Battlefield games you've played that you link to your account. To become a veteran, follow the steps listed on &lt;a href=&quot;http://veteran.battlefield.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You need to link your Gamertags, PSN IDs and old EA master accounts to your current EA account for the Veteran's Program to have the most information possible to find your Battlefield games. You can do the steps below to link your accounts.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Step 1&lt;/strong&gt;: Link your Xbox Gamertags, PSN IDs and old master accounts to your main EA account that you will use for the Veteran Program.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Start linking your accounts &lt;a href=&quot;https://profile.ea.com/login.do?surl=https%3A%2F%2Fprofile.ea.com%2FmyprofileAdd.do&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Step 2&lt;/strong&gt;: After linking your accounts, login to the Veteran's site with your EA account to auto-check for your games. If a game isn't found, you may be able to manually enter the details to add it.&lt;/p&gt;&#xA;&lt;p&gt;Veteran Rank: You will receive Veteran rewards in select Battlefield games if you have a Veteran rank of 1 or higher. You need two full Battlefield games to be rank 1.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The Veteran's site can be found &lt;a href=&quot;http://www.battlefieldbadcompany2.com/veteran&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;By becoming a veteran, you will get a special in-game rank and unlock the &lt;a href=&quot;http://faqsmedia.ign.com/faqs/image/article/107/1074829/m1_garand_hires.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;M1 Garand&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-22T02:52:47.760" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6041" PostTypeId="2" ParentId="4459" CreationDate="2010-08-22T03:21:36.077" Score="1" Body="&lt;p&gt;You're over-analyzing. There's no extra bonus content to be found in going through the doors in a specific order. I finally went through and got to this level, and then went through all the doors in every possible sequence. Nothing special happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure why it was designed like this, though. Maybe to give some extra variety to the game? I'd have to get in touch with the developers.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-22T03:21:36.077" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6042" PostTypeId="2" ParentId="6019" CreationDate="2010-08-22T03:29:05.200" Score="1" Body="&lt;p&gt;What I did is I took a few reapers (4), and when there was about 15 seconds left, I attacked with the reapers, and did a typical reaper harass with it (attack, run, repeat), while luring it to the east ramp. There's a little &quot;bay&quot; there, and they walked into the bay, and then hopped up the cliff on the northwest part of the bay as the brutalisk was getting near, and the lava got him.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-22T03:29:05.200" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6043" PostTypeId="1" AcceptedAnswerId="6044" CreationDate="2010-08-22T04:02:28.543" Score="6" ViewCount="927" Body="&lt;p&gt;It has been a long, &lt;em&gt;long&lt;/em&gt; time since I last played World of Warcraft. Back when fast land mounts were 1000 gold training and You had to &quot;run the gauntlet&quot; as we called it in my former guild to get between Night Elf starting lands and the rest of the alliance starting lands...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, back before Burning Crusade had even been released. But that's enough reminiscing for now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is this: Was the money drop rate nerfed since then? I realize things change over time. Especially over the course of nearly 3 expansions now... But I seem to recall being able to go down to Silithis, running just west of town, and killing the humanoid enemies there for anywhere from 1 to 5 gold each. I just went back there to build up a bit of money (I gave all my gold away before I quit last time), and was quite disappointed by the results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, was it nerfed since then, or is my memory just being wishful?&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="3610" LastEditDate="2012-06-25T13:16:23.563" LastActivityDate="2012-06-25T13:16:23.563" Title="Was World of Warcraft gold drops nerfed while I wasn't looking?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6044" PostTypeId="2" ParentId="6043" CreationDate="2010-08-22T04:11:20.217" Score="12" Body="&lt;p&gt;I don't think money rates have been nerfed in general. Although, I think some mobs in various places (including Silithus) have been made non-elite, when they were formally elite, and as such, their drop values have probably been lowered. It does depend on which mobs you're referring to, and I think that, for the most part, things are the same.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-22T04:11:20.217" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6045" PostTypeId="1" AcceptedAnswerId="6049" CreationDate="2010-08-22T04:22:45.320" Score="5" ViewCount="891" Body="&lt;p&gt;In the game Stubbs the Zombie, how do I rip off people's arms? I can't seem to figure out how to do this consistently, it only happens sometimes when you repeatedly use the melee attack...is there a button combo I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="3030" LastEditorUserId="3610" LastEditDate="2012-06-06T13:57:20.393" LastActivityDate="2021-10-17T01:46:42.103" Title="How do I rip off an enemy's arm in Stubbs the Zombie?" Tags="|stubbs-the-zombie|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6046" PostTypeId="2" ParentId="6019" CreationDate="2010-08-22T05:04:22.870" Score="4" Body="&lt;p&gt;I built supply depots at the bottom of the ramp, and made them sink into the ground.  Then I created a line of marines for him to kill, like a cookie trail for him to follow, then told them all to &quot;stop&quot; (so they wouldn't move).  With about 50 seconds left, I sent a single reaper to lure the brutalisk to my cookie-trail of marines.  When he got below the ramp, I put the supply depots back up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lava doesn't kill him right away, but the marines damaged him enough that he died before he could make it back.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-08-22T05:04:22.870" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6047" PostTypeId="2" ParentId="6045" CreationDate="2010-08-22T06:15:01.907" Score="2" Body="&lt;p&gt;I've only played the demo but the instructions are:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Approach the enemy and press the Y button to tear his arm off&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-22T06:15:01.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6048" PostTypeId="2" ParentId="6043" CreationDate="2010-08-22T06:23:55.070" Score="1" Body="&lt;p&gt;Not sure this is what happened:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are at the exp cap (used to be level 60, then 70 now it's 80 and 'soon' 85, you would be awarded gold instead of exp. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is your char at level 80, or are you lower?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I stand corrected (see comments) quests give gold, not exp, when you are at the current max level. &lt;/li&gt;&#xA;&lt;li&gt;Monster (drops) stay the same .. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="76" LastEditorUserId="76" LastEditDate="2010-08-23T08:02:36.470" LastActivityDate="2010-08-23T08:02:36.470" CommentCount="3" CommunityOwnedDate="2010-08-23T08:02:36.470" ContentLicense="CC BY-SA 2.5" />
  <row Id="6049" PostTypeId="2" ParentId="6045" CreationDate="2010-08-22T06:36:26.013" Score="5" Body="&lt;p&gt;You have to melee the enemy enough to stun them (but most enemies will then just die).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I observed, this triggers only for strong enemies (like the chainsaw guys), or soldiers with a helmet, since you can't eat their brain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The button is then the same as for eating brain.&lt;/p&gt;&#xA;" OwnerUserId="69" LastActivityDate="2010-08-22T06:36:26.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6051" PostTypeId="2" ParentId="6016" CreationDate="2010-08-22T07:59:15.957" Score="3" Body="&lt;p&gt;For the 'Kin' achievements i had a hard time until i ended up using silly tactics for each of the 3 races to allow my team the win with a lot more ease, and a lot less frustration at my idiotic teammates.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protos&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cannon Rush. You can see my description of it &lt;a href=&quot;https://gaming.stackexchange.com/questions/5927/tactics-for-getting-the-outmatched-achievements-in-starcraft-2/5942#5942&quot;&gt;here&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic gist is: send a starting probe to their base (on Megatron) and set up a pylon and forge, then start planting cannons until they are all hampered enough that your team rolls over them.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spine Crawler Rush. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works best on maps where all the bases are seperated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means your opponents all need to be zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Harvest for &amp;lt; 1min with all of your drones. Build 1 or 2 new drones. Then save up for a pool. After the min has past send 2-4 of your drones into the opponents base. Then split them up 2 per opponent base. As soon as you have the resources turn those drones into spine crawlers behind their resource line. Use the minerals to funnel the drones so only one can attack your spine at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all goes well you will land 2 crawlers behind 2 different bases and it will cause enough economic damage that the other 3 players on your team will be able to roll over the opposing AI. If all does not go well, they will have attacked your crawlers and killed them. Save yourself the time and pack up and surrender. Just try it again.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I chose Protoss for my opponents on this one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works best on maps where there are two players per base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I built fast into 3 barracks with tech labs and mass produced Reapers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then proceed to reaper harass the opponents, watching for striders and zealots to come defend while cleaning house of probes. If you are able to take out a nexus early, that's always very helpful. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all goes well you did enough damage that your buddies can clean house, otherwise start over.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Hope this helps out, this is exactly how I did them.&lt;/p&gt;&#xA;" OwnerUserId="2526" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2010-08-22T07:59:15.957" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6055" PostTypeId="2" ParentId="1655" CreationDate="2010-08-22T10:21:11.083" Score="9" Body="&lt;p&gt;With a 6 pool build order you should hit 20 Zerglings at 4:05. Put your first 6 on minerals, morph pool asap. Leave the remaining 5. Morph overlord at 100 minerals. Spam Zerglings as your larva comes up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works perfectly - tested and completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You start with 6, wait for 200 minerals, grab a spawning pool, save up for Overlord. Grab a overlord (total 2 now for 18 food), you have 5 drones remaining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep spawning Zerglings, right after Overlord. You will make it in time just nicely.&lt;/p&gt;&#xA;" OwnerDisplayName="BabyOxide" LastEditorUserId="3936" LastEditDate="2011-02-26T12:31:11.777" LastActivityDate="2011-02-26T12:31:11.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6058" PostTypeId="2" ParentId="3973" CreationDate="2010-08-22T12:38:48.347" Score="2" Body="&lt;p&gt;One other important but less tangible aspect of a map is race balance.  Some types of maps seem to favor one race or another.  A base with no ramp to wall off may hinder terran and protoss for example, while zerg normally don't wall in and so won't be affected.  &lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-08-22T12:38:48.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6059" PostTypeId="1" AcceptedAnswerId="6077" CreationDate="2010-08-22T13:10:55.740" Score="2" ViewCount="106" Body="&lt;p&gt;Suppose that I get 1000 points as match bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suppose in free-for-all match I get 1 head shot. It's worth 200 points if my memory is good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, does the 1000 points rewarded include the head shot points ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I get 1200 (1000 + 200) or only 1000 ?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="109" LastEditDate="2010-08-22T20:44:41.623" LastActivityDate="2010-09-17T20:58:30.663" Title="Does the bonus match include extra points rewarded?" Tags="|ps3|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6060" PostTypeId="1" AcceptedAnswerId="6063" CreationDate="2010-08-22T13:14:25.217" Score="5" ViewCount="129" Body="&lt;p&gt;Does the leader-board on the PS3 include PC and XBox 360 players?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="52800" LastEditorDisplayName="user56" LastEditDate="2013-10-30T03:46:46.400" LastActivityDate="2013-10-30T03:46:46.400" Title="Does the leader-board in Modern Warfare 2 include players of all platforms?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6061" PostTypeId="1" AcceptedAnswerId="6082" CreationDate="2010-08-22T14:20:13.243" Score="3" ViewCount="170" Body="&lt;p&gt;In &lt;em&gt;Ben 10: Alien Force – Vilgax Attacks&lt;/em&gt; (Xbox 360), how do you defeat the two huge snakes that come out of the wall?&lt;/p&gt;&#xA;" OwnerUserId="2324" LastEditorUserId="4797" LastEditDate="2023-04-02T08:40:21.763" LastActivityDate="2023-04-02T08:40:21.763" Title="How do you defeat the two huge snakes that come out of the wall?" Tags="|ben-10-alien-force-vilgax-attacks|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6062" PostTypeId="2" ParentId="6060" CreationDate="2010-08-22T14:22:41.413" Score="2" Body="&lt;p&gt;No: 360 and PS3 leader boards are separate. The PC doesn't have leader boards.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-08-22T14:29:52.820" LastActivityDate="2010-08-22T14:29:52.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6063" PostTypeId="2" ParentId="6060" CreationDate="2010-08-22T15:01:50.180" Score="3" Body="&lt;p&gt;No it does not. The leader boards are seperate. I imagine nearly all games are like this, as otherwise, you could have a PS3 user with the PSN name: &lt;code&gt;SomeGuy&lt;/code&gt; and a Xbox user with the Xbox Live user name &lt;code&gt;SomeGuy&lt;/code&gt;, and one may be in the high scores, yet the other could try claim credit for it (or vice versa). Another problem is that it is hard to have any interoperability between Xbox Live and PSN, mainly because Sony and Microsoft don't want it.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-22T15:01:50.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6064" PostTypeId="1" AcceptedAnswerId="6079" CreationDate="2010-08-22T15:08:39.887" Score="37" ViewCount="6560" Body="&lt;p&gt;At the embark screen it lists which layers are in the map. After starting a fortress and playing for a while, is there a way to tell which layers there are (short of digging through them all?). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically, I'm interested in knowing if my map contains a Marble layer, as I've gone through all the sedimentary layers on the map, and none of them are of any type of flux stone.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="39" LastEditDate="2010-08-22T16:04:19.747" LastActivityDate="2010-08-22T23:14:14.773" Title="How can I tell which layers there are in an in-progress fortress in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6065" PostTypeId="1" AcceptedAnswerId="6066" CreationDate="2010-08-22T15:12:10.147" Score="13" ViewCount="134613" Body="&lt;p&gt;I have been using the Elite Four to train my Pokemon while running through Kanto.  Unfortunately, I made the mistake of defeating Blue in Viridian City without leveling up my Pokemon enough, so now the upgraded version of the Elite Four is very difficult (All their Pokemon are lvl 60-70).  Where is a good place to train in order to quickly level up my Pokemon, which are around the mid to low 50s?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="25366" LastEditDate="2013-05-17T17:27:11.027" LastActivityDate="2015-07-06T14:56:48.047" Title="Where can I train my Pokemon in HeartGold/SoulSilver after Kanto?" Tags="|pokemon-series|pokemon-heart-gold-soul-silver|" AnswerCount="11" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6066" PostTypeId="2" ParentId="6065" CreationDate="2010-08-22T15:15:39.113" Score="11" Body="&lt;p&gt;If you have a Sinnoh game from the 4th generation, the best method is actually to trade them to that game and train them up on the wild pokemon in the Battle Zone (the island containing the battle frontier), especially Route 227 and Stark Mountain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The highest level wild Pokemon in the Johto remakes are the level 45-50 Pokemon in Mt. Silver and the lowest floor or Cerulean Cave.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have any Sinnoh games, your best option is to keep doing rematches with trainers, which can be found by the exclamation marks next to route names on your Pokegear map (some of those trainers just want to give you items, but most are rematches). or just keep attempting the Elite Four, even if you don't succeed (though this may drastically lower your Pokemon's happiness because of the repeated fainting).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to do Gym Leader rematches in the Fighting Dojo in Saffron City, but this is slow because you can only fight certain Gym Leaders each day, and you need to collect their phone numbers beforehand. A guide to getting the Gym Leader's phone numbers is available on &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9gear#Gym_Leader_phone_listing&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bulbapedia&lt;/a&gt;.After you get their phone number, call them at the correct time, and they will show up in the Fighting Dojo. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Their Pokemon are levelled up significantly. Most of the Gym leaders are in the 50-60 range, but some (Blue) go up to level 70.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2010-08-22T15:42:39.347" LastActivityDate="2010-08-22T15:42:39.347" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6067" PostTypeId="2" ParentId="4624" CreationDate="2010-08-22T15:30:25.347" Score="10" Body="&lt;p&gt;(Z or R twice)!!&lt;/p&gt;&#xA;" OwnerUserId="3074" LastActivityDate="2010-08-22T15:30:25.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6068" PostTypeId="2" ParentId="6065" CreationDate="2010-08-22T15:43:13.883" Score="0" Body="&lt;p&gt;Wild Pokemon in the Mt. Silver area are all levels 40-50. I've trained there for a bit, until ultimately you'll need to re-battle other trainers. &lt;/p&gt;&#xA;" OwnerUserId="235" LastActivityDate="2010-08-22T15:43:13.883" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6069" PostTypeId="2" ParentId="6065" CreationDate="2010-08-22T17:10:49.503" Score="3" Body="&lt;p&gt;One option is to battle wild Pokemon in Mt. Silver. You'll encounter Pokemon from levels 40 - 50 there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is re-battling Gym Leaders. Serebii has a &lt;a href=&quot;http://www.serebii.net/heartgoldsoulsilver/gym-rematch.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;page&lt;/a&gt; detailing how to obtain their phone numbers, and what Pokemon they have. I find this the most efficient way because during the timeframe that you can rematch them, you can battle them as many times as you want. Call them, battle them, leave the dojo, and repeat. As you are battling a trainer, you get 1.5x the experience you would obtain from battling a wild Pokemon of the same species + level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't care about your Pokemon's happiness, and have a Sinnoh game, you can trade them over and fight wild Pokemon there (I would suggest Stark Mountain). Trading over a Pokemon to another game will reset it's happiness, but they will gain 1.5x the experience they would in their native game.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-08-22T17:18:07.853" LastActivityDate="2010-08-22T17:18:07.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6071" PostTypeId="1" AcceptedAnswerId="6132" CreationDate="2010-08-22T17:44:45.717" Score="7" ViewCount="373" Body="&lt;p&gt;In my current game of Dwarf Fortress I just had some injuries and deaths due to an ambush.  Now I have a Fisherdwarf who is laying there unconscious and unattended.  Every other tick I get an accouncement saying &lt;code&gt;Urist McWounded cancels Rest, interrupted by Goblin Maceman&lt;/code&gt;.  However there is no living, free Goblin on the map.  How can I get my dwarf medical attention?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-08-23T19:06:48.967" Title="Dwarf won't move because of a goblin who's not there" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6072" PostTypeId="1" AcceptedAnswerId="6073" CreationDate="2010-08-22T18:00:00.780" Score="7" ViewCount="11993" Body="&lt;p&gt;Just after leaving the Golden Saucer (and finishing the battle in the jail with Barret) I went over the river heading towards Cosmo Canyon and found Yuffie in a forest while riding in my buggy. After playing in the forest and going through the special encounter with her a few times (happened every 3 encounters) I got her to the point where I asked her to come with me. I choose the wrong option by trying to name her instead of saying &quot;let's go&quot;, then she disappeared and said she'd never join me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since then I've tried to get the encounter again in the forest while in my buggy but after more than 30 tries she hasn't shown up. Have I lost Yuffie forever? Is there another place I need to find her now?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="8350" LastEditDate="2011-08-12T21:00:16.470" LastActivityDate="2011-08-12T21:00:16.470" Title="Final Fantasy 7: Have I lost Yuffie?" Tags="|final-fantasy-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6073" PostTypeId="2" ParentId="6072" CreationDate="2010-08-22T18:06:26.697" Score="4" Body="&lt;p&gt;You haven't lost her forever, but there are very specific places that she'll show up...if she isn't showing up in the one you've been encountering her in, maybe try one of the others?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the wiki page with the locations (it also gives the correct answers):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Yuffie#Acquiring_Yuffie&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://finalfantasy.wikia.com/wiki/Yuffie#Acquiring_Yuffie&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-08-22T18:06:26.697" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6075" PostTypeId="1" AcceptedAnswerId="6081" CreationDate="2010-08-22T18:45:56.043" Score="5" ViewCount="6326" Body="&lt;p&gt;While playing the Starcraft 2 mission &quot;Zero hour&quot;, i found a latrine at the top center of the map, in between of two Zerg bases. When i clicked it three times, it flew away and a &quot;Secret found!&quot; text popped up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it unlock something? Or is it just an easter egg?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="1719" LastEditDate="2012-03-06T19:35:27.893" LastActivityDate="2012-03-06T19:35:27.893" Title="What purpose does the the latrine &quot;secret&quot; in Starcraft 2 &quot;Zero Hour&quot; mission have?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6076" PostTypeId="1" CreationDate="2010-08-22T18:49:06.117" Score="5" ViewCount="594" Body="&lt;p&gt;Used to play EVE a few years back, got to around 3mil SP I think, so not really that good to be honest&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just looked up the latest patch, looks quite good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does the game offer for a solo casual gamer? Thinking of dipping back in, but don't have a guild/corp so would that mean planetary stuff is off limits?&lt;/p&gt;&#xA;" OwnerUserId="2970" LastActivityDate="2010-10-17T03:01:00.910" Title="What does EVE:Tyrannis offer for the casual, solo gamer?" Tags="|eve-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6077" PostTypeId="2" ParentId="6059" CreationDate="2010-08-22T18:49:43.057" Score="2" Body="&lt;p&gt;The Match Bonus (I'm presuming that is what you mean) does not include points gained from headshots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, getting headshots does influence your match bonus. The main factor affecting it is whether you win, however. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-22T18:49:43.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6078" PostTypeId="2" ParentId="6076" CreationDate="2010-08-22T19:07:25.877" Score="2" Body="&lt;p&gt;It depends what area of the game interests you most.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can certainly become a trader, miner or manufacturer on your own, however I think the game comes into it's own when you're part of a larger entity where your contribution really matters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of planetary stuff, have a look here: &lt;a href=&quot;http://wiki.eveuniversity.org/w/index.php?title=Planetary_Commodities&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.eveuniversity.org/w/index.php?title=Planetary_Commodities&lt;/a&gt; I'm up to tier 2, and could get to tier 3 on my own, but the trick is to find the right commodity to invest your time in. (as always).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Planetary manufacturing is almost solely single player at the moment as you cannot set up automatic manufacturing between different players at the moment.&lt;/p&gt;&#xA;" OwnerUserId="2324" LastActivityDate="2010-08-22T19:07:25.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6079" PostTypeId="2" ParentId="6064" CreationDate="2010-08-22T19:09:51.613" Score="83" Body="&lt;p&gt;Ok, I'm going to give you a crash course in Geology.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In traditional Geology there are three kinds of Rock: Sedimentary, Metamorphic and Igneous (actually that's an over simplification, but pretend its true).  Dwarf Fortress is modeled on this system but it further breaks Igneous down into Igneous Extrusive and Igneous Intrusive (Lava that cooled on the surface and lava that cooled underground, obviously magma is found in the latter).  To these layers DF also adds Soil and Aquifers.  So our full list is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sedimentary&lt;/li&gt;&#xA;&lt;li&gt;Metamorphic&lt;/li&gt;&#xA;&lt;li&gt;Igneous Extrusive&lt;/li&gt;&#xA;&lt;li&gt;Igneous Intrusive&lt;/li&gt;&#xA;&lt;li&gt;Soil&lt;/li&gt;&#xA;&lt;li&gt;Aquifer&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now on your embark screen you'll not see these layers, instead you'll see things like: Gabbro, Gneiss, Shale, Basalt, etc.  Each of these indicates one of the above layers,&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shale -&gt; Sedimentary&lt;/li&gt;&#xA;&lt;li&gt;Basalt -&gt; Extrusive&lt;/li&gt;&#xA;&lt;li&gt;Gabbro -&gt; Intrusive&lt;/li&gt;&#xA;&lt;li&gt;Gneiss -&gt; Metamorphic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So why describe them as certain stones instead of what the layer is?  Well, the stone indicated is the most common stone in that layer, it is NOT the only stone in that layer.  In addition to deposits (Jet, Gold, Hematite, etc) any other type of similar stone can be found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how do you tell if you have Marble?  Well if you see Marble on your embark screen, that's a big hint (but you said you didn't).  So the next thing you need to look for is a similar stone.  Marble happens to be a Metamorphic rock, so it can be found if you have other Metamorphic rock, namely: Quartzite, Slate, Phyllite, Schist, and Gneiss.  If you have none of those, then the answer is NO.  If you have at least one then the answer is MAYBE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only way to tell in a MAYBE circumstance is to dig... Sorry&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For those of you who actually care more about Rock, I've defined the terms further here.  All rock essentially starts at as Magma.  As Magma is heated by the pressure at the Earth's core it rises (remember 10th Grade Chemistry? Hot things rise!).  It eventually reaches the surface and becomes Igneous Rock.  Whether it becomes Intrusive or Extrusive has to do with whether it makes it all the way to the top.  So we can say, all rock starts as Magma and becomes Igneous.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there it can be weathered down by the elements, earth, rain, water, etc.  This weathered down rock becomes sand or soil.  These soils build up over time and eventually are submerged below other soil (or sometimes other rock).  Eventually enough pressure builds up and the soil becomes hard and becomes a rock known as Sandstone.  Sandstone is soil that has been compressed back into rock.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a world without continents that's all there would be, but in our Earth we have massive continents.  These continents are formed of large rock beds deep within the Earth's crust.  As they heat they rise to the surface.  At the surface they lose heat and cool.  Eventually they cool so much they are subducted by newer Continents.  This is not a subtle process, but actually a very violent one, with massive forces of pressure, stress and strain.  These forces warp Igneous and Sandstone compacting it.  The end result is a new kind of stone called Metamorphic rock (meta is Greek for change, and morph for form).  Its usually identifiable by the stress lines present.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ALy1r.gif&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Congrats, that was your crash course in Geology, here is your &lt;a href=&quot;http://www.bay12games.com/dwarves/&quot;&gt;Diploma&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The Advanced Class!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So someone asked about Flux and I figured given its importance in DF it might be worthwhile for me to explain what Flux is.  Flux is often an ambiguous term give its preference in different scientific disciplines. The Flux referred to by DF is the term from &lt;a href=&quot;http://en.wikipedia.org/wiki/Flux_(metallurgy)&quot;&gt;Metallurgy&lt;/a&gt;.  In metallurgy flux is a substance which removes oxidation from metals, usually used in soldering, brazing, and welding.  Additionally, flux is used in smelting to remove impurities from the metal (also to liquefy slag, but that a different discussion).  In modern steel making we use burnt lime or dolomite as a flux material.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though steel making is an industrial technology, the Dwarves natural instincts with relationship to rock have given them an innate understanding of the necessary complexities of steel making.  As a result, Dwarven steel is far more pure than the period would otherwise suggest (modern steel making wasn't invented till the 17th century).&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-22T23:14:14.773" LastActivityDate="2010-08-22T23:14:14.773" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6081" PostTypeId="2" ParentId="6075" CreationDate="2010-08-22T20:07:37.517" Score="8" Body="&lt;p&gt;It's an easter egg. Tauren Marine!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Supposedly, if you unlock it, you can see the outhouse flying around in space during some of the cutscenes (though I can't validate that, as I have yet to see it)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-22T20:07:37.517" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6082" PostTypeId="2" ParentId="6061" CreationDate="2010-08-22T20:08:31.587" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=vRt9scNBtDQ&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video demonstrates a walkthrough of the boss&lt;/a&gt;. It seems that you have to wait until one of the snakes opens their mouth, transform into the form that throws fireballs, and attack at this opportune moment; currently my internet is being slow so I will edit this answer if it turns out to be a multiple step procedure as the battle wears on.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-22T20:08:31.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6084" PostTypeId="1" CreationDate="2010-08-22T21:26:58.957" Score="9" ViewCount="796" Body="&lt;p&gt;Is there a NetHack client for the iPhone? I have tried telnetting to &quot;nethack.alt.org&quot;, but it's vey awkward.&lt;/p&gt;&#xA;" OwnerUserId="1322" LastActivityDate="2010-08-22T21:36:58.950" Title="NetHack client for iPhone" Tags="|ios|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6086" PostTypeId="2" ParentId="6084" CreationDate="2010-08-22T21:36:58.950" Score="5" Body="&lt;p&gt;Yes. &lt;a href=&quot;http://itunes.apple.com/ca/app/nethack/id334281275?mt=8#&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is one on the app store&lt;/a&gt;. I cannot vouch for this app's quality, however, having never used/played it.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-22T21:36:58.950" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6088" PostTypeId="1" AcceptedAnswerId="6822" CreationDate="2010-08-22T21:54:08.687" Score="9" ViewCount="6513" Body="&lt;p&gt;In SC2, how fast do my bonus pool points refill?  I have finally worn my pool down to 0.  Does anybody know if it is just time that refills them or something else?&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="8350" LastEditDate="2011-08-12T16:55:05.560" LastActivityDate="2015-03-11T00:27:22.567" Title="How quickly does the bonus pool refill?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6089" PostTypeId="1" AcceptedAnswerId="6092" CreationDate="2010-08-22T22:22:50.820" Score="1" ViewCount="415" Body="&lt;p&gt;For me is not clear how the points calculation works in &quot;Barricades&quot; mode of Nation Red.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I resisted 20 minutes and did 1800 frags, but I got less points than the player that come before me on Steam ladder that resisted 10 minutes and got 1000 frags.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="74514" LastEditDate="2023-03-24T17:01:11.700" LastActivityDate="2023-03-24T17:01:11.700" Title="How does points calculation work in Nation Red barricades?" Tags="|nation-red|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6092" PostTypeId="2" ParentId="6089" CreationDate="2010-08-22T22:35:21.913" Score="1" Body="&lt;p&gt;There is a difficulty slider you can adjust pre-game which affects the number of points that are awarded per kill. The slider goes from 0% - 100%: The slider level determines the percentage of points that are awarded.&lt;/p&gt;&#xA;&lt;p&gt;From &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1400721&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread where the question is noted(albeit mistyped)&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Ran 2 games on Barricade warehouse for 5 mins. One at 100% difficulty and the other at 50% (default)&lt;/p&gt;&#xA;&lt;p&gt;At 100% i scored 21.5 million&lt;/p&gt;&#xA;&lt;p&gt;At 50% i scored 14.1 million&lt;/p&gt;&#xA;&lt;p&gt;Both i had auto XP as first perk.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&lt;p&gt;Okay, so, &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1681123&quot; rel=&quot;nofollow noreferrer&quot;&gt;again from the Steam forums&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I can probably guess what caused that: the tweaking of the difficulty level and the amount of Xp you get per kill.&lt;/p&gt;&#xA;&lt;p&gt;When Nation Red was released a lot of&#xA;players said it was too easy to&#xA;collect perks: The difficulty level&#xA;was then increased (apart from new&#xA;perks, bosses, weapons, etc. which of&#xA;course also affects scoring) so it&#xA;became harder to beat existing scores.&lt;/p&gt;&#xA;&lt;p&gt;Players felt NR became a bit too hard:&#xA;the Xp per kill was increased.&lt;/p&gt;&#xA;&lt;p&gt;So what you're seeing is some scores&#xA;achieved with an 'older' version of&#xA;the game and some with the current&#xA;version.&lt;/p&gt;&#xA;&lt;p&gt;In the end the game is constantly&#xA;evolving with new weapons, perks,&#xA;player classes, etc. It's impossible&#xA;to keep the scoring perfectly equal&#xA;(some new boss may be a bit harder&#xA;than others, some new perk may be a&#xA;bit too powerful, etc.)&lt;/p&gt;&#xA;&lt;p&gt;Resetting leaderboards is one fix but&#xA;I've tried to resist doing this until&#xA;no new perks/bosses/player&#xA;classes/weapons, etc. are added.&lt;/p&gt;&#xA;&lt;p&gt;The next update will be a major one&#xA;with 3-4 player coop and the final&#xA;player classes. If a leaderboard reset&#xA;is needed, that may be the best time.&lt;/p&gt;&#xA;&lt;p&gt;Having said that, if you want to beat&#xA;existing scores:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You get a lot more Xp playing on higher difficulty than lower&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You get more Auto Experience (Perk) on higher than lower difficulty&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;On higher difficulty, zombies spawn more often = more Xp.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;So beating existing scores is very&#xA;possible but maybe try not to&#xA;investigate the exact playing times,&#xA;etc. when comparing scores.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Hopefully &lt;em&gt;this&lt;/em&gt; helps. :)&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-27T04:24:51.463" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6094" PostTypeId="1" AcceptedAnswerId="6095" CreationDate="2010-08-22T23:12:04.293" Score="1" ViewCount="5580" Body="&lt;p&gt;I'm finding it very difficult to get through the Brayko boss fight in Alpha Protocol. Up to that point I'd only been dying once every few missions, but I've died about 5 or 6 times trying to get past Brayko. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been playing on easy because;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I was trying to avoid this kind of aggravation, and &lt;/li&gt;&#xA;&lt;li&gt;I'm not all that good at shooters so I was quite surprised to run in to this kind of brick wall.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've hit him with grenades, incendiary bombs and hundreds of assault rifle rounds, but nothing seems to stop him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What method should I use to kill him? Is there something that I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:48:24.353" LastActivityDate="2013-09-01T20:15:19.420" Title="How to kill Brayko in Alpha Protocol" Tags="|alpha-protocol|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6095" PostTypeId="2" ParentId="6094" CreationDate="2010-08-22T23:17:48.623" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=nRojSYNg7k0&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video walkthrough&lt;/a&gt; (warning, some NSFW dialogue!) recommends that you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do not fight him during his coked up phase, as he regains all his armor&lt;/li&gt;&#xA;&lt;li&gt;Run away and get him tired as opposed to going gun-ho&lt;/li&gt;&#xA;&lt;li&gt;Conserve health pills carefully&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-22T23:17:48.623" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6096" PostTypeId="1" CreationDate="2010-08-22T23:26:26.393" Score="12" ViewCount="1911" Body="&lt;p&gt;Both sc2ranks.com and rts-sanctuary provide stats on starcraft 2 rankings.  where do they get their data? is it a special deal they have with Blizzard, or are they accessing a public feed that Blizzard supplies, or are they scraping the battlenet web site somehow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE:&#xA;After reading the post linked to in my comment, maybe a rephrase would appease the masses:&#xA;Let me phrase my question as a question about the features of StarCraft 2.  &quot;Does Starcraft II have a feature or API by which a player can download data about match histories for themselves and others?&quot;  Hopefully questions about the features of games are considered on topic :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ps - in an attempt to find out why people were voting for it to be closed, i accidentally voted to close it myself :).  And now I can't unvote.  oh well.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="2045" LastEditDate="2010-08-23T01:16:21.973" LastActivityDate="2011-03-08T08:38:07.800" Title="Where do the third party stats sites get their data?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6097" PostTypeId="2" ParentId="6096" CreationDate="2010-08-22T23:31:21.657" Score="13" Body="&lt;p&gt;As stated on &lt;a href=&quot;http://sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft 2 Rankings&lt;/a&gt;' &lt;a href=&quot;http://sc2ranks.com/faq&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ page&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Blizzard does not provide any easy to use list of players, we rely on cascade spidering through saved players, manually entered players and spidering through Blizzard forums to find players.&lt;/p&gt;&#xA;&lt;p&gt;If you do not see a character, adding them through the character tab above will queue them and their division.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So they're simply scraping all the data Blizzard &lt;em&gt;does&lt;/em&gt; supply, however little.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-08T08:38:07.800" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6098" PostTypeId="1" AcceptedAnswerId="6105" CreationDate="2010-08-23T02:25:46.310" Score="3" ViewCount="1765" Body="&lt;p&gt;In Eve, ECM (Electronic Counter-Measures) modules (like &lt;em&gt;Jammers&lt;/em&gt;), &lt;strong&gt;don't work&lt;/strong&gt; on NPC pirates (as I once found out the hard way). But looking at EVEMon - it seems that ECM is a subset of the EW category. And there's a lot of different EW (Electronic Warfare) type of modules, like &lt;em&gt;Target Painters&lt;/em&gt;, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do &lt;em&gt;any&lt;/em&gt; of these EW modules work on NPCs? (Or the EW drones?) Or are NPCs just immune to everything in the EW category?&lt;/p&gt;&#xA;" OwnerUserId="2666" LastActivityDate="2010-08-23T05:47:13.067" Title="In Eve, do any EW modules or drones work on NPCs?" Tags="|eve-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6099" PostTypeId="2" ParentId="4034" CreationDate="2010-08-23T02:38:54.847" Score="1" Body="&lt;p&gt;I've since seen in the gametrailers review for K&amp;amp;L2 that the split screen is in the classical horizontal form...&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-08-23T02:38:54.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6100" PostTypeId="1" AcceptedAnswerId="6101" CreationDate="2010-08-23T03:12:36.623" Score="2" ViewCount="1260" Body="&lt;p&gt;So I've just started playing through the campaign on Ambitious... I mean Brutal. Is there an optimal research build given that I tend to turtle in my base? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm through to The Dig, and have invested in Shrike Bunkers (6 bunker slots) so far...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what should I be focusing on with my research?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="10" LastEditDate="2010-08-23T15:16:03.270" LastActivityDate="2010-08-23T15:16:03.270" Title="Starcraft 2 research build" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6101" PostTypeId="2" ParentId="6100" CreationDate="2010-08-23T03:22:41.063" Score="5" Body="&lt;p&gt;Weapon Speed / Armor Health -- Pick you favorite. I prefer Weapon Speed, as it becomes the better option once you consider SCVs / Medics / Science Vessels&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Orbital Depots / Micro-Filtering -- if you're good about supply management, go with micro-filtering. This one is also a toss up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Automated Refinery / Command Center Reactor -- depends on your macro ability. The Reactor becomes slightly more valuable on higher difficulties, but the Refinery enables long-distance vespene harvesting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Raven / Science Vessel -- Pick Science Vessel for machine repair, unless you &lt;em&gt;really&lt;/em&gt; like Ravens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tech Reactor / Tech Reactor -- No contest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shrike Turret / Fortified Bunker -- Fortified Bunker. The turret is basically equal to a single marine. Fortified Bunker gives it the health of +6 marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Planetary Fortress / Flame Turret -- depends on playstyle. Some folks like to spam planetary fortresses on the defense missions, others appreciate the flameturrets. Another tossup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Predator / Hercules -- neither unit will see much use, firebats / hellions easily outstrip predators, and there is very little reason for drop play in the campaign. That said, the Hercules is &lt;em&gt;very&lt;/em&gt; helpful on certain missions, such as the Moebius Rescue mission (exact name escapes me)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regeneration / Bonus Energy -- The regeneration is very slow. Besides, you have SCVs / science vessels! +100 energy = longer cloaking, more yamato cannons(!), more psionic lash(!), and more healing for medic / science vessel. If you use Wraiths, Banshees, BCs, Ghosts/Spectres, Medics and/or SVs, go for the energy. The regeneration is &lt;em&gt;quite&lt;/em&gt; slow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hive Emulator / Psi Disruptor -- Depends on playstyle. Emulator requires more micro. Both are helpful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find some additional discussion &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/Research&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Were you looking for armory purchase suggestions as well?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-23T03:22:41.063" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6102" PostTypeId="1" AcceptedAnswerId="6104" CreationDate="2010-08-23T03:27:04.057" Score="25" ViewCount="75990" Body="&lt;p&gt;I see this number labeled &quot;Bonus Pool&quot; when I look at my standing in various ladders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is it? &lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:34.447" LastActivityDate="2013-08-26T21:13:45.887" Title="What is the bonus pool in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6103" PostTypeId="2" ParentId="6102" CreationDate="2010-08-23T03:29:27.037" Score="14" Body="&lt;p&gt;The bonus pool encourages players to keep playing ranked games and improve their ranking. It makes the matchmaking non zero-sum, which in turn means its not a viable strategy to get to 1st on the ladder, and then sit there for 3 months while no one can approach your zenith.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In actual terms of mechanics, it is a bonus value added to your rank when you win. Extra earned rating will match, point for point, any rating you accrue from winning games, until the pool is empty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It fills over time whether you are playing or not.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="274" LastEditDate="2011-01-11T17:10:58.933" LastActivityDate="2011-01-11T17:10:58.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6104" PostTypeId="2" ParentId="6102" CreationDate="2010-08-23T04:11:22.627" Score="32" Body="&lt;p&gt;To extend Raven's answer &lt;a href=&quot;http://www.fnatic.com/scene/7083/Sc2-Ladder-FAQ.html&quot; rel=&quot;noreferrer&quot;&gt;this sc2 faq&lt;/a&gt; has a good description:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Q. What is the bonus pool and how are bonus points acquired?&lt;/strong&gt; A. The&#xA;  Bonus Pool is an&#xA;  accumulation of points that every&#xA;  player receives whether they're online&#xA;  and playing or not. They're&#xA;  essentially used as a means to help&#xA;  give a player a catch-up boost if they&#xA;  haven't played in a while. The pool&#xA;  does have a cap but it increases&#xA;  slowly until the end of a season.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Q. How is the bonus pool used in competitive play?&lt;/strong&gt; A. When you&#xA;  achieve victory against another&#xA;  player, you are awarded a certain&#xA;  number of points. The Bonus Pool&#xA;  points will match the number of points&#xA;  you received for winning.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For example: If you were to have a&#xA;  Bonus Pool of 30 and you win a match&#xA;  that would normally give you 10&#xA;  points, points will then be pulled&#xA;  from your Bonus Pool to match those 10&#xA;  points and you'll be awarded 20 points&#xA;  for winning that game. Your bonus pool&#xA;  will then sit at 20.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="1162" LastEditDate="2011-01-11T10:40:39.057" LastActivityDate="2011-01-11T10:40:39.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6105" PostTypeId="2" ParentId="6098" CreationDate="2010-08-23T05:47:13.067" Score="3" Body="&lt;p&gt;Out of all the Electronic Warfare modules, the Target Painter is the only one that really works on NPCs, since it just increases their signature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The others do have a slight chance to work on rats but NPCs have a tendency to cheat when it comes to EW, so it's usually not worth it.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-23T05:47:13.067" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6106" PostTypeId="1" AcceptedAnswerId="6601" CreationDate="2010-08-23T07:37:46.070" Score="9" ViewCount="7402" Body="&lt;p&gt;I was recently playing &lt;em&gt;Castle Crashers&lt;/em&gt; with my two roommates.  They hadn't yet finished the final boss, but my character had.  We went through the last few levels that they hadn't completed, making sure not to skip anything.  After completing the game, they didn't get the achievement and we couldn't enter insane mode.  Is this because of some sort of level parity, or are you simply not allowed to beat the final boss if anyone in your party already has?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They created a game without me and were allowed to go directly to the final boss and after they beat it without me, everything unlocked as it should.&lt;/p&gt;&#xA;" OwnerUserId="745" LastEditorUserId="21177" LastEditDate="2012-04-26T04:27:17.100" LastActivityDate="2013-08-19T06:39:43.390" Title="Getting credit for game completion within a party" Tags="|castle-crashers|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="6107" PostTypeId="2" ParentId="2621" CreationDate="2010-08-23T08:01:06.660" Score="3" Body="&lt;p&gt;For now there isn't any way to import songs to Lips from an iPod Touch or iPhone, you can't even stream music for any other game.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-08-23T08:01:06.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6108" PostTypeId="2" ParentId="4125" CreationDate="2010-08-23T10:04:59.803" Score="1" Body="&lt;p&gt;Choose the Nydus path (on brutal difficulty).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strategy is &quot;mass command centers&quot;.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;At first, destroy your mercenary camp and salvage all existing bunkers and fall back. Then place a lot of tanks below the high ground, protected by some bunkers. Leave some space behind the bunkers to put SCVs there.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Surround the artifact with 4 command centers (there is only one way how one can build command centers up there) and build some SCVs to auto repair the command centers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build a force of marines against Kerrigan.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Upgrade siege damage and infantry damage to max.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use the artifact only when Kerrigan is coming, then take the marine force and attack her, slightly in front of your base. Luckily she will attack your marines and the tanks can still focus her. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use your command centers to summon ~20 mules from time to time (had over 13 k mins at the end).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Before the end, you should upgrade your command centers to Planetary Fortesses while you deal with the Nydus drops on the plateau. You don't even have to focus the Nydus worms outside the base.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Required/useful upgrades:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;siege tanks: more damage, less friendly fire&lt;/li&gt;&#xA;&lt;li&gt;base: auto repair of buildings (instead of burning down)&lt;/li&gt;&#xA;&lt;li&gt;mech regeneration&lt;/li&gt;&#xA;&lt;li&gt;planetary fortress&lt;/li&gt;&#xA;&lt;li&gt;psi disruptors.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3094" LastEditorUserId="617" LastEditDate="2012-02-24T14:55:14.917" LastActivityDate="2012-02-24T14:55:14.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6109" PostTypeId="1" AcceptedAnswerId="6137" CreationDate="2010-08-23T10:45:16.457" Score="6" ViewCount="1042" Body="&lt;p&gt;I've dug it up again and remember that you can sink enemy ships on some maps. I've tried a few times but it's a lot of work so my question is: Is it worth the effort?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure it removes a spawn point but unless you manage to take out all ships the bots will just spawn somewhere else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So does it incur some significant ticket loss, to make it worth it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also this question is mainly aimed at single-player where I don't have X teammates to coordinate with...&lt;/p&gt;&#xA;" OwnerUserId="1335" LastEditorUserId="52800" LastEditDate="2013-10-21T19:49:44.807" LastActivityDate="2015-01-20T03:18:33.313" Title="What's the benefit of sinking ships in Battlefield 1942?" Tags="|battlefield-1942|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6116" PostTypeId="2" ParentId="4473" CreationDate="2010-08-23T13:41:40.660" Score="1" Body="&lt;p&gt;A number of achievements (like Destroyed the Destroyer and Discovered various areas) won't be unlocked retroactively.  You have to satisfy the conditions of those achievements in game.  Achievements that are tied to completing missions or challenges will be unlocked retroactively when the character used to complete said mission or challenge is first played after receiving the achievements update.  For instance, the character level achievements, 12 Days Of Pandora, or Get A Little Blood On The Tires were awarded to me retroactively.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-08-23T13:41:40.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6118" PostTypeId="2" ParentId="6010" CreationDate="2010-08-23T14:22:37.833" Score="2" Body="&lt;p&gt;I found that the Fast Flying mount (Giant Eagle?) was really good at avoiding encounters.&lt;/p&gt;&#xA;" OwnerUserId="1688" LastActivityDate="2010-08-23T14:22:37.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6119" PostTypeId="1" AcceptedAnswerId="6120" CreationDate="2010-08-23T15:04:02.943" Score="11" ViewCount="2121" Body="&lt;p&gt;Does the random choice of faction count twice in the achievements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if I get randomly assigned to the Zerg and win my match, would this count as a victory for both my random and Zerg achievements or just for random?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="126" LastEditDate="2010-08-23T17:08:46.883" LastActivityDate="2010-08-23T17:08:46.883" Title="Does random count twice in the achievements?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6120" PostTypeId="2" ParentId="6119" CreationDate="2010-08-23T15:06:22.083" Score="14" Body="&lt;p&gt;It does seem so.&lt;br&gt;&#xA;I play random and got an achievement for 50 wins as random as well as the 10 wins as terran, zerg and protoss achievements.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="10" LastEditDate="2010-08-23T15:10:59.670" LastActivityDate="2010-08-23T15:10:59.670" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6121" PostTypeId="1" AcceptedAnswerId="9721" CreationDate="2010-08-23T15:27:52.733" Score="4" ViewCount="315" Body="&lt;p&gt;I'm looking for more insightful comments than &quot;run through the desert with your speakers turned up&quot; or &quot;go where you think others won't.&quot;  Do you have any specific tactics that have worked well for you?  Things that aren't on the test's wiki page -- that seem to be working so far, and best of all -- have helped you pass the test in previous tellings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before the Oyster test introduced swimming (in T4?), there was a whole ferry-chain, island-hopping game involved in cicada placement.  Talking about that would be a great answer if it weren't for swimming having negated the issue.  What other kinds of things like that are there?&lt;/p&gt;&#xA;" OwnerUserId="2888" LastEditorUserId="3129" LastEditDate="2012-11-13T23:11:21.613" LastActivityDate="2012-11-13T23:11:21.613" Title="What is the best tactic for finding cicada cages in A Tale in the Desert?" Tags="|a-tale-in-the-desert|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6122" PostTypeId="2" ParentId="6119" CreationDate="2010-08-23T15:53:47.127" Score="4" Body="&lt;p&gt;Yes it does count.  I play random all the time now and a win as random counts towards the random achievement and the race you were given.  This isn't lag or a bug.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-23T15:53:47.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6123" PostTypeId="1" AcceptedAnswerId="6128" CreationDate="2010-08-23T16:12:06.437" Score="3" ViewCount="213" Body="&lt;p&gt;After playing BlazBlue: Continuum Shift with a friend,I felt like many characters got a significant buff. This got me wondering, which characters have been buffed in the game compared to the original? In particular, one of my favorite characters, Bang, who was kind of weak in the original felt significantly buffed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my search for info most of the pages have gone into extreme technical detail. I'm more looking for something a more casual fan of the game may be able to understand. The more detailed answers though are not discouraged =)&lt;/p&gt;&#xA;" OwnerUserId="2279" LastEditorUserId="181240" LastEditDate="2018-01-02T21:32:31.353" LastActivityDate="2018-01-02T21:32:31.353" Title="Who has been buffed in BlazBlue: Continuum Shift?" Tags="|blazblue-continuum-shift|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="6124" PostTypeId="2" ParentId="6071" CreationDate="2010-08-23T16:41:50.190" Score="4" Body="&lt;p&gt;At this point, I believe the only medical attention McWounded can afford to seek is euthanasia, dwarf-style. Kill him with magma.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-08-23T16:41:50.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6125" PostTypeId="1" AcceptedAnswerId="6131" CreationDate="2010-08-23T17:07:28.680" Score="4" ViewCount="852" Body="&lt;p&gt;I was able to finish the first opus when I was young, but I have never been able to finish &lt;a href=&quot;http://en.wikipedia.org/wiki/Impossible_Mission_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;Impossible Mission II&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone actually finished that game? Could they tell me what actually happens at the end of this game?&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="3610" LastEditDate="2012-06-22T16:02:02.473" LastActivityDate="2012-06-22T16:02:02.473" Title="What happens at the end of Impossible Mission II?" Tags="|impossible-mission-ii|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="6126" PostTypeId="2" ParentId="5478" CreationDate="2010-08-23T17:10:32.857" Score="5" Body="&lt;p&gt;No, there is no way to play it in widescreen with the correct aspect ratio.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-23T17:10:32.857" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6127" PostTypeId="2" ParentId="3889" CreationDate="2010-08-23T17:17:46.417" Score="1" Body="&lt;p&gt;Players improve once per season, at the end of the season.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20090818152838AA4Yzka&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-23T17:17:46.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6128" PostTypeId="2" ParentId="6123" CreationDate="2010-08-23T17:21:53.727" Score="3" Body="&lt;p&gt;The matchups are a lot more balanced overall. Tager is no longer completely helpless against characters like Lambda or Arakune, who were both &quot;nerfed&quot; a bit, not to mention Tager got a few really good moves like Gadget Finger (picks up an opponent off the ground after doing a 360 for example to allow Tager to initiate a guessing game) and a quick magnetizing move (Back-D). Unfortunately, Rachel got nerfed into bottom tier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hakumen, Bang, and Litchi are all near the top of the tier list when they previously weren't. Hakumen's standing and jumping pokes have absolutely insane reach now. Litchi has some of the longest combos in the game now other than Carl.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the characters are more interesting to play, which is a &quot;buff&quot; in my opinion unless you're playing at the very top level. Playing Carl Clover actually requires a lot of creativity and ingenuity now instead of simply practicing the setup for his infinite clap loop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's definitely worth buying the sequel, it's such a massive improvement over the first game.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-08-23T17:21:53.727" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6129" PostTypeId="1" AcceptedAnswerId="6134" CreationDate="2010-08-23T18:18:52.263" Score="5" ViewCount="2701" Body="&lt;p&gt;I have mixed results when dealing with reapers.  What do you guys do to handle them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost always scout them, that is not a problem.  My problem is I just don't know how much static defense I should devote to the rush, or even any at all.  I feel I go overboard, getting a 2nd queen and 3 spine crawlers which costs 600 minerals.  That is a lot early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:  The early reaper rush I'm referring to is merely when you have 1 or 2 running around your main.  &lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="341" LastEditDate="2010-08-23T19:39:23.863" LastActivityDate="2010-08-23T20:24:26.580" Title="How do I deal with early Reapers as Zerg?" Tags="|starcraft-zerg|starcraft-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6130" PostTypeId="2" ParentId="6129" CreationDate="2010-08-23T18:38:07.760" Score="2" Body="&lt;p&gt;How many reapers are we talking?  1 or 2 spine crawlers plus your queen is more than enough to handle a few reapers.  Don't engage the reapers with the queen alone, let them come to you and the spine crawlers can back up your queen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also spine crawler position is key.  Are you protecting your mineral line or something else?  Make sure you keep that in mind when you place your spine crawlers.  Of course, you can always move them if need be but thats not ideal in a combat situation unless you have another spine crawler to back it up and move 1 at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My opening for Zerg usually consists of getting gas at 10/10 then another drone, overlord, 4 more drones, pool.  When the pool is done i have enough minerals/gas to research speedlings and get my queen.  I don't build any zerglings except maybe 1 for scouting and watchtower placement so i can see an early rush coming.  Then if I do see reapers or an early rush coming i will already have the speed upgrade and I can build the zerglings I need without wasting minerals on units I won't use.  This also includes me putting down 1 or 2 spine crawlers when my pool is done and after I've started queen.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastEditorUserId="2091" LastEditDate="2010-08-23T18:44:56.983" LastActivityDate="2010-08-23T18:44:56.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6131" PostTypeId="2" ParentId="6125" CreationDate="2010-08-23T18:50:02.310" Score="4" Body="&lt;p&gt;As best as I can interpret this &lt;a href=&quot;http://www.youtube.com/watch?v=HNDeyMLQ68k&quot; rel=&quot;nofollow noreferrer&quot;&gt;ending&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;p&gt;The player character reaches the central tower of Elvin Atombender's fortress and disables all operations by accessing the main terminal. Atombender, the man in white, is driven mad by grief at his inability to take revenge for the player's actions in Impossible Mission 1, and decides that the time has come to escape this mortal coil by doing a front flip off the highest point of his fortress.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;AAAaaaAAAAAAaaAAAAAAaaaaagggghhh&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;However, the game hints at the possibility that the main character's struggles against Elvin &lt;a href=&quot;http://en.wikipedia.org/wiki/Impossible_Mission_2025&quot; rel=&quot;nofollow noreferrer&quot;&gt;may not yet be over...&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;THE END?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-23T18:50:02.310" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6132" PostTypeId="2" ParentId="6071" CreationDate="2010-08-23T19:06:48.967" Score="8" Body="&lt;p&gt;I had this happen to me yesterday.  I channelled out the square underneath him and the downward motion seemed to trigger the correct &quot;Damn I hurt, where's the hospital?&quot; response.&lt;/p&gt;&#xA;" OwnerUserId="2810" LastActivityDate="2010-08-23T19:06:48.967" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6133" PostTypeId="2" ParentId="6129" CreationDate="2010-08-23T19:18:10.270" Score="2" Body="&lt;p&gt;As a Terran player, if I come across too much opposition when I start the harass I quickly abandon it and transition into longer play. As the harass is not a valid sustainable long game strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a couple spine crawlers is most likely enough to stop me at least. It all depends on how fast the first wave goes down. If it was effective enough, then I'll consider sending a second larger wave, if they die fast, its time to abandon that thought and try to salvage the econ situation into sustainable play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reapers are cheap, but slow to build. so they tie up the barracks for a while, and take a good chunk of time to amass into a large enough force to do considerable damage. They are also weak little sissies, so if you can get some damage on them they die &lt;strong&gt;fast&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've got enough static defense to stop the harass, a swift counter attack will be very effective. As the player has most likely spent the majority of their time producing reapers, however don't be surprised to see a few marines hanging out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if reapers exist, Marauders can too, so watch out for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Surprise can also be on your side if you catch them mid harass. As the reaper harass is intensive micro, if you want it to be successful. Just make sure you can deal with all of the reapers so that it doesn't become a base destruction race. You will lose that race, since you have no anti air and the Terran can just lift off their stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been all over the place, but hopefully this is of some use to you.&lt;/p&gt;&#xA;" OwnerUserId="2526" LastActivityDate="2010-08-23T19:18:10.270" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6134" PostTypeId="2" ParentId="6129" CreationDate="2010-08-23T19:35:59.987" Score="4" Body="&lt;p&gt;Your queen alone can hold off a reaper or two. Speedlings can kill non nitro-pack reapers quite easily. Roaches can...make reapers run away at least, but if the terran player is actually microing your roaches are never getting in range, especially without roach speed which comes way too late to help here. Spine crawlers also deal with small numbers of reapers quite handily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is mass nitro-pack reapers things get trickier. 3 rax - 5 rax mass reaper builds are quite popular in TvZ these days. You will need at least a second queen, if not a third. Creep spread is key for the speed boost it gives your units. You will also almost certainly need roaches. Your best bet is likely going to be the 5 roach rush, roach + creep spread to allow for expansion, defensive roaches into one base muta, or something of that sort. Spine crawlers are less useful as once they have 10 reapers they can one shot them. 6 reapers suffices to take a spine crawler down with no losses.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-23T19:35:59.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6135" PostTypeId="2" ParentId="6129" CreationDate="2010-08-23T20:24:26.580" Score="4" Body="&lt;p&gt;Watch and learn ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/lgcfjTONnho?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3108" LastActivityDate="2010-08-23T20:24:26.580" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6136" PostTypeId="1" AcceptedAnswerId="6168" CreationDate="2010-08-23T21:00:40.330" Score="11" ViewCount="680" Body="&lt;p&gt;&lt;sub&gt;Well, I went to the doctor and found out... nah...&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the Sims 2, one of the aspirations your Sim can have is the Pleasure aspiration, and the lifetime goal for it is to have 50 first dates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way in-game to find out who you've been on a date with, or at least how many first dates you've had?&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorUserId="235" LastEditDate="2010-08-23T22:36:35.053" LastActivityDate="2010-08-24T11:52:55.843" Title="How do I remember who I've dated?" Tags="|the-sims-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6137" PostTypeId="2" ParentId="6109" CreationDate="2010-08-23T21:11:15.143" Score="4" Body="&lt;p&gt;The idea is to prevent the enemy access to airplanes and a mobile spawn point. Since its single player, the AI isn't smart enough to move the ships or use the guns/planes very effectively.&lt;/p&gt;&#xA;" OwnerDisplayName="Elxx" LastActivityDate="2010-08-23T21:11:15.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6138" PostTypeId="2" ParentId="6121" CreationDate="2010-08-23T21:16:32.223" Score="2" Body="&lt;p&gt;It has been a couple of years since I played, but I noticed the following -- the harder it is to get to, the more likely it is to have a cage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Helpful?&lt;/p&gt;&#xA;" OwnerUserId="1420" LastActivityDate="2010-08-23T21:16:32.223" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6139" PostTypeId="2" ParentId="6015" CreationDate="2010-08-23T22:04:13.380" Score="2" Body="&lt;p&gt;You cannot go back and re-do Media Blitz from the Mission Archive to unlock the secret mission. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing the other answers have not mentioned, however, is that &lt;strong&gt;you can load one of the automatic saves from when you played through Media Blitz for the first time, then unlock the secret level from there&lt;/strong&gt;. After finishing Media Blitz from that save, you can then play the secret level and gain any achievements in which you are interested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, what you do next depends on your goals. If you just wanted the achievements, you can go back to your other campaign and go from there. If you're looking to retain the research or just have a campaign where you've done everything, you'll have to continue your progress from Media Blitz. That kind of sucks if you'd done several missions beyond Media Blitz, but it's better than starting a new campaign.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2010-08-23T22:04:13.380" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6140" PostTypeId="1" AcceptedAnswerId="6145" CreationDate="2010-08-23T23:10:10.670" Score="8" ViewCount="178" Body="&lt;p&gt;If anyone has played &quot;Crackdown&quot;, then you're aware of those purple, ring shaped &quot;stunt markers&quot; floating in various locations around the city.  If anyone is still familiar with the game, can you give me an idea of how to get to the one directly outside of, and above the tunnel leading from the Agency to the Corridor (Shai-Gen controlled zone)?&#xA;I've tried everything I can think of, with no luck.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="8350" LastEditDate="2012-08-15T15:12:18.177" LastActivityDate="2012-08-15T15:12:18.177" Title="How do I get my SUV through that ring?" Tags="|crackdown|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6141" PostTypeId="1" AcceptedAnswerId="6144" CreationDate="2010-08-23T23:28:24.523" Score="9" ViewCount="3128" Body="&lt;p&gt;I'm not a Zerg player, but I've never seen Nydus worm used against me either. When do people actually use it?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="304" LastEditDate="2010-08-23T23:31:34.613" LastActivityDate="2010-08-30T19:31:20.913" Title="(When) do people use Nydus worm?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6142" PostTypeId="2" ParentId="6141" CreationDate="2010-08-23T23:32:30.367" Score="0" Body="&lt;p&gt;It's a way to get across the front defenses of someone, or used as a surprise attack (like to hit the mineral line of the main base or something). It also gets units across the board very quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One reason why you might not have it hit you very often, is maybe you properly defend your borders, so an overlord can't get in your base anywhere to drop the worm.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-23T23:32:30.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6143" PostTypeId="2" ParentId="6141" CreationDate="2010-08-23T23:37:23.730" Score="4" Body="&lt;p&gt;1v1 is risky at this point in time because of the time it takes to build and the noise it makes.  It is also easily killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in team games, a nydus can be very effective which is where I personally will use it.  It is an agreed upon strat with my teammates, usually someone's observer provides the line of sight.  I've used it to get a quick mineral line attack when the opponents push out, and I've also used it to provide a smaller secondary attack to draw attention away from the main forces of my allies while they attack.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-08-23T23:37:23.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6144" PostTypeId="2" ParentId="6141" CreationDate="2010-08-23T23:37:59.423" Score="15" Body="&lt;p&gt;Nydus worm can be very effective in many different use cases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Combat: All you need for a nydus worm deployment is line of sight which you can easily achieve with an overlord/overseer.  This can be an effective way to get through a walled in opponent without actually taking out their wall.  Nydus worms also generate creep so you could even setup spine crawlers if you so wish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way to use it in combat is to distract your opponent. Because the nydus worm can be heard anywhere, they usually go into panic mode and will send their army back to their base or will be otherwise distracted in scouting for it at which point you can attack with your army without actually using the worm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its also important to note that when a nydus worm node is destroyed the units inside are unharmed unlike a warp prism, medivac, overlord.  Unless you take out the whole network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Economy:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a bit tricky and requires you to be on top of things micro wise.  But you can use a nydus worm to mine out an undefended high yield without actually building a hatchery there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Setup the nydus worm in your base right next to your hatchery and set the rally point to your hatchery then shift click back to the node.  Then where you've opened the nydus worm at the high yield, set its rally point to the minerals then back to the worm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hot key your nydus worm's mineral node to a key and the base node to a key.  Load it up with a bunch of drones then every 20 seconds (i forget the exact timing) select the opposing nydus node hotkey and press 'D'. this will unload your drones, and depending on which side they unloaded they will either start mining or they will return the goods back to your hatchery.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously this use is very complex and requires you to remember to unload and at which node to unload at (have the drones just mined or just returned gathered minerals?).  You also lose the added benefit of having more larva and another hatchery.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastEditorUserId="2091" LastEditDate="2010-08-24T02:42:50.767" LastActivityDate="2010-08-24T02:42:50.767" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6145" PostTypeId="2" ParentId="6140" CreationDate="2010-08-23T23:38:47.783" Score="6" Body="&lt;p&gt;You need a 4 star SUV, and you need to bunny hop after an S curve at the end of the tunnel. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.candiedskull.com/crackdown/stunts/30.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source (including video)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2010-08-24T00:25:10.000" LastActivityDate="2010-08-24T00:25:10.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6146" PostTypeId="1" AcceptedAnswerId="6148" CreationDate="2010-08-23T23:48:53.150" Score="12" ViewCount="945" Body="&lt;p&gt;I'm playing &lt;em&gt;Genji: Days of the Blade&lt;/em&gt; and am enjoying real-time weapon changing and the historical accuracy of these large-scale battles in Japan. The only problem is that early on in the game, this giant crab suddenly bursts out and begins attacking me without warning. As much as I would like to engage in diplomacy with this gargantuan creature, the game offers me no such choice; it seems that I have been forced into a corner, and that the only way to escape is to slay the creature with my trustworthy blade.&lt;/p&gt;&#xA;&lt;p&gt;However, my attacks straight from the front aren't doing as much damage as I would like them to, and before my mind can comprehend the beast, the one who is slain is not this monster, but myself.&lt;/p&gt;&#xA;&lt;p&gt;How do I kill the giant enemy crab? Is there a specific weapon that helps me defend myself better? Perhaps a pattern to its movements I had not realized? I have not done much research into the behavioral patterns of giant crabs, so, in spite of how realistically the game portrays them, I am unable to predict the creature's actions.&lt;/p&gt;&#xA;&lt;p&gt;A picture for reference:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8xKW1.jpg&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;What a brutal time period this must have been...&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-06-06T13:57:47.240" Title="How do I kill giant enemy crabs?" Tags="|genji-days-of-the-blade|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="6147" PostTypeId="2" ParentId="4130" CreationDate="2010-08-24T00:03:26.713" Score="2" Body="&lt;p&gt;Yeah, the best way to scout is to try to keep your initial probe alive for as long as possible. Unfortunately right after your probe dies and your observer gets to your opponent's base there is a crucial time where you don't know what your opponent is doing above their ramp. It's unlikely that your proxy assimilator will be in a good position to see your opponent's tech.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel like this is a huge flaw to the game as protoss just have to play blindly. However it's not much better for zerg, they can only suicide an overlord in this early in the game. The overlord dies relatively quickly to marines too so it can be easy to hide one's tech such as in this game between Idra and Silver: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/085PcLgg3Q4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terrans have the option of using reapers to jump through cliffs, using floating buildings which are either immune to the other races basic unit or have enough life to fly through them, or using a scan, which although it isn't a surefire way of seeing your opponent's tech, it does have a large radius and therefore likely can spot it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sucks not knowing whether your opponent is teching or has a mass marine ball :/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing protoss can do to even things out though, is to build a pylon in a hidden location far away from both players bases and to hide their tech there.&lt;/p&gt;&#xA;" OwnerDisplayName="obesechicken13" LastActivityDate="2010-08-24T00:03:26.713" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6148" PostTypeId="2" ParentId="6146" CreationDate="2010-08-24T00:27:02.273" Score="7" Body="&lt;p&gt;You must attack its weak point for massive damage!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To expose the weakpoint on the Giant Masho Crab, you first want to destroy its pincers and afterwards his 'skull-face', revealing its Mashogane crystal, for heavy damage.&#xA;Also, you can use Benkei's fully charged R1+Triangle to knock the crab over on its back and jump on it with Yoshitsune to &quot;attack its weak point for massive damage&quot; with R1+Square&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the battle, you want to avoid getting hit by his pincers or his charge attack, and also avoid the Masho Generals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, for the (small) Masho Crabs, the easiest way to defeat them is to use Shizuka's wide sweeping attacks to get lots of Mashogane pieces, or to use Yoshitsune's Aerial Juggle Trick (Jump, Circle, 'Aerial Combo', repeat).&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-08-24T04:22:28.633" LastActivityDate="2010-08-24T04:22:28.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6149" PostTypeId="1" AcceptedAnswerId="6151" CreationDate="2010-08-24T01:26:05.103" Score="10" ViewCount="7396" Body="&lt;p&gt;Some of the items in Fallout 3 are special because some NPC wants to collect them.  What are they?  Who wants them?  What are the special conditions associated with turning them in to the NPCs, if applicable?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's not already clear, &lt;strong&gt;the answer(s) will contain spoilers&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="29" LastEditDate="2010-08-24T01:32:39.317" LastActivityDate="2010-10-12T19:26:34.830" Title="Which Fallout 3 items are sought-after by NPCs?" Tags="|fallout-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6150" PostTypeId="2" ParentId="6149" CreationDate="2010-08-24T01:44:51.553" Score="1" Body="&lt;p&gt;Walter in Megaton collects scrap for caps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vance in Arefu collects blood packs for caps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sierra Petrovita collects Nuka Cola Quantums for a quest, a recipe, and eventually caps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of these repeatable quests are listed &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout_3_quests&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, near the edge of the page on the fallout wiki.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fallout 3 is a massive game. This question needs to be tightened in scope, a little. It's too broad.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-24T01:44:51.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6151" PostTypeId="2" ParentId="6149" CreationDate="2010-08-24T02:09:12.020" Score="4" Body="&lt;p&gt;&lt;strong&gt;Scrap Metal&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Walter, water filtration tech&lt;/li&gt;&#xA;&lt;li&gt;Megaton&lt;/li&gt;&#xA;&lt;li&gt;10 caps/piece&lt;/li&gt;&#xA;&lt;li&gt;Available after fixing the three leaky pipes around Megaton&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scrap Metal 2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/This_Old_House&quot; rel=&quot;nofollow noreferrer&quot;&gt;This Old House&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Winthrop in the Underworld at the Museum of History&lt;/li&gt;&#xA;&lt;li&gt;5 pieces of scrap metal to exchange for 1 stimpak, 1 rad away, or 1 rad-X&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pre-War Books&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Yearling, scribe&lt;/li&gt;&#xA;&lt;li&gt;Arlington Library&lt;/li&gt;&#xA;&lt;li&gt;100 caps/piece&lt;/li&gt;&#xA;&lt;li&gt;Available after reaching the library&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sugar Bombs&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Murphy, chem cooker&lt;/li&gt;&#xA;&lt;li&gt;Northwest Seneca Metro&lt;/li&gt;&#xA;&lt;li&gt;15 caps/piece normally, 30 after passing a speech check; also access to Ultrajet&lt;/li&gt;&#xA;&lt;li&gt;Available after reaching the Metro station&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cameras&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rothchild, scribe&lt;/li&gt;&#xA;&lt;li&gt;Citadel Laboratory&lt;/li&gt;&#xA;&lt;li&gt;100 caps/piece and 25 exp/piece&lt;/li&gt;&#xA;&lt;li&gt;Available after completing &lt;em&gt;Who Dares Wins&lt;/em&gt;, the last Broken Steel quest&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Various&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/The_Outcast_Collection_Agent&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Outcast Collection Agent&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Protector Casdin at Fort Independence&lt;/li&gt;&#xA;&lt;li&gt;Scrap Metal&lt;/li&gt;&#xA;&lt;li&gt;Various weapons and armour&lt;/li&gt;&#xA;&lt;li&gt;Produces:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5.56mm ammunition&lt;/li&gt;&#xA;&lt;li&gt;Frag grenades&lt;/li&gt;&#xA;&lt;li&gt;Rad away&lt;/li&gt;&#xA;&lt;li&gt;Stimpaks &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="197" LastEditorUserId="429" LastEditDate="2010-10-12T19:26:34.830" LastActivityDate="2010-10-12T19:26:34.830" CommentCount="0" CommunityOwnedDate="2010-08-24T02:09:12.020" ContentLicense="CC BY-SA 2.5" />
  <row Id="6152" PostTypeId="2" ParentId="6149" CreationDate="2010-08-24T03:36:52.037" Score="18" Body="&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Blood_Packs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blood Packs&lt;/a&gt; - For the unmarked repeatable quest &lt;a href=&quot;http://fallout.wikia.com/wiki/I_Want_to_Drink_Your_Blood&quot; rel=&quot;nofollow noreferrer&quot;&gt;I Want to Drink Your Blood&lt;/a&gt;, available after completing the quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Blood_Ties&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blood Ties&lt;/a&gt; from &lt;a href=&quot;http://fallout.wikia.com/wiki/Vance_(Fallout_3)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vance&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Meresti_Station&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meresti Station&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Camera&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cameras&lt;/a&gt; - For the unmarked repeatable quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Getting_Ready_for_Prime_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;Getting Ready for Prime Time&lt;/a&gt; in the &lt;a href=&quot;http://fallout.wikia.com/wiki/Broken_Steel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Broken Steel&lt;/a&gt; DLC from &lt;a href=&quot;http://fallout.wikia.com/wiki/Reginald_Rothchild&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scribe Rothchild&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Citadel&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Citadel&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fire_Ant_Nectar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fire Ant Nectar&lt;/a&gt; - For the unmarked repeatable quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Nectar_Collecting_for_Fun_and_Profit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nectar Collecting for Fun and Profit&lt;/a&gt;, available after completing the quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Those!&quot; rel=&quot;nofollow noreferrer&quot;&gt;Those!&lt;/a&gt; from &lt;a href=&quot;http://fallout.wikia.com/wiki/Doctor_Lesko&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doctor Lesko&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Marigold_Metro_Station&quot; rel=&quot;nofollow noreferrer&quot;&gt;Marigold Metro Station&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Brotherhood_of_Steel_Holotag&quot; rel=&quot;nofollow noreferrer&quot;&gt;Brotherhood of Steel Holotags&lt;/a&gt; - For the unmarked repeatable quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Collecting_Holotags&quot; rel=&quot;nofollow noreferrer&quot;&gt;Collecting Holotags&lt;/a&gt; from &lt;a href=&quot;http://fallout.wikia.com/wiki/Scribe_Jameson&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scribe Jameson&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Citadel&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Citadel&lt;/a&gt;, only availble until you start the quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Take_it_Back!&quot; rel=&quot;nofollow noreferrer&quot;&gt;Take it Back!&lt;/a&gt;, unless you have the &lt;a href=&quot;http://fallout.wikia.com/wiki/Broken_Steel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Broken Steel&lt;/a&gt; DLC, which allows you to  to continue after that quest. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Nuka-Cola_Quantum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nuka-Cola Quantum&lt;/a&gt; - For &lt;a href=&quot;http://fallout.wikia.com/wiki/The_Nuka-Cola_Challenge&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Nuka-Cola Challenge&lt;/a&gt; sidequest from &lt;a href=&quot;http://fallout.wikia.com/wiki/Sierra_Petrovita&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sierra Petrovita&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Girdershade&quot; rel=&quot;nofollow noreferrer&quot;&gt;Girdershade&lt;/a&gt; (&lt;a href=&quot;http://fallout.wikia.com/wiki/Ronald_Laren&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ronald Laren&lt;/a&gt; wants them too.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Pre-War_book&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pre-War Books&lt;/a&gt; - For the unmarked repeatable quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Yearning_for_Learning&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yearning for Learning&lt;/a&gt; from &lt;a href=&quot;http://fallout.wikia.com/wiki/Scribe_Yearling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scribe Yearling&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Arlington_Library&quot; rel=&quot;nofollow noreferrer&quot;&gt;Arlington_Library&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Scrap_Metal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scrap Metal&lt;/a&gt; - For the unmarked repeatable quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Walter%27s_Scrap_Metal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Walter's Scrap Metal&lt;/a&gt; from &lt;a href=&quot;http://fallout.wikia.com/wiki/Walter_(Fallout_3)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Walter&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Megaton&quot; rel=&quot;nofollow noreferrer&quot;&gt;Megaton&lt;/a&gt;, availble after the umarked quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Treatment&quot; rel=&quot;nofollow noreferrer&quot;&gt;Treatment&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Sensor_Module&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sensor Modules&lt;/a&gt; - For the unmarked repeatable quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Getting_Ready_for_Prime_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;Getting Ready for Prime Time&lt;/a&gt; in the &lt;a href=&quot;http://fallout.wikia.com/wiki/Broken_Steel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Broken Steel&lt;/a&gt; DLC from &lt;a href=&quot;http://fallout.wikia.com/wiki/Reginald_Rothchild&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scribe Rothchild&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Citadel&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Citadel&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Sheet_Music_Book&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sheet Music Books&lt;/a&gt; - Only during the quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Agatha%27s_Song&quot; rel=&quot;nofollow noreferrer&quot;&gt;Agatha's Song&lt;/a&gt; from &lt;a href=&quot;http://fallout.wikia.com/wiki/Agatha&quot; rel=&quot;nofollow noreferrer&quot;&gt;Agatha&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Agatha%27s_House&quot; rel=&quot;nofollow noreferrer&quot;&gt;Agatha's House&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Sugar_Bombs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sugar Bombs&lt;/a&gt; - For the unmarked repeatable quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Murphy%27s_Bombing_Run&quot; rel=&quot;nofollow noreferrer&quot;&gt;Murphy's Bombing Run&lt;/a&gt; from &lt;a href=&quot;http://fallout.wikia.com/wiki/Murphy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Murphy&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Northwest_Seneca_Station&quot; rel=&quot;nofollow noreferrer&quot;&gt;Northwest Seneca Station&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Naturally, killing the NPC will make you unable to deliver anymore items to that NPC&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://fallout.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-08-24T18:57:06.677" LastActivityDate="2010-08-24T18:57:06.677" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6153" PostTypeId="1" AcceptedAnswerId="6159" CreationDate="2010-08-24T05:05:05.217" Score="4" ViewCount="1846" Body="&lt;p&gt;So I recently ran into a guy playing huge numbers of infestors.  He would show up near my base and start pumping out infected Terrans.  Like MASSIVE amounts.  My Zs took care of them but I ended up losing lots of Zs.  Then the guy would quickly leave and come back again later.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I responded by building towers to try to help with defense and Observers so I could try to detect his infestors earlier but the infestors move so fast and they can toss those guys so quickly I couldn't catch them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is how would I have countered this better?  I assumed since they were burrowed that air units would be worthless.  I know for sure that Voids are useless since the infested terrans make very short work of them.&lt;/p&gt;&#xA;" OwnerUserId="1285" LastEditorUserId="8350" LastEditDate="2012-01-14T02:26:39.737" LastActivityDate="2012-01-14T02:26:39.737" Title="Protoss Counter to Infestor w/ Infested Terran" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6154" PostTypeId="2" ParentId="6153" CreationDate="2010-08-24T05:15:04.250" Score="1" Body="&lt;p&gt;Stalkers with observers + cannons spread out in your base but with overlap for range.  He won't be able to get close enough to make any serious damage and if he's smart he will try something different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zealots are almost never a good choice to counter harass since harass usually involved a fast moving unit (Mutas, Reapers, etc).  You can use zealots effectively as a wall with 'hold position' against zerglings/speedlings.  But actually chasing down a harassing unit will be a lost cause without something like a stalker.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-24T05:15:04.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6155" PostTypeId="1" AcceptedAnswerId="6174" CreationDate="2010-08-24T06:12:25.067" Score="7" ViewCount="5670" Body="&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; In God of War 3 once you have the &lt;a href=&quot;http://godofwar.wikia.com/wiki/Claws_of_Hades&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Claws of Hades (God of War Wiki)&quot;&gt;Claws of Hades&lt;/a&gt; you can summon souls to help you fight. I have summoned them all now and for the most part they seem fairly useless. I have had some luck with the Olympus Archer sticking around for a little while and getting some shots off, but most of the souls seem to disappear(get killed?) fairly promptly.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are there any tricks to using the summoned souls effectively?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1663" LastEditorUserId="20456" LastEditDate="2012-11-26T21:23:12.303" LastActivityDate="2012-11-26T21:23:12.303" Title="Best way to use summoned souls effectively" Tags="|ps3|god-of-war-3|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="6156" PostTypeId="2" ParentId="6141" CreationDate="2010-08-24T06:22:45.023" Score="0" Body="&lt;p&gt;As Mark already said, Nydus worms can be used to get around the enemy frontline. A tactic i use sometimes as Zerg is to send an overlord into the back of his base (if possible a little out of sight) and spawn the nydus worm there. Then i send all units to attack his base. As soon as there is too much resistance i simply retreat into the nydus worm and spawn it somewhere else, i.e. at one of his expansions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can repeat this until the enemy is either dead or attacks your base out of desperation. Just remember to retreat before you lose too much and if the enemy can't muster enough defenses, just send more reinforcements through the nydus worm and finish his base off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works best with hydralisks as often the first resistance you encouter will be his air units, as they travel a straight line into his base while his ground units have to go around through the choke.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The advantage of nydus worms over overlord drops is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nydus worms can't be shot down by air defense&lt;/li&gt;&#xA;&lt;li&gt;You can send reinforcements almost instantly&lt;/li&gt;&#xA;&lt;li&gt;You can retreat easily without having to worry about your overlords getting shot&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-24T06:22:45.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6157" PostTypeId="2" ParentId="6153" CreationDate="2010-08-24T06:31:19.403" Score="0" Body="&lt;p&gt;Get 2-3 cannons at a point where he has to get through to reach your base, you really don't want infestors in your worker line. Don't try to build colossi against infestors because they will simply mind control them and turn them against you (I remember watching a replay commented by HuskyStarcraft at youtube where a bunch of infestors took out several thors).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A group of stalkers with an observer should be able to counter that. Attack while his infested terrans are still in their shells and try to get the infestors. Then blink away when the infested terrans spawn.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-24T06:31:19.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6158" PostTypeId="2" ParentId="6153" CreationDate="2010-08-24T06:32:54.577" Score="0" Body="&lt;p&gt;You definitely want an observer so you can catch those infestors while they're burrowed.  If the infestors are part of a larger army you might have trouble, but some players might be complacent and leave their infestors burrowed not too far from your base so that they can do hit and run attacks like you describe.  If he's doing this, make him pay by finding his infestors and taking the fight to him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few specific counters: high templar feedback will hurt the infestor and take away its energy.  You also might try dark templars; if you're on the defensive then the burden is on him to bring detection, and you should be able to snipe an overseer if he has one.  DTs will make quick work of the infested terrans.  (Just watch out for fungal growth!)  Otherwise, stalkers with blink will be a good way to catch the fast moving infestors.&lt;/p&gt;&#xA;" OwnerUserId="3021" LastActivityDate="2010-08-24T06:32:54.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6159" PostTypeId="2" ParentId="6153" CreationDate="2010-08-24T06:40:46.890" Score="8" Body="&lt;p&gt;Let's examine the Infested Terran for a second (on an unrelated not, an Infestor can use fungal growth to do far more economic damage than the Infested Terran).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Speed: 0.9375 (that's the same speed as a Queen off creep)&lt;/li&gt;&#xA;&lt;li&gt;DPS: 9.3 (which is actually more than a Marine)&lt;/li&gt;&#xA;&lt;li&gt;Hit Points: 50&lt;/li&gt;&#xA;&lt;li&gt;Range: 5&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So they're slow, and flimsy, but do decent dps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your strategy there are a couple solutions to this problem:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;High Templar -&gt; Between Feedback (for the Infestors) and Psi Storm for the Infested Terran you're good to go.  Because Infested Terran are so slow, Psi Storm will destroy them&lt;/li&gt;&#xA;&lt;li&gt;Colossus -&gt; Always a good choice and with the Range upgrade you actually out Range them by enough they won't ever get near, though mind control can turn this against you in a normal battle&lt;/li&gt;&#xA;&lt;li&gt;Phoenix -&gt; Not the best choice as they tend to die to Infested Terran, but grabbing an Infestor is a very good tactic and the Phoenix will make short work of them.&lt;/li&gt;&#xA;&lt;li&gt;Observer -&gt; Strangely enough this unit alone will deal with most of your problems.  As long as you have a nice choke, the Observer will spot the flimsy Infestors (80 hp).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now assuming you don't have any of those things here are a few things to keep in mind: Chargelots tear Infested Terran apart, but even smarter, they run away faster than Infested Terran can follow.  Little know fact is that the Charge upgrade increases Zealot normal movement speed.  Infested Terran have very short life span (30 seconds) so if you can just stay away from them you should win easy.  Another important point is Infested Terran attack very quickly so Guardian Shield is your friend (not to mention Force Field + wait).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When faced against Infestors you really need to invest in detectors.  Though you may have had a run in with Infested Terran, the real scary weapon is the Fungal Growth.  In addition to the 4.5 aoe dps, Fungal Growth locks down your units leaving them at the mercy of a Zergling attack or long range Hydralisk force (range 6).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you spy a Zerg going Infestors, its always good to build an Observer or 2.  One for your force and one to watch your base (Fungal Growth makes short work of Probes). &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Edit: its worth noting that Neural Parasite (mind control) is an upgrade to Infestors, and that many Zerg skip it, or don't get it till late game.  Given the power of Fungal Growth, and the short duration of Neural Parasite, its easy to see why.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-24T06:40:46.890" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6161" PostTypeId="1" AcceptedAnswerId="6162" CreationDate="2010-08-24T08:44:34.167" Score="10" ViewCount="4644" Body="&lt;p&gt;I can't figure out how to get this achievement, it's very vague and can't find much online about it!&lt;/p&gt;&#xA;" OwnerUserId="2638" LastEditorDisplayName="user56" LastEditDate="2010-08-24T09:19:33.420" LastActivityDate="2014-04-26T17:04:52.357" Title="Kite like a man achievement" Tags="|achievements|left-4-dead-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6162" PostTypeId="2" ParentId="6161" CreationDate="2010-08-24T08:52:05.740" Score="18" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YIqux.jpg&quot; alt=&quot;alt text&quot;&gt; &quot;&lt;strong&gt;Kite Like a Man&lt;/strong&gt; - Kill&#xA;  a tank only with damage from the&#xA;  original Survivors.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's an achievement you can get only in &quot;The Passing&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the finale, the survivors &lt;strong&gt;from the original Left 4 Dead&lt;/strong&gt; are helping you with shooting infected. The point of this achievement is to have them kill the tank, and them only shooting him.&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="69" LastEditDate="2010-08-24T08:57:52.387" LastActivityDate="2010-08-24T08:57:52.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6163" PostTypeId="1" AcceptedAnswerId="6164" CreationDate="2010-08-24T10:53:23.187" Score="9" ViewCount="7646" Body="&lt;p&gt;I am in the mage tower now with Shale, Morrigan and Zevran and I am facing Uldred.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am siding with the templars, because Morrigan said so, and I am having a really hard time beating Uldred. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been trying over 10 tries already, and it is starting to annoy me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not have any healing spells and have some health potions left. I am a warrior human. Together with Shale, that makes two tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I've read somewhere that you need to use that spell you get from the other mage to stop the abominations from appearing, or something. Have not tried that, but...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would be the best course of action to beat this enemy? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="133" LastEditorUserId="3" LastEditDate="2011-11-16T20:37:37.247" LastActivityDate="2012-01-10T10:53:07.333" Title="How to kill Uldred on Dragon Age: Origins?" Tags="|dragon-age-origins|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6164" PostTypeId="2" ParentId="6163" CreationDate="2010-08-24T11:01:29.243" Score="13" Body="&lt;p&gt;The trick to the fight is to use the litany every time he's going to convert a mage into an abomination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did that and the fight went fine - I don't remember it being particularly difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I remember correctly, Wynne shouts out each time you need to use the litany, so if you've killed her, this could be a bit trickier, but I think both Uldred and the mage glow white when he's about to convert them&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="2033" LastEditDate="2010-08-24T11:56:31.647" LastActivityDate="2010-08-24T11:56:31.647" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6165" PostTypeId="2" ParentId="6163" CreationDate="2010-08-24T11:03:04.757" Score="2" Body="&lt;p&gt;If you don't have healing spells you will have to count on your health poultices, so you should set the tactics of every party members in this way: Self &gt; Health &gt; less than 50% &gt; Use healing items less powerful.&#xA;For the spell you have to use it when the mage are transforming into abomination, you should notice whirlpools of light around them.&#xA;I suggest to make Morrigan spiritual healer as soon as possible. It's a very handy class.&#xA;If you still keep dying try to set the difficulty to casual. It should be a piece of cake.&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-08-24T11:03:04.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6166" PostTypeId="1" AcceptedAnswerId="6175" CreationDate="2010-08-24T11:17:06.007" Score="6" ViewCount="19066" Body="&lt;p&gt;I'm leveling a Rogue (subtlety) , but feel rather clueless as to what weapons and weapons-strategy to choose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know and use a strategy, or can you point me towards one?&lt;/p&gt;&#xA;" OwnerUserId="76" LastEditorUserId="11290" LastEditDate="2011-08-01T13:41:42.253" LastActivityDate="2010-09-01T16:22:50.160" Title="What is the best weapon strategy for a Rogue?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6168" PostTypeId="2" ParentId="6136" CreationDate="2010-08-24T11:52:55.843" Score="8" Body="&lt;p&gt;The only ingame interface is within the Sim's memories.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that &lt;a href=&quot;http://sims.ambertation.de/index.shtml&quot; rel=&quot;noreferrer&quot;&gt;SimPE&lt;/a&gt;, a third party editor is also able to read the data file, but it's unlikely to give any more information than the memories screen.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-24T11:52:55.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6169" PostTypeId="1" AcceptedAnswerId="6172" CreationDate="2010-08-24T12:04:15.687" Score="1" ViewCount="3729" Body="&lt;p&gt;I can't find the option to create a 4v4 custom game. How do I do this? The loby opens with a 5v3 setup and I can't move the 5th to the second team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Nevermind, suddenly it started to work. I have no idea why. Perhaps some battle.net bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit2: I'm so stupid... I left the loby and the bug is back now.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="2771" LastEditDate="2010-08-24T12:32:05.880" LastActivityDate="2011-01-17T18:11:38.530" Title="Creating a 4v4 custom game?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6171" PostTypeId="2" ParentId="6166" CreationDate="2010-08-24T12:18:18.160" Score="3" Body="&lt;p&gt;The most popular and effective choice would be to go for a slow mainhand (anything not-dagger), and a fast offhand (anything works). You'll want to use Hemorrhage as your primary ability to build combo points, with Eviscerate being your main finisher. This is standard fare for leveling as well as if you're running dungeons later on as Subtlety.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The alternative is to get a slow dagger mainhand and fast dagger offhand and focus on Ambush + Backstab. This synergizes well with Shadow Dance (allowing you to get periods of rapidfire Ambushes) and Shadow Step (sets you up for bigger hits and gives you automatic positioning), but is much more of a &quot;PvP&quot; spec than a &quot;PvE&quot; spec. You'll be able to do a lot of burst right out of stealth, but your sustained DPS is overall lower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless of what you choose, the reason behind slow mainhand and fast offhand is due to the nature of instant attacks. As either Hemorrhage or Backstab will be your primary combo point generator, and main spam ability, you'll get the most out of these abilities by using slower weapons that have higher top-end damage. Since weapon speed is irrelevant when it comes to how fast you can push those attacks out (energy dependant only), you want to make the most out of every attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, it's pretty much agreed upon that Subtlety is the lowest DPS spec of the 3 for rogues at the moment. That doesn't mean it's not viable to leveling, as it has higher survivability / utility for leveling than the other two trees.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2010-08-24T13:28:45.163" LastActivityDate="2010-08-24T13:28:45.163" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="6172" PostTypeId="2" ParentId="6169" CreationDate="2010-08-24T12:28:03.820" Score="2" Body="&lt;p&gt;If you have 5 people in a party and create a custom game this happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you need to do is cancel the party and then start a custom game, select 4v4 mode and add people manually using the Add Player button (Near Add AI button).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: not verified, i do not have any friends online now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will describe the steps to create a 4v4 custom game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Select Multi Player at the top left part of the SC2 screen &lt;br/&gt;&#xA;Select Create Custom Game on the bottom right part of the SC2 screen&lt;br/&gt;&#xA;Select a map for 8 players (for example Lava Flow) &lt;br/&gt;&#xA;At the right side of the screen, select 4v4 from a drop box&lt;br/&gt;&#xA;Add players as you like and play&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works fine for me and i have never had any problems.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="1297" LastEditDate="2010-08-24T13:33:13.690" LastActivityDate="2010-08-24T13:33:13.690" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6173" PostTypeId="2" ParentId="6155" CreationDate="2010-08-24T12:53:40.903" Score="1" Body="&lt;p&gt;I actually found them quite useless myself.  Outside of getting the trophy, they are really mostly helpful against the undead and at that I've found that to be marginal at best.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you get it fully upgraded the souls you can summon seem to get a little more useful though. The Centaur General was actually fun to use. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's more info on them: &lt;a href=&quot;http://godofwar.wikia.com/wiki/Claws_of_Hades&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Claws of Hades&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-08-24T12:53:40.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6174" PostTypeId="2" ParentId="6155" CreationDate="2010-08-24T13:23:25.830" Score="3" Body="&lt;p&gt;Like a lot of things in the GOW series there are several attacks that don't a provide significant damage benefit, but do increase the excitement of the fight and allow for easier combo-ing. Most people seem to be in agreement that the Claws of Hades souls are in that category.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, The Cyclops Berserker soul will provide one or two very powerful blows that will help with larger creatures, especially in the likely event that Kratos is low on health. Sending the Berserker in to swing away while you deal with other creatures/try to find health worked well for me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also think the Soul Rip (L1 + circle) has some worth when you're surrounded by lots of low-grade enemies. The Soul Rip pulls a 'generic soul' from an enemy and causes it to attack any nearby foes. The souls are very weak, but several of them are spawned per hit, so if you use this repeatedly you can cobble together something akin to &quot;splash damage&quot; in which you attack one enemy and cause damage to others nearby. I remember favoring the Claws when fighting groups of grunts because they seemed to go down quicker.&lt;/p&gt;&#xA;" OwnerUserId="874" LastActivityDate="2010-08-24T13:23:25.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6175" PostTypeId="2" ParentId="6166" CreationDate="2010-08-24T13:32:18.543" Score="7" Body="&lt;p&gt;If we look at low level Rogue abilities such as: Sinister Strike, Backstab, Ambush, etc.  We see a consistent trend of a percentage of Weapon Damage.  Damage for these abilities is calculated:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;base weapon damage + constant * (attack power)/14&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In the case of daggers this constant is 1.7 and other one handed weapons 2.4.  This is known as AP normalization.  Additionally, only the main hand weapon is used in these calculations.  As a result it is ideal to use a slower main hand weapon until you have sufficient attack power to influence your choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of Rogues it is common to use Daggers as certain abilities (such as Backstab) require them.  At latter levels you will gain other abilities which influence this selection (Combat Swords, Mutilate, Hemorrhage, etc), but at lower levels, slow Main Hand daggers is a preferred choice.  A longer discussion of Main Hand weapon choices can be found &lt;a href=&quot;http://elitistjerks.com/f47/t24301-rogue_pve_dps/#Weapon_Selection_and_Talent_Builds&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a subtlety Rogue your &quot;bread and butter&quot; ability is Hemorrhage which does 110% MH damage (159.5% if its a Dagger as Daggers tend to be faster).  I would suggest Initiative + Improve Ambush, making your combat look as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Ambush (or cheap shot)&lt;/li&gt;&#xA;&lt;li&gt;Gouge (later you'll use Kidney shot later in the order).&lt;/li&gt;&#xA;&lt;li&gt;Backstab (or Hemorrhage)&lt;/li&gt;&#xA;&lt;li&gt;Finishing Move&lt;/li&gt;&#xA;&lt;li&gt;Hemo -&gt; Repeat till Gouge/Cheapshot come back up or you have the Combo Points to Finishing move&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Garrote can be a good opener if the target stays alive for the full duration.  As most mobs won't while leveling, Ambush is usually the better choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a Subtly Rogue you also trade on Dodge, Ap, Crit and Armor pen (the last of which you won't get in bulk till much later).  Keep in mind that Agility gives you 3/4, but is not as cost effective as straight AP due to Deadliness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elitistjerks.com/f47/t24301-rogue_pve_dps/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-01T16:22:50.160" LastActivityDate="2010-09-01T16:22:50.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6176" PostTypeId="1" AcceptedAnswerId="6177" CreationDate="2010-08-24T13:36:50.500" Score="3" ViewCount="361" Body="&lt;p&gt;In Splinter Cell Conviction does it ever help to shoot out or turn off the lights? In my experiments it seems to have no effect on the AI. What are your results?&lt;/p&gt;&#xA;" OwnerUserId="1680" LastEditorUserId="1980" LastEditDate="2011-06-29T18:47:20.073" LastActivityDate="2015-01-06T07:16:38.700" Title="What effect do the lights have in Splinter Cell?" Tags="|splinter-cell-conviction|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6177" PostTypeId="2" ParentId="6176" CreationDate="2010-08-24T13:42:16.417" Score="6" Body="&lt;p&gt;You are harder for the enemies to see when you are in the darkness. You know you are in darkness when your view switches to black &amp;amp; white.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, shooting out the lights when there are enemies nearby alerts them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/7211014258/m/8941022568?r=5621001868#5621001868&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="30989" LastEditDate="2012-08-29T12:55:50.890" LastActivityDate="2012-08-29T12:55:50.890" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6178" PostTypeId="2" ParentId="6163" CreationDate="2010-08-24T13:42:47.103" Score="5" Body="&lt;p&gt;If you have a mage with Cone of Cold abuse it. That can freeze any enemy (even the Arch demon) Should at least give you time to beat on him for a few free seconds. Also As mentioned in Durathor's answer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The trick to the fight is to use the litany every time he's going to convert a mage into an abomination.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also if you have anyone that can use poisons, most of them do a lot of damage and don't cost you any Stamina or Magic to use. So use them. &lt;/p&gt;&#xA;" OwnerUserId="1916" LastActivityDate="2010-08-24T13:42:47.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6179" PostTypeId="1" CreationDate="2010-08-24T13:43:32.997" Score="18" ViewCount="3164" Body="&lt;p&gt;I am planning to restart &lt;code&gt;Fallout 3&lt;/code&gt; now that I bought the GOTY edition (I had previously bought and played the normal version without addons).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember that, when I played the first time, the only negative facts about game graphic were the not really nice animations and textures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know a mod to install that can improve these two aspects?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="58" LastEditDate="2010-08-24T20:17:57.813" LastActivityDate="2010-08-24T20:17:57.813" Title="How to improve animations and textures in Fallout 3 GOTY?" Tags="|pc|mods|fallout-3|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6180" PostTypeId="1" AcceptedAnswerId="6185" CreationDate="2010-08-24T13:47:30.570" Score="5" ViewCount="1654" Body="&lt;p&gt;I have recently started playing Dragon Quest IX, and I was wondering if my party set up would be a viable one to play the game with. I'm just an hour or so after recruiting my party at the Inn:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Me (Minstrel, going to become Gladiator eventually)&lt;/li&gt;&#xA;&lt;li&gt;Martial Artist&lt;/li&gt;&#xA;&lt;li&gt;Warrior&lt;/li&gt;&#xA;&lt;li&gt;Mage&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;What worries me most is the lack of a dedicated healer. However, I initially did create a priest, and it seemed like he mostly didn't do anything, and was a waste of spot where I could have another damage dealer. I'm intending for my Warrior to dabble in Paladin, and as a minstrel I also have some limited healing, plus medicines. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will this party make it through the game, or does strong healing become a requirement later on? Would it me enough to just have my mage switch to priest when I got to that point?&lt;/p&gt;&#xA;" OwnerUserId="2345" LastEditorUserId="3129" LastEditDate="2012-08-06T11:47:56.290" LastActivityDate="2013-12-24T00:44:19.487" Title="Is a melee-centric party without a healer viable in Dragon Quest IX?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6181" PostTypeId="1" AcceptedAnswerId="6182" CreationDate="2010-08-24T13:55:11.320" Score="13" ViewCount="554" Body="&lt;p&gt;I've noticed the G-Man walking around in various areas in HL2 and the episodes...always just outside of the normal camera range unless if you really look at him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize that this is just a bit of cinematic flair and Valve is playing around here a bit, but I'm curious...is there any way to interact with him?  Shoot or kill him even?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently about halfway through Episode 2 and just noticed him walking on a far-off catwalk.  I didn't have access to a weapon at that point but it kind of made me wonder.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2010-08-24T13:56:51.410" Title="The G-Man walking around in HL2" Tags="|half-life-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6182" PostTypeId="2" ParentId="6181" CreationDate="2010-08-24T13:56:51.410" Score="17" Body="&lt;p&gt;No, he is never close enough to harm. He is immune to being shot, even if you reach him via noclip or other means.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://half-life.wikia.com/wiki/Gman#List_of_exact_in-game_locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source (including list of locations)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-24T13:56:51.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6184" PostTypeId="2" ParentId="5701" CreationDate="2010-08-24T14:03:56.713" Score="1" Body="&lt;pre&gt;&lt;code&gt;W    R&#xA;W R  S&#xA;W G  R&#xA;S G  G R A&#xA;WGS  R S&#xA;W    G R A&#xA;W F*SG &#xA;W&#xA;WGGGR^&#xA;&#xA;(F* upgrade once the second column is done typically, and add a second set of RSR/AAs same position)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="47" LastActivityDate="2010-08-24T14:03:56.713" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6185" PostTypeId="2" ParentId="6180" CreationDate="2010-08-24T15:05:00.400" Score="3" Body="&lt;p&gt;Against the different boss, heavy healing is necessary. Starting with the third or so boss, he will hit twice per round, often with multiple target spells (megastorm or something like that in english, for example), so heavy healing is needed. Plus, some can heal themselves, drawing the battle in length. A dedicated healer is, in my humble opinion, necessary. Even with a priest dedicated to healing, I am sometimes constrained to use the healing spells of the main character to keep the whole group alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you manage to have a damage output of hundreds of damage per round, you won't be able to kill a boss before he kills you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; : Sometimes use of buffs/debuffs is mandatory. You won't survive a heavy hit with an alteration on your party and you won't damage a boss with protection on him, thus, you must counter those spell with the appropriate buffs/debuffs, and a buffing/debuffing player does not deal damages. Likewise, you have to counter alterations effects (sleep, paralyze, etc.). Also, the time a member of your party is healing himself or another one, he doesn't do damages. Having completed DQ4 and 5, and seeing DQ9 is the same and even harder, I can tell you &lt;strong&gt;cannot&lt;/strong&gt; survive without proper healing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The healer is quite useless on random monsters encountered on the map. My personal advice : specialize your healer in magic wands, this way you can regen the MP of your healer on the random encounters to arrive fully charged against the boss.&lt;/p&gt;&#xA;" OwnerUserId="2707" LastEditorUserId="2707" LastEditDate="2010-08-24T17:24:45.463" LastActivityDate="2010-08-24T17:24:45.463" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6186" PostTypeId="2" ParentId="5916" CreationDate="2010-08-24T15:13:09.313" Score="6" Body="&lt;p&gt;I haven't played in a long time so bare with me:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Night Elf:&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Mana Burn (Demon Hunter)&#xA;Dust+Entangling Roots+Surround/Focus Fire (KotG)&#xA;Shadow Strike will slow allowing you to attack him with units(Warden)&#xA;Build your wells in a manner that blocks your trees so melee heroes cant get in&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Alternatively, put lumber Wisps in random places around the map instead of at all&#xA;at your main (risky)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rec: DH&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Human:&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Arcane Towers covering all peasants (Drains Mana)&#xA;Storm Bolt (MK)+Surround (Miltia, Footmen, Buildings)&#xA;^^His WW can run through but he won't come back out if he is weak^^&#xA;Use Water Elementals+AM Range to attack with Miltia as melee (AM)&#xA;Paladin can heal workers while they attack him&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rec: MK&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Undead:&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Nerubian Tower to slow (allows for easier chase damage)&#xA;Use Death Knight to heal Acolytes or nuke BM if you see a kill coming&#xA;Dreadlord can sleep/surround&#xA;Lich can slow as well&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rec: DK&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, kite Acolytes around mine, Switching Acos location when he switchs target, Bring in Ghouls to surround/attack while DK heals Kiting Acos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Orc:&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Throw a few peons into burrow, definitely the ones he attacks&#xA;Build your initial Burrows so that they can cover your lumber and gold peons  &#xA;Attack with wolves + range (FS)&#xA;Throw up wards or hex/surround (SH)&#xA;Stun/attack (TC)&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you go BM you can just attack him as well for solid damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rec: Whichever hero you are most comfortable with&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, Kiting (running around/away) the peons he attacks will help prolong there life and inflict more damage to the BM for each worker kill.&#xA;This is just good all around and should become second habit early game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Another very strong approach is to counter-harass. Using natural base defenses (Towers, Wells to heal, miltia etc) as well as kiting, fend him off the&#xA;best you can while harassing his base (hopefully more succesfully) with your hero.This will force him to retreat or put you at a significant advantage exp and resource wise.&lt;br&gt;&#xA;This is micro-intensive and should only be attempted if you are confident. Failing to succeed will put you at a significant disadvantage.&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="354" LastEditDate="2010-08-25T13:08:15.593" LastActivityDate="2010-08-25T13:08:15.593" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6188" PostTypeId="2" ParentId="608" CreationDate="2010-08-24T15:34:16.510" Score="2" Body="&lt;p&gt;Besides killing thousands of Pirates you can spend 20Mageweave Cloth + 4 Strong Flux for 500rep each time until Neutral. The Npc is in Tanaris north of Gadgetzan.&lt;/p&gt;&#xA;" OwnerUserId="2788" LastActivityDate="2010-08-24T15:34:16.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6189" PostTypeId="1" AcceptedAnswerId="6211" CreationDate="2010-08-24T16:32:46.580" Score="4" ViewCount="1711" Body="&lt;p&gt;I run the risk of being too general but so far, I have a slith soldier, a priest, a nephilim archer and a human rogue. It seems I don't have a mage, but is it needed to finish the game? I'm pretty sure you could finish any rpg with any party (albeit with different difficulties) but is it okay to have no mage? I thought the priest could function as a mage as well but realized it will be too much of a burden.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to clear things up as said in the comments, I just want to know if the game can be finished without a mage(and by finished I mean not having to save load a zillion times to get it right...more like I can beat a normal difficulty game without too much difficulty and with some challenge also).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Im worried on quest rewards that might focus on giving mage items/spells also. Are there lots of it?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="3129" LastEditDate="2012-11-13T23:19:01.070" LastActivityDate="2012-11-13T23:19:01.070" Title="What's a good party composed of in Avernum 6?" Tags="|avernum-6|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6190" PostTypeId="1" AcceptedAnswerId="6191" CreationDate="2010-08-24T16:38:10.757" Score="5" ViewCount="145" Body="&lt;p&gt;There are a lot of badges in Modern Warfare 2. Some are ugly or funny.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know why I received them. I know that the reason is written when you receive them, but, after a while, I don't remember.&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="207" LastEditDate="2010-08-24T17:52:42.340" LastActivityDate="2010-08-24T17:52:42.340" Title="Is it possible to know why we received badges?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6191" PostTypeId="2" ParentId="6190" CreationDate="2010-08-24T16:41:48.227" Score="10" Body="&lt;p&gt;Assuming you mean callsigns, there's a full list on the &lt;a href=&quot;http://callofduty.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty Wiki&lt;/a&gt; for &lt;a href=&quot;http://callofduty.wikia.com/wiki/Titles&quot; rel=&quot;nofollow noreferrer&quot;&gt;titles&lt;/a&gt; and &lt;a href=&quot;http://callofduty.wikia.com/wiki/Emblems&quot; rel=&quot;nofollow noreferrer&quot;&gt;emblems&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-24T16:41:48.227" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6192" PostTypeId="2" ParentId="6180" CreationDate="2010-08-24T17:07:42.100" Score="1" Body="&lt;p&gt;It's absolutely viable, but it's entirely likely to require more grinding. You'll likely have an easier time dealing with random encounters, and a tougher time with bosses.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-08-24T17:07:42.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6193" PostTypeId="2" ParentId="6166" CreationDate="2010-08-24T17:13:39.310" Score="2" Body="&lt;p&gt;You want a 'slow' Mainhand. As Subtlety, this means a Dagger of as close to 1.8 as possible (Or higher when possible, but those are rare), or a Sword, Axe, Mace, or Fist of 2.4 or higher whenever possible. The reason is because this is the weapon whose damage your 'Hemorrhage' ability does damage based on, and the damage of those instant attacks is directly tied to how hard a weapon hits when it lands. Slower weapons hit hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you aren't yet at a high enough level to have specced into Hemo, don't use a dagger -  Backstab is a pain to use properly and doesn't hit terribly hard anyway, and Cheap Shot is a better choice of opener than Ambush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the Offhand, as subtlety, leveling, it doesn't matter much. If you are using a non-normalized poison on your OH (such as Deadly, or Crippling), then a faster OH will see it proc more, and this is why fast OH's are preferred at max level (when Deadly Poison is the OH poison of choice for mobs which live long enough for it to stack), but at low levels, you should just be using Wound Poison on both hands, the damage of which is unaffected by weapon speed, so just use the best weapon available, regardless of type or speed, for an offhand.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-08-24T17:13:39.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6194" PostTypeId="2" ParentId="6179" CreationDate="2010-08-24T17:17:15.953" Score="21" Body="&lt;p&gt;This is just a few of the more well regarded graphical/texture mods to make Fallout 3 prettier. This is by no means comprehensive nor gospel, and I won't even try to vouch for how well all of these will work together without a whole bunch of load order tweaking. Several of them also have other prerequisites that I'm not bothering to link independently here. All will mention them on their respective download pages. Fallout 3 modding, much like the previous Bethesda games, is as much alchemy and art as it is a science of just downloading things and installing them in the right place.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout3nexus.com/downloads/file.php?id=2672&quot; rel=&quot;noreferrer&quot;&gt;Fellout&lt;/a&gt; - is probably the single most important one, as it removes the cloudy green radioactive haze over everything in the Wasteland, and vastly improves the games lighting.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=1789&quot; rel=&quot;noreferrer&quot;&gt;Detailed Hi-Res Map&lt;/a&gt; -  exactly what it says on the tin.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.bethsoft.com/?showtopic=1077483&quot; rel=&quot;noreferrer&quot;&gt;DARNified UI&lt;/a&gt; - a UI overhaul optimized for hi-res computer monitors, since the default FO3 UI is clearly optimized more for a big screen TV. Goes great with the aforementioned map mod.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=481&quot; rel=&quot;noreferrer&quot;&gt;Hi-Res Weapons&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=774&quot; rel=&quot;noreferrer&quot;&gt;Terrain Pack&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=6170&quot; rel=&quot;noreferrer&quot;&gt;Enhanced Weather, Rain and Snow&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=7670&quot; rel=&quot;noreferrer&quot;&gt;Re-Animated&lt;/a&gt; - bunch of animation enhancements&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And my personal single most essential Fallout Mod, isn't graphical, but will keep you from going insane from hearing about how Bingo Bango Bongo Doesn't Want To Leave The Jungle for the millionth time...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=1418&quot; rel=&quot;noreferrer&quot;&gt;GNR - More Where That Came From&lt;/a&gt; -  adds 100 new Public Domain tracks that are thematically consistent and &lt;em&gt;awesome&lt;/em&gt; to Galaxy News Radio.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Credit where due: Links lovingly and liberally scraped from &lt;a href=&quot;http://forums.somethingawful.com/showthread.php?threadid=3186281&quot; rel=&quot;noreferrer&quot;&gt;this amazing SomethingAwful thread&lt;/a&gt; on FO3 modding, which contains lots of tips on getting set up with mods and mod tools in general.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-08-24T17:31:38.327" LastActivityDate="2010-08-24T17:31:38.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6195" PostTypeId="1" AcceptedAnswerId="6205" CreationDate="2010-08-24T17:33:58.873" Score="6" ViewCount="773" Body="&lt;p&gt;I've played quite a few 2v2 games now and started moving up to the Hard AI in 2v2.  I do fine as long as I go Terran, but as Zerg I'm having real trouble.  I find that I have 2 weaknesses in my gameplay:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1)  initial rush survival.&#xA;I can't make zerglings or lings/roaches do well against the computer.  I haven't tried going zergling/banelings yet, but even on medium AI unless i have burrow I don't seem to be able to use my banelings effectively.  Going hard spine crawlers is difficult because of lack of early creep production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2)  transfer to late mid-game.&#xA;When I do manage to survive the initial rushes (usually due to a really effective companion) then I'm having trouble getting into an effective late mid game and end game.  I've been really effective against the ai with harassing mutalisks, especially since you can get the AI to ping-pong their troops, but microing that harassment while keeping my economy going and teching up to t3 units is giving me problems.  If I go heavy hydras then I essentially have the same problem.  I do ok until the computer techs up enough that mass hydras just aren't cutting it anymore, then I find myself behind on the tech and economy race.  What t3 units complement a hydra-heavy build?&lt;/p&gt;&#xA;" OwnerUserId="3131" LastEditorUserId="274" LastEditDate="2010-09-28T16:28:40.957" LastActivityDate="2010-09-28T16:28:40.957" Title="How do I learn to effectively transfer to 2v2 hard AI as Zerg?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6196" PostTypeId="2" ParentId="6195" CreationDate="2010-08-24T17:47:52.010" Score="2" Body="&lt;p&gt;1) Personally, when I'm playing Zerg, I put a couple of spine crawlers up as defense, and that's usually enough, but I'm also putting a lot of pressure on their base with my attacks. I've found with zerg, I'm much better if I play more aggressively than Terran or Protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Corrupters work well with Mutas. They still have some value without any air enemies because of their corruption ability, but then I ramp production of them up as I'm prepping for brood lords.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-24T17:47:52.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6197" PostTypeId="1" AcceptedAnswerId="6198" CreationDate="2010-08-24T18:08:03.077" Score="12" ViewCount="8155" Body="&lt;p&gt;I'm looking for guidance in Civilization IV on how best to build a military that allows for the optimum mix of defensive capabilities with offensive ability (when needed) without having to sacrifice technological gains and city improvements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some background: I'm having difficulty balancing domestic output and city improvements with military strength and aggressiveness whenever I play at the Noble difficulty level or above. My preferred style of play is to not emphasize military strength, but instead to work on science and trade and city improvements. On the military front I build primarily defensive units with defensive city improvements (such as archers and walls in the early game). The problem I run into with this strategy is that usually by 0 AD or so there will be at least one civilization on the map that's got it out for me, despite my attempts at placating all of my neighbors. They'll send in a swarm of units, destroy my improvements, and take out a few cities. My only defense (sadly) is to buy/negotiate a peace treaty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried playing the opposite way - building a very strong military - but in doing so I usually have to sacrifice building workers/settlers at the rate I enjoy, which slows my expansion. I usually last a lot longer but by the mid game my civilization is behind most others when it comes to technology, city sizes, the breadth of my empire, culture, and so on. Also, this approach just isn't as much fun for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TIA&lt;/p&gt;&#xA;" OwnerUserId="2425" LastActivityDate="2012-02-13T22:04:45.730" Title="How many military units per city/population is recommended in Civilization IV?" Tags="|civilization-4|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6198" PostTypeId="2" ParentId="6197" CreationDate="2010-08-24T18:27:00.160" Score="10" Body="&lt;p&gt;From my experience, 3 military is good enough for average defense, it allows you to hold out till you can reinforce.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But for your style of play, perhaps 5-10 would be better, you don't want to many as it causes slow down in tech etc..., but then you don't want to get crushed. You should have more on the outer cities and reinforce from your inner ones, I try to always have 3 minimum in all cities, but doesn't always work, then any bigger cities up it to 4-5. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you notice your enemies normally attack you with massive stacks, the only way to counter those are with a large stack yourself. Have 1 large stack that walks between cities and does the attacking, then leave 3 units in all your cities for normal defense, remember if you suddenly get attacked at a choke point (hopefully you have one) you can always reinforce from your other cities, knocking them down to 1-2 stuff like that.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-08-24T18:27:00.160" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6199" PostTypeId="1" AcceptedAnswerId="16807" CreationDate="2010-08-24T18:35:25.277" Score="3" ViewCount="580" Body="&lt;p&gt;After installing the latest version of the Gothic 3 community patch (V1.74), will I be able to continue using savegames that have been made using earlier versions of the game (in my case v1.6) and just miss some of the improvements made by v1.74, or will I have to start a new game from the beginning?. &lt;/p&gt;&#xA;" OwnerUserId="409" LastEditorUserId="14" LastEditDate="2012-11-15T23:15:08.610" LastActivityDate="2012-11-15T23:15:08.610" Title="Compatibility of the latest Gothic 3 community patch" Tags="|gothic-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6200" PostTypeId="2" ParentId="6197" CreationDate="2010-08-24T18:47:10.273" Score="3" Body="&lt;p&gt;I've successfully defended myself with as 2-3 units per city near borders and as low as 1 per city on the interior. I admit that needs managing of relationships and placating of angry neighbours, but I've found that often does the trick until you've researched the heck out of them and have a technologically superior army. The key thing is that you usually get some warning that a neighbour is going to attack you (like a tribute demand or something) in which case you can give them the tribute and start re-arming against the expected later onslaught. I'll admit that I've also lost inner cities to unexpected agressive barbarians too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I've recently started playing at higher levels - Prince and Monarch - and this no longer seems to work. My neighbours seem to be more frequently making surprise attacks with enough force to take a city before I can shore up its garrison.&lt;/p&gt;&#xA;" OwnerUserId="1622" LastEditorUserId="1622" LastEditDate="2012-02-13T22:04:45.730" LastActivityDate="2012-02-13T22:04:45.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6202" PostTypeId="1" AcceptedAnswerId="6203" CreationDate="2010-08-24T19:03:12.283" Score="3" ViewCount="20508" Body="&lt;p&gt;&lt;strong&gt;SPOILER&lt;/strong&gt;: This question involves major plot points of the game. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Now that I know Aeris dies I don't want to give her any equipment or materia because I'm afraid of losing it ... except at this point in the game I'm forced to have her in my party and without equipment/materia she brings my party down.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So I wonder:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Is it possible in Final Fantasy 7 to lose equipment by giving it to a character who leaves/dies? If you can answer for Aeris only it's still much appreciated.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="9300" LastEditDate="2011-09-28T15:08:18.260" LastActivityDate="2018-12-31T18:27:13.107" Title="Do I lose materia and equipment when I lose a character?" Tags="|final-fantasy-7|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6203" PostTypeId="2" ParentId="6202" CreationDate="2010-08-24T19:05:39.033" Score="8" Body="&lt;p&gt;No, her materia is automatically &lt;a href=&quot;http://www.gamefaqs.com/boards/197341-final-fantasy-vii/41014882&quot; rel=&quot;noreferrer&quot;&gt;returned to you&lt;/a&gt;. You do lose her weapon and armor, but you get to keep her accessory.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-24T19:05:39.033" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6204" PostTypeId="1" AcceptedAnswerId="6206" CreationDate="2010-08-24T19:21:27.297" Score="9" ViewCount="5001" Body="&lt;p&gt;When I installed StarCraft 2, I added all my &quot;friends&quot; from Facebook. The thing is I'm not really in touch with most of them, so I would like to trim the list a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do people you delete get notified when you delete them?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="25150" LastEditDate="2012-07-20T03:06:15.883" LastActivityDate="2012-07-20T03:06:15.883" Title="Will my friends know if I delete them?" Tags="|starcraft-2|battle.net|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6205" PostTypeId="2" ParentId="6195" CreationDate="2010-08-24T19:21:46.447" Score="2" Body="&lt;p&gt;First, &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;initial rush survival&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Spinecrawlers and properly microed speedlings and roaches can really help in pushing back this initial rush.  Force the AI to funnel up the ramp and place the spinecrawlers behind gas and/or an evo chamber.  If you scout it early, set your speedlings outside your base so when they attack you get an easy flank.  Use multiple queens with transfusion to keep everything going.  Remember you can use them even on your spinecrawlers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In regards to &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What t3 units complement a hydra-heavy&#xA;  build?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I think there is a fair amount of discussion about this but I personally find a lot of use with broodlords.  A tier 3 unit, which is very powerful at wiping a ground army.  I prefer to use them in team games as well.  Excellent base assualt as well as support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:  In a recent match between Idra and Drewbie(?), Idra tech switched from Ultra to Broodlord and ended up finishing the matched.  Had he switched earlier, it is speculated that he would have much sooner.  More power to the broodies!&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="2986" LastEditDate="2010-08-24T20:47:35.917" LastActivityDate="2010-08-24T20:47:35.917" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6206" PostTypeId="2" ParentId="6204" CreationDate="2010-08-24T19:26:37.583" Score="9" Body="&lt;p&gt;Notified? No, but they can see that you're no longer in their friend's list.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-24T19:26:37.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6207" PostTypeId="1" AcceptedAnswerId="6210" CreationDate="2010-08-24T19:35:14.447" Score="10" ViewCount="2051" Body="&lt;p&gt;I just had an encounter with some goblin ambushers in front of my fort.  Most were caught by cage traps, and I sent my troops out to finish the rest.  However, somehow, two dwarves were captured, and now they're sitting in their &quot;dwarf cages&quot; in animal storage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How the heck do I get them out?  How did they get in there in the first place - I thought my dwarves were immune to their own traps.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2015-10-08T23:08:56.580" Title="Accidentally caged dwarfs" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6208" PostTypeId="2" ParentId="6197" CreationDate="2010-08-24T19:40:37.793" Score="9" Body="&lt;p&gt;Notes: I played mostly on Monarch, took occasional tries at Emperor with mixed results there. Also, the weaker your defenses the more likely the AI is to declare war, regardless of how good your relations are so good relations alone do not suffice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I tended to keep 2 of the most modern defensive units in each of my cities while accumulating old ones. Thus, if I founded a city when I had archers and now have riflemen, my city would have 2 archers, 2 longbowmen, and 2 riflemen. Beyond 6 units I would either upgrade or delete the oldest ones to lower my army costs. On a border with an AI I knew was likely to attack me I would increase this to 3 during peacetime. I rarely built walls. You can generally notice a large shift of units within the AI's territory prior to it declaring war on you. Use this time to pump more defensive units and possibly try to appease them or get them in a war with someone else. Once they actually declare war, you can upgrade units in the cities they are attacking for a quick defensive boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are having trouble during the war itself there are a few possibilities. One is you can try to get other AI to go to war with them. This will take much of the burden off of you and weaken two AI at once. Generally though, if you are having trouble with wars that means your production is simply too low. How many cities are you founding? &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=138473&quot; rel=&quot;noreferrer&quot;&gt;6 or 9 are generally ideal for peaceful strategies&lt;/a&gt;. &lt;a href=&quot;http://www.civfanatics.com/civ4/strategy/completeguide1.php&quot; rel=&quot;noreferrer&quot;&gt;Are you keeping up with improvements&lt;/a&gt;? You want every worked tile to be improved. 1-2 workers per city will usually do a good enough job for that. Are you practicing &lt;a href=&quot;http://www.civfanatics.com/civ4/strategy/city_specialization.php&quot; rel=&quot;noreferrer&quot;&gt;city specialization?&lt;/a&gt; Are you just sitting back and defending? The best defense is usually a good offense. Building some stacks with 1-2 defensive units, and lots of attacking units and siege weapons will make for nice &quot;stacks of doom&quot; to repel the invaders with. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more details on balancing your army and your empire growth, see &lt;a href=&quot;http://www.civfanatics.com/civ4/strategy/growth_warfare.php&quot; rel=&quot;noreferrer&quot;&gt;this article.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-24T19:40:37.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6210" PostTypeId="2" ParentId="6207" CreationDate="2010-08-24T19:47:19.363" Score="12" Body="&lt;p&gt;You'll have to &quot;build&quot; the traps that the dwarfs are in and then change the assignment so they are let out. It's the same way you handle caged animals and invaders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason the dwarfs get caught is that they either get knocked unconscious, or they are sleeping. Check to see if the dwarf is wounded.&lt;/p&gt;&#xA;" OwnerUserId="3040" LastActivityDate="2010-08-24T19:47:19.363" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6211" PostTypeId="2" ParentId="6189" CreationDate="2010-08-24T19:48:36.067" Score="1" Body="&lt;p&gt;I haven't gotten too far in the game yet (still inside the demo), but my Soldier/Rogue/Priest/Sorceror party has been pretty much slicing through everything they come across without too much trouble. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For me, the big decision was between an Archer and a Rogue. For that character slot, I wanted both ranged attacks and lockpicking ability, and decided to take the Rogue and give him points in Archery instead of melee weapons. Seems to be working out well so far.&lt;/p&gt;&#xA;" OwnerUserId="785" LastActivityDate="2010-08-24T19:48:36.067" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6212" PostTypeId="1" AcceptedAnswerId="6214" CreationDate="2010-08-24T20:01:35.910" Score="14" ViewCount="3978" Body="&lt;p&gt;in a  &lt;a href=&quot;https://gaming.stackexchange.com/questions/6195/how-do-i-learn-to-effectively-transfer-to-2v2-hard-ai-as-zerg&quot;&gt;different question&lt;/a&gt; I asked about surviving early attacks and transferring to late middle game.  Most people said banelings were the answer.  I'm not sure I'm using my banelings correctly.  unless they're burrowed and i pop them up as someone walks over them I don't seem to get them to ever work.  how can I improve my usage of them anytime they're not burrowed and underneath an opposing force, opponents?&lt;/p&gt;&#xA;" OwnerUserId="3131" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2014-10-23T02:56:14.320" Title="How do I properly use banelings both before and after burrow/baneling speed?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6213" PostTypeId="2" ParentId="6212" CreationDate="2010-08-24T20:15:44.117" Score="6" Body="&lt;p&gt;In general with banelings, unless you have them in the enemies mineral lines or something of that sort, you want to do a regular move rather than an attack move with them. They still explode when killed, so letting them get as much of a surround as possible before blowing up is almost always better than just blowing them up as soon as they hit the front unit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against melee units (especially with zerglings), send as few in as you can at once to get the job done, no sense in wasting them by over-killing. You may wish to actually detonate vs melee units as they will often be moved away from your banelings rather than attack them. Just try to be near as units as possible when you do so. Also, avoid letting a single zergling cause a baneling to explode when possible. You must kill 3+ zerglings per baneling to be at all cost effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against ranged units sending them in waves is more important as not all of them will make it. To be viable against ranged units mid to late game expect to send lots of banelings to get anything done. 20+ banelings is not uncommon. Against a pure bio-ball I have seen a pro player use in excess of 60 banelings in the late game. Upgrades will help as well. Melee attack and ground carapace are the ones that apply to banelings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With burrow, spread a few groups on likely attack paths. Ramps work especially well. This forces your opponent to bring detection or use a lot of scans to advance safely. If they don't, unburrow in the middle of their forces and detonate. &#xA;Edit: If you aren't comfortable in your ability to keep a good eye on your minimap, you can also activate autocasting on unburrow as Tzenes mentions, although this will usually do less damage than a manually unburrowed baneling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speed helps against ranged units, as fewer will die before getting up to them. It is vital if you want to use banelings to help counter things such as terran bio-balls.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="1500" LastEditDate="2010-08-24T20:21:55.253" LastActivityDate="2010-08-24T20:21:55.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6214" PostTypeId="2" ParentId="6212" CreationDate="2010-08-24T20:16:30.553" Score="25" Body="&lt;p&gt;I feel partly responsible for this question so I'll try to get through it for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So there are three ways to use Banelings you probably haven't considered:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Spidermines&lt;/li&gt;&#xA;&lt;li&gt;Baneling Drops&lt;/li&gt;&#xA;&lt;li&gt;The Baneling Shield&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The most common on is actually #3, but I'll go through them in that order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Baneling spider mine is very similar to what you're doing right now, and has the advantage of lacking any micro.  Simply burrow your banelings (usually spread out in a line), and right click the 'Unburrow' to activate autocasting.  These means the Banelings will rise up out of the ground whenever an enemy unit comes near them.  Since Banelings deal damage on death, this is a very effective technique.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next technique is the Baneling drop.  This requires Overlord Transport and Speed to be effective.  Load your Banelings into Overlords and as you engage the enemy drop the Banelings on top of them.  Since Overlords have low priority and fly, they are less likely to die before delivering their cargo.  You'll often see this in Professional Matches, as its very effective vs Terran Mech.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The final technique is the &quot;bread and butter&quot; of Banelings, the Baneling shield.  Since Banelings explode to deal damage on death and are high priority, there is actually no reason to ever attack with them.  Instead Move &lt;kbd&gt;M&lt;/kbd&gt; next to or through the opposing force (usually Marine) and the AI will naturally attack the Banelings (if it has been given the Stop, Hold, or Attack Move commands).  This will turn each of your Banelings into 30HP shields for your other units, will still having them serve their purpose.  This is actually viable even without speed.  Additionally, Banelings are neither light nor heavy, so no unit has the advantage against them.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-24T20:16:30.553" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="6215" PostTypeId="1" AcceptedAnswerId="6217" CreationDate="2010-08-24T20:33:53.383" Score="14" ViewCount="9310" Body="&lt;p&gt;What are the best (most damage) weapons for each of the characters in the original Final Fantasy?&lt;/p&gt;&#xA;" OwnerUserId="1916" LastActivityDate="2015-04-02T16:45:45.210" Title="Final Fantasy I weapons" Tags="|final-fantasy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6216" PostTypeId="2" ParentId="6215" CreationDate="2010-08-24T20:41:27.473" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://www.kuponut.com/games/ff1/weapons_chart.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This website&lt;/a&gt; has a chart of weapons and which characters can equip them. The Masamune has the highest attack stat (56) and can be equipped by all characters, so I would assume it's the strongest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xcalbrer is the second strongest weapon with an attack stat of 45, and can only be equipped by Knights. The Katana has an attack stat of 33 and can be equipped by Ninjas.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-08-25T05:08:42.020" LastActivityDate="2010-08-25T05:08:42.020" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6217" PostTypeId="2" ParentId="6215" CreationDate="2010-08-24T20:44:27.480" Score="21" Body="&lt;p&gt;&lt;em&gt;These answers assume vanilla/classic original Final Fantasy. I've honestly never played any of the ports/reissues to know what's availiable in the bonus content or if anything has changed&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Black Belt/Master:&lt;/strong&gt; Bare Hands&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Everyone Else:&lt;/strong&gt; Masamune&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, you only get one Masamune, so give the Masamune to your White or Red Mage/Wizard, and for the rest, use these 'Second Best' options, listed roughly in order of 'who not to give a Masamune to' if someone else in the party can use it, from least deserving (has the best alternative) to most.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fighter/Knight:&lt;/strong&gt; Excalibur&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Thief/Ninja:&lt;/strong&gt; Katana&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Black Mage/Wizard:&lt;/strong&gt; Cat Claw&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;White Mage/Wizard:&lt;/strong&gt; Thor's Hammer&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Red Mage/Wizard:&lt;/strong&gt; Defense Sword&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-08-24T21:22:46.520" LastActivityDate="2010-08-24T21:22:46.520" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6219" PostTypeId="1" AcceptedAnswerId="6227" CreationDate="2010-08-24T21:22:02.687" Score="12" ViewCount="2828" Body="&lt;p&gt;For those of you who have played &lt;strong&gt;Castle Crashers&lt;/strong&gt;, you will know that at the end of the &quot;Medusa's Lair&quot; stage, the boss (Medusa) drops a pink comb into the background before the conflict.  I'm not entirely sure of this, but it &lt;em&gt;looks&lt;/em&gt; like I should be able to get my hands on it somehow, and probably use it as a weapon in the game.  I would love dearly to hit stuff with that comb.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But alas, all of my efforts to obtain the Medusa's comb have proved fruitless.  So far as I can tell, none of the Animal Orbs (Pets) will get it for me.  I came up empty handed with &lt;strong&gt;every&lt;/strong&gt; animal orb, including the Cardinal, Hawkster, and Owlet orbs.  Copious amounts of Google-fu only turned up vague rumours that the comb is not in fact an attainable object, although it &lt;em&gt;feels&lt;/em&gt; like one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone confirm this, and tell me whether or not I am wasting my time trying to get the comb?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="15643" LastEditDate="2012-06-09T17:16:46.490" LastActivityDate="2013-07-20T06:50:15.707" Title="The pink comb tantalizes me! How can I get one?" Tags="|castle-crashers|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6220" PostTypeId="2" ParentId="5115" CreationDate="2010-08-24T22:25:33.653" Score="3" Body="&lt;p&gt;I know this question is a few weeks old, but while looking over this question, I realized I had some thoughts that hadn't been mentioned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't underestimate the utility of the other two spy watches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Invisibility Watch lasts the longest at a flat out run, and can run forever if you continue to grab ammo boxes: 25% recharge from small, 50% recharge from medium, and 100% recharge from large.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Dead Ringer works well with a friendly disguise in highlander matches... friendly disguises drop a corpse of the class you were disguised as, so you can mislead them by doing that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Don't do it for a higher HP class, as if you're not &quot;killed&quot; by a crit, it may look suspicious.  This also will tip off any enemy spies disguised as your team, as they will see your fake HP meter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, keep in mind that the DR can be also be recharged by ammo boxes, but the recharge rate is capped at 40% for both medium and large ammo boxes.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2010-08-24T22:31:38.883" LastActivityDate="2010-08-24T22:31:38.883" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="6221" PostTypeId="2" ParentId="6212" CreationDate="2010-08-24T22:58:35.863" Score="0" Body="&lt;p&gt;I've had some success against Terran players with banelings/speedlings. If they're turtling and a little behind on military size, you can use banelings to punch through their wall of Supply Depots and even if you can't take on their full military you might be able to run to their mineral line and kill a few SCVs. This can do enough damage to their economy to justify the suicidal nature of this attack and also keep them distracted with re-turtling while I get an expansion up and running.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure how successful this tactic is against high-level players. Early marauders might make it difficult to get at their mineral line.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-24T22:58:35.863" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6222" PostTypeId="1" AcceptedAnswerId="6226" CreationDate="2010-08-24T23:24:56.730" Score="5" ViewCount="1991" Body="&lt;p&gt;This build was used by Morrow in the &lt;a href=&quot;http://www.youtube.com/watch?v=C4SGW7LzLJg&quot; rel=&quot;nofollow noreferrer&quot;&gt;finale&lt;/a&gt; of biggest SC2 contest to date - &lt;a href=&quot;http://www.esl.eu/eu/gamescom2010/&quot; rel=&quot;nofollow noreferrer&quot;&gt;IEM&lt;/a&gt;. How do I stop it? Do I use some all-in counter?&lt;/p&gt;&#xA;" OwnerUserId="349" LastEditorUserId="207" LastEditDate="2010-08-24T23:28:41.413" LastActivityDate="2010-08-31T03:17:14.150" Title="How do I stop 5 rax reaper into MM as Zerg?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="3" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6223" PostTypeId="1" AcceptedAnswerId="6224" CreationDate="2010-08-25T00:06:41.793" Score="7" ViewCount="494" Body="&lt;p&gt;&lt;a href=&quot;http://www.sc2replayed.com/replays/63611-1v1-terran-protoss-kulas-ravine&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.sc2replayed.com/replays/63611-1v1-terran-protoss-kulas-ravine&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a game I had earlier tonight on Kulas Ravine where I had the high ground by Terrans base which he was unable to get to because of rocks.  My understanding is if you don't have an air unit or a unit on the ramp you can't see the units attacking you.  However, after watching the replay, once my stalkers engaged the siege tanks on the lower ground they became visible to the Terran player and he was able to hit them with his siege tanks.  He didn't have any air units gaining him line of sight or access to the ramp because of the rocks.  He was even able to reach my colossus that was at max range with the range upgrade that was also on the high ground.  An orbital command scan wasn't used either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is how was he able to see my stalkers and attack them without gaining line of sight? My understanding of how that works seems to be incorrect.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-25T00:25:46.033" Title="High ground and line of sight for terran with siege tanks" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6224" PostTypeId="2" ParentId="6223" CreationDate="2010-08-25T00:25:46.033" Score="11" Body="&lt;p&gt;So  your understanding of Sight and Line of Sight is correct, without any unit up there there is no way he can see or target your stalkers (even if you attack him, which was not true in SC1), unless he:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scans&lt;/li&gt;&#xA;&lt;li&gt;Has an Air Unit in the area&lt;/li&gt;&#xA;&lt;li&gt;Moves a unit to the High Ground&lt;/li&gt;&#xA;&lt;li&gt;Has a Xel Naga Watch tower&lt;/li&gt;&#xA;&lt;li&gt;Your units move down a ramp&lt;/li&gt;&#xA;&lt;li&gt;Your units are air units&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Looking over the replay he does scan you at 14:08 to attack your stalkers at the high ground.  At 12:16 he gains vision of your Colossus because it counts as an Air unit for purposes of vision.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-25T00:25:46.033" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="6225" PostTypeId="2" ParentId="6222" CreationDate="2010-08-25T00:45:54.887" Score="0" Body="&lt;p&gt;The best effort in those finals was the second match, which was basically a result of spreading creep tumors, using zerglings/queens to survive, getting lair tech early, using overlords to generate creep everywhere, and getting mutalisks asap to return the favor. Not sure how well this would work for the average player, because controlling a mass of reapers is pretty straightforward; but it seemed to work alright for IdrA. If your opponent is only investing in reapers and marauders, then using air units against them will work wonders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try it and let us know? I imagine every man and his dog is doing 5 rax reapers online at the moment :(&lt;/p&gt;&#xA;" OwnerUserId="2043" LastActivityDate="2010-08-25T00:45:54.887" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6226" PostTypeId="2" ParentId="6222" CreationDate="2010-08-25T00:53:21.877" Score="8" Body="&lt;p&gt;For those of you who didn't see the IEM finals they are worth watching.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've moved the recap down below my explanation&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When faced with an early Reaper harass, usually Speedlings plus the occasional Spine Crawler and Queen are sufficient.  However, mass Reapers are a very different story.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mass Reapers usually have speed upgrade putting them at Speedling speed off creep.  As a result you need to either get a good surround or engage on creep to win.  The natural response to Reapers is Roaches, but without a Speed Upgrade or creep, Reapers are just too fast.  Once you have Roach Speed (and can use Overlords to spread creep as Reapers only attack ground) you can usually shut down this mass Reaper play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: MarroW also suggests throwing down extra Queens, which I think is sound advice.  Though the Queens won't help with pursuit, they will help with extra Creep, Transfuse, and longer range if he makes a solid Reaper push. Likewise a Creep Crawler couldn't hurt, but won't help much as once he has 12 Reapers he can almost 1 shot it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What made it so effect vs Idra was the follow up with Marauders.  Based on this its important to prepare for the follow up:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Have lots of Creep&lt;/li&gt;&#xA;&lt;li&gt;Banelings, as Marines do too much damage&lt;/li&gt;&#xA;&lt;li&gt;Baneling speed (a lesson Idra learns in Game 1)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Since the ideal build for Marine/Marauder is Banelings followed by Speedlings (or Hydra), as long as you get your Baneling nest out and upgrade speed, you should be in good position to deal with this switch and push on to victory.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There is a good break down of game 3 &lt;a href=&quot;http://www.youtube.com/day9tv#p/u/0/htYrUKryZFM&quot; rel=&quot;nofollow noreferrer&quot;&gt;by Day9&lt;/a&gt; if you want to skip ahead to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the IEM finals, allow me to give you some context.  Marrow (who originally wasn't to be part of the IEM championship but was brought in after BradOK was denied a Visa), plays a very aggressive 5 tech lab vs Idra.  Idra is well known as a very passive, very good, zerg player who prefers to fight late game battles with a superior macro style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this context, early harassment is a very good strategy against such a passive player as it denies him his economic advantage.  In earlier rounds we saw Sarans use harassment effectively vs Idra and pushed him to Game 5 (its a best of 5).  So its not unlikely that Marrow studied those matches when he decided on this build.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to lay the ground work here so you can see that this was very much designed with Idra in mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The build itself revolves around 5 techlabs to push mass Reapers and force Idra to build a lot of Roaches.  Ultimately Roaches with speed (or on creep) beat this early Reaper play, but the goal here isn't to win with Reapers, but rather to force Roach production and follow up with a heavy Marauder force (which also require Tech Lab, so your infrastructure is in place).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In game 1, Idra adapts to this change and pushes with a heavy Baneling/Roach/Speedling force, and almost wins.  Its worth noting that as Marrow's eventual strategy is MMM, forcing a large number of Roaches gives a very tiny window for victory.  What's more, if Idra had Baneling speed upgrade at the time (which he was researching) he would have easily taken out the remaining Marines and pushed on to win Game 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In game 2, we see the same strategy again, but with very different results.  Idra gets an early Roach speed to shut down Reaper play, and then follows up with Mutalisks to shut down the Marauder push.  Marrow makes a good last ditch effort with Ghosts, but ultimately doesn't have the force.  Idra decides this fight with Banelings (speed upgraded now).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Game 3, we see a much more confident Idra who counters the early Reapers with just Roach/Speedling.  He'll go on to lose this game much later after a disastrous assault at 12:30, and ultimately get steam rolled by BioMech before he can get more than 2 Ultralisks up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Idra strongly believes BioMech is imbalanced vs Zerg, its not hard to imagine a very defeated Idra in Game 4, not playing up to his potential.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-31T03:17:14.150" LastActivityDate="2010-08-31T03:17:14.150" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="6227" PostTypeId="2" ParentId="6219" CreationDate="2010-08-25T03:50:16.173" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://castlecrashers.wikia.com/wiki/Weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;This link&lt;/a&gt; has a list of every weapon attainable in the game and how to unlock them all. &lt;em&gt;It does not have the comb as a usable weapon&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have every animal orb in my game and I know you don't get a comb from those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However you can unlock one weapon in Medusa's lair. &lt;a href=&quot;http://castlecrashers.wikia.com/wiki/Hole_Sword&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Buster Sword.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="12" LastEditDate="2013-07-20T06:50:15.707" LastActivityDate="2013-07-20T06:50:15.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="6228" PostTypeId="1" CreationDate="2010-08-25T04:45:11.363" Score="9" ViewCount="3210" Body="&lt;p&gt;Every now and then I run into people with names that extend off the screen in Modern Warfare 2.  How can I get a name like that?  Steam seems to limit the number of characters I can have when I try.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="8350" LastEditDate="2011-08-12T19:51:09.170" LastActivityDate="2011-08-12T19:51:09.170" Title="Extraordinarily long names in Modern Warfare?" Tags="|steam|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="6230" PostTypeId="1" AcceptedAnswerId="6231" CreationDate="2010-08-25T07:50:30.340" Score="3" ViewCount="1067" Body="&lt;p&gt;In the iPhone game Alive-4-Ever, weapons like the GDE and GAK seem to be locked indefinitely.  Most guns have a price, but these are just locked.  How do I unlock them?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorUserId="185203" LastEditDate="2022-07-26T21:16:59.800" LastActivityDate="2022-07-26T21:16:59.800" Title="How do I unlock the gold weapons?" Tags="|alive-4-ever|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6231" PostTypeId="2" ParentId="6230" CreationDate="2010-08-25T08:01:35.570" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;GAK - Beat 24 waves in Horde Mode&lt;/li&gt;&#xA;&lt;li&gt;M4 - Beat 16 waves in Horde Mode &lt;/li&gt;&#xA;&lt;li&gt;P90 - Beat 8 waves in Horde Mode &lt;/li&gt;&#xA;&lt;li&gt;GDE (Golden Desert Eagle) - Survive 10&#xA;minutes in Survival Mode&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.gamerevolution.com/cheat/ios/alive4-ever&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamerevolution.com/cheat/ios/alive4-ever&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-25T08:01:35.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6234" PostTypeId="1" AcceptedAnswerId="6236" CreationDate="2010-08-25T11:22:58.140" Score="5" ViewCount="1444" Body="&lt;p&gt;Well the question pretty much sums it up. I'm currently in the bronze league, and I'm wondering around when I'll get to the silver league or if there's anything that I have to do. I haven't found much info on the Internet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as a bronze league player, do I ever play with silver league players?&lt;/p&gt;&#xA;" OwnerUserId="2365" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:29.847" LastActivityDate="2012-06-20T09:03:29.847" Title="How do ladders work in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6235" PostTypeId="2" ParentId="6222" CreationDate="2010-08-25T11:23:09.607" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=146557&amp;amp;currentpage=8#148&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is the Morrow's recap of the build order and (in his second post below) his answer to the question of best counter.&lt;/p&gt;&#xA;" OwnerUserId="349" LastActivityDate="2010-08-25T11:23:09.607" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6236" PostTypeId="2" ParentId="6234" CreationDate="2010-08-25T12:23:06.090" Score="3" Body="&lt;p&gt;To move to a higher league, you have to simply play well, win matches and rank high in your league. Then you might be promoted to a higher league. Same goes with demoting - play bad, get to the bottom of the ladder and you will be demoted to a lower league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When playing matches, you might encounter players from almost any league i think. I personaly am ranked in a platinum league and played a few matches with gold or silver ranked players. You will see that sometimes the load screen reads &quot;Slightly favored&quot; or &quot;Favored&quot; above you or the oponent. That means one of you is considered better and the game thinks he/you should win.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-08-25T12:23:06.090" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6238" PostTypeId="1" AcceptedAnswerId="6240" CreationDate="2010-08-25T12:41:52.590" Score="47" ViewCount="12069" Body="&lt;p&gt;Trying to get rid of the 'press windows key in middle of game and it returns back to windows, and then I can't alt-tab back in for 15 seconds' problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I'm playing SC2 on a 32-bit Windows7 computer.  I've looked at WinKeyKiller, but it appears not to be doing the job.  Is there no simple way to say 'disable the win, alt-tab, etc, keys when some process is running?'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="3142" LastEditorUserId="102" LastEditDate="2010-08-25T15:36:59.640" LastActivityDate="2020-03-13T15:54:47.560" Title="How do I disable the windows key when in-game?" Tags="|starcraft-2|keyboard|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6239" PostTypeId="2" ParentId="6238" CreationDate="2010-08-25T12:58:01.370" Score="28" Body="&lt;p&gt;Microsoft Support Article KB216893 &lt;a href=&quot;http://support.microsoft.com/?id=216893&quot; rel=&quot;nofollow noreferrer&quot;&gt;How to disable the keyboard Windows key&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can use &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AutoHotkey&lt;/a&gt; to disable hotkeys &lt;a href=&quot;http://www.autohotkey.com/docs/misc/Override.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;globaly&lt;/a&gt; or &lt;a href=&quot;http://www.autohotkey.com/docs/Hotkeys.htm#Context&quot; rel=&quot;nofollow noreferrer&quot;&gt;selectively&lt;/a&gt;, based on the program that is currently active. This should work for any program, and any key (combination) out there.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-08-25T13:10:16.543" LastActivityDate="2010-08-25T13:10:16.543" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6240" PostTypeId="2" ParentId="6238" CreationDate="2010-08-25T13:00:48.370" Score="53" Body="&lt;p&gt;For Starcraft II specifically there's actually an in-game option to disable windows key and/or alt-tab.  It's under &quot;Gameplay&quot; the 2nd and 3rd last options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also for SC2 if you set the graphics setting to &quot;Windowed (Fullscreen)&quot; it will let you instant-alt-tab.  It says it may cause a drop in performance but I personally haven't noticed it and the ability to alt-tab instantly is worth any small performance drop unless you're on a really low end system. (I browse the web when searching for matches, and just have &quot;Play in background&quot; turned on for the sound so I can hear when one is found).&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="2452" LastEditDate="2010-08-25T13:06:30.417" LastActivityDate="2010-08-25T13:06:30.417" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6242" PostTypeId="2" ParentId="6238" CreationDate="2010-08-25T14:44:50.517" Score="6" Body="&lt;p&gt;This certainly isn't a general answer, but some keyboards (usually the fairly expensive gaming keyboards, like the G15) have a physical switch that will disable the Windows key.  &lt;/p&gt;&#xA;" OwnerUserId="1119" LastActivityDate="2010-08-25T14:44:50.517" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6245" PostTypeId="2" ParentId="5806" CreationDate="2010-08-25T16:25:33.643" Score="3" Body="&lt;p&gt;It's been a while since I played so this may be outdated. In most cases, you'll want to try and even out your points across most skills. Maxing out your skills should only be done when you want the extra ability that some skills give you. Generally, I play science officers as a support/debuff space character. I usually focus on shield drains, tractor beams, and &quot;healing&quot; powers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When on ground missions, I focus on setting up expose/exploit attacks. My ground crew is usually a mix of Tactical, Science, and Engineering officers. What you want to do is to find powers and abilities that mesh with your play style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="3040" LastActivityDate="2010-08-25T16:25:33.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6246" PostTypeId="1" CreationDate="2010-08-25T17:18:24.837" Score="12" ViewCount="21233" Body="&lt;p&gt;I have found that I have no problem setting my buildings as control groups, but I rarely set my army as control groups. Some people have suggested that you set your whole army as one group, and then individual unit types as others, but I never get around to this because it's so labor-intensive and I feel like I never have time because I'm always doing something else, and always creating new units so my groups are never really accurate. I never really had this problem in WC3 because the units were less expendable (granted they're not expendable in SC2, but they are MORE so than in WC3. I think this is because of &quot;upkeep&quot;) so creating groups made more sense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that if I'm going to get better at this game I need to learn to use control groups for units, but I'm just having issues creating/maintaining them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do I effectively set, and add to, control groups?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2335" LastEditorUserId="3610" LastEditDate="2012-06-01T15:57:34.063" LastActivityDate="2012-06-01T15:57:34.063" Title="How do you set your control groups?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6247" PostTypeId="2" ParentId="6246" CreationDate="2010-08-25T17:30:33.953" Score="8" Body="&lt;p&gt;I usually set my army to control group 1 and when new units arrive you can ctrl-click the new units then shift-1 will add them to group 1 even if you don't have group 1 selected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To use the different abilities on the different units in group 1 I just tab through them.  Same applies to buildings.  So for instance if I were playing as terran and had my factory and starport set to group 5.  I can tab between selecting the factory or the starport.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its a good idea if you are attacking in two places at once to have both groups hot keyed differently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;another example of having different units assigned to one group and to their individual group is when you have a group of stalkers, immortals, zealots together.  Stalkers move faster so naturally they always end up in the front attacking, taking damage which is not their ideal location, and they're also blocking your melee zealots.  So if you had immortals and zealots hot keyed to 2, you can attack with them first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are really too many different play styles to list though.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-25T17:30:33.953" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6249" PostTypeId="2" ParentId="6246" CreationDate="2010-08-25T17:39:18.760" Score="19" Body="&lt;p&gt;&lt;strong&gt;Select Quickly&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First thing to do is remember how to change what you have selected quickly, so that you don't spend any extra time trying to get a box around just the right guys to set to your group. You might already know all of these but:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ctrl-Click = Select all units of the same type&lt;/li&gt;&#xA;&lt;li&gt;Double-Click = Select all units of the same type&lt;/li&gt;&#xA;&lt;li&gt;Shift-Box = Add all boxed units to the current group&lt;/li&gt;&#xA;&lt;li&gt;Shift-Click = Add or remove the clicked unit from the current group&lt;/li&gt;&#xA;&lt;li&gt;Shift-Num = Adds selected unit to control group dictated by num&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Shift-Click and Ctrl-Click work on portraits too. And these work together: &quot;Remove all units of that type from my group&quot; is Shift-Ctrl-Portrait Click.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Group By Role&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will always want to group by units that you will be giving the same orders to, so you don't have to alter the group any after you select it. I find my groups work out like this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Attack that way&lt;/li&gt;&#xA;&lt;li&gt;Kill that scary ground unit&lt;/li&gt;&#xA;&lt;li&gt;Kill that scary air unit&lt;/li&gt;&#xA;&lt;li&gt;Detectors&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I sometimes group by move speed as well, because sometimes you just need any troops here right now!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Almost is good enough&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, remember that its ok to miss a couple guys because new guys were built, just go pick them up immediately after. (I find Shift-Box to be the most useful for adding the new guys to the group.) All the guys in a group won't arrive at the same time anyway, and having MOST of the group start moving toward where they are needed is better than none. Just update your groups before you move away from your base, or whenever you give them new orders, but AFTER the order.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="102" LastEditDate="2010-08-25T17:47:19.833" LastActivityDate="2010-08-25T17:47:19.833" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6250" PostTypeId="2" ParentId="6246" CreationDate="2010-08-25T17:47:22.630" Score="7" Body="&lt;p&gt;There is no one most effective method. You have to do what suits your strategy and your race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally prefer to separate the groups based on the physical positioning they will use during battle. As a protoss player, I typically keep Zealots, Immortals, and non-blink Stalkers in Ctrl + 1, and Colossi and Sentries in group 2, simply because those units work best when they are far away from the front lines. I might use group 3 for either blink Stalkers because they have to be able to move very independently, or possibly for High Templars or an aerial strike group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion the way you hotkey buildings is more important than how you hotkey your army. Having units out of position is definitely really bad, especially for things like Siege Tanks and Colossi, but the ability to instantly spawn more units while barely taking away any time from your battlefield attention is more important. My personal preference is to use Ctrl + 4 for all Warp Gates, Ctrl + 5 for all Nexuses, Ctrl + 6 for proxy Pylon, and Ctrl + 7 and 8 for Robo Facilities/Stargates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hitting the hotkey for a unit or building group twice will center the camera on it&lt;/strong&gt;. That's how you see the pros instantly switching views between their army and their base without clicking on the minimap. The following is my favorite solution for the &quot;Warp Gate&quot; problem where Protoss players have to look away from the battle to produce reinforcements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say I'm attacking with a main force and I need to warp in, some reinforcements, I double tap 6 to center the camera on my proxy Pylon, press 4 (or W) to select all Warp Gates and warp in some units in the Pylon's power field, select them and press Shift + 1 to add them to my first group, double tap 4 again, hit 5 and Chrono Boost all the warp gates with all my Nexus. This sounds complicated, but once you get the hang of it you can do it at amazing speed. Most people don't know that you can Chrono Boost warp gates to decrease the Warp-in cooldown time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing as Terran or Zerg it's even easier to do this. Simply keep your camera on your army, hit the hotkey for your unit producing building, set the rally point to one of your own units or a location near your army, and build a bunch of units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when building workers for new expansions, I like to make all Command Centers/Nexuses/Hatcheries build workers at the same time and simply send them over, as the worker production speed can be triple or double that of producing workers only at the new expansion itself, not to mention you can build and waypoint before the expansion is even finished building. That's the advantage of keeping all main buildings in one hotkey.&lt;/p&gt;&#xA;" OwnerUserId="445" LastEditorUserId="445" LastEditDate="2010-08-25T17:59:59.990" LastActivityDate="2010-08-25T17:59:59.990" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="6251" PostTypeId="2" ParentId="4688" CreationDate="2010-08-25T18:16:22.537" Score="1" Body="&lt;p&gt;Not in Empire at War.  In the Forces of Corruption expansion, however, fleets have a special slot which allow you to specify the unit which will spawn in first (and in land armies you can also specify which unit lands first).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not only does this allow you to pick what ships are involved in a space battle, but you can warp in your cap ships close to the enemy starbase, which saves the travel time (as cap ships are so slow).&lt;/p&gt;&#xA;" OwnerUserId="1119" LastActivityDate="2010-08-25T18:16:22.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6252" PostTypeId="1" AcceptedAnswerId="6848" CreationDate="2010-08-25T18:45:12.960" Score="4" ViewCount="494" Body="&lt;p&gt;I'm not looking for a list of Load Outs that are common, or a description of what menu's to go through, but rather for an understanding of which parts of the game are Synergistic and compliment.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What Perks/Guns/Attachments naturally work well together?&lt;/li&gt;&#xA;&lt;li&gt;When making a choice, what important things should I consider?&lt;/li&gt;&#xA;&lt;li&gt;How are these choices potentially affected by gameplay type or map pool ?&lt;/li&gt;&#xA;&lt;li&gt;How does level play a role?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-17T20:36:42.097" Title="How do you build a Load Out for Modern Warfare" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6253" PostTypeId="1" AcceptedAnswerId="6254" CreationDate="2010-08-25T18:49:35.567" Score="8" ViewCount="3327" Body="&lt;p&gt;What exactly is the AI doing that relegates it to its difficulty setting?  I had thought it was purely actions per minute but that seems way to simple.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="52800" LastEditDate="2013-10-22T10:14:31.793" LastActivityDate="2020-07-21T03:36:00.777" Title="StarCraft 2 AI differences" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6254" PostTypeId="2" ParentId="6253" CreationDate="2010-08-25T19:02:00.040" Score="7" Body="&lt;p&gt;There are certainly behavioral differences at the harder difficulty levels.  A few that I have noticed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Harder AIs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;scout more aggressively&lt;/li&gt;&#xA;&lt;li&gt;defend better against rushes (ie. by pulling workers off the mineral line to defend)&lt;/li&gt;&#xA;&lt;li&gt;will target SCVs instead of hopelessly attacking whatever it is the SCVs are repairing&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So it seems to me the developers actually took into account tactics that better players use and only make these tactics available to the AI based on its difficulty.  Of course, this is only a small piece of the puzzle and there are no doubt a lot of factors that go into it.  If you're really curious, I'd suggest saving some replays of different level AIs (for the sake of the experiment, make them the same race and on the same map) and actually watching what they do differently.&lt;/p&gt;&#xA;" OwnerUserId="3021" LastActivityDate="2010-08-25T19:02:00.040" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6255" PostTypeId="2" ParentId="6141" CreationDate="2010-08-25T20:37:07.753" Score="0" Body="&lt;p&gt;Nydus + Overlord/Overseer dropping creep is a very effective combo for a common backdoor strategy. Most Zerg players will look for an exposed part of an enemy's base and then simply transport units to the enemy base. If used strategically, spawning the nydus and then removing the creep from the overlord will minimize visibility from the enemy (Zerg buildings don't generate much [if any] creep, thus this could be unnoticed from an amateur player.&lt;/p&gt;&#xA;" OwnerDisplayName="jeek" LastActivityDate="2010-08-25T20:37:07.753" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6256" PostTypeId="1" AcceptedAnswerId="27878" CreationDate="2010-08-25T21:01:54.490" Score="9" ViewCount="623" Body="&lt;p&gt;The LearnDB suggests that you should not consider taking on the Zot dungeons without some source of rElec. However, I have never found so far any item that granted such a protection, except for potions of resistance and spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is a reliable source of electric resistance in Dungeon Crawl?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="8366" LastEditDate="2012-02-09T03:23:03.530" LastActivityDate="2015-04-03T20:36:57.713" Title="What is a reliable source of electric resistance in Dungeon Crawl?" Tags="|dungeon-crawl-stone-soup|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6257" PostTypeId="2" ParentId="6252" CreationDate="2010-08-25T21:13:18.593" Score="4" Body="&lt;p&gt;&lt;strong&gt;What Perks/Guns/Attachments naturally work well together?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lightweight Pro + Ninja Pro + Marathon Pro + UMP with silencer is the best if you want to go silent and move quickly around the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sleight of Hand Pro + Stopping Power Pro + Steady Aim plus a baretta .cal or an intervention is the perfect sniper &quot;class&quot;. You need the stopping power to deal extra damage indifferent of the body part you are aiming at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When making a choice, what important things should I consider?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What type of map are you playing, what type of game and really what type of player are you (sniper, stealth, commando, defender, etc)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't worry about players with higher levels than you, trust me, in this game levels aren't direct proportional with player skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How are these choices potentially affected by gameplay type or map pool ?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've answered partially above, all in all it depends on your skill and the weapon you feel the most comfortable with. If you are a sniper and you feel that the intervention is your gun no matter the map or game you will be good at it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How does level play a role?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Levels are there for getting upgrades and camos. Also you get attachments by using a specific type of weapons. You get your perks upgraded by using a specific perk over and over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case to get to upgrade some attachments faster use the default classes that have the goodies unlocked. E.G Tactical knife can be unlocked by playing with the First Recon class, it's a short way to get it done.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: First Build: The UMP has the best recoil in the game in my honest opinion, you aim smoother and there is a very slim chance that your cross-hair will wiggle too much. The Perk combination is obvious move faster and be undetected. Ninja Pro silences your footsteps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second Build: A sniper rifle has a high recoil so you need to reload fast to make each shot count. With Steady Aim you can keep your breath for an extensive period of time. Stopping Power Pro will enhance the damage dealt by half i believe, so even if you hit the body for example it will be a a kill and not a hit marker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I forgot the secondary weapons, never used them that much, but if you want to be sure you get the guy before you restock on your primary get a shotgun, more specifically the Spas-12.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="2121" LastEditDate="2010-08-25T23:08:47.750" LastActivityDate="2010-08-25T23:08:47.750" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6259" PostTypeId="1" AcceptedAnswerId="6260" CreationDate="2010-08-25T21:57:05.427" Score="5" ViewCount="6481" Body="&lt;p&gt;Star Trek online has several damage types that weapons can cause. For example, I can recall &lt;em&gt;Phaser&lt;/em&gt;, &lt;em&gt;Disruptor&lt;/em&gt;, &lt;em&gt;Plasma&lt;/em&gt; and &lt;em&gt;Kinetic&lt;/em&gt; quickly off the top of my head. I've noticed that &lt;em&gt;Phasers&lt;/em&gt; always have a chance at stunning the target for a short time on the ground, and in space, I believe, a chance at disabling one of target ship's subsystems for a short time. I've also seen other effects repeated on the other types of weapons. However, I'm not very far into the game so I'm not sure I've seen all the possible types. So...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are each of the damage types?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Does each damage type always give a special effect to weapons of that type?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If so, what are they both on the ground and in space?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(I believe these questions are fundamentally related and belong together, but I'll be happy to split them up if the community thinks that would be better.)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2013-04-11T17:46:24.720" Title="What effects does each Star Trek Online damage type have?" Tags="|star-trek-online|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6260" PostTypeId="2" ParentId="6259" CreationDate="2010-08-25T22:59:03.073" Score="4" Body="&lt;p&gt;The &lt;a href=&quot;http://www.stowiki.org/Damage_types&quot; rel=&quot;nofollow noreferrer&quot;&gt;Star Trek Online Wiki&lt;/a&gt; has a wonderful description of each damage type, I've copy and pasted them below (in case the website goes boom).&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Phaser&lt;/strong&gt; damage is displayed as an orange colored beam. It is a directed energy primarily used by the Federation for both ground and space weaponry, although in-game any race or faction can use Phaser energy weapons. The term &amp;quot;phaser&amp;quot; is an acronym for Phased Energy Rectification. Player-acquired starships for the Federation by default come with Phaser energy weapons. Shields and armor with the [Pha] suffix modifier take 20% less Phaser damage than usual.&lt;/p&gt;&#xA;&lt;p&gt;Energy bonus: 2.5% Chance: Disable 1 Subsystem for 5 seconds (Space) / 5% Chance: +2 Hold&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Disruptors&lt;/strong&gt; are a type of directed energy used in weapons, and are green or dark green in color. They are used by races such as the Romulans, Klingons, Gorn and Orions. There are multiple types of Disruptor energy ranging from Type 1 to Type 3, although in-game there doesn't appear to be any difference between Disruptor energy weapons. Disruptors cause damage to the target by breaking the bonds of atoms. Shields and armor with the [Dis] suffix modifier take 20% less Disruptor damage than usual.&lt;/p&gt;&#xA;&lt;p&gt;Energy bonus: 2.5% (Space) / 5% (Ground): 10% Damage Resistance Debuff&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Plasma&lt;/strong&gt; energy beams are emerald in color. Plasma projectiles are typically seen in use by Romulan, Cardassian and Borg vessels and weapons platforms. High-yield Plasma projectiles are extremely powerful. Focused beam Plasma energy is not directly used by any one race or faction in the game. Shields and armor with the [Pla] suffix modifier take 20% less Plasma damage than usual.&lt;/p&gt;&#xA;&lt;p&gt;Energy bonus: 2.5% (Space) / 5% (Ground) Chance: Applies a non-stacking DoT&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tetryon&lt;/strong&gt; energy beams are blue in color. Tetryon weapons are not specifically used by any race or faction, but they are available to anyone. Tetyrons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable. Shields and armor with the [Tet] suffix modifier take 20% less Tetryon damage than usual.&lt;/p&gt;&#xA;&lt;p&gt;Energy bonus: Bonus damage to Shields (Ground and Space)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Polaron&lt;/strong&gt; directed energy was heavily utilized by the Jem'Hadar during the Dominion war on both their starship and ground weapons. In Star Trek Online they are pink/purple in color and are available to all races and factions. They are first available to players at the Captain rank (Mk VIII). Polaron ground weaponry typically leaves an anticoagulant behind, although this isn't the case in the game. Shields and armor with the [Pol] suffix modifier take 20% less Polaron damage than usual.&lt;/p&gt;&#xA;&lt;p&gt;Energy bonus: 2.5% Chance: -25 power to all Subsystems (Space) / 5% Chance: Weapons Malfunction for 5 sec (Ground)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Antiprotons&lt;/strong&gt;, when confined into a beam, are normally yellow in color; however, in Star Trek Online it appears near identical at distance to Phaser energy &lt;a href=&quot;http://www.stowiki.org/Damage_types&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt; and the differences are only apparent up close. [2] Up close, the energy looks a lot more unstable, similar to Plasma and Tetyron energy. Antiproton beams were used by the planet-destroying Doomsday Machine. In the game, Antiproton energy is used on end-game weaponry. Shields with the [Ap] suffix modifier take 20% less Antiproton damage than usual.&lt;/p&gt;&#xA;&lt;p&gt;Energy Bonus: +2% Critcal Chance +40 critical severity&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;In Star Trek Online all types of torpedoes and mines use &lt;strong&gt;Kinetic&lt;/strong&gt; energy as a form of damage. Kinetic energy is highly negated by shields both in ground combat by a Personal Shield and space combat by a Shield Array. Kinetic energy is produced from the reaction of any explosion.&lt;/p&gt;&#xA;&lt;p&gt;Although projectiles are based on Kinetic damage they do have some differences; for example, Quantum Torpedoes and Mines use plasma-based warheads, whereas Photon Torpedoes and Mines use a standard matter/antimatter warhead. All projectiles are fully based around Kinetic energy damage.&lt;/p&gt;&#xA;&lt;p&gt;Energy Bonus: none&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-08-25T22:59:03.073" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6261" PostTypeId="1" AcceptedAnswerId="9954" CreationDate="2010-08-25T23:01:13.883" Score="11" ViewCount="2699" Body="&lt;p&gt;I'm working on some of the achievements in the single-player Wings Of Liberty campaign. Several of them are in the form of &quot;Complete the mission in X minutes or less&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any in-game way I can see how much time has elapsed since I started the mission, or will I have to keep track of the time on my own somehow?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="52800" LastEditDate="2013-10-21T19:49:58.513" LastActivityDate="2013-10-21T19:49:58.513" Title="Is there a mission timer in StarCraft II?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6264" PostTypeId="2" ParentId="6246" CreationDate="2010-08-25T23:41:01.743" Score="5" Body="&lt;p&gt;For SC2, I use this system:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;6, 5, 4&lt;/strong&gt;: Groups of armies.  6 is the main group, and I work to the left for additional groups.  Perhaps 6 for main army, and 5 for a group of Ravens, or 5 for Medivacs.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;1&lt;/strong&gt;: Command Centers&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;2&lt;/strong&gt;: Unit buildings (Barracks, Factory, Starport)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;3&lt;/strong&gt;: Upgrade buildings (Tech Lab, Armory, etc.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;7&lt;/strong&gt;: Repair squad of SCVs&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;8, 9, 0&lt;/strong&gt;: Rarely used; possibly another repair squad or other non-battle group.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is influenced by the fact that I use a split ergonomic keyboard, so the 1 through 6 are on the left side of the split, and the 7 to 0 on the right side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This scheme does get tricky sometimes since I'm using grid hotkeys; I find that I tend to hit 6 instead of T in the heat of battle, which doesn't always have the desired effect.  But it usually works out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, something I've found helpful:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Assign groups with Shift-# instead of Control-#&lt;/strong&gt;.  You only need to use Control-# to &lt;strong&gt;replace&lt;/strong&gt; a group, and nearly always I just want to &lt;strong&gt;add&lt;/strong&gt; units to a group.  In SC1, I used to reselect the whole group with the added units and hit Control-#, but in SC2 I've trained myself to use Shift-# to create or add the group, and it's a lot more manageable.&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2010-08-25T23:41:01.743" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6266" PostTypeId="2" ParentId="6253" CreationDate="2010-08-26T00:19:29.713" Score="0" Body="&lt;p&gt;If I remember correctly, the collector's edition DVD interview talked about how the AI creates a list of everything it wants to do at a particular moment. Then it talked about how different levels of AI are given different APM (actions per minute) caps, and so the easier the AI, the fewer things it can do on its list of things it wants to do. &lt;/p&gt;&#xA;" OwnerUserId="2842" LastActivityDate="2010-08-26T00:19:29.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6267" PostTypeId="2" ParentId="6261" CreationDate="2010-08-26T00:22:30.037" Score="6" Body="&lt;p&gt;You can save your mission and then view the elapsed time on the load saved mission screen, but that is the only way to view it in-game as far as I know. As for keeping track of your time on your own, keep in mind that game time and real time are different things, and the achievements are for game time. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Normal speed is equal to real time.&lt;/li&gt;&#xA;&lt;li&gt;1 real minute playing on fast is about 1.2 minutes of game time&lt;/li&gt;&#xA;&lt;li&gt;1 real minute playing on faster is about 1.38 minutes of game time&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-26T00:22:30.037" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6269" PostTypeId="1" AcceptedAnswerId="6270" CreationDate="2010-08-26T00:35:13.533" Score="10" ViewCount="389" Body="&lt;p&gt;So I'm at a cliff in the 5 or 6th screen of むかしむかしあるところにとてつもなく仲の悪いツインテールの姉妹姫様がいらっしゃいましたとさ and I can't figure out a way past it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've provided a screenshot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ruiGD.png&quot; alt=&quot;Stuck at the cliff&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried standing on top of the pollen from the mushrooms but that is too far away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also tried standing on the other twintail's heads, but I can't jump high enough.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="28182" LastEditDate="2017-07-21T07:29:54.873" LastActivityDate="2017-07-21T07:29:54.873" Title="How do I get past a Cliff in MMT?" Tags="|mukashi-mukashi-aru-tokoro-ni|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6270" PostTypeId="2" ParentId="6269" CreationDate="2010-08-26T00:36:31.893" Score="4" Body="&lt;p&gt;You need to get on top of the platform up there. There are 2.5 methods to get on top.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The sign with the arrow is obscuring three blue twintails. Pick one up, charge up, and throw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those who couldn't read the tutorials at the start of the stage, you can charge anything you pick up by holding down the button instead of just pressing it when throwing. This will produce special effects to occur on releasing the button. The tutorials specifically point out that Blue Twintails will make you soar upwards, while Red Twintails will make you fly forwards.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Picking up the spores released by a mushroom will make you float. By standing on top of the mushroom, when it releases the spores you will be sent high into the air. Pick up the spore you're standing on and simply float over. The red mushroom nearest to the cliff is the easiest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 2.5 is that you can also use a spore from the giant green mushroom you might've seen earlier. This lets you skip most of the ground level, and if you get one that drifted far enough right then you can make it over the cliff. However, this wastes an excellent chain opportunity with the giant green mushroom.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-08-26T13:39:49.960" LastActivityDate="2010-08-26T13:39:49.960" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6272" PostTypeId="1" AcceptedAnswerId="6273" CreationDate="2010-08-26T01:02:51.933" Score="3" ViewCount="135" Body="&lt;p&gt;I saw that the secondary mouse button is mapped to &lt;strong&gt;block&lt;/strong&gt; and that there are power ups that let you recover faster after being blocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, pressing the secondary mouse button does nothing; is blocking a purchasable upgrade? Can it be done only in specific times?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I block in Plain Sight?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="160" LastEditDate="2012-02-02T21:23:23.650" LastActivityDate="2012-02-02T21:23:23.650" Title="How do I block an attack in Plain Sight?" Tags="|plain-sight|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6273" PostTypeId="2" ParentId="6272" CreationDate="2010-08-26T01:11:22.043" Score="2" Body="&lt;p&gt;Yes, you must purchase it in order to use it, the option being found under Shield in the upgrade menu. Upgrading will increase the length of time you can wield it.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-08-26T11:12:35.543" LastActivityDate="2010-08-26T11:12:35.543" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6274" PostTypeId="2" ParentId="6256" CreationDate="2010-08-26T03:51:15.640" Score="4" Body="&lt;p&gt;The primary ways to get electrical resistance are Storm Dragon armour, or artefacts (especially certain non-random artefacts, like the Amulet of Cekugob).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not certain that there is a reliable way to obtain either, but the more areas you explore, the more artefacts you will gain, and with each artefact you gain, there is a chance that it will grant electrical resistance.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-08-26T03:51:15.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6276" PostTypeId="1" AcceptedAnswerId="6339" CreationDate="2010-08-26T04:58:19.663" Score="8" ViewCount="1555" Body="&lt;p&gt;How does a zerg carapace upgrade change inflicted damage on a unit? Is it worth purchasing?&lt;/p&gt;&#xA;" OwnerUserId="3153" LastEditorUserId="336" LastEditDate="2011-11-19T20:51:54.763" LastActivityDate="2012-11-24T22:50:04.327" Title="What do carapace upgrades do for damage in Starcraft 2" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6277" PostTypeId="2" ParentId="6276" CreationDate="2010-08-26T05:06:18.367" Score="4" Body="&lt;p&gt;Zerg carapace functions the same as other races' armor upgrades, it reduces the damage taken from each incoming shot by 1 per level of carapace. Because of this it is most effective against things that do their damage in lots of smaller shots (such as marines and battlecruisers) rather than heavy-hitting units like siege tanks and ultralisks. That being said, it is usually worthwhile to upgrade your units (at least the type you plan to rely on the most) provided the game makes it to midgame or later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Worth special mention: &#xA;Zealots will kill a zergling in two hits instead of three as long as their attack upgrade is at least 1 higher than the zergling's carapace upgrade.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-26T05:06:18.367" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6278" PostTypeId="2" ParentId="6253" CreationDate="2010-08-26T05:43:37.957" Score="2" Body="&lt;p&gt;I don't know if it has changed since &lt;a href=&quot;http://www.shacknews.com/featuredarticle.x?id=1180&amp;amp;page=4&quot; rel=&quot;nofollow noreferrer&quot;&gt;this interview&lt;/a&gt;, but I doubt it has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Insane AI gets 7 minerals per trip instead of 5, and also has vision of everything at all times. All difficulties lower than insane though are not cheating in any way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moving up in difficulty, excluding the jump to insane, will simply increase the AI's 'skill'. They will use stronger build orders, float less, scout more, micromanage their units better, target key units first during battles, etc. &lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="1500" LastEditDate="2010-08-26T05:59:21.567" LastActivityDate="2010-08-26T05:59:21.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6279" PostTypeId="1" AcceptedAnswerId="6281" CreationDate="2010-08-26T06:21:28.473" Score="11" ViewCount="3061" Body="&lt;p&gt;I've played about 50 games and haven't built/seen a single Archon. When should they be used?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One possible use case is when you're massing Dark Templars, and then find that your opponent has detection everywhere.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="1500" LastEditDate="2010-08-26T06:41:57.927" LastActivityDate="2010-11-28T09:03:40.680" Title="When are Archons useful?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6280" PostTypeId="2" ParentId="5279" CreationDate="2010-08-26T06:32:51.497" Score="1" Body="&lt;p&gt;As you mentioned, you were in the practice league still. There is no way to change the game speed of a ranked ladder match or placement match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll try to look into how you can do it while in practice league, but it will be made a tad more difficult by me not being in it.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-26T06:32:51.497" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6281" PostTypeId="2" ParentId="6279" CreationDate="2010-08-26T06:41:40.517" Score="12" Body="&lt;ul&gt;&#xA;&lt;li&gt;When your high templar run out of energy in a battle, morph them into archons to gain some extra firepower for the fight .&lt;/li&gt;&#xA;&lt;li&gt;They do bonus versus biological units, which means every zerg unit and terran infantry.&lt;/li&gt;&#xA;&lt;li&gt;EMP only removes 100 shield, so you can use them vs terran bio, even if they have ghosts.&lt;/li&gt;&#xA;&lt;li&gt;They do well vs mutalisks, zerglings, and zealots in fights thanks to their splash damage...but they are not so good at stopping mutalisk harassment.&lt;/li&gt;&#xA;&lt;li&gt;They can act as effective tanks for your other units, preventing units such as ultralisks from actually getting to your immortals while the immortals dish out heavy damage.&lt;/li&gt;&#xA;&lt;li&gt;Their splash one hits broodlings, so they can help out vs broodlords as well, even if they don't get to hit the actual broodlord.&lt;/li&gt;&#xA;&lt;li&gt;You can fire at your own to charge your void rays...the shields will regen&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In general though, your high templar are going to be more effective vs most things, so you'll usually only morph them after storming, but try them out in some of the scenarios I listed, they are actually fairly powerful.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-26T06:41:40.517" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6283" PostTypeId="1" CreationDate="2010-08-26T07:45:37.057" Score="3" ViewCount="470" Body="&lt;p&gt;I've got an ATI 4870, Q6600 @ 3Ghz, 4GB RAM, Asus P5B Deluxe running on Win7 32Bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every time a worm uses Teleport my FPS go from 60 down to 1 for about half a minute. What gives?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same thing happens during level loading, it takes aaaaages to load.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="2526" LastEditDate="2010-09-02T16:02:02.927" LastActivityDate="2011-05-05T22:13:53.533" Title="Worms Reloaded - Using Teleport makes my rig say g'bye!" Tags="|worms-reloaded|technical-issues|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="6285" PostTypeId="1" CreationDate="2010-08-26T08:05:50.273" Score="4" ViewCount="3770" Body="&lt;p&gt;My problem is I want to run two instances of an application. I have tried Sandboxie, which Google has given me, but it failed on my part. The application is an online game. Can anyone please help?.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running Windows 7 and the game can be found at &lt;a href=&quot;http://weapon.ph&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://weapon.ph&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3140" LastEditorUserId="51318" LastEditorDisplayName="user56" LastEditDate="2013-10-22T18:45:58.853" LastActivityDate="2013-10-22T18:45:58.853" Title="Running multiple instance of an online game" Tags="|windows-7|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6288" PostTypeId="2" ParentId="6285" CreationDate="2010-08-26T08:28:31.680" Score="2" Body="&lt;p&gt;See on Super User: &lt;a href=&quot;https://superuser.com/questions/165937/run-multiple-instance-of-any-windows-application&quot;&gt;Run multiple instance of any windows application&lt;/a&gt; and &lt;a href=&quot;https://superuser.com/questions/43037/running-multiple-instances-of-the-same-application-in-vista&quot;&gt;Running Multiple Instances of the Same Application in Vista&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a &quot;per application&quot; thing. Some programs will check the process list and prevent you from doing that anyway. It seems to be the case with this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One way would be to use a &lt;a href=&quot;http://en.wikipedia.org/wiki/Virtual_machine&quot; rel=&quot;nofollow noreferrer&quot;&gt;virtual machine&lt;/a&gt;, but it might me too much of a hassle, then.&lt;/p&gt;&#xA;" OwnerUserId="69" LastEditorUserId="-1" LastEditDate="2017-03-20T10:18:00.640" LastActivityDate="2010-08-26T08:28:31.680" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6289" PostTypeId="1" AcceptedAnswerId="6381" CreationDate="2010-08-26T09:00:53.537" Score="2" ViewCount="99" Body="&lt;p&gt;If you don't do anything for awhile, you'll see demo clips of each of the characters and in those, they perform some weird moves that you don't normally see in game (e.g. rocket man doing a front flip + a head butt) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this just some demo sprite animation or are there really special moves for them? I've tried a lot of different combinations but I just can't seem to make them do their moves.&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="3610" LastEditDate="2012-06-08T09:23:16.233" LastActivityDate="2012-06-08T09:23:16.233" Title="Are there special/secret moves in Street Hockey 95?" Tags="|street-hockey-95|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6290" PostTypeId="1" AcceptedAnswerId="6301" CreationDate="2010-08-26T09:30:24.907" Score="10" ViewCount="2362" Body="&lt;p&gt;I've had a broken, out of warranty Xbox 360 lying around for some time. Microsoft want €135 to repair it, which isn't worth it. A friend's friend does repairs for €40. Would this repair cause MS to recognise it as a modded console (ie is the check for nodded consoles a check for unauthorised components or just a check for opening it up)? I can do without Xbox Live on it, as I still have my main 360, but it'd be handy if two could play the same game online together at once. &lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="13" LastEditDate="2010-08-26T11:53:40.360" LastActivityDate="2011-02-02T15:09:12.780" Title="Will an unauthorised repair count as a modded console from Microsoft's perspective?" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6291" PostTypeId="1" AcceptedAnswerId="6298" CreationDate="2010-08-26T09:38:13.217" Score="8" ViewCount="2198" Body="&lt;p&gt;I know that online you can play 4 player campaign, but on split screen mode you are limited to two players. Is it pssible to play both System Link and split screen with two consoles, and two players each?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;(Between free games with my 360's replacement, the free game when someone got it as a present, and the disc in ODST and the fact that Gamestop only give €3 for trade ins I do have several Halo 3 game discs)&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T14:41:50.823" LastActivityDate="2012-08-20T14:41:50.823" Title="Is it possible to combine system link and split screen play on Halo 3's campaign?" Tags="|halo-3|xbox-system-link|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6292" PostTypeId="2" ParentId="6290" CreationDate="2010-08-26T09:39:35.800" Score="8" Body="&lt;p&gt;It sounds in direct violation of &lt;a href=&quot;http://www.xbox.com/en-US/legal/liveTOU.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;clause 16 of the LIVE Terms of Use&lt;/a&gt; (which explicitly mentions unauthorized repairs).&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-08-26T09:39:35.800" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6294" PostTypeId="1" AcceptedAnswerId="6326" CreationDate="2010-08-26T12:19:28.400" Score="6" ViewCount="9583" Body="&lt;p&gt;I know that this question has been discussed a bit in numerous topics about SC2, but still perhaps there is a possibility how to see the elapsed &lt;strong&gt;game time&lt;/strong&gt; ingame? Or is it perhaps planned in future SC2 patches?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For campaign missions, you can save and reload the mission then read it on the loading screen. I'm mainly interested in this for multiplayer games, however.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="23" LastEditDate="2010-08-26T12:44:46.573" LastActivityDate="2010-11-28T17:44:45.270" Title="Is there any possibility how to see the elapsed GAME time in multiplayer SC2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6295" PostTypeId="1" AcceptedAnswerId="6296" CreationDate="2010-08-26T12:46:12.440" Score="5" ViewCount="1383" Body="&lt;p&gt;I only titled this &quot;Certain PC Game Views Always Moves UP!&quot; because I didn't know what else to ask.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the problem, I've tried installing Borderlands &amp;amp; Singularity &amp;amp; gotten the same problem with both games, (if I can explain this correctly) the &quot;view&quot; of the 1st person character (myself) ALWAYS moves to the top of the screen. As if you've moved your mouse up so that your looking straight into the sky. Whenever you move the mouse down, (effecting the view of your character) the view of said character moves directly back to the sky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not the easiest question for me to put into words. I've done a LOT of research on-line &amp;amp; found not one other person with this issue. I'm probably explaining it wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help would be appreciated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AMD Athlon 64 X2 5000+ 2.6GHz 2GB DDR2 Radeon HD4350 Catalyst 10.7 500GB HD 75% Full Windows 7 Ultimate&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anything else needed to know please ask.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT I also have a Microsoft wireless mouse with the IntelliPoint driver &amp;amp; Logitech wireless keyboard &amp;amp; mouse combo with the SetPoint driver &amp;amp; Xbox 360 controller &amp;amp; driver &amp;amp; Xpadder 5.7 for those games that don't support joypads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried EVERY combination of ON-OFF diver-mouse-xpadder-no xpadder but it ALWAYS ends up with the exact same video issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every other game plays fine. COD MW 1 &amp;amp; 2, Farcry 2, Fallout 3, LEGO Indy 2, etc etc etc&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW, I know my machine isn't a &quot;gaming rig&quot;, every other game works fine.  If these two do the exact same thing than I know there will be more.&lt;/p&gt;&#xA;" OwnerUserId="3160" LastActivityDate="2010-08-26T14:48:41.723" Title="Certain PC Game Views Always Moves UP!" Tags="|borderlands|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6296" PostTypeId="2" ParentId="6295" CreationDate="2010-08-26T12:47:27.727" Score="10" Body="&lt;p&gt;The two games you mentioned (&lt;a href=&quot;http://en.wikipedia.org/wiki/Borderlands_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Singularity_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Singularity&lt;/a&gt;) have in common that they both run on the &lt;a href=&quot;http://en.wikipedia.org/wiki/Unreal_Engine_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unreal Engine 3&lt;/a&gt; (as opposed to the other games you gave as example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This engine is the most used for current games, so it's very unlikely to have a graphical problem related to an incompatible brand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The issue you describe looks like someone is forcing you to watch up all the time, nothing else. The interesting point is that the UE3, being ported to consoles, has a native gamepad support, which means that most games based on it will be able to use the gamepad, even if you would expect them to only use mouse, being shooter games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The issue in this case is most likely that your specific drivers for the gamepad are badly configured for this engine, and one axis is considered pressed all the time, making you look up all the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest you try one of the following: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tweak your xpadder to see if it's not activating an axis all the time&lt;/li&gt;&#xA;&lt;li&gt;Unplug your gamepad and deactivate its driver&lt;/li&gt;&#xA;&lt;li&gt;Change the control options in the games, the gamepad ones.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="69" LastEditorUserId="69" LastEditDate="2010-08-26T12:58:46.170" LastActivityDate="2010-08-26T12:58:46.170" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6297" PostTypeId="1" AcceptedAnswerId="6485" CreationDate="2010-08-26T13:03:58.683" Score="4" ViewCount="1369" Body="&lt;p&gt;Aside from combining items for quests and side quests, are there any items you can combine to make potions, food, weapons, et cetera?  I remember obtaining anvils and glass bottles from enemies, but I have no idea what they are for.  Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="2246" LastEditorUserId="2262" LastEditDate="2011-08-19T17:01:06.297" LastActivityDate="2011-08-19T17:01:06.297" Title="Are there any items you can combine to make potions, food or equipment?" Tags="|deathspank|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="6298" PostTypeId="2" ParentId="6291" CreationDate="2010-08-26T13:38:02.890" Score="7" Body="&lt;p&gt;Yes, Halo is one of the few games that allows you do both split screen and live/system link at the same time. It is possible to play four player campaign with two per xbox over system link.&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-08-26T13:38:02.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6300" PostTypeId="1" AcceptedAnswerId="6378" CreationDate="2010-08-26T14:01:18.990" Score="3" ViewCount="3532" Body="&lt;p&gt;Recently, I took off my old consoles from their boxes with the intention to do some retro-gaming but found two problems which look alike: my gamecube controller has a problem where it's digital stick seems fixed to a direction (try to play metroid prime with that if you can) and my playstation2 dualshock seems to have broken something since triangle, x and circle doesn't work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I fixed previously my old supernintendo controllers but since those two look a little more complex so I want some information before breaking them without return&lt;/p&gt;&#xA;" OwnerUserId="119" LastEditorUserId="52800" LastEditDate="2013-10-22T19:06:48.923" LastActivityDate="2013-10-22T19:06:48.923" Title="How to fix broken controllers/pads?" Tags="|controllers|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6301" PostTypeId="2" ParentId="6290" CreationDate="2010-08-26T14:07:03.300" Score="6" Body="&lt;p&gt;Opening your Xbox 360 &lt;strong&gt;is not&lt;/strong&gt; the same thing as modding it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Modding, short for &lt;em&gt;modification&lt;/em&gt;, refers to the act of making changes to your system in order to favorably (and often illegally) circumvent a blocking mechanism. For example, you might mod your Xbox 360 so that it can play burned or downloaded games without permission. This will get you banned from Xbox Live and disowned by Microsoft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Opening the system, on the other hand, will only void the warranty. It's not illegal and you won't be penalized for it, especially since your warranty has already expired. However, Microsoft may refuse to officially repair your system, in the event that your friend is unable to revive it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; There's no way Microsoft can detect from afar if you've opened your box and fixed it yourself. They don't want you doing your own repairs because a) you might turn around and blame them after you've made things worse, and b) because they make money from doing the repairs exclusively. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although it does violate the Xbox Live terms of use, you can't be detected and locked out unless you explicitly &lt;em&gt;tell&lt;/em&gt; Microsoft that you opened the box and fixed it yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Short Answer: Your console will not be recognized as modded.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2011-02-02T15:09:12.780" LastActivityDate="2011-02-02T15:09:12.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6302" PostTypeId="2" ParentId="6238" CreationDate="2010-08-26T14:08:59.010" Score="4" Body="&lt;p&gt;i prefer brute force to disable the window key, by pulling it out of the keyboard. This may not be a very beautiful method, but its effective.&lt;/p&gt;&#xA;" OwnerUserId="2788" LastActivityDate="2010-08-26T14:08:59.010" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6303" PostTypeId="1" AcceptedAnswerId="6311" CreationDate="2010-08-26T14:25:53.120" Score="8" ViewCount="3845" Body="&lt;p&gt;There are four types of damage in Eve (kinetic, explosive, thermal, EM), and the last time I extensively played the game, most NPCs only used one or two types of damage (with only a few tough ones using all four). So you generally only needed to boost your ship's resistance to a couple of types for a given mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it's been a while since I played, and there have been a &lt;em&gt;lot&lt;/em&gt; of changes to the game. So I'm wondering how the NPCs have changed - are they still mostly using two damage types (and the same each time), so it's worth looking it up and planning for? Or do they use all types, and/or change what type they use, so you have to be prepared for anything?&lt;/p&gt;&#xA;" OwnerUserId="2666" LastActivityDate="2011-01-07T16:22:15.873" Title="Eve Online - what is the mix of NPC damage types?" Tags="|eve-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6305" PostTypeId="1" AcceptedAnswerId="6307" CreationDate="2010-08-26T14:32:50.110" Score="8" ViewCount="6068" Body="&lt;p&gt;My girlfriend and I just love playing Little Big Planet together. But it's so frustrating to die when we are about to end a level. Is there a way to enable unlimited life?&lt;/p&gt;&#xA;" OwnerUserId="2146" LastActivityDate="2010-08-26T14:51:23.417" Title="Is there a way to enable unlimited life in Little Big Planet?" Tags="|little-big-planet|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6306" PostTypeId="2" ParentId="6295" CreationDate="2010-08-26T14:48:41.723" Score="3" Body="&lt;p&gt;A lot of games work by rapidly moving your mouse to the center of the screen.  Each time it moves the mouse to the center, it takes your currently location relative to the center as the distance you moved your mouse during the last iteration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If for some reason the game is unable to make your cursor jump back to the center, any small bit of movement away from the center of the screen will make the game continually move in that direction which means if your cursor is anywhere above the center line you will end up looking at the sky in no time flat.  If it is left or right of center too you will probably have a spinning view of the sky.  You should be able to get a spinning view of your feet too if this is the issue by moving your mouse down.&lt;/p&gt;&#xA;" OwnerUserId="2584" LastActivityDate="2010-08-26T14:48:41.723" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6307" PostTypeId="2" ParentId="6305" CreationDate="2010-08-26T14:51:23.417" Score="6" Body="&lt;p&gt;There is in the custom made levels, it came with Creator Pack 1.  However, it needs to be added in by those who made the level.  Most do but, some aren't that forgiving.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the main story levels I don't think there is.  My daughter and I are on our 3rd play of it and it is something I wish was there but, doesn't seem to be. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2010-08-26T14:51:23.417" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6308" PostTypeId="1" AcceptedAnswerId="6309" CreationDate="2010-08-26T14:59:39.323" Score="9" ViewCount="11052" Body="&lt;p&gt;I'm using a dual-screen setup and some games seem to not lock the mouse to the screen, especially in Battlefield 2142 a while ago I often left the game with my cursor, which was bad when I tried to turn around quickly to shoot someone, suddenly I was back in Windows and quite dead in the game because I clicked on the Windows desktop or another window on the second screen which caused BF2142 to minimize.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last game I played a few days ago that had this problem was Stubbs the Zombie (of which I heard here on GSE) which didn't even &lt;em&gt;try&lt;/em&gt; to keep the mouse on the screen, I couldn't turn right much or my mouse ended up on the second screen minimizing the game when I clicked at the wrong moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember a few other games where I had this problem a little longer in the past, so is there a solution to this problem without forcing me to disable the second monitor?&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="52800" LastEditorDisplayName="user56" LastEditDate="2013-10-30T04:15:56.303" LastActivityDate="2013-10-30T04:15:56.303" Title="Mouse moving out of the Game with dual screen" Tags="|pc|mouse|" AnswerCount="2" CommentCount="1" ClosedDate="2023-08-04T21:02:13.290" ContentLicense="CC BY-SA 2.5" />
  <row Id="6309" PostTypeId="2" ParentId="6308" CreationDate="2010-08-26T15:10:38.537" Score="11" Body="&lt;p&gt;There may be a built in Windows way to do it but this &lt;a href=&quot;http://lifehacker.com/5056337/mousejail-keeps-your-cursor-on-the-right-screen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lifehacker link&lt;/a&gt; suggests a tiny program called &lt;a href=&quot;http://www.dr-hoiby.com/MouseJail/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MouseJail&lt;/a&gt; to keep the mouse on the correct screen.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-08-26T15:10:38.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6310" PostTypeId="2" ParentId="4001" CreationDate="2010-08-26T15:11:03.187" Score="6" Body="&lt;p&gt;25, 1 bonus, and 3 alternates&lt;/p&gt;&#xA;&#xA;&lt;p&gt;25 + 1 bonus is the &quot;26&quot; listed at the bottom of the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a total of 29.&lt;/p&gt;&#xA;" OwnerUserId="91" LastActivityDate="2010-08-26T15:11:03.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6311" PostTypeId="2" ParentId="6303" CreationDate="2010-08-26T15:57:52.463" Score="7" Body="&lt;p&gt;There is a &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/EM&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt; of damage types that tend to be used by different NPC factions on the EvE wiki.  It also lists which damage types tend to be most effective against them.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;NPC damage Types&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The various factions and pirates across New Eden tend to inflict particular damage types over others. The following is a list of the damage types inflicted by different factions&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Damage done by NPCs&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Angel Cartel: All types, although mostly kinetic and explosive.&lt;/li&gt;&#xA;&lt;li&gt;Amarr Navy: EM and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Ammatar Navy: EM and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Blood Raiders: EM and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Caldari Navy: Kinetic and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Centii: EM and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Coreli: Kinetic and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Corpii: EM and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Domination: All types, mostly kinetic and explosive.&lt;/li&gt;&#xA;&lt;li&gt;Gallente Navy: Kinetic and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Gist: All types, mostly kinetic and explosive.&lt;/li&gt;&#xA;&lt;li&gt;Guristas: Kinetic and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Khanid: EM and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Mercenary: All types.&lt;/li&gt;&#xA;&lt;li&gt;Mordu's Legion: Kinetic and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Odamian: Kinetic and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Pith: Kinetic and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Rogue Drones: All types.&lt;/li&gt;&#xA;&lt;li&gt;Republic fleet: All types, mostly kinetic and explosive.&lt;/li&gt;&#xA;&lt;li&gt;Sansha: EM and thermal.&lt;/li&gt;&#xA;&lt;li&gt;Serpentis: Kinetic and thermal.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Best damage to do to NPCs&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Guristas - Kinetic&lt;/li&gt;&#xA;&lt;li&gt;Serpentis - Thermal or Kinetic&lt;/li&gt;&#xA;&lt;li&gt;Mordu's Legion - Thermal or Kinetic&lt;/li&gt;&#xA;&lt;li&gt;Blood Raiders - EM or Thermal&lt;/li&gt;&#xA;&lt;li&gt;Sansha - EM or Thermal&lt;/li&gt;&#xA;&lt;li&gt;Angel Cartel - Explosive&lt;/li&gt;&#xA;&lt;li&gt;Mercenary - Thermal&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-08-26T23:26:27.813" LastActivityDate="2010-08-26T23:26:27.813" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6312" PostTypeId="1" AcceptedAnswerId="6313" CreationDate="2010-08-26T16:09:22.997" Score="21" ViewCount="3489" Body="&lt;p&gt;When I first encountered a Sentry force field, I expected to be able to attack and destroy it.  However, they don't seem to be targetable.  Is there anything I can do except wait for it to fade (assuming I can't just go around)?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="3936" LastEditDate="2014-12-05T14:52:39.447" LastActivityDate="2014-12-05T14:52:39.447" Title="Is there any way to break a Protoss Sentry's Force Field?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6313" PostTypeId="2" ParentId="6312" CreationDate="2010-08-26T16:14:26.190" Score="22" Body="&lt;p&gt;I'm glad you asked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Massive units can break force fields by walking over them!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enjoy the power of the Ultralisk, the Colossus and the Thor!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: its worth noting that you could burrow under force field with Roaches or Infestors.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-26T16:14:26.190" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="6314" PostTypeId="2" ParentId="6303" CreationDate="2010-08-26T17:33:45.577" Score="1" Body="&lt;p&gt;There have been a lot of changes in the game during its lifespan, but NPC damage hasn't ever changed.  There have been new NPC combatants added to the game, but the existing ones are the same today as they were the day they were introduced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, AFAIK anyway!  8 )&lt;/p&gt;&#xA;" OwnerUserId="1688" LastActivityDate="2010-08-26T17:33:45.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6315" PostTypeId="1" AcceptedAnswerId="6319" CreationDate="2010-08-26T18:40:42.737" Score="9" ViewCount="61746" Body="&lt;p&gt;I am going to order a PS3 today and I have the God of War 160gb bundle in my sights. However I just saw there is a God of War 250gb bundle for $50 more. Is it worth the $50 to get the extra 90gb of storage? How important is hard drive size with the PS3? Given I play a lot of Rock Band and am switching from my Wii to PS3 for Rock Band because I cannot download songs on the Wii. I am also going to be playing the Final Fantasy XIV so I may have just answered my own question, but I would still like to hear your thoughts on it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[&lt;strong&gt;update&lt;/strong&gt;] Thank you for the input. I decided to go with the 250gb model, and FFXIV for the PS3, with netflix, FF and Rock Band I figured I would burn the space, plus I am using the system as my primary Blu Ray player for movies. I never thought of adding an extra hard drive so thanks for that!&lt;/p&gt;&#xA;" OwnerUserId="1772" LastEditorUserId="199843" LastEditorDisplayName="user9983" LastEditDate="2021-01-17T19:30:06.877" LastActivityDate="2021-01-17T19:30:06.877" Title="How important is hard drive storage size with the PS3?" Tags="|ps3|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="6316" PostTypeId="1" AcceptedAnswerId="6317" CreationDate="2010-08-26T18:44:39.857" Score="11" ViewCount="3224" Body="&lt;p&gt;I have a whole lot of animals (10-15) sitting in a room waiting for a dungeon master on Dwarf Fortress, and I'd like to do something with them, like make a zoo. On &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Captured_creatures&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; it says,&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Zoo areas may be defined from a built&#xA;cage via the &lt;kbd&gt;q&lt;/kbd&gt; menu for the enjoyment&#xA;of your dwarves. Be aware that dwarves&#xA;will receive happy or unhappy thoughts&#xA;from seeing an animal in a zoo based&#xA;on their preferences. Owning the cage&#xA;containing a loved animal is even&#xA;better.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I'm looking at my cages and I don't see this...are zoo removed/changed in the newest version? On it's talk page it said they just copied the page over from the older version.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-26T18:46:14.973" Title="How to make a zoo in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6317" PostTypeId="2" ParentId="6316" CreationDate="2010-08-26T18:46:14.973" Score="7" Body="&lt;p&gt;No, zoos are still existent. You have to make sure that your cage is built and define a &lt;kbd&gt;r&lt;/kbd&gt;oom from them, just like you would with a bedroom or a dining room.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-26T18:46:14.973" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6318" PostTypeId="2" ParentId="6315" CreationDate="2010-08-26T18:47:30.090" Score="0" Body="&lt;p&gt;The original PS3 shipped in a 20 GB model. Any games needed will work fine in that much space. The additional space might be nice for storing movies or music or something, so beyond that it's just preference.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-26T18:47:30.090" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6319" PostTypeId="2" ParentId="6315" CreationDate="2010-08-26T19:10:20.027" Score="6" Body="&lt;p&gt;It really depends on your usage. Many PS3 games have a forced &quot;install&quot; where sometimes multiple gigabytes of data are copied to HD storage for fast in-game reads (looking at you Metal Gear Solid 4). As well, some games on PSN can be quite large, not to mention that PSN has a few full-fledged retail PS3 games available for download, as well as high def movies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said all that, it looks like Rock Band song downloads are around thirty megabytes a piece, giving you space for ~500 songs on the 120gb model. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the commenter above is correct, the PS3 (including the slim) can be upgraded with any 2.5 inch HD in the future if you run out of space.&lt;/p&gt;&#xA;" OwnerUserId="79" LastActivityDate="2010-08-26T19:10:20.027" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6320" PostTypeId="2" ParentId="2970" CreationDate="2010-08-26T19:23:10.297" Score="3" Body="&lt;p&gt;Try the &lt;a href=&quot;http://ddowiki.com/page/Incredible_Potential&quot; rel=&quot;nofollow noreferrer&quot;&gt;DDO wiki&lt;/a&gt; page.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The DDO Wiki has a very nice section on DDOs crafting system.  I suggest you go there and spend sometime going through the various sections.  Each alter does different things and almost all of them are useful at different times in your characters development.&lt;/p&gt;&#xA;" OwnerUserId="3168" LastActivityDate="2010-08-26T19:23:10.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6323" PostTypeId="2" ParentId="6315" CreationDate="2010-08-26T19:54:27.693" Score="3" Body="&lt;p&gt;The main concern that would require a lot of hard drive space is alluded to by OedipusPrime above, which is full-size retail games installed on the hard drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few reasons you might have a full retail game installed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Forced install by a game for performance reasons (HDD is faster than the optical drive)&lt;/li&gt;&#xA;&lt;li&gt;Full retail games that are downloaded from PSN&lt;/li&gt;&#xA;&lt;li&gt;Voluntary install?  I can't remember if this is allowed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The maximum size of a Blu-ray disc is 25GB for a single-layer disc and 50GB for a dual-layer, so particularly hefty games could easily take up a big chunk of your hard drive.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-08-26T19:54:27.693" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6324" PostTypeId="2" ParentId="6315" CreationDate="2010-08-26T20:03:55.380" Score="2" Body="&lt;p&gt;Market Analysis Go! For the following PS3 bundles listed, all are the slimar version with Internet-ready built-in Wi-Fi, 2 USB ports and HDMI + Bravia Synch output for 1080p resolution and connectivity between other Sony HDMI products, and Free PlayStation Network membership (not Playstation Plus).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On September 17, 2010 the PS3 Move Bundle will be released with a 320GB hard drive and PS Move, the Sony motion controller. For &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002I0K956&quot; rel=&quot;nofollow noreferrer&quot;&gt;$399.99 on Amazon&lt;/a&gt;, you get&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;PlayStation 3 320 GB system   &lt;/li&gt;&#xA;&lt;li&gt;DualShock 3 wireless controller&lt;/li&gt;&#xA;&lt;li&gt;PlayStation Move motion controller (wireless)&lt;/li&gt;&#xA;&lt;li&gt;PlayStation Eye camera Sports&lt;/li&gt;&#xA;&lt;li&gt;Champions Blu-ray game PlayStation&lt;/li&gt;&#xA;&lt;li&gt;Move game demos disc AC power cord,&lt;/li&gt;&#xA;&lt;li&gt;AV cable, USB cable&lt;/li&gt;&#xA;&lt;li&gt;The Move Navigation controller (aka the PS3 version of the Wii nunchuk) is not included&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The current 160GB and 250GB hard drive PS3 packages cost &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003VUO6H4&quot; rel=&quot;nofollow noreferrer&quot;&gt;$299.99&lt;/a&gt; and &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002I0H738&quot; rel=&quot;nofollow noreferrer&quot;&gt;$349.99&lt;/a&gt; respectively and include&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;PlayStation 3 system &lt;/li&gt;&#xA;&lt;li&gt;Dualshock 3 wireless controller.&lt;/li&gt;&#xA;&lt;li&gt;AC power cord, AV cable and USB cable.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So gigabytes per dollar spent is as following&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;160 GB: $0.53 GB per dollar&lt;/li&gt;&#xA;&lt;li&gt;250 GB: $0.71 GB per dollar&lt;/li&gt;&#xA;&lt;li&gt;320 GB: $0.80 GB per dollar&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In terms of memory usage, Rock Band and Guitar Tracks alone do not justify purchasing the larger hard drive. If you see yourself downloading PSN games or movies, then a larger hard drive is warranted. Furthermore Sony sees the &lt;a href=&quot;http://www.neoseeker.com/news/9976-sony-reduces-ps3-lifespan-estimate/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 having an eight to ten year lifespan&lt;/a&gt;. This is believable considering the PS2 had a lifespan of 9 years. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Considering you currently have a Wii, you need to decide if you want to continue to base your motion controller gaming around the Wii or the PS3 or use a combination of the two. I feel it is not worth jumping from the 160GB to 250GB bundles, but rather if spend the extra $100 and get the 320GB with PS Move. If you don't envision yourself downloading movies and games to the HDD however, the 160 GB might be best.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-08-27T16:28:52.550" LastActivityDate="2010-08-27T16:28:52.550" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6325" PostTypeId="2" ParentId="6253" CreationDate="2010-08-26T20:16:40.030" Score="0" Body="&lt;p&gt;Very Easy AIs will actually start off with a pretty standard build order, and then just NOT BUILD ANYTHING after about the 4th or 5th minute.  They resume building units and buildings after a few minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not really that useful to know, but I find it amusing.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-08-26T20:16:40.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6326" PostTypeId="2" ParentId="6294" CreationDate="2010-08-26T20:17:11.663" Score="9" Body="&lt;p&gt;Edit: There is now an in game clock feature. It can be enabled by going to options, gameplay, and then enabling the in-game clock. The below is old information and no longer relevant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is currently no way to view the time elapsed in game. The lack of this has led to &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/374769452#1&quot; rel=&quot;noreferrer&quot;&gt;numerous&lt;/a&gt; &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/375111133#1&quot; rel=&quot;noreferrer&quot;&gt;threads&lt;/a&gt; &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/166496806#2&quot; rel=&quot;noreferrer&quot;&gt;requesting&lt;/a&gt; &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/375111340&quot; rel=&quot;noreferrer&quot;&gt;the feature&lt;/a&gt; on blizzard's forums. There appear to be no plans currently to add it, but I would not rule out the possibility of it being added eventually given all the requests blizzard is receiving.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="1500" LastEditDate="2010-11-28T17:44:45.270" LastActivityDate="2010-11-28T17:44:45.270" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6329" PostTypeId="1" AcceptedAnswerId="6330" CreationDate="2010-08-26T20:22:30.410" Score="15" ViewCount="12849" Body="&lt;p&gt;I had seen the ending of Limbo, but at the time was distracted so I didn't catch the subtlety.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just watched it again &lt;a href=&quot;http://www.youtube.com/watch?v=2kgZZ89mh-Q&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have some ideas about what the ending implies, but wanted to know if anyone could formulate a clear description of &quot;What just happened?&quot;&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="3610" LastEditDate="2012-06-22T16:01:46.297" LastActivityDate="2015-09-30T10:32:42.737" Title="Can someone formulate a clear description of the ending of Limbo?" Tags="|limbo|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="6330" PostTypeId="2" ParentId="6329" CreationDate="2010-08-26T20:29:37.663" Score="14" Body="&lt;p&gt;I don't think there is an agreed upon meaning, but an interesting article discussing several theories can be found &lt;a href=&quot;http://arstechnica.com/gaming/news/2010/07/limbos-ending-what-does-it-all-mean-we-explore.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit with summary as per @tzenes request:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main theories the article mentions are as follows&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It is simply a happy ending, and the boy is reunited with his sister&lt;/li&gt;&#xA;&lt;li&gt;They are both dead and needed to meet up before entering the afterlife&lt;/li&gt;&#xA;&lt;li&gt;They are both alive, but are trapped and doomed to die a slow death of starvation.&lt;/li&gt;&#xA;&lt;li&gt;It was a dream and he woke up and found her alive&lt;/li&gt;&#xA;&lt;li&gt;Only the boy is dead, and the sister is surprised to discover he is dead&lt;/li&gt;&#xA;&lt;li&gt;They both died at the treehouse, but were lost in Limbo, the between of this world and the after life. When they met they went to the after life and their bodys remaind cover with flyes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="116528" LastEditDate="2015-08-25T11:44:49.443" LastActivityDate="2015-08-25T11:44:49.443" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6331" PostTypeId="1" AcceptedAnswerId="6340" CreationDate="2010-08-26T20:34:57.500" Score="4" ViewCount="7477" Body="&lt;p&gt;I'm currently stuck in &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mega_Man_ZX&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mega Man ZX&lt;/a&gt;&lt;/em&gt; with a bit of a dilemma. I have already reached the final area of the game, but I only have one subtank (the one from the Power Plant), which is proving to be very little in the midst of 10 almost consecutive boss battles. All my exploring has only uncovered data disk after data disk and no subtanks. Where can I find them?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="8350" LastEditDate="2012-11-13T23:17:54.523" LastActivityDate="2012-11-13T23:17:54.523" Title="Where are the subtanks located?" Tags="|mega-man-zx|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6332" PostTypeId="1" AcceptedAnswerId="6333" CreationDate="2010-08-26T20:49:44.523" Score="24" ViewCount="6529" Body="&lt;p&gt;What is this number?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JIUw8.png&quot; alt=&quot;battle.net profile&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="2365" LastEditorUserId="2365" LastEditDate="2013-12-16T02:15:36.903" LastActivityDate="2013-12-16T02:15:36.903" Title="What is the number under my Battle.Net StarCraft 2 profile name?" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6333" PostTypeId="2" ParentId="6332" CreationDate="2010-08-26T20:52:45.380" Score="19" Body="&lt;p&gt;The number next to that shield is your &quot;achievement points&quot;. You earn them based on the point values of various achievements you have completed. These achievements include the ones from single player as well as multiplayer. Go to the achievements tab of your profile for more information on the achievements you have and how to earns the ones you don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you meant the number next to your username (which is not where the arrow appears to be pointing), that is your player identifier. It is used by battle.net to distinguish between players with the same player names.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-26T20:52:45.380" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6334" PostTypeId="2" ParentId="6332" CreationDate="2010-08-26T20:54:56.260" Score="7" Body="&lt;p&gt;Achievement points!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These points are gained from doing certain tasks in the game, for example, &quot;Find out what Matt Horner won playing poker.&quot;  This involves talking to characters in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Achievement Points are further broken down into categories so that people who prefer different parts of the game an accumulate them, and not feel as though they have to play JUST online multi or JUST the campaign.  These areas are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Campaign -&gt; Specific to the Single Player Campaign&lt;/li&gt;&#xA;&lt;li&gt;Exploration -&gt; Specific to the Challenges&lt;/li&gt;&#xA;&lt;li&gt;Custom Games -&gt; Which all must be done in Custom Games&lt;/li&gt;&#xA;&lt;li&gt;Cooperative -&gt; Referring to Cooperative play vs the AI &lt;/li&gt;&#xA;&lt;li&gt;Quick Match -&gt; Referring to ladder play&lt;/li&gt;&#xA;&lt;li&gt;Combat -&gt; Which are across various game types&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally there is a category: &quot;Feats of Strength.&quot;  This is a hold over from World of Warcraft which usually indicates achievements which can only be earned for a certain time period or by certain people.  Currently, most of the Feats of Strength should be available to all (though hot shot can be permanently missed), though there is no guarantee this will be true going forward.  Additionally, Feats of Strength do not affect your Achievement point total.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each of these achievements has a point value associated with it which adds to your total number of points. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see the full list of achievements &lt;a href=&quot;http://starcraft.wikia.com/wiki/Achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-26T21:47:18.013" LastActivityDate="2010-08-26T21:47:18.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6335" PostTypeId="1" AcceptedAnswerId="333664" CreationDate="2010-08-26T21:00:59.323" Score="11" ViewCount="6446" Body="&lt;p&gt;I started a new fort today, and the little OCD voice in the back of my head started screaming -- &quot;you know what would be great? To make all the doors in this fort out of microcline!&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an easy way to limit your masons to building with a specific type of stone?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2018-06-12T15:39:41.803" Title="Can I limit my Masons to using *only* Microcline?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6337" PostTypeId="2" ParentId="6335" CreationDate="2010-08-26T21:19:47.470" Score="13" Body="&lt;p&gt;There are two way to do this.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Stockpile Way&lt;/strong&gt;&lt;br&gt;&#xA;By  designating a stockpile right next to your masons workshop, and only allowing the stone you want to use on that stockpile, and removing/forbidding all other stone around the workshop, the mason will grab the stone you want him to use, as that is the closest availble stone.&lt;br&gt;&#xA;Note that even if you forbid all stones around the workshop, the mason may still gather stones from a z-level below the workshop if they're closer directly. (This has to do with the way the game does pathfinding.) Therefore, it may be a good idea to define a burrow around only the workshop and the stockpile, and restricting your mason to it. Make sure to set the workshop to only be used by the mason you add to the burrow, so you can build another one to make unimportant stuff out of other stones and don't make important stuff out of them. To do this, you may need a manager noble.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Fortress Way&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;(The name of this way is a reference to &quot;Obsidian Fortress&quot;, where only obsidian is being used for the whole fortress.)&lt;/em&gt;&lt;br&gt;&#xA;You can simply disallow usage of all other type of stone trough the &lt;kbd&gt;Z&lt;/kbd&gt; -&gt; Stone Menu.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="29" LastEditorDisplayName="user56" LastEditDate="2010-08-27T20:45:06.940" LastActivityDate="2010-08-27T20:45:06.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6339" PostTypeId="2" ParentId="6276" CreationDate="2010-08-26T21:52:48.947" Score="10" Body="&lt;p&gt;The equation is very simple for armor (much simpler than Warcraft 3 for example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each unit has a number of attacks. Zealots for example hits 2 times for 8 damage each shot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each unit has a number of armor points. Each armor point reduces damange by 1 by attack&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each race can upgrade armor (protoss shield works the same way). Each armor upgrade gives +1 armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if a zealot would hit a zergling with carapace upgrade 1 (Total armor = 1) the calculation is as follow&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(8 - 1) x 2 = 14 total damage&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now Starcraft 2 units gets bonuses versus particular types of units&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suppose that a Viking (2x6 +8 vs armored) would try to shoot down a battlecruiser (3 armor). The calculation goes like this&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(6 + 8 - 3) x 2 = 22 damage&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So you can say that multiple hits is a weakness, since the armor gets deduced multiple times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now for the second part of your question, is carapace upgrade worth it? I'd say yes, but the real answer is &quot;it depends on when to get it&quot;. Starcraft is a game of tradeoffs, so getting upgrades is good, but losing because your enemy has more units/firepower than you is bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question becomes &quot;when is it safe to upgrade?&quot;. As a rule of thumb, I'd say that whenever the game gets lengthy, that you can secure an expansion for the extra gas this cost, do it. &lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="1965" LastEditDate="2010-08-26T21:58:40.253" LastActivityDate="2010-08-26T21:58:40.253" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6340" PostTypeId="2" ParentId="6331" CreationDate="2010-08-26T22:09:16.560" Score="1" Body="&lt;p&gt;Subtank locations can be found in section &lt;strong&gt;&lt;code&gt;mi01&lt;/code&gt;&lt;/strong&gt; of &lt;a href=&quot;http://faqs.ign.com/articles/800/800589p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; guide:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Subtank I, Area E-4:&lt;/strong&gt; Below the&#xA;  spinning gears and to the right.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Subtank II, Area A-2:&lt;/strong&gt; Above the tunnel&#xA;  with razor blade enemies, and to the&#xA;  left.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Subtank III, Area  K-1:&lt;/strong&gt; After the&#xA;  first mini boss, fall down and head to&#xA;  the right. Use &lt;em&gt;Biometal Model HX&lt;/em&gt; to go&#xA;  upwards until you find a computer&#xA;  terminal. Use the terminal and head&#xA;  back to Area &#xA;  &lt;strong&gt;&lt;code&gt;K-4&lt;/code&gt;&lt;/strong&gt;, and go right until&#xA;  the path splits. Use &lt;em&gt;Model FX's&lt;/em&gt; charge&#xA;  attack to break the blocks on the&#xA;  upper path. Head through the hidden&#xA;  door to unlock area &lt;strong&gt;&lt;code&gt;K-1&lt;/code&gt;&lt;/strong&gt;, where the&#xA;  subtank is located.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Subtank IV, Area X-1:&lt;/strong&gt; Complete the&#xA;  &lt;em&gt;Find the Aid Kit&lt;/em&gt; sidequests.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2010-08-27T14:13:00.837" LastActivityDate="2010-08-27T14:13:00.837" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6342" PostTypeId="1" AcceptedAnswerId="6343" CreationDate="2010-08-26T23:10:38.533" Score="16" ViewCount="1085" Body="&lt;p&gt;If I burrow a unit in a location, will the opponent be blocked from creating or landing any buildings there? If it doesn't, do my units magically move out of the way when they unburrow? (Just curious)&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-08-27T00:20:37.137" Title="Do Burrowed Units Block Building Construction?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6343" PostTypeId="2" ParentId="6342" CreationDate="2010-08-26T23:15:06.707" Score="13" Body="&lt;p&gt;Yes, it does block construction and landing. Confusingly to the other player, it will show the building in all green when they go to place or land it, but upon trying to actually land or build, will be unable to.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-26T23:15:06.707" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6344" PostTypeId="1" CreationDate="2010-08-26T23:25:39.480" Score="3" ViewCount="2750" Body="&lt;p&gt;I have a 12mbps download and 2mbps upload connection with AT&amp;amp;T u-verse, so I'm sure I'm able to broadcast with a pretty decent quality. Anyway. I've searched around on Google, but some methods are too complex, others are not very effective, others I get a black screen when I broadcast, etc. I'm looking for the simplest most effective method I can find. Hopefully someone here can help out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="2365" LastEditorUserId="126" LastEditDate="2010-08-27T03:51:13.707" LastActivityDate="2010-12-02T16:29:07.873" Title="What is the best way to stream StarCraft 2 in justin.tv?" Tags="|starcraft-2|streaming|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6347" PostTypeId="1" AcceptedAnswerId="6351" CreationDate="2010-08-27T00:16:08.950" Score="7" ViewCount="12023" Body="&lt;p&gt;In Starcraft 2 competitive online games you get placed in a league and are ranked against approximately 100 other people of your skill level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the different skill levels there are &lt;em&gt;bronze&lt;/em&gt;, &lt;em&gt;silver&lt;/em&gt;, &lt;em&gt;gold&lt;/em&gt;, &lt;em&gt;platinum&lt;/em&gt; and &lt;em&gt;diamond&lt;/em&gt; leagues, but each of these levels is divided into several &quot;divisions&quot; of 100 people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many such divisions are there for each level?&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="3610" LastEditDate="2012-06-20T10:42:35.580" LastActivityDate="2020-04-20T06:40:29.413" Title="How many divisions are there for each league in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6348" PostTypeId="2" ParentId="6342" CreationDate="2010-08-27T00:20:37.137" Score="17" Body="&lt;p&gt;Yes, it does. My 2v2 partner and I have won games several times against unsuspecting people who never realized that we burrowed one innocuous zergling under each of their possible expansions. Been accused of hacking.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-08-27T00:20:37.137" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6350" PostTypeId="2" ParentId="6347" CreationDate="2010-08-27T00:42:50.783" Score="1" Body="&lt;p&gt;I think the answer would be as many as there need to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a good article talking about the new ladder system:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lorehound.com/starcraft/starcraft-2s-battle-net-leagues-ladders-and-rankings-explained/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Divisions Explained&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are split up &lt;em&gt;approximately&lt;/em&gt; like so:&lt;br&gt;&#xA;    * Diamond (top 10%)&lt;br&gt;&#xA;    * Platinum (10-25%)&lt;br&gt;&#xA;    * Gold (25-45%)&lt;br&gt;&#xA;    * Silver (45-70%)&lt;br&gt;&#xA;    * Bronze (70-100%)&lt;/p&gt;&#xA;" OwnerDisplayName="Mike Cellini" LastActivityDate="2010-08-27T00:42:50.783" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6351" PostTypeId="2" ParentId="6347" CreationDate="2010-08-27T00:45:29.847" Score="7" Body="&lt;p&gt;At the time of this writing there are:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Type      Total     Russia  Taiwan   SE Asia   Europe  Korea    NA    Latin America &#xA; All      25,670     862     1,707    1,299     7,371  2,678  11,380       373&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Broken down by Type and League (approximate numbers)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; X          1v1         2v2         3v3         4v4        2Rand        3Rand        4Rand&#xA;Diamond     700         200          50          25         200          200          100&#xA;Plat       1400         700         200          50         400          400          300&#xA;Gold       1900        1100         400         200         700          700          500&#xA;Silver     1900        1300         500         200         800          700          500&#xA;Bronze     3500        2600        1600         600        1400          800          400&#xA;Total      9400        5900        2700        1050        3500         2800         1800&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This data was tabulated by myself based on the website: &lt;a href=&quot;http://sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2ranks.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to what that split represents, I refer you to this question:&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/4767&quot;&gt;What percentage of players get into each league tier&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.580" LastActivityDate="2010-08-27T01:06:47.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6352" PostTypeId="1" AcceptedAnswerId="6367" CreationDate="2010-08-27T05:05:02.733" Score="3" ViewCount="13357" Body="&lt;p&gt;I am having problems running Worms Reloaded on Windows 7 64 Bit. I ran the app from Steam. It displays the Team17 logo and then crashes. Why might this be happening?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Crash details:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Faulting application name:&#xA;  WormsReloaded.exe, version: 1.0.0.447,&#xA;  time stamp: 0x4c727c56 Faulting module&#xA;  name: WormsReloaded.exe, version:&#xA;  1.0.0.447, time stamp: 0x4c727c56 Exception code: 0xc0000005 Fault&#xA;  offset: 0x00216c17 Faulting process&#xA;  id: 0x2b98 Faulting application start&#xA;  time: 0x01cb45a40dbcaf66 Faulting&#xA;  application path: c:\program files&#xA;  (x86)\steam\steamapps\common\worms&#xA;  reloaded\WormsReloaded.exe Faulting&#xA;  module path: c:\program files&#xA;  (x86)\steam\steamapps\common\worms&#xA;  reloaded\WormsReloaded.exe Report Id:&#xA;  b04c443a-b197-11df-a61f-0024e8f19bf1&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3180" LastEditorUserId="68148" LastEditDate="2014-02-03T00:41:31.370" LastActivityDate="2014-02-03T00:41:31.370" Title="Why does Worms Reloaded crash when I try to run it on Windows 7 64 Bit?" Tags="|technical-issues|windows-7|worms-reloaded|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="6354" PostTypeId="1" AcceptedAnswerId="6366" CreationDate="2010-08-27T05:54:09.620" Score="19" ViewCount="18254" Body="&lt;p&gt;In Pokemon FireRed and Pokemon LeafGreen, you get badges for defeating Gym Leaders, just like in any other Pokemon game. However, upon receiving the badges, it sometimes tells you that a stat of all of your Pokemon has been raised. Supposedly, the &lt;strong&gt;Boulder Badge&lt;/strong&gt; gives raises your Pokemon's &lt;strong&gt;Attack&lt;/strong&gt;, the &lt;strong&gt;Thunder Badge&lt;/strong&gt; raises your Pokemon's &lt;strong&gt;Speed&lt;/strong&gt;, the &lt;strong&gt;Soul Badge&lt;/strong&gt; raises your Pokemon's &lt;strong&gt;Defense&lt;/strong&gt;, and the &lt;strong&gt;Volcano Badge&lt;/strong&gt; raises your Pokemon's &lt;strong&gt;Special Attack&lt;/strong&gt; and &lt;strong&gt;Special Defense&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, according to &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Badge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bulbapedia&lt;/a&gt;, the respective gyms in the Johto and Hoenn regions also give your Pokemon the same benefits (1st badge increases Attack, 3rd badge increases Speed, etc). However, I don't believe this is mentioned in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm curious as to if these badges actually do raise the stats of your Pokemon. If so, by what value?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-08-27T22:17:58.577" LastActivityDate="2015-02-03T09:04:37.540" Title="Do stats actually get raised by Gym Badges?" Tags="|pokemon-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6355" PostTypeId="1" CreationDate="2010-08-27T06:09:09.817" Score="6" ViewCount="827" Body="&lt;p&gt;As a relatively new player (top of my bronze division)  I have to deal with learning how to counter all the popular cheeses like 6 pool.  My 2v2 partner has the same problem.  When we're both online, we can practice by me doing a 6 pool to him.  But wouldn't it be cool if he could just load up a custom map of some sort, and tell the AI to do a 6 pool?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, has someone done this already?  Is it possible to tell the AI what build order to use when making a custom map?  I would want it to simulate a 6 pool exactly.  The end result would be something like the rush defense challenge that you can do in the single player mode, but with the exact mechanics of a 1v1 ladder game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps there would eventually be a library of cheese maps, and everyone would learn to defend against them, and maybe that would actually force some people to stop using them so much :)&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="3610" LastEditDate="2012-06-08T09:14:07.053" LastActivityDate="2012-06-08T09:14:07.053" Title="Is there a Custom Map to practice defending against specific cheeses?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6356" PostTypeId="1" CreationDate="2010-08-27T06:22:01.007" Score="13" ViewCount="6063" Body="&lt;p&gt;I play Zerg and my partner plays Protoss.  Today we got double 6 pooled by a pair of zerg players.  We scouted it, but we didn't quite know what to do.  Obviously they came after me because the toss was walled in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Normally I know the theory of fending off a 6 pool - use my workers to attack the lings until my own lings pop.  (When I scouted the 6 pool i put down a 10 pool.)  But when there are 12 enemy lings instead of 6, this doesn't work so well.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And my partner can't really help or effectively counter attack with his one or two zealots.  (this was a map with a bit of distance between allies bases.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I supposed to just sacrifice myself, and hope that my partner can tech up and out econ the stilted economies of the 2 6 poolers?  Or is there a way we can coordinate our defense such that we both survive?&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="341" LastEditDate="2012-04-20T00:45:12.297" LastActivityDate="2012-04-20T00:45:12.297" Title="How do we defend against double 6 poolers in 2v2?" Tags="|starcraft-2|" AnswerCount="8" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6357" PostTypeId="2" ParentId="6356" CreationDate="2010-08-27T06:28:13.960" Score="1" Body="&lt;p&gt;Never been in that situation as i rarely play 2v2, but i think the best solution would be to quickly build the pool, followed by 2 spine crawlers and then, if possible, a few zerglings. Run circles with your workers to distract the zerglings so the spine crawlers finish and kill the zerglings with some assistance from your drones.&#xA;Meanwhile the protoss should chronoboost 1-2 zealots and send them to assist.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-27T06:28:13.960" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6359" PostTypeId="2" ParentId="6356" CreationDate="2010-08-27T06:37:03.930" Score="12" Body="&lt;p&gt;There are multiple ways to deal with this cheese in 2v2, I'll list the ones I have had the most success with.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If possible, both wall off or almost wall off (leaving a one gap with a hold position zealot would be what I consider almost walled off)&lt;/li&gt;&#xA;&lt;li&gt;If not possible, you can actually try to fend it off by pooling most of your workers together until you have your own combat units. One base worth of workers holds off 6 lings...two base worth can hold off 12 lings. This can be a bit tricky to do depending on the map, and you have to be careful to not spend too much time chasing the zerglings (if they don't fight you) instead of mining.&lt;/li&gt;&#xA;&lt;li&gt;If you are quick enough in spotting it/pumping units and/or defenses, simply sending units as you produce them can sometimes hold this off. &lt;/li&gt;&#xA;&lt;li&gt;In the case of a zerg/protoss pair, you can try sacrificing the zerg, walling in the toss, and getting a quick void ray up. Their economy will be so weak and zerg anti-air comes so late that a single void ray (or at most 2) will generally suffice to kill one if not both of them.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some people suggest spine crawlers or other base defenses, but I haven't had much luck with these. They aren't up in time and they will usually simply focus fire them while they are building, leaving you down money and drones with no real gain. Any reasonable player will also do things like focus fire your hatch if you try to run around stalling for your partner to arrive, and 12 lings take down a hatch fairly quickly.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-08-27T06:37:03.930" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6360" PostTypeId="2" ParentId="6355" CreationDate="2010-08-27T07:03:23.420" Score="1" Body="&lt;p&gt;i'm not sure if you can tell the ai to do a build order(but i'm leaning to 'no') but maybe you can just spawn a certain number of zerglings after a certain point in time then make them attack your base? you can also force spawn buildings and a number of workers(to simulate the normal ladder game) and then leave it to the ai to carry on from there&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-27T07:03:23.420" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6363" PostTypeId="2" ParentId="6356" CreationDate="2010-08-27T08:56:55.593" Score="1" Body="&lt;p&gt;One thing I do to know if I will be 6-pooled is if I'm up against a Zerg player in 1v1 or 2v2 I will immediately send a scout out.  I will also do the same thing if I'm up against a 'random'.  this is a good way to prevent or plan against cheese.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I do see he 6-pooled:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Protoss: I build a forge with my gateway then a couple cannons around my mineral line.  Keep building probes and go about your business as normal, but instead of a core after your gateway you can either start with a forge or put down your gateway then forge.  This way you have the economy you need to get a quick counter in as you are defending.  Be sure to overlap your pylons as well so your cannons aren't at risk of losing power to one downed pylon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Terran: Barracks up ASAP then a bunker. I also don't wall off as Terran ever, I usually build my early buildings very close together around my command center and this way i can defend my SCVs and buildings from cheese with a bunker or two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Zerg: Pool down as soon as you are able then spine crawler and zerglings.  I then hotkey all my drones together so when the zerglings come in my base I can use them as a distraction against the opponents zerglings.  If they go for my drones i run them around in circles.  If they go for my hatchery or building spine crawlers then i attack them until they start to attack my drones then start running them around in circles.  Its a great way to aggravate your opponent and at the fewest losses for you while you get your real defenses together.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-27T08:56:55.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6364" PostTypeId="1" AcceptedAnswerId="6365" CreationDate="2010-08-27T09:15:52.113" Score="5" ViewCount="236" Body="&lt;p&gt;I would like to know if hopping from island to island causes some enemy stacks getting bigger. I'm playing on the hardest difficulty.&lt;/p&gt;&#xA;" OwnerUserId="3182" LastEditorUserId="47878" LastEditDate="2018-01-28T23:39:39.193" LastActivityDate="2018-01-28T23:39:39.193" Title="Does island hopping increase enemy stacks in Armored Princess" Tags="|kings-bounty-armored-princess|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6365" PostTypeId="2" ParentId="6364" CreationDate="2010-08-27T09:42:27.927" Score="2" Body="&lt;p&gt;No, it doesn't. In fact, island hopping is necessary to win the game, even in easier difficulty levels.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-08-27T09:42:27.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6366" PostTypeId="2" ParentId="6354" CreationDate="2010-08-27T11:04:02.233" Score="11" Body="&lt;p&gt;The stats for a Pokémon are based on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The base stats&lt;/li&gt;&#xA;&lt;li&gt;The IV for a Pokémon (depends on the one you caught)&lt;/li&gt;&#xA;&lt;li&gt;The EVs gained while training a Pokémon (depends which types of Pokémon you battle)&lt;/li&gt;&#xA;&lt;li&gt;The nature of a Pokémon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The relevant formulas are: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4Z9oi.png&quot; alt=&quot;First gen HP formula&quot;&gt;&lt;br&gt;&#xA;and&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/bJdZ8.png&quot; alt=&quot;First gen other stat formula&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;for the first and second generation, and:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PUyod.png&quot; alt=&quot;Third gen HP formula&quot;&gt; &#xA;and&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/MovsC.png&quot; alt=&quot;Third gen other stat formula&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;for the third and fourth generation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, nowhere is there any mention of having a gym badge in these formulas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The theory as to why the game tells you there is a stat boost that, in my opinion, holds the most ground, is that the EVs you get from battling the gym leader's Pokémon match the stat that they tell you gets raised. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.serebiiforums.com/showthread.php?t=361311&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source for theory&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Stats#Determination_of_stats&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source for stats&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="9752" LastEditDate="2012-01-22T21:10:04.010" LastActivityDate="2012-01-22T21:10:04.010" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6367" PostTypeId="2" ParentId="6352" CreationDate="2010-08-27T11:25:32.837" Score="2" Body="&lt;p&gt;There is a thread on the steam forums for Vista x64 issues, so this may apply to you. These are the possible solutions they came up with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you have a soundblaster card then disable it and try and run sound either through another soundcard or motherboard integrated sound.&lt;/li&gt;&#xA;&lt;li&gt;Create a new file in the worms folder named Local.cfg . Create this file within notepad and then just save it as that name. The file should just contain the following &quot;/nosound&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Verify the game cache, there may have been an issue with your download. Doing this will check for errors and redownload any files that are corrupt or missing.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1412861&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-27T11:25:32.837" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6368" PostTypeId="1" AcceptedAnswerId="6403" CreationDate="2010-08-27T12:18:26.557" Score="5" ViewCount="1117" Body="&lt;p&gt;I'm assuming that there is no real way around it, but during the imperial campaign, what happens if you accept the senate's request that your faction leader commits suicide? Will he go through with it? Will the senate ask you successive leaders until you disagree? &lt;/p&gt;&#xA;" OwnerUserId="3126" LastEditorUserId="8350" LastEditDate="2011-08-12T17:07:26.310" LastActivityDate="2011-08-12T17:07:26.310" Title="Averting civil war in Rome: Total War" Tags="|rome-total-war|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6369" PostTypeId="1" AcceptedAnswerId="6370" CreationDate="2010-08-27T12:55:57.247" Score="6" ViewCount="668" Body="&lt;p&gt;I'm trying to breed a Wailmer with Aqua Ring that I will be EV training.  I have a female Wailmer and a male Goldeen that knows Aqua Ring, which is supposedly one of Wailmer's egg moves.  When the Wailmer hatches, though, it only knows Splash and Water Pulse (another egg move from Goldeen).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why wouldn't he know Aqua Ring?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I tried something similar with a Misdreavus and a Gastly, the new Misdreavus knew both Shadow Ball and Destiny Bond (and even other moves from the Gastly), so they can definitely inherit more than one move.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-27T13:21:51.497" Title="Why doesn't my Wailmer hatch with Aqua Ring?" Tags="|pokemon-fourth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6370" PostTypeId="2" ParentId="6369" CreationDate="2010-08-27T13:21:51.497" Score="4" Body="&lt;p&gt;This might be because your version doesn't have this egg move. With the new games in each generation (first Platinum, then HG/SS), new egg moves are added, but these will only work if you do the breeding in that cartridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to a &lt;a href=&quot;http://www.gamefaqs.com/ds/960099-pokemon-heartgold-version/faqs/58988&quot; rel=&quot;nofollow noreferrer&quot;&gt;quick search&lt;/a&gt;, Aqua Ring is only an egg move for Wailmer in HeartGold/SoulSilver. So, if you're doing this breeding experiment in Diamond/Pearl/Platinum, then it will not be passed on.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-08-27T13:21:51.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6371" PostTypeId="2" ParentId="6356" CreationDate="2010-08-27T13:36:03.157" Score="1" Body="&lt;p&gt;As Zerg, you'll want to lay down a pool as soon as you see them going 6-pool.  Then immediately start building a spine crawler and lings of your own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having 1 single spine crawler with a handful of lings and drones, will stop a double 6-pool.  Some drones and lings will be able to dish out free damage while they try to focus down your crawler.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the initial wave, plop down another spine crawler and more lings if you can. 2 or more crawlers + drones and lings will stop the stream of lings coming in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point is to play &quot;survival&quot; until your protoss partner can mass up enough zeals to counter and overwhelm one of the opponents.  It shouldn't be hard for him to crush one of them, since they are &quot;behind&quot; in economy and have invested all their lings on you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If his counter fails, it'll be enough pressure to get them to turtle up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He should avoid &quot;helping you out&quot; if you are minimally surviving.&lt;/p&gt;&#xA;" OwnerUserId="3006" LastActivityDate="2010-08-27T13:36:03.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6372" PostTypeId="1" AcceptedAnswerId="6385" CreationDate="2010-08-27T13:51:48.227" Score="6" ViewCount="7843" Body="&lt;p&gt;I just reached the part in Dragon Quest IX where you get th ability to change occupations. The thing is, I can't figure out why I would want to. I feel like I should max out all the skills on the occupations I already have before I would even think about changing. Am I correct, or is there another reason to switch that I'm not getting?&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="8350" LastEditDate="2011-08-12T21:01:28.493" LastActivityDate="2011-08-12T21:01:28.493" Title="When to change occupations in Dragon Quest IX?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6373" PostTypeId="1" AcceptedAnswerId="6374" CreationDate="2010-08-27T14:04:01.083" Score="9" ViewCount="1062" Body="&lt;p&gt;At least for the first few waves of migration, I try to make sure every dwarf has his or her own bedroom. So each one gets a small room with a bed in it assigned to him or her. But the dwarves don't seem to take any notice of this: they all just sleep in whichever room they feel like!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, if this doesn't bother the owner of the room (I don't know whether it does) then I might as well just leave all the rooms unassigned and let the dwarves sleep wherever (this would save me a lot of room-assigning whenever a big wave arrives) and I probably wouldn't need as many rooms, since not everybody wants to sleep at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can force the dwarves to sleep only in their designated room or in the overspill/new migrant dormitory?&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorDisplayName="user56" LastEditDate="2010-08-27T16:07:38.647" LastActivityDate="2010-09-09T14:37:01.933" Title="My dwarves are sleeping in each other's beds!" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="6374" PostTypeId="2" ParentId="6373" CreationDate="2010-08-27T14:06:48.167" Score="9" Body="&lt;p&gt;Dwarves will generally sleep wherever they see fit unless they have an assigned bed, in which case they will prefer this one. Sleeping in an assigned bed does give happy thoughts, being unable to makes a dwarf unhappy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you don't generally have to bother with assigning beds since dwarves will claim unassigned bedrooms for themselves automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just a side-note: married dwarves and children share beds.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-27T14:06:48.167" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6376" PostTypeId="2" ParentId="6372" CreationDate="2010-08-27T14:28:02.433" Score="2" Body="&lt;p&gt;You have to know that when switching from one occupation to the other, you first lose all spells relative to the former occupation (e.g. switching from priest to mage, you will lose all the priest spells). Then, you will lose all the abilities unlocked by a skill that isn't in the new occupation (e.g. if you maxed your sword capabilities but your new occupation doesn't have sword skills, you will lose all the special attacks learned via this skill). But if both professions share a skill list, points in this one will be kept (e.g. if you put points in magic wand skill while a priest, switching to mage will keep these points).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, all characteristic bonuses earned via the skill relative to your old profession will be kept. E.g. if you switch from priest to mage and you've acquired the +10 to healing spells in the priest skills, when switching to mage, you'll still have those +10 (useless in this case, but that's just an example) while losing your spells acquired in this list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, why switch occupations? Example: you want to be a tough warrior! But you want to up your agility before that, you might want to start as a thief, and when you got your agility bonus, switch to warrior.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry if I'm not clear :) You might want to read this thread on GameFAQS for more information : &lt;a href=&quot;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55701585&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55701585&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2707" LastEditorUserId="414" LastEditDate="2010-08-27T19:06:59.997" LastActivityDate="2010-08-27T19:06:59.997" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6377" PostTypeId="2" ParentId="6352" CreationDate="2010-08-27T14:34:34.807" Score="1" Body="&lt;p&gt;This is part of an email from Team17 about some of the common things to try.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Meanwhile, here are a few solutions to&#xA;  the most frequent issues. &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;If you are having problems getting the game to launch or you are&#xA;  experiencing random crashes, it might&#xA;  be that the game did not install&#xA;  correctly. Please use Steam’s&#xA;  validation check at least twice&#xA;  because sometimes it can report no&#xA;  problems on its first pass.  Verify&#xA;  integrity of game cache&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Load Steam&lt;/li&gt;&#xA;  &lt;li&gt;From the Library section, right-click on the game and select&#xA;  Properties from the menu.&lt;/li&gt;&#xA;  &lt;li&gt;Select the Local files tab and click the Verify integrity of game&#xA;  cache... button.&lt;/li&gt;&#xA;  &lt;li&gt;Steam will verify the game's files - this process may take several&#xA;  minutes.&lt;/li&gt;&#xA;  &lt;li&gt;Once the process is completed, the Check Window will automatically&#xA;  exit.&lt;/li&gt;&#xA;  &lt;li&gt;Another reason that your game may be crashing is that you don’t have all&#xA;  the latest directx and video drivers,&#xA;  please check Steam’s support page&#xA;  here: -&#xA;  &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=1093-TEMX-7665&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=1093-TEMX-7665&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;li&gt;If you are experiencing sound issues with the game, please try&#xA;  updating your sound drivers. Most&#xA;  people after trying this have reported&#xA;  that it works: -&#xA;  &lt;a href=&quot;http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;DisplayLang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;DisplayLang=en&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Please also check the sticky threads&#xA;  on the Worms Reloaded steam forum for&#xA;  the latest news on bug fixes and&#xA;  solutions: -&#xA;  &lt;a href=&quot;http://forums.steampowered.com/forums/forumdisplay.php?f=941&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/forumdisplay.php?f=941&lt;/a&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If after doing these things, your&#xA;  problem is fixed, then please let us&#xA;  know. If your problem still persists&#xA;  then please send us your dxdiag file&#xA;  and the game log file and we will find&#xA;  out why you are still experiencing&#xA;  problems. If you used the default&#xA;  install, you can find the log file&#xA;  here: -  C:\Program&#xA;  Files\Steam\steamapps\common\worms&#xA;  reloaded&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3180" LastActivityDate="2010-08-27T14:34:34.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6378" PostTypeId="2" ParentId="6300" CreationDate="2010-08-27T15:01:56.383" Score="2" Body="&lt;p&gt;The PS2 controller is fairly simple to take apart. Sounds like the contacts are probably dirty and just not making contact properly for the buttons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Link+Video: &lt;a href=&quot;http://screwattack.com/videos/How-to-take-apart-and-clean-your-PS2-controller&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://screwattack.com/videos/How-to-take-apart-and-clean-your-PS2-controller&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure about the gamecube controller.&lt;/p&gt;&#xA;" OwnerUserId="3188" LastActivityDate="2010-08-27T15:01:56.383" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6381" PostTypeId="2" ParentId="6289" CreationDate="2010-08-27T15:23:23.160" Score="1" Body="&lt;p&gt;As you suggested this was just cool animation.  Street Hockey 95 (unfortunately) didn't have any combos to let you do those (SWEET!) moves.&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-08-27T15:23:23.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6382" PostTypeId="1" AcceptedAnswerId="6383" CreationDate="2010-08-27T16:06:44.140" Score="16" ViewCount="12089" Body="&lt;p&gt;When your save file reaches a score of &lt;strong&gt;&lt;code&gt;96&lt;/code&gt;&lt;/strong&gt; in Super Mario World, the score becomes &lt;strong&gt;&lt;code&gt;*96&lt;/code&gt;&lt;/strong&gt;, with a little star on it. What does this mean? Is it possible to get a higher score than &lt;strong&gt;&lt;code&gt;96&lt;/code&gt;&lt;/strong&gt;? Or get multiple stars?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="3610" LastEditDate="2012-06-08T09:23:02.350" LastActivityDate="2014-05-05T16:00:22.930" Title="Starred Score in Super Mario World" Tags="|super-mario-world|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6383" PostTypeId="2" ParentId="6382" CreationDate="2010-08-27T16:12:02.120" Score="22" Body="&lt;p&gt;There are 96 exits in Super Mario World. The star signifies that you have done all of the levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More recent Mario games (like New Super Mario Bros. DS, and Super Mario Bros. Wii) have multiple stars available for completing different goals (beating the game. collecting all the coins, finding all the exits...), but Super Mario World only has one star.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interesting fact:&lt;br&gt;&#xA;In the Japanese Super Mario Bros. the number of completed levels is written in Japanese, unless you get to 96. At 96, it just displays the number &quot;96&quot; in our number system. (no star)&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-27T16:12:02.120" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6385" PostTypeId="2" ParentId="6372" CreationDate="2010-08-27T16:46:28.923" Score="4" Body="&lt;p&gt;A big reason to try out different vocations is to farm skill points. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if you have a character who is a priest and you want him/her to learn wands. You could spend points you get from leveling up as a priest on your wand skill, but then it would be tougher to level up your priest vocation skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead you could make your character a mage, point all those points you get into wands, then switch back to priest. Then you could use all your priest points on your vocation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A second reason is because maxing out an equipment skill at 100 points lets you use that skill on any class, even if they don't have it available. Martial artists for example cannot use shields, but you could level your martial artist as a class that can, get shields up to 100, then when you switch back to martial artist you will be able to use shields.&lt;/p&gt;&#xA;" OwnerUserId="2345" LastActivityDate="2010-08-27T16:46:28.923" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6386" PostTypeId="1" AcceptedAnswerId="6603" CreationDate="2010-08-27T16:53:12.763" Score="14" ViewCount="1714" Body="&lt;p&gt;I'm trying to generate a very specific map: one with an arctic ocean, a volcano, and preferably a taiga (or other frozen, wood-filled land).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've managed to generate a couple of coastal volcanoes so far, (including one with a sub-ocean magma pipe. &lt;em&gt;that&lt;/em&gt; was a fun embark -- 5 minutes of &quot;cave in has occurred&quot; as water became obsidian and then fell to the bottom of the magma sea) but they're never close enough to the poles to be in an arctic ocean. (I have a strong desire to acquire War Walruses, you see, so I simply &lt;em&gt;must&lt;/em&gt; have an arctic biome :P )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can decrease the temperature on an already generated world? How can I increase the number of Cold or Freezing squares on each map?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2012-05-16T18:54:22.817" LastActivityDate="2012-05-16T18:54:22.817" Title="Dwarf Fortress World Gen" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6387" PostTypeId="1" CreationDate="2010-08-27T17:10:15.490" Score="9" ViewCount="1528" Body="&lt;p&gt;I've been looking for a freeciv setting that would allow me to choose between razing a city when capturing it and keeping the city. Couldn't find it in the options dialog. I'm asking here to make sure I didn't overlook it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For now, if I want a city destroyed, I'm using a wave of &quot;Poison city&quot; spy attacks which reduces the population to 1. Then the city gets destroyed when I capture it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way to decrease the population to 1 is using nukes, but this is expensive and has a very negative impact on the ecology, so it doesn't suit me.&lt;/p&gt;&#xA;" OwnerDisplayName="user3193" LastEditorUserId="207" LastEditDate="2011-08-22T18:20:51.987" LastActivityDate="2020-01-10T00:31:02.113" Title="What is the Freeciv setting to automatically raze or not when capturing a city?" Tags="|freeciv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6388" PostTypeId="1" AcceptedAnswerId="6389" CreationDate="2010-08-27T17:39:52.290" Score="11" ViewCount="10983" Body="&lt;p&gt;How long do sieges last in Dwarf Fortress if they are completely ineffective?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a goblin war party camped on a hill near my fortress. My fortress has its gate down, its bridge up, and marksdwarves on the walls.  How long with the gobos stare at my impenetrable defenses 'till they get bored and go away?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="39" LastEditDate="2010-08-27T17:50:48.477" LastActivityDate="2011-07-27T08:06:41.917" Title="How long do sieges last?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6389" PostTypeId="2" ParentId="6388" CreationDate="2010-08-27T18:03:12.330" Score="8" Body="&lt;p&gt;The wiki doesn't know, so it's safe to say that that is one of Toady's secrets.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;After being sufficiently &amp;quot;successful&amp;quot; at defending against the siege (killing sufficient attackers, waiting them out, or some combination thereof), the attackers will retreat. All of the remaining squads and groups will head for the map edges and leave, typically favoring the edge they entered from. Once the last of the siegers leave, the &amp;quot;SIEGE&amp;quot; tag will go away.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Siege&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/Siege&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;However, the 40d page states that if you do nothing, it will take a very long time for the siege to end.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The siege will end after some (LONG) time have passed,&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:Siege&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/40d:Siege&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-27T18:03:12.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6390" PostTypeId="1" AcceptedAnswerId="6392" CreationDate="2010-08-27T18:10:06.760" Score="4" ViewCount="1896" Body="&lt;p&gt;I have a dwarf who died of thirst in my jewellers. He's been there for, like half a year now. He's a skeleton now. No one has gone in to the workshop despite there being lots of jobs assigned there, no one will move the body. I tried telling them to dump it, but no one went near it. Why hasn't anyone moved the body? Someone else has since died of thirst and been moved to my graveyard, so I know it's not just that I don't have anyone with burial assigned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are my options? I want my jewellers back...&lt;/p&gt;&#xA;" OwnerUserId="847" LastActivityDate="2010-08-27T18:13:06.180" Title="Dwarf corpse not being moved" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6391" PostTypeId="2" ParentId="6390" CreationDate="2010-08-27T18:11:54.093" Score="1" Body="&lt;p&gt;Is anyone assigned the hauling labours in a burrow that can access that area? Dwarves won't do jobs outside their burrows.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-27T18:11:54.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6392" PostTypeId="2" ParentId="6390" CreationDate="2010-08-27T18:13:06.180" Score="12" Body="&lt;p&gt;Chances are very good that you built the jeweler's workshop in such a way as to block the only exit. This is very common with the jeweler's workshop because (I think) it's the only workshop that blocks one entire side of the 3x3 grid (the right or east side). When you build the workshop, the darker X's show you which tiles will become impassible. If this is the case, deconstruct the workshop and build it elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise check for forbidden doors or defined burrows that don't allow access.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-27T18:13:06.180" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6393" PostTypeId="1" CreationDate="2010-08-27T18:27:50.920" Score="3" ViewCount="1078" Body="&lt;p&gt;It appears as though we may have a cheater in my Online Dynasty league.  As Hawaii the player struggles against human opponents but is blowing out computer teams.  The only explanation I can find is that he is using 1 button mode in these games.  Is is possible to turn off one button mode in Single Player vs CPU games in online Dynasty.&lt;/p&gt;&#xA;" OwnerDisplayName="zach" LastEditorUserId="8366" LastEditDate="2011-11-04T20:37:40.210" LastActivityDate="2011-11-04T20:37:40.210" Title="In NCAA 11, Online Dynasty, is it possible to turn off 1-button mode for single player vs CPU games?" Tags="|cheats|ncaa-football-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6394" PostTypeId="2" ParentId="5279" CreationDate="2010-08-27T18:39:22.613" Score="1" Body="&lt;p&gt;This can only be done in a Custom/Hosted game. The MAP doesn't need to be custom, and probably wasn't, but you can't adjust the game speed in a ranked match.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-08-27T18:39:22.613" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6395" PostTypeId="1" AcceptedAnswerId="6396" CreationDate="2010-08-27T18:42:49.260" Score="5" ViewCount="1853" Body="&lt;p&gt;Every time I start the game with my character in Jakobs Cove, I start at the very beginning of the zone (the point you start from when you first Fast Travel in), regardless of where I quit and saved from earlier. Am I missing something obvious here, or is this the only new-u station in the area?&lt;/p&gt;&#xA;" OwnerUserId="1904" LastEditorUserId="181240" LastEditDate="2023-03-24T15:11:41.850" LastActivityDate="2023-03-24T15:11:41.850" Title="Zombie Island of Dr.Ned spawn point" Tags="|borderlands|borderlands-zombie-island-of-dr-ned|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6396" PostTypeId="2" ParentId="6395" CreationDate="2010-08-27T18:46:50.733" Score="4" Body="&lt;p&gt;Jakobs Cove is the only new-u station however the Windmill actually becomes unlocked after a certain point and allows you to use it as a shortcut to get to the town faster. Also, some of the gates that are blocked off if you take the long way around open up later as well, allowing quicker access to other areas of the island. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-08-27T18:46:50.733" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6398" PostTypeId="2" ParentId="3191" CreationDate="2010-08-27T20:15:52.543" Score="6" Body="&lt;p&gt;I realize this question is old, but I feel compelled to add in here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to what's already been said (boost your MR, don't be afraid to over-nuke him to eat past his shield), there is the topic of range and escape abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mord is a unique melee in that his abilities have some good AOE and range to them, but he suffers the penalty of normal melee characters in that a good ranged will still be able to keep him at bay. Characters with long range and/or skill shot abilities like Anivia, Ezreal, Kog'maw or Karthus can put pressure on Mord very easily during the laning phase, which is where Mord tends to establish himself. A character with strong lane presence/harassing ability like Nasus, Garen, Vladimir or Fiddlesticks can also hurt Mord's early game by keeping him at the enemy tower where the tower will eat most of the kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mord also suffers from a distinct lack of escape abilities. Ganking Mord can be easy with a properly built tank to bait his abilities into cooldown, and then bum rushing him when he has nothing left with which to counter. Slows and stuns prevent his otherwise relatively high HP and shield from making a difference, so plan ahead. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mord tends to be very item dependent. A tank Mord ends up having lower overall damage, while a DPS Mord ends up having a very low lifepool and no escape mechanisms. Putting pressure on him in his lane early game prevents him from racking up too much money (which is why he was designed with so much AOE ability), and thus prevents him from getting his really good items at the proper time which would otherwise allow him to become the &quot;powerhouse&quot; that everyone fears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't get me wrong, a properly played Mord is quite good, and a smart player knows how to balance between him being a tank and a burst DPS. But a heavily pressured Mord will crumble late game, and a ganked Mord will have no chance against the proper lineup.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-08-27T20:15:52.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6400" PostTypeId="2" ParentId="6388" CreationDate="2010-08-27T20:39:51.437" Score="7" Body="&lt;p&gt;Waiting out a siege is a poor way to deal with invaders. I find that the best way to deal with enemies is to use the &amp;quot;hallway of doom&amp;quot; technique. This is where you have a long, twisty path that invaders full of death dealing devices that leads to your fort. They mention it on the wiki under &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Defense#Branching_corridors&quot; rel=&quot;nofollow noreferrer&quot;&gt;Defense Guide&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Here are some of my favorites.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lines of Cage traps. You can later setup a &amp;quot;death pit&amp;quot; where invaders become &amp;quot;target practice&amp;quot; for your marksdwarfs. Easy to setup and useful in the early game.&lt;/li&gt;&#xA;&lt;li&gt;Carnival shooter. Where you have a large room with a switchback path that a number of marksdwarfs can watch over and fire at their leisure as the invader passes.&lt;/li&gt;&#xA;&lt;li&gt;Drowning locks. Again use the switchback, but setup some floodgates to both seal the room and open passage to a water source. Invaders drown, but you have to figure a way to drain the room. Can also be used with magma.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I have found that a siege could last for years and is generally better to take care of quickly. Always give invaders a path to your dwarfs, but make it so long and dangerous that only giant armies can make it through. Simply add a floodgates at the final choke point and with a flip of a switch, you can seal in the invader.&lt;/p&gt;&#xA;&lt;p&gt;I have not tried capturing a siege in a way that keeps my dwarfs safe, but doesn't end the siege... I wonder if it will prevent another siege from occurring?&lt;/p&gt;&#xA;&lt;p&gt;Have fun&lt;/p&gt;&#xA;" OwnerUserId="3040" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-27T20:55:22.957" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6402" PostTypeId="2" ParentId="6356" CreationDate="2010-08-27T21:12:02.440" Score="0" Body="&lt;p&gt;Get your Protoss partner to play Zerg for a few matches and double 6-pool people until you find somebody that defends it successfully. Then just watch the replay and copy what they do when you go back to playing normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general though, 2v2s in higher leagues are all about rushes like this. On maps where team bases are far apart (and it is therefore hard to help each other defend early on), one of you needs to send out a scout on 6 or 7 to check for these turbo-aggressive builds. If they AREN'T doing one...consider switching into your own aggressive build and rushing them. &lt;/p&gt;&#xA;" OwnerDisplayName="jloubert" LastActivityDate="2010-08-27T21:12:02.440" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6403" PostTypeId="2" ParentId="6368" CreationDate="2010-08-27T21:24:35.460" Score="6" Body="&lt;p&gt;In Rome Total war, your leader is in fact a hero you can control (usually the most powerful since its the first one you get). When you choose to kill him, he dies so you lose that powerful unit. Eventually, the senate will grow weary of you again later on and will ask for another suicide until you rebel.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-08-27T21:24:35.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6404" PostTypeId="2" ParentId="6356" CreationDate="2010-08-27T22:11:21.720" Score="2" Body="&lt;p&gt;You were right to build the pool as soon as you saw them so you can get zerglings of your own as soon as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a very easy way to counter a single 6 lings rush. Take all your drones, tell them to harvest a single mineral patch, that way they will all overlap near a single mineral patch (you can click multiple times to keep them close together, or change mineral patch). When the zerglings come close tell the drones to attack in the zergling's direction. Because they overlap, they will all be able to attack at the same time usually killing instantly a zergling or two, while the zergling will be able to attack with only a few ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I know that it doesnt work so well versus 2 players because of the sheer amount of zerglings the opponent has. However if you manage to keep as much drones as possible alive, by running around, avoiding the zerglings, they won't be able to do much damage since killing your hatchery will take a long time for a handful of zerglings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to sum up&lt;br&gt;&#xA;1-Get a pool asap&lt;br&gt;&#xA;2-When they come for you, stack the drones, kill a few lings then run&lt;br&gt;&#xA;3-If they go for your hatchery, harass them with the drones.&lt;br&gt;&#xA;4-If they go for the drones, go to 2&lt;br&gt;&#xA;5-when your pool comes up, get a few zergling to deal with the remaining forces your   opponents have. (Remember to keep like 100 minerals to get 2 eggs of zerglings since by that time mineral sharing won't be allowed yet)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By then, your ally should have done something. If he/she didn't, it's probably gg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just a few zealots (1-3) would greatly help this whole process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that merely staying alive is nearly a guaranteed victory since 6 pool is mostly an &quot;all in&quot; strategy. If it fails, they have close to nothing and they will lose on the medium/long run. Also, good players will probably go for a better, long run strategy. 6 pooling is usually for players not so confident (for a reason) on their zerg skills so outmacroing them might not be that difficult.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-08-27T22:11:21.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6406" PostTypeId="1" AcceptedAnswerId="6407" CreationDate="2010-08-27T22:41:32.477" Score="1" ViewCount="4229" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5381/how-do-i-remove-a-building-in-starcraft-2&quot;&gt;How do I remove a building in StarCraft 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;How do I sell back a completed building I don't need in the StarCraft 2 campaign?&lt;/p&gt;&#xA;" OwnerUserId="646" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2010-08-27T22:58:10.553" Title="How do I sell back a completed building in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ClosedDate="2010-08-27T23:15:21.193" ContentLicense="CC BY-SA 2.5" />
  <row Id="6407" PostTypeId="2" ParentId="6406" CreationDate="2010-08-27T22:45:31.037" Score="6" Body="&lt;p&gt;With the exception of the Bunker, you can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Bunker has a salvage (&lt;kbd&gt;v&lt;/kbd&gt; by default) command; you must empty it of troops first.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-27T22:45:31.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6408" PostTypeId="1" AcceptedAnswerId="7677" CreationDate="2010-08-27T23:05:52.037" Score="2" ViewCount="710" Body="&lt;p&gt;I've just installed Guild Wars on my brand new MacBook, but I've run into an issue with the camera control.  The default controls are set so that you hold down the right mouse button and move the mouse to move the camera.  However, I am unable to get that to work with the fancy trackpad on the MacBook.  (I can right-click in Windows, so I know the click works, but it doesn't work in Guild Wars.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to remap the camera control to a different button, so that I can play Guild Wars without hooking up an external mouse?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-09-19T05:09:54.553" Title="Remap Camera Control in Guild Wars" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6409" PostTypeId="1" AcceptedAnswerId="6411" CreationDate="2010-08-27T23:16:03.767" Score="8" ViewCount="24903" Body="&lt;p&gt;In the PS3 version of Final Fantasy XIII, there are a number of unlockable bonus themes.  After completing the main storyline, I only have three of the themes unlocked.  What trophies do I need to complete in order to unlock all the themes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Your answer may also explain how to unlock the themes on the Xbox 360, assuming the themes exist on that system.)&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:47.080" LastActivityDate="2012-07-17T18:11:29.877" Title="What trophies unlock the bonus themes in Final Fantasy XIII?" Tags="|ps3|final-fantasy-13|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6411" PostTypeId="2" ParentId="6409" CreationDate="2010-08-28T00:34:56.747" Score="7" Body="&lt;p&gt;On &lt;a href=&quot;http://cheats.ign.com/ob2/068/826/826843.html#64782&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; it lists them:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unlockable: Dashboard Themes&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Win the Trophies below to unlock&#xA;  dashboard themes.&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Fang - Get the &quot;Treasure Hunter    (Gold)&quot; Trophy / Held every weapon&lt;br&gt;&#xA;  and accessory.&lt;/li&gt;&#xA;  &lt;li&gt;Hope - Get the &quot;Instrument of Change    (Gold)&quot; Trophy / Witnessed&#xA;  the       dawn of a new crystal&#xA;  legend.&lt;/li&gt;&#xA;  &lt;li&gt;Lightning - Get the &quot;Superstar    (Gold)&quot; Trophy / Earned a 5-star&lt;br&gt;&#xA;  ranking in the battle to determine&lt;br&gt;&#xA;  the world's fate.&lt;/li&gt;&#xA;  &lt;li&gt;Sazh - Get the &quot;Lore Master (Gold)&quot;    Trophy / Discerned the full&lt;br&gt;&#xA;  attributes of 100 enemies.&lt;/li&gt;&#xA;  &lt;li&gt;Serah - Get the &quot;Ultimate Hero    (Platinum)&quot; Trophy / Acquired all&lt;br&gt;&#xA;  trophies.&lt;/li&gt;&#xA;  &lt;li&gt;Snow - Get the &quot;L'Cie Paragon (Gold)&quot;    Trophy / Earned a 5-star&lt;br&gt;&#xA;  ranking    for all Cie'th Stone&#xA;  missions&lt;/li&gt;&#xA;  &lt;li&gt;Vanille - Get the &quot;Instrument of    Faith (Silver)&quot; Trophy / Defied&lt;br&gt;&#xA;  destiny's charge and embarked on a&lt;br&gt;&#xA;  different path.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Good luck with some of them. I've only gotten four so far. It'll take quite a bit of grinding for full crystarium/those T. things for the last weapons, and those latter Cie'th Stone Missions are hard! :O&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-08-28T00:34:56.747" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6413" PostTypeId="2" ParentId="5512" CreationDate="2010-08-28T03:09:21.137" Score="8" Body="&lt;p&gt;&lt;strong&gt;Orphan First Form&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest challenge in this form is keeping your hit points at almost maximum, while dealing enough damage to defeat Orphan.  The &lt;em&gt;Merciless Judgement&lt;/em&gt; attack will almost completely deplete your hit points and there is no warning before it occurs.  From my observations, the attack always occurred near the end of the stagger period, but obviously that timing depends on how fast you stagger Orphan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used Fang, Lightning and Hope, which meant that I was unable to Poison him, but I still managed to squeak through with a victory on my fourth attempt.  My basic paradigms were SAB/MED/MED to heal quickly and debuff him, then RAV/RAV/MED to stagger while healing and COM/COM/MED or COM/COM/SYN while staggered, switching to SAB/MED/MED near the end of the stagger gauge (usually after using Fang's Highwind attack to do a lot of damage and clear the stagger gauge).  I guess it is important to note that I did spend CP on giving Fang level 1 in RAV, so that I could raise the chain gauge faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as items are concerned, Fang had a maxed out item that protected her from Death, all weapons were maxed at tier 2 and everyone had a maxed out hit point bangle.  I also went into the battle with maxed out TP, so that I could use Renew twice to quickly heal everyone if an attack left me extremely vulnerable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest problem I had in the battle was keeping everyone's hit points high enough to survive the &lt;em&gt;Merciless Judgement&lt;/em&gt; attack during the time that the black ball was active.  (Orphan has two &quot;modes&quot; - a black ball that debuffs and attacks you and a white ball that heals him - he switches between the modes after each &lt;em&gt;Merciless Judgement&lt;/em&gt; attack.)  The problem with the black ball mode is that he can Daze/Fog your characters, making them stop healing for a portion of time, while dealing large amounts of damage.  I managed to survive through quick item use and through favouring SAB/MED/MED during the black ball mode, even when Orphan was staggered.  (In other words, keeping your hit points up is more important than dealing damage - there is time to deal damage during the white ball mode.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Orphan Second Form&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This battle was actually quite easy.  He is invulnerable except when staggered, but his attacks don't do much damage, so a simple RAV/RAV/RAV and then COM/COM/RAV combination works extremely well.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-08-28T03:09:21.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6414" PostTypeId="1" AcceptedAnswerId="6443" CreationDate="2010-08-28T03:17:10.507" Score="9" ViewCount="3777" Body="&lt;p&gt;Is there any way to watch specific Final Fantasy XIII cutscenes after finishing the game?  Some of them are extremely well rendered and I would love to watch them again, but I really don't have the time to replay the game in order to do that.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2016-10-20T02:40:34.733" Title="Is there a way to watch the Final Fantasy XIII cutscenes a second time?" Tags="|final-fantasy-13|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6416" PostTypeId="1" AcceptedAnswerId="48691" CreationDate="2010-08-28T03:34:16.203" Score="6" ViewCount="2820" Body="&lt;p&gt;The &lt;a href=&quot;https://dwarffortresswiki.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress Wiki&lt;/a&gt;, while a wonderful help for most of the time, still falls short from time to time, especially in some of the minor articles.&lt;/p&gt;&#xA;&lt;p&gt;Something I was unable to find conclusive data about was the uniqueness of the various stone / ore / bar colors.&lt;/p&gt;&#xA;&lt;p&gt;Simply put -- Which stones / alloys / bars / wood (&lt;strong&gt;any construction eligible material&lt;/strong&gt;) provide which color when used as a building material?&lt;/p&gt;&#xA;&lt;p&gt;It's easy when you're building something small and can use entirely one type of rock, but when you're in the middle of a megaproject and you're aiming for consistency, you don't want to be looking at the item screen wondering whether the batch of newly excavated &amp;quot;Slate&amp;quot; matches the &amp;quot;mica&amp;quot; you've been using up until that point., and it would be nice to have a list to be able to compare to at a glance.&lt;/p&gt;&#xA;&lt;p&gt;Note: According to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Color&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, there should be 16 different categories.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2012-01-27T20:44:03.680" Title="Material Colors in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" CommunityOwnedDate="2010-08-28T03:34:16.203" ContentLicense="CC BY-SA 2.5" />
  <row Id="6418" PostTypeId="1" CreationDate="2010-08-28T03:54:06.500" Score="5" ViewCount="1674" Body="&lt;p&gt;Back in the old days I used to have &lt;em&gt;Pax Imperia&lt;/em&gt; on an old Mac. That game was awesome, but I've not been able to find a version of it for Windows. Does anyone know if there is a version of it available?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm talkin' about the old &lt;em&gt;Pax Imperia&lt;/em&gt;, not &lt;em&gt;Pax Imperia 2&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2835" LastEditorUserId="218092" LastEditDate="2019-06-28T01:14:00.690" LastActivityDate="2019-06-28T06:04:56.787" Title="Where can I get a version of Pax Imperia for Windows?" Tags="|backwards-compatibility|pax-imperia|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6420" PostTypeId="2" ParentId="6416" CreationDate="2010-08-28T03:57:07.450" Score="12" Body="&lt;p&gt;I'll break it down for you:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;White: Alabaster, Aluminum, Alunite, Borax, Calcite, Chalk, Cryolite, Dolomite, Featherwood, Galena, Silver, Limestone, Marble, Marcasite, Periclase, Platinum, Quartzite, Rock salt, Satinspar, Selenite, Stibnite, Talc&lt;/li&gt;&#xA;&lt;li&gt;Grey: Anhydrite, Bismuthinite, Dacite, Granite, Phyllite&lt;/li&gt;&#xA;&lt;li&gt;Dark Grey: Andesite, Basalt, Bituminous coal, Chromite, Claystone, Diorite, Gabbro, Graphite, Hornblende, Ilmenite, Jet, Lignite, Magnetite, Mica, Obsidian, Pyrolusite, Rhyolite, Shale, Slade, Slate, Sphalerite, Tetrahedrite&lt;/li&gt;&#xA;&lt;li&gt;Cyan: Adamantine, Ice, Microcline&lt;/li&gt;&#xA;&lt;li&gt;Dark Cyan: Lay Pewter, Clear Glass&lt;/li&gt;&#xA;&lt;li&gt;Blue: Cobaltite&lt;/li&gt;&#xA;&lt;li&gt;Dark Blue:  Kimberlite&lt;/li&gt;&#xA;&lt;li&gt;Purple: Pitchblende, Rutile&lt;/li&gt;&#xA;&lt;li&gt;Dark Red: Bauxite, Hematite, Kaolinite&lt;/li&gt;&#xA;&lt;li&gt;Red: Cinnabar, Petrified wood, Realgar&lt;/li&gt;&#xA;&lt;li&gt;Yellow: Brimstone, Gold, Gypsum, Orpiment, Orthoclase, Saltpeter, Sylvite&lt;/li&gt;&#xA;&lt;li&gt;Dark Yellow: Cassiterite, Chert, Conglomerate, Copper, Puddingstone, Sandstone, Schist, Siltstone&lt;/li&gt;&#xA;&lt;li&gt;Green: Malachite, Olivine, Serpentine&lt;/li&gt;&#xA;&lt;li&gt;Light Green: Garnierite&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Please note: there are no Black, Dark Cyan, Light Blue or Light Purple stones, though they are 4 of the 16 possible colors. You can get some of these colors via alternative means, such as wood, ore, metal alloys, or glass.&lt;/p&gt;&#xA;&lt;p&gt;Data compiled from &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:The_Non-Dwarf%27s_Guide_to_Rock&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-30T03:02:32.920" CommentCount="0" CommunityOwnedDate="2010-08-28T03:57:07.450" ContentLicense="CC BY-SA 2.5" />
  <row Id="6421" PostTypeId="2" ParentId="6418" CreationDate="2010-08-28T04:16:37.350" Score="3" Body="&lt;p&gt;&lt;em&gt;Pax Imperia&lt;/em&gt; was never released for Windows; it was a Macintosh exclusive.  Its sequel (&lt;em&gt;Pax Imperia: Eminent Domain&lt;/em&gt;) was, however, and is usually considered &lt;a href=&quot;https://en.wikipedia.org/wiki/Abandonware&quot; rel=&quot;nofollow noreferrer&quot;&gt;abandonware&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the original game was for Macintosh OS 7, it is unlikely that it was ever ported to another platform. I'm sorry.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="74514" LastEditDate="2019-06-28T06:04:56.787" LastActivityDate="2019-06-28T06:04:56.787" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="6422" PostTypeId="2" ParentId="5355" CreationDate="2010-08-28T04:19:46.803" Score="5" Body="&lt;p&gt;I did it with a few floating barracks for spotting, and the drill to take down the buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep the floating buildings on high ground, so that they can't be seen from the ground and slowly move in and take everything you see out with the drill. Target any air units first, and then everything that can shoot up. Whenever nothing dangerous is around, take down other buildings.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2010-08-28T04:19:46.803" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6423" PostTypeId="2" ParentId="6418" CreationDate="2010-08-28T12:00:39.913" Score="2" Body="&lt;p&gt;While you may not be able to get a copy for Windows, if you still have your Mac copy available, it may run in &lt;a href=&quot;http://sheepshaver.cebix.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SheepSaver&lt;/a&gt;, the Mac OS 9 emulator. Given the age of the game (and thus, the unlikelihood of requiring advanced graphics support), it should run fairly well on modern PC hardware in emulation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've used SheepSaver in the past, on prior PCs, and found it pretty reliable and workable. (Unlike, say, Executor.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you act quickly, you might even be able to purchase a new copy of the game itself on &lt;a href=&quot;http://cgi.ebay.com/Pax-Imperia-MAC-CD-trading-diplomacy-combat-game-/250558029252?pt=LH_DefaultDomain_0&amp;amp;hash=item3a566c1dc4&quot; rel=&quot;nofollow noreferrer&quot;&gt;eBay&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2010-08-28T18:03:49.927" LastActivityDate="2010-08-28T18:03:49.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6424" PostTypeId="1" AcceptedAnswerId="6450" CreationDate="2010-08-28T12:36:34.143" Score="7" ViewCount="3909" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4695/has-anyone-had-success-with-voice-chat-in-starcraft-2&quot;&gt;Has anyone had success with Voice Chat in StarCraft 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Starcraft 2 has an in-game microphone feature (push-to-talk), but it simply doesn't work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My microphone is functioning outside of the game and when I talk I can see that it picks up my voice (the microphone waves move), but no one can hear me. Also, the microphone test does not work. My settings are fine, and it's not muted or anything. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea on what to do?&lt;/p&gt;&#xA;" OwnerUserId="1081" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2012-09-18T10:43:50.443" Title="Why doesn't my in-game microphone feature work?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ClosedDate="2012-09-18T20:36:39.907" ContentLicense="CC BY-SA 3.0" />
  <row Id="6425" PostTypeId="2" ParentId="6424" CreationDate="2010-08-28T13:04:47.693" Score="2" Body="&lt;p&gt;I have friends who use &lt;a href=&quot;http://www.ventrilo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ventrilo&lt;/a&gt; instead.  Many of them site that the in-game microphone feature is buggy and they prefer to use something they already know works.&lt;/p&gt;&#xA;" OwnerUserId="1711" LastActivityDate="2010-08-28T13:04:47.693" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6426" PostTypeId="1" AcceptedAnswerId="6428" CreationDate="2010-08-28T14:26:13.177" Score="6" ViewCount="317" Body="&lt;p&gt;When asteroids begin to swarm on the screen in Beat Hazard, what I usually do is dodge them so I can rack up multiplier through Dare Devil. This allows me to score more points when ships come on screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, by doing this, I miss out on the generous amount of points that can be scored by shooting the rocks down (I usually use superbombs for this purpose as it doesn't count as a shot for Dare Devil purposes). This changes in the last 15 seconds, where I instead decide to scrape the last points up by blowing up rocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is my strategy suboptimal? Do I lose points if I blow rocks with a bomb instead of regular weaponry?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-08-28T14:46:55.047" Title="Is it worth it to shoot at the rocks in Beat Hazard?" Tags="|beat-hazard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6427" PostTypeId="1" AcceptedAnswerId="6445" CreationDate="2010-08-28T14:26:24.397" Score="4" ViewCount="236" Body="&lt;p&gt;If a worm get poisoned in Worms Reloaded, is possible to remove it in some way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And another question, how often and how much life is removed when a worm is poisoned?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user56" LastEditDate="2010-08-28T14:30:51.103" LastActivityDate="2014-01-15T10:13:33.253" Title="How does poison work in Worms Reloaded?" Tags="|pc|worms-reloaded|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6428" PostTypeId="2" ParentId="6426" CreationDate="2010-08-28T14:46:55.047" Score="3" Body="&lt;p&gt;From everything that I've read on the Beat Hazard forums, your general strategy is pretty spot on. Using the Dare Devil multiplier in the beginning of the song will generally net you more overall points than just shooting all the asteroids. Ships and bosses are worth more points than asteroids, so it's often recommended to hold off on shooting for as long as possible, potentially even until the first boss if you can. The multiplier score you rack up will end up optimizing your point acquisition much more. This effectiveness of this strategy can &lt;em&gt;sometimes&lt;/em&gt; vary depending on the song you are playing, but overall it is sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember to be careful when using the Superbomb to clear the asteroids because it can end up splitting all the large ones at once, which will then send a ton of small ones flying around, which may end up killing you and your multiplier!&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-08-28T14:46:55.047" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6429" PostTypeId="1" AcceptedAnswerId="6433" CreationDate="2010-08-28T14:58:44.893" Score="11" ViewCount="104312" Body="&lt;p&gt;I am going after the roaming pokemon in Pokemon SoulSilver, and they are a nuisance to catch. I need Mean Look to ensure that they don't immediately run, False Swipe to hurt it as much as possible without fainting it, and a move to paralyze them or put them to sleep to catch them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment, this means using three Pokemon, which is a nuisance as it wastes time switching between them. Are there any Pokemon that can learn this combination of moves?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="20456" LastEditDate="2013-05-17T17:47:36.837" LastActivityDate="2016-12-30T02:34:01.610" Title="Can any Pokemon learn False Swipe, Mean Look, and a move to inflict paralysis or sleep?" Tags="|pokemon-heart-gold-soul-silver|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6430" PostTypeId="1" AcceptedAnswerId="6500" CreationDate="2010-08-28T15:04:25.963" Score="4" ViewCount="1266" Body="&lt;p&gt;I'm still at the start of the game but one thing is annoying as hell: whenever I'm maneuvering around in the map and the game needs to load something (e.g. a sound or such a thing), there's a stutter or a short pause, so to say.&#xA;When I e.g. climb up to something, it's clear that the game suddenly pauses for the sound to load if it's the first time it needs to play it (at least, that's my impression). I've also seen this the first time the wolf came at me, right in the tutorial: a short stop and then the sound played.&lt;/p&gt;&#xA;&lt;p&gt;What's also really annoying about this, is that it almost always breaks the tension, because I already can expect something to happen the next moment.&lt;/p&gt;&#xA;&lt;p&gt;I'm on a W7Pro 64 with 12GB RAM, i980EE@3.3Ghz, with Intel 160GB SSD and a HD 5970, so I don't think it's my hardware that's insufficient. All my searching using Google and asking friends turned up nothing (as they usually expect problems based on the hardware not being up to par).&lt;/p&gt;&#xA;&lt;p&gt;I also noticed some weird, albeit less annoying stops, when calling up the Objective or Log screens (I expect the game to pause in this case, so no problem).&lt;/p&gt;&#xA;" OwnerUserId="284" LastEditorUserId="222022" LastEditDate="2023-03-24T16:16:40.650" LastActivityDate="2023-03-24T16:16:40.650" Title="Call of Juarez stutters every time something loads" Tags="|pc|performance|call-of-juarez|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6431" PostTypeId="2" ParentId="6429" CreationDate="2010-08-28T15:11:04.520" Score="4" Body="&lt;p&gt;I did a quick search with &lt;a href=&quot;http://www.legendarypokemon.net/dp_moveset.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, and found that &lt;a href=&quot;http://www.legendarypokemon.net/dp/pokedex/Absol&quot; rel=&quot;nofollow noreferrer&quot;&gt;Absol&lt;/a&gt; and &lt;a href=&quot;http://www.legendarypokemon.net/dp/pokedex/Gallade&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gallade&lt;/a&gt; are the only two Pokemon beside &lt;a href=&quot;http://www.legendarypokemon.net/dp/pokedex/Smeargle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Smeargle&lt;/a&gt; that learn both of those. They can both be taught Thunder Wave from a TM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Also, Gallade can know Hypnosis if Kirlia knows it when it evolves.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-08-28T15:11:04.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6432" PostTypeId="2" ParentId="6430" CreationDate="2010-08-28T15:13:45.670" Score="1" Body="&lt;p&gt;There are two possibilities I can think of. The game performs poorly on 64 bit systems, or the game performs poorly on multi-core systems. Some games which were optimised for two cores works poorly on quad (or more) core systems. Fallout 3 for example crashes on some quad core systems unless you edit a configuration file.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-08-28T15:13:45.670" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6433" PostTypeId="2" ParentId="6429" CreationDate="2010-08-28T15:13:54.660" Score="11" Body="&lt;p&gt;There are 2 Pokémon that can learn that combination of moves via TM and breeding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Absol&lt;/strong&gt; can get Mean Look as an Egg Move from Umbreon, can learn False Swipe from TM, and can learn Thunder Wave from a TM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gallade&lt;/strong&gt; can learn Mean Look as an Egg Move from most ghosts, learns False Swipe naturally at level 45, and can opt for either Thunder Wave as a TM or Hypnosis as a level 50 Kirlia (this route would require you to use either the Move Tutor or a TM for False Swipe, but Sleep is better for catching).&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-08-28T15:13:54.660" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6434" PostTypeId="2" ParentId="6429" CreationDate="2010-08-28T15:58:47.397" Score="7" Body="&lt;p&gt;If you want to look up moveset combinations, check out Serebii's &lt;a href=&quot;http://www.serebii.net/games/moveset.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moveset Calculator&lt;/a&gt;. For the moves you want, Absol, Gallade and Smeargle will work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, if you want something effective, I used to have a Smeargle with the following moveset:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spore (100% chance of sleep)&lt;/li&gt;&#xA;&lt;li&gt;Mean Look&lt;/li&gt;&#xA;&lt;li&gt;False Swipe&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;With the fourth slot being anything of your choice. I can't remember what I had. I think it was Odor Sleuth in case I needed to catch a Ghost-type.&lt;/p&gt;&#xA;" OwnerUserId="235" LastActivityDate="2010-08-28T15:58:47.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6435" PostTypeId="1" AcceptedAnswerId="7696" CreationDate="2010-08-28T16:08:53.827" Score="3" ViewCount="1144" Body="&lt;p&gt;Unlike &lt;a href=&quot;https://gaming.stackexchange.com/questions/6352/problems-running-worms-reloaded-in-win-7-64bit&quot;&gt;this guy&lt;/a&gt;, I can launch the Worms Reloaded demo from Steam on my Windows 7 64-bit machine just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, once I get into the demo, all the menus act as if I'm holding down the down arrow (or some similar key).  I know this is not the case because I'm not touching either my keyboard or mouse, and according to other programs, no key events are being sent.  I don't know if this has any effect once I start playing, because I could barely configure my team.  Any help would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2010-11-09T09:32:18.273" Title="Worms Reloaded (demo) menus act as if down arrow is being pressed all the time" Tags="|windows-7|worms-reloaded|technical-issues|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6436" PostTypeId="1" AcceptedAnswerId="6438" CreationDate="2010-08-28T16:16:58.660" Score="4" ViewCount="8007" Body="&lt;p&gt;I beat the campaign and then saw that I was 25/26 on missions. I did some research and found out about the secret level, Piercing the Shroud. I went back and got the secret (avoiding a spoiler here) and then beat the level. However, on my &quot;Mission Archives&quot; screen I can't find that level. Also, I can't get back to the Star Map to select it. What do I have to do to select that level, or do I have to start the campaign over?&lt;/p&gt;&#xA;" OwnerUserId="2335" LastActivityDate="2010-10-31T08:56:33.127" Title="How do you access the &quot;Piercing the Shroud&quot; mission if you've already completed the campaign?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6437" PostTypeId="1" AcceptedAnswerId="6444" CreationDate="2010-08-28T16:31:00.297" Score="6" ViewCount="7069" Body="&lt;p&gt;I  tried to launch the magnet on the terrain, it does some graphical effects and nothing more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does it work and when should you use it?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user56" LastEditDate="2010-08-28T16:39:37.813" LastActivityDate="2010-08-28T17:28:20.373" Title="How does the magnet work in Worms Reloaded?" Tags="|pc|worms-reloaded|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6438" PostTypeId="2" ParentId="6436" CreationDate="2010-08-28T16:42:02.927" Score="5" Body="&lt;p&gt;You'll have to start the campaign over. Or, if you have a saved game before you started the Char mission, you can reload that and you'll have to unlock the secret mission again, but you can play it through the mission archives as long as you're still aboard the Hyperion.&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-08-28T16:42:02.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6439" PostTypeId="2" ParentId="6437" CreationDate="2010-08-28T16:59:16.387" Score="1" Body="&lt;p&gt;The magnet repels projectiles like the bazooka.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a few turns, it stops working. (Though it remains on the landscape and can be knocked around)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-28T16:59:16.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6440" PostTypeId="1" AcceptedAnswerId="6558" CreationDate="2010-08-28T17:07:25.487" Score="11" ViewCount="47231" Body="&lt;p&gt;My city is close to &lt;em&gt;perfect&lt;/em&gt; but I can't seem to get any demand -- it's negative in all categories! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has a population of 45,000, and all but one bar of mayor rating filled up. EQ (education) is nearly 200 everywhere, all the opinion polls are full (except environment and traffic, which are ~3/4). Average salary ~70,000. Water is supplied to all parts of the city, and the city has full school/library/college/museum/police/fire/hospital coverage (well-funded). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no dirty or manufacturing industry, but some high-tech (~3000 jobs); the rest of my city is commercial. I installed a small subway, which is used about half as much as the roads, and I have a LOT of city beautification ($1000/month+ worth of parks, etc.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm pulling in a little over $800 a month with taxes at about 9% for medium/high residential and 7% for commercial/high-tech. There's a few &quot;no jobs&quot; indicators in the residential sectors, but no demand for commerce/industry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried a bunch of different things (without saving), but nothing seems effective. I added an airport and a landmark (Bank of America tower), which temporarily sparked some commercial, but very little. I tried lowering taxes to &lt;em&gt;zero&lt;/em&gt;, but even that did nothing except bankrupt me in 6 months. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to make a self-sufficient city, so there's no connected cities, but if I must add them I will. I want to explore other options first, though. Thanks!&lt;/p&gt;&#xA;" OwnerUserId="3074" LastEditorUserId="3936" LastEditDate="2012-12-23T13:48:57.877" LastActivityDate="2013-09-07T09:57:36.007" Title="How do I increase demand in a city, population of around 45,000?" Tags="|simcity-4|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6441" PostTypeId="1" AcceptedAnswerId="6447" CreationDate="2010-08-28T17:08:47.300" Score="9" ViewCount="1873" Body="&lt;p&gt;I started playing Dwarf Fortress about a week ago and have hit my first winter; I've got more dwarfs now and think I've got maintaining food and drink supplies under control, but I'm wanting to expand my economy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've started building various workshops and it's hard to tell what you need to do what most of the time. So, I'm wondering if there's any type of reference for the overall economy.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I mean is I'd like some sort of chart that says to make X I need  2 of Y, 1 of Z and have to use a such-and-such workshop. Ideally it should show full chains of what is needed to make something, so I can start with nothing to produce what I want.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-08-28T23:16:58.157" Title="Is there an overview of the dwarf fortress economy?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6442" PostTypeId="2" ParentId="6373" CreationDate="2010-08-28T17:17:01.460" Score="10" Body="&lt;p&gt;There's also &lt;a href=&quot;http://www.bay12games.com/dwarves/mantisbt/view.php?id=34&quot; rel=&quot;noreferrer&quot;&gt;a bug&lt;/a&gt; causing dwarves to not respect assigned beds when choosing where to sleep. Generally it doesn't make a huge difference, but when you get nobles showing up (who have preferences about how fancy their bedrooms need to be), they can become unhappy about sleeping in an inferior room, even though they chose to sleep there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: per the changelog, this bug has now been fixed for the next release. You may have to remove old beds and make new ones though, as there were some issues that weren't fixable by just having the new version update the save.&lt;/p&gt;&#xA;" OwnerUserId="3209" LastEditorUserId="3209" LastEditDate="2010-09-09T14:37:01.933" LastActivityDate="2010-09-09T14:37:01.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6443" PostTypeId="2" ParentId="6414" CreationDate="2010-08-28T17:20:28.190" Score="3" Body="&lt;p&gt;In similar fashion to most other Final Fantasy games, there is no way to simply watch the cutscenes on your console after finishing the game. Short of saving before every cutscene, no method exists to replay them without replaying the entire game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, many of the cutscenes are &lt;a href=&quot;http://www.youtube.com/results?search_query=final+fantasy+xiii+cutscenes+hd&amp;amp;aq=1&amp;amp;oq=final+fantasy+xiii+cutscenes&quot; rel=&quot;nofollow noreferrer&quot;&gt;posted on YouTube&lt;/a&gt;, and are available in 720p (HD) quality.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="124566" LastEditDate="2016-10-20T02:40:34.733" LastActivityDate="2016-10-20T02:40:34.733" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6444" PostTypeId="2" ParentId="6437" CreationDate="2010-08-28T17:28:20.373" Score="4" Body="&lt;p&gt;The &quot;Electro Magnet&quot; can either attract or repel metallic projectile weapons. You can press &quot;Z&quot; key before using/dropping it, to set the magnet to attract or repel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They work modifying the parabola of metallic projectiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also they can be destroyed after taking some damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Magnet affects Bazooka, Grenade, Cluster Bomb, Homing Missle, Holy Grenade, Mines, Air Strike and Bunk Buster.&lt;/p&gt;&#xA;" OwnerUserId="1701" LastActivityDate="2010-08-28T17:28:20.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6445" PostTypeId="2" ParentId="6427" CreationDate="2010-08-28T17:32:08.087" Score="2" Body="&lt;p&gt;To cure a poisoned worm, just collect a health crate with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Poisoned worms lose 5 health points per turn.&lt;/p&gt;&#xA;" OwnerUserId="1701" LastEditorUserId="1701" LastEditDate="2010-08-28T18:12:34.543" LastActivityDate="2010-08-28T18:12:34.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6446" PostTypeId="2" ParentId="3222" CreationDate="2010-08-28T17:32:20.177" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://www.mariowiki.com/Supermassive_Galaxy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Supermassive Galaxy&lt;/a&gt; is reminiscent of &lt;a href=&quot;http://www.mariowiki.com/Big_Island&quot; rel=&quot;nofollow noreferrer&quot;&gt;Big Island&lt;/a&gt; from Super Mario Bros 3&lt;/p&gt;&#xA;" OwnerUserId="2252" LastActivityDate="2010-08-28T17:32:20.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6447" PostTypeId="2" ParentId="6441" CreationDate="2010-08-28T18:44:46.680" Score="8" Body="&lt;p&gt;I don't think there is a complete table that covers what you want.&lt;/p&gt;&#xA;&lt;p&gt;There is a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/File:DFflowchart.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;flowchart on the wiki&lt;/a&gt;, although it's utility may be questionable if you don't know what you're doing.  It shows what materials go into and out of workshops, though it doesn't specify specific item formulas.&lt;/p&gt;&#xA;&lt;p&gt;Alternately, the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Crafts&quot; rel=&quot;nofollow noreferrer&quot;&gt;article on Crafts&lt;/a&gt; has a great table of links that cover the trade goods.  You can use the links to figure out what workshops, professions and raw materials go into different items.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-28T18:44:46.680" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6448" PostTypeId="1" AcceptedAnswerId="6449" CreationDate="2010-08-28T18:59:08.777" Score="2" ViewCount="896" Body="&lt;p&gt;Is there a way to save more replays in your history in StarCraft II? in beta you could save WAY more then the 10 that it allows you to save now, is there an option or a registry value that will allow me to save way more then the 10 they let you.&lt;/p&gt;&#xA;" OwnerUserId="2084" LastEditorUserId="1500" LastEditDate="2010-08-28T19:23:30.683" LastActivityDate="2010-08-28T19:23:30.683" Title="Is there a way to save more replays in your history in StarCraft II?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6449" PostTypeId="2" ParentId="6448" CreationDate="2010-08-28T19:10:36.970" Score="4" Body="&lt;p&gt;You can save more than 10 replays if you actually hit the save replay button on the game. There is no limit on the number of saved replays you have. The 10 is how much of a history it automatically saves for you. The 10 history limit was included near the end of the beta. I have not heard of any way to increase this limit, but there are some alternatives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to automatically save all your replays, a couple solutions are available &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=135646&quot; rel=&quot;nofollow noreferrer&quot;&gt;here.&lt;/a&gt; Note: the methods there are not exactly short or quick to set up, but do get the job done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an alternative, you can install &lt;a href=&quot;http://sites.google.com/site/sc2gears/home&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2gears&lt;/a&gt; and it has a feature to auto-save games It requires that you leave it running while playing though to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit/Interesting note: I can't confirm this at the moment, but if you navigate to your unsaved replays folder, I believe you will find that it actually keeps 25 rather than 10 replays in there.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="1500" LastEditDate="2010-08-28T19:16:24.393" LastActivityDate="2010-08-28T19:16:24.393" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6450" PostTypeId="2" ParentId="6424" CreationDate="2010-08-28T19:33:39.400" Score="5" Body="&lt;h2&gt;You're not crazy. It doesn't work for a TON of people.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;And it's infuriating, because the test clearly indicates that the game can access your machine's mic and pick up sound.&lt;/p&gt;&#xA;" OwnerUserId="16" LastActivityDate="2010-08-28T19:33:39.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6451" PostTypeId="1" AcceptedAnswerId="6992" CreationDate="2010-08-28T19:35:57.930" Score="4" ViewCount="8804" Body="&lt;p&gt;I play &lt;em&gt;Command and Conquer: Generals: Zero Hour&lt;/em&gt; a lot with friends of mine, and none of us ever pick China Infantry or GLA Demolition generals. They just seem relatively useless compared to the other generals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the game unbalanced, or are the strategies needed for these generals just not matching any of our play styles? If so, how are you supposed to play those generals?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="21177" LastEditDate="2012-12-29T09:36:53.600" LastActivityDate="2019-05-08T10:21:59.620" Title="What tactics can I use for China Infantry and GLA Demolition generals?" Tags="|command-and-conquer-zero-hour|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6452" PostTypeId="1" AcceptedAnswerId="6457" CreationDate="2010-08-28T20:06:40.060" Score="9" ViewCount="1905" Body="&lt;p&gt;I've seen several mentions of Ravens and how useful they are in various other Starcraft 2 questions, but I haven't been able to figure out a good way to use them in multiplayer matches.  Clearly I'm missing an important element.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some strategies (especially offensive strategies) that use the Raven in Starcraft 2?&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2014-02-24T15:42:14.610" Title="What are some strategies that use the Raven in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6453" PostTypeId="2" ParentId="6356" CreationDate="2010-08-28T20:30:47.073" Score="5" Body="&lt;p&gt;Here's a few more options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Annoyance survival&lt;/li&gt;&#xA;&lt;li&gt;Relocate&lt;/li&gt;&#xA;&lt;li&gt;Counter cheese&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;All 3 are based on simply taking a heavier toll on their economy and time to let your ally tech up and kill them.&#xA;The requirement here is that you know they're double pooling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 Annoyance survival&lt;/p&gt;&#xA;&#xA;&lt;p&gt;scout the rush.  as you see it coming, move 2 or 3 drones out of your base.  Put one at the protoss player's natural, and the other 2 send to strategic spots around the map.  Take care to avoid the lings as they're coming so he doesn't know what you've done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still try to salvage yourself by laying down a spine crawler and kiting with your drones, and every time they try to focus the spine crawler as it's building, cancel it and build another with a different drone, just delaying them.  Your job here isn't to survive, it's to make them micro.  if they are microing they're not focusing on their economy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After they finally win and are taking down your hatchery, take one of your hidden drones and build a hatchery either at your ally's natural, or even in his base.  Once all your buildings are destroyed they should realize what you've done.  Now they either have to search the map for you (again distracting them) or ignore you and focus on your ally.  If you didn't find a very strategic spot building in your ally's base is an option but a pretty crappy one.  your income will be super slow obviously.  His natural is a great place because he can help defend you when they come with their surviving lings, but it's the most obvious place to look for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some random expansion spot on the map is nice but if they do send each of the 12 lings out and find you when the others arrive you'll have no help.  But even if this happens, if you got 3 or more drones out of your base b4 they killed your main, then you can &quot;hatchery hop&quot; by laying down a hatchery, then as they arrive with the lings, build another one somewhere else and cancel that hatchery.  This requires at least 600 minerals saved up, so this is probably only viable if you didn't even get your pool completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to see the double 6 pool coming and ONLy collect minerals and produce drones until they come, then run with your drones.  Hopefully you'll have 600 minerals by this point and over a dozen drones to hide around the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point is not for you to truly recover, but instead to take up their time and attention hunting you down while your ally goes to void ray.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 Relocate  (may not work because of build times)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take 2 drones.  if your ally's natural isn't adjacent to your main go there, if not then choose some other location.&#xA;Pool at 10 or so.  then at 300 minerals lay down a hatchery with one of your 2 relocated drones.  keep an eye on the rush with your scout drone.  try to time it so that you are ready to abandon your main as he arrives.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometime around when he gets there, lay down a spine crawler at your new location.  put it adjacent to your hatchery, and between it and the minerals.  as his lings arrive, take all your drones and run out of your base.   If you look like you're fleeing to your ally they shouldn't follow, but instead stay and finishe you off.  if so just head to your new main.  if not then try to kite and distract them as much as possible.  While doing so, rebuild as much as possible at your new main.  With some decent micro and luck you could easily have a single spine crawler, maybe 2 then run to your new main and use the drones to block off the spine crawlers and kill their lings or at least thin them out significantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't tested it, but this may not be very viable because of the timing.  you have to get the hatchery built and creep laid down b4 you can plop down that spine crawler.  that all has to happen b4 they kill your pool.  if they go after your hatchery first it should work.  if they focus on your pool first then I seriously doubt it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3 counter cheese&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pool at 10 or so.  get 2 or 3 drones near their bases.  as the rush comes, abandon your base and with the 2 or 3 hidden drones, try to sneak in a spine crawler or 3 near one of their mineral lines.  if they're aren't paying enough attention you can get it laid down before they know what happened.  even if they are, they'll have to hurt their economy even more to focus it with drones and at most 2 lings.  if you lay down 3 all at once, they'll be hard pressed to get them all killed, and while they are trying, they won't be gathering minerals.  giving your ally even more time to wall off and tech up.&lt;/p&gt;&#xA;" OwnerUserId="3131" LastEditorUserId="3131" LastEditDate="2010-08-28T20:35:48.297" LastActivityDate="2010-08-28T20:35:48.297" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6454" PostTypeId="1" AcceptedAnswerId="6464" CreationDate="2010-08-28T20:33:20.190" Score="7" ViewCount="1156" Body="&lt;p&gt;I'm having trouble getting past Silver on &lt;em&gt;Opening Gambit&lt;/em&gt;, the challenge mission where you must produce 30 Marines, 8 Siege Tanks, and 8 Ghosts within 14 minutes (for Gold).  The best I've been able to do so far is to finish with 2:23 on the timer, which is 1:37 short of Gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically I haven't had issues holding off the attackers, but simply can't get QUITE all my Ghosts or tanks out in time.  1:37 short comes out to about 3 Ghosts late.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think my issue revolves around timing my expansion compared to moving to the more-expensive Ghosts and tanks.  My strategy so far has been to wall off my base as suggested, and get two bunkers down: 1 up on the cliff, and 1 down below.  Usually I'm expanding as the second bunker is going into production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Siege tanks stay up on the cliff when they start being produced.  My best attempt so far had 2 Factories+Tech producing tanks, 2 Barracks+Tech producing Ghosts, and 1 Barracks+Reactor producing Marines, but I was still too late getting production kicked off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to expand earlier?  If so, when should I do that relative to expanding to gas and working on tanks and Ghosts?  Should I crank out all my Marines before moving to Ghosts?&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-08-28T22:20:48.937" Title="What are the keys to earn Gold on Opening Gambit?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6455" PostTypeId="2" ParentId="6430" CreationDate="2010-08-28T20:37:07.130" Score="1" Body="&lt;p&gt;Beyond application compatibility and processor affinity, you also need to consider background processes. Anti-virus apps are the old favourites, but any background application could potential be a problem. I suggest using msconfig.exe to temporarily cut out all but essential processes before playing the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might not yield results, but you need to cross it off your list. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This stutters are often due to disk bottlenecks. You'd hope this wouldn't be the case with an SSD but you never know - you need to benchmark your disk system (&lt;a href=&quot;http://www.hdtune.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HDTune&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Post back with your observations and we might be able to dig deeper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Q: Is it just CoJ that suffers in this way? I assume you are fully patched? If it is just CoJ, I'd log a call with the developers...&lt;/p&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2010-08-28T20:37:07.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6456" PostTypeId="2" ParentId="6452" CreationDate="2010-08-28T21:02:25.003" Score="2" Body="&lt;p&gt;One thing I occasionally do with them is drop 3-4 auto-turrets on an unsuspecting expansion and take out a good amount of workers.  Unless they have a fair amount of troops already there you'll take out some workers and it'll just cost energy.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-08-28T21:02:25.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6457" PostTypeId="2" ParentId="6452" CreationDate="2010-08-28T21:04:17.543" Score="9" Body="&lt;p&gt;There are several good ways to make use of the raven, eventhough it's in every case just a supporting unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest one is raven harrass, simply move into the back of the enemy base and put a few auto turrets in his worker line or fire a seeker missile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For bigger battles, the point defense drone is very effective against most ranged units, allowing your units to survive longer and even overcome an enemy with a slight advantage. It won't turn a battle on it's own though. The seeker missile is imho not that effective in a big battle since the targets it would be very effective against (zerglings, marines) die very fast anyways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest use for the raven is against banshees, dark templars or to find burrowed units or as spotter for siege tanks (though it's too vulnerable and expensive for that usually).&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-28T21:04:17.543" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6458" PostTypeId="2" ParentId="6454" CreationDate="2010-08-28T21:24:11.557" Score="2" Body="&lt;p&gt;Your strategy should be ok, but remember that you can switch the addons by lifting up the buildings, that should allow you to speed your game up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start with 2 Barracks with reactors and pump marines while you get the factories up and running. As soon as the marine count reaches the goal, lift up your barracks and place them somewhere else with tech addon and pump ghosts, if you have the minerals then add a third barrack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't wall off (i never do, not even in ranked games) and never built a bunker, you should be ok if you have your marines up at the ledge where they can shoot down at the attackers without any shooting back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If i remember correctly my expansion was up around 20 supply and i lured the zerglings that attacked shortly after to the ramp by sending a marine to them and retreating to the other marines that finished them off quickly. After that your marines on the ledge together with the tanks will kill everything coming in before they reache the expansion, as long as you stay up there.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-28T21:24:11.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6459" PostTypeId="2" ParentId="6454" CreationDate="2010-08-28T21:50:15.097" Score="0" Body="&lt;p&gt;skip reactors, build more barracks instead&lt;/p&gt;&#xA;&#xA;&lt;p&gt;skip bunkers, you can loose as many units as you want (you just need to produce), and its super easy to defend anyway&lt;/p&gt;&#xA;&#xA;&lt;p&gt;start with building tanks, in the end you will have like 5-6 barracks, so you can just mass produce ghosts&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you will be ok with just one factory, but two will certainly help&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can even probably skip siege mode&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2010-08-28T21:50:15.097" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6460" PostTypeId="1" AcceptedAnswerId="6465" CreationDate="2010-08-28T21:53:09.470" Score="8" ViewCount="8183" Body="&lt;p&gt;I ended up in a hacked server. One of the hacks was - if you die by your own hand (such as falling off a skyscraper in my case) your rank (at your current prestige level) becomes 70.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this is advantagous in that it partially unlocked things I wanted (ninja pro, claymores) so that I could earn them.   It means that a) I'm not earning xp as I play and b) I am level 70 without things fully unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(When I refer to 'partially' and 'fully' I mean that a partially unlocked thing means I still have to complete a challenge to get it, but it is 'unlocked' for my level.  Fully unlocked means I have it.  I can use it)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to restore my account back to where it was (about level 15 third prestige)&lt;/p&gt;&#xA;" OwnerUserId="3212" LastEditorUserId="3212" LastEditDate="2012-12-28T17:14:40.247" LastActivityDate="2013-08-23T08:04:09.533" Title="Can I restore my rank level back to where it was before a hacked Modern Warfare 2 server changed it?" Tags="|pc|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="6461" PostTypeId="2" ParentId="5279" CreationDate="2010-08-28T22:00:41.330" Score="0" Body="&lt;p&gt;I have been playing through the practice league and have not been able to recreate it.  I have seen the message about the game speed changing but I have never seen it be anything other than normal so the message could be just a bug when people do vote.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have asked at the start of almost every game (chat to all) and have yet to find anyone that knows how to do it at least in the practice league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; Played a 2v2 yesterday and the message come up saying my partner was changing the game speed but nothing changed.  I ask him what he did to cause the message and he said he hadn't done anything.  Maybe it is just a bug in the practice league.&lt;/p&gt;&#xA;" OwnerUserId="2030" LastEditorUserId="2030" LastEditDate="2010-08-31T00:39:11.623" LastActivityDate="2010-08-31T00:39:11.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6462" PostTypeId="2" ParentId="6454" CreationDate="2010-08-28T22:06:29.340" Score="1" Body="&lt;p&gt;This was a bit difficult and took me about 2 hours to actually get.  The biggest thing I foudn was to delay the need for the seige tank upgrade.  Until you have enough resources that it doesn't matter (I think by the 4th wave).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I do no build a base at the second resource area until later (around 4th wave as well) but I do make a v. gas factory down below and have it havesting with about 4 or 5 drones early.  This gave me the edge I needed on the vgas to allow me to get everthing built in time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The soliders and sniper (using the snipe ability) can handle a ton of the waves without the need for the seige mode.  I think at the end I have 3 barracks (1 reactor, 2 tech) and 2 factories only.  No bunkers and the rest were supply depots.  I don't think you need any upgrades either except maybe the solider weapon upgrade if you have some spare cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh and save often :)  Make sure you have your ghosts hotkeyed... not the time when you get attack and then reload / snipe everthing from up top as it runs out.&lt;/p&gt;&#xA;" OwnerUserId="2030" LastActivityDate="2010-08-28T22:06:29.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6464" PostTypeId="2" ParentId="6454" CreationDate="2010-08-28T22:20:48.937" Score="9" Body="&lt;p&gt;You don't need much base defense. Try getting by without building any bunkers, and just defending early with the marines that you build, and later with tanks. You'll definitely need a good wall-off and units correctly positioned on the cliff to do damage to the zerg as the come around the corner. You can afford to expand pretty late (you only need it for the gas), once you have the majority of your tanks sieged on your cliff. Expanding late will allow you to not have to spend any extra money on base defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should not stop producing SCVs for a very long time. It should be at least 10 minutes where your command center is NEVER idle. Get an orbital command as soon as your first barracks finishes, and use MULEs every time its up. Pump marines non-stop from your first barracks (no add-on). As gas allows, get your factory up and pump tanks until you hit 8. Get siege when you have enough gas to research it without stopping tank production. As your 1-base economy starts to peak, you will have enough extra minerals that you can't spend with your limited number of production buildings. At this point, build a second barracks and you'll soon be at 30 marines. Once at 30, put tech labs on your barracks and get ghosts as gas allows. You should also have extra minerals, since 2-rax marine, SCVs, and a factory should not be spending it all. When you have 400, build a command center inside your base (you'll float it down when its done). Move SCVs down from your main, and prioritize gas. You should be close to 8 tanks by now, so put all your gas into ghosts. If you can't spend all your gas on 2 rax ghosts, get more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got gold on this challenge on my first try. It shouldn't be too difficult if you follow good macro fundamentals (constant production, don't supply block yourself, correctly prioritize your resources).&lt;/p&gt;&#xA;" OwnerUserId="3177" LastActivityDate="2010-08-28T22:20:48.937" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6465" PostTypeId="2" ParentId="6460" CreationDate="2010-08-28T22:50:11.113" Score="2" Body="&lt;p&gt;There is just one thing...if you are running on OS that back-ups your files you can roll-back to a date prior to the hacked lobby.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My account was hacked too, i tried everything on the steam forums and the only thing that did work was going back to level 1, no prestige. Unfortunately i ticked off back-up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sorry that you had to work on your 3rd prestige and be hacked.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: if you want to try something look at the solutions posted here: &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1297234&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1297234&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried most of them but as i said they didn't work out, except the one where i could go back to level 1 without reinstalling my copy of MW2.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="2121" LastEditDate="2010-09-06T16:54:04.603" LastActivityDate="2010-09-06T16:54:04.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6466" PostTypeId="2" ParentId="6441" CreationDate="2010-08-28T23:16:58.157" Score="1" Body="&lt;p&gt;It may be worth it to delve into the reactions files. They're in the folder &lt;code&gt;raw\objects&lt;/code&gt; in your DF install. Just search the contents of the files (with F3 on Windows/grep on Linux) for the thing you want to make, and (hopefully!) you'll get an idea what you need. For example, searching for soap found this in &lt;code&gt;reactions_other.txt&lt;/code&gt;:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;[REACTION:MAKE_SOAP]&#xA;    [NAME:make soap]&#xA;    [BUILDING:SOAP_MAKER:CUSTOM_S]&#xA;    [REAGENT:A:1:BARREL:NONE:NONE:NONE][CONTAINS_LYE]&#xA;    [REAGENT:B:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]&#xA;            [HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]&#xA;    [PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:B:SOAP_MAT]&#xA;    [SKILL:SOAP_MAKING]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Which to me seems to indicate that you need a barrel of lye and a glob of tallow. How to get those in turn is another story, but don't forget &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;!&lt;/p&gt;&#xA;" OwnerUserId="1847" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-28T23:16:58.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6467" PostTypeId="1" AcceptedAnswerId="6469" CreationDate="2010-08-29T00:55:14.820" Score="18" ViewCount="9109" Body="&lt;p&gt;What are the differences between the Gamecube and the Wii version of Twilight Princess? Are they just the same game, only with another control scheme (Controller for Gamecube, Wiimote for Wii), or are there any significant differences?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="30863" LastEditDate="2013-03-14T11:18:43.160" LastActivityDate="2023-10-09T23:02:39.507" Title="Differences between the Gamecube and the Wii version of Twilight Princess" Tags="|nintendo-wii|version-differences|nintendo-gamecube|zelda-twilight-princess|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6468" PostTypeId="1" AcceptedAnswerId="6474" CreationDate="2010-08-29T01:06:22.240" Score="13" ViewCount="27255" Body="&lt;p&gt;What are the differences between Super Mario 64 for the Nintendo 64 and Super Mario 64 DS for the Nintendo DS? Are they just the same game or are there any significant differences?&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="9300" LastEditDate="2012-08-14T01:24:37.020" LastActivityDate="2015-01-29T13:25:45.443" Title="What are the differences between Super Mario 64 (N64) and Super Mario 64 DS?" Tags="|version-differences|super-mario-64|super-mario-64-ds|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6469" PostTypeId="2" ParentId="6467" CreationDate="2010-08-29T01:15:09.547" Score="24" Body="&lt;p&gt;The main difference is that the whole game is flipped, horizontally. In the Game Cube version, Link is left handed (as he was in all previous games). In the Wii version, he is right handed. In order to avoid re-doing all of the graphics in the game, they just flipped the entire game - Lake Hylia is in the southeast corner instead of the southwest corner, if there is a path to the left in the Game Cube version, it is to the right on the Wii, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recall that Nintendo stated that this had something to do with players using the Wiimote in their right hand, and the interaction with the game was odd if Link was left handed, but I'm not positive on that.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-08-29T01:15:09.547" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6470" PostTypeId="2" ParentId="6467" CreationDate="2010-08-29T01:18:02.120" Score="1" Body="&lt;p&gt;According to Wikipedia, they were released at the same time, mainly just with a different control scheme. However, since most people are right-handed, and Link was left-handed in the GC version, they decided to flip the entire world, changing West to the East and East to the West. So, just watch out for that when using a Walkthrough or trying to play on multiple versions.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-08-29T01:18:02.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6471" PostTypeId="2" ParentId="6468" CreationDate="2010-08-29T01:32:44.807" Score="9" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Mario_64&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt;, there were a few additions / changes to the DS version:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Yoshi, Luigi, and Wario are additional playable characters, and the game features slightly altered graphics, additional stars, courses, touchscreen mini-games, and a multiplayer mode.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-08-29T01:32:44.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6472" PostTypeId="2" ParentId="6075" CreationDate="2010-08-29T02:32:42.203" Score="1" Body="&lt;p&gt;Playing the &quot;Maw of the void&quot; level, you can watch out in space the occasional outhouse rocketing through. I usually saw this flying on the bottom of the map. Please note this is a background graphic, and can only be seen while looking into the open space places of the map. it will not appear over the platform your units are based on.&lt;/p&gt;&#xA;" OwnerDisplayName="Travis" LastActivityDate="2010-08-29T02:32:42.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6473" PostTypeId="1" AcceptedAnswerId="6504" CreationDate="2010-08-29T03:02:58.173" Score="4" ViewCount="1775" Body="&lt;p&gt;I would like to find a &lt;em&gt;very simple&lt;/em&gt; addon to help my wife remember to cast her buffs. She is leveling a Priest, and could use a hand keeping up Inner Fire on herself as well as Power Word: Fortitude and Divine Spirit on the party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I myself currently use ZOMGBuffs, but I want to look into other options before recommending one to her.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-08-31T22:17:44.567" Title="What addons are available for keeping up Buffs in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6474" PostTypeId="2" ParentId="6468" CreationDate="2010-08-29T03:10:21.853" Score="13" Body="&lt;p&gt;The DS version's main feature is a few extra playable characters with special abilities. The &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Mario_64_DS&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia article&lt;/a&gt; covers most of the functional differences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would like to bring attention to the main difference in my head: the DS controls are &lt;em&gt;horrible&lt;/em&gt;. Since the DS doesn't have an analog stick, you are forced to use either the DPad or the stylus. Both controls are clunkier and more annoying than their 64 counterparts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I loved the 64 version and got every star in it, and really wanted to play it again with new characters. Unfortunately, the DS controls made me unable to stand playing the DS version for more than a few levels in. It would be nice if they would rereleased the rerelease on the Wii instead so I have some chance of ever completing it. However, if you play it on a 3DS, you can use the circle pad in place of the DPad, which fixes all of those problems. On 3DS, the DS version controls just fine.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="-1" LastEditDate="2015-01-29T13:25:45.443" LastActivityDate="2015-01-29T13:25:45.443" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="6475" PostTypeId="1" AcceptedAnswerId="6476" CreationDate="2010-08-29T03:30:52.650" Score="6" ViewCount="1055" Body="&lt;p&gt;I'm constantly getting messages such as:&#xA;Döbar Olonrerras, Miner cancels Clean Self: Area inaccessible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;in my log and now I've realized it's become a Problem:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/dRBXK.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I figure out why dwarves are not cleaning themselves (or the fort)? They have 2 wells and a perfectly good river as Water Sources.&lt;/p&gt;&#xA;" OwnerUserId="2496" LastActivityDate="2010-08-29T04:32:45.330" Title="Constantly getting 'cancels Clean Self: Area inaccessible.' messages" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6476" PostTypeId="2" ParentId="6475" CreationDate="2010-08-29T03:50:02.153" Score="7" Body="&lt;p&gt;The dreaded &amp;quot;Urist McDirty cancels clean self:Area inaccessible.&amp;quot; message-spam stems from dwarfs trying to clean themselves with soap, typically by trying to clean a missing part of his body.&lt;/p&gt;&#xA;&lt;p&gt;After realizing the error of their way, they put the soap back on the stockpile, walk away, and go on with their activities, which, incidentally, is clean self, resulting in a message-spam generating loop.&lt;/p&gt;&#xA;&lt;p&gt;This is a &lt;a href=&quot;http://www.bay12games.com/dwarves/mantisbt/view.php?id=1023&quot; rel=&quot;nofollow noreferrer&quot;&gt;known bug&lt;/a&gt; related to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Soap&quot; rel=&quot;nofollow noreferrer&quot;&gt;soap&lt;/a&gt; and the only solutions for now are not to create soap or temporarily forbidding all soap bars through the stock menu, so the culprits in question will wash themselves at a well or pool, without trying to use soap, or increasing the soap stock levels in the hospital, moving all the soap over there which disallows it to be used for general cleaning.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-08-29T04:32:45.330" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6477" PostTypeId="1" AcceptedAnswerId="7297" CreationDate="2010-08-29T04:08:29.317" Score="5" ViewCount="6997" Body="&lt;p&gt;In Worms:Reloaded you can earn coins from the tutorials and by playing single player campaign.&#xA;These Coins allow you to unlock additional weapons and other features in the shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How many coins does each level earn you?&lt;/strong&gt; (and are there more ways to get coins?)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Bounty for the one that posts the individual values for each level, or the values for the levels that are different from the standard.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:39.267" LastActivityDate="2012-06-19T13:39:39.267" Title="How do you earn coins in Worms: Reloaded?" Tags="|worms-reloaded|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6478" PostTypeId="2" ParentId="6477" CreationDate="2010-08-29T09:20:54.877" Score="2" Body="&lt;p&gt;I'm about halfway through the campaign. Most earn you 20, but I've hit 3 or 4 that have been worth 100.&lt;/p&gt;&#xA;" OwnerUserId="3125" LastActivityDate="2010-08-29T09:20:54.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6479" PostTypeId="1" AcceptedAnswerId="6480" CreationDate="2010-08-29T11:36:39.637" Score="10" ViewCount="14244" Body="&lt;p&gt;I am currently engaged in a desperate struggle to capture the roaming legendary beasts. I have my sights set on Entei at the moment, having brought it down to 1 HP and paralyzed it. Sadly, it is still infuriatingly difficult to catch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was all done before I realized that applying the &quot;sleep&quot; condition is preferable than applying the &quot;paralysis&quot; condition for the purpose of capturing pokemon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing how you cannot afflict a pokemon with two status ailments, I would like to cure the Entei's paralysis so that I could make it sleep instead. Is there any move that will allow me to do this?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="20456" LastEditDate="2013-05-17T17:46:37.630" LastActivityDate="2015-04-14T07:42:30.210" Title="Is there any move that cures the enemy pokemon's status problems?" Tags="|pokemon-heart-gold-soul-silver|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6480" PostTypeId="2" ParentId="6479" CreationDate="2010-08-29T12:00:59.793" Score="9" Body="&lt;p&gt;There are at least three ways. Unfortunately, none will work on your scenario.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fling&lt;/strong&gt;, when used with a corresponding status healing berry, should recover the status condition. However, it counts as a 10 Power attack prior to causing the effect, so you would not even be able to throw a Sitrus berry for healing before you would kill something at 1 HP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Trick&lt;/strong&gt; and all of its derivatives can be used to swap a status healing berry onto the target. None of the Legendary Beasts have held items to my knowledge, though, so this won't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, the moves &lt;strong&gt;Wake-Up Slap&lt;/strong&gt; and &lt;strong&gt;Smelling Salts&lt;/strong&gt; will cure Sleep and Paralysis respectively. But not only do they do damage, they do &lt;em&gt;double&lt;/em&gt; damage to such an afflicted Pokémon. So like Fling, not viable.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-08-29T12:16:00.183" LastActivityDate="2010-08-29T12:16:00.183" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6481" PostTypeId="1" CreationDate="2010-08-29T12:12:05.290" Score="3" ViewCount="5552" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/1543/dwarf-fortress-legendary-dining-hall&quot;&gt;Dwarf Fortress Legendary Dining Hall&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;What are the minimum requirements for different levels of dining rooms or bedrooms? How can you make a room to specific quality level?&lt;/p&gt;&#xA;" OwnerUserId="232" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2010-08-29T12:43:57.697" Title="How to make a meager/decent/great dining room or bedroom?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ClosedDate="2010-08-31T13:24:27.890" ContentLicense="CC BY-SA 2.5" />
  <row Id="6482" PostTypeId="2" ParentId="6473" CreationDate="2010-08-29T12:23:26.353" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/annoying-buff-reminder.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;AnnoyingBuffReminder&lt;/a&gt;. As the name says, it's annoying and will learn her to buff everyone / herself the hard way :)&lt;/p&gt;&#xA;" OwnerUserId="1348" LastActivityDate="2010-08-29T12:23:26.353" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6484" PostTypeId="2" ParentId="6481" CreationDate="2010-08-29T12:43:57.697" Score="2" Body="&lt;p&gt;General things that make a room better are the size of the room, smoothness/engravedness of the walls and floor and the quality of the objects in the room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that a 3x3 bedroom with nothing but a bed in will be a meagre bedroom, even if the walls are smooth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quality depends on so many factors, I wouldn't be surprised if there did not exist a hard and fast rule for getting rooms of a specific quality...&lt;/p&gt;&#xA;" OwnerUserId="847" LastActivityDate="2010-08-29T12:43:57.697" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6485" PostTypeId="2" ParentId="6297" CreationDate="2010-08-29T12:54:40.033" Score="2" Body="&lt;p&gt;I don't know of any thing you can combine to make the weapons and food.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did find that you can use the anvil to make the cherries fall down off the tree (see this &lt;a href=&quot;http://www.gamespot.com/ps3/action/deathspank/show_msgs.php?topic_id=m-1-55715110&amp;amp;pid=991034&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameSpot forum post&lt;/a&gt; for details).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I've seen, nobody's been able to figure out what to do with the glass bottles.&lt;/p&gt;&#xA;" OwnerUserId="229" LastActivityDate="2010-08-29T12:54:40.033" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6486" PostTypeId="2" ParentId="6477" CreationDate="2010-08-29T14:02:47.210" Score="1" Body="&lt;p&gt;The number of coins varies from level to level, in theory based on difficulty, but in reality (in my experience), it's completely arbitrary. Between the campaign, the tutorial, and the various other single player content, getting enough coins to unlock everything is not a problem and can be done with 4-6 hours of effort.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-08-29T14:02:47.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6488" PostTypeId="1" CreationDate="2010-08-29T14:56:02.210" Score="22" ViewCount="3036" Body="&lt;p&gt;How do I clean my dwarf and his items in Adventure mode? Currently I've killed a number of things and am covered in blood, leaving a trail of it behind me wherever I walk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I doubt it'll impress the Queen much if I wander into her hall, leaving a red carpet behind me.&lt;/p&gt;&#xA;" OwnerUserId="2496" LastEditorUserId="2496" LastEditDate="2010-08-30T14:55:31.713" LastActivityDate="2015-05-06T08:18:31.763" Title="Taking a bath in Adventure mode" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6490" PostTypeId="1" AcceptedAnswerId="6494" CreationDate="2010-08-29T15:02:04.490" Score="8" ViewCount="14132" Body="&lt;p&gt;Sometimes after getting a star in &lt;em&gt;Super Mario Galaxy 2&lt;/em&gt; for the Nintendo Wii, often after playing as Luigi, I will get a message similar to:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A &lt;code&gt;ghost&lt;/code&gt; has appeared in the &lt;code&gt;some galaxy name&lt;/code&gt; galaxy!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What does this mean?&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="1057" LastEditDate="2010-08-31T20:39:32.103" LastActivityDate="2017-09-27T00:10:41.203" Title="What does it mean when a ghost has appeared in a galaxy in Super Mario Galaxy 2?" Tags="|super-mario-galaxy-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6491" PostTypeId="1" AcceptedAnswerId="6497" CreationDate="2010-08-29T15:06:39.067" Score="4" ViewCount="25656" Body="&lt;p&gt;In &lt;em&gt;Super Mario Galaxy 2&lt;/em&gt; for the Nintendo Wii, when choosing a galaxy to go to, some galaxies have a gray (or maybe silver is a better description) crown-like icon next to them. I can't tell if this is indicating that I have already received a silver crown, or if it's a grayed-out version of a colored crown (gold maybe?) which I have not yet received.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what I'm talking about and if so, what do these crown icons signify? I'll try to find a picture if nobody understands what I'm talking about...&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="207" LastEditDate="2010-08-31T21:03:21.700" LastActivityDate="2015-11-05T21:30:04.657" Title="What do the gray/silver crown icons mean in Super Mario Galaxy 2?" Tags="|nintendo-wii|super-mario-galaxy-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6492" PostTypeId="2" ParentId="6491" CreationDate="2010-08-29T15:40:25.413" Score="3" Body="&lt;p&gt;The gray crown means you have gotten everything you can get (all stars and the comet coin) in a Galaxy prior to getting 120 stars. Later on, after you have gotten 120 stars, there are additional things to do in each Galaxy - completing all of those will get you a gold crown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a quick indicator of whether you have completed a Galaxy. If you don't see a crown, you need to go back!&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-08-30T02:08:21.470" LastActivityDate="2010-08-30T02:08:21.470" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6493" PostTypeId="1" AcceptedAnswerId="6796" CreationDate="2010-08-29T15:41:08.547" Score="4" ViewCount="341" Body="&lt;p&gt;For those that play Goblin Camp in its early stages (build 0.11) when do you guys put up the Stone Quarry?  Right away?  Wait until you have a certain number of orcs?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-02T18:26:25.463" Title="When to build the Stone Quarry in Goblin Camp?" Tags="|goblin-camp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6494" PostTypeId="2" ParentId="6490" CreationDate="2010-08-29T15:55:25.567" Score="4" Body="&lt;p&gt;It happens whenever you play through a level as Luigi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It means you've unlocked the developer time trial ghost -- a translucent Luigi near the start of the level that races to the end when you get near it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't get anything for beating the ghost, however.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-29T15:55:25.567" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6497" PostTypeId="2" ParentId="6491" CreationDate="2010-08-29T17:29:10.967" Score="6" Body="&lt;p&gt;The silver crown means you have collected every star and the comet medal in a particular galaxy. After getting 120 stars, more things to collect unlock in each galaxy. When you collect all of those the silver crown becomes a gold crown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To clarify, it has nothing to do with how many coins you get.&lt;/p&gt;&#xA;" OwnerUserId="3125" LastActivityDate="2010-08-29T17:29:10.967" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6499" PostTypeId="2" ParentId="5886" CreationDate="2010-08-29T18:58:38.033" Score="4" Body="&lt;p&gt;Another point to consider in favor of grid hotkeys is that in many cases you don't have to learn a separate set of keys for each race.  For instance:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Z-Q&lt;/strong&gt; makes a base in any race.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Z-W&lt;/strong&gt; makes a &quot;Vespene Gas thing&quot; in any race.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Z-E&lt;/strong&gt; makes a Terran Supply Depot or a Protoss Pylon.  (Of course, with Zerg you have to make an Overlord instead.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Z&lt;/strong&gt; is the normal build key in any race, and &lt;strong&gt;X&lt;/strong&gt; is the advanced build key.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Using &lt;strong&gt;T&lt;/strong&gt; to attack feels weird at first, but in a few days you get used to it.&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2010-08-29T18:58:38.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6500" PostTypeId="2" ParentId="6430" CreationDate="2010-08-29T19:03:37.437" Score="3" Body="&lt;p&gt;Changing affinity as suggested by CJM made things just worse as long as less then four CPUs where selected. But it didn't improve anything at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't bother with the disk performance tools, wouldn't believe I'm in trouble with the SSD as I know (and have measured in the past) my throughput is around 200MB reading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've no such hogging background processes, &lt;a href=&quot;http://www.codinghorror.com/blog/2007/02/choosing-anti-anti-virus-software.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;I don't run antivirus&lt;/a&gt; (exactly because of this). Checked with &lt;code&gt;msconfig.exe&lt;/code&gt;, all automatically started services looked normal and tools started on system startup looked good as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally I tried to play around with compatibility setting when I found a &lt;code&gt;CoJ_DX10.exe&lt;/code&gt; in the game directory. It never occurred to me this file exists as typing &lt;code&gt;Juarez&lt;/code&gt; in the W7 start menu only provides my on links which starts up &lt;code&gt;CoJ.exe&lt;/code&gt; it seems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After starting &lt;code&gt;CoJ_DX10.exe&lt;/code&gt; and configuring my settings (everything maxed out at 1600x1200) and played again from the start -&gt; there was no stutter at all anymore. Besides, it looks better still at 85 FPS ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So simple I can't believe it.&lt;/p&gt;&#xA;" OwnerUserId="284" LastEditorUserId="284" LastEditDate="2010-09-01T20:15:26.357" LastActivityDate="2010-09-01T20:15:26.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6501" PostTypeId="1" AcceptedAnswerId="6643" CreationDate="2010-08-29T19:51:36.243" Score="4" ViewCount="461" Body="&lt;p&gt;In &lt;a href=&quot;http://world.needforspeed.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Need for Speed: World&lt;/a&gt;, when you enter pursuit mode by ramming a cop, the escaped/busted meter will appear on the HUD with a little countdown timer at the bottom.  I know that the number on the right is the number of cops chasing you, but what does the timer actually mean?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I've been able to tell is that when it reaches zero the number on the left increments by one, but nothing else appears to change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vdwst.png&quot; alt=&quot;OMG TIMERZ!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-08-31T14:53:21.953" Title="What does the timer *below* the pursuit meter mean?" Tags="|need-for-speed-world|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6502" PostTypeId="1" AcceptedAnswerId="6527" CreationDate="2010-08-29T20:16:52.527" Score="13" ViewCount="3545" Body="&lt;p&gt;With High Templars, you merge them when their energy is low. When would you merge two Dark Templars to form an Archon?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2012-04-06T16:45:24.737" Title="When is an Archon better than two Dark Templars?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6503" PostTypeId="2" ParentId="6501" CreationDate="2010-08-29T20:30:06.627" Score="0" Body="&lt;p&gt;It’s the time until you lose him from sight and he loses you (as far as I can remember).&lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-08-29T20:30:06.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6504" PostTypeId="2" ParentId="6473" CreationDate="2010-08-29T20:32:08.593" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/smart-buff.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;SmartBuff&lt;/a&gt; has been around for at least 3 years. Always worked for me when I used to raid (as a priest but works for other classes).&lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-08-29T20:32:08.593" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6505" PostTypeId="2" ParentId="5665" CreationDate="2010-08-29T20:32:09.790" Score="0" Body="&lt;p&gt;I'm a big time passer, but this also allows me to rip off big runs from the shotgun. You need a fast RB (at least 88+ speed). Draw's aren't the best, but they can work. My favorite run is a sweep out of the shotgun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your going to do this though you really need to use the New England Patriots playbook. It has every shotgun formation on the game. You can even fake a screen pass and then do a draw which can be very effective. They also have a HB direct snap which I like for 2-PT conversions. &lt;/p&gt;&#xA;" OwnerUserId="255" LastActivityDate="2010-08-29T20:32:09.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6506" PostTypeId="2" ParentId="5878" CreationDate="2010-08-29T20:35:27.667" Score="0" Body="&lt;p&gt;I don't think they're any Run/Pass options. It's either pass or run. If people aren't paying attention you can put your QB in (instead of a running back) and throw with him. They'll see WildCat on the play call screen, but its more like a Tim Tebow/Florida Gators offense. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Okay so I found what you want! It's in the Denver Broncos playbook. The formation is called &lt;strong&gt;Shotgun Bronco Heavy&lt;/strong&gt;. It is in the shotgun formation. You'll have to sub Tim Tebow in as your &lt;strong&gt;2nd string&lt;/strong&gt; QB to have him in this formation. You can run, pass, and QB sneak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;The best part about this formation is that on the playcall screen, it &lt;strong&gt;doesn't show up as WILDCAT&lt;/strong&gt;, it just says 1 RB 1 WR 3 TE.&lt;/strike&gt; This is no longer true after a recent update to Madden 11. It now shows up as a Wildcat formation in Madden 11/12. &lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="255" LastEditDate="2011-11-05T03:49:10.523" LastActivityDate="2011-11-05T03:49:10.523" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="6507" PostTypeId="2" ParentId="6502" CreationDate="2010-08-29T20:41:34.560" Score="9" Body="&lt;p&gt;One time would be when they have sufficient detection but you are able to save your Dark Templar somehow, either escaping them in time or seeing the detection in advance.  Dark Templar are not effective when the enemy sees them coming (or sees them at all), so it is generally better to have an Archon than 2 visible Dark Templar.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-08-29T20:41:34.560" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6508" PostTypeId="2" ParentId="6488" CreationDate="2010-08-29T20:45:59.683" Score="2" Body="&lt;p&gt;Build a dwarf shower!&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;wwww____&#xA;_|_w____|____&#xA; |wwwwwwwwwwwwwwwwwwwwww&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where W is water, _ are grates in the room, and | are doors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as you keep the water flowing, you get clean dwarves.&lt;/p&gt;&#xA;" OwnerUserId="3220" LastActivityDate="2010-08-29T20:45:59.683" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6509" PostTypeId="2" ParentId="6502" CreationDate="2010-08-29T22:29:43.143" Score="8" Body="&lt;p&gt;One time when it makes sense is when you have two dark templars that are heavily damaged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that you can also combine a dark templar with regular templar, so if you have a templar that is out of energy, it might be worth it.&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2010-08-29T22:29:43.143" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6510" PostTypeId="1" AcceptedAnswerId="6513" CreationDate="2010-08-29T23:34:17.540" Score="15" ViewCount="21480" Body="&lt;p&gt;In older worms games it was possible to rotate and resize the girder before placing it, but I can't seem to figure out how to do it in the new game.  Is this still possible?  If so, how?  I looked through the default controls and there didn't seem to be any mention of the girder.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2012-12-28T20:34:10.170" Title="How do you orient a girder in Worms Reloaded?" Tags="|worms-reloaded|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6512" PostTypeId="1" AcceptedAnswerId="6515" CreationDate="2010-08-30T00:50:58.157" Score="11" ViewCount="560" Body="&lt;p&gt;My understanding of the cap economy is that it was established and maintained by the Hub in Fallout 1. Given that, canonically, how did that particular barter system become the de facto system on the east coast, specifically in the Capital Wasteland and surrounding environs (The Pitt, Point Lookout, etc.)?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-08-30T01:04:12.823" Title="How did the cap economy make it to the east coast?" Tags="|fallout-3|fallout|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6513" PostTypeId="2" ParentId="6510" CreationDate="2010-08-30T00:59:32.283" Score="11" Body="&lt;p&gt;Press whatever you have bound to 'Jump.' By default, that'd be 'Enter'.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-08-30T00:59:32.283" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6514" PostTypeId="2" ParentId="6512" CreationDate="2010-08-30T01:02:46.913" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://fallout.wikia.com/wiki/Cap&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Vault&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There is no explanation whatsoever given for the use of bottlecaps in DC. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-08-30T01:02:46.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6515" PostTypeId="2" ParentId="6512" CreationDate="2010-08-30T01:04:12.823" Score="8" Body="&lt;p&gt;Presumably the same way the Brotherhood of Steel made it out East. People moved, and brought the use of Caps as currency with them. Keep in mind, &lt;em&gt;Fallout 3&lt;/em&gt; occurs some 200 years after the bombs fell, and roughly a century after the events of the original &lt;em&gt;Fallout&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Caps&quot;&gt;Fallout Wiki&lt;/a&gt;, no explanation is offered as to why Caps are used in FO3, but presumably, given that the NCR has switched to it's own currency in FO2, this reflects how backward the DC wasteland is relative to the somewhat more rebuilt territories out west.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-08-30T01:04:12.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6516" PostTypeId="2" ParentId="6308" CreationDate="2010-08-30T01:13:30.803" Score="2" Body="&lt;p&gt;Using a multi-monitor system left me way unsatisfied in certain needs on my W7 system, so I bought &lt;a href=&quot;http://www.realtimesoft.com/ultramon/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.realtimesoft.com/ultramon/&lt;/a&gt; (after carefully evaluating it). One of it's useful features I just later discovered was that I can bind a shortcut to disable the &lt;em&gt;other&lt;/em&gt; monitor (which ever this is is configurable).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;since its seldom I can really make use of the second monitor, I actually often prefer to disable it during gameplay and re-enable it afterwards. That automatically saved me from the mouse moving problem. It may be overkill of MouseJail just fits your needs though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my case &lt;code&gt;CTRL-ALT-Q&lt;/code&gt; disables my left (secondary) monitor and re-enables it upon pressing again. Works when being in most games, in a few it doesn't and you'd have to perform this before starting the game. Upon re-enabling the other monitor again, window positions are restored properly too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windows 7 also has a built-in shortcut to disable or change your multi-monitor settings. Windows Key + P will bring up a dialog to change options. It's very quick and convenient. &lt;/p&gt;&#xA;" OwnerUserId="284" LastEditorUserId="-1" LastEditDate="2011-09-12T00:57:40.613" LastActivityDate="2011-09-12T00:57:40.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6517" PostTypeId="1" AcceptedAnswerId="6520" CreationDate="2010-08-30T01:24:24.267" Score="7" ViewCount="2514" Body="&lt;p&gt;In the SC2 online help, it's mentioned that leagues are played in seasons, and &quot;the ladders will be wiped, allowing everyone to have a fresh start and begin anew.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any details on this? How often will this occur? Will everyone have to be placed into leagues again? &lt;/p&gt;&#xA;" OwnerUserId="3222" LastEditorUserId="8350" LastEditDate="2011-10-23T21:24:34.430" LastActivityDate="2011-10-23T21:24:34.430" Title="What is a Starcraft 2 &quot;season&quot;?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="6518" PostTypeId="1" AcceptedAnswerId="6519" CreationDate="2010-08-30T01:35:33.230" Score="25" ViewCount="3468" Body="&lt;p&gt;OK, this is going to sound a bit&amp;hellip; sociopathic. Or perhaps psychopathic. In any event, it's something that I'd only do playing a game &amp;mdash; I swear! :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will soon finish Point Lookout for the second time. It's the last bit of DLC for Fallout 3 in this, my fourth run-through of the game. I will have accomplished most of my goals (having gotten all but 20 of the unique weapons and articles of clothing). After I finish Point Lookout, I'm going to be a bit on the &quot;bored&quot; side in terms of X-Box gaming until New Vegas comes out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So until then, I was considering going on a personal challenge to obliterate all of man- (and ghoul-) kind in the Capital Wasteland. I know that random encounters will still pop up, but I was figuring on going to every town, every settlement, every everywhere, and wholesale slaughtering everyone I came across.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from the obvious ramifications &amp;mdash; shops no longer being available, so no trading to be done &amp;mdash; what are the ramifications of making a &quot;last man in the world&quot; (well, at least the east coast of the US) situation in Fallout 3?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're gonna do it, have fun with it! Pint-Sized Slasher Mask and children's Blast-Off Pyjamas FTW.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.flickr.com/photos/johnrudy/4964994980/&quot; title=&quot;The Pint-Sized Slasher by johnrudy3, on Flickr&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/qlgt2.jpg&quot; width=&quot;500&quot; height=&quot;333&quot; alt=&quot;The Pint-Sized Slasher&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="9752" LastEditDate="2012-01-23T15:20:00.360" LastActivityDate="2012-01-23T15:20:00.360" Title="Ramifications of mass slaughter?" Tags="|fallout-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6519" PostTypeId="2" ParentId="6518" CreationDate="2010-08-30T01:42:51.323" Score="12" Body="&lt;p&gt;Unfortunately, I'm not sure your goal is achievable, as there are generic citizens in some of the major cities -- &quot;Megaton Settlers&quot; and &quot;Rivet City Guards&quot; for instance, that while you may wipe out all of them for once, they will eventually respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other issue is that you are unable to kill children (with good reason!) so the children within Megaton, Rivet City, Little Lamplight, and assorted other locations will still be around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to actual ramifications, the biggest would be repair. Some of the best armor / weapons in the game (or at least, the most unique) are either hard to come by replacement parts, or flat out impossible (in the case of T51-b Power Armor, Chinese Stealth Armor, etc). You'd want to make sure you either only use equipment that you can repair on your own, or face the grim reality of your coolest toys breaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though after you've killed every killable NPC, what exactly do you have left to kill anyway, hm? :P&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-30T01:42:51.323" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="6520" PostTypeId="2" ParentId="6517" CreationDate="2010-08-30T01:46:20.893" Score="6" Body="&lt;p&gt;&quot;Season&quot; in this case, refers to the same thing as a &quot;Baseball Season&quot; or &quot;Football Season&quot;. Blizzard does this on most (all?) Battle.net games including Warcraft 3 and Diablo II.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Wipe the ladders&quot; is quite literal -- everyone, from the 'leetest' of the 'leet' to the worst of the worst gets a rating reset and must partake in their placement matches again. (But hey, at least that's another chance at the Hot Shot feat of strength!)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-30T01:46:20.893" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6521" PostTypeId="1" AcceptedAnswerId="64854" CreationDate="2010-08-30T02:01:22.387" Score="24" ViewCount="15507" Body="&lt;p&gt;In The Elder Scrolls III:Morrowind, several of the player joinable factions are mutually exclusive, most notably, the three Great Houses of Telvaani, Redoran, and Hlaalu. While I'm familiar with the general bent of each (Telvaani are mages, Redoran warriors, Hlaalu thieves), and I know the general recommendation is &quot;When in Doubt, Choose Telvaani,&quot; because the rewards are generally considered superior, and Telvaani is the basis for some excellent mod content as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'm curious about though is if there's a single listing somewhere comparing the rewards of the three paths against each other, to allow for a choice based on the rewards, rather than the skills involved. &lt;a href=&quot;http://www.uesp.net/&quot; rel=&quot;noreferrer&quot;&gt;The Wiki&lt;/a&gt; sadly doesn't consolidate this info, though it has a listing of all the quests for each faction, the rewards are not broken out, so finding them requires a lot of digging. Is there a better resource?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, to be clear, I'm specifically interested in &lt;strong&gt;only a listing of rewards which are unique or rare items&lt;/strong&gt; (not gold or soul gems or rep or other things available in abundance elsewhere), &lt;em&gt;which are exclusive&lt;/em&gt; to one faction which restricts your ability to join others. The current answers to this question provide a listing of which exclusive factions exist, and of the non-unique rewards for one of these factions. Neither of these is what I am asking for.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2012-04-08T17:16:02.447" LastActivityDate="2013-11-06T07:41:34.323" Title="Rewards from Mutually Exclusive Factions in Morrowind?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="6522" PostTypeId="1" AcceptedAnswerId="6529" CreationDate="2010-08-30T02:13:57.933" Score="20" ViewCount="3243" Body="&lt;p&gt;I've got a fortress that embarked in an area with a brook. The only problem is that the brook is much too far from my fortress to keep my fisherdwarves safe. Are brooks divert-able? What would the safest way to change the path of a brook be?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've already lost one fort due to water-based fun, and I'd rather not have another. (Amusing Anecdote -- Dwarf Fortress does water pressure really well! Remember that the next time you breach 5 z-levels down from the surface of the ocean!)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-30T06:44:13.873" Title="Can you divert a brook?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6525" PostTypeId="2" ParentId="4695" CreationDate="2010-08-30T04:06:49.977" Score="0" Body="&lt;p&gt;This may or may not help in your case; I'm using a standard UK layout keyboard and have my push-to-talk key left at default: grave/tilde. Usually when games refer to the tilde key (&lt;kbd&gt;~&lt;/kbd&gt;), they mean &lt;kbd&gt;`&lt;/kbd&gt;, since it's located in the upper left like the tilde is  on US keyboards. Neither that or my actual tilde key works and I had assumed I was experiencing the problems other answerers cite. While typing I realised that the key actually used to activate voice - at least for me - is &lt;kbd&gt;'&lt;/kbd&gt; (&lt;kbd&gt;@&lt;/kbd&gt; when used with &lt;kbd&gt;shift&lt;/kbd&gt;).&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-08-30T19:02:41.847" LastActivityDate="2010-08-30T19:02:41.847" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6526" PostTypeId="1" AcceptedAnswerId="6528" CreationDate="2010-08-30T04:10:30.303" Score="11" ViewCount="5187" Body="&lt;p&gt;I've finished the StarCraft II campaign, and now when I select the campaign I have a list of the missions instead of the ship (or of Char). Can I play the Lost Viking game from there, or do I have to start another campaign?&lt;/p&gt;&#xA;" OwnerUserId="3225" LastEditorUserId="52800" LastEditDate="2013-11-08T21:19:36.427" LastActivityDate="2013-11-08T21:19:36.427" Title="Now that I completed the StarCraft II Campaign, can I play the Lost Viking arcade without restarting?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6527" PostTypeId="2" ParentId="6502" CreationDate="2010-08-30T04:25:12.350" Score="5" Body="&lt;p&gt;Archons are good against air and ground and do splash damage.  If your opponent has countered your cloaked units with a detector unit then I would merge.  I almost never use dark templars over High Templars because I think High Templars are a lot more useful and versatile.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-30T04:25:12.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6528" PostTypeId="2" ParentId="6526" CreationDate="2010-08-30T04:27:40.860" Score="12" Body="&lt;p&gt;You should be able to play the Lost Viking game by loading up any of your saved games from the campaign that you already played.  Even if you didn't save any yourself, the game autosaves at the end of each mission, so just load one of those.&lt;/p&gt;&#xA;" OwnerUserId="3021" LastActivityDate="2010-08-30T04:27:40.860" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6529" PostTypeId="2" ParentId="6522" CreationDate="2010-08-30T04:37:17.457" Score="14" Body="&lt;p&gt;All you should need to do is channel out the desired path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to re-route the brook and not simply fork it into two, you have a couple of options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest is if you're in a climate that freezes. Wait for things to freeze over and you can dig out the ice like any stone and erect walls to block the path of the water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your climate doesn't get chilly enough for that, I've heard with enough operating pumps you can remove water from a brook faster than it is naturally replaced. This should allow you to run the brook dry long enough for you to again build a wall blocking the water's original path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then it should simply be a matter of digging out the path you want the brook to take all the way past your fortress and back to the original exit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One note: brooks naturally have a kind of layer over top which makes it possible for your dwarves to walk over it. Your diverted brook will not have this layer and dwarves will not be able to walk on it. So keep that in mind: you may need bridges.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="304" LastEditDate="2010-08-30T06:44:13.873" LastActivityDate="2010-08-30T06:44:13.873" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6530" PostTypeId="1" AcceptedAnswerId="6531" CreationDate="2010-08-30T05:48:58.920" Score="5" ViewCount="1672" Body="&lt;p&gt;I noticed that there is a &quot;2v2 team&quot; (3v3 team, 4v4 team) section in the &quot;leagues and ladders -&gt; friends&quot; in addition to &quot;2v2 random&quot;. It is my understanding that what I've been playing is &quot;2v2 random&quot;. What is that &quot;2v2 team&quot; ladder?&lt;/p&gt;&#xA;" OwnerUserId="3138" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:23.387" LastActivityDate="2012-06-20T09:03:23.387" Title="What is &quot;team 2v2&quot;, how it differs from &quot;random 2v2&quot; and how to enable it?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6531" PostTypeId="2" ParentId="6530" CreationDate="2010-08-30T05:53:53.197" Score="8" Body="&lt;p&gt;'2v2 random' mean that you will randomly be put on a team for each ladder match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And '2v2 team' is where you are partnered up with someone and you stay their partner throughout the ladder. Most commonly a friend. The only way I believe to set this ladder up, is to have your partner be in your party before starting a 'Quick Match'. You will get placed in different ladders with different friends, meaning you can be placed in several '2v2 team' ladders.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="1867" LastEditDate="2010-08-30T06:00:37.580" LastActivityDate="2010-08-30T06:00:37.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6532" PostTypeId="1" AcceptedAnswerId="6550" CreationDate="2010-08-30T06:43:25.263" Score="6" ViewCount="1189" Body="&lt;p&gt;What kind of microphones are supported by Wii Guitar Hero World Tour? I bought a box which contained one guitar only and would like to get a complete kit; two guitars, drums and microphone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I use a PS2 Sing Star microphone?&lt;/p&gt;&#xA;" OwnerUserId="3227" LastEditorUserId="181240" LastEditorDisplayName="user27134" LastEditDate="2023-03-24T17:51:39.527" LastActivityDate="2023-03-24T17:51:39.527" Title="Wii Guitar Hero World Tour microphone" Tags="|nintendo-wii|audio-hardware|guitar-hero|guitar-hero-world-tour|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6533" PostTypeId="1" CreationDate="2010-08-30T07:46:02.257" Score="6" ViewCount="2529" Body="&lt;p&gt;What are some effective methods for submitting opponents in UFC Undisputed 2010? How do the energy and stamina bar factor into submission attempts? How does charging (clicking and holding the right stick) compare with shining (rotating the right stick)?&lt;/p&gt;&#xA;" OwnerUserId="2112" LastActivityDate="2016-08-09T10:58:12.253" Title="How do you effectively submit an opponent in UFC Undisputed 2010?" Tags="|ufc-undisputed-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6534" PostTypeId="2" ParentId="4695" CreationDate="2010-08-30T07:53:47.220" Score="2" Body="&lt;p&gt;I have never had a problem with voice chat.&lt;br&gt;&#xA;I could only suggest increasing the number of voice channels (should be under &quot;Sound&quot; in the game Options menu),&#xA;or try explicitly setting the Voice Input and Output devices. &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;A week or so ago, I was playing 2v2 team games with a friend, I was dissatisfied with the voice chat quality. Despite he game's default setup for killing the music and bringing the game sounds down to 25%, his voice coming out of the same speakers was just &quot;fuzzy&quot;, and I didn't like it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I went downstairs and grabbed a USB-&gt;Headphone adapter device I have had for a while, and plugged it into out iMac. I set up a small 3.1 speaker set I had in the room and plugged them into the adapter. Afterwards, configure the game to EXPLICITLY use Game Music/Sounds via the Built-In Speakers, hit the Voice tab, and configure it to use the &quot;USB Audio Device&quot; for output. (This was kind of a crap-shoot task to do, because the Output Device list listed not one, not two, but &lt;strong&gt;&lt;em&gt;FOUR&lt;/em&gt;&lt;/strong&gt; &quot;USB Audio Device&quot;s. It was simple given the ability to tell my friend &quot;start talking and I'll tell you when to stop&quot; so I can test the ports.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I could not only turn the Voice Output up louder, but given that it was travelling out of a different physical device, it seemed a lot cleaner. This is anecdotal at best, and I'm sure I could have cleaned it up by turning Voice Output up, setting the sound/music to be cut harder, but frankly I'm enjoying this setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, I have an external USB Mic set up for my own speech as well, game sounds and music coming out the built in speakers, and all game voice chat comes out a separate set of speakers. It's a busy/packed, but ultimately higher quality setup. (Again, anecdotally at best, but I still prefer it.)&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorUserId="207" LastEditDate="2010-12-23T16:58:46.860" LastActivityDate="2010-12-23T16:58:46.860" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6538" PostTypeId="1" AcceptedAnswerId="6540" CreationDate="2010-08-30T09:38:11.580" Score="7" ViewCount="23443" Body="&lt;p&gt;Ok, I'm hoping this question doesn't get closed with regards to small locale as I'm trying to cover all of Europe with this one :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am a US citizen currently working on an international assignment in Europe, and I am an avid gamer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody here know if it is possible to purchase the North American versions of games while in Europe?  I notice that the Steam store recognizes that I am over here and everything shows up priced in Euros.  Does this also mean I'm getting a localized version of the game as well?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, any way to circumvent this so that I don't run into any problems when my assignment is complete?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T18:48:52.303" LastActivityDate="2015-02-28T17:42:43.430" Title="Purchasing a Steam Game in Europe (though I am a US citizen)" Tags="|steam|region-lock|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="6539" PostTypeId="2" ParentId="6538" CreationDate="2010-08-30T09:42:30.777" Score="3" Body="&lt;p&gt;As part of the ordering process, you'll still have to declare your actual country of residence. Whatever you enter there should be the version of the game you receive. However, I have never seen any game on Steam that was region-locked, only slightly different versions (to comply with local law, censorship etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only exception is when the game is illegal in the country you are currently in, as many games are in Germany for example.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-30T09:42:30.777" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6540" PostTypeId="2" ParentId="6538" CreationDate="2010-08-30T09:57:01.000" Score="11" Body="&lt;p&gt;You can often get around the blocks that they have in place by simply contacting Steam Support (you need to register a separate account at their site) and requesting the American store, but you will then have to pay with an American credit card.  I did this several times when I was in Australia and it takes 1-3 days for them to unlock your account to do so, so it may not be the best option for grabbing that game on sale.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played the uncensored version of L4D2 while I was in Australia via this method, though I couldn't play multiplayer (I'm not sure if there were any local multiplayer servers in any case)&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-08-30T09:57:01.000" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6541" PostTypeId="1" AcceptedAnswerId="6547" CreationDate="2010-08-30T10:59:58.183" Score="6" ViewCount="5474" Body="&lt;p&gt;I bought some animals from a caravan because I thought &quot;oh cool, animals!&quot; but I don't really know what I can do with them. I guess the dwarves would like a bit of jaguar meat, but that seems a waste. I tried using my kennel to train wardogs (acording to the wiki, this will actually train other animals too) and train hunting dogs (ditto), but it told me there were no animals available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I tried moving the caged animals from the stockpile to somewhere else and tried again. Still no luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The animals were tame, so I tried releasing them from their cages and trying again. Still no luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have I just been unlucky in buying, like, six animals none of which I can train, or am I doing it wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[P.S. If I wanted to put animals that are roaming around the fortress back in cages, is there a way to be selective, or should I just put traps near my food supply and hope the right ones wander in...]&lt;/p&gt;&#xA;" OwnerUserId="847" LastActivityDate="2013-05-30T12:58:37.120" Title="What can I do with animals in cages in Dwarf fortress?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6542" PostTypeId="1" AcceptedAnswerId="6553" CreationDate="2010-08-30T11:00:09.663" Score="8" ViewCount="2445" Body="&lt;p&gt;My current main char is stuck at level 289 cooking. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I buy new recepies, or where can I go to do quests for cooking?&lt;/p&gt;&#xA;" OwnerUserId="76" LastActivityDate="2010-08-30T15:38:38.793" Title="Where can I get cooking recepies &gt;289 for World of Warcraft" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6544" PostTypeId="1" AcceptedAnswerId="6545" CreationDate="2010-08-30T11:45:00.427" Score="16" ViewCount="552" Body="&lt;p&gt;My level 6 human wizard fell its way to an hardware shop in the Gnomish Mines. She wanted to buy a bag he saw in there when the shopkeeper commented,&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Just 5,355 zorkmids for you, good lady.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Puzzled, she figures out there must be something very special about that bag -- or rather, &lt;em&gt;inside&lt;/em&gt; that bag. However, she can't quite tell if there is something inside the bag without opening it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Problem is, she only had the chance to collect 235 gold. She's afraid that &lt;kbd&gt;#l&lt;/kbd&gt;ooting it might trigger some kind of charges against her, just like reading an unpaid scroll means you must pay for it before you can continue. Chances are she can't afford them. She'd &lt;em&gt;hate&lt;/em&gt; that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it safe for her to &lt;kbd&gt;#l&lt;/kbd&gt;oot that bag so she can just purchase the empty bag, which she should be able to afford?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-08-30T12:02:07.460" Title="Does #loot'ing unpaid bags cost money?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6545" PostTypeId="2" ParentId="6544" CreationDate="2010-08-30T12:02:07.460" Score="16" Body="&lt;p&gt;It is traditionally safe to #loot items from containers in a store. It's also free to pick their locks if you have a lockpick or similar such. Looking at the contents of the container is perfectly free. If you do successfully take an item out, then you can put it back in the store like any other item; it does not need to go back in the container. There are only two caveats to watch out for.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;A bag of tricks doesn't actually carry stuff, and #looting will cause you to get bitten for a minor amount of damage. This auto-identifies the bag, though, and does not cost any extra gold. So it's actually a pretty good thing to have done.&lt;/li&gt;&#xA;&lt;li&gt;A &lt;em&gt;cursed&lt;/em&gt; bag of holding has a 1/13 chance of the item you try and take out vanishing. Which means that you won't be able to put it back in the store. This is fairly rare, though, as from my experience most bags of holding in stores are empty.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-08-30T12:02:07.460" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6546" PostTypeId="2" ParentId="6542" CreationDate="2010-08-30T12:25:23.530" Score="5" Body="&lt;p&gt;In the Cenarion Hold at Silithus, Calandrath, the Innkeeper, should have a quest for a 285 cooking recipe : Smoked Desert Dumplings (+20 strength).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might be a chain of quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, it's directly 300 cooking recipes.&lt;/p&gt;&#xA;" OwnerUserId="2707" LastActivityDate="2010-08-30T12:25:23.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6547" PostTypeId="2" ParentId="6541" CreationDate="2010-08-30T12:27:09.317" Score="3" Body="&lt;p&gt;To train exotic animals you need a &lt;a href=&quot;http://dwarffortresswiki.org/index.php/Dungeon_Master&quot; rel=&quot;nofollow noreferrer&quot;&gt;dungeon master&lt;/a&gt;.  Once you have a Dungeon Master you can &lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2012:Kennel&quot; rel=&quot;nofollow noreferrer&quot;&gt;tame exotic animals&lt;/a&gt;.  Once the animal is tame you can then train it as a beast of war. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In version .31 and upwards the dungeon master has been removed. He is no longer needed to train large animals in .34, in .31 he was. But there was a bug that prevented him from showing up.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="27963" LastEditDate="2013-05-30T12:58:37.120" LastActivityDate="2013-05-30T12:58:37.120" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="6549" PostTypeId="2" ParentId="6473" CreationDate="2010-08-30T12:40:58.380" Score="1" Body="&lt;p&gt;If she plans to do any healing, &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/vuhdo.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;VuhDo&lt;/a&gt; has a lot of panels and options.  One of these is the &quot;BuffWatch&quot;, in which she can choose any buff and an indicator will show up here when it is missing from herself or a party member.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have mine set to turn off all panels except BuffWatch when I'm not in a party.&lt;/p&gt;&#xA;" OwnerUserId="48" LastActivityDate="2010-08-30T12:40:58.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6550" PostTypeId="2" ParentId="6532" CreationDate="2010-08-30T13:05:27.690" Score="3" Body="&lt;p&gt;I'm sorry, there is no definitive answer for the general case of USB mics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/6532/wii-guitar-hero-world-tour-microphone&quot;&gt;Here an echantillon&lt;/a&gt; of my search:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Since you're on Wii, not too many mics&#xA;  have been made for it (at least here&#xA;  in the u.s.) &lt;strong&gt;MOST usb mics will work.&lt;/strong&gt;&#xA;  I own a GH and a RB mic along with a&#xA;  Disney Logitech mic and they all work&#xA;  with RB and GH.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it's a case of Trial and error...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the particular case of the &lt;strong&gt;PS2 Sing Star microphone&lt;/strong&gt;, I would said &lt;a href=&quot;http://forums.whirlpool.net.au/archive/1120191&quot; rel=&quot;nofollow noreferrer&quot;&gt;I'm not certain, but likely not.&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I actually bought the wired Singstar mic yesterday and tried on GH5 on Wii and it doesn't work. :(&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="452" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2010-08-31T12:58:05.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6551" PostTypeId="2" ParentId="6541" CreationDate="2010-08-30T13:12:08.837" Score="1" Body="&lt;p&gt;You can still use them for zoos and pets, right?&lt;/p&gt;&#xA;" OwnerUserId="2888" LastActivityDate="2010-08-30T13:12:08.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6553" PostTypeId="2" ParentId="6542" CreationDate="2010-08-30T13:44:15.717" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWhead&lt;/a&gt; is really useful for this sort of thing. &lt;a href=&quot;http://www.wowhead.com/skill=185&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a list&lt;/a&gt; of every cooking recipe in the game, sorted by skill required to cook it. Note that the list displays the skill levels at which the Recipe goes Orange, Yellow, Green, and eventually Grey.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To level cooking between 289 and 300, when, as Dongorath noted, a variety of recipes open up, If you're leveling fishing concurrently, you have lots of options. Try some of these:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/item=13949&quot; rel=&quot;nofollow noreferrer&quot;&gt;Baked Salmon&lt;/a&gt; - Recipe purchased from one of two vendors in Feralas&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/item=13947&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lobster Stew&lt;/a&gt; - Recipe purchased from one of two vendors in Feralas&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/item=13948&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mightfish Steak&lt;/a&gt; - Offers a Stamina buff as well as health. Bought from the same Feralas vendors.&lt;/li&gt;&#xA;&lt;li&gt;There are several recipes such as &lt;a href=&quot;http://www.wowhead.com/item=13946&quot; rel=&quot;nofollow noreferrer&quot;&gt;Poached Sunscale Salmon&lt;/a&gt;, which won't get you all the way to 300, but are green from 289 to 295. Check the Wowhead list for others.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you absolutely cannot stand fishing and don't want to buy fish from the AH, you have two options that will see you through to 300:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/item=18267&quot; rel=&quot;nofollow noreferrer&quot;&gt;Runn Tim Tuber Surprise&lt;/a&gt; -  the recipe drops in Dire Maul, as does the required ingredient. Also offers an Intellect buff, nice for spellcasters.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/spell=24801&quot; rel=&quot;nofollow noreferrer&quot;&gt;Smoked Desert Dumplings&lt;/a&gt; -  Quest reward from Cenarion Hold in Silithus, offers a substantial Strength buff that's nice for the leveling Warrior, Death Knight or Paladin.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Another option is &lt;a href=&quot;http://www.wowhead.com/spell=64054&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clamlette Magnifique&lt;/a&gt; -  the recipe is a quest reward from &lt;a href=&quot;http://www.wowhead.com/quest=6610&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clamlette Surprise&lt;/a&gt; in Gadgetzan -  a quest which was once required to advance beyond 225 cooking. It's easy to miss now that it's no longer required, but it's notable because it requires an extremely common and cheap ingredient (Zesty Clam Meat), offers a universally useful Attack Power and Spell Power buff, and most importantly, is green all the way to 300.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you don't mind waiting until November, the in-game Harvest Festival (which occurs around Thanksgiving in the US) will offer you the opportunity to learn to cook &lt;a href=&quot;http://www.wowhead.com/item=44861&quot; rel=&quot;nofollow noreferrer&quot;&gt;Slow-Roasted Turkey&lt;/a&gt;, along with making available the unique (only found during the holiday) ingredients required for it in abundance. The Turkey recipe is notable in that it will keep giving skillups for a full 75 points, from 280, all the way to a whopping 355, allowing you to nearly completely skip Outland recipes and cooking. This can be handy for a high level player power leveling the skill after the fact, as some of the Outland meat and fish can be a pain to farm.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-08-30T15:38:38.793" LastActivityDate="2010-08-30T15:38:38.793" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6554" PostTypeId="2" ParentId="6541" CreationDate="2010-08-30T14:21:30.320" Score="0" Body="&lt;p&gt;I like to have a cage of rabig dogs right outside my gate so when the goblins decide to invade, they are greeted by 50 hungry dogs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Release the hounds!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seriously though you can easily hook up a mechanism to a cage so you can literally let them loose whenever.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="2986" LastEditDate="2010-08-30T14:57:48.880" LastActivityDate="2010-08-30T14:57:48.880" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6555" PostTypeId="1" AcceptedAnswerId="6556" CreationDate="2010-08-30T15:08:11.937" Score="5" ViewCount="3016" Body="&lt;p&gt;I'm sick of all these horses, cows and donkeys wandering round my fortress. I want to put them all somewhere and have them stay there. In short, I want a farm. It would be nice if the animals had some space to roam and if they could still breed too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to achieve this? Should I cage them all up transport them somewhere with doors that aren't passable to animals and then let them out?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a better way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make this plan work, will I need to provide the critters with food and water? How best to achieve this?&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorUserId="847" LastEditDate="2010-08-30T17:16:02.737" LastActivityDate="2010-08-30T17:16:02.737" Title="I want to make a cattle farm in my dwarf fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6556" PostTypeId="2" ParentId="6555" CreationDate="2010-08-30T15:18:02.957" Score="5" Body="&lt;p&gt;If you want to accomplish anything you'll probably want to build a cage (or multiple) and have it in one room. Assign all the animals to the cage(s) and keep them in there. You'll probably want to make a zoo from that cage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What this means is that you don't need to feed/water them while they're in the cage, they can't move around so they won't eat your framerate, and by making it a zoo you even give your dwarves happy thoughts for watching animals, and even have another meeting hall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you put them all in an enclosed space they will still try to sneak out whenever a dwarf opens the door, and they will keep walking around which will hurt your framerate.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-30T15:18:02.957" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="6557" PostTypeId="2" ParentId="6538" CreationDate="2010-08-30T15:35:48.767" Score="1" Body="&lt;p&gt;You could try routing through a proxy server in America.  That would give steam the appearance that you are in the US.&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-08-30T15:35:48.767" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6558" PostTypeId="2" ParentId="6440" CreationDate="2010-08-30T15:43:41.017" Score="6" Body="&lt;p&gt;Cities have kind of a maximum independently-sustainable size in SC4.  It sounds like you did a pretty awesome job for a single location.  Once you've reached critical mass however, neighbor cities become vital.  I'm sure you know that having neighbor cities with populations that need jobs will foster job demand in your main city.  Having neighbor cities with jobs will foster residential needs in your main city.&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-08-30T15:43:41.017" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6559" PostTypeId="2" ParentId="1049" CreationDate="2010-08-30T15:57:22.023" Score="1" Body="&lt;p&gt;This question has been sitting a while so I'll throw it out there, but did Sacred 2 use any corporate servers for multiplayer matchmaking or account tracking?  Maybe they turned off said servers.&lt;/p&gt;&#xA;" OwnerUserId="659" LastActivityDate="2010-08-30T15:57:22.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6561" PostTypeId="2" ParentId="6555" CreationDate="2010-08-30T16:35:44.033" Score="4" Body="&lt;p&gt;If you want to have a traditional &quot;farm&quot; where the cows will reproduce, you'll have to use ropes or chains. Assign one animal to each chain/rope. Unlike a cage, your animals will still be able to reproduce.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For bonus points, you can build &quot;watch towers&quot; that have your cows on it. This is so you can spot invaders the moment they arrive. All you have to do is build a raised platform with some chains on top. I use access tunnels that go underground so there are no stairs or ramps that the invaders can use to get to the animals. Archers could still be a problem though. Early detection on an invasion can save the lives of your &quot;outdoor dwarfs&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps&lt;/p&gt;&#xA;" OwnerUserId="3040" LastActivityDate="2010-08-30T16:35:44.033" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6563" PostTypeId="1" CreationDate="2010-08-30T17:03:40.257" Score="5" ViewCount="990" Body="&lt;p&gt;I see everywhere that the Hot Shot Feat of Strength can be unlocked by winning 5 placement matches. I've did this with a friend in 2v2, but none of us got the achievement. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone confirm that it does exist?&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T11:28:23.667" LastActivityDate="2012-07-26T11:28:23.667" Title="Hot Shot Feat of Strength" Tags="|starcraft-2|achievements|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="6564" PostTypeId="2" ParentId="1013" CreationDate="2010-08-30T17:06:16.907" Score="8" Body="&lt;p&gt;You can try editing the game's raw creature sources directly. Search the game's directory for a file (probably called &lt;code&gt;creature_standard.txt&lt;/code&gt;) that contains the following line:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[CREATURE:DWARF]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Add the following tags after that line:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOBLEED]&#xA;[NOEXERT][NO_DIZZINESS][NO_FEVERS][NO_DRINK][NO_EAT][NO_SLEEP][NOFEAR][FIREIMMUNE]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will make your dwarves immune to most status conditions. Now find these lines:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[BODY_SIZE:0:0:3000] &#xA;&#xA;[BODY_SIZE:1:168:15000] &#xA;&#xA;[BODY_SIZE:12:0:60000] &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Add one or two zeroes to the last numbers of each line. This will make your dwarves gigantic and unlikely to be killed by anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Delete the &lt;code&gt;creature_standard.raw&lt;/code&gt; (not &lt;code&gt;.txt&lt;/code&gt;) file, run DF and create a new world. Have fun!&lt;/p&gt;&#xA;" OwnerUserId="929" LastEditorUserId="3936" LastEditDate="2013-01-06T02:25:33.583" LastActivityDate="2013-01-06T02:25:33.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6566" PostTypeId="2" ParentId="6563" CreationDate="2010-08-30T17:08:36.470" Score="1" Body="&lt;p&gt;It exists. As of Patch 1.1, it is now attainable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are trigger components in the editor to award it (though obviously, nothing accessible through the editor involves actually awarding it, and the awarding of achievements on custom maps is impossible at any rate).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A better question might be: &quot;Why didn't I receive this feat of strength?&quot; to which I don't know. &lt;strike&gt;It's possible it's reserved for 1v1 placements, only checks the first set of placement matches per season,&lt;/strike&gt; or &lt;strong&gt;something else entirely&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-10-25T17:41:40.777" LastActivityDate="2010-10-25T17:41:40.777" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6567" PostTypeId="2" ParentId="6563" CreationDate="2010-08-30T17:11:24.277" Score="-1" Body="&lt;p&gt;While theoretically this achievement exists, and has a nice description. It has not been earned. People are thinking that it might be for tournament play, and not for ladder play.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-30T17:11:24.277" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6568" PostTypeId="1" AcceptedAnswerId="6658" CreationDate="2010-08-30T17:18:31.160" Score="8" ViewCount="748" Body="&lt;p&gt;I'm trying to augment my melee troops with some ranged troops.  However the ranged troops don't seem to be effective at all, even though they're all &lt;code&gt;Skilled&lt;/code&gt; or better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;30 wood and bone bolts against a naked goblin resulted in bruises only.&lt;/li&gt;&#xA;&lt;li&gt;30 wood and bone bolts against an armored goblin resulted in nothing.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bolts were even stopped by silk clothes.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;30 &lt;em&gt;iron&lt;/em&gt; bolts against an armored goblin resulted in absolutely nothing.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Noted bolts being stopped by copper and leather.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Am I doing something wrong or is this just the state of ranged combat in 0.31.12?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="39" LastEditDate="2010-08-30T17:45:25.807" LastActivityDate="2010-08-31T18:32:41.667" Title="Why don't my marksdwarves do any damage?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6571" PostTypeId="1" AcceptedAnswerId="6573" CreationDate="2010-08-30T18:03:00.817" Score="9" ViewCount="1724" Body="&lt;p&gt;I'm a noob, so when I play I build marines and more marines and maybe tanks etc, and then all of a sudden my opponent is flying in and shooting me from the air, and dropping off giant dudes out of his airship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to figure out how to get to the air faster.&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="3610" LastEditDate="2012-06-22T10:00:44.673" LastActivityDate="2012-06-22T10:00:44.673" Title="How do I get to the air quickly in SC2?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6572" PostTypeId="2" ParentId="6571" CreationDate="2010-08-30T18:05:41.557" Score="13" Body="&lt;p&gt;Learn the tech tree of Terran to get to a starport.  Adjust your build and economy to handle the change.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A common fast air build for Terran is 1/1/1 (1 barracks, 1 factory, 1 starport).  Youtube has a lot of videos employing this strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I felt HDStarcraft gave a good demo of 1/1/1 in this &lt;a href=&quot;http://www.youtube.com/watch?v=-XUUpXPkfGY&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-08-30T18:05:41.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6573" PostTypeId="2" ParentId="6571" CreationDate="2010-08-30T18:17:59.057" Score="8" Body="&lt;p&gt;So there are a couple of units available to terran to do what you are describing.  All of which are constructed from the &lt;code&gt;Starport&lt;/code&gt;.  To build a &lt;code&gt;Starport&lt;/code&gt; you must first build a &lt;code&gt;Barracks&lt;/code&gt; and then a &lt;code&gt;Factory&lt;/code&gt; (it sounds like you know how to do both).  Once you have a &lt;code&gt;Factory&lt;/code&gt; you can build a &lt;code&gt;Starport&lt;/code&gt; from the advanced buildings menu on any SCV (or by pressing the &lt;kbd&gt;V&lt;/kbd&gt; key followed by the &lt;kbd&gt;S&lt;/kbd&gt; key).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the Starport there are several units which fit the description you provided:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Viking, these units can directly be built from the Starport.  By default they only attack other Air units, but can be &quot;transformed&quot; into a ground unit which can attack ground. (ITS MORPHIN' TIME)&lt;/li&gt;&#xA;&lt;li&gt;Medivac, this unit cannot attack itself but can carry other units into battle.  Additionally it can also &quot;Heal&quot; infantry units.  The number of units it can carry is inversely proportional to the size of the units (8 marines or 1 Thor)&lt;/li&gt;&#xA;&lt;li&gt;Banshee, this is a simple air unit which attacks ground.  It requires you build an Techlab either from your Starport or from another building and then lift that building and the Starport and land the Starport next to the building&lt;/li&gt;&#xA;&lt;li&gt;Raven, this also requires a Techlab.  Like the medivac Ravens cannot attack ground, but instead has a number of &quot;spells&quot; it can cast&lt;/li&gt;&#xA;&lt;li&gt;Battle Cruiser, sometimes called the Cattle Bruiser or BC, BC can attack both air and ground.  In addition to requiring a Techlab, BC also require that you another building called the &lt;code&gt;Fusion Core&lt;/code&gt; which can only be built after the Starport is complete&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-30T18:17:59.057" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6574" PostTypeId="2" ParentId="6479" CreationDate="2010-08-30T18:49:03.483" Score="0" Body="&lt;p&gt;Having the paralyze condition instead of sleep is not a problem at all, especially when its HP is down to 1. Furthermore, pokemon wake up from sleep, whereas they do not get cured of paralysis (unless they have the move Refresh).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Paralyze is 1.5x instead of 2x for sleep, but using a Dusk Ball (3.5x) or Quick Ball (4x) or Timer Ball (4x) is more effective than both if used at the right time. You'll catch it eventually!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side note: &lt;strong&gt;Haze&lt;/strong&gt; used to cure the opponent's status ailment in the first two generations, but this has since been removed for some reason.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2010-08-30T18:49:03.483" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6577" PostTypeId="2" ParentId="6571" CreationDate="2010-08-30T19:19:23.637" Score="4" Body="&lt;p&gt;You say you want to get airborne quicker, but it sounds like you're having trouble dealing with enemy air in general. In this case, bear in mind there are additional things you can do to help:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build Missle Turrets to deter enemy air units (requires an Engineering Bay)&lt;/li&gt;&#xA;&lt;li&gt;Always keep marines around in case you need to swat some flies&lt;/li&gt;&#xA;&lt;li&gt;If your economy supports it, a few Thors from your Factory can also help.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think it's important to know how to deal with enemy air even if you don't have a large air force yourself. This way, you can handle surprise void rays or mutalisks even if you are not pursuing an air-based strategy in a given match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another reason to consider learning how to counter air from the ground is that Terran air units can require some finesse. Terran air units aren't like marines, who can do anything; each has a specialty and can be very vulnerable outside that niche. Specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Vikings are primarily an air-superiority fighter. Their ground mode is weaker and vulnerable.&lt;/li&gt;&#xA;&lt;li&gt;Banshees are a fantastic base attacker, but can't hit aircraft.&lt;/li&gt;&#xA;&lt;li&gt;Ravens have great abilities, but no attack. They require lots of attention.&lt;/li&gt;&#xA;&lt;li&gt;Battlecruisers are powerhouses, but are very expensive and require some support.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, to answer the original question, how to get airborne, I would say try experimenting with Starports after your Factory, and building some Vikings. Use them for base defense and as an air escort for your marines and tanks, but don't try to use them as a primary attack force until you learn their strengths and weaknesses. And don't forget to invest in marines and missle turrets.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-08-30T19:19:23.637" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6581" PostTypeId="2" ParentId="6141" CreationDate="2010-08-30T19:31:20.913" Score="3" Body="&lt;p&gt;The main uses have been posted, but another use is simply as an &lt;strong&gt;intra-base tram system&lt;/strong&gt;. On big maps, it can be very handy to shuttle armies around very quickly using the Nydus network. You can even use it to ship your attacking army up to the frontlines, and send in reinforcements quickly like how Protoss use Warp Gates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another use is &lt;strong&gt;expansion defense&lt;/strong&gt;. If you are a good little Zerg and have lots of expansions, you can save resources on defenders by simply adding a Nydus worm exit or two to each expansion. Then you can keep a few dozen Hydralisks in the system, and pop them out if they are needed. It's not as good as static defenses since the units exit one at a time, but it can help protect isolated expansions.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-08-30T19:31:20.913" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6582" PostTypeId="1" AcceptedAnswerId="6588" CreationDate="2010-08-30T19:35:58.003" Score="6" ViewCount="1683" Body="&lt;p&gt;For those who haven't seen it: &lt;a href=&quot;http://babarageo.com/flash/ginormo/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ginormo Sword&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've beaten all the bosses but the last one, and he just seems ridiculously difficult. What gems should I be equipping? Do I just need to grind for a long time? For extra clarification (just in case this isn't the last boss), this is the boss that appears in the far upper left hand corner of the screen labeled &quot;an incarnation&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3242" LastEditorUserId="118" LastEditDate="2013-01-01T20:19:40.283" LastActivityDate="2013-01-01T20:19:40.283" Title="How do I beat the false god in Ginormo Sword?" Tags="|ginormo-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6583" PostTypeId="1" AcceptedAnswerId="6584" CreationDate="2010-08-30T19:44:55.943" Score="16" ViewCount="79338" Body="&lt;p&gt;I'm too poor to get this nice game but I would like to search players' profiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can one find players' profiles via a web search or some similar method?&lt;/p&gt;&#xA;" OwnerUserId="3244" LastEditorUserId="3610" LastEditDate="2012-06-05T23:01:45.260" LastActivityDate="2020-02-25T04:32:56.900" Title="How do I search for profiles online without logging into the game?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6584" PostTypeId="2" ParentId="6583" CreationDate="2010-08-30T19:57:45.067" Score="19" Body="&lt;p&gt;You could use &lt;a href=&quot;https://web.archive.org/web/20150821024007/http://www.sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2Ranks&lt;/a&gt; (&lt;em&gt;no longer a valid website&lt;/em&gt;) to find stats on individual players.  On each player page is a link to their official profile page on &lt;a href=&quot;http://battle.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle.net&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, my (sad) stats: &lt;a href=&quot;https://web.archive.org/web/20130330035925/http://sc2ranks.com/us/909938/Ewal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ewal&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And near the upper left corner of that page is the link to my profile page: &lt;a href=&quot;http://us.battle.net/sc2/en/profile/909938/1/Ewal/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ewal&lt;/a&gt; on Battle.net&lt;/p&gt;&#xA;" OwnerUserId="3473" LastEditorUserId="4797" LastEditDate="2020-02-25T04:32:56.900" LastActivityDate="2020-02-25T04:32:56.900" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="6585" PostTypeId="1" AcceptedAnswerId="6893" CreationDate="2010-08-30T20:44:13.383" Score="6" ViewCount="355" Body="&lt;p&gt;NFS:W, after you painstakingly reach level 5, offers you a whooping choice of three performance upgrade packs: Lustra, React and Glint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As much as I'd rather get a new ride -- something that was far easier in NFS:MW -- I'll have to consider getting a package instead (mainly for pursuit purposes).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which one exactly? Is there any gameplay difference at all? They all cost the same and all upgrade car stats by the same -- this fake choice kind of puzzles me.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-09-04T11:10:51.267" LastActivityDate="2010-09-04T15:28:05.493" Title="In Need For Speed: World, is there any gameplay difference between the Lustra, React and Glint packages?" Tags="|pc|need-for-speed-world|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6586" PostTypeId="1" AcceptedAnswerId="31336" CreationDate="2010-08-30T20:58:52.190" Score="7" ViewCount="188" Body="&lt;p&gt;I'm playing &lt;a href=&quot;http://itunes.apple.com/us/app/pets-live/id327013340?mt=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pets Live&lt;/a&gt; and I often discover new Pets&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But is there any advantage to upgrading these&lt;/strong&gt; or should I just focus on my main four Pets (Water, Earth, Air &amp;amp; Fire) and keep those maxed out?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/q1K3d.jpg&quot; alt=&quot;alt text&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/N8eNT.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="185203" LastEditDate="2022-07-26T21:18:21.320" LastActivityDate="2022-07-26T21:18:21.320" Title="Should I level up other my newly discovered Pets?" Tags="|pets-live|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6587" PostTypeId="2" ParentId="6582" CreationDate="2010-08-30T21:20:28.247" Score="1" Body="&lt;p&gt;Short answer: Grind More. Grind until your mouse breaks. Grind until your second mouse breaks. Grind until &lt;em&gt;your finger&lt;/em&gt; breaks. Then keep grinding. There is no problem in Ginormo Sword not surmountable by an abundance of grinding. If you think you can't grind anymore, you are probably wrong. The only way to truly grind enough to defeat &lt;em&gt;every&lt;/em&gt; challenge Ginormo Sword offers is to start making complicated auto-hotkey scripts to do all of your left-clicking for you while you go to sleep, or go to work, or go out and get drunk so you can forget that you managed to find the motivation to automate your play of Ginormo Sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I'm going to assume you mean The Avatar, because he is in fact the actual last boss, and because I can't remember any boss labeled as simply &quot;an incarnation&quot;. If you want to beat him, just wear Hyper Armor, pick a Sword, max it out, and enchant it with Darkness to the max. Left click for several minutes, dodging what you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Collect gold, repeat.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-08-30T21:20:28.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6588" PostTypeId="2" ParentId="6582" CreationDate="2010-08-30T21:29:54.837" Score="2" Body="&lt;p&gt;For the False God (which is the boss that spawns inside the location named &quot;an incarnation&quot;), aside from just grinding more, here are a few things you can do:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;enchant your weapon with Light&lt;/li&gt;&#xA;&lt;li&gt;get Nin Nin, the healing cat companion, from square #12&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3248" LastActivityDate="2010-08-30T21:29:54.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6589" PostTypeId="1" AcceptedAnswerId="6590" CreationDate="2010-08-30T21:52:28.747" Score="10" ViewCount="3326" Body="&lt;p&gt;In campaign mode, do you get something special if you beat the Lost Viking arcade game? (can it be beat?)&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="52800" LastEditDate="2013-11-08T21:19:32.130" LastActivityDate="2013-11-08T21:19:32.130" Title="Is there any point to playing the arcade game in the bar?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6590" PostTypeId="2" ParentId="6589" CreationDate="2010-08-30T21:54:38.897" Score="15" Body="&lt;p&gt;You get achievements. And the text of the achievements would seem to suggest it can be beat.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Terra-tron Terrorized! (10)&#xA;Beat the Terra-tron on the Lost Viking arcade machine.&lt;/li&gt;&#xA;&lt;li&gt;Lost Viking: Bronze (10)&#xA;Score 125,000 points on the Lost Viking arcade machine.&lt;/li&gt;&#xA;&lt;li&gt;Lost Viking: Silver (10)&#xA;Score 250,000 points on the Lost Viking arcade machine.&lt;/li&gt;&#xA;&lt;li&gt;Lost Viking: Gold (10)&#xA;Score 500,000 points on the Lost Viking arcade machine.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.starcraft-source.com/achievement/category/view/?id=35&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-08-30T21:54:38.897" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6591" PostTypeId="1" CreationDate="2010-08-30T22:04:51.680" Score="6" ViewCount="2221" Body="&lt;p&gt;In &lt;em&gt;Final Fantasy XIII&lt;/em&gt; and its sequel, every second time you switch paradigms, all your characters have their ATB bars instantly filled.  This functionality is not mentioned in the manual for the game or in the in-game datalogs related to the combat system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it a bug, or is the combat system supposed to work that way?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorDisplayName="user3389" LastEditDate="2012-05-04T05:12:08.063" LastActivityDate="2012-05-04T05:12:08.063" Title="Why does the ATB bar instantly fill on every second paradigm switch?" Tags="|final-fantasy-13-2|final-fantasy-13|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6592" PostTypeId="1" AcceptedAnswerId="6595" CreationDate="2010-08-30T22:23:11.683" Score="8" ViewCount="3199" Body="&lt;p&gt;I would sometimes like to follow team liquids wiki in some maps as a walkthrough(like the secret mission) but it seems I can't &quot;alt-tab&quot; in SC2. How do you do this is mac osx? &lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-31T01:31:22.763" Title="How do you switch applications in mac osx when in starcraft 2?" Tags="|starcraft-2|macos|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6594" PostTypeId="1" AcceptedAnswerId="6626" CreationDate="2010-08-30T22:45:21.107" Score="26" ViewCount="6115" Body="&lt;p&gt;I have been collecting games in my Steam account for a while (I can't resist those 75%-off sales!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now my son wants to play a few of the milder games, but I don't want him to have access to my FPS games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally, I'd create a new Steam account for him and move the non-violent games to his account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="930" LastActivityDate="2010-08-31T06:41:36.727" Title="Is it possible to split a Steam account?" Tags="|steam|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6595" PostTypeId="2" ParentId="6592" CreationDate="2010-08-30T22:48:27.577" Score="6" Body="&lt;p&gt;Command + M will set you in windowed mode.  From there any number of methods will let you switch applications...expose, spaces, alt-tab etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you aren't in windowed mode you can't alt-tab or switch between apps.&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-08-30T22:48:27.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6596" PostTypeId="2" ParentId="6594" CreationDate="2010-08-30T22:53:04.227" Score="6" Body="&lt;p&gt;Unfortunately, I don't think so. That's the cost of doing business digitally I'm afraid -- Steam doesn't allow refunds or game transfers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one thing you can try is by contacting Steam support, as outlined in this &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=844568&quot; rel=&quot;noreferrer&quot;&gt;thread&lt;/a&gt;, but as you may imagine, chances of success are slim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I'd love to be proven wrong.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-30T22:53:04.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6597" PostTypeId="1" AcceptedAnswerId="6600" CreationDate="2010-08-30T23:12:17.013" Score="14" ViewCount="26790" Body="&lt;p&gt;I picked up this game on sale a while back, and have been putting off playing it forever. So, going in blind, what are the essential things I should know before going in?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I'm curious about major bonuses that might be missable, basic character creation/development tips, and other general advice that might be handy to know about before getting there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Examples of the sort of thing I'm looking for would be &quot;Don't put more than 9 in any SPECIAL stat&quot; in Fallout 3, or &quot;Don't kill Sander Cohen the first time you meet him&quot; in Bioshock.)&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-09-09T03:18:16.500" LastActivityDate="2010-10-20T02:06:50.483" Title="What Should I Know Before playing The Witcher (Enhanced Edition) for the first time?" Tags="|the-witcher|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6598" PostTypeId="2" ParentId="6594" CreationDate="2010-08-31T00:32:26.450" Score="21" Body="&lt;p&gt;Why not just give him his own Windows login, and put shortcuts to the games for him on his desktop? You can remove the Store option from the taskbar icon; and remove it from the Start option too. I would also encourage keeping the computer in a supervised area, and not just because of Steam.&lt;/p&gt;&#xA;" OwnerUserId="305" LastActivityDate="2010-08-31T00:32:26.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6600" PostTypeId="2" ParentId="6597" CreationDate="2010-08-31T01:11:15.043" Score="6" Body="&lt;p&gt;Don't neglect alchemy.  There are fights that are incredibly difficult without potions that become easy-mode with the right one(s).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are several points in the game where you are required to make a choice, and this will affect conditions later on (a later fight may have more/different enemies, for example).  None of these are game-breakers, but you may want to consult a guide if you don't mind spoilers and feel the need to make the &quot;right&quot; choices.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://www.gamefaqs.com/pc/915112-the-witcher/faqs/52518&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's&lt;/a&gt; one from GameFAQs, for convenience.  I'm sure there are others out there.)&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-08-31T01:11:15.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6601" PostTypeId="2" ParentId="6106" CreationDate="2010-08-31T01:14:04.803" Score="5" Body="&lt;p&gt;Everything I originally wrote was true.  However, there have been patches since and the rules have changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on recent testing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If I beat every level in order (regardless of party composition) I will get my Skull&lt;/li&gt;&#xA;&lt;li&gt;The above is true not just for every level but for certain &quot;Check Point&quot; levels:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Barbarian Boss&lt;/li&gt;&#xA;&lt;li&gt;Compass&lt;/li&gt;&#xA;&lt;li&gt;Industrial Boss&lt;/li&gt;&#xA;&lt;li&gt;Dragon Boss&lt;/li&gt;&#xA;&lt;li&gt;Ninja's (must leave from dock)&lt;/li&gt;&#xA;&lt;li&gt;Vollyball Boss&lt;/li&gt;&#xA;&lt;li&gt;Corn Boss (or Medusa, I didn't test which)&lt;/li&gt;&#xA;&lt;li&gt;Level Before Final Boss&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Levels played out of order will not necessarily unlock that checkpoint&lt;/li&gt;&#xA;&lt;li&gt;Everything I just said is null and void if you have someone over level 99 in your party&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Ok, so it took some testing to be sure but here is what I found:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If I join a part with someone who has finished and I have not, I do not get credit for finishing (regardless of the levels I play).&lt;/li&gt;&#xA;&lt;li&gt;In the above scenario I do unlock various levels that we play together (and I did not have unlocked)&lt;/li&gt;&#xA;&lt;li&gt;To unlock insane mode I had to play through, by myself, the last level (with the boss on the floating crystal).&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I didn't test if I could to this with a player who had not beaten the game yet.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I hope this helps&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-12-14T17:36:58.157" LastActivityDate="2010-12-14T17:36:58.157" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6602" PostTypeId="1" AcceptedAnswerId="6604" CreationDate="2010-08-31T01:18:28.193" Score="11" ViewCount="3350" Body="&lt;p&gt;In addition to collecting as many unique items as I can, late (late) in this most recent run of Fallout 3, I've been trying to get at least one sample of each kind of weapon and armor. It's not like I'm running off a list (as I am with the uniques), but if I know of something that I don't have, well, I want it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of those items is the Rivet City Security Uniform.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now the obvious answer is to just whack one of the guards. And I would -- I have, in fact tried it, sneaking (fully hidden) and with a one-shot-kill weapon (MPLX Megasurge). I specifically tried to whack the guard outside Rivet City, as he seemed to be the most &quot;exposed.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, his compatriots (including the officer in charge of handing out water with Broken Steel) still turned red and, as soon as I stopped sneaking, opened fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want Rivet City mad at me (at least, not until I commit &lt;a href=&quot;https://gaming.stackexchange.com/questions/6518/ramifications-of-mass-slaughter&quot;&gt;mass murder&lt;/a&gt;), so what's the safest way to go about getting me some of that sweet, sweet Security Uniform goodness until then?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2017-07-30T18:22:05.383" Title="A safe way to get Rivet City Security Uniform?" Tags="|fallout-3|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6603" PostTypeId="2" ParentId="6386" CreationDate="2010-08-31T01:30:06.230" Score="6" Body="&lt;p&gt;So from what I gather is that you want to create a specific map or decrease the temperature on an already created map.  I don't know the latter but I can help with the former:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open up DF&lt;/li&gt;&#xA;&lt;li&gt;On the main screen select Design New World With Parameters&lt;/li&gt;&#xA;&lt;li&gt;Select one of the presets and press the &lt;kbd&gt;e&lt;/kbd&gt; key&lt;/li&gt;&#xA;&lt;li&gt;Scroll down till you see the following (should be the second page):&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TCUA9.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol start=&quot;5&quot;&gt;&#xA;&lt;li&gt;Change the Maximum Temperature and Minimum Volcanism values&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;good values for Temperature are ~45&lt;/li&gt;&#xA;&lt;li&gt;good values for Volcanism are &gt;50&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Finally, to ensure a good Taiga you'll want to play with the Rainfall parameter.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-31T01:30:06.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6604" PostTypeId="2" ParentId="6602" CreationDate="2010-08-31T01:30:38.107" Score="11" Body="&lt;p&gt;The easiest way to do this is to engage in a trick known as &lt;a href=&quot;http://fallout.wikia.com/wiki/Planting_items&quot; rel=&quot;noreferrer&quot;&gt;Reverse Pickpocketing&lt;/a&gt;. In short, what you need to do is plant a higher quality suit of armor on the individual wearing the gear you want (measured by defense rating). They'll then equip this armor, leaving you free to pickpocket the gear they're wearing. The Metal Armor and Helmet are a good choice for this, because of their high DR value, and relative low cost. Other options include any other Combat Armor variant other than the Security Uniform, or of course, any Power Armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An alternative is to make use of &lt;a href=&quot;http://fallout.wikia.com/wiki/Mesmetron&quot; rel=&quot;noreferrer&quot;&gt;The Mesmetron&lt;/a&gt; to stun/hypnotize a guard and demand they hand over their stuff. This may end violently however.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-08-31T01:30:38.107" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6605" PostTypeId="2" ParentId="6592" CreationDate="2010-08-31T01:31:22.763" Score="2" Body="&lt;p&gt;In the Options under Graphics, set the Display Mode to 'Windowed (Fullscreen)'.  At that point, SC2 will take up the entire screen (unlike command+M) but you will still be able to switch between applications with command-Tab just like with any other application.&lt;/p&gt;&#xA;" OwnerUserId="3473" LastActivityDate="2010-08-31T01:31:22.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6607" PostTypeId="2" ParentId="1296" CreationDate="2010-08-31T01:37:34.197" Score="1" Body="&lt;p&gt;If you are not interested in the quest, you can get the &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Vile_Lair&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vile Lair Official Plug-in&lt;/a&gt; and use the font of renewal to cure your vamprism.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2010-08-31T01:37:34.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6608" PostTypeId="1" AcceptedAnswerId="6683" CreationDate="2010-08-31T01:49:11.387" Score="21" ViewCount="24613" Body="&lt;p&gt;I love my MacBook (2008, aluminum, Intel processor with the low-end nVidia chipset). I don't like running Windows. I don't want a Windows Bootcamp partition, because I found I never used it. (I really only used it for Oblivion, and even then stopped eventually because I enjoyed it more on the XBox, and hated the reboot-into-Windows process.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using WINE to run Fallout and Fallout 2, with great success. I also have the Steam client, which I've used to get Portal and a second copy of Civ IV (+ addons, mostly so I didn't need the DVD with me).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I want to know is, can I buy a Windows game from the Steam client for the Mac, and then run it via WINE? If so, do I need to take any special precautions? (For instance, my current &lt;code&gt;winecfg&lt;/code&gt; emulates a 640x480 desktop to enable Fallout and Fallout 2.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3936" LastEditDate="2013-07-17T05:34:26.867" LastActivityDate="2013-07-17T19:38:03.953" Title="Windows Steam games on a Mac with WINE?" Tags="|steam|macos|emulation|wine|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6609" PostTypeId="2" ParentId="6501" CreationDate="2010-08-31T01:50:02.003" Score="0" Body="&lt;p&gt;I haven't played NFS:W yet, but the readout sounds pretty similar to NFS:MW, in which the number on the left would be the heat level, and the countdown would be when the next round of pursuit vehicles would appear, usually in stronger guise.&lt;/p&gt;&#xA;" OwnerUserId="305" LastActivityDate="2010-08-31T01:50:02.003" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6610" PostTypeId="1" CreationDate="2010-08-31T02:18:19.360" Score="16" ViewCount="133430" Body="&lt;p&gt;AOE on my windows machine is unable to detect games setup by my peers (Windows 7) on the same network (LAN) or on the internet.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I should be doing (patch, fix) to join others with Windows 7/Vista?&lt;/p&gt;&#xA;" OwnerUserId="3250" LastEditorDisplayName="user27134" LastEditDate="2012-08-08T14:58:12.450" LastActivityDate="2012-08-08T17:18:38.113" Title="How do I play Age of Empires multiplayer on Windows 7?" Tags="|windows-7|age-of-empires-ii-the-age-of-kings|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6612" PostTypeId="2" ParentId="6571" CreationDate="2010-08-31T02:30:58.200" Score="1" Body="&lt;ol&gt;&#xA;&lt;li&gt;on 9/11 supply build Supply Depot&lt;/li&gt;&#xA;&lt;li&gt;while building Supply Depot, build 1 Refinery&lt;/li&gt;&#xA;&lt;li&gt;Build another refinery&lt;/li&gt;&#xA;&lt;li&gt;Build Barracks&lt;/li&gt;&#xA;&lt;li&gt;Remember to block off entrance (with barracks and supply depot)&lt;/li&gt;&#xA;&lt;li&gt;Have 2 SCVs for each Refinery&lt;/li&gt;&#xA;&lt;li&gt;Build Factory&lt;/li&gt;&#xA;&lt;li&gt;Build Starport&lt;/li&gt;&#xA;&lt;li&gt;Attach Reactor&lt;/li&gt;&#xA;&lt;li&gt;Pump in 2 or more Vikings&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now you have air troops and aerial defenses maybe at around 4-5 mins of the game&lt;/p&gt;&#xA;" OwnerUserId="3251" LastActivityDate="2010-08-31T02:30:58.200" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6613" PostTypeId="2" ParentId="6591" CreationDate="2010-08-31T02:54:42.740" Score="8" Body="&lt;p&gt;Filling the ATB bar is the &lt;em&gt;expected&lt;/em&gt; action during Paradigm Switch - it's the &lt;strong&gt;ATB bar reset&lt;/strong&gt; that's deliberately added. This is to keep you from liberally switching between paradigms too often. Constant switching without a penalty would essentially allow you to access all characters' moves at all times.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-08-31T02:54:42.740" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6614" PostTypeId="1" AcceptedAnswerId="6637" CreationDate="2010-08-31T03:03:33.447" Score="9" ViewCount="8380" Body="&lt;p&gt;I only (usefully) summoned one Eidolon in my entire playthrough, and that was only because I did not have Renew at the time, so it was the easiest way to cure all of my characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I obtained the first couple of Eidolons, I tried them out in a few battles, but they just did not do enough damage to justify the 3 TP required to summon them.  Often it seemed like just letting your characters stagger and raise the chain gauge was a better option in each battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any Eidolons that are useful, at any point in time?  Are there specific enemies that are easier to defeat with a summoned Eidolon?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2010-09-10T18:40:56.587" LastActivityDate="2012-01-22T01:17:52.960" Title="Are the summoned Eidolons useful in any battles?" Tags="|final-fantasy-13|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6615" PostTypeId="1" AcceptedAnswerId="6620" CreationDate="2010-08-31T03:07:28.980" Score="6" ViewCount="1941" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4732/how-to-build-and-fight-simultaneously-in-starcraft-2&quot;&gt;How to build and fight simultaneously in Starcraft 2&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm multitasking-impaired. I do well in twitch-based and turn-based games, but the average chimp could humiliate me in the average RTS. I'd like to join some friends who are playing SC2, though, so I've learned enough from the solo game to try PvP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone offer specific tips for a poor multitasker? For example, I know to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;learn and use hotkeys&lt;/li&gt;&#xA;&lt;li&gt;group units by number so I don't have to flail around finding them&lt;/li&gt;&#xA;&lt;li&gt;set rally points so new units will do reasonable things initially&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Other advice? Are some units or strategies more self-running than others? Does one race require less micro than the others (for example, the fewer units I need to individually direct, the better)? &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2010-08-31T11:03:08.417" Title="SC2 advice for a poor multitasker" Tags="|starcraft-2|" AnswerCount="2" CommentCount="6" ClosedDate="2010-08-31T13:24:03.960" ContentLicense="CC BY-SA 2.5" />
  <row Id="6616" PostTypeId="2" ParentId="6602" CreationDate="2010-08-31T03:07:32.040" Score="7" Body="&lt;p&gt;If you haven't yet reached Max Level, picking up the Mr. Sandman perk will allow you to slaughter sleeping Rivet City Guards left and right, as long as you please. No one will be the wiser.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-08-31T03:07:32.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6617" PostTypeId="1" AcceptedAnswerId="6763" CreationDate="2010-08-31T05:14:47.633" Score="2" ViewCount="2260" Body="&lt;p&gt;What advantages does a 120 Hz LCD TV offer over a 60 Hz TV for console gaming?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard there are problems with lag and jerky scrolling. Does a display capable of 120hz address these issues?&lt;/p&gt;&#xA;" OwnerUserId="3253" LastEditorUserId="52800" LastEditDate="2013-10-21T16:18:57.703" LastActivityDate="2013-10-21T16:18:57.703" Title="120 Hz display for gaming" Tags="|monitor|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="6618" PostTypeId="2" ParentId="6617" CreationDate="2010-08-31T05:17:32.387" Score="5" Body="&lt;p&gt;The only real advantage of a 120 Hz display is that you can use &lt;a href=&quot;http://www.nvidia.com/object/3d-vision-main.html&quot; rel=&quot;noreferrer&quot;&gt;NVIDIA 3D Vision&lt;/a&gt; to play games in 3D. Although many games can be played at a framerate of 120 Hz, to the naked eye it won't make a big difference. Note that this is different from person to person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3D Vision requires 120 Hz so that it can show 60 frames per second per eye.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-08-31T05:17:32.387" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6619" PostTypeId="2" ParentId="6571" CreationDate="2010-08-31T05:55:15.753" Score="6" Body="&lt;p&gt;@Michael - part of your problem with your turrets is that I had Battlecruisers with Yamato, so I was able to one-shot your turrets before moving in with banshees.  You needed an AA unit, e.g., vikings, to counter.  [this would have been better as a comment, but I can't comment, so I probably am breaking a rule with an answer/ comment -- oops!]&lt;/p&gt;&#xA;" OwnerUserId="3255" LastActivityDate="2010-08-31T05:55:15.753" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6620" PostTypeId="2" ParentId="6615" CreationDate="2010-08-31T06:05:02.613" Score="5" Body="&lt;p&gt;I think the answer is somewhat subjective, but here is my take:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally find Zerg to demand more micro than other races. The queen requires more upkeep, and for me to use it correctly I need to remember when I actually need to Spawn Larva, on which base, need to have an exact plan of what to do with this extra larva, need to remember to spread creep all the time...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By comparison, the Terran's MULEs and Protoss' Chrono Boost are easier to use correctly (IMO).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since these abilities (MULE/Chrono/Queen) are so essential to almost any strategy, I hardly play Zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also tend to focus on units that require less micro. With Protoss, I hardly use High Templars because they're so fragile, and if caught off guard they will simply die easily (without using their special abilities I think they don't even have an attack). I prefer Dark Templars because you can just build those and Attack-Move into your opponent's base with relative success. Also carriers are great if you can tech up, because it's easier to control relatively few units, that still do a great amount of damage.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2010-08-31T06:05:02.613" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6621" PostTypeId="1" AcceptedAnswerId="6625" CreationDate="2010-08-31T06:06:31.737" Score="12" ViewCount="740" Body="&lt;p&gt;I'm in Silver league, and I have about 400 points. This ranks me at about 30th in my division. Using SC2Ranks.com, I looked at one of the top Gold divisions and noticed that if I were in Gold, I would be ranked at about 60th place, assuming points mean the same thing across leagues. So that is my question, does it make sense for me to compare points across leagues?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I ask is because we recently created a custom division for Starcraft.org - &lt;a href=&quot;http://sc2divisions.com/custom/starcraft-org/254&quot; rel=&quot;nofollow noreferrer&quot;&gt;you can see it at this link&lt;/a&gt;. You'll notice the top Platinum player has around 741 points, whereas the top Diamond player has around 537. If points meant the same thing across leagues, I would expect the website to rank the 741-point player at the top, despite him being in Platinum league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also notice that that custom division website gives each person a &quot;value&quot; - which I had presumed was some combination of points + league, making me question further whether points could be compared against leagues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So can you compare points across leagues?&lt;/p&gt;&#xA;" OwnerUserId="2842" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:18.333" LastActivityDate="2012-06-20T09:03:18.333" Title="In StarCraft 2, are points comparable across leagues?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6622" PostTypeId="1" AcceptedAnswerId="6624" CreationDate="2010-08-31T06:06:55.633" Score="18" ViewCount="4300" Body="&lt;p&gt;I haven't seen a single PF in the game. Does anyone build them?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2010-09-01T14:48:05.640" Title="(When) is a Planetary Fortress useful?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6623" PostTypeId="2" ParentId="6622" CreationDate="2010-08-31T06:22:12.153" Score="4" Body="&lt;p&gt;They are quite usefull and if you watch some highlevel replays they are used quite often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best use is at hard to defend expansions where it can delay the enemy until your units arrive which can allow you to take more expansions than the enemy (but it's no replacement for troops).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people also place them at choke points where they add a lot of defense due to the high HP and quite good damage, but they are quite expensive, so you should have an expansion advantage before even thinking about using a command center for this instead for another expansion.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-31T06:22:12.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6624" PostTypeId="2" ParentId="6622" CreationDate="2010-08-31T06:35:04.117" Score="20" Body="&lt;p&gt;There are a number of times when a Planetary Fortress is useful, but before we get to that let's look at what a PF is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;150M/150G&lt;/li&gt;&#xA;&lt;li&gt;0 Additional Supply&lt;/li&gt;&#xA;&lt;li&gt;40 AoE damage (20 dps)&lt;/li&gt;&#xA;&lt;li&gt;Stationary&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The biggest cost of a Planetary Fortress is the lack of building an Orbital Command.  If OC wasn't so useful, there is little reason not to build the PF.  It has heavy HP and Splash Damage, and doesn't add toward your supply max.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when does the ability to have an extra Siege Tank worth of damage out weigh the benefit of Orbital Command?  Well there is one situation where you have Command Centers in vulnerable positions that may not have quick reinforcements: Expansions.  Actually if you watch a lot of high level matches, you'll start to notice that a 3rd or 4th expansion often becomes a Planetary Fortress.  Since you're expanding past your natural by the 3rd, you often don't have your army in convenient position.  As a result, Planetary Fortress helps to delay attackers and often repel harassment.  Ever try to kill a PF with just Zerglings? it ain't pretty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So next time you're thinking: do I really need a Planetary Fortress? ask yourself this: Do you really need that 3rd expansion to stay alive?&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-08-31T06:35:04.117" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6625" PostTypeId="2" ParentId="6621" CreationDate="2010-08-31T06:41:32.107" Score="10" Body="&lt;p&gt;The short answer is: Points are not Comparable across leagues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The accumulation of points is supposed to be proportional to the difference in skill between players.  Unfortunately, the points you gain are unrelated to your ELO style rank.  Because of things like: Bonus points, starting off at 0 points, and league promotion devaluing points, points don't correspond to a true ranking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, sites like SC2Rankings and Starcraft.org realize that the hidden ELO style rank that Blizzard uses is only accurately reflected in promotion between leagues.  As a result, the best indicator of skill is what league a player is in.  Since points are comparable inside of a league, the secondary sort these sites often use is that point metric (despite its deep flaws).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll probably write a longer explanation of how an ELO style ranking system should work to highlight why points don't, but the bottom line is still going to be: points aren't comparable between leagues.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-08-31T16:02:33.483" LastActivityDate="2010-08-31T16:02:33.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6626" PostTypeId="2" ParentId="6594" CreationDate="2010-08-31T06:41:36.727" Score="24" Body="&lt;p&gt;Unfortunately, Valve will not let you transfer games to a different account, unless they are gift purchases.  As suggested in &lt;a href=&quot;https://gaming.stackexchange.com/questions/6594/is-it-possible-to-split-a-steam-account/6598#6598&quot;&gt;SqlACID's answer&lt;/a&gt;, you can create a separate account login for your son that still uses your Steam account login and password.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have &lt;a href=&quot;http://windows.microsoft.com/en-US/windows-vista/Set-up-Parental-Controls&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows Vista&lt;/a&gt;, &lt;a href=&quot;http://windows.microsoft.com/en-US/windows7/Set-up-Parental-Controls&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows 7&lt;/a&gt; or &lt;a href=&quot;http://theappleblog.com/2009/01/13/kid-proofing-a-mac-with-parental-controls/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mac OSX&lt;/a&gt; you can additionally setup parental controls to disallow the launching of games that you don't want him to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want him to be able to launch games directly from Steam, I would suggest creating a new game category specifically for him and then add all the games you want him to have access to.  To do this, right click a game and select &lt;strong&gt;Set Category...&lt;/strong&gt;, then add a name.  You can then select that category at the top of the games list.  Here's a rudimentary example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/px5LA.png&quot; alt=&quot;Steam Custom Game Categories&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2010-08-31T06:41:36.727" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6627" PostTypeId="2" ParentId="6614" CreationDate="2010-08-31T09:21:14.373" Score="3" Body="&lt;p&gt;The only use I know of is to take down the giant-tortoise type creatures - I haven't beaten any others than the one's you have to during the story though. The advantage here is that you can call in your summon right at the start and it should take out their front legs much quicker than if you tried to do it with normal attacks. This means you can avoid their stomp attacks that might otherwise kill your entire party right at the start of the battle and if you have TP restoring items you can call in a summon again if it manages to stand up again. I think there are better non summon ways of beating the tortoises but I didn't really get into it that deeply and it helped me out enough.&lt;/p&gt;&#xA;" OwnerUserId="1515" LastActivityDate="2010-08-31T09:21:14.373" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6628" PostTypeId="2" ParentId="6602" CreationDate="2010-08-31T09:22:53.690" Score="3" Body="&lt;p&gt;Stand on one end of the bridge to Rivet city with a good sniper rifle, kill the guards at the door, steal uniform, run, and don't come back for 3 days!&lt;/p&gt;&#xA;" OwnerUserId="1312" LastActivityDate="2010-08-31T09:22:53.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6629" PostTypeId="1" AcceptedAnswerId="6649" CreationDate="2010-08-31T09:32:05.360" Score="6" ViewCount="765" Body="&lt;p&gt;My OS is Windows 7 Ultimate. Recently, I backed up my Games for Windows Live profile folder (I only use offline profile) and Street Fighter IV (a game for GFWL platform) save game folder. Then reinstalled Windows and restored the backed up folders. After launching SF4 on new OS, I've noticed that my GFWL profile is restored but SF4 couldn't recognize my saved games and it creates new saved game folder for me!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to preserve save games of GFWL platform?&lt;/p&gt;&#xA;" OwnerUserId="3257" LastEditorUserId="52800" LastEditDate="2013-10-22T18:28:09.587" LastActivityDate="2013-10-22T18:28:09.587" Title="Is there really any way to reserve saved games for Games for Windows Live platform?" Tags="|games-for-windows-live|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6630" PostTypeId="5" CreationDate="2010-08-02T12:27:04.920" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.bay12games.com/dwarves/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Slaves to Armok: God of Blood Chapter II: Dwarf Fortress&lt;/strong&gt;&lt;/a&gt; is a tile based, real time strategy, city building, and adventure game for one player by &lt;a href=&quot;http://www.bay12games.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bay 12 Games&lt;/a&gt; developer Tarn Adams.  It focuses on player control and dynamically generated game elements.  The game is playable on PC, under Windows (XP+), Mac (OSX), and Linux (Most distros, contains a text only mode). Most game content is procedurally generated and the game is highly moddable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It features three modes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fortress Mode (real time strategy, city building)&lt;/li&gt;&#xA;&lt;li&gt;Adventure Mode (adventure/&lt;a href=&quot;http://en.wikipedia.org/wiki/Roguelike&quot; rel=&quot;nofollow noreferrer&quot;&gt;roguelike&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Legends (read only view of generated history)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As each release of DF has quite significant changes. Please include the release version of dwarf fortress you are asking a question about. (So far the versions have been: v0.42*, v0.40, v0.34, v0.31, 40d and 23a, according to the Bay12games versioning**. Some people also use the release year of the version, like DF2014, or DF2012).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;*Not considered to be a major release by the wiki since it did not break saves from v0.40, although it nonetheless contains many new features&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;**&lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2014:Version_number&quot; rel=&quot;nofollow noreferrer&quot;&gt;Explanation to Dwarf Fortress versioning&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;FAQ&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/1551/dwarf-fortress-character-and-graphics-sets&quot;&gt;Dwarf Fortress Character and Graphics Sets&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/1727/how-should-i-learn-to-play-dwarf-fortress&quot;&gt;How should I learn to play Dwarf Fortress?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/5127/my-dwarf-is-in-a-strange-mood-how-can-i-fix-him&quot;&gt;My dwarf is in a strange mood. How can I fix him?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/5363/what-does-remv-cre-stand-for&quot;&gt;What does Remv Cre stand for?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Honourable Mentions&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/6064/how-can-i-tell-which-layers-there-are-in-an-in-progress-fortress-in-dwarf-fortres/6079#6079&quot;&gt;How can I tell which layers there are in an in-progress fortress in Dwarf Fortress?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/5490/why-have-i-been-forgotten-by-everyone&quot;&gt;Why have I been forgotten by everyone?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Resources:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dwarffortresswiki.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.bay12games.com/forum/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forum&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastEditorUserId="102076" LastEditDate="2017-03-21T12:16:08.690" LastActivityDate="2017-03-21T12:16:08.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6631" PostTypeId="1" AcceptedAnswerId="7569" CreationDate="2010-08-31T10:23:52.753" Score="9" ViewCount="22089" Body="&lt;p&gt;Units that are not at full strength can be &quot;replenished&quot; for some money. How exactly does that work? Is it affected by the region the unit is in? Can I replenish as many units per turn as I want or is there some limit?&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="11240" LastEditDate="2015-07-20T13:05:32.983" LastActivityDate="2015-07-20T13:05:32.983" Title="How does &quot;replenish unit&quot; work in Empire: Total War?" Tags="|empire-total-war|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6632" PostTypeId="2" ParentId="6614" CreationDate="2010-08-31T10:30:16.213" Score="1" Body="&lt;p&gt;Eidolons resurrect your party members, which can be very useful in the main story line.&lt;/p&gt;&#xA;" OwnerUserId="1306" LastActivityDate="2010-08-31T10:30:16.213" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6633" PostTypeId="1" AcceptedAnswerId="6745" CreationDate="2010-08-31T10:31:06.517" Score="7" ViewCount="4572" Body="&lt;p&gt;It is possible to recruit a new general unit from any unit. The original unit is unaffected by this, so in theory, with enough money, it is possible to suddenly create 19 generals from a single pawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since a generals battle value is about the same as a slightly cheaper knight unit, not much money is lost. Also, one can save upkeep while moving the knight unit to the front, so it might even out. Additionally, there is the chance to get a highly ranked general that considerably increases the strength of all units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I find this idea kind of lame, but I successfully used it and wondered how others think about it.&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="10" LastEditDate="2010-08-31T10:34:32.843" LastActivityDate="2016-09-22T15:28:08.120" Title="Is it a good idea to create mass generals in Empire: Total War before close battles?" Tags="|empire-total-war|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6634" PostTypeId="2" ParentId="6615" CreationDate="2010-08-31T11:03:08.417" Score="2" Body="&lt;p&gt;I suggested the Daily from Day[9] before, but to summarize it a little:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hotkeys&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't click on items! If you don't know the hotkey, hover over it, read the key that is shown there, move your mouse back into the playing field and press the hotkey.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course this will slow you down and you will lose a few matches, but well, you never learn without losing. I personally don't like the grid hotkeys. They might help some players, but you still need to remember the position of the command. It's easier for me to remember the mnemonic hotkeys ([B]uild -&gt; B[u]nker =&gt; [Bu]nker, [B]uild -&gt; [B]arracks, [B]uild -&gt; [H]atchery, [B]uild -&gt; [N]exus, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Grouping Units by Numbers&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you can practice as Zerg (though you might lose matches) is to store half your zerglings in group 1, the other half in group 2. When you attack, let both attack from different angles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For macro, as explained in the above Daily, keep your command center, hatchery or nexus in group 4 or 5 and instead of clicking the command center and clicking on the worker icon (or pressing the hotkey) remember to &lt;em&gt;always&lt;/em&gt; press 4-&gt;[S]CV or 4-&gt;[S]pawn-&gt;[D]rone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rally Points&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I rarely use them for something different than gathering my units near my base and sending my workers to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's dangerous to use them for something else because they will execute a move command so if they encounter an enemy they will just die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a rush it might be nice to set the rally point into the enemy base or at least close, but as i don't rush i can't tell much about that.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-08-31T11:03:08.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6636" PostTypeId="1" AcceptedAnswerId="6642" CreationDate="2010-08-31T12:04:25.643" Score="4" ViewCount="1107" Body="&lt;p&gt;I was digging a vertical shaft and had a little ... incident ... that resulted in what I think was four dwarfs falling various distances and/or being crushed from above. Three of them didn't make it to the hospital in time, but the forth is there now resting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a newbie to the game and am playing in &quot;safe&quot; surrounding, so this if my first injury to deal with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My (single) doctor diagnosed, cleaned and sutered, then seemed to stop. But the health status screen shows the dwarf needs bones setting, dressing and immobilization. The doctor's labours were set to be only the medical ones as soon as the incident happened, but the doc is walking around with &quot;no job&quot; at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On closer inspection it seems my hospital zone has no plaster powder (it has &lt;em&gt;all&lt;/em&gt; the other things listed, including a traction bench), but I have plaster powder (after a hunt I found several bags in a stockpile near my kiln).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the fact the plaster isn't in the hospital preventing my doctor from using it?&lt;br&gt;&#xA;If so, how do I get it transported to the hospital? I made the plaster (game) months ago so they've had plenty of time to move it already, why hasn't it been moved?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-08-31T13:34:34.810" Title="Why isn't my doctor finishing this dwarfs treatment?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="6637" PostTypeId="2" ParentId="6614" CreationDate="2010-08-31T12:18:54.897" Score="12" Body="&lt;p&gt;The main strength to Eidolons is raising the chain gauge &lt;strong&gt;while&lt;/strong&gt; being able to &lt;code&gt;avoid damage&lt;/code&gt; and &lt;code&gt;ressurect your party&lt;/code&gt; (When Eidolons leave you are left with full health even on previously KO'd members).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As identitycrisisuk said, &lt;code&gt;If you summon an Eidolon during a fight with an Adamantoise, It will cause the legs to die, which makes it fall on its face.&lt;/code&gt; During this phase it cannot attack, due to the difficulty of these monsters as well as the great CP they give (40K) and chance to drop Platinum Ingots (Sells for a ton) and Trapzohedron (Used for Crafting). It has become a very popular practice to start the battle off with a summon to make it much easier (Certain strategies are used to kill it before it gets back up). So this is one such enemy that answers your question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had trouble with a few random encounters through out the game and found that waiting until i was about to die, then summoning an eidolon was just the right move that needed to be done to stagger the tough enemies and eventually lead me to victory. TP is very easy to get in this game so i don't really consider this a waste.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, &lt;code&gt;Bahamut&lt;/code&gt; is most likely the first way you will be breaking damage limit early in the game, and &lt;code&gt;Hecatoncheir&lt;/code&gt; (Vanille's Summon /spelling) is good for inflicting status effects while you can buff yourself or spam death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should also be noted that everytime you get a Crystarium Upgrade, Your summons get stronger (Maxing out at the last Crystarium Upgrade, after the final boss).&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="354" LastEditDate="2010-08-31T14:10:18.783" LastActivityDate="2010-08-31T14:10:18.783" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6638" PostTypeId="5" CreationDate="2010-08-31T12:41:27.927" Score="0" Body="&lt;p&gt;Temporarily will link to &lt;a href=&quot;http://gaming.stackexchange.com/questions/5195/what-attributes-makes-a-game-a-roguelike/5198#5198&quot;&gt;What attributes makes a game a Roguelike?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later will add a better summary for the general properties (which include Final Death).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Related tags: &lt;a href=&quot;/questions/tagged/nethack&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;nethack&amp;#39;&quot; rel=&quot;tag&quot;&gt;nethack&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/crawl&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;crawl&amp;#39;&quot; rel=&quot;tag&quot;&gt;crawl&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/diablo-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;diablo-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;diablo-2&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/diablo-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;diablo-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;diablo-3&lt;/a&gt;...&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="23" LastEditDate="2011-01-08T11:54:35.703" LastActivityDate="2011-01-08T11:54:35.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6639" PostTypeId="2" ParentId="6608" CreationDate="2010-08-31T12:46:46.577" Score="0" Body="&lt;p&gt;The answer to your question about playing the game in your WINE is yes. Any Steam game you buy is yours and you can only buy it once, and with the new developments now, all steam games you buy can be accessed in your pc and your mac(including the save files! :O )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the special precautions, I don't actually know about that, but can't you just install steam in your mac?(or is the video card really that low?)&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-08-31T12:46:46.577" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6640" PostTypeId="3" CreationDate="2010-08-31T12:56:32.950" Score="0" Body="&lt;h3&gt;&lt;em&gt;This tag is currently under discussion. Please check out the &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/910/how-should-we-tag-mmt&quot;&gt;meta discussion&lt;/a&gt; and tell us your thoughts!&lt;/em&gt;&lt;/h3&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The game &lt;strong&gt;むかしむかしあるところにとてつもなく仲の悪いツインテールの姉妹姫様がいらっしゃいましたとさ&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Transliterates to &lt;em&gt;Mukashi Mukashi aru Tokoro ni Totetsumonaku Naka no Warui Twintail no Shimai Himesama ga Irasshaimashita to sa&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Roughly translates in English to something along the lines of &lt;em&gt;Once upon a time there were two twintail sister princesses who did not get along very well.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most people stick with the official abbreviation, &lt;em&gt;MMT&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A 2D platformer created by the circle &lt;a href=&quot;http://www.daisessen.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Daisessen&lt;/a&gt;, also known for creating Lethal Application and its sequel Lethal Crisis. Game information and a link to download a trial version can be found &lt;a href=&quot;http://www.daisessen.com/releases/mmt.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. It plays similar to US Super Mario Bros. 2, except with an innovative charging mechanic in combination with a maniac chaining system. And as the name implies, there's twintails, twintails, and more twintails.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="85" LastEditDate="2010-08-31T13:14:52.237" LastActivityDate="2010-08-31T13:14:52.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6641" PostTypeId="2" ParentId="6636" CreationDate="2010-08-31T13:20:37.930" Score="2" Body="&lt;p&gt;When medical treatment fails you have two choices.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Reinjury, which has a chance of restarting treatment.  It also sometimes puts a gravely wounded dwarf out of &lt;strike&gt;my&lt;/strike&gt; his misery.&lt;/li&gt;&#xA;&lt;li&gt;Wait, dwarves will (sometimes) heal on their own, though this will be &lt;em&gt;much&lt;/em&gt; slower than actual medical treatment, especially for bone problems.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-08-31T13:20:37.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6642" PostTypeId="2" ParentId="6636" CreationDate="2010-08-31T13:34:34.810" Score="5" Body="&lt;p&gt;The following items may be required to set the bone: traction bench, splints, plaster powder, bucket, cloth, water source.  Make sure all of these are available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have all the materials you should need and still nothing is happening, you could also try dismantling his bed, as this can cause the patient to leave the hospital and restart the healing process.  Reinjury can also cause a re-diagnosis and treatment.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-08-31T13:34:34.810" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6643" PostTypeId="2" ParentId="6501" CreationDate="2010-08-31T13:37:31.463" Score="1" Body="&lt;p&gt;I believe the timer is the equivalent of NFS:MW's backup timer, except it always counts down and is not (always?) reset after a cooldown period.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, when the timer hits zero some more police cars (how many is not displayed) join on your pursuit, up to a (not displayed) number appropriate for your heat level (not pictured).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-08-31T14:53:21.953" LastActivityDate="2010-08-31T14:53:21.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6644" PostTypeId="1" AcceptedAnswerId="6648" CreationDate="2010-08-31T13:45:11.633" Score="6" ViewCount="5785" Body="&lt;p&gt;I've seen a couple of articles that talk about the guitar controllers for Rock Band 3.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option 1 (the Mustang): A plastic controller in the style of the current controllers, but with buttons for every string and fret (egad!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option 2 (the Squire): A real electric guitar that has been designed specifically to work with the game...so it has some modifications that make it slightly different than a normal electric guitar.  (a &quot;mute&quot; pad, to muffle the strings during gameplay, an xbox gamepad, and maybe some other things.  It sounds like this guitar is a Midi guitar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An earlier article I read seemed to indicate that a normal electric guitar would also work, so long as a $40 &quot;modification kit&quot; was purchased.  But I haven't seen mention of this in a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is will a &quot;normal&quot; electric guitar work with Rock Band 3?  If this mysterious &quot;modification kit&quot; is purchased?  How about a Midi electric?&lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="296" LastEditDate="2010-09-02T20:39:12.073" LastActivityDate="2013-02-14T19:45:03.383" Title="Will a normal electric guitar work with Rock Band 3?" Tags="|controllers|rock-band-3|" AnswerCount="2" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6645" PostTypeId="1" CreationDate="2010-08-31T13:47:44.203" Score="2" ViewCount="503" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4778/discontinue-xbox-live-online&quot;&gt;Discontinue Xbox Live Online&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Starting 2010-11-01 &lt;a href=&quot;http://majornelson.com/archive/2010/08/30/price-change-for-xbox-live-gold-subscription.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Live is going from $50-&gt;$60 per year&lt;/a&gt;.  Amazon sells the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0029LJIFG&quot; rel=&quot;nofollow noreferrer&quot;&gt;12 month subscriptions for $40&lt;/a&gt;, so I don't see a point in spending $20 I don't need to.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I set my Xbox Live subscription to not auto-renew?&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2012-08-14T08:58:59.793" Title="How can I set xbox live to not auto-renew so I don't spend $20 I don't need to?" Tags="|xbox-network|" AnswerCount="0" CommentCount="3" ClosedDate="2010-08-31T13:56:27.210" ContentLicense="CC BY-SA 2.5" />
  <row Id="6648" PostTypeId="2" ParentId="6644" CreationDate="2010-08-31T14:07:15.913" Score="7" Body="&lt;p&gt;No, only the Squier (and other MIDI-guitars) will work.&lt;/p&gt;&#xA;&lt;p&gt;From Game Informer, Issue 209 (pg 32):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;quot;Due to technology in the neck the Squier does not need to be re-tuned to alternate tunings,&amp;quot; Baker assures us.  &amp;quot;No capos are needed to play the game.&amp;quot; ... Baker says you don't need to be in tune to play the game.&lt;/p&gt;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;The Rock Band 3 Squier Stratocaster uses technology built into the neck and fingerboard of the guitar to track finger positions in real time,&amp;quot; explains Baker.  As a player holds down a particular fret and string, the onscreen display will show that note and string, giving players feedback on correct finger placement even before the note is picked.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;What all this means is the game tracks where your fingers are and when you pluck, &lt;em&gt;not&lt;/em&gt; the sound the guitar makes.&lt;/p&gt;&#xA;&lt;p&gt;It's theoretically possible that an accessory could be made to play the game using only the sounds made by a guitar, but doing this is notoriously difficult &lt;em&gt;(and impossible in truly real-time - see &lt;a href=&quot;http://en.wikipedia.org/wiki/Guitar_synthesizer&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; and @Jeffrey's comment below)&lt;/em&gt;, and would likely be very inaccurate and frustrating.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;I've looked all over for the converter mentioned by @jblaske in the comments above, but can't find anything.  He is probably thinking of the &lt;a href=&quot;http://gizmodo.com/5565453/hands-on-with-rock-band-3s-pro-guitar-and-keyboard-keytar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rock Band 3 MIDI Pro Adapter&lt;/a&gt;, used to play Rock Band 3 with midi-keyboards and midi-guitars (&lt;em&gt;not&lt;/em&gt; the same as electric guitars!).&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-02T16:14:05.677" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="6649" PostTypeId="2" ParentId="6629" CreationDate="2010-08-31T14:19:10.610" Score="4" Body="&lt;p&gt;I had a similar issue with Fallout 3.  What I ended up doing was installing GFWL on the fresh version of Windows, looked for the newly created save game folder, and copied my backups directly in there (the &lt;strong&gt;folder&lt;/strong&gt; that was created...I didn't overwrite them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My memory is a bit hazy at this point because I started freaking out that I'd lost my save games, but I'm pretty sure that something was named slightly differently with my new profile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe what you should do, is start up a round of SF4 and save your game.  Then look to see where the new save game is located and overwrite it with your pre-existing versions?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="2222" LastEditDate="2010-08-31T15:24:03.467" LastActivityDate="2010-08-31T15:24:03.467" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6651" PostTypeId="2" ParentId="6473" CreationDate="2010-08-31T15:32:50.693" Score="1" Body="&lt;p&gt;For your own buffs, AnnoyingBuffReminder is great, like Ondrej posted. I don't think it does Power word: Shield, but it does all the other priest buffs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to check your entire raid for buffs, I'd recommend &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/raidbuffstatus.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;RaidBuffStatus&lt;/a&gt;. You can use it for your own buffs as well, but I feel it's a little too complicated when you use it just for that.&lt;/p&gt;&#xA;" OwnerUserId="3261" LastActivityDate="2010-08-31T15:32:50.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6655" PostTypeId="2" ParentId="5355" CreationDate="2010-08-31T17:34:33.430" Score="4" Body="&lt;p&gt;I got the achievement with a safe but somewhat boring and slow strategy: Turtle up with a boatload of siege tanks and missile turrets, and float a command center up to the northwest corner of the map to get vision on the Protoss buildings. Use the cannon to pick off the buildings (and the defending units), stopping to take out the archons/immortals/colossi that gather outside your base when they appear. Your tanks can handle zealots and stalkers, so don't waste cannon time on those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Protoss will continually rebuild the structures that you destroy, so you can probably just work your way back and forth in the top-left area of the map until you've blown up enough structures to unlock the achievement. Try building two command centres, and bring one back to base for repairs when it gets heavily damaged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When controlling the cannon, remember to use the &lt;kbd&gt;Shift&lt;/kbd&gt; key to queue up multiple targets. This will give you a few seconds to do other stuff around your base while you wait for the cannon. When scouting structures with your CC, you can use the Hold Position (&lt;kbd&gt;H&lt;/kbd&gt;) command to stop it from moving around when taking hits and losing vision on buildings at the edge of the fog of war.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure other methods will get the job done faster, but this strategy was very safe and not very difficult.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-08-31T17:34:33.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6656" PostTypeId="1" AcceptedAnswerId="6660" CreationDate="2010-08-31T18:27:31.690" Score="44" ViewCount="6256" Body="&lt;p&gt;StarCraft 2 requires me to enter my password every time I launch the game. Is there a way to bypass this inconvenience, for example by making it remember the password somehow?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2014-04-11T14:22:09.280" Title="Is there a way to make StarCraft 2 remember my battle.net password?" Tags="|starcraft-2|battle.net|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6657" PostTypeId="2" ParentId="5707" CreationDate="2010-08-31T18:32:30.830" Score="4" Body="&lt;p&gt;The only difference is with DLC. If you wish to download the remainder of Rubber Soul, Sgt Pepper or Abbey Road, you must pay for the tracks individually on the Wii rather than a group bundle.&lt;/p&gt;&#xA;" OwnerUserId="1539" LastActivityDate="2010-08-31T18:32:30.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6658" PostTypeId="2" ParentId="6568" CreationDate="2010-08-31T18:32:41.667" Score="5" Body="&lt;p&gt;I looked around the forums and the general consensus is that military is still unbalanced. For the &quot;armored&quot; creatures, the protection given by clothing and armor is way overpowered. Here's a useful video: &lt;a href=&quot;http://mkv25.net/dfma/movie-2048-crossbowsgotnerfedtoomuch&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mkv25.net/dfma/movie-2048-crossbowsgotnerfedtoomuch&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another problem with archery is that it has a low percentage hit chance when your enemies are moving. It could be that most of your shots are missing, and those that hit do low damage. I usually use cage traps to get some invaders and then set up the cages in an &quot;execution pit&quot;. When the enemies are not moving, it can take anywhere from 20-50 direct hits to actually kill an invader.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try out arena mode and see what happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="3040" LastActivityDate="2010-08-31T18:32:41.667" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6660" PostTypeId="2" ParentId="6656" CreationDate="2010-08-31T18:45:25.700" Score="26" Body="&lt;p&gt;No, Starcraft II itself cannot remember your Battle.net password.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can use keyboard macros or macro/hotkey programs to enter it for you. People (including myself) have been using scripts to automatically launch, enter passwords, and log into various Blizzard games. This is NOT a violation of Blizzard's terms of use, because it does not affect the actual game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's only illegal if your macro/hotkey scripts are actually performing actions &lt;strong&gt;within the game itself&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for some tools to automate the launch process, you can look into AutoHotkey or HotkeyNet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be more exact, follow the one action, one keystroke rule. Which means that any character action or UI input must be the immediate result of a human pressing a key. So while I can have a single key macro to press multiple hotkeys simultaneously, it would be illegal to make it so that when I press a button, keystrokes would be sent to the game client 5 seconds later. Any sort of &quot;wait&quot; action in your macros are against the ToU. As a multiboxer, I can personally affirm that it is fine to have me press '1' on my keyboard and have all 5 of my shamans cast lightning bolt. It's &lt;strong&gt;not&lt;/strong&gt; fine for me to have a macro that sends 'D' (unload) on a Nydus network every 20 seconds for remote Drone mining.&lt;/p&gt;&#xA;" OwnerUserId="445" LastEditorUserId="122" LastEditDate="2010-09-26T21:02:49.590" LastActivityDate="2010-09-26T21:02:49.590" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6663" PostTypeId="2" ParentId="6656" CreationDate="2010-08-31T19:50:04.230" Score="16" Body="&lt;p&gt;Once upon a time, there was a way to make World of Warcraft (Blizzard's other giant game) remember your password. You could edit certain files to have your password be filled in automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard specifically disabled this ability, by removing all ability to change the login screens. They did this in part to prevent spyware/viruses from editing them (to steal your password), and in part because many people play Blizzard games on shared computers in cyber-cafes, where saved passwords could lead to all sorts of mischief.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, you can't directly save your password for a Blizzard game. At least not until 2027 when you can install ActivisFaceBlizzTwitterBook directly into your cerebral cortex.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Carl's answer mentions some ways to get around this; however, save your password into a macro hotkey program at your own risk.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-08-31T19:50:04.230" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6664" PostTypeId="1" CreationDate="2010-08-31T19:56:59.630" Score="11" ViewCount="4364" Body="&lt;p&gt;Is there a banlist or way to block certain players from being in the games you play?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;&#xA;- &lt;em&gt;To clarify, the banlist I mention is a personal ban list on your account.  It's not a public banlist on Blizzard.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update #2&lt;/strong&gt;&#xA;- &lt;em&gt;Further clarification of what a Banlist is&lt;/em&gt;.  I'm interested in the blocking/banning aspect and maybe even the safelisting-- essentially a system to write and save a comment about players you encounter and play with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.wc3banlist.de/about.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;About WC3 Banlist&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This program is created to make an&#xA;  effort at keeping your Warcraft III&#xA;  custom games (for example DotA) free&#xA;  of notorious leavers. Thereby it&#xA;  offers a local database (to which you&#xA;  can add people yourself) to alert you&#xA;  when a &quot;leaver&quot; joins your game or&#xA;  someone you've kept some information&#xA;  about.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The program can do this in various&#xA;  ways:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Play a sound as soon as a leaver is detected, or banned &lt;/li&gt;&#xA;  &lt;li&gt;Display a text in-game floating at the top of your screen &lt;/li&gt;&#xA;  &lt;li&gt;Copy a text into the clipboard, so you can view the comment by pressing CTRL-V &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Further features include:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Synchronization with other people's banlists via the Banlist.nl Buddy Banlist System &lt;/li&gt;&#xA;  &lt;li&gt;Integration of clans' banlists / safelists &lt;/li&gt;&#xA;  &lt;li&gt;Showing the country of or ping to joined players or the host &lt;/li&gt;&#xA;  &lt;li&gt;A real-time chat interface for Warcraft III using built-in stylesheets to match the Warcraft III-look or another look to your liking &lt;/li&gt;&#xA;  &lt;li&gt;An anti-download option which&#xA;  enables you to have people who try to&#xA;  download the map (when hosting)&#xA;  auto-kicked &lt;/li&gt;&#xA;  &lt;li&gt;Automatic slot-reservation&#xA;  for your friends and clanmates&lt;/li&gt;&#xA;  &lt;li&gt;Automatically copying the game name if&#xA;  your friend joins a game&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1711" LastEditorUserId="28182" LastEditDate="2015-04-10T07:08:25.807" LastActivityDate="2015-04-10T07:08:25.807" Title="Is there a banlist or way to block certain players from being in the games you play in Starcraft 2?" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="6665" PostTypeId="2" ParentId="6664" CreationDate="2010-08-31T20:00:45.600" Score="3" Body="&lt;p&gt;No. There isn't. Especially not on the ladder. Then you could say &quot;Block everyone else in the top 200&quot;, and you'd never lose! (if you were good enough to beat everyone else)&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-08-31T20:00:45.600" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6666" PostTypeId="2" ParentId="6664" CreationDate="2010-08-31T21:33:48.947" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;https://gaming.stackexchange.com/questions/4958/whats-the-proper-way-to-deal-with-someone-who-team-kills-and-harasses-you-consta/4985#4985&quot;&gt;this post&lt;/a&gt;, you can block players and you will no longer be matched with them. This is the equivalent of how WoW's Looking-for-dungeon feature will not group you with people on your ignore list. I'm not sure if this will prevent you from playing &lt;em&gt;against&lt;/em&gt; them.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2010-08-31T21:33:48.947" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6667" PostTypeId="2" ParentId="6473" CreationDate="2010-08-31T22:17:44.567" Score="0" Body="&lt;p&gt;I'm a fan of ZOMGBuffs personally.  I've done a few others, but I like the overall feel of it, plus the mousewheel buffing / rebuffing is the hotness when you're having to buff a raid as a pally. :P&lt;/p&gt;&#xA;" OwnerUserId="1964" LastActivityDate="2010-08-31T22:17:44.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6668" PostTypeId="2" ParentId="5260" CreationDate="2010-08-31T23:26:08.000" Score="2" Body="&lt;p&gt;You may also look into &lt;a href=&quot;http://elitistjerks.com/f15/t77416-gdkp_run_discussion_spread_your_server/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GDKP&lt;/a&gt; runs, if you've got these happening on your server (basically a gold for drops run with some twists).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Saturday / Sunday / Monday nights towards the end of the raid lockouts are the best time to get into raids, since you'll have a lot of people either not wanting to waste the lockout, or partially complete raids that may need to finish off the second half of ICC and need another body or two to round out the raid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another possibility: &lt;a href=&quot;http://pugplug.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pugplug.com/&lt;/a&gt; - website where you can sign up for or schedule pug raids.&lt;/p&gt;&#xA;" OwnerUserId="1964" LastEditorUserId="1964" LastEditDate="2010-08-31T23:51:38.040" LastActivityDate="2010-08-31T23:51:38.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6669" PostTypeId="1" AcceptedAnswerId="6671" CreationDate="2010-08-31T23:34:44.577" Score="105" ViewCount="538016" Body="&lt;p&gt;Whenever I play a PC game with the directional keys, I can only press two buttons at a time.  For instance if I am playing a shooter like R-Type, I cannot hold down the fire button while moving diagonally at the same time.  The computer simply ignores the extra button press.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I remove this limit so I can shoot while moving diagonally?  This limitation seems to apply for every game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am running Windows 7 if it makes any difference.  I noticed the same problem back when I used Windows XP.&lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="11290" LastEditDate="2011-08-01T20:53:10.693" LastActivityDate="2019-09-18T11:25:06.357" Title="How do I remove the limit on PC keyboard button presses?" Tags="|keyboard|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6671" PostTypeId="2" ParentId="6669" CreationDate="2010-08-31T23:41:22.697" Score="114" Body="&lt;p&gt;This is a hardware limitation of your keyboard.  Unfortunately, the only solution is that you must purchase a better keyboard that does not have this limitation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be more specific:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to save money, keyboard manufacturers often put many keys on the same &quot;circuit&quot; of sorts within the wiring of the keyboard.  This prevents multiple keys in the same region of the keyboard from being pressed simultaneously.  Sometimes it even prevents more than 2 keys at all from across the whole keyboard being pressed at once.  Often the &lt;kbd&gt;shift&lt;/kbd&gt;, &lt;kbd&gt;ctrl&lt;/kbd&gt;, and &lt;kbd&gt;alt&lt;/kbd&gt; keys are not within this limitation, so you can hold &lt;kbd&gt;shift&lt;/kbd&gt; and press 2 other keys at once and it will still work fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even high-end gaming keyboards often have a similar hardware limitation, although the cap is much higher so that it is unlikely to be reached during the normal course of gaming.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="100715" LastEditDate="2015-09-03T01:24:54.230" LastActivityDate="2015-09-03T01:24:54.230" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="6672" PostTypeId="2" ParentId="5674" CreationDate="2010-09-01T00:01:11.607" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.justmytwocopper.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.justmytwocopper.org/&lt;/a&gt; - great blog that covers a lot of ways to make gold.  Mostly AH related.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, one big seller I've noticed on the AH is Runescrolls if you've got a max level scribe.  The mat costs are pretty low.  There's lots of other ideas like this on Markco's blog.&lt;/p&gt;&#xA;" OwnerUserId="1964" LastActivityDate="2010-09-01T00:01:11.607" CommentCount="0" CommunityOwnedDate="2010-09-01T00:01:11.607" ContentLicense="CC BY-SA 2.5" />
  <row Id="6673" PostTypeId="2" ParentId="6644" CreationDate="2010-09-01T00:28:59.143" Score="2" Body="&lt;p&gt;Extremely unlikely, unless your guitar has a MIDI port, which means one of 2 things: your guitar is an &lt;em&gt;electronic&lt;/em&gt; (not electric) guitar, which is almost universally synonymous with cheap and crappy, or it's an electric guitar with a MIDI port, which usually means it's really, &lt;em&gt;really&lt;/em&gt;, expensive.  Guitar synth covers both types.  Some members of the former were quite good, but also quite expensive, but the opposite also applied to the latter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To the best of my knowledge, straight up electric guitars will not work with RB3.  However the guitar controller for RB3 is one of the best affordable electronic guitars ever made.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="1351" LastEditDate="2010-09-01T14:09:53.130" LastActivityDate="2010-09-01T14:09:53.130" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6674" PostTypeId="2" ParentId="6656" CreationDate="2010-09-01T01:30:13.970" Score="1" Body="&lt;p&gt;I suggest that you use a keyboard macro software like AHK to help you :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Start SC2&#xA;2) Connect to Battle.net&#xA;3) Input your password.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might take you a while to learn AHK or something similar, but if you are a programmer, you will like.&lt;/p&gt;&#xA;" OwnerUserId="3272" LastActivityDate="2010-09-01T01:30:13.970" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6675" PostTypeId="1" AcceptedAnswerId="6688" CreationDate="2010-09-01T02:03:58.000" Score="7" ViewCount="3282" Body="&lt;p&gt;The title pretty much says it all. Is there a difference (mainly thinking in respect to the hitbox) for the elite and spartan in Halo 3 multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2020-10-16T13:55:53.523" Title="Is there a difference in a spartan and elite in Halo 3 MP?" Tags="|halo-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6676" PostTypeId="2" ParentId="6610" CreationDate="2010-09-01T03:18:11.940" Score="9" Body="&lt;p&gt;I can see you've tagged this AOE 2 - we play LAN games of AOE 2 in our office network successfully with a mixed environment of Windows 7/XP machines. We did notice some issues with the colours in AOE on Windows 7 that were related to a clash with the windows theme - you can see the solution for that at: &lt;a href=&quot;http://social.answers.microsoft.com/Forums/en-US/vistagaming/thread/a1763d12-11e2-498f-9b23-122792b14f74&quot; rel=&quot;noreferrer&quot;&gt;http://social.answers.microsoft.com/Forums/en-US/vistagaming/thread/a1763d12-11e2-498f-9b23-122792b14f74&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the networking, the only issue we saw was that the Windows Firewall blocked outgoing/incoming connections by default and we had to add exclusion rules for it, by clicking 'Unblock' in the dialog that pops up when the game runs. You would need to 'Alt-tab' out of the game to hit 'Unblock'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;Also, I have seen success disabling extra networks (wireless, lan, hamachi) when you're trying to play. Sometimes, for whatever reason, an unused/enabled lan network keeps you from connecting with your wireless one. Hamachi is great if you're using it but should be disabled when you're not. &lt;/p&gt;&#xA;" OwnerUserId="1822" LastEditorUserId="-1" LastEditDate="2012-08-08T17:18:38.113" LastActivityDate="2012-08-08T17:18:38.113" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6677" PostTypeId="2" ParentId="6669" CreationDate="2010-09-01T03:18:44.653" Score="8" Body="&lt;p&gt;If there is ever enough demand for it, simultaneous keypress support may become a standard stat available, but that is not likely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have heard that the &lt;a href=&quot;http://www.steelseries.com/us/products/keyboards/zboard/information&quot; rel=&quot;noreferrer&quot;&gt;SteelSeries Zboard&lt;/a&gt; supports many (7 I think) kepresses.&#xA;Another I have heard is &lt;a href=&quot;http://www.cvtinc.com/products/keyboards/stellar.htm&quot; rel=&quot;noreferrer&quot;&gt;Avant stellar&lt;/a&gt;. &lt;a href=&quot;http://ask.metafilter.com/51940/Whats-a-brand-of-keyboard-that-allow-multiple-keys-to-be-pressed&quot; rel=&quot;noreferrer&quot;&gt;This discussion&lt;/a&gt; might also interest you.&lt;/p&gt;&#xA;" OwnerUserId="3273" LastEditorUserId="122" LastEditDate="2010-09-01T06:57:56.187" LastActivityDate="2010-09-01T06:57:56.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6680" PostTypeId="5" CreationDate="2010-09-01T05:10:55.267" Score="0" Body="&lt;p&gt;StarCraft 2 is the sequel to the original StarCraft and its expansion Brood War. Though 13 years past in the real world, the story picks up only 5 years after Brood War's.  The single player follows the campaign of Jim Raynor in his efforts to fight for freedom against the Dominion and save the galaxy from the Zerg menace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions about Starcraft 2 are usually one of the following (though not limited to them):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Strategy (multiplayer)&lt;/li&gt;&#xA;&lt;li&gt;Campaign tips&lt;/li&gt;&#xA;&lt;li&gt;Technique explanation&lt;/li&gt;&#xA;&lt;li&gt;Game Mechanics&lt;/li&gt;&#xA;&lt;li&gt;Professional Competitions&lt;/li&gt;&#xA;&lt;li&gt;Rankings&lt;/li&gt;&#xA;&lt;li&gt;Questions about Battle.net&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Feel free to ask on any of these topics or others, but please check to make sure your question hasn't been asked already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some popular questions can be found here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/2900/&quot;&gt;Besides practicing, what are some great ways to become a better player?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/1724/&quot;&gt;What exactly is a &amp;quot;cheese&amp;quot; in Starcraft 2?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/918/&quot;&gt;What are the popular openings / builds for Terran in StarCraft 2?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/875/&quot;&gt;What are the popular build orders for Protoss in StarCraft 2?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/359/&quot;&gt;What build order should I use for Zerg in StarCraft 2?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/4146/&quot;&gt;How does Starcraft 2&amp;#39;s matchmaking system work?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/4016/&quot;&gt;What are some pros and cons of the different races?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Links&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;About the game&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://eu.battle.net/sc2/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamespot.com/starcraft-ii-wings-of-liberty/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Review&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamestar.de/index.cfm?pid=1589&amp;amp;pk=9418&quot; rel=&quot;nofollow noreferrer&quot;&gt;Trailer&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Community Sites&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt; - A Wiki with lots of information. It is not always up to date.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forum&lt;/a&gt; - Clan site of Team Teamliquid with a moderated forum&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://starcraft2.ingame.de/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;German Forum&lt;/a&gt; - German forum with lots of guides&lt;/li&gt;&#xA;&lt;li&gt;IRC Channel: Server: irc.quakenet.org, Channel: #teamliquid - Official chat channel of Teamliquid&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Cheats / Walkthrough&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.cheatcc.com/pc/starcraft2cheatscodes.html#.UB0tgU0ge50&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cheats&lt;/a&gt; - Some Tips and Cheats for the Single Player&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamespot.com/features/starcraft-2-wings-of-liberty-walkthrough-6272636/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Walkthrough&lt;/a&gt; - A Walkthrough of the game with many Screenshots&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="10933" LastEditDate="2012-08-07T02:07:11.413" LastActivityDate="2012-08-07T02:07:11.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6681" PostTypeId="5" CreationDate="2010-07-30T10:58:28.217" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;General &quot;shopping list&quot; type questions are not suitable for our site. If you honestly are seeking input on which games to buy or play, consider visiting our &lt;a href=&quot;http://chat.stackexchange.com/rooms/35/the-bridge&quot;&gt;chat room&lt;/a&gt;. There is also a &lt;a href=&quot;http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=h7zt9WXAJu8N5QfMOt5KEg2&quot;&gt;proposal for a separate site&lt;/a&gt; that you might want to look into.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often times, people attempt to work around the ban on game recommendation questions by asking for a list of games that satisfy a certain set of criteria. Those questions are considered game-recs as well, and as such fall under the ban.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As per our &lt;a href=&quot;http://meta.gaming.stackexchange.com&quot;&gt;Meta site&lt;/a&gt;, questions asking for game recommendations are going to be closed.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T10:12:39.607" LastActivityDate="2012-08-03T10:12:39.607" CommentCount="0" CommunityOwnedDate="2012-01-01T20:48:09.377" ContentLicense="CC BY-SA 3.0" />
  <row Id="6682" PostTypeId="1" AcceptedAnswerId="6711" CreationDate="2010-09-01T05:46:24.410" Score="8" ViewCount="1444" Body="&lt;p&gt;I've almost fully completed &lt;em&gt;Paper Mario: The Thousand Year Door&lt;/em&gt;, with only the final optional boss fight with Bonetail to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, he is at the bottom of the Pit of 100 Trials, which means you have to slog through 99 battles in order to get to him (more or less, as randomly you are able to skip a few levels).  Regardless, I am not eager to spend all the time getting to Bonetail, only to lose to him, which would force me to repeat the entire process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been down to level 50 of the Pit and have not found a single save box.  Is there a save box right before the last level?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="12939" LastEditDate="2014-07-26T22:11:04.017" LastActivityDate="2014-07-26T22:11:04.017" Title="Is there a save point before fighting Bonetail in the Pit of 100 Trials?" Tags="|paper-mario-the-thousand-year-door|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6683" PostTypeId="2" ParentId="6608" CreationDate="2010-09-01T05:59:47.370" Score="3" Body="&lt;p&gt;Unfortunately, I don't believe Steam for OS X will let you even download a Windows app you buy through Steam.  I suppose you could drag and drop the game files, and then restore the game from the copied files, but I'm not sure whether that works between platforms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And because Steam usually tries to launch all Steam games itself (at least on Windows), I don't think it would be possible to force a game to run under Wine unless Steam itself consents.  You may be able to run non-DRMed games directly by double-clicking the executable, but I am unsure about this.&lt;/p&gt;&#xA;" OwnerUserId="3275" LastEditorUserId="3275" LastEditDate="2010-09-05T00:45:11.980" LastActivityDate="2010-09-05T00:45:11.980" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6684" PostTypeId="5" CreationDate="2010-08-04T16:23:01.157" Score="0" Body="&lt;p&gt;The Xbox 360 is Microsoft's last generation gaming console (7th generation). It competed with the &lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/ps3&quot;&gt;PS3&lt;/a&gt; and &lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/nintendo-wii&quot;&gt;Nintendo Wii&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Add the &lt;a href=&quot;/questions/tagged/xbox-360&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-360&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox-360&lt;/a&gt; tag when you are asking about the Xbox 360 or issues specific to the 360 version of a multiplatform game.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Other Tags of Interest:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/xbox-live&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-live&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox-live&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/xbox-live-arcade&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-live-arcade&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox-live-arcade&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/kinect&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;kinect&amp;#39;&quot; rel=&quot;tag&quot;&gt;kinect&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/xbox-dashboard&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-dashboard&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox-dashboard&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastEditorUserId="124566" LastEditDate="2019-01-18T03:19:16.060" LastActivityDate="2019-01-18T03:19:16.060" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6685" PostTypeId="1" AcceptedAnswerId="6694" CreationDate="2010-09-01T08:56:59.770" Score="13" ViewCount="10810" Body="&lt;p&gt;So I'm really new to this game, so please bear with me. I got this message: &lt;code&gt;Digging designation canceled&lt;/code&gt; so I went on the wiki and discovered this &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Digging_designation_canceled&quot; rel=&quot;nofollow noreferrer&quot;&gt;information&lt;/a&gt;: &lt;em&gt;The safest thing to do is back off several tiles, &lt;strong&gt;mine up a z-level&lt;/strong&gt; then approach the location again.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;And that's what I wanted to do but how can I mine-up a z-level without doing it from outside? Because I tried to build and upward stair with no luck so far. What am I doing wrong? On the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Stairway&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; it's said: &lt;em&gt;Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;So I know they have to be build below down stairs but can I build the up stairs first and then the down stairs.&lt;/p&gt;&#xA;&lt;p&gt;If not how can I travel between Z-Level and the level above without going outside and mine a new entrance?&lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-01T13:09:51.260" Title="What's the deal with upward stairways in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6687" PostTypeId="2" ParentId="6669" CreationDate="2010-09-01T10:55:39.010" Score="2" Body="&lt;p&gt;Get a gaming keyboard from manufacturers as: Razer, SteelSeries, Roccat, Saytek&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These usually support up to 10 keys pressed at once (yeah, all your fingers) and have other neat features into them like lights, audio, USB ports, nice drivers that allow macros to be created and stored. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd recommend a &lt;a href=&quot;http://www.steelseries.com/us/products/keyboards/merc_stealth/information&quot; rel=&quot;nofollow noreferrer&quot;&gt;SteelSeries Merc Stealth&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3277" LastEditorUserId="3936" LastEditDate="2013-05-08T01:16:00.660" LastActivityDate="2013-05-08T01:16:00.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6688" PostTypeId="2" ParentId="6675" CreationDate="2010-09-01T11:12:53.090" Score="3" Body="&lt;p&gt;No, the hitboxes are the same for both.  However, the neck of the elite is rumoured to be immune to damage except from a charged plasma pistol shot.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://halo.wikia.com/wiki/Armor_Permutations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Halo Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2270" LastEditorUserId="2270" LastEditDate="2010-09-01T11:18:44.853" LastActivityDate="2010-09-01T11:18:44.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6689" PostTypeId="1" AcceptedAnswerId="6691" CreationDate="2010-09-01T11:25:39.047" Score="11" ViewCount="915" Body="&lt;p&gt;My son has had his own windows account. Recently he asked about learning to play Magic the Gathering. I thought the best way would be for him to learn the basic game would be the Duels of the Planewalkers computer game on the PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When he launches the game under his windows account, Steam connects as me, it has all my few achievements unlock etc, and my name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can he play the game with own achievements and progress? Would he have to have his own Steam account and BUY the game himself?-(Which seems nuts to me)&lt;/p&gt;&#xA;" OwnerUserId="2244" LastEditorUserId="1234" LastEditDate="2010-09-10T18:24:48.117" LastActivityDate="2012-05-22T16:31:02.153" Title="Magic the Gathering Dop, steam accounts, and children" Tags="|steam|mtg-duels-of-the-planeswalkers|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6691" PostTypeId="2" ParentId="6689" CreationDate="2010-09-01T11:34:04.477" Score="15" Body="&lt;p&gt;Yes, he would have to have his own steam account and buy the game separately if you want to track achievements independently. A single Steam account is intended to be used by a single person only, so it is not surprising this is how it works.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-09-01T11:34:04.477" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6692" PostTypeId="2" ParentId="6689" CreationDate="2010-09-01T11:38:50.197" Score="12" Body="&lt;p&gt;Yup, he's going to need his own account and his own copy of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The alternative is that you reset your game, losing all your progress and let him play from there.  He won't be able to get any achievements you have already gotten (as you can't reset those), but it will still be enjoyable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All that being said Duals of the Planewalkers is a fantastic way to learn.  I used to be semi-competitive (far from pro, but I went to regular tournaments) and quickly was pigeonholed into one playstyle.  DoP has taught me to effectivly use all the colors, and a lot of different playstyles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The flipside is go pick up the DoP decks and play real magic with him!  As long as you really understand the rules, and you're playing with the intention of teaching (not winning) it can really be an enjoyable experience for the both of you.  The computer player will most always make the &quot;right&quot; decisions making it difficult for new players to see openings.  Perhaps a combination of the two would be the best way to teach.  I apologize for rambling a bit here, but getting kids to play games that require somethinking gets me going sometimes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck!&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="23" LastEditDate="2010-09-01T12:05:24.007" LastActivityDate="2010-09-01T12:05:24.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6693" PostTypeId="2" ParentId="4065" CreationDate="2010-09-01T11:47:23.637" Score="1" Body="&lt;p&gt;Currently I've finished all missions before going to Char and found that replaying some missions gives about 200k credits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, after replaying Breakout mission (I was out to get some unearned achievements) I've got credits when visited Research console.&lt;/p&gt;&#xA;" OwnerUserId="1349" LastActivityDate="2010-09-01T11:47:23.637" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6694" PostTypeId="2" ParentId="6685" CreationDate="2010-09-01T12:05:27.140" Score="12" Body="&lt;p&gt;to be functional, a stairway needs stairs in both levels (above and below), here's an example:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;level 0:     level -1:          legend:&#xA;.....        .....              . floor&#xA;..&amp;gt;..        ..&amp;lt;..              &amp;gt; down stairway&#xA;.....        .....              &amp;lt; up stairway&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;You can create stairways with two methods: either through mining (&lt;kbd&gt;d&lt;/kbd&gt;) or through the construction menu (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt;). Use the mining menu when there is rock or soil at the location of the future stairway. Use the construction menu when there is nothing at the target location.&lt;/p&gt;&#xA;&lt;p&gt;If you have already mined out a level and you need to access the floor above, you'll need to create an up stairway (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; &lt;kbd&gt;u&lt;/kbd&gt;). If there is a natural floor above you will need to mine it out (&lt;kbd&gt;d&lt;/kbd&gt; &lt;kbd&gt;j&lt;/kbd&gt;) to have both parts of the stairway.&lt;/p&gt;&#xA;&lt;p&gt;If there is no floor above (the tile has been channeled or maybe you're building a tower), construct a down stairway (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; &lt;kbd&gt;d&lt;/kbd&gt;) on the level above your up stairway.&lt;/p&gt;&#xA;&lt;p&gt;See the example of the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Security_design#Simple_5x5_Archer.27s_Tower&quot; rel=&quot;nofollow noreferrer&quot;&gt;construction of a tower&lt;/a&gt; on magmawiki for further reading.&lt;/p&gt;&#xA;" OwnerUserId="1444" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-01T13:09:51.260" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6696" PostTypeId="1" AcceptedAnswerId="6699" CreationDate="2010-09-01T12:39:30.060" Score="2" ViewCount="523" Body="&lt;p&gt;The &quot;explore&quot; category of skills has Radar:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Radar:&lt;/strong&gt; Displays cops on the minimap within a certain range.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;sub&gt;...from &lt;a href=&quot;http://world.needforspeed.com/guide#driverSkills&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Guide&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, this ability is pretty pointless if limited to explore mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Radar also bring over to pursuits?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-01T14:45:20.057" Title="Does the Radar skill also work in a pursuit?" Tags="|need-for-speed-world|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6697" PostTypeId="2" ParentId="6622" CreationDate="2010-09-01T12:57:48.073" Score="1" Body="&lt;p&gt;I successfully used PT on an expansion site yesterday. Playing agains a Terran and saw he was going to rush with MMM. The PT successfully blasted a good bit of his forces and held it's ground until reinforcements arrived. After that experience I am now a big fan of PT on exposed/vulnerable  expansions&lt;/p&gt;&#xA;" OwnerUserId="3279" LastActivityDate="2010-09-01T12:57:48.073" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6698" PostTypeId="2" ParentId="4958" CreationDate="2010-09-01T13:25:13.360" Score="4" Body="&lt;p&gt;About contacting Blizzard (from &lt;a href=&quot;http://us.blizzard.com/support/index.xml?locale=en_US&amp;amp;gameId=13&amp;amp;rootCategoryId=4511&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard Support&lt;/a&gt; page):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Webform: &lt;a href=&quot;http://us.blizzard.com/support/webform.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Email Form&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;For detailed information on how to contact Account Administration visit the &lt;a href=&quot;http://us.blizzard.com/support/article/contactaccountadmin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Account Administration page&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;For assistance with StarCraft II in other regions such as Europe, Korea, or China, please refer to our &lt;a href=&quot;http://us.blizzard.com/support/article/international&quot; rel=&quot;nofollow noreferrer&quot;&gt;International Support Contact page&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So it looks like you can send a complain about harassment by filling out their Email Form.&lt;/p&gt;&#xA;" OwnerUserId="1349" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-01T13:25:13.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6699" PostTypeId="2" ParentId="6696" CreationDate="2010-09-01T14:42:50.767" Score="1" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, very much so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Upgrading the Radar skill to higher levels increases the radar distance, so you'll be able to spot roadblocks and spike strips earlier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also fun during cooldown to watch the cops zoom right past your hiding spot :)&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-09-01T14:42:50.767" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6700" PostTypeId="2" ParentId="6696" CreationDate="2010-09-01T14:45:20.057" Score="0" Body="&lt;p&gt;Had to buy it myself to get us an answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes: it also works in pursuit mode. However, the basic radar level does not cover the full extent of your minimap (it covers 100 yards, while the minimap shows an unspecified radius of at least 200 yards) and is thus not very useful for spotting roadblocks ahead of time.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-01T14:45:20.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6701" PostTypeId="2" ParentId="6622" CreationDate="2010-09-01T14:48:05.640" Score="4" Body="&lt;p&gt;There is also the somewhat unorthodox cheese strategy &quot;Planetary fortress rush&quot;. I would not recommend this because..well, it's just not &lt;strong&gt;that&lt;/strong&gt; good to be honest :) I've never seen it used against me and I've never tried it myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it's a fun idea!&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Planetary_Fortress_Rush&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Planetary_Fortress_Rush&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2322" LastActivityDate="2010-09-01T14:48:05.640" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6702" PostTypeId="2" ParentId="6479" CreationDate="2010-09-01T14:51:42.453" Score="2" Body="&lt;p&gt;Use &lt;strong&gt;Manaphy&lt;/strong&gt; to &lt;strong&gt;Skill Swap&lt;/strong&gt; its Hydration ability to the target pokemon. Since you only have one turn, you may have to do this on route 33 where it rains naturally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, no pokemon with Leaf Guard or Shed Skin (my first idea) will learn Skill Swap.&lt;/p&gt;&#xA;" OwnerUserId="1234" LastEditorUserId="1234" LastEditDate="2010-09-01T14:58:27.790" LastActivityDate="2010-09-01T14:58:27.790" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6704" PostTypeId="1" AcceptedAnswerId="6705" CreationDate="2010-09-01T15:28:12.043" Score="9" ViewCount="1202" Body="&lt;p&gt;I've been watching some high level player's replays on SC2, and I noticed that when one opponent knows he'll lose, he just leaves the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that considered a victory for the player who did not leave? Is it the same &lt;em&gt;kind of victory&lt;/em&gt; as completely destroying the enemy (without him leaving), or is there some kind of difference (stats-wise)?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="20306" LastEditDate="2013-10-22T18:36:13.393" LastActivityDate="2013-10-22T18:36:13.393" Title="If your opponent leaves the game, is that considered a full victory?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6705" PostTypeId="2" ParentId="6704" CreationDate="2010-09-01T15:29:49.000" Score="15" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should receive full points.  No part of the point calculation or the change to your rating is reflected by anything that happens in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On an unrelated note it is considered proper etiquette to say &quot;gg&quot; before leaving in such a manner.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Now I'm sure someone will mention pro-matches in reference to this question.  When participating in a tournament with Bo5 style matches (Best of 5 games, or First to 3 wins) experienced tournament players will actually delay a final push when they believe they have 100% chance of victory.  The purpose is to cause the losing player to exert additionally mental stress in trying to win an unwinnable game and thus have them &quot;tired&quot; for the next game in the series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this behavior is not considered bad manners and is often times a signifier that you are playing against a tournament pro, it leads many professional gamers to bow out earlier than you might normally expect.  Because they know they still have to play potentially 4 more games, top players will often quit if their opponent has gained a significant advantage at any point in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The corollary to this behavior is that in a game &lt;code&gt;N&lt;/code&gt; situation (or game &lt;code&gt;N-1&lt;/code&gt; if you're losing &lt;code&gt;floor(N/2)&lt;/code&gt; to &lt;code&gt;floor(N/2)-1&lt;/code&gt;), losing players will often stay longer as defeat implies elimination.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-01T15:35:16.383" LastActivityDate="2010-09-01T15:35:16.383" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="6707" PostTypeId="2" ParentId="6452" CreationDate="2010-09-01T15:37:00.593" Score="1" Body="&lt;p&gt;I mainly use them as mobile detectors. I usually buy a quick raven early to do some quick harassing of my opponents mineral line, and then I ususally keep a handful of them around for the rest of the game for detection purposes (cloaked things easily get -so- out of hand, and by having a raven I can save my scans for more important things and I also get a caster with several good abilities that can help me in other ways).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So imho, ravens are just a support unit. I don't really see the use of having many of them around, but I always tend to get at least 2-3 of them in almost every game I play.&lt;/p&gt;&#xA;" OwnerUserId="2322" LastActivityDate="2010-09-01T15:37:00.593" CommentCount="0" CommunityOwnedDate="2010-09-02T13:36:37.467" ContentLicense="CC BY-SA 2.5" />
  <row Id="6708" PostTypeId="2" ParentId="6285" CreationDate="2010-09-01T15:40:45.423" Score="0" Body="&lt;p&gt;If you have a spare pc, but want to run the programs on the same machine, you could use a remote client like VNC and use the spare computer as a headless host. Then you might still need to proxy the IP traffic, since it would still be coming from the same internet connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might try using an alternate browser that runs through proxy servers, though this probably won't work for a Java game if it is matching process ids.&lt;/p&gt;&#xA;" OwnerUserId="47" LastActivityDate="2010-09-01T15:40:45.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6710" PostTypeId="1" AcceptedAnswerId="6712" CreationDate="2010-09-01T16:18:39.970" Score="14" ViewCount="5502" Body="&lt;p&gt;If anyone here remembers a game for the Nintendo 64 by the name of &quot;Buck Bumble&quot; you &lt;strong&gt;will&lt;/strong&gt; remember how awesome the theme song that played at the main menu was.  Can anybody tell me who wrote this song?  I would really like to know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't heard the Buck Bumble Theme yet, you should.  &lt;a href=&quot;http://www.youtube.com/watch?v=K0DDY299Ly4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/K0DDY299Ly4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-09-18T20:18:58.447" LastActivityDate="2012-09-18T20:18:58.447" Title="Who wrote this incredible theme-song?" Tags="|buck-bumble|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="6711" PostTypeId="2" ParentId="6682" CreationDate="2010-09-01T16:23:58.707" Score="11" Body="&lt;p&gt;Nope - no saving is what makes the Pit so darn tricky.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2010-09-01T16:23:58.707" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6712" PostTypeId="2" ParentId="6710" CreationDate="2010-09-01T16:25:22.230" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://www.last.fm/music/Justin%20Scharvona&quot; rel=&quot;nofollow noreferrer&quot;&gt;Justin Scharvona&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="9752" LastEditDate="2011-09-12T01:25:24.983" LastActivityDate="2011-09-12T01:25:24.983" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6714" PostTypeId="1" AcceptedAnswerId="6717" CreationDate="2010-09-01T18:30:53.987" Score="8" ViewCount="1367" Body="&lt;p&gt;I play protoss and I have huge difficulties doing macro and micro at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play one base, I usually scout and counter, and then with some control, I trash opponents bigger army. But if I go macro (early 3rd base and building more production facilities) I totally loose it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no problem keeping my money (relatively) low, keeping my army composition fine, but I lose, even if I outmacro someone by 40% I still lose, because they just trash my armies with micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I split my armies, walk into heavily protected areas, or lose my main against a small harassment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you manage your base and army and fights if you go heavy macro? How should I train for this aspect?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="14" LastEditDate="2010-09-01T19:14:42.337" LastActivityDate="2010-09-01T19:14:42.337" Title="How do you manage your base and armies if you go macro style?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6715" PostTypeId="1" AcceptedAnswerId="6718" CreationDate="2010-09-01T18:30:58.277" Score="23" ViewCount="2627" Body="&lt;p&gt;In my recent games, I've been having a lot of trouble with Terrans who refuse to engage my army even if it arrives knocking on their doorstep (I play Protoss mostly), because they know that they will always win in a base race. If I arrive at their base and start killing their workers and buildings, they simply go to my base and do the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This usually happens around the early-mid push so both players have mostly tier 1, maybe a couple tier 2 units out, but it's even easier once they have Medivacs because they can fly out of their base unharmed and land in mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I've noticed is that there is far less risk for them leaving their base unattended. Why?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;They can simply lift off a lot of their buildings which can't be killed fast enough by stalkers, since I also need an approximately equal number of zealots to survive tier 1.&lt;/li&gt;&#xA;&lt;li&gt;Even if I kill all their workers, then leave to return and defend what's left of my base, they can recover from the economic loss quite well with MULEs.&lt;/li&gt;&#xA;&lt;li&gt;Terran t1 units tend to do kill buildings faster anyway.&lt;/li&gt;&#xA;&lt;li&gt;Killing Pylons cripples the Protoss player much more than killing Supply Depots hurts the Terran. I end up being supply blocked and my warp gates have no power so I can't produce anything, while he can still make at least a few things from his barracks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Options I've tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Leaving 2 or 3 sentries at my choke to slow them down. If I look away for even a second, the Terran player has already stimmed and taken out the sentries before I can block them off with force fields.&lt;/li&gt;&#xA;&lt;li&gt;Taking out their workers and the command center, then heading back to my base. All my Pylons and workers are already dead and he's probably had enough time to kill my Nexus, so game over, as he can still produce a few marines at least while all my warp gates are unpowered and I am supply blocked.&lt;/li&gt;&#xA;&lt;li&gt;Leaving behind a portion of my army. It's too difficult to split up the army, because my offensive force won't kill his base fast enough and my defensive one isn't big enough to defend from his force.&lt;/li&gt;&#xA;&lt;li&gt;Letting my base die, continuing to kill his and chase his flying buildings around the map while attempting to 'Farm-hide' Pylons or Nexuses until I kill all of his buildings, or possibly engage his army and hope to win. I usually end up losing when I try this as he's still been able to produce several more units from hidden barrackses while my warp gates are unpowered.&lt;/li&gt;&#xA;&lt;li&gt;On ledge and cliff oriented maps, like Desert Oasis where the Terran likes to use drop ships a lot, going Stargate first instead of Robo and trying to gain air superiority. The terran just uses their superior ground army to beat mine, and leaves behind a few marines in their base to deal with the Protoss air units.&lt;/li&gt;&#xA;&lt;li&gt;Sitting in my base, never leaving it until I have at least a couple Colossi with the range upgrade. Okay, this works most of the time but a two-way turtle-tech-fest is really boring.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It is true that I do play mostly against my buddies and that they have a higher probability of opting for a base race than in your average 1v1 quick match vs. unknown opponents (although in Diamond league I've faced a lot of people who do this as well). But I want to know if there's anything I can do to prevent every single P vs. T game from turning into this.&lt;/p&gt;&#xA;" OwnerUserId="445" LastEditorUserId="8350" LastEditDate="2011-08-12T17:06:53.850" LastActivityDate="2011-08-12T17:06:53.850" Title="Dealing with the dreaded Terran Base Race" Tags="|starcraft-2|starcraft-protoss|starcraft-terran|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6716" PostTypeId="2" ParentId="6714" CreationDate="2010-09-01T18:37:51.410" Score="3" Body="&lt;p&gt;This isn't a &quot;real&quot; answer, but it was too long to go into a comment, so don't bother wasting votes on this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learning Zerg will teach you exactly what you need to manage this kind of simultaneous macro and micro. There's just so much you have to manage on multiple bases (Queens, etc.) in addition to your army, which will make going back to Protoss much easier in comparison. With Protoss, you can kind of get away with focusing on microing your army, as you can frontload unit production with Warp Gates. Both other races have to backload unit production.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-09-01T18:37:51.410" CommentCount="1" CommunityOwnedDate="2010-09-01T18:45:31.690" ContentLicense="CC BY-SA 2.5" />
  <row Id="6717" PostTypeId="2" ParentId="6714" CreationDate="2010-09-01T19:11:17.743" Score="11" Body="&lt;p&gt;Ok, so it sounds like you actually have two problems.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How do you deal with the little things&lt;/li&gt;&#xA;&lt;li&gt;When do you expand&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I'm going to address the second one first. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't expand if you're still dealing with harassment and large armies.  Expanding is very much BW style play and largely is designed around the concept: Expand when I have Map Control.  If you don't have Map Control and you try to expand, what's going to happen is that your opponent is going to shut you down with some small task force (like 12 Reapers or 8 Muta).  You're going to respond with your whole army and he's going to pull away with little or no losses.  So if you're losing expansions to harassment, chances are you just don't have the map control to expand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next you talk about how you're losing larger armies (40% to micro). Almost everything your army does requires 0 attention from you, except combat.  If you're engaging in a situation where you will lose (split army) your response should be retreat to somewhere you can win.  If this means sacrificing an expansion, sacrifice it.  If you're walking into an unscouted position, retreat.  Scouting is a far more valuable use of your time in these situations than micro is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, if you're losing because your Zealots are in the back and your Stalkers aren't blinking, and you're running into storms, then the problem you're really having is how you macro.  You should be building and organizing your units as part of your macro.  If you're building your Zealots behind your Stalkers and leaving them there, that is bad macro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you are engaging a scouted opponent and thinking that you should win, then give over most of your attention to this battle.  Perhaps build things via hot keys only, but don't move your screen for more than a second.  Big battles require a lot of attention, and you should give it to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also mentioned harassment in a couple of contexts so let me give you some good advice.  Photon cannons are not designed to stop harassment, they're designed to delay it.  It is far better that his Mutalisks spend the time to kill 2 photon cannons, than you build the 8 photon cannons to stop this raid.  Use defensive structures as a delaying tactic.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-01T19:11:17.743" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6718" PostTypeId="2" ParentId="6715" CreationDate="2010-09-01T19:23:46.620" Score="14" Body="&lt;p&gt;It sounds like you're building a large army and using it to gain map control, but then are falling prey to things like drops and backdooring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have map control your first thought should never be: Crush my opponent, as you're essentially sacrificing an advantage (map control) for an unsure victory (because he doesn't control the map doesn't mean he can't take you).  Instead your thought should be: take the map.  I think you'll find this change in philosophy will lead to situations where you have a much more powerful economy than him and you're able to kill him with attrition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if you're falling prey to things like BD here is a quick check list for you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are you scouting? an Observer should be the first thing you build out of Robo.  If you don't go Robo, a Hallucination works just as well.  Sometimes scouting means sacrificing some Zealots in a pointless charge to just get inside his base.&lt;/li&gt;&#xA;&lt;li&gt;If you're scouting, are you seeing it coming? Overlords on the edge of your base, Starport with Reactor + 3 Rax, all of these are indicative of certain strategies you should watch out for.&lt;/li&gt;&#xA;&lt;li&gt;If you see it coming, how are you responding?  If you have map control that means you should be able to respond quickly.  Shutting down these back door attempts is often a bigger victory than a straight up conflict&lt;/li&gt;&#xA;&lt;li&gt;Finally, Do you have map control?  If you don't have map control that means he does, and if he's beating you with map control then your problem is not &quot;how do I deal with a base trade?&quot; but rather, how do I regain the advantage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-01T19:23:46.620" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6719" PostTypeId="2" ParentId="6715" CreationDate="2010-09-01T19:43:03.033" Score="3" Body="&lt;p&gt;Scouting is key. Knowing what your opponent has and what he is doing with it is crucial to victory. I would focus on dealing with his main army. If you can keep them bottled up in their base, many players go air. If you know that their main force left their base, try to slip a few zealots in to kill workers. Use your main force to kill their force. If you have enough for Templars and Psi Storm, they work well with weakening marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key here, like @tzenes said, is map control. Fighting through a natural choke point is a terrible way to go. Try to take on the terrans out in the open or by a cliff that you can station your Stalkers on. As long as you can take out their air units, you can use your zealots to hold them on the &quot;killing field&quot; without loosing your ranged attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I sometimes station a random pylon with two cannons near the base, but out of the way to warp in a few units to attack when the main force leaves. They can either turn back, or split their forces to deal with that small force. It can be tough to micro that, but you'd be surprised what a few zealots can do when no one is looking. If you can get them to look away from the main fight, it would be worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="3040" LastActivityDate="2010-09-01T19:43:03.033" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6720" PostTypeId="1" AcceptedAnswerId="6723" CreationDate="2010-09-01T19:43:07.823" Score="8" ViewCount="355" Body="&lt;p&gt;Are there any good sets of new quests or 5-man instances or new content that we should try out in patches 3.2 and 3.3?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="2400" LastEditorUserId="8350" LastEditDate="2011-08-13T13:10:04.670" LastActivityDate="2011-08-13T13:10:04.670" Title="World of Warcraft: What's new for Casual Players in patches 3.2 and 3.3?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6721" PostTypeId="2" ParentId="6720" CreationDate="2010-09-01T19:51:19.597" Score="2" Body="&lt;p&gt;3 new five man instances at IceCrown Citadel (ICC):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;FoS - Forge of Souls&lt;/li&gt;&#xA;&lt;li&gt;PoS - Pit of Saron&lt;/li&gt;&#xA;&lt;li&gt;HoR - Halls of Reflection&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are harder than normal instances.  That said, most people are geared to the point that instances take 10-20 mins on heroic difficulty (HC).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other major change is the Looking for Group (LFG) interface.  Signup for a random or specific dungeon and you'll get matched with a group and teleported into the instance.  Can't guarantee group quality tho - most people want to get through as fast as possible.  Note you can form a group with the two of you and then queue in LFG to fill the remaining slots.&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="414" LastEditDate="2010-09-02T19:51:49.973" LastActivityDate="2010-09-02T19:51:49.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6723" PostTypeId="2" ParentId="6720" CreationDate="2010-09-01T20:06:18.997" Score="10" Body="&lt;p&gt;There have been two major content pushes in roughly the past year, I'll cover them separately. I also won't bother going into the various mechanics changes or new raid content introduced, as you don't sound interested in those. I will note however that the quality of gear obtainable via badges has increased significantly with the introduction of new content.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.wowpedia.org/Patch_3.2.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patch 3.2, Call of the Crusade&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This patch added one new 5 man instance, &lt;a href=&quot;http://www.wowpedia.org/Trial_of_the_Crusader&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Trial of the Champion&lt;/a&gt;, with both normal and Heroic modes. Both modes drop epic items, with Normal mode dropping Epics on par with those found in Naxxramas-10 and other Heroic 5-mans (including some extremely desirable trinkets), and Heroic dropping gear on par with Ulduar-10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, 3.2 saw the expansion of the Argent Tournament, the daily-quest hub in northeastern Icecrown, with a new daily quests, new rewards, and a new quest chain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, 3.2 saw the introduction of a new Battleground in &lt;a href=&quot;http://www.wowpedia.org/Isle_of_Conquest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Isle of Conquest&lt;/a&gt;, which brings siege-engine and vehicle gameplay to a 40v40 map ala Alterac Valley.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.wowpedia.org/Patch_3.3.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patch 3.3, Fall of the Lich King&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The primary content introduction in patch 3.3 was the new 5 man instances at Icecrown Citadel, &lt;a href=&quot;http://www.wowpedia.org/Frozen_Halls&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Frozen Halls&lt;/a&gt;. There are three of them, which are designed to be completed roughly in order (in fact, the portal at the end of each leads into the next instance in the series, and to enter any but the first directly, you must be 'attuned' by completing all three. These instances drop Ulduar-10 quality gear on Normal mode, and on Heroic, drop gear on par with ToC-10 (A new raid released while you were away) -  the best items available in any 5 man, outside of gear bought with badges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other &lt;strong&gt;major&lt;/strong&gt; change in 3.3 however, is the introduction of the &lt;a href=&quot;http://www.wowpedia.org/Dungeon_Finder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Finder&lt;/a&gt;. Replacing the old LFG tool, the Dungeon Finder allows you to select the instance you'd like to run (or you can select to run a random one for additional rewards!), and the roles you're able to fill (tank, healing, or DPS), and within minutes, will pair you off with like minded players for a quick run through any 5 man. You can queue as a partial group as well, so you and your wife can queue together, and the game will automatically find 3 other players to finish out your group for any dungeon you'd like to run. Especially if one of you is capable of tanking, you'll find the queues to be phenomenally fast and convenient - no more spamming trade trying to find one more to run an instance!&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-11-30T19:04:12.857" LastActivityDate="2010-11-30T19:04:12.857" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6725" PostTypeId="1" AcceptedAnswerId="6726" CreationDate="2010-09-01T20:27:40.113" Score="10" ViewCount="959" Body="&lt;p&gt;I can't tell if you have to buy anything to play &lt;em&gt;GoldenEye: Source&lt;/em&gt;. Is it free? Are there any good tutorials on getting this up and running?&lt;/p&gt;&#xA;" OwnerUserId="1874" LastEditorUserId="4797" LastEditDate="2023-03-27T04:57:35.070" LastActivityDate="2023-03-27T04:57:35.070" Title="Is GoldenEye: Source free?" Tags="|goldeneye-source|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6726" PostTypeId="2" ParentId="6725" CreationDate="2010-09-01T20:33:56.163" Score="7" Body="&lt;p&gt;Yes here is the link to the &lt;a href=&quot;http://www.moddb.com/mods/goldeneye-source/downloads/goldeneye-source-beta-4-full-download-zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;current download version&lt;/a&gt; if you already own HL-2&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;GoldenEye: Source Beta 4 is the first major release since Beta 3.1.4 in March of 2009. Beta 4 brings us many steps closer to a final version of the mod and introduces a tremendous amount of polish in both gameplay, coding, and presentation. Some of the major changes include Rolling Explosions, Bullet Penetration, and Living Daylights, Capture the Key, and Live and Let Die gameplay scenarios. Please see the Beta 4 Change List for a complete list of changes in Beta 4. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Their &lt;a href=&quot;http://www.moddb.com/mods/goldeneye-source/wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; is a good source for tutorials&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have HL-2 you can get it on either &lt;a href=&quot;http://store.steampowered.com/app/220/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt; (digital) or for &lt;a href=&quot;http://www.zipzoomfly.com/jsp/ProductDetail.jsp?ProductCode=610631&amp;amp;prodlist=froogle&quot; rel=&quot;nofollow noreferrer&quot;&gt;$10 online&lt;/a&gt; (hardcopy disk)&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-09-01T20:58:46.330" LastActivityDate="2010-09-01T20:58:46.330" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6727" PostTypeId="2" ParentId="6725" CreationDate="2010-09-01T20:34:11.373" Score="2" Body="&lt;p&gt;As with all Half-Life 2 mods, you need to own Half Life 2 &lt;em&gt;(or any other source game, eg. CS:S)&lt;/em&gt; to play it.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-09-01T20:39:23.663" LastActivityDate="2010-09-01T20:39:23.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6728" PostTypeId="2" ParentId="6720" CreationDate="2010-09-01T20:36:49.377" Score="3" Body="&lt;p&gt;Just my personal opinion, I wouldn't recommend going back to WoW at this exact moment in time. The new 5 mans may entertain you for a couple days, but it is just impossible to get around to the 5k gearscore area which is pretty much the minimum for doing the new raids like ICC unless you commit to joining a raiding guild and raiding on a regular schedule. Either that, or you run heroics over and over and over again until you get decent badge gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking heed to what's happened in the last two expansions, playing after the expansion is finished is not nearly as rewarding as playing when a new one is released. The gear gap from fresh level 80's to people who have actually been playing is just flat out massive. People tend to be impatient and elitist, expecting to down everything on the first try with no difficulty, as everyone is already burned out on the content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the other answers mentioned, the Dungeon Finder was a big addition. It's very convenient but in my opinion has taken away the social aspect from the game. You're playing with people &lt;strong&gt;not on your realm&lt;/strong&gt; so most people don't bother to take accountability for their actions and their words. They also don't want to bother talking because there's no point developing an in-game friendship with someone from another realm who you will never play with again. Not to mention if you queue as a DPS the wait time can be up to 20-30 mins depending on which server/battlegroup you play on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice is to wait until Cataclysm is out. Blizzard has made efforts to fix everything that was wrong with this expansion. Much of the playerbase is currently burned out and the social aspect that made the old WoW's fun has diminished.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-09-01T20:36:49.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6730" PostTypeId="1" AcceptedAnswerId="6733" CreationDate="2010-09-01T20:42:11.850" Score="31" ViewCount="4382" Body="&lt;p&gt;I hear people talking a lot about having map control (mostly tzenes).  What specifically does a good player consider map control?  Is it simply having decent visibility of most of the map so that you know whenever your opponent is moving a force around the map?  Or is it having expansions/fighting units around the map?  How will I know when I have map control?&lt;/p&gt;&#xA;" OwnerUserId="3131" LastEditorUserId="12" LastEditDate="2011-11-23T07:12:29.853" LastActivityDate="2011-11-23T07:12:29.853" Title="What does it mean to have map control?" Tags="|starcraft-2|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6732" PostTypeId="2" ParentId="6730" CreationDate="2010-09-01T20:49:07.340" Score="6" Body="&lt;p&gt;Having map control simply means how much you know. You can see what your opponent is doing at all times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't need to be able to defend all portions of the map simultaneously, but your recon gives you enough information to tell you where your opponent is moving in and you can relocate your forces to defend as necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people say that having more expansions than your opponent is map control. I disagree, there's no benefit to having an expansion which you can't defend in time because you never saw your opponent heading towards it. Having more expansions is simply a benefit that comes from controlling the map. In addition, you can choose where your battles occur because they happen on your terms. You don't need to &quot;control&quot; choke points, rather you need to be able to move to them in time and choose your battle to occur at that location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early game, the easiest ways to gain map control are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Taking the Xel'Naga watch towers, which give a large range of vision&lt;/li&gt;&#xA;&lt;li&gt;Overlords situated behind enemy base or nearby possible expansions&lt;/li&gt;&#xA;&lt;li&gt;Proxy pylons overlooking important cliffs&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Later on you can also gain map control with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Multiple observers patrolling the map&lt;/li&gt;&#xA;&lt;li&gt;Scanner sweeps&lt;/li&gt;&#xA;&lt;li&gt;Cloaked or air units patrolling the map&lt;/li&gt;&#xA;&lt;li&gt;Terran sensor tower&lt;/li&gt;&#xA;&lt;li&gt;Spreading zerg creep everywhere, the creep tumors give you vision&lt;/li&gt;&#xA;&lt;li&gt;Changelings&lt;/li&gt;&#xA;&lt;li&gt;Hallucinated Phoenix&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-09-01T20:49:07.340" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6733" PostTypeId="2" ParentId="6730" CreationDate="2010-09-01T20:51:54.077" Score="34" Body="&lt;p&gt;So map control is a very ephemeral concept, but at its core is the idea that you can control space (area) on the map and prevent things like: expansions, harassment, scouting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since map control is largely concerned with covering area, having map control usually means having units which are very fast and thus can respond quickly.  Additionally, it often times means having good vision on most of the map.  Its important to note, that Vision helps you maintain map control, but in and of itself it doesn't give you control.  &lt;strong&gt;Control is the ability to respond quickly.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider the following scenario: You're a Terran player who went MMM.  You have a large force and its sitting in the center of the map. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How quickly can you respond to Reaper harass?  &lt;/li&gt;&#xA;&lt;li&gt;If you see Nydus tunnels on opposite sides of the map, what can you do about it?&lt;/li&gt;&#xA;&lt;li&gt;What can you do about Overseers contaminating your buildings? &lt;/li&gt;&#xA;&lt;li&gt;What's you're response to a Void Prism? or Void Ray in the back of your base?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now compare that player to a Terran player who went 1:1:1 and has a lot of Vikings.  All of a sudden he can be everywhere very quickly.  Reaper Harass? Vikings land in the front and back and you've got him.  Overseer scouts? shut down.  You control the map and what happens on it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map control is very powerful not only because you can scout but also because you can expand.  If I'm starting up a new expansion away from my main, I have the choice of putting my army there, or in my main, or splitting it up.  The first two options lead to suffering from harassment, the last one suffers from having poor response to a big push.  However, if you have units which can quickly move around the map and shut down harassment, all of a sudden you are free to expand and out Macro your opponent.  This is very much a dominate strategy in Broodwars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some units which help with map control are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Vikings&lt;/li&gt;&#xA;&lt;li&gt;Hellions&lt;/li&gt;&#xA;&lt;li&gt;Banshee &lt;/li&gt;&#xA;&lt;li&gt;Mutalisks&lt;/li&gt;&#xA;&lt;li&gt;Speedlings&lt;/li&gt;&#xA;&lt;li&gt;Phoenix&lt;/li&gt;&#xA;&lt;li&gt;Warpgate + Pylon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;but this is by no means an exhaustive list.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;A number of people have said that vision connotes map control, or helps a slow force respond quickly.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While vision is nice, it is ultimately a scouting technique.  If you have sufficient scouting it is still possible for an opponent to launch successful harassment if you don't have the units to respond.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since map control is based around the &lt;strong&gt;Ability to Respond&lt;/strong&gt;, having vision is largely beneficial, it reducing your response time.  Additionally, being able to scout your opponents base also reduces response time.  Neither of these things, in and of themselves, gives you control.  The only determining factor is: can you respond?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In answer to this question I largely focused on what units gave map control instead of how to scout as scouting is largely a &lt;a href=&quot;https://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2&quot;&gt;different question&lt;/a&gt;.  This is not to understate its importance though.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2010-09-01T21:17:01.360" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6734" PostTypeId="5" CreationDate="2010-08-03T18:21:41.157" Score="0" Body="&lt;p&gt;Steam is a platform for the digital distribution of games on Windows, Linux and Mac OS X, created by Valve Corporation. Steam implements many social features like chat, in-game voice, game recommendations, community groups and more.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Tag Usage&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This tag should only be used in regards to the Steam software itself, or a particular game feature, unique to Steam. If the game is being played through Steam, simply mentioning it on the body is adequate, and the tag should not be used. Related meta post: &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/10747/should-the-steam-tag-be-used-only-for-technical-issues-relating-to-steam-itsel&quot;&gt;http://meta.gaming.stackexchange.com/questions/10747/should-the-steam-tag-be-used-only-for-technical-issues-relating-to-steam-itsel&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Released:&lt;/strong&gt; September 12, 2003 (PC), May 12, 2010 (Mac), February 14, 2013 (Linux)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Features:&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Online Store (Digital distribution)&lt;/li&gt;&#xA;&lt;li&gt;Account and Digital Rights Management (DRM)&lt;/li&gt;&#xA;&lt;li&gt;In-game overlay&lt;/li&gt;&#xA;&lt;li&gt;Profiles &amp;amp; Achievement tracking&lt;/li&gt;&#xA;&lt;li&gt;Friends Lists &lt;/li&gt;&#xA;&lt;li&gt;Group chat&lt;/li&gt;&#xA;&lt;li&gt;Social networking&lt;/li&gt;&#xA;&lt;li&gt;Workshop for creative content &amp;amp; game modding&lt;/li&gt;&#xA;&lt;li&gt;Game Broadcasting &amp;amp; Watching&lt;/li&gt;&#xA;&lt;li&gt;Marketplace for earned content&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platforms:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/windows&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;windows&amp;#39;&quot; rel=&quot;tag&quot;&gt;windows&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/os-x&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;os-x&amp;#39;&quot; rel=&quot;tag&quot;&gt;os-x&lt;/a&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mobile: use &lt;a href=&quot;/questions/tagged/steam-mobile&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;steam-mobile&amp;#39;&quot; rel=&quot;tag&quot;&gt;steam-mobile&lt;/a&gt; instead of this tag&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/about/&quot; rel=&quot;nofollow noreferrer&quot;&gt;About Steam&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Steam_(software)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14" LastEditorUserId="222753" LastEditDate="2019-01-13T21:54:21.553" LastActivityDate="2019-01-13T21:54:21.553" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6735" PostTypeId="2" ParentId="6730" CreationDate="2010-09-01T22:00:22.083" Score="13" Body="&lt;p&gt;tzenes and Carl posted on &lt;strong&gt;vision&lt;/strong&gt; and &lt;strong&gt;ability to respond&lt;/strong&gt;, which are very important. I think &quot;map control&quot; covers that and a bit more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I think of map control is, how much of the map do you &quot;own&quot; and how much does your opponent &quot;own.&quot; What do I mean by &lt;strong&gt;ownership&lt;/strong&gt;? In my mind, it's like a game of Risk. In Risk, it's obvious who owns a territory because they're the only one with troops there. In Starcraft it's less clear-cut but I think maps can be divided in a similar way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For each part of the map, you can estimate who has more control (or potential control) over it. Who has better intel/vision of it, who actually has troops there, who &lt;em&gt;could&lt;/em&gt; have troops there quickly, who has expanded there or near there, and so on. It's hard to analyze because you can &quot;own&quot; part of the map even if you have no vision or troops there, as long as you know what's there, and have the ability to respond should you need to. But on the other hand, the less you have vision and the less you solidify your ownership with troops, the easier it is for the enemy to gain control.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way to think of it is that your map control is your sphere of influence, your area of command, the extent of the map where what you say goes. This starts in your base, and extends around your expansion and armies, but it can also cover stretches of the map where you have no direct presence, as long as you can exert more control there than your opponent at a given moment in time. For example, if your opponent has turtled and you have him bottled up, and have good intel on his air units, you effectively control the whole map, even though you only have units in a few places.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are more lessons from Risk we can apply in Starcraft (Australia is how many of us learned about choke points!)... but for now, I find the mental picture of map control as claiming Risk territories helpful.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-09-01T22:00:22.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6736" PostTypeId="1" AcceptedAnswerId="6761" CreationDate="2010-09-02T00:13:19.457" Score="6" ViewCount="767" Body="&lt;p&gt;I guess that you get a win if you win (especially in free-for-all mode).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you join a game, any kind of game, and your team loses, does that count as a loss?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your team wins, does that count as a win?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:35:40.827" LastActivityDate="2013-10-22T18:35:40.827" Title="What happens to your statistics when you join a Modern Warfare 2 game in the middle?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6737" PostTypeId="1" AcceptedAnswerId="6738" CreationDate="2010-09-02T02:16:44.670" Score="4" ViewCount="207" Body="&lt;p&gt;Wondering if anyone can link me to a good source page or archive of the change logs from the start of the Starcraft 2 Beta up to currently for changes that have been made to balance the game. For example, 'increased zerglings speed by...', etc.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="102" LastEditDate="2011-08-16T15:19:57.790" LastActivityDate="2011-08-16T15:19:57.790" Title="What's a good source to view the history of gameplay changes made to Starcraft 2 so far?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6738" PostTypeId="2" ParentId="6737" CreationDate="2010-09-02T02:25:12.673" Score="4" Body="&lt;p&gt;Personally I find the &lt;a href=&quot;http://starcraft.wikia.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft Wiki&lt;/a&gt; a good resource for this&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Patch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/StarCraft_II_beta_patch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft 2 Beta&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/StarCraft_II_version_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here is an example (taken from beta patch 15)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Balance Changes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TERRAN&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hellion&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Weapon upgrade bonus decreased from 1 (+1 Light) to 1.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Reaper&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nitro Packs research cost decreased from 100/100 to 50/50.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Siege Tank&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Siege Mode damage decreased from 60 to 50.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Thor&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Anti-air weapon upgrade bonus decreased from 1 (+1 Light) to 1.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;ZERG&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Brood Lord&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Weapon upgrade bonus decreased from 3 to 2.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-02T02:31:21.437" LastActivityDate="2010-09-02T02:31:21.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6739" PostTypeId="1" AcceptedAnswerId="6758" CreationDate="2010-09-02T02:28:02.500" Score="29" ViewCount="4450" Body="&lt;p&gt;The Capital Wasteland is full of chairs, benches and other items that give you the option to sit down.  Is there any in-game situation in which it's better to sit than to stand or crouch?  For example, does sitting increase one or more of your stats?  Or is the option just presented to make the game more realistic?&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2011-03-22T19:58:42.100" Title="What's the purpose of sitting down in Fallout 3?" Tags="|fallout-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6740" PostTypeId="2" ParentId="6739" CreationDate="2010-09-02T02:31:24.747" Score="34" Body="&lt;p&gt;There's no gameplay purpose to sitting down. It's purely for the purposes of immersion/roleplaying/atmosphere, and for taking nice screenshots.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-02T02:31:24.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6742" PostTypeId="2" ParentId="6161" CreationDate="2010-09-02T03:01:35.267" Score="0" Body="&lt;p&gt;When you get to the last map of The Passing on Campaign Mode the original survivors will be protecting you in a limited area near the generator.  When a tank spawns if you confine your movement to that area to help the tank stay within range of the original survivors and don't damage the tank yourself then you will get the Kite Like a Man achievement.&lt;/p&gt;&#xA;" OwnerUserId="3286" LastActivityDate="2010-09-02T03:01:35.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6743" PostTypeId="1" AcceptedAnswerId="6769" CreationDate="2010-09-02T04:14:08.727" Score="6" ViewCount="1529" Body="&lt;p&gt;I'm in this elevator shaft in Sector 1 in Metroid: Other M. It is after the third navigation station. I climb to the top, killing the enemies along the way, and there are some exposed wires at the very top. When I shoot the exposed wires, the elevator moves a bit and it shows me a bad guy climbing up the shaft. I don't know how to kill him before the elevator falls. At first I tried just shooting missles at him, but I wasn't fast enough and the elevator fell on me. So then I tried hiding in one of the open areas on the right side of the shaft and trying to kill the bad guy. But as soon as he got to where I was he'd grab me with his tail and then the elevator would immediately fall on both of us. Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2013-08-31T21:22:10.693" Title="How do I survive the elevator shaft in Sector 1 of Metroid: Other M?" Tags="|metroid-other-m|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6744" PostTypeId="2" ParentId="6228" CreationDate="2010-09-02T04:45:16.553" Score="0" Body="&lt;p&gt;I believe that to achieve what you want, you would need some 3rd party enabler which would be against the game's ToS, I'm sure.  I had a suspicion that the Developer's Console would provide some name change abilities(which it may) but unless some things have changed, it seems even enabling the Developer's Console is even considered a &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1107670&amp;amp;page=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;'hack'&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-02T04:45:16.553" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6745" PostTypeId="2" ParentId="6633" CreationDate="2010-09-02T05:09:10.720" Score="2" Body="&lt;p&gt;Generals are of limited value. Their main modifier affects morale and being a mounted unit, they have a charge bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I treat &quot;general&quot; units like mounted units and only use them to support formations and raise morale on a flank that is under pressure. You need to consider who you're coming up against to. If you are coming up against an army with artillery, and you have no mounted units nor artillery, then make a couple of generals. Simply because you run your mounted units into the enemy artillery's flank. Don't forget that if you lose the nobles in your general unit, it will impact your army's morale to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you have the a couple of turns before facing off, you're better off making one general, then recruit extra units as you require. This gives you the ability to round your army for considerably less cost, than the 800 credits to convert each unit into a &quot;General&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2010-09-02T05:09:10.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6746" PostTypeId="2" ParentId="6631" CreationDate="2010-09-02T05:12:34.720" Score="3" Body="&lt;p&gt;Replenishing units is affected by how much cash you have to pay for the &quot;top up&quot;. It costs money to put new troops back into your depleted unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, your recruits replenish faster in cities than out in the field. Which makes sense in the scheme of things. Being in cities gives you access to resources and troops to get them back upto full strength.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2010-09-02T05:12:34.720" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6747" PostTypeId="2" ParentId="5674" CreationDate="2010-09-02T05:22:56.947" Score="2" Body="&lt;p&gt;If you have maxed out at level 80, then do the daily's as they pay gold in place of XP. Up near the Argent tournament grounds you can do about 4 or 5 dailies for about 50 gold in about 30 minutes with a fast flying mount. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the rewards for the tournament dailies also offer 10g in place of badges. Take the gold, the badges are not much value for the gear you can buy with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Farming materials is of limited value as acquiring mats can be quite time consuming to acquire, and it's buggy as sometimes the material just won't appear in it's zone to farm for some time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get the &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/auctioneer.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Auctioneer addon&lt;/a&gt; to monitor values of mats and trade them. During the week, you can get things cheaper than on the w/e as there is less bidding for stuff.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="3291" LastEditDate="2010-09-03T06:22:32.467" LastActivityDate="2010-09-03T06:22:32.467" CommentCount="0" CommunityOwnedDate="2010-09-02T05:22:56.947" ContentLicense="CC BY-SA 2.5" />
  <row Id="6748" PostTypeId="2" ParentId="5260" CreationDate="2010-09-02T05:29:34.960" Score="0" Body="&lt;p&gt;PUGing 10 man or more is tricky business. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because a pure PUG can end up being a mess and never get past the first mob if the players are not geared, nor understand the fights. You can register for PUGs in the raiding console or you can watch trade chat and ask to join. If you are well geared, try and get into a PUG that has a fussy raid leader who judges you on your &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/gearscore.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;gear-score&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But you can also get into a PUG that has a mix of guildies, this is probably the best type of PUG because (hopefully) the guild will have a couple of highly experienced/geared players and can help pull lower experienced/geared players through ICC. You may even get an offer to join, if you play well with them to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, hang around WG after a battle or loiter in ICC and you should also find a good pug in the chat. Good luck..&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2010-09-02T05:29:34.960" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6749" PostTypeId="2" ParentId="6739" CreationDate="2010-09-02T05:46:58.083" Score="6" Body="&lt;p&gt;No purpose except to rest those pixels after a long day of killin stuff in the wasteland!&lt;/p&gt;&#xA;" OwnerUserId="2030" LastActivityDate="2010-09-02T05:46:58.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6750" PostTypeId="2" ParentId="4697" CreationDate="2010-09-02T06:29:26.573" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.ventrilo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ventrilo&lt;/a&gt; without a doubt. Most raiding guilds and large raid groups use this. WoW Voice chat is too slow as it uses bandwidth coming from Blizzard and has to make a round trip across the planet. By the time you say &quot;look out for the pat..!&quot;.. your raid party is dead..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ventrilo runs in the background while you're playing WoW and the keystrokes to chat and so forth don't interrupt game play. Voice chat in WoW has to work in conjunction with all your WoW internet traffic. It's a little complicated, but simply put Ventrilo is an independent voice chat system that runs in parallel and you'll get near &quot;real-time&quot; chat from it  vs WoW Voice chat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a gotchya though. As Ventrilo is a separate program running on your PC, it will take some CPU power to run.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="3291" LastEditDate="2010-09-03T06:19:10.037" LastActivityDate="2010-09-03T06:19:10.037" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6751" PostTypeId="2" ParentId="2751" CreationDate="2010-09-02T06:34:34.057" Score="0" Body="&lt;p&gt;Northrend if you're level 69. You will level a lot faster. Bigger XP for the trash mobs. and the quests are more plentiful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It depends on your objective. You want to get to 80 in a hurry. Then start in Northrend. You'll get larger XP rewards for quests. If you just want to take your time with the Lore/Legend, Then keep complete Outlands.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="52800" LastEditDate="2014-01-07T11:57:57.997" LastActivityDate="2014-01-07T11:57:57.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6752" PostTypeId="2" ParentId="4087" CreationDate="2010-09-02T06:42:52.080" Score="-1" Body="&lt;p&gt;Holy Paladins hang back from the action and keep people alive. You usually focus on healing the main tank/off tank with some minor and spot heal the raid healer if he/she gets into trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you don't need a shield, focus on getting offhand gear that gives you mana/haste bonuses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get chest enchants for powerful stats. get haste enchants on your boots. Royal Twilight opals are good as are Cardinal Ruby's. Have a look at this great wiki for &lt;a href=&quot;http://www.wowwiki.com/Enchantments_by_slot&quot; rel=&quot;nofollow noreferrer&quot;&gt;enchantments by slot&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get extra sockets on your bracers/gloves and helmet. Ultimately you want to get your Spell power upto 3000+ (At level 80) and your haste around 500 from memory. You want fast crit heals basically. You can also raid heal 10 man's in the easier raid dungeons at level 80. I find I am spamming the Flash of Light a lot. You can get it down to 1 second cast time and with other raid member buffs have seen it down to 0.8 seconds which is awesome during boss fights. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only drawback is that you should use tankadin spec while levelling if you're solo, so you can kill trash mobs quickly and complete quests. And use Heal spec whilst raiding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some handy pots/food:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/item=44331/elixir-of-lightning-speed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elixir of Lightning Speed&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/spell=45569/baked-manta-ray&quot; rel=&quot;nofollow noreferrer&quot;&gt;Baked Manta Ray&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Great Feast is good too, but quite expensive.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="52800" LastEditDate="2014-01-07T13:34:33.887" LastActivityDate="2014-01-07T13:34:33.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6753" PostTypeId="2" ParentId="2444" CreationDate="2010-09-02T06:51:09.830" Score="2" Body="&lt;p&gt;Blizz will ban any account found to be sold or traded for financial gain. They will also ban the account of anyone related to the transaction. So, if  you sell your account and start a new one, they will ban your new account as well.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2010-09-02T06:51:09.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6754" PostTypeId="2" ParentId="1385" CreationDate="2010-09-02T06:54:30.963" Score="3" Body="&lt;p&gt;Yes Intellect is the biggest, then spell power, then crit, then haste. During hard raids, you want a constant stream of heals going out, so sometimes it's better to have haste than spell power.... Heals per second (HPS)  should be around 5k+ at level 80 ICC raids. MP5 ratings (Mana per 5 seconds) are going to be superseded soon (if not already).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Healbot&lt;/a&gt; is a good addon as it lets  you point and click players to heal in a nice little box and shows you who needs heals.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2010-09-02T06:54:30.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6755" PostTypeId="2" ParentId="6669" CreationDate="2010-09-02T06:57:29.690" Score="3" Body="&lt;p&gt;As StrixVaria pointed out this is a hardware limitation. But you can find a keyboard like you wanted (it will cost more than you usually spend but these keyboards usually tend to last a much longer, easier to type, overall more comfortable and maybe even more healty). The feature you want is usually called as N-key Rollover and modern mechanical keyboards usually have it. . In keyboards that have N-key Rollover each key is scanned independently (These keyboards have an independent mechanical switch for each of its keys and they tend to cost more to produce), so no matter how many keys you press at the time none of them goes undetected.&lt;/p&gt;&#xA;&lt;p&gt;Check &lt;a href=&quot;http://www.elitekeyboards.com/products.php?lang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Filco&lt;/a&gt; keyboards from Elite Keyboards or Das Keyboard*. I prefer Filco boards but Das looks cooler :). Both of them come in two different switches (well, three for filco but avoid cherry blacks), &amp;quot;Cherry MX Blue&amp;quot; is noisy/clicky (like old IBM Model M boards), &amp;quot;Cherry MX Brown&amp;quot; is quiet. There is a little difference in the feeling but its a matter of taste. Das doesn't use the brown or blue tag, it just calls them normal and silent. Also, if you decide to go with Filco you need to get one which has &amp;quot;NKRO&amp;quot; in its name for N-key Rollover. NKRO is default for all Das keyboards.&lt;/p&gt;&#xA;&lt;p&gt;If you spend a lot of time in front of your computer (regardless of coding or gaming) I'd advise you to consider this as an investment and get a real keyboard like these :)&lt;/p&gt;&#xA;&lt;p&gt;*I registered to post this but looks like I can only add one link :/. You have to google for das keyboard.&lt;/p&gt;&#xA;" OwnerUserId="3292" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-02T07:04:14.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6756" PostTypeId="2" ParentId="6633" CreationDate="2010-09-02T07:06:53.770" Score="5" Body="&lt;p&gt;The money you will spend on extra generals would be far more effectively spent on a regular cavalry force. Both in the short term and in the long term.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generals do not have combat stats comparable to regular cavalry. They don't hit as hard, they're more fragile, and if you lose them the loss can demoralize your army faster than the loss of a regular cavalry unit. So while this may be a stop-gap solution to a very particular problem (the problem where you have too much money and not enough time to raise/position an army), you shouldn't do this in common practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find yourself considering this, you should weigh the alternative of retreating and fighting another day. Sometimes a battle just isn't worth winning.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-09-02T07:06:53.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6757" PostTypeId="1" AcceptedAnswerId="6759" CreationDate="2010-09-02T08:52:58.710" Score="7" ViewCount="1646" Body="&lt;p&gt;The full title should have been, &quot;How to complete Aquaria's circuit in less than 30 seconds&quot;, but that would have been unnecessarily spoilery.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found the race circuit in Aquaria. I got:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;2:07 in beast form (1st attempt, with some time lost understanding what was going on)&lt;/li&gt;&#xA;&lt;li&gt;1:56 in fish form (2nd attempt, with some time lost bumping into things)&lt;/li&gt;&#xA;&lt;li&gt;2:34 with seahorses (3rd try, with a lot of time lost starting to ride a seahorse to begin with, then getting through the statues right before the end)&lt;/li&gt;&#xA;&lt;li&gt;1:41 in fish form (4th try, now without bumping into almost anything)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It seems to be pointless fun, but a rock near the start of the circuit reads, &quot;1:30&quot; -- so maybe there &lt;em&gt;is&lt;/em&gt; a point after all. Since you must run three laps, that means you must complete each lap in 30 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you beat that time? (Please note, I'm not asking what the reward would be.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have access to the song, energy, beast, nature, sun and fish forms. Li is by my side.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-12-11T17:01:23.670" LastActivityDate="2011-12-11T17:01:23.670" Title="How to beat Aquaria's race?" Tags="|aquaria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6758" PostTypeId="2" ParentId="6739" CreationDate="2010-09-02T09:25:56.953" Score="34" Body="&lt;p&gt;It's useful only in the very beginning of the game to take the G.O.A.T test.&#xA;For the rest of the game is only for fun (not too much though) :)&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-09-02T09:25:56.953" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6759" PostTypeId="2" ParentId="6757" CreationDate="2010-09-02T09:32:57.803" Score="3" Body="&lt;p&gt;Yes, the fish form was the way to go. I achieved 1:27 even with some bumps along the way (the orbs mark it) -- it's definitely possible to improve this result. Indeed, I just made a run with Fraps and got 1:25 and uploaded it for people to watch.&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=i5QN7Mwjeb0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Watch the 1:25 race on Youtube&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;At the start of the race, press 6 &lt;em&gt;immediately&lt;/em&gt; to switch to fish from, then tap space like &lt;em&gt;crazy&lt;/em&gt; and avoid the bumps along the road:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The statue at turn 2&lt;/li&gt;&#xA;&lt;li&gt;The statue after turn 3 (swim right above it, so you can avoid the following)&lt;/li&gt;&#xA;&lt;li&gt;The &lt;em&gt;background&lt;/em&gt; mushroom after it (you'll swim behind the foreground mushrooms, so it's safe to run into them)&lt;/li&gt;&#xA;&lt;li&gt;The statue right between the checkpoint and turn 4&lt;/li&gt;&#xA;&lt;li&gt;The mushroom right after turn 4&lt;/li&gt;&#xA;&lt;li&gt;The statue at turn 6 (where you must go left, not right)&lt;/li&gt;&#xA;&lt;li&gt;The statues right before the finish (swim at their legs' level)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-02T14:20:58.480" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6761" PostTypeId="2" ParentId="6736" CreationDate="2010-09-02T11:25:17.280" Score="3" Body="&lt;p&gt;Yup, if you join a game at the last second (or any time up to then) and the team wins you win, if they lose you lose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's happened to me a bunch of times where I'll load in, and go right to the scoreboard with a loss.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-09-02T11:25:17.280" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6762" PostTypeId="1" CreationDate="2010-09-02T11:25:56.250" Score="9" ViewCount="66416" Body="&lt;p&gt;I want to play empire earth on my netbook, with win7 pro 32bit, but it crashes.&#xA;When I start Empire Earth, the videos are played as usual and when the game starts, it crashes. I've tried different compatibility modes and Admin permissions, but nothing worked. Also I installed the latest patches and the Add On (Age of Konquest), but it didn't work. Any Ideas what I could do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After all that time and many tries, I assume that it is not possible to run ee-zde on my nb. I guess the problem is related to the intel graphics card. Anyway, I will accept the answer with the most votes to get this to an end.&lt;/p&gt;&#xA;" OwnerUserId="2648" LastEditorUserId="118" LastEditDate="2011-12-13T23:31:26.360" LastActivityDate="2017-06-13T15:33:09.870" Title="How do I play Empire Earth 1 in Windows 7?" Tags="|windows-7|empire-earth|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="6763" PostTypeId="2" ParentId="6617" CreationDate="2010-09-02T11:30:59.187" Score="2" Body="&lt;p&gt;For console gaming, there isn't much of an advantage. Some aspects of motion might be made clearer, but it varies between implementations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Real 120Hz (usually marketed as 3D-ready/capable/etc) on PC is a rather different, and has benefits for most games and gamers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that 120Hz displays don't necessarily transition beween colours any faster than good 60Hz monitors, meaning that input lag is often similar.&lt;/p&gt;&#xA;" OwnerUserId="3039" LastActivityDate="2010-09-02T11:30:59.187" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6764" PostTypeId="4" CreationDate="2010-09-02T11:39:35.660" Score="0" Body="Adventure RPG games commonly featuring a randomized world a hero must crawl through to reach their objective. They usually feature complex interaction between many different stats, monsters, resistances, items, maps and commands. &#xD;&#xA;&#xD;&#xA;Rogue, Nethack, Angband, Diablo are well known games in the genre." OwnerUserId="23" LastEditorDisplayName="user27134" LastEditDate="2012-11-21T10:26:08.000" LastActivityDate="2012-11-21T10:26:08.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6765" PostTypeId="3" CreationDate="2010-09-02T11:55:30.783" Score="0" Body="&lt;p&gt;Tag for the game &quot;むかしむかしあるところにとてつもなく仲の悪いツインテールの姉妹姫様がいらっしゃいましたとさ&quot;. The transliteration is &quot;Mukashi Mukashi aru Tokoro ni Totetsumonaku Naka no Warui Twintail no Shimai Himesama ga Irasshaimashita to sa&quot;. Most people just use the abbreviation &quot;MMT&quot;.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2010-09-02T11:55:30.783" LastActivityDate="2010-09-02T11:55:30.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6766" PostTypeId="2" ParentId="5445" CreationDate="2010-09-02T12:28:48.113" Score="2" Body="&lt;p&gt;if you go mainly for physical dps then i would suggest to invest into armor penetration for the red runes, evasion for yellow, manaregen for blue and strength for the big ones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;reason: you dont want to buy armor penetration and manaregen on a dps hero, yet you need both at some point in the game. armor penetration gives you more dps and manaregen is good to have in an early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The runes work out for most phys champions without losing effectivity, so you dont need several runesets. for a mage ofc you would need much different runes, also if you went a mage route with your champion, because they buy different items. for a tristana/yi the blue runes suffice for mana management, but for a ryze you would need more and thus would have to buy the item, making the runes useless.&lt;/p&gt;&#xA;" OwnerUserId="3295" LastActivityDate="2010-09-02T12:28:48.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6767" PostTypeId="1" AcceptedAnswerId="6853" CreationDate="2010-09-02T12:41:58.827" Score="13" ViewCount="10722" Body="&lt;p&gt;I was building a small reservoir to support a well, and so had a tunnel from this to my local river to act as a filling pipe. All was ready, so I marked the last square between the tunnel and river to be channelled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A short while later I spotted a lone dwarf running down the pipe tunnel being chased by a wall of water. Luckily I was able to shut the flood gate and build some steps for him to escape before he drowned, but I'd rather avoid this situation in the future!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;presume&lt;/em&gt; this dwarf channelled the square and somehow ended up on the ramp square, then decided to run away from the water - straight in to the pipe tunnel?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I prevent my dwarfs from doing this in the future?&lt;br&gt;&#xA;Or, is there a safer way to connect a &quot;pipe&quot; tunnel to a water source?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-02T04:29:34.500" Title="How do I safely connect a tunnel to a river to pipe away water?" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="6768" PostTypeId="2" ParentId="5445" CreationDate="2010-09-02T13:09:32.063" Score="1" Body="&lt;p&gt;A few suggestions I can give are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mostly DPS&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Armor Pen Marks - &lt;em&gt;Desolation&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;(very effective early game and useful against most teams.  Crits don't give as much if you're not playing Tryn or possibly Gangplank)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Magic Resist Glyphs - &lt;em&gt;Warding&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;(every hero has just about at least one spell that will hurt you)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;or CD reduction Glyphs - &lt;em&gt;Celerity or Focus&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;(always nice to have.  Personally I've never felt the need to stack up on mana.  There are a lot of masteries for that and unless you're going for a heavy healer like Taric or Soraka or siege heavy Heimer you'll most likely get to farm at least an item for mana.  Also ninjas and some dps heroes don't need this which makes this a total waste if you're saving IP)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Evasion Seals - &lt;em&gt;Evasion&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;(Evasion helps a lot of heroes, there's only one counter to this and that's SoD which seems like a stable item only for TF.  Also stacks additively which means that for heroes like Sivir or Jax you'd have a pretty high chance of attacks missing you)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;With Quints you can just about pick anything except those that just give mana or hp/mana regen.  I'd suggest you just pick out what defines your playstyle most.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I wish I'd known about these sooner because I invested in a lot of Crit Runes, Armor Runes and Magic Resist. XD They're pretty fun when last hitting creeps early game or getting a crit on one normal attack but really just flimsy at best unless you play a lot of Tryn or Gang. Now I can't buy new runes because Riot keeps pumping all these awesome heroes every 2 weeks and I get only 200 ip a day on average.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And only, only use the combiner when you have some leftover tier 2 runes that you want to move a tier up.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-09-02T13:09:32.063" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6769" PostTypeId="2" ParentId="6743" CreationDate="2010-09-02T13:40:02.817" Score="12" Body="&lt;p&gt;You cannot kill the bad guy using conventional weapons or combat tactics. Instead, you must use the very elevator itself to eliminate this impending threat.&lt;/p&gt;&#xA;&lt;p&gt;What you're shooting is a piece of wreckage blocking the elevator from moving. However, it's not the only piece of wreckage. There is a second one on the side from where you shoot the first.&lt;/p&gt;&#xA;&lt;p&gt;As you have noticed, there's an open platform on the side, where the elevator can't hit you.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IhTyk.jpg&quot; alt=&quot;woooah&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;However, once you get there, don't try to shoot the enemy coming up the shaft! Instead, look to the other side!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HYBzG.jpg&quot; alt=&quot;wooooooooooooooaaaaah&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Fire your missiles to destroy this piece of wreckage, and to send the elevator crashing down on your enemy.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-02T13:40:02.817" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6771" PostTypeId="1" CreationDate="2010-09-02T13:44:11.693" Score="5" ViewCount="1053" Body="&lt;p&gt;I'm trying to compile a list of common (or at least good) build orders across all three races. Does anyone know of some websites where I can collect this data from? Thanks.&lt;/p&gt;&#xA;" OwnerUserId="26" LastActivityDate="2011-02-17T16:57:29.007" Title="Are there any websites that list common build orders?" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|sc2-build-order|starcraft-terran|" AnswerCount="2" CommentCount="7" CommunityOwnedDate="2010-09-02T13:44:11.693" ContentLicense="CC BY-SA 2.5" />
  <row Id="6772" PostTypeId="2" ParentId="6771" CreationDate="2010-09-02T13:49:26.410" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia&lt;/a&gt; is a good one. It lists a number of build orders used by tournament players for the various races. It also suggests what build orders to use in different situations (TvT or TvP). I did find it lacking in in that it doesn't have a lot of build orders for team games.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-09-02T13:49:26.410" CommentCount="3" CommunityOwnedDate="2010-09-02T13:49:26.410" ContentLicense="CC BY-SA 2.5" />
  <row Id="6773" PostTypeId="1" AcceptedAnswerId="6775" CreationDate="2010-09-02T13:57:20.503" Score="7" ViewCount="5620" Body="&lt;p&gt;What do you have to do (in terms of score I guess) to get the gold stars? I've seen a few youtube videos with them, but even when I score 100% or close on a song I never get them.&lt;/p&gt;&#xA;" OwnerUserId="153" LastEditorUserId="20456" LastEditDate="2015-08-05T11:56:38.443" LastActivityDate="2015-08-10T11:21:59.697" Title="What is the criteria for getting gold stars in Rock Band 2?" Tags="|rock-band-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6774" PostTypeId="2" ParentId="6767" CreationDate="2010-09-02T14:04:48.920" Score="3" Body="&lt;p&gt;I know it's not much of an answer, but the method I usually use is to make sure there's an up stair at the end of the tunnel, dig out the other end, have the dwarf run up, away from the water and then building a floor on the Z-level above it to cover the hole.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dwarves are stupid. That's just a game mechanic.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-09-02T14:04:48.920" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="6775" PostTypeId="2" ParentId="6773" CreationDate="2010-09-02T14:09:14.983" Score="9" Body="&lt;p&gt;Two points have to be met in order for you to obtain gold stars:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You must be playing on Expert difficulty (all instruments if there are multiple players; if guitar, bass and vocals are on Expert, but drums are on Hard, you won't get gold stars no matter how well you perform).&lt;/li&gt;&#xA;&lt;li&gt;You must achieve a certain number of points (generally around 1.4x the 5-star score in RB2); this can require taking an optimal overdrive path through the song, but doesn't necessarily require getting 100%. For drums, you can find a list of optimal activations &lt;a href=&quot;http://rockband.yajags.com/drumstats/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and tips on improving your score &lt;a href=&quot;https://gaming.stackexchange.com/questions/241/how-do-i-achieve-the-top-score-playing-drums-solo-in-rock-band-2&quot;&gt;here&lt;/a&gt;. For guitar/bass, you can find a list of paths and the scores different score-improving techniques will optimally net you &lt;a href=&quot;http://www.apathtoofar.com/paths/rb2/expert/guitar/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. For vocals, here are the paths for &lt;a href=&quot;http://rockband.scorehero.com/forum/viewtopic.php?t=8091&quot; rel=&quot;nofollow noreferrer&quot;&gt;RB1&lt;/a&gt;, &lt;a href=&quot;http://rockband.scorehero.com/forum/viewtopic.php?t=14707&quot; rel=&quot;nofollow noreferrer&quot;&gt;RB2&lt;/a&gt;, and &lt;a href=&quot;http://rockband.scorehero.com/forum/viewtopic.php?t=17397&quot; rel=&quot;nofollow noreferrer&quot;&gt;DLC&lt;/a&gt;. &lt;a href=&quot;http://rockband.yajags.com/cutoffs/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This site&lt;/a&gt; shows you the cutoffs for each star ranking on the instruments and difficulties of your choosing for all games/DLC; put the instruments on expert to see the gold star cutoff.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2010-09-02T16:02:28.007" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6777" PostTypeId="1" AcceptedAnswerId="6782" CreationDate="2010-09-02T15:02:21.637" Score="4" ViewCount="3082" Body="&lt;p&gt;Over a number of games, I've never had anything worse than goblins attack the surface entrance to my fort.  These are easily dealt with by a few doors and long lines of traps.  I almost feel sorry for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have had rather more...Fun creatures attack from below - specifically Forgotten Beasts from the caverns.  Since these guys are building destroyers, my measly stone doors barely slowed them down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I build a defense that will keep monsters this powerful at bay, or better yet, destroy (capture?) them outright?  Are there different tactics available at a cavern entrance vs. a surface entrance?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I prefer constructed defenses over armies, but I realize that for some beasties, the only answer may be a platoon of well-equipped veterans.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="160" LastEditDate="2012-02-02T21:22:57.083" LastActivityDate="2012-02-02T22:00:24.523" Title="Impregnable underground defenses?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6779" PostTypeId="2" ParentId="6329" CreationDate="2010-09-02T15:25:30.253" Score="8" Body="&lt;p&gt;I think the two of them are dead. Ever realize how after the credits roll there are two sets of flies buzzing over two separate spots on the ground? Those are the bodies of the brother and sister. I personally think that they fell out of their tree-house and both landed in a different part of Limbo. The sister got there first, and it looks like she's burying her body, or her brother's body. Notice how when you find her it's really bright and the tree-house looks nice? In the title menu, the tree-house is old and broken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's what makes Limbo so amazing. The game leaves the ending so open that I don't think there's really a wrong guess as to what ACTUALLY happened to the brother and sister.&lt;/p&gt;&#xA;" OwnerDisplayName="Andrea" LastActivityDate="2010-09-02T15:25:30.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6780" PostTypeId="4" CreationDate="2010-09-02T16:15:59.813" Score="0" Body="StarCraft II is a real-time strategy game published in 2010 by Activision Blizzard and is the sequel to StarCraft." OwnerUserId="122" LastEditorUserId="12087" LastEditDate="2011-12-19T04:08:30.560" LastActivityDate="2011-12-19T04:08:30.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6781" PostTypeId="2" ParentId="5488" CreationDate="2010-09-02T16:36:17.730" Score="3" Body="&lt;p&gt;I had a problem with my Windows 7 machine and running this game also it wasnt running through steam but it would always crash when trying to load into a level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try this, turn BUMP MAPPING in the in-game graphics options to Low and see if that work.&lt;/p&gt;&#xA;" OwnerUserId="3188" LastActivityDate="2010-09-02T16:36:17.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6782" PostTypeId="2" ParentId="6777" CreationDate="2010-09-02T16:44:39.103" Score="8" Body="&lt;p&gt;A raised drawbridge or retracted bridge over a moat will stop all uninvited guests that can't fly. As you have noticed they are building destroyers so the drawbridge can be destroyed by a Forgotten Beast and it is no better than a retracted bridge to stop flying FBs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A retracting bridge has the advantage of allowing you to make a manual trap if you time the closing of the bridge properly. I suggest you use a long bridge that leads to a long fall on spikes traps. As soon as you get the message about the uninvited guest, send one of your dwarf in the room where the lever to access the bridge is located (lock him there). It takes some time for the bridge to retract: you will need some testing to determine the optimal time to pull the lever (use pause then &lt;kbd&gt;.&lt;/kbd&gt; to advance the game slowly). Long bridges are advised to let your dwarf some time to pull the lever -- dwarven stupidity should never be underestimated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FBs don't activate traps but the spikes in the bottom of the pit don't need activation: they are always on. I'm not sure about the optimal fall distance but a fall of 10 z-level on steel spikes made short work of my last uninvited guest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Flying FBs are another matter I suppose. I haven't played long enough to get flying Forgotten Beasts but I'm sure they exist and you will have to either wall the cavern entrance (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; constructions can not be demolished by invaders) or confront them with your army.&lt;/p&gt;&#xA;" OwnerUserId="1444" LastEditorUserId="1444" LastEditDate="2010-09-03T08:00:00.183" LastActivityDate="2010-09-03T08:00:00.183" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6784" PostTypeId="1" AcceptedAnswerId="6786" CreationDate="2010-09-02T17:19:00.390" Score="5" ViewCount="1167" Body="&lt;p&gt;In my current fortress Goblin ambushes are more of a threat than goblin sieges.  The ambushes often are on or across my short drawbridge before I detect them.  How can I detect these attacks earlier (and preferably on the other side of my bridge)?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-09-02T18:05:37.793" Title="Early detection of ambushes?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6785" PostTypeId="2" ParentId="6784" CreationDate="2010-09-02T17:29:28.357" Score="3" Body="&lt;p&gt;Standard tactics involve placing spare animals at strategic points near (but not too near) your fortress entrance. Animals have a chance to detect, so that's better than nothing! An animal in a restraint will likely be attacked by goblins, so if you don't have that many to spare, you can build a square wall around the animal and carve fortifications into it. This will still subject it to archer attacks, but it's safer from melee ambushes. &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Security_design#Guard_Animals&quot; rel=&quot;nofollow noreferrer&quot;&gt;More info on guard animals.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Another trickier option is pressure plates: hidden ambushers will trigger them. The idea is to get creative in funneling any ambushers through one or a few narrow points where they have no option but to cross your pressure plates. This could trigger some kind of trap: water, magma, spikes, etc. Or you could simply drop a bunch of cats on their heads. A sneaking goblin suddenly finding himself with an enraged kitten latched to his face is sure to break their cover. (Actually, the cats will probably just detect them and then be spitted on spears, but hey you have plenty of cats.) &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Trap_design&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's some inspiration.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-02T18:05:37.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6786" PostTypeId="2" ParentId="6784" CreationDate="2010-09-02T17:29:59.977" Score="3" Body="&lt;p&gt;Cage traps are probably the easiest way, especially if you set up walls or other constructions that limit the path the gobs have to take to get to your bridge.  Of course, traps are less effective if you have to cover a large area.  (Also, if using traps, note that stonefall and weapon traps do work on ambushers, but do not display the ambush warning to alert you.  Cage traps do.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to chain up animals around the area you want to cover.  War animals are preferred since they might actually do some damage, but any tame animal will trigger the warning when the ambushers come into its view.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A more ambitious alternative is to lock up your animals in towers.  You can then access them by tunnel and need not worry about losing your animals.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-02T17:29:59.977" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6787" PostTypeId="1" AcceptedAnswerId="6789" CreationDate="2010-09-02T17:45:03.457" Score="22" ViewCount="75465" Body="&lt;p&gt;I currently have an Xbox Live Gold membership that will expire in March 2011. However the price of membership is increasing to $59.99 starting November 1, 2010. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I buy a 12 month membership now at the current price of $49.99, will the additional 12 months be added on to my existing membership or will I start a new membership which will expire 12 months after I buy it?&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="106901" LastEditDate="2015-12-31T22:15:18.887" LastActivityDate="2016-06-02T14:46:27.763" Title="Does xbox live gold membership stack when I purchase a new one?" Tags="|xbox-network|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6788" PostTypeId="1" AcceptedAnswerId="6791" CreationDate="2010-09-02T17:48:25.780" Score="8" ViewCount="2576" Body="&lt;p&gt;I downloaded the free Epic Citadel demo for the iPhone last night. This game is downright &lt;strong&gt;gorgeous.&lt;/strong&gt; Who'd have thought I'd see the day when games have Oblivion-quality graphics on a phone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But ... is there a game in here? Is there anything to do other than sightsee? Don't get me wrong, that will be entertaining for a while -- but not enough to justify 84 meg of my phone's storage being gone. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything you can interact with? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="185203" LastEditDate="2022-07-26T21:18:49.780" LastActivityDate="2022-07-26T21:18:49.780" Title="Can you interact with anything in the demo version of Epic Citadel?" Tags="|epic-citadel|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6789" PostTypeId="2" ParentId="6787" CreationDate="2010-09-02T17:48:37.740" Score="28" Body="&lt;p&gt;Yes, they do. You can lock the lower price so when it auto-renews you save $20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.xbox.com/en-US/live/pricelock/default.htm&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;One year subscription at $39.99 for the first year with auto-renewal at the then current annual price following year one&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-09-02T17:48:37.740" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6791" PostTypeId="2" ParentId="6788" CreationDate="2010-09-02T17:55:56.070" Score="4" Body="&lt;p&gt;This is strictly an (amazingly gorgeous!) tech-demo, not a full-fledged game.  It's stated a little more clearly on the &lt;a href=&quot;http://www.epicgames.com/technology/epic-citadel&quot; rel=&quot;nofollow noreferrer&quot;&gt;homepage&lt;/a&gt; than in the app description.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would expect if they went to the effort of building this, and it only took a few weeks, they'll put out something with actual gameplay in the future.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-02T17:55:56.070" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6792" PostTypeId="2" ParentId="6787" CreationDate="2010-09-02T18:01:25.243" Score="5" Body="&lt;p&gt;Yes, additional purchased membership time will stack. In addition to the one-year lock-in price currently offered by Microsoft, you can buy scratch cards at pretty much any retailer where games are sold. These can be bought at the current subscription price, and redeemed either now (and stacked with existing time) or sold to your friends later for a teeny tiny profit.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-09-02T18:01:25.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6793" PostTypeId="2" ParentId="6393" CreationDate="2010-09-02T18:09:37.330" Score="2" Body="&lt;p&gt;To the best of my knowledge, there isn't a way to turn it off. However, one-button mode shouldn't allow him to automatically dominate CPU teams. When playing against human opponents, there are plenty of other factors that can cause problems including online lag, a smarter opponent, and more varied play selection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my dynasty, it's common for players to obliterate CPU opponents but have defensive battles against human opponents. The input timing of offline vs. online play can be wildly different, and if he has a less-than-optimal internet connection he may be having a really hard time adjusting to the timing differences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you still feel that he's cheating, however, he may have been using the backwards pump fake glitch against the CPU. This glitch caused the entire defense (including the seconday) to blitz momentarily, leaving receivers wide open down field. See if he had uploaded any highlights of long touchdowns to the dynasty site - it will be blatant in the highlight if he was using the glitch.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastEditorUserId="1776" LastEditDate="2010-09-20T14:10:15.947" LastActivityDate="2010-09-20T14:10:15.947" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6794" PostTypeId="2" ParentId="5488" CreationDate="2010-09-02T18:17:48.733" Score="0" Body="&lt;p&gt;If you are running Windows 7:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try running it in compatibility mode:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can access Steams executable in this folder: &lt;em&gt;Path for Steam Folder&lt;/em&gt;\steamapps\common put a shortcut on the desktop and modify that shortcut to run in the executable in compatibility with another OS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly if this persists you can tone down your GPU for that specific game. Just go in the Nvidia Panel, 3D Settings, choose your game and start modifying.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-02T18:17:48.733" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6795" PostTypeId="2" ParentId="6736" CreationDate="2010-09-02T18:23:58.340" Score="1" Body="&lt;p&gt;If you join in the middle of game, and do nothing (no kills, no deaths) you don't get neither a win or a loss. If you kill someone or get killed THEN you'll earn the win or lost.&lt;/p&gt;&#xA;" OwnerUserId="2365" LastActivityDate="2010-09-02T18:23:58.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6796" PostTypeId="2" ParentId="6493" CreationDate="2010-09-02T18:26:25.463" Score="5" Body="&lt;p&gt;Wait until you have the resources to wall it off so you don't get ambushed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to do that is to create an &quot;Ant Lock&quot; For example:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;--------+-------&#xA;|              |&#xA;|---+----------|&#xA;| Quarry goes  |&#xA;| in here      |&#xA;----------------&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;With the &quot;+&quot; being doors.  This allows your goblins to come and go, without letting the ants out to rampage around your base, since they can't open doors.  Once you are attacked by ants, you can send in an orc squad to mop them up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually wait until I've got at least 15 or so orcs, which I then make 2 squads of 5 and use the rest for labor.  Take care of just about everything else before you open up a new door for bad stuff to get you.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-09-02T18:26:25.463" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6797" PostTypeId="1" AcceptedAnswerId="6804" CreationDate="2010-09-02T18:27:16.697" Score="15" ViewCount="51771" Body="&lt;p&gt;I have a 15&quot; TV and a 24&quot; HD LCD flat screen monitor. I have a Wii, which is currently hooked up to the smaller TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do to play my wii on the flatscreen? The monitor is HDMI and DVI-compatible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, I realize that I won't get HD graphics from the Wii. I just want the larger screen.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-09-02T18:36:46.063" LastActivityDate="2010-10-26T14:13:32.883" Title="Can I hook my Wii up to an HDMI or DVI monitor?" Tags="|nintendo-wii|monitor|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6798" PostTypeId="2" ParentId="6797" CreationDate="2010-09-02T18:31:48.323" Score="0" Body="&lt;p&gt;I don't think there's a Wii to HDMI adaptor, but I do know of a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0015MISAG&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wii to VGA adaptor&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That should get you up and running for video at least.  You'll need to find a way to run the audio into your speakers (But an RCA to 1/8&quot; in adaptor will get you there)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry misread your post, but you can use the cable listed above, and a VGA to DVI adaptor (which usually comes with video cards, or can be picked up for a couple of bucks.)&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="2219" LastEditDate="2010-09-02T19:05:02.533" LastActivityDate="2010-09-02T19:05:02.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6800" PostTypeId="5" CreationDate="2010-08-09T17:00:57.190" Score="0" Body="&lt;p&gt;The &lt;a href=&quot;https://en.wikipedia.org/wiki/Wii&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;&lt;em&gt;Nintendo Wii&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt; is a seventh generation console and the fifth console released by Nintendo. First released on 19 November 2006, it primarily competed with &lt;a href=&quot;https://en.wikipedia.org/wiki/Xbox_360&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft's Xbox 360&lt;/a&gt; and &lt;a href=&quot;https://en.wikipedia.org/wiki/PlayStation_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sony's PlayStation 3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an add on &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_MotionPlus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wii Motion Plus&lt;/a&gt; which allows more accurate motion capture and increasing numbers of games are making use of it's features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another unique feature of the Wii is being able to play all Gamecube games, and being able to play select games from all previous Nintendo and certain non-Nintendo consoles through it's Virtual Console Service.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;More Information&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;On &lt;a href=&quot;https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/p/604&quot; rel=&quot;nofollow noreferrer&quot;&gt;January 30th, 2019&lt;/a&gt;, Nintendo will discontinue the Wii Shop Channel as many customers have migrated to the Nintendo eShop that exists on the Nintendo Switch and 3DS systems. &lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="124566" LastEditorDisplayName="user128965" LastEditDate="2019-01-23T05:58:24.560" LastActivityDate="2019-01-23T05:58:24.560" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6801" PostTypeId="4" CreationDate="2010-08-09T17:00:57.190" Score="0" Body="The Wii is a seventh generation television console, and is Nintendo's first home console to feature a built-in shop. Use this tag if the question is about Wii's operating system, hardware, or a Wii-only game feature. You can also use this tag for the Wii Family Edition or Wii Mini, but DO NOT use for the Wii U; use the [wii-u] tag instead." OwnerUserId="29" LastEditorDisplayName="user128965" LastEditDate="2015-12-02T17:46:59.097" LastActivityDate="2015-12-02T17:46:59.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6803" PostTypeId="1" AcceptedAnswerId="6828" CreationDate="2010-09-02T19:05:48.413" Score="5" ViewCount="194" Body="&lt;p&gt;From all the hints (especially the one saying &quot;I just don't know what Stinky sees in Sal...&quot;), I've gathered that I need to get the giant Max to eat Sal to get further in the game. I've even managed to make him crave for cockroaches. But I haven't found anything to either make him crave for Sal specifically, or if a general cockroach is enough, to spot Sal. How do I proceed?&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="181240" LastEditDate="2023-03-24T01:42:46.907" LastActivityDate="2023-03-24T01:42:46.907" Title="Sam &amp; Max 305: Eating Sal" Tags="|sam-and-max-the-devils-playhouse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6804" PostTypeId="2" ParentId="6797" CreationDate="2010-09-02T21:05:35.850" Score="6" Body="&lt;p&gt;You can do it, but it's not terribly cheap. You need something like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0038P58HY&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/Pyle-PYPBHD40-Component-Converter-Support/dp/B0038P58HY&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The plug in the first answer won't get you there; it's for specific video cards that are capable of putting out component analog signals on particular pins on the DVI connector. You can't turn component video into DVI or HDMI with a passive adapter, since you have to convert the image from analog to digital.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: if your monitor takes only digital and won't take analog VGA on some of the DVI pins, I don't think the Wii -&gt; VGA -&gt; DVI adapter route is going to help you either. There are VGA -&gt; DVI converter boxes like the one above that take in analog VGA and put out digital DVI, but the ones I know of are super-expensive since they can handle much higher resolutions than your Wii's going to put out.&lt;/p&gt;&#xA;" OwnerUserId="1913" LastEditorUserId="1913" LastEditDate="2010-09-02T21:16:58.573" LastActivityDate="2010-09-02T21:16:58.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6806" PostTypeId="1" CreationDate="2010-09-02T21:59:40.820" Score="1" ViewCount="1790" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4695/has-anyone-had-success-with-voice-chat-in-starcraft-2&quot;&gt;Has anyone had success with Voice Chat in StarCraft 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;This is for a friend. He has all the latest drivers. The game sound works fine, but he can't hear the rest of the party and we can't hear him. When he runs a voice test in sc2's voice test area, it does detect the input.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL;DR sound works for everything but voice chat. he can't hear us chat and we can't hear him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a link to where its happening for someone else:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.macrumors.com/showthread.php?t=979472&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.macrumors.com/showthread.php?t=979472&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3307" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2010-09-10T11:50:23.737" Title="imac voice chat not working with Starcraft 2" Tags="|starcraft-2|macos|technical-issues|voice-chat|" AnswerCount="3" CommentCount="6" ClosedDate="2010-09-02T23:51:51.080" ContentLicense="CC BY-SA 2.5" />
  <row Id="6808" PostTypeId="2" ParentId="6806" CreationDate="2010-09-02T22:03:09.457" Score="3" Body="&lt;p&gt;This isn't just an imac problem. Voice chat in SC2 is broken at the moment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully they will fix this soon, as it it quite annoying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until then, if you want to utilize voice chat to communicate with your team mates you will need to utilize a 3rd party application, a list of those can be found &lt;strong&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/2752/pc-voice-chat-software/2833#2833&quot;&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2526" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2010-09-02T22:03:09.457" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6809" PostTypeId="2" ParentId="6806" CreationDate="2010-09-02T22:04:19.033" Score="0" Body="&lt;p&gt;Voice chat doesn't seem to work on the PC either as you can see in: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/6424/starcraft-2-microphone-doesnt-work-in-game&quot;&gt;Starcraft 2: Microphone doesn't work in-game&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/4695/has-anyone-had-success-with-voice-chat-in-starcraft-2&quot;&gt;Has anyone had success with Voice Chat in StarCraft 2?&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'd recommend your friend try &lt;a href=&quot;http://www.ventrilo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ventrilo&lt;/a&gt; and/or &lt;a href=&quot;http://www.skype.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skype&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1711" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.580" LastActivityDate="2010-09-02T22:04:19.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6810" PostTypeId="4" CreationDate="2010-09-02T22:07:59.590" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="85" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T10:12:42.977" LastActivityDate="2012-08-03T10:12:42.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6813" PostTypeId="2" ParentId="6806" CreationDate="2010-09-02T22:53:30.173" Score="-1" Body="&lt;p&gt;Just wanted to toss out the fact that &lt;a href=&quot;http://www.teamspeak.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamSpeak&lt;/a&gt; provides a free server that you can chat in.  I've played SC2 and run online D&amp;amp;D games using this free service.  Not to shabby!&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-02T22:53:30.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6814" PostTypeId="1" AcceptedAnswerId="6993" CreationDate="2010-09-02T22:59:48.383" Score="7" ViewCount="234" Body="&lt;p&gt;Do I have to unlock the treasure map feature on my own game card before I can receive new treasure maps from other people via Canvassing / Wifi Tag Mode?  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2013-12-29T23:02:24.813" Title="Must I Unlock Treasure Maps Before I Can Get New Treasure Maps Via Canvassing / Tag Mode?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6815" PostTypeId="2" ParentId="4695" CreationDate="2010-09-03T00:03:10.777" Score="1" Body="&lt;p&gt;I'd like to note that &lt;a href=&quot;http://teamspeak.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Speak&lt;/a&gt; is free AND they have a free public server.  I've used it for SC2 and D&amp;amp;D games.  Works great!&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-03T00:03:10.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6816" PostTypeId="2" ParentId="4695" CreationDate="2010-09-03T00:09:02.533" Score="0" Body="&lt;p&gt;Voice chat in SC2 is broken at the moment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully they will fix this soon, as it is quite annoying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until then, if you want to utilize voice chat to communicate with your team mates you will need to utilize a 3rd party application, a list of those can be found &lt;strong&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/2752/pc-voice-chat-software/2833#2833&quot;&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2526" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-09-03T00:09:02.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6817" PostTypeId="2" ParentId="6228" CreationDate="2010-09-03T01:30:53.833" Score="6" Body="&lt;p&gt;I don't think there's any secret to it at all. The font is proportional and so it's important to use wide characters. To produce this screenshot I simply entered as many &lt;kbd&gt;G&lt;/kbd&gt; in Steam settings as was possible. There are probably wider characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OuDi4.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Indeed, the letter &lt;kbd&gt;W&lt;/kbd&gt; extends off-screen without having to mouseover the name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wtaom.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-09-03T01:38:33.833" LastActivityDate="2010-09-03T01:38:33.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6818" PostTypeId="1" AcceptedAnswerId="6834" CreationDate="2010-09-03T01:41:34.767" Score="5" ViewCount="263" Body="&lt;p&gt;How exactly does this menu work?  I think the number above the number between the '-' and '+' is what I currently have, but what does the other number mean?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-03T12:42:34.367" Title="How does the Stock Manager work in Goblin Camp" Tags="|goblin-camp|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6819" PostTypeId="1" CreationDate="2010-09-03T01:58:24.187" Score="11" ViewCount="86173" Body="&lt;p&gt;OK so I ran a &lt;a href=&quot;http://speedtest.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;speed test&lt;/a&gt; on my computer and my PS3. The results were stunning! &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Computer: 14.12 Mbps&lt;/li&gt;&#xA;&lt;li&gt;PS3: 0.89 Mbps&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When I ran this test I disconnected all devices except for the one that was running the test.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the PS3's network card just bad, is it the browsers slow Flash rendering, or the browser itself? &lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="9300" LastEditDate="2011-10-28T07:47:02.930" LastActivityDate="2015-01-05T02:53:38.530" Title="Why is my PS3's internet so slow compared to my computer?" Tags="|ps3|networking|" AnswerCount="7" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6820" PostTypeId="1" AcceptedAnswerId="6835" CreationDate="2010-09-03T03:03:56.543" Score="12" ViewCount="33288" Body="&lt;p&gt;I have been playing Mount and Blade for a while now, and it's a more or less open world, but is there an actual end to the game? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is it just a game that you can play forever if you so choose? (or until you take over everything there is to take over...)&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="11089" LastEditDate="2012-05-11T05:08:53.553" LastActivityDate="2019-03-13T18:34:44.500" Title="Is there a way to &quot;win&quot; in Mount and Blade?" Tags="|mount-and-blade|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6821" PostTypeId="2" ParentId="6762" CreationDate="2010-09-03T03:11:20.167" Score="3" Body="&lt;p&gt;Could this be the same type of issue that affects other RTS games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try closing Explorer.exe either before running the game, or right after it starts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a question that is asking about older RTS games:&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/5909/how-do-i-get-an-older-windows-95-98-game-to-run-in-windows-7-64-bit-without-some/5970#5970&quot;&gt;How do I get an older Windows 95/98 game to run in Windows 7 64-bit without some colors looking off?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2010-09-03T03:11:20.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6822" PostTypeId="2" ParentId="6088" CreationDate="2010-09-03T03:26:16.830" Score="8" Body="&lt;p&gt;According to original research by our friends at &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212&quot; rel=&quot;noreferrer&quot;&gt;teamliquid&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Bonus Pool accrues at a rate of 1 point per 2 hours, whether the player or team is active or not. The Bonus Pool also begins building based on when the ladder season began. That is, if Player A was placed into a division and started with a Bonus Pool of 100, then 24 hours later Player B placed into a new division, Player B's Bonus Pool would be 112.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This means it does not matter when you join the ladder your bonus pool will be as if you joined at the start of the season.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll notice this was last updated August 11th&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-03T03:26:16.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6823" PostTypeId="1" AcceptedAnswerId="6839" CreationDate="2010-09-03T05:30:01.767" Score="9" ViewCount="547" Body="&lt;p&gt;Playing Alien Swarm on Brutal is nothing short of hilarious, because it is so excessively difficult.&#xA;Is there somewhere (steam forums or elsewhere) that has a list of the stats of the aliens when played on Brutal?&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-09-03T16:10:21.290" Title="The Brutal-ity of Alien Swarm" Tags="|alien-swarm|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6824" PostTypeId="1" AcceptedAnswerId="6847" CreationDate="2010-09-03T05:50:43.853" Score="4" ViewCount="317" Body="&lt;p&gt;In case 3 of the first game, it was discovered that Jack Hammer stole the Steel Samurai costume, and was wearing it when he walked over to Studio 2. According to Cody, he ran into someone dressed as the Evil Magistrate, and they fought, with the Steel Samurai somehow losing.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, not many people were in the studio that day. So who did Cody see defeat Jack Hammer? It's hard to believe that Sal Manella or Dee Vasquez could have done it. And there seems to be little reason for anyone to dress up as the Evil Magistrate in the first place. At the same time, it also seems unlikely that Cody would make up a story about the Evil Magistrate defeating the Steel Samurai. So what really happened?&lt;/p&gt;&#xA;" OwnerUserId="1234" LastEditorUserId="8350" LastEditDate="2011-12-08T15:39:57.377" LastActivityDate="2011-12-08T15:39:57.377" Title="Who was the Evil Magistrate?" Tags="|phoenix-wright-ace-attorney|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6828" PostTypeId="2" ParentId="6803" CreationDate="2010-09-03T07:12:37.980" Score="1" Body="&lt;p&gt;Spoiler answer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The problem was that I had not gained control of the legs yet. After showing my little cockroach friend to Sibyl, this problem was solved. After that, a simple stroll around with the giant Max brought me right in front of Sal, who was eaten on the spot.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="1134" LastEditDate="2012-01-18T15:42:46.957" LastActivityDate="2012-01-18T15:42:46.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6830" PostTypeId="2" ParentId="6824" CreationDate="2010-09-03T08:21:42.620" Score="0" Body="&lt;p&gt;As far as I remember, there was no indication of who was that Evil Magistrate that Cody saw. But it was clear how Jack Hammer was killed. After the interview with Cody the incident wasn't mentioned in detail afterwards.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-09-03T08:21:42.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6831" PostTypeId="2" ParentId="5435" CreationDate="2010-09-03T09:16:53.677" Score="3" Body="&lt;p&gt;There could be several reason:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;do your capitalists have any money to spend? Check your capitalist pops in the relevant regions to see if they have any free capital. If they do not you might want to reduce taxes&lt;/li&gt;&#xA;&lt;li&gt;it is also possible that the resources required are in scarcity locally or on the world market. Remember that locally produced resources first get offered to the leading nation of your sphere of influence (if you are in one) and on the world market higher prestige nations are offered resources before you. You might want to do manual trades to build up a national stockpile and open up the national stockpile to local trades if this is the problem.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also I believe I read on Paradox forumns that there are some bugs in v1.1 that impinge on capitalist factory projects but you I do not specifically what they are. Future patch v1.2 should contain a fix for capitalist projects (&lt;a href=&quot;http://forum.paradoxplaza.com/forum/showthread.php?t=493296&quot; rel=&quot;nofollow noreferrer&quot;&gt;see here&lt;/a&gt;) but may not apply to your problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apologies if I used any misleading terms in my explanation. It's been a few weeks since I played... :-)&lt;/p&gt;&#xA;" OwnerUserId="3314" LastEditorUserId="3314" LastEditDate="2010-09-03T10:26:34.920" LastActivityDate="2010-09-03T10:26:34.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6834" PostTypeId="2" ParentId="6818" CreationDate="2010-09-03T12:00:56.013" Score="4" Body="&lt;p&gt;Well...&lt;/p&gt;&#xA;&lt;p&gt;So each item in the stock manager looks something like this:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;  ,Flour&#xA;     1&#xA;[-]  5  [+]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;,&lt;/code&gt; This is the character that represents the material&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Flour&lt;/code&gt; Is the name of the resource&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;1&lt;/code&gt; (The top) is the current number of that resource in your stockpiles.  If it's just laying around the map, it doesn't count&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;5&lt;/code&gt; (The bottom) is the number you want your camp to have stocked, the orcs and goblins will automatically schedule jobs to fulfill this quota, items that have more than one requirement get a little more complicated in making that happen, but we'll get into that in a few.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;[-]&lt;/code&gt; and &lt;code&gt;[+]&lt;/code&gt; These are buttons to decrease or increase your quota amount&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;That's the bare mechanics, but how it actually works can be a little trickier. (Just an aside, items don't appear listed in the SM until you can create them, the exception to this is &lt;code&gt;Bread&lt;/code&gt; which you get at the start of the game, so until you can actually produce it changing it's quota in the SM won't do anything)&lt;/p&gt;&#xA;&lt;p&gt;Let's start with a simple example.&lt;/p&gt;&#xA;&lt;p&gt;You just start out, and you want to build a carpentry workshop, trying to do so will tell you that you don't have enough &lt;code&gt;logs&lt;/code&gt; in your stockpile.  The next step is to build a stockpile and give it both it's catagory and the individual item you want it to hold (In our example that would be both &lt;code&gt;wood&lt;/code&gt; and &lt;code&gt;log&lt;/code&gt;).  You designate a block of trees and wait for the &lt;code&gt;logs&lt;/code&gt; to start piling up.&lt;/p&gt;&#xA;&lt;p&gt;But that never happens... Why?  Goblins are a lazy bunch by nature and only will do things if they're told to.  The quota set is 0, so they're done!  Not what we wanted.&lt;/p&gt;&#xA;&lt;p&gt;Fire up the stock manager (SM) and hit the &lt;code&gt;+&lt;/code&gt; a couple of times and the goblins will get to work.  Now if you use those &lt;code&gt;logs&lt;/code&gt; (either for a carpentery workshop, wall or what have you), goblins will automatically fell designated trees to bring the total value of all &lt;code&gt;log&lt;/code&gt; stockpiles up to your quota.  Now if for some reason they go over quota (You force them to fell trees, or in the case of &lt;code&gt;seeds&lt;/code&gt;, you just have too many) then nothing will happen until you're back under.&lt;/p&gt;&#xA;&lt;p&gt;So now you've got &lt;code&gt;logs&lt;/code&gt;, simple huh?&lt;/p&gt;&#xA;&lt;p&gt;Now for a more complicated example, which is where a little bit of a learning curve comes in.&lt;/p&gt;&#xA;&lt;p&gt;You've got a fine camp going, but you want to really keep it safe, and those wooden clubs and bone daggers just ain't cutting it?  Time for stone weapons (v.11 or later).&lt;/p&gt;&#xA;&lt;p&gt;Build your self a nice &lt;a href=&quot;https://gaming.stackexchange.com/q/6493/2219&quot;&gt;Quarry&lt;/a&gt; (Shameless plug I know).  Once it's up and running and secured from dreaded ants, time to start digging.  Open up the SM set your quota of &lt;code&gt;rough stone&lt;/code&gt; and give it a stockpile to go into.&lt;/p&gt;&#xA;&lt;p&gt;Now rough stone is pretty useless on it's own, so you need to turn it into something useful.  Build a stone carver, which will unlock a new option in SM, &lt;code&gt;sharpened stone&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;Give yourself a quota and a stockpile for them and you're set to start building.  To make advanced weapons, you need a weapon crafter, which will give you the option to build stone weapons.  Since we're building stone axes, we'll need the following:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 &lt;code&gt;wood plank&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;1 &lt;code&gt;sharpened stone&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Make sure you have some in your stockpiles, and once you set a quota you'll start to build stone axes. (If you want your military orcs to actually use them, make sure you have a squad set up to use slashing weapons, if you already do, tell them to rearm from the military menu)&lt;/p&gt;&#xA;&lt;p&gt;And there you have it, if you've survived up to stone axes, you're on your way to a well oiled machine of a camp.&lt;/p&gt;&#xA;&lt;p&gt;That is until the Bees come for you...&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-03T12:42:34.367" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6835" PostTypeId="2" ParentId="6820" CreationDate="2010-09-03T12:18:27.517" Score="16" Body="&lt;p&gt;You 'win' when you decide that you've achieved what you wanted and have had enough. Even if you conquered the whole world, I expect you could simply start another rebellion and conquer it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a great game, but I suspect you will tire of it before you get anywhere near taking over the whole land.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just enjoy playing it. If you find you are progressing too fast, notch up the difficulty, or impose restrictions on yourself (swords-only, or no horses etc)&lt;/p&gt;&#xA;" OwnerUserId="2310" LastEditorUserId="2310" LastEditDate="2010-09-05T19:27:36.967" LastActivityDate="2010-09-05T19:27:36.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6837" PostTypeId="2" ParentId="6823" CreationDate="2010-09-03T12:56:33.173" Score="1" Body="&lt;p&gt;I have only found a spreadsheet that list players, classes and aliens data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately &lt;code&gt;&quot;Aliens&quot;&lt;/code&gt; tab lists only Easy, Normal, Hard and Insane properties. It could be that the author will add Brutal soon, so keep the link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://spreadsheets.google.com/ccc?key=0AvwbWyZQG0JRdGFnVG9oc3NyXzV4Q1ZMNE1yVnAwMFE&amp;amp;hl=en&amp;amp;authkey=CKr2vQQ#gid=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alien Swarm Spreadsheet&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another possibility is to take a look at the source code, but I do not have it here at the moment, if I find some info later in the code I will edit my answer.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-03T12:56:33.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6838" PostTypeId="4" CreationDate="2010-09-03T13:12:13.017" Score="0" Body="Slaves to Armok: God of Blood Chapter II: Dwarf Fortress is a tile based, real time strategy, city building, and adventure game for one player by Bay 12 Games Developers Zach and Tarn Adams." OwnerDisplayName="user56" LastEditorUserId="118629" LastEditDate="2015-08-01T05:32:20.167" LastActivityDate="2015-08-01T05:32:20.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6839" PostTypeId="2" ParentId="6823" CreationDate="2010-09-03T13:14:55.190" Score="17" Body="&lt;p&gt;A &lt;em&gt;fully manned&lt;/em&gt; brutal mission under default settings features a swarm that has &lt;strong&gt;2.6 times&lt;/strong&gt; as much health as it has under a fully manned normal game. The damage dealt is also scaled by 2.6 times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additonally both the swarm and the players are faster, although I don't think they're any faster than they are in Insane (that's 20% faster for aliens and 4.8% faster for marines).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;From &lt;code&gt;sdk_src\game\shared\swarm\asw_gamerules.cpp&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ConVar asw_difficulty_alien_health_step( /* can be edited from the console */&#xA;  &quot;asw_difficulty_alien_health_step&quot;,&#xA;  &quot;0.2&quot;,&#xA;   0,&#xA;  &quot;How much alien health is changed per mission difficulty level&quot;);&#xA;&#xA;// ...&#xA;&#xA;// alters alien health by 20% per notch away from 8 /* that's actually 5 */&#xA;float CAlienSwarm::ModifyAlienHealthBySkillLevel(float health)&#xA;{&#xA;    float fDiff = GetMissionDifficulty() - 5;&#xA;    float f = 1.0 + fDiff * asw_difficulty_alien_health_step.GetFloat();&#xA;&#xA;    return f * health;&#xA;}&#xA;&#xA;/* ... */&#xA;&#xA;// alters alien health by 20% per notch away from 8 /* that's actually 5 */&#xA;float CAlienSwarm::ModifyAlienHealthBySkillLevel(float health)&#xA;{&#xA;    float fDiff = GetMissionDifficulty() - 5;&#xA;    float f = 1.0 + fDiff * asw_difficulty_alien_health_step.GetFloat();&#xA;&#xA;    return f * health;&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...where &lt;code&gt;GetMissionDifficulty()&lt;/code&gt; returns 13 (for brutal, 10 for insane, 7 for hard, 5 for normal, 3 for easy), &lt;a href=&quot;https://gaming.stackexchange.com/questions/3045/does-alien-swarm-tune-difficulty-when-play-with-less-than-4-marines&quot;&gt;with one point deducted per missing marine&lt;/a&gt; (and a hard lower limit of 2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Comments within &lt;code&gt;/* */&lt;/code&gt; are mine.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2010-09-03T16:10:21.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6840" PostTypeId="2" ParentId="1450" CreationDate="2010-09-03T14:02:13.973" Score="12" Body="&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/File:DFflowchart.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;This flowchart&lt;/a&gt; from the DF wiki shows all workshops, their inputs, and their outputs.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-03T14:02:13.973" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6842" PostTypeId="1" AcceptedAnswerId="6850" CreationDate="2010-09-03T14:35:44.043" Score="17" ViewCount="3523" Body="&lt;p&gt;In a standard SC2 league map, how long do the mineral patches and vespene geysers last? I know that you should start expanding before the resources start to dry up, and so I'm curious what the time frame is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm curious how long they last at your starting base (assuming you continuously produce workers until you have 30 to saturate collection), and how long they last in an expansion site, where you start by sending about 10 workers there, and then build more until 30ish.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="8350" LastEditDate="2012-06-17T13:51:52.473" LastActivityDate="2012-06-17T13:51:52.473" Title="How long do the resources last in a Starcraft 2 base?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6843" PostTypeId="2" ParentId="6842" CreationDate="2010-09-03T14:56:10.580" Score="23" Body="&lt;p&gt;So there are a number of variables involved here, but I'll try to help you out:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Standard base has 8 mineral patches&lt;/li&gt;&#xA;&lt;li&gt;Each mineral patch has 1500 minerals&lt;/li&gt;&#xA;&lt;li&gt;If you have 2 SCVs on a patch they harvest ~90 minerals per in game minute (depending on distance)&lt;/li&gt;&#xA;&lt;li&gt;Standard base has 2 Vespene Geysers&lt;/li&gt;&#xA;&lt;li&gt;Each Geyser has 2500 gas&lt;/li&gt;&#xA;&lt;li&gt;3 SCVs harvest at 101-114 gas per in game minute&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here is the problem: when you have more than 2 SCVs per patch they start to ping pong around between patches.  At this time your SCVs harvesting rate starts to become indeterminate.  However, we can calculate an upper bound on the time it takes if you have at least 16 SCVs mining minerals.  1500/90 = 16m 40s.  We can further provide a better estimate based on the fact that, on average, 3 SCVs harvest at ~102, giving us 1500/102 = 14m 42s.  Gas takes understandably longer to mine out because of its higher amount, on average: 2500 / 107.5 = 23m 15s.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both of these numbers are further influenced by: Distance of minerals to based, number of workers transfered, distribution of workers transfered, build rate of new workers, use of chrono boost and infuse larva, number of worker producers, resource gain rates, and MULES.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its also worth noting that the influence of workers beyond the 16th is significantly reduced according to this table:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;One SCV on one mineral patch harvests 39-45 minerals per game minute, depending on distance.&lt;/li&gt;&#xA;&lt;li&gt;Two SCVs on one mineral patch harvest 78-90 minerals per game minute, depending on distance.&lt;/li&gt;&#xA;&lt;li&gt;Three SCVs on one mineral patch harvest ~102 minerals per game minute.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Gas is similarly influenced:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;One SCV on gas harvests 33-42 gas per game minute, depending on distance.&lt;/li&gt;&#xA;&lt;li&gt;Two SCVs on gas harvest 67-84 gas per game minute, depending on distance.&lt;/li&gt;&#xA;&lt;li&gt;Three SCVs on gas harvest 101-114 gas per game minute, depending on distance. In the case of far-diagonal gas placement you will need 4 SCVs for full saturation&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You'll notice that going from 1-&gt;2 per patch is a significant increase in gain, but 2-&gt;3 is less so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A longer explanation of how to fully saturate can be found here: &lt;a href=&quot;https://gaming.stackexchange.com/questions/1338/&quot;&gt;Whats the correct number of workers to put on gathering vespene and minerals in&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also worth noting that when you expand should not be determined by how long it takes a base to mine out, but rather when you are capable of doing so.  This usually requires &lt;a href=&quot;https://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&quot;&gt;map control.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-09-03T14:56:10.580" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6845" PostTypeId="2" ParentId="6602" CreationDate="2010-09-03T15:28:17.443" Score="5" Body="&lt;p&gt;If you've got Broken Steel, then after you recover, there are rivet city guards defending the memorial against Enclave, and they often die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fast travel there, you can watch, and pick up the pieces afterwards.&lt;/p&gt;&#xA;" OwnerUserId="429" LastActivityDate="2010-09-03T15:28:17.443" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6846" PostTypeId="1" AcceptedAnswerId="6851" CreationDate="2010-09-03T15:35:59.383" Score="11" ViewCount="525" Body="&lt;p&gt;In Fallout 1, when you get to Shady Sands, you are tasked with getting rid of some pesky RadScorpions. The only trouble is, if you've put the game down for a while and are just picking it back up, you kind of forget all the details you were told. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So where do I go to get rid of those RadScorpions?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:41:33.830" LastActivityDate="2013-01-20T16:41:33.830" Title="Where are the RadScorpions?" Tags="|fallout|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6847" PostTypeId="2" ParentId="6824" CreationDate="2010-09-03T15:43:36.263" Score="1" Body="&lt;p&gt;I'm not sure if you're coming from the perspective of having completed this already or are still trying to figure it out but I don't think Cody says it was the Evil Magistrate that he fought. I'm guessing he saw the fight from quite a distance and couldn't make out who it was.&lt;/p&gt;&#xA;" OwnerUserId="1515" LastActivityDate="2010-09-03T15:43:36.263" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6848" PostTypeId="2" ParentId="6252" CreationDate="2010-09-03T15:52:07.870" Score="7" Body="&lt;p&gt;One of the major considerations i make when creating a load out is &quot;What do i want to do with this load out?&quot; then i pick and choose perks that best suit that end goal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an example of a load out that i used to answer the need &quot;I want to run around like a nut and knife people like crazy.&quot;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;USP + Tac Knife&lt;/li&gt;&#xA;&lt;li&gt;Riot Shield&lt;/li&gt;&#xA;&lt;li&gt;Flash Bangs&lt;/li&gt;&#xA;&lt;li&gt;Marathon Pro&lt;/li&gt;&#xA;&lt;li&gt;Lightweight&lt;/li&gt;&#xA;&lt;li&gt;Commando Pro&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The synergy here is strong, and its also quite annoying to the opponent. I'll go over the synergy even tho I fear it's quite obvious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First off Lightweight gets you moving much quicker, the Pro for lightweight doesn't really help much in this load out, but its always a bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moving quicker is nice since you want to focus on knifing people with this load out, which brings me to the USP + Tac Knife. This allows you to knife much faster and MUCH more frequently. Many times I've been able to sneak into a room and kill off 3+ people because of being able to knife so quickly. Without it maybe 1 or 2 people before they start to react and take me down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The riot shield is great for fleeing from an opponent, as it greatly reduces the surface area of your body that is available to shoot. As well as allowing you to provide a distraction to your opponents for your teammates if you pull it to the front and block for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Flash bangs are always useful, even more so when you need to get close to the opponent. (to knife them)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Marathon pro is important because it allows you to run forever, which is very important when you have to be close to kill, and also makes those pesky ladders not so pesky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Commando pro lets you take that swipe much sooner and greatly increases your lethality when focusing on knife killing. and the pro, removing falling damage is amazing when you are running around like a nut trying to avoid getting shot. Jumping out a window without fear of death is a nice thing to have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, there ya go, the focus of the load out is to keep moving get close and stab a lot. Every item in the load out furthers that goal to some extent, as well as providing a little bit of utility to help the team if needed.&lt;/p&gt;&#xA;" OwnerUserId="2526" LastActivityDate="2010-09-03T15:52:07.870" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6849" PostTypeId="1" AcceptedAnswerId="6879" CreationDate="2010-09-03T15:56:28.957" Score="3" ViewCount="3117" Body="&lt;p&gt;I have been enjoying this game, but slightly confused with online play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know, for example, when playing Squad Deathmatch, you can usually have 4 teams of 4 playing, correct? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But sometimes you win, sometimes you loose. Right after the game ends, it will say 'Your team lost' or 'your team won'. Is there a difference between team and squads? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because I have seen the 'your team lost' show up, but then get a badge on the next screen saying 'be a part of a winning squad'. Also, when talking to others on my squad, I saw 'your team lost' on the screen but they were saying that we won that match.&lt;/p&gt;&#xA;" OwnerUserId="93" LastEditorUserId="3128" LastEditDate="2011-02-03T00:49:12.073" LastActivityDate="2011-04-21T12:58:07.670" Title="What is the difference between teams and squads?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6850" PostTypeId="2" ParentId="6842" CreationDate="2010-09-03T16:39:30.017" Score="29" Body="&lt;p&gt;Using the numbers tzenes gave:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start out with 8 mineral patches, each with 1500 minerals&lt;/li&gt;&#xA;&lt;li&gt;Start with 6 SCVs (right?)&lt;/li&gt;&#xA;&lt;li&gt;An SCV takes 22 seconds to build&lt;/li&gt;&#xA;&lt;li&gt;The first 2 SCVs on a mineral patch will gather 45 minerals a minute each, while the last one can be considered to gather about 12&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In other words, there are 12,000 total minerals to gather; the first 16 SCVs will gather 45/min, the last 8 will gather 12/min.  Using this knowledge &lt;em&gt;(and not taking MULEs into consideration!)&lt;/em&gt;, we can construct a table:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA; Seconds  | Number   |  Resource gather rate  |   Total minerals&#xA; elapsed  | of SCVS  |  (minerals / minute)   |  gathered (approx)&#xA;------------------------------------------------------------------&#xA;        0 |     6    |          270           |        0&#xA;       22 |     7    |          315           |       99&#xA;       44 |     8    |          360           |      214.5&#xA;       66 |     9    |          405           |      346.5&#xA;      ... |   ...    |          ...           |      ...&#xA;      198 |    15    |          675           |     1485&#xA;      220 |    16    |          720           |     1732.5&#xA;      242 |    17    |          732           |     1996.5&#xA;      ... |   ...    |          ...           |      ...&#xA;      374 |    23    |          804           |     3672.9&#xA;      396 |    24    |          816           |     3967.7&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So at the time your 24th SCV is built and you become fully saturated, you could have mined about 3968 minerals.  The remaining 8032 will then be mined in about 590 seconds, giving an overall time of 986 seconds, or about &lt;strong&gt;16 and a half minutes&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this is a lower bound.  In a real game, the actual time will be slightly longer because:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some SCVs will be building/scouting&lt;/li&gt;&#xA;&lt;li&gt;Some SCVs will be mining gas instead&lt;/li&gt;&#xA;&lt;li&gt;Not all mineral patches will deplete at the same time, so your resource gather rate will actually go down near the end.  Hopefully by this point, you have several other expansions :)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-09-03T16:48:42.137" LastActivityDate="2010-09-03T16:48:42.137" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="6851" PostTypeId="2" ParentId="6846" CreationDate="2010-09-03T16:52:37.450" Score="6" Body="&lt;p&gt;To get to the radscorpions, you don't use the main/travel map.  Instead talk to Seth (near the gate) and he will take you to the cave entrance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.kaneoheboy.com/fallout/fallshad.html&quot;&gt;Source (for refreshing my memory)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-09-03T16:52:37.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6852" PostTypeId="2" ParentId="4124" CreationDate="2010-09-03T17:03:28.957" Score="2" Body="&lt;p&gt;IO-bound software is almost always the problem, in my experience.  Check for:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Torrents&lt;/li&gt;&#xA;&lt;li&gt;Anti-virus&lt;/li&gt;&#xA;&lt;li&gt;Background-defragger&lt;/li&gt;&#xA;&lt;li&gt;Steam downloading updates, or anything else that could be downloading&lt;/li&gt;&#xA;&lt;li&gt;Network shares that other people are reading from&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Other problems might be a possibly failing hard-drive, or &lt;a href=&quot;http://en.wikipedia.org/wiki/Thrashing_%28computer_science%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;using up too much memory&lt;/a&gt;.  Fragmentation is rarely a problem, despite popular opinion.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-03T17:03:28.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6853" PostTypeId="2" ParentId="6767" CreationDate="2010-09-03T17:10:05.013" Score="3" Body="&lt;p&gt;Well, in the comments to the answer, &lt;code&gt;tzenes&lt;/code&gt; accidentally nudged me to the answer I think I'm happiest with, which is to &lt;strong&gt;block the tunnel so the dwarf &lt;em&gt;cannot&lt;/em&gt; enter&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, dig out the &quot;pipe&quot; tunnel so it's one square from the river, in the last square of this tunnel put an obstruction that blocks dwarfs but can let water through (linked flood gate or fortification), then channel the connecting square.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The result is that the dwarf &lt;em&gt;cannot&lt;/em&gt; enter the tunnel, and so has to just step out of the channelled hole if, for whatever stupid reason, they enter it.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-09-03T17:10:05.013" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6856" PostTypeId="1" AcceptedAnswerId="25973" CreationDate="2010-09-03T18:21:28.027" Score="7" ViewCount="182" Body="&lt;p&gt;I am in the first level, just past the second loading screen. The Spartan knocks over a large statue (looks like a globe of water with a serpent wrapped around it) and jumps down into the room behind it. This room has wheels on the walls that you can interact with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enemies spawn continuously in this room, in waves of 3-4.  I've probably killed 10 waves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will these enemies keep spawning indefinitely until I mess with the wheels? Can I just grind them for orbs as long as I feel like?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-07-08T16:49:40.070" Title="Do these enemies ever stop spawning?" Tags="|ios|hero-of-sparta-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6857" PostTypeId="1" CreationDate="2010-09-03T18:37:04.130" Score="2" ViewCount="7809" Body="&lt;p&gt;i am unable to play cs 1.6 with sxeInjected 11. Upon launching game it creates log file in cs installation folder with name &lt;code&gt;sXe Injected.txt&lt;/code&gt; containing following text &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;2010/09/03 18:27:15 -  &#xA;2010/09/03 18:27:15 - ------------------&#xA;2010/09/03 18:27:15 - sXe-I dll starting&#xA;2010/09/03 18:27:15 - version: 11.0 (Fix 3)&#xA;2010/09/03 18:27:16 - x86 platform detected&#xA;2010/09/03 18:27:16 -    **** Driver Initialization&#xA;2010/09/03 18:27:16 -    **** Open success&#xA;2010/09/03 18:27:16 -    **** OGL started&#xA;2010/09/03 18:27:16 -    **** Link ready&#xA;2010/09/03 18:27:16 -    **** Image ready&#xA;2010/09/03 18:27:16 - Code altered, difference found&#xA;2010/09/03 18:27:16 - (ERROR) Image error&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Game never starts if sxeInjected is open other wise it is working fine.&lt;/p&gt;&#xA;" OwnerUserId="3322" LastEditorUserId="2526" LastEditDate="2010-09-03T18:38:01.333" LastActivityDate="2022-08-18T15:14:50.620" Title="CS 1.6 error with sxe Injected" Tags="|technical-issues|counter-strike|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6858" PostTypeId="5" CreationDate="2010-09-03T20:01:46.887" Score="0" Body="&lt;p&gt;&lt;strong&gt;Personal computers&lt;/strong&gt; (PCs) are one of the many platforms on which games run. They include laptops and desktop computers running various operating systems, such as any Linux variant, macOS, or Windows.&lt;/p&gt;&#xA;&lt;p&gt;They differ from &lt;a href=&quot;https://en.wikipedia.org/wiki/Video_game_console&quot; rel=&quot;nofollow noreferrer&quot;&gt;video game consoles&lt;/a&gt; in that consoles are sold as embedded systems with static hardware that allows for development in a consistent environment. Pieces of PC hardware are more easily upgraded individually, but this results in many different environments against which companies develop games.&lt;/p&gt;&#xA;&lt;h3&gt;Tag usage guidance&lt;/h3&gt;&#xA;&lt;p&gt;Use the &lt;a href=&quot;/questions/tagged/pc&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pc&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pc&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-pc-tooltip-container&quot;&gt;pc&lt;/a&gt; tag only for questions that are either specific to the PC as a gaming platform, about the game’s PC platform-specific interaction, or about the tweaking of a PC configuration for gaming. Otherwise, simply mention that you are playing on PC in the question body without using the &lt;a href=&quot;/questions/tagged/pc&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pc&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pc&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-pc-tooltip-container&quot;&gt;pc&lt;/a&gt; tag.&lt;/p&gt;&#xA;&lt;p&gt;Relevant Arqade Meta post regarding the policy on platform tagging: &lt;a href=&quot;https://gaming.meta.stackexchange.com/q/4638&quot;&gt;Platform Tags are Useless&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="4797" LastEditDate="2023-06-26T10:41:29.147" LastActivityDate="2023-06-26T10:41:29.147" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6859" PostTypeId="4" CreationDate="2010-09-03T20:01:46.887" Score="0" Body="Use this tag for questions about the PC as a gaming platform, PC platform-specific game interaction, or the tweaking of a PC configuration for gaming. Otherwise, just state that you are playing on PC in the question body without using the tag. This tag covers Linux, Windows, and macOS." OwnerUserId="13" LastEditorUserId="4797" LastEditDate="2023-06-26T10:41:29.147" LastActivityDate="2023-06-26T10:41:29.147" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="6860" PostTypeId="4" CreationDate="2010-09-03T20:02:02.087" Score="0" Body="This tag should only be used if the question is about the Xbox 360 operating system or hardware, or a game feature truly unique to the Xbox 360." OwnerUserId="13" LastEditorUserId="12" LastEditDate="2011-11-16T04:16:03.003" LastActivityDate="2011-11-16T04:16:03.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6866" PostTypeId="1" AcceptedAnswerId="6870" CreationDate="2010-09-03T21:08:08.830" Score="6" ViewCount="16529" Body="&lt;p&gt;I'm trying to do all the Burning Crusade Heroics for no special reason, but I need the keys to access them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started playing during The Wrath of the Lich King, so I completely missed all the quest lines in the Outlands that lead up to the Heroic dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where I can find the appropriate quest lines that will get me the keys?&lt;/p&gt;&#xA;" OwnerUserId="2349" LastEditorUserId="28182" LastEditDate="2014-01-31T06:25:33.727" LastActivityDate="2014-01-31T06:25:33.727" Title="Where can I find the BC heroic keys?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6868" PostTypeId="2" ParentId="6857" CreationDate="2010-09-03T21:24:50.600" Score="2" Body="&lt;p&gt;I followed this blog here &lt;a href=&quot;http://processorcores.blogspot.com/2009/01/sxe-injected-error-fixed.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://processorcores.blogspot.com/2009/01/sxe-injected-error-fixed.html&lt;/a&gt;. I already had CS1.6 installed therefore I skipped step 5.&lt;/p&gt;&#xA;" OwnerUserId="3322" LastActivityDate="2010-09-03T21:24:50.600" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6869" PostTypeId="2" ParentId="6866" CreationDate="2010-09-03T21:28:39.493" Score="1" Body="&lt;p&gt;Each of them requires reputation with the associated faction, then they are purchased from the faction quartermaster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowwiki.com/Key&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/Key&lt;/a&gt; has a list of them.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-09-03T21:28:39.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6870" PostTypeId="2" ParentId="6866" CreationDate="2010-09-03T21:32:41.067" Score="14" Body="&lt;p&gt;Keys to heroic instances in BC are bought from the vendors for various reputations at Honored rep.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Thrallmar/Honor Hold for the Hellfire instance.&lt;/li&gt;&#xA;&lt;li&gt;Cenarion Expedition for the instances in Coilfang Reservoir&lt;/li&gt;&#xA;&lt;li&gt;Lower City for the Auchendoun instances  &lt;/li&gt;&#xA;&lt;li&gt;Sha'tar for Tempest Keep&lt;/li&gt;&#xA;&lt;li&gt;Keepers of Time for the Caverns of Time stuff&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;and for Magister's Terrace you must complete the quest for it in regular difficulty.&#xA;For all the rep based ones it's pretty easy to get enough rep just by question, if not doing one or two regular instances.&#xA;A list can be found here.&#xA;&lt;a href=&quot;http://www.wowwiki.com/Instance_attunement&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/Instance_attunement&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3012" LastActivityDate="2010-09-03T21:32:41.067" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6872" PostTypeId="2" ParentId="6788" CreationDate="2010-09-03T21:49:28.187" Score="1" Body="&lt;p&gt;Yeah, like sjohnston said, it is really quite beautiful, but it's only a demo.  However, it is planned to be a part of their upcoming game code named &quot;Project Sword&quot; which they said would be released &quot;this holiday season&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;a href=&quot;http://events.apple.com.edgesuite.net/1009qpeijrfn/event/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;check out the keynote on Apple's site&lt;/a&gt; you can see near the beginning of the presentation, where two guys from Epic Games come up to the stage to discuss it, and they demo the game, which looks a lot like Epic Citadel, until one of the dudes gets an invite, and they go into this super boss, awesome and epic sword battle! :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yeah really btw on the graphics though, they're soo awesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't wait until the final!&lt;/p&gt;&#xA;" OwnerUserId="3326" LastActivityDate="2010-09-03T21:49:28.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6874" PostTypeId="2" ParentId="4695" CreationDate="2010-09-04T00:25:32.880" Score="2" Body="&lt;p&gt;I'm not sure about the voicechat in SC2, but have you tried &lt;a href=&quot;http://www.ventrilo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ventrilo&lt;/a&gt;??&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's supposed to be very highly regarded in the online gaming community, as a means for verbal communication.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-09-04T00:25:32.880" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6876" PostTypeId="1" AcceptedAnswerId="6877" CreationDate="2010-09-04T00:43:35.713" Score="16" ViewCount="557" Body="&lt;p&gt;Bear with me, this one might sound a bit ... sick. Let's say you're playing Fallout 3, and you've taken the Bloody Mess perk. Then, you're surrounded by enemies. You go Rambo on them with something like the Gatling Laser or Missile Launcher. Or even use VATS and cut them down with the Xuanlong Assault Rifle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the smoky aftermath of doom, how do you identify whose parts are whose for looting? Especially when you're not emptying all of the bodies, and they all have really similar names, like &lt;strike&gt;Megaton Settl&lt;/strike&gt; I mean, Raider, um yeah, that's the ticket! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some cases, when you used VATS and the enemy was far away, how can you even find them?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-26T12:57:28.087" LastActivityDate="2012-06-26T12:57:28.087" Title="How can you identify (or find) the body parts?" Tags="|fallout-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6877" PostTypeId="2" ParentId="6876" CreationDate="2010-09-04T00:54:25.757" Score="21" Body="&lt;p&gt;Easiest way? Loot the bodies, then drop the loot. This will allow them to despawn/become non-interactive, allowing you to move on to the next corpse.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-04T00:54:25.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6878" PostTypeId="2" ParentId="6876" CreationDate="2010-09-04T01:14:33.250" Score="7" Body="&lt;p&gt;If you have patience you can &quot;grab&quot; the body parts with R3 button and put them away making your personal pile of corpse parts :D Then examine the others.&#xA;But I think the easiest way is the one suggested by LessPop. ;)&lt;/p&gt;&#xA;" OwnerUserId="203" LastActivityDate="2010-09-04T01:14:33.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6879" PostTypeId="2" ParentId="6849" CreationDate="2010-09-04T01:29:59.830" Score="7" Body="&lt;p&gt;Your confusion is because DICE, the game developer, is using the terminology imprecisely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;Team&quot; is a major faction, US or Russians.&lt;/li&gt;&#xA;&lt;li&gt;&quot;Squad&quot; is a group within a team. Squads have 4 or fewer players. If a team is small enough, it might consist of just a single squad. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When you play Squad Deathmatch, it's your 4-man squad that wins even if message says &quot;team&quot; at the end. I don't recall off-hand whether the same confusion exists in the Squad Rush game mode, but I don't think so -- see below. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect DICE coded the game with some standard win/loss text and just failed to tweak it for Squad Deathmatch games. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In Rush and Conquest it's the team as a whole (Russian or US) that wins, not a squad within the team. &lt;/li&gt;&#xA;&lt;li&gt;The Squad Rush game mode also pits US vs. Russians, even though each team happens to be composed of a single squad, so at the end of those games you could properly say either &quot;your squad won&quot; or &quot;your team won&quot;. &lt;/li&gt;&#xA;&lt;li&gt;Only in Squad Deathmatch are there more than 2 groups competing, so it can't break cleanly into US vs. Russians. The &quot;Part of a winning squad&quot; badge gets the terminology right. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm not sure about Onslaught since I play on PC and don't have access to that game mode. &lt;/p&gt;&#xA;" OwnerUserId="862" LastActivityDate="2010-09-04T01:29:59.830" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6880" PostTypeId="1" AcceptedAnswerId="6881" CreationDate="2010-09-04T03:30:17.507" Score="4" ViewCount="1242" Body="&lt;p&gt;Whilst I am right-handed in pretty much everything, I am not when it comes to playing guitar (real or otherwise). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there left handed controllers available from Rock Band/Guitar Hero...? If I'm using a normal controller, then the whammy bar is above strum bar, and quite annoying...&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2019-05-29T21:40:44.240" Title="Left Handed controller" Tags="|controllers|rock-band|guitar-hero|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6881" PostTypeId="2" ParentId="6880" CreationDate="2010-09-04T03:52:49.013" Score="3" Body="&lt;p&gt;As far as I'm aware, no, there are no left-handed guitar controllers available.  You'll have to either play right-handed, or deal with the whammy bar being on the wrong side of the strum bar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the whammy bar falls onto your hand as you're playing, you can try using a rubber band or two to hold it up.&lt;/p&gt;&#xA;" OwnerUserId="1647" LastActivityDate="2010-09-04T03:52:49.013" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6883" PostTypeId="1" AcceptedAnswerId="9571" CreationDate="2010-09-04T04:05:38.323" Score="10" ViewCount="1004" Body="&lt;p&gt;I'm having issues attacking a computer that already has cannons and railroad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My current plan is having a couple of Mechanized Infantry adjacent to an enemy city (for defense of the square) and some Howitzers which I'm using to siege the city (kill the units defending it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that a computer with cannons and railroad can reach my units on its territory in one move. I don't have time to build a Fortress there, to improve the defense. And my Mech Infantry is just always overwhelmed by a herd of enemy canons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What other plans could I use to kill the units in the enemy city? Here are the alternatives I can think of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;nuke. I really don't want to use nukes. It's so hard to clean the nuclear waste after that.&lt;/li&gt;&#xA;&lt;li&gt;a lot of cruise missiles. It will take lots of time to produce and stock a lot of them near the border.&lt;/li&gt;&#xA;&lt;li&gt;use Helicopters instead. This is really not my favorite unit, I don't have almost any experience using them.&lt;/li&gt;&#xA;&lt;li&gt;use lots of fighters and bombers to bomb the city. This will result in major losses if a city has SAM battery&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Any other options which I'm not aware of?&lt;/p&gt;&#xA;" OwnerDisplayName="user3193" LastActivityDate="2021-06-06T00:48:09.180" Title="Freeciv: attack strategy against computer that already has railroad and cannons" Tags="|freeciv|" AnswerCount="2" CommentCount="2" CommunityOwnedDate="2010-09-04T04:05:38.323" ContentLicense="CC BY-SA 2.5" />
  <row Id="6885" PostTypeId="1" AcceptedAnswerId="6886" CreationDate="2010-09-04T08:38:32.610" Score="3" ViewCount="1906" Body="&lt;p&gt;I want to be able to play the guitar and sing at the same times in games like Rock Band and Guitar Hero, so I'm wondering how I can create a microphone stand out of common household objects. The mic stand...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;doesn't have to be rock solid, once the microphone is put in place the mic stand will not be touched.&lt;/li&gt;&#xA;&lt;li&gt;should preferably be small enough to easily be put away between gaming sessions.&lt;/li&gt;&#xA;&lt;li&gt;should require as little assembly as possible at the start of each session.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Both solutions for playing while standing and sitting are welcome.&lt;/p&gt;&#xA;" OwnerUserId="2968" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:42:30.757" LastActivityDate="2012-09-18T10:42:30.757" Title="How do I create a microphone stand?" Tags="|audio-hardware|rock-band|guitar-hero|" AnswerCount="3" CommentCount="0" ClosedDate="2012-09-18T12:15:26.080" ContentLicense="CC BY-SA 2.5" />
  <row Id="6886" PostTypeId="2" ParentId="6885" CreationDate="2010-09-04T09:29:15.493" Score="3" Body="&lt;p&gt;First hit on Google for your question title :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=T3aFyH9j4XY#t=2m&quot; rel=&quot;nofollow noreferrer&quot;&gt;Make a mic stand out of a clothing hanger&lt;/a&gt;. (The link skips the two minute long intro.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you just need a high enough support.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-04T09:29:15.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6887" PostTypeId="2" ParentId="6885" CreationDate="2010-09-04T09:40:15.067" Score="2" Body="&lt;p&gt;My kids use a music stand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They fold up the bit where the music sits and wrap the wire around the mic to hold it in place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works best for the youngest as it's not that high, but the other two put the stand on a box to raise it to their level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, it does look a bit Heath Robinson but it does the job.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-09-04T09:40:15.067" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6891" PostTypeId="1" CreationDate="2010-09-04T15:16:14.773" Score="8" ViewCount="1896" Body="&lt;p&gt;Is there anyway I can tell if a friend is online without starting Starcraft 2 up? A program or a website would be sufficient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just so you know why i'm asking this: One of my friends doesn't use IM's or any other form of chatting online and I don't want to waste my money calling him by phone each time I want to play Starcraft 2. And the initial loading time of Starcraft 2 is just too long, just to realize he is not online and I exit the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want Starcaft 2 running all the time either, so don't give me that answer!&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:40:49.363" LastActivityDate="2012-07-20T02:40:49.363" Title="Starcraft 2 friends online" Tags="|starcraft-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6892" PostTypeId="1" AcceptedAnswerId="6895" CreationDate="2010-09-04T15:20:53.380" Score="4" ViewCount="677" Body="&lt;p&gt;After painstakingly finding out that yes, the main character can climb through the vertical pipe in the leftmost area of the Sun Temple through a tight sequence of jumps, I've managed to jump my way to the horizontal pipe between the two topmost chambers. Yay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when I jump from the pipe into the room, I can't quite manage to reach the gears for further exploration. I did try taking speed increasing items, but they haven't helped. When I land on the ground, all of the gears are out of reach (again, speed increasing item don't seem to help here.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you get to the gears in the rightmost, topmost chamber of the suntemple and eventually reach the exit marker at the very top?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not asking what the reward is for pulling this off.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-04T15:56:51.023" Title="How do you get to the very top of the Sun Temple?" Tags="|aquaria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6893" PostTypeId="2" ParentId="6585" CreationDate="2010-09-04T15:21:58.340" Score="1" Body="&lt;p&gt;ZoogieZork's comment and the offical blog post seem to imply that no, there is no gameplay difference indeed. Not yet, anyway.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-09-04T15:28:05.493" LastActivityDate="2010-09-04T15:28:05.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6894" PostTypeId="2" ParentId="307" CreationDate="2010-09-04T15:35:25.910" Score="0" Body="&lt;p&gt;He may get his achievements back when he gets next achievement in RDR. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It happened to me that my last achievement in Halo Wars did not register on server for some reason. (I guess they had a bug, it happened to many others as well.) I got that achievement together with the first achievement of DLC when DLC arrived.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my theory is that when Xbox submits achievement data to server, it always reports all achievements together. (Makes sense when submitting bunch of achievements one got offline.) Or maybe, only some games (Halo Wars) do that. Anyway, there is still a hope.&lt;/p&gt;&#xA;" OwnerUserId="292" LastActivityDate="2010-09-04T15:35:25.910" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6895" PostTypeId="2" ParentId="6892" CreationDate="2010-09-04T15:56:51.023" Score="3" Body="&lt;p&gt;The gears aren't  quite out of reach. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lowest one in the middle you can just touch. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can jump onto it from the right angle, The right angle is easier to get if you jump onto it wrong a couple of times and let it drop you, you can then jump from that to the gear on the right and back left again to land on top of it, it's then a matter of jumping the other 3 gears, Left, Right Right to get to the exit at the top right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To better illustrate here's a you tube video of it being done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/lKu_4YWxhTs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3339" LastActivityDate="2010-09-04T15:56:51.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6896" PostTypeId="1" AcceptedAnswerId="6903" CreationDate="2010-09-04T16:10:00.340" Score="18" ViewCount="3328" Body="&lt;p&gt;Have you ever had a dream where you're trying to run, but for some reason you just can't move your legs very fast and it's very annoying? I think you know what I'm talking about, you can see where you want to be but you just can't get there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the problem I have with Starcraft 2. I have great game knowledge from watching replays/live casts, reading wikis/strategy guides, and I know what I could use for victory, but I can't seem to actually make it happen very well. I tend to always get into a reactionary mode and then everything becomes to overwhelming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two main factors that I have found, one is camera control and one is just overall control in general, meaning knowing what/when/who to click.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of camera control, this is the worst limitation. I can only view a small window of the entire map at any given time. However, I need to be controlling everything at once. This is a real challenge. I use hotkeys so I can build units while out on the field, but there is a major gap in the ability to reinforce. If I'm staging an attack and building units in the background with hotkeys, there needs to be a time where I switch my view back to my base, rally up my new units, and add them to the battle (if I just set my rally points to the battle field I would have no good force back at my base and the units would be trickling across the map). However during this time my vision is no longer on my attack force which causes major problems. Of course during this whole time I should be teching up and expanding, like I said, it's like those running dreams...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So beyond where I should be 'looking' with the camera, how can I get better at controlling everything, I always feel like I am one step behind my army. It's as if instead of me happening to my base/army, my base/army is happening to me. I can't seem to feel like I'm in control but rather like I'm trying to lead a class full of 3rd graders through a museum: I know what I want them to learn and what exhibits I want to make it to but half the kids are trying to run off and climb on things, and there is only so much time in the day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope these are good analogies of what I am trying to describe as it is kind of hard to put it into words. I know Starcraft 2 is a game of constraints, but how can I take advantage of them instead of being hindered by them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;a href=&quot;http://sc2rep.net/replays/starcraft-2-replay-z-%EC%98%A4%EC%A7%80%EC%97%90%EC%84%9C%EA%B3%BC%EC%9D%BC%EC%9E%A5%EC%88%98-vs-p-karsidzenith-xelnaga-caverns-09-07-2010&quot; rel=&quot;nofollow noreferrer&quot;&gt;found a replay&lt;/a&gt; where the players seem to have really good control and tend to utilize the camera very well.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="11089" LastEditDate="2012-05-31T13:26:48.193" LastActivityDate="2012-05-31T13:26:48.193" Title="Tips for improving overall gameplay and camera control in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="6897" PostTypeId="1" AcceptedAnswerId="6900" CreationDate="2010-09-04T17:21:31.817" Score="4" ViewCount="291" Body="&lt;p&gt;According to the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Care_Package&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If a UAV or Counter-UAV  is dropped,&#xA;  leave it for a teammate as this will&#xA;  award the &quot;Share Package&quot; XP bonus&#xA;  while having the exact same effect, as&#xA;  UAVs and Counter-UAVs apply to the&#xA;  whole team.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How do you know what the air-drop contains without taking it?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorDisplayName="user56" LastEditDate="2010-09-04T17:23:52.393" LastActivityDate="2010-09-04T18:22:38.883" Title="How do you know what a care package contains in Modern Warfare 2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6899" PostTypeId="2" ParentId="6896" CreationDate="2010-09-04T17:39:51.320" Score="9" Body="&lt;p&gt;The way you wrote it makes me feel like your mindset is the problem.&lt;br&gt;&#xA;Maybe I guess completely wrong, but you should not let the game overwhelm you. In a RTS you control your base and army - like you said :)&lt;br&gt;&#xA;You have the knowledge of builds and counters and I think you have an overall plan for each game. Only thing to do: convince yourself that &lt;strong&gt;you can pull it off!&lt;/strong&gt; Don't say you have to do and control everything at once. More like keep a small list in your mind what you want to do  in which order, like Day[9] talked in his daily #132 (&lt;a href=&quot;http://day9tv.blip.tv/file/3732340/&quot; rel=&quot;nofollow noreferrer&quot;&gt;watch VOD here&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Am I building workers?&lt;/li&gt;&#xA;&lt;li&gt;Am I close to supply cap?&lt;/li&gt;&#xA;&lt;li&gt;and so on&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Also remember your gameplan. The best you break it up in general things like: &quot;I want to build 3 Gateways, then do the 1st push with these units, then tech to this-or-that. I want to expand at this time to this location.&quot; Always be aware of what you want to do next and don't let it happen to you - you play the game - you have the control.&lt;br&gt;&#xA;If you know what to do next, it's much easier to know what to click and where to be with your eyes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: For more finetuning: I don't know how high or low you are ranked and how many games you have played. My own experience is: the more often you play, the better your feeling for timings become. There will be a point where your mind knows when to rebuild units, use macro abilities and so on. When you're at this point everything becomes more comfortable, you are used to simple things that occure often faster and without much thinking and multitasking/(camera) control becomes easier.&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2010-09-04T17:53:49.370" LastActivityDate="2010-09-04T17:53:49.370" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6900" PostTypeId="2" ParentId="6897" CreationDate="2010-09-04T18:22:38.883" Score="7" Body="&lt;p&gt;To expand on what Arda Xi said once the package lands it should show an arrow with an image inside. Here are most of the images that could show up in a care package:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It isn't included in the list below but another possible drop is an ammo resupply crate.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RD0hN.jpg&quot; alt=&quot;alt text&quot;&gt; when this shows up&#xA;the care package contains has a UAV &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HRJdl.png&quot; alt=&quot;alt text&quot;&gt; when this one shows&#xA;up it is a counter UAV &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/PF8cB.jpg&quot; alt=&quot;alt text&quot;&gt; this means the package&#xA;contains a sentry gun &lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/C9N6k.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;this is a predator missile in a box&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/U1H0j.png&quot; alt=&quot;alt text&quot;&gt; this is a precision&#xA;air strike &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/F4LwD.gif&quot; alt=&quot;alt text&quot;&gt; harrier&#xA;strike anyone? (I'm not sure this is&#xA;the right picture...) &lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/EIOzO.png&quot; alt=&quot;alt text&quot;&gt;&#xA;attack helicopter is contained&#xA;within &lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/yuHoN.png&quot; alt=&quot;alt text&quot;&gt; a pavelow&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/chxiF.png&quot; alt=&quot;alt text&quot;&gt; stealth bomber...&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/9qb3w.png&quot; alt=&quot;alt text&quot;&gt; Chopper gunner&#xA;(Better pick this one up) &lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/vkGmk.png&quot; alt=&quot;alt text&quot;&gt; Ac-130 controls in this&#xA;box &lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/uEzp0.png&quot; alt=&quot;alt text&quot;&gt; EMP strike&#xA;waiting in the box&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Those are all the possibilities for a care package.&#xA;All of this information and all of these pictures were gotten from the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Care_Package&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Call of Duty wikia&quot;&gt;Call of Duty Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-09-04T18:22:38.883" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6901" PostTypeId="2" ParentId="6885" CreationDate="2010-09-04T18:37:12.363" Score="1" Body="&lt;p&gt;You could always ditch the microphone altogether and just use the XBOX headset for the singing. Here is an article on the topic: &lt;a href=&quot;http://gizmodo.com/335734/giz-tech-tip-how-to-sing-and-play-rock-band-simultaneously&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tech Tip: How To Sing and Play Rock Band Simulatneously.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2010-09-04T18:37:12.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6903" PostTypeId="2" ParentId="6896" CreationDate="2010-09-04T19:17:50.640" Score="7" Body="&lt;p&gt;+1 for the dream analogy!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like dreams, there is a good explanation of why you are living your game in slow motion, there is always one thing slowing down everything else. In the case of dreams, it is your brain, that actually dreams faster than your perception. That's why you seem to be slow, because the dream is actually faster than what you perceive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For StarCraft, this is another problem. I discovered by studying replays that faster players remove one very large part of the time you may take in your game: &lt;strong&gt;controlling the army&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an unexperienced player, you might not be familiar with unit balance. So when sending your 12 zerglings againts those 4 zealots, you don't yet know the outcome. I'm sure you expect some victory, but can you trust this expectation enough to actually leave your zerglings do the work without you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I often find myself microing too much when dealing with large overpowered army. Yeah, I have 24 zerglings and they meet 1 zealot. Really, no need to micro them, just return and take care of your base! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your problem may be the same...&lt;/p&gt;&#xA;" OwnerUserId="124" LastActivityDate="2010-09-04T19:17:50.640" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6904" PostTypeId="1" AcceptedAnswerId="8024" CreationDate="2010-09-04T19:32:27.487" Score="5" ViewCount="3358" Body="&lt;p&gt;I have started playing Ned's Island. Will I unlock all weapon slots and backpack slots without completing original content?&lt;/p&gt;&#xA;" OwnerUserId="1343" LastEditorUserId="181240" LastEditDate="2023-03-24T15:22:28.343" LastActivityDate="2023-03-24T15:22:28.343" Title="Weapon slots and backpack SDU in DLC" Tags="|borderlands|borderlands-zombie-island-of-dr-ned|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6905" PostTypeId="2" ParentId="6904" CreationDate="2010-09-04T19:57:58.487" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://borderlands.neoseeker.com/wiki/Backpack_SDU&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yes&lt;/a&gt;. The storage deck upgrades will be available to you regardless of whether or not you've played the original content.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-09-04T19:57:58.487" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6906" PostTypeId="1" AcceptedAnswerId="7055" CreationDate="2010-09-04T20:22:04.647" Score="7" ViewCount="1639" Body="&lt;p&gt;Once you've completed Lost Viking, are you able to select higher difficulties without first re-completing the game on the easiest setting? Presumably there is a score multiplier when playing the harder modes; what are they and how many difficulties are there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When returning to Lost Viking, my &quot;high score&quot; is always 0. Is this retained if you save after leaving the arcade game?&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="52800" LastEditDate="2013-11-08T21:19:24.160" LastActivityDate="2013-11-08T21:19:24.160" Title="Once you've completed Lost Viking, are you able to select higher difficulties and what are the score multipliers?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6907" PostTypeId="1" AcceptedAnswerId="6912" CreationDate="2010-09-04T22:44:58.347" Score="4" ViewCount="434" Body="&lt;p&gt;So I have begun my little &lt;a href=&quot;https://gaming.stackexchange.com/questions/6518/ramifications-of-mass-slaughter&quot;&gt;side quest&lt;/a&gt;. I enlisted Fawkes, as I happened to start it in Underworld and realize that I had good alignment before starting. Cleared that out. Started clearing Rivet City. Will need to go home and change, because I think it will be funnier if I do this wearing the Pint-Sized Slasher Mask and Blast Off Pyjamas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Rivet City, though, I had an unexpected surprise: Flak is essential, and unkillable. I know there will be more essentials as I do this, and the area I'm perhaps most worried about them is The Citadel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So who are all the essentials in The Citadel, since they're likely to be heavily armed (and armored)?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-06-25T13:39:17.817" Title="Who are the Essential NPCs in The Citadel?" Tags="|fallout-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6908" PostTypeId="1" AcceptedAnswerId="6945" CreationDate="2010-09-04T22:57:54.280" Score="9" ViewCount="2533" Body="&lt;p&gt;What are good plans for getting the most units on the field within 5 minutes? There is only so much that you can do in 5 minutes, and many higher tech units are out of the question. What's the best build strategy for getting the most units very quickly? I'm thinking we can't spend quite as much on multiple production buildings because we want to save the money to make units in time for the cut off. Include all three races.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-09-06T02:12:15.573" Title="How to get the biggest army in 5 minutes?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6909" PostTypeId="1" AcceptedAnswerId="7311" CreationDate="2010-09-04T23:00:42.230" Score="7" ViewCount="1301" Body="&lt;p&gt;Scouting is the key to victory I hear, but can anyone explain how to actually decipher what I've learned? It has to be more than just 'now he can produce X unit'. You usually need some buildings to tech up to other buildings anyways. How can you get a clue to what your opponent is planning just by scouting his buildings?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-09-13T17:52:05.820" Title="How do you 'read' your opponents building choices?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6910" PostTypeId="1" AcceptedAnswerId="7866" CreationDate="2010-09-05T00:45:38.823" Score="5" ViewCount="1081" Body="&lt;p&gt;I've found several item shops, and I can purchase the available items with the gold I've found.  I don't see a way to sell the items in my inventory.  Is it possible to sell, or should I just discard them as my inventory gets full?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming there's no way to sell, is this normal in roguelikes, or it a peculiar 'feature' of 100-rogues?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2014-09-06T23:13:26.930" Title="In 100 Rogues, is it possible to sell items?" Tags="|ios|100-rogues|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6911" PostTypeId="1" AcceptedAnswerId="16439" CreationDate="2010-09-05T00:52:09.320" Score="4" ViewCount="924" Body="&lt;p&gt;I love Dwarf Fortress, but part of what makes it playable for me is the customization of graphics sets.  I use the &lt;a href=&quot;http://mayday.w.staszic.waw.pl/df.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mike Mayday&lt;/a&gt; custom package.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interested in Goblin Camp, but again I don't want to deal with the hardcore ascii. Are there custom graphics for Goblin Camp?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-02-12T05:01:41.030" Title="Are there custom graphics sets for Goblin Camp?" Tags="|goblin-camp|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6912" PostTypeId="2" ParentId="6907" CreationDate="2010-09-05T01:16:32.560" Score="2" Body="&lt;p&gt;I just checked all &lt;a href=&quot;http://fallout.wikia.com/wiki/Category:Citadel_characters&quot; rel=&quot;nofollow noreferrer&quot;&gt;Citadel characters&lt;/a&gt; and according to &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt;, only the following characters are essential in the &lt;a href=&quot;http://fallout.wikia.com/wiki/Citadel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Citadel&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Arthur_Maxson&quot; rel=&quot;nofollow noreferrer&quot;&gt;Arthur Maxson&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Bael&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bael&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Gunny&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gunny&lt;/a&gt; (but only until &lt;a href=&quot;http://fallout.wikia.com/wiki/Broken_Steel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Broken Steel&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Irving_Gallows&quot; rel=&quot;nofollow noreferrer&quot;&gt;Irving Gallows&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Owyn_Lyons&quot; rel=&quot;nofollow noreferrer&quot;&gt;Owyn Lyons&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Reginald_Rothchild&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reginald Rothchild&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Sarah_Lyons&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sarah Lyons&lt;/a&gt; (unless you decide to do something about the citadel.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Vargas&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vargas&lt;/a&gt; (only during &lt;a href=&quot;http://fallout.wikia.com/wiki/Following_in_His_Footsteps&quot; rel=&quot;nofollow noreferrer&quot;&gt;Following in His Footsteps&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-09-06T01:57:05.537" LastActivityDate="2010-09-06T01:57:05.537" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6914" PostTypeId="2" ParentId="6906" CreationDate="2010-09-05T04:13:36.283" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Once you've completed Lost Viking, are you able to select higher difficulties without first re-completing the game on the easiest setting?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;No. The game consists of three levels. Once you beat the Terra-tron for the first time you're given the option to replay those same three levels on a harder difficulty setting or to quit. The second and any subsequent playthroughs continue to add to your current score. I've not yet been able to confirm how the game changes.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Presumably there is a score multiplier when playing the harder modes; what are they and how many difficulties are there?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I now doubt the existence of score multipliers and there's no reason to think the game can't theoretically be played indefinitely.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When returning to Lost Viking, my &quot;high score&quot; is always 0. Is this retained if you save after leaving the arcade game?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It would appear the &quot;High Score&quot; is broken: in my experience there are no circumstances where it will reflect your previous best.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As an aside: If you have played Lost Viking and wondered about the significance of the Terra-tron, it formed the basis of &lt;a href=&quot;http://us.starcraft2.com/features/terran/terratron.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;one of Blizzard's 2009 April Fools jokes&lt;/a&gt;, complete with streaming video (annoyingly, you have follow that link twice if you've not visited their site previously).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More trivia: &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Lost_Vikings&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Lost Vikings&lt;/a&gt; is side-scrolling puzzle/platform video game developed by Blizzard. The Starcraft II minigame is obviously a play on that.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-09-05T04:35:04.737" LastActivityDate="2010-09-05T04:35:04.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6915" PostTypeId="1" AcceptedAnswerId="6916" CreationDate="2010-09-05T07:45:13.440" Score="6" ViewCount="1912" Body="&lt;p&gt;On the BFBC2 scoreboard, to the left of some player names there is either a black dash or a number in a white square. What is this for?&lt;/p&gt;&#xA;" OwnerUserId="3344" LastActivityDate="2010-09-05T08:44:23.963" Title="BFBC2 On the scoreboard, what are the numbers in white squares?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6916" PostTypeId="2" ParentId="6915" CreationDate="2010-09-05T08:44:23.963" Score="5" Body="&lt;p&gt;That's a player's veteran status, or in other words the number of previous Battlefield games they've played and &lt;a href=&quot;http://veteran.battlefield.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;linked to their current EA account&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zzDVH.png&quot; alt=&quot;Battlefield: Bad Company 2 Scoreboard&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-09-05T08:44:23.963" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6917" PostTypeId="2" ParentId="6910" CreationDate="2010-09-05T08:46:47.487" Score="1" Body="&lt;p&gt;Some roguelikes like &lt;a href=&quot;http://crawl.develz.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Crawl&lt;/a&gt; do not allow selling items to shops:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Another basic design principle is avoidance of grinding (also known as scumming). These are activities that have low risk, take a lot of time, and bring some reward. This is bad for a game's design because it encourages players to bore themselves. Even worse, it may be optimal to do so. We try to avoid this!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This explains why shops don't buy: otherwise players would hoover the dungeon for items to sell.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;sub&gt;from the Philosophy section of the ingame manual (press &lt;kbd&gt;?N&lt;/kbd&gt;).&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Most, however, do. Nethack's shop system is &lt;a href=&quot;http://nethack.wikia.com/wiki/Shop&quot; rel=&quot;nofollow noreferrer&quot;&gt;quite complex&lt;/a&gt;, for example. It supports credit, debit, &lt;a href=&quot;http://nethack.wikia.com/wiki/Stealing_from_shops&quot; rel=&quot;nofollow noreferrer&quot;&gt;stealing&lt;/a&gt;, restocking...&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-05T08:46:47.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6923" PostTypeId="1" CreationDate="2010-09-05T13:50:06.317" Score="2" ViewCount="27814" Body="&lt;p&gt;How to play Trackmania Nations via Hamachi? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I have to click?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: The hamachi network is established, but the participants do not see any local created server.&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorDisplayName="user27134" LastEditDate="2012-07-18T14:42:58.813" LastActivityDate="2012-09-23T14:08:23.873" Title="How do I play Trackmania Nations Forever via Hamachi?" Tags="|hamachi|trackmania-forever|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6924" PostTypeId="1" CreationDate="2010-09-05T13:51:24.570" Score="3" ViewCount="50979" Body="&lt;p&gt;How to play Borderlands via Hamachi? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I have to click?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorDisplayName="user27134" LastEditDate="2012-07-18T14:42:10.577" LastActivityDate="2014-03-10T18:38:40.130" Title="How do I play Borderlands via Hamachi?" Tags="|borderlands|hamachi|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="6925" PostTypeId="2" ParentId="6923" CreationDate="2010-09-05T14:40:11.043" Score="0" Body="&lt;p&gt;Just create/join an Hamachi Network. You should be able to create and join games via the &lt;em&gt;Party Play&lt;/em&gt; → &lt;em&gt;Over a local network&lt;/em&gt; screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=h8OOZfuRSNM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Related video on Youtube.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-05T14:40:11.043" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6929" PostTypeId="1" AcceptedAnswerId="6986" CreationDate="2010-09-05T15:52:51.470" Score="7" ViewCount="3115" Body="&lt;p&gt;I begrudgingly understand the lack of LAN and the default to &quot;always-on&quot; battle.net connection required to enjoy the single and multiplayer aspects of Starcraft II.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But why do I have to log in to use the editor? Sometimes the editor lets me 'map-edit' without an outside verification, but every so often (it seems almost randomly, to me) it forces me to &quot;authenticate my account&quot;. What is the editor doing that mandates a connection to battle.net? Is this just Blizzard's DRM overextending its hand at my expense?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do so I don't have to log-in every time I want to test and/or edit my map?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-09-06T00:46:11.573" LastActivityDate="2010-09-21T17:45:37.927" Title="Why do I have to authorize my map-editor every time I open it?" Tags="|starcraft-2|battle.net|drm|galaxy-editor|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6931" PostTypeId="2" ParentId="6929" CreationDate="2010-09-05T16:11:07.023" Score="8" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;12. Duration of the “On-line” Component.&lt;/strong&gt; The Game is capable of both offine and online player modes, both of which require that you obtain authorized access to the Service. You understand and agree that the Service is provided by Blizzard at its discretion and may be terminated or otherwise discontinued by Blizzard pursuant to the Terms of Use.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;sub&gt;from the &lt;a href=&quot;http://www.scribd.com/doc/36780086/Star-Craft-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;EULA&lt;/a&gt; (skip to page 11)&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You have to authorize your map-editor because you agreed to.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-05T16:11:07.023" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="6933" PostTypeId="1" CreationDate="2010-09-05T18:05:41.397" Score="7" ViewCount="1418" Body="&lt;p&gt;I was thinking about moving my Gamertag over to another storage device, but I'm afraid of losing all my achievements. If I just change the storage device and Recover Gamertag on the &lt;strong&gt;same Xbox&lt;/strong&gt;, do I lose all my achievements?&lt;/p&gt;&#xA;" OwnerDisplayName="Lars" LastEditorUserId="150" LastEditDate="2010-09-07T03:40:11.377" LastActivityDate="2010-09-07T03:40:11.377" Title="Do I lose my achievements if I recover my Gamertag?" Tags="|xbox-360|achievements|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6934" PostTypeId="2" ParentId="6933" CreationDate="2010-09-05T18:08:18.000" Score="1" Body="&lt;p&gt;No, recovering your gamertag does not lose achievements. &lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-09-05T18:08:18.000" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6935" PostTypeId="2" ParentId="6252" CreationDate="2010-09-05T18:33:37.783" Score="3" Body="&lt;p&gt;To make the most out of class setups you really need to pay attention to weapon damage vs perks. For example, the UMP's damage effectively makes Stopping Power useless. With or without stopping power it is the same # of bullets to kill. The same thing goes for the WA2000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, think about the rate of fire of the weapon. The higher it is, the less use for stopping power, since it will generally only change the number of bullets to kill by a few. Ex: the f2000. The ROF is so high that the one or two bullets less it takes to kill with SP is hardly noticeable, since you'll already be shooting so many.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of gametype synergies with loadouts, if you play domination, have a marathon+lightweight class. Since one of the keys to dom is getting B early and holding it, start with the fastest moving class you can to get there. Depending on the side you come from, you'll have as much as 4 seconds before any other player can possibly make it there, which is half the capture time. Do this with a buddy and you might have B before your team takes the closest flag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, consider your ability to stay alive. I generally live long enough that having enough ammo actually matters, so I use scavenger pro quite a bit. If you end up only getting a few kills for each death, something like Slight of Hand will benefit you much more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should also think about using One Man Army if you're going for the higher killstreaks. Have three classes with the same weapon, OMA as first perk, and then Stopping Power, HardLine, and Danger Close as the different tier 2 perks. Use stopping power until you're 2 kills before a killstreak, switch to hardline, get one kill, switch to danger close and make the killstreak work better, then back to Stopping Power for more kills.&lt;/p&gt;&#xA;" OwnerUserId="919" LastActivityDate="2010-09-05T18:33:37.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6936" PostTypeId="1" AcceptedAnswerId="6938" CreationDate="2010-09-05T22:10:49.890" Score="11" ViewCount="2688" Body="&lt;p&gt;When looking for an online game to join on Borderlands (I have the PS3 version), sometimes there are little icons or symbols in the information for a particular game, under the words &quot;Plot Mission :&quot; and the name of the mission. For example, one looks like a little box with a parachute. (I can't make out what the rest are.) What do these symbols indicate?&lt;/p&gt;&#xA;" OwnerUserId="2747" LastActivityDate="2011-10-29T20:43:23.927" Title="What do the symbols (icons) in the Borderlands multiplayer game info mean?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6937" PostTypeId="2" ParentId="6924" CreationDate="2010-09-05T23:13:18.553" Score="2" Body="&lt;p&gt;There is a good guide about PC connections in Borderlands &lt;a href=&quot;http://borderlands.wikia.com/wiki/PC_Connection_Issues&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. It contains also a step by step guide to use Hamachi.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-05T23:13:18.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6938" PostTypeId="2" ParentId="6936" CreationDate="2010-09-05T23:45:02.450" Score="10" Body="&lt;p&gt;I am going to assume you mean these:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7VmKt.jpg&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;That is the DLC indicator. The symbols are General Knoxx, Moxxi's Underdome, and Island of Dr. Ned, from left to right. If there is a checkmark by it like so, it means that the host has the DLC.&lt;/p&gt;&#xA;&lt;p&gt;If you see a black X in a red circle next to the image, like this,&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fZV9W.jpg&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;then the host does not have that particular piece of DLC. You can see in this particular example that the host has none of the DLC at all.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-05T23:45:02.450" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6939" PostTypeId="2" ParentId="6933" CreationDate="2010-09-05T23:52:16.897" Score="6" Body="&lt;p&gt;From &lt;a href=&quot;http://support.microsoft.com/kb/907333&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When you recover an Xbox LIVE&#xA;  gamertag, all achievements and&#xA;  gamerscores that you received while&#xA;  connected to Xbox LIVE will be&#xA;  recovered. However, you will lose your&#xA;  offline achievements and gamerscores.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-05T23:52:16.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6940" PostTypeId="1" AcceptedAnswerId="6946" CreationDate="2010-09-06T00:00:36.613" Score="5" ViewCount="188" Body="&lt;p&gt;Under what circumstances would Brotherhood of Steel Knights, Paladins, etc. stop dropping holotags? I got on their bad side by killing the ones outside GnR Studio, but they were dropping them. However, the three Knights inside didn't drop holotags.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that normal for those three, did I encounter a bug, or do they stop dropping holotags once you've gotten on their bad side?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-09-06T02:14:37.757" Title="Do BoS Knights/Paladins/etc. stop dropping holotags?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6941" PostTypeId="1" CreationDate="2010-09-06T00:49:28.647" Score="14" ViewCount="8868" Body="&lt;p&gt;The question's probably enough -- but can you take (in-software/hardware) screen shots of arbitrary XBox 360 games, and if so, how? Also, if you can, how would you get the image off the 360 and onto, say, your computer?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Currently, I resorted to snapping an actual -- bad -- photograph of my TV screen.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="52800" LastEditDate="2013-10-20T21:06:23.700" LastActivityDate="2013-10-20T21:06:23.700" Title="Can you take screenshots of XBox 360 games?" Tags="|xbox-360|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6942" PostTypeId="2" ParentId="6941" CreationDate="2010-09-06T01:11:07.193" Score="2" Body="&lt;p&gt;I have used a program/hardware called &lt;a href=&quot;http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/Dazzle+Video+Archiving/Dazzle+Video+Creator+Plus+HD.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pinnacle Dazzle&lt;/a&gt;. It records video and can take screen shots but it costs a good amount of money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is a little extreme for just taking pictures because it has video editing software included, but is an option. Its a very nice piece of hardware.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2010-09-06T01:11:07.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6944" PostTypeId="2" ParentId="6941" CreationDate="2010-09-06T01:41:40.303" Score="4" Body="&lt;p&gt;I use a &lt;a href=&quot;http://www.slingmedia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;slingbox&lt;/a&gt; and &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;FRAPS&lt;/a&gt; to record game play and take screen shots. It isn't a great solution for everyone (a bit pricey) but it does what I need. I've heard of other people using a &lt;a href=&quot;http://www.myhava.com/products.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;HAVA&lt;/a&gt; in conjunction with FRAPS.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-09-06T01:41:40.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6945" PostTypeId="2" ParentId="6908" CreationDate="2010-09-06T02:12:15.573" Score="8" Body="&lt;p&gt;So before I start listing strategies I'd like to talk a little bit about &amp;quot;Rushes.&amp;quot;  For reference a strategy which involves an All-In within 5 minutes usually is called a &amp;quot;Rush.&amp;quot;  In order to make as large an army as possible in a 5 minute window you're going to make some large economic (and tech) sacrifices.  This leads to two major problems:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;if your Rush fails you're at a huge disadvantage&lt;/li&gt;&#xA;&lt;li&gt;Given the distance between your bases, there is a good chance your Rush will fail.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;The distance between bases is sometimes called the &amp;quot;Rush Distance.&amp;quot;  The reason this distance can be such an issue is because it gives your opponent time to prepare.  Since a rush isn't going to be a extremely large force, this time can sometimes be enough for your opponent to build up a similar force.&lt;/p&gt;&#xA;&lt;p&gt;That said, I don't want to discourage you from putting early pressure on an opponent, as it can often lead to a sufficient advantage and allow you to set the pace of the match.  To that end here are a couple early pressure strategies which should not leave you at too much of a disadvantage:&lt;/p&gt;&#xA;&lt;h2&gt;Protoss&lt;/h2&gt;&#xA;&lt;p&gt;The classic 2 Gate rush is an example of an early rush strategy which doesn't make too many sacrifices to place early pressure on the enemy.  A two gate strategy is designed around gateways on 12 and 14 (probes) before adding on a second Pylon.  This means you can Chrono Boost out 5 Zealots very easily.  Its easy to underestimate the strength of a Zealot because its a Tier 1 unit, but your average Zealot has 150 combined HP/Shield, 1 armor and can 3 shot a Zergling.  It is a very strong early unit.&lt;/p&gt;&#xA;&lt;p&gt;The real strength of a 2 Gate (as opposed to rushing a Gateway on 10 probes) is that it transitions nicely into an early expansion (as you should have map control with your Zealots) or a 4 Gate or 3 Gate/Robo strategy.  This means you can make a significant dent in your opponent's early economy without hurting your own too much.  This should give you a nice advantage in the mid game (or even if your early push fails).  This is not an All-In strategy which, if it fails, will spell game over for you.&lt;/p&gt;&#xA;&lt;h2&gt;Terran&lt;/h2&gt;&#xA;&lt;p&gt;Strangely building as large a force as possible is not the most powerful force an early Terran player can muster.  Instead, building strong early game units and backing them up with Bunker play is far more powerful and effective.  Additionally, it has the benefit of being able to salvage the bunkers later if necessary.  In this category there are a number of good builds based around Baracks+Techlab into Early Marauders (or even Marines) + Bunker.&lt;/p&gt;&#xA;&lt;p&gt;Your biggest weakness with this early play is going to be losing out on SCV production.  Start with 12 Barracks, 13 Gas, this will give you the basics for your early Techlab.  Keep those 3 SCVs on gas if you want to go Reapers or Marauders.  If you're looking for more Marine based play, skip the Gas and get a second Barracks.  You should be getting OC on 15-16, don't use the MULE.  Since you're putting together an early rush, you'll get more Minerals out of boosting a supply depot.  While a MULE is more minerals in the long run, upgrading a supply depot saves you 100 Minerals right away and an additional 60 that constitute the SCVs mining time.&lt;/p&gt;&#xA;&lt;p&gt;When you do move out (usually with your first Marauder or 3 Marines), bring at least 1 SCV.  You'll use these to build/repair bunkers.  NOTE: currently you can repair a bunker from inside of it with an SCV.  Its unclear if this is intended or will be patched later.  There are a couple ways to use offensive bunkers.  You can either try to slip them in while distracting with a Reaper, you can place them at the natural (to give you early map control), or you can place them at the entrance to his main (which will allow you to advance).  There are a couple things you need to worry about:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Building a bunker takes time&lt;/li&gt;&#xA;&lt;li&gt;Bunkers are most effective if repaired&lt;/li&gt;&#xA;&lt;li&gt;Keep your SCVs alive.  If they die you're screwed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The nice things about this rush is that it transitions nicely into 3 Rax (or 5 Rax Reapers) and if it fails you can easily salvage your bunkers.&lt;/p&gt;&#xA;&lt;h2&gt;Zerg&lt;/h2&gt;&#xA;&lt;p&gt;There are a couple of rush strategies for Zerg, but many of them suffer from Zerg's weakness to choke points.  That said, I've won many a game with early speedling pressure.  Standard speedling play usually means 13/14 pool, 13/14 gas, 16 Queen.  This means that Zergling Speed will finish right at the same time your first round of Larva spawn.  As a result you can put out a large number of very fast Zerglings before your opponent has a chance to establish a standard build.  This suffers from the fact that a wall can easily break a Zergling advance.  Try to slip in if you can, if you can't target pylons and supply depots as they have the fewest hit points.&lt;/p&gt;&#xA;&lt;p&gt;Alternately you can skip Zergling speed and build a Roach Warren on 18.  This should allow you to push out 5 Roaches quickly.  Similar to a 2 Gate build, these early Roaches are very powerful.  After building your Roaches, you can either get Zergling Speed or power more drones.  If you're just looking for early pressure, the drones are a good decision, if you're looking for a stronger push, the Zergling speed should allow Zerglings to quickly reinforce your roaches.  In either case you want to expand fairly quickly or you won't be able to keep up with unit production.  Additionally, the expansion will allow you to transition into mid-game easily, and leave you in a strong position.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-06T02:12:15.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6946" PostTypeId="2" ParentId="6940" CreationDate="2010-09-06T02:14:37.757" Score="1" Body="&lt;p&gt;You probaly encountered a bug, as every member of the &lt;a href=&quot;http://fallout.wikia.com/wiki/Brotherhood_of_Steel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Brotherhood of Steel&lt;/a&gt;, just like soldiers of the US Army they are descended from, wears &lt;a href=&quot;http://fallout.wikia.com/wiki/Brotherhood_of_Steel_holotag&quot; rel=&quot;nofollow noreferrer&quot;&gt;a set of two Holotags&lt;/a&gt; around their neck. They contain essential personal and medical information about the wearer and can be collected if the wearer is killed.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-09-06T02:14:37.757" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="6947" PostTypeId="1" AcceptedAnswerId="6949" CreationDate="2010-09-06T02:41:14.093" Score="16" ViewCount="11058" Body="&lt;p&gt;The description of the Platinum trophy for each PS3 game can vary (as with any trophy description). When you're looking at a trophy list and there are trophies for DLC sometimes it is not clear whether the DLC trophies are required to get the Platinum trophy. For example, the Bioshock Platinum trophy description reads &quot;Collected all other Bioshock trophies&quot; which is not clear on whether that includes the DLC trophies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are there any games where DLC trophies are required to be able to get the Platinum trophy?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1663" LastEditorUserId="39891" LastEditDate="2014-01-30T10:03:23.247" LastActivityDate="2016-05-31T18:59:13.463" Title="Do you ever need DLC to get the Platinum trophy for a game?" Tags="|achievements|ps3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6949" PostTypeId="2" ParentId="6947" CreationDate="2010-09-06T04:31:53.830" Score="15" Body="&lt;p&gt;No.  When designing trophy sets for PS3 games, one of the requirements is that all of the base trophies must be earnable without DLC.  Sony will not let developers publish games that do not meet this (and many more) requirements.&lt;/p&gt;&#xA;" OwnerUserId="1647" LastActivityDate="2010-09-06T04:31:53.830" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6950" PostTypeId="2" ParentId="6941" CreationDate="2010-09-06T04:45:57.203" Score="2" Body="&lt;p&gt;If your TV has a signal output, you could just record it to a DVR or something and come back later for the screenshots.  I use an rewritable so that I don't waste dvds.  Simplest solution to implement since I have a DVR&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-09-06T04:45:57.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6951" PostTypeId="1" AcceptedAnswerId="6954" CreationDate="2010-09-06T05:02:55.000" Score="11" ViewCount="923" Body="&lt;p&gt;Say I play a game on the Xbox 360 and earn some achievements. If I later buy the same game through Games for Windows Live (under the same gamertag), will those achievements show up in both places, or are they platform-specific?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-09-06T06:45:04.813" Title="Achievements on Xbox 360 and Games for Windows Live" Tags="|xbox-360|games-for-windows-live|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6954" PostTypeId="2" ParentId="6951" CreationDate="2010-09-06T06:45:04.813" Score="9" Body="&lt;p&gt;As long as you sign in with the same Live account, your achievements will be &lt;em&gt;visible&lt;/em&gt; on both sides of the fence.  That is, when playing a Games for Windows Live game, you will be able to view all achievements in all games for both platforms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;However&lt;/strong&gt;: The Xbox 360 and GfW-Live versions count as separate games, even though they will have the same title.  So, if you play Fallout 3 on both the PC and the 360, they will not share achievements.  Yes, this also means that you can earn a total of 2000 gamerscore by earning all of the achievements on both platforms.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-09-06T06:45:04.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6955" PostTypeId="1" AcceptedAnswerId="6979" CreationDate="2010-09-06T07:57:57.373" Score="14" ViewCount="48411" Body="&lt;p&gt;More than other character types, the large variety of spells available in Dragon Age really make it hard for me to choose. What are optimal mage character builds that offer spells which are useful, fun, and work well together?&lt;/p&gt;&#xA;&lt;p&gt;Choices that offer &lt;a href=&quot;http://dragonage.wikia.com/wiki/Spell_Combinations&quot; rel=&quot;nofollow noreferrer&quot;&gt;spell combinations&lt;/a&gt; are preferred but not essential.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="4797" LastEditDate="2022-07-27T07:22:02.163" LastActivityDate="2022-07-27T07:22:02.163" Title="What are optimal mage character builds?" Tags="|dragon-age-origins|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="6956" PostTypeId="2" ParentId="6955" CreationDate="2010-09-06T08:06:44.160" Score="0" Body="&lt;p&gt;I don't remember the spell names as it's been a while, so i might get some wrong:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My favourites:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Turn enemies into stone and then follow up with the stone fist spell to shatter them. Also works with frozen enemies which works best against most demons.&lt;/li&gt;&#xA;&lt;li&gt;A nice working trick is: Hand some fire resistance items to your warrior and then send him in to fight against all enemies, then just throw a fireball on him or cast inferno to burn everything around him. This will hurt him but it hurts the enemies more. Just have a second healing mage or lots of healing items to keep him alive.&lt;/li&gt;&#xA;&lt;li&gt;If there are a lot of enemies you can mass-paralyze them by casting the rune of repulsion and then follow up with the rune of paralysis (or whatever they are called). Just make sure that at best noone of your team is in the area or at least just your tank/warrior, so you can actually make use of that time.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-09-06T08:06:44.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6957" PostTypeId="2" ParentId="403" CreationDate="2010-09-06T08:32:45.743" Score="2" Body="&lt;p&gt;You can also try to run the software in Windows 7's &lt;a href=&quot;http://www.microsoft.com/windows/virtual-pc/download.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;XP-mode&lt;/a&gt;, which simulates a complete and independent Windows XP within your machine.&lt;/p&gt;&#xA;" OwnerUserId="168" LastActivityDate="2010-09-06T08:32:45.743" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6958" PostTypeId="1" AcceptedAnswerId="7156" CreationDate="2010-09-06T08:40:31.237" Score="5" ViewCount="13234" Body="&lt;p&gt;The latest Dragon Age version for PC seems to still have a respectable number of bugs:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Category:Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dragonage.wikia.com/wiki/Category:Bugs&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen some mods that can fix this or that bug, but I'm looking for a more comprehensive solution. Is there a single mod out there that fixes many bugs, or alternatively can someone link to / provide a list of mods that need to be installed for fixing most of the bugs?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="11290" LastEditDate="2011-08-02T17:17:10.387" LastActivityDate="2014-08-03T19:04:33.480" Title="Is there a single mod that fixes many bugs in Dragon Age Origins?" Tags="|mods|dragon-age-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6959" PostTypeId="2" ParentId="4663" CreationDate="2010-09-06T09:01:07.487" Score="2" Body="&lt;p&gt;There's some explanation @ &lt;a href=&quot;http://www.xtremeps3.com/2009/12/21/playstation-3-trophy-system-explained/&quot; rel=&quot;nofollow noreferrer&quot;&gt;extremeps3.com&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3353" LastActivityDate="2010-09-06T09:01:07.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6960" PostTypeId="1" CreationDate="2010-09-06T09:14:44.023" Score="3" ViewCount="948" Body="&lt;p&gt;Not actually interesting but maybe soon it'll be. What will happen with unearned trophies that can be awarded by some kind of online activity when multi-servers taken offline? Is it possible that i'll never able to earn the platinum trophy in a game when it's servers gone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks, fabrik&lt;/p&gt;&#xA;" OwnerUserId="3353" LastEditorUserId="3353" LastEditDate="2010-09-06T10:58:24.440" LastActivityDate="2010-10-11T03:12:43.887" Title="What will happen with unearned online trophies when servers taken offline?" Tags="|ps3|achievements|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6961" PostTypeId="1" AcceptedAnswerId="14575" CreationDate="2010-09-06T10:36:46.543" Score="18" ViewCount="16971" Body="&lt;p&gt;Does anyone know the names of the Portal 2 coop robots or even if they have names?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eH2Wh.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T00:45:31.717" LastActivityDate="2019-02-16T04:19:09.797" Title="What are the names of the Portal 2 co-op robots?" Tags="|portal-2|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="6962" PostTypeId="2" ParentId="6955" CreationDate="2010-09-06T10:49:45.627" Score="11" Body="&lt;p&gt;&lt;strong&gt;Cone of Cold&lt;/strong&gt; is strong enough by itself that against normal enemies, no other spells are necessary. The cooldown is short enough that you can repeatedly cast it on the same group to keep them frozen without ever giving them a chance to act. If you have more than one mage who can use it, you really only ever have to worry about boss (and revenant) fights. Of course, something like &lt;strong&gt;Stonefist&lt;/strong&gt; can still be a good follow-up for the instant kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sleep&lt;/strong&gt; is another incredibly useful spell when facing large groups of enemies, especially archers. Its huge range makes it possible to disable the enemy ranged fighters long enough for you to kill the melee ones and run up to engage in a more favorable position. If you go further down the tree, &lt;strong&gt;Waking Nightmare&lt;/strong&gt; can make this even easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These choices will put your mages more in a crowd control role, limiting the number of enemies that you have to fight at one time in order to prevent you from being overwhelmed. A team built this way will probably want another character to be the primary source of damage.&lt;/p&gt;&#xA;" OwnerUserId="1234" LastActivityDate="2010-09-06T10:49:45.627" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6963" PostTypeId="1" CreationDate="2010-09-06T11:25:11.673" Score="10" ViewCount="1755" Body="&lt;p&gt;Upon seeing that opening vid, I actually thought all marines were convicts sentenced to death and put in the front line as their death penalty. But it seems to me that only Tychus has this deal with Mengsk. In that case, it is safe to assume that it was Mengsk who set Tychus to join Raynor's Raiders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But in the ending scene, Tychus' orders seem to be actually to kill Kerrigan, not Raynor (I thought he was supposed to kill or bring Raynor to Mengsk). But for that to happen, was Mengsk expecting that Raynor would actually go and try to save Kerrigan? That it was just his convenience that Kerrigan was converted back?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or was it a huge conspiracy of sorts where Mengsk told his son to get Raynor to help him become his father's successor (much more believable than Mengsk dealing with Raynor himself). I mean it was Valerian who researched and fixed the artifact right? So was Arcturus counting on that for Tychus to have a shot at Kerrigan?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="3610" LastEditDate="2012-06-22T16:01:41.337" LastActivityDate="2022-12-27T07:29:14.923" Title="Help me make sense of the Starcraft 2 ending" Tags="|starcraft-2|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6965" PostTypeId="1" CreationDate="2010-09-06T13:19:42.543" Score="4" ViewCount="2494" Body="&lt;p&gt;In Dragon Age on the PC, the number keys (1, 2, 3, ...) are used to select responses during a conversation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The numpad keys (the 0-9 keys on the right side of the keyboard) don't work for this, even with Num Lock turned on.  I don't see any options in the game's built-in &quot;remap keys&quot; menu to have the numpad keys do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to remap the numpad keys to select conversation responses in Dragon Age?  Perhaps some configuration file can be edited?&lt;/p&gt;&#xA;" OwnerUserId="3354" LastEditorUserId="3354" LastEditDate="2013-01-05T00:51:01.050" LastActivityDate="2013-01-17T11:00:04.760" Title="How can I remap the numpad keys to select conversation responses?" Tags="|dragon-age-origins|keyboard|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="6966" PostTypeId="2" ParentId="6965" CreationDate="2010-09-06T13:43:17.400" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://glovepie.org/glovepie.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Try GlovePIE&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a program that's actually used to map things like MIDI controllers, Wii-motes and PS3 controllers to actual keyboard commands, but naturally also works with regular keyboard remapping!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bzzy2.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: It looks scary when you run it, but under &lt;strong&gt;View&lt;/strong&gt; you can set it to GUI. There you can set it to Manual and change your Output Device to Keyboard. Then you just remap the regular 1-0 with your Numpad version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's how the help file describes it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Start up PIE. Choose the &quot;File&quot; Menu,&#xA;  then click &quot;New&quot;. This will clear&#xA;  whatever was in the big white box so&#xA;  you can type your own script. We want&#xA;  the W key to be controlled by the up&#xA;  key so type this on one line then&#xA;  press Enter:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;W = Up&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This is a working PIE Script so you&#xA;  can test it by choosing the &quot;Run!&quot;&#xA;  menu and clicking &quot;Run&quot;. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Whenever you press the up arrow key&#xA;  (on the cursor pad, not the numeric&#xA;  keypad) it will type a &quot;w&quot;. Try it&#xA;  out! This will work in any program.&#xA;  Note that it will still move the&#xA;  cursor up. The Up arrow key still has&#xA;  its original function, but it emulates&#xA;  a w at the same time. Try holding down&#xA;  shift and pressing Up. It will type a&#xA;  capital W, unless capslock is on.&#xA;  Unlike the real &quot;W&quot; key, holding down&#xA;  the Up arrow will only type a single&#xA;  &quot;w&quot;.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now chose the &quot;Run!&quot; menu and click&#xA;  &quot;Stop&quot;. This will return our keyboard&#xA;  to normal.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now do the other keys like this:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A = Left S = Down D = Right&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;(Don't worry if the S is orange, that&#xA;  is because S is also an abbreviation&#xA;  for seconds).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Save your script as Tutorial1.PIE by&#xA;  chosing the &quot;File&quot; menu then &quot;Save&#xA;  As...&quot;. And run it again. Stop it when&#xA;  you have finished playing.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2010-09-06T13:48:50.857" LastActivityDate="2010-09-06T13:48:50.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6969" PostTypeId="2" ParentId="6435" CreationDate="2010-09-06T14:36:39.470" Score="0" Body="&lt;p&gt;Well that is strange. Some solutions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Try running it in compatibility mode with another OS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Unplug the keyboard to see if the behavior repeats itself, maybe Worms Reloaded doesn't like something about the Input device.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) If you have a spare keyboard use it and see if the game has the same behavior.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) If none of the above work try contacting Team17 support since clearly it's a weird bug.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-06T14:36:39.470" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6972" PostTypeId="2" ParentId="6963" CreationDate="2010-09-06T14:56:17.597" Score="3" Body="&lt;p&gt;Most marines are &quot;resocialized&quot; former criminals, convicts, etc. with reapers and firebats being particularly egregious villains pre-rehabilitation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key difference with Tychus, is that Mengsk knew he had a history with Raynor. Perhaps resocialization engenders massive personality and memory change -- quite simply, if Mengsk wanted to use Tychus to get a pawn into Raynor's forces, resocialization might kill the connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So Mengsk needed some other way to ensue Tychus' loyalty. Hence the prison-suit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I &lt;em&gt;can't&lt;/em&gt; tell you is why Mengsk wanted Kerrigan dead more so than Raynor, especially after &lt;em&gt;Media Blitz&lt;/em&gt;. Perhaps the implication is that Tychus was always a spy to Mengsk, and when Mengsk saw an opportunity to hurt Raynor, commanded Tychus to kill her, even if that hadn't been his original intent in setting Tychus free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On an unrelated note -- without Kerrigan, I'm a little bit confused as to who is going to be the central character for the Zerg expansion campaign. :/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*No information above can be considered canon, and is just the random speculation of a fan.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-06T14:56:17.597" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="6973" PostTypeId="1" AcceptedAnswerId="7034" CreationDate="2010-09-06T15:00:03.773" Score="8" ViewCount="3667" Body="&lt;p&gt;I have the original Plants vs. Zombies and the new Plants vs. Zombies Game of the Year edition.  These are not Steam editions, but are just straight up boxed copies.  My kids want to play the new version so they can create their own Zombies and get the new Disco Zombie, but my wife just wants to keep the old Dancing Zombie.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I understand it, both of these versions of the game store their savegames in &lt;code&gt;C:\ProgramData\PopCap Games\PlantsVsZombies&lt;/code&gt;.  This leads me to believe that even if I install the new Game of the Year Edition into a different directory, there's no way to have the savegames store in a different location.  Am I out of luck or is there someway to get around this conundrum?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="274" LastEditDate="2011-03-03T18:24:39.990" LastActivityDate="2011-03-03T18:24:39.990" Title="Plants vs. Zombies and Plants vs. Zombies GotY installed together" Tags="|pc|plants-vs-zombies|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6974" PostTypeId="2" ParentId="6961" CreationDate="2010-09-06T15:30:50.273" Score="2" Body="&lt;p&gt;The informal nicknames around the blogosphere right now is Red and Blue. Here is a &lt;a href=&quot;http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; showing the red/blue names in action&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-06T15:30:50.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6975" PostTypeId="2" ParentId="6941" CreationDate="2010-09-06T15:33:25.933" Score="-1" Body="&lt;p&gt;I know you are looking for arbitrary games, but some games such as Halo or Skate allow users to take screenshots at certain times or for certain features of the game.  &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-06T15:33:25.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6976" PostTypeId="1" AcceptedAnswerId="6977" CreationDate="2010-09-06T15:40:04.207" Score="5" ViewCount="1240" Body="&lt;p&gt;The Evolution Chamber allows for 2 different attack upgrades: melee and missile. It's obvious zerglings benefit from the melee upgrade and hydralisks benefit from the missile upgrade, but which do roaches benefit from?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="274" LastEditDate="2010-09-28T16:28:29.740" LastActivityDate="2010-09-28T16:28:29.740" Title="What attack upgrade do StarCraft 2's roaches use?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6977" PostTypeId="2" ParentId="6976" CreationDate="2010-09-06T15:44:12.420" Score="10" Body="&lt;p&gt;Roaches benefit from the missile upgrade&lt;/p&gt;&#xA;&#xA;&lt;p&gt;source - &lt;a href=&quot;http://sc2armory.com/game/zerg/units/roach&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2 armory: roach&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-06T15:44:12.420" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6978" PostTypeId="1" AcceptedAnswerId="6982" CreationDate="2010-09-06T15:55:42.047" Score="15" ViewCount="54107" Body="&lt;p&gt;I just finished beating Bowser in New Super Mario Bros. Wii and now there are some stars on my save file icon.  What do they mean and how do I earn them?  How many are there?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="3114" LastEditDate="2012-05-20T20:32:51.920" LastActivityDate="2019-07-23T12:29:42.823" Title="Why do stars appear on my save file icon for New Super Mario Bros. Wii?" Tags="|new-super-mario-bros-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6979" PostTypeId="2" ParentId="6955" CreationDate="2010-09-06T16:15:48.953" Score="12" Body="&lt;p&gt;Good and fun are a bit subjective, but I can tell you what is powerful.&lt;/p&gt;&#xA;&lt;h2&gt;Crowd Control&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Crushing_Prison&quot; rel=&quot;noreferrer&quot;&gt;Crushing Prison&lt;/a&gt; - Both good damage and powerful cc, Crushing Prison will remove an enemy from the fight for a long time and even shatter frozen targets.  It is invaluable for removing powerful casters.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Cone_of_Cold&quot; rel=&quot;noreferrer&quot;&gt;Cone of Cold&lt;/a&gt; - Great as a CC and for Shattering people, but I find the real power of Cone of Cold is lining up my enemies for &lt;a href=&quot;http://dragonage.wikia.com/wiki/Shock&quot; rel=&quot;noreferrer&quot;&gt;Shock&lt;/a&gt;, &lt;a href=&quot;http://dragonage.wikia.com/wiki/Flame_Blast&quot; rel=&quot;noreferrer&quot;&gt;Flame Blast&lt;/a&gt;, Chain Lightning (assuming you have the mana) This is just powerful dps and you don't have to worry about enemies moving.  Since FB is low damage and CL is expensive, often times my combo is just CoC into Shock.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Mind_Blast&quot; rel=&quot;noreferrer&quot;&gt;Mind Blast&lt;/a&gt; - Every Mage I make has this ability.  It is cheap, effective, aoe stun and I cannot imagine skipping it.  It'll get you out of many pinches.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Winter%27s_Grasp&quot; rel=&quot;noreferrer&quot;&gt;Winter's Grasp&lt;/a&gt; - Though at later levels it has a low freeze chance (100-enemy level*5), and it doesn't freeze enough to shatter, it is very cheap and is useful for a large portion of the game.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;AOE&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In the same mind set of CoC into Shock: &lt;a href=&quot;http://dragonage.wikia.com/wiki/Blizzard&quot; rel=&quot;noreferrer&quot;&gt;Blizzard&lt;/a&gt; into &lt;a href=&quot;http://dragonage.wikia.com/wiki/Tempest&quot; rel=&quot;noreferrer&quot;&gt;Tempest&lt;/a&gt;.  While Inferno is technically a better choice, I often don't have the points to go that far down the fire tree.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Mana_Clash&quot; rel=&quot;noreferrer&quot;&gt;Mana Clash&lt;/a&gt; - While technically AOE, this spell feels more like straight dps vs Casters.  It is worth mentioning that this is the easiest way to get your &lt;a href=&quot;http://www.xbox360achievements.org/game/dragon-age-origins/achievement/32912-Heavy-Hitter.html&quot; rel=&quot;noreferrer&quot;&gt;Heavy Hitter&lt;/a&gt; achievement.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Virulent_Walking_Bomb&quot; rel=&quot;noreferrer&quot;&gt;Virulent Walking Bomb&lt;/a&gt; - More fun than useful in most situations, it still brings heavy Physical damage (but not reduced by armor).  A great room clearer.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Chain_Lightning&quot; rel=&quot;noreferrer&quot;&gt;Chain Lightning&lt;/a&gt; - This spell actually comes with a long cast time (2 seconds) so I like to pair it with abilities like CoC and Blizzard.  Unfortunately its high cost means it's hard to work into nice combos.  I do recommend it though (and really the entire lightning tree).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-06T16:15:48.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6980" PostTypeId="1" AcceptedAnswerId="7002" CreationDate="2010-09-06T16:22:55.100" Score="3" ViewCount="161" Body="&lt;p&gt;I understand it is a medal system but I'm really new to shmup styles of games.  How exactly does the medal system affect the multiplier?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="26052" LastEditDate="2013-11-07T16:15:58.473" LastActivityDate="2013-11-07T16:15:58.473" Title="How does the multiplier system work in Giga Wing 1?" Tags="|giga-wing|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6981" PostTypeId="1" AcceptedAnswerId="9225" CreationDate="2010-09-06T16:39:57.143" Score="4" ViewCount="8311" Body="&lt;p&gt;Recently, I joined a game in MW2 on PC and a weird meter bar came up on the screen.  Ten seconds later, I was cheerfully notified that all my achievements and prestiges etc had been unlocked for me, which made me very sad, because I've been trying to do them all myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there a way to reset &lt;strong&gt;all&lt;/strong&gt; my play statistics so that I can actually try to do them all myself?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-09-06T16:50:59.490" LastActivityDate="2011-05-09T10:12:43.693" Title="How to reset all achievements and stats on Modern Warfare 2?" Tags="|pc|call-of-duty-modern-warfare-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6982" PostTypeId="2" ParentId="6978" CreationDate="2010-09-06T16:54:44.227" Score="11" Body="&lt;p&gt;There are 5 stars in total. They basically tell you how &quot;complete&quot; your file is.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To get Star 1, you have to beat the game.&lt;/li&gt;&#xA;&lt;li&gt;To get Star 2, you have to beat every normal level.&lt;/li&gt;&#xA;&lt;li&gt;To get Star 3, you have to get all (207) Star Coins from the first 8 worlds.&lt;/li&gt;&#xA;&lt;li&gt;To get Star 4, you have to get all (24) Star Coins in World 9.&lt;/li&gt;&#xA;&lt;li&gt;To get Star 5, you have find every secret goal and use every warp cannon.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can also get &quot;sparkling stars&quot; by beating the game without the Super Guide appearing.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2012-08-21T18:23:03.560" LastActivityDate="2012-08-21T18:23:03.560" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6983" PostTypeId="2" ParentId="6435" CreationDate="2010-09-06T16:55:14.380" Score="1" Body="&lt;p&gt;Some hints:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do you have a joypad connected? Disconnect it and retry&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;or &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This behavior happens also to me sometimes in full game (not demo) when I am pressing some keys during load times. It seems like the keys queue is not cleared. So be sure to not press any keys during menu and game loading.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-06T16:55:14.380" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6984" PostTypeId="1" CreationDate="2010-09-06T17:01:22.153" Score="5" ViewCount="728" Body="&lt;p&gt;I made what appears to be a mistake by &quot;picking locks&quot; for some of the doors when I started out on my quests in Puzzle Quest 2. Am I going to need to start over with a new character and bash all of the doors in order to get the Gate Hacker achievement? &lt;/p&gt;&#xA;" OwnerUserId="3357" LastActivityDate="2010-09-06T19:15:40.160" Title="Puzzle Quest 2: Gate Hacker Achievement" Tags="|puzzle-quest-2|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="6985" PostTypeId="2" ParentId="6973" CreationDate="2010-09-06T17:03:29.700" Score="3" Body="&lt;p&gt;They will use both the same folder for savings and if used, also the same keys in the Windows registry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest you to try &lt;a href=&quot;http://www.sandboxie.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sandboxie&lt;/a&gt; that allows to create &quot;virtual environments&quot; with dedicated registry, user data and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never tried Sandboxie for gaming applications but I don't see any reasons why it should't work.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-06T17:03:29.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6986" PostTypeId="2" ParentId="6929" CreationDate="2010-09-06T18:34:04.023" Score="10" Body="&lt;p&gt;So, with the advent of patch 1.1, I discovered the &lt;em&gt;real&lt;/em&gt; answer to this question.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When loading documents with Battle.net-only dependencies, you will now be prompted to log in &gt;and download the dependency data, rather than failing to load.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So the reason you have to log in, as that the default map (or my default map at least) had some online dependencies that I didn't know about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Legacy Answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/189279023&quot;&gt;From the Galaxy Editor FAQ on the Battle.net forums:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Do I have to authenticate to use [the editor]?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Yes! You need to authenticate the&#xA;  Editor once every time a new patch is&#xA;  released, other than that, you should&#xA;  not need to authenticate.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So apparently, starcraft 2 is patching a lot more often than I was aware of...&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-09-21T17:45:37.927" LastActivityDate="2010-09-21T17:45:37.927" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="6987" PostTypeId="2" ParentId="6984" CreationDate="2010-09-06T19:15:40.160" Score="2" Body="&lt;p&gt;Unfortunately, you &lt;em&gt;will&lt;/em&gt; need to start over with a new character in order to get the Gate Hacker achievement. You have to choose &quot;Bash&quot; on &lt;em&gt;all&lt;/em&gt; gates, doors, and chests in order to receive it, even if they have other opening options. You receive credit for the achievement after you complete the game, not after you bash the last door. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-09-06T19:15:40.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6988" PostTypeId="2" ParentId="3830" CreationDate="2010-09-06T21:05:37.760" Score="6" Body="&lt;p&gt;Windows 7:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Users\[USER]\Documents\StarCraft II\Accounts\[number]\[other]\Replays&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="3360" LastActivityDate="2010-09-06T21:05:37.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6989" PostTypeId="1" CreationDate="2010-09-06T22:09:57.353" Score="11" ViewCount="649" Body="&lt;p&gt;Seeing &lt;a href=&quot;https://gaming.stackexchange.com/questions/6976/what-attack-upgrade-do-starcraft-2s-roaches-use&quot;&gt;this&lt;/a&gt; question reminded me of the only time it wasn't obvious to me which upgrade a certain unit used - the baneling.  Since it is an area attack that is acid, it could have go either way in my head.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-08-12T17:05:54.097" Title="What attack upgrade do banelings use?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6990" PostTypeId="2" ParentId="6989" CreationDate="2010-09-06T22:14:34.257" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://sc2armory.com/game/zerg/units/baneling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Banelings&lt;/a&gt; use the Melee upgrade, and gain +2 for each level.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-09-06T22:14:34.257" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="6992" PostTypeId="2" ParentId="6451" CreationDate="2010-09-07T00:02:45.457" Score="3" Body="&lt;p&gt;As you hinted at you really do need to use the right strategy/play style for these generals. If you mainly play the US or China Tank Generals you will initially find it hard to use these Generals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With both of these Generals the key is to flood the battlefield with cheap units. You need to get as many units as you can to overcome better defended enemy forces. Make sure your units are as spread-out as possible. This makes them less vulnerable to weapons with splash-damage (area-of-effect weapons) which are the biggest threat to these Generals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically for each General:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Chinese Inf needs to use larger numbers of it's units to overpower stronger opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The GLA Demolition General hinges on having a good constant flow of demo units to keep pounding away. More like a steady stream of units than a flood.&lt;/p&gt;&#xA;" OwnerUserId="1663" LastEditorUserId="1663" LastEditDate="2010-09-07T00:18:03.847" LastActivityDate="2010-09-07T00:18:03.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6993" PostTypeId="2" ParentId="6814" CreationDate="2010-09-07T01:59:57.453" Score="3" Body="&lt;p&gt;No.  You can receive and use treasure maps as soon as you are able to Canvass for Guests at the Quester's Rest in Stornway.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you receive a treasure map (whether through canvassing or the normal quest in Zere Rocks), you can share it through canvassing as soon as you have beaten that treasure map's boss.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2010-09-28T18:37:16.867" LastActivityDate="2010-09-28T18:37:16.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6994" PostTypeId="2" ParentId="3830" CreationDate="2010-09-07T02:04:15.207" Score="3" Body="&lt;p&gt;To add to the other answers about where they are physically located on your hard drive.  As for sharing there are a number of sites that let you upload your replay.&#xA;&lt;a href=&quot;http://www.sc2replayed.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2replayed&lt;/a&gt; is a good one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can upload your replay files there, the site will parse the replay data and provide helpful info about the replay and allow you to share it with friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.sc2replayed.com/replays/63404-1v1-terran-protoss-lost-temple&quot; rel=&quot;nofollow noreferrer&quot;&gt;Example of a shared replay through sc2replayed.com&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2091" LastActivityDate="2010-09-07T02:04:15.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6996" PostTypeId="1" AcceptedAnswerId="6999" CreationDate="2010-09-07T02:45:54.760" Score="7" ViewCount="1136" Body="&lt;p&gt;I'm just starting out with the multiplayer in Starcraft 2. Is it better to play against the AI or suck it up and start playing actual humans to learn how to play? I've watched vids and replays and played a few games against both AI and humans.&lt;/p&gt;&#xA;" OwnerUserId="3359" LastEditorUserId="20306" LastEditDate="2013-10-22T18:35:53.250" LastActivityDate="2013-10-22T18:35:53.250" Title="Initial Starcraft multiplayer training" Tags="|starcraft-2|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="6997" PostTypeId="2" ParentId="6996" CreationDate="2010-09-07T03:52:05.490" Score="7" Body="&lt;p&gt;Also try the &quot;expert&quot; level single-player challenges, if you haven't already; they are designed to teach you some skills that will be handy in multiplayer matches.&lt;/p&gt;&#xA;" OwnerUserId="3354" LastActivityDate="2010-09-07T03:52:05.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="6998" PostTypeId="2" ParentId="6996" CreationDate="2010-09-07T03:54:38.513" Score="3" Body="&lt;p&gt;Play against humans.  It's not that the AI isn't good, but they're &quot;good&quot; in different ways.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They don't prepare you for defending against &lt;a href=&quot;https://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2&quot;&gt;&quot;cheese&quot;&lt;/a&gt;, and they usually just try to come in through the front (where your defenses usually are) instead of going around through drops or air attacks.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2010-09-07T03:54:38.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="6999" PostTypeId="2" ParentId="6996" CreationDate="2010-09-07T03:59:04.437" Score="4" Body="&lt;p&gt;Regarding AI vs Real Humans, you'll never get better experience than playing against human beings.  That being said, the AI can be used as a tool to gauge your Build Order, dealing with timing attacks and executing counters.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But your ability to shut-down the AI is not a good way to compare yourself to other players.  So being able to defeat Very Hard doesn't mean you're about gold level play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I had to break my playing against AI vs against Players, I would say about 10% is AI and the rest is playing against real players.  And the replays against humans are the ones I really pay attention too because those will teach you the most.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="2986" LastEditDate="2010-09-07T04:05:49.713" LastActivityDate="2010-09-07T04:05:49.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7001" PostTypeId="1" CreationDate="2010-09-07T06:14:16.250" Score="11" ViewCount="847" Body="&lt;p&gt;In Starcraft 2, after a player drops/leaves on a team, the resources &lt;em&gt;already gathered&lt;/em&gt; by that player is split and distributed among allies that remain.  But will the resources (mineral/gas) that are continually being gathered be split amongst allies?&lt;/p&gt;&#xA;" OwnerUserId="1711" LastEditorUserId="126" LastEditDate="2010-09-07T14:52:37.847" LastActivityDate="2010-09-07T15:55:34.697" Title="StarCraft 2 leaver's resources" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7002" PostTypeId="2" ParentId="6980" CreationDate="2010-09-07T06:33:44.363" Score="3" Body="&lt;p&gt;Each medal is worth one more than the last one. The first one will increase your multiplier by 1, the next one by 2, then 3, 4, etc. Thus, collecting n medals will give you a multiplier of n*(n+1)/2. E.g. after 100 medals, you'll have a multiplier of 5050.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some enemies will give you medals worth a little more (+5, +10 and even +200). For example, collecting a +10 after 2 normal medal will give you a multiplier of 1 + 2 + 3 + 10 = 16.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few points to be noted : losing a life will return your multiplier to 0, collection a power up (the big &quot;P&quot;) while at maximum power will increase the multiplier by 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a more general guide on Giga Wing : &lt;a href=&quot;http://shmups.system11.org/viewtopic.php?p=73570&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://shmups.system11.org/viewtopic.php?p=73570&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are two videos of very good players that will show you the good spots to reflect : &lt;a href=&quot;http://super-play.co.uk/index.php?content=2&amp;amp;gameid=99&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://super-play.co.uk/index.php?content=2&amp;amp;gameid=99&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(The players in these videos are &lt;strong&gt;very&lt;/strong&gt; good, you won't be able to mimic those paths on your first few tries :) )&lt;/p&gt;&#xA;" OwnerUserId="2707" LastActivityDate="2010-09-07T06:33:44.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7003" PostTypeId="2" ParentId="7001" CreationDate="2010-09-07T06:48:48.647" Score="9" Body="&lt;p&gt;Yes, resources gathered will be continuously split among allies. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you can control his units after he leaves, train units in his building, and build new buildings in his base using his workers.&lt;/p&gt;&#xA;" OwnerUserId="77" LastEditorUserId="126" LastEditDate="2010-09-07T14:52:06.240" LastActivityDate="2010-09-07T14:52:06.240" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7004" PostTypeId="2" ParentId="6819" CreationDate="2010-09-07T08:52:15.053" Score="3" Body="&lt;p&gt;I had a similar problem. My PS3 was connected wirelessly to my network.  The base station was in my office, at the other end of the house. I would get abysmally low bandwidth when streaming internally or from the internet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My solution was to move my base station into the entertainment center and connect the PS3 to it via ethernet.  Ever since, I've not noticed any bandwidth problems. Everything downloads lickity-split.   &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2010-09-07T08:52:15.053" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7005" PostTypeId="2" ParentId="6819" CreationDate="2010-09-07T10:00:40.017" Score="0" Body="&lt;p&gt;It's an issue that only affects its internet browser. I stream HD video from my computer wirelessly to my PS3 and everything goes really smooth.&lt;/p&gt;&#xA;" OwnerUserId="245" LastActivityDate="2010-09-07T10:00:40.017" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7006" PostTypeId="1" AcceptedAnswerId="7008" CreationDate="2010-09-07T10:26:29.050" Score="4" ViewCount="969" Body="&lt;p&gt;What is the best raid/instance for a level 75 Paladin to be joining in order to get optimum PvE gear for dps/leveling with.&lt;/p&gt;&#xA;" OwnerUserId="3364" LastActivityDate="2014-01-07T13:05:47.940" Title="Rare/Epic Gear World of Warcraft" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="7007" PostTypeId="1" AcceptedAnswerId="7020" CreationDate="2010-09-07T10:38:18.420" Score="11" ViewCount="3924" Body="&lt;p&gt;&lt;a href=&quot;http://sc2rep.net/replays/starcraft-2-replay-z-atnmardow-vs-t-naama-delta-quadrant-09-06-2010&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2rep.net/replays/starcraft-2-replay-z-atnmardow-vs-t-naama-delta-quadrant-09-06-2010&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I win this game as Zerg? First zerg gets harassed by a bunch of hellions, so you must get a couple of zerglings and roaches. When you tech towards those units, you have invisible banshee killing your queens/drones. So you must quickly tech up to mutas/hydras, but when you have 2-3 mutas finished and you take out those banshees, you now have MM ball with tanks in front of your base, because that terran was all the time massing these units. And because you were forced to tech in this early stage of game, you don't have much units. And GG is inevitable.&lt;/p&gt;&#xA;" OwnerUserId="2847" LastEditorDisplayName="user821" LastEditDate="2011-08-12T16:40:20.617" LastActivityDate="2016-09-28T16:15:21.700" Title="How do I deal with Terran harassment as Zerg?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7008" PostTypeId="2" ParentId="7006" CreationDate="2010-09-07T10:44:02.770" Score="3" Body="&lt;p&gt;Ahn'kahet / Gundrak / Drak Tharon Keep has dropped good gear for me as for my Tank/healer specs. You can try Halls of Lightning in Storm Peaks but best go with very well geared party into Ulduar. So, Storm Peaks is perhaps the best. Nax is the entry level raid instance for new 80's. You could also try and get into a &lt;a href=&quot;http://www.wowwiki.com/Sartharion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sartharion&lt;/a&gt; raid which you can get to via Theramore on Kalimdor. I didn't really do Naxxramas and skipped it. Went back later for the achievements. Lots of fun in a 25 man raid though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically a good raid party that is well geared can help pull you through the instances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But looking for the rare gear, you can consider trying to get the &lt;a href=&quot;http://www.wowwiki.com/Tier_9&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tier 9 gear&lt;/a&gt;. &lt;a href=&quot;http://www.wowwiki.com/Armor_set&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; guide is not bad either. A lot of good gear can be acquired via badges. Ultimately you are preparing for level 80 raiding in 10 man dungeons. &lt;a href=&quot;http://wowgrrl.com/2009/04/30/level-80-protection-paladin-pre-raid-gear-list/#ixzz0IZdtoCEk&amp;amp;C&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; guide is a good for an idea about which instances to use for raiding, (it is geared for pallies, but it's good for any class preparing for raids.).&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="52800" LastEditDate="2014-01-07T13:05:47.940" LastActivityDate="2014-01-07T13:05:47.940" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7009" PostTypeId="2" ParentId="6955" CreationDate="2010-09-07T11:05:28.197" Score="3" Body="&lt;p&gt;DA is designed that, whatever you choose, you can never go wrong. &#xA;With that in mind, I'd suggest to take two elemental trees (fire and ice for example) and the heal one (if you are playing with only a mage in the party).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sleep branch is useful but very mana consuming. Sigils are fine if you bother using them.&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2010-09-07T11:05:28.197" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7010" PostTypeId="2" ParentId="6911" CreationDate="2010-09-07T11:24:01.067" Score="2" Body="&lt;p&gt;Not yet, but there is a team hard at work, view their progress &lt;a href=&quot;http://www.goblincamp.com/forum/viewtopic.php?f=7&amp;amp;t=44&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also originally I felt the same way, but learning the ASCII for gobliln camp is no way comparable to learning it for DF, because mostly you don't have to know what everything is.  There's tool tips for the map, so you don't have to memorize workshops, and if you need to find something, you can look it up in the stock manager (Next to the resource name is the ASCII symbol that represents it).&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-09-07T11:24:01.067" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7011" PostTypeId="1" AcceptedAnswerId="7013" CreationDate="2010-09-07T11:40:15.790" Score="8" ViewCount="3734" Body="&lt;p&gt;In the game Tilt To Live for Iphone, you get points for killing red dots. If you can kill several of them in a short period of time, you can build combos that quickly increase your score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell, each time you complete a combo, two numbers are multiplied to calculate your score. What do these 2 numbers mean? &lt;/p&gt;&#xA;" OwnerUserId="3365" LastEditorUserId="8350" LastEditDate="2012-12-11T17:26:15.973" LastActivityDate="2014-02-12T12:06:08.107" Title="How is scoring calculated in Tilt to Live?" Tags="|tilt-to-live|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7012" PostTypeId="2" ParentId="7007" CreationDate="2010-09-07T12:51:55.217" Score="6" Body="&lt;p&gt;You need to scout more so you can detect what he does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he got banshees and you have no anti air it means you were already too far behind to win anyways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;General strategy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get speedlings against the hellions, get a surround and kill them off. A single spine crawler helps a lot, too.&lt;/li&gt;&#xA;&lt;li&gt;If he goes bio ball build roaches and/or banelings (scout his barracks, reactors =&gt; marines (counter with roaches), tech labs =&gt; marauders (counter with roach/baneling as roaches die easily to marauders), a single barrack =&gt; he goes mech or air)&lt;/li&gt;&#xA;&lt;li&gt;If he builds a starport with tech addon, tech to Lair (you should do that anyways) and at the same time get an evolution chamber up and build 1-2 spore crawlers to defend your workers. Queens work good against air, too, but need the detection from the spore crawlers or overseers.&lt;/li&gt;&#xA;&lt;li&gt;Continue to build roaches and banelings and add 2 infestors for fungal growth. Slowly tech to ultralisks and wipe him.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additional hints:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use nydus worms to get into his base to get an economy advantage.&lt;/li&gt;&#xA;&lt;li&gt;Use the Zerg mobility and attack where he's weak, force him to turtle.&lt;/li&gt;&#xA;&lt;li&gt;Sacrificing an overlord to scout costs 100 minerals, but the scouting information is invaluable.&lt;/li&gt;&#xA;&lt;li&gt;Watch some pro replays for TvZ and see how they do it.&lt;/li&gt;&#xA;&lt;li&gt;Try to outmacro him, get your expansions up and punish him for expanding.&lt;/li&gt;&#xA;&lt;li&gt;Be aggressive&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-09-07T12:51:55.217" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7013" PostTypeId="2" ParentId="7011" CreationDate="2010-09-07T13:01:19.760" Score="6" Body="&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; You receive a certain amount of score for killing a red dot or collecting a powerup.  This value increases by differing amounts depending on whether or not you killed a dot, or collected a powerup, and is the first number in the set.  Of note is the fact that different power ups give you different scores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; The second number is the score multiplier, and increases by 1 every time you do either, within the time-out limit of the combo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, in the example below:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;strong&gt;[ COMBO 48 x 3 ]&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'48' is the base score you have received from your heroic actions over the course of that particular multiplier, but &lt;em&gt;before&lt;/em&gt; multiplication.  The '3' represents your current multiplier.  If you fail to continue the combo in a short enough amount of time, that is what your current combo score (48) will be multiplied by, and the combo ended.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-10-28T13:45:20.543" LastActivityDate="2010-10-28T13:45:20.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7014" PostTypeId="1" AcceptedAnswerId="7456" CreationDate="2010-09-07T13:08:41.323" Score="8" ViewCount="304" Body="&lt;p&gt;When we are playing with a sniper, the only other gun which we have to defend myself is the sidearm/pistol. But the sidearm is too weak and inaccurate. If I have an enemy close to me who has a rifle/sub-machine gun and try to flank me, the sidearm doesn't help me much. Is there a better defense strategy for a sniper?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks. &lt;/p&gt;&#xA;" OwnerUserId="231" LastEditorUserId="1351" LastEditDate="2013-10-22T19:53:34.567" LastActivityDate="2013-10-22T19:53:34.567" Title="Defending when playing as a sniper!" Tags="|call-of-duty-united-offensive|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7015" PostTypeId="2" ParentId="7007" CreationDate="2010-09-07T13:09:50.600" Score="4" Body="&lt;p&gt;Actually watched the replay, so I'll give some specific comments.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see a lot of pros go 2 queens per hatch if they suspect possible air attacks.  They would also help against the hellions. In this replay they didn't try to go up your ramp to your main's drones, but if they did, I've seen Idra wall off the ramp with 2 queens to deny the hellions.  Another benefit of 2 queens is you have energy to spread out creep more which  gives you both vision and movement speed.  Also 2 queens can stay alive longer with transfusion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing I'd do is tech to lair faster. If I fast expand (I consider on or before 16 or so fast, not sure what other people consider fast) I'll go 2nd hatch before lair, but your 2nd hatch was around 20-something so I probably would've did lair first.  It gives you the option to get an overseer when you saw the first banshee cause you know cloak is gonna be researching.  Also roach speed is important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I disagree on sending speedlings at the hellions because I saw about 5 of them.  1 or 2 hellions a surround would work, but you're just not gonna be able to get the surround of 5 fast enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said I agree with everything else @dbemerlin said.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-09-07T13:09:50.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7018" PostTypeId="2" ParentId="6955" CreationDate="2010-09-07T13:57:06.643" Score="2" Body="&lt;p&gt;A few things I haven't seen mentioned yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Blood Magic&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Drain life instead of mana, giving you one less thing to worry about.  You'll almost always worry about your hp anyway.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Works when you want to put a bit of points into constitution&lt;/li&gt;&#xA;&lt;li&gt;a powerful heal and a chance to control an elite monster while clearing his minions.&lt;/li&gt;&#xA;&lt;li&gt;Incredible crowd control in the form of Blood Wound&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Disables&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A full set of disables guarantees that even the hardest bosses will be frozen in place for more than half of the time of the battle. This helps a lot at harder difficulties and makes going through normal and easy a cinch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From other posts:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Winter's Grasp - quick cast slow&lt;/li&gt;&#xA;&lt;li&gt;Cone of Cold - Before it was fixed this was ridiculously broken and won the whole game for me on my first playthrough literally. Post-patch this is pretty balanced and yet still manages to hold down virtually anything, even bosses albeit for a shorter period.&lt;/li&gt;&#xA;&lt;li&gt;Crushing Prison - quick cast disable (works pretty well with grasp)&lt;/li&gt;&#xA;&lt;li&gt;Mind Blast - when things get out of hand and you find yourself surrounded&lt;/li&gt;&#xA;&lt;li&gt;Sleep - great for every kind of setup, even as preparation for mass paralysis.&lt;/li&gt;&#xA;&lt;li&gt;Paralysis - A more reliable form of disable, and from my experience, seems to have a higher chance of success against elites and bosses.&lt;/li&gt;&#xA;&lt;li&gt;Mass Paralysis - Massive version of paralysis (relied on this A LOT after cone of cold nerf), and yes, still useful against bosses when every other spell is on cd. If you've got another mage, this is a great setup for massive spells, even better than sleep since they won't be able to move even after damage. (Prefer this over waking nightmare most of the time)&lt;/li&gt;&#xA;&lt;li&gt;Blood Wound - for every creature with blood, this is the best form of disable a mage can get as it also does considerable damage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I managed to use this uring my awakening playthrough, and here I used two mages. &#xA; - Mage 1 casts paralysis, mage 2 prepares a blizzard&#xA; - Blizzard is cast: Mage 1 casts Tempest with Spell Might(Storm of the Century), Mage 2 casts Inferno &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this can also be done with just one mage (except for inferno as it's hard to get any more points there with all the other trees filled up)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That clears just about any mob leaving Nathaniel, a few crushing prisons and grasps to take care of stragglers and if any get too close, there's always a cone of cold waiting for them. &lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-09-07T13:57:06.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7020" PostTypeId="2" ParentId="7007" CreationDate="2010-09-07T14:52:39.393" Score="13" Body="&lt;p&gt;First off, if that's your replay, well done.  I saw excellent micro in a number of places.  For those of you who didn't watch the replay, he goes early gas into speedling, delayed expand.  Gets bogged down by Hellion/Banshee harasses and eventually rolled by BioMech (I think I counted 4 Barracks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking over the replay I saw two major problems:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You were always reacting&lt;/li&gt;&#xA;&lt;li&gt;Your macro isn't on par with your micro&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I'll try to help address these both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early on you scout Rax straight into Factory, as a Zerg player this should be a tell tail sign for hellion harassment.  Your natural response should be: 1) Spine Crawler at the Ramp, 2) Roaches.  I did notice you eventually transitioned into Roaches but it was after the Hellion harassment started.  Now its possibly you just underestimated your opponent, but I still recommend that Spine Crawler.  The next thing to note is that 1:1:1 builds mean early Starport and that means Vikings.  To protect your Overlords you're going to need Spore Crawlers,  their range is just too long to protect with Queens alone.  A couple Spore Crawlers will limit the range his vikings can attack from and save most of your Overlords.  You do eventually get Spore Crawlers, but only after Banshee harassment has started.  Even though you scouted his build I'm not seeing any adjustments prior to his units getting on the field.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early harassment is very annoying to deal with and taxing on both your mental strength and your concentration;  so its not extremely surprising that your macro started to fall by the wayside.  You spent a lot of effort trying to shut down Hellions with Speedlings.  While this is doable, its very taxing (especially if you fail).  Its not that I think you can't shut down Hellion Harassment with Speedlings (because you certainly can), but you need to think of less costly ways to do it.  You start to fall behind in the Drone count when his Banshees come out and you attempt to tech to tier 2.  By the time he readies his final push you have a handful of Roaches and a dozen Zerglings against a strong BioMech push.  Now to your credit the banshees do kill some of your drones, but largely you stop producing them. I'd say this is mostly the result of the extra pressure of the situation you're in.  By the time he pushes he's out macro'd you so badly there really is nothing you can do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I've come up with a quick list of things for you to work on:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Zergling surround on Hellions -&gt; Grab a buddy and spend a couple hours working on this&lt;/li&gt;&#xA;&lt;li&gt;Spine Crawlers near the expo&lt;/li&gt;&#xA;&lt;li&gt;Reacting to what you scout -&gt; grab YABOT, put it on Random, and then practice responding to a number of different builds.  Don't deviate from your plan, but throw down a Baneling nest when you see 3 Rax, push to T2 when you see Robo, etc.&lt;/li&gt;&#xA;&lt;li&gt;Crisis management -&gt; Play some 4-5 Insane vs You, and just see how long you can survive. Don't let your mind get overwhelmed even if your base is.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That last one is a little Zen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And no matter what anyone tells you, if your opponent has Banshees and you're still in Tier 1, its OK.  Try to calmly respond with a few Spore Crawlers and get back to your plan.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-07T15:12:03.543" LastActivityDate="2010-09-07T15:12:03.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7021" PostTypeId="1" AcceptedAnswerId="7026" CreationDate="2010-09-07T14:53:56.667" Score="18" ViewCount="1701" Body="&lt;p&gt;Playing Civ IV yesterday I got fed up with micromanaging my workers and turned one to automatic. I quite frequently do this in the middle game, but this time I happened to notice that it made a beeline for one of my towns and started converting it to a watermill. I wouldn't have minded it converting a cottage, even a hamlet, but a town?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can stop this, other than never letting my workers go fully automatic?&lt;/p&gt;&#xA;" OwnerUserId="1622" LastActivityDate="2010-09-07T16:14:24.993" Title="How can I stop a worker destroying my town?" Tags="|civilization-4|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7023" PostTypeId="1" AcceptedAnswerId="7051" CreationDate="2010-09-07T15:03:28.510" Score="5" ViewCount="8008" Body="&lt;p&gt;I went through the demo of Limbo and it looks like a pretty cool game. I'm thinking about purchasing it, but I've heard criticism that it is very short, and the small number of achievements seems to reinforce that idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Approximately how long does it take to play through the entire game? &lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="8350" LastEditDate="2012-08-15T15:15:40.370" LastActivityDate="2012-08-15T15:15:40.370" Title="How much approximate gameplay is there in the full version of Limbo?" Tags="|limbo|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7024" PostTypeId="2" ParentId="7023" CreationDate="2010-09-07T15:52:54.637" Score="3" Body="&lt;p&gt;According to this &lt;a href=&quot;http://www.gamasutra.com/view/news/29598/Analysis_Limbos_Completion_Time__Whats_in_a_Length.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamastutra article&lt;/a&gt;, about 4 hours, up to 5 or 6 if you get stuck on some of the puzzles.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-09-07T15:52:54.637" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7025" PostTypeId="2" ParentId="7001" CreationDate="2010-09-07T15:55:34.697" Score="8" Body="&lt;p&gt;Yes.  This is sometimes used to perform turbo cheese rushes.  Normally, you are not allowed to transfer resources to your allies until several minutes into the game.  Dropping out is a way around this.  When the ally drops out of a game, all their starting resources plus all minerals gathered by their workers get transferred to the remaining player(s).  If I recall properly, a 6 pool can get the initial 6 lings out 25 game seconds faster this way, and have the speed upgrade and plenty of lings pumping faster than normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are in a team game and see one or more opponents drop out immediately, but the other player doesn't surrender, be prepared to defend an early rush, then immediately counterattack to kill the empty bases of the dropped players.  Do not relax and think &quot;oh this will be an easy 2v1&quot; until you've killed off the extra base.  The single player using two players' minerals has certain advantages over the remaining team, like the initial head start in minerals, and only having to build tech buildings once.  This advantage wanes over time, but can be used to eke out a victory over an unprepared team.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-09-07T15:55:34.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7026" PostTypeId="2" ParentId="7021" CreationDate="2010-09-07T16:14:24.993" Score="20" Body="&lt;p&gt;There is an option, under one of the menu screens (I don't have the game on this computer, so unfortunately I can't doublecheck &lt;em&gt;where&lt;/em&gt; exactly) that does exactly what you seek:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Automated workers leave existing improvements&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which means once you've gotten your cities &lt;em&gt;generally&lt;/em&gt; where you want them, you can automate the workers, who will finish up, build roads, etc, all the while leaving your own hand-placed improvements.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-07T16:14:24.993" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7027" PostTypeId="1" AcceptedAnswerId="7033" CreationDate="2010-09-07T16:15:54.553" Score="12" ViewCount="25222" Body="&lt;p&gt;I'm playing Dragon Quest IX, and I'm at the part where I just got the boat. What is the fastest way to make a bunch of money? I need about 10,000 to buy the best equipment and grinding takes a really long time when you only get a few hundred per enemy.&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="3610" LastEditDate="2012-06-25T13:16:17.667" LastActivityDate="2013-12-29T22:54:47.860" Title="What is the fastest way to get money?" Tags="|dragon-quest-9|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7028" PostTypeId="1" CreationDate="2010-09-07T16:30:08.787" Score="5" ViewCount="289" Body="&lt;p&gt;Can anyone think of a good tactic for knowing if an air drop is coming early on? I emphasize early because at that time frame every resource is even more precious and I need to build my army. I can't just put a strand of marines surrounding the enemy base, the drop could fly out from anywhere and sneak over. I'd like to know before they make it to my base but what's an efficient and cost friendly way of monitoring this?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="23" LastEditDate="2011-12-09T09:51:57.480" LastActivityDate="2011-12-09T09:51:57.480" Title="How to efficiently scout early drops en route?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7029" PostTypeId="2" ParentId="7028" CreationDate="2010-09-07T16:38:38.863" Score="1" Body="&lt;p&gt;As it sounds like you are playing Terran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sensory Towers - I can't recommend them enough, And follow those up with perimeter Turrets starting in the back of your base to nail those incoming drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also doesn't hurt to place a solitary marine at each watchtower.&lt;/p&gt;&#xA;" OwnerUserId="2526" LastActivityDate="2010-09-07T16:38:38.863" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="7030" PostTypeId="2" ParentId="7028" CreationDate="2010-09-07T16:38:39.593" Score="4" Body="&lt;p&gt;You have a few options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;When you build your 2nd food supply, get that scout in the base and keep it there as long as possible.  You may be able to determine if he is going air.&lt;/li&gt;&#xA;&lt;li&gt;Watch Towers.  Get a unit on a watch tower quickly.  I usually use my first couple of Zerglings.&lt;/li&gt;&#xA;&lt;li&gt;Informative 'scouting'.  Scans, sacrificial Overlords, fast Observers can be excellent in determining what he has and might be moving out with.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I recently had a match where because of my overlord placement and watch towers, I saw his Banshees move out.  Gave me plenty of time to get Overseers, Hydras and an extra Queen to defend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a look at &lt;a href=&quot;https://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&quot;&gt;Map Control&lt;/a&gt; for more info on just that: Map Control which relates to determing what your opponent is doing.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2010-09-07T17:54:06.927" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7031" PostTypeId="1" AcceptedAnswerId="12326" CreationDate="2010-09-07T17:14:33.167" Score="4" ViewCount="5113" Body="&lt;p&gt;There's a Skate Magazine challenge in Skate 2 called &quot;Who Lives Here?&quot; where you basically have to jump an enormous gap. I have no idea how to do it. I can make the gap easy, but whenever I land I bail. Are there any tips on how to land big jumps?&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorUserId="3610" LastEditDate="2012-06-06T13:58:12.153" LastActivityDate="2013-04-05T04:09:05.147" Title="Landing big jumps in Skate 2" Tags="|skate-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7032" PostTypeId="2" ParentId="7028" CreationDate="2010-09-07T17:27:41.853" Score="4" Body="&lt;p&gt;I think both of the answers here are good answers, but since you seem unsatisfied let me try to contribute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When playing as Protoss or Terran I often find its useful to use my Pylon/Supply Depot to help give me vision around my base.  This isn't, by any means, a replacement for scouting, but it does give me a little advanced notice on drops.  Since most maps have your main on a cliff, spreading out these (otherwise useless) structures helps monitor not only the edges but extends the range of your viewing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this technique won't stop a drop, and it won't even really give you too much advance warning, but when every second counts, these are invaluable.  You also have the benefit of power for Warpgates.  If your opponent drops near the edge, these aren't advanced enough warning, but they do provide a nice distraction while you move your army.  If he bypasses them and moves to your mineral line, they're a more advanced warning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By comparison, Overlords almost trivialize this problem as you can spread them about the map, around your base and even around your opponent's base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know its not a solution, but it should help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The truth is, there is no cheap, effective, sure fire way to guarantee you catch drops.  Certainly &lt;a href=&quot;https://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&quot;&gt;map control&lt;/a&gt; helps, as does &lt;a href=&quot;https://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2&quot;&gt;scouting&lt;/a&gt;, but if there was an easy fix for this terran's would probably never drop.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2010-09-07T17:27:41.853" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7033" PostTypeId="2" ParentId="7027" CreationDate="2010-09-07T18:01:24.103" Score="13" Body="&lt;p&gt;Early on the game, the best technique is to fight the highest level monsters that you have access to.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some more techniques:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gold Golems&lt;/strong&gt;, which you can find in the ditch south of Gleeba, drop 505 gold each.&lt;/li&gt;&#xA;&lt;li&gt;Use Alchemy to make &lt;strong&gt;Ear Cosys&lt;/strong&gt; (Fur Hood + Bunny Tail + Lambswool) and sell them.  You can buy the ingredients at Slurry Quay (Fur Hood), Porth Llaffan (Bunny Tail) and Batsureg (Bunny Tail).  &lt;/li&gt;&#xA;&lt;li&gt;Use Alchemy to make &lt;strong&gt;Gold Mails&lt;/strong&gt; (Silver Mail + Gold Ring + Gold Bracer) and sell them.  You can buy the ingredients at Bloomingdale (Silver Mail) and Porth Llaffan (Gold Ring and Gold Bracer).  &lt;/li&gt;&#xA;&lt;li&gt;In mid level (Copper, Bronze, Steel, Silver, and Gold) Cave and Ruin grottoes, you might find &lt;strong&gt;Gem Jamborees&lt;/strong&gt; - these are worth 1130 gold each, and drop Gleeban Gold Pieces or Gold Bars.  &lt;/li&gt;&#xA;&lt;li&gt;In high level (Platinum, Ruby, Emerald, Sapphire or Diamond) Ice (Snowhall, Tundra, Glacier) and Ruin (Crypt, Ruins, Path, Maze, Lair, World) grottoes, you might find &lt;strong&gt;Gem Slimes&lt;/strong&gt; - these are worth 10080 gold each. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(Most of these techniques require finishing certain points of the game.)&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2011-05-28T22:14:36.430" LastActivityDate="2011-05-28T22:14:36.430" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7034" PostTypeId="2" ParentId="6973" CreationDate="2010-09-07T18:08:49.000" Score="1" Body="&lt;p&gt;&lt;em&gt;Is it really a problem for the save games to be in the same place?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe my PvZ on Steam was recently upgraded (without me doing anything?) from normal to Game of the Year edition, and it imported all the old info just fine. Its possible all the Game of the Year save info is kept separate files, or that the files are adaptable and the old game will simply ignore save info it doesn't understand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, backup your current save files, then try installing the Game of the Year edition, and see if anything breaks. Maybe they'll both just work together.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-09-07T18:08:49.000" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7035" PostTypeId="2" ParentId="7014" CreationDate="2010-09-07T18:14:21.003" Score="0" Body="&lt;p&gt;Lay low or hide behind a barn or something, kill the nearest enemy with your sidearm - then use your enemy's weapon to take out the sniper, this will help?&lt;/p&gt;&#xA;" OwnerUserId="2056" LastEditorUserId="240" LastEditDate="2011-05-27T10:49:06.520" LastActivityDate="2011-05-27T10:49:06.520" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7036" PostTypeId="1" AcceptedAnswerId="7037" CreationDate="2010-09-07T18:24:00.367" Score="17" ViewCount="9819" Body="&lt;p&gt;Is it possible to create a Character in Fallout 3 that has maxed out S.P.E.C.I.A.L. (10 each) and maxed out skills (100 each)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is possible, what are the critical perks to get and are there other important points in skill point distribution?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do have Broken Steel (as this raises the level-cap to 30, and adds more perks), but I'm also interested if this is possible without Broken Steel.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2014-01-13T10:33:38.090" Title="Is it possible to create the perfect Lone Wanderer?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7037" PostTypeId="2" ParentId="7036" CreationDate="2010-09-07T18:28:51.113" Score="22" Body="&lt;p&gt;It's only possible for S.P.E.C.I.A.L. with Broken Steel. You need 70 points to max out stats. Without Broken Steel, there's a total of 40 points baseline, plus another 10 available through 10 ranks of Intense Training, and another 3-6 points from quest perks and gear typically. You could squeeze out another 4 points only at night with the Night Person perk, but that still leaves you 10 short, and that's with a specific equipment setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skills are easy, and should be possible to max out in vanilla - just read &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout_3_books&quot; rel=&quot;nofollow noreferrer&quot;&gt;books&lt;/a&gt;, find all the &lt;a href=&quot;http://fallout.wikia.com/wiki/Vault_Boy_Bobblehead&quot; rel=&quot;nofollow noreferrer&quot;&gt;bobbleheads&lt;/a&gt;, start with 10 Int, and take all the early skill growth perks like &lt;a href=&quot;http://fallout.wikia.com/wiki/Educated&quot; rel=&quot;nofollow noreferrer&quot;&gt;Educated&lt;/a&gt; and &lt;a href=&quot;http://fallout.wikia.com/wiki/Comprehension&quot; rel=&quot;nofollow noreferrer&quot;&gt;Comprehension&lt;/a&gt;. You don't even really need any specific skill growth plan. If you're diligent about getting Books and Bobbles, you'll find yourself at 100 in all skills well before level 30. In particular, take note of the potentially infinite copies of &lt;a href=&quot;http://fallout.wikia.com/wiki/U.S._Army:_30_Handy_Flamethrower_Recipes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Big Guns&lt;/a&gt; and &lt;a href=&quot;http://fallout.wikia.com/wiki/Big_Book_of_Science&quot; rel=&quot;nofollow noreferrer&quot;&gt;Science&lt;/a&gt; books, which can make things a little bit easier as you'll have to hunt down fewer of the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With &lt;a href=&quot;http://fallout.wikia.com/wiki/Comprehension&quot; rel=&quot;nofollow noreferrer&quot;&gt;Comprehension&lt;/a&gt; and bobbleheads, 60 points are available for every skill, but you don't even need that many. With &lt;a href=&quot;http://fallout.wikia.com/wiki/Educated&quot; rel=&quot;nofollow noreferrer&quot;&gt;Educated&lt;/a&gt; and 10 Int, you'll receive 20 skill points for 4 levels, and 23 for your next 16, giving you far more skill points than you'll need. Just remember to never increase a skill past 90 before you've found it's bobblehead (80 for Speech thanks to &lt;a href=&quot;http://fallout.wikia.com/wiki/Yew%27s_Bear_Charm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yew's Bear Charm&lt;/a&gt;, and plan ahead for any perks you'll be taking later that will increase skills (i.e. don't max Energy Weapons before taking &lt;a href=&quot;http://fallout.wikia.com/wiki/Cyborg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cyborg&lt;/a&gt; if you intend to).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for getting 10 in all S.P.E.C.I.A.L. stats, you'll need to avoid picking up the 7 S.P.E.C.I.A.L. bobbleheads until you reach level 30. At level 30, take the &quot;&lt;a href=&quot;http://fallout.wikia.com/wiki/Almost_Perfect&quot; rel=&quot;nofollow noreferrer&quot;&gt;Almost Perfect&lt;/a&gt;&quot; perk, which will set all your stats to 9. Then go pick up the 7 bobbles. Voila, you have 10's across the board.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="52800" LastEditDate="2014-01-13T10:33:38.090" LastActivityDate="2014-01-13T10:33:38.090" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="7039" PostTypeId="1" AcceptedAnswerId="7059" CreationDate="2010-09-07T19:20:47.500" Score="10" ViewCount="3012" Body="&lt;p&gt;I loved Fallout back in the day and I have been close to buying Fallout 3 on the PS3 for a long time.  My main hangup is that I hear it is buggy as hell and almost unplayable.  I really want to grab the GOTY edition but I'm scared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have success with Fallout 3 on the PS3?  Has Bethseda fixed the issues in the GOTY edition?&lt;/p&gt;&#xA;" OwnerUserId="2937" LastEditorUserId="4027" LastEditDate="2013-06-09T10:51:38.937" LastActivityDate="2016-09-22T18:23:38.900" Title="Is the PS3 version of Fallout 3 unplayable?" Tags="|ps3|fallout-3|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="7040" PostTypeId="2" ParentId="7023" CreationDate="2010-09-07T20:12:20.240" Score="3" Body="&lt;p&gt;I don't generally speak in hours, as it's really not a good metric in my opinion. (Of course, when it comes to puzzle games, throw every metric out the window because everyone plays differently.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, the demo is approximately 1/6th the full game. Bearing in mind that the puzzles only get harder, so YMMV in terms of how long it takes you to solve a particular one. God knows I took a lot longer for some…&lt;/p&gt;&#xA;" OwnerUserId="2534" LastActivityDate="2010-09-07T20:12:20.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7041" PostTypeId="1" AcceptedAnswerId="7048" CreationDate="2010-09-07T20:14:54.260" Score="9" ViewCount="1182" Body="&lt;p&gt;My fortress is starting to grow, just under the 80 mark with my last migration wave. And, well, I'm getting a lot of unskilled dwarfs migrating in that I'm simply designating as &quot;peasants&quot; to do all the menial jobs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, I really only want to assign labors to these guys where by the only thing that changes at higher levels is the speed of the job. I don't mind having lots of slow peasants, but I don't want peasants wasting my metal making low quality goods, if you see what I mean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many of the pages on the wiki seem to say what the skill affects, but I wonder if there's an overview somewhere as there's a lot of labors to trawl over...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or maybe, what labor set do you guys allocate to your &quot;peasants&quot;?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorDisplayName="user56" LastEditDate="2010-09-07T20:56:59.950" LastActivityDate="2010-09-08T13:27:52.883" Title="Which low-skill labors only reduce time" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7042" PostTypeId="1" CreationDate="2010-09-07T20:34:38.860" Score="4" ViewCount="503" Body="&lt;p&gt;There are several stats (Deflector Dish, Deflector Field, Emitters, etc) that you can have on your Deflector Array.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do these stats have any passive effect?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any effect at all other than increasing the strength of specific Bridge Officer abilities?&lt;/p&gt;&#xA;" OwnerUserId="1119" LastActivityDate="2010-09-07T21:01:14.893" Title="Is there a passive benefit of &quot;Deflector Dish&quot; and similar stats in Star Trek online?" Tags="|star-trek-online|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7043" PostTypeId="1" AcceptedAnswerId="7058" CreationDate="2010-09-07T20:36:00.920" Score="8" ViewCount="91194" Body="&lt;p&gt;So, I've just reached Chapter 4 in The Witcher (playing the Enhanced Edition if that matters), with a melee-focused build for Geralt, and I'm getting to the point where my options for weapons really open up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I now have enough Red and Blue Meteorite pieces to put together just about any combination of those two, along with one Yellow Meteorite, and my current steel sword is Harvall, and I have an Illegal Sword in the bank. The Blacksmiths son in Murky Waters is offering Gwalhir for sale as well. (I can easily afford it if I go that route.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Silver, I used my first three runes to make a Rune Sword, with 2 Earth and one Sun rune. I now have several of all three runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What Rune and Meteorite combinations are going to offer me the most effective blades for upcoming encounters, or is there some other sword I should be chasing while ignoring Runes/Meteorites? (Alternately, is it possible to use the Meteorite pieces to enhance an existing sword like Harvall? Because that would be incredible.)&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="11290" LastEditDate="2011-08-01T17:56:51.127" LastActivityDate="2022-01-12T19:04:31.583" Title="What Rune and Meteorite combinations offer me the most effective blades?" Tags="|the-witcher|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7047" PostTypeId="2" ParentId="7042" CreationDate="2010-09-07T21:01:14.893" Score="3" Body="&lt;p&gt;According to the &lt;a href=&quot;http://www.stowiki.org/Deflector_Dish&quot; rel=&quot;nofollow noreferrer&quot;&gt;Star Trek Online Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Modifiers&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Some Deflector Dishes may have&#xA;  additional modifiers that boost&#xA;  various skills. It is possible for a&#xA;  Deflector Dish to have the same&#xA;  modifier more than once. The following&#xA;  are examples of Deflector Dish&#xA;  modifiers.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Modifier  Skill Boost&#xA;[Ast]        +10 Astrometrics&#xA;[Def]        +10 Starship Deflectors&#xA;[DefD]       +10 Starship Deflector Dish&#xA;[DefF]       +10 Starship Deflector Field&#xA;[EM]         +10 Starship Emitters&#xA;[HS]         +10 Starship Hazard System&#xA;[Sen]        +10 Starship Sensors&#xA;[SenA]       +10 Starship Sensor Array&#xA;[SenP]       +10 Starship Sensor Probes&#xA;[Spa]        +10 Spatial Anomaly&#xA;[ST]         +10 Photonic Theory&#xA;[TB]         +10 Starship Tractor Beam&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;Uncommon deflector arrays will have&#xA;  one modifier, Rare will have two, and&#xA;  Very Rare will have three.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So yes, modifiers active as passive effects. Furthermore each type of deflector dish(Deflector Array, Graviton Deflector Array, Positron Deflector Array, Tachyon Deflector Array) give different boosts to your starship.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-07T21:01:14.893" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7048" PostTypeId="2" ParentId="7041" CreationDate="2010-09-07T21:10:26.663" Score="12" Body="&lt;p&gt;Some labors may or may not fall into this category, depending on what actual tasks you tend to run in your workshops, and your personal play style.&lt;/p&gt;&#xA;&lt;p&gt;EDIT: separated &amp;quot;only affects speed&amp;quot; labors from &amp;quot;affects quality but you probably won't care&amp;quot; labors.&lt;/p&gt;&#xA;&lt;h3&gt;Labors that only affect speed&lt;/h3&gt;&#xA; - All **hauling** tasks.  This is what peasants excel at.  Nothing beats designating 'dump' on that 30x30 strip mine and watching your peons clear it in a matter of moments.  Or furnishing those twenty rooms before the migrants can even get from the edge of the map to the fortress doors.&#xA; - **Wood cutting** can be useful, but you may want to have some spare axes so your peasants don't steal them all and not leave any for your axedwarves. (As a bonus, your armed peasants will stand a slightly better chance if they do end up in a fight.)&#xA; - **Stone detailing**, if you're willing to micromanage a little.  Skill is unimportant for smoothing, so you can designate large areas to smooth and send your peasants to it.  If you designate engraving, however, you'll want to disable this labor again on your peasants so you don't get ugly carvings everywhere.&#xA; - **Feed patients/prisoners** and **recovering wounded**&#xA; - **Wood burning**, **furnace operation** and other &quot;tier 2&quot; ingredient production tasks.  Many of these production tasks have set formulae (e.g. 1 bituminous coal + 1 fuel = 3 fuel).  Skill has no effect on production except for the time it takes.  If you hit a couple good coal veins, it could be very useful to have a bunch of smelters set to make coal into fuel, or ores into bars, set to repeat.&#xA; - **Plant gathering**, if you feel the need, although farming is generally preferable.&#xA; - **Farming (Planting)**.  Usually one full-sized farm plot and a couple skilled planters are enough to keep a fortress going, especially if you buy any food or drink from caravans.  However, it might work well to have lots of peasants with planting enabled, rather than a couple dedicated farmers, but I haven't tried it.&#xA; - **Cleaning**.  Very useful when you wipe out a dozen ambushers at the gate and everyone is tracking blood all over the place.&#xA; - **Pump Operating**, although dwarf-powered pumps are generally of limited use.&#xA;&lt;h3&gt;Labors that affect quality (but you probably won't care)&lt;/h3&gt;&#xA; - **Architecture**.  Skill does [not affect building speed](https://dwarffortresswiki.org/index.php/DF2010:Architecture).  It does have an effect on the quality of constructed buildings, but this is generally very minimal (as outlined in the linked article).&#xA; - **Mechanics**, in some cases.  The quality of mechanisms, traps, etc. is not terribly important, unless you really want Urist McLookyLoo to be ecstatic about that Fine Stonefall Trap he saw last week.&#xA;EDIT: Mechanism quality does affect trap quality, as pointed out by Raven in comments.&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-08T13:27:52.883" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="7049" PostTypeId="2" ParentId="6891" CreationDate="2010-09-07T21:19:44.407" Score="1" Body="&lt;p&gt;One possible solution is to run (and have your friend run) StarCraft II through Steam.  Steam is much less expensive to keep perpetually open than StarCraft and alerts your friends when you enter a game, even when you're not in any game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam accounts are free, and it's a good place to keep all your games organized so that you have quick access to them in one place.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-09-07T21:19:44.407" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7051" PostTypeId="2" ParentId="7023" CreationDate="2010-09-07T21:47:28.733" Score="1" Body="&lt;p&gt;There is an achievement for completing the game in one sitting, with 5 deaths or less, so I would think that for the standard player, it shouldn't be very long.  I completed it in one sitting myself, and it took me between 2 and 3 hours.  for 1,200 points, I'd expected a bit more, but the atmosphere and ambiance in the game mostly made up for my feelings of being shortchanged.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-09-07T21:47:28.733" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="7053" PostTypeId="1" AcceptedAnswerId="7057" CreationDate="2010-09-07T22:01:42.497" Score="11" ViewCount="620" Body="&lt;p&gt;What I ask myself is what counts more in StarCraft II? Is it a well balanced strategy (e.g. I know my opponent will get a lot of zerglings only, so I build a Colossus to roast his units) or is it the speed - the perfect timing and hitting of the correct buttons and the use of a perfect hotkey system?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mean is it important to click as fast and precisely as you would do in a FPS or is the strategy the more important aspect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Couldn't figure it out, I had matches where I mad many &quot;mistakes&quot; but won with a good strategy, vice versa the same.&lt;/p&gt;&#xA;" OwnerUserId="2653" LastEditorUserId="18" LastEditDate="2010-09-07T22:13:13.667" LastActivityDate="2010-09-08T20:19:26.243" Title="Speed vs Brain: What matters?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7054" PostTypeId="2" ParentId="7053" CreationDate="2010-09-07T22:05:59.450" Score="3" Body="&lt;p&gt;The best answer you'll get is that both are very important. Higher APM opens up new strategic possibilities, as the ability to react and plan faster gives you new options. Similarly, the effectiveness of your strategy is inherently capped by your ability to execute it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While certain playstyles may be more forgiving to a lower APM player, and certain strategies may require less reaction time at the expense of requiring better planning, at the end of the day, you're only as good a player as both skillsets combined.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-07T22:05:59.450" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7055" PostTypeId="2" ParentId="6906" CreationDate="2010-09-07T22:06:47.363" Score="3" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Once you've completed Lost Viking, are you able to select higher difficulties without first re-completing the game on the easiest setting?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are no difficulty settings that you can select. The game gives you the option of starting back at the first level and gets progressively harder each time you choose to loop through it. Enemies get a little harder to kill and a little faster, and certain in-game elements change. For example, the 3rd level has laser barriers you have to dodge on subsequent play-throughs (level6, 9, etc).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Presumably there is a score multiplier when playing the harder modes; what are they and how many difficulties are there?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Nope. Enemies are worth the same number of points regardless of how many times you've looped through the game.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When returning to Lost Viking, my &quot;high score&quot; is always 0. Is this retained if you save after leaving the arcade game?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's always retained my highest score from within that campaign. I haven't checked to see if your high score persists to game sessions in other campaign play-throughs. &lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2010-09-07T22:06:47.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7056" PostTypeId="2" ParentId="7043" CreationDate="2010-09-07T22:34:59.880" Score="2" Body="&lt;p&gt;There are several swords you can find, which are better than meteorite swords.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best swords you get from meteorites/runes is when you use 3 equal meteorites/runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the &lt;a href=&quot;http://witcher.wikia.com/wiki/Sword&quot; rel=&quot;nofollow noreferrer&quot;&gt;Witcher-wikia&lt;/a&gt; the &lt;a href=&quot;http://witcher.wikia.com/wiki/Gwalhir&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gwalhir&lt;/a&gt; is a pretty nice sword you can buy from the blacksmith's son in your current chapter. (and it is better than the meteorite swords)&lt;/p&gt;&#xA;" OwnerUserId="1743" LastActivityDate="2010-09-07T22:34:59.880" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7057" PostTypeId="2" ParentId="7053" CreationDate="2010-09-07T22:47:36.017" Score="20" Body="&lt;p&gt;I think the best way to imagine it is to imagine your total effectiveness as combination of the two attributes - you call them Speed and Brain.  I think your total effectiveness is best modeled as Speed times Brain.  Increasing either one is useful, but increasing only one is not as helpful as increasing both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a 10 for Brain but a 1 for Speed (IE you know exactly what your opponent is thinking, but you can barely use a mouse), your total score is 10.  If you are as dumb as a pile of bricks (Brain 1) but have great mouse skills (Speed 10), you might also have a score of 10.  but a guy with moderate brains and fingers might have a score of 5 times 5 or 25, which would beat both of the extremely lopsided guys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, note that if you watch a lot of vids and up your Brain score by 4 points to 9, you're a 9 times 5 or 45.  If you instead watched some vids and practice some &quot;Speed&quot;, you're now 7 times 7, or 49.  In other words, try to balance out both strategy and execution.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="2045" LastEditDate="2010-09-08T20:19:26.243" LastActivityDate="2010-09-08T20:19:26.243" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7058" PostTypeId="2" ParentId="7043" CreationDate="2010-09-07T22:49:34.343" Score="6" Body="&lt;p&gt;Gwalhir is one of the best (if not &lt;em&gt;the&lt;/em&gt; best) steel swords in the Enhanced Edition, so if you can buy that it will last to the end of the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also get a very nice Silver sword at the very end of chapter 4. Both of these swords are much better than even the best crafted swords, but since you can't do anything else with those runes, you might as well craft a silver sword to use during chapter 4.&#xA;You can find a list of all of them here: &lt;a href=&quot;http://witcher.wikia.com/wiki/Rune_swords&quot; rel=&quot;noreferrer&quot;&gt;Rune Swords&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I like one Moon + two Earth runes for a mix of extra damage, knockdown, and sensitivity to silver.&lt;/p&gt;&#xA;" OwnerUserId="108" LastActivityDate="2010-09-07T22:49:34.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7059" PostTypeId="2" ParentId="7039" CreationDate="2010-09-07T23:08:02.363" Score="12" Body="&lt;p&gt;I think I put about 40 hours in to Fallout 3 on the PS3 (not the GOTY edition) - finished the main storyline, plus a bunch of side missions and random wandering. The game froze and required a hard reset of the PS3 about 3 or 4 times, and I got stuck on scenery once which required me to go back to my last save. So that's about one reload every 8 hours of play time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it's probably the buggiest PS3 game I've played, I wouldn't call it &quot;unplayable&quot;, just annoying. I really enjoyed playing it and I think it's worth putting up with the bugs.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2010-09-07T23:08:02.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7060" PostTypeId="2" ParentId="6597" CreationDate="2010-09-07T23:09:34.370" Score="5" Body="&lt;p&gt;For the skilling: Actually imho the witcher is a melee fighter, so putting more points to the sword skills will work well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the magic skills: concentrate on one or two spells, that should be enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keeping this in mind, you won't make big mistakes on your skilltree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;I read that you can carry over your character to The Witcher 2, so keep your savegames!&#xA;(the skill tree will be reset though, as they are refactoring the skills)&lt;/p&gt;&#xA;" OwnerUserId="1743" LastEditorUserId="816" LastEditDate="2010-10-20T02:06:50.483" LastActivityDate="2010-10-20T02:06:50.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7062" PostTypeId="2" ParentId="7041" CreationDate="2010-09-07T23:29:59.583" Score="5" Body="&lt;p&gt;Armed with sjohnston's list, you can gain some level of control over who does the skilled labors by designating a Manager (&lt;kbd&gt;n&lt;/kbd&gt;obles screen) and utilizing &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Manager&quot; rel=&quot;nofollow noreferrer&quot;&gt;workshop profiles&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;With a workshop's profile you can permit or forbid individual dwarves from using the workshop, and/or set minimum and maximum skill levels for the use of that workshop. In this way, you could have one set of workshops for your novice-masons dedicated to the creation of rock blocks  (blocks' value are not increased by the mason's skill) and another set of workshops for your master-masons dedicated to the creation of stone furniture (for example). This saves you from juggling labors for certain things.&lt;/p&gt;&#xA;&lt;p&gt;Unfortunately, this approach is not &lt;em&gt;entirely&lt;/em&gt; compatible with using the jobs manager screen (&lt;kbd&gt;j&lt;/kbd&gt;,&lt;kbd&gt;m&lt;/kbd&gt;) to designate tasks, as your manager doesn't know which workshop should get low-skill or high-skill jobs. In the above example, you'd just have to order rock furniture and rock block production at the workshops themselves.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-07T23:29:59.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7063" PostTypeId="2" ParentId="3975" CreationDate="2010-09-08T01:34:01.583" Score="0" Body="&lt;p&gt;Blizzard has a sticky poll titled, &quot;&lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/628236586&quot; rel=&quot;nofollow noreferrer&quot;&gt;APM Racing&lt;/a&gt;&quot; which focuses on APM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some key takeaways from the comments&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Its more about strategy then how many times you can click the mouse&lt;/li&gt;&#xA;&lt;li&gt;Harass with your worker scout. Will definitely get that early-ish APM up with good reason.&lt;/li&gt;&#xA;&lt;li&gt;Lot of APM buffing I've seen is just mindless repeats of basic commands and I'm just not into that. I've seen my APM spike around 170 but thats just me needing to cast FG or use Inject Larva after morphing a bunch of units.&lt;/li&gt;&#xA;&lt;li&gt;The people going &quot;APM is for noobs that spam&quot;, it keeps your hand warm during the early games. its difficult to go from 30 at the start to 200+ later, when you really need it. Cold hands= slower reactions and it gets harder to click stuff properly, resulting in misclicks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-08T01:34:01.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7065" PostTypeId="2" ParentId="7053" CreationDate="2010-09-08T03:28:46.000" Score="3" Body="&lt;p&gt;I'm going to possibly be a little controversial and say that long term I would say that speed is going to be the limiting factor and more a measure of potential.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are physical limits to have fast you can act (which is actually limited by how fast you can think, rather than how fast you can physically press buttons because if you're just mashing buttons you could easily get 300+ APM but it's meaningless)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have a good strategy is equally important to have, but it's easier to learn, especially with replays, videos and sites like this.  Just because you didn't make up the strategy doesn't mean that you can't copy it and do it better than the person that did invent it.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-09-08T03:28:46.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7066" PostTypeId="1" AcceptedAnswerId="7068" CreationDate="2010-09-08T03:48:50.757" Score="11" ViewCount="945" Body="&lt;p&gt;I just bought a giant leopard and a giant tiger from those tree-loving elves. I also bought an elephant, which I promptly slaughtered for a strange mood dwarf. But said dwarf has yet to be placated! I have decided to slay the leopard to placate the poor fool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yet, said leopard does not show up on my stocks screen! Why is this? Is there another way to butcher the animal?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-08T21:59:24.927" Title="Why can't I butcher a leopard?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7068" PostTypeId="2" ParentId="7066" CreationDate="2010-09-08T04:52:48.837" Score="3" Body="&lt;p&gt;While JavadocMD's comment/answer may work. (Assuming you can have them kill it, if not you could still throw it in a deep pit.) This would usually result in mutilating the corpse, or maybe your dwarves would bury it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest and probably best way would be to train it as a war/hunting animal at the kennel. Then it will show up in the animal list and can be butchered. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for why it won't normally show up, it's probably a bug related to the fact that you bought it.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-09-08T21:59:24.927" LastActivityDate="2010-09-08T21:59:24.927" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7069" PostTypeId="1" CreationDate="2010-09-08T05:41:06.833" Score="26" ViewCount="10076" Body="&lt;p&gt;I've seen a number of mentions to several maps that help improve your Starcraft 2 gameplay.  Two I've heard often are Yet Another Build Order Trainer (YABOT) and the Multitasking trainer.  &lt;em&gt;(I'll post them as answers - marked as community wiki, I'm not rep whoring!)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What other training maps are available?  One answer per post please.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="1787" LastEditDate="2012-05-31T15:34:11.397" LastActivityDate="2012-05-31T15:34:11.397" Title="What are the essential Starcraft 2 maps for training?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" CommunityOwnedDate="2010-09-08T05:41:18.550" ContentLicense="CC BY-SA 2.5" />
  <row Id="7070" PostTypeId="2" ParentId="7069" CreationDate="2010-09-08T05:43:15.667" Score="11" Body="&lt;h3&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752&quot; rel=&quot;noreferrer&quot;&gt;Yet Another Build Order Tester (YABOT)&lt;/a&gt;&lt;/h3&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This project is a series of standard 1v1 Blizzard maps adapted to include a sophisticated build order testing system. You are given 7 minutes to execute the chosen build while keeping up worker production and creating the largest army possible. You will need to pay some attention to Micro because the AI will send attack waves depending on what build order you choose for the computer. At the end of the 7 minutes, you are given a score which tells how well you executed the build. Also included is a &amp;quot;Freestyle&amp;quot; build, which monitors your play and displays the build order you performed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-08T07:02:36.443" CommentCount="3" CommunityOwnedDate="2010-09-08T05:43:15.667" ContentLicense="CC BY-SA 2.5" />
  <row Id="7071" PostTypeId="2" ParentId="7069" CreationDate="2010-09-08T05:44:37.053" Score="15" Body="&lt;h3&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&quot; rel=&quot;noreferrer&quot;&gt;Multitasking Trainer&lt;/a&gt;&lt;/h3&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;On the bottom left side of the map is your starting position and right above that is a terran base. Your purpose is to create an army and destroy the enemy base. The terran will attack and/or drop you at several points in time depending on the difficulty setting. There is also a neutral unit at the island on the right side that you have to rescue and bring back to your base.&lt;/p&gt;&#xA;&lt;p&gt;The tricky part is that in the top right side of the map you control a probe that is constantly being chased by a zergling. So you need to manage your base, defend the attacks and save the neutral unit, all while microing the probe to keep it from dying. This is a great way to practice not only your early game scouting but also your multitasking and hotkey usage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-08T05:44:37.053" CommentCount="1" CommunityOwnedDate="2010-09-08T05:44:37.053" ContentLicense="CC BY-SA 2.5" />
  <row Id="7072" PostTypeId="2" ParentId="7006" CreationDate="2010-09-08T06:07:02.447" Score="3" Body="&lt;p&gt;At level 75, you should also have available a set constructed by a Blacksmith which should be fine to level with.&lt;/p&gt;&#xA;" OwnerUserId="1692" LastActivityDate="2010-09-08T06:07:02.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7073" PostTypeId="1" AcceptedAnswerId="7082" CreationDate="2010-09-08T07:55:37.173" Score="11" ViewCount="1911" Body="&lt;p&gt;i've been playing SC2 for quite a few weeks and managed to get with my team into the higher leagues in 3v3 and 4v4. However now it seems my team is suffering much more losses than before. We analyzed our games and found out that if we do not win in the early game, we loose almost always. The thing is, that we seem to build tier 1 and 2 units only and forget to upgrade. We have good micro and a decent macro, but marines/roaches/stalkers are too weak against tanks/collosi/mutas - what i mean is that we simply have difficulties recognizing the right time to tech up and so we get nailed by better units although our army is bigger, we expand and can micromanage quite well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So my question is - how to recognize when it is time to tech up and how to do it most effectively from the standard builds?&lt;/strong&gt; Perhaps the most crucial part of the question is WHEN to do it, since doing it too soon results in being overwhelmed by enemy t1 army and doing it too late results in being overwhelmed by enemy teched up army :) This question is mainly focused on 3v3 and 4v4 but it might fit for 1v1 too, although i do believe there will be differences - perhaps we shouldn't all do the same and instead let one of our teammates tech up while others fight off the enemy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, we do scout our enemy, but since we play higher leagues, most of the time there are no &quot;turtles&quot; - fighting occurs the whole game. Of course if the enemy turtles, we tech up, expand and wipe them out ;)&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="20306" LastEditDate="2013-10-22T18:36:57.567" LastActivityDate="2013-10-22T18:36:57.567" Title="How to effectively transfer to midgame tech in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7074" PostTypeId="1" AcceptedAnswerId="7332" CreationDate="2010-09-08T08:40:38.933" Score="11" ViewCount="8070" Body="&lt;p&gt;I have played yesterday the Africa scenario, and I started the game in the area of Egypt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There were some good resources but the desert block me to build more than 4 cities and later in the game I was easily destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to that only one city was near mountains and could provide a good production rate to build military.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the right strategy to use in this cases?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-12T21:17:35.167" Title="What strategy to use in Civilization IV when you start in an inaccessible area?" Tags="|civilization-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7075" PostTypeId="2" ParentId="2167" CreationDate="2010-09-08T11:46:04.870" Score="2" Body="&lt;p&gt;Off the top of my head (I've not played Pro Evo in a couple of years) I don't remember it being possible to change a player's side as it is their natural-footedness that the R/L represents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way I reckon you'd be able to do that is if you can still edit players individually via the game's editor?  You could use this to boost your player's &lt;strong&gt;Weak Foot Accuracy&lt;/strong&gt; (set it to 8 or more) and &lt;strong&gt;Weak Foot Frequency&lt;/strong&gt;.  Even then, if you make changes, it may not be possible to add them in to your existing Master League since the game's already underway.&lt;/p&gt;&#xA;" OwnerUserId="2270" LastActivityDate="2010-09-08T11:46:04.870" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7078" PostTypeId="2" ParentId="3936" CreationDate="2010-09-08T12:18:15.607" Score="6" Body="&lt;p&gt;I agree with RCIX's point about the radar, and possibly some aircraft/tanks on patrol for spotting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I find that this is often like a &quot;queen swap&quot; in chess; in the early game you can usually only defend against it by sacrificing your own ACU. Although, if your ACU has enough research on it it may well survive taking out their ACU before it gets to your base.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-09-08T12:18:15.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7079" PostTypeId="1" AcceptedAnswerId="7081" CreationDate="2010-09-08T14:41:05.450" Score="9" ViewCount="1634" Body="&lt;p&gt;Specifically, I'm a Zerg player learning to fast expand and trying to play a more macro game.  How many drones do I take off my main and put at my expo?  Is this number consistent with future expos as well?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="126" LastEditDate="2010-09-08T17:17:22.260" LastActivityDate="2011-06-13T07:54:31.257" Title="How many drones to transfer to expansion(s)?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7080" PostTypeId="2" ParentId="7014" CreationDate="2010-09-08T14:48:17.797" Score="0" Body="&lt;p&gt;then the best way to do is use your sniper without scope or use melee in close quarters, that helps to some level in any COD game or the best way would be abandon mission until the enemy is cleared.&lt;/p&gt;&#xA;" OwnerUserId="2056" LastActivityDate="2010-09-08T14:48:17.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7081" PostTypeId="2" ParentId="7079" CreationDate="2010-09-08T14:53:31.973" Score="14" Body="&lt;p&gt;There are two schools of philosophy on drone transfer (this only is for drones on minerals):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;All but 16&lt;/li&gt;&#xA;&lt;li&gt;Half (or really any other number between this and #1)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Both have their merits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is based on the assumption that &lt;a href=&quot;https://gaming.stackexchange.com/questions/1338/whats-here/1509#1509&quot;&gt;any unit after the 16th is only doing a fraction of the work it could do otherwise&lt;/a&gt;; transferring those means you gain more minerals without any additional cost.  Most companies would kill for this opportunity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The latter is based on the idea that when powering drones you don't want to have to select your Hatcheries individually, so by doing this both sites need just as many new drones and you can power without noticing location.  This often falls under the criticism that any drones being transferred aren't producing minerals; this is fine when they're at reduced effectiveness, while it's a bad idea under 16.  While this is true, any drones produced at one base and rallied to the next suffer from the same problem, so the net loss is actually zero (unless you don't rally, in which case your economy is slowed for other reasons).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you start playing with really ridiculous math (ridiculous because of the assumptions you have to make) you should find out that the net effect is the same.  You will notice that Pro players tend to favor the former as more money now is better than the same money later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my suggestion is: all drones on minerals but 16.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-06-13T07:54:31.257" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="7082" PostTypeId="2" ParentId="7073" CreationDate="2010-09-08T15:07:07.080" Score="3" Body="&lt;p&gt;I don't play a lot of 3v3 and 4v4, but I would imagine the later tech transition is in part due to the much larger army you can bring to bare in early stages (having 4 people to draw on).  I'm not sure how to help with that, but I can give you the 1v1:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tech transitions should be part of your overall strategy.  If your strategy is: Speedling into Infestory/Baneling into Ultralisk (the TLO ZvT), then you have clearly defined goals as to when to tech.  You know that you'll have early harassment with speedlings, you switch to Baneling/Infestor as he starts to get Medivacs for his MMM, you'll upgrade melee damage, and once he gets his factory up and producing you'll move to Ultralisks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Day9 once said &quot;every [good] strategy has a beginning, a middle and an end.&quot;  This was true even at the beginning of Beta when Zerg players went just Roaches.  The strategy then was: I'm going to open Roaches.  For my midgame I'm going to get Upgrades, Roach Speed, Burrow and Tunneling Claws.  For my late game I'm going to get Roach HP Regen while unburrowed (since removed). Its not hard to see why people thought Roaches were overpowered at the time, but the key thing here is that even in this simple case he has ideas of when he wants to tech; its part of his core strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is not to say you won't have to adapt to what your opponent is doing.  If your strategy is the TLO ZvT hellion harassment, maybe you build some Roaches before teching to Infestor.  However, the key to execution is knowing that even before you've completely shut down that harassment you need to be upgrading your lair and getting Infestors.  Just because you adapt doesn't mean you have to compromise your strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to give you one last example: Terran MMM, because its actually well defined:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I'm going to wall off and open 3 Rax&lt;/li&gt;&#xA;&lt;li&gt;Once I have a nice clump of units I'm going to expand&lt;/li&gt;&#xA;&lt;li&gt;My mid game is going to be getting Stim and Medivacs&lt;/li&gt;&#xA;&lt;li&gt;Once I have a sizable force I'm going to start breaking map control&lt;/li&gt;&#xA;&lt;li&gt;For my end game I'm going to add on factories and start pushing siege tanks.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The reason MMM is such a popular build is that is very easy to do and it has a very nice mid and late game transition.  Once you have your 3 Barracks you think about Expo.  Once you have Expo you go to Medivac for your Stim.  Once you've moved to late game you're backing up with Tanks.  At all points you are strong, and at no point do you stop using the unit producers you currently have.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-08T15:07:07.080" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7083" PostTypeId="2" ParentId="7074" CreationDate="2010-09-08T15:21:00.573" Score="6" Body="&lt;p&gt;Expand aggressively early on.  Get workers/settlers built right away and push your borders out.  Make sure that you get some cities into more fertile areas early before cultural borders close you off.  You can then backfill additional cities behind that afterwards.  If you still end up significantly smaller than your neighbors, head for catapults and be prepared to take additional territory by force.  There's a reason that a large component of the &quot;scores&quot; shown for each civilization is area controlled, if you fall behind the other civs in terms of area controlled you will not be able to keep up with them in the mid/late game.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-08T15:21:00.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7084" PostTypeId="1" AcceptedAnswerId="7087" CreationDate="2010-09-08T15:50:15.427" Score="9" ViewCount="1116" Body="&lt;p&gt;I'm looking for some base builds in Terran and Zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4warpage is a solid build that allows me to build a universal army (zealot/sentries/stalkers ratio changes depending on my opponents strategy). It allows me early tweaking (2gate push, 3gate into robo, 3gate into twilight, 3gate into stargate), or transitions later on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do the other races have something similar?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2016-09-28T16:11:46.030" Title="What are the Terran and Zerg equivalents of 4warpgate?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7085" PostTypeId="1" AcceptedAnswerId="7090" CreationDate="2010-09-08T15:58:24.763" Score="7" ViewCount="4315" Body="&lt;p&gt;I have already bought SC2, and now my copy of the game is not with me. I would like to download it from an official website, but I failed to find the link. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find the game on an official site?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(If it matters, I bought the EU game)&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2015-12-07T14:59:42.073" Title="Where can I download a digital Starcraft II copy?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7086" PostTypeId="2" ParentId="7085" CreationDate="2010-09-08T16:00:22.237" Score="1" Body="&lt;p&gt;Go to &lt;a href=&quot;http://www.battle.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.battle.net&lt;/a&gt; and login with your Battle.net account, You should be able to re-download from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under My Games, just click on the SC II boxart, and select Manage Game. There should be a download link.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-08T16:00:22.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7087" PostTypeId="2" ParentId="7084" CreationDate="2010-09-08T16:00:29.093" Score="8" Body="&lt;p&gt;The short answer is: No.  4 Gate is a powerful strategy with a lot of flexibility.  This is because, as a race, Protoss is really dependent on their Tier 1 units.  Since Protoss Tier 1 tend to be fairly tough units and a cheap caster, they can get away with this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By comparison Terran Strategies are usually based around one of three different openings:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3 Rax&lt;/li&gt;&#xA;&lt;li&gt;Mech&lt;/li&gt;&#xA;&lt;li&gt;1:1:1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Each of which has its advantages.  In terms of flexibility the 1:1:1 build gives you access to a wide arsenal of Terran units, but lacks the the synergy of upgrades, and thus relies on unit composition to make up.  Meanwhile, Mech has very little flexbility and relies on the strength of Siege Tanks supported by Thor/Hellion to deal with Air/Melee.  By comparison the 3 Rax has nice flexibility.  I think this is the closest thing you're going to find to a 4 Gate equivalent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The standard 3 Rax opening is: 2 Techlabs + 1 Reactor and producing 2 Marauder/2 Marine.  Some of the nice tweaks to this are: Including Ghosts (great against Muta/Toss), Mass Reapers (powerful vs early game Zerg, with a transition into pure Marauder), Supporting with Siege Tanks (deals with most ground strategies), and even drops via Medivacs (powerful harassment and nice synergy with Stim).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By comparison, Zerg doesn't really have a nice normal build like these, though Roach/Hydra play is still fairly standard.  Some people will say this is because Zerg adapt very quickly (all their unit production is shared), where as other might suggest that Zerg tech VERY slowly, and thus are forced to depend on their Tier appropriate units while trying to tech up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-08T16:00:29.093" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7088" PostTypeId="2" ParentId="7085" CreationDate="2010-09-08T16:02:52.413" Score="1" Body="&lt;p&gt;Log into your account at &lt;a href=&quot;http://www.battle.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.battle.net&lt;/a&gt; and go to &quot;Account -&gt; Your Game Accounts -&gt; Starcraft II&quot;.  There, you will find &quot;Download Game Client&quot; &lt;/p&gt;&#xA;" OwnerUserId="3386" LastActivityDate="2010-09-08T16:02:52.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7089" PostTypeId="2" ParentId="6963" CreationDate="2010-09-08T16:04:30.033" Score="0" Body="&lt;p&gt;Mengsk was directly responsible for the destruction of Tarsonis and indirectly for the creation of queen of blades. Kerrigan is a living reminder of what he done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mengsk experimented with zerg-protos hybrids, I wouldn't be very surprised to see some sort of grand plan of the Xel'Naga (Mengsk being controlled by the Xel'Naga or something like that). We didn't really see what actually happened with Terrans in the future vision.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2010-09-08T16:04:30.033" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7090" PostTypeId="2" ParentId="7085" CreationDate="2010-09-08T16:06:14.287" Score="9" Body="&lt;p&gt;You can download it directly from your Battle.Net account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://eu.battle.net/account/management/download/#sc2-downloads&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://eu.battle.net/account/management/download/#sc2-downloads&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click on the Windows or Mac button to download.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(You can even change the language if you want. I bought the French version but was able to download and play with the English version.)&lt;/p&gt;&#xA;" OwnerUserId="124" LastActivityDate="2010-09-08T16:06:14.287" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7091" PostTypeId="1" CreationDate="2010-09-08T16:06:49.130" Score="4" ViewCount="959" Body="&lt;p&gt;So, I figure that the next step in getting better as a player is to play as the other races to get to know their strengths/weaknesses/openers/etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you recommend this practice?  What do you think about as you are doing it?  Is there a good meta strategy that you recommend?  Do you play scored games?  Or do you play against AI to avoid getting crushed on record?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just wondering what you think?&lt;/p&gt;&#xA;" OwnerUserId="3386" LastActivityDate="2010-09-09T00:59:46.150" Title="Getting Better -- Playing other races" Tags="|starcraft-2|" AnswerCount="2" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="7092" PostTypeId="2" ParentId="7084" CreationDate="2010-09-08T16:10:56.207" Score="7" Body="&lt;p&gt;Regarding the Zerg side of things, like tzenes said their isn't really a truly flexibile build for the race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg is very much reactionary, all the way to the first few minutes of the game.  Your flexibility comes in with your ability to tech switch and/or adapt to your opponent's build and unit composition.  In other words, if I see you 2 gating, I am going to get zerglings (with speed) quickly and spine crawlers so I would one base for awhile to hold you off, and then either counter attack or keep tabs on you to see what comes next.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously when that has been determined, I can adjust my units to counter yours.  Here is a great video on how a zerg player can counter a &lt;a href=&quot;http://www.youtube.com/watch?v=dmPqWaxabWI&quot; rel=&quot;nofollow noreferrer&quot;&gt;4 gate&lt;/a&gt; by HDStarcraft.  This showcases what the Zerg can do and how it is flexibile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg play quite differently than the other races so it is difficult to say &quot;go this build and you'll be set for almost anything!&quot;.  I recommened tzenes link in the comment to your question for a compilation of common Zerg builds with short descriptors on what they are used for/against.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-08T16:10:56.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7093" PostTypeId="2" ParentId="7091" CreationDate="2010-09-08T16:18:36.787" Score="1" Body="&lt;p&gt;Personally, I stick with just Zerg at the moment because of how I view the game.  I want to get really good with Zerg before I switch to a different race because I would rather be a great Zerg player than a mediocre random player.  That is just a personal preference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So then how do I learn about other races?  Replays, game casts, gaming.se, friends that play other races basically tapping into the community.  Using this benefits me solidly enough as a casual player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do think there is a lot you can learn from playing multiple races though but I feel this requires more time with the game which I just can't afford.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are a few links to help you with getting better:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/7069/what-are-the-essential-starcraft-2-maps-for-training&quot;&gt;Training Maps&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/6996/initial-starcraft-multiplayer-training&quot;&gt;AI training&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/2900/great-ways-to-learn-starcraft-ii&quot;&gt;Learning Methods&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2010-09-08T16:59:19.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7094" PostTypeId="2" ParentId="7066" CreationDate="2010-09-08T17:45:01.310" Score="2" Body="&lt;p&gt;As soon as the elf diplomat left, the missing animals appeared on the z-stocks screen.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-08T17:45:01.310" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7095" PostTypeId="1" AcceptedAnswerId="7100" CreationDate="2010-09-08T17:56:35.743" Score="4" ViewCount="295" Body="&lt;p&gt;After using the Red Star Power in the &quot;Gate&quot; universe and collection all 100 purple coins, you get a new power star and then there are a few red star power pickups around the observatory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any reason for this other than another method of travel around the observatory, or are they required to find some secret area?&lt;/p&gt;&#xA;" OwnerUserId="2526" LastEditorUserId="8350" LastEditDate="2011-08-13T12:43:44.697" LastActivityDate="2011-08-13T12:43:44.697" Title="What is the purpose of the Red Star Power?" Tags="|nintendo-wii|super-mario-galaxy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7096" PostTypeId="2" ParentId="5762" CreationDate="2010-09-08T17:59:14.363" Score="3" Body="&lt;p&gt;It appears that SC2Ranks.com has finally added an achievement points list!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://sc2ranks.com/ach/all/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2ranks.com/ach/all/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2526" LastActivityDate="2010-09-08T17:59:14.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7097" PostTypeId="2" ParentId="6597" CreationDate="2010-09-08T18:02:58.053" Score="11" Body="&lt;p&gt;Make sure that you finish the trophy quests before leaving each area.  You cannot go back to do these later, and you will miss out on an end-game weapon if you do not do them all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only place where you can really hurt yourself in terms of character development is wasting skill points, so take a careful look at the descriptions and think about how you want to play.  The easiest route is probably Fire+Melee, ignoring all other spell upgrades, though there are a number of ways to play.  The skill for advanced techniques in hand to hand will help you get through the boxing minigames, but the charge-up boxing power is not very useful.  Likewise, the power to reduce drunkenness time is not useful -- you can always use a potion if you need to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get a 3-red meteorite sword by the end of chapter 2, if you are careful, and it will last you a long time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't neglect potions and sword oils.  Having a sufficient supply of these will get you through most encounters.  Make sure you also keep at least a small supply of the one that removes toxicity -- you will not always have a campfire on hand to rest it out.&lt;/p&gt;&#xA;" OwnerUserId="3374" LastActivityDate="2010-09-08T18:02:58.053" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7098" PostTypeId="1" AcceptedAnswerId="7099" CreationDate="2010-09-08T18:58:50.287" Score="11" ViewCount="893" Body="&lt;p&gt;Can you feedback buildings: Nexus, Orbital center?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2012-02-02T16:21:02.260" Title="Can feedback be used on buildings?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7099" PostTypeId="2" ParentId="7098" CreationDate="2010-09-08T19:18:27.273" Score="11" Body="&lt;p&gt;According to &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Feedback&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;&lt;sup&gt;*&lt;/sup&gt; (and the fact that I just tried it), it can't.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;sup&gt;*&lt;/sup&gt; Feedback is an offensive spell cast by the Protoss High Templar. It is cast on an enemy spell caster (&lt;strong&gt;cannot be used on buildings&lt;/strong&gt;), depleting the target's energy pool and dealing one point of damage for each energy lost. Feedback can only be cast on units with energy.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-09-08T19:18:27.273" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7100" PostTypeId="2" ParentId="7095" CreationDate="2010-09-08T19:55:09.453" Score="3" Body="&lt;p&gt;There are a couple of one-ups you can only get to by flying. I can't remember exactly where they are but I think one is under the entrance to the gate and the other is above the central spire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The kids also think that it gives you the opportunity to listen to the best music in the game - that which plays when you're flying.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-09-08T19:55:09.453" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7101" PostTypeId="2" ParentId="7039" CreationDate="2010-09-08T22:46:19.037" Score="1" Body="&lt;p&gt;As with any game, there are bugs. Fallout 3 is no different. I wouldn't say that it is worse then other games of similar complexity, but you do need to be careful. What's nice is that the game has a good auto-save feature that will prevent you from loosing too much time to a crash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest complaint I have is that VATS would sometimes bug out and not report the hit percentages correctly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With New Vegas on the way, it's great fodder for a Steam sale. If you have a PC that is. If not, you can probably find it used somewhere for not a whole lot of money.&lt;/p&gt;&#xA;" OwnerUserId="3040" LastActivityDate="2010-09-08T22:46:19.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7102" PostTypeId="2" ParentId="7031" CreationDate="2010-09-08T22:50:10.763" Score="0" Body="&lt;p&gt;When I played I noticed that whenever you jump from a certain height and land on a flat surface you fall, so my advice is to try to land into ramps or into half pipe ramps. I think there was no penalty height for the latter.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-09-08T22:50:10.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7104" PostTypeId="2" ParentId="7039" CreationDate="2010-09-09T00:01:29.350" Score="2" Body="&lt;p&gt;I own both the original and the GOTY versions of Fallout 3 for PS3. I've put more than 60 hours into the game and have encountered very few bugs; Certainly nothing that hampered my enjoyment of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's really no need to worry. Just buy it, play it, enjoy it!&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2010-09-09T00:01:29.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7106" PostTypeId="2" ParentId="7091" CreationDate="2010-09-09T00:59:46.150" Score="6" Body="&lt;p&gt;I think what helps to a certain extent.  I recommend instead of playing random, pick one of the other 2 races and play a good amount with them, I'd say at least 10-20 real games (if you've never played the race at all maybe play against AI just to learn the hotkeys), and then do the same with the 3rd race.  Just going straight into random is just going to throw you off and practicing with consistency is better than practicing many different things at the same time.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-09-09T00:59:46.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7107" PostTypeId="1" AcceptedAnswerId="8187" CreationDate="2010-09-09T01:18:24.750" Score="17" ViewCount="4007" Body="&lt;p&gt;When I go to join a multiplayer game in StarCraft 2, sometimes the game client says it is downloading a few items before it enters the queue. This notice appears at the top center of the screen, and is soon replaced by the the &quot;looking for players&quot; message and then the &quot;players found&quot; message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is it downloading? Presumably I already have all the game content, and also presumably it can't fetch data on my opponents (such as their avatars) until it has decided who to match me with, which can be minutes later. Blizzard isn't issuing micro-patches this way, are they?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: After the recent patch, these downloads took even more time. I'd love to know what's being downloaded, so I'm adding a bounty.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="20306" LastEditDate="2013-10-22T18:35:34.920" LastActivityDate="2013-10-22T18:35:34.920" Title="What does the StarCraft 2 client download when entering the league queue?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7109" PostTypeId="1" AcceptedAnswerId="7111" CreationDate="2010-09-09T01:36:02.617" Score="3" ViewCount="204" Body="&lt;p&gt;How do I get to the orange crystal for the quest &lt;a href=&quot;http://lotro.mmodb.com/quests/crystals-and-moonlight-3143.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crystals and Moonlight&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="8350" LastEditDate="2011-08-13T13:10:00.457" LastActivityDate="2012-01-13T21:44:20.737" Title="How do I get the orange crystals?" Tags="|lord-of-the-rings-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7110" PostTypeId="2" ParentId="7107" CreationDate="2010-09-09T01:37:41.130" Score="8" Body="&lt;p&gt;(Probably) The maps! You don't start with them all (or any?) and must download the appropriate player # maps before you can play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Presumably, yes, this does mean Blizzard can do micro patches on the maps themselves without needing to change the game client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: As per comments, it could also be doing a small check to ensure your maps are in fact up-to-date and not hacked. This wouldn't necessarily require downloading the full maps, but would require downloading &lt;em&gt;something&lt;/em&gt; (albeit small) for verification. But it's still likely to be map related.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Also, yes, my answer is speculative. The people who know the answer for sure are people who have looked at the game code. If such people reply with a better answer, please upvote that! :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: The other day I moused over the downloads as they were coming in. There was a tooltip and, indeed, it claimed to be downloading maps.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-10-12T21:56:26.693" LastActivityDate="2010-10-12T21:56:26.693" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="7111" PostTypeId="2" ParentId="7109" CreationDate="2010-09-09T01:40:41.093" Score="1" Body="&lt;p&gt;11.2s 111.1w in the Silvertine Lodes zone is the location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's in the goblin camp, you get there when you go from the nearby dwarfen camp (don't remember it's name, something with deep i think) down and at the bottom of the way is left a way further down to the goblin camp and right is a way through the rocks to the other crystals. Take the left path and try to get to the far right side of the goblin camp. There is a shortcut through the rocks on the right side of the way to the camp (There is also a quest-dwarf there). &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="121" LastEditDate="2012-01-13T21:44:20.737" LastActivityDate="2012-01-13T21:44:20.737" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7112" PostTypeId="1" AcceptedAnswerId="7127" CreationDate="2010-09-09T02:11:44.850" Score="10" ViewCount="396" Body="&lt;p&gt;Last I checked, almost all PC games were not noticeably faster with more than 1 or 2 cpu cores (the engines weren't very multi-threaded, apparently).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are most games and game engines coming out now able to take advantage of more than 2 cores?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(If not, can you suggest a few that do?)&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="1162" LastEditDate="2010-09-09T03:18:15.837" LastActivityDate="2010-12-13T12:49:10.733" Title="What speedup can I expect in modern PC games from switching to 3 or more CPU cores?" Tags="|performance|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="7113" PostTypeId="1" AcceptedAnswerId="7720" CreationDate="2010-09-09T02:18:03.917" Score="5" ViewCount="4831" Body="&lt;p&gt;How do I get a mount to use in Moria?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="8350" LastEditDate="2011-08-13T13:09:54.607" LastActivityDate="2013-12-11T15:27:42.543" Title="How do I get a mount in Moria?" Tags="|lord-of-the-rings-online|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7115" PostTypeId="1" AcceptedAnswerId="7122" CreationDate="2010-09-09T02:43:29.573" Score="14" ViewCount="1118" Body="&lt;p&gt;I recently picked up Final Fantasy XIII for the 360 and I wanted to know if there are any achievements I should know about a head of time so I don't screw up and have to play through again.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="9300" LastEditDate="2011-10-25T01:04:44.843" LastActivityDate="2011-10-25T01:04:44.843" Title="Achievements I should know before I start Final Fantasy XIII" Tags="|xbox-360|achievements|final-fantasy-13|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7117" PostTypeId="2" ParentId="7115" CreationDate="2010-09-09T02:50:40.973" Score="1" Body="&lt;p&gt;Check it out at &lt;a href=&quot;http://Xbox360achievements.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox360achievements.com&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It lists all Secret Achievement also, so don't scroll down to far if you don't want to know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.xbox360achievements.org/game/final-fantasy-xiii/achievements/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Final Fantasy XIII&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you click the Achievement guide tab it will give you a full description on how to get each achievement.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="1867" LastEditDate="2010-11-27T03:44:02.510" LastActivityDate="2010-11-27T03:44:02.510" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7121" PostTypeId="2" ParentId="7115" CreationDate="2010-09-09T04:28:15.027" Score="1" Body="&lt;p&gt;Looking at the list that Tricky posted, they look like the same ones as on the PS3. I don't believe it's possible to make any of them unachievable. I skipped some of the less-linear parts, but you can still come back later if it was important.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-09-09T04:28:15.027" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7122" PostTypeId="2" ParentId="7115" CreationDate="2010-09-09T05:41:28.220" Score="14" Body="&lt;p&gt;The two you want to watch out for are the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Loremaster&lt;/strong&gt; (Discerned the full attributes of 100 enemies.): just make sure you use &lt;em&gt;Libra&lt;/em&gt; multiple times on enemies until all attributes are filled out (no question marks). There are way more than 100 enemies in the game, but some enemies only appear in one chapter, which is really annoying if you're trying to be a completionist.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Treasure Hunter&lt;/strong&gt; (Held every weapon and accessory): make sure you &lt;strike&gt;equip every item before you sell it, and&lt;/strike&gt; don't sell weapons, even if you think they're junk. You don't want to sell weapons because you'll need to upgrade at each weapon at least once (upgrading creates a new item) to get the achievement.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The rest of the achievements you'll get as you progress through the game, or can be completed once you complete the game. Some of the achievements can only realistically be done after you complete the game.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2010-12-20T03:14:23.320" LastActivityDate="2010-12-20T03:14:23.320" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7124" PostTypeId="2" ParentId="3543" CreationDate="2010-09-09T06:00:18.537" Score="1" Body="&lt;p&gt;Torchlight is not a multiplayer game, they claim the next one will be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there's some interaction between your characters, if you play more of them. There's a common stash in the town, which allows you to pass items between them. This is really cool if you play with a certain char and find a good item for another char.&lt;/p&gt;&#xA;" OwnerDisplayName="user3193" LastActivityDate="2010-09-09T06:00:18.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7125" PostTypeId="2" ParentId="2300" CreationDate="2010-09-09T06:39:40.710" Score="3" Body="&lt;p&gt;I actually know the guy who set the Cream of the Clock record during the weekly competition they were having for that game, he has a video of it &lt;a href=&quot;http://www.youtube.com/watch?v=2fHRd-IYirs&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; (4.66s). Some games have glitches that let you get times you shouldn't be able to get on the leaderboards, but most of the time it's just people pulling off really impressive runs&lt;/p&gt;&#xA;" OwnerUserId="3391" LastActivityDate="2010-09-09T06:39:40.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7126" PostTypeId="2" ParentId="7112" CreationDate="2010-09-09T06:56:49.307" Score="0" Body="&lt;p&gt;If you look at it logically: Speedup in computers is done through parallelizing only (at least significantly). If you want to publish a game that takes advantage of current computers (and that's what most games want to do) you have to make your game ready for multithreading (&lt;a href=&quot;http://view.eecs.berkeley.edu/blog/?postid=5&quot; rel=&quot;nofollow noreferrer&quot;&gt;see also this blog post&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously parts like physics engine or KI can easily run each in a single process (if written like that!) which makes it easy to at least use some of the additional cores.&lt;/p&gt;&#xA;" OwnerUserId="1360" LastActivityDate="2010-09-09T06:56:49.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7127" PostTypeId="2" ParentId="7112" CreationDate="2010-09-09T08:52:34.820" Score="6" Body="&lt;p&gt;Almost all new engines or recent engines have been programmed with the multi-core in mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am speaking about Unreal Engine 3, Source Engine, CryTek Engine, ID Tech Engine and more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you would asked this question 2 years ago, I would answered you to go with dual-core CPU and get the highest clock frequency that your budget would allow you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But nowadays &lt;strong&gt;4-core is the way&lt;/strong&gt;. Of course puzzle, indie or casual games will not benefit too much from multi-core. But FPS, RPG and even RTS games will do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Choose an Intel i7 is not necessary. Intel Core i5 and AMD Phenom II X4 are great for games, bundled with a good GPU (of course).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rule of highest as-your-budget-allow CPU clock is still valid in the 4-core CPU selection. But consider that Intel compared to AMD at the same clock frequency will win.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-12-13T12:49:10.733" LastActivityDate="2010-12-13T12:49:10.733" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7128" PostTypeId="1" AcceptedAnswerId="7135" CreationDate="2010-09-09T09:11:23.243" Score="6" ViewCount="669" Body="&lt;p&gt;I did an online match and happened that my opponent used a strange storm cloud on one of my worms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This cloud remained some turns on the head of my worm and then disappeared, but I didn't really understood what was its effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you explain?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-09T22:58:10.000" Title="Strange storm cloud in Worms Reloaded" Tags="|worms-reloaded|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7129" PostTypeId="1" AcceptedAnswerId="7131" CreationDate="2010-09-09T10:14:29.000" Score="8" ViewCount="1565" Body="&lt;p&gt;Now that the Apple Game Center has opened the gates, where/how can I find games that support these new features? Searching the App Store shows me many games, but not specifically those which are interlinked with the Game Center..&lt;/p&gt;&#xA;" OwnerUserId="1669" LastEditorDisplayName="user28379" LastEditDate="2012-12-09T22:19:32.270" LastActivityDate="2012-12-09T22:19:32.270" Title="How can I find iOS games that support the new Game Center?" Tags="|ios|game-center|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7130" PostTypeId="2" ParentId="7129" CreationDate="2010-09-09T10:28:35.507" Score="0" Body="&lt;p&gt;If the store doesn't have an ad-hoc search option, chances are searching the store for &quot;game center&quot; is as close as you can get – I imagine the store search includes app description, which will mention the centre once it's supported.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-09T10:28:35.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7131" PostTypeId="2" ParentId="7129" CreationDate="2010-09-09T10:37:11.730" Score="3" Body="&lt;p&gt;There's an icon devoted to it in the &lt;em&gt;Featured&lt;/em&gt; tab in the App Store. While that may disappear in the future, you can also find a section under &lt;em&gt;Hot New Games&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Judging by how long &lt;em&gt;Made for iOS 4&lt;/em&gt; has lasted under &lt;em&gt;Hot New Games&lt;/em&gt;, this is likely where you'll always want to look for &lt;em&gt;Game Center&lt;/em&gt;-enabled games.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2010-09-09T10:37:11.730" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7135" PostTypeId="2" ParentId="7128" CreationDate="2010-09-09T13:39:46.887" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Marked For Death is a new weapon&#xA;  introduced in Worms Reloaded. It is&#xA;  activated by placing the cursor over&#xA;  the target worm, then using it. The&#xA;  afflicted worm will be marked with a&#xA;  storm cloud over their head and they&#xA;  will take highly increased damage&#xA;  until their death.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://worms.wikia.com/wiki/Marked_For_Death&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://worms.wikia.com/wiki/Marked_For_Death&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: All attacks do double damage for the rest of the game.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="2121" LastEditDate="2010-09-09T22:58:10.000" LastActivityDate="2010-09-09T22:58:10.000" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7136" PostTypeId="1" AcceptedAnswerId="7349" CreationDate="2010-09-09T13:46:42.860" Score="2" ViewCount="4275" Body="&lt;p&gt;How do I use skill points in Mafia Wars? Is there a recommended ratio for energy/ stamina/ attack/ defense/ health?&lt;/p&gt;&#xA;" OwnerUserId="3315" LastEditorDisplayName="user11502" LastEditDate="2011-11-25T16:59:07.840" LastActivityDate="2011-11-25T16:59:07.840" Title="Recommended ways to use skill points in Mafia Wars" Tags="|mafia-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7139" PostTypeId="2" ParentId="7129" CreationDate="2010-09-09T14:03:30.457" Score="1" Body="&lt;p&gt;There is a &lt;a href=&quot;http://forums.toucharcade.com/showthread.php?threadid=65946&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum thread on TouchArcade&lt;/a&gt; that is attempting to list all Game Center-capable apps.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of 9 Sep 2010, the list was:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ace Tennis 2010 Online &lt;/li&gt;&#xA;&lt;li&gt;Adrenaline Golf Online &lt;/li&gt;&#xA;&lt;li&gt;Azkend &lt;/li&gt;&#xA;&lt;li&gt;Bomber Online&lt;/li&gt;&#xA;&lt;li&gt;Cannon Challenge 2&lt;/li&gt;&#xA;&lt;li&gt;Cocoto Kart Online&lt;/li&gt;&#xA;&lt;li&gt;Cocoto Magic Circus&lt;/li&gt;&#xA;&lt;li&gt;Cro-Mag Rally&lt;/li&gt;&#xA;&lt;li&gt;DinoSmash Online&lt;/li&gt;&#xA;&lt;li&gt;Doodle Squares HD &lt;/li&gt;&#xA;&lt;li&gt;Enigmo&lt;/li&gt;&#xA;&lt;li&gt;Enigmo 2&lt;/li&gt;&#xA;&lt;li&gt;Farmville by Zynga&lt;/li&gt;&#xA;&lt;li&gt;Field Fencer&lt;/li&gt;&#xA;&lt;li&gt;Field Runners&lt;/li&gt;&#xA;&lt;li&gt;Flight Control&lt;/li&gt;&#xA;&lt;li&gt;GraalOnline Classic&lt;/li&gt;&#xA;&lt;li&gt;GraalOnline Classic+&lt;/li&gt;&#xA;&lt;li&gt;Icarus-X&lt;/li&gt;&#xA;&lt;li&gt;Isaac Newton’s Gravity&lt;/li&gt;&#xA;&lt;li&gt;Megaplex Madness - Now Playing&lt;/li&gt;&#xA;&lt;li&gt;Ms. Pac-Man&lt;/li&gt;&#xA;&lt;li&gt;Nanosaur 2 &lt;/li&gt;&#xA;&lt;li&gt;Pac-Man&lt;/li&gt;&#xA;&lt;li&gt;Real Racing &lt;/li&gt;&#xA;&lt;li&gt;reMovem &lt;/li&gt;&#xA;&lt;li&gt;Scramble: Challenge Edition by Zynga&lt;/li&gt;&#xA;&lt;li&gt;Touchgrind&lt;/li&gt;&#xA;&lt;li&gt;World Series of Poker Hold'em Legend&lt;/li&gt;&#xA;&lt;li&gt;WordsWorth&lt;/li&gt;&#xA;&lt;li&gt;Worldy Wings&lt;/li&gt;&#xA;&lt;li&gt;Zen Bound 2 Universal&lt;/li&gt;&#xA;&lt;li&gt;Zentomino &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2010-09-09T14:03:30.457" CommentCount="0" CommunityOwnedDate="2010-09-09T14:03:30.457" ContentLicense="CC BY-SA 2.5" />
  <row Id="7142" PostTypeId="1" AcceptedAnswerId="7181" CreationDate="2010-09-09T14:31:26.343" Score="19" ViewCount="5217" Body="&lt;p&gt;I played a 3v3 last night with &lt;em&gt;mostly&lt;/em&gt; novice players. It was PTT vs. ZZT. One of my opponents got sight in the rear of our bases and started flooding the place with Roaches and Hydralisks via Nydus Worms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We were able to fend off this attack with our various defensive units. Unfortunately, these had been up at the choke point and not really prepared to run back, which took some time so the Zerg were able do to some serious damage. What's more, the Zerg were able to retreat handily back to the Nydus Worm and live to harass again a minute later somewhere else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some good ways to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Detect an incoming Nydus attack quickly to react?&lt;/li&gt;&#xA;&lt;li&gt;Destroy the incoming Nydus Worm before it completes building?&lt;/li&gt;&#xA;&lt;li&gt;Take out the Nydus Worm after the units come out so they can't retreat?&lt;/li&gt;&#xA;&lt;li&gt;Prevent the whole thing from happening in the first place?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In this case I don't think denying sight would be possible, considering they had a Terran player with no qualms about using Scanner Sweeps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My initial thought for some defense was maybe getting some patrolling Marines or Reapers in the backs of the bases, just to start shooting at the thing when they saw it building. But then I wasn't sure how &lt;em&gt;many&lt;/em&gt; it would take to soundly deny the building from completing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thought I had was perhaps a Photon Cannon near the edge... would that be enough to take out the Nydus Worm before it completes (assuming we could place it well to see the best Nydus build locations)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;PS We did end up winning the game due to superior macro... and one of their players unfortunately disconnecting.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2016-02-10T13:55:36.780" Title="How do I defend against Nydus attacks in a StarCraft 2 team game?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7143" PostTypeId="2" ParentId="7142" CreationDate="2010-09-09T14:48:55.793" Score="2" Body="&lt;p&gt;What I learned from the campaign is that air units are very effective against Nydus Worms. Air units have the advantage of swiftly moving towards the Nydus Worm, without getting obstructed by the terrain. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in the case of Terran, you'd use &lt;a href=&quot;http://starcraft.wikia.com/wiki/Banshee&quot; rel=&quot;nofollow noreferrer&quot;&gt;Banshees&lt;/a&gt; and keep them near hot spots where they are likely to pop up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To prevent them from popping up, you first have to scout or scan their base to see if they actually have one. And if they do, spread out your air units as to reduce the traveling time towards the Nydus Worm. Hopefully, you will be able to destroy it before it releases (too many) units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also they have to be able to see the area to make it pop up, so scouting with a Raven to detect stealth or hidden units is advised. They can also use Overlords for this purpose and they are always a good target to take down on sight.&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="3569" LastEditDate="2011-03-18T23:36:47.453" LastActivityDate="2011-03-18T23:36:47.453" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7144" PostTypeId="2" ParentId="7142" CreationDate="2010-09-09T14:49:16.243" Score="20" Body="&lt;p&gt;I will say that your base was harder to get into than your teammates' - you were quicker to bring even a couple of units to the Nydus as soon as you saw it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nydus worms, like most Zerg buildings, start with little-to-no health and gain it as they build (up to 200 HP), so an early response, even with just a few units, can make a significant difference. One of my later Nydus attempts into your base was destroyed right as it started in one hit from a Zealot, for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't rely on Cannons because the Zerg player can almost always find a spot to build the Nydus worm that's out of range of the cannon, unless you spend so much on cannons that you're crippling your army.&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="2045" LastEditDate="2010-09-10T03:05:54.300" LastActivityDate="2010-09-10T03:05:54.300" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7145" PostTypeId="1" AcceptedAnswerId="7150" CreationDate="2010-09-09T14:55:20.197" Score="7" ViewCount="2622" Body="&lt;p&gt;I'm playing StarCraft 2 with grid layout. Is it possible to use this layout in StarCraft 1? I would like to go through the single player, but the hotkeys are just killing me.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="1162" LastEditDate="2010-09-10T11:58:04.347" LastActivityDate="2010-09-26T19:18:31.850" Title="StarCraft 1 - grid layout" Tags="|starcraft|keyboard|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7147" PostTypeId="7" CreationDate="2010-09-09T16:13:57.377" Score="0" Body="&lt;p&gt;&#xA;    Arqade is for passionate videogamers from all platforms, including consoles, computers, handhelds, and mobile devices. If your question generally covers things such as &amp;hellip;&#xA;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;    &lt;li&gt;Gameplay strategies and tactics&lt;/li&gt;&#xA;    &lt;li&gt;Puzzle solving or obstacle clearing&lt;/li&gt;&#xA;    &lt;li&gt;Game mechanics and terminology&lt;/li&gt;&#xA;    &lt;li&gt;Plot and characters in games&lt;/li&gt;&#xA;    &lt;li&gt;Game-specific hardware and utilities&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;p&gt;&#xA;     &amp;hellip;then you are in the right place to ask your question!&#xA;&lt;/p&gt;&lt;p&gt;&#xA;Please note, however, that site policies &lt;i&gt;prohibit&lt;/i&gt; questions of the following types:&#xA;&lt;/p&gt;&lt;ul&gt;&#xA;    &lt;li&gt;Game and Mod Development (try the &lt;a href=&quot;http://gamedev.stackexchange.com&quot;&gt;Game Development Stack Exchange&lt;/a&gt; instead)&lt;/li&gt;&#xA;    &lt;li&gt;Requests for game identification based on personal recollection alone&lt;/li&gt;&#xA;    &lt;li&gt;Catalogues (listing games that fit specific criteria or are like an existing game)&lt;/li&gt;&#xA;    &lt;li&gt;Shopping advice and recommendations&lt;/li&gt;&#xA;    &lt;li&gt;Speculation of the future of the industry and of upcoming releases&lt;/li&gt;&#xA;    &lt;li&gt;Piracy, and support with pirated games.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&#xA;&#xA;&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="23" LastEditDate="2013-03-09T23:52:49.477" LastActivityDate="2013-03-09T23:52:49.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7148" PostTypeId="1" AcceptedAnswerId="7149" CreationDate="2010-09-09T16:26:57.310" Score="3" ViewCount="507" Body="&lt;p&gt;In NCAA Football 11, it is possible to play in dynasty mode across different console systems? I have a friend with the game and a PS3 and I have an Xbox360.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible for us to play in a dynasty league together? &lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="52800" LastEditDate="2013-10-30T03:46:35.803" LastActivityDate="2013-10-30T03:46:35.803" Title="Can NCAA Football Dynasties Be Played Between Consoles?" Tags="|ncaa-football-11|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7149" PostTypeId="2" ParentId="7148" CreationDate="2010-09-09T16:54:01.280" Score="2" Body="&lt;p&gt;No because the PS3 and Xbox Live networks are not compatible nor connected to each other. There are very few games that allow multiplayer across different platforms. Due to the similar architecture between the Xbox and Windows (PC), you are more likely to see cross-platform multiplayer there, but it is still incredibly rare.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-09T16:54:01.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7150" PostTypeId="2" ParentId="7145" CreationDate="2010-09-09T16:57:04.280" Score="9" Body="&lt;p&gt;No, the original StarCraft didn't allow the changing of the keybindings.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-09-09T16:57:04.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7151" PostTypeId="1" AcceptedAnswerId="7455" CreationDate="2010-09-09T17:11:19.997" Score="6" ViewCount="6650" Body="&lt;p&gt;I am currently in open beta in FFXIV with a character that is an Archer and I also have the items for an Armor crafter. How do you actually make things, or how do you find recipes for items to actually make items? I cant figure out what I need to start leveling this profession or how to find the materials/recipes I need to create items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is anyone else that is in the beta that could help me out, it would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="2084" LastEditorUserId="12937" LastEditDate="2012-06-25T12:17:23.637" LastActivityDate="2019-05-14T07:52:13.950" Title="How do you craft armor in Final Fantasy XIV?" Tags="|final-fantasy-14|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7152" PostTypeId="2" ParentId="7142" CreationDate="2010-09-09T17:19:46.257" Score="1" Body="&lt;p&gt;When I play Zerg I love to abuse the Nydus worm. The two things that screw me up are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Denying vision, usually through killing my Overlords. Obviously it's impossible to completely deny vision to the enemy (especially if their allies have Observers or comm sweeps), but often I will loose Overlords to people who were smart with turrets or air units. A few of these, or even a marine or two in back of the base, will go a long way towards discouraging invasions.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Destroying the worm, usually as it's spawning. The Nydus attack is all about sneaking in. If the enemy spots it early, then it's toast. It's vulnerable while building, and shortly thereafter since units can only come out of it one at a time. I have seen garrisoned units make short work of worms, as well as Protoss units warped-in ASAP, and even workers attacking the worm.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A good Zerg Nydus player will distract you with an attack or raid, and then find a place to put the worm where you won't notice it and have trouble getting to it quickly. But by exercising some of the same tricks you use to discourage drops, reaper raids, air harassment, and so on, you can be more prepared.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-09-09T17:19:46.257" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7153" PostTypeId="1" AcceptedAnswerId="7154" CreationDate="2010-09-09T17:24:44.603" Score="5" ViewCount="13141" Body="&lt;p&gt;Are there any alternative to Livestream and Justin.tv when it comes to streaming game footage from your PC? I currently use Livestream and it is a pretty good service, I'm just wondering if there are other alternatives that I can evaluate before I settle on one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking to embed the stream (or multiple streams if I can) in my website so something that would be geared towards that would be greatly appreciated. the result doesn't have to be an online service either, if it is a program to run on your PC and it sends the video to your site somehow that would be fine as well (ex. something like fraps on it streams instead of just recording)&lt;/p&gt;&#xA;" OwnerUserId="2084" LastEditorUserId="11290" LastEditDate="2011-08-01T13:57:27.340" LastActivityDate="2011-09-24T13:27:35.787" Title="Are there any alternatives to Livestream and Justin.tv when it comes to streaming games?" Tags="|pc|streaming|" AnswerCount="3" CommentCount="0" ClosedDate="2011-11-06T18:18:32.810" ContentLicense="CC BY-SA 3.0" />
  <row Id="7154" PostTypeId="2" ParentId="7153" CreationDate="2010-09-09T17:30:04.063" Score="5" Body="&lt;p&gt;I never used one by you should definitely check out this site:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ustream.tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ustream.tv&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of gamers use this to broadcast their LPs or matches. (e.g: Husky and HDStracraft streamed the HDH Tournament on UStream)&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-09T17:30:04.063" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7155" PostTypeId="2" ParentId="7153" CreationDate="2010-09-09T17:44:33.317" Score="4" Body="&lt;p&gt;The past year has seen an increase in the popularity of own3D as a broadcast service, particularly it seems amongst Quake broadcasters:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.own3d.tv/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.own3d.tv/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reasons for the switch have included high video quality and a single ad that plays at the start of the stream (with no further interruptions).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I unfortunately can't speak to the ease of use at the production side since I'm not a broadcaster.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-09-09T17:44:33.317" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7156" PostTypeId="2" ParentId="6958" CreationDate="2010-09-09T18:07:28.363" Score="3" Body="&lt;p&gt;There is no single fix all bug for DA. First did you update to 1.04 patch? That will fix a lot of the bigger bugs, it won't fix all of them of course and some might never get fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to &lt;a href=&quot;http://www.dragonagenexus.com/downloads/search.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Nexus&lt;/a&gt; for a number of mod fixes (search for fix or fixes) there's about 10-15 mods that do some fixes. Some are no longer needed as of 1.04.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Here's a list of the ones copied from the search results (not CATEGORY fix, just search for fix or fixes in the filename/description)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=954&quot; rel=&quot;nofollow noreferrer&quot;&gt;Armor Rune Drop Fixes&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1112&quot; rel=&quot;nofollow noreferrer&quot;&gt;Awakening Blackblade Armor Dragon Drop Fix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1020&quot; rel=&quot;nofollow noreferrer&quot;&gt;Awakening Runes Fixes&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=960&quot; rel=&quot;nofollow noreferrer&quot;&gt;BlackTemplarFix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=952&quot; rel=&quot;nofollow noreferrer&quot;&gt;City Elf Romance Alienage Fix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=972&quot; rel=&quot;nofollow noreferrer&quot;&gt;CrystalDragonFix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1601&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Simple Fixes&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1237&quot; rel=&quot;nofollow noreferrer&quot;&gt;Drain Life bugfix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=513&quot; rel=&quot;nofollow noreferrer&quot;&gt;Endgame Dialogue and Epilogue Slide Fixes&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1060&quot; rel=&quot;nofollow noreferrer&quot;&gt;Find Vitals Fix - Awakening&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=335&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golem Registry and Shapers Life Reward Fix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=959&quot; rel=&quot;nofollow noreferrer&quot;&gt;Leliana Your Zevran Dialog Fix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1120&quot; rel=&quot;nofollow noreferrer&quot;&gt;Morrigan Restoration Patch Dialog Fixpack&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1623&quot; rel=&quot;nofollow noreferrer&quot;&gt;Non-Circle Origin Mage Dialogue Fixes&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=573&quot; rel=&quot;nofollow noreferrer&quot;&gt;Plus Healing Received Fix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1172&quot; rel=&quot;nofollow noreferrer&quot;&gt;Second Drain life bug fix&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=958&quot; rel=&quot;nofollow noreferrer&quot;&gt;VigilanceFixed&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=928&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zevran Dialog Fix&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE: some of these MIGHT of been fixed in 1.04 so install that FIRST, then these (which won't hurt if they are fixed)&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="2285" LastEditDate="2010-09-09T18:27:27.533" LastActivityDate="2010-09-09T18:27:27.533" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7157" PostTypeId="2" ParentId="7113" CreationDate="2010-09-09T18:35:48.810" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://lotro-chronicles.blogspot.com/2009/04/to-goat-or-not-to-goat.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt; you can purchase a goat mount for Moria if you have sufficient standing with the Iron Garrison Miners.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-09T18:35:48.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7158" PostTypeId="1" AcceptedAnswerId="7183" CreationDate="2010-09-09T18:47:33.463" Score="4" ViewCount="3834" Body="&lt;p&gt;Apparently Metro 2033 has 2 endings with one requiring you to complete various good-guy actions throughout the game. I've read that you need to use a lot of stealth to avoid killing people to reach the good-guy ending. The specific level 'Frontline' was really rough for me so I am wondering what tactics I could use to get through it stealthily.&lt;/p&gt;&#xA;" OwnerUserId="72" LastEditorUserId="3936" LastEditDate="2012-05-31T13:24:16.523" LastActivityDate="2013-06-15T21:18:22.423" Title="How do you sneak through 'Frontline' without killing anyone?" Tags="|metro-2033|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7159" PostTypeId="1" AcceptedAnswerId="7161" CreationDate="2010-09-09T19:19:15.850" Score="3" ViewCount="3539" Body="&lt;p&gt;I'd like to view online multiplayer games, but I did not find a way to observe games. Is that possible, and if so, how?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I already know the answer and am going to post it if noone replies within a few days.)&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="816" LastEditDate="2010-09-09T19:41:53.190" LastActivityDate="2010-09-09T19:55:03.607" Title="How can I observe a game in Company of Heroes?" Tags="|company-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7160" PostTypeId="1" AcceptedAnswerId="7344" CreationDate="2010-09-09T19:20:40.843" Score="2" ViewCount="456" Body="&lt;p&gt;I enjoy playing CoH ranked games, but apparently I always get assigned a random race. Is there a way to select which faction I want to play with?&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="816" LastEditDate="2010-09-09T19:42:29.243" LastActivityDate="2010-09-12T23:01:17.670" Title="How do I select my race when playing ranked games in Company of Heroes?" Tags="|company-of-heroes|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7161" PostTypeId="2" ParentId="7159" CreationDate="2010-09-09T19:55:03.607" Score="1" Body="&lt;p&gt;There doesn't appear to be a spectator mode built into the game, but the mod Operation Market Garden does include a spectator mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.omgmod.org/wiki/index.php/Game_Mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;Operation Market Garden game modes (including spectator mode)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-09-09T19:55:03.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7162" PostTypeId="1" AcceptedAnswerId="7163" CreationDate="2010-09-09T20:15:02.753" Score="13" ViewCount="18445" Body="&lt;p&gt;Is it possible to see the dictionary used by Words With Friends? Occasionally the game creator includes dictionary updates with updates to the game itself, and it would be nice to know what words have been added or removed.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastEditorUserId="4797" LastEditDate="2015-06-07T05:08:02.677" LastActivityDate="2019-08-21T19:26:41.160" Title="Is it possible to see the dictionary for Words With Friends?" Tags="|words-with-friends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7163" PostTypeId="2" ParentId="7162" CreationDate="2010-09-09T20:27:51.440" Score="15" Body="&lt;p&gt;Words With Friends uses the Enhanced North American Benchmark Lexicon (ENABLE), with a few custom additions such as 'Zen' and 'Qi'. The base word list can be found &lt;a href=&quot;http://code.google.com/p/dotnetperls-controls/downloads/detail?name=enable1.txt&amp;amp;can=2&amp;amp;q=&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, but I don't have a source for any of the custom additions at this time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://web.archive.org/web/20120609012115/http://newtoyinc.com/gameswithfriends/support/Words_With_Friends_Rulebook.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="4797" LastEditDate="2015-06-07T05:05:37.247" LastActivityDate="2015-06-07T05:05:37.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7164" PostTypeId="1" AcceptedAnswerId="7354" CreationDate="2010-09-09T20:28:05.883" Score="5" ViewCount="767" Body="&lt;p&gt;After each level, skill points are awarded that can be added to 5 skill buckets.&#xA;For example, the Hero has:&#xA;Sword&#xA;Spear&#xA;Boomerang&#xA;Fist&#xA;Courage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been dividing my points equally among all of the skills except fist.&#xA;So if I get 4 points +1 to all skills except fist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would I be better off specializing my skills more? &lt;/p&gt;&#xA;" OwnerUserId="908" LastEditorDisplayName="user2974" LastEditDate="2010-09-09T21:03:40.640" LastActivityDate="2011-01-26T01:40:11.757" Title="Dragon Quest 8 Skills" Tags="|dragon-quest-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7165" PostTypeId="1" AcceptedAnswerId="7166" CreationDate="2010-09-09T20:47:16.893" Score="6" ViewCount="1342" Body="&lt;p&gt;So it looks like both the Queen and Chrono Boost come up every 25 seconds and each last 20 seconds, so unless your using them on multiple targets, you need to be checking back on these things every 25 seconds, which is really hard for me to juggle with everything else going on constantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a faster way to automatically target the nexus/hive?  It's pretty easy for me to queue up gathering units, because I can just hit 1 and then E, and I don't have to move my screen back to my base or use the mouse.  It just seems silly to me that the mouse needs to be used for this task because the mouse is so much slower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also what is the prescribed role of the Queen/Chrono Boost?  Do you always want 1 queen per hive and blasting them every 25 seconds, right?  And is Chrono Boost usually used on the nexus itself except when you need to rush out some troops?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="2584" LastEditorUserId="2584" LastEditDate="2010-09-09T20:57:42.333" LastActivityDate="2010-09-09T21:03:23.730" Title="Using Queen and Chrono Boost Effectively" Tags="|starcraft-2|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7166" PostTypeId="2" ParentId="7165" CreationDate="2010-09-09T21:03:23.730" Score="5" Body="&lt;p&gt;As JavadocMD pointed we have discussed Queen usage &lt;a href=&quot;https://gaming.stackexchange.com/questions/5642/spawn-larva-with-no-mouse-clicks&quot;&gt;at length&lt;/a&gt;.  To help extrapolate on the Queen consider the following: If you have 3 or more Hatcheries, its likely that you're approaching the Control cap.  At this point is it really worth it to produce additional Queens which will not be involved in battle?  The Queen does work as an efficient defensive unit, but Spine/Spore Crawlers can also function in this roll and require no additional Supply.  Additionally, if you have more than 3 Hatcheries, your production is very high, and as those bases become mined out, your income will not be as high.  Thus its often less worthwhile to produce Queens at bases after your first expansion or two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the subject of Chrono Boost, I often find it hard to spend efficiently late game but here are a couple things that may help:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Warpgates can be Chrono Boosted&lt;/li&gt;&#xA;&lt;li&gt;Research can be Chrono Boosted&lt;/li&gt;&#xA;&lt;li&gt;If you have as many Robo/Starport as Nexus, you can often Chrono Boost them&lt;/li&gt;&#xA;&lt;li&gt;If you have more than 50 energy on a Nexus you can spend it on two buildings (instead of having to wait for it to finish off on one).&lt;/li&gt;&#xA;&lt;li&gt;After early game, Probe production slows because its usually constrained by the number of expansions you are bootstrapping&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For what its worth, I still have the habit of cycling through my Hatcheries every ~25 seconds to guarantee effective usage.  Because of smart cast I can even leave all my queens in one group if necessary.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2010-09-09T21:03:23.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7167" PostTypeId="1" AcceptedAnswerId="7169" CreationDate="2010-09-09T21:04:17.583" Score="10" ViewCount="1493" Body="&lt;p&gt;I have a rather...unpleasant problem in Dwarf Fortress. Currently, over half of my animals are &quot;Nauseous&quot; and are...regurgitating everywhere. This widespread case of emesis doesn't seem to involve my dwarves who I've been protecting against cave adaptation pretty well due to the lack of goblin ambushes. Does anyone know how this might have started or how to fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it just that Fluffy was weak-stomached when Urist McBruisedguts came to the hospital after a battle that lead to a domino effect of animals being grossed out? Is it some seasonal animal flu? They're walking around fine, just leaving green trails...all over my food stockpiles, hospital, barracks, above-ground farms, workshops, mega-pile, and everywhere else...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I lock them all in a room and send in the Hazmat team after/if it passes? Should I have an animal genocide and hope Urist McAxelord doesn't go berserk? Should I just assign all my dwarves to just cleaning to try to stop the possible domino effect going on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: 49 out of 106 animals are nauseous. Here's a screen shot of my dining room/kitchen/food stockpiles/bedrooms to help you realize the severity of this problem: &lt;a href=&quot;https://i.stack.imgur.com/QzdJo.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Linky&lt;/a&gt; (Yes, I know it doesn't actually affect gameplay any.)&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2013-09-22T03:34:34.427" LastActivityDate="2013-09-22T03:34:34.427" Title="How can I stop nauseous animals from vomiting everywhere?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="7168" PostTypeId="2" ParentId="7153" CreationDate="2010-09-09T21:12:09.730" Score="2" Body="&lt;p&gt;The guys at #quakelive also suggest &lt;a href=&quot;http://www.sopcast.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SopCast&lt;/a&gt;. Basically, it's P2P streaming.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-09T21:12:09.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7169" PostTypeId="2" ParentId="7167" CreationDate="2010-09-09T21:43:22.903" Score="3" Body="&lt;p&gt;If you just want to fix it (i.e., remove all the piles of vomit) you can download DFHack and use the &quot;clean&quot; subprogram to remove all contaminants on the map. Works on blood, dye, snow, vomit, and ichor, I think.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do that and your animals remain nauseous, you might have some underlying cause.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-09T21:43:22.903" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="7170" PostTypeId="1" CreationDate="2010-09-09T22:23:11.197" Score="12" ViewCount="40508" Body="&lt;p&gt;Since the Wii version of the instruments are connected to the console through USB, I was wondering if it was possible to use them on the other current consoles such as Xbox 360 and PS3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that the game software doesn't carry over, I was just wondering about the hardware.&lt;/p&gt;&#xA;" OwnerUserId="3336" LastEditorUserId="222022" LastEditDate="2020-01-21T11:18:15.597" LastActivityDate="2020-01-21T11:18:15.597" Title="Can I use Rock Band 2 Intruments from the Wii on Xbox 360 / PS3?" Tags="|nintendo-wii|rock-band-2|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="7171" PostTypeId="2" ParentId="7170" CreationDate="2010-09-09T23:03:45.410" Score="3" Body="&lt;p&gt;The Wii and Xbox controllers aren't normally compatible so I can't see the instruments being either.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-10-27T17:45:23.347" LastActivityDate="2010-10-27T17:45:23.347" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7172" PostTypeId="2" ParentId="3938" CreationDate="2010-09-09T23:47:49.890" Score="2" Body="&lt;p&gt;I just got 0 losses total pretty easily.  It's all a matter of using the right units :)  Here's how:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Top:  Send your stalkers and archons.  Have them attack the battle-cruiser immediately, then once it's dead just attack-move to kill the rest.  No micro required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Middle:  Send the sentry and your collossi.  Put all three collossi above the cliff (tell them to hold-position), and create a collosus-hallucination below it &lt;em&gt;(run the sentry away so he doesn't die)&lt;/em&gt;.  When the hallucination dies, bring one of the collosi down to draw their fire away from the pylon. When it's nearly dead, bring it back up the cliff and bring another down.  Before the third one dies, all the enemies should be dead.  Very little, very simple micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bottom:  Bring your immortals, phoenixes, and high templar.  Use the templar's storm on the marauders immediately &lt;em&gt;(run him away so he doesn't die)&lt;/em&gt;, then attack-move the immortals to the back so they kill the marauders then the tanks.  Meanwhile, use all your phoenixes to graviton-beam some siege-tanks near the back.  You'll only need a little micro to move some low-health immortals away (I only had to move one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note that I did not use the zealots at all&lt;/strong&gt; - they died too easily.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2013-08-03T20:36:32.403" LastActivityDate="2013-08-03T20:36:32.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7173" PostTypeId="1" AcceptedAnswerId="7372" CreationDate="2010-09-09T23:49:28.610" Score="5" ViewCount="8014" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Scott_Pilgrim_vs._the_World:_The_Game&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scott Pilgrim vs. the World: The Game&lt;/a&gt; has quite a few stores where you can buy items that improve your stats (strength, defense, etc.), including hidden stores which have really expensive items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it worth saving up the money for the expensive items?  What's the most economical way to max out my character stats?&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2019-10-27T02:25:04.233" Title="What's the most cost-effective way to improve stats?" Tags="|scott-pilgrim-vs-the-world|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7176" PostTypeId="2" ParentId="7170" CreationDate="2010-09-10T01:05:15.060" Score="2" Body="&lt;p&gt;The USB receiver will be set up to run on a Wii. I highly doubt that an X-Box or PS3 would recognize it if you were to plug it in. They simply wont have the drivers, and the USB device wont be able to set itself up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Theres also a good chance that each console takes input slightly differently. So even if it did work, theres no guarantee that pressing green on the Wii instrument will mean green to the X-Box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I dont have any solid proof, but would be very &lt;em&gt;very&lt;/em&gt; surprised if you got it to work.&lt;/p&gt;&#xA;" OwnerUserId="3312" LastActivityDate="2010-09-10T01:05:15.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7177" PostTypeId="1" AcceptedAnswerId="7178" CreationDate="2010-09-10T01:12:38.003" Score="3" ViewCount="7977" Body="&lt;p&gt;I've been saving up all my credits. I'm at level 23 now and I'm going to replay all the missions to get the achievements. Will the upgrades I buy &lt;em&gt;now&lt;/em&gt; apply to the missions I replay? Will any of them? Some of them? How doe sit work?&lt;/p&gt;&#xA;" OwnerUserId="1877" LastEditorUserId="11290" LastEditDate="2011-08-01T18:04:12.197" LastActivityDate="2010-10-23T18:56:41.020" Title="Will my upgrades be available when I replay missions?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="7178" PostTypeId="2" ParentId="7177" CreationDate="2010-09-10T01:15:53.057" Score="9" Body="&lt;p&gt;When you replay a mission you only have the upgrades you had the first time you played through&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As @Raven pointed out in the comments in the branching missions if you replay the other path you'll have all the current upgrades.  When I finally got around to playing Safe Haven I had battlecruisers already.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="2452" LastEditDate="2010-09-10T03:50:32.083" LastActivityDate="2010-09-10T03:50:32.083" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7179" PostTypeId="1" AcceptedAnswerId="7182" CreationDate="2010-09-10T02:21:52.123" Score="6" ViewCount="10694" Body="&lt;p&gt;In Starcraft 1, it was &lt;code&gt;/w &amp;lt;username&amp;gt; &amp;lt;message&amp;gt;&lt;/code&gt;, but that doesn't work anymore.  I thought they just removed that ability, but today I received a message from my opponent after our game was over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how do you message players who aren't on your friends' list?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2018-04-20T11:03:20.377" Title="How do you message other players in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7180" PostTypeId="2" ParentId="7167" CreationDate="2010-09-10T02:34:31.610" Score="6" Body="&lt;p&gt;I asked it on the bay12 forums &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=65738.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. I think Sphalerite was right about it being that FB's dust. (I can see Raven was thinking something like that too.) Every one of the nauseous animals just suffocated, almost simultaneously...I hope I can build 50 coffins fast, and keep a mega tantrum spiral from happening. O.O&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Oh, no it's starting! My legendary dining room better work it's magic!&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-09-10T16:21:08.283" LastActivityDate="2010-09-10T16:21:08.283" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7181" PostTypeId="2" ParentId="7142" CreationDate="2010-09-10T03:04:46.997" Score="14" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Most of the advice to stop Nydus worms applies in general. First of all, you should be keeping an eye on your base no matter which race you are facing, and regardless of whether or not you have scouted a Nydus Network in the Zerg's base. All races have ways of getting units into the back of your base without going up the ramp. Medivacs, proxy pylons, overlords with ventral sacs, warp prisms, blink stalkers, colossi, reapers, etc, not to mention pretty much any air unit.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Denying vision to the zerg player by harassing overlords should be done in general, not just to stop worms.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;To help detect the nydus worm (and all other threats mentioned in previous bullet), spread buildings out in your base, so you have vision everywhere. Terrans can spread supply depots, protoss have pylons, and zerg have creep tumours, or overlords to spread around.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Learn the sound a nydus worm makes when it completes. Sadly for us zerg players, the nydus worm announces itself to all players with a loud scream, similar to how everyone hears &quot;nuke launch detected&quot;. On the plus side (for us), it only screams as it is finishing. This won't help you stop the worm, but it will alert you that you should be looking for the worm to make sure it's not in your base, or if it is, mobilize some troops to defend.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In team games, consider using the team colors option for the minimap, so your units are green and your opponents are red. This will make the nydus worm stand out in your minimap more than if you are orange and your opponent is yellow, or some other combo of similar colors.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Worms don't have a lot of HP, even when they complete. When they are building, a handful of units can kill it before it completes. I just did a quick test; 3 marines starting to shoot as soon as the worm reaches 50% done can kill it just after it finishes, enough time for only a few units to get out.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Remember that each worm costs the zerg player 100 minerals and 100 precious gas. Each time you kill one before it completes, the zerg is behind on resources. They can also only be building one at a time. (specifically, one per Nydus Network)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="3569" LastEditDate="2011-03-18T23:39:29.887" LastActivityDate="2011-03-18T23:39:29.887" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7182" PostTypeId="2" ParentId="7179" CreationDate="2010-09-10T03:22:26.837" Score="9" Body="&lt;p&gt;You can message an opponent from the victory screen after a game, or from the match history:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/y21bf.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Select the &quot;Chat&quot; option to start a new chat.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-10T03:22:26.837" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7183" PostTypeId="2" ParentId="7158" CreationDate="2010-09-10T03:55:15.740" Score="2" Body="&lt;p&gt;Patience. And a lot of saving. And a lot of patience. It took me a few hours before I finally got through it. The guards generally follow the same set path every time you reload it. When you get closer to the end, you should be able to just sprint past the last few guards. The extremely difficult part is getting past the fascists (i think its the fascists....the ones that are facing you as you sneak through the level).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Extinguishing the lamps and taking out lights with throwing knives also helps. You can tell which way the guards are facing by the lamps on their heads.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-09-10T03:55:15.740" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7184" PostTypeId="1" AcceptedAnswerId="7187" CreationDate="2010-09-10T04:26:50.537" Score="9" ViewCount="856" Body="&lt;p&gt;If I assign several dwarves to same room, for example a large dining room where everybody has a chair, how does it affect things?  Would it be better if everyone gets their own separate dining room?&lt;/p&gt;&#xA;" OwnerUserId="232" LastActivityDate="2010-09-10T05:10:30.590" Title="If I assign several dwarfs to a same room, does it have any effect?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7187" PostTypeId="2" ParentId="7184" CreationDate="2010-09-10T05:10:30.590" Score="7" Body="&lt;p&gt;Overlapping &quot;rooms&quot; reduces their value, and thus reduces the happiness that can be derived from them.  You should also consider if you need to assign the room at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my personal experience, it's not worth assigning dining rooms to anyone except nobles.  Just create a big dining room with lots of chairs and tables, make a &quot;dining room&quot; off a single table, and engrave the whole thing.  Instant Legendary Dining Room.  Anyone who doesn't have a dining room assigned (i.e. anyone not a noble) will use the big dining room and get lots of happies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it comes to bedrooms, you have some options.  I personally find it's worthwhile to give everyone an assigned bedroom with a bed and container.  Owning furniture makes them happy, as does having a place to put their stuff.  However, it's a fair bit of work to make a hundred furnished bedrooms, and it's tedious to assign them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may prefer dorm-style bedrooms to make life easier, but these will make the dwarves less happy.  If you go down this road, just put a bunch of beds in a room. Assigning lots of little &quot;rooms&quot; within the physical room won't gain you much.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-10T05:10:30.590" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7188" PostTypeId="1" AcceptedAnswerId="7343" CreationDate="2010-09-10T06:25:52.030" Score="4" ViewCount="461" Body="&lt;p&gt;In &lt;a href=&quot;http://godfinger.ngmoco.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Godfinger&lt;/a&gt;, for some reason, my followers randomly refuse to fish in lakes or seas I made. Sometimes it works and sometimes it doesn't. Any idea why, and how can I get them fishing more reliably?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="8350" LastEditDate="2012-12-11T17:26:39.907" LastActivityDate="2012-12-11T17:26:39.907" Title="Godfinger -- fishing is flaky?" Tags="|godfinger|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7191" PostTypeId="1" AcceptedAnswerId="7194" CreationDate="2010-09-10T07:22:16.560" Score="7" ViewCount="1329" Body="&lt;p&gt;I vaguely recall reading once, many moons ago, about a bug in SF2 that was referred to as &quot;Guile's Handcuffs&quot; or something similar. I've never been able to dig anything up about it. Does that ring a bell for any of you old arcade diehards?&lt;/p&gt;&#xA;" OwnerUserId="3404" LastEditorUserId="12" LastEditDate="2011-11-16T07:49:21.513" LastActivityDate="2011-11-16T07:49:21.513" Title="Street Fighter 2 - Guile's Handcuffs?" Tags="|street-fighter-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7193" PostTypeId="2" ParentId="6076" CreationDate="2010-09-10T09:01:27.400" Score="2" Body="&lt;p&gt;As with most things in EVE, being in nullsec yields more profits. The planets in nullsec and WH space seem to produce more products than HighSec.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Truth be told, the Planetary Interaction isn't going to make you rich overnight, infact, all we using it for currently is to product POS fuels. So that saves us a little bit of ISK. The main game hasn't changed that much at all with PI stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest you join a corp like EVE University that will teach you the basics of &quot;corp life&quot;. Most nullsec corps happily accept EVE university guys. Once you in nullsec, the game of EVE evolves. I currently run a trade route from HighSec to nullSec and I am making a killing ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game really opens up in NullSec so try it out.&lt;/p&gt;&#xA;" OwnerUserId="3407" LastActivityDate="2010-09-10T09:01:27.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7194" PostTypeId="2" ParentId="7191" CreationDate="2010-09-10T09:56:09.620" Score="6" Body="&lt;p&gt;There you go:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/VSBjqSV40Uw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://old.jasongordon.com/static/sf2/guile.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guile's Handcuffs&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Description&lt;/strong&gt;: Guile does the motion for throwing the opponent over his shoulder. Instead of being thrown, the enemy freezes close to Guile, with a &amp;quot;hurt&amp;quot; expression on their face. The computer or the second player is powerless (they cannot move). When Guile moves (or jumps) the frozen enemy follows. You must un-handcuff the opponent before the round ends. If you do not, at the end of the round, Guile will either brush his hair (if you win) or look away in agony (if you lose). After that, the game will hang indefinately until reset.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Why do this move&lt;/strong&gt;: This is another fun move to do. Not only does it look really cool, but its the glitch that looks the most wrong. Be aware that it can really annoy the person you are playing against, and they could become angry.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;How to handcuff&lt;/strong&gt;: Though its not required, its easiest to do this move when the enemy is dizzy. Charge down for two seconds (I prefer to charge down-forward). Then press up (as if you were doing a flash kick) and hit the strong and forward buttons, while trying to hit strong a spilt second before hitting forward. I think of it as using your fingers to &amp;quot;brush down&amp;quot; over strong and forward. Basically what you are doing is throwing your opponent with strong, and while in middle of the throw, you do a flash kick. When this move is done, you see all of the frames of Guile's strong throw, however instead of flying across the screen at the end of the throw, the enemy sticks to you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Fascinating how a glitch can turn into legend!&lt;/p&gt;&#xA;" OwnerUserId="3317" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-13T08:22:15.747" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7195" PostTypeId="1" CreationDate="2010-09-10T10:49:16.137" Score="3" ViewCount="1365" Body="&lt;p&gt;I've had a bit of a discussion about expanding in Starcraft 2. Which race has the easiest and safest expanding? I argue that Zerg has the hardest as they can't add static defense before the creep gets there. Protoss can throw up a pylon and cannons, warping in units to expansions. While Terran can add static defense, and even just fly a Planetary fortress right there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the definite answer?&lt;/p&gt;&#xA;" OwnerUserId="3409" LastEditorUserId="1162" LastEditDate="2010-09-10T11:48:28.750" LastActivityDate="2010-09-10T23:06:27.207" Title="Which race in Starcraft 2 has it easiest and safest to expand?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7197" PostTypeId="1" AcceptedAnswerId="7200" CreationDate="2010-09-10T11:16:23.997" Score="8" ViewCount="2451" Body="&lt;p&gt;What is the scoring algorithm for Rock Band 2?&lt;/p&gt;&#xA;" OwnerUserId="2968" LastActivityDate="2016-08-23T03:48:07.990" Title="What is the scoring algorithm for Rock Band 2?" Tags="|rock-band-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7199" PostTypeId="2" ParentId="6996" CreationDate="2010-09-10T11:36:43.843" Score="1" Body="&lt;p&gt;Definitely play against humans. Personal learning style is a factor of course. I myself can't really be bothered to spend hours practicing the same surround or whatever over and over again until I get it exactly right. I'll just jump in and try it on a real player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I've learned most from, really, is getting owned by some player and then googling/youtubeing his strategy to see where I went wrong in my counter. Sometimes I'd find out I countered correctly but my macro was seriously lacking, etc.&lt;/p&gt;&#xA;" OwnerUserId="3347" LastActivityDate="2010-09-10T11:36:43.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7200" PostTypeId="2" ParentId="7197" CreationDate="2010-09-10T11:59:30.123" Score="8" Body="&lt;p&gt;Here's some of the basics. It focuses on drums, but should apply to other instruments as well.  &lt;a href=&quot;http://rockband.scorehero.com/forum/viewtopic.php?t=4765&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; has more details&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Basic Scoring:  Each note hit is worth&#xA;  25 points, times your current&#xA;  multiplier (which ranges from 1-4). &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For every ten notes hit in a row, your&#xA;  multiplier goes up until it maxes out&#xA;  at 4x. The multiplier takes effect on&#xA;  the 10th note of each streak. In other&#xA;  words: &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes 1-9: 25 points &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes 10-19: 50 points &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes 20-29: 75 points &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes 30+: 100 points For the&#xA;  multiplier, each note is counted&#xA;  sequentially, even if they occur at&#xA;  the same time. In other words, if the&#xA;  9th and 10th note in a streak are in a&#xA;  &quot;chord&quot; (same time), you only get the&#xA;  2x multiplier for one of those notes. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you miss, your multiplier goes back&#xA;  down to 1x and your streak to zero&#xA;  after the &quot;chord&quot; you missed on. This&#xA;  means that you get your multiplier on&#xA;  all notes you hit in a &quot;chord.&quot; For&#xA;  example, if three notes are in a&#xA;  &quot;chord&quot; and you only hit two of them,&#xA;  you get the multiplier for the two&#xA;  notes you hit, then lose your&#xA;  multiplier. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Playing in an overdrive fill gives you&#xA;  no points (except for squeezing, see&#xA;  section below). Big Rock Ending points&#xA;  are also covered below. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Overdrive:  Each overdrive fill&#xA;  successfully hit gives you 1/4 bar of&#xA;  overdrive. You need 1/2 a bar of OD to&#xA;  activate. When activated, overdrive&#xA;  doubles your multiplier. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Big Rock Ending:  Each drum hit is&#xA;  worth an initial value of 750 points,&#xA;  and afterwards the value &quot;recharges&quot;&#xA;  for 1.5 seconds until a hit is once&#xA;  again worth 750 points. Which note hit&#xA;  doesn't matter. The lights (for drums)&#xA;  do not reflect the recharge time. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;As a result, rapidly hitting the drum&#xA;  board or just hitting a note every 1.5&#xA;  seconds should net you the same amount&#xA;  of points. Another way of putting it&#xA;  is that you can get 500 points a&#xA;  second.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The score needed to get a certain number of stars is based on a base value for the song, multiplied by a different value for each star level.  &lt;a href=&quot;http://www.gamefaqs.com/xbox360/949926-rock-band-2/answers?qid=4335&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Guitar/Drum/Vox:&#xA;  1 star: 0.21&#xA;  2 star: 0.46&#xA;  3 star: 0.77&#xA;  4 star: 1.86&#xA;  5 star: 3.10&#xA;  Gold star: 4.20&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Bass:&#xA;  1 star: 0.32&#xA;  2 star: 0.69&#xA;  3 star: 1.15&#xA;  4 star: 2.76&#xA;  5 star: 4.60&#xA;  Gold star: 6.20&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Edit: Vocal Scoring (&lt;a href=&quot;http://www.gamefaqs.com/wii/949928-rock-band-2/answers?qid=28486&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The vocal track is divided into phrases, visibly separated by bars on scrolling mode, or by each set of lyrics on static mode.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Whenever the arrow(aka your voice) matches the line on screen, the multiplier circle &#xA;   begins to fill. The higher it fills, the better a rating you'll get, such as Awesome, &#xA;   Strong, Messy, etc. The better the rating, the more points you get for that phrase. &#xA;   Awesome is the best, I think Messy is worse, and I don't think you get any points for a  messy rating. To finish the song flawlessly, you actually don't have to hit every single  note, you just have to make sure that you get an Awesome rating on all of the phrases.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Points for a phrase aren't variable over each song. Points are based off of the ratings.  An Awesome score in any song will get you 1000 points; I haven't tested the other ratings but you get the idea.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;As for Overdrive, since scoring is based on phrase rating, Overdrive will only score you the extra points if it lasts through the end of the phrase.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Another piece of info you might want to know is that the multiplier takes effect the next phrase, not the one it's created in. That is, on the first phrase if you score Awesome, you'll only get 1000 points. On the next phrase if you score Awesome again, you'll get 2000 points from the 2x mult even though you built up to the 3x.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-09-11T01:05:02.797" LastActivityDate="2010-09-11T01:05:02.797" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7201" PostTypeId="2" ParentId="7195" CreationDate="2010-09-10T12:04:25.747" Score="1" Body="&lt;p&gt;It's hard to tell but the first expansion should be safer for the terran as he can have a tank out in time and can build 1-2 bunkers &lt;em&gt;and&lt;/em&gt; he can build the CC in-base and then just fly it to the natural, reducing the risk of the enemy spotting it and attacking it while it's still building up. He can also lift it up again if too many zealots, zerglings, roaches or marauders attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest is for the zerg, simply because it's cheaper for them, but at the same time it's hard to keep the expansion when the enemy attacks at the wrong moment (for you, it's a good moment for him).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, an expansion is &lt;em&gt;never&lt;/em&gt; safe as it costs you 400(350 for zerg) minerals that the enemy could use to get more units or better tech than you have, so he gets a short-term advantage but long-term disadvantage because your investment lowers your unit count but increases your mineral gain once it's completed and saturated.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="126" LastEditDate="2010-09-10T23:06:27.207" LastActivityDate="2010-09-10T23:06:27.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7202" PostTypeId="1" AcceptedAnswerId="7203" CreationDate="2010-09-10T12:51:27.270" Score="3" ViewCount="1579" Body="&lt;p&gt;I'm interested in improving my Company of Heroes play. Back when I played Warcraft 3, I watched pro replays to increase my understanding of strategy, tactic and game mechanics as well as to get new ideas. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a place to find professional CoH games to watch, too?&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:28:38.360" LastActivityDate="2013-03-19T02:51:17.923" Title="Where can I find good Company of Heroes replays?" Tags="|company-of-heroes|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7203" PostTypeId="2" ParentId="7202" CreationDate="2010-09-10T12:59:30.757" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamereplays.org/companyofheroes/replays.php?game=25&quot; rel=&quot;nofollow noreferrer&quot;&gt;Replays Company of Heroes&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regular and expert replays.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-10T12:59:30.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7204" PostTypeId="1" AcceptedAnswerId="8922" CreationDate="2010-09-10T13:00:56.090" Score="7" ViewCount="5613" Body="&lt;p&gt;I noticed that games in Company of Heroes are fought almost exclusively using infantry, with the addition of small anti-infantry armored vehicle (and the corresponding anti-vehicle guns). Bigger tanks often do not appear even late in the game (with the exception of game-breaking tanks like a Königstiger).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, serious tanks are too easily destroyed by a scouting opponent to justify their costs, so unless your secondary resources are outstandingly high I consider it better to stick to infantry and small vehicles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Various replays verified this theory. In what situations do you really need to build tanks, and what are the advantages over a small-unit-strategy?&lt;/p&gt;&#xA;" OwnerUserId="168" LastActivityDate="2010-10-28T00:15:13.417" Title="Do you even need to build tanks in CoH?" Tags="|company-of-heroes|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7205" PostTypeId="1" AcceptedAnswerId="7206" CreationDate="2010-09-10T13:47:59.447" Score="7" ViewCount="651" Body="&lt;p&gt;When I thought about asking this I was watching a StarCraft 2 replay, but I guess this can happen on any game that has spectators, in which secrecy is a major part of the game (like hiding your tech from your opponent in sc2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How (if at all) are users prevented from spectacting a game and feeding information to a player via (for example) instant messaging? I'm guessing friends or clan members would do that.&lt;br&gt;&#xA;Is this just ignored? Is it not a big problem in general?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="185203" LastEditDate="2022-08-19T03:58:57.203" LastActivityDate="2022-08-19T19:27:49.163" Title="What prevents users from cheating from outside a game?" Tags="|starcraft-2|cheats|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7206" PostTypeId="2" ParentId="7205" CreationDate="2010-09-10T13:53:14.393" Score="5" Body="&lt;p&gt;I guess it depends on how the spectating engine is implemented. For example in Wolfenstien: Enemy Territory. The game that the spectators were watching was delayed by I think 5 minutes or something like that. There is a purposeful delay built in so that this can't happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume SC 2 has something similar built in, otherwise it'd be a big problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In most games, if for any reason you don't trust another clan, or at some point they were suspected of cheating, you should be able to ask/demand that there are no spectators for that game. &lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-09-10T13:53:14.393" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7208" PostTypeId="2" ParentId="7205" CreationDate="2010-09-10T14:30:50.613" Score="2" Body="&lt;p&gt;To my knowledge there is no such mechanism in SC2 since the observing happens live as the observers are in the game and don't access the game via an external stream, so cheating might be possible, but since the professional tournaments are usually in a controlled environment it's unlikely to happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For normal (custom) Games with Observers there is no way to be sure, but usually it's assumed that the players and observers are honorable people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For IM or similar most games are simply too fast-paced and a Message that distracts for 1-2 seconds might hurt more than it helps.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-09-10T14:30:50.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7209" PostTypeId="1" CreationDate="2010-09-10T14:52:39.407" Score="17" ViewCount="1451" Body="&lt;p&gt;I've been playing Starcraft 2 with many real-life friends who have varying levels of experience with Starcraft and RTSes in general.  At this point most of them have gotten the hang of the macro game, how to efficiently build their economy, army, and tech.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, they haven't really mastered the value of scouting and of attacking when the time is right - they tend to turtle up behind their defenses or just build a big standing army but not do anything with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My personal experience has given me some instinct, however crude (and I'm not a super-skilled player by any means) for timing and for the value of attacking when the time is right, but I don't know how best to build that instinct in my buddies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some videos or exercises/training kinds of things we could do to teach the value of scouting and of attacking when conditions favor you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These guys aren't necessarily interested in jumping into league play and learning by getting stomped, but it would be more fun for everybody if we were all of similar skill levels.  I'm looking for things we can do, in an environment more casual and friendly than league play, to improve via positive feedback instead.&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="558" LastEditDate="2010-09-10T18:32:47.037" LastActivityDate="2013-09-18T10:41:58.673" Title="How can I teach my less-skilled friends the value of scouting and aggression?" Tags="|starcraft-2|" AnswerCount="8" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="7210" PostTypeId="2" ParentId="4125" CreationDate="2010-09-10T14:55:28.237" Score="3" Body="&lt;p&gt;I tried and failed to finish the path with nydus worms so i went back finished belly of the beast and went with the air superiority route.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As many here have stated, marines work wonders for distracting kerrigan.  If she psi storms them they dont last long, but hopefully that doesnt happen.  I went with standard bunkers and tanks at the chokes, backed by turrets and fronted by perdition turrets, with a psi disrupter or 2 as well.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My command center had perdition turrets and regular turrets interspersed around the perimeter.  The artifact plateau was done the same way, but with a massive viking crew hovering overhead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had 2 crews of vikings, one for the top choke and the plateau, and one for the left and command center.  When the leviathan showed up i swarmed it with vikings, and it went down pretty fast.  On my winning mission i lucked out and it floated right by my turrets, which helped take out the flyers it spawns, and tore it apart fast.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When i hit 90% i moved all my scvs and units to cluster on top of the artifact, bought all remaining mercenaries, moved all my tanks and essentially abandoned everything for the artifact plateau.  I also started buying science vessels, which i hadnt before (though i probably should have).  Then you just hold on till the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As stated before, constant save games and constantly building scvs is the biggest part of this mission.  They are almays being siphoned away to repair defenses and kerrigan hits them and medics first if she can, and im sure she can see cloaked units though it doesnt say she can.  She also one shot hits battlecruisers that are hidden on the plateau even without a flyer around.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, i dont know what people were taking about with the mind control not being affected by the artifact.  When i did this on hard the first time i ran through, every time i grabbed an ultralisk and hit the artifact i lost them in the blast.  Maybe it got patched?  Either way i prefer the psi disrupter for massive ground swarms anyway.  makes a huge difference.&lt;/p&gt;&#xA;" OwnerDisplayName="swirlingchaos" LastActivityDate="2010-09-10T14:55:28.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7211" PostTypeId="2" ParentId="7209" CreationDate="2010-09-10T14:57:40.900" Score="4" Body="&lt;p&gt;Get them into watching replays by &lt;a href=&quot;http://www.youtube.com/user/HuskyStarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;Husky&lt;/a&gt; or &lt;a href=&quot;http://www.youtube.com/user/HDstarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;HDStarcaft&lt;/a&gt; or &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day9&lt;/a&gt; watching the pro level play gives you so much insight! Not to mention that they somehow manage to make it exciting to watch a replay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then after you watch a replay, do a custom game and have them try some of the tactics from the video, and you and your friends can both improve your skill at the same time.&lt;/p&gt;&#xA;" OwnerUserId="2526" LastActivityDate="2010-09-10T14:57:40.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7213" PostTypeId="2" ParentId="7209" CreationDate="2010-09-10T15:10:01.343" Score="4" Body="&lt;p&gt;In my experience it's not hard just to see the value in scouting and aggression. You don't need to play online long before you get frustrated with rushes and incoming attacks that harass you or do real damage to your army or base. It's easy to flip that around and say, hmm, maybe I can do the same sort of thing if I get better at launching an attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And everyone has had the experience of running their army into an enemy army that perfectly counters it, where your troops just seem to melt without doing any damage at all. You flip that around by saying, hmmm if I knew he had Vikings, I wouldn't have gone heavy Mutalisks... and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But for teaching &lt;em&gt;how&lt;/em&gt; to do this, I recommend the resources jblaske posted, a well as &lt;strong&gt;SC2 Noob School&lt;/strong&gt; by Trebis at Team Liquid. Check out his &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=132256&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum thread&lt;/a&gt; with videos and commentary, and the &lt;a href=&quot;http://www.youtube.com/user/SC2NoobSchool#p/p&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2NoobSchool YouTube channel&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-09-10T15:10:01.343" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7216" PostTypeId="2" ParentId="3798" CreationDate="2010-09-10T15:40:41.770" Score="1" Body="&lt;p&gt;You don't need to publish it for single-player.  Simply drag the map-file onto Starcraft-2's icon to start up that map in single player.  Alternatively, you could open the map in the map editor and hit &lt;em&gt;&quot;test map&quot;&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-10T15:40:41.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7217" PostTypeId="2" ParentId="7195" CreationDate="2010-09-10T16:01:00.830" Score="2" Body="&lt;p&gt;This may sound weird, but I find Protoss the easiest to expand with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss have a couple of nice things that help expanding:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cheap static defense &lt;/li&gt;&#xA;&lt;li&gt;Warpgates to reinforce anywhere they have power&lt;/li&gt;&#xA;&lt;li&gt;Pylons provide power across building walls and cliffs&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;While I definitely feel like I &lt;em&gt;must&lt;/em&gt; expand when I play Zerg, I feel most comfortable doing it as Protoss.  Usually this means I place buildings at a near choke point (usually Warpgates, but I'll use the Forge if I don't have one and I'm walling my Natural).  I then augment this with a Photon Cannon behind the wall to deal with light harassment.  Finally I place power so it overlaps my wall to outside, that way I can easily reinforce.  Now you may ask: what happens if you go Robo?  and the answer is, I usually either break the wall in late game, or use Warp Prisms to move Immortals across (Colossus can walk without help), but more often than not, I just don't build Immortals; they aren't a part of my normal builds (I don't like the 1-2 Immortal timing pushes against anything but 1 base Roach).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, there are a number of ways in which expanding is very nice and easy for Terran.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fly in Command Centers (which can then be made in to Planetary Fortress)&lt;/li&gt;&#xA;&lt;li&gt;Cheap walls with Bunkers (can salvage)&lt;/li&gt;&#xA;&lt;li&gt;Supply Depots are removable walls&lt;/li&gt;&#xA;&lt;li&gt;Siege Tanks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The largest problem I have with these expansions is light air harassment.  Either I have to over invest in Vikings to shut it down, or I have to over invest in Turrets.  Ideally I'd like to have a nice Marine/Medivac force to deal with this, but in reality moving large groups of Marines through Supply Depot walls takes a lot of time, and Medivacs don't unload instantaneously. Not that I can't do it, I just feel less safe doing so&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Zerg I don't mind moving Spine Crawlers to my newest expo (which usually means 12 second build time) or even between me and my opponent, but I largely feel like I &lt;em&gt;need&lt;/em&gt; to have map control before I can safely expand.  Since most Terran/Protoss are willing to give it to me that's not a major problem, but my expansions feel inherently unsafe.  So in the case of Zerg I would say: Only expand when you have map control.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is very much the traditional BW philosophy and it has serve many players well over the years.  I would guess (and the meta game evolves and Blizzard balances a few things) that this is going to become the only strategy.  While Terran and Protoss players will probably still build structures defensively, the cost/benefit of having to wall is much higher than the cost/benefit of gaining map control.  Then again, that's a prediction and is inherently flawed.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-10T16:01:00.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7218" PostTypeId="2" ParentId="4051" CreationDate="2010-09-10T17:17:46.433" Score="0" Body="&lt;p&gt;In addition to these answers, if you have no experience with Blizzard RTS games (SC1, Warcraft3), a lot of the game play will be new to you. People who have played these games have the advantage of being able to come in and know the interface and a lot of the hotkeys (although most are remapped in SC2). As an old SC1 player and old WC3 player, I was able to come into SC2 mostly pre-trained in how to operate the game. I'm not a great player by ANY means, but it did give me a leg up.&lt;/p&gt;&#xA;" OwnerUserId="2335" LastActivityDate="2010-09-10T17:17:46.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7219" PostTypeId="3" CreationDate="2010-09-10T17:48:17.307" Score="0" Body="&lt;p&gt;If you see any question tagged as &lt;code&gt;subjective&lt;/code&gt; please edit to remove it, and if you can't edit, flag the question for moderator attention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="14" LastEditDate="2010-09-10T17:48:17.307" LastActivityDate="2010-09-10T17:48:17.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7220" PostTypeId="3" CreationDate="2010-09-10T17:48:17.307" Score="0" Body="&lt;p&gt;This tag should not exist&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="14" LastEditDate="2010-09-10T17:48:17.307" LastActivityDate="2010-09-10T17:48:17.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7221" PostTypeId="2" ParentId="7209" CreationDate="2010-09-10T18:05:47.070" Score="5" Body="&lt;p&gt;I think the first step is to determine whether or not they really want to get better.  Most of us on this site probably care about improving our skills and getting &quot;better&quot;, and we actively go out and do things to attempt just that.  Maybe they just want to fool around?  You don't mention whether they are asking you for tips, or you are hoping to make them better so you can have more fun playing them :)  If they just want to play casually, then making a big army and throwing them at each other might be fun enough for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OTOH, if they've caught the competitive bug and really want to improve, then you might start by going through a replay of theirs (esp where they lost) and pointing out things like &quot;oh look - right now, you have 20 guys ready to fight, and your opponent has only 2!  If you had scouted that and attacked right now, you could have wiped out his expansion.  Instead, he was able to tech up and build a ton of void rays, and wipe you out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I myself am often horrified to see how empty my opponents base was at various points in a replay.  (Granted, that is usually vs a Terran,who can hold off my 7 ultralisks with a bunker, a tank, and a few scv's)  But every time I watch a replay like that I tell myself i need to scout more, and not be afraid to attack.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-09-10T18:05:47.070" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7222" PostTypeId="2" ParentId="7145" CreationDate="2010-09-10T18:51:27.890" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.gosugamers.net/starcraft/features.php?i=a&amp;amp;id=1&amp;amp;start=50&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gosugamers.net/starcraft/features.php?i=a&amp;amp;id=1&amp;amp;start=50&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.icyhell.net/2008/05/18/keycraft-v100/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.icyhell.net/2008/05/18/keycraft-v100/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These may help, but they seem a bit technical, so be prepared!&lt;/p&gt;&#xA;" OwnerUserId="3422" LastEditorUserId="1162" LastEditDate="2010-09-26T19:18:31.850" LastActivityDate="2010-09-26T19:18:31.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7224" PostTypeId="2" ParentId="7205" CreationDate="2010-09-10T18:58:34.530" Score="1" Body="&lt;p&gt;In Yahoo! games (like card games) you can choose to hide your hand from any spectators.  If you're not a trusting person or suspect something fishy you can always hide your hand.  A lot of video games don't even support spectators.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If real-time spectators are allowed there is really no way to detect the relay of information because they could always just pick up the phone and call the player and you'd have no way of knowing that because it is completely independent of the computer.  If they make it too obvious they are cheating you can often save the replay and report them.&lt;/p&gt;&#xA;" OwnerUserId="2584" LastActivityDate="2010-09-10T18:58:34.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7226" PostTypeId="2" ParentId="5471" CreationDate="2010-09-10T19:31:25.573" Score="2" Body="&lt;p&gt;Since no one else has mentioned it, if you have a Wii, you cannot export your Rock Band songs into Rock Band 2.  You are stuck swapping discs.  :(&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-09-10T19:31:25.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7231" PostTypeId="1" AcceptedAnswerId="7246" CreationDate="2010-09-10T22:33:29.380" Score="2" ViewCount="2105" Body="&lt;p&gt;I recently purchased Recettear, and I was wondering if anyone could tell me if there is an end to the Hall of Trials. I've so far made it to the third floor of the dungeon before dying. It says that if you die, you can only bring one item you found back out with you, but if you finish, you can bring everything. I'd really like to nicely stock my item shop, but I'm wondering when the end is in sight! &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="23" LastEditDate="2010-09-11T07:47:20.397" LastActivityDate="2010-09-12T09:37:35.213" Title="Is there an end to the Hall of Trials?" Tags="|recettear-an-item-shops-tale|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7232" PostTypeId="2" ParentId="7231" CreationDate="2010-09-10T22:40:18.400" Score="3" Body="&lt;p&gt;There certainly is an end to the hall of Trials, it is simply the introduction dungeon.&#xA;Just keep on pressing and you find it soon enough.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-09-10T22:40:18.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7233" PostTypeId="1" AcceptedAnswerId="7286" CreationDate="2010-09-10T22:53:56.967" Score="2" ViewCount="4071" Body="&lt;p&gt;Getting familiar with maps is an important part of most RTS/FPS games. In most games, certain maps are more popular than others, and I assume that's also true for SC2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to know which maps are played most often so I can focus on learning those as I start with multiplayer. I saw &lt;a href=&quot;https://gaming.stackexchange.com/questions/7069/what-are-the-essential-starcraft-2-maps-for-training&quot;&gt;a related question&lt;/a&gt; from BlueRaja, but it was about training maps. Clearly I'll form my own opinion over time, but I like to study things as part of learning a game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a site or service that monitors gameplay and will give me an easy, factual answer--if not for all StarCraft 2 matches then for a good number of matches? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there isn't, can anyone think of another way to find out? I'd be happy for a consensus from experienced players, though maybe that drifts too far into the subjective. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case the answer varies by country and play level, ideally I'd like to know for US maches and low-level players. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-05-16T18:54:17.123" Title="Which StarCraft 2 maps are played most often?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7234" PostTypeId="2" ParentId="7233" CreationDate="2010-09-10T23:23:25.333" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;Lost Temple, a classic map from SC1 that also made an appearance in Warcraft III. One of my favorites as it has some very good terrain for all races to take advantage of. There's also a few strategies that are used almost exclusively on this map, like the Protoss Forge Fast Expand.&lt;/li&gt;&#xA;&lt;li&gt;Metalopolis - it seems 50% of HDStarcraft broadcasts are on this map. Really rewards aggressive play and map control.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are the maps that seem to be the most requested when I make custom 1v1 matches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, just look at the list of maps that are in the ladder pool. You'll be playing on almost all of these pretty equally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, Agria Valley because it's alphabetically first on the custom game creation list so lazy people just choose it.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-09-10T23:23:25.333" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7235" PostTypeId="1" AcceptedAnswerId="7237" CreationDate="2010-09-10T23:40:27.967" Score="2" ViewCount="530" Body="&lt;p&gt;I've noticed that most of the time, in Bejeweled Blitz, a 4-block match create a bomb which blows up the 8 positions around it. However, occasionally, similar (or perhaps the same?) 4-block matches create a brick which -- when matched -- &quot;zaps&quot; all the bricks perpendicular to it in both X and Y dimensions (causing a major chain reaction in the process).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What causes the latter effect? How can I use it to my advantage?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-09-11T00:19:03.320" Title="What causes a brick to blow away perpendiculars?" Tags="|bejeweled-blitz|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7236" PostTypeId="1" CreationDate="2010-09-10T23:45:47.910" Score="8" ViewCount="6018" Body="&lt;p&gt;I just started playing Mass Effect 1 and I'm a little confused about the conversation system. I understand that during regular conversation, the top right spoke leans towards the paragon alignment and the bottom right spoke leans towards the renegade alignment. Does this same system apply to choices on the left in an investigation branch? Meaning, if I choose to investigate something listed in the upper-left of an investigation branch, does that count towards paragon and vice-versa&lt;/p&gt;&#xA;" OwnerUserId="372" LastEditorUserId="50" LastEditDate="2010-09-12T02:48:56.083" LastActivityDate="2020-06-04T06:56:34.630" Title="Do Investigation Dialogue Choices Have Alignment Ramifications?" Tags="|mass-effect|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7237" PostTypeId="2" ParentId="7235" CreationDate="2010-09-11T00:19:03.320" Score="2" Body="&lt;p&gt;If you do a 4 block match horizontally or vertically, you make a bomb.  If you make a T or L shape of one color, you make a lightning piece that acts as you noted.  It is useful when you're running out of options, to clear part of the screen away, to get more pieces--it's also useful in creating combos at times from falling pieces.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;T shape:  &#xA;X X X  &#xA;  X&#xA;  X&#xA;&#xA;L shape:  &#xA;X X X  &#xA;X&#xA;X&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="2593" LastActivityDate="2010-09-11T00:19:03.320" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7238" PostTypeId="1" AcceptedAnswerId="7239" CreationDate="2010-09-11T00:50:40.000" Score="12" ViewCount="9255" Body="&lt;p&gt;I just noticed (during a loading screen) that is possible to holster your weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've checked the keys in the option, yet i was unable find anything related. So how do you holster your weapon.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-09-11T01:00:40.427" Title="How to holster your weapon in Fallout 3?" Tags="|pc|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7239" PostTypeId="2" ParentId="7238" CreationDate="2010-09-11T01:00:40.427" Score="17" Body="&lt;p&gt;Hold down whatever key you have Reload bound to ('&lt;strong&gt;R&lt;/strong&gt;' by default)for about 2 seconds. For melee weapons, you can just tap the button, since they have no ammunition.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-11T01:00:40.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7240" PostTypeId="1" AcceptedAnswerId="7241" CreationDate="2010-09-11T01:32:40.397" Score="12" ViewCount="1155" Body="&lt;p&gt;The text during the loading screens talk about a light on the Pip-Boy, and tell you that having it turned on decreases your ability to sneak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is this light located, and how to turn it on/off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Note that I couldn't find anything in the control settings)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-09-11T01:33:07.823" LastActivityDate="2010-09-11T01:34:39.020" Title="Where is the light on the Pip-Boy 3000A?" Tags="|pc|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7241" PostTypeId="2" ParentId="7240" CreationDate="2010-09-11T01:34:39.020" Score="16" Body="&lt;p&gt;Hold down the Pip-Boy/Menu button. By default, that's '&lt;strong&gt;Tab&lt;/strong&gt;'.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-11T01:34:39.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7242" PostTypeId="1" AcceptedAnswerId="402786" CreationDate="2010-09-11T01:36:54.103" Score="7" ViewCount="250" Body="&lt;p&gt;I've owned two USB gamepads for PC now. The first was some noname pad I got really cheap in a supermarket. The second was (and is) Logitech Rumblepad 2. In both cases I've had the same problem: When I first bought the gamepad I played with it and for a while all was well. Then I moved on to other games and the gamepad was put away in a drawer. After a year or two I came again upon a game which played better on the gamepad. But now the joysticks seem to have heavily deteriorated. They are wildly inaccurate and sometimes even jump around randomly without any action from myself. Calibration makes things a bit better, but it can do only so much to compensate, and the end result is still unsatisfactory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this inevitable? Are gamepads supposed to be changed every two years? Or perhaps I should have stored them in some special way? Is there anything that can be done now perhaps?&lt;/p&gt;&#xA;" OwnerUserId="3430" LastEditorUserId="12" LastEditDate="2011-11-16T07:30:29.480" LastActivityDate="2023-05-15T23:00:16.237" Title="Do gamepads always deteriorate from extended disuse and is there anything to be done about it?" Tags="|controllers|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7243" PostTypeId="2" ParentId="7242" CreationDate="2010-09-11T01:58:25.177" Score="4" Body="&lt;p&gt;It depends on the quality of the device, but some devices might detoriate over time, as the springs lose their strength.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, most of the time, the cause of detoriation during storage can be traced back to improper storage for extended time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When gamepads are stored, it is not uncommon to find the stored &quot;upside-down&quot; or below other stuff. In both cases, there is a continues force applied to the joystcks which strains the springs unequally.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="122" LastEditDate="2010-09-11T09:21:05.597" LastActivityDate="2010-09-11T09:21:05.597" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7245" PostTypeId="2" ParentId="7236" CreationDate="2010-09-11T04:21:51.033" Score="5" Body="&lt;p&gt;The left-side conversation options are always &quot;tell me more&quot; dialog choices, and will simply expand the conversation. They should never give paragon or renegade points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They exist to give more story and lore to those who enjoy such things.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-11T04:21:51.033" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7246" PostTypeId="2" ParentId="7231" CreationDate="2010-09-11T04:26:13.443" Score="5" Body="&lt;p&gt;The dungeon ends on level 5.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-11T04:26:13.443" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7248" PostTypeId="1" CreationDate="2010-09-11T07:50:10.640" Score="7" ViewCount="4873" Body="&lt;p&gt;I have downloaded a mod for WWE Raw Total Edition. It has lots of images of WWE's superstars and arenas, but I don't know how to use them. How can I add them to the game? Is there any tool by which we can use them?&lt;/p&gt;&#xA;" OwnerUserId="2865" LastEditorUserId="23" LastEditDate="2010-09-11T14:15:14.203" LastActivityDate="2012-08-05T09:01:45.567" Title="How do you add more players in WWE Raw Total Edition?" Tags="|mods|technical-issues|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7249" PostTypeId="2" ParentId="4778" CreationDate="2010-09-11T12:17:56.567" Score="4" Body="&lt;p&gt;Update! Following the cost increase of monthly renewal, MS sent me a nice email detailing the rise and this snippet (UK account, remember):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As always, you can cancel your membership before the renewal date by calling 0800 587 1103, although we certainly would not want you to miss out on all the great new features and games coming this November.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Useful, except that that number is the TTY device line for the hearing impaired, modem noise and all. The voice line is actually 0800 587 1102. Close, though. I managed to cancel automatic renewal through this number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps someone else.&lt;/p&gt;&#xA;" OwnerUserId="2471" LastActivityDate="2010-09-11T12:17:56.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7250" PostTypeId="2" ParentId="4868" CreationDate="2010-09-11T12:34:19.553" Score="1" Body="&lt;p&gt;MW2 match-making is quite simple, one player is randomly chosen to become the best host of that game, now if you are the host and you leave, the application will have to look-up a new host.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no ban system for being a bad host or disconnecting in MW2. If you can't join for a short period of time it means that there are no rooms with a suitable host for your connection. And if you see a lot of familiar names it probably means the lobbies were merged due to low population.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get kicked in private lobbies if you join via a friends Steam account that hosts the match.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="2121" LastEditDate="2010-09-11T14:55:08.517" LastActivityDate="2010-09-11T14:55:08.517" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7251" PostTypeId="1" AcceptedAnswerId="7259" CreationDate="2010-09-11T13:47:21.440" Score="4" ViewCount="1236" Body="&lt;p&gt;How do I get rested xp? Do I need to have a subscription?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="13179" LastEditDate="2012-08-14T08:58:48.530" LastActivityDate="2012-08-14T08:58:48.530" Title="How do I get rested XP?" Tags="|lord-of-the-rings-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7252" PostTypeId="1" AcceptedAnswerId="7271" CreationDate="2010-09-11T14:10:11.543" Score="3" ViewCount="1007" Body="&lt;p&gt;I've got a couple thousand destiny points, but the Use Destiny button is grayed out; why?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="23" LastEditDate="2010-09-11T14:14:18.170" LastActivityDate="2010-09-12T00:16:20.193" Title="Why can't I spend my destiny points?" Tags="|lord-of-the-rings-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7253" PostTypeId="1" CreationDate="2010-09-11T15:14:13.667" Score="2" ViewCount="5739" Body="&lt;p&gt;I've finished everything in the Normal edition. I now just enjoy playing the Endless Survival with the GotY edition. But to play with the new edition, I have to replay from the beginning - which is quite boring! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I want to look for saved userdata from any of you who have unlocked everything in GotY edition. I can't find a shared userdata which has all plants/mini-games unlocked, all shop's plants bought? Please share if you have one.&lt;/p&gt;&#xA;" OwnerUserId="3385" LastEditorUserId="3385" LastEditDate="2010-09-13T14:35:11.467" LastActivityDate="2010-09-13T22:56:19.487" Title="Where can I download a shared userdata folder which has unlock all feaures?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7254" PostTypeId="1" AcceptedAnswerId="7257" CreationDate="2010-09-11T15:25:52.317" Score="18" ViewCount="33676" Body="&lt;p&gt;All that I can find is the Zomvatar (zombie avatar) maker. Are there other differences between the editions?&lt;/p&gt;&#xA;" OwnerUserId="3385" LastEditorUserId="6103" LastEditDate="2014-12-28T02:54:36.020" LastActivityDate="2020-04-07T10:43:58.017" Title="What are the differences between Normal edition and the GotY (Game of the Year) edition?" Tags="|pc|version-differences|plants-vs-zombies|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="7255" PostTypeId="2" ParentId="4125" CreationDate="2010-09-11T15:28:08.277" Score="2" Body="&lt;p&gt;Nydus worm path on brutal. Tried a lot of different tactics without success, but this tactics was reasonable easy. Did it on my second try with this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I didn't understand at first is that the most important thing is to take out the nydys worms fast enough. The reduced pressure on your base defence is highly substantial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use a terror team with banshees, they are very fast and with cloaking they got a good chance to skip all enemies on their path. Most worms can be reached with flyer only paths, be sure to exploit that. I found them superior to battle cruisers on this map&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my tactic was:&#xA;Kerrigan - marines+medics&#xA;Base defence - Bunkers + flame tower + Siege tank + Mind control on Ultralisk &#xA;Overlord drop - Nova&#xA;Nydus Worms - Banshees (6-8 at a time)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a baseline no worm should be able to spew out more than two waves, most of them should only spew one or if you are tactical with your placement (north of your base is a good spot) when they surface some should be dead before the first wave&lt;/p&gt;&#xA;" OwnerDisplayName="Arvid" LastActivityDate="2010-09-11T15:28:08.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7257" PostTypeId="2" ParentId="7254" CreationDate="2010-09-11T16:10:19.663" Score="9" Body="&lt;p&gt;Some that I know of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;New achievements &lt;/li&gt;&#xA;&lt;li&gt;Steam Cloud support for those on Steam&lt;/li&gt;&#xA;&lt;li&gt;The dancer zombie no longer looks like Michael Jackson&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-11T16:10:19.663" CommentCount="4" CommunityOwnedDate="2010-09-11T16:10:19.663" ContentLicense="CC BY-SA 2.5" />
  <row Id="7258" PostTypeId="2" ParentId="7233" CreationDate="2010-09-11T16:18:24.797" Score="2" Body="&lt;p&gt;From what I've seen from the GomTV TG GSL so far (and what I've played), &lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Blistering Sands&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Desert Oasis&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-X'el Naga Caverns&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Delta Quadrant&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Scrap Station&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Metalopolis&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Lost Temple&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Kulas Ravine&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In no particular order. These are the ones I have either seen being played on or requested be excluded (due to a particular advantage or disadvantage).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And assuming you're asking about 1v1 only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers!&lt;/p&gt;&#xA;" OwnerUserId="3071" LastActivityDate="2010-09-11T16:18:24.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7259" PostTypeId="2" ParentId="7251" CreationDate="2010-09-11T16:33:14.617" Score="5" Body="&lt;p&gt;According to the &lt;a href=&quot;http://www.lotro.com/free.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Free to Play page&lt;/a&gt; on the LOTRO site, rested XP is only available to VIP accounts, which require a current subscription.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="39" LastEditDate="2010-09-22T02:43:28.240" LastActivityDate="2010-09-22T02:43:28.240" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7260" PostTypeId="1" AcceptedAnswerId="7262" CreationDate="2010-09-11T16:54:00.593" Score="7" ViewCount="10558" Body="&lt;p&gt;My brother lost his Pokewalker and got a new one individually to replace it. I looked up about replacements &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pokewalker#Pok.C3.A9mon_retrieval&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; on Bulbapedia and tried the &lt;kbd&gt;Up&lt;/kbd&gt;+&lt;kbd&gt;Select&lt;/kbd&gt;+&lt;kbd&gt;R&lt;/kbd&gt; thing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It gave the Pokemon back, but if you try to connect to the new one, it says it isn't registered. What do I do now?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="28182" LastEditDate="2015-06-05T01:20:36.483" LastActivityDate="2015-06-05T01:20:36.483" Title="How to connect to a new Pokewalker?" Tags="|pokemon-heart-gold-soul-silver|pokemon-hgss-pokewalker|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7261" PostTypeId="1" AcceptedAnswerId="7264" CreationDate="2010-09-11T16:58:17.533" Score="7" ViewCount="2982" Body="&lt;p&gt;Are there any Wii games that require me to use a Classic Controller and won't work with a Gamecube controller or Wiimote+Nunchuck? Are there any controllers that have both a Wiimote and a Gamecube plug so I don't have to buy two similar controllers?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="118" LastEditDate="2013-02-13T01:03:48.413" LastActivityDate="2013-02-13T01:03:48.413" Title="Do some Wii games require a Classic Controller?" Tags="|nintendo-wii|controllers|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7262" PostTypeId="2" ParentId="7260" CreationDate="2010-09-11T16:58:28.050" Score="5" Body="&lt;p&gt;At the Pokewalker connection screen, you must hold &lt;code&gt;Down&lt;/code&gt;, &lt;code&gt;X&lt;/code&gt;, and &lt;code&gt;L&lt;/code&gt; on the DS. This is a necessary step so that you cannot clone Pokemon. After that, you should be able to connect a new Pokewalker.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-09-11T16:58:28.050" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7263" PostTypeId="2" ParentId="7261" CreationDate="2010-09-11T18:33:03.060" Score="4" Body="&lt;p&gt;No. To the best of my knowledge, a Gamecube controller will work for all of the games that state that they require the classic controller; if you already own a Wavebird or Wired gamecube controller, you do not need to purchase the classic controller.&lt;/p&gt;&#xA;" OwnerUserId="564" LastActivityDate="2010-09-11T18:33:03.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7264" PostTypeId="2" ParentId="7261" CreationDate="2010-09-11T18:47:18.797" Score="8" Body="&lt;p&gt;No, there are no games that require a classic controller but do not work with either a gamecube controller or the wiimote &amp;amp; nunchuck combination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are games however that only support two out of the three combinations, most notably, Monster Hunter Tri, which only supports the classic controller and the wiimote+nunchuck combination, but do not support the Gamecube controller&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note however that some games are not optimized for the gamecube controller and play a lot easier on the classic controller (SNES games notably) and the gamecube controller is the only controller that allows you to play gamecube games.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-09-11T18:47:18.797" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7265" PostTypeId="1" AcceptedAnswerId="7269" CreationDate="2010-09-11T20:18:51.797" Score="5" ViewCount="1035" Body="&lt;p&gt;My youngest wants to download and install &lt;a href=&quot;http://boi.perfectworld.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle of the Immortals&lt;/a&gt; from Perfect World.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was suspicious straight away as it was installing games like this that caused problems on the kid's computer earlier this year - strange browser toolbars and the like being the most obvious ones. We've since reinstalled Windows and I'd like to keep the machine clean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found a forum thread &lt;a href=&quot;http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; that claims the game contains a trojan, but it's couched in language that makes me think of conspiracy theorists and doesn't offer any hard evidence. Also as Lee points out in his comment there isn't going to be any out-and-out malware in there. It's more the &quot;extra&quot; toolbars etc. that I'm sure will be included in the install that I'm worried about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to be sure that I'm not going to let him install anything nasty onto their computer. I can obviously scan the exe before I run it, but that won't tell me if it installs any browser plugins etc. What else can I, and should I, check?&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="3129" LastEditDate="2012-11-13T23:05:56.277" LastActivityDate="2012-11-13T23:05:56.277" Title="Is Battle of the Immortals safe to download and install?" Tags="|battle-of-the-immortals|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7266" PostTypeId="1" AcceptedAnswerId="7626" CreationDate="2010-09-11T20:53:05.303" Score="11" ViewCount="400" Body="&lt;p&gt;At Merchant level 3 in Recettear, you gain the ability to give customers sales recommendations. However, I've had some customers come in asking for a type of item that I do not have in stock at the moment, meaning they leave without a purchase at all. Does this have a negative effect on the relationship I have with them, and if so, is it easily made up for with later sales?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-09-17T17:55:47.473" Title="Do I lose approval with customers if I don't have the item they ask for?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7267" PostTypeId="1" AcceptedAnswerId="7313" CreationDate="2010-09-11T21:03:58.087" Score="2" ViewCount="9079" Body="&lt;p&gt;I watch a lot of Day9 TV, and I just decided to buy some cool and fancy StarCraft II posters, but Googling didn't return any usable results. Blizzard Store failed, because it just offers one poster, that is, in my opinion, not very cool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any websites where I can order SCII (or Diablo III) posters with worldwide shipping (or at least just North America + Europe)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you very much.&lt;/p&gt;&#xA;" OwnerUserId="2653" LastEditorUserId="18" LastEditDate="2010-09-11T21:33:01.967" LastActivityDate="2010-09-12T16:17:26.700" Title="Where to buy posters?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ClosedDate="2013-07-23T14:23:15.890" ContentLicense="CC BY-SA 2.5" />
  <row Id="7268" PostTypeId="2" ParentId="7233" CreationDate="2010-09-11T21:25:53.973" Score="3" Body="&lt;p&gt;The most commonly played maps (and the best maps to learn if you want to play multiplayer) are the ladder maps. They're the maps that are used the most because most multiplayer games played online are ladder games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can view which ones they are (they are known to change infrequently) by going to the multiplayer menu and selecting &quot;map preferences&quot; (the maps change based on how many people are playing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 1v1 maps are the ones you will probably see the most, because most of the competition occurs at the 1v1 level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1v1:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blistering Sands (2)&lt;/li&gt;&#xA;&lt;li&gt;Desert Oasis (2)&lt;/li&gt;&#xA;&lt;li&gt;Scrap Station (2)&lt;/li&gt;&#xA;&lt;li&gt;Steppes of War (2)&lt;/li&gt;&#xA;&lt;li&gt;Xel'Naga Caverns (2)&lt;/li&gt;&#xA;&lt;li&gt;Kulas Ravine (4)&lt;/li&gt;&#xA;&lt;li&gt;Lost Temple (4)&lt;/li&gt;&#xA;&lt;li&gt;Metalopolis (4)&lt;/li&gt;&#xA;&lt;li&gt;Delta Quadrant (4)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;2v2:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Arid Wastes (4)&lt;/li&gt;&#xA;&lt;li&gt;Discord IV (4)&lt;/li&gt;&#xA;&lt;li&gt;Monlyth Ridge (4)&lt;/li&gt;&#xA;&lt;li&gt;Scorched Haven (4)&lt;/li&gt;&#xA;&lt;li&gt;Twilight Fortress (4)&lt;/li&gt;&#xA;&lt;li&gt;Tarsonis Assault (4)&lt;/li&gt;&#xA;&lt;li&gt;Tempest (8)&lt;/li&gt;&#xA;&lt;li&gt;High Orbit (4)&lt;/li&gt;&#xA;&lt;li&gt;War Zone (4)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;3v3 &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Arakan citadel (6)&lt;/li&gt;&#xA;&lt;li&gt;Colony 426 (6)&lt;/li&gt;&#xA;&lt;li&gt;Dig Site (6)&lt;/li&gt;&#xA;&lt;li&gt;Frontier (6)&lt;/li&gt;&#xA;&lt;li&gt;Monsoon (6)&lt;/li&gt;&#xA;&lt;li&gt;Quicksand (6)&lt;/li&gt;&#xA;&lt;li&gt;The Bio Lab (6)&lt;/li&gt;&#xA;&lt;li&gt;Ulaan Deeps (6)&lt;/li&gt;&#xA;&lt;li&gt;Typhon (6)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;4v4&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Extinction (8)&lt;/li&gt;&#xA;&lt;li&gt;High Ground (8)&lt;/li&gt;&#xA;&lt;li&gt;Lava Flow (8)&lt;/li&gt;&#xA;&lt;li&gt;Megaton (8)&lt;/li&gt;&#xA;&lt;li&gt;Outpost (8)&lt;/li&gt;&#xA;&lt;li&gt;Sand Canyon (8)&lt;/li&gt;&#xA;&lt;li&gt;Toxic Slums (8)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;FFA&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kulas Ravine (4)&lt;/li&gt;&#xA;&lt;li&gt;Lost Temple (4)&lt;/li&gt;&#xA;&lt;li&gt;Metalopolis (4)&lt;/li&gt;&#xA;&lt;li&gt;Tectonic Rift (6)&lt;/li&gt;&#xA;&lt;li&gt;Quicksand (6)&lt;/li&gt;&#xA;&lt;li&gt;Abyss (8)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="126" LastEditorUserId="126" LastEditDate="2010-09-11T21:35:41.777" LastActivityDate="2010-09-11T21:35:41.777" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7269" PostTypeId="2" ParentId="7265" CreationDate="2010-09-11T21:34:10.907" Score="3" Body="&lt;p&gt;Seeing as there is a large community for that game it's unlikely it's purely a malware. About it containing a trojan - reading the content of &lt;a href=&quot;http://boi-forum.perfectworld.com/showthread.php?t=22021&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum thread&lt;/a&gt; and &lt;a href=&quot;http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; suggests it's a false positive by a specific security software (or two).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, &lt;a href=&quot;http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;the poster from your provided link&lt;/a&gt; was pretty convinced that the game is up to no good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know the credentials of any of these people; but as the game does look serious and has some players, I doubt it contains a trojan (a back door into your machine). That's just my personal opinion, though. Services like &lt;a href=&quot;http://www.virustotal.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Virustotal&lt;/a&gt; can help you see which anti-virus software flags a file as harmful and think for yourself if it looks like a false positive or not.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-09-11T21:57:43.910" LastActivityDate="2010-09-11T21:57:43.910" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7270" PostTypeId="2" ParentId="7267" CreationDate="2010-09-11T21:56:33.363" Score="2" Body="&lt;p&gt;They sell them at BlizzCon, but I haven't seen them anywhere else.&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-09-11T21:56:33.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7271" PostTypeId="2" ParentId="7252" CreationDate="2010-09-12T00:16:20.193" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://www.lotro.com/free.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Looks&lt;/a&gt; like you have to have a VIP account to spend Destiny Points. F2P and Premium can earn but can't spend.&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2010-09-12T00:16:20.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7272" PostTypeId="1" AcceptedAnswerId="7274" CreationDate="2010-09-12T00:33:49.030" Score="4" ViewCount="60502" Body="&lt;p&gt;Is there any in game voice chat system?&#xA;In what app it's easier to find players that use voice communication? Teamspeak? What server?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="19827" LastEditDate="2013-10-18T16:52:52.163" LastActivityDate="2013-10-18T16:52:52.163" Title="How do I talk to my team on Left 4 Dead 2?" Tags="|left-4-dead-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7273" PostTypeId="1" CreationDate="2010-09-12T00:35:00.403" Score="7" ViewCount="314" Body="&lt;p&gt;The other day I played a custom map in StarCraft II.  Now my maps are out of order.  When I go to play vs the AI, my maps used to be sorted by number of players then name, but now they appear to be in a completely random order, and the default settings are Custom.  Why did this happen?  How can I fix it (short of reinstalling the game or something)?&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2011-02-13T18:37:13.917" Title="Why are my maps out of order now?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7274" PostTypeId="2" ParentId="7272" CreationDate="2010-09-12T00:35:35.973" Score="8" Body="&lt;p&gt;There is built-in voice chat support in Left4Dead 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For PC, the default key is &lt;kbd&gt;C&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For XBox-360, just plug your mic in or turn on the wireless mic.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-12T00:35:35.973" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7275" PostTypeId="1" AcceptedAnswerId="7277" CreationDate="2010-09-12T01:23:34.340" Score="5" ViewCount="263" Body="&lt;p&gt;When using a custom class you can choose various endorsements and I wanted to know which effect the tank's gun. I'm mainly wondering about the rate of fire and critical shot, but a list of those that do or do not would be appreciated. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="8350" LastEditDate="2011-08-13T12:35:44.537" LastActivityDate="2011-08-13T12:35:44.537" Title="What endorsements benefit the tank's jet engine gun in Monday Night Combat?" Tags="|xbox-360|monday-night-combat|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7276" PostTypeId="2" ParentId="7236" CreationDate="2010-09-12T01:49:55.750" Score="5" Body="&lt;p&gt;If we look at this image we see an example of a dialog wheel:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/DvEEl.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the right side we have the standard conversation options.  These usually correspond to (from top to bottom) Paragon, Neutral, Renegade; you will &lt;strong&gt;sometimes&lt;/strong&gt; receive points for these options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the left side you have the special conversation options.  These correspond to (from top to bottom) Charm, Neutral, Intimidate.  Their effect is based on your Charm/Intimidate skills respectively.  While standard conversation options will sometimes give you points, special options (with the exception of neutral) will &lt;strong&gt;always&lt;/strong&gt; give you points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A complete list [spoiler] of which options give you what points can be found here for &lt;a href=&quot;http://masseffect.wikia.com/wiki/Morality_Guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect&lt;/a&gt; and here for &lt;a href=&quot;http://masseffect.wikia.com/wiki/Morality_Guide_(Mass_Effect_2)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect 2&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-12T01:49:55.750" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7277" PostTypeId="2" ParentId="7275" CreationDate="2010-09-12T02:57:28.790" Score="3" Body="&lt;p&gt;The rate-of-fire endorsement definitely improves the Tank's Jet Gun.  This info comes straight from the developers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.mondaynightcombat.com/forums/viewtopic.php?f=16&amp;amp;t=979&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mondaynightcombat.com/forums/viewtopic.php?f=16&amp;amp;t=979&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Rate of Fire Endorsements (Total Recoil, Dr. Trigger, Itchy Finger)&#xA;  affect most weapons. This includes:&#xA;  Sword&lt;br&gt;&#xA;  Dagger&lt;br&gt;&#xA;  &lt;strong&gt;Jet Gun&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can see this most clearly when playing as the Tank and attacking Bullseye :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: Critical shot also affects the Jet Gun:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.mondaynightcombat.com/forums/viewtopic.php?p=9869#p9869&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mondaynightcombat.com/forums/viewtopic.php?p=9869#p9869&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I thought I mentioned in my initial reply that Rate of Fire does affect Heal/Hurt gun, as &#xA;  well as Sword, Dagger and Jet Gun. &#xA;  Critical Shot affects all those things as well.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(note that he corrected himself later about RoF for the Heal/Hurt gun.  &lt;a href=&quot;http://www.uberent.com/forums/viewtopic.php?f=22&amp;amp;t=2370&quot; rel=&quot;nofollow noreferrer&quot;&gt;This will be fixed in a later patch&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="50" LastEditorUserId="50" LastEditDate="2010-09-12T03:10:39.723" LastActivityDate="2010-09-12T03:10:39.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7278" PostTypeId="5" CreationDate="2010-09-12T03:21:03.520" Score="0" Body="&lt;p&gt;&lt;strong&gt;Battlefield: Bad Company 2&lt;/strong&gt; is a squad-based first-person shooter, the sequel to &lt;strong&gt;Battlefield: Bad Company&lt;/strong&gt;. It was developed by EA Digital Illusions CE (DICE) and published by Electronic Arts.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; March 2, 2010&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Genre:&lt;/strong&gt; First-person shooter&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platforms:&lt;/strong&gt; PC, Xbox 360, PS3&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.dice.se/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EA Digital Illusions CE&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Electronic Arts&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.battlefieldbadcompany2.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield: Bad Company 2 Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/battlefield-bad-company-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield: Bad Company 2 Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="50" LastEditorUserId="15184" LastEditDate="2012-11-22T09:05:02.857" LastActivityDate="2012-11-22T09:05:02.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7279" PostTypeId="4" CreationDate="2010-09-12T03:21:03.520" Score="0" Body="Battlefield: Bad Company 2 is a squad-based first-person shooter, the sequel to Battlefield: Bad Company." OwnerUserId="50" LastEditorUserId="50" LastEditDate="2010-09-12T03:21:03.520" LastActivityDate="2010-09-12T03:21:03.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7281" PostTypeId="2" ParentId="4125" CreationDate="2010-09-12T05:34:55.200" Score="4" Body="&lt;p&gt;Actually, I have a MUCH easier method to fight vs Nydras worms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had NO TANKS, NO BCs, NO PERD TOWERS, and NO MARINES.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best strategy I found was actually MASS GHOSTS with range upgrade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started with auto refinery so at start I basically have 9 extra workers.  I started pumping 5 new workers right away and then make my dual tech attachment to my barracks. Also make a Shadow OPs at this time, and start cranking out Ghost as soon as you can. Perm clock them before sending them out to the front.  Also research all 3 infantry upgrades then do the armor. Ignore ship and vehicle upgrades since you wont be needing them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next, salvage all the bunkers and make 4 Command centers at the 2 chokepoints, filling in the 2 tiny gaps with 2 supply depots so not even zerglings can make it through.  Don't worry about the 'low HP' factor of the SDs since depots have no attack, they won't attract any aggro.  I had never had to repair any of them.  As soon as the 4 CC are built, use their starting energy to summon MULEs to mineral gathering, then immediately convert them to planetary fortresses.  When the FTs are complete, make about 5-7 SCVs at each choke for repairs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Place  the starting 2 tanks in siege mode behind the 4 PFs, and they, along with your starting medics and marines, should hold you through the first few waves till you ghosts start coming in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime, build 8 or so missile turrets on the artifact ledge, along with 2 psi disruptor at each choke there..  Leave 2-3 SCVs to repair there.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You would also want to ring your bottom perimeter wtih missile turrets as well for the overlord rush.  You will have an abundance of minerals, so be free with the turrets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When gas permits, turn your main CC into a PF as well.  This will help defend your mineral line vs stray zergs that the overlords may drop into your base, or from a particularly deep Nydras worm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the 2 chokepoints blocks by the 4 PFs, mass your cloaked ghosts behind them in a loose mass.  Don't group them too tightly or Kerrigan may unleash her AOE attack.  Place 3-4 medics in the back to heal your SCVs as needed.  As the battle progress, you will lose most of the starting marines and mauraders, but you will fill out your pop limit with ghosts.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The masses of zerg will not penetrate your PFs with your 6-8 SCVs repairing them. In fact, no matter how many Nydras worms spawn outside, the simply isn't enough rooms to fit the number of zergs needed to out damage your repair rate.  Extra zerg units will only block each other.  With their 8 range (after upgrade) your ghost can hang back and pick them off easily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep your 3 starting banshees and 2 BCs around take out any sunkens that get built in range to affect your missile turrets.  Otherwise, just keep them in the base to patrol your mineral line.  You should have 10-15 ghost on the artifact ledge on each side and around 15-20 behind the PTs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If done right, you should barely lose any units or buildings at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerDisplayName="Ryan" LastActivityDate="2010-09-12T05:34:55.200" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7282" PostTypeId="1" AcceptedAnswerId="7320" CreationDate="2010-09-12T06:06:32.707" Score="3" ViewCount="4301" Body="&lt;p&gt;I'm looking for a place where I could find a list of the handles for professional SC2 players - i.e. players who play StarCraft 2 for a living and are usually ranked very high on the ladders and famous from tournaments and other events.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any list will do, but I prefer ones that rank the players according to some sort of metric.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorDisplayName="user27134" LastEditDate="2012-07-23T03:08:18.260" LastActivityDate="2012-07-23T03:08:18.260" Title="Where can I find a list of professional StarCraft 2 players?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7284" PostTypeId="1" AcceptedAnswerId="7293" CreationDate="2010-09-12T08:37:21.340" Score="10" ViewCount="2638" Body="&lt;p&gt;While I have fun playing Recettear on steam, I am having a hell of a time paying that second loan off. I've game-overed twice by now and I actually have no idea how to go about it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I put high priced objects on display, many customers (especially the little girl, the husband, and Louis) aren't willing or able to even afford a 10% raise. In fact, when Louis asked to buy metal armor, he wasn't able to pay the reduced  price of 80%. Man, Louis, I'm trying to make a living here!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But with low priced objects, I will never get the necessary 30k in a week. Also, I've noticed that the more often I open my shop, the fewer customers come in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong and how can I attract customers with bigger budgets so that I can sell them my highpriced wares?&lt;/p&gt;&#xA;" OwnerUserId="3442" LastEditorUserId="162442" LastEditDate="2017-02-14T17:44:34.197" LastActivityDate="2017-02-14T17:44:34.197" Title="How do I get enough to pay off that second loan?" Tags="|recettear-an-item-shops-tale|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7285" PostTypeId="1" CreationDate="2010-09-12T08:57:27.217" Score="0" ViewCount="183" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5862/is-it-better-to-spawn-your-first-overlord-at-9-or-10-supply&quot;&gt;Is it better to spawn your first overlord at 9 or 10 supply?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;As Zerg, I can make an overlord after my 9th drone or after my 10th. If I make it after the 10th, I can build an extrator, a 11th drone then cancel  the extractor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have concrete facts comparing the 2 strategies? Is one better than the other? It doesn't have to be a large gap, just &quot;This one is better by X minerals&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2010-09-12T14:41:41.390" Title="Is 11th drone better than 9th drone overlord?" Tags="|starcraft-2|sc2-build-order|" AnswerCount="1" CommentCount="1" ClosedDate="2010-09-13T06:55:37.357" ContentLicense="CC BY-SA 2.5" />
  <row Id="7286" PostTypeId="2" ParentId="7233" CreationDate="2010-09-12T09:16:16.267" Score="1" Body="&lt;p&gt;When you play online you don't have much control over the map you will play. You can veto some maps off but in the end, it doesn't really matter whether the map is really played a lot or not, just your personal preferences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In tournament, a popular map choosing technique is that the first map is decided either randomly, or every 1v1 starts on the same map. In Starcraft 1 Lost Temple has been chosen like this a lot in the early days (later on, it has been judge a little imbalanced because blocking the ramp gave the terran players a slight advantage).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the first map, either the winning (rarely) or the losing (much more often) player would decide which map is to be the next. I'd say that most of the time, a 4 players map for a 1v1 is prefered since it gives each player much more territory to expand. Sometimes, they will choose &quot;Steppes of War&quot; in a &quot;I want to rush you&quot; fashion since it is the map where the spawning spots are the closest of the whole map pool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, on Battle.net, the maps are random so personal preferences don't impact the game much. Some maps are better for some races or some strategies (large choke points = harder to block = easier to rush). &lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-09-12T09:16:16.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7287" PostTypeId="2" ParentId="7209" CreationDate="2010-09-12T09:19:21.780" Score="1" Body="&lt;p&gt;You can watch a replay with them then point out every single time where attacking would have been good. This will also tell them that scouting would have told them that fact in-game and created an opportunity for an &quot;easy&quot; win&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-09-12T09:19:21.780" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7289" PostTypeId="2" ParentId="7231" CreationDate="2010-09-12T09:37:35.213" Score="1" Body="&lt;p&gt;Yes, 5th floor.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastActivityDate="2010-09-12T09:37:35.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7291" PostTypeId="1" AcceptedAnswerId="7308" CreationDate="2010-09-12T10:00:48.717" Score="11" ViewCount="15593" Body="&lt;p&gt;I read the subtitles a whole lot faster than the people talk in Mass Effect 1, and I've played the game through once already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm looking for a way to &lt;strong&gt;skip a cutscene without accidentally choosing an answer&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, I'm using &lt;kbd&gt;Spacebar&lt;/kbd&gt; to skip the dialog; however, since spacebar also selects the dialog option, pressing spacebar one time too many can result in random dialog choices.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="23" LastEditDate="2010-09-12T17:39:46.493" LastActivityDate="2012-03-22T23:56:06.130" Title="In ME1 how do you skip a conversation, but not choose an answer?" Tags="|mass-effect|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7292" PostTypeId="2" ParentId="6909" CreationDate="2010-09-12T10:17:22.437" Score="1" Body="&lt;p&gt;The only tip I can give in this area is applicable to most strategy games:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look for missing buildings you'd expect to see at that point in the game, and extra buildings. No factory but a couple of barracks on Terran would indicate they're going for an early infantry rush, or perhaps with bunkers they're looking to turtle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone's got a particular unit type in mind for an assault you'll see them stop building up their base when they can build that unit, and focus their resources on unit production. Although this is mostly relevant for more inexperienced players.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="816" LastEditDate="2010-09-13T17:52:05.820" LastActivityDate="2010-09-13T17:52:05.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7293" PostTypeId="2" ParentId="7284" CreationDate="2010-09-12T11:01:01.360" Score="13" Body="&lt;p&gt;First, one very important aspect of the game that many people tend to overlook is the fact that is has a &quot;looping&quot; feature. There's no notification in the game at all that this exists, and personally, I found out completely by accident. When you get a &quot;Game Over,&quot; the month restarts. &lt;strong&gt;However&lt;/strong&gt;, you restart the month with all the Merchant Levels, Adventurer Levels, stock, pix, dungeon levels you unlocked with your previous attempt! You'll have to make your way through the Hall of Trials again, but after that, I &lt;em&gt;believe&lt;/em&gt; you should be able to continue from the last door area again. For example, I had dungeon levels 6-11 unlocked of Jade Way during my first attempt at the second week, I got a game over, then when I restarted, I still had access to those levels. So don't stress too much about failing, just keep on trucking and don't reload your game if you want to keep your progress. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number of customers coming in isn't really directly related to how often you open your shop. You get the peak amount of customers coming in around noon/afternoon. Business (like a real shop) is a slower in the morning and evening. So don't worry about being open &quot;too often.&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dungeon crawling is the most optimal way to stock your shelves. Getting to the end of the dungeon means you get to take home everything instead of only one thing if you die.  So survivability is your goal! Memorizing the attack patterns of the different types of enemies is definitely a good idea. If you do that, you can fairly easily get through the dungeons without taking too much damage. You can also run through the dungeons avoiding everything to get to the final boss, but you won't have as much loot to take home, so it's usually better to just kill stuff. There's also a Chain bonus which gives you bonus XP for killing monsters of the same type and color. I'm not sure if/when that bonus maxes out. It's a good way to level up your adventurer though, as well as farm on respawning enemies for some loot. Take at least one health recovery item to use in an emergency and remember, your health completely replenishes when you level. Don't rush the final bosses, take your time and watch their attack pattern if it's your first time fighting them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to get your customers to buy larger purchases is to build a better relationship with them. Customers also effectively have &quot;levels,&quot; and whenever you sell to them, it helps go towards leveling up their relationship with you, which in turn increases their budget.  Getting &quot;Just Chains&quot; will level up your merchant level quickly, which is when you sell something to someone without haggling.  It starts out at 2XP and doing that several times in a row will give you an XP bonus up to 128 XP. This will help level up your Merchant Level quicker, which will in turn give you better options for handling your store! There is also apparently a mechanic ingame where you will gain more rep with the customer if you sell to them around or exactly at the price they were thinking of. So in general, if you're selling at a profit of 110% on a first offer rather than haggling them down to 120% after a first offer of 140%, you'll end up with better XP/Rep gain overall, even if in the short term, it's less profit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope these tips help! Good luck and Capitalism, Ho!&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-09-12T11:01:01.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7296" PostTypeId="1" AcceptedAnswerId="7357" CreationDate="2010-09-12T11:22:54.687" Score="4" ViewCount="2219" Body="&lt;p&gt;Do I have to watch broadcasts in their entirety or am I able to click the TV screen and then press &lt;kbd&gt;Esc&lt;/kbd&gt;? Does the screen always show static if I've viewed all broadcasts so far? How many unique broadcasts are there? Are there any special steps required to show a specific broadcast that I should be aware of (e.g. relating to &lt;a href=&quot;https://gaming.stackexchange.com/questions/5434/how-do-i-get-to-the-secret-mission-in-wings-of-liberty&quot;&gt;Media Blitz&lt;/a&gt;)? &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Couch Surfer&lt;/strong&gt;&lt;br&gt;&#xA;  View 10 television news broadcasts.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2010-09-13T02:02:50.133" Title="For Couch Surfer, do I have to watch the entirety of the broadcast?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7297" PostTypeId="2" ParentId="6477" CreationDate="2010-09-12T11:30:37.057" Score="2" Body="&lt;p&gt;As I've just completed Campaign level 30 now, and can say that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Campaign levels 28-29 earn 20 each.&lt;br&gt;&#xA;  Campaign Level 30 earns &lt;strong&gt;1000&lt;/strong&gt;.  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;A reliable friend, who's a little ahead, tells me:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Campaign Levels 31-35 earn nothing, and cost 100 each to unlock.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And taken from &lt;a href=&quot;http://worms.wikia.com/wiki/Category:Reloaded_missions&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, this is (some of!) the rest:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Campaign Levels 1-5 and 7-9 earn 20 each&lt;br&gt;&#xA;  Campaign Level 6 earns 100&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Still leaves 10-27, &lt;strike&gt;and the tutorials&lt;/strike&gt;, unaccounted for...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tutorials (just quickly ran through):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Tutorials 1 and 2 earn 20 each&lt;br&gt;&#xA;  Tutorial 3 earns 60&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2010-09-12T12:16:01.960" LastActivityDate="2010-09-12T12:16:01.960" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7298" PostTypeId="1" AcceptedAnswerId="7299" CreationDate="2010-09-12T12:00:41.873" Score="4" ViewCount="7603" Body="&lt;p&gt;I've played King's Bounty a lot. I'm in the &quot;Demonic&quot; setting now with fire and lava everywhere. Unfortunately I don't have a lot of money left. Every time I encounter enemies I lose a large amount of my own stack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I now know that a good strategy (if not &lt;em&gt;the&lt;/em&gt; best) would have been to invest in resurrection with a human army. Unfortunately I did not do that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will run out of units in about 2 or 3 fights. I don't have much cash left. What can I do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I've seen two possibilities: dying a lot, then going back &lt;strong&gt;all the way&lt;/strong&gt; (very long) to fight the same monsters over and over again until I defeat them. I won't – this is a game, it's supposed to be fun, and this would be a major pain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second possibility would be to cheat – there is a cheat that allows you to create money out of thin air. But this will make the game boring as well.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="4163" LastEditDate="2013-09-02T07:59:46.550" LastActivityDate="2014-11-03T19:05:08.640" Title="I've run out of money in King's Bounty: The Legend" Tags="|kings-bounty-the-legend|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7299" PostTypeId="2" ParentId="7298" CreationDate="2010-09-12T12:16:03.020" Score="7" Body="&lt;p&gt;Unfortunately, it seems that either your army is just too weak or you are too careless about your units. &lt;strong&gt;You are not supposed to lose a great deal of your army in each battle&lt;/strong&gt;; on the contrary, in like 80-90% of my battles I haven't lost a single unit*. This means I lose almost no gold on replenishing my army after a fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to do it?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take out the enemy's ranged units first, and after they have no ranged units left just keep your distance while shooting with your own ranged. Work on preventing the enemy from reaching your own units (for example, by using slowing spell or summoned units). &lt;em&gt;Do not advance your melee units until you have to&lt;/em&gt;. My army composition is usually 2-3 ranged units - i.e. about half.&lt;/li&gt;&#xA;&lt;li&gt;Work on making your spells / rage abilities strong (via skills, items etc), they are a great way of causing damage without endangering your own troop. It's okay if you only focus on rage abilities or only focus on spells, but don't neglect both.&lt;/li&gt;&#xA;&lt;li&gt;Do not engage in battles where the enemy army is too strong. Do not ask yourself &quot;can I defeat this army&quot;, instead ask &quot;what price will I pay for defeating this army&quot;. What is &quot;too strong&quot;? Well it depends. When giving you the &quot;danger level&quot; the game does not consider your spells and abilities, so the stronger you are in that regard, the tougher fights you can handle.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition to all this, resurrection can be extremely beneficial. Unfortunately there isn't a lot in King's Bounty: The Legend which can do that (a lot more options in the Armored Princess expansion, fortunately). Inquisitors and the Resurrection spell are the main (if not only) things that can revive units. Remember that you can use the &quot;gift&quot; spell on your inquisitors to allow them to repeatedly use their resurrection ability. Also keep in mind the inquisitor's resurrection can revive level 5 monsters, which the resurrection spell can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*In normal difficulty, not higher difficulty levels&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-09-14T19:45:26.607" LastActivityDate="2010-09-14T19:45:26.607" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7300" PostTypeId="2" ParentId="7298" CreationDate="2010-09-12T12:27:20.410" Score="1" Body="&lt;p&gt;Kings Bounty is not that hard if you don't waste your units and money, save and loads don't make you a weaker player, you have to learn from the mistakes made in a battle and don't repeat them again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option beside those you already have is to &lt;strong&gt;finish quests that give money as a reward&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you finished all of them, pretty much you made a few mistakes with your character and army. The difficulty of KB is increased once you get deeper into the story. I would suggest &lt;strong&gt;loading some old saves so that you don't have to repeat the game over&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-12T12:27:20.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7301" PostTypeId="1" AcceptedAnswerId="7317" CreationDate="2010-09-12T12:43:04.227" Score="10" ViewCount="1126" Body="&lt;p&gt;I'm having a hard time reaching gold in the Psionic Assault challenge in Starcraft 2. I managed to get silver using combinations of force fields and psionic storms, but it seems that leaves me with too little energy left for the last waves. I usually end up being gg'ed right after hitting the silver mark.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried morphing one or two Archons after some of my templars exhausted their energy, but that only helped surviving for maybe a couple of waves. What's worse, the waves come too fast for the archons to regenerate their shields, and they're no longer capable of storming after that so I guess this is really only useful for making a last stand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel I must be under-using the sentries, but every attempt I've made at using hallucinations or guardian shields only seemed to eat their energy faster without helping that much in destroying the aggressors. And without shielding they die just too fast if I send them in battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something, or is it just a matter of getting a better mileage out of force fields and storms ?&lt;/p&gt;&#xA;" OwnerUserId="3446" LastActivityDate="2010-09-12T17:14:03.593" Title="Starcraft 2 : getting gold on Psionic Assault" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7302" PostTypeId="1" AcceptedAnswerId="7421" CreationDate="2010-09-12T13:12:24.740" Score="5" ViewCount="3247" Body="&lt;p&gt;I'm trying to get the 4v4 insane ai kin achievements, but I'm having trouble with zerg. The recommended strategy is to cripple one the AI with spine crawlers, but the AI always kills them off with drones. I tried many different positions, but they always kill them off asap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: It seems that the AI was updated and is super aggressive when it sees a cheese (cannon rush, spine rush, bunker rush).&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="11290" LastEditDate="2011-08-01T18:29:57.557" LastActivityDate="2010-10-04T02:01:47.537" Title="How do I get the 4v4 insane AI kin achievement?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7303" PostTypeId="2" ParentId="7296" CreationDate="2010-09-12T13:55:38.137" Score="0" Body="&lt;p&gt;there are definitely more than 10 as I got the achievement even before I finished watching all the broadcasts. Just to be sure, just watch the entire broadcast or keep clicking to &quot;fast forward&quot; to the next dialogue.&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-09-12T13:55:38.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7304" PostTypeId="1" AcceptedAnswerId="7714" CreationDate="2010-09-12T13:55:38.277" Score="4" ViewCount="8786" Body="&lt;p&gt;I've had CS:S for a week and I'm already getting tired of the terrible bland bot names. Is there a file tucked away somewhere that allows me to put in custom names?&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2020-07-19T14:58:28.597" Title="Can I change the bot names in CS:Source?" Tags="|counter-strike-source|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7305" PostTypeId="2" ParentId="7285" CreationDate="2010-09-12T14:41:41.390" Score="1" Body="&lt;p&gt;See &lt;a href=&quot;https://gaming.stackexchange.com/questions/5862/is-it-better-to-spawn-your-first-overlord-at-9-or-10-supply/5871#5871&quot;&gt;this answer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, 11OL is worse by 1 or 4 minerals at the 2:15 marker, depending on how you do the extractor trick.&lt;/p&gt;&#xA;" OwnerUserId="3039" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2010-09-12T14:41:41.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7306" PostTypeId="2" ParentId="7302" CreationDate="2010-09-12T14:56:27.037" Score="1" Body="&lt;p&gt;When fighting four zerg i found out that a good strategy was to go with 3 terran allies and as terran mass siege tanks and marines. Use the Megaton map and siege up in the center. It is very important to have some siege tanks ASAP in order to be able to wipe out the first attack. Then place your tanks at the cliffs/center and wipe the second attack. After that you need to severely cripple/destroy at least one of them, prefferably two. I used vikings for vision and sieged their main bases close to the middle. If this fails, you will probably lose since they will tech up and roll over you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are probably better strategies, but this one worked for me (after a few tries and a bit of luck). The reason is probably that insane AIs are very aggresive and as Zerg, they mass lings, hydras and roaches in the beginnig. Siege Tanks counter this well. Do not worry about a different strategy in the beginning, since your allies will mass infantry and the enemy will counter this with hydras, lings and roaches.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-09-12T14:56:27.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7307" PostTypeId="2" ParentId="6909" CreationDate="2010-09-12T15:06:41.733" Score="1" Body="&lt;p&gt;Something that was not said (i think) is that if your oponent is experienced and is scouting your base too you also have to consider what HE saw. So if you have and early gas and then he sees the Spire which you are hiding in the back of your base he will probably assume there will be mutalings soon and might prepare for that. So if you see and armory or engineering bay in his base, you should expect turrets or even Thors, so that factory might not produce siege tanks or helions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is just a special example of ZvT, but its similar for any race combination. A building might produce 4 types of units, but the final choice what it will produce is made based on players prefference and what the oponent is building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing which you should consider is army composition. Some types of units are best used with others (marines with tanks and medivacs, lings with mutas etc.). So if you saw him producing tanks, you might expect air support and heavy infantry (marauders).&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="816" LastEditDate="2010-09-13T17:51:21.983" LastActivityDate="2010-09-13T17:51:21.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7308" PostTypeId="2" ParentId="7291" CreationDate="2010-09-12T15:51:49.643" Score="6" Body="&lt;p&gt;No way to do it. The only way is to slowly move the mouse into the neutral part of the wheel. This way most of the time you can skip it without much consequences.&lt;/p&gt;&#xA;" OwnerUserId="1995" LastActivityDate="2010-09-12T15:51:49.643" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7309" PostTypeId="2" ParentId="7301" CreationDate="2010-09-12T15:56:46.467" Score="3" Body="&lt;p&gt;I found &lt;a href=&quot;http://www.youtube.com/watch?v=CjO_olQvHxM&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Psionic Assault&quot;&gt;this video&lt;/a&gt; helpful.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The best way to use psi storm and force field together is to cast several forcefields in an arc (rather than a straight wall), so that enemy units will cluster in one place. This makes the storm much more effective.&lt;/li&gt;&#xA;&lt;li&gt;Use hallucinations (archons) to distract units which get inside your area (mainly reapers). Do so before they have a chance to spread out.&lt;/li&gt;&#xA;&lt;li&gt;Use high templar in pairs until they run out of energy. Once they're out, let them recharge while you use another pair. Toward the end, you might want to make a couple archons. Use them the same way as the hallucinated archons, but try to let the hallucinations take most of the damage.&lt;/li&gt;&#xA;&lt;li&gt;Use a single guardian shield whenever your sentries are taking fire. Your templar should hopefully never take fire.&lt;/li&gt;&#xA;&lt;li&gt;Don't overuse psi storm. You'll need to use the sentries to finish off enemies after they've been softened up by a storm or two.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3222" LastActivityDate="2010-09-12T15:56:46.467" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7310" PostTypeId="1" AcceptedAnswerId="7331" CreationDate="2010-09-12T15:57:47.353" Score="5" ViewCount="1316" Body="&lt;p&gt;&lt;a href=&quot;http://sc2rep.net/replays/starcraft-2-replay-z-ret-vs-t-mouzmorrow-metalopolis-09-12-2010&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2rep.net/replays/starcraft-2-replay-z-ret-vs-t-mouzmorrow-metalopolis-09-12-2010&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just watched this replay and I don't know how the Zerg could break that Terran fortress. He tried everything - nydus worms, mutas, brood lords, ultras, banelings, and Terran just created indestructible &lt;code&gt;Planetary Fortresses - Turrets - Sensor Towers&lt;/code&gt; wall, plus massed a large army of MMM + Vikings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody have any ideas how to win against incredibly-fortified Terran (as Zerg), who isn't a noob? And Terran wasn't just on 1-2 expos, he had half of the map.&lt;/p&gt;&#xA;" OwnerUserId="2847" LastEditorUserId="8350" LastEditDate="2011-08-12T17:06:30.880" LastActivityDate="2011-08-12T17:06:30.880" Title="How do I break Terran fortification as Zerg?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7311" PostTypeId="2" ParentId="6909" CreationDate="2010-09-12T16:08:02.463" Score="3" Body="&lt;p&gt;Rep does not allow for comment, so I'll post as answer.&#xA;This is NOT meant to be one though. So please, do not upvote it, as it would be a real lack of respect for all who have used the comments to post tips.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scouting, as said, is vital to understand what your opponent &lt;em&gt;can&lt;/em&gt; do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does not always translate (specially at higher levels) to what your opponent &lt;em&gt;will&lt;/em&gt; do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can you tell what will be done from what you see ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer is, you can't. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can &lt;em&gt;prepare&lt;/em&gt; yourself for what you think &lt;em&gt;could&lt;/em&gt; happen, and with enough practice, leave the door open for rapid adaptation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I am not a high level player, nor close at all, but I have noticed that my game has dramatically improved by watching what others do. How they open, how they pwn me &lt;em&gt;:D&lt;/em&gt;, and specially, watching others get defeated (which enables me to go &quot;...hey, he could've done X, or Y,...&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, the best advice I can give you is &lt;em&gt;play&lt;/em&gt;. &lt;em&gt;A lot&lt;/em&gt;. Watch your replays, see what your opponent does, see what you do and how you react, watch high level replays, those will teach you about adaptability, watch the Day[9] dailies (&lt;em&gt;&quot;...where we learn to be a better gamer...&quot;&lt;/em&gt;), watch the GSL, etc, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, no one would spend 1050 min and 150 gas to build 6 tech barracks &lt;em&gt;to throw you off&lt;/em&gt; and then go mass viking. &gt;D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers!&lt;/p&gt;&#xA;" OwnerUserId="3071" LastEditorUserId="3071" LastEditDate="2010-09-12T16:16:36.257" LastActivityDate="2010-09-12T16:16:36.257" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7313" PostTypeId="2" ParentId="7267" CreationDate="2010-09-12T16:17:26.700" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;Goto &lt;a href=&quot;http://us.blizzard.com/blizzcon/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BlizzCon&lt;/a&gt; and get posters there&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=1100000246&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard Store&lt;/a&gt; offers the Cinematic Poster of Tychus Findlay &lt;/li&gt;&#xA;&lt;li&gt;On &lt;a href=&quot;http://www.ecrater.com/search.php?cid=895364&amp;amp;keywords=starcraft+2&amp;amp;x=0&amp;amp;y=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;ecrater&lt;/a&gt;, someone is offering two poster/banners&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://shop.ebay.com/i.html?_nkw=starcraft+2+poster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ebay&lt;/a&gt;, as of this posting is offering 170 &quot;Starcraft 2 Posters&quot; which appear to be a collection of posters from BlizzCon and more cloth/banner posters&#xA;&lt;img src=&quot;https://i.stack.imgur.com/WVCCW.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/IfDVq.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-12T16:17:26.700" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7314" PostTypeId="1" AcceptedAnswerId="7315" CreationDate="2010-09-12T16:23:26.300" Score="2" ViewCount="2491" Body="&lt;p&gt;I like to get the Noble Team statue from the Halo: Reach Legendary edition, but not have to purchase the Legendary edition. Can I get it else where as a stand alone product?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/1ypAb.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="3936" LastEditDate="2012-06-04T07:04:14.153" LastActivityDate="2012-06-04T07:04:14.153" Title="Is is possible to obtain the Noble Team Statue without getting the Legendary Edition?" Tags="|halo-reach|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7315" PostTypeId="2" ParentId="7314" CreationDate="2010-09-12T16:40:44.940" Score="7" Body="&lt;p&gt;No. The only official way to get the statue is to purchase the Legendary edition of Halo: Reach. However, there will definitely be some of the statues up for auction on ebay after the game comes out, but these will not be much cheaper then buying the game, and may even be more expensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Bungie has stated that the Legendary edition (including the statue) is going to be very limited (as opposed to the Halo 3 Legendary edition which they are still trying to sell). There have already been a couple reports of retailers no longer selling copies of the Legendary edition because they are sold out. Nothing official has been said about whether all the copies are sold, but if you really want a statue, and don't want to press your luck on ebay, you should look for a copy soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One other option you have is to buy the legendary edition, and then try and sell the game. If you have a friend that wants the game, you could probably sell it for $50 (not sure of your country of origin, but in the US the limited edition of the game is selling for $70 new). You can also trade it back to Gamestop (or another used game retailer), but you will not get very much for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the Legendary edition comes with a redeemable code for in game flaming helmets (and a couple other in game items). This alone could most likely be resold for $30-40 on ebay, because these are very desirable in the Halo community.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really, you have two options. Buy the Legendary Edition and try to sell the stuff you don't want (or keep what will be a &lt;a href=&quot;http://xbox360.ign.com/articles/111/1117228p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;great game&lt;/a&gt;), or wait and try to buy the statue after the game is out.&lt;/p&gt;&#xA;" OwnerUserId="344" LastEditorUserId="344" LastEditDate="2010-09-12T16:50:40.083" LastActivityDate="2010-09-12T16:50:40.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7316" PostTypeId="2" ParentId="7302" CreationDate="2010-09-12T16:46:39.403" Score="1" Body="&lt;p&gt;I did this on Tempest, playing TZZZvZZZZ. Tempest is a very well-suited map for reaper harass. You can win the game by massing reapers off 1 base, killing workers and waiting for your allies to overrun them. Just be sure to micro your reapers, but with an APM over 50 you should be fine.&lt;/p&gt;&#xA;" OwnerUserId="3055" LastActivityDate="2010-09-12T16:46:39.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7317" PostTypeId="2" ParentId="7301" CreationDate="2010-09-12T17:14:03.593" Score="8" Body="&lt;p&gt;I managed to get a perfect score (300) on this. Here's how:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use sentries as attackers. With 11 of them, your DPS is high enough, but if they start dying, you're screwed. You don't have to lose one single unit.&lt;/li&gt;&#xA;&lt;li&gt;If you feel like storming a big blob, try killing them with sentries first. Storm should not be used against every wave. You can skip storm completely for the first 5-10 waves or so.&lt;/li&gt;&#xA;&lt;li&gt;Keep sentries in 2 separate control groups in order to deal with flanks.&lt;/li&gt;&#xA;&lt;li&gt;Save right after and before every&#xA;wave.&lt;/li&gt;&#xA;&lt;li&gt;Vary your casters. Try to minimize the number of units sitting at 200 energy. Always use the unit with the highest energy for casting.&lt;/li&gt;&#xA;&lt;li&gt;Templar energy is worth much more than sentry energy.&lt;/li&gt;&#xA;&lt;li&gt;Don't morph any Archons. You don't need a single one. Storm is much more useful.&lt;/li&gt;&#xA;&lt;li&gt;Guardian shield is useless.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And for some specific waves:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When you face big numbers of reapers, wait for them to jump up the cliff, then forcefield around them and storm. They will jump down and back up, because the AI is stupid.&lt;/li&gt;&#xA;&lt;li&gt;Use fake Archons to tank the Ultralisk. (The Archon is generally the best hallucination.)&lt;/li&gt;&#xA;&lt;li&gt;Big units with energy should be feedbacked. Ghosts can be stormed, but I recommend feedback for the first wave.&lt;/li&gt;&#xA;&lt;li&gt;The Collosus is the hardest wave. Use one or two hallucinated Collosi for this one.&lt;/li&gt;&#xA;&lt;li&gt;Use fake Void Rays against the Battlecruiser.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3055" LastActivityDate="2010-09-12T17:14:03.593" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7319" PostTypeId="1" AcceptedAnswerId="8063" CreationDate="2010-09-12T17:23:18.987" Score="7" ViewCount="13040" Body="&lt;p&gt;In &lt;a href=&quot;http://en.wikipedia.org/wiki/Harvest_Moon:_Magical_Melody&quot; rel=&quot;nofollow noreferrer&quot;&gt;Harvest Moon: Magical Melody&lt;/a&gt;, there are &lt;a href=&quot;http://en.wikipedia.org/wiki/Harvest_Moon:_Magical_Melody#Mining&quot; rel=&quot;nofollow noreferrer&quot;&gt;two caves&lt;/a&gt;, and there's rumoured to be something good at the bottom of each. However, the lower you go, the more holes there are that send you back up to earlier sublevels, rather than down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've used several in-game days trying to get to the bottom of these mines, without success, and it's starting to get annoying! The lowest level I've reached before being kicked back home is 91.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there any kind of pattern to the holes, or some other strategy that could help me proceed deeper? Or is it really just a case of dumb luck and a lot of patience?&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="47878" LastEditDate="2018-02-03T06:24:04.950" LastActivityDate="2018-02-03T06:24:04.950" Title="How do I get to the bottom of either cave in Harvest Moon: Magical Melody?" Tags="|harvest-moon-magical-melody|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7320" PostTypeId="2" ParentId="7282" CreationDate="2010-09-12T17:46:25.413" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Players_%28All%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquidpedia&lt;/a&gt; lists 'current' SC2 Players.&lt;br&gt;&#xA;Everyone on those lists are associated with teams that have sponsorship (i.e. get money to finance their gaming).&lt;br&gt;&#xA;Bear in mind that SC2 is still relatively new and the professional scene is still developing. A lot of BW players have not yet transitioned, and not counting the beta period, only a few tournaments have been held. Out of these, the only one with a 'professional' prize pool is the ongoing TG GSL, which is giving out ~85k usd to the winner iirc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be sure to check the Ro64 GomTV TG GSL brackets list for more info. Not everyone there is a 'professional' SC2 player, but most of them have team sponsorship.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers! &lt;/p&gt;&#xA;" OwnerUserId="3071" LastEditorUserId="102" LastEditDate="2010-09-12T19:59:59.190" LastActivityDate="2010-09-12T19:59:59.190" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7321" PostTypeId="1" AcceptedAnswerId="7324" CreationDate="2010-09-12T18:10:48.943" Score="6" ViewCount="6887" Body="&lt;p&gt;How can I butcher non-tame animals that I've captured, like deer in cages?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-09-12T18:24:38.223" Title="How can I butcher non-tame animals that I've captured?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7323" PostTypeId="1" AcceptedAnswerId="7327" CreationDate="2010-09-12T18:22:10.040" Score="18" ViewCount="5035" Body="&lt;p&gt;It is all written in the title but an image could help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can conquer or destroy this city?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aYNY2.jpg&quot; alt=&quot;A city on an island with no surrounding land tiles&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="109" LastEditDate="2010-09-12T19:20:08.510" LastActivityDate="2010-09-14T06:15:54.273" Title="How can I conquer or destroy a city on a single tile island in Civilization IV?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7324" PostTypeId="2" ParentId="7321" CreationDate="2010-09-12T18:24:38.223" Score="3" Body="&lt;p&gt;Non-tame animals are bugged in 31.12 such that if they need to be moved more than a few steps, the dwarves carrying them panic, drop them, and flee, freeing the wild animal (or goblin) and causing chaos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to this, I believe the &quot;slaughter an animal&quot; task only applies to tame animals. &quot;butcher a dead animal&quot; is how you handle hunted animals, but this is hard given the abovementioned bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a) -- throw the animals into a pit. The pit must be as close to the cage with the animal as possible. once you have successfully &quot;pitted&quot; the animal, your marksdwarves / hunters can dispatch it at their leisure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;b) -- build the cage into a room, link it to a lever, station your military, and have someone pull the lever. Military will kill the animal, and then your butcher will run over and grab the corpse.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-12T18:24:38.223" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="7325" PostTypeId="1" AcceptedAnswerId="7328" CreationDate="2010-09-12T18:28:40.523" Score="11" ViewCount="2044" Body="&lt;p&gt;In Civilization IV to attack and conquest a city a stack of catapult (or other siege weapons) seems to me one of the most effective way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But which first two promotions should I assign to siege weapons in order to be more effective during city attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I get Barrage I and Barrage II? Or Barrage I and Drill I? Or another combination?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-13T13:59:13.423" Title="Which first two promotions to assign for siege weapons during massive attack?" Tags="|civilization-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7326" PostTypeId="1" AcceptedAnswerId="7334" CreationDate="2010-09-12T18:59:55.613" Score="2" ViewCount="2028" Body="&lt;p&gt;How can I test my Starcraft 2 melee map?  When I go to test map, it launches the map but I don't have a base or any units.  The map has 8 starting positions and started out as a 256x256 map I imported from Starcraft 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe I have something in the map setup incorrectly?&lt;/p&gt;&#xA;" OwnerUserId="3449" LastActivityDate="2011-01-25T18:46:17.953" Title="Starcraft 2 Editor: Test Melee Maps" Tags="|starcraft-2|galaxy-editor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7327" PostTypeId="2" ParentId="7323" CreationDate="2010-09-12T19:07:53.783" Score="27" Body="&lt;p&gt;You CAN attack out of boats. There are just some problems with this:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;CORRECTED:&lt;/strong&gt; The &lt;em&gt;defenders&lt;/em&gt; get &lt;strong&gt;+50% strength&lt;/strong&gt; for your units making an Amphibious Landing. (similar to attacking across a river, except that defender bonus is only 25%) This can be removed by taking the Amphibious unit upgrade. This upgrade is sadly level 3: Combat I &amp;gt; Combat II &amp;gt; Amphibious.&lt;/p&gt;&#xA;&lt;p&gt;Some units start with this upgrade: Berserkers, the Viking special unit, and Marines (including Navy Seals, the American special unit).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If I recall correctly, you can not use land units to bombard from ships. You can however: use ships that can bombard, or bombard with aircraft. (OR nuclear weapons late in the game, if it comes to that)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can try espionage to weaken the defenses first.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can always take over the city with culture, although that doesn't look likely in this case.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;You can improve your chances with smart unit upgrades and bombarding, but you're ultimately going to have to attack out of your boats, quite possibly with a &lt;em&gt;lot&lt;/em&gt; of units.&lt;/p&gt;&#xA;&lt;p&gt;I do wonder: Why do you NEED to take the city? If that city (and others like it) are all that's left of a Civ, why not accept capitulation?&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;EDIT: Pics or It Didn't Happen&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Please forgive the size of these pictures. I was not sure how to edit them down without making the combat text unreadable.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Test Setup: I used galleys and gave myself no techs to prove it could happen early in the game. Didn't bother to fortify the defender since that's not important to what I'm testing, but the difference certainly makes this look easy!&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ksnl4.jpg&quot; alt=&quot;Two galleys vs a single tile island city&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here you can see the dreaded +50%. I wanted to compare the odds of taking Amphibious or an upgrade against a unit type, thus here you see Cover. (+25% VS Archery units)&#xA;&lt;img src=&quot;https://i.stack.imgur.com/XRbAX.jpg&quot; alt=&quot;Combat odds for Macemen with Cover attacking&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here you can see a Maceman with Amphibious, and the dreaded +50% is gone. I was concerned that taking Amphibious was not as good as other upgrades, (when I thought the penalty was only -25%) but it is CLEARLY better, if you can get your unit to level 3.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/dthVD.jpg&quot; alt=&quot;Combat odds for Macemen with Amphibious attacking&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The payoff:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/6Zd2e.jpg&quot; alt=&quot;City taken with Amphibious attack&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Notes:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Please forgive the macemen glowing. I gave them experience AND the upgrades by accident with the map editor, but checked the odds with the upgrades differing by just Cover vs Amphibious.&lt;/li&gt;&#xA;&lt;li&gt;Test was done in Beyond the Sword, although I REALLY think this works the same in vanilla and Warlords.&lt;/li&gt;&#xA;&lt;li&gt;I initially remembered the penalty was only 25%, which has now been corrected!&lt;/li&gt;&#xA;&lt;li&gt;Because I was wrong about the penalty for attacking out of ships, I checked attacking across a river. It is 25% as I thought, I've just corrected the wording to match the wording/effect in the game (25% penalty to you vs 25% bonus for defender.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-14T06:15:54.273" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7328" PostTypeId="2" ParentId="7325" CreationDate="2010-09-12T19:24:29.627" Score="9" Body="&lt;p&gt;&lt;strong&gt;It depends.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's really the beauty of unit upgrades, you get to tailor your units to the situation. If you're looking for two upgrades to always take, you're asking the wrong question. (Still a fine question for Gaming.StackExchange. It gets the ball rolling...) The right question is what upgrades will be good for this situation?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are there LOTS of enemies in the city? Go for collateral damage. (Barrage I, II)&lt;/li&gt;&#xA;&lt;li&gt;Facing lots of melee units? Take anti-melee. (Barrage I, II)&lt;/li&gt;&#xA;&lt;li&gt;Do you have a massive force besides, and are just trying to take the cities as fast as possible? Go for more bombard damage so you can move on quickly. (Barrage I + Accuracy)&lt;/li&gt;&#xA;&lt;li&gt;Are you having trouble with your first few attacks? Go for city attack or first strike. (City Raider I, II) (Drill I, II)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;These suggestions apply to all siege weapons, since they are allowed the same upgrades.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there will be times when you don't know what upgrades will be BEST. In those cases:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take upgrades that you know will at least be useful. Faster bombard, and city attack can't be wrong against cities. First strike should be ok against cities, and collateral should be ok against multiple units, but check to see if the enemy units are immune to those first.&lt;/li&gt;&#xA;&lt;li&gt;Take a variety of upgrades, and use them as they seem useful, or try each combo and see what works.&lt;/li&gt;&#xA;&lt;li&gt;Save the upgrades till the last moment you can. Then you'll have the most possible info to choose with.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-12T22:15:54.093" LastActivityDate="2010-09-12T22:15:54.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7329" PostTypeId="1" AcceptedAnswerId="8212" CreationDate="2010-09-12T19:30:17.853" Score="12" ViewCount="2608" Body="&lt;p&gt;After changing my strategy a number of times, I've finally managed to get to Satan as a Crusader.  However, I think I barely tickled him before dying.  I've used trial-and-error to improve my strategy up to this point, but since it took 10 or 15 games just to get to him once, I'd like to have some idea of what I'm doing the next time I manage to get to the bottom of the dungeon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What is the best armor for this battle?  In the high scores, I see lots of plate and leather armor wearers.  This seems odd to me, since Satan uses Unholy Fires every turn when you're at a distance, and his melee attack looks magical as well.  The only physical damage comes from the bats as far as I can tell.&lt;/li&gt;&#xA;&lt;li&gt;What is the best weapon setup?  Since Satan's melee attack knocks you back several tiles, I thought bow and arrows might be the answer, but then you don't get to wear a shield.  I found that I was taking so much damage each turn I could barely keep myself alive, let alone do significant damage.  I guess you could throw arrows and keep your shield, but their accuracy and damage seems greatly diminished when thrown.&lt;/li&gt;&#xA;&lt;li&gt;What skills are most effective?  I tried using Searing Blade, but he didn't get &quot;softened&quot;.  Is he immune to status effects?  Is Heal worth maxing out?  Is Whack of Glory effective when you can only actually melee attack him one out of every four or five turns?&lt;/li&gt;&#xA;&lt;li&gt;Is it even possible to get the necessary equipment on one playthrough, or are you pretty much required to build up an epic locker stash of +5 everything or enough food to let you level up to 15?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finally, although I've been playing as Crusader, if anyone has experience as a Wizard, I'd welcome that strategy.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="8350" LastEditDate="2012-12-11T17:38:42.353" LastActivityDate="2012-12-11T17:38:42.353" Title="How do I kill Satan?" Tags="|100-rogues|" AnswerCount="1" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7330" PostTypeId="1" AcceptedAnswerId="7562" CreationDate="2010-09-12T19:31:31.263" Score="6" ViewCount="1697" Body="&lt;p&gt;Is it possible with some trick to enable steam overlay (chat, friends) when playing Blood Bowl?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that by default is not working and every time I have to ALT-TAB to desktop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I am referring to the steam version.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-09-12T20:52:33.120" LastActivityDate="2010-09-16T11:22:06.197" Title="How to enable steam overlay when playing Blood Bowl?" Tags="|steam|blood-bowl|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="7331" PostTypeId="2" ParentId="7310" CreationDate="2010-09-12T19:57:21.873" Score="6" Body="&lt;p&gt;I think there is an inherit flaw to watching a replay of players at this caliber and saying: how could X beat Y.  If Ret had been playing against me, any one of those attacks would have been successful.  The fact that MarroW is such a powerful player really says more about this replay than any description of what happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said there are a number of good approaches to dealing with Turles as any race:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bombardment &lt;/li&gt;&#xA;&lt;li&gt;Contain&lt;/li&gt;&#xA;&lt;li&gt;Sauron&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Bombardment is usually the most obvious one.  Every race has a long range unit (Siege Tank, Brood Lord, Colossus, etc) which they can leverage against a static defense.  Usually the key to implementation is being able to handle the back up defense.  If you're bringing in Broodlords, you need to have Corruptors on hand to deal with Viking/Voidray/etc.  Since a large part of his economy is invested in these static defenses he won't be able to raise as large of a back up force.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A contain strategy is based on the principal that he must movve out of his defenses as some point.  While he is still in a strong position, without the support of static defense this tactic allows for you to pick off his advancing army thus reducing the potential resources of his army.  This is a strategy that trades on patience and fast, guerrilla style attacks, rather than a frontal assault.  Eventually he will run out of money and you'll be able to overcome any remaining static defenses.  I've provided a &lt;a href=&quot;http://www.sc2replayed.com/replays/79091-1v1-protoss-zerg-delta-quadrant&quot; rel=&quot;nofollow noreferrer&quot;&gt;decent replay&lt;/a&gt; of this in action.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sauron Zerg was made popular by the Broodwars player JulyZerg (I'll let you guess what race he played) in the OSL tournament in 2004.  Prior to 2004 no Zerg player had ever made it to the finals much less won, so JulyZerg's performance brought about the &quot;Zerg Renaissance.&quot; There really is no way to stop the Sauron Zerg other than to prevent it from happening.  It leverages an impossible to over come economic advantage.  I don't think I can accurately explain how it works without just &lt;a href=&quot;http://www.youtube.com/watch?v=-gcBqcstXV8&quot; rel=&quot;nofollow noreferrer&quot;&gt;showing you.&lt;/a&gt;  The key difference between this and a contain strategy is that Sauron Zerg involves a frontal assault.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-12T19:57:21.873" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7332" PostTypeId="2" ParentId="7074" CreationDate="2010-09-12T20:20:48.207" Score="8" Body="&lt;p&gt;&lt;strong&gt;Try for a Cultural or Diplomatic Victory&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I took a look at that scenario and I have to agree that position is tough. bwarner and Andy Giesler have what I believe is the best all around advice. I suggest you take that no matter whether you take mine or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you're still likely to not be in a good situation. You won't have much production or land, and thus, not a strong military either. So I propose you don't play in a way that requires a strong military. Civ 4 has several win conditions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strike&gt;Time (Score)&lt;/strike&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;Conquest/Domination&lt;/strike&gt; (They're really the same)&lt;/li&gt;&#xA;&lt;li&gt;Cultural&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;Space Race&lt;/strike&gt;&lt;/li&gt;&#xA;&lt;li&gt;Diplomatic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The ones I've crossed out are the ones that require a lot of production or a strong military. Cultural and Diplomatic DON'T require much production of any kind. They do require commerce/science to research important techs which I believe you'll have, between rivers and cottages. (This can be supplemented with good trade relations, which you should have) They also only require 1-3 cities. (3 for cultural, exactly 1 with the United Nations built in it for Diplomatic.) If you can't expand to 3 cities, you should probably restart anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, going for these won't work in every situation. The biggest thing that will stop your is your own play style. You must completely adapt to being nice to other nations and not building a military, aside from &quot;police&quot; units to keep your citizens happy. I always get an itch to go attack someone in the middle of the game, but I have a friend who repeatedly wins with these and NEVER attacks anyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you can adapt your play style, what empire/leader you are using will still have a big effect on whether you can even attempt these victories or not. Unsurprisingly, my friend's leader of choice for either of these victories is Hatshepsut of Egypt. [Creative, Spiritual] I imagine Ramesses II [Spiritual, Industrious] would have a good shot as well. (I mention Egypt because they happen to match where you started, and happen to be THE BEST at these victories. I'm sure other empires/leaders can work as well.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, how to go about winning one of these ways:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make friends with EVERYONE. Pay them tributes, give them tech, convert to their religion or spread your own, trade resources for the sake of trading resources (eventually gives diplomatic bonus, even if you get nothing out of it!). ANYTHING that will make them like you more. First, this means you won't need a military because no one will attack you, and, second, this is the way you win a diplomatic victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Found as many religions as you can, and build all the religious buildings. Remember to switch to Organized Religion so you make up for your poor production. Part of this is to get more culture, part is to manage who is what religion. One of the simplest things which makes people enemies is having different religions. If you found all of them, you (partially) control how they spread, so you can spread a single religion to every empire everyone will be friends (especially with you, who founded the religion). If you manage this, you get to wait until much later in the game to decide which way you actually want to win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you do try for these, you must commit to them early. Making nice with other nations and building culture add up from the start of the game. (Like just about everything else)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Consulted with my friend. (Who I hope to convince to answer questions himself, but till then...) He adds (with edits):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Technology choices also are pretty important...for diplomatic you need to found the UN, and for culture you want broadcast towers, so shooting for Mass Media is a good idea.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This reminds me: The most important structures to a cultural victory are the ones that increase culture by a percentage. Hermitage national wonder, Brodcast towers, and a special building for each religion (Cathedral for Christianity. I sadly can not remember the other names off the top of my head). Those require you to control more cities to be built, so more cities will certainly HELP, but are not strictly necessary.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-12T21:17:35.167" LastActivityDate="2010-09-12T21:17:35.167" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7333" PostTypeId="2" ParentId="7330" CreationDate="2010-09-12T20:34:42.850" Score="0" Body="&lt;p&gt;(picture stolen from &lt;a href=&quot;https://gaming.stackexchange.com/questions/7492/why-doesnt-bioshock-2-start-from-within-steam&quot;&gt;this answer&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7EIyi.png&quot; alt=&quot;blatent rep whoring&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2010-09-15T20:24:56.917" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7334" PostTypeId="2" ParentId="7326" CreationDate="2010-09-12T20:39:42.567" Score="1" Body="&lt;p&gt;Did you increase the number of players to 8? (via the game options, not by simply placing 8 different start locations)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did you make any changes with triggers? (Melee initialization is what's done on all new maps, which is exactly what you want, so if you changed it, your map won't work as you'd hope)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-12T20:39:42.567" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="7335" PostTypeId="2" ParentId="7254" CreationDate="2010-09-12T21:44:38.343" Score="3" Body="&lt;p&gt;Blurb when the GOTY edition was &lt;a href=&quot;http://store.steampowered.com/news/4183/&quot; rel=&quot;nofollow noreferrer&quot;&gt;released on Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Plants vs. Zombies: GOTY Edition is now available with updated and expanded content including 20 new Steam Achievements, Steam Cloud support, and the interactive Zombatar™. Now with SteamPlay, Plants vs. Zombies can be played on either Mac or PC!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;New info that other answers have not included:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Now playable on Mac if bought through steam. I presume this was not possible before?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also note, I purchased the normal version of the game on Steam, and I believe I received a free upgrade to the GOTY edition when it came out. Steam appears to only offer the GOTY edition now, since I can't &lt;a href=&quot;http://store.steampowered.com/search/?term=plants+vs+zombies&quot; rel=&quot;nofollow noreferrer&quot;&gt;find the old version in the steam store&lt;/a&gt;. Good-bye Michael Jackson Zombie. ;(&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-12T22:09:16.350" LastActivityDate="2010-09-12T22:09:16.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7336" PostTypeId="1" AcceptedAnswerId="7341" CreationDate="2010-09-12T21:57:25.887" Score="3" ViewCount="1916" Body="&lt;p&gt;Units in Company of Heroes can be in various kinds of cover. For instance, if the &quot;green cover&quot; symbol appears above a unit group's flag, it means the group is in heavy cover and is hard to hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, does this mean that &lt;b&gt;the whole group&lt;/b&gt; (any unit in that group) is really in green cover? For instance, is it possible that even though a group's flag shows the green cover symbol only part of its units are really covered while one or two of them are in yellow or no cover?&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="816" LastEditDate="2010-09-13T20:52:34.643" LastActivityDate="2010-09-13T20:53:34.940" Title="Are all units in cover really covered in CoH?" Tags="|company-of-heroes|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7338" PostTypeId="1" AcceptedAnswerId="7339" CreationDate="2010-09-12T22:18:01.220" Score="14" ViewCount="14161" Body="&lt;p&gt;I heard there is a way to steal any item (even while you are being watched) without being attacked in The Elder Scrolls III: Morrowind. How is that possible?&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="8366" LastEditDate="2011-08-30T14:19:57.647" LastActivityDate="2014-12-28T23:35:35.620" Title="Stealing items in Morrowind" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7339" PostTypeId="2" ParentId="7338" CreationDate="2010-09-12T22:21:32.427" Score="18" Body="&lt;p&gt;The easiest way would be to stack Chameleon spells and effects (via Alchemy, enchanted items, or a custom spell), until you have a total chameleon value of 100% or more. With 100% Chameleon, you can basically do whatever you want with impunity, as nobody can see you, and unlike invisibility, Chameleon does not break when you interact with the world around you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also: &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Chameleon&quot; rel=&quot;noreferrer&quot;&gt;UESP Wiki on Chameleon in Morrowind&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-12T22:21:32.427" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7340" PostTypeId="4" CreationDate="2010-09-12T22:26:27.943" Score="0" Body="An online gaming, digital distribution, social and DRM platform by developer Valve. This tag should be used for questions about Steam-specific issues with games or any of Steam's features, including but not limited to the digital distribution of games, the desktop PC client, in-game overlay, social features and account management and settings." OwnerUserId="730" LastEditorUserId="28182" LastEditDate="2015-07-28T07:56:06.403" LastActivityDate="2015-07-28T07:56:06.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7341" PostTypeId="2" ParentId="7336" CreationDate="2010-09-12T22:45:18.523" Score="2" Body="&lt;p&gt;When you issue the command move there will be a certain color dot on the ground which represents if the specific &lt;strong&gt;unit&lt;/strong&gt; is in cover. The color of the &lt;strong&gt;shield represents the overall status of the squad&lt;/strong&gt;. E.g if two are out of cover and one is in cover the flag shown will be yellow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; From my experience the only thing that counts is the color of the dot on the ground, though in the situation you pointed out if you are outnumbered say 2v4 you will lose those two units. When in cover you do take damage, but it will take longer for enemy troops to kill off your units.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="816" LastEditDate="2010-09-13T20:53:34.940" LastActivityDate="2010-09-13T20:53:34.940" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7342" PostTypeId="2" ParentId="7338" CreationDate="2010-09-12T22:46:30.103" Score="6" Body="&lt;p&gt;First of all, please notice that this severely affects game balance, so don't read further if you prefer to play the game as it was intended to.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;That said, there is a really sneaky way that works without any spells. Pick up the item of your desire and hold it in your hand. If you were to push it into your inventory now, you would get attacked immediately if someone saw you take their property.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, instead of moving it in your inventory, open the game menu and save the game. &lt;b&gt;As you reload the game, the item will not be put back to its original place but in your inventory&lt;/b&gt;. And since nobody actually watched you stealing, you won't have any trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This exploit was never fixed to my knowledge, and enables you to get seriously powerful items early in the game for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, notice that people will get suspicious if you wear stolen unique items that belong to them, and likely attack you after a while, so make sure to not gear up in a town with the items you grabbed there. This does not affect common items though, if I remember correctly.&lt;/p&gt;&#xA;" OwnerUserId="168" LastActivityDate="2010-09-12T22:46:30.103" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7343" PostTypeId="2" ParentId="7188" CreationDate="2010-09-12T22:46:43.217" Score="3" Body="&lt;p&gt;Make sure they have some energy first before placing them by a pond. They will not fish if completely exhausted. Also, make sure the pond edge is not a stiff cliff where they can't reach the water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://getsatisfaction.com/ngmoco/topics/in_god_finger_how_do_the_people_get_energy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source: NGMoco support&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-12T22:46:43.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7344" PostTypeId="2" ParentId="7160" CreationDate="2010-09-12T23:01:17.670" Score="1" Body="&lt;p&gt;Found it out myself by now. It is actually both possible and easy. Instead of hitting &quot;Play&quot; at the top of the screen, select &quot;Multiplayer&quot; - &quot;Ranked game&quot;. This screen allows you to set up team settings (1vs1, 2vs2, AT, ...) as well as your faction and the possible maps. Now hit &quot;Play&quot; at the bottom right of the screen.&lt;/p&gt;&#xA;" OwnerUserId="168" LastActivityDate="2010-09-12T23:01:17.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7345" PostTypeId="2" ParentId="7209" CreationDate="2010-09-12T23:17:34.643" Score="4" Body="&lt;p&gt;They'll hardly learn anything by getting stomped in league games, nor do they learn from playing others their level. Videos/VODs also won't help unless they are already on a decent level so they can learn by themselves. They need tutoring to gain skill fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And luckily, it is actually very easy to explain why turtling in is bad and convince them not to do so. If a players does not move their army, the opponent has free reign on the map. So a skilled opponent will, once noticed of that fact, simply expand everywhere and gather an insane amount of resources, build up the corresponding army and achieve a crushing victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should do exactly that to your friends. They'll ask &quot;&lt;em&gt;How could you possibly build such a megalomaniac army?&lt;/em&gt;&quot; to which you're going to answer &quot;&lt;em&gt;Well, since you did not show any remote sign of aggression I simply took what you apparently did not want.&lt;/em&gt;&quot; - &quot;&lt;em&gt;So I need to be more aggressive and attack you to prevent you from building up that much?&lt;/em&gt;&quot; - &quot;&lt;em&gt;Yup. And to see that I needed to scout...&lt;/em&gt;&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They'll understand once you showed them the flaw. Try and teach them how to successfully scout and be aggressive. For instance, explain the replay of the above game in which you crushed them with your POV on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, make sure not to overwhelm them - just give them a helping hand, but don't expect them to get it right immediately. From your question I gather that they were happy to learn a bit, so I guess you did good on that part so far.&lt;/p&gt;&#xA;" OwnerUserId="168" LastActivityDate="2010-09-12T23:17:34.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7346" PostTypeId="2" ParentId="5132" CreationDate="2010-09-12T23:28:30.727" Score="1" Body="&lt;p&gt;I found that stair cases on sides of buildings let you hope down quite fast if you bounce of stair case. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dont forget there is an achievement for surviving a 15 foot fall !&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2010-09-12T23:28:30.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7347" PostTypeId="1" AcceptedAnswerId="7424" CreationDate="2010-09-12T23:33:28.677" Score="3" ViewCount="5886" Body="&lt;p&gt;In single player campaigns, you get an auto-target assist thingy when you press L1 on the PS Controller. Is there also something like that in multiplayer ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am a bit of a noob, and am getting royally pwnd by so many other faster players who can target me accurately. I have tried to customise the sensitivity of the controller, but just can't easily zero in on targets quickly. I know that latency (ie Ping) is not an issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any player advice on this ?&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:35:29.247" LastActivityDate="2013-10-22T18:35:29.247" Title="Is it possible to auto-target in MW2 multi-player?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="3" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7348" PostTypeId="1" AcceptedAnswerId="7358" CreationDate="2010-09-13T00:06:24.827" Score="12" ViewCount="32339" Body="&lt;p&gt;I've difficulties surviving in the last campaign mission in Warcraft 3 on the highest difficulty settings. After capturing the mines and building as much of an army as possible, I get decimated by the incoming forces faster than I can rebuild. I usually end up as sole survivor (Hu/Orc base destroyed) after 10 minutes. I tried various stuff, including building wells near the place of battle and walls of ancient protectors, but to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if it is actually that hard, or if I just do something wrong. I was about level 30 on the solo ladder so I think my micro and macro is not utterly crappy in general.&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="3610" LastEditDate="2012-06-18T09:28:24.023" LastActivityDate="2020-05-09T18:15:18.840" Title="How do I win &quot;Twilight of the Gods&quot; final mission in Warcraft 3?" Tags="|warcraft-3|" AnswerCount="11" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7349" PostTypeId="2" ParentId="7136" CreationDate="2010-09-13T00:35:13.880" Score="2" Body="&lt;p&gt;When you first begin, it is generally a good idea to go for lots of Energy.  In fact, you may want to get nothing but Energy for several hundred points.  The advantage to this is that more energy causes you to earn skill points faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you get your energy up, start putting points into Defense, Stamina and a little bit of Health.  Don't worry about Attack at this point, as it doesn't matter much compared to your mafia size.  Still keep putting points into Energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get up to about 1500 Energy, you'll be in great shape to move into whatever build you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More detailed early game and long-term strategies can be found &lt;a href=&quot;http://www.ehow.com/how_5240624_maximize-skill-points-mafia-wars.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://www.mafiawarstips.com/Guide/UsinSkillPoints.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-13T00:35:13.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7350" PostTypeId="1" AcceptedAnswerId="7396" CreationDate="2010-09-13T00:53:01.967" Score="5" ViewCount="1500" Body="&lt;p&gt;I've been playing Lost Planet 2 for a few days now, and I just recently unlocked the &lt;em&gt;Injection Gun II&lt;/em&gt;.   Not knowing what it did, I didn't bother with it at first, until I unlocked the standard &lt;em&gt;Injection Gun&lt;/em&gt;.  Now, I've noticed the GJ (Good Job) hints at loading screens, telling me that firing upon my teammates with the Injection Gun is a good thing to do, but even after doing so, I really have no idea what it does.  Can someone tell me what the effects of both weapons are on your teammates?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I've noticed that the &lt;em&gt;Injection Gun II&lt;/em&gt; seems to have two settings: Green, and Red.  I'd appreciate it if these could be explained as well.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-06-14T23:03:20.847" LastActivityDate="2012-06-14T23:03:20.847" Title="What does the Injection Gun do?" Tags="|lost-planet-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7352" PostTypeId="2" ParentId="7188" CreationDate="2010-09-13T01:02:07.230" Score="2" Body="&lt;p&gt;I had the same problem, and aside from a few tips, there isn't much you can do, it's just flaky AI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to make sure the water level in your pond is as close to the bank as possible (i.e. fill it up as much as you can.)  The best way I found to do this is to fill it past the full point, then use the &lt;em&gt;Sun&lt;/em&gt; evaporate the overflow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to get steeper sides on your pools.  I found that having a nice, sharp edge to drop my villagers on made quite a difference, at times.  Go for 90 degrees, if possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, try to place your villager as close to the edge of the pool as possible (without dunking them, of course).  A lot of times, my villagers seemed to not see the pool unless they had been dropped &lt;em&gt;quite&lt;/em&gt; near to the edge.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-09-13T01:02:07.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7354" PostTypeId="2" ParentId="7164" CreationDate="2010-09-13T01:19:59.143" Score="5" Body="&lt;p&gt;In addition to the abilities unlocked, throwing more points into a single skill allows you to acquire the trait bonuses sooner.  For example, you get progressively bigger bonuses to sword attacks at 4, 22 and 66 points in Sword Skills.  Likewise, dumping into Courage will net you 3/4 MP spellcasting and 1/2 MP spellcasting at 56 and 90 points, respectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you want to focus on a certain play style (i.e. spellcaster) or weapon type, it is advantageous to specialize.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-13T01:19:59.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7355" PostTypeId="2" ParentId="7347" CreationDate="2010-09-13T01:27:15.257" Score="-2" Body="&lt;p&gt;Yes the auto-target / quick draw / scope &quot;thingy&quot; is in multiplayer and the mechanics are like single player campaign but the affect is different. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-09-14T01:27:54.383" LastActivityDate="2010-09-14T01:27:54.383" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="7357" PostTypeId="2" ParentId="7296" CreationDate="2010-09-13T02:02:50.133" Score="4" Body="&lt;p&gt;I got the achievement immediately after starting to watch a broadcast, so I'm pretty sure you just have to click on the TV to start 10 separate broadcasts for it to count. You shouldn't need to watch each entire clip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can also confirm that there are more then 10 clips in total, since I got the achievement before you go to Char. Just to be sure though, I'd recommend clicking the TV every time you see the floating tooltip text over it, indicating there's a new broadcast.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-09-13T02:02:50.133" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7358" PostTypeId="2" ParentId="7348" CreationDate="2010-09-13T03:56:20.933" Score="11" Body="&lt;p&gt;What is your strategy in terms of supporting your allies with defensive structures / force composition? What I usually ended up doing is simply sending troops to assist the human base while building ancient protectors amongst Thrall's orcs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you using druids of the talon? Prodigious usage of cyclone against the enemy heroes will definitely make things easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way the AI is set up, once a base is destroyed, the attack waves revert to the (easiest) early waves -- so the longer you hold one base, the less time you have under assault from the crushingly cruel &quot;GG waves&quot; that you get hit with after you've been defending for several minutes.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-13T03:56:20.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7359" PostTypeId="2" ParentId="6479" CreationDate="2010-09-13T04:23:45.460" Score="6" Body="&lt;p&gt;Kill it. No, really. After you defeat the Elite Four again, any roaming legendaries you knocked out will return to the the Brass Tower, at full health and status effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for capturing Entei, beware that roaming legendaries can flee even when asleep. You need to use Mean Look or Block, or a Pokemon with the ability Shadow Tag or Arena Trap. This will give you more than one round to throw Pokeballs, and greatly increase your chance of capturing Entei.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Entei can still escape using Roar, but blocking this while keeping a no-fleeing effect in play involves a lot of specialist breeding work. The easiest is to level an Eevee to L36 to learn Baton Pass, evolve it to an Umbreon and level it to L57 to learn Mean Look. Use this to trap Entei and Baton Pass out to something with the ability Soundproof or Suction Cups or the move Ingrain, any of which will block Roar. Many such Pokemon can learn a sleep or paralysis move by breeding or level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both Entei and Raikou are fast enough to benefit from Fast Ball, which gives a 4x catch rate, better than an Ultra Ball. There is no better Pokeball for Entei or Raikou.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-09-13T04:23:45.460" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7360" PostTypeId="1" AcceptedAnswerId="7366" CreationDate="2010-09-13T05:09:53.617" Score="2" ViewCount="132" Body="&lt;p&gt;Just looking for good online guides for MW2 and if possible guides about the range of MW2 multi-player maps.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:35:22.700" LastActivityDate="2013-10-22T18:35:22.700" Title="Anyone know of good online guides for the Multi-player maps for MW2" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7361" PostTypeId="2" ParentId="5279" CreationDate="2010-09-13T06:35:31.273" Score="4" Body="&lt;p&gt;This can only be done in practice league.  To do it, hit &lt;code&gt;f10&lt;/code&gt; --&gt; &lt;code&gt;options&lt;/code&gt; --&gt; &lt;code&gt;Gameplay&lt;/code&gt;, then slide the &quot;game speed&quot; slider to the desired speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may also get a message saying &lt;em&gt;&quot;XXX is slowing down the game...&quot;&lt;/em&gt; in a dialog box, which has to be closed by hand.  This can happen even in league games - it is simply (a very poorly thought-out message) trying to explain why any perceived lag is occuring.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-13T06:35:31.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7362" PostTypeId="2" ParentId="7209" CreationDate="2010-09-13T07:31:46.100" Score="2" Body="&lt;p&gt;&lt;strong&gt;Make them watch replays of their own games.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(I commented on Eric's answer, which I like, but I thought of several points I think add up to a separate answer)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest you get them to watch replays of their own games. A great guerrilla way to do this is for you to very explicitly announce that you're going to watch the replay of the last game to see what YOU did wrong, then go watch the replay. You're 1) giving them a little peer pressure to watch it and 2) giving them dead time to fill before the next game starts, so they have nothing better to do. You'll also get better by watching the replays yourself!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they're not making MASSIVE mistakes, (never building anything that can defend against air) then don't tell them what they did wrong at first, unless they ask. Let them figure out their own mistakes if they're at all inclined to do so. They'll naturally notice and learn things they were closer to learning, whereas your suggestions might be far from their current awareness. Also, anyone who watches a replay and WANTS to get better will naturally watch a battle they lost and try to figure out why they lost it, without you having to do anything! If they don't do this naturally, there may be little more you can do for them, because it likely means they don't really WANT to learn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they're doing this, sooner or later they probably will ask you why they lost a battle that they don't understand. Definitely answer, but in concrete terms they can emulate. &quot;Better micro&quot; is abstract and hard to duplicate. Still say it, so they get used to the term, but focus more on &quot;I killed your air units first&quot; or &quot;I used my unit's special abilities&quot;. Those are simple ideas they can understand and try themselves. The abstract things like &quot;Better micro&quot; are doing all the little things together, faster, which will only be learned through practice anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether or not they're asking questions, you should be complementing them on the things they got RIGHT as you watch the replay, especially (again) the concrete things they can do again. &quot;Scout more&quot; is abstract, but &quot;that marine you sent out found my unguarded expansion right when I didn't want you to&quot; is easy to repeat. You'll plant the seed that says &quot;send out a lone Marine now and then&quot; and they will.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And even if you can't get them to watch replays, even just talking about the last game for a few mins can help. You can do the same things... compliment the good tactics, answer questions. And overall, always try to pose things in a positive way. &quot;I thought you were going to X and destroy me&quot; is an opportunity, but &quot;you lost because you didn't X&quot; is a criticism.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-13T07:46:43.443" LastActivityDate="2010-09-13T07:46:43.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7363" PostTypeId="1" CreationDate="2010-09-13T08:12:53.297" Score="4" ViewCount="1089" Body="&lt;p&gt;I want to store my saves in a cloud network so I can access them anywhere. I would like to have a specific folder on my HDD, for example &lt;code&gt;D:\GameSaves&lt;/code&gt;, to be automatically sync in the background. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking for a cloud service, preferably a free one which:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does not delete data, regardless how long inactive it is!&lt;/li&gt;&#xA;&lt;li&gt;Allows the use of external sync/upload/download tools&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And if there's a different, it should ask me to download from &lt;code&gt;D:\GameSaves&lt;/code&gt; and overwrite the old file in the cloud.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also must be able to use 3rd party tools, and would like to get some suggestions WHICH tools I should use. (Preferably, but not mandatory, no .exe installer, .zip packed, ready to go!).&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="28182" LastEditDate="2013-10-02T11:38:54.337" LastActivityDate="2013-10-02T11:38:54.337" Title="How can I sync/store my PC save games to a cloud?" Tags="|pc|" AnswerCount="2" CommentCount="1" ClosedDate="2023-06-02T14:28:36.590" ContentLicense="CC BY-SA 3.0" />
  <row Id="7364" PostTypeId="2" ParentId="7363" CreationDate="2010-09-13T08:29:07.067" Score="4" Body="&lt;p&gt;I use &lt;a href=&quot;https://www.dropbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;dropbox&lt;/a&gt; and added a link to each savegame folder in the dropbox folder. That way the software automatically synchronizes all my savegames everytime they change. I don't know about external sync/upload/download tools compatibility though.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-09-13T08:29:07.067" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7365" PostTypeId="2" ParentId="7363" CreationDate="2010-09-13T08:31:20.003" Score="7" Body="&lt;p&gt;There are synchronization services which can make specific folder(s) identical across multiple machines - that sounds like it could satisfy all your needs except for the 3rd party tools, which I'm not entirely sure what you want for - and it seems you're not so sure either, as you're asking for recommendations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, you could set it up so that&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\whatever\my fav game\save data&lt;/code&gt; on computer A is always identical in content to&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;D:\something\save data&lt;/code&gt; on computer B.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A service I can recommend in that regard is &lt;a href=&quot;http://www.syncplicity.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Syncplicity&lt;/a&gt; - a few GB free and it allows you to synchronize whatever folders you want, unlike services such as &lt;a href=&quot;http://www.dropbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dropbox&lt;/a&gt; which dictate which folder to use. I mean dropbox might be great for other uses, but if you want to just synchronize the folder the game already uses for saves, it's not as convenient.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-09-13T08:31:20.003" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7366" PostTypeId="2" ParentId="7360" CreationDate="2010-09-13T08:40:51.910" Score="3" Body="&lt;p&gt;This guy has a &lt;a href=&quot;http://www.youtube.com/user/SAM5000i&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube series&lt;/a&gt; called Map Attack when he gives out tips and tricks about some of the maps in MW2.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-13T08:40:51.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7367" PostTypeId="2" ParentId="641" CreationDate="2010-09-13T09:10:37.887" Score="10" Body="&lt;p&gt;Pikemen are especially effective if they manage to get close. A practical approach though, is to use cavalry - especially light cavalry which are somewhat less susceptible to missile damage. Cavalry can close in fast and quite effective in groups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Massed war wagon are pretty hard to beat and will take down much of your pikemen or cavalry before they get close. One alternative approach that I've seen used (but never used myself) is to use a small group of onagers. The onagers are kept behind other units for protection so they don't get attacked right away, and they all attack at once once they get in range. This only works if they are fully upgraded, and even then this is basically a sacrificial strategy, you you will end up losing your onagers to the war wagons that survive the initial attack. But it does destroy a number of war wagons and weaken the others, and give a better chance for other units to close in.&lt;/p&gt;&#xA;" OwnerUserId="3457" LastActivityDate="2010-09-13T09:10:37.887" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7368" PostTypeId="1" AcceptedAnswerId="7376" CreationDate="2010-09-13T09:55:43.077" Score="7" ViewCount="1099" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FGRqV.png&quot; alt=&quot;Level map&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only connection to the lower areas seems to be through &lt;em&gt;Exhaust Chute&lt;/em&gt;, but spikes make it impossible to reach the lower half of the &lt;em&gt;Sensible Room&lt;/em&gt; and the &lt;em&gt;Tomb of Mad Carew&lt;/em&gt;. &lt;em&gt;A Wrinkle in Time&lt;/em&gt; is actually a dead end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this all I can explore in the &lt;a href=&quot;http://www.kongregate.com/games/TerryCavanagh/vvvvvv-demo&quot; rel=&quot;nofollow noreferrer&quot;&gt;demo&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorDisplayName="user9983" LastEditDate="2013-01-17T19:49:46.347" LastActivityDate="2019-07-14T07:40:49.520" Title="How do you fully explore level 1 of the VVVVVV demo?" Tags="|vvvvvv|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7369" PostTypeId="1" AcceptedAnswerId="7370" CreationDate="2010-09-13T09:57:56.647" Score="12" ViewCount="2368" Body="&lt;p&gt;What is the remote control batarang good for in Batman Arkham asylum?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have so far not been able to find a use for it.&lt;/p&gt;&#xA;" OwnerUserId="2063" LastEditorUserId="816" LastEditDate="2010-09-13T18:45:06.720" LastActivityDate="2010-09-21T07:30:24.710" Title="What is the remote-control batarang for?" Tags="|batman-arkham-asylum|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7370" PostTypeId="2" ParentId="7369" CreationDate="2010-09-13T10:01:30.070" Score="9" Body="&lt;p&gt;It's good for taking out distant enemies - snipers are the best example. Also, the remote batarang doesn't stop when colliding with enemies, only with walls and such; so with a little practice it's possible to steer it so that you could bring down multiple enemies in one throw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice that enemies aware of the batarang will try to evade it.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-09-13T10:01:30.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7371" PostTypeId="2" ParentId="7369" CreationDate="2010-09-13T10:03:23.530" Score="10" Body="&lt;ul&gt;&#xA;&lt;li&gt;Hit enemies around the corner&lt;/li&gt;&#xA;&lt;li&gt;Knock down enemies that are hard to reach&lt;/li&gt;&#xA;&lt;li&gt;The batarang will also give you some info about the enemies within a room since the camera will follow the item&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Personally I've used it in stealth situations when it was best to not cause a racket.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-13T10:03:23.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7372" PostTypeId="2" ParentId="7173" CreationDate="2010-09-13T10:08:26.333" Score="5" Body="&lt;p&gt;via &lt;a href=&quot;http://www.gamefaqs.com/xbox360/961765-scott-pilgrim-vs-the-world/faqs/60744&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamefaqs&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The cheapest way to max your stats outside of No Account Video and the Techno Shack.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;World 1 &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Sushi Bar&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Avocado Hosomaki at $2.50 x 4 = $10.00 (+4 Spd)&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Shock Wave Record&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Smashing Turnips at $16.95 x 12 = $203.40 (+96 Str)&lt;/li&gt;&#xA;  &lt;li&gt;Crash and the Boys at $14.95 x 12 = $179.40 (+96 Spd)&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;World 5&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Scott's Dad BBQ&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Kebab at $4.95 x 2 = $9.90 (+4 Str)&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;World 6 &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Mobile's Secret House&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Sauteed Shiitake at $9.95 x 25 = $248.75 (+100 Def and +100 WP)&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Total: $661.45&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="247" LastActivityDate="2010-09-13T10:08:26.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7373" PostTypeId="2" ParentId="4695" CreationDate="2010-09-13T10:57:03.523" Score="0" Body="&lt;p&gt;I'm using voice chat in Sc2 everyday. I'm from South Africa and my friend in the US. We use the chat feature every time and its works very well in our 2v2 games. We have set it to voice activated so we don't have to hit a key every time we want to chat. We even had 4 ppl chatting last weekend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Invite all to party and chat away&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DeckoZA&lt;/p&gt;&#xA;" OwnerDisplayName="DeckoZA" LastActivityDate="2010-09-13T10:57:03.523" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7375" PostTypeId="2" ParentId="5705" CreationDate="2010-09-13T11:24:04.907" Score="7" Body="&lt;p&gt;I signed up two accounts, and made each of them friends&lt;/p&gt;&#xA;" OwnerUserId="1824" LastActivityDate="2010-09-13T11:24:04.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7376" PostTypeId="2" ParentId="7368" CreationDate="2010-09-13T11:38:11.413" Score="7" Body="&lt;p&gt;After spoiling myself and watching a few videos on Youtube I can say that yes, that's all that can be explored in the demo version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What the demo fails to explain is that actually you start a &quot;level&quot; by reaching its starting sector in free roam through the game's world. That is, the full version does not yank you to a level selection screen after rescuing the first crew member. The opening in the pink area allows for further exploration.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-13T11:38:11.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7377" PostTypeId="2" ParentId="5005" CreationDate="2010-09-13T11:40:00.553" Score="4" Body="&lt;p&gt;There has been some &lt;a href=&quot;http://uk.gamespot.com/xbox360/action/grandtheftauto4/show_msgs.php?topic_id=m-1-42523338&amp;amp;pid=933037&quot; rel=&quot;nofollow noreferrer&quot;&gt;similar&lt;/a&gt; &lt;a href=&quot;http://www.gtaforums.com/index.php?showtopic=325537&quot; rel=&quot;nofollow noreferrer&quot;&gt;speculation&lt;/a&gt; elsewhere online, but no confirmations that I can find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There they refer to the character as “Playboy X”, which is not something I recommend Googling at work.&lt;/p&gt;&#xA;" OwnerUserId="1095" LastActivityDate="2010-09-13T11:40:00.553" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7378" PostTypeId="2" ParentId="3199" CreationDate="2010-09-13T13:08:52.300" Score="0" Body="&lt;p&gt;Morgana can jungle ;)&#xA;&lt;a href=&quot;http://leaguecraft.com/strategies/guide/7379-morgana-the-roaming-jungle-queen.xhtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://leaguecraft.com/strategies/guide/7379-morgana-the-roaming-jungle-queen.xhtml&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="polo2005" LastActivityDate="2010-09-13T13:08:52.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7379" PostTypeId="2" ParentId="3199" CreationDate="2010-09-13T13:44:57.977" Score="2" Body="&lt;p&gt;A lot of champions can jungle. Most often : warwick, udyr, fiddlesticks, amumu, yi.&#xA;You can also see olaf, akali, mundo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is that most of the champions can jungle at lvl 1, but the question is : how fast ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try &amp;amp; make your choice !&lt;/p&gt;&#xA;" OwnerDisplayName="Pioul" LastActivityDate="2010-09-13T13:44:57.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7380" PostTypeId="2" ParentId="7325" CreationDate="2010-09-13T13:59:13.423" Score="5" Body="&lt;p&gt;Just to expand on WillfulWizard's answer, if you're using early seige weapons, I recommend getting at least a few trebuchets and giving them the city attack upgrade.  This combined with their innate ability makes it possible for them to heavily damage even the toughest defensive units (once you've gotten rid of the city's bonus %), and they will even survive in some cases.  You can then finish the softening with regular catapults or things with collateral damage upgrades.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-13T13:59:13.423" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7383" PostTypeId="1" AcceptedAnswerId="7388" CreationDate="2010-09-13T15:06:47.767" Score="6" ViewCount="1987" Body="&lt;p&gt;In Recettear, when you're buying/selling, the tutorial gives you the base &quot;range&quot; of acceptable percents to offer to the customers. It seems that there's a magic number to put down in order to get the Near Pin bonus XP, and there's no real way to see this (understandably so, or else there'd be no real reward for doing so).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it seems exceedingly difficult to gauge this number when customers are both perfectly happy to buy things well below the given price range, and will typically pay the upper end of the spectrum as well. I'm &lt;em&gt;pretty sure&lt;/em&gt; that I've hit Near Pin % bonuses on both high and low offers, though I could be wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the Near Pin % fluctuate per transaction? Per customer type?&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2023-01-23T04:17:18.623" Title="How do you gauge the Near Pin % of a transaction?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7384" PostTypeId="1" AcceptedAnswerId="7438" CreationDate="2010-09-13T15:14:55.630" Score="32" ViewCount="5839" Body="&lt;p&gt;Someone emailed me a question recently indicating that they'd come here and seen what I've written and wanted to know something about Starcraft 2 strategy building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I did email him back, I still think that gaming.se is a good place for such questions so I've reproduced it here (I may have slightly summarized some of the things he said).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Lately I've been having a lot of trouble getting my economy going to&#xA;  the point where I can support a large army.  I was wondering of anyone&#xA;  had advice on:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;When to power drones?&lt;/li&gt;&#xA;  &lt;li&gt;How to best expand?&lt;/li&gt;&#xA;  &lt;li&gt;Knowing when to tech?&lt;/li&gt;&#xA;  &lt;li&gt;When to switch from powering drones to producing units?&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;I've included a &lt;a href=&quot;http://www.sc2replayed.com/replays/80221-1v1-protoss-zerg-scrap-station&quot;&gt;replay&lt;/a&gt; so you can help analyze anything I might be doing wrong&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I intentionally left the user's name out in case he did not want to be associated with the question, but he can always indicate it in comments.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="11290" LastEditDate="2011-07-28T15:33:36.100" LastActivityDate="2010-09-28T16:25:50.150" Title="How do I Macro effectively as Zerg?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="21" ContentLicense="CC BY-SA 3.0" />
  <row Id="7385" PostTypeId="1" AcceptedAnswerId="12009" CreationDate="2010-09-13T15:17:14.277" Score="31" ViewCount="7193" Body="&lt;p&gt;When you get a golden mushroom (the orange one) in Mario Kart 64, should you repeatedly press the Z button as quickly as possible, or should you delay it a bit in order to maximize the boost you get from the mushroom?&lt;/p&gt;&#xA;" OwnerUserId="188" LastEditorUserId="8350" LastEditDate="2022-12-17T18:04:23.970" LastActivityDate="2022-12-17T18:08:50.233" Title="What's the most efficient usage of the golden mushroom in Mario Kart 64?" Tags="|mario-kart-64|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="7387" PostTypeId="1" AcceptedAnswerId="7439" CreationDate="2010-09-13T15:30:16.203" Score="5" ViewCount="2683" Body="&lt;p&gt;Some levels, such as Toad's turn pike and the train level, have big shortcuts if you can jump over a large wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I jump over walls in Mario Kart 64?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: the rainbow road jump does not count since it can only be done in a specific place and this is due to the map containing a huge down hill part in the level.&lt;/p&gt;&#xA;" OwnerUserId="188" LastActivityDate="2010-09-14T07:11:15.247" Title="How can I jump really high in Mario Kart 64?" Tags="|mario-kart-64|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7388" PostTypeId="2" ParentId="7383" CreationDate="2010-09-13T15:33:07.137" Score="6" Body="&lt;p&gt;Searching around on the internet, I've found that apparently the best percentage to enter in order to get the most Near Pin bonuses is &lt;strong&gt;104%&lt;/strong&gt; if you want to get the most out of Near/Full Pin bonuses for Merchant/Customer experience levels.  Each customer has a different percentage that they are willing to pay up to.  For example, you may have noticed the Little Girl is an incredible cheapskate, while the Guild Master has a considerably larger budget.&lt;/p&gt;&#xA;&lt;div class=&quot;s-table-container&quot;&gt;&#xA;&lt;table class=&quot;s-table&quot;&gt;&#xA;&lt;thead&gt;&#xA;&lt;tr&gt;&#xA;&lt;th&gt;Customer&lt;/th&gt;&#xA;&lt;th&gt;Max Exp+rep (selling)&lt;/th&gt;&#xA;&lt;th&gt;Max Profit (selling)&lt;/th&gt;&#xA;&lt;th&gt;Max Exp+rep (buying)&lt;/th&gt;&#xA;&lt;th&gt;Max Profit (buying)&lt;/th&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Girl&lt;/td&gt;&#xA;&lt;td&gt;104%&lt;/td&gt;&#xA;&lt;td&gt;112%(?)&lt;/td&gt;&#xA;&lt;td&gt;70%&lt;/td&gt;&#xA;&lt;td&gt;52%&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Woman&lt;/td&gt;&#xA;&lt;td&gt;104%&lt;/td&gt;&#xA;&lt;td&gt;118%&lt;/td&gt;&#xA;&lt;td&gt;70%&lt;/td&gt;&#xA;&lt;td&gt;52%&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Old Man&lt;/td&gt;&#xA;&lt;td&gt;104%&lt;/td&gt;&#xA;&lt;td&gt;118%&lt;/td&gt;&#xA;&lt;td&gt;70%&lt;/td&gt;&#xA;&lt;td&gt;44%&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Man&lt;/td&gt;&#xA;&lt;td&gt;104%&lt;/td&gt;&#xA;&lt;td&gt;127%&lt;/td&gt;&#xA;&lt;td&gt;70%&lt;/td&gt;&#xA;&lt;td&gt;39%&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Guild Master&lt;/td&gt;&#xA;&lt;td&gt;104%&lt;/td&gt;&#xA;&lt;td&gt;127%&lt;/td&gt;&#xA;&lt;td&gt;70%&lt;/td&gt;&#xA;&lt;td&gt;41%&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Louie&lt;/td&gt;&#xA;&lt;td&gt;104%&lt;/td&gt;&#xA;&lt;td&gt;118%&lt;/td&gt;&#xA;&lt;td&gt;70%&lt;/td&gt;&#xA;&lt;td&gt;38%&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Charme&lt;/td&gt;&#xA;&lt;td&gt;104%&lt;/td&gt;&#xA;&lt;td&gt;127%&lt;/td&gt;&#xA;&lt;td&gt;70%&lt;/td&gt;&#xA;&lt;td&gt;47%&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;/div&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Yeah, it does seem like all the demo characters have the same level for pins. I’d recommend using 104% for all characters in the full game as well except Prime and Elan where I recommend selling at 100% so they don’t get huffy. I haven’t done much testing on the max prices of the full version-only characters but I’d recommend something like 114% for Chaiilou, 100% for Prime and Tielle, 110% for Griffe, 120%ish for Arma and 125% for Alouette. No idea on buy prices though everyone accepts 70% which gives the most rep and experience so going with that is a safe bet.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Information is from &lt;a href=&quot;https://docs.google.com/document/pub?id=1RqChiJImA_N1ZnPEwPTmY5j3JFFPvc1G0mbQWnZ4YKY&amp;amp;pli=1#h.85xzz8-ezrhwk&quot; rel=&quot;nofollow noreferrer&quot;&gt;this google doc&lt;/a&gt;, which has a more detailed collection of collected statistics overall about the game.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="4797" LastEditDate="2023-01-23T04:17:18.623" LastActivityDate="2023-01-23T04:17:18.623" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="7389" PostTypeId="2" ParentId="7387" CreationDate="2010-09-13T15:33:59.207" Score="2" Body="&lt;p&gt;One way I have figured out to do this is to be someone fairly light weight (e.g. Toad or Yoshi), then get a buddy to play as a heavy-weight (e.g. Donkey Kong). Next, have them line up right near the wall, facing towards it. Now you will need a mushroom and to line up behind them. Once you are lined up, you stand a little behind them such that the mushroom will give you enough power to run into them, normally causing your character to spin out. Right as you hit them, though, press the R button to jump. If timed correctly, this will launch you fairly high up, enough to jump over most walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you time it correctly, you might even be able to do this without organizing with a buddy, since this does work while the heavy-weight is driving. It just might be really hard to line up correctly while both of you are driving.&lt;/p&gt;&#xA;" OwnerUserId="188" LastActivityDate="2010-09-13T15:33:59.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7390" PostTypeId="2" ParentId="7387" CreationDate="2010-09-13T15:38:43.087" Score="1" Body="&lt;p&gt;I don't know about those two shortcuts, but the shortcut in Wario Stadium requires you to hop just as you hit the wall.  When you time it correctly, you can jump up and over the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a &lt;a href=&quot;http://www.youtube.com/watch?v=soQCw2tpw7M&quot; rel=&quot;nofollow noreferrer&quot;&gt;video showing the Wario Stadium shortcut&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=wmbYdM3oSYo&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video&lt;/a&gt; shows a number of different glitch / shortcuts.  Toad's Turnpike is at 3:49, but it appears to be more of a glitch with the texture seams than an actual jump over the wall.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2010-09-13T15:54:54.307" LastActivityDate="2010-09-13T15:54:54.307" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7391" PostTypeId="2" ParentId="7209" CreationDate="2010-09-13T15:49:18.647" Score="0" Body="&lt;p&gt;Demonstrate the value of good scouting by attacking their expansion when it has recently built... do that a few times... it will be enough :)&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="25150" LastEditDate="2012-08-16T22:21:54.210" LastActivityDate="2012-08-16T22:21:54.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7392" PostTypeId="2" ParentId="7253" CreationDate="2010-09-13T15:53:37.360" Score="3" Body="&lt;p&gt;You can find such a file &lt;a href=&quot;http://www.cheathappens.com/show_download.asp?ID=26069&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;9999 ~ sun, 9999 ~ money, 9999 ~ fertilizer, 9999 ~ bug spray, 9999 ~ chocolate, 9999 ~ tree food, 100% Complete, Gold Flower unlocked, 201 Feet Tall Tree of Wisdom.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="730" LastEditorUserId="23" LastEditDate="2010-09-13T17:44:20.173" LastActivityDate="2010-09-13T17:44:20.173" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7396" PostTypeId="2" ParentId="7350" CreationDate="2010-09-13T17:36:06.327" Score="2" Body="&lt;p&gt;Each has two effects, depending on which mode you're in. I'd copy/paste them, but it's probably easier to just link the wiki page:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://lostplanet.wikia.com/wiki/Injection_gun&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://lostplanet.wikia.com/wiki/Injection_gun&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Copied from that wiki:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The Injection Gun has two different fire modes, each with its own color and chosen by tapping the melee button. The selected fire mode is indicated by the colored circle in the &amp;quot;equipped weapon&amp;quot; indicator on your HUD and the shot color. The Injection Gun is a single shot weapon with great benefits. It's shots move moderately fast, straight, and far allowing the user to support their teammates at long range. Whether they're on foot or piloting a VS. The shots also have splash, which is very important and should be utilized. The user can effect themselves by shooting the floor or another point blank surface so the splash can hit them and if a team huddles around the user, all 4 players can be affected by 1 shot.&lt;/p&gt;&#xA;&lt;p&gt;Red: The default shot increases the target's firepower by 300% for about 1 minute. Opposite effect on foes.&lt;/p&gt;&#xA;&lt;p&gt;Blue: The alternate shot increases the defense of an ally by 300-400% for about 1 minute. Opposite effect on foes.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Happy hunting!&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-01-07T22:43:34.053" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="7397" PostTypeId="2" ParentId="7387" CreationDate="2010-09-13T17:40:42.790" Score="0" Body="&lt;p&gt;I believe the easiest way is to use power sliding to boost and then jump.  While it is fairly easy to get the sliding boost around corners, it actually can be done at any time.  The basic technique is (&lt;a href=&quot;http://www.neoseeker.com/Games/cheats/N64/mario_kart_64.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Slide around a turn as normally (with&#xA;  the R button), but if you flick the&#xA;  analog stick to the left and back to&#xA;  the right again (or vice versa), your&#xA;  smoke trail will turn yellow, and if&#xA;  you flick it again (all while holding&#xA;  R), it will turn red -- at which point&#xA;  you let go of the R button and you'll&#xA;  get approximately a 10km/hr speed&#xA;  burst.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-13T17:40:42.790" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7398" PostTypeId="1" AcceptedAnswerId="7399" CreationDate="2010-09-13T18:09:14.787" Score="13" ViewCount="17722" Body="&lt;p&gt;I've just bought several bags of sand from a Trader - thought I'd play around with making some glass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, I cannot find the correct stockpile setting to get my sand stockpiled next to the glass furnace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Help?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2014-08-18T19:44:24.630" Title="How do I stockpile Sand?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7399" PostTypeId="2" ParentId="7398" CreationDate="2010-09-13T18:15:17.807" Score="13" Body="&lt;p&gt;By default, bags of sand are stored in a Furniture Stockpile. But you can also mess with the stockpile settings (&lt;kbd&gt;q&lt;/kbd&gt;, cursor over the stockpile, &lt;kbd&gt;s&lt;/kbd&gt;) to restrict your stockpile to only sand. Under the &quot;Furniture/Siege Ammo&quot; category, sand types are under the &quot;Metals&quot; settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On another note: if there is exposed sand on your map you can tell your dwarves to gather sand (so you don't always have to buy it from a trader). You need to set up a zone over the sand on the ground and designate it for sand collection. Then, at a glass furnace, issue the collect sand task.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-09-13T18:15:17.807" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7400" PostTypeId="1" AcceptedAnswerId="7401" CreationDate="2010-09-13T18:58:38.607" Score="16" ViewCount="12426" Body="&lt;p&gt;I've seen players drop units from overlords/medivacs while the transport was still moving, but I can't figure out how to do that myself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I order the transport to unload all and then issue another move command, he stops unloading... what's the trick? &lt;/p&gt;&#xA;" OwnerUserId="1863" LastEditorUserId="11290" LastEditDate="2011-07-28T15:21:16.593" LastActivityDate="2013-04-10T19:51:58.437" Title="How do I drop units from overlords/medivacs while the transport is still moving? " Tags="|starcraft-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7401" PostTypeId="2" ParentId="7400" CreationDate="2010-09-13T19:01:01.223" Score="16" Body="&lt;p&gt;Click where you want your transport to move too, and then while it's moving click on a unit to unload, this works for me. I'm not sure if there is an automatic way of doing it or not.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-09-13T19:01:01.223" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7402" PostTypeId="2" ParentId="7400" CreationDate="2010-09-13T19:11:05.007" Score="6" Body="&lt;p&gt;I believe &lt;a href=&quot;https://gaming.stackexchange.com/questions/7400/how-to-drop-units-from-a-transport-while-its-still-moving/7401#7401&quot;&gt;Viper_Sb's answer&lt;/a&gt; is correct for EXACTLY what you are asking for, but I believe this is worth mentioning:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do something similar by ordering the transport to drop all units (D?) and then holding the shift key to queue up a move order. The transport will move on as soon as it is empty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: See Raven Dreamer's comment on &lt;a href=&quot;https://gaming.stackexchange.com/questions/7400/how-to-drop-units-from-a-transport-while-its-still-moving/7401#7401&quot;&gt;Viper_Sb's answer&lt;/a&gt; for more details. He is faster at composing than I am!&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-09-13T19:11:05.007" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7404" PostTypeId="1" AcceptedAnswerId="7408" CreationDate="2010-09-13T20:32:53.910" Score="19" ViewCount="1639" Body="&lt;p&gt;I am finding a slew of gifts throughout my journeys. Which ones are most appropriate for which party members?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="341" LastEditDate="2012-04-26T13:30:31.863" LastActivityDate="2024-03-02T08:44:41.643" Title="Gifts and Party Members" Tags="|dragon-age-origins|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7405" PostTypeId="1" AcceptedAnswerId="7410" CreationDate="2010-09-13T20:40:28.303" Score="18" ViewCount="3251" Body="&lt;p&gt;I have never played Mass Effect, but I hear that Mass Effect 2 is great.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to play the first to understand the second?  Will I be lost?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="8366" LastEditDate="2012-03-06T19:38:45.130" LastActivityDate="2014-03-31T05:26:22.493" Title="Do I need to have played Mass Effect to enjoy Mass Effect 2?" Tags="|mass-effect-2|mass-effect|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7406" PostTypeId="1" AcceptedAnswerId="7409" CreationDate="2010-09-13T20:44:07.817" Score="15" ViewCount="18671" Body="&lt;p&gt;I have heard the Fallout 3 is awesome.  I want to play it, but I am wondering how much background I will need?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played Daggerfall, Morrowind and Oblivion (also by Bethesda) and I think I could have played Oblivion without having played the other two, but I don't know if they did the same with the fall out series.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="1719" LastEditDate="2010-11-08T16:46:34.330" LastActivityDate="2010-11-08T19:25:10.547" Title="Can I play Fallout 3 without any background to the Fallout Series?" Tags="|fallout-3|fallout-series|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7407" PostTypeId="2" ParentId="7404" CreationDate="2010-09-13T20:44:48.300" Score="6" Body="&lt;p&gt;The &lt;a href=&quot;http://dragonage.wikia.com/wiki/Gifts&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Wiki&lt;/a&gt; has an excellent write up on the gift system as well as which gifts goto which party member.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-13T20:44:48.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7408" PostTypeId="2" ParentId="7404" CreationDate="2010-09-13T20:47:54.083" Score="17" Body="&lt;p&gt;Some items (like Alistair's Mother's Amulet) you know by the plot whom you should give them.&lt;/p&gt;&#xA;&lt;p&gt;For the others:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Alistair: statuettes&lt;/li&gt;&#xA;&lt;li&gt;Dog: bones&lt;/li&gt;&#xA;&lt;li&gt;Leliana: church (Andraste) stuff&lt;/li&gt;&#xA;&lt;li&gt;Morrigan: jewelry&lt;/li&gt;&#xA;&lt;li&gt;Oghren: booze&lt;/li&gt;&#xA;&lt;li&gt;Shale: gems&lt;/li&gt;&#xA;&lt;li&gt;Sten: paintings&lt;/li&gt;&#xA;&lt;li&gt;Zevran: silver/gold bars&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;A complete list can be found &lt;a href=&quot;https://dragonage.fandom.com/wiki/Gifts_(Origins)&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1743" LastEditorUserId="200575" LastEditDate="2024-03-02T08:44:41.643" LastActivityDate="2024-03-02T08:44:41.643" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="7409" PostTypeId="2" ParentId="7406" CreationDate="2010-09-13T20:52:42.213" Score="22" Body="&lt;p&gt;As far as i know the stories don't intertwine too much, just that it has the same setting: a post apocalyptic environment with a touch of 50s. You will encounter some items that are well known for the series e.g the bobble head, but all in all you don't have much to worry about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I've played Fallout 3 without playing the other 3 games and didn't feel the least out of the loop.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="2121" LastEditDate="2010-11-08T19:25:10.547" LastActivityDate="2010-11-08T19:25:10.547" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7410" PostTypeId="2" ParentId="7405" CreationDate="2010-09-13T20:57:00.317" Score="26" Body="&lt;p&gt;They do a pretty good job of introducing the world and story in ME2, if you have not played ME1. That being said, I feel that picking up ME1 for $20 is well worth it and will definitely enhance your ME2 experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example. certain characters will not appear in ME2 if you did not play ME1. Make sure you get ME1 and ME2 on the same platform too. You can't transfer saves from different platforms.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-09-13T23:30:44.787" LastActivityDate="2010-09-13T23:30:44.787" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7411" PostTypeId="2" ParentId="7406" CreationDate="2010-09-13T21:04:13.103" Score="12" Body="&lt;p&gt;Fallout 3 is set about a century after Fallout 2, and about 2500 miles away, in the Washington DC region, whereas the original two Fallouts were set on the west coast. While there are a few callbacks and references, you need not have any experience with them to enjoy the game -  in fact, your character by definition, is incapable of having any knowledge of the various factions and characters being referred to, having grown up in an ostensibly sealed environment with no contact with the outside world.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-13T21:04:13.103" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7413" PostTypeId="2" ParentId="7385" CreationDate="2010-09-13T21:48:45.983" Score="8" Body="&lt;p&gt;Ideally you want to use it to get around a section of track that would normally slow you down; grass, the not-so-deep water, and gravel are just a few examples.  You also want to use it if you're a lighter weight character (toad, et. al.) against heavy-weights (Bowser, Wario).  As far as what is 'better'; it only lasts for a certain period of time whether you hit it once or 100-times, so I'd use it more quickly.&lt;/p&gt;&#xA;" OwnerUserId="117" LastActivityDate="2010-09-13T21:48:45.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7414" PostTypeId="2" ParentId="7400" CreationDate="2010-09-13T22:52:20.167" Score="5" Body="&lt;p&gt;Okay! You can easily replicate this behavior either manually or with waypoints.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Manual Method: Order the dropship to move somewhere. When the medivac is above the desired location, click the unit's silhouette to unload them mid-flight. The move order for the medivac won't be cancelled, but the unit will unload.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Waypoint Method: Order the dropship to move where you want to unload the unit in question. Shift-click on the unit's silhouette to queue an unload command. Then shift-click another location to queue a second move order for your medivac. This will result in your medivac moving, dropping the unit(s), and continuing to move all in a single, smooth action (i.e., no loss of speed due to deceleration). You can also queue the &quot;unload all&quot; command this way, though that &lt;em&gt;will&lt;/em&gt; cause the dropship to stop momentarily.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-13T22:52:20.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7415" PostTypeId="2" ParentId="7253" CreationDate="2010-09-13T22:56:19.487" Score="0" Body="&lt;p&gt;You do not have to restart your game when you switch to the Game of the Year edition.  Your savegame file will work just fine.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-09-13T22:56:19.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7417" PostTypeId="1" AcceptedAnswerId="144992" CreationDate="2010-09-13T23:02:35.803" Score="4" ViewCount="3176" Body="&lt;p&gt;Does anybody have a list of the police car models used in Need For Speed:World? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to drive the police cars?&lt;/p&gt;&#xA;" OwnerUserId="305" LastActivityDate="2014-10-27T01:56:04.487" Title="List of Police Cars in Need for Speed:World" Tags="|need-for-speed-world|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7418" PostTypeId="1" CreationDate="2010-09-14T00:11:40.043" Score="4" ViewCount="270" Body="&lt;p&gt;There is a nice strategic map popping up when hitting &lt;code&gt;NUM0&lt;/code&gt; that displays all available units of your own as well as points of strategic relevance and discovered enemy troops. This is already nice from a tactical point of view, but I heard it is also possible to use this map to gain an advantage by making macro easier. How?&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="26487" LastEditDate="2013-12-09T05:11:51.720" LastActivityDate="2013-12-09T05:11:51.720" Title="How can I use the strategic map to ease macro in CoH?" Tags="|company-of-heroes|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7419" PostTypeId="1" AcceptedAnswerId="8821" CreationDate="2010-09-14T00:17:17.363" Score="5" ViewCount="829" Body="&lt;p&gt;It is possible to have units retreat to your base at any time. Retreating will cancel all negative effects as well as increase defense values and movement speed. However, the unit cannot be controlled until it reached the base via a more or less random path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Failing to retreat a unit, especially when pinned down, often results in the loss of the whole group. Retreating too early loses offensive strength in battle. How do I recognize the best time to issue the command?&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="3936" LastEditDate="2013-09-08T06:44:45.330" LastActivityDate="2013-09-08T06:44:45.330" Title="When should I retreat a unit in CoH?" Tags="|company-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7420" PostTypeId="1" AcceptedAnswerId="8837" CreationDate="2010-09-14T00:21:24.200" Score="4" ViewCount="1411" Body="&lt;p&gt;Mines can be placed anywhere and cause heavy damage to any enemy moving over them. However, they are not free, and require resources and time to be set up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where and when should I lay down mines? The general idea should be to have them cover paths that are often crossed and places of strategic relevance (e.g. VPs), but are there any details or tricks that increase effectiveness?&lt;/p&gt;&#xA;" OwnerUserId="168" LastActivityDate="2010-10-12T15:18:47.830" Title="How should I use mines in CoH?" Tags="|company-of-heroes|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7421" PostTypeId="2" ParentId="7302" CreationDate="2010-09-14T00:23:01.097" Score="2" Body="&lt;p&gt;OK, so the AI seems to be updated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AI will now react if you build buildings close to it. You can still rush the AI, but the builds have to built at much larger distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg is specific, there is a pathing bug. When you build the spine crawler in a gap between minerals in the mineral line, all the drones will try to assault it through the gap resulting in only one drone attacking at a time. I suspect that this will be patched as well.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2010-09-14T00:23:01.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7423" PostTypeId="1" AcceptedAnswerId="7426" CreationDate="2010-09-14T00:52:51.130" Score="4" ViewCount="4982" Body="&lt;p&gt;In StarCraft 2 multiplayer, what does the following message mean?&#xA;&quot;Player is slowing down the game&quot;&#xA;I've seen this pop up a few times recently and didn't know if it was something intentional the other player was doing or something like net or frame lag.&lt;/p&gt;&#xA;" OwnerUserId="3359" LastEditorUserId="20306" LastEditDate="2013-10-22T18:35:26.577" LastActivityDate="2013-10-22T18:35:26.577" Title="What does the message &quot;Player is slowing down the game&quot; mean?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7424" PostTypeId="2" ParentId="7347" CreationDate="2010-09-14T00:59:04.547" Score="5" Body="&lt;p&gt;It's impossible to get the &lt;strong&gt;same&lt;/strong&gt; auto-aim feature in multiplayer (unless you hack I guess), but there is a slight auto-aim. When you're ADS (Aiming Down Sight), and an enemy runs really close to your sight, it'll move it. This is really annoying when you're sniping and another enemy crosses your sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I haven't tested, but word on the street is that some holographic sights have more auto-aim than red dot sights.&lt;/p&gt;&#xA;" OwnerUserId="2365" LastEditorUserId="2365" LastEditDate="2010-09-14T17:33:00.633" LastActivityDate="2010-09-14T17:33:00.633" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7425" PostTypeId="2" ParentId="7423" CreationDate="2010-09-14T01:00:17.260" Score="2" Body="&lt;p&gt;It means one (or more) of the players has too much latency. If this because too large the game is paused to let him catch up for up to maximal 60 seconds. After that the player is kicked from the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 1v1 this means you would instantly win, so there's no benefit for players to purposely slow down the game&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2010-09-14T01:16:49.433" LastActivityDate="2010-09-14T01:16:49.433" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7426" PostTypeId="2" ParentId="7423" CreationDate="2010-09-14T01:01:27.037" Score="4" Body="&lt;p&gt;This is caused by the player not communicating with the server fast enough to keep up with the game info in &quot;real time&quot;.  It is most likely caused by connection issues, but a slow computer on a fast connection could also do it in some circumstances.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-14T01:01:27.037" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7427" PostTypeId="2" ParentId="7405" CreationDate="2010-09-14T01:16:02.273" Score="2" Body="&lt;p&gt;While you do not need to play ME1 to enjoy ME2, you certainly can and will get a lot better understanding of the world and its major players by going through ME1 first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That and you can import your character/stats from ME1 to ME2, which is a major plus!&lt;/p&gt;&#xA;" OwnerUserId="3477" LastActivityDate="2010-09-14T01:16:02.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7428" PostTypeId="2" ParentId="7405" CreationDate="2010-09-14T01:17:27.093" Score="6" Body="&lt;p&gt;Two things that might help in the decision making process:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) ME2 will, as Elpezmuerto said, transfer your save file from one game to another, enriching your playthrough in ME2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Mass Effect is a trilogy, as stated by EA and Bioware.  Essentially, you are short-changing yourself a third of the experience by jumping straight into ME2.&lt;/p&gt;&#xA;" OwnerUserId="1906" LastActivityDate="2010-09-14T01:17:27.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7429" PostTypeId="2" ParentId="7420" CreationDate="2010-09-14T01:25:45.293" Score="3" Body="&lt;p&gt;It all depends on the map.  Most have choke points that, during the infantry phase can slow the advancement of your opponent(s).  Often, your opponent(s) will also try to take cover in nearby buildings, mining the entryways can chop them into pieces when they seek shelter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the heavy vehicles roll out, though, it becomes a question of whether its worth the resources to deploy them or not.  Often times, your resources are better spent countering tanks directly or bringing anti-infantry vehicles into play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also depends on your faction choice.  Mines are a better option for the Brits, because they are attuned to a more turtled style of play.  Panzer Elite, by contrast, is a highly mobile military and using too many mines can actually be a detriment as you try to maneuver around the battlefield.&lt;/p&gt;&#xA;" OwnerUserId="1906" LastActivityDate="2010-09-14T01:25:45.293" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7430" PostTypeId="2" ParentId="7385" CreationDate="2010-09-14T02:13:44.750" Score="11" Body="&lt;p&gt;I agree with &lt;em&gt;George Stocker&lt;/em&gt; about using it to get through slower shortcuts, and also to knock around other racers.  However, my personal experience seems to suggest that giving it a bit of time in between presses of the &lt;strong&gt;[Z]&lt;/strong&gt; button seems to help maximize the boost's effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of note is one of the reasons why I think it does so: It makes it much easier to drive.  When you mash the &lt;strong&gt;[Z]&lt;/strong&gt; button with the Golden Mushroom, the camera rapidly jerks in and out, generally having the effect of the player weaving all over the track.  Even if using the boost more slowly &lt;em&gt;does&lt;/em&gt; slightly reduce overall speed (which I personally doubt) it makes up for it by greatly increasing your ability to stay on the track.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless, it still seems to work better with a delay even on a straight stretch of track.  It seems that when the boost is used, there is a short period of acceleration up to the maximum speed, and that boosting repeatedly incurs this acceleration period each time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I cannot prove any of this, and it should best be viewed as a personal observation, and taken with a grain of salt.  If anyone can confirm this, please do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!    :]&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-11-08T20:42:06.947" LastActivityDate="2010-11-08T20:42:06.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7431" PostTypeId="1" AcceptedAnswerId="7433" CreationDate="2010-09-14T02:35:05.493" Score="8" ViewCount="16501" Body="&lt;p&gt;I have installed and attempted to play the original Dungeon Siege on my Windows 7 64 bit computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game runs, but it is horrible choppy and basically unplayable.  Looking around it looks like it is a known issue. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone out there been able to get this game working in Win7 64bit? Or is my solution going to be a virtual machine to XP or something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I would like to know if there are other options before I go through all the steps to set up a virtual machine.)&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="4797" LastEditDate="2013-12-20T15:37:30.300" LastActivityDate="2014-05-20T21:55:35.237" Title="How do I play the original Dungeon Siege on Windows 7?" Tags="|windows-7|backwards-compatibility|dungeon-siege|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7432" PostTypeId="2" ParentId="2329" CreationDate="2010-09-14T03:43:13.347" Score="1" Body="&lt;p&gt;The first few yard areas can be tricky but if you are patient and don't open yourself up to too many enemies at once (ie. don't move around too fast) you can get past them fairly consistently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real crux of this mission is the plane where you drop down before the escape. Take out the guys in the &quot;valley&quot; area below the split plane; and as didi said, kill the juggernauts that come up behind you (this can be hard). Once down I got on top of the downed plane that is just to your left. From there you can shoot down on guys you couldn't see before. To beat the juggernauts on the ground in the valley you can run up onto the plane wing and get some shots off then jump off one of the sides to give yourself a breather before you run up and go for him again. Basically keep running up the wing and getting shots off when you can. Just don't let them get close to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;HTH&lt;/p&gt;&#xA;" OwnerUserId="1663" LastEditorUserId="1663" LastEditDate="2010-09-14T06:31:49.650" LastActivityDate="2010-09-14T06:31:49.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7433" PostTypeId="2" ParentId="7431" CreationDate="2010-09-14T03:47:18.983" Score="2" Body="&lt;p&gt;Run the DSVideoConfig.exe in the installation directory, and explicitly select your video card (rather than the default &quot;Primary Display Driver - Hardware&quot; or &quot;TnL&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it looks like an additional step is needed for Legend of Aranna to work.  Copy the first line from the DungeonSiege.ini file in the Dungeon Siege folder to the DungeonSiege.ini file in the LoA folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://deathmarine.com/dungeon-siege-and-windows-7-x64/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-09-15T01:19:17.990" LastActivityDate="2010-09-15T01:19:17.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7434" PostTypeId="2" ParentId="5015" CreationDate="2010-09-14T03:52:56.450" Score="4" Body="&lt;p&gt;To expand on the other answers:&lt;br&gt;&#xA;&lt;strong&gt;Collecting trinkets unlocks time trials:&lt;/strong&gt;&lt;br&gt;&#xA;3 trinkets unlocks Violet's level&lt;br&gt;&#xA;6 trinkets unlocks Victoria's level&lt;br&gt;&#xA;9 trinkets unlocks Vermillion's level&lt;br&gt;&#xA;12 trinkets unlocks Vitellary's level&lt;br&gt;&#xA;15 trinkets unlocks Verdigris' level&lt;br&gt;&#xA;18 trinkets unlocks the final level  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Collecting trinkets unlocks songs in the ship's jukebox:&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;Passion for exploring&lt;/em&gt; is always available&lt;br&gt;&#xA;5 trinkets unlocks &lt;em&gt;Pushing onwards&lt;/em&gt;&lt;br&gt;&#xA;8 trinkets unlocks &lt;em&gt;Positive force&lt;/em&gt;&lt;br&gt;&#xA;10 trinkets unlocks &lt;em&gt;Presenting VVVVVV&lt;/em&gt;&lt;br&gt;&#xA;12 trinkets unlocks &lt;em&gt;Potential for anything&lt;/em&gt;&lt;br&gt;&#xA;14 trinkets unlocks &lt;em&gt;Pressure Cooker&lt;/em&gt;&lt;br&gt;&#xA;16 trinkets unlocks &lt;em&gt;Predestined fate&lt;/em&gt;&lt;br&gt;&#xA;18 trinkets unlocks &lt;em&gt;Popular Potpourri&lt;/em&gt;&lt;br&gt;&#xA;20 trinkets unlocks &lt;em&gt;Pipe Dream&lt;/em&gt; and &lt;em&gt;ecrof evitisoP&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Collecting all 20 trinkets&lt;/strong&gt; allows you to talk to Victoria, triggering a cutscene that takes you to &lt;strong&gt;the Secret Lab area&lt;/strong&gt;, which contains &lt;a href=&quot;https://gaming.stackexchange.com/questions/5015/what-happens-when-i-collect-the-shiny-circles-in-vvvvvv/5049#5049&quot;&gt;the trophy room and Super Gravitron&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="1234" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2010-09-14T20:44:42.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7435" PostTypeId="2" ParentId="298" CreationDate="2010-09-14T04:23:07.600" Score="0" Body="&lt;p&gt;My super-secret special technique is to use one finger for each button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wrap your thumb around the neck of the guitar and use it to press the green button (The colours are the same on both GH and RB guitars, right?). Use your other fingers for the other four buttons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rotation of your hand around the neck may be required to change from low button presses to high button presses, but I find this easier than moving up and down when using just four fingers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been using this technique to play the GH5 career mode on Hard, and this is my very first plastic-guitar rhythm game (and I've only had it a few weeks).&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2010-09-14T04:23:07.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7436" PostTypeId="2" ParentId="3192" CreationDate="2010-09-14T04:36:01.163" Score="2" Body="&lt;p&gt;The Amiga Forever website has a page describing &lt;a href=&quot;http://www.amigaforever.com/games/&quot; rel=&quot;nofollow noreferrer&quot;&gt;where to get more games for Amiga Forever&lt;/a&gt;. It includes links to websites which supply Amiga games with the copyright holder's permission.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-09-14T04:36:01.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7437" PostTypeId="2" ParentId="7384" CreationDate="2010-09-14T05:53:01.880" Score="2" Body="&lt;p&gt;This depends a lot on the Matchup and what the enemy is doing. For Example in ZvZ you would want to delay your expansion because it would be too vulnerable against the enemy banelings (ZvZ always starts with mass-zergling/baneling which makes that matchup incredibly annoying).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important point is to scout what the enemy is doing. To check what he has you can run a single zergling up his choke, usually players mass their units there so a single zergling can see his whole army.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If he techs (You see a factory or only 1-2 gateways), expand, build workers and get a lair up.&lt;/li&gt;&#xA;&lt;li&gt;Terran with multiple barracks and only one or even no tech lab (Mass-Marines) get a lot of banelings and then expand.&lt;/li&gt;&#xA;&lt;li&gt;Toss with 4-gate: Get ~10 Roaches, expand, get lair, add hydralisks.&lt;/li&gt;&#xA;&lt;li&gt;Terran Starport with tech lab (banshees): Get lair for an overseer, add some queens and then expand.&lt;/li&gt;&#xA;&lt;li&gt;Toss Stargate: Expand and get a few (1-3) additional queens (queens kill void rays if you transfuse your queens correctly, i killed 4 void rays with 4 queens recently and only one queen died) and there are usually only ~3 phoenixes for harass, so he can't lift them all up and kill them).&lt;/li&gt;&#xA;&lt;li&gt;When your main is fully saturated: Expand.&lt;/li&gt;&#xA;&lt;li&gt;When the Enemy expands: Expand.&lt;/li&gt;&#xA;&lt;li&gt;When in doubt: Expand.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Unless you scout some sort of all-in or a strong pressure build order, a mostly safe point to expand is between 20 and 25 supply, but on big maps many tend to expand already at 15 (fast expansion) while on small maps the expansions are often delayed to about 30-40 supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can usually expand and before the expansion is finished you should have enough minerals and gas for a lair, so you should use that and do it both. It's also a nice thing if you can build the queen for the expansion at the closest hatchery while the expansion is still building up, this saves some time (but the distance must not be far because the queen is so extremely slow off-creep).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;About stopping drone production: Don't. The only time where you should use all your eggs for units is when you spot the enemy advancing so you can bolster your defenses, otherwise always use a part of your drones to boost your eco. The only exception is when you already have 70+ drones (I think day9 had a game with ~100 drones recently in his cast).&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-09-14T05:53:01.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7438" PostTypeId="2" ParentId="7384" CreationDate="2010-09-14T06:13:39.113" Score="34" Body="&lt;p&gt;I've added my comments on the replay at the bottom, but you can also find them on &lt;a href=&quot;http://www.youtube.com/watch?v=DWVphCJ-DAw&quot;&gt;youtube&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So I think at the core of your problem is the question of: Why do I expand? and I can understand your frusteration.  A lot of people will say: &quot;Zerg should always fast expand,&quot; and if you take them at their word you might not understand whyearly expansions are so helpful to Zerg.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Powering Drones&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There are a number of times when you want to power drones:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Drones vs Army&lt;/li&gt;&#xA;&lt;li&gt;When attacking&lt;/li&gt;&#xA;&lt;li&gt;Spare supply&lt;/li&gt;&#xA;&lt;li&gt;Out of gas&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Unlike their Terran and Protoss equivilents the Zerg can produce Dones at a much faster rate, the trade off being that they have to choose between economy and army.  While the other races have to make this choice as well in mineral distribution, Zerg also have to make it in production.  So Zerg players often alternate between powering drones and building units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally you'd like to hold off on building units as long as possible and then only produce them right before your opponent reaches your base.  This isn't usually practical, but when discussing when to power drones it is useful.  Unless you need units you want to be building drones and upping your enconomy.  So the question of &quot;When to power drones&quot; is best answered by knowing the size of your opponents army.  If you have an army close to your opponent's in size: Power Drones.  Otherwise, you might want to consider building up your army or teching some counters to his army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A really non-intuitive time to power Drones is while you're attacking. While you usually want to reinforce an attack at first, additional reinforcements will often arrive to late to be benefitial and are actually a waste (especially if they get caught).  So if you're in the middle of a large assault and you've already built a wave of reinforcments, now may be a good time to power Drones as its unlikely your opponent will counter until he has handled your assault.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A more obvious time is when you have spare supply.  Since most Zerg units take 2 or more supply, If you ever find yourself 1 supply short of cap, its a good idea to build a drone to utilize this supply (after you start an overlord of course).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some Zerg strategies call for not-stop production of units: ie Mutalisks, in this case you want to build drones when ever you run out of gas.  While you will want to build some overlords and Zerglings, you don't want to ever be in a situation where you have gas, but no minerals.  To this end you need to build up more drones so that you can help saturate your expansions when you do expand.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Expanding&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;So the purpose of expanding is twofold:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Provide more larva&lt;/li&gt;&#xA;&lt;li&gt;Provide better mining&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Back in Broodwars we only had as much larva as we had Hatcheries, so it was common place to get a large number of expansiosn largely for the production purposes. Since the advent of the Queen, this has become less necessary.  A Queen provides the larva of 1.5 expansions.  As a result if you have a Queen in your main, your expansion is only increasing larval production by 40%.  By comparison, if you have an expo + main and no queens, then the queen is increasing your larval production by 75% (150% if you get two queens).  So the key thing here, is that its the queen that really increases larval production, and if you're expanding and don't have one you're kind of missing out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was discussed how there is a soft cap on miners at about 16 (2 per patch) and a hard cap at 24.  As a result expanding gives you more places to mine from, and even an opportunity to boost those extra 8.  On the other hand if you are under 16 miners, expanding isn't doing much for you.  As a result, expansions are largely a function of how many drones you have.  If you're powering drones properly you usually find there is no time you don't want an expansion.  However, if you're short on drones (for harassment or whatever reason) expanding isn't netting you much, so you should reconsider.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The statement: &quot;Zerg should always FE,&quot; rises from early game Drone powering by Zerg players.  If you find yourself under early pressure and you're not able to utilize that expansion, it largely was a waste.  Sometimes, its important to ask yourself &quot;why do I want to expand?&quot; instead of &quot;can I expand?&quot;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So here were the specific things I pointed out for the replay:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Ok, I'm going to give you some very specific feed back (which I&#xA;  probably wouldn't do in an SE question).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;So your scout your opponent going 10 Gate and you throw down a 14 pool. So far so good.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Then you wait till you have 300 Minerals before getting Gas.  I'm not&#xA;  sure what the logic is here, since you don't end up using the gas.&#xA;  What was your plan? Early speedling? Roaches? Lair?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Next you get a 13 hatch.  This one was also weird for me.  Why&#xA;  wouldn't you get more drones?  You weren't using your larva for much.&#xA;  Also, why no queen? Your spawning pool is up by now, and a queen is&#xA;  the larval production of 1.5 hatches (ie. more than the one you're&#xA;  building).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;After that you proceed to make Zerglings.  I can sort of understand&#xA;  this move, early gate + early gas + cyber = 3 Gate timing push.  But&#xA;  you don't have speedling upgrade (you never put anyone on gas) and you&#xA;  only have 13 drones harvesting, which is not enough to support an&#xA;  army.  What's more you transfer 3 of them.  This is kind of confusing&#xA;  for me.  You didn't get a queen, so that extra hatchery isn't for more&#xA;  larva, and you have less than 16 drones so that extra hatchery isn't&#xA;  going to mine you any more minerals, so what did you build it?  Much&#xA;  like your Extractor you seem to be building it just to build it.  I&#xA;  think you have a plan, but your missing a lot of the details, such as:&#xA;  &quot;Why do you want to expand?&quot;  &quot;Why do you want early gas?&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Next you get spine crawlers.  This is just a timing thing, eventually&#xA;  you'll learn the timing for these and you'll realize your getting them&#xA;  early.  A better idea would be to run those 4 Zerglings you have up to&#xA;  his base and see how many units he has.  You'd see 1 Zealot and run&#xA;  away (4 Zerglings can beat 1 zealot but its not worth it).  You'd&#xA;  leave 1 Zergling in front of his base and the other 3 at the tower.&#xA;  This way you'd know when he moves out, and you can even run up and&#xA;  down his ramp to get an idea of his force size.  Once you see his&#xA;  force build up, then you'd throw down the spine crawlers.  Its a&#xA;  timing thing, it takes some getting used to.  In this case he would&#xA;  have moved out with his 2 Zealots and you would have countered with 10&#xA;  Zerglings and netted some easy kills.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The bigger problem is that you spent 2 drones on spine crawlers and&#xA;  still only have 13 workers (compared to your opponents 17).  I realize&#xA;  having 2 bases usually connotes an economic advantage, but if you&#xA;  don't build workers you're still going to be behind.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;So when he finally does push you realize your mistake all a long: you&#xA;  didn't scout that ledge.  There was no reason for you not to, you just&#xA;  kinda forgot.  You do do a decent job of taking out the sentries&#xA;  first, but then you attack the Zealots.  ALWAYS try to get your&#xA;  Zerglings on Stalkers.  Zealots 3 shot Zerglings, Stalkers take 4&#xA;  shots; but here is the key thing, Stalkers can shoot your Zerglings&#xA;  while they're attacking the Zealots.  The Zealots have to walk over to&#xA;  your Zerglings first.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;When he makes this push you have 18 Drones to his 17.  This might&#xA;  sound good, except that he's had 17 drones for the last 4 minutes.&#xA;  You've only gotten over 13 drones about 60 seconds ago.  So his&#xA;  economy is MUCH stronger than yours.  Its a debt you can't recover&#xA;  from in time.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If I had to sum up what went wrong here, I'd say: You stopped building Drones.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Knowing when to power Drones is a tough thing, but until you get to at&#xA;  least 20 supply, the only reason not to power drones is because your&#xA;  opponent is rushing you.  I usually don't build my first Zergling till&#xA;  22.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;So:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;More Drones Earlier&lt;/li&gt;&#xA;  &lt;li&gt;Get your Queen ASAP&lt;/li&gt;&#xA;  &lt;li&gt;If you get an Extractor, have a plan for it (usually 14 Gas, 14&#xA;  Pool gives you 100 Gas right when your Pool finishes).&lt;/li&gt;&#xA;  &lt;li&gt;If you don't plan for Gas, don't get it right away (14 pool, 16&#xA;  expand usually means 0 gas till ~22 drones)&lt;/li&gt;&#xA;  &lt;li&gt;Scout!&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;I hope this helps.  Let me know if you want me to look at some more&#xA;  replays or if you have any questions.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-17T06:51:39.920" LastActivityDate="2010-09-17T06:51:39.920" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7439" PostTypeId="2" ParentId="7387" CreationDate="2010-09-14T07:11:15.247" Score="3" Body="&lt;p&gt;You can use other drivers as &quot;spring&quot;. That at least worked for when starting a race from last position - pushing A just in time for a speed start, then pushing R to jump &lt;em&gt;on&lt;/em&gt; the driver in front of me, which causes my to bounce in front of the field. I guess this can also be achieved with a mushroom when another driver is in a good position.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2010-09-14T07:11:15.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7440" PostTypeId="2" ParentId="6521" CreationDate="2010-09-14T07:27:21.480" Score="5" Body="&lt;p&gt;So I did a little digging and I found this table:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vf0UX.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;made more helpful by this key:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YWfQM.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and finally, this formula:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Disposition Adjustment = (Reaction * fDispFactionMod ) * (fDispFactionRankBase + (FactionRank *fDispFactionRankMult))&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I'm told you can only join one of the three great houses (at least without &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Redoran_or_Telvanni_and_Hlaalu&quot; rel=&quot;noreferrer&quot;&gt;the uses of bugs&lt;/a&gt;), and you can join both Thieves and Fighters Guilds (though it takes some work) and neither have problems with the mage guild.  You can't join the temple once you become Nerevarine, but that's not really related.  I think you only join one vampire clan, but I don't have a source for that one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me know if this helps.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-14T07:27:21.480" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7441" PostTypeId="1" CreationDate="2010-09-14T09:18:19.030" Score="31" ViewCount="18032" Body="&lt;p&gt;I &lt;em&gt;loved&lt;/em&gt; the original Mass Effect. I've played through it multiple times: I have one character at level 60 (canonical, with which I played through thrice), another at level 50-something (female engineer, with which I played through twice), and another at level 40-something (biotic, with which I played through once).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've recently ordered Mass Effect 2 on Amazon (for GBP 13, what a deal). My question is, &lt;strong&gt;should I start Mass Effect 2 continuing one of my Mass Effect playthroughs or &quot;start afresh&quot;? Do you lose much if you start afresh? What do you gain otherwise?&lt;/strong&gt; What are your experiences either way? Part of me would like to remain canonical with the series, and continue as BioWare suggests the story goes, but I've heard it's a lame choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With my level 60 character, I played through the game three times. &lt;em&gt;Each time I did things differently&lt;/em&gt;; on the second playthrough I completed each and every quest, even. Now I can't remember what choices I made. On one playthrough, I even killed Wrex, just for the hell of it. Can I start from any of these characters' playthroughs or just the most recent one (the one at level 60 or the one at level 50, for example)? Can I change any of my choices (I seem to have read that I can't, if that's so, bad show, BioWare). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not really invested in any of my characters; but there are some choices I'd prefer rather than others. (Just for the sake of completeness, the major ones: Ashley and Wrex still alive, the council dead, Anderson the human ambassador, all the characters with their subquests completed, Rachni queen alive...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any choices which have a &lt;em&gt;big&lt;/em&gt; impact in the game, or am I just worrying too much about this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for all your input. &lt;em&gt;I've marked this Community Wiki so we can have a decent discussion on the matter; don't hold back!&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: Thanks to &lt;a href=&quot;https://gaming.stackexchange.com/questions/7441/should-i-continue-one-of-my-mass-effect-playthroughs-in-mass-effect-2-or-start-af/7447#7447&quot;&gt;Andy&lt;/a&gt; I've found the &lt;a href=&quot;http://masseffect.wikia.com/wiki/Save_File_Transfer&quot; rel=&quot;nofollow noreferrer&quot;&gt;relevant page in the Mass Effect Wiki&lt;/a&gt; relating to continuing Mass Effect playthroughs in Mass Effect 2.&lt;/p&gt;&#xA;" OwnerUserId="3480" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2013-01-07T20:51:37.853" Title="Should I continue one of my Mass Effect playthroughs in Mass Effect 2 or start afresh?" Tags="|xbox-360|mass-effect-2|mass-effect|" AnswerCount="2" CommentCount="0" CommunityOwnedDate="2010-09-14T09:18:19.030" ContentLicense="CC BY-SA 2.5" />
  <row Id="7442" PostTypeId="1" AcceptedAnswerId="7443" CreationDate="2010-09-14T09:30:20.750" Score="5" ViewCount="2363" Body="&lt;p&gt;It is quite problematic to compare cars in NFS:W. Whenever you pick a car, you are offered the choice of the rental option, which costs money to unlock for a limited time period but comes with a large performance bonus. The performance bonus, however, is not homogeneous. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that one cannot compare cars by shuffling between them, as the bars always move to the rental option when browsing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the cars available currently in NFS:W? How much do they cost? When do they unlock? How many performance &quot;ticks&quot; does each have in the &lt;em&gt;basic&lt;/em&gt; version?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-11-20T22:19:03.450" Title="What cars are available in NFS:W?" Tags="|need-for-speed-world|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7443" PostTypeId="2" ParentId="7442" CreationDate="2010-09-14T09:46:21.597" Score="4" Body="&lt;h3&gt;Starting cars (tier 1)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Mazda MazdaSpeed 3                                           200 175 150    20&#xA;Mitsubishi Eclipse GT                                        155 180 130    20&#xA;Nissan 240SX (S13)                                           120  70  95    20&#xA;Nissan Silvia (S15)                                          160 110 135    20&#xA;Toyota Corolla                                               140  90 115    20&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Level 5 unlocks (tier 1)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Dodge Charger                                                150 240 130    30&#xA;Dodge Challenger                                             210 260 190    30&#xA;Wolkswagen Scirocco                                          195 220 170    30&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Level 10 unlocks (tier 2)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Dodge Charger SRT8 Super Bee                                 320 350 300    60&#xA;Mazda RX-7                                                   310 285 260   130&#xA;Mitsubishi Lancer Evolution IX Mr-Edition                    300 270 320    60&#xA;Nissan 350Z (Z33)                                            300 280 330    60&#xA;Volkswagen R32                                               300 250 275    60&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Level 15 unlocks (tier 2)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;BMW Z4 M Coupe                                               320 290 340   130&#xA;Subaru Impreza WRX STI                                       360 310 335   130&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Level 20 unlocks (tier 2)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Lexus IS-F                                                   330 380 355   250&#xA;Mitsubishi Lancer Evolution X                                370 320 355   250&#xA;Nissan 370Z (Z34)                                            370 340 390   250&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Level 25 unlocks (tier 2)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Audi S5                                                      430 405 380   400&#xA;Lotus Elise                                                  410 360 385   400&#xA;Porche Cayman S                                              395 420 370   400&#xA;Toyota Supra                                                 450 425 400   400&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Level 30 unlocks (tier 3)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Audi R8 FSI Quattro                                          500 550 525   600&#xA;Lamborghini Gallardo                                         450 500 475   600&#xA;Nissan GTR (R35)                                             475 500 525   600&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Level 35 unlock (tier 3)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Chevrolet Corvette Z06                                       575 600 550   850&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Level 40 unlock (tier 3)&lt;/h3&gt;&#xA;&lt;pre&gt;&#xA;Car                                                          Spd Acc Hnd    k$&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;BMW M3 GTR (E64)                                             600 575 550 1,200&#xA;&lt;/pre&gt;&#xA;&lt;h3&gt;Rental only&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;BMW 135i Coupe (tier 2)&lt;/li&gt;&#xA;&lt;li&gt;BMW M3 E92 (tier 3)&lt;/li&gt;&#xA;&lt;li&gt;Porche 991 Turbo (tier 3)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-20T22:19:03.450" CommentCount="0" CommunityOwnedDate="2010-09-14T09:46:21.597" ContentLicense="CC BY-SA 2.5" />
  <row Id="7447" PostTypeId="2" ParentId="7441" CreationDate="2010-09-14T11:27:56.757" Score="25" Body="&lt;p&gt;IMO, you definitely want to import your Mass Effect 1 character into Mass Effect 2. All of the major choices that you made in Mass Effect 1 will be reflected.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; For example, at one point you visit the council on the Citadel, and that plays out completely differently depending on whether or not the original council is still alive (same with the choice of who you nominated for the council, Anderson or Udina). The same goes for who you killed on Virmire (Ashley or Kaiden) and if Wrex is still alive.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The same is true for the side quests, to a lesser extent. However most of these only have the follow up in the form of an e-mail to your private terminal on the Normandy, but it's still cool to know that your choices had a lasting effect on the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you had a love interest, it doesn't have a huge impact on Mass Effect 2. When you meet them, you share a brief kiss, but that's about it. You are free to have a new (different) love interest in Mass Effect 2, but apparently that will have some sort of impact in Mass Effect 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bioware did an excellent job continuing the story you started in the first game. If you could make a choice in Mass Effect 1, it is reflected in Mass Effect 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for importing characters, I'm not completely sure about this but I believe that you can import any play through for a given character (it's been a while since I imported my Mass Effect 1 characters). If you don't mind doing another Mass Effect 1 play through, I'd suggest starting again with your level 60 character (or whichever one you want to import), and make all of the decisions that you want to carry over to Mass Effect 2. You could always put the difficulty on easy to help things go faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to know how a given quest affects Mass Effect 2, you can always check the &lt;a href=&quot;http://masseffect.wikia.com/&quot; rel=&quot;noreferrer&quot;&gt;Mass Effect Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't import a Mass Effect 1 character, the game basically makes the big Mass Effect 1 choices for you. Also, some dialog that is present for an imported character is not present for a new character (mostly minor things, but some text wouldn't make sense if you didn't play the first game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, at the start of Mass Effect 2 you are able to change your class and physical appearance (don't worry, it makes sense in the context of the story). You can't change your sex or name, however.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="6274" LastEditDate="2013-01-07T20:51:37.853" LastActivityDate="2013-01-07T20:51:37.853" CommentCount="5" CommunityOwnedDate="2010-09-14T11:27:56.757" ContentLicense="CC BY-SA 3.0" />
  <row Id="7451" PostTypeId="2" ParentId="7431" CreationDate="2010-09-14T13:02:26.363" Score="-3" Body="&lt;p&gt;Depending which version of Windows 7 you're running XP Mode might be an easy answer, yes it  does put it in a virtual machines, but the VM is pretty much invisible and doesn't get in the way or seem like it's in a VM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this previous question &lt;a href=&quot;https://gaming.stackexchange.com/questions/1393/old-windows-games-not-working-on-64-bit-windows&quot;&gt;Old Windows games not working on 64-bit Windows&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="263" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2010-09-14T13:02:26.363" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7452" PostTypeId="1" CreationDate="2010-09-14T13:32:31.190" Score="14" ViewCount="5206" Body="&lt;p&gt;I played the game a lot and was always fascinated with the meaning of the German words. I know some of them already, and I would like to know the meaning of the rest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A complete list of all German words spoken in Commandos and their meaning would be helpful.&lt;/p&gt;&#xA;" OwnerUserId="3484" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2020-05-01T05:27:41.737" LastActivityDate="2021-02-02T09:02:44.967" Title="The meaning of the German words in Commandos" Tags="|terminology|commandos|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7453" PostTypeId="2" ParentId="7014" CreationDate="2010-09-14T13:53:44.890" Score="2" Body="&lt;p&gt;Your best defense is to be aware of where you are and how people attack that position. If you are in a location that has a back door, move to a position to get a drop on the guy coming in the back door to get you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;COD isn't a game where you can lay down in one spot and see all of the action and be safe. They work very hard to balance these spots with other ways to attack them. I would also suggest watching replays of other snipers to get ideas about tactics for a specific map. Snipers have to be more mindful of the level than other classes in my opinion.&lt;/p&gt;&#xA;" OwnerUserId="3485" LastActivityDate="2010-09-14T13:53:44.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7455" PostTypeId="2" ParentId="7151" CreationDate="2010-09-14T14:18:15.523" Score="2" Body="&lt;p&gt;I suggest you do the local leve quests for your craft. The quest provides you with all the needed materials and by the time you finish, you will have a good understanding of how crafting works. Just accept a local leve that is lvl 1. Start synthesis and click requested button on the synthesis menu. Then select your leve quest and commence.&lt;/p&gt;&#xA;" OwnerDisplayName="jon" LastActivityDate="2010-09-14T14:18:15.523" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7456" PostTypeId="2" ParentId="7014" CreationDate="2010-09-14T14:50:43.493" Score="9" Body="&lt;h1&gt;In team games&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;In a team game, your job as a sniper is to support your team by protecting a single important area. Your team will rely on you taking out any enemy in that spot, so they can advance freely. At the same time, &lt;b&gt;you have to rely on your team&lt;/b&gt; to protect the ways the enemy will go to take you out. It is impossible to protect yourself alone, as there is always a way to sneak up on you (unless the map is badly balanced), and neither should this be your goal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are surprised by an enemy as a sniper, your team always made a mistake first. For instance, did you know where exactly your mates went, and which of your mates were taken out? Combine this with knowledge about the map and you can immediately see which ways opened up for your opponents to go. This allows you to &lt;b&gt;predict where enemies are going to come from&lt;/b&gt;. If you are experienced, you can also accurately estimate the time when they'll appear (this works exceptionally well on higher levels, just watch a pro replay).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But even if you are not able to read into your enemy's movements (likely the case for most casual players), make sure to be alert, i.e. &lt;b&gt;listen carefully&lt;/b&gt; - especially bad players will continue running even though they could be sneaking up to you from behind. Once you hear a sound (and know by the map that it's not from your teammates) just turn around and expect the enemy with your primary weapon in zoom mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't take out the opponent in 1 shot, switch to your secondary weapon. &lt;b&gt;Use the environment to your advantage&lt;/b&gt; (duck behind crates etc). If possible, throw a grenade to restrict his movement. Nobody expects a sniper to hold his liquor in a melee fight, so do what you can and be happy if you survive.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;In deathmatch&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1. General strategy&lt;/strong&gt;&lt;br&gt;&#xA;In deathmatch, on the other hand, it is difficult to defend as a sniper, so first of all you should try to have a high rate of kills to outweigh your high rate of deaths. This strategy means you will be in a dangerous spot most of the time. &lt;b&gt;Instead of thinking about defending, think about killing.&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The correct place to be is part-hidden (i.e. behind a wall, in a house or on high ground) so you are difficult to hit from far away. At the same time, you absolutely need a good view on the ongoing action - as many possible targets as possible (you have to be able to hit all of them quickly, of course - a sniper that misses every second shot is not really worth his salt yet and should practice aiming first).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2. Looking both ways&lt;/strong&gt;&lt;br&gt;&#xA;Now that your location is very offensive, you will obviously be attacked by those who noticed you (i.e. everyone with a basic sense of direction). You should, as stated above, listen carefully to hear nearby steps. Also, look around every 0.5 seconds. If this sounds weird, let me explain the underlying concept first:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regularly look around for incoming enemies for a split second, and be prepared to kill them off immediately. If you just fired a shot from your primary, you obviously can't hit them right away, so switch to your secondary and hope to survive. Else (if your primary weapon is ready to be fired) just hit them. You need good close combat sniping skills for that, but that's easy to practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So basically your strategy is to be on lookout 95% and on defense 5% of the time. This requires you to act very quickly if you want keep the timeframe under half a second, but it pays off in that you are extremely dangerous for everyone in your field of view and difficult to surprise from behind at the same time. The surprise-timeframe is only 0.5 seconds if you do it correctly, so you have a fair chance to defend yourself even against skilled opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3. Why it works&lt;/strong&gt;&lt;br&gt;&#xA;Your advantage is that your intruding opponent will always appear at a position that you know (e.g. a door) so you can aim at him without thinking or looking, just move your mouse in the position (takes less than 0.1 seconds), realize if someone is there (less than 0.1 seconds) and hit it (0.1 seconds, depends on your body). So on average, your time until reaction is only about 0.2 seconds all in all if you are in defense mode and 0.35 seconds on average if you are in offensive mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your opponent, on the other hand, moves into a room without knowing where exactly you are (I hope you're not always directly behind a window!). He has to look for you, aim at you and hit you. The look and aim part takes a skilled opponent about 0.2-0.3 seconds, which is comparably close to your reaction time. This means you have a high chance to finish him off before he gets you if you are in defense, and a reasonable chance if you are in offense.&lt;/p&gt;&#xA;" OwnerUserId="168" LastEditorUserId="168" LastEditDate="2010-09-15T09:01:43.060" LastActivityDate="2010-09-15T09:01:43.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7458" PostTypeId="1" AcceptedAnswerId="7459" CreationDate="2010-09-14T16:29:05.867" Score="5" ViewCount="1295" Body="&lt;p&gt;I've been reading quite &lt;a href=&quot;http://www.wowwiki.com/Alterac_Valley&quot; rel=&quot;nofollow noreferrer&quot;&gt;a lot about it&lt;/a&gt;, from &lt;a href=&quot;http://www.worldofwarcraft.com/pvp/battlegrounds/info-alteracvalley.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;different&lt;/a&gt; &lt;a href=&quot;http://www.wowhead.com/zone=2597/alterac-valley#comments&quot; rel=&quot;nofollow noreferrer&quot;&gt;sources&lt;/a&gt;, but I still couldn't figure out how, in a &lt;em&gt;winning call to arms game&lt;/em&gt;, I get to see people gaining up to 7000 points, while most of the team get regular 5000 at most. Sometimes the difference is from 4k to 6k, so always around 2k more than most others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are those people doing different? &lt;strong&gt;How do they get that many extra honor points?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually around 5-10 guys get the extra points. I had some obvious points to consider, but could confirm from experience it's not directly related to capturing towers, giving killing blows, dealing damage, healing, even getting regular HK or anything else listed everywhere as giving bonus points - I believe those bonus go to the whole faction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, can somebody please explain?&lt;/p&gt;&#xA;" OwnerUserId="2349" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:01:38.487" LastActivityDate="2012-06-25T17:01:38.487" Title="Alterac Valley Bonus Honor" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7459" PostTypeId="2" ParentId="7458" CreationDate="2010-09-14T16:40:26.860" Score="6" Body="&lt;p&gt;If you're referring to the daily Call to Arms, keep in mind that you gain a larger chunk of bonus honor for the &lt;em&gt;first time&lt;/em&gt; in a given day that you complete it.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-14T16:40:26.860" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7460" PostTypeId="1" AcceptedAnswerId="7462" CreationDate="2010-09-14T17:45:33.800" Score="8" ViewCount="11735" Body="&lt;p&gt;I love the Starcraft 2 music.  Is there any way to extract it from the game files?  From there, I can probably transcode it if necessary.&lt;/p&gt;&#xA;" OwnerUserId="3449" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:29:37.327" LastActivityDate="2012-09-18T10:29:37.327" Title="How do I extract the music from the game files?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7461" PostTypeId="2" ParentId="7460" CreationDate="2010-09-14T17:51:37.203" Score="5" Body="&lt;p&gt;There's a soundtrack you can buy ;-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9DsGr.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://itunes.apple.com/us/album/starcraft-ii-wings-liberty/id380412701&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's an iTunes link&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-09-14T17:51:37.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7462" PostTypeId="2" ParentId="7460" CreationDate="2010-09-14T17:57:21.380" Score="10" Body="&lt;p&gt;Blizzard games typically store all the data in mpq file(s), and StarCraft 2 is no exception. I believe the music files are stored there as well, though I don't know in which format. There are a few tools around for opening the mpq files - &lt;a href=&quot;http://www.zezula.net/en/mpq/download.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here's an example editor&lt;/a&gt;. Keep in mind that if you do find some way to extract the music from the game and transcode it to some convenient format, I'm guessing sharing it could be considered a copyright violation; and I wouldn't be surprised if just extracting any data from it is against some Blizzard policy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't actually have to manually extract the music, however - the StarCraft 2 collector's edition includes a soundtrack CD, which you can also buy independently (&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003XTDMDM&quot; rel=&quot;nofollow noreferrer&quot;&gt;here's one offered in Amazon&lt;/a&gt;, and &lt;a href=&quot;https://gaming.stackexchange.com/questions/7460/extract-starcraft-2-music/7461#7461&quot;&gt;Ivo posted a link to iTunes where it's much cheaper&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, you might be interested in &lt;a href=&quot;http://www.gosugamers.net/starcraft2/thread/493526-soundtrack-available&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post on GosuGamers&lt;/a&gt;, which points to a series of YouTube videos with the different tracks.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2010-09-14T18:09:29.747" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7463" PostTypeId="1" AcceptedAnswerId="7466" CreationDate="2010-09-14T18:12:29.510" Score="3" ViewCount="707" Body="&lt;p&gt;It's a relatively frequent strategy in 2v2 matches in StarCraft II for one player to immediately leave the game, allowing his ally to have a very strong economy to deal with his two opponents.  Of course, this still takes a lot of micromanagement for the player remaining in the game to build up his own base and his ally's economy at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is particularly powerful with a Terran/Protoss team, because Terran can mine so quickly with MULEs and the Protoss player, given extra money, can produce such a powerful army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to employ this strategy without the Terran player leaving the game, however?  Is there any limitation to the timing and/or amount of resources that can be shared between players?  Can the Terran player start feeding the Protoss player extra resources immediately?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-09-14T18:46:58.723" Title="Is there a limit on resource sharing?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7465" PostTypeId="2" ParentId="7463" CreationDate="2010-09-14T18:20:27.540" Score="3" Body="&lt;p&gt;The only restriction I've seen is the initial time restriction where your not allowed to trade. I believe it's 3 minutes before you can start trading&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that all bets are off, which is logical, since when the other player leaves you have both resources to your disposal anyway. Plus there's nothing restraining the other team from doing the same and you still have to defend both bases.&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2010-09-14T18:46:58.723" LastActivityDate="2010-09-14T18:46:58.723" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7466" PostTypeId="2" ParentId="7463" CreationDate="2010-09-14T18:22:36.383" Score="5" Body="&lt;p&gt;I don't think there's a cap on the amount of resources you can send allies. I do not have a definitive source for this but I have done some testing:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My team once tried a strategy where one of us only built expansions and economy, protected by static defenses. She then piped the resources to my friend and I, who went for high-tech builds. She never ran into a limit on sending resources. This &quot;strategy&quot; is kind of fun since it lets one person handle all the macro and another all the micro, but it has it's own risks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot send resources immediately though. When you start a game, if you click the transfer button right away, you will see there is a delay before you can start sending (I think it is 5 minutes but I could be wrong). I assume this is to prevent a true cheese rush where people send all their resources to one person, effectively letting one person start with 18 workers.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-09-14T18:22:36.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7467" PostTypeId="1" AcceptedAnswerId="10782" CreationDate="2010-09-14T18:55:44.117" Score="6" ViewCount="340" Body="&lt;p&gt;What are the different stats that control my on-ice performance?  What exactly does each stat control?  Stats like &quot;Offensive Awareness&quot; don't exactly clearly define what is going to be affected by adding points to them, while others like &quot;Passing&quot; are more obvious.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="3610" LastEditDate="2012-06-26T12:56:56.200" LastActivityDate="2012-06-26T12:56:56.200" Title="What's the easiest way to piledrive everybody into the ice?" Tags="|nhl-11|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7468" PostTypeId="2" ParentId="5829" CreationDate="2010-09-14T19:24:50.623" Score="5" Body="&lt;p&gt;There are two different ways this can happen in TF2:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Case 1:&lt;/strong&gt; &#xA;An enemy stands on your team's teleporter exit and is telefragged by someone on your team using the teleporter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Case 2:&lt;/strong&gt; &#xA;Someone from your team is standing on your team's teleporter exit, and is telefragged by a disguised enemy spy using the teleporter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What you should remember:&lt;/strong&gt; &#xA;Standing on top of a teleporter exit is a &lt;em&gt;bad idea&lt;/em&gt;, regardless of whose team it belongs to. If you're camping a teleporter exit, avoid using melee weapons, as they may cause you to get too close to it. Longer-ranged melee (Eyelander / Scotsman's Skullcutter / Shovel) is slightly safer.&lt;/p&gt;&#xA;" OwnerUserId="3490" LastActivityDate="2010-09-14T19:24:50.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7469" PostTypeId="2" ParentId="3574" CreationDate="2010-09-14T19:29:22.460" Score="4" Body="&lt;p&gt;It now appears to be limited to 70 degrees for TF2, much to my annoyance (I play on a triple monitor setup with 15:4 aspect ratio, and everything is severely distorted at the edges of the screen).&lt;/p&gt;&#xA;" OwnerUserId="3490" LastActivityDate="2010-09-14T19:29:22.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7470" PostTypeId="1" AcceptedAnswerId="7473" CreationDate="2010-09-14T19:40:21.943" Score="20" ViewCount="4590" Body="&lt;p&gt;Assuming I do &lt;strong&gt;not&lt;/strong&gt; focus fire, how do my units choose which enemy unit to engage, when there is more than one in range? Specifically, are they making any smart choice such as targeting the most dangerous units, the unit they are most effective against, or the unit with least hp?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="3610" LastEditDate="2012-06-08T12:49:26.680" LastActivityDate="2012-06-08T12:49:26.680" Title="How do units choose which enemy to target in SC2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7471" PostTypeId="2" ParentId="7460" CreationDate="2010-09-14T19:45:34.683" Score="4" Body="&lt;p&gt;I did use the windows &lt;a href=&quot;http://www.zezula.net/en/mpq/download.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;MPQ Editor&lt;/a&gt; to extract the jukebox music, which is in ogg format. I'm running this under Macosx with &lt;a href=&quot;http://winebottler.kronenberg.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WineBottler&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gotta love Zerg, Shotgun, and you. By the way, &lt;a href=&quot;http://www.whiteboyjames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Whiteboy James and the Blues Express have a faster version&lt;/a&gt;. Somehow I still prefer the jukebox version.&lt;/p&gt;&#xA;" OwnerUserId="2053" LastActivityDate="2010-09-14T19:45:34.683" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7472" PostTypeId="2" ParentId="7405" CreationDate="2010-09-14T19:45:44.713" Score="15" Body="&lt;p&gt;ME2 has an independent storyline that can be understood without ME1, though many events will lack context and be somewhat less compelling as a result.  The biggest problem with not importing a ME1 save game is that if you create a character in ME2 directly, the history assumes the least happy endings for all of the major events in ME1.  You won't really have much trouble understanding the game, but it will be a somewhat more depressing game.  On the other hand, if you don't know the story to begin with, you might not realize it.  If you like playing the evil asshat, your experience may be essentially unchanged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting all of the happy endings requires not only that you import a ME1 game, but that you play through ME1 with a nearly capped charm/intimidate rank (a perfect ending at Noveria requires 5 out of 12, the happy ending at Feros requires 10 points out of 12 -- the only scene that requires 12 is the awesome resolution of the Saren plotline, but that has no effect on ME2).  You'll also want to make a point of doing Wrex's character quest before Virmire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Completing the ME1 mineral scanning quest will give you additional starting resources in ME2.  Completing the &quot;Rich&quot; Accomplishment will give you additional starting funds.  High ME1 Paragon/Renegade scores will also translate into a starting bonus to ME2 Paragon/Renegade scores, making it easier to get good plot endings in ME2.  A high level in ME1 will translate into starting XP in ME2, though if you plan on buying the DLC quests, there is probably enough XP in the game to hit L30 without it (without DLC, you'll end at around 26 with no imported character after doing all side quests, IIRC).&lt;/p&gt;&#xA;" OwnerUserId="3374" LastActivityDate="2010-09-14T19:45:44.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7473" PostTypeId="2" ParentId="7470" CreationDate="2010-09-14T19:58:41.800" Score="11" Body="&lt;p&gt;In addition to Tzenes' answer, there are a couple things to note:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your units will preferentially attack enemy units that are attacking them.  If there are two enemy units in range and only one is attacking, the attacking one will be targeted.&lt;/li&gt;&#xA;&lt;li&gt;Your units with instant attacks will not overkill.  This has been most frequently noted with tanks.  If you have a zergling that wanders in front of five tanks, only one will target him.  &lt;em&gt;Units with non-instant attacks, like missiles, can still overkill&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;As illustrated by Tzenes' ATP/OTP tables, the AI will always pick other units in range over enemy workers.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=151645&quot; rel=&quot;nofollow noreferrer&quot;&gt;Additional discussion here&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-09-14T20:39:50.817" LastActivityDate="2010-09-14T20:39:50.817" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7474" PostTypeId="2" ParentId="7470" CreationDate="2010-09-14T20:02:30.763" Score="15" Body="&lt;p&gt;So attack priority is based on two factors: ATP and OTP.  ATP is used by default, with OTP used as a back up if other units are close.  Higher # = Higher priority.  During beta units with an OTP of 0 were calculated the same as other OTP numbers.  This changed in one of the patches to have the OTP of 0 mean &lt;code&gt;use atp value&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This list can also be found on &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Attack_Target_Priority&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquidpedia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Unit            ATP   OTP&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Protoss&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Archon          20    0&#xA;Carrier         20    0&#xA;Colossus        20    0&#xA;Dark Templar    20    0&#xA;High Templar    20    0&#xA;Immortal        20    0&#xA;Intercepter     20    0&#xA;Mothership      20    0&#xA;Observer        20    0&#xA;Phoenix         20    0&#xA;Probe           20    10&#xA;Sentry          20    0&#xA;Stalker         20    0&#xA;Void Ray        20    0&#xA;Warp Prism      20    0 (identical for both modes)&#xA;Zealot          20    0 &#xA;Force Field     0&#xA;Forge           11&#xA;Fleet Beacon    11&#xA;Gateway         11&#xA;Cybernetics     11&#xA;Dark Shrine     11&#xA;Nexus           11&#xA;Photon Cannon   20&#xA;Pylon           11&#xA;Robotics Bay    11&#xA;Robotics Fac    11&#xA;Stargate        11&#xA;Archives        11&#xA;Twilight        11&#xA;Warpgate        11 &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Terran&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Auto-Turret     20    0&#xA;Banshee         20    0&#xA;Battlecruiser   20    0&#xA;Ghost           20    0&#xA;Hellion         20    0&#xA;Marauder        20    0&#xA;Marine          20    0&#xA;Medivac         20    0&#xA;MULE            20    10&#xA;Point Defense   20    0&#xA;Raven           20    0&#xA;Reaper          20    0&#xA;SCV             20    10&#xA;Siege Tank      20    0 (both modes)&#xA;Thor            20    0&#xA;Viking          20    0 (both modes)&#xA;Armory          11&#xA;Barracks        11&#xA;Bunker          19&#xA;Command Center  11&#xA;Engineering     11&#xA;Factory         11&#xA;Fusion Core     11&#xA;GhostAcademy    11&#xA;MissileTurret   19&#xA;OC              11&#xA;Planetary       20&#xA;Reactor         11&#xA;Starport        11&#xA;Supply Depot    11&#xA;Tech Lab        11 &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Note: Flying does not affect priority&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Zerg&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Baneling        20    0&#xA;Brood Lord      20    0&#xA;BL Cacoon       10    0&#xA;Broodling       20    0&#xA;Changeling      20    0&#xA;Corruptor       20    0&#xA;Creep Tumor     11    0&#xA;Creep Tumor     19    0 (Built)&#xA;Drone           20    10&#xA;Hydralisk       20    0&#xA;Infested        20    0&#xA;Infestor        20    0&#xA;Larvae          10    0&#xA;Mutalisk        20    0&#xA;Nydus Worm      11    0&#xA;Overlord        20    0&#xA;Overseer        20    0&#xA;Overseer        10    0 (Cocoon)&#xA;Queen           20    0&#xA;Roach           20    0&#xA;Ultralisk       20    0&#xA;Zergling        20    0&#xA;Baneling Nest   11&#xA;Evolution       11&#xA;Extractor       11&#xA;Greater Spire   11&#xA;Hatchery        11&#xA;Hive            11&#xA;Hydralisk Den   11&#xA;Infestation Pit 11&#xA;Lair            11&#xA;Nydus Network   11&#xA;Roach Warren    11&#xA;Spawning Pool   11&#xA;Spine Crawler   20&#xA;Spine Crawler   19  (Uprooted)&#xA;Spire           11&#xA;Spore Crawler   19&#xA;Spore Crawler   19  (Uprooted)&#xA;Ultralisk Cavern11 &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;note: Burrowing does not affect priority&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-14T21:53:22.260" LastActivityDate="2010-09-14T21:53:22.260" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="7475" PostTypeId="1" CreationDate="2010-09-14T21:14:32.910" Score="3" ViewCount="823" Body="&lt;p&gt;I was wondering what the significance of money and fans and all the different things money can buy such as clothing/instruments/tattoos/etc. is? I mean, I enjoy all things, they add to the game experience, but I was wondering if it did something practical in gameplay, such as opening up new challenges/cities/gigs or increasing the amount of fans and money you earn in gigs and so on.&lt;/p&gt;&#xA;" OwnerUserId="2968" LastEditorUserId="2968" LastEditDate="2010-09-14T22:22:22.293" LastActivityDate="2014-12-19T03:00:16.343" Title="What is the point of money, fans and equipment/clothing in World Tour in Rock Band 2?" Tags="|rock-band-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7476" PostTypeId="2" ParentId="7475" CreationDate="2010-09-14T21:22:52.627" Score="3" Body="&lt;p&gt;In practical terms, everything you can purchase is cosmetic and has no actual effect on your gameplay.  The amount of fans and money you earn is mostly affected by whatever Agents you are using at the time. There is an achievement for hitting 1 million fans, but after that, it's mostly just flavor. The situation is the same for money, as there's an achievement for spending $100,000 in the Store, and after that, if you have enough to unlock everything and then do so, well, that's about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New challenges only open up for completing other challenges, and sometimes also when you download new song packs/albums. For example, if you buy the Rob Zombie 001 pack, you'll get a Rob Zombie challenge that opens up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in short, no actual gameplay change, it's all for flavor/visuals.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="816" LastEditDate="2010-09-14T21:29:02.250" LastActivityDate="2010-09-14T21:29:02.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7477" PostTypeId="1" CreationDate="2010-09-14T21:51:33.437" Score="2" ViewCount="549" Body="&lt;p&gt;I was wondering what effect difficulty had in world tour. At first glance, it may seem that it is easier to play at easier difficulties in order to make it easier to get more stars and thus progress faster to other cities, but I suspect that there is more money and more fans to be gained by playing at higher difficulties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If difficulty does affect world tour in some way, I have an added question. When a band is playing, is there a point of playing at expert vocals for instance as long as somebody else is playing at a lower difficulty?&lt;/p&gt;&#xA;" OwnerUserId="2968" LastEditorUserId="18" LastEditDate="2010-09-15T01:07:25.683" LastActivityDate="2010-09-15T02:04:03.493" Title="How does difficulty affect world tour in Rock Band 2?" Tags="|rock-band-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7478" PostTypeId="5" CreationDate="2010-09-14T21:59:20.797" Score="0" Body="&lt;p&gt;As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher. The world continues to exist and evolve while the player is away from the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In nearly all MMORPGs, the development of the player's character is a primary goal. Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character &quot;levels&quot;, which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for NPCs, either alone or in groups, are the primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs, and again, this is traditionally best accomplished via combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not).&#xA;In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), &quot;healing&quot; damage done to other players or damaging enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Historically, MMORPGs grew out of graphical MUDs.  Ultima Online is generally credited with first popularizing the genre, in 1997.  In 1999, Everquest began to usurp the role of most popular MMORPG.  Today, World of Warcraft is considered the dominant game, with a paying subscriber base of more than 11 million.  However, the market continues become more diverse.  In Asia, large quantities of smaller games vie for the market, while Western MMORPGs tend to be larger and more heavily financed, requiring more subscribers to survive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MMORPGs may be free-to-play, subscription-based, require a &lt;a href=&quot;http://gaming.stackexchange.com/questions/4758/are-there-any-mmos-with-a-pay-once-subscription-model&quot;&gt;one-time fee&lt;/a&gt;, or utilize &lt;a href=&quot;http://gaming.stackexchange.com/questions/4741/what-are-microtransactions-and-why-are-they-important&quot;&gt;microtransactions&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the current popular MMORPGs are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/world-of-warcraft&quot;&gt;World of Warcraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/guild-wars&quot;&gt;Guild Wars&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/eve-online&quot;&gt;EvE Online&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/dungeons-dragons-online&quot;&gt;Dungeons and Dragons Online&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/lord-of-the-rings-online&quot;&gt;Lord of the Rings Online&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-09-15T15:36:52.477" LastActivityDate="2010-09-15T15:36:52.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7479" PostTypeId="4" CreationDate="2010-09-14T21:59:20.797" Score="0" Body="Massively Multiplayer Online Role Playing Games are role-playing games where a large number of players interact with one another in a virtual game world. Use this tag for questions about the genre, not questions about an individual MMORPG. " OwnerUserId="816" LastEditorUserId="336" LastEditDate="2011-08-16T18:41:04.877" LastActivityDate="2011-08-16T18:41:04.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7480" PostTypeId="2" ParentId="7477" CreationDate="2010-09-14T22:00:17.660" Score="2" Body="&lt;p&gt;The number of total fans you can have is capped by difficulty, with no cap when playing on Expert difficulty.  Additionally, certain gigs can only be played on higher difficulties, limiting the number of stars you can acquire.  Any gig limited by some difficulty can always be played on higher difficulties, but never on lower difficulties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fan cap and other restrictions are determined by the player on the lowest difficulty, so in order to have no fan cap you need to have everybody playing on Expert difficulty.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-09-15T02:04:03.493" LastActivityDate="2010-09-15T02:04:03.493" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7482" PostTypeId="1" AcceptedAnswerId="7484" CreationDate="2010-09-14T22:58:15.303" Score="9" ViewCount="716" Body="&lt;p&gt;I want to be able to play Civilization 5 on the release date, but I know that it will be at least a 4-5 GB download, so I worry that if I buy a digital copy, the high number of users hitting the distributor's servers will slow downloads to a crawl. If it's possible, I'd like to download the game in advance, so that on release day, I would only be getting a tiny activation key instead of a huge installer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is available for preorder on both &lt;a href=&quot;http://store.steampowered.com/app/8930/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt; and &lt;a href=&quot;http://www.direct2drive.com/9611/product/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Direct2Drive&lt;/a&gt;, but neither product page seems to mention what I'm looking for, and I don't know what it's called, so it's hard to search for. Do either of them offer this service?&lt;/p&gt;&#xA;" OwnerUserId="1234" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:22:03.397" LastActivityDate="2013-01-22T11:22:03.397" Title="Can I download an upcoming game and then activate it on the release date?" Tags="|steam|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7483" PostTypeId="2" ParentId="7482" CreationDate="2010-09-14T23:02:13.263" Score="11" Body="&lt;p&gt;As far as i know &lt;a href=&quot;http://store.steampowered.com/news/4346/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;  is already pre-loading this game, however not all games can be pre-loaded on Steam.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-14T23:02:13.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7484" PostTypeId="2" ParentId="7482" CreationDate="2010-09-14T23:44:17.103" Score="11" Body="&lt;p&gt;This depends entirely on the game. Steam refers to this practice as 'pre-loading' and they do it for select titles. In the specific case of &lt;a href=&quot;http://store.steampowered.com/news/4346/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civ V&lt;/a&gt;, yes, you can preload. For other titles, you can check that games respective forums at the Steam community site to get the answer in most cases.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-14T23:44:17.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7485" PostTypeId="1" CreationDate="2010-09-15T00:12:13.960" Score="20" ViewCount="12234" Body="&lt;p&gt;In StarCraft2, Protoss can change their gateways into warp gates. However, I'm puzzled that they can be changed &lt;em&gt;back&lt;/em&gt; into gateways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any advantage for gateways over warp gates ? What am I missing ?&lt;/p&gt;&#xA;" OwnerUserId="3436" LastEditorUserId="274" LastEditDate="2010-09-28T16:20:18.783" LastActivityDate="2011-02-21T17:24:00.800" Title="Are there advantages for Protoss gateways over warp gates?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="12" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7486" PostTypeId="2" ParentId="7485" CreationDate="2010-09-15T00:13:18.473" Score="12" Body="&lt;p&gt;You can queue them up and forget about them.  Handy if you're a beginner and have lots of resources.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-15T00:13:18.473" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7487" PostTypeId="2" ParentId="7485" CreationDate="2010-09-15T00:24:15.490" Score="6" Body="&lt;p&gt;You &lt;em&gt;used&lt;/em&gt; to be able to turn them back into gateways in between warp gate cooldowns to produce ~twice as many units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is no longer possible, as the conversion time back and forth was increased.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only remaining advantage they have is that you can queue multiple units up at a gateway.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-15T00:24:15.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7488" PostTypeId="2" ParentId="7485" CreationDate="2010-09-15T00:27:13.403" Score="14" Body="&lt;p&gt;Gateways can be rally-pointed. With warpgates, you must click the exit location every time you create units.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-15T00:27:13.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7489" PostTypeId="2" ParentId="7485" CreationDate="2010-09-15T00:41:32.927" Score="2" Body="&lt;p&gt;One advantage I can think of is to reinforce small or medium groups of harassing troops on the go. Being that you can set the rally point once for all exiting units and queue up production, you could very well set up a small army of say 5 to 10 units with constant reinforcements to harass an isolated expansion with little or no defense. I don't know though how I would fit this into a mid game scenario, since warp prism or proxy pylons would work far better in reinforcing 'on the go'.  &lt;/p&gt;&#xA;" OwnerUserId="3071" LastActivityDate="2010-09-15T00:41:32.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7490" PostTypeId="2" ParentId="7485" CreationDate="2010-09-15T01:04:05.977" Score="6" Body="&lt;p&gt;One that hasn't been mentioned is that you don't need pylons to create units at a gateway.  So if you're heading into enemy territory, want constant reinforcement, and don't want to mess with creating a pylon or flying around a warp prism, you can just waypoint your gateways to one of your units and have all your new units follow along as they're created.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Granted, that's a lot of ifs.&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2010-09-15T01:04:05.977" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7491" PostTypeId="1" AcceptedAnswerId="7758" CreationDate="2010-09-15T05:48:04.123" Score="4" ViewCount="265" Body="&lt;p&gt;So I really enjoyed Dead Rising 1, and plan on getting Dead Rising 2 (weapons combinations = stupid fun). Anyway, how necessary is it to the continuity of the story to play through Dead Rising 2 Case 0? In that, how much information does it reveal that you are not likely to glean throughout playing the actual game...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="274" LastEditDate="2010-12-20T20:27:24.627" LastActivityDate="2010-12-20T20:27:24.627" Title="Dead Rising 2 story continuity" Tags="|dead-rising-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7492" PostTypeId="1" AcceptedAnswerId="7519" CreationDate="2010-09-15T06:08:42.870" Score="14" ViewCount="6510" Body="&lt;p&gt;My question is similar to but a little different from this one: &lt;a href=&quot;https://gaming.stackexchange.com/questions/1420/bioshock-on-steam-hangs-on-startup&quot;&gt;Bioshock on Steam Hangs on Startup&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I couldn't find anything in the steam / bioshock forums or troubleshooting manuals about this... Neither could I find any log files that &lt;em&gt;Bioshock 2&lt;/em&gt; generates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recently got Bioshock 2 via Steam. When starting it from within Steam, the only thing I see is the launcher and the game binary appearing and (about 30s later) disappearing again in Process Explorer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strange thing is, that I &lt;strong&gt;can&lt;/strong&gt; start Bioshock 2 from Windows 7's Start menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried around with admin priviliges, to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using Steam's function to &lt;em&gt;Verify the integrity of the game files&lt;/em&gt; was a mistake. It apparently restored the files that were updated when installing the patch that was forced on me by the &lt;em&gt;Games For Windows Live&lt;/em&gt; framework that &lt;em&gt;Bioshock 2&lt;/em&gt; appears to be glued to. I'm currently trying to recover from this by removing and completely re-downloading the game from steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My system is a 64bit Windows 7.&lt;/p&gt;&#xA;" OwnerUserId="1662" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2013-04-09T14:04:09.797" Title="Why doesn't Bioshock 2 start from within steam?" Tags="|steam|windows-7|technical-issues|bioshock-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7493" PostTypeId="1" AcceptedAnswerId="7497" CreationDate="2010-09-15T08:03:52.087" Score="22" ViewCount="5769" Body="&lt;p&gt;I played the hell out of Morrowind, but that's not saying much - it's a massive game overflowing with additional user-generated content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never played Oblivion, nor had much interest in it once I heard way back when that it had been &quot;dumbed-down&quot; for console players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, time goes on and the Elder Scrolls itch returns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would someone who has played both extensively be so kind as to give me a breakdown?&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2011-05-12T16:08:36.110" Title="Gameplay differences between Morrowind and Oblivion?" Tags="|the-elder-scrolls-series|the-elder-scrolls-iv-oblivion|the-elder-scrolls-iii-morrowind|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7494" PostTypeId="2" ParentId="5811" CreationDate="2010-09-15T08:22:51.397" Score="0" Body="&lt;p&gt;There is a new OSX client called nethack-cocoa that has a tiles mode and also an integrated ASCII mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshots and links to the download can be found on the developer's blog: &lt;a href=&quot;http://blog.dirkz.com/2010/03/nethack-343-ported-to-mac-os-x-cocoa.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;NetHack-Cocoa&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="30205" LastActivityDate="2010-09-15T08:22:51.397" CommentCount="0" CommunityOwnedDate="2010-09-15T08:22:51.397" ContentLicense="CC BY-SA 2.5" />
  <row Id="7495" PostTypeId="2" ParentId="7493" CreationDate="2010-09-15T10:33:30.357" Score="3" Body="&lt;p&gt;The only &quot;dumbing-down&quot; I saw in Oblivion was a basic &quot;radar&quot; at the bottom of the screen that automatically pointed out dungeons when you got near them. For me it was a love/hate relationship. On one hand it saved me the countless hours I spent combing the map in Morrowind. On the other it took away the sense of accomplishment you got when you found yet another dungeon. It felt a bit like the game was holding your hand when you were supposed to be out in the middle of nowhere surviving on your wits. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that Oblivion was Morrowind with extra bits on. You got to ride horses around for example and the world and characters in it looked more real, but other than that the basic gameplay was the same. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm surprised that as an Elder Scrolls fan you still haven't played it. You're missing out.&lt;/p&gt;&#xA;" OwnerDisplayName="user3505" LastActivityDate="2010-09-15T10:33:30.357" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7496" PostTypeId="2" ParentId="7348" CreationDate="2010-09-15T10:54:00.680" Score="3" Body="&lt;p&gt;If you can't micro well, like me, I found that massing dryads and casting starfall + tranquility works. And of course build stuff in orc base like Raven said. Also, armor upgrades before attack. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2010-09-15T10:54:00.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7497" PostTypeId="2" ParentId="7493" CreationDate="2010-09-15T12:10:52.823" Score="31" Body="&lt;p&gt;One of the main problems with Oblivion is that it doesn't have the same world depth that Morrowind had.  Sure, it has dungeons littered about the landscape, and there's no shortage of adventuring, but there are not nearly as many factions.  Morrowind had the 3 Houses, the Fighters/Mages/Thieves guild, the Morag Tong, the Imperial Cult/Legion, and I'm sure I'm missing some, all in addition to the main quest.  Even then, some were mutually exclusive, making you really feel like you were in the world.  If you got to the top of the Fighter's Guild, people reacted to you differently.  They recognized you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Oblivion, you still have your 3 guilds, and you have the Dark Brotherhood.  That's it.  There are no other factions to join, and each one has somewhere on the order of 10-15 quests, including the little mini-quests at the beginning just to whet your appetite.  It seems short.  Not only that, but you can have one character complete all the factions.  There are no stat requirements for advancement, just quest requirements.  You can complete the Mage's Guild with little or no actual experience in magic, and they still call you the archmage.  It destroys the immersiveness.  Even so, many of the quests are very well-constructed and you feel accomplished for having completed them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The combat system is vastly improved, and it is satisfying that any attack you make will hit and deal damage so long as the animation hits.  One of the most annoying parts about Marksman in Morrowind was that even if you managed to hit with the arrow, it still had a chance to miss based on your Marksman skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another major gripe is that most of Cyrodiil (the world for Oblivion) looks relatively the same.  The area near Skingrad has a lot of colorful flowers and the area near Leyawiin looks vaguely like a marsh, but for the most part everything's green.  The regions are not as diverse as they were in Morrowind, and you shouldn't expect to find any interesting fauna like mushroom trees about the landscape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the main difficulties is the fact that the enemies scale to your level.  If you don't plan your skills carefully and account for what enemies you'll be facing, you will quickly find yourself outmatched just during the normal gameplay progression.  You need to have multiple sources of damage, or else you will come across battles that are either unwinnable or take an excess of time to win.  For example, one swordsman I made could never kill skeletons, no matter how long I bashed away at them.  All my swords would run out of durability before the skeleton died, so whenever I encountered them I either had to run or hide.  This can be fun or not, depending on your play style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oblivion is a fun game, but it's not the same game.  If you go in expecting to have Morrowind with enhanced gameplay, you'll be disappointed.  If you go in just looking for a fun time, it is certainly a worthy title.  It's worth playing through once or twice, and the Shivering Isles expansion packs is one of the most fun times I've ever had with gaming.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-05-12T16:08:36.110" LastActivityDate="2011-05-12T16:08:36.110" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7498" PostTypeId="2" ParentId="7493" CreationDate="2010-09-15T12:23:18.753" Score="0" Body="&lt;p&gt;Some/all of the physical effects that magic items granted in Morrowind were left out in Oblivion. No Boots of Blinding Speed. No spells to let you jump clear across the map. I missed those.&lt;/p&gt;&#xA;" OwnerUserId="3126" LastActivityDate="2010-09-15T12:23:18.753" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7499" PostTypeId="1" AcceptedAnswerId="7504" CreationDate="2010-09-15T12:40:29.150" Score="8" ViewCount="2262" Body="&lt;p&gt;I'm trying to get &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Morticulturalist&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Morticulturalist achievement&lt;/a&gt; in Plants vs Zombies: Game of the Year edition on Steam and I have filled all of the slots in both my Day and Night time Zen Garden, however, I am still far from getting this achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is this: If I sell some of the duplicate plants from these Zen Gardens to make room for the ones that I'm still missing, will I still receive the achievement?&lt;/p&gt;&#xA;" OwnerUserId="3053" LastActivityDate="2010-09-15T13:39:39.723" Title="Can I get the Morticulturalist achievement if I sell plants from my Zen Garden?" Tags="|steam|achievements|plants-vs-zombies|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7500" PostTypeId="2" ParentId="7493" CreationDate="2010-09-15T12:57:00.127" Score="12" Body="&lt;p&gt;As for being 'dumbed down', most of those complaints amount to the introduction of quest and location markers and Fast Travel. If you've played Fallout 3, those systems were introduced in that form in Oblivion. I didn't really mind them, but I guess some people like having something to complain about?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Oblivion_for_Morrowind_players&quot; rel=&quot;noreferrer&quot;&gt;This article&lt;/a&gt; from the Elder Scrolls Wiki may prove useful. A few of the more notable changes:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Your fatigue no longer drains while you are running. Running only slows the rate at which fatigue regenerates.&lt;/li&gt;&#xA;  &lt;li&gt;Fatigue also no longer influences the effectiveness of spellcasting.&lt;/li&gt;&#xA;  &lt;li&gt;Your magicka restores over time, except for characters with the Atronach birthsign.&lt;/li&gt;&#xA;  &lt;li&gt;Enchanted pieces of clothing or armor are always &quot;Constant Effect&quot; while enchanted weapons are always &quot;Cast on strike&quot;.&lt;/li&gt;&#xA;  &lt;li&gt;Spells have a 100% success rate.&lt;/li&gt;&#xA;  &lt;li&gt;Certain spell effects from Morrowind were not included in Oblivion, including Mark/Recall, Levitate, Jump, Sanctuary, Slowfall, and Divine/Almsivi Intervention. (ed. this is largely a result of engine limitations in Oblivion.)&lt;/li&gt;&#xA;  &lt;li&gt;Stolen items may not be sold to regular merchants (they will not appear in the trade menu). You must find fences from the Thieves Guild in order to sell stolen goods.&lt;/li&gt;&#xA;  &lt;li&gt;Advancement in guilds is only dependent on quests, and not skill and attribute requirements. This allows any class to progress through any guild without reaching skill or attribute barriers.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In addition, combat has been revamped to be substantially more dynamic. Whereas in Morrowind, combat ammounted to spamming left-click while invisible dice resolved various skills to determine hits, blocks, and avoidance, in Oblivion blocking is an active ability triggered by the right-mouse button, and by holding down the left mouse while moving in different directions, you can execute a variety of power-attacks (dependent upon weapon skill). It is impossible to 'miss' a target if the graphic of your weapon makes contact with your enemy. This means that combat in Oblivion substantially rewards movement and hit-and-run tactics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, Oblivions mechanics are substantially more refined and enjoyable than Morrowinds, with fewer abusable mechanics such as Alchemy-stacking in the earlier title. The tradeoff is that because the world is so huge and because of the level-scaling mechanics in place for enemies, the environment lacks the hand-placed feel that so much of Morrowind had, and the atmosphere, challenge, and sense of exploration definitely suffer for it.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-15T12:57:00.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7501" PostTypeId="1" AcceptedAnswerId="7505" CreationDate="2010-09-15T13:16:08.907" Score="14" ViewCount="5356" Body="&lt;p&gt;If I see my opponent has a Sensor Tower up, is it still safe to attack with Dark Templar or cloaked Banshees?  Will he see them coming on the minimap?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about burrowed Roaches?  Will the Sensor Tower still sense those even if it can't sense cloaked units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that the Sensor Tower is not a detector and will not give vision of the units.  I am inquiring as to whether it will alert the player to the PRESENCE of them, even if you still can't target them without an additional source of detection.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-09-15T13:23:46.767" LastActivityDate="2013-03-11T21:46:39.313" Title="Does the Sensor Tower sense cloaked units?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7502" PostTypeId="2" ParentId="7501" CreationDate="2010-09-15T13:17:53.583" Score="10" Body="&lt;p&gt;Sensor towers are not detectors so no they will not see them.  For the purposes of detection burrow is identical to cloak.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-09-15T13:17:53.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7504" PostTypeId="2" ParentId="7499" CreationDate="2010-09-15T13:39:39.723" Score="13" Body="&lt;p&gt;Beska's comment is correct, this achievement has nothing to do with the Zen Garden, it is for &quot;unlocking&quot; all the plants to be usable in game.  Many of the plants are earned by beating levels, the rest are purchased from Crazy Dave.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-15T13:39:39.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7505" PostTypeId="2" ParentId="7501" CreationDate="2010-09-15T13:51:37.543" Score="23" Body="&lt;p&gt;The radar ability of the sensor tower will not detect cloaked or burrowed units, regardless of whether they are within the fog of war.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Picture:&lt;img src=&quot;https://i.stack.imgur.com/Jz2B6.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Editor View:&lt;img src=&quot;https://i.stack.imgur.com/Dsbrl.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-15T13:51:37.543" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7506" PostTypeId="1" AcceptedAnswerId="7766" CreationDate="2010-09-15T14:29:51.560" Score="11" ViewCount="13868" Body="&lt;p&gt;I will begin this question with the following disclaimer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I am absolutely terrible at RTS games.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;With that in mind, I am hoping that a simple, general strategy may be proposed for a noob player that really does not want to get deeply involved in learning the ins and outs of each class...I do not plan on going through the single player or learning enough to professionally compete, this is more knowledge for the person who will play this game a few times within the course of the year.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, I am going to be doing some LAN gaming soon and this is one of the games we will play.  The last time we played I got absolutely creamed and would like to at least put up a decent fight.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no race preference...really whatever is the easiest to get up and running and put on a good showing is what I would prefer.  We have all of the expansions, so the extra races are available as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the general rule of one strategy per answer would be appropriate here as well.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="28182" LastEditDate="2013-11-20T01:12:58.317" LastActivityDate="2020-08-15T08:08:21.777" Title="What is a general strategy for someone new to Dawn of War?" Tags="|warhammer-40k-dawn-of-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7507" PostTypeId="2" ParentId="7493" CreationDate="2010-09-15T15:23:57.597" Score="5" Body="&lt;p&gt;All the answers I've seen so far are fairly accurate, but I'd simply answer the question by saying that there is a very good chance you will thoroughly enjoy playing Oblivion if you enjoyed Morrowind. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have 'fixed' some of the bad things about Morrowind, and replaced them with other 'features' that you won't like. But if Morrowind caught your eye, so will Oblivion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, even moreso than Morrowind, there is exceptional mod support, so you can tweak the game however you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion, and it's commonly-shared opinion, is that the auto-enemy-levelling feature of Oblivion sucks (enemies scale up to match you as you grow). So I'd strongly suggest you implement one of the many good mods that correct this 'feature'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just buy it... it's so cheap these days, it's a no-brainer.&lt;/p&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2010-09-15T15:23:57.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7508" PostTypeId="5" CreationDate="2010-09-15T15:27:30.727" Score="0" Body="&lt;p&gt;While the original iPhone only supported web-based games, from 2007 onward, games have been available for download (through 3G, WiFi or internet-connected computer) from the Apple App Store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The iPhone shares an operating system and application platform with two other Apple devices: the iPad and iPod Touch.  Most games are compatible between these systems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of its multi-use nature, iPhone sales currently out-pace all other mobile gaming platforms. This, combined with the App Store's vast selection of inexpensive games, makes the iPhone an extremely popular mobile gaming device.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="18" LastEditDate="2011-01-10T03:48:38.900" LastActivityDate="2011-01-10T03:48:38.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7509" PostTypeId="4" CreationDate="2010-09-15T15:27:30.727" Score="0" Body="Apple's line of smartphones, currently in its fourth generation. With more units sold than the Nintendo DS and the Sony PSP combined and over 1.5 billion game and entertainment downloads, it is among the most popular modern mobile gaming platforms." OwnerUserId="816" LastEditorUserId="18" LastEditDate="2011-08-12T17:57:19.940" LastActivityDate="2011-08-12T17:57:19.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7510" PostTypeId="2" ParentId="5811" CreationDate="2010-09-15T15:40:25.957" Score="3" Body="&lt;p&gt;There's always the good old &lt;code&gt;telnet nethack.alt.org&lt;/code&gt; trick. You can share bones and scores with thousands(?) of other people.&lt;/p&gt;&#xA;" OwnerUserId="972" LastActivityDate="2010-09-15T15:40:25.957" CommentCount="1" CommunityOwnedDate="2010-09-15T15:40:25.957" ContentLicense="CC BY-SA 2.5" />
  <row Id="7511" PostTypeId="1" CreationDate="2010-09-15T15:51:54.730" Score="6" ViewCount="1165" Body="&lt;p&gt;In Empire Earth 2 the AI (and most players) invest heavily in nuke bombers if allowed to get to that tech era.  Not just one bomber either, 3-10 nuke bombers.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I effectively deal with the bombers?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any unique structures that will help?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:45:36.193" LastActivityDate="2012-08-27T13:22:09.293" Title="How can I deal with the Nuke Bombers?" Tags="|empire-earth|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7512" PostTypeId="2" ParentId="7485" CreationDate="2010-09-15T15:58:02.800" Score="0" Body="&lt;p&gt;Once in a game I used the warp prism to deploy a smal force on the platform where my opponent had his starting base (without destroying the garbage layed out before the main entrance). Before he realized that it is not-so-unreachable as he thought my five warp-gates released a nice army to overwhelm his base. But for mass-production the normal gateways are more usable.&lt;/p&gt;&#xA;" OwnerUserId="3506" LastActivityDate="2010-09-15T15:58:02.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7513" PostTypeId="1" AcceptedAnswerId="7514" CreationDate="2010-09-15T16:31:44.893" Score="18" ViewCount="2758" Body="&lt;p&gt;What does it mean to Maynard an SCV in StarCraft or StarCraft 2.  It comes up a lot in the casts.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="126" LastEditDate="2010-09-15T19:59:19.137" LastActivityDate="2010-12-31T06:54:09.810" Title="What does it mean to Maynard an SCV?" Tags="|starcraft-2|terminology|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7514" PostTypeId="2" ParentId="7513" CreationDate="2010-09-15T16:35:50.190" Score="24" Body="&lt;p&gt;To quote &lt;a href=&quot;http://www.gosugamers.net/starcraft/thread/147114/reply_with_quote/147138&quot; rel=&quot;nofollow noreferrer&quot;&gt;Artosis&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Maynard was a pro SC player from USA right when the game came out. He popularized over producing workers in your bases and doing what was called a &quot;Maynard Transfer&quot; each time he expanded by sending 12 scv/probe to the new base. This was shortened to maynard.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-15T16:35:50.190" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7515" PostTypeId="2" ParentId="7485" CreationDate="2010-09-15T17:20:46.557" Score="6" Body="&lt;p&gt;Besides the other answers, one minor advantage a gateway has over a warpgate is the enemy can't kill units being constructed by a gateway.&lt;/p&gt;&#xA;" OwnerUserId="1912" LastActivityDate="2010-09-15T17:20:46.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7516" PostTypeId="2" ParentId="7348" CreationDate="2010-09-15T18:07:31.947" Score="8" Body="&lt;p&gt;One easy way to win is hide a large number of Ballistae behind the trees in the human base. In order to kill the trees, use Malfurion's Force of Nature spell or simply attack the trees with your Ballistae.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the undead destroy Jaina's base, they will be unable to finish constructing their buildings because your Ballistae will be constantly firing.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-09-15T18:07:31.947" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7517" PostTypeId="1" AcceptedAnswerId="7518" CreationDate="2010-09-15T18:20:21.650" Score="59" ViewCount="3021" Body="&lt;p&gt;I know, sounds dumb, but bear with me a sec.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;People here have posted links to tons of high-level replays with commentary. (Thanks.) They're awesome fun, and I can learn a little. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But since I'm a low-level player, it's a lot like watching Iron Chef: experts way above my current skill/understanding level duke it out, while expert commentators point out strategy errors so subtle that I often don't even understand why they're errors. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there commentary replays of low-to-mid level matches? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tutorials like &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=132256&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Noob School&lt;/a&gt; and Shokz are great, but they're not the same as watching a real match. And while it wouldn't be as sexy a gig for the commentators, it'd be a great teaching tool: watching 1,000 things go wrong, and having an expert point out which are most common, and which are most important to fix. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="23" LastEditDate="2010-09-18T11:04:50.193" LastActivityDate="2016-04-11T21:36:50.197" Title="Are there replays of bad (new) players with commentary?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="7518" PostTypeId="2" ParentId="7517" CreationDate="2010-09-15T19:19:00.090" Score="33" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/user/TotalHalibut&quot; rel=&quot;nofollow noreferrer&quot;&gt;TotalBiscuit&lt;/a&gt; has a series called &lt;a href=&quot;http://www.youtube.com/watch%3Fv%3D92Rv-s-7rNk&quot; rel=&quot;nofollow noreferrer&quot;&gt;I Suck at Starcraft&lt;/a&gt; where he comments on his own noob games, focusing on what mistakes were made and how to improve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The series starts out very basic, explaining economy, supply, teching, and the uses of some individual units.  It should be understandable even for someone brand-new to SC2.  The downside to this is that it may be too basic for many players.  However, over the course of about 15 videos, he moves into (somewhat) more advanced concepts.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="2765" LastEditDate="2011-02-04T22:28:05.170" LastActivityDate="2011-02-04T22:28:05.170" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7519" PostTypeId="2" ParentId="7492" CreationDate="2010-09-15T19:40:38.223" Score="8" Body="&lt;p&gt;Apparently, the Steam Community feature conflicts with Microsoft's Games For Windows Live in-game overlay.&lt;br&gt;&#xA;I disabled it and it worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kPhSP.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1662" LastEditorUserId="23" LastEditDate="2010-09-15T19:43:55.770" LastActivityDate="2010-09-15T19:43:55.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7521" PostTypeId="1" CreationDate="2010-09-15T20:25:05.357" Score="8" ViewCount="15166" Body="&lt;p&gt;One online shop offers two Wii balance boards as a package, but I found information on wiki that two balance boards cannot be used at the same time.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there a reason why they offer two Wii balance boards in a package? Are there any multiplayer games for the Wii balance board? &lt;strong&gt;Can multiple Wii balance boards be used at the same time?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3508" LastEditorUserId="4797" LastEditDate="2013-10-30T06:51:28.027" LastActivityDate="2013-10-30T10:16:33.063" Title="Can multiple Wii balance boards be used at the same time?" Tags="|nintendo-wii|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7522" PostTypeId="2" ParentId="7084" CreationDate="2010-09-15T21:46:59.577" Score="1" Body="&lt;p&gt;With respect to Zerg, I just wanted to add that you can get a force that is only slightly less strong than the Protoss 4 gate by staying on one base until after the initial push, and making only roaches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The roaches move decently off-creep, and if you find the right balance between having just enough working drones to pay for your roach army, you can mass quite a large army of roaches very quickly at the expense of a fast expand and/or early tech.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just make sure you get the queen out and spawn larvae as often as possible.  The resources you save by not building static defenses, an expo, zerglings, or researching zergling speed, will make an early, large roach army viable.&lt;/p&gt;&#xA;" OwnerUserId="3509" LastActivityDate="2010-09-15T21:46:59.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7523" PostTypeId="1" AcceptedAnswerId="7524" CreationDate="2010-09-16T01:03:30.647" Score="2" ViewCount="1072" Body="&lt;p&gt;I read somewhere that the Zerg and Protoss campaigns will be add-ons to be bought separately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I need to buy the upcoming starcraft 2 expansions to be able to play online? Or are they just expansions to the campaign? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What if they introduce new units? Will they force everyone to update to continue playing multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="52800" LastEditDate="2013-10-22T18:32:24.573" LastActivityDate="2013-10-22T18:32:24.573" Title="What is the effect of the DLC campaigns on multiplayer?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7524" PostTypeId="2" ParentId="7523" CreationDate="2010-09-16T01:13:06.113" Score="1" Body="&lt;p&gt;From the &lt;a href=&quot;http://us.starcraft2.com/faq.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft II Offical FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In a nutshell, you'll always be able to play the game you have. The expansions will be standard Blizzard expansions, which you will have to buy if you want to play multiplayer with the &quot;new units, abilities, and structures, along with new maps&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; We've been speculating in the comments about whether the SCII:Expansion 2 will require SCII:Expansion 1. Our site isn't for speculation, so I thought I would provide the only data available, then drop it. (We could use similar hard data on how many players convert to the expansion and how many keep playing the vanilla game, but I will leave that to someone else. Maybe another question? Its possible Blizzard has released some relevant data about Starcraft I, Diablo II, or Warcraft III.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard has only previously released one game with more than one expansion: World of Warcraft. Sadly, since WoW is an MMORPG where you need earlier content to reach later content, and Starcraft is an RTS which is broken into distinct game rounds, any comparison may be completely flawed, but its the only data we have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Burning Crusade, first expansion, only requires base game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wrath of the Lich King, which &lt;a href=&quot;http://www.wow.com/2008/09/17/no-wrath-without-burning-crusade/&quot; rel=&quot;nofollow noreferrer&quot;&gt;requires Burning Crusade&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;There must be a more official link for this, but it was not in the FAQ where I expected it.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Cataclysm (unreleased), which &lt;a href=&quot;http://www.worldofwarcraft.com/cataclysm/faq/&quot; rel=&quot;nofollow noreferrer&quot;&gt;partially requires Wrath of the Lich King&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;See question &quot;Will I need the expansion to be able to experience the Cataclysm changes?&quot;&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-16T03:24:15.607" LastActivityDate="2010-09-16T03:24:15.607" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7525" PostTypeId="1" AcceptedAnswerId="7528" CreationDate="2010-09-16T02:25:11.523" Score="14" ViewCount="4890" Body="&lt;p&gt;I live in Argentina, but I love to get all my stuff (be it games, tv series, movies, etc) in English.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Battle.net will only let me select one region, which by default is Latin America, that has only Spanish and Portuguese (not to mention that I only get to play with users in the same region).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the logic behind this? Is there a way to play in any region and in any language? (legally of course)&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="126" LastEditDate="2010-09-16T05:08:50.553" LastActivityDate="2011-10-24T13:48:19.120" Title="Why is StarCraft 2 divided by regions?" Tags="|starcraft-2|battle.net|region-lock|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7526" PostTypeId="2" ParentId="7525" CreationDate="2010-09-16T03:00:01.047" Score="3" Body="&lt;p&gt;The short answer is because Starcraft 2 is region-locked, like most videos, games, and game consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way to circumvent this region locking is to simply purchase another copy of the game from the region you're seeking to join.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The patient route is to wait until Blizzard gets around to implementing cross-region battle.net.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Too bad you don't live in Australia: &lt;a href=&quot;http://www.kotaku.com.au/2010/07/starcraft-ii-will-not-be-region-locked-in-australia/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.kotaku.com.au/2010/07/starcraft-ii-will-not-be-region-locked-in-australia/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-16T03:00:01.047" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7527" PostTypeId="1" CreationDate="2010-09-16T04:14:20.683" Score="3" ViewCount="3239" Body="&lt;p&gt;Is Core i3 530/540 enough to run GTA IV smoothly? What is the range of fps that I can expect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The graphics card is probably immaterial, since I already have MSI 5770 Hawk which will pretty easily churn the voxels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been getting conflicting results in many places -&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.behardware.com/articles/780-12/intel-core-i5-and-core-i3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.behardware.com/articles/780-12/intel-core-i5-and-core-i3.html&lt;/a&gt; (says 26 fps)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/GTA-IV-1.0.3,1402.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/GTA-IV-1.0.3,1402.html&lt;/a&gt; (says 56 fps!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have GTA IV fully upgraded, i.e. version &lt;strong&gt;1.0.7.0&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I currently have AMD Athlon 4000+, where I get 10-20 fps (when I am in the outside environment).&lt;/p&gt;&#xA;" OwnerUserId="3516" LastEditorUserId="3516" LastEditDate="2010-09-16T04:42:21.317" LastActivityDate="2011-03-18T07:08:42.440" Title="GTA IV on Core i3" Tags="|performance|grand-theft-auto-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7528" PostTypeId="2" ParentId="7525" CreationDate="2010-09-16T04:36:18.443" Score="17" Body="&lt;p&gt;I sent an e-mail to blizzard support, this is what they answered:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Quality and customer service are the highest priorities for Blizzard Entertainment. &lt;strong&gt;Because we cannot guarantee a positive gaming experience for users connecting to servers outside the supported region, we do not support use outside of the designated region&lt;/strong&gt;. You can change which region you are purchasing for by clicking the (change) link next to the region.  I recommend that, if possible, you acquire a localized version of the game for a more positive gaming experience.&lt;/p&gt;&#xA;&lt;p&gt;In other words, players in one region of the world will not be able to play on alternate regions at this time. This is something that we will continue to investigate as a possibility for the future, however, if you have purchased a version of StarCraft II from outside of your home region we recommend that you return it and purchase the localized version instead.&lt;/p&gt;&#xA;&lt;p&gt;Please also keep in mind that you will not be able to access your account if you are using a different regional game version (other than your home regions version). For example, you will be unable to connect to the North American realms if using a Chinese, Korean, European, or Taiwanese version of the game.&lt;/p&gt;&#xA;&lt;p&gt;We recommend that you continue to visit &lt;a href=&quot;http://us.battle.net/sc2/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/&lt;/a&gt; for the latest announcements and updates on this and other StarCraft II features.&lt;/p&gt;&#xA;&lt;p&gt;If you have additional questions or concerns, please reply to this email.  If you would rather speak with a representative directly, please contact Account &amp;amp; Technical Services. Our contact information can be found at &lt;a href=&quot;http://blizzard.com/support/article/cs&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blizzard.com/support/article/cs&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-16T04:36:18.443" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7529" PostTypeId="2" ParentId="7525" CreationDate="2010-09-16T06:05:06.803" Score="1" Body="&lt;p&gt;The another reason is maybe because of different pricing policy made by Blizzard. For example unlimited euro version costs 60 euro, while russian one is twice chipper. Maybe somebody will be unpleased that he had to pay more then another for the same server.&lt;/p&gt;&#xA;" OwnerUserId="3441" LastActivityDate="2010-09-16T06:05:06.803" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7531" PostTypeId="2" ParentId="7452" CreationDate="2010-09-16T06:36:54.207" Score="4" Body="&lt;p&gt;So according to &lt;a href=&quot;http://en.wikipedia.org/wiki/Commandos_2:_Men_of_Courage#Inaccuracies&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia&lt;/a&gt;*&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Many of the &quot;German&quot; and nearly all the &quot;Japanese&quot; phrases spoken in the game are grammatically incorrect, out of context, or simply nonsensical gibberish.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Now this is in reference to Commandos 2, but its likely pervasive throughout the series.  I'd say its unlikely that you'll be able to get what it is you want...&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;*The article in question does not have a citation, and if you look over the logs of when this line was added it was by an anonymous IP address.  I was unable to verify its accuracy.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-16T06:36:54.207" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7532" PostTypeId="1" CreationDate="2010-07-21T12:57:20.860" Score="20" ViewCount="1739" Body="&lt;p&gt;I would like to know how does Kinect work and how it is different from Nintendo Wii motion system? &lt;/p&gt;&#xA;" OwnerDisplayName="gyurisc" LastEditorUserId="23" LastEditDate="2010-09-18T11:03:54.717" LastActivityDate="2010-12-06T23:10:00.827" Title="How does Kinect work?" Tags="|kinect|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7533" PostTypeId="2" ParentId="7532" CreationDate="2010-07-21T13:24:56.193" Score="16" Body="&lt;p&gt;Kinect is very different from the Nintendo Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Nintendo Wii requires you to be holding WiiMotes and &lt;em&gt;only&lt;/em&gt; cares where the WiiMotes are and what they are doing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, Kinect tracks your body in 3 dimensions and tries to do 1:1 replication of your movements. So if you jump, Kinect will see it and make your character jump on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kinect also has built in headset-free chat, so you can talk to the game/other players freely. &lt;/p&gt;&#xA;" OwnerUserId="36" OwnerDisplayName="th3dude" LastActivityDate="2010-09-16T06:44:32.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7534" PostTypeId="2" ParentId="7532" CreationDate="2010-07-21T19:32:02.267" Score="25" Body="&lt;p&gt;Kinect is based on the hardware, and possibly software, of &lt;a href=&quot;http://www.primesense.com/&quot; rel=&quot;noreferrer&quot;&gt;PrimeSense&lt;/a&gt;. They use a flashing IR light-source and a filtered camera to measure time-in-flight and compute a depth map from that. Presumably, objects that are near-field and/or moving are detected as people, while static and far-away stuff is treated as background.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In contrast, the Wiimote has an IR camera and accelerometers built into it. The sensor bar that you put on/near your TV contains a pair of IR LEDs. The hardware in the Wiimote tracks those LEDs and determines which way it's pointing based on their position.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Jjymd.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/h4rcA.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Novelocrat" LastEditorUserId="10" LastEditDate="2010-09-16T06:59:05.527" LastActivityDate="2010-09-16T06:59:05.527" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7535" PostTypeId="2" ParentId="7532" CreationDate="2010-07-21T19:38:58.710" Score="4" Body="&lt;p&gt;Given that the Kinect is capturing a scene and then doing image processing on the result there is the possibility that it will make more mistakes when calculating your position and movements than the Wii which relies on the remote. While I'm sure that the developers at Microsoft have done all they can, it would pay you to make sure that you follow the instructions very carefully when siting the Kinect bar etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Wii remote has an infrared camera which needs to see the 2 IR LEDs on the sensor bar to work out it's position and orientation. It sends this together with the accelerometer data to the console. The remotes have a definite range - beyond which they either can't detect the sensor bar or the apparent distance between the lights is too small for it to calculate it's position.&lt;/p&gt;&#xA;" OwnerUserId="13" OwnerDisplayName="ChrisF" LastActivityDate="2010-09-16T06:44:32.723" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7536" PostTypeId="1" CreationDate="2010-08-20T09:28:59.900" Score="4" ViewCount="2849" Body="&lt;p&gt;I may be moving to the US and I want to know if it is even reasonable to take my Xbox. I realise that there will need to be a power conversion, but that aside we have lots of kid's DVD's and Xbox games that I guess are all Region 2 and PAL. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can I plug my UK XBOX into a US TV and get a picture? (PAL / NTSC question)&lt;/li&gt;&#xA;&lt;li&gt;Will I be able to use the same power supply?&lt;/li&gt;&#xA;&lt;li&gt;Will my Xbox connect to US Xbox Live or will it try to get to the UK?&lt;/li&gt;&#xA;&lt;li&gt;Can I use Netflix on a UK Xbox in the US?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2461" OwnerDisplayName="MrHinsh" LastEditorUserId="10616" LastEditDate="2012-07-24T20:36:41.703" LastActivityDate="2012-07-24T20:36:51.890" Title="Is it worth taking a UK Xbox to the US?" Tags="|xbox-360|region-lock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7537" PostTypeId="2" ParentId="7536" CreationDate="2010-08-20T14:42:34.107" Score="3" Body="&lt;p&gt;Pretty much all modern TV's (since about 15 years) have no problem between NTSC and PAL (US Citizen living in UK.. not had a problem for years) maybe on ultra low end TV's, but even then I wouldn't think so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, almost ALL PSU's are now capable of taking 110 and 220v and auto switch. they should be labeled with their input voltage(s)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Will my Xbox connect to US Xbox Live&#xA;  or be tring to get UK?  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Edit: Seems your gamertag region is &lt;a href=&quot;http://www.xbox360forum.com/xbox-forum/threads/108353-Is-it-possible-to-Change-country-region-Xbox-360-live-PLEASE-!!-Long-Question&quot; rel=&quot;nofollow noreferrer&quot;&gt;set in stone&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was changable once, but not anymore.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can I use Netflix on a UK Xbox in the US?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unlikely, unless it can be de-regioned in a way that doesn't conflict with XBL(i.e. modding)  as modding usually breaks XBL. I assume it is region locked in software.&lt;/p&gt;&#xA;" OwnerDisplayName="geocoin" LastEditorUserId="10616" LastEditDate="2012-07-24T20:36:51.890" LastActivityDate="2012-07-24T20:36:51.890" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7538" PostTypeId="1" AcceptedAnswerId="47530" CreationDate="2010-09-14T07:29:48.617" Score="1" ViewCount="5900" Body="&lt;p&gt;First off, it's WELL out of warranty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways the symptoms are thus: When I turn it on there is sometimes no picture, sometime there is picture but the resolution acts weird. Sometimes it plays fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I get sound regardless. I've tried swapping to other connectors and my other gaming consoles work fine. Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="1804" OwnerDisplayName="aslum" LastEditorUserId="23" LastEditDate="2010-09-17T12:51:47.957" LastActivityDate="2012-01-18T08:13:58.117" Title="My Xbox 360 is displaying weirdly, what can I do?" Tags="|xbox-360|technical-issues|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7539" PostTypeId="2" ParentId="7538" CreationDate="2010-09-14T12:33:51.583" Score="2" Body="&lt;p&gt;Remember that the RROD warranty is for three years (from purchase, not since last replacement).  Just saying.  Otherwise I think you're looking for either a new console or a local repair shop.  Sorry I don't have any better news.&lt;/p&gt;&#xA;" OwnerUserId="1351" OwnerDisplayName="MBraedley" LastEditorUserId="1351" LastEditDate="2010-09-16T12:06:31.967" LastActivityDate="2010-09-16T12:06:31.967" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7541" PostTypeId="2" ParentId="7527" CreationDate="2010-09-16T06:55:10.060" Score="0" Body="&lt;p&gt;You can expect pretty big improvements over your current system. The i3 and i5s are pretty good cpus. But I would strongly recommend the cheapest 4 core i5, instead of i3 if you can afford it. And I think both links you showed are for integrated video.&lt;/p&gt;&#xA;" OwnerUserId="1995" LastActivityDate="2010-09-16T06:55:10.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7542" PostTypeId="1" AcceptedAnswerId="7545" CreationDate="2010-07-24T19:36:13.350" Score="7" ViewCount="66081" Body="&lt;p&gt;I have an XBox in my living room and my wireless router is in another room.  I can't lay a line so I use the XBox with WiFi. Problem is I drop my connection semi-frequently (very annoying when watching NetFlix or playing an online game.)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure what causes the issue but I'm wondering if a WiFi amplifier would help, so my questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is a WiFi amplifier a fair bet solution? Do they work?&lt;/li&gt;&#xA;&lt;li&gt;What's a good, affordable one?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1052" OwnerDisplayName="Nick Gotch" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:36:27.910" LastActivityDate="2017-04-14T22:52:11.443" Title="How do I improve my Xbox wifi signal?" Tags="|xbox-360|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="7543" PostTypeId="2" ParentId="7542" CreationDate="2010-07-25T22:13:38.947" Score="6" Body="&lt;p&gt;Most of the WiFi AP manufacturers also sell repeaters. Plug one into an outlet halfway between your AP and your XBox, and, voila!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.wi-fiplanet.com/tutorials/article.php/1571601/Extending-WLAN-Range-with-Repeaters.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;. Yes, to answer a comment, config is required to tell it which SSID to repeat.&lt;/p&gt;&#xA;" OwnerDisplayName="bmargulies" LastActivityDate="2010-09-16T07:06:51.267" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7544" PostTypeId="2" ParentId="7542" CreationDate="2010-07-26T11:21:06.420" Score="1" Body="&lt;p&gt;I have the &lt;a href=&quot;http://www.asus.com/product.aspx?P_ID=9H8EmdWucHDpYOb8&quot; rel=&quot;nofollow noreferrer&quot;&gt;ASUS WL-330GE&lt;/a&gt;. It can do several things, one of it is repeating/amplifying a wireless signal. It works very good for me, although I do not use it as a simple repeater. I am sharing WLAN with my neighbour and I use the router to make my own WLAN cell, using the WLAN coming from my neighbour. All without cabling, all wireless. Works great.&lt;/p&gt;&#xA;" OwnerUserId="1669" OwnerDisplayName="Martin" LastActivityDate="2010-09-16T07:06:51.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7545" PostTypeId="2" ParentId="7542" CreationDate="2010-07-26T14:55:42.297" Score="6" Body="&lt;p&gt;Have you looked into PowerLine networking? Assuming your router and XBox are on the same mains circuit in your house, then that should be able to get a wired connection between your rooms without having to mess about laying new wiring. It's also generally better bandwidth and latency than a wireless solution (though not quite up with proper wired ethernet kit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;lots of companies do it these days, a quick &lt;a href=&quot;http://www.amazon.com/s/ref=nb_sb_noss?field-keywords=powerline+networking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amazon listing for Powerline networking kit&lt;/a&gt; has a whole list of them.&lt;/p&gt;&#xA;" OwnerUserId="263" OwnerDisplayName="GAThrawn" LastActivityDate="2010-09-16T07:06:51.267" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7546" PostTypeId="2" ParentId="7542" CreationDate="2010-08-16T07:46:07.360" Score="1" Body="&lt;p&gt;I recommend reading some about DIY methods and antennas. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If You already have the connection, but it's too weak I bet this will help:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.freeantennas.com/projects/template2/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.freeantennas.com/projects/template2/index.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just print it out on a thicker paper, cut&amp;amp;fold and stick some tin-foil to it. &#xA;Costs nothing and works!&lt;/p&gt;&#xA;" OwnerUserId="3108" OwnerDisplayName="naugtur" LastActivityDate="2010-09-16T07:06:51.267" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7548" PostTypeId="2" ParentId="6617" CreationDate="2010-08-30T11:32:00.387" Score="3" Body="&lt;p&gt;I tried playing on a 120 Hz TV once, and it made me sick.  The image is ultra smooth, so I guess if you got used to it, it would be nice, but I doubt you'd be happy playing on a 60Hz TV ever again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said most 120Hz TVs will allow you to change your setting to 60Hz so getting one with that option isn't a bad idea either.&lt;/p&gt;&#xA;" OwnerUserId="2219" OwnerDisplayName="Alex Larzelere" LastActivityDate="2010-09-16T07:09:23.927" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7550" PostTypeId="2" ParentId="6617" CreationDate="2010-09-01T20:31:58.177" Score="1" Body="&lt;p&gt;Most gaming monitors aren't 120hz yet, so it's not necessary, and won't give you a very noticeably better gaming experience (85Hz is about the limit of what you can see, and old-fashioned ideas of &quot;Persistence of Vision&quot; maintained that the eye only detects changes about every 1/25th second).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing you really need 120Hz for is 3D display, if you have an Nvidia GeForce video card, a 120Hz screen and the Nvidia 3D Vision glasses then you can game in 3D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you look in your Nvidia control panel app, you probably have a heading that says &quot;Enable Stereoscopic 3D&quot; you can set this to use either normal cheap red/blue 3D glasses aka &quot;&lt;a href=&quot;http://www.nvidia.com/object/3D_Vision_Discover_Main.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;3D Vision Discover&quot;&lt;/a&gt; (&lt;a href=&quot;http://www.nvidia.com/object/3D_Vision_Discover_driver_setup.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;setup instructions&lt;/a&gt;), or you can buy &quot;3D Vision wireless active shutter glasses&quot; that give 3D stereo vision without any colour distortion if you have a 120Hz display (&lt;a href=&quot;http://www.nvidia.com/object/3D_Vision_Requirements.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;check if you have here&lt;/a&gt;). If you don't have this in your setup at the moment, the 3D drivers are a free download from Nvidia's website.&lt;/p&gt;&#xA;" OwnerUserId="263" OwnerDisplayName="GAThrawn" LastActivityDate="2010-09-16T07:09:23.927" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7551" PostTypeId="1" CreationDate="2010-07-19T16:56:33.683" Score="4" ViewCount="1447" Body="&lt;p&gt;How do I set up my Xbox 360, PS3, and TV so that I can record high-definition videos of gameplay?&lt;/p&gt;&#xA;" OwnerUserId="36" OwnerDisplayName="th3dude" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2022-07-28T06:20:32.737" LastActivityDate="2022-07-28T06:20:32.737" Title="How can I capture (high definition) audio and video from my Xbox 360 and PS3?" Tags="|xbox-360|ps3|recording|" AnswerCount="3" CommentCount="0" ClosedDate="2022-07-28T16:35:40.313" ContentLicense="CC BY-SA 4.0" />
  <row Id="7552" PostTypeId="2" ParentId="7551" CreationDate="2010-07-20T18:05:48.017" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/Dazzle+Video+Archiving/Dazzle+Video+Creator+Plus+HD.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pinnacle&lt;/a&gt; is the first thing that popped up. It says HD, but I don't see anything in the instruction manual about HDMI inputs. Looks like composite and S-Video inputs only...&lt;/p&gt;&#xA;" OwnerDisplayName="Thomas" LastActivityDate="2010-09-16T07:13:53.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7553" PostTypeId="2" ParentId="7551" CreationDate="2010-07-28T02:12:10.760" Score="2" Body="&lt;p&gt;Probably a zillion ways, but here's a good walkthrough of one way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://goodblimey.com/archives/2008/02/06/how-to-record-xbox-360-gameplay-videos/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://goodblimey.com/archives/2008/02/06/how-to-record-xbox-360-gameplay-videos/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently this approach requires the following &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://myhava.com/product_hava_platinum_hd.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;HAVA Platinum HD&lt;/a&gt; placeshifter device ($120)&lt;/li&gt;&#xA;&lt;li&gt;Two (2) triple phono couplers ($2.94 plus $2 shipping &lt;a href=&quot;http://www.monoprice.com/products/product.asp?c_id=104&amp;amp;cp_id=10401&amp;amp;cs_id=1040107&amp;amp;p_id=3002&amp;amp;seq=1&amp;amp;format=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;at Monoprice.com&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Xbox 360 console with component cord&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12" OwnerDisplayName="Jeff Atwood" LastActivityDate="2010-09-16T07:13:53.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7554" PostTypeId="1" CreationDate="2010-07-15T06:08:09.157" Score="11" ViewCount="8189" Body="&lt;p&gt;Are there any hardware add-ons that allow support for an external display such as a monitor or TV&lt;/p&gt;&#xA;" OwnerDisplayName="gyurisc" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:33:29.720" LastActivityDate="2012-08-07T15:33:29.720" Title="Is there a way to connect an external display to a Nintendo DS/DSi/DSXL?" Tags="|nintendo-ds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7555" PostTypeId="2" ParentId="7554" CreationDate="2010-07-15T06:11:34.563" Score="4" Body="&lt;p&gt;As far as I know, there's no simple way to attach an external monitor to any kind of DS - it doesn't have a video output connector anywhere on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's possible, though, if you're willing to &lt;a href=&quot;http://home.comcast.net/~olimar/DS/jumbotron/&quot; rel=&quot;nofollow noreferrer&quot;&gt;hack it to pieces and build your own breakout device&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="568" OwnerDisplayName="Nathan Tomkins" LastActivityDate="2010-09-16T07:14:52.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7557" PostTypeId="1" CreationDate="2010-09-16T09:53:39.190" Score="7" ViewCount="1770" Body="&lt;p&gt;I've butchered several kitten. There are no corpses to bury (I think, they all converted into skulls and skin). So I don't need anymore of listing them in Unit list. I'm using DF2010.&lt;/p&gt;&#xA;" OwnerUserId="3229" LastEditorUserId="121" LastEditDate="2010-09-16T12:14:00.513" LastActivityDate="2012-06-09T02:09:58.120" Title="How to remove &quot;Deceased&quot; entries from units list?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7558" PostTypeId="1" CreationDate="2010-09-16T10:01:17.877" Score="6" ViewCount="62798" Body="&lt;p&gt;I want to play 'left 4 dead 2' pc game through third person view. Can I change the view by altering any settings?&lt;/p&gt;&#xA;" OwnerUserId="3518" LastEditorUserId="19827" LastEditDate="2014-04-30T09:17:26.277" LastActivityDate="2014-04-30T09:17:26.277" Title="Can you play L4D in 3rd person?" Tags="|left-4-dead-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7559" PostTypeId="2" ParentId="7558" CreationDate="2010-09-16T10:36:03.910" Score="11" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/3273/can-you-play-alien-swarm-in-1st-person/3275#3275&quot;&gt;This answer&lt;/a&gt; also works in L4D2, just it's the other way round.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Open this folder: &lt;pre&gt;%PROGRAMFILES%\Steam\SteamApps\common\left 4 dead 2\left4dead2\cfg\&lt;/pre&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Create a file &lt;code&gt;autoexec.cfg&lt;/code&gt; with the following contents:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;alias fps &quot;firstperson;bind F7 tps&quot;&#xA;alias tps &quot;thirdpersonshoulder;bind F7 fps&quot;&#xA;bind F7 tps&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;kbd&gt;F7&lt;/kbd&gt; will now toggle between first and over-the-shoulder third person mode.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2010-09-16T23:03:04.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7561" PostTypeId="2" ParentId="7521" CreationDate="2010-09-16T11:13:01.583" Score="-2" Body="&lt;p&gt;I don't think it is technically possible to have a multiplayer game where both players use their own balance board.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I sadly can't recall where I read this (it's been a while), but I believe that internally a balance board is seen by the Wii as multiple controllers (maybe 2-3 per board). Since the Wii can only handle up to 4 controllers at a time, there aren't enough &quot;slots&quot; to support multiple balance boards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason that Punch-out can't do multiplayer with balance boards is that if the balance board takes up two controller slots, and then the Wiimote/nunchuck takes up another, that's 3 controllers for one player.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-09-16T11:13:01.583" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7562" PostTypeId="2" ParentId="7330" CreationDate="2010-09-16T11:22:06.197" Score="2" Body="&lt;p&gt;So based on my experience I dont' think steam overlay works with the game, however you can get the ability to alt-tab if you disable fullscreen.  This also lets you watch the opening cinematic if it's just coming up as a black screen for you.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-09-16T11:22:06.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7563" PostTypeId="2" ParentId="7521" CreationDate="2010-09-16T11:37:49.473" Score="6" Body="&lt;p&gt;There are currently no games supporting multiple Balance boards, and I don't expect there to be any, if only for the price of the devices, and the amount of space needed for such a setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All current games supporting multiplayer with a single balanceboard do so in a hot-seat style. (or should I say hot-board)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically, for as far as I can see, the Wii itself is perfectly capable of supporting multiple balance boards, but I don't know if this functionality is even availble for developpers&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-09-16T11:37:49.473" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7564" PostTypeId="2" ParentId="7557" CreationDate="2010-09-16T13:20:02.150" Score="1" Body="&lt;p&gt;While you can't remove them with just normal Dwarf Fortress. I did some research, and I hear that &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=59056.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Runesmith&lt;/a&gt; might be able to. I've never used it personally. Page Up/Page Down are good enough for me.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-09-16T13:20:02.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7565" PostTypeId="2" ParentId="7558" CreationDate="2010-09-16T13:34:09.077" Score="1" Body="&lt;p&gt;You can do this by key bindings.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;While in game, open up the console by pressing the backtick key (`). You have to enable the Developer Console first to do this. It's found under the Keyboard options.&lt;/li&gt;&#xA;&lt;li&gt;Type bind X thirdpersonshoulder.&lt;/li&gt;&#xA;&lt;li&gt;Hit return and close the close the console.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now by pressing X your perspective should change, respectively. You can use any key for that matter, not just X. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do take note that some sound effects might sound different, or not at all (for example, Shotguns).&lt;/p&gt;&#xA;" OwnerUserId="172" LastEditorUserId="14" LastEditDate="2010-09-17T00:13:27.390" LastActivityDate="2010-09-17T00:13:27.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7566" PostTypeId="1" AcceptedAnswerId="7567" CreationDate="2010-09-16T14:08:09.897" Score="3" ViewCount="917" Body="&lt;p&gt;Took this with my phone hence it's not pixel accurate like a screen shot would be but you can see what I was seeing, I had been watching a Replay and switched my Textures graphics level then went and joined a 2v2 only to find my creep was looking kind of interesting... what the heck? Next game it went away, strange though! Is there any where I can report bugs? Anyone ever had this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;EDIT: Also can anyone tell me where in the game they've seen this texture used possibly? My brother thought it might be the Protoss warp prism field or something.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Creepy creep is creepy...&#xA;&lt;img src=&quot;https://i.stack.imgur.com/fGPQc.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="2659" LastEditDate="2010-09-17T00:54:11.143" LastActivityDate="2010-09-17T15:58:05.427" Title="Where can I report SC2 bugs to Blizzard? (also, check out this wild creep glitch)" Tags="|starcraft-2|technical-issues|" AnswerCount="2" CommentCount="8" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7567" PostTypeId="2" ParentId="7566" CreationDate="2010-09-16T14:20:31.407" Score="5" Body="&lt;p&gt;You can use the bug report forums: &lt;a href=&quot;http://forums.battle.net/board.html?forumId=2549861&amp;amp;sid=5000&quot; rel=&quot;nofollow noreferrer&quot;&gt;US forum&lt;/a&gt;, &lt;a href=&quot;http://forums.battle.net/board.html?forumId=25458886&amp;amp;sid=5010&quot; rel=&quot;nofollow noreferrer&quot;&gt;EU forum&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-16T14:20:31.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7568" PostTypeId="1" AcceptedAnswerId="7581" CreationDate="2010-09-16T14:53:22.037" Score="16" ViewCount="27847" Body="&lt;p&gt;Question basically states it. I have a lot of problems beating Terran when they either do MMM(Marine Maurader Medivac) with tanks or even just marines and tanks. Tried banelings and infestors, and quite a lot of other strategies so any help would be awesome&lt;/p&gt;&#xA;" OwnerUserId="2722" LastEditorUserId="11290" LastEditDate="2011-07-28T15:23:10.507" LastActivityDate="2012-06-15T12:05:44.647" Title="How do I beat Terran as Zerg when they do MMM with tanks?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7569" PostTypeId="2" ParentId="6631" CreationDate="2010-09-16T15:08:21.887" Score="9" Body="&lt;p&gt;Replenishing units is not affected by region at all. The &lt;em&gt;only&lt;/em&gt; restriction is if you have the cash to replenish that unit, and you may replenish as many as you want per turn. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cost is affected by the number of troops that have been lost, where the total cost is the cost per troop for that unit multiplied by the number of lost troops. No matter where the troops are, the new recruits will show up &lt;strong&gt;two turns later&lt;/strong&gt;. If some troops were lost in the meantime, the unit will still be replenished by the amount of troops that you paid for.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-09-16T15:08:21.887" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7570" PostTypeId="2" ParentId="7525" CreationDate="2010-09-16T15:40:40.330" Score="0" Body="&lt;p&gt;There might be a legitimate concern over latency.  I know the Internet is pretty international, but the simple fact is if I'm in Alberta, my average latency relative to someone in Texas will generally be shorter than my latency relative to someone in South Africa.&lt;/p&gt;&#xA;" OwnerUserId="3525" LastActivityDate="2010-09-16T15:40:40.330" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7571" PostTypeId="2" ParentId="7568" CreationDate="2010-09-16T15:53:17.377" Score="1" Body="&lt;p&gt;You can watch &lt;a href=&quot;http://www.youtube.com/watch?v=bGQnnMvlAPQ&amp;amp;feature=channel&quot; rel=&quot;nofollow noreferrer&quot;&gt;this replay&lt;/a&gt;. Its really very exciting and shows how hard it is to beat this type of terran play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg was able to win only after creating some Brood Lords&lt;/p&gt;&#xA;" OwnerUserId="3441" LastActivityDate="2010-09-16T15:53:17.377" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7572" PostTypeId="2" ParentId="7525" CreationDate="2010-09-16T16:01:52.843" Score="-1" Body="&lt;p&gt;&lt;strong&gt;Why is StarCraft 2 divided by regions?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard/Activision decided so and for the moment, you cannot do anything about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I love to get all my stuff [...] in English&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could try to persuade Blizzard/Activision to add the English language to your region. It might actually be easier than opening the regions since the English version is already available in other regions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I bought Starcraft 2 in France and got a French version, but I was able to download an English version from the European Battle.Net server.&lt;/p&gt;&#xA;" OwnerUserId="124" LastActivityDate="2010-09-16T16:01:52.843" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7573" PostTypeId="1" AcceptedAnswerId="7578" CreationDate="2010-09-16T16:06:16.867" Score="7" ViewCount="2854" Body="&lt;p&gt;When starting the game, I found myself in town standing in front of a panel with a shovel attached.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to take the shovel but the game tries to get the panel and tells me it is impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to take the shovel? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having already played Monkey Island 2 (a long time ago), I remember that the shovel might be useful.&lt;/p&gt;&#xA;" OwnerUserId="124" LastEditorUserId="816" LastEditDate="2010-09-16T16:23:07.470" LastActivityDate="2014-01-03T03:04:14.500" Title="How can I get the shovel in Monkey Island 2" Tags="|monkey-island-2-lechucks-revenge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7574" PostTypeId="2" ParentId="7568" CreationDate="2010-09-16T16:13:27.720" Score="0" Body="&lt;p&gt;I've had troubles with this too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I've had a lot of success by diversifying my unit composition.  The Terran is using multiple unit types, and so you must too to defend against this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're using 4 unit types here, and you will probably need as many.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a big bio-ball of ling/baneling/roach/mutalisk will be able to hold up against an MMMT group.  Roaches to soak up the damage to allow the lings/banelings get close.  Mutas to pick off the tanks and medvacs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And actually, you can probably defend it will if you pick any combination of 4 Zerg types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like say, Hydra/Roach/Baneling/Ling...etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You mentioned that you're using infestors... fungal growth + a nice unit comoposition will really turn the tide. Also, if you have more than 1 infestor, you can spam infested terrans during the engagement.  Infested terrans are like a +2 unstimmed marine.&lt;/p&gt;&#xA;" OwnerUserId="3006" LastActivityDate="2010-09-16T16:13:27.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7577" PostTypeId="2" ParentId="7273" CreationDate="2010-09-16T17:06:52.637" Score="0" Body="&lt;p&gt;Aren't the maps sorted by their current usage through Battle.Net? Thought that I lastly have seen that they are sorted like &quot;currently most played&quot;. Maybe this is why your order is different to the day before?&lt;/p&gt;&#xA;" OwnerUserId="3506" LastActivityDate="2010-09-16T17:06:52.637" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7578" PostTypeId="2" ParentId="7573" CreationDate="2010-09-16T17:09:01.780" Score="5" Body="&lt;p&gt;Don't pick up the shovel, the sign is surely too heavy. Pick up the sign instead.  It will get you the shovel. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do that either before or after encountering Largo. He won't take the shovel away from you.&lt;/p&gt;&#xA;" OwnerUserId="1743" LastEditorUserId="3437" LastEditDate="2014-01-03T03:04:14.500" LastActivityDate="2014-01-03T03:04:14.500" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7579" PostTypeId="2" ParentId="6521" CreationDate="2010-09-16T17:10:28.200" Score="9" Body="&lt;p&gt;What you ask for is difficult to pin down because there is a lot of variation based on player choice. For example here's a quick and dirty chart I came up with just for House Hlaalu. Note: the values listed are the maximum values (assuming the wiki is accurate) you can earn for completing that quest. Many quests award multiple items. The values listed are the sum of all the monetary value of the items you'd receive.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Quest                        Gold  Item(s)  Faction Rep  World Rep&#xA;Disguise                     500   150      5&#xA;Alchemical Formulas                         5&#xA;Egg Mine                     1500           10&#xA;Guar Hide Squeeze            1000           5&#xA;Delivery for Bivale Teneran  500   180      5&#xA;The Death of Ralen Hlaalo    1000           10           1&#xA;Epony Trade                  1000  53600    10           2&#xA;Bank Courier                 50             5&#xA;Murudius Flaeus's Debt       543&#xA;Escort Tarvyn Faren          500            5   &#xA;Telvanni at Odirniran        1000           10           1&#xA;Exterminator                 1000           10&#xA;Ashlander Ebony              1000           5            1&#xA;The Shipwreck 'Prelude'      500&#xA;Guard Ralen Tilvur           1000           5            1&#xA;An Admiring Sponsor&#xA;Sealed Orders                500            5&#xA;The Caldera Spy              1000   580     10           1&#xA;Erroneous Documents                 2332    5&#xA;Rent and Taxes               400            5            1&#xA;Shipment of Ebony            500    79&#xA;Velfred the Outlaw           1000&#xA;Kill Banden Indarys          1000           10           1&#xA;Bero's Support                              15&#xA;Kill Reynel Uvirith          1000           10           1&#xA;Literacy Campaign                           5&#xA;The Twin Lamps                              5            1&#xA;Free Hides-His-Foot                         5            1&#xA;Control the Ordinators                      10           8&#xA;Dealing with Orvas Dren                                  1&#xA;Stronghold                                               1&#xA;Totals                       16493  56921   175          22&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1951" LastActivityDate="2010-09-16T17:10:28.200" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7581" PostTypeId="2" ParentId="7568" CreationDate="2010-09-16T18:01:17.607" Score="22" Body="&lt;p&gt;So the first problem you have is that these are the units you've listed: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Marine&lt;/li&gt;&#xA;&lt;li&gt;Marauder&lt;/li&gt;&#xA;&lt;li&gt;Medivac&lt;/li&gt;&#xA;&lt;li&gt;Siege Tank&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If I were to present a different list of units you might say Zerg is unbeatable:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ultralisk&lt;/li&gt;&#xA;&lt;li&gt;Corruptor&lt;/li&gt;&#xA;&lt;li&gt;Crackling&lt;/li&gt;&#xA;&lt;li&gt;Broodlord&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So instead of trying to deal with &lt;em&gt;everything&lt;/em&gt; a Terran player might do, let's break BioMech down into stages and look at what you can do at each stage.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;3 Rax&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;BioMech usually starts as a 3 Rax opening (though it can starts a &lt;a href=&quot;https://gaming.stackexchange.com/questions/6222/&quot;&gt;5 Rax Reapers&lt;/a&gt;, or Early Hellion Harassment).  So your early game should largely be based around dealing with Marine/Marauder forces.  There are a number of good strategies to dealing with MM, but the most effective is usually Banelings.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Banelings do a very heavy amount of splash damage and since MM tend to &lt;code&gt;ball&lt;/code&gt; to form the best fighting force, Banelings are very effective against them.  I've discussed Baneling use &lt;a href=&quot;https://gaming.stackexchange.com/questions/6212/how-do-i-properly-use-banelings-both-before-and-after-burrow-baneling-speed/6214#6214&quot;&gt;at length&lt;/a&gt;, but even with them you'll need something to back up your Banelings.  Usually this means Roaches or Speedlings.  As Banelings will destroy most of his force you're using these troops to mop up and possibly go on the offensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, if you want to skip Banelings and go for early Lair, a Hydra/Speedling force can be every effective if you can flank.  This usually involved engaging at a choke (where your Hydra have better surface area) and running Speedlings around the back of his troops to prevent escape.  Good Terran players have a &quot;feel&quot; for the timing on a Marauder reload and can usually micro Marauders without any damage loss.  This is why its so important to get the Speedlings behind the MM Ball.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;MMM&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The natural progression of 3 Rax is into MMM.  The reason for this is that Stim is a very dangerous tool and if your opponent forces you to Stim at the wrong time, that's a good chunk of HP missing (especially from the high dps Marines).  Medivac's largely deal with this problem and increase the effectiveness of Stim.  Since Stim is so powerful you'll almost immediately feel when this is happening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You deal with an MMM much the way you deal with an MM force, there is little difference here.  It does become worth starting to get Roaches as a meat shield, and I cannot overstate how effective Infestors can be at this stage.  Infestors not only do heavy damage to bunched units, but will also prevent his Stimmed army from getting away from your slower Roach/Hydra.  The other thing to watch for is try to engage on creep.  Since he'll be using Stim more liberally, you don't want your units getting kited.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Early Tank&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;If your opponent sees a lot of Banelings he may instead go early Siege Tanks instead of Medivacs.  If you force your opponent to do this, there is a good chance you can pull out a win.  Since this is the time he's largely switching from 1 base to 2 base his production won't be in place to support a MMTank build.  As a result he's going to cut production on &lt;em&gt;something&lt;/em&gt;, usually Marauders.  Depending on what this &lt;em&gt;something&lt;/em&gt; is, you can exploit this for a much easier win.  If he cuts production on Marauders, then you can flood him with Roaches.  If he cuts Marines, Speedlings or Doom Drops will spell the end for him (as his army will be tiny).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early Tanks are usually a knee jerk reaction to damage by Banelings.  As a result, about 75% of the time you should be able to roll him as his strategy will be in disarray.  The remaining 25%, stay calm, scout him, and look for what you can exploit.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;BioMech&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Eventually he'll transition from &lt;strong&gt;Early Tank&lt;/strong&gt; or &lt;strong&gt;MMM&lt;/strong&gt; into BioMech.  By now you're getting into late game and will have Tier 3 units at your disposal. If you're playing well you should be sitting on 4 Bases to his 2, and this will be a piece of cake.  Since you asked this question I'm guessing you're not playing well at this point, which usually means 3 bases to his 2.  If you find yourself in a situation of 2 of your bases to 2/3 of his, you need to seriously reconsider &lt;a href=&quot;https://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control/6733#6733&quot;&gt;when to expand&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point you want to start transitioning into your end game strategy.  Usually this means: Ultralisk/Crackling, or Corruptor/Broodlord/Roach, or some combination of end game units.  The &lt;strong&gt;end game&lt;/strong&gt; part is key.  If you find yourself against a large MMM ball supported by Tanks and you're still running around with Baneling/Roach, you've essentially forgotten to tech while your opponent hasn't.  To this end: Siege Tanks die quickly to Ultras, BioMech has a lot of trouble with Broodlords, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if he rushes BioMech and cuts production of his army, there is a chance you could see 1-2 Tanks/1-2 Medivac/A handful of Marines.  This means he's overspent on Tech and you can exploit this for victory.  In a situation like this, I can not over state the effectiveness of Speedling/Baneling.  If you get those Banelings in there it'll clean his Marines, and your Speedlings will mop up.  Since his teching means he doesn't have a ton of Infantry building structures (and other units take much longer to build), you should be able to get your Speedlings from the battle, into his mineral line &lt;strong&gt;VERY&lt;/strong&gt; quickly.  A 1:1:1 opening can be effective against Zerg, but if he's using it to go BioMech he's throwing that effectiveness away (as opposed to going Viking/Hellion harass).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, &lt;em&gt;No man can do all things&lt;/em&gt; so don't worry so much about how to counter A,B,C,D and worry more about, how do I use what I have to deal with what he has.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2010-09-16T18:01:17.607" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="7582" PostTypeId="2" ParentId="7568" CreationDate="2010-09-16T18:03:54.980" Score="2" Body="&lt;p&gt;Banelings are great early on against marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vs Marine and Tanks it is very easy. Make a ton of zerglings WITH SPEED (zerglings without speed are worthless). Morph a few into banelings. How many exactly depends on the size of your opponents army. Be sure to have a few zerglings left to surround tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would first send the lings, closely followed by the banelings so the first soak up the first tank hits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another strategy vs marines with very few tanks would be roaches. Roaches totally own marines. If you can manage to have enough to survive a few tank hits then you should be ok.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your opponent has marauders then it gets more complicated. My main strategy against this is to mass roaches and zerglings enough so that I can expand and keep myself safe. Meanwhile, I transition to ultralisks. Ultralisks can't be slowed by the marauders so they will totaly chew MMM while your roaches/zerglings get to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some players will try to go infestors to deal with the bio ball by using fungal growth (units cannot move + dmg over time). While this usually works versus Marine/Marauder, a large number of medivacs will kinda counter this. It might not be instant win with fungal growth but it is definately a good addition to roaches/zerglings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some things you should not make (can win but are more risky):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mutalisks since marines are cheap and counter them well. Thors are a total show stopper too.&lt;br&gt;&#xA;Single unit army. Like roaches only or hydras only&lt;br&gt;&#xA;Forget to upgrade. Zerglings without Metabolic Boost are nearly worthless. Roaches without speed are crawling when not on creep.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="1965" LastEditDate="2010-09-16T18:09:27.260" LastActivityDate="2010-09-16T18:09:27.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7583" PostTypeId="2" ParentId="7525" CreationDate="2010-09-16T18:18:29.657" Score="0" Body="&lt;p&gt;The reasons invoked by Activision are absolute garbage. In SC1 we could simply reconnect to a different server OF YOUR CHOICE. The real reason is that your account is tied to a specific server. If you have a bro/sis, you need another account and you need to buy another copy. It all boils down to milking your fanbase for more money.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-09-16T18:18:29.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7584" PostTypeId="1" AcceptedAnswerId="7585" CreationDate="2010-09-16T18:33:33.117" Score="3" ViewCount="3332" Body="&lt;p&gt;To me the most annoying thing is that the game doesn't respect the simplest UI gesture: scrolling up/down with the wheel in dialogs; only the &lt;kbd&gt;PgUp&lt;/kbd&gt; and &lt;kbd&gt;PgDn&lt;/kbd&gt; keys work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to get it working?&lt;/p&gt;&#xA;" OwnerUserId="284" LastEditorUserId="284" LastEditDate="2010-09-18T07:49:29.887" LastActivityDate="2010-09-18T07:49:29.887" Title="Borderlands: How can I get mouse wheel scrolling to work in game dialogs?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7585" PostTypeId="2" ParentId="7584" CreationDate="2010-09-16T18:36:16.480" Score="3" Body="&lt;p&gt;One workaround I found:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using a Razer DeathAdder mouse and I've the software driver installed. This lets me define various mouse profiles and also lets me remap certain keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is what I did: used one of my unused profiles, mapping &lt;strong&gt;mouse wheel up&lt;/strong&gt; to &lt;kbd&gt;PgUp&lt;/kbd&gt; and &lt;strong&gt;mouse wheel down&lt;/strong&gt; to &lt;kbd&gt;PgDn&lt;/kbd&gt; and changed the in game mappings accordingly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I can use the wheel in-game for switching weapons &lt;em&gt;and&lt;/em&gt; in the UI dialogs.&lt;/p&gt;&#xA;" OwnerUserId="284" LastEditorUserId="816" LastEditDate="2010-09-16T18:43:08.857" LastActivityDate="2010-09-16T18:43:08.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7586" PostTypeId="2" ParentId="7584" CreationDate="2010-09-16T19:00:08.467" Score="2" Body="&lt;p&gt;You can bind mouse-up/down to PgUp/Down (for individual programs) with &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AutoHotKey&lt;/a&gt;, but it requires a bit of scripting (I'm afraid I can't help you with that).&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-16T19:00:08.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7587" PostTypeId="5" CreationDate="2010-09-16T19:25:21.820" Score="0" Body="&lt;p&gt;The gaming community has its own unique set of jargon, often taken as loan words or from popular games. &lt;a href=&quot;/questions/tagged/terminology&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;terminology&amp;#39;&quot; rel=&quot;tag&quot;&gt;terminology&lt;/a&gt; is used for identifying and explaining unique terminology present in many games.&lt;/p&gt;&#xA;&lt;p&gt;This tag is for questions such as:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/338610/&quot;&gt;What does the term 'Spot Healing' mean in World of Warcraft?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/18903/what-is-kiting&quot;&gt;What is kiting?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/289200/what-does-game-of-the-year-actually-mean&quot;&gt;What does “Game of the Year” actually mean?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/239573/what-is-the-word-for-when-players-give-all-high-level-advantages-to-lvl-1-player&quot;&gt;What is the word for when players give all high level advantages to lvl 1 players?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/187895/what-do-people-call-spamming-saves-nowadays&quot;&gt;What do people call spamming saves nowadays?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/21543/what-genre-of-video-game-does-diablo-belong-to&quot;&gt;What genre of video game does Diablo belong to?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;While you can ask about multiple related terms in one question, do note that knowledge-repository style questions (those which seek to cover 'all' terms e.g. &lt;a href=&quot;https://gaming.stackexchange.com/questions/32299/what-do-those-abbreviations-mean-in-league-of-legends&quot;&gt;What do those abbreviations mean in League of Legends?&lt;/a&gt;) may be considered 'too broad' and are likely to be closed. Try to limit your question only to the term or terms that you specifically need help with.&lt;/p&gt;&#xA;&lt;h3&gt;Related Arqade Meta posts&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://gaming.meta.stackexchange.com/questions/11467/do-we-want-to-support-is-there-a-term-for-x-questions&quot;&gt;Do we want to support &amp;quot;Is there a term for x&amp;quot; questions?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://gaming.meta.stackexchange.com/questions/15942/do-we-want-to-change-our-policy-on-is-there-a-term-for-x-questions&quot;&gt;Do we want to change our policy on &amp;quot;Is There a Term for X?&amp;quot; questions?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Other resources&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wiktionary.org/wiki/Category:en:Video_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiktionary Video game category&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Category:Video_game_terminology&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia Video game terminology category&lt;/a&gt; (Wiktionary &amp;amp; Wikipedia talk mainly about the broadest terms, you are not likely to find game-specific terms)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="4797" LastEditDate="2021-08-18T03:35:29.877" LastActivityDate="2021-08-18T03:35:29.877" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="7588" PostTypeId="4" CreationDate="2010-09-16T19:25:21.820" Score="0" Body="For questions that ask what a gaming-specific term means, or what the terminology is for a gaming-specific concept." OwnerUserId="102" LastEditorUserId="8350" LastEditDate="2021-08-18T12:23:33.773" LastActivityDate="2021-08-18T12:23:33.773" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="7589" PostTypeId="2" ParentId="7566" CreationDate="2010-09-16T19:35:54.590" Score="0" Body="&lt;p&gt;I have not seen that particular bug, but it is a common enough type of glitch. Basically one texture is replaced for another. I have seen it happen in several games, often when playing on an older machine, a PC with a weaker graphics card, or when overloading a processor with lots of alt-tabbing etc. I am not sure if this happens due to some memory getting mixed up, the graphics card getting overworked, or due to a genuine bug in the program.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see similar examples in the post &lt;a href=&quot;http://wow.joystiq.com/2008/04/18/around-azeroth-glitchstravaganza/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glitchstravaganza&lt;/a&gt; at WoW.com. For example here is the WoW selection screen with messed-up textures:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YxeB0.jpg&quot; alt=&quot;Glitch image&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the question of where that texture is from, I remember seeing it in one of the multiplayer maps. I forget which one, but if you have burning curiosity, you can play around in the map editor.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-09-16T19:35:54.590" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7590" PostTypeId="2" ParentId="4065" CreationDate="2010-09-16T20:26:49.457" Score="0" Body="&lt;p&gt;He's talking about the credits you spend on upgrades. You earn them for completing missions and from completing certain bonus mission objectives. The exception is the Protoss missions, but those grant extra research to offset that.&lt;/p&gt;&#xA;" OwnerUserId="1920" LastActivityDate="2010-09-16T20:26:49.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7591" PostTypeId="2" ParentId="5418" CreationDate="2010-09-16T20:30:52.827" Score="-1" Body="&lt;p&gt;Because it looks cooler to not have the UI in the way. But if you're playing to win, turn them on.&lt;/p&gt;&#xA;" OwnerUserId="1920" LastActivityDate="2010-09-16T20:30:52.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7592" PostTypeId="2" ParentId="7485" CreationDate="2010-09-16T21:33:01.883" Score="2" Body="&lt;p&gt;Advantages of Gateways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ability to queue units&lt;/li&gt;&#xA;&lt;li&gt;If they are bound to a hotkey, units can be created without mouse clicks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Advantages of Warpgates:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ability to create units anywhere a pylon exists. If someone backdoors you with a nydus worm, you can warp in units to deal with the threat. If you have a forward pylon, you can instantly reinforce the front line.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="908" LastActivityDate="2010-09-16T21:33:01.883" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7593" PostTypeId="2" ParentId="7527" CreationDate="2010-09-16T22:23:10.510" Score="2" Body="&lt;p&gt;Depends on the full configuration of your computer and the settings on which you want to play GTA IV. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The results in the two sites differ because both benchmarks use different settings, the one at Tom's Hardware uses:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;1280x1024 (Medium settings, Vsync off)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;while the one on behardware:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Once again all the settings were&#xA;  pushed to a maximum, with the&#xA;  exception of the textures so as not to&#xA;  exceed available video memory, all at&#xA;  a res of 800x600.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I think any of the two family of processors can handle the game and the final recommendation is conditioned by what type of gamer are you and what type of budget do you have.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are an avid gamer then the i5&#xA;is your partner, this processor will&#xA;run games smoothly for years to come.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you have a tight budget and are&#xA;not so keen on spending your time&#xA;gaming then the i3 is for you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It's up to you what you choose, but with medium settings both processor hold. Also as an additional information GTA IV is one of the games that is not highly optimized so any excessive use of settings will severely punish your FPS see behardware benchmark.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-16T22:23:10.510" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7594" PostTypeId="1" AcceptedAnswerId="7606" CreationDate="2010-09-17T00:04:09.560" Score="6" ViewCount="193" Body="&lt;p&gt;In Goblin Camp, can doors be locked at all?  Some Minotaurs just seemed to take the first door to my camp without any hesitance.  Might this be by design or can I actually seal my camp using doors?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-17T11:44:11.207" Title="Sealing off your camp in Goblin Camp" Tags="|goblin-camp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7595" PostTypeId="2" ParentId="7517" CreationDate="2010-09-17T01:07:07.997" Score="22" Body="&lt;p&gt;As mentioned by Ivo Flipse, Day9 has done a few casts of inexperienced players. These are the ones I could dig up (a couple casts were during the beta, so some things may be out of date, but the main ideas are still there):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/3633887&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #115 - A Fun 2v2 of My Housemates&lt;/a&gt;&lt;br&gt;&#xA;Let's take a break from the usual analysis to admire the beauty of Starcraft 2: the game can create epic matches between players of all skill levels. In #115, we get the chance to watch a game between players I live with! I got the chance to see this game happen live, and it was quite a treat to see :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.blip.tv/file/3651794/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #121 - Plugging Leaks in Silver Level Play&lt;/a&gt;&lt;br&gt;&#xA;In this episode, we examine a silver and gold level players to point out some classic leaks of inexperienced regulars. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/3816257&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #146 - Gold Level 2v2 Analysis&lt;/a&gt;&lt;br&gt;&#xA;For anyone looking for silver and gold level 2v2 strategy, this is a must watch. I look at a replay from some very average players and discuss general strategy for 2v2 play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/3991475&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #163 - Gold Level: Fixing the Little Things&lt;/a&gt;&lt;br&gt;&#xA;In this episode, we take another look at Gold and Platinum level play and how to really improve, what to think about during the game, how to watch your own replays to improve, and other basic topics to help you be a better gamer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.blip.tv/file/3996172/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #164 - Low Level Reps - In-game Decision Making&lt;/a&gt;&lt;br&gt;&#xA;This time, we examine the importance of going into a game with a plan, especially for lower level players. We talk about a players starting plan, we see how it does and look at how to change your plan in the middle of the game when it's necessary. We also really look at the little things that are important that non-diamond players often forget. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/4321552&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #208 - Live coaching with djWHEAT&lt;/a&gt; &lt;em&gt;(this one is very interesting)&lt;/em&gt;&lt;br&gt;&#xA;We'll be doing a live coaching session w/ DJWheat direct from Phoenix Arizona where we'll help try to find some of Wheat's leaks and point out how to be thinking during a ladder match.&lt;/p&gt;&#xA;" OwnerUserId="99" LastEditorUserId="99" LastEditDate="2016-04-11T21:36:50.197" LastActivityDate="2016-04-11T21:36:50.197" CommentCount="5" CommunityOwnedDate="2016-04-11T21:36:50.197" ContentLicense="CC BY-SA 3.0" />
  <row Id="7596" PostTypeId="2" ParentId="7458" CreationDate="2010-09-17T01:37:25.297" Score="2" Body="&lt;p&gt;Your assumptions about honor are not quite correct. All the objective-based bonus honor is awarded to the entire faction - for destroying towers, defeating the general, etc. And no honor is awarded at all for doing damage or healing (on their own). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But honor awarded for honorable kills is different - it's split evenly among people within a certain range of the kill. (If the people were not all group members it would be split unevenly, but since everyone in the battleground is grouped this doesn't come into play.) This is fairly easy to confirm; if you stand near a heated battle you'll see small honor awards rolling in, and if you stay in the entrance tunnel you won't. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The range seems to be generous - this is why it used to be somewhat fashionable for people to farm honor by staying at the blacksmith in Arathi Basin. Not only would they get a defender's buff that increases honor, but by staying in the center of the map they would be within range of most kills that occur at the other nodes. (The range for receiving HK credit is not long enough to reach from the lumber mill to the gold mine, or the stables to the farm.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And since HK awards are the only honor in battlegrounds that isn't awarded to everyone (except for the daily bonus), I'd say the answer to your question is probably that the people at the top of the honor list have been actively maximizing their HKs - by staying within range of the heaviest fighting, and by staying alive as much as possible. (For example, defending a bottleneck is a good way to do this.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it's worth noting that in AV it's quite common for people to come and go during a match, so at the end of any round there will always be a fair honor gap between people who were present at the start of the match and everyone else - even people who join only a minute or two late will often miss the bonus awarded for killing the faction captain.&lt;/p&gt;&#xA;" OwnerUserId="3534" LastEditorUserId="3534" LastEditDate="2010-09-17T03:19:07.553" LastActivityDate="2010-09-17T03:19:07.553" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7598" PostTypeId="1" AcceptedAnswerId="7599" CreationDate="2010-09-17T03:33:58.030" Score="4" ViewCount="1618" Body="&lt;p&gt;Is there a way to issue orders to allied AI players in custom games of Starcraft 2...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="3610" LastEditDate="2012-06-08T12:49:21.830" LastActivityDate="2012-06-08T12:49:21.830" Title="Starcraft 2: Issuing orders to custom game AI" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7599" PostTypeId="2" ParentId="7598" CreationDate="2010-09-17T04:09:02.733" Score="2" Body="&lt;p&gt;It's not possible to issue orders to a stock AI, but you can customize the AI on a particular map to respond to certain behaviors, i.e. if I move my SCV to location X, start attacking the player in the North East start position. Is that what you mean?&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2010-09-17T04:09:02.733" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7600" PostTypeId="1" AcceptedAnswerId="7916" CreationDate="2010-09-17T06:37:59.453" Score="27" ViewCount="13550" Body="&lt;p&gt;Is there a hotkey sequence to send minerals or gas to your ally? Alternatively is there a way to bind hotkeys to the action?&lt;/p&gt;&#xA;" OwnerUserId="2351" LastEditorUserId="11290" LastEditDate="2011-08-02T13:57:41.157" LastActivityDate="2020-08-24T06:58:49.307" Title="Is there a hotkey sequence to send minerals or gas to your ally?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7601" PostTypeId="2" ParentId="7598" CreationDate="2010-09-17T06:53:12.537" Score="1" Body="&lt;p&gt;That is not possible and i do not know if it will be in the future. This is one of the things that makes the achievements with AI allies harder than they should be. The only way to actually coordinate your attacks with the AI is to wait for their attack and help them or attack somewhere else and use them as distraction.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-09-17T06:53:12.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7602" PostTypeId="1" AcceptedAnswerId="7649" CreationDate="2010-09-17T07:11:50.790" Score="3" ViewCount="315" Body="&lt;p&gt;Anyone got these achievements for all difficulties? As the title says, what is the best way to defeat an AI in under five minutes?&lt;/p&gt;&#xA;" OwnerUserId="2819" LastEditorUserId="9752" LastEditDate="2012-01-04T20:07:57.733" LastActivityDate="2012-01-04T20:07:57.733" Title="What is the best way to get the x Blitz achievements?" Tags="|starcraft-2|achievements|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7603" PostTypeId="2" ParentId="7602" CreationDate="2010-09-17T07:40:37.430" Score="2" Body="&lt;p&gt;Yeah. I got it on insane, ZvT (i was playing zerg). An early pool and then zergling rush should do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When i got into the Terran base, there was an scv building a barracks. Killed that SCV, and the AI gave up. 8-D&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-09-17T07:40:37.430" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7605" PostTypeId="1" AcceptedAnswerId="7608" CreationDate="2010-09-17T11:03:08.577" Score="8" ViewCount="1145" Body="&lt;p&gt;I'm playing in DF2010 for 3 or 4 days. Read a lot at DF's wiki. Now I'm prepairing for the 1st attackers. I'm gonna build a tower with underground way to it. So I need to understad clearly, how to build walls.&lt;/p&gt;&#xA;&lt;p&gt;Sometimes I need to build wall inside my fortress. But I still don't get meaning of all the icons. &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Tilesets&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/Tilesets&lt;/a&gt; hadn't help a much. Now I'm very confused of these three of them. They all are in places, where I wanted to build walls.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rFsJC.png&quot; alt=&quot;alt text&quot; /&gt; — &lt;img src=&quot;https://i.stack.imgur.com/zIN1d.png&quot; alt=&quot;alt text&quot; /&gt; — seems to be the constructed normal wall from shale (the only stone I have now)&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oEkIX.png&quot; alt=&quot;alt text&quot; /&gt; — &lt;img src=&quot;https://i.stack.imgur.com/o2a2c.png&quot; alt=&quot;alt text&quot; /&gt; — but what are these? if they are unfinished yet walls, why do they have different view, and why &lt;code&gt;Pillar&lt;/code&gt; and &lt;code&gt;Wall&lt;/code&gt;, if they both must be walls?&lt;/p&gt;&#xA;&lt;p&gt;What are these two?&lt;/p&gt;&#xA;" OwnerUserId="3229" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-17T17:46:14.810" Title="Confused by icons while trying to build walls" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7606" PostTypeId="2" ParentId="7594" CreationDate="2010-09-17T11:44:11.207" Score="3" Body="&lt;p&gt;Nope, anything with hands can open doors, which is why you need to station your military orcs near your entrances, also since they added flying creatures, you can't be 100% safe since bees will just fly over your walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're best defence is to pause the game when you see the monsters coming, and reposition your orcs so they can deal with the threat.  As long as they're well equipped you'll be fine.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-09-17T11:44:11.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7607" PostTypeId="2" ParentId="7538" CreationDate="2010-09-17T12:26:02.557" Score="1" Body="&lt;p&gt;My xbox got a funny picture. Colors changed and it got quite fuzzy. Turned out that it was the component cable. So I got a hdmi adapter and used a hdmi cable instead. And that fixed it.&lt;/p&gt;&#xA;" OwnerDisplayName="Smetad Anarkist" LastActivityDate="2010-09-17T12:26:02.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7608" PostTypeId="2" ParentId="7605" CreationDate="2010-09-17T12:26:10.937" Score="10" Body="&lt;p&gt;The first tile you have pictured is a wall/pillar waiting to be constructed. Pending walls will have their colors inverted. The second set of tiles are completed walls. Pillar and Wall are synonyms and function the same. Pillars just happen to be where walls end. Pillar tiles will automatically become wall tiles if you extend the length of the wall.&lt;/p&gt;&#xA;" OwnerUserId="3126" LastActivityDate="2010-09-17T12:26:10.937" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7609" PostTypeId="1" AcceptedAnswerId="7628" CreationDate="2010-09-17T13:42:01.533" Score="4" ViewCount="246" Body="&lt;p&gt;Can I synthesize stuff if I'm a Gladiator?  If so, how?&lt;/p&gt;&#xA;" OwnerUserId="3541" LastEditorUserId="12937" LastEditDate="2012-06-25T11:53:43.200" LastActivityDate="2013-09-10T01:10:20.810" Title="Can Gladiators synthesize stuff?" Tags="|final-fantasy-14|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7610" PostTypeId="2" ParentId="7551" CreationDate="2010-09-17T14:18:31.173" Score="0" Body="&lt;p&gt;You could always run your console through a Tivo HD (which is only about 200) and will serve other purposes (such as Tivo)&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-09-17T14:18:31.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7611" PostTypeId="2" ParentId="7602" CreationDate="2010-09-17T14:49:03.703" Score="1" Body="&lt;p&gt;You are going to want to 6-pool.  I don't even think you need gas for this type of push, and you might not even need the Queen.  Just get those lings in there base and micro a bit to take out any marines that pop out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The A.I. will do some funky things with its drones to try to deal with the early rush, so constant ling pressure and you should be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember insane A.I. gathers 7 minerals to your 5 minerals so it is critical you hit that supply line.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-17T14:49:03.703" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7612" PostTypeId="1" AcceptedAnswerId="7616" CreationDate="2010-09-17T15:49:19.917" Score="5" ViewCount="364" Body="&lt;p&gt;In some of the release notes Bungie noted that Halo Reach will have campaign matchmaking. I'm assuming this meant you could play the campaign with other random people on Xbox Live, versus just those on your friends list. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this the case, and if so, how do I access it?&lt;/p&gt;&#xA;" OwnerUserId="93" LastEditorUserId="51318" LastEditDate="2013-10-22T18:49:26.460" LastActivityDate="2013-10-22T18:49:26.460" Title="Halo:Reach Matchmaking Campaign" Tags="|halo-reach|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7613" PostTypeId="2" ParentId="7612" CreationDate="2010-09-17T16:01:52.170" Score="0" Body="&lt;p&gt;It is just like normal multiplayer, arena, or firefight matchmaking. Sorry for the short answer, I am on business right now and will update the a detailed answer when I get back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an &lt;a href=&quot;http://www.gamespot.com/xbox360/action/haloreach/video/6273271&quot; rel=&quot;nofollow noreferrer&quot;&gt;interview&lt;/a&gt; talking about matchmaking &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;:&#xA;&lt;a href=&quot;http://multiplayerblog.mtv.com/2010/09/20/halo-reach-campaign-matchmaking-coming-in-october/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Campaign matchmaking will appear in October&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-09-21T01:43:49.857" LastActivityDate="2010-09-21T01:43:49.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7614" PostTypeId="2" ParentId="7612" CreationDate="2010-09-17T16:02:03.110" Score="3" Body="&lt;p&gt;So Reach did indeed launch &lt;strong&gt;without&lt;/strong&gt; matchmaking for the campaign.  There have been &lt;a href=&quot;http://www.co-optimus.com/article/4580/halo-reach-co-op-campaign-matchmaking-missing-coming-soon.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;rumors&lt;/a&gt; that Bungie is planning to proved that after launch, based on &lt;a href=&quot;http://www.bungie.net/News/content.aspx?type=news&amp;amp;cid=28616&quot; rel=&quot;nofollow noreferrer&quot;&gt;previously made statements&lt;/a&gt;.  However, Bungie has yet to set a date.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still do Campaign as Co-Op with your friend; you can also set your campaign (and other modes) to &lt;code&gt;open&lt;/code&gt; this allows any friends to join your game at their convenience.  Sadly, that is only friend support (unlikely Crackdown 2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is worth noting that Firefight did launch with Matchmaking (when it was introduced in  Halo:ODST it did not).  You want &lt;code&gt;Classic Firefight&lt;/code&gt; as normal is only one set.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-17T16:50:11.210" LastActivityDate="2010-09-17T16:50:11.210" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7615" PostTypeId="2" ParentId="7557" CreationDate="2010-09-17T16:03:46.713" Score="3" Body="&lt;p&gt;Without using some third-party tool that modified the game in memory, you can't. The unit list will contain everyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In recent versions (DF2012), the unit list has been split into tabs. One tab is set aside for all units which are missing/ghostly/deceased.&lt;/p&gt;&#xA;" OwnerUserId="972" LastEditorUserId="972" LastEditDate="2012-06-09T02:09:58.120" LastActivityDate="2012-06-09T02:09:58.120" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7616" PostTypeId="2" ParentId="7612" CreationDate="2010-09-17T16:23:31.373" Score="3" Body="&lt;p&gt;To add a bit about what tzenes said:&#xA;It is confirmed that Bungie plans to release the campaign matchmaking some time in the future:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;If you're looking for campaign matchmaking in Halo: Reach, sit tight. In an effort to keep your first campaign experience spoiler free, we've decided to wait for a bit before we deploy the campaign playlist. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From here: &lt;a href=&quot;http://www.bungie.net/News/content.aspx?type=news&amp;amp;cid=28616&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.bungie.net/News/content.aspx?type=news&amp;amp;cid=28616&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-09-17T16:23:31.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7617" PostTypeId="2" ParentId="6043" CreationDate="2010-09-17T16:37:42.127" Score="2" Body="&lt;p&gt;Small correction: while the other answers are right that money rates have not changed generally, there have been various cases where specific mobs had their monetary drops nerfed after changes to the level cap spoiled the balance between risk and reward. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, the original level 60 version of Onyxia originally dropped around 180 gold, but this was changed to 50 much later when she had become soloable. Similarly, the the Ghostly Philanthropists in Karazhan dropped ~12 gold when the content was current, but now drop no gold at all. This tends to happen any time outdated content becomes a target for high level players because the rewards outshine the difficulty, so the same thing could certainly have happened to the mobs the questioner is asking about.&lt;/p&gt;&#xA;" OwnerUserId="3534" LastActivityDate="2010-09-17T16:37:42.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7619" PostTypeId="1" AcceptedAnswerId="7620" CreationDate="2010-09-17T17:05:42.117" Score="16" ViewCount="6843" Body="&lt;p&gt;I'm fairly new to the game and am trying to get better as Zerg. From watching some replays of higher level players, I often see Zerg players spreading creep like crazy as fast as they can. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, what exactly are the things that creep affects? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that Zerg units walk faster on creep, but are there other benefits? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;non-Zerg walk slower&lt;/li&gt;&#xA;&lt;li&gt;Faster health regeneration for Zerg&lt;/li&gt;&#xA;&lt;li&gt;Damage bonusses for Zerg&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So can anyone shed some light?&lt;/p&gt;&#xA;" OwnerUserId="3543" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:42:17.670" LastActivityDate="2012-07-24T12:42:17.670" Title="What does creep affect?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7620" PostTypeId="2" ParentId="7619" CreationDate="2010-09-17T17:11:41.777" Score="16" Body="&lt;p&gt;Just Zerg movement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg (ground) units  move about 30% faster on creep (notable exceptions being: Queen, Hydralisk and Drones).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally Zerg can build on creep and non-Zerg structures &lt;em&gt;cannot&lt;/em&gt; be built on creep.  You can actually use an Overlord to spread creep at a number of expansions to slow down your opponent's expansion rate.  Zerg structures off creep will slowly lose life and eventually die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following units/buildings can produce creep:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hatchery&lt;/li&gt;&#xA;&lt;li&gt;Creep Tumor (built from the Queen and other Creep Tumors)&lt;/li&gt;&#xA;&lt;li&gt;Overlord (Overseers &lt;strong&gt;Cannot&lt;/strong&gt;, additionally this is temporary)&lt;/li&gt;&#xA;&lt;li&gt;Nydus Worm (the Worm, not the Network)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Creep will evaporate if left without a production source near by.  Its important to note that creep evaporates from the edge inward.  As a result, if you remove creep production in an area that is not covered by, but is surrounded by, creep production, the creep will not evaporate.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Since people asked the following units are affected by creep in different ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Queen: 170%&lt;/li&gt;&#xA;&lt;li&gt;Hydralisk: 50%&lt;/li&gt;&#xA;&lt;li&gt;Drone: 0%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-09-20T07:06:48.963" LastActivityDate="2010-09-20T07:06:48.963" CommentCount="19" ContentLicense="CC BY-SA 2.5" />
  <row Id="7621" PostTypeId="2" ParentId="7619" CreationDate="2010-09-17T17:12:47.960" Score="1" Body="&lt;p&gt;Your units move faster on creep. Additionally, buildings placed off of creep will die. Moving faster is a huge advantage, and is absolutely worth covering anywhere you need to move units quickly with creep for.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-17T17:12:47.960" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7622" PostTypeId="2" ParentId="7619" CreationDate="2010-09-17T17:20:52.397" Score="4" Body="&lt;p&gt;The one other affect of creep I know (beyond tzene's answer) is that Zerg buildings will lose health and eventually die if they are off creep. For example if a Hatchery is destroyed, the creep will start to disappear, and eventually other buildings there will die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe Spine Crawlers and Spore Crawlers lose health when they are uprooted if they are not on creep as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The buildings that can be built off creep and survive without it are Hatcheries and Nydus Worm exits (which both generate creep) and Vespene Extractors.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-09-17T17:20:52.397" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7624" PostTypeId="2" ParentId="7605" CreationDate="2010-09-17T17:46:14.810" Score="3" Body="&lt;p&gt;To address another possible point of confusion: they are referred to as &quot;Rough&quot; walls because they were built from unfinished stone (the kind of stone that's lying on the ground after you mine an area). To build &quot;Smooth&quot; walls, you need to first create blocks, as in from a mason's workshop. There is no way to smooth an already constructed rough wall. Still, there's not much functional difference between them. A smooth wall is simply of higher value than a rough wall, so your dwarves will like it better, but this is really only important when you have nobles around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an added note: you can carve fortifications into constructed walls, but you cannot engrave constructed walls.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-09-17T17:46:14.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7625" PostTypeId="1" AcceptedAnswerId="7627" CreationDate="2010-09-17T17:52:09.307" Score="6" ViewCount="1431" Body="&lt;p&gt;In reference to this &lt;a href=&quot;https://gaming.stackexchange.com/questions/7619/what-does-creep-affect&quot;&gt;question&lt;/a&gt;, which gives vision, the creep or the tumors?  Also what about dealing with elevation and creep?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2010-09-17T17:58:01.880" Title="Does creep or do creep tumors give vision?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7626" PostTypeId="2" ParentId="7266" CreationDate="2010-09-17T17:55:47.473" Score="7" Body="&lt;p&gt;No you don't, You only lose approval by not making a sale, or not buying an item from a customer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I'm not sure if it will get rid of your bonus exp per sale though, but that may be the only repercussion if that even happens.&lt;/p&gt;&#xA;" OwnerUserId="2084" LastActivityDate="2010-09-17T17:55:47.473" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7627" PostTypeId="2" ParentId="7625" CreationDate="2010-09-17T17:58:01.880" Score="5" Body="&lt;p&gt;Just the Tumors.  They act like any other building (though are invisible once built) and provide vision like any other building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot own creep so it belongs to noone and thus its impossible to know who it would provide vision to (imagine a ZvZ).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-17T17:58:01.880" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7628" PostTypeId="2" ParentId="7609" CreationDate="2010-09-17T18:00:51.303" Score="3" Body="&lt;p&gt;To synthesize you need to switch from your Gladiator profession to the Alchemist profession by taking use of the armory system, which is achievable by switching your primary weapon with an alembic.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="2121" LastEditDate="2010-09-17T18:10:05.593" LastActivityDate="2010-09-17T18:10:05.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7629" PostTypeId="1" AcceptedAnswerId="7630" CreationDate="2010-09-17T18:37:51.530" Score="21" ViewCount="5349" Body="&lt;p&gt;What is so called meta-game in StarCraft 2?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What other games have this meta-game?&lt;/p&gt;&#xA;" OwnerUserId="349" LastEditorUserId="336" LastEditDate="2012-03-25T15:29:45.000" LastActivityDate="2013-11-15T22:14:12.137" Title="What is metagame?" Tags="|terminology|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7630" PostTypeId="2" ParentId="7629" CreationDate="2010-09-17T19:04:30.067" Score="34" Body="&lt;p&gt;A &lt;a href=&quot;http://en.wikipedia.org/wiki/Metagaming&quot; rel=&quot;noreferrer&quot;&gt;metagame&lt;/a&gt; for any game is the way that the game is played.  Knowing the metagame is not just knowing the mechanics of the game, but knowing what to expect your opponent to do.  It is the relative frequency of each possible tactic, maneuver, build, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the easiest to understand examples of this is with collectible card games like Magic: The Gathering and Hearthstone: Heroes of Warcraft.  Knowing the metagame in a collectible card game is knowing what styles of decks you might come up against.  For example in Magic if your opponent plays an Island on turn one, are they attempting to lock you down, draw you out, make evasive creatures, or any variety of things blue Magic players can do?  You don't know if you don't know the metagame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In StarCraft, for a more localized example, Protoss should wall off against Zerg, but not against Protoss or Terran.  Zerg might 6-pool, and if you don't wall off then your opponent is probably going to beat you.  As Protoss continues to wall off and 6-pools continue to be ineffective, Zerg players might stop using that strategy.  As Zerg players stop 6-pooling, Protoss players might not wall off as often, making the 6-pool effective again.  You have to know the current mindset of other players to make the optimal play.  That is the metagame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The metagame is always evolving for any game, so you have to keep playing or reading about your game to keep up with the current metagame.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="559" LastEditDate="2013-11-15T22:14:12.137" LastActivityDate="2013-11-15T22:14:12.137" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7631" PostTypeId="2" ParentId="7629" CreationDate="2010-09-17T19:09:44.313" Score="11" Body="&lt;p&gt;I like the &lt;a href=&quot;http://en.wikipedia.org/wiki/Metagaming&quot; rel=&quot;noreferrer&quot;&gt;wikipedia definition&lt;/a&gt;: &quot;In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.&quot;  So, almost any game could have a meta-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to what Strix said, metagame (in a more localized sense) can also be influenced by knowledge of the other players.  Perhaps you weren't able to scout someone, but you have watched ten of their replays, and in eight of them, the player used the same strategy.  You can prepare to counter that strategy even though you haven't actually gotten any useful info in the current game.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-17T19:09:44.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7632" PostTypeId="1" AcceptedAnswerId="9666" CreationDate="2010-09-17T19:39:49.033" Score="10" ViewCount="1772" Body="&lt;p&gt;I dusted off the old Commodore 64 a little while ago and found some old save games for Pools of Darkness.  All of the games were at basically the same place. The final set of fights in the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each of the parties I had and different make ups to them, but I remembered that I couldn't ever manage to get through that last sequence of fights and actually complete the game. (I tried it a few times again, just to see if it was as hard as I remembered... it was.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone out there ever beaten this game? And if so, what was your party build and was there any special things or items needed to do it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I realize this is a pretty old game, so even just some fuzzy memories would be helpful.)&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="4797" LastEditDate="2014-04-23T12:04:31.067" LastActivityDate="2016-09-03T23:59:08.400" Title="How do I beat the end battle?" Tags="|commodore-64|pools-of-darkness|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7633" PostTypeId="2" ParentId="7485" CreationDate="2010-09-17T20:03:05.687" Score="20" Body="&lt;p&gt;It has been suggested that the many answers be combined into a single CW answer.  This is that answer.  Feel free to update with any additional information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Advantages of Gateways:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rally point can be set.&lt;/li&gt;&#xA;&lt;li&gt;Queuing of units is allowed. This means you have more time to remember to train units, reducing downtime for some novice players.  It also means production of the next unit can begin &lt;em&gt;immediately&lt;/em&gt; after the last one has finished.&lt;/li&gt;&#xA;&lt;li&gt;Units can be canceled.&lt;/li&gt;&#xA;&lt;li&gt;Units can be created using only hotkeys (no mouse clicks).&lt;/li&gt;&#xA;&lt;li&gt;Units cannot be attacked until they are spawned and ready to attack (whereas units warping in can be attacked during the warp in period).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Advantages of Warpgates:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Units can be spawned quickly anywhere you have a pylon.&lt;/li&gt;&#xA;&lt;li&gt;Queuing of units is not necessary -- you do not commit resources until moments before the unit is spawned.&lt;/li&gt;&#xA;&lt;li&gt;Army composition can be decided at the last minute.&lt;/li&gt;&#xA;&lt;li&gt;Cooldown period is incurred &lt;em&gt;after&lt;/em&gt; the unit has been produced, which can be an advantage during a battle.&lt;/li&gt;&#xA;&lt;li&gt;Cooldown period is shorter for warp gates, allowing you to train more units from warp gates than from gateways in the same amount of time.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="2578" LastEditDate="2011-02-21T17:24:00.800" LastActivityDate="2011-02-21T17:24:00.800" CommentCount="2" CommunityOwnedDate="2010-09-17T20:03:05.687" ContentLicense="CC BY-SA 2.5" />
  <row Id="7634" PostTypeId="1" AcceptedAnswerId="7636" CreationDate="2010-09-17T20:19:57.673" Score="5" ViewCount="583" Body="&lt;p&gt;By this I mean, say you have your 3 killstreaks, and first highest killstreak is Chopper Gunner (imagine your other two are EMP and Tac Nuke). Ok, so you have you 11 kills in a row, and you have chopper gunner available. You begin running around shooting your gun into the air to attract enemy attention. You are shot and killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, you respawn, with your chopper gunner available. You find a nice quiet place to hide to activate your chopper gunner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, imagine you are really good at chopper gunner and quickly rack up 13 kills with chopper gunner. You manage to get through the whole killstreak without having your Chopper Gunner shot down AND you do not die while using chopper gunner. Remember, you killed 13 people with chopper gunner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;B&gt;THE QUESTION&lt;/B&gt;: WILL I HAVE EARNED &lt;b&gt;&lt;I&gt;ANOTHER&lt;/I&gt;&lt;/b&gt; CHOPPER GUNNER AS A RESULT OF MY &lt;I&gt;FIRST&lt;/I&gt; CHOPPER GUNNER?&lt;/p&gt;&#xA;" OwnerUserId="3549" LastEditorUserId="3610" LastEditDate="2012-06-18T08:51:00.090" LastActivityDate="2012-06-18T08:51:00.090" Title="Can you chain killstreak rewards together in Call of Duty Modern Warfare II?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7635" PostTypeId="2" ParentId="4640" CreationDate="2010-09-17T20:21:34.710" Score="0" Body="&lt;p&gt;Care Package and Emergency Airdrop do &lt;b&gt;not&lt;/b&gt; count. &lt;b&gt;All others do&lt;/B&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3549" LastActivityDate="2010-09-17T20:21:34.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7636" PostTypeId="2" ParentId="7634" CreationDate="2010-09-17T20:23:01.527" Score="2" Body="&lt;p&gt;Kills you get using killstreak rewards gained on a previous life after you respawn do not count towards new killstreaks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer your main question: no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also see here: &lt;a href=&quot;https://gaming.stackexchange.com/questions/4640/which-modern-warfare-2-killstreak-rewards-count-towards-your-current-kill-streak/4641#4641&quot;&gt;Which Modern Warfare 2 Killstreak Rewards count towards your current kill streak?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2010-09-17T20:28:02.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7637" PostTypeId="2" ParentId="7347" CreationDate="2010-09-17T20:28:34.567" Score="1" Body="&lt;p&gt;The &quot;Effect&quot; people are referring to is called Aim Assist in multiplayer. While you cannot &quot;auto-target&quot; the same way you do in the campaign, when you are looking down the sight in multiplayer with Aim Assist enabled, and an enemy runs across where the crosshairs are aimed the gun gets &quot;dragged&quot; in the direction that the enemy ran. This is supposed to be as if your character &quot;noticed&quot; the enemy and the mind acts faster than the hands so your character &quot;subconsciously&quot; begins aiming at it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This feature can be good and bad. Good in the sense that it gives you a bit of a one-up on the enemy if you walk around aiming down the sight, but bad in the sense that if one enemy is standing still and you are shooting at him, and another enemy runs between you and the enemy you are shooting at your gun often gets &quot;dragged&quot; off of the enemy you were shooting at, but doesn't snap to the new target fully. This can result in 2 enemies getting notified of your presence and while you are trying to reacquire your original target he has already had the time to turn, fire two shots, and kill you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aim Assist can be enabled or disabled in the in-game options menu in multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pros do not use Aim Assist. Even if you don't play the game professionally, if you have gotten through to level 70 you should turn Aim Assist off. Anyone in prestige mode should not be using aim assist either.&lt;/p&gt;&#xA;" OwnerUserId="3549" LastActivityDate="2010-09-17T20:28:34.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7639" PostTypeId="2" ParentId="6981" CreationDate="2010-09-17T20:43:53.903" Score="0" Body="&lt;p&gt;The only way to get your stats zeroed out is to start a whole new character with a new gamertag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For xbox players with the same question about resetting your stats to get a better K/D or accuracy stat: There is no way to reset your achievements or stats. However, when you enter Prestige modes, after reaching Level 70 (Prestige 0) you completely hard boot your character. You lose all of your perks, killstreaks, deathstreaks, guns, everything. You begin earning them again as if you just started playing Multiplayer, except you already have stats. Also, once you are one of the 10 levels of prestige, you have a more covetted icon next to your name.&lt;/p&gt;&#xA;" OwnerUserId="3549" LastEditorUserId="3549" LastEditDate="2010-09-17T20:56:14.583" LastActivityDate="2010-09-17T20:56:14.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7640" PostTypeId="2" ParentId="6736" CreationDate="2010-09-17T20:47:46.227" Score="1" Body="&lt;p&gt;When you join the game has nothing to do with whether you get a W or an L. If you manage to go an entire game without dying or getting a single kill you do not get a W or an L added to your record. However, this 0-0 K-D  gets you the Accolade AFK (Zero Kills, Zero Deaths).&lt;/p&gt;&#xA;" OwnerUserId="3549" LastActivityDate="2010-09-17T20:47:46.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7641" PostTypeId="2" ParentId="5132" CreationDate="2010-09-17T20:51:00.107" Score="2" Body="&lt;p&gt;Landing on anything after you take even light bullet damage will most likely kill you from a height of 15 feet unless you are using Commando Pro. I know you like your perks the way you have them but being adaptive is 100% essential to dominating in this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In response to MMO-Tragic -- there is also an achievement for falling 30 feet and dying, though no achievement for falling 30 feet and living...&lt;/p&gt;&#xA;" OwnerUserId="3549" LastActivityDate="2010-09-17T20:51:00.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7642" PostTypeId="2" ParentId="6059" CreationDate="2010-09-17T20:58:30.663" Score="1" Body="&lt;p&gt;Winning is about 50% of the match bonus. Other important factors, if you take the time do a full multivariat regression is your K/D ratio, and the number of total kills amassed by your team.&lt;/p&gt;&#xA;" OwnerUserId="3549" LastActivityDate="2010-09-17T20:58:30.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7643" PostTypeId="1" CreationDate="2010-09-17T21:21:39.860" Score="2" ViewCount="363" Body="&lt;p&gt;Now this question may seem obvious, duh -- killstreaks that come one after another like UAV/Counter-UAV/Predator Missile -- but I am talking about sets of killstreaks that unlock each other while you lay around hiding somewhere - or at least work well enough on their own so you need to only get 1 or 2 kills to get the next killstreak. Right now I have Harrier Strike/Pavelow/AC-130 or Chopper Gunner (depending on map). Once I get my harrier I call it in, then go off somewhere safe for my Pavelow to be ready (I can sometimes get my Pavelow from the Harrier's strike, not even needing to wait for the 3rd harrier to start hovering).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any other Killstreak combos that work well together?&lt;/p&gt;&#xA;" OwnerUserId="3549" LastEditorUserId="3610" LastEditDate="2012-06-18T08:56:35.760" LastActivityDate="2012-06-18T08:56:35.760" Title="In Modern Warfare II, Which killstreak combination stacks the easiest/fastest?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7647" PostTypeId="1" AcceptedAnswerId="7648" CreationDate="2010-09-17T23:37:39.283" Score="11" ViewCount="2108" Body="&lt;p&gt;So I was playing &lt;em&gt;Starfox 64&lt;/em&gt; the other day, and I noticed something suspicious.  No matter what course of action I take, if this blue bird guy gets shot too much in the first stage, he tells me that something has happened to his &lt;strong&gt;G-Diffuser&lt;/strong&gt;, and he has to break off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Hmmmmm...&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;p&gt;What does this so-called &lt;strong&gt;G-Diffuser&lt;/strong&gt; do? If it's such a critical component of the &lt;strong&gt;Arwing&lt;/strong&gt; that even slight damage renders the vehicle inoperable, why wasn't I made aware of it before?  Isn't that a liability that the &lt;strong&gt;commander&lt;/strong&gt; of the team should probably know about?  And why does this bird guy's &lt;strong&gt;break&lt;/strong&gt; so often in this stage, and yet I've &lt;strong&gt;never&lt;/strong&gt; had a problem with mine, and neither has &lt;strong&gt;anyone&lt;/strong&gt; else in my team, even under heavy fire?  And why can't that annoying little &lt;strong&gt;frog&lt;/strong&gt; do anything about it?  Is this so-called &quot;&lt;strong&gt;G-Diffuser&lt;/strong&gt;&quot; merely a ruse created by the bird to get his own skin out of a fight?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has been bothering me for a while now.  There's something &lt;strong&gt;fishy&lt;/strong&gt; going on, I think.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-11-15T21:14:07.543" LastActivityDate="2014-11-15T02:38:56.407" Title="What's wrong with the G-Diffuser?" Tags="|starfox-64|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7648" PostTypeId="2" ParentId="7647" CreationDate="2010-09-17T23:42:04.030" Score="13" Body="&lt;p&gt;The Gravity Diffusion system, or G-Diffusion, is an experimental power system used in starfighters that reduces gravity forces on the pilot and provides a respectable power source for shields and propulsion. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The G-Diffuser system was created by John Tanaka, from the Galactic Federation and F-Zero game. However, due to the temperamental nature of the G-Diffuser, these systems need to be carefully checked and maintained; while easy to fix in flight, they can consume a pilots' full attention, something that kills pilots in a dogfight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The G-Diffuser is primarily found on both the Star Fox Team's Arwings and the Star Wolf Team's Wolfen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://starfox.wikia.com/wiki/G-Diffusion&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If his G-Diffuser is broken, not only is he taking all those G's &lt;em&gt;straight to the face&lt;/em&gt;, but he's running on low power.  So obviously, he's smart to break off from the group.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-17T23:42:04.030" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7649" PostTypeId="2" ParentId="7602" CreationDate="2010-09-17T23:55:09.013" Score="0" Body="&lt;p&gt;Cannon rush works reliably against Insane AI.  Works best against enemy Protoss; creep and fast zerglings makes things complicated.  Blistering sands is good.  If you get it for Insane, you'll simultaneously get it for lower AI levels.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;9 Pylon&lt;/li&gt;&#xA;&lt;li&gt;Send probe, avoid enemy scouts&lt;/li&gt;&#xA;&lt;li&gt;11 Forge&lt;/li&gt;&#xA;&lt;li&gt;12 Proxy pylon&lt;/li&gt;&#xA;&lt;li&gt;12 2x cannons&lt;/li&gt;&#xA;&lt;li&gt;12 Pylon&lt;/li&gt;&#xA;&lt;li&gt;12 Keep building cannons&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should get 'GG' at 4:30.&lt;/p&gt;&#xA;" OwnerUserId="3089" LastActivityDate="2010-09-17T23:55:09.013" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7651" PostTypeId="1" AcceptedAnswerId="7652" CreationDate="2010-09-18T05:25:16.117" Score="6" ViewCount="1581" Body="&lt;p&gt;If I'm in a team SC2 game, can my non-Zerg allies build on top of my creep?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:41:50.887" LastActivityDate="2012-07-24T12:41:50.887" Title="Can non-Zerg races build on friendly creep?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7652" PostTypeId="2" ParentId="7651" CreationDate="2010-09-18T05:32:44.540" Score="9" Body="&lt;p&gt;Unfortunately, no, not last I tried with Terrans and Zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is particularly bad on one of the 3v3 maps in which there are 2 nice natural expansions right next to each other - if a Zerg ally takes one of them and you're not Zerg, you will need to also take it fast (before the Hatchery spreads just a little creep) or else not be able to at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also makes defending with Bunkers rather difficult if a friendly Zerg starts spreading creep - which is something he really does want to do!&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-09-18T05:32:44.540" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7654" PostTypeId="1" CreationDate="2010-09-18T08:10:50.597" Score="5" ViewCount="325" Body="&lt;p&gt;I am looking for good players who can train me and my friends in online multiplayer games. In particular Battlefield 2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a place where I can find a coach that can give us lessons?&lt;/p&gt;&#xA;" OwnerUserId="911" LastEditorUserId="51318" LastEditDate="2013-10-22T18:50:32.153" LastActivityDate="2013-10-22T18:50:32.153" Title="Where can I find professional trainers who give me lessons?" Tags="|battlefield-2|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7658" PostTypeId="1" AcceptedAnswerId="7660" CreationDate="2010-09-18T11:47:38.330" Score="8" ViewCount="413" Body="&lt;p&gt;I just started playing TF2 and the only Medic-related achievement I have is Play Doctor. Yet, after only 2 hours of play, not all of which were as the Medic, I've already received the Blutsauger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The official TF Wiki says this is awarded after 10 Medic achievements are completed (Medic Pack 1). Why do I already have it?&lt;/p&gt;&#xA;" OwnerUserId="3404" LastEditorUserId="18916" LastEditDate="2013-04-01T15:44:07.287" LastActivityDate="2018-01-16T02:12:02.790" Title="Blutsauger without any Medic achievements?" Tags="|achievements|team-fortress-2|tf2-medic|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7659" PostTypeId="2" ParentId="7658" CreationDate="2010-09-18T11:53:50.780" Score="1" Body="&lt;p&gt;&quot;Unique&quot; character items can be either dropped or (some of them) earned through achievements, in your case it was dropped. The rate of the drop is based on the amount of time spent in the game.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-18T11:53:50.780" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7660" PostTypeId="2" ParentId="7658" CreationDate="2010-09-18T12:04:00.990" Score="11" Body="&lt;p&gt;Items can be found in-game based on the time spent in-game.  Currently there is no way to influence which items you find; it is completely random.  There is a limit to the number of items you can find per day, and the longer you spend not playing, the more frequently you'll find items for a while once you come back to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Weapons like the Blutsauger can be found via achievement also for a couple reasons.  Valve set a precedent with that because the Medic pack and some others were released before the random drop system, and that was the only way to get the items at that time.  It is also because competitive players need access to all the items so that they can be on equal footing with each other, so there needs to be a way to reliably get a specific item.  At least, that was one of the reasons they added achievement-items back in the Sniper/Spy patch.  I don't believe they still think this, with some of the new items not added through large class patches.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-09-18T12:04:00.990" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7661" PostTypeId="2" ParentId="7619" CreationDate="2010-09-18T13:07:47.867" Score="0" Body="&lt;p&gt;Additionally to keeping buildings alive and increasing movement speed of units, creep tumors give you &lt;em&gt;vision&lt;/em&gt;. This is a huge advantage since it makes it much harder for your enemy to surprise you with an attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see where the enemy army moves around on the map it gives you more time to react and get your troops in place to defend.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2010-09-18T13:07:47.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7662" PostTypeId="1" AcceptedAnswerId="7868" CreationDate="2010-09-18T13:26:05.457" Score="8" ViewCount="445" Body="&lt;p&gt;Our militia commander just got attached to a silly oaken buckler.  I was planning on upgrading him to a steel shield.  What will happen if I forcibly separate him from his shield?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-09-22T21:55:12.617" Title="What happens if I separate a dwarf from his favorite shield?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7663" PostTypeId="1" AcceptedAnswerId="7664" CreationDate="2010-09-18T14:39:15.983" Score="1" ViewCount="18129" Body="&lt;p&gt;I just picked up Kingdom Hearts Birth By Sleep and I would like to get all the Xenahort reports on the first runthrough. In which characters' scenarios and at what locations are each of the reports located?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2012-02-12T21:31:46.397" LastActivityDate="2014-01-06T21:07:42.493" Title="Where are all the Xehanort reports located?" Tags="|kingdom-hearts-birth-by-sleep|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7664" PostTypeId="2" ParentId="7663" CreationDate="2010-09-18T15:28:47.440" Score="5" Body="&lt;p&gt;In chronological order:&lt;/p&gt;&#xA;&lt;h2&gt;Terra&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #2&lt;/strong&gt;: Obtained automatically after beating Radiant Garden's second boss.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #5&lt;/strong&gt;: Reward for completing Mirage Arena's Weaver Fever mode.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #8&lt;/strong&gt;: Given to you after defeating the boss during your return visit to Land of Departure; unmissable&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #11&lt;/strong&gt;: Obtained automatically after beating the final boss in Terra's story.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Ventus&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Letter&lt;/strong&gt;: Obtained automatically after beating the orbs of light enemies in Land of Departure at the beginning of Ventus' story.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #1&lt;/strong&gt;: Inside a treasure chest in the Launch Deck area of the Deep Space world. You will need to use your anti-gravity device to make crates float and then move to the east side of the room.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #9&lt;/strong&gt;: Obtained automatically while on Destiny Island, after a cutscene&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #12&lt;/strong&gt;: Inside a treasure chest in the Seat of War area in the Keyblade Graveyard. To your right where you start in this area will be an area surrounded by large cliffs. You will find the chest along the northern wall.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #10&lt;/strong&gt;: Obtained automatically after beating the final boss in Ventus' story.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Aqua&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #6&lt;/strong&gt;: Obtained automatically after beating Enchanted Dominion's boss.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #3&lt;/strong&gt;: Inside a chest in Merlin's house; hard to miss.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #4&lt;/strong&gt;: Obtained automatically after a cutscene in Mysterious Tower.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Report #7&lt;/strong&gt;: Obtained automatically after beating the final boss in Aqua's story.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.examiner.com/video-game-guide-in-national/kingdom-hearts-birth-by-sleep-xehanort-reports-location-guide&quot; rel=&quot;noreferrer&quot;&gt;Source.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-18T15:28:47.440" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7667" PostTypeId="1" CreationDate="2010-09-18T18:00:45.223" Score="15" ViewCount="4910" Body="&lt;p&gt;I used to play Rock Band 2 on my friend's PS3, but every so often it would feel &lt;em&gt;completely&lt;/em&gt; off and need to be recalibrated.  The new calibration settings always ended up as one of two or three settings:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Sound: -8ms; Video: +42ms&#xA;Sound: +8ms; Video: +22ms&#xA;(there may have been a third, I forget)&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I could recalibrate multiple times, and always end up with exactly the same calibration settings &lt;em&gt;(+/- 1 or 2 ms)&lt;/em&gt;.  However, next time the TV was turned off and the PS3 reset, it would sometimes feel &lt;em&gt;completely&lt;/em&gt; off again, and recalibrating again would give one of the other settings.  Recalibrating immediately a second or third time gave the same settings, however, so it's not just that I have terrible timing - the necessary calibration settings were changing, for the exact same setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought it might have been due to his freakish Panasonic TV, but now I have Rock Band of my own with a &lt;em&gt;completely&lt;/em&gt; different setup, and it's doing exactly the same thing; so it must be something inherent in the technology.  &lt;strong&gt;Why does it do this, and is there any way to fix/prevent it?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;His setup / My Setup:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Panasonic Plasma TV / Sony Rear Projection TV&lt;/li&gt;&#xA;&lt;li&gt;Rock Band 2 / Beatles Rock Band&lt;/li&gt;&#xA;&lt;li&gt;Component Video and Audio / HDMI&lt;/li&gt;&#xA;&lt;li&gt;Original Rock Band drumset (wired) / Newer Beatles Rock Band drumset (wireless)&lt;/li&gt;&#xA;&lt;li&gt;Original 40GB PS3 / Newer PS3 Slim&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="52800" LastEditDate="2013-10-22T09:50:38.303" LastActivityDate="2013-10-22T09:50:38.303" Title="Why do Rock Band Drumsets need to be recalibrated so often?" Tags="|rock-band|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="7668" PostTypeId="1" CreationDate="2010-09-18T18:49:09.143" Score="1" ViewCount="228" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/1338/whats-the-correct-number-of-workers-to-put-on-gathering-vespene-and-minerals-in&quot;&gt;What&amp;#39;s the correct number of workers to put on gathering vespene and minerals in StarCraft 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are more better?&lt;/li&gt;&#xA;&lt;li&gt;Do more workers per resource point hurt production?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3570" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2010-09-18T19:15:45.500" Title="Does having more than 3 worker per resource point decrease gathering efficiency?" Tags="|starcraft-2|" AnswerCount="0" CommentCount="2" ClosedDate="2010-09-18T19:38:32.833" ContentLicense="CC BY-SA 2.5" />
  <row Id="7670" PostTypeId="1" CreationDate="2010-09-18T20:02:38.900" Score="2" ViewCount="1341" Body="&lt;p&gt;If I try to move any unit on Dathomir, Zann says it's a mission for Uthar and him alone. However, when I try to move them there nothing happens (including dialog).&lt;/p&gt;&#xA;" OwnerUserId="2237" LastEditorUserId="160" LastEditDate="2011-11-27T00:46:20.970" LastActivityDate="2020-02-26T17:55:01.947" Title="How do I start the mission on Dathomir in Empire at War: Forces of Corruption?" Tags="|star-wars-empire-at-war|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7671" PostTypeId="2" ParentId="7654" CreationDate="2010-09-18T22:38:08.133" Score="0" Body="&lt;p&gt;In my opinion the best way to learn playing is to join a clan as a rookie. In that way you'll train regularly without paying (well, you have to pay your quota for renting the game server)&lt;/p&gt;&#xA;" OwnerUserId="569" LastActivityDate="2010-09-18T22:38:08.133" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7673" PostTypeId="1" AcceptedAnswerId="7674" CreationDate="2010-09-19T03:10:50.627" Score="8" ViewCount="3115" Body="&lt;h2&gt;Spoilers&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Who or what is this &quot;Other M&quot; that is referenced in the game's title? Is there anywhere this is stated definitively (or pretty clearly implied) in the game? I've finished the whole game, including the return to the bottle ship to get Adam's helmet, and I don't remember anything. (I have not played on hard mode though.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I originally thought it meant the other metroids that were being bio-engineered to be cold-resistant. But then I thought it must be referring to something &lt;em&gt;other&lt;/em&gt; than metroids (&quot;Metroid&quot; is already in the title, so the other &quot;M&quot; must be something else), so now I'm going on the theory that MB is the other &quot;M&quot;. But I'd love to know one way or the other if there is any clear answer I missed.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2013-06-26T06:48:10.540" Title="Who or what is the &quot;other M&quot; in Metroid: Other M?" Tags="|metroid-other-m|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7674" PostTypeId="2" ParentId="7673" CreationDate="2010-09-19T03:24:03.343" Score="4" Body="&lt;p&gt;I've not seen anything in the game that explains what the title actually means.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw a debate about this on a gaming forum.  The debate seemed to be between two theories:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other Mother - Standing for MB.&lt;br&gt;&#xA;Other Metroid - Standing for the Metroid Queen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like you, I assume it's the former.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-09-19T03:24:03.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7675" PostTypeId="2" ParentId="7673" CreationDate="2010-09-19T03:25:15.773" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://www.gamespot.com/wii/action/metroidotherm/show_msgs.php?topic_id=m-1-56224701&amp;amp;pid=960554&quot; rel=&quot;nofollow noreferrer&quot;&gt;most common&lt;/a&gt; theory is for &lt;strong&gt;&quot;Other Mother,&quot;&lt;/strong&gt; though I have found &lt;a href=&quot;http://www.infendo.com/the-other-m-the-other-metroid/&quot; rel=&quot;nofollow noreferrer&quot;&gt;some&lt;/a&gt; &lt;a href=&quot;http://www.videogamesblogger.com/2010/08/28/metroid-other-m-walkthrough-video-guide-wii.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;support&lt;/a&gt; for &lt;strong&gt;&quot;Other Metroids.&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There doesn't seem to be any official word, though.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-19T03:25:15.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7676" PostTypeId="1" AcceptedAnswerId="7678" CreationDate="2010-09-19T05:06:55.107" Score="4" ViewCount="367" Body="&lt;p&gt;I have successfully solved the &lt;a href=&quot;https://gaming.stackexchange.com/questions/6408/remap-camera-control-in-guild-wars&quot;&gt;camera issue from this question&lt;/a&gt; by using &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AutoHotKey&lt;/a&gt; to remap a key to the right mouse button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, after I tested the solution, I realized that using key remapping software in an online game could be seen as hacking or cheating.  I took a quick look through the Guild Wars website, but did not find anything directly relating to key remapping software.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if I will run into problems with my account if I continue to play with AutoHotKey remapping the right mouse click to a single keypress?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-09-19T11:41:55.907" Title="Does key remapping software violate the Guild Wars Terms of Service?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7677" PostTypeId="2" ParentId="6408" CreationDate="2010-09-19T05:09:54.553" Score="0" Body="&lt;p&gt;Thanks to the &lt;a href=&quot;https://gaming.stackexchange.com/questions/7584/borderlands-how-can-i-get-mouse-wheel-scrolling-to-work-in-game-dialogs/7586#7586&quot;&gt;answer to this question&lt;/a&gt;, I was successfully able to use AutoHotKey to map the mouse right-click to a key on the keyboard, which gives me the ability to control the camera in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(However, I have also asked a &lt;a href=&quot;https://gaming.stackexchange.com/questions/7676/does-key-remapping-software-violate-the-guild-wars-terms-of-service&quot;&gt;new question&lt;/a&gt;, regarding whether or not using software like AutoHotKey violates the Guild Wars Terms of Service.)&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2010-09-19T05:09:54.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7678" PostTypeId="2" ParentId="7676" CreationDate="2010-09-19T07:10:19.000" Score="5" Body="&lt;p&gt;Like Software that shows additional in-game overlays, things mainly depend on what you actually do with AHK. FRAPS shows an overlay with a framerate counter, Steam shows an overlay with friends/achievements notifications and fps aimbots show an overlay showing enemies' positions, locking status and whether you are in view or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your game has a button mashing portion and you use AHK to automate this, you are probably cheating. If you are merely controlling your camera, chances are you're instead in the right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, rule 22 of the &lt;a href=&quot;http://www.guildwars.com/support/legal/rulesofconduct.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rules of Conduct&lt;/a&gt; seems to be most relevant here. I don't think it applies here, but if you wanted to be 100 percent sure you would've asked a lawyer, not gamers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also related is point 7 of the &lt;a href=&quot;http://www.guildwars.com/support/legal/user-agreement.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;User Agreement&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;spirit&lt;/em&gt;, it's all against farming. In reality, you'll have to ask a lawyer.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I've now read the original question. If they suspend you because of &lt;em&gt;that&lt;/em&gt;, I have a new entry for my blacklist.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-09-19T11:41:55.907" LastActivityDate="2010-09-19T11:41:55.907" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7679" PostTypeId="2" ParentId="112" CreationDate="2010-09-19T12:17:16.930" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://performous.org&quot; rel=&quot;noreferrer&quot;&gt;Performous&lt;/a&gt; is a nice alternative for Guitar Hero/Rock Band on the PC. Open source, compatible with GH and RB instruments, most of console games' songs are available as packs on the net, some game features are already implemented better than the console games.&lt;/p&gt;&#xA;" OwnerUserId="3576" LastEditorUserId="207" LastEditDate="2010-12-25T18:42:51.237" LastActivityDate="2010-12-25T18:42:51.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7680" PostTypeId="1" AcceptedAnswerId="7684" CreationDate="2010-09-19T13:20:59.350" Score="5" ViewCount="1618" Body="&lt;p&gt;I was at a LAN party at one of my friends house last night where we played 50+ custom game matches. Mainly Infection. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After every matches was over, me and only one of my other buddies got only 50 or less credits. While the other 7 people in the group got 100 - 1000 credits every match. I was top player on several occasions and still only got 50 or less credits. I even had more medals in a few matches compared to my friends that were getting more points. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figure there may be a glitch because me and the one other buddy were on a separate hub than the rest of the group, but we still played the matches just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why was I not receiving 100-1000 credits like everyone else?&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="39891" LastEditorDisplayName="user27134" LastEditDate="2013-10-22T19:10:12.790" LastActivityDate="2013-10-22T19:10:12.790" Title="Halo Reach Credits custom games" Tags="|halo-reach|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7681" PostTypeId="1" AcceptedAnswerId="7850" CreationDate="2010-09-19T13:24:33.070" Score="5" ViewCount="3058" Body="&lt;p&gt;In Lord of the Rings Online, what's the best/easiest/quickest way to grind reputation with the Iron Garrison Guards in Moria? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those curious: Kindred (the highest reputation status) is required with the Iron Garrison Guards in order to unlock one of your class's final legendary traits. &lt;/p&gt;&#xA;" OwnerUserId="1625" LastEditorUserId="8350" LastEditDate="2011-08-13T13:09:18.867" LastActivityDate="2012-01-10T11:04:13.827" Title="What's the best way to get rep with the Iron Garrison Guards?" Tags="|lord-of-the-rings-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7682" PostTypeId="1" AcceptedAnswerId="7685" CreationDate="2010-09-19T13:37:21.010" Score="8" ViewCount="2540" Body="&lt;p&gt;This especially comes into play for me with roach/hydra and to a lesser extent with ling/roach.  I want my roaches in front of the hydras to absorb damage, but since roaches (with speed) are faster than hydras they just get separated unless I spending some time microing their movement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With zlot/stalkers the stalkers are faster and I want them in back so I just have the stalkers on follow on the zlots and just move the zlots and they'll stick together in the right formation.  I do the same thing with ling/roach even though it's not completely optimal but the speedlings will get into the fray fast enough that it's not a huge deal.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="3936" LastEditDate="2013-09-08T06:45:35.537" LastActivityDate="2013-09-08T06:45:35.537" Title="How do you keep slower units moving behind faster units while keeping them from getting separated?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7683" PostTypeId="2" ParentId="7682" CreationDate="2010-09-19T14:10:20.123" Score="6" Body="&lt;p&gt;Unlike in Blizzard's last RTS, Warcraft 3, there is no way to have your army move in &quot;formation&quot; with the whole group moving at the speed of the slowest unit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds like you're already trying to get around this with Micro -- which is exactly the answer to your question, unfortunately. There's no way around it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may help to group your different speed units into seperate control groups, however, such that you can command them individually to stop, retreat, etc.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-19T14:10:20.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7684" PostTypeId="2" ParentId="7680" CreationDate="2010-09-19T14:29:36.637" Score="9" Body="&lt;p&gt;This is only a theory, but were the ones that were getting reduced credits xbox live profiles?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a profile is an online one (AKA a gold subscription I believe) then they work on a different credit scale than that of an offline account. This is done so that offline accounts can experience all the joys of the armory easier, and online accounts can't abuse offline play to max out credits easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is what I'm basing this theory on:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On a similar note, I’ve been seeing&#xA;  some chatter about the prospect of&#xA;  mass quantity credit dumps that can be&#xA;  earned through offline play in various&#xA;  game modes. Some of the laziest among&#xA;  us are no doubt already plotting out&#xA;  their path of least resistance,&#xA;  thinking of ingenious new ways to&#xA;  rubber band a controller to achieve a&#xA;  Zen like state of ridiculous&#xA;  effortlessness.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Not so fast. When you escort your&#xA;  offline profile into the wonderful&#xA;  world of Xbox LIVE, our servers will&#xA;  identify your newly connected status&#xA;  and instantly notify you that our&#xA;  online credit scale operates on a&#xA;  completely different level. (That&#xA;  fizzle sound you’re hearing is&#xA;  probably your boosters running out of&#xA;  fuel in an oxygen starved environment.&#xA;  Don’t look down, RocketMan.)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you choose to remain offline with&#xA;  your decked out profile, you get to&#xA;  keep your ducats and your duds with no&#xA;  questions asked. But should you opt to&#xA;  take this party online, your credits&#xA;  will be reduced significantly and any&#xA;  Armory items that you had previously&#xA;  earned (for which you no longer meet&#xA;  the minimum online credit or rank&#xA;  requirements) will be righteously&#xA;  revoked.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Of course, the credit reduction that&#xA;  occurs when you make the move into&#xA;  cyberspace is completely by design.&#xA;  For players without a connection to&#xA;  the outside world, the system is&#xA;  simply accelerating the credits being&#xA;  awarded to allow them to experience&#xA;  the Armory at a realistically&#xA;  achievable (but decidedly lonely)&#xA;  offline pace. For those who opt for a&#xA;  more social experience, the grind is a&#xA;  little more protracted, but still&#xA;  profoundly fun.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.bungie.net/News/content.aspx?type=topnews&amp;amp;link=BWU_090310&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.bungie.net/News/content.aspx?type=topnews&amp;amp;link=BWU_090310&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-09-19T14:29:36.637" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7685" PostTypeId="2" ParentId="7682" CreationDate="2010-09-19T14:30:25.663" Score="3" Body="&lt;p&gt;Have your units meet up and wait for each other at various points along the way during your push, especially right before the attack so you can get in position. You just have to keep them together and tell them exactly where you want them to go. Xel'naga towers are good spots to rendezvous on your way over to the enemy as during that time period you get some extra vision which has saved me countless times when the enemy was also pushing as I was able to see them first and run my faster units back to my slower ones to intercept the enemy as a group. Even with all units of the same speed sending them straight into the enemy base in a line is going to cause trouble, you want to keep them all together.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-09-19T14:30:25.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7686" PostTypeId="1" AcceptedAnswerId="7688" CreationDate="2010-09-19T14:38:09.803" Score="2" ViewCount="1417" Body="&lt;p&gt;This is not a tactics question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I choose the &quot;Versus A.I.&quot; option from the main screen and then a custom on Megaton vs 2 Medium A.I. However, after beating them, I don't get the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the correct settings I need to get these outmatched achievements? Do they need to be played on particular maps or something like that?&lt;/p&gt;&#xA;" OwnerUserId="3578" LastActivityDate="2010-09-19T14:51:32.577" Title="What settings do I need to get the outmatched achievements on Starcraft 2?" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7687" PostTypeId="1" AcceptedAnswerId="8019" CreationDate="2010-09-19T14:42:22.037" Score="3" ViewCount="850" Body="&lt;p&gt;I've been playing this game &lt;a href=&quot;http://www.uniwar.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Uniwar&lt;/a&gt; for the iPhone. I beat every mission in the campaign, but now I'm on mission 17 and it's impossible. No matter what I do, I just get owned. What is the strategy to beat this mission?&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="18818" LastEditDate="2012-08-29T18:23:24.200" LastActivityDate="2012-08-29T18:23:24.200" Title="How to beat Mission 17 in Uniwar?" Tags="|uniwar|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7688" PostTypeId="2" ParentId="7686" CreationDate="2010-09-19T14:51:32.577" Score="7" Body="&lt;p&gt;You must play this as &quot;Multiplayer - Custom game&quot; otherwise you wont get the achievement. So selecting &quot;Single Player - Versus AI&quot; is actually a waste of time when you want achievements i think. I always create a custom game in MP and have no trouble getting achievements. As for the map/game settings, &quot;melee&quot; works for me. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-09-19T14:51:32.577" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7690" PostTypeId="1" AcceptedAnswerId="7697" CreationDate="2010-09-19T16:37:44.513" Score="14" ViewCount="4047" Body="&lt;p&gt;Which first unit to build in Civilization IV immediately at the beginning?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go for Settler always, or it depends? If there are resources around is better to build a worker or boat and wait to reach population 2 at least?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is a matter, I usually play huge maps at difficulty prince.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/zGQse.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-09-20T09:46:15.257" LastActivityDate="2010-09-20T09:46:15.257" Title="Which unit to build first?" Tags="|civilization-4|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7691" PostTypeId="1" AcceptedAnswerId="7693" CreationDate="2010-09-19T17:06:37.430" Score="4" ViewCount="1923" Body="&lt;p&gt;How do I get the special ending in the Steam version of Eversion? I looked all over the last level, but I can't find a way to trigger it.&lt;/p&gt;&#xA;" OwnerUserId="2493" LastEditorUserId="3610" LastEditDate="2012-06-22T16:01:36.780" LastActivityDate="2013-02-19T19:29:07.997" Title="Special ending in Eversion" Tags="|eversion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7692" PostTypeId="2" ParentId="7690" CreationDate="2010-09-19T17:29:22.280" Score="5" Body="&lt;p&gt;I'm not a hardcore player, so I'll offer my thoughts, but bear in mind that there may be serious theorycrafters out there who have opinions backed by a lot more math.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I'm concerned, it's a trade-off, so there is no right or wrong answer, just advantages and disadvantages to consider.  Your starting location will also have an impact on this decision.  As a general rule, with an immediate Settler, you're giving up some immediate advantages for future advantages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Immediate Settler:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Quick second city.  Several turns down the road, your growth will start exceeding what it would have been without the Settler.  Initially though, you'll be at a slight disadvantage.&lt;/li&gt;&#xA;&lt;li&gt;Placement of second city may not be great, since you'll only have scouted a small area.&lt;/li&gt;&#xA;&lt;li&gt;Allows you to diversify production faster.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Immediate Military Unit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Allows you to scout a broader area faster.&lt;/li&gt;&#xA;&lt;li&gt;Potential to find villages, which can be very nice in the early game.&lt;/li&gt;&#xA;&lt;li&gt;Better defense if you're unlucky enough to run into danger early on.&lt;/li&gt;&#xA;&lt;li&gt;Slows growth more than Settler &lt;em&gt;or&lt;/em&gt; Worker.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Immediate Worker:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Quickly grows first city, putting you in a good position early.&lt;/li&gt;&#xA;&lt;li&gt;Could get you special resources very early, if you had a lucky spawn location.&lt;/li&gt;&#xA;&lt;li&gt;Tends to slow future growth.&lt;/li&gt;&#xA;&lt;li&gt;All your eggs are in one basket.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Personally, I think expansion is key in the early game.  You're less likely to run into serious danger or catastrophic problems, so it makes sense to take some risks.  The more you expand early, the better your position will be 20 or 30 turns down the road.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I do think it can be very worthwhile to start with Workers if you have useful resources nearby.  If you can set up one or two huge food tiles, the massive growth of that first city can make up for the slower expansion.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-19T17:29:22.280" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7693" PostTypeId="2" ParentId="7691" CreationDate="2010-09-19T17:36:00.250" Score="3" Body="&lt;p&gt;Right before the end of level seven there is an enemy, two shrubs, and floating segments that are too high to jump to normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a dimensional layer that turns all of the wandering enemies into unmoving hazards. Use that dimension to put the enemy into position to jump on him, then get to the goal and finish the level while still in that layer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note&lt;/em&gt;: It appears that some people have not gotten the achievement along with the special ending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://img717.imageshack.us/img717/5508/thingv.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Related image&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1298849&quot; rel=&quot;nofollow noreferrer&quot;&gt;Original source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-19T17:36:00.250" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7696" PostTypeId="2" ParentId="6435" CreationDate="2010-09-19T18:58:13.183" Score="1" Body="&lt;p&gt;For some reason, it always starts up as if the down arrow is pressed.  Pressing the down button a few times when the menu is up keeps it from cycling.  Not a permanent fix, but at least it makes things usable.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-09-19T18:58:13.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7697" PostTypeId="2" ParentId="7690" CreationDate="2010-09-19T19:41:45.133" Score="11" Body="&lt;p&gt;A worker or work boat is the best unit to build immediately nearly 100% of the time. Additionally, you should generally research one tech which will allow you to exploit a resource near your starting city and then research bronze working for the ability to chop-rush additional production, or go straight to bronze working if you can already exploit a resource. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tons of analysis has been done on civ4 and you can find the answers to most questions here: &lt;a href=&quot;http://www.civfanatics.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.civfanatics.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For further information specific to this question: &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=165632&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.civfanatics.com/showthread.php?t=165632&lt;/a&gt; &#xA;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=234378&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.civfanatics.com/showthread.php?t=234378&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-09-19T19:41:45.133" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7698" PostTypeId="2" ParentId="1975" CreationDate="2010-09-19T21:12:33.153" Score="0" Body="&lt;p&gt;You can also try XP mode inside of windows 7&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a free download from Microsoft&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.microsoft.com/windows/virtual-pc/download.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Download Windows XP mode for Windows 7&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2248" LastActivityDate="2010-09-19T21:12:33.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7700" PostTypeId="1" AcceptedAnswerId="7718" CreationDate="2010-09-19T23:03:20.217" Score="2" ViewCount="978" Body="&lt;p&gt;I'm working on the Minstrel class quests, &lt;a href=&quot;http://lotro.mmodb.com/quests/articles-of-harmony-1248.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Articles of Harmony&lt;/a&gt; and &lt;a href=&quot;http://lotro.mmodb.com/quests/implements-of-song-1249.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Implements of Song&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I need a &lt;a href=&quot;http://lotro.mmodb.com/items/goblin-badge-of-rank-1788.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Goblin Badge of Rank&lt;/a&gt;, an &lt;a href=&quot;http://lotro.mmodb.com/items/ashen-gorthorog-horn-5986.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ashen Gorthorog Horn&lt;/a&gt;, a &lt;a href=&quot;http://lotro.mmodb.com/items/rune-of-winged-dominance-1829.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rune of Winged Dominance&lt;/a&gt;, and an &lt;a href=&quot;http://lotro.mmodb.com/items/emblem-of-ritual-7349.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Emblem of Ritual&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;mmodb.com says they're dropped by &lt;a href=&quot;http://lotro.mmodb.com/bestiary/akrur-3143.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Akrur&lt;/a&gt;, &lt;a href=&quot;http://lotro.mmodb.com/bestiary/tarlug-2847.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tarlug&lt;/a&gt;, &lt;a href=&quot;http://lotro.mmodb.com/bestiary/mormoz-2846.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mormoz&lt;/a&gt;, and &lt;a href=&quot;http://lotro.mmodb.com/bestiary/morthrang-3144.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Morthrang&lt;/a&gt;, respectively, but I don't know where specifically those 4 mobs are located. Where are they, or where are other mobs drop the quest items?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it looks like those mobs have between 30k and 38k each, so I'm guessing I'm not going to be able to solo them, despite the quests not even being marked small group. Is this assumption correct?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-09-20T01:47:40.290" LastActivityDate="2010-10-08T18:47:57.500" Title="Where are the Articles of Harmony and Implements of Song quest mobs?" Tags="|lord-of-the-rings-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7701" PostTypeId="1" AcceptedAnswerId="7756" CreationDate="2010-09-19T23:28:32.833" Score="10" ViewCount="1677" Body="&lt;p&gt;There is a handful of helpful Xbox 360 geared sites, the plethora of Xbox FAQ sites, achievement guide sites, and forum sigbanner generator sites. However, there's one much more exciting one that I've never found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there sites that have information regarding Xbox 360 (Retail and/or Arcade) Title updates? I'm always intrigued when I come back to a game and have to do the updates/logout/login/continue song and dance, only to be let down because I never actually know what just changed.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastActivityDate="2010-09-30T15:31:37.540" Title="Changelogs for Xbox 360 Title Updates" Tags="|xbox-360|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7706" PostTypeId="1" AcceptedAnswerId="7725" CreationDate="2010-09-20T02:07:22.280" Score="5" ViewCount="429" Body="&lt;p&gt;At the end of a match, you get a match bonus, which is an extra reward of experience. I know it is influenced a lot by whether your team wins or loses, but does anyone know what factors go into calculating it?&lt;/p&gt;&#xA;" OwnerUserId="1062" LastActivityDate="2010-09-20T13:11:50.243" Title="How is the match bonus in Modern Warfare 2 determined?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7707" PostTypeId="1" AcceptedAnswerId="7776" CreationDate="2010-09-20T03:08:49.827" Score="9" ViewCount="4436" Body="&lt;p&gt;I'm stuck on level 15 of &lt;a href=&quot;http://itunes.apple.com/app/parking-mania-lite/id329983824?mt=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Parking Mania (Lite)&lt;/a&gt;. Steering the truck around the left-right-right-left bend I always end up waiting at the traffic light with my rear halfway across the street. Some A.I. traffic will arrive from behind and squeeze in next to my trailer, inevitably crashing into it when I try to make the next right turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0w5Mk.jpg&quot; alt=&quot;stupid traffic&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice on how to beat this level/work around stupidities in the A.I.?&lt;/p&gt;&#xA;" OwnerUserId="3588" LastEditorDisplayName="user9983" LastEditDate="2012-11-18T21:24:09.953" LastActivityDate="2012-11-18T21:24:09.953" Title="Parking Mania (Lite) - Impossible Level 15" Tags="|parking-mania-lite|" AnswerCount="4" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7708" PostTypeId="2" ParentId="7654" CreationDate="2010-09-20T03:19:30.060" Score="5" Body="&lt;p&gt;To be honest, since actual skill can't be taught but it rather comes with play time, the best advice I could give anyone in regards to online gaming is &lt;strong&gt;PLAY FAIR !&lt;/strong&gt;. Some other basic guidelines my old clan (we were a bunch of real-life friends, from the same city) was very strict about:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;DO NOT CHEAT. EVER. PERIOD. It doesn't matter how much you suck, just don't do it. Every player sucked at first -- in fact, my own clan was named THC for Trigga Happy Crew, making fun of ourselves for the inability of shooting ... well ... anything. 6 to 8 months later, the situation completely reversed, and 90% of the time the first 6-8 players in a round were THC members, and having our squad score more points in a round than the whole opposite team altogether wasn't uncommon. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do not destroy your team's assets on purpose, be it vehicles or your team mates themselves. An extra &quot;lame point&quot; is awarded if the target just took &quot;&lt;em&gt;your&lt;/em&gt;&quot; vehicle.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;DO NOT, EVER baserape. Attacking uncappable flags (i.e. MEC Airport or USMC Carrier on Gulf of Oman) is useless and one needs no skill whatsoever to get cheap kills by shooting people when they're disoriented after spawning. Includes but not limited to Artillery, SU-34 bombing, etc.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do not get in helicopters or airplanes if you can't fly. You'll prevent your team from winning when there are people who could actually make good use of those vehicles. Best way to train is in single player mode. Also if you're the pilot and you've got passengers, don't just jump off because &quot;that's where you get off&quot; -- do your job and fly them around, cap flags, etc.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;TEAMPLAY !&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Communication - If you say you have a few buddies you're playing with, definitely use the built-in voice chat or other alternatives like Teamspeak or Ventrilo.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Kit coordination - Coordinate with each other and pack the right kits. 6 snipers will get pwned like there's no tomorrow against a tank or APC, whereas a team composed of a Medic, Anti-Tank, Spec-Ops and Support will surely cause some damage. My PERSONAL opinion is that both the assault and the sniper kit are pretty useless, maybe except for the smoke grenade from the Assault kit, but people rarely seem to take advantage of it. The engineer one is only useful if you ride around in a vehicle, so if possible, pack as many of the first set of kits as possible. Also, it is generally a good idea for the medic to stand a bit behind, since that's your squad's lifeline and obviously he wouldn't be of much use if dead.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Attack coordination - Doesn't matter what kind of kit you're packing and neither does voice chatting with your friends if you're 6 people attacking 6 different flags. Stick together and spawn on your squad leader. Also bear in mind that taking a flag with a full squad would be 6 times faster than it would be doing it on your own.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To sum it up, the vast majority of the players wouldn't have the slightest idea how to counter-act a well coordinated attack, and even if they did, they would need an equally coordinated squad to actually stand a chance.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Last but not least, simply be nice. Don't swear like a foul-mouthed child, don't punish teamkills if it wasn't intentional, and say sorry if you're the one doing the accidental teamkill. Basically, just don't do anything you wouldn't like if it were done to you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope this helps ;)&lt;/p&gt;&#xA;" OwnerUserId="3589" LastEditorUserId="102" LastEditDate="2010-09-20T07:08:33.373" LastActivityDate="2010-09-20T07:08:33.373" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7709" PostTypeId="2" ParentId="4657" CreationDate="2010-09-20T04:31:22.847" Score="2" Body="&lt;p&gt;I don't know if this question can be answered. LOTRO is very flexible when it comes to builds, and the way they unlock over time makes them difficult to pinpoint. I'm going to assume you're new to the game, and this isn't your seventh character you're leveling up... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have three sets of traits that you can draw from. One focuses on AOE damage, one focuses on single-targets, one focuses on protection. You will unlock the different traits over time by using different skills, usually the skills that they relate to. That means your actual &quot;leveling trait choice&quot; is going to depend a lot on what you've unlocked. (And you should be trying to finish all the trait deeds, as best you can.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your play style determines what traits you'll unlock first. I, personally, went with the single-target &quot;boosts critical chance&quot; traits first. They seem a good choice, unlock fairly easily, and work well for the moment. I enjoy doing skirmishes, so I'll probably shift towards AOE when I have more traits unlocked for it. If I have survivability issues, I'll throw in some of the tanking traits, like Braced Against Defeat. Since it only costs 11 silver to change a trait, it's hardly a concern if I want to swap them in and out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime, you might find good (if a little dated) information here: &lt;a href=&quot;http://www.lotroinfo.com/champion_intro&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.lotroinfo.com/champion_intro&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, of course, a list of the traits and when they start to unlock from the LOTRO wiki:&#xA;&lt;a href=&quot;http://lotro-wiki.com/index.php/Champion_Traits&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://lotro-wiki.com/index.php/Champion_Traits&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On 2H vs Dual, the consensus seems to be, again, to go with what feels right for you. 2H seems to be better for MPvP and power management; Dual gives more consistent damage. The differences are otherwise negligible. &lt;/p&gt;&#xA;" OwnerUserId="1625" LastActivityDate="2010-09-20T04:31:22.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7711" PostTypeId="2" ParentId="7619" CreationDate="2010-09-20T06:43:37.237" Score="1" Body="&lt;p&gt;Other races can not place buildings on creep.&lt;/p&gt;&#xA;" OwnerUserId="1828" LastActivityDate="2010-09-20T06:43:37.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7712" PostTypeId="1" AcceptedAnswerId="7713" CreationDate="2010-09-20T07:37:20.903" Score="2" ViewCount="262" Body="&lt;p&gt;Can I use the English version of Starcraft 2 to play on a localized server (for example Russian)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If yes what should I do for it? Where can I download an English version of Starcraft 2?&lt;/p&gt;&#xA;" OwnerUserId="3441" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:10:02.773" LastActivityDate="2012-07-24T16:10:02.773" Title="Unlocalized SC2 version for localized server" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7713" PostTypeId="2" ParentId="7712" CreationDate="2010-09-20T07:57:01.293" Score="4" Body="&lt;p&gt;If you're asking if you can play the English version of Starcraft 2 on a non-English server (eg. SEA), then the answer is: No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're asking if you can play the English version on a non-Blizzard server, that question is beyond the scope of gaming.se and you'll have to go else where for an answer.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-20T07:57:01.293" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7714" PostTypeId="2" ParentId="7304" CreationDate="2010-09-20T08:06:19.187" Score="3" Body="&lt;p&gt;A according to &lt;a href=&quot;http://forums.eventscripts.com/viewtopic.php?t=28880&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;, this is the default template.  However, since all values that aren't changed already use default, it would seem that to do what you want you don't actually need to know what default is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;//&#xA;// This database defines bot &quot;personalities&quot;. &#xA;// Feel free to edit it and define your own bots.&#xA;//&#xA;&#xA;&#xA;//----------------------------------------------------------------------------&#xA;&#xA;//&#xA;// All profiles begin with this data and overwrite their own&#xA;//&#xA;Default&#xA;   Skill = 50&#xA;   Aggression = 50&#xA;   ReactionTime = 0.3&#xA;   AttackDelay = 0&#xA;   Teamwork = 75&#xA;   WeaponPreference = none&#xA;   Cost = 0&#xA;   Difficulty = NORMAL&#xA;   VoicePitch = 100&#xA;   Skin = 0&#xA;End&#xA;&#xA;//----------------------------------------------------------------------------&#xA;&#xA;//&#xA;// These templates inherit from Default and override with their values&#xA;// The name of the template defines a type that is used by individual bot profiles&#xA;//&#xA;&#xA;// weapon preference templates&#xA;Template Rifle&#xA;   WeaponPreference = m4a1&#xA;   WeaponPreference = ak47&#xA;   WeaponPreference = famas&#xA;   WeaponPreference = galil&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;Template RifleT&#xA;   WeaponPreference = ak47&#xA;   WeaponPreference = m4a1&#xA;   WeaponPreference = galil&#xA;   WeaponPreference = famas&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;Template Punch&#xA;   WeaponPreference = aug&#xA;   WeaponPreference = sg552&#xA;   WeaponPreference = famas&#xA;   WeaponPreference = galil&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;Template PunchT&#xA;   WeaponPreference = aug&#xA;   WeaponPreference = sg552&#xA;   WeaponPreference = famas&#xA;   WeaponPreference = galil&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;Template Sniper&#xA;   WeaponPreference = awp&#xA;   WeaponPreference = sg550&#xA;   WeaponPreference = g3sg1&#xA;   WeaponPreference = scout&#xA;   WeaponPreference = famas&#xA;   WeaponPreference = galil&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;Template Power&#xA;   WeaponPreference = m249&#xA;   WeaponPreference = xm1014&#xA;   WeaponPreference = m3&#xA;   WeaponPreference = famas&#xA;   WeaponPreference = galil&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;Template Shotgun&#xA;   WeaponPreference = xm1014&#xA;   WeaponPreference = m3&#xA;   WeaponPreference = famas&#xA;   WeaponPreference = galil&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;Template Shield&#xA;//   WeaponPreference = shield&#xA;   WeaponPreference = m4a1         // in case shield is disallowed&#xA;   WeaponPreference = ak47&#xA;   WeaponPreference = famas&#xA;   WeaponPreference = galil&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;Template Spray&#xA;   WeaponPreference = p90&#xA;   WeaponPreference = tmp&#xA;   WeaponPreference = mac10&#xA;   WeaponPreference = mp5&#xA;End&#xA;&#xA;&#xA;// skill templates&#xA;Template Elite&#xA;   Skill = 100&#xA;   Aggression = 100&#xA;   ReactionTime = 0.2&#xA;   Cost = 4&#xA;   Difficulty = EXPERT&#xA;   VoicePitch = 85&#xA;End&#xA;&#xA;Template Expert&#xA;   Skill = 90&#xA;   Aggression = 90&#xA;   ReactionTime = 0.2&#xA;   Cost = 4&#xA;   Difficulty = EXPERT&#xA;   VoicePitch = 88&#xA;End&#xA;&#xA;Template VeryHard&#xA;   Skill = 80&#xA;   Aggression = 80&#xA;   ReactionTime = 0.25&#xA;   Cost = 3&#xA;   Difficulty = HARD&#xA;   VoicePitch = 92&#xA;End&#xA;&#xA;Template Hard&#xA;   Skill = 75&#xA;   Aggression = 75&#xA;   ReactionTime = 0.25&#xA;   Cost = 3&#xA;   Difficulty = HARD&#xA;   VoicePitch = 94&#xA;End&#xA;&#xA;Template Tough&#xA;   Skill = 60&#xA;   Aggression = 60&#xA;   ReactionTime = 0.3&#xA;   AttackDelay = 0.35&#xA;   Cost = 2&#xA;   Difficulty = NORMAL+HARD&#xA;   VoicePitch = 96&#xA;End&#xA;&#xA;Template Normal&#xA;   Skill = 50&#xA;   Aggression = 50&#xA;   ReactionTime = 0.4&#xA;   AttackDelay = 0.7&#xA;   Cost = 2&#xA;   Difficulty = NORMAL&#xA;End&#xA;&#xA;Template Fair&#xA;   Skill = 25&#xA;   Aggression = 30&#xA;   ReactionTime = 0.4&#xA;   AttackDelay = 1.0&#xA;   Cost = 1&#xA;   Difficulty = EASY+NORMAL&#xA;   VoicePitch = 105&#xA;End&#xA;&#xA;Template Easy&#xA;   Skill = 0&#xA;   Aggression = 20&#xA;   ReactionTime = 0.5&#xA;   AttackDelay = 1.5&#xA;   Cost = 1&#xA;   Difficulty = EASY&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;//----------------------------------------------------------------------------&#xA;//&#xA;// These are the individual bot profiles, which inherit first from &#xA;// Default and then the specified Template(s), in order&#xA;//&#xA;&#xA;Elite+Rifle Cliffe&#xA;   Skin = 1&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Elite+Spray Minh&#xA;   Skin = 2&#xA;   VoicePitch = 105&#xA;End&#xA;&#xA;Elite+Shotgun Crusher&#xA;   Skin = 4&#xA;   VoicePitch = 84&#xA;End&#xA;&#xA;Elite+Punch Pheonix&#xA;   Skin = 4&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Elite+Power Rock&#xA;   Skin = 2&#xA;   VoicePitch = 80&#xA;End&#xA;&#xA;Elite+PunchT Shark&#xA;   Skin = 4&#xA;   VoicePitch = 90&#xA;End&#xA;&#xA;Elite+Rifle Wolf&#xA;   Skin = 2&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Elite+RifleT Gunner&#xA;   Skin = 1&#xA;   VoicePitch = 96&#xA;End&#xA;&#xA;Elite+Sniper Zed&#xA;   Skin = 3&#xA;   VoicePitch = 105&#xA;End&#xA;&#xA;Elite+RifleT Steel&#xA;   Skin = 1&#xA;   VoicePitch = 84&#xA;End&#xA;&#xA;Elite+PunchT Stone&#xA;   Skin = 4&#xA;   VoicePitch = 86&#xA;End&#xA;&#xA;&#xA;//----------------------------------------&#xA;&#xA;Expert+RifleT Arnold&#xA;   VoicePitch = 85&#xA;End&#xA;&#xA;Expert+Rifle Brett&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Expert+Punch Kurt&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Expert+Sniper Kyle&#xA;   Cost = 5&#xA;   VoicePitch = 115&#xA;End&#xA;&#xA;Expert+Shotgun Moe&#xA;   VoicePitch = 87&#xA;End&#xA;&#xA;Expert+Rifle Quade&#xA;   VoicePitch = 91&#xA;End&#xA;&#xA;Expert+Rifle Quintin&#xA;   VoicePitch = 101&#xA;End&#xA;&#xA;Expert Ringo&#xA;   VoicePitch = 112&#xA;End&#xA;&#xA;Expert+PunchT Rip&#xA;   VoicePitch = 99&#xA;End&#xA;&#xA;Expert+Rifle Zach&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;//----------------------------------------&#xA;&#xA;VeryHard+Power Cory&#xA;   Skin = 1&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;VeryHard+Sniper Quinn&#xA;   Skin = 3&#xA;   VoicePitch = 93&#xA;End&#xA;&#xA;VeryHard+Rifle Seth&#xA;   Skin = 2&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;VeryHard+RifleT Vinny&#xA;   Skin = 4&#xA;   VoicePitch = 86&#xA;End&#xA;&#xA;&#xA;//----------------------------------------&#xA;&#xA;Hard+Rifle Chad&#xA;   Skin = 1&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Hard+RifleT Chet&#xA;   Skin = 2&#xA;   VoicePitch = 90&#xA;End&#xA;&#xA;Hard+Spray Gabe&#xA;   Skin = 4&#xA;   VoicePitch = 102&#xA;End&#xA;&#xA;Hard+Shotgun Hank&#xA;   Skin = 1&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Hard+RifleT Ivan&#xA;   Skin = 2&#xA;   VoicePitch = 96&#xA;End&#xA;&#xA;Hard+Punch Jim&#xA;   Skin = 4&#xA;   VoicePitch = 103&#xA;End&#xA;&#xA;Hard+PunchT Joe&#xA;   Skin = 1&#xA;   VoicePitch = 105&#xA;End&#xA;&#xA;Hard+Rifle John&#xA;   Skin = 2&#xA;   VoicePitch = 97&#xA;End&#xA;&#xA;Hard+Rifle Tony&#xA;   Skin = 4&#xA;   VoicePitch = 84&#xA;End&#xA;&#xA;Hard+PunchT Tyler&#xA;   Skin = 1&#xA;   VoicePitch = 90&#xA;End&#xA;&#xA;Hard+Rifle Victor&#xA;   Skin = 2&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Hard+Sniper Vladimir&#xA;   Skin = 3&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Hard+Spray Zane&#xA;   Skin = 4&#xA;   VoicePitch = 103&#xA;End&#xA;&#xA;Hard+Rifle Zim&#xA;   Skin = 2&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;//----------------------------------------&#xA;&#xA;Tough+Sniper Adrian&#xA;   Skin = 3&#xA;   VoicePitch = 120&#xA;End&#xA;&#xA;Tough+Rifle Brad&#xA;   Skin = 1&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Tough+Rifle Connor&#xA;   Skin = 2&#xA;   VoicePitch = 104&#xA;End&#xA;&#xA;Tough+RifleT Dave&#xA;   Skin = 4&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Tough Dan&#xA;   Skin = 1&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Tough+Rifle Derek&#xA;   Skin = 2&#xA;   VoicePitch = 102&#xA;End&#xA;&#xA;Tough+Shotgun Don&#xA;   Skin = 4&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Tough+Rifle Eric&#xA;   Skin = 1&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Tough+RifleT Erik&#xA;   Skin = 2&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Tough+Rifle Finn&#xA;   Skin = 4&#xA;   VoicePitch = 112&#xA;End&#xA;&#xA;Tough Jeff&#xA;   Skin = 1&#xA;   VoicePitch = 90&#xA;End&#xA;&#xA;Tough+Rifle Kevin&#xA;   Skin = 2&#xA;   VoicePitch = 115&#xA;End&#xA;&#xA;Tough+RifleT Reed&#xA;   Skin = 4&#xA;   VoicePitch = 107&#xA;End&#xA;&#xA;Tough+Rifle Rick&#xA;   Skin = 2&#xA;   VoicePitch = 102&#xA;End&#xA;&#xA;Tough Ted&#xA;   Skin = 1&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Tough+Rifle Troy&#xA;   Skin = 2&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Tough+RifleT Wade&#xA;   Skin = 4&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Tough+Rifle Wayne&#xA;   Skin = 1&#xA;   VoicePitch = 86&#xA;End&#xA;&#xA;Tough+RifleT Xander&#xA;   Skin = 2&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Tough+Rifle Xavier&#xA;   Skin = 4&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;//----------------------------------------&#xA;&#xA;Normal+Rifle Adam&#xA;   Skin = 1&#xA;   VoicePitch = 105&#xA;End&#xA;&#xA;Normal+PunchT Andy&#xA;   Skin = 2&#xA;   VoicePitch = 90&#xA;End&#xA;&#xA;Normal Chris&#xA;   Skin = 3&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Normal Colin&#xA;   Skin = 4&#xA;   VoicePitch = 107&#xA;End&#xA;&#xA;Normal+Shield Dennis&#xA;   Skin = 1&#xA;   VoicePitch = 104&#xA;End&#xA;&#xA;Normal Doug&#xA;   Skin = 2&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Normal Gary&#xA;   Skin = 3&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Normal Grant&#xA;   Skin = 4&#xA;   VoicePitch = 112&#xA;End&#xA;&#xA;Normal Greg&#xA;   Skin = 1&#xA;   VoicePitch = 111&#xA;End&#xA;&#xA;Normal+Sniper Ian&#xA;   Skin = 3&#xA;   VoicePitch = 115&#xA;End&#xA;&#xA;Normal Jerry&#xA;   Skin = 4&#xA;   VoicePitch = 112&#xA;End&#xA;&#xA;Normal Jon&#xA;   Skin = 1&#xA;   VoicePitch = 96&#xA;End&#xA;&#xA;Normal Keith&#xA;   Skin = 2&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Normal Mark&#xA;   Skin = 4&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Normal Matt&#xA;   Skin = 1&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Normal+RifleT Mike&#xA;   Skin = 2&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Normal Nate&#xA;   Skin = 4&#xA;   VoicePitch = 99&#xA;End&#xA;&#xA;Normal Paul&#xA;   Skin = 3&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Normal Scott&#xA;   Skin = 1&#xA;   VoicePitch = 105&#xA;End&#xA;&#xA;Normal Steve&#xA;   Skin = 2&#xA;   VoicePitch = 115&#xA;End&#xA;&#xA;Normal Tom&#xA;   Skin = 3&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Normal Yahn&#xA;   Skin = 4&#xA;   VoicePitch = 92&#xA;End&#xA;&#xA;//----------------------------------------&#xA;&#xA;Fair Alfred&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Fair Bill&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Fair Brandon&#xA;   VoicePitch = 99&#xA;End&#xA;&#xA;Fair+Spray Calvin&#xA;   VoicePitch = 120&#xA;End&#xA;&#xA;Fair Dean&#xA;   VoicePitch = 111&#xA;End&#xA;&#xA;Fair Dustin&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Fair Ethan&#xA;   VoicePitch = 112&#xA;End&#xA;&#xA;Fair Harold&#xA;   VoicePitch = 90&#xA;End&#xA;&#xA;Fair Henry&#xA;   VoicePitch = 120&#xA;End&#xA;&#xA;Fair Irving&#xA;   VoicePitch = 118&#xA;End&#xA;&#xA;Fair Jason&#xA;   VoicePitch = 116&#xA;End&#xA;&#xA;Fair Josh&#xA;   VoicePitch = 114&#xA;End&#xA;&#xA;Fair Martin&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Fair Nick&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Fair Norm&#xA;   VoicePitch = 92&#xA;End&#xA;&#xA;Fair Orin&#xA;   VoicePitch = 113&#xA;End&#xA;&#xA;Fair Pat&#xA;   VoicePitch = 114&#xA;End&#xA;&#xA;Fair Perry&#xA;   VoicePitch = 115&#xA;End&#xA;&#xA;Fair Ron&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Fair Shawn&#xA;   VoicePitch = 102&#xA;End&#xA;&#xA;Fair Tim&#xA;   VoicePitch = 98&#xA;End&#xA;&#xA;Fair Will&#xA;   VoicePitch = 96&#xA;End&#xA;&#xA;Fair Wyatt&#xA;   VoicePitch = 94&#xA;End&#xA;&#xA;//----------------------------------------&#xA;&#xA;Easy Albert&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Easy Allen&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Easy Bert&#xA;   VoicePitch = 120&#xA;End&#xA;&#xA;Easy Bob&#xA;   VoicePitch = 99&#xA;End&#xA;&#xA;Easy Cecil&#xA;   VoicePitch = 120&#xA;End&#xA;&#xA;Easy Clarence&#xA;   VoicePitch = 125&#xA;End&#xA;&#xA;Easy Elliot&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Easy Elmer&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Easy Ernie&#xA;   VoicePitch = 112&#xA;End&#xA;&#xA;Easy Eugene&#xA;   VoicePitch = 121&#xA;End&#xA;&#xA;Easy Fergus&#xA;   VoicePitch = 99&#xA;End&#xA;&#xA;Easy Ferris&#xA;   VoicePitch = 119&#xA;End&#xA;&#xA;Easy Frank&#xA;   VoicePitch = 118&#xA;End&#xA;&#xA;Easy Frasier&#xA;   VoicePitch = 117&#xA;End&#xA;&#xA;Easy Fred&#xA;   VoicePitch = 116&#xA;End&#xA;&#xA;Easy George&#xA;   VoicePitch = 115&#xA;End&#xA;&#xA;Easy Graham&#xA;   VoicePitch = 114&#xA;End&#xA;&#xA;Easy Harvey&#xA;   VoicePitch = 112&#xA;End&#xA;&#xA;Easy Irwin&#xA;   VoicePitch = 111&#xA;End&#xA;&#xA;Easy Lester&#xA;   VoicePitch = 110&#xA;End&#xA;&#xA;Easy Marvin&#xA;   VoicePitch = 109&#xA;End&#xA;&#xA;Easy Neil&#xA;   VoicePitch = 108&#xA;End&#xA;&#xA;Easy Niles&#xA;   VoicePitch = 122&#xA;End&#xA;&#xA;Easy Oliver&#xA;   VoicePitch = 120&#xA;End&#xA;&#xA;Easy Opie&#xA;   VoicePitch = 125&#xA;End&#xA;&#xA;Easy Toby&#xA;   VoicePitch = 92&#xA;End&#xA;&#xA;Easy Ulric&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Easy Ulysses&#xA;   VoicePitch = 102&#xA;End&#xA;&#xA;Easy Uri&#xA;   VoicePitch = 104&#xA;End&#xA;&#xA;Easy Waldo&#xA;   VoicePitch = 108&#xA;End&#xA;&#xA;Easy Wally&#xA;   VoicePitch = 95&#xA;End&#xA;&#xA;Easy Walt&#xA;   VoicePitch = 100&#xA;End&#xA;&#xA;Easy Wesley&#xA;   VoicePitch = 120&#xA;End&#xA;&#xA;Easy Yanni&#xA;   VoicePitch = 112&#xA;End&#xA;&#xA;Easy Yogi&#xA;   VoicePitch = 99&#xA;End&#xA;&#xA;Easy Yuri&#xA;   VoicePitch = 110&#xA;End&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-20T08:06:19.187" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7715" PostTypeId="1" AcceptedAnswerId="12748" CreationDate="2010-09-20T08:18:26.400" Score="14" ViewCount="14690" Body="&lt;p&gt;For clarification, I know that you pick custom when you want special maps like Sotis or TD maps, and melee if you want good ol' RTS style. But why do we have to select &quot;custom game&quot; to earn achievements? why not melee?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="126" LastEditDate="2010-09-20T18:45:08.653" LastActivityDate="2010-12-15T16:37:21.397" Title="What's the difference between a melee and a custom match in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7717" PostTypeId="1" AcceptedAnswerId="7727" CreationDate="2010-09-20T10:23:31.787" Score="16" ViewCount="11025" Body="&lt;p&gt;Every time my friends are over with their own pair of Wii remotes, I have to do this hit-or-miss pairing dance over and over again. I'm not sure what the &quot;correct&quot; way of doing this is, and the manual is kind of vague.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what's the easiest (fastest) way of (temporarily) using a guest's Wii Remote on my Wii?&lt;/p&gt;&#xA;" OwnerUserId="3504" LastEditorUserId="3504" LastEditDate="2010-09-21T07:16:52.167" LastActivityDate="2013-08-09T02:11:17.543" Title="How to quickly pair a guest's Wii remote?" Tags="|nintendo-wii|controllers|wiimote|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7718" PostTypeId="2" ParentId="7700" CreationDate="2010-09-20T10:52:48.753" Score="2" Body="&lt;p&gt;Those are raid bosses, I believe, for level 50 content 24-man raids. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also buy those items off of Skirmish Vendors (Curiousity, I &lt;em&gt;think&lt;/em&gt;), which was the easiest way for me. They're expensive, but worth it. &lt;/p&gt;&#xA;" OwnerUserId="1625" LastActivityDate="2010-09-20T10:52:48.753" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7719" PostTypeId="2" ParentId="7654" CreationDate="2010-09-20T10:55:21.677" Score="0" Body="&lt;p&gt;...train? There are two things you need. One is the ability to control a character in a FPS (dodging, strafing, aiming, etc). If you can't do that, the only way to get better is practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second thing is learning how to play a particular game. Again practice is the main thing, although you can google for tips and tactics on a specific game. I can't even begin to count how many playing guides there are for Battlefield 2 for example. Hell, a lot of them are even YouTube videos so you don't even have to read anything and you can watch exactly how seasoned players go at it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that it sucks getting killed all the time, but you either get a sense of humor about it or you move on to something else.&lt;/p&gt;&#xA;" OwnerDisplayName="user3505" LastActivityDate="2010-09-20T10:55:21.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7720" PostTypeId="2" ParentId="7113" CreationDate="2010-09-20T11:48:38.763" Score="5" Body="&lt;p&gt;As already stated, you can buy a mount from the Iron Garrison Miners if you build enough rep; they have fast mounts that require kindred status, and slower mounts that don't. (Not sure what level of reputation they require.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also an Adventure Pack that comes with a fast goat mount, less hardy than the other mounts but still quite good otherwise -- but I'm not sure if that's still available. &lt;/p&gt;&#xA;" OwnerUserId="1625" LastActivityDate="2010-09-20T11:48:38.763" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7722" PostTypeId="2" ParentId="3110" CreationDate="2010-09-20T12:10:12.807" Score="1" Body="&lt;p&gt;In addition to Rup's answer, it's worth mentioning that snipers will often wait to pick you off once your shields have been taken down by other enemies (or so it seems). If there are snipers around it's worth being extra careful about taking cover when your shields are low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I find rockets one-shot me a fair bit. Especially when they've shot at me without me noticing as I duck into cover. The rocket reaches my cover as I step back out and BAM.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-09-20T12:10:12.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7723" PostTypeId="1" AcceptedAnswerId="7724" CreationDate="2010-09-20T12:15:24.380" Score="9" ViewCount="16086" Body="&lt;p&gt;As a complete SC2 noob I've started working through the campaign.  When I lost big time on around mission 7 (told you I was a noob!) I started reading the gamesradar strategies.  Having just read about my current mission (Into the Jungle) 11 it looks like I've  skipped 8, 9 and 10.  But 9 mentions having to do this one if you choose to side with the Protoss, which I haven't yet had the option to take.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will picking missions randomly from the planets available exclude me from doing other missions or will it all just sort itself out?&lt;/p&gt;&#xA;" OwnerUserId="2470" LastEditorUserId="3610" LastEditDate="2012-06-18T09:28:17.347" LastActivityDate="2012-06-18T09:28:17.347" Title="Will picking missions randomly exclude me from doing other missions?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7724" PostTypeId="2" ParentId="7723" CreationDate="2010-09-20T12:26:33.223" Score="6" Body="&lt;p&gt;No it won't. There are 3 Missions that you won't be able to do as part of your storyline, BUT you can do them after you finish the mission you chose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Picking missions randomly is okay, you just have to pick according to your style. Case in point: after zero hour, you get to choose between 'unlocking' firebats or marauders. depending on your playing style, you can choose to get firebats first. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without spoiling too much, the 3 missions don't actually affect you that much. first one doesn't really matter because both unlock the same unit, second one give you a choice over 2 units, and the 3rd is a choice over which enemies you'll face.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all, if you just do missions randomly, eventually, you'll end up with only one mission left. That will advance you through the story line(I think if you choose that mission before doing the others, it will warn you about it)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps. If you don't care about spoilers, here is an in depth guide for the campaign:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Campaign&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to all of these, there are some missions that will be easier/harder depending on which units/upgrades/mercs are available to you (e.g. Welcome to the jungle is easier if you have upgraded your missile turrets and stimpacks).&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="816" LastEditDate="2010-09-20T17:01:51.980" LastActivityDate="2010-09-20T17:01:51.980" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7725" PostTypeId="2" ParentId="7706" CreationDate="2010-09-20T13:11:50.243" Score="5" Body="&lt;p&gt;By far the largest contributing factor is whether or not your team wins or loses. I actually did a multivariate regression of almost a dozen factors about the game and two other largest contributing factors were your K/D ratio and your Team's Total Score (out of 10,000, 7,500, 200, what have you, depending on game type). Of course, your team winning and your team's total score may be auto-correlated (meaning that there is a correlation betweent the variables of Team Winning and Team Total Score). This means you could either remove Team Winning or Team Total Score and still have a valid model (depending on the degree of Auto-Correlation), but it would not have the same predictive power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Bottom Line&lt;/b&gt;&#xA;&lt;BR&gt;Main Factors:&#xA;&lt;BR&gt; - Your K/D&#xA;&lt;BR&gt; - Your Team's Score&#xA;&lt;BR&gt; - Your Team Wins Status&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;i&gt;Other Notes&lt;/i&gt;&#xA;&lt;BR&gt; - Total matches regressed: 34&#xA;&lt;BR&gt; - Data does not appear to be heteroskedastic or homoskedastic&#xA;&lt;br&gt; - Correlation between Team Win and Team Total Score was 0.82&#xA;&lt;BR&gt; - In the data set no draws occured&lt;/p&gt;&#xA;" OwnerUserId="3549" LastActivityDate="2010-09-20T13:11:50.243" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7726" PostTypeId="2" ParentId="4081" CreationDate="2010-09-20T13:14:55.073" Score="1" Body="&lt;p&gt;The XBOX 360 only keep the last 5 game updates in it's Cache.  So if you haven't played a game in a while or have played 5 games before, you will get an update for more than likely.&lt;/p&gt;&#xA;" OwnerDisplayName="N4TE RZ" LastActivityDate="2010-09-20T13:14:55.073" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7727" PostTypeId="2" ParentId="7717" CreationDate="2010-09-20T13:42:21.680" Score="9" Body="&lt;p&gt;The easiest way is this:&lt;/p&gt;&#xA;&lt;p&gt;Edit: Here's the text from the manual.  Any use of bold, numbers, and bullets are from the actual manual text.&lt;/p&gt;&#xA;&lt;p&gt;Wii Operations Manual - System Setup, page 20&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;ONE TIME MODE&lt;/strong&gt; - This mode allows you to temporarily use your remote on&#xA;a console other than your own or to&#xA;use a friends remote on your console.&#xA;&lt;strong&gt;It does not delete the Standard Mode setting stored in the remote.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Wii Operations Manual - System Setup, page 21&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;One Time Mode Synchronization&lt;/p&gt;&#xA;&lt;p&gt;NOTE: This mode temporarily removes&#xA;the Standard Mode synchronization&#xA;setup for all remotes until the power&#xA;of the Wii console is turned off. When&#xA;the power is turned on again, the&#xA;Standard Mode settings will return.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Press the HOME Button on a remote that is synchronized with the console.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Select the Wii Remote Settings option from the Home Button menu, then&#xA;select the Reconnect option.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press the 1 and 2 Buttons simultaneously on the remote that you&#xA;want to synchronize with the console.&lt;br /&gt;&#xA;&lt;strong&gt;The order in which you synchronize remotes will set the player order for&#xA;multiplayer games.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The Player LEDs will blink during the syncing process. When the&#xA;blinking stops, the connection is&#xA;complete.See diagram at right for description of what the blinking indicates.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Next to said diagram:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;During the syncing process, the number of LEDs that blink will show the battery life of the remote that is being synchronized.&lt;/p&gt;&#xA;&lt;p&gt;After the syncing process, LED that is lit shows the player number for that remote.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;NOTE: One Time Mode synchronization is temporary. The Wii Remote will lose this synchronization under the following conditions:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When your turn off the console by pressing the Power Button on either the remote or the console.&lt;/li&gt;&#xA;&lt;li&gt;When starting up a game or Channel from the Wii Menu.&lt;/li&gt;&#xA;&lt;li&gt;When returning to the Wii Menu after exiting from a game or Channel.&lt;/li&gt;&#xA;&lt;li&gt;When you select Reset on the HOME Menu Screen.&lt;/li&gt;&#xA;&lt;li&gt;When you press the Reset button on the front of the console.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditorDisplayName="user2974" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-21T00:01:07.393" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7728" PostTypeId="2" ParentId="7723" CreationDate="2010-09-20T13:54:17.393" Score="4" Body="&lt;p&gt;The campaign is basically a series of parallel storylines, that ultimately come together and lead into the final story. There is not really a set order to the campaign missions; any numbering on them is just one way to do them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, it sounds like you are doing some of the missions with Tosh. His missions form a series. The &quot;save the colonist&quot; missions also form a series, along with the &quot;find the artifacts&quot; missions. You can progress on each story-arc independently, so you can basically do missions in whichever order you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 3 missions that corroded mentioned in his answer are a different case. In 3 instances, you'll be given a choice of how to do something. Do you help person A, or person B? Each choice actually leads to a different mission. But as corroded also mentioned, you can still play the other mission, through the mission-replay function.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only mission you need to do something special to unlock is the &quot;secret&quot; mission. You can learn more about that here: &lt;a href=&quot;https://gaming.stackexchange.com/questions/5434/how-do-i-get-to-the-secret-mission-in-wings-of-liberty&quot;&gt;How do I get to the secret mission in Wings of Liberty?&lt;/a&gt; Otherwise, you can play the missions however you like and not miss anything. Which order you play them just determines the order you unlock units, and get money/research points.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2010-09-20T13:54:17.393" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7729" PostTypeId="1" CreationDate="2010-09-20T14:01:27.463" Score="9" ViewCount="4864" Body="&lt;p&gt;I just successfully defended Redcliffe in Dragon Age Origins as a Mage.  I noticed that there is some blue smoke surrounding me, but looking at my 'modifiers' the only thing I can see is 'coughing blood'.  Is the blue smoke a glitch or is there something which might cause it?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2016-09-24T10:00:50.650" Title="Blue smoke surrounding me in Dragon Age: Origins" Tags="|dragon-age-origins|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7730" PostTypeId="1" AcceptedAnswerId="7731" CreationDate="2010-09-20T14:02:42.350" Score="5" ViewCount="1975" Body="&lt;p&gt;I haven't dared touch multiplayer in StarCraft 2 yet but was wondering if the research points I'm spending and unit upgrades I choose in Campaign mode will carry over into my multiplayer games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know much about the game but want to pick what appeals the most rather than the &lt;em&gt;de  facto&lt;/em&gt; choices but thought this might hamper me when I get into MP.  I'll need all the help I can get :)&lt;/p&gt;&#xA;" OwnerUserId="2470" LastEditorUserId="126" LastEditDate="2010-09-20T18:33:36.550" LastActivityDate="2010-09-20T18:33:36.550" Title="Do research choices and unit upgrades carry over into Multiplayer?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7731" PostTypeId="2" ParentId="7730" CreationDate="2010-09-20T14:06:11.897" Score="9" Body="&lt;p&gt;No, since this would imbalance Terran vs the other two classes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The big advantage of splitting these two, is that they can do very cool stuff in the Campaign, while maintaining balance in multiplayer. This is a very big problem for World of Warcraft, where this has lead to numerous 'nerfs' of special abilities to maintain balance in Player vs Player.&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-09-20T14:06:11.897" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="7732" PostTypeId="2" ParentId="7729" CreationDate="2010-09-20T14:45:34.123" Score="1" Body="&lt;p&gt;Blue smoke as in you have a spell active? Can you post a screen shot? If you're coughing blood use a injury kit to heal yourself and see if the smoke goes away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IIRC when you have certain spells active they aren't listed as under the modifiers as that's only for something that is physically affecting you i.e ice enabled, that should list there, but other spells, say spell might iirc won't.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-09-20T14:45:34.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7733" PostTypeId="2" ParentId="4898" CreationDate="2010-09-20T15:53:00.877" Score="1" Body="&lt;p&gt;I'm not sure where to get them reliably, but I seem to remember a good place for looting in general at that level is the Subway. I played as an engineer down there some time ago, and managed to make some filigree rings from the things I found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at the boss drops there's a couple of rare rings there, but that may or may not be a good indicator.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-09-20T15:53:00.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7734" PostTypeId="1" AcceptedAnswerId="7803" CreationDate="2010-09-20T15:54:02.360" Score="5" ViewCount="5547" Body="&lt;p&gt;I was playing campaign mode, and it says that you don't have to pay the troops' upkeep if they're garrisoned. I'd really like the money, but the problem is, I can't figure out how to do this. I'm looking for some button, but I just don't see it. A picture would be helpful, but not necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is there some catch to this? Do you need some building, can only a certain number of units be garrisoned, can you not move them anymore afterwards, etc.?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-11-29T21:58:02.363" LastActivityDate="2023-01-04T05:56:17.387" Title="How to garrison troops in Medieval II: Total War?" Tags="|medieval-2-total-war|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7735" PostTypeId="1" AcceptedAnswerId="7737" CreationDate="2010-09-20T15:55:19.303" Score="7" ViewCount="1029" Body="&lt;p&gt;I was having problems with one particular mission so I played it in normal after getting really frustrated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I finish the rest of the missions in hard, and then I come back and replay that mission in hard, will I still get the achievement?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-09-20T16:25:07.310" Title="How exactly can you get the &quot;Liberty Completionist: Hard&quot; achievement?" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7736" PostTypeId="2" ParentId="7729" CreationDate="2010-09-20T16:08:38.280" Score="3" Body="&lt;p&gt;&quot;Blue smoke&quot; sounds like the spell cleansing aura.  Check your mages to see if any of them have it active.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As mentioned in another answer, they likely cast the spell because someone in the party was injured.  However, my experience is that only the initial casting of the spell removes injuries, not the persistent &quot;aura&quot; effect which heals hit points.  So if you see the aura and are still injured, you need to turn off the aura, wait for the cooldown, then cast it again with your injured party member in range in order for it to remove the injury.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-09-20T20:20:11.430" LastActivityDate="2010-09-20T20:20:11.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7737" PostTypeId="2" ParentId="7735" CreationDate="2010-09-20T16:25:07.310" Score="5" Body="&lt;p&gt;Judging from &lt;a href=&quot;https://gaming.stackexchange.com/questions/4487/how-do-i-earn-sc2s-hurry-up-its-raid-night-achievement&quot;&gt;other questions&lt;/a&gt; like this, it seems that SC2 keeps track of your progress in each mission separately from your campaign completion, saves, etc.  So as long as you complete all required objectives for the achievement &lt;em&gt;at some point&lt;/em&gt;, you should get it.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2010-09-20T16:25:07.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7738" PostTypeId="1" AcceptedAnswerId="7739" CreationDate="2010-09-20T17:00:11.437" Score="7" ViewCount="2832" Body="&lt;p&gt;When I played through &lt;em&gt;Halo 3: ODST&lt;/em&gt; I saw the &amp;quot;squids&amp;quot; and killed them when I saw them, and got a counter (1 of 10, 2 of 10, 3 of 10, etc) toward the achievement, &amp;quot;Killing things that are new and different is bad&amp;quot;. Eventually, like in the scene when I'm in a banshee escorting the phantom through the city, when I would kill the squids, I wouldn't get that counter anymore, so I could never finish the achievement. On the other hand, I never saw ANY reference when I played toward getting the &amp;quot;good&amp;quot; version of the achievement. Can anyone tell me how to accomplish this, or why I might have stopped &amp;quot;getting credit&amp;quot; for my squid kills, and what the difference between the good and bad versions of this achievement is?&lt;/p&gt;&#xA;" OwnerUserId="3521" LastEditorUserId="4797" LastEditDate="2023-04-02T09:01:45.013" LastActivityDate="2023-04-02T09:01:45.013" Title="Halo 3: ODST achievement — &quot;Killing things that are new and different is bad/good&quot;" Tags="|achievements|halo-3-odst|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="7739" PostTypeId="2" ParentId="7738" CreationDate="2010-09-20T17:04:53.560" Score="6" Body="&lt;p&gt;Ok, so the way to get the &quot;bad&quot; version is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Only killing Engineers (that's what the squids are called) in the night time story count (ie. where you get the missions from)&lt;/li&gt;&#xA;&lt;li&gt;There are ONLY 10 of them&lt;/li&gt;&#xA;&lt;li&gt;You can miss one, which the Brutes are killing&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To get the &quot;good&quot; version you have to only avoid killing these 10 (ones in the individual missions don't count) and save the one from the Brutes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a map of the 10 engineer locations (and incidentally the audio logs)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/g5mya.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found the map at AchievementHunter.com&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-20T17:04:53.560" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7741" PostTypeId="1" AcceptedAnswerId="8037" CreationDate="2010-09-20T17:39:06.483" Score="9" ViewCount="611" Body="&lt;p&gt;I've earned the grenade launcher in Alien Swarm, but I really can't find a way to use it effectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to be very useful for thinning the hoards in Onslaught but there always seem to be some stragglers. Because of this I can't really see it as useful to those on point (nor rearguard) as the autogun (or minigun) have a considerably more thorough covering arc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone used this weapon successfully?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="23" LastEditDate="2010-09-20T20:43:54.923" LastActivityDate="2010-09-26T11:50:34.850" Title="How do I use the grenade launcher effectively" Tags="|alien-swarm|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7742" PostTypeId="2" ParentId="7729" CreationDate="2010-09-20T18:56:37.333" Score="1" Body="&lt;p&gt;Coughing blood is a modifier caused by an injury so it should not be related to the blue smoke. Apply a heal kit to your party member who has the coughing blood modifier and that should cure it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds like a Spirit Healer (mage) who is casting &lt;a href=&quot;http://dragonage.wikia.com/wiki/Cleansing_Aura&quot; rel=&quot;nofollow noreferrer&quot;&gt;cleansing aura&lt;/a&gt;, however be aware that Cleansing Aura will not remove an injury on the Spirit Healer themself&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;While this mode is active, waves of healing and cleansing energy emanate from the caster, restoring health to all nearby allies every few seconds and curing the injuries of allies very close to the caster. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For more information on injuries such as coughing blood, click &lt;a href=&quot;http://dragonage.wikia.com/wiki/Injuries&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-09-20T20:16:13.973" LastActivityDate="2010-09-20T20:16:13.973" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7743" PostTypeId="2" ParentId="7712" CreationDate="2010-09-20T18:59:02.930" Score="0" Body="&lt;p&gt;You cannot play the game in a region where a certain language is not available when you purchase it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had that very same problem, and after a lot of mail exchanges with blizzard support, the asked me to post the request in the forums, &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/628259047&quot; rel=&quot;nofollow noreferrer&quot;&gt;and so I did&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can show your support in that thread and in the many others about the same topic, and perhaps someday it'll be possible.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-09-20T18:59:02.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7744" PostTypeId="1" AcceptedAnswerId="10080" CreationDate="2010-09-20T19:09:55.583" Score="57" ViewCount="94516" Body="&lt;p&gt;I've died a few times before reaching the point where I can get some action going; after each death I was unable to recover the contents of my inventory.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is my inventory lost forever after death?&lt;/li&gt;&#xA;&lt;li&gt;Does storing items in chest help persist them after a respawn?&lt;/li&gt;&#xA;&lt;li&gt;What happens to the contents of a chest if it is destroyed?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="6938" LastEditDate="2011-11-26T19:04:04.253" LastActivityDate="2021-02-08T21:16:46.107" Title="What persists after a respawn in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7745" PostTypeId="1" AcceptedAnswerId="7746" CreationDate="2010-09-20T19:25:00.303" Score="17" ViewCount="2730" Body="&lt;p&gt;I'm trying to micro a few stalkers against a few non charged zealots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see a lot of players move their stalkers away, then hit, then move away, then hit, and so on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do they micro as such? Do they use the Move, Stop, Move, Stop commands, or some other technique?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I try to do so, it really seems like there's a lag between the time the Stalker stops and actually attacks. But when other players do it online, they attack as soon as the stalkers 'stops', seems like they're not even stopping...&lt;/p&gt;&#xA;" OwnerUserId="3104" LastEditorUserId="3936" LastEditDate="2013-09-09T14:46:20.303" LastActivityDate="2015-05-06T21:08:07.860" Title="How can you micro stalkers vs. zealots?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7746" PostTypeId="2" ParentId="7745" CreationDate="2010-09-20T19:27:34.900" Score="20" Body="&lt;p&gt;Move, then attack-move away, then as soon as they attack, issue a move command followed by another attack move.  They won't stop moving until they can fire their shot.  Then they will fire instantly and you are free to move them again and repeat.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-09-20T19:27:34.900" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7747" PostTypeId="2" ParentId="7369" CreationDate="2010-09-20T19:31:12.990" Score="4" Body="&lt;p&gt;One of the silent predator challenge maps requires that you take down three enemies with one batarang. I believe you can only do this with the remote batarang. If you want to get 100% and/or get all trophies, you'll need it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never used it during normal gameplay, however.  You can definitely just beat the game without it. &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2010-09-20T19:31:12.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7748" PostTypeId="2" ParentId="7745" CreationDate="2010-09-20T19:31:47.637" Score="2" Body="&lt;p&gt;Move away, then right click on an enemy zealot, then move away, repeat. This method requires the fewest number of actions and also ensures focus fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just make sure you don't accidentally right click on the ground near the zealots instead of on a zealot causing your stalkers to move towards them.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2010-09-20T19:31:47.637" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7749" PostTypeId="2" ParentId="7744" CreationDate="2010-09-20T19:33:46.020" Score="9" Body="&lt;p&gt;After you die, the contents of your inventory is lost. Items placed in the world, such as in chests are safe and you can rest easy knowing they will not despawn unless the chest is destroyed (i.e. by Creeper explosion).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is for this reason among others, that one of the first tasks suggested to every Minecraft player is to build themselves a small home, in which they can rest safely at night, and store any valuables not needed on a current expedition.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="133398" LastEditDate="2016-08-05T20:33:52.807" LastActivityDate="2016-08-05T20:33:52.807" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7750" PostTypeId="1" AcceptedAnswerId="7754" CreationDate="2010-09-20T20:05:42.123" Score="5" ViewCount="793" Body="&lt;p&gt;I just finished the Allied campaign in the RTS game, &lt;a href=&quot;http://ruse.uk.ubi.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ruse&lt;/a&gt;. After completing the campaign I read its &lt;a href=&quot;http://en.wikipedia.org/w/index.php?title=R.U.S.E.&amp;amp;oldid=385123152&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia article&lt;/a&gt;, which states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There are two campaigns in the game&#xA;  […] The second takes place from the&#xA;  point of view General Major Erich Von&#xA;  Richter in the Wehrmacht, whose dreams&#xA;  of military perfection on the&#xA;  battlefield were realized with the&#xA;  invention of Blitzkrieg. The game&#xA;  follows General Richter who, while&#xA;  battling allied generals, is trying to&#xA;  uncover a traitor in the upper ranks&#xA;  of his command.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That paragraph is quoted from the games official site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://nzgamer.com/pc/reviews/1160/r-u-s-e.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;review on the site NZGamer&lt;/a&gt; states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The second campaign storyline allows&#xA;  you to have a decent crack at a German&#xA;  storyline […]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I haven't managed to find this campaign, and can't find anything about it any other place. Are there really two campaigns within this game?&lt;/p&gt;&#xA;" OwnerUserId="3597" LastEditorUserId="3610" LastEditDate="2012-06-18T09:28:13.073" LastActivityDate="2012-06-18T09:28:13.073" Title="Does Ruse consist of two campaigns?" Tags="|ruse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7752" PostTypeId="2" ParentId="7745" CreationDate="2010-09-20T20:46:55.447" Score="3" Body="&lt;p&gt;Most RTS have a &quot;feature&quot; (more like a bug to my programmer's opinion) called &quot;Animation cancel&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically when you have a unit that does a particular task, like attacking, it has a pre-programmed animation. The zealots will slash with both arms, or the stalker will position itself and then shoot its lasers. Now what is important to understand is the order where these things happen&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Player issues a command  &lt;/li&gt;&#xA;&lt;li&gt;Unit makes its animation  &lt;/li&gt;&#xA;&lt;li&gt;Effect is done (Damage is dealt)  &lt;/li&gt;&#xA;&lt;li&gt;Order cooldown enters in effect. Usually there is a post damage animation, like the marines will lower their guns or such  &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The idea behind animation cancel is that by skipping step 4, you can attack faster than what would normally be allowed. It can also be used to move and fire nearly at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is actually simple to do. After you've attacked and animation 1 is underway, right click fast to move. As soon as your stalkers will have started moving, attack or attack move again. This will allow you to skip a (very small) part of the cooldown. So the following steps are used&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Attack  &lt;/li&gt;&#xA;&lt;li&gt;Stalkers will shoot lasers  &lt;/li&gt;&#xA;&lt;li&gt;As soon as the lasers are shot, click like mad to move in any direction  &lt;/li&gt;&#xA;&lt;li&gt;As soon as the stalkers will have moved a tiny bit, go back to step 1  &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Finally I'm pretty sure that stalkers are faster than zealots so this shouldn't be too difficult&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="3936" LastEditDate="2012-06-16T00:45:38.883" LastActivityDate="2012-06-16T00:45:38.883" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7753" PostTypeId="2" ParentId="7723" CreationDate="2010-09-20T21:07:13.537" Score="3" Body="&lt;p&gt;I found &lt;a href=&quot;http://starcraft.wikia.com/wiki/Wings_of_Liberty_missions&quot; rel=&quot;nofollow noreferrer&quot;&gt;this mission tree&lt;/a&gt; to be helpful &lt;em&gt;(may contain spoilers, if you consider mission/video titles to be spoilers).&lt;/em&gt;  The three choices correspond to the branches at Outbreak, Welcome to the Jungle, and Card to play.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-20T21:07:13.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7754" PostTypeId="2" ParentId="7750" CreationDate="2010-09-20T21:45:17.180" Score="2" Body="&lt;p&gt;It &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1436060&quot; rel=&quot;nofollow noreferrer&quot;&gt;appears that this is false&lt;/a&gt;.  Perhaps the developers were forced to make cuts and marketing never caught up?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-20T21:45:17.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7755" PostTypeId="2" ParentId="5591" CreationDate="2010-09-20T22:12:30.227" Score="1" Body="&lt;p&gt;I run LOTRO with VMWare Fusion 3.0 on a Macbook Pro with a Windows 7 guest OS and I can run the game just fine.  Definitely playable.&lt;/p&gt;&#xA;" OwnerDisplayName="Matt" LastActivityDate="2010-09-20T22:12:30.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7756" PostTypeId="2" ParentId="7701" CreationDate="2010-09-20T22:23:49.060" Score="2" Body="&lt;p&gt;To my knowledge, Microsoft is generally very close-guarded about Xbox 360 title updates in general. More likely than not, a large percentage of them are security and stability updates. The best resource I've found thus far to keep up with major title updates is the blog of &lt;a href=&quot;http://majornelson.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Major Nelson&lt;/a&gt;. He's the de facto &quot;head Xbox spokesman&quot; at Microsoft, and seems to generally try to comment on title updates when he is able and has useful knowledge to impart. Definitely when there is news about a title update bringing big new features, Major Nelson has been amongst the first that I've seen to announce them. Major Nelson's podcast will also sometimes feature comments on title updates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond that, often individual publishers and developers have different PR plans. If you track down individual game websites, sometimes they will comment on their own title updates and what to expect from them. Often these tend to correspond with DLC releases, and so can often additional information on title updates is sometimes buried in PR releases that are sent to news sites about a game's DLC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think anything more comprehensive exists, and I'm not sure it would be allowed to exist. Certainly few gaming systems can be as usefully informative about game updates as Valve's Steam often tries to be.&lt;/p&gt;&#xA;" OwnerUserId="3601" LastActivityDate="2010-09-20T22:23:49.060" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7758" PostTypeId="2" ParentId="7491" CreationDate="2010-09-20T22:50:38.400" Score="2" Body="&lt;p&gt;From what I've gathered, Case Zero is a great &quot;appetizer&quot; for Dead Rising 2. I don't believe it has anything that is crucial to DR2's storyline. I don't think Capcom would have kept it an Xbox 360-exclusive extra if it did. Although, the next game, the epilogue case, &lt;a href=&quot;http://multiplayerblog.mtv.com/2010/09/15/dead-rising-2-case-west-frank-west/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Case West&lt;/a&gt;, which will also be 360-exclusive, will have crucial plot points for a DR1 player (the return of Frank West). (But that exclusivity makes sense given DR1's own long 360 exclusivity.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I've heard that Case Zero is a great introduction to DR2, particularly for new and on-the-fence players, and to DR2's new mechanics. Experience you gain in Case Zero gets applied to DR2, and I've heard that Case Zero alone provides a lot of interesting content with good re-playability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a DR1 fan, the answer most likely is that you don't &quot;need&quot; to play Case Zero, but that you probably want to, just because it will be fun. It's also a good first purchase just to double check that all of the changes from DR1 to DR2 are as fun and exciting as you expect.&lt;/p&gt;&#xA;" OwnerUserId="3601" LastActivityDate="2010-09-20T22:50:38.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7759" PostTypeId="2" ParentId="7741" CreationDate="2010-09-20T22:54:41.030" Score="8" Body="&lt;p&gt;My friends and I used grenade launchers together for blowing down doors without having to hack them, along with the flamethrower (which is incredibly overpowered if you burst-fire it) and &lt;a href=&quot;https://gaming.stackexchange.com/questions/3848/does-adrenaline-cause-the-in-game-clock-to-slow-down-in-alien-swarm&quot;&gt;adrenaline&lt;/a&gt;, to get all the speedrun achievements.  We used this setup on most, but not all, of the levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The chainsaw is also good for this purpose.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2010-09-20T22:54:41.030" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7760" PostTypeId="1" AcceptedAnswerId="7761" CreationDate="2010-09-20T23:00:58.327" Score="7" ViewCount="3208" Body="&lt;p&gt;I understand how the point system works. My win/loss is roughly 60/40. When I win I get about +8. When I lose, though I always lose - 18-20 points. So I win 3/4 games and I still end up with Zero total points. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing? How in the world does anyone get 100 much less 1000 points?&lt;/p&gt;&#xA;" OwnerUserId="3602" LastEditorUserId="816" LastEditDate="2010-09-20T23:27:38.720" LastActivityDate="2011-04-07T08:48:03.303" Title="How does anyone get above zero points when you lose 20 points on every loss?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7761" PostTypeId="2" ParentId="7760" CreationDate="2010-09-20T23:29:06.600" Score="12" Body="&lt;p&gt;It depends on who you're beating and who you're losing to.  You get more points for beating someone with more points than you, and you lose more points for losing to people with fewer points than you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, if you're getting about 8 points per win, you're beating people about on par with your skill level or slightly worse.  If you're losing 20 points with your current low point total, it's because you're losing to people with a very low rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to advance in points you have to start winning games against more difficult opponents.  In short, you must improve your own game.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-09-20T23:29:06.600" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7763" PostTypeId="1" AcceptedAnswerId="7764" CreationDate="2010-09-21T00:12:27.263" Score="8" ViewCount="1830" Body="&lt;p&gt;I missed the Protoss missions you get from the crystal in campaign mode.  I did the first one but I didn't know you could go back for more. Now I have beat the campaign and I can't play them in the mission logs. Do I have to restart and do the campaign again or is there a way I can play them? &lt;/p&gt;&#xA;" OwnerUserId="3584" LastEditorUserId="102" LastEditDate="2010-09-21T00:24:33.177" LastActivityDate="2010-09-21T00:24:33.177" Title="How do I go back to the Protoss missions in SC2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7764" PostTypeId="2" ParentId="7763" CreationDate="2010-09-21T00:16:26.443" Score="9" Body="&lt;p&gt;Once you beat the campaign, all you can access are the mission archives. If you never completed a mission in the first place (and thus can &lt;em&gt;re&lt;/em&gt;play it in the archive), the only way to access the rest of the missions is over a new campaign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if you have a pre-Char save of your campaign, you can load that, and go play the missions you missed (before you head off to Char, this time!)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-21T00:16:26.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7765" PostTypeId="2" ParentId="7760" CreationDate="2010-09-21T01:18:07.130" Score="1" Body="&lt;p&gt;Blizzard designed the placement system so that your wins and loses will tend to fall at 50/50. If you start doing worse it will drop you down, and if you start doing better it will bring you up. However the spread is going to be about the same. The moral of the story is literal, if this is how it's programmed then don't expect to win more than 50% of the time on average.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are starting to lose bad it's precisely because of your 60/40 spread and being matched against tougher opponents. Be glad though, these are the steps it takes move up through the divisions.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-09-21T01:18:07.130" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7766" PostTypeId="2" ParentId="7506" CreationDate="2010-09-21T01:21:42.740" Score="9" Body="&lt;p&gt;I'm far from an expert on Dawn of War, but since no one else is answering, here goes...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a new player, the Space Marines are probably the easiest to learn.  They don't have any unique game mechanics to master (like the Necrons' power-but-no-requisition or the Orks' WAAAGH!), and they don't depend as much on micromanaged special abilities and carefully balanced unit mixtures (like the Eldar or Imperial Guard).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try the following (approximate) order:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Queue a couple of Scout Troopers and a Servitor.  As soon as the Scout Troopers are done, send them to start capturing strategic points.  Queue up a couple of strategic points each to keep them busy.&lt;/li&gt;&#xA;&lt;li&gt;Set one Servitor to work on a Chapel-Barracks and the other on a Power Plant.  Send whichever one is available to build Listening Posts once your scouts have finished capturing strategic points.  A listening post costs 100 req, but once it's complete, you immediately gain 50 req, so it's cheaper than it appears, and they're critical in the long term for a good economy.&lt;/li&gt;&#xA;&lt;li&gt;Set your Chapel-Barracks to build a squad of Space Marines and the Force Commander.  Attach the commander to the space marine squad.  Reinforce the squad.  Build a second squad if resources permit.&lt;/li&gt;&#xA;&lt;li&gt;Use your space marines + commander to harass the enemy or defend your base.  Use your scouts to de-capture any strategic points that they've left undefended.&lt;/li&gt;&#xA;&lt;li&gt;Next, it's time to advance to the next tier:  upgrade your Stronghold to a Monastery, and build an Armory.&lt;/li&gt;&#xA;&lt;li&gt;Now the fun starts. Research Heavy Weapon Increase at the armoury, and outfit all of your space marine squads with the appropriate weaponry: plasma guns for heavy infantry opponents like Necrons and Space Marines, heavy bolters for infantry like Eldar, and missile launchers for buildings and vehicles.&lt;/li&gt;&#xA;&lt;li&gt;Build Gray Knights and attach the Chaplain for an easy quick-hitting melee unit.&lt;/li&gt;&#xA;&lt;li&gt;To keep the gameplay even simpler, you can postpone building the Machine Cult and focus on the Sacred Artifact instead.  Using one exclusively probably isn't an optimal strategy, but it lets you stay focused on infantry instead of having to juggle vehicles as well.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.reliccommunity.com/index.php?title=Dawn_of_War_Player%27s_Guide&quot; rel=&quot;noreferrer&quot;&gt;RelicWiki&lt;/a&gt; has more information.&lt;/p&gt;&#xA;" OwnerDisplayName="user351" LastEditorDisplayName="user351" LastEditDate="2010-09-21T01:38:23.423" LastActivityDate="2010-09-21T01:38:23.423" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7767" PostTypeId="1" AcceptedAnswerId="7769" CreationDate="2010-09-21T01:51:50.393" Score="7" ViewCount="1709" Body="&lt;p&gt;I bought a copy of Etrian Odyssey 2 and it didn't come with a manual.  To save me from going through spoiler-filled FAQs trying to find out basic information about the game, could someone summarize information in the manual that isn't obvious from a bit of time playing the game.  For example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What do stats like agility, technique, and luck do?&lt;/li&gt;&#xA;&lt;li&gt;What's the effect of the various status ailments and bindings?&lt;/li&gt;&#xA;&lt;li&gt;What's a FOE?  (I've figured out that it's a big red circle that kills everyone in your party, but is there any storyline or setting-specific information?)&lt;/li&gt;&#xA;&lt;li&gt;What determines turn order in battle?&lt;/li&gt;&#xA;&lt;li&gt;Anything else I should know?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;No spoilers, please; if the manual doesn't explain any of the above, then I'll figure it out on my own.&lt;/p&gt;&#xA;" OwnerDisplayName="user351" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:35:17.000" LastActivityDate="2013-01-22T11:35:17.000" Title="Etrian Odyssey 2 - missing manual" Tags="|etrian-odyssey-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7768" PostTypeId="1" AcceptedAnswerId="7772" CreationDate="2010-09-21T02:10:08.033" Score="0" ViewCount="910" Body="&lt;p&gt;I am new and need to study the maps. Is there a good place to download them? All 1v1 maps. Just need decent enough resolution to print them out. &lt;/p&gt;&#xA;" OwnerUserId="3602" LastEditorUserId="8350" LastEditDate="2012-05-16T18:54:11.677" LastActivityDate="2012-05-16T18:54:11.677" Title="Starcraft 2 maps?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7769" PostTypeId="2" ParentId="7767" CreationDate="2010-09-21T02:22:25.673" Score="6" Body="&lt;p&gt;Alright, a lot of things involving what you find in the labyrinth are explained in the game. For the most part, everything in the instruction booklet can be understood very easily from looking at the respective part of the game - how the town works, what commands do in battle, all that jazz. Even the skill tables can be discovered by just trying out a new person in that class and looking at the list of skills (the one in the instructions are just names, no descriptions).&lt;/p&gt;&#xA;&lt;p&gt;There's a lot more to be learned, but that is primarily stuff you'll remember from the first game or will have to find out on your own (Or, you can ask us here!)&lt;/p&gt;&#xA;&lt;p&gt;Aside from the Stats and the Ailments, the only other thing in the instruction booklet is a little story at the end. But it's non-essential and mostly serves as just a flavour element to close the book with.&lt;/p&gt;&#xA;&lt;h3&gt;Status Screen&lt;/h3&gt;&#xA;&lt;p&gt;I actually never realized they tried to explain this.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;ATK: Based on your weapon, and your STR stat. Deals damage.&lt;/li&gt;&#xA;&lt;li&gt;DEF: Based on your armor, and your VIT stat. Reduces damage.&lt;/li&gt;&#xA;&lt;li&gt;STR: Affects attack power&lt;/li&gt;&#xA;&lt;li&gt;TEC: Affects the power of various skills&lt;/li&gt;&#xA;&lt;li&gt;VIT: Affects defense&lt;/li&gt;&#xA;&lt;li&gt;AGI: Affects turn order and ability to evade attacks&lt;/li&gt;&#xA;&lt;li&gt;LUC: Affects your chance of finding items&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Status Ailments&lt;/h3&gt;&#xA;&lt;p&gt;Only Death and Stone last after battle. Game over happens if everyone is Death and/or Stone.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Death: HP is 0, character is incapacitated&lt;/li&gt;&#xA;&lt;li&gt;Stone: Character is a motionless statue and takes less damage.&lt;/li&gt;&#xA;&lt;li&gt;Sleep: Can't act and takes extra damage from attacks. Getting hit cancels this.&lt;/li&gt;&#xA;&lt;li&gt;Poison: Takes damage at the end of every turn.&lt;/li&gt;&#xA;&lt;li&gt;Confusion: Can't be issued commands, will instead blindly attack, possibly attacking allies.&lt;/li&gt;&#xA;&lt;li&gt;Curse: Take damage when attacking equal to half the damage dealt to all targets.&lt;/li&gt;&#xA;&lt;li&gt;Blind: Reduces accuracy.&lt;/li&gt;&#xA;&lt;li&gt;Paralysis: High chance of not acting each turn.&lt;/li&gt;&#xA;&lt;li&gt;Terror: May not act every turn due to fear. Some of a Hexer's special skills require the opponent to have this status condition.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bind Head: Cannot use moves that require sight, speech, or thought. Also reduces accuracy.&lt;/li&gt;&#xA;&lt;li&gt;Bind Arms: Cannot use moves that require hands or arms. Also reduces physical attack power.&lt;/li&gt;&#xA;&lt;li&gt;Bind Legs: Cannot use moves that require movement or legs. Also reduces turn order and prevents that character from using Escape.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;FOE&lt;/h3&gt;&#xA;&lt;p&gt;Anything special about a particular FOE will be explained in the story. Including the ones that are not important, they will be quickly explained to be little more than big monsters that want to kill you dead. And will do so with ease.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-21T02:30:54.493" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7771" PostTypeId="2" ParentId="7768" CreationDate="2010-09-21T02:52:14.760" Score="3" Body="&lt;p&gt;There are a few of them here.  Not the best resolution, but better than nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Category:StarCraft_II_map_images&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://starcraft.wikia.com/wiki/Category:StarCraft_II_map_images&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3605" LastActivityDate="2010-09-21T02:52:14.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7772" PostTypeId="2" ParentId="7768" CreationDate="2010-09-21T02:52:20.767" Score="8" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Maps#1v1&quot; rel=&quot;nofollow noreferrer&quot;&gt;teamliquid.net wiki&lt;/a&gt; has images of all the maps. The images have quite high resolution, so that all important details should be visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to create your own pictures, you can also open the maps in the map editor and then export them as an image using &lt;em&gt;Data&lt;/em&gt; -&gt; &lt;em&gt;Export Map Image&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can open maps directly from battle.net and you can choose what details you want included in the exported image, so you can create your own custom images without too much trouble.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2010-09-21T03:56:34.420" LastActivityDate="2010-09-21T03:56:34.420" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7773" PostTypeId="2" ParentId="7360" CreationDate="2010-09-21T03:47:36.370" Score="1" Body="&lt;p&gt;i thought this ( &lt;a href=&quot;http://www.nextgentactics.com/Games.aspx?Area=1&amp;amp;GName=Call%20of%20Duty%20Modern%20Warfare%202%20Multiplayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.nextgentactics.com/Games.aspx?Area=1&amp;amp;GName=Call%20of%20Duty%20Modern%20Warfare%202%20Multiplayer&lt;/a&gt; ) particularly good. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2010-09-21T03:47:36.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7774" PostTypeId="2" ParentId="7006" CreationDate="2010-09-21T04:25:25.560" Score="1" Body="&lt;p&gt;Check out &lt;a href=&quot;http://www.wow-loot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kaliban's Loot Lists&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3606" LastActivityDate="2010-09-21T04:25:25.560" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7775" PostTypeId="2" ParentId="4575" CreationDate="2010-09-21T04:26:42.250" Score="1" Body="&lt;p&gt;Personally, my favorite is the anti-material cannon (sniper rifle); but then, I've always been a fan of the sniping style, and that thing can take out &lt;strong&gt;&lt;em&gt;almost&lt;/em&gt;&lt;/strong&gt; anything in one shot!&lt;/p&gt;&#xA;" OwnerUserId="3289" LastActivityDate="2010-09-21T04:26:42.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7776" PostTypeId="2" ParentId="7707" CreationDate="2010-09-21T04:35:23.750" Score="5" Body="&lt;p&gt;I eventually succeeded by lurking in the left lane (fortunately no oncoming traffic in this level) until there was a large enough gap in the traffic to slip around the corner. Very inelegant, but a solution for this annoying bug.&lt;/p&gt;&#xA;" OwnerUserId="3588" LastActivityDate="2010-09-21T04:35:23.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7777" PostTypeId="2" ParentId="194" CreationDate="2010-09-21T04:49:49.240" Score="2" Body="&lt;p&gt;I seem to remember the tooltips when you hovered over the items to provide a lot of information, including comparisons to your current equipment, even outside of the compare screen. But sadly the game appears down (for good :/) and I'm unable to double-check my recollection against fact.&lt;/p&gt;&#xA;" OwnerUserId="3601" LastActivityDate="2010-09-21T04:49:49.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7778" PostTypeId="2" ParentId="7717" CreationDate="2010-09-21T05:21:16.773" Score="1" Body="&lt;p&gt;The way that seems to work best for me when pairing wiimotes (or using the &quot;reconnect&quot; option to change the order) is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pair each wiimote one-at-a-time in the order you want. Have each player hold down the 1+2 buttons until that wiimote pairs. Then have the next player, etc. It seems to take a few seconds for each wiimote.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wish it was a bit smoother than that.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2010-09-21T05:21:16.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7779" PostTypeId="2" ParentId="5317" CreationDate="2010-09-21T05:57:00.610" Score="1" Body="&lt;p&gt;I only played a brief bit of the demo, but it seemed to me that Stargate Resistance pulled a lot from the history of team-based FPS/3PS games. If you can't find Stargate Resistance specific walkthroughs that satisfy your needs, you may find that playing (or at least reading up on) one of the other big team-based FPS/3PS games might help you gain the vocabulary you need to better play Stargate Resistance. For instance, Valve's Team Fortress 2 is commonly seen as the current team-based FPS king, and it is known for being relatively friendly to beginners. I think a few rounds of TF2 could certainly help a Stargate Resistance player.&lt;/p&gt;&#xA;" OwnerUserId="3601" LastActivityDate="2010-09-21T05:57:00.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7780" PostTypeId="2" ParentId="7369" CreationDate="2010-09-21T07:30:24.710" Score="5" Body="&lt;p&gt;On the PS3 there is a trophy for catching your own batarang which I got using the remote control batarang. I'm not sure it's possible using the normal batarang.&lt;/p&gt;&#xA;" OwnerUserId="1997" LastActivityDate="2010-09-21T07:30:24.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7782" PostTypeId="1" AcceptedAnswerId="7784" CreationDate="2010-09-21T08:54:43.417" Score="13" ViewCount="1240" Body="&lt;p&gt;In Halo:Reach, how much damage does a beat-down, or &quot;pummel&quot; do in multiplayer?  At what point can I be guaranteed that a beat-down will kill the opponent?&lt;/p&gt;&#xA;" OwnerUserId="660" LastEditorDisplayName="user9983" LastEditDate="2012-04-02T05:01:45.833" LastActivityDate="2013-05-28T03:44:08.283" Title="How does pummeling work?" Tags="|halo-reach|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7783" PostTypeId="2" ParentId="7744" CreationDate="2010-09-21T09:35:59.550" Score="43" Body="&lt;p&gt;Your inventory is scattered around your death spot, and will stay there for approximately 5 minutes. Run for it! &lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2010-09-21T09:35:59.550" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="7784" PostTypeId="2" ParentId="7782" CreationDate="2010-09-21T11:10:50.237" Score="17" Body="&lt;p&gt;From my experience, whenever I melee an opponent who doesn't have any shields, the melee always kills them. If you melee when they still have shields, then only their shields are removed (thus taking a max of two melee attacks to kill an opponent).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: The &lt;a href=&quot;http://www.bungie.net/News/content.aspx?type=topnews&amp;amp;cid=28836&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bungie Weekly Update&lt;/a&gt; for September 24 has more information about how melee attacks and headshots work in Halo Reach. The basic idea is the same: melee will destroy any remaining shields (and nothing else), while a melee to a shieldless opponent will kill him.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="461" LastEditDate="2010-09-24T23:55:41.867" LastActivityDate="2010-09-24T23:55:41.867" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7785" PostTypeId="1" AcceptedAnswerId="14525" CreationDate="2010-09-21T11:50:40.547" Score="18" ViewCount="111960" Body="&lt;p&gt;What are all the Secret Achievements in Fruit Ninja? I've been playing for a while but only got the one for getting a score of 99.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="12" LastEditDate="2011-11-21T17:04:24.703" LastActivityDate="2014-01-08T01:38:38.647" Title="What are all the Secret Achievements in Fruit Ninja?" Tags="|achievements|fruit-ninja|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7786" PostTypeId="1" CreationDate="2010-09-21T11:54:12.270" Score="0" ViewCount="615" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness&quot;&gt;How can I prevent Gaming Sickness?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I find that in some of the first person shooters (HL2, Doom3), I get extremely nauseated. How do you guys cope with it? or is it just me?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2010-09-29T19:52:04.960" Title="How do you cope with nausea in FPS?" Tags="|first-person-shooter|health|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2010-09-29T19:51:46.490" ContentLicense="CC BY-SA 2.5" />
  <row Id="7787" PostTypeId="2" ParentId="902" CreationDate="2010-09-21T11:59:28.890" Score="10" Body="&lt;p&gt;It is something that affects different people to different degrees. It's similar to motion sickness where the motion cues you get from your eyes don't match the cues you are getting from your ears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can only try various things to see what minimises the effect for you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take frequent breaks and/or make your breaks longer.&lt;/li&gt;&#xA;&lt;li&gt;Sit further away from the screen so it doesn't fill your field of view.&lt;/li&gt;&#xA;&lt;li&gt;Make sure the room is well lit - don't play in a darkened room.&lt;/li&gt;&#xA;&lt;li&gt;Don't play when tired.&lt;/li&gt;&#xA;&lt;li&gt;Change the resolution of the screen (if possible). As I mention in the comments, you might find that decreasing the resolution helps as it seems to be more prevalent with newer games. It could be that a lower resolution (and hence less realistic scene) works for most people, but equally it could make it worse for you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You will need to try these things individually or in combination to see what works best for you. Unfortunately, it might be that none of them actually help.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-13T22:19:11.467" LastActivityDate="2011-02-13T22:19:11.467" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7789" PostTypeId="1" AcceptedAnswerId="7793" CreationDate="2010-09-21T12:50:28.227" Score="2" ViewCount="281" Body="&lt;p&gt;I've recently undertaken some surface mining in DF, and I've having more collapses (and dead dwarves) than I ever did underground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a ridge like&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;&#xA;&#xA;    ------&#xA;    xxxxxx&#xA;---------------&#xA;xxxxxxxxxxxxxxx&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;which I designate for digging like so&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;&#xA;&#xA;    ------&#xA;    dddddd&#xA;---------------&#xA;xxxxxxxxxxxxxxx&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Somehow I'm still getting a huge collapse which is killing my miners.  Is the &quot;layer&quot; dropping on my dwarves?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Legend:&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;x&lt;/code&gt;: stone of some sort&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;-&lt;/code&gt;: the layer&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;d&lt;/code&gt;: designated for digging&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;&lt;/code&gt;: open space&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastActivityDate="2014-06-03T20:17:36.363" Title="Collapsing stone when there is no stone?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7791" PostTypeId="1" CreationDate="2010-09-21T13:33:30.057" Score="1" ViewCount="1336" Body="&lt;p&gt;My aim is to play single YABOT game, I have downloaded the latest MapCraft(1.6), run it selected a YABOT map but nothing happened when i press launch....is there anything i am missing?? please help and i can locate any detailed step by step install instruction, thanks&lt;/p&gt;&#xA;" OwnerDisplayName="Wince" LastEditorUserId="52800" LastEditDate="2013-10-30T18:56:44.193" LastActivityDate="2013-10-30T18:56:44.193" Title="How to run YABOT (Yet Another Build Order) on Mac?" Tags="|starcraft-2|macos|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7792" PostTypeId="2" ParentId="7629" CreationDate="2010-09-21T13:33:35.697" Score="4" Body="&lt;p&gt;There are 2 sets of knowledge: what you (the player) know and what your avatar (the character you are using) knows. If you use the first set to make decisions then you are said to do &quot;metagaming&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In SC2, as StrixVaria said, you are basically using your own experience to play: you make decisions based on what you have already seen in hundreds of similar matches. You are using your own knowledge, hence you are metagaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Metagaming is considered a bad thing in roleplaying games, for obvious reasons (i.e. your avatar should take decisions based on what HE knows not based of what YOU know).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before you ask: &quot;But my decisions in SC2 are the same of the ones a general could take in a real war. Is a general metagaming when taking decisions during war?&quot;. The answer is a big NO, because in real life, of course, there is no avatar involved, hence it makes no sense to distringuish between two sets of information.&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2010-09-21T13:33:35.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7793" PostTypeId="2" ParentId="7789" CreationDate="2010-09-21T13:45:10.213" Score="5" Body="&lt;p&gt;Short answer: Yes. Soil is just as deadly as stone when it comes to cave ins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather than dig the ridge out from under it, go up one z-level and tell your dwarves to channel instead. They'll clear the same area, but as channeling also removes the soil floor tiles, it won't result in any cave-ins. (Though you may need to clear some trees, biome depending)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A safer alternative is to turn the hill into Upward Ramps (with &lt;strong&gt;R&lt;/strong&gt; or &lt;strong&gt;r&lt;/strong&gt;, I think?) and then remove the ramps with &lt;strong&gt;z&lt;/strong&gt;. A two-step process, but no cave-ins, and no falling dwarves (even 1 z-level falls &lt;em&gt;occasionally&lt;/em&gt; cause injuries).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2014-06-03T20:17:36.363" LastActivityDate="2014-06-03T20:17:36.363" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="7794" PostTypeId="2" ParentId="1771" CreationDate="2010-09-21T13:45:52.753" Score="3" Body="&lt;p&gt;It's very difficult to do, but if you start up a slide-boost when you hear a blue shell coming, you can activate the boost &lt;em&gt;just&lt;/em&gt; before the shell hits.  As I stated though, it's quite difficult to do, and I've only ever avoided probably a few dozen shells this way.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-10-01T14:48:54.080" LastActivityDate="2010-10-01T14:48:54.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7795" PostTypeId="2" ParentId="731" CreationDate="2010-09-21T14:11:13.667" Score="11" Body="&lt;p&gt;Gearbox has announced at PAX that they are releasing a free update to increase the max level cap by 8 levels and rebalance the vanilla game to accommodate for the increase. It is not necessary to own any of the previous DLC in order to take advantage of the level cap raise.  So if you do not own the &lt;em&gt;The Secret Armory of General Knoxx&lt;/em&gt; DLC, your max level cap will be &lt;strong&gt;58&lt;/strong&gt;, and if you do, the max level will be &lt;strong&gt;69&lt;/strong&gt;. 2 skill points will also be available in the upcoming &lt;em&gt;Claptrap's New Robot Revolution&lt;/em&gt; DLC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-09-21T14:11:13.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7796" PostTypeId="1" CreationDate="2010-09-21T14:26:58.770" Score="10" ViewCount="15255" Body="&lt;p&gt;I am a big fan of iPhone/iPad games &lt;a href=&quot;http://www.fruitninja.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fruit Ninja&lt;/a&gt; and &lt;a href=&quot;http://www.veggiesamurai.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Veggie Samurai&lt;/a&gt;, the latter being a clone of the former.  In the game, there is a concept of a &quot;Mega-Veggie&quot;.  Essentially, normal veggies stop being thrown up, and one huge veggie comes out and you have to dice it many times to score a bunch of points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the current iteration of the game, there are three mega veggies I am aware of:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Mega Onion (Turns into Onion Blossom, +100 points)&lt;br /&gt;&#xA;2) Mega Carrot (Once diced grants +500 points)&lt;br /&gt;&#xA;3) Mega Pepper (Once diced grants +100 points)&lt;br /&gt;&#xA;4) Mega Potato (Once diced grants +100 points)&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I have certain intuitions about how to proc these mega veggies, there must be some underlying rules as to what makes them pop up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you need to do to trigger each mega veggie type?&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="11290" LastEditDate="2011-07-27T19:11:37.257" LastActivityDate="2016-05-22T19:25:45.197" Title="How do you proc specific mega veggies in Veggie Samurai?" Tags="|ios|veggie-samurai|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="7798" PostTypeId="1" AcceptedAnswerId="7799" CreationDate="2010-09-21T14:36:49.233" Score="10" ViewCount="1334" Body="&lt;p&gt;In Dragon Age: Origins, is it possible to seduce anyone or are there only certain characters that each character is able to seduce?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed that my female mage was able to start flirting with a female rogue, for example.  Are any of the NPC characters fair game or will the the dialogue just turn me down?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="336" LastEditDate="2012-02-28T03:35:16.633" LastActivityDate="2013-09-21T13:58:00.923" Title="Can you... get it on... with anyone or just certain characters?" Tags="|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7799" PostTypeId="2" ParentId="7798" CreationDate="2010-09-21T14:40:38.927" Score="11" Body="&lt;p&gt;Female characters have romance options available with Alistair, Zevran, and Leliana.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Male Wardens trade in Allistair for Morrigan, and can also romance Zevran and Leliana.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, the rogues swing both ways.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-21T14:40:38.927" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7800" PostTypeId="1" AcceptedAnswerId="7801" CreationDate="2010-09-21T14:46:24.290" Score="6" ViewCount="3858" Body="&lt;p&gt;For the DS Etrian Odyssey series, is there a way to have the game build your map for you as you progress? Currently I have to draw the features of every tile. This is tedious and boring for a game that seems otherwise fun. Is there away around this or is it really a core mechanic of the game?&lt;/p&gt;&#xA;" OwnerUserId="3126" LastEditorUserId="8350" LastEditDate="2013-10-01T16:45:30.737" LastActivityDate="2013-10-01T17:12:18.547" Title="Automap feature for Etrian Odyssey?" Tags="|etrian-odyssey|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7801" PostTypeId="2" ParentId="7800" CreationDate="2010-09-21T14:52:14.440" Score="6" Body="&lt;p&gt;There is an auto-map option in the options that you can access from the pause menu and the title screen. When it is activated, it will automatically perform the actions of &quot;painting&quot;, which colors the tiles you walk on. As the movement of FOEs is only shown on tiles that you have physically walked on, this can be handy to activate if you feel the need. It will not draw walls and other dungeon features, though, so that falls on you to handle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Making the player draw the map is a core mechanic and appeal of the series - it is intended to be part of the experience. Different individuals will map it out differently: I put a wall in front of a door, while my brother puts walls around the door as if it were a passage. As part of the game is to make it your own experience, there is increased creativity in leaving the map detail and style entirely up to the player instead of even suggesting how it might be mapped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also some early quests that rely on you drawing the map - so automatically performing the task for you would make such tasks very easy, aye? And don't worry - they are very lenient and care primarily about walls and floor only, namely because different gamers will use the symbols differently. There are also one or two points where you'll be given parts of the map, but these can be altered to fit your own style of mapping.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Some tips to alleviate the process if it starts to get boring. For the most part, it's a matter of reducing the frequency of updating the map.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the auto-map for floors. While it will only use one color, it can be a big time saver when you don't want to map it all out yourself.&lt;/li&gt;&#xA;&lt;li&gt;Get a feel for distance so that you can map the walls of a room from a distance. This makes it so that you only have to look down every once in a while instead of each step you take.&lt;/li&gt;&#xA;&lt;li&gt;Perform your mapping movements in sets - such as walking along the entire length of a wall and then drawing the full wall only when you've crossed the entire distance.&lt;/li&gt;&#xA;&lt;li&gt;Draw parts of the map during battle transitions and the animations of actions. Battle text auto-scrolls after a point so you can easily squeeze in certain map needs during this period.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-09-21T15:11:19.333" LastActivityDate="2010-09-21T15:11:19.333" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7802" PostTypeId="2" ParentId="7785" CreationDate="2010-09-21T14:53:44.847" Score="14" Body="&lt;p&gt;The secrets are getting 0, 69, 99; losing with your same high score,&#xA;slicing the banana 20 times, and hitting no fruit in zen mode.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="52581" LastEditDate="2014-01-08T01:38:38.647" LastActivityDate="2014-01-08T01:38:38.647" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7803" PostTypeId="2" ParentId="7734" CreationDate="2010-09-21T15:38:10.453" Score="3" Body="&lt;p&gt;You garrison troops by simply moving them into a settlement. It depends on the unit for free upkeep whether it can produce them. Castles cannot do it for free.&lt;/p&gt;&#xA;" OwnerUserId="776" LastActivityDate="2010-09-21T15:38:10.453" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7805" PostTypeId="2" ParentId="3587" CreationDate="2010-09-21T16:39:35.550" Score="3" Body="&lt;p&gt;Another solution would be to build cages(b to build then j for cage) and assign the animals to the cages(query the built cage and assign).  A built cage can have any number of tame animals stuffed into it.  Newborn animals will appear outside the cages, so you may have to occasionally assign the new animals to the cage as they show up.  If you're concerned about FPS cages should be pretty good for that, caged animals won't pathfind at all.&lt;/p&gt;&#xA;" OwnerDisplayName="Jam" LastActivityDate="2010-09-21T16:39:35.550" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7806" PostTypeId="1" CreationDate="2010-09-21T17:07:20.573" Score="2" ViewCount="314" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5898/how-do-i-play-a-level-online-with-other-players-in-littlebigplanet&quot;&gt;How do I play a level online with other players in LittleBigPlanet?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When I'm navigating the planets, I see an indicator that shows how many people are on that board. How do I get one of them to join me? Is there a lobby of some sort that I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="2647" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2012-01-03T07:27:30.840" Title="Little Big Planet - how do I get people to join me to solve puzzles?" Tags="|ps3|little-big-planet|" AnswerCount="0" CommentCount="0" ClosedDate="2010-09-21T18:51:54.323" ContentLicense="CC BY-SA 3.0" />
  <row Id="7807" PostTypeId="1" AcceptedAnswerId="8074" CreationDate="2010-09-21T17:23:49.417" Score="2" ViewCount="14320" Body="&lt;p&gt;By default game saves are there in my documents folder. I want it to change the save directory to something else, how can I do that?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="52800" LastEditDate="2013-10-22T18:28:22.820" LastActivityDate="2013-10-22T18:28:22.820" Title="How can I change the game save directory?" Tags="|need-for-speed-most-wanted-2005|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7808" PostTypeId="2" ParentId="5417" CreationDate="2010-09-21T17:40:46.820" Score="17" Body="&lt;p&gt;As of Patch 1.1, Quicksave functionality has been added to starcraft 2.&lt;/p&gt;&#xA;&lt;p&gt;Ctrl + Q will save the game.&lt;/p&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://news.blizzard.com/en-us/starcraft2/842870/patch-1-1-0-now-live&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://news.blizzard.com/en-us/starcraft2/842870/patch-1-1-0-now-live&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="58714" LastEditDate="2020-09-29T14:42:07.903" LastActivityDate="2020-09-29T14:42:07.903" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="7809" PostTypeId="1" AcceptedAnswerId="7811" CreationDate="2010-09-21T19:15:32.213" Score="7" ViewCount="3833" Body="&lt;p&gt;Test of Faith is the achievement for completing the game without shooting anybody.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I completed the game and was careful not to shoot anyone, but did not get the achievement. So I was wondering if I could go back and play a chapter where I &lt;em&gt;might&lt;/em&gt; have shot someone and still get the achievement?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Additional Info&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The only time I fired a gun aside from the time that you have to shoot the caravan, was when I was fighting two guys at once, disarmed the first one and went to attack the other one in melee but my attempt to drop the weapon I took from the first one didn't work, so I ended up shooting him. I then let him kill me (the shot didn't kill him) so I hoped it wouldn't save that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I was hoping I could go back and just replay that chapter and get the achievement... but that didn't work either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So basically I think the answer to my question is no, you have to play straight through it without ever shooting anybody, but I thought I'd put it out there and see if anybody knows any different.&lt;/p&gt;&#xA;" OwnerUserId="580" LastEditorUserId="12" LastEditDate="2011-11-17T16:20:06.673" LastActivityDate="2011-11-17T16:20:06.673" Title="Can the Test of Faith achievement in Mirror's Edge be done piecemeal?" Tags="|achievements|mirrors-edge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7810" PostTypeId="1" AcceptedAnswerId="7813" CreationDate="2010-09-21T19:22:29.553" Score="5" ViewCount="2257" Body="&lt;p&gt;So I moved my warrior into a city.  How do I get him out?&lt;/p&gt;&#xA;" OwnerUserId="3618" LastActivityDate="2010-09-28T16:27:33.797" Title="In Civ 5, how do I move a unit out of a city?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7811" PostTypeId="2" ParentId="7809" CreationDate="2010-09-21T19:30:14.637" Score="8" Body="&lt;p&gt;I believe you need to play through the entire game without shooting anyone to gain this achievement.  If you mess up, you can reload your last checkpoint and go again but if you've passed another checkpoint since, you'll need to restart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to check as you go along, you can press the &quot;Back&quot; button and in the top-right of the screen it should say: &quot;So far, you have not fired a shot at anyone&quot;.  If you think you may have shot someone, hit the &quot;Back&quot; button and check this.  If it's gone, you need to reload your last checkpoint.  If it's there, you're good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bit with the convoy doesn't count as a shot and you can actually shoot guns in the game (at servers etc), as long as you don't shoot at anyone.&lt;/p&gt;&#xA;" OwnerUserId="2270" LastActivityDate="2010-09-21T19:30:14.637" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7813" PostTypeId="2" ParentId="7810" CreationDate="2010-09-21T19:57:10.820" Score="12" Body="&lt;p&gt;Click the unit icon (axe, spear, etc) above the city name.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2010-09-21T19:57:10.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7814" PostTypeId="1" AcceptedAnswerId="7816" CreationDate="2010-09-21T21:02:25.140" Score="15" ViewCount="6639" Body="&lt;p&gt;One of the loading screens mentions that there are some extra strong magic combos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what are those combinations and what is their effect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there also special combos for warrior/rogue-skills?&lt;/p&gt;&#xA;" OwnerUserId="1743" LastEditorUserId="160" LastEditDate="2011-08-13T11:23:38.820" LastActivityDate="2011-08-13T11:23:38.820" Title="What are the Magic Combos in Dragon Age: Origins?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7815" PostTypeId="2" ParentId="7814" CreationDate="2010-09-21T21:10:02.597" Score="3" Body="&lt;p&gt;It's &lt;a href=&quot;http://dragonage.wikia.com/wiki/Spell_Combinations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spell Combinations&lt;/a&gt;, the wiki at the link lists exactly how to get each one.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-09-21T21:10:02.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7816" PostTypeId="2" ParentId="7814" CreationDate="2010-09-21T21:17:11.037" Score="17" Body="&lt;pre&gt;&#xA;Spell Combination                                     Result&#xA;&#xA;Grease + Any Fire Spell                               Grease Fire&#xA;Death Hex + Death Cloud                               Entropic Death&#xA;Glyph of Paralysis + Glyph of Replusion               Paralysis Explosion&#xA;Spell Might + Blizzard + Tempest                      Storm of the Century&#xA;Grease Fire + Blizzard                                Flame-Quencher&#xA;Force Field + Crushing Prison                         Shockwave&#xA;Vulnerability Hex + Drain Life/Mana Drain             Improved Drain&#xA;Spell Might + Animate Dead                            Advanced Reanimation&#xA;Sleep + Horror                                        Nightmare&#xA;&lt;/pre&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grease Fire:&lt;/strong&gt; Burns for 30 fire dmg/1.5sec for 20 sec, friendly fire&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Entropic Death:&lt;/strong&gt;: Targets with Death Hex entering Death Cloud instantly suffer 200+2.0Xcaster's spellpower spirit damage&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Paralysis Explosion:&lt;/strong&gt; All targets withing 7.5m are paralyzed for 20secXtarget rank&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Storm of the Century:&lt;/strong&gt; Caster loses additional 100 mana, causes (30+0.3XSpellpower) electricity damage every 2 sec for 30 sec and drains Stamina equal to damage dealt, friendly fire&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Flame-Quencher:&lt;/strong&gt; Puts out a Grease Fire&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shockwave:&lt;/strong&gt; Knocks down nearby targets and causes 50+0.5XSpellpower physical damage, friendly fire&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Improved Drain:&lt;/strong&gt; Drain Life deals 100% more damage to enemy and 100% more healing to caster, while Mana Drain steals 50% more mana&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Advanced Reanimation:&lt;/strong&gt; A skeleton minion at 0.9Xthe caster's level with additional abilities is summoned&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Nightmare:&lt;/strong&gt; Removes Sleep, applies Horror, then causes 100+1.0XSpellpower instant spirit damage&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;This one's slightly different, but in the same vein:&#xA;Hit a target that is Petrified/Frozen, then get a Critical Hit or use Stone Fist/Crushing Prison and they will Shatter, which is an instant kill.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Spell_Combinations&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;In regards to your bonus question, no, there's not really an equivalent functionality with warrior/rogue talents. There are tactical synergy options, like having your melee characters hit frozen/petrified targets to one-shot them. Rogues also get a Coup de Grace talent which does additional damage against stunned/paralyzed targets, so you could send them after enemies your mage mezzes. But there are not really &amp;quot;combos&amp;quot; in the same way that the mage spells work.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-21T21:56:13.830" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7818" PostTypeId="1" AcceptedAnswerId="7823" CreationDate="2010-09-21T23:25:14.747" Score="2" ViewCount="6586" Body="&lt;p&gt;I have been keeping up to date on the changes that Blizzard will be making to priests in the next patch in preparation for Cataclysm. Unfortunately, I do not have time to play on the PTR. I was wondering if anyone knows how holy priests healing mechanics will be yet.  The patch should come out in the next 2 weeks or so and I fear how ICC will go when it does.  I know that Mana will, yet again, be more difficult to manage like in Burning crusade, but with chakras and all the buffs you get from using smite (and other new spells and such), I am quite lost on how to heal as a Holy priest after the patch comes out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has been on the PTR and has a clue, or even wants to theorize, feel free to answer.&lt;/p&gt;&#xA;" OwnerUserId="2110" LastEditorUserId="3610" LastEditDate="2012-06-06T13:21:49.343" LastActivityDate="2012-06-06T13:21:49.343" Title="How will the holy priests' healing mechanics work in the next patch?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7819" PostTypeId="2" ParentId="7385" CreationDate="2010-09-22T00:30:03.197" Score="2" Body="&lt;p&gt;The best way to use it is to go really fast. You can't be that picky considering the longer you save it, the less other items you can acquire. Also, saving items tends to become frustrating when an attack causes you to lose them, might as well have used it when you had the chance and move to the next item quickly!&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2010-09-22T00:30:03.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7820" PostTypeId="1" AcceptedAnswerId="7867" CreationDate="2010-09-22T01:19:03.773" Score="16" ViewCount="633" Body="&lt;p&gt;The &quot;Dolphin Dancer&quot; achievement requires that I get three dolphins to appear on screen.  It seems that the longer I run, the more likely I am to get more dolphins, but I'm curious what actually causes this number to increase.  Is it distance, number of fairies collected, number of stars destroyed by rainbow power, or perhaps some combination thereof?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-06-03T10:28:49.737" Title="What determines the number of dolphins chasing my unicorn?" Tags="|achievements|ios|robot-unicorn-attack|" AnswerCount="1" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7821" PostTypeId="2" ParentId="7741" CreationDate="2010-09-22T01:20:35.777" Score="2" Body="&lt;p&gt;It is extremely useful against the bigger aliens. Or when you know clumps of aliens are coming (like in the last mission waiting for the biomass to burn through). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another useful time is for taking out all off the alien eggs in the last mission....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of my favourite builds is as follows:&#xA;Jaeger - &#xA;Vindicator (for ordinary aliens)&#xA;Grenade Launcher (for bigger ones or long range groups)&#xA;Incendiary Mines (useful for rear guard or oncoming swarms)&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-09-22T01:20:35.777" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7822" PostTypeId="2" ParentId="2854" CreationDate="2010-09-22T02:48:20.237" Score="4" Body="&lt;p&gt;I'm assuming you really mean &quot;where are the closest two-handed guns to Megaton&quot;; see my comment to the question. If so, you don't even have to leave town. Accept Mr. Burke's offer to detonate the bomb, turn him in to Lucas Simms &amp;#8212; don't say you're kidding, you'll lose the option of telling him later &amp;#8212; and you'll be able to take the sheriff's Chinese Assault Rifle after the scripted sequence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't care about negative karma, you could also just kill Lucas Simms or Jericho right off the bat; each of them carries a Chinese Assault Rifle. If you do get to loot Lucas Simms's corpse for whatever reason, you'll get his house key; the game doesn't make it clear, but the same key opens the Megaton armory, which contains lots of weapons including some more two-handed guns. Beware, there's also a Mister Gutsy guard inside, and he'll take low-level characters apart pretty easily.&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2010-09-22T02:48:20.237" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7823" PostTypeId="2" ParentId="7818" CreationDate="2010-09-22T03:35:21.533" Score="2" Body="&lt;p&gt;To be honest I think it's a bit too early to say right now. On the PTR even in heroics tanks are getting beaten up pretty hard, as they scaled up monster damage output, so the numbers will probably get rebalanced a bit before the patch goes live.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest thing to get your head around right now is the revamped system of every healer having the three base heals - the slow, small efficient heal, the slow large heal, and the fast inefficient heal. They apparently expect healers to use the slow small heal when there is not much else to do, and to balance the other heals with their cooldowns during heavier damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, right now I'd pay more attention to what Blizzard says about healing than what the experience is like on the PTR. Here are some recent examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://blue.mmo-champion.com/t/26850276521/state-of-holy-paladins-build-12984/&quot; rel=&quot;nofollow noreferrer&quot;&gt;State of Holy Paladins&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://blue.mmo-champion.com/t/26725675201/holy-paladin-nerfs-12942/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Holy paladin nerfs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://blue.mmo-champion.com/t/26725726427/i-like-to-dig-ditches-at-least-right-now/&quot; rel=&quot;nofollow noreferrer&quot;&gt;On healing difficulty&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The reason I say to watch what they say more than what they do is, they've been very clear that if the PTR behavior doesn't match what they have in mind, they'll tweak the numbers until it does. In the last PTR patch most healers just spammed their slow, efficient spell because it was getting the job done... so in the next patch Blizzard nerfed those spells, as they want them to be only a fallback and not strong enough to stand alone. That sort of thing may well happen once or twice more before the patch goes live.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Incidentally, I find that checking the top page of &lt;a href=&quot;http://www.mmo-champion.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;mmo-champion&lt;/a&gt; to be the easiest way to keep track of Blizzard's position on things.&lt;/p&gt;&#xA;" OwnerUserId="3534" LastActivityDate="2010-09-22T03:35:21.533" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7824" PostTypeId="1" AcceptedAnswerId="7839" CreationDate="2010-09-22T07:06:47.543" Score="-3" ViewCount="775" Body="&lt;p&gt;If I understand the plan correctly, Blizzard wants to release three separate games (each one for mainly one race). Did Blizzard mention a general plan in which intervals they wanted to release the three packages?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there informations if the current Wings of Liberty (or maybe all of the packages) will have expansions like Brood War? Will they be released before the next &quot;main&quot; game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general words: How many games will be released (that we currently know of, of course) in the series of Starcraft II?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;del&gt;In general words: How many games do I have to purchase to get the whole story.&lt;/del&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In more detail:&lt;/strong&gt;&#xA;&lt;br&gt;As already stated in the comments, the two following expansions will probably be expansion priced, but full scale single player games at least (&lt;em&gt;thanks for this information already&lt;/em&gt;).&#xA;&lt;br&gt;Due to this &quot;full scaling&quot;, I was asking myself if Blizzard would offer real expansions for each of the three sets and if there was information to this point available.&lt;/p&gt;&#xA;" OwnerUserId="1360" LastEditorUserId="3241" LastEditDate="2010-09-22T14:27:54.837" LastActivityDate="2013-03-17T07:56:19.583" Title="When will the next episode of Starcraft II be released and will there be an add-on for the current Wings of Liberty?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="5" ClosedDate="2013-03-12T18:52:32.310" ContentLicense="CC BY-SA 2.5" />
  <row Id="7825" PostTypeId="2" ParentId="7824" CreationDate="2010-09-22T10:37:52.930" Score="11" Body="&lt;p&gt;StampedeXV,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's several parts to your question. I will try to address them all in the most thorough manner.&lt;br&gt;&#xA;First and foremost, &quot;How many games will I have to purchase to get the whole story ?&quot;.&lt;br&gt;&#xA;If there is one thing I've learnt about Blizzard in the 12+ years that I've been playing their games, is that there is no such thing as &quot;getting the whole story&quot;.&lt;br&gt;&#xA;With Blizzard games comes lore. In the shape of game storyline, books, comics, etc, etc. They live off selling their games, and they can only continue to do so by means of expanding the corresponding 'universes'. If what you want is a story with a set beginning, middle and end, you will have to look elsewhere.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starcraft II is (at least initially) planned as a three part release.&lt;br&gt;&#xA;Part 1 is the current storyline, Wings of Liberty. Part 2 will be Heart of the Swarm and will focus on the Zerg. Although the storyline has not been announced, there are expectations that it will revolve around Kerrigan (disclaimer: this is pure speculation, mods please feel free to edit it out). The last part, Legacy of the Void, will center around the Protoss.&lt;br&gt;&#xA;HotS and LotV will be release in the form of &lt;em&gt;expansions&lt;/em&gt;, which leads to believe that the price tag will be significantly lower than for WoL.&lt;br&gt;&#xA;This is not new in the Blizzard way of doing things, if you go back a tad more than a decade, you will remember that the original Starcraft was made up of episodes. They did not use expansions back then (that is until BW), but again, expansions were not common back then and DLCs were hiding far beyond the horizon.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From where I stand, I choose to view Blizzard games as an experience. And indeed, one to be savoured. If you are, however, in desperate need for lore, I would advise you to check out the Starcraft related literature available. Amazon would be a good place to start perhaps.&lt;br&gt;&#xA;And if your hunger is still not satisfied, you could also join the forums and ride the creative wave. Many a member discuss potential story lines and plot changes there, and from time to time they get rewarded with some sort of contest (last one had a GTX460 as a prize if I am not mistaken).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope I gave you the answer you were looking for. If you need more details, ask, and the community shall see to it that you get them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers!  &lt;/p&gt;&#xA;" OwnerUserId="3071" LastActivityDate="2010-09-22T10:37:52.930" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7826" PostTypeId="1" AcceptedAnswerId="7830" CreationDate="2010-09-22T11:34:27.003" Score="125" ViewCount="106577" Body="&lt;p&gt;It seems like the opening movie always starts up and won't let me cancel it until it has played for about 10 seconds.  Is that because it takes the game that long to load regardless?  Is there a way to turn off the movie?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="816" LastEditDate="2010-09-22T12:57:06.180" LastActivityDate="2015-08-23T22:44:46.533" Title="How do I disable Civ 5's opening movie?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7827" PostTypeId="1" AcceptedAnswerId="8007" CreationDate="2010-09-22T12:15:45.810" Score="8" ViewCount="8252" Body="&lt;p&gt;I'm currently downloading the civ5 demo through steam. I ordered a DVD copy, which will probably arrive next week. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not have a DVD drive installed on my PC though. Will I be able to upgrade the demo installation to the full version using the key I get with my DVD copy? Or will I have to download everything a second time?&lt;/p&gt;&#xA;" OwnerUserId="3124" LastEditorUserId="52800" LastEditDate="2013-10-30T03:58:20.770" LastActivityDate="2013-10-30T03:58:20.770" Title="Can I upgrade a steam demo to full version?" Tags="|steam|civilization-5|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7828" PostTypeId="2" ParentId="7827" CreationDate="2010-09-22T12:23:15.577" Score="5" Body="&lt;p&gt;If a Steam demo shares files with the full game, you will have &lt;em&gt;both&lt;/em&gt; the demo and the full game in your store page; the latter will be marked as preloaded and doubleclicking on it brings you to the purchase link. When you actually complete the purchase, only additional full-game-only files are downloaded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that is not the case, you may have to redownload the whole shebang.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-22T12:23:15.577" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7829" PostTypeId="1" AcceptedAnswerId="7851" CreationDate="2010-09-22T12:40:15.480" Score="18" ViewCount="173971" Body="&lt;p&gt;In Civilization V, when starting the game, it offers me the option of using DirectX 10 or DirectX 9. Are there any graphics quality or performance gains present when using the DirectX 10 version? I know that it would let me turn up the settings higher (for instance, i could enable anti-aliasing in the DirectX 10 mode and couldn't in the DirectX 9 mode)&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="185203" LastEditDate="2023-05-29T16:10:08.147" LastActivityDate="2023-05-29T16:10:08.147" Title="What's the difference between DirectX 10 and DirectX 9?" Tags="|civilization-5|directx-9|directx-10|directx|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7830" PostTypeId="2" ParentId="7826" CreationDate="2010-09-22T12:54:31.477" Score="115" Body="&lt;p&gt;Since version 1.0.1.674:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Go to the game options and check the &lt;code&gt;Skip Intro Video&lt;/code&gt; option:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/qFvcx.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/qFvcx.png&quot; alt=&quot;Picture of Skip Intro Video checkbox in Interface Options&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Earlier versions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Navigate to &lt;code&gt;My Documents/My Games/Sid Meier's Civilization V/&lt;/code&gt; on a PC or &lt;code&gt;~/Documents/Aspyr/Sid Meier's Civilization 5&lt;/code&gt; on a Mac.&lt;/li&gt;&#xA;&lt;li&gt;Look for the file &lt;code&gt;Usersettings.ini&lt;/code&gt; and open it in a text editor like Notepad&lt;/li&gt;&#xA;&lt;li&gt;Search for the variable &lt;code&gt;SkipIntroVideo = 0&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Change the &lt;code&gt;0&lt;/code&gt; to &lt;code&gt;1&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Enjoy your shiny, intro vid free Civ!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="100715" LastEditDate="2015-08-23T22:44:46.533" LastActivityDate="2015-08-23T22:44:46.533" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="7831" PostTypeId="1" AcceptedAnswerId="9402" CreationDate="2010-09-22T13:06:37.907" Score="7" ViewCount="20657" Body="&lt;p&gt;I just bought a new PC with Windows 7 Home Premium 64-bit. Everything is peachy except Bioshock: it has no sound after the game starts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've searched on Google but can't find a definitive answer; or else the definitive answer doesn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried changing the configuration file to use a different sound output system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried using compatibility mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing seems to work. The game worked well for me on Vista.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="3629" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:03:41.767" LastActivityDate="2013-01-29T07:40:24.960" Title="Bioshock has no sound in Windows 7" Tags="|technical-issues|windows-7|bioshock|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="7832" PostTypeId="1" AcceptedAnswerId="7833" CreationDate="2010-09-22T13:19:53.903" Score="3" ViewCount="127" Body="&lt;p&gt;I am in the EST time zone and completed a challenge after midnight and wondering &lt;strong&gt;when are challenges posted&lt;/strong&gt;?&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-22T13:49:47.253" Title="Daily Challenges Post Times" Tags="|xbox-360|halo-reach|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7833" PostTypeId="2" ParentId="7832" CreationDate="2010-09-22T13:41:53.793" Score="3" Body="&lt;p&gt;It would be 6AM in the EST.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.bungie.net/stats/reach/globalchallenges.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.bungie.net/stats/reach/globalchallenges.aspx&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here you can see how much time is left before new challenges are available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the weekly challenges, those end on Monday at 6AM. (EST)&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="1867" LastEditDate="2010-09-22T13:49:47.253" LastActivityDate="2010-09-22T13:49:47.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7835" PostTypeId="1" CreationDate="2010-09-22T13:53:06.637" Score="5" ViewCount="854" Body="&lt;p&gt;I'm studying abroad for this semester, and I've noticed that all my Steam save games are gone. I don't use Steam very much, only for a small set of games like Torchlight, so I'm not well-versed on how to analyze the issue and potentially retrieve the saved games. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="3632" LastEditorUserId="52800" LastEditDate="2013-10-22T18:28:50.963" LastActivityDate="2013-10-22T18:28:50.963" Title="Studying abroad; Steam saves lost" Tags="|steam|steam-cloud|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7836" PostTypeId="1" AcceptedAnswerId="7841" CreationDate="2010-09-22T14:14:30.027" Score="11" ViewCount="5026" Body="&lt;p&gt;Is there any benefit to buying the box version of Civlization 5 on Steam versus the box, or vice versa?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="6066" LastEditDate="2011-08-18T15:20:25.930" LastActivityDate="2011-08-18T15:20:25.930" Title="Are there benefits to buying the box version versus the Steam version of Civilization 5?" Tags="|civilization-5|steam|version-differences|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7837" PostTypeId="1" AcceptedAnswerId="7845" CreationDate="2010-09-22T14:23:45.447" Score="4" ViewCount="436" Body="&lt;p&gt;I'm intrigued by LOTRO now being free.  I only play MMOs casually anyway, so I'm already behind the times.  How much longer/what extra work is involved to catch up to someone who has a pay account?  Assuming we start at the same time.&lt;/p&gt;&#xA;" OwnerUserId="1705" LastEditorUserId="8350" LastEditDate="2011-08-13T13:09:12.190" LastActivityDate="2011-08-13T13:09:12.190" Title="How much do you have to play to make up the difference in the pay VS free editions of Lord of the Rings Online?" Tags="|lord-of-the-rings-online|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7839" PostTypeId="2" ParentId="7824" CreationDate="2010-09-22T14:36:10.873" Score="7" Body="&lt;p&gt;To answer the literal questions in your post:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When will the next episode of Starcraft II be released?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The current theory is 18 months in between episodes, &quot;maybe.&quot; For example &lt;a href=&quot;http://www.shacknews.com/featuredarticle.x?id=1341&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chris Sigaty (lead producer) said in an interview&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We're estimating about 18 months from&#xA;  release of Wings of Liberty to when&#xA;  the next one comes out. That's purely&#xA;  speculative, honestly. Historically,&#xA;  it's taken us about a year-WarCraft&#xA;  III: The Frozen Throne is a good&#xA;  example-but you'll see the sum-total&#xA;  package [in Wings of Liberty] has&#xA;  raised the bar and there's a lot more&#xA;  to do with StarCraft II's expansions.&#xA;  I think 18 months is probably fairly&#xA;  accurate.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Will there be an add-on for the current Wings of Liberty?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As much as we'd all love to see more content in those possibly-18-months gaps, there have been no announcements of additional expansions or addons. There will of course be minor patches to address balance and fix bugs, and it would not surprise me if Blizzard released new maps though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit after Heart of the Swarm was released:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SC2: HotS was actually released 2 years, 8 months after WoL. Therefore, spot-on with Blizzard's estimate of &quot;Soon™.&quot;&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="3241" LastEditDate="2013-03-17T07:56:19.583" LastActivityDate="2013-03-17T07:56:19.583" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7840" PostTypeId="1" AcceptedAnswerId="7843" CreationDate="2010-09-22T14:48:54.547" Score="4" ViewCount="1031" Body="&lt;p&gt;Can the retail version of RUSE be entered into Steam?&lt;/p&gt;&#xA;" OwnerUserId="3090" LastEditorUserId="816" LastEditDate="2010-09-22T14:49:48.460" LastActivityDate="2010-09-22T15:26:25.700" Title="Can Retail RUSE Be Entered into Steam?" Tags="|steam|ruse|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7841" PostTypeId="2" ParentId="7836" CreationDate="2010-09-22T14:54:40.183" Score="10" Body="&lt;p&gt;All Civilization V version are basically the same because at the end all have to be registered on Steam, because it implements the Steam DRM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then could be that some reseller add some exclusive stuff:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Steam Standard edition&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Adds Cradle of Civilization Map Pack: Mesopotamia.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Steam Deluxe edition&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Adds Cradle of Civilization Map Pack: Mesopotamia. &lt;/li&gt;&#xA;&lt;li&gt;Plus also get the bonus Babylon Civilization with leader &quot;Nebuchadnezzar II&quot;&lt;/li&gt;&#xA;&lt;li&gt;Behind the Scenes at Firaxis with Civ V video feature&lt;/li&gt;&#xA;&lt;li&gt;Game Soundtrack&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Play.com Edition&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Adds Cradle of Civilization Map Pack: Mesopotamia.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Collector's Edition&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;A boxed collector's edition is also coming. It should contains some miniatures, a book and possible other contents like soundtrack/make of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The price should be around 100$.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/S9bFJ.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-22T14:54:40.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7842" PostTypeId="2" ParentId="7836" CreationDate="2010-09-22T14:57:20.713" Score="6" Body="&lt;p&gt;The box version loads itself into Steam, so after you install, there is no difference between the two on your computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The boxed version includes a tech tree poster.  There is an important typo on it though.  It lists Archery as a dead end technology, which it isn't.  The &quot;manual&quot; is a two page flier on how to install the game.&lt;/p&gt;&#xA;" OwnerUserId="3618" LastActivityDate="2010-09-22T14:57:20.713" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7843" PostTypeId="2" ParentId="7840" CreationDate="2010-09-22T15:03:14.177" Score="4" Body="&lt;p&gt;Regarding R.U.S.E. luckily Ubisoft decided to avoid the bad DRM they implemented in Assassin's Creed 2 and Settlers VII in favor to &lt;strong&gt;Steam DRM&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It means that you &lt;strong&gt;need to register&lt;/strong&gt; your retail copy to Steam to play. For this reason of course all physical copies of R.U.S.E. can be entered into Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks to Steamworks features you will have matchmaking, achievements, etc.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-22T15:03:14.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7844" PostTypeId="2" ParentId="7840" CreationDate="2010-09-22T15:26:25.700" Score="6" Body="&lt;p&gt;It depends. The &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Steam Store support article about CD keys supported by Steam&lt;/strong&gt;&lt;/a&gt; mentions the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;R.U.S.E. CD Keys in this format: &lt;strong&gt;&lt;code&gt;1AB2C-D3FGH-456I7-JK8LM-NOP9Q&lt;/code&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Note: R.U.S.E. keys from &lt;a href=&quot;http://shop.ubi.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft's Digital River service&lt;/a&gt; are not accepted on Steam&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If your retail key is in a different format or if you bought the game from the &lt;a href=&quot;http://shop.ubi.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft store&lt;/a&gt;, well, tough luck.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-22T15:26:25.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7845" PostTypeId="2" ParentId="7837" CreationDate="2010-09-22T15:59:48.720" Score="6" Body="&lt;p&gt;There are 3 different levels of player: people who have an current, active account are &lt;strong&gt;VIP&lt;/strong&gt;'s, people who have paid for a subscription or expansion at some point in the past are &lt;strong&gt;Premiums&lt;/strong&gt;, and everyone else is &lt;strong&gt;F2P&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will have to focus on earning Turbine Points by grinding out achievements/deeds to unlock content past the first 3 'free' zones. I believe it is possible to unlock all zones by grinding deeds/TP's; I haven't done the math, but &lt;a href=&quot;http://forums.lotro.com/showthread.php?356764-TP-Flow-Earn-all-the-content-by-playing&quot; rel=&quot;nofollow noreferrer&quot;&gt;some sites&lt;/a&gt; &lt;a href=&quot;http://lotro.mmorsel.com/p/tpfinder.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;have&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2010-09-22T16:31:15.793" LastActivityDate="2010-09-22T16:31:15.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7846" PostTypeId="1" AcceptedAnswerId="7909" CreationDate="2010-09-22T17:04:58.323" Score="34" ViewCount="11047" Body="&lt;p&gt;In Civ V you can't have two military units on top of each other, but it's ok to have a military unit in the same hex as a worker or settler to guard them. The thing is, I have to move the settler and the military unit separately and make sure they end up on the same hex every turn. Is there a way to automatically group them together, so that I don't accidentally leave my settler or worker unguarded?&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="11290" LastEditDate="2011-08-02T15:07:27.150" LastActivityDate="2014-08-02T01:31:21.823" Title="How do I guard a worker or settler in Civilization V?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7847" PostTypeId="1" AcceptedAnswerId="7858" CreationDate="2010-09-22T17:10:37.983" Score="8" ViewCount="14276" Body="&lt;p&gt;I know that in Civilization 5 there is no stacking of units. However, sometimes when a unit needs an order, the blue button in the bottom right of the screen will say &quot;stacked unit needs order&quot; instead of what it usually says which is &quot;unit needs order.&quot; If there is no stacking of units, what is this referring to?&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="11290" LastEditDate="2011-07-28T17:17:12.403" LastActivityDate="2010-12-30T15:53:45.080" Title="What is &quot;stacked unit needs an order&quot; referring to?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7848" PostTypeId="2" ParentId="7847" CreationDate="2010-09-22T17:13:34.733" Score="4" Body="&lt;p&gt;I got a message for the first time today that said &quot;Move stacked unit&quot;.  It occurred when I had a great person in my city and another one was generated.  Since two non-combat units can't end the turn in the same place, the message was saying that I had to move one of them before I could end my turn.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-09-23T03:37:37.097" LastActivityDate="2010-09-23T03:37:37.097" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7849" PostTypeId="1" AcceptedAnswerId="8207" CreationDate="2010-09-22T17:41:21.057" Score="43" ViewCount="51790" Body="&lt;p&gt;In Civ 5 connecting cities to your capital earns you income, but each road costs 1G to maintain, so you don't want to connect cities too early.  What is the formula for calculating how much gold you will get by linking cities?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my experience it seems to be related to the population of the cities, but there also seems to be a benefit to having lots of trade routes.  So connecting a second city of roughly the same size seemed to give me more then double the income from a single city.  I now have 6 cities in the &quot;network&quot; and despite them being farther away, my trade income is more than paying for the roads.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="23872" LastEditDate="2016-03-13T22:50:47.250" LastActivityDate="2020-08-25T15:47:35.217" Title="What is the formula for city connection income?" Tags="|civilization-5|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7850" PostTypeId="2" ParentId="7681" CreationDate="2010-09-22T17:43:15.297" Score="4" Body="&lt;p&gt;I don't know if any of these are the BEST way, but rather than leave this question unanswered, here are the different ways I've found: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Questing and mob-killing in Moria will generate reputation items over time, that can be traded in for reputation. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There are a bunch of assorted quests in Moria that give IGG reputation. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There are six crafting quest dailies at three different locations that can be used to generate a lot of crafting resources (if you're set to the right ones) as well as about 1400 Guards reputation points each. (and 700 Miner reputation points as well) That's ~8400 a day, which will take you from nothing to Kindred in a little over 10 days, without having to do anything else. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Running the Grand Stair instance allegedly gives IGG reputation as well. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1625" LastActivityDate="2010-09-22T17:43:15.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7851" PostTypeId="2" ParentId="7829" CreationDate="2010-09-22T17:47:46.660" Score="7" Body="&lt;p&gt;The most critical part of your choice is &quot;Does your graphics card support directx-10 (or 11)?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your graphics card does support higher versions, its usually best to run with the most recent version, to get whatever bugfixes, feature improvements (advanced lighting I believe) and performance gains.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Naturally, if your card does not support the higher versions, you should NOT try running the game in that mode, and stick to Directx9 instead. As StrixVaria says, running the game in that mode should simply not work, (that is what not supported means after all) but the best you can hope for if you do try is broken graphics or the game crashing.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-22T19:17:55.310" LastActivityDate="2010-09-22T19:17:55.310" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7852" PostTypeId="1" AcceptedAnswerId="7853" CreationDate="2010-09-22T17:57:04.397" Score="20" ViewCount="30903" Body="&lt;p&gt;I've found several piles of Redstone in &lt;a href=&quot;http://www.minecraft.net&quot; rel=&quot;noreferrer&quot;&gt;Minecraft&lt;/a&gt;, but I can't seem to find a coherent explanation as to what it does or how to use it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what it's used for, and how to use it correctly and strategically?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="274" LastEditDate="2011-10-23T16:42:36.510" LastActivityDate="2015-07-30T02:43:53.293" Title="What is Redstone used for in Minecraft?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7853" PostTypeId="2" ParentId="7852" CreationDate="2010-09-22T18:10:18.727" Score="28" Body="&lt;p&gt;&lt;a href=&quot;http://minecraftwiki.net/wiki/Redstone_%28ore%29&quot; rel=&quot;noreferrer&quot;&gt;Redstone&lt;/a&gt; can be mined with Iron or better Picks to produce &lt;a href=&quot;http://minecraftwiki.net/wiki/Redstone_%28dust%29&quot; rel=&quot;noreferrer&quot;&gt;Redstone Dust&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Redstone Dust has a number of uses:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Traps (land-mines and similar)&lt;/li&gt;&#xA;&lt;li&gt;Door (automation)&lt;/li&gt;&#xA;&lt;li&gt;Minecarting (junctions)&lt;/li&gt;&#xA;&lt;li&gt;Complicated gate systems&lt;/li&gt;&#xA;&lt;li&gt;Miscellenaous Mechanisms &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Because it can be used to create &lt;a href=&quot;http://minecraftwiki.net/wiki/Redstone_circuits&quot; rel=&quot;noreferrer&quot;&gt;Electrical wires&lt;/a&gt; and even &lt;a href=&quot;http://minecraftwiki.net/wiki/Redstone_circuits#Logic_Gates&quot; rel=&quot;noreferrer&quot;&gt;circuits&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="11790" LastEditDate="2011-08-18T19:17:01.807" LastActivityDate="2011-08-18T19:17:01.807" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="7854" PostTypeId="2" ParentId="7852" CreationDate="2010-09-22T18:11:14.170" Score="16" Body="&lt;p&gt;&lt;a href=&quot;http://minecraftwiki.net/wiki/Redstone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Redstone&lt;/a&gt;, as it is officially named, is primarily used for the construction of various electrical circuits and mechanisms in Minecraft. By producing Redstone Torches and Wires, you can create a variety of mechanical traps and automatic mechanisms to further improve your mines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can also be used to produce gadgets such as the &lt;a href=&quot;http://minecraftwiki.net/wiki/Compass&quot; rel=&quot;nofollow noreferrer&quot;&gt;Compass&lt;/a&gt;, which is extremely useful.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-22T18:11:14.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7855" PostTypeId="2" ParentId="7643" CreationDate="2010-09-22T18:18:14.773" Score="0" Body="&lt;p&gt;I've never been exceptionally good at MW2 so I've always set up my killstreaks so that I have a reasonable chance of getting them all every time I'm alive.  It's much more fun when you have a few killstreaks to use during a key part of the match or to get a group of enemies out of a highly defensible position.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally use Predator/Attack Helicopter(or Harrier)/Pavelow&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These lead fairly well between each other and there's a decent chance one could lay low after getting the predator and get the next two killstreaks.&lt;/p&gt;&#xA;" OwnerUserId="3637" LastActivityDate="2010-09-22T18:18:14.773" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7856" PostTypeId="2" ParentId="7818" CreationDate="2010-09-22T19:39:42.823" Score="0" Body="&lt;p&gt;While I agree that it's a bit too early to speculate, it does seem that Holy Priests are retaining their flexibility as a &quot;jack-of-all-trades&quot; healer in Cata. While all healers are becoming more well rounded (Shamans+Paladins getting more multi-target heals and HoTs, Druids getting their big CD, Disc priests getting a bit more AOE help and less shield-spammy), it's definitely noticeable that Holy Priests will retain a strong AOE presence but, additionally, gain forte with direct heals and HoTs as well, without being terribly limited like a Paladin, Shaman, or Druid would in one of those specific areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Holy Word: Chastise in conjuntion with Chakra, two new abilities gained via the Holy Tree talents, are quite literally game changing abilities that alter the way you heal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chakra allows you to gain a boost to a specific spell type (Direct Heals, HoTs, and AOE heals) by casting a specific spell after activating Chakra. For example, casting Chakra and then Renew will give you the Chakra: Renew buff, which reduces the GCD of your Renew and increasing the amount it heals for. Similar effects apply for your direct heals, and AOE heals. On a side note, Chakra can also be used with Smite, increasing your damage dealt by all Holy and Shadow damage for the duration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Holy Word: Chastise is an offensive ability learned early in the talent tree that transforms into a variety of healing abilities when under the effect of Chakra. For example, if you're under your Chakra: Prayer of Healing state, Holy Word: Chastise becomes an AOE HoT similar to a reverse-Consecration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly would be the mention of Leap of Faith and Lightwell. Leap of Faith is a potential new lifesaving tool available only to level 85 priests (though Discipline can get it too). Basically a friendly version of the Death Knight's Death Grip, it will allow you to pull a friend to you from harms way. In the hands of a smart player, this could prove quite invaluable. Lightwell, the butt of many a joke before, is still under constant revision and is slated to receive changes before the patch / expansion goes live. They want it to be a useful tool for all situations, not just a 1 point talent that feels mandatory to take because there's no other PVE talents to grow down the tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for the specifics of the new talents (Chakra and the transformations of Chastise), &lt;a href=&quot;http://www.mmo-champion.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.mmo-champion.com&lt;/a&gt; has been very up to date with that kind of information, or you could check one of the many datamining sites like &lt;a href=&quot;http://www.wowdb.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;wowdb.com&lt;/a&gt; or &lt;a href=&quot;http://www.wowhead.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;wowhead.com.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-09-22T19:39:42.823" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7858" PostTypeId="2" ParentId="7847" CreationDate="2010-09-22T19:45:39.090" Score="17" Body="&lt;p&gt;&lt;strong&gt;Unit stacking is allowed in Civilization, its just restricted.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;in Civilization 5 there is no stacking of units&quot; is an oversimplification. From the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=380015&quot; rel=&quot;nofollow noreferrer&quot;&gt;Manual&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Units are subject to “Stacking” limitations – two military units may not end their turn in the same hex, nor can two non-military units, but one military and one non-military unit may end their turn stacked in the same hex.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Because of this, there are two cases in which units can become stacked:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;One combat unit can be stacked with one non-combat (civilian) unit by normal movement or other means like below. (And they may end the turn this way.) This means your worker is allowed in the same square as your warrior, which is important for defending your vulnerable non-combat units.&lt;/li&gt;&#xA;&lt;li&gt;When you build (or buy) a new unit in a city, it is initially stacked with any units that were already in the city. I'd guess, but have not yet seen, that this can also occur due to receiving a new unit through other means, such as ruins or a city-state gifting a unit to you. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;When a unit in the first situation need orders, the game uses the usual message &quot;Unit needs orders&quot; because nothing is wrong. When a unit in this situation needs orders, the game uses the special message &quot;Stacked unit needs orders&quot; to let you know you MUST move a unit.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-24T06:12:29.870" LastActivityDate="2010-09-24T06:12:29.870" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7859" PostTypeId="2" ParentId="731" CreationDate="2010-09-22T19:48:33.113" Score="0" Body="&lt;p&gt;61 currently, with the latest DLC. 50 without DLCs. 69 soon in an october patch.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastActivityDate="2010-09-22T19:48:33.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7862" PostTypeId="2" ParentId="7849" CreationDate="2010-09-22T20:01:13.340" Score="1" Body="&lt;p&gt;Sadly the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=380015&quot; rel=&quot;nofollow noreferrer&quot;&gt;Manual&lt;/a&gt; entry for trade routes is not very useful, but confirms population is involved:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Each trade route is worth a certain amount of gold each turn, the amount determined by the population of the connected city.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;EDIT:&#xA;The Civilpedia is only slightly more forthcoming, saying that the population of both cities matters, not just the connected city.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-23T21:29:11.703" LastActivityDate="2010-09-23T21:29:11.703" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7863" PostTypeId="2" ParentId="7829" CreationDate="2010-09-22T20:23:26.700" Score="7" Body="&lt;p&gt;DirectX 10/11 introduced Direct3d 10/11 respectively, each of which introduced new capabilities for developers. Ultimately, newer versions of Direct3d &lt;em&gt;should&lt;/em&gt; import the graphical fidelity of games, when developed for appropriately, but also will demand more of your hardware (IE: running a game in DX11 will likely lower your frame-rate on the same hardware versus running a game in DX10)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Direct3D#Direct3D_10-&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DirectX 10 Introduces&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fixed pipelines are being done away with in favor of fully programmable pipelines (often referred to as unified pipeline architecture), which can be programmed to emulate the same.&lt;/li&gt;&#xA;&lt;li&gt;New state object to enable (mostly) the CPU to change states efficiently.&lt;/li&gt;&#xA;&lt;li&gt;Shader model 4.0 enhances the programmability of the graphics pipeline. It adds instructions for integer and bitwise calculations.&lt;/li&gt;&#xA;&lt;li&gt;Geometry shaders, which work on adjacent triangles which form a mesh.&lt;/li&gt;&#xA;&lt;li&gt;Texture arrays enable swapping of textures in GPU without CPU intervention.&lt;/li&gt;&#xA;&lt;li&gt;Predicated Rendering allows drawing calls to be ignored based on some other conditions. This enables rapid occlusion culling, which prevents objects from being rendered if it is not visible or too far to be visible.&lt;/li&gt;&#xA;&lt;li&gt;Instancing 2.0 support, allowing multiple instances of similar meshes, such as armies, or grass or trees, to be rendered in a single draw call, reducing the processing time needed for multiple similar objects to that of a single one&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;DirectX 11 Introduces&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tessellation — to increase at runtime the number of visible polygons from a low detail polygonal model&lt;/li&gt;&#xA;&lt;li&gt;Multithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs&lt;/li&gt;&#xA;&lt;li&gt;Compute shaders — which exposes the shader pipeline for non-graphical tasks such as stream processing and physics acceleration, similar in spirit to what OpenCL, NVIDIA CUDA, ATI Stream achieves, and HLSL Shader Model 5 among others&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="79" LastActivityDate="2010-09-22T20:23:26.700" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7866" PostTypeId="2" ParentId="6910" CreationDate="2010-09-22T21:35:55.567" Score="4" Body="&lt;p&gt;It is not possible to sell items in 100 Rogues, and it seems it never will be. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As badp mentions, Dungeon Crawl doesn't allow item selling, and that game is one of the primary influences for 100 Rogues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://www.100rogues.com/forums/wishlist/sell-items-to-quabbus/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-22T21:35:55.567" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7867" PostTypeId="2" ParentId="7820" CreationDate="2010-09-22T21:45:14.990" Score="5" Body="&lt;p&gt;Based from my experiences playing the game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;code&gt;# of dolphins on screen = Current Score/5000&lt;/code&gt;&#xA;It seems the dolphins reappear after every 5000-multiple as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By this formula it would take 15000 score to get 3 dolphins.&#xA;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="354" LastActivityDate="2010-09-22T21:45:14.990" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7868" PostTypeId="2" ParentId="7662" CreationDate="2010-09-22T21:55:12.617" Score="3" Body="&lt;p&gt;Nothing bad will really happen. The best case is that once you unforbid it, he'll just put it in a storage container that he owns. Worst case he'll go grab it again.&lt;/p&gt;&#xA;" OwnerUserId="972" LastActivityDate="2010-09-22T21:55:12.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7869" PostTypeId="2" ParentId="7835" CreationDate="2010-09-22T23:46:58.207" Score="6" Body="&lt;p&gt;Games with Steam Cloud support may save games to Steam servers. You can see if a game has Steam Cloud support by checking if it has the Cloud icon beside it in Steam's Library List View. Unfortunately, even if a game has Steam Cloud support, that game may not save games via Steam Cloud and might only store things like keybindings or other settings. It also may not save &lt;em&gt;all&lt;/em&gt; of your save games to Steam Cloud.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even with Steam Cloud support, if you are using multiple computers it can sometimes take some time for all of your Steam Cloud settings and save games to synchronize with the server. Also, the save game support with Steam Cloud can be added as a late feature to a game after you've made a save, and that old save might never sync. I believe that if you are set in Offline mode, your games/settings won't sync until you go back to an online status in Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam's Cloud icons on the Library List View will also sometimes inform you when there were problems syncing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Torchlight, as an example, has provided Steam Cloud support only recently, and the support for full save games on Steam Cloud is even more recent. If your save games were created before the version with Steam Cloud save game support, those save games may not sync.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you think that you are having Steam Cloud issues, your best bet may be to inquire with Steam's Support Forum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Games that don't support Steam Cloud, or don't support saving games to Steam Cloud, will save games in &quot;all the usual places&quot;, which means that it often varies from game to game, but is commonly in a folder under your &lt;code&gt;Documents&lt;/code&gt; or &lt;code&gt;Application Data&lt;/code&gt; folders. You may have to follow up with the individual game to find some of these save game locations.&lt;/p&gt;&#xA;" OwnerUserId="3601" LastActivityDate="2010-09-22T23:46:58.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7870" PostTypeId="2" ParentId="7847" CreationDate="2010-09-23T00:54:53.417" Score="3" Body="&lt;p&gt;Since I can't comment yet, I'll clarify WillfulWizard's second bullet in a new answer.  When a city-state gifts you a unit, the unit appears within their territory (not in any of your cities).&lt;/p&gt;&#xA;" OwnerUserId="2296" LastActivityDate="2010-09-23T00:54:53.417" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7872" PostTypeId="2" ParentId="180" CreationDate="2010-09-23T02:18:49.490" Score="1" Body="&lt;p&gt;Almost any class will level &quot;fast&quot;. It's more a case of which spec in my class will help me level fastest ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And that would be a DPS spec if you're grinding pre-level 80. Tank and healing specs are too slow when grinding trash for levels. Having said that though, playing classes that do group big group damage, (ie Shamans/Warlocks) seem to work quite well. But when you start raiding you'll need to consider what spec you will play. So be prepared to re-spec, and/or plan your secondary spec before then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are lots of DPS players out there and getting into an instance can take a while. But good tanks and healers are hard to come by.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2010-09-23T02:18:49.490" CommentCount="0" CommunityOwnedDate="2010-09-23T02:18:49.490" ContentLicense="CC BY-SA 2.5" />
  <row Id="7874" PostTypeId="1" CreationDate="2010-09-23T03:06:13.370" Score="3" ViewCount="2712" Body="&lt;p&gt;Anyone have a solution for this puzzle.  I've been stuck on it for days and it's driving me crazy!&lt;/p&gt;&#xA;" OwnerUserId="3647" LastEditorUserId="19827" LastEditorDisplayName="user56" LastEditDate="2013-11-08T09:34:48.390" LastActivityDate="2014-03-08T12:52:27.913" Title="Stuck on Yellow Brick Road #23 in room 4" Tags="|aqueduct|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7875" PostTypeId="1" AcceptedAnswerId="7877" CreationDate="2010-09-23T03:29:20.790" Score="22" ViewCount="13904" Body="&lt;p&gt;How is the Civ 5 demo limited, how long is it, and is the 4+ GB installation worth it?&lt;/p&gt;&#xA;" OwnerUserId="3648" LastEditorUserId="52800" LastEditDate="2013-10-30T03:57:15.610" LastActivityDate="2013-11-12T06:36:14.250" Title="What limits are there on the Civilization V demo?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7876" PostTypeId="2" ParentId="7849" CreationDate="2010-09-23T03:39:31.027" Score="6" Body="&lt;p&gt;Looking at the economy details screen shows how much you are making from trade routes to each city.  Currently I seem to be making population * 1.25 from each city (where population is the target city's population).  Not sure where the 1.25 comes from or what might modify it.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-09-23T16:21:34.963" LastActivityDate="2010-09-23T16:21:34.963" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7877" PostTypeId="2" ParentId="7875" CreationDate="2010-09-23T03:40:33.693" Score="17" Body="&lt;p&gt;The Civ 5 demo is a single map that will be the same each time you play it, has 3 civilizations to choose from, and you can only play for 100 turns.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-09-23T15:34:54.180" LastActivityDate="2010-09-23T15:34:54.180" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7878" PostTypeId="1" AcceptedAnswerId="7903" CreationDate="2010-09-23T04:38:29.057" Score="3" ViewCount="16387" Body="&lt;p&gt;I have been playing Counter Strike 1.6 for the last two years; however, it's still interesting to me.&#xA;A week ago, I bought a dedicated CS 1.6 server which is hosted in a remote location. They didn't gave any remote access tool to handle that server. Does anyone know about that kind of tool?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Info About the Server:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;They are giving around 80 GB of disk space where the CS 1.6 server is installed.&lt;/li&gt;&#xA;&lt;li&gt;The remaining space can be used for file storage. &lt;/li&gt;&#xA;&lt;li&gt;Separate username &amp;amp; password was given to access the server through a web interface.&lt;/li&gt;&#xA;&lt;li&gt;Using that interface I can start or stop or restart the server(This is not enough for me)&lt;/li&gt;&#xA;&lt;li&gt;I can also setup the server configuration in there.&lt;/li&gt;&#xA;&lt;li&gt;They do have a tool named AMX mod but it costs too much for me for each month. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What I want to do with the tool is:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;be able to see the player names using a browser interface or something like that.&lt;/li&gt;&#xA;&lt;li&gt;some operations like kicking, banning, and warning.&lt;/li&gt;&#xA;&lt;li&gt;ban such that it may be a temporary ban or permanent ban using the player's IP.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Any suggestions, links or knowledge base would be appreciated!&lt;/p&gt;&#xA;" OwnerDisplayName="user1849" LastEditorUserId="52800" LastEditDate="2013-10-23T11:09:08.850" LastActivityDate="2020-03-31T16:32:36.227" Title="How to control a Counter Strike(CS 1.6) server which is hosted in a remote location?" Tags="|counter-strike|server-administration|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7879" PostTypeId="1" AcceptedAnswerId="7880" CreationDate="2010-09-23T05:24:48.463" Score="4" ViewCount="1133" Body="&lt;p&gt;I've completed the campaign and would like to be able to periodically re-watch some of the movies. Is there a way to do so if I start a new campaign?&lt;/p&gt;&#xA;" OwnerUserId="559" LastActivityDate="2012-01-06T02:01:35.473" Title="If I start a new StarCraft 2 campaign can I still watch the movies from my completed campaign?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7880" PostTypeId="2" ParentId="7879" CreationDate="2010-09-23T06:48:20.340" Score="4" Body="&lt;p&gt;Just save in  different file and just load your old save file to watch the movies. Or search in youtube :P&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-09-23T06:48:20.340" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7881" PostTypeId="2" ParentId="7744" CreationDate="2010-09-23T07:48:32.007" Score="11" Body="&lt;p&gt;When you die by Creeper-explosion the items in your inventory are destroyed. If you die by any other means they are scattered and can be recovered.&lt;/p&gt;&#xA;" OwnerUserId="3651" LastActivityDate="2010-09-23T07:48:32.007" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7882" PostTypeId="2" ParentId="7879" CreationDate="2010-09-23T09:46:50.630" Score="0" Body="&lt;p&gt;Yes. On the ship in the the room with space map you will have a terminal with all missions archived. There you will be able to watch any movie&lt;/p&gt;&#xA;" OwnerUserId="3441" LastEditorUserId="816" LastEditDate="2010-09-23T14:02:49.493" LastActivityDate="2010-09-23T14:02:49.493" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7883" PostTypeId="1" AcceptedAnswerId="7886" CreationDate="2010-09-23T09:46:52.207" Score="4" ViewCount="22048" Body="&lt;p&gt;I've got my instructions in another language so it's not easy to understand what a melee attack is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does it do? How do you do it? And why do you do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing Mordecai.&lt;/p&gt;&#xA;" OwnerUserId="3652" LastEditorUserId="1721" LastEditDate="2011-03-18T17:12:05.777" LastActivityDate="2011-03-18T17:12:05.777" Title="Borderlands: what's a Melee attack? Why? And how?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7885" PostTypeId="2" ParentId="7878" CreationDate="2010-09-23T10:24:47.307" Score="1" Body="&lt;p&gt;This site should be helpful: &lt;a href=&quot;http://server.counter-strike.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Server, The Official CS Server Admin Site&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Particularly the How-to section.&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2010-09-23T10:24:47.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7886" PostTypeId="2" ParentId="7883" CreationDate="2010-09-23T11:13:25.507" Score="15" Body="&lt;p&gt;A melee attack is, well, a melee attack.  You hit the enemy with a knife, bladed pistol, the butt of your gun, or sometimes, your fist.  Brick and Lilith make use of melee the most, mainly because it's part of their special abilities.  Doing a melee attach while in phasewalk (Lilith's special ability) will end phasewalk early, and can deal extra damage, if the right skills have points in them, and can also do some other stuff like daze enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically you'd use melee in Borderlands like you would any other FPS: use it when you're close enough to hit them.  On the PC, it defaults to v, on the console, it defaults to pressing the right stick.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-09-23T11:13:25.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7887" PostTypeId="1" AcceptedAnswerId="7912" CreationDate="2010-09-23T13:07:45.523" Score="42" ViewCount="149637" Body="&lt;p&gt;Is there a limit to the number of tiles a city can work?  I've noticed that I can purchase and use tiles several spaces away from my city.  How far can I go?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2021-03-24T00:12:20.690" Title="Is there a limit to the number of tiles a city can use in Civ 5?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7888" PostTypeId="1" AcceptedAnswerId="7904" CreationDate="2010-09-23T13:13:20.360" Score="22" ViewCount="43663" Body="&lt;p&gt;I haven't gotten very far in Civ 5, but it seems impossible to keep city states friendly to me.  Buying their favor seems too expensive, and gifting them units doesn't seem to improve relations very much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the quests they give are easy (kill barbarians), but then eventually they seem to always give me one that's impractical (build a road to my capital, destroy my enemy) and relations peter out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to keep them happy that I'm missing?  Or is this just how the early game is supposed to go?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="11290" LastEditDate="2011-07-28T14:10:09.713" LastActivityDate="2018-02-04T07:09:27.100" Title="How can I keep a city-state allied with me without bankrupting myself?" Tags="|civilization-5|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7889" PostTypeId="1" AcceptedAnswerId="7900" CreationDate="2010-09-23T13:16:23.107" Score="93" ViewCount="191584" Body="&lt;p&gt;In Civ 4, it was easy to figure out how close to build cities to maximize my territory, because the number of tiles they could use were very limited. In Civ 5, cities can use many more tiles (more than they'll need until they're huge), so I'm wondering how close I should build my cities. Is building the maximum number of cities even a good strategy in Civ 5 (as it was in previous Civs), or should I build a few giant ones far apart?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Probably related to this question:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/7887/is-there-a-limit-to-the-number-of-tiles-a-city-can-use-in-civ-5&quot;&gt;Is there a limit to the number of tiles a city can use in Civ 5?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2015-03-31T18:44:30.233" Title="How close should cities be built in Civ 5?" Tags="|civilization-5|" AnswerCount="11" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7890" PostTypeId="1" AcceptedAnswerId="7897" CreationDate="2010-09-23T13:18:38.200" Score="14" ViewCount="8696" Body="&lt;p&gt;I formed a research agreement with an AI in Civ 5, and when it was about halfway done he attacked me.  Is that money just gone for both of us, or can we resume it somehow once I've taught him a lesson?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2014-07-11T08:01:13.163" Title="What happens to a research agreement when we go to war in Civ 5?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7891" PostTypeId="1" AcceptedAnswerId="7898" CreationDate="2010-09-23T13:22:39.127" Score="12" ViewCount="5244" Body="&lt;p&gt;What bonuses do each of the different city-state types give, and do they ever change?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2010-09-26T14:07:06.743" Title="What bonuses do the different types of city-states give in Civ 5?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7892" PostTypeId="1" AcceptedAnswerId="8220" CreationDate="2010-09-23T13:24:20.370" Score="61" ViewCount="135752" Body="&lt;p&gt;Roads are expensive in Civ 5 (1 gold upkeep per turn), but I make some of that back when I connect my cities to my capital.  Is it always still a net loss, and if so, is that money better spent elsewhere early in the game?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2015-01-27T13:25:24.307" Title="Is it worth connecting my cities with roads early in Civ 5?" Tags="|civilization-5|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7893" PostTypeId="2" ParentId="7836" CreationDate="2010-09-23T13:27:03.350" Score="2" Body="&lt;p&gt;Wherever you source the game, it makes little difference. The game uses Steamworks, so it will be linked into Steam anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With pre-orders from on-line retailers, you get the game at the same time (though you have to spend 15mins installing it), but you get it cheaper. In the UK, you are looking at £25 vs Steam's £30.&lt;/p&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2010-09-23T13:27:03.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7894" PostTypeId="2" ParentId="7887" CreationDate="2010-09-23T14:07:09.240" Score="12" Body="&lt;p&gt;Your cities can get to hexes that are up to 3 away from them, although they all have to be contiguous, so you can't get to one that is 3 away until you have one that is two away connected to it.  There is no limit to the number of tiles you can work (other than the limits on your population).&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-23T14:07:09.240" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7895" PostTypeId="2" ParentId="7888" CreationDate="2010-09-23T14:11:02.450" Score="6" Body="&lt;p&gt;The policies in the Patronage tree will help, but I think that is basically just how it is supposed to go.  So far my strategy has been to not try to keep city states friendly unless I need them.  I will do a quest if it is convenient, and if I need a particular bonus, I'll pay them money to get it, but once that relationship wears out, I'll let it go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you start meeting more other civs and acquiring excess resources, you can augment your income by trading the resouces to the other civs.  Between this and quests, I've been able to keep a few city states friendly for quite a while.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-23T14:11:02.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7896" PostTypeId="2" ParentId="7891" CreationDate="2010-09-23T14:11:54.057" Score="3" Body="&lt;p&gt;Cultural give your empire culture each turn you are at least friendly with them&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maritime gives your cities extra food (favoring the capital)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Militaristic gives your civilization contemporary military units. &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-23T14:11:54.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7897" PostTypeId="2" ParentId="7890" CreationDate="2010-09-23T14:13:02.263" Score="15" Body="&lt;p&gt;Investments into Research Agreements, if broken, are lost. This is why you should never go to war with your research partners if you can help it -- since you both lose.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-23T14:13:02.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7898" PostTypeId="2" ParentId="7891" CreationDate="2010-09-23T14:14:48.110" Score="13" Body="&lt;p&gt;Military will periodically gift you units.  Cultural give you a boost to your per turn culture accumulation.  Maritime gives you extra food at your capital, and small bonuses elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which military units you get depends on the age you're in, as does the amount of the bonuses for the other two, so there is a benefit to getting a tech from a new age to increase the bonuses.  Being Allied instead of just friendly will also increase the size of the bonus or the frequency with which you are given units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its also worth mentioning that regardless of the type of city-state, if you are allied with them, they will give you any luxury or strategic resources that are within their borders.  This can be useful to trigger &quot;We love the king&quot; days in your cities to increase the growth rate.  When cities demand a resource you don't have, you can use the Diplomacy summary screen to see which city-states have that resource and then consider boosting your rep with them.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-09-26T14:07:06.743" LastActivityDate="2010-09-26T14:07:06.743" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7899" PostTypeId="1" CreationDate="2010-09-23T14:28:25.567" Score="2" ViewCount="3120" Body="&lt;p&gt;Both terms are used often in the gaming world and people tend to use &quot;p2p&quot; for abbreviating both. What are the correct abbreviations and usages?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Peer to Peer generally means a multiplayer game that is hosted on one of the player's machines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pay to Play is obviously when you pay a fee to play a game, such as WoW.&lt;/p&gt;&#xA;" OwnerUserId="65" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:32:25.610" LastActivityDate="2012-07-24T12:32:25.610" Title="Does p2p mean &quot;Pay to Play&quot; or &quot;Peer to Peer&quot;" Tags="|terminology|" AnswerCount="1" CommentCount="2" ClosedDate="2013-05-01T08:52:25.880" ContentLicense="CC BY-SA 2.5" />
  <row Id="7900" PostTypeId="2" ParentId="7889" CreationDate="2010-09-23T14:38:52.800" Score="84" Body="&lt;p&gt;It isn't as simple anymore.  There's a number of things to think about&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Initially your cities will only be able to access the tiles next to them.  It will take a long time before your cities are generating enough culture on their own to add many tiles, unlike earlier civs where it was quite easy to boost to a full 2 square radius.  So if you need a particular resource, you should either build next to it or be prepared to buy access to the tile.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Once a tile has been claimed, you can't &quot;steal&quot; it like in Civ 4 (except using the Great Artist in the base game, or Great General in the G&amp;amp;K expansion).  So you want to make sure you establish your borders quickly before another Civ or city-state grabs those tiles.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Building additional cities causes increased unhappiness across your empire, and it also makes it more expensive to adopt social policies.  So while spamming cities early will help you establish a large territory, it will penalize you in other ways.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So while the technical answer is that you maximize your potential territory without gaps or overlap by leaving 6 hexes between cities (since the maximum radius for a city is 3 hexes), I think you will find that blindly following that will be a sub-optimal strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is one of the systems in Civ 5 that is not necessarily more complicated, but certainly seems to be more strategic than it was in earlier civs.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2013-02-11T23:02:13.417" LastActivityDate="2013-02-11T23:02:13.417" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="7901" PostTypeId="2" ParentId="7899" CreationDate="2010-09-23T14:41:33.817" Score="21" Body="&lt;p&gt;This is a contextual acronym, and neither is incorrect nor misused. It's the same that &lt;code&gt;fps&lt;/code&gt; stands for &quot;First Person Shooter&quot; when you are talking about game genre, and &quot;Frames Per Second&quot; when you are talking about framerates. You simply have to read which one is in use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally, &lt;code&gt;p2p&lt;/code&gt; for communication is more widely known because it is an older acronym used in a lot of contexts outside of electronic gaming. For payment, it is diametrically opposed to Free To Play, or &lt;code&gt;f2p&lt;/code&gt;, and is a lot more exclusive to gaming. Note that if Pay To Play was &lt;code&gt;ptp&lt;/code&gt;, that would entail a separate conflict with &lt;code&gt;ftp&lt;/code&gt; as File Transfer Protocol, so it's not like there's a &quot;nice&quot; alternative.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-09-23T14:41:33.817" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="7902" PostTypeId="2" ParentId="7890" CreationDate="2010-09-23T15:29:13.410" Score="8" Body="&lt;p&gt;The money you each put into the agreement is lost.  This is not necessarily a bad thing - if you can trick someone into a research agreement before going to war, they will lose that money, which they could have used on defending themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Civilization_V#Research&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;, the higher-level computer opponents will sometimes use this strategy.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-09-23T15:29:13.410" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7903" PostTypeId="2" ParentId="7878" CreationDate="2010-09-23T15:34:25.490" Score="0" Body="&lt;p&gt;What you're looking for is called remote-console, or &lt;a href=&quot;http://www.counter-strike.com/commands/half_life_1/rcon/&quot; rel=&quot;nofollow noreferrer&quot;&gt;rcon&lt;/a&gt;.  It's built right into the game; to use it, set &lt;code&gt;rcon_password&lt;/code&gt; to the same value on the server &lt;em&gt;(in server.cfg)&lt;/em&gt; and client &lt;em&gt;(in the console)&lt;/em&gt;, then type into the client-console &lt;code&gt;rcon &amp;lt;command&amp;gt;&lt;/code&gt; for any commands you want to run on the server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use rcon outside of the game, too.  The most popular tool for this is &lt;a href=&quot;http://hlsw.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HLSW&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-09-23T17:36:47.833" LastActivityDate="2010-09-23T17:36:47.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7904" PostTypeId="2" ParentId="7888" CreationDate="2010-09-23T15:43:26.950" Score="23" Body="&lt;p&gt;I recommend not &quot;investing&quot; in a city-state unless you can get some influence for free to start out.  Killing Barbarians or doing another quest for them will get your foot in the door, and let the $250 you have to spend periodically give you a lot more value.  For instance, that $250 will be keeping you above the &quot;Allied&quot; line instead of just barely making you friends with the city-state.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, as mentioned above, the Patronage tree will give you significant bonuses to your influence over city-states.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that the design is such that in the early game you won't be able to guarantee a city-state ally without committing a lot of cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To elaborate (not 100% sure on all these numbers but the overall point is still valid):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you spend $250 to become Friends with a city-state, starting from 0 influence, you'll get 35 influence, making you barely Friends (30 influence).  This means you'll be friends for 5 turns, at which point you'll need to spend another $250 to be friends again.  You probably don't have another $250 that soon, though, so the influence runs all the way down close to zero before you're able to spend another $250, which again only gives you a few turns of friendship.  This is obviously unsustainable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If instead you perform a mission for the city-state and get 30 or 40 influence to start with, every time you spend $250 you'll get to use all 35 points of that influence before needing to spend another $250.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, you'd be better off saving your money to start with $500 worth of influence than buying $250 and not being able to afford more right away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long story short: if you're already friends, you get more value for your money.  Likewise, if you're already allies, you get even MORE value for money you spend to sustain at that level.&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="558" LastEditDate="2010-09-23T19:26:10.307" LastActivityDate="2010-09-23T19:26:10.307" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7905" PostTypeId="2" ParentId="7892" CreationDate="2010-09-23T16:15:19.903" Score="14" Body="&lt;p&gt;It depends how close the cities are and what their populations are. If you look a the related question &lt;a href=&quot;https://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&quot;&gt;about the trade route income formula&lt;/a&gt; you can calculate whether the roads will be profitable or not. If the cities are close, then the maintenance cost of the roads will be less than if the cities are very far away. If the cities are large, the trade route income will be very good. If the trade route income is greater than the road upkeep, then it's a win, at least financially.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also have to consider the opportunity cost of the workers building the roads. If they didn't spend those turns building roads, what would they have built instead? Would that other thing they build have been more beneficial than the profits from the roads?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, think about the usefulness of the roads themselves. Having roads greatly increases the speed with which you can move units. If you have one city that is very good at producing military units, but is far away from where the battle is, you are really going to wish you had those roads, even if they cost you money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, consider roads to city states. Any nearby city states will eventually offer a quest to be connected to your capital by roads. Completing the quest will make them very happy with you, and that could result in great rewards compared to the cost of the roads. For example, a military city state as an ally will give you multiple units, definitely worth a few gold per turn.&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2010-09-23T16:15:19.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7906" PostTypeId="1" AcceptedAnswerId="7907" CreationDate="2010-09-23T16:44:34.130" Score="8" ViewCount="3071" Body="&lt;p&gt;I usually reload my last saves and missions while I'm trying to get all the Hard achievements in my SC2 campaign. I just updated to the latest patch today but when I tried to load my game, it said that I will have to disconnect from Battle.net and restart with the old SC2 installed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was totally weird, so I just shrugged and clicked yes. It then quit, then reloaded again but this time, there was no login and it auto loaded the save file. It loaded correctly, but I was not connected to Battle.net anymore and I can't open my achievements tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean I have to start the campaign all over again? &lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="3610" LastEditDate="2012-06-06T13:21:31.120" LastActivityDate="2012-06-06T13:21:31.120" Title="Why can't I play my old games?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7907" PostTypeId="2" ParentId="7906" CreationDate="2010-09-23T17:09:47.260" Score="7" Body="&lt;p&gt;So the way Starcraft 2 handles saves (and replays) is it keeps old copies of previous versions to run them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BattleNet is always configured to communicate with the latest version, so if you load a previous version its not guaranteed that you'll be able to communicate, thus Blizzard doesn't provide that functionality (currently, this may change).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So do you have to start over? That save, yes.  The saves you have constitute an earlier version.  Now there was some discussion of playing maps/watching replays while still connected to battlenet &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; (its under how to run).  So it may be possible to retain functionality like chat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your progress in the campaign doesn't need to be restarted, as campaign progress is tracked in the cloud.  You can pick up your campaign where you left off.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-23T17:09:47.260" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7908" PostTypeId="2" ParentId="7643" CreationDate="2010-09-23T18:49:40.697" Score="3" Body="&lt;p&gt;Predator&#xA;Harrier&#xA;Pavelow&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok, this is a noobish kind of annoying strategy, but meh.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use claymores and scavenger (it will make it &lt;strong&gt;REALLY&lt;/strong&gt; easy to get a 5 killstreak for your predator). Once you get that, well, the harrier comes as a free gift. In TDM you usually find 2 guys together ready to get killed by the predator missile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the harrier is out you need 2 kills to get the pavelow, so piece of cake too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reasons I prefer these killstreaks are these:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Predator is a really easy kill&lt;/li&gt;&#xA;&lt;li&gt;Harriers are way more powerful than the attack helis. Attack helis just suck, if you they get you 2 kills you got extremely lucky. Yeah, they last more, but they suck so much people just ignore them.&lt;/li&gt;&#xA;&lt;li&gt;Pavelow is so easy to get once the harrier is out, it's really powerful and it has one flare, so it takes 2 missiles to bring it down.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I personally use these:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TDM&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Predator&lt;/li&gt;&#xA;&lt;li&gt;Harrier&lt;/li&gt;&#xA;&lt;li&gt;AC130 (People tend to not bring it down since it has 2 flares)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;FFA&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Predator&lt;/li&gt;&#xA;&lt;li&gt;Harrier&lt;/li&gt;&#xA;&lt;li&gt;Chopper Gunner (It's closer to the ground and can fire continuously, so it's a really good option. It does have only one flare, but in FFA people don't shoot down air support as much)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And yeah, I do not use claymores / scavenger combo anymore. It's noobish. ---&lt;/p&gt;&#xA;" OwnerUserId="2365" LastActivityDate="2010-09-23T18:49:40.697" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7909" PostTypeId="2" ParentId="7846" CreationDate="2010-09-23T19:06:41.553" Score="26" Body="&lt;p&gt;I have read all of the relevant sections of the CIV 5 manual in PDF form. I have experimented with every possible button in the user interface while military units are in the same hex as settlers/workers. There does not appear to be a way to automatically group the units together for defense. You have to do it manually, at least for now. Hopefully this will change with patches, or at least a mod.&lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2010-09-23T19:06:41.553" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7910" PostTypeId="2" ParentId="7888" CreationDate="2010-09-23T19:52:27.320" Score="11" Body="&lt;p&gt;Ways to Keep/Improve Favor with a city-state:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The Patronage Social Policy Tree - this tree has can help improve the amount of influence gained with cash donations, slow the decrease of influence over time, and improve the &quot;default&quot; influence level on all city-states. These policies make a huge difference.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Playing as Alexander the Great of Greece gets you the &quot;Hellenic League&quot; bonus: &quot;City-State influence degrades half as slowly as normal, and it recovers at twice the speed as for other civilizations.&quot; Also, Alexander has an undocumented bonus that trespassing in the territory of another city-state does not cause you to lose influence with them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Pay attention to the disposition of the city-states you ally with. &quot;Friendly&quot; nations will lose influence slower, and &quot;Hostile&quot; nations lose influence faster. Favor Friendly allies to save money.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do Quests offered by the city-state.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Liberate a conquered city-state. Liberating a conquered city-state will greatly increase your favor with them. City-State must have been conquered by an opposing nation first. Liberated City-States will also Always vote for you for Diplomatic Victory.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Free stolen workers - if another player has stolen a worker from a city-state, capturing the worker will give you an option to give it back to the city-state it originated from. I only had this happen once, but I think it gave me more influence than gifting my own units to them, if I'm recalling correctly. (Please correct me in the comments if this is wrong)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Gift Units to the city-state.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Gift Money to the City-State.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;(Edited to summarize a number of good points made by other posters)&lt;/p&gt;&#xA;" OwnerUserId="337" LastEditorUserId="337" LastEditDate="2010-09-27T20:38:11.760" LastActivityDate="2010-09-27T20:38:11.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7911" PostTypeId="2" ParentId="7888" CreationDate="2010-09-23T20:43:28.517" Score="8" Body="&lt;p&gt;&lt;strong&gt;Play as Alexander the Great of Greece&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unique Trait&#xA;  Hellenic League: City-State influence degrades half as slowly as normal, and it recovers at&#xA;  twice the speed as for other civilizations.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I feel this option is important to mention, but it is obviously a very extreme option. As such, I recommend trying the options suggested in other answers here first. If you get the same effect of happy city-states using this or other options, the other options are better:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Civilizations are chosen before the game, so you can't react in the middle of the game when you realize you want a certain city-state to like you.&lt;/li&gt;&#xA;&lt;li&gt;You lose the benefits of your other favorite civilization.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Still, I believe its important to mention.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-09-23T20:43:28.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7912" PostTypeId="2" ParentId="7887" CreationDate="2010-09-23T21:27:31.690" Score="56" Body="&lt;h2&gt;Up to 3 hexes away, 36 hexes total&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Plus one more for the hex the city is on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Civilization 5&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MLH64.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of the previous games in the Civilization Series used squares for the grid, and the maximum city radius was &lt;em&gt;2ish&lt;/em&gt; squares away. Take a look at the image below for what I mean by &lt;em&gt;2ish&lt;/em&gt;. (In words, the exact city radius is a 3x3 grid centered on the city, with one square from each corner removed.) That was a total of 20 squares, plus one more for the city square.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Civilization 4, and earlier&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5LGg3.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="2578" LastEditDate="2012-07-27T21:41:35.660" LastActivityDate="2012-07-27T21:41:35.660" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="7913" PostTypeId="1" AcceptedAnswerId="9491" CreationDate="2010-09-23T22:04:22.460" Score="6" ViewCount="34316" Body="&lt;p&gt;According to &lt;a href=&quot;http://halo.wikia.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;halo.wikia.com&lt;/a&gt; the Mark VI helmet in Halo: Reach costs 300,000 credits. However does anyone know what rank you must be to purchase it? Thank you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The helmet you wear, not the 2D icon:&lt;/strong&gt;&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/sUmZV.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="97" LastEditDate="2010-09-24T13:53:30.963" LastActivityDate="2010-11-21T15:08:18.337" Title="What are the requirements for the Mark VI helmet in Halo: Reach?" Tags="|halo-reach|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7914" PostTypeId="1" CreationDate="2010-09-23T22:18:34.400" Score="1" ViewCount="1583" Body="&lt;p&gt;I used AMX mod in CS 1.6 before. I want to know, what are all the mod's available now for free of cost?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Providing their links also appreciated.&lt;/p&gt;&#xA;" OwnerDisplayName="user1849" LastEditorUserId="15643" LastEditDate="2012-08-20T14:22:05.123" LastActivityDate="2012-08-20T14:22:05.123" Title="What are all the admin mods available for Counter Strike 1.6?" Tags="|mods|counter-strike|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7915" PostTypeId="2" ParentId="7914" CreationDate="2010-09-23T22:49:45.940" Score="2" Body="&lt;p&gt;I think your best option is &lt;a href=&quot;http://www.amxmodx.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AMX Mod X&lt;/a&gt;. The developers of AMX Mod (of which you have experience) joined the AMX Mod X project &lt;a href=&quot;http://forums.alliedmods.net/showthread.php?t=49476&amp;amp;highlight=amxmod&quot; rel=&quot;nofollow noreferrer&quot;&gt;some time ago&lt;/a&gt;. There is an almost comprehensive range of free plugins written by the community that add to the core functionality. I've found that their &lt;a href=&quot;http://forums.alliedmods.net/forumdisplay.php?f=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;forums&lt;/a&gt; are generally helpful if you can't find what you want or need help with configuration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people still use &lt;a href=&quot;http://www.adminmod.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AdminMod&lt;/a&gt;, though I think it's fair to say that they belong to a small minority.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2011-01-12T01:16:45.183" LastActivityDate="2011-01-12T01:16:45.183" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7916" PostTypeId="2" ParentId="7600" CreationDate="2010-09-23T23:50:25.543" Score="26" Body="&lt;p&gt;Press &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;F12&lt;/kbd&gt; to summon the Team Resources menu. Should you want to send many resources at once, use the scrollwheel to increase the resource count (it's far faster than clicking the GUI button). Holding the &lt;kbd&gt;Ctrl&lt;/kbd&gt; key while clicking the increase or decrease buttons &lt;a href=&quot;http://eu.battle.net/sc2/en/blog/713493#c-650437892&quot; rel=&quot;noreferrer&quot;&gt;apparently&lt;/a&gt; uses increments of 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't believe there is any in-game way to bind a pre-determined amount to a key.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-09-24T21:24:50.577" LastActivityDate="2010-09-24T21:24:50.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7917" PostTypeId="2" ParentId="7889" CreationDate="2010-09-24T00:13:26.703" Score="92" Body="&lt;p&gt;This is the &lt;strong&gt;Furthest Apart&lt;/strong&gt; you would ever want your cities, if your goal is to work every hex.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ilnuz.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are any number of things that mean you would like them to be closer together:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most importantly: cities will only ever be that large late in the game. If you build like that is going to happen, you will be wasting valuable hexes.&lt;/li&gt;&#xA;&lt;li&gt;Roads cost money to maintain, so the further away your cities are, the more lucrative the trade needs to be before you start it.&lt;/li&gt;&#xA;&lt;li&gt;City-states and other civs will steal the in between squares as your cities are growing. (as &lt;a href=&quot;https://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5/7900#7900&quot;&gt;bwarner says&lt;/a&gt;, establish your borders!)&lt;/li&gt;&#xA;&lt;li&gt;Cities further apart will be further from aiding each other for defense.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But you want to use all those hexes don't you? How do you balance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Build wherever your city will grow the fastest.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The location with the best immediate access to food and reasonable production will be able to produce more money/culture to buy tiles, and you will thus have a larger empire sooner. They'll also be able to defend themselves and other cities sooner, and support trade routes sooner. All of that makes distance matter a lot less.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short: &lt;em&gt;don't think about distance, think about building a good city.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2010-09-27T19:53:56.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7918" PostTypeId="1" AcceptedAnswerId="8205" CreationDate="2010-09-24T01:26:50.863" Score="8" ViewCount="39212" Body="&lt;p&gt;What are some strategies that can be used to quickly earn money or gain experience in Pocket Frogs? For experience, you can complete awards, however it takes a while when your stamp or potion supply runs low.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2016-05-28T19:39:48.463" Title="How can I quickly earn money / experience in Pocket Frogs?" Tags="|ios|pocket-frogs|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7919" PostTypeId="1" AcceptedAnswerId="7934" CreationDate="2010-09-24T01:54:20.333" Score="15" ViewCount="4806" Body="&lt;p&gt;From observation, can I expect that a game will get a permanent price cut (or a weekend special deal) X weeks after its launch, or after the sales dropped by Y percent or whatever other reason?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2010-10-12T23:49:41.583" Title="Are Steam price cuts predictable?" Tags="|steam|" AnswerCount="9" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7920" PostTypeId="1" CreationDate="2010-09-24T02:47:28.767" Score="4" ViewCount="419" Body="&lt;p&gt;I just noticed that I had a dwarven child taken by a mood.  What dwarves are vulnerable to moods?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-09-24T17:57:20.017" Title="What dwarves can be taken by moods?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7921" PostTypeId="2" ParentId="7920" CreationDate="2010-09-24T02:53:17.183" Score="4" Body="&lt;p&gt;Any Dwarf associated with your Fortress can be taken by a mood.  There are no restrictions based on age, profession or status (ie nobles).&lt;/p&gt;&#xA;&lt;p&gt;Additionally a Moody dwarf will use his highest skill, or chosen randomly between high skills.&lt;/p&gt;&#xA;&lt;p&gt;The following skills are available for selection:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Armorsmith&lt;/li&gt;&#xA;&lt;li&gt;Bone carver&lt;/li&gt;&#xA;&lt;li&gt;Bowyer&lt;/li&gt;&#xA;&lt;li&gt;Carpenter&lt;/li&gt;&#xA;&lt;li&gt;Clothier&lt;/li&gt;&#xA;&lt;li&gt;Engraver&lt;/li&gt;&#xA;&lt;li&gt;Gem cutter&lt;/li&gt;&#xA;&lt;li&gt;Gem setter&lt;/li&gt;&#xA;&lt;li&gt;Glassmaker&lt;/li&gt;&#xA;&lt;li&gt;Leatherworker&lt;/li&gt;&#xA;&lt;li&gt;Mason&lt;/li&gt;&#xA;&lt;li&gt;Mechanic&lt;/li&gt;&#xA;&lt;li&gt;Metal crafter&lt;/li&gt;&#xA;&lt;li&gt;Metalsmith&lt;/li&gt;&#xA;&lt;li&gt;Miner&lt;/li&gt;&#xA;&lt;li&gt;Stone crafter&lt;/li&gt;&#xA;&lt;li&gt;Tanner&lt;/li&gt;&#xA;&lt;li&gt;Weaponsmith&lt;/li&gt;&#xA;&lt;li&gt;Weaver&lt;/li&gt;&#xA;&lt;li&gt;Wood crafter&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Someone mentioned Legendary dwarves and populations under 20.&lt;/p&gt;&#xA;&lt;p&gt;There have been &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010_Talk:Strange_mood#Population_of_20.2B&quot; rel=&quot;nofollow noreferrer&quot;&gt;recorded instances&lt;/a&gt; where populations under 20 did experience moods.  Although Toady did mention in &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=49539.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Talk 7&lt;/a&gt; this should never happen it has occurred in the wild.&lt;/p&gt;&#xA;&lt;p&gt;Here is the quote from Toady:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;It isn't a set time so much as a population. You need to have twenty dwarves, so if you're doing one of your smaller fortresses ... I don't remember if this is an init option or not right now, I think it's hardcoded twenty dwarves ... but if you're doing one of those hermit fortresses your hermit won't make an artifact. But once you get up to twenty dwarves, now this is not any twenty dwarves, they have to be twenty healthy dwarves that are capable of making an artifact - including those that have already made them, those don't count against the total - once you get up to twenty it just starts flipping coins at that point, and eventually it'll trigger the chance, it's completely when it happens.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-24T17:57:20.017" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7923" PostTypeId="2" ParentId="7919" CreationDate="2010-09-24T04:10:22.593" Score="2" Body="&lt;p&gt;I haven't seen a pattern on new games but, I have seen that Valve will reduce the price of the previous version of their own games (and some that they distribute) just before a sequel comes out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also tend to offer discounts/packages on holiday weekends.  This is mostly on independent games and retro packages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, they tend to offer &lt;strong&gt;free&lt;/strong&gt; games when celebrating an event like the release of Portal when the Mac version of Steam was released.  In the later case they like to drop hints that something is coming but like to keep the details a surprise.&lt;/p&gt;&#xA;" OwnerUserId="1120" LastActivityDate="2010-09-24T04:10:22.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7924" PostTypeId="2" ParentId="7919" CreationDate="2010-09-24T05:39:00.170" Score="7" Body="&lt;p&gt;Short answer: no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Slightly longer answer: price cuts Noooooo, sales yes.&#xA;ie the Summer sale (no way to tell what tho) or discounts on iD games during QuakeCon&lt;/p&gt;&#xA;" OwnerUserId="206" LastEditorUserId="23" LastEditDate="2010-09-24T09:01:11.727" LastActivityDate="2010-09-24T09:01:11.727" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7926" PostTypeId="1" AcceptedAnswerId="18481" CreationDate="2010-09-24T05:54:46.800" Score="30" ViewCount="24827" Body="&lt;p&gt;In Civilization 5, one of the diplomatic options is a Pact of Secrecy. You sign it with one civilization against a specific other civilization.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's another called a Pact of Cooperation, which you sign with just the other civilization.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I can't find any mention of either of these pacts in the manual or in the Civilpedia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What do they do?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit:&lt;/em&gt; Added Pact of Cooperation, since its in the same boat and we have that answered too.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-27T15:03:41.920" LastActivityDate="2011-03-17T13:04:48.057" Title="What is a Pact of Secrecy? Also, what is a Pact of Cooperation?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7928" PostTypeId="1" AcceptedAnswerId="7944" CreationDate="2010-09-24T09:38:22.097" Score="2" ViewCount="3782" Body="&lt;p&gt;Do you only receive achievements for campaign missions if you complete them without using the save game feature.  I completed a couple last night but had to restart from a last save point when I died.  I completed the missions along with all the optional objectives but never got the achievements.&lt;/p&gt;&#xA;" OwnerUserId="2470" LastEditorUserId="3610" LastEditDate="2012-06-18T09:28:08.190" LastActivityDate="2012-06-18T09:28:08.190" Title="Do you receive achievements if you complete them without using the save game feature?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7929" PostTypeId="2" ParentId="7913" CreationDate="2010-09-24T11:06:45.503" Score="-1" Body="&lt;p&gt;Apparently it's reserved for people who have played all the LIVE enabled games in the series. You need to have 4 nameplates from the first 4 Halo games and the Reach Beta.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Reserved for our most steadfast fans.&#xA;  Unlock four of the five nameplates&#xA;  Halo PC, Halo 2, Halo 3, Halo 3: ODST,&#xA;  or the Halo: Reach Beta to earn the&#xA;  Master Chief's MJOLNIR Mk VI helmet&#xA;  nameplate.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Read more: &lt;a href=&quot;http://boards.ign.com/halo/b5240/195623208/p1/#ixzz10RZGkoAzBlockquotenameplate.&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN boards&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2270" LastActivityDate="2010-09-24T11:06:45.503" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7930" PostTypeId="2" ParentId="7796" CreationDate="2010-09-24T11:08:28.553" Score="3" Body="&lt;p&gt;To get the mega pepper you have to cut at least 4 veggies in one slash with one of the veggies being a pepper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also a mega potato, to get that you need to cut and dice 2 potatoes completely in one go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The others I'm not sure how to get&lt;/p&gt;&#xA;" OwnerDisplayName="Paul" LastActivityDate="2010-09-24T11:08:28.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7931" PostTypeId="1" AcceptedAnswerId="7946" CreationDate="2010-09-24T11:29:38.553" Score="20" ViewCount="7937" Body="&lt;p&gt;I've read the surprisingly light Wikipedia article on Civ 5 and it seems to be lacking coherent comparison of features between it and its predecessor. I'm also reluctant to bring down the 4Gb demo on a whim...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please could I have some clarification on the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Has the speed of conquest been slowed down even further?&lt;/li&gt;&#xA;&lt;li&gt;Are wars any easier to end (and avoid re-igniting) diplomatically?&lt;/li&gt;&#xA;&lt;li&gt;Are there still culture-related borders?&lt;/li&gt;&#xA;&lt;li&gt;Is the AI as aggressive as the article seems to indicate, or is it possible to have stable diplomatic neighbours?&lt;/li&gt;&#xA;&lt;li&gt;This one's rather subjective, I'm afraid: With regards to improvements, is this an XP to Vista kind of upgrade, or Vista to 7? By which I mean are they generally look driven, or core gameplay driven improvements?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Let me know if this should be a community wiki, or needs clarification.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3383" LastEditDate="2011-09-29T12:35:37.570" LastActivityDate="2012-02-27T14:08:18.850" Title="What changes have been made from Civilization 4 to 5?" Tags="|civilization-5|civilization-4|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7932" PostTypeId="2" ParentId="7926" CreationDate="2010-09-24T11:33:07.210" Score="22" Body="&lt;p&gt;Here's a &lt;a href=&quot;http://forums.2kgames.com/forums/showpost.php?p=1137072&amp;amp;postcount=9&quot; rel=&quot;nofollow noreferrer&quot;&gt;quote&lt;/a&gt; from one of the game's producers&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A Pact of Cooperation will get you&#xA;  better deals with that AI player&#xA;  provided that you reciprocate. It's an&#xA;  option meant to foster a positive&#xA;  relationship. Likewise, a Pact of&#xA;  Secrecy (where the AI asks you to work&#xA;  against another Civ) will also build a&#xA;  better relationship, provided you&#xA;  actually follow through, and do not&#xA;  cooporate with the target Civ.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-24T11:33:07.210" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7933" PostTypeId="2" ParentId="7919" CreationDate="2010-09-24T12:13:03.823" Score="6" Body="&lt;p&gt;Because the discounts and prices are negotiated with the publishers, you'd be better off trying to analyse on the publisher level rather than across Steam as a whole.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, because people would put off buying a game if they knew it was going to be discounted shortly, Steam will most likely purposefully avoid any such pattern (to ensure maximum revenue).&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-09-24T12:13:03.823" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7934" PostTypeId="2" ParentId="7919" CreationDate="2010-09-24T12:15:04.287" Score="10" Body="&lt;p&gt;If nothing else, you can be sure that if you pay attention and wait long enough, the game you so look forward to &lt;em&gt;will&lt;/em&gt; be on sale eventually. I have yet to buy a game on Steam without a significant discount. I've had to wait quite a bit for some of them, but the vast majority will come on sale after a while.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-09-24T12:15:04.287" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7935" PostTypeId="2" ParentId="7919" CreationDate="2010-09-24T12:21:42.537" Score="2" Body="&lt;p&gt;In addition to what others are saying, I've noticed independent games are often given discounts relatively shortly after their release (like a month or two), while big-publisher titles maintain their price for a longer time.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-09-24T12:21:42.537" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7936" PostTypeId="1" AcceptedAnswerId="8940" CreationDate="2010-09-24T12:46:06.323" Score="46" ViewCount="47508" Body="&lt;p&gt;Playing civilization 5 the game explicitly says roads cost gold to maintain. This is of course a &lt;a href=&quot;https://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&quot;&gt;major variable&lt;/a&gt; in the answer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/7892/is-it-worth-connecting-my-cities-with-roads-early-in-civ-5&quot;&gt;&quot;should I connect these cities by road or not&quot; question&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, looking at the income report I do &lt;strong&gt;not&lt;/strong&gt; see a &quot;road maintenance&quot; entry, and comparing with the number of roads I have it really feels that they do not cost 1 gold per tile, which is what I assumed from the game description. Further, I'm pretty sure building a single road tile does not affect my income.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, do roads really cost gold to maintain, and if they do - how does it work? Is it really 1 gold per road tile, regardless of where that tile is?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2018-05-23T05:16:10.450" Title="How does road maintenance work?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7937" PostTypeId="2" ParentId="7928" CreationDate="2010-09-24T12:48:59.427" Score="0" Body="&lt;p&gt;That may be a bug with the latest patch.  I've heard many reports of various problems with campaign saves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Prior to the patch (haven't played campaign since) I have always received achievements with liberal usage of saves.  The &lt;a href=&quot;http://us.battle.net/sc2/en/blog/842870&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch notes&lt;/a&gt; have no indication that that would have changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, maybe obvious but make sure you're not playing offline mode (unlikely as if I remember correctly the mode is only available when you don't have an internet connection)&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-09-24T12:48:59.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7938" PostTypeId="2" ParentId="7928" CreationDate="2010-09-24T13:05:24.807" Score="4" Body="&lt;p&gt;It has to do with with the a Starcraft2 patch&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the Starcraft2 &lt;a href=&quot;http://starcraft2forum.org/forums/showthread.php?p=379588&quot; rel=&quot;nofollow noreferrer&quot;&gt;forums&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Anyone who had a saved game before&#xA;  today[sic before patch] will not get&#xA;  achievements for that mission.&#xA;  Brilliantly to play a saved game which&#xA;  is old (patch wise) SC2 throws you off&#xA;  of Battle.net to play the mission&#xA;  without the new updates... and since&#xA;  you're not on Battle.net you won't get&#xA;  the achievements.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-24T13:05:24.807" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7939" PostTypeId="2" ParentId="7919" CreationDate="2010-09-24T13:07:56.130" Score="3" Body="&lt;p&gt;The summer sale and winter holiday sales are predictable and always offer insane/awesome sales. Your best bet would to check Steam every week and see is on on sale for that week. For example I picked up Borderlands and its first three expansions for $22 one random week.  &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-24T13:07:56.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7940" PostTypeId="1" AcceptedAnswerId="7942" CreationDate="2010-09-24T13:18:08.340" Score="5" ViewCount="1726" Body="&lt;p&gt;Is there an easy way to select a specific number of one type of unit out of a group?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I mean is, say I have 10 Stalkers in a group, I want to select 4 of them and have them go check something out. I have to hold shift and click 4 of them individually or draw a box. Sometimes during a battle though or when timing is critical this can be very clumsy as the units could be running all over and be mixed in with other units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way that I could say, hold some key combination and simply single click the same unit repeatedly and with each click it would add another nearby unit of that same type to my selection? Or something like that?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="11089" LastEditDate="2012-05-31T15:19:51.520" LastActivityDate="2012-05-31T15:19:51.520" Title="Is there an easy way to select a specific number of one type of unit out of a group?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7941" PostTypeId="2" ParentId="7940" CreationDate="2010-09-24T13:30:31.497" Score="1" Body="&lt;p&gt;I think your best bet is to use a combination of all the tricks you have available to you to select the units you want.  For example, if you box a couple Stalkers, but you only get 3, you can shift+click another one.  If you got 5, you can shift+click one of the ones you have (this even works if you click on their icons in the bottom of the screen where it shows which units are selected).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is nothing to do what you suggested, but there are so many options relating to selecting and de-selecting units that with a little creativity you can work around it.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-09-24T13:30:31.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7942" PostTypeId="2" ParentId="7940" CreationDate="2010-09-24T13:31:27.213" Score="7" Body="&lt;p&gt;Using your example, you could double click or &lt;kbd&gt;Ctrl&lt;/kbd&gt; + click on a Stalker to select all of them and then &lt;kbd&gt;Shift&lt;/kbd&gt; + click the left-most Stalker listed on the HUD six times. This would remove six Stalkers from the originally selected ten. Whether this is any less cumbersome, you be the judge.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Instead of doing subtraction to know&#xA;  to click six times, find the fifth&#xA;  stalker, (number you want + 1) and&#xA;  repeatedly shift click that one until&#xA;  there is no fifth stalker.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;-&lt;a href=&quot;https://gaming.stackexchange.com/users/1912/ilmtitan&quot;&gt;ILMTitan&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2010-09-28T22:51:38.427" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7944" PostTypeId="2" ParentId="7928" CreationDate="2010-09-24T14:01:11.447" Score="2" Body="&lt;p&gt;I don't think so. I also had the save game issue after the patch but I loaded a game in the hyperion and it was good. used a lot of saves, I actually fell about a couple attacks short of getting the hard achievement for &quot;A Sinister Turn&quot; so i loaded an autosave and finished the mission from there(and got the achievement also)&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-09-24T14:01:11.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7945" PostTypeId="1" CreationDate="2010-09-24T14:20:40.143" Score="5" ViewCount="419" Body="&lt;p&gt;I have played only one game as Zerg since the new patch, and i used a lot of hydras to win.&#xA;Against me a Terran with 15 marines, 15 marauders, 3 tanks and 2 thors (I guess).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I have made a few roaches with the hydras, and i thought &quot;man, with the marauders and the tanks, you are just giving him free kill by using roaches&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is: should I use hydras as the basis of my army? The bonus of tank and marauders won't apply, and hellions should not be too problematic...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can an army of hydras and speedlings can be enough to handle a powerful Terran army?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you think about it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ps: I am not into that baneling thing :(&lt;/p&gt;&#xA;" OwnerUserId="3671" LastEditorUserId="20306" LastEditDate="2013-10-22T18:35:21.607" LastActivityDate="2013-10-22T18:35:21.607" Title="Since patch 1.1, are Hydras more viable against Terran?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7946" PostTypeId="2" ParentId="7931" CreationDate="2010-09-24T14:34:51.797" Score="17" Body="&lt;p&gt;Some of these are opinion only, but here's my take on it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Has the speed of conquest been slowed&#xA;down even further?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes longer to capture cities, if that's what you mean, but I think the hex-based, 1UPT, ranged units, and the fact that a unit doesn't necessarily die at the end of each combat (both sides can survive, for example) makes CIV V's combat strictly superior.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Are wars any easier to end (and avoid&#xA;re-igniting) diplomatically?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kinda speculative; this is difficulty and AI leader personality dependent.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Are there still culture-related&#xA;borders?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Is the AI as aggressive as the&#xA;article seems to indicate, or is it&#xA;possible to have stable diplomatic&#xA;neighbours?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, depends on leader + personality + difficulty level. Stable diplomatic neighbors are possible, however.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This one's rather subjective, I'm&#xA;afraid: With regards to improvements,&#xA;is this an XP to Vista kind of&#xA;upgrade, or Vista to 7? By which I&#xA;mean are they generally look driven,&#xA;or core gameplay driven improvements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I would say Windows XP to Windows 7. Both looks and core gameplay.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2012-02-27T14:08:18.850" LastActivityDate="2012-02-27T14:08:18.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="7947" PostTypeId="1" AcceptedAnswerId="7957" CreationDate="2010-09-24T15:11:19.043" Score="12" ViewCount="6949" Body="&lt;p&gt;Just had a 2 on 2 coop game vs hard ai with a friend of mine. It was ZnP(me) vs TnP. At first, I transitioned to 2-gate and we both defended the center with some minor hit n run micro with my few stalkers + his zergling swarm. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having fended off the inital AI attack, I then tried to transition to a couple of void rays and tried to do in the zerg, but had to retreat since he already had some mutas and hydras when my Void ray arrived(yeah i'm slow sorry about that). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I didn't know what to do after mid-game so I just did what I usually did in SC1: mass carriers. There I was sitting with lots a gold so I just built some proxy bases + 2 more gateways(for continuous supply of stalkers) and just spammed the carriers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We eventually won the game but now I heard he's complaining I did a carrier rush. What's wrong with doing a carrier rush? I know I could've gone immortals and colossi but I still haven't got used to the BO for those and carriers were a bit 'easier' to transition after void rays. What did I do wrong?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="11290" LastEditDate="2011-08-02T14:14:48.753" LastActivityDate="2010-10-15T18:47:22.570" Title="What's wrong with doing a carrier rush?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="5" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="7948" PostTypeId="2" ParentId="7947" CreationDate="2010-09-24T15:21:46.567" Score="1" Body="&lt;p&gt;I think it's probably just a combination of two things: First of all, it is a strategy you could have done in SC1, so in that sense it's kind of boring, perhaps.  Secondly, it seems that carriers aren't the most viable strategy in SC2, so relying on them instead of some of the other more popular strategies feels risky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think you did anything wrong, though.  You'll learn the other build orders.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-09-24T15:21:46.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7949" PostTypeId="2" ParentId="7947" CreationDate="2010-09-24T15:24:17.887" Score="3" Body="&lt;p&gt;Looks like your question is basically &quot;what's wrong with mass carriers / carrier rush&quot;. Well first of all, what you did was not a rush in any form, since you describe a middle/late game action.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly, there's nothing wrong with mass carriers, it's just that many consider carriers to be underpowered considering their price. Once you get a sufficient number of carriers, though, their damage output becomes incredible - so in large numbers they are a very viable option.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-09-24T15:24:17.887" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7950" PostTypeId="2" ParentId="7831" CreationDate="2010-09-24T15:41:22.130" Score="2" Body="&lt;p&gt;I got it working by plugging in an extension cable into the front mic port on my case.  My soundcard detected that the mic was present.  After that the sound works.  I have no friggin' idea why this might affect anything.  I would still like someone to post a better solution though.&lt;/p&gt;&#xA;" OwnerUserId="3629" LastActivityDate="2010-09-24T15:41:22.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7951" PostTypeId="1" AcceptedAnswerId="7953" CreationDate="2010-09-24T16:06:24.763" Score="25" ViewCount="121527" Body="&lt;p&gt;I have a caravel and a scout and I am trying to get the scout on the caravel so he can explore a land mass across the ocean.  I can't seem to figure out how to get him in the ship.  Is this not possible in Civ 5 since the scout can ride in his own boat?  Do I have to wait for a better ship than a caravel like a frigate?&lt;/p&gt;&#xA;" OwnerUserId="3672" LastEditorUserId="3672" LastEditDate="2011-12-07T16:28:00.043" LastActivityDate="2014-08-26T18:06:21.550" Title="How do I get my units on a ship?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7952" PostTypeId="2" ParentId="7951" CreationDate="2010-09-24T16:12:59.717" Score="10" Body="&lt;p&gt;You can't put units onto a ship in Civilization 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, ALL land units can simply move into the water in order to &quot;embark&quot; and build their own transports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, while embarking, land units are completely defenseless and classified as civilian units, so you will want to escort them with the caravel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer: just move the scout into the water, then keep it near the caravel to keep it protected from any barbarians or enemy civs.&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="558" LastEditDate="2010-09-28T15:22:29.610" LastActivityDate="2010-09-28T15:22:29.610" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="7953" PostTypeId="2" ParentId="7951" CreationDate="2010-09-24T16:20:19.913" Score="43" Body="&lt;p&gt;Your scout can just move into the water and sail all by himself. It's called &lt;em&gt;embarkation&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ability to embark a unit into shallow water is unlocked by the &lt;em&gt;optics&lt;/em&gt; technology. The &lt;em&gt;Astronomy&lt;/em&gt; technology expands this ability by allowing units to also move across ocean tiles, not just shallow water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some notes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Embarkation is a promotion. A unit has to have passed through your territory at least once since you have researched the technology in order to gain that promotion.&lt;/li&gt;&#xA;&lt;li&gt;All Polynesian units receive the embarkation promotions for free.&lt;/li&gt;&#xA;&lt;li&gt;Movement speed of land units in water is 2. You get another movement point once you research &lt;em&gt;Astronomy&lt;/em&gt;, and another after &lt;em&gt;Steam Power&lt;/em&gt;. Adopting the Naval Tradition policy also increases moves by 1. Danish units also receive 1 extra move and England gets 2.&lt;/li&gt;&#xA;&lt;li&gt;Embarking (moving from a land tile to a water tile) and disembarking (the other way around) waste the entire turn, i.e. you only move 1 tile. Danish units are exempt from this penalty when disembarking.&lt;/li&gt;&#xA;&lt;li&gt;Your land units are helpless in water unless they have the embarked defense promotion, so consider escorting them. All Songhai land units get this promotion for free.&lt;/li&gt;&#xA;&lt;li&gt;Embarked units are not considered as water units (for example, the great lighthouse doesn't make them move further).&lt;/li&gt;&#xA;&lt;li&gt;Embarked units cannot pass through friendly cities like ships can - they must embark and disembark to cross them.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-12-02T09:39:33.910" LastActivityDate="2011-12-02T09:39:33.910" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="7954" PostTypeId="2" ParentId="7829" CreationDate="2010-09-24T16:57:08.547" Score="12" Body="&lt;p&gt;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=381048&quot; rel=&quot;nofollow noreferrer&quot;&gt;This forum post&lt;/a&gt; shows a bunch of side by side comparisons of Civ 5 in DirectX 9 versus DirectX 11.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-24T16:57:08.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7955" PostTypeId="2" ParentId="7945" CreationDate="2010-09-24T17:04:13.587" Score="2" Body="&lt;p&gt;I think Idra said it best:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The tank's damage was also changed from 50 to 35+15 vs armored, but this is essentially irrelevant in ZvT, they will now kill hydras in 3 shots instead of 2, but hydras are not usable vs terran because of their poor mobility and ridiculously low hp. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What he is getting at is: although they are now better against Siege tanks, the fundamental problems that exist with Hydras have not changed.  If you didn't feel you were able to use them as the basis for your army before, then you shouldn't now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, if you were having success with Hydra's prior to the patch, they certainly haven't gotten worse.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="1162" LastEditDate="2010-09-24T20:12:47.973" LastActivityDate="2010-09-24T20:12:47.973" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7957" PostTypeId="2" ParentId="7947" CreationDate="2010-09-24T17:19:48.017" Score="20" Body="&lt;p&gt;First off, let me start by saying: There is nothing wrong with Carriers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though they haven't seen the same revival that Battle Cruisers have under Terran, Carriers remain a very viable late game unit.  Even in a world of &quot;Hard Counters&quot; Carriers do an enormous amount of damage and require very micro to beat.  For players invested in heavy ground forces Carriers make a very nice addition and force an opponent to &quot;split&quot; his strategy between disparate units.  While many people might point out the effectiveness of Vikings, Void Rays and Corruptors against Carriers, you have to keep in mind: All those units are effective against Colossus and those still make many appearances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The largest problem with Carriers is they are often overshadowed by Void Rays.  Void Rays are a very powerful unit against Armored and once charged.  By comparison Carriers have neither of those drawbacks and are only more expensive.  Finally, while many people will tell you that Carriers are countered by good micro, this is also true for EVERY OTHER UNIT IN THE GAME.  The only difference is that Carriers are &lt;em&gt;more&lt;/em&gt; effective against bad micro.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Now you discussed Carrier Rushes, and what I am about to say could apply to any type of rush: A Rush is not necessarily a Cheese.  You should not use the term Rush pejoratively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically going 2 Gate is a kind of rush.  A rush just means quickly getting to something, and is frequently used as a technique to counter more Macro intensive play.  Since many players play a Macro intensive play, a rush is a very good strategy.  The trap your friend is falling into is that he is surprised by the sudden force and is using the term rush to dismiss it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Oh you didn't really work for that, you just rushed it.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is actually a mistake in terminology.  What he means to say is: you're doing an all in gamble on Carriers and if they failed you'd be screwed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in play is often considered boarder line cheesy because you are often unable to recover.  However, since the goal is to do more damage to your opponent than you are doing to yourself, a very good timing all in, is an incredible effective strategy.  Since an all in does not rely on lucky or bad play from your opponent, it is not nearly as cheesy as something like a proxy Rax.  As a result, most All Ins are more moves of desperation than cheese.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether or not you consider All In play to be cheesy, a Rush is not by definition a cheese and you shouldn't feel bad about it.  Even if you had Rushed Carriers (which it sounds you hadn't), that would be an interesting new build, not some sort of gambit play.  So build them at your leisure. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And do try to enjoy yourself while playing Starcraft 2.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-24T17:19:48.017" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="7958" PostTypeId="2" ParentId="7947" CreationDate="2010-09-24T17:21:44.230" Score="3" Body="&lt;p&gt;I see no reason why your friend should complain about what you did. First of all, he should tell you that he does not like the carrier idea ingame, right when you started building them. Secondly, if your mass carrier strategy worked and your team won it was not probably a bad idea, was it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing i observed while playing 3v3 or 4v4 that carriers are actually used quite a lot. This might not be true for higher leagues (i play gold leagues in 3v3 and 4v4). Usually in 4v4 we do an early push with tier1 units (lings, marines, zealots) and then our protoss player transitions to carriers while the rest of the team fends of any incoming attacks. One of the terran players backs them up with a few vikings and thats it. I'm not saying this is the best strategy, but works good in some cases.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-09-24T17:21:44.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7959" PostTypeId="1" AcceptedAnswerId="7966" CreationDate="2010-09-24T18:12:17.320" Score="5" ViewCount="49355" Body="&lt;p&gt;I downloaded a custom map but I don't know where to put it in order for it to appear in the Custom Game map selection menu. Does anyone know where is this custom map folder ?&#xA;I play on MacOS X but I think the only difference between the Windows and the MacOS version is only the installation path.&lt;/p&gt;&#xA;" OwnerUserId="165" LastEditorUserId="3610" LastEditDate="2012-06-08T09:14:02.407" LastActivityDate="2014-01-02T06:00:27.917" Title="Where is the Starcraft II custom map folder?" Tags="|starcraft-2|macos|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7960" PostTypeId="2" ParentId="7931" CreationDate="2010-09-24T18:35:52.077" Score="5" Body="&lt;p&gt;Arstechnica has a good writeup on the changes between Civ 4 and Civ 5, and it also talks about the previous Civ's and their expansions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://arstechnica.com/gaming/news/2010/09/the-history-of-civilization-20-years-of-wonders.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://arstechnica.com/gaming/news/2010/09/the-history-of-civilization-20-years-of-wonders.ars&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3491" LastActivityDate="2010-09-24T18:35:52.077" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7961" PostTypeId="2" ParentId="7931" CreationDate="2010-09-24T18:36:29.017" Score="4" Body="&lt;p&gt;&lt;strong&gt;Are there still culture-related borders?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes. Borders will expand when your city gains enough culture. However:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;They expand one hex at a time. Which hex you get next is chosen fairly intelligently by the game. You can see which hexes are being considered on the city screen outlined in purple.&lt;/li&gt;&#xA;&lt;li&gt;You may also purchase hexes of your choice one at a time with gold. The price varies between hexes between $50-400. (The numbers are a quick estimate, worth researching further.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The rest of the questions seem subjective to me, although I believe you could reword a couple to be non-subjective.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-28T17:20:35.073" LastActivityDate="2010-09-28T17:20:35.073" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7962" PostTypeId="1" AcceptedAnswerId="8014" CreationDate="2010-09-24T18:47:45.267" Score="30" ViewCount="9469" Body="&lt;p&gt;According to the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress wiki&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Bronze&quot; rel=&quot;nofollow noreferrer&quot;&gt;bronze&lt;/a&gt; armor is now better than &lt;a href=&quot;http://en.wikipedia.org/wiki/Iron&quot; rel=&quot;nofollow noreferrer&quot;&gt;iron&lt;/a&gt;.  Is this really accurate in the game, and does this accurately model the real world?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2020-12-11T00:40:49.923" Title="Is bronze really better than iron?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7963" PostTypeId="2" ParentId="7962" CreationDate="2010-09-24T18:53:20.590" Score="7" Body="&lt;p&gt;Yes, this is absolutely accurate, in the real world. The reason that Iron overtook Bronze as the primary metal in arms and armor historically had more to do with scarcity and cost than quality. Early wrought iron wasn't better, it was just more common and 'good enough'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Raven Dreamers answer however, indicates that it is in fact no longer true in game.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-09-24T21:55:32.280" LastActivityDate="2010-09-24T21:55:32.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7964" PostTypeId="1" AcceptedAnswerId="8941" CreationDate="2010-09-24T18:53:56.783" Score="7" ViewCount="1004" Body="&lt;p&gt;I'd like to change my Mage to an Armamentalist to build up abilities, and then come back to Mage later.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a limit to the number of times I can switch jobs in this fashion?  Is there a downside to doing this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read that there is something called &quot;revocation&quot; which has a limit.  Is that something different?  (I'm not yet in the end-game.)&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2010-10-13T17:12:45.297" Title="Is there a downside to frequently changing jobs?" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7965" PostTypeId="2" ParentId="7945" CreationDate="2010-09-24T19:22:35.983" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Can an army of hydras and speedlings can be enough to handle a powerful Terran army?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For any type of equivalent army (unless you have a LOT more hydras)... no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to be into the baneling thing, otherwise you are using the wrong tool for the job.&lt;/p&gt;&#xA;" OwnerUserId="3586" LastActivityDate="2010-09-24T19:22:35.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7966" PostTypeId="2" ParentId="7959" CreationDate="2010-09-24T20:13:03.483" Score="5" Body="&lt;p&gt;Actually, the way Blizzard has custom games working at the moment, it is not as simple as navigating to a folder to select the map.  Many view this as a downfall in their current system, but this site is not the place for such arguments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather, to answer your question, the only way for you to play this map is to either find it in the search engine for custom games online or to publish it yourself.  Ideally, you can find it in the search engine online, but there are a limited number of maps that appear in that, so if the map you want to try is unpopular, your only option is to publish it yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to open the map in the map editor and publish it just as you would any of your own maps.  Unfortunately, this will create a copy on their server, and anyone found playing your copy will be counted differently from the original author's copy, which means that the stats for determining popularity will treat them as separate maps even though they are the same.  It is very difficult for a new map to make its way up through the popularity list with this system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=139745&quot; rel=&quot;noreferrer&quot;&gt;This Team Liquid forum post&lt;/a&gt;&lt;/strong&gt; goes into great detail about the shortcomings of the current custom map system and the workarounds for it.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-09-24T20:20:40.297" LastActivityDate="2010-09-24T20:20:40.297" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7967" PostTypeId="2" ParentId="7959" CreationDate="2010-09-24T20:24:34.550" Score="2" Body="&lt;p&gt;The FAQ of the StarCraft 2 Map Editor (called &quot;GalaxyEditor&quot;) gives some short information about the location and handling of custom maps:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How can I play maps i've previously downloaded? (Including the official maps)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Your downloaded maps can be found two different ways. The easiest of the two, is to go to File &gt; Open &gt; Battle.net Tab within GalaxyEdit. Otherwise, you need to search your Battle.net Cache for &quot;*.s2ma&quot; and then convert the .s2ma file to .SC2Map. However, the .s2ma filenames are just hashes of their true name, so good luck trying to find the map you need! &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The Battle.net cache can be found at: &#xA;  C:\ProgramData\Blizzard Entertainment\Battle.net\Cache -- Win Vista/7 &#xA;  C:\Documents and Settings\All Users\Application Data\Blizzard Entertainment\battle.net\Cache\ -- Win XP &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The folder containing Maps created by GE can be found: &#xA;  %USERPROFILE%\Documents\StarCraft II\Maps &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/189279023&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/forum/topic/189279023&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3506" LastActivityDate="2010-09-24T20:24:34.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7968" PostTypeId="1" AcceptedAnswerId="7970" CreationDate="2010-09-24T20:57:59.397" Score="49" ViewCount="50872" Body="&lt;p&gt;The durability of iron tools is really starting to annoy me, but in all my hours of playing I've only stumbled across one deposit of diamond ore that provided around 7 Diamonds.&lt;/p&gt;&#xA;&lt;p&gt;What's the best way to locate more in Survival mode? Where is it most commonly found?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wYQfE.png&quot; alt=&quot;Diamond ore&quot; title=&quot;And how does &amp;quot;diamond ore&amp;quot; make any sense, anyway?&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2022-06-08T03:53:16.470" Title="How do I find diamonds?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="7969" PostTypeId="2" ParentId="4767" CreationDate="2010-09-24T21:15:41.637" Score="1" Body="&lt;p&gt;Updated figures as of today are as follows (all the raw #s in the first table refer to the # of pages of divisions, so multiply by 100 to get actual numbers, +/- a few)&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;1v1 2v2R 3v3R 4v4R 2v2T 3v3T 4v4T Totals&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Diamond 370 125 144 105 130 23 4 901&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plat 784 268 292 215 484 159 52 2,254&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gold 964 449 442 377 756 309 125 3,422&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Silver 927 507 469 391 927 394 161 3,776&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bronze 1,984 874 508 358 1,787 1,094 385 6,990&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Total 5,029 2,223 1,855 1,446 4,084 1,979 727 17,343&lt;/p&gt;&#xA;&#xA;&lt;p&gt;% 1v1 2v2R 3v3R 4v4R 2v2T 3v3T 4v4T Totals&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Diamond 7.4% 5.6% 7.8% 7.3% 3.2% 1.2% 0.6% 5.2%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plat 15.6% 12.1% 15.7% 14.9% 11.9% 8.0% 7.2% 13.0%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gold 19.2% 20.2% 23.8% 26.1% 18.5% 15.6% 17.2% 19.7%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Silver 18.4% 22.8% 25.3% 27.0% 22.7% 19.9% 22.1% 21.8%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bronze 39.5% 39.3% 27.4% 24.8% 43.8% 55.3% 53.0% 40.3%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Trying to make it format a bit better.&lt;/p&gt;&#xA;" OwnerDisplayName="kent" LastActivityDate="2010-09-24T21:15:41.637" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7970" PostTypeId="2" ParentId="7968" CreationDate="2010-09-24T21:46:08.350" Score="49" Body="&lt;p&gt;When in doubt, Find a Cave.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't see anything on the surface, &lt;strong&gt;Dig Deeper&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really, that's all there is to it. In general, you won't find Diamond much past 10 levels or so above Bedrock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The graph below (taken from &lt;a href=&quot;http://www.digital-trauma.de/mc.html&quot; rel=&quot;noreferrer&quot;&gt;TR's interactive MC Block Distribution Chart&lt;/a&gt;) shows the density of Diamond in one generated world. 0 on the X axis represents bedrock. 255 is the top of the sky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ouGzT.png&quot; alt=&quot;Density of Diamond&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorDisplayName="user3389" LastEditDate="2012-05-12T06:23:32.290" LastActivityDate="2012-05-12T06:23:32.290" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="7971" PostTypeId="2" ParentId="7962" CreationDate="2010-09-24T21:50:34.907" Score="16" Body="&lt;p&gt;While there were definitely versions of dwarf fortress wherein bronze was unquestionably superior to iron, weapons testing in 31.12 has proven this to be false. Iron is now the third best material for armor, though it is pretty much equivalent to bronze when used in weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I cite this thread: &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=53571.0&quot; rel=&quot;noreferrer&quot;&gt;http://www.bay12forums.com/smf/index.php?topic=53571.0&lt;/a&gt; which contains the relevant data (and already tabulated, too!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So garb your dwarves in iron!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-24T21:50:34.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7972" PostTypeId="2" ParentId="7919" CreationDate="2010-09-24T22:04:01.160" Score="8" Body="&lt;p&gt;It's common for them to discount GAME X in the run up/at the release of GAME X2. So, for example, expect the Fallout 3 pack to get a price drop pretty soon because New Vegas is due in October.&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2010-09-24T22:04:01.160" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="7973" PostTypeId="2" ParentId="7945" CreationDate="2010-09-24T23:23:44.257" Score="1" Body="&lt;p&gt;A few comments spring to mind:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;A big marauder/marine ball spells death for hydras because they just don't do enough damage to hold out against the marauder splash and marine stim. Armor upgrades help but not all that much. And protoss zealots tear them up even worse. In short, do not use hydras to stop infantry.&lt;/li&gt;&#xA;&lt;li&gt;Sadly, they're even worse against the ranged big boys like siege tanks and colossi. Siege tanks pop them in droves, even with the 1.1 patch, and colossi tear them up almost as fast because the AI tends to group them in nice straight lines.&lt;/li&gt;&#xA;&lt;li&gt;Hydras are pretty slow moving, though they become tolerable if you're careful about spreading your creep, so if you use them be sure to get your queens pooping out creep tumors everywhere both for speed and vision. Of course, you should be doing that anyway.&lt;/li&gt;&#xA;&lt;li&gt;The basic problem with hydras is that they're too weak, too slow, and too numerous to last long or be easily micro'ed to keep them effective in many situations.&lt;/li&gt;&#xA;&lt;li&gt;Where hydras &lt;em&gt;really&lt;/em&gt; shine, in my view, is as ranged defense against air units. In fact, they're arguably the best go-to unit for stopping terran battlecruisers. You can pump them out pretty quickly, so they're easy to build &lt;em&gt;en masse&lt;/em&gt; and they do good damage.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you watch pro replays, you'll find most pros don't use them much until their opponents start leaning heavily on air power, then you'll see them build masses of hydras as cheap, mobile anti-air units. They're not nearly as powerful as they were in the original game (wherein hordes of hydralisks could wipe out just about anything), but they're still very useful against air.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-09-24T23:23:44.257" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7974" PostTypeId="1" AcceptedAnswerId="7976" CreationDate="2010-09-25T00:13:54.907" Score="7" ViewCount="1152" Body="&lt;p&gt;I've checked the media tab on under Library and the purchase email doesn't say anything about it.&lt;/p&gt;&#xA;" OwnerUserId="2987" LastActivityDate="2010-09-26T19:38:28.163" Title="After buying the deluxe version of civ5 on Steam, where is the soundtrack?" Tags="|steam|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7976" PostTypeId="2" ParentId="7974" CreationDate="2010-09-25T00:31:11.330" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Program Files\Steam\steamapps\common\sid meier's civilization v\Assets\DLC\DLC_Deluxe\Soundtrack&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Obviously, replace &quot;C:\Program Files&quot; with whatever directory you installed Steam in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1439238&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-09-25T00:31:11.330" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7977" PostTypeId="1" CreationDate="2010-09-25T01:50:48.490" Score="3" ViewCount="1261" Body="&lt;p&gt;I've noticed that some games on steam have links on their steam pages to media, for example soundtracks. Examining the shortcuts shows that they point to files residing on some of steam's servers. As example, &lt;strong&gt;Dawn of War II&lt;/strong&gt; has the soundtrack on their page, pointing here: &lt;code&gt;http://media.steampowered.com/apps/15620/dow2_soundtrack.rar&lt;/code&gt;. Another is &lt;strong&gt;Greed: Black Borders&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if there is any unpublished (or published) url which has some sort of a listing of all the ancillary media and files available for different games off of Steam?&lt;/p&gt;&#xA;" OwnerUserId="3289" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:29:56.233" LastActivityDate="2012-09-18T10:29:56.233" Title="Steam Media Library?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7978" PostTypeId="2" ParentId="7968" CreationDate="2010-09-25T02:51:12.277" Score="10" Body="&lt;p&gt;Follow a path that's been previously mined out by &lt;strong&gt;water&lt;/strong&gt;. All you have to do is replace the &lt;em&gt;source block&lt;/em&gt; (the block from which water appears to be flowing), and the water will cease to flow, allowing you easy passage through the cave.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you've stopped the flow of water, follow its former path. Not only will your path be carved out for you, but you'll be much more likely to find coal, gold, red ore and diamond.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-09-25T02:51:12.277" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7979" PostTypeId="2" ParentId="7977" CreationDate="2010-09-25T03:17:43.320" Score="0" Body="&lt;p&gt;I am not sure there is an uber end all list for all games, but the media (videos, etc.) are listed right aside the game and demo for a given game. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-25T03:17:43.320" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7980" PostTypeId="2" ParentId="7107" CreationDate="2010-09-25T07:12:45.917" Score="3" Body="&lt;p&gt;I think blizzard check that maps are recent ones. E.g. if they make small bugfix to map, then they just update it on their server, and system distribute it across players. &#xA;As Mag already mentioned it most probably hashes, that your game send to server, and server decide do you need to update map or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it is pretty stupid that this checks done for every match, as these updates quite rare. But maybe it is done against hackers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: it is also just an assumption, so unless someone verify it with packet spoofer we can't be sure.&lt;/p&gt;&#xA;" OwnerUserId="3686" LastActivityDate="2010-09-25T07:12:45.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7981" PostTypeId="1" AcceptedAnswerId="8485" CreationDate="2010-09-25T07:18:43.457" Score="2" ViewCount="2245" Body="&lt;p&gt;Are there any PC games (windows or linux) that support the wiimote?  Specifically, games that don't just map the mouse, but use data from the gyroscope (like Wii Sports games: tennis, golf). I want to find games that could use most of the wiimote 3d functionality. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are plenty of guides on how to connect a Wii Remote to PC, but not what games we could play. &lt;/p&gt;&#xA;" OwnerUserId="3686" LastEditorUserId="2262" LastEditDate="2011-08-09T17:24:35.850" LastActivityDate="2011-08-09T17:24:35.850" Title="Are there any PC games that utilize the Wii Remote's 3D functionality?" Tags="|pc|linux|wiimote|" AnswerCount="2" CommentCount="0" ClosedDate="2018-03-26T12:48:56.600" ContentLicense="CC BY-SA 3.0" />
  <row Id="7982" PostTypeId="2" ParentId="7919" CreationDate="2010-09-25T07:29:08.567" Score="0" Body="&lt;p&gt;bad, old, and boring games will get discounts :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually it happened on Thursday, so people could buy them on Friday to play at weekend.&#xA;Often presales are cheaper, because people don't know how bad is game, so they buy it to try. &#xA;Another time is when most players stop playing multiplayer game, so making 50-70% discounts bring more people(and money) as servers are already working and there is capacity for players. And one more case: when new game is almost released (e.g. civ5), then previous versions get discount, because almost nobody will buy them after release.&lt;/p&gt;&#xA;" OwnerUserId="3686" LastActivityDate="2010-09-25T07:29:08.567" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7983" PostTypeId="2" ParentId="7981" CreationDate="2010-09-25T08:11:33.080" Score="3" Body="&lt;p&gt;(&lt;strong&gt;edit&lt;/strong&gt; please note this answer was posted before the question was refined to make my answer trivial...)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Since the wiimote will act as a mouse (with 11 keys that can also be mapped to keyboard keys)  &lt;em&gt;any&lt;/em&gt; game that can be played via mouse (and not too many keys) can be played via wiimote as well. It can also be used as a gamepad replacement. So the answer is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;All games that can be played via mouse and require no more than 8 keyboard keys&lt;/strong&gt; (I subtracted the three mouse keys)&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2010-09-27T11:15:00.137" LastActivityDate="2010-09-27T11:15:00.137" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7984" PostTypeId="1" AcceptedAnswerId="7999" CreationDate="2010-09-25T09:35:19.633" Score="3" ViewCount="12419" Body="&lt;p&gt;Does anyone know how to get those darn hidden quests that have no clue in Dawn of Heroes? It seems like there are no FAQs for this yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, how is it possible to do some of the Optional Objectives. It seems impossible to kill all enemies in 2 turns when it takes 2 turns to kill at least one of them.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="11290" LastEditDate="2011-07-28T14:14:09.273" LastActivityDate="2011-10-07T21:29:52.410" Title="How do I access hidden quests and complete the optional objectives?" Tags="|dawn-of-heroes|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7985" PostTypeId="1" AcceptedAnswerId="26035" CreationDate="2010-09-25T09:42:14.737" Score="3" ViewCount="857" Body="&lt;p&gt;I'm using Windows 7. The problem I face is I have no access to any of these extra keys, nor to the volume wheel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is perhaps due the game taking precedence and the Logitech G11 keyboard software being in background and perhaps not having admin rights?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use the most recent 3.06.109 Logitech G11 driver version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know how to resolve it? I especially need the volume wheel controll. Because alt+tab-ing is not always an option, due the game not being able to function again.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="23" LastEditDate="2010-09-29T16:27:50.913" LastActivityDate="2011-07-10T04:03:30.537" Title="How do I access my Logitech G11 macrokeys in games?" Tags="|keyboard|technical-issues|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="7986" PostTypeId="1" AcceptedAnswerId="8109" CreationDate="2010-09-25T09:46:51.347" Score="1" ViewCount="289" Body="&lt;p&gt;Just started the game and I was wondering if hiring Mercenaries were worth it or if the story provides me with better alternatives.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-11-21T22:13:01.620" Title="Buying Mercenaries in Dawn Of Heroes" Tags="|dawn-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7987" PostTypeId="1" AcceptedAnswerId="8021" CreationDate="2010-09-25T11:08:55.077" Score="3" ViewCount="1232" Body="&lt;p&gt;I bought and installed the IL-2 Sturmovik 1946. The box says it includes Forgotten Battles, Ace Expansion Pack, and Pacific Fighters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I don't see any Pacific Fighters shortcut in my Start Menu. How do I start Pacific Fighters?&lt;/p&gt;&#xA;" OwnerUserId="3688" LastEditorUserId="23" LastEditDate="2010-09-25T11:15:59.413" LastActivityDate="2010-09-26T01:15:48.787" Title="How to start Pacific Fighters" Tags="|il2-sturmovik-1946|technical-issues|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7988" PostTypeId="2" ParentId="7987" CreationDate="2010-09-25T11:16:49.100" Score="0" Body="&lt;p&gt;Have you tried looking for executables in the program install folder? :)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-25T11:16:49.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7989" PostTypeId="2" ParentId="7977" CreationDate="2010-09-25T11:42:52.410" Score="1" Body="&lt;p&gt;Just click on the &lt;a href=&quot;http://store.steampowered.com/freestuff/videos/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Videos&lt;/a&gt; landmark.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-09-25T11:42:52.410" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7990" PostTypeId="1" AcceptedAnswerId="7997" CreationDate="2010-09-25T13:17:02.763" Score="10" ViewCount="26066" Body="&lt;p&gt;is it possible to create a custom multiplayer game that has spectators? I would mainly like to run a 1v1 against AI and have human spectators look at it. Is this possible, and if so, how? General info on spectators is also wellcome.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="20306" LastEditDate="2013-10-22T18:35:15.293" LastActivityDate="2013-10-22T18:35:15.293" Title="How do I create a custom game with spectators?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="7991" PostTypeId="2" ParentId="7107" CreationDate="2010-09-25T13:23:52.640" Score="1" Body="&lt;p&gt;If you really want in-depth details, you'll need to get a Packet-Sniffer running, but the problem is, it's not allowed. When SC2 catches you, it's buh-bye account, because it can be construed as a cheat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But packet sniffing is the way to go. You can analyze each packet sent and received in detail.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="2578" LastEditDate="2010-09-28T21:19:22.490" LastActivityDate="2010-09-28T21:19:22.490" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="7992" PostTypeId="1" AcceptedAnswerId="7995" CreationDate="2010-09-25T13:51:55.147" Score="4" ViewCount="289" Body="&lt;p&gt;What are the crates and barrels for in Goblin Camp? How to use them optimally?&lt;/p&gt;&#xA;" OwnerUserId="232" LastActivityDate="2010-09-25T15:19:24.810" Title="What are the crates and barrels for in Goblin Camp?" Tags="|goblin-camp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7993" PostTypeId="2" ParentId="7987" CreationDate="2010-09-25T14:32:32.260" Score="0" Body="&lt;p&gt;If you are using Windows 7, click the Windows button on the lower left hand side of the screen, then search for either &quot;IL-2&quot; or &quot;Sturmovik&quot; in the search field and that should find it. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-25T14:32:32.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7994" PostTypeId="2" ParentId="7888" CreationDate="2010-09-25T14:58:48.217" Score="4" Body="&lt;p&gt;I think the best starting formula for city states is to basically ignore them until you can unlock Patronage.  Once that's unlocked, if you've been focusing your economy towards gold production, you should be in a good position to have cash to bring a city up to allied status, gaining double bonus and their resources.  At that point, hopefully you're on good enough terms with an AI or two that you can trade your spare resources for extra cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find it's best to start with a Maritime City State, getting extra food.  This way you can let them feed you, and up your gold income, sustaining the relationship.  Military states I find the least helpful, because unless they out tech you, their extra units usually aren't worth the cost of their upkeep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other thing to pay attention to is the disposition.  Neutral tend to be the majority of city states; average.  Friendly states will ask you to build a road to them, or generate a great person, peaceful type stuff.  Their influence also decays slower.  Hostile ones both ask you to get into fights, and their influence decays more quickly then normal.  Avoid those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And a general economy point; Many players are building too many units and buildings, and are getting killed by upkeep without realizing it.  &lt;/p&gt;&#xA;" OwnerUserId="646" LastActivityDate="2010-09-25T14:58:48.217" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7995" PostTypeId="2" ParentId="7992" CreationDate="2010-09-25T15:19:24.810" Score="2" Body="&lt;p&gt;Crates hold wood planks, I believe 10 wood planks per crate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A barrel holds 10 'liquids', according to &lt;a href=&quot;http://www.goblincampwiki.com/wiki/index.php?title=Wooden_Barrel&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;.  The game will automatically put liquids into the barrels as well as put wood planks into the crates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally this is to save space in your stockpiles allowing your workers to move fewer tiles to get the items they need.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-25T15:19:24.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="7996" PostTypeId="1" AcceptedAnswerId="8119" CreationDate="2010-09-25T15:44:46.117" Score="4" ViewCount="4846" Body="&lt;p&gt;I have tried ten times or more but every attempt to special train a player in the pre-match phase fails.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong? How do I increase the chance of success in pre-match training?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="816" LastEditDate="2010-09-27T17:27:41.067" LastActivityDate="2010-09-27T20:55:00.963" Title="Blood Bowl pre-match training" Tags="|blood-bowl|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7997" PostTypeId="2" ParentId="7990" CreationDate="2010-09-25T15:46:43.090" Score="7" Body="&lt;p&gt;Create the the custom game, ensure the game mode is set to 1v1, add the AI opponent who will join team 2, and finally, click +Player to invite your friends to spectate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can right click on players in the game lobby and force them to spectate or nominate them as a referee. Referees are spectators with the ability to chat with players.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-09-25T15:46:43.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7998" PostTypeId="1" AcceptedAnswerId="8001" CreationDate="2010-09-25T16:32:51.510" Score="5" ViewCount="366" Body="&lt;p&gt;How does the spawning pool work? Is it just that random creature comes out at random intervals or can you affect it somehow?&lt;/p&gt;&#xA;" OwnerUserId="232" LastActivityDate="2010-09-25T17:03:15.853" Title="How does the spawning pool work in Goblin Camp?" Tags="|goblin-camp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="7999" PostTypeId="2" ParentId="7984" CreationDate="2010-09-25T16:47:29.833" Score="2" Body="&lt;p&gt;Try the ones of killing the enemies in two turns when you have bigger level than them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;2010/10/01:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hidden Quests&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The list below is completed. Some rewards may change (the ones that are not consumables)&lt;/li&gt;&#xA;&lt;li&gt;If you post this list somewhere else, show the source and the author&lt;/li&gt;&#xA;&lt;li&gt;Enjoy it :D&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &lt;/li&gt;&#xA;&lt;li&gt;Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary Badge)  &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &lt;/li&gt;&#xA;&lt;li&gt;Iron Shackles -&gt; Lair Raider (5th barony) -&gt; Fire Rune (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Fire Rune -&gt; Ceremony (4th barony) -&gt; Bony Amulet (Legendary Badge)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Coffee Machine -&gt; Honey Honey (5th barony) -&gt; No badge, no consumable&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Safari (2nd barony) -&gt; Prayer Book (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Prayer Book -&gt; Sage Miyagi (3rd barony) -&gt; No badge, no consumable&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Birthday Party (3rd barony 1st quest) -&gt; Sword (main quest item)&lt;/li&gt;&#xA;&lt;li&gt;Sword -&gt; Unlocks a main quest&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The Master (4th barony) -&gt; Cuckoo Clock (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Cuckoo Clock -&gt; The Precious (2nd barony) -&gt; No badge, no consumable&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&lt;/li&gt;&#xA;&lt;li&gt;Magical Barrel -&gt; Vegetarian (6th barony) -&gt; Medal of Honor (Consumable) &lt;/li&gt;&#xA;&lt;li&gt;Medal of Honor -&gt; Treasure Hunt (3rd barony) -&gt; Frosty Amulet (Legendary Badge)&lt;/li&gt;&#xA;&lt;li&gt;Earth Ward -&gt; Lies (3rd barony) -&gt; No badge, no consumable&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Dirty Job (5th barony) -&gt; Silver Harp (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Silver Harp -&gt; The Siren (1st barony) -&gt; Lorgnette (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Lorgnette -&gt; Tournament (4th barony) -&gt; Fanged Amulet (Legendary Badge)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Water Skins (5th barony) -&gt; Singing Fish (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Singing Fish -&gt; Giant Fish (1st barony) -&gt; Ancestral Key (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Ancestral Key -&gt; The Chancellor (3rd barony) -&gt; Snowy Amulet (Legendary Badge)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The Traitor (6th barony) -&gt; Ancient Scroll (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Ancient Scroll -&gt; The Traitor (6th barony, battle for the treasure) -&gt; Eyeless Skull (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Eyeless Skull -&gt; Diabolo 2 or Diabolo 3 (6th barony, both) -&gt; One Eyed Skull (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;One Eyed Skull -&gt; Diabolo 2 or 3 (The one still not done) -&gt; Living Skull (Main Quest Item)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Catastrophe (6th barony) -&gt; Rusty Spanner (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Rusty Spanner -&gt; Bomb Squad (4th barony) -&gt; Robot Spider (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Robot Spider -&gt; Bug Infestation (2nd barony) -&gt; Bloody Amulet (Legendary Badge)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The Door (6th barony) -&gt; Big Cyan Key and Voodoo Doll (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Voodoo Doll -&gt; Ghost Town (2nd barony) -&gt; Tin Foil Hat (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Tin Foil Hat -&gt; Impnapping (5th barony) -&gt; Wicked Amulet (Legendary Badge)&lt;/li&gt;&#xA;&lt;li&gt;Big Cyan Key -&gt; Treasure (or Town if you unlock West spot) -&gt; Ore Detector (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Ore Detector -&gt; Impbot (2nd barony) -&gt; Shiny Ore (Consumable)&lt;/li&gt;&#xA;&lt;li&gt;Shiny Ore -&gt; Ashes To Ashes (1st barony) -&gt; Fanged Amulet (Legendary Badge)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Tips:&lt;br&gt;&#xA;I open the most of the treasures at level 25, but before killing the behemont. So I just get a tone of purple items and just 2 gold (non-badge) items. I think that the chance of gold items will rise if you open the chests after killing the behemont.&#xA;Once I discover how to kill it, I will make an update.&lt;/p&gt;&#xA;" OwnerDisplayName="Norax" LastEditorDisplayName="Norax" LastEditDate="2010-10-01T15:53:09.490" LastActivityDate="2010-10-01T15:53:09.490" CommentCount="4" CommunityOwnedDate="2010-10-01T15:53:09.490" ContentLicense="CC BY-SA 2.5" />
  <row Id="8000" PostTypeId="1" AcceptedAnswerId="8006" CreationDate="2010-09-25T16:59:24.863" Score="21" ViewCount="21601" Body="&lt;p&gt;I have Angry Birds both on my iPhone and iPad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find it frustating that I have reached far ahead on the iPhone, but on the iPad I am still in the early levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to sync my progress between the two devices?&lt;/p&gt;&#xA;" OwnerUserId="1798" LastEditorUserId="11290" LastEditDate="2011-08-02T15:10:58.473" LastActivityDate="2012-11-12T05:59:08.737" Title="How do I sync Angry Birds progress across iOS devices?" Tags="|angry-birds|ios|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8001" PostTypeId="2" ParentId="7998" CreationDate="2010-09-25T17:03:15.853" Score="2" Body="&lt;p&gt;As of now, it is random in what it spawns (Goblin or Orc) and when it spawns.  So far nothings can influence it and you can only have one pool per game/camp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build it immediately when you start a new camp.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-09-25T17:03:15.853" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8002" PostTypeId="1" AcceptedAnswerId="8005" CreationDate="2010-09-25T17:17:19.453" Score="16" ViewCount="58643" Body="&lt;p&gt;Is there any possibility to speed up a city production?&lt;/p&gt;&#xA;" OwnerUserId="2492" LastEditorUserId="11290" LastEditDate="2011-08-01T15:27:14.517" LastActivityDate="2018-08-09T20:01:07.470" Title="Is there any way to speed up city production?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8003" PostTypeId="2" ParentId="8002" CreationDate="2010-09-25T17:37:21.567" Score="2" Body="&lt;p&gt;If you have a great engineer, you can expend them to complete a wonder instantly. There doesn't seem to be a way to increase production speed by spending gold, short of spending enough gold to purchase it outright (and not all units / buildings can be purchased. For example, wonders.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: As of the 12/15 patch, you &lt;em&gt;can&lt;/em&gt; buy courthouses outright in conquered cities, which is a decent way to boost production in those places. (Though expensive!)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-12-15T17:56:12.993" LastActivityDate="2010-12-15T17:56:12.993" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8004" PostTypeId="2" ParentId="7984" CreationDate="2010-09-25T17:40:52.830" Score="1" Body="&lt;p&gt;Hidden objectives: use the proper orange &quot;potion&quot; on the stage to complete them. There is sort of a relation between the orange item description and the stage description. I suck with names, but as far as I can recall, the &quot;big worm&quot; for example is used on scenario number four, on the stage where you are in a giant eagle...&lt;/p&gt;&#xA;" OwnerDisplayName="Pedro B. S." LastEditorUserId="816" LastEditDate="2010-09-27T17:31:47.300" LastActivityDate="2010-09-27T17:31:47.300" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8005" PostTypeId="2" ParentId="8002" CreationDate="2010-09-25T18:55:40.890" Score="24" Body="&lt;p&gt;A few options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The most obvious solution is to increase the production of the city. A few ways to do it are:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build a few &lt;strong&gt;production-increasing buildings&lt;/strong&gt; before you build your long building.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Purchase&lt;/strong&gt; production-increasing buildings with gold.&lt;/li&gt;&#xA;&lt;li&gt;Increase the production yield of the city's tiles by &lt;strong&gt;improving&lt;/strong&gt; them with workers, or build factories using great engineers (though great engineers can be used in a different way, see below). Marble is especially useful, as any city which has a worker on improved marble gets a 25% production boost, though only for wonders.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shoot for technologies or social policies that increase production&lt;/strong&gt;. For example &lt;em&gt;Steam Power&lt;/em&gt; increases production from lumber mills, so if you have a lot of those around your city this technology could really give it a boost; &lt;em&gt;Railroad&lt;/em&gt; will allow you to connect cities by railroad which increases production; and the &lt;em&gt;Order&lt;/em&gt; social policy will increase all production for building by 25%.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Redirect the civilian allocation to increase production&lt;/strong&gt;. You can just use the radio button under the &quot;civilian allocation focus&quot; to let the computer choose the best allocation, or you can do it yourself manually. It means that you should put civilians inside tiles / buildings that have the most impact on production. If you're desperate for production you can de-allocate a citizen altogether: each unemployed citizen produces 1 production per turn.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Chop down trees around the city. Chopping down trees gives a small boost towards the currently in-progress building. You can even chop trees in an area outside your territory, it still gives some production (though less, and it gets further decreased with distance) to your closest city.&lt;/li&gt;&#xA;&lt;li&gt;The great engineer can speed up buildings and wonders. When you use his ability it gives a tremendous boost to the current in-progress structure, often making it complete just one turn after you use his ability. Very powerful, don't waste it on anything which isn't worth it. Notice that if you build something ridiculously difficult it will probably not get down to 1 turn.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note: if it's particularly the courthouse which is giving you trouble, consider getting the &lt;em&gt;Police State&lt;/em&gt; social policy, under the &lt;em&gt;Autocracy&lt;/em&gt; tree, which makes occupied cities produce only half the unhappiness value.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-09-29T16:59:34.043" LastActivityDate="2010-09-29T16:59:34.043" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8006" PostTypeId="2" ParentId="8000" CreationDate="2010-09-25T20:27:22.707" Score="4" Body="&lt;p&gt;I agree with this question and have an unfortunate answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The saddest part of the iOS line is that iTunes does not back up CoreData / Application generated data (save games, favorites, you know, locally saved data). The only way this is feasible is if the application supported saving progress back to the server, and loading it back to the device next time you play. And, clearly, Angry Birds doesn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is an opportunity to contact the developers about Angry Birds and ask them to implement a server-side store of your progress, in ADDITION to the local data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[edit]&lt;br&gt;&#xA;This answer is 50% wrong. A server side store would be great, and iTunes doesn't back up Application generated data, but you CAN pull saved files out with some finagling.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorUserId="2534" LastEditDate="2010-10-13T16:41:26.063" LastActivityDate="2010-10-13T16:41:26.063" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8007" PostTypeId="2" ParentId="7827" CreationDate="2010-09-25T21:34:48.207" Score="3" Body="&lt;p&gt;I played the demo on Steam (4gb download) and then purchased the game on Steam (another 4gb download). It seems silly but this is the way they have it set up.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2010-09-25T21:34:48.207" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8008" PostTypeId="1" AcceptedAnswerId="8012" CreationDate="2010-09-25T22:32:55.750" Score="106" ViewCount="182135" Body="&lt;p&gt;When talking about retro games, terms like &quot;8-bit music&quot; or &quot;16-bit graphics&quot; often come up. I myself often use these terms, but I'm not exactly sure what they refer to. What do they mean?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2019-04-24T05:46:48.787" Title="What does 8-bit / 16-bit actually refer to?" Tags="|terminology|" AnswerCount="7" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8009" PostTypeId="1" AcceptedAnswerId="8013" CreationDate="2010-09-25T22:38:30.527" Score="5" ViewCount="3199" Body="&lt;p&gt;In civilization 5 the minimap displays a rectangle, even though civ is actually played on a cylinder - it just means that the east and west edges of the minimap are touching. Sometimes the minimap displays the &quot;calendar line&quot; in a very uncomfortable position - for example I would like my empire to be in the middle, but it appears very close to the edge of that minimap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that after exiting and then loading a game the minimap changed so that my empire was in a different (better) position, far from the sides. Is there any way to somehow control it in-game?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-09-25T22:46:23.000" LastActivityDate="2010-09-25T22:48:50.983" Title="Can I pan the minimap in Civilization 5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8011" PostTypeId="2" ParentId="8008" CreationDate="2010-09-25T22:42:35.503" Score="23" Body="&lt;p&gt;The term &quot;8-bit graphics&quot; literally means that every pixel uses 8 bits for storing the color value - so only 256 options. Modern systems use 8 bits to store each color channel, so every pixel typically uses 24 bits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's nothing preventing modern games from limiting themselves to a stricter, 8-bit color palette; but the term is often used to describe old games in which using 8 bits per pixel was necessary.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-09-25T22:42:35.503" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="8012" PostTypeId="2" ParentId="8008" CreationDate="2010-09-25T22:43:11.203" Score="80" Body="&lt;p&gt;8-bit and 16-bit, for video games, specifically refers to the processors used in the console. The number references the size of the words of data used by each processor. The 8-bit generation of consoles (starting with Nintendo's Famicom, also called Nintendo Entertainment System) used 8-bit processors; the 16-bit generation (starting with NEC/Hudson's PC Engine, also called TurboGrafx-16) used a 16-bit graphics processor. This affects the quality and variety in the graphics and the music by affecting how much data can be used at once; &lt;a href=&quot;https://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to/8011#8011&quot;&gt;Oak's answer&lt;/a&gt; details the specifics of graphics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't know about a computer bit, then here is the Wikipedia article on bits: &lt;a href=&quot;http://en.wikipedia.org/wiki/Bit&quot; rel=&quot;noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Bit&lt;/a&gt;, which I'll quote the first sentence that is all one really needs to know.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A bit or binary digit is the basic unit of information in computing and telecommunications; it is the amount of information that can be stored by a digital device or other physical system that can usually exist in only two distinct states.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Now, note that in modern times, things like &quot;8-bit music&quot; and &quot;16-bit graphics&quot; don't necessarily have anything to do with processors or data size, as most machinery doesn't run that small anymore. They may instead refer specifically to the style of music or graphics used in games during those generations, done as a homage to nostalgia. 8-bit music is the standard chiptune fare; the graphics were simplistic in terms of colour. 16-bit music is higher quality but often still has a distinct electronic feel, while the graphics got much more complex but still largely 2-dimensional and 240p resolution.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2015-09-24T19:43:59.157" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="8013" PostTypeId="2" ParentId="8009" CreationDate="2010-09-25T22:48:50.983" Score="4" Body="&lt;p&gt;Unfortunately, I don't believe it's possible to do. The fact that the minimap changes on reload  probably has more to do with the way the map itself is handled -- when you start out, the map is centered on your revealed position, but as more of the map becomes revealed, eventually the actual &quot;edges&quot; of the map become visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm betting Civ V doesn't keep track of how your map started, so on the reload it recenters the map based on the revealed area and not your starting position (which invariably will result in the center of the game map being in the center of the minimap as the greater whole of the world becomes explored)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-25T22:48:50.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8014" PostTypeId="2" ParentId="7962" CreationDate="2010-09-25T23:59:30.000" Score="73" Body="&lt;p&gt;So this question asks whether or not it is accurate that bronze armor is stronger that iron armor in the game and in the real world.  At first I figured Less' answer was good enough because everything he said was correct, specifically &lt;code&gt;Early wrought iron wasn't better&lt;/code&gt;.  Unfortunately he really failed to explain why &lt;code&gt;Early wrought iron was better&lt;/code&gt;.  I don't mean more abundant, or easier to use, I actually mean harder.&lt;/p&gt;&#xA;&lt;p&gt;For those of you who don't have the time to understand basic metallurgy I'm going to explain how Iron was used during the Iron Age, why it was stronger than Bronze and debunk the myth that the WTC was a conspiracy by the US government, but that last one is incidental.&lt;/p&gt;&#xA;&lt;p&gt;Back when I took Solid State Chemistry at Northwestern, they made us memorize the Iron rich end of the Iron/Carbon phase diagram.  I've reproduce it for you here so I can make reference to it:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/gn8MR.png&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Historically, Steel dates back to the 4th Century BC (though there have been archeological finds as early as &lt;a href=&quot;http://www.hindu.com/thehindu/holnus/001200903261611.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;4000BC&lt;/a&gt;).  Both the Roman Military and the Chinese of the Han dynasty used steel as a source to make weapons out of, though through very different techniques.  When we historically refer to the Iron Age, we're referring to a period where Iron was used in industry, however, the specific usage was as Steel.  Though we separate this from the usage of Steel in the 17th century onwards, because the Steel made during the Iron age was largely Iron wrapped in a few Micrometers of Steel.&lt;/p&gt;&#xA;&lt;p&gt;To create steel you need two components: Iron and Carbon.  Iron bonds with the carbon to create Fe&lt;sub&gt;3&lt;/sub&gt;C, or Cementite.  This is sometimes referred to as Beta phase Iron, where as Fe separated from C is usually referred to as Ferrite or Alpha Phase.  Above 727°C Ferrite changes its crystalline structure from body-centred cubic to the face-centred cubic thus losing 70% of its strength.  This is the reason that we heat Iron to work it into shape and the reason that the burning of wood or jet engine fuel (while not normally hot enough to melt Iron) can cause a massive Steel supported structure to collapse.  This is usually called Austenite or Gamma Phase.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Y9MMu.png&quot; alt=&quot;alt text&quot; /&gt;&#xA;&lt;a href=&quot;http://en.wikipedia.org/wiki/Body-centred_cubic&quot; rel=&quot;nofollow noreferrer&quot;&gt;taken from Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;If Iron is heated with wood (or other Carbon burning heat source) some percentage of that carbon will make its way into the Iron.  As heated Iron shifts from Alpha to Gamma phase, the change to face-centered cubic allows for carbon to be dissolved into the lattice structure of the Austenite.  If you were to then rapidly cool the Iron (a process known as &lt;a href=&quot;http://en.wikipedia.org/wiki/Quench&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quench Hardening&lt;/a&gt;), the result is a mixture of Alpha and Beta phases.  At ideal mixtures of Carbon and Iron this is known as Pearlite, or more commonly Steel.&lt;/p&gt;&#xA;&lt;p&gt;While Ancient Iron workers didn't understand the chemistry that they were performing the result is that the Carbon from their forges was combining with the Iron to form Steel.  Thus the inaccurately named Iron age was in fact a Steel age.  However, the penetration of the Carbon was very low (a few micrometers) so a number of different civilizations sought specialized techniques to increase this penetration (not that they understood what it was they were doing).  Crucible steel, berganesque steel, even the folding techniques of Ancient Japanese sword smiths were all examples of attempting to achieve better penetration.  It wouldn't be until the 17th century that Modern Steel was achieved.&lt;/p&gt;&#xA;&lt;p&gt;When Toady redesigned the combat system in &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Combat&quot; rel=&quot;nofollow noreferrer&quot;&gt;DF2010&lt;/a&gt; (the successor to 40d), he changed it from a heuristic system (with values he decided on) to a system based on the properties of Yield, Fracture and Elasticity.  He did this in an attempt to simulate proper Stress/Strain &lt;a href=&quot;http://en.wikipedia.org/wiki/Deformation_(mechanics)&quot; rel=&quot;nofollow noreferrer&quot;&gt;equations&lt;/a&gt;.  However, because Iron has poorer properties in comparison to Bronze, the result was the &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=53571.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Iron Weapons/Armor are inferior to Bronze Weapons/Armor&lt;/a&gt; in DF2010.  However if you actually look over that chart you still notice that in some cases, Iron heavily out performs Bronze.  I'd say there is no rule of thumb for when one is better than the other.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;TL;DR&#xA;Historically, Iron has been stronger than Bronze because of the presence of Steel in the Iron due to the processes by which it was made.  Steel also losing 70% of its strength at temperatures over 727°C; so jet engine fuel could be the cause of the collapse of the Steel supports in the World Trade Center on 9/11.&lt;/p&gt;&#xA;&lt;p&gt;Though the latter is not definitive.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2020-12-11T00:40:49.923" CommentCount="9" ContentLicense="CC BY-SA 4.0" />
  <row Id="8016" PostTypeId="1" AcceptedAnswerId="8017" CreationDate="2010-09-26T00:15:26.017" Score="12" ViewCount="10825" Body="&lt;p&gt;I'm looking for a keyboard hotkey for the generalized &quot;Next Move&quot;, &quot;Choose Research&quot;, &quot;Unit Waiting for Order&quot; button in the bottom-right corner of the interface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately there isn't one listed in the tooltip like for other UI elements. Is there one?&lt;/p&gt;&#xA;" OwnerUserId="3699" LastActivityDate="2023-04-08T12:14:24.847" Title="Is there a hotkey for the general &quot;Next Move&quot; button?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8017" PostTypeId="2" ParentId="8016" CreationDate="2010-09-26T00:42:59.797" Score="10" Body="&lt;p&gt;Well, apparently &lt;kbd&gt;Enter&lt;/kbd&gt; works for &quot;Unit Needs Orders&quot; and &quot;Next Turn&quot;, but haven't found one for &quot;Choose Research&quot; or &quot;Choose Production&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3699" LastEditorUserId="3699" LastEditDate="2010-09-26T02:49:04.580" LastActivityDate="2010-09-26T02:49:04.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8019" PostTypeId="2" ParentId="7687" CreationDate="2010-09-26T01:04:49.650" Score="2" Body="&lt;p&gt;Since whenever I've played this mission the AI just uses infantry and helicopters I suggest purely using Eclipses and playing to their strengths:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fire from range when possible.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Don't be afraid to retreat to avoid close-range combat, especially vs helicopters or on unfavourable ground (Forest / Swamp in this case).&lt;/li&gt;&#xA;&lt;li&gt;Conserve your units and pull them back to repair if necessary - keep doing this and you'll end up with an overwhelming numerical advantage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also I wouldn't bother trying to capture the enemy's forward base (since the capturing infantry unit will be very vulnerable), just sit a unit on it to prevent spawns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember you don't need to capture bases, occupying all bases without capturing them is enough for victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is based on Mission 17 of the Android version of the game, I'm assuming it's the same as on the iPhone.&lt;/p&gt;&#xA;" OwnerUserId="75" LastEditorUserId="75" LastEditDate="2010-09-26T12:26:18.460" LastActivityDate="2010-09-26T12:26:18.460" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8021" PostTypeId="2" ParentId="7987" CreationDate="2010-09-26T01:15:48.787" Score="1" Body="&lt;p&gt;Found my answer. As I understand, they merged all missions, aircraft, etc. in one single installation.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/yhVrE.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://il2-sturmovik.de.ubi.com/en/home.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://il2-sturmovik.de.ubi.com/en/home.php&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3688" LastActivityDate="2010-09-26T01:15:48.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8022" PostTypeId="1" AcceptedAnswerId="8767" CreationDate="2010-09-26T01:21:20.880" Score="4" ViewCount="539" Body="&lt;p&gt;How do I read the range indicator that is placed next to aircraft? It says 5.03, or 1.23, or 0.54. In what units are they? Feet, meters, miles, kilometers? Or does 1.00 mean that it's the optimum gun range?&lt;/p&gt;&#xA;" OwnerUserId="3688" LastEditorUserId="3688" LastEditDate="2010-09-26T23:19:58.320" LastActivityDate="2010-10-11T07:02:58.447" Title="How to read the range indicator in IL-2 Sturmovik 1946" Tags="|il2-sturmovik-1946|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8024" PostTypeId="2" ParentId="6904" CreationDate="2010-09-26T03:35:15.390" Score="3" Body="&lt;p&gt;Your probably not going to unlock those if you stick to the zombi Island DLC. According to the borderlands wiki:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backpack SDU&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Backpack SDUs each offer 3 additional slots of storage capacity. Each one is gained as a reward for completing one of the ten Claptrap Rescue Missions, for an extra thirty spaces of storage that can be earned throughout the game to a total capacity of 42 on the first playthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Weapon Equip Slot SDU&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two Weapon Equip Slot SDUs are available as quest rewards in Playthrough 1. Together these increase the weapon equipping capacity of a character up to four weapons, allowing an improved selection of weapons in the thick of a fire fight. Each weapon equip slot provides self-contained 'storage' of one weapon in addition to the inventory capacity.&#xA;The two missions that offer these as rewards are:&#xA;Return To Zed&#xA;Road Warriors: Bandit Apocalypse&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade#Weapon_Equip_Slot_SDU&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade#Weapon_Equip_Slot_SDU&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3685" LastActivityDate="2010-09-26T03:35:15.390" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8025" PostTypeId="1" AcceptedAnswerId="8027" CreationDate="2010-09-26T03:52:50.400" Score="4" ViewCount="8244" Body="&lt;p&gt;Some of the guns in Borderlands have a burst fire count. What does that mean? For example, &lt;a href=&quot;http://borderlands.wikia.com/wiki/Special_Weapon_Effects#Shotguns&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sledge's Shotgun&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;The Legend Lives, &lt;a href=&quot;http://borderlands.wikia.com/wiki/Sledge%27s_Shotgun_%28Borderlands%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sledge's Shotgun&lt;/a&gt;: Knocks back target several feet and &lt;strong&gt;10000% burst fire count&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3685" LastEditorUserId="4797" LastEditDate="2013-06-26T04:43:34.153" LastActivityDate="2013-06-26T04:43:34.153" Title="What does &quot;burst fire count&quot; mean?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8026" PostTypeId="2" ParentId="7827" CreationDate="2010-09-26T04:23:40.397" Score="1" Body="&lt;p&gt;From the official steamworks FAQ on 2k's Civ V forums:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Q. How will Steam know that I bought a boxed copy of the game?&lt;/p&gt;&#xA;&lt;p&gt;A. The box contains a product code that you use to register your purchase to your Steam account. The box also contains a disc that contains the data files for the entire game. When you install from this disc, it will install Steam if necessary and then place all of the game files on to your hard drive, negating the need to download the game from the Internet.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So even though you don't have a DVD drive, you shouldn't have a problem installing Civ V, as as soon as you register via steam, you can simply download the game &lt;em&gt;through&lt;/em&gt; steam.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.2kgames.com/forums/showthread.php?t=77593&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-09-26T07:15:44.983" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8027" PostTypeId="2" ParentId="8025" CreationDate="2010-09-26T05:17:50.120" Score="4" Body="&lt;p&gt;Refers to how many rounds it fires, and possibly also how quickly it fires them. A quick search turned up this post: &lt;a href=&quot;http://web.archive.org/web/20120508024854/http://borderlandsguide.com/forum/burst-fire-count&quot; rel=&quot;nofollow noreferrer&quot;&gt;+burst fire count&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Basically, Burst fire is how many shots it fires off in the span of a normal shot. So a gun that shoots 1 round a second would be 1.0 ROF, but if it was burst +100% it would shoot 2 every second. A burst fire pistol with a +500% will shoot 6 rounds in the time it would normally shoot 1. So... 1 trigger squeeze = 6 bullets. The 10,000% on Sledge's shotgun just makes the rounds almost instintanious, since it's only a 2 round gun. Basically double barrel.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3125" LastEditorUserId="4797" LastEditDate="2013-06-26T04:39:22.137" LastActivityDate="2013-06-26T04:39:22.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8028" PostTypeId="1" AcceptedAnswerId="8029" CreationDate="2010-09-26T05:54:00.970" Score="7" ViewCount="4367" Body="&lt;p&gt;What steps do I need to do in order to connect my Xbox to Xbox Live through my laptop? I can connect them physically, but I also have a wireless adapter (if it's possible to create a bridge using the adapter as well).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that I am in an hotel for the next two months, forced to live off their wi-fi. And although my laptop connects to it without a problem, my Xbox 360, even though it has a wireless adapter, does not. It also doesn't present a very helpful error messages, helping me locate the problem. So I'm thinking that connecting the Xbox through my laptop is probably my only hope.&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2012-11-27T03:40:23.170" Title="How can I connect my Xbox 360 to Xbox Live through my Laptop?" Tags="|technical-issues|wifi|xbox-360|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8029" PostTypeId="2" ParentId="8028" CreationDate="2010-09-26T07:16:04.750" Score="5" Body="&lt;p&gt;Here's a &lt;a href=&quot;http://support.xbox.com/en-US/xbox-live/connecting/wireless&quot; rel=&quot;nofollow noreferrer&quot;&gt;link on Networking&lt;/a&gt; with the Xbox 360, from xbox.com.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are a &lt;a href=&quot;http://www.instructables.com/id/Use-your-laptop-as-an-XboxXbox-360-wireless-adap/&quot; rel=&quot;nofollow noreferrer&quot;&gt;couple&lt;/a&gt; of &lt;a href=&quot;http://www.instructables.com/id/Connect-your-Xbox-360-online-using-your-laptop-Si/&quot; rel=&quot;nofollow noreferrer&quot;&gt;links&lt;/a&gt; from instructables.com that seem to cover exactly what you're trying to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And here's a &lt;a href=&quot;http://www.youtube.com/watch?v=NpBOnPB1jMU&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; of the same thing.&lt;/p&gt;&#xA;" OwnerUserId="1609" LastEditorUserId="1609" LastEditDate="2012-11-27T03:40:23.170" LastActivityDate="2012-11-27T03:40:23.170" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8032" PostTypeId="1" AcceptedAnswerId="8081" CreationDate="2010-09-26T09:47:08.563" Score="37" ViewCount="8177" Body="&lt;p&gt;The current cave I'm working on is becoming unwieldy and disorienting. It's becoming harder and harder for me to keep bearings of where I am and what is the fastest way to my shelter. I'm looking for a cost effective way to fix this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is mainly due to my policy of digging through all earth and gravel in mines. It may be an excellent way to find coal and iron veins (not to forget openings to further areas) at zero cost, but it makes areas hard to navigate fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far the only idea I have is to get going with &lt;strong&gt;signs&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;┌───────────────┐ ┌───────────────┐ ┌───────────────┐&#xA;│     CAVE 1    │ │   SHELTER 1   │ │ SAFETY  FIRST │&#xA;│    DEPTH 15   │ │               │ │  Be advised:  │&#xA;│ &amp;lt;== Shelter 1 │ │  Cave 1 down  │ │ Sea above the │&#xA;│  Workshop ==&amp;gt; │ │ mind the lava │ │     cave      │&#xA;└───────────────┘ └───────────────┘ └───────────────┘&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;love&lt;/em&gt; this idea - which is why signs are quite costly to make (~1½ log each):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could use a compass, but that's not very good when you are in a hurry. Besides, the cave extends below the spawn point. Also, I still have no Redstone to work with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could also make additional ways up, but this costs even more between torches and doors (to keep the ground level mob outside) and opens flooding risks (see sign 3).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is, then, a good, cost effective way to help orientation in Minecraft caves?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Here's, to give you an idea of my progress, my full inventory as of a few game days ago:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NH0zl.png&quot; alt=&quot;384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.&quot; title=&quot;384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the background, Shelter 1. :)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T20:43:46.057" LastActivityDate="2013-11-16T18:46:16.690" Title="What can I do to help orienting myself in Minecraft Alpha?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="8033" PostTypeId="1" AcceptedAnswerId="8290" CreationDate="2010-09-26T10:14:44.393" Score="12" ViewCount="13219" Body="&lt;p&gt;I have played the boxed version of Fallout 3 without expansions at the beginning of 2009.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I have bought the GOTY on Steam and I would like to known if it is possible import my old savegames.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="52800" LastEditDate="2013-10-22T18:29:17.513" LastActivityDate="2013-10-22T18:29:17.513" Title="Can I use Fallout 3 savegames in Fallout 3 GOTY?" Tags="|steam|fallout-3|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8035" PostTypeId="2" ParentId="8032" CreationDate="2010-09-26T10:28:26.243" Score="28" Body="&lt;p&gt;One thing I do is only put torches on the right hand side when exploring.  Then to find my way back I keep the torches on my left.  If a cave is big enough to need more than one torch I put the extra ones on the floor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also occasionally replace stone with cobblestones if I'm at a place where the correct way back is difficult to spot.&lt;/p&gt;&#xA;" OwnerUserId="3116" LastActivityDate="2010-09-26T10:28:26.243" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8036" PostTypeId="1" CreationDate="2010-09-26T11:04:01.740" Score="3" ViewCount="389" Body="&lt;p&gt;Is there some organized group or community who like to play custom maps instead of normal melee?&#xA;I know there are some sites like sc2mapster, but it more about mapmaking, not playing.&lt;/p&gt;&#xA;" OwnerUserId="3686" LastEditorUserId="3610" LastEditDate="2012-06-08T09:13:55.293" LastActivityDate="2012-06-08T09:13:55.293" Title="SC2: custom maps players community" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8037" PostTypeId="2" ParentId="7741" CreationDate="2010-09-26T11:50:34.850" Score="9" Body="&lt;p&gt;The grenade launcher is one of my favorite weapons. It's wonderfully effective against most enemies and shoots incredibly quickly and precisely. Note that grenades hit where your targeting reticle is, so you can adjust the distance you shoot that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's particularly useful against:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Large groups of drones, parasites, or those harvester spawn things, since it takes out all of them in a single hit.&lt;/li&gt;&#xA;&lt;li&gt;Rangers, because you can easily reach them, even on ledges&lt;/li&gt;&#xA;&lt;li&gt;Harvesters, because spamming grenades will easily kill the spawn it releases on death.&lt;/li&gt;&#xA;&lt;li&gt;Mortarbugs, because the grenade launcher deals massive amounts of damage in a very short time&lt;/li&gt;&#xA;&lt;li&gt;Eggs, because you can quickly saturate a whole room with grenades.&lt;/li&gt;&#xA;&lt;li&gt;Doors, like BlueRaja mentions. The chainsaw is a lot more efficient though.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It does have a few disadvantages, but none crippling:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It doesn't hold a lot of ammo. Just take an ammo kit as your secondary, and you'll be fine. Ammo kits replenish a very large amount of grenades.&lt;/li&gt;&#xA;&lt;li&gt;It does a lot of friendly fire damage. Don't fire near teammates. Staying in front helps.&lt;/li&gt;&#xA;&lt;li&gt;It does &lt;strong&gt;a lot&lt;/strong&gt; of self damage if you shoot too close. Run behind your teammates if enemies get too close. Taking a strong melee character like Vegas can help tackle small numbers of drones.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It's an awesome weapon.&lt;/p&gt;&#xA;" OwnerUserId="3713" LastActivityDate="2010-09-26T11:50:34.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8039" PostTypeId="1" AcceptedAnswerId="8149" CreationDate="2010-09-26T13:15:41.133" Score="17" ViewCount="34445" Body="&lt;p&gt;The kids have got into Minecraft and want to run their own multiplayer game locally, however, we can't get one computer to connect to the other, but the reverse connection works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;COMPUTER A is the better machine and we want to run the server on that as well as a client. COMPUTER B can only really run either the server or the client. It's good enough to run TF2 etc. so it's not underpowered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What works:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run the server on COMPUTER B. We can run the client on COMPUTER A and connect to the server without any problems. We can also run the client on COMPUTER B and connect to the server, but it's unplayable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What doesn't work:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run the server on COMPUTER A. Running the client on COMPUTER A works and gives a decent frame rate etc. However, from COMPUTER B when we try to connect it appears to work, but then 30 seconds later it times out. The server reports that the connection has been made and then lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We have Sygate personal firewall on COMPUTER A which has a 1GB network card. &lt;strong&gt;This computer is also running IPv6&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We have Comodo firewall pro on COMPUTER B which has a 100MB network card. This computer is still running IPv4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The two are connected via a 1GB switch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both firewalls have rules set up to allow all local traffic of any protocol on any port through. We haven't tried turning the firewalls off (that's for this afternoon), but I thought I'd see if there was anything else I could try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The messages in the server are:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[INFO] User [/192.168.2.6:3222] logged in&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;then 30 seconds or so later:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[INFO] User lost connection: End of stream&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;We've just tried with firewalls on both computers disabled and got the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[INFO] Disconnecting /192.168.2.6:3172: Took too long to log in&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Still at complete loss, but it does appear to indicate that it's a network connectivity issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE 2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should have added that we're running XP SP3 on both machines. COMPUTER A is new hardware and (obviously) a new installation of all drivers and software. COMPUTER B is old hardware (hence the problem) but has recently been reformatted/reinstalled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE 3&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just tried again with server version 0.2.4 and the latest client and we get the following message on the server log:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[WARNING] Can't keep up! Did the system time change, or is the server overloaded?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is with nothing else running on this machine and no one connected. I would have thought an Intel Core 2 Duo E7500 @ 2.93GHz with 2 Gb of RAM and Physical Address Extension should be able to run the server software OK.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="104387" LastEditorDisplayName="user27134" LastEditDate="2016-04-19T14:38:55.780" LastActivityDate="2016-04-19T14:38:55.780" Title="I am having problems connecting to the Minecraft server from a 2nd machine in the local network" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="8040" PostTypeId="2" ParentId="4941" CreationDate="2010-09-26T15:00:09.143" Score="2" Body="&lt;p&gt;It appears that i'm not the only one that bothered on this, hence the &lt;a href=&quot;http://us.starcraft2.com/launcher/patch-notes.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.1 patch notes&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Standard (US) and Standard for&#xA;  Lefties (US) hotkey configurations are&#xA;  now available in all regions.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="119" LastActivityDate="2010-09-26T15:00:09.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8041" PostTypeId="2" ParentId="8036" CreationDate="2010-09-26T18:13:18.833" Score="1" Body="&lt;p&gt;Back in Warcraft 3, there were a number of communities dedicate to the play of a very specific custom map: &quot;Defense of the Ancients: Allstars&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While other maps did reach some level of acclaim it was DotA which overwhelmed the entire custom map listing method to the point where no other game could reliably be played.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I took this picture on a DotA light day:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/7tp3s.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As playing DotA began to tax the in game custom map system splinter communities (eg. &lt;a href=&quot;http://www.garena.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Garena&lt;/a&gt;) formed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, Starcraft 2 hasn't been around long enough to receive a game like DotA and its custom map system is far more efficient than its predecessor.   The result is no such communities have yet formed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice might be to wait a while, or attempt to start one yourself.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-26T18:13:18.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8042" PostTypeId="2" ParentId="8036" CreationDate="2010-09-26T18:51:19.240" Score="0" Body="&lt;p&gt;If you go into multiplayer and press &quot;Join a game&quot; under the custom game section you will be able to play custom games and not melee.&lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorUserId="122" LastEditDate="2010-09-26T20:53:36.187" LastActivityDate="2010-09-26T20:53:36.187" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8043" PostTypeId="2" ParentId="7879" CreationDate="2010-09-26T19:28:15.720" Score="1" Body="&lt;p&gt;If you have completed the campaign and start a new campaign you will always be able to click the continue campaign button and get access to the complete list of games and movies the times you have completed the missions on different dificulties.&lt;/p&gt;&#xA;" OwnerUserId="3717" LastActivityDate="2010-09-26T19:28:15.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8046" PostTypeId="1" AcceptedAnswerId="261211" CreationDate="2010-09-26T20:11:19.020" Score="4" ViewCount="188" Body="&lt;p&gt;Ok, first, a bit about the game.  Kumoon is a small 3D game where you control a chick through various rooms of stacked blocks.  the goal is to knock all of the red blocks down by shooting them, or pushing them with other blocks.  I wouldn't be surprised if nobody else here has played this little 3D physics gem, but if you have, maybe you can help me out.&#xA;&lt;p&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;I cannot figure out how I'm supposed to pass the final room (room 39) of this game.  I've tried everything I can think of, but no luck.  Any ideas?&#xA;&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;hr/&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Algod.jpg&quot; alt=&quot;Screenshot of the game.  Looks fun, dunnit?&quot;&gt;&#xA;&lt;p&gt;&#xA;Note: Even if you haven't played Kumoon before, I sincerely suggest you give it a try.  It's a tiny download, and surprisingly entertaining.  It should only take you maybe 45 minutes to get through it the first time, depending on how quickly you get the hang of it, however &lt;strong&gt;make sure&lt;/strong&gt; you read the&#xA;&lt;a href=&quot;http://mayoneez.1g.fi/kumoon/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kumoon homepage&lt;/a&gt; for information about scoring, or else you'll be completely lost on how it works.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2016-04-03T00:35:12.920" LastActivityDate="2016-04-03T00:35:12.920" Title="Completing the final room of Kumoon?" Tags="|kumoon-classic|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8047" PostTypeId="1" AcceptedAnswerId="8101" CreationDate="2010-09-26T20:27:26.420" Score="32" ViewCount="7965" Body="&lt;p&gt;The only ability which is listed anywhere for Alexander (Greece), other than the unique units, is that influence over city states is decreased at half rate and increased at double rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've recently learned that additionally, Greek units cannot trespass on the territory of neutral city-states - here's an image showing the description of this &quot;trait&quot; (this was taken at the beginning of the game, no special social policies and I just encountered this city-state):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eMYwv.png&quot; alt=&quot;a screenshot showing that Alexander cannot trespass&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of any other, &quot;hidden&quot; traits, or can provide a link to anywhere which lists them?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="11290" LastEditDate="2011-08-01T17:27:46.363" LastActivityDate="2015-04-10T22:45:52.550" Title="Does anyone know of any other hidden abilities of civilization leaders?" Tags="|civilization-5|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8049" PostTypeId="1" AcceptedAnswerId="8056" CreationDate="2010-09-26T21:11:50.180" Score="5" ViewCount="6602" Body="&lt;p&gt;I know there are Alien Swarm dedicated servers for 5 or 6 players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I create a game for more than 4 people?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may be by listen or dedicated server.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="19827" LastEditorDisplayName="user56" LastEditDate="2013-10-23T11:18:58.580" LastActivityDate="2013-10-23T11:18:58.580" Title="How to make a server for more than 4 people?" Tags="|alien-swarm|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8050" PostTypeId="2" ParentId="8049" CreationDate="2010-09-26T21:20:27.997" Score="2" Body="&lt;p&gt;Without modding anything -- the default campaign only allows for 4 players. Custom campaigns, however, have the option to allow up to 5 people in a single mission.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-09-27T05:59:17.757" LastActivityDate="2010-09-27T05:59:17.757" CommentCount="14" ContentLicense="CC BY-SA 2.5" />
  <row Id="8051" PostTypeId="1" AcceptedAnswerId="8052" CreationDate="2010-09-26T21:44:02.320" Score="42" ViewCount="10745" Body="&lt;p&gt;I heard a lot of voices about MineCraft so I decided to visit its site. I found two versions there, MineCraft Alpha and MineCraft Classic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to play MineCraft Classic, but I didn't really understand what the purpose/objective of the game is, and I haven't found very much information on the site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could you please explain it to me?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="20306" LastEditDate="2013-10-22T17:19:41.097" LastActivityDate="2015-11-01T19:52:18.630" Title="What is the objective in Minecraft Classic?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8052" PostTypeId="2" ParentId="8051" CreationDate="2010-09-26T21:53:09.543" Score="45" Body="&lt;p&gt;None. Dig around, build around, enjoy the work that has gone into the map generator, make awesome stuff and &lt;a href=&quot;https://www.youtube.com/watch?v=c74D7kQywBY&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;MineCraft - Planet Earth&quot;&gt;share it on YouTube&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="78098" LastEditDate="2015-11-01T19:52:18.630" LastActivityDate="2015-11-01T19:52:18.630" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8053" PostTypeId="2" ParentId="7984" CreationDate="2010-09-26T22:05:19.747" Score="1" Body="&lt;p&gt;The orange potions are the specialty items like &quot;Big Worm&quot; that you get for completing the &quot;Two Turn&quot; special objectives. The &quot;Big Worm&quot; goes to the eagle. This is the first stage of the fourth Barony. There is also a Sage Book you get from the &quot;Two Turn&quot; turtle of the second barony. This goes to the Sage level in the Third Barony. I will post more as I figure them out.&lt;/p&gt;&#xA;" OwnerDisplayName="Ken" LastEditorUserId="816" LastEditDate="2010-09-27T17:31:02.153" LastActivityDate="2010-09-27T17:31:02.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8054" PostTypeId="1" CreationDate="2010-09-26T22:12:49.230" Score="7" ViewCount="3427" Body="&lt;p&gt;I just moved to a new apartment, and I popped Fallout 3 into my 360 before the cable company got around to turning my Internet service on. Before the move, when I did have an Internet connection, I completed two DLCs (The Pitt and Broken Steel); I had some items and side quests left over from those (&lt;strong&gt;spoiler&lt;/strong&gt;: e.g. the gun The Infiltrator and the side-quest about selling cameras to the BoS).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the move, I opened up my old save file and wandered around the DC Wasteland some, but didn't do any quests. I then saved and turned off my 360. My Internet service was turned on the next day. After that, when I opened my save file, it looked like I had never completed either DLC; the unique items were not in my inventory and I was hearing Wehrner's Distress Signal again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get my items back? Or, if that's not possible, how can I play Fallout 3 while not connected to the Internet without losing my progress?&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="8350" LastEditDate="2012-08-15T15:19:59.257" LastActivityDate="2012-08-15T15:19:59.257" Title="How can I reliably play Fallout 3 DLC without an Internet connection?" Tags="|xbox-360|fallout-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8055" PostTypeId="2" ParentId="8032" CreationDate="2010-09-26T22:25:54.280" Score="8" Body="&lt;p&gt;I find that most cave offshoots have very little use after a single visit so I tend to wall them off with cobblestones after I explore an offshoot to it's maximum potential. This way I can easily tell where I've been and it makes going up and down from my base to my current dig site in the caves much less of a hassle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used to clear caves of torches before I walled them off, but then I realized that it's easier to tell if I've already been in a cave if I accidentally dig into it from another direction if I leave the torches.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2010-09-26T22:25:54.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8056" PostTypeId="2" ParentId="8049" CreationDate="2010-09-26T22:27:49.843" Score="0" Body="&lt;p&gt;As I already mentioned in the comments on badp's answer, the standard campaign maps do not support it, so there's no telling where you'll end up without modifying it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as in any source game, you can do this by adding &lt;code&gt;-maxplayers 6&lt;/code&gt; to the SRCDS command-line. 6 is a limit hard-coded into the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try entering &lt;code&gt;maxplayers 6&lt;/code&gt; in the &lt;kbd&gt;`&lt;/kbd&gt;Developer Console for a listen server, but I'm not sure whether that works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If 6 doesn't work, try entering a higher value like 10, it should clamp to 6.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-09-26T22:27:49.843" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8057" PostTypeId="2" ParentId="8032" CreationDate="2010-09-26T23:02:06.737" Score="1" Body="&lt;p&gt;What I'd suggest is to head over to minecraft WIKI and get yourself a mapper (makes a map of the world in JPG or PNG i.e.). Use it to keep track of where you might be. This is best for close-to-surface and linear digging.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to have one entrance, and then mine in a linear way, spiraling down. This is awesome, since you can't get lost. Minecart rails with a powered cart to transport rock/stone/minerals up when my inventory is full. (System found here &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/KdWjJCll3Tg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you go up-down from ground level, build a 3-8block high tower and place some torches. A mapper will make it easy to find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So basicly, my way is to have one above-ground entrance and use a compass or mapper to find my way between.&lt;/p&gt;&#xA;" OwnerDisplayName="Scannor" LastActivityDate="2010-09-26T23:02:06.737" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8059" PostTypeId="1" AcceptedAnswerId="8062" CreationDate="2010-09-26T23:57:04.830" Score="12" ViewCount="53113" Body="&lt;p&gt;We tried playing a civ 5 private game, but one of our players (the one who had originally started the game) disconnected and then couldn't rejoin. Is that intended, or a bug, or what? How is civ5 multiplayer intended to work?&lt;/p&gt;&#xA;" OwnerUserId="708" LastEditorUserId="55487" LastEditDate="2013-12-18T09:50:50.907" LastActivityDate="2013-12-18T09:50:50.907" Title="Can a player rejoin a Civilization 5 multiplayer game after being disconnected?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8060" PostTypeId="2" ParentId="7913" CreationDate="2010-09-27T01:36:54.130" Score="2" Body="&lt;p&gt;From what I've read on various (modding) community sites the Mark VI helmet unlocks at the &quot;Commander&quot; rank, a rank past the current level cap of Lt. Colonel. This is purely speculation, but I'm guessing (based on the way the ranks have progressed so far) the next few ranks will be as follows:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Lt. Colonel&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lt. Colonel Grade 1&lt;/li&gt;&#xA;&lt;li&gt;Lt. Colonel Grade 2&lt;/li&gt;&#xA;&lt;li&gt;Lt. Colonel Grade 3&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://i56.photobucket.com/albums/g198/x372159/IMG_0167.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Commander&lt;/a&gt;        &amp;lt;---( Mark VI Helmet Unlocked )&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://i56.photobucket.com/albums/g198/x372159/IMG_0168.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Commander Grade 1 (w/ Picture)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://i56.photobucket.com/albums/g198/x372159/IMG_0170.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Commander Grade 2 (w/ Picture)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://i56.photobucket.com/albums/g198/x372159/IMG_0171.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Commander Grade 3 (w/ Picture)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Colonel&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Colonel Grade 1&lt;/li&gt;&#xA;&lt;li&gt;Colonel Grade 2&lt;/li&gt;&#xA;&lt;li&gt;Colonel Grade 3&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;UPDATED - Based on the newest information supplied by &lt;a href=&quot;https://gaming.stackexchange.com/users/3775/gary&quot;&gt;Gary&lt;/a&gt; on his last post! Commander is actually the next rank past Lt. Colonel Grade 3... We'll have that Mark VI soon!&lt;/p&gt;&#xA;" OwnerUserId="3729" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2010-09-29T02:17:43.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8061" PostTypeId="2" ParentId="8049" CreationDate="2010-09-27T02:18:15.417" Score="6" Body="&lt;p&gt;With a &lt;a href=&quot;http://forums.alliedmods.net/showthread.php?t=134628&quot; rel=&quot;nofollow noreferrer&quot;&gt;server-side mod&lt;/a&gt;, you can have up to 10 player slots.  However, only five will be able to play - this is &lt;a href=&quot;http://forums.alliedmods.net/showpost.php?p=1264139&amp;amp;postcount=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;hard-coded limit&lt;/a&gt; in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1410742&quot; rel=&quot;nofollow noreferrer&quot;&gt;a mod&lt;/a&gt; which allows for up to 8 players, but it requires both the server and all the clients to use custom .dll's &lt;em&gt;(you cannot join normal servers using these dlls, so make sure to backup the default ones!)&lt;/em&gt;.  Of course, since it relies on replacing dlls, future alien swarm updates may break it.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="122" LastEditDate="2010-09-27T08:01:04.497" LastActivityDate="2010-09-27T08:01:04.497" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8062" PostTypeId="2" ParentId="8059" CreationDate="2010-09-27T03:10:36.537" Score="12" Body="&lt;p&gt;Your wrote a lot of side questions, but I will answer what seems to be the main one:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can a player rejoin a Civilization 5 multiplayer game after being disconnected?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In theory, yes. I've personally done this. Try reconnecting by finding your friend on Steam, right clicking on them, and selecting the &quot;join game&quot; menu option, it will take you right back to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, its quite possible for whatever caused the disconnect in the first place to prevent you from reconnecting. I've personally experienced this as well, due to my internet connection simply dropping. If this is the case, that problem needs to be fixed before you can reconnect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are having problems with a bad connection, there is one more thing I'd suggest you consider. As of now, in multiplayer Civilization 5, you can't just save the game. The only saves you have are the autosaves. So, I'd recommend changing your settings so that you autosave every turn. Then, at worst, you can reload the last save from one turn ago.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-27T15:52:23.643" LastActivityDate="2010-09-27T15:52:23.643" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8063" PostTypeId="2" ParentId="7319" CreationDate="2010-09-27T03:11:48.623" Score="6" Body="&lt;p&gt;I finally managed to reach the bottom of the Lake Cave. The key is to start early, have a reasonable amount of food with you, and hope you are lucky. You have until 5AM, when you will be sent home automatically to start a new day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It turns out you can use the hoe to scrape the floor looking for an entrance to the next level. This is an excellent plan, as the holes become more and more likely to kick you back up to an earlier floor, the deeper you go. The downside is time - digging with the hoe is a slow business, so it's best to get as far as possible through random falling through holes before traversing the last few levels manually. On this outing I managed to get to level 93 through random falls before beginning to dig. I would recommend trying to reach at least level 90 before starting with the hoe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strategy I employed was to dig for holes in a radial pattern moving from the stairs outwards. Or, if you walk around slowly, you should be able to see 2 black lines (glitch) around the square that holds the stairs. The hole to the next level tended to be fairly close to the stairs, in the 3x3 area around it. I've found that if you are one level above the &quot;special&quot; levels (15,20,25,30,35,40,45, and 50) or in the 90's, the hole was not so close to the stairs. The hole was never hidden under a rock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One final tip - if you are trying to get to the bottom of the Lake Cave, &lt;em&gt;bring a fishing rod&lt;/em&gt;. I didn't and was annoyed. Deeply annoyed...&lt;/p&gt;&#xA;" OwnerUserId="112" LastEditorUserId="-1" LastEditDate="2012-07-23T13:51:30.863" LastActivityDate="2012-07-23T13:51:30.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8064" PostTypeId="2" ParentId="8051" CreationDate="2010-09-27T03:40:24.903" Score="7" Body="&lt;p&gt;Minecraft is basically a huge sandbox of awesomeness, where you can do whatever you want!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Search for some youtube vids of things like &quot;minecraft roller coaster&quot; or &quot;minecraft TNT.&quot;&#xA;Those vids will give you an idea of what some people do with it.... Although I am not sure what features are available in classic, because I spend most of time in Alpha.&lt;/p&gt;&#xA;" OwnerUserId="2835" LastActivityDate="2010-09-27T03:40:24.903" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8065" PostTypeId="1" AcceptedAnswerId="8066" CreationDate="2010-09-27T04:51:59.633" Score="14" ViewCount="38288" Body="&lt;p&gt;I captured an enemy city, and my advisors informed me that the city will produce a lot of unhappiness until I build a courthouse there.  However, the production in the city is 0, so no actual progress is being made.  I don't have the option to buy the Courthouse either (all options under Purchase are grayed out, despite having more than enough gold).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how am I supposed to build a courthouse?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="160" LastEditDate="2011-09-05T08:42:05.173" LastActivityDate="2014-06-28T01:20:29.263" Title="How do I build a courthouse in a captured city?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8066" PostTypeId="2" ParentId="8065" CreationDate="2010-09-27T06:10:40.183" Score="16" Body="&lt;p&gt;After capturing a city, there are several turns of no production. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you created the city as a puppet, you don't have any say on what the city builds, but it produces less unhappiness than an annexed city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you annexed the city, you should be able to choose to produce a courthouse (given that it has been researched and is not already built in the city), but this will of course only happen after the period of no production following the cities' capture.&lt;/p&gt;&#xA;" OwnerUserId="3604" LastActivityDate="2010-09-27T06:10:40.183" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8068" PostTypeId="1" AcceptedAnswerId="8079" CreationDate="2010-09-27T07:01:23.270" Score="2" ViewCount="280" Body="&lt;p&gt;Is there any way to purchase and/or download the extra levels included in the Game of the Year edition of LittleBigPlanet?  &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2010-09-27T10:52:10.143" Title="Can I download the extra levels included in the Game of the Year edition of LittleBigPlanet?" Tags="|little-big-planet|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8069" PostTypeId="1" AcceptedAnswerId="8080" CreationDate="2010-09-27T07:04:36.273" Score="1" ViewCount="706" Body="&lt;p&gt;Are there any additional level packs available for LittleBigPlanet?  There seems to be an endless array of costume packs.  I've downloaded the Metal Gear Solid and Pirates of the Caribbean levels, but that's only because I knew about them and was looking.  I can't seem to find anywhere that lists any additional packs that include levels.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="39891" LastEditDate="2014-01-30T09:39:49.553" LastActivityDate="2014-01-30T09:39:49.553" Title="What level packs are available for LittleBigPlanet?" Tags="|little-big-planet|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8070" PostTypeId="1" AcceptedAnswerId="8094" CreationDate="2010-09-27T07:11:58.897" Score="3" ViewCount="1689" Body="&lt;p&gt;I loved Batman:Arkham Asylum and am wondering what are the additional challenge maps available for it?  I can't seem to find an authoritative list anywhere.  The challenge maps I have seen appear to be duplicates of ones I've already played, just in different settings.  What is different/unique about each map, i.e., why would I want to play each one?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="39891" LastEditDate="2014-01-30T09:39:39.803" LastActivityDate="2014-01-30T09:39:39.803" Title="What additional challenge maps are available for Batman:Arkham Asylum?" Tags="|batman-arkham-asylum|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8071" PostTypeId="1" AcceptedAnswerId="8086" CreationDate="2010-09-27T07:34:41.810" Score="5" ViewCount="973" Body="&lt;p&gt;I usually play at Civilization IV with difficulty set to Prince, length set to Marathon and size of the map to Huge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that happens quite often, in the 20 century, that an opponent win the game by reaching the Cultural Victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I understand that an opponent is going to win in this way and what can I do to impede his/her victory.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-09-27T13:51:04.307" Title="How to understand if an opponent is going to reach Cultural Victory?" Tags="|civilization-4|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8074" PostTypeId="2" ParentId="7807" CreationDate="2010-09-27T08:46:37.130" Score="1" Body="&lt;p&gt;&lt;strong&gt;First Method:&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Goto C:\Documents and settings\ &lt;em&gt;User Name&lt;/em&gt;\  &lt;/li&gt;&#xA;&lt;li&gt;Right Click + Drag My Documents folder to any other drive (D:, E:, F: etc)  &lt;/li&gt;&#xA;&lt;li&gt;(You can also move Favorites and Desktop folder to other drives as well)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;All your documents will be then saved there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Second Method:&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use &lt;a href=&quot;http://en.wikipedia.org/wiki/Symbolic_link&quot; rel=&quot;nofollow noreferrer&quot;&gt;symbolic links&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Download and install &lt;a href=&quot;http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hard Link Shell Extension&lt;/a&gt;   &lt;/li&gt;&#xA;&lt;li&gt;Right click &lt;em&gt;NFS Most Wanted&lt;/em&gt; folder in &lt;em&gt;My Documents&lt;/em&gt; and &lt;em&gt;Pick Link Source&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Go to the required folder where you want to save and then pick &lt;em&gt;Drop as... Junction&lt;/em&gt; from the right click menu.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Save them Online:&lt;/em&gt;&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use &lt;a href=&quot;http://en.wikipedia.org/wiki/Symbolic_link&quot; rel=&quot;nofollow noreferrer&quot;&gt;symbolic links&lt;/a&gt; with &lt;a href=&quot;http://www.dropbox.com/link/20.Zsa_7Y8V1N/NjIzNDg4NjA3Nw&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dropbox&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Download and install &lt;a href=&quot;http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hard Link Shell Extension&lt;/a&gt;   &lt;/li&gt;&#xA;&lt;li&gt;Right click &lt;em&gt;NFS Most Wanted&lt;/em&gt; folder in &lt;em&gt;My Documents&lt;/em&gt; and &lt;em&gt;Pick Link Source&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Go to the &lt;em&gt;My Dropbox&lt;/em&gt; folder and then pick &lt;em&gt;Drop as... Junction&lt;/em&gt; from the right menu.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2011-09-18T06:27:23.980" LastActivityDate="2011-09-18T06:27:23.980" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8075" PostTypeId="2" ParentId="8071" CreationDate="2010-09-27T09:39:47.187" Score="0" Body="&lt;p&gt;Watch who is building many world wonders. They produce most culture points.&lt;/p&gt;&#xA;" OwnerDisplayName="user3193" LastActivityDate="2010-09-27T09:39:47.187" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8076" PostTypeId="2" ParentId="8071" CreationDate="2010-09-27T10:01:02.240" Score="3" Body="&lt;p&gt;The best way to stop an opponent from winning with cultural victory is to attack the city or cities of theirs which are producing the majority of that culture, and to do so early enough that you're able to pull it off. As @freegame says, it's the cities with the world wonders that you've got to watch out for because they produce a &lt;em&gt;lot&lt;/em&gt; more than a normal city, even with national wonders involved. And also remember to capture religious founding sites; the wonders associated with them are always good, even for militaristic approaches, because of the amount of cash they tend to bring in.&lt;/p&gt;&#xA;" OwnerUserId="260" LastActivityDate="2010-09-27T10:01:02.240" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8077" PostTypeId="1" AcceptedAnswerId="50707" CreationDate="2010-09-27T10:28:33.533" Score="12" ViewCount="5855" Body="&lt;p&gt;You're able to see the demographics of each player in the game, but I can't find where the graphs are for that information&lt;/p&gt;&#xA;" OwnerUserId="3068" LastActivityDate="2012-02-13T01:01:50.567" Title="Where are the graphs?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8079" PostTypeId="2" ParentId="8068" CreationDate="2010-09-27T10:52:10.143" Score="1" Body="&lt;p&gt;Partially. These packs are included for free in the GotY edition:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.1up.com/news/big-planet-motorstorm-animal-dlc&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Animal Pack&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://blog.us.playstation.com/2008/12/19/lbp-premium-level-packs-costume-packs-metal-gear-solid-edition-on-the-ps-store-1223/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Metal Gear Solid Costume/Level packs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mediamolecule.com/blog/article/history_in_the_making/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The History Costume/Level Packs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mediamolecule.com/blog/article/run_and_hide_here_come_the_monsters/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Monsters Kit and Costume Packs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All of these are still available to download. However, the 18 custom usermade levels that come in the GotY edition are, as far as I know, only available with that purchase.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-09-27T10:52:10.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8080" PostTypeId="2" ParentId="8069" CreationDate="2010-09-27T11:00:30.913" Score="0" Body="&lt;p&gt;LBP considers stickers also new level pieces, so I'm not sure if you want to count those or not. I've listed the ones that come with new level assets such as objects/sounds instead of just stickers. Packs that only have new costumes and stickers are not included on this list. If you want stickers included, I'll edit that in later. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This list includes packs that came with new level pieces, and are still as of this posting available (doesn't include stuff like Beta Tester only things or limited time offers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of September 2010, the packs which include new content for level creation that are available for download are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mediamolecule.com/blog/article/out_now_heavenly_sword_pack_and_creator_pack_1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Creator Pack 1&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.1up.com/news/festive-level-pack-coming-big&quot; rel=&quot;nofollow noreferrer&quot;&gt;Festive Level Pack&lt;/a&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mediamolecule.com/blog/article/history_in_the_making/&quot; rel=&quot;nofollow noreferrer&quot;&gt;History Pack&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.littlebigplanet.com/en-gb/game_guide/ps3/downloadable_content/the_incredibles_level_kit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Incredibles Level Kit&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://marvel.com/news/vgstories.12963.marvel~apos~s_little_big_planet_dlc_details&quot; rel=&quot;nofollow noreferrer&quot;&gt;Marvel Level Pack&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mediamolecule.com/blog/article/run_and_hide_here_come_the_monsters/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Monsters Kit&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mediamolecule.com/blog/article/this_week_mm_music_pack_1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Music Pack&lt;/a&gt; - Only 3 music tracks&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mediamolecule.com/blog/article/store_update_team_ico_pack/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team ICO Pack&lt;/a&gt; - has some new sound effects&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can find the full list of DLC &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_LittleBigPlanet_downloadable_content_packs&quot; rel=&quot;nofollow noreferrer&quot;&gt;on Wikipedia&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-09-27T11:00:30.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8081" PostTypeId="2" ParentId="8032" CreationDate="2010-09-27T11:24:49.633" Score="32" Body="&lt;p&gt;Place redstone torches on north walls. Redstone is quite easy to find deep underground and not required for much else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Punch the ground directly beneath you. The break pattern is always the same relative to north.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheaper than torches, inlay the right-hand side of the floor with a dirt block every three squares. Build wide main corridors which you can follow back when you find one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grow a tree farm. Use the wood to make plenty of signs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Design each area with its own character, so you can recognise them. Identical corridors are a good way to get lost. Place occasional markers, such as sand or wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dig arrows into the wall pointing toward the nearest familiar spot. You can fill the arrow with dirt for extra visibility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Create staircases upward occasionally. At the top, use excess stone to build a hut with a door and an observation tower. Use this to travel back to your shelter by aboveground when completely lost. Style your observation towers differently to use them as landmarks and build cobblestone roads between them.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-09-27T11:24:49.633" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8082" PostTypeId="1" AcceptedAnswerId="8089" CreationDate="2010-09-27T11:43:47.910" Score="15" ViewCount="3674" Body="&lt;p&gt;I find my self following other players and pushing with few zealots/stalkers/1-2 sentries, and enabling the shield once attacking. But i'm not sure I'm fully taking advantage of this unit. Should I let it be between the zealots and stalkers? Should it be in the back - so it won't die... etc. In early game push, how should I best use it?&lt;/p&gt;&#xA;" OwnerUserId="2473" LastEditorUserId="274" LastEditDate="2010-09-28T14:42:13.107" LastActivityDate="2010-11-10T17:10:10.813" Title="Effective use of Sentry in Starcraft 2" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8083" PostTypeId="1" AcceptedAnswerId="8102" CreationDate="2010-09-27T13:42:44.300" Score="63" ViewCount="122778" Body="&lt;p&gt;Is there a chart showing the upgrade paths for the units?  Something like&lt;/p&gt;&#xA;&#xA;&lt;p&gt;warrior&amp;rarr;spearman&amp;rarr;pikeman...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;for all of the units.&lt;/p&gt;&#xA;" OwnerUserId="3618" LastEditorUserId="2899" LastEditDate="2011-07-27T20:31:37.367" LastActivityDate="2013-12-31T20:11:02.257" Title="Is there a chart showing all unit upgrade paths in Civilization 5?" Tags="|civilization-5|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8084" PostTypeId="2" ParentId="8082" CreationDate="2010-09-27T13:46:09.783" Score="9" Body="&lt;p&gt;There are a many situations where the sentry is extremely useful. I will give you a few examples (i'm sure tzenes will add more info):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you see that your opponent went for a fast expand and he is guarding the ramp to the main with his army, you can throw down a few force fields to block the ramp, snipe the expansion/harvesters and run away (if he has superior force). Even better, if he has forces guarding the expansion and nothing in his main, you could try to run into the main, block the ramp with force fields and severely damage the main base. Note that scouting and fast reaction is key to success here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Force fields are also great for separating enemy army into smaller groups and killing each one separately or blocking the escape route of retreating enemy units and finishing them off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing used a lot is to research hallucination and create a phoenix which then can be used to scout. If you are careful, you can make your opponent think it is a real phoenix (do not shoot anything so he wont notice it does not do damage). He might then lose time/resources to defend against air and your land based army can destroy him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The obvious use of sentry is of course the guardian shield. Use them when facing ranged units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember. The key is to learn to use shortcuts for using the abilities of units (sentries in this case). In the heat of battle, there is no time for activating the abilities with your mouse! As for positioning in your army, i keep my sentries in the back of the army, but they should be always close enough to use their abilities effectively.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-09-27T13:46:09.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8085" PostTypeId="2" ParentId="8082" CreationDate="2010-09-27T13:50:35.100" Score="4" Body="&lt;p&gt;You should have your sentries in the middle of your army, IMHO. By doing that you will be able to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use guardian shields more effectively;&lt;/li&gt;&#xA;&lt;li&gt;Be able to use force fields in the right place quickier to split your enemies' army or to block them. You also should be able to block ramps to prevent reinforcements to come.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Putting your sentries way back in your army will prevent you to fully use guardians shields and may delay your force fields because of the casting range. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Especially in early pushes this will give you an edge if micro'ed correctly. Some players will try to snipe your sentries, so you should micro them back if they do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS.: PeterK has some really good points too.&lt;/p&gt;&#xA;" OwnerUserId="842" LastEditorUserId="816" LastEditDate="2010-09-27T16:17:09.220" LastActivityDate="2010-09-27T16:17:09.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8086" PostTypeId="2" ParentId="8071" CreationDate="2010-09-27T13:51:04.307" Score="8" Body="&lt;p&gt;If you go to the Victory Conditions screen (I believe it is F8) it should show you what is required for a cultural victory based on your game length.  The left hand column shows how close you are to each condition, but the right hand column should show which of your opponents is closest.  So you can watch this to see if they are gettting close to a cultural victory, and if so, attack the cities as mentioned in the other answers.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-27T13:51:04.307" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8087" PostTypeId="2" ParentId="8069" CreationDate="2010-09-27T13:52:47.097" Score="0" Body="&lt;p&gt;I believe you are referring to packs containing complete levels that were created by Media Molecule themselves, in which case I believe the two you mentioned are the only ones there are.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-27T13:52:47.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8088" PostTypeId="2" ParentId="8065" CreationDate="2010-09-27T13:56:21.620" Score="4" Body="&lt;p&gt;In general, it seems to be better to start by making a newly captured city a puppet.  The attack significantly lowers the population of the city, making it very hard for it to produce anything.  If you give the city a while to get through the rioting mentioned in other answers, and then allow its population to grow for a while, it will be much easier to build the courthouse.  When you do annex the city, make sure to change it to start building the courthouse right away, and set it to maximize production in your civilian allocation.  If you can wait to annex the city until you are in a golden age, that will greatly improve the speed with which you can build the courthouse.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-27T13:56:21.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8089" PostTypeId="2" ParentId="8082" CreationDate="2010-09-27T14:20:57.600" Score="17" Body="&lt;p&gt;I think both of the other answers here discuss what sentries can be used for, so I'm going to concentrate more on the &lt;em&gt;how&lt;/em&gt; instead of the what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic usage of sentries are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Controlling a Ramp (or choke)&lt;/li&gt;&#xA;&lt;li&gt;Splitting an Army&lt;/li&gt;&#xA;&lt;li&gt;Scouting&lt;/li&gt;&#xA;&lt;li&gt;Increasing the Effectiveness of an Army&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;PeterK alluded to the idea of preventing an opponent from reinforcing his natural by controlling his ramp so let's delve a little deeper into that.  All the standard maps have a fairly small ramp that connects the main to its natural expansion.  This ramp can easily be blocked by a single force field on the top or the bottom.  When used aggressively this can prevent a player from moving out of his main to his natural.  To accomplish this you'll want to control the &quot;bottom&quot; of the ramp.  Its key here to use the bottom (and not the top) as it forces any ranged units to fight from the ramp where they have a poor arch and can easily be destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of the effectiveness of this technique, opponents must redeploy their forces toward the bottom of their ramps instead of the top.  When faced against early harassment by a Protoss player it is wise to rally your units to the bottom of your ramp for just this reason.  While Zerg players will often adapt to this quickly, Terran players often struggle with this concept.  If you're in a TvP I would suggest the following: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't block your ramp when you move out/expand (your wall his hurting more than helping)&lt;/li&gt;&#xA;&lt;li&gt;Reposition bunkers to the bottom of your ramp to form a natural wall outwards from your ramp (don't wall it off from the bottom either)&lt;/li&gt;&#xA;&lt;li&gt;Place your army behind this wall to prevent easy access from Zealot based attacks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For Protoss players wishing to use this technique you should note the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Force field lasts 15 seconds of game time (this will feel more like 12 seconds on Faster)&lt;/li&gt;&#xA;&lt;li&gt;It takes 4 sentries to be able to generate infinite force fields (each will have at least 25 energy when his turn comes up)&lt;/li&gt;&#xA;&lt;li&gt;Marauders have range 6 and Sentries range 5, so place your Sentries on the far side of the force field so they don't get sniped&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Splitting an army is another technique often used for Sentries.  It relies on the shorter range of many Protoss opponents, and pushes large portions of their army out of range, leaving a more favorable battle.  Remember it is easier to fight an army one half at a time then all at once.  The key to a &quot;good cut&quot; here is to build your force field lined perpendicular to the direction of battle, and to cut through the middle of the enemy forces.  If you cut too shallow you risk wasting energy.  If you cut too deep then you risk fighting the entire army all at once.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/mBZYS.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here Liquid`Nazgul has cut his opponent (ZpuX's) Hydra/Roach army in half.  Because the force fields take up space, his opponents Hydralisks caught on the far side can't reach the remainder of his forces.  While normally such an immortal heavy army would fall quickly to Hydralisks, by cutting off just the Roaches he's left himself a favorable battle and significantly reduced the meat shields for the weaker Hydras.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll also notice that Nazgul engaged where there was a nice choke that he could use to extend the range of his force field.  By using the terrain in this way he reduces the number of force fields he has to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bare in mind this technique is effective against long range units like Hydralisks and Marauders as it pushes some out of range while some remain in range.  However, if you're using a Zealot heavy force you'll find that its &lt;em&gt;far&lt;/em&gt; more effective to using force fields to prevent a retreat than to split an army.  In that case place the force fields behind the offending Marauder ball for maximized lulz.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The final two uses for Sentries are much less potent than the previous two, but still worth mentioning.  Hallucinations make good scouts, and half way decent meat shields.  Its worth noting that flying Hallucinations really do fly, giving you good vision.  Additionally, Probe hallucinations spawn in groups of 4 allowing you to gain vision over large parts of the map quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guardian shield is an invaluable tool as it provides 2 Armor against ranged units.  Its worth noting that ranged units with a melee animation (Hydras and Roaches) do not have their damage reduced while in melee range.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="816" LastEditDate="2010-09-27T16:21:53.860" LastActivityDate="2010-09-27T16:21:53.860" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8090" PostTypeId="2" ParentId="8083" CreationDate="2010-09-27T14:55:15.737" Score="3" Body="&lt;p&gt;The Civilization 5 manual does not have such a chart, and neither is there one in the game like the tech tree. (I do not know if the physical copy of the game comes with any charts.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can use the Civilpedia to build one. Look up whichever unit you are concerned about. The Civilpedia will show what it upgrades to, which you can click on to get to that unit, and follow that unit in turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;General trends&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Units can usually upgrade within their type: Melee to Melee, Range to Ranged, Mounted to Mounted, Siege to Siege... Except that Melee and Ranged eventually upgrade to the same Gunpowder track.&lt;/li&gt;&#xA;&lt;li&gt;Melee is split into (at least?) two upgrade paths: one for the anti-mounted Spearmen-&gt;Pikemen, and the other for the general units.&lt;/li&gt;&#xA;&lt;li&gt;I believe missiles do not upgrade?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-28T17:15:22.820" LastActivityDate="2010-09-28T17:15:22.820" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8091" PostTypeId="2" ParentId="8077" CreationDate="2010-09-27T15:14:41.173" Score="3" Body="&lt;p&gt;&lt;strong&gt;There are no graphs in the current version* of the game.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick search of the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=380015&quot; rel=&quot;nofollow noreferrer&quot;&gt;Manual&lt;/a&gt; for &quot;graph&quot; found only the demographics screen you mentioned. In playing I have also found no graphs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get some useful info from the occasional popups telling who has the largest army, the most techs, the most gold, regardless who you have met.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*the current version being the game as first released. I'd mention the particular patch if I could find that info.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-09-27T15:14:41.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8092" PostTypeId="1" AcceptedAnswerId="8203" CreationDate="2010-09-27T15:16:47.207" Score="5" ViewCount="5164" Body="&lt;p&gt;I know there's an achievement for honoring all the graves (standing still for a second, therefore placing flowers) in the level, but is there any gameplay benefit to doing so?&lt;/p&gt;&#xA;" OwnerUserId="1776" LastEditorUserId="85" LastEditDate="2010-09-27T15:40:51.660" LastActivityDate="2010-09-29T14:19:45.597" Title="Is there any benefit to honoring all the graves in Solomon's Boneyard?" Tags="|ios|solomons-boneyard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8093" PostTypeId="1" AcceptedAnswerId="8096" CreationDate="2010-09-27T15:22:25.623" Score="4" ViewCount="3140" Body="&lt;p&gt;I've played the Battle Frontier both alone and online play, but I've never played it locally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mostly, I'm interested in playing with my girlfriend, who has Diamond, while I have SoulSilver. Are we able to do the battle tower with each other? Also, there's like an arcade battle room in the Battle Frontier in SoulSilver with a game board - does that exist in Diamond?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do we go to run through Battle Tower? Is there anything we can't do together because it's not in Diamond?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Sorry if the question is worded poorly, I haven't played DPPt and am not sure what features it does or doesn't have compared to HGSS)&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorUserId="25366" LastEditDate="2013-05-17T17:27:06.167" LastActivityDate="2013-05-17T17:27:06.167" Title="Is it possible to do Battle Frontier through local DS wifi?" Tags="|pokemon-fourth-generation|pokemon-heart-gold-soul-silver|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8094" PostTypeId="2" ParentId="8070" CreationDate="2010-09-27T15:33:27.077" Score="4" Body="&lt;p&gt;Similar question from &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20100519185323AATt5FB&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yahoo! Answers&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find a list of DLC for the Xbox360 &lt;a href=&quot;http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802534307f6/?p=1&amp;amp;of=3&amp;amp;bt=0&amp;amp;sb=1#offers&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;br&gt;&#xA;You can find a list of DLC for the PS3 &lt;a href=&quot;http://us.playstation.com/games-and-media/add-ons/batman-arkham-asylum-prey-in-the-darkness-map-pack.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Batman:_Arkham_Asylum#Development_and_marketing&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Insane Night map pack was released&#xA;  on September 17, 2009 for PlayStation&#xA;  3 and Xbox 360 and features the&#xA;  Totally Insane &quot;FreeFlow&quot; combat map&#xA;  and the Nocturnal Hunter &quot;Predator&quot;&#xA;  map. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The second free pack, Prey In The&#xA;  Darkness, was released on September&#xA;  23, 2009 for PlayStation 3 in the&#xA;  North America, and both consoles in&#xA;  the EU.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The Collector's Edition included an&#xA;  exclusive preorder challenge map from&#xA;  GameStop was announced called Dem&#xA;  Bones. It places Batman under the&#xA;  influence of Scarecrow's 'fear toxin'&#xA;  causing him to hallucinate and all the&#xA;  enemies to be seen as skeletons.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-09-27T15:33:27.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8095" PostTypeId="1" AcceptedAnswerId="9001" CreationDate="2010-09-27T15:50:22.493" Score="21" ViewCount="5881" Body="&lt;p&gt;In Civilization 5, when you conquer a city, you have a few options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Annex the city, it becomes a normal part of your Civ.&lt;/li&gt;&#xA;&lt;li&gt;Make the city a puppet.&lt;/li&gt;&#xA;&lt;li&gt;Raze the city, destroying it. (Only an option for non-capitals)&lt;/li&gt;&#xA;&lt;li&gt;Liberate the city, returning it to whoever first owned it. (If it had a previous owner)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Making a city a puppet makes it a partial member of your civ: it produces gold, science, culture, but you do not control what it produces, nor does it lower your happiness as much as normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So, when the city is a puppet, is it affected by any of the following?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your civilization's social policies&lt;/li&gt;&#xA;&lt;li&gt;Your civilization's golden ages&lt;/li&gt;&#xA;&lt;li&gt;Your civilization's World Wonders&lt;/li&gt;&#xA;&lt;li&gt;Your civilization's special trait&lt;/li&gt;&#xA;&lt;li&gt;Any other civilization wide effects&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finding this out is difficult, because when the city is a puppet you can not even look at the city screen to see what the citizens are working!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a very concrete example, one of the social policies gives +production to each city. Do puppet cities get this extra production?&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-10-14T07:08:27.527" LastActivityDate="2010-10-14T07:08:27.527" Title="Are puppet cities affected by social policies? Golden ages? Wonders?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8096" PostTypeId="2" ParentId="8093" CreationDate="2010-09-27T15:54:58.977" Score="6" Body="&lt;p&gt;You can play Battle Frontier matches (including Battle Tower) with others through local wifi (mostly double battles), but Diamond and Pearl can only join in on Battle Tower matches, because the complete battle frontier wasn't included until Platinum.&lt;/p&gt;&#xA;" OwnerUserId="3737" LastEditorUserId="3737" LastEditDate="2010-09-27T21:36:40.423" LastActivityDate="2010-09-27T21:36:40.423" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8097" PostTypeId="1" AcceptedAnswerId="8428" CreationDate="2010-09-27T16:14:11.253" Score="1" ViewCount="864" Body="&lt;p&gt;I have occasionally caught Solomon in the process of digging up more graves in the midst of the battle.  Getting close to him while he's digging causes him to jump out and run away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does interrupting his grave-robbing have any gameplay effect, such as altering the number of enemies in the next wave?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-04T14:13:30.933" Title="Does Solomon's digging have any effect on gameplay?" Tags="|ios|solomons-boneyard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8098" PostTypeId="1" AcceptedAnswerId="9885" CreationDate="2010-09-27T16:30:07.290" Score="23" ViewCount="12320" Body="&lt;p&gt;Is there any way to browse the Civilopedia for Civilization V without entering the game, for example by browsing some online source or opening some file?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-09-27T16:56:44.753" LastActivityDate="2012-01-03T04:14:58.103" Title="Is there any way to see Civilization V's civilopedia without activating the game?" Tags="|civilization-5|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8099" PostTypeId="2" ParentId="8095" CreationDate="2010-09-27T16:50:10.067" Score="4" Body="&lt;p&gt;I believe the answer is yes.  You can see on the main screen how long it takes for the puppet city to complete their current production. If you trigger a golden age, you will see it go down.  Given the right situation you should be able to verify the other ones in this way as well, but I'm guessing they all work the same.  You should also be able to verify that you get the benefit of wonders that already exist in the puppet city in your other cities (if you aren't sure which wonders are there, just look at the map carefully and you should be able to see them).&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-27T16:50:10.067" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8100" PostTypeId="2" ParentId="5171" CreationDate="2010-09-27T16:52:02.997" Score="1" Body="&lt;p&gt;Yes, there is a Murderball for TF2: Murderball 2010! :) I have a 24/7 dedicated server running te latest version (mapname: murderball_2010_[version]. No capture points like other remakes, but a real soccerball you have to grab and hold to score team points.&lt;/p&gt;&#xA;" OwnerDisplayName="Messiah" LastActivityDate="2010-09-27T16:52:02.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8101" PostTypeId="2" ParentId="8047" CreationDate="2010-09-27T16:56:15.483" Score="19" Body="&lt;p&gt;&lt;a href=&quot;http://www.quartertothree.com/game-talk/showthread.php?p=2395093&quot; rel=&quot;noreferrer&quot;&gt;This page&lt;/a&gt; has a number of interesting tidbits that aren't easily discoverable, including the one you mentioned above about Greece.  Nothing else about civ leader specific abilities though.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can skip the intro movie by&#xA;  hitting Escape; however, the game&#xA;  loads data in the background while the&#xA;  movie is playing, and therefore the&#xA;  movie won't actually stop until&#xA;  background loading is complete.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To access predefined maps, such as the&#xA;  Mesopotamia map that was part of some&#xA;  special editions, choose Mods and then&#xA;  Single Player. You can now select&#xA;  among all installed maps by clicking&#xA;  on the map button.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To show the movement range of a&#xA;  selected unit and the path it would&#xA;  take when ordered to move, either&#xA;  press &quot;M&quot; or hold down the right mouse&#xA;  button while moving the mouse cursor&#xA;  over the map.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The maximum radius within which a city&#xA;  can allocate workers is three hexagons&#xA;  in any direction.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Marble speeds production of all&#xA;  wonders by 25% in the city that works&#xA;  the quarry.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Greece has the special ability that&#xA;  moving units through the territory of&#xA;  city states never degrades influence&#xA;  with them.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Railroads not only give the usual gold&#xA;  &amp;amp; movement bonuses for roads, but also&#xA;  +50% production for cities connected to the capital. Harbors act as&#xA;  railroad connections as soon as the&#xA;  technology is available. The exact&#xA;  movement bonuses for roads &amp;amp; railroads&#xA;  are unknown.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Units count towards a supply limit&#xA;  defined by your cities and population,&#xA;  shown on the military overview. The&#xA;  exact effect of reaching that limit is&#xA;  unknown.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Units have a maintenance cost (aka&#xA;  upkeep) in gold which depends on your&#xA;  total number of units, and is&#xA;  summarized in the economic overview.&#xA;  The actual formula for unit&#xA;  maintenance is as yet unknown, and may&#xA;  or may not be related to the unit&#xA;  supply limit.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you have no gold left and are&#xA;  running a deficit in excess of 5 GP&#xA;  per turn, units will begin to be&#xA;  forcibly disbanded to save on&#xA;  maintenance costs.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Razing a city takes one turn per&#xA;  population point, and begins only&#xA;  after you end your turn. So if you&#xA;  choose to raze a conquered city, you&#xA;  can still enter the city screen and&#xA;  cancel the razing. The city will then&#xA;  be annexed -- you cannot turn it into&#xA;  a puppet state anymore.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Pacts of Cooperation make the AI&#xA;  friendlier and more receptive to other&#xA;  deals. Pacts of Secrecy against&#xA;  another player do the same but with&#xA;  the added condition that neither&#xA;  player must cooperate with the target&#xA;  player.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Being allied with a city state grants&#xA;  you an automatic view of all tiles&#xA;  they can see. There is no other form&#xA;  of map trading; the only way to&#xA;  explore a major civilization's&#xA;  territory is to sign Open Borders and&#xA;  scout it with your units.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The manual once mentions that hotkeys&#xA;  are documented in the readme file, but&#xA;  they are actually listed in the manual&#xA;  itself on page 207. You should still&#xA;  have a look at the readme file (&quot;Read&#xA;  Me .pdf&quot; in your Civ5&#xA;  installation folder) as it has some&#xA;  other useful information, such as the&#xA;  location of the editable Civ5&#xA;  initialization file.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Looking for the real-time clock?&#xA;  Remember this is a Steam game -- if&#xA;  you have the misleadingly named &quot;Steam&#xA;  Community In-Game&quot; enabled in your&#xA;  Steam settings, you can simply hit&#xA;  Shift+Tab and get a big fat clock in&#xA;  the top-left corner, along with other&#xA;  Steam UI.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-09-27T16:56:15.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8102" PostTypeId="2" ParentId="8083" CreationDate="2010-09-27T17:12:56.263" Score="108" Body="&lt;p&gt;Here, I just made one for you, based on information available from the actual game files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Click the image to see a larger version!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/d1rX7.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/d1rX7.png&quot; alt=&quot;unit upgrade chart&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This is updated up to the June 2011 patch and DLCs; however, unique units always upgrade in exactly the same way as the units they replace, so if some unique unit is missing from the chart above you can just find out what it replaces to see how it upgrades.&lt;/li&gt;&#xA;&lt;li&gt;Gun units and melee units are not the same - in particular, they differ in some promotions, you can check &lt;a href=&quot;https://gaming.stackexchange.com/questions/15846/is-there-a-diagram-showing-the-requirements-for-each-promotion&quot;&gt;my promotion chart&lt;/a&gt; which uses the same icons.&lt;/li&gt;&#xA;&lt;li&gt;The Giant Death Robot is indeed considered an armor unit.&lt;/li&gt;&#xA;&lt;li&gt;Missiles, bombs and SS parts are non-upgradable (and removed from the chart for brevity).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-06-27T21:21:31.580" CommentCount="24" ContentLicense="CC BY-SA 3.0" />
  <row Id="8104" PostTypeId="1" AcceptedAnswerId="8134" CreationDate="2010-09-27T17:29:16.697" Score="3" ViewCount="1347" Body="&lt;p&gt;In NCAA 11, the achievement &lt;a href=&quot;http://www.xbox360achievements.org/game/ncaa-football-11/achievement/41434-In-Your-Crosshairs.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;In Your Crosshairs&lt;/a&gt; is described like this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Spotlight a receiver and get an interception on him&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How do I spotlight a receiver?&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-09-28T01:19:47.617" Title="How do I spotlight a receiver?" Tags="|ncaa-football-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8105" PostTypeId="2" ParentId="8098" CreationDate="2010-09-27T17:33:09.120" Score="5" Body="&lt;p&gt;I have never seen this for any version of Civilization, having played since Civilization 2. This is why I keep linking to the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=380015&quot; rel=&quot;nofollow noreferrer&quot;&gt;Manual&lt;/a&gt; everywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's worse, in Civilization 4, you could view the Civilpedia from the main menu. However, this appears to be missing from Civilization 5?&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-09-27T17:33:09.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8106" PostTypeId="2" ParentId="8098" CreationDate="2010-09-27T17:38:08.310" Score="5" Body="&lt;p&gt;&lt;s&gt;As of September 2010, there is currently no way to see the Civilopedia without starting up the game, and in addition, having to actually &lt;em&gt;start&lt;/em&gt; playing a game to access it. Though Civ IV had an option to access its Civilopedia from the menu, that feature is missing in Civ V. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something to keep an eye on would be &lt;a href=&quot;http://civilization.wikia.com/wiki/Civilization_V&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia's&lt;/a&gt; Civ V article, which seems to have a good start on their Leaders and Buildings articles, but is sparse in most other areas. The &lt;a href=&quot;http://www.civfanatics.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CivFanatics&lt;/a&gt; website also had a complete Civilopedia on their site for Civ IV, so I imagine it will also be a good resource in the future.&#xA;&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of the June 2011 update, the Civilopedia can now be accessed through the main menu under &quot;Other.&quot;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-06-28T19:36:25.687" LastActivityDate="2011-06-28T19:36:25.687" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8107" PostTypeId="2" ParentId="7889" CreationDate="2010-09-27T18:06:43.610" Score="9" Body="&lt;p&gt;I don't think it's quite so simple as &quot;build close, but make sure they can be connected.&quot; You can totally have a viable strategy of having a core empire with a few satellite cities harvesting useful/desired items, or a very widespread set of territory to try and get a stranglehold of resources early on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It all depends on the map and your willingness to risk war with other civilizations. Try playing a smaller map with the &quot;ice age&quot; map-type; I find that in this kind of map where resources are very limited, spreading out fast and hard is a good strategy. Roads between cities aren't such a big deal either, since you'll get access to harbors eventually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I've found it useful to place settlements/cities near waterways that will choke off movement for other players. If you do this early enough, you can really hamper their diplomacy and ability for trade with other civs and city states. Again, doing this can run the risk of war, but it can also mean your opponents will go to great lengths to get open boarders in your territory, and can set you up as the primary trading entity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Disclaimer: I've only been playing Civ 5 for about 30 hours and never played any previous ones, so take what I'm saying with a grain of salt.&lt;/p&gt;&#xA;" OwnerUserId="3741" LastActivityDate="2010-09-27T18:06:43.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8109" PostTypeId="2" ParentId="7986" CreationDate="2010-09-27T18:37:41.503" Score="1" Body="&lt;p&gt;The more mercenaries you get, the more amount of strategies you will be able to do. Despite of the gold farming (that is a bit boring), totally worth it imo.&lt;/p&gt;&#xA;" OwnerDisplayName="Norax" LastActivityDate="2010-09-27T18:37:41.503" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8110" PostTypeId="1" CreationDate="2010-09-27T18:48:52.870" Score="9" ViewCount="1193" Body="&lt;p&gt;Is there an HDMI switcher that will auto switch with two or more &quot;always ON&quot; devices? My 360 and PS/3 have some kind of output that make the device appear to always be on. So I have to manually switch between them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have or heard of a switch smart enough to work with these &quot;always on&quot; devices?&lt;/p&gt;&#xA;" OwnerUserId="3742" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:35:22.387" LastActivityDate="2012-08-07T15:35:22.387" Title="Is there an HDMI switcher that will auto switch with two or more &quot;always ON&quot; devices?" Tags="|xbox-360|ps3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8111" PostTypeId="1" AcceptedAnswerId="108091" CreationDate="2010-09-27T19:05:04.257" Score="29" ViewCount="22660" Body="&lt;p&gt;The Civilization series of games is famous for having a way to play by e-mail. This allows people to take a long time on their turn without holding up the other players, as you do in a real-time game. Yet, I can not find any method to play by e-mail in the game menus. Does it exist? If so, how do you do it?&lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2013-08-01T17:35:17.067" Title="How do you play Civilization V by E-Mail?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8112" PostTypeId="2" ParentId="8111" CreationDate="2010-09-27T19:16:13.127" Score="16" Body="&lt;p&gt;&lt;strong&gt;Civilization 5 does not yet support Play by Email&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, they would like to add it soon. &lt;a href=&quot;http://news.softpedia.com/news/Civilization-V-Will-Only-Ship-With-Basic-Multiplayer-145948.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;About a month after release, we’re going to add Pitboss. Pitboss will be accompanied by two extraneous modes that we weren’t originally planning, but the fans keep asking for: play-by-mail and hot-seat.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;A quick search of the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=380015&quot; rel=&quot;nofollow noreferrer&quot;&gt;Manual&lt;/a&gt; shows the only play modes supported right now are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Local Area Network&lt;/li&gt;&#xA;&lt;li&gt;Internet/Steam&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now you're thinking you can just start a multiplayer game and email the save file? There's a big problem preventing that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Simultaneous Turns Games&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A multiplayer game is a “simultaneous turns game.” In this style of game, you and your opponents take their turns simultaneously. Everybody moves units, conducts diplomacy, maintains their cities all at the same time. When everybody’s done everything they want to do, the turn ends and another begins. You can use a Turn Timer when playing in this format as well. Simultaneous Turns games can be a whole lot of fun, but they’re not for everybody. We recommend that you get a bunch of practice in turn-based Civ V before you jump into a&#xA;  simultaneous game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You won't both be able to take turns. As far as I can tell, you'll have to wait till they add support.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-27T19:51:56.277" LastActivityDate="2010-09-27T19:51:56.277" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8113" PostTypeId="1" CreationDate="2010-09-27T19:55:18.480" Score="2" ViewCount="3399" Body="&lt;p&gt;I have just noticed how popular level 60 twinks are. I am familiar with&#xA;all the classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What classes do you guys suggest ? I believe paladin are the most common because&#xA;they only need a weapon to be strong. Being a spellcaster you need a lot of spellpower&#xA;to see a difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was thinking about making a Affliction Warlock (I like the dot-n-run pattern) or a shadow priest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would just say that some classes are easier to twink then others. It's much more easier to get high agility for a rogue/hunter then it is to get spellpower with a spellcaster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to make a twink that wont require 4 months of works to get a single&#xA;rare drop that increase my spellpower for only 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now, I have seen paladin on top of the Alterac Valley KBs. I know&#xA;it's a matter of playstyle but will any other classes be able to do decent damage as well without having to spend months of eqs gathering?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the new patch (new talents). Do we still see level 60 twinks around?&lt;/p&gt;&#xA;" OwnerUserId="3746" LastEditorUserId="52800" LastEditDate="2014-01-07T13:07:43.637" LastActivityDate="2014-01-07T13:07:43.637" Title="Class suggestion for 60 twinking" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8114" PostTypeId="1" AcceptedAnswerId="8115" CreationDate="2010-09-27T20:06:37.267" Score="24" ViewCount="38623" Body="&lt;p&gt;I need to prevent mobs from getting into my shelter, and I have an exposed lower area with a ladder leading up to the shelter proper.  If a zombie or something spawns down there at night, can it reach me in my shelter?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-02-23T12:21:01.670" Title="Can the mobs climb ladders?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8115" PostTypeId="2" ParentId="8114" CreationDate="2010-09-27T20:15:54.497" Score="25" Body="&lt;p&gt;While mobs are technically capable of climbing ladders, the pathing AI generally prevents them from doing so - instead, they will typically just spin around in circles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, the best way to restrict access to a shelter is to build a Door.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-27T20:15:54.497" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8116" PostTypeId="2" ParentId="8113" CreationDate="2010-09-27T20:17:54.307" Score="2" Body="&lt;p&gt;If what you want to do is cast from afar &quot;dot-n-run pattern&quot;, than you are already on the right track. I would go with a lock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is your mindset I would guess you would also be interested in rogue, because you can do similar hit and run tactics as a twink. Lock down the clothies and then sprint away. Overall any and every class can be turned into a fun level 60 twink, it just depends on what you want to do.&lt;/p&gt;&#xA;" OwnerUserId="3749" LastEditorUserId="3749" LastEditDate="2010-09-27T20:22:56.783" LastActivityDate="2010-09-27T20:22:56.783" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="8117" PostTypeId="2" ParentId="8114" CreationDate="2010-09-27T20:19:30.197" Score="16" Body="&lt;p&gt;As an aside - if you light an area with torches it will prevent zombies etc. spawning there. So add some torches in your lower area for a zombie free experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't stop them wandering in from somewhere else, so you'll still need to build walls, doors etc. to prevent entry.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-09-27T20:19:30.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8118" PostTypeId="1" CreationDate="2010-09-27T20:22:05.210" Score="23" ViewCount="1475" Body="&lt;p&gt;Japan's &lt;strong&gt;Bushido&lt;/strong&gt; power allows damaged units to fight at full strength. The &lt;strong&gt;Populism&lt;/strong&gt; policy in the autocracy tree gives a 25% power boost to damaged units. Will these powers stack to make my wounded units stronger than ones at full health? If so, is there any way to intentionally damage my own units to take advantage of this?&lt;/p&gt;&#xA;" OwnerUserId="1234" LastActivityDate="2010-10-09T01:42:07.797" Title="What are the effects of populism on bushido?" Tags="|civilization-5|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8119" PostTypeId="2" ParentId="7996" CreationDate="2010-09-27T20:55:00.963" Score="4" Body="&lt;p&gt;You click the button to start the training and you have to click it again to stop it before it reaches the other side.  The closer it gets without actually touching the end mark, the higher your odds of getting a bonus ability point is.&lt;/p&gt;&#xA;" OwnerDisplayName="user973" LastActivityDate="2010-09-27T20:55:00.963" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8120" PostTypeId="1" CreationDate="2010-09-27T21:09:08.327" Score="4" ViewCount="2056" Body="&lt;p&gt;So, I got awarded the &quot;Hot Shot&quot; feat of strength and I would like to know what I have done to earn it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing I can find about it is people saying you have to win all 5 placement matches and that this is the &quot;qualification round&quot; that the description refers to. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For no type of league have I finished my placement matches 5-0, so that can't be the requirement. I played my last placement match roughly a week ago and all my placement matches have been pretty mediocre. With several days passed between the last placement matches and getting awarded the achievement, this connection seems unlikely altogether... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what earns you this achievement?&lt;/p&gt;&#xA;" OwnerUserId="3543" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T11:27:42.110" LastActivityDate="2012-07-26T11:27:42.110" Title="What are the requirements for the Hot Shot feat of strength?" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8121" PostTypeId="1" AcceptedAnswerId="9763" CreationDate="2010-09-27T21:13:33.523" Score="44" ViewCount="59102" Body="&lt;p&gt;The &quot;Deity&quot; difficulty level of Civilization V says that &quot;the AI receives heavy advantages&quot;. In Civ IV this meant that the AI started with more units, 2 settlers, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is two-fold:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a) what bonuses does a &quot;deity&quot; level AI get in terms of units and resource production (hammers+cultures+food+gold+science etc)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;b) any general suggestions as how to deal with the results of a? I know that you should generally try to expand as fast as possible and war with a neighbor sooner rather than later (before they can get a tech lead) to take advantage of their developed cities and remove their production.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="52800" LastEditDate="2013-10-21T19:50:15.137" LastActivityDate="2014-03-22T23:10:35.320" Title="What bonuses does a &quot;deity&quot; level AI get and how do I deal with them?" Tags="|achievements|civilization-5|" AnswerCount="12" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8122" PostTypeId="1" AcceptedAnswerId="8125" CreationDate="2010-09-27T21:30:12.913" Score="46" ViewCount="166731" Body="&lt;p&gt;What are the keyboard shortcuts in Civilization V?&lt;/p&gt;&#xA;" OwnerUserId="3753" LastEditorUserId="100715" LastEditDate="2015-10-06T00:53:15.763" LastActivityDate="2019-03-18T13:34:36.690" Title="What are the keyboard shortcuts of Civilization 5?" Tags="|civilization-5|keyboard|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8125" PostTypeId="2" ParentId="8122" CreationDate="2010-09-27T22:53:00.253" Score="61" Body="&lt;p&gt;Keyboard shortcuts of Civilization 5&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Hotkeys&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;F1         Civilopedia&#xA;F2         Economic info&#xA;F3         Military info&#xA;F4         Diplomacy info&#xA;F5         Social Policies Screen&#xA;F6         Tech Screen&#xA;F7         Notification Log&#xA;F8         Victory Progress&#xA;F9         Demographics&#xA;F10        Strategic View&#xA;F11        Quick Save&#xA;F12        Quick Load&#xA;G          Hex Grid&#xA;Esc        Menu&#xA;Enter      End Turn&#xA;Period     Next Unit&#xA;Comma      Previous Unit&#xA;-          Zoom Out&#xA;+          Zoom in&#xA;Insert     Capital City View&#xA;Home       Capital City View&#xA;End        Capital City View&#xA;Page Up    Zoom in&#xA;Page Down  Zoom Out&#xA;Ctrl+R     Show Resources Icons&#xA;Y          Yield Icons&#xA;Ctrl+O     Game Options&#xA;Ctrl+S     Save&#xA;Ctrl+L     Load&#xA;Ctrl+Space End Turn&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;General Unit Hotkeys&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;M          Move Mode&#xA;E          Explore (Automated)&#xA;A          Alert&#xA;F          Sleep&#xA;Space      Do Nothing&#xA;U          Upgrade unit (if in your own territory)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Action Hotkeys&lt;/h3&gt;    &#xA;&#xA;&lt;pre&gt;&lt;code&gt;Delete     Delete Unit&#xA;Ctrl+A     Attack&#xA;Ctrl+B     Ranged&#xA;S          Set up Artillery&#xA;H          Fortify Until Healed&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Air Unit Hotkeys&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Alt+R      Rebase Mode&#xA;S          Air Strike Mode&#xA;Alt+S      Air Sweep&#xA;I          Intercept&#xA;N          Nuke Mode&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Civilian Unit Hotkeys&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;B          Found City&#xA;A          Build Improvements (automated)&#xA;R          Construct a Railroad&#xA;R          Construct a Road&#xA;Alt+R      Route to Mode&#xA;Alt+C      Remove a Jungle&#xA;Alt+C      Clear a Marsh&#xA;T          Construct a Trading Post&#xA;H          Construct a Camp&#xA;I          Construct a Farm&#xA;N          Construct a Mine&#xA;P          Construct a Plantation&#xA;Q          Construct a Quarry&#xA;P          Construct a Pasture&#xA;F          Construct a Fort&#xA;O          Create a Well&#xA;F          Create Fishing Boats&#xA;O          Create Offshore Platform&#xA;Alt+C      Remove Forest&#xA;Backspace  Cancel Last Mission&#xA;L          Construct a Lumber Mill&#xA;C          Citadel&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Have fun =)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://segmentnext.com/2010/09/23/civilization-v-hotkeys-keyboard-shortcuts-guide/&quot; rel=&quot;noreferrer&quot;&gt;SOURCE&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorUserId="33796" LastEditDate="2016-05-16T02:57:48.720" LastActivityDate="2016-05-16T02:57:48.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8126" PostTypeId="2" ParentId="7385" CreationDate="2010-09-27T22:57:36.027" Score="8" Body="&lt;p&gt;I think it is best to tap quickly.  If you go into single player mode and cycle the HUD using c - right you'll eventually come upon a speedometer display.  It is apparent that a boost is relatively short lived; it is ineffective long before the exhaust color returns to normal.  If you play around with it in SP you should eventually find a rhythm that maximizes control ease and speed.&lt;/p&gt;&#xA;" OwnerUserId="3754" LastActivityDate="2010-09-27T22:57:36.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8127" PostTypeId="2" ParentId="8120" CreationDate="2010-09-27T23:04:51.913" Score="3" Body="&lt;p&gt;Congradulations. Achievement is granted after going 5-0 (5 wins, 0 losses) in a qualification round. It was only not turn on before patch 1.1.0  so people that tried this before patch 1.1 did not get it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both you and I experienced a bug. There is a recognized bug to get the Hot Shot achievement after the recent 1.01 patch release without accomplishing 5-0, however.&lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorUserId="3717" LastEditDate="2010-09-27T23:12:49.293" LastActivityDate="2010-09-27T23:12:49.293" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8128" PostTypeId="2" ParentId="8051" CreationDate="2010-09-27T23:12:12.567" Score="14" Body="&lt;p&gt;Minecraft Classic is the version where you simply build and let your imagination run wild. Minecraft Alpha is a more mature version where you mine, craft, build, and beat the crap out of zombies.&lt;/p&gt;&#xA;" OwnerUserId="3755" LastActivityDate="2010-09-27T23:12:12.567" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8131" PostTypeId="1" AcceptedAnswerId="8133" CreationDate="2010-09-28T00:54:56.913" Score="9" ViewCount="1227" Body="&lt;p&gt;For example, I would like to get my hand on some pearls. A simple way to do that is to trade with other civilizations or to increase my influence with some city-state; the problem is that I can never remember who has what resource, not to mention that can constantly change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now I'm using the diplomacy screen to go over each civilization and each city-state manually, clicking on them to check what they have - that's 3 click per civilization, 1 click per city-state. Is there any easier way to do that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I would be interested in anything that allows me to see how much gold each civilization helps, it would be useful when I have some extra resources lying around and what to get some gold out of it.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-09-28T01:38:28.187" Title="Is there any way to see a digest of what resources civilizations / city states own?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8132" PostTypeId="2" ParentId="8113" CreationDate="2010-09-28T01:05:04.100" Score="1" Body="&lt;p&gt;With BG's you want to be able to do crowd control. I have a pally but I get constantly pwnd by a locks or shamans. So, a 'lock or Shaman is probably the most effective. Pally's are easy to spec up but don't forget the warrior for dual weapon wielding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can, level your lock with a higher level buddy/guildie to speed up grinding. Also, if you have other toons with lots of honor you can buy BOA gear from vendors in Wintergrasp or their respective capital cities and pass the gear around to your twink as it &quot;re-specs&quot; to the level of that toon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My preference is a lock..&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="3291" LastEditDate="2010-09-28T01:51:57.670" LastActivityDate="2010-09-28T01:51:57.670" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8133" PostTypeId="2" ParentId="8131" CreationDate="2010-09-28T01:19:31.313" Score="10" Body="&lt;p&gt;The diplomacy summary that you get from clicking the scroll in the upper right will show you all the civs and city states at once, as well as what resources they have available, how much gold they have, and how much gold per turn they are making.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-09-28T01:38:28.187" LastActivityDate="2010-09-28T01:38:28.187" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8134" PostTypeId="2" ParentId="8104" CreationDate="2010-09-28T01:19:47.617" Score="2" Body="&lt;h3&gt;In Your Crosshairs (Bronze) &lt;/h3&gt;&#xA;&#xA;What: Spotlight a receiver and get an interception on him in a Play Now or Dynasty game (excludes co-op).&#xA;&#xA;&lt;p&gt;&lt;br&gt;&#xA;How: To spotlight a receiver you will need to hold L2 and then select the corresponding button above the receiver, tight end or running back. To increase odds of getting this trophy Spotlight the other teams top player on every play. You only need to intercept the pass you do not need to return it for a TD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://playstationlifestyle.net/2010/08/17/ncaa-football-11-trophy-guide/2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SOURCE&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3717" LastActivityDate="2010-09-28T01:19:47.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8135" PostTypeId="2" ParentId="8046" CreationDate="2010-09-28T01:34:53.657" Score="0" Body="&lt;p&gt;There is a walktrough&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=MIu7mZzngiE&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kumoon Walktrough Level 36-39 (Part 3/3)&lt;/a&gt; &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Try it =)&lt;/p&gt;&#xA;" OwnerUserId="3717" LastActivityDate="2010-09-28T01:34:53.657" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8136" PostTypeId="2" ParentId="7517" CreationDate="2010-09-28T01:50:31.270" Score="13" Body="&lt;p&gt;After Dave Andersen made his post, Day[9] started a new weekly event called Newbie Tuesday, where he does &lt;em&gt;exactly&lt;/em&gt; what we're looking for:  every week, he goes over a silver/gold/platinum level game and explains what they did wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll keep a list of them here as they come out.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/4152891&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #184 - Newbie Tuesday #1&lt;/a&gt;&lt;br&gt;&#xA;This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about until you're a top Diamond player. This particular episode is a PvT, although the concepts apply to all races.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/4179246&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #189 - Newbie Tuesday: Losing to Early Pressure&lt;/a&gt;&lt;br&gt;&#xA;In this Newbie Tuesday special, we examine how to avoid losing to early aggression in a variety of matchups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/4210235&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #194 - Newbie Tuesday: Drone Timing&lt;/a&gt;&lt;br&gt;&#xA;In this Newbie Tuesday episode, we focus on the timing of making Drones as a Zerg player. Specifically, how to figure out if it you need to make an army or build your economy at any given time. We look at using scouting info, harassment, and defensive strategies to optimize your economy while not actually dying. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/4239325&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #198 - Newbie Tuesday: Banshee Harass&lt;/a&gt;&lt;br&gt;&#xA;In this episode of Newbie Tuesday, we address the common problem of being harassed by Banshees at different stages of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/4270058&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #201 - Newbie Tuesday: Using Drops&lt;/a&gt;&lt;br&gt;&#xA;In this episode, we look at how to effectively use drops to gain an advantage, and point out common mistakes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/4300952&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #205 - Newbie Tuesday: Dealing with Colossi&lt;/a&gt;&lt;br&gt;&#xA;In this Newbie Tuesday, we focus on what the different races can do when faced against the mighty Colossus! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blip.tv/file/4330673&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #210 - Newbie Tuesday: 2v2 Strategy&lt;/a&gt;&lt;br&gt;&#xA;This time, we'll take a look at early game 2v2 and see why people lose to rushes so much! We really examine the rush as a valid strategy, and look at how to cope with them and still win!&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-11-03T23:22:27.687" LastActivityDate="2010-11-03T23:22:27.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8137" PostTypeId="1" AcceptedAnswerId="8139" CreationDate="2010-09-28T03:45:12.503" Score="8" ViewCount="6085" Body="&lt;p&gt;I'm in a nasty situation on solo campaign where I have to face off against a pair of Mgalekgolo (hunter, mechanized infantry - the guys with the giant green ball cannons and shield) in a single-elevation room, and I can't figure out a strategy for killing them.  I know I can assassinate them effectively if I can get behind them, but while there are a lot of obstacles in the room, I can't figure out how to get into that situation.  Is there a way to kill them without using the knife?  They laugh off grenades and I haven't been able to find a spot for a head shot with the DMR (I have access to a DMR, Machine Gun, Shotgun, and a few small caliber covenant weapons).&lt;/p&gt;&#xA;" OwnerUserId="2374" LastActivityDate="2017-11-15T00:57:16.417" Title="Best strategy for killing Mgalekgolo pairs" Tags="|halo-reach|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8139" PostTypeId="2" ParentId="8137" CreationDate="2010-09-28T04:28:09.640" Score="3" Body="&lt;p&gt;The answer appears to be 15 to 20 &quot;face shots&quot; with the DMR.  I'm not sure if that's what just magically ends up being enough to get a head shot at distance, or whether they really start losing HP.  The shots were basically directly to the face, they will bring up their shield immediately after (so don't just hammer on the trigger), and then drop it again and you can take the shot again.  Just keep doing it until they fall over.&lt;/p&gt;&#xA;" OwnerUserId="2374" LastActivityDate="2010-09-28T04:28:09.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8140" PostTypeId="2" ParentId="8121" CreationDate="2010-09-28T04:29:31.717" Score="9" Body="&lt;p&gt;Well, I found out two things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You can get the difficulty based achievements in a team game. So get yourself on a nice pangaea, plop down 5 allies (set them to &quot;team 1&quot; in advanced settings) and then beat the lights out of the last poor civ. You get the win (and associated achievement) but this is sorta counterproductive if you're reading this question trying to become a better player, yaknow?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;On Deity any AI player starts with: three warriors, two settlers, two workers, and a scout.(!)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-28T04:29:31.717" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8143" PostTypeId="1" AcceptedAnswerId="8151" CreationDate="2010-09-28T09:46:57.703" Score="8" ViewCount="13321" Body="&lt;p&gt;I am a Zerg, and after &lt;em&gt;a lot&lt;/em&gt; of sweating on battle.net I managed to get to the point where I survive with minimal losses to a number of rush waves. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is that once I have enough resources to start massing advanced units I just &lt;strong&gt;don't know what to do&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just as an example, lately I've been experimenting with loads of Mutas and a bunch of broodlords but getting obliterated by massed Hydras.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can more experienced players provide examples of late-game strategies against different races?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any input appreciated.&lt;/p&gt;&#xA;" OwnerUserId="2159" LastEditorUserId="2159" LastEditDate="2010-09-28T10:38:01.720" LastActivityDate="2013-10-07T13:34:10.283" Title="Zerg late-game strategies" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ClosedDate="2013-10-07T15:10:36.890" ContentLicense="CC BY-SA 2.5" />
  <row Id="8144" PostTypeId="2" ParentId="8039" CreationDate="2010-09-28T10:49:28.377" Score="2" Body="&lt;p&gt;Update your network adapter driver on the host computer. Worked for me. I'm going to have a stab and also say that you are using XP SP3 on the host computer. Common problem, apparently...&lt;/p&gt;&#xA;" OwnerDisplayName="SMITH" LastActivityDate="2010-09-28T10:49:28.377" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8145" PostTypeId="1" AcceptedAnswerId="8148" CreationDate="2010-09-28T10:58:40.947" Score="11" ViewCount="5431" Body="&lt;p&gt;Early in this one game i had 5 military units and 3 workers. My unit maintenance was 11g per turn. So i thought 1g per military and 2g per civilian unit. Then i saw this bit about supply in the military overview. What does that mean and how does it affect unit maintenance?&lt;/p&gt;&#xA;" OwnerUserId="3124" LastEditorUserId="3124" LastEditDate="2010-09-28T11:28:44.660" LastActivityDate="2010-10-11T20:21:37.243" Title="How are unit maintenance costs and supply related?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8146" PostTypeId="2" ParentId="8143" CreationDate="2010-09-28T11:11:35.960" Score="9" Body="&lt;p&gt;I'm cleaning up some old answers that might have been accurate at the time of writing but are completely incorrect now, so the updated answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;ZvT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In ZvT there are a few common game plans i have observed recently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Muta/Ling/Bling into Broodlords&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The classic, but recently falling out of favour. You open with Zergling/Baneling, get Mutalisks when the Lair finishes, harass the opponent until he dies and if he doesn't, you get Broodlords to finish him off. If he moves out too early for Broodlords, you build as many Banelings as possible and roll over his army with your hopefully superior economy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is very volatile since you need perfect Mutalisk control and if you lose some to a lucky Thor shot, the opponent can just move out and kill you straight away. Also, the current trend for heavily upgrades Marines allows the Terran to keep only a small number of Marines in the base while he's still safe. The high gas cost of Mutalisks also makes teching very hard, but if you keep upgrading mutalisks and manage to transition into Broodlords, they will spawn with good upgrades, which can give you a significant advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ling/Infestor into Broodlords&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My favourite. You basically build only Drones and Zerglings while using all the gas for double Upgrades and a fast tech to some Infestors. As soon as the Infestation Pit is done and you research the Infestor Energy upgrades, you start the Spire and Hive at the same time and as soon as both finish (they have the same build time), you morph the Greater Spire and get Broodlords. After that it's all about positioning and Fungal Growth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This Strategy needs very good map awareness and perfect Injects to always have the exact amount of Zerglings that you need to be safe. Banelings can become neccessary against Marine heavy compositions, but they delay your Broodlords, so think twice before getting them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ling/Infestor into Ultralisks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic opening is like Ling/Infestor above, except you get the Ultralisk Cavern instead of Spire/Greater Spire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While Ultralisks were considered useless for quite a long time they are recently used a lot more and with a lot more success. The key is not massing Ultralisks but getting a few (~8) and then using them to tank Damage while a big number of Zerglings kills everything. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several key points to make Ultralisks work:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You have to land good Fungals so the opponent can't kite them.&lt;/li&gt;&#xA;&lt;li&gt;Not too many Ultralisks so they don't block each other.&lt;/li&gt;&#xA;&lt;li&gt;Control each Ultralisk seperately to make sure they don't get stuck on buildings or in chokes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Stephano played this for a long time with great success, before moving on to the more successful Ling/Infestor/Broodlord strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;ZvP&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Basically in ZvP you only need two options:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roach/Mutalisk into Broodlords&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your earlygame Units are Zerglings and Roaches, the exact composition depends on the opponents composition. On this basis, tech to Lair and Spire, get Mutalisks and harass him until he gets forced into a desperation attack or rolls over and dies. Keep the Colossus count as low as possible but don't lose Mutalisks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the mean time you get Air upgrades, Infestors, Hive and Greater Spire followed by Broodlords and some Infestors, you then move out and kill him or defend his desperation attack and then move out to kill him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This strategy is like the similar Ling/Bling/Muta ZvT Strategy very volatile. Blink Stalkers make Harass very hard and if he opens with some sort of non-cheese Stargate, don't even try it. Since the Patch that added the Phoenix Range upgrade, Phoenixes counter Mutalisks very easily and you won't be cost efficient unless he screws up his Phoenix micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roach into Infestor/Broodlord&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a more stable strategy, you open with a lot more Roaches instead of Mutalisks, which leaves you with more gas that you can use for Upgrades, Infestors and faster Broodlords.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he goes Stargate play, either get some Hydralisks (max 3 per Phoenix) and kill him with your Roach army or get a Spire for some Corruptors. You might want to get a Spire for Corruptors if you scout or suspect Colossi to counter those, you can later morph it into the Greater Spire for Broodlords. After that it comes down to Fungal on his Blink Stalkers and keeping them away from Broodlords.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ultralisks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nope, they don't get used. Immortals rip Ultralisks to Shreds and while theoretically Fungal Growth can allow Ultralisks to connect with Blink Stalkers, i've never seen anyone do that successfully.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;ZvZ&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The (in my opinion) most volatile Matchup still hasn't really developed a solid lategame, it usually starts with Roaches and ends with Roaches (or with 2 banelings in your mineral line), so it's hard to write down a solid game plan, but i'll try anyways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ling/Bling into Roach/Infestor/Broodlord&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the early Zergling/Baneling wars, you transition into the common Roach midgame. From there, you get a few infestors out and try to survive with equal bases and equal unit count until you get some Broodlords out. As with all non-Mutalisk Broodlord strategies, you should start Spire at the same time as your Hive and then morph into Greater Spire as soon as both finish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the opponent scouts your Spire and the Hive he will most likely get a Spire for Corruptors, which means you need a similar amount of Corruptors together with your Broodlords. However, he might just decide to get lots of Roaches instead and kill you straight up since you sank a lot of gas into Tech that he now has in Units. You can stop that by adding a lot of Zerglings to your Roaches or counter attacking, but this is still the most dangerous moment in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You then engage straight up and try to fungal everything that might shoot your broodlords (corruptors/hydralisks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ling/Bling/Roach into Ling/Roach/Infestor/Ultralisks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As with the Broodlord strategy you open up into a Roach/Infestor midgame. From there you slowly transition into Hive and Ultralisks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get Melee Upgrades early on instead of Ranged to make better use of the Ultralisks in the late game but it's a risk in the Roach midgame. You then engage his Army and Fungal his Roaches in as big clusters as you can so you make the most use of Ultralisk Splash. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mutalisks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the very Infestor focussed metagame at the moment, it's not a good idea to go Mutalisks if the Opponent has Infestors ready. 3 Infestors can kill all your expensive Mutalisks if you get caught in a bad spot and after that he can just move out and kill you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to make Mutalisks work, but in my opinion it's not worth the risk.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Old Answer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It depends on what the enemy does. Mutalisks are a good solution for&#xA;  the midgame and perfect for harassment and map control, but they die&#xA;  quickly to hydralisks. Against a mainly Hydralisk army a group of&#xA;  ultralisks and banelings (don't forget banelings in lategame) work&#xA;  very well. He can either kite the banelings and get AoE damage from&#xA;  the ultralisks or kill the ultralisks and get obliterated by&#xA;  banelings.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Anyways, try not to let it come to the lategame, contain your enemy in&#xA;  the midgame with a big amount of mutalisks so you just get the&#xA;  superior economy and can just throw wave after wave of units into his&#xA;  base.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user1978" LastEditorDisplayName="user1978" LastEditDate="2012-03-28T09:05:46.737" LastActivityDate="2012-03-28T09:05:46.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8147" PostTypeId="2" ParentId="8137" CreationDate="2010-09-28T11:22:06.500" Score="3" Body="&lt;p&gt;I generally have problems with hunters as well, but have had some success using a shotgun at medium or close distance. If you shoot them in the back with a shotgun, eventually the armor on their back will fall off, exposing more of their skin. They don't last long when their exposed area is hit with a shotgun.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-09-28T11:22:06.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8148" PostTypeId="2" ParentId="8145" CreationDate="2010-09-28T11:32:06.697" Score="6" Body="&lt;p&gt;The supply limit based on your empire size is not related to the upkeep cost. Instead, if you exceed the supply limit, all your cities take a 10% production penalty. In most games, you will run out of money before you get to that point.&lt;/p&gt;&#xA;" OwnerUserId="1234" LastActivityDate="2010-09-28T11:32:06.697" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8149" PostTypeId="2" ParentId="8039" CreationDate="2010-09-28T14:00:29.900" Score="6" Body="&lt;p&gt;On Service Pack 3, there seems to be a lot of problems you apparently can't get around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quoting this topic: &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1013&amp;amp;t=22790#p412298&quot; rel=&quot;noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=1013&amp;amp;t=22790#p412298&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[INFO] Player1 lost connection: End of stream&#xA;Researching&#xA;Problem:&#xA;  You're running Windows XP Service Pack 3.&#xA;Solution:&#xA;  Run Minecraft on a Virtual Machine on your computer,&#xA;  or use one with a different OS. Sorry!&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="3768" LastEditorUserId="1552" LastEditDate="2011-03-05T03:41:48.860" LastActivityDate="2011-03-05T03:41:48.860" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8151" PostTypeId="2" ParentId="8143" CreationDate="2010-09-28T15:40:30.383" Score="14" Body="&lt;p&gt;The problem with most people transitioning with zerg to late game is that the other two races have what most people consider a &quot;late game&quot; unit.  Carriers &amp;amp; Battlecruisers.  This is a carryover of playing against the computer where you turtle until you build your &quot;finger of god&quot; army and then wipe the computer.  Truly though, those 2 units are not good as a &quot;single unit army&quot; late game against a decent opponent.  They won't let you turtle and build up like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg has the ultralisk, but since it doesn't fly it's not the same as the other two races.  As such, in SC2, late game zerg MUST be a mixed army, and it must be a LOT of units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best example of this is watching pros play.  Check out this Day9 cast:  &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/lPdpFWzSgxo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;  it's a great example of how the zerg player plays to zerg's strengths vs terran.  he doesn't attack the &lt;a href=&quot;http://ezinearticles.com/?Easy-Starcraft-2-Terran-MMM-Ball-Guide---Best-Way-to-Do-This-SC2-Shokz-Strategy-Vs-Protoss-and-Zerg&amp;amp;id=4850288&quot; rel=&quot;nofollow noreferrer&quot;&gt;mmm ball&lt;/a&gt; where the mmm ball has the advantage.  he uses mutas (yes mutas) and lings &amp;amp; roaches.  Particularly watch from 35:00 to 36:00 as he talks about WHEN &amp;amp; WHERE the zerg player should have attacked the terran player.  fantastic commentary about using WHAT you have correctly, vs. worrying about what you SHOULD have.  And what's great about this example is that essentially, when he finally brings in just a few brood lords but uses them correctly by 1.  understanding what the enemy has, and 2. utilizing them accordingly, it's the brood lords that are a key part in giving him the win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no &quot;one size fits all&quot; late game army composition, but here are some examples of good late game zerg armies:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) roaches, banelings, speedlings &amp;amp; mutas.  The power of this army is it's speed, but it's no slouch in a straight up fight.  Be careful of fighting a mainly MMM ball in the open.  Choose carefully when to engage them.  It's weakness is anti air, but your ground units cost so little gas you should have masses of mutas, and if they go hard air units, just ignore and destroy them economically with your lings &amp;amp; banelings.  Mix in some ultras for a good MMM busting mix, or some brood lords like in the video, or some infestors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) roaches, hydras, brood lords.  as long as you keep your roaches in front this is a deadly combo.  hydras are made of glass but they have good dps.  the 3 different units will have a bit of speed difference so keep aware of that.  Throwing in any other units will still help.  infestors to lock down a mmm ball, ultralisks for more tanking, corruptors for stronger anti air and corrupting big units like titans, bc's etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) speedlings/banelings, corruptors &amp;amp; brood lords.  Keep your brood lords where the enemy can't get a bunch of units to single target them.  so off a cliff or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) just about any combo of units as long as you use them correctly.&lt;/p&gt;&#xA;" OwnerUserId="3131" LastEditorUserId="262" LastEditDate="2013-10-07T13:34:10.283" LastActivityDate="2013-10-07T13:34:10.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8152" PostTypeId="1" AcceptedAnswerId="8156" CreationDate="2010-09-28T15:49:50.520" Score="6" ViewCount="21249" Body="&lt;p&gt;I'm a network administrator at a small residential college.  Right now our firewall is set to have all network ports open by default, with a few exceptions.  Unfortunately, bittorrent traffic has grown to the point where it kills our gateway server and I have no choice but to block it (I really would prefer not to).  The only way to block bittorrent is to have ports closed by default.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before I do this, I want to make sure that I don't take down xbox live, steam, playstation network, and games like call of duty, etc as collateral damange.  This will end up leaving enough ports open that some bittorrent traffic still works - if you're really determined to get that latest black eyed peas song you'll be fine, but if you want to download (and share) every hip hop album or major software release in the last six months you'll have trouble. But it should restrict it enough that it no longer causes stability problems for the gateway, and of course also allow games.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can handle other network service ports well enough, but I don't want to spend the rest of my career maintaining a list of network ports used for gaming.  So where I can find a good, maintained list of these ports, preferably with an rss feed for changes, additions, etc?&lt;/p&gt;&#xA;" OwnerUserId="3770" LastActivityDate="2010-09-28T16:16:10.337" Title="Comprehensive list of network ports used by popular games and platforms" Tags="|networking|" AnswerCount="1" CommentCount="7" ClosedDate="2018-07-10T13:32:00.943" ContentLicense="CC BY-SA 2.5" />
  <row Id="8153" PostTypeId="1" AcceptedAnswerId="8158" CreationDate="2010-09-28T15:58:44.670" Score="11" ViewCount="48149" Body="&lt;p&gt;What's the best way to increase my rate of research in Civilization 5? Is it purely a function of population and buildings, or is there something else I can do to speed it up (especially in the early game)?&lt;/p&gt;&#xA;" OwnerUserId="3765" LastEditorUserId="11290" LastEditDate="2011-08-01T15:20:56.910" LastActivityDate="2015-01-27T14:58:13.757" Title="What's the best way to increase my rate of research?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8154" PostTypeId="2" ParentId="8153" CreationDate="2010-09-28T16:07:40.083" Score="4" Body="&lt;p&gt;Research Agreements. As many as possible, as often as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to keep a tech lead, you &lt;em&gt;need&lt;/em&gt; to spread out who you make the agreement with -- if you only have a single research agreement with the most advanced AI civ, you're not going to make any progress. But if you make a research agreement with the last-place player (perhaps gifting them enough gold so that they can pay their &quot;half) AND the most advanced civ, you're effectively researching three different technologies at once to their two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set up those trading posts and get to work!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-28T16:07:40.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8155" PostTypeId="2" ParentId="8121" CreationDate="2010-09-28T16:09:38.327" Score="1" Body="&lt;p&gt;I've heard this strategy works: start a tiny duel game vs. one Deity AI.  Rush the honor policies and horsemen.  Achieve early victory.&lt;/p&gt;&#xA;" OwnerUserId="918" LastActivityDate="2010-09-28T16:09:38.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8156" PostTypeId="2" ParentId="8152" CreationDate="2010-09-28T16:16:10.337" Score="8" Body="&lt;p&gt;Without a doubt, PortForward.com maintains the most exhaustive list of such ports:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://portforward.com/cports.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://portforward.com/cports.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-09-28T16:16:10.337" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8157" PostTypeId="2" ParentId="8153" CreationDate="2010-09-28T16:17:13.160" Score="5" Body="&lt;p&gt;I've answered a &lt;a href=&quot;https://gaming.stackexchange.com/questions/8002/speed-up-current-city-production&quot;&gt;question asking how to increase production&lt;/a&gt; which in my opinion is pretty similar - though science is global, of course, and not local to a city. You basically have the following options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Increase the science output of your cities.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A lot of building types increase the science output, as you've already mentioned in your question, and they do it in a scalable way - increased science per population or increased science percentage (as opposed to a fixed bonus), very useful throughout the game.&lt;/li&gt;&#xA;&lt;li&gt;Very few hex types yield science, with the notable exception of the academy, see below. However, many buildings have specialist spots that can improve science. So for example, if you build a university not only is the science output of the city increased, you can also allocate citizens to specialist spots given by the university, and those spots will generate science.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Work towards getting great scientists. You can either just use them to get technologies for free - very useful in the early game when you want to get some of the stronger technologies - or you can create academies, which gives a specific hex a lot more science output - that's basically more of a long-term investment.&lt;/li&gt;&#xA;&lt;li&gt;Research agreements are a very good way to get new technologies. They take time and money, true, but the monetary investment is not that high and the time it takes is not that bad considering you research your own technology in parallel. You can sign on to multiple research agreements at once, so in effect you can have a large amount of research in parallel. The downside is that you cannot control what technology will be achieved.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The above points are not orthogonal - if you want a lot of technologies you should do all of them; i.e. allocate citizens to specialist slots, use buildings and abilities that increase the speed at which great scientists are born, and sign a lot of research agreements.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2010-09-28T16:17:13.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8158" PostTypeId="2" ParentId="8153" CreationDate="2010-09-28T16:18:18.477" Score="8" Body="&lt;p&gt;There are a number of different ways to boost your research:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Great people can be used to immediately complete a tech or build academies&lt;/li&gt;&#xA;&lt;li&gt;Research agreements gain you an extra tech for a fee (starting at 200 gold - see comments).  You can have research agreements with multiple players (and it's advantageous to do so, if you have the cash)&lt;/li&gt;&#xA;&lt;li&gt;Many Wonders will increase research (in their city or in other capacities)&lt;/li&gt;&#xA;&lt;li&gt;Buildings like Libraries and Universities increase research, and gain further research bonuses when assigned specialists&lt;/li&gt;&#xA;&lt;li&gt;Policies - most of the Rationalism track improves research, and Scholasticism (under Patronage) grants you research from allied city-states&lt;/li&gt;&#xA;&lt;li&gt;City production can eventually be set so it all goes straight to research&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-09-28T16:49:07.147" LastActivityDate="2010-09-28T16:49:07.147" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8159" PostTypeId="2" ParentId="7810" CreationDate="2010-09-28T16:27:33.797" Score="1" Body="&lt;p&gt;Switch into &quot;Normal&quot; 3D mode and then click on the unit icon above the city name.  I have this problem as well, but only when in &quot;Strategic&quot; flat mode.  If you still can not select the unit, it may be out of moves so you may have to wait a turn.&lt;/p&gt;&#xA;" OwnerDisplayName="Rick" LastActivityDate="2010-09-28T16:27:33.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8160" PostTypeId="2" ParentId="7107" CreationDate="2010-09-28T16:52:08.373" Score="4" Body="&lt;p&gt;No maps, no avatars, no updates, but:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Every time you search breaking news is requested from customer.teliacarrier.com.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Confirmed with Process Monitor, it first makes a request to a subdomain of that URL and then saves a file in&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\ProgramData\Blizzard Entertainment\Battle.net\Cache\Download&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;that is called &lt;strong&gt;breakingNews.txt&lt;/strong&gt; which is empty but allows them to interrupt the league queue if needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can confirm this yourself looking at the modified times of the files, the only other things you might encounter that have recently changed (but not when entering the league) are the news images...&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I guess the first time after you start the game your league settings are updated&lt;/strong&gt; to match the league you are allowed to play in; so for example if you play in Practice you will have the slow settings and if you advance to ranked leagues you will have faster settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Why:&lt;/strong&gt; Because I guess this doesn't happen when you load SC2 itself so you can go to single player without waiting for your slow connection. The profile data probably contains less or different data so it isn't updated in that case either. And it should always be made up-to-date when you enter multi-player in case you have played SC2 before on another computer...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Files:&lt;/strong&gt; Besides creating/accessing some cached .s2m* files,&#xA;the only readable file I could find contains this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&amp;gt;&#xA;&amp;lt;locale &#xA;  xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot;&#xA;  xsi:noNamespaceSchemaLocation=&quot;l10n_output.xsd&quot;&#xA;  locale=&quot;enGB&quot;&amp;gt;&#xA;&#xA;  &amp;lt;e id=&quot;1&quot;&amp;gt;1v1&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;2&quot;&amp;gt;2v2&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;3&quot;&amp;gt;3v3&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;4&quot;&amp;gt;4v4&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;22&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;42&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;52&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;32&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;62&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;23&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;43&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;53&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;33&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;63&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;5&quot;&amp;gt;FFA&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;11&quot;&amp;gt;1v1&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;12&quot;&amp;gt;2v2&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;13&quot;&amp;gt;3v3&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;14&quot;&amp;gt;4v4&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;15&quot;&amp;gt;FFA&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1001&quot;&amp;gt;1v1&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1002&quot;&amp;gt;2v2&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1003&quot;&amp;gt;3v3&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1004&quot;&amp;gt;4v4&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1022&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1042&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1052&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1032&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1062&quot;&amp;gt;2vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1023&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1043&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1053&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1033&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1063&quot;&amp;gt;3vA.I.&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1005&quot;&amp;gt;FFA&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1011&quot;&amp;gt;1v1&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1012&quot;&amp;gt;2v2&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1013&quot;&amp;gt;3v3&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1014&quot;&amp;gt;4v4&amp;lt;/e&amp;gt;&#xA;  &amp;lt;e id=&quot;1015&quot;&amp;gt;FFA&amp;lt;/e&amp;gt;&#xA;&amp;lt;/locale&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-09-28T21:32:07.107" LastActivityDate="2010-09-28T21:32:07.107" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8161" PostTypeId="1" AcceptedAnswerId="8162" CreationDate="2010-09-28T17:03:03.247" Score="19" ViewCount="9208" Body="&lt;p&gt;Every time I've played Civ 4 my first Settler starts on what looks like a pretty good square for a city, and I build it turn 1. Has anyone ever found it to be a worthwhile strategy to scout around a bit to see if there is a better location? If so how often is there one nearby?&lt;/p&gt;&#xA;" OwnerUserId="1622" LastActivityDate="2012-04-10T14:37:14.750" Title="Is it ever worth moving your first Settler?" Tags="|civilization-4|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8162" PostTypeId="2" ParentId="8161" CreationDate="2010-09-28T17:13:15.227" Score="14" Body="&lt;p&gt;So the map usually places you in a decent spot (ie. near good resources), but you can actually disable this option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you disable spawning near resources then the answer becomes very obvious.  However, even in the case where you do spawn near good resources I always move my scout/warrior first to see if there are better resources I might want.  I usually prefer growth based resources over military ones (ie horses) or commerce based ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In FFH2 (a mod for Civ4) you frequently start in &quot;bad&quot; locations, and I almost always move to a better location.  Normally, I don't want my first city near Mana, as it doesn't help a ton to get up and running (when I have the option of other resources, obviously Mana is better than nothing), but I don't want someone else to steal it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing to consider is the size of your map.  On smaller maps, moving your Settler is punished by running into other Civilizations.  On larger maps, you usually have tons of room to look around and expand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My take home might be: usually, just found your city where you start, but always make sure to move your Warrior/Scout first, just in case.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-28T17:13:15.227" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8163" PostTypeId="1" CreationDate="2010-09-28T17:20:36.997" Score="7" ViewCount="4425" Body="&lt;p&gt;I'm getting a black screen when I try to open a StarCraft 2 replay (which is probably from an older SC2 version than the current one). What can I do to be able to watch the replay?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I do get the SC2 cursor for the mouse in that black screen.&lt;/li&gt;&#xA;&lt;li&gt;I've tried other replays from that same version and they behave the same (black screen).&lt;/li&gt;&#xA;&lt;li&gt;I've tried a replay from the latest version and it works fine.&lt;/li&gt;&#xA;&lt;li&gt;My drivers are up to date.&lt;/li&gt;&#xA;&lt;li&gt;My SC2 version is 1.1.1.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-09-28T18:27:41.723" LastActivityDate="2020-01-29T21:05:14.920" Title="Black screen when opening a SC2 replay" Tags="|starcraft-2|technical-issues|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8164" PostTypeId="2" ParentId="8161" CreationDate="2010-09-28T17:23:35.490" Score="5" Body="&lt;p&gt;Moving your first settler can be negative if you're planning on gunning for an early religion.  Something to think about - if you're going for an early religion make sure you choose a starting civ with mysticism so you're not too far behind.&lt;/p&gt;&#xA;" OwnerUserId="314" LastActivityDate="2010-09-28T17:23:35.490" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8165" PostTypeId="2" ParentId="8163" CreationDate="2010-09-28T17:26:39.203" Score="0" Body="&lt;p&gt;So I'm not 100% sure if this is your problem but I do know this can be an issue:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starcraft 2 keeps previous versions of itself around to support replays from previous versions.  As a result if you update directly from 1.0 to 1.1 you can miss out on versions 1.0.1 through 1.0.3, and thus have those replays not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I know this has occurred, I don't know if Blizzard is flushing the in between updates (or now bundling them), or if this is even the problem you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you see other replays from the version in question?&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-28T17:26:39.203" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8166" PostTypeId="2" ParentId="773" CreationDate="2010-09-28T17:50:50.830" Score="20" Body="&lt;p&gt;As of today (9/28/2010), Planescape Torment is availiable from &lt;a href=&quot;http://www.gog.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Good Ol' Games,&lt;/a&gt; for the low low price of $9.99, complete with some fun new bonus material.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-09-28T17:50:50.830" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8167" PostTypeId="2" ParentId="414" CreationDate="2010-09-28T18:58:28.150" Score="2" Body="&lt;p&gt;Apparently there are also port forwarding requirements for multiplayer play under this system.  This can be a deal-breaker if you're trying to play it behind the same NAT'ed firewall.&lt;/p&gt;&#xA;" OwnerUserId="2540" LastActivityDate="2010-09-28T18:58:28.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8168" PostTypeId="2" ParentId="5497" CreationDate="2010-09-28T19:02:41.920" Score="3" Body="&lt;p&gt;Well, &lt;a href=&quot;https://gaming.stackexchange.com/questions/5497/how-can-i-increase-the-probability-of-a-mystery-room-appearing-in-the-item-world/5509#5509&quot;&gt;as Artless indicated&lt;/a&gt;, Mystery Rooms show up every 3 floors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you increase the probability that one shows up on every 3 floors? &lt;strong&gt;No.&lt;/strong&gt; The chance is fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can, however, &quot;fix&quot; yourself a 100% probability if you have a spare Mr. Gency's Exit. Once you have cleared 3 floors (wherein the first floor had a Mystery Gate), then the next floor is eligible for a Mystery Gate if it isn't a boss floor. If you don't get a Mystery Gate when you first enter that floor, then use the Mr. Gency's Exit to leave the Item World, and save your game. Upon your return to the Item World, the floor will change, and a new chance for a Mystery Gate is rolled. If this also fails, then you reload your save and try again. It usually doesn't take that many tries, the chance isn't particularly low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're trying to maximize an item by getting every Mystery Gate, you're going to need a lot of doors and a lot of patience. So make sure to save up!&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2010-09-28T19:02:41.920" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8169" PostTypeId="1" AcceptedAnswerId="8202" CreationDate="2010-09-28T19:03:45.083" Score="5" ViewCount="1369" Body="&lt;p&gt;We're trying to play Dead Rising 2 on the same LAN, only to learn that Games for Windows Live expects you to forward 4 ports from your firewall to the PC.  Obviously this isn't going to work in our situation.  Has anyone found a good solution?&lt;/p&gt;&#xA;" OwnerUserId="2540" LastEditorUserId="28182" LastEditDate="2013-12-05T08:24:45.147" LastActivityDate="2013-12-05T08:24:45.147" Title="Is it possible to circumvent the port-forwarding requirements for GFWL?" Tags="|networking|games-for-windows-live|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8172" PostTypeId="2" ParentId="8161" CreationDate="2010-09-28T19:22:07.323" Score="17" Body="&lt;p&gt;I have found moving to a square next to a river or coast to be massively useful, if my starting square is not. This lets you setup trade routes much earlier by researching the naval techs and connecting your cities by rivers/coast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can run trade off of rivers/coasts for a LONG time before you really need to connect your cities by road. Your workers can be off doing other things till then. This plan also has the nice side effect of making you want to settle along rivers, which boosts $$ income all by itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do trade routes get you?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;More $$/Science&lt;/li&gt;&#xA;&lt;li&gt;Resource spreading, which gets you other effects depending on the resource...&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ability to build units requiring resources immediately throughout your empire&lt;/li&gt;&#xA;&lt;li&gt;Faster wonders&lt;/li&gt;&#xA;&lt;li&gt;More happiness&lt;/li&gt;&#xA;&lt;li&gt;More health&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now... how many of those are worth more to you than a turn?* Get that important wonder you would have missed? Twice as many swordsman? Finish Alphabet first?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Sometimes not even a turn. As @Kaestur Hakarl points out, settlers have two move points, so you can move and still settle if the move is onto a flat/open square.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-28T21:52:11.567" LastActivityDate="2010-09-28T21:52:11.567" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8173" PostTypeId="1" AcceptedAnswerId="8175" CreationDate="2010-09-28T19:49:30.003" Score="28" ViewCount="12029" Body="&lt;p&gt;When you go to buy a tile in Civilization 5, some tiles have a pink border. Why is this?&lt;/p&gt;&#xA;" OwnerUserId="3778" LastActivityDate="2010-09-29T11:12:10.003" Title="Why do some tiles have pink borders in Civilization 5?" Tags="|civilization-5|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8174" PostTypeId="2" ParentId="8173" CreationDate="2010-09-28T19:51:16.930" Score="11" Body="&lt;p&gt;These are the tiles that your city will next acquire when it expands.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-09-28T19:51:16.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8175" PostTypeId="2" ParentId="8173" CreationDate="2010-09-28T19:52:01.233" Score="38" Body="&lt;p&gt;Unlike previous versions of Civilization, in Civ V, territory around a city expands one tile at a time.  The pink highlighted tiles are the ones that are next in line for expansion through culture.  Consequently, they are also usually the cheapest tiles to purchase.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-09-28T23:54:32.553" LastActivityDate="2010-09-28T23:54:32.553" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8176" PostTypeId="1" AcceptedAnswerId="349154" CreationDate="2010-09-28T20:58:10.270" Score="24" ViewCount="30638" Body="&lt;p&gt;How can I tell Steam to put games on another disk?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are currently on C: but I'm getting a little short on space.&lt;/p&gt;&#xA;" OwnerUserId="330" LastEditorUserId="2259" LastEditDate="2011-05-13T21:45:55.910" LastActivityDate="2019-04-18T05:16:03.947" Title="How can I move Steam games to another disk?" Tags="|steam|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8177" PostTypeId="2" ParentId="8176" CreationDate="2010-09-28T20:59:27.583" Score="11" Body="&lt;p&gt;Steam installs to the following folder by default:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C:\Program Files\Steam&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Files for games installed on Steam are stored in the following folder:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C:\Program Files\Steam\SteamApps\&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the installation of Steam, you have the option to install Steam to a location other than the default. Since Steam relies on the game files residing in the SteamApps folder, your game files cannot be moved outside of this folder. The game files must be in the SteamApps folder in order to function.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If Steam is already installed, you may move the installation to another location, such as a different hard drive using the following process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moving Your Steam Installation&#xA;Important:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please ensure that you have your Steam account name and password before following this procedure. Also ensure that your account is linked to your current email address so that you can reset your password if necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not recommended that you install Steam to an external hard drive due to potential performance issues.&#xA;Warning:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is highly recommended that you create a backup of your SteamApps folder before attempting this process. If there is a problem in this process and you do not have a backup of your games or the SteamApps folder, it will be necessary to reinstall the games individually. Please see the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?s=9e3df25cb0d11f447395c6656adb3b3d&amp;amp;ref=8794-YPHV-2033&quot; rel=&quot;nofollow noreferrer&quot;&gt;Using the Steam Backup Feature topic&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;The following instructions are a simple way to move your Steam installation along with your games:&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Exit the Steam client application.&lt;/li&gt;&#xA;&lt;li&gt;Browse to the Steam installation folder for the Steam installation you would like to move (C:\Program Files\Steam by default).&lt;/li&gt;&#xA;&lt;li&gt;Delete all of the files and folders except the SteamApps folder and Steam.exe&lt;/li&gt;&#xA;&lt;li&gt;Cut and paste the whole Steam folder to the new location, for example: D:\Games\Steam\&lt;/li&gt;&#xA;&lt;li&gt;Launch Steam and log into your account.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Steam will briefly update and then you will be ready to play. All future game content will be downloaded to the new folder (D:\Games\Steam\SteamApps\ in this example)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you encounter any errors during the move process or when Steam is launched from the new location, it may be necessary to perform a more thorough process:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Exit the Steam client application.&lt;/li&gt;&#xA;&lt;li&gt;Browse to the Steam installation folder for the Steam installation (continuing the from the last section example, this would be the new location of D:\Games\Steam.&lt;/li&gt;&#xA;&lt;li&gt;Move the SteamApps folder from the Steam installation folder to your desktop.&lt;/li&gt;&#xA;&lt;li&gt;Review the Uninstalling Steam topic for instructions to uninstall Steam (this must be done to remove your old Steam installation settings from the Windows Registry).&lt;/li&gt;&#xA;&lt;li&gt;Review the Installing Steam topic for instructions to re-install Steam to the desired location.&lt;/li&gt;&#xA;&lt;li&gt;Move the SteamApps folder into the new Steam installation folder to copy all of your downloaded game content, settings, and saved games to the new location.&lt;/li&gt;&#xA;&lt;li&gt;Start Steam and log in to your existing Steam account to confirm that the move was successful.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Important:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are moving your Steam installation to a new hard drive and want to keep game saves/profiles for third party games that are not saved on Steam Cloud most of these can be found in your Documents folder: ~\Documents[username]\My Games. Moving this folder to the same location on your new hard drive will maintain your saves/profiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129&quot; rel=&quot;nofollow noreferrer&quot;&gt;SOURCE&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3717" LastActivityDate="2010-09-28T20:59:27.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8178" PostTypeId="2" ParentId="8002" CreationDate="2010-09-28T21:00:35.460" Score="13" Body="&lt;p&gt;Oak has a great list of the conventional methods for increasing production. There are a couple of other options you can consider, although they are more situational and involved: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Start a Golden Age&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In a golden age, any tile that produces gold produces an additional gold, and any tile&#xA;  which produces production produces an additional production.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I love production I was producing producing additional production.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Golden Ages can be started using a great person, saving up enough excess happiness, and various wonders/social policies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Play as a Civilization that Boosts Production&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is more involved than starting a Golden Age, or any of Oak's suggestion: Civilizations are chosen before the game, so you can't react in the middle of the game when you realize you need a courthouse to finish faster, and you lose the benefits of your other favorite civilization. So, I would recommend using other suggestions first, and switching Civilizations only if you find the other suggestions aren't enough.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rome&lt;/strong&gt;: &quot;+25% Production bonus when constructing a building (in another city)&#xA;that already has been constructed in the Capital.&quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Russia&lt;/strong&gt;: &quot;[Strategic] Resources provide +1 Production&quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Egypt&lt;/strong&gt;: &quot;+20% Production speed of Wonders.&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Quotes from the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=380015&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civilization 5 Manual&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-09-29T14:44:00.100" LastActivityDate="2010-09-29T14:44:00.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8179" PostTypeId="2" ParentId="8176" CreationDate="2010-09-28T21:19:06.373" Score="27" Body="&lt;p&gt;You could try using &lt;a href=&quot;http://www.traynier.com/software/steammover&quot; rel=&quot;noreferrer&quot;&gt;Steam Mover&lt;/a&gt; - it's built for doing exactly that.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-09-28T21:19:06.373" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8181" PostTypeId="1" AcceptedAnswerId="8182" CreationDate="2010-09-28T22:19:43.447" Score="10" ViewCount="291" Body="&lt;p&gt;On the space level of &lt;a href=&quot;http://www.addictinggames.com/karoshisuicide2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Karoshi 2&lt;/a&gt;, how can I kill myself? There are three planets and a bit of text &lt;code&gt;What is this?&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="4393" LastEditDate="2012-08-20T06:29:36.477" LastActivityDate="2012-08-20T06:29:36.477" Title="How to die in space?" Tags="|karoshi-2|" AnswerCount="2" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8182" PostTypeId="2" ParentId="8181" CreationDate="2010-09-29T01:18:35.013" Score="11" Body="&lt;p&gt;It's been a while since I played it but that level sounds familiar, let me see...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, you're in space.  And it says &quot;What is this&quot;...&#xA;Have you tried pressing the &lt;em&gt;Space&lt;/em&gt; bar?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;:P&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-09-29T01:18:35.013" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8185" PostTypeId="1" AcceptedAnswerId="8186" CreationDate="2010-09-29T02:40:55.050" Score="2" ViewCount="2666" Body="&lt;p&gt;In &lt;em&gt;Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia&lt;/em&gt;, I've unlocked a couple randomly (as far as I can tell), but I'd like to be able to buy them all. Does anyone know a way to unlock them all? And possibly a way to buy multiples of them?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="4797" LastEditDate="2023-04-02T08:44:17.050" LastActivityDate="2023-04-02T08:44:17.050" Title="How are the the structure decks in &quot;Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia&quot; unlocked?" Tags="|yu-gi-oh-world-championship-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="8186" PostTypeId="2" ParentId="8185" CreationDate="2010-09-29T02:54:19.607" Score="3" Body="&lt;p&gt;Every 10 wins, a new one will be available for purchase. No, you can't buy duplicates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, you can only unlock structure decks that you have won with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Found it! I didn't notice this before since I didn't move on in the game until I won using every single structure deck thinking that there's supposed to be some hidden reward.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="2044" LastEditDate="2010-09-30T23:25:33.467" LastActivityDate="2010-09-30T23:25:33.467" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8187" PostTypeId="2" ParentId="7107" CreationDate="2010-09-29T03:41:17.580" Score="1" Body="&lt;p&gt;I noticed earlier today that as of 1.1, the Blizzard maps were updated from v0.1 to v1.0. (Agria Valley is currently at v1.2.) Also, in the SC2 Editor, some Blizzard maps are showing up as not downloaded:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BlQvV.jpg&quot; alt=&quot;SC2 Editor screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't played 3v3 since pre-1.1, so all the updated 3v3 maps are still marked as Not Downloaded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This supports &lt;a href=&quot;https://gaming.stackexchange.com/questions/7107/what-does-the-starcraft-2-client-download-when-entering-the-league-queue/7110#7110&quot;&gt;Mag Roader's theory&lt;/a&gt; that the downloads consist of map data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, here's what I think it is:&#xA;When you join the matchmaking queue, the game asks Battle.net for a list of maps you might about to be playing on. If you have the latest versions of all the maps, this will probably only take a second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If any maps are out of date, however, the game will update them. This will take a few seconds for each map since they're around a megabyte each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This system would let Blizzard publish updated versions of maps, or add new ones to matchmaking, between actual patches.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2010-09-29T21:57:50.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8188" PostTypeId="2" ParentId="7517" CreationDate="2010-09-29T03:57:45.453" Score="6" Body="&lt;p&gt;Apparently casting low-level games is the latest fad, because Husky is jumping on the bandwagon too.  He recently revived his old series called &lt;strong&gt;Lets Learn Starcraft 2&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original episode can be found &lt;a href=&quot;http://www.youtube.com/user/HuskyStarcraft#p/search/0/FIoM4c894dA&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The latest episode can be found &lt;a href=&quot;http://www.youtube.com/user/HuskyStarcraft#p/u/8/lE-rjqLyNMg&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-09-29T03:57:45.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8192" PostTypeId="1" AcceptedAnswerId="8201" CreationDate="2010-09-29T06:43:47.527" Score="10" ViewCount="24228" Body="&lt;p&gt;I just beat/finished &lt;em&gt;The Legend of Zelda: Twilight Princess&lt;/em&gt;. I stepped out of the room while the credits were playing. When I came back, the title screen was showing. Did I miss my chance to save?  How do I save my game after beating Ganon?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="4012" LastEditDate="2011-03-26T20:47:45.473" LastActivityDate="2020-05-16T10:50:57.053" Title="How can I save my game after beating Ganon in Twilight Princess?" Tags="|zelda-twilight-princess|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8193" PostTypeId="1" CreationDate="2010-09-29T06:50:41.687" Score="4" ViewCount="9015" Body="&lt;p&gt;After finishing the game, you can replay all races except blacklist events and the final pursuit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to just play that one pursuit?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="3610" LastEditDate="2012-06-22T10:14:39.190" LastActivityDate="2015-07-04T11:02:28.833" Title="Is there a way (or a save) to just play the final pursuit in NFS:MW?" Tags="|need-for-speed-most-wanted-2005|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8194" PostTypeId="1" AcceptedAnswerId="9583" CreationDate="2010-09-29T07:49:47.907" Score="9" ViewCount="4589" Body="&lt;p&gt;Basically I want to have one single gamepad (and I like the Xbox layout best, but it's not imperative), so I am searching for one of the following solutions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;One or two adapters USB (at least Xbox compatible) -&gt; GC &amp;amp; Wii Classic Controller&lt;/li&gt;&#xA;&lt;li&gt;One adapter GC -&gt; Wii CC or vice versa&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="88" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:20:47.160" LastActivityDate="2012-08-07T15:20:47.160" Title="Are there adapters to use one controller (possibly Xbox) as both Wii classic controller and as Gamecube controller?" Tags="|nintendo-wii|controllers|" AnswerCount="2" CommentCount="4" ClosedDate="2019-02-14T15:08:50.920" ContentLicense="CC BY-SA 2.5" />
  <row Id="8197" PostTypeId="2" ParentId="8173" CreationDate="2010-09-29T11:12:10.003" Score="2" Body="&lt;p&gt;These tiles are the next you will control. You can disable this effect in game options, if you don't like it.&lt;/p&gt;&#xA;" OwnerUserId="3790" LastActivityDate="2010-09-29T11:12:10.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8198" PostTypeId="2" ParentId="8161" CreationDate="2010-09-29T11:26:41.473" Score="-1" Body="&lt;p&gt;If you have only one settlers, usually you shouldn't move it (you waste many turns looking for a better place, and at the beggining they are very important).&lt;/p&gt;&#xA;" OwnerUserId="3790" LastActivityDate="2010-09-29T11:26:41.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8199" PostTypeId="2" ParentId="8181" CreationDate="2010-09-29T11:39:55.970" Score="1" Body="&lt;p&gt;Just press the &quot;space bar&quot; and hit that darn spaceship :P&lt;/p&gt;&#xA;" OwnerUserId="3792" LastActivityDate="2010-09-29T11:39:55.970" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8200" PostTypeId="2" ParentId="3574" CreationDate="2010-09-29T11:52:51.387" Score="4" Body="&lt;p&gt;Yes you can!&#xA;in console &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;fov 90&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(~ = console that you need to enable in multiplayer options)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;at least this worked for me :)&lt;/p&gt;&#xA;" OwnerUserId="3792" LastActivityDate="2010-09-29T11:52:51.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8201" PostTypeId="2" ParentId="8192" CreationDate="2010-09-29T12:20:03.063" Score="13" Body="&lt;p&gt;I'm gonna go out on a limb here and say... you... don't? I can't remember clearly, but I'm fairly certain the best you can do is save before Ganon.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-09-29T12:20:03.063" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="8202" PostTypeId="2" ParentId="8169" CreationDate="2010-09-29T13:17:37.427" Score="2" Body="&lt;p&gt;After a couple hours of additional net-scouring, we tried a lot of suggestions, and when it finally worked, of course we'd changed a few things.  So, in our case the solution was one or all of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Move the GFWL-required ports from port-forwarding (on the router) to port-triggering&lt;/li&gt;&#xA;&lt;li&gt;Disable all non-related (virtual) NIC adapters (in our case, they were for VMWare &amp;amp; VirtualBox)&lt;/li&gt;&#xA;&lt;li&gt;Make sure the firewall exception for DR2 is present in Windows Firewall&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My money is on the port-triggering.  &lt;/p&gt;&#xA;" OwnerUserId="2540" LastActivityDate="2010-09-29T13:17:37.427" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8203" PostTypeId="2" ParentId="8092" CreationDate="2010-09-29T14:19:45.597" Score="1" Body="&lt;p&gt;Based on this &lt;a href=&quot;http://raptisoft.com/forum/index.php?topic=278.msg1515#msg1515&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum post&lt;/a&gt; asking for a bonus for honoring all the graves, it looks like there's currently no benefit.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-09-29T14:19:45.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8204" PostTypeId="1" AcceptedAnswerId="8208" CreationDate="2010-09-29T15:33:59.800" Score="9" ViewCount="25616" Body="&lt;p&gt;I often want to find a specific unit. For example: maybe I want to bring an Exploring ship back to port, or find artillery to help with a siege.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Civ 4 I could go to the military adviser screen and see an awesome map, filterable by player and by unit type, showing the location of every individual unit my civilization was aware of.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Civ 5's &quot;Military Overview&quot; (F3) is a pale shadow of that. Among other things, while I can see which units exist and what they're doing, I can't seem to find where they are. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something? Short of that, I'd be happy just for something that let me cycle through all the units, but all I've found is a way to cycle through all units that are awaiting orders&amp;mdash;useless if a unit is exploring, fortified, or asleep. &lt;/p&gt;&#xA;" OwnerUserId="862" LastActivityDate="2010-10-08T15:29:48.947" Title="How can I find my units in Civilization 5?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8205" PostTypeId="2" ParentId="7918" CreationDate="2010-09-29T15:53:43.323" Score="8" Body="&lt;p&gt;One of the easier and less involved ways to make some extra money is to keep two copies of your most expensive frog and then breed them. If you want to make a little extra, keep a habitat with lots of +happiness items and move the frogs into there for a while before you sell. While they're sitting in there getting happier, you can have another set of 8 in egg form. Rinse and repeat. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more frog breeding tips and tricks, click &lt;a href=&quot;http://iphonedevpinoy.blogspot.com/2010/09/pocket-frogs-faqs-strategy-guide-tips.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="iphonedevpinoy" LastEditorUserId="18" LastEditDate="2010-10-03T01:58:39.633" LastActivityDate="2010-10-03T01:58:39.633" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8206" PostTypeId="1" AcceptedAnswerId="8214" CreationDate="2010-09-29T16:07:31.477" Score="4" ViewCount="2030" Body="&lt;p&gt;I've installed sims 2 on windows 7 and am playing with my cd present in the drive. Everything goes fine for a few minutes and I can start playing the tutorial. However, in the middle of the tutorial I get the blue screen of death and I need to restart my computer with the message that my graphics drivers stopped responding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm having a built-in graphics card which shows up as &quot;Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)&quot;. This is the latest driver for my card and I'm sure there are no malwares/viruses etc (I've also done a complete scan with ESET security 4 and cleaned the registry with ccleaner).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;code&gt;dxdiag&lt;/code&gt; I see DirectX 11 so I don't think this version should be a problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any idea on how I can deal with this problem?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="23" LastEditDate="2010-09-29T16:27:39.010" LastActivityDate="2012-04-22T20:22:45.333" Title="Sims 2 gives blue screen of death while playing on windows 7" Tags="|windows-7|the-sims-2|technical-issues|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8207" PostTypeId="2" ParentId="7849" CreationDate="2010-09-29T16:07:42.413" Score="31" Body="&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt; The formula has changed as of the March 2011 patch, it is now&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;(city population * 1.1) + (capital population * .15) - 1&lt;/code&gt; for each city connected to the capital, not including the capital.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Machu Pichu wonder increases the modifier by 20%, to &lt;code&gt;(city population * 1.3) + (capital population * .15) - 1&lt;/code&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Arabia increases the constant by 1, to &lt;code&gt;(city population * 1.1) + (capital population * .15)&lt;/code&gt; (thanks WillfulWizard).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The economic overview also gives a far better explanation of how it is calculated - in other words, this question is now trivially solved by simply looking at that economic overview :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Original answer below.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Okay, I did a bit more testing, and bwarner's answer is almost accurate:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each city, excluding the capital, provides &lt;code&gt;(city's population * 1.25) + 0.01&lt;/code&gt; gold per turn. Owning the Machu Pichu wonder increases the modifier by 20%, to &lt;code&gt;(population * 1.5) + 0.01&lt;/code&gt;, for all the cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The capital does not provide any gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 1.25 and 0.01 can be seen in the &lt;code&gt;Assets\Gameplay\XML\GlobalDefines.xml&lt;/code&gt; file:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;Row Name=&quot;TRADE_ROUTE_BASE_GOLD&quot;&amp;gt;&#xA;    &amp;lt;Value&amp;gt;1&amp;lt;/Value&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Name=&quot;TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER&quot;&amp;gt;&#xA;    &amp;lt;Value&amp;gt;0&amp;lt;/Value&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Name=&quot;TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER&quot;&amp;gt;&#xA;    &amp;lt;Value&amp;gt;125&amp;lt;/Value&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The economic overview also demonstrates these values.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I couldn't find any other factor which affects these values, and I checked different difficulty levels, different distances between cities, different city route type (road vs railroad, road/railroad vs harbor), different city health and whether it is occupied. Looks like it's solely the population.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="1134" LastEditDate="2011-09-17T23:52:07.983" LastActivityDate="2011-09-17T23:52:07.983" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8208" PostTypeId="2" ParentId="8204" CreationDate="2010-09-29T16:13:12.897" Score="7" Body="&lt;p&gt;In the unit overview (selectable from the top-left button), you can either double-click a unit - to select it and center your view on it - or you can click a unit and then, in the lower-left unit info box, either click its portrait or its name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know there is no way to get an immediate overview of where all your units are, which is a shame - I would also be interested in something like that. They don't even appear in the mini-map in any form until after you select them...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find more information about the unit list (for example, what do the colors mean) in &lt;a href=&quot;https://gaming.stackexchange.com/questions/8245/understanding-unit-movement/8248#8248&quot;&gt;my answer to another question&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2010-10-03T14:36:43.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8210" PostTypeId="1" CreationDate="2010-09-29T16:40:24.357" Score="18" ViewCount="128185" Body="&lt;p&gt;There are plenty of problems with SC 1 Broodwar running on Windows 7 Ultimate x64 like freezing, corrupted colors etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to fix this?&lt;/p&gt;&#xA;" OwnerUserId="3795" LastEditorUserId="4027" LastEditDate="2012-01-18T10:30:27.043" LastActivityDate="2016-01-05T16:07:34.763" Title="How do I run StarCraft: Brood War on Windows 7 without problems?" Tags="|windows-7|starcraft|technical-issues|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8211" PostTypeId="2" ParentId="8210" CreationDate="2010-09-29T16:43:56.673" Score="22" Body="&lt;p&gt;The solution is to kill the explorer causing these problems:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Open notepad and paste this in:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;@echo off&#xA;taskkill /f /IM explorer.exe&#xA;start /wait StarCraft.exe&#xA;start C:\Windows\explorer.exe&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Choose all files -&gt; save as WIN7FIX.bat&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Copy WIN7FIX.bat in the starcraft directory (where starcraft.exe is)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;RUN this bat file. DONE !&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;P.S. There are other guides on the net, but they miss 1 important thing: the &lt;code&gt;wait&lt;/code&gt; switch.&#xA;We have to wait until sc1 ends, otherwise the explorer won't start!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Extra Credit:&lt;/strong&gt; &#xA;If you don't like seeing a command prompt window open up when you run Starcraft, create a second file, however give this one a &lt;code&gt;.vbs&lt;/code&gt; extension. Right-Click-&gt;Edit and paste in the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Set WshShell = CreateObject(&quot;WScript.Shell&quot;)&#xA;WshShell.Run chr(34) &amp;amp; &quot;scFixed.bat&quot; &amp;amp; Chr(34), 0&#xA;Set WshShell = Nothing&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;change &lt;code&gt;scFixed.bat&lt;/code&gt; to whatever you named your batch file. &#xA;Save and close the editor, and run the .vbs file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cleaning up&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Create a shortcut for the .vbs file on the desktop (or wherever you keep your game shortcuts) and rename it if you wish&lt;/li&gt;&#xA;&lt;li&gt;Right-Click and go to Properties-&gt;Change Icon&lt;/li&gt;&#xA;&lt;li&gt;Browse to the Starcraft directory&lt;/li&gt;&#xA;&lt;li&gt;Click on the original Starcraft.exe (with the Wraith fighter icon) and click Open&lt;/li&gt;&#xA;&lt;li&gt;Click OK a couple of times&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hey Presto! a brand new (working) Starcraft shortcut that doesn't open a command prompt window&lt;/p&gt;&#xA;" OwnerUserId="3795" LastEditorUserId="28182" LastEditDate="2012-09-01T16:59:35.943" LastActivityDate="2012-09-01T16:59:35.943" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8212" PostTypeId="2" ParentId="7329" CreationDate="2010-09-29T17:44:05.757" Score="3" Body="&lt;p&gt;I've played through the game another 10-20 times, and I've learned a few things.  &lt;strike&gt;I still haven't killed Satan,&lt;/strike&gt; but I believe I've figured out what the important factors in the fight are.  &lt;em&gt;EDIT: I have now successfully beaten Satan with these strategies, so they definitely work.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;&lt;strong&gt;The Fight is Buggy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The longer the Satan fight goes on, the more likely it is that the game will bug out and crash.  After a crash, you must start the fight over.  This seems to be precipitated by Satan's area of effect fire attack killing one of his bats, but I'm not positive.  In any case, this makes it extremely difficult to kill him, even if you're well-prepared.&lt;/strike&gt;&#xA;&lt;em&gt;EDIT: The bugs in the final fight have been fixed!&lt;/em&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Wizard is Superior to the Crusader&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, at the very least, the Wizard seems much better suited to this particular fight than the Crusader.  Not only does the Wizard have the mana to deal significant ranged damage with the wand, but a fully upgraded Amyfist spell does a respectable 25ish damage against Satan from almost anywhere on the level.  Perhaps more importantly, teleport allows her to escape the bats while continuing to deal damage with ranged spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Armor Doesn't Matter Much&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the Wizard, teleport should let you avoid the bats, unless you're in a really desperate situation.  So, for Crusaders, it may pay to use chainmail or plate if you're going to get hit by bats a lot.  For a Wizard, only leather armor (for dodge) or robes (for magic resist) make sense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks to the crashing bug, I have tried the fight with +1 robes and +3 leather armor.  The high magic resistance on the Robes dropped the damage from Satan's area of effect attack from 28 to 25.  As I had 40 HP, this is pretty insignificant.  In both cases he can two-shot me.  With a lot of HP and a high +X robe, you might be able to get to the point where you can survive two attacks in a row.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I think it's worth noting that although leather armor has a much higher evasion rate, anecdotally, I have found that I actually evade more of Satan's area of effect attacks in robes.  It may be that magic defense also contributes to evading magic attacks, or I may have just gotten lucky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Consumable Items are Key&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important items for this fight are: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Red, Blue and Yellow Potions&lt;/em&gt; for healing and mana regen.  Heal meals and gingerbread heads are also useful, but limited by their rarity (and the fact that they don't stack in inventory)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Nets&lt;/em&gt; are great for pinning down bats and giving you a couple more turns to ranged attack Satan.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Bow and Arrows&lt;/em&gt; or &lt;em&gt;throwing weapons&lt;/em&gt;, as a last resort (since these are significantly less effective than upgraded skill attacks, or even a wand, which requires no ammo). &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Killing Satan Requires a Complete Dungeon Strategy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, you have to prepare the entire way down to the bottom level to stand any chance of beating Satan.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Luck is a factor.  It is not possible to reach the bottom on every run through the game.  You may not have enough food, and occasionally you may end up in an impossible situation.  This is more common with the Crusader, since Gypsies and Ghosts can teleswap you into a mass of enemies you can't escape.&lt;/li&gt;&#xA;&lt;li&gt;The locker &lt;em&gt;can&lt;/em&gt; be useful, but it doesn't always spawn.  I believe the best use for the locker is storing strong weapons and armor so that on subsequent playthroughs you can repeatedly use +1 scrolls on them.  Another viable option would be to just stash huge stacks of potions.  You have to be really really patient to use this strategy though, as you're going to spend many playthroughs just getting your locker stash built up.&lt;/li&gt;&#xA;&lt;li&gt;Abuse the Genie.  He will spawn an endless supply of golden beetles, which are very easy to kill as a Wizard with a wand and full mana.  Simply stand in the very back of the room, next to the door.  The genie can't touch you there, and you can kill dozens of beetles.  Although most don't appear to drop items, they will &lt;em&gt;all&lt;/em&gt; drop something after the genie is killed.  You can easily amass dozens of potions and several hundred gold in this one fight.  The only limit is your food supply.  Without these huge quantities of potions, you won't stand a chance against Satan.&lt;/li&gt;&#xA;&lt;li&gt;Wander Dungeon 4 as long as you can.  This is where the highest-exp monsters live, and they will respawn as you circle the dungeon.  As long as you have food, keep killing.  This is your last chance to level up before facing Satan.  It's probably even worth using your heal meals here, if you think you can get another level out of it.  As a wizard, you can even keep going after you run out of food, by using upgraded Purify to heal yourself.  When you're not fighting, your mana should regenerate fast enough that you can outheal the hunger damage.  When you finally decide to face Satan, remember, there is a piece of meat waiting for you at the beginning of his level, which should be more than adequate to cover you through the final fight.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;NOTE&lt;/em&gt;: As of November 2010, an additional 4 levels of Hell have been added between the dungeon and the fight with Satan.  These levels will probably be a better place to grind, if you gave the opportunity. I may add additional Hell-related strategy here once I have the chance to go through it a few times.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-11-17T22:35:13.447" LastActivityDate="2010-11-17T22:35:13.447" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8213" PostTypeId="2" ParentId="8210" CreationDate="2010-09-29T17:47:38.440" Score="10" Body="&lt;p&gt;I'd have to check my exact configuration at home, but on my Windows 7 x64 Ultimate machine, I believe I have it configured like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the Application shortcut's Compatibility tab, check the following checkboxes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;Run this program in compatibility mode for Windows XP (Service Pack 3)&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Run in 256 colors&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Run in 640 x 480 screen resolution&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Disable desktop composition&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Run this program as an administrator&quot; (if you want to play online)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This fixes the video issues in the menus, although they will reappear if you &lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; out of the game then back in.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2010-09-29T21:37:47.120" LastActivityDate="2010-09-29T21:37:47.120" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8214" PostTypeId="2" ParentId="8206" CreationDate="2010-09-29T18:49:47.200" Score="5" Body="&lt;p&gt;To whomsoever it may concern I was able to solve this problem. The very first problem was being able to run SIMS 2. I solved this by going to compatibility tab and checking &quot;run as administrator&quot; tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After running the crashes were probably due to SIMS 2 problems with windows 7. I found a patch online in the ea sims website (under cd/dvd section) which addressed this issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for looking into this anyways and let me know if anyone wants more info.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-09-29T18:49:47.200" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8215" PostTypeId="2" ParentId="8143" CreationDate="2010-09-29T18:58:45.500" Score="3" Body="&lt;p&gt;When you watch the replays of these games what do you see? (If you are not watching replays of your losses, that's the first thing you can do to improve.  (giving us an actual replay can also help us help you btw)&#xA;You are assuming your problem is unit composition.  However, there are lots of issues besides unit comp that affects who wins a big battle.  Are your armies equivalent in food costs when they collide?  ie are you both maxed out at 200/200?  if you are at 150 and they are at 200, that could explain the problem.  Do they have +3/+3 upgrades but you have none?  That's another potential issue.  Even if you both had the exact same number of units and upgrades, you might still not win.  Are you engaging his entire army with half of yours, then with the other half 30 seconds later?  That's a potential recipe for disaster.  Is his army surrounding yours, on high ground, or otherwise in a better position?  Those are the kinds of things that can affect who wins and that replays can help identify. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see that they have mass hydra, you probably shouldn't go mass muta if you want to have a big head to head army fight.  If you do happen to end up with mass muta and are facing mass hydra, you can take advantage of mass muta's mobility advantage, and kill anything that is not near the (relatively slow) hydra ball.  If the hydras are in the main, take out an expansion.  If the hydras are guarding the expansion, fly to the main and kill off some workers or tech buildings.  (If you add an overseer to your muta ball, you can kill off all their creep tumours, making the hydras even slower and reducing your opp's vision.)&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-09-29T18:58:45.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8216" PostTypeId="1" AcceptedAnswerId="8233" CreationDate="2010-09-29T20:40:19.963" Score="9" ViewCount="1141" Body="&lt;p&gt;I've been hearing about this &quot;PS3 Jailbreak&quot; but haven't found any info on what it actually does. &lt;a href=&quot;http://psgroove.com/&quot; rel=&quot;noreferrer&quot;&gt;PSGroove&lt;/a&gt; is what it's called, but what does it allow you to do?&lt;/p&gt;&#xA;" OwnerUserId="3630" LastEditorDisplayName="user9983" LastEditDate="2013-01-04T03:00:23.277" LastActivityDate="2019-05-25T11:53:13.297" Title="What is the PS3 Jailbreak?" Tags="|ps3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8217" PostTypeId="2" ParentId="7744" CreationDate="2010-09-29T20:43:26.090" Score="12" Body="&lt;p&gt;To answer your three bullets:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Is my inventory lost forever after death?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When you die all of your items scatter on the ground. On respawn you can go and pick them back up but they stay on the ground for a limited time. Unfortunately, if they disappeared then they are gone forever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can take advantage of this while raiding a dungeon, just charge in with a sword and upon dying run back to the dungeon, pick up your sword, and try again.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Does storing items in chest help them persist after a respawn?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Items in a chest remain in-game forever, or as long as the chest persists. So anything you have stored in a chest will be there after a respawn.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;What happens to the contents of a chest if it is destroyed?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If a chest is destroyed its contents, and the chest block, will spill on the ground and can be picked up. If it's an explosion that destroys the chest, some of the spill will be lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chests are not affected by fire.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="23" LastEditDate="2011-02-22T12:52:43.700" LastActivityDate="2011-02-22T12:52:43.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8218" PostTypeId="1" AcceptedAnswerId="8219" CreationDate="2010-09-29T20:50:12.683" Score="57" ViewCount="234138" Body="&lt;p&gt;Does anyone else have a problem with an insane lack of happiness in their empires? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's so bad for me that I looked at social policies solely based on their happiness, but the few that do add happiness are tacked on things like resources and universities and trade lanes, which are slow to come by early in game (and even later, the population grows way faster than they do).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In war the AI sometimes gives up and hands over like 12 cities at once for peace (which I'd be stupid not to take), and even kept as puppets my unhappiness plummeted to -81 at one point (big map....) and I had to spend a lot of gold to quickly build the few happiness structures in the few towns that I didn't have them in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how do you do it? Do you limit your settling? What about conquering civilizations? Is there a trick to it or all I can do is speed-research coliseums and theaters and that other building?&lt;/p&gt;&#xA;" OwnerUserId="2464" LastActivityDate="2021-07-22T20:08:23.793" Title="How do you cope with unhappiness in Civilization 5?" Tags="|civilization-5|" AnswerCount="12" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8219" PostTypeId="2" ParentId="8218" CreationDate="2010-09-29T21:11:33.097" Score="41" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;In war the AI sometimes gives up and hands over like 12 cities at once for peace (which I'd be stupid not to take)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I think your conclusion here may be false.  If those cities are going to drive your happiness into the ground, it may not be in your best interests to take all of them at once.  There is no magical wellspring of happiness that will allow you to absorb an unlimited number of enemy cities into your empire without repercussions.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the following methods to increase happiness:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build courthouses in captured cities.  This negates unhappiness from occupation.&lt;/li&gt;&#xA;&lt;li&gt;Get as many luxury resources as possible (by building the appropriate improvements on their tiles or through city-state allies).  Look for resources just outside your borders and consider purchasing those tiles.  Plan new city locations with an eye toward where you can get the most luxury resources.&lt;/li&gt;&#xA;&lt;li&gt;Build happiness-producing structures: Circus, Colosseum, Theatre, Stadium, and Burial Tomb if you're Egyptian.&lt;/li&gt;&#xA;&lt;li&gt;Build happiness-producing wonders like Hanging Gardens and Eiffel Tower.&lt;/li&gt;&#xA;&lt;li&gt;Get social policies (there are many) that work with your existing empire to increase happiness.  Look at how they generate happiness, and find the ones that match your style of rule.  Don't try to change your whole empire just to eke a little more happiness out of a social policy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition, use puppet cities to your advantage, and don't overextend yourself.  If taking all those cities is going to cripple you, it may not be worth it.  Is a vast, dysfunctional empire better off than a slightly smaller, functional one?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3936" LastEditDate="2012-06-10T03:02:38.987" LastActivityDate="2012-06-10T03:02:38.987" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8220" PostTypeId="2" ParentId="7892" CreationDate="2010-09-29T21:20:32.600" Score="49" Body="&lt;p&gt;There are two basic reasons to connect your cities by roads: for Trade Route income, and for Unit movement&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Connecting for Trade Routes&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Warning!&lt;/strong&gt; These calculations are now suspect because of new info found about &lt;a href=&quot;https://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work/8940#8940&quot;&gt;how road maintenance works&lt;/a&gt;. I will update this with any changes needed once we have verified numbers for road maintenance costs.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Summary: &lt;strong&gt;only build trade routes to cities with 6 population or more&lt;/strong&gt;. If you care for the math, then continue reading...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that Oak has solved the &lt;a href=&quot;https://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&quot;&gt;Trade Route formula&lt;/a&gt; for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, suppose you have your capital and one city, they are separated by 6 hexes. You'll be paying to maintain each of those roads, costing you 6g. So, at a population of 3, you would make 3.75g, be spending 6g, and be losing money overall. Your worker time is EASILY spent doing something else. Of course, if your cities are closer together, the calculations look better. Finally, I believe that Harbors cost 2g to maintain. Realizing that you only pay for your capital harbor once, sea routes effectively only cost 2g to maintain.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Population | Income | Net Income with...| Harbor/ |&#xA;           |        | 6 Roads | 4 Roads | 2 Roads |&#xA;3          |  3.75g |  -2.25g |   -.25g |   1.75g |&#xA;4          |  5.00g |  -1.00g |   1.00g |   3.00g |&#xA;5          |  6.25g |   0.25g |   2.25g |   4.25g |&#xA;6          |  7.50g |   1.50g |   3.50g |   5.50g |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Only build trade routes to cities with 6 population or more.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you follow this rule of thumb, you will, at the least, never lose money on a trade route. Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish, and you can actually start making enough money for that worker time to be worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Final note on trade routes: Arabia gets a flat +1 to trade route income. (AFTER the multiplier, so simply add 1 to every gold number on the chart.) So feel free connect Arabian cities at population 5 or more, if you like.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Connecting for Unit Movement&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Am I likely to be attacked in that city?&lt;/li&gt;&#xA;&lt;li&gt;Is the attack likely to beat the city?&lt;/li&gt;&#xA;&lt;li&gt;Do you HAVE units that could get there by the road to defend?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If any of those it no, the road is not worth it, cause it won't help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2010-10-14T19:16:12.973" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8221" PostTypeId="2" ParentId="8218" CreationDate="2010-09-29T21:29:04.150" Score="31" Body="&lt;p&gt;&lt;strong&gt;Have you considered leaving cities as puppets for a while?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, you will have take the cities with your military rather than taking them in a trade for peace. However, if a Civ is giving you a dozen cities for peace, chances are you have them beat and taking the cities will not be a problem. And for your trouble you get: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Puppet cities do not cause nearly as bad of unhappiness as an annexed city.&lt;/li&gt;&#xA;&lt;li&gt;Since you have to take the cities with units, you'll get the cities a lot slower, and spread out the impact on your happiness. Thus more time to react.&lt;/li&gt;&#xA;&lt;li&gt;If you really want to control each city, you can annex them later. However, you can spread out the effect even more by annexing them one at a time, building a courthouse, then annexing the next AFTER the first is happy and useful.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-09-29T21:29:04.150" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8222" PostTypeId="2" ParentId="8194" CreationDate="2010-09-29T21:44:10.333" Score="0" Body="&lt;p&gt;A GameCube controller already does this.  It, along with third party GameCube controllers are probably the only ones that will work with both the GameCube and Wii.  However, you don't plug the GameCube controller into the Wiimote, but instead directly into the Wii.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-09-29T21:44:10.333" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8223" PostTypeId="1" AcceptedAnswerId="8228" CreationDate="2010-09-29T21:57:07.817" Score="16" ViewCount="40334" Body="&lt;p&gt;Is it possible to change the keyboard shortcuts?&lt;/p&gt;&#xA;" OwnerUserId="3802" LastEditorUserId="11290" LastEditDate="2011-08-02T17:46:27.260" LastActivityDate="2014-02-06T19:22:55.163" Title="Is it possible to change keyboard shortcuts?" Tags="|civilization-5|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8224" PostTypeId="2" ParentId="8176" CreationDate="2010-09-29T22:13:07.680" Score="5" Body="&lt;p&gt;If you're using win 7 or win vista you can use the Symbolic link functionality and create a transparent shortcut.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://technet.microsoft.com/en-us/library/cc753194%28WS.10%29.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://technet.microsoft.com/en-us/library/cc753194%28WS.10%29.aspx&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so you'd go&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;CD C:\program files\steam&#xA;mklink /D steamapps e:\steamapps&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;or so&lt;/p&gt;&#xA;&#xA;&lt;p&gt;p.s. if in vista you need to run cmd as an admin&lt;/p&gt;&#xA;" OwnerDisplayName="Morgan R L" LastActivityDate="2010-09-29T22:13:07.680" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8225" PostTypeId="1" AcceptedAnswerId="9020" CreationDate="2010-09-29T22:15:17.537" Score="13" ViewCount="2422" Body="&lt;p&gt;I've wondered this for a while, but it never came up until just now. If you're playing Bejeweled Blitz, is it possible to run out of moves? I &lt;em&gt;think&lt;/em&gt; I just did (hint button didn't reveal anything), but I'm not certain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In normal Bejeweled games, running out of moves either ends the game or gets you a newly-scrambled board. In Blitz, if you can, and you do, what happens?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2015-12-23T06:06:44.053" Title="Can you run out of moves in Bejeweled Blitz?" Tags="|bejeweled-blitz|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8226" PostTypeId="2" ParentId="8223" CreationDate="2010-09-29T22:16:59.237" Score="0" Body="&lt;p&gt;There is currently no way to remap the keybindings &lt;strong&gt;from within the game&lt;/strong&gt;.  See Oak's answer to modify them through configuration files.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-09-29T22:53:13.283" LastActivityDate="2010-09-29T22:53:13.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8228" PostTypeId="2" ParentId="8223" CreationDate="2010-09-29T22:38:43.187" Score="18" Body="&lt;p&gt;&lt;strong&gt;Yes, it is possible&lt;/strong&gt;. Currently you cannot change the keyboard shortcuts from within the game. However, you can change them by changing the &lt;code&gt;CIV5Controls.xml&lt;/code&gt; file. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The file resides under &lt;code&gt;&amp;lt;installation folder&amp;gt;\Assets\Gameplay\XML\Units&lt;/code&gt; - notice that's actually where you installed the game, not in your &lt;code&gt;My Documents\My Games&lt;/code&gt; folder. If you installed via steam, it should be &lt;code&gt;&amp;lt;steam installation folder&amp;gt;\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\Units&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Editing the file is pretty intuitive if you're used to the XML format, which is editable by any text editor. Basically, each command has its own entry (called row in that file) where it lists a keyboard shortcut and an optional alternative keyboard shortcut. The shortcut appears between &lt;code&gt;&amp;lt;HotKey&amp;gt;&lt;/code&gt; and &lt;code&gt;&amp;lt;/HotKey&amp;gt;&lt;/code&gt;, or &lt;code&gt;&amp;lt;HotKeyAlt&amp;gt;&lt;/code&gt; and &lt;code&gt;&amp;lt;/HotKeyAlt&amp;gt;&lt;/code&gt; for the alternative shortcut. Between those tags there should appear the actual keyboard shortcut, in a format of &lt;code&gt;KB_&amp;lt;key&amp;gt;&lt;/code&gt;. So for example, &lt;code&gt;KB_J&lt;/code&gt; stands for &lt;kbd&gt;J&lt;/kbd&gt;, &lt;code&gt;KB_F9&lt;/code&gt; stands for &lt;kbd&gt;F9&lt;/kbd&gt;, etc. You can also change the key modifiers: putting &lt;code&gt;0&lt;/code&gt; between &lt;code&gt;&amp;lt;CtrlDown&amp;gt;&lt;/code&gt; and &lt;code&gt;&amp;lt;/CtrlDown&amp;gt;&lt;/code&gt; means &lt;kbd&gt;Ctrl&lt;/kbd&gt; is not used with the key, putting &lt;code&gt;1&lt;/code&gt; means it will be used, and same for alt and shift.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've done it myself and it works fine in-game, though I was careful not to cause shortcut conflicts - I don't know what happens if there are such conflicts (i.e. two different actions using the same shortcut). &lt;strong&gt;I still recommend backing up the file somewhere else before you change it&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-09-29T22:43:52.633" LastActivityDate="2010-09-29T22:43:52.633" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8229" PostTypeId="1" AcceptedAnswerId="8341" CreationDate="2010-09-29T23:18:23.103" Score="2" ViewCount="1808" Body="&lt;p&gt;I'm trying to play the demo of Civilization 5, but I've twice now had the game crash at around turn 12.  What can I do to resolve this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Computer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows 7 64 bit&lt;/li&gt;&#xA;&lt;li&gt;Core 2 Quad&lt;/li&gt;&#xA;&lt;li&gt;8 GB Memory&lt;/li&gt;&#xA;&lt;li&gt;NVIDIA GeForce 8800 GTS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Game:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Running in &lt;em&gt;recommended&lt;/em&gt; direct x 10/11 mode.&lt;/li&gt;&#xA;&lt;li&gt;Downloaded from steam.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastEditorUserId="11290" LastEditDate="2011-08-02T13:49:21.727" LastActivityDate="2010-12-28T00:49:45.630" Title="Why does my Civilization 5 Demo crash around turn 12? I use Windows 7" Tags="|pc|civilization-5|technical-issues|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8230" PostTypeId="2" ParentId="8229" CreationDate="2010-09-29T23:24:29.263" Score="1" Body="&lt;p&gt;In my opinion, having it crash in the middle of the game is very strange, especially if you did not feel any noticeable stuttering before that. Perhaps a corrupt file is at fault? I recommend you verify the downloaded game files:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right click game in Steam -&gt; choose &quot;properties&quot; -&gt; go to &quot;local files&quot; tab -&gt; click &quot;verify integrity of game cache...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that might take a few minutes.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-09-29T23:24:29.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8231" PostTypeId="2" ParentId="2585" CreationDate="2010-09-30T00:12:55.930" Score="5" Body="&lt;p&gt;Those &quot;yellow buildings&quot; are unclaimed supply depots. You need to create a supply depot and you can move the map around to get select which depot you want to use. Best use depots near your HQ to speed up cash flow. Cities are merely cover for various units and so provide a terrain advantage and that's all... and they add to the ambience of the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can check out the official strategy guide &lt;a href=&quot;http://store.steampowered.com/app/22812/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Google brings up &lt;a href=&quot;http://www.google.com.au/search?sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=RUSE+Strategy+guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;a lot of results&lt;/a&gt; too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is my beginners guide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;RUSE like most RTS games involves acquiring resources, building stuff, then killing stuff. If you're interested in the quickbattles or multiplayer options this is how I got started.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build a couple of Supply Depots. The faster you gain cash, the faster you can build. Pick ones far from the enemy so it's harder for them to over-run/destroy them. &lt;/li&gt;&#xA;&lt;li&gt;You should have a RUSE card available so use &quot;Blitz&quot; to make the following happen a lot faster. You want to collect supplies and establish bases ASAP. &lt;/li&gt;&#xA;&lt;li&gt;Build Barracks. Build a couple of recons and send them out immediately... intel, intel, intel! &lt;/li&gt;&#xA;&lt;li&gt;Build an Armor Base (Tanks) Start building heavy tanks. Put tanks near bridges, they're choke points, can make a good kill zone.&lt;/li&gt;&#xA;&lt;li&gt;Build an anti-tank base. You can create anti-tank/anti-air batteries. &lt;/li&gt;&#xA;&lt;li&gt;Build anti-air to protect your buildings &lt;/li&gt;&#xA;&lt;li&gt;Build a few tank destroyers. Bundle them with your tanks. One supports the other in the face of other tanks.&#xA;8a. If you have spare cash. Do the upgrades for your tanks.&lt;/li&gt;&#xA;&lt;li&gt;By this time you should have some cash, so build an Airbase and send out aerial recon deep into enemy territory. But watch out for their anti-air.&lt;/li&gt;&#xA;&lt;li&gt;Create some heavy soldiers, (Rangers). (You will have to do &quot;research&quot; as it's an upgrade)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That covers getting started. Now lets start blowing stuff up!&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use a &quot;Spy&quot; Ruse card to find your opposition.&lt;/li&gt;&#xA;&lt;li&gt;Target his supply dumps if they are near you. Starve the opposition of resources if you can. Or place light tanks along his supply lines, stopping the trucks is just as good.&lt;/li&gt;&#xA;&lt;li&gt;Create some howitzers. These are good from a distance and support your tanks. Just keep them back from the front line.&lt;/li&gt;&#xA;&lt;li&gt;Send some tanks and harass a bit. get used to engaging.&lt;/li&gt;&#xA;&lt;li&gt;Use a &quot;Fake Offensive&quot; RUSE Card to draw the enemy to another part of the map and expose resources.&lt;/li&gt;&#xA;&lt;li&gt;Put your heavy troops in Cities or the woods as they have bonuses for ambushes and defence automatically.&lt;/li&gt;&#xA;&lt;li&gt;I found that mid-way through a campaign, if the opposition gets a lot of planes, you're in trouble, so build at least 4 combat fighters and 4 fighter-bombers. But recon areas before flying into them because anti-air makes short work of air-power.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You will keep getting RUSE Cards periodically (while your HQ is intact). I found I was using Blitz a lot. When launching a major offensive into an area, use Blitz to get in there fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you do multiplayer, it helps to have voice chat between you and your team mate.&#xA;You can build multiple bases of the same type, like armor bases and barracks and this speeds up production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play against the AI first before running out and taking on humans, because humans will kill you a lot faster and that is not fun after a couple of hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Prototype bases produce interesting stuff that basically is tougher and can kill lots of stuff. But this is only worthwhile once you have great supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found that I was creating secondary HQ's to collect resources far away. This speeds up the cash flow, but you have to consider protection of it to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The campaign is annoying with some silly story and plot. It ruins the game play for me, but some people think this stuff is worthwhile. I don't know why game designers do this because it's always (always) tacky dialog,  and computer animated characters just make it look like a thunderbirds show.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is heaps more to this game, and there are other (and better?) strategies to. That's the cool thing about RUSE. Pitting your strategy against theirs and adapting to the unpredictable... have fun!!!!&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="1351" LastEditDate="2014-01-07T22:12:13.553" LastActivityDate="2014-01-07T22:12:13.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8233" PostTypeId="2" ParentId="8216" CreationDate="2010-09-30T00:29:17.353" Score="10" Body="&lt;p&gt;The main functions that PS3 Jailbreak provides are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Ability to run your own code on a PS3 - you normally can't do this.&lt;/li&gt;&#xA;&lt;li&gt;Ability to copy games to your hard disk, and run copied disks&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;PSGroove apparently has limitations that restrict its use to run pirate games. see: &lt;a href=&quot;http://www.thesixthaxis.com/2010/09/01/psjailbreak-open-sourced/&quot; rel=&quot;noreferrer&quot;&gt;http://www.thesixthaxis.com/2010/09/01/psjailbreak-open-sourced/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3685" LastEditorUserId="3936" LastEditDate="2013-01-04T02:53:30.427" LastActivityDate="2013-01-04T02:53:30.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8234" PostTypeId="1" AcceptedAnswerId="8238" CreationDate="2010-09-30T00:42:09.687" Score="19" ViewCount="2993" Body="&lt;p&gt;So i've been trying to improve my game as zerg as of late, but im meeting several difficulties (some in micro, some in macro, etc etc), but the one i want to ask about now is army composition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I often see replays of zerg players who rely heavily on zerglings, but i can never seem to find a use for them in my armies. When i start massing armies i find myself not building focusing mainly on roaches/hydras/whatever im massing because i just dont know what to do with zerglings past early early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is &lt;strong&gt;not&lt;/strong&gt; getting Zerglings ok? Will my army's effectiveness suffer from the lack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the matter of using Zerglings effectively purely a micro thing? Do i &lt;strong&gt;have&lt;/strong&gt; to be super smart about positioning them and have them in a seperate group to see positive results?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are zerglings an effective/worthwhile addition to my army even if i &lt;strong&gt;dont&lt;/strong&gt; have great micro? &lt;/p&gt;&#xA;" OwnerUserId="1863" LastActivityDate="2015-09-30T01:12:04.113" Title="Importance of Zerglings to Zerg armies" Tags="|starcraft-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8235" PostTypeId="2" ParentId="8234" CreationDate="2010-09-30T01:04:13.930" Score="1" Body="&lt;p&gt;Starcraft 2 has auto surround, so micro won't be that much of a problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason why many zerg players depend heavily on zerlings is because many zerg armies are very gas heavy. Mass zerglings will soak up the excess minerals without taking away from your gas units, like roaches would.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also zerglings are better than roaches against many units, like the stalker. Advise against hydras for anti ground in general... &lt;/p&gt;&#xA;" OwnerUserId="3771" LastActivityDate="2010-09-30T01:04:13.930" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8236" PostTypeId="1" AcceptedAnswerId="8237" CreationDate="2010-09-30T01:17:32.637" Score="12" ViewCount="1384" Body="&lt;p&gt;Units get promoted based on kills -- does this have any effect on their stats or is it just for them to brag about to other units?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-09-30T01:19:13.820" Title="Do units get some kind of bonus for being promoted?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8237" PostTypeId="2" ParentId="8236" CreationDate="2010-09-30T01:19:13.820" Score="11" Body="&lt;p&gt;Just for bragging rights. I believe the last rank change is at 20 kills.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-30T01:19:13.820" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8238" PostTypeId="2" ParentId="8234" CreationDate="2010-09-30T01:28:01.307" Score="39" Body="&lt;p&gt;So there are a lot of factors here and I'll try to break down them into categories:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Why do I get Zerglings&lt;/li&gt;&#xA;&lt;li&gt;When are Zerglings good&lt;/li&gt;&#xA;&lt;li&gt;How do you use Zerglings&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;The short answer to your question is: Zerglings are not necessary (by any means), but they are a very useful unit in a large number of situations.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;Why do I get Zerglings?&lt;/h2&gt;&#xA;&lt;p&gt;The question of why people get Zerglings is an important one so let's first talk about what Zerglings do well.&lt;/p&gt;&#xA;&lt;p&gt;Zerglings are &lt;strong&gt;the&lt;/strong&gt; most cost effective damage per minerals in the entire game.  There is no unit which (for cost) is as good at tearing things down.  Looking over &lt;a href=&quot;https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&amp;amp;hl=en&quot; rel=&quot;noreferrer&quot;&gt;my charts&lt;/a&gt;, Zerglings do a whopping 28.74dps for every 100 minerals (unupgraded) the next closest unit is stimmed marines at 20.9 (for reference a Zealot does 13, a charged VoidRay 6.25 vs armored and a Hydra 9.6).  So when it comes to laying on damage there is no better choice.  If we want to look at hit points, we see 35 for 25 minerals (a Roach is 145 for 100 minerals) so there is no doubt that this is a very cost effective unit.&lt;/p&gt;&#xA;&lt;p&gt;Going beyond how cheap they are, Speedlings are incredible fast units (4.7 off creep, compared to upgraded Reapers 3.8 or Hellions 4.25) which give you a large amount of &lt;a href=&quot;https://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&quot;&gt;map control&lt;/a&gt;.  This combined with their small size and high dps means they are very effective for harassment and hit and run tactics.&lt;/p&gt;&#xA;&lt;p&gt;So when we look at why people get Zerglings it is for two major reasons:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Cheap unit&lt;/li&gt;&#xA;&lt;li&gt;Great harassment&lt;/li&gt;&#xA;&lt;li&gt;Banelings&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;both of which the Zergling excels at (I know I put a third one there, but this is about Zerglings; Banelings are covered &lt;a href=&quot;https://gaming.stackexchange.com/questions/6212/how-do-i-properly-use-banelings-both-before-and-after-burrow-baneling-speed&quot;&gt;elsewhere&lt;/a&gt;).&lt;/p&gt;&#xA;&lt;h2&gt;When are Zerglings good?&lt;/h2&gt;&#xA;&lt;p&gt;Obviously they're a very effective unit early game, but this is largely a result of the problem: teching takes time.  Instead let's look at when Zerglings aren't good.&lt;/p&gt;&#xA;&lt;p&gt;Zerglings aren't good when your opponent is getting units which are effective against them.  Reapers, Hellions, Zealots, etc, you probably know the drill by now.  Because people often open with these units it definitely leads to perception that Zerglings are an underpowered unit. What's more any ranged unit that works in large groups (eg. Marine balls) really reduce Zerglings effectiveness.&lt;/p&gt;&#xA;&lt;p&gt;Because Zerglings are a melee unit the &amp;quot;surface area&amp;quot; of your opponent's army is an important factor in how to use them.  Shapes with a large surface area (eg. a line) allow for many Zerglings to attack at once.  Shapes with a small surface area (eg. a circle) allow for fewer Zerglings to attack at once.  As a result, even though you may have many more Zerglings than he has Zealots (for example) if he clusters his Zealots together they can over come these numbers (think the Spartans in the movie &lt;a href=&quot;http://www.imdb.com/title/tt0416449/&quot; rel=&quot;noreferrer&quot;&gt;300&lt;/a&gt;).  Terrain also plays a role here.  If his units span a gap, then you have even less surface area your Zerglings can access.&lt;/p&gt;&#xA;&lt;p&gt;Finally, Zerglings really suck in small numbers.  This is the biggest mis-usage of Zerglings I see.  Someone builds 24 Zerglings and sends them to fight 10 Zealots.  I know 24 Zerglings feels like a lot, but its really not.  Think of supply for a second.  24 Zerglings are 12 supply, while 10 Zealots are 20 supply.  While supply isn't the greatest indicator of a units effectiveness you can quickly see why you really don't have enough Zerglings for this fight.  If I'm going Muta/Ling and I want half my force to be Mutalisks, half to be Zerglings, and to have about 60 drones, that means I should have about 140 Zerglings.  If I have 40 or even 60, I'm just not building enough.&lt;/p&gt;&#xA;&lt;p&gt;So Zerglings are good when&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You have a lot&lt;/li&gt;&#xA;&lt;li&gt;You can pick where you fight&lt;/li&gt;&#xA;&lt;li&gt;You're not against units which really hurt them&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;How do you use Zerglings?&lt;/h2&gt;&#xA;&lt;p&gt;There are really two parts to this question: the Micro and the Timing.&lt;/p&gt;&#xA;&lt;p&gt;Zerglings require a decent amount of micro.  Despite what you've seen with AI pathing and auto surround, the AI is actually pretty dumb.  If you stick your Zerglings behind Hydralisks who are attacking, they'll get stuck back there.  Additionally, Zerglings will target whatever is closest to them (frequently Zealots) instead of what they excel against.  Finally, a Zergling will run right up to a unit and start hitting it.  While this works well for units standing in place, any unit on the move means the Zergling will get in one hit before it falls behind.  It also means that its brothers now have to run around it to hit the target.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=TE_7y4fr4Gg&quot; rel=&quot;noreferrer&quot;&gt;Reference Material&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Notice how the Zerglings just run up to the Reaper and only get a hit or two in before it gets away?  Now imagine, if you will, if instead of attacking the Reaper the Zerg player had moved (not attackmove) behind the Reaper.  As the Zerglings spread out in a line (as they do when moving) they would be in a line passing the Reaper.  Now when the Zerg player attacked, the Zerglings would surround the Reaper, preventing escape, and do more damage, even if it did escape).&lt;/p&gt;&#xA;&lt;p&gt;While this Micro seems relatively trivial it is essential to proper Zergling usage.  It not hard to practice either.  Get used to moving your Zerglings (not attackmove) past your target and as they pass by, then attack.&lt;/p&gt;&#xA;&lt;p&gt;Timing is another tricky thing with Zerglings.  Because they require so much surface area attacking a large MMM ball (or an entrenched position) is rarely a good idea.  Instead, find opportune moments to run your Zerglings into his mineral line, or kill of proxy pylons, or attack his MMM ball when its spread out.  You'll find your Zerglings are far more effective and do a lot more damage.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=lPdpFWzSgxo#t=34m19s&quot; rel=&quot;noreferrer&quot;&gt;Take Home material&lt;/a&gt; go to 34m 19s&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;So should you learn and start using Zerglings? Without question. Having another unit in your arsenal is always a good idea.  However, Zerglings have some intrinsic properties which make them extremely useful and your play will benefit from them.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-01T01:19:10.807" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="8239" PostTypeId="1" CreationDate="2010-09-30T01:47:32.570" Score="2" ViewCount="2575" Body="&lt;p&gt;I have a few questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How can I email a Starcraft 2 replay?&lt;/li&gt;&#xA;&lt;li&gt;What can i use to record my computer screen without holding a video recorder in front of it?&lt;/li&gt;&#xA;&lt;li&gt;What is the best deal for a capture card that has decent quality and where can i get it?&lt;/li&gt;&#xA;&lt;li&gt;Can a capture card be used to record video on your computer screen much like it can for, say, an Xbox 360?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thanks for taking the time to help me.&lt;/p&gt;&#xA;" OwnerUserId="3810" LastEditorUserId="18" LastEditDate="2010-09-30T02:11:42.487" LastActivityDate="2010-09-30T14:21:00.257" Title="Starcraft 2 replays and screen capture software" Tags="|starcraft-2|recording|" AnswerCount="1" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="8240" PostTypeId="2" ParentId="8239" CreationDate="2010-09-30T02:04:55.597" Score="7" Body="&lt;p&gt;Your first question was asked and answered &lt;a href=&quot;https://gaming.stackexchange.com/questions/3830/where-are-the-starcraft-2-replay-videos-stored-and-can-i-share-them&quot;&gt;here&lt;/a&gt;,&lt;br&gt;&#xA;your second one &lt;a href=&quot;https://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay&quot;&gt;here&lt;/a&gt;,&lt;br&gt;&#xA;your third is not really appropriate, it's too localized and also subjective, there's not a real answer I can give you,&lt;br&gt;&#xA;and your fourth is answered &lt;a href=&quot;https://gaming.stackexchange.com/questions/1077/how-do-i-take-video-caps-of-my-xbox-360&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please read those, you can comment on them if you still have any questions about those topics.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2010-09-30T02:04:55.597" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8241" PostTypeId="2" ParentId="7826" CreationDate="2010-09-30T06:08:08.650" Score="27" Body="&lt;p&gt;Unfortunately, the game takes that long to load regardless. You can turn off the display of the movie but there is no way to actually disable it so that your game loads faster. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Setting the SkipIntroVideo = 1 in usersettings.ini does not actually shorten the load time. Nor does removing the movie file from the root install directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You who answer to the contrary (@FallenAngelEyes &amp;amp; @Oak), I challenge you to actually get out a stopwatch and test it. Results below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Movie on:&lt;/strong&gt; 20.4 seconds&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SkipIntroVideo Set:&lt;/strong&gt; 19.95 seconds&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Movie File Deleted:&lt;/strong&gt; 20.4 seconds&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;File deleted and SkipIntroVideo Set&lt;/strong&gt;: 20.1 seconds&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Test procedure used:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Click the DirectX 10 &amp;amp; 11 launch option. &lt;em&gt;Start Time&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Click the mouse repeatedly&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;em&gt;Stop Time&lt;/em&gt; when the ESRB Notice is seen.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;p.s.&#xA;+1 to bwarner's original comment on the first answer about the load time not improving &lt;/p&gt;&#xA;&#xA;&lt;p&gt;p.s.s.&#xA;I realize now that because everyone has a different time before they can click to cancel the movie, it's probably just the game itself loading and not some bug where they force you to watch a certain amount of the movie. So it may not be fixable at all by Firaxis except by improving load times.&lt;/p&gt;&#xA;" OwnerUserId="1895" LastEditorUserId="1895" LastEditDate="2010-09-30T15:53:07.080" LastActivityDate="2010-09-30T15:53:07.080" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8242" PostTypeId="2" ParentId="7261" CreationDate="2010-09-30T06:08:56.343" Score="0" Body="&lt;p&gt;I don't think so either. But I'm pissy about MegaMan 9 and Samurai Shodown - they support classic but not GC controller. It was exactly these types of games I bought the GC controller for. On the other hand, Mario Kart and Smash Brothers and virtual console games all support GC controller, which I like.&lt;/p&gt;&#xA;" OwnerDisplayName="chickenlips" LastActivityDate="2010-09-30T06:08:56.343" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8243" PostTypeId="2" ParentId="8210" CreationDate="2010-09-30T08:51:02.937" Score="8" Body="&lt;p&gt;There are still people for whom all mentioned fixes &lt;strong&gt;WILL NOT WORK&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Setting Affinity (1 cpu in task&#xA;manager) &lt;/li&gt;&#xA;&lt;li&gt;Setting Process Priority&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;End tasking or pausing Explorer&lt;/strong&gt; (&lt;strong&gt;this is my first answer&lt;/strong&gt; which works in 80 % of cases)&lt;/li&gt;&#xA;&lt;li&gt;Selective start-up (allowing just basic services in msconfig: start-&gt;run-&gt;msconfig)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My personal feeling is, that it depends on your graphic card.. the more powerful your graphic chip is, the higher probability it won't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For these people though, there are still 2 possibilities:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Run &lt;code&gt;Starcraft in a virtual machine (Windows XP Mode)&lt;/code&gt; &amp;lt;- which is ok, but you cannot get this old game full screen (no matter what you do, it resizes itself to 640*480 and leaves black borders around the game)&lt;/li&gt;&#xA;&lt;li&gt;Using the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=65196&quot; rel=&quot;noreferrer&quot;&gt;Chaoslauncher&lt;/a&gt; tool &amp;lt;- &lt;code&gt;there is an option: W-MODE (windows mode)&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Using the &lt;a href=&quot;http://www.nynaeve.net/?p=52&quot; rel=&quot;noreferrer&quot;&gt;DxWnd&lt;/a&gt; tool (which allows to run old games in a windowed mode). But please, do not forget to install the c++ redistributable first (it's the second link on the site: &lt;a href=&quot;http://www.nynaeve.net/Programs/vcredist_x86.zip&quot; rel=&quot;noreferrer&quot;&gt;link&lt;/a&gt;). Then you can install the &lt;a href=&quot;http://www.nynaeve.net/Programs/DxWnd.zip&quot; rel=&quot;noreferrer&quot;&gt;dx tool&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The second (or the third) option is very interesting and &lt;strong&gt;should work for everyone&lt;/strong&gt; ! It solves the Direct3D freezing problems with this game. It runs in a Window (which is a inconvenience for playing :-/ ), that means, that if you have a high resolution screen, &lt;strong&gt;lower your resolution&lt;/strong&gt; to 800*600 (or something lower than your normal resolution) so that it won't be so small. &lt;/p&gt;&#xA;" OwnerUserId="3795" LastEditorUserId="3795" LastEditDate="2010-09-30T09:15:33.017" LastActivityDate="2010-09-30T09:15:33.017" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8244" PostTypeId="1" AcceptedAnswerId="8594" CreationDate="2010-09-30T10:14:06.013" Score="35" ViewCount="143163" Body="&lt;p&gt;In Civilization IV (and earlier) you could end a turn not having moved/actioned all of your available units. For example, if you want to leave some units in place for a turn or two, without having to explicitly tell them they have no orders - simply by clicking a button in the UI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In V, it now insists that 'A unit has still to move' and I have to explicitly tell it to do nothing. I couldn't see a means of telling the game to end the turn immediately - is there one?&lt;/p&gt;&#xA;" OwnerUserId="2310" LastEditorUserId="160" LastEditDate="2011-09-04T03:14:46.450" LastActivityDate="2023-01-06T22:36:10.120" Title="Is there a way to end a turn immediately, without moving all units?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8245" PostTypeId="1" AcceptedAnswerId="8248" CreationDate="2010-09-30T10:20:28.790" Score="10" ViewCount="3109" Body="&lt;p&gt;Looking at a unit is there anyway to tell if it has moved or not in the current turn? I've noticed the emblem for the unit greys out, but it also seems to remained greys out if the unit has been fortified.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I tell all the possible tiles a unit can move too? I've noticed that when I click to move a unit a blue outline is briefly shown, but I want to see this before I issue the move command.&lt;/p&gt;&#xA;" OwnerUserId="2074" LastEditorUserId="122" LastEditDate="2010-11-11T11:00:16.793" LastActivityDate="2012-03-14T15:55:05.273" Title="Understanding unit movement" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8246" PostTypeId="1" AcceptedAnswerId="8252" CreationDate="2010-09-30T10:28:05.103" Score="11" ViewCount="13719" Body="&lt;p&gt;I would like to play with StarCraft 2 on my MacBook Pro but I often (bad habit) use my laptop sitting on the couch where Mouse is not an option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you think I could be able to fully enjoy StarCraft just using the MBP touchpad?&lt;/p&gt;&#xA;" OwnerUserId="1869" LastEditorUserId="8350" LastEditDate="2012-06-25T16:58:42.350" LastActivityDate="2013-01-19T14:01:18.660" Title="Can I play and fully enjoy Starcraft 2 using a Touchpad and not a Mouse?" Tags="|starcraft-2|" AnswerCount="8" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8247" PostTypeId="2" ParentId="8244" CreationDate="2010-09-30T11:06:46.877" Score="6" Body="&lt;p&gt;Not at the moment. You can only end the turn after you've given orders to each unit.&lt;br&gt;&#xA;You can command them to skip their turn, or fortify/sentry them if you want to leave them there for a long time. If two military units or two civilian units occupy the same hex, you can't even do that - one must be moved.&lt;/p&gt;&#xA;" OwnerUserId="1234" LastActivityDate="2010-09-30T11:06:46.877" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8248" PostTypeId="2" ParentId="8245" CreationDate="2010-09-30T11:36:22.770" Score="13" Body="&lt;h2&gt;Seeing what units can still move&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You can see whether a unit can still move from the &lt;strong&gt;unit list&lt;/strong&gt; - you can open the unit list screen by clicking on the symbol and the top-left corner and selecting the 3rd option. Each unit has a colored circle next to it, as well as text explaining what it is currently doing (e.g. fortified). If there's no text, it means the unit is awaiting orders.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If the colored circle is green, it means the unit has all its movement points remaining.&lt;/li&gt;&#xA;&lt;li&gt;If the colored circle is yellow, it means the unit has some of its movement points remaining.&lt;/li&gt;&#xA;&lt;li&gt;If the colored circle is empty, it means the unit has no more movement points remaining.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So in short, any unit you see with a green or yellow circle can still move this round, even if it's not awaiting orders - you can click it directly in that unit list screen to select it, or even double-click it to select it and center your view on it.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;See all available tiles for movement&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;To see all the available tiles a unit can move to, either click the move-to button and then select a tile, or &lt;strong&gt;hold the right mouse button&lt;/strong&gt; (don't just click it!). Then, when you release it, the unit will move to the designated spot. In both cases, you will have a blue outline showing the limit of where the unit can reach in the current turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use either of these methods and then designate a location beyond your movement range, you can even see the entire planned route (well, at least the first 8 turns of it or so), how many turns it will take to get there, and what position the unit will be in at the end of each turn.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Grey Emblem&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I see you mentioned the unit emblem turning grey-ish. This only happens when a unit has no more movement points remaining in that turn. A unit may be busy doing something (e.g. fortified or constructing something) so it's not awaiting orders, but still with moves remaining, so it will still have a non-grey emblem.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2012-03-14T15:55:05.273" LastActivityDate="2012-03-14T15:55:05.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8249" PostTypeId="2" ParentId="8246" CreationDate="2010-09-30T11:47:07.217" Score="2" Body="&lt;p&gt;Obviously, it can be argued on, but I've yet to see someone playing on a touchpad with the same speed and accuracy he has on a mouse. And considering the fact that Starcraft II is not the most slug-paced game around, it'll probably leave you a bit frustrated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could try getting used to a trackball, though. :)&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2010-09-30T11:47:07.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8250" PostTypeId="1" AcceptedAnswerId="8388" CreationDate="2010-09-30T11:53:32.433" Score="9" ViewCount="798" Body="&lt;p&gt;I'm organizing a gaming event, which will have &lt;em&gt;FIFA 2010&lt;/em&gt; and &lt;em&gt;Quake 3&lt;/em&gt;. We want the audience to be able to see the action in true 3D, so we're going to make use of anaglyph glasses. For this, we'll be using &lt;strong&gt;ioquake3&lt;/strong&gt; and &lt;strong&gt;iZ3D&lt;/strong&gt;. My questions here are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;iZ3D doesn't seem to support Quake 3, though it says it does... or does it?&lt;/li&gt;&#xA;&lt;li&gt;Can you spectate on a Quake 3 match using ioquake3?&lt;/li&gt;&#xA;&lt;li&gt;What is the best way for adding anaglyph support to Quake3?&lt;/li&gt;&#xA;&lt;li&gt;Is anaglyph support even &lt;em&gt;possible&lt;/em&gt; in Quake4?&lt;/li&gt;&#xA;&lt;li&gt;What is the best way to achieve what I want to do?&lt;/li&gt;&#xA;&lt;li&gt;Is &quot;spectator mode&quot; possible in &lt;strong&gt;any way&lt;/strong&gt; in FIFA 2010?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It's &lt;em&gt;okay&lt;/em&gt; if you don't know the answers to all of these questions. Tell me whatever you know. Thanks&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="294" LastEditorUserId="294" LastEditDate="2010-10-03T10:46:47.177" LastActivityDate="2010-10-06T19:23:00.683" Title="3D Anaglyph Gaming (FIFA10 &amp; Quake3/ioquake3)" Tags="|stereo-3d|fifa-10|quake-3|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8252" PostTypeId="2" ParentId="8246" CreationDate="2010-09-30T12:12:41.050" Score="20" Body="&lt;p&gt;Since I'm playing a lot on my notebook I'm sometimes forced (by various circumstances) to play on the touchpad. While it is definitely possible and not as a pain as it might seem, it is a bit harder than using the mouse. I found out that with some practice I was able to play against Hard AI quite well (won most of the time) and even the campaign is playable (most missions on Medium though, many Hard achievements are &lt;strong&gt;much&lt;/strong&gt; harder to get when using the touchpad).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key to success is to use the keyboard as much as possible. Everything should be mapped to a  group - units, workers, production buildings. Use space to get to the action immediately when something happens. With some training, you should be ok. I wouldn't however attempt to play against people in 1v1 Quickmatch, especially if you are ranked gold or higher.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="3936" LastEditDate="2011-02-18T12:29:45.143" LastActivityDate="2011-02-18T12:29:45.143" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8253" PostTypeId="2" ParentId="8246" CreationDate="2010-09-30T12:30:14.150" Score="1" Body="&lt;p&gt;I'm going to say no. You can play single player, but once you hit the ladder and multiplayer, the mouse control, speed and accuracy will greatly affect what you can do and how you can compete at certain levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer: Your micro will be weak and your macro could technically take a hit as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Advantage: Playing with a touchpad could potentially help with your hotkeys and you will be in a good position when you do get a mouse.&lt;/p&gt;&#xA;" OwnerUserId="2084" LastEditorUserId="816" LastEditDate="2010-09-30T13:53:03.023" LastActivityDate="2010-09-30T13:53:03.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8259" PostTypeId="1" AcceptedAnswerId="8263" CreationDate="2010-09-30T15:17:29.500" Score="19" ViewCount="4348" Body="&lt;p&gt;Can all the rings be collected before the end of the level?&lt;br&gt;&#xA;Does anything special happen if you collect them all?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many rings are on the first level?&lt;/p&gt;&#xA;" OwnerUserId="303" LastEditorDisplayName="user9983" LastEditDate="2012-10-16T14:14:42.760" LastActivityDate="2018-06-20T06:20:12.587" Title="Is there any bonus for collecting all the rings on a level?" Tags="|sonic-the-hedgehog|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8260" PostTypeId="2" ParentId="8246" CreationDate="2010-09-30T15:20:16.397" Score="1" Body="&lt;p&gt;I played it for a while using the Apple Magic Trackpad. It was playable, but I did find that i was at a disadvantage in fast paced games. Playing against the AI wasn't so bad though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think if Blizzard implemented some support for multi-touch gestures, it would make it much easier.&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2010-09-30T15:20:16.397" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8262" PostTypeId="2" ParentId="8225" CreationDate="2010-09-30T15:54:22.777" Score="1" Body="&lt;p&gt;You cannot run out of moves in Bejeweled Blitz (the HINT button will always show you a match). This is because each gem that falls is specifically chosen so that this never happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It CAN happen however, that your only move is the newest gem(s) that just fell, so it's very possible that you are stuck working at the very top (low points) for a long time until something cascades down far enough so that you can work in the middle or bottom.&lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2010-09-30T15:54:22.777" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8263" PostTypeId="2" ParentId="8259" CreationDate="2010-09-30T16:37:44.513" Score="26" Body="&lt;p&gt;There is no bonus for having all the rings other than maximizing your points (100 per ring). The only ring-associated bonus is the &lt;a href=&quot;http://info.sonicretro.org/Giant_Ring#Sonic_1_and_Sonic_CD&quot; rel=&quot;noreferrer&quot;&gt;Giant Ring&lt;/a&gt; that grants access to a Special Stage. The Giant Ring requires you to be carrying 50 rings when you finish the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Green Hill Zone, Act I has 225 rings &lt;a href=&quot;http://info.sonicretro.org/Green_Hill_Zone&quot; rel=&quot;noreferrer&quot;&gt;(source)&lt;/a&gt;, and as far as I know you can collect them all.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastEditorUserId="8350" LastEditDate="2012-10-16T14:45:26.443" LastActivityDate="2012-10-16T14:45:26.443" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="8265" PostTypeId="2" ParentId="8210" CreationDate="2010-09-30T17:04:51.620" Score="4" Body="&lt;p&gt;You can use &lt;a href=&quot;http://sol.gfxile.net/ddhack/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;a DirectDraw &quot;hack&quot;&lt;/a&gt; without stopping explorer.exe before launching the game.  Just unzip the file &lt;strong&gt;ddhack10.zip&lt;/strong&gt; into your Starcraft directory and run the game as normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An excerpt from the author of the hack as to why he created the workaround for DirectDraw:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;My Win7 switched to 256 colors at a&#xA;  640x480 resolution, but the game ran..&#xA;  with completely wrong palette.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Seeing that the games use DirectDraw,&#xA;  I decided to roll my own.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-09-30T17:04:51.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8266" PostTypeId="2" ParentId="7796" CreationDate="2010-09-30T17:18:20.033" Score="4" Body="&lt;p&gt;Onion - 4 Dice combo including an Onion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pepper - 4 Slice combo including a Pepper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Potato - 2 Dice combo with 2 Potatoes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Carrot - I am not sure on this one but I know it has something to do with very large dice combos prior to seeing it.  (30+)&lt;/p&gt;&#xA;" OwnerDisplayName="josh" LastActivityDate="2010-09-30T17:18:20.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8267" PostTypeId="2" ParentId="8234" CreationDate="2010-09-30T17:24:40.363" Score="4" Body="&lt;p&gt;This is a supplementary answer, I think tzenes' covers most of the important topics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just want to emphasize the importance of upgrades to lings effectiveness.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are going to use lings, I believe you should get the speed upgrade for them ASAP.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are still using lings when you get to hive tech, don't forget the adrenal glands upgrade.  For less than the cost of an ultra, you can make your already high dps lings 20% better at razing bases.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;A Ling heavy army benefits greatly from attack and armor upgrades. +1 attack may not seem like much, but it is a 20% increase in damage.  +1 armor may seem like not much, but as tzenes points out, it can mean the difference between needing 3 shots to kill vs 2 shots by zealots.  That's a 50% improvement!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-09-30T17:24:40.363" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8268" PostTypeId="1" CreationDate="2010-09-30T19:03:00.273" Score="2" ViewCount="437" Body="&lt;p&gt;In Fall from Heaven 2, there are religion specific units such as the &quot;Fawn&quot;.  To build these units do you need the religion in the city you're building them, or that religion as your state religion, or both?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="336" LastEditDate="2010-09-30T19:27:58.470" LastActivityDate="2012-10-22T01:39:38.860" Title="Religion specific units in Fall from Heaven 2?" Tags="|mods|civilization-4|fall-from-heaven-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8269" PostTypeId="1" AcceptedAnswerId="8320" CreationDate="2010-09-30T19:20:55.760" Score="21" ViewCount="29266" Body="&lt;p&gt;I recently had a culture victory with nine cities - though it became very clear to me that it should have been easier with fewer.  Is it possible to never found another city, and still be able to gain enough culture points (and enough of a defense) to get a culture victory?&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2016-08-05T06:06:45.750" Title="Is it possible to win culturally in Civilization V with only one city?" Tags="|civilization-5|" AnswerCount="10" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8270" PostTypeId="2" ParentId="8269" CreationDate="2010-09-30T19:27:20.717" Score="18" Body="&lt;p&gt;Because with few exceptions, culture is capped to being produced by cities it is generally not effective (though certainly feasible) to win with only one city. The break even points (in terms of when the potential culture gained by a new city equals the increased cost of social policies) varies depending on tech level, map size, and game speed (And whether you have Cristo Redentor).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An easy way around this is to simply use one city and a strong military to puppet most of your neighbors. They puppet-ed cities will provide the city-based culture without increasing the costs of social policies. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I understand, 3-4 owned cities is a good number on most standard maps.(and as many cultural city-states as your coffers can keep happy)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-09-30T21:29:42.010" LastActivityDate="2010-09-30T21:29:42.010" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8271" PostTypeId="2" ParentId="8268" CreationDate="2010-09-30T19:40:08.957" Score="4" Body="&lt;p&gt;There isn't a clear cut answer to this, since the answer is &lt;code&gt;sometimes&lt;/code&gt;.&lt;/p&gt;&#xA;&lt;p&gt;For example,&lt;/p&gt;&#xA;&lt;h2&gt;Ashenveil&lt;/h2&gt;&#xA;&lt;h3&gt;As City Religion, you can build&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Savant&lt;/li&gt;&#xA;&lt;li&gt;Temple of the Veil&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;As State Religion, you can build&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beast of Agares&lt;/li&gt;&#xA;&lt;li&gt;Demons' Altar&lt;/li&gt;&#xA;&lt;li&gt;Diseased Corpses&lt;/li&gt;&#xA;&lt;li&gt;Infernal Pact&lt;/li&gt;&#xA;&lt;li&gt;Profane&lt;/li&gt;&#xA;&lt;li&gt;Ritualist&lt;/li&gt;&#xA;&lt;li&gt;Sacrifice the Weak&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;However, Ritualists and Beasts require a Temple of the Veil.  Now a Temple of the Veil doesn't require the City religion be Ashenveil to use, but it does require to be built.&lt;/p&gt;&#xA;&lt;p&gt;The rule of thumb is:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Units which spread religion require that religion on the city where they're built&lt;/li&gt;&#xA;&lt;li&gt;Building a temple requires the city have that religion&lt;/li&gt;&#xA;&lt;li&gt;Some units  that require the Temple, don't require the City religion (unless they spread)&lt;/li&gt;&#xA;&lt;li&gt;Other units require the State Religion&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-10-22T01:39:38.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8272" PostTypeId="1" CreationDate="2010-09-30T20:12:01.000" Score="24" ViewCount="36276" Body="&lt;p&gt;How do different types of weapons compare? For example, is sword better than a mace, or are they different somehow?&lt;/p&gt;&#xA;" OwnerUserId="232" LastEditorUserId="232" LastEditDate="2010-09-30T20:43:44.750" LastActivityDate="2018-06-12T18:59:05.857" Title="How do different types of weapons compare in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8273" PostTypeId="2" ParentId="8272" CreationDate="2010-09-30T20:15:15.093" Score="1" Body="&lt;p&gt;This came up in &lt;a href=&quot;https://gaming.stackexchange.com/questions/7962/is-bronze-really-better-than-iron&quot;&gt;another question&lt;/a&gt;, but there is a long chart here:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When Toady redesigned the combat system in DF2010 (the successor to 40d), he changed it from a heuristic system (with values he decided on) to a system based on the properties of Yield, Fracture and Elasticity. He did this in an attempt to simulate proper Stress/Strain equations. However, because Iron has poorer properties in comparison to Bronze, the result was the &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=53571.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Iron Weapons/Armor are inferior to Bronze Weapons/Armor&lt;/a&gt; in DF2010. However if you actually look over that chart you still notice that in some cases, Iron heavily out preforms Bronze. I'd say there is no rule of thumb for when one is better than the other.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'd summarize it, but it boils down to: there aren't really any hard and fast rules on the issue.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2010-09-30T20:15:15.093" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8274" PostTypeId="1" CreationDate="2010-09-30T20:15:32.817" Score="2" ViewCount="139" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay&quot;&gt;How can I record demos of my gameplay?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have looked at a few choices:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I liked &lt;strong&gt;Fraps&lt;/strong&gt;, but it's $37 for the full version.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;dxtory&lt;/strong&gt; was good but the video quality wasn't clear.&lt;/li&gt;&#xA;&lt;li&gt;I wasn't able to use &lt;strong&gt;virtualdub&lt;/strong&gt; because i did not have the hardware to go with it.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Camstudio&lt;/strong&gt; is only for windows xp.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My question is, is there a free screen recorder that has no limit on how long a video is that can also record audio and have a clear video quality? The quality doesn't have to be HD, but not horrible either.&lt;/p&gt;&#xA;" OwnerUserId="3810" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-09-30T22:56:03.250" Title="What can I do to record videos of me gaming for free?" Tags="|recording|" AnswerCount="0" CommentCount="6" ClosedDate="2010-09-30T23:24:49.257" ContentLicense="CC BY-SA 2.5" />
  <row Id="8275" PostTypeId="1" AcceptedAnswerId="8276" CreationDate="2010-09-30T20:26:23.237" Score="4" ViewCount="882" Body="&lt;p&gt;In similar vein to &lt;a href=&quot;https://gaming.stackexchange.com/questions/6976/what-attack-upgrade-do-starcraft-2s-roaches-use&quot;&gt;this&lt;/a&gt; and &lt;a href=&quot;https://gaming.stackexchange.com/questions/6989/what-attack-upgrade-do-banelings-use&quot;&gt;this&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hydralisks and roaches have a special melee animation when the enemy is within melee-range.  I thought this was just for show, and I've actually heard speculation that it's a bug, but Oak recently mentioned that this attack shares some of the other benefits of melee-attacks (namely, &lt;a href=&quot;https://gaming.stackexchange.com/questions/5637/does-the-sentrys-guardian-shield-protect-units-from-ranged-attacks-if-the-attack/5639#5639&quot;&gt;not being affected by the guardian's shield&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I wouldn't think their attack would be affected by melee-upgrade, since there is no listing for it on the unit-card.  So which is it? &lt;em&gt;(references please, I'm not looking for speculation)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2010-10-01T01:01:35.493" Title="Which upgrade do hydralisks/roaches use when meleeing?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8276" PostTypeId="2" ParentId="8275" CreationDate="2010-09-30T20:28:36.657" Score="6" Body="&lt;p&gt;They use the ranged upgrade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you open up the galaxy editor and look at the Hydralisk/Roach you'll notice that they have two different weapons: one for range, one for melee.  You'll notice that both of these attacks have the same upgrade specified.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here we see the relationship between &lt;code&gt;Zerg Missile Attacks&lt;/code&gt; and &lt;code&gt;Hydralisk Melee&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NrRjn.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If select &lt;code&gt;Zerg Missile Attacks&lt;/code&gt; and select &lt;code&gt;Upgrade Effects+&lt;/code&gt; we can see where the association is set&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4Vk5o.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-10-01T01:01:35.493" LastActivityDate="2010-10-01T01:01:35.493" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8277" PostTypeId="2" ParentId="5021" CreationDate="2010-09-30T20:39:25.567" Score="1" Body="&lt;p&gt;I played Eastern Sun recently and really enjoyed the changes he made. It was both harder than D2 and yet easier in some ways. I won't spoil it but it has a Japanese motif which makes it different and he worked hard to change the areas and make things a little more convenient for players. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zy-El is an older mod (1.09d is the max patch it works on) but it also has some appeal. I've been playing that recently and while it is uber tough (still in act one at level 32) it has some very interesting ideas and is a bit more loose in terms of it's fantasy setting. (Celebrity Posters? hmmm...) Anyway seems fun so far if a bit frustrating. Not sure how much of it is actually new quest wise but the first areas are bigger than vanilla. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Both of these are findable at the Phrozen Keep archives: &lt;a href=&quot;http://phrozenkeep.hugelaser.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://phrozenkeep.hugelaser.com/&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="1423" LastActivityDate="2010-09-30T20:39:25.567" CommentCount="1" CommunityOwnedDate="2010-09-30T20:39:25.567" ContentLicense="CC BY-SA 2.5" />
  <row Id="8278" PostTypeId="1" AcceptedAnswerId="8279" CreationDate="2010-09-30T20:42:20.960" Score="2" ViewCount="461" Body="&lt;p&gt;In Fall From Heave 2 you have ancient forests as well as normal forests.  Ancient forests are better, providing an extra food.  In both Civ 4 and Fall From Heaven there are lumber mill that can be built in forests providing one production and leaving the forest.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there any disadvantage to building a lumber mill in an Ancient Forest?&lt;/strong&gt;  Is there any penalty as follower of the nature religion for doing so?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-09-30T20:55:52.083" LastActivityDate="2010-09-30T20:56:36.853" Title="Lumber Mills in Ancient Forests, Desecration or Good Resource Management?" Tags="|mods|civilization-4|fall-from-heaven-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8279" PostTypeId="2" ParentId="8278" CreationDate="2010-09-30T20:56:36.853" Score="4" Body="&lt;p&gt;So you can't build lumber mills on Ancient Forests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To quote &lt;a href=&quot;http://forums.civfanatics.com/showpost.php?p=5890393&amp;amp;postcount=5468&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kael&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Partially roleplaying (we didnt like that the nature worshipping religion was able to chop down trees) but it was a balance decision as well. Ancient forests are already pretty cool, they would be to good if you could also drop a lumbermill on the tile and we didn't want the Fellowship to be an economic powerhouse.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-09-30T20:56:36.853" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8280" PostTypeId="2" ParentId="8272" CreationDate="2010-09-30T21:03:25.567" Score="25" Body="&lt;p&gt;There are two important things when comparing &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Weapon&quot; rel=&quot;nofollow noreferrer&quot;&gt;weapons&lt;/a&gt;, the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Metal#Weapon_.26_Armor_Quality&quot; rel=&quot;nofollow noreferrer&quot;&gt;material&lt;/a&gt; it is made from, and the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Attack_Type&quot; rel=&quot;nofollow noreferrer&quot;&gt;attack type&lt;/a&gt; used. (I will be ignoring &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Training_weapon&quot; rel=&quot;nofollow noreferrer&quot;&gt;training weapons&lt;/a&gt; here, as they're pretty inefectve in combat.)&lt;/p&gt;&#xA;&lt;p&gt;There are two different types of attack, namely blunt and edged (sharp); In addition, each different weapon and material has different stats for Yield, Fracture and Elasticity, which are used to simulate proper Stress &amp;amp; Strain.&lt;/p&gt;&#xA;&lt;p&gt;As this makes it impossible to give specifics, the general consensus is:&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Blunt weapons&lt;/strong&gt; generally have poor penetration but are good for bruising and breaking internal bones and tissues. Blunt weapons tend to be more effective when they have greater weight. They are not designed to kill, but to incapitate, and they do that very well.&#xA;&lt;em&gt;(examples are: hammers, maces, and melee attacks with crossbows.)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Edged weapons&lt;/strong&gt; generally have smaller contact surfaces than blunt weapons, which gives them more penetration power. If you want to sever limbs, an edged weapon is probably your best bet. &lt;em&gt;(examples are: swords, axes, daggers, and picks.)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;hr /&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;The materials for weapons doing Edged Damage&lt;/strong&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Best&lt;/strong&gt;: Adamantine (except for missiles)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Better&lt;/strong&gt;: Steel&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Good&lt;/strong&gt;: Iron&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fair&lt;/strong&gt;: Bronze, Bismuth Bronze&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Poor&lt;/strong&gt;: Copper&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Terrible&lt;/strong&gt;: Adamantine (for missiles), Silver&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Notes: Copper is better at piercing Iron armor than Bronze is, but Bronze pierces Copper and Bronze armor and better than Copper does&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;The materials for weapons doing Blunt Damage&lt;/strong&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Best&lt;/strong&gt;: Steel, Silver&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Better&lt;/strong&gt;: Copper, Bismuth Bronze, Bronze, Iron&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Terrible&lt;/strong&gt;: Adamantine&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Notes: All six non-adamantine metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-09-30T21:03:25.567" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8281" PostTypeId="1" AcceptedAnswerId="8285" CreationDate="2010-09-30T21:16:57.307" Score="26" ViewCount="3945" Body="&lt;p&gt;If I promote a unit so that it is better a fighting of rough terrain for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I am in combat and attacking an enemy, who needs to be in the rough terrain them or me for me to receive the bonus?&lt;/p&gt;&#xA;" OwnerUserId="2074" LastEditorUserId="30220" LastEditDate="2013-07-25T13:32:55.433" LastActivityDate="2016-06-04T21:36:20.347" Title="How do terrain-based unit promotions work?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8283" PostTypeId="1" AcceptedAnswerId="8286" CreationDate="2010-09-30T21:20:08.657" Score="13" ViewCount="72262" Body="&lt;p&gt;Is there a way to save a multi-player game so that we can return to it later? I can't find an option. It was possible in Civ 4.&lt;/p&gt;&#xA;" OwnerUserId="2074" LastEditorUserId="82644" LastEditDate="2014-12-08T14:04:59.620" LastActivityDate="2014-12-17T03:12:28.847" Title="How do we save a multi-player game?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8285" PostTypeId="2" ParentId="8281" CreationDate="2010-09-30T21:25:46.683" Score="22" Body="&lt;p&gt;In general, it is determined by the tile on which the &lt;em&gt;attacked&lt;/em&gt; unit is standing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in case of melee units, it's where the combat takes place - i.e. in the hex containing the defending unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case of ranged units, attack bonuses depend on the hex on which the target is standing.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-10-17T10:52:58.673" LastActivityDate="2010-10-17T10:52:58.673" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8286" PostTypeId="2" ParentId="8283" CreationDate="2010-09-30T21:32:40.740" Score="8" Body="&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Saving in multiplayer is now simply an item on the menu, accessible by pressing escape. (I can't recall off the top of my head if only the host can save, or if any player can save.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Old answer from before saving was simple below:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;No, you can not manually save in multiplayer. You can however change your settings so that Civilization 5 autosaves your game every turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now to see if I can find some links to support my answer...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: The Civilization 5 &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=380015&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual&lt;/a&gt; claims the that HOST can save, and if the host disconnects someone else is nominated host. Having never hosted, I can't confirm if this is possible. I believe every player can still autosave as usual.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When hosting a game, you can save your game’s progress and load it up at a later date, especially useful for long-running games which can span longer than a day. From within&#xA;  the Setup Multiplayer Game Screen, click the “Load Game” button to browse your list of saved games.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If for any reason you become disconnected while playing a Multiplayer game, the system will try to reconnect you automatically. If the host of a game leaves (for whatever reason), the game will attempt to migrate the host controls to a different&#xA;  player.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Next chance I get I will run a little experiment to confirm all this.&#xA;&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2014-12-17T03:12:28.847" LastActivityDate="2014-12-17T03:12:28.847" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8288" PostTypeId="2" ParentId="8272" CreationDate="2010-09-30T21:47:43.900" Score="7" Body="&lt;p&gt;Warhammers and Axes beat the pants offa Maces and Swords in their respective damage categories (i.e., edged vs. piercing)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spears are off in their own little group. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, Axes do deadly deadly things to unarmored critters, Warhammers quickly cause crippling wounds (leaving enemies free to be maimed by the aforementioned axedwarves) and spears are useful against larger enemies such as megabeasts, forgotten beasts, and titans.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This thread might have the more detailed information you're interested in:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=53571.0&quot; rel=&quot;noreferrer&quot;&gt;http://www.bay12forums.com/smf/index.php?topic=53571.0&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-09-30T21:47:43.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8289" PostTypeId="2" ParentId="8033" CreationDate="2010-09-30T22:25:21.403" Score="1" Body="&lt;p&gt;According to some articles, the save games are stored here for both the Seam and non-steam versions of the game:&#xA;My Documents/My Games/Fallout3/Saves&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick glance on my box confirms my Steam F3 GOTY saves are there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may only need to install the game (but I'd back them up elsewhere first).&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-09-30T22:25:21.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8290" PostTypeId="2" ParentId="8033" CreationDate="2010-09-30T22:33:33.137" Score="10" Body="&lt;p&gt;That's &lt;em&gt;exactly&lt;/em&gt; the situation I was in.  &lt;strong&gt;Yes, you can use Fallout 3 savegames (boxed) with Fallout 3 GOTY (steam)&lt;/strong&gt; &lt;em&gt;(if you had any mods installed in your original install, it will tell you &quot;Some features of this savegame are no longer available.  These features will be disabled.&quot; - my savegames still worked perfectly though)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I had to move the save files to a slightly different location, though.  My &lt;strong&gt;original saves&lt;/strong&gt; were stored in&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;C:\Users\BlueRaja\Documents\My Games\Fallout3\Saves\&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;&lt;em&gt;(The XP-equivalent of that would be &lt;code&gt;C:\Documents and Settings\BlueRaja\My Documents\My Games\Fallout3\Saves\&lt;/code&gt;)&lt;/em&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My &lt;strong&gt;new saves&lt;/strong&gt; were stored in (and thus my old saves had to be moved to):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;C:\Users\BlueRaja\Documents\My Games\Fallout3\Saves\BlueRaja\&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I would recommend installing and starting the new copy and, if it doesn't recognize your old saves, create a new game and save it real quick to let it create the save-directory, then move your save files to the new directory.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-10-01T15:28:00.140" LastActivityDate="2010-10-01T15:28:00.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8291" PostTypeId="1" AcceptedAnswerId="11245" CreationDate="2010-09-30T23:43:33.840" Score="9" ViewCount="4738" Body="&lt;p&gt;If I create a custom map with the Starcraft 2 map editor, how can I specify that some unit upgrades are already researched?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I want all the units to already have the weapons upgrade 1 at the beginning of the game, can I specify this in the editor?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've looked through the menus but didn't find anything that looked like it would relate to unit upgrades.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="12" LastEditDate="2011-11-16T08:14:03.297" LastActivityDate="2011-11-16T11:28:41.107" Title="Can custom maps in Starcraft 2 automatically enable certain unit upgrades?" Tags="|starcraft-2|galaxy-editor|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8292" PostTypeId="2" ParentId="8283" CreationDate="2010-10-01T01:09:28.300" Score="4" Body="&lt;p&gt;There's no menu item for it, but you can bring up the save dialog by pressing &lt;code&gt;Ctrl+S&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to reload your save (which would make sense I suppose), you will need to dupe the game into thinking it's an autosave by moving it from the &lt;code&gt;My Games\Sid Meier's Civilization 5\Saves\multi&lt;/code&gt; directory to the &lt;code&gt;auto&lt;/code&gt; directory one level below that and prefixing the filename with &quot;AutoSave_&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure this functionality will be included in a patch in the near future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can just rely on the &lt;em&gt;actual&lt;/em&gt; autosaves which are created for every player.&lt;/p&gt;&#xA;" OwnerUserId="3837" LastActivityDate="2010-10-01T01:09:28.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8294" PostTypeId="2" ParentId="8283" CreationDate="2010-10-01T02:19:16.790" Score="3" Body="&lt;p&gt;yea, it autosaves every turn for you. Go to host game and then click the load button you'll see your last game's autosaves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is by default. you do not need to change any settings.&lt;/p&gt;&#xA;" OwnerUserId="1895" LastActivityDate="2010-10-01T02:19:16.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8295" PostTypeId="1" AcceptedAnswerId="8303" CreationDate="2010-10-01T07:14:32.133" Score="14" ViewCount="18458" Body="&lt;p&gt;I am on a multiplayer server and am trying to create a lava fountain in front of my door.  I have it enclosed in an area so the lava won't block any routes.  The only problem is that I can't get the lava to flow.  I've been told that I just need to put a bucket on top of a block and it should start flowing if I've got a step layout going down around the lava, but it doesn't work, the lava just disappears.  Please let me know if I need multiple buckets or am missing something.  Thank you.&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="20306" LastEditDate="2013-10-22T17:19:49.520" LastActivityDate="2013-10-22T17:19:49.520" Title="How do I get the lava in my lava fountain to flow?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8298" PostTypeId="2" ParentId="4695" CreationDate="2010-10-01T08:18:13.567" Score="0" Body="&lt;p&gt;I use Skype for voice chat while I game - for that I use Overwolf. With Overwolf I'm able to use Skype (and other cool stuff like in-game browser) with Starcraft 2 without using alt+tab. It also features a cool UI especially for gamers (PTT and stuff).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try it out - &lt;a href=&quot;http://www.overwolf.com/apps/skype/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Overwolf - Use Skype in Game&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Reckless" LastActivityDate="2010-10-01T08:18:13.567" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8299" PostTypeId="2" ParentId="392" CreationDate="2010-10-01T08:54:48.407" Score="30" Body="&lt;p&gt;&lt;a href=&quot;http://taksi.sourceforge.net/&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;TAKSI&lt;/strong&gt;&lt;/a&gt; (open source; Windows only)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;TAKSI: Video capture/Screen capture for 3D graphics&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Taksi is a utility that allows you to&#xA;  take screenshots and record video&#xA;  clips of your favourite games and&#xA;  other 3D-graphics applications.&#xA;  Inspired by Fraps (www.fraps.com),&#xA;  Taksi aims to provide an &lt;em&gt;open&#xA;  source&lt;/em&gt; alternative to that great&#xA;  tool.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Despite the webpage claims the latest stable release has been done in 2006, the project does not seem completely abandoned. &lt;a href=&quot;http://sourceforge.net/projects/taksi/files/development/taksi-0.7.7.9-dev/taksi-0.7.7.9-dev.msi/download&quot; rel=&quot;noreferrer&quot;&gt;Development version 0.7.7.9&lt;/a&gt; has been released in July 2010.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="37055" LastEditDate="2012-11-30T18:35:53.720" LastActivityDate="2012-11-30T18:35:53.720" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8300" PostTypeId="1" CreationDate="2010-10-01T09:32:02.210" Score="3" ViewCount="643" Body="&lt;p&gt;I am a little bit confused, because i always thought marauder had only a single target hit, but when i hear about splash damage, i get confused. Do they have an aoe? is that trigger but the slowing shot upgrade?&lt;/p&gt;&#xA;" OwnerUserId="3671" LastActivityDate="2010-10-01T10:00:44.977" Title="I sometimes read about Marauders splash damage... They do have an AOE affect?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8301" PostTypeId="2" ParentId="8300" CreationDate="2010-10-01T09:55:19.373" Score="11" Body="&lt;p&gt;Marauders only inflict damage on a single target, the one they are shooting at. They do not have any splash damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, regarding their concussive shells, it's a bit different:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In the single-player campaign, the &quot;jackhammer concussive shells&quot; upgrade makes marauders slow not only the target they are shooting at but also targets in a small radius around it - so their slowing effect is splashed, but not the damage.&lt;/li&gt;&#xA;&lt;li&gt;In multiplayer melee mode, marauders only slow their target, so the slow effect isn't splashed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-10-01T10:00:44.977" LastActivityDate="2010-10-01T10:00:44.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8302" PostTypeId="1" AcceptedAnswerId="8308" CreationDate="2010-10-01T10:05:16.507" Score="7" ViewCount="2842" Body="&lt;p&gt;Which nations have the best bonus to assist in a conquest victory?&lt;/p&gt;&#xA;" OwnerUserId="2074" LastEditorUserId="11290" LastEditDate="2011-08-02T15:17:21.337" LastActivityDate="2011-07-04T00:42:59.173" Title="Which nations have the best bonus to assist in a conquest victory?" Tags="|civilization-5|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8303" PostTypeId="2" ParentId="8295" CreationDate="2010-10-01T10:37:37.207" Score="11" Body="&lt;p&gt;The Multiplayer in minecraft isn't quite working fully at the minute. What you're trying to do would work in single player survival, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this you use the bucket (right click) on the lava source to get a bucket of lava, then use the bucket again where you want the source to be dropped.&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2010-10-01T10:37:37.207" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8304" PostTypeId="2" ParentId="392" CreationDate="2010-10-01T11:12:08.727" Score="6" Body="&lt;p&gt;I made some tutorial back then when I was beginning recording my gameplay for &lt;a href=&quot;http://www.youtube.com/user/Mamboi&quot; rel=&quot;noreferrer&quot;&gt;my YouTube channel&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.donsalva.com/fraps-virtualdub-save-disk-space-good-quality-small-filesize/&quot; rel=&quot;noreferrer&quot;&gt;Fraps &amp;amp; VirtualDub: How to save disk space and enjoy good quality, small file size HD video clips&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.donsalva.com/virtualdub-720p-hd-settings-youtube/&quot; rel=&quot;noreferrer&quot;&gt;VirtualDub 720p HD settings for YouTube! [Good quality, small file size]&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.donsalva.com/how-to-set-up-your-computer-for-pc-game-play-recording/&quot; rel=&quot;noreferrer&quot;&gt;How to set up your computer for gameplay recording&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1704" LastActivityDate="2010-10-01T11:12:08.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8305" PostTypeId="2" ParentId="392" CreationDate="2010-10-01T12:46:03.487" Score="6" Body="&lt;h2&gt;&lt;a href=&quot;http://www.xfire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xfire - Gaming Simplified&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Xfire is free, and in some ways it is better for recording games than other tools.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can set a hotkey to quickly start recording the game that is currently active window. You are shown a small status bar inside the game with current length of the video and disk space it takes (the bar isn't shown in the video.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xfire can't do general screen recording, it is only for games. It records games in both fullscreen and windowed modes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Result video is a high quality .avi file with resolution the same as the game window's client size, or half-size (depends on what you choose).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bad thing about Xfire is that it not only does video records... Well, see for yourself at their &lt;a href=&quot;http://www.xfire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;website&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Windows only.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="2267" LastEditDate="2010-10-01T13:07:23.167" LastActivityDate="2010-10-01T13:07:23.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8306" PostTypeId="1" AcceptedAnswerId="8314" CreationDate="2010-10-01T13:43:34.107" Score="15" ViewCount="4694" Body="&lt;p&gt;The manual states (page 52):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As long as the unit moves from one tile containing a road/railroad&#xA;  into another tile containing a road/railroad, the unit will expend&#xA;  just a fraction of the normal cost to move.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It doesn't say, however, what are the exact values of the fractions. Does moving along a road takes the underlying terrain into account? Is there any place these numbers are written?&lt;/p&gt;&#xA;" OwnerUserId="115" LastActivityDate="2023-08-07T20:04:23.327" Title="What is the cost of movement on roads and railroads in Civilization 5?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8307" PostTypeId="3" CreationDate="2010-10-01T14:02:14.233" Score="0" Body="&lt;p&gt;When you achieve 2000 reputation, you will earn the right to see (and undelete) deleted posts, and vote to delete questions that have been closed for 2 days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also have access to these moderation tools:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;posts flagged as offensive or spam&lt;/li&gt;&#xA;&lt;li&gt;recently deleted posts&lt;/li&gt;&#xA;&lt;li&gt;recently closed questions&lt;/li&gt;&#xA;&lt;li&gt;see all recent edits in chronological order&lt;/li&gt;&#xA;&lt;li&gt;new posts by new users&lt;/li&gt;&#xA;&lt;li&gt;questions with newly created tags&lt;/li&gt;&#xA;&lt;li&gt;new answers to old questions&lt;/li&gt;&#xA;&lt;li&gt;recent questions with most view velocity&lt;/li&gt;&#xA;&lt;li&gt;recent questions with most edit velocity&lt;/li&gt;&#xA;&lt;li&gt;recent questions with most vote velocity&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="85" LastEditDate="2010-10-01T14:02:14.233" LastActivityDate="2010-10-01T14:02:14.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8308" PostTypeId="2" ParentId="8302" CreationDate="2010-10-01T14:07:25.133" Score="4" Body="&lt;p&gt;&lt;strong&gt;Japan&lt;/strong&gt;. While other nations have bonuses that certainly assist in producing an army, or movement of troops, Japan's bonus directly relates to combat. Since you'll be fighting a lot for a conquest victory, your forces will certainly be fighting hurt - and the ability to always fight at full strength certainly makes it the best option.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-10-01T14:07:25.133" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8309" PostTypeId="2" ParentId="39" CreationDate="2010-10-01T14:35:51.147" Score="3" Body="&lt;p&gt;Do any of your friends have an xbox 360?&#xA;&lt;hr/&gt;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; If yes, you can ask one of your friends to let you create an account on their xbox, and create your avatar.  Then you can use that account on xbox.com, and see your avatar there.  You will also be able to remove that account from your friend's system, and just view it on xbox.com for now, and move that account to any xbox in the future.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-11-02T13:41:07.080" LastActivityDate="2010-11-02T13:41:07.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8310" PostTypeId="1" AcceptedAnswerId="8311" CreationDate="2010-10-01T15:49:20.203" Score="352" ViewCount="453419" Body="&lt;p&gt;When I'm not exploring fresh caves or lands in minecraft, I'm busy trying to find deposits of diamond, gold and iron deep in the earth. So far I've just been digging around just above bedrock on a whim to look for these rare minerals but I've started thinking that I should be taking a more controlled, efficient approach to mining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What is the optimal mining strategy that yields the most rare minerals while minimizing blocks removed and time spent digging and traveling?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; The existing answers are great for mining, but no one has addressed travel time to and from the mine which is usually ~60 blocks downward and incredibly tedious. Solutions?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2010-10-02T01:10:57.637" LastActivityDate="2022-12-28T22:57:27.003" Title="What's the most efficient Minecraft mining strategy?" Tags="|minecraft-java-edition|" AnswerCount="27" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8311" PostTypeId="2" ParentId="8310" CreationDate="2010-10-01T15:58:30.903" Score="254" Body="&lt;h1&gt;Mining&lt;/h1&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Mining#Branch_Mining&quot; rel=&quot;nofollow noreferrer&quot;&gt;Branch mining&lt;/a&gt; is the most efficient.  There's a &lt;strong&gt;&lt;a href=&quot;https://web.archive.org/web/20131208061328/http://www.voxelwiki.com/minecraft/Elites_of_Minecraft:_The_Miner&quot; rel=&quot;nofollow noreferrer&quot;&gt;mathematical analysis&lt;/a&gt;&lt;/strong&gt; on it in the official forums (the link is to an archive of the post).&lt;/p&gt;&#xA;&lt;p&gt;Here's a brief description of branch mining:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff.&lt;/li&gt;&#xA;&lt;li&gt;One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide, which will serve as the trunk.&lt;/li&gt;&#xA;&lt;li&gt;Then, every 4 squares on either side of the trunk, you dig perpendicular tunnels extending out 20 blocks (or as far as you want).&lt;/li&gt;&#xA;&lt;li&gt;You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks.&lt;/li&gt;&#xA;&lt;li&gt;When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side.&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;██▒▒▒▒▒▒  ██ blocks you should mine&#xA;██▒▒▒▒▒▒  ▒▒ blocks you can see&#xA;▒▒▒▒██▒▒  __ blocks you can't see if you don't mine ▒▒ blocks (there's none!)&#xA;▒▒▒▒██▒▒  Repeat this pattern as many times as needed&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;From a head on view&lt;/p&gt;&#xA;&lt;h1&gt;Travel&lt;/h1&gt;&#xA;&lt;p&gt;As with any mine, travel is most easily accomplished using minecarts.&lt;/p&gt;&#xA;&lt;p&gt;You can place a &lt;strong&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=gPls6LXlkGI&quot; rel=&quot;nofollow noreferrer&quot;&gt;booster&lt;/a&gt;&lt;/strong&gt; to get your cart traveling at max speed in a short distance so that you can make the trip up quickly, and you can even attach chests to mine carts to carry all your findings from the mine up the track very quickly.&lt;/p&gt;&#xA;&lt;p&gt;Short of minecarts, make sure you're using stairs and ladders to their fullest potential.  You don't want to be jumping up one block at a time all the way from your mine to your base.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2024-01-08T11:13:31.097" LastActivityDate="2019-07-21T15:23:46.793" CommentCount="13" ContentLicense="CC BY-SA 4.0" />
  <row Id="8312" PostTypeId="1" AcceptedAnswerId="8319" CreationDate="2010-10-01T15:59:24.957" Score="17" ViewCount="6250" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Bollywood&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;As Gandhi, win a cultural&#xA;  victory with 3 or fewer cities in your&#xA;  empire.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Do puppet cities count towards this limit or not?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd assume they probably are (&lt;a href=&quot;https://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city/8270#8270&quot;&gt;since you do get culture from Puppet cities&lt;/a&gt;), but it would be nice to know.&lt;/p&gt;&#xA;" OwnerUserId="75" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2010-10-01T18:16:46.853" Title="Are puppet cities counted towards the limit of 3 imposed by the &quot;Bollywood&quot; achievement in Civilization V?" Tags="|achievements|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8313" PostTypeId="1" AcceptedAnswerId="8315" CreationDate="2010-10-01T16:02:00.443" Score="42" ViewCount="14349" Body="&lt;p&gt;I've recently started playing Minecraft, and I only have a little experience with enemies (I've been playing with the peaceful setting so I can figure out what the heck I'm doing).  When I did play some survival mode, I happened to be at the top of a pretty large cliff when night hit, and this seemed to protect me - the baddies just piled up at the bottom of the cliff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it seems like this probably only worked due to pathing flukes.  The terrain behind me was pretty easy going, so I suspect if enemies spawned in the right areas, they could still come up and visit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, how can I set up a quick protective shelter for the first night or two?  The days don't seem to last very long, so I don't expect I would be able to generate a lot of high-end materials, tools, etc. to work with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the zombies caught fire nicely when the sun came up, but there were still some spiders and some other things (creepers? - they were explosive) that didn't go away at daybreak.  Do I need multiple exits for my shelter or some other way to avoid running into all the enemies outside the front door that have accumulated overnight?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="11290" LastEditDate="2011-08-01T20:57:44.763" LastActivityDate="2017-01-02T20:00:33.583" Title="How do I quickly create a safe shelter?" Tags="|minecraft-java-edition|" AnswerCount="12" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8314" PostTypeId="2" ParentId="8306" CreationDate="2010-10-01T16:14:37.070" Score="16" Body="&lt;p&gt;I did a quick test using a couple different saves I had available to me, and found the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Route                   |  Cost (Movement points)&#xA;Road                    |   1/2&#xA;Road, with Machinery    |   1/3&#xA;Railroad for fast unit  |   1/3&#xA;Railroad for slow unit  |  3/10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;More info&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Each unit lists how many movement points it has remaining in the bottom left when it is selected. The movement points are normally shown as rounded whole numbers only, but you can see the decimal number if you mouse over it.&lt;/li&gt;&#xA;&lt;li&gt;What terrain a road/railroad is on makes no difference. Roads on open terrain, hills, and forest all cost the same to move across.&lt;/li&gt;&#xA;&lt;li&gt;I tested both slow (2 movement point) and fast (4 movement point) units on each type f route. Railroad was the only one that showed a difference for different units.&lt;/li&gt;&#xA;&lt;li&gt;3/10 (0.3) is an odd number, but its actually what I found.&lt;/li&gt;&#xA;&lt;li&gt;Going from road to rail or rail to road costs the slower 1/3.&lt;/li&gt;&#xA;&lt;li&gt;Remember roads do not bridge rivers until you get construction.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Edit: In my first test, I had an extra movement point on my units due to playing as Persia in a golden age. (I did not remember where it came from, thanks bwarner) I've tested again and got the same results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit2: I incorrectly listed the tech that increase road movement speed as Construction. Construction is important here because it builds bridges, but the one that affects the speed of roads is Machinery.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-10-14T06:05:11.483" LastActivityDate="2010-10-14T06:05:11.483" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8315" PostTypeId="2" ParentId="8313" CreationDate="2010-10-01T16:18:45.847" Score="27" Body="&lt;p&gt;If you're willing to carry a door on you, the quickest shelter you can throw up is to just dig a 1x2 hole into the side of any hill and throw down a door to seal it off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have a door I suggest the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  ▓▓▓ ▓▓▓&#xA;    ▓▒▓   top down view &#xA;    ▓▒▓   &#xA;    ▓▒▓▓  ▓ 2 rocks&#xA;    ▓▒•▓  ▒ 1 rock&#xA;    ▓▓▓▓  •   you&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The key thing here is that by being off to the side you aren't in range of arrows, but you still maintain a path to light so you can see the sun up (you can also listen for music, but I often disable sound).  You close off the entrance with single rocks so you leave a 1x1 path which zombies can't come down.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-10-01T20:51:26.567" LastActivityDate="2010-10-01T20:51:26.567" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="8316" PostTypeId="2" ParentId="8110" CreationDate="2010-10-01T16:20:43.440" Score="2" Body="&lt;p&gt;Any good AV receiver will do this.  I'm guessing you want something cheaper though (they start at around $200).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for just a switch, something like &lt;a href=&quot;http://www.google.com/products/catalog?q=hdmi+switch&amp;amp;cid=18344023088345279157&amp;amp;ei=wAmmTJ2cBZe2iwSRtbhU&amp;amp;sa=title&amp;amp;ved=0CBcQ8wIwATgA#p&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; will work.&lt;/p&gt;&#xA;" OwnerUserId="491" LastActivityDate="2010-10-01T16:20:43.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8317" PostTypeId="1" AcceptedAnswerId="9524" CreationDate="2010-10-01T16:33:03.747" Score="6" ViewCount="1204" Body="&lt;p&gt;In Dragon Quest 9, what's &quot;revocation&quot;?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does it affect new treasure maps?&#xA;Is it the same thing as changing jobs at Alltrades Abbey?&lt;br&gt;&#xA;Is there a limit to the number of times each party member can do it?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2010-10-21T20:09:24.510" Title="What's Revocation?" Tags="|nintendo-ds|dragon-quest-9|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8318" PostTypeId="2" ParentId="8313" CreationDate="2010-10-01T17:17:43.250" Score="3" Body="&lt;p&gt;My instincts were similar to yours (run for a high place), but I was fortunate enough to come by a big overhang.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I narrowed the way to the overhang by digging dirt, then made the dirt into a wall for the night across the causeway left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Over time I added a door and a bed, made the wall wood then stone, and made a column of rock beside the (now stronghold) with a ladder down as an alternative exit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eventually I added a big ole moat to the ground beneath, along with some torches, a field, and a mineshaft, and my castle grounds were complete.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3383" LastEditDate="2011-03-05T21:17:52.027" LastActivityDate="2011-03-05T21:17:52.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8319" PostTypeId="2" ParentId="8312" CreationDate="2010-10-01T18:16:46.853" Score="10" Body="&lt;p&gt;I can confirm this. I had three cities as India and later conquered and puppetted two cities thinking I'd be good, but did not get the achievement after a cultural victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got it in another game where I got a culture victory with India with only my capital.&lt;/p&gt;&#xA;" OwnerUserId="3806" LastActivityDate="2010-10-01T18:16:46.853" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8320" PostTypeId="2" ParentId="8269" CreationDate="2010-10-01T18:20:29.997" Score="19" Body="&lt;p&gt;I got a cultural victory with India with just my capital. I played on a archipelago map on prince where I had a small land mass all to myself until mid-late game. If I were playing on a higher difficulty I would have been worried about defense. I was falling heavily behind on research and the last 75 turns or so was me spamming next turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As it was I didn't win until 2032, so I squeaked it in barely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I tried previous to this on a continents map and fell so far behind on research that with four other civs on the continent that I was bullied by England, so I restarted on the archipelago map.&lt;/p&gt;&#xA;" OwnerUserId="3806" LastActivityDate="2010-10-01T18:20:29.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8321" PostTypeId="1" AcceptedAnswerId="8326" CreationDate="2010-10-01T18:58:10.827" Score="15" ViewCount="1757" Body="&lt;p&gt;In Civilization 4 you can see a score for each AI, which breaks down the reasons for their attitude towards you.  Is there something similar in Civilization 5?  I'm trying to work out whether it's worth returning a recaptured worker to its original civilization, but I don't think I have enough information to make the call.&lt;/p&gt;&#xA;" OwnerUserId="3256" LastActivityDate="2011-03-17T11:49:30.680" Title="How can I tell how much my opponents like me in Civilization 5?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8322" PostTypeId="1" AcceptedAnswerId="8323" CreationDate="2010-10-01T18:58:30.310" Score="14" ViewCount="1264" Body="&lt;p&gt;Recently articles popped up of how someone created a working ALU in Minecraft.  For example, &lt;a href=&quot;http://www.osnews.com/story/23845/Working_16bit_ALU_Implemented_in_Minecraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article on ALU in Minecraft&lt;/a&gt;. He is quoted in some articles saying he is going to take it a step further and create a real-working computer in Minecraft (a computer in a computer).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he achieves this, what could be a possible application of a real-working computer inside a video game?  Or is this more of a video game simulation of how computers work?&lt;/p&gt;&#xA;" OwnerUserId="2246" LastEditorUserId="27903" LastEditDate="2019-08-06T22:55:58.590" LastActivityDate="2019-08-06T22:55:58.590" Title="ALU in Minecraft, what can be achieved with this?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="8323" PostTypeId="2" ParentId="8322" CreationDate="2010-10-01T19:13:45.487" Score="7" Body="&lt;p&gt;There is no application, any more so than any software virtual machine or emulator has any application. In short, anything that can be done with an ALU built in Minecraft can be done more easily and efficiently without playing Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may however, be less fun. Certainly, there is educational value in something like this, with the right teacher. But that's orthogonal to any sort of practical use.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-01T19:13:45.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8324" PostTypeId="2" ParentId="8313" CreationDate="2010-10-01T19:38:04.350" Score="6" Body="&lt;p&gt;Honestly for my first night in a new game, just dig six blocks into dirt, and wall off the entrance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost never stay in that first shelter, so it's really just to keep me alive until dawn, after that you keep hunting for a good starting place (near a cave, trees, etc.) then you build there.  Heck even if I'm established in a world and I'm just exploring, i'll dig a dirt hole to hide in for the night (Though if I'm established I'll carry some glass so I can see out).  Worst case scenario is that you get a creeper stuck outside, in which case you dig the other direction until you're back outside.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-10-01T19:38:04.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8325" PostTypeId="2" ParentId="8310" CreationDate="2010-10-01T19:43:58.487" Score="78" Body="&lt;p&gt;If you're not married to building a completely man-made mine, the answer is to find a deep tunnel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting down to the bottom is correct, as that is where the highest concentration of useful minerals is located, but digging a tunnel doesn't expose you to nearly the same amount of blocks as using a generated cave system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my primary game, I dug a mine down to the bottom, clearing out a large amount of stone, which only resulted in some coal, and very few iron, where as at the bottom I discovered a cave network (filled with lava, but some water solved that), which resulted in a large amount of coal and iron, as well as diamond and gold.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="108916" LastEditDate="2018-07-20T17:43:18.067" LastActivityDate="2018-07-20T17:43:18.067" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="8326" PostTypeId="2" ParentId="8321" CreationDate="2010-10-01T19:57:58.850" Score="8" Body="&lt;p&gt;Unlike civilization 4, there is no such numerical breakdown. The next best thing -- civilizations will either show up as &quot;Hostile&quot;, &quot;fearful&quot; or normal. Normal is the default attitude.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not quite sure what causes &quot;hostile&quot; or &quot;fearful&quot; (and note that hostile isn't exclusive to wartime) but you will quickly recognize these from the random insults (if hostile) or random compliments (of fearful) that the other leaders throw your way, as well as the other civ being listed as such on the diplomacy overview.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-10-01T20:16:27.590" LastActivityDate="2010-10-01T20:16:27.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8331" PostTypeId="1" AcceptedAnswerId="8333" CreationDate="2010-10-01T21:02:11.970" Score="6" ViewCount="1438" Body="&lt;p&gt;Is it possible to share or swap guns with other players in borderlands? If one player drops a gun, can another player pick it up?&lt;/p&gt;&#xA;" OwnerUserId="3685" LastActivityDate="2010-10-01T21:09:30.000" Title="Borderlands: share/swap guns with players in co-op?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8333" PostTypeId="2" ParentId="8331" CreationDate="2010-10-01T21:09:30.000" Score="8" Body="&lt;p&gt;Yes, you can share pretty much anything in your inventory except your cash, which is automatically split evenly between players when you pick it up anyway. Loot is not assigned ingame at all. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; If you decide to swap items with a friend ingame, make sure you hit a save point before you exit your game if you're not the host, or else it will &lt;em&gt;not&lt;/em&gt; be saved in your inventory. If your friend then &lt;em&gt;does&lt;/em&gt; hit a save point and the game saves that they do not have the item anymore, it'll be lost in the void and you can't get it back. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-10-01T21:09:30.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8336" PostTypeId="2" ParentId="8218" CreationDate="2010-10-01T21:54:58.337" Score="9" Body="&lt;p&gt;Concerning the empire becoming too large, you have to adapt yourself to the situation. Here's an example from a game I played:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 220 BC I had 27 towns. I was playing on a huge continent, with 18 empires, on the longest time rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My continent was huge, the biggest of all three and I'd attacked and conquered all 5 civilizations that were on my continent. I had 5-6 cities on my own, with 21 puppets.&#xA;You can't know how large this is without seeing it. As I'd captured lots of workers, I built lots of roads: when you have 20 workers and your Roman legion building roads, this is fast and your cities become much easier to defend. Since I knew I was now alone now on this devastated continent, I didn't need much defense. I could just work on my town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worth mentioning that the game's happiness balance is a bit wonky, which is probably the cause of your &quot;insane lack of happiness&quot;.  Puppet cities don't produce much unhappiness: it's the people in your other cities that are the cause. For example, in my case, I had lots of gold tiles and all the possible luxury resources besides three(whale, pearls and ivory).&#xA;I had 5 cotton tiles and 3 silver tiles, but they don't contribute any happiness after the first tile. It would be nice if they at least provided something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With all six of my cities, I bought or made a Colosseum and a circus if I was able to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually, I'm now at 1720 AD in the timeline and the only thing I did so far is work on happiness. I'm at 40+ town's (I made a new one to cover all land space) but the basic problem is that as soon as I got few happiness points, the town grew up another tier and I went back to negative. All my research and social branches are concentrating on happiness. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I got the +20% happiness bonus, I had a huge jump from -3 to +12.&#xA;Then when I made the Forbidden Palace, I went to +30 or so. This is when I started to annex all my puppets. Now that these cities are no longer puppets, they are mine and I'm producing buildings all across the continent. This is hard to keep up: one turn my income is +60 gold, the next it's -20 (this is an exaggeration, but you get the idea), but overall this is worth it. This is especially true during a Golden Age, where I go to +350 gold per turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as a result of having all the maritime neutral allies, my food bonus is awesome, meaning my town grew up pretty fast. I see the other empire's best town has nine people; for me, nine is the average of all my towns, including my latest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My army is still composed of legions and cavalry. I haven't ever needed to create a new one since the last two empires are far away and I only need to kill barbarians moving around. As for tech, I'm about to discover Tanks!  In the year 1750, I'll be producing tanks, and I don't think their little gunmen will be of any match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So overall, it depends on your surroundings. Can you balance lots of towns over short periods of time?  If so, you're going to be pretty powerful. I'm about to reach 1500 points. I don't know how good that is, but if I look at the best computer with his 25 towns, he doesn't even have half of this.&lt;/p&gt;&#xA;" OwnerUserId="3858" LastEditorUserId="207" LastEditDate="2011-01-22T04:30:54.883" LastActivityDate="2011-01-22T04:30:54.883" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8337" PostTypeId="1" CreationDate="2010-10-01T22:11:59.573" Score="5" ViewCount="1820" Body="&lt;p&gt;I see players in replays and screen-casts that have maps where they create all kinds of buildings and units very quickly. I'd like to try some scenarios with a friend of mine.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is there a custom map where I can create anything and have no supply cap?&lt;/li&gt;&#xA;&lt;li&gt;Can I play this map as a custom game with them online?&lt;/li&gt;&#xA;&lt;li&gt;Will it have a replay when we're done?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2419" LastEditorUserId="3610" LastEditDate="2012-06-08T09:13:50.550" LastActivityDate="2012-06-08T09:13:50.550" Title="How to play custom build-anything map in Starcraft 2 with others?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8338" PostTypeId="2" ParentId="8322" CreationDate="2010-10-01T22:41:23.363" Score="9" Body="&lt;p&gt;The first thing that comes to mind is a pinpad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You owe the Internet Oracle a combination lock system for an iron door.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-10-01T22:41:23.363" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8339" PostTypeId="1" AcceptedAnswerId="8340" CreationDate="2010-10-01T23:26:39.463" Score="4" ViewCount="4260" Body="&lt;p&gt;I just started a Tauren Hunter - I plan to be solo most of the time, and I don't PvP at all. This is my first hunter, and I'm having a great time with him so far. What are considered &quot;ideal&quot; professions in my situation? I'm interested to hear your suggestions!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I &lt;em&gt;do&lt;/em&gt; have Wrath of the Lich King and the Burning Crusade expansions.&lt;/p&gt;&#xA;" OwnerUserId="2832" LastEditorUserId="3610" LastEditDate="2012-06-26T12:55:26.310" LastActivityDate="2012-06-26T12:55:26.310" Title="What are good profession choices for a solo Tauren Hunter?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8340" PostTypeId="2" ParentId="8339" CreationDate="2010-10-01T23:56:06.473" Score="9" Body="&lt;p&gt;If you're not min-maxing at the level cap, your best bet will generally be at least one, if not two, of the three Gathering professions, Skinning, Mining, and Herbalism. If you do decide to take a crafting profession, choose the gathering profession that meshes most closely with it (i.e., if you take Leatherworking, grab Skinning, Engineering, grab Mining, or Alchemy or Inscription, take Herbalism.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to make money using a crafting profession, the best choice before the cap will be Inscription, as the Glyphs you can produce as early as level 5 will be used even by level 80 characters, providing you with a constant market.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to produce things you yourself will use on a regular basis, Engineering provides fun toys, and trinkets at much lower levels than they'll be availiable as drops. Leatherworking allows you to make your own armor, but drops and quest rewards will, for the most part, be better than what you can craft -  at least until the Cataclysm expansion releases. Alchemy will allow you to make a variety of useful consumables, but in general, you will have to make many more than you'll be able to use as you level, and there won't be much of a market for what you craft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enchanting is a viable option as well, and you'll be able to enchant your own gear as you level, which is handy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Realistically, until the +Stat bonuses at 400+ skill come into play, there really isn't a 'best' or 'most useful' profession. There are a few that will be much &lt;em&gt;less&lt;/em&gt; useful to you as a hunter, such as Blacksmithing and Tailoring, but for the most part, you should be fine picking out whatever you find fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other major note worth making is that each of the three gathering professions provides a free 'passive' boost as well. Mining will give you some extra Stamina for free, Skinning will give your character increased critical strike chance, and Herbalism will teach you Lifeblood, a free Heal-Over-Time spell you can cast on yourself on a short cooldown. The crit from Skinning especially should be very handy for a low level hunter, though the other two perks are nothing to sneeze at either.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-01T23:56:06.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8341" PostTypeId="2" ParentId="8229" CreationDate="2010-10-02T00:50:16.580" Score="1" Body="&lt;p&gt;&lt;strong&gt;Try DirectX 9 Mode&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.nvidia.com/page/geforce8.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nvidia's page on the 8XXX series&lt;/a&gt;, the Geforce 8800 supports DirectX 10. So I conclude it does not support DirectX 11.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You said that you were using &quot;direct x 10/11 mode&quot;. I don't know, but would guess that mode requires DirectX 11 support. (Of course we'd like if it used either DX10 or DX11, whichever your card is capable of, but it sounds like it does not.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I suggest simply playing the game in DirectX 9 mode, which we know your card supports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its worth mentioning a few other standard things you could try before giving up on DX10/11 mode*, although you may have already tried them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.nvidia.com/Download/index.aspx?lang=en-us&quot; rel=&quot;nofollow noreferrer&quot;&gt;Download the latest video drivers from Nvidia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.microsoft.com/games/en-us/aboutgfw/pages/directx.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Update DirectX&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Both of those are being constantly updated and bugfixed. So checking for DirectX updates is worth it even if a recent version was installed with the game!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*The graphics are shiny after all.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-02T00:50:16.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8342" PostTypeId="2" ParentId="1049" CreationDate="2010-10-02T01:44:03.020" Score="0" Body="&lt;p&gt;I just bought the game today.  Been waiting for the price to drop.  Can't play multiplayer because it tells me the key is invalid.  I bought it in a store, and I have the box.  It seems like they stopped supporting the multiplayer aspect of the game a while back.  Or at least that is what I gather from the hundreds of forum posts that claim sacred 2 support team won't respond.  CDV got their money and they are moving on.  To hell with the customers I guess.  I am giving this game a 1.0 on gamespot and other site just because CDV won't acknowledge us.&lt;/p&gt;&#xA;" OwnerDisplayName="Derik" LastActivityDate="2010-10-02T01:44:03.020" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8343" PostTypeId="1" AcceptedAnswerId="9377" CreationDate="2010-10-02T02:39:12.630" Score="2" ViewCount="218" Body="&lt;p&gt;I noticed today that when I fight in Vegas tournaments I am getting both Fans and Fight tokens. Does anyone know what these are good for or what they mean in the context of the game?&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2010-10-19T23:21:43.273" Title="What are fans and fight tokens used for in Mafia Wars?" Tags="|mafia-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8345" PostTypeId="2" ParentId="7284" CreationDate="2010-10-02T04:58:32.413" Score="3" Body="&lt;p&gt;For one, every customer has a budget and they can't spend more than that no matter how low a % it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Old vase won't be sold for anywhere near it's price until you get some reputation....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to aim for 104% selling 70% buying and you will usually get nearly the price they want... and sell items with +   (the exact price goes up if it's on the shelf or if it's doubled price) If you keep it up eventually they will show a nice heart &amp;lt;3 &amp;lt;3 &amp;lt;3  that means your rep went up with that customer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The higher the rep the higher the budget, first &amp;lt;3 gives them 10 times the budget, after that it is a good deal less.... but once you get a bunch of hearts, you will be able to sell those higher priced items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some budgets:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Little Girl  600  &lt;/li&gt;&#xA;&lt;li&gt;Louie    1200 &lt;/li&gt;&#xA;&lt;li&gt;Young Man   1800 &lt;/li&gt;&#xA;&lt;li&gt;Guild Master   1800 &lt;/li&gt;&#xA;&lt;li&gt;Old Man   2400  &lt;/li&gt;&#xA;&lt;li&gt;Charme   2400 &lt;/li&gt;&#xA;&lt;li&gt;Woman  3600 &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Those are base with 0 rep&lt;/p&gt;&#xA;" OwnerDisplayName="Azraile" LastEditorUserId="16350" LastEditDate="2017-02-14T15:56:45.907" LastActivityDate="2017-02-14T15:56:45.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8346" PostTypeId="1" AcceptedAnswerId="13376" CreationDate="2010-10-02T10:00:22.960" Score="61" ViewCount="84276" Body="&lt;p&gt;I've had this happen a few times, where going to war caused some nations call me &quot;dishonorable&quot; and some others not being affected by my decision to go to war.  I can't find a pattern as sometimes there are nations that were affected despite having shown favor to me or even if we shared the common enemy. Is there a pattern here to keep every other civ friendly when I go to war?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="11290" LastEditDate="2011-07-29T15:03:15.070" LastActivityDate="2012-05-31T18:34:51.160" Title="How can I go to war without getting everyone else displeased in Civilization V?" Tags="|civilization-5|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8347" PostTypeId="2" ParentId="8339" CreationDate="2010-10-02T11:23:51.820" Score="1" Body="&lt;p&gt;One other useful thing about engineering for a hunter, is that at higher levels it allows you to make your own ammunition. Ammunition is being removed in Cataclysm, though, so this won't be a benefit for that much longer.&lt;/p&gt;&#xA;" OwnerUserId="3209" LastActivityDate="2010-10-02T11:23:51.820" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8348" PostTypeId="1" AcceptedAnswerId="8349" CreationDate="2010-10-02T12:04:37.030" Score="7" ViewCount="8511" Body="&lt;p&gt;I remember Harbors were quite crucial buildings in Civ IV, but they don't seem to be anymore in Civ V. They only provide a 25% production increase for building sea units and establish a trade route, if one doesn't already exist. Usually one or two advisors are picking the Harbor as the next important building to build, and insist on their choice for centuries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I already have an established trade route through roads and am not particularly interested in building sea units though, am I missing out on anything important if I don't build one?&lt;/p&gt;&#xA;" OwnerUserId="3588" LastActivityDate="2015-10-27T07:53:32.373" Title="How important are Harbors in Civ V really?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8349" PostTypeId="2" ParentId="8348" CreationDate="2010-10-02T13:23:52.913" Score="9" Body="&lt;p&gt;No.  I haven't found the advisors to be particularly good at choosing buildings.  Most buildings are much more situational now due to the maintenance costs, so you shouldn't build them unless they seem like a good match with what you're planning for that city.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-02T13:23:52.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8350" PostTypeId="2" ParentId="8000" CreationDate="2010-10-02T14:47:04.447" Score="5" Body="&lt;p&gt;I just tried &lt;a href=&quot;http://www.macroplant.com/iphoneexplorer/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.macroplant.com/iphoneexplorer/&lt;/a&gt; and it allowed me to just drag and drop my highscore file from my old iPhone (2G, jailbroken) to my new (iPhone 4, not jailbroken). Hope that works for you too!&lt;/p&gt;&#xA;" OwnerUserId="3866" LastActivityDate="2010-10-02T14:47:04.447" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8351" PostTypeId="1" AcceptedAnswerId="8356" CreationDate="2010-10-02T15:57:34.380" Score="11" ViewCount="3598" Body="&lt;p&gt;The workshop says that it adds +20% production when constructing buildings. Are wonders considered buildings?&lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2011-03-17T11:53:53.857" Title="In Civilization V does a workshop help build wonders?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8352" PostTypeId="1" AcceptedAnswerId="8354" CreationDate="2010-10-02T17:10:30.510" Score="26" ViewCount="7746" Body="&lt;p&gt;I understand that happiness affects growth? Does it matter to what degree my population is happy? Am I ok as long as I have one happy face, or is there a relative effect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also in Civipedia it says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;...a very unhappy population will also affect the fighting qualities of your armies as well.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How and when does it have an effect?&lt;/p&gt;&#xA;" OwnerUserId="2074" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:33:35.680" LastActivityDate="2013-05-17T20:18:14.017" Title="What effect does happiness have?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8353" PostTypeId="2" ParentId="8346" CreationDate="2010-10-02T17:42:28.230" Score="9" Body="&lt;p&gt;Overall, diplomacy is very opaque in Civilization 5. I have some ideas, but they are speculation. Since there aren't any more certain answers, I'll post them in the hopes that someone can find a reference proving or disproving them. Please consider them theories to be tested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recall reading that nations (and/or city-states?) get nervous if you keep going to war with and conquering your neighbors (nations or city-states). Unfortunately, I can't recall where I read that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further, I know for sure how things worked in Civilization 4, and they may well have repeated the same mechanics. In Civilization 4, other nations don't like when:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;you declare war by attacking/trespassing (rather than on the diplomacy screen.)&lt;/li&gt;&#xA;&lt;li&gt;you declare war on a nation you have trade agreements with, especially after just making them.&lt;/li&gt;&#xA;&lt;li&gt;you declare war on their friends.&lt;/li&gt;&#xA;&lt;li&gt;you are clearly ahead of other nations.&lt;/li&gt;&#xA;&lt;li&gt;you use nuclear weapons (I know this one is in Civilization 5)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Overall, remember that all the Civilization games are at least loosely based on how the real world works. If another nation thinks you're dishonorable, you can always just ask yourself &quot;What have I done that another nation would consider dishonorable?&quot;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2011-01-05T21:04:25.897" LastActivityDate="2011-01-05T21:04:25.897" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8354" PostTypeId="2" ParentId="8352" CreationDate="2010-10-02T17:48:43.383" Score="39" Body="&lt;p&gt;Here is a list of all the effects from happiness level that I could find. To answer your specific question, most of the effects care only if your civilization is happy or unhappy, by one :) or :(. (I believe zero :) is fine.) But there are three effects that care about the amount your civilization is happy or unhappy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;VERY unhappy occurs when you hit -10 happiness. (Thank you @Oak)&lt;/li&gt;&#xA;&lt;li&gt;Golden Age points accumulate (or deplete) equal to the amount your civilization is happy (or unhappy)&lt;/li&gt;&#xA;&lt;li&gt;Piety-&gt;Mandate of Heaven uses your exact excess happyness to calculate how much culture you get.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Full list of effects:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Happy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Growth: Cities grow normally.&lt;/li&gt;&#xA;&lt;li&gt;Golden Ages: If you have excess happiness, each turn it accumulates into Golden Age points, and when you have enough, your civilization enters a Golden Age. After the golden age the process starts again, although I believe you need more Golden Age points for each subsequent Golden Age.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Unhappy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Growth: Cities grow at 1/4 speed when your population is unhappy. &lt;/li&gt;&#xA;&lt;li&gt;Golden Ages: The amout your civilization is unhappy is subtracted from the Golden Age points.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;VERY unhappy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Growth: Cities do not grow.&lt;/li&gt;&#xA;&lt;li&gt;Units: Settlers may not be trained.&lt;/li&gt;&#xA;&lt;li&gt;Production: Cities generate -50% production.&lt;/li&gt;&#xA;&lt;li&gt;Unit are less effective in combat. They get -33% combat strength.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;VERY VERY unhappy (-20 or lower)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rebels will spawn in your border and attack your city&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Social Policies&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Piety-&gt;Mandate of Heaven allows you to add 50% of your excess happiness to your culture each turn.&lt;/li&gt;&#xA;&lt;li&gt;Rationalism-&gt;Sovereignty boosts science +15% when your empire is happy.&lt;/li&gt;&#xA;&lt;li&gt;There are numerous social policies that affect the happiness level, but these are the ones that get effect &lt;em&gt;from&lt;/em&gt; the happiness level.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Sources:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;General info: mousing over the happiness listing on the top bar, left side, during various happy states.&lt;/li&gt;&#xA;&lt;li&gt;Golden age info: mousing over the golden age display on the top bar, left side, during various happy states.&lt;/li&gt;&#xA;&lt;li&gt;Combat info: Comparing happy (normal) combat strength to VERY unhappy combat strength, by mousing over an enemy unit. The VERY unhappy combat modifier is clearly listed in the calculations.&lt;/li&gt;&#xA;&lt;li&gt;Production info: mousing over a city's production listing in the top left when VERY unhappy.&lt;/li&gt;&#xA;&lt;li&gt;Social Policy info: The social policy screen, accessible by clicking on the culture listing on the top bar, left side.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="18697" LastEditDate="2013-05-17T20:18:14.017" LastActivityDate="2013-05-17T20:18:14.017" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8355" PostTypeId="1" AcceptedAnswerId="8365" CreationDate="2010-10-02T17:59:07.870" Score="29" ViewCount="19568" Body="&lt;p&gt;I (pre) downloaded and installed Civilization 5 through Steam, on Windows 7. When I start it, Steam asks me if I would like to start:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Civilization 5&lt;/li&gt;&#xA;&lt;li&gt;Civilization 5 (DirectX 9)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Then, Civilization &quot;starts&quot; into its menu program and asks me if I would like to start:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Civilization 5, DirectX 9 mode&lt;/li&gt;&#xA;&lt;li&gt;Civilization 5, DirectX 10/11 mode, recommended&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can I disable one or both questions, and if so, how?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ie how can I make the game always start in DX10/11 mode without asking me again?&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-10-14T02:09:34.570" LastActivityDate="2013-07-18T23:16:10.193" Title="How can I stop Civilization 5 from asking me twice which DirectX mode to play in?" Tags="|civilization-5|steam|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8356" PostTypeId="2" ParentId="8351" CreationDate="2010-10-02T18:09:15.073" Score="12" Body="&lt;p&gt;&lt;strong&gt;No. Workshops do not help wonders.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the city screen, production is listed in the top left corner. You can see how production is calculated by mousing over the listing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I did a simple test. I found a city with a workshop, and looked at production while working on a building. It clearly listed &quot;Modifier for buildings: 20%&quot;. I changed the city to working on a wonder, and that modifier disappeared, and production dropped appropriately. &lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-02T18:09:15.073" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8357" PostTypeId="1" AcceptedAnswerId="8358" CreationDate="2010-10-02T18:41:39.180" Score="6" ViewCount="24403" Body="&lt;p&gt;I am just starting out in Assassin's Creed 2, trying to associate a given action with the button it is bound to.  I find myself continually pressing the button for Eagle Vision, and I can't seem to exit this mode until I find an actionable item and activate it.  How do I exit Eagle Vision mode?&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-10-02T18:53:29.850" Title="How do I exit eagle vision in Assassin's Creed 2?" Tags="|pc|assassins-creed-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8358" PostTypeId="2" ParentId="8357" CreationDate="2010-10-02T18:48:08.323" Score="9" Body="&lt;p&gt;If the PC version is like the 360 version, you hold the button you used to activate Eagle Vision for around 2-3 seconds.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2010-10-02T18:53:29.850" LastActivityDate="2010-10-02T18:53:29.850" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8359" PostTypeId="1" AcceptedAnswerId="8361" CreationDate="2010-10-02T19:47:03.427" Score="6" ViewCount="8647" Body="&lt;p&gt;Does anybody who has played X3:TC know if it ever works to tell ships to surrender when you are in a dog fight with them?&lt;/p&gt;&#xA;" OwnerUserId="3704" LastEditorUserId="816" LastEditDate="2010-10-02T21:01:42.357" LastActivityDate="2016-06-17T18:43:40.157" Title="X3: Terran Conflict -- Asking ships to surrender" Tags="|x3-terran-conflict|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8360" PostTypeId="1" AcceptedAnswerId="8367" CreationDate="2010-10-02T20:38:53.150" Score="6" ViewCount="4768" Body="&lt;p&gt;My character is a soldier and doesn't have a good regenerative shield like the one used by krypton321 in the YouTube video. I am able to get around 50% of the armor down and then both my squad mates die. I had no med gel to start with, so that is another problem. Once the squad mates die, it gets harder to take the barrier down as well. What I have done so far is to run around the platform and then take a few shots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good shield would have been helpful. I think the soldier option was not very smart. Without a good shield, collector ship is going to be a problem as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I finished Horizon. Same strategy. Needed to run around the platform. Cannot expect much from the squad. I had Garrus and Mordin as squad mates. Mordin was useful to bring the armor down with incineration as long he was alive. Around 75% armor both of them died. I used rifle and heavy reave until the armor was close to 25% and then used the collector particle beam to take out the rest. Died way too many times. Key is to run from cover to cover and never get caught on the inside. Don't wait for the praetorian to get too close or you will take heavy damage if you don't have a good shield. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit 2: On the collector ship now. Completed 4 loyalty missions without any problem (Miranda, Jacob, Mordin and Grunt in that order). The ambush part doesn't look good at all. Died a few times already. May be I will try next weekend. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit 3: After 2 hours of trying I gave up on the collector ship as soldier. I also kept seeing the message &quot;Sentinels are nearly indestructible. Tech armor gives additional layer of protection...&quot;. So I started a sentinel career on insanity difficulty. So far it has been good. I completed the horizon fairly easily as well because I could restore my shields often. Hopefully that will help on collector ship. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit 4: I have completed the collector ship with Miranda and Jack. Grunt kept dying. Tech armor helped a lot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit 5: I have completed the game on insanity. Completing all loyalty missions helped with the upgrades necessary for the final battle. It wasn't hard with all that heavy damages. Took grunt and legion along at collector base because they have shields. Too many harbingers while fighting the reaper though. Used legions combat drones to distract the harbinger. Had armor piercing ammo (tungsten rounds) as the power. Again, thanks to the tech armor. &lt;/p&gt;&#xA;" OwnerUserId="1071" LastEditorUserId="1071" LastEditDate="2010-10-18T00:10:58.447" LastActivityDate="2011-08-02T20:58:58.327" Title="What is a good strategy against the praetorian at Horizon on mass effect 2 insanity difficulty?" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8361" PostTypeId="2" ParentId="8359" CreationDate="2010-10-02T20:42:58.663" Score="4" Body="&lt;p&gt;I've spent a few dozen hours with it and I've yet to see any ship surrender. I've been told by a friend who's played a lot more than I that you have to have overwhelming firepower and a strong reputation before they'll even consider it. In short, I wouldn't waste your time until you've made it into the middle or late game.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-10-02T20:42:58.663" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8362" PostTypeId="1" AcceptedAnswerId="28213" CreationDate="2010-10-02T21:17:26.547" Score="0" ViewCount="243" Body="&lt;p&gt;Been a few weeks now since Elemental: War of Magic released, are there any singleplayer maps / campaigns out there already?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Google doesn't turn up anything useful.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="3610" LastEditDate="2012-06-08T09:13:40.283" LastActivityDate="2012-06-08T09:13:40.283" Title="Where do I find custom made maps / campaigns for Elemental: War of Magic?" Tags="|elemental-war-of-magic|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8363" PostTypeId="1" CreationDate="2010-10-02T21:17:31.450" Score="10" ViewCount="2031" Body="&lt;p&gt;On my Midway Ms. Pacman arcade machine, when I turn it on, the very left part of the screen is near the center and then every other part of the screen is compressed into one pixel.  The part that is not compressed into the one pixel is perfectly fine.  The controls, sound, and game work fine.&lt;/p&gt;&#xA;" OwnerUserId="6381" LastEditorUserId="28182" LastEditDate="2016-06-23T08:38:44.357" LastActivityDate="2018-11-09T22:44:32.593" Title="How to fix a broken screen on Ms. Pacman (Midway) arcade" Tags="|technical-issues|arcade|ms-pacman|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8364" PostTypeId="2" ParentId="8363" CreationDate="2010-10-02T21:27:43.013" Score="6" Body="&lt;p&gt;It sounds like the CRT is damaged.  I've never seen the inside of one of those machines, but is the monitor something that could be removed and swapped out with the tube of say an old PC Monitor?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;EDIT&lt;br&gt;&#xA;Looks like you may also want to check these guys out: &lt;a href=&quot;http://www.twobits.com/RGB/&quot; rel=&quot;noreferrer&quot;&gt;http://www.twobits.com/RGB/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They've got a lot of info regarding this.&lt;/p&gt;&#xA;" OwnerUserId="3704" LastEditorUserId="3704" LastEditDate="2010-10-08T20:35:33.190" LastActivityDate="2010-10-08T20:35:33.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8365" PostTypeId="2" ParentId="8355" CreationDate="2010-10-02T21:29:25.630" Score="15" Body="&lt;h2&gt;Edit&lt;/h2&gt;&#xA;&lt;p&gt;As of the latest Steam / Civilization versions, this problem has been fixed. Launching the game regularly from Steam opens only the Civilization-specific selection window, and right-clicking that menu and creating a specific DirectX-11 link will create a shortcut that shows &lt;strong&gt;no&lt;/strong&gt; DirectX-selection menus.&lt;/p&gt;&#xA;&lt;h2&gt;Original answer:&lt;/h2&gt;&#xA;&lt;p&gt;I'm not sure the &amp;quot;why&amp;quot; is really on-topic here, I just think someone made a mistake. I share your pain.&lt;/p&gt;&#xA;&lt;p&gt;As for a solution - I've searched online and experimented a bit, and while I could easily bypass the first dialog, I could not bypass the second. To bypass the first dialog, just don't click &amp;quot;play&amp;quot; directly in the Steam game library. Instead, choose one of the following:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Run the Civilization V exes directly, found in your installation folder, which should be in &lt;code&gt;&amp;lt;steam folder&amp;gt;\steamapps\common\sid meier's civilization v&lt;/code&gt;. It doesn't matter which one you start, unfortunately, they all open that 2nd dialog.&lt;/li&gt;&#xA;&lt;li&gt;A more convenient way for the above method is to ask civ to create a desktop link. In the 2nd dialog, right click and choose &amp;quot;create dx11 desktop shortcut&amp;quot;. Keep in mind that despite the name, it &lt;em&gt;will&lt;/em&gt; prompt the 2nd dialog.&lt;/li&gt;&#xA;&lt;li&gt;Use Steam's &amp;quot;jump list&amp;quot; to launch the game. Just right-click the steam icon on the taskbar and choose &amp;quot;Civilization V&amp;quot; from the list:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/C7BJg.png&quot; alt=&quot;Jump List&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;This issue is also being &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1455696&quot; rel=&quot;noreferrer&quot;&gt;actively discussed on the Steam forums&lt;/a&gt;, with no resolution at the moment.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-14T08:38:01.970" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8367" PostTypeId="2" ParentId="8360" CreationDate="2010-10-02T23:03:51.763" Score="6" Body="&lt;p&gt;Welcome to Gaming.stackexchange!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, you're right about the Praetorians being general P.I.T.A.s on Insanity, and it sounds like you're already using the optimal strategy: find a pillar or other large environmental cover, and simply keep it between yourself and the praetorian, peeking out and letting rip with powers when you can (warp is very useful here). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use what heavy weapons you can -- the Collector Particle gun is a good choice due to its R.O.F. and accuracy, and the cain retains its awesome damage (assuming you can survive long enough to get it off).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't be discouraged if it takes you several tries -- the fights are hard, especially on the Collector Ship, when you have to fight off drones + harbinger at the same time.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-02T23:03:51.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8369" PostTypeId="2" ParentId="906" CreationDate="2010-10-02T23:34:49.563" Score="5" Body="&lt;p&gt;Allow me to provide a few links that you might find helpful (I sure did):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=162408&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Ultimate X resource and guides list&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://cycrow.thexuniverse.us/&quot; rel=&quot;nofollow noreferrer&quot;&gt;X-Universe Plugin Manager&lt;/a&gt; (for when you branch out beyond the basic game and use mods)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://eng.x3tc.ru/&quot; rel=&quot;nofollow noreferrer&quot;&gt;A site with maps, guides, etc&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;And finally a buddy of mine (Faust) posted a &lt;em&gt;ton&lt;/em&gt; of helpful stuff in response to a blog posting of mine. You can find it &lt;a href=&quot;http://phileosophos.com/wordpress/?p=47&quot; rel=&quot;nofollow noreferrer&quot;&gt;here at this link&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Take a look at those resources. They helped me get beyond the hump when I was pretty stymied by the learning curve. It's a fantastic game once you get into it.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-10-02T23:34:49.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8371" PostTypeId="1" AcceptedAnswerId="9699" CreationDate="2010-10-03T00:52:10.487" Score="4" ViewCount="2287" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;This is in reference to Dwarf Fortress 40d (v0.28.181.40d). Later versions of this game have significantly changed the related mechanics.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I just embarked on a map with 6 trees on it. There is a small (about 100 tiles total) bit of greenery, and the rest is a mix of red sand and felsite. &#xA;If I pump water up and turn the ground muddy, will the forest spread? Would the muddy section have to be next to the existing green area?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="102" LastEditDate="2010-10-03T19:52:55.593" LastActivityDate="2010-10-25T02:23:37.793" Title="Growing Trees above ground in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8372" PostTypeId="1" AcceptedAnswerId="8385" CreationDate="2010-10-03T00:59:36.583" Score="9" ViewCount="9515" Body="&lt;p&gt;How much culture is required for a city to switch?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, in my current game, a neighboring city shows 53% my culture, 46% it's original owners.  At what % will the city join my empire?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-10-03T05:44:22.373" Title="How much culture is required for a city to switch?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8373" PostTypeId="1" AcceptedAnswerId="8374" CreationDate="2010-10-03T01:08:16.220" Score="7" ViewCount="15583" Body="&lt;p&gt;When a research agreement has finished and you receive your free technology, does your research partner receive the same technology? I would guess that both parties receive one of their respective &quot;next&quot; technologies, which may or may not be the same, right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: &lt;strong&gt;This question has been made obsolete by the June 2011 patch.&lt;/strong&gt;  Research agreements now give a tech boost instead of a free tech. Tech boosts start at 50% of the median value of all techs you can research. Can be boosted to 100% if you both start Rationalism and build the Porcelain Tower.&lt;/p&gt;&#xA;" OwnerUserId="3588" LastEditorUserId="341" LastEditDate="2011-06-30T01:19:17.240" LastActivityDate="2012-08-28T04:12:01.330" Title="Do both parties get the same technology out of a research agreement?" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8374" PostTypeId="2" ParentId="8373" CreationDate="2010-10-03T01:22:24.917" Score="10" Body="&lt;p&gt;Correct, they are not necessarily the same.  You will receive a random technology from those that are available to you, and they will receive a random one for them.  This does imply that if you are making use of research agreements, you should try not to &quot;skip&quot; techs that are cheap, since you want the research agreement to give you something as &quot;expensive&quot; as possible.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-03T01:22:24.917" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8375" PostTypeId="2" ParentId="8346" CreationDate="2010-10-03T01:29:41.097" Score="4" Body="&lt;p&gt;Related to WillfulWizard's answer, the other night I was preparing for an attack on Siam by bringing up my troops to his border.  The turn before I was about to attack, the diplomacy window popped up and he asked me about the troops massing on his border.  Since I was about to attack anyway, I clicked the option that declared war.  His response was something about &quot;I appreciate your honesty&quot;.  So it stands to reason that if I had denied that I was preparing for war, but had then declared war shortly thereafter, other civs would've been less likely to trust me in the future.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, if you're trying to preserve your reputation, don't accept any deals with someone you plan to attack, and declare your attack openly.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-03T01:29:41.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8376" PostTypeId="2" ParentId="8371" CreationDate="2010-10-03T01:30:41.637" Score="1" Body="&lt;p&gt;Red Sand is already a soil layer, and aboveground plants do not require mud to grow in a soil layer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might take a while, particularly if your dwarves trample saplings, but trees will continue to grow on the map, even if you harvest all six trees, as tree saplings sprout randomly, not due to tree pollination.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-03T01:30:41.637" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8377" PostTypeId="2" ParentId="8348" CreationDate="2010-10-03T01:59:20.523" Score="24" Body="&lt;p&gt;Harbors are best thought of as an alternative to roads and rails, and at times a superior alternative.  They essentially turn the sea into a trade route connected to all other cities with harbors.  If one of those cities is your capital or a city connected by road/rail to your capital, then building a harbor immediately creates a trade connection.  Furthermore, this connection is considered a &quot;railroad&quot; connection, which means a 50% production bonus the moment you research railroads.  They accomplish this while only costing 3 gold per turn.  Often, it makes economic sense to rip up roads (or at least not lay down railroads) to save on maintenance, as it only takes two tiles of railroads to surpass the expense of a Harbor.  The downside, obviously, is a loss of interior lines for military movement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Harbors are required to connect any cities (captured or otherwise) on landmasses not contiguous with your starting land mass to your trade routes.&lt;/p&gt;&#xA;" OwnerUserId="3872" LastActivityDate="2010-10-03T01:59:20.523" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8378" PostTypeId="1" CreationDate="2010-10-03T02:21:28.907" Score="1" ViewCount="4054" Body="&lt;p&gt;I just picked up the PC &lt;a href=&quot;http://dungeondefenders.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Defenders&lt;/a&gt; demo (aka &quot;Dungeon Defense&quot; - I think they are changing the name for he full release). I quite enjoyed playing it single player with my XBox 360 controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The preview movies and tutorial text reference a 2-4 player split-screen mode. Unfortunately, I couldn't figure out how to set it up. When I got to the player select screen, it seemed like I &lt;em&gt;should&lt;/em&gt; be able to add a second player, but I could not figure out how.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have 1 XBox 360 controller and mouse/keyboard. Can I play with more than 1 person, and if so how do I do it?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T14:41:08.673" LastActivityDate="2012-08-20T14:41:08.673" Title="Can I play with more than 1 player in Dungeon Defenders (demo)?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8379" PostTypeId="1" AcceptedAnswerId="8382" CreationDate="2010-10-03T03:25:20.927" Score="12" ViewCount="1819" Body="&lt;p&gt;I usually let all my worker units roam free on automation, unless I need a specific improvement &lt;em&gt;right now&lt;/em&gt;. I usually never care about the tiles worked by a city, at most I may switch the priorities to production or gold for some time when necessary. My scouts and other exploring units are usually set to explore automatically…&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does feel somewhat lazy, and I'm sure my empire could run more optimized if I tweaked everything by hand. On the other hand, micromanaging seems to become very complex very soon, to the point where I'd just keep missing opportunities. How much more should I care about individual details to maximize my efficiency? And where am I safe leaving the details up to the AI without it screwing me over?&lt;/p&gt;&#xA;" OwnerUserId="3588" LastEditorUserId="3588" LastEditDate="2010-10-03T06:53:27.457" LastActivityDate="2010-10-03T06:53:27.457" Title="What parts can safely be automated and where should I micromanage?" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8381" PostTypeId="1" CreationDate="2010-10-03T03:31:01.913" Score="44" ViewCount="27840" Body="&lt;p&gt;Question says it all.  I know vaguely what is going on, but want something specific.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;Here's some &quot;interesting&quot; values in the GlobalDefines.xml file.  No idea at this point what they mean.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;INITIAL_GOLD_PER_UNIT_TIMES_100&#xA;50&lt;/li&gt;&#xA;&lt;li&gt;INITIAL_FREE_OUTSIDE_UNITS&#xA;3&lt;/li&gt;&#xA;&lt;li&gt;INITIAL_OUTSIDE_UNIT_GOLD_PERCENT&#xA;0&lt;/li&gt;&#xA;&lt;li&gt;UNIT_MAINTENANCE_GAME_MULTIPLIER&#xA;8&lt;/li&gt;&#xA;&lt;li&gt;UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR&#xA;7&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3872" LastEditorUserId="341" LastEditDate="2010-10-07T01:41:18.733" LastActivityDate="2015-09-16T04:41:18.760" Title="What is the Formula for Unit Maintenance in Civilization V?" Tags="|civilization-5|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8382" PostTypeId="2" ParentId="8379" CreationDate="2010-10-03T04:04:46.657" Score="15" Body="&lt;p&gt;This actually sounds pretty subjective. There is only one non-subjective answer I can think of:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Micromanage Early, Automate Late&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early in the game, you have few cities, few population. A couple of well used units can topple another civilization. A worker improving the right square and double your food income. But late in the game, you have lots of cities and units, all the important hexes are improved, you've explored everything already. In short, early in the game every decision affects a greater part of your civilization than the same kind of decision late in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, micromanage your units early in the game, when they matter a lot. Then, whenever you think they've become unimportant, automate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the other reasons to automate or not end up being subjective, or simply:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It depends.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you want to win absolutely, and play on the highest difficulty possible? Chances are you should be micromanaging everything, checking on every city/unit every turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you like some parts of the game and not others? Perhaps you like war but not building? Automate whatever you don't like, and play what you do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you enjoy quick games or watching a world evolve with only light input from you? Automate a lot, and click next turn to get to the fun stuff. Also maybe play on quick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, it depends on how you want to play. As long as you're having fun, you're doing it right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you rephrase your question at all to be less subjective, less abut how &lt;em&gt;you specifically&lt;/em&gt; might want to play? Maybe, &quot;which of the automation options tend to make good/bad decisions?&quot; We can't tell you how much to care about automation, but we can tell you where you might want to care, if you decide to.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-03T04:04:46.657" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8383" PostTypeId="1" AcceptedAnswerId="26525" CreationDate="2010-10-03T04:15:03.847" Score="8" ViewCount="7157" Body="&lt;p&gt;Every time I try to assassinate a guard on a roof, I always jump up and kill him with my hidden blade.  How do I pull a guard off a roof to assassinate him in Assassin's Creed 2?&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2011-07-21T08:08:02.613" Title="How do I pull a guard off a roof in Assassin's Creed 2?" Tags="|pc|assassins-creed-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8384" PostTypeId="1" AcceptedAnswerId="8387" CreationDate="2010-10-03T05:27:44.170" Score="4" ViewCount="4787" Body="&lt;p&gt;An old item set for the Spy, the Saharan Spy, was added to Team Fortress 2.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The set bonus said:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Reduced decloak sound volume&#xA;0.5 sec longer cloak blink time&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;What does &quot;cloak blink time&quot; mean?   Is this the time that you are still visible while turning cloaked, or is it the time you appear when you get hit or bump into something?&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="18916" LastEditDate="2013-12-25T21:53:32.313" LastActivityDate="2013-12-25T21:53:32.313" Title="What was &quot;cloak blink time&quot;?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8385" PostTypeId="2" ParentId="8372" CreationDate="2010-10-03T05:44:22.373" Score="8" Body="&lt;p&gt;Unfortunately, I do not know exactly how much you must culturally dominate a city for it to switch. That number may well depends on your difficulty level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I think I can help answer your implied question: This city is more culturally mine. Why hasn't it switched to my empire?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;First be sure city switching due to culture is turned on.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume it is, but this is an option you can set before the game, so its worth mentioning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The threshold might not be 51%&lt;/strong&gt;&#xA;This is what you supposed, and I agree this might be true. Until someone else chimes in with a number (or several for difficulty) lets assume something else is wrong...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Culture switches are not immediate.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The city will usually have at least one cultural revolt first, i.e. both you and the current owner of the city will see an event like &quot;A [Spanish] revolt is taking place in [City].&quot; This is a great sign for you, and means that you passed the threshold; the city would switch to your empire fairly soon if it had no troops in it. This has the unfortunate consequence that...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The current owner can put troops in the city to slow you down&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The longer the city is in revolt in the name of your culture, the more likely it is to switch. So naturally, if the revolt is suppressed by, say, more troops, its less likely to be successful. I think with enough troops the revolts can be prevented altogether. I'm not sure of this, or whether a city can switch without revolting first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Troops are the only way I can remember the current owner being able to fight you, but there may be others options I can't remember, like particular government choices or wonders?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Consider destroying the troops with espionage&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the troops can slow down the process, then get rid of them. You sound like you want to take the city without war, so spies are the option you have left. But, if you don't care whether you go to war or not...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Consider taking the city with military&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I recall correctly, a city that prefers you culturally will be &quot;liberated&quot; rather than &quot;conquered&quot;. Unfortunately, this has the same problem you asked about taking the city cultural: how much is enough? I'm not sure, but I believe if they have revolted for you then its enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Liberating a city is effectively &quot;this city is supposed to be mine, the people welcome me&quot;, I am certain its what happens when you retake a city you founded but lost, and has great effects:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The city does not lose a population due to being &quot;conquered&quot;.&lt;/li&gt;&#xA;&lt;li&gt;The people do not revolt, but begin working immediately.&lt;/li&gt;&#xA;&lt;li&gt;Buildings are more likely to survive the transition. (Perhaps all of them do?)&lt;/li&gt;&#xA;&lt;li&gt;(Does not apply to your situation but...) The cultural border the city had when you last controlled it are restored. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As a final note, if you could liberate a city, and a third civilization takes the city, they immediately have the option of &quot;returning&quot; it to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel like I've missed something, I will add it later if I think of it.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-03T05:44:22.373" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8386" PostTypeId="2" ParentId="8383" CreationDate="2010-10-03T05:52:48.780" Score="2" Body="&lt;p&gt;Not sure about roofs, but if you're next to water, you can stay hanging on the ledge underneath the guard and press the main hand button (click on pc's) and Ezio will punch the guard with his hidden blade, grab him and throw him overboard. &lt;/p&gt;&#xA;" OwnerUserId="2464" LastActivityDate="2010-10-03T05:52:48.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8387" PostTypeId="2" ParentId="8384" CreationDate="2010-10-03T06:52:03.870" Score="6" Body="&lt;p&gt;The cloak blink time is the time the spy &quot;shimmers&quot; and becomes partially visible after getting hit or bumping into enemy players - your 2nd guess is accurate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;0.5 seconds may not sound like a particularly long duration, but I've personally killed a lot of spies because of that blink effect and I do believe this will have impact on gameplay. Usually when I attack a blinking spy I don't 100% know where he is, just the general direction he was walking in the last time I hit him. With this, I might be able to chain my shots while the spy remains visible the whole time.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-10-03T06:52:03.870" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8388" PostTypeId="2" ParentId="8250" CreationDate="2010-10-03T11:30:17.757" Score="2" Body="&lt;blockquote&gt;&#xA;&lt;h3&gt;Can you spectate on a Quake 3 match using ioquake3?&lt;/h3&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I'm afraid you can't, but I can't say for sure. ioQuake3 eventually found one baseq3 server (at 163.36.202.155:27960) but failed to connect to it (it got stuck at Awaiting Challenge). I'm afraid they may be network incompatible by default, then.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h3&gt;What is the best way for adding anaglyph support to Quake3?&lt;/h3&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;ioQuake3 &lt;a href=&quot;http://ioquake3.org/improvements/&quot; rel=&quot;nofollow noreferrer&quot;&gt;claims&lt;/a&gt; it natively supports anaglyph rendering. You can enable it by using the &lt;code&gt;r_anaglyphMode 1&lt;/code&gt; cvar.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-03T11:37:36.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8389" PostTypeId="2" ParentId="8360" CreationDate="2010-10-03T12:52:39.373" Score="5" Body="&lt;p&gt;While you finished the part you were having problems with, here are some general Insanity tips (I finished it on Insanity as a Soldier):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Choose Warp Ammo as your bonus power. This way you can make your gun effective against whatever enemy you're fighting.&lt;/li&gt;&#xA;&lt;li&gt;Take along squad members that work well against the enemy you're fighting. Against Collectors, I generally took Miranda (for Warp) and Mordin (for Incinerate)&lt;/li&gt;&#xA;&lt;li&gt;When you get the 4th level for an ammo power, choose Squad Ammo. This way your allies can be more effective when shooting, too.&lt;/li&gt;&#xA;&lt;li&gt;For powers that do damage (Warp, Overload, etc.) choose the area of effect version - hitting more enemies at once is good.&lt;/li&gt;&#xA;&lt;li&gt;When you get to the Derelict Collector ship, make sure you pick up the &lt;em&gt;M-76 Revenant Light Machine Gun&lt;/em&gt; (classed as an assault rifle) at the first point you stop after you get on the ship.  Does massive damage and has large ammo capacity.  You can only use this if your are a human Soldier I believe.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="461" LastEditorUserId="11428" LastEditDate="2011-08-02T20:58:58.327" LastActivityDate="2011-08-02T20:58:58.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8393" PostTypeId="1" CreationDate="2010-10-03T19:44:26.207" Score="5" ViewCount="1099" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;This question has been crossposted&lt;/strong&gt; to &lt;a href=&quot;https://superuser.com/questions/195462/are-there-ways-of-recording-your-game-without-using-the-game-playing-pcs-resourc&quot;&gt;Super User&lt;/a&gt;. &lt;strong&gt;Read the &lt;a href=&quot;https://superuser.com/q/195462/442#tab-top&quot;&gt;answers →&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In other words, without using recording software that runs on the same PC playing the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried using FRAPS in the past, but the slight drop in frame rate and control-to-result time creates a disadvantage in the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am looking for a way, other than the obvious (point a video camera at the monitor) of recording what the graphics card is outputting.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a separate PC if a solution could be found that requires a second PC's resources to do the recording and encoding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am open to answers/solutions that require the spending of money.&lt;/p&gt;&#xA;" OwnerUserId="3212" LastEditorUserId="-1" LastEditDate="2017-03-20T10:18:00.640" LastActivityDate="2010-10-04T12:56:29.567" Title="Are there ways of recording your game without using the game-playing PC's resources?" Tags="|recording|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8394" PostTypeId="1" AcceptedAnswerId="9433" CreationDate="2010-10-03T20:15:34.137" Score="3" ViewCount="4472" Body="&lt;p&gt;As with the first game in the series, there exist books and magazines to improve weapon durability. But I don't know how these interact with the combo weapons, if at all. Has anyone experimented with this yet?&lt;/p&gt;&#xA;" OwnerUserId="3875" LastEditorUserId="11290" LastEditDate="2011-08-01T17:53:59.633" LastActivityDate="2012-03-03T17:49:30.877" Title="Do any of the Dead Rising 2 books help combo weapons?" Tags="|xbox-360|dead-rising-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8396" PostTypeId="1" AcceptedAnswerId="8401" CreationDate="2010-10-03T20:58:54.820" Score="2" ViewCount="156" Body="&lt;p&gt;I noticed that HarborMaster for the iPad added a rewind feature. They sell rewinds which you can buy for real money. However, I also noticed that you can use some (one?) without purchasing anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is do I only get to use one free one? Will it recharge after some time? If so, how long does it usually take for it to recharge? Can I ever get more than 1 free one at a time?&lt;/p&gt;&#xA;" OwnerUserId="188" LastEditorUserId="3936" LastEditDate="2015-12-19T23:44:48.067" LastActivityDate="2015-12-19T23:44:48.067" Title="How many free rewinds do you get in HarborMaster?" Tags="|harbormaster|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8397" PostTypeId="1" AcceptedAnswerId="8400" CreationDate="2010-10-03T21:03:59.133" Score="13" ViewCount="33211" Body="&lt;p&gt;Obviously, some characters weigh more than others (e.g. Bowser weighs more than Toad), which gives them different characteristics such as acceleration, and being able to spin other players by running into them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is if there are weight classes or if each character has a different weight. So for example, the three heaviest characters are Bowser, Donkey Kong and Wario, are they all the same weight or do they have different weights? If they do have different weights, does that mean that for example, you could take the heaviest one of them and run into the least heavy one and that will cause you to knock out (or at least shove) the less heavier player? &lt;/p&gt;&#xA;" OwnerUserId="188" LastActivityDate="2021-01-05T19:36:40.390" Title="In Mario Kart 64, are there weight classes or does each character have a different weight?" Tags="|mario-kart-64|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8398" PostTypeId="1" CreationDate="2010-10-03T21:12:50.890" Score="9" ViewCount="1246" Body="&lt;p&gt;When you touch a block in Mario Kart 64, the box that shows the item you have will start cycling between different items. If you press Z, you will get the item sooner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any advantages or disadvantages of pressing Z vs. letting it go through all the way and choose one for you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, does pressing Z usually decrease the chances of getting a good item? Is patience rewarded at all?&lt;/p&gt;&#xA;" OwnerUserId="188" LastActivityDate="2020-10-21T17:47:52.783" Title="Does tapping Z to stop the block selection help or hurt in Mario Kart 64?" Tags="|mario-kart-64|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8399" PostTypeId="2" ParentId="8398" CreationDate="2010-10-03T21:17:04.000" Score="5" Body="&lt;p&gt;I'm not sure if there are any probability differences by pressing Z, but here are some things to consider:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you touch a block that guarantees you a blue shell, you might as well press Z to get the shell sooner. Since you are guaranteed a blue shell, even if there is a statistical advantage of not pressing it, it makes no sense in this situation.&lt;/li&gt;&#xA;&lt;li&gt;If you are near the finish line and trailing behind someone, you might as well use it sooner rather than later, since getting something (anything) and using it is better than wasting time and letting it select something for you, which you can't use since the race is over.&lt;/li&gt;&#xA;&lt;li&gt;If an opponent has a ghost, it is better to press Z and use your item immediately so that they can't steal it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="188" LastActivityDate="2010-10-03T21:17:04.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8400" PostTypeId="2" ParentId="8397" CreationDate="2010-10-03T21:18:24.187" Score="11" Body="&lt;p&gt;There are three weight classes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Light weight&lt;/strong&gt;: Toad, Princess Peach, Yoshi&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Medium weight&lt;/strong&gt;: Mario, Luigi&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Heavy weight&lt;/strong&gt;: Bowser, Wario, Donkey Kong&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Heavy weight karts will take a long time to accelerate, but they have the highest top speed. Also, when a heavy kart collides with a lighter kart, that light kart will sometimes spin out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Light weight karts have a high acceleration, so they can get going quicker after a complete stop, but they have the lowest top speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medium weight karts are a good balance of the two - medium acceleration and medium top speed.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="181240" LastEditDate="2018-03-06T21:09:23.110" LastActivityDate="2018-03-06T21:09:23.110" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="8401" PostTypeId="2" ParentId="8396" CreationDate="2010-10-03T21:30:15.180" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://toucharcade.com/2010/09/08/harbor-master-hd-updated-with-clever-new-in-app-purchase/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt;, you start off with 5, then get another another one every 1000 pieces of cargo you ship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can press the rewind button to find out how many rewinds you have left. You can then cancel it by pressing the back button so that it doesn't waste a rewind. It will also show you how much more cargo you need to deliver to get the next free rewind. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To see the rewind button, you must deliver at least 1 cargo. Thus, the easiest way to find out how many rewinds you have left is to start a game, dock the first boat, and purposely crash the next two boats that appear. Tap the rewind button, then press back. &lt;/p&gt;&#xA;" OwnerUserId="188" LastEditorUserId="188" LastEditDate="2010-12-02T07:00:37.130" LastActivityDate="2010-12-02T07:00:37.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8402" PostTypeId="1" CreationDate="2010-10-03T21:36:09.810" Score="6" ViewCount="503" Body="&lt;p&gt;In Words with Friends, they have tips in the News section. Is there any way to see previous tips (e.e an archive of these tips)?&lt;/p&gt;&#xA;" OwnerUserId="188" LastEditorDisplayName="user9983" LastEditDate="2013-01-29T22:08:03.177" LastActivityDate="2016-12-13T22:30:12.730" Title="Is there any way to see a list of tips in Words with Friends?" Tags="|words-with-friends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8403" PostTypeId="1" AcceptedAnswerId="8416" CreationDate="2010-10-03T21:53:55.040" Score="9" ViewCount="10687" Body="&lt;p&gt;I just received a Mann-Co Supply Crate from the TF2 random drop system -- but it says it's locked. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see that a key is available for purchase in the TF2 Store (for $2.50), but I have no interest in micro-transactions. Is there any other way to acquire a key or otherwise open the crate?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="43683" LastEditDate="2013-06-12T20:00:46.953" LastActivityDate="2013-06-12T20:00:46.953" Title="How do I open a Mann-Co Supply Crate?" Tags="|steam|team-fortress-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8404" PostTypeId="1" AcceptedAnswerId="8426" CreationDate="2010-10-03T22:21:10.173" Score="4" ViewCount="3068" Body="&lt;p&gt;I know that the Stop 'n Swop items were never able to be used for their intended purpose. If they had worked out, it would have made for some really cool features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I'm curious about how to get to them. Can all (or any) of them be obtained &lt;em&gt;without&lt;/em&gt; hacking? For example, the only way I know of to get the Ice Key is to have a levitate code on to fly over the wall.&lt;/p&gt;&#xA;" OwnerUserId="235" LastActivityDate="2016-03-08T08:46:59.950" Title="What are all the ways to get the Stop 'n Swop items in Banjo-Kazooie?" Tags="|nintendo-64|banjo-kazooie|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8405" PostTypeId="1" AcceptedAnswerId="8415" CreationDate="2010-10-03T23:04:14.713" Score="27" ViewCount="5916" Body="&lt;p&gt;In Minecraft, I would like to build my house out of Glass for aesthetics, but I'm worried it will be very vulnerable to Creepers. In order to minimize potential damage, I'm thinking of building my ground floor out of cobblestone. However, I'm not even sure if this will make a difference, seeing as I don't know whether or not a Creeper's explosion is smaller/larger depending on whether it's exploding against open air, dirt, stone, etc.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It &lt;em&gt;seems&lt;/em&gt; that it explodes in a larger radius in a bunch of earth than in a bunch of stone, but I'm only going off of subjective (albeit painful) experience here. Can anyone enlighten me?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2017-03-27T17:29:30.533" Title="Is a Creeper's blast radius affected by the surrounding material?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8406" PostTypeId="1" AcceptedAnswerId="8407" CreationDate="2010-10-03T23:24:09.147" Score="8" ViewCount="1726" Body="&lt;p&gt;I rent games via GameFly and really want to play the DLC.  Do I need to own ME2 to purchase/play the DLC?&lt;/p&gt;&#xA;" OwnerUserId="3064" LastEditorUserId="39891" LastEditDate="2014-01-30T09:39:19.630" LastActivityDate="2014-01-30T09:39:19.630" Title="Can I purchase Mass Effect 2 DLC without &quot;owning&quot; the video game?" Tags="|xbox-360|mass-effect-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8407" PostTypeId="2" ParentId="8406" CreationDate="2010-10-03T23:31:20.860" Score="11" Body="&lt;p&gt;You don't need the game to purchase DLC, but you need it to play the downloaded content.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-10-03T23:31:20.860" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8411" PostTypeId="1" AcceptedAnswerId="8412" CreationDate="2010-10-04T00:47:03.380" Score="11" ViewCount="5229" Body="&lt;p&gt;I know that you should have 3 workers on each mineral to harvest it most effectively, but how can you manage how many workers you have to use per base?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number should obviously be 3 x mineral patch, but how can you easily keep track of that quantity? How can you re-build them (reaching again optimum quantity) after some of them being killed? If some patches are depleted, how can you easily transfer some of them to an expansion (leaving some to finish off the ones that are not depleted)? When you expand, should you build workers from that base once it finishes building or transfer some from the main base?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that with those questions I'm asking for a drone/SCV/probe guide.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-25T13:16:10.537" LastActivityDate="2012-06-25T13:16:10.537" Title="How can you saturate mineral fields effectively?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8412" PostTypeId="2" ParentId="8411" CreationDate="2010-10-04T01:23:36.730" Score="17" Body="&lt;p&gt;The most important thing to realize is that 3 workers per mineral is the max you would want.  It is not necessarily optimal however.  The third worker is not as effective as the first 2.  Once you have more than 2 workers, one of them will always be &quot;hanging around&quot; waiting for its turn to be useful.  Therefore, if you have an expo with less than 2 workers per patch, you would do better to move some workers there.  You will get more minerals per minute by having 2 workers per patch at your main and 1 per patch at your expo than you would with 3 workers per patch at your main.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that in mind, here are some answers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to keep track of how many you have at a specific base?&lt;/strong&gt;&#xA;Make sure all your mineral patches and gas geysers are visible on the screen.  Now double click on one of your workers.  This will select &lt;em&gt;all&lt;/em&gt; your workers.  At the bottom middle of your screen you'll see wireframes of all of them, 8 per row.  if you have 3 rows full, that's 24 workers, which is a decently saturated base.  &quot;Full&quot; saturation would be about 24 on minerals and 6 on gas, or 30.  But if you have an expo, you're better off moving some of them...  (Note that MULEs do not conflict with SCV's for mining time, so they should not factor into your counts.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When you expand, should you build workers from that base or transfer?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This depends on the situation. If your expo is far away from your main, and there are potentially enemy forces in between, then transferring is probably a bad idea.  If you have more than 2 workers per patch in your main, and your natural is nearby and well defended, then transferring makes sense.  In my experience, Zerg players usually expand before they have much more than 2 workers per patch, while a 1 base terran or protoss will often build up 30 workers on one base before expanding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;**Rebuilding  after some being killed **&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure what the question is here - you can just rebuild them like you normally build them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Transferring when minerals run out&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no automatic way to have workers move to an expansion when minerals or gas run out.  However, you can listen for the voice that says &quot;mineral patch depleted&quot; and start transferring them.  You can also look for the idle worker icon that pops up on the lower left hand side of your screen, that will alert you to a worker who is not doing anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Race Specific Tidbits&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss can chronoboost workers to help get an economy up and running, or recover from an attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terrans can get by with less SCVs if they have a lot of orbital commands to summon MULEs with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terrans can load SCV's into command centers, then fly them to a new base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg players need to remember to build more drones to replace drones used to build buildings.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-10-04T01:23:36.730" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8413" PostTypeId="2" ParentId="8411" CreationDate="2010-10-04T01:37:36.600" Score="3" Body="&lt;p&gt;Peter covered much of what I would have said, but let me toss out a few more tidbits:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to keep track of how many you have?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can double-click a worker, but you can also control-click, or draw a box around the mineral line if there are no other troops nearby. I prefer control-click since I sometimes miss when I try to double-click.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When you expand, should you build workers from that base or transfer?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Peter said, generally you only transfer if you have more than 2 workers per mineral patch and if it is safe to transfer them, and a short distance. But one reason to transfer them regardless is that afterwards, both your main and your expansion can produce workers, effectively getting back towards saturation at twice the speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A nice option here for Terrans is to build their second command center in their main base, load it up with 5 SCV's, and fly to the expansion spot. Works especially well for island expansions!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A Zerg Specific Tidbit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that Zerg can send drones through Nydus worms. Nydus worms allow instant travel and can be built without creep, so I like to pop one up where I'm expanding, to allow drone transfer and immediate reinforcement if necessary.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-10-04T01:37:36.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8414" PostTypeId="2" ParentId="7302" CreationDate="2010-10-04T02:01:47.537" Score="1" Body="&lt;p&gt;I managed to do this one last night to finish of the two Insane 4v4 Kin achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Zerg, playing ZZZZ vs PPPP on Abyss, I 6-pooled the nearest Protoss player, and harassed its mineral line. Ignored the gateways and pylons totally. It seemed to cripple this player enough that it couldn't do much. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately, the my AI players then basically steamrolled over the remaining Protoss players while I teched up to mutalisks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mind you, this was after several attempts. And i almost got wiped out twice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;8-\&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-04T02:01:47.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8415" PostTypeId="2" ParentId="8405" CreationDate="2010-10-04T02:05:08.897" Score="20" Body="&lt;p&gt;The &lt;a href=&quot;https://minecraft.wiki/w/TNT&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki article&lt;/a&gt; was updated with even more in-depth information on explosions:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Steps for calculating what blocks get destroyed:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start linearly in the direction from the explosion point to each of 1352 points that uniformly distributed on the surface of a cube centered at the explosion with an edge length of 2.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Let blast force on each line equal the &lt;code&gt;explosion power multiplied by a random number in [0.7, 1.3]&lt;/code&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Check current block every step of 0.3. A non-air block absorbs &lt;code&gt;(blockResistance / 5 + 0.3) * step of the blast force&lt;/code&gt;; if the blast force is not completely absorbed, the block is destroyed (air blocks can also be marked as destroyed).&lt;/li&gt;&#xA;&lt;li&gt;The blast force is attenuated by &lt;code&gt;step * 0.75&lt;/code&gt; each step, if the blast force is completely absorbed or attenuated, perform the same process on the next line.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The maximum travel distance in the air of a TNT explosion is 6.9, 5.1 for a Creeper explosion, and 1.5 for a fireball explosion. For example, a TNT explosion can destroy a torch 7 blocks away. The minimum block resistance required to absorb maximum blast force of TNT explosion (with at least attenuation of 2 steps) is 77.67, 63.5 of Creeper explosion, 20.17 of fireball explosion. So water, stationary lava, obsidian, and bedrock are always indestructible, and furnaces and less resistant blocks can be destroyed by fireballs.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;There's also a list of every block in the game with it's explosion resistance, but it would probably look horrible copy and posted in this answer.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-31T05:47:58.357" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8416" PostTypeId="2" ParentId="8403" CreationDate="2010-10-04T02:10:46.990" Score="13" Body="&lt;p&gt;It looks like you may have to shell out for the key if you want to open the crate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is from the TF2 wiki about the Supply Crate Key:&#xA;&quot;They are only obtainable from the store so far and there are no plans to make them available via the Item drop system.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As per the October 20th update the key to open a supply crate was made tradable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2010-12-12T14:18:03.820" LastActivityDate="2010-12-12T14:18:03.820" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8417" PostTypeId="1" AcceptedAnswerId="8418" CreationDate="2010-10-04T03:53:42.903" Score="5" ViewCount="40858" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8016/is-there-a-hotkey-for-the-general-next-move-button&quot;&gt;Is there a hotkey for the general &amp;ldquo;Next Move&amp;rdquo; button?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When all my units have acted, is there a hot key for &lt;em&gt;Next Turn&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to click on the button with the mouse?&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2013-12-02T09:43:48.753" Title="Is there a hot-key for Next Turn in Civilization 5" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ClosedDate="2010-10-04T08:13:49.307" ContentLicense="CC BY-SA 3.0" />
  <row Id="8418" PostTypeId="2" ParentId="8417" CreationDate="2010-10-04T04:28:02.507" Score="10" Body="&lt;p&gt;By default, pressing &quot;enter&quot; should do the trick.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-04T04:28:02.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8420" PostTypeId="1" AcceptedAnswerId="13023" CreationDate="2010-10-04T06:31:44.943" Score="30" ViewCount="13013" Body="&lt;p&gt;There are some older games that seem to eat up as much CPU as you can produce even if only to render frames that they will drop - or perhaps perform some work that I don't consider necessary (since they were good enough on my machine in the 90s).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically I'd like to limit an old DirectX 5 game: on Windows 7 Fallout 2, as my machine will get warmer and louder than I care for it to while playing Fallout as it maxes my CPU. There are various frame rate controls in the 3rd party patches, but they only seem to apply in certain, cosmetic, situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be great to know of a control that could be used for any game (something that limits the number of cycles a process can consume for instance).&lt;/p&gt;&#xA;" OwnerUserId="2351" LastEditorUserId="23" LastEditDate="2010-10-04T11:36:22.047" LastActivityDate="2015-04-05T00:24:11.503" Title="CPU or framerate limiting on older games" Tags="|backwards-compatibility|performance|fallout-2|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8423" PostTypeId="2" ParentId="8398" CreationDate="2010-10-04T09:14:51.383" Score="2" Body="&lt;p&gt;From my experience, you are more likely to get items like shells, lightning bolts etc if you are trailing far behind. Banana peels and the occasional green shell if you are up front.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer your question, i would say it is ambiguous. &lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-04T09:14:51.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8425" PostTypeId="2" ParentId="8393" CreationDate="2010-10-04T12:56:29.567" Score="1" Body="&lt;h3&gt;Using Fraps&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Unfortunately video recording in-game, via software, usually requires a powerful PC. In order to increase the FPS you can try to reduce the resolution/details of your game&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Hardware Solution&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There are some hardware devices that can used to record your game video streams. They cost around 200$ and can be installed internally like&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.blackmagic-design.com/products/intensity/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blackmagic Intensity Pro&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;or externally using HDMI, as for example&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.hauppauge.com/site/products/data_hdpvr.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hauppauge HD PVR&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Extra&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Few engines have recording capability inside. One example is the Valve Source Engine used in the following games:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Team Fortress 2&lt;/li&gt;&#xA;&lt;li&gt;Portal&lt;/li&gt;&#xA;&lt;li&gt;Left 4 Dead 1 and 2&lt;/li&gt;&#xA;&lt;li&gt;...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In this case you can just open the developer console and write &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;record [demooname]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;where demoname is the name of the file .dem the game will create.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of Source Engine you will not have any FPS drop rate because the demo is stored in a special format that you have to rework later in order to create a video stream.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-10-04T12:56:29.567" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8426" PostTypeId="2" ParentId="8404" CreationDate="2010-10-04T13:28:28.320" Score="5" Body="&lt;p&gt;There are a number of rhyming codes you can enter into the floor of Treasure Trove Cove's sandcastle that unlock the areas for those items, although I don't know what they are off the top of my head (and most gaming sites are blocked where I work).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can play the Xbox Live Arcade release, which does implement Stop 'n Swop with Banjo-Tooie's XBLA release.  The items are collectible after you defeat Gruntilda.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Edit) You may need either a Banjo-Kazooie: Nuts &amp;amp; Bolts save or Banjo-Tooie on the same 360 to access the Stop 'n Swop items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side Note: Banjo-Tooie's XBLA release had a Stop 'n Swop II, the purpose of which isn't actually clear since it doesn't appear to integrate with Banjo-Kazooie: Nuts &amp;amp; Bolts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Edit) New Stop 'n Swop II items (eggs?) replaced the eggs and Ice Key in BT, which are now only available in BK.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Edit 2)&#xA;And now, finally, here are the Treasure Trove Cove codes to open the secret items:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, enter the code CHEAT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To remove the ice wall in Freezyeasy Peak for the Ice Key, enter:&lt;br&gt;&#xA;NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To open the door in Gobi's Valley which has the Blue Egg behind it, enter:&lt;br&gt;&#xA;A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make Sharkfood Island rise in Treasure Trove Cove for the Purple Egg, enter:&lt;br&gt;&#xA;OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To open the X-marked Cask in the cellar of Mad Monster Mansion for the Cyan Egg, enter:&lt;br&gt;&#xA;DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Mad Monster Mansion, you can find the Green Egg in Loggo's bathroom if you enter:&lt;br&gt;&#xA;AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click Clock Wood has the Yellow Egg in Nabnut's house if you enter:&lt;br&gt;&#xA;NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rusty Bucket Bay is hiding the Red Egg in the Captain's Room if you enter:&lt;br&gt;&#xA;THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN&lt;br&gt;&#xA;(Note that you have to enter said cabin from one of the windows, in case you've forgotten.)&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2010-10-05T16:52:26.127" LastActivityDate="2010-10-05T16:52:26.127" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8427" PostTypeId="1" AcceptedAnswerId="8593" CreationDate="2010-10-04T13:52:01.080" Score="2" ViewCount="979" Body="&lt;p&gt;I've recently become hopelessly addicted to &lt;strong&gt;Pangya: Fantasy Golf&lt;/strong&gt; for the &lt;strong&gt;PSP&lt;/strong&gt;. However, there seems to be hopelessly little information on it from my usual sources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I am looking for is information on how the Papel Shop chooses when to change the special items available. I'm theorizing that it changes after so much time not playing the game, as it changed overnight, but not once during my playtime this morning. Including across loading the save and turning off the PSP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone able to confirm / correct this theory?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: I've changed my theory on this situation to it changing every 24 hours, at midnight, according to the PSP internal clock. It didn't change at all yesterday... but it had changed when I got up this morning. Still looking for confirmation or correction, though!&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="3610" LastEditDate="2012-06-20T12:47:22.417" LastActivityDate="2012-06-20T12:47:22.417" Title="Pangya: Fantasy Golf - Papel Shop Special Items" Tags="|pangya-fantasy-golf|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8428" PostTypeId="2" ParentId="8097" CreationDate="2010-10-04T14:13:30.933" Score="1" Body="&lt;p&gt;From looking at the official forums, it seems that the only benefit to interrupting Solomon's digging is the OpenFeint achievement.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-10-04T14:13:30.933" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8430" PostTypeId="1" AcceptedAnswerId="8433" CreationDate="2010-10-04T15:27:11.890" Score="5" ViewCount="6494" Body="&lt;p&gt;I have an XBL account, have for awhile.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When my nephew comes over he is always playing on my account but he has his own account at his house on his xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way for him to sign into his account on my Xbox? Can he bring it with him some how?  Will his data sync to his Xbox or whats the deal?&lt;/p&gt;&#xA;" OwnerUserId="114" LastEditorUserId="12" LastEditDate="2011-11-21T17:28:26.423" LastActivityDate="2011-11-21T17:28:26.423" Title="2 Xbox Live accounts signed into 1 console?" Tags="|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8431" PostTypeId="1" AcceptedAnswerId="8437" CreationDate="2010-10-04T15:30:27.067" Score="3" ViewCount="1041" Body="&lt;p&gt;I have a friend who's wanting to five box for WoW. He's been using a keyboard/mouse switch/signal multiplier, however it has proven to be not what he needs. He was looking at getting five sets of the same keyboard/mice to use around the office, then when playing wow, hook up all the receivers to the 5 different WoW PC's. So my question is this :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to use 5 receivers for one mouse/ 5 receivers for one keyboard if all the keyboards are using the same frequency/ all the mice are using the same frequency?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this cannot be done, some software/hardware solutions would be great.&lt;/p&gt;&#xA;" OwnerUserId="3887" LastEditorUserId="13179" LastEditDate="2012-07-26T11:25:38.933" LastActivityDate="2012-07-26T11:25:38.933" Title="Using one wireless mouse for multiple computers: WoW 5 boxing" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8432" PostTypeId="2" ParentId="8430" CreationDate="2010-10-04T15:42:17.297" Score="1" Body="&lt;p&gt;If they have Xbox Live on their account, they can recover the account at your house, then do the same when they get home. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as data syncing goes, it varies from small amounts to none. Stuff like weapons unlocked in multiplayer game modes usually do, larger stuff like single player progress usually (maybe always) doesn't. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-10-04T15:42:17.297" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8433" PostTypeId="2" ParentId="8430" CreationDate="2010-10-04T15:42:21.667" Score="10" Body="&lt;p&gt;Yes, he can either bring his profile with him on a Memory card or USB stick (assuming you both have updated your consoles). I do this regularly when going to a friends house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He could also recover his account onto your Xbox, but that is a bit more of a hassle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Achievements and other online stats are synced in either case (as long as you are connected to the internet), but saved game files won't be transferred if he recovers his account (or if he doesn't bring them on his memory card/usb stick).&lt;/p&gt;&#xA;" OwnerUserId="3221" LastEditorUserId="102" LastEditDate="2010-10-04T15:57:16.073" LastActivityDate="2010-10-04T15:57:16.073" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8434" PostTypeId="2" ParentId="8295" CreationDate="2010-10-04T16:19:08.497" Score="2" Body="&lt;p&gt;This is currently not working in Minecraft Multiplayer (but works in single-player).  See &lt;a href=&quot;http://minecraftwiki.net/wiki/Known_bugs_in_Survival_Multiplayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft SMP bugs&lt;/a&gt; for this and more bugs in Survival Multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a work-around, most players find a natural source of water/lava and craft around it to get it to flow wherever they want it to flow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;[Edit]&lt;/strong&gt; I've noticed that water and lava work on some unmodded servers, but not others.  On the ones that lava &lt;em&gt;does&lt;/em&gt; work, it seems like it flows down but rarely outwards (water flows outwards though).  Try placing your lava on a wall rather than the ground.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-10-07T22:51:29.827" LastActivityDate="2010-10-07T22:51:29.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8435" PostTypeId="1" AcceptedAnswerId="8442" CreationDate="2010-10-04T17:11:07.407" Score="10" ViewCount="2354" Body="&lt;p&gt;Is is in any way possible to determine if my opponent is in a higher/lower or same league as myself while I'm actually playing against them in 1vs1 in starcraft 2, or am I forced to check this after the match is over?&lt;/p&gt;&#xA;" OwnerUserId="2322" LastActivityDate="2015-10-01T17:41:00.960" Title="Is it possible to determine someones league while playing against them?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8436" PostTypeId="2" ParentId="8406" CreationDate="2010-10-04T17:43:46.967" Score="2" Body="&lt;p&gt;Yes and no. You can purchase some DLC by itself from the Xbox 360 Marketplace, a list of available content is linked &lt;a href=&quot;http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802454108ce/?p=1&amp;amp;of=3&amp;amp;bt=0&amp;amp;sb=1#offers&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Most of the important DLC is available in Marketplace. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;ME2 also has the Cerberus Network which is a one time purchase for access to the content. Once you are a member, Cerberus Network content is available to you at no extra charge. A list of Cerberus content is &lt;a href=&quot;http://masseffect.bioware.com/info/cerberus/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. If you are playing the game through GameFly, the Cerberus network is probably not worth it, however if you do own the game, the addition of Zaeed and the Firewalker pack is probably with it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;ME2 is a massive and rich game, you certaintly would benefit from some of the DLC, but it is not a must buy to get the whole story (with perhaps the exception of the Shadow Broker DLC)&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-04T17:43:46.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8437" PostTypeId="2" ParentId="8431" CreationDate="2010-10-04T17:44:06.900" Score="6" Body="&lt;p&gt;He could try with the excellent software &lt;a href=&quot;http://synergy2.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Synergy&lt;/a&gt;. It works very well between different computers and even different operating systems, sharing the same mouse and keyboard across all screens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't know if it's useful for full-screen games but he could try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Engadget wrote an excellent tutorial in &lt;a href=&quot;http://engadget.com/2005/08/09/how-to-share-your-keyboard-and-mouse-in-realtime-with-synergy/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://engadget.com/2005/08/09/how-to-share-your-keyboard-and-mouse-in-realtime-with-synergy/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3796" LastEditorUserId="85" LastEditDate="2010-10-04T19:31:02.633" LastActivityDate="2010-10-04T19:31:02.633" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8438" PostTypeId="5" CreationDate="2010-08-04T16:31:16.763" Score="0" Body="&lt;p&gt;Multiplayer games are those for more than one player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your question is about a specific multiplayer service, you should also add the tag for that service to your question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Specific Services&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/steam&quot;&gt;Steam (steam)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/xbox-live&quot;&gt;Xbox Live (xbox-live)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/psn&quot;&gt;Playstation Network (psn)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2010-10-04T17:45:30.630" LastActivityDate="2010-10-04T17:45:30.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8439" PostTypeId="4" CreationDate="2010-08-04T16:31:16.763" Score="0" Body="Multiplayer games are those for more than one player.&#xD;&#xA;&#xD;&#xA;If your question is about a specific multiplayer service (e.g. Steam; Xbox Live), you should add the tag for that service to your question instead.&#xD;&#xA;" OwnerUserId="109" LastEditorUserId="336" LastEditDate="2011-08-12T17:53:48.743" LastActivityDate="2011-08-12T17:53:48.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8440" PostTypeId="2" ParentId="8420" CreationDate="2010-10-04T18:04:40.070" Score="4" Body="&lt;p&gt;Good Old Games (&lt;a href=&quot;http://www.gog.com/en/frontpage/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GOG.com&lt;/a&gt;) has a very large selection of older windows DRM-free games, such as &lt;a href=&quot;http://www.gog.com/en/gamecard/fallout_2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout 2&lt;/a&gt; ($5.99), at reasonable prices. These games have been modified to work on newer systems such as Windows 7. Some older copies of games may never be 100% glitch free, so if this could be a pay option to fix your problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I think the $5.99 is a reasonable price to play Fallout 2 headache free :p&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-04T18:04:40.070" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8442" PostTypeId="2" ParentId="8435" CreationDate="2010-10-04T18:18:41.587" Score="5" Body="&lt;p&gt;In theory if you had a person's user name and number, you could look them up (on the blizzard website).  Unfortunately those numbers are hidden by default so unless you get your opponent to give you his number, I don't see how.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately I tend to ask my opponents, and I find this works well.  I can probably trust their answers about as well as I can trust them to give their hidden number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More often than not, I can tell a person's league just by scouting:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If they have a lot of workers and are using a known build: probably plat/diamond&lt;/li&gt;&#xA;&lt;li&gt;If they are doing something weird, or I find a proxy &lt;em&gt;blank&lt;/em&gt;, probably gold.&lt;/li&gt;&#xA;&lt;li&gt;If they don't have more than 13 workers, definitely silver or lower.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These rules aren't hard and fast, but they do tend to explain 90% of my games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm getting 4 Gate timing push at 6:30 you can bet the guy is in diamond. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where this breaks down is when you start to get top 10 diamond and then start seeing things like: bunker push, 2 pylon wall in.  And all of a sudden I start sweating...&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-04T18:18:41.587" CommentCount="18" ContentLicense="CC BY-SA 2.5" />
  <row Id="8445" PostTypeId="1" AcceptedAnswerId="9730" CreationDate="2010-10-04T21:13:05.223" Score="6" ViewCount="1363" Body="&lt;p&gt;I've got a fortress circling the death drain. Half the population managed to thirst themselves to death despite a non-zero quantity of booze available, and matters only got worse when the legendary miners started tantrum-ing. (My poor mason still alternates clutching at the stump of his right hand and his still-open guts, which now trail 2 tiles behind him like a horrifying tail of viscera)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm ready to abandon and reclaim, but I've excavated a &lt;em&gt;ton&lt;/em&gt; of stone and gems, and for the gems at least, I'd prefer they weren't all scattered upon my return (less hauling jobs, at least). I know that heavier things, i.e., the lead bins I've been making, are less likely to move around, but the problem is that the majority of my bins are made of some sort of wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get my dwarves to move the gems from the wooden bins to the lead ones?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-25T18:00:56.880" Title="How can I store things in lead bins?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8446" PostTypeId="2" ParentId="8054" CreationDate="2010-10-04T21:17:17.390" Score="3" Body="&lt;p&gt;Assuming you didn't change Xbox profiles or try to move game files to another account, Xbox Live doesn't store saved game information and would not have caused this problem. (Your Xbox profile still has FO3 achievements granted for those DLCs correct?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds like you either overwrote your saved game, or you loaded an older save file. If you never reset the clock on your Xbox after your move (and it won't be correct with no Internet on its own), then it might be loading the wrong saved game file as it probably uses the timestamps for &quot;Continuing&quot; your game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try looking at all of your FO3 saved game files to try to find one with your progress (or at least closer to where you left off).&lt;/p&gt;&#xA;" OwnerUserId="3221" LastActivityDate="2010-10-04T21:17:17.390" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8447" PostTypeId="2" ParentId="7314" CreationDate="2010-10-04T21:39:53.927" Score="2" Body="&lt;p&gt;I just did a search on Ebay and received &gt; 30 hits.&lt;/p&gt;&#xA;" OwnerUserId="40" LastActivityDate="2010-10-04T21:39:53.927" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8454" PostTypeId="1" AcceptedAnswerId="8456" CreationDate="2010-10-05T01:12:16.137" Score="17" ViewCount="55976" Body="&lt;p&gt;With WoW you can just hit print screen and it saves and image automatically but in SC2 it doesn't seem to work or maybe I just can't find the files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="2030" LastEditorUserId="52800" LastEditDate="2013-10-20T21:06:12.887" LastActivityDate="2013-11-06T06:34:39.883" Title="How do I take a screenshot in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8455" PostTypeId="1" AcceptedAnswerId="8469" CreationDate="2010-10-05T01:23:50.163" Score="8" ViewCount="339" Body="&lt;p&gt;Is it possible to destroy EVERYTHING on a given page when playing the game from &lt;a href=&quot;http://erkie.github.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://erkie.github.com&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="52800" LastEditDate="2013-10-30T03:51:30.347" LastActivityDate="2013-10-30T03:51:30.347" Title="In erkie, is it possible to destroy everything?" Tags="|erkie|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8456" PostTypeId="2" ParentId="8454" CreationDate="2010-10-05T01:55:30.017" Score="22" Body="&lt;p&gt;Press the key on your keyboard labeled &lt;kbd&gt;Print Screen&lt;/kbd&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starcraft will automatically take a screenshot and put it in your user directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On windows this directory can be found by going to &lt;code&gt;C:\Users\&amp;lt;Your Username Here&amp;gt;\Documents\StarCraft II\Accounts\&amp;lt;User Number&amp;gt;\&amp;lt;Account Number&amp;gt;\Screenshots&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="2578" LastEditDate="2013-11-06T06:34:39.883" LastActivityDate="2013-11-06T06:34:39.883" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="8458" PostTypeId="2" ParentId="8455" CreationDate="2010-10-05T02:00:21.213" Score="6" Body="&lt;p&gt;Taken from the &lt;a href=&quot;http://github.com/erkie/erkie.github.com/blob/master/asteroids.js&quot; rel=&quot;nofollow noreferrer&quot;&gt;source code&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;var ignoredTypes = ['HTML', 'HEAD', 'BODY', 'SCRIPT', 'TITLE', 'META', 'STYLE', 'LINK', 'SHAPE', 'LINE', 'GROUP', 'IMAGE', 'STROKE', 'FILL', 'SKEW', 'PATH', 'TEXTPATH']; // Half of these are for IE g_vml&#xA;var hiddenTypes = ['BR', 'HR'];&#xA;&#xA;...&#xA;&#xA;// elements with className ASTEROIDSYEAH are part of the &quot;game&quot;&#xA;if ( indexOf(ignoredTypes, el.tagName.toUpperCase()) == -1 &amp;amp;&amp;amp; el.prefix != 'g_vml_' &amp;amp;&amp;amp; hasOnlyTextualChildren(el) &amp;amp;&amp;amp; el.className != &quot;ASTEROIDSYEAH&quot; &amp;amp;&amp;amp; el.offsetHeight &amp;gt; 0 ) {&#xA;&#xA;...&#xA;function indexOf(arr, item, from){&#xA;    if ( arr.indexOf ) return arr.indexOf(item, from);&#xA;    var len = arr.length;&#xA;    for (var i = (from &amp;lt; 0) ? Math.max(0, len + from) : from || 0; i &amp;lt; len; i++){&#xA;        if (arr[i] === item) return i;&#xA;    }&#xA;    return -1;&#xA;};&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Thus ignoredTypes are not valid enemies&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-05T02:00:21.213" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8459" PostTypeId="1" AcceptedAnswerId="8461" CreationDate="2010-10-05T03:16:48.923" Score="13" ViewCount="6134" Body="&lt;p&gt;I notice that most weapons other than the original weapons have a level above 1.  Can this number be different from player to player (or even item to item in the backpack of one player) for the same item?  If so, does it have any effect in game?&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="122" LastEditDate="2010-10-05T07:01:35.547" LastActivityDate="2013-06-14T21:20:11.817" Title="Does the item level in Team Fortress 2 affect the particular item?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8461" PostTypeId="2" ParentId="8459" CreationDate="2010-10-05T04:03:28.560" Score="16" Body="&lt;p&gt;Most items have a set number -- before the Scout update introduced the Sandman, no item went higher than level 10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;About the time of the Spy / Sniper update, there was a glitch in the random drop system, and normal weapons (that usually have a fixed level number) were generated with a random level between one and one hundred. This has since been fixed, so if you see, to use one of my own items for example, a level 56 Dead Ringer, that means the item is very old. (And now with the latest patch, you'll never see a non-vintage oddly leveled item)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, hats will always have a random level. This means nothing, but certain levels are certainly more valuable for trading, for pure sentimental value. (1, 100, 69, 42, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The singular exception to all of the above is the new Dueling Badge medal misc item, which actually &quot;levels up&quot; as you kill folks during your duels. A level 100 dueling badge works out to 1000 kills (Might be off a factor of ten) during duels, and likewise the rarity of the badge itself (bronze, silver, gold, platinum) is based on level increment. 0-25,26-50,51-75,76-99,100, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In no case does the level of an item have any effect on gameplay.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-05T04:03:28.560" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8462" PostTypeId="1" AcceptedAnswerId="12381" CreationDate="2010-10-05T04:23:47.550" Score="2" ViewCount="1899" Body="&lt;p&gt;I tried YABOT on the battle net map list with a friend, but the terran build order list seemed quite lackluster. I tried finding more build orders around the web but had no such luck. I couldn't even find how to load one up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, do you know where I can find those resources?&lt;/p&gt;&#xA;" OwnerUserId="1592" LastActivityDate="2011-02-03T19:46:08.753" Title="Where can you get additional build orders for Starcraft 2's YABOT map and how can I load them in the multiplayer version?" Tags="|starcraft-2|sc2-build-order|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8463" PostTypeId="2" ParentId="8462" CreationDate="2010-10-05T04:44:32.437" Score="2" Body="&lt;p&gt;I don't know of anyone posting YABOT build orders online, but I do know that you can create them from their &lt;a href=&quot;http://www.xorpwnz.com/YABOT/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;website&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll even build one for you:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;100 [i] General ZvT | 11 | Tzenes | Standard 2 base Muta build.  Your first larval injection should spawn right around when your Metabolic Boost finishes [/i]  [s] 9 100 0 -1 1 1 31 0  | 14 100 0 -1 1 0 35 0  | 14 200 0 -1 1 0 41 0  | 16 100 0 -1 1 1 31 0  | 16 100 100 -1 1 3 42 0  | 17 125 0 -1 1 0 35 1  | 16 150 0 -1 1 1 32 0  | 21 50 0 -1 1 1 35 0  | 22 100 0 -1 1 1 31 0  | 22 300 0 -1 1 0 36 0  | 24 150 100 -1 1 2 3 0  [/s]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;To run it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Editing the YabotSettings.sc2bank file with Notepad and inserting custom build order from Online YABOT Build Editor then saving.&lt;/li&gt;&#xA;&lt;li&gt;Opening a YABOT map with Galaxy Editor.&lt;/li&gt;&#xA;&lt;li&gt;Running the map via Galaxy Editor.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-10-05T05:41:56.040" LastActivityDate="2010-10-05T05:41:56.040" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8464" PostTypeId="2" ParentId="8445" CreationDate="2010-10-05T04:55:51.210" Score="3" Body="&lt;p&gt;Dump the wooden bins with the gems in them, then reclaim &lt;em&gt;only&lt;/em&gt; the gems within the bins, not the bins themselves. At that point, your dwarves should pick the gems out of the wood bins and put them in the stockpiles full of lead bins.&lt;/p&gt;&#xA;" OwnerUserId="3737" LastActivityDate="2010-10-05T04:55:51.210" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8465" PostTypeId="1" AcceptedAnswerId="8474" CreationDate="2010-10-05T05:23:34.493" Score="17" ViewCount="10184" Body="&lt;p&gt;I played through Mass Effect (1) as an Engineer. Bad choice, as it doesn't suit my play style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to play through again as a Vanguard with Singularity as his bonus and take that character through the game on hardcore and then to ME2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is, I've be grinding Singularity for hours... pretty much the whole day (I work from home so I just left it on and kept triggering singularity every couple of minutes). I feel like I must've topped 75 uses by now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question I have is... do the uses have to be IN BATTLE? It's time consuming enough just to grind it on a wall... but maybe I've been spinning my wheels. I don't really want to play the whole game as an adept and then again as a vanguard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;CONFIRMED&lt;/em&gt; - Targetting a citadel  transit station worked! It was still a long process. I found that the fastest way was to reload the save file after each cast as it was much faster to load the save file than wait for the cooldown.&lt;/p&gt;&#xA;" OwnerUserId="3698" LastEditorUserId="8325" LastEditDate="2011-04-22T16:16:32.647" LastActivityDate="2011-04-22T16:16:32.647" Title="Mass Effect: How to grind singularity?" Tags="|achievements|mass-effect|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8467" PostTypeId="1" AcceptedAnswerId="8816" CreationDate="2010-10-05T07:30:51.247" Score="5" ViewCount="8167" Body="&lt;p&gt;I just saw that some players have in their backpack so called &lt;strong&gt;Unusual Items&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fL86W.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The description says that the item has special attached particle effect? What does it mean and how can I create an item like that? Are there other effects available or only particle?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="11290" LastEditDate="2011-07-28T17:05:20.743" LastActivityDate="2015-02-13T21:40:48.590" Title="What are unusual items?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8469" PostTypeId="2" ParentId="8455" CreationDate="2010-10-05T08:53:19.100" Score="4" Body="&lt;p&gt;No, it's not always possible. Usually some items stick around with a 0×0 hitbox thus preventing you from bringing the page down to the bare background.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll know you've gone as far as you can when holding the B button shows no blinking targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One such site, for example, is the (classic) Twitter profile page.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-10-06T11:26:11.087" LastActivityDate="2010-10-06T11:26:11.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8470" PostTypeId="1" AcceptedAnswerId="8472" CreationDate="2010-10-05T10:44:48.530" Score="2" ViewCount="589" Body="&lt;p&gt;I'm looking into buying a complete Xbox 360 setup within the next month or two, including speakers, decent display, etc. I would like to use some kind of LCD monitor instead of one of the crappy big fuzzy CRT TVs I already have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering what I should use for the sound and display, though. 1080p LCD monitor, or lesser display resolution? HDMI vs. component? Analog or digital audio? I also find very little information online about what kind of outputs the Xbox 360 is capable of out-of-box, which is troublesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tentatively chosen a few items, but I really don't know if the setup will work properly or if there's a better set of hardware for the task.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the display, I picked out the ASUS VH242H. It uses HDMI, carrying both video and audio through the cable, and has speakers attached (or built in?) to the back of the display. I am concerned the audio quality will be poor, but I'm not sure if the Xbox supports HDMI video + some other audio output at the same time. I also have concerns about price, and most digital speakers I could find were very expensive and designed for much more elaborate setups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know what outputs the Xbox has, and which audio/video outputs would be best to use? And what should I be looking for as far as speakers go? I seem to only find big expensive digital ones designed for home media centers or tiny analog ones for office workstations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also elected to add a spare wireless controller. I wonder though, how long do the batteries last? Do controllers lose the signal at all? Would it be better to buy a couple wired controllers instead?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for your help in advance!&lt;/p&gt;&#xA;" OwnerUserId="3896" LastActivityDate="2012-01-23T13:53:56.320" Title="Xbox 360 - hardware decisions?" Tags="|xbox-360|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8471" PostTypeId="2" ParentId="8470" CreationDate="2010-10-05T11:14:49.070" Score="1" Body="&lt;p&gt;To answer your question about the wireless controllers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My kids have a 360 with one wired and two wireless controllers. The batteries in the wireless controllers seem to last a reasonable length of time (weeks rather than days), but the actual time will depend on how much you play. The kids are on the 360 most days but only for an hour or so a time - we don't let them stay on all day!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We did get some rechargeable battery packs that plugged into the USB socket, but these broke as the plug was on the bottom of the controller and when it was left lying on the floor (as is inevitable with kids) the controller got stood on or sat on too many times which bent the plug. If you do get a rechargeable pack then it might be worth paying the extra for an official one were the connector is on the front of the controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bad Connector:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PqfYJ.jpg&quot; alt=&quot;Bad connector&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find a picture of the good connector.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The alternative is to get a pack that recharges in a docking station, but that means you can't play while the batteries are recharging.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="9752" LastEditDate="2012-01-23T13:34:57.903" LastActivityDate="2012-01-23T13:34:57.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8472" PostTypeId="2" ParentId="8470" CreationDate="2010-10-05T11:18:31.590" Score="3" Body="&lt;p&gt;I currently use a setup similar to what you're going for. I'd say as long as the monitor supports HDMI and 1080p, you should be fine visually. Not all games run at 1080p, but for those that do you'll get the best image possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xbox 360 does support audio over HDMI, but you can opt to use either RCA or digital audio instead if you want. All of the manuals for Xbox 360 hardware are available at &lt;a href=&quot;http://support.xbox.com/support/en/us/nxe/hardware/manuals/InstructionManuals.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.xbox.com/support/en/us/nxe/hardware/manuals/InstructionManuals.aspx&lt;/a&gt; (although I don't see a manual for the new Xbox 360 S that was released a few months ago, but I'd guess that as far as you're concerned the Elite manual should give you the info that you need). The manuals go over the various combinations of audio and video that are supported, so hopefully that would be able to answer your questions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For speakers, I'm currently using a 2.1 Logitech system that I've had for a long time. They meet my needs, but I'm no audiophile. I'd suggest not using your monitor's built-in speakers, since those types of speakers tend to not be very good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also have a &lt;a href=&quot;http://www.turtlebeach.com/products/xbox-gaming-headsets/ear-force-x31.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Turtle Beach headset&lt;/a&gt; which is much better than the headset shipped with the console - both game audio and voice are sent to it, and it auto-balances the sounds during game play so that voice chat doesn't get lost among the game's audio. Since the headset is wireless, it requires two AAA batteries, but I use rechargeable batteries and they last for a long time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for controllers, the only time I've noticed a loss of signal is when the batteries are getting low (but then again, I'm sitting at my desk only a few feet away from the console). I've also noticed that battery life is quite good, but I use standard rechargeable AA batteries rather than the Microsoft battery pack.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-10-05T11:18:31.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8473" PostTypeId="2" ParentId="8467" CreationDate="2010-10-05T11:19:15.737" Score="5" Body="&lt;p&gt;They are for purely cosmetic purposes at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you equip an item with particle effect, &lt;em&gt;strange&lt;/em&gt; things happen, depending on the effect of the item. This one has little flies following you around.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/c4onI.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Others make your hat catch on fire, emit rays of sunlight, have a peace sign circling it,  etc. A list of unusual hat effects can be found &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Unusual_hats#Unusual_items&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2173" LastEditorUserId="9608" LastEditDate="2015-02-13T20:14:04.500" LastActivityDate="2015-02-13T20:14:04.500" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="8474" PostTypeId="2" ParentId="8465" CreationDate="2010-10-05T11:24:12.637" Score="20" Body="&lt;p&gt;Based on the &lt;a href=&quot;http://www.xbox360achievements.org/game/mass-effect/guide/&quot; rel=&quot;noreferrer&quot;&gt;guide&lt;/a&gt; at Xbox360Achievements.org, it sounds like it does have to target something (it suggests targeting one of the rapid transport stations on the Citadel).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you only want to play a Vanguard in Mass Effect 1 in order to play that class in Mass Effect 2, there is no need to play through Mass Effect 1 again, though. At the beginning of Mass Effect 2, after importing your character, you are given the option to change your class (don't worry, it makes sense in the context of the story). So you could always import your Engineer into Mass Effect 2, and then select Vanguard as your class without having to play through the first game again.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-10-05T11:24:12.637" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8477" PostTypeId="1" AcceptedAnswerId="8483" CreationDate="2010-10-05T13:05:33.920" Score="2" ViewCount="833" Body="&lt;p&gt;If I found a crate in Team Fortress 2 and open it with a key, can I trade or craft the item stored inside?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="18916" LastEditDate="2014-01-29T20:10:42.750" LastActivityDate="2014-01-29T20:10:42.750" Title="Can objects unboxed in crates be traded or crafted?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8478" PostTypeId="2" ParentId="8431" CreationDate="2010-10-05T13:23:54.030" Score="3" Body="&lt;p&gt;First, this is not the way multiboxing is normally done.  Instead, once the characters are loaded, the &quot;subordinate&quot; characters are set to auto-follow the &quot;primary&quot; character.  Then, using macros, specialized keybindings, etc., actions on the subordinate characters are triggered by the user's actions on the primary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, there are a couple of technical problems with the approach your friend wants to follow:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In order to reduce interference - imagine the confusion if 3 people in close proximity were using the same model mouse! - each mouse and receiver are coordinated so that the receiver only picks up signals from that mouse.  You may be able to override this by registering the mouse with each of the receivers, though your mileage may vary.  More likely, registering it with receiver #2 would break its registration with receiver #1.&lt;/li&gt;&#xA;&lt;li&gt;Even if you managed to get them all registered, you would also suffer from mouse pointer alignment problems.  Basically, just because your mouse cursor was in a &quot;safe&quot; location on one PC doesn't mean that it is safe on the others.  You could trigger all kinds of unintended behavior.  You could reduce this significantly by hiding the UI (Shift-Z) on the subordinate characters.  However, you could still suffer from targeting problems, for example, if a click event happened to target a mob that you didn't intend.&lt;/li&gt;&#xA;&lt;li&gt;Multiboxing often is done on one PC in order to reduce the hardware expense.  If you turn down all UI, effects, etc. on the non-primary instances, the client itself won't strain the PC too much.  One mid-to-high-range gaming PC is much cheaper than 5, even if each of the 5 isn't as powerful.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="48" LastActivityDate="2010-10-05T13:23:54.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8481" PostTypeId="1" AcceptedAnswerId="8484" CreationDate="2010-10-05T14:51:48.557" Score="2" ViewCount="520" Body="&lt;p&gt;I was really enjoying Galaxy of Fire on the iPhone, but once I finished the opening campaign and did a few of the open-ended missions, it got really repetitive. Is there something else I'm missing? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And are there any other Terran ships after the Wraith for example? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it's only an iPhone game and I shouldn't be expecting the world, and I've loved being fondly reminded of Elite, but I wanted to make sure there wasn't more gold to mine before moving on.&lt;/p&gt;&#xA;" OwnerUserId="3901" LastEditorUserId="185203" LastEditDate="2022-07-26T21:19:20.137" LastActivityDate="2022-07-26T21:19:20.137" Title="What should I do after finishing the opening campaign?" Tags="|galaxy-of-fire|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="8483" PostTypeId="2" ParentId="8477" CreationDate="2010-10-05T15:27:19.690" Score="5" Body="&lt;p&gt;Yes, crate-opened items can be crafted or traded. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only items not craftable or tradeable (excluding event or limited edition items) are those bought directly from the store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If items bought from the store could be traded and crafted, there is a possibility of massive, massive inflation on the item economy. Hence, the ban.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-05T15:27:19.690" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8484" PostTypeId="2" ParentId="8481" CreationDate="2010-10-05T15:33:25.327" Score="1" Body="&lt;p&gt;First off there is &lt;a href=&quot;http://toucharcade.com/2010/04/14/a-look-at-upcoming-galaxy-on-fire-2-for-iphone-and-ipad/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Galaxy of Fire 2&lt;/a&gt; to look forward to. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.fishlabs.net/fishlabs-mobile-games-en-20/iphone-ipad-games-55/galaxy-fire-iphone-64/903-galaxy-fire-weapon-ships-guide-2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a complete list of all of the weapons and shields in order from worst to best&lt;/a&gt;. As the list points out, there are ten possible ships. I do not know what ships other than the Wraith you have, but it you don't have ten, then you don't have them all :P&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-05T15:33:25.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8485" PostTypeId="2" ParentId="7981" CreationDate="2010-10-05T15:37:58.033" Score="2" Body="&lt;p&gt;I don't know of any games specifically made for PC, but the &lt;a href=&quot;http://dolphin-emu.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dolphin&lt;/a&gt; emulator can play some Wii games (and can use the Wiimote as a control if your computer has Bluetooth support).&lt;/p&gt;&#xA;" OwnerUserId="3902" LastActivityDate="2010-10-05T15:37:58.033" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8488" PostTypeId="1" AcceptedAnswerId="8490" CreationDate="2010-10-05T16:41:56.580" Score="9" ViewCount="1055" Body="&lt;p&gt;I prefer playing as zerg generally, although I do a fair amount of &quot;random&quot;, but I've recently started playing 2v2 with a friend who's also a zerg player, and I have been considering switching to playing terran, simply for the synergy of medivacs and zerg, but also to offer up a few more options when dealing with issues like stealth, air, drops, early rushes, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to keep my question focused, and also widely applicable, so my primary question is: will switching to T/Z give us an edge in 2v2 over Z/Z assuming I'm almost as good at Terran as I am as Zerg?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But some secondary questions I wouldn't mind getting feedback on are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What Z/Z synergies might we be losing?  I'm specifically thinking of the benefit of having 2 people producing creep instead of 1.&lt;/li&gt;&#xA;&lt;li&gt;is it a good idea in general to choose races in 2v2 based on race synergies?&lt;/li&gt;&#xA;&lt;li&gt;what other race combos have interesting synergies/strategies?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3131" LastEditorUserId="8350" LastEditDate="2011-08-12T17:05:21.217" LastActivityDate="2011-08-12T17:05:21.217" Title="Is there enough synergy in different race combinations to justify a race switch when playing 2v2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8490" PostTypeId="2" ParentId="8488" CreationDate="2010-10-05T16:49:43.397" Score="4" Body="&lt;p&gt;Race synergies are important but it is more important for players to have a strong synergy. I would focus less on race and more on player strategy. It all comes back to play style. For example the z/z race combination has a very strong 12 pool rush for example. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My partner and I play p/t, with a focus on 4 warpgate for me and armor for him. We try to divvy up early, middle, and late game focus. For example as the protoss player, may goal is to 4 warpgate ASAP while provide scouting and early resource harassment. The mid-game is dominated by my Terran player focus on tanks and air support (depending on opponents). End game focus is on void rays/ Terran air-superiority combos and other &quot;higher tech units&quot; In essence, as the protoss player I am more focus on micro and my partner is focused on macro. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-10-05T20:54:23.207" LastActivityDate="2010-10-05T20:54:23.207" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8491" PostTypeId="2" ParentId="7796" CreationDate="2010-10-05T17:09:05.887" Score="2" Body="&lt;p&gt;Mega Pepper - 4 (or higher)x slice combo, including at least one pepper&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mega Onion - Dice 5 (?) onions in a row (not absolute row, but not let any onion undiced through the game)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mega Potato - Multi-dice x 2 (or higher I suppose) including at least 2 potatoes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mega Carrot - It keeps appearing randomly after succeeding 3 (I think it worked for 2 also) 10-dice chain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1st and 3rd are 100% percent accurate.&#xA;As for 2nd and 4th, it's really close but you'll need to try it out and see if it works out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last note is about mega carrot: Everytime i got 3 10-dice chains, it shows up. And if you fail to dice it, it'll show up again, sooner or later. I'm pretty sure it's appearance after that is random. Or depends to current score. Need more opinions here.&lt;/p&gt;&#xA;" OwnerUserId="3903" LastEditorUserId="3903" LastEditDate="2010-10-06T19:45:28.540" LastActivityDate="2010-10-06T19:45:28.540" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8492" PostTypeId="1" AcceptedAnswerId="8504" CreationDate="2010-10-05T17:34:51.433" Score="2" ViewCount="2877" Body="&lt;p&gt;I'm playing on Legendary, and my ride is already full of holes after the first sub-mission. It does not look like it is supposed to last the whole level - those Banshees keep coming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to fix my aircraft? Is there a replacement hidden somewhere?&lt;/p&gt;&#xA;" OwnerUserId="292" LastActivityDate="2017-04-10T00:33:56.707" Title="Can I fix/replace my Falcon on Halo Reach Alexandria level?" Tags="|halo-reach|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8493" PostTypeId="2" ParentId="8492" CreationDate="2010-10-05T17:38:39.367" Score="-1" Body="&lt;p&gt;There is no way to &quot;fix&quot; aircraft in Halo. Unlike the Battlefield series, once your vehicle is damaged, there is no way to restore its health. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not know if there are replacements but an outside the box answer is to steal a Banshee :p&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-05T17:38:39.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8495" PostTypeId="1" AcceptedAnswerId="8497" CreationDate="2010-10-05T18:35:49.280" Score="1" ViewCount="1862" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've downloaded the utility application &quot;PC Pitstop Driver Alert2&quot; that reports no updates for my driver. It says the video card driver is already up to date... the driver name listed in Display Adapters is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am running Windows 7 Ultimate Operating System. Why am I not able to run the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second Life used to run perfectly when I had Windows XP pro installed in my PC..Now I have switched to Windows 7 Ultimate and been having this problem ever since..I am just not able to run it!..If the drivers are up to date..what's the problem then ?&lt;/p&gt;&#xA;" OwnerUserId="3905" LastEditorUserId="4163" LastEditDate="2016-03-21T16:44:21.313" LastActivityDate="2016-03-21T16:44:21.313" Title="Trying to run Second Life but it's giving an error even though I have the latest drivers. What's wrong?" Tags="|technical-issues|graphics-card|second-life|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="8496" PostTypeId="1" AcceptedAnswerId="8499" CreationDate="2010-10-05T18:42:46.087" Score="4" ViewCount="3663" Body="&lt;p&gt;Several of the daily challenges have asked for precision weapon kills. What weapons apply?&lt;/p&gt;&#xA;" OwnerUserId="3904" LastEditorUserId="21177" LastEditDate="2012-04-22T07:40:49.300" LastActivityDate="2012-04-22T07:40:49.300" Title="What weapons are &quot;precision weapons&quot;?" Tags="|halo-reach|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8497" PostTypeId="2" ParentId="8495" CreationDate="2010-10-05T18:47:58.837" Score="1" Body="&lt;p&gt;I'm not familiar with that &quot;Pitstop&quot; application. In any case, you can download the latest drivers for your device directly from Intel's site - here are direct links, choose according to your edition of Windows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;amp;DwnldID=18223&amp;amp;ProdId=2102&amp;amp;lang=eng&quot; rel=&quot;nofollow noreferrer&quot;&gt;For Windows 7 Ultimate &lt;strong&gt;32-bit&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;amp;DwnldID=18228&amp;amp;ProdId=2102&amp;amp;lang=eng&quot; rel=&quot;nofollow noreferrer&quot;&gt;For Windows 7 Ultimate &lt;strong&gt;64-bit&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-10-05T18:47:58.837" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8498" PostTypeId="2" ParentId="8496" CreationDate="2010-10-05T18:57:37.513" Score="3" Body="&lt;p&gt;The precision weapons are DMR, sniper rifle, and needle rifle. The pistol is not a precision weapon (it is a small arms weapon).&lt;/p&gt;&#xA;" OwnerUserId="344" LastActivityDate="2010-10-05T18:57:37.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8499" PostTypeId="2" ParentId="8496" CreationDate="2010-10-05T19:13:14.417" Score="5" Body="&lt;h2&gt;&lt;a href=&quot;http://halo.wikia.com/wiki/Type-52_Special_Applications_Rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Focus Rifle&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Race: Covenant&lt;br /&gt;&#xA;Damage Per Hit: Medium-High&lt;br /&gt;&#xA;Magazine Size: 100 Battery Units&lt;br /&gt;&#xA;Fire Mode: Continuous&lt;br /&gt;&#xA;Rate of Fire: Continuous&lt;br /&gt;&#xA;Muzzle Velocity: Very Fast&lt;br /&gt;&#xA;Range:  Long&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://halo.wikia.com/wiki/Type-31_Rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Needle Rifle&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Race: Covenant&lt;br /&gt;&#xA;Damage Per Hit: Medium&lt;br /&gt;&#xA;Magazine Size: 21 Rounds&lt;br /&gt;&#xA;Fire Mode: Automatic&lt;br /&gt;&#xA;Rate of Fire: 150 rpm&lt;br /&gt;&#xA;Range:  Medium to Long&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://halo.wikia.com/wiki/M392_Designated_Marksman_Rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Designated Marksman Rifle (DMR)&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Race: Human&lt;br /&gt;&#xA;Damage Per Hit: Medium - High&lt;br /&gt;&#xA;Magazine Size: 15 Rounds&lt;br /&gt;&#xA;Maximum Ammunition: 60 rounds&lt;br /&gt;&#xA;Fire Mode: Semi-Automatic&lt;br /&gt;&#xA;Rate of Fire: 150 rpm&lt;br /&gt;&#xA;Range:  Medium to Long&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://halo.wikia.com/wiki/Sniper_Rifle_System_99_Anti-Mat%C3%A9riel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sniper Rifle&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Race: Human&lt;br /&gt;&#xA;Damage Per Hit: Very high&#xA;Magazine Size: 4 Rounds&lt;br /&gt;&#xA;Maximum Ammunition: 24 rounds&lt;br /&gt;&#xA;Fire Mode: Semi-Automatic&lt;br /&gt;&#xA;Rate of Fire: Low&lt;br /&gt;&#xA;Range:  Very Long&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;For clarification on fire modes:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Continuous fire mode: hold down trigger and will fire as a steady beam until released&lt;/li&gt;&#xA;&lt;li&gt;Automatic: hold down trigger and will continue fire shots until release&lt;/li&gt;&#xA;&lt;li&gt;Semi-Automatic: must release trigger before firing enough shot&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-05T19:58:43.097" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8500" PostTypeId="2" ParentId="8488" CreationDate="2010-10-05T19:17:18.153" Score="4" Body="&lt;p&gt;For your main question, I agree that &lt;strong&gt;player synergy trumps race synergy&lt;/strong&gt;. If you are most comfortable (and skilled) playing Zerg, then play Zerg. Smart play and good coordination with your teammate will serve you better than trying to use clever unit tricks with a race you don't like as much and don't play as well with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for other race combos, here's some &lt;strong&gt;Terran/Protoss Synergies:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Defense: Supply Depot &quot;drawbridge&quot; and Bunkers can protect Protoss teching to Void Rays etc&lt;/li&gt;&#xA;&lt;li&gt;Economy: Gas-light Terran builds can give gas to Protoss air builds&lt;/li&gt;&#xA;&lt;li&gt;Economy: Protoss can give minerals to Terran, where it's converted directly into Marines&lt;/li&gt;&#xA;&lt;li&gt;Terran Scan plus Blink Stalkers = early wall-jumping&lt;/li&gt;&#xA;&lt;li&gt;Vikings make fantastic escorts for Colossi or Void Rays, tearing up many of their counters&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm sure I'm forgetting tons but my team likes to use these.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-10-05T19:17:18.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8502" PostTypeId="1" AcceptedAnswerId="9300" CreationDate="2010-10-05T20:45:15.253" Score="10" ViewCount="598" Body="&lt;p&gt;What are the most notable new features and things in Black Ops, not available in Modern Warfare 2 and previous CoDs? E.g. I heard you can change your outfit.&lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastEditorUserId="23" LastEditDate="2010-10-06T19:15:27.760" LastActivityDate="2012-12-17T09:21:57.877" Title="What are the most notable new things in Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="6" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8503" PostTypeId="2" ParentId="8381" CreationDate="2010-10-05T21:30:27.857" Score="2" Body="&lt;p&gt;The nearest answer I could find was this:&#xA;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?p=9666379&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.civfanatics.com/showthread.php?p=9666379&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to indicate it is proportionate to pairs of units, also that it scales with difficulty and time (due to inflation).&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-10-05T21:30:27.857" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8504" PostTypeId="2" ParentId="8492" CreationDate="2010-10-05T21:36:46.090" Score="4" Body="&lt;p&gt;If you stand on the ground somewhere (maybe at a landing pad-esque area only) and press &lt;strong&gt;down on the D-pad&lt;/strong&gt;, you will &quot;summon an evac&quot;.  For me, I was warped to the beginning of the mission where a fresh Falcon flew in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think your new falcon could be shot down by the enemies in this time, as there was a banshee shooting mine.  It lived and I blew up the banshee, but I don't know if it can blow up the evac and what happens if it does.&lt;/p&gt;&#xA;" OwnerUserId="3536" LastEditorUserId="3536" LastEditDate="2010-10-06T20:17:25.320" LastActivityDate="2010-10-06T20:17:25.320" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8505" PostTypeId="1" AcceptedAnswerId="8506" CreationDate="2010-10-05T22:00:57.020" Score="6" ViewCount="10825" Body="&lt;p&gt;I am late on in a game and don't need science any more (as I have researched everything). Is there any way to 'turn off' science and convert it into something else e.g. Gold, Culture or Production. For example is there any way I can sell my science buildings (such as University, Public School etc) to raise some cash?&lt;/p&gt;&#xA;" OwnerUserId="561" LastEditorUserId="11290" LastEditDate="2011-08-02T13:34:10.333" LastActivityDate="2013-08-24T11:04:34.653" Title="Is there any way to 'turn off' science and convert it into something else?" Tags="|civilization-5|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8506" PostTypeId="2" ParentId="8505" CreationDate="2010-10-05T22:06:28.960" Score="15" Body="&lt;p&gt;I think the best way is to manually allocate citizens in your city to work for things that generate more gold / production / food / culture over science.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if you leave your citizen allocation for the &quot;governor&quot; (the AI), it will surely prefer a &quot;2 production / 5 science&quot; hex to a &quot;2 production / 1 gold&quot; hex, even though the latter is better for you. Remember that for manual allocation you must first open the citizen allocation menu in the city screen, and also remember you can allocate citizens in buildings, for the buildings that allow it (called specialists).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also leave the allocation to the AI and only direct his effort by choosing something to focus on, via the radio buttons in the manual allocation menu. Those work better when you want something specific, though, not when you want to &lt;em&gt;avoid&lt;/em&gt; something specific.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, remember that even after you have researched everything, you can continually research the repeatable &quot;future tech&quot; technology for extra points. It gets harder and harder to complete it every time you repeat it, so you can never have too much science if you go this route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, if you have built any academies you can now override the hex containing them with some other improvement / great person structure, that can also help if you want to redirect your efforts elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; the newest version of civ5 allows you to &lt;strong&gt;sell buildings&lt;/strong&gt; - which is perfect for this case! Just sell all your research labs, universities, libraries etc. - sell all buildings that only give you science. Since you can sell only one building per city per turn, I recommend you start by selling the buildings with the highest maintenance cost.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-12-02T14:16:43.960" LastActivityDate="2010-12-02T14:16:43.960" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8507" PostTypeId="2" ParentId="8505" CreationDate="2010-10-05T22:11:54.457" Score="2" Body="&lt;p&gt;&lt;strong&gt;No, you can't turn off science.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Civilization 4, there is no economy that gets split into gold/science/culture/espionage. Instead, science is created directly as science.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you're not directly losing anything be leaving your science on. Instead, you're actually gaining additional score each time you complete a future tech, so your victory will be all the greater!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best you can do is what Oak suggested: switch your citizens to working on something else, either through focus or manually stopping them from working on science squares or as specialists in science buildings. Where your citizens work is about the only way you are losing other resources from producing science, so changing what they work is all you need to do.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-05T22:11:54.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8508" PostTypeId="2" ParentId="8465" CreationDate="2010-10-05T22:46:54.360" Score="1" Body="&lt;p&gt;Singularity used by companions do not count towards the achievement such as having Liara T'Soni in your party at all times and have her spam singularity as much as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Achievements counting only works when targeting targets. Targets can be enemies, elevators, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However in Mass Effect 2, companions do count towards achievements &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-10-05T23:07:27.360" LastActivityDate="2010-10-05T23:07:27.360" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8509" PostTypeId="2" ParentId="8465" CreationDate="2010-10-05T23:20:55.290" Score="7" Body="&lt;p&gt;Unfortunately, skills don't carry over between the two games, and bonus talents themselves are handled a little bit differently. Until the latest DLC for mass effect 2, it wasn't even possible to get singularity as a bonus talent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the only reason you want to earn the singularity achievement is to have the ability in mass effect 2, give up now -- it's simply not possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want the achievement for the gamerscore, or just like the option of having singularity available as a bonus talent, you will have to target something. As others have mentioned, the transit hubs make good targets. Another option is the two turrets when you're fighting Fist. The fight with Fist doesn't end until both he and his turrets are destroyed, so you can continually duck out of cover, use singularity on the turrets, and then wait out the cooldown to do it again. (This is the same strategy suggested to farm the AI hacking achievement).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though squadmate uses do not count, usage counts carry over between playthroughs, and even between characters on a single profile.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-05T23:20:55.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8512" PostTypeId="2" ParentId="8394" CreationDate="2010-10-06T00:47:55.167" Score="1" Body="&lt;p&gt;From what I have played of DR2, if you have a book/magazine that gives +10% PP for a kill with a melee weapon (for example), then it gives you this bonus on top of what you get with using combo weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you run around with a spiked club (baseball bat + nails (the first combo card you get)), and also have the weapon magazine from the Yesterday, Today, Tomorrow stall, you get either 55 PP for a normal kill, or 220 PP for a 'special' kill with the spiked club.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-06T00:47:55.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8514" PostTypeId="1" CreationDate="2010-10-06T01:10:22.417" Score="2" ViewCount="2363" Body="&lt;p&gt;I'm slowly but surely falling for &lt;a href=&quot;http://virtonomics.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Virtonomics&lt;/a&gt;, but I haven't found yet a good tutorial or help site (yes, there is a &lt;a href=&quot;http://wiki.virtonomics.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; but it's a bit lacking insofar as helping one move his first steps).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any suggestions or tutorials available to help learn this game?&lt;/p&gt;&#xA;" OwnerUserId="2824" LastEditorUserId="1787" LastEditDate="2012-11-14T21:48:50.253" LastActivityDate="2012-11-14T21:48:50.253" Title="How do I get started in Virtonomics?" Tags="|virtonomics|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8515" PostTypeId="1" AcceptedAnswerId="8529" CreationDate="2010-10-06T03:41:32.483" Score="4" ViewCount="4303" Body="&lt;p&gt;So I just started playing X&lt;sup&gt;3&lt;/sup&gt;: Terran Conflict and decided to start out as a Humble Merchant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I get dropped out in space. nice!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I notice the Argon Flight School Buster; a flight school, how very nice!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I learn how to control my ship, dock and undock at a station, and now it is time for some combat runs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Our lovely instructor has dropped some Debris for me to shoot down, and I proceed to move towards it, target it and trying to shoot it, only to have nothing happening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I check my ship again, and notice there is totally no weaponry installed. NOT NICE!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, where can I get my first weapon so i can continue learning how to control my ship.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2013-04-29T16:00:50.370" Title="How to do some Combat Runs when starting out as a Humble Trader?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8518" PostTypeId="1" AcceptedAnswerId="8520" CreationDate="2010-10-06T15:41:52.193" Score="10" ViewCount="9376" Body="&lt;p&gt;I'd like to try out the premium version of Minecraft on a friend's recommendation, but I might lose interest quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I sell my account later on if I lose interest? Or give my user details away?&lt;/p&gt;&#xA;" OwnerUserId="1792" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:48:34.567" LastActivityDate="2021-01-08T15:59:27.083" Title="Can I sell my premium Minecraft account?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8520" PostTypeId="2" ParentId="8518" CreationDate="2010-10-06T15:56:46.523" Score="13" Body="&lt;p&gt;Of course - this isn't an MMORPG, there's nothing really tied to your account (other than your avatar), so there's no reason to prevent people selling accounts..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, for only $13, most people would rather choose their own username, so good luck to you finding a buyer.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-10-06T15:56:46.523" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8522" PostTypeId="1" AcceptedAnswerId="8527" CreationDate="2010-10-06T16:11:30.187" Score="6" ViewCount="2640" Body="&lt;p&gt;Whenever I finish a campaign mission I see the achievements for that mission in the summary screen, but that's an inconvenient place to see them (as you just finished playing it) -- If I achieved one it was most likely by chance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I only found the Achievements screen accessible with the F9 key, but those are not grouped by mission, but for &quot;group of missions&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there someplace I'm not finding to see achievements in the current mission? Or even before starting it?&lt;br&gt;&#xA;This would be useful to try to get them the first time I play a mission.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-18T09:28:02.200" LastActivityDate="2012-06-18T09:28:02.200" Title="Is there a way to see achievements for the current mission?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8523" PostTypeId="1" CreationDate="2010-10-06T16:22:44.890" Score="3" ViewCount="2148" Body="&lt;p&gt;I have the same problem as described &lt;a href=&quot;http://au.answers.yahoo.com/question/index?qid=20100729231112AAq3uSq&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I've installed SC2 on two systems, one&#xA;  had this &quot;Insert DVD&quot; problem, the&#xA;  other did not. I deleted all of the&#xA;  files and re-downloaded on the system&#xA;  asking for a DVD and it still asked&#xA;  for the DVD. I tried moving the files&#xA;  out of my home directory as suggested&#xA;  by another user here and it worked.&#xA;  Out of curiosity I tried moving the&#xA;  files to somewhere other than&#xA;  /Applications (I used /Users/Shared)&#xA;  and it still worked. The one thing&#xA;  that comes to mind as a difference&#xA;  between my two systems is that the&#xA;  system where I'm asked for a DVD if&#xA;  the files are in my home directory has&#xA;  Filevault (home directory encryption)&#xA;  turned on. The system where I was not&#xA;  asked for a DVD does not have&#xA;  Filevault enabled. I wonder if the&#xA;  installer is confused by Filevault.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if someone here had the same problem and found a solution to this.&lt;/p&gt;&#xA;" OwnerUserId="3914" LastEditorUserId="52800" LastEditDate="2013-10-30T18:56:23.757" LastActivityDate="2013-10-30T18:56:23.757" Title="StarCraft II does not install on Mac OS X with FileVault" Tags="|starcraft-2|macos|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8524" PostTypeId="2" ParentId="8522" CreationDate="2010-10-06T16:47:46.447" Score="1" Body="&lt;p&gt;After you complete the mission and it is available in the mission replay screen, the achievements and completion time for each difficult level is displayed for each mission&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-06T16:47:46.447" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8525" PostTypeId="2" ParentId="8523" CreationDate="2010-10-06T16:55:33.343" Score="3" Body="&lt;p&gt;I just found the solution here: &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/166496671#9&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/forum/topic/166496671#9&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to either disable FileVault (not recommended) or just move the installer folder to another location, which is not encrypted.&lt;/p&gt;&#xA;" OwnerUserId="3914" LastActivityDate="2010-10-06T16:55:33.343" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8526" PostTypeId="1" AcceptedAnswerId="8592" CreationDate="2010-10-06T17:06:44.333" Score="1" ViewCount="177" Body="&lt;p&gt;How exactly does spawn control work? Specifically in Babo Violent CTF matches ?&#xA;Sometimes my team leaves holes within our defense leaving to a landslide loss.&#xA;I am not looking for something difficult just a simple way to tell team members where to go.&lt;/p&gt;&#xA;" OwnerUserId="505" LastEditorUserId="51318" LastEditDate="2013-10-22T18:51:56.487" LastActivityDate="2013-10-22T18:51:56.487" Title="Spawn Control in Capture The Flag" Tags="|babo-violent|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8527" PostTypeId="2" ParentId="8522" CreationDate="2010-10-06T17:23:50.557" Score="7" Body="&lt;p&gt;Reposted from comments, as suggested above:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Well, the thing about the F9&#xA;  achievement screen is that it should&#xA;  open up the &quot;group of missions&quot; that&#xA;  includes the mission you're currently&#xA;  on, and additionally separates&#xA;  achieved from unachieved. Scroll down&#xA;  and you should find all achievements&#xA;  for that mission in a row (assuming&#xA;  you haven't completed any before).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What I liked to do (when I was completing SC2 achievements) was view the achievements &lt;em&gt;before&lt;/em&gt; the mission, when you're on the Hyperion, so that I would know what to strive for immediately, going in.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-06T17:23:50.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8529" PostTypeId="2" ParentId="8515" CreationDate="2010-10-06T18:03:50.213" Score="3" Body="&lt;p&gt;In short, you can't.  While you do start with an additional M5 (check your ship list to find it) and you have the option to sell that at a shipyard to buy some weapons, your reputation with the Argons will probably not be high enough to be able to even purchase an impulse ray emitter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMO, just ignore the flight instructor and go exploring, he doesn't give you a reward for finishing his flight training anyway :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a beginner, the best recommended start IMO is actually the Terran start.  You get a pretty good M4 with high speed, and you get several EMPCs, which can pack a punch when fired as a cluster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play through the game for a few hours in that start to get the hang of it, then revisit your humble merchant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you wish to stick with your start, there are usually some space fuel distilleries in the sector north of argon prime that you can buy (they are fully stocked at the start of the game), and sell to the nearby trading station for some quick profit.  Just beware that its illegal and if the police scan you, you might be in trouble.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2010-10-06T20:56:18.670" LastActivityDate="2010-10-06T20:56:18.670" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8531" PostTypeId="2" ParentId="8250" CreationDate="2010-10-06T19:23:00.683" Score="1" Body="&lt;p&gt;You might want to take a look at this site: &lt;a href=&quot;http://www.stereo3d.com/quake.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.stereo3d.com/quake.htm&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-10-06T19:23:00.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8532" PostTypeId="2" ParentId="3156" CreationDate="2010-10-06T20:50:21.493" Score="2" Body="&lt;p&gt;It has also been announced that there will be a NDS version coming soon with &quot;bonus features&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-10-06T20:50:21.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8534" PostTypeId="1" AcceptedAnswerId="8536" CreationDate="2010-10-07T01:28:56.890" Score="3" ViewCount="905" Body="&lt;p&gt;I've been eyeing the new Borderlands DLC (Claptrap's Robot Revolution), but there's one thing I'd like to know before picking it up: Does it continue the insane trend of the other DLC of putting you back at the starting point every single time you exit the game and come back? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so it's a no-sale for me, since it ended up taking me something like 15 hours to get through the General Knoxx DLC as a direct result of this design flaw. I can typically only play for 30 minutes or so at a time, and I don't want to spend 20 of that driving back to where I was last time I left off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there's some reasonably dispersed respawn points throughout, however, I'll gladly play! I like the game, I just don't have time to waste on a design that artificially inflates game time by forcing me through the same areas over and over again.&lt;/p&gt;&#xA;" OwnerUserId="650" LastEditorUserId="181240" LastEditDate="2023-03-24T15:21:57.540" LastActivityDate="2023-03-24T15:21:57.540" Title="Save points in Borderlands Claptrap DLC" Tags="|borderlands|borderlands-claptraps-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8535" PostTypeId="1" AcceptedAnswerId="8542" CreationDate="2010-10-07T01:42:00.633" Score="60" ViewCount="33145" Body="&lt;p&gt;I find the early and mid-game great fun: there's excitement and challenge as I explore the world, found cities, and challenge the other players. But then the end-game almost always turns into mind-numbing slog. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, right now I'm playing 8-player vs. AI. I've reached the point I always seem to reach: it's basically inevitable that I'll win now, but I still have to give repetitive orders to tens of cities for a hundred or more turns to wrap it up. I go in hoping for an interesting victory condition, but I usually fall back on Conquest since that ends the monotony a little quicker. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A friend of mine has the same experience. Are we doing something wrong, or do we just lack the needed patience? Are Civ end-games usually longer and less challenging than the openings? &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="11290" LastEditDate="2011-08-01T15:45:07.903" LastActivityDate="2015-09-12T00:54:42.053" Title="How can I avoid a tedious end-game?" Tags="|civilization-5|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="8536" PostTypeId="2" ParentId="8534" CreationDate="2010-10-07T02:06:37.483" Score="4" Body="&lt;p&gt;The game starts of in Tartarus Station, and when you quit/save the game anywhere in the DLC, it sends you back to the beginning. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just a side note: I just beat the DLC and this is by far the most boring of the DLC available (I own them all), but that is just my opinion. I would explain but I don't want to spoil it for people who don't want to know.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="1867" LastEditDate="2010-10-17T23:06:04.477" LastActivityDate="2010-10-17T23:06:04.477" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8537" PostTypeId="2" ParentId="8535" CreationDate="2010-10-07T02:38:41.003" Score="27" Body="&lt;p&gt;If you're sure you're going to win, why keep playing? You've already won.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;*poof*&lt;/code&gt; tedious endgame gone!&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2010-10-07T02:38:41.003" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8538" PostTypeId="2" ParentId="8535" CreationDate="2010-10-07T03:25:13.383" Score="9" Body="&lt;p&gt;What difficulty level are you playing on? Both the AI and Computer Handicaps increase pretty heavily on the higher-end difficulties. If you're looking for more of a challenge (to lengthen the time before the &quot;tediousness&quot; sets in) kick the difficulty up a notch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also try games against other humans. Ain't nothin' like a surprise coalition of the other seven players to make life interestin'.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-07T03:25:13.383" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8540" PostTypeId="1" AcceptedAnswerId="8541" CreationDate="2010-10-07T04:01:29.947" Score="29" ViewCount="62643" Body="&lt;p&gt;I've built an underground forest chamber in my main fort as a convenient lumber supply.  It has a dirt floor and plenty of torches, but the trees I planted there haven't sprouted yet.  I have heard that wheat will grow under torchlight (I believe &lt;a href=&quot;http://www.youtube.com/watch?v=4bh4EexJO4I&quot; rel=&quot;noreferrer&quot;&gt;X's Adventures in Minecraft&lt;/a&gt; mentioned this).  Do trees also share this property? &lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3610" LastEditDate="2012-06-07T09:03:25.450" LastActivityDate="2021-03-10T09:19:17.850" Title="Can trees grow without sunlight?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8541" PostTypeId="2" ParentId="8540" CreationDate="2010-10-07T04:06:12.803" Score="30" Body="&lt;p&gt;Trees can definitely be grown underground with sufficient light. According to &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=50716&quot; rel=&quot;noreferrer&quot;&gt;this thread&lt;/a&gt; on the Minecraft Forums, you need 7 blocks of space above the sapling. (Perhaps this condition isn't being satisfied.)&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-10-07T18:18:53.800" LastActivityDate="2010-10-07T18:18:53.800" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8542" PostTypeId="2" ParentId="8535" CreationDate="2010-10-07T04:38:20.980" Score="57" Body="&lt;p&gt;Tedium comes from feelings that you're making a lot of decisions that don't really impact anything. So...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Minimize how many decisions you have to make:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Of course, try to get rid of the decisions that don't matter, and keep the ones that do.)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Automate! If you're bored with workers, set them to automate, and make them stop pestering you. There's also an auto-explore.&lt;/li&gt;&#xA;&lt;li&gt;Move your units where you really want them to go, not just this turns movement points.&lt;/li&gt;&#xA;&lt;li&gt;Fortify or dismiss unit when they're really not helping anymore. They stop asking for orders!&lt;/li&gt;&#xA;&lt;li&gt;Set build queue for cities. (thanks @Colen)&lt;/li&gt;&#xA;&lt;li&gt;Open the tech tree and tell it to research to something late in the tree. I think with &lt;kbd&gt;shift&lt;/kbd&gt; or &lt;kbd&gt;ctrl&lt;/kbd&gt; you can queue up techs as well.&lt;/li&gt;&#xA;&lt;li&gt;Puppet Cities - Rather than controlling every city yourself, take over a few, and leave them as puppets. They benefit your civilization, without costing your decision making time.&lt;/li&gt;&#xA;&lt;li&gt;City States - For that matter, don't take over city states if you don't have to. They'll help you just fine as they are, with the right convincing.&lt;/li&gt;&#xA;&lt;li&gt;Play on faster speeds - This minimizes the extra turns you make decisions for only units, often needlessly.&lt;/li&gt;&#xA;&lt;li&gt;Play on a smaller map - Getting places doesn't take a long, and there will be less cities/units overall.&lt;/li&gt;&#xA;&lt;li&gt;Play against less opponents - This is best accomplished as a consequence of playing on a smaller map, and the benefits are the same: less decisions to be made.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;From my experience, quick games on average are just more fun, because even if the game is bad, its over quickly. Then you start a new game and have a chance to learn from mistakes all the sooner!&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="100715" LastEditDate="2015-09-12T00:54:42.053" LastActivityDate="2015-09-12T00:54:42.053" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8543" PostTypeId="1" CreationDate="2010-10-07T04:48:37.390" Score="3" ViewCount="5495" Body="&lt;p&gt;I just installed AOE 3 on my Windows 7 x64 Ultimate box, which has an i5 processor and a radeon 3850.  I have installed the latest AOE 3 patch (1.14).  My video driver, claims windows, is up to date.  The game seems to run fine, but the display is off-center far to the left.  I can only barely see the right edge of the menu buttons.  I can't even read what the buttons say.  But I can click the buttons and the game responds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, how do I get the screen to appear in the center?&lt;/p&gt;&#xA;" OwnerUserId="3929" LastEditorUserId="11290" LastEditDate="2011-08-02T17:26:05.840" LastActivityDate="2013-09-30T11:49:24.707" Title="When playing Age of Empires 3 on Windows 7, how do I get the screen to appear in the center?" Tags="|windows-7|age-of-empires-iii|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8544" PostTypeId="2" ParentId="8381" CreationDate="2010-10-07T05:31:54.383" Score="8" Body="&lt;p&gt;While I am not about to count what I say as an answer to my question, I have been trying to figure out the answer on my own.  I have been playing a Prince difficulty game at Standard speed on a Standard size map.  Or, the most vanilla game type possible.  Every so often I would record the number of units I had, the turn number, and my current unit maintenance.  This created a data set for me.  Now, it was obvious just by deleting units that maintenance was linear with number of (even) units.  I plugged this data into various regression analysis crunchers, i.e. looking at different types of equations to see which one was the best fit for the data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought it would be exponential, but linear appeared to be a better fit.  Then I tried parabolic, and got the best fit yet.  The equation below gave me maintenance to within one gold piece for all my data points.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;2 × [Number of Units, if odd subtract 1] × [.00000619*T² + 0.00404478*T +  0.15814034]&lt;/h3&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;R^2 was .999.  &quot;T&quot; obviously stands for current Turn.  Unfortunately, I am only on turn 384, so I have to see if this parabolic equation holds for the remainder of the game.  If anyone can volunteer more data (Prince:Standard:Standard settings only right now), I can easily copy it into my data set and arrive at a more precise understanding.  Just list Units, Turn, and Unit Maintenance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this equation is right, then I could see why Firaxis did not bother to publish it.  However, I am stunned that Firaxis thought a Parabola was a good way to determine unit maintenance, especially when economies have no such way to grow in tandem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:  Hmmm... I am going to withdraw this formula for now.  It failed to predict upkeep costs as I finished that game.  Certainly, throwing in the new points resulted in slightly different Parabolic equation still with an R2 of .999, but as finicky as this type of equation is, I need more data to determine if unit maintenance is indeed parabolic or something else entirely.&lt;/p&gt;&#xA;" OwnerUserId="3872" LastEditorUserId="23" LastEditDate="2010-10-09T15:05:43.720" LastActivityDate="2010-10-09T15:05:43.720" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8545" PostTypeId="2" ParentId="7940" CreationDate="2010-10-07T05:58:33.530" Score="2" Body="&lt;p&gt;Fast way to do this: send all 10 stalkers to your destination. Then shift-click on 4 of them and then send the remaining group of 6 to go back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way your stalkers start moving immediately.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="1719" LastEditDate="2010-10-07T11:21:00.697" LastActivityDate="2010-10-07T11:21:00.697" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8546" PostTypeId="1" AcceptedAnswerId="8569" CreationDate="2010-10-07T06:20:36.783" Score="8" ViewCount="2322" Body="&lt;p&gt;I wonder if there are some nice strategies / match-ups / build orders / resource sharing / tactics for 2x2, 3x3, 4x4 player teams? (3x3 is most interesting for me.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to know more about:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;unit synergy of different races&lt;/li&gt;&#xA;&lt;li&gt;is there some kind of roles in good teams (like harvester / warrior / man that do map control and harras etc.)?&lt;/li&gt;&#xA;&lt;li&gt;specific build orders&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Any short tips/tricks are also welcome!&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="20306" LastEditDate="2013-10-22T18:34:51.353" LastActivityDate="2013-10-22T18:34:51.353" Title="What are some nice strategies, match-ups, build orders and resource sharing tactics for teams?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="8547" PostTypeId="1" AcceptedAnswerId="8548" CreationDate="2010-10-07T07:46:58.823" Score="7" ViewCount="3240" Body="&lt;p&gt;I'm a hardcore gamer, I can dominate casual gamers in pretty much every game to the point that they'll become frustrated. Not that I'd do that, I don't want them to dislike playing games with me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I can't get the fighting games like Tekken/Dead or Alive/Street fighter! I've played them with few people and they adapted a button mashing strategy, blindly pushing every action button. I've been beaten all the time. Is there a general strategy to help against this? Or should I study combos and special moves to trick them and get the better of them?&lt;/p&gt;&#xA;" OwnerUserId="1686" LastEditorUserId="12" LastEditDate="2011-11-21T17:08:12.317" LastActivityDate="2014-06-10T23:04:27.673" Title="Tekken 6/fighting games general strategy against button mashers" Tags="|tekken|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8548" PostTypeId="2" ParentId="8547" CreationDate="2010-10-07T09:12:11.840" Score="7" Body="&lt;p&gt;Ranged attacks are always a good way to begin. That forces the opponent to either sit there blocking and slowly weaken, or to come at you which can't be done whilst mashing buttons, and thereby creates an opening for you to exploit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rest, really, is just timing. I remember back when I used to play Soul Caliber in the arcades as Taki, who is agile as all hell but has extremely short range. At first I'd get whipped by button-mashers playing as Kilik or someone else equally long-ranged like Siegfried. BUT once I got a good feel for the reach of their weapons, and the timing of their attacks, it was easy to dart in and out and generally cut them to pieces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be blunt (but not to be rude), if you're losing to button-mashers in fighting games you just aren't very good at fighting games yet. Pick a character you like in a game you like and learn their full move set and a few elementary combos. Once you're comfortable with what you have, you can begin addressing how to defeat what you're against.&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2010-10-07T09:12:11.840" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8549" PostTypeId="2" ParentId="8218" CreationDate="2010-10-07T09:24:37.537" Score="19" Body="&lt;p&gt;Managing happiness is one of the biggest challenges in Civ. V.&lt;/p&gt;&#xA;&lt;p&gt;Step 1)  Realize that unhappiness is inevitable.  Cities will grow until unhappiness stunts their growth.  Therefore, always be on the look out for ways to increase happiness.&lt;/p&gt;&#xA;&lt;p&gt;Step 2)  Luxuries are a major source of Happiness, especially during the early to mid-game.  Be sure to mine, quarry, or build a plantation on every luxury within your empire's borders, and choose new city locations based on their proximity to new luxuries.&lt;/p&gt;&#xA;&lt;p&gt;Step 3)  Explore and meet your neighbors.  Each individual type of luxury only gives your civilization the same +4 happiness, i.e. having 2 sources of silk does not give anymore Happiness than just having 1 source.  However, if your neighbors have excess luxuries of their own, you can swap different luxuries giving each nation an extra +4 happiness. Word of warning, if the luxury listed has a one in the parentheses like this &amp;quot;(1)&amp;quot;, then it is the nation's last bit of that particular luxury.  AI civs will be very loathe to part with it and their price will go up.&lt;/p&gt;&#xA;&lt;p&gt;Also, I have never seen the AI iniate an offer to exchange luxuries.  The player needs to routinely check the diplomacy menu to see if any nation's have excess luxuries you might trade.  Sometimes, you can pay several hundred gold in lieu of offerring a luxury of your own.&lt;/p&gt;&#xA;&lt;p&gt;Step 4)  Save your pennies to bribe City-States.  Bribing city states have a lot of benefits, including extra food and culture.  Now, if that city state is an ally, then also share their strategic resources and luxuries with you.  So, browse the Diplomacy menu to see which City-States have luxuries you do not.  This is a great way to pick up extra happiness.&lt;/p&gt;&#xA;&lt;p&gt;Step 5)  Build Coliseums, Circuses, and Theaters.  These buildings take a long time to build, but are ultimately one of the few ways to garnish happiness on a widespread level.  I mention these buildings for their economy, they give the best amount of happiness for the gpt maintenance.&lt;/p&gt;&#xA;&lt;p&gt;Step 6)  Control expansion.  If your Happiness is already at 2 or 3, there is no room for another city until Happiness goes up (an exception might be made for a city that adds a new luxury to your empire).  This also means do not acquire enemy cities when your happiness is already low.  Since there is a Happiness ceiling on expansion, a player should only acquire enemy cities that are worth keeping in the long run.  Otherwise, they should just be razed without ceremony.  If necessary, a settler can always be dispatched to reclaim the location under more advantageous circumstances.&lt;/p&gt;&#xA;&lt;p&gt;Step 7)  Annex cities 1 at a time, and immediately build a court house.  Puppet cities can be annoying with their tendency to build Barracks and Arsenals when they cannot build military units.  Yet, an Annexed city will provide more than double than unhappiness as a normal city (at least 6 unhappiness plus population*1.2).  Keep in mind that is on top of unhappiness it creates as a normal city.  There are a lot of benefits to annexation, the process just needs to be planned out so as to not stifle the nation.&lt;/p&gt;&#xA;&lt;p&gt;I did not discuss any nation specific buildings or strategies, but there are out there. India in particular gets a significant reduction to unhappiness caused by population.&lt;/p&gt;&#xA;" OwnerUserId="3872" LastEditorUserId="164703" LastEditDate="2021-07-22T20:08:23.793" LastActivityDate="2021-07-22T20:08:23.793" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="8550" PostTypeId="2" ParentId="8488" CreationDate="2010-10-07T11:09:13.170" Score="1" Body="&lt;p&gt;An other technique i used with a player:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You both produce manly one unit: me mass stalker and unit upgrades / My ally mainly gling-roach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is not the tech itself but the shared control of units.&#xA; I am better in micro than my friend, so he gives me control, and i manage both armies during the entire game.&#xA;While i manage battles, he makes sure i get reinforcement of glings /roach during the whole game and we can win easily that way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, we suck at counter proxy and early ruches  :)&lt;/p&gt;&#xA;" OwnerUserId="3671" LastActivityDate="2010-10-07T11:09:13.170" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8552" PostTypeId="2" ParentId="8547" CreationDate="2010-10-07T12:17:55.783" Score="7" Body="&lt;p&gt;Slightly tangential to Shaderach's answer, most if not all fighting games have several defensive mechanisms put into place. Blocks, parries, counters, rolls, strafing, air dodging, etc.: all flavors and colors come into play depending on the game you're playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Button mashers tend to focus on long periods of offensive attack strings until you can land a hit against them, at which point their instinct is to go into defensive mode and try to block everything you throw at them until you leave yourself open. Use this mentality to your advantage. Let them attack you with their button mashing, and follow up with your own strong offense. If you know the game, it's likely that your attacks will be better placed and more likely to penetrate their defenses. If you let up, expect them to immediately start their mashing again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learn the defensive mechanisms of a game as much as you learn the offensive. Going on my most practiced experience as an example here, in Soul Calibur, a parry (most noticeably a &quot;Just&quot; parry) can be a completely devastating counter to someone's chain of attacks. You can easily turn the tide of a fight with one properly timed parry, allowing you to push the offensive and make the opponent think twice about using the same predictable move set(s). Against a button masher, this can be incredibly potent as they typically don't know the more intricate moves requiring sequences / directional input, leaving their repertoire of moves very limited.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-10-07T12:17:55.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8556" PostTypeId="2" ParentId="8535" CreationDate="2010-10-07T13:05:01.987" Score="16" Body="&lt;p&gt;In general, if you've reached the point where you're sure you're going to win, it's not worth playing it out.  Get the military victory if you want &quot;credit&quot; for the win, then move on to a new game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some ideas on how to keep multiple games from feeling repetitive&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Play on a higher difficulty level.  This will make it harder to get out to a big lead early, but if you have a good game it can still happen.&lt;/li&gt;&#xA;&lt;li&gt;Try starting the game in a later age.  This lets you have all the advanced weapons before you're in a situation where you're already the de facto winner.&lt;/li&gt;&#xA;&lt;li&gt;Play on a different map type.  Continents plays much different than Pangaea or small islands.&lt;/li&gt;&#xA;&lt;li&gt;Try for the different Civ-specific achievements, especially the ones like Bollywood&lt;/li&gt;&#xA;&lt;li&gt;Rather than trying for a space victory and settling for Dominance, go for the Dominance victory from the beginning and challenge yourself on how fast you can get it.&lt;/li&gt;&#xA;&lt;li&gt;Try a one-city challenge game.  This greatly increase the challenge, and also speeds up the game by reducing the number of decisions you need to make.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-07T13:05:01.987" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8557" PostTypeId="1" AcceptedAnswerId="8560" CreationDate="2010-10-07T13:12:05.900" Score="23" ViewCount="25796" Body="&lt;p&gt;Basically, can I use a class mod to raise a skill past 5, or is it capped at 5?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I am playing with Lilith, and I have my Girl Power ability raised up to 4, through leveling, and then I get a class mod that adds +3, is my Girl Power now at 5 or 7?&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2013-05-01T21:17:29.170" Title="Can Borderlands class mods raise a skill past 5 points?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8559" PostTypeId="1" AcceptedAnswerId="8563" CreationDate="2010-10-07T13:13:57.173" Score="18" ViewCount="7070" Body="&lt;p&gt;Something's been bothering me for a while now, even though I don't actually own the game (yet). &lt;p&gt; It seems to me that different melee weapons in &lt;strong&gt;&lt;em&gt;Left 4 Dead 2&lt;/em&gt;&lt;/strong&gt; operate differently.  For example, I've noticed that the &lt;em&gt;Machete&lt;/em&gt; seems to have a shorter 'reload time' than say, the &lt;em&gt;Fireman's Axe&lt;/em&gt;, or the &lt;em&gt;Garden Gnome&lt;/em&gt;.  Can anyone confirm whether or not this is a product of my imagination?&#xA;&lt;p&gt; In addition, is there a difference between melee weapons in terms of damage?  Do certain weapons do more damage than others?  If so, are these values listed in a convenient, and readable format somewhere?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-09-27T19:55:03.217" LastActivityDate="2014-01-05T21:01:13.423" Title="How Do the Melee Weapons Compare to One Another?" Tags="|left-4-dead-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8560" PostTypeId="2" ParentId="8557" CreationDate="2010-10-07T13:16:06.827" Score="22" Body="&lt;p&gt;Yes, it won't show up as 7, but it will work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can be verified by using Mordecai's bird of prey skill with his bloodwing and counting the number of hits the bird goes through before returning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, keep in mind that boosting any probability above 100% won't matter (like having more than 100% chance of shield penetration on trespass).  The extra damage % will still count.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="816" LastEditDate="2010-10-07T13:49:29.023" LastActivityDate="2010-10-07T13:49:29.023" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8561" PostTypeId="2" ParentId="4757" CreationDate="2010-10-07T13:30:39.460" Score="1" Body="&lt;p&gt;Are you referring to &quot; &lt;em&gt;Destroy All Humans: Big Willy Unleashed!&lt;/em&gt; &quot; ?  As far as I know, it's the only game in the series available for the Wii.&#xA;&lt;hr/&gt;&#xA;If so, I can tell you definitively that it is not supported with the Classic Controller.  I own the game, and didn't have any luck with a Classic Controller either. &amp;nbsp; :(&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-10-07T13:30:39.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8563" PostTypeId="2" ParentId="8559" CreationDate="2010-10-07T13:40:03.237" Score="17" Body="&lt;p&gt;They are different in terms of &lt;em&gt;reload time&lt;/em&gt;, however, they are &lt;strong&gt;not&lt;/strong&gt; different in terms of &lt;em&gt;damage done per hit&lt;/em&gt;. The differing reload times will make for an effective difference in DPS though. Melee weapons will one-shot all Common Infected on all difficulties. They will also one shot all Special Infected on all difficulties, except for the Chargers (2 hits), Witches (4 hits), and Tanks (20 hits).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following is a table in ascending order of rate of fire.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;  Weapon      Hit time&#xA;&#xA;Nightstick    .650 sec&#xA;Machete       .675 sec&#xA;Katana        .750 sec&#xA;Golf Club     .750 sec&#xA;Frying Pan    .800 sec&#xA;Crowbar       .830 sec&#xA;Guitar        .830 sec&#xA;Baseball Bat  .850 sec&#xA;Cricket Bat   .850 sec&#xA;Fireman's Axe .910 sec&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://left4dead.wikia.com/wiki/Chainsaw&quot; rel=&quot;noreferrer&quot;&gt;Chainsaw&lt;/a&gt; is a special case, and it does 100 damage per hit and hits every .1 seconds for 1,000 DPS. All other melee weapons do 500 damage per hit (as calculated on the &lt;a href=&quot;http://left4dead.wikia.com/wiki/Achievements#Left_4_Dead_2&quot; rel=&quot;noreferrer&quot;&gt;L4D wiki&lt;/a&gt; for the Level A Charge achievement).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Information is from the individual pages of the &lt;a href=&quot;http://left4dead.wikia.com/wiki/Weapons#Melee_weapons&quot; rel=&quot;noreferrer&quot;&gt;Melee Weapons&lt;/a&gt; on the L4D wiki, which I conglomerated here. Unfortunately, they don't seem to have any information on Gnome Chompski's reload time. :(&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="23" LastEditDate="2010-10-28T08:26:02.413" LastActivityDate="2010-10-28T08:26:02.413" CommentCount="15" ContentLicense="CC BY-SA 2.5" />
  <row Id="8569" PostTypeId="2" ParentId="8546" CreationDate="2010-10-07T15:10:43.877" Score="8" Body="&lt;p&gt;For 2v2:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Check out the bottom section of &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Strategy#2v2_Strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia Wiki - Strategies&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;You can learn much just by watching &lt;a href=&quot;http://www.youtube.com/results?search_query=starcraft+2+2v2&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube videos&lt;/a&gt; and practicing things you learned there.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For 2v2, check out these &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For 3v3, there are existing articles out there:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://levelingdown.com/2010/06/04/starcraft-2-some-basic-3v3-multiplayer-tips/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Basic Tips&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://levelingdown.com/2010/08/13/how-to-handle-starcraft-2s-early-game-for-team-matches/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Early-Game: Defensive Builds&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://levelingdown.com/2010/08/16/stracraft-2-team-strategy-the-protoss-mid-game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mid-Game: Protoss&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://levelingdown.com/2010/08/20/starcraft-2-team-strategy-the-terran-mid-game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mid-Game: Terran&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://levelingdown.com/2010/08/27/starcraft-2-team-strategy-the-zerg-mid-game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mid-Game: Zerg&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://levelingdown.com/2010/08/30/starcraft-2-3v3-strategy-the-end-game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;End-Game: Options&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I guess that once you're good at the above the 4v4 doesn't differ much, I wouldn't suggest playing it either as you will need to find more people and will have to wait longer. It isn't competitive either, as Tzenes has pointed out earlier in one of his answers. The maps aren't made for it which can make the choice of races unbalanced...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;unit synergy of different races&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I would suggest every race to create his own composition of units, why?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you create only one type of units instead and your friend the others,&lt;br&gt;&#xA;you will depend much more heavy on one resource. (Example: Marines would be minerals only)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When controlling your army, if you are alone it's much more easier to command your different types of units so they don't accidently die. Then you avoid sending in vikings over a group of enemy marines... If you were separated, you would have to share such thoughts with your friends and then his vikings might arrive to early or too late.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When talking about different races, you can ask and plan what units to create to accompany your friends' army. If he's planning an air assault, you could create some ground units just to distract the opponent away from the air as you both attack...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;is there some kind of roles in good teams?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This could be done, but can be risky depending on how you do it...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if you have a player that's only harvesting, his defense/army would probably be weaker and thus you will need to defend his base to counter that. But by doing that, you weaken your own base and have less units where you actually would want them...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, for that role for example, don't just point one out as the harvester but also plan for his harvesting to not fail as you will be dependent on it. Think of his base as one of your expansions. This is probably an early-game problem to think about, maybe he initially should create an army to defend against people rushing him...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-10-09T18:15:55.403" LastActivityDate="2010-10-09T18:15:55.403" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="8570" PostTypeId="1" AcceptedAnswerId="8615" CreationDate="2010-10-07T16:10:57.900" Score="3" ViewCount="1051" Body="&lt;p&gt;I have an old PC that I recently re-upped with Debian (forget which one, the most recent version). Here are the specs:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;P3 1.2 GHz&#xA;768 MB DDR2&#xA;80 GB 7200RPM HDD&#xA;Gigabit LAN&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Is this sufficient for a TF2 dedicated server? My internet connection can definitely handle it and the server doesn't need to be huge, just fit some number of people.&lt;/p&gt;&#xA;" OwnerUserId="3944" LastEditorUserId="52800" LastEditDate="2013-10-23T11:06:37.170" LastActivityDate="2013-10-23T11:06:37.170" Title="TF2 dedicated server on really old PC?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8575" PostTypeId="2" ParentId="8570" CreationDate="2010-10-07T16:47:02.157" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://forums.srcds.com&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;forums&quot;&gt;forums&lt;/a&gt; at Source Dedicated Server (SRCD) are probably going to be your best resource for getting setup.  But it sounds like your CPU speed is going to be the biggest hurdle; most of the barebones servers start at least at a P4. And you'd need to increase your RAM as much as possibly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could try it but the more folks who connect the more problems you'll see. It might not be a problem if it's just you and 3 friends. &lt;/p&gt;&#xA;" OwnerUserId="3919" LastActivityDate="2010-10-07T16:47:02.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8576" PostTypeId="1" AcceptedAnswerId="8587" CreationDate="2010-10-07T17:18:34.457" Score="7" ViewCount="1199" Body="&lt;p&gt;The Nom Nom Nom achievement requires stopping the zombies using only the Sunflower, Wallnut, and Chomper.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried playing the first level a few times with just those plants, but the zombies get through. &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="15643" LastEditDate="2012-06-09T17:37:07.977" LastActivityDate="2012-06-09T17:37:07.977" Title="Which level should I play to get the Nom Nom Nom achievement?" Tags="|achievements|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8578" PostTypeId="2" ParentId="8505" CreationDate="2010-10-07T17:34:37.863" Score="2" Body="&lt;p&gt;I've just discovered another feature - which is when you have no money, rather than go into debt it comes off your science. So this is a way to convert the excess science into cash... sort of!&lt;/p&gt;&#xA;" OwnerUserId="561" LastEditorUserId="122" LastEditDate="2013-08-24T10:38:40.347" LastActivityDate="2013-08-24T10:38:40.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8579" PostTypeId="1" AcceptedAnswerId="8580" CreationDate="2010-10-07T17:34:44.480" Score="10" ViewCount="4892" Body="&lt;p&gt;With the October 6th 2010 patch, Team Fortress 2 added the possibility to remove paint from painted hats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if I remove the paint from a hat, is it simply washed out and lost, or will I get my color tinge/paint bucket back?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="336" LastEditDate="2012-02-20T03:47:20.587" LastActivityDate="2012-02-20T03:47:20.587" Title="What happens if I remove paint from a hat?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8580" PostTypeId="2" ParentId="8579" CreationDate="2010-10-07T17:49:51.607" Score="13" Body="&lt;p&gt;Removing paint from a hat will not &quot;reimburse&quot; you with a paint can.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-07T17:49:51.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8581" PostTypeId="5" CreationDate="2010-10-07T18:00:54.687" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://minecraft.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft&lt;/a&gt;&lt;/strong&gt; is an exploration- and survival-based sandbox game in an almost endless procedurally generated world. The player is thrust into the ground and given until nightfall to provide himself with enough shelter to survive the onslaught of monsters that ensues in darkness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The full version of Minecraft was released on the 18th of November 2011 following nearly 2.5 years of open alpha and beta releases. The full version is still in active development for both new features and bug fixes. To follow its development you can read the &lt;a href=&quot;https://mojang.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mojang team's blog&lt;/a&gt;. The game is currently being written mainly by &lt;a href=&quot;https://twitter.com/jeb_&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jens Bergensten&lt;/a&gt;, &lt;a href=&quot;https://twitter.com/Dinnerbone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nathan Adams&lt;/a&gt;, &lt;a href=&quot;https://twitter.com/_grum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eric Broes&lt;/a&gt;, &lt;a href=&quot;https://twitter.com/SeargeDP&quot; rel=&quot;nofollow noreferrer&quot;&gt;Searge&lt;/a&gt;, and &lt;a href=&quot;https://twitter.com/_ladyagnes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Agnes&lt;/a&gt; with assistance from the other developers at Mojang. &#xA;On November 6, 2014, Microsoft acquired &lt;a href=&quot;https://mojang.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mojang&lt;/a&gt; and the Minecraft IP for 2.5 billion dollars.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Please note that questions &lt;strong&gt;requesting technical support for &lt;em&gt;modded&lt;/em&gt; Minecraft crash issues are off-topic&lt;/strong&gt;.&lt;sup&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/10390/minecraft-crash-questions-should-be-made-off-topic-yes-no&quot;&gt;[1]&lt;/a&gt; &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/11015/what-exactly-is-technical-support&quot;&gt;[2]&lt;/a&gt;&lt;/sup&gt; This includes  crash issues for modpacks as well as Forge and other mod loaders. We allow an exception for unmodded or 'Vanilla' Minecraft, please see &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/9943/how-do-i-ask-a-good-minecraft-bug-crash-question&quot;&gt;How do I ask a good Minecraft Bug/Crash Question?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;[1]: Arqade Meta: &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/10390/minecraft-crash-questions-should-be-made-off-topic-yes-no&quot;&gt;http://meta.gaming.stackexchange.com/questions/10390/minecraft-crash-questions-should-be-made-off-topic-yes-no&lt;/a&gt;&lt;br&gt;&#xA;[2]: Arqade Meta: &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/11015/what-exactly-is-technical-support&quot;&gt;http://meta.gaming.stackexchange.com/questions/11015/what-exactly-is-technical-support&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h3&gt;RELATED TAGS&lt;/h3&gt;&#xA;&#xA;&lt;h3&gt;Versions&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-console&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-console&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-console&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-pocket-edition&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-pocket-edition&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-pocket-edition&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-windows-10&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-windows-10&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-windows-10&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-server&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-server&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-server&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-classic&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-classic&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-classic&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game Components&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-redstone&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-redstone&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-redstone&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-commands&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-commands&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-commands&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-realms&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-realms&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-realms&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Mods and Modpacks&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-mods&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-mods&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-mods&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-bukkit&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-bukkit&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-bukkit&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-towny&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-towny&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-towny&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-tekkit&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-tekkit&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-tekkit&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-feed-the-beast&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-feed-the-beast&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-feed-the-beast&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-direwolf20&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-direwolf20&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-direwolf20&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-technic-pack&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-technic-pack&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-technic-pack&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-hexxit&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-hexxit&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-hexxit&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-buildcraft&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-buildcraft&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-buildcraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-industrialcraft&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-industrialcraft&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-industrialcraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-forestry&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-forestry&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-forestry&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-redpower&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-redpower&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-redpower&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-thaumcraft&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-thaumcraft&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-thaumcraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-computercraft&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-computercraft&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-computercraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-railcraft&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-railcraft&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-railcraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-mystcraft&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-mystcraft&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-mystcraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-pixelmon&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-pixelmon&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-pixelmon&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-applied-energistics&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-applied-energistics&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-applied-energistics&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-thermal-expansion&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-thermal-expansion&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-thermal-expansion&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-factorization&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-factorization&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-factorization&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-oceancraft&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-oceancraft&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-oceancraft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-comes-alive&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-comes-alive&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-comes-alive&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/minecraft-tinkers-construct&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-tinkers-construct&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-tinkers-construct&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="20306" LastEditDate="2020-01-23T14:56:20.663" LastActivityDate="2020-01-23T14:56:20.663" CommentCount="0" CommunityOwnedDate="2012-04-11T10:13:11.177" ContentLicense="CC BY-SA 4.0" />
  <row Id="8582" PostTypeId="4" CreationDate="2010-10-07T18:00:54.687" Score="0" Body="Do not use this tag for Bedrock edition! Mojang's exploration and survival based sandbox game in almost endless, procedurally generated worlds. This tag is for Minecraft Java edition on the PC. See the tag wiki for related tags. Please note that questions requesting technical support for modded Minecraft issues are off-topic." OwnerUserId="1719" LastEditorUserId="171580" LastEditDate="2019-04-17T07:29:27.057" LastActivityDate="2019-04-17T07:29:27.057" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="8583" PostTypeId="2" ParentId="8295" CreationDate="2010-10-07T18:03:41.693" Score="1" Body="&lt;p&gt;If you absolutely want to get water/lava to flow in minecraft this minute without waiting for the next update, you can use the server command to give yourself a block of water/lava and place it.  That block will then flow as normal.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-10-07T18:03:41.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8584" PostTypeId="1" AcceptedAnswerId="8588" CreationDate="2010-10-07T18:10:11.503" Score="2" ViewCount="373" Body="&lt;p&gt;For the first USN mission, how do you survive through it?  The wanzers you start off with are so under-powered that they barely stand a chance 1-on-1 with the enemy wanzers, and along the way a mobile weapon shows up later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's understandable if it were a new game+ where you get at least the benefit of skills, but my &quot;experienced&quot; guys are total greenhorns.  What's the trick?&lt;/p&gt;&#xA;" OwnerUserId="1619" LastEditorUserId="38977" LastEditDate="2014-07-03T02:52:32.887" LastActivityDate="2014-07-03T02:52:32.887" Title="Front Mission DS - UCS mission 1 tips?" Tags="|nintendo-ds|front-mission|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8585" PostTypeId="1" AcceptedAnswerId="8589" CreationDate="2010-10-07T18:19:29.727" Score="3" ViewCount="198" Body="&lt;p&gt;The &lt;a href=&quot;http://www.medalofhonor.com/pcopenbeta&quot; rel=&quot;nofollow noreferrer&quot;&gt;open beta&lt;/a&gt; for the new Medal of Honor title is currently going on, prior to its release on October 12th.  Does anyone know if ranks and customization will carry over via your EA account from the beta to the retail launch?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suspect no, but couldn't find any source saying as much.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="3062" LastEditDate="2012-02-06T18:52:13.280" LastActivityDate="2012-02-06T18:52:13.280" Title="Medal of Honor Open Beta: do accounts carry over?" Tags="|medal-of-honor|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8587" PostTypeId="2" ParentId="8576" CreationDate="2010-10-07T18:45:57.230" Score="4" Body="&lt;p&gt;The first couple levels should be work. There is a couple things you want to focus on&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Focus on sunflowers early on the level, plant them horizontally instead of vertically at first. It is ok for the first one or two zombies to get to the lawnmowers, focus on sunflowers first. &lt;/li&gt;&#xA;&lt;li&gt;Plant sunflowers where the zombies got the lawn mowers and start building up chompers&lt;/li&gt;&#xA;&lt;li&gt;Don't be afraid to use sunflowers as barriers on the first vertical row if you don't have wall nuts available&lt;/li&gt;&#xA;&lt;li&gt;If a chomper is currently eating a zombie and is being attacked himself, remove the current chomper and plant a new one&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-07T18:45:57.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8588" PostTypeId="2" ParentId="8584" CreationDate="2010-10-07T19:55:35.983" Score="1" Body="&lt;p&gt;Its been a while since I played it so this info might be wrong, but you aren't supposed to win that battle by yourself, just survive long enough to power on the generator and then wait for your main strike team to come back out and take out the mobile weapon.  It would be nice if you managed to get in the last hit for the extra xp, but don't count on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will double check this info once I get the chance.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-10-07T19:55:35.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8589" PostTypeId="2" ParentId="8585" CreationDate="2010-10-07T20:31:51.297" Score="1" Body="&lt;p&gt;I did some searching. I can't find any official EA person saying no, but I have seen a lot of other people saying it(&lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/939224.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;here's one where he mentions ranks too&lt;/a&gt;) and no one saying yes or even maybe, so I'd highly doubt it since you don't in most betas anyway. =/&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-10-07T20:40:01.403" LastActivityDate="2010-10-07T20:40:01.403" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8590" PostTypeId="2" ParentId="8546" CreationDate="2010-10-07T21:21:17.587" Score="3" Body="&lt;p&gt;A lot of the answers to your question vary with the specifics of the situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;is there some kind of roles in good&#xA;  teams?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you are playing on a map with a shared base, having one member wall in and cannon/bunker up the choke can be a good strat, allowing the other player to quickly tech up.  In another example, if you have a composition of units that tries to leverage synergy between spellcasters (fungal and storm for example) you might want one player controlling the &quot;normal&quot; army full of stalkers/zealots/immortals/hydras/whatever while another player is dedicated to handling the infestors and templar.  that way, the spells can be cast together, at the right time.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you are playing on a map with relatively independent bases, you will both need to have some defensive capability, and some macro capability, and maybe some detection, anti air, etc, depending on what you scout the enemy doing.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;unit synergy of different races&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Having each player specialize can be very useful as long as you properly respond to what the enemy is doing.  If you build all air units, and your buddy builds all ground units, you can focus all your minerals/gas on getting air upgrades.  by specializing, you can get +3/+3 units much faster.  If you mixed your units, you might only be able to afford +1/+1 units, because you'll have to build a lot more tech buildings.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-10-07T21:21:17.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8591" PostTypeId="2" ParentId="7852" CreationDate="2010-10-07T23:29:56.270" Score="10" Body="&lt;p&gt;Redstone pretty much opens up an enormous world of possibilities in Minecraft. Once you discover those possibilities the game becomes incredibly more complex than it was before you played with redstone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you look up &quot;Minecraft 16-bit ALU&quot; and watch the video you find, you will see what I mean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've spent the last week or so learning about logic gates, and I use minecraft to test my builds. So far I've got a really compact 8-bit ripple carry adder built, but getting it all wired up  and connected to other components has been difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do all kinds of things with redstone. You can make clocks, traps, automated doors, ignite tnt from a safe distance, use redstone and pressure plates to announce the location of a subject in a maze... the list goes on and on and on. Redstone by itself is amazing, but combined with everything else in the game it exponentially increases your opportunities for creativity.&lt;/p&gt;&#xA;" OwnerUserId="2835" LastActivityDate="2010-10-07T23:29:56.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8592" PostTypeId="2" ParentId="8526" CreationDate="2010-10-07T23:59:59.553" Score="3" Body="&lt;p&gt;The guiding principle in spawn control is that &lt;strong&gt;you respawn in the location furthest from the enemy - so your players need to coordinate their locations to force the enemy into spawn points that are bad for them&lt;/strong&gt;.  There is a brief little guide &lt;a href=&quot;http://www.rndlabs.ca/main/index.php?option=com_content&amp;amp;view=article&amp;amp;id=56:guide-02&amp;amp;catid=25:the-project&amp;amp;Itemid=60&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and more &lt;a href=&quot;http://www.rndlabs.ca/main/index.php?option=com_content&amp;amp;view=article&amp;amp;id=63:guide-03&amp;amp;catid=25:the-project&amp;amp;Itemid=60&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The relevant snippet:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;All the maps have spawns scattered throughout the map, if the map is &#xA;symmetrical so will the spawns...&#xA;&#xA;A good example would be on the map CTF - Crazy. Lets say it is a &#xA;3 v 3 capture the flag round. Currently, the red team has one player &#xA;on the far top left of the map, one on the top right of the map, and &#xA;one bottom right of the map. &#xA;&#xA;You had died earlier trying to kill one of them, now you re spawn. &#xA;The game will calculate exactly where the enemy is and that will &#xA;determine where you will spawn. &#xA;&#xA;Now since one is top left, one top right, and one bottom right, &#xA;you will spawn bottom left. The enemy basically controls three &#xA;corners of the map, the furthest point would be the remaining corner, &#xA;bottom left.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-07T23:59:59.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8593" PostTypeId="2" ParentId="8427" CreationDate="2010-10-08T00:11:14.073" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/955277-pangya-fantasy-golf/50188269&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; seems to agree that the items reset at the start of each day (according to the PSP internal clock).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, &quot;if you enter the store, see stuff you don't like, then exit the game without exiting the shop (power off/home screen), it'll have different items the next time you go to the store.&quot;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-08T00:11:14.073" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8594" PostTypeId="2" ParentId="8244" CreationDate="2010-10-08T01:41:27.890" Score="29" Body="&lt;p&gt;You can finish your turn with &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;Enter&lt;/kbd&gt; at any time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't observe what happens if 2 units &quot;illegally&quot; stacked (I.e. building a unit in a garrisoned city).&lt;/p&gt;&#xA;" OwnerUserId="3952" LastEditorUserId="15420" LastEditDate="2012-12-30T00:23:00.080" LastActivityDate="2012-12-30T00:23:00.080" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8597" PostTypeId="2" ParentId="2849" CreationDate="2010-10-08T04:53:54.897" Score="0" Body="&lt;p&gt;I bought an EX110 / L7 wireless Logitech keyboard / mouse combo back in 2008 to play Requiem:Bloodymare. I carried it over to WoW, and used it for FPS and RTS (CS and SC) games. Been using it lately for SC2 as well. I did swap the mouse for a G5 mid 2009, but solely due to weight / comfort issues. Performance was acceptable for non competitive play.&lt;br&gt;&#xA;Regards.&lt;/p&gt;&#xA;" OwnerUserId="3071" LastActivityDate="2010-10-08T04:53:54.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8598" PostTypeId="1" AcceptedAnswerId="8604" CreationDate="2010-10-08T05:55:43.480" Score="7" ViewCount="6305" Body="&lt;p&gt;While playing Civilization with my friends tonight, one of them asked me:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Can my archer physically attack if I want him to?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;meaning, of course:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ranged units default to attacking using their ranged attack. Do they have a normal, melee attack? Can I force them to use it?&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2020-08-15T00:21:05.207" Title="Can my ranged unit melee attack if I want it to?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8599" PostTypeId="1" AcceptedAnswerId="8655" CreationDate="2010-10-08T05:59:37.963" Score="4" ViewCount="1196" Body="&lt;p&gt;I played Liberation Day and The Outlaws on brutal difficulty and completed the bonus objectives to get a total of 100,000 credits.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I completed Zero Hour on brutal but did not complete the bonus mission, so I did not get any credits.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I replayed Zero Hour on casual difficulty and completed the bonus objectives.  The game ended and told me I had earned 55,000 credits on the summary screen however back on Horner's Battle Cruiser, it says I still only have 100,000 credits.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why do I not have 155,000 credits now?&lt;/p&gt;&#xA;" OwnerUserId="3954" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:35:00.943" LastActivityDate="2012-07-04T17:35:00.943" Title="Why didn't I earn credits on replay of Starcraft 2 mission?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8600" PostTypeId="1" CreationDate="2010-10-08T06:17:16.423" Score="10" ViewCount="19072" Body="&lt;p&gt;I found a good deal for Starcraft 2 used on Ebay. Can I buy the game? Is it possible to transfer a game from one account to another? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its mentioned unused key but opened box. So Can I buy it ?&lt;/p&gt;&#xA;" OwnerUserId="3619" LastEditorUserId="3619" LastEditDate="2010-10-08T18:41:05.473" LastActivityDate="2015-06-30T03:05:47.543" Title="Is it possible to purchase and play a used copy of StarCraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8603" PostTypeId="1" AcceptedAnswerId="8773" CreationDate="2010-10-08T07:28:21.893" Score="9" ViewCount="3411" Body="&lt;p&gt;I recently finished getting three stars in all stages across all three worlds of Episode 1 in Angry Birds.  I have approximately 3 800 000 points.  I need 4 000 000 points to get the Episode 1 - Score Addict achievment. (Or maybe I need an intervention?)  There are 63 stages, which means I need to score an average of 3,000 more points per stage to get this achievment.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This doesn't seem possible.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there things I can do to get higher scores besides smashing more blocks?  Multipliers?  Smashing certain items?  &lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="11290" LastEditDate="2011-08-01T15:46:35.750" LastActivityDate="2012-03-31T03:53:24.400" Title="How do I get the Score Addict achievement in Angry Birds?" Tags="|achievements|angry-birds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8604" PostTypeId="2" ParentId="8598" CreationDate="2010-10-08T07:56:05.643" Score="13" Body="&lt;p&gt;No, you cannot force ranged units to perform a melee attack (but they can range-attack a unit in the adjacent hex), and this includes melee attacking to capture a city - so always bring some melee units to a siege.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They &lt;em&gt;can&lt;/em&gt; be engaged in melee if an enemy attacks them with a melee unit, but this uses the ranged unit's &lt;em&gt;strength&lt;/em&gt; value, instead of ranged strength, which is usually much lower - expect them to lose against unit of a similar technological level; it's best to keep them out of melee range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exceptions are the Gatling Gun and Machine Gun units introduced by &lt;em&gt;Gods &amp;amp; Kings&lt;/em&gt;, they are explicitly designed for getting up close and personal - having only a single tile of range and matching &lt;em&gt;strength&lt;/em&gt; and &lt;em&gt;ranged strength&lt;/em&gt; scores that compare to the melee units of their time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same applies for all updated version of the archer, all updated version of the catapult, and all ranged combat ships/submarines - &lt;em&gt;any&lt;/em&gt; 'bombarding' ranged unit of any type, essentially.&lt;br&gt;&#xA;(Note: the &lt;em&gt;Gods and Kings&lt;/em&gt; expansion divides ships in to melee and ranged, performing the same functions as their land equivalents, so this distinction is now important at sea too, especially since the melee naval units can capture now cities).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All these units can, I believe, capture civilians by entering the tile they are on - and, in the case of ships, they can destroy any embarked unit with the same method (Note: this has changed in the &lt;em&gt;Gods and Kings&lt;/em&gt; expansion; embarked units can defend themselves and are not automatically destroyed). This always counts as the unit performing an attack, so they lose that attack until the next turn.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2012-07-17T07:20:48.313" LastActivityDate="2012-07-17T07:20:48.313" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8606" PostTypeId="2" ParentId="8600" CreationDate="2010-10-08T08:28:16.020" Score="5" Body="&lt;p&gt;You wouldn't be able to transfer a game from an account to another account, since Blizzard doesn't have that function.&#xA;You can buy the game, but you wont be able to play it since the license key is already used on an account.&lt;/p&gt;&#xA;" OwnerUserId="2819" LastActivityDate="2010-10-08T08:28:16.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8607" PostTypeId="1" CreationDate="2010-10-08T08:35:01.713" Score="19" ViewCount="1536" Body="&lt;p&gt;The Colossus is unique in that it can be attacked by both ground attacks and air attacks. Some units, however, can attack both air and ground, and use a different attack for each - for example the Thor has completely different ground and air attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When attacking a Colossus, &lt;strong&gt;which attack&lt;/strong&gt; does the attacking unit use? Ground or air? And &lt;strong&gt;why&lt;/strong&gt; does it use that attack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;think&lt;/em&gt; I actually already have an answer which I will post below, but I would love to hear more insight as to how it is determined and why.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-10-12T14:16:20.517" Title="What attack is used against the Colossus?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8608" PostTypeId="1" AcceptedAnswerId="8646" CreationDate="2010-10-08T08:36:13.477" Score="5" ViewCount="2122" Body="&lt;p&gt;I'd like to prepare for cataclysm being released in terms of clearing my bags / bank and also spending / saving / acquiring 'currency' (gold / honor / emblems etc) but am not sure where to start.  The kind of things I'm thinking of are where 'currency' changes from one expansion to the next:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Badges of frost / heroism etc.  Should I spend them on heirloom items, or save them if they get converted to something usable in Cata?&lt;/li&gt;&#xA;&lt;li&gt;Honor - similar question - spend now or save?&lt;/li&gt;&#xA;&lt;li&gt;Crusader orbs / Frozen Orbs - sell now?&lt;/li&gt;&#xA;&lt;li&gt;Sell trade mats (at now rock bottom prices)?  Or are some expected still to be in demand in Cata? &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also I have a few thousand gold saved, but not sure what the 'exchange rate' is likely to be - is it worth taking advantage of being able to get gold easily now, or are quests like to pay out more than the current level 80 quests once we start levelling again?&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="11290" LastEditDate="2011-08-01T20:51:27.123" LastActivityDate="2014-01-07T12:12:23.027" Title="What should I do to prepare for the release of Cataclysm?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="1" ClosedDate="2012-02-26T20:53:42.413" ContentLicense="CC BY-SA 3.0" />
  <row Id="8609" PostTypeId="2" ParentId="8607" CreationDate="2010-10-08T08:40:40.963" Score="6" Body="&lt;p&gt;After doing some brief experimentation, it looks to me as if the attack type actually depends on the attacking unit. The Thor, for example, will always use its ground attack. Here's a table of what attack is used for each unit (I've only listed units that have different ground and air attack):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Unit             Attack type&#xA;==============================&#xA;     --- Melee units ---&#xA;Battlecruiser    Ground&#xA;Queen            Air&#xA;Thor             Ground&#xA; --- Campaign-only units ---&#xA;Goliath          Air&#xA;Scout            Ground&#xA;Wraith           Air&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;It seems to me that this was designed so that the unit will use its more &quot;powerful attack&quot;. The Battlecruiser's ground attack is stronger than its air attack, and the Wraith's air attack is stronger than its ground. My theory breaks down when it comes to the Scout, but I believe this is just a mistake on Blizzard's part, since Scouts can never face off Colossi in the campaign, as far as I can remember.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Thor is unique here since its attack can be said to be weaker vs ground because of the shorter range, but the ground damage is definitely higher, so I guess that's why it was chosen. On the other hand it may be more complicated than that, as tzenes revealed in his answer.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-10-12T14:16:20.517" LastActivityDate="2010-10-12T14:16:20.517" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8610" PostTypeId="2" ParentId="8608" CreationDate="2010-10-08T09:09:40.393" Score="4" Body="&lt;p&gt;I suggest you get/save: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;All the Frost Badges / Thriumph that you can. Don’t buy Heirloom now as it will be replaced anyway. Badges will be converted. Use &lt;a href=&quot;http://www.mmo-champion.com/content/1993-Patch-4.0.1-release-date-Heroic-Deadmines-Blue-Posts&quot; rel=&quot;nofollow noreferrer&quot;&gt;this calculator&lt;/a&gt; to estimate how much you will get. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Cap your 75.000 honor unless there’s something you need. (I.e. you have a green chest from questing, go get the furious one). But always try to end the season with as much as you can get close to 75k.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;These are not going to be converted as far as I know, but eventually replaced. I’m not 100% sure. Sell them anyway.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Save them if you have. There will be a lot of leveling and the need for “power level” certain professions. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="749" LastActivityDate="2010-10-08T09:09:40.393" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8611" PostTypeId="1" CreationDate="2010-10-08T09:33:08.787" Score="25" ViewCount="3091" Body="&lt;p&gt;When being told&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Oopsies, it seems we have squashed one of your favorite city-states.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;or similar niceties by an AI opponent, is there any diplomatic or other effect for responding with &quot;You'll pay for this&quot; or the nicer option such as &quot;We won't let this divide come between us&quot;? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dialog choices seem to offer a chance to shape the relationship with the other leader. However, the diplomatic tooltip hints never mention the responses. &lt;/p&gt;&#xA;" OwnerUserId="3588" LastEditorUserId="30220" LastEditDate="2013-06-10T14:44:06.380" LastActivityDate="2013-06-10T14:44:06.380" Title="Is there any diplomatic effect for &quot;You'll pay for this&quot; responses when talking to other players?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ClosedDate="2013-06-11T02:17:43.890" ContentLicense="CC BY-SA 3.0" />
  <row Id="8612" PostTypeId="1" AcceptedAnswerId="8614" CreationDate="2010-10-08T11:21:04.313" Score="55" ViewCount="52122" Body="&lt;p&gt;I have a very deep vertical mine shaft (I started in a mountain and hit bedrock), so it takes a long time to get up or down using my ladder.  To speed up the trip down I thought &quot;why don't I add a little pool for me to jump in?&quot;, but when testing it out the first time I died and had to rush back to my mine to collect my items before they disappeared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How deep do I have to make the pool in order to prevent myself from taking damage when I hit the water?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2015-08-12T03:38:25.030" Title="How deep does water have to be to prevent fall damage?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8613" PostTypeId="2" ParentId="8394" CreationDate="2010-10-08T11:24:20.233" Score="0" Body="&lt;p&gt;I haven't played the game yet, but i read the full review in a game magazine where they specified that there where magazines improving the durability of the custom made weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;hope that helps&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2010-10-08T11:24:20.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8614" PostTypeId="2" ParentId="8612" CreationDate="2010-10-08T11:47:24.507" Score="40" Body="&lt;p&gt;As of version 1.4.3, only a single block is enough to prevent all fall damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For previous versions it was 3 blocks.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2013-08-16T21:32:53.900" LastActivityDate="2013-08-16T21:32:53.900" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="8615" PostTypeId="2" ParentId="8570" CreationDate="2010-10-08T12:24:06.120" Score="2" Body="&lt;p&gt;We used to bring our EEE PC 701 (Celeron 900Mhz CPU) and use it as dedicated server to our small TF2 LAN parties. It hosted without any problem 12/14 clients.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In principle I can say that your hardware could be enough for your purpose. Just keep in mind to not invite too many people. &lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-10-08T12:24:06.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8616" PostTypeId="1" AcceptedAnswerId="8618" CreationDate="2010-10-08T12:59:30.247" Score="3" ViewCount="4225" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8131/is-there-any-way-to-see-a-digest-of-what-resources-civilizations-city-states-ow&quot;&gt;Is there any way to see a digest of what resources civilizations / city states own?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Hi,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When one of your cities demands a luxury resource is there an easy way of finding other cities with which you can trade this resource?  I find myself randomly clicking on other cities in a hope they have this resource available to trade which leads me to think I'm missing something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance for any advice.&lt;/p&gt;&#xA;" OwnerUserId="2470" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-06-08T12:59:44.937" Title="Providing resources to cities when requested" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ClosedDate="2010-10-08T15:24:02.387" ContentLicense="CC BY-SA 3.0" />
  <row Id="8617" PostTypeId="1" AcceptedAnswerId="8741" CreationDate="2010-10-08T13:06:40.290" Score="16" ViewCount="7693" Body="&lt;p&gt;The medic promotion for land units increases the heal rate of that unit, and those in adjacent hexes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've just had a thought, but unfortunately am not at home to check, so thought I'd ask before I forget about it: Does the effect of the promotion stack?&lt;br&gt;&#xA;If I have three injured units with the promotion and place them in a triangle formation (so they are each adjacent to the other two), and fortify them all to heal, will they each receive a bonus of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+3 (+1 from themselves and +1 from each of the other 2 units)&lt;/li&gt;&#xA;&lt;li&gt;+2 (+1 from themselves and +1 from a non-stacking adjacent effect)&lt;/li&gt;&#xA;&lt;li&gt;+1 (+1 from themselves; no stacking at all)&lt;/li&gt;&#xA;&lt;li&gt;Something else?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="243" LastEditDate="2011-02-22T20:00:32.927" LastActivityDate="2011-02-22T20:00:32.927" Title="Does the medic promotion stack?" Tags="|civilization-5|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8618" PostTypeId="2" ParentId="8616" CreationDate="2010-10-08T13:18:21.037" Score="4" Body="&lt;p&gt;You can see what other Civs and/or City States have things to trade with you (or in the case of City States share with you if you become allied) from the &quot;Diplomacy Overview&quot; screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Either&lt;/strong&gt; pull open the &quot;quick&quot; diplomacy view (top-right) and hit the button at the top of the pop up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Or&lt;/strong&gt; there's a menu button near the top-right as well, which gives access to several overview windows (Diplomacy, Military, Economic, etc).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-10-08T13:18:21.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8619" PostTypeId="2" ParentId="8121" CreationDate="2010-10-08T13:32:59.073" Score="8" Body="&lt;p&gt;Actually, you don't need to rush a low-tech war if you can find a way to keep out of trouble. Here is how I did it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made an Advanced Setup with myself as Gandhi, allied with Montezuma and Oda Nobunaga (To create an ally, click &quot;Add AI Player&quot; and match the team number with your own. Other military oriented civs would probably do just as well.) You can add more if you wish, but I found two AI members to be sufficient. As the only opposing civ, I chose Alexander because his main trait is tied to city-states (The same would go for Ramkhamhaeng). These are the changes I made:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;City-States: 0 - No advantage for poor Alex.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map Type: Archipelago - Islands are easier to defend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map Size: Duel - So that the AI can't found 17 cities while you're producing your first worker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Difficulty Level: Deity - Well, that's the point, isn't it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game Pace: Quick - Unless you want more time for potentially being crushed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sea Level: High - Less land means smaller differences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, allies do not simply add to your team's strength compared to the single civ. Since research is now split between team members, your participation will make the combined science effort slightly lower than that of a pure deity AI player. However, more allies will probably make your weakness less significant (If you don't mind waiting longer between turns, or you're playing on a Giant Death Computer).&#xA;The idea is not to use your allies to win by domination (There is no way in which you can coordinate offensive warfare with them anyway, those deity retards). The team is simply there to discourage your opponent from going to war. There will probably be a few fights anyway, but with a bit of luck, the enemy will then be so busy with your allies that he won't send more units toward your cities than what you can handle with city bombardment, friendly territory bonuses and a few up-to-date land units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Science can actually be totally neglected (I didn't even build libraries), since new technologies will pop up from your superior allies anyway. Economy is not the most important either, unless you base your growth on purchasing. With allies providing somewhat of a &quot;cold war standstill&quot; defense, you are now free to focus almost entirely on culture and production. Keep your people happy and rush buildings and wonders which will boost culture or lower social policy requirements (Keep an eye for new wonders, so that your allies don't grab them first). Select your policies wisely within 5 branches and aim toward completing them all. The choice is yours, but I'd say Piety and Freedom are unquestionable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless your cities get caught in the line of fire, or your allies fail to keep a larger wave from coming your way, you should be able to finish the Utopia Project before 2050. Yeah, I know, it's a Freemason NWO Eye in the Pyramid, but if one has to join the dark side to win a cultural victory, so be it. For &quot;Flawless Strategy&quot;! :P&lt;/p&gt;&#xA;" OwnerUserId="3961" LastActivityDate="2010-10-08T13:32:59.073" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8620" PostTypeId="1" CreationDate="2010-10-08T14:29:43.050" Score="13" ViewCount="61728" Body="&lt;p&gt;This is probably a really stupid question, but I tried searching and could not find anything in either the help files or online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps it is a bug, but I cannot gift any units to either city-states or other players. When I select gift a unit, the gift cursor appears, but when I click on a unit nothing happens. I tried moving the unit to their territory first but it does not work and it says that you can gift a unit from anywhere on the map.&lt;/p&gt;&#xA;" OwnerDisplayName="caretrain" LastEditorUserId="11290" LastEditDate="2011-08-02T17:21:56.390" LastActivityDate="2018-11-22T07:42:47.730" Title="Why can I not  gift any units to either city-states or other players?" Tags="|civilization-5|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8621" PostTypeId="2" ParentId="269" CreationDate="2010-10-08T15:17:12.703" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://hom.guildwars2.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://hom.guildwars2.com/&lt;/a&gt; gives a more complete answer now. &lt;/p&gt;&#xA;" OwnerUserId="1625" LastEditorUserId="1625" LastEditDate="2010-10-09T14:20:27.673" LastActivityDate="2010-10-09T14:20:27.673" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8622" PostTypeId="1" AcceptedAnswerId="9258" CreationDate="2010-10-08T15:21:33.927" Score="5" ViewCount="984" Body="&lt;p&gt;Given the new information on the Hall of Monuments for Guild Wars, what is the easiest and/or best way to earn some statues (and thus Monument Points)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(edit) More precisely: Which statues are easier to earn? I don't want or need every single statue -- but if there are any that are relatively easy (or easier) to earn, I'd like to get them. (For example, the Hero statue for MOX appears to be very easy.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference: &lt;a href=&quot;http://hom.guildwars2.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://hom.guildwars2.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1625" LastEditorUserId="29" LastEditDate="2010-12-08T05:07:53.577" LastActivityDate="2010-12-08T05:07:53.577" Title="Hall of Monuments in Guild Wars" Tags="|guild-wars|guild-wars-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8623" PostTypeId="2" ParentId="8204" CreationDate="2010-10-08T15:29:48.947" Score="3" Body="&lt;p&gt;You can also use the new strategic view.  Among the many overlays available for it is one that shows an icon for each unit (for ease of use, you might want to disable the other icons and overlays), and you can easily scroll out far enough to see your entire empire.  I believe you can even control your units directly from that view.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-08T15:29:48.947" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8624" PostTypeId="2" ParentId="8620" CreationDate="2010-10-08T15:38:19.450" Score="4" Body="&lt;p&gt;I'm pretty sure it has to be in their territory, otherwise how would it know which state to go to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It works fine for me- I move a unit to another territory, click &quot;gift&quot;, and it's no longer mine.&lt;/p&gt;&#xA;" OwnerUserId="3951" LastActivityDate="2010-10-08T15:38:19.450" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8625" PostTypeId="2" ParentId="8600" CreationDate="2010-10-08T15:46:16.783" Score="14" Body="&lt;p&gt;&lt;strong&gt;Do not buy StarCraft II used.&lt;/strong&gt; You will not be able to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;StarCraft II is only playable via a Battle.net account with rights to play StarCraft II.  There are 2 ways to get those rights:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Purchase the game online via the Battle.net website.&lt;/li&gt;&#xA;&lt;li&gt;Purchase a boxed copy of the game and register the 1-time use key with your account on the Battle.net website&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you do purchase the boxed copy used, the 1-time use key will probably already have been used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;only&lt;/em&gt; thing you could possibly hope to get from purchasing the game used is any of the physical media that comes in the box (the manual, the disc itself). If you haven't purchased the game already, chances are you don't care one whit about any of that stuff anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; @mousey adds that the key has not been used. If that's actually the case, technically you should be able to play it if you do get it. However, it's mostly against the End User License Agreement as stated in the manual:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;No Transfer or Sublicense. THE GAME IS LICENSED, NOT SOLD. NEITHER&#xA;  THE GAME NOR THE LICENSE  GRANTED IN&#xA;  SECTION 1 MAY BE SUBLICENSED OR&#xA;  TRANSFERRED TO ANY OTHER PERSON OR&#xA;  ENTITY, AND  ANY ATTEMPT TO DO SO&#xA;  SHALL BE NULL AND VOID. If a court of&#xA;  competent jurisdiction finds the&#xA;  foregoing  sentence to be&#xA;  unenforceable, you agree that you will&#xA;  call Blizzard Customer Service at&#xA;  1-800-592-5499  to arrange for the&#xA;  transfer of your rights under this&#xA;  Agreement to another person with a&#xA;  valid Battle.net  account; provided,&#xA;  however, that Blizzard may charge a&#xA;  processing/handling fee to facilitate&#xA;  the transfer,  issue a unique key to&#xA;  the transferee, and remove the&#xA;  preexisting key from the Battle.net&#xA;  account registered  to you.account registered  to you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it &lt;em&gt;sounds&lt;/em&gt; like the seller is breaking the rules anyway unless he has actually contacted Blizzard about it. Not that I'm a EULA expert.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I would buy the game new. But I am incredibly biased because StarCraft II is pretty much my favorite game ever.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-10-09T14:42:57.343" LastActivityDate="2010-10-09T14:42:57.343" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8626" PostTypeId="2" ParentId="8607" CreationDate="2010-10-08T15:47:52.897" Score="16" Body="&lt;p&gt;So the secret to this conundrum can be found by examining the Goliath, and the Goliath merc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Goliath Merc uses ground while the Goliath uses Air.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/LygVY.png&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/czfAQ.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So why doe the Thor use ground?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If we actually look at the Thor we see that the Thor actually acquires with its weapons based on &lt;code&gt;angle&lt;/code&gt;.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/4NE31.png&quot; alt=&quot;alt text&quot;&gt;&lt;br&gt;&#xA;On the Goliath and Goliath merc, these values are set to &lt;code&gt;distance&lt;/code&gt;.  Since the Thor can use angle to prioritize (Colossus and Goliath are both ground), it does.  Since the Goliath can't (distance is identical), it defaults to the order its weapons occur.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, this explains the Scout:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/EW0wD.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="14" LastEditDate="2010-10-08T16:13:50.107" LastActivityDate="2010-10-08T16:13:50.107" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8627" PostTypeId="1" AcceptedAnswerId="9203" CreationDate="2010-10-08T16:16:19.263" Score="1" ViewCount="338" Body="&lt;p&gt;I tried to refresh my Dragon's Call page and now I get this error:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Server Error in '/' Application.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Runtime Error&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers running on the local server machine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Details: To enable the details of this specific error message to be viewable on remote machines, please create a  tag within a &quot;web.config&quot; configuration file located in the root directory of the current web application. This  tag should then have its &quot;mode&quot; attribute set to &quot;Off&quot;.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;&#xA;    &#xA;        &#xA;    &#xA;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes: The current error page you are seeing can be replaced by a custom error page by modifying the &quot;defaultRedirect&quot; attribute of the application's  configuration tag to point to a custom error page URL.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;&#xA;    &#xA;        &#xA;    &#xA;&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="816" LastEditDate="2010-10-08T19:18:53.933" LastActivityDate="2011-01-15T15:44:53.407" Title="Can't login to Dragon's Call" Tags="|dragons-call|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8628" PostTypeId="2" ParentId="8622" CreationDate="2010-10-08T16:21:56.847" Score="2" Body="&lt;p&gt;There is no easy(or legit) way of earning the monuments as they all take quite a bit of money and time.  However, there are many available ways of earning those titles if you have a large amount of stashed platinum handy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many services being offered on community sites like guildwarsguru where people are willing to perform tasks like vanquishing certain areas for you or do the hard mode missions, for a fee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And of course, having enough money will buy you the 3 consumable titles fairly quickly, as well as the zkey and the lucky/unlucky monuments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And both the official and unofficial wikis have a lot of help in terms of strategies to do for title grinding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, as a word of warning, using a program to drink alcohol while you are afk to rack up 10k minutes is against the TOS and your account may be banned for botting. (Happened to one of my guildies)&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-10-08T16:21:56.847" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8629" PostTypeId="2" ParentId="8620" CreationDate="2010-10-08T16:25:49.607" Score="8" Body="&lt;p&gt;The unit does not have to be in their territory in order to gift it. Aside from the method GoatRider mentioned, you can go to the City-State's diplomacy screen, and then click on &quot;Gift Unit.&quot; When you click on the unit you would like to gift, you &lt;em&gt;should&lt;/em&gt; receive a confirmation asking &quot;Do you want to give [city] your [unit]?&quot; and an option to choose &quot;Yes&quot; or &quot;No.&quot; If you choose yes, it takes three turns for the unit to reach the city-state itself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're apparently not receiving the pop-up confirmation. This may be a silly question, but are you sure that the unit you are clicking on to gift belongs to you? When you click on Gift Unit and your cursor changes, the hex of any units that you have eligible to gift will become outlined in yellow. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, doing some testing here, it seems that you cannot gift Workers or Great Merchants (I'm not sure about other Great People as that was the only one I had to test with). If I tried with either of those, I had the same problem you did. I think perhaps combat units are the only ones eligible. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="43957" LastEditDate="2013-03-15T00:58:59.800" LastActivityDate="2013-03-15T00:58:59.800" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8630" PostTypeId="2" ParentId="8620" CreationDate="2010-10-08T16:55:03.727" Score="12" Body="&lt;p&gt;I had a problem with this - make sure you're clicking on the hex tile at the unit's &quot;base&quot;, and NOT on the circular icon for the unit. Clicking on the icon &quot;selects&quot; the unit and cancels the gift operation.&lt;/p&gt;&#xA;" OwnerUserId="708" LastActivityDate="2010-10-08T16:55:03.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8632" PostTypeId="1" AcceptedAnswerId="8667" CreationDate="2010-10-08T17:55:05.397" Score="5" ViewCount="594" Body="&lt;p&gt;Obviously there can be a cost involved with getting a city-state to ally with you, in the sense that you gift them gold to get reputation.  But I noticed in my game the other night that allying with a city-state to get their resources appeared to cause my gold per turn to fall precipitously.  Am I now paying maintenance on the roads that are in their territory?  Are there other possible explanations?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2012-04-11T06:05:49.267" Title="Is there a per turn gold cost to allying with a city-state?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8634" PostTypeId="1" AcceptedAnswerId="9351" CreationDate="2010-10-08T18:27:10.437" Score="8" ViewCount="13009" Body="&lt;p&gt;Does anyone know the list for all perks in Fallout: New Vegas?&lt;/p&gt;&#xA;" OwnerUserId="2874" LastEditorUserId="8366" LastEditDate="2011-08-26T18:24:46.217" LastActivityDate="2011-08-26T18:24:46.217" Title="Official List of Perks for Fallout: New Vegas" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8636" PostTypeId="1" CreationDate="2010-10-08T18:33:15.587" Score="1" ViewCount="562" Body="&lt;p&gt;So, last night was the fourth night strike out of getting people to group up for a Garth Agarwen runs. I am told players don't like that zone. So...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a rather new player to LOTRO, where can a Hunter go to gain xp quickly if grouping is not an option? Keeping in mind I loathe the fetch quests in the game, they take forever.&lt;/p&gt;&#xA;" OwnerUserId="3973" LastEditorUserId="3610" LastEditDate="2012-06-25T13:08:35.223" LastActivityDate="2014-01-07T11:47:15.407" Title="Best level grind for a Hunter from 34-45?" Tags="|lord-of-the-rings-online|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8637" PostTypeId="2" ParentId="8634" CreationDate="2010-10-08T18:41:13.880" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt; has a small list of perks but not a full list.&lt;/p&gt;&#xA;" OwnerUserId="2874" LastActivityDate="2010-10-08T18:41:13.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8638" PostTypeId="2" ParentId="7700" CreationDate="2010-10-08T18:47:57.500" Score="2" Body="&lt;p&gt;They drop from mobs/bosses in Carn Dum, a lvl 50 6-man instance.  Other than that you can bet them from skrimish vendors as Trevel mentioned.&lt;/p&gt;&#xA;" OwnerUserId="3980" LastActivityDate="2010-10-08T18:47:57.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8639" PostTypeId="1" AcceptedAnswerId="8652" CreationDate="2010-10-08T18:51:46.880" Score="15" ViewCount="7056" Body="&lt;p&gt;I am worried that if I got used to pulling the 'stunts' one would pull in video games with the same physical interface of a real car, it could lead me to bringing the same 'stunts' on real streets. Ugh.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any research on this topic? Do you have experiences to share? Please bring more to the table than just your opinion.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="11089" LastEditDate="2012-06-02T21:42:01.063" LastActivityDate="2014-05-06T15:18:08.763" Title="Does playing racing games with a wheel and pedals affect your real-world driving?" Tags="|controllers|" AnswerCount="6" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8641" PostTypeId="2" ParentId="8394" CreationDate="2010-10-08T19:10:49.077" Score="1" Body="&lt;p&gt;Combo weapons are affected by magazines, yes.&#xA;For example, some people suggest loading up on durability magazines and riding around on the slicecycle for the 72,000 zombie kills. With enough magazines, you can make it near indestructible meaning you don't have to waste time making a new slicecycle as often as usual.&lt;/p&gt;&#xA;" OwnerUserId="2657" LastActivityDate="2010-10-08T19:10:49.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8642" PostTypeId="1" AcceptedAnswerId="8650" CreationDate="2010-10-08T19:19:04.070" Score="6" ViewCount="1595" Body="&lt;p&gt;In Civ4 I would improve the key points around a city to be how I wanted them and then normally stick a worker in to the mode that would &lt;strong&gt;improve just that city&lt;/strong&gt;, with &lt;strong&gt;workers do not remove forests&lt;/strong&gt; and &lt;strong&gt;workers do not touch old improvements&lt;/strong&gt; both enabled in the global options. I'd occasionally just stick a worker on to improve city around one I've captured that I've captured and am not interested in micromanaging.&lt;/p&gt;&#xA;&lt;p&gt;All three of these options seem to be missing from Civ 5.&lt;/p&gt;&#xA;&lt;p&gt;I &lt;em&gt;don't&lt;/em&gt; want to automate my workers to work globally, as I &lt;em&gt;hate&lt;/em&gt; them touching the stuff I've actually taken the time to configure myself, they remove too many forests for my liking, and I don't like them walking about the map all over the place (for safety and because I like my workers spread across the nation, not all bunched up irrigating one city).&lt;/p&gt;&#xA;&lt;p&gt;So, are these options available anywhere in Civ 5?&lt;br /&gt;&#xA;If not, can I emulate them at all?&lt;/p&gt;&#xA;&lt;h2&gt;Update&lt;/h2&gt;&#xA;&lt;p&gt;On 22nd Oct 2010 the game was patched to version &lt;code&gt;1.0.0.62&lt;/code&gt;, which has added a option to the ingame menus so force workers to not change manually created improvements. I believe that they will still overwrite improvements previously created by automated workers.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-28T18:48:27.557" Title="Worker automation, can't fine tune as much as in Civ4?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8643" PostTypeId="2" ParentId="8608" CreationDate="2010-10-08T19:19:51.387" Score="1" Body="&lt;p&gt;As far as getting gold is concerned, you're at an advantage right now because you earn the normal gold for the quest as well as a bonus payment for the XP that you would have gained.  After Cataclysm, you won't have the same bonus until you reach 85.  The benefit varies by quest, anywhere from 25% to 100% more gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://cata.wowhead.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowhead - Cataclysm&lt;/a&gt; lists the quests and their rewards.  For example, it looks like the quests in Mount Hyjal - the 78-82 zone - reward gold and XP very near or slightly better than those in Icecrown.  77-80 quests in Icecrown give rougly 7g 40s (13g 23s at level 80); similar quests in Hyjal reward 7g 80s (16g 53s at level 85).  So in the short term you'll be getting about 45% less gold.  However, by the time you're in the later zones (levels 82-84) the quest payouts should be closer to what you're now getting at 80 through the XP bonus.&lt;/p&gt;&#xA;" OwnerUserId="48" LastEditorUserId="48" LastEditDate="2010-10-09T17:17:01.613" LastActivityDate="2010-10-09T17:17:01.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8644" PostTypeId="2" ParentId="8054" CreationDate="2010-10-08T19:21:38.737" Score="3" Body="&lt;p&gt;If the Xbox isn't the one you originally purchased the content on (and you hadn't migrated the licenses to the new Xbox), you would need to be on LIVE for the DLC to load (isn't DRM brilliant?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if this was the case the game should have warned you as you were loading your save game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can, going back to a previous save game should fix things.&lt;/p&gt;&#xA;" OwnerUserId="2657" LastActivityDate="2010-10-08T19:21:38.737" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8646" PostTypeId="2" ParentId="8608" CreationDate="2010-10-08T19:25:37.940" Score="4" Body="&lt;p&gt;If you think you will be interested in leveling some new characters post-cataclysm, you should spend your Triumph and any lesser emblems on Heirloom gear.  With the conversion of the current currency to Justice Points, the cost of the heirlooms actually goes up quite a bit. As can be seen here:&#xA;&lt;a href=&quot;http://playervsdeveloper.blogspot.com/2010/10/401-ptr-heirloom-prices-increased-5x.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://playervsdeveloper.blogspot.com/2010/10/401-ptr-heirloom-prices-increased-5x.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes there are new heirlooms coming out that can be used up to level 85, but they are gained through the Guild leveling system. If you are not in a guild that will level to that point, then definitely purchase them now.  Otherwise it's your choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The justice point cap when patch 4.0.3 goes live is 4k.  Any points that you have accumulated over that value will be converted to gold.  That 4k Justice points will get you at most 2 pieces of Rare lvl 85 gear in Cataclysm.  Maybe it's worth not spending your emblems and letting them be converted so you have that justice point bonus going into end game Cataclysm.  My thoughts are that if you cap out your JP's now and run dungeons while leveling, you're going to be missing out on those points (as you'll be capped).  I'm planning on spending as much of my emblems as I can on things I want, and whatever I have left over I'll go into Cataclysm with  as JP's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for Frost emblems, depending on the going price of Primordial Saronite on your server, you might consider converting them to that and selling it off for some gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard rumored that the Gem vendor who sells epic gems for honor is going away come the 4.0 patch.  Some gold could be gained now by converting your honor and stone keeper shards into epic gems, get them cut and sell them for profit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for other things to do.  There are a number of achievements that are being removed/converted to Feats of Strength.  If that's your kind of thing you might consider doing those quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sell off anything and everything you can if it looks like the going rate for it is high.  Cut gems especially.  Some things like enchanting materials and cloth may actually go up in price as new characters reach the 70-80 stretch and are leveling their professions.  It takes a ton of Frostweave (for instance) to level LK tailoring.  I imagine that stuff will get rather scarce when not everyone is running around Northrend.  So if you have some bank alts, it might benefit you to save some of that stuff for a little while.&lt;/p&gt;&#xA;" OwnerUserId="3986" LastActivityDate="2010-10-08T19:25:37.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8647" PostTypeId="2" ParentId="8639" CreationDate="2010-10-08T19:27:08.053" Score="4" Body="&lt;p&gt;I get motion sickness when in a car. I don't get motion sickness no matter how ridiculous my golf cart is tumbling because my brother slammed me with his bulldozer on the NASCAR track. I also don't get motion sickness in those arcade machines which shift about to simulate as if you were actually turning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm the kind of gamer who leans out of the way when dodging attacks, or flinches and even cries &quot;Ow!&quot; when taking a hit. But even if I turn my arms in the same fashion as driving a car, the feeling is different than in a car because there is a literal disconnect between my actions and what is playing out on the screen. Using a steering wheel in a game still feels like I'm giving input to the game; using a steering wheel in real life feels like I'm actually moving the car. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The interface is going to be similar, but the overall atmosphere and feeling is different. In a racing game, even if I'm using a pedal to operate gas and brakes in a similar fashion as with my car, I'm not actually moving in my seat. My viewing field doesn't actually change as I move around, and 75% of my environment remains identical. If I'm playing a third-person-view, then there's also a difference between how I connect the motions I am doing with what I am seeing. As well, damage sustained by my vehicle for failure to perform a stunt do not cause physical harm or any loss of real money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're in a car, it's a lot different. The car hits a bump, you move in your chair. You brake and you shift a bit and have to fix your seatbelt and rearview mirror. The wheel and pedals are attached to one giant chassis and you have restriction in your movements. The ambience, visual and auditory, of the environment changes around you instead of staying static. When you turn the wheel, your actual car is moving. And the background music playing is from a fighting game instead of a racing game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This disconnect is what largely helps in stopping you from pulling stupid stunts in real life. The very start of the motions in real life will feel different enough from the motions you use in-game that the stunt stops before you can really start it. &lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-10-08T19:27:08.053" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8648" PostTypeId="2" ParentId="8636" CreationDate="2010-10-08T19:36:31.930" Score="5" Body="&lt;p&gt;Skirmish. That's my preferred way of leveling, especially with the daily quests for them. &lt;/p&gt;&#xA;" OwnerUserId="1625" LastActivityDate="2010-10-08T19:36:31.930" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8649" PostTypeId="1" CreationDate="2010-10-08T19:37:06.273" Score="1" ViewCount="201" Body="&lt;p&gt;In Fall From Heaven 2 there is a spell called Vitalize that upgrades terrain.  However I've noticed it's not always available, and it doesn't tell you what you're upgrading the tile too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What tile types does vitalize upgrade, and to what tiles?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-10-08T20:38:44.780" Title="What tile types does vitalize upgrade, and to what tiles?" Tags="|mods|civilization-4|fall-from-heaven-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8650" PostTypeId="2" ParentId="8642" CreationDate="2010-10-08T19:48:25.800" Score="6" Body="&lt;p&gt;As you've said, there does not appear to be any kind of &quot;Automate City&quot; or &quot;Leave Forest option&quot; available either in the game or in any config files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: The recent patch (around 10/28/2010) has added &quot;Workers leave manually built improvements&quot; to the in-game options menu. All you have to do is start the game and steam will download it for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;As you've said these options are not available from within the game. Based on my research, sadly, both &quot;Leave Forests&quot; and &quot;Automate City&quot; seem to be completely missing. However, you can switch on &quot;Leave Existing Improvements&quot; by editing a config file.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Navigate to &quot;My Documents/My Games/Sid Meier's Civilization V/&quot;&lt;/li&gt;&#xA;&lt;li&gt;Open &quot;UserSettings.ini&quot;&lt;/li&gt;&#xA;&lt;li&gt;Find &quot;AutoWorkersDontReplace = 0&quot;, it was the 5th row (3rd real setting) for me.&lt;/li&gt;&#xA;&lt;li&gt;change the &quot;= 0&quot; (off) to &quot;= 1&quot; (on). &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There's some small chance that this option also forces them to leave forests, but I have not tested it in the slightest. If anyone else does test it please let us know!&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-10-28T18:48:27.557" LastActivityDate="2010-10-28T18:48:27.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8651" PostTypeId="2" ParentId="8649" CreationDate="2010-10-08T19:54:34.313" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;ice to tundra&lt;/li&gt;&#xA;&lt;li&gt;tundra to plains&lt;/li&gt;&#xA;&lt;li&gt;desert to plains&lt;/li&gt;&#xA;&lt;li&gt;plains to grass land &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallfromheaven.wikia.com/wiki/Vitalize&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-10-08T20:38:44.780" LastActivityDate="2010-10-08T20:38:44.780" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8652" PostTypeId="2" ParentId="8639" CreationDate="2010-10-08T20:15:37.370" Score="22" Body="&lt;p&gt;Having done a &lt;em&gt;lot&lt;/em&gt; of driving various racing games with a wheel and pedals, I'd say &quot;it depends&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pro:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The game can give you experience in scenarios that are rare in real life, but where a split-second decision can mean the difference between walking or driving away - or worse.  For example, Grand Prix Legends gave me experience and confidence that I could then apply to winter driving.  The &quot;natural&quot; reaction in a skid or slide is to hit the brakes, which only makes things worse.  Instead, a gentle counter-steer and judicious use of the throttle (and maybe a touch of trail-braking - but just dragging the pads, not stomping on it!) will keep you on the arc of the corner and in control of the vehicle.  (See &quot;four-wheel drift&quot;)&lt;/li&gt;&#xA;&lt;li&gt;In general, the games will teach you to anticipate and &quot;look ahead&quot; for trouble.  A common problem with most real-life drivers is that they only look at the car in front of them.  Instead, you should be looking as much as 1/4 to 1/2 mile down the road - &lt;em&gt;through&lt;/em&gt; the car in front of you.  This is especially crucial at higher speeds.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Con:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Things will normally happen a lot faster and with greater intensity in the game than in real life.  The problem comes when you start to crave or seek that intensity.&lt;/li&gt;&#xA;&lt;li&gt;Related to the previous point, in most games the goal is to drive as fast as you can and there are no significant consequences for the minute mistakes that such speed is bound to produce.  In real life the consequences are much more dire and there's no &quot;Restart&quot; option.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'd say that, if you find yourself starting down the path toward problems - driving aggressively, regularly exceeding the speed limit, etc., you need to take a careful look at yourself.  In my personal opinion, racing games have made me a better driver.  But then, I don't text or talk on the phone (except with a hands-free setup), drive at excessive speeds, etc.  The influence of the games has been on my observation and anticipation of trouble ahead, and knowing with some degree of confidence how to handle that trouble.&lt;/p&gt;&#xA;" OwnerUserId="48" LastActivityDate="2010-10-08T20:15:37.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8653" PostTypeId="2" ParentId="8639" CreationDate="2010-10-08T20:15:58.463" Score="6" Body="&lt;p&gt;There are two main things to consider when comparing real driving and game driving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is that there is feedback from the car through the steering wheel and suspension about what the car is doing in response to your actions. Even with power steering there is resistance to turning which you need to overcome - unless you have &lt;em&gt;very good&lt;/em&gt; force-feedback wheel you're not going to get that effect from a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second is the actual motion of the car both forwards and around corners. Your body is very good at detecting this and compensating. Even with the best simulators the effect isn't &lt;em&gt;quite&lt;/em&gt; the same so unless you are totally immersed in the simulation you will be able to tell you're not really moving at high speed around a track.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On BBC's Top Gear, &lt;a href=&quot;http://www.gametrailers.com/user-movie/top-gear-gran-turismo-vs/333910&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jeremy Clarkson set a laptime in Gran Turismo&lt;/a&gt; and tried to beat it (or even match it) in real life; on the same track and in the same car. He was unable to even get very close to his game-time, highlighting the differences between racing games/sims and real-world driving.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorDisplayName="user3389" LastEditDate="2011-12-18T22:01:05.897" LastActivityDate="2011-12-18T22:01:05.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8654" PostTypeId="1" CreationDate="2010-10-08T20:18:25.813" Score="10" ViewCount="7988" Body="&lt;p&gt;I would like to manage workers on my own, but as the city becomes larger, I found it really hard to manage them by myself. If I put workers on auto-mode, how efficient would they be? are there any limitations as to what auto-mode cannot do or will not do?&lt;/p&gt;&#xA;" OwnerUserId="560" LastEditorUserId="3936" LastEditDate="2015-01-04T02:45:56.687" LastActivityDate="2015-01-04T02:45:56.687" Title="How efficient is allocating workers on auto mode?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8655" PostTypeId="2" ParentId="8599" CreationDate="2010-10-08T20:29:44.157" Score="7" Body="&lt;p&gt;No credits are earned by completing the bonus objectives.  Credits are earned for finishing the level.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No credits are given for &quot;Liberation Day.&quot; &lt;/li&gt;&#xA;&lt;li&gt;&quot;The Outlaws&quot; is worth 45,000 credits.  &lt;/li&gt;&#xA;&lt;li&gt;&quot;Zero Hour&quot; is worth 55,000 credits.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When you finished these 3 games, it didn't matter whether you completed the bonus objectives or not.  You got 100,000 credits between the three after finishing them the first time.&lt;/p&gt;&#xA;" OwnerUserId="3994" LastEditorUserId="3994" LastEditDate="2010-10-09T18:40:14.827" LastActivityDate="2010-10-09T18:40:14.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8657" PostTypeId="2" ParentId="8654" CreationDate="2010-10-08T21:44:19.467" Score="1" Body="&lt;p&gt;I saw that automated workers like trading posts a lot. I prefer to switch between farms and mines for nearly every tile so this might be a problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I've realised that there is some kind of &quot;best road path&quot; between two cities so if you build a road manually to connect two cities, your automated workers might realise that there is no road on the &quot;prefered tiles&quot; and build a second road.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually micro manage my workers until there are no more tiles that can be improved&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-10-08T21:44:19.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8658" PostTypeId="1" CreationDate="2010-10-08T21:44:22.383" Score="3" ViewCount="1753" Body="&lt;p&gt;I played through Case Zero on the 360, and I'm tempted to get Dead Rising 2 for PC.  It's cheaper and will look nicer.  But I'm afraid that I'll be missing out on some super combo weapon or story content that is exclusive to Case Zero owners.  If it's just the five levels, I don't care.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly does importing your Case Zero guy into DR2 get you?&lt;/p&gt;&#xA;" OwnerUserId="3998" LastActivityDate="2010-10-09T05:09:35.103" Title="What carries over from Case Zero into Dead Rising 2?" Tags="|dead-rising-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8659" PostTypeId="2" ParentId="8654" CreationDate="2010-10-08T21:48:20.973" Score="2" Body="&lt;p&gt;I've been pretty happy with automated workers so far.  One thing they will do is adjust things dynamically as your cities grow.  They'll swap trading posts for farms if the city needs more food and that kind of thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your cities are efficient you probably will end up with trading posts on nearly all non-hill tiles, though, which is a little boring-looking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One further note: I did notice that the auto-workers built a trading post on a marsh without actually clearing the marsh (which could ONLY help the city), so that wasn't ideal.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-10-08T21:48:20.973" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8661" PostTypeId="2" ParentId="8658" CreationDate="2010-10-08T22:26:34.590" Score="1" Body="&lt;p&gt;Your experience and levels earned so far, with the unfortunate caveat that the highest level you can achieve in Case Zero is level 5.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastActivityDate="2010-10-08T22:26:34.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8663" PostTypeId="1" AcceptedAnswerId="8666" CreationDate="2010-10-08T23:38:20.183" Score="8" ViewCount="5915" Body="&lt;p&gt;I'm in a game where Catherine's empire has grown to enormous proportions and started to attack city-states. When she attacked Dublin, which I was befriended with and which I depended on for food at the time, Dublin &quot;requested my assistance.&quot; This was a good opportunity to declare war, which I was already preparing for. So I wiped out Catherine's units in and around Dublin. I have not received any thanks for it though, on the contrary, I was accused of trespassing in Dublin and the friendship ended rather soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also remember supporting a city-state with unit gifts in a different game, which had zero effect as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What &lt;em&gt;should&lt;/em&gt; I do to aid city-states in a war against other civilizations? Do I have to wipe out the entire opposing empire before my help is acknowledged?&lt;/p&gt;&#xA;" OwnerUserId="3588" LastActivityDate="2010-10-09T18:53:12.973" Title="What should I do if a city-state requests my support?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8666" PostTypeId="2" ParentId="8663" CreationDate="2010-10-08T23:57:43.200" Score="5" Body="&lt;p&gt;I accomplished this once. Some things I remember:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I had to weaken/kill off some particular number of units, 5 maybe?&lt;/li&gt;&#xA;&lt;li&gt;I think I had to do that fairly close to the city state.&lt;/li&gt;&#xA;&lt;li&gt;Once I did, they were my allies for a LONG time after. The relations boost was substantial.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You might have missed something else entirely. I know in the case of barbarian missions you must be the one to finally KILL the units, weakening them in any amount is simply ignored. Maybe that applies here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On another note, gifting units provides only a minor boost in relations, nothing compared to fulfilling any request or any gift of gold. You should not bother unless you really don't want the unit you are gifting. (I let military city-states spawn units for me always, and simply give them right back if I don't need them.)&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-10-09T15:32:24.720" LastActivityDate="2010-10-09T15:32:24.720" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8667" PostTypeId="2" ParentId="8632" CreationDate="2010-10-09T01:33:00.550" Score="6" Body="&lt;p&gt;Simple answer: No, not directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played around with my save game, and the difference appears to be that as a result of going into &quot;We love the king&quot; mode, my gold from cities went down dramatically.  I would guess that this is because the civilians were assigned to food instead of money to take advantage of the growth benefit.  I guess this means you have to keep a close eye on how your civilians are assigned, especially later in the game when maintenance is high and money is a lot more important than a little population growth.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-10-09T13:51:41.420" LastActivityDate="2010-10-09T13:51:41.420" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8668" PostTypeId="2" ParentId="8118" CreationDate="2010-10-09T01:42:07.797" Score="10" Body="&lt;p&gt;I just tried it out, and Bushido effectively cancels out Populism.  You get your normal strength, whether you are damaged or not, and you never get the 25% power boost.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-09T01:42:07.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8669" PostTypeId="1" AcceptedAnswerId="8671" CreationDate="2010-10-09T02:21:01.873" Score="3" ViewCount="2640" Body="&lt;p&gt;One of the advertised extra items that comes with the Collector's Edition of &lt;em&gt;StarCraft II: Wings of Liberty&lt;/em&gt; is an &quot;exclusive in-game &lt;em&gt;World of Warcraft&lt;/em&gt; pet&quot; (&lt;a href=&quot;http://us.starcraft2.com/features/collector/&quot; rel=&quot;nofollow noreferrer&quot;&gt;full list&lt;/a&gt;).  However, I didn't see anything about this inside the Collector's Edition box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you redeem the WoW pet?  Is it something that's automatically associated with your Battle.net account when you register your SC2:CE CD key?  I don't play WoW, but I'm curious.  Is it possible for me to give away the pet to someone else who plays WoW, or is it permanently attached to my Battle.net account?  Or am I just being blind and there actually was a code inside the box?&lt;/p&gt;&#xA;" OwnerUserId="1647" LastActivityDate="2010-10-09T03:40:52.400" Title="How do you redeem the mini-Thor WoW pet that comes with the StarCraft II Collector's Edition?" Tags="|starcraft-2|world-of-warcraft|battle.net|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8670" PostTypeId="2" ParentId="8663" CreationDate="2010-10-09T02:59:01.360" Score="1" Body="&lt;p&gt;Gifting units to a city-state is a horrible way to garner influence with them, as most units only give about 4 influence. (so 1-2 turns worth of postive malus)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often when citystates are attacked, they'll offer a quest to destroy units within their territory -- you see this often with barbarians -- where whenever you destroy a unit within their cultural influence, you get a nice lump sum of reputation (though if you aren't at least friendly, you'll still be trespassing after you kill the enemy unit)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something to consider: When you slaughtered Catherine's units, where were they located -- neutral / catherine's teritory, or that of the city state? In any case but the latter, you may as well have been at war with a fourth party; City-States are obnoxiously oblivious about this. If it didn't happen within their territory, they didn't see it. Period.*&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Applies only to &quot;kill X units of civ Y&quot; quests. They learn just fine when you disperse a barbarian encampment or conquer a rival city-state.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-09T02:59:01.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8671" PostTypeId="2" ParentId="8669" CreationDate="2010-10-09T03:40:52.400" Score="3" Body="&lt;p&gt;The pet is automatically associated with your Battle.net account when you register your StarCraft II Collector's Edition CD Key.  You cannot give it away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someday you do decide to play World of Warcraft, you will have a shiny new mini-Thor waiting for you in your mailbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's awesome, by the way.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-10-09T03:40:52.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8672" PostTypeId="2" ParentId="8658" CreationDate="2010-10-09T05:09:35.103" Score="2" Body="&lt;p&gt;Combo Cards. A few pieces of clothing get unlocked at the safehouse seemingly independent of what you actually wore in case 0. PP and level cap at 80,000 and 5. Scratch cards also carry over, though this is of dubious value. Money carries over, but being easy to come by in fortune city, this isn't much benefit. Mostly, you're getting to start at lv 5, and the only really big thing is the card you get from killing case 0's psychopath. Normally, you would have to reach a fairly high level to unlock the boomstick combo card.&lt;/p&gt;&#xA;" OwnerUserId="3875" LastActivityDate="2010-10-09T05:09:35.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8673" PostTypeId="2" ParentId="7491" CreationDate="2010-10-09T05:15:44.183" Score="1" Body="&lt;p&gt;Story-wise, this is a prologue. A spot of car trouble on the way to Fortune City. Gameplay-wise, this shows you a sampling of the Dead Rising experience, complete with crafting, improved survivor AI, and a pretty good demo of the whole zombie-stomping experience.&lt;/p&gt;&#xA;" OwnerUserId="3875" LastActivityDate="2010-10-09T05:15:44.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8674" PostTypeId="2" ParentId="1043" CreationDate="2010-10-09T05:33:01.600" Score="6" Body="&lt;p&gt;If you are knocked down by the tank &lt;strong&gt;stop shooting him.&lt;/strong&gt;  Your team can get his attention with a melee attack and pull him off you only if you are not continuing to hit him.&lt;/p&gt;&#xA;" OwnerUserId="1120" LastActivityDate="2010-10-09T05:33:01.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8675" PostTypeId="2" ParentId="8663" CreationDate="2010-10-09T09:38:29.733" Score="2" Body="&lt;p&gt;Whenever a city-state requests my assistance against a civilization, what I need to do is to &lt;strong&gt;kill X combat units of that civilization. It doesn't have to be close to the city-state at all&lt;/strong&gt;. Damaging enemy units does not have any effect at all - only destroying them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have done this many times, and I'm pretty sure that is the requirement. I don't know the reason for discrepancy between what you report and what I just described - maybe you just damaged the units, but Dublin is the one who landed the killing blow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One important thing - make sure that the city state is actively asking for you to destroy enemy units. Click on them to see what they are asking. Even if they are in a war with some other civilization, they don't always have that &quot;quest&quot; active.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barbarian units work differently; I think the requirement there is to destroy barbarian units (again, &lt;em&gt;destroy&lt;/em&gt;; damaging them does nothing) &lt;em&gt;within the city-state's borders&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-10-09T18:53:12.973" LastActivityDate="2010-10-09T18:53:12.973" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8676" PostTypeId="1" AcceptedAnswerId="8677" CreationDate="2010-10-09T11:45:32.870" Score="8" ViewCount="7242" Body="&lt;p&gt;I'd like to freely move around and STILL be in SETA mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I prevent SETA from continuously breaking except when I explicitly press 'j'?&lt;/p&gt;&#xA;" OwnerUserId="1704" LastActivityDate="2012-01-14T06:04:04.300" Title="How to stop breaking SETA in X3 Terran Conflict?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8677" PostTypeId="2" ParentId="8676" CreationDate="2010-10-09T12:57:11.673" Score="8" Body="&lt;p&gt;By design SETA stops running the moment you press a key or move your joystick. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the manual:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;This extension is based on the phenomenon of the &#xA;time and space anomaly observed in the presence &#xA;of a singularity. The SETA is an attachment to the &#xA;ship’s normal engines, which can, when activated, &#xA;compress time up to ten fold. Due to the constraints &#xA;of the space-time compression technology, it &#xA;is not possible to alter one’s course or velocity. &#xA;The device will be deactivated as soon as any &#xA;interference to the ship’s controls is detected. The &#xA;device was invented to shorten travel time across &#xA;vast distances. No known side effects exist but &#xA;they cannot be ruled out&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Basically trying to control your ship under SETA would only smack you in to an asteroid faster than the onboard AI will.  But if you use your onboard computer to plot a course through multiple sectors and gates, then you can activate SETA.  It will have to be re-activated each time you pass through a new gate though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW, welcome to the world of X3:TC, I hope you have a lot of spare time on your hands.&lt;/p&gt;&#xA;" OwnerUserId="3704" LastActivityDate="2010-10-09T12:57:11.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8678" PostTypeId="1" AcceptedAnswerId="8691" CreationDate="2010-10-09T13:20:31.090" Score="6" ViewCount="73444" Body="&lt;p&gt;In preperation for Cataclysm, our guild is attempting to start work on obtaining legendaries from Classic and The Burning Crusade. This means, in part, doing a run at Illidian as often as we can pull one off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having never raided in The Burning Crusade, I'm a bit unclear as to what bosses we have to kill to get to Illidian. From a brief glance at the map on Wowhead, it looks like we can skip most of the instance, going directly from the entrance, to &lt;a href=&quot;http://www.wowhead.com/zone=3959/black-temple&quot; rel=&quot;nofollow noreferrer&quot;&gt;Supremus&lt;/a&gt;, then to the Den of Mortal Delights, killing &lt;a href=&quot;http://www.wowhead.com/npc=22947&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mother Shahraz&lt;/a&gt; and the &lt;a href=&quot;http://www.wowhead.com/npc=23426&quot; rel=&quot;nofollow noreferrer&quot;&gt;Illidari Council&lt;/a&gt;, then heading to the Temple Summit to kill Illidian. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this right? Or is there a portal / door somewhere that doesn't open until we've killed all the additional bosses as well? For example, in ICC, it is impossible to kill the LK without killing the end-wing bosses. (And it was similarly true in Naxx before that.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice on this front is welcome. &lt;/p&gt;&#xA;" OwnerUserId="3949" LastEditorUserId="28182" LastEditDate="2014-01-31T06:25:30.897" LastActivityDate="2016-08-12T15:42:34.830" Title="Speed run of Black Temple: Which bosses to kill?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8679" PostTypeId="1" AcceptedAnswerId="10210" CreationDate="2010-10-09T13:26:16.350" Score="5" ViewCount="713" Body="&lt;p&gt;I reached level 10 of Warzone single player mode on Worms:Reloaded. But how long does it last? Will I get something special if I finish it? Just asking because is a little boring.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="143571" LastEditDate="2020-12-14T16:00:20.107" LastActivityDate="2020-12-14T16:00:20.107" Title="How long is Warzone mode?" Tags="|worms-reloaded|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8680" PostTypeId="1" AcceptedAnswerId="9390" CreationDate="2010-10-09T14:11:24.763" Score="28" ViewCount="14160" Body="&lt;p&gt;When you encounter a Witch in Left 4 Dead, the best thing to do is probably to switch off the lights and leave her alone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what to do when the AI director decides to put her straight on your way and the only possibility you have is killing her?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the time, the player who wakes her up is attacked and heavily damaged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to avoid her claws? Which strategy to use? Are there any strategic differences between Left 4 Dead 1 and Left 4 Dead 2?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="1268" LastEditDate="2011-02-16T19:02:41.430" LastActivityDate="2021-08-24T18:01:55.390" Title="What is a good tactic to kill a witch in Left 4 Dead without being hit?" Tags="|left-4-dead-2|left-4-dead|" AnswerCount="12" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8681" PostTypeId="2" ParentId="8680" CreationDate="2010-10-09T14:18:39.817" Score="11" Body="&lt;p&gt;My usual strategy is just throwing a molotov at her and running like hell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another strategy (especially when playing with friends) is to set up one guy with a sniper rifle standing far away, he shoots the witch initially while the other 3 are nearby, and they start shooting her. Depending on how far the sniper is, that should give you enough time. This works because the witch ignores anyone not triggering her.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-10-09T14:18:39.817" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8682" PostTypeId="2" ParentId="8680" CreationDate="2010-10-09T14:32:47.413" Score="19" Body="&lt;p&gt;If you can sneak up behind the witch with a shotgun, one point-blank shot to the head will kill her.  It's a dangerous game since you have to get so close, but it is definitely possible.  With practice you will be able to do it consistently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that is not an option, then you should follow Arda Xi's advice.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-10-09T14:32:47.413" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8684" PostTypeId="1" AcceptedAnswerId="8685" CreationDate="2010-10-09T14:57:06.890" Score="13" ViewCount="34699" Body="&lt;p&gt;I have about 3 or 4 cactus blocks that I found during an excursion, but it was really far from my base and there wasn't a lot of it.  Instead of making another long excursion just to search for more cactus, is it possible to plant what little I have in such a way that it will grow more cactus blocks for me to harvest?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, what is required for cactus to grow?  I know trees only need light.  Wheat needs water within 4 blocks and light, and reeds need water adjacent to them.  What are the requirements for cactus?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2014-12-28T02:45:06.310" Title="Is it possible to grow cactus?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8685" PostTypeId="2" ParentId="8684" CreationDate="2010-10-09T15:02:05.193" Score="20" Body="&lt;p&gt;Cactus must be placed in sand, and not adjacent to another block. Diagonally adjacent is okay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will grow even in complete darkness, and does not need water.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-08-28T10:36:22.433" LastActivityDate="2011-08-28T10:36:22.433" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="8686" PostTypeId="2" ParentId="8663" CreationDate="2010-10-09T15:26:22.173" Score="4" Body="&lt;p&gt;If you want the City State to live, &lt;em&gt;and&lt;/em&gt; you're prepared for war, you &lt;em&gt;could&lt;/em&gt; let them be captured, and then charge in and &lt;strong&gt;liberate&lt;/strong&gt; them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not only will they then be your ally, but you also get their vote for the UN - in case your game happens to go down that route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course this is a bit risky, you have to be ready to take out the enemies units, capture the city back from then and then you have to &lt;em&gt;defend&lt;/em&gt; the City State from any counter attack (because it allies with you, it will then be at war if the enemy).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And this assumes the enemy will capture the City State, if they fail and make peace with the City State then you will have missed your opportunity to gain &lt;em&gt;any&lt;/em&gt; influence...&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-10-09T15:26:22.173" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8688" PostTypeId="1" AcceptedAnswerId="8689" CreationDate="2010-10-09T15:59:47.667" Score="40" ViewCount="62894" Body="&lt;p&gt;Does the city destroy the resource?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="816" LastEditDate="2010-10-09T16:49:12.847" LastActivityDate="2016-02-23T04:51:53.087" Title="What happens to the bonuses when I build a city in a special resource tile?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8689" PostTypeId="2" ParentId="8688" CreationDate="2010-10-09T16:18:16.857" Score="29" Body="&lt;p&gt;If you have the relevant technology to access the resource normally (eg, you need Calendar to build a plantation on a hex containing wine to gain access to the resource) then building a city on the source will instantly grant you the resource.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;em&gt;do not&lt;/em&gt; have the tech when you build the city then it is not destroyed, it will just be granted to you when you unlock the required technology.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my current game (I'm alt-tabbed as I type) I have a city built on spice generating 2 food, 2 hammers and 3 gold - not the usual 1 gold, and according to the help spice grants +2 gold on it's tile. So it seems actually you &lt;em&gt;do&lt;/em&gt; retain the output bonus from the resource.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, you do lose the ability to build the relevant special construction on top of the tile for an extra production bonus (eg, you can't build a plantation on the city hex, even if it's placed on top of a wine resource, so won't get the extra tile bonus you would normally get from building a plantation).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="2400" LastEditDate="2016-02-23T04:51:53.087" LastActivityDate="2016-02-23T04:51:53.087" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="8690" PostTypeId="2" ParentId="3240" CreationDate="2010-10-09T16:57:02.497" Score="3" Body="&lt;p&gt;I'm a big fan of Megaman, so I think I might be able to help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know where you are using the codes but the problem may be that you're using them in the wrong place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to use wave commands, you must have a Blank Card.  There are ten Blank Cards available in the game.  The easiest Blank Card to acquire is by inspecting inside Bud Bison's house, press a by his bed.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next you will need a Wave Command Card.  If you do not have one of these you can make one at home.  This link shows how that is done: &lt;a href=&quot;http://www.freewebs.com/starcarriercodes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.freewebs.com/starcarriercodes/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now go to the menu, then click the Battle Card sub menu (the one in the center) and go into your folder (press the A button) and select &quot;edit.&quot; Go into your card box by pressing right on the D-pad. Now sort the cards by pressing the X button and selecting &quot;color.&quot; Select the Blank Card by pressing A. The Blank Card should be black. Select &quot;Yes&quot; when Geo asks if you want to use your blank card. Put the wave command card on the touch screen. and click the letters on the command card corresponding to the code you wish to enter.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some codes are not for battle cards, but for zenny.  To use those codes, go to the mega screen and press select. Omega-xis will ask you if you want to use a wave command card. Say yes. Then you can enter your code using the Wave Command Card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope I helped!&lt;/p&gt;&#xA;" OwnerUserId="4014" LastActivityDate="2010-10-09T16:57:02.497" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8691" PostTypeId="2" ParentId="8678" CreationDate="2010-10-09T16:59:10.260" Score="5" Body="&lt;p&gt;You won't be able to skip any bosses in Black Temple. Well, maybe Na'jentus, but I've never tried, and honestly, he'll take you 30 seconds, as killing him would not require clearing any trash that you wouldn't need to clear just to get to Supremus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The door to the Den of Mortal Delights will not open until Teron Gorefiend, the Shade of Akama, Gurtogg Bloodboil, and the Reliquary of Souls have all been defeated. Once you've defeated those, the door to Sharhaz's area unlocks, and it's a linear run upstairs, and Mother and the Council will both obstruct you unless killed.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-09T16:59:10.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8692" PostTypeId="1" AcceptedAnswerId="8720" CreationDate="2010-10-09T17:38:56.320" Score="4" ViewCount="705" Body="&lt;p&gt;3D Dot Game Heroes lets you build your own 3D Dot Hero -- but let's face it, the average individual, such as myself, are not that great at 3-d pixel art. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a database of 3d dot heroes with blueprints on how to craft them, in game?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-10T05:53:22.317" Title="3D Dot Game Heroes Hero Blueprints" Tags="|3d-dot-game-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8693" PostTypeId="1" AcceptedAnswerId="8694" CreationDate="2010-10-09T18:30:07.727" Score="33" ViewCount="132302" Body="&lt;p&gt;In Minecraft, it's useful to know which way is north in order to determine how to manipulate mine cart tracks. Usually, people keep track of which way is north by placing torches on the northern walls of their mine shafts. &lt;strong&gt;How can you initially determine which direction you are facing?&lt;/strong&gt; (Above ground)&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2023-07-11T23:54:25.017" Title="How can I determine which direction I'm facing?" Tags="|minecraft-java-edition|" AnswerCount="12" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8694" PostTypeId="2" ParentId="8693" CreationDate="2010-10-09T18:44:52.447" Score="24" Body="&lt;p&gt;Above ground, you can use the sun or moon to orient yourself.  They both rise in the east and set in the west. Also, according to an answer &lt;a href=&quot;https://gaming.stackexchange.com/questions/8032/what-can-i-do-to-help-orienting-myself-in-minecraft-alpha&quot;&gt;here&lt;/a&gt;, you can punch the ground, and the pattern of cracks will always be oriented the same way relative to north.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, there are third-party mapper programs that you can use to orient yourself (although I haven't used any and can't vouch for them). Some players might consider this cheating, or at least unsporting.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2010-10-09T18:58:26.060" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8695" PostTypeId="1" AcceptedAnswerId="25631" CreationDate="2010-10-09T18:56:24.787" Score="14" ViewCount="5449" Body="&lt;p&gt;My stealth bomber is damaged, but it has no &quot;fortify until healed&quot; option and just letting it pass a turn without performing any action does not cause it to increase in HP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to heal the stealth bomber, and if there is, how is it done?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; This question is now obsolete. From the latest patch (April 2011 patch, version 1.0.1.275) notes:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Units: Add “Fortify until Healed” option for aircraft. Before, they only healed when inactive, which could cause confusion for the player.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-04-29T06:47:59.123" LastActivityDate="2012-01-03T04:05:16.370" Title="Can I heal my stealth bomber?" Tags="|civilization-5|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8696" PostTypeId="2" ParentId="8693" CreationDate="2010-10-09T19:12:42.507" Score="26" Body="&lt;p&gt;In addition to what sjohnston said, clouds always move west.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2013-07-13T10:47:29.620" LastActivityDate="2013-07-13T10:47:29.620" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8697" PostTypeId="2" ParentId="8693" CreationDate="2010-10-09T19:15:47.867" Score="3" Body="&lt;p&gt;There is a program called cartographer, and if you build an arrow on the ground and then load your map in cartographer, you can see what direction your arrow is pointing...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you know the direction of the sun moon and clouds, you can then orient yourself from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider building landmarks to keep yourself oriented quickly&lt;/p&gt;&#xA;" OwnerUserId="2835" LastActivityDate="2010-10-09T19:15:47.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8698" PostTypeId="1" CreationDate="2010-10-09T19:20:17.063" Score="1" ViewCount="800" Body="&lt;p&gt;I've already beaten the Ice Titan at the end of Chapter 1, but for his stage's Trial, you need to beat him in under one minute, thirty seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I haven't been able to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some techniques to beat him under the time limit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: The game's full name is Castlevania: Lords of Shadow, but that is too long for the tag system.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:44:26.387" LastActivityDate="2012-07-16T14:44:26.387" Title="Technique for beating the Ice Titan in the Trial time limit" Tags="|castlevania-lords-of-shadow|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8699" PostTypeId="1" AcceptedAnswerId="22371" CreationDate="2010-10-09T19:32:30.243" Score="19" ViewCount="10148" Body="&lt;p&gt;What happens to a resource when I build a city on its tile?  For example if I build a city on top of sheep is the sheep lost?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-05-17T08:09:26.610" Title="What happens to a resource when I build a city on its tile?" Tags="|civilization-4|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8701" PostTypeId="1" AcceptedAnswerId="52867" CreationDate="2010-10-09T19:48:21.147" Score="7" ViewCount="355" Body="&lt;p&gt;Bloom is a spell in Fall From Heaven 2 that creates a &lt;em&gt;New Forest&lt;/em&gt;.  This doesn't immediately remove resources or improvements. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are conflicting resources or improvements removed if and when the new forest grows into a &lt;em&gt;Forest&lt;/em&gt; or &lt;em&gt;Ancient Forest&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-01-16T21:43:00.643" LastActivityDate="2012-03-01T07:13:31.167" Title="Does bloom ever destroy resources or improvements?" Tags="|mods|civilization-4|fall-from-heaven-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8702" PostTypeId="2" ParentId="8699" CreationDate="2010-10-09T19:50:44.880" Score="13" Body="&lt;p&gt;You get the resource (assuming you have the technology to get it), but you don't get the bonus food/production/money that you would normally get from building its associated improvement.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-09T19:50:44.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8705" PostTypeId="1" AcceptedAnswerId="8709" CreationDate="2010-10-09T20:32:18.133" Score="4" ViewCount="1651" Body="&lt;p&gt;I've downloaded the Civilization V trial and found my current PC is sorely lacking, particularly where graphics are concerned. The system requirements detailed in its &lt;a href=&quot;http://en.wikipedia.org/wiki/Civilization_V&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia article&lt;/a&gt; suggest that the graphics hardware recommended is &lt;code&gt;512 MB ATI 4800/nVidia 9800 or better video card&lt;/code&gt;, however it's quite difficult (not being an expert on graphics hardware) to work out what laptops fit this bill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any idea what &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_System_Assessment_Tool&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows Experience Index&lt;/a&gt; I should be looking for in a new laptop to compare with a &lt;code&gt;512 MB ATI 4800/nVidia 9800 or better video card&lt;/code&gt;? (If someone has one of these cards and can tell me what their WEI ratings for Gaming Graphics are, I guess that'd be a suitable answer to this question! =)&lt;/p&gt;&#xA;" OwnerUserId="4023" LastEditorUserId="52800" LastEditDate="2013-10-30T04:32:08.063" LastActivityDate="2013-10-30T04:32:08.063" Title="Civilization 5 Hardware Requirements expressed as a WEI rating" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8706" PostTypeId="2" ParentId="8705" CreationDate="2010-10-09T21:02:29.563" Score="1" Body="&lt;p&gt;The nVidia 9800 misleadingly scores (much) more than 3.2 (&lt;a href=&quot;http://www.sevenforums.com/general-discussion/11186-wei-score-index-over-rated.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since Civ5 has a demo, however, I would rather try it and judge performance by that, instead of comparing benchmarks :)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-10-09T21:02:29.563" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="8708" PostTypeId="1" AcceptedAnswerId="8714" CreationDate="2010-10-09T21:53:01.810" Score="5" ViewCount="1043" Body="&lt;p&gt;I regularly use the technology slider to balance my technology and commerce, but I don't think I've ever toyed with the culture slider. Am I missing out on an important aspect of Civ IV gameplay here? If so, what thoughts/advice can you share on using this slider?&lt;/p&gt;&#xA;" OwnerUserId="2425" LastActivityDate="2010-10-10T00:22:41.253" Title="Using the culture slider?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8709" PostTypeId="2" ParentId="8705" CreationDate="2010-10-09T22:13:48.233" Score="2" Body="&lt;p&gt;My &lt;strong&gt;desktop&lt;/strong&gt; runs a 1GiB 9800GT, and the WEI score is given as 6.8 (for what it's worth) for gaming &amp;amp; normal graphics. HDD is 5.9, while the others are all above the gfx rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running Civ5 at 1920x1080, 2xMSAA and everything on High - the frame rate is generally acceptable (although remember that &quot;acceptable&quot; here is &lt;em&gt;highly&lt;/em&gt; subjective), although it does take the AI players quite a while to all turn as you move towards then end of a game on a huge map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the recommended spec also includes a &lt;strong&gt;quad core CPU&lt;/strong&gt; and &lt;strong&gt;4GB RAM&lt;/strong&gt;, which should also be taken in to consideration if you do purchase a new laptop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;In response to comments on badp's &lt;a href=&quot;https://gaming.stackexchange.com/questions/8705/civilization-5-hardware-requirements-expressed-as-a-wei-rating/8706#8706&quot;&gt;answer&lt;/a&gt;:&lt;/em&gt;&lt;br&gt;&#xA;When you tried the demo on your laptop, did you do so with the AC connected / power options appropriated configured? Sorry if this is obvious to you, but some people forget that when not on mains most of the system is tuned down quite a lot to converse battery.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2010-10-09T22:13:48.233" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8710" PostTypeId="1" AcceptedAnswerId="8746" CreationDate="2010-10-09T22:59:58.310" Score="8" ViewCount="1022" Body="&lt;p&gt;I'm playing through Just Cause 2 in Story mode (unsure of difficulty, likely &quot;Normal&quot;), I've killed over 30 military leaders, destroyed at least 15 fuel pipelines, I have a good chunk of destroyed wind turbines, cranes, satellite dishes, lots of Fuel Depots and Gas Storage pipes, plenty of Generators, Broadcast Towers, and Propaganda Trailers, and about half of all Radio Masts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have done less than 5 gang missions for each given gang, and have less than 10 sites 100% completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Despite the destruction text talking about a negative impact to the Panau Military, it doesn't seem like any aspect of the game is easier, in fact, it seems quite the opposite. Military responses send multiple Helicopters as opposed to only one even at Heat Level 2, and they arrive quicker, the accuracy of the shots taken by military infantry seems to be better even in civilian establishments, as I'm regularly running away and edging death heavily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this expected? I expected to see less military infantry in military sites within a certain range of significantly (or completely) destroyed bases, but instead it seems to be overrun with Elites more so than common infantry men. What's the deal?&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorUserId="12" LastEditDate="2011-11-21T17:31:05.503" LastActivityDate="2015-03-30T07:31:43.573" Title="How, and When, do resource constraints affect Just Cause 2?" Tags="|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8711" PostTypeId="1" AcceptedAnswerId="20063" CreationDate="2010-10-09T23:13:33.567" Score="17" ViewCount="117683" Body="&lt;p&gt;I am wondering if anyone has discovered a way to increase the view distance to a much larger range. The highest setting is not very far and I can see strange blocks in the distance floating on the edge of what is visible. Ever played Mario Galaxy or Sunshine? Stuff in the distance sooo far away was still rendered. I think the PC could do this no problem, just need a way to tweak the client.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2013-02-25T18:07:19.143" Title="Is there a way to increase the maximum horizon render distance in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8712" PostTypeId="1" AcceptedAnswerId="8729" CreationDate="2010-10-09T23:29:50.840" Score="6" ViewCount="4953" Body="&lt;p&gt;If anybody remembers playing &lt;em&gt;Beyond Good &amp;amp; Evil&lt;/em&gt; a while ago, maybe you can help me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've just finished going through the Slaughterhouses, and am now told that I need to find the ship that Pey'j hid somewhere on the Home island.  I've found the two hidden consoles beneath the boards depicting blueprints for Pey'j's Jet Boots, but I don't have the codes.  Various elements seem to suggest that the codes are what was written on the bottom of Pey'j's shoes earlier in the game.&#xA;&lt;hr /&gt;&#xA;Upon reviewing my collection of Mdisks, I recalled that during the factory mission, a security camera picked up footage of the captive Pey'j.  A guard mentioned that his jacket and shoes had been confiscated, and placed in &quot;&lt;em&gt;The Locker&lt;/em&gt;&quot;.  However, when I returned to the factory, I found myself unable to find my way to any kind of locker at all.  How do I get Pey'j's shoes back?  Was this something I was required to do during my first visit to the Factory, before destroying the elevator, thus rendering it inoperable in future visits?  Did I somehow miss them, and now cannot complete the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, the message given to Jade on an Mdisk indicated that &quot;&lt;em&gt;Check-Up&lt;/em&gt;&quot; information regarding the &lt;em&gt;Beluga&lt;/em&gt; (the ship) can be found on his desk.  Where is this desk?  I've been all over the Home Island with no success.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2013-11-17T19:11:52.907" LastActivityDate="2015-05-09T17:43:13.517" Title="Where are Pey'j's shoes and desk?" Tags="|beyond-good-and-evil|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8713" PostTypeId="2" ParentId="8608" CreationDate="2010-10-09T23:48:37.373" Score="1" Body="&lt;p&gt;Preparing for Cataclysm.. Just farm as much gold as possible. Once you start Cat. the gold you will get for quests and dailies will drop a lot because you will be getting XP instead... So, farm as much as you can...You'll probably need a few thousand gold just get new flight skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.worldofwarcraft.com/thread.html?topicId=19820321914&amp;amp;sid=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; link eludes to new flight skills which always cost a bomb. Looking at Patch 4.01 it seems that flight skills training is 5k.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currency changes explained &lt;a href=&quot;http://forums.worldofwarcraft.com/thread.html?topicId=26850245012&amp;amp;sid=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. After doing BC and WotLK both have big impacts on mobility (ie Flying) and earning cash. So, keep those in mind.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="52800" LastEditDate="2014-01-07T12:12:23.027" LastActivityDate="2014-01-07T12:12:23.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8714" PostTypeId="2" ParentId="8708" CreationDate="2010-10-10T00:22:41.253" Score="6" Body="&lt;p&gt;There are several important reasons to consider using the culture slider:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Happiness&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you want your cities to grow larger? Culture adds one happiness to each city for each tick used, by itself. If you have any other buildings that use it, Theater (cheap!), Colosseum, Broadcast tower, then you get one more/tick. I generally recommend leaving culture on at least one tick after you get the option, the first bit of happiness is very cheap, and uses your buildings to their fullest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cultural Border Expansion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each tick adds some culture to every city, this means your brand new cities (or pre-owned cities ;) ) start producing culture immediately, and grow to the important 20 squares within a few turns. If you're not playing a Creative leader, this is also a reason I would recommend at least one tick of culture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cultural Victory!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're headed for this, near the end you'll probably be best off turning culture up as high as you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, I recommend: &lt;strong&gt;Use at least one tick of culture, use the rest to manage happiness.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-10T00:22:41.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8715" PostTypeId="2" ParentId="8711" CreationDate="2010-10-10T00:36:11.383" Score="17" Body="&lt;p&gt;Yup, you can edit your class files (an advanced mod, for sure) and make the distance beyond 512 blocks, the current value for &quot;far&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...and there's &lt;a href=&quot;http://www.worldofminecraft.com/NoFog&quot; rel=&quot;noreferrer&quot;&gt;a tutorial on world of minecraft&lt;/a&gt; for doing just that.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2010-10-10T00:36:11.383" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="8716" PostTypeId="1" AcceptedAnswerId="8717" CreationDate="2010-10-10T00:56:46.520" Score="8" ViewCount="20593" Body="&lt;p&gt;I haven't found the option to.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="18" LastEditDate="2010-10-10T03:00:50.873" LastActivityDate="2010-10-23T12:22:43.020" Title="How can I sell buildings?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8717" PostTypeId="2" ParentId="8716" CreationDate="2010-10-10T00:59:46.890" Score="14" Body="&lt;h1&gt;Update: 10/15/10&lt;/h1&gt;&#xA;&lt;p&gt;Good news everyone! (Cue Professor Farnsworth voiceover). The first big Civ V patch should be arriving sometime next week. As listed on the official forums &lt;a href=&quot;http://forums.2kgames.com/forums/showthread.php?t=94438&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Economy - Can now sell Buildings in a&#xA;city (to help lower maintenance for&#xA;obsolete buildings later in the game).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Start Original Answer:&lt;/p&gt;&#xA;&lt;p&gt;Buildings are not currently sellable in civilization V. The only way to remove a building from a city is to have that city be conquered (which isn't generally a viable option).&lt;/p&gt;&#xA;&lt;p&gt;It is hoped that there will eventually be a patch to allow for this, if for nothing else than to nuke annexed puppet-states useless barracks, armory, etc.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-15T04:14:23.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8719" PostTypeId="2" ParentId="4823" CreationDate="2010-10-10T04:16:12.663" Score="6" Body="&lt;p&gt;&lt;strong&gt;&quot;Build 2 SCVs at once&quot; or &quot;Vespene Geysers do not require SCVs for gathering&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't agree that Build 2 SCVs at once is definitely superior to Vespene Geysers do not require SCVs for gathering. Both have unique benefits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Build 2 SCVs is good early game, because it gives you a faster ramp rate of mineral production early on. However, late game, this won't be so important. The Vespene Geyser research is better for late game. During late game, the player will most likely have advanced far up the tech tree. These advanced units require a lot of Vespene gas. Typically, the 2 Gas geysers at your base are not enough to keep up with the 7 to 10 mineral fields. This is where the Automated Refinery comes in. Because it does not require SCVs, it also does not require a command center. Thus, the player can build refineries at expansions, without the need to protect them since the most they could lose is a refinery (100 mineral) compared to a refinery, a command center, and a fleet of SCVs otherwise. If you are someone who likes late game, and uses high-tech units like siege tanks, wraiths, etc, you will find the Automated Refinery very useful.&lt;/p&gt;&#xA;" OwnerDisplayName="PerpetualAFK" LastActivityDate="2010-10-10T04:16:12.663" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8720" PostTypeId="2" ParentId="8692" CreationDate="2010-10-10T05:53:22.317" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://www.3ddotgameheroes.com/hallofheroes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;official website&lt;/a&gt; has a large DB of user created heroes, and you can copy them over to your machine using a USB memory stick.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2010-10-10T05:53:22.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8721" PostTypeId="1" AcceptedAnswerId="30116" CreationDate="2010-10-10T08:53:41.717" Score="15" ViewCount="2323" Body="&lt;p&gt;The abilities of a unit can be seen in its &quot;unit card&quot; when it is selected as small icons, and I can hover over them for information. However, in late game many units (especially ones upgraded from old units) get so many abilities from promotions, buildings and social policies that the icons extend so much left they go under the unit icon and even flow off the screen, preventing me from hovering over them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there are way to see what those abilities are? Perhaps there's a UI mod to change this?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-09-11T00:20:38.470" Title="Is there a way to see all the abilities of a unit?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8722" PostTypeId="2" ParentId="8163" CreationDate="2010-10-10T10:34:47.857" Score="2" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;Problem #17: Encounter Black Screen when trying to run Starcraft 2: Wings of Liberty on a PC&lt;/p&gt;&#xA;&lt;p&gt;Possible Solution #1: (by Martyt, Starcraft 2 customer service)&lt;/p&gt;&#xA;&lt;p&gt;There have been multiple reports of black screen issues being related to the use of a Quick Cam webcam.&lt;/p&gt;&#xA;&lt;p&gt;In some cases exiting out of the software has resolved the issue but others have reported a need to uninstall the software for the camera in order to resolve the problem.&lt;/p&gt;&#xA;&lt;p&gt;There are also reports where some security programs like Comodo firewall can cause the game to start and stay on a black screen.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamebrood.com/2010/07/28/starcraft-2-wings-of-liberty-crashes-freezes-black-screen-disconnection-issues-download-problems-single-player-error-low-fps-graphics-issues-and-more-fix-and-fixes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So... Do you have a Quick Cam or Comodo Firewall?&lt;/p&gt;&#xA;&lt;p&gt;Perhaps this could be the area to look out for,&lt;br /&gt;&#xA;it could look like something prevents SC2 from launching its older version properly...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-10T10:34:47.857" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8724" PostTypeId="2" ParentId="8381" CreationDate="2010-10-10T12:09:27.477" Score="37" Body="&lt;p&gt;&lt;strong&gt;Short answer:&lt;/strong&gt;&#xA;Maintenance is a function of the turn and the number of units. The function resembles a third degree polynomial for both variables.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Advice for keeping maintenance low:&lt;/strong&gt;&#xA;Don't keep a lot of units, as each new unit costs more than the last. If you are going to have a lot of units, have them early in the game, where the costs are still bearable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5DgIB.png&quot; alt=&quot;Maintenance, with 3rd degree polynomial trend line&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Analysis:&lt;/strong&gt;&#xA;I tried to edit the global settings as bwarner suggested. Here is what I found:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Turn  Units   MULTI   DIVISOR Maintenance cost&#xA;46    10      0       0       0&#xA;46    10      1       1       6&#xA;46    10      20      0       0&#xA;46    10      20      1       18&#xA;46    10      20      2       16&#xA;46    10      20      3       15&#xA;46    10      20      20      14&#xA;46    10      100     1       73&#xA;46    10      10000   1       10005&#xA;46    10      100000  1       123533&#xA;46    10      1000000 1       1526640&#xA;46    10      1000    1       818&#xA;47    10      1000    1       847&#xA;48    10      1000    1       878&#xA;49    10      1000    1       909&#xA;50    10      1000    1       941&#xA;51    10      1000    1       973&#xA;52    10      1000    1       1007&#xA;53    10      1000    1       1041&#xA;54    10      1000    1       1076&#xA;46    10      10000   1       10005&#xA;47    10      10000   1       10417&#xA;48    10      10000   1       10842&#xA;49    10      10000   1       11280&#xA;50    10      10000   1       11731&#xA;51    10      10000   1       12195&#xA;52    10      10000   1       12674&#xA;53    10      10000   1       13167&#xA;54    10      10000   1       13675&#xA;55    10      10000   1       14198&#xA;56    10      10000   1       14737&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT 14th of oct: I've updated with some more data that seems to shed a little more light on the issue. Increasing the multiplier to a large number has two advantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It clears the shroud of rounding (maintenance can apparently only be an integer).&lt;/li&gt;&#xA;&lt;li&gt;It puts focus on the particular product of the equation that is supposedly multiplied&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A couple of observations can be made about the formula:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Each spin of the turn counter increases maintenance cost&lt;/li&gt;&#xA;&lt;li&gt;Increasing the multiplier increases the cost by more than a proportional amount&lt;/li&gt;&#xA;&lt;li&gt;Each spin of the turn counter increases maintenance cost more than the last, in absolute terms&lt;/li&gt;&#xA;&lt;li&gt;Each spin of the turn counter increases maintenance cost less than the last in relative terms&lt;/li&gt;&#xA;&lt;li&gt;Polynomials share those two last properties&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Feel free to chime in with any considerations you might have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is some more data:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dl.dropbox.com/u/974658/civ_maintenance_6_100.txt&quot; rel=&quot;noreferrer&quot;&gt;Two units, 1000 multiplier, 1 divisor, turn 6 - 100&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dl.dropbox.com/u/974658/sacc.txt&quot; rel=&quot;noreferrer&quot;&gt;2-20 units, 1000 multiplier, 1 divisor, turn 133-163&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;EDIT 22nd of October:&#xA;The patch that has come out changes the formula. I will take a further look and then report back. What is obvious already is that the only-every-second-unit-counts rule is gone. I have updated the advice in the top to reflect that.&lt;/p&gt;&#xA;" OwnerUserId="3880" LastEditorUserId="3880" LastEditDate="2010-10-22T16:59:08.077" LastActivityDate="2010-10-22T16:59:08.077" CommentCount="6" CommunityOwnedDate="2010-10-10T12:09:27.477" ContentLicense="CC BY-SA 2.5" />
  <row Id="8725" PostTypeId="2" ParentId="5439" CreationDate="2010-10-10T13:38:45.077" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://www.mobafire.com&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Mobafire&quot;&gt;www.mobafire.com&lt;/a&gt; has some good guides as well.&lt;/p&gt;&#xA;" OwnerDisplayName="john" LastEditorUserId="1964" LastEditDate="2012-03-02T16:35:29.823" LastActivityDate="2012-03-02T16:35:29.823" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8726" PostTypeId="2" ParentId="8695" CreationDate="2010-10-10T13:46:51.143" Score="9" Body="&lt;p&gt;Even though there is no &quot;Fortify until healed&quot; option, your bomber will still heal. Simply select Sleep (F) and wait for it to heal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;You can also heal it by letting it sit on a Carrier. When it's on a Carrier it has the &quot;Fortify until healed&quot; option. To move your bomber to a Carrier use the Rebase command.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: You are quite right about Stealth Bombers not being able to land on Carriers. It's right there in the manual! Sorry about that :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've uploaded a video of a Stealth Bomber healing in a city:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/si5P4xBZ-zc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3880" LastEditorUserId="3880" LastEditDate="2010-10-11T09:00:41.897" LastActivityDate="2010-10-11T09:00:41.897" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8729" PostTypeId="2" ParentId="8712" CreationDate="2010-10-10T14:31:30.627" Score="4" Body="&lt;p&gt;You needed to pick them up whilst still in the factory. Sorry&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They should be right after you find the Mdisk&lt;/p&gt;&#xA;&#xA;&lt;p&gt;His desk will be under the lighthouse, although I suspect they will be on the walls with the blueprints.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2010-10-10T14:51:58.980" LastActivityDate="2010-10-10T14:51:58.980" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8730" PostTypeId="1" AcceptedAnswerId="8818" CreationDate="2010-10-10T16:07:12.793" Score="3" ViewCount="385" Body="&lt;p&gt;I would like to play an already built empire against another one(s) of equal strenght, with prebuilt armies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It could be something like a WWII scenario present in previous versions&lt;/p&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2010-11-09T18:09:12.300" Title="How to setup a battle?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8731" PostTypeId="1" AcceptedAnswerId="8732" CreationDate="2010-10-10T16:10:19.977" Score="15" ViewCount="1893" Body="&lt;p&gt;So, in a bunch of different games by Valve, there's this Garden Gnome, and he's usually associated with an achievement, involving carrying him through an area.  Over the course of my internet travels, I've picked up on the fact that his name is &quot;Gnome Chompski&quot;.  What is the significance of this name?&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9Xk1Z.jpg&quot; alt=&quot;Gnome Chompski&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="25150" LastEditDate="2012-07-26T08:26:03.547" LastActivityDate="2012-07-26T08:26:03.547" Title="Who's that Gnome named after?" Tags="|left-4-dead|half-life-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8732" PostTypeId="2" ParentId="8731" CreationDate="2010-10-10T16:21:48.427" Score="18" Body="&lt;p&gt;The name is a play on the name of political writer &quot;Noam Chomsky&quot;. I'm not entirely sure if Valve picked him for a reason other than that his first name sounded like &quot;gnome&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:Chomsky.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/FkRNI.jpg&quot; height=&quot;300&quot;/&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-01-03T20:26:10.517" LastActivityDate="2011-01-03T20:26:10.517" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8733" PostTypeId="1" CreationDate="2010-10-10T17:41:10.407" Score="12" ViewCount="17416" Body="&lt;p&gt;I know that capturing enough City States will eventually cause all the remaining city states to enter permanent war against you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what else can cause City States (either collectively or singularly) to enter a state of permanent war with against a main Civ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This question is triggered by a comment thread linked to my answer to &lt;strong&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/8663/what-should-i-do-if-a-city-state-requests-my-support/8686#8686&quot;&gt;What should I do if a city-state requests my support?&lt;/a&gt;&lt;/strong&gt; so one specific point I'd like covered is does conquering a city-state place you in to a state for permanent war if the city state is ever liberated?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2015-10-08T16:05:23.097" Title="What can cause a City State to enter &quot;permanent war&quot; with a main Civ?" Tags="|civilization-5|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8734" PostTypeId="1" CreationDate="2010-10-10T18:17:14.267" Score="4" ViewCount="1248" Body="&lt;p&gt;This question refers to the custom map &lt;strong&gt;&lt;a href=&quot;http://www.zhrpg.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zerg Hunter RPG&lt;/a&gt;: Betrayal&lt;/strong&gt; version 0.98 for StarCraft II.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am attempting to save the game and reload it later. The menu, where I would normally go to save regular games of StarCraft II, appear to have saving disabled. There is a big &quot;Save&quot; button onscreen at all times, but clicking it says &quot;Loading this character later will reset you to level 1,&quot; which makes me wonder why it's even there all the time.  Occasionally, the game would appear to autosave, but I'm not sure how to actually load it back up later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The full map took my friends and I about 2 hours to beat. We would like to play it again with different heroes, but would much rather if we could break it down into smaller chunks rather than having to do the whole thing in 1 go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to save our progress through Betrayal and start it back up again later?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: Just played a bit to find more info. It looks like saving your character allows you to reload the character's &lt;em&gt;items&lt;/em&gt; but not levels or progress. I am looking for a way to save progress so I don't need to do the whole map in 1 sitting.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-10-10T20:34:21.157" LastActivityDate="2011-08-20T21:33:19.123" Title="Can I save and reload in Zerg Hunter RPG: Betrayal for StarCraft II?" Tags="|starcraft-2|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8735" PostTypeId="2" ParentId="8733" CreationDate="2010-10-10T18:58:08.267" Score="5" Body="&lt;p&gt;So as I've answered in those comments, I'm pretty sure that if a city-state is conquered and then liberated, it then remains in a perpetual war with the ex-conqueror. I remember I tried to force that civilization to make peace with the city-state as part of its &quot;surrendering trade agreement&quot;, but the option was grayed out and there was a popup explaining this is because of a perpetual war.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know of no other reason for the permanent war, other than the above-mentioned aggressiveness reason.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-10-10T19:06:29.100" LastActivityDate="2010-10-10T19:06:29.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8736" PostTypeId="1" AcceptedAnswerId="8738" CreationDate="2010-10-10T21:01:14.553" Score="4" ViewCount="454" Body="&lt;p&gt;It just seems like a very daunting game, would it be easier if I tried to play the first two in the series first?&lt;/p&gt;&#xA;" OwnerUserId="4037" LastEditorUserId="23" LastEditDate="2010-10-10T21:05:46.283" LastActivityDate="2011-01-08T13:37:20.913" Title="Without playing the first two titles, will I be able to jump into Disgaea 3 with no problems?" Tags="|disgaea-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8737" PostTypeId="1" AcceptedAnswerId="8744" CreationDate="2010-10-10T21:06:53.267" Score="18" ViewCount="9844" Body="&lt;p&gt;After reading &lt;a href=&quot;https://gaming.stackexchange.com/questions/3040/is-it-possible-to-play-two-different-steam-games-on-the-same-account-at-the-same&quot;&gt;this,&lt;/a&gt; it seems as though purchasing more than one game on a single steam account limits the flexibility of how you can use a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand why Steam did this and am not trying to complain about it. However, it does seem that creating a separate steam account for each game is advantageous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pros&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It doesn't cost any money&lt;/li&gt;&#xA;&lt;li&gt;It allows you to play different online games at a time&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cons&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The community features of steam are made almost un-usable as they are designed for one account per person (not multiple accounts per person)&lt;/li&gt;&#xA;&lt;li&gt;Creating multiple accounts eliminates some of the convenience of using steam, especially when switching between different games and getting game updates when you boot up.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I understand that trading, selling or transferring accounts is specifically banned by the&#xA;&lt;a href=&quot;http://store.steampowered.com/subscriber_agreement/&quot; rel=&quot;nofollow noreferrer&quot;&gt;User Agreement&lt;/a&gt;. But I cannot see anywhere that restricts a single person from registering multiple accounts (1 per game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone do this, and should I be doing this with new steam purchases?&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="-1" LastEditDate="2017-08-24T15:27:50.620" LastActivityDate="2020-12-10T21:37:32.407" Title="Can I create one steam account per game?" Tags="|steam|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8738" PostTypeId="2" ParentId="8736" CreationDate="2010-10-10T21:08:04.510" Score="0" Body="&lt;p&gt;This is a general answer rather than being specific to Disgaea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my experience of other game &quot;series&quot; you can play a sequel without having played the original. The first level(s) are usually easier and introduce you to the characters and their abilities - after all the writers can't assume that you've played the original. All games seem to have these &quot;tutorial&quot; levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you might find is that, if you had played the original, you pick up the moves etc. more quickly, thus allowing you to complete the early level(s) more rapidly and get onto the meatier levels sooner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having a knowledge of the characters might make it easier to identify enemies and their attacks - but again you'll soon pick this up as you play.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-10-10T21:08:04.510" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8739" PostTypeId="1" CreationDate="2010-10-10T22:54:16.087" Score="7" ViewCount="273" Body="&lt;p&gt;Is there anything I should try to do upon first contact with another civilization's leader? Whatever I'm trying is usually rejected, i.e. nobody wants to enter pacts, do open borders or anything else of use right away. Should I do anything but click on &lt;em&gt;Goodbye&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="3588" LastActivityDate="2010-10-11T00:14:36.620" Title="Anything to do upon first contact?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8740" PostTypeId="2" ParentId="3040" CreationDate="2010-10-10T23:05:22.873" Score="5" Body="&lt;p&gt;It depends on the game. In my experience, some Steam games do not make use of Steam's DRM and can be launched outside of Steam and are not subject to Steam's locking. Figuring out which games use Steam DRM and which do not is tricky, however, and some that may not be using Steam's DRM may be using some other DRM product.&lt;/p&gt;&#xA;" OwnerUserId="3601" LastActivityDate="2010-10-10T23:05:22.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8741" PostTypeId="2" ParentId="8617" CreationDate="2010-10-10T23:32:44.583" Score="4" Body="&lt;p&gt;Yes, it does stack.  I played a game where I had multiple knights which were all leveled up with both March (heal every turn) and Medic (+1 heal to unit and adjacent).  When they ended the turn surrounding each other, they'd be able to get more than +2 (depending on how many Medic units were next to them).&lt;/p&gt;&#xA;" OwnerUserId="918" LastActivityDate="2010-10-10T23:32:44.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8742" PostTypeId="2" ParentId="8617" CreationDate="2010-10-11T00:07:47.600" Score="2" Body="&lt;p&gt;I know they stack for sure, but I think it's +3 max.  I'm not 100% sure of that, but I believe I had 4 adjacent medic units and they only headed +3 each turn.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-10-11T00:07:47.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8743" PostTypeId="2" ParentId="8739" CreationDate="2010-10-11T00:14:36.620" Score="7" Body="&lt;p&gt;I just click Goodbye. I have never had another civ want to do anything until a few turns have passed.&lt;/p&gt;&#xA;" OwnerUserId="3672" LastActivityDate="2010-10-11T00:14:36.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8744" PostTypeId="2" ParentId="8737" CreationDate="2010-10-11T00:23:45.947" Score="19" Body="&lt;p&gt;It doesn't cost &lt;em&gt;nothing&lt;/em&gt; - it costs time and convenience to create different accounts and log in to them all separately when you want to change which account you are using.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I searched through the User Agreement.  I think you're correct in that this is not specifically prohibited.  Similarly, using multiple accounts to purchase multiple copies of the &lt;em&gt;same&lt;/em&gt; game and multibox is not specifically prohibited (to my knowledge).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are the kind of person that would actually want to play different games at the same time, it does make sense. However, I cannot think of a legitimate reason to actually want to play multiple different Steam games at once. I have a hard enough time being good at any 1 game I'm playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should you be doing this? In my opinion, no. I use the community-oriented features of Steam all the time and the Cons you list would affect me greatly. Having multiple accounts would be a tremendous inconvenience for me, and I don't care about any of the Pros you list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Exceptions: There may be some games where it would make sense to have a separate account for just that game. I hear you do a lot of sitting around in games like Eve Online; perhaps you would want to play Bejeweled while you wait for something to happen?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-10-11T00:23:45.947" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8745" PostTypeId="1" AcceptedAnswerId="8753" CreationDate="2010-10-11T00:27:56.767" Score="14" ViewCount="29953" Body="&lt;p&gt;I'd like my neighbor to stop moving units through my territory, but I can't seem to find an option to cancel our Open Borders agreement.  In the deal history screen, I can see an Open Borders agreement from well over 30 turns ago that doesn't even show up under Active Deals.  The trade screen just says that we already have an Open Borders agreement.  Am I missing something, or is there no way for me to cancel this agreement?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2014-10-01T12:16:34.160" Title="How do I end an Open Borders agreement in Civ 5?" Tags="|civilization-5|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8746" PostTypeId="2" ParentId="8710" CreationDate="2010-10-11T00:30:39.507" Score="7" Body="&lt;p&gt;I found the exact same thing. The only thing I could surmise is that it is a way of increasing the difficulty curve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is probably some rubbish justification for it along the lines of &quot;the Panauan military is taking measures to stop you from destabilising their country&quot; or some rubbish. Dunno why they wouldn't just put a bullet in your head and go back to dictatoring...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the resource constraints, I'm not overly convinced that they affect anything. Having completed the game, nothing really seemed to change much, other than the aforementioned increase in difficulty when getting 100% on settlements.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-11T00:30:39.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8747" PostTypeId="2" ParentId="8680" CreationDate="2010-10-11T00:37:25.683" Score="1" Body="&lt;p&gt;If there happens to be an explosive gas canister lying around, place it next to her and then shoot that. Has the duel affect of dealing damage and waking her up, and then have everyone shoot at her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this doesn't work quite as well if she is around a corner and you are unable to shoot said canister in a manner that will set her off....&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-11T00:37:25.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8748" PostTypeId="1" AcceptedAnswerId="8750" CreationDate="2010-10-11T00:48:29.687" Score="2" ViewCount="92" Body="&lt;p&gt;Whilst Epic Mickey is coming out on Wii, does anyone know if this is a Wii exclusive, or if it is going to be ported to other consoles or pc...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-11T01:19:15.900" Title="Epic Mickey platform" Tags="|epic-mickey|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8749" PostTypeId="1" AcceptedAnswerId="8985" CreationDate="2010-10-11T01:11:08.363" Score="7" ViewCount="589" Body="&lt;p&gt;If I die from Wounds in &lt;a href=&quot;http://echobazaar.failbettergames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Echo Bazaar&lt;/a&gt;, would it reset my Recurring Dreams progress?&lt;/p&gt;&#xA;" OwnerUserId="214" LastEditorUserId="3383" LastEditDate="2012-04-17T11:28:06.223" LastActivityDate="2012-04-17T11:28:06.223" Title="Does death remove Recurring Dreams progress?" Tags="|fallen-london|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8750" PostTypeId="2" ParentId="8748" CreationDate="2010-10-11T01:19:15.900" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.joystiq.com/2009/10/28/epic-mickey-was-originally-an-epic-pc-ps3-and-xbox-360-game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Joystiq&lt;/a&gt;, it was originally going to be a PC/Xbox/PS3 game, but development shifted to making it Wii exclusive. It sounds like the developers focused on making the game specifically for the Wii's control scheme at that point, which reduces the chances of it being released for other platforms. (That said, a mouse and a Wiimote aren't that different, and the Xbox and PS3 both have motion controls now; I wouldn't rule out a port, but I wouldn't expect one, either, especially since they've probably made all the art assets with the Wii's hardware in mind.)&lt;/p&gt;&#xA;" OwnerUserId="564" LastActivityDate="2010-10-11T01:19:15.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8751" PostTypeId="1" AcceptedAnswerId="10781" CreationDate="2010-10-11T01:27:28.237" Score="4" ViewCount="1403" Body="&lt;p&gt;My main is Ryu and even tho I've beaten the game on the hardest setting and gotten my rank just about to B online I still am having trouble beating about half of the trials. I was just wondering if they are possible without a fightstick (if so any tips?) or am I just basically at the wall when it comes to using a PS3 controller? Thanks guys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Still looking for some advice. Maybe an easier answer to be found would be has anyone actually completed anyone's trials without using a fightstick? If so do you have any general tips or links to guides? Again, thanks for you time.&lt;/p&gt;&#xA;" OwnerUserId="4037" LastEditorUserId="18916" LastEditDate="2014-08-21T03:06:19.397" LastActivityDate="2014-08-21T03:06:19.397" Title="What is the best way to clear the harder trials in SSFIV on PS3 without a fightstick?" Tags="|ps3|super-street-fighter-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8752" PostTypeId="1" AcceptedAnswerId="8772" CreationDate="2010-10-11T01:28:17.957" Score="6" ViewCount="2377" Body="&lt;p&gt;In Civilization 5 when you make a research agreement with an AI then go to war with that player, you get the free tech instantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other abuses like this?&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-10-11T12:47:57.310" Title="Any known glitches for Civ 5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8753" PostTypeId="2" ParentId="8745" CreationDate="2010-10-11T01:30:27.733" Score="14" Body="&lt;p&gt;Unfortunately, it's not possible to cancel an Open Borders agreement. You just have to wait for whatever turns remain for it to expire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or you can go to war with them, which &quot;kind of&quot; cancels it :)&lt;/p&gt;&#xA;" OwnerUserId="3902" LastEditorUserId="3902" LastEditDate="2010-10-11T01:45:07.743" LastActivityDate="2010-10-11T01:45:07.743" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8755" PostTypeId="2" ParentId="8313" CreationDate="2010-10-11T01:39:03.300" Score="2" Body="&lt;p&gt;The first thing I did once my first day of exploring was done was just dig with my hands for about 20 to 30 blocks of either dirt or sand, find a clearing either on top of a mountain or just a blank field, I used the jump place brick underneath me method until i really couldn't see the ground very well. After the sun starting rising I just dug my way back down to the base level and continued exploring. Kind of boring just sitting there but you do get to watch skeletons ride spiders while they hunt for you. &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2010-10-11T01:39:03.300" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8758" PostTypeId="2" ParentId="6960" CreationDate="2010-10-11T02:47:20.693" Score="1" Body="&lt;p&gt;Pretty certain just like everything else tied to internet play or service play, they will be gone once the servers no longer exist. A major flaw in the system causing our current generation games to almost never become classic or retro gaming in the not so distant future. :/&lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2010-10-11T02:47:20.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8759" PostTypeId="2" ParentId="6960" CreationDate="2010-10-11T03:12:43.887" Score="2" Body="&lt;p&gt;I think the reason that this is tough to answer for the PlayStation is that unlike XBL most PS games use their own servers rather than Microsoft's on XBL. Many things that are part and parcel of XBL's platform instead vary from publisher to publisher on the PlayStation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because servers are for the most part left to individual publishers to control, there is a rare possibility that player-run servers could fill the gap should official publisher servers go down on the PS3. If that were to happen, and ultimately it is probably unlikely to happen for reasons that I will get into below, it would be possible that trophies would still be unlockable on the PSN account when playing on player-run servers... (Even in the scenario where player-run servers exist it would still be possible for a publisher to request that those trophies not be earn-able or to release a game update that disables those trophies.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that case it would be up to individual publishers' sunsetting goals. Historically, publishers have implicitly done what is pretty much explicitly done on XBL: if a product reaches end of life and it's servers need to go down, those portions of it will stop being playable/earn-able. There are many games in history where publishers have fought to keep players from running their own servers after a game has shutdown. There are a few shining stars from when publishers released the ability for players to support a game after its official end of life, but those examples are, unfortunately for us as a community, fairly rare.&lt;/p&gt;&#xA;" OwnerUserId="3601" LastActivityDate="2010-10-11T03:12:43.887" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8760" PostTypeId="2" ParentId="8495" CreationDate="2010-10-11T03:21:59.740" Score="1" Body="&lt;p&gt;This sounds like a question to ask specifically on the forum (or other support site) for the game in question. Many games have very disparate white-lists and black-lists for which combinations of video card, driver version, and operating system it will allow to play. Because these vary from game to game, but all produce similarly useless error messages akin to the one you have discovered here, the community of that specific game and/or its support staff may have a better idea of why your configuration is blocked.&lt;/p&gt;&#xA;" OwnerUserId="3601" LastActivityDate="2010-10-11T03:21:59.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8762" PostTypeId="1" AcceptedAnswerId="8764" CreationDate="2010-10-11T04:18:25.487" Score="15" ViewCount="5700" Body="&lt;p&gt;I know Great Generals have this effect that boosts strength of nearby units.  If I have two GG set beside each other, do their effects stack?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2011-07-17T17:11:16.633" Title="Do Great General's effects stack in civ 5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8763" PostTypeId="2" ParentId="8745" CreationDate="2010-10-11T04:46:51.210" Score="6" Body="&lt;p&gt;Agreements can't simply be canceled, that's why they're &lt;em&gt;agreements for a certain number of turns&lt;/em&gt;. Think &lt;em&gt;contracts&lt;/em&gt;. You have to decide if you're able and willing to handle the terms of the agreement (contract) before committing to it. If you break the agreement, it has serious retributions (or rather, you have to go to extreme lengths, war, and face the backlash to break an agreement). If that wasn't so there would be little point to most agreements.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Yeah, let's do this &lt;em&gt;defensive pact&lt;/em&gt; thing, unless of course you're being attacked, at which point I may simply decide to back out of the agreement...&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Update (2010/10/14): Apparently your problem &lt;em&gt;is&lt;/em&gt; a bug and will be fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.2kgames.com/forums/showthread.php?t=94438&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.2kgames.com/forums/showthread.php?t=94438&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Diplomacy – Fix for never ending deals (peace, research agreements, etc).&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3588" LastEditorUserId="3588" LastEditDate="2010-10-14T01:20:48.573" LastActivityDate="2010-10-14T01:20:48.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8764" PostTypeId="2" ParentId="8762" CreationDate="2010-10-11T04:56:14.180" Score="15" Body="&lt;p&gt;A single unit can only benefit from the effects of one great general, even if more than one are within range.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-07-17T17:11:16.633" LastActivityDate="2011-07-17T17:11:16.633" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8765" PostTypeId="2" ParentId="8680" CreationDate="2010-10-11T05:37:14.927" Score="7" Body="&lt;p&gt;You need to learn how to &lt;a href=&quot;http://www.youtube.com/watch?v=sbvMfdF0rQc&quot; rel=&quot;nofollow noreferrer&quot;&gt;crown the Witch&lt;/a&gt;.  With practice, you will be able to kill her every time with deadly precision and consistency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To practice, bind a key to use the following command:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;sv_cheats 1; z_spawn witch&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't know how to use console commands, &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=765781&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Left 4 Dead Essential Console Commands&quot;&gt;you can read about them here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="46" LastEditDate="2010-10-19T23:32:10.180" LastActivityDate="2010-10-19T23:32:10.180" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8766" PostTypeId="2" ParentId="8495" CreationDate="2010-10-11T06:43:45.460" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;https://jira.secondlife.com/browse/VWR-11527?&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;, running the game with the &lt;code&gt;--noprobe&lt;/code&gt; command-line option will cause it to start without the video card check.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(you can add command-line options to shortcuts by right-clicking the shortcut, going to properties, and appending the option to the end of the &quot;target&quot; box)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-10-11T06:43:45.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8767" PostTypeId="2" ParentId="8022" CreationDate="2010-10-11T07:02:58.447" Score="3" Body="&lt;p&gt;The distances are in Kilometres.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;www.mission4today.com has an excellent beginners &lt;a href=&quot;http://www.mission4today.com/index.php?name=Knowledge_Base&amp;amp;op=show&amp;amp;kid=431&quot; rel=&quot;nofollow noreferrer&quot;&gt;tutorial&lt;/a&gt; which also goes into optimum gun range, or convergence number.&lt;/p&gt;&#xA;" OwnerUserId="4044" LastActivityDate="2010-10-11T07:02:58.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8768" PostTypeId="2" ParentId="8495" CreationDate="2010-10-11T08:19:46.957" Score="1" Body="&lt;p&gt;Intel has a page &lt;a href=&quot;http://www.intel.com/support/graphics/intel945g/sb/CS-020666.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; that lists games that will work on your graphics chip:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Intel has compiled a list of popular games that are playable on the Intel® 82945G Express Chipset on Microsoft Windows* XP. This information is provided solely as a convenience for customers. The list is not intended to be complete or all-inclusive, and is subject to change or revision without notice.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As you haven't specified the game I can't check whether it's listed or not.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-10-11T08:19:46.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8769" PostTypeId="1" AcceptedAnswerId="8771" CreationDate="2010-10-11T09:54:25.417" Score="20" ViewCount="90651" Body="&lt;p&gt;I'm a newbie in the Civ universe (although i played Civ4 for a short while). I enjoy the new addition to the series and I am able to win games on easy difficulties, but there is no real strategy behind my play. I just build things that seem useful and then go to war and slowly beat everyone. Although this works now, I can imagine it won't on higher difficulties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is - what are good strategies or build orders for a newbie player? What should I build in my cities and why?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="183611" LastEditDate="2017-08-14T21:22:02.590" LastActivityDate="2017-08-14T21:22:02.590" Title="What are good strategies and build orders for a newbie player?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8770" PostTypeId="2" ParentId="8769" CreationDate="2010-10-11T11:19:40.143" Score="2" Body="&lt;p&gt;I think this question is a bit on the broad side. One of the nicest things in the game - in my opinion - is that many different build choices and strategies are viable. In addition, a lot of buildings do not require other buildings as prerequisites, so you don't usually have to plan far in advance, with the exception of some wonders. I have a buildings-requirements chart at home which I consult when I plan on having a specific building; otherwise I just &lt;strong&gt;build what I need most at that minute&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, keep in mind beating everyone else to submission is not the only way to win the game. It's certainly fun, though, I'll admit :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a fellow newbie player - my last civ was civ2 - my main (and slightly off-topic) recommendation is to &lt;em&gt;gradually&lt;/em&gt; increase the difficulty level in which you play. I started with 1 and am now in 5, and it already pushes me to the limit just to survive past turn 300 or so.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-10-11T11:19:40.143" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8771" PostTypeId="2" ParentId="8769" CreationDate="2010-10-11T11:20:25.827" Score="29" Body="&lt;p&gt;The answer is: it depends. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best strategy is to &lt;em&gt;have&lt;/em&gt; a strategy, i.e. decide &lt;em&gt;how&lt;/em&gt; you want to win the game in advance. Are you going for a domination victory? Scientific victory? Cultural victory?&lt;br&gt;&#xA;Pair this with your chosen civilization and the surroundings of your city(ies) to decide what to build and research.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you going for a cultural victory and are playing Ramesses? You should try to build as many wonders as possible and any improvements that'll help you do so.&lt;br&gt;&#xA;If you're going for a domination victory with the Chinese though, you should go for military buildings, anything that'll enhance production of great generals and happiness-boosting buildings (since your sprawling empire needs to be kept happy).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For any civilization though you need to balance these decisions with the given situation. Is your city in the mountains but has very little access to food? Then you can safely skip the production-boosting buildings but should concentrate on granaries and water mills. Or are you situated on a tiny island? Then harbors and marine buildings should probably be your preference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to play to your civilization's strengths and balance out your situation's weaknesses. Playing &quot;evenly all over the map&quot; usually works in easier difficulty settings, but you'll need to specialize and focus on higher difficulties. If you set yourself a goal, the question of what to build or research next usually answers itself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to shoot for a cultural victory for instance, and begin by choosing an appropriate civilization. This should be a good experience to show you how playing a focused game can turn out. Playing &quot;all random&quot; is usually more challenging, since it may take quite a few turns until you have formulated a strategy (or you may never get around to formulating one at all).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Anecdote: I just won a cultural victory with the Egyptians, and it was an enormously fun game. I had all of two cities with no military power to speak of (two Infantry units rather late in the game). My empire was tweaked to perfection though and was oozing culture (obviously) and money, which I used to keep good relations to my neighbor Wu (China), who apparently went for a domination victory. I was declared war upon twice by other civilizations (once by two civilizations teaming up against me), and both times used my good relations to have my enemies wiped out by China for me. I had to bribe my way through the last 20 or so turns, since Wu and I were the only civilizations left (~40+ cities vs. 2), and I was the only thing standing in the way of Chinese world domination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/0c3FS.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/0c3FS.jpg&quot; alt=&quot;in b4 cultural win&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lots of interesting gameplay to be had in this game. :)&lt;/p&gt;&#xA;" OwnerUserId="3588" LastEditorUserId="3588" LastEditDate="2010-10-14T12:06:52.727" LastActivityDate="2010-10-14T12:06:52.727" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8772" PostTypeId="2" ParentId="8752" CreationDate="2010-10-11T12:47:57.310" Score="5" Body="&lt;p&gt;The Angkor Wat only affects the city it's built in, not every city like the description says. It went from being an incredible wonder to worthless in about 10 minutes it took me to figure that out.&lt;/p&gt;&#xA;" OwnerUserId="2385" LastActivityDate="2010-10-11T12:47:57.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8773" PostTypeId="2" ParentId="8603" CreationDate="2010-10-11T14:33:42.437" Score="3" Body="&lt;p&gt;There are a number of stages where you can exceed the three stars score by a healthy margin. Most of the time, if you used all of your available birds and still got three stars, you can improve your score by completing the level with fewer birds.  Obviously, it's going to be difficult to improve some of your scores, but even adding 10 or 20 points to some of the levels will help.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-10-11T14:33:42.437" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8774" PostTypeId="2" ParentId="8733" CreationDate="2010-10-11T15:04:04.063" Score="11" Body="&lt;p&gt;If you kill quite a number of units of a city state and/or keep trespassing on their territory enough to get your score very very low over an extended period of time, they eventually will be convinced that you are so evil it's not worth considering peaceful coexistence, so they will be in perpetual war with you. You will not be able to buy their friendship and relations will not heal by themselves over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually that doesn't mean too much, though. If you go near them, they'll attack you, and if you leave cities undefended near them, they'll capture those. Apart from that, they won't hunt you across the map and they won't make others hate you as well. If you just leave them alone now and make their area taboo to your units you can still get along with the other city states just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might choose to have one perpetual warring city-state next to your army outfitter because city-state units train your troops longer than barbarians do.&lt;/p&gt;&#xA;" OwnerUserId="4049" LastActivityDate="2010-10-11T15:04:04.063" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8775" PostTypeId="2" ParentId="8680" CreationDate="2010-10-11T15:14:50.693" Score="2" Body="&lt;p&gt;For L4D2, Chainsaw is a great weapon for taking out witches. It has the highest DPS of any melee weapon and can easily kill a witch before she has the time to do her normal react-turn-kill scheme.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-10-11T15:14:50.693" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8776" PostTypeId="1" AcceptedAnswerId="8785" CreationDate="2010-10-11T15:42:32.083" Score="5" ViewCount="2389" Body="&lt;p&gt;I really enjoyed &lt;a href=&quot;http://en.wikipedia.org/wiki/Rise_of_Nations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rise of Nations&lt;/a&gt; and with all the Civi 5 questions popping up here, how is Civilization 5 different than Rise of Nations? Rise of Nations employed the concept of territory but also had RTS elements. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="122" LastEditDate="2010-10-11T15:50:16.507" LastActivityDate="2010-10-11T20:17:22.807" Title="Civilization 5 vs Rise of Nation" Tags="|civilization-5|rise-of-nations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8777" PostTypeId="2" ParentId="8737" CreationDate="2010-10-11T16:38:38.153" Score="1" Body="&lt;p&gt;Personally, no I have never done this. For me there are a few things you should take into consideration.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are running a game from Steam&#xA;you want friends to be able to see&#xA;what game you are in. This of course&#xA;would mean your friends would have to&#xA;know every account you had for every&#xA;game. This seems like it would be&#xA;trouble for both you, and your&#xA;friends.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Every game you install in steam has a&#xA;manual path you can go to on the&#xA;computer. If you want to run more&#xA;than one game at a time, you might be able to through the manual executable (Test your game and see). The&#xA;majority of the time I do not even&#xA;run games through Steam, I simply&#xA;have them installed by steam. Just go&#xA;to your steamapp folder and manually&#xA;run your executable to test.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;One of the main advantages of Steam&#xA;for me is that I can at any time re&#xA;download the game from one account.&#xA;Meaning, if I delete the game because&#xA;I am tired of it, I can simply re&#xA;download it again one year later when&#xA;I feel like playing it again. This&#xA;becomes extremely confusing if you&#xA;want to try what you are suggesting.&#xA;(If it is even possible.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I personally suggest one account, and if you want to run more than one game at a time, then see if the game requires Steam to run.&lt;/p&gt;&#xA;" OwnerUserId="3749" LastEditorUserId="3749" LastEditDate="2010-10-11T20:30:44.367" LastActivityDate="2010-10-11T20:30:44.367" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8778" PostTypeId="1" AcceptedAnswerId="8779" CreationDate="2010-10-11T16:45:08.633" Score="7" ViewCount="9520" Body="&lt;p&gt;In some videos I've seen Medivacs scoop up a whole load of units at the same time. I'm trying to get by right-clicking all the units to pick them up, but knowing how to do this properly would of course be helpful.&lt;/p&gt;&#xA;" OwnerUserId="1751" LastActivityDate="2010-10-11T17:38:31.500" Title="How do I pick up multiple units at the same time with the Medivac?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8779" PostTypeId="2" ParentId="8778" CreationDate="2010-10-11T16:50:02.773" Score="17" Body="&lt;p&gt;Instead of selecting the Medivacs and right-clicking the units, select the ground units and right-click the Medivac. They will all jump in immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When Medivacs drop off units, they do it one-by-one, but they can load multiple units at once. This is very handy for rescuing units under fire.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-10-11T16:50:02.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8780" PostTypeId="1" AcceptedAnswerId="8786" CreationDate="2010-10-11T17:14:45.227" Score="6" ViewCount="5694" Body="&lt;p&gt;How do I run Steam from behind a proxy server?&lt;/p&gt;&#xA;" OwnerDisplayName="user4051" LastActivityDate="2014-05-12T10:54:45.570" Title="Steam over proxy" Tags="|steam|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8781" PostTypeId="1" AcceptedAnswerId="8784" CreationDate="2010-10-11T17:26:31.203" Score="22" ViewCount="33660" Body="&lt;p&gt;In playing Team Fortress 2 after the most recent update I've noticed a lot of &quot;Vintage&quot; items. What's different about these items? How can I acquire more?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorDisplayName="user56" LastEditDate="2011-01-11T14:39:51.030" LastActivityDate="2012-05-07T21:52:26.150" Title="What are the vintage items?" Tags="|team-fortress-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8782" PostTypeId="2" ParentId="8781" CreationDate="2010-10-11T17:29:00.997" Score="4" Body="&lt;p&gt;Vintage items are simply items that existed before the big Polycount patch. There is no functional difference between vintage items and non-vintage items. The only way that you can acquire more is to trade them from someone that already has them.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-10-11T17:29:00.997" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8783" PostTypeId="2" ParentId="8778" CreationDate="2010-10-11T17:38:31.500" Score="1" Body="&lt;p&gt;If you're used to queueing (and you should be!), then another method is to hold down shift and right-click units individually. The advantage of this is that you can then queue up a move order or even an unload order (although this will only be available once the medivac is holding a unit) after the load order(s), which can be useful to quickly relocate troops, but it's less useful with multiple medivacs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is true of overlords and warp prisms, too.&lt;/p&gt;&#xA;" OwnerUserId="3039" LastActivityDate="2010-10-11T17:38:31.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8784" PostTypeId="2" ParentId="8781" CreationDate="2010-10-11T17:40:35.990" Score="17" Body="&lt;p&gt;The main difference between normal and &lt;em&gt;Vintage&lt;/em&gt; items is that Vintage items are all the items people obtained &lt;strong&gt;before&lt;/strong&gt; the Mann-conomy update. They can no longer be acquired in any way except trade. This makes them very rare. You can recognise them by their &lt;strong&gt;blue name only&lt;/strong&gt;, since people could also just rename their items Vintage. Also, as pointed out in the comments, the &amp;quot;Vintage Tyrolean&amp;quot; and the &amp;quot;Vintage Merryweather&amp;quot; are renamed to &amp;quot;Vintage Vintage Tyrolean&amp;quot; and &amp;quot;Vintage Vintage Merryweather&amp;quot; respectively.&lt;/p&gt;&#xA;&lt;p&gt;See the &lt;a href=&quot;http://www.teamfortress.com/mannconomy/FAQ/#FAQ_mid_content&quot; rel=&quot;noreferrer&quot;&gt;Mann-conomy FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Q: Why have all my items switched to &amp;quot;Vintage&amp;quot; items?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;A: Some items that used to be rare will become more common when they are available for purchase. We wanted to give players this option, but still recognize people who obtained those items “the old-fashioned way” in the past. So we decided to perform a one-time conversion of all the old items into &amp;quot;Vintage&amp;quot; versions, which will never be attainable in the future. This way, those older rare items remain rare (in fact, they're even rarer, because they're limited editions now).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Basically, Valve decided that making items available for money devalued the items, since it is less impressive to buy an item then it is to craft/find it. Therefore they converted every existing item in people's inventories to Vintage items.&lt;/p&gt;&#xA;&lt;p&gt;Since you can no longer create them (only the items converted at the update become them) Vintage items are very rare, which gives them a higher value in trade. Otherwise they are identical.&lt;/p&gt;&#xA;&lt;p&gt;Additionally, a couple items are excluded, such as badges, promotional items (eg. Bill's Hat) and holiday items (eg. Ghastly Gibus).&lt;/p&gt;&#xA;&lt;p&gt;Funnily enough, the Vintage item's rarity will increase over time, as people use them up in crafting.&lt;/p&gt;&#xA;&lt;p&gt;See also: The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Quality#Vintage&quot; rel=&quot;noreferrer&quot;&gt;Quality&lt;/a&gt; article on the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Main_Page&quot; rel=&quot;noreferrer&quot;&gt;Team Fortress wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-04T18:30:43.923" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8785" PostTypeId="2" ParentId="8776" CreationDate="2010-10-11T17:44:16.950" Score="13" Body="&lt;p&gt;Rise of Nations was an RTS, with a few elements borrowed from turn-based strategy.  Civ 5 is a pretty textbook turn-based game.  So I don't think there are a whole lot of similarities other than the general theme, and the fact that different nations have unique powers.  The scope of Civ 5 is much greater, in terms of size of the map, number of cities you control, number of buildings/units/techs, etc.  The economy is more detailed, and you have to worry about city-level management more.  There is a much greater emphasis on diplomacy and trading with other civs and city-states.  Combat is more high level.  And obviously being turn-based, there is no advantage to being able to think/click quickly (though I haven't tried the simultaneous turn multiplayer yet).  &lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-10-11T20:17:22.807" LastActivityDate="2010-10-11T20:17:22.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8786" PostTypeId="2" ParentId="8780" CreationDate="2010-10-11T18:35:44.040" Score="1" Body="&lt;p&gt;Of course you could run Steam behind a proxy server, provided that the administrator opens the necessary ports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find a good guide directly on Steam Support: &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711&quot; rel=&quot;nofollow noreferrer&quot;&gt;Required Ports for Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically in order to just run steam you need:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Steam Client&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;* TCP 27014 to 27050 inclusive (Steam downloads)&#xA;* UDP 4380&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;Steamworks P2P Networking and Steam&#xA;  Voice Chat&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;* UDP 3478 (Outbound)&#xA;* UDP 4379 (Outbound)&#xA;* UDP 4380 (Outbound)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Than it really depends on which &lt;strong&gt;multiplayer&lt;/strong&gt; game you want to play. In this case additional ports opening is required. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, if you want to play only &lt;strong&gt;single player&lt;/strong&gt; games, the steps before should work in 95% of games except those that requires additional connection requirements, like, for example, some Ubisoft games, some Game For Windows Live (GTA IV), etc.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-10-11T18:35:44.040" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8787" PostTypeId="2" ParentId="8737" CreationDate="2010-10-11T18:45:43.853" Score="0" Body="&lt;p&gt;The only true advantage of account/email per game is that you can sell it when you are done - the game/email/account.  If all your games are linked to one account/email then you cannot do this.  One of the biggest reasons behind the steam model (and why console games are more and more coming with &quot;online&quot; codes) is to eliminate used game sales.  Personally, I never sale old PC games cause I don't want to have to help people install/setup, but for someone who just wants to play and beat a game then move on this is one way to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, as long as you have unique emails address you can do this...&lt;/p&gt;&#xA;" OwnerUserId="3913" LastActivityDate="2010-10-11T18:45:43.853" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8788" PostTypeId="2" ParentId="8781" CreationDate="2010-10-11T18:58:46.040" Score="19" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Vintage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vintage Items&lt;/a&gt; are items that existed prior to the Mann-conomy update that happened on 2010 September 30th.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can recognize a Vintage item both by its name and name color (which is blue).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are trading to try and get Vintage items, note that items can now be renamed... check the name color and make sure it really is a Vintage item.  Also, renamed items should have the items names in quotation marks... i.e. &quot;Vintage Merryweather&quot; instead of Vintage Merryweather.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two items that already had Vintage in their name: Vintage Merryweather and Vintage Tyrolean.  These now have Vintage in their names twice for the Vintage versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Not all items became Vintage items.  Ones that didn't include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gentle Manne's Service Medal&lt;/li&gt;&#xA;&lt;li&gt;Aura of Incorruptibility&lt;/li&gt;&#xA;&lt;li&gt;Bill's Hat&lt;/li&gt;&#xA;&lt;li&gt;Mildly Scary Halloween Mask&lt;/li&gt;&#xA;&lt;li&gt;Ghastly Gibus (players that had a Ghastly Gibus before the &lt;a href=&quot;http://www.teamfortress.com/screamfortress/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scream Fortress Update&lt;/a&gt; got their Gibus upgraded to a &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ghastlier_Gibus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghastlier Gibus&lt;/a&gt;, then to a &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ghastlierest_Gibus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghastlierest Gibus&lt;/a&gt; following the 2011 Halloween update)&lt;/li&gt;&#xA;&lt;li&gt;The Big Kill&lt;/li&gt;&#xA;&lt;li&gt;Max's Severed Head&lt;/li&gt;&#xA;&lt;li&gt;Alien Swarm Parasite&lt;/li&gt;&#xA;&lt;li&gt;All the rank medals (Primeval Warrior, Grizzled Veteran, Soldier of Fortune, Mercenary)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;and all the new items added during or after the Mann-conomy update (except Foster's Facade and Stockbroker Scarf, which are Vintage if you owned Killing Floor prior to the KF cross-promotion).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unusual&lt;/a&gt; hats were also added to the game during the Mann-conomy update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in purple.  They are not available through the random drop system, but instead as a rare drop from a &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mann Co. Supply Crate&lt;/a&gt;, which require you to buy &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key&quot; rel=&quot;nofollow noreferrer&quot;&gt;keys&lt;/a&gt; from the Mann Co. Store (for $2.49 each) to open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scammers are on the prowl... if you're trading, always make sure that, while you were putting your items into the trade box, the person on the other end didn't change what items they had in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strange weapons are a new type introduced with the Uber update in 2011.  They are the same as Vintage and Unique items, except they also track kill counts.  They have an orange name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Dumb me, Unusual hats have a purple name, not a green name.  Green names are for community and self-made items.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-12-05T02:36:03.953" LastActivityDate="2011-12-05T02:36:03.953" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="8789" PostTypeId="2" ParentId="8083" CreationDate="2010-10-11T19:44:23.320" Score="36" Body="&lt;p&gt;Here's a better chart I just made, showing the era each unit is in.&#xA;&lt;a href=&quot;https://i.stack.imgur.com/wtGUB.png&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/wtGUB.png&quot; alt=&quot;Civ-5 unit upgrades&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.goatrider.com/Civ5_unit_upgrades.pdf&quot;&gt;PDF version&lt;/a&gt; &lt;sup&gt;&lt;a href=&quot;http://www.mediafire.com/?qa4q5aibhr0pw4d&quot;&gt;mirror&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="3951" LastEditorUserId="9752" LastEditDate="2012-01-23T13:42:36.660" LastActivityDate="2012-01-23T13:42:36.660" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="8790" PostTypeId="1" AcceptedAnswerId="8798" CreationDate="2010-10-11T19:50:15.570" Score="17" ViewCount="14305" Body="&lt;p&gt;In response to a &lt;a href=&quot;https://gaming.stackexchange.com/questions/8769/general-strategies-build-order-in-civilization-5&quot;&gt;General Strategies question&lt;/a&gt;, @deceze commented that he'd recently won a cultural victory with just 2 cities and no real military vs. his main competitor's 40 cities. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've always assumed more cities = better empire: if I have 40 cities I should be able to squash an opponent with 20, whether I focus on military, culture, or science. Is that wrong? I love the idea of micro-managing a tiny empire rather than wearily juggling lots of cities and units toward end-game. (This partly comes from my earlier question about &lt;a href=&quot;https://gaming.stackexchange.com/questions/8535/how-to-avoid-tedious-end-game-in-civilization-5&quot;&gt;avoiding a tedious end-game&lt;/a&gt;: a small empire is inherently less tedious.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is &quot;Micro-Empire&quot; a viable strategy for one or all of the victory conditions? If so, how do you pull it off?  &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2010-10-26T16:16:51.140" Title="Is &quot;Micro-Empire&quot; a viable strategy for one or all of the victory conditions?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8792" PostTypeId="2" ParentId="8790" CreationDate="2010-10-11T20:12:27.233" Score="10" Body="&lt;p&gt;A lot of what I said in an answer about &lt;a href=&quot;https://gaming.stackexchange.com/questions/7074/what-strategy-to-use-in-civilization-iv-when-you-start-in-an-inaccessible-area/7332#7332&quot;&gt;winning a cultural or diplomatic victory (albeit in Civilization 4)&lt;/a&gt; applies here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suggestions I have off the top of my head &lt;em&gt;(I'll add any more I think of later)&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Make Allies, Not Enemies&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make as many allies as you can, buying off other nations/city-states if you need to. Avoid making enemies even more! If you're never at war, then you don't need a military. Number one suggestion for winning another nation's favor: if they demand something, give it to them if you can! Techs and money are less important than friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Invest in Culture&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Civilization 5, getting cultural policies is easier with a smaller empire. (The cost goes up for each city) So, cultural is probably a great way to go for a small empire, regardless of your win condition. Policies just make your empire better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Victory&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The victory conditions that seem easiest for this style of play are Cultural, since policies are cheaper, and Diplomatic, since you are &lt;strike&gt;buying off everyone&lt;/strike&gt;  making allies anyway. The policies only help with that, and mean you can play in one style and go for whichever victory you can manage first.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2010-10-11T20:12:27.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8793" PostTypeId="2" ParentId="8145" CreationDate="2010-10-11T20:21:37.243" Score="1" Body="&lt;p&gt;Workers cost 9-11 gold for a pair. If you liberate (delete) one, you get no benefit. Liberate the second, and you'll get the 9-11Gold reduced from your maintenance costs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Military seems to work the same, but I'm sure that it's not every pair. Riflemen come in a quartet (retire 3, no benefit. Retire the 4th, 9-11 gold).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wasn't watching too closely, but I believe Barbarian Brutes cost 6G each (they may have been paired, I can't remember...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I don't know if death during combat counts towards the unit maintenance reduction.&lt;/p&gt;&#xA;" OwnerDisplayName="PlayTooMuch" LastActivityDate="2010-10-11T20:21:37.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8794" PostTypeId="1" AcceptedAnswerId="8813" CreationDate="2010-10-11T20:26:32.250" Score="4" ViewCount="4681" Body="&lt;p&gt;In &lt;em&gt;Castlevania: Lords of Shadow&lt;/em&gt;, the Dead Bog is a branching stage that has 4 Life Gems hidden in it.  I've found 3 of them, I haven't found the fourth one.  I've played through this stage at least 3 times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are each of the life gems located in the Dead Bog, so I can figure out which one I missed?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="2259" LastEditDate="2012-05-05T20:55:57.427" LastActivityDate="2012-05-05T20:55:57.427" Title="Where are the Life Gems in Stage 1-3 (The Dead Bog)" Tags="|castlevania-lords-of-shadow|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8795" PostTypeId="1" AcceptedAnswerId="8797" CreationDate="2010-10-11T22:14:14.623" Score="16" ViewCount="3933" Body="&lt;p&gt;I'm wondering, since my PC version of Civ-5 is registered on Steam, am I going to be able to download the Mac version when it comes out?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I switched to Mac a couple years ago, so my Mac is faster and my preferred platform now. I resurrected my old PC laptop which just barely meets minimums just to play Civ.&lt;/p&gt;&#xA;" OwnerUserId="3951" LastEditorDisplayName="user101016" LastEditDate="2016-10-26T15:30:56.220" LastActivityDate="2016-10-26T15:30:56.220" Title="Does PC version of Civ-5 on Steam entitle me to Mac version?" Tags="|steam|civilization-5|steam-play|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8796" PostTypeId="2" ParentId="8795" CreationDate="2010-10-11T22:19:04.457" Score="2" Body="&lt;p&gt;If Civ 5 will be part of the Steam Play program, then, Yes you will be able to download the Mac version when it releases. (this is further reinforced by the experiences from Civ4)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-10-11T22:19:04.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8797" PostTypeId="2" ParentId="8795" CreationDate="2010-10-11T22:22:40.903" Score="17" Body="&lt;p&gt;You can tell by the SteamPlay logo. The SteamPlay logo means that a game is playable on both Mac and PC, and just a Windows logo means it's only playable on Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the SteamPlay logo: &lt;img src=&quot;https://i.stack.imgur.com/WoK4D.png&quot; alt=&quot;SteamPlay&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the Windows only logo: &lt;img src=&quot;https://i.stack.imgur.com/L6Vhu.png&quot; alt=&quot;Windows&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/04Uyk.png&quot; alt=&quot;Now available on Mac&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, yes.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="274" LastEditDate="2011-10-13T19:15:10.667" LastActivityDate="2011-10-13T19:15:10.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8798" PostTypeId="2" ParentId="8790" CreationDate="2010-10-11T23:03:06.587" Score="13" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Is &quot;Micro-Empire&quot; a viable strategy for one or all of the victory conditions?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Micro-Empires don't work for all victories. Almost by definition, you probably won't win a domination victory with a micro-empire. To do so you would need to raze all cities you capture (to stay &lt;em&gt;micro&lt;/em&gt;), which would just give your opponents space to expand, which makes your job harder. It would also be difficult to balance advancing your cities and cranking out military units without falling behind on both fronts. I think a minimum of 4 - 6 &quot;core&quot; cities is a must for a domination victory. It may be a great challenge to try it with two though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, in addition to @WillfulWizards hints:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To stress the first point a little more: &lt;em&gt;be Switzerland.&lt;/em&gt; Stay out of all conflicts, ignore all invitations to wars and pacts of secrecy. Only agree to &lt;em&gt;positive&lt;/em&gt; deals. Listen to what the AI players are &lt;em&gt;saying&lt;/em&gt;, they're rather straight shooters. Even if they ask you for contributions of gold with no return, if their intentions are good (&quot;It's not going well over here, could you spare a little, I'll return the favor&quot;) it'll strengthen your relationship. If they &lt;em&gt;demand&lt;/em&gt;, you already did something wrong (or you're up against a hostile AI) and should do your best to improve your relations.&lt;/li&gt;&#xA;&lt;li&gt;Even so, you probably can't avoid a war forever, so dig in. Get as many defensive wonders as possible. The Great Wall, Himeji Castle and the Kremlin are great wonders to have if it ever comes to a war. Build no roads, or only those necessary to establish trade routes, &lt;strike&gt;to slow the enemy down in your territory as much as possible&lt;/strike&gt;. Adopt defensive policies.&lt;/li&gt;&#xA;&lt;li&gt;Settle in a good spot near as many city-states as possible (this obviously requires some luck). If you stay allied with them they'll help fend off invading forces.&lt;/li&gt;&#xA;&lt;li&gt;Go for food and growth in the beginning (build farms), transition to gold/culture/science mid to late-game when your cities are huge (replace farms with trading posts/landmarks/academies).&lt;/li&gt;&#xA;&lt;li&gt;Hand-tweak citizen allocation, at least lock certain fields like production and set a focus for the remaining citizens.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3588" LastEditorUserId="3588" LastEditDate="2010-10-12T00:28:31.397" LastActivityDate="2010-10-12T00:28:31.397" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8799" PostTypeId="2" ParentId="8733" CreationDate="2010-10-11T23:13:25.677" Score="1" Body="&lt;p&gt;Another scenario where you go into permanent war is when you have a tendency for belligerence.  I've come to notice that when you keep invading city states, along with a few declarations of war against opposing civs, a warning first pops up that the city states are afraid of your belligerence. If you keep going on despite the warning, and even if this is a quest from another city state, it will trigger permanent war for all city states that aren't allies or friends.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-10-11T23:13:25.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8800" PostTypeId="1" AcceptedAnswerId="8802" CreationDate="2010-10-11T23:18:51.127" Score="4" ViewCount="1600" Body="&lt;p&gt;I purchased a new XBOX 360 slim from Amazon about 2 months ago.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has started to freeze while I am using it.  I am not sure what to do, and to be frank I just want it to work.  (If I wanted to troubleshoot issues I would play games on my PC.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it too late to return it?  Can I send it to Microsoft as defective?  Can I get a new one or my $$ back (to buy a new one).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In case you are interested here is the details of what has happened:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have really enjoyed having my xbox, though I really only played one game (Oblivion) plus a few arcade games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recently decided to branch out to a new game (Force Unleashed) and it messed up my XBOX.  I ended up having to delete my system cache to get it to work.  I played it and liked it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But now I wanted to go back to Oblivion and my Save Games in Oblivion will not work (it freezes while loading).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Arcade Game Peggle has now frozen too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grrrrrrrrr&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2010-10-11T23:40:27.440" Title="Can I return my XBOX 360 Slim for a new one?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8801" PostTypeId="2" ParentId="8800" CreationDate="2010-10-11T23:35:10.240" Score="0" Body="&lt;p&gt;I'll assume you're in the US for now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xbox 360 Slim has a 1 year warranty, for which the details can be read on the &lt;a href=&quot;http://support.xbox.com/support/en/us/nxe/hardware/warranty/warranty/ProductWarranty360s.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Support Site&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You probaly want to contact Microsoft, explaining the problem, and see what they offer.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-10-11T23:40:27.440" LastActivityDate="2010-10-11T23:40:27.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8802" PostTypeId="2" ParentId="8800" CreationDate="2010-10-11T23:36:29.730" Score="6" Body="&lt;p&gt;To quote the amazon &lt;a href=&quot;http://www.amazon.com/gp/help/customer/display.html?nodeId=15015711&quot; rel=&quot;nofollow noreferrer&quot;&gt;refund policy&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Amazon.com does not accept returns of the following items:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Items that are classified as hazardous materials or use flammable liquids or gases&lt;/li&gt;&#xA;  &lt;li&gt;Computer laptops, desktops, and Kindle more than 30 days after delivery&lt;/li&gt;&#xA;  &lt;li&gt;Any product missing the serial number or UPC&lt;/li&gt;&#xA;  &lt;li&gt;Downloadable software products&lt;/li&gt;&#xA;  &lt;li&gt;Gift cards&lt;/li&gt;&#xA;  &lt;li&gt;Pay As You Go (or prepaid) phone cards&lt;/li&gt;&#xA;  &lt;li&gt;Prepaid game cards (World of Warcraft, Xbox 360 Live, Wii Points, etc.)&lt;/li&gt;&#xA;  &lt;li&gt;Items purchased from sellers other than Amazon.com&lt;/li&gt;&#xA;  &lt;li&gt;Some Jewelry orders (Learn more)&lt;/li&gt;&#xA;  &lt;li&gt;Some Health &amp;amp; Personal Care items (Learn more)&lt;/li&gt;&#xA;  &lt;li&gt;Grocery products and Gourmet gift baskets cannot be returned; however, Amazon.com will issue a full refund for damaged products sold by Amazon.com&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In this context your Xbox falls under &lt;code&gt;Computer laptops and desktops&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you can try Microsoft &lt;a href=&quot;http://support.xbox.com/support/en/us/nxe/hardware/warranty/warranty/ProductWarranty360s.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Directly&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Xbox 360 S&quot; means a new Xbox 360 S console purchased from an authorized retailer.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Warranty Period&quot; for Xbox 360 S, means 1 year from the date You purchased the Xbox 360 S from an authorized retailer; and for Accessories, means 90 days from the date You purchased the Accessory from an authorized retailer.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For reference, Amazon is an &quot;Authorized Retailer&quot;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-11T23:36:29.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8803" PostTypeId="1" AcceptedAnswerId="9218" CreationDate="2010-10-12T00:14:45.257" Score="2" ViewCount="1227" Body="&lt;p&gt;The other day I was playing CODMW2 for PC multiplayer online, the auto-matchup made me join some kind of modified server game. I quit immediately however it seems to have messed up my COD install. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now when I try to play a game the small map that usually appears in the upper left of the  screen now takes up 1/4 of my screen, some x,y,z coordinates appear in the upper right of the screen, and the cross hairs for my gun(s) have disappeared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea how I can reset these changes, or do I need to reinstall COD? If I reinstall is there anyway to prevent autojoining to these modified versions of COD?&lt;/p&gt;&#xA;" OwnerUserId="4057" LastEditorUserId="4057" LastEditDate="2010-10-12T14:53:25.800" LastActivityDate="2010-10-17T20:09:01.980" Title="Call of Duty Modern Warfare 2 Messed up After Joining Modifed Server Game" Tags="|call-of-duty-modern-warfare-2|cheats|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8805" PostTypeId="1" AcceptedAnswerId="8806" CreationDate="2010-10-12T01:37:51.160" Score="74" ViewCount="40031" Body="&lt;p&gt;In Civilization V, you attain a cultural victory by accumulating enough culture to purchase at least 36 social policies, and then building a wonder. The catch is that the more cities you build, the more culture you need to generate before you hit the next &quot;plateau&quot; of culture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the ideal number of cities for a cultural victory? Does it change over time? &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2019-01-02T11:53:04.040" Title="How many cities should I build for a cultural victory?" Tags="|civilization-5|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8806" PostTypeId="2" ParentId="8805" CreationDate="2010-10-12T02:33:53.663" Score="74" Body="&lt;p&gt;The question you're really asking is &amp;quot;When does the combined culture / turn of an additional city outstrip the increase in social policy cost incurred by founding that city?&amp;quot;&lt;/p&gt;&#xA;&lt;h2&gt;The short answer is...&lt;/h2&gt;&#xA;&lt;p&gt;We know that adding another city increases the culture costs by approximately 30% of the base cost (that of 1 city). Therefore:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;If your maximum potential culture / turn won't increase by at least 30% due to the new city, you are hurting, not helping, the time till your next social policy.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;(This may be slightly hard to calculate, and if you take too long to reach your &amp;quot;maximum potential culture / turn&amp;quot; you're actually wasting turns.)&lt;/p&gt;&#xA;&lt;h2&gt;The long answer is...&lt;/h2&gt;&#xA;&lt;p&gt;It depends&lt;/p&gt;&#xA;&lt;p&gt;To begin with, we need to make some assumptions:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;When you found a new city, you can get its culture / turn maximized within a single turn by buying the necessary building improvements (monument, etc).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Ignore city-states, leader specific abilities, +culture social policies, and wonders. These all help produce culture, and will shift the &amp;quot;ideal city count&amp;quot; down, but do so inconsistently. To produce an &amp;quot;ideal&amp;quot; city count, we limit ourselves by era and improvements alone.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This list of social policy costs is accurate for the given parameters: medium map and normal speed.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9sFVW.png&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;And now, some math.&lt;/p&gt;&#xA;&lt;p&gt;The 1st social policy costs 25 points with a single city. In the ancient era, your cities can generate 2 culture / turn due to the monument. (Remember, we're ignoring the palace for now)&lt;/p&gt;&#xA;&lt;p&gt;This means that it will take 13 turns (Ceiling(25/2) to enact the policy, or 9 turns (ceiling (45/4) with two cities. We can continue this extrapolation -- 8 turns with 3 cities, 7 turns with 4 cities, 6 turns with 5 cities, and we finally reach diminishing returns at city 6 (also 6 turns).&lt;/p&gt;&#xA;&lt;p&gt;For the second social policy, the ramifications of the # of cities gets magnified due to a larger starting value: One city takes 23 turns, two cities take 15 turns, three cities take 13 turns, four cities take 12, five cities take 10, and again, we run into diminishing returns cap out at at six cities (10 turns).&lt;/p&gt;&#xA;&lt;p&gt;It is not until the 4th social policy that this trend is broken and diminishing returns end at the NINTH! city.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Remember -- this assumes that each city has a monument the &lt;em&gt;minute&lt;/em&gt; it is founded.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Now let's say we've reached the classical age, and have temples in addition to monuments. Each city is now generating 5 culture.&lt;/p&gt;&#xA;&lt;p&gt;The first policy takes 5 turns with a single city, 4 turns with two, and 3 with three.&lt;/p&gt;&#xA;&lt;p&gt;What (hopefully) becomes clear is that we reached diminishing returns (4 cities as opposed to 6 cities) much faster when each individual city's contribution is higher. The more culture any one city is capable of producing, the more incentive there is to produce more cities. Even if you don't manage to build &lt;em&gt;every&lt;/em&gt; +culture improvement immediately, you're still likely to come out ahead (as long as you're pre-diminishing returns).&lt;/p&gt;&#xA;&lt;p&gt;So while the optimal number of cities changes due to any number of factors, you can probably safely not shoot yourself in the foot if you stay between three and six cities, with six being on the high end.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-05-29T18:43:51.237" CommentCount="15" ContentLicense="CC BY-SA 3.0" />
  <row Id="8807" PostTypeId="1" AcceptedAnswerId="8810" CreationDate="2010-10-12T02:53:24.213" Score="13" ViewCount="7120" Body="&lt;p&gt;In Call Of Duty Modern Warfare 2, what is the difference between the red dot sights and the holographic sights? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They both look almost the same except for with holographic sometimes I'll see a blue blur surrounding the red dot. What is the actual difference in them though and what makes holographic better?&lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-11-04T16:02:36.473" Title="Difference between Holographic and Red Dot sight?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8808" PostTypeId="2" ParentId="8805" CreationDate="2010-10-12T02:56:45.860" Score="23" Body="&lt;p&gt;&lt;em&gt;I wrote out this detailed answer, then realized I could not CITE how much each city increase the cost of social policies. I have not yet found it in either the Manual or the Civilpedia. The &lt;a href=&quot;https://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city&quot;&gt;only reference I found quickly&lt;/a&gt; is that on &lt;strong&gt;duel maps&lt;/strong&gt; the increase is 30%. Since we need to know for sure to properly answer this question, &lt;a href=&quot;https://gaming.stackexchange.com/questions/8811/how-much-does-each-city-increase-the-cost-of-social-policies&quot;&gt;I've posted a new question on exactly that&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;But, rather than not answer, I post this with the qualifier: this applies best to duel maps, until we know the numbers for larger maps.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two basic competing forces to your question: Socical Policies cost more for each city you control, but each city you control gains you more production/gold/science. So you're trying to balance. Where is the balance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3 or 4 Cities&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's a pretty definite answer to what would usually get an &quot;It depends!&quot; answer. Why? &lt;strike&gt;Science!&lt;/strike&gt; &lt;em&gt;Math!&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because each city increases the cost of social policies by 30%, for your next city to be worth it, it needs to increase the cultural output of your civilization by &lt;em&gt;more&lt;/em&gt; than 30%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now lets pretend every city in your empire is the same... they'll grow into having the same food, same gold, same science, same production, and, because of all that, the same culture as well. How much does each city improve your cultural output, eventually?&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;City | Culture | Change&#xA;2    |      2x |  +100%&#xA;3    |      3x |   +50%&#xA;4    |      4x |   +33%&#xA;5    |      5x |   +25%&#xA;6    |      6x |   +20%&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now its not looking to good for cities 5 &amp;amp; 6 there. All &lt;strike&gt;things&lt;/strike&gt; cities being equal, they don't add at least 30% to your civilization's culture, not even considering culture that doesn't come from cities. (like from City-states)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, of course, cities are not equal. If you've played any Civilization game for any amount of time, you know cities are not all equal, and you know which ones are better: the earlier cities. Exceptions do occur, but you try to build cities in the best spots first don't you? That makes city number 4 look not so good either, because if city 4 is off by just a little, its a loss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, if city 4 is decent, even if its a net loss, it will still probably pull a lot of its own weight so as not to be too much of a loss, and it will be a win for production, gold, &amp;amp; science. So build it if you have a good spot, or don't if you're happy with 3 cities. And, of course, don't build city 4 if you are &lt;a href=&quot;https://gaming.stackexchange.com/q/8312/1410&quot;&gt;going for Bollywood&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;BUT...&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Conquer Puppet Cities&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Puppet cities do not add to the cost of Social Policies, but can still add culture, when they get around to producing such buildings. Easy win! Especially good for such things as +Culture/city/turn (social policy &amp;amp; France). Note however, &lt;a href=&quot;https://gaming.stackexchange.com/q/8312/1410&quot;&gt;you can not achieve Bollywood with puppet cities&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;City States are your Cities you don't own&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I risk sounding like a broken record mentioning city-states for a cultural victory again, but I like to think about city-states in a way that relates directly to this: Each city-state is an extra in your empire, that isn't in your empire. All the benefits, none of the (normal) costs. Make friends. &lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2010-10-12T03:19:03.140" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8810" PostTypeId="2" ParentId="8807" CreationDate="2010-10-12T03:08:02.560" Score="15" Body="&lt;p&gt;I was sure this had been answered before but I couldn't find it...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The holographic provides a small amount of &quot;Zoom&quot; of the sight (not the rest of the world) in comparison to the Red Dot (obviously looking down either or just your &quot;irons&quot; provides some level of Zoom).  As a result the &quot;dot&quot; on the Holographic is slightly larger and covers more of your vision.  By comparison, the surroundings of the Red Dot are &quot;smaller&quot; and thus occlude less of a crucial part of your screen.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/lYM3I.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I always prefer the Red Dot.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-12T03:08:02.560" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8811" PostTypeId="1" AcceptedAnswerId="8814" CreationDate="2010-10-12T03:08:04.943" Score="5" ViewCount="2829" Body="&lt;p&gt;In Civilization 5, each city you build increases the cost of new social policies by some percentage, based on the current map size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city&quot;&gt;This question mentions +30% for duel sized maps.&lt;/a&gt; I'm assuming this is correct?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the percentages for other map sizes?&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-06-30T01:12:17.367" Title="How much does each city increase the cost of social policies?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8813" PostTypeId="2" ParentId="8794" CreationDate="2010-10-12T03:24:43.883" Score="2" Body="&lt;p&gt;So the 4 gems are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Knight's corpse at the beginning&lt;/li&gt;&#xA;&lt;li&gt;Left Path: First bog path leads to the Knight&lt;/li&gt;&#xA;&lt;li&gt;After Second Gem: Proceed right till dry ground then run TOWARDS the camera (this is usually the one people miss)&lt;/li&gt;&#xA;&lt;li&gt;After Boss: its under the stairs.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-12T03:24:43.883" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8814" PostTypeId="2" ParentId="8811" CreationDate="2010-10-12T04:09:48.977" Score="6" Body="&lt;p&gt;This is taken straight from the XML files included with Civ V:&#xA;(Updated for the June 2011 patch, where all of them were reduced by 50%)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; &amp;lt;Type&amp;gt;WORLDSIZE_DUEL&amp;lt;/Type&amp;gt; &#xA;  &amp;lt;NumCitiesPolicyCostMod&amp;gt;15&amp;lt;/NumCitiesPolicyCostMod&amp;gt; &#xA;&#xA;&#xA;  &amp;lt;Type&amp;gt;WORLDSIZE_TINY&amp;lt;/Type&amp;gt; &#xA;  &amp;lt;NumCitiesPolicyCostMod&amp;gt;15&amp;lt;/NumCitiesPolicyCostMod&amp;gt; &#xA;&#xA;&#xA;  &amp;lt;Type&amp;gt;WORLDSIZE_SMALL&amp;lt;/Type&amp;gt; &#xA;  &amp;lt;NumCitiesPolicyCostMod&amp;gt;15&amp;lt;/NumCitiesPolicyCostMod&amp;gt; &#xA;&#xA;&#xA;  &amp;lt;Type&amp;gt;WORLDSIZE_STANDARD&amp;lt;/Type&amp;gt; &#xA;  &amp;lt;NumCitiesPolicyCostMod&amp;gt;15&amp;lt;/NumCitiesPolicyCostMod&amp;gt; &#xA;&#xA;&#xA;  &amp;lt;Type&amp;gt;WORLDSIZE_LARGE&amp;lt;/Type&amp;gt; &#xA;  &amp;lt;NumCitiesPolicyCostMod&amp;gt;10&amp;lt;/NumCitiesPolicyCostMod&amp;gt; &#xA;&#xA;&#xA;  &amp;lt;Type&amp;gt;WORLDSIZE_HUGE&amp;lt;/Type&amp;gt; &#xA;  &amp;lt;NumCitiesPolicyCostMod&amp;gt;7.5&amp;lt;/NumCitiesPolicyCostMod&amp;gt; &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So it's 15% for all but the largest two map sizes.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="341" LastEditDate="2011-06-30T01:12:17.367" LastActivityDate="2011-06-30T01:12:17.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8815" PostTypeId="1" AcceptedAnswerId="8819" CreationDate="2010-10-12T04:44:29.913" Score="12" ViewCount="12783" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Related&lt;/strong&gt;: &lt;a href=&quot;https://gaming.stackexchange.com/questions/4235/&quot;&gt;Whats the Best Counter for Void Rays&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What's a good Protoss AA strategy? Last night I got rolled by mass void rays, even with a sizeable stalker army defending alongside cannons, My Terran ally at the time lamented that if he'd thought to go Thors he could have countered the push, Other than stalkers the only supposedly good Protoss AA counter I know of, is Phoenixes, which I find require either too much micromanagement, or are just not powerful enough: They work great for harassment of Overlords, and for targeting Terran medivacs or ravens (Basically, they are great against units who can't shoot back) but they just get slapped out of the air far too quickly to be useful, by anything that can actually attack air units (Void rays, Mutalisks, Vikings), Void rays are useful en-masse, but as a fairly expensive light unit, they still get wrecked by vikings and mutas most of the time&lt;/p&gt;&#xA;" OwnerUserId="3401" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2010-10-12T21:16:25.763" Title="Strong Protoss Anti-Air?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8816" PostTypeId="2" ParentId="8467" CreationDate="2010-10-12T05:13:06.387" Score="7" Body="&lt;p&gt;As &lt;strong&gt;nimcap&lt;/strong&gt; answered, unusual hats are just hats with &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Unusual_hats#Unusual_items&quot; rel=&quot;nofollow noreferrer&quot;&gt;special particle effects&lt;/a&gt;.  They have no stat benefits, only visual effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to obtain them is to trade for them or to find one in a &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mann Co Supply Crate&lt;/a&gt;.   Crates have a low chance to contain an unusual hat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to data gathered by users on the forums, it seems that series 1 crates have about 2.45% chance of containing an unusual item, and series 2 crates have about a 1.5% chance.   You can tell which series of crate you have by reading the tooltip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To open the crate you need to buy a &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mann Co. Supply Crate Key&lt;/a&gt;, which costs $2.49 in the store.  If you'd rather not spend money you can trade the crate to someone.  Items that come out of crates are craftable and tradeable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find more details about the drop rate on the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate#Contents&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 wiki page about crates&lt;/a&gt;.  Keep in mind that this data is gathered by players and might not be totally accurate, but it's probably in the ballpark.&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2010-10-12T05:13:06.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8817" PostTypeId="1" AcceptedAnswerId="37736" CreationDate="2010-10-12T05:25:05.847" Score="9" ViewCount="3742" Body="&lt;p&gt;With all the new items that have been added recently to Team Fortress 2, I find myself spending a lot more time at the item screen than I ever used to.  Some of my weapon slots now have 5 choices (with no duplicates!), and I find that certain combos of items work best together, so it'd be nice to be able to switch them all at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to setup hotkeys to equip certain items, or even better, certain &quot;sets&quot; of items? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just for clarity, what I'd like to do is be able to press a key and have all the equipment slots on the class I am playing get switched to particular items.&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="23" LastEditDate="2011-12-09T10:52:16.897" LastActivityDate="2011-12-09T10:52:16.897" Title="Is it possible to set item &quot;loadouts&quot; to a hotkey in TF2?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8818" PostTypeId="2" ParentId="8730" CreationDate="2010-10-12T05:34:52.347" Score="2" Body="&lt;p&gt;At the moment Faraxis has not released any scenarios with Civilization 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to create your own maps and scenario's using the world builder and modding tools so I hope it wont be long before WWII and similar scenario's are created by the community though, which is just as good in my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit: Faraxis released a Mongolian scenario in a free online patch&lt;/strong&gt;. I assume this indicates that there will be more to come in time.&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="2382" LastEditDate="2010-11-09T18:09:12.300" LastActivityDate="2010-11-09T18:09:12.300" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8819" PostTypeId="2" ParentId="8815" CreationDate="2010-10-12T05:39:30.690" Score="10" Body="&lt;p&gt;Since the last question was more about Void Rays I concentrated on more diverse Protoss Anti-Air&lt;/p&gt;&#xA;&lt;h2&gt;Gateway&lt;/h2&gt;&#xA;&lt;p&gt;Since Protoss strategies usually revolve around heavy gateway units, Stalkers are more or less a must in anti air confrontations.  The most important rule of Stalkers is: unless you are chasing, &lt;strong&gt;never blink into battle&lt;/strong&gt;.  This is key, because as a tool, blink is far more effective as running away or chasing than it is as an opener.  Stalkers are a very fast unit, so the only time you should ever feel the need to blink into an enemy is when they're running away.&lt;/p&gt;&#xA;&lt;p&gt;Blinking away has two important aspects to it:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mass Retreat&lt;/li&gt;&#xA;&lt;li&gt;Moving the Front line back&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;While retreating is often times a necessary thing, it's the latter, that makes blink such an effective tool.  When you find yourself against engaged in a battle, you'll usually notice that your vanguard (front units) take the brunt of the damage.  If you blink them away as they take damage, the damage will spread more evenly over your whole force and your Stalkers will continue to do damage from longer periods of time.&lt;/p&gt;&#xA;&lt;h2&gt;Protoss Air&lt;/h2&gt;&#xA;&lt;p&gt;If your build is designed around Air units there are two important things to remember:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Phoenix can shoot while they move&lt;/li&gt;&#xA;&lt;li&gt;Void Rays can shoot while they move&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Most people don't know the second one.  The key to any Protoss air confrontation is to make it a mobile one.  This is why the speed upgrade for Void Rays is so crucial.  Now Phoenix and Void Ray have different use cases, Phoenix are effective against light, and Void Rays against armored.  Based on what your opponent is going you have to adapt.  If you're seeing Muta heavy, go Phoenix.  If you're seeing Viking/Corruptor go VR.  In a PvP its usually whoever has better macro or more upgrades who triumph... you know, unless you get High Templar&lt;/p&gt;&#xA;&lt;h2&gt;High Templar&lt;/h2&gt;&#xA;&lt;p&gt;Usually built out of an early 4 gate strategy, HT are one of the most powerful units in the game.  Psionic Storm &lt;a href=&quot;https://gaming.stackexchange.com/questions/1468/psionic-storms-how-exactly-do-they-work&quot;&gt;needs no introduction&lt;/a&gt;, but don't forget about Feedback.  Feedback has the unit property of being amazing against unexpected units.  Allow me to list a few:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ghosts  (no surprise)&lt;/li&gt;&#xA;&lt;li&gt;Infestors (no surprise)&lt;/li&gt;&#xA;&lt;li&gt;Dropships (wait what? healing uses energy?)&lt;/li&gt;&#xA;&lt;li&gt;Phoenix (how do you think they lift)&lt;/li&gt;&#xA;&lt;li&gt;Ravens (as well as point defense drones)&lt;/li&gt;&#xA;&lt;li&gt;Battle Cruisers (Oh yeah!)&lt;/li&gt;&#xA;&lt;li&gt;Corruptors&lt;/li&gt;&#xA;&lt;li&gt;Even Mothership&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I have definitely had games where I won with just HT/Zealot just because of how versatile this unit it.  What's more they can easily be transformed into damage soaks (Archons) to break Siege Tank of Void Ray lines.&lt;/p&gt;&#xA;&lt;p&gt;Having trouble against Mass Void Ray?  Strangely enough Psionic Storm is surprisingly effective against Void Rays.  Because of the charging nature of their attack, many players won't immediately move their Void Ray out of danger.&lt;/p&gt;&#xA;&lt;h2&gt;Conclusion&lt;/h2&gt;&#xA;&lt;p&gt;As always, the key to beating a PvP army often lies in doing something unexpected while your opponent is doing the expected.  Use Observers to try and retain the advantage in the game of information warfare.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-12T20:22:17.873" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8820" PostTypeId="2" ParentId="7204" CreationDate="2010-10-12T05:55:00.927" Score="1" Body="&lt;p&gt;Tanks are good for infrastructure damage.  Keeping them back and flushing units out of strongholds.  Its all about positioning, especially if there's AT units out.  Like any other unit, they require a fair bit of micro-management.&lt;/p&gt;&#xA;" OwnerUserId="1906" LastActivityDate="2010-10-12T05:55:00.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8821" PostTypeId="2" ParentId="7419" CreationDate="2010-10-12T06:15:08.757" Score="3" Body="&lt;p&gt;Normally I would retreat a unit just before it is about to die, or when it encounters an enemy which it cannot counter and cannot reasonably evade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Times when I might not retreat as above might be:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Keeping the unit in place to take enemy fire&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;allows another unit to flank. &lt;/li&gt;&#xA;&lt;li&gt;stops an enemy from helping another battle elsewhere.&lt;/li&gt;&#xA;&lt;li&gt;keeps an enemy still while artillery is about to obliterate it&lt;/li&gt;&#xA;&lt;li&gt;keeps an enemy tank in range while AT is brought into range&lt;/li&gt;&#xA;&lt;li&gt;waiting for a unit to get an upgrade (SMG, shrek/recoilless rifle upgrade)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Apart from special situations like those above, and all other factors being equal I would normally retreat a unit so it just makes it back to base with minimal health. This is usually with one or two men left of a squad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be careful about being too quick to retreat, if possible just walk away/around if you run into a unit in a building or long range unit in cover.&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="2382" LastEditDate="2010-10-12T06:20:14.037" LastActivityDate="2010-10-12T06:20:14.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8822" PostTypeId="2" ParentId="8817" CreationDate="2010-10-12T09:42:17.627" Score="2" Body="&lt;p&gt;Good question. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; You are right, just tested and I failed. Valve removed &lt;code&gt;equip&lt;/code&gt; cvar and it seems that is not possible anymore and that there are no other possibilities to get swap a set of items in one shot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;I found a script example onf &lt;a href=&quot;http://www.fpsbanana.com/scripts/4143&quot; rel=&quot;nofollow noreferrer&quot;&gt;FPSBanana&lt;/a&gt; that describe the following steps (these are just some example for some classes):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In medic.cfg:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;alias &quot;main1&quot;             &quot;equip 5 0 0; bind F6 main2&quot; //Equip Needlegun&#xA;alias &quot;main2&quot;             &quot;equip 5 0 1; bind F6 main1&quot; //Equip Blutsauger&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And finally in autoexec.cfg (note: if you don't have this file, just open notepad put this in and then save as &quot;autoexec.cfg&quot; in &quot;\tf\cfg&quot;):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;bind F6 &quot;main2&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-10-12T22:39:53.777" LastActivityDate="2010-10-12T22:39:53.777" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8823" PostTypeId="1" AcceptedAnswerId="8826" CreationDate="2010-10-12T10:13:51.863" Score="13" ViewCount="1544" Body="&lt;pre&gt;&lt;code&gt;e - a blessed scroll labeled XIXAXA XOXAXA XUXAXA.&#xA;What do you want to read? [e or ?*] &#xA;As you read the scroll, it disappears.&#xA;Your small shield glows silver for a moment.&#xA;Your small shield suddenly vibrates unexpectedly.&#xA;c - a blessed +4 small shield (being worn).&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;What happened there? I understand &lt;code&gt;e&lt;/code&gt; was a scroll of enchant armour, but the vibration is kinda baffling.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-11-10T21:08:07.897" Title="&quot;Your [item] suddenly vibrates unexpectedly.&quot;" Tags="|nethack|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8824" PostTypeId="2" ParentId="8269" CreationDate="2010-10-12T10:20:03.330" Score="4" Body="&lt;p&gt;I won a cultural victory as Siam on Warrior (3) difficulty with only one city, on a medium sized map. Got it done in 2020, so I had time to spare. I did have a few puppet cities in the last few years that I took away from my neighbor who was getting uppity. But that was more for the buffer zone than the production.&lt;/p&gt;&#xA;" OwnerUserId="3951" LastActivityDate="2010-10-12T10:20:03.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8825" PostTypeId="1" AcceptedAnswerId="8850" CreationDate="2010-10-12T11:01:23.723" Score="0" ViewCount="26222" Body="&lt;p&gt;I have been playing RUSE recently and am trying each nation. I find that playing the Germans seems to suit my play style best. But I have been smashed by the French and Russians. What are the most appropriate game-play styles for each nation in multiplayer ?&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="336" LastEditDate="2010-10-12T22:23:42.087" LastActivityDate="2013-02-09T23:05:21.857" Title="What are the best playing styles for each nation in RUSE?" Tags="|ruse|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8826" PostTypeId="2" ParentId="8823" CreationDate="2010-10-12T11:08:32.577" Score="18" Body="&lt;p&gt;The message is telling you (in its own cryptic way) that trying to enchant the given item further could destroy it, i.e. you've exceeded the limit where it's still safe to enchant the item (the limit is +3 for normal armor and +5 for weapons and special armor).&lt;/p&gt;&#xA;" OwnerUserId="605" LastActivityDate="2010-10-12T11:08:32.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8827" PostTypeId="2" ParentId="8817" CreationDate="2010-10-12T11:11:19.187" Score="2" Body="&lt;p&gt;You can assign a key to allow you to switch your current weapon for one of the other weapons you have for the same loadout slot.  It doesn't save a set of weapons, but you can change your loadout in game and on the fly (you will have to visit a weapons locker or respawn for it to take effect though).  Simply select the weapon you want to change, hold the key you assigned, and then select the replacement weapon from the pop-up.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-10-12T11:11:19.187" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8828" PostTypeId="2" ParentId="8467" CreationDate="2010-10-12T13:06:07.073" Score="7" Body="&lt;p&gt;I'm actually copying and pasting part of &lt;a href=&quot;https://gaming.stackexchange.com/questions/8781/team-fortress-2-what-are-the-vintage-items/8788#8788&quot;&gt;my answer&lt;/a&gt; to yesterday's &lt;a href=&quot;https://gaming.stackexchange.com/q/8781/2974&quot;&gt;Vintage items&lt;/a&gt; question here...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unusual&lt;/a&gt; hats were added to the game during the Mann-conomy update on September 30th.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in purple.  They are not available through the random drop system, but instead as a rare drop from a &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mann Co. Supply Crate&lt;/a&gt;, which require you to buy &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key&quot; rel=&quot;nofollow noreferrer&quot;&gt;keys&lt;/a&gt; from the Mann Co. Store (for $2.49 each) to open.  Consult the list below to know which effects are dropped from which crates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, like all hats, they can be traded.  Expect to trade a lot of keys/earbuds for one, though, as they are exceedingly rare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are trading to try and get Unusual hats, note that items can now be renamed... check the name color (should be purple for Unusual items) to make sure it really is an Unusual hat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there have been scammers out there lately who will put in an item and then change it while you are putting your items into the trade window.  Always double-check what items are in the other person's side of the trade window before accepting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The list of available Unusual hat effects are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Series #1 (Crates #1-25)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Haunted Ghosts&lt;/li&gt;&#xA;&lt;li&gt;Circling TF Logo&lt;/li&gt;&#xA;&lt;li&gt;Circling Heart&lt;/li&gt;&#xA;&lt;li&gt;Circling Peace Sign&lt;/li&gt;&#xA;&lt;li&gt;Sunbeam&lt;/li&gt;&#xA;&lt;li&gt;Massed Flies&lt;/li&gt;&#xA;&lt;li&gt;Green Confetti&lt;/li&gt;&#xA;&lt;li&gt;Purple Confetti&lt;/li&gt;&#xA;&lt;li&gt;Green Energy&lt;/li&gt;&#xA;&lt;li&gt;Purple Energy&lt;/li&gt;&#xA;&lt;li&gt;Burning Flames&lt;/li&gt;&#xA;&lt;li&gt;Scorching Flames&lt;/li&gt;&#xA;&lt;li&gt;Searing Plasma&lt;/li&gt;&#xA;&lt;li&gt;Vivid Plasma&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Series #2 (Crates #26-57)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Stormy Storm&lt;/li&gt;&#xA;&lt;li&gt;Blizzardy Storm&lt;/li&gt;&#xA;&lt;li&gt;Bubbling&lt;/li&gt;&#xA;&lt;li&gt;Smoking&lt;/li&gt;&#xA;&lt;li&gt;Steaming&lt;/li&gt;&#xA;&lt;li&gt;Nuts n' Bolts&lt;/li&gt;&#xA;&lt;li&gt;Orbiting Planets&lt;/li&gt;&#xA;&lt;li&gt;Orbiting Fire&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Series #3 (Crates #59-91 (except #87))&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Aces High&lt;/li&gt;&#xA;&lt;li&gt;Disco Beatdown&lt;/li&gt;&#xA;&lt;li&gt;Miami Nights&lt;/li&gt;&#xA;&lt;li&gt;Dead Presidents&lt;/li&gt;&#xA;&lt;li&gt;Cloud 9&lt;/li&gt;&#xA;&lt;li&gt;Kill-a-Watt&lt;/li&gt;&#xA;&lt;li&gt;Terror-Watt&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Robo (Crate #58 - Robo Community Crate)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Anti-Freeze&lt;/li&gt;&#xA;&lt;li&gt;Roboactive&lt;/li&gt;&#xA;&lt;li&gt;Memory Leak&lt;/li&gt;&#xA;&lt;li&gt;Phosphorous&lt;/li&gt;&#xA;&lt;li&gt;Sulphurous&lt;/li&gt;&#xA;&lt;li&gt;Overclocked&lt;/li&gt;&#xA;&lt;li&gt;Power Surge&lt;/li&gt;&#xA;&lt;li&gt;Electrostatic&lt;/li&gt;&#xA;&lt;li&gt;Green Black Hole&lt;/li&gt;&#xA;&lt;li&gt;Time Warp&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;End of the Line (Crate #87 - End of the Line Community Crate)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Death At Dusk&lt;/li&gt;&#xA;&lt;li&gt;Morning Glory&lt;/li&gt;&#xA;&lt;li&gt;Frostbite&lt;/li&gt;&#xA;&lt;li&gt;Molten Mallard&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Taunts (Mann Co. Audition Reel, Mann Co. Director's Cut Reel, End of the Line Community Crate)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;'72&lt;/li&gt;&#xA;&lt;li&gt;Fountain of Delight&lt;/li&gt;&#xA;&lt;li&gt;Holy Grail&lt;/li&gt;&#xA;&lt;li&gt;Mega Strike&lt;/li&gt;&#xA;&lt;li&gt;Midnight Whirlwind&lt;/li&gt;&#xA;&lt;li&gt;Silver Cyclone&lt;/li&gt;&#xA;&lt;li&gt;Screaming Tiger&lt;/li&gt;&#xA;&lt;li&gt;Skill Gotten Gains&lt;/li&gt;&#xA;&lt;li&gt;Showstopper&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Halloween (All normal crates during the Halloween Event) Number in parentheses is the year the effect was added.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cauldron Bubbles (2011)&lt;/li&gt;&#xA;&lt;li&gt;Cloudy Moon (2011)&lt;/li&gt;&#xA;&lt;li&gt;Eerie Orbiting Fire (2011)&lt;/li&gt;&#xA;&lt;li&gt;Flaming Lantern (2011)&lt;/li&gt;&#xA;&lt;li&gt;Harvest Moon (2012)&lt;/li&gt;&#xA;&lt;li&gt;It's a Secret To Everybody (2012)&lt;/li&gt;&#xA;&lt;li&gt;Knifestorm (2012)&lt;/li&gt;&#xA;&lt;li&gt;Misty Skull (2012)&lt;/li&gt;&#xA;&lt;li&gt;Stormy 13th Hour (2012)&lt;/li&gt;&#xA;&lt;li&gt;Arcana (2013)&lt;/li&gt;&#xA;&lt;li&gt;Chiroptera Venenata (2013)&lt;/li&gt;&#xA;&lt;li&gt;Something Burning This Way Comes (2013)&lt;/li&gt;&#xA;&lt;li&gt;Poisoned Shadows (2013)&lt;/li&gt;&#xA;&lt;li&gt;Darkblaze (2013)&lt;/li&gt;&#xA;&lt;li&gt;Demonflame (2013)&lt;/li&gt;&#xA;&lt;li&gt;Hellfire (2013)&lt;/li&gt;&#xA;&lt;li&gt;Spellbound (2013)&lt;/li&gt;&#xA;&lt;li&gt;Amaranthine (2014)&lt;/li&gt;&#xA;&lt;li&gt;Bonzo The All-Gnawing (2014)&lt;/li&gt;&#xA;&lt;li&gt;Haunted Phantasm Jr. (2014)&lt;/li&gt;&#xA;&lt;li&gt;Ghastly Ghosts Jr. (2014)&lt;/li&gt;&#xA;&lt;li&gt;Stare From Beyond (2014)&lt;/li&gt;&#xA;&lt;li&gt;The Ooze (2014)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Halloween Taunts (All taunt-dropping crates during the Halloween Event)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ghastly Ghosts&lt;/li&gt;&#xA;&lt;li&gt;Haunted Phantasm&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditorDisplayName="user2974" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2015-02-13T21:40:48.590" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8829" PostTypeId="2" ParentId="8805" CreationDate="2010-10-12T13:11:39.987" Score="16" Body="&lt;p&gt;I've changed the approach of my answer, instead of trying to &quot;solve&quot; for a best number of cities in all situations (which isn't possible due to the number of factors) &lt;strong&gt;I'll provide a situational way to decide if adding a new city is a good idea&lt;/strong&gt;, which will account for any wonders / policies / leader traits / specialists / city states / etc as well. &lt;/p&gt;&#xA;&#xA;&lt;h1&gt;First Point&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Counter intuitively the extra culture you need for an &lt;em&gt;entire&lt;/em&gt; social policy actually increases by a &lt;em&gt;smaller&lt;/em&gt; margin if you have lots of cities:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Cities   CostMulti    Change from Previous&#xA;1          100%         -&#xA;2          130%         +30%&#xA;3          160%         +23.08%&#xA;4          190%         +18.75%&#xA;5          220%         +15.79%&#xA;6          250%         +13.63%&#xA;7          280%         +12%&#xA;8          310%         +10.71%&#xA;9          340%         +9.68%&#xA;10         370%         +8.82%&#xA;et cetera&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h1&gt;The Calculation&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;The first step is to work out the &lt;strong&gt;base policy cost&lt;/strong&gt; = &lt;code&gt;b&lt;/code&gt;, for this you need:&lt;br&gt;&#xA;the &lt;strong&gt;current policy cost&lt;/strong&gt; = &lt;code&gt;p&lt;/code&gt;&lt;br&gt;&#xA;and the &lt;strong&gt;number of cities&lt;/strong&gt; = &lt;code&gt;n&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;we know that    p = ((0.3 * n) + 0.7) * b&#xA;&#xA;this implies    b = p / ((0.3 * n) + 0.7)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now work out what the &lt;strong&gt;new policy cost&lt;/strong&gt; = &lt;code&gt;q&lt;/code&gt; will be:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;q =  roundUpToNearestMultipleOf5( ((0.3 * (n + 1)) + 0.7) * b)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;We need to know the &lt;strong&gt;current turns to policy&lt;/strong&gt; = &lt;code&gt;t&lt;/code&gt; are left to go, the game will tell you this if necessary, but to calculate we need:&lt;br&gt;&#xA;the &lt;strong&gt;current rate of culture&lt;/strong&gt; = &lt;code&gt;r&lt;/code&gt;&lt;br&gt;&#xA;and the &lt;strong&gt;currently collected culture&lt;/strong&gt; = &lt;code&gt;c&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;t = ceiling( (p-c) / r );&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now work out the &lt;strong&gt;required rate of culture&lt;/strong&gt; = &lt;code&gt;R&lt;/code&gt; with the &lt;strong&gt;new policy cost&lt;/strong&gt; to avoid any slow down:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;R = ceiling( (q-c) / t );&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And finally you can work out the &lt;strong&gt;required culture from your new city&lt;/strong&gt; &lt;code&gt;a&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;a = R - r;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h1&gt;Worked Example&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Here's an update using the real live data from my current game (I've had to start Civ to get them and am Alt-tabbed out the game as I type this).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Inputs&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;p&lt;/code&gt; = 1490&lt;br&gt;&#xA;&lt;code&gt;n&lt;/code&gt; = 5&lt;br&gt;&#xA;&lt;code&gt;r&lt;/code&gt; = 126&lt;br&gt;&#xA;&lt;code&gt;c&lt;/code&gt; = 785  &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Calculated Values (calculations omitted to save space!)&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;b&lt;/code&gt; = 677.2727 &lt;em&gt;(Odd value, but I'm not on the middle difficultly and have the -33% policy cost policy)&lt;/em&gt;&lt;br&gt;&#xA;&lt;code&gt;q&lt;/code&gt; = 1695     &lt;em&gt;(Checked this by getting a settler to found, and it's right)&lt;/em&gt;&#xA;&lt;code&gt;t&lt;/code&gt; = 6&lt;br&gt;&#xA;&lt;code&gt;R&lt;/code&gt; = 152&lt;br&gt;&#xA;&lt;code&gt;a&lt;/code&gt; = 26  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if I added a new city I'd need it to generate &lt;strong&gt;26 per turn&lt;/strong&gt; to avoid slowing down my next social policy! That's unlikely to happen, so adding a new city right now would be a bad idea - I'm probably better to wait 6 turns for the next policy and build the city then when the difference between &lt;code&gt;p&lt;/code&gt; and &lt;code&gt;c&lt;/code&gt; is maximized.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Final Result&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Here's the single combined formula. It uses just the four inputs already defined.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wRI8z.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, the question is then simple:&lt;br&gt;&#xA;If I build/annex a new city, can I very quickly produce an extra &lt;code&gt;a&lt;/code&gt; culture per turn to prevent slowing down my progress?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="23" LastEditDate="2011-05-23T12:01:55.567" LastActivityDate="2011-05-23T12:01:55.567" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="8831" PostTypeId="1" AcceptedAnswerId="8832" CreationDate="2010-10-12T13:26:32.863" Score="7" ViewCount="750" Body="&lt;p&gt;So I was about to lead my Wizard to Dlvl2, when suddenly&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;A trap door opens up under you!&#xA;&quot;Hello, bp!  Welcome to Angmagssalik's general store!&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I land right into a shop on level 2. I try to leave the store, but step on an unpaid item with autopickup on.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;For you, most gracious lady; only 1 for this gray stone.&quot;&#xA;v - a gray stone (unpaid, 1 zorkmid).&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;No biggie. (I had  29$ anyway.)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;What do you want to drop? [$a-ruv or ?*] &#xA;You drop a gray stone (unpaid, 1 zorkmid).&#xA;What do you want to drop? [$a-ru or ?*] &#xA;Never mind.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I move to leave the shop. The turn I move next to him,&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Angmagssalik hits!  Angmagssalik hits! --more--&#xA;You die...  Angmagssalik gratefully inherits all your possessions.&#xA;Do you want your possessions identified? [ynq] (y) &#xA;&#xA;                                                          ┌───────────┐&#xA;                                                          │·+%?)m(%[%(│&#xA;                                                          │·?=?)[??[*!│&#xA;                                                          ▒@%/([*?%?!]│&#xA;                                                          │@%%%!?!/+%(│&#xA;                                                    :     │·m!****![=%│&#xA;                                                          │·*%/?%!)/%]│&#xA;                                                          └───────────┘&#xA;&#xA;Bp the Evoker             St:12 Dx:15 Co:11 In:17 Wi:12 Ch:9  Neutral&#xA;Dlvl:2  $:29 HP:0(15) Pw:19(19) AC:8  Xp:2/20 T:383&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...uh. What did I do exactly to anger the shopkeeper?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-10-12T13:49:28.833" Title="Why did the shopkeeper get mad at me?" Tags="|nethack|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8832" PostTypeId="2" ParentId="8831" CreationDate="2010-10-12T13:28:08.640" Score="15" Body="&lt;pre&gt;&lt;code&gt;Do you want your possessions identified? [ynq] (y) y&#xA;&amp;lt;snip/&amp;gt;&#xA;e - a ring of conflict (worn)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...&lt;em&gt;duh&lt;/em&gt;. &gt;.&amp;lt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-10-12T13:49:28.833" LastActivityDate="2010-10-12T13:49:28.833" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8833" PostTypeId="2" ParentId="8218" CreationDate="2010-10-12T13:42:02.720" Score="3" Body="&lt;p&gt;This happens to me in every game I have played, simply because I tend to take a lot of cities by conquest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few ideas that didn't get a lot of attention in the other answers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) &lt;strong&gt;Play as Egypt.&lt;/strong&gt;  For large civilizations, the Burial Tomb is a great way to add happiness early.  There is no maintenance cost, so you are gaining 2 happiness per city for a very small cost.  It replaces a building that would otherwise give no happiness, so this feels close to free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) &lt;strong&gt;When you get behind on happiness don't be afraid to raze cities&lt;/strong&gt;.  In older versions of Civ I almost never did this because I risked the AI sending a quick settler in, and it also had diplomatic ramifications.  At first, I played Civ 5 this way, but I realized quickly that it was too easy for happiness to get out of hand.  Now, every time I gain a city by conquest I install a puppet government and leave it in place until the city attempts to build something I don't like.  If my happiness threatens to drop below -8 I start razing my least productive cities.  I know that I can always send settlers back to those locations, and doing so will save me some unhappiness as well as the 5 gold per turn from maintenance on a courthouse.  Avoiding the -50% production that comes from happiness less than -10 must be done at all costs.  Trying to build your way out of the penalty is extremely difficult and really puts you in a hole.  Razing cities is still a last resort for me, but it isn't an automatic decision like it was in Civ IV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) &lt;strong&gt;Start building happiness buildings before making war.&lt;/strong&gt;  I will typically raise and army and start building happiness buildings immediately afterward.  I know that the incoming cities will cause large amounts of unhappiness so I try to generate a large positive happiness bubble before I take the cities.  I've found that being over +20 before the war helps neutralize the problem before it starts.&lt;/p&gt;&#xA;" OwnerUserId="4071" LastActivityDate="2010-10-12T13:42:02.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8834" PostTypeId="2" ParentId="8535" CreationDate="2010-10-12T13:54:09.543" Score="2" Body="&lt;p&gt;The new domination victory condition should minimize this problem.  If you are truly far enough ahead that the AI players are incapable of winning then you should be able to take and hold all of the capitals.  You may even be able to pull that off in 50 turns or less.  Just build at least 1 superior unit per AI player, and on a map with significant oceans at least 1 ship per player to escort the unit.  I would expect that you find it more interesting than spending hours steamrolling the AI civilizations, as was the frequent ending to Civ IV.&lt;/p&gt;&#xA;" OwnerUserId="4071" LastActivityDate="2010-10-12T13:54:09.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8837" PostTypeId="2" ParentId="7420" CreationDate="2010-10-12T15:18:47.830" Score="4" Body="&lt;p&gt;Antivehicle mines should go on roads, in general.  Many players will micromanage their tanks to avoid roads;  however, the default AI pathfinding prefers roads for the speed bonus.  So if you put mines (especially those nice PE AT ones) on roadways, you WILL get vehicle kills. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you can get mines on the enemy's &quot;reinforcement road&quot; (the road by which his off-map reinforcements arrive) you can frequently get some high-value kills on enemy units just as the enemy was hoping to turn the tide of battle on you.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Antipersonnel mines should go near buildings and cover where the enemy will try to take cover;  they're also exceedingly useful for watching the 'flanks' of your machine guns;  if the enemy knows that a certain approach is covered with a gun, he will try to flank you with an infantry team.  This flanking path is predictable, and easily mined.&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2010-10-12T15:18:47.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8840" PostTypeId="1" AcceptedAnswerId="8841" CreationDate="2010-10-12T16:42:22.973" Score="8" ViewCount="13895" Body="&lt;p&gt;I &lt;strong&gt;finally&lt;/strong&gt; did it, I just got all the star coins in World 9 of &lt;strong&gt;New Super Mario Brothers&lt;/strong&gt; for the Nintendo Wii! (&lt;em&gt;Wow&lt;/em&gt; was level 9-7 &lt;em&gt;hard!!!&lt;/em&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game said something like &quot;Congratulations, you've done everything there is to do!&quot;... But knowing Nintendo, I am skeptical. &lt;strong&gt;Without spoiling it&lt;/strong&gt;, is there anything left for me to do, or have I really maxed out the game? (If there is some hidden thing to do, a hint would be much more appreciated than a direct explanation of what the hidden thing is)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FYI, My save game icon does have 5 stars on it.&lt;/p&gt;&#xA;" OwnerUserId="2252" LastActivityDate="2015-07-30T06:41:11.097" Title="Is the end of New Super Mario Bros Wii really the end?" Tags="|new-super-mario-bros-wii|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8841" PostTypeId="2" ParentId="8840" CreationDate="2010-10-12T16:51:33.327" Score="2" Body="&lt;p&gt;Nope. 5 stars is the maximum. You've really done everything! Congratulations!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically, I suppose you could go and buy all the videos now, but you don't get anything from viewing them all.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-12T16:51:33.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8842" PostTypeId="1" AcceptedAnswerId="8852" CreationDate="2010-10-12T17:43:26.550" Score="21" ViewCount="29874" Body="&lt;p&gt;I tried reading &lt;a href=&quot;http://minecraftwiki.net/wiki/Redstone_circuits&quot; rel=&quot;noreferrer&quot;&gt;the minecraftwiki page on the subject&lt;/a&gt;, but without an understanding of precisely how the torches work, none of it makes sense.  I have a lot of questions, so even an article explaining only a few of the answers would be helpful.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How is it possible for the torches to work as both input and output to a circuit?&lt;/li&gt;&#xA;&lt;li&gt;What if two torches are both acting as output to the same redstone-wire?&lt;/li&gt;&#xA;&lt;li&gt;What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&lt;/li&gt;&#xA;&lt;li&gt;Is there a practical difference between torches on the ground and torches on the wall?&lt;/li&gt;&#xA;&lt;li&gt;When people talk about &lt;em&gt;'the redstone-torch's block'&lt;/em&gt; (ex. wires only carry power 15 blocks from the &lt;em&gt;source block&lt;/em&gt;), do they mean the block the torch is &lt;em&gt;attached to&lt;/em&gt;, or the block of space the torch is &lt;em&gt;occupying&lt;/em&gt;?&lt;/li&gt;&#xA;&lt;li&gt;How do I read the diagrams on the &lt;a href=&quot;http://minecraftwiki.net/wiki/Redstone_circuits&quot; rel=&quot;noreferrer&quot;&gt;minecraftwiki page&lt;/a&gt;?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thanks for any help understanding all of this!&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2023-09-19T16:06:11.817" Title="How do redstone torches (circuits) work in Minecraft?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8844" PostTypeId="2" ParentId="8842" CreationDate="2010-10-12T18:01:43.160" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;How is it possible for the torches to work as both input and output to a circuit?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Watch &lt;a href=&quot;http://www.youtube.com/watch?v=0v5cAFYouWY&amp;amp;feature=player_embedded&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What if two torches are both acting as output to the same redstone-wire?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The wire will be on if either torch is on. Note that actually achieveing this requires a T-junction because redstone wire needs to point in the direction of any sources or sinks.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Isn't that the same question? :P&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is there a practical difference between torches on the ground and torches on the wall?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;See the video.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;the redstone-torch's block' (ex. wires only carry power 15 blocks from the source block), do they mean the block the torch is attached to, or the block of space the torch is occupying?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Neither. They mean number of blocks of redstone wire. I.e. the initial redstone powered by the torch is the first one off your 15 counter.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How do I read the diagrams on the minecraftwiki page?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;No idea. Sorry :(&lt;/p&gt;&#xA;" OwnerUserId="4082" LastActivityDate="2010-10-12T18:01:43.160" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8845" PostTypeId="1" AcceptedAnswerId="8857" CreationDate="2010-10-12T18:05:41.247" Score="6" ViewCount="3305" Body="&lt;p&gt;I currently have a Civ 5 game where I was aiming for a diplomatic victory. 'Unfortunately' throughout the game some civilisations may have fallen at my hand, city states too, with the end result of one competing civ and 3 allied city states. What this means is there is only a possible 6 votes for me. Is it possible to still win somehow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if it was possible to make the remaining civ vote for me I would not win.&#xA;I heard if you attacked a city which was taken from another civ, you can give it back to them and bring them back into the game. Unfortunately it looks like I can't do this with any of the cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Victory screen says:&#xA;Votes for you: 5&#xA;Total Available Diplomatic Votes: 6&#xA;Votes Needed for Diplomatic Victory: 9&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can still win this game with a Diplomatic Victory?&lt;/p&gt;&#xA;" OwnerUserId="311" LastActivityDate="2013-11-17T01:36:56.900" Title="Civ 5 Diplomatic Victory possible with defeated civs?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8848" PostTypeId="1" AcceptedAnswerId="8851" CreationDate="2010-10-12T18:10:58.313" Score="2" ViewCount="368" Body="&lt;p&gt;Adam has ordered me to investigate Sector 1, and after leaving the Breeding Room (after the cutscene) the door locks after me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main route has been blocked by a blast shield BEHIND a door, for which I need Super Missiles, but Adam hasn't authorized them yet. How do I continue? There is nothing in the hallway, and in the control room nearby, there was an enemy in a pod which I shot.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-10-12T19:27:58.770" Title="How to continue after the breeding room?" Tags="|metroid-other-m|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8849" PostTypeId="2" ParentId="8840" CreationDate="2010-10-12T18:17:13.030" Score="9" Body="&lt;p&gt;Well, there is &lt;em&gt;one&lt;/em&gt; thing.  You can make the stars on your save file sparkle by never having a Super Guide &lt;em&gt;appear&lt;/em&gt; (the green box that rings like a doorbell if you fail to pass a level within 8 attemps).  Just not using one doesn't count.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once &lt;em&gt;even one&lt;/em&gt; appears, I believe to earn the sparkly stars you have to start over from the last point you saved, so that the Super Guide appearing isn't part of your save file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would probably beat the game as fast as possible.  Once you've beaten Bowser, you're able to save your game at any point, not just when you've finished a castle or taken a cannon.  This should make restarting a level if the Super Guide appears much less time consuming.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2010-10-13T23:45:34.003" LastActivityDate="2010-10-13T23:45:34.003" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8850" PostTypeId="2" ParentId="8825" CreationDate="2010-10-12T19:27:06.560" Score="4" Body="&lt;p&gt;&lt;strong&gt;First off, its all about play style. The best faction is the one that best matches you! For example, if you like aerial units, the United Kingdom is the way to go.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;I will try my best to match RUSE factions with other factions from other strategy games to draw similarities. Please note I do not consider this a great answer but unlike Starcraft 2 which has three races, Ruse has 6 which makes strategy more player dependent.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;United States&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Balance. The US military has a unit&#xA;for every purpose, but doesn't excel&#xA;with any given unit type. The US have&#xA;average units and a high productivity&#xA;thus &amp;quot;strength in numbers&amp;quot; is an&#xA;advisable method of attack.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Think Terran from Starcraft or Orange Star from Advance Wars.&lt;/p&gt;&#xA;&lt;h2&gt;Germany&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Quality Equipment. Though expensive to&#xA;build, Germany's units are much more&#xA;effective than those of other&#xA;factions, with the exception of aerial&#xA;units. Their artillery is also very&#xA;accurate, but have shorter range as a&#xA;result. Germany has many researchable&#xA;and powerful units but they are quite&#xA;expensive so tactics must be used to&#xA;prevent the destruction of units&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Think Protoss from Starcraft or Yellow Comment from Advance Wars&lt;/p&gt;&#xA;&lt;h2&gt;French&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Defensive. Though their offensive&#xA;capabilities are sub-par, they are&#xA;well-equipped to resist enemy attacks,&#xA;and require the least research to&#xA;field their advanced units. They also&#xA;have strong defensive bunkers from the&#xA;get-go, recon units from their armor&#xA;factory, but very weak aerial units&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Think Kanbei (Yellow Comet) from Advance Wars&lt;/p&gt;&#xA;&lt;h2&gt;United Kingdom&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Air Superiority. The UK has the best&#xA;air units of the six factions, but&#xA;have the second-worst tanks in the&#xA;game (just ahead of Italy; see below)&#xA;The British have unique Recon bunkers&#xA;which extends their effective defense&#xA;perimeter&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Think Eagle (Green Earth) from Advance Wars&lt;/p&gt;&#xA;&lt;h2&gt;U.S.S.R&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Strength. Powerful, slow-building&#xA;tanks and artillery make up the&#xA;majority of the Soviet war machine.&#xA;The artillery is less accurate, but&#xA;has much further range. Likewise,&#xA;their bombers are slower, but carry a&#xA;larger payload&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Think Grit (Blue Moon) from Advance Wars...kinda&lt;/p&gt;&#xA;&lt;h2&gt;Italy&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Speed/Superior Numbers. Italian units&#xA;are weak, but cheap to build, take&#xA;almost no time to construct, and are&#xA;much faster than equivalent units from&#xA;opposing factions. The Italian war&#xA;machine relies almost completely on&#xA;maneuverability and superior numbers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Think Zerg from Starcraft, Colin (Blue Moon) from Advance Wars, or any faction that emphasis micro over macro&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;NOTE:: All quotes referenced from &lt;a href=&quot;http://ruse.wikia.com/wiki/Factions&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-12T19:27:06.560" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8851" PostTypeId="2" ParentId="8848" CreationDate="2010-10-12T19:27:58.770" Score="2" Body="&lt;p&gt;I don't recall exactly, but it was one of the following ways to get out, from most to least likely.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;A morph ball tube you can grab near the blast shield.  You may need to blow open a hatch over it first using missiles first.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A secret passage in the control room under the pod the creature was in.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A secret passage near the bottom of the staircase in the Blast Shield room.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wall jump in the Blast Shield room.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A secret passage in the hallway... although I think that was the hallway on your way into the Breeding Room.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The reason I list this many is these techniques are used in various places in the game, and I don't recall which one this area used.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-10-12T19:27:58.770" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8852" PostTypeId="2" ParentId="8842" CreationDate="2010-10-12T19:36:39.800" Score="25" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=0v5cAFYouWY&amp;amp;feature=player_embedded&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bob's Minecraft Tutorial&lt;/a&gt;, &lt;a href=&quot;https://gaming.stackexchange.com/questions/8842/how-do-redstone-torches-circuits-work-in-minecraft/8844#8844&quot;&gt;linked by Billy ONeal&lt;/a&gt;, is a useful resource, but I'll try to put the basics into words.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How is it possible for the torches to&#xA;  work as both input and output to a&#xA;  circuit?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Is there a practical difference between torches on the ground and torches on the wall?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Depending on where the torch is placed, neighboring blocks will be inputs or outputs, but each neighboring block is EITHER an input or an output - no blocks are both.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A torch on the ground (in other words, on top of a block) outputs power in the 4 cardinal directions, and also outputs power to any block in the air above it.&lt;/li&gt;&#xA;&lt;li&gt;That torch will only accept input from the level below it, so input wires must run straight into the block the torch is sitting on.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To summarize, &lt;strong&gt;torches on the ground output to their level and input from the level below.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A torch on a wall (in other words, on the side of a block) outputs power in only 3 directions (it doesn't output back into the block it's mounted on).&lt;/li&gt;&#xA;&lt;li&gt;That torch will accept input from the top of the block it's mounted to, and from the other 3 sides of the block it's mounted to.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In summary, &lt;strong&gt;torches on a wall output onto the ground and take input through the wall block.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What if two torches are both acting as output to the same redstone-wire?&#xA;  What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This has been answered elsewhere, but:  If any power source hooked up to that wire is on, the wire will be lit up.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How do I read the diagrams on the minecraftwiki page?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Again, I'll try to break down the basics:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;White squares are just air, nothing special&lt;/li&gt;&#xA;&lt;li&gt;Yellow squares are blocks&lt;/li&gt;&#xA;&lt;li&gt;Dark yellow squares are blocks a level below (that is, they're an abbreviation for &quot;white on this level, yellow below&quot;)&lt;/li&gt;&#xA;&lt;li&gt;Grey squares are blocks on the current level with other items a level below&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;White and yellow squares can then have these items on them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Red lines are wires&lt;/li&gt;&#xA;&lt;li&gt;Red circles are redstone torches (which may be attached to the side of a block or sitting on one)&lt;/li&gt;&#xA;&lt;li&gt;Grey circles are levers&lt;/li&gt;&#xA;&lt;li&gt;Small dark grey rectangles are pushbuttons&lt;/li&gt;&#xA;&lt;li&gt;Large grey inset squares are pressure plates&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, for example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;a red line on a yellow background is a wire on a block&lt;/li&gt;&#xA;&lt;li&gt;a grey circle on a yellow background is a lever on a block&lt;/li&gt;&#xA;&lt;li&gt;a red line on a grey background is a block over a wire&lt;/li&gt;&#xA;&lt;li&gt;a grey circle on a grey background is a block over a lever&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Within the MCRedstoneSim program you can change levels and see the wiring and such on each level of the circuit, but these extended types of blocks exist so that the whole circuit can be communicated with one set of symbols and no need to show diagrams per level.&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.580" LastActivityDate="2010-11-28T18:08:18.383" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8853" PostTypeId="1" AcceptedAnswerId="8855" CreationDate="2010-10-12T19:36:45.997" Score="31" ViewCount="18566" Body="&lt;p&gt;In Minecraft Alpha Single Player Survival, what are the specifications to create a waterfall elevator to go from the bottom of a long mine shaft to the surface?&lt;/p&gt;&#xA;" OwnerUserId="4084" LastActivityDate="2012-09-04T22:39:33.763" Title="How do you create a waterfall elevator?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8854" PostTypeId="2" ParentId="8853" CreationDate="2010-10-12T19:49:06.563" Score="9" Body="&lt;p&gt;Boats float in water.  Essentially, all you need is a waterfall from ground level straight down from the top of your mine shaft to the bottom.  Then, while at the bottom, boat your way into the waterfall and watch as you rocket to the top.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="23" LastEditDate="2010-10-12T21:10:49.460" LastActivityDate="2010-10-12T21:10:49.460" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8855" PostTypeId="2" ParentId="8853" CreationDate="2010-10-12T19:53:04.467" Score="33" Body="&lt;p&gt;If I understand the theory, here's how you do it.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;≋≋≋≋≋█ ← remove this           - ground level&#xA;██████   when ready&#xA;     █   &#xA;     █   &#xA;     █  &#xA; ................................................... &#xA;     █   &#xA;     █   &#xA;     █   &#xA;     █       █                 - mine level&#xA;      ███████&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Remove the marked block and this happens:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;≋≋≋≋≋≋~                        - ground level&#xA;██████≋              &#xA;     █≋  &#xA;     █≋  &#xA;     █≋ &#xA; ................................................... &#xA;     █≋  &#xA;     █≋  &#xA;     █≋  &#xA;     █≋~~~~~~█                 - mine level&#xA;      ███████&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To move up and down, swim up and down the column of water; move slightly out to breathe then continue your ascension.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;A boat makes this faster as &lt;a href=&quot;https://gaming.stackexchange.com/questions/8853/how-do-you-create-a-waterfall-elevator/8854#8854&quot;&gt;Strix explains&lt;/a&gt; and &lt;a href=&quot;http://www.youtube.com/watch?v=3o0U0G8WOXc&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video demostrates&lt;/a&gt;. However, you must allow further space down to avoid crashing on the bottom:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; ................................................... &#xA;     █≋  &#xA;     █≋  &#xA;     █≋  &#xA;     █≋≋≋≋≋≋≋█                 - mine level&#xA;     █≋≋≋≋≋≋█&#xA;     █≋≋≋≋≋█                   - extra space to break the fall&#xA;      █████&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=lOze0uBbxNA&amp;amp;NR=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video&lt;/a&gt; shows, however, that you can also climb a boat elevator by simply swimming.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-10-12T20:24:36.607" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8856" PostTypeId="2" ParentId="8845" CreationDate="2010-10-12T19:56:11.863" Score="3" Body="&lt;p&gt;City States can never be razed, and get a vote in the diplomatic election.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're trying for diplomacy, you may as well start some wars to liberate any conquered city-states (which will immediately push them to &quot;allied&quot; with you, garnering you their vote).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If &lt;em&gt;you&lt;/em&gt;'ve been the one conquering city states, you might be out of luck.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-12T19:56:11.863" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8857" PostTypeId="2" ParentId="8845" CreationDate="2010-10-12T20:07:01.813" Score="8" Body="&lt;p&gt;If the one remaining civ has 3 city-states that they have conquered, you can liberate them to get your 3 votes.  Otherwise you can't get a Diplomatic victory after you undiplomatically crushed all those city-states. =)&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-12T20:07:01.813" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8858" PostTypeId="2" ParentId="8815" CreationDate="2010-10-12T20:17:57.353" Score="4" Body="&lt;p&gt;Your question has a lot of incorrect assertions.  I have a feeling you are often sending small groups of phoenix against large groups of other units, which is not a fair comparison.  The following tests, (which I encourage you to repeat as it is a great way to get a feel for how good units actually are) were done with no upgrades and no fancy micro - just a-moving both sets of units at each other.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;mutas slap around phoenixes.&quot;  &lt;strong&gt;Not true.&lt;/strong&gt;  In my tests, 3 phoenix (which cost 450/300) handily beat 5 mutas (500/500)  In this matchup, the phoenix has the advantage of bonus damage vs light.  As a zerg I hate seeing phoenix on the board if I went muta.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;vikings slap around phoenixes.&quot;  &lt;strong&gt;Not true.&lt;/strong&gt; 5 phoenix just barely beat or lose to 5 vikings (750/500) vs (750/375)  In this matchup, the vikings don't get any bonus dmgbecause phoenix are not armored.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;void rays slap around phoenixes.&quot;  &lt;strong&gt;Not true&lt;/strong&gt; 10 phoenix easily beat 6 void rays (4 or 5 left alive) costs are 1500/1000 vs 1500/900  Note that even if the void rays were charged, phoenix are not armored, so the VR's won't get a huge bonus against them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;void rays get wrecked by vikings.&quot;  &lt;strong&gt;Mostly true&lt;/strong&gt;  equal cost void rays will lose to vikings, unless they are pre charged, in which case the void rays can win.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Phoenix being weak is not the issue here.  There is something else going on in your games that need to identify.  When you watch the replays where you think your anti air is weak, try noting the relative amounts of each unit, and whether each side has upgrades, etc.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-10-12T20:17:57.353" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8859" PostTypeId="1" AcceptedAnswerId="8860" CreationDate="2010-10-12T20:26:42.543" Score="36" ViewCount="39904" Body="&lt;p&gt;I originally built a nice fortification just up the hill from my spawn point for convenience (yes, I do die every once in a while), but now that I've used &lt;a href=&quot;https://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy&quot;&gt;efficient mining&lt;/a&gt; to clear out a good chunk of the adminite-level directly below I need to move to a new base so I can start fresh. This means surface exploration!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basing myself somewhere far away from my spawn point seems pretty dangerous. It could easily take me five minutes to walk back to a remote base/death if I was far enough away - that is, if I could find it. Even longer if it is dark out when I respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I explore the surface safely? This may include keeping track of my location, speed of travel and, of course, maximizing awesome scenery.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2019-05-28T13:32:54.753" Title="How can I safely explore far away from my spawn point?" Tags="|minecraft-java-edition|" AnswerCount="17" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8860" PostTypeId="2" ParentId="8859" CreationDate="2010-10-12T20:35:42.740" Score="21" Body="&lt;p&gt;Well, you could build a minecart system to go to/from your spawn to wherever you want to go. It could get expensive in powered rails though.&lt;/p&gt;&#xA;&lt;p&gt;Or you could mark the way using torches, large structures, or &lt;em&gt;(if you have a lot of diamond to spare)&lt;/em&gt; &lt;a href=&quot;https://minecraft.wiki/w/Beacon&quot; rel=&quot;nofollow noreferrer&quot;&gt;beacons&lt;/a&gt;.  Make heavy use of signs.&lt;/p&gt;&#xA;&lt;p&gt;If you do get lost exploring, building a &lt;a href=&quot;http://minecraftwiki.net/wiki/Compass&quot; rel=&quot;nofollow noreferrer&quot;&gt;compass&lt;/a&gt; will point you back to your original spawn point.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;By far the easiest way is to use portals&lt;/strong&gt; though, go to the Nether, erect another portal a short distance away, and you will be hundreds of blocks from your original spawn point!&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2013-09-07T17:00:16.173" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="8861" PostTypeId="2" ParentId="8859" CreationDate="2010-10-12T20:35:54.760" Score="4" Body="&lt;p&gt;You could &quot;plant&quot; incongruous blocks at intervals along your path. So if you're travelling across grass lay down a pattern of sand blocks every so often. On a beach put down earth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another approach could be to make a set of signs and position those, with suitable text, at intervals along your path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are worried about travelling at night try a line of torches to act as street lights. Though I did read somewhere that in a future update torches will burn out.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-10-12T20:35:54.760" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8862" PostTypeId="2" ParentId="8546" CreationDate="2010-10-12T20:36:00.347" Score="0" Body="&lt;p&gt;there's a FANTASTIC team strategy detailed here:&#xA;&lt;a href=&quot;http://blip.tv/file/4234538&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blip.tv/file/4234538&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that's the entire answer to your question.&lt;/p&gt;&#xA;" OwnerUserId="3131" LastActivityDate="2010-10-12T20:36:00.347" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8863" PostTypeId="2" ParentId="8859" CreationDate="2010-10-12T20:39:36.990" Score="5" Body="&lt;p&gt;When I explore, I make sure that I move in a straight line in a cardinal direction on my first trip.  I make markers as I go with cobblestone and torches indicating the direction of home.  As long as you can keep some kind of marker in sight, you will have no problem finding your way back home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mine cart tracks can be expensive to build, but a cobblestone road is cheap and quick.  If you plan on making the trip often, it can be a very useful investment.  It's not as fast to travel from one side to the other, but at least you'll know where you're going.  I have all the major points in my world connected by these roads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, of course, if you just want to live dangerously, build a compass on your way out.  Then, as you're heading back, if the spot you found was interesting, build landmarks on the way back so you can find your way there again.  I always bring at least a full stack of dirt and cobblestone with me everywhere I go just in case I find something interesting I want to look into later.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-10-12T20:39:36.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8864" PostTypeId="1" AcceptedAnswerId="8874" CreationDate="2010-10-12T20:53:24.180" Score="3" ViewCount="421" Body="&lt;p&gt;Is there some sort of trick to know where to look or what to look for during the hunt-the-pixel parts of Metroid: Other M?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These &quot;Hunt the Pixel&quot; sections are annoying me.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="23" LastEditDate="2010-10-12T21:12:44.773" LastActivityDate="2010-10-12T23:56:07.727" Title="Is there a trick in the Hunt-The-Pixel sections of Metroid: Other M" Tags="|metroid-other-m|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8865" PostTypeId="2" ParentId="8859" CreationDate="2010-10-12T20:56:36.793" Score="4" Body="&lt;p&gt;BlueRaja's minecart idea was the first thing I thought of, but you could also create protected paths by creating ground-level walkway tunnels (preferably out of glass for visibility).  You could also create paths high above ground - this is relatively easy and safe if you use the sneak ability, but still pretty time consuming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, all of these options are better if you already know where you're going - you probably don't want to make dozens of paths to nowhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to explore safely, I'd suggest grabbing a compass, several boats, and some building supplies and coal, and traveling the nearest ocean coastline. In a boat you can see a lot quickly. You can always hop out and explore interesting areas. When night falls, you can just sail out away from shore and be perfectly safe. You can even travel without worry at night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I like to set up bases near coasts, and exploring shores allows you to find semi-rare resources like clay and reeds. Iron ore and coal often show up in the sea-side cliffs as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to get back home, your compass will guide you. Getting from home to the new base will be harder, so you'll want to set up some torch beacons or other means of marking the way.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-12T20:56:36.793" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8866" PostTypeId="1" AcceptedAnswerId="14450" CreationDate="2010-10-12T21:21:54.847" Score="19" ViewCount="20388" Body="&lt;p&gt;I've seen &quot;Tie&quot; game results in others' match histories. When a game is considered a tie?&lt;/p&gt;&#xA;" OwnerUserId="3138" LastEditorUserId="11290" LastEditDate="2011-08-01T19:36:35.050" LastActivityDate="2014-02-18T22:58:28.493" Title="How does one get a tie game in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8867" PostTypeId="1" AcceptedAnswerId="8868" CreationDate="2010-10-12T21:26:03.370" Score="8" ViewCount="366" Body="&lt;p&gt;I use mutalisks a lot when I play zerg. What upgrades affect their performance. Are there other upgrades for them other than those from the spire?&lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorUserId="816" LastEditDate="2010-10-12T21:29:08.917" LastActivityDate="2010-10-12T21:34:49.010" Title="Mutalisks upgrade" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8868" PostTypeId="2" ParentId="8867" CreationDate="2010-10-12T21:34:49.010" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Flyer Attacks&lt;/strong&gt; (Attack Bonus, Spire)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Flyer Carapace&lt;/strong&gt; (Armor Bonus, Spire)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Nothing more, I'm afraid...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-10-12T21:34:49.010" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8870" PostTypeId="2" ParentId="8866" CreationDate="2010-10-12T22:01:15.967" Score="3" Body="&lt;p&gt;As far as I know, the only way for this to happen is in custom maps where no victory conditions are met (or the map designer didn't define any).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never seen it occur in a melee (standard) game. If a melee game ends up in an in-completable state (i.e. A Terran player floats a building to an unreachable corner of the map and the other player doesn't have enough money to build a flying unit) it will come down to whichever person gets bored first and surrenders.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-10-12T22:06:39.340" LastActivityDate="2010-10-12T22:06:39.340" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8871" PostTypeId="1" CreationDate="2010-10-12T22:44:34.477" Score="8" ViewCount="22800" Body="&lt;p&gt;I am playing Rise of Mankind mod for Civilization IV Beyond The Sword, Steam version. But every time I launch the game it starts without any mod loaded. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to setup the launcher so that automatically load the desired mod at the first shot?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2023-11-18T20:23:12.647" Title="How to launch Civilization IV with a desired mod automatically loaded?" Tags="|mods|civilization-4|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8872" PostTypeId="2" ParentId="8871" CreationDate="2010-10-12T23:07:06.900" Score="4" Body="&lt;p&gt;I know you can do it with a link to the direct EXE by modifying the target of your desktop shortcut to add a mod= at the end like this&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;...\Civ4BeyondSword.exe&quot; mod=mods\BOB&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where BOB should be replaced with the name of the mod you want to launch.  Not sure if the fact that you have the Steam version will make that any different.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-12T23:07:06.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8873" PostTypeId="2" ParentId="7919" CreationDate="2010-10-12T23:49:41.583" Score="1" Body="&lt;p&gt;When a similar or better game of the same genre is about to launch, it will become very likely that the older game will get a discount. Modern Warfare 2 got a 33% discount in the week of the launch of Medal of Honor.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2010-10-12T23:49:41.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8874" PostTypeId="2" ParentId="8864" CreationDate="2010-10-12T23:56:07.727" Score="4" Body="&lt;p&gt;My best advice is to look for something that's a different color... or that looks out of place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, you need to tell us which one you need help with.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-10-12T23:56:07.727" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8875" PostTypeId="1" AcceptedAnswerId="9037" CreationDate="2010-10-12T23:59:40.770" Score="5" ViewCount="35226" Body="&lt;p&gt;What is the fastest way to make gil? Is there some trick to repeatedly gain lots of gil?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am more concerned on a high level, what's the trick to get a lot of gil? Is there some way to repeat something and get a lot of gil every time?&lt;/p&gt;&#xA;" OwnerUserId="1261" LastEditorUserId="3610" LastEditDate="2012-06-25T13:16:06.903" LastActivityDate="2017-07-24T13:44:31.627" Title="How can I make a lot of gil?" Tags="|final-fantasy-13|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8878" PostTypeId="1" AcceptedAnswerId="8882" CreationDate="2010-10-13T03:24:47.153" Score="11" ViewCount="106430" Body="&lt;p&gt;I've restarted playing and can't find my saves anywhere. I have never played any of the DLCs. Are the DLCs scaling? is there a max level to enjoy? I'm playing through from level 1, at 12 now. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find level range details on the new areas since I can warp to them with the travel system already?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorDisplayName="user9983" LastEditDate="2013-07-15T12:39:09.230" LastActivityDate="2014-06-11T01:02:04.647" Title="What levels are the DLCs?" Tags="|borderlands|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8879" PostTypeId="2" ParentId="7204" CreationDate="2010-10-13T04:21:16.883" Score="3" Body="&lt;p&gt;Like most units in CoH tanks are great at the right time and place.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Most tanks dont cost that much&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tanks built on the map range between &lt;strong&gt;~300MP to ~600MP&lt;/strong&gt;. Which is not excessive considering main infantry ranges between ~255MP to ~300MP (elite units around ~400). They do cost fuel, however&#xA;as the game draws longer you should have excess fuel available.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Tanks have survivability&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike infantry squads which will constantly loose men and need to be replaced, &lt;strong&gt;tanks&#xA;can be repaired for almost nothing&lt;/strong&gt;. Hence a tank can pay for itself many times over&#xA;if properly maintained.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Tanks are situational&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tanks are easily taken out by anti-tank units, so using them to rush a heavily defended emplacement is costly. The flip side is that in the absence of anti-tank weapons tanks are almost invincible. Hence they will do very well being brought in at &lt;strong&gt;just the right time&lt;/strong&gt; when the enemy is disrupted or temporarily without AT and can be used to flush out anti-inf emplacements so your infantry can move up.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Tanks are far from useless, but require more attention to be used to their full effectiveness.&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="2382" LastEditDate="2010-10-28T00:15:13.417" LastActivityDate="2010-10-28T00:15:13.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8880" PostTypeId="2" ParentId="8871" CreationDate="2010-10-13T04:50:07.413" Score="7" Body="&lt;p&gt;So bwarner's answer is &lt;em&gt;almost&lt;/em&gt; right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What it should look like is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Target: &quot;C:\program files\steam\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Civ4BeyondSword.exe&quot; mod=\Fall from Heaven 2&#xA;Start in: &quot;c:\program files\steam\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Mods&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The way it finds the mod from the directory is by using the &lt;code&gt;Start in:&lt;/code&gt;.  This allows you to place your mod in a directory that you feel is more comfortable.  For example, if you want to edit your version of &lt;code&gt;Fall from Heaven 2&lt;/code&gt; because you think the Armageddon counter is good, but should really be about 15% faster; you can make a copy in a different directory and modify appropriately without affecting other users of your computer.  Bear in mind, if you load the mod from Civ 4 it'll use the default path.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="336" LastEditDate="2010-10-13T04:54:57.560" LastActivityDate="2010-10-13T04:54:57.560" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8881" PostTypeId="1" AcceptedAnswerId="8906" CreationDate="2010-10-13T07:37:07.007" Score="4" ViewCount="318" Body="&lt;p&gt;I've been playing my fortress for a couple of (in-game) years on low environmental threat, and so far haven't had any sightings of goblins at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously this isn't very surprising, but I've now started a medium threat game, and I'm not sure when or what to expect danger-wise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the threat I'm likely to face based solely on time (other than annoying caravans)? Or is it population? Is there a reasonably consistent pattern?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-10-13T14:04:27.700" Title="Escalating danger (fun) over time" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8882" PostTypeId="2" ParentId="8878" CreationDate="2010-10-13T07:41:30.590" Score="7" Body="&lt;p&gt;I suggest you to replay the whole mainline story maybe with a different class to see the game from another perspective. Instead if you don't want to replay all, you can try to download some savegames around. If you need I can store online my current savegame of a 40 level Lilith.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;The Secret Armory of General Knoxx&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Minimum Level Requirement: 51. But I personally tried to start it around level 37 and I didn't found any major problem. It is tough in some parts and you have to pay attention, but you will level up very fast and enjoy the DLC.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;The Zombie Island of Dr. Ned&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Minimum Level Requirement: 10. Enemies scale according to character's current story progress but do not scale above level 50&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Mad Moxxi's Underdome Riot&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There is not minimum level requirement for Moxxi DLC, but it is suggested a level 13/14 or more.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Claptrap's New Robot Revolution&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;I didn't buy it yet but from what I am reading around it should be have a levelling algorithm similar to other DLC.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-10-17T19:18:52.437" LastActivityDate="2010-10-17T19:18:52.437" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="8883" PostTypeId="1" AcceptedAnswerId="8885" CreationDate="2010-10-13T08:06:17.643" Score="4" ViewCount="1323" Body="&lt;p&gt;i recently played a game where two civs (Montezuma and Augustus i think) expanded so much that they were so far ahead of the rest of us that it became apparent we will lose. When i first noticed this i started to look for allies against them, forming pacts of secrecy etc. However this didn't help at all and when i tried to ally with one of them against the other i learned they are actually already allies. In a few turns i had their armies at my borders and it was pretty much game over. This was on Warrior difficulty, if it matters. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: how can this be stopped? There were a few other civs who tried to get me into a war with one (or the other) of them early on in the game, but at that time it was not apparent they are so strong and i didn't want to get into a conflict early since i was aiming for a cultural victory. Was this the mistake?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: looking for an ally was probably impossible. The Chinese were very weak (useless), Americans got wiped out by Augustus very early and the last guy was a pacifist (i cant remember the name of the civ, but probably the leader was Ghandi? That old man...).&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-10-13T10:07:56.760" Title="What to do when two competing civs grow too much and ally together?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8884" PostTypeId="1" AcceptedAnswerId="8961" CreationDate="2010-10-13T08:30:29.833" Score="3" ViewCount="153" Body="&lt;p&gt;While I'm aware that penumbra is not a game where you are encouraged to be aggressive, quite the contrary, I find it very tedious to sit quietly and hide from the various dog-creatures, especially since they aren't too difficult to kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I usually do is toss something heavy at them to knock them off their feet and then repeatedly whack them with the pick-axe until they are dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I have apparently gone completely insane/impatient and at times try to take on two simultaneously, I was wondering if there is a more efficient way to kill the dogs, preferably instantaneously. Perhaps some sort of elaborate physics based trap? &#xA;Keep in mind that I have not gone much farther after using the drilling machine to access a new area of the mines and making it through the door which opens remotely from a room guarded by spiders (the one you have to race back to after opening before it closes again automatically).  I would really appreciate answers which are spoiler free considering how far I've gotten, or a fair warning if the answer does contain spoilers.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="23580" LastEditDate="2012-07-01T10:53:32.270" LastActivityDate="2012-07-01T10:53:32.270" Title="Is there any way to &quot;one shot&quot; a dog creature?" Tags="|penumbra|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8885" PostTypeId="2" ParentId="8883" CreationDate="2010-10-13T10:07:56.760" Score="5" Body="&lt;p&gt;Sounds like you were unfortunate to not spot the issue earlier; probably the best thing you could have done at that stage would be to fortify your borders, hope to deflect the first wave (when it eventually comes) and then counterattack, charge in and capture and hold a few of their cities (thus making them weaker). Although if you were aiming for a cultural victory you would need to avoid annexing any, otherwise this will make your social policies cost more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience Montezuma and Augustus are, by default, quite aggressive when played by the AI; if you find an AI playing either near to you, I feel it is best to plan ahead to stop them expanding too much and have sufficient defence on that border - or instead try to make sure you get friendly with them so they're on your side instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I believe entering in to a pact of Secrecy with other Civ's against a threatening Civ earlier in the game would have helped prevent the other Civ's becoming allies with the threat later on, by ensuring they have a &quot;bad&quot; relationship with the threat. But I don't have hard evidence for this.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-10-13T10:07:56.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8886" PostTypeId="1" AcceptedAnswerId="8887" CreationDate="2010-10-13T10:20:57.360" Score="11" ViewCount="2417" Body="&lt;p&gt;Is there any penalty for building a new city &quot;far away&quot; from your other cities?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, if I remember correctly from Civ4, (city) maintenance was higher if a new city was &quot;far away&quot; from my current empire. Is this (still?) true in Civilization 5?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-10-13T10:53:34.683" Title="Is there any penalty for building a new city &quot;far away&quot; from your other cities?" Tags="|civilization-5|" AnswerCount="1" CommentCount="4" ClosedDate="2015-11-08T05:47:25.197" ContentLicense="CC BY-SA 2.5" />
  <row Id="8887" PostTypeId="2" ParentId="8886" CreationDate="2010-10-13T10:53:34.683" Score="9" Body="&lt;p&gt;Looking in the manual (bottom of page 75):&#xA;&quot;There’s one downside to buildings: most of them cost gold to maintain. The price depends&#xA;upon the building in question, and can range from 1 to 10 per turn. The gold is deducted&#xA;from your treasury each turn. See “Gold” on page 103 for more details on maintenance.&quot; (Page 103 does not provide any more relevant information on this)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So there does not seem to be additional maintenance costs for cities that are further away.&#xA;But:&#xA;(1) roads costs maintenance now so a road to a city further away will cost more&#xA;(2) to get a trade route (which gives additional income) you need to connect a city to your capital which can be more difficult the further away it is.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in short: no but yes. :-)&lt;/p&gt;&#xA;" OwnerUserId="3314" LastActivityDate="2010-10-13T10:53:34.683" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8888" PostTypeId="1" AcceptedAnswerId="8907" CreationDate="2010-10-13T11:13:46.280" Score="2" ViewCount="249" Body="&lt;p&gt;In order to avoid the various brands of fun that come in through a dungeon entrance, I'm considering closing it up with walls (or locked doors).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm aware that this will prevent trade and access to wood (it seems most wood things can be made of metal). Is there anything I'm going to need to learn to live without, or indeed die without?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-10-13T23:28:13.593" Title="Problems with closing the dungeon entrance" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8889" PostTypeId="2" ParentId="6451" CreationDate="2010-10-13T11:28:12.287" Score="1" Body="&lt;p&gt;GLA Demolition:&#xA;Choose your tactic according to your opponent. If USA go for a sucide bomber rush. I suggest a tunnel network than a barrack near their base. Create 2 RPG's and go for their supply heli. Even if they loose 1 heli its a loss of damn big money. Make sure to take out their barracks first.&#xA;When China make your difense strong and built damn lot of scud stroms ;) Biggest advantage will be your Jarmen as he alone can destroy an entire base if enemy is a bit careless.&#xA;Use your rebel ambush/demolish properly&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GLA toxin and China infantry can be difficult to handle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;China Infantry:&#xA;Make defense using bunker/gattleing pair or bunker with some mini gunners. Make a helix woth a big bunker and go for their base. also use your tropper vehicle for diffese. Mini gunner drop is damn powerfull. And use you super lotus on a low count super weapon.&lt;/p&gt;&#xA;" OwnerUserId="4096" LastActivityDate="2010-10-13T11:28:12.287" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8891" PostTypeId="1" AcceptedAnswerId="45414" CreationDate="2010-10-13T11:48:24.607" Score="5" ViewCount="2880" Body="&lt;p&gt;I purchased Minecraft yesterday and from what I've read, I understand that there are survival multiplayer servers, but so far none have any survival elements. Most have day/night cycles, but you can't lose health and no creeps spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I play multiplayer against creeps?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; I found &lt;a href=&quot;https://gaming.stackexchange.com/questions/4672/how-do-you-host-a-multi-player-survival-game-in-minecraft&quot;&gt;this question&lt;/a&gt; on how to host a SMP game.&lt;/p&gt;&#xA;" OwnerUserId="1792" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2013-08-13T15:50:16.653" Title="How can I play multiplayer against creeps on Minecraft SMP servers?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8892" PostTypeId="1" AcceptedAnswerId="9353" CreationDate="2010-10-13T11:51:03.497" Score="7" ViewCount="6521" Body="&lt;p&gt;Regarding road costs in Civ5, &lt;a href=&quot;https://gaming.stackexchange.com/users/341/bwarner&quot;&gt;bwarner&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain&quot;&gt;writes&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Based on experience, it appears that&#xA;  you only have to pay 1G for each hex&#xA;  of roads &lt;em&gt;that are inside your&#xA;  cultural borders&lt;/em&gt;. That means that you&#xA;  don't have to pay to maintain a long&#xA;  road to a city-state if it goes&#xA;  through neutral land&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is this correct? Do I only pay for roads that are inside my borders?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I think this factor is pretty important when settling a new city further off to get a luxury resource, isn't it?)&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2014-08-28T04:22:17.827" Title="How high is the maintenance for roads (outside of your territory)?" Tags="|civilization-5|" AnswerCount="3" CommentCount="1" ClosedDate="2014-08-28T12:03:28.883" ContentLicense="CC BY-SA 2.5" />
  <row Id="8893" PostTypeId="2" ParentId="8892" CreationDate="2010-10-13T12:05:54.673" Score="4" Body="&lt;p&gt;You don't have to connect your city via a road in order to get the benefit of a luxury resource. If the resource is in your city and the tile is worked you will get the resource. Reagrdless of having a road. Connecting the city via a road helps with a trade route and troop movement however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell having a road outside your territory does not cost any gold to maintain. &lt;/p&gt;&#xA;" OwnerUserId="3672" LastActivityDate="2010-10-13T12:05:54.673" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8895" PostTypeId="2" ParentId="8891" CreationDate="2010-10-13T12:16:50.130" Score="7" Body="&lt;p&gt;Such things are currently not supported.  The game is still in Alpha, which means there are still features to be built and that it is not to be taken as a reliable polished game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Luckily, there is a rather large update coming October 31st.  Here is Notch's blog describing what you can expect from it: &lt;a href=&quot;http://notch.tumblr.com/post/1243370641&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://notch.tumblr.com/post/1243370641&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, for now, Survival Multi Player is more of a sandboxy free-building mode and less of an actual Survival experience, but as the game continues to be developed, SMP will come into its own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit: Clearly this answer is completely outdated.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-10-25T22:35:12.537" LastActivityDate="2011-10-25T22:35:12.537" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8897" PostTypeId="2" ParentId="8878" CreationDate="2010-10-13T12:27:27.580" Score="8" Body="&lt;p&gt;&lt;strong&gt;Playthrough I&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Borderlands&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I normally beat the game and all quests beat level 33-36.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've not tried the DLC in playthrough 1 yet, so I don't know what the level ranges are. The below level ranges are for Playthrough 2:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Playthrough II&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Borderlands - Island of Dr. Ned&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enemies start at Level 42.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Secret Armory of General Knoxx&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enemies start at Level 51-53. and go up to 58-60 when you beat the Playthrough (known as Playthrough 2.5)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Claptrap's New Robot Revolution&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enemies start between 54-57.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the advent of patch 1.41, all enemies level up to your current level +1 (or -1, depending) until level 69 (with DLC-General Knoxx's Armory installed) or level 58 (without General Knoxx's armory).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Crawmerax levels up to 3 levels above the hosting player.&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="117" LastEditDate="2010-11-10T14:35:08.543" LastActivityDate="2010-11-10T14:35:08.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8898" PostTypeId="2" ParentId="8892" CreationDate="2010-10-13T12:30:51.573" Score="1" Body="&lt;p&gt;I think you have to pay maintenance for every road you build in neutral territory also, but the cost is some fraction of the regular 1g/road. The exact formula appears to be quite elusive, but I've certainly seen tile maintenance costs go down after destroying some of the roads I built in neutral territory.&lt;/p&gt;&#xA;" OwnerUserId="2385" LastActivityDate="2010-10-13T12:30:51.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8900" PostTypeId="1" CreationDate="2010-10-13T13:09:11.880" Score="0" ViewCount="753" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/7745/micro-question-stalker-vs-zealot&quot;&gt;Micro question: Stalker vs Zealot&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;How do you walk and shoot in Starcraft 2? For example, marines can seems like they are shooting while walking. How do you do it? Just right click, &lt;kbd&gt;H&lt;/kbd&gt;, right click, &lt;kbd&gt;H&lt;/kbd&gt;, right click, &lt;kbd&gt;H&lt;/kbd&gt; really fast?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Stalkers and Immortals it's fairly easy, I just walk them, target/focus fire a unit and move again, since they have pretty long delay between rounds of attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can't get it to look smooth with marines though. And it doesn't seem like they're target firing anything, when I see someone else do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Explain anybody?&lt;/p&gt;&#xA;" OwnerUserId="4095" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2012-05-31T15:23:11.830" Title="How do you walk and shoot?" Tags="|starcraft-2|" AnswerCount="0" CommentCount="2" ClosedDate="2010-10-13T13:12:35.467" ContentLicense="CC BY-SA 3.0" />
  <row Id="8901" PostTypeId="2" ParentId="8878" CreationDate="2010-10-13T13:41:31.087" Score="1" Body="&lt;p&gt;I started  Island of Dr. Ned at around level 15 and found it relatively easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried The Secret Armory of General Knoxx at level 27 and I got roasted... playing now at level 37 and it is tough but doable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also tried Claptrap's New Robot Revolution at level 27 and did not make much headway there either... Have not tried again yet.&lt;/p&gt;&#xA;" OwnerUserId="3685" LastActivityDate="2010-10-13T13:41:31.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8903" PostTypeId="2" ParentId="8866" CreationDate="2010-10-13T13:47:29.783" Score="4" Body="&lt;p&gt;I received a Tie Game once in a 3v3 league game.  During the initial load before the match began, everyone was suddenly dumped back to the Battle.net menus (Battle.net did NOT go down).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There may be other ways of getting one, but it looks as though getting dumped due to unknown server issues is one way.&lt;/p&gt;&#xA;" OwnerUserId="4098" LastEditorUserId="4098" LastEditDate="2014-02-18T22:58:28.493" LastActivityDate="2014-02-18T22:58:28.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8905" PostTypeId="1" AcceptedAnswerId="8914" CreationDate="2010-10-13T14:03:11.667" Score="11" ViewCount="8101" Body="&lt;p&gt;Is there somewhere I can subscribe that would only show 40% off or more game sales? Steam is a must; bonus points for aggregating multiple sites/stores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm rarely catching the sales on steam, and I imagine steam isn't the only company doing really nice occasional special sales.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="23" LastEditDate="2012-06-20T11:04:04.440" LastActivityDate="2013-07-04T23:03:58.903" Title="RSS feed for major Steam sales?" Tags="|steam|" AnswerCount="3" CommentCount="0" ClosedDate="2013-07-04T23:07:36.340" ContentLicense="CC BY-SA 3.0" />
  <row Id="8906" PostTypeId="2" ParentId="8881" CreationDate="2010-10-13T14:04:27.700" Score="2" Body="&lt;p&gt;What version are you playing? If you're in 31.14, the goblins will never invade due to a bug. Alternatively, it's possible that the area you selected had no local goblins -- when you were originally founding the fort, did the civilization screen list goblins? (keep TABing until you find it)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The two principal factors in determining ambushes, sieges, etc., are Fortress Wealth and Population. As both of those go up, ambushes occur more and more often, and eventually you'll cross the threshold (100,000 wealth and 80 people, I believe) that makes you eligible for sieges. Lucky you.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-13T14:04:27.700" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8907" PostTypeId="2" ParentId="8888" CreationDate="2010-10-13T14:08:12.027" Score="3" Body="&lt;p&gt;Without trading with the caravans, you will never be able to become a barony (bugged currently anyway).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wood is exclusively used to build beds -- if you have enough beds, there should be no problems due to lack of wood (assuming you have a source of fuel).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if your map is getting ambushes / sieges, your isolationist policies mean that anything that enters the map simply hangs out at the map edge -- if you've got a couple of goblin ambushes lying &quot;in wait&quot; and the dwarven caravan comes onto the map, the dwarves stand a good chance of being slaughtered (ditto for the humans and elves) which may result in war with the humans and elves, and disappointment from your own civ.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-13T14:08:12.027" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8908" PostTypeId="1" CreationDate="2010-10-13T14:16:00.323" Score="2" ViewCount="62" Body="&lt;p&gt;Any time we try to do a custom map on Tidalis, we get out of sync errors after a short time. Are there settings we can set, or something else we can do, to alleviate this? I'd really like to play some custom maps. Perhaps networking settings? We're both on Windows 7 64-bit and adventure mode seems to work fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/app/40420/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/40420/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.arcengames.com/tidalis_features.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.arcengames.com/tidalis_features.php&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="9262" LastEditDate="2011-12-21T19:04:26.840" LastActivityDate="2020-05-19T12:44:11.153" Title="What can I do to troubleshoot sync errors in Tidalis?" Tags="|networking|tidalis|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8909" PostTypeId="2" ParentId="8859" CreationDate="2010-10-13T14:17:07.437" Score="5" Body="&lt;p&gt;I throw down a line of torches from base to base at first.  It doesn't protect an unarmed person, but knowing where you're going is really more important -- it's mostly easy to avoid the mobs.  Later, I replace them with straight-line 1-wide tunnels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also position a ware-depot next to your spawn point so that when you do appear there, you can grab a new bow, sword and armor out of a chest and then carry on in relative safety.  Just make sure you refill it as you respawn over time.&lt;/p&gt;&#xA;" OwnerUserId="2888" LastActivityDate="2010-10-13T14:17:07.437" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8910" PostTypeId="1" CreationDate="2010-10-13T14:36:18.693" Score="4" ViewCount="1378" Body="&lt;h1&gt;That was then&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Prior to the 4.0.1 patch, I would start boss fights like so:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Vampiric Touch&lt;/li&gt;&#xA;&lt;li&gt;Devouring Plague&lt;/li&gt;&#xA;&lt;li&gt;Mind Blast&lt;/li&gt;&#xA;&lt;li&gt;Mind Flay&lt;/li&gt;&#xA;&lt;li&gt;Shadow Word: Pain&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This would &quot;charge up&quot; stacks of buffs for my Shadow Word: Pain to have maximum damage output for the rest of the fight (Shadow Word: Pain stays up whenever you cast Mind Flay).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming the boss was a boring &lt;em&gt;Sit There And Shoot At It&lt;/em&gt; fight, the rest of the fight involved spell priorities as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Keep up Vampiric Touch&lt;/li&gt;&#xA;&lt;li&gt;Keep up Devouring Plague&lt;/li&gt;&#xA;&lt;li&gt;Mind Blast when it's available&lt;/li&gt;&#xA;&lt;li&gt;Mind Flay for filler&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h1&gt;This is now&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;With the 4.0.1 patch, all of this appears to have totally changed.  I no longer seem to have to &quot;charge up&quot; my Shadow Word: Pain buff stacks, and new Shadow Orbs are flying all over the place.  It's craziness!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I make most effective use of these new talents and mechanics?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-11-12T20:43:51.943" Title="What is maximum-DPS level 80 PvE Shadow Priest spell priority as of patch 4.0.1?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8911" PostTypeId="2" ParentId="8866" CreationDate="2010-10-13T14:45:31.877" Score="2" Body="&lt;p&gt;Sorry, misunderstood the kind of tie you were talking about...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, besides custom game ties:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This happens when the &lt;strong&gt;Battle.net server is offline&lt;/strong&gt; when you finish the game,&lt;br&gt;&#xA;even if you can continue to play it won't be able to send the results to Battle.net.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another reason for this to happen is when &lt;strong&gt;the game desyncs&lt;/strong&gt; which also results in a tie,&lt;br&gt;&#xA;this one has been actively being exploited by cheaters (desync opponent, let it report a win).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GDm72.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-10-13T20:12:43.247" LastActivityDate="2010-10-13T20:12:43.247" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="8914" PostTypeId="2" ParentId="8905" CreationDate="2010-10-13T15:05:18.270" Score="13" Body="&lt;p&gt;The Steam RSS news feed link is &lt;a href=&quot;http://store.steampowered.com/feeds/news.xml&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. Steamprices.com also runs a &lt;a href=&quot;http://www.steamprices.com/us/feed&quot; rel=&quot;noreferrer&quot;&gt;variety of feeds&lt;/a&gt; based on your region and can also provide information on permanent price changes.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="23" LastEditDate="2012-06-20T11:08:17.083" LastActivityDate="2012-06-20T11:08:17.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8915" PostTypeId="1" AcceptedAnswerId="8918" CreationDate="2010-10-13T15:24:58.990" Score="3" ViewCount="10386" Body="&lt;p&gt;Mass Effect's free DLC (on the PC at least) Bring Down the Sky, adds a new system right by the Citadel, Local System and the starter planets of Feros and Noverria.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible/realistic to play this DLC straight away as a starter character, or should I wait until I've levelled up a bit? If so, what level will it still be a challenge at? I don't want to come back to it at level 50 and find that I can just stroll through it without a challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a rough range of levels where this is possible but still a fun (rather than frustrating) challenge?&lt;/p&gt;&#xA;" OwnerUserId="263" LastEditorUserId="39891" LastEditDate="2014-01-30T10:06:55.620" LastActivityDate="2016-11-26T17:58:07.593" Title="What level is advised to play Mass Effect's Bring Down The Sky DLC?" Tags="|mass-effect|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8916" PostTypeId="1" CreationDate="2010-10-13T15:25:27.693" Score="13" ViewCount="931" Body="&lt;p&gt;In the original Zelda things were wildly different on your second playthough. I always wanted to but never managed to keep a NES/Zelda cartridge/battery long enough to go far enough past a 2nd playthough to look for more cool changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I miss anything? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could swear before I was old enough to really remember I saw something before I got the NES or Zelda at someone's house that I never found playing it through about 2.5 playthroughs.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="31433" LastEditDate="2015-09-30T17:00:02.490" LastActivityDate="2015-09-30T17:00:02.490" Title="Was there anything different past beating The Legend of Zelda twice?" Tags="|nes|the-legend-of-zelda|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="8917" PostTypeId="2" ParentId="8916" CreationDate="2010-10-13T15:36:32.060" Score="14" Body="&lt;p&gt;No.  To my knowledge, the third playthrough is identical to the second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exception is if you're playing the PC clone &lt;a href=&quot;http://www.zeldaclassic.com/&quot; rel=&quot;noreferrer&quot;&gt;Zelda Classic&lt;/a&gt;, which does indeed have a third quest.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-10-13T15:36:32.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8918" PostTypeId="2" ParentId="8915" CreationDate="2010-10-13T15:42:17.310" Score="4" Body="&lt;p&gt;It is possible but inadvisable to play Bring Down the Sky from the very beginning. While certainly doable (I've done it myself) you're probably going to end up reloading a dozen times or more over the course of the mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Batarians are no pushoevers, and you've got the always &quot;lovable&quot; varren to deal with, who have a nasty tendency to sneak up behind you and eat you through shields. There is also the issue of one of the torch bunkers spawning rocket drones nigh-continuosly until you take out all the batarian engineers - and everyone knows what sorts of naughty things close-quarter rockets due to Shepard, shielded or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would recommend a level of about 25-30 -- the goal is that you have enough abilities by that point to survive a little longer than you might otherwise. But, level alone isn't the best indicator of difficulty in this game; if you've already beaten the game once, you should have the VII spectre master weapons available as soon as you can afford them, and a good gun and good knowledge of cover will serve you better than the extra 100 health successive levels will give you.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-10-13T22:49:18.997" LastActivityDate="2010-10-13T22:49:18.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8919" PostTypeId="2" ParentId="8891" CreationDate="2010-10-13T15:46:14.053" Score="11" Body="&lt;p&gt;Add &lt;code&gt;monsters=true&lt;/code&gt; (or &lt;code&gt;spawn-monsters=true&lt;/code&gt;) to your server.properties file, and monsters will spawn.  This is the default setting on minecraft servers; set them to &lt;code&gt;=false&lt;/code&gt; instead for &lt;strong&gt;no&lt;/strong&gt; monsters.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-03-06T16:04:18.873" LastActivityDate="2011-03-06T16:04:18.873" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8920" PostTypeId="1" AcceptedAnswerId="9306" CreationDate="2010-10-13T15:53:16.470" Score="2" ViewCount="562" Body="&lt;p&gt;In Civ5, I find that I pretty much can't stand the new leader meeting screens. Obviously, if one wants to trade one has to open up this screen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or do I?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to initiate trade agreements from the diplomacy overview dialog?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-10-19T08:30:19.437" Title="Are the diplomacy actions (trade etc) only available from the leader meeting screen?" Tags="|civilization-5|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8921" PostTypeId="1" AcceptedAnswerId="8938" CreationDate="2010-10-13T15:55:28.323" Score="9" ViewCount="9799" Body="&lt;p&gt;I haven't found out yet whether there exists a (trade) agreement overview.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, is there some list of all active agreements or do I always have to check per other civ in its agreement history?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2013-12-28T23:26:05.563" Title="Is there a summary in Civ5 of all currently active (trade) agreements with all other civs?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8922" PostTypeId="2" ParentId="7204" CreationDate="2010-10-13T15:58:27.527" Score="5" Body="&lt;p&gt;Tanks are required late game if the battlefield has devolved into a static battle around fixed emplacements. It is very difficult for infantry to advance into machine-gun fire, and halftracks/light vehicles get nearly one-shotted by the relevant anti-tank defenses. What you need to do is bring tanks and destroy the enemy emplacements, and try to use indirect fire to suppress/remove enemy AT fire. Once you've broken a hole in the defenses, you can then flood your infantry into the gap to cover/protect your tank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, an early Panzer IV in rapid-fire mode is absolutely devastating against enemy infantry, even their AT stuff. So if you can rush to a tank like that before the enemy gets his AT guns in position, you can force an early win.&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2010-10-13T15:58:27.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8923" PostTypeId="1" CreationDate="2010-10-13T15:58:55.387" Score="7" ViewCount="6864" Body="&lt;p&gt;After an SC2 match, a score sheet with handy graphs &amp;amp; stats pops up.  But, once you click 'Back' or 'Save Replay' and navigate away from it, is there no way to ever see it again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does not pop up again after watching the replay.  There is no visible link to it from the saved games / match history.  Is it gone forever?  That would suck, because the graphs and stats and build orders shown in that screen are cool.&lt;/p&gt;&#xA;" OwnerDisplayName="Noobus Mediocritus" LastEditorUserId="39891" LastEditDate="2013-10-22T18:33:43.960" LastActivityDate="2013-10-22T18:33:43.960" Title="Can you see old Score Sheets ever again in SC2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8924" PostTypeId="1" AcceptedAnswerId="8932" CreationDate="2010-10-13T16:01:23.003" Score="30" ViewCount="64727" Body="&lt;p&gt;In another question answer &lt;a href=&quot;https://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5/7900#7900&quot;&gt;bwarner writes&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Once a tile has been claimed, you&#xA;  can't &quot;steal&quot; it like in Civ 4 (except&#xA;  using the Great Artist as mentioned in&#xA;  comments). So you want to make sure&#xA;  you establish your borders quickly&#xA;  before another Civ or city-state grabs&#xA;  those tiles.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is this accurate? That is, given two enemy cities side by side on the map, one generating a &lt;em&gt;lot&lt;/em&gt; more culture, will this still not override the &quot;small&quot; citys borders?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2012-06-29T07:33:08.087" Title="Is a Culture Bomb the only way to steal territory from another civ in Civ5?" Tags="|civilization-5|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8925" PostTypeId="1" AcceptedAnswerId="9110" CreationDate="2010-10-13T16:01:37.807" Score="2" ViewCount="400" Body="&lt;p&gt;Is there an addon for Warhammer Online that allows me to click to heal somebody when I click on their hp bar?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case I'm using YakUI, which uses the Squared add on to handle unit frames, so working with squared is a plus.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="3936" LastEditDate="2015-12-19T23:49:08.397" LastActivityDate="2015-12-19T23:49:08.397" Title="Click to heal addon" Tags="|mods|warhammer-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8926" PostTypeId="1" AcceptedAnswerId="8955" CreationDate="2010-10-13T16:01:44.200" Score="4" ViewCount="157" Body="&lt;p&gt;I have an XBox-360 and some wireless controllers. The TV is 15ft from the couch, and in a direct line of sight (eg, empty space between the two). But the controllers are continually disconnecting/reconnecting in every game I play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I troubleshoot this?&lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2010-10-13T18:11:53.027" Title="Troubleshoot continually reconnecting controllers?" Tags="|xbox-360|controllers|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8927" PostTypeId="2" ParentId="8923" CreationDate="2010-10-13T16:01:46.390" Score="7" Body="&lt;p&gt;You can get to it from the Match History by clicking that game's entry in the list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not clear how many past score sheets are saved or whether you can save them permanently, though.&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="558" LastEditDate="2010-10-13T16:51:49.353" LastActivityDate="2010-10-13T16:51:49.353" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="8928" PostTypeId="2" ParentId="8924" CreationDate="2010-10-13T16:03:27.797" Score="4" Body="&lt;p&gt;This is correct from a Culture standpoint.  Tiles claimed by a civ are permanently theirs except if a &quot;Culture Bomb&quot; is used.  You can leverage this in your favor by preemptively purchasing tiles that will be in contention later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, the opposing civ will likely contact you and be pissed about your land purchases right near their borders, but that's just the price you pay!&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="558" LastEditDate="2010-10-13T16:49:11.970" LastActivityDate="2010-10-13T16:49:11.970" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8930" PostTypeId="2" ParentId="8926" CreationDate="2010-10-13T16:09:38.110" Score="4" Body="&lt;p&gt;First, check the batteries. If they are good, call Xbox Support, I had a similar problem and had to mail my Xbox to support to have them fix it. The problem was with the Xbox not the controllers. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-13T16:09:38.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8931" PostTypeId="1" AcceptedAnswerId="8936" CreationDate="2010-10-13T16:16:48.253" Score="1" ViewCount="139" Body="&lt;p&gt;Which popular game distribution platforms (e.g. Steam, Windows Live etc) handle user authentication and other related matters instead of the game developer, and which do not?&lt;br&gt;&#xA;What is the current trend: to provide a platform that has a unified ID for every user, available to all games on that platform that he plays, or platforms that require to create a separate account for every game involved?&lt;/p&gt;&#xA;" OwnerUserId="4101" LastActivityDate="2010-10-14T17:59:24.137" Title="Common Gamer ID systems?" Tags="|digital-distribution|" AnswerCount="3" CommentCount="1" ClosedDate="2013-11-12T15:09:46.610" ContentLicense="CC BY-SA 2.5" />
  <row Id="8932" PostTypeId="2" ParentId="8924" CreationDate="2010-10-13T16:23:29.790" Score="36" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, there are &lt;strong&gt;three&lt;/strong&gt; possible ways to steal territory:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Culture Bomb&lt;/strong&gt; with a Great Artist (Vanilla game only)&lt;br&gt;&#xA;&lt;em&gt;or&lt;/em&gt;&lt;br&gt;&#xA;&lt;strong&gt;Build a Citadel&lt;/strong&gt; with a Great General (Gods and Kings ExPack only, see PhysicalEd's &lt;a href=&quot;https://gaming.stackexchange.com/a/75112/1485&quot;&gt;answer&lt;/a&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Traditional Method&lt;/strong&gt; - just declare war and then capture whichever of their cities &quot;owns&quot; the tile in question.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Diplomatic Method&lt;/strong&gt; - convince the Civ in question to give you whichever of their cities &quot;owns&quot; the tile in question as part of a trade or peace agreement. You may find this method easy to achieve if using the Traditional method on some of their other cities first.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;With both the Traditional and Diplomatic methods once you are in control of the relevant city you can either keep the city (and so the tile), or you could raze the city so all that land becomes free to be taken (by anyone!) and then purchase the tile/expand culturally from your nearest city.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The serious point here is that once a city unlocks a tile it belongs to that city for the rest of time, regardless of who owns the city, unless the city is destroyed in which case the tiles become &quot;free&quot; for other cities to take ownership.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The culture bomb (or building a citadel in the G&amp;amp;K expansion) is the only exception to this. Doing this captures all of the tiles around the tile where the effect is triggered, and this &lt;em&gt;will&lt;/em&gt; take tiles away from any player or city state that had owned them (and I &lt;em&gt;guess&lt;/em&gt; it gives them to the nearest city of the bombing player?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Civ4, you cannot override a neighbour's borders by racking up a massive culture score in a bordering city.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2012-06-29T07:33:08.087" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="8936" PostTypeId="2" ParentId="8931" CreationDate="2010-10-13T16:53:57.033" Score="1" Body="&lt;p&gt;The consoles tend to each have a unified platform: Xbox Live for the Xbox 360, PSN for the PSP and PS3.  Nintendo's Wii and DSi also have a platform, but it doesn't really have an authentication system; it is only used for game purchases and matchmaking (to a limited extent).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PC and Mac, on the other hand, have fractured into several different platforms:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Steam (Windows and Mac) - Required by Steamworks games, which include all Valve games plus games like Modern Warfare 2 and Civilization 5.  It is optional for some games purchased through the Steam store, but there is no easy way to check which ones prior to purchase.  Can also launch non-Steam games with the Steam overlay.&lt;/li&gt;&#xA;&lt;li&gt;Windows Live (Windows) - Required by specific games, such as Bioshock 2 and GTA4.&lt;/li&gt;&#xA;&lt;li&gt;Battle.Net 2.0 (Windows and Mac) - Required for World of Warcraft and Starcraft 2.  No other games use this service.&lt;/li&gt;&#xA;&lt;li&gt;Impulse (Windows) - Optional for all games purchased through Impulse&lt;/li&gt;&#xA;&lt;li&gt;Turbine (Windows) - Required for all Turbine MMOs.&lt;/li&gt;&#xA;&lt;li&gt;NCSoft (Windows only?) - Required for all NCSoft MMOs, including Guild Wars (which is sometimes classified as a non-MMO)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2010-10-14T17:59:24.137" LastActivityDate="2010-10-14T17:59:24.137" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8937" PostTypeId="2" ParentId="8931" CreationDate="2010-10-13T16:53:58.923" Score="0" Body="&lt;p&gt;The simple answer is to ask yourself is &quot;What am I logging into to play this game?&quot; Consider Steam, Impulse (?) or Windows Live where you must login into them before you play a game such as Dragon Age, therefore some (if not all) user authentication is being completed by the platform. However consider Direct2Drive which you simply download the ISO and user authentication is handled by the developer. If you buy a game from the developer online such as from Ubisoft, the distribution and the authentication are both handled by the developer. Lest not forget the classic distribution platform of the DVD where all authentication is handled by the developer.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-13T16:53:58.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8938" PostTypeId="2" ParentId="8921" CreationDate="2010-10-13T16:56:24.913" Score="7" Body="&lt;p&gt;There is only the deal history you already found (Diplomacy -&gt; Diplomacy Overview -&gt; Deal history). The history differentiates between active and older deals, so you only have to check the list of active agreements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lets hope they provide some better overview with a future patch.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-13T16:56:24.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8939" PostTypeId="2" ParentId="8859" CreationDate="2010-10-13T17:00:26.793" Score="25" Body="&lt;p&gt;I keep my bearings by constructing lookout posts. Build them atop hills and within sight of each other. Make each look unique, perhaps by inserting rows of a different block to the rest of the tower. Place torches at the top, and ladders all the way up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build a defensible hut around the base of the lookout tower. This hut doubles as a lodge for staying the night far from home base. Place a door from the outside. Monsters can climb ladders, but cannot open doors. You can expand your hut by digging downward into the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can build roads out of spare cobblestone. This is more cost-effective than minecart tracks.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-10-13T17:00:26.793" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8940" PostTypeId="2" ParentId="7936" CreationDate="2010-10-13T17:03:39.040" Score="60" Body="&lt;p&gt;To directly answer the question, road maintenance is listed as &quot;Tile Improvement Maintenance&quot;, when you mouse over your treasury/income in the top left. You can see a circled example in the screenshot below. As for the details:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Roads cost to maintain both inside and outside your borders&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Because my conclusions are contrary to previous info we had about road maintenance in neutral territory... &lt;em&gt;Pics Or It Didn't Happen!&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Exibit 1: Prince Difficulty, some roads in, some out.&lt;/em&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/VoMzt.jpg&quot; alt=&quot;Neutral Road costs maintenance&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, I have 4 roads in my territory, and one outside, costing me a total of 5 maintenance. I have no other roads anywhere else. I wish I had taken a screenshot of the previous turn. The next time I find myself in this situation, I'll take a pair of screenshots and replace this single picture. Either way, remember you can always try it yourself to be sure. YaY Science!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Exibit 2: Settler Difficulty, all roads out.&lt;/em&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/16J1l.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks to @DMA57361's questions, I checked a different difficulty and a different number of roads outside the borders, namely all of them. On Settler difficulty, building roads only outside of my borders, I still ended up with maintenance for the roads, so clearly they do cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edited to account for difficulty, now that I've completed more extensive testing.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Roads cost the same to maintain in your own territory, and in neutral territory. How much varies by difficulty:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Road Maintenance /Road/Turn&#xA;Difficulty | Your Land | Neutral&#xA;-----------|-----------|--------&#xA;Settler    |    0.34g  |  0.34g&#xA;Chieftain  |    0.50g  |  0.50g&#xA;Warlord    |    0.75g  |  0.75g&#xA;Prince     |    1.00g  |  1.00g&#xA;5-7*       |    1.00g  |  1.00g&#xA;Deity      |    1.00g  |  1.00g&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Road maintenance is only ever a whole number. In case of decimal remainder, always round down. For example, on Settler, 2 roads cost 0.68, which clearly got rounded down to 0.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To find each of these, I built roads either only inside, or only outside my borders at a time. This confirmed the same results for inside and out, but got me only close numbers. Then @Oak used his powers of XML scrying, and found the exact numbers for us.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since so many difficulties are 1g, (and the ones that are not are the easier difficulties anyway,) and for our general happiness, I hereby declare &quot;1g&quot; an acceptable approximation for all further calculations relating to road maintenance. Hurray!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;When next I can test, I'll re-test road's in another nation's borders, to clean up the next section! Same Bat-time. Same Bat-channel.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;&lt;h2&gt;Roads DO NOT cost to maintain inside another nation's borders&lt;/h2&gt;&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit: This section is suspect until I complete further testing, since one road did not cause me maintenance. My mistake for not setting up a proper control. This still may be completely true, but I need to test on different difficulties and compare with similar numbers of roads in my borders and in neutral territory.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xIDcn.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/B6plX.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;In the game these two pictures originated from, I had no roads, and built a road inside each another civilization's borders, and a city-state's borders. I can't verify that they were costing any gold to the land's owner (Rome's income was fluctuating quite a bit), but I can say for sure they were costing me nothing. This is likely what bwarner saw that caused the error.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There may be other effects that change which roads cost to maintain, but these seem to be the major ones. Anyone found anything not explained by these.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;PS As with any screenshot heavy post, I do my best to crop/scale the images to reasonable sizes without losing the important parts, such as the circled text. They still end up crowding the page, for which I'm sorry.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-10-21T15:56:37.433" LastActivityDate="2010-10-21T15:56:37.433" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="8941" PostTypeId="2" ParentId="7964" CreationDate="2010-10-13T17:12:45.297" Score="4" Body="&lt;p&gt;No, there is no downside.  In fact, its a very handy way of getting some early skill points by switching jobs and leveling up very fast by hunting metal slimes, metal medleys, lmses, etc.  (When you switch jobs you keep all unspent sklil points)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for revocation, it is completely different, once you beat the game, you can revocate a character once it is at level 99 in a class.  It resets that character to level 1 in that class, but you keep the skill points you have earned.  Revocating is the only way to max out all your skills since reaching level 99 in all classes does not give you enough skill points to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Revocating also has another benefit: it improves the chances of getting a higher quality treasure map when you complete a dungeon.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-10-13T17:12:45.297" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8942" PostTypeId="1" AcceptedAnswerId="8945" CreationDate="2010-10-13T17:18:16.237" Score="10" ViewCount="31590" Body="&lt;p&gt;I'm a bit of a wonder perfectionist in Civilization, and I like to have a monopoly on them. However, sometimes another civilization sneaks one by me; in those situations, I like to conquer the city that has it to complete my collection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In previous versions of Civilization, you had the ability, through demographics, to figure out what cities had wonders. But I can't seem to find anything like that in Civilization 5: the closest things I've found are the periodic &quot;top 10&quot;-style lists that'll mention how many wonders a civilization has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there better way to figure out exactly which foreign cities have wonders?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="1980" LastEditDate="2011-10-10T16:33:32.563" LastActivityDate="2014-01-09T13:46:52.283" Title="Is there a way to figure out what cities have wonders?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8945" PostTypeId="2" ParentId="8942" CreationDate="2010-10-13T17:27:16.550" Score="10" Body="&lt;p&gt;A lot of wonders (if not all of them?) show up as a visible model around the city in which they are constructing / constructed. So if you see a pyramid around a city, you know the the great pyramid is built there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes some practice to know what wonder is what, and it's definitely a very crude way; requires scanning all cities for things that are sometimes very hard to notice. But it does work, I use this method often to know which wonder is being constructed by other civilizations, to avoid working on the same wonder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice that all wonders have different &quot;under construction&quot; and &quot;completed&quot; models.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; I've found &lt;a href=&quot;http://well-of-souls.com/civ/civ5_wonders.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wonderful page&lt;/a&gt; which attempts to catalog all wonders with screenshots of their &quot;under construction&quot; and &quot;completed&quot; models. Still incomplete, but useful nonetheless.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-10-17T10:14:14.900" LastActivityDate="2010-10-17T10:14:14.900" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8947" PostTypeId="1" CreationDate="2010-10-13T17:45:30.773" Score="8" ViewCount="1996" Body="&lt;p&gt;So here's my rig:&#xA;Windows 7 Ultimate 64bit.&#xA;AMD Phenom II x4 810 (2.6gHz)&#xA;4gb DDR2-800&#xA;AMD Radeon 5850 1gb, connected via HDMI to a Samsung 47&quot; 1080p LCD TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can play other games fine, though the ones I play the most are Civ V and UT3.  However, Crysis exhibits an odd stuttering...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will run incredibly smoothly, with frame rates often in excess of 50fps.  However, about once a second, there's a small hitch or stutter.  This is the only game I've seen this behavior in.&#xA;This is not the microstutter exhibited by SLI systems, as I don't run SLI.&#xA;I doubt it's texture streaming, as it occurs too often and too reliably (texture streaming stutters should occur when moving, yet this occurs even if I'm standing still).&#xA;It occurs no matter what settings I use, whether 1080p w/ everything on Highest, or 800x600 w/ everything on Low.&#xA;I've tried disabling all background programs except my Norton antivirus.  If I can't find other solutions, I'll try disabling that - after I first disable my network connection.  Sorry, I don't think gaming is important enough to compromise the security of your PC.&#xA;Any other ideas about what could be causing this problem?&lt;/p&gt;&#xA;" OwnerUserId="4105" LastActivityDate="2016-10-16T09:34:22.617" Title="Oddly predictable stutter, only in Crysis" Tags="|performance|crysis|" AnswerCount="3" CommentCount="15" ContentLicense="CC BY-SA 2.5" />
  <row Id="8948" PostTypeId="1" AcceptedAnswerId="8953" CreationDate="2010-10-13T17:46:51.987" Score="27" ViewCount="66878" Body="&lt;p&gt;The city ai recommends a ton of workers early on. It is great when the city is growing fast, but when the city population starts to stagnate, I get stuck with a lot of workers. Now with &lt;a href=&quot;https://gaming.stackexchange.com/q/7892/1410&quot;&gt;this other question&lt;/a&gt; telling me not to build roads between cities smaller than 6 population, I don't see much use for a lot of workers so after a few hundred of turns (epic speed), they all get fortified until cities grows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something special to do with them actively? For example in Civilization 4, whenever a worker was mining, it had a slight chance of finding a ressource so you could just build/clear mines with hopes of finding something useful.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2012-02-19T17:11:50.637" Title="What to do with workers in Civilization 5 when all tiles improved?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8949" PostTypeId="1" AcceptedAnswerId="14549" CreationDate="2010-10-13T17:51:24.900" Score="40" ViewCount="81993" Body="&lt;p&gt;Apparently it means there is a dungeon around but I can never find any?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it does mean dungeons how far away will it trigger?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:28:20.307" LastActivityDate="2012-09-18T10:28:20.307" Title="What does Minecraft's scary music mean?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8951" PostTypeId="2" ParentId="8949" CreationDate="2010-10-13T18:02:07.250" Score="3" Body="&lt;p&gt;As far as I can tell the music is mostly meaningless.  I have heard that it signifies morning has come but it doesn't always play then.  I think it's more there to just freak you out or get you inspired than it is to serve any mechanical purpose.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-10-13T18:02:07.250" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8952" PostTypeId="2" ParentId="8948" CreationDate="2010-10-13T18:07:12.343" Score="9" Body="&lt;p&gt;Possible, but normal, things you could do with workers, when they are not active:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Delete them, to save on maintenance.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;Gift them to city-states, for (minor) influence.&lt;/strike&gt;*&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;Gift them to other civilizations, for (minor) influence.&lt;/strike&gt;*&lt;/li&gt;&#xA;&lt;li&gt;Use them to &lt;a href=&quot;https://gaming.stackexchange.com/q/7936/1410&quot;&gt;build roads inside an &quot;allied&quot; civilization's borders&lt;/a&gt;, for fun and profit.&lt;/li&gt;&#xA;&lt;li&gt;Use them to watch otherwise unwatched hexes, to prevent barbarian camps from spawning.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;*Edit: workers can not be gifted because they are not combat units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first few options are better in the late game when you're workers are done for good. However, if you're running out of things for your workers to do so fast, your probably have more workers than you need anyway. &lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2010-10-13T18:12:35.190" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="8953" PostTypeId="2" ParentId="8948" CreationDate="2010-10-13T18:10:46.160" Score="33" Body="&lt;p&gt;First of all, you can just sell them if you don't need them. Not only do you immediately get some gold, you also decrease the number of units you own, and &lt;a href=&quot;https://gaming.stackexchange.com/questions/8381/what-is-the-formula-for-unit-maintenance-in-civilization-v&quot;&gt;units cost gold each turn&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly, connecting a city to the capital by railroads greatly increases a city's production, so if you can afford it it's recommended.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you can replace improvements you don't need / want with other improvements. For instance, for cities that are big enough it's probably better to replace farms with mines or trading posts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can set your workers to &quot;automate&quot;, and they will automatically build roads, replace them with railroads if available, and will replace improvements with other improvements the AI thinks you need more.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-11-22T15:59:42.970" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8954" PostTypeId="2" ParentId="8949" CreationDate="2010-10-13T18:10:49.513" Score="7" Body="&lt;p&gt;I don't think it means anything significant, definitely not that there's a dungeon around. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have noticed that I tend to hear it as I descend into darkness or reach the surface during the day, so I believe that there are triggers to improve the mood, just not ones that are related to dungeons (yet).&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2010-10-13T18:10:49.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8955" PostTypeId="2" ParentId="8926" CreationDate="2010-10-13T18:11:53.027" Score="4" Body="&lt;p&gt;This may be addressed on &lt;a href=&quot;http://support.xbox.com/support/en/us/nxe/kb.aspx?ID=911111&amp;amp;lcid=1033&amp;amp;category=hardware&quot; rel=&quot;nofollow noreferrer&quot;&gt;an Xbox 360 Support page&lt;/a&gt;, but that page is blocked where I work, so I can't check.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, if this is occurring with all your controllers, there may be some other nearby device that is interfering with the radio transmissions between the controllers and the console.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-10-13T18:11:53.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8956" PostTypeId="2" ParentId="8716" CreationDate="2010-10-13T18:12:50.557" Score="7" Body="&lt;p&gt;The patch is now available.  You can sell a building by clicking on it in the right hand side of the city screen.  You receive 10% of the buildings production cost in gold, but more importantly you eliminate its maintenance cost.  You can only sell one building per city per turn.  You cannot sell buildings in puppet cities until you annex them.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-10-23T12:22:43.020" LastActivityDate="2010-10-23T12:22:43.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8958" PostTypeId="1" AcceptedAnswerId="8966" CreationDate="2010-10-13T18:51:01.650" Score="8" ViewCount="1369" Body="&lt;p&gt;I've found that I get bottlenecked pretty quickly in SC2 by the larvae and overlords. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Do I need a second hatchery at my first base before I goto Lair? &lt;/li&gt;&#xA;&lt;li&gt;Typically, do the Zerg expand before Protoss and Terran or is it roughly the same?&lt;/li&gt;&#xA;&lt;li&gt;How important is the role of the queen in boosting production? Is that a central theme, or should I just be adding hatcheries?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2573" LastActivityDate="2010-10-13T20:02:42.413" Title="What's a good way to judge the number of hatcheries that I should have at any point?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8959" PostTypeId="2" ParentId="3830" CreationDate="2010-10-13T18:55:49.680" Score="13" Body="&lt;p&gt;On OS X as of patch 1.1:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;/Users/[You]/Library/Application Support/Blizzard&lt;/code&gt;&lt;br&gt;&#xA;&lt;code&gt;/StarCraft II/Accounts/[Account]/[Profile]/Replays&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before patch 1.1 the &lt;code&gt;StarCraft II&lt;/code&gt; folder was located in &lt;code&gt;/Users/[You]/Documents&lt;/code&gt; instead of under Application Support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, while opening a &lt;code&gt;.sc2replay&lt;/code&gt; file in OS X will launch the game, it won't auto-start the replay. You'll have to move it to your &lt;code&gt;Replays&lt;/code&gt; folder and use the in-game UI to start it.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-10-13T18:55:49.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8960" PostTypeId="2" ParentId="8958" CreationDate="2010-10-13T19:04:51.317" Score="4" Body="&lt;p&gt;As a player of Zerg myself, I can give you some advice.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Q1. Do I need a second hatchery at my&#xA;  first base before I goto Lair?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Not necessarily, it always depends for what build your going (what is your first objective).&lt;br&gt;&#xA;&lt;br&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Q2. Typically, do the Zerg expand before Protoss and Terran or is it roughly the same?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here you have to keep in mind that your hatcheries are your only production building. They produce drones which makes your economy and your army forces. In short, the answer is yes. Keep in mind that a Zerg usually need 1 more base than the opponent.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Q3. How important is the role of the queen in boosting production? Is that a central theme, or should I just be adding hatcheries?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That's another big question. Keep in mind that each queen you build is half an hatchery. Queen is 150 minerals and 300 is a hatch. Queens are usefull for a lot of reasons. They spread creep, they can defend early push and they can oversaturate you larva production. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's always up to you, depending on the game, to decide if you need a queen or another hatch. Usually, they are very usefull all game long, but make sure to keep in mind that it's a lot of minerals.&lt;/p&gt;&#xA;" OwnerUserId="4107" LastActivityDate="2010-10-13T19:04:51.317" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8961" PostTypeId="2" ParentId="8884" CreationDate="2010-10-13T19:18:29.650" Score="1" Body="&lt;p&gt;I never found any such thing in my play through. Killing dogs is pretty simple with just the pick axe if you get your timing right. Wait for them to charge and then knock them down and keep swinging.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game contains no super weapons of any kind (by design) and if there is a way to setup something more complicated to kill them in one shot, it would definitely only be applicable to a single dog in a single area.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-10-13T19:18:29.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8962" PostTypeId="2" ParentId="8502" CreationDate="2010-10-13T19:23:02.357" Score="3" Body="&lt;p&gt;Without a doubt, the most interesting &quot;new&quot; feature in Black Ops is the currency system. Basically, you earn &quot;money&quot; for completing rounds that can be used by buy weapon/skill/etc unlocks. Instead of unlocking them at set levels, you can buy the unlocks whenver you want as long as you have enough money. They are even going to have special match times where you can bet your money that you'll win and potentially win even more. A quick Google returned this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://news.softpedia.com/news/Call-of-Duty-Black-Ops-Has-Internal-Currency-System-for-Multiplayer-155186.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://news.softpedia.com/news/Call-of-Duty-Black-Ops-Has-Internal-Currency-System-for-Multiplayer-155186.shtml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I'm sure you could find some better links if you looked for them. Other than that, the weapons, perks, and kill streaks are all pretty similar to previous ones with very minor changes only. This is definitely a place where Treyarch is doing something new.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2010-10-13T19:23:02.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8963" PostTypeId="1" AcceptedAnswerId="8980" CreationDate="2010-10-13T19:25:41.383" Score="17" ViewCount="39100" Body="&lt;p&gt;Is it possible to automate the city queue? i.e. what buildings to build next (and stop pestering me with it, once I have given a general guideline). I seem to remember this feature from Civ4, where it did not work very well though.&lt;/p&gt;&#xA;" OwnerUserId="4108" LastEditorUserId="122" LastEditDate="2010-10-13T21:45:19.103" LastActivityDate="2016-10-12T14:09:16.660" Title="Can I automate city queues?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8964" PostTypeId="1" AcceptedAnswerId="9062" CreationDate="2010-10-13T19:28:01.440" Score="21" ViewCount="1126" Body="&lt;p&gt;The problem is that I seem to be stuck in my SCII learning process. I've seen the latest Day9 'Newbie Tuesday' streams and he claims that making workers, not getting supply blocked and making units all the time will improve your game a lot; and it has, but somehow I keep losing a lot, even though I'm always making workers, units and doing my best at not getting supply blocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a high silver league rank, and I thought doing what day9 says would quickly get me to the gold league, but it's either I'm doing it bad, day9 is not right (which I &lt;strong&gt;REALLY&lt;/strong&gt; doubt) or everyone in my Silver league division is doing what day9 said =P.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, my actual question is: What is the next step? That is, once I'm used to doing workers, unit and not getting supply blocked all the time, what other things should I concentrate on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am a Terran player, and I usually start with an MMM build, and I do variations depending on what I scout on my opponent. Is anyone in my same situation or has been in it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a &lt;a href=&quot;http://www.mediafire.com/?d2f71qab1rojyz7&quot; rel=&quot;nofollow noreferrer&quot;&gt;replay of my last game&lt;/a&gt;. Please be really objective on your critique. If you see I do something really wrong just say it, I won't feel bad or anything. Thanks =).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I know this question seems really specific to me, so if you're in the same situation and feel this might help you please comment on it so the question doesn't end up being closed or anything. Thanks!&lt;/p&gt;&#xA;" OwnerUserId="2365" LastEditorUserId="2365" LastEditDate="2010-10-14T19:00:07.653" LastActivityDate="2010-10-15T02:56:42.550" Title="Stuck in StarCraft II improvement" Tags="|starcraft-2|" AnswerCount="3" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="8966" PostTypeId="2" ParentId="8958" CreationDate="2010-10-13T19:29:11.457" Score="9" Body="&lt;p&gt;So there are really three questions here and while they are related they really feel separate.  I'm willing to supply three answers here, but in the future you should seriously consider splitting them up.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;Do I need a second hatchery at my first base before I go to Lair?&lt;/h3&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/3_Hatch_Muta/Ling_%28vs._Protoss%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;3 Hatch on 2 base&lt;/a&gt; is actually a very new build that is just starting to become standard.  Before that there were a number of Korean players who played around with early aggression based on 2 Hatch on 1 base with heavy Zergling play.&lt;/p&gt;&#xA;&lt;p&gt;The important thing to consider when considering having more Hatcheries than you have bases is:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do you need more larva?&lt;/li&gt;&#xA;&lt;li&gt;Can you get this larva another way?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If you are constantly starved for larva (as many Zergling builds are because of how cheap they are), then you need more larva.  The more cost effective solution is additional queens, but lacking that (ie. full queen saturation) a Hatchery does help.&lt;/p&gt;&#xA;&lt;p&gt;By comparison builds which production is bottle necked by other factors (Roach/Hydra, Ultralisk or Broodlord centric) requires less larva, because your bottleneck is elsewhere.&lt;/p&gt;&#xA;&lt;p&gt;If you're trying to decide how many Hatcheries to build the most important feature is: What am I trying to build?  Based on that you can decide how many Hatcheries you need.&lt;/p&gt;&#xA;&lt;p&gt;Now if its not obvious to you when you need more larva, people have created &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=116812&quot; rel=&quot;nofollow noreferrer&quot;&gt;tools&lt;/a&gt; to help.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;Typically, do the Zerg expand before Protoss and Terran or is it roughly the same?&lt;/h3&gt;&#xA;&lt;p&gt;While most players do choose to expand that is usually a personal choice and related to their build.&lt;/p&gt;&#xA;&lt;p&gt;Zerg have a number of things which make expanding easy:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cheap Hatcheries (350 including drone which is usually amortized over its lifespan)&lt;/li&gt;&#xA;&lt;li&gt;Mobile force (Zerglings are one of the fastest units in the game, and Mutalisks tend to lend themselves to map control)&lt;/li&gt;&#xA;&lt;li&gt;Movable defensive structures (both Spine and Spore Crawlers can be uprooted to new places as you expand).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Conventional philosophy dictates that a Zerg player should have 1 more expansion than the equivalent Protoss or Terran player, but that is not a hard and fast rule, only a convention.&lt;/p&gt;&#xA;&lt;p&gt;As for when to expand... &lt;a href=&quot;https://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&quot;&gt;map control helps&lt;/a&gt;...&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;How important is the role of the queen in boosting production? Is that a central theme, or should I just be adding hatcheries?&lt;/h3&gt;&#xA;&lt;pre&gt;&lt;code&gt;Queens produce 4 larva every 40 seconds, or 1 larva per 10 seconds.&#xA;A Hatchery produces 1 larva every 15 seconds or 3 larva per 45 seconds.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Queens produce larva 33.33~% faster than a Hatchery.  A Hatchery produces larva 50% slower.&lt;/p&gt;&#xA;&lt;p&gt;A queen is half the price of a Hatchery, so we can say a Queen in ~66% more efficient.&lt;/p&gt;&#xA;&lt;p&gt;That said, many people have a hard time being perfect on their queen timing (I have problems with it myself) as a result they may have a backlog of energy.  In cases such as this, adding on an extra Hatchery will increase the effectiveness of the Queens you currently have.&lt;/p&gt;&#xA;&lt;p&gt;Alternately, many builds rely on building more Queens than they have Hatcheries (for spreading creep or AA).  Once these requirements have disappeared these Queens are idle.  In the case of idle Queens the production of a Hatchery is very efficient.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-13T20:02:42.413" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8967" PostTypeId="2" ParentId="8002" CreationDate="2010-10-13T19:30:19.080" Score="3" Body="&lt;p&gt;Place cities in areas with plenty of hills and forest tiles.  In Civilization IV, food tiles were of utmost importance in allowing cities to become large and prosperous.  The introduction of maritime city-states to Civilization V, along with the decreased food output from non-strategic resources, makes food tiles a lesser concern.  Now I happily settle in the hills and forests, knowing that in the mid to late game I can maintain alliances with several maritime city states to make up for any missing food.  Besides allowing you to increase production by working mines and lumber mills, this also allows you to use specialists very liberally, which can lead to tremendous science output (with the Secularism social policy) and even more greatly increased production (if you are able to build the Statue of Liberty).&lt;/p&gt;&#xA;" OwnerUserId="4071" LastActivityDate="2010-10-13T19:30:19.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8968" PostTypeId="2" ParentId="8910" CreationDate="2010-10-13T19:33:32.887" Score="1" Body="&lt;p&gt;Thanks to @tzenes for an &lt;a href=&quot;http://elitistjerks.com/f77/t106169-shadowpriest_faq_4_0_a/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ElitistJerks link&lt;/a&gt;, which has some great info.  Of note is that Shadow Word: Death is much better than it used to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Summary:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;No specific information on how to start the fight&lt;/li&gt;&#xA;&lt;li&gt;Keep up Vampiric Touch, Devouring Plague, and Shadow Word: Pain&lt;/li&gt;&#xA;&lt;li&gt;Shadow Word: Death when available&lt;/li&gt;&#xA;&lt;li&gt;Mind Blast when available&lt;/li&gt;&#xA;&lt;li&gt;Mind Flay for filler&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;One important note is that (with a Glyph) Shadow Word: Death has an instant cooldown when the boss is below 25%. This means you'll need relatively little Mind Flay filler past the 25% mark. Just don't kill yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am going to suspect that Mind Blast could eventually outperform Shadow Word: Death later on, especially with Mastery points making it more effective and Mind Spike synergy.  But according to Elitist Jerks, Mastery is pretty terrible at the moment.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-10-13T19:56:04.843" LastActivityDate="2010-10-13T19:56:04.843" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8972" PostTypeId="1" AcceptedAnswerId="9039" CreationDate="2010-10-13T19:52:24.637" Score="6" ViewCount="785" Body="&lt;p&gt;This is a specific 2v2 question regarding my partner and I as Terran/Zerg  or Protoss/Zerg respectively, against a team of Terran/Terran. &#xA;Assume 6+ player map, possibly shared base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that we keep falling behind.  We scout and see they are walling in.  Should I tech to banelings immediately?  Fast expand?  Should we harass the wall?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems often I find we get behind in drone count and army composition OR we simply fall to smart counters.  So my question is when opening in 2v2, on a large map, with opponents that are probably going to wall in, what do I need to do as a zerg player to compliment my partner who will either be Terran or Protoss?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How I tend to play is that I seem to be a stickler for early speedling play off of one base, moving into a roach/hydra combo OR ling/muta depending on the early pressure.  Expansions are often late, imo.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="8350" LastEditDate="2012-04-20T00:52:10.930" LastActivityDate="2012-04-20T00:52:10.930" Title="2v2: ZP/T vs TT - how to not fall behind" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8975" PostTypeId="2" ParentId="8859" CreationDate="2010-10-13T20:26:21.937" Score="5" Body="&lt;p&gt;If you are willing to hack you can &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=19493&quot; rel=&quot;nofollow noreferrer&quot;&gt;change your spawn point&lt;/a&gt; although there is some speculation of a bed to change your spawn in-game&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2010-11-13T17:48:52.120" LastActivityDate="2010-11-13T17:48:52.120" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8976" PostTypeId="2" ParentId="8972" CreationDate="2010-10-13T20:26:29.690" Score="3" Body="&lt;p&gt;Check &lt;a href=&quot;http://www.vitensby.com/?p=1582&quot; rel=&quot;nofollow noreferrer&quot;&gt;How To Play Zerg in Team Games&lt;/a&gt;, accompanied with a video.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Early Game: Speed Zergling&lt;br&gt;&#xA;  Middle Game: Add Infestor and/or Hydralisks&lt;br&gt;&#xA;  Late Game: Ultralisks and/or Broodlords&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-10-13T20:26:29.690" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8977" PostTypeId="1" AcceptedAnswerId="8978" CreationDate="2010-10-13T20:32:36.187" Score="6" ViewCount="17654" Body="&lt;p&gt;Assume the CPU is the bottleneck in my PC's performance (I've a great GPU and tons of RAM), and lets say I'm playing a game that permanently maxes out the CPU load. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My PC has no dedicated sound-card. Now, If I install a dedicated sound-card (something average price, nothing really fancy), will it improve performance on the mentioned scenario?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not asking if the sound card improves audio quality. I'm asking if it will lighten up CPU load by a few percentage points. Given a good graphics card, most of the graphics-processing should be assigned to the GPU, but the processor still has a lot to do, is sound-processing a significant part of that? (&lt;em&gt;edit&lt;/em&gt;) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically: &lt;strong&gt;does sound-processing consume a significant amount of CPU time in modernd high-end games (assuming there's a good GPU to take the hit from graphics processing)?&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will a dedicated sound-card take care of it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it matter if the headset is USB or audio-jack?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:32:02.333" LastActivityDate="2014-03-27T22:10:15.310" Title="Will a dedicated sound-card decrease CPU load?" Tags="|pc|performance|audio-hardware|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="8978" PostTypeId="2" ParentId="8977" CreationDate="2010-10-13T20:43:19.943" Score="6" Body="&lt;p&gt;Absolutely!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out this &lt;a href=&quot;http://forums.guru3d.com/showthread.php?t=174494&quot; rel=&quot;nofollow noreferrer&quot;&gt;post&lt;/a&gt; over at guru3d.  &lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="2986" LastEditDate="2010-10-13T21:01:06.580" LastActivityDate="2010-10-13T21:01:06.580" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="8979" PostTypeId="2" ParentId="8948" CreationDate="2010-10-13T20:57:20.987" Score="-2" Body="&lt;p&gt;If you're certain you won't need them in the future, you can always gift them to other civilizations for diplomatic bonuses.&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2010-10-13T20:57:20.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8980" PostTypeId="2" ParentId="8963" CreationDate="2010-10-13T21:44:06.337" Score="16" Body="&lt;p&gt;I don't think you can automate it, but you can certainly create a production queue from the city screen. Tick the Show Queue box and add items one by one. You then won't be pestered until the queue is empty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the &quot;show queue&quot; check box won't appear on the city screen if you are not currently producing anything.&lt;/p&gt;&#xA;" OwnerUserId="561" LastEditorUserId="118804" LastEditDate="2016-10-12T14:09:16.660" LastActivityDate="2016-10-12T14:09:16.660" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="8981" PostTypeId="1" AcceptedAnswerId="9005" CreationDate="2010-10-13T21:47:49.433" Score="29" ViewCount="33179" Body="&lt;p&gt;If a city-state captures a city that cannot be razed, what happens?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The examples where this will happen, that I can think of, are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;An original main-Civ capital under the original owner's control.&lt;/li&gt;&#xA;&lt;li&gt;An original main-Civ capital under another Civ's control.&lt;/li&gt;&#xA;&lt;li&gt;Another city-state that has been previously captured by another Civ.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="8366" LastEditDate="2011-09-26T18:49:18.983" LastActivityDate="2016-02-20T07:56:46.217" Title="What happens when a city-state captures a city that cannot be razed?" Tags="|civilization-5|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="8982" PostTypeId="1" AcceptedAnswerId="8983" CreationDate="2010-10-13T22:12:25.537" Score="4" ViewCount="1036" Body="&lt;p&gt;What is the maximum possible achievement point/score total in &lt;em&gt;StarCraft II&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorUserId="21177" LastEditDate="2012-04-27T17:50:26.630" LastActivityDate="2012-04-27T17:50:26.630" Title="Total points from achievements" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8983" PostTypeId="2" ParentId="8982" CreationDate="2010-10-13T22:39:17.423" Score="3" Body="&lt;p&gt;I believe the total is 4960.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://kr.battle.net/sc2/ko/profile/305393/1/%EC%9E%89%EC%97%AC/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This player&lt;/a&gt; seems to have gotten them all. (Link is from the Korean Battle.net)&lt;/p&gt;&#xA;" OwnerUserId="98" LastActivityDate="2010-10-13T22:39:17.423" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8984" PostTypeId="2" ParentId="8888" CreationDate="2010-10-13T23:28:13.593" Score="2" Body="&lt;p&gt;You can't fish if you seal off your entrance, making shells awfully hard to get for moods and crafting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you divert the river inside your cave first...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Well okay I think you can fish in underground caverns, but if you're sealing off the surface you're just shooting yourself in the foot opening up a cavern.)&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-10-13T23:28:13.593" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8985" PostTypeId="2" ParentId="8749" CreationDate="2010-10-13T23:59:49.130" Score="5" Body="&lt;p&gt;I just died and recovered; my dream progress is intact.&lt;/p&gt;&#xA;" OwnerUserId="214" LastActivityDate="2010-10-13T23:59:49.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8986" PostTypeId="1" AcceptedAnswerId="8987" CreationDate="2010-10-14T00:26:09.417" Score="5" ViewCount="10333" Body="&lt;p&gt;How can I find out which research agreements I, or anybody else, has active? I can't seem to find a screen that has a list.&lt;/p&gt;&#xA;" OwnerUserId="3951" LastActivityDate="2010-10-14T00:35:47.870" Title="How do I find out which Research Agreements are active?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8987" PostTypeId="2" ParentId="8986" CreationDate="2010-10-14T00:34:54.720" Score="5" Body="&lt;p&gt;Click on the Diplomacy icon (top right) then on the Diplomacy Overview button - it should show on here (on left hand side) if you have any Research Agreements in place.&#xA;I dont think there is any way to see other civs Research Agreements, only your own.&lt;/p&gt;&#xA;" OwnerUserId="561" LastActivityDate="2010-10-14T00:34:54.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8988" PostTypeId="2" ParentId="8986" CreationDate="2010-10-14T00:35:47.870" Score="2" Body="&lt;p&gt;The diplomacy overview should have it. Unfortunately, it lists things in a non-intuitive manner (it lists the turn the agreement started on, I believe?) so once you know the start date, you have to calculate the intervening years (and thus the end date) on your own.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-14T00:35:47.870" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="8990" PostTypeId="2" ParentId="8931" CreationDate="2010-10-14T00:44:24.897" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.soe.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sony Online Entertainment&lt;/a&gt;'s &lt;a href=&quot;http://www.station.sony.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Station&lt;/a&gt; service provides a common login and ID system for all their MMO (Everquest I and II, DC Universe Online, Star Wars Galaxies, Pirates of the Burning Sea, PlanetSide, etc) and casual games, similar to how Battle.Net is for Blizzards games.&lt;/p&gt;&#xA;" OwnerUserId="263" LastActivityDate="2010-10-14T00:44:24.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="8991" PostTypeId="1" AcceptedAnswerId="8994" CreationDate="2010-10-14T00:50:22.907" Score="3" ViewCount="1544" Body="&lt;p&gt;In the ONI Sword Base level, I'm told certain troopers will follow me around. I see there names next to the radar. This feature of the game has be a bit confused... Is there anyway for me to herd these troopers in the right direction? Can I give them commands? Will they only act autonomously? &lt;/p&gt;&#xA;" OwnerUserId="3878" LastActivityDate="2016-02-08T12:50:57.407" Title="Can I command the troopers attached to me in Halo Reach?" Tags="|halo-reach|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8992" PostTypeId="1" AcceptedAnswerId="8995" CreationDate="2010-10-14T01:03:07.563" Score="2" ViewCount="6434" Body="&lt;p&gt;I could play online with 2 or 3 people only in cooperative mode until now. How to play versus?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this game have at least a fast paced action mode? It seems very slow...&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="51318" LastEditorDisplayName="user27134" LastEditDate="2013-10-22T18:52:06.607" LastActivityDate="2013-10-22T18:52:06.607" Title="How to play Borderlands PvP?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="8993" PostTypeId="2" ParentId="8991" CreationDate="2010-10-14T01:05:25.703" Score="1" Body="&lt;p&gt;They just act autonomously.&lt;/p&gt;&#xA;" OwnerUserId="591" LastEditorUserId="591" LastEditDate="2010-10-14T01:13:22.410" LastActivityDate="2010-10-14T01:13:22.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8994" PostTypeId="2" ParentId="8991" CreationDate="2010-10-14T01:34:46.877" Score="5" Body="&lt;p&gt;No you can not command your troopers. The most interaction you have with them is seeing their health on the bottom left of your screen, their names, and they will generally follow you around into combat. However if you flee combat, the troopers will not follow and continue fighting. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-14T01:34:46.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8995" PostTypeId="2" ParentId="8992" CreationDate="2010-10-14T01:56:06.070" Score="6" Body="&lt;p&gt;The PvP for Borderlands is a &lt;a href=&quot;http://borderlands.wikia.com/wiki/Arena&quot; rel=&quot;nofollow noreferrer&quot;&gt;battle in the Arenas&lt;/a&gt;, or just duel another player anywhere in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To start a Duel, you can simply target another player and melee attack them (&lt;code&gt;V&lt;/code&gt;). If they have duels turned on, it'll start it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise you can fight in the Arena. The Arena fight is max 4 players.&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="117" LastEditDate="2010-10-14T14:44:53.243" LastActivityDate="2010-10-14T14:44:53.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8996" PostTypeId="1" AcceptedAnswerId="9379" CreationDate="2010-10-14T04:56:23.113" Score="3" ViewCount="570" Body="&lt;p&gt;So when I was living with my roommate he used my ps3 to download rockband songs onto a specific account which I basically let him use for his rockband needs. I recently moved out and once he gets some extra cash he will be buying a new ps3. I understand the account can move from one ps3 to the other just by logging in, but I was reading something on one of downloaded games that said if all the accounts that owned the software were deleted you could no longer play that game. So that got me thinking..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm planning on upgrading my hard drive but not sure if I should wait till he gets a ps3 and has the account tied to it or if it really doesn't matter. I think it might be awhile before he gets a ps3 so knowing if I could upgrade asap would be great. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks guys. &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2010-10-20T00:21:24.163" Title="Can I put a deleted PSN account on a new PS3?" Tags="|psn|hard-drive|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="8997" PostTypeId="2" ParentId="8733" CreationDate="2010-10-14T05:11:05.440" Score="3" Body="&lt;p&gt;Since we're not sure and have to piece together the rules from evidence, I present two cases to help. Two city states decided on permanent war with players in my most recent multiplayer game:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;I declared war on a city-state, only took a worker, not other aggressive moves, then gave peace. I may have trespassed once before the war, but I am not certain. Before the city-state was through being angry with me from the first war, I declared war again. On this declaration, another city state joined the war against me as an ally of the first. As of my second declaration of war, we were at permanent war.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;My friend conquered one city state, then attacked a second, failing to take it. I believe he bombarded the city some. Later, he went to ask for peace, and found the war was permanent. (I am not 100% certain of the details of this. I will ask next week and clarify any errors.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There several things that look like they could contribute to these two cases:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The simplest reason: strongly negative influence.&lt;/li&gt;&#xA;&lt;li&gt;A second declaration of war on the same city state.&lt;/li&gt;&#xA;&lt;li&gt;Actually bombarding the city of the city-state.&lt;/li&gt;&#xA;&lt;li&gt;Attacking multiple city-states.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-14T05:11:05.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9001" PostTypeId="2" ParentId="8095" CreationDate="2010-10-14T07:07:55.220" Score="18" Body="&lt;p&gt;Although bwarner's answer was helpful as always, no one verified beyond &quot;I think so&quot; that puppet cities are affected by each of the civilization wide effects, so I did some testing and:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Yes, puppet cities are affected normally by all civilization-wide effects.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't verify that there are no exceptions, but I verified at least one of each of the things I was concerned about...&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Testing&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Civilization Special Trait&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I loaded up France on easy, and went about conquering. Japan fell, giving me Kyoto to play with. As soon as I conquered the city and took it as a puppet, it was producing 2 culture. This matches perfectly with France's ability, so &lt;strong&gt;CHECK!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;More Test Setup&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having acquired my victim, I setup the test: social policy ready, golden-age ready, and wonder ready all on the same turn! (Save file available upon request, whenever I get around to it after that.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Before&lt;/em&gt;&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/k8aXf.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/fsrYa.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Social Policy&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I enacted Liberty-&gt;Republic, which gives +1 production/city. That matches, so &lt;strong&gt;CHECK!&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/k8aXf.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/fsrYa.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/GKeGr.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Golden Age&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already had culture working for me, so I started the golden age by enacting the social policy Piety-&gt;Reformation. Clearly shows an increase in both gold and production, &lt;strong&gt;CHECK!&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/k8aXf.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/fsrYa.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/xacwc.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;World Wonder&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you take a look at all of my cities from the same turn, you can see Orleans is about to finish the Sistine Chapel, which gives +33% culture/city. I went to the next turn, and without any growth or buildings completing, the after shows increased culture on Kyoto. (Lyon also started with 7 culture and ended with 9 as well, so the rounding definitely matches.) &lt;strong&gt;CHECK!&lt;/strong&gt; &#xA;&lt;img src=&quot;https://i.stack.imgur.com/Qt8uD.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/oMLlr.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything checks out. I suppose puppets really are just normal cities that you don't control. I would still love to hear if anyone finds any exceptions!&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-14T07:07:55.220" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9005" PostTypeId="2" ParentId="8981" CreationDate="2010-10-14T07:52:28.320" Score="32" Body="&lt;p&gt;Normally a City-State will just raze any city that it managed to capture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This could make giving a City-State lots of units a handy way to destroy a city or two in the vicinity of the City-States (remember, they don't roam far from their borders) without getting the world mad at you; you just have to ensure the CS stays at war with the target player until the desired target is destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, for any city that it captures that &lt;em&gt;cannot&lt;/em&gt; be razed - that is the original capital cities of the main Civ players and any other City-States - the capturing City-State simply takes the city as a puppet, leading to the odd scenario where a City-State player controls more than one city!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What they do not do is liberate the target if it could - for example, in my current game, Venice has just captured Stockholm, which was being held by the Aztecs. They didn't liberate Stockholm, just took it as a puppet, and so Venice now controls both cities (and the Stockholm player is still &quot;out&quot; of the game).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="8366" LastEditDate="2011-09-26T18:50:59.573" LastActivityDate="2011-09-26T18:50:59.573" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="9007" PostTypeId="1" AcceptedAnswerId="9011" CreationDate="2010-10-14T10:12:13.197" Score="43" ViewCount="68295" Body="&lt;p&gt;The &lt;a href=&quot;http://downloads.2kgames.com/civ5/site13/community/feature_manual/Civ_V_Manual_English_v1.0.pdf&quot; rel=&quot;noreferrer&quot;&gt;manual&lt;/a&gt; (and the civilopedia) state for the harbor:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Effects: Forms a naval Trade Route&#xA;  with the Capital City, +25% Production&#xA;  of Naval Units, City must be on a&#xA;  coast.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It is unclear to me though whether I need a harbor &lt;em&gt;in the capital&lt;/em&gt; to make the trade routes from other harbors work ... ?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="11290" LastEditDate="2011-07-29T15:23:49.843" LastActivityDate="2012-07-30T19:32:51.780" Title="Do I need a harbor in the capital to make trade routes from other harbors work?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9008" PostTypeId="1" CreationDate="2010-10-14T10:20:18.317" Score="5" ViewCount="19097" Body="&lt;p&gt;I am playing Darksiders on PC and the following happened:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;lost my save game, I didn't delete the save game it just gone away&lt;/li&gt;&#xA;&lt;li&gt;So I started a new game&lt;/li&gt;&#xA;&lt;li&gt;Yesterday when I start Darksiders I was surprised that I had the old game back. &lt;/li&gt;&#xA;&lt;li&gt;But I lost it (today) again and Darksiders gave me the &quot;new&quot; save game&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Any suggestions how I can fix this?&lt;/p&gt;&#xA;" OwnerUserId="2005" LastEditorUserId="39891" LastEditDate="2013-10-22T18:34:30.260" LastActivityDate="2020-10-24T21:16:39.943" Title="I keep losing my saved game in Darksiders. How do I fix this?" Tags="|darksiders|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9009" PostTypeId="1" AcceptedAnswerId="9016" CreationDate="2010-10-14T10:25:22.313" Score="5" ViewCount="818" Body="&lt;p&gt;The &lt;a href=&quot;http://downloads.2kgames.com/civ5/site13/community/feature_manual/Civ_V_Manual_English_v1.0.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual&lt;/a&gt; states on p173:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Arabia ... Unique Trait:  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Trade Caravan: +2 Gold from each Trade&#xA;  Route.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, I have seem some references in &lt;a href=&quot;https://gaming.stackexchange.com/questions/7892/is-it-worth-connecting-my-cities-with-roads-early-in-civ-5/8220#8220&quot;&gt;other&lt;/a&gt; answers and comments, that it actually generates +1/trade route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which is true?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-10-14T13:19:10.800" Title="How much trade-route bonus does Arabia get in Civ5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9010" PostTypeId="2" ParentId="9007" CreationDate="2010-10-14T10:42:10.763" Score="8" Body="&lt;p&gt;Not necessarily, you just need one harbor in a city that is already connected to the capital.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There also needs to be a discovered route between the harbors, or the connection won't work. I think also enemy units (or barbarians) can interrupt trade routes, but I'm not sure how that works exactly.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-10-14T11:23:26.930" LastActivityDate="2010-10-14T11:23:26.930" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9011" PostTypeId="2" ParentId="9007" CreationDate="2010-10-14T11:10:42.663" Score="69" Body="&lt;p&gt;The trade network is just that - a network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the same way that a city can be linked by road via another city already linked by road - they don't all need their own roads directly to the capital - your trade network will spread via harbours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What this means is &lt;strong&gt;you need at least one harbour within each &quot;sub network&quot;&lt;/strong&gt; of your trade network. Here is a quick diagram:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Continent A     Water     Continent B&#xA;            |~ ~ ~ ~ ~ ~|&#xA;     1------2 ~ ~ ~ ~ ~ 3------4-----5&#xA;            |~ ~ ~ ~ ~ ~|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;City &lt;code&gt;1&lt;/code&gt; is your capital, and linked by road to city &lt;code&gt;2&lt;/code&gt;. If city &lt;code&gt;2&lt;/code&gt; and city &lt;code&gt;3&lt;/code&gt; &lt;em&gt;both&lt;/em&gt; have a harbour then they extend the trade route across the water, this means &lt;code&gt;4&lt;/code&gt; and &lt;code&gt;5&lt;/code&gt; are also connected, because they are linked to &lt;code&gt;3&lt;/code&gt; and so, by proxy, use it's harbour link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If in this example, even if &lt;code&gt;2&lt;/code&gt; was your capital it &lt;strong&gt;would still need a harbour&lt;/strong&gt; to extend your trade route accross the water, having a harbour in &lt;code&gt;3&lt;/code&gt; alone is not sufficent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also works if &lt;code&gt;2&lt;/code&gt; and &lt;code&gt;3&lt;/code&gt; were on the same continent, but not connected by road/rail.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-10-14T11:10:42.663" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9012" PostTypeId="2" ParentId="8269" CreationDate="2010-10-14T11:46:27.367" Score="0" Body="&lt;p&gt;Possible?  Of course.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Easy or Optimal?  I think not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though each city increases the social policy costs overall, each city not only increases cultural accumulation, but income, research potential, and access to luxuries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider the following math: city number 2 doubles your theoretical cultural output, city 3: +50%, city 4: +33%, city 5: +25%, city 6: +20%, city 7: +17%, city 8: +14%, city 9: +12.5%, etc.  For Large and Huge size maps, culture output only increases by 20% and 15% per city respectively, meaning its OK to build new cities when going for a cultural victory.  Being in better position to build Christ the Redeemer is reason enough to expand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, mind you that this is theory.  Cities are likely to have different amounts of base culture.  For example, just building Stone Henge will have one city with a lot of extra culture.  However, its still good to build some extra cities, preferably sooner as oppose to later.  The break even point in my mind is 5 cities for Standard and Smaller maps, 6 or 7 cities for a large map, and 8 cities for a Huge map.  Try to build a wonder in every city (save your Great Engineers) to take advantage of that Freedom Civic.&lt;/p&gt;&#xA;" OwnerUserId="3872" LastActivityDate="2010-10-14T11:46:27.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9013" PostTypeId="2" ParentId="9007" CreationDate="2010-10-14T11:52:34.377" Score="28" Body="&lt;p&gt;Just to explicitly emphasize a fact which is implied but not expressly stated in &lt;a href=&quot;https://gaming.stackexchange.com/a/9011/3996&quot;&gt;DMA57361's&lt;/a&gt; and &lt;a href=&quot;https://gaming.stackexchange.com/a/9010/3389&quot;&gt;Mad Scientist's&lt;/a&gt; answers: the harbour does not need to reside in one of your own cities. An allied city state or a puppet city which has built a harbour will be perfectly sufficient for as long as you have a route to it. They will grant you all their ressources, including trade connections.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With some luck, you can have your continents interconnected without paying maintenance on a single harbour yourself if you connect to friendly (or oppressed) other shore cities.&lt;/p&gt;&#xA;" OwnerUserId="4049" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2012-07-30T19:32:51.780" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9015" PostTypeId="1" AcceptedAnswerId="9019" CreationDate="2010-10-14T13:10:44.907" Score="9" ViewCount="19650" Body="&lt;p&gt;In Civ V, what happens when you take a city in a One City Challenge Game?  Clearly keeping the city would be a huge advantage, so I would be surprised to hear that you are allowed to keep and use the city.  Is it automatically razed?&lt;/p&gt;&#xA;" OwnerUserId="4071" LastActivityDate="2015-01-14T17:09:12.267" Title="In Civ V, what happens when you take a city in a One City Challenge Game?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9016" PostTypeId="2" ParentId="9009" CreationDate="2010-10-14T13:19:10.800" Score="6" Body="&lt;p&gt;It is only +1, there must have been some balancing that occurred after the manual was created and they haven't updated it yet.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-14T13:19:10.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9019" PostTypeId="2" ParentId="9015" CreationDate="2010-10-14T13:53:35.520" Score="10" Body="&lt;p&gt;It razes the city automatically, see &lt;a href=&quot;http://forums.2kgames.com/forums/showthread.php?t=90964&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; on the official forums.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-14T13:53:35.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9020" PostTypeId="2" ParentId="8225" CreationDate="2010-10-14T13:59:03.313" Score="10" Body="&lt;p&gt;Turns out it is possible to run out of moves in Blitz. It's not easy, it's not common, and Blitz really does seem to try and ensure that you have a move available at all times. But like any algorithm, it's not perfect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's happened to me at least four or five times since I posted this question. When you click the &quot;hint&quot; button, nothing will highlight -- that's because you're out of moves. Oddly, the game will not notify you that you're out of moves. My hunch is that because of the trouble they went through to prevent it from happening, they just didn't expect to ever encounter that issue. (But of course, I don't work for PopCap, so I'm just guessing there.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it happens, you have no choice but to either wait out the clock or restart the game.&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-10-14T13:59:03.313" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9021" PostTypeId="1" AcceptedAnswerId="9023" CreationDate="2010-10-14T14:10:34.037" Score="4" ViewCount="1982" Body="&lt;p&gt;The title says it all. I grabbed the one-level demo yesterday on XBox Live and thought it was fun, but before I plunk down 1200 points for it, I'm wondering how many levels are in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there are only three zones -- so the question becomes, how many levels to a zone? (I believe traditionally there were 3? If they kept that pattern, that would make this a 9-level game, only.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="28182" LastEditDate="2016-05-19T01:58:06.313" LastActivityDate="2016-08-05T22:34:45.443" Title="How many levels/stages are in Sonic 4 Episode 1?" Tags="|sonic-the-hedgehog-4-episode-1|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9022" PostTypeId="2" ParentId="8963" CreationDate="2010-10-14T14:10:52.297" Score="2" Body="&lt;p&gt;Barrylloyd is right about production queues.  Also note that there are no governors in Civ V, unlike IV.  That's probably the feature you are remembering.&lt;/p&gt;&#xA;" OwnerUserId="829" LastActivityDate="2010-10-14T14:10:52.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9023" PostTypeId="2" ParentId="9021" CreationDate="2010-10-14T14:16:55.420" Score="6" Body="&lt;p&gt;According to Wikipedia, there are 3 act + 1 boss battle per zone, 4 main zones, and one hidden zone. So I would assume there are &lt;strong&gt;20 levels&lt;/strong&gt; in total.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Episode 1 has four main zones; Splash Hill, Casino Street, Lost Labyrinth, and Mad Gear, inspired by classic zones from Sonic 1 and Sonic 2. Each zone contains three acts followed by a boss battle, which are similar to boss battles from older Sonic games, but with variations added. Levels can either be accessed in any order via a world map, or played continuously one after the other. Once all zones are cleared, players can access the final zone, E.G.G. Station.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-10-14T14:16:55.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9025" PostTypeId="1" AcceptedAnswerId="9030" CreationDate="2010-10-14T14:26:45.800" Score="12" ViewCount="2636" Body="&lt;p&gt;When playing Terran VS Terran, how can I defend against this rush?&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The opponent comes with Marines, Marauders and Tanks.&lt;/li&gt;&#xA;&lt;li&gt;He deploys the Tanks and then uses scans to destroy my Rax + Bunkers + Units.&lt;/li&gt;&#xA;&lt;li&gt;He comes in my base with all units and the game is over.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://tom.hsc.be/sc2/dq4.SC2Replay&quot; rel=&quot;nofollow noreferrer&quot;&gt;See my &lt;strong&gt;replay&lt;/strong&gt; here.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;I had Marines, Marauders, Tank(s), Anti-Air, Vikings.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Tzenes answer is impressive! I think that my problem is not defending, but it is attacking:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You’ve sent out your SCV to do a little scouting. You’ve found your opponent, and he or she is fortifying heavily. You’re doing the same, focusing on building structures, protecting your entry points, and placing anti-air units at all the right locations. Your base is covered from all angles. Occasionally, there’s a skirmish in the middle of the map or around the edges of your bases, but no one seems to be pushing outside of their comfort zone. You look at the clock and realize -- this isn’t going to be as quick of a game as you had originally thought….&lt;/p&gt;&#xA;&lt;p&gt;It’s easy to get caught up in a game of turtle vs. turtle, with both players choosing to build and mass up units, but that may not always amount to a quick or exciting match. It's understandable that newer players might feel apprehension about leaving their base to go after an opponent or trying riskier pushes while simultaneously learning build orders, unit counters, and more. It feels safe within the confines of the base, and there's less to manage. While a viable strategy at times, getting too comfortable in a base can also invoke a false sense of security. There are benefits to sitting tight and letting your opponent waste resources and units against your defenses, but there are also some risks such as being penned in with waning resources and units.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://us.battle.net/sc2/en/blog/601766&quot; rel=&quot;nofollow noreferrer&quot;&gt;A Tale of Two Turtles, Battle.Net News&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;So, I'm going to combine my BO with Tzenes story and try to improve from there.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-02-02T21:06:30.830" Title="How to defend myself against a MM + Tank rush in a TvT?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9026" PostTypeId="2" ParentId="9025" CreationDate="2010-10-14T14:35:24.593" Score="3" Body="&lt;p&gt;Just watched the replay. You definitely need to scout more. You had no idea he was seiging up his 4 tanks at your base. And you were not prepared to counter.  He out-macroed you, having a lot more units. You only had one tank. I'm not saying you build is wrong but you should scout more so you know what and when he is coming. &lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorUserId="1719" LastEditDate="2010-10-14T14:54:56.310" LastActivityDate="2010-10-14T14:54:56.310" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="9027" PostTypeId="2" ParentId="9025" CreationDate="2010-10-14T14:47:14.877" Score="4" Body="&lt;p&gt;Vikings are usually used so that the tanks can attack a little farther. Since they have more range in siege mode than they have sight range, vikings above them allows them to attack farther. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using this information, gaining air superiority becomes crucial since it will allow your tanks to outrange your opponent's tanks. This way he will not be able to advance toward you that easily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did not watch the replay since I'm at job right now, but here are some keypoints &lt;/p&gt;&#xA;&#xA;&lt;p&gt;1- Make more tanks than your opponent&lt;br&gt;&#xA; 2- Stalemate everything with your tanks sieged in the front line, in front of the buildings&lt;br&gt;&#xA; 3- Gain air superiority with vikings and abuse range with tanks&lt;br&gt;&#xA; 4- If your opponent moves toward you, send your M&amp;amp;M in while he's on the move&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a final note, it is possible to load medivacs, attack and drop the medivacs on top of the tanks. Since your units will be attacking and the medivacs moving, the marines will target the attacking units first. &lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="1965" LastEditDate="2010-10-14T14:53:12.680" LastActivityDate="2010-10-14T14:53:12.680" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9028" PostTypeId="1" AcceptedAnswerId="9029" CreationDate="2010-10-14T15:42:32.187" Score="7" ViewCount="4839" Body="&lt;p&gt;There is a bug, which is going to be fixed in the next patch, where you are blocking from going to the next turn with &quot;Choose Production&quot; for a puppet city. Clicking on the &quot;Choose Production&quot; does nothing, and the only way around it (that I've found) is to annex the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of a way to work-around the bug, while waiting for the patch?&lt;/p&gt;&#xA;" OwnerUserId="429" LastActivityDate="2010-10-15T15:27:08.367" Title="Any way to work-around &quot;Choose Production&quot; for puppet city bug" Tags="|civilization-5|" AnswerCount="1" CommentCount="3" ClosedDate="2012-08-29T09:47:01.963" ContentLicense="CC BY-SA 2.5" />
  <row Id="9029" PostTypeId="2" ParentId="9028" CreationDate="2010-10-14T15:57:09.313" Score="10" Body="&lt;p&gt;I had this happen to me and I did not annex the city.  I just kept ending my turn using the shift enter keyboard shortcut.  After about 10 or 15 turns the game figured out that it was waiting on a puppet and &quot;fixed&quot; itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt;  Be very careful you check all your cities before ending your turn.&lt;/p&gt;&#xA;" OwnerUserId="3672" LastActivityDate="2010-10-14T15:57:09.313" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9030" PostTypeId="2" ParentId="9025" CreationDate="2010-10-14T16:00:32.277" Score="13" Body="&lt;p&gt;I realize some of my answers are a little long, so I made a &lt;a href=&quot;http://www.youtube.com/watch?v=Td9iQ8lGOxI&quot; rel=&quot;noreferrer&quot;&gt;TL&lt;/a&gt;;&lt;a href=&quot;http://www.youtube.com/watch?v=0OIR4DGI6gM&quot; rel=&quot;noreferrer&quot;&gt;DR&lt;/a&gt; version&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;I'm going to ask you a few rhetorical questions and I don't want you to be offended, but they are things you need to be thinking about.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What was your plan going in to this game?&lt;/li&gt;&#xA;&lt;li&gt;When did you plan your timing push?&lt;/li&gt;&#xA;&lt;li&gt;Why did you build 3 Barracks?&lt;/li&gt;&#xA;&lt;li&gt;What did you think when you scanned a Factory with a tech lab and a Starport building?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;In my opinion these were the three major mistakes you made.  By 7:30 it had become your opponents game to lose before a single shot was fired.&lt;/p&gt;&#xA;&lt;p&gt;Looking at your BO I saw:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3 Rax (1 tech 1 reactor)&lt;/li&gt;&#xA;&lt;li&gt;1 Factory, all before the 7 minute mark.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If you can cut the produce of the factory, and done an MM timing push at 6:30 (which is the usualy MM timing push) you would have easily won the game.  At that time your opponent had 5 marines and 1 tank (no siege mode).  The normal MM push there is 4-5 of each Marauders and Marines.  You would have steam rolled him.&lt;/p&gt;&#xA;&lt;p&gt;If you had done so your answers would have been:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;3 Rax timing push, heavy on Marauders at 6:30&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Instead, you chose to go 4 unit producing structures off 1 based (which you can't really afford as Terran).  This meant that your Barracks sat idle, you didn't produce Marauders and you didn't have a good timing push.  Its because of this I asked my first 3 questions.&lt;/p&gt;&#xA;&lt;p&gt;You don't really seem to have a plan.&lt;/p&gt;&#xA;&lt;p&gt;Strangely this wasn't what lost you the game.  Not having a plan, while hard to over come, is not crucial, especially since your opponent didn't really have one either (there is no good reason he builds that second Barracks).  The problem became your response to what your opponent was doing.&lt;/p&gt;&#xA;&lt;p&gt;At 6:30 you saw a Factory with a tech lab, two Barracks and a Starport being built.  The second Barracks is really the red herring here, so let's ignore it for 5 seconds.  What does: 1 Barracks, 1 Factory, 1 Starport mean? In TvT this means Marine/Siege/Viking.&lt;/p&gt;&#xA;&lt;p&gt;In response you throw down an Engineer Bay (for Turrets, which you build) and a Starport for Vikings, and continue to build Marines (and a single Marauder).  Which of these things is supposed to counter Siege tanks using Vikings for sight?  Well Viking vs Viking is key, but &lt;strong&gt;what about the Siege tanks?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;By 11 Minutes you'll have built 2 Vikings and 3 Marauders with another one of each on the way.  Ultimately there is nothing you can do about the Siege Tanks and they roll your Marine heavy force.  They box you in and that's game.&lt;/p&gt;&#xA;&lt;p&gt;In theory you probably could have done something clever with Dropships around 9-10 Minutes and caught him with his pants down, but really you don't do anything to stop him.&lt;/p&gt;&#xA;&lt;p&gt;Before you play your next game (before you even load up Starcraft) I want you to have an answer to the first three questions I asked.  And next time you scan Factory/Starport I want you to think &lt;em&gt;&amp;quot;Great! My timing push should arrive right before he gets Siege Tanks!&amp;quot;&lt;/em&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;A plan is like a story, it has a beginning, a middle and an end.  &lt;em&gt;Turtling and finding the right moment to attack&lt;/em&gt; isn't a story, its like a blurb you'd find on the cover.  Let me tell you the story of Bio into Biomech:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I'm going to open up three Barracks into Marine/Marauder.  Marauders will work well as a meat shield and the Marines will provide the real fire power.  I'll push just before stim finishes so that I arrive with it.  The goal of my push is to stop early expansions and punish heavy teching strategies.  I know that I can support 3 Barracks on 1 base and still have a little extra income to plan for expanding.&lt;/p&gt;&#xA;&lt;p&gt;Mid-game I'm going to transition into MMM and Medivac drops.  This will keep my opponent contained and force him to build a lot of defenses he won't be able to use to attack me.  Additionally, Medivacs will let me really take advantage of Stim and keep me mobile. I know I can support Medivacs on top of my three Barracks, but nothing else, so I will make sure to have a Command Center up first.  My goal is to gain map control and keep my opponent boxed in.&lt;/p&gt;&#xA;&lt;p&gt;Late game I'm going to start adding in factory units like Siege Tanks or (more recently) Thors to break my opponent's defenses.  I should be comfortably on 2 or 3 bases by now so resources won't be an issue. I will crack my opponent like an egg&lt;/p&gt;&#xA;&lt;p&gt;My strongest weapon is my mobility and I will abuse it.  I can end the game at any point: early, middle or late.  I will restrain myself from over committing and starve my opponent to death.  I will end the game when &lt;strong&gt;I&lt;/strong&gt; choose.  I am Terran BioMech.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It sounds scary doesn't it?&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-15T15:56:25.290" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="9033" PostTypeId="1" AcceptedAnswerId="9099" CreationDate="2010-10-14T16:26:08.147" Score="12" ViewCount="880" Body="&lt;p&gt;When and when not should i wall in? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some replays i've watched casted by Day[9], he says things like &quot;Oh i generally wouldn't wall in here&quot; etc etc. However, my understanding of what type of situation 'here' is is quite poor. So while i was under the impression walling in my main was a sound strategy, the experts suggest otherwise. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, to be thorough, what are the benefits/drawbacks to wall in, and for what match-ups? &lt;/p&gt;&#xA;" OwnerUserId="1863" LastActivityDate="2010-10-15T19:04:59.773" Title="Starcraft-2: When to wall in?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="9034" PostTypeId="1" AcceptedAnswerId="9324" CreationDate="2010-10-14T16:27:51.070" Score="2" ViewCount="1588" Body="&lt;p&gt;Will the PC version of &lt;em&gt;Lost Planet 2&lt;/em&gt; be able to play multiplayer against the Xbox Live community, like you could with the first version?&lt;/p&gt;&#xA;" OwnerUserId="305" LastEditorUserId="25150" LastEditDate="2012-08-02T19:24:41.523" LastActivityDate="2012-08-02T19:24:41.523" Title="Does Lost Planet 2 have PC/Xbox 360 cross-platform multiplayer?" Tags="|lost-planet-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9035" PostTypeId="2" ParentId="9033" CreationDate="2010-10-14T16:32:57.920" Score="2" Body="&lt;p&gt;I think Day[9] generally applies a &quot;why would I do this?&quot; mantra to SC2 so I'm guessing that when he says &quot;I wouldn't wall in&quot; he is thinking about the why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Walling in is a fine strategy but it certainly doesn't always need to be executed.  For example in a 1v1 of TvZ you can usually exepect a zergling attack so it is often best to wall-in.  If you scout and early expo, walling-in may not be as critical but often I always see wall-ins for TvZ.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Team games also come into play.  Noting your location (are you in the back?), how much effort it would take to wall a shared base ramp and what your team's strategies are will be reasons to wall in or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So again think &quot;Why do I want to wall-in?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To echo tzenes' comment, walling-in is a strategy that is often used but certainly not required.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-10-14T16:32:57.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9036" PostTypeId="2" ParentId="9033" CreationDate="2010-10-14T17:05:22.953" Score="3" Body="&lt;p&gt;If you're going up against Zerg as Terran or Protoss, some form of a wall is advisable to prevent Zerglings running clear by your main choke and harassing workers.  Terran can just use buildings, Protoss should make a 1-2 wide channel and have a Zealot hold position in it&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-10-14T17:05:22.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9037" PostTypeId="2" ParentId="8875" CreationDate="2010-10-14T17:49:16.097" Score="10" Body="&lt;p&gt;There's a &lt;a href=&quot;http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59442&quot; rel=&quot;noreferrer&quot;&gt;gil farming guide&lt;/a&gt; at gamefaqs, but it deals with near endgame, endgame, and postgame farming.  In the beginning of the game there's not really much you can do to farm gil other than selling components.  Most components sell for a pittance relative to the cost of anything you might actually want to buy, so it's generally more worth it to use them to upgrade your accessories (heavily upgraded +str or +magic accessories can really make the early game easy.)  There's also not much to buy anyway.  PSICOM or Guardian Corps enemies have a chance to drop a Credit Chip, which sells for 500 gil, and has no other purpose.  There's a few encounters in the early game that I think always drop them since they're sort of like minibosses.  You won't see very many enemies that drop them until around chapter or 8 or 9, when you get to Palumpolum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's where you can start farming in earnest.  Spoilers follow.  Each area is better farming than the last.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When sneaking in to Palumpolum there's several groups of PSICOM/Guardian Corps dudes patrolling that you can farm semi-effectively.  You can go from the save point, to the end of the tunnel, then come back.  Only the earliest ones will have respawned, but you can save and reload to respawn them all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A little bit later after after Snow meets back up with them, is an area where's there's more larger groups of soldiers.  These also are the first enemies who can drop Incentive Chips which sell for for 2500 and like the Credit Chips are meant to be sold.  There's usually one or two in each group who can drop it and have Credit Chips as their common drop.  Once you get the rhythm of 5 starring the fights (I found Rav/Rav and Rav/Com paradigms, with Med/Sen or Med/Com only when you're really hurting to be the only feasible way) you'll normally get maybe 3-4 credit chips and an incentive chip or two per run.  There's also a couple enemies that can drop Rhodocrosite which is used as a catalyst.  It takes about 5-10 minutes per run, and there's a save point on either end of the area so you can just save and reload.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next area is at Hope's dad's apartment, where there's two groups of PSICOM guys that endlessly respawn if you walk a short distance away.  The apartment is roughly circular so you can just run down the hallway in one direction until you get tired of farming them.  There's more incentive chip droppers in these groups.  It's also about when there's some nice accessories you may want to buy (I think 2nd tier str and magic stuff) and upgrade.  This place is pretty awesome since it's essentially infinite enemy density.  About 5 seconds between fights.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last is around the middle of Chapter 10 (I think) where you're on the big airship, and there's a big section of hallway with about 7 groups of 3-5 PSICOM guys that drop both Credit Chips and Incentive Chips.  There's a savepoint as well as a door to another section of deck you can go through to force respawns.  Basically same song and dance as the previous parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that the next (also much more effective) is the chocobo farming which is in linked guide.&lt;/p&gt;&#xA;" OwnerUserId="3012" LastActivityDate="2010-10-14T17:49:16.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9038" PostTypeId="2" ParentId="8639" CreationDate="2010-10-14T17:50:46.233" Score="1" Body="&lt;p&gt;Something to watch out is to not pickup bad driving habits from games. Probably the worst one is using left foot for braking, and this is how most people brake in games as it is faster. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the only useful thing racing sims taught me is how to choose the best trajectory around corners. The rest is too different to relate to real life experience. Just like playing shooters doesn't have anything to do with war.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2010-10-14T17:50:46.233" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9039" PostTypeId="2" ParentId="8972" CreationDate="2010-10-14T18:21:28.400" Score="5" Body="&lt;p&gt;Barring scouting some kind of all-in rush coming from the terrans, you should probably be expanding before the 26 food mark. Personally I would recommend 14 pool, 16 hatch, and getting two gas geysers up at ~21 food. If you want to play it safe though you can go 14 gas, 14 pool and get the hatch around 24. If you want to be a little risky for more economic gain, go 14 hatch 14 pool. The larger the map/distance between you and your enemy the safer the fast expand is. I would generally recommend getting speedlings with your first 100 gas, and a baneling nest with your next 50. Banelings are never a bad thing to have vs terran. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for mid-game, muta-ling is generally superior to hydra-roach in team games, as the bigger maps makes the mobility and map control provided by the mutas and speedlings more powerful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are falling behind, you likely are not building enough drones early. Drone hard early game, keep lings at the towers and one outside their ramp to spot when you need to start pumping units like crazy. With two queen boosted hatches you can get a lot of lings out by the time they walk across the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personal Credentials: 1200+ diamond 2v2 team with both of us playing random.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-10-14T18:21:28.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9040" PostTypeId="1" AcceptedAnswerId="76095" CreationDate="2010-10-14T18:56:32.773" Score="3" ViewCount="2159" Body="&lt;p&gt;This has bothered me for some time.  My Xbox is hooked up to my TV through an HDMI cable.  Whenever I switch inputs (whether to another HDMI input or component) and then switch back to the Xbox, the Xbox restarts.  This makes it impossible to flip back and forth between a TV show and the Xbox for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this normal?  If not, are there any workarounds?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What I've Tried&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I have already tried different HDMI ports on the TV itself.&lt;/li&gt;&#xA;&lt;li&gt;When hooked up to the TV, other HDMI devices don't exhibit this behavior (PS3 for example)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What I Haven't Tried Yet&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I could try a different cable but I'd have to borrow it...  Would a cable defect explain this?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="745" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:45:09.503" LastActivityDate="2014-03-15T15:18:21.203" Title="Xbox 360 restarts when switching TV Inputs (HDMI)" Tags="|xbox-360|technical-issues|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="9041" PostTypeId="1" AcceptedAnswerId="9042" CreationDate="2010-10-14T18:59:48.907" Score="11" ViewCount="590" Body="&lt;p&gt;Is it possible to order a carrier to move over enemy units, while attacking them, but without stopping to attack ? This is useful if you want to make sure you carrier moves to safety or to the enemy's mineral line, but don't want to use the move command because, well, the interceptors seem to be able to attack while the carrier is attack-moving.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2010-10-15T18:56:58.030" Title="Attacking while moving over enemies with Carriers?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9042" PostTypeId="2" ParentId="9041" CreationDate="2010-10-14T19:31:31.350" Score="9" Body="&lt;p&gt;When a carrier is idle or attack-moving, it will launch its interceptors against any hostile targets it sees in attack range (range 8). If it's attack-moving, it will also stop in place until out of combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you issue a move order to a carrier that is currently attacking a target, it will continue to attack that target until it dies or moves out of interceptor range (range 14), but will not switch to new ones. (This behavior is inconsistent. If the carrier's target dies while the carrier is moving, occasionally two or three interceptors will not return and switch to other targets. I haven't been able to figure out the exact conditions triggering this.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Carrier&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; of range numbers)&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-10-15T18:56:58.030" LastActivityDate="2010-10-15T18:56:58.030" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="9043" PostTypeId="2" ParentId="8964" CreationDate="2010-10-14T19:56:49.803" Score="5" Body="&lt;p&gt;The real question to me is why do you lose rather than &quot;why am i not winning?&quot;. If you are producing units non stop, never supply blocked with maxed out workers, then either you have a force similar to your opponent or you have more units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why can you lose with more units? Maybe your army composition isn't right. Marauders versus speedlings or marines versus tanks. Maybe your units placement isn't optimal when you're fighting. All your units are tight in a choke point while the opponent surrounds the exit. Maybe you build tier1 units and sit on them too long.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number one reason for losing is because you don't have units anymore while your opponent has plenty. For each game you lose, ask yourself how you lost so many units and how it could have been prevented.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something I noticed about my lower leagues friends (I'm diamond and most of them are either silver or gold) is that they send their army &quot;into the dark&quot;. They just click attack-move, target the opponent's base and pray for the best. Well, this isn't how you win at starcraft!!! Your units are precious, don't let them die for no reason. Something incredibly powerful is to always look at the battle while managing base off-time. When I was beginning, I did the exact opposite. I was looking at my base most of the time while fighting and scouting when I had spare time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT*&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok I checked the replay. I would say that your primary mistake was unit composition. You do the reactor switch trick which is great, but you start pumping out vikings. During the whole game, your opponent's only flying units were a dropship and an observer. Vikings are best against air. The landing in the minerals was ok but for an equal amount of minerals/vespene, your could have had a killer marines/marauder/medevacs drop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later on your opponent makes mainly stalkers, but you only have a few tanks and some marauders. Your final mistake was to counter immediately after his attack with only marines/marauders. The immortals would shred marauders and stalkers/zealots would deal promptly with remaining marines so you would have needed more firepower to crush the immortals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a rule of thumb, in TvP, the vikings are most effective against the colossi but not a &quot;main unit&quot; otherwise (except against very late game carriers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT 2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just saw your comment about waiting for colossi. Just a few (4 -5) vikings is plenty to deal with 1-2 colossi since the vikings won't target anything else&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="1965" LastEditDate="2010-10-15T02:56:42.550" LastActivityDate="2010-10-15T02:56:42.550" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9044" PostTypeId="2" ParentId="9033" CreationDate="2010-10-14T20:03:36.043" Score="3" Body="&lt;p&gt;I almost exclusively wall-in versus zergs. The 24 lings/banelings push is very hard to stop once they're inside your base by trivial matter if they can't get in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, in maps where the natural expansion is very close to the main, I sometime wall-in below the ramp so I can protect my fast expansion more easily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The downside to wall-in is air. When your units spawn far from your minerals, your workers become more difficult to protect against mutas and voids and medivacs. While the rushes are an all-in strategy (player failing a rush is most likely to lose) and thus, not favored by higher level players, air attacks are almost inevitable, or at least, a serious possibility in virtualy every game&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-10-14T20:03:36.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9046" PostTypeId="2" ParentId="9040" CreationDate="2010-10-14T20:10:24.357" Score="3" Body="&lt;p&gt;If you disconnect the the Xbox from the TV, does the same thing happen?  If so, I'd suspect a power supply problem.  Perhaps when it switches channels, the TV draws a large enough amount of power from a shared outlet or power strip to cause the Xbox to restart.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2010-10-14T20:10:24.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9048" PostTypeId="1" AcceptedAnswerId="9051" CreationDate="2010-10-14T20:21:39.537" Score="0" ViewCount="1568" Body="&lt;p&gt;The game at ikariam.com seems to be ripe for playing by automated robotic players. Are there any such players available in open source format?&lt;/p&gt;&#xA;" OwnerUserId="3922" LastEditorUserId="8350" LastEditDate="2012-11-13T23:26:36.520" LastActivityDate="2012-11-13T23:26:36.520" Title="Are there any good automation tools for playing Ikariam?" Tags="|ikariam|" AnswerCount="1" CommentCount="6" ClosedDate="2012-11-14T15:25:16.670" ContentLicense="CC BY-SA 2.5" />
  <row Id="9051" PostTypeId="2" ParentId="9048" CreationDate="2010-10-14T20:39:53.373" Score="9" Body="&lt;p&gt;This is specifically prohibited by the &lt;a href=&quot;http://agb.gameforge.de/index.php?lang=en&amp;amp;art=tac&amp;amp;special=&amp;amp;&amp;amp;f_text=612D04&amp;amp;f_text_hover=804000&amp;amp;f_text_h=9ebde4&amp;amp;f_text_hr=DED3B9&amp;amp;f_text_hrbg=DED3B9&amp;amp;f_text_hrborder=804000&amp;amp;f_text_font=verdana%2C+arial%2C+helvetica%2C+sans-serif&amp;amp;f_bg=FEF2DC&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ikariam TOS&lt;/a&gt; and you can get your account banned from using such applications. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From section 5, &lt;em&gt;Specific terms for the use of online games&lt;/em&gt;, subsections 5.3 and 5.4:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;5.3.      The user is also prohibited from running the online game (including all individual web pages) with other programs besides the Internet browser or the client program that has been provided. This refers in particular to so-called bots and other tools meant to replace or supplement the Web interface. Also prohibited are scripts and completely or partially automated programs that provide the user with an advantage over other users. This includes auto-refresh-functions and other integrated mechanisms of the Internet browser, if it includes automated operations.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;5.4.      The user may under no circumstances&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;a) create or use cheats, mods and/or hacks, and any other third party software products that may change the result of the online games,&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;b) use software, that allows &quot;data mining&quot; or otherwise intercepts or collects information in connection with the online games,&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;c) use outside of online games, buy for &quot;real&quot; money or sell or swap virtual objects that are used in online games.&#xA;      This includes all evasions, similar actions or actions that match in their effect the aforementioned bans.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are not any solutions we could provide that would not violate the TOS.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-10-14T20:39:53.373" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9052" PostTypeId="1" AcceptedAnswerId="9126" CreationDate="2010-10-14T21:04:18.970" Score="6" ViewCount="3346" Body="&lt;p&gt;I've been playing EverQuest 2 Extended with my after quitting WoW several months ago.  Not used to the tradeskill system in EQ we didn't realize you started with the transmutation skill instead of having to learn it, so I didn't start transmuting anything until I hit level 15.  Unfortunately, by then I'd gotten rid of most of my low level gear.  Low level mobs won't drop me items since they're grey, and finding rare mats to craft Mastercrafted quality items takes forever and since the highest level item I can make of the first tier is level 2, they rarely give skillups.  Is there a better way to do this? We're on bronze accounts so we can't use the broker or anything, and my limited bank slots are filling up with gear that I could disenchant if I could just get to X or Y or Z level transmutation.&lt;/p&gt;&#xA;" OwnerUserId="3012" LastEditorUserId="6066" LastEditDate="2013-01-04T17:24:18.847" LastActivityDate="2013-01-04T17:24:18.847" Title="What is the best way to level transmutation in Everquest 2 if you got a late start" Tags="|everquest-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9055" PostTypeId="2" ParentId="7818" CreationDate="2010-10-14T23:20:31.303" Score="2" Body="&lt;p&gt;I've healed as a Tank healer before cata, in Lich King and before that. I've also leveled a Holy priest.  The basic idea is this (for the two new spells)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You use &lt;strong&gt;Chakra&lt;/strong&gt;, then depending on the situation your in:  (Lets say, for this exercise, I'm a raid healer and need to get many heals off as fast as I can to my raid.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I cast &lt;strong&gt;Chakra&lt;/strong&gt;, then use &lt;strong&gt;Prayer of Healing&lt;/strong&gt;.  What this does is increase the healing effects of your Area of Effect spells by 10%, and reduces the CD of Circle of Healing by 2 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that, you have a new spell called &lt;strong&gt;Holy Word: Chastise&lt;/strong&gt;.  EXCEPT!  Once you use &lt;strong&gt;Chakra&lt;/strong&gt;, then one of the spells &lt;strong&gt;Chakra&lt;/strong&gt; has on it, it puts you &quot;in the zone&quot; for that specific healing mechanic.&#xA;  If you use the new &lt;strong&gt;Holy Word: Sanctuary&lt;/strong&gt;, it will drop an AOE circle that heals 466 every 2 seconds for 18 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See how it's starting to work?  The Holy Word has a long CD on the Renew and Heal version.  But this one has a short one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll tell you what the rest of the Holy Words do, and small descriptions below them:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Holy Word: Serenity&lt;/strong&gt; &lt;em&gt;(heal)&lt;/em&gt;  Instantly heals the target for 7296 and increases the critical effect chance of your healing spells 25% for 6 seconds.&#xA;(This is for single target healing.  I.E. Tank healer)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Holy Word: Chastise&lt;/strong&gt; &lt;em&gt;(Nothing/Smite)&lt;/em&gt;  Chastise the target for 2787 Holy Damage, and disorients them for 3 seconds.&#xA;(If nobody is takin' damage, Fire up some hurt!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Holy Word: Aspire&lt;/strong&gt; &lt;em&gt;(Renew)&lt;/em&gt; Instantly heals the target for 3201 and another 6060 over 18 seconds.&#xA;(This is a HOT system, like Druids, you can easily and quickly heal groups, casting renew every .5 seconds.  Along with that, this allows you to slap a fat spankin' heal on someone who might be taking a lot of damage, and then have it heal them over time.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Holy Word: Sanctuary&lt;/strong&gt; &lt;em&gt;(Prayer of Healing)&lt;/em&gt;  Blesses the ground with divine light. healing all within it for 466 every 2 seconds for 18 seconds.  Only one Sanctuary can be active at a time.&#xA;(This allows you to heal MULTIPLE allies grouped up at once.  Along with that, the Chakra version of Prayer of Healing allows you to cast it 10% more effectively, with a 2 sec less CD on Circle of Healing.)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;" OwnerUserId="4136" LastEditorUserId="4136" LastEditDate="2010-10-14T23:43:40.383" LastActivityDate="2010-10-14T23:43:40.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9057" PostTypeId="2" ParentId="8964" CreationDate="2010-10-14T23:36:54.167" Score="1" Body="&lt;p&gt;Haven't watched the replay yet, but one thing you didn't mention is expanding.  Are you expanding often enough?  I see a lot of people that have a really strong push, but then forget to expand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing you didn't mention is Day9's biggest thing: keeping money low.  If you're constantly producing stuff and you still have extra resources, you need higher production, make more buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For every game you lose, when watching the replay you should be able to see &lt;em&gt;why&lt;/em&gt; you lost.&lt;br&gt;&#xA;Did you lose to an early rush?  Did you lose because you didn't expand enough and were mined out?  Did you lose to cloaked units?  Were there any battles you could have microed better?  Watch the units lost metric in the replay.  Are you losing more resources worth of units than your opponent?  That's a sign you're either getting out-microed or you're using the wrong units.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-10-14T23:36:54.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9059" PostTypeId="1" AcceptedAnswerId="9213" CreationDate="2010-10-15T00:20:54.837" Score="3" ViewCount="2634" Body="&lt;p&gt;I recently played World in Conflict at a friend's house (single player), and I liked it a lot. It's not very expensive (complete edition is 19.99 now), but I don't want to buy it if there's nobody to play with online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there still servers out there?&lt;/p&gt;&#xA;" OwnerUserId="3944" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:23:37.093" LastActivityDate="2013-10-22T19:23:37.093" Title="World in Conflict--are there still servers out there?" Tags="|world-in-conflict-soviet-assault|" AnswerCount="2" CommentCount="0" ClosedDate="2011-12-06T21:55:22.883" ContentLicense="CC BY-SA 2.5" />
  <row Id="9061" PostTypeId="1" CreationDate="2010-10-15T00:57:48.830" Score="2" ViewCount="1089" Body="&lt;p&gt;Is this possible? I did research, and I found multiple people on forums saying that this is possible, but they don't explain how.&lt;/p&gt;&#xA;" OwnerUserId="4138" LastEditorUserId="52800" LastEditDate="2013-10-30T18:56:15.350" LastActivityDate="2013-10-30T18:56:15.350" Title="Play Dragon age Awakening non steam version with the Dragon Age:Origins steam version?" Tags="|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9062" PostTypeId="2" ParentId="8964" CreationDate="2010-10-15T02:43:45.307" Score="40" Body="&lt;p&gt;So I'm not going to lie, you lost that game because you mis-clicked half your army into a dropship in the middle of the final battle and it got shot down almost immediately.  I assume you weren't trying to give yourself a handicap there, so let's ignore that and focus on the rest of the game.&lt;/p&gt;&#xA;&lt;p&gt;Let's focus on why your macro is so bad.&lt;/p&gt;&#xA;&lt;p&gt;To help you understand why its so bad its important to understand &lt;a href=&quot;http://gamingse.wordpress.com/2010/08/26/macro-vs-micro/&quot; rel=&quot;noreferrer&quot;&gt;what Macro is&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Macro as a gaming technique is an application of  economic theory; at its simplest it’s a distribution of limited resources between necessary avenues.  Consider the simplest example from Starcraft: I have 50 minerals, I can purchase another worker to make minerals for me, or I can build an attack unit and go kill my opponent.  The implied choice here is that I can trade an economic advantage (having and making minerals) for a tactical one (having units).  Since winning usually requires a tactical advantage, at some point a player must make the decision: I’m going to sacrifice my economic advantage for a tactical one.  To the uninitiated this may seem like an easy choice: I’ll just build attack units and destroy him if he’s building his economy.  However, this sort of theory crafting doesn’t hold up.  Once you consider things like: distance, time to kill, etc, you quickly realize that the person with the larger economic advantage can produce a larger army.  How far away, and how long it takes to build an army are important factors in deciding between tactical vs economic advantage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Now if every decision you make is the difference between an economic and tactical advantage (I'm going to ignore teching for a moment), then we can further provide analysis by saying: &lt;code&gt;Unused tactical advantages are worth less.&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;In your replay you open up with 1:1:1 and transition into nothing...  Or, maybe it's more accurate to say, you build everything.  Here is a list of what you build (at the 9 minute mark):&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 Barracks (one with Techlab)&lt;/li&gt;&#xA;&lt;li&gt;1 Factory (with Techlab)&lt;/li&gt;&#xA;&lt;li&gt;1 Starport (with Reactor)&lt;/li&gt;&#xA;&lt;li&gt;Engineering Bay&lt;/li&gt;&#xA;&lt;li&gt;1 Siege Tank&lt;/li&gt;&#xA;&lt;li&gt;12 Marines&lt;/li&gt;&#xA;&lt;li&gt;5 Vikings&lt;/li&gt;&#xA;&lt;li&gt;1 Marauder&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;At this point the only thing producing units is the Starport.  Out of all these units the only thing you actually use is those 5 Vikings, of which you lose 3 in exchange for 5 probes.  Your problem is that you built a bunch of stuff and then just kind of let it collect dust.&lt;/p&gt;&#xA;&lt;p&gt;Imagine if I built a Refinery and then didn't put units in it for a minute.  It would sit idle.  Those 75 minerals I used to build the Refinery could have built another Worker, he could have worked for the minute, produced just as much minerals as I spent on him, and I'd still be able to afford the refinery when I needed it.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The first rule of Macro is: build a lot of stuff&lt;/li&gt;&#xA;&lt;li&gt;The second rule of Macro is: don't build stuff you don't need&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;You're building stuff you don't need.  You build your Factory early on and even give it a tech lab, and then it sits idle for 10 minutes.  The sole Tank you build out of it in those 10 minutes also sits idle.  You build two Barracks, but only produce a handful of units and then let it sit idle.  You're not building stuff as part of some larger game plan, there is no timing attack you're waiting on, you're just building stuff to build it.  At one point you even build 2 Turrets, despite the fact that you've never scouted a single Starport (and you already have air dominance through Vikings).&lt;/p&gt;&#xA;&lt;p&gt;Now I understand why you do this, its because the Starcraft single player teaches you to be a bad player.  What the single player does is teach you to build up your defenses.  Trench in, and wait until you have a massive force with which you can move out and win.&lt;/p&gt;&#xA;&lt;p&gt;Have you ever seen Boxer &amp;quot;trench in&amp;quot;?  Ever seen TLO (NostraDario, the BC rusher himself) build unit producers and just leave them idle for 10 minutes? You know why you don't? because its waste of resources and very bad macro.&lt;/p&gt;&#xA;&lt;p&gt;Let's take an alternate reality for a second.  In this alternate reality let us pretend there is an evil Carlo, who hates his opponent to death and wants nothing more than to kill him.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Viom9.jpg&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;This Evil Carlo opens up Reapers!  Why? because he hates his opponent and Reapers are awesome early game against Protoss.  Does he stick his Reapers behind a wall in? No, he rallies them &lt;em&gt;directly to his opponent's mineral line&lt;/em&gt;!  But his opponent fights off the Reapers with Stalkers, so Evil Carlo starts building Marauders and Hellions!  That's right, rallied right to his opponent's choke &lt;em&gt;GASP&lt;/em&gt;.  And the Marauders fight off the Stalkers while the Hellions slip into the mineral line and toast Probes.  Why? Because Evil Carlo hates Probes.  He hates Probes with a fiery passion which consumes him to the point of rage.  If he saw a Probe get hit by a bus in the middle of the street, he'd run over to it and start kicking it in that one big eye Probes have.  Unfortunately, the Marauders can't hold out against the 4 Warpgate Protoss and Evil Carlo is forced to back off.  But never fear, he's already built a Starport, but instead of swapping for the Reactor he &lt;strong&gt;swaps for the techlab&lt;/strong&gt;!  That's right Banshees.  Evil Carlo is snarling with hatred and anger for his opponent so he produces Banshees which force the Stalkers to run around the base like chickens with their heads cut off.  Evil Carlo laughs at the foolish Stalkers &lt;em&gt;MWAHAAHAHAHAHA&lt;/em&gt;.  But meanwhile he's started producing Siege Tanks and Marines (having swapped add-ons), and as soon as the Banshees die he's moving out with Marine/Tank, which he Sieges in his opponents natural!  His opponent hunkers down inside his base, desperately trying to build Immortals.  But what's this?  Evil Carlo has started producing Vikings.  The Vikings fly over the Marine/Tank force providing sight to his range eight billion Siege Tanks.  Evil Carlos' opponent is at a loss for what to do, so he blinks his Stalkers into the middle of the Siege Tanks, only to learn that Evil Carlo's Marines are stimmed! &lt;em&gt;AH THAT'S THE STUFF&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Evil Carlo sounds like quite the player doesn't he?  Here is the big difference between Evil Carlo and real Carlo.  Evil Carlo attacked his opponent with every unit he had.  He constantly put pressure on his opponent and drove his opponent to make poor choices.  Now obviously, if you blindly rally your troops into the enemy base you're not going to have this kind of success, but I'm trying to emphasize a point here: USE YOUR STUFF.  Every building I mentioned in that story &lt;em&gt;you built&lt;/em&gt;.  You could have had that army.&lt;/p&gt;&#xA;&lt;p&gt;If you're not using it, its kind of a waste.  Yes, you need to &amp;quot;build an army,&amp;quot; but no one's saying you can't use that army while you're building it.&lt;/p&gt;&#xA;&lt;h2&gt;USE IT&lt;/h2&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-15T02:43:45.307" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="9063" PostTypeId="2" ParentId="9061" CreationDate="2010-10-15T04:05:29.723" Score="2" Body="&lt;p&gt;Load Steam. On the bottom left there is an &quot;ADD A GAME&quot; link. Click on it and click on &quot;Activate a product on Steam...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click NEXT, then I AGREE, then enter your &quot;Dragon Age Awakening&quot; NON-steam key. It should activate on Steam, and you should be able to download it from there as well.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="816" LastEditDate="2010-10-15T14:13:56.390" LastActivityDate="2010-10-15T14:13:56.390" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9064" PostTypeId="1" AcceptedAnswerId="9075" CreationDate="2010-10-15T06:46:44.610" Score="13" ViewCount="25909" Body="&lt;p&gt;In nearly all of my games at king difficulty, all AIs (even Ghandi!) declare war against me at some point, even if they're technologically far behind me and have fewer cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes it is probably because I have a lot fewer units (even though they're usually more advanced than the AI's) and the AI decides that I'm a weak target. Settling near the AI also does seem to trigger war sometimes. But there seem to be quite some more factors that I don't understand yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any hard information about the factors that cause the AI to declare war? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="3610" LastEditDate="2012-06-08T12:49:16.893" LastActivityDate="2014-05-08T14:51:37.450" Title="How does the AI decide to declare war against you?" Tags="|civilization-5|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9065" PostTypeId="2" ParentId="9033" CreationDate="2010-10-15T07:33:22.713" Score="1" Body="&lt;p&gt;When deciding if you want to wall in you need to consider a few things:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Is your opponent likely to be aggressive? If so you probably want to wall in to prevent the early harass. It is hard to guess what your opponent will do so early, but scouting is very important and seeing a six pool is a clear sign of early aggression. So the key is to scout your opponent early to know what he is up to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Do you want to be aggressive from the beginning? Then perhaps you don't even need to build a wall. Of course you really need to have a good build and micro. But a proxy barracks helps immensely when you want to harass your opponent with reapers or a bunch of marines early on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Consider the map - is it large or small? On small maps, rushes are much more effective since you can get to your opponent fast. On large maps, where there is a big distance between you and your opponent rushes are much weaker, since by the time you get to your opponent he already has some forces (and probably more than you sent).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Does your main base have more than one entrance? If so, walling in is much less effective, since you still need to guard that second entrance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Walling in has also other disadvantages - you have most of your forces and static defense on one place. So it is much easier to harass your mineral line with banshees/mutas etc. Also, Colossi can easily bypass your defenses and roast your base while you are unsieging your tanks... It also reduces your mobility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5) On some maps your natural expansion is much easier defended than on others. Many high level players build some kind of a partial wall under the ramp leading to their main - this servers two purposes - it still is a wall that can help fend off early attacks, but at the same time does not reduce your mobility and allows for fast expansion which is then much easier to defend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6) If you wall in very quickly, you can prevent your opponent from scouting your base. This can lead to a small advantage if you were able to see what he is doing. Before he can scout your base (with overlords/changelings, scan or observer/phoenix hallucination) you can do something nasty - like a fast banshee or whatever. Remember though, you really need to see what he is doing to make something out of this small advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is not an exhaustive list and is intended only to serve as a guideline what to consider when playing Terran (some of the things apply to Protoss as well, but i play mainly terran...). Deciding whether to wall in is a matter of preference and play style and is also affected by the map, your opponent and other factors. Use the advice in this answer to help you make a decision but do not follow it blindly.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-10-15T07:33:22.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9066" PostTypeId="1" AcceptedAnswerId="10055" CreationDate="2010-10-15T07:42:18.780" Score="3" ViewCount="554" Body="&lt;p&gt;In legendary mode you can see the half of the UNSC ship moving towards a blue planet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know which planet Master Chief is moving towards?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this Earth?&lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorDisplayName="user27134" LastEditDate="2012-07-15T10:42:56.497" LastActivityDate="2012-07-15T10:42:56.497" Title="Does Master Chief return to Earth at the end of Halo 3?" Tags="|halo-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9067" PostTypeId="2" ParentId="9064" CreationDate="2010-10-15T07:43:20.510" Score="10" Body="&lt;p&gt;Civilization V is wonky in this regard.  The game seems to keep track of the size/power of your army.  If your nation is weaker militarily, the AI will often use this as an excuse to invade.  Though the AI also seems reluctant to do so unless it can actually see your units.  Furthermore, there is an unspecified variable that tracks your &quot;relationship&quot; with AI nations.  Civ 4 listed all the modifiers making it easy to see your relationship with others.  Civ V does not.  Still, things like having a Pact of Cooperation improves the relationship, but having close borders with another nation will worsen the relationship.  Their also seems to be universal penalties that will lower your relationship with all nations, like breaking your word.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, enemy AIs seem to be opportunists.  If somebody else goes to war against you, they are more likely to join in.&lt;/p&gt;&#xA;" OwnerUserId="3872" LastActivityDate="2010-10-15T07:43:20.510" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9068" PostTypeId="1" AcceptedAnswerId="12337" CreationDate="2010-10-15T08:36:49.457" Score="4" ViewCount="247" Body="&lt;p&gt;I've just gotten out of the Practice League so maybe there is an option later on to select opponents.. But I was wondering, how does SCII select an opponent? I imagine its pretty region-specific as it would take latency into account - as I could swear based on some of the questions I see on here it harder in my region (Asia-Pacific)...&lt;/p&gt;&#xA;" OwnerUserId="4060" LastEditorUserId="20306" LastEditDate="2013-10-22T18:34:45.633" LastActivityDate="2013-10-22T18:34:45.633" Title="How does SCII select an opponent when playing multipalyer?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9069" PostTypeId="1" CreationDate="2010-10-15T09:43:57.307" Score="9" ViewCount="8741" Body="&lt;p&gt;Can anyone supply me with good links on a step-by-step process to run DotA on Ubuntu? &lt;/p&gt;&#xA;" OwnerUserId="4145" LastEditorUserId="85" LastEditDate="2010-10-15T12:45:24.597" LastActivityDate="2013-12-11T16:41:24.593" Title="How to run DotA on Ubuntu?" Tags="|warcraft-3-the-frozen-throne|dota|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9070" PostTypeId="2" ParentId="9066" CreationDate="2010-10-15T10:08:55.850" Score="5" Body="&lt;p&gt;No, this is not Earth.  It has sometimes been referred to as the Marathon world because the Marathon symbol can be seen on the plant if you freeze frame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, no one knows for sure what planet he is moving towards or what it holds for the Chief.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="816" LastEditDate="2010-10-15T12:52:29.720" LastActivityDate="2010-10-15T12:52:29.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9071" PostTypeId="2" ParentId="9069" CreationDate="2010-10-15T10:36:02.113" Score="0" Body="&lt;p&gt;Warcraft 3 doesn't have an official Linux version, but you may have good results trying to run it with something like Cedega, Wine or Crossover Games.&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2010-10-15T10:36:02.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9072" PostTypeId="2" ParentId="8381" CreationDate="2010-10-15T11:31:55.947" Score="2" Body="&lt;p&gt;At turn 285, I erased all my units one at a time. I had a reduction in maintenance costs of 8 or 9 golds &lt;strong&gt;every other turn&lt;/strong&gt;. So it confirms what you say.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll try again around turn 400.&lt;/p&gt;&#xA;" OwnerDisplayName="Jules66" LastActivityDate="2010-10-15T11:31:55.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9073" PostTypeId="2" ParentId="9069" CreationDate="2010-10-15T12:02:25.193" Score="14" Body="&lt;p&gt;&lt;a href=&quot;http://www.winehq.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Wine&lt;/strong&gt;&lt;/a&gt; works.&#xA;Install:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sudo apt-get install wine1.7&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Wine 1.2, 1.3, 1.4, 1.5, 1.6 will also work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then just run Warcraft 3 from the terminal:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;wine /path/to/warcraft.exe &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If full screen will not work (happens with default Ubuntu video drivers) - run the game in window mode:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;wine /path/to/warcraft.exe -window&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To install latest versions of Wine you may need to add wine ppa repository and install like that:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sudo add-apt-repository ppa:ubuntu-wine/ppa&#xA;sudo apt-get update&#xA;sudo apt-get install wine1.7&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1291" LastEditorUserId="1291" LastEditDate="2013-12-11T16:41:24.593" LastActivityDate="2013-12-11T16:41:24.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9074" PostTypeId="2" ParentId="9040" CreationDate="2010-10-15T12:09:35.890" Score="4" Body="&lt;p&gt;Something similar was happening to me on a Samsung LN630 model. The xbox would reset while watching netflix. The solution turned out to be upgrading the TV's firmware. Something over the HDMI interface seems to trigger a reset of the xbox.&lt;/p&gt;&#xA;" OwnerUserId="3878" LastActivityDate="2010-10-15T12:09:35.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9075" PostTypeId="2" ParentId="9064" CreationDate="2010-10-15T12:54:46.807" Score="22" Body="&lt;p&gt;In late game, when you are superiour to any one of the competing civs they will feel that you're getting close to winning the game while at the same point realizing they're not going to win themselves. At that point, they will do &lt;em&gt;anything&lt;/em&gt; to stop you from winning, even though that may mean the complete and utter destruction of their own empire. They're not actively ganging up against you, but this decision is made by each of your competitors individually. It seems that an AI player rather helps a competing AI to win the game at the cost of its own life than to allow a human player to win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have any numbers or other facts from within the engine to prove my thesis, but consider this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The AIs will get very forgiving towards each other and will even settle long-running wars between each other in order to more effectively battle you&lt;/li&gt;&#xA;&lt;li&gt;They will crawl across the whole map, leave their own cities dangerously low defended, engage in battles with ridiculously low chances of success, and sometimes declare war upon you without even having a marching route into your territory&lt;/li&gt;&#xA;&lt;li&gt;In multiplayer matches The AIs will stay their armies until you are the last human player standing&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If these aren't strong signs for an AI conspiration against humanity I don't know which are…&lt;/p&gt;&#xA;" OwnerUserId="4049" LastEditorUserId="4049" LastEditDate="2014-05-08T14:51:37.450" LastActivityDate="2014-05-08T14:51:37.450" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9076" PostTypeId="2" ParentId="9064" CreationDate="2010-10-15T13:10:33.217" Score="7" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/users/4103/mad-scientist&quot;&gt;Mad Scientist&lt;/a&gt;, are you signing open borders treaties?  They &lt;strong&gt;do not&lt;/strong&gt; work like they did in Civ IV.  Open Borders treaties are bad now, and they are primarily how an enemy empire captures that data Damon was referencing.  Without open borders, enemies will be more hesitant (mind you, as you go up in difficulty enemies get less hesitant as a base rule) to attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be a good idea to periodically parade units at your borders.  You do not want to allow the AIs unfettered border access, but you do want the AI to know that you are no lamb.&lt;/p&gt;&#xA;" OwnerUserId="829" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-09-07T11:14:16.613" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="9078" PostTypeId="1" AcceptedAnswerId="9092" CreationDate="2010-10-15T14:14:45.080" Score="13" ViewCount="11346" Body="&lt;p&gt;I don't want to start up an X server at all, I just want to play on a text console. Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="2523" LastEditorUserId="7428" LastEditDate="2012-08-08T18:09:22.127" LastActivityDate="2012-08-08T18:09:22.127" Title="Can Dwarf Fortress be run in console mode?" Tags="|dwarf-fortress|linux|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9079" PostTypeId="2" ParentId="8269" CreationDate="2010-10-15T14:18:00.110" Score="9" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/T4ida.png&quot; alt=&quot;http://imgur.com/BKNBB.png&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first column is the cost of a new policy with 1-city being set to an index value of 1. The second column is the gain of culture assuming equal production of culture per city. The third is the ratio between the two. Higher is better because you want more producers and less price. And the clean answer is: 4 is the optimal number of cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And then, yes yes, you can discuss a lot more on the advantages of adding one or two extra cities because it gives you strategic or monetary advantages that might come in handy. But that's a tactical call in the given situation.&lt;/p&gt;&#xA;" OwnerDisplayName="Lasse" LastEditorUserId="11" LastEditDate="2010-10-15T20:56:03.180" LastActivityDate="2010-10-15T20:56:03.180" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9080" PostTypeId="1" AcceptedAnswerId="9138" CreationDate="2010-10-15T14:34:47.197" Score="13" ViewCount="5231" Body="&lt;p&gt;I've found quite difficult to use a sneaky character mostly because it's quite impossible for me to avoid close combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the best strategies to 'one-shot' an enemy or to deal with a crowd?&lt;/p&gt;&#xA;" OwnerUserId="2822" LastEditorUserId="816" LastEditDate="2010-10-15T14:48:48.287" LastActivityDate="2014-10-01T15:03:22.227" Title="Playing a sneaky character in Oblivion" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9081" PostTypeId="1" AcceptedAnswerId="9083" CreationDate="2010-10-15T14:42:54.777" Score="16" ViewCount="10940" Body="&lt;p&gt;Periodically, there is a list of &quot;People with the pointiest Sticks&quot; displayed in Civilization 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is this value calculated, does it take into account the power of the individual units or is it based mostly on number of units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And is this value also used by the AI to gauge the military strength of the human player or is that totally seperate? I remember a statement by one of the developers/representatives that the AI always has a rough guess of the player's military strength. But there are also indications that AI scouting is important for the estimation of the player's strength.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My personal observation is that the AI does significantly underestimate a small number of technologically superior units and mocks my puny military that wipes their army out a few turns later. I'm wondering if there are some facts about that known.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-02-05T08:59:27.383" LastActivityDate="2011-02-05T08:59:27.383" Title="How does Civilization 5 calculate who has the pointiest sticks?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9082" PostTypeId="2" ParentId="9080" CreationDate="2010-10-15T14:55:59.710" Score="10" Body="&lt;p&gt;For sneaking around and getting one-shot kills, I would recommend going bow. You get a bonus multiplier to damage if you are sneaking and nobody sees you. If you get your sneak skill high enough, you can just sneak through most dungeons and never have to deal with crowds of enemies. You also get the damage bonus in melee if the enemy doesn't see you, which I found I was able to get a lot of times when a single bow shot wouldn't kill it (just crouch up right behind them).&lt;/p&gt;&#xA;" OwnerUserId="4151" LastEditorUserId="122" LastEditDate="2010-10-16T11:29:11.037" LastActivityDate="2010-10-16T11:29:11.037" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9083" PostTypeId="2" ParentId="9081" CreationDate="2010-10-15T15:17:16.060" Score="2" Body="&lt;p&gt;I don't have any data to back this up, but I'd be incredibly surprised if it was something more than &quot;each unit has a &quot;pointy stick value&quot;. Add up the &quot;pointy stick value&quot; of all units you own&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, you could achieve your personal experience quite easily if the relative &quot;pointy stick value&quot; of a more technologically powerful unit isn't the same ratio as the increase in combat effectiveness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There might be more concrete evidence in the XML, I'll see what more I can find.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-15T15:17:16.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9087" PostTypeId="1" AcceptedAnswerId="9090" CreationDate="2010-10-15T15:35:07.163" Score="5" ViewCount="2445" Body="&lt;p&gt;I just read the Valve announcement of DotA 2 and in the meanwhile I would like to try DotA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a some questions about it.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Where could I buy a digital copy of Warcraft III : Frozen Throne?&lt;/li&gt;&#xA;&lt;li&gt;Is Frozen Throne enough standalone or should I buy other packages?&lt;/li&gt;&#xA;&lt;li&gt;Where can I found a DotA strategy guide good for newbies?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="730" LastEditorUserId="816" LastEditDate="2010-10-15T18:21:17.770" LastActivityDate="2013-01-03T13:17:08.147" Title="How to start playing DotA?" Tags="|dota|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9089" PostTypeId="2" ParentId="9087" CreationDate="2010-10-15T15:45:29.413" Score="2" Body="&lt;p&gt;1) You probably want Warcraft III Battle Chest. Here is a link to it on amazon: &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00009ECGK&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/Warcraft-III-Battle-Chest-Pc/dp/B00009ECGK&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) No, Frozen Throne is the expansion, you will need the original too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Here is one: &lt;a href=&quot;http://www.pubarticles.com/article-dota-strategy-guide-for-beginners-1281941321.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.pubarticles.com/article-dota-strategy-guide-for-beginners-1281941321.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1031" LastActivityDate="2010-10-15T15:45:29.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9090" PostTypeId="2" ParentId="9087" CreationDate="2010-10-15T15:46:37.723" Score="5" Body="&lt;ol&gt;&#xA;&lt;li&gt;You can buy Warcraft III and the Frozen Throne expansion directly from &lt;a href=&quot;http://us.blizzard.com/en-us/games/war3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard&lt;/a&gt; digitally or from an &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00009ECGK&quot; rel=&quot;nofollow noreferrer&quot;&gt;authorized reseller&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;You also need to download the map itself.  You can find the Latest Version here: &lt;a href=&quot;http://www.getdota.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;getdota.com/&lt;/a&gt;. You're also going to need a good program to &lt;a href=&quot;http://www.garena.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;find games&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;There used to be an amazing website for this called &lt;a href=&quot;http://dota-allstars.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;dota-allstars.com&lt;/a&gt;.  Unfortunately it seems that the creator of DotA has &lt;a href=&quot;http://icefrogtruth.blogspot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;some issues&lt;/a&gt;...&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;On an unrelated note, if you like the game play I highly recommend &lt;a href=&quot;http://www.heroesofnewerth.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heroes of Newerth&lt;/a&gt;. As a competitive DotA player myself, I find that HoN has the &lt;a href=&quot;http://forums.heroesofnewerth.com/wiki/index.php/DotA_vs_HoN&quot; rel=&quot;nofollow noreferrer&quot;&gt;closest mechanics&lt;/a&gt; (as compared to LoL) and many of the same heroes from the original game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally you don't have the issues of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.garena.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;how to find a game on DotA&lt;/a&gt;, or &lt;/li&gt;&#xA;&lt;li&gt;how to get equal level opponents&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="274" LastEditDate="2011-04-04T16:10:33.620" LastActivityDate="2011-04-04T16:10:33.620" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9091" PostTypeId="2" ParentId="8859" CreationDate="2010-10-15T16:01:05.677" Score="4" Body="&lt;p&gt;One thing I've done that takes no prep is just to start out at day break running along the coast line. (I live right on the coast) This lets me find clay, cactus, reeds that occur by the coast and I don't have to pay attention to direction since I always know how to get back.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the trip back I usually stay slightly more inland in case there is something cool up there. If I find something like a cave I want to explore later I make a pillar or something and put a torch on top by it.&lt;/p&gt;&#xA;" OwnerUserId="4132" LastActivityDate="2010-10-15T16:01:05.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9092" PostTypeId="2" ParentId="9078" CreationDate="2010-10-15T16:11:34.467" Score="16" Body="&lt;p&gt;Yes.  You need to change the print mode to TEXT&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Linux/OS X users may also use PRINT_MODE:TEXT for primitive ncurses output.&#xA;&#xA;[PRINT_MODE:TEXT]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This is located in the &lt;code&gt;./df/data/init/init.txt&lt;/code&gt; file.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-10-15T16:11:34.467" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9093" PostTypeId="1" AcceptedAnswerId="9102" CreationDate="2010-10-15T16:25:04.083" Score="5" ViewCount="2093" Body="&lt;p&gt;I have an Xbox 360 and am looking to move it far enough away from my router that plugging it in with a LAN cable isn't really feasible anymore.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the cheapest way for me to get it online wirelessly? The wireless adaptors for Xbox strike me as being ridiculously expensive for what they are. (Upwards of $60 in most cases.)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a media center PC that is running on wireless right next to the Xbox, that I could chain off of, but I saw in a few searches that people were saying that messed up their Xboxes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My other option is probably some kind of wireless bridge. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's my best bet for this?&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:34:36.290" LastActivityDate="2019-03-30T21:36:00.960" Title="Cheapest way to get Xbox 360 online wirelessly" Tags="|xbox-360|" AnswerCount="5" CommentCount="1" FavoriteCount="0" ClosedDate="2015-03-12T19:41:00.100" ContentLicense="CC BY-SA 3.0" />
  <row Id="9094" PostTypeId="2" ParentId="9093" CreationDate="2010-10-15T16:35:04.640" Score="0" Body="&lt;p&gt;You've basically nailed your two best options: wireless bridge, or XBox adapter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do a lot of multiplayer gaming online it might be more worth it just to buy a lot of cable and run a wired connection to your XBox -- I bought the wireless adapter, and I'm not entirely happy with the reception.&lt;/p&gt;&#xA;" OwnerUserId="564" LastActivityDate="2010-10-15T16:35:04.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9095" PostTypeId="2" ParentId="9093" CreationDate="2010-10-15T17:21:29.937" Score="3" Body="&lt;p&gt;You should be able to do this for free. Follow the instructions here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/8028/how-can-i-connect-my-xbox-360-to-xbox-live-through-my-laptop&quot;&gt;How can I connect my Xbox 360 to Xbox Live through my Laptop?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The instructions are for how to use a wifi laptop as a wireless adapter for the XBox, but they should work for your media center PC as well.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2010-10-15T17:21:29.937" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9096" PostTypeId="1" AcceptedAnswerId="9100" CreationDate="2010-10-15T17:23:35.013" Score="5" ViewCount="182" Body="&lt;p&gt;VS. ground Thors do 30 Damage per attack with 2 attacks.&#xA;Hydras have 80 health.&#xA;The Thor's attacks are staggered (not like the phoenix that makes both laser attacks at the same time).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back to the question at hand: When a Thor is fighting 2 hydras (no upgrades on anything) will the Thor make a total of 3 or 4 full volleys? (1 volley being both attacks)&#xA;After the first volley the target hydra has 20 health. So, does the next volley finish off the target hydra and hit the second hydra once or does the attacking delay trigger on switching targets ultimately requiring the Thor to make a fourth attack.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2010-10-15T17:38:38.653" Title="Does a Thor take 3 or 4 volleys to kill two (2) hydras?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9097" PostTypeId="2" ParentId="9093" CreationDate="2010-10-15T17:26:49.773" Score="0" Body="&lt;p&gt;A couple of options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Placing your router near the Xbox, and connecting the other computers in your house to your router via Wireless connection. PC wireless connection is simply cheaper, easier and more reliable than any of the other options listed.&lt;/li&gt;&#xA;&lt;li&gt;Wireless bridge - I've asked about this myself over &lt;a href=&quot;https://gaming.stackexchange.com/questions/8028/how-can-i-connect-my-xbox-360-to-xbox-live-through-my-laptop&quot;&gt;here&lt;/a&gt;. It's way easier than it originally seemed to be. The problem, though, is that you'll sacrifice your PC's wireless connection your console's sake (at least if that computer uses windows XP), and your PC will no longer be able to connect to the network.&lt;/li&gt;&#xA;&lt;li&gt;And... yes, there's the option of the Xbox wifi adapter. You can probably buy one of the older ones (the white adapters) for cheap on ebay, but it's less reliable and more expensive than the two other options.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1720" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2010-10-15T17:26:49.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9098" PostTypeId="2" ParentId="9041" CreationDate="2010-10-15T17:35:21.227" Score="3" Body="&lt;p&gt;When I am trying to run away with my carriers, I will often quickly alternate between attack-move and regular move. This gets them out of the way while still ensuring that they engage as they run. It IS slower than simply moving them, but it accomplishes the objective of getting them to attack as they move.&lt;/p&gt;&#xA;" OwnerUserId="4156" LastActivityDate="2010-10-15T17:35:21.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9099" PostTypeId="2" ParentId="9033" CreationDate="2010-10-15T17:36:03.033" Score="6" Body="&lt;p&gt;The link contains extensive information about walling including: definitions, competitive use vs the various races, building/unit placement and the associated disadvantages. I hope this is useful and apologize again if i am doing something wrong here but I'm kind of new to this forum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Walling&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Walling&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing AS - AGAINST&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TvZ - Walling against Zerg is common to prevent zergling run bys thus preventing scouting and harassment of your mineral line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TvP - Against Protoss you can wall off early if you are expecting a zealot rush from a proxy gateway or a 4gate rush build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally as Terran walling is effective because you can use supply depots and liftable buildings to create a gate that you can control rather than a wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PvZ - Same as TvZ you want to wall in to prevent run bys. The difference here is that you want to leave youself a gap (1 unit wide) to allow your units to leave the base later. You need this gap because you cant move your buildings once they are planted. A zealot is a very effective plug for this gap as zealots are vastly superior to zerglings 1v1 and the zerglings will be unable to get a surround.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PvT - I refrain from walling as Protoss against Terran because I find that it just places my buildings in front of my attacking units thus enabling the Terrans to abuse the range advantage at the early stages of the game. It seems more important to have my buildings near my mineral line to prevent drops and lower the distance defending units have to travel to respond to threats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zv Any - walling in with buildings is nearly impossible (at least impractical) at the early stages of the game. Later high health units like roaches can be placed at the tops of ramps or in chokes to limit the enemy movement through these already small areas.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="3046" LastEditDate="2010-10-15T19:04:59.773" LastActivityDate="2010-10-15T19:04:59.773" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9100" PostTypeId="2" ParentId="9096" CreationDate="2010-10-15T17:38:38.653" Score="4" Body="&lt;p&gt;Four&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way multiple attack work is:  &lt;/p&gt;&#xA;&#xA;&lt;ol start=&quot;2&quot;&gt;&#xA;&lt;li&gt;the weapon acquires a target&lt;/li&gt;&#xA;&lt;li&gt;the weapon fires its attacks (all of them)&lt;/li&gt;&#xA;&lt;li&gt;the animation for the attacks is displayed (usually a projectile, but not in the case of a Thor)&lt;/li&gt;&#xA;&lt;li&gt;the projectile collides&lt;/li&gt;&#xA;&lt;li&gt;the damage is applied on a per projectile basis&lt;/li&gt;&#xA;&lt;li&gt;the unit take decides if it is dead&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-15T17:38:38.653" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9102" PostTypeId="2" ParentId="9093" CreationDate="2010-10-15T17:41:55.607" Score="5" Body="&lt;p&gt;FWIW, here's the &lt;a href=&quot;http://www.google.com/products/catalog?q=tew+647ga&amp;amp;rls=com.microsoft:en-us:IE-SearchBox&amp;amp;oe=UTF-8&amp;amp;rlz=1I7SNNT&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;cid=4386059849184973727&amp;amp;ei=MpG4TO2nPMmnnQe7tJSyDQ&amp;amp;sa=X&amp;amp;oi=product_catalog_result&amp;amp;ct=result&amp;amp;resnum=3&amp;amp;ved=0CD4Q8wIwAg#&quot; rel=&quot;nofollow noreferrer&quot;&gt;little wireless adapter&lt;/a&gt; that's been working for us for about a year - a little cheaper, easy to set up, no hassles.  Not sure I'd have the patience to boot &amp;amp; attach the laptop every time I wanted to use the xbox.&lt;/p&gt;&#xA;" OwnerUserId="2540" LastEditorUserId="2540" LastEditDate="2010-11-30T14:46:15.567" LastActivityDate="2010-11-30T14:46:15.567" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9103" PostTypeId="1" AcceptedAnswerId="9109" CreationDate="2010-10-15T17:44:49.593" Score="2" ViewCount="518" Body="&lt;p&gt;I have just discovered the wonders of proxy zealot rushing. I setup a pylon and 2-3 gateways somewhere near his base, spam zealots and attack.&#xA;In silver league, this is effective about 70% of the time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm spotted and encounter heavy defenses, I can often switch to some other strategy with relative ease - since I control the access to my opponents base, I can usually fast expand and go air while he is blocked from his natural.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not saying this is 100% victory - if he spots me early and/or manages a good defense, he can out-race me to the air - but still, it's usually quite effective. Besides the bordedom of repeating one strategy, what reason not to use this strategy all the time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note - it is a bit less effective against Terran because they usually wall in quickly)&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="605" LastEditDate="2010-10-15T17:58:55.360" LastActivityDate="2010-10-15T18:32:30.933" Title="When not to zealot rush?" Tags="|starcraft-protoss|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9104" PostTypeId="1" AcceptedAnswerId="9105" CreationDate="2010-10-15T17:46:28.437" Score="24" ViewCount="85324" Body="&lt;p&gt;I was wondering on the exact composition on the score in Civilization 5. It seemed to correlate roughly with the size of the civilization, but not always. I would be useful to know the details to estimate the strength of the other civilizations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've investigated already a bit and I'll put my preliminary results below as an answer. I would appreciate any additions and corrections.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2014-09-09T23:14:04.340" Title="How is the score calculated in Civilization 5" Tags="|civilization-5|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9105" PostTypeId="2" ParentId="9104" CreationDate="2010-10-15T17:46:58.093" Score="15" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The patch released on 15 December 2010 change some values, the values for non-standard map sizes are not updated&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The mouseover for your own score helpfully shows from which categories how much of your score originates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've experimented a bit and my preliminary composition of the score is the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;             Score&#xA;             Duel    Tiny    Small    Standard  Large&#xA;City         21      13      11       10        6&#xA;Population   6       4       3.5      4         ~1.5&#xA;Land         2.11    1.35    1.15     1               (water tiles don't count, the city hex does)&#xA;Technology   4       4       4        4         4&#xA;Wonder       40      40      40       25        40&#xA;Future Tech  ?       ?       ?        ?         ?&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;These results are from the start of a game, I assume they don't change but I can't be sure yet. It seems some things count for fractions of a point, so the numbers here may be rounded. The numbers also seem to be always rounded down, not to the nearest number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Units and Gold do not seem to have any effect on the score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wonders count for a lot at 40 point per wonder. But also new cities (at standard map size) result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-15T18:07:36.307" LastActivityDate="2010-12-15T18:07:36.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9106" PostTypeId="2" ParentId="5374" CreationDate="2010-10-15T18:01:38.963" Score="29" Body="&lt;p&gt;I'm a player who almost always goes for carriers in large games (3v3, 4v4, FFA).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As someone who uses a lot of carriers, I can tell you what I fear the most:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mass Vikings using focus fire. They&#xA;are (way) faster than my carriers,&#xA;and they have longer range. A decent&#xA;number of Vikes can focus-kill a&#xA;carrier in about 1 second.&lt;/li&gt;&#xA;&lt;li&gt;Defensively, if you support the Vikings with marines, it's even harder to deal with, since a large group of marines can very quickly kill all my Interceptors.&lt;/li&gt;&#xA;&lt;li&gt;Note that marines alone are terrible against carriers. You just can't catch them. Even if you kill my Interceptors, I just run away and rebuild them, or attack you somewhere else. If I've gotten to mass carriers, I probably have the resources to rebuild the Interceptors.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Protoss&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mass Stalkers with blink. If you don't have blink, forget it, I just run away and pick off the Stalkers that chase. Even with blink, I will try to run away over gaps, but obviously, that's harder than just running away over cliffs.&lt;/li&gt;&#xA;&lt;li&gt;Mass (more) Carriers with focus fire.&lt;/li&gt;&#xA;&lt;li&gt;Forget Mass Void Rays, UNLESS they are already charged up when the battle starts. Otherwise, by the time they are charged up, half of them will be dead, and game over. Your only chance here is to get into my base and be killing my dudes so that I'm forced to come and engage you while you are charged. Even then, I will come in focus-firing, so you better be ready to react with focus-fire instantly and not waste time killing Interceptors (I see that ALL the time).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Zergling&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Infestors with Fungal Growth, Neural Parasite and Burrow, backed by mutas/hydras/corruptors&lt;/li&gt;&#xA;&lt;li&gt;Corruptors WITH corruption, backed by mutas or hydras. &lt;/li&gt;&#xA;&lt;li&gt;Corruptors alone aren't usually that effective against Carriers - I can focus fire too, and they're not too hard to run away from. Mutas alone are terrible against carriers, your bounce damage isn't very effective against the mass HP of a carrier. Mass hydras are terrible, I will always just run over a cliff or a gap and attack you somewhere else. However, if you can use fungal growth to freeze Carriers, or corruption to increase damage, and use mutas/hydras/corruptors to pick them off, then i'm in trouble.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4156" LastEditorUserId="-1" LastEditDate="2017-01-21T05:26:49.647" LastActivityDate="2017-01-21T05:26:49.647" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9107" PostTypeId="2" ParentId="9104" CreationDate="2010-10-15T18:13:50.247" Score="14" Body="&lt;p&gt;In addition to Fabian's &lt;a href=&quot;https://gaming.stackexchange.com/questions/9104/how-is-the-score-calculated-in-civilization-5/9105#9105&quot;&gt;answer&lt;/a&gt;, I'd like to add that, according to the &lt;a href=&quot;http://www.2kgames.com/manual/civ5/&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual&lt;/a&gt; (which is not exactly 100% accurate!), the score is composed of the following parts, in order of decreasing impact:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The number of Wonders you have constructed (most important factor)&lt;/li&gt;&#xA;&lt;li&gt;The number of “future techs” you possess&lt;/li&gt;&#xA;&lt;li&gt;The number of techs you possess&lt;/li&gt;&#xA;&lt;li&gt;Your population&lt;/li&gt;&#xA;&lt;li&gt;The number of cities in your empire&lt;/li&gt;&#xA;&lt;li&gt;The number of tiles in your borders (least important factor)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I think this probably correlates to your initial findings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also notes your score will be 0 if eliminated, and that if you win before the final turn your score will receive a multiplier (for the purposes of high score tabling, I guess).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2014-08-28T22:44:09.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9109" PostTypeId="2" ParentId="9103" CreationDate="2010-10-15T18:32:30.933" Score="9" Body="&lt;p&gt;Proxy gating will tend to fail against those that scout it and respond appropriately. The response will depend on the race. Part of the problem is that your main is left undefended and you are spending your minerals on zealots instead of economy. If the enemy scouts your proxy gates and gets a few units to your main while defending with cannons/spines/bunkers/more t1 units than you, you will tend to lose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The interesting thing here though is that there is no answer for &quot;when to or not to zealot rush&quot; as you can't know what your opponent is planning for an opening. You sort of have to hope you win immediately or can recover well enough from a failed rush that you don't subsequently lose. The advantage here is that you are setting the pace of the game and putting the opponent on their back foot. Good players will tend to retaliate after defending the rush netting you a loss due to your undefended main while less experienced or nervous players will try and turtle (which is not advantageous because it gives you map control).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Proxy will tend to beat:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fast Expands as the opponent tends to build less combat units and spends more on economy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early Tech rushes (trying to tech to voids/thors) as more is being spent on tech than combat units&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Proxy will tend to fail to:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In-main 2 gate rush or 3 racks builds or early spawning pools with spine crawlers. As the defender will be making attacking units in base and advancing their economy.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2010-10-15T18:32:30.933" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9110" PostTypeId="2" ParentId="8925" CreationDate="2010-10-15T18:32:48.670" Score="1" Body="&lt;p&gt;Well, I found the answer that works in my case, but other answers wouldn't hurt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ended up using the addon &lt;strong&gt;SquaredClick&lt;/strong&gt; which allows you to bind abilities to clicks on the squared interface, including modified clicks (shift, ctrl, shift+ctrl, etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really helpful when healing a warband, since now you can just click on a name that's losing hp and watch the little bars fill up (hopefully)&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-10-15T18:32:48.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9111" PostTypeId="2" ParentId="7947" CreationDate="2010-10-15T18:47:22.570" Score="2" Body="&lt;p&gt;A Carrier &lt;em&gt;rush&lt;/em&gt; is pretty much impossible in my opinion. Carriers take so much tech and preparation that by the time you have a decent number of them (since they're useless alone), no reasonable person can say that you rushed.&lt;/p&gt;&#xA;" OwnerUserId="4156" LastActivityDate="2010-10-15T18:47:22.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9112" PostTypeId="2" ParentId="8949" CreationDate="2010-10-15T19:02:39.907" Score="5" Body="&lt;p&gt;I've heard it when entering a dark area when I'm caving before put torches up.  This has happened regularly enough to make me think it is a trigger for the scary music, but may be just a coincidence.&lt;/p&gt;&#xA;" OwnerUserId="4132" LastActivityDate="2010-10-15T19:02:39.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9113" PostTypeId="2" ParentId="8310" CreationDate="2010-10-15T19:34:25.567" Score="28" Body="&lt;p&gt;I've dug straight down to bedrock as well and at the bottom carved out a 40 long by 20 wide room 4 high.  This netted me a full stack of redstone, lots of lava. 2 diamond, lots of coal, almost no iron.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The straight down to bedrock approach I find is really good for redstone but not much else.  I find that in the generated caves there is a lot more ore along the walls.  So you really need both I think.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've made a waterfall going down my vertical bedrock mine shaft and shoot up to the top with a boat for fast surface access.&lt;/p&gt;&#xA;" OwnerUserId="4132" LastActivityDate="2010-10-15T19:34:25.567" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="9114" PostTypeId="2" ParentId="5573" CreationDate="2010-10-15T19:42:26.270" Score="7" Body="&lt;p&gt;I found a dungeon about 50 blocks from my spawn point and about 15 blocks below the surface.  I've also heard of them appearing one or two blocks below the surface so I don't think you need to dig deep.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I killed all the monsters and quickly planted one torch on the block next to each face of the spawn block and that stops anything from spawning. (died a couple times)  I gathered all the mossy cobblestone since currently this is the only way to get it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To find more of these my plan is to pick a direction and dig a main hallway with perpendicular branches going off on each side for at least 30 blocks.  My thinking is that this pattern will give me the best chance of finding anything in that general area as well as iron ore.&lt;/p&gt;&#xA;" OwnerUserId="4132" LastActivityDate="2010-10-15T19:42:26.270" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9115" PostTypeId="2" ParentId="7892" CreationDate="2010-10-15T19:44:13.003" Score="2" Body="&lt;p&gt;You also should consider the value of the Meritocracy Social Policy in the Liberty branch:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Adopting liberty gives you an instant bonus by increasing the production of Settlers by 50%. (Cannot be active with Autocracy)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;* Collective Rule: New Cities start with 50% of the Food needed to gain their second Citizen. (Definitely helps with quick expansion)&#xA;* Citizenship: +25% construction rate of Workers.&#xA;* Meritocracy: +1 Happiness for each city connected to the Capital. (prerequisite: Citizenship)&#xA;* Representation: +1 Culture in all cities (prerequisite: Citizenship) - really helps to open up the Social Policy trees!&#xA;* Republic: +1 Production in every city. (prerequisite: Collective Rule) – great to improve your cities and expand quickly.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://hubpages.com/hub/Civilization-5-Hints-and-Tips-Social-Policies&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civilization 5 Hints and Tips: Social Policies&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are going for a hybrid science/domination win, it can be very helpful.&lt;/p&gt;&#xA;" OwnerUserId="4160" LastActivityDate="2010-10-15T19:44:13.003" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9116" PostTypeId="2" ParentId="4718" CreationDate="2010-10-15T20:06:04.563" Score="1" Body="&lt;p&gt;Honestly, a lot depends on your strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are building a very diverse army, then you should get Shields first, because they benefit your entire army. Alternately, if you are using cannons heavily for defence, then get shields because it benefits your cannons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are going all-ground or all-air, then get armor because it's more cost-effective.&lt;/p&gt;&#xA;" OwnerUserId="4156" LastActivityDate="2010-10-15T20:06:04.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9118" PostTypeId="5" CreationDate="2010-10-15T20:56:41.680" Score="0" Body="" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-10-15T20:56:41.680" LastActivityDate="2010-10-15T20:56:41.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9119" PostTypeId="4" CreationDate="2010-10-15T20:56:41.680" Score="0" Body="a 2010 first person shooter by Bungie and a prequel to the original Halo Trilogy. " OwnerUserId="1770" LastEditorUserId="28182" LastEditDate="2017-09-01T05:47:22.880" LastActivityDate="2017-09-01T05:47:22.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9120" PostTypeId="2" ParentId="9080" CreationDate="2010-10-15T21:23:42.710" Score="4" Body="&lt;p&gt;Adding onto nimbus's answer, I would add that you want to take advantage of anything which gives you the Chameleon effect. Invisibility doesn't help, because the first time you take an action (such as shooting), invisibility is over. I found Chameleon considerably more effective, when staying in sneak mode. So increase your sneak skill as much as possible, and brew up as strong (and as many) chameleon potions as possible. If you can enchant, enchant your armor (preferably light armor) or clothing with chameleon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a high enough chameleon effect, and a 100 sneak, you can pretty much sneak around right in front of most NPCs.&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-10-15T21:23:42.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9122" PostTypeId="2" ParentId="9080" CreationDate="2010-10-15T22:09:38.137" Score="5" Body="&lt;p&gt;Magic is extremely effective for stealth characters. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best strategy for crowds is to use a turncoat spell to turn them against themselves. e.g. Sneak in with Chameleon, hit a couple people in the crowd with a max Rally + Frenzy, then sit back and watch the fun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the fighting starts, the NPCs will continue to kill each other long after the spell has worn off.&lt;/p&gt;&#xA;" OwnerUserId="4162" LastActivityDate="2010-10-15T22:09:38.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9123" PostTypeId="1" CreationDate="2010-10-15T23:19:02.870" Score="2" ViewCount="4355" Body="&lt;p&gt;I have downloaded &lt;em&gt;Splinter Cell: Chaos Theory&lt;/em&gt;, but I am unable to play it. I don't have a graphics card. I managed to play a similar game (&lt;em&gt;Sand of Time&lt;/em&gt;) using 3D Analyze 2.34, that game too required a graphics card with pixel shader 2.0. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I tried:&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Force SW intl  &lt;/li&gt;&#xA;&lt;li&gt;Emulate pixel shader caps  &lt;/li&gt;&#xA;&lt;li&gt;Skip pixel shader 2.0  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;VendorID 4098: deviceid: 20040&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please let me know 3D Analyze settings for &lt;em&gt;Chaos Theory&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="2865" LastEditorUserId="47878" LastEditorDisplayName="user27134" LastEditDate="2019-02-14T18:17:51.067" LastActivityDate="2019-02-14T18:17:51.067" Title="What are the 3d analyze settings for Splinter cell chaos theory" Tags="|3d-analyze|splinter-cell-chaos-theory|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="9124" PostTypeId="1" AcceptedAnswerId="9134" CreationDate="2010-10-16T01:30:26.113" Score="7" ViewCount="436" Body="&lt;p&gt;How does the new patch affect the game?&#xA;What made them increase the hitpoints for the buildings?&#xA;How did the patch change the void rays?&#xA;Less cheeze from terran with the new building rules?&#xA;New Roach range, what advantages do you get?&#xA;Are there changes to regular strategies because of the new changes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Patch notes: &lt;a href=&quot;http://us.battle.net/sc2/en/blog/936928#blog&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/blog/936928#blog&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorUserId="3610" LastEditDate="2012-06-06T13:21:23.867" LastActivityDate="2012-06-06T13:21:23.867" Title="Starcraft 2 Patch 1.1.2" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9125" PostTypeId="1" AcceptedAnswerId="9128" CreationDate="2010-10-16T01:57:44.527" Score="5" ViewCount="3179" Body="&lt;p&gt;Is there a way to transfer your train system from being elevated to going along the ground in SimCity 4 - Deluxe Edition? There is a tile which lets you transfer from elevated to underground, but I cant work out how to ground my trains.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help/suggestions...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T08:20:48.993" LastActivityDate="2012-07-04T08:20:48.993" Title="Trains, trains and elevated trains" Tags="|simcity-4|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9126" PostTypeId="2" ParentId="9052" CreationDate="2010-10-16T02:29:59.933" Score="3" Body="&lt;p&gt;Ok, I found a way that is at least, not as painful, though it's still not super fast.  The scholar type crafting professions (sage, artificing, and alchemy) can create skill learning items for various classes.  Skill items of at least expert level can be transmuted like Treasured or Mastercrafted items.  Unlike Mastercrafted items, these items can have levels other than X1 and X2.  This seems to be the only way to craft transmutable items high enough level to give a decent chance at skillups. &#xA;There's also a mount you can get from a crafting quest chain in Butcherblock Mountains that increases your transmutation skill by 9.&lt;/p&gt;&#xA;" OwnerUserId="3012" LastEditorUserId="3012" LastEditDate="2010-10-17T18:20:30.253" LastActivityDate="2010-10-17T18:20:30.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9127" PostTypeId="2" ParentId="875" CreationDate="2010-10-16T02:30:22.393" Score="17" Body="&lt;p&gt;In addition to &lt;a href=&quot;https://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891&quot;&gt;Tzenes' excellent answer&lt;/a&gt;, you might want to check out &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Category:Protoss_Build_Orders&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wiki&lt;/a&gt;; there you have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/1_Gate_Core&quot; rel=&quot;nofollow noreferrer&quot;&gt;1 Gate Core&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/10/10_Gate_(vs._Protoss)&quot; rel=&quot;nofollow noreferrer&quot;&gt;10/10 Gate (vs. Protoss)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/2_Base_Robo_(vs._Zerg)&quot; rel=&quot;nofollow noreferrer&quot;&gt;2 Base Robo (vs. Zerg)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/2_Gate_in_base_(vs._Protoss)&quot; rel=&quot;nofollow noreferrer&quot;&gt;2 Gate in base (vs. Protoss)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/2-Base_Zealot/Templar&quot; rel=&quot;nofollow noreferrer&quot;&gt;2-Base Zealot/Templar&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/4_Gate_Push&quot; rel=&quot;nofollow noreferrer&quot;&gt;4 Gate Push&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush&quot; rel=&quot;nofollow noreferrer&quot;&gt;4 Warpgate Rush&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Immortal_Rush_(vs._Zerg)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Immortal Rush (vs. Zerg)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Korean_4_Warpgate_All_In_(vs._Protoss)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Korean 4 Warpgate All In (vs. Protoss)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/One_Base_Colossus_(vs._Terran)&quot; rel=&quot;nofollow noreferrer&quot;&gt;One Base Colossus (vs. Terran)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Photon_Cannon_rush&quot; rel=&quot;nofollow noreferrer&quot;&gt;Photon Cannon rush&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Wall-In_at_Natural&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wall-In at Natural&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And a &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Protoss_Strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;general strategy&lt;/a&gt; for Protoss' build orders&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2010-10-16T02:30:22.393" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9128" PostTypeId="2" ParentId="9125" CreationDate="2010-10-16T02:35:22.037" Score="7" Body="&lt;p&gt;&lt;strong&gt;You can't link el-trains or subway with normal trains.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can not, at least not with the buildings that come with the game. (You can do almost anything if you are willing to download buildings.) If you take a close look, you can see that the subway trains and el-trains look the same, and the normal trains look different. This is modeled after real life, normal trains came first, then el-trains and subway both developed as &lt;a href=&quot;http://en.wikipedia.org/wiki/Rapid_transit&quot; rel=&quot;nofollow noreferrer&quot;&gt;mass transit options&lt;/a&gt;, using similar trains/tracks. If you take a look at some real world mass transit systems, you will see switching between subway and elevated rail. The example I know of off the top of my head is &lt;a href=&quot;http://en.wikipedia.org/wiki/Bay_Area_Rapid_Transit&quot; rel=&quot;nofollow noreferrer&quot;&gt;San Fransisco, Ca's BART system&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe the best alternative is to place a station of each type next to each other. If I recall correctly, the sims can walk between the two to transfer, and be on their way. This is not as efficient, because the sims don't like to change transportation modes anymore than necessary, and if your transit system is stretched, it may not work well at all. This option also mirrors the real world, see for example &lt;a href=&quot;http://en.wikipedia.org/wiki/Richmond_Station_(California)&quot; rel=&quot;nofollow noreferrer&quot;&gt;BART/Amtrak's Richmond, Ca Station&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you click on that last link, you'll see that Richmond station is at ground level, meaning of course that the real world DOES have mass transit tracks/trains on the ground. There's nothing preventing us from doing it the real world of course. However, ground level mass transit is simply not common, (Bart heading away from Richmond raises to an el-train shortly) and regardless, its not in Sim City 4.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-16T02:35:22.037" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9129" PostTypeId="1" AcceptedAnswerId="9133" CreationDate="2010-10-16T03:24:23.913" Score="3" ViewCount="1084" Body="&lt;p&gt;For the Custom Game achievements (i.e. get 10 wins as zerg vs medium AI opponant in a 1v1, etc etc) do you actually need to grind out a bunch of games vs a medium AI or can you just fight the hardest level AI and have that count for all of them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a couple games I've realized it's impossible to loose vs the Medium AI and this has made it boring..&lt;/p&gt;&#xA;" OwnerUserId="4167" LastActivityDate="2010-10-16T05:44:44.707" Title="Do custom games of a higher difficult count for those below it for the custom games vs AI achievement?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9130" PostTypeId="1" CreationDate="2010-10-16T03:34:27.167" Score="3" ViewCount="16661" Body="&lt;p&gt;Is there some timing associated with Night Elves jump-flipping?  Or is it just random?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2013-02-17T17:54:26.547" Title="What makes Night Elves flip when jumping in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9131" PostTypeId="2" ParentId="9130" CreationDate="2010-10-16T03:40:13.313" Score="3" Body="&lt;p&gt;It's just random. I've seen speculation of somewhere between a 10 and 20% chance.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-16T03:40:13.313" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9132" PostTypeId="2" ParentId="9124" CreationDate="2010-10-16T04:19:30.920" Score="2" Body="&lt;p&gt;You're really asking a number of questions, but here goes for a few answers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What made them increase the hitpoints for the buildings?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;New Roach range, what advantages do you get?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both of these issues were discussed in the last &lt;a href=&quot;http://us.battle.net/sc2/en/blog/882511#blog&quot; rel=&quot;nofollow noreferrer&quot;&gt;Developer's Corner&lt;/a&gt;. Blizzard is concerned that the Zerg are underrepresented and want to shore up some of their perceived weak areas. Specifically:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We're increasing roach range. This&#xA;  will allow roaches to be more&#xA;  effective in large groups, giving the&#xA;  zerg more options in the mid to end&#xA;  game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We're making a number of increases to&#xA;  the health of zerg buildings, which&#xA;  will make the very vulnerable zerg&#xA;  technology structures more resistant&#xA;  to raids.  We don't expect these hit&#xA;  point changes to have a super&#xA;  significant impact on the game, but&#xA;  the current numbers felt way too low.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Less cheese from Terran with the new building rules?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was also mentioned in the Developer's Corner. The changes specifically target Reaper cheese builds that got early Reapers by starting a Barracks before a Depot, and should not affect other builds much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How did the patch change the void rays?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Void rays level-1-charge damage is increased, level-2-charge damage is decreased, and upgraded speed is decreased. I am not a Protoss expert, but this should make Void Rays less of a joke when they have no charge, but decrease how quickly they just melt opposing units once charged.They also will be less able to chase enemy units or retreat quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are there changes to regular strategies because of the new changes?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only time will tell, but in my (noobish) opinion all the changes Blizzard has thus far made seem to be to the edge cases - to units and builds that are too strong or too weak. If all goes well, you should simply expect to see more variety in the builds you face, and see some OP builds dominate less ridiculously. You may start to see more Zerg opponents as Blizzard rounds them out.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="3241" LastEditDate="2010-10-16T17:16:44.760" LastActivityDate="2010-10-16T17:16:44.760" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9133" PostTypeId="2" ParentId="9129" CreationDate="2010-10-16T04:31:55.543" Score="4" Body="&lt;p&gt;Yes. There are several categories in the &quot;Custom Game&quot; achievements where playing on higher difficulties gives you credit for lower ones. I can personally attest to the Outmatched and FFA-vs-7 achievements working, since I beat them all on Insane first and got credit for the easier versions.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-10-16T04:31:55.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9134" PostTypeId="2" ParentId="9124" CreationDate="2010-10-16T04:54:42.427" Score="4" Body="&lt;p&gt;So there is no way to know for sure what these changes will mean, but here are a few facts that some high level players are pointing out:&lt;/p&gt;&#xA;&lt;h2&gt;Zerg Changes&lt;/h2&gt;&#xA;&lt;h3&gt;Roach Range&lt;/h3&gt;&#xA;&lt;p&gt;While this is a nice buff to Zerg its not nearly as nice for Zerg as the Terran changes.  However, the extra range increase will make Roaches more effective against Marauders, as well as Hellion/Reaper Harass, and even allow Roaches to pick off Gateways with Photon Cannons behind them (before they couldn't attack the Gateway without being in range of the Cannon).&lt;/p&gt;&#xA;&lt;h3&gt;Barracks after Supply&lt;/h3&gt;&#xA;&lt;p&gt;This is the biggest buff for Zerg.  This essentially sets Terran back 2 Marines or 1 Bunker on early rushes.  As a result its much harder for Terran to stop a fast expanding Zerg.  I would not be surprised if 14 Hatch or 13 Pool/15 Hatch became standard play in ZvT.  This, combined with the Reaper change has a very pronounced affect on Zerg openings.&lt;/p&gt;&#xA;&lt;h3&gt;Reaper Speed&lt;/h3&gt;&#xA;&lt;p&gt;As Reapers have been &amp;quot;solved&amp;quot; in ZvT and PvT, I think this change makes less sense.  However, this basically puts a nail in the coffin for any sort of early Mass Reaper.  Without Reaper Speed and with the Roach range increase its going to become harder (if not impossible) for Reapers to force early Roach speed, and really throw Zerg off his game.  Previously the strength of Mass Reaper was how it affected Zerg play by forcing him into heavy Roaches (or losing).  A number of Zerg have gotten better about this by going earlier Roaches, an additional cost that will be less necessary without Reaper Speed coming early.&lt;/p&gt;&#xA;&lt;h2&gt;Protoss Changes&lt;/h2&gt;&#xA;&lt;h3&gt;Void Rays&lt;/h3&gt;&#xA;&lt;p&gt;To quote incontrol&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Void Rays are only used in specific situations, on specific maps, against specific players... I cannot see this change affecting that.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Drop Ship Speed&lt;/h3&gt;&#xA;&lt;p&gt;While the Zerg response to Drop Ships tends to be more &amp;quot;ground&amp;quot; or Mutalisk based, the Protoss answer as always been Stalker/HT.  This change will really effect that match up.  Not only are Drop Ships losing 10% of their speed but also 15% of their Acceleration.  This will make it more easy to catch Drop Ships with Stalkers and dynamically change that match up, for players like QXC (who has heavy Drop Ship play).  I cannot count the number of time I've seen a Drop Ship escape with a hand full of hit points.&lt;/p&gt;&#xA;&lt;h3&gt;Thor going away from Energy&lt;/h3&gt;&#xA;&lt;p&gt;Using HT against Thors is always been a secondary option.  Since many players prefer Immortals (for obvious reasons) this won't have far reaching repercussions (same goes for Corruptors but that's even rarer).&lt;/p&gt;&#xA;&lt;h2&gt;Terran Changes&lt;/h2&gt;&#xA;&lt;h3&gt;Zerg and Protoss Building Hit Points&lt;/h3&gt;&#xA;&lt;p&gt;How many changes do you think that Blizzard is going to make that effects Marauders without actually changing Marauders?  As buildings are all Armored, this has a larger effect on Marauders.  As many players use Stimmed Marauders to &amp;quot;snipe&amp;quot; buildings, they are going to find that sort of player less effective...&lt;/p&gt;&#xA;&lt;h3&gt;TvT&lt;/h3&gt;&#xA;&lt;p&gt;TvT isn't going to change much, but the effects of TvZ and TvP have already been documented.  If nothing else these changes will reduce the Proxy Reaper play in 4v4 and 3v3 and bring those match ups more in line with standard play.&lt;/p&gt;&#xA;&lt;p&gt;Ultimately its hard to predict what will happen to Terran and without any hard facts I'd rather not speculate.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-16T04:54:42.427" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9135" PostTypeId="1" CreationDate="2010-10-16T05:02:07.743" Score="1" ViewCount="1948" Body="&lt;p&gt;I have a Belkin n52te. I'm using the Razor programming software to program it. What I'd like to do is program it to hold down the right mouse button for 5 seconds and then let go. I've tried recording that, but it didn't work. I've tried putting a 5000 ms delay between the Button Down and the Button Release event but that also didn't work.&lt;/p&gt;&#xA;&lt;p&gt;Anyone know how to do this? Anyone know of any good forums to search for this? &lt;/p&gt;&#xA;&lt;p&gt;This is for &lt;em&gt;Minecraft&lt;/em&gt;. I'd like to make a macro that presses the left mouse button for x number of seconds. Let's say 3. So my macro is:&lt;/p&gt;&#xA;&lt;p&gt;Left Button Press&lt;/p&gt;&#xA;&lt;p&gt;3000 ms &lt;/p&gt;&#xA;&lt;p&gt;Left Button Release&lt;/p&gt;&#xA;&lt;p&gt;That's exactly what I see on the screen. But that's not what I get when I run the program. I get a single left button press.&lt;/p&gt;&#xA;&lt;p&gt;The behavior isn't restricted to &lt;em&gt;Minecraft&lt;/em&gt;. The same thing happens in Notepad++.&lt;/p&gt;&#xA;" OwnerUserId="4042" LastEditorUserId="4797" LastEditDate="2023-08-19T07:25:46.610" LastActivityDate="2023-08-19T07:25:46.610" Title="n52te: program a long mouse button press" Tags="|keyboard|mouse|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="9136" PostTypeId="2" ParentId="9129" CreationDate="2010-10-16T05:44:44.707" Score="2" Body="&lt;p&gt;With Brant's answer said, I've found that completing the Vs AI Kin achievement on Insane does not mean that you get it for Very Hard etc. &lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-16T05:44:44.707" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9137" PostTypeId="1" AcceptedAnswerId="9149" CreationDate="2010-10-16T11:16:59.913" Score="3" ViewCount="789" Body="&lt;p&gt;It seems that the AI was at least twice updated without this being noted in the patch notes. First major thing that i saw was a much better defense against a cannon rush. Then patch 1.1.2 went live and I played a few games against hard AI to test the changes. I was very surprised to see that the second attack wave from my protoss enemy (i was zerg) came with 1,1,1 upgrades. I think before the patch even Very Hard AIs did not upgrade armor/weapons/shields at all (or at least not so soon).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it just me or did someone else notice this? Why is blizzard doing this and NOT mentioning it in patch notes? I can understand why they wanted to update the AI, but why not mention it?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="3610" LastEditDate="2012-06-06T13:21:19.750" LastActivityDate="2012-06-06T13:21:19.750" Title="Does blizzard silently update the AI?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9138" PostTypeId="2" ParentId="9080" CreationDate="2010-10-16T12:10:42.960" Score="9" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Use dagger with a bow secondary, because they have x5 and x3 backstab damage multipliers when sneaking. (assign shortcuts for both sets)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get some invisibility rings and robes (or enchant them) (but don't go over 90% invisibility), if your a low level get invisibility potions, this will allow you to avoid combat and sneak through dungeons.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get night eye.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;By invisibility I obviously mean chameleon invisibility.&lt;br&gt;&#xA;If you get in trouble you can always drink an invisibility potion and escape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I passed all of the guild quests and the main quest as a stealth character with a dagger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ended up getting some chameleon rings and robes which made me &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Chameleon&quot; rel=&quot;nofollow noreferrer&quot;&gt;100% invisible&lt;/a&gt; &lt;img src=&quot;https://i.stack.imgur.com/RTMTj.jpg&quot; alt=&quot;and unkillable&quot;&gt;&lt;br&gt;&#xA;Here you can see me in a restricted area, notice how the guards ignore me. &#xA;(the sword is white because of some bugged weapon skin)&#xA;the game lost it's charm for me but it's certainly easier to play someone 100% sneaky&lt;img src=&quot;https://i.stack.imgur.com/h2MJH.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that I suggest you get some chameleon rings and achieve around 90% invisibility which is pretty fun to play at and is significantly easier to deal with crowd's which also allows you to use the dagger stealth kill modifier (x5) which is better than the arrow one (x3). (&lt;img src=&quot;https://i.stack.imgur.com/xYfiO.jpg&quot; alt=&quot;just look at this&quot;&gt;, the difficulty level was close to max, and &lt;a href=&quot;https://i.stack.imgur.com/exKZn.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;the arrows were useless&lt;/a&gt;, so to experience one shot kills you &lt;em&gt;could&lt;/em&gt; always reduce the difficulty)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;night eye beats any torch or anything that is visible to others, although just setting the in-game brightness is very close to night eye so use that if your having trouble seeing in the dark.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;one example is when I was doing a assassination mission on the countess of anvil, the game felt like a real stealth game then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck! and remember, challenge is what keeps the game fun, challenge and leveling up (and some stories)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;p.s. Thieves Guild missions are the best.&lt;/p&gt;&#xA;" OwnerUserId="3792" LastEditorUserId="3792" LastEditDate="2014-10-01T15:03:22.227" LastActivityDate="2014-10-01T15:03:22.227" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="9139" PostTypeId="1" CreationDate="2010-10-16T12:51:06.853" Score="1" ViewCount="465" Body="&lt;p&gt;What do the presidents and kings do in empire total war? it's just confusing, do they just represent the country? my tsar (King) does nothing.&lt;/p&gt;&#xA;" OwnerUserId="3792" LastActivityDate="2017-11-16T19:10:19.927" Title="What do the presidents and kings do?" Tags="|empire-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9140" PostTypeId="2" ParentId="9130" CreationDate="2010-10-16T14:40:36.480" Score="8" Body="&lt;p&gt;About a 1/5 chance for them to do a flip. Completely random. Blood elves spin are about half the chance.&lt;/p&gt;&#xA;" OwnerUserId="311" LastActivityDate="2010-10-16T14:40:36.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9141" PostTypeId="1" AcceptedAnswerId="9179" CreationDate="2010-10-16T15:08:39.247" Score="1" ViewCount="328" Body="&lt;p&gt;I just played my first ranked match online in &lt;em&gt;BlazBlue: Calamity Trigger&lt;/em&gt;, and my opponent did a chain-throw with Jin that I couldn't escape. It was the same sequence of hits over and over, freezing me in place each time to set up the next one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure that the game is well-designed enough that I could have gotten out of it if I knew what I was doing, but I didn't know what I was doing, and lost to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I counter the throw so that I can escape this trap?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="181240" LastEditDate="2018-01-02T21:34:47.503" LastActivityDate="2018-01-02T21:34:47.503" Title="How do you counter a throw?" Tags="|blazblue-calamity-trigger|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9142" PostTypeId="1" AcceptedAnswerId="9143" CreationDate="2010-10-16T15:12:56.490" Score="8" ViewCount="1235" Body="&lt;p&gt;In nethack I encountered a shop &quot;closed for inventory&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it won't open on its own. I know I can use a credit card to open it, but I haven't seen any in this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: can I pick the lock on the doors? Or will it make the shopkeeper angry?&lt;/p&gt;&#xA;" OwnerUserId="4169" LastActivityDate="2010-11-10T21:04:05.640" Title="Can I pick a lock on a shop &quot;closed for inventory&quot;?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9143" PostTypeId="2" ParentId="9142" CreationDate="2010-10-16T15:16:39.570" Score="10" Body="&lt;p&gt;Yes, you can open the door using lock picks, credit cards, skeleton keys or the knock spell without angering the shopkeeper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically any way to open the door that does not destroy it (like e.g. kicking it in or smashing it with a pick-axe) is allowed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're also allowed to teleport or phase into the shop if you have that ability. When teleporting or phasing out of the shop, make sure you pay first or the shopkeeper will call the Keystone Kops.&lt;/p&gt;&#xA;" OwnerUserId="605" LastEditorUserId="605" LastEditDate="2010-10-16T15:24:11.520" LastActivityDate="2010-10-16T15:24:11.520" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9144" PostTypeId="2" ParentId="9139" CreationDate="2010-10-16T15:49:25.640" Score="1" Body="&lt;p&gt;They have traits which affect how your civilization runs.  For example, King Charles II gives -10 to diplomacy and prestige amongst other (mostly negative) things.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-10-16T15:49:25.640" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9145" PostTypeId="2" ParentId="8963" CreationDate="2010-10-16T15:51:27.040" Score="5" Body="&lt;p&gt;Unfortunately no, there is no Civ3/4 style Governor feature. But, if you capture an enemy city you have the option to make it a &quot;puppet&quot; city, which basically means it uses a governor- the entire city screen is automated and unavailable to you- in exchange for lower unhappiness. However you can't do this to your own cities.&lt;/p&gt;&#xA;" OwnerUserId="4166" LastActivityDate="2010-10-16T15:51:27.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9146" PostTypeId="1" AcceptedAnswerId="9169" CreationDate="2010-10-16T16:28:05.263" Score="3" ViewCount="2607" Body="&lt;p&gt;As some no doubt remember, Sonic &amp;amp; Knuckles provided back when it was released &quot;lock on technology&quot; which allowed it to connect to Sonic 2 and Sonic 3. Is this accounted for in the current generation consoles emulators, the Xbox 360 Arcade and Wii Virtual Console?&lt;/p&gt;&#xA;" OwnerUserId="2279" LastEditorUserId="28182" LastEditDate="2015-06-11T05:54:21.380" LastActivityDate="2015-06-11T05:54:21.380" Title="Does Sonic &amp; Knuckles provide the &quot;lock-on&quot; tech on current gen consoles?" Tags="|virtual-console|xbox-live-arcade|sonic-and-knuckles|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9147" PostTypeId="2" ParentId="9137" CreationDate="2010-10-16T16:43:04.853" Score="4" Body="&lt;p&gt;There are always changes that don't make it into patch notes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Far as I can tell, they try to list everything that affects human multiplayer gameplay, but AI is less important in that sense.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-10-16T16:43:04.853" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9148" PostTypeId="1" AcceptedAnswerId="10968" CreationDate="2010-10-16T17:07:20.787" Score="9" ViewCount="7335" Body="&lt;p&gt;If it were in a league, would it be bronze?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2012-10-05T13:21:18.873" Title="How good is Hard AI?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9149" PostTypeId="2" ParentId="9137" CreationDate="2010-10-16T17:10:48.463" Score="6" Body="&lt;p&gt;If you look at World of Warcraft (Blizzard's other huge game) and their patch history, every patch there was a list of &quot;undocumented patch changes&quot; posted on the forums by players. Often these lists were as long as (or longer than!) the actual patch notes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have listed a few reasons for this, that I recall:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some changes are minor and don't warrant a patch notes entry&lt;/li&gt;&#xA;&lt;li&gt;Some changes are technical or under-the-hood and don't concern most players&lt;/li&gt;&#xA;&lt;li&gt;Some changes are exploit-fixes, and they'd rather not publish exploit information&lt;/li&gt;&#xA;&lt;li&gt;Some changes are tentative and it's unknown if they will make the current patch. If a change is added to or removed from a patch at the last minute, the docs may not be updated.&lt;/li&gt;&#xA;&lt;li&gt;Sometimes some department at Blizzard drops the ball and forgets to document something.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Overall, these games are enormously-complicated software projects, and with hundreds of people working on them, and so sometimes documentation slips through the cracks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the specific case of AI changes for SC2, my guess is that they felt these changes were not important enough to be of interest to the majority of players, and/or that these changes were just bug-fixes (shoring up the AI against cheese rushes etc). This is just my guess though.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-10-16T17:10:48.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9150" PostTypeId="2" ParentId="9124" CreationDate="2010-10-16T19:31:49.247" Score="0" Body="&lt;p&gt;I recently played protoss in PvP match. I used void rays to augment my initial all stalkers push. Worked pretty well. I can't tell for sure if its the patch of not, but my opponent's stalkers were truly melting FAST. I also lost in PvP to this strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I guess that Void Rays can now be used more effectively early game as support units. I used to build them exclusively for cheese, but I can see a use versus marine/marauders vs stalkers/void rays. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are no longer locked to Robo bay/immortals early on.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-10-16T19:31:49.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9151" PostTypeId="1" CreationDate="2010-10-16T22:43:45.667" Score="5" ViewCount="966" Body="&lt;p&gt;I see &lt;a href=&quot;http://starcraft.wikia.com/wiki/League_(StarCraft_II)#cite_note-LadderFAQ-1&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt; that says&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;After a hidden period of time, their skill level will be reevaluated.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Has anyone been able to determine how this work? I now reached 1st place in my league and am eager to pass on to the next. I was already promoted a league once, how long do I wait before being promoted again? Does a higher score grant me a better/sooner chance of being upgraded, or does it simply happen at random time period if I have enough score?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2010-11-15T23:43:53.190" Title="When exactly do players move between leagues?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9152" PostTypeId="1" AcceptedAnswerId="9159" CreationDate="2010-10-16T22:57:28.630" Score="0" ViewCount="1078" Body="&lt;p&gt;I've never used online feature of any game. For the first time I'm gonna use FIFA 11's online features. I've a laptop and a desktop PC. Both having different IP addresses. I'd like to install FIFA 11 on both the laptop and desktop. Can I access FIFA 11's online features from both of them with same user id?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if EA Sports have some mapping of user id to ip address or something like that which will restrict me to access online features from only first installation?&lt;/p&gt;&#xA;" OwnerUserId="3257" LastEditorUserId="3936" LastEditDate="2015-12-19T23:50:07.733" LastActivityDate="2015-12-19T23:50:07.733" Title="Can I install FIFA 11 in 2 PCs and access online features from both PC?" Tags="|pc|fifa-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9153" PostTypeId="1" CreationDate="2010-10-16T23:20:06.927" Score="2" ViewCount="677" Body="&lt;p&gt;I usually build 8 probes, then a pylon, so I could keep building probes and not have to wait for the pylon to build (in 10-pylon you're stuck while the pylon is building).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is one of these build better than the other?&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891&quot;&gt;This answer&lt;/a&gt; states that most Protoss go 10-pylon.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2015-01-24T17:10:35.263" Title="10-pylon vs 8-pylon" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9154" PostTypeId="1" AcceptedAnswerId="9233" CreationDate="2010-10-16T23:23:10.570" Score="1" ViewCount="1745" Body="&lt;p&gt;Are there any custom maps for BFBC2? If so, how do you play them?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="3610" LastEditDate="2012-06-08T09:13:24.777" LastActivityDate="2019-05-30T17:48:43.617" Title="Are there any custom maps for BFBC2?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9155" PostTypeId="2" ParentId="9153" CreationDate="2010-10-16T23:32:12.897" Score="1" Body="&lt;p&gt;I've always done 9-pylon and have the pylon finish exactly as the 10th probe finishes.  I often have to wait 1 second between starting the pylon and having minerals to start the 10th probe.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-10-16T23:32:12.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9156" PostTypeId="1" CreationDate="2010-10-16T23:35:54.627" Score="4" ViewCount="651" Body="&lt;p&gt;I'm recently doing a &lt;a href=&quot;https://gaming.stackexchange.com/questions/9103/when-not-to-zealot-rush&quot;&gt;lot of rushes&lt;/a&gt;, and I found that the outcome is very map-dependent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a map like &lt;a href=&quot;https://gaming.stackexchange.com/questions/9103/when-not-to-zealot-rush&quot;&gt;Blistering Sands&lt;/a&gt;, where I know my opponent's location and he has a backdoor, how would you defend an opponent's zealot rush?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually set up 3 gateways in a spot near his base, that is unseen by the watch tower. The probe that builds these gateways is sent to scout, and if his main entrance is well defended I hurry up to the back door. Even if he scouts there, it's usually too late.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2010-10-18T14:41:08.413" Title="How to counter a proxy zealot rush on Blistering Sands" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9157" PostTypeId="2" ParentId="9151" CreationDate="2010-10-16T23:37:17.243" Score="1" Body="&lt;p&gt;The score you see doesn't matter and it's mostly there so you feel like you're making progress and hence continue playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;https://gaming.stackexchange.com/questions/5773/starcraft-2-hidden-vs-visible-ranking&quot;&gt;this question&lt;/a&gt; for more details on that.  I've been told it's evaluated every so many games (I heard 30 before, but I can't say how definite that is).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll get promoted faster if you consistently beat players that are ranked higher than you (in the hidden ranking, not the visible points you see)&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2010-10-16T23:37:17.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9158" PostTypeId="2" ParentId="9156" CreationDate="2010-10-16T23:44:15.017" Score="1" Body="&lt;p&gt;Against an opponent that scouts well you should never be able to get 3 gateways up before it's spotted. If I scout your base and you have few or no buildings there I start looking for proxy's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the same time I also start more unit focus instead of economy focus, and depending on how early I find the proxy (is it still building or is it done and pumping out units) I'll either try to destroy it before units come out, or try to get a bigger army and then kill it.  When proxying you are going to be about 15-30 seconds behind in production to get your probe up there, and if I see it early enough, or I was already doing an aggressive build I will have a slightly bigger army than you (assuming our macro abilities are on about the same level) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also as Protoss I've started not walling off (except sometimes vs zerg).  The advantage of building near the nexus is a shorter probe travel distance (I can start a building then go back to mining very quickly) and also like you mention if there's a back door I don't have to worry about defending 2 places, either workers or my other buildings, they're all together.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="2452" LastEditDate="2010-10-16T23:49:30.983" LastActivityDate="2010-10-16T23:49:30.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9159" PostTypeId="2" ParentId="9152" CreationDate="2010-10-16T23:49:33.667" Score="2" Body="&lt;p&gt;There might not be a mapping of IP address to user id - after all you might have a dynamic IP on your router - but there will be code that prevents the same user logging in twice at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They may allow multiple installations but only one being online at any time - check the documentation as this should be covered. Often only a single installation is allowed, but with on-line activation this isn't essential to restricting use to a single account at any one time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer the specific question - it's extremely unlikely that you'll be able to install the game on two PCs and play the game from both of them &lt;em&gt;at the same time&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-10-16T23:57:42.737" LastActivityDate="2010-10-16T23:57:42.737" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9160" PostTypeId="1" AcceptedAnswerId="9162" CreationDate="2010-10-17T00:47:36.557" Score="1" ViewCount="171" Body="&lt;p&gt;MLG PRO DC finished for some hours ago and I want to watch the finals between HuK and Idra.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to watch this without paying the MLG page? Can it be found on the internet on for example YouTube?&lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T11:47:32.640" LastActivityDate="2012-06-26T11:47:32.640" Title="MLG PRO DC Final video" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9161" PostTypeId="1" AcceptedAnswerId="9163" CreationDate="2010-10-17T00:49:28.377" Score="2" ViewCount="634" Body="&lt;p&gt;Greg asked this in another question of mine, so I'm reposting it here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will achievement points and so portraits be reset for the next ladder season?&lt;/p&gt;&#xA;" OwnerUserId="3717" LastEditorUserId="9752" LastEditDate="2012-01-04T19:58:52.303" LastActivityDate="2012-01-04T19:58:52.303" Title="Will achievement points be reset at the end of a ladder season?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9162" PostTypeId="2" ParentId="9160" CreationDate="2010-10-17T00:53:42.740" Score="2" Body="&lt;p&gt;MLG is pretty good about posting replays.  Right now they're not up but when they are you can find them &lt;a href=&quot;http://www.mlgpro.com/ci/brackets/procircuit/10/dc/sc2/open&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Idra vs Huk you should be able to see them &lt;a href=&quot;http://media.mlgpro.com/brackets/10/procircuit/dc/sc2/open/matches/4085.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-17T00:53:42.740" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9163" PostTypeId="2" ParentId="9161" CreationDate="2010-10-17T01:00:07.977" Score="3" Body="&lt;p&gt;So Blizzard hasn't mentioned anything about resetting achievement points at the end of the ladder season.  Additionally, no achievements are related to your ladder ranking so there is no reason to think they would get reset.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;World of Warcraft has also had ladder seasons (and achievements associated with ladder ranking).  At no time have unrelated achievements been reset.  As a result, there is no reason to think they will at the end of the Starcraft season.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-17T01:00:07.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9164" PostTypeId="2" ParentId="4480" CreationDate="2010-10-17T01:10:03.267" Score="1" Body="&lt;p&gt;I feel your pain as I am stuck with Hughes Net crappy service. Online Games are horrible on satellite internet. And the sad thing is that is what they generally base their games around now and days when they come out with one. I have a PS3 with Battlefield Bad Company 2 and tried to play it on Hughes Net; wasn't happening lol. So I decided to try out my fathers version mobile broadband card, and surprisingly it runs really nice. I get very little to no lag during off peak hours, even on on peak hours at times. There are times where lag is horrible where you can't play. But I was able to play 5-6 hours online with no problems what so ever. And out of those 5-6hours + the 2 or so I played earlier that day I only used up 100mb of data. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in short, yes you can use mobile broadband to play fps games. I am actually thinking about dropping Hughes Net and just going straight Mobile. The only downside is the 5g cap a month. Least with Hughes Net I can download as much as I want between 1-6am. But I think it would be worth it for online gaming :) &lt;/p&gt;&#xA;" OwnerDisplayName="Cody" LastActivityDate="2010-10-17T01:10:03.267" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9165" PostTypeId="2" ParentId="9156" CreationDate="2010-10-17T01:13:36.973" Score="7" Body="&lt;p&gt;So the back door on Blistering Sands is actually covered by rocks.  Since the Destructible Rocks have 2000 hit points, 3 armor and are Armored its actually very hard to get a rush in that direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if you're getting through this back door and he's not noticing the problem here is that he's not doing a good job of scouting.  In the case of maps with this kind of back door you can usually accomplish this kind of scouting by placing a Pylon, Supply Depot or Overlord right next to them.  If you see your opponent making a move against your back door you should be able to produce enough troops in time to mount a good defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of a Zealot rush, you should be able to get some basic ranged to harass them while they try to break through the rocks.  Alternately you could add on buildings (or even cannons) to make it really hard to get through.  Controlling your Back Door is almost as important as controlling &lt;em&gt;The Sweet Spot&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Sweet Spot&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Many people attack this back door early to mid game to open up what's often known as the sweet spot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Lo1qg.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You see that area between the Back Door and the Natural Expansion?  This area has a smaller route than its equivalent on the inside of the base.  As a result you can quickly move back and forth before his army is able to respond.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To deal with the Sweet Spot in the early to mid game its often necessary to have your forces rally to it.  By controlling the Sweet Spot you are able to prevent adversaries from abusing it against you.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="816" LastEditDate="2010-10-18T14:41:08.413" LastActivityDate="2010-10-18T14:41:08.413" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="9166" PostTypeId="1" AcceptedAnswerId="9278" CreationDate="2010-10-17T01:19:40.233" Score="12" ViewCount="963" Body="&lt;p&gt;Just started playing with my brother and we both are brand spanking new to the game. Just wondering if there was any experts out there that have any helpful links or tips. Thanks guys. &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2011-02-15T10:51:58.157" Title="A good guide for brand new EVE online players?" Tags="|eve-online|" AnswerCount="2" CommentCount="0" ClosedDate="2012-10-01T05:52:12.547" ContentLicense="CC BY-SA 2.5" />
  <row Id="9167" PostTypeId="2" ParentId="9153" CreationDate="2010-10-17T01:29:44.337" Score="3" Body="&lt;p&gt;There was a fun poll about this &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=136582&quot; rel=&quot;nofollow noreferrer&quot;&gt;on Team Liquid&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The issue with 8 Pylon is that you lose a few seconds of mining time down the line.   To make up for it you have to use your first Chrono Boost before the Pylon instead of after. This will lead to a temporary advantage that will cost you in the long run.  Outside of the early gateway play, this usually isn't worth it.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-17T01:29:44.337" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9168" PostTypeId="1" AcceptedAnswerId="9172" CreationDate="2010-10-17T01:48:19.677" Score="2" ViewCount="6197" Body="&lt;p&gt;Is local multiplayer in the Xbox 360 version of Castle Crashers possible without using separate profiles per player?  For example, if I have several high-level unlocked characters in my profile, would I be able to use them in a local multiplayer game with guests?&lt;/p&gt;&#xA;" OwnerUserId="2188" LastActivityDate="2010-10-17T03:20:28.633" Title="Is local multiplayer in Castle Crashers possible using only one profile?" Tags="|xbox-360|castle-crashers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9169" PostTypeId="2" ParentId="9146" CreationDate="2010-10-17T02:01:37.897" Score="4" Body="&lt;p&gt;Did a little more digging and found the info needed. On the XBLA site for &lt;a href=&quot;http://www.xbox.com/en-US/games/s/sonicknucklesxbla/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;XBLA Arcade site&quot;&gt;Sonic &amp;amp; Knuckles&lt;/a&gt; it says it does. Additionally found on &lt;a href=&quot;http://gonintendo.com/viewstory.php?id=114384&quot; rel=&quot;nofollow noreferrer&quot;&gt;GoNintendo.com&lt;/a&gt;, it says the Wii VC version keeps the lock on tech as well.&lt;/p&gt;&#xA;" OwnerUserId="2279" LastActivityDate="2010-10-17T02:01:37.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9170" PostTypeId="2" ParentId="9146" CreationDate="2010-10-17T02:25:04.587" Score="0" Body="&lt;p&gt;Yes, the lock on feature is present. Gametrailers mentions it specifcally in their review &lt;a href=&quot;http://www.gametrailers.com/video/review-pod-sonic-4/706286&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-17T02:25:04.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9171" PostTypeId="2" ParentId="6076" CreationDate="2010-10-17T03:01:00.910" Score="0" Body="&lt;p&gt;Exploring is a decent way to earn profits and is often a solo or small-group activity in empire space.  If you jam a scanner onto an assault frigate or BC you can earn a fair bit of isk in mid-highsec space (0.5-0.6) by nabbing radar sites.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-10-17T03:01:00.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9172" PostTypeId="2" ParentId="9168" CreationDate="2010-10-17T03:20:28.633" Score="3" Body="&lt;p&gt;No, every character needs to have their own profile. but you can power level the other accounts if you have a higher toon that can fly through the levels&lt;/p&gt;&#xA;" OwnerUserId="2084" LastActivityDate="2010-10-17T03:20:28.633" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9173" PostTypeId="1" AcceptedAnswerId="9220" CreationDate="2010-10-17T03:37:35.967" Score="25" ViewCount="7364" Body="&lt;p&gt;In Civilization 4, great merchants increased in value the further you sent them from your capital and the larger the city you sent them to.  In Civilization 5, the tooltip / civilopedia entry seemed to say that the bonus is the same for any city state, so I sent my Great Merchant to the nearest one.  I was very disappointed with the bonus  (600 gold and 30 influence, I think) as it was fairly late in the game and a Golden Age would have netted me a lot of gold and production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I missed that would have increased his value?  Should I have sent him further away, or to a bigger city state?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="8350" LastEditDate="2012-06-17T13:50:47.717" LastActivityDate="2012-06-17T13:50:47.717" Title="How much gold does a diplomatic mission provide, and is it worth it?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9174" PostTypeId="1" AcceptedAnswerId="9198" CreationDate="2010-10-17T03:44:48.100" Score="9" ViewCount="2218" Body="&lt;p&gt;In Civ 4, as I recall, you could trade for another civilization's vote in the U.N., but I can't seem to find that option in Civ 5.  Are the only votes I can earn those of the city states?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2010-10-17T14:17:35.407" Title="Can I earn AI player's votes for a diplomatic victory in Civ 5?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9175" PostTypeId="1" AcceptedAnswerId="9177" CreationDate="2010-10-17T04:55:07.863" Score="10" ViewCount="96854" Body="&lt;p&gt;I don't see on the Official MarioKart Guide about Automatic vs Manual?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Is it true if everybody is using Manual and you use Automatic, then you have an advantage, unless the person is really good at using Manual?  (but probably you don't want to be seen needing this advantage)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) With Automatic, you can't press the B button to hop and do power slides or Mini-Turbo?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2b) The booklet in the box says Automatic means automatic drift, but no mini-turbo.  Seems like the term &quot;drift&quot;, &quot;power slide&quot; mean the same thing?  Mini-turbo is a something you can with Manual, and if you drift long enough?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(update: i just found &lt;a href=&quot;http://www.nintendo.com/consumer/gameslist/manuals/Wii_Mario_Kart.pdf&quot; rel=&quot;noreferrer&quot;&gt;http://www.nintendo.com/consumer/gameslist/manuals/Wii_Mario_Kart.pdf&lt;/a&gt; )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Is that the same with Karts and Bikes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) When you are getting better and better, is it better just to use Manual?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5) If you try to beat some top records in the world, then using Manual is almost a must?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for your answer!&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="19827" LastEditDate="2014-04-26T09:44:54.203" LastActivityDate="2017-03-13T16:48:59.360" Title="Automatic or Manual?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9176" PostTypeId="1" CreationDate="2010-10-17T05:22:30.753" Score="5" ViewCount="332" Body="&lt;p&gt;some buddies and I were trying to figure out if it was possible to prestige in a week. This then led to various strategies to generate points (without cheating). Do you focus on getting weapon bonuses? Do you just focus on getting kills? Or a combination of everything? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How would you do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="4178" LastActivityDate="2010-11-04T17:57:22.093" Title="Prestige in a week" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9177" PostTypeId="2" ParentId="9175" CreationDate="2010-10-17T05:23:20.487" Score="11" Body="&lt;p&gt;&lt;em&gt;This is straight from memory so it might not be 100% accurate; I did not try to look it up anywhere.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me start by explaining the differences between Automatic and Manual modes, then answer the questions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Manual mode is &lt;em&gt;similar&lt;/em&gt; to driving in previous Mario Kart games. When going around a turn, you can hop and drift to modify the turn. If your drift stays at a sharp enough angle for long enough, the sparks flying out the back of your vehicle will change color. When the color changes, you can release the drift button to get a speed boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Automatic mode has none of the hopping or sparks. Instead, it automatically improves your turning by drifting &lt;em&gt;for&lt;/em&gt; you and requires a button press. It's probably easier for new players, as they don't need to pay attention to another buttons and the subtleties of maintaining the drift. The downside is you will &lt;em&gt;not&lt;/em&gt; build up sparks and will not be able to get the drifting speed boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now let's answer the questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Automatic mode is &lt;em&gt;different&lt;/em&gt;, and not really an advantage. It simplifies the driving.&lt;/li&gt;&#xA;&lt;li&gt;You can't hop in Automatic mode.&lt;/li&gt;&#xA;&lt;li&gt;Yes, both bikes and karts can be driven in automatic mode at the expense of the drift speed boost.&lt;/li&gt;&#xA;&lt;li&gt;If you want to improve at the game, I would recommend learning to use manual. The mini-turbos are invaluable for getting and maintaining better speeds. You &lt;em&gt;can&lt;/em&gt; drive in manual without doing the drift speed boost, but that's not how you play &lt;em&gt;well&lt;/em&gt;!&lt;/li&gt;&#xA;&lt;li&gt;If you want to get great times, you will almost certainly want the drift speed boost.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Side note 1: In manual mode, karts (unlike bikes) actually get a second, more powerful level of sparks on drift turns if you wait long enough. Bikes instead get a wheelie speed boost, which you normally want to use on straightaways. (I am not certain whether bikes can wheelie in Automatic mode.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side note 2: Different Mario Kart games have different drift-boosting techniques. For example, in &lt;em&gt;Mario Kart 64&lt;/em&gt; and &lt;em&gt;Mario Kart: Double Dash&lt;/em&gt;, you actually wanted to alternate steering Left-Right-Left-Right while drifting to get the boost. In &lt;em&gt;Mario Kart Wii&lt;/em&gt;, you simply want to maintain a smooth turn that is as sharp as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: With that link to the PDF, I can get the terminology right for the various types of boosts:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mini-Turbo&lt;/strong&gt; - Drifting until sparks appear, then releasing. Only works in Manual mode.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Super Mini-Turbo&lt;/strong&gt; - Drifting until orange sparks appear, then releasing. Only works in Manual mode for karts.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wheelie&lt;/strong&gt; - Popping a wheeling on a straightaway. Only works for bikes.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tricks&lt;/strong&gt; - Shaking the controller right when flying off a jump to perform a mid-air trick and gain a speed boost on landing.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is all on page 7 of the PDF you linked.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="163757" LastEditDate="2017-03-13T16:48:59.360" LastActivityDate="2017-03-13T16:48:59.360" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="9178" PostTypeId="2" ParentId="9174" CreationDate="2010-10-17T05:29:56.837" Score="-1" Body="&lt;p&gt;I believe if you're on friendly enough allied terms with an AI, you could get their vote.  There does not seem to be a set-in-stone &quot;I give you my vote&quot; diplomatic agreement, however.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-10-17T05:29:56.837" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9179" PostTypeId="2" ParentId="9141" CreationDate="2010-10-17T06:09:27.793" Score="2" Body="&lt;p&gt;Theoretically, the same button combination used for initiating a throw is also the one used for escaping from a throw. Of course, since I am unaware of the particular combo you were subjected to, it is hard to say what your options were, exactly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game actually gives you a visual cue which indicates moments when you can escape from a throw. Green or purple exclamation marks above your head indicate a window of opportunity to escape a throw. If they appear with a red X over them, that means you cannot escape the current throw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of this is covered in &lt;a href=&quot;http://blazblue.byethost13.com/bbct/system.html#throwescape&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; (scroll down a bit if it doesn't jump to the right location).&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2010-10-17T14:05:03.640" LastActivityDate="2010-10-17T14:05:03.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9181" PostTypeId="1" CreationDate="2010-10-17T08:53:42.290" Score="1" ViewCount="261" Body="&lt;p&gt;Is there a resource that can give me a list of popular strategies (not builds), and effective counters to them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;E.g. - rush can be countered by wall-in-natural, fast expand countered by rush, etc... ?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="122" LastEditDate="2011-01-09T12:31:20.410" LastActivityDate="2011-01-09T12:31:20.410" Title="Common strategies and counters" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9182" PostTypeId="1" AcceptedAnswerId="9184" CreationDate="2010-10-17T10:17:14.857" Score="0" ViewCount="1602" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8281/how-do-unit-attack-bonuses-work&quot;&gt;How do unit attack bonuses work?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When an archer has one of these promotions, which terrain applies? - The terrain the archer is located upon, or the terrain the enemy unit is located?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Manual says:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Accurancy : ... ranged combat strength against units in open terrain (anything but&#xA;Hills, Forest, or Jungle).&lt;/li&gt;&#xA;&lt;li&gt;Barrage : ... ranged combat strength against units in rough terrain (Hills, Forest, or&#xA;Jungle).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2010-10-17T10:35:03.747" Title="In Civ5, for the two promotions for combat bonus in open vs. rough terrain, which terrain applies for ranged combat?" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ClosedDate="2010-10-17T10:51:51.707" ContentLicense="CC BY-SA 2.5" />
  <row Id="9183" PostTypeId="1" CreationDate="2010-10-17T10:21:35.590" Score="7" ViewCount="6058" Body="&lt;p&gt;When I have a unit in a city and the city is being attacked - what should I do with this unit?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Garrison it?&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;Fortify it?&lt;/strike&gt;&lt;/li&gt;&#xA;&lt;li&gt;Use it to attack approaching enemy units? (Ranged vs. Melee units !?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm asking because I'm really unsure -- for example it seems city bombardment strength is really crappy, my archers do a lot more damage, so I obviously like to use them to fire upon enemy units. But once the enemy is at the gates, could I hold out significantly longer if I garrison them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about melee units? Better to attack or to garrison?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="3773" LastEditDate="2012-04-26T11:38:44.503" LastActivityDate="2012-06-13T12:02:44.343" Title="In Civ5, what are the deciding factors for garrison vs. fortify vs. attack?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9184" PostTypeId="2" ParentId="9182" CreationDate="2010-10-17T10:35:03.747" Score="0" Body="&lt;p&gt;I believe all that matters is the terrain your enemy is on. As you mentioned, the manual says: &quot;against &lt;strong&gt;units in&lt;/strong&gt; open/rough terrain&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-10-17T10:35:03.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9185" PostTypeId="1" AcceptedAnswerId="9193" CreationDate="2010-10-17T11:57:53.307" Score="1" ViewCount="281" Body="&lt;p&gt;When ever I enter dialogs for skill advancement or inventory, I get the &quot;How to use this screen&quot; notification which I've had to approve always. It's not like I get it only the first time, but every time I enter this screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I turn this off?&lt;/p&gt;&#xA;" OwnerUserId="284" LastEditorUserId="104515" LastEditDate="2015-12-16T07:37:27.593" LastActivityDate="2015-12-16T07:37:27.593" Title="How to turn off the &quot;How to use this screen&quot; dialog" Tags="|mass-effect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9186" PostTypeId="1" AcceptedAnswerId="9202" CreationDate="2010-10-17T12:31:03.427" Score="28" ViewCount="117400" Body="&lt;p&gt;I'm about to start a new game, and I'm using the Advanced Setup to customize the game a little. Does anyone know the number of turns for each of the 4 Game Pace settings to get to 2050?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Marathon = ?&lt;/li&gt;&#xA;&lt;li&gt;Epic = ?&lt;/li&gt;&#xA;&lt;li&gt;Standard = 500 turns&lt;/li&gt;&#xA;&lt;li&gt;Quick = ?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Or is it not that simple?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More generally, is there a detailed guide anywhere to what all the settings on the Advanced Setup screen affect? Some have explanatory tooltips but some don't! &lt;/p&gt;&#xA;" OwnerUserId="561" LastEditorUserId="160" LastEditDate="2010-10-17T12:34:24.053" LastActivityDate="2019-02-10T17:22:29.677" Title="In Civilization 5, how may turns are there for each Game Pace setting?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9187" PostTypeId="1" AcceptedAnswerId="9190" CreationDate="2010-10-17T12:36:56.580" Score="2" ViewCount="149" Body="&lt;p&gt;I know I can destroy Chopper Gunners, Harriers, Attack Helicopters and Pave Lows with a predator missile. But what about UAV's, Counter-UAV's, Stealth Bombers and AC130's?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just some moments ago I got pwned by a AC130 and I wanted to destroy it with a predator missile, but it didn't show up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastActivityDate="2010-10-17T12:53:52.717" Title="Which vehicles can be destroyed by a predator missile?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9188" PostTypeId="1" AcceptedAnswerId="9191" CreationDate="2010-10-17T12:48:51.527" Score="10" ViewCount="9483" Body="&lt;p&gt;It seems I can buy most buildings, but the courthouse is not listed for purchase in my annexed cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it not possible to buy courthouses?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-12-15T18:04:33.377" Title="In Civ5, is it possible to buy a courthouse?" Tags="|civilization-5|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9189" PostTypeId="2" ParentId="9183" CreationDate="2010-10-17T12:50:09.667" Score="11" Body="&lt;p&gt;You cannot fortify a unit inside a city, you can only garrison it. When the city falls, the garrisoned unit will be destroyed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never found it worthwile to garisson a melee unit, but a ranged unit in a city can be very deadly. If you only have a melee unit in your city, I would use it to attack the enemy, if you think you have a decent chance of defeating the enemy army. The added attack rating for the city for a garrisoned unit isn't worth much in my experience. If the enemy army is overwhelming I would garrison the unit as long as the city has more health than the enemy can take down in one round, and before he captures the city I would disband the unit to get at least some gold back.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-17T12:50:09.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9190" PostTypeId="2" ParentId="9187" CreationDate="2010-10-17T12:53:52.717" Score="2" Body="&lt;p&gt;It is possible to kill anything except for other Predators, Emergency Airdrops, Stealth Bombers, EMPs and Tactical Nukes, but including AC-130s, using a Predator missile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://callofduty.wikia.com/wiki/Predator_Missile&quot; rel=&quot;nofollow noreferrer&quot;&gt;Predator Missile&lt;/a&gt; article on the &lt;a href=&quot;http://callofduty.wikia.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty wiki&lt;/a&gt; says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To do this, the player should memorize the small icon of where the AC-130 is, when the player pulls out the Killstreak, bank sharply towards its direction and the player should see the AC-130 circling the map. Accelerate towards it to stop its rampage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-10-17T12:53:52.717" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9191" PostTypeId="2" ParentId="9188" CreationDate="2010-10-17T12:54:17.693" Score="18" Body="&lt;p&gt;Once the resistance is over, you can buy the Courthouse for 600 gold, which is slightly more expensive than other buildings that cost 100 hammers.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Before the patch released on 15 December 2010 it was not possible to buy a courthouse&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-15T18:04:33.377" LastActivityDate="2010-12-15T18:04:33.377" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9192" PostTypeId="2" ParentId="9176" CreationDate="2010-10-17T12:56:07.240" Score="10" Body="&lt;p&gt;You need to get XP as fast as possible:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Throwing Knife gives much XP.&lt;/li&gt;&#xA;&lt;li&gt;Try to get Payback as much as possible.&lt;/li&gt;&#xA;&lt;li&gt;Easy killstreak rewards such as UAV, Care Package and Predator Missile give XP when used.&lt;/li&gt;&#xA;&lt;li&gt;Headshots give extra XP.&lt;/li&gt;&#xA;&lt;li&gt;One shot kills idem.&lt;/li&gt;&#xA;&lt;li&gt;Never quit a match, you won't get match bonus.&lt;/li&gt;&#xA;&lt;li&gt;Just try everything to get much XP.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;&lt;em&gt;OR&lt;/em&gt;&lt;/h1&gt;&#xA;&lt;p&gt;You can get a fridge full of drinks and food, insomniac-pills and play 24/7. This, however, is bad for your health. Do this at your own risk, as I am not responsible for any physical and mental health damage you take.&lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-17T12:56:07.240" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9193" PostTypeId="2" ParentId="9185" CreationDate="2010-10-17T13:11:30.887" Score="1" Body="&lt;p&gt;From Mass Effect's main menu, select &lt;strong&gt;Options&lt;/strong&gt;, then &lt;strong&gt;Settings&lt;/strong&gt;, then &lt;strong&gt;Tutorials&lt;/strong&gt; and finally deselect &lt;strong&gt;Enable Tutorials&lt;/strong&gt; (I don't think you can deselect these one-by-one, but if you're at the stage where that's annoying you, then you should have seen them all by now anyway, and if not then they're available in the Codex).&lt;/p&gt;&#xA;" OwnerUserId="263" LastActivityDate="2010-10-17T13:11:30.887" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9194" PostTypeId="1" AcceptedAnswerId="9274" CreationDate="2010-10-17T13:28:28.263" Score="9" ViewCount="3829" Body="&lt;p&gt;Technology upgrade tree looks like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;|Steel          |    |Gunpowder   |&#xA;|- Longswordman |    |- Musketman |&#xA;|  cost 150     |    |  cost 120  |&#xA;|  str: 18      | =&amp;gt; |  str: 16   |&#xA;|  mov: 2       |    |  mov: 2    |&#xA;|  req: steel   |    |  req: -    |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Therefore, at first glance I thought that since the Musketman is a unit for a later technology it would be &quot;better&quot;. But it appears that as long as I &lt;em&gt;can&lt;/em&gt; build longswordmen and have the &lt;em&gt;time&lt;/em&gt; to build them, I should not spend maintenance on musketmen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I correct? What about upgrade paths?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-10-18T17:02:28.857" Title="In Civ5, when you have access to iron, does it make sense to build musketmen?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9195" PostTypeId="1" AcceptedAnswerId="9205" CreationDate="2010-10-17T13:49:47.310" Score="1" ViewCount="3763" Body="&lt;p&gt;I haven't been able to find a decent free guide on Google.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="3610" LastEditDate="2012-05-31T13:14:40.673" LastActivityDate="2013-04-13T04:50:14.533" Title="Is there any decent R.U.S.E. free strategy guide?" Tags="|ruse|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9196" PostTypeId="1" AcceptedAnswerId="9217" CreationDate="2010-10-17T13:54:14.150" Score="4" ViewCount="465" Body="&lt;p&gt;I've bought a copy of 1701 Gold Edition. It installed fine on my main account, an administrator account with UAC. But when my son tries on his non admin account, the trees are drawn wrong! Really big and sheared - making it impossible to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its the same for my wife'a account which is also an admin account - the trees are drawn wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just find it totally weird that the game will is OK on one account and on others has serious graphics issues...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It kind of suggests a problem in windows rather than the game itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anybody got any thoughts, or managed to cure a similar problem?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Repsonses:&#xA;The Graphics Card is an ATI Radion HD 3600 - driver up to date.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One test I did was to add a completely new user - it works.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;On My Account:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/4bzjc.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my Son's account, similar on my wife's account too:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/PX5U0.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2244" LastEditorUserId="2244" LastEditDate="2010-10-19T10:34:58.263" LastActivityDate="2010-10-19T10:34:58.263" Title="Strange graphics issue with Windows 7 - multiple user accounts" Tags="|windows-7|technical-issues|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9197" PostTypeId="1" AcceptedAnswerId="9242" CreationDate="2010-10-17T13:55:09.560" Score="0" ViewCount="302" Body="&lt;p&gt;Sometimes I don't find enough resources to develop all kinds of units.&#xA;If I want to concentrate in land units only, should I use for my attack force:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Recon + AA + Heavy Tanks&lt;/li&gt;&#xA;&lt;li&gt;Recon + AA + Anti-Tanks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;or some other combination?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have found out that the AI likes to bomb my heavy mobile artillery, and even 4 heavy AA can't stop such attack before it's too late. So I removed artillery from my strategy.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2010-10-18T22:14:06.127" Title="Which units should I develop when I don't want to build airbases in R.U.S.E" Tags="|ruse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9198" PostTypeId="2" ParentId="9174" CreationDate="2010-10-17T14:17:35.407" Score="10" Body="&lt;p&gt;The manual explicitly states that all AI civs will vote for themselves unless they have been liberated.  So the only way to get them to vote for you is to have their capital be captured by another civ, then have you conquer it and give it back to them.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-17T14:17:35.407" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9199" PostTypeId="2" ParentId="9194" CreationDate="2010-10-17T14:22:24.050" Score="7" Body="&lt;p&gt;As shown in &lt;a href=&quot;https://gaming.stackexchange.com/questions/8083/upgrade-paths-for-units-in-civilization-5&quot;&gt;this question&lt;/a&gt; the upgrade paths are the same.  So I guess it comes down to whether you are willing to wait the extra production time, and whether you have a better use for that iron.  Besides building other units with it, keep in mind that you can also trade it to a friend temporarily for an economic boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other factor is that if you are under attack and you lose some sources of iron, you could start suffering a penalty to combat power if you go negative, which is less likely if you stick with the musketmen.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2010-10-17T14:22:24.050" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9200" PostTypeId="1" AcceptedAnswerId="9207" CreationDate="2010-10-17T14:25:53.570" Score="13" ViewCount="2142" Body="&lt;p&gt;Kind of a basic question, but what happens?&lt;br&gt;&#xA;Do you lose it? Does it count as harvested?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a similar fashion, what happens when a drone/scv/probe goes harvesting gas when he's holding a mineral?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-22T10:00:41.273" LastActivityDate="2012-06-22T10:00:41.273" Title="What happens if you use a drone to build a building while he's carrying minerals?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9201" PostTypeId="2" ParentId="9188" CreationDate="2010-10-17T14:48:37.977" Score="10" Body="&lt;p&gt;No, you cannot buy courthouses, but you &lt;em&gt;can&lt;/em&gt; use a great engineer to speed building up to 1 turn (confirmed last night).&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2010-10-17T14:48:37.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9202" PostTypeId="2" ParentId="9186" CreationDate="2010-10-17T14:49:05.777" Score="41" Body="&lt;p&gt;CIV5GameSpeeds.xml has all the information about what the different game speeds do.  Adding up the number of turns for each speed gives us:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Marathon = 1500 turns &lt;/li&gt;&#xA;&lt;li&gt;Epic = 750 turns&lt;/li&gt;&#xA;&lt;li&gt;Standard = 500 turns&lt;/li&gt;&#xA;&lt;li&gt;Quick = 330 turns&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can also disable time victory, in which case there is an unlimited number of turns. I'm not aware of a guide to all the advanced setup options.  Most of them I think affect the random generation of the world.  If you have questions about a specific one, feel free to create another question.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="561" LastEditDate="2019-01-24T09:23:52.433" LastActivityDate="2019-01-24T09:23:52.433" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="9203" PostTypeId="2" ParentId="8627" CreationDate="2010-10-17T15:04:29.597" Score="1" Body="&lt;p&gt;apparently it was blocked in our office. the game has different servers for the app itself and the login. the game wasn't blocked, but the login server was. &lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2010-10-17T15:04:29.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9204" PostTypeId="2" ParentId="9200" CreationDate="2010-10-17T15:32:45.160" Score="10" Body="&lt;p&gt;The only time you collect the minerals is if the worker brings it back to an existing base building (Hatchery, Nexus, or Command Center).  Under any other circumstances the minerals or gas are lost.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-10-17T15:32:45.160" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9205" PostTypeId="2" ParentId="9195" CreationDate="2010-10-17T16:15:23.367" Score="4" Body="&lt;p&gt;The Ruse Wiki is a great place to start, its free, community driven, and should continue to expand. You can find it &lt;a href=&quot;http://ruse.wikia.com/wiki/R.U.S.E._Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and you find can a list of in game tactics &lt;a href=&quot;http://ruse.wikia.com/wiki/In-game_Tactics&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Arqade is a another great place for strategy because you can answer focused questions. To get an idea of the quality content you can get for free, look at the Starcraft 2 question: &lt;a href=&quot;https://gaming.stackexchange.com/q/875/1770&quot;&gt;What are the popular build orders for Protoss in StarCraft 2?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2012-09-05T18:27:13.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9206" PostTypeId="1" AcceptedAnswerId="9259" CreationDate="2010-10-17T16:42:21.143" Score="9" ViewCount="8373" Body="&lt;p&gt;I have two cities. &lt;strong&gt;1st&lt;/strong&gt; is the &lt;em&gt;main&lt;/em&gt;. &lt;strong&gt;2nd&lt;/strong&gt; is for garbage export. It was not difficult to start garbage exporting. I just created road connection and placed garbage processing plant in the 2nd and a 2x2 garbage area. I was exporting up to 80 garbage successfully, but then export was broken. When I'm cliking on &quot;Neighbor deals&quot;, I get &quot;There are currently no neighbor deals available&quot; and can't do nothing. Also I still can't import/export Power (I've already built powerlines connection).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a nice city with 7000 population and it will begin die in few months if I would not start exporting garbage again. But now I don't know how.&lt;/p&gt;&#xA;" OwnerUserId="3229" LastEditorUserId="23" LastEditDate="2010-10-17T22:26:47.360" LastActivityDate="2018-03-30T18:00:13.750" Title="Why has my neighbor city stopped taking garbage?" Tags="|simcity-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9207" PostTypeId="2" ParentId="9200" CreationDate="2010-10-17T17:35:57.957" Score="16" Body="&lt;p&gt;It doesn't count as harvested until the drone deposits it at the nexus. The drone keeps carrying the mineral or gas until you send it to a nexus to deposit it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Related to your second question, here's a good practice when switching a drone from minerals to gas: right click the assimilator, then immediately press &quot;C&quot; (&quot;cargo&quot;), which causes drones to deposit any minerals at the nexus before continuing to the assimilator. That way you can pick any three drones and send them to harvest gas: if they're carrying minerals, they'll immediately deposit them before going to the assimilator, and if they're not carrying minerals they'll ignore your &quot;C&quot; and go right to the assimilator. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;https://gaming.stackexchange.com/questions/5230/whats-the-most-efficient-way-to-transfer-workers-that-are-mining-minerals-to-min&quot;&gt;Credit for the best practice&lt;/a&gt;: @Emmett)&lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2010-10-17T17:35:57.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9208" PostTypeId="1" AcceptedAnswerId="9210" CreationDate="2010-10-17T18:00:16.250" Score="9" ViewCount="8047" Body="&lt;p&gt;I was talking to someone who wanted to sell his used PSP-2000 model. He told me that whatever games are played on the PSP-3000 can also be played on the PSP-2000. I wasn't so sure about this so wanted to confirm. I did some Googling and noticed that wherever they mention PSP games they don't mention compatibility with PSP-2000 or PSP-3000, so here are my questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Does anyone know whether ALL PSP-3000 games can also be played on PSP-2000? If not, how can I find out?&lt;/li&gt;&#xA;&lt;li&gt;What are the drawbacks of the PSP-2000 versus the 3000?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="199843" LastEditDate="2021-05-19T21:36:29.363" LastActivityDate="2021-05-19T21:36:29.363" Title="Are new PSP 3000 games backward-compatible with the PSP 2000?" Tags="|psp|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="9209" PostTypeId="2" ParentId="4081" CreationDate="2010-10-17T18:13:13.143" Score="0" Body="&lt;p&gt;Hey Tricky, I don't think this is much of an answer, but screw it, here it is anyway. As I said, I cleared my system cache, and was immediately presented with a new update for a game that definitely didn't actually need one. Since then, though, updates have become less and less frequent, until finally, it seems that the only games and applications that update now are the ones that definitely DO need it, like games that I haven't played on my system yet, or updates to applications like Netflix and ESPN. If your problem is still persisting after the system cache has been cleared, just let me know, and I'll try to think of what else I may have done differently, because whatever was done differently, it made my Xbox stop hating me. lol&lt;/p&gt;&#xA;" OwnerDisplayName="Tim 13" LastActivityDate="2010-10-17T18:13:13.143" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9210" PostTypeId="2" ParentId="9208" CreationDate="2010-10-17T18:23:28.307" Score="11" Body="&lt;p&gt;From this &lt;a href=&quot;http://au.gamespot.com/features/6196930/index.html&quot; rel=&quot;noreferrer&quot;&gt;Gamespot article&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The PSP-3000 plays the same games and offers the same media support as the older PSP models&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So all the games are backwards compatible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Portable#PSP-3000&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;the PSP-3000 ... has an improved LCD screen with an increased color range, five times the contrast ratio, half the pixel response time to reduce ghosting and blurring effects, a new sub-pixel structure, a microphone, a new disc tray design, new button designs and logos, and anti-reflective technology to improve outdoor playability. It can also output all games by component or composite using the video out cable.[77]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it's better.  The biggest improvements seem to be the reduced ghosting (which still exists but is well, reduced) and the anti-reflective technology.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-10-17T18:23:28.307" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9211" PostTypeId="2" ParentId="8381" CreationDate="2010-10-17T19:19:20.330" Score="6" Body="&lt;p&gt;I've collected some data and used the program &lt;a href=&quot;http://ccsl.mae.cornell.edu/eureqa&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eureqa&lt;/a&gt; to find possible equations for the maintenance cost. I did not modify any XML values, I'm using vanilla Civ5 here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Im using &lt;code&gt;u&lt;/code&gt; for the number of units, &lt;code&gt;t&lt;/code&gt; for the turn number and &lt;code&gt;c&lt;/code&gt; for the maintenance cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Unit scaling&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dependence of the maintenance cost on the number of units (at turn 499) can be fitted to the equation&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;f(u) = 5.56 * u^1.14&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;always rounded down. I've calculated this from data at turn 499 with data from 0 to 452 units, only using even numbers of units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nhz2m.png&quot; alt=&quot;maintenance per unit at turn 499&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Turn scaling&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dependence on the turn number (with 100 units) can be fitted to the exponential equation &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;f(t) = 1.5011171*exp(5.1752067 + 0.0031669112*t) - 214.9911&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This is based on data with 100 units for turn 0 to 500.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jyp5C.png&quot; alt=&quot;maintenance per turn for 100 units&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could not find a satisfactory equation that combines these two aspects of unit maintenance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The unit supply limit does not have any effect on maintenance costs, it just reduces the production rate of your cities by 10% per unit over the limit up to a maximum reduction of 70%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map size and difficulty could also have an effect on maintenance, this still has to be determined.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've put the data I collected into a &lt;a href=&quot;http://docs.google.com/demo/edit?id=scAAWJxu3xVNom8dhyauqp27u&amp;amp;hl=de&amp;amp;dt=spreadsheet#spreadsheet&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google Docs Spreadsheet&lt;/a&gt; (only valid for 24 hours, maybe someone can put it into a more permanent home).&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-10-18T05:43:19.537" LastActivityDate="2010-10-18T05:43:19.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9212" PostTypeId="2" ParentId="9176" CreationDate="2010-10-17T19:33:21.127" Score="3" Body="&lt;p&gt;A healthy mixture of various factors:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;game modes which contain some kind of attack/defence bring the most points, because people mostly do not camp too much -&gt; targets all around.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;try to achieve weapon unlocks, they bring a lot of points.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;if you are highly skilled, try more hard core / ricochet game modes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;try as many weapons as possible, they give quick points in early levels.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;always go for headshots or multi-kills if you have the chance.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-17T19:33:21.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9213" PostTypeId="2" ParentId="9059" CreationDate="2010-10-17T19:34:08.927" Score="6" Body="&lt;p&gt;Yes, there are still servers out there with players on them.&#xA;Right now about 15 servers that are full and countless others which are empty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is really fun when playing (especially multiplayer). I would say a definite buy :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshot from same day:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/N7Zn9.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3825" LastEditorUserId="3825" LastEditDate="2010-10-20T18:35:42.157" LastActivityDate="2010-10-20T18:35:42.157" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9215" PostTypeId="2" ParentId="3013" CreationDate="2010-10-17T19:39:49.033" Score="3" Body="&lt;p&gt;Games that bear the &quot;Games for Windows&quot; logo do this automatically, and some games too, if you installed them from a medium (CD/DVD) and not downloaded it from Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, I have never seen a game I downloaded from Steam register itself in the Game Explorer.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-17T19:39:49.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9216" PostTypeId="2" ParentId="1420" CreationDate="2010-10-17T19:54:46.957" Score="1" Body="&lt;p&gt;Almost all my problems are magically solved as soon as i update DirectX components.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just download the web installer, it'll &quot;do the right thing&quot; and install just the components that your system lacks:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;displaylang=en&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-17T19:54:46.957" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9217" PostTypeId="2" ParentId="9196" CreationDate="2010-10-17T20:07:17.350" Score="1" Body="&lt;p&gt;I would suggest to reinstall the newest grafics driver. If it asks &lt;code&gt;install for all users&lt;/code&gt; set it to true. I guess you installed the grafics driver as your user. I don´t know if that really is the cause of this issue but I guess it´s worth a try. ;-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pleas give an update if it worked. If not I´m going to think again.&lt;/p&gt;&#xA;" OwnerUserId="3269" LastActivityDate="2010-10-17T20:07:17.350" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9218" PostTypeId="2" ParentId="8803" CreationDate="2010-10-17T20:09:01.980" Score="2" Body="&lt;p&gt;This has been asked many times and discussed to death in the Steam forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this thread for details:&#xA;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1297234&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1297234&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-17T20:09:01.980" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9219" PostTypeId="2" ParentId="7826" CreationDate="2010-10-17T20:31:06.293" Score="8" Body="&lt;p&gt;Disabling the loading movie also has the advantage, that you do not have to click the mouse to cut it short. You can open the game, and as soon as the game is ready the music starts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of having you wait for the old man to start talking and then clicking the mouse.&lt;/p&gt;&#xA;" OwnerDisplayName="weblife" LastActivityDate="2010-10-17T20:31:06.293" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9220" PostTypeId="2" ParentId="9173" CreationDate="2010-10-17T21:50:46.563" Score="33" Body="&lt;p&gt;The money gained from performing a diplomatic mission is &lt;code&gt;350 + (50 * &amp;lt;era number&amp;gt;)&lt;/code&gt; where era number is just a serial number starting with 0 for the ancient era. In addition game pacing also affect this number: quick games modify this value by 0.67, epic by 1.5 and marathon by 3; or in other words:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;             Gold in   Gold in   Gold in  Gold in&#xA;Era          Quick     Standard  Epic     Marathon&#xA;--------------------------------------------------&#xA;Ancient      234.5     350       525      1050&#xA;Classical    268       400       600      1200&#xA;Medieval     301.5     450       675      1350&#xA;Renaissance  335       500       750      1500&#xA;Industrial   368.5     550       825      1650&#xA;Modern       402       600       900      1800&#xA;Future       435.5     650       975      1950&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I know of nothing else which can affect the gold amount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, if I have a strong economy in the late game I typically gain another 100-200 gold per turn when in a golden age. That means that the only way in which a golden age is preferable to a diplomatic mission is when it lasts at least 3 to 6 turns. But usually by the time I get to the late game my golden age duration from great people is really low, and if you take into consideration that the influence gained is worth a few hundreds in itself, you'll see that a golden age looks less and less profitable in comparison. All this is especially true if you play in longer game speeds, which translate to higher gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, golden age also nets production, so it's still a dilemma; but I do believe merchants are worth it from the financial aspect.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-23T08:53:21.893" LastActivityDate="2010-11-23T08:53:21.893" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9221" PostTypeId="1" AcceptedAnswerId="9222" CreationDate="2010-10-17T21:57:54.947" Score="10" ViewCount="3315" Body="&lt;p&gt;I have just started playing League of Legends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does it mean the match description 'All mid all random' in game browser?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-01-24T23:48:08.273" Title="What does it mean 'All mid all random' in League Of Legends?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9222" PostTypeId="2" ParentId="9221" CreationDate="2010-10-17T22:36:34.257" Score="10" Body="&lt;p&gt;All players should pick a random hero, and everyone should only go into the middle lane.&lt;/p&gt;&#xA;" OwnerUserId="3536" LastActivityDate="2010-10-17T22:36:34.257" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9224" PostTypeId="1" AcceptedAnswerId="9236" CreationDate="2010-10-17T23:08:09.340" Score="1" ViewCount="306" Body="&lt;p&gt;What kind of alternate &quot;games&quot; are there in Starcraft 2? In the same way that WC3 spawned DOTA, what has SC2 spawned so far...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-18T06:55:35.297" Title="Starcraft 2 - alternate map types" Tags="|starcraft-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9225" PostTypeId="2" ParentId="6981" CreationDate="2010-10-17T23:27:09.860" Score="2" Body="&lt;p&gt;Yes. Ensure Steam is running, delete all the files in &lt;code&gt;C:\Program Files (x86)\Steam\userdata\nnnnnnnnn\10190\remote&lt;/code&gt; and all the &lt;code&gt;stat&lt;/code&gt; files in &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\players&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-10-17T23:33:23.800" LastActivityDate="2010-10-17T23:33:23.800" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9226" PostTypeId="1" CreationDate="2010-10-17T23:31:51.010" Score="7" ViewCount="949" Body="&lt;p&gt;A few of the map thumbnails have somehow become distorted. How can I fix it? I'd rather not reinstall the entire game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AU1nq.png&quot; alt=&quot;Pixelated map thumbnail&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-10-18T02:06:40.033" LastActivityDate="2011-01-20T09:38:59.097" Title="How can I fix blurry map thumbnails?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9228" PostTypeId="2" ParentId="9208" CreationDate="2010-10-17T23:56:00.740" Score="5" Body="&lt;p&gt;All current PSP games are compatible with all &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Portable#Redesigns&quot; rel=&quot;noreferrer&quot;&gt;current PSP models&lt;/a&gt; (PSP-1000 &quot;original&quot;, PSP-2000 &quot;Slim and Lite&quot;, PSP-3000 &amp;amp; PSP Go) . There are only slight hardware differences between them related to screen types, battery life and speaker/microphone type and placement. Some non-game apps need specific hardware (built-in microphone for the Skype app, standard accessory port for the GPS and camera modules) that are only on some models.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only exception to this is the PSP Go, as this doesn't have an optical drive inside it can't use any games on UMD discs, it uses downloads from the PSN store only, but these are all exactly the same downloaded games that can play on the older models too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some software (and most UMD videos) are region-locked, but that shouldn't be a problem if you and your friend are in the same country.&lt;/p&gt;&#xA;" OwnerUserId="263" LastActivityDate="2010-10-17T23:56:00.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9229" PostTypeId="1" AcceptedAnswerId="9230" CreationDate="2010-10-18T01:15:41.477" Score="4" ViewCount="1665" Body="&lt;p&gt;For the Halo:Reach multiplayer commendation, &quot;Jack of All Trades,&quot; what is considered an incredible feat?&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-18T01:23:44.873" Title="What is considered an incredible feat the for the &quot;Jack of All Trades&quot; commendations" Tags="|halo-reach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9230" PostTypeId="2" ParentId="9229" CreationDate="2010-10-18T01:17:03.110" Score="6" Body="&lt;p&gt;&quot;Perform an incredible feat in Multiplayer Matchmaking.&quot; Incredible feats in matchmaking are akin to earning medals that are not categorized under any other commendation. These medals include (but not limited to?): &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Protector&lt;/strong&gt; (Save a teammate by killing his foe)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Avenger&lt;/strong&gt; (Avenge a teammate's dath)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Revenge&lt;/strong&gt; (Kill the opponent responsible for your death)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Show Stopper&lt;/strong&gt; (Kill an opponent while they are performing an assassination)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Yoink&lt;/strong&gt; (Kill an enemy player while they are being assassinated)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Close Call&lt;/strong&gt; (Kill an opponent while you are weakened and without a shield. Survive)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rejection&lt;/strong&gt; (Active Armor Lock and survive massive damage)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Extermination&lt;/strong&gt; ( Killing the last alive player on the opposing team with at least an Overkill that results in the entire team being dead at once)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://halo.wikia.com/wiki/Jack_of_All_Trades&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-10-18T01:23:44.873" LastActivityDate="2010-10-18T01:23:44.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9231" PostTypeId="1" AcceptedAnswerId="9232" CreationDate="2010-10-18T01:36:23.927" Score="4" ViewCount="2749" Body="&lt;p&gt;Will there be any issues if I buy a Nintendo Wii from the US and use it in India?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Issues like ports or game campatibility, etc.&lt;/p&gt;&#xA;" OwnerUserId="2343" LastEditorUserId="6066" LastEditDate="2011-08-19T17:14:58.927" LastActivityDate="2011-08-20T04:23:21.853" Title="Are there any issues if I bought a Nintendo Wii from the US and use it in India?" Tags="|nintendo-wii|region-lock|version-differences|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9232" PostTypeId="2" ParentId="9231" CreationDate="2010-10-18T02:25:07.327" Score="2" Body="&lt;p&gt;I'm not sure about Nintendo's arrangements with India, but I bought mine from the US and I live in SEA.  Aside from the obvious connectivity issues everything seems to run smoothly.  I can play games bought both from here and from the US.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's only one situation where your games will not be compatible and that's if the games you have are bootlegged.  Be careful of these when buying!&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-10-18T02:25:07.327" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9233" PostTypeId="2" ParentId="9154" CreationDate="2010-10-18T02:52:50.360" Score="3" Body="&lt;h2&gt;No&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There are no community maps or mods for Bad Company 2.  EA/DICE has no plans to release mod/map tools and the servers are restricted. &lt;/p&gt;&#xA;" OwnerUserId="1171" LastActivityDate="2010-10-18T02:52:50.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9234" PostTypeId="1" AcceptedAnswerId="9235" CreationDate="2010-10-18T03:23:04.563" Score="11" ViewCount="31383" Body="&lt;p&gt;When creating a campaign you get the four difficulty options just like for each mission.  Do they affect anything with respect to game-play (e.g. fewer credits earned in missions, more expensive upgrades, etc), achievements, or the story (e.g. extra or extended cutscenes); or does it simply set the &quot;default&quot; difficulty of each of the missions?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="8350" LastEditDate="2019-04-27T13:19:20.023" LastActivityDate="2019-04-27T13:19:20.023" Title="What does StarCraft 2 campaign difficulty affect?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="9235" PostTypeId="2" ParentId="9234" CreationDate="2010-10-18T03:35:32.750" Score="11" Body="&lt;p&gt;As you go up with difficulty:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Game speed increases. Brutal is on &quot;Fastest&quot; and each difficulty below that is likewise one speed setting lower.&lt;/li&gt;&#xA;&lt;li&gt;Computer AI gets better. Brutal opponents will target your medics first, if possible, for instance, whereas normal and even hard AI opponents will be content to fire at the marines being healed by them.&lt;/li&gt;&#xA;&lt;li&gt;AI gets more preplaced units, and attacks with larger groups of units. Example: 2nd Mission: the mineral / gas cache above your start location is unguarded on normal and casual, but on Hard, you've got a marauder and two marines. On brutal, you've got hammer securities and war pigs instead (the stronger, merc versions, of the respective units)&lt;/li&gt;&#xA;&lt;li&gt;Some achievements become attainable. No mission achievements are attainable on casual. Normal nets you an achievement for completely finishing (inc. bonus objectives) each mission, as well as a specific achievement related to the mission itself. Hard offers a third achievement, and brutal difficulty is required for the &quot;beat all missions in the campaign on brutal difficulty. (duh! :P)&lt;/li&gt;&#xA;&lt;li&gt;Enemies start with upgrades / upgrade sooner &lt;/li&gt;&#xA;&lt;li&gt;Numerical objectives may also increase: the number of opponents you must survive on the &quot;In Utter Darkness&quot; mission increases with difficulty (and note that the achievements for this mission are based on kills &lt;em&gt;beyond&lt;/em&gt; the mission requirements. The 3rd achievement for &quot;In Utter Darkness&quot; is much easier to get on normal, as when you earn the achievement on normal difficulty, you'll have just slain enough enemies to win on brutal difficulty)&lt;/li&gt;&#xA;&lt;li&gt;No change in cutscenes, etc, that I know of.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-10-18T04:02:58.100" LastActivityDate="2010-10-18T04:02:58.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9236" PostTypeId="2" ParentId="9224" CreationDate="2010-10-18T06:55:35.297" Score="2" Body="&lt;p&gt;There are already almost all the custom maps that were available in previous Blizzard games, though usually a little less advanced and with a SC2 theme instead of a WC3 theme.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two or three DotA Versions, a lot of Tower Defense maps, Nexus Wars, Income Wars, some Racing game (&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ahbQNptHCi8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;), some First Person shooters, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think there is anything &quot;new&quot; compared to WC3, but SC2 is still quite young&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-10-18T06:55:35.297" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9237" PostTypeId="1" AcceptedAnswerId="26864" CreationDate="2010-10-18T07:43:13.657" Score="2" ViewCount="3420" Body="&lt;p&gt;I've switched to playing Tryndamere in League of Legends, but I cant seem to get my early game right. I always die 2-3 times until I get my infinity edge, but basically my early game sucks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question is how can I get it to work, that he just stays in the jungle until I get geared and levelled enough to be of use? Preferably without using a summoner slot / using a summoner slot that helps me in battle?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few guides out there using smite with a red potion/green potion, but using smite. Is there one I can also use for ranked games?&lt;/p&gt;&#xA;" OwnerUserId="3295" LastEditorUserId="8350" LastEditDate="2012-09-26T19:54:51.453" LastActivityDate="2012-09-26T19:54:51.453" Title="Is it possible to jungle with tryndamere without smite?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9238" PostTypeId="2" ParentId="9237" CreationDate="2010-10-18T08:03:42.510" Score="1" Body="&lt;p&gt;I'm no expert on tryn, however, I strongly discourage you from staying in the jungle too long. After cleaning your own half of the jungle completely you should be level 4. At that time you have to decide whether to go for the enemy jungle or a gank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main problem is that a gank is most often the desired way to go. No matter that you don't have level 6 yet. You do have the benefit of surprise. In most games, at this time one of your lanes is in need of some help. If you stay in the enemy jungle, the flaming will soon reach you there for leaving your mates. Even if the game goes well, you often have an enemy jungler who will make life miserable for you if you encounter him in his own jungle (not by himself, but you're much closer to his mates, than your own).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tl;dr: it's a team game, so you shouldn't pretend to play it solo in a deserted jungle. Join the fun asap (you may no have ulti, but you should have auras+surprise).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: As for the Smite-problem itself: Tryn is a very slow jungler even if you take smite along. I fear, that even if you could do without, you would lose up so much time, that you will again be incapable to keep up with others. (An alternative I have sometimes seen is for Tryn to join a lane in the beginning, then hit the jungle lateron at lvls3-5.)&lt;/p&gt;&#xA;" OwnerUserId="4068" LastEditorUserId="4068" LastEditDate="2010-10-18T11:54:18.710" LastActivityDate="2010-10-18T11:54:18.710" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9239" PostTypeId="1" AcceptedAnswerId="9250" CreationDate="2010-10-18T08:52:22.900" Score="2" ViewCount="1674" Body="&lt;p&gt;I'm tired of the old ones. I know it has expansion packs, but I'll get tired of those too.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="3610" LastEditDate="2012-06-08T09:13:06.290" LastActivityDate="2018-12-17T00:56:13.767" Title="Are there any custom maps for Modern Warfare 2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9242" PostTypeId="2" ParentId="9197" CreationDate="2010-10-18T09:49:09.007" Score="1" Body="&lt;p&gt;This is a good strategy question. When playing the Germans/Americans I have found that Advanced medium tanks quite effective in early phases of a match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You only need a couple of recon. Keep them in forests beyond bridges/choke points you control. AA is critical, but keep them a little back from tanks to avoid enemy fire. But not too far, or they can't provide AA cover. I have also found using upgraded foot soldiers very effective in groups of 3 against tanks and heavy machinery, providing they're in fortified locations. They get a big bonus for ambushing and also a defense bonus. That's a good cheap way to hold choke points around towns or roads that go through forests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anti-tanks are limited because they are vulnerable to all sorts of attack. I rarely use them, but that's not to say they're ineffective. They can add punch to a squadron of tanks or infantry you've based in a town. So, use them in fortified locations, (ie Towns, and Forests that have roads passing through them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Advanced Medium Tanks (ie Upgraded Medium Tanks) are almost as effective as Heavy tanks but usually cheaper. So my tendancy is to have about 80% medium/20% heavy tanks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in summary. Use AA but not too close to front line. Advanced Medium Tanks are cheaper and almost as effective as heavy tanks. Weight your mix of medium/heavy tanks 80/20. You only need a few recon but position them for advance warning. (Upgraded) soldiers are great to hold towns and choke points. Finally Heavy Artillery, can be good depending on the nation you play. Upgraded artillery should always have AA cover. I dont find mobile artillery that helpful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;About resourcing. You mentioned that you have a cash shortage. My strategy is to get the first couple of the nearby supply depots, and then use a &quot;blitz&quot; ruse to speed up the initial cash flow. Then go further abroad to the map edges and get other depots. Again use a &quot;Blitz&quot; to speed construction and supply truck movement when you have a surplus of Ruse cards. If cashflow is good, and the depots are far, create a secondary HQ. This is better than using Blitz to bring trucks in from far away, and it will save RUSE cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a big attack coming in, and providing it's not a RUSE from them, use a &quot;Fake assault&quot; RUSE elsewhere on the map to draw them off.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="3291" LastEditDate="2010-10-18T22:14:06.127" LastActivityDate="2010-10-18T22:14:06.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9243" PostTypeId="1" AcceptedAnswerId="9581" CreationDate="2010-10-18T10:48:58.113" Score="2" ViewCount="11416" Body="&lt;p&gt;I've been playing the Footmen mod for SC2 a lot lately and i really enjoy it. I was wondering if anyone has some good strategies for this mod? What hero should i choose and what stats should i upgrade first? Is it better to stick with the lower tier units and upgrade armor/weapons or do it the other way (first level up units, then armor/weapons)? Any other suggestions on how to win?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="816" LastEditDate="2010-10-18T14:42:19.223" LastActivityDate="2010-10-22T23:49:55.443" Title="Are there any good strategies for the SC2 Mod &quot;Footmen&quot;?" Tags="|starcraft-2|mods|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9246" PostTypeId="1" AcceptedAnswerId="9247" CreationDate="2010-10-18T12:03:19.037" Score="2" ViewCount="313" Body="&lt;p&gt;I can't access the official site, while playing a Steam version there are some servers, but they are all empty (just bots), and seem to be autocreated by someone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is the site problem temporary, and the company that created the game still supports it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I don't know if the question matches the site's theme, but perhaps it would be good to state that the game is dead, for future reference)&lt;/p&gt;&#xA;" OwnerUserId="739" LastEditorUserId="51318" LastEditDate="2013-10-22T18:55:06.283" LastActivityDate="2013-10-22T18:55:06.283" Title="Is Plain Sight dead?" Tags="|plain-sight|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9247" PostTypeId="2" ParentId="9246" CreationDate="2010-10-18T12:12:26.187" Score="6" Body="&lt;p&gt;This is the latest blog post from the Beatnik Games website as of 17 Oct 2010 11:50:36 GMT.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h2&gt;Oh dear…&lt;/h2&gt;&#xA;&lt;p&gt;Oh dear, the company hosting our servers decided to pull the plug on the power on Saturday morning. Unfortunately, we only discovered that everything was down when we got back to the office after the weekend.&#xA;We’re really sorry about this and shall be moving our servers in the next few weeks so this doesn’t happen again.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sub&gt;Posted by Robin on 10/04 at 10:14 AM - &lt;a href=&quot;http://beatnikgames.co.uk/index.php/beatnik/oh_dear/&quot; rel=&quot;nofollow noreferrer&quot;&gt;permalink&lt;/a&gt; - &lt;a href=&quot;http://webcache.googleusercontent.com/search?q=cache:h_2jXVlm_1IJ:beatnikgames.co.uk/+plain+sight+blog&amp;amp;hl=en&amp;amp;strip=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;google cache link&lt;/a&gt; - &lt;a href=&quot;http://twitter.com/#!/beatnikgames/status/26350720276&quot; rel=&quot;nofollow noreferrer&quot;&gt;twitter announcement&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It seems like this is happening again... but it doesn't seem like Beatnik is dropping the ball on the game.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-18T12:12:26.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9248" PostTypeId="2" ParentId="9237" CreationDate="2010-10-18T12:28:51.843" Score="1" Body="&lt;p&gt;Unfortunately, you pretty much need Smite if you want to be able to kill the lizards. If you're already almost succeeding you may want to give Heal a try instead. It comes in handy later on for saving allies and preventing the stack of damage-over-time that Undying Rage tends to attract from killing you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I jungle I use Crit. Chance marks and quints and bring a green potion, but you still have to get lucky to get the lizards. You are also very vulnerable, because Tryndamere has to jungle at low hp for the critical chance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally lane with Tryndamere until 5, using boots + 3 health potions and using last-hits more than critical hits to build Bloodlust stacks. There are some opponents against whom this can't be done, so a lane swap or tower-hugging may be necessary. I usually don't use any Crit. Chance runes (Blasphemy!), so I can build more heavily for the late game, which is Tryndamere's whole point to begin with.&lt;/p&gt;&#xA;" OwnerUserId="3125" LastActivityDate="2010-10-18T12:28:51.843" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9250" PostTypeId="2" ParentId="9239" CreationDate="2010-10-18T12:38:11.070" Score="2" Body="&lt;p&gt;No. Infinity Ward hasn't given the community tools to develop custom content, and has no plans to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can only change session settings while hosting a private game, that's it.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-18T12:38:11.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9251" PostTypeId="1" AcceptedAnswerId="9253" CreationDate="2010-10-18T12:38:41.623" Score="14" ViewCount="55959" Body="&lt;p&gt;I've picked up Chrono-Trigger for the DS recently, and I have to say I am really enjoying it so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing I am not entirely comfortable with is the real-time combat system. While I appreciate the added challenge and increased &quot;realism&quot;, it's sometimes frustrating, especially when you are fighting three X monsters and it takes you time to figure out which of the three X buttons that show up when you try to attack is mapped to the X monster on the far left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game's option page allows you to switch from this &quot;Active&quot; combat mode to the &quot;Wait&quot; mode, which according to its description seemed like it should make combat become completely, or at least mostly, turn based. In practice, I see no difference whatsoever when switching between the two modes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is twofold:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What are the differences between the two combat modes?&lt;/li&gt;&#xA;&lt;li&gt;Is there some sort of trick for successfully switching to &quot;Wait&quot; mode?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="11920" LastEditDate="2012-04-15T02:23:29.100" LastActivityDate="2012-04-15T02:23:29.100" Title="What is the difference between &quot;Active&quot; and &quot;Wait&quot; combat modes?" Tags="|chrono-trigger|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9252" PostTypeId="2" ParentId="6981" CreationDate="2010-10-18T12:44:48.160" Score="2" Body="&lt;p&gt;The only way to do this is contacting Steam Account Support and requesting a stats reset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this is not the usual practice, and they are not obliged to do this upon request, but they will help, if you ask friendly. On one occasion I wrote them to reset my achievement progress on Portal because I was stuck getting an achievement, which they did silently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, this is inofficial. Just say the magic word ;)&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-18T12:44:48.160" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9253" PostTypeId="2" ParentId="9251" CreationDate="2010-10-18T12:55:29.793" Score="18" Body="&lt;p&gt;In Wait mode if you're in a command menu (i.e. choosing an item or tech to use) time effectively stops.  In active mode, Active Time Battle bar is always going; that's the one that fills up and your character can act when it's full.  This includes yours and the enemy's which you can't see. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're just in the main combat screen and not in a particular menu there is no difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you learn dual-techs you might actually prefer Active mode, because in Wait mode you would have to sit in the main screen waiting for both characters to be ready to act, whereas in Active mode you can just select the tech while waiting and then just choose it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's actually one of the reasons that Wait mode doesn't make it completely &quot;turn-based&quot; the way you expect it to.  You sometimes need to wait till 2 characters are ready to act simultaneously and if time stopped when it was 1 character's turn, you wouldn't be able to do so.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="11920" LastEditDate="2012-04-15T02:23:06.417" LastActivityDate="2012-04-15T02:23:06.417" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="9254" PostTypeId="2" ParentId="9183" CreationDate="2010-10-18T13:05:22.237" Score="4" Body="&lt;p&gt;When defending a city I put ranged unit inside it therefore it can have a better reach to the front line without danger of being destroyed however note that garrisoned units will no longer be garrisoned if you use them to attack an enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I put my melee unit(s) close to the city on rough terrain tiles and fortify them. The fort or even a citadel is ideal. The preference for building a fort is rough terrain tile parralel to the front line from the city itself. If you have a spare great general build a citadel (they are great!) in front of the city, meeting your enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I put cavalry or tanks just behind the city and use them for hit and run tactics making sure they can retreat to the same spot after attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the city is likely to fall try to see that in advance before its too late to make an organized retreat. Spare your units (they are worth a lot) - evacuate the city to heal and regroup. Use your rearguard units to clear any flanking enemy for safer and faster withdrawal.&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorDisplayName="user27134" LastEditDate="2012-06-13T12:02:44.343" LastActivityDate="2012-06-13T12:02:44.343" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9256" PostTypeId="2" ParentId="9156" CreationDate="2010-10-18T13:56:48.653" Score="2" Body="&lt;p&gt;Playing as Protoss - When I scout a Proxy on any map I tend to immediately drop another gateway and a forge as soon as I can. My scouting probe hangs out near the opponent's nexus and sets up a pylon. Meanwhile in my base I am building Zealots and cannons to defend. When I get the opportunity I build a cannon in the opponent's main. This last thing tends to win me the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On Blistering Sands, maybe maps in general, people focus too much on the &quot;one&quot; door into their base and set up a &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Maginot_Line&quot; rel=&quot;nofollow noreferrer&quot;&gt;Maginot Line&lt;/a&gt;&quot;. This means that when you enter the base from the rocks side all of their units and defenses will be out of position. The better response is to build things closer to your base and build your cannons/bunkers/spines in places that will defend the most structures and units. Another thing to remember is that any building (other than a pylon that you want to keep alive) can act as a defensive structure against zealots and prevent them from gaining free reign of your base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also want to keep the pressure on the proxying player's base. If they are building a pylon or 2 and 2-3 gateways outside of their main they are going to have a hell of a time defending their probes. I find cannons to be very useful here as my scouting probe tends not to die and the enemy probes responding to the cannon are going to pull minerals away from the attacking army.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2010-10-18T13:56:48.653" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9257" PostTypeId="2" ParentId="8948" CreationDate="2010-10-18T14:25:34.547" Score="6" Body="&lt;p&gt;I think Civ 5 is very well balanced regarding worker employment situation. As a general rule I have one worker per city, that taking I don't have any worker speed increasing wonders or policies. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's actually very simple and at the same time clever - just follow the natural city expantion rules. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you just build your new city the emphasis is on expantion so you build farms and a mine or two in surounding one tile territory. Well you want to get available resourses and therefore buy some land, but that is obvious, so I'll just ignore it here. When your city starts to expand to the two tiles ring you build more farms and mines. And probably thats about time to connect your biggest cities by road (which is also very usefull for waging war).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what about trading posts, you ask. Actually I don't find them necessary in the early game as the economy is running pretty well using gold from resourse tiles. I don't usualy find a city if it doesn't have at least 3-4 resourse tiles nearby in the first place. But by all means be flexible - if you have to wage a war and need some cash build some trading posts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok, now your city is pretty big and it takes the third ring of tiles out. Guess what, you build more farms there :). But at the same time you start to build trading posts next to your city. That's right NEXT to your city, where previously farms used to be. And that is a natural thing - those trading posts don't just pop out from nowhere - your city is expanding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And now zoom out and look at your map. It's beutifull. The tall buildings in the centre of the cities, surrounded by smaller suburbs (trading posts), the huge lands of farms in between. Now campare it to the mess generated by AI workers...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically where are three reasons to follow the natural city expantion path:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;you don't have to buy land (except of some resource tiles) and can save cash for something else as natural culture expantion is enough,&lt;/li&gt;&#xA;&lt;li&gt;your workers are kept busy pretty much till the end of the game,&lt;/li&gt;&#xA;&lt;li&gt;your map looks fantastic.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4149" LastActivityDate="2010-10-18T14:25:34.547" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9258" PostTypeId="2" ParentId="8622" CreationDate="2010-10-18T14:39:07.903" Score="7" Body="&lt;p&gt;Hi you should check out Massively's series &lt;a href=&quot;http://www.massively.com/tag/the-road-to-50/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Road to 50&lt;/a&gt; which goes into some depth and highlighting the easiest/more difficult statues to unlock. For me the easiest ones have been armour and minipets. The Skill hunter titles are loadsa fun and easy to get (4 titles with the Legendary one too). Sunspear points title is fairly easy, each of the Hero/Guardian ones are pretty easy to get too.&#xA;Prices of a lot of materials have really shot up as a result of the HoM link, so beware. Don't buy now if you don't have to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please, remember to have fun. Nothing is worth boring yourself for. Grinding for titles/achievements is pointless if it's not fun.&lt;/p&gt;&#xA;" OwnerUserId="4197" LastActivityDate="2010-10-18T14:39:07.903" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9259" PostTypeId="2" ParentId="9206" CreationDate="2010-10-18T14:44:27.747" Score="6" Body="&lt;p&gt;There are several things that can cause a deal to be canceled:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The Customer (the one with the trash) does not have a minimum amount of money in the bank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something like twice the cities TOTAL budget for a month. If you're out of money, your only option is loading from where you saved the city last, or taking out a loan. I have had this kill cities before.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Service Provider (the one burning the trash) does not have enough capacity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that when you are playing as the Customer, the Service Provider's info is locked in: the capacity for each month and the total trash collected DO NOT CHANGE no matter how many months you play as the Customer. This means there's no chance the Service Provider's land fills are full, but rather that the customer is making too much trash each month for the Service Provider to take.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The connection is broken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simple enough, the roads/powerlines/pipes have been demolished due to a mis-click or disaster or something.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In any of these cases, the deal is canceled automatically. You will have to open both cities, check that everything is OK, THEN re-initiate the deal. Also, I believe you sometimes have to run a month in either city for any correction you've made (such as building more landfill) to be recognized, and allow you to restart the deal.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-10-18T17:07:05.657" LastActivityDate="2010-10-18T17:07:05.657" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9260" PostTypeId="2" ParentId="6440" CreationDate="2010-10-18T15:04:57.477" Score="4" Body="&lt;p&gt;Here's a few different things that could help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zone Density&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you zoning higher density zones? Without those, your city will definitely be capped at a lower population. This is pretty basic, so I doubt this is your problem if you've reached 45,000, but worth mentioning. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cap Relief&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each population type will only grow up to a certain population cap. This starts very low, but most everything you add to the city raises these caps for the types of population that like what you've added. That's what you saw by adding an airport and then a landmark, the commercial population cap was raised. When a population is over its cap, the demand is forced down. When a population is under its cap, demand grows normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the main tools Sim City 4 gives to deal with population caps is the building rewards. If you find all of your demand is negative, go check to make sure you've placed all the reward buildings you can. The people love the reward buildings, and they give great cap relief. Often a city is simply waiting for a new stadium to be built before they'll grow any further. (I have a small hunch that waiting for a stadium might actually be the problem at 45,000)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tax Cuts/Raises&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do not cut taxes. Changes in demand due to taxes have a large temporary piece, then a long term small part. After a couple months the people get used to the new tax rate and demand gets quickly back to what it was. Unless you raise taxes significantly, changing the tax rate is not an efficient way to affect demand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;No Jobs&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lack of a job causes a sim to leave the city, meaning lower demand. Often times you have the job they need in the city, but they simply can't get to it commuting every day. The answer to this is of course better transportation. Keeping the transportation system running smoothly means that far more buildings are used to their capacity, sims have jobs, and thus money to spend, and thus demand for other types, which is eventually self fulfilling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Single City&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/6440/simcity-4-how-to-increase-demand-in-a-city-pop-45-000/6558#6558&quot;&gt;Prariewolf's answer&lt;/a&gt; is spot on. At some point, playing with limited space, you'll reach a point where you can't grow the current city any more without building a neighbor city. That neighbor city provides and fulfills demand through any connection you can make, and both city grow larger than either could have alone. In short, you can't maximize one city alone. In Sim City 4, this was designed to be a big effect, such that you WANTED to build neighbors before trying to maximize one city.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2010-10-18T15:04:57.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9261" PostTypeId="2" ParentId="9196" CreationDate="2010-10-18T15:07:10.393" Score="0" Body="&lt;p&gt;Maybe the game needs to be installed separately for each account? You could try installing it from your son's account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I'd check for updates to the game itself; make sure it is the latest version.&lt;/p&gt;&#xA;" OwnerUserId="3629" LastActivityDate="2010-10-18T15:07:10.393" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9262" PostTypeId="2" ParentId="8805" CreationDate="2010-10-18T15:09:58.210" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://forums.2kgames.com/forums/showthread.php?t=86942&quot; rel=&quot;nofollow noreferrer&quot;&gt;More about the Social Policies and general strategies&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maps affect the addition of city costs (large - 20%, Huge - 15%, all else 30%) and the game speed affects the base cost (Marathon is +300%, Epic 150%, quick is 67%).  Really low difficulty levels also give a bonus. So in theory it is ok to expand more with larger maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an issue with Cristo though.  it's only a 25% reduction in the cost of policies.  I haven't checked Free Speech yet, but expect it's going to be calculated the same and end up only a 20% reduction.   (calculation is Old cost / 1.33 (repeated) = new cost.  So it ends up being Old * .75 = new)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which is why going for culture victories is always a bad choice.  Firaxis/2K always set the bar too high for them in each game, and never provide decent ways to speed it up.&lt;/p&gt;&#xA;" OwnerUserId="4198" LastEditorUserId="23" LastEditDate="2011-05-23T06:43:07.097" LastActivityDate="2011-05-23T06:43:07.097" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9264" PostTypeId="1" AcceptedAnswerId="9267" CreationDate="2010-10-18T15:22:55.893" Score="4" ViewCount="1235" Body="&lt;p&gt;I am curious as to how only 2 wires (perhaps 3 or 4) inside a N64 or Wii gamepad are able to send the many signals of the different inputs at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It used to be that for just one ON/OFF input, we needed two wires. So why does it not take dozens of wires for the many inputs on a modern gamepad?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorDisplayName="user27134" LastEditDate="2012-09-21T14:15:56.260" LastActivityDate="2017-04-03T17:06:56.797" Title="How are the many signals of a N64 or Wii joystick sent to the console by only 2 wires?" Tags="|nintendo-wii|controllers|nintendo-64|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="9265" PostTypeId="1" CreationDate="2010-10-18T15:25:07.837" Score="15" ViewCount="99733" Body="&lt;p&gt;I've played Game Dev Story for iPhone for quite a while now, and winning a GGA Grand Prize seems to be quite difficult.  So far, I've only won one, despite high (36+) review scores on many games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one time I won the Grand Prize, I released 4 Hall of Fame level games that year, and ended up winning Best Design, Best Sound, Runner Up, and Grand Prize.  Is this the only way to win the Grand Prize?&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2012-11-18T20:15:55.737" Title="How do you win a Global Game Awards Grand Prize in Game Dev Story?" Tags="|game-dev-story|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9266" PostTypeId="2" ParentId="9264" CreationDate="2010-10-18T15:35:37.643" Score="2" Body="&lt;p&gt;I'm not sure if this is on-topic or not, but digital devices like joysticks send a digital signal by constantly changing the voltage in the wire from ON (usually 5V) to OFF and back at a certain time interval.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A sequence of on/off values like this is interpreted as a bunch of bytes which have some kind of meaning to the device.  For instance (totally invented example), pressing A might send &quot;off off off off on on on on&quot;, which is the number 15 in binary.  The console would know that &quot;15&quot; is a code meaning &quot;A button was pressed&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This all happens so fast that it seems instantaneous.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-10-18T15:35:37.643" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9267" PostTypeId="2" ParentId="9264" CreationDate="2010-10-18T15:40:35.357" Score="16" Body="&lt;p&gt;So the Wii Joystick uses a Blue Tooth interface which is a little different than the N64 controller.  As a result this answer deals more with the latter than the former.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The N64 controller uses a single transmission wire on which it encodes bits to send signals back to the N64 console.  To accomplish this bits are encoded on that wire as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DJLzN.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This encoding can then be used to multiplex the connection and allow 32 bit communication.  In the case of the N64 controller these bits are encoded thus:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;0   A&#xA;1   B&#xA;2   Z&#xA;3   Start&#xA;4   Directional Up&#xA;5   Directional Down&#xA;6   Directional Left&#xA;7   Directional Right&#xA;8   unknown (always 0)&#xA;9   unknown (always 0)&#xA;10  L&#xA;11  R&#xA;12  C Up&#xA;13  C Down&#xA;14  C Left&#xA;15  C Right&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;With the remaining 16 bits being used for the Analog Joystick (providing 8 degrees of control).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More over, certain codes are transmitted for specialized function:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;To Init: send 03 80 01 followed by 34 80's&#xA;To Start Rumble: 03 c0 1b followed by 32 01's&#xA;To Stop Rumble: 03 c0 1b followed by 32 00's&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You can find more information in this vein &lt;a href=&quot;https://github.com/n64dev/n64dev/blob/master/docs/n64ops/controll.txt&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="173062" LastEditDate="2017-04-03T17:06:56.797" LastActivityDate="2017-04-03T17:06:56.797" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9268" PostTypeId="1" AcceptedAnswerId="9539" CreationDate="2010-10-18T15:57:48.380" Score="1" ViewCount="1510" Body="&lt;p&gt;I am good at getting mini-turbo boosts from the Standard Bike, but when I choose the Mach Bike, it turns too much and hits the fence or goes into the grass. How can I reliably get the mini-turbo boosts with the Mach Bike?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="18" LastEditDate="2010-10-18T17:04:48.040" LastActivityDate="2010-10-22T04:49:41.327" Title="How can I reliably mini-turbo using the Mach bike in Mario Kart Wii?" Tags="|mario-kart-wii|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9269" PostTypeId="1" AcceptedAnswerId="9275" CreationDate="2010-10-18T16:20:16.830" Score="1" ViewCount="705" Body="&lt;p&gt;I learned that 4 Normal Staff Ghosts need to be beaten, and then the Funky Kong will be unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I just beat Normal Staff Ghost  Nin&lt;em&gt;DoTak 01:16.461 for Yoshi's Fall, but I don't see any Expert Staff Ghost?  (Nin&lt;/em&gt;DoTak as mentioned in &lt;a href=&quot;http://www.mariowiki.com/Mario_Kart_Wii&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mariowiki.com/Mario_Kart_Wii&lt;/a&gt;  so the Expert Staff Ghost should be Nin*FJ )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Isn't the Expert Staff Ghost suppose to come out?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastActivityDate="2011-11-25T07:47:27.303" Title="In MarioKart Wii, I beat the Normal Staff Ghost in Yoshi's Fall, but the Expert Ghost didn't come out?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9270" PostTypeId="2" ParentId="3723" CreationDate="2010-10-18T16:30:23.750" Score="0" Body="&lt;p&gt;Running dual core optimizer will only help applications which are meant to run single-threaded benefit from both cores, but never be able to use both, only the utilization of both cores are kept in balance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess the solution to your problem is the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Quoting from &lt;a href=&quot;http://hardanswers.net/unreal-tournament-dual-core&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://hardanswers.net/unreal-tournament-dual-core&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Right click on the main game application. The location of this will vary from game to game.&#xA;(..)* For Unreal Tournament 2003, this will be called UT2003.exe, (..)&lt;/li&gt;&#xA;&lt;li&gt;Choose the Properties option.&lt;/li&gt;&#xA;&lt;li&gt;Click on the Compatibility tab on the menu that appears.&lt;/li&gt;&#xA;&lt;li&gt;Put a check mark in Run this program in compatibility mode.&lt;/li&gt;&#xA;&lt;li&gt;In the drop box underneath choose Windows 98/Windows ME.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-18T16:30:23.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9271" PostTypeId="2" ParentId="7517" CreationDate="2010-10-18T16:41:31.160" Score="4" Body="&lt;p&gt;X, of &quot;X's Adventures in Minecraft&quot; fame, has started to do a lot of Starcraft 2 videos.  He's currently in silver league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He's done some basic tutorial videos, as well as commenting his own replays and live streams.  The live streams are interesting because he does a pretty good job of explaining his thought process as he plays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like his &lt;a href=&quot;http://www.youtube.com/user/davidr64yt#p/c/69B47F35A8537AD2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft 2 Playlist&lt;/a&gt; isn't quite up-to-date at the moment, so hopefully he'll update that soon.  They're all fairly recent, so they should be easy to find on his channel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;EDIT&lt;/em&gt;: It looks like the playlist has been updated. Just look for the videos marked &quot;Live Commentary&quot;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-11-17T22:55:11.033" LastActivityDate="2010-11-17T22:55:11.033" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9273" PostTypeId="1" AcceptedAnswerId="9279" CreationDate="2010-10-18T17:02:17.237" Score="1" ViewCount="619" Body="&lt;p&gt;Is water movable on an SMP alpha server?  Last night I tried to make a greenhouse with water for the crops and every time I dropped the water in the trench it did not spread and disappeared within 3-4 seconds.  Is this a known issue or is there a trick to get this working in alpha SMP?&lt;/p&gt;&#xA;" OwnerUserId="4132" LastEditorUserId="20306" LastEditDate="2013-10-22T17:19:57.363" LastActivityDate="2013-10-22T17:19:57.363" Title="Why can I move water in Minecraft SMP Alpha?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9274" PostTypeId="2" ParentId="9194" CreationDate="2010-10-18T17:02:28.857" Score="7" Body="&lt;p&gt;You get a -50% penalty if you are using a unit that requires a strategic resource, and then go negative in that resource.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, you lose a source of Iron that puts you below 0 Iron, all units that use Iron will have a -50% penalty until you get more iron or lose some units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is especially annoying with Aluminum and Uranium if you have puppet cities that use those for buildings.  If you get in a war and temporarily go negative, all of your nice units become expensive rubble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As per your original question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ignore musketmen in general.  It's not worth the switch if I can have a unit with more base defense.  that, and it's a pretty easy jump into rifling at that point.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point of the musketmen is in situations where you've got no iron available but need units.  They'll do in a pinch, since horse-based units are easily countered with cheap pikes or spearmen.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The french and the americans have unique units instead of musketmen, so they are more likely worth it.&lt;/p&gt;&#xA;" OwnerUserId="4198" LastActivityDate="2010-10-18T17:02:28.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9275" PostTypeId="2" ParentId="9269" CreationDate="2010-10-18T17:46:14.183" Score="2" Body="&lt;p&gt;You need to beat the normal staff ghost by &lt;a href=&quot;http://www.mariowiki.com/Mario_Kart_Wii#Expert_Staff_Ghosts&quot; rel=&quot;nofollow noreferrer&quot;&gt;a sufficient margin&lt;/a&gt; in order to see the staff ghost.  You just need to work on improving your time a bit more in order to see him.&lt;/p&gt;&#xA;" OwnerUserId="4201" LastEditorUserId="23" LastEditDate="2011-11-25T07:47:27.303" LastActivityDate="2011-11-25T07:47:27.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9276" PostTypeId="2" ParentId="9268" CreationDate="2010-10-18T17:52:25.117" Score="3" Body="&lt;p&gt;The Mach bike has a very high drift, so if you're rounding a tight corner, you'll need to be prepared for that.  Your best bet is to initiate your turn early so that you slide out into the middle of the track in the drift.  Then, when you get out of the drift, you're already facing down the middle of the track.  And, of course, practice, practice, practice...&lt;/p&gt;&#xA;" OwnerUserId="4201" LastActivityDate="2010-10-18T17:52:25.117" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9277" PostTypeId="2" ParentId="8878" CreationDate="2010-10-18T18:09:09.043" Score="3" Body="&lt;p&gt;With the 1.5 patch, which is due this month (10/10) the content should scale--so that its always level appropriate (though I don't know is that is true both on the up and down sides). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will make finishing the P2 of Borderlands (along with the P1 play through of General Knoxx, and the P2 play through of Dr. Ned's and Claptrap's) a lot less boring at 61. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Max level will be increased by 8 for everyone too (to 58 to those without Knoxx and 69 for those with) with the same patch. &lt;/p&gt;&#xA;" OwnerUserId="4200" LastActivityDate="2010-10-18T18:09:09.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9278" PostTypeId="2" ParentId="9166" CreationDate="2010-10-18T18:23:21.653" Score="13" Body="&lt;p&gt;Hook up with a corporation called EVE University. They have been around forever and help new players with learning EVE. That one bears repeating: JOIN EVE UNIVERSITY. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go through the tutorials. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starting out specialize--you aren't going to be able to effectively fly all the ships a vet can soon, but if you focus you can get 90-95% effective in relatively short periods of time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get into a corp. EVE is a fun, but huge and directionless game. A corp will help you define your goals and keep you interested in playing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EVE U, though I think is the biggest one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't fly what you can't afford to replace. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And EVE has some of the highest highs and lowest lows you will feel in a game--and much like real life--there can be lots of awaiting in between. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EVE is not a game for fair fights. &lt;/p&gt;&#xA;" OwnerUserId="4200" LastActivityDate="2010-10-18T18:23:21.653" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9279" PostTypeId="2" ParentId="9273" CreationDate="2010-10-18T18:24:55.537" Score="3" Body="&lt;p&gt;As I mentioned in the &lt;a href=&quot;https://gaming.stackexchange.com/questions/8295/creating-a-lava-spring-or-flow-in-minecraft/8434#8434&quot;&gt;other question&lt;/a&gt;, this doesn't work correctly at the moment (hopefully he'll fix it in the &lt;a href=&quot;http://minecraft.net/boo&quot; rel=&quot;nofollow noreferrer&quot;&gt;halloween update&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, for now there &lt;em&gt;are&lt;/em&gt; a few things you can do:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you are an admin, you can give yourself water (id# 8) or lava (id# 10) blocks:&#xA;&#xA;&lt;pre&gt;/give username 08 64&#xA;/give username 10 64&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;If you own the server, there are mods you can install which fix buckets.  I can't get the links for you right now, but I believe the name of the mod is llama-mod.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2010-10-18T18:24:55.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9280" PostTypeId="2" ParentId="7667" CreationDate="2010-10-18T18:29:36.960" Score="1" Body="&lt;p&gt;Are you always playing with the receiver in the same mode/setup? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The amount of sound processing that the receiver needs to do for some special effects should have an effect on lag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would make sure that you are playing with the least amount of receiver processing possible and consistently using that mode. &lt;/p&gt;&#xA;" OwnerUserId="4200" LastActivityDate="2010-10-18T18:29:36.960" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9281" PostTypeId="1" AcceptedAnswerId="10830" CreationDate="2010-10-18T18:35:15.340" Score="16" ViewCount="2153" Body="&lt;p&gt;I see a lot of top level players handling a large force of Protoss (for example, but it applies to all races) units, and they take full advantage of Zealots, Stalkers, and Sentries abilities and strengths.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How are they able to do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I set all 3 type of units to the same hotkey, I get lost while trying to tab through them (if I don't tab through them, zealots try to hit flying targets if I command the whole group to attack a unit), and If I set a different hotkeys for them I cannot effectively use the Guardian Shield as Stalkers and Sentries get separated as I advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some tips to handle attacking and supporting units, while casting abilities at the same time in a push/defense?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2013-04-27T10:42:56.340" Title="How to effectively manage supporting and different types of units?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9282" PostTypeId="2" ParentId="9188" CreationDate="2010-10-18T18:59:55.297" Score="5" Body="&lt;p&gt;Also, if you have the spare money, you can buy Workshop, Windmill, etc to speed up production.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-10-18T18:59:55.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9283" PostTypeId="2" ParentId="1526" CreationDate="2010-10-18T19:00:33.857" Score="40" Body="&lt;p&gt;There are two ways I commonly break my cities:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spending Money On Things Before Sims Want Them&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sims want things... schools, hospitals, parks... but they want some things more than others, and if you build them in the wrong order you are WASTING YOUR MONEY, because they don't have their full effect. On the quick reference guide, as well as buried deep in the &lt;a href=&quot;https://web.archive.org/web/20110711011406/http://www.futurecity.org/docs/SC4rh_deluxe.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sim City Manual&lt;/a&gt; under the desirability chart, is possibly the most important information to the game that no one knows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;What (Sim City) Sims Want&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Although you can’t directly affect the types of occupants that develop&#xA;  in your city, you do have indirect control by affecting the desirability&#xA;  of the zoned areas of your city. The following actions can be taken to&#xA;  improve the desirability for each of these occupant types:&#xA;  &lt;img src=&quot;https://i.stack.imgur.com/zFY2c.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This chart is ORDERED. Residential Sims want police more than hospitals. Dirty/Manufacturing industry wants police, then shorter fright trips, then NOTHING else, they're happy. After you've taken care of the basics that every zone wants, power and water for higher density/$$$, take care of problems in this order and you'll spend less money, attract more Sims, and make more money. I'll repeat once more:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I think this is the most important info people are missing to building a great city.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Not Replacing Dying Utilites&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The utilities buildings, water pumps, power plants, and incinerators age over time, more for the more they are used. They gradually cost more to maintain and have lower output. Eventually, you are paying out the nose for nothing. Replace them as soon as you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Special note, if you are using Waste To Energy incinerators, turn them down to producing no power and have them only dispose of waste. This prevents the plant from aging in any noticeable amount, and you can then buy your power from a cheaper plant. The downside is that your power budget will not be at 100%, so 1) new plants will start at whatever the budget is set to overall, and 2) there is a chance of fire on all power lines. So just don't use any... use low density commercial zone instead. Same power spread, no cost, possible income.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="119194" LastEditDate="2016-10-29T22:26:14.210" LastActivityDate="2016-10-29T22:26:14.210" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9284" PostTypeId="1" AcceptedAnswerId="9286" CreationDate="2010-10-18T19:26:22.603" Score="7" ViewCount="1689" Body="&lt;p&gt;Does Minecraft only talk to it's online server to authenticate you have a premium account? Does it not talk to it after it has authenticated? Or does it do something else online?&lt;/p&gt;&#xA;" OwnerUserId="2279" LastActivityDate="2010-10-20T14:14:35.697" Title="How often does Minecraft talk to the server?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9286" PostTypeId="2" ParentId="9284" CreationDate="2010-10-18T20:18:52.133" Score="4" Body="&lt;p&gt;In a &lt;a href=&quot;http://notch.tumblr.com/post/1016171459/the-web-server-is-overloaded&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog post&lt;/a&gt; Notch talks about the problems his server is having. These seem to be purely related to the registration process. And possibly the downloads of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the server went down at the end of August/beginning of September the kids were able to play the game quite happily. There was also a &quot;free weekend&quot; where you could download and play without registration - again implying that it's only authentication.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, if you're playing a multiplayer game you will be in constant contact with the server hosting the map!&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-10-18T20:18:52.133" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9287" PostTypeId="2" ParentId="9284" CreationDate="2010-10-18T20:40:08.350" Score="4" Body="&lt;p&gt;Your game gets authenticated when you attempt to start the game, &lt;strong&gt;and&lt;/strong&gt; every time you try to join a server.  I believe Notch has stated this is just to download your custom skin, but I can't seem find the reference for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a sidenote, your password gets sent in cleartext everytime you authenticate.  Notch &lt;a href=&quot;http://twitter.com/notch/statuses/27242785350&quot; rel=&quot;nofollow noreferrer&quot;&gt;has stated&lt;/a&gt; he will fix this soon (I would guess on the &lt;a href=&quot;http://minecraft.net/boo&quot; rel=&quot;nofollow noreferrer&quot;&gt;halloween update&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-10-18T20:40:08.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9288" PostTypeId="2" ParentId="7782" CreationDate="2010-10-18T21:24:18.937" Score="2" Body="&lt;p&gt;Andy's correct, except in game modes where health has been modified.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I believe SWAT modes double spartan health, so even though you do not have shields in SWAT, a single melee attack will still not kill an enemy at full health.  There may be other game modes either now or in the future that change player health percentages, but I can't think of any. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under any 'normal' game mode, any melee after shields have popped is a kill.&lt;/p&gt;&#xA;" OwnerUserId="398" LastActivityDate="2010-10-18T21:24:18.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9289" PostTypeId="1" CreationDate="2010-10-18T22:55:36.573" Score="2" ViewCount="199" Body="&lt;p&gt;I own the Xbox 360 port of &lt;em&gt;FUEL&lt;/em&gt;, and have never had any problems with it.  However, someone else in my family owns the PS3 version of the game, and has had various issues with running the game.  I find it odd that this version of the game would have these issues, considering it was originally developed for the PS3.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Some of the more prominent issues:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Audio/video cutting out.&lt;/li&gt;&#xA;&lt;li&gt;Crashing. (This usually happens while driving a very large distance, but not always)&lt;/li&gt;&#xA;&lt;li&gt;When driving at very high speeds on the highway, you seem to slowly overtake the graphic drawing speed.  The scenery can't seem to keep up with you, and things start to only be rendered a short distance in front of you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Are these known issues with the game on PS3?  If so, is there anything we can do to combat them?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2013-01-16T04:56:52.680" LastActivityDate="2013-01-16T04:56:52.680" Title="Game Stability Issues on PS3?" Tags="|ps3|technical-issues|fuel|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9292" PostTypeId="2" ParentId="9289" CreationDate="2010-10-18T23:55:12.737" Score="1" Body="&lt;p&gt;The graphics problem is common to PS3 because of the difficulty of programming for the cell processor. In general it is considered easier to program for the 360. Nothing you can do about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also makes sure you TV is suitable for gaming, specifically look for a &quot;gaming mode.&quot;&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-10-19T00:09:14.883" LastActivityDate="2010-10-19T00:09:14.883" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9294" PostTypeId="2" ParentId="7043" CreationDate="2010-10-19T01:10:45.807" Score="6" Body="&lt;p&gt;Pertaining to a previous comment:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Personally, I like one Moon + two Earth runes for a mix of extra damage, knockdown, and sensitivity to silver,&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't you mean 2x Moon Rune + 1x Earth Rune?  This would yield +75% knockdown, +15% overall damage, and +30% silver sensitivity, where 2x Earth Rune + 1x Moon rune would yield a blade with 15% less sensitivity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, it is my firm belief that the latter rune combination is more effective than the 3x Moon Rune sword, although not as &quot;pretty.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although this sword would be effective throughout Chapter 4, it is not really a make-or-break moment in your attempts to slaughter monsters.  At the end of the chapter you get this sword from the Lady of the Lake:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aerondight&lt;br&gt;&#xA;Damage + 60%&#xA;Attack + 10%&#xA;* Chance of critical effect: Pain + 50%&#xA;* Chance of critical effect: Blinding + 50%&#xA;* Chance of critical effect: Incineration + 50%&#xA;* Chance of critical effect: Precise hit + 50% &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is clearly not even comparable to any rune combination sword.  &lt;/p&gt;&#xA;" OwnerDisplayName="Josh" LastActivityDate="2010-10-19T01:10:45.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9295" PostTypeId="2" ParentId="1385" CreationDate="2010-10-19T02:05:56.047" Score="5" Body="&lt;p&gt;Some people have been very busy since 4.0.1 has gone live, and I ran across &lt;a href=&quot;http://forums.wow-europe.com/thread.html?topicId=14870146785&amp;amp;sid=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;some information&lt;/a&gt; today that I thought was really helpful. In priority order:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Intellect&lt;/strong&gt; is your all in one stat as it since 4.0.1 gives Spellpower, Spell Critical Hit and Mana. You will no longer be able to obtain Spellpower in items (with the exception of your main hand), and you will therefore have to get intellect in PvP as well to obtain the needed Spellpower.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Haste&lt;/strong&gt; is a fantastic stat for holy paladins as it allows you to great increase the speed of your heals. It will be needed in many encounters where a slow 2,5 second Divine Light can easily result in a dead tank. Haste is only beneficial to a certain point for holy paladins though, as the latency sets a softcap on the effectiveness of haste. If you have ~50ms you should be aiming to get around 750 haste. 0ms softcap is at ~1000 haste.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Spirit&lt;/strong&gt; is the new Mana per 5 second in WoW, and almost all the plate healing gear you will meet will have spirit on it. It's a very good stat for holy paladins now, since many of the mana regeneration spell we had in the previous patch have been nerfed such as Divine Plea, Seal of Wisdom (Seal of Insight), and Judgement of Wisdom (Judgement).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Crit&lt;/strong&gt; is the same as always, and is still one of the least sought after stats. You will get plenty of crit from the items you obtain, which means it isn't a stat you should be going for directly like in the above cases. This is mostly because your healing spell already are quite powerful and a critical hit will in most cases lead to overhealing.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Mastery&lt;/strong&gt; is the newly implemented stat which for Holy Paladins creates a shield on the target you're healing for 8 % of the amount healed. When you obtain mastery the percentage of absorbed damage increases. This is not yet a good enough stat to overthrow any of the others. The shield is very weak and it is definantly not a stat you should be aiming for though reforging at the moment.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="329" LastActivityDate="2010-10-19T02:05:56.047" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9296" PostTypeId="1" AcceptedAnswerId="9297" CreationDate="2010-10-19T02:16:49.753" Score="16" ViewCount="174305" Body="&lt;p&gt;I don't know the boss weaknesses in Mega Man 2, so if somebody could reply, I would be grateful.&lt;/p&gt;&#xA;" OwnerUserId="4014" LastEditorUserId="43683" LastEditDate="2013-04-12T12:38:49.357" LastActivityDate="2013-04-12T12:38:49.357" Title="What are the bosses' weaknesses in Mega Man 2?" Tags="|mega-man-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9297" PostTypeId="2" ParentId="9296" CreationDate="2010-10-19T02:43:56.360" Score="25" Body="&lt;p&gt;Okay, so unlike the other games, there's no strict cycle in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question that people have linked in comments describes the particular order you probably will want to go, but here's a readout on the actual weaknesses. We'll take it a step further than boss ordering by actually including the Fortress Bosses in there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Metal Man&lt;/strong&gt; - Instant kill from &lt;em&gt;Metal Blade&lt;/em&gt;. Since you can't get that on the first run, the options are &lt;em&gt;Quick Boomerang&lt;/em&gt; or &lt;em&gt;Atomic Fire&lt;/em&gt;; Metal Man actually takes the least damage from Atomic Fire from all the eight bosses that do take damage, but its fully charged shot is as powerful as the Quick Boomerang.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bubble Man&lt;/strong&gt; - Primary weakness is &lt;em&gt;Metal Blade&lt;/em&gt;. You can settle for half its power with &lt;em&gt;Crash Bomb&lt;/em&gt; or &lt;em&gt;Quick Boomerang&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heat Man&lt;/strong&gt; - Primary weakness is &lt;em&gt;Bubble Lead&lt;/em&gt;. &lt;em&gt;Air Shooter&lt;/em&gt; can work as an alternative, though it isn't nearly as strong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wood Man&lt;/strong&gt; - Instant kill from &lt;em&gt;Atomic Fire&lt;/em&gt; when fully charged. Secondary weakness is &lt;em&gt;Air Shooter&lt;/em&gt; humorously, but most people will instead opt for &lt;em&gt;Metal Blade&lt;/em&gt; which is still high damage despite being half as powerful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Air Man&lt;/strong&gt; - Primary weakness is &lt;em&gt;Leaf Shield&lt;/em&gt;. &lt;em&gt;Atomic Fire&lt;/em&gt; is the only other real option, but he does take increased damage from your &lt;em&gt;Mega Buster&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Crash Man&lt;/strong&gt; - Primary weakness is &lt;em&gt;Air Shooter&lt;/em&gt;. Doesn't really have a secondary weakness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Flash Man&lt;/strong&gt; - Primary weakness is &lt;em&gt;Metal Blade&lt;/em&gt;. &lt;em&gt;Crash Bomb&lt;/em&gt; is almost as powerful, but not quite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quick Man&lt;/strong&gt; - Primary weakness is &lt;em&gt;Time Stopper&lt;/em&gt;. However, it uses up the whole gauge just to do half his health; &lt;em&gt;Crash Bomb&lt;/em&gt; operates the standard weakness game, although &lt;em&gt;Atomic Fire&lt;/em&gt; does impressive damage when fully charged. Like Air Man, Quick Man also takes increased damage from the &lt;em&gt;Mega Buster&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dragon&lt;/strong&gt; - Doesn't actually have a strict weakness. &lt;em&gt;Quick Boomerang&lt;/em&gt; is often suggested due to its arc. A charged &lt;em&gt;Atomic Fire&lt;/em&gt; will do impressive damage, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wall Robots&lt;/strong&gt; - Their technical weakness is &lt;em&gt;Bubble Lead&lt;/em&gt;, which instantly destroys them. Most people instead opt for &lt;em&gt;Metal Blade&lt;/em&gt;, since it can be aimed despite needing two shots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Guts Dozer&lt;/strong&gt; - Weakness is &lt;em&gt;Quick Boomerang&lt;/em&gt;, but a charged &lt;em&gt;Atomic Fire&lt;/em&gt; also puts a large dent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sentry&lt;/strong&gt; - &lt;em&gt;Crash Bomb&lt;/em&gt; is the only weapon that works at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wily Ship First Phase&lt;/strong&gt; - &lt;em&gt;Atomic Fire&lt;/em&gt; fully charged should do impressive damage (maybe even destroy him, if my memory serves correct). If you squandered it all on the boss rematches and the fortress bosses, then &lt;em&gt;Crash Bomb&lt;/em&gt; is the most powerful option. However, consider...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wily Ship Second Phase&lt;/strong&gt; - &lt;em&gt;Crash Bomb&lt;/em&gt; is the only true weakness at quadruple damage. All other effective weapons (&lt;em&gt;Metal Blade&lt;/em&gt; and &lt;em&gt;Quick Boomerang&lt;/em&gt;, to my recollection) only do the same damage as your Mega Buster, so you'd probably save it for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Alien&lt;/strong&gt; - The only weapon that works is &lt;em&gt;Bubble Lead&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-10-19T02:43:56.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9298" PostTypeId="1" AcceptedAnswerId="9359" CreationDate="2010-10-19T04:01:20.023" Score="6" ViewCount="736" Body="&lt;p&gt;My PSP 3000 is almost impossible to play in the car because of the extreme glare.&#xA;It's like looking into a mirror on bright day and it's pretty much unplayable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="680" LastActivityDate="2010-12-18T20:44:04.067" Title="How can I prevent glare on my PSP 3000?" Tags="|psp|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9299" PostTypeId="1" AcceptedAnswerId="10837" CreationDate="2010-10-19T04:54:26.363" Score="2" ViewCount="835" Body="&lt;p&gt;In MarioKart Wii, can the &quot;View Replay&quot; have different viewing angles each time, maybe either by the player pressing a button to change view, or by the console randomly show different views (for the replay of race results)?  It seems to be showing the same angle every time.&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="4177" LastEditDate="2010-11-13T18:48:56.273" LastActivityDate="2010-11-14T12:41:18.190" Title="In MarioKart Wii, can the &quot;View Replay&quot; have different viewing angles each time?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9300" PostTypeId="2" ParentId="8502" CreationDate="2010-10-19T05:33:53.243" Score="11" Body="&lt;ol&gt;&#xA;&lt;li&gt;No Stopping Power or Juggernaut type perks.&lt;/li&gt;&#xA;&lt;li&gt;Killstreaks are not stackable.  You will have to earn all the killstreak rewards yourself&lt;/li&gt;&#xA;&lt;li&gt;Theater mode.  You can actually record gameplay without a capture card&lt;/li&gt;&#xA;&lt;li&gt;Sleight of Hand Pro will not increase the speed of aiming down sights for sniper rifles&lt;/li&gt;&#xA;&lt;li&gt;All snipers rifles with be one-hit kills from the chest up.&lt;/li&gt;&#xA;&lt;li&gt;You can actually see what your character will look like based on the tier 1 perk you choose.&lt;/li&gt;&#xA;&lt;li&gt;Wager match game types: Sticks and Stones, Sharpshooter, One in the chamber and Gun Game&lt;/li&gt;&#xA;&lt;li&gt;Combat Training -- You can play computer controlled bots on multiplayer maps&lt;/li&gt;&#xA;&lt;li&gt;Some multiplayer maps have interactive environments&lt;/li&gt;&#xA;&lt;li&gt;Scavenger will only resupply ammunition and lethal grenades&lt;/li&gt;&#xA;&lt;li&gt;The equipment slot&lt;/li&gt;&#xA;&lt;li&gt;Regional Match Making - It will be easier to find player closer to you&lt;/li&gt;&#xA;&lt;li&gt;Customizable game mode - You can now share these types of games with other players&lt;/li&gt;&#xA;&lt;li&gt;Weapons Prestige - Your weapons can now prestige like players can.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="318" LastEditorUserId="9752" LastEditDate="2012-12-17T09:21:57.877" LastActivityDate="2012-12-17T09:21:57.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9301" PostTypeId="2" ParentId="8502" CreationDate="2010-10-19T05:52:12.933" Score="0" Body="&lt;p&gt;Check out this episode of GTTV. It is all about Black Ops, both single player and multi player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gametrailers.com/episode/gametrailers-tv/106&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gametrailers.com/episode/gametrailers-tv/106&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is some stuff in the multi-player section that would almost convince me to buy (not that I was going to anyway).&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2010-10-19T05:52:12.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9302" PostTypeId="1" CreationDate="2010-10-19T06:09:41.213" Score="7" ViewCount="330" Body="&lt;p&gt;See this &lt;a href=&quot;https://gaming.stackexchange.com/questions/9156/how-to-counter-a-proxy-zealot-rush-on-blistering-sands/9165#9165&quot;&gt;related question&lt;/a&gt;. Can you find/post a replay of a &lt;strong&gt;well executed&lt;/strong&gt; proxy rush that is successfully defended against? (Not a counter-rush that succeeds, that requires pre-comitting to a rush. I mean a more durable strategy that successfully scouts and defends against this kind of rush).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note the specific location I prefer for the proxy setup is around the gold that is near the opponents base, outside of usual scouting area and watch tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit - sorry, I wasn't specific enough. I marked my favorite spot for proxying on this map - this is a rarely scouted place. Also, recently I usually don't send a probe right on the start, but rather build my 2nd pylon there, then warp 3 gateways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BIdwY.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-05-09T12:54:21.977" Title="Can you find a replay that defends against a well executed proxy rush on Blistering Sands?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9303" PostTypeId="1" AcceptedAnswerId="9304" CreationDate="2010-10-19T08:14:38.640" Score="7" ViewCount="1123" Body="&lt;p&gt;I'm asking this because I know of the following two, but I'm not totally sure of the details at the moment (and whether there exist any other):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(It would be nice if answers could include quantitative measures as well.)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If your people are VERY unhappy, combat strength of all units is decreased.&lt;/li&gt;&#xA;&lt;li&gt;Units that need a strategic resource get a penalty if you lose access to this resource. (How does this work exactly?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="816" LastEditDate="2010-10-19T15:20:49.883" LastActivityDate="2010-10-19T15:20:49.883" Title="In Civ5, what (global) negative combat modifiers do exist?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9304" PostTypeId="2" ParentId="9303" CreationDate="2010-10-19T08:29:16.937" Score="10" Body="&lt;p&gt;If happiness falls below -10, you get a -33% combat modifier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do not have enough strategic resources (less resources than units that require that resource), all units that need the resource get a -50% combat modifier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume the combat modifiers from social policies apply also to you, if the AI civs have the appropriate social policies, but I never saw that in action. Most of these are also not strictly global, but depend partly on enemy/friendly territory or nearby units. The Total War social policy is global, if the AI researches it it should count against you.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-10-19T08:56:35.560" LastActivityDate="2010-10-19T08:56:35.560" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9305" PostTypeId="1" AcceptedAnswerId="9309" CreationDate="2010-10-19T08:29:38.213" Score="9" ViewCount="5857" Body="&lt;p&gt;When another civilization enters the &lt;code&gt;hostile&lt;/code&gt; mode vs. me, does it have any measurable effects, or is it just a warning for me that war may be declared soon or is it just cosmetics?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same goes for &lt;code&gt;fearful&lt;/code&gt; -- any positive/negative effects other than &quot;feel good&quot;?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2014-11-03T01:10:19.977" Title="In Civ5, what effects does it have if another civ is &quot;hostile&quot; or &quot;fearful&quot;?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9306" PostTypeId="2" ParentId="8920" CreationDate="2010-10-19T08:30:19.437" Score="1" Body="&lt;p&gt;Have you tried lowering the quality settings for the leader screens?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe this will make the screens performance much better, but instead of a fully live-rendered scene you get just a static pre-rendered image of the leader. So, even if your computer doesn't need the performance boost, you might find this preferable if you find the leader interaction irritating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the screen still appears in exactly the same format, and I'm not aware of there being another method to communicate.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-10-19T08:30:19.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9307" PostTypeId="1" AcceptedAnswerId="9308" CreationDate="2010-10-19T09:13:42.163" Score="12" ViewCount="12511" Body="&lt;p&gt;Cities can use a &lt;a href=&quot;https://gaming.stackexchange.com/questions/7887/is-there-a-limit-to-the-number-of-tiles-a-city-can-use-in-civ-5/7912#7912&quot;&gt;36 hex grid&lt;/a&gt; at maximum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to me that 3 is also the maximum &quot;range&quot; at which one can purchase new tiles. Is this correct, or is it possible to buy land further off?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2013-10-01T13:16:06.780" Title="Is it possible to buy tiles in Civilization5 that are more than 3 hexes away from any city?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9308" PostTypeId="2" ParentId="9307" CreationDate="2010-10-19T09:42:51.830" Score="20" Body="&lt;p&gt;No, you cannot buy tiles outside the city radius of 3 tiles. You can use a great Artist to culture bomb those tiles or a Great General to build a citadel next to those tiles if you need the strategic/luxury resources there, but don't want to build a city. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The city will continue to expand through culture up to a maximum radius of 5 tiles. But you need a lot of culture for that, the Angkor Wat wonder in that city is very useful for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can never work tiles outside the 3 tiles radius, but you can get the resources on those tiles.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="33196" LastEditDate="2013-10-01T13:16:06.780" LastActivityDate="2013-10-01T13:16:06.780" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="9309" PostTypeId="2" ParentId="9305" CreationDate="2010-10-19T09:51:30.347" Score="10" Body="&lt;h2&gt;Fearful&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;A very noticeable effect is that fearful civilizations will usually agree to unfavorable trade agreements, and even agree to demands via the demand screen (&quot;just give me gold&quot;). Also, you can demand they will not settle cities next to you and they will comply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, civilizations will not indicate approval to unfavorable trade agreements when you click &quot;what will make this work&quot;, but they &lt;strong&gt;will&lt;/strong&gt; approve of the agreement when you click &quot;propose&quot;, if they are fearful. They will say something like &quot;well, seems like I have no choice&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that I have had fearful civilizations go directly to &quot;hostile&quot; once they got their military force strengthened.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hostile&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;It's very hard to trade with hostile civilizations, you really need to offer agreements that are unfavorable to you for them to agree. In particular, it's &lt;em&gt;very&lt;/em&gt; difficult to get open borders from them, even if you offer is otherwise amazingly in their favor. Also, a hostile civilization is - in my experience - very likely to start a war with you if they think they have the upper hand. This can also happen with non-hostile civilizations, but is more pronounced for hostile ones.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-12-02T10:41:00.183" LastActivityDate="2010-12-02T10:41:00.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9310" PostTypeId="2" ParentId="9298" CreationDate="2010-10-19T10:06:21.247" Score="2" Body="&lt;p&gt;There are anti-glare kits on the market you can buy and install yourself.&#xA;Some shops even might offer the service of installing it themselves by sending your PSP in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One example I just google'd up: &lt;a href=&quot;http://www.photodon.com/p/MXT-2205-01-Bulk.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.photodon.com/p/MXT-2205-01-Bulk.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure you will find the most suitable one for your needs.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-19T10:06:21.247" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9312" PostTypeId="1" CreationDate="2010-10-19T10:17:38.437" Score="4" ViewCount="904" Body="&lt;p&gt;I almost finished Final Fantasy VII on a PSX emulator running on Ubuntu, but now I would like to play the last hours on the pc version, maybe with graphical and audio mods (non-MIDI music and characters in the map as during the fights).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that possible?&lt;/p&gt;&#xA;" OwnerUserId="196" LastActivityDate="2010-10-19T10:37:12.033" Title="Is it possible to use a playstation save on a pc version?" Tags="|pc|final-fantasy-7|emulation|ps1|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9313" PostTypeId="1" AcceptedAnswerId="9314" CreationDate="2010-10-19T10:28:16.790" Score="14" ViewCount="5681" Body="&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/questions/9307/is-it-possible-to-buy-tiles-in-civilization5-that-are-more-than-3-hexes-away-from/9308#9308&quot;&gt;this answer&lt;/a&gt;, Fabian said that it's enough to have an improved resource in your cultural border in order to gain access to that resource; while I was under the impression you have to actually allocate a citizen to work on the improved resource in order to get it (whether strategic or luxury), so for example you could never gain access to a resource which is farther than 3 tiles from your closest city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I seem to remember a case where I improved a far resource and didn't get it, but I'm not so sure anymore. Which one is it, then? Do I have to actively work it or is having it within my borders enough? And if it's the latter case, can I get even further resources by using a culture bomb, which seems to be able to expand my borders even beyond 5 tiles from the nearest city?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2010-10-19T15:17:28.737" Title="Do you have to allocate a citizen to work a resource in order to gain access to it?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9314" PostTypeId="2" ParentId="9313" CreationDate="2010-10-19T10:32:12.873" Score="15" Body="&lt;h2&gt;No.&lt;/h2&gt;&#xA;&lt;p&gt;It's my experiance that simply having a tile that contains a resource &lt;strong&gt;within your borders&lt;/strong&gt; and &lt;strong&gt;with the relevant improvement constructed&lt;/strong&gt; (and not pillaged) is sufficent to add it to your network (it doesn't even need a road/rail connection like they did in Civ4) - this is for luxuries and strategic resources, things like sheep that just boost tile output obviously have to be worked (in the same way as you have to work a hill to get the benefit of having built a mine there).&lt;/p&gt;&#xA;&lt;p&gt;And in a recent game I culture bombed my territory outwards in to a neutral desert area, specifically just to obtain an oil field. It was 5 tiles from my nearest city, and a soon as my worker finished building a well upon the tile I had oil available to be used for construction.&lt;/p&gt;&#xA;&lt;p&gt;The enemy cannot block your access to the resource (say by standing units on that tile) directly, but it is quite a simple task for them to pillage the square in question, which will then cause you to lose the resource until such time as you repair the pillaged improvement.&lt;br /&gt;&#xA;&lt;em&gt;(With thanks to bwarner for the clarification in comments).&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Note that most (all?) resources &lt;em&gt;also&lt;/em&gt; grant an output bonus to the tile they are on, and you have to work the tile from a city to get that bonus.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-19T15:17:28.737" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9315" PostTypeId="1" AcceptedAnswerId="9375" CreationDate="2010-10-19T10:34:37.570" Score="1" ViewCount="4082" Body="&lt;p&gt;Is it possible to play Borderlands in a setup where two players (running split screen) join a game with 1 or 2 other players (the later running on different PS3s)?&lt;/p&gt;&#xA;" OwnerUserId="2627" LastActivityDate="2010-10-20T02:10:25.467" Title="Multiplayer: 2 player on separate consoles plus 2 on split screen" Tags="|ps3|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9316" PostTypeId="2" ParentId="9312" CreationDate="2010-10-19T10:37:12.033" Score="9" Body="&lt;p&gt;No, it isn't. The PSX emulator's save is one of two things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A savestate - a dump of the emulated PS1's RAM.&lt;/li&gt;&#xA;&lt;li&gt;A virtual memory card - A file representing a PS1 memory card.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Understandably, neither of these are readable by a PC game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On top of that, even if it was possible to extract the game's save from a virtual memory card, there is absolutely no guarantee that the format for the PC version is the same. It's more likely that it was changed during the port.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-10-19T10:37:12.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9317" PostTypeId="1" CreationDate="2010-10-19T11:31:31.430" Score="12" ViewCount="7422" Body="&lt;p&gt;OK, so I just moved from emperor to immortal level and its becoming a bit tricky to me. The main problem is that I somehow manage to piss off all my neighbours way too soon :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only obvious diplomatic option to keep good relations is a pact of cooperation. But do such things as trade and research agreements or open border treaties make actual impact on your relations? If so, what are their relative values? Also, apparently giving money to other civs should make them happy, but how much should I give to make any impact?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Civ 5 (unlike in civ 4, where it was clearly identified positive or negative points for diplomatic relations) it all is very vague, basically what you have to do is read the leaders body language. Which I think actually is very realistic. So the only two ways I can think of answering this question is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;to try and dig in some modding options, like some default values is some .xml files or anything, does the modding affect diplomacy at all?&lt;/li&gt;&#xA;&lt;li&gt;to share your experience.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So I shall share my experience in my own answer.&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="4149" LastEditDate="2010-10-20T10:30:28.990" LastActivityDate="2015-01-27T13:19:40.333" Title="In Civ 5, how exactly do agreements affect relations with other civs?" Tags="|civilization-5|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9319" PostTypeId="2" ParentId="9317" CreationDate="2010-10-19T12:29:10.120" Score="12" Body="&lt;p&gt;I'm currently playing my first successful game on immortal.  The most important thing to keep the AI from attacking you is to have a strong enough military that you aren't an easy target.  This means that you might have to forego wonders and other early buildings to catch up to the AIs starting units.  You should also focus on scouting early, so you can meet as many city-states as possible, find some ruins, and kill some barbarians, all of which boost your economy.  In my experience, it also means that you're going to have to attack someone early on in order to catch up to everyone else's growth.  A few good puppet cities (preferably with one of those wonders you skipped) will put you back on par with the other AIs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some other tips regarding relations I've learned&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Try to get a pact of cooperation early on, while there's still plenty of space between you and the other civ.  They aren't time limited, so it can help protect you for a long time.&lt;/li&gt;&#xA;&lt;li&gt;I've been turning down pact of secrecy offers, they limit my ability to be friends with as many people as possible.&lt;/li&gt;&#xA;&lt;li&gt;I've also been turning down open borders, this just allows the AI to scout me and see that he likely has a military advantage.&lt;/li&gt;&#xA;&lt;li&gt;I didn't settle many cities (only one in fact, the rest of my cities were captured).  Eventually the AI settled near me, and this did cause our relations to sour, but at least it put it off.&lt;/li&gt;&#xA;&lt;li&gt;I've never given money to other civs, but I have occasionally given them free resources if they ask for them nicely.&lt;/li&gt;&#xA;&lt;li&gt;Research agreements are good, but be careful that you don't help one AI get too big of an advantage.  I try to make agreements with the civs that have a lower score.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-19T12:29:10.120" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9320" PostTypeId="1" AcceptedAnswerId="9325" CreationDate="2010-10-19T12:40:27.567" Score="8" ViewCount="1412" Body="&lt;p&gt;The hunting rifle fires slowly, so any player using it is extremely vulnerable if they get surrounded by a swarm of zombies. How can a player avoid being swarmed?&lt;/p&gt;&#xA;" OwnerUserId="1263" LastEditorUserId="816" LastEditDate="2010-10-19T15:09:18.180" LastActivityDate="2010-10-19T16:12:45.313" Title="How does a player with the hunting rifle in Left 4 Dead avoid getting overwhelmed?" Tags="|left-4-dead|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9321" PostTypeId="2" ParentId="9320" CreationDate="2010-10-19T12:52:45.643" Score="2" Body="&lt;p&gt;A number of ways:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Stick to more easily defensible terrain.  Keep a wall or tall object at your back.  Even better, keep them on more than one side.  Honestly, this is one of the biggest things you can do to improve your survivability via play.  Get familiar with the good places to defend on maps.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Good teammates can help keep you from getting swarmed.  A good team can defend against hordes out in the open, in fact (it's certainly not ideal).  If you are playing solo, you will unfortunately be at the mercy of the bots.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Take out zombies from afar.  Hordes are a more serious threat, but you can guard against the smaller swarms that can come after players by eliminating them before they get close to you (or teammates!).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When in doubt, use a pipe or molotov to curtail the horde.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Melee is your friend, if you are playing coop.  It got changed in versus (for the better) and in L4D2 (which introduced melee weapons, which are better anyway).  Sometimes a few melee swipes can give you enough time to finish reloading.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="829" LastEditorUserId="816" LastEditDate="2010-10-19T15:11:42.417" LastActivityDate="2010-10-19T15:11:42.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9322" PostTypeId="1" AcceptedAnswerId="9323" CreationDate="2010-10-19T12:59:15.300" Score="8" ViewCount="15118" Body="&lt;p&gt;Is there any way to enter those crazy 25-character alphanumeric Xbox Live redeem codes online instead of via Xbox 360 controller?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have my XBL account linked with a Microsoft Passport account, if that helps....&lt;/p&gt;&#xA;" OwnerUserId="114" LastEditorUserId="21177" LastEditDate="2012-04-27T03:05:22.943" LastActivityDate="2018-07-19T00:02:30.540" Title="Entering Xbox Live redeem codes online (rather than on Xbox 360 console)" Tags="|xbox-360|xbox-network|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9323" PostTypeId="2" ParentId="9322" CreationDate="2010-10-19T13:01:31.940" Score="7" Body="&lt;p&gt;Yes, you can login to the &lt;a href=&quot;https://marketplace.xbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Marketplace&lt;/a&gt; and redeem the code there. Click the &quot;Redeem Code&quot; link under &quot;My Account.&quot;&lt;/p&gt;&#xA;" OwnerUserId="2270" LastEditorUserId="8345" LastEditDate="2018-07-19T00:02:30.540" LastActivityDate="2018-07-19T00:02:30.540" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="9324" PostTypeId="2" ParentId="9034" CreationDate="2010-10-19T13:10:27.460" Score="4" Body="&lt;p&gt;Nope, I'm afraid the multiplayer in LP2 is same platform only.  That applies across all formats.&lt;/p&gt;&#xA;" OwnerUserId="2270" LastActivityDate="2010-10-19T13:10:27.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9325" PostTypeId="2" ParentId="9320" CreationDate="2010-10-19T13:15:45.767" Score="10" Body="&lt;p&gt;I only ever used the Hunting Rifle when playing the original Left 4 Dead, because it was so efficient at killing a huge number of zombies at long range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get surrounded, crouch and melee zombies away, switching to your pistol to take them out as quickly as you can.  The reason you crouch is so that when allies spray fire into the group, it only hits the zombies and doesn't hit you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally, however, you shouldn't get surrounded.  Boomers are loud enough that you should be able to identify their location and snipe them before they bile you.  There are clear audio clues to when there is about to be a big rush of zombies.  Remember that the zombies always spawn some distance away and must rush towards you, and often clump together while they are doing so.  Take advantage of the fact that your Hunting Rifle bullets pierce through the zombies and each one can kill multiple zombies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When there's an especially narrow choke, you can kill an entire horde of zombies with just three or four well-placed shots.  Your best defense is pre-emptively killing the zombies before they can surround you.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-10-19T13:15:45.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9326" PostTypeId="2" ParentId="9317" CreationDate="2010-10-19T13:17:39.993" Score="3" Body="&lt;p&gt;I agree with bwarner's excellent answer, just another thing about open borders: I usually decline open border agreements because&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I'm afraid of a surprise attack&lt;/li&gt;&#xA;&lt;li&gt;I'm annoyed when troops of other civilizations stand in the way of my workers&lt;/li&gt;&#xA;&lt;li&gt;I often expand so that whole areas of land require passing through my territory to access, so by declining open borders I keep those areas for my future cities&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, in the few instances where I do approve of open borders, I've noticed the AI being friendlier towards me. So I do think open borders make you friendlier with other civilizations.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="816" LastEditDate="2010-10-19T15:15:11.113" LastActivityDate="2010-10-19T15:15:11.113" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9327" PostTypeId="1" AcceptedAnswerId="9334" CreationDate="2010-10-19T13:20:44.823" Score="25" ViewCount="4418" Body="&lt;p&gt;The units get combat penalties when you lose a required strategic resource, but what about buildings like factories, which require coal, power plants and other? Do they also get a production penalty if you go negative on resource?&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="4149" LastEditDate="2010-10-19T13:57:04.437" LastActivityDate="2016-01-07T04:10:49.897" Title="In Civ 5, do buildings get any penalties when you lose a source of needed strategic resource?" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9328" PostTypeId="1" AcceptedAnswerId="9355" CreationDate="2010-10-19T14:13:55.523" Score="26" ViewCount="61361" Body="&lt;p&gt;I've started up New Vegas, and exploited the shop glitch to get some caps. (&lt;strong&gt;SO&lt;/strong&gt; glad they didn't fix that bug.) So I got some decent weapons and ammo, but saw some things in the shop that I wasn't sure what they were for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under Miscellaneous (not ammo), there were ammo boxes. They had weight. (I'm not playing in Hardcore mode, maybe my next playthrough.) They weren't in the ammo section.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I were to buy ammo boxes, what can I do with them? Can I use them somehow to give myself ammo?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-05T23:04:49.763" LastActivityDate="2012-06-05T23:04:49.763" Title="What are ammo boxes for?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9329" PostTypeId="2" ParentId="3184" CreationDate="2010-10-19T14:26:29.700" Score="3" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't get near pyros. They spy-check front, sides and corners, and everything that looks suspicious.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you need cloak refill, rest at the middle of a wall. Don't curl up in a corner, someone will go there for camping reasons and bump into you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This may seem weird, at first, but, talk to others: call for medic or say something to the team (in-game voice). This will give you a more credible image, that you belong to the opposing team. It's also a distracting maneouvre: if someone bumps into you, just bring them from the thought that there's a spy among them :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;For the same reason, don't get near engineers. A good engineer does a spy-check with his wrench or the shotgun first, as soon as he sees someone running in his direction, especially when not firing or making a noise.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-19T14:26:29.700" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9330" PostTypeId="1" AcceptedAnswerId="10108" CreationDate="2010-10-19T14:29:43.890" Score="16" ViewCount="3088" Body="&lt;p&gt;In alpha and beta versions of Minecraft (prior to Minecraft Beta 1.6), 'Minecart Boosting' takes advantage of the minecart's physics when next to another cart to propel itself forward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many vertical blocks can a cart climb per square of booster track, assuming the cart goes straight up after leaving the booster area?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What's the minimum length required to go all the way from bedrock to cloud level?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="28182" LastEditDate="2015-09-11T01:50:41.123" LastActivityDate="2015-09-11T01:50:41.123" Title="How short can a minecart booster be and still be effective?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ClosedDate="2011-05-26T21:29:50.163" ContentLicense="CC BY-SA 3.0" />
  <row Id="9332" PostTypeId="2" ParentId="9328" CreationDate="2010-10-19T15:03:11.080" Score="0" Body="&lt;p&gt;The box probably reduces or negates the weight of ammo stored in the box in hardcore mode. If the box weights 5 pounds and you have 8 pounds of ammo it would make more sense to put the ammo in the box and save yourself 3 pounds or something to that effect. I have no way of testing this theory at the moment but it would seem reasonable to me. If you test my theory and can confirm or deny let me know.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2010-10-19T15:03:11.080" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9333" PostTypeId="1" AcceptedAnswerId="9338" CreationDate="2010-10-19T15:24:02.137" Score="15" ViewCount="19109" Body="&lt;p&gt;Mentioned in this question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/9328/what-are-ammo-boxes-for&quot;&gt;What are ammo boxes for?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I honestly have never heard of this glitch...though I didn't spend much time going through FAQs or anything while I played through Fallout 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I debate trying it out when I pickup New Vegas...and am curious as to how one would do it.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="143571" LastEditDate="2018-03-08T23:17:29.770" LastActivityDate="2018-03-08T23:17:29.770" Title="What is the shop glitch in Fallout 3 / New Vegas?" Tags="|fallout-new-vegas|fallout-3|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9334" PostTypeId="2" ParentId="9327" CreationDate="2010-10-19T15:39:41.337" Score="22" Body="&lt;p&gt;Those buildings continue to work normally, I just tried it. The factory and the hydro plant worked like they should even with negative coal and aluminum.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-19T15:39:41.337" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9336" PostTypeId="2" ParentId="9330" CreationDate="2010-10-19T15:47:35.717" Score="8" Body="&lt;p&gt;I do not know the answer to your main question, but what I do have to offer is some insight on the difference between speed and momentum.&lt;/p&gt;&#xA;&lt;p&gt;In minecraft, there is no real maximum momentum.  Your speed is capped, but your momentum is not.  As you continue boost the same minecart, it will not get any faster, but it will continue to gain momentum.  This increased momentum will allow it continue going at the maximum speed for a longer time before you need another booster or downward slope to continue.&lt;/p&gt;&#xA;&lt;p&gt;However, if you increase the momentum of a minecart too much, the game is prone to crash, so you have to be careful when doing this as well.  Reaching maximum speed can be done with an extremely short booster, but the length of the booster will still affect how far you are able to go because a longer booster will result in more momentum.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://minecraft.wiki/w/Minecart#Boosters&quot; rel=&quot;nofollow noreferrer&quot;&gt;Booster Article&lt;/a&gt;&lt;/strong&gt; on the Minecraft Wiki.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-10-19T16:03:27.553" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9337" PostTypeId="1" CreationDate="2010-10-19T15:52:14.160" Score="4" ViewCount="3578" Body="&lt;p&gt;I was wondering if it is possible to change values predefined in the core XML files in a running game using Firetuner (or some other method) without having to restart the game?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-02T17:32:59.813" LastActivityDate="2011-02-05T09:09:20.540" Title="Is it possible to change XML values using Firetuner?" Tags="|civilization-5|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9338" PostTypeId="2" ParentId="9333" CreationDate="2010-10-19T15:56:06.203" Score="16" Body="&lt;p&gt;It's a glitch which allows you to -- under certain circumstances -- purchase weapons or armor from a shopkeeper, then sell them back for more than you paid for them, and to continuously loop that process, thereby giving you anything you want from the shop, as well as all the shopkeeper's caps, essentially for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &lt;a href=&quot;http://www.youtube.com/watch?v=GDFFoJ7kXWk&quot; rel=&quot;noreferrer&quot;&gt;YouTube video&lt;/a&gt; demonstrates it on PC, and I've used it successfully in both Fallout 3 and Fallout New Vegas (already!). By the end of my last Fallout 3 run, I had over six figures in caps. Also, for a guy with less than an hour into New Vegas, I think I'm doing OK financially -- almost 800 caps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick to it is having in your inventory a weapon or piece of clothing/armor which the shopkeeper sells, preferably at a lower repair value. Sell it to him, and commit the transaction. Buy it back and commit. Lather, rinse, repeat. It may take two or three repeats before you start buying it at its original value but selling it as 100% repaired. &lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="122" LastEditDate="2010-10-19T16:43:59.917" LastActivityDate="2010-10-19T16:43:59.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9339" PostTypeId="2" ParentId="9320" CreationDate="2010-10-19T16:12:45.313" Score="3" Body="&lt;p&gt;One thing no one mentioned is that &lt;strong&gt;rifle bullets go through zombies, and headshots are one-hit kills&lt;/strong&gt;, even on expert, so if you are &lt;strong&gt;in a corner&lt;/strong&gt; (not &lt;em&gt;completely&lt;/em&gt; surrounded), it's actually &lt;strong&gt;better to stand up and aim for their heads&lt;/strong&gt; - you will take out an entire line of zombies with every shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By swinging left-and-right like this, shooting rapidly and meleeing every one or two shots, I've managed to fight off entire hoards of zombies on expert without taking damage.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-10-19T16:12:45.313" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9340" PostTypeId="2" ParentId="9330" CreationDate="2010-10-19T16:23:29.880" Score="3" Body="&lt;p&gt;In my very brief testing, a cart that was boosted for a single track section only made it up eight vertical blocks (on a 1x1 staircase). Increasing the boosted track to two sections improved the climb to 28 blocks.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2010-10-19T16:23:29.880" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9342" PostTypeId="1" AcceptedAnswerId="12778" CreationDate="2010-10-19T16:39:06.263" Score="2" ViewCount="8657" Body="&lt;p&gt;More often than not, in a 1 on 1 fast break situation, my player (a guard) drives up to the basket, then ends up being blocked, pushed back by the opposing player, or has to do a layup or floater, missing more than 50% of the time.  What kind of moves can I do while driving at full speed at the basket to get a dunk or to avoid being blocked.  Also, what can I do to improve those layups since it doesn't seem to be about timing (i.e. holding down the shot key similar to shooting a 3 and getting a perfect release).&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="11290" LastEditDate="2011-07-29T15:17:48.910" LastActivityDate="2011-07-02T15:50:38.020" Title="What moves can I do while driving to avoid being blocked and get a dunk?" Tags="|nba2k11|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9344" PostTypeId="1" AcceptedAnswerId="9346" CreationDate="2010-10-19T17:15:52.343" Score="31" ViewCount="15314" Body="&lt;p&gt;How exactly does fire act in Minecraft? Specifically, I'm wondering about things like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Which materials are flammable?&lt;/li&gt;&#xA;&lt;li&gt;Within how many blocks of a flaming block can a block catch fire?&lt;/li&gt;&#xA;&lt;li&gt;When you're on fire, can you set blocks on fire?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Other information would be great too.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="11290" LastEditDate="2011-08-02T17:48:03.433" LastActivityDate="2013-07-05T16:57:49.810" Title="What are the properties of fire?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9345" PostTypeId="1" CreationDate="2010-10-19T17:31:49.027" Score="4" ViewCount="4204" Body="&lt;p&gt;How do Minecraft save files work? Is there a Python interface?&lt;/p&gt;&#xA;" OwnerDisplayName="jorjun" LastEditorUserId="28182" LastEditDate="2013-08-09T06:14:11.360" LastActivityDate="2013-08-09T06:14:11.360" Title="Do Minecraft save files use a Python interface?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="9346" PostTypeId="2" ParentId="9344" CreationDate="2010-10-19T17:42:46.380" Score="18" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;How exactly does fire act in Minecraft?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Like everything else, fire is a block (even if it doesn't look like it).  When created, whether by Flint and Steel or when spreading, fire replaces an air block.  Blocks adjacent to the fire have the appearance of being aflame and, if flammable, may be consumed (replaced with fire blocks). If a fire has no flammable blocks adjacent to it, it extinguishes itself after a random time; if a fire also has no block of any type below it extinguishes itself immediately. Netherrack cannot burn away, but a fire on top of it will continue indefinitely and not spread sideways.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Which materials are flammable?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Logs, wood, leaves, wool, vines, fences, wooden stairs and bookcases are all flammable, and TNT will detonate when exposed to fire. Chests can catch fire, but are never consumed. In addition, any items on the ground will be destroyed by fire/lava (or explosion).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Within how many blocks of a flaming block can a block catch fire?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Anywhere up to four blocks.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When you're on fire, can you set blocks on fire?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Not by simply running through them, no.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Some other tasty tidbits:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Fire hurts creeps, so a wall of flame &lt;em&gt;(built by putting some netherrack in the ground and lighting them on fire from above)&lt;/em&gt; can be useful to protect your base - just make sure you have a way in!  Cactii work even better, but they can be hard to find.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Not directly related to fire, but tree- and wood-blocks can also be used an inefficient fuel for minecarts and smelting.  I believe they smelt 1 block per block of wood; coal smelts 8 blocks per piece of coal; and a &lt;em&gt;bucket of lava&lt;/em&gt; will smelt up to 100 blocks per bucket of lava, but it consumes both the lava &lt;em&gt;and&lt;/em&gt; the bucket, and you need to keep the furnace filled before the fire goes out.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="5962" LastEditDate="2011-11-30T12:54:53.567" LastActivityDate="2011-11-30T12:54:53.567" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="9347" PostTypeId="2" ParentId="9345" CreationDate="2010-10-19T17:49:46.070" Score="3" Body="&lt;p&gt;Information about the world-file format can be found &lt;a href=&quot;http://minecraftwiki.net/wiki/Development_Resources&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://web.archive.org/web/20110723210920/http://www.minecraft.net/docs/NBT.txt&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2012-04-26T22:52:25.603" LastActivityDate="2012-04-26T22:52:25.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9349" PostTypeId="1" AcceptedAnswerId="10802" CreationDate="2010-10-19T18:18:06.923" Score="8" ViewCount="9050" Body="&lt;p&gt;The &lt;strong&gt;Cowboy&lt;/strong&gt; perk is described as &lt;em&gt;&quot;You do 25% more damage when using any revolver, lever-action firearm, dynamite, knife, or hatchet, pard'ner.&quot;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm curious as to what specific weapons are considered to be Revolvers and Knives for the purposes of this perk. Specifically, do any Energy Weapons qualify? Is the &lt;a href=&quot;http://fallout.wikia.com/wiki/Shishkebab&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shishkebab&lt;/a&gt; considered a knife? (link goes to the FO3 version at the moment). Similarly, is &lt;a href=&quot;http://fallout.wikia.com/wiki/That_Gun&quot; rel=&quot;nofollow noreferrer&quot;&gt;That Gun&lt;/a&gt; considered to be a Revolver?&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-13T13:07:21.770" Title="What weapons does the Cowboy perk affect?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9350" PostTypeId="1" AcceptedAnswerId="15605" CreationDate="2010-10-19T18:27:48.270" Score="4" ViewCount="13075" Body="&lt;p&gt;Please note that I'm talking about Assassin's Creed 1 and not 2. I know that 2 supports Windows 7. It's part 1 that I'm concerned about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had installed that game sometime a while back but had been unable to run it on Windows 7. On running it, I get a black screen. I don't know whether thats a specific problem or everyone is having it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there anyone who has been able to run it successfully on Windows 7 &lt;b&gt;with an on-board graphics card?&lt;/b&gt; And if yes, what steps specifically did you follow?&#xA;&lt;br&gt;&#xA;&lt;br&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I tried the test at &lt;a href=&quot;http://www.systemrequirementslab.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.systemrequirementslab.com&lt;/a&gt; and it passed everything except the graphics card name test - shows up as unrecognized. However, every component of the graphics card passed the test.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2nd Edit:&lt;/strong&gt; You can also try out Swiftshader and 3d Analyze in case you are trying to install. If it works out, please let me know the settings.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="207" LastEditDate="2011-01-30T04:57:45.817" LastActivityDate="2012-03-02T13:05:21.503" Title="Has anyone been able to run Assassin's Creed 1 on Windows 7?" Tags="|windows-7|graphics-card|assassins-creed|" AnswerCount="4" CommentCount="2" ClosedDate="2012-03-02T22:31:11.287" ContentLicense="CC BY-SA 2.5" />
  <row Id="9351" PostTypeId="2" ParentId="8634" CreationDate="2010-10-19T18:29:15.143" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamebanshee.com/falloutnewvegas/perks.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamebanshee has the full list of perks&lt;/a&gt;. They're sorted by the level at which they unlock. Just select from the list on the right hand side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, there are &lt;a href=&quot;http://www.gamebanshee.com/falloutnewvegas/traits.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Traits&lt;/a&gt;, which are similar to Perks, but can only be selected at character creation (limit 2), and which have a negative side-effect in addition to their bonuses.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-19T18:29:15.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9352" PostTypeId="2" ParentId="9349" CreationDate="2010-10-19T18:39:43.163" Score="4" Body="&lt;p&gt;I can't (yet) speak to Shishkebab nor That Gun, and in fact this is a speculative answer altogether. However, using &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Vault&lt;/a&gt;, my hunch is that the following weapons will qualify:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;.357 magnum revolver&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lucky &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;.44 magnum revolver&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mysterious magnum &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Hunting revolver&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ranger Sequoia &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;That Gun (confirmed)&lt;/li&gt;&#xA;&lt;li&gt;Anti-materiel rifle (Unconfirmed)&lt;/li&gt;&#xA;&lt;li&gt;Lever-action shotgun&lt;/li&gt;&#xA;&lt;li&gt;Dynamite&lt;/li&gt;&#xA;&lt;li&gt;Combat knife&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Chance's knife &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Hatchet&lt;/li&gt;&#xA;&lt;li&gt;Knife &lt;/li&gt;&#xA;&lt;li&gt;Switchblade&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If I had to guess, I'd think that the Shishkebob would not qualify, as it seems too long-bladed to be a knife. That Gun, on the other hand, I'm up in the air about -- seeing the artwork I could go either way on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will update this answer with The Truth ... Once enough details are known that said Truth can be fully ascertained. :) It may be a few weeks before the Vault is populated well-enough to do so. Among other things, it feels like at least one or two of the rifle types should qualify, but none of the artwork looks lever-action.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2010-10-21T19:53:47.723" LastActivityDate="2010-10-21T19:53:47.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9353" PostTypeId="2" ParentId="8892" CreationDate="2010-10-19T18:50:30.893" Score="4" Body="&lt;p&gt;I've already answered this in &lt;a href=&quot;https://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work/8940#8940&quot;&gt;my answer&lt;/a&gt; to &lt;a href=&quot;https://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain&quot;&gt;Do roads really cost gold to maintain?&lt;/a&gt;. I really believe we can't answer that question without answering this one, making this one a duplicate, but as long as this one is open, I'll help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short version:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roads you build in &lt;em&gt;Neutral Territory&lt;/em&gt; cost just as much as road in &lt;em&gt;Your Territory&lt;/em&gt;.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much that is seems to vary by difficulty, see &lt;a href=&quot;https://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain&quot;&gt;Do roads really cost gold to maintain?&lt;/a&gt; for the full chart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roads in &lt;em&gt;Another Nation's Territory&lt;/em&gt; cost YOU nothing.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the working theory, in need of further testing when I get the chance. Again, see the other question for faster updates, although I will come back here and edit once we have full information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, as &lt;a href=&quot;https://gaming.stackexchange.com/questions/8892/how-high-is-the-maintenance-for-roads-outside-of-your-territory/8893#8893&quot;&gt;mpenrow&lt;/a&gt; already said, you can get the effects of luxury resources throughout your empire without trade routes, so that is not a concern. And remember the hex with the luxury resource itself does NOT need a road. Roads are really only for moving units and connecting cities for trade in Civilization 5.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2010-10-21T07:04:29.517" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9355" PostTypeId="2" ParentId="9328" CreationDate="2010-10-19T19:19:49.440" Score="29" Body="&lt;p&gt;Ammo Boxes are essentially a source of cheap bulk ammo. If you'll notice, each one mentions that it's a particular kind of ammunition. If you buy an Ammo Box, drop it on the ground, and then interact with it (Not sure if there's a smoother way to do this, but it's how I figured it out), you'll get &lt;em&gt;a whole lot&lt;/em&gt; of ammunition. For reference, the box of Bulk Energy Cells sold by Chet in Goodsprings contains 100 cells. Unfortunately, being Bulk ammo, each one does 85% of normal damage. Good enough for cash-strapped Couriers, but far from ideal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, be sure to distinguish Ammo Boxes from Ammo Cases -  the latter &lt;em&gt;are&lt;/em&gt; weightless, and are used in crafting for the production of new and specialty ammo.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-10-19T19:30:24.507" LastActivityDate="2010-10-19T19:30:24.507" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9356" PostTypeId="2" ParentId="9350" CreationDate="2010-10-19T19:28:06.310" Score="2" Body="&lt;p&gt;Yes, I downloaded and bought AC1 from Direct Drive and had no problems with installation or playing the game with Windows 7. I do not have integrated graphics card however. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-19T19:28:06.310" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9357" PostTypeId="2" ParentId="7831" CreationDate="2010-10-19T19:31:31.637" Score="5" Body="&lt;p&gt;I have been correctly been able to run Bioshock on windows 7 platform. I too had the same problem when I had installed it. No sound. Well I tried the following steps in that order and it worked for me:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 1. Just run the Direct X installer that came along with the DVD. I know, we all probably have a later version already installed but for some games this step actually does work. Don't ask me why. I don't know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 2. Update to patch 1.1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 3. Use a no-dvd crack. Since I have a laptop I usually prefer not to use the dvd drive to much unless there is no other option. Well the game ran with this so I didn't make any further changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me know if it works out for you.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-10-19T19:31:31.637" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9358" PostTypeId="1" AcceptedAnswerId="9360" CreationDate="2010-10-19T19:39:35.890" Score="27" ViewCount="2727" Body="&lt;p&gt;In &lt;em&gt;Fallout 3&lt;/em&gt;, Pre-War Books, Scrap Metal, and Nuka Cola Quantum (among other items) were all far more valuable when turned into specific NPC's, rather than just sold to whichever trader you came across first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;Fallout: New Vegas&lt;/em&gt;, are any of the same items, or any new ones, worth holding onto for a larger payday?&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="30989" LastEditDate="2012-09-04T15:32:04.963" LastActivityDate="2012-09-04T15:32:04.963" Title="What items should be saved for turn-ins?" Tags="|fallout-new-vegas|fallout-series|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9359" PostTypeId="2" ParentId="9298" CreationDate="2010-10-19T19:53:22.250" Score="3" Body="&lt;ul&gt;&#xA;&lt;li&gt;Have you tried increasing the brightness in the console?&lt;/li&gt;&#xA;&lt;li&gt;If its your car you can always keep a small towel handy in it. Cover yourself and the console with it.&lt;/li&gt;&#xA;&lt;li&gt;While travelling in other vehicles have someone else sit next to the window while you sit towards the center. This way the outdoor light will be less of an obstruction.&lt;/li&gt;&#xA;&lt;li&gt;Hold your psp in different inclines till one feels a good balance of outside light vs your psp screen.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Whatever you do try not to strain your eyes for long durations or you could damage your eyesight. I know because I got eye power long time back due to a strenuous game.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-10-19T19:53:22.250" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9360" PostTypeId="2" ParentId="9358" CreationDate="2010-10-19T19:58:25.717" Score="23" Body="&lt;p&gt;I've made this community wiki so that more people can edit it and we can simply have one definitive answer. In doing so, I've also incorporated answers not only from what I've found via gameplay and The Vault, but also the other answers which are on this question as well.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Sarah_Weintraub&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sarah Weintraub&lt;/a&gt;: Various Vault Jumpsuits, but not armored ones nor utility suits.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Festus_%28Fallout:_New_Vegas%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Festus&lt;/a&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/Sunset_Sarsaparilla_Star_Bottle_Cap&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sunset Sarsaparilla Star Bottle Caps&lt;/a&gt; (sort of -- with 50, he, sort of, gives you the &quot;reward&quot; of hearing the history of Sunset Sarsaparilla and a quest for the &quot;real&quot; reward.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Jane_%28Lucky_38%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jane (Lucky 38)&lt;/a&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/Snow_globes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Snow Globes&lt;/a&gt; (the spiritual successors of Bobbleheads from Fallout 3, but do not grant any bonuses)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Raquel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Raquel (Boomers)&lt;/a&gt;: Missiles (thank you &lt;a href=&quot;https://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10448#10448&quot;&gt;Brian Schkerke&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Jack_%28Boomer%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jack (Boomers)&lt;/a&gt;: Scrap Metal (thank you &lt;a href=&quot;https://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10446#10446&quot;&gt;Douglas Leeder&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Julie_Farkas&quot; rel=&quot;nofollow noreferrer&quot;&gt;Julie Farkas&lt;/a&gt;: Fixer, RadAway, Med-X&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Decanus_Severus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Decanus Severus&lt;/a&gt;: NCR Dog Tags&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Quartermaster_Mayes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quartermaster Mayes&lt;/a&gt;: NCR Dog Tags&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Sexton&quot; rel=&quot;nofollow noreferrer&quot;&gt;Private Sexton&lt;/a&gt;: Legion Ears&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Lindsay&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lindsay (Boomers)&lt;/a&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/Mr._Cuddles&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mr. Cuddles&lt;/a&gt; (unique item)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Ruby_Nash&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ruby Nash&lt;/a&gt;: Radscorpion poison glands (traded for Ruby's Casserole)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Isaac_%28Fallout_New_Vegas%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Isaac&lt;/a&gt;: 100 scrap metal, tin cans, bent tin cans, pots, coffee pots, metal cooking pans, metal cooking pots and/or irons&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Jas_Wilkins&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jas Wilkins&lt;/a&gt;: 1 deathclaw egg&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Nellis_Hangars&quot; rel=&quot;nofollow noreferrer&quot;&gt;Children near Nellis Hangars&lt;/a&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/Rocket_Souvenir&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rocket Souvenirs&lt;/a&gt; (though you only get Boomer fame, no caps nor other rewards)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Astor&quot; rel=&quot;nofollow noreferrer&quot;&gt;First Sergeant Astor&lt;/a&gt;: Irradiated NCR Dog Tags&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-11-15T00:45:18.550" CommentCount="0" CommunityOwnedDate="2010-11-09T18:46:02.627" ContentLicense="CC BY-SA 2.5" />
  <row Id="9361" PostTypeId="1" AcceptedAnswerId="12010" CreationDate="2010-10-19T19:59:53.640" Score="3" ViewCount="305" Body="&lt;p&gt;I'm struggling to find a way to reliably pass Uranium in &lt;a href=&quot;http://cokane.com/games/beryllium/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Go Beryllium&lt;/a&gt;, Hard. I'd rather not use the shield because it can easily make matters worse, even when played to the beat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have, for example, found that at the start there is a short-lived safe spot at the top, right next to it that nevertheless helps me get by the first wave of... erm... radiation?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I &lt;em&gt;do&lt;/em&gt; pass it with enough energy, I don't have a lot of trouble getting at least at the end of stage three -- too many of my attempts, however, finish there.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="43683" LastEditDate="2013-04-12T12:38:30.683" LastActivityDate="2013-04-12T12:38:30.683" Title="How can you reliably survive Uranium?" Tags="|go-beryllium|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9362" PostTypeId="1" CreationDate="2010-10-19T20:02:04.290" Score="4" ViewCount="1936" Body="&lt;p&gt;I used to love playing SimCity 3000 and was wondering recently what new versions have come out since then. I found SimCity 4 which sounds pretty cool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I switched to an Intel based MacBook Pro half a year ago, and &lt;a href=&quot;http://en.wikipedia.org/wiki/SimCity_4#Intel_Macintoshes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt; lists couple of bugs that are told to render SimCity unusable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have some experience with it? Is it really that bad? Do you think it isn't worthwhile to buy it for a Mac? What if I installed Windows on my Mac and ran SimCity like that? Would it change anything?&lt;/p&gt;&#xA;" OwnerUserId="4219" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T08:23:42.000" LastActivityDate="2012-07-04T08:23:42.000" Title="SimCity 4 for Intel-based Macs?" Tags="|macos|simcity-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9363" PostTypeId="1" AcceptedAnswerId="9367" CreationDate="2010-10-19T20:16:23.993" Score="4" ViewCount="573" Body="&lt;p&gt;Do different weapons used for melee in Left for Dead 1 either do more damage or more knockback or are they different in any other way?&lt;/p&gt;&#xA;" OwnerUserId="1263" LastEditorUserId="9300" LastEditDate="2011-12-25T09:55:47.480" LastActivityDate="2011-12-25T09:55:47.480" Title="Do the weapons have different melee effectiveness in Left 4 Dead?" Tags="|left-4-dead|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9364" PostTypeId="2" ParentId="9363" CreationDate="2010-10-19T20:22:58.013" Score="2" Body="&lt;p&gt;As far as I can tell, the two-handers have wider swings.  When facing multiple infected up close that can mean multiple kills/knockbacks.  Also, I'm not sure the range is necessarily the same for all two-handers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One handers seem to swing more quickly, but I prefer two-handed weapons where possible.  Though I have a soft spot in my heart for the frying pan.  &quot;Spang!&quot;&lt;/p&gt;&#xA;" OwnerUserId="829" LastActivityDate="2010-10-19T20:22:58.013" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9365" PostTypeId="1" AcceptedAnswerId="9370" CreationDate="2010-10-19T20:41:10.590" Score="7" ViewCount="398" Body="&lt;p&gt;In Left-4-Dead, zombies don't always fall immediately when killed (especially with a pistol or machine gun), but instead there is a delay. Since I've currently been shooting zombies until they fall, I've been wasting bullets. How do you figure out when to stop shooting and when to move onto the next zombie?&lt;/p&gt;&#xA;" OwnerUserId="1263" LastActivityDate="2011-12-25T16:00:56.943" Title="How can I avoid wasting shots on zombies that are already dead, but haven't fallen in Left-4-Dead?" Tags="|left-4-dead|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9367" PostTypeId="2" ParentId="9363" CreationDate="2010-10-19T20:46:18.097" Score="3" Body="&lt;p&gt;Since this question is tagged &lt;strong&gt;left-4-dead&lt;/strong&gt;, and all your recent questions have been about L4D1, I will assume you're not talking about L4D2...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In which case, the answer is &lt;strong&gt;no&lt;/strong&gt;, no matter what weapon you are holding when you melee, it will have the same effect.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-10-19T20:46:18.097" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9368" PostTypeId="1" AcceptedAnswerId="9369" CreationDate="2010-10-19T20:51:35.270" Score="5" ViewCount="15964" Body="&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt; describes both perks in shorthand with the following text:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Chance that &lt;code&gt;name&lt;/code&gt; will finish off a target in VATS.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Where &lt;code&gt;name&lt;/code&gt; is either Miss Fortune or Mysterious Stranger. However, the official perk text for them is slightly different. For &lt;a href=&quot;http://fallout.wikia.com/wiki/Miss_Fortunate&quot; rel=&quot;nofollow noreferrer&quot;&gt;Miss Fortune&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Just when your enemies think they have&#xA;  the upper hand, Miss Fortune appears&#xA;  to turn their world upside down.&#xA;  Appearing only in V.A.T.S., she has&#xA;  the ability to snatch defeat from the&#xA;  jaws of victory.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For &lt;a href=&quot;http://fallout.wikia.com/wiki/Mysterious_Stranger&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mysterious Stranger&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You've gained your own personal&#xA;  guardian angel... armed with a fully&#xA;  loaded .44 Magnum. With this perk, the&#xA;  Mysterious Stranger will appear&#xA;  occasionally in V.A.T.S. mode to lend&#xA;  a hand, with deadly efficiency.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is there any functional difference other than gender, or is that it?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-26T12:55:07.480" LastActivityDate="2012-06-26T12:55:07.480" Title="What's the difference between Miss Fortune and Mysterious Stranger?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9369" PostTypeId="2" ParentId="9368" CreationDate="2010-10-19T21:02:38.167" Score="10" Body="&lt;p&gt;Miss Fortune appears randomly when attacking in V.A.T.S, and has a roughly one in three chance to use each of her attacks, they are: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;A Knockdown against your current target&lt;/li&gt;&#xA;&lt;li&gt;Disarm your target -  the weapon will be flung across the room. If your opponent is unarmed, this result will never occur.&lt;/li&gt;&#xA;&lt;li&gt;Cripple a random limb. There is a higher than average chance of this being the torso, and a slightly lower than average chance of this being the head.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;By contrast, the Mysterious Stranger will only appear if, at the end of a V.A.T.S. attack, a foe has less than 150 HP to finish them off with a headshot from his .44 Magnum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The chance of an appearance for either is 10%, though this can be doubled with the Friendly Help perk, acquired when you receive 15 visits from either the Stranger or Miss Fortune.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-19T21:02:38.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9370" PostTypeId="2" ParentId="9365" CreationDate="2010-10-19T21:24:15.387" Score="10" Body="&lt;p&gt;Here are a couple ideas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Foremost, after a while you just get a &quot;feel&quot; for when a zombie is dead, or when he is still coming after you.  You know about how much damage it takes.  Note that different difficulties will require you to get different feels for this, so you'd need to play on the same one for a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can switch your fire between a couple of zombies.  A bullet usually stops or at least slows down a zombie, even if he is going to continue rushing at you.  This gives you some time to deal with other zombies that may have gotten ahead in the rush due to this.  You can always come back to the first zombie later on if you discover he's really still alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that you can't rely on their &quot;animations&quot; per se because of the ragdoll physics.  If a zombie starts falling, he's dead, but quite often they take a full second or more before they actually begin to fall.  You can't rely on a certain pose or position to indicate that a zombie is dead.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-10-19T21:24:15.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9373" PostTypeId="1" AcceptedAnswerId="9610" CreationDate="2010-10-19T22:17:23.090" Score="10" ViewCount="1746" Body="&lt;p&gt;I've heard mixed feedback from my friends on this topic. Some say pick a race to focus on. Others say they made it to Platinum as one race and now they wish they could play the other races without dropping out of their league. So as I am still pretty fresh to the game and still in bronze league (around 70 games played) should I keep playing random to try and become well rounded or should I focus on a single race to get good with?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recommendations?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:13.420" LastActivityDate="2012-06-20T09:03:13.420" Title="As a bronze league hopeful, is it better to focus on one race or should I keep playing as random?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="9374" PostTypeId="2" ParentId="9315" CreationDate="2010-10-19T22:37:25.127" Score="0" Body="&lt;p&gt;No it is not possible to have online split screen play in Borderlands:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://gamerant.com/borderlands-lan-system-link-splitscreen-support-coming-zac-2214/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands: LAN &amp;amp; Online Split-Screen Support Not Coming&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The link refers to the XBox 360 version but the PS3 is the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are unfortunately very few games that allow multiple local players to go online - LittleBigPlanet and ModNation Racers are two that come to mind for the PS3.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2010-10-19T22:37:25.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9375" PostTypeId="2" ParentId="9315" CreationDate="2010-10-19T22:41:26.457" Score="1" Body="&lt;p&gt;Currently (October 2010), there is no support for 2 people running Splitscreen multiplayer to play with others online or via system link (locally). Gearbox has stated that it is due to technical limitation, and they do not plan on patching it in the future. On their official forums, there are 2 petition threads, one for &lt;a href=&quot;http://gbxforums.gearboxsoftware.com/showthread.php?t=76779&amp;amp;highlight=splitscreen+experience+online&quot; rel=&quot;nofollow noreferrer&quot;&gt;System Link Support&lt;/a&gt; and one for &lt;a href=&quot;http://gbxforums.gearboxsoftware.com/showthread.php?t=72033&amp;amp;highlight=splitscreen+experience+online&quot; rel=&quot;nofollow noreferrer&quot;&gt;Online Support&lt;/a&gt; that you can keep an eye on. In the System Link Support thread, you can see a response from Gearbox stating the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Thank you for writing Gearbox with your comments! Unfortunately, it is a technical limitation, not a design choice, that prevents us from bringing a split-screen experience online in any way - even via local network. Split-screen support was added after many network design decisions and implementations were already made and it's simply not possible for us to rewrite and update.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We're interested in improving the Borderlands experience for players, and appreciate you taking the time to let us know your concerns. You can track the status of known issues and find information about updates to Borderlands on our community forums: &lt;a href=&quot;http://gbxforums.gearboxsoftware.com...ad.php?t=77748&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://gbxforums.gearboxsoftware.com...ad.php?t=77748&lt;/a&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Thank you again for your comments, and we hope you enjoy your adventures in Pandora!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Regards,&#xA;  Gearbox Software Support&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-10-20T02:10:25.467" LastActivityDate="2010-10-20T02:10:25.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9376" PostTypeId="2" ParentId="9373" CreationDate="2010-10-19T22:56:22.913" Score="9" Body="&lt;p&gt;I recommend you choose a specific race, and focus on one technique/strategy at a time.&#xA;E.g., try to do a rush on (almost) every map for 10-20 games. Then, do wall in at natural on every map...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, adjust this to the map and what your opponent is doing - but in general I think you'll have a much easier and faster chance to learn the techniques. Switching races all the time will just confuse you at first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, you might/will drop if you switch races once/if you're in platinum. So what? Mistakes are a great teacher, you'll learn a lot even if you don't win.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2010-10-19T22:56:22.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9377" PostTypeId="2" ParentId="8343" CreationDate="2010-10-19T23:21:43.273" Score="2" Body="&lt;p&gt;The number of fans you have determines your ranking, which goes up according to the following table:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Name                 Fans&#xA;Newbie                0&#xA;Trainee               20&#xA;Sparring Partner      50&#xA;Novice                100&#xA;Journeyman            200&#xA;Fighter               500&#xA;Boxer                 1,000&#xA;Contender             2,000&#xA;Finalist              5,000&#xA;Champion              10,000&#xA;World Champion        20,000 &#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So far it seems that the ranking is merely cosmetic and doesn't have any impact on your gameplay. It's just a general indicator of how many tournaments you've won.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By &quot;fight tokens,&quot; I assume you mean &lt;a href=&quot;http://mafiawars.wikia.com/wiki/Victory_Coins&quot; rel=&quot;nofollow noreferrer&quot;&gt;Victory Coins&lt;/a&gt;. These are a form of currency you receive from winning fights in any city, not just Las Vegas. You also get them, as you noted, from the Tournaments. If you go the Fight page in any city, you will see the number of Victory Coins you have in the upper right area of that page. These can be used to purchase items in the Marketplace under the Fight Club category. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-10-19T23:21:43.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9378" PostTypeId="2" ParentId="9176" CreationDate="2010-10-20T00:16:49.610" Score="1" Body="&lt;p&gt;You could also pick one of the weekends where they're doing double XP, if that's not considered cheating, to rack up the points.&lt;/p&gt;&#xA;" OwnerUserId="3624" LastActivityDate="2010-10-20T00:16:49.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9379" PostTypeId="2" ParentId="8996" CreationDate="2010-10-20T00:21:24.163" Score="1" Body="&lt;p&gt;If by deleted, you mean have the account removed entirely from the PSN, then yes, I would think you could no longer play any downloaded game, or access any downloadable content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if by deleted, you mean your PSN account is still intact, but you're replacing your hard drive so you have to add your account again to the new drive, I think it should be fine. The PSN should still have whatever games and content you've downloaded tied to your account on their servers. So, I would think that once you've logged in again using your new hard drive, you would be able to re-download all of your games.&lt;/p&gt;&#xA;" OwnerUserId="3624" LastActivityDate="2010-10-20T00:21:24.163" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9380" PostTypeId="1" AcceptedAnswerId="9385" CreationDate="2010-10-20T00:24:18.520" Score="9" ViewCount="2785" Body="&lt;p&gt;I recently just beat the game on the Wii Virtual Console and the ending was just Mario, the Princess, and Luigi standing there. Does nothing else happen?&lt;/p&gt;&#xA;" OwnerUserId="3624" LastEditorUserId="3610" LastEditDate="2012-06-22T16:01:27.373" LastActivityDate="2015-11-03T18:50:17.350" Title="The ending for Super Mario World (Wii Virtual-Console)" Tags="|nintendo-wii|super-mario-world|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9381" PostTypeId="2" ParentId="9380" CreationDate="2010-10-20T01:12:55.527" Score="1" Body="&lt;p&gt;Pretty much. they just walk around. If I remember right the yoshis all hatch too.&lt;/p&gt;&#xA;" OwnerDisplayName="user4222" LastActivityDate="2010-10-20T01:12:55.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9382" PostTypeId="1" AcceptedAnswerId="9392" CreationDate="2010-10-20T02:16:15.590" Score="14" ViewCount="2484" Body="&lt;p&gt;I'm planning on making a beacon, using lava source blocks at the top, encase in glass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Topdown view . . .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;G G G&lt;/code&gt;&lt;br&gt;&#xA;&lt;code&gt;G L G&lt;/code&gt;&lt;br&gt;&#xA;&lt;code&gt;G G G&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;. . . where &lt;code&gt;G = glass&lt;/code&gt;, and &lt;code&gt;L = lava&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I thought to myself, would having a beacon like this . . .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;G G G G&lt;/code&gt;&lt;br&gt;&#xA;&lt;code&gt;G L L G&lt;/code&gt;&lt;br&gt;&#xA;&lt;code&gt;G L L G&lt;/code&gt;&lt;br&gt;&#xA;&lt;code&gt;G G G G&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;. . . be visible from a lot farther away? Would it be worth the effort of producing more glass for the 4x4 pillar?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-10-17T02:26:36.840" Title="Does a larger lava pillar produce a lot more light?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9383" PostTypeId="1" AcceptedAnswerId="9384" CreationDate="2010-10-20T03:36:53.167" Score="24" ViewCount="28461" Body="&lt;p&gt;My units get to 30 XP and then stop earning experience. Any idea why?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="23901" LastEditDate="2014-07-27T03:17:34.650" LastActivityDate="2014-07-27T03:17:34.650" Title="Why can't my units get more than 30 XP?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9384" PostTypeId="2" ParentId="9383" CreationDate="2010-10-20T03:55:38.317" Score="35" Body="&lt;p&gt;Experience gained from combat with barbarians is capped at 30 xp. You need to fight city-states or other players to go beyond level 3.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-20T03:55:38.317" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9385" PostTypeId="2" ParentId="9380" CreationDate="2010-10-20T04:00:11.000" Score="6" Body="&lt;p&gt;After the credits roll and Mario/Luigi, Peach, and Yoshi make it all the way back to &quot;Yoshi's House&quot; and the eggs hatch, it shifts to the tableau of Mario, Luigi, and Peach (that you mention).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the SNES and virtual console version of this game, that's all there is to it -- there's no new game plus option, and no way to save the game after beating bowser. The Gameboy advance version of Super Mario World  (It was rereleased as Super Mario Advance 2: Super Mario World ) however, featured additional content after the game ended while collecting all the dragon coins. But, as this was specific to the gameboy advance port of the game, yes, that final tableau &lt;em&gt;is&lt;/em&gt; really the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Actually, I'm not positive about the GBA port. It depends on whether or not Bowser's castle level has dragon coins, I suppose.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-20T04:00:11.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9386" PostTypeId="1" AcceptedAnswerId="9400" CreationDate="2010-10-20T04:21:07.237" Score="15" ViewCount="7081" Body="&lt;p&gt;Is it possible to setup Minecraft so that the maps are loaded and saved from a different folder (like my Dropbox folder)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are they stored by default?&lt;/p&gt;&#xA;" OwnerUserId="527" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T15:58:03.773" LastActivityDate="2012-09-05T22:42:38.517" Title="Can I load and save my Minecraft maps to My Dropbox?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9387" PostTypeId="2" ParentId="9386" CreationDate="2010-10-20T04:24:39.207" Score="4" Body="&lt;p&gt;On the Mac, your worlds are stored in ~/Library/Application Support/minecraft/saves/. You can create an symbolic link at that location to wherever you'd like, Dropbox or otherwise, and Minecraft will follow that symlink to a different location.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="4163" LastEditDate="2012-09-05T22:42:38.517" LastActivityDate="2012-09-05T22:42:38.517" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="9388" PostTypeId="2" ParentId="9059" CreationDate="2010-10-20T05:42:32.593" Score="1" Body="&lt;p&gt;Just to prove that there are servers and more importantly people out there playing, &lt;a href=&quot;http://www.massgate.net/profile.php?0,563478&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; player profile (which I chose at random) played an online match earlier today.  Granted he's the number one player, but he is playing and there are people who are interested in that fact :-p&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-10-20T05:42:32.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9389" PostTypeId="2" ParentId="9365" CreationDate="2010-10-20T05:48:13.710" Score="3" Body="&lt;p&gt;Just for the record, this is supposed to add to the terrifying feel of the game (which I completely agree with)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you raise the gamma a bit, then you will be able to see that the zombies start to fade when they die, even if they're still standing.  That's always worked for me.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-10-20T05:48:13.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9390" PostTypeId="2" ParentId="8680" CreationDate="2010-10-20T05:58:22.243" Score="29" Body="&lt;p&gt;Well, when I play with my regular team mates together, we mostly avoid killing the witch.&#xA;But if you absolutely need to, there are two ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fire and kite&lt;/strong&gt;: Unless the surroundings/terrain is flat wide area with no place to hide or climb, let one with a mid/long-range weapon shoot the witch and start running around IMMEDIATELY. While she's chasing the guy, the rest of the team unloads on her with whatever they have. Depending on difficulty she drops dead in less than 10 seconds.&#xA;Don't try this on Expert, especially if your team is not good at tracking targets while firing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Crowning&lt;/strong&gt;: If on campaign, the one player with the auto-shotgun gets near and gets the fast kill.&#xA;On expert, it &lt;em&gt;is&lt;/em&gt; possible to use the shotgun, but is also very risky. If the first shot misses a single pellet, you're dead. So, if you have no other choice and only the shotgun at your disposal:&#xA;Get real close and aim for the &lt;em&gt;chest&lt;/em&gt;, AS SHE'S STANDING UP. I do it like this: I get close to touch her, crouch and keep my aim on the head. As she starts standing up, I pull the trigger the moment my cross aim is at the middle of her chest.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;On versus, a good team usually has already set up a trap around her, so be extra cautious. Don't even try it with the shotgun. If you miss the first one and there is a boomer around, you're going down pretty fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are soloing, and NEED to get that witch off the street, you can also use the sniper rifle from a safe distance.&#xA;The first shot HAS to be headshot, which causes her to stumble and give you about two extra seconds to unload further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: As of December 3rd, 2010 Update, the witch can't be killed by crowning (1 shot in the head with the shotgun) in Realism Versus. All other methods still work, though.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2010-12-03T19:01:46.623" LastActivityDate="2010-12-03T19:01:46.623" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9391" PostTypeId="2" ParentId="9365" CreationDate="2010-10-20T06:15:42.980" Score="2" Body="&lt;p&gt;I might be wrong, but they only &quot;fade&quot; in the censored versions of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no way to be sure 100%, if a body shot has killed a CI or not. The only way to be sure is landing a head-shot, especially with pistols and the assault rifle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a whole different story in L4D 2 with the introduction of melee weapons, but I won't get into that.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-20T06:15:42.980" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9392" PostTypeId="2" ParentId="9382" CreationDate="2010-10-20T07:00:21.707" Score="18" Body="&lt;p&gt;It would make light travel a whopping one block further in the three directions you add the lava to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given the lava physics in Minecraft, light intensity and radius are the same. A candle gives 14 luminance and 14 radius. Lava and sunlight have 15 luminance instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's how light would spread if lava had 5 luminance:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;     1&#xA;    121&#xA;   12321&#xA;  12GGG21&#xA; 123GLG321&#xA;  12GGG21&#xA;   12321&#xA;    121&#xA;     1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Here's the same with a 2×2 source:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;     11&#xA;    1221&#xA;   123321&#xA;  12GGGG21&#xA; 123GLLG321&#xA; 123GLLG321&#xA;  12GGGG21&#xA;   123321&#xA;    1221&#xA;     11&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...but that's a waste. Here's what the same amount of resources (4 lava sources, 12 glass columns) can get you:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;     1     1   &#xA;    121   121  &#xA;   12321 12321 &#xA;  123G32123G321&#xA; 123GLG323GLG321&#xA;  123G32123G321&#xA;   12321212321   + 1 lava source&#xA;    121232121  &#xA;     123G321    (This is just an&#xA;    123GLG321    example, you can&#xA;     123G321     probably do&#xA;      12321      better than this.)&#xA;       121&#xA;        1   &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Also be aware that light also spreads out vertically: a light source one square above ground level is what will give maximum luminance at ground level. Light any higher or any lower will give you less luminance, as light has to travel through more air to reach the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5MYam.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, the height of the pillar doesn't matter if all you care about is mobs not spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember each level of the 16 levels of luminance (0-15) appears to 20% darker than the other.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-10-17T02:26:36.840" LastActivityDate="2011-10-17T02:26:36.840" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="9396" PostTypeId="1" AcceptedAnswerId="10040" CreationDate="2010-10-20T07:23:02.523" Score="13" ViewCount="12623" Body="&lt;p&gt;The .ini file line that worked in Fallout 3 doesn't work in New Vegas. Or I should say, it sometimes works temporarily, but the game quickly removes that line from .ini file and the gore returns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is clearly possible, because the German version has gore disabled by default.&lt;/p&gt;&#xA;" OwnerUserId="4224" LastEditorUserId="8366" LastEditDate="2012-02-18T00:26:45.280" LastActivityDate="2016-10-13T18:24:05.200" Title="How can I permanently disable the gore in Fallout New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="9397" PostTypeId="1" AcceptedAnswerId="9411" CreationDate="2010-10-20T07:36:21.347" Score="8" ViewCount="22139" Body="&lt;p&gt;Which is better for good gaming?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Graphics card  &lt;/li&gt;&#xA;&lt;li&gt;Processor  &lt;/li&gt;&#xA;&lt;li&gt;RAM  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Will only buying a very good expensive GPU (Graphics Card) ensure a good gaming experience?&#xA;Friends say that you dont need to buy a new processor, a good graphics card is enough.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I like surreal 3D games most.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have one 1GB DDR2 RAM and 2.0GHz Dual Core Processor, 7200 RPM sata Hard disk.&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="816" LastEditDate="2010-10-20T14:39:29.990" LastActivityDate="2010-10-20T21:24:26.900" Title="Graphics Card, Processor or RAM?" Tags="|pc|performance|" AnswerCount="5" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="9398" PostTypeId="2" ParentId="9397" CreationDate="2010-10-20T07:56:21.557" Score="7" Body="&lt;p&gt;Usually the graphics card is the most important part, but there are some very CPU-intensive games out there. Very important is the resolution you're playing at, the higher the resolution the better the graphics card should be. You don't need a very expensive card to play at medium to high settings at a moderate resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a 2GHz dual-core it probably does not make any sense to put a high-end graphics card into it, but combined with a midrange card it should be enough for most games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;RAM is only limiting if you have not enough and the OS is forced to page out parts of your game to the hard drive. About 2-4 GB are recommended for current games, more will most likely not improve the performance significantly. Your 1GB are not enough for most current games, if you upgrade anything you'll have to upgrade the RAM as well.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-20T07:56:21.557" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9399" PostTypeId="1" AcceptedAnswerId="10826" CreationDate="2010-10-20T08:22:24.413" Score="5" ViewCount="29099" Body="&lt;p&gt;I saw this in some player's YouTube video. They can drag a shell so that they don't get hit by other people's red shells. How do I do this?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="18" LastEditDate="2010-11-29T06:46:42.133" LastActivityDate="2014-11-30T11:24:44.713" Title="How do I drag an item behind my vehicle in Mario Kart Wii?" Tags="|mario-kart-wii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9400" PostTypeId="2" ParentId="9386" CreationDate="2010-10-20T08:24:56.417" Score="20" Body="&lt;p&gt;You would need &lt;em&gt;soft links&lt;/em&gt; to do that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Create a soft link from your minecraft savegame folder to inside the Dropbox folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it will be quite suboptimal. Minecraft stores save games in many, &lt;em&gt;many small&lt;/em&gt; files and Dropbox does &lt;em&gt;not&lt;/em&gt; support folder-wide rollbacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I would use instead is a source control versioning system.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;First time setup&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://hginit.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Learn the basics of Mercurial&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Get Mercurial for your operative system&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you use a modern operative system, use your distribution's package manager.&lt;/li&gt;&#xA;&lt;li&gt;For other operative systems, &lt;a href=&quot;http://mercurial.selenic.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;download mercurial here&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Run &lt;code&gt;hg init&lt;/code&gt; on your save folder&lt;/li&gt;&#xA;&lt;li&gt;Run &lt;code&gt;hg add; hg commit&lt;/code&gt; to save the state of your game.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Backing up&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Play the game normally.&lt;/li&gt;&#xA;&lt;li&gt;When you close the game, run &lt;code&gt;hg commit&lt;/code&gt; again to save the state of your game. Give a meaningful commit message (e.g. &quot;got my first iron pickaxe!&quot;)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This, except maybe for the commit message, should be easily automated with batch files. Here's a very simple bash script for Ubuntu:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -jar minecraft.jar&#xA;cd ~/.minecraft/&#xA;hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Going &quot;back in time&quot;&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Notice your save file is corrupted.&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;If you did commit last time you played, run &lt;code&gt;hg rollback&lt;/code&gt; to undo the last commit and restore the save game to your previous save state.&lt;/li&gt;&#xA;&lt;li&gt;If you did &lt;em&gt;not&lt;/em&gt; commit last time you played, run &lt;code&gt;hg revert&lt;/code&gt; to restore the save games to your last commit.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Be glad you bothered and keep on playing.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Dropbox backup&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;While we are scripting, we might as well have a &lt;em&gt;single file copy&lt;/em&gt; of your game files to be put on Dropbox.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -jar minecraft.jar&#xA;cd ~/.minecraft/&#xA;hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xA;zip -r ~/Dropbox/Minecraft/savefile.zip .&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This makes for a much more Dropbox-friendly solution -- just be aware you are backing up the repository, not just the game files. If you want just the latter:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -jar minecraft.jar&#xA;cd ~/.minecraft/&#xA;hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xA;hg archive zip ~/Dropbox/Minecraft/savefile.zip&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Remote hosting&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;If you want to keep game files up to date between different machines, it is trivial to do so - even without Dropbox. You can have a remote copy of your repository for free at &lt;a href=&quot;http://mercurial.selenic.com/wiki/MercurialHosting&quot; rel=&quot;nofollow noreferrer&quot;&gt;these hosting solutions&lt;/a&gt;. Choose one that will not complain about your not using their service for a non-code project... &lt;a href=&quot;http://beta.intuxication.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Intuxication&lt;/a&gt; for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be very careful, however -- you want to avoid conflicts. Merging will &lt;em&gt;not&lt;/em&gt; work, so you will need to always push after you play and always pull before you play. This is trivial to do if you are using a script:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;hg pull #get remote changes &#xA;java -jar minecraft.jar&#xA;cd ~/.minecraft/&#xA;hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xA;hg push #push to remote server&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Specific setup details vary based on your hosting solution.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-10-20T09:42:00.210" LastActivityDate="2010-10-20T09:42:00.210" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9401" PostTypeId="2" ParentId="9399" CreationDate="2010-10-20T08:25:44.903" Score="7" Body="&lt;p&gt;You just hold down whichever button is normally pressed for shooting the item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you release the button the item will then fire, and as far as I know you cannot stop holding the item behind you without firing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works with single shells, single bananas and possibly the fake power-up boxes.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-10-20T08:25:44.903" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="9402" PostTypeId="2" ParentId="7831" CreationDate="2010-10-20T08:38:41.690" Score="5" Body="&lt;p&gt;Try enabling the so-called &quot;Stereo mixing&quot;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(from &lt;a href=&quot;http://forums.2kgames.com/forums/showpost.php?s=2ab258ea92a1bfbe6c783657b3633730&amp;amp;p=255517&amp;amp;postcount=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.2kgames.com/forums/showpost.php?s=2ab258ea92a1bfbe6c783657b3633730&amp;amp;p=255517&amp;amp;postcount=1&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To do this, browse to Start &gt; Control&#xA;  Panel &gt; Sound (in classic view). Once&#xA;  done switch to the Recording tab which&#xA;  will show the currently active inputs&#xA;  on your system (e.g. Line in,&#xA;  Microphone). Right click in the clear&#xA;  space below these devices and select&#xA;  the option for Show disabled devices. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This should show an additional device&#xA;  called Stereo Mixing, right click on&#xA;  this device and select Enable.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-20T08:38:41.690" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9403" PostTypeId="1" AcceptedAnswerId="9415" CreationDate="2010-10-20T09:06:59.983" Score="3" ViewCount="608" Body="&lt;p&gt;I've just gotten to the desert levels in Castle Crashers yesterday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the very first level, you get to pick up a shovel which you can use to dig up various things buried in the sand (marked by small black Xs on the floor).&#xA;One of the things I managed to dig up looked sort of like a black boot with green laces (I'd describe it better, but I have no idea what it is, exactly. It's more than possible that it isn't a boot at all, perhaps a some sort of armor?). Once I walked over it to pick it up it simply disappeared with no apparent effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, what is the purpose of this mysterious item?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="21177" LastEditDate="2012-04-26T04:28:58.207" LastActivityDate="2013-07-20T06:49:10.263" Title="What is this boot-like thing buried in the first desert level?" Tags="|castle-crashers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9404" PostTypeId="1" AcceptedAnswerId="13090" CreationDate="2010-10-20T09:15:37.170" Score="1" ViewCount="373" Body="&lt;p&gt;I've been looking for an original Archon I for C64 for ages now, but all the offers on ebay are crazy expensive. So I thought I'd ask if anybody knows an online retailer that does trading of very old vintage video games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not interested in ROMs, as in fact I want the game just for the beautiful packaging it came with.&lt;/p&gt;&#xA;" OwnerUserId="3442" LastEditorUserId="2259" LastEditDate="2011-08-19T21:14:40.693" LastActivityDate="2011-08-19T21:14:40.693" Title="What online retailers sell vintage games or box art?" Tags="|backwards-compatibility|" AnswerCount="1" CommentCount="6" ClosedDate="2022-07-28T00:41:27.820" ContentLicense="CC BY-SA 3.0" />
  <row Id="9405" PostTypeId="2" ParentId="9386" CreationDate="2010-10-20T09:18:32.967" Score="3" Body="&lt;p&gt;Have you tried &lt;a href=&quot;https://www.sugarsync.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sugarsync&lt;/a&gt;?  It will allow you to sync specific folders on your computer as opposed to having to link everything through the dropbox folder.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastActivityDate="2010-10-20T09:18:32.967" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9406" PostTypeId="1" AcceptedAnswerId="9419" CreationDate="2010-10-20T11:11:59.047" Score="15" ViewCount="10017" Body="&lt;p&gt;Certain social policy branches conflict and cannot be taken together (eg, Piety and Rationalism). I usually plan ahead to make sure I don't end up wanting conflicting branches, but the other day I did (almost!) activate one to see what happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was given a warning that doing this would cause anarchy for some turns, at which point I stepped back because I was in the middle of a live game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what happens if you activate a social policy for a branch that conflicts with one that you already have active?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Presumably you lose the policies from the conflicted branch, but is this forever?&lt;br&gt;&#xA;Or are they hidden in case you switch back later?&lt;br&gt;&#xA;Or maybe you get the policies &quot;refunded&quot; and get to transfer them elsewhere?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2013-04-27T16:11:58.020" Title="What is the effect of switching between conflicting social policies?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9407" PostTypeId="2" ParentId="9317" CreationDate="2010-10-20T11:20:56.600" Score="4" Body="&lt;p&gt;These are the points you should consider if you want to improve the relations:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The first and most important factor is the respect of your standing army. And to gain that you have to build it up and show it. Which means if you don't have an open borders agreement don't hide your army deep inside - parade it near the borders. Still better your borders rather then their's if you want to avoid some unnecessary questions.&lt;/li&gt;&#xA;&lt;li&gt;Second most important factor on my experience is the friction caused by close borders. So if you want to avoid conflict don't settle near other Civs. On the other hand if they start to settle near you apparently there is just one thing to do - prepare for war!! (and fast).&lt;/li&gt;&#xA;&lt;li&gt;Giving cities. Apparently AI values cities a lot. Some people even call it an exploit - capturing cities and selling them to other Civs for loads of money. So giving up cities should definetely improve your relations, but it obviously just buys you some time and not solves the problem.&lt;/li&gt;&#xA;&lt;li&gt;Giving money. I don't have much of experience myself, but I imagine we must be talking about hundreds and even thousands of gold, probably depending on your and civ in question wealth.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now I don't have an idea of how the other agreements actually affect your relations, but I can tell quite well how they can be used as the indicators what your relations are at the moment.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pact of cooperation. If they go for it that means that your relations are really good. And if they cancel it it's the first sign that they are souring.&lt;/li&gt;&#xA;&lt;li&gt;Fair trade. One luxury item for another one item is the sign of good relations. If a Civ wants several items for just one it means they hate you. On the other hand if they are ready to give several items for just one it means they fear you.&lt;/li&gt;&#xA;&lt;li&gt;Pact of secrecy against someone. If a Civ is about neutral about you they won't sign up for cooperation but still might sign a pact of secrecy. And if they cancel that it means your relations are really going on negative side.&lt;/li&gt;&#xA;&lt;li&gt;Research agreements. On my experience even quite pissed Civs will sign up for a research agreement. So I think that is the least factor describing your relations.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="4149" LastEditDate="2010-10-20T11:45:45.037" LastActivityDate="2010-10-20T11:45:45.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9410" PostTypeId="2" ParentId="4351" CreationDate="2010-10-20T11:49:12.500" Score="1" Body="&lt;p&gt;I have a MacBook Pro with an i5, with the same GPU.&#xA;Starcraft 2 runs nicely on Mac OS X with medium to high settings at 1440x900. No slowdowns whatsoever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case it doesn't switch to Nvidia chip automatically, you can force it in the system settings or, better yet, with this wonderful tool: &lt;a href=&quot;http://codykrieger.com/gfxCardStatus/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://codykrieger.com/gfxCardStatus/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-20T11:49:12.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9411" PostTypeId="2" ParentId="9397" CreationDate="2010-10-20T11:50:53.913" Score="20" Body="&lt;p&gt;Whilst many people will tell you that a graphics card is the most important component for gaming, it is not strictly true. The truth is that the &lt;strong&gt;balance&lt;/strong&gt; of components is the most important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your case, anything but a modest graphics card will be overkill for your system. Even if you had a top of the range graphics card, you wouldn't get much out of it, because you are severely limited by 1GB of (relatively slow) RAM. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should you upgrade your memory, your CPU will become the limiting factor - and in certain games, the CPU will prove even more of a bottleneck than your RAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A single 7200rpm SATA drive isn't particularly speedy either, but you are some way off it becoming a limiting factor. Faster HDDs will enable you to load levels faster, but have far less impact on frame-rates and graphical quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in a system where all components are of a similar generation, the first component to upgrade would be your graphics card. As a rule of thumb, I might suggest you &lt;strong&gt;keep your components within one generation of each other&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your PC would be regarded as obsolete,  but that isn't necessarily a reason to write it off. What is does mean is that &lt;strong&gt;buying a gfx card one generation ahead of your current one&lt;/strong&gt;, &lt;strong&gt;doubling (or perhaps even quadrupling) your RAM&lt;/strong&gt; and &lt;strong&gt;upgrading your CPU&lt;/strong&gt; by one generation &lt;strong&gt;would be cheaper and would yield a far greater improvement&lt;/strong&gt; than buying a latest-gen gfx card.&lt;/p&gt;&#xA;" OwnerUserId="2310" LastEditorUserId="2310" LastEditDate="2010-10-20T11:59:46.690" LastActivityDate="2010-10-20T11:59:46.690" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9413" PostTypeId="2" ParentId="1273" CreationDate="2010-10-20T12:17:26.483" Score="4" Body="&lt;p&gt;I made a trade between my own characters by starting two instances of Borderlands on the same PC. On first I created a new LAN game, on second I connected to it and marked as ready, return back to first and started the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was running quite fine and with some ALT-TABs I was able to exchange items. I'm just not sure how much powerful your PC needs to be to run two instances of the game or if you need an active network interface (thus this may not work when your PC is completely offline).&lt;/p&gt;&#xA;" OwnerUserId="4228" LastActivityDate="2010-10-20T12:17:26.483" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9415" PostTypeId="2" ParentId="9403" CreationDate="2010-10-20T12:46:51.310" Score="2" Body="&lt;p&gt;It's just a boot.  It doesn't do anything.  I mean you can't expect to dig up treasure EVERYWHERE, right?  You honestly can't do anything with it.  :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The boot appears in a few places around the game, but that's the only one I can remember off the top of my head.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="12" LastEditDate="2013-07-20T06:49:10.263" LastActivityDate="2013-07-20T06:49:10.263" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9417" PostTypeId="1" AcceptedAnswerId="9540" CreationDate="2010-10-20T13:13:44.580" Score="2" ViewCount="809" Body="&lt;p&gt;With a Flame Runner, Mach Bike, and Bullet Bike, I found that they all turn too much, so they almost always run to the side of the road before the mini-turbo can come out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Somebody suggested initiating the turn early, is that the way to do it?  Because earlier means turning too much early.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A way I found that might work is to 1) Turn 2) press Drift 3) Turn THE OTHER WAY IMMEDIATELY.  So the turning will be minimized. (bigger turning radius)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this how it is done or any other way?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="3114" LastEditDate="2013-01-23T19:11:50.837" LastActivityDate="2014-06-03T00:20:56.970" Title="With a Flame Runner, do you turn, Drift, and turn the other way immediately to not turn so much?" Tags="|mario-kart-wii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9418" PostTypeId="2" ParentId="9417" CreationDate="2010-10-20T13:19:09.500" Score="2" Body="&lt;p&gt;That is one of the best ways to do it.  Basically, some vehicles have sharper drift radii than others, so finding ways to compensate is up to you.  For me, I found that turning the opposite direction immediately is one of the best strategies.  You could also try turning the other way a bit &lt;strong&gt;before&lt;/strong&gt; initiating your drift, but then you will take a slightly longer route around the turn, and lose time.  I suggest you keep at it the way you are right now.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="69998" LastEditDate="2014-06-03T00:20:56.970" LastActivityDate="2014-06-03T00:20:56.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9419" PostTypeId="2" ParentId="9406" CreationDate="2010-10-20T13:19:39.763" Score="13" Body="&lt;ul&gt;&#xA;&lt;li&gt;You get some turns of anarchy, which means your science, commerce and culture stagnates and you get a big penalty for production,&lt;/li&gt;&#xA;&lt;li&gt;You lose the policies in the branch you abandoned (no refunds).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Actually I think in some cases it still might be not such a bad idea to do that. Especially if you didn't invest too much in that policy and you are not going for cultural victory anyway. Some early game policies matter much less in the late game. For example you can use a bit of Liberty for early expansion and then abandon it for Autocracy.&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="816" LastEditDate="2010-10-20T14:34:03.670" LastActivityDate="2010-10-20T14:34:03.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9421" PostTypeId="2" ParentId="9345" CreationDate="2010-10-20T14:13:30.413" Score="4" Body="&lt;p&gt;You're looking for mclevel.py. This (as the name hints at) allows python to manipulate Minecraft levels. I don't know if it also does minecarts, but I suppose so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be found at &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=28518&amp;amp;p=507974&amp;amp;hilit=pymclevel#p507974&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=28518&amp;amp;p=507974&amp;amp;hilit=pymclevel#p507974&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of what you can do with it: &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=52183&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=52183&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2010-10-20T14:13:30.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9422" PostTypeId="2" ParentId="9284" CreationDate="2010-10-20T14:14:35.697" Score="1" Body="&lt;p&gt;Also, when you press F3+S in-game the sounds are reloaded from the server.&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2010-10-20T14:14:35.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9423" PostTypeId="2" ParentId="8033" CreationDate="2010-10-20T14:21:55.617" Score="3" Body="&lt;p&gt;They use the same folder and are compatible, even if they use different dlc's or similar. However, save-locations will be different whether you are logged in to Games for Windows live or not so make sure you use the same profile (if you did in your old game). If you do change profiles you can always copy the files to the &quot;current&quot; save directory and they will still work.&lt;/p&gt;&#xA;" OwnerUserId="3314" LastActivityDate="2010-10-20T14:21:55.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9425" PostTypeId="1" AcceptedAnswerId="9453" CreationDate="2010-10-20T14:22:58.720" Score="12" ViewCount="1587" Body="&lt;p&gt;Apparently you could tip brahmin in Fallout 3. This is one of those few things in Fallout 3 I never thought of, and thus never tried.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather than loading up Fallout 3 &lt;em&gt;just&lt;/em&gt; to go brahmin-tipping, I'm wondering if you can do that in New Vegas as well, as they're built on the same tech?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-10-20T22:42:29.953" Title="Can you tip brahmin in New Vegas?" Tags="|fallout-3|fallout-new-vegas|" AnswerCount="1" CommentCount="15" ContentLicense="CC BY-SA 2.5" />
  <row Id="9426" PostTypeId="1" AcceptedAnswerId="11770" CreationDate="2010-10-20T15:12:15.903" Score="7" ViewCount="2561" Body="&lt;p&gt;The question pretty much says it all. I decided to walkabout at level 4, since I don't want to fast-track the main quests and miss a bunch of good stuff. I'm playing without a game guide, and the Vault and Gamefaqs aren't quite up to speed yet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So ... I've discovered a tribal village west-ish of Goodsprings, but it has a bunch of cazadores in it. When taking on cazadores, is level 4 too early? I have the following weapons (in decent shape):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;.357 Magnum Revolver with Long Barrel&lt;/li&gt;&#xA;&lt;li&gt;10mm pistol (keeping it around for repair)&lt;/li&gt;&#xA;&lt;li&gt;9mm pistol&lt;/li&gt;&#xA;&lt;li&gt;9mm Submachine Gun&lt;/li&gt;&#xA;&lt;li&gt;Lots of dynamite (but low explosives skill and bad throwing aim without VATS)&lt;/li&gt;&#xA;&lt;li&gt;Laser Pistol&lt;/li&gt;&#xA;&lt;li&gt;Shovel&lt;/li&gt;&#xA;&lt;li&gt;Single Shotgun&lt;/li&gt;&#xA;&lt;li&gt;Varmint Rifle&lt;/li&gt;&#xA;&lt;li&gt;Weathered 10mm Pistol (the nice one you get from the Classic Pack)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm wearing the Armored Vault 13 Jumpsuit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I too weak to take on a nest of about 8 cazadores -- maybe half of them &quot;young&quot; cazadores and the other half full-grown? If not, what's my best tactic for surviving this and having an opportunity to safely check out this camp?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-11T14:33:03.777" LastActivityDate="2014-01-24T13:31:59.287" Title="Is level 4 too early to take on cazadores" Tags="|fallout-new-vegas|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9427" PostTypeId="2" ParentId="9426" CreationDate="2010-10-20T15:20:39.303" Score="6" Body="&lt;p&gt;The trick to Cazadors: Shoot the wings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless they're immobilized, they'll tear you a new one every time.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-20T15:20:39.303" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9428" PostTypeId="2" ParentId="9386" CreationDate="2010-10-20T15:26:01.657" Score="8" Body="&lt;p&gt;Here's how I did it on Windows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Backup your saves &lt;br&gt; (located in &lt;code&gt;%AppData%\.minecraft\saves\&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Move your saves to a folder inside your Dropbox or Live Mesh or whatever file syncing service &lt;br&gt; (eg: &lt;code&gt;My Dropbox\Minecraft\saves\&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Create a junction that points to your sync'd saves: &lt;br&gt; &lt;code&gt;mklink /J &quot;%AppData%\.minecraft\saves&quot; &quot;Your Dropbox Folder\minecraft\saves&quot;&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;More info on &lt;a href=&quot;http://en.wikipedia.org/wiki/NTFS_junction_point&quot; rel=&quot;nofollow noreferrer&quot;&gt;NTFS Junctions&lt;/a&gt;, &lt;a href=&quot;http://www.dropbox.com/referrals/NTEwNTIzMDk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dropbox&lt;/a&gt; (2GB, cross-platform, referral link), &lt;a href=&quot;http://explore.live.com/windows-live-mesh&quot; rel=&quot;nofollow noreferrer&quot;&gt;Live Mesh&lt;/a&gt; (5GB, Windows/Mac only).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Here's a handy batch file to backup your save games in a &lt;a href=&quot;http://www.7-zip.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;zip&lt;/a&gt; file before launching minecraft:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;@echo off&#xA;echo &quot;Backing up save files...&quot;&#xA;&quot;Your Path To 7zip\7-Zip\7z.exe&quot; a -r -mx7 -tzip &quot;Your Dropbox Folder\minecraft\saves.zip&quot; &quot;%AppData%\.minecraft\saves&quot;&#xA;minecraft.exe&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="527" LastEditorUserId="527" LastEditDate="2010-10-20T17:16:42.807" LastActivityDate="2010-10-20T17:16:42.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9429" PostTypeId="2" ParentId="9397" CreationDate="2010-10-20T15:26:01.987" Score="-1" Body="&lt;p&gt;The major source of slowdowns is none of what you listed -- it's the hard drive. Fetching data from mechanical disks takes roughly 1,000,000 times as much time as loading from cache does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get a Solid State Drive for your operative system and games if you can. It is the single best upgrade you can make.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The second most limiting factor in gaming is, again, none of what you listed -- internet connection. It's not as much a matter of raw speed, even though all the autoupdating systems make it worthwile, as it is of connection quality. If your latency is too variable or if you lose packets, your multiplayer experience will just be bad. Those matter more than your raw ping/latency measure, because constant lag can be compensated within limits so long as your network is reliable enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The graphics card, the ram and the cpu are certainly important when measuring performance -- but they only matter when they're not enough. If the current level fits in 300 MB of ram, having 2 GB or 8 GB doesn't really make a difference. If the game is designed to run at 60 fps, it doesn't matter if your cpu can run 70 or 200 updates per second. Finally, if your gfx card can render 9,001 fps at worst, all of that wasted on a 60 Hz display.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, computers are supposed to last, so there is value to maximize the period of time for which it is good enough -- the best way to ensure that is getting the bestest hardware available today.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just make sure you keep the full picture in view.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-10-20T17:04:02.630" LastActivityDate="2010-10-20T17:04:02.630" CommentCount="17" ContentLicense="CC BY-SA 2.5" />
  <row Id="9432" PostTypeId="1" AcceptedAnswerId="9440" CreationDate="2010-10-20T16:48:56.163" Score="4" ViewCount="821" Body="&lt;p&gt;What level and where can I complete &lt;a href=&quot;http://www.xbox360achievements.org/game/halo-reach/achievement/42337-If-They-Came-To-Hear-Me-Beg.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;If They Came To Hear Me Beg&lt;/a&gt; Halo:Reach Achievement?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Performed an Assassination against an&#xA;  Elite to survive a fall that would've&#xA;  been fatal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2011-01-05T02:57:13.320" Title="How to complete &quot;If They Came To Hear Me Beg&quot; Achievement" Tags="|achievements|halo-reach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9433" PostTypeId="2" ParentId="8394" CreationDate="2010-10-20T16:50:11.327" Score="1" Body="&lt;p&gt;There are magazines which improve the durability of the base items, such as sports, construction, entertainment, and toy items but, it doesn't look like there is any books that improve the durability of combo weapons.  Weapons that are improved have a small green book icon on the lower right corner of the weapon icon, and the durability affect is stackable (ie. having a book that improves bladed weapons, and a book that improves sports items, will make broadswoards, and battleaxes durability increase 9 times that of normal, as each book triples the durability, and they stack).&lt;/p&gt;&#xA;" OwnerDisplayName="Tom" LastActivityDate="2010-10-20T16:50:11.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9435" PostTypeId="1" AcceptedAnswerId="9454" CreationDate="2010-10-20T17:12:28.083" Score="28" ViewCount="25624" Body="&lt;p&gt;I just had to replace a RROD'ed Xbox 360. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I have no access to any of the content on the other machine since it won't boot!&lt;/li&gt;&#xA;&lt;li&gt;I would just pop the old hard drive into the new console, but the new Xbox 360 slim is not compatible with the old Xbox 360 style hard drives.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I used the &lt;a href=&quot;http://www.xbox.com/en-us/support/systemuse/xbox360/licensemigration/&quot; rel=&quot;noreferrer&quot;&gt;once per year DRM transfer tool&lt;/a&gt; to successfully associate my 593 DRM licenses with the Console ID of the new console. But, I still need to get the actual content on the box. There is an option to &quot;download all&quot; at the end of the &lt;a href=&quot;http://www.xbox.com/en-us/support/systemuse/xbox360/licensemigration/&quot; rel=&quot;noreferrer&quot;&gt;online content license transfer tool&lt;/a&gt;, but it just produced an error for me, nothing happened when I clicked it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(yes, I buy a LOT of Rock Band songs...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than a painstaking, manual process of &lt;strong&gt;going through my download history and re-downloading 593 entries one by one&lt;/strong&gt; -- is there any way to issue a &quot;download all&quot; command, either from xbox.com or from the console itself?&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2011-08-20T14:44:25.197" LastActivityDate="2013-04-24T00:17:28.077" Title="Transferring all DLC to new Xbox 360 -- &quot;download all&quot;?" Tags="|xbox-360|drm|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9437" PostTypeId="2" ParentId="9435" CreationDate="2010-10-20T17:25:38.497" Score="6" Body="&lt;p&gt;I don't know about the new xbox slim, but you can buy a transfer cable to get everything off one hard drive onto another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also &lt;a href=&quot;http://www.xbox-scene.com/xbox360-tools/Xplorer360.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;back up tools such as Xplorer360&lt;/a&gt; that let you transfer everything to a PC.&lt;/p&gt;&#xA;" OwnerUserId="4238" LastEditorUserId="12" LastEditDate="2010-10-21T05:26:50.107" LastActivityDate="2010-10-21T05:26:50.107" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9438" PostTypeId="2" ParentId="9435" CreationDate="2010-10-20T17:27:48.613" Score="2" Body="&lt;p&gt;I believe you can purchase a transfer cable allowing you to transfer content from an older 360 hard drive to the new one. Since xbox.com is being transferred over, can't seem to find a good page on their site talking about it. Apparently it retails for $20, so not sure if you would want to spend money to do it, but it sounds better than downloading 593 things one at a time :|&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/06/14/xbox-360-slim-hdd-data-transfer-cable-to-retail-for-19-99/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.joystiq.com/2010/06/14/xbox-360-slim-hdd-data-transfer-cable-to-retail-for-19-99/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-10-20T17:27:48.613" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9439" PostTypeId="2" ParentId="9435" CreationDate="2010-10-20T17:27:53.870" Score="3" Body="&lt;p&gt;MS makes a data transfer cable to perform a one time copy of data from old HDs to new HDs. They used to give them away but now I think you have to buy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.google.com/search?sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=xbox+data+transfer+kit&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.google.com/search?sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=xbox+data+transfer+kit&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Jim Bolla" LastActivityDate="2010-10-20T17:27:53.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9440" PostTypeId="2" ParentId="9432" CreationDate="2010-10-20T17:33:00.807" Score="4" Body="&lt;p&gt;There are a bunch of guides available on True Achievements for this achievement:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.trueachievements.com/a60869/if-they-came-to-hear-me-beg-achievement.htm?showguides=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.trueachievements.com/a60869/if-they-came-to-hear-me-beg-achievement.htm?showguides=1&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ripped from there it appears you do this on the level Pillar of Autumn.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-10-20T17:33:00.807" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9441" PostTypeId="2" ParentId="9435" CreationDate="2010-10-20T17:33:49.137" Score="2" Body="&lt;p&gt;I had my console brick on me last weekend! (It was a launch console though, so it lasted a long while). I ran into this same issue exact but I am at work so these steps will be from memory...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make sure that your downloads show up as pending on marketplace.xbox.com.&lt;/li&gt;&#xA;&lt;li&gt;In the My Xbox panel of the dashboard, open your user profile (second one in?)&lt;/li&gt;&#xA;&lt;li&gt;Select the Downloads link under your profile in the dashboard.&lt;/li&gt;&#xA;&lt;li&gt;The downloads should show up as pending for your xbox.&lt;/li&gt;&#xA;&lt;li&gt;Select the Download All link and wait.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;These steps were for a refurbished Xbox 360 Elite but since they all run the same dashboard it should work. It'll download everything to your internal hdd for you.&lt;/p&gt;&#xA;" OwnerUserId="211" LastActivityDate="2010-10-20T17:33:49.137" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="9442" PostTypeId="2" ParentId="7632" CreationDate="2010-10-20T17:50:26.273" Score="1" Body="&lt;p&gt;I never got to the end but I beat the other Gold Box games.  Rudy is right; the games were all difficult, but I found the difficulty tended to ease up in the final third, except for certain key fights, in the previous games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What kind of parties were you creating?  The ideal way to play the Goldbox games was to heavily leverage dual classing.  Non humans provided no real benefits (Elves could get 19 dex but in AD&amp;amp;D there was no additional AC bonus over 18) and multiclassing wasn't very useful.  But dual classing. . . dual classing was OP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I may be repeating knowledge you are intimately familiar with, but Dual Class characters basically combined the best of both worlds once class #2 surpassed #1 in level.  So you wanted all your spell casters to get a certain number of levels in fighter.  It wasn't strictly necessary in Pool of Radiance but it really helped (especially in places like Yarash' pyramid.  God that brings back memories), since your casters stayed useful.  The right level to dual depended on the game, since the first 3 were each level capped.  Basically, you wanted to shoot for the best &quot;extra attacks per turn&quot; level.  I want to say it was 5 in PoR (3/2 maybe?).  That gave you 5 levels of fighter HP, a good hit bonus (better than a mage or cleric would get for several levels).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you wanted to do it again in Azure Bonds.  I actually had a system.  To best leverage this, when I moved to a new game in the series I dualed my existing pure fighters.  As soon as they could carry the party, I remade new pure fighters and ditched the somewhat inferior existing fighter/casters.  Anyway, I want to say fighters went to 2/1 at 9 or so.  And then to 5/2 at 13 or something (but you couldn't do that until Silver Blades iirc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, Dual Class characters were key.  You could easily wind up with 4-6 Figther/Casters with great martial prowess and a ton of spells.  Everybody had very low ACs, lots of hp, and casters could easily fall back on melee - where they were deadly.  Spell casting got less useful as the series went on as more monsters like Beholders started showing up (and weren't there Rakshasa in Silver Blades?  Maybe I'm crazy).  Still useful, but you found yourself running into more and more situations where spells were stifled by monster abilities.  Still, the extra buffing and healing was huge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could really take advantage of this if you played through a given game with the same characters more than once.  Also, I seem to recall if you got stuck you could simply start over with that party, and be better off (this was helpful in Azure Bonds.  While you still lost your starting EQ - but you could stash it on characters in the guild, iirc- it was easier to get through the beginning when you knew where all the resting spots were and had more levels and spells at your disposal).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Were you making characters with max ability scores?  That definitely made the game easier (but I was fond of the game giving you that choice; another difficulty modifier, basically.  Knights of the Chalice does a variant of this, where you can specify how many 18s will be rolled in character creation).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Man this brings back memories.  I hope GOG gets the Gold Box games eventually.&lt;/p&gt;&#xA;" OwnerUserId="829" LastActivityDate="2010-10-20T17:50:26.273" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9443" PostTypeId="2" ParentId="9365" CreationDate="2010-10-20T17:56:48.197" Score="3" Body="&lt;p&gt;The best way I have found to be sure a lone zombie is dead it to try to walk through them. A living zombie will stop you, but you can walk right through a dead one. If they stop you, just push them back and shoot them again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fighting a hoard, shoot at multiple layers of zombies. When the front one dies, you will just start hitting the back ones.&lt;/p&gt;&#xA;" OwnerUserId="1912" LastActivityDate="2010-10-20T17:56:48.197" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9444" PostTypeId="2" ParentId="9397" CreationDate="2010-10-20T18:38:12.073" Score="5" Body="&lt;p&gt;Rather than give you a fish, how about I teach you to fish. The best one for performance is...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It depends.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because the best is whatever is slowing down your computer most, and making the other components wait. There's a program built into Windows you can use for a rough measurement of what is slowing your computer down: Task Manager. Give your comp the ol' three finger salute, ctrl-alt-del, and open up the task manager, and switch to the Performance Tab&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll see:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Current/recent CPU usage&lt;/li&gt;&#xA;&lt;li&gt;Current/recent RAM usage&lt;/li&gt;&#xA;&lt;li&gt;Current/recent Disk usage can be found by clicking on the Resource Manager button if you're running Windows 7 (and I think Vista?) If you're not, you can fall back on your trusty Mark-1 Human Ears to listen for normal hard-disk drives.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, leave the task manager running and start up whatever game you want to play better. Turn the settings up a bit, then play for a min. Repeat until you're not happy with your performance. Play like that for a minute so the computer can measure it, and remember to listen for the disk with your Mark-1 Human Ears, if you need to. Then alt-tab/close the game and quickly go back to the Task Manager, where you'll see the history of your recent playing. Whichever components are being used near or above capacity are the ones you can replace to improve your performance. And if they are all green, but your play experience was still choppy/slow/poor quality, then you probably need to replace the component we didn't measure: your graphics card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(In the case of having to listen for your disk, you don't want it to be working all the time while you play, but that could be a symptom of not having enough memory, so upgrade memory first if it was all being used and the disk was always working.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are more involved ways to measure, but if its all you have, the simple Task Manager will get the job done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Don't guess, don't have us guess, Measure.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-20T18:38:12.073" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9445" PostTypeId="5" CreationDate="2010-10-20T19:03:22.747" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://civilization.com/civilization-5/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sid Meier's Civilization V&lt;/a&gt;&lt;/strong&gt; (also referred to as &lt;strong&gt;Civilization V&lt;/strong&gt;, &lt;strong&gt;Civilization 5&lt;/strong&gt;, &lt;strong&gt;Civ V&lt;/strong&gt; or &lt;strong&gt;Civ 5&lt;/strong&gt;) is a turn-based strategy game encompassing all of human history. Players attempt to take a fledgling civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture, or diplomacy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the key aspects of the game is balancing interaction with the AI (or other players if you are playing multiplayer). There are many different civilizations you can play as and against, and they all have unique buildings, abilities, units, and personalities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Civ 5 uses Steam as a distribution platform and cannot be played without Steam.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;North America Release Date: September 21, 2010&lt;/li&gt;&#xA;&lt;li&gt;International Release Date: September 24, 2010&lt;/li&gt;&#xA;&lt;li&gt;OS X Release Date: November 23, 2010&lt;/li&gt;&#xA;&lt;li&gt;Developer: &lt;a href=&quot;http://www.firaxis.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Firaxis Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Publisher: &lt;a href=&quot;http://www.2kgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;2k Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Resources&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.civilization5.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Game Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Civilization_V&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia Page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://civilization.wikia.com/wiki/Civilization_V&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civ 5 Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.civfanatics.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civ Fanatics&lt;/a&gt; - discussion of deeper aspects of gameplay, strategy, &amp;amp; mechanics, as well as competitive play.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Notable questions: &lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/7826/how-do-i-disable-civ-5s-opening-movie&quot;&gt;How to disable the opening movie&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/7926/what-is-a-pact-of-secrecy-also-what-is-a-pact-of-cooperation&quot;&gt;What are the effects of pacts of secrecy and pacts of cooperation&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5&quot;&gt;How close together should cities be built&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/7892/is-it-worth-connecting-my-cities-with-roads-early-in-civ-5&quot;&gt;Is it worth connecting cities with roads&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/8083/upgrade-paths-for-units-in-civilization-5&quot;&gt;Unit upgrade paths&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/8218/how-do-you-cope-with-unhappiness-in-civilization-5&quot;&gt;How to cope with unhappiness&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="181772" LastEditDate="2018-10-10T07:58:18.073" LastActivityDate="2018-10-10T07:58:18.073" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="9446" PostTypeId="4" CreationDate="2010-10-20T19:03:22.747" Score="0" Body="Sid Meier's Civilization V is a turn-based strategy game encompassing all of human history. Players attempt to take a fledgling civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy." OwnerUserId="1485" LastEditorUserId="26487" LastEditDate="2014-01-21T04:51:40.527" LastActivityDate="2014-01-21T04:51:40.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9448" PostTypeId="2" ParentId="8223" CreationDate="2010-10-20T20:19:43.897" Score="0" Body="&lt;p&gt;The keyboard shortcut for Move is in a different folder -- &lt;code&gt;/XML/Interface/Civ5InterfaceModes.xml&lt;/code&gt;.  I swapped it with the V command (advisors) because I use it with the mouse to see how many turns the autopathing will take to get somewhere.  Much safer than right clicking.&lt;/p&gt;&#xA;" OwnerDisplayName="Noumenon" LastActivityDate="2010-10-20T20:19:43.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9450" PostTypeId="1" AcceptedAnswerId="9511" CreationDate="2010-10-20T21:16:17.350" Score="10" ViewCount="1922" Body="&lt;p&gt;I downloaded League of Legends a couple of days ago, and from what I understand, it adopts a Free 2 Play model. But what does it mean at the end? What kind of limitations or penalties do I have if I decide to not spend money on it?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="20893" LastEditDate="2012-07-31T22:17:00.393" LastActivityDate="2012-07-31T22:17:00.393" Title="What does F2P mean for League of Legends?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9451" PostTypeId="2" ParentId="9450" CreationDate="2010-10-20T21:20:46.480" Score="9" Body="&lt;p&gt;In League of Legends, real money gets you two things: characters (which you can unlock by playing anyway) and skins (which are cosmetic only).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot spend money to get an advantage. Everything the paying customers have, ('except, again, the alternate skins) are attainable by those playing for free. &lt;strong&gt;True, it may take longer&lt;/strong&gt;, but you're getting the game for free here -- Riot's gotta make their bottom line somehow! ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are no penalties for never spending a cent, nor paid-only benefits.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-20T21:20:46.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9452" PostTypeId="2" ParentId="9397" CreationDate="2010-10-20T21:24:26.900" Score="4" Body="&lt;p&gt;GPU, CPU, RAM, Hard-drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rule of thumb: maximum age difference of 2 generations between components.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though not a question here, hard-drive is the most subtle performance factor to observe: you'll have jaw dropping moments when you exchange a new one against a 4 year old drive.&#xA;It's the most non-linear hardware upgrade experience among all of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second I experienced from switching from dual-core to quad-core.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shader power is mostly nice to have, once you have warped beyond 50-60 FPS (again, very subjective issue), and a top-notch GPU brings a lot of horsepower in terms of shaders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can turn down effects and achieve more or less playability, but you can't turn down the heat of the game, where CPU kicks in, showing everyone who's da boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the s**t hits the fan, it's the CPU that will save your neck.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-20T21:24:26.900" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9453" PostTypeId="2" ParentId="9425" CreationDate="2010-10-20T22:42:29.953" Score="6" Body="&lt;p&gt;Confirmed, Brahmin tipping is in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can test for yourself at the Mojave Outpost, west of Nipton, Southwest of Primm.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-20T22:42:29.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9454" PostTypeId="2" ParentId="9435" CreationDate="2010-10-20T23:01:08.847" Score="17" Body="&lt;p&gt;Answering my own question, as it combines a few elements from Omar's answer and James Sutherland's comment and a few others. Thanks for everyone's help!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I said in the question, I already &lt;strong&gt;transferred all DRM rights to the new console in advance&lt;/strong&gt; using the &lt;a href=&quot;http://www.xbox.com/en-us/support/systemuse/xbox360/licensemigration/&quot; rel=&quot;noreferrer&quot;&gt;online content license transfer tool&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I concluded that re-downloading over the internet 593 items in full (over 60gb) takes &lt;em&gt;absurdly&lt;/em&gt; long. I'm cheap, but I ain't that cheap. I went ahead and picked up the &lt;a href=&quot;http://www.google.com/search?sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=xbox+data+transfer+kit&quot; rel=&quot;noreferrer&quot;&gt;$20 Xbox Data Transfer cable&lt;/a&gt; from a local EBGames (they stock them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DqI99.jpg&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This pulled across ALL data on the older Xbox hard drive to the new Xbox hard drive in about an hour, though I was getting some intermittent read errors and had to retry a bit&lt;/li&gt;&#xA;&lt;li&gt;it also pulled across my old savegames and settings, which I wouldn't get from a straight download, so that is a nice perk&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Once you've done that, as James Sutherland correctly pointed out, you STILL won't be able to play this content unless you are logged in to your Xbox Live account. To get the content playable for anyone on that Xbox -- regardless of whether they are logged into Xbox Live as you or not -- &lt;strong&gt;you must re-download each and every bit of your DLC.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is something magical about this re-downlad where it &quot;tags&quot; the DLC that was copied from your Old Xbox as belonging to the New Xbox. Once you do this, you &lt;em&gt;can&lt;/em&gt; play the DLC without being logged into Xbox Live. I personally confirmed this!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, to re-download everything is a pain in the butt, but there is some good news -- &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;since the content is already there, copied across via the Xbox Data Transfer Cable earlier, the downloads are &lt;em&gt;very&lt;/em&gt; fast, basically just verification of the downloaded file and writing the &quot;magic DLC bits&quot; to the disk&lt;/li&gt;&#xA;&lt;li&gt;your &lt;a href=&quot;https://live.xbox.com/en-US/Download/History&quot; rel=&quot;noreferrer&quot;&gt;Xbox Live Download History&lt;/a&gt; makes it fairly fast to do this; just go down the list and click the entries, but don't go too fast, as there is a maximum of &lt;strong&gt;25&lt;/strong&gt; entries in your download queue.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/F37It.png&quot; alt=&quot;xbox live download history&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xbox picks this queue up dynamically, and it is MUCH MUCH faster to do it through the web UI than it is with the controller. Watch near the top of the page as it will update dynamically after you click to confirm that the item was added to the queue. This takes a few seconds, so don't go too fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, once I've walked the list of 30 pages, everything will be &quot;as it was&quot; on my old Xbox. Finally. :P&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-10-20T23:01:08.847" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9455" PostTypeId="1" AcceptedAnswerId="9456" CreationDate="2010-10-20T23:40:44.597" Score="5" ViewCount="2043" Body="&lt;p&gt;The problem that I'm currently encountering is that the authentication server is down.  I can start Minecraft and select &quot;play offline&quot;.  I then attempt to connect to a survival multiplayer server, and I receive the message &quot;Failed to login: user not premium&quot;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="20306" LastEditDate="2013-10-22T17:20:05.333" LastActivityDate="2013-10-22T17:20:05.333" Title="Is it possible to connect to an SMP server without authenticating?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9456" PostTypeId="2" ParentId="9455" CreationDate="2010-10-21T00:25:09.777" Score="7" Body="&lt;p&gt;It depends on how the server is setup, but usually it is not possible to login when the authentication server on minecraft.net is down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is on purpose as most server administrators use this as a accountability method, ensuring the mods on their server are indeed the mods on their server, and enabling banning those that misbehave, even when they have changing IPs. (they would need to re-buy minecraft to connect again, if they're on another IP.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those servers that allow unauthenticated logins, you will be a generic &quot;Player&quot;.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-10-21T00:25:09.777" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9457" PostTypeId="1" AcceptedAnswerId="9458" CreationDate="2010-10-21T01:23:03.627" Score="5" ViewCount="920" Body="&lt;p&gt;So every so often I'll get a message from one of the AI players, something along the lines of &quot;If it isn't my favorite City-State&quot; or something similar. Usually my options for response are along the lines of &quot;You'll pay for this&quot; or &quot;We're sorry this has caused a divide between our people&quot; or &quot;Very Well&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's up w/ this? Is there some way I can find out what the other Civ just did?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-10-21T01:35:42.570" Title="What's up with generic disapproving diplomatic statements from other civs in Civilization 5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9458" PostTypeId="2" ParentId="9457" CreationDate="2010-10-21T01:35:42.570" Score="9" Body="&lt;p&gt;These sort of messages are typically received from civilizations that are &lt;em&gt;hostile&lt;/em&gt; to your own. I believe the idea behind those is&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;To let you know that civilization is hostile to you.&lt;/li&gt;&#xA;&lt;li&gt;To give you a hint about the areas in which you are lacking (e.g. if they say you are uncivilized, it indicates your culture output is too low).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I'm pretty sure that among the two response options, one is just to slightly increase the hostility and one to slightly decrease it, basically giving you some influence about the future of the relations.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-10-21T01:35:42.570" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9459" PostTypeId="1" AcceptedAnswerId="9588" CreationDate="2010-10-21T01:52:41.397" Score="20" ViewCount="15157" Body="&lt;p&gt;The other day, I was playing both Smash Bros. Brawl and Melee with some friends and, making note of the fact that they were often surviving to much higher percentages than myself while playing the same character, asked them how they keep their stocks for longer periods of times. They told me that my problem was that I had &quot;horrible DI&quot; and that I should try training my reflexes to react accordingly to being hit. Although I had no idea what they were talking about, I was unwilling to enter into a large discussion and risk being pointed out as a complete newbie. As a result, I simply nodded and smiled. Now that I'm out of that environment and into a much more anonymous one, I'll ask here instead:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is DI? How does it work? Can I perform it with all characters?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="85" LastEditDate="2010-11-18T14:57:33.857" LastActivityDate="2010-11-18T14:57:33.857" Title="What is DI and how does it affect me?" Tags="|super-smash-bros-brawl|super-smash-bros-melee|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9461" PostTypeId="2" ParentId="9459" CreationDate="2010-10-21T01:59:21.507" Score="0" Body="&lt;p&gt;My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think &quot;shield button&quot;) just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: &lt;a href=&quot;http://super-smash-bros.wikia.com/wiki/Di&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://super-smash-bros.wikia.com/wiki/Di&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Editedit: and for what it's worth, the first technique above is &quot;officially&quot; known as &quot;Momentum Cancelling&quot;&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Editeditedit: see comment below&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-10-21T03:07:04.433" LastActivityDate="2010-10-21T03:07:04.433" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9463" PostTypeId="2" ParentId="9459" CreationDate="2010-10-21T02:06:51.037" Score="2" Body="&lt;p&gt;I've never heard of this either, but it seems that &lt;a href=&quot;http://super-smash-bros.wikia.com/wiki/Directional_influence&quot; rel=&quot;nofollow noreferrer&quot;&gt;Directional Influence&lt;/a&gt;, is when you move a little between when a person launches an attack against you and when it hits. It's most useful in Melee, but it can be done in other games too. You're supposed to move towards and upwards when it's a horizontal attack or a horizontal direction for vertical attacks.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-10-21T02:06:51.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9464" PostTypeId="2" ParentId="9459" CreationDate="2010-10-21T02:16:20.297" Score="5" Body="&lt;p&gt;DI stands for &lt;a href=&quot;http://super-smash-bros.wikia.com/wiki/Directional_influence&quot; rel=&quot;nofollow noreferrer&quot;&gt;Directional Influence&lt;/a&gt;. It is useful for avoiding being KOed by strong attacks. You can use direction influence by holding the control stick diagonally up and in the opposite direction you are being launched horizontally in, or by holding it to the left left or right when being launched upwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Direction influence slightly changes the direction you travel in while being launched. This (hopefully) allows you to not fly off the map, and hopefully recover via your &lt;code&gt;B+up&lt;/code&gt; move.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-10-21T02:54:40.937" LastActivityDate="2010-10-21T02:54:40.937" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9465" PostTypeId="1" AcceptedAnswerId="9466" CreationDate="2010-10-21T02:21:21.173" Score="18" ViewCount="1472" Body="&lt;p&gt;Sometimes when I'm playing Super Smash Bros. Brawl, my character will trip and fall. It's similar to when you step on a banana peel in-game. What causes you to trip?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="8350" LastEditDate="2012-07-19T11:03:32.123" LastActivityDate="2012-07-19T11:03:32.123" Title="What causes tripping?" Tags="|super-smash-bros-brawl|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9466" PostTypeId="2" ParentId="9465" CreationDate="2010-10-21T02:47:27.053" Score="24" Body="&lt;h1&gt;Tripping During Movement&lt;/h1&gt;&#xA;&lt;p&gt;Tripping during movement is (&lt;em&gt;very unfortunately&lt;/em&gt;) &lt;strong&gt;COMPLETELY RANDOM&lt;/strong&gt;. It is, however, caused by your character moving forward on the ground.&lt;/p&gt;&#xA;&lt;p&gt;There are &lt;a href=&quot;http://www.smashboards.com/showthread.php?t=162850&quot; rel=&quot;noreferrer&quot;&gt;a few common assumptions&lt;/a&gt; made about tripping &lt;strong&gt;that are wrong&lt;/strong&gt;. Facts about tripping established through stats:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The person in the lead will not trip more.&lt;/li&gt;&#xA;&lt;li&gt;Tripping will not occur more often when you turn/skid/start a dash.&lt;/li&gt;&#xA;&lt;li&gt;Pressing the joystick perfectly forward will not cause your character to not trip.&lt;/li&gt;&#xA;&lt;li&gt;Being at a higher percentage/being hit by more moves will not cause your character to trip more often.&lt;/li&gt;&#xA;&lt;li&gt;Faster/different characters will not trip more often than other characters.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;Tripping By Attack&lt;/h1&gt;&#xA;&lt;p&gt;Some moves, or some hitboxes on some moves, will cause tripping in the range of a lower damage limit to an upper damage limit determined by the weight of your character. Smashboards regular Mugwhump has made &lt;a href=&quot;http://www.smashboards.com/showthread.php?t=149978&quot; rel=&quot;noreferrer&quot;&gt;a very amusing guide&lt;/a&gt; detailing the specifics of what moves and what percentages will cause characters to be tripped by an attack. The basics are that when you are hit by a move which can trip in that damage range, you enter into a &lt;strong&gt;HUARGH&lt;/strong&gt; state: your character falls down and is forced to either get up or roll. Beyond that range, the character will enter into a &lt;strong&gt;WHARRGARBL&lt;/strong&gt; state: they will leave the ground completely from the impact.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-23T17:33:22.390" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9467" PostTypeId="1" AcceptedAnswerId="9468" CreationDate="2010-10-21T02:54:13.077" Score="4" ViewCount="1118" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;This is in reference to Dwarf Fortress 40d (v0.28.181.40d). Later versions of this game may have significantly changed the related mechanics.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When setting up a stockpile for furniture or finished goods there is a setting for Core Quality and Total Quality... what's the difference?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to set up a series of stockpiles in increasing distance from the trade depot and increasing quality (so I can give them the crappiest stuff first and save the best for use in the fortress)... but the two different ratings for quality has me confused.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="816" LastEditDate="2010-10-21T13:57:50.667" LastActivityDate="2010-10-21T13:57:50.667" Title="What is the difference between &quot;core&quot; and &quot;total&quot; quality in dwarf fortress 40d?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9468" PostTypeId="2" ParentId="9467" CreationDate="2010-10-21T03:02:50.357" Score="3" Body="&lt;p&gt;I &lt;em&gt;believe&lt;/em&gt; that core quality refers to the item itself - i.e., a superior-crafted door, and total quality takes into account the &lt;em&gt;masterfully encrusted with blue diamonds&lt;/em&gt; and other miscellanea. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been using &quot;Core Quality&quot; for a furniture stockpile of masterwork doors (admittedly, in 31.16) and only masterwork doors are going to that pile.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-21T03:02:50.357" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9469" PostTypeId="1" CreationDate="2010-10-21T04:39:45.357" Score="7" ViewCount="1771" Body="&lt;p&gt;The title says it all. But i'll describe further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are playing The Sacrifice in Left 4 Dead 2. You are playing realism mode on the expert level. You hope to get the Real Deal achievement, which involves &quot;surviving a campaign on expert difficulty with realism mode enabled.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You sacrifice yourself (as someone has to) to complete the campaign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you get &quot;The Real Deal&quot;?&lt;/p&gt;&#xA;" OwnerUserId="1895" LastEditorUserId="23" LastEditDate="2010-10-21T10:13:41.693" LastActivityDate="2010-10-21T10:13:41.693" Title="If you sacrifice yourself on The Sacrifice in expert realism mode, do you get the &quot;Real Deal&quot; achievement?" Tags="|left-4-dead-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9470" PostTypeId="1" CreationDate="2010-10-21T05:10:26.133" Score="1" ViewCount="4024" Body="&lt;p&gt;I stopped playing Ragnarok Online about two years ago, and I was surprised to find that my Bard is still there when I tried to log in this morning. However, while exploring online about what's new, I found out that the the 3rd Jobs were already implemented!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my question: Can anyone here suggest a stat &amp;amp; skill build for the &lt;a href=&quot;http://ro.doddlercon.com/wiki/index.php?title=Minstrel&quot; rel=&quot;nofollow noreferrer&quot;&gt;minstrel&lt;/a&gt;, the Bard's 3rd Job? I'm not sure whether to go Damage-dealer or Full-support, and I'd like some input there too~&lt;/p&gt;&#xA;" OwnerUserId="267" LastActivityDate="2012-06-18T16:10:28.107" Title="Minstrel Stat &amp; Skill Build" Tags="|ragnarok-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9471" PostTypeId="2" ParentId="9365" CreationDate="2010-10-21T05:42:54.563" Score="1" Body="&lt;h3&gt;Count bullets.&lt;/h3&gt;&#xA;&lt;p&gt;Seriously, that's what I do.  It's not something I actively do anymore, now it's more of a feel but occasionally I still catch myself mentally counting.  As soon as the dead count is reached I just assume the zombie is dead, whether it's standing or not.&lt;/p&gt;&#xA;&lt;p&gt;Because of this I prefer the AK47 (2 to body always kills), the magnum (one anywhere) and the snipers(one anywhere).  It's a little harder with the desert eagle, the trick is to not count each bullet but count each burst.  For me the m16 is just a bullet fest.&lt;/p&gt;&#xA;&lt;p&gt;Obviously there are some caveats.  If I'm boomed and in a zombie rush I often just empty my clip at head level(unless I've got a sniper).  Anytime I see a headshot the zombie is dead.&lt;/p&gt;&#xA;&lt;p&gt;My technique doesn't work well in expert mode.&lt;/p&gt;&#xA;" OwnerUserId="1317" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-21T05:42:54.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9473" PostTypeId="2" ParentId="9469" CreationDate="2010-10-21T08:58:59.157" Score="1" Body="&lt;p&gt;No. &#xA;Well, that shouldn't come as a surprise, since you don't exactly fulfill the &quot;surviving&quot; part.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's your funeral, so, you're an acceptable casualty :)&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-21T08:58:59.157" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9475" PostTypeId="1" CreationDate="2010-10-21T09:23:58.187" Score="2" ViewCount="1879" Body="&lt;p&gt;I'm currently playing Version 1.4.4 of Angry birds on. I have managed to get three stars in all sections in Poached Eggs, Mighty Hoax, Danger Above and The Big Setup.  I have 17 golden eggs and stars in all of them.  Now, nothing is happening. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I progress to the next bit?  &lt;/p&gt;&#xA;" OwnerDisplayName="jenny" LastEditorUserId="8350" LastEditDate="2012-12-11T17:32:14.663" LastActivityDate="2012-12-11T17:32:14.663" Title="How do I unlock the next level in Angry Birds?" Tags="|angry-birds|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9478" PostTypeId="1" AcceptedAnswerId="27308" CreationDate="2010-10-21T10:57:00.793" Score="5" ViewCount="1851" Body="&lt;p&gt;Is there some control over which dunk is performed or does it solely depend on the direction/timing of the dunk?&lt;/p&gt;&#xA;" OwnerUserId="4252" LastEditorUserId="11089" LastEditDate="2012-05-31T15:28:03.740" LastActivityDate="2012-05-31T15:28:03.740" Title="How do I perform different dunks on NBA Jam?" Tags="|nba-jam-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9481" PostTypeId="1" AcceptedAnswerId="54150" CreationDate="2010-10-21T11:33:39.937" Score="4" ViewCount="994" Body="&lt;p&gt;I played Resident Evil Nemesis a long time ago but was stuck on the first fight with Nemesis. My health was low then, and I couldn't find a way to defeat him. I tried to find some cheats that will skip that fight but couldn't, so I had to stop playing the game. I want to play this good game, so can anybody tell me the way to defeat him with very low health or some cheats to skip the fight? thanks in advance friends.&lt;/p&gt;&#xA;" OwnerUserId="3607" LastEditorUserId="207" LastEditDate="2011-03-03T06:55:35.473" LastActivityDate="2014-10-30T11:35:05.577" Title="First fight with Nemesis problem" Tags="|resident-evil-3-nemesis|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9482" PostTypeId="2" ParentId="9265" CreationDate="2010-10-21T11:44:36.037" Score="5" Body="&lt;p&gt;Make a really really good game! It's got to do with lucky but hire as many hackers as you can, choose a &quot;Creative&quot; or &quot;Amazing!&quot; combination. Make sure you use some pretty high stats people to create the game. Also promoting it while in development helps!&lt;/p&gt;&#xA;" OwnerUserId="4257" LastActivityDate="2010-10-21T11:44:36.037" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9483" PostTypeId="1" AcceptedAnswerId="9565" CreationDate="2010-10-21T12:27:56.077" Score="2" ViewCount="3822" Body="&lt;p&gt;So I've been trying to build a store of source materials to build some items in game using Alchemy, but I've found it hard to get items on the game map to respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the spawn rate for items?  I assume it's different for different items, but I've been unable to find anything concrete out.&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2010-10-22T15:00:09.233" Title="Item Respawn time in Dragon Quest IX" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9484" PostTypeId="2" ParentId="8317" CreationDate="2010-10-21T12:30:36.917" Score="1" Body="&lt;p&gt;Revocation is done when you reach level 99.  When you &quot;revocate&quot;, you return to level 1 for that job, resetting all your attributes, but not your earned skill points/abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe you can do it multiple times per character, though it would be lengthy to do so.&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2010-10-21T12:30:36.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9485" PostTypeId="2" ParentId="7889" CreationDate="2010-10-21T12:51:52.503" Score="14" Body="&lt;p&gt;To add to other answers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even in Civ4 building overlapping cities made sense from time to time. A city working all squares (21 pop) was rare even then for me, so it made more sense to win a good (resource) tile for a (new) city, even when that meant it to overlap on some average tiles with another of your cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note also that city distance does &lt;em&gt;not&lt;/em&gt; affect anything in Civ5, unlike in Civ4 where you got increased maintenance costs for cities far away.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;... to figure out how close to build cities to maximize my territory ...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Personally I more and more get the feeling than maximizing territory isn't as important in Civ5 as it was in previous games. Also, luxury (and strategic) resources are far more important to get than to maximize territory, because it takes &lt;em&gt;ages&lt;/em&gt; to get a city to it's maximum radius (unless you culture bomb your way I guess). Buying territory for territory's sake doesn't make sense either, because it gets expensive very quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It still seems that building a new city as soon as you can afford one (you need enough happiness, because building a new city will decrease your overall h.! -- if the new city unlocks a new luxury resource, than can of course help.) is a good strategy in Civ5, but I find that other factors are far more important than if a city overlaps another: Like how can I max out good squares for the new city, without stealing important stuff from an existing city, even if that means to overlap 50% with an already existing one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To sum up: For territory cohesion I would go 4 hexes distance (vs. the 6 maximum) but I would build a city even 12 hexes away, I'd get a good resource for it.&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="30989" LastEditDate="2014-12-03T19:09:59.800" LastActivityDate="2014-12-03T19:09:59.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9486" PostTypeId="2" ParentId="9435" CreationDate="2010-10-21T12:53:13.870" Score="1" Body="&lt;p&gt;You can use any USB mass storage device since a recent dashboard update to transfer content and savegames. The xbox will create some sort of disk image on a FAT32 partition. Just make sure to move instead of copy as some games require you to move stuff to prevent cheating/duping/whatever. It has been made even easier with a really nicely made &quot;transfer content&quot; tool available through the Y button once you're browsing a storage device.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xbox 360 will claim up to 32GB on a FAT32 formatted partition (via proprietary disk images), so you may have a few round trips ahead, but it saves you from buying a one-shot transfer accessory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then comes the license issue, where:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the xbox is actually smart and downloads only the license key when the content is already there but has a 30ish download queue limit&lt;/li&gt;&#xA;&lt;li&gt;the site is absolute crap, as although it proposes a &quot;Download all&quot; option at the end of the license transfer operation, it failed to detect 90% of my previously bought content, and doubly failed by marking the queue content as &quot;assigned to another system&quot;, thus requiring manual operation for those licenses too. Duh.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4258" LastEditorUserId="9300" LastEditDate="2012-11-23T04:53:27.383" LastActivityDate="2012-11-23T04:53:27.383" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9487" PostTypeId="2" ParentId="9426" CreationDate="2010-10-21T13:29:50.927" Score="1" Body="&lt;p&gt;I found the 9mm submachine gun to work well on them.  Level 4 might be a bit early though.  I tried to take them on around level 5 or 6 and had a lot of trouble.  I survived, but my companion robot died in the process.  Not an easy critter to get rid off.&lt;/p&gt;&#xA;" OwnerUserId="4215" LastActivityDate="2010-10-21T13:29:50.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9490" PostTypeId="1" AcceptedAnswerId="9494" CreationDate="2010-10-21T13:54:59.363" Score="9" ViewCount="14236" Body="&lt;p&gt;I played the game for a couple of weeks a while ago and would like to start again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really like the lore-master class but apparently it's one of the more difficult classes to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What knowledge can you share with me that will make my group not hate me?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would be expected of me in a fight? What is a lore-master best at? What should I &lt;em&gt;never&lt;/em&gt; do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice is welcome...&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastActivityDate="2016-10-09T07:12:02.053" Title="Advice to not completely suck with a Lore-Master on LOTRO" Tags="|lord-of-the-rings-online|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9491" PostTypeId="2" ParentId="7913" CreationDate="2010-10-21T14:10:15.520" Score="4" Body="&lt;p&gt;Well, now according to the Halo Wiki the Mark VI helmet costs 300,000 cR and is unlocked at Brigadier, which itself requires 1,400,000  total credits. I suppose next month we'll see if that's accurate.&lt;/p&gt;&#xA;" OwnerUserId="97" LastActivityDate="2010-10-21T14:10:15.520" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9492" PostTypeId="1" AcceptedAnswerId="9534" CreationDate="2010-10-21T14:21:41.920" Score="3" ViewCount="5618" Body="&lt;p&gt;I'm looking for relative values here. For example, if it takes a person about 40 hours to complete &lt;strong&gt;only the story&lt;/strong&gt; for the average &lt;strong&gt;&lt;em&gt;Final Fantasy&lt;/em&gt;&lt;/strong&gt;, then how long, in comparison, would the Final Fantasy XI story take?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, how much longer is the FF-XI storyline completion compared to Final Fantasy storylines?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does not include expansion packs or downloadable content. &lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="25150" LastEditDate="2012-07-26T08:59:43.483" LastActivityDate="2012-07-26T08:59:43.483" Title="How long does the Final Fantasy XI main story take to complete?" Tags="|final-fantasy-11|" AnswerCount="1" CommentCount="3" ClosedDate="2014-08-30T06:05:45.447" ContentLicense="CC BY-SA 3.0" />
  <row Id="9494" PostTypeId="2" ParentId="9490" CreationDate="2010-10-21T14:38:11.757" Score="14" Body="&lt;p&gt;The most important things to remember are:&lt;br&gt;&#xA;&lt;strong&gt;The Lore-Master is&lt;/strong&gt; not &lt;strong&gt;a Damage Dealer&lt;/strong&gt;&lt;br&gt;&#xA;&lt;strong&gt;The Lore-Master is&lt;/strong&gt; not &lt;strong&gt;a Healer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your role is crowd control and supporter, which means you check which target can hurt your group most and immobilize it, usually with your Blinding Flash which is your most important skill in every group and instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to check that noone attacks this target so he will actually stay stunned. If the target you want to stun already gets attacked, just switch to the next important free target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Priority targets are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Strong enemy damage dealers&lt;/li&gt;&#xA;&lt;li&gt;Anything attacking your healer&lt;/li&gt;&#xA;&lt;li&gt;Enemy healers&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The second most important skill in your bar will be &lt;code&gt;Share the Power&lt;/code&gt; which you can use to support your healer. Especially in later instances your healers will run out of energy quite fast, especially in a less experienced group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not recommend pets in group since they easily attract more enemies than your party can handle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other usefull skills:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beacon of Hope to heal your healer in case of emergency&lt;/li&gt;&#xA;&lt;li&gt;Power of Knowledge to gain power you can then transfer to your healer&lt;/li&gt;&#xA;&lt;li&gt;Sticky Tar allows your casters/ranged players to kite the enemy more easily&lt;/li&gt;&#xA;&lt;li&gt;Herb Lore is especially usefull if there are too many enemies for your group to control, it allows you to easily root a whole group of enemies. Keep in mind that it's useless against ranged enemies though.&lt;/li&gt;&#xA;&lt;li&gt;Sign of Power: Righteousness is important against enemies that tend to stun a lot, in which case you should keep it up all the time on your healer.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All the other skills are nice to have but in groups you &lt;em&gt;have to&lt;/em&gt; master the above mentioned skills and make sure you fullfill those tasks before you can expand your play to use all the other skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lore-Master is an even less obvious character than healers, you usually don't see when he does anything, you only see when he doesn't do what he was supposed to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the lore master is the hardest solo character since it's extremely weak in melee. The pets make it easier but you still tend to die quite fast if you make even a slight mistake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, that reminds me of another important point:&lt;br&gt;&#xA;&lt;strong&gt;The Lore-Master is&lt;/strong&gt; not &lt;strong&gt;a Tank&lt;/strong&gt;, but can be used as a good fighter if traited right. so in some cases you do not need to run in circles, if traited differently though, it is suggested that you do run in circles&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="-1" LastEditDate="2012-11-04T01:50:14.997" LastActivityDate="2012-11-04T01:50:14.997" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9497" PostTypeId="1" AcceptedAnswerId="9622" CreationDate="2010-10-21T14:58:05.623" Score="9" ViewCount="2668" Body="&lt;p&gt;I just bought Game Dev Story, and I've made a few games.  Each time, I assign the developer with the best relevant stat to each task.  For example, I always use the developer with the highest &lt;em&gt;Scenario&lt;/em&gt; stat to write the proposal, the one with the highest &lt;em&gt;Sound&lt;/em&gt; stat to do the music, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, around my third or fourth game, these people started saying &quot;I'm doing the ____ again?  I'm not sure I can give this one my best...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean that assigning them to the same job each time causes them to lose effectiveness?  Should I be occasionally hiring outside consultants or using new hires?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="9752" LastEditDate="2013-02-23T09:46:06.253" LastActivityDate="2013-02-23T09:46:06.253" Title="Does giving an employee the same job on each game decrease their effectiveness?" Tags="|game-dev-story|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9498" PostTypeId="1" AcceptedAnswerId="9499" CreationDate="2010-10-21T15:29:29.297" Score="8" ViewCount="10992" Body="&lt;p&gt;Is it possible to craft armor-piercing ammo yourself on the reloading bench, or can you only find/buy it?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="3610" LastEditDate="2012-06-05T23:06:38.997" LastActivityDate="2012-06-05T23:06:38.997" Title="Is it possible to craft armor-piercing ammo while on the reloading bench?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9499" PostTypeId="2" ParentId="9498" CreationDate="2010-10-21T15:45:51.057" Score="8" Body="&lt;p&gt;Depends on the ammo type you want to create. For instance, you can't produce any of the specialty 9mm ammo yourself - it all has to be bought from vendors. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specialty Ammo can be produced in the following varieties:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;.308, JSP Hand Load&lt;/strong&gt; -  Increased damage.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;.357 Magnum, JFP Hand Load&lt;/strong&gt; - Increased damage, armor penetration, and reduced spread.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;.45-70 Government, SWC Hand Load&lt;/strong&gt; -  Increased damage, &lt;em&gt;huge&lt;/em&gt; armor penetration.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;.50 MG Match Hand Load&lt;/strong&gt; -  Increased damage, reduced spread.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;10mm, JHP Hand Load&lt;/strong&gt; - Increased damage, at the cost of increased target Armor.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;12 Ga. Coin Shot&lt;/strong&gt; - A cheaper variant of Buckshot.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;12 Ga. Slug&lt;/strong&gt;, &lt;strong&gt;20 Ga. Slug&lt;/strong&gt; - Reduced Spread.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;12 Ga. Magnum&lt;/strong&gt;, &lt;strong&gt;20 Ga. Magnum&lt;/strong&gt; -  Increased damage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally, all Energy Weapon cells (Energy Cell, Microfusion Cell, and Electron Charge Packs), can be produced in both Over Charge and Max Charge varieties for increased damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: many of these ammunition types, in addition to doing increased damage, will cause the durability of your gun to decay substantially faster. Use only as needed, and with caution!&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-21T15:45:51.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9501" PostTypeId="1" AcceptedAnswerId="9502" CreationDate="2010-10-21T15:53:10.813" Score="7" ViewCount="12725" Body="&lt;p&gt;I'm going to play an archipelago map. The problem is that water tiles seem so useless in Civ 5. They only give one food and one gold. The only two things I recall that can help to improve them is lighthouse for additional food and a colossus for gold, but the latter sadly just works for that one city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other ways improving water tiles, or shall I go more for the specialist economy?&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="3936" LastEditDate="2015-01-04T02:43:08.057" LastActivityDate="2015-01-04T02:43:08.057" Title="What are the ways of improving water tiles?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9502" PostTypeId="2" ParentId="9501" CreationDate="2010-10-21T16:00:07.280" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tile Improvements&lt;/strong&gt;: Work boats can be used to develop special resource tiles on water (like fish, whale, and oil).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wonders&lt;/strong&gt;: As mentioned, the Colossus of Rhodes increases commerce.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Social Policies&lt;/strong&gt;: Merchant Navy (Commerce) helps somewhat indirectly, by giving +3 production in coastal cities.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Buildings&lt;/strong&gt;: As mentioned in the question, the Seaport and Lighthouse improve output of water tiles.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;&lt;strong&gt;Technologies&lt;/strong&gt;: I believe as you get higher technologies, the output of water tiles will be improved as well.&lt;/strike&gt; EDIT: I think I was mistaken about this (unfortunately can't load the game up at work).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-10-21T18:14:59.467" LastActivityDate="2010-10-21T18:14:59.467" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="9504" PostTypeId="2" ParentId="9501" CreationDate="2010-10-21T16:09:17.600" Score="5" Body="&lt;p&gt;The Seaport adds +2 hammers to ocean tiles that have resources.  It's an excellent option for cities with several ocean resources tiles it can work.  It's a mid-game structure (at earliest), though.&lt;/p&gt;&#xA;" OwnerUserId="829" LastEditorUserId="341" LastEditDate="2010-10-21T16:34:11.163" LastActivityDate="2010-10-21T16:34:11.163" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9505" PostTypeId="1" AcceptedAnswerId="9507" CreationDate="2010-10-21T17:25:23.677" Score="22" ViewCount="17248" Body="&lt;p&gt;How much of the storyline carries over to the second version? I'm considering skipping to AC2 since I've heard its quite a bit more varied and generally a better game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AC1 was fun in the beginning but now I get the feeling I'm just repeating the same things.&lt;/p&gt;&#xA;" OwnerUserId="4226" LastActivityDate="2011-02-25T13:47:05.107" Title="Is it worth finishing Assassin's Creed 1 before playing 2?" Tags="|assassins-creed|assassins-creed-2|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9506" PostTypeId="2" ParentId="9505" CreationDate="2010-10-21T17:33:02.147" Score="10" Body="&lt;p&gt;I played AC2 without playing AC1, and I didn't feel like I was missing out on anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main part of the game's story after all, is the section in the past, and the AC2 past sections take place in a different time period to those in AC1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;modern day&quot; part does make a few back references, but these are mostly self explanatory.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-10-21T17:33:02.147" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9507" PostTypeId="2" ParentId="9505" CreationDate="2010-10-21T17:37:07.500" Score="16" Body="&lt;p&gt;Although you &lt;em&gt;can&lt;/em&gt; play and enjoy it, AC2 is a direct sequel to AC1, so I'd suggest you play the first one to fully grasp the whole story.&lt;br&gt;&#xA;The final part of the game is very entertaining and made it worth for me to play thorugh the repetitive parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AC3 will be the final part in the trilogy, completing it like one big game.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-10-21T17:37:07.500" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9508" PostTypeId="2" ParentId="5203" CreationDate="2010-10-21T17:44:20.703" Score="9" Body="&lt;p&gt;If you mean a dead stop (melee as he's pouncing), then there is a trick: Hunter's box model (the wire-frame model responsible for hit-testing) is way before his rendered body.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you want to dead stop him you should time your melee just before it gets to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether the melee connects depends also on your ping to the server. Remember, hit-testing takes place on the server and server only on online games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, bot hunters can cheat by clawing you while stunned, so make short work of them with your rifle as they are stunned and don't go in for another melee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: &lt;a href=&quot;http://www.youtube.com/watch?v=EKKQmdRFIgY&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video&lt;/a&gt; demonstrates the difference between the hitbox model and the what-you-see model.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-02-28T14:03:59.557" LastActivityDate="2011-02-28T14:03:59.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9509" PostTypeId="2" ParentId="6161" CreationDate="2010-10-21T17:49:35.937" Score="4" Body="&lt;p&gt;One of the easier ones. Gnoupi summerized it best.&#xA;Just one addition:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Draw the tank to yourself and run around the generator until he dies.&#xA;If he attempts to throw a rock, just stay right behind the generator and crouch.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2010-10-21T19:44:47.517" LastActivityDate="2010-10-21T19:44:47.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9510" PostTypeId="2" ParentId="7272" CreationDate="2010-10-21T18:19:32.810" Score="2" Body="&lt;p&gt;Blueraja nailed it (+rep).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as of one of the later patches, voting to turn on &quot;alltalk&quot; has been introduced in game.&#xA;Which is, everyone can hear everyone else, no matter what team. Press escape in the game and go the vote menu to start an alltalk vote.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-21T18:19:32.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9511" PostTypeId="2" ParentId="9450" CreationDate="2010-10-21T18:30:56.093" Score="13" Body="&lt;p&gt;&lt;em&gt;League of Legends&lt;/em&gt;' Free-to-Play model allows gamers, paying or not, to enjoy all of the core gaming experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So every element that actually makes a difference in the gameplay can be acquired for free (champions &amp;amp; runes). There are more than 60 champions in the game and they are locked for you when you create an account; you buy a champion for a given price with in-game money (IP - Influence Points) earned by playing the game, or you spend Riot Points. Runes give you a small boost in-game, and can only be bought with IP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Riot Points (RP - acquired spending real money) are used for:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Boosting Summoner Experience/IP gain per game (summoner level cap is 30)&lt;/li&gt;&#xA;&lt;li&gt;Buying champions&lt;/li&gt;&#xA;&lt;li&gt;Skins (cosmetics)&lt;/li&gt;&#xA;&lt;li&gt;Changing your Summoner Name (more cosmetic, basically)&lt;/li&gt;&#xA;&lt;li&gt;Others (Bundles, Extra Rune Pages, etc.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In short, not spending money means you will take longer to unlock all features (which are not required for having fun with the game), you will not have skins, and your Summoner Name is fixed.&lt;/p&gt;&#xA;" OwnerUserId="2370" LastEditorUserId="85" LastEditDate="2011-06-08T12:58:34.880" LastActivityDate="2011-06-08T12:58:34.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9512" PostTypeId="1" AcceptedAnswerId="9513" CreationDate="2010-10-21T18:32:37.207" Score="33" ViewCount="17634" Body="&lt;p&gt;Tzenes mentioned a &quot;magic box&quot; in Starcraft 2 &lt;a href=&quot;http://chat.gaming.stackexchange.com/transcript/message/12200#12200&quot;&gt;in chat&lt;/a&gt;. Despite myself, I'm now overwhelmingly curious:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What it is the magic box?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Why I should care about it?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2014-04-02T22:12:47.597" Title="What is the &quot;magic box&quot; in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9513" PostTypeId="2" ParentId="9512" CreationDate="2010-10-21T18:33:56.527" Score="51" Body="&lt;p&gt;For the tl;dr crowd who only care about the usage I will give you a quick break downs:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Group your Mutalisks&lt;/li&gt;&#xA;&lt;li&gt;Move them out of harms way and press &quot;stop&quot;&lt;/li&gt;&#xA;&lt;li&gt;Wait for them to spread out&lt;/li&gt;&#xA;&lt;li&gt;Move (not attack move) near by the Thor&lt;/li&gt;&#xA;&lt;li&gt;No two Muta should be hit by the splash&lt;/li&gt;&#xA;&lt;li&gt;Once the Mutalisks stop on their own you can Focus Fire the Thor&lt;/li&gt;&#xA;&lt;li&gt;Remember: after the Thor dies you will need to move (not attack move) to the new target or risk bunching up.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I'm going to quote myself on this one:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Right now, the Magic Box is one of the most interesting things happening in Starcraft 2 game play.  At its core is the idea that “Hard Counters” don’t really exist in Starcraft 2 and that, rather, how you use your units is more important than what they are.  Those people familiar with using Speedlings against Hellions or Tanks against Marauders have already encountered this strange Phenomenon.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To help you understand this, it’s probably best if I start by explaining what a “Hard Counter” is.  The concept of a counter unit is very much based in the children’s game Rock-Paper-Scissors.  For those unaware of the game, children simultaneously choose one of the three titular elements, each of which wins against another element while losing against the other differing element (same elements are considered draws).   A first glance at Starcraft seems to indicate a similar trend: Hellions do extra damage to light units (which Zerglings are) and can be upgraded even further in this capacity; by comparison Zerglings do not do extra damage to Hellions and, further more, clump up causing them to take additional damage from the Hellions’ AoE .  This would imply to the layperson that an army of Zerglings will lose to an army of Hellions.  Strangely enough, you’ll see many Zerg players actually employ Speedlings (speed upgraded Zerglings) in defense against Hellions.  While this may seem counter intuitive, if the Speedlings can surround the Hellion (thus preventing escape) they are very effective at killing it.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;As Day9 might say, “[Hard Counters] deeply bother me.”&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The Magic Box is a technique which gives Mutalisks the advantage against Thors.  For a long time people considered Thors to be the “Hard Counter” to Mutalisks, and it’s not hard to see why.  A Thor costs 300 Minerals and 200 Gas, has a DPS of 8 (or 16 vs Light, which Mutalisks are) and 400 Hit Points.  Since gas is often a limiting factor in building costs, conventional philosophy dictates that you could build 2 Mutalisks for the same price (100 Gas each), each doing 5.92 dps (or 8.55 spread across three targets), and having 120 Hit Points.  The armchair math is thus, 400 HP @ 8.55*2 dps vs 240 HP @ 16 dps.  It’s not hard to see which will die first.  What’s even worse, for the Zerg player, Thors do splash damage, and Mutalisks have a tendency to bunch up (as air units often do).  As a result, a sufficient force of Thors could wipe out a much larger force of Mutalisks.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/wWvvpzgalNY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This sort of armchair theory crafting was debunked very early on.  A good example of this can be found in Day9 Daily #125.  Sen demonstrates that Mutalisks build much faster and, with a little Micro, can avoid most of the damage when there are few Mutalisks.  The problem with this approach is that in larger pushes, mass Mutalisk was still very susceptible to Thor heavy armies, as they require a lot of micro to reduce this damage (the production difference also is minimized in larger pushes).  That was until IdrA vs Tarson.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;For a moment I’d like you to put yourself in Gregory “IdrA” Field’s shoes:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;After the early bracket play, you have just emerged the Leader of your group only to struggle (3-2) in the Quarter Finals of the IEM against a relatively unknown Terran, SarenS.  A long time proponent of “TvZ is imbalanced,” you’re faced again in the semi-finals against another Terran player, Tarson.  Once again, you’re forced into your least favorite match up, where you constantly feel you have to outplay your opponent by a significant margin just to beat an “inferior” player.  Imagine how that must feel for you, once again to be face to face with an unfair system.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Right before the match, however, one of your friends and practice partners comes up to you saying, “I just had this crazy idea.  Remember how if you move, not attack move, with Mutalisks, they stay spread out? And it always makes them harder to micro with?  What if, and just thinking here, in Muta vs Thor, you don’t micro them into clusters?”  You give him a funny look, why would you micro into clusters against Thors? “No, I mean you just move instead of attack moving, so your Muta are already spread out.”  Seeing your apprehension, he adds on, “I tried it last night, there is no splash.”  The conversation is cut short as you’re rushed on stage for your match, the words “no splash” ringing somewhere in the back of your head.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Somewhere during game 3, you find yourself in just such a situation.  Tarson is pushing out with a heavy Mech force backed up by a number of Thors, and you see yourself with a Muta heavy army.  All of sudden those words echoing in the back of your head ring true.  Spreading out your units you use,  what will be later known as, the magic box.  The Thors crumple under the weight of your Mass Mutalisks with only a single one dying, and every Zerg player watching at home has the exact same reaction: “OH EM GEE!”&#xA;  It’s a story with a happy ending (if you’re a Zerg).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Idra would go on to win 3-1 vs Tarson before losing to an unexpected build in the finals (MarroW’s 5 Rax Mass Reapers), but those are just details.  Within hours, forums would be flooded with questions and experiments on The Magic Box.  There are a couple good videos demonstrating its use, but I find the following to be the best:&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/TVLV5Rw5yNg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-10-21T18:59:24.820" LastActivityDate="2010-10-21T18:59:24.820" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="9514" PostTypeId="1" AcceptedAnswerId="9515" CreationDate="2010-10-21T18:43:18.257" Score="7" ViewCount="3380" Body="&lt;p&gt;Now that we've established that &lt;a href=&quot;https://gaming.stackexchange.com/q/9425/58&quot;&gt;you can tip brahmin&lt;/a&gt; in New Vegas (as well as Fallout 3), how does one actually go about tipping a brahmin?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2010-10-21T18:45:22.907" Title="How do you tip brahmin?" Tags="|fallout-3|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9515" PostTypeId="2" ParentId="9514" CreationDate="2010-10-21T18:45:22.907" Score="6" Body="&lt;p&gt;See &lt;a href=&quot;http://fallout.wikia.com/wiki/Brahmin_tipping&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;For Fallout 3 (and New Vegas)&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;By crouching near a brahmin and pressing the activate button you will push the brahmin over, causing it to go into a ragdoll state and getting back on its feet in a couple of seconds. You will not lose any Karma for doing this, nor will anyone or anything become hostile. Be warned that repeating this action may cause the brahmin to die. Even after it dies, no one becomes hostile and you do not lose Karma. You may also loot the body for brahmin steak.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-10-21T18:45:22.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9516" PostTypeId="1" CreationDate="2010-10-21T18:45:57.663" Score="10" ViewCount="2689" Body="&lt;p&gt;What tools do you suggest to use on the desktop (Windows) to help me with the game. I know there is an API that exposes a lot of information.&lt;br&gt;&#xA;I was thinking that it would be nice to have a tool that would show me my expenses and sales on the market to be able to analyze it, maybe export to excel, etc.&lt;/p&gt;&#xA;" OwnerUserId="3695" LastEditorDisplayName="user56" LastEditDate="2011-05-26T16:44:09.977" LastActivityDate="2011-05-26T16:44:09.977" Title="External tools for Eve Online" Tags="|eve-online|" AnswerCount="6" CommentCount="2" ClosedDate="2015-01-25T09:12:00.120" ContentLicense="CC BY-SA 3.0" />
  <row Id="9517" PostTypeId="2" ParentId="9516" CreationDate="2010-10-21T18:54:41.610" Score="14" Body="&lt;p&gt;The canonical example would have to be &lt;a href=&quot;http://evemon.battleclinic.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVEmon&lt;/a&gt;. Not only does it let you monitor your skill queue from outside the game and notify you when training finishes, but it also has an excellent ship and item browser that lets you quickly look up the statistics on anything you're interested in as well as find out whether you have the necessary skills to use it.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-10-21T19:15:55.030" LastActivityDate="2010-10-21T19:15:55.030" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9518" PostTypeId="2" ParentId="9512" CreationDate="2010-10-21T19:08:25.327" Score="5" Body="&lt;p&gt;Depending on how close together a selection of units are, they may or may not stay in formation when you order them to move. When the units are spread out too much, they will converge into one location instead of moving in formation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;magic box&lt;/em&gt; refers to the maximum distance the units can be from each other for this behavior to occur. &lt;em&gt;Magic box technique&lt;/em&gt; or &lt;em&gt;magic boxing&lt;/em&gt; refers to taking advantage of this quirk when moving your units around, say to avoid splash damage from Thors when attacking them with Mutalisks.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-10-21T19:08:25.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9520" PostTypeId="2" ParentId="8121" CreationDate="2010-10-21T19:42:39.580" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;On Deity any AI player starts with: three warriors, two settlers, two workers, and a scout.(!)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm actually not sure if this can pe pulled of, but given the &lt;em&gt;stupidity of the AI when it comes to warfare&lt;/em&gt;, some wars (early on?) should definitely help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That and &lt;em&gt;recklessness&lt;/em&gt;: Don't be afraid to loose. Go for the win and if it fails -- the sooner you can rinse - repeat :-)&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-10-21T19:42:39.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9521" PostTypeId="1" AcceptedAnswerId="9886" CreationDate="2010-10-21T19:45:29.277" Score="4" ViewCount="127" Body="&lt;p&gt;I'm currently playing &lt;strong&gt;Tomb Raider - Guardian of Light&lt;/strong&gt;. In the game we receive health-upgrades and ammo-upgrades as rewards. Now there are two ways this can happen:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1. Lara reaches a difficult-to-reach place and finally gets the pick-up reward.&lt;/strong&gt; Here the result is instantaneous. We can immediately see the health bar increase.&lt;br&gt;&lt;br&gt;&#xA; &lt;strong&gt;2. Lara completes a level bonus objective&lt;/strong&gt; (like enter spider tomb in 5 minutes or collect 10 skulls in the level) and the health-upgrade seems to be added to the inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The question is, for step 2, how do we use that health-upgrade&lt;/strong&gt;? &#xA;&lt;br&gt;The upgrade remains in inventory and nothing happens when we click it. I thought the upgrade was automatically applied after the level. But in the next level I see my health-bar exactly the same as previous level end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="6" LastEditDate="2011-11-16T19:04:59.073" LastActivityDate="2011-11-16T19:04:59.073" Title="Does anyone know how to use health-upgrades that we get as rewards?" Tags="|tomb-raider-guardian|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9522" PostTypeId="2" ParentId="865" CreationDate="2010-10-21T19:47:50.667" Score="1" Body="&lt;p&gt;One little tip: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are in the safe room at the end of each map, you need to be holding the Gnome for the map to really finish. Closing the door is not sufficient.&#xA;Might not be obvious for some (like me :))&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-21T19:47:50.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9523" PostTypeId="2" ParentId="9516" CreationDate="2010-10-21T20:01:26.653" Score="0" Body="&lt;p&gt;I would recommend taking a look at &lt;a href=&quot;http://www.evehq.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVEHQ&lt;/a&gt;, it covers most of the information exposed by the API.&lt;/p&gt;&#xA;" OwnerUserId="1631" LastActivityDate="2010-10-21T20:01:26.653" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9524" PostTypeId="2" ParentId="8317" CreationDate="2010-10-21T20:09:24.510" Score="3" Body="&lt;p&gt;Revocation is resetting your class from level 99 to level 1. You keep all your skills, but not your spells, nor the stat boosts from your levels (however your stat boosts from passive skills remain). Revocation is required at least once to master every skill in the game, and probably more than once unless you plan optimally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Revocation nets you a unique item for each class, so if you want 100% item completion, you will need to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number of times your main character has revocated affects the quality of treasure maps you receive. &lt;a href=&quot;http://dragonquest.wikia.com/wiki/Treasure_map_%28Dragon_Quest_IX%29#Normal_maps&quot; rel=&quot;nofollow noreferrer&quot;&gt;The more times you have revocated, the higher your expected map quality is&lt;/a&gt;, up to a maximum of 10.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2010-10-21T20:09:24.510" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9525" PostTypeId="1" AcceptedAnswerId="9527" CreationDate="2010-10-21T20:22:15.853" Score="10" ViewCount="1585" Body="&lt;p&gt;Cloak and dagger has 100% generation rate, besides you remain half-invisible even if the cloak is depleted. This looks like it has lots of advantages over Invisibility Watch but not any shortcomings. But there has to be some. Can someone tell me what they are?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And considering these disadvantages what is the best situation to use it instead of regular Invisibility Watch?&lt;/p&gt;&#xA;" OwnerUserId="2173" LastEditorUserId="23" LastEditDate="2011-12-09T10:00:57.167" LastActivityDate="2016-09-02T12:05:27.223" Title="Cloak and Dagger, what's the catch?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9526" PostTypeId="2" ParentId="9516" CreationDate="2010-10-21T20:27:40.740" Score="13" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/EFT&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eve Fitting Tool&lt;/a&gt; is useful for planning your future ship builds. You can export it to Evemon to automatically generate an optimized learning plan as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An excellent resource for finding 3rd party tools is the &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Category:Third_Party_Tools&quot; rel=&quot;nofollow noreferrer&quot;&gt;Third Party Tools category on EVElopedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastActivityDate="2010-10-21T20:27:40.740" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9527" PostTypeId="2" ParentId="9525" CreationDate="2010-10-21T20:31:14.150" Score="17" Body="&lt;p&gt;A few disadvantages:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It has less overall cloak time than the Invisibility Watch if you're running (6.6s vs. 9s).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Whilst cloaked, you cannot use ammo boxes or dropped weapons to recharge your cloak, you must decloak to pick them up. With the Invisibility Watch, you can pick them up under full cloak.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="918" LastEditorUserId="28182" LastEditDate="2016-09-02T11:54:00.533" LastActivityDate="2016-09-02T11:54:00.533" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9528" PostTypeId="1" AcceptedAnswerId="9529" CreationDate="2010-10-21T21:18:15.813" Score="6" ViewCount="2640" Body="&lt;p&gt;Does the up/down arrows mean you are going to go up/down a league?&#xA;Do they mean you are advancing/losing inside the division?&lt;br&gt;&#xA;What do the other 2 icons (-- and !) mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/585Qj.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some visual indication (reference) in that screen I'm missing? (I couldn't find the answer there)&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:09.177" LastActivityDate="2012-06-20T09:03:09.177" Title="What do the different icons in the ladder table mean?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9529" PostTypeId="2" ParentId="9528" CreationDate="2010-10-21T21:24:32.070" Score="5" Body="&lt;p&gt;The up and down arrows mean the player/team has changed position in their division since last week. An exclamation mark means the player is new to the division this week, and &lt;code&gt;--&lt;/code&gt; indicates no change.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-10-21T21:24:32.070" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9530" PostTypeId="1" AcceptedAnswerId="11030" CreationDate="2010-10-21T22:27:53.977" Score="2" ViewCount="489" Body="&lt;p&gt;What will NBA Jam's multiplayer options be on the PS3 and XBox 360 when it is released? E.g. will four local players be able to control a player each? Will two local players be able to play on the same team against another team online?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Google search brings up a lot of references to &quot;2-on-2 multiplayer&quot; but I'm not sure if that's referring to the number of people who can play the game, or the fact that the game that you're playing is a 2-on-2 game of basketball.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="12" LastEditDate="2011-11-17T16:19:57.437" LastActivityDate="2011-11-17T16:19:57.437" Title="NBA Jam PS3/XBox 360 Multiplayer" Tags="|nba-jam-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9531" PostTypeId="2" ParentId="9525" CreationDate="2010-10-21T23:03:19.660" Score="8" Body="&lt;p&gt;The important stats on the three watches are:&lt;/p&gt;&#xA;&lt;h2&gt;Invisibility Watch:&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;9 seconds&lt;/strong&gt; Cloak Time&lt;/li&gt;&#xA;&lt;li&gt;Charge time (to full): 33.5s&lt;/li&gt;&#xA;&lt;li&gt;Recharges 25%, 50%, 100% from small, medium/weapon, and large ammo boxes respectively.&lt;/li&gt;&#xA;&lt;li&gt;You appear as a team-colored silhouette when an enemy player or weapon hits you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Cloak and Dagger:&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;6.6 seconds&lt;/strong&gt; Cloak Time (assuming you're moving the entire time)&lt;/li&gt;&#xA;&lt;li&gt;Charge time (to full): 15.3s&lt;/li&gt;&#xA;&lt;li&gt;Recharges while standing still (cloaked).&lt;/li&gt;&#xA;&lt;li&gt;You appear as a team-colored silhouette when an enemy player or weapon hits you.&lt;/li&gt;&#xA;&lt;li&gt;Rather than decloaking, you appear as a team-colored silhouette if you move when the meter has run out.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Dead Ringer:&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;6.5 seconds&lt;/strong&gt; Cloak Time&lt;/li&gt;&#xA;&lt;li&gt;Charge time (to full): 16s&lt;/li&gt;&#xA;&lt;li&gt;Recharges 25%, 40%, 40% from small, medium/weapon, and large ammo boxes respectively.&lt;/li&gt;&#xA;&lt;li&gt;Does not cloak when activated, but the first time you take damage after activation (right-clicking again before being hit will put it back away).&lt;/li&gt;&#xA;&lt;li&gt;&amp;quot;Perfect&amp;quot; cloak for the first 6.5s.  After that, you appear as a team-colored silhouette when an enemy player or weapon hits you.&lt;/li&gt;&#xA;&lt;li&gt;Can only be used at 100% cloak.&lt;/li&gt;&#xA;&lt;li&gt;Decloaking at &amp;gt; 40% cloak remaining reduces cloak meter to 40%.&lt;/li&gt;&#xA;&lt;li&gt;Louder decloak sound&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditorDisplayName="user2974" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-11-04T00:44:35.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9532" PostTypeId="1" AcceptedAnswerId="10089" CreationDate="2010-10-21T23:25:17.477" Score="16" ViewCount="10340" Body="&lt;p&gt;I am not entirely certain of the legality of this situation, and just smack me if it's not, but I have had a problem with my xbox 360's disk drive. After reading a number of guides and such I have come to find a few things.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;It's possible to replace a drive in the 360.&lt;/li&gt;&#xA;&lt;li&gt;In order to have the replacement drive work correctly (read: work at all), it must have the same lock code.&lt;/li&gt;&#xA;&lt;li&gt;In order to have the disk drives share the same lock codes, one method of doing this is to swap one of the internal boards from the broken drive to a new, replacement drive.&lt;/li&gt;&#xA;&lt;li&gt;There is another method involving getting the lock code itself out of the broken drive and putting it in the working drive. This, by contrast, is done by connecting the drives to a PC and doing something to each of them to transfer the code.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now, in this whole process, I have already gone so far as to order the replacement drive and rip it apart to try to transfer the board. Much to my surprise, the board in this particular bad drive was non-separate-able from the board. The boards were physically soldered to each end of a wire. I opened the good drive to confirm, and it too was soldered together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I was left with #4 up there. After more research, I found that you need SATA cables and a PC that can handle it, plus some software. I haven't really found anything too much more specific than that. However... I did find that the same method to transfer the lock code is also potentially used to make the xbox read burned media... Just, instead of putting in your broken drive's lock code, you put in some pre-prepared file or some such stuff.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I want to make it clear at this point that I &lt;strong&gt;do not want&lt;/strong&gt; the drive to read burned media. What I do want is for the drive to work and play my legitimately purchased games again.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Now, after all that information, my questions are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is this method legal?&lt;/li&gt;&#xA;&lt;li&gt;Second, if it &lt;strong&gt;is&lt;/strong&gt; legal, how would I accomplish this?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Edit: After some talk of this issue the other day, my brother decided that he's just gonna go buy a new one since he doesn't want to wait for me to get mine fixed. So, as if this wasn't a low enough priority already, it's even lower now. I'd still like to get it working if only to have done it once.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="52800" LastEditDate="2013-10-22T19:05:34.137" LastActivityDate="2014-03-22T09:25:11.080" Title="How can I replace an Xbox 360 DVD drive?" Tags="|xbox-360|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9533" PostTypeId="2" ParentId="9505" CreationDate="2010-10-21T23:41:08.610" Score="15" Body="&lt;p&gt;If you don't want to invest that much time in AC1, I don't think you'd miss too much if you just &lt;a href=&quot;http://en.wikipedia.org/wiki/Assassin%27s_Creed#Plot&quot; rel=&quot;nofollow noreferrer&quot;&gt;read the plot summary on Wikipedia&lt;/a&gt; and &lt;a href=&quot;http://www.youtube.com/watch?v=C8WEQ8y_WqY&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;watch the ending on YouTube&lt;/a&gt;. AC2 was an improvement over the original in pretty much every aspect (particularly storytelling) and I don't think you'd be lost.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2010-10-21T23:41:08.610" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9534" PostTypeId="2" ParentId="9492" CreationDate="2010-10-21T23:59:14.360" Score="6" Body="&lt;p&gt;The answer is it depends.  If you have max-leveled well-geared friends to power level and run you through all the missions then I'd say it could probably be done in about 100-200 hours if everyone knows exactly what to do.  I don't believe there's level requirements for the missions (Need to get at least level 20 to do the chocobo quest unless everyone's willing to keep you alive while you walk the whole way)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that I'm taking a very conservative definition of &quot;main story&quot; to mean finishing your nation's mission chain, which only accounts for really about 5-10% of the story if we take not including expansions literally.  With the expansions you're now talking about maybe 3-5% of the game's story.  If that was all you did you would be missing out on tons of stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Realistically speaking unless you have some really dedicated friends this is all theoretical because it's really hard to get a group of people together to run some low level person through the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doing it normally with just people in your level range, I would expect no less than 1000 hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally it's not really realistic to say not including expansions because I don't think you can even purchase a copy without them.  Last I checked (quit the game about 2 years ago) every time they release a new expansion they bundle up all the previous expansions together and sell it for the price of the original game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played for 5+ years with close to 1 year of gametime and I still never finished all the main nation missions because finding people with time to help with old content is somewhat difficult.  For the later missions you'd probably want to allocate at least a 3-5 hour block per mission where everyone's ready to go.  Literally estimating time to do something in FF11 is like estimating software development.  Take your best guess, and double it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some things might be easier now than when I played though, and with the new level caps you might only need 2-3 max level friends with a lot of free time instead of 5+ but overall, it's not really a question that has a direct answer.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-10-21T23:59:14.360" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9535" PostTypeId="2" ParentId="9528" CreationDate="2010-10-22T00:22:14.440" Score="4" Body="&lt;p&gt;If you hover over the up or down arrows it'll tell you what rank in the division they were at the end of last week. Hovering over exclamation marks tells you when they joined the division.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-10-22T00:22:14.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9536" PostTypeId="2" ParentId="5799" CreationDate="2010-10-22T00:43:02.443" Score="3" Body="&lt;p&gt;Didja know terran builings can lift off? xD&#xA;I just allow him to build come cannons and then just fly all my buildings to the next expansion. Build reapers ASAP while he is building cannons to attack you, and destroy his probes and forge and nexus etc. Then build some marines to support your reapers. &lt;/p&gt;&#xA;" OwnerDisplayName="Mostlyspamming" LastActivityDate="2010-10-22T00:43:02.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9537" PostTypeId="1" AcceptedAnswerId="10658" CreationDate="2010-10-22T01:55:49.457" Score="25" ViewCount="158752" Body="&lt;p&gt;I admit that I'm used to Fallout 3, where stores restocked twice a week. In Fallout New Vegas, how long does it take for stores to restock -- particularly on caps? It feels like it's been at least a week since I woke up in Goodsprings, and the Goodsprings stores aren't restocking on the cap front. (Nor on equipment -- I'd settle for decent stuff to trade, to whittle down my inventory.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How long must I wait?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="8350" LastEditDate="2012-06-17T13:52:54.330" LastActivityDate="2019-06-07T02:50:47.830" Title="How much time does it take for a shop to restock caps?" Tags="|fallout-new-vegas|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9538" PostTypeId="2" ParentId="9532" CreationDate="2010-10-22T02:09:28.553" Score="0" Body="&lt;p&gt;You'd probably have to follow a guide for modding a box to read burned games and just skip the parts about replacing stock firmware with the hacked one. I'm also not 100% sure on the legality of it, but I'd imagine the worst you'd do is break your warranty if you still have it (and if your console is under warranty, why are you ripping it apart to fix it?! :)). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also try picking up the same model of the drive that's in your Xbox and see if you could just swap them without having to mess with lock codes, but I've no idea if that'd actually work.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-10-22T02:09:28.553" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9539" PostTypeId="2" ParentId="9268" CreationDate="2010-10-22T04:49:41.327" Score="1" Body="&lt;p&gt;I'm going to have to disagree with Andrew.  The best part of the Mach bike is that it has an extremely tight turning radius, which means that you don't start your turns until much, much later than you would with the other karts and bikes.  However, you do have to get used to turning the opposite direction a bit to control exactly how quickly you are turning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I don't worry too much about the mini-turbo with the Mach bike.  By waiting until very late to start your turn, you can spend more time doing a wheelie.  Then make a quick sharp turn and immediately start another wheelie.  If the turn is long enough, you can steer against the turn in order to get the boost, but it's the long wheelies that get you the most speed boost out of the Mach bike.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-10-22T04:49:41.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9540" PostTypeId="2" ParentId="9417" CreationDate="2010-10-22T04:54:08.560" Score="3" Body="&lt;p&gt;Due to the fact that turning against the drift makes it take longer to get the mini-boost, I tend to drive these karts and bikes exactly like the N64 version of Mario Kart, where you had to move the stick from side to side to get the boost.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Initiate turn and drift.&lt;/li&gt;&#xA;&lt;li&gt;Steer against the drift.&lt;/li&gt;&#xA;&lt;li&gt;Briefly steer back into the drift to get the boost.&lt;/li&gt;&#xA;&lt;li&gt;Repeat 2 and 3, if necessary, depending on how tightly you need to turn and how quickly you want the boost.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-10-22T04:54:08.560" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9541" PostTypeId="2" ParentId="9406" CreationDate="2010-10-22T06:07:35.253" Score="4" Body="&lt;p&gt;What I've read from other players is that the conflicting policy tree will be deactivated, but the policies you've unlocked in it will be preserved. You can switch back to it at any time at the cost of anarchy. So the original policies are not lost forever. &lt;/p&gt;&#xA;" OwnerUserId="3124" LastActivityDate="2010-10-22T06:07:35.253" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9546" PostTypeId="2" ParentId="9512" CreationDate="2010-10-22T07:23:25.627" Score="2" Body="&lt;p&gt;It's just a poor name for formation management.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically it's about preventing mutalisks from clumping up. For example, you move overhead and stop instead of attack-moving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It makes a huge difference when fighting units with splash damage.&lt;/p&gt;&#xA;" OwnerDisplayName="Strilanc" LastActivityDate="2010-10-22T07:23:25.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9558" PostTypeId="1" AcceptedAnswerId="41742" CreationDate="2010-10-22T12:36:09.693" Score="24" ViewCount="7913" Body="&lt;blockquote&gt;&#xA;  &lt;h2&gt;Model of a Modern Major-General&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;Train all Units, across any number of playthrough.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is it known what the precise requirements are for this achievement?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do you actually need to &lt;em&gt;train&lt;/em&gt; all units, or is it sufficient to being gifted them by City States, or via promotion via Ancient Ruins? &lt;em&gt;(like the Helicopter Gunship I acquired in a recent game :p)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;I would assume that paying for promotion of a unit counts as &quot;training it&quot; - Or do they need to be built new?&lt;/li&gt;&#xA;&lt;li&gt;Do you need to cover all country-specific unique units, or is the equivalent default unit sufficient?  Eg, do you need to train a Janissary, a Musketeer and a Minutemen, or is just training Musketman sufficient?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;I notice that &lt;a href=&quot;http://steamcommunity.com/stats/CivV/achievements&quot; rel=&quot;noreferrer&quot;&gt;0% of users on Steam have this achievement&lt;/a&gt;, so it's possible that it's bugged.&lt;/strike&gt; Update: 0.1% now have the achievement, so it's apparently achievable.&lt;/p&gt;&#xA;" OwnerUserId="75" LastEditorUserId="75" LastEditDate="2011-11-05T12:42:56.163" LastActivityDate="2011-12-15T00:05:15.013" Title="What are the precise requirements of the &quot;Model of a Modern Major-General&quot; achievement in Civilisation 5?" Tags="|civilization-5|achievements|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="9559" PostTypeId="1" AcceptedAnswerId="9561" CreationDate="2010-10-22T13:17:25.070" Score="7" ViewCount="7243" Body="&lt;p&gt;I seem to be earning some serious weapons (or enough to help me kill everything so far) so I'm never really tempted/interesed in buying any from the man - usually really expensive, or nothing that jumps out as exceptional anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm level 33 so far, and I'm happy with what I've got up until now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you bought any weapons? And if so why? Are there some weapons that you can only buy or, if I obliterate everything in front of me I can get my greedy hands on all the goodies out there?&lt;/p&gt;&#xA;" OwnerUserId="3652" LastEditorUserId="48530" LastEditDate="2013-10-22T16:57:45.710" LastActivityDate="2013-10-22T16:57:45.710" Title="Buying weapons or just earn them?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9561" PostTypeId="2" ParentId="9559" CreationDate="2010-10-22T14:03:51.560" Score="11" Body="&lt;p&gt;Items in vending machines are randomly generated in the same way as items that spawn in chests and drop from enemies (&lt;a href=&quot;http://borderlands.wikia.com/wiki/Vending_machine#Weapon_Vending_Machine&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;). There are no weapons that are unique to vending machines as far as I know, and I've logged well over 200 hours so if there were you likely won't find them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can still find some interesting weapons in vending machines and you should check them whenever you pass by.  As an example I found a level 16 savior in a weapon vending machine (a unique smg with ammo regeneration) that I've used from levels 16 to 44. However, I wouldn't go out of my way to check all vending machines. You'll continue to find guns that help you kill everything you encounter just by picking up drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In terms of things being expensive&lt;/strong&gt;: at level 33 you aren't earning enough money to make frequent purchases, unless you're a hunter with strong rogue skills. But soon enough and definitely in playthrough 2 you'll be making more money than you know what to do with. My level 61 has well over 120 million so I can make a vending machine purchase whenever I feel like it without putting a dent in money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do get the General Knoxx DLC, there's a better way to get guns than obliterating things, be sure to watch &lt;a href=&quot;http://www.youtube.com/watch?v=Zmvzkhp1XDs&amp;amp;feature=player_embedded&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; demonstrating an item farming glitch.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2010-10-22T14:45:36.747" LastActivityDate="2010-10-22T14:45:36.747" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9562" PostTypeId="1" AcceptedAnswerId="10982" CreationDate="2010-10-22T14:23:58.320" Score="13" ViewCount="1417" Body="&lt;p&gt;I just got through my first 20-year game. I ended up with several Hackers on my team, because they all seem to have amazingly high attributes (300s-400s on each stat).  However, despite looking so great, their performance on proposals, graphics, sound and boosts felt a bit...underwhelming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My gut feeling is that you might get better results with, say, a lower-stat Writer or Director coming up with your proposal, or a Sound Eng. for sound, rather than someone with high stats and an unrelated job. Unfortunately, I didn't have much time left in my game to really test this. &lt;strong&gt;Does job title affect a developer's performance on related tasks, or is their performance entirely based on their relevant attributes?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="109" LastEditDate="2011-04-06T18:58:21.397" LastActivityDate="2011-04-06T18:58:21.397" Title="Does a developer's job affect their performance on certain tasks?" Tags="|game-dev-story|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="9563" PostTypeId="2" ParentId="9559" CreationDate="2010-10-22T14:25:47.857" Score="5" Body="&lt;p&gt;I rarely buy weapons from shops, although I do keep an eye out for nice class mods and shields, most of what I use have been self found via chest farming on the last storyline mission of knoxx or from crawmerax.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Out of the 4 primary end game guns I use (lev 61 hunter), all 4 of them were from drops.  Though the sniper class mod I'm using was store bought (provides sniper critical damage, sniper weapon damage, and ammo regen).&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2010-10-22T14:32:08.190" LastActivityDate="2010-10-22T14:32:08.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9564" PostTypeId="1" AcceptedAnswerId="9645" CreationDate="2010-10-22T14:41:53.780" Score="6" ViewCount="50260" Body="&lt;p&gt;I wanted to make my own console, so I tried hiring several times in the last 5 years of my game, using the most expensive options. I never saw any hardware engineers until the escaped monkey was announced and appeared in the applicants list. At that point, the game was almost over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is the monkey the only hardware engineer you can hire, or is it possible to hire others, earlier?&lt;/strong&gt; Perhaps it's just the luck of who applies?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="160" LastEditDate="2013-05-20T14:52:08.147" LastActivityDate="2019-09-08T09:26:52.233" Title="Is the monkey the only hardware engineer you can hire?" Tags="|game-dev-story|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9565" PostTypeId="2" ParentId="9483" CreationDate="2010-10-22T15:00:09.233" Score="3" Body="&lt;p&gt;Spawn rates are definitely different for different items, and it is based on in game play time, not real time.  Also, the item spawn timer resets every time you save at a church and exit the game, so you should always exit the game via quick save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this sounds like you can easily lose all your progress if something bad happens (like batteries running out), there is an easy solution:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Save at a church, then choose to continue your adventures, and then quick save to exit the game.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-10-22T15:00:09.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9567" PostTypeId="2" ParentId="9505" CreationDate="2010-10-22T16:03:37.280" Score="7" Body="&lt;p&gt;You can never go back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AC1 is not a bad game on its own, but if you think you ever want to finish it in the future I implore you not to start the second one.  The second one, like others have mentioned, smoothed out the rough parts and made AC2 a much more enjoyable experience.  Unfortunately that makes it sound like AC1 is crud.  Of course it isn't, if it was AC2 never would have made it to market.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you play AC2, if you even &lt;em&gt;watch&lt;/em&gt; somebody else play AC2 your enjoyment of AC1 will be lessened and you will find playing it to be a slog through the slow parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are the type of person who likes playing a game through, don't do AC2 first.  If you're not, skip AC1.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also a DS game, which I understand is a prequel to AC1 but I've never played it.&lt;/p&gt;&#xA;" OwnerUserId="892" LastActivityDate="2010-10-22T16:03:37.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9569" PostTypeId="1" CreationDate="2010-10-22T17:19:42.130" Score="2" ViewCount="9995" Body="&lt;p&gt;I have heard that a good alternative to Xbox Live for playing with friends over Internet is to set up a virtual LAN and use SystemLink over it. Apparently there are two platforms which currently allow this: XLink Kai and Hamachi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone tried them? Are they legal? What are the limitations?&lt;/p&gt;&#xA;" OwnerUserId="2615" LastEditorUserId="51318" LastEditDate="2013-10-22T18:55:19.110" LastActivityDate="2019-04-07T09:23:32.230" Title="Is it possible to play SystemLink-enabled Xbox 360 games over a virtual LAN?" Tags="|xbox-360|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9570" PostTypeId="1" AcceptedAnswerId="9572" CreationDate="2010-10-22T17:24:11.833" Score="4" ViewCount="1255" Body="&lt;p&gt;I've been playing &lt;a href=&quot;http://www.trainyard.ca/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Trainyard&lt;/a&gt; on my iPhone.  I'm having fun.  But I've reached A Barrel Roll and I'm not getting past it.  I can get the cars down to two purple and two green but I don't have enough free space at that point to work out a merging pattern to get them down to one of each.  I started over and tried to work out a system of pre-merging the blues, reds and yellows but then I didn't have enough space to do a final merge.  And I don't really know what to try next.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are places I can watch a walk-through and places that will just show me a winning screen.  And I could move on.  but if anyone here plays that game and can give me just a nudge in the right direction, I'd rather go that route.&lt;/p&gt;&#xA;" OwnerUserId="2888" LastActivityDate="2010-10-22T19:37:00.173" Title="Wanted: a hint (not a walk-through) for the Trainyard level called A Barrel Roll" Tags="|ios|trainyard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9571" PostTypeId="2" ParentId="6883" CreationDate="2010-10-22T19:35:34.067" Score="7" Body="&lt;p&gt;Try pillaging the roads?  It may be costly, but you can send some cheap units along his roads further up the chain and pillaging some of the squares.  It will at least slow him down enough so you can prepare a defence or attack his cannons before they get to you.  At the very least, it'll cost a little movement points so his cannons won't be at maximum power.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-10-22T19:35:34.067" CommentCount="0" CommunityOwnedDate="2010-10-22T19:35:34.067" ContentLicense="CC BY-SA 2.5" />
  <row Id="9572" PostTypeId="2" ParentId="9570" CreationDate="2010-10-22T19:37:00.173" Score="4" Body="&lt;p&gt;Yes, that one is difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You just want a hint, so it's hard to say exactly how to provide a good answer to your question.  But here goes.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hint #1&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;My solution involves first getting 4 Green and 4 Purples, not pre-merging the primary colors.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hint #2&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Split them up so the Greens go to one side and the Purples go to the other.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hint #3&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Focus on either Green or Purple side for your solution.  the other side can be a mirror image (or rotation) once you work out a solution for the other side.  You only need half the map.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hint #4&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;My solution involves 3 merges each: 2 on the top merge, then 2 on the bottom merge, then the results merge.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hint #5&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Your first 2 merging stations (to go from 4 to 3 and 3 to 2) should only take 4 tiles total - a small loop that goes away from and then comes back to a track.  This is because the trains are only 2 tiles apart.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hint #6&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;All 3 of my merges on each side are within 1 time increment of one another (a time increment defined as how long it takes 1 train to move 1 tile).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hint #7&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I'm running out of hints here without showing you a picture.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-10-22T19:37:00.173" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9574" PostTypeId="2" ParentId="9505" CreationDate="2010-10-22T19:42:19.157" Score="2" Body="&lt;p&gt;You have no reason to play a game you are not enjoying. I played through both games and AC2 is a much improved sequel in every way. That's not to say AC is bad, I really enjoyed it. But if you are not enjoying it, don't play it. Read a summary of the AC1 story, see the cinematics on YouTube and play Assassin's Creed 2.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-10-22T19:42:19.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9575" PostTypeId="1" AcceptedAnswerId="9577" CreationDate="2010-10-22T20:41:52.110" Score="4" ViewCount="109" Body="&lt;p&gt;I've just picked up prototype, and have gotten to the stage where you can roam freely around the city and pick up missions. This includes challenge missions (perhaps they have a different name? I can't recall at the moment) where you have to run around through a set of checkpoints as fast as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of these challenges are quite hard, and I might want to return to them after upgrading my speed and such. My question is, do challenges disappear as the story progresses? That is to say, I've done one of the challenges and gotten a silver medal for it. Will I be able to keep attempting the challenge until the end of the game, or will it eventually vanish after running through some of the main plot?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-10-22T20:56:26.013" Title="Do challenges eventually disappear in Prototype?" Tags="|ps3|prototype|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9577" PostTypeId="2" ParentId="9575" CreationDate="2010-10-22T20:56:26.013" Score="5" Body="&lt;p&gt;IIRC, none of the challenges disappear.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-10-22T20:56:26.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9578" PostTypeId="1" AcceptedAnswerId="9580" CreationDate="2010-10-22T21:46:04.187" Score="12" ViewCount="21250" Body="&lt;p&gt;It's still a bit early for me to have my own home in New Vegas, but at the same time I don't want to carry everything around all the time -- kind of puts a damper on how much loot you can bring back!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it safe to store my loot in the Goodsprings schoolhouse? Will it stay, or will it eventually disappear after x amount of in-game time or x number of save/load cycles?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-05T23:04:32.680" LastActivityDate="2015-10-10T08:07:14.200" Title="Can I store stuff at the Goodsprings Schoolhouse?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9579" PostTypeId="2" ParentId="7441" CreationDate="2010-10-22T21:51:31.143" Score="5" Body="&lt;p&gt;You absolutely want to continue a previous player. Bioware actually penalizes you by assuming that you made really stupid choices in the previous game, if you let them generate a character for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And even if you import a character, you can change just about everything about them (class, appearance, etc, etc), so that's not a handicap, and re-importing them resets your morality, so that's fine as well.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2010-10-22T21:51:31.143" CommentCount="4" CommunityOwnedDate="2010-10-22T21:51:31.143" ContentLicense="CC BY-SA 2.5" />
  <row Id="9580" PostTypeId="2" ParentId="9578" CreationDate="2010-10-22T23:49:50.403" Score="14" Body="&lt;p&gt;In New Vegas, as in Fallout 3, if a container is marked 'respawn' the contents will be overwritten every 3 in-game days with whatever is the default for the container type. This is why it's generally unwise to leave anything you may want to save in a random container.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However all the containers in the Goodsprings Schoolhouse are not marked as respawning containers, so it should be safe to store any excess loot there.&lt;/p&gt;&#xA;" OwnerUserId="4288" LastActivityDate="2010-10-22T23:49:50.403" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9581" PostTypeId="2" ParentId="9243" CreationDate="2010-10-22T23:49:55.443" Score="2" Body="&lt;p&gt;Its only published in Europe&#xA;Theres a lot strategies i think. Theres a forum (&lt;a href=&quot;http://footmen.de.gg/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://footmen.de.gg/&lt;/a&gt;), maybe check this out, strategies and other stuff is discussed there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what ive seen, building reapers (terran tier 1) and then doing attack and armor upgrades is a pretty good strategy. Or buying a grenady launcher + armor + other items for your hero is also good.&lt;/p&gt;&#xA;" OwnerUserId="4289" LastActivityDate="2010-10-22T23:49:55.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9582" PostTypeId="1" AcceptedAnswerId="9743" CreationDate="2010-10-23T02:03:04.150" Score="14" ViewCount="22791" Body="&lt;p&gt;I've heard mixed information on this and I'd like to get a straight answer, for two reasons:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The widely reported Quicksave/Autosave bug is annoying and, quite frankly, has terrified me into completely abandoning both features. However, manually saving is, to say the least, extremely cumbersome. In FO3, I used the console 'SAVE' command to create named save files without any menu navigation, and it was awesome. I've been afraid to do so in &lt;em&gt;New Vegas&lt;/em&gt; however, for fear that, as reported, it will disable achievements on my save file.&lt;/li&gt;&#xA;&lt;li&gt;Similarly, now that the game has been out for a few days, Mods are beginning to appear, and a few of them look like big QoL improvements. Most notably, stuff like &lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1126008-wipz-darnified-ui-fonv/&quot;&gt;the return of DarnUI&lt;/a&gt;, to fix the horridly large print menus, and &lt;a href=&quot;http://www.newvegasnexus.com/downloads/file.php?id=34847&quot;&gt;Imma Sightin Mah Lazor&lt;/a&gt;, to add Iron Sights to the Laser Pistol. But again, not worth it on my first playthrough if they ruin my hard earned Nerd Points on Steam.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Since I've heard conflicting information on this, I'd love to get a definitive answer, but sadly, having earned the 'low hanging fruit' achievements you can get without a whole fresh playthrough or a lot of grinding with a specific weapon type, I have no easy way to test this.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-10-25T23:54:29.680" LastActivityDate="2015-05-27T17:48:47.810" Title="Do mods or console use disable achievements for Fallout:New Vegas?" Tags="|pc|achievements|steam|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9583" PostTypeId="2" ParentId="8194" CreationDate="2010-10-23T02:08:06.173" Score="2" Body="&lt;p&gt;YES, there is an adapter, the &lt;a href=&quot;http://www.hkems.com/product/nintendo/0803.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Classic Linker from EMS&lt;/a&gt; (also in the &lt;a href=&quot;http://www.hkems.com/product/nintendo/0902.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Plus&lt;/a&gt; and &lt;a href=&quot;http://www.hkems.com/product/nintendo/0908.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;N64&lt;/a&gt; variants) that allows you to connect the Wii Classic Controller as a Gamecube controller, allowing you to play gamecube games with a Classic Controller. (You might want to get the N64 variant, as according to the documentation, the other two have weird button layouts.)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-10-23T02:08:06.173" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9584" PostTypeId="1" AcceptedAnswerId="9586" CreationDate="2010-10-23T02:37:35.727" Score="6" ViewCount="1707" Body="&lt;p&gt;I'm stuck on the &quot;Dam that Lake&quot; quest in Deathspank. I need to drain the lake to get one of the orphans. I've picked up the Wooden Rimmed Wheel at the dam, but I can't use it as is. The description of it says &quot;This wheel sort of looks like a gear, just need to get that wood off.&quot; I've tried combining it with all the items in my inventory at the moment, but none of them work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case this info is helpful, these are the non-quest items currently in my inventory:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;11 Hairs of the Pixie&lt;/li&gt;&#xA;&lt;li&gt;Taco&lt;/li&gt;&#xA;&lt;li&gt;15 Cherry Pits&lt;/li&gt;&#xA;&lt;li&gt;Cherry Red Paint&lt;/li&gt;&#xA;&lt;li&gt;2 Greem Anvils&lt;/li&gt;&#xA;&lt;li&gt;19 Ophan's Left Shoes&lt;/li&gt;&#xA;&lt;li&gt;3 Fancy Felts&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So what item do I need/what do I need to do to get the wood off?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. - I know I could use a Fortune Cookie, but I'd rather ask you guys instead.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-10-23T02:49:22.380" Title="How do I get the wood off?" Tags="|deathspank|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9585" PostTypeId="1" AcceptedAnswerId="9591" CreationDate="2010-10-23T02:47:35.020" Score="5" ViewCount="491" Body="&lt;p&gt;My friend dared me to kill Ozma without Quina's Magic Hammer, and I'm having quite a hard time doing so :( Any tips and tricks that might help?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ps&gt; I have a all items &amp;amp; all skills learned on all characters, max level and only the Iifa Tree endgame quest remaining.. no cheats, of course~&lt;/p&gt;&#xA;" OwnerUserId="267" LastActivityDate="2010-10-23T04:38:35.987" Title="Killing Ozma WITHOUT Magic Hammer" Tags="|final-fantasy-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9586" PostTypeId="2" ParentId="9584" CreationDate="2010-10-23T02:49:22.380" Score="6" Body="&lt;p&gt;IIRC, there are termite mounds nearby; all you need to do is drop the wheel near one of the mounds and let the termites surgically remove the wood for you, leaving just the gear.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2010-10-23T02:49:22.380" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9587" PostTypeId="2" ParentId="8339" CreationDate="2010-10-23T03:28:19.217" Score="0" Body="&lt;p&gt;As a hunter I strongly recommend skinning as your focus picks up nicely from the crit buddy you get, and if you're soloing a lot you're probably grinding beasts and the best part of skinning is that you get to loot skinnable mobs twice.  The other gathering professions are okay because you're in the world gathering, but skinning puts it right under your nose from being a killing machine. &lt;/p&gt;&#xA;" OwnerUserId="47" LastActivityDate="2010-10-23T03:28:19.217" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9588" PostTypeId="2" ParentId="9459" CreationDate="2010-10-23T04:01:16.243" Score="25" Body="&lt;h1&gt;What is DI?&lt;/h1&gt;&#xA;&lt;p&gt;DI stands for Directional Influence, a game mechanic present in&#xA;all the Smash games and applicable to all characters that is not&#xA;only vital for &lt;a href=&quot;http://www.youtube.com/watch?v=OWAjYxGTmr4&quot; rel=&quot;noreferrer&quot;&gt;surviving that Falcon Punch at 70%&lt;/a&gt;, but also for escaping all sorts&#xA;of potential set-ups&#xA;and combos during the lower percentages leading up to the killing&#xA;blow. DI makes up a massive part of the metagame across the series,&#xA;especially in Melee,&#xA;where a single mistake with your DI can lead to a&#xA;knee or tipper to the face...or even worse.&lt;/p&gt;&#xA;&lt;p&gt;The basic explanation of DI is that when an attack lands, you can&#xA;change the direction in which your character moves slightly (or&#xA;&lt;em&gt;massively&lt;/em&gt;, depending on the attack and the&#xA;percentage at which&#xA;it lands) using the control stick (as well as the C-stick).&#xA;As you might imagine, this can be a life-saver in those situations&#xA;where you are flying towards&#xA;the edge of the stage as the result of&#xA;an attack: where even a bit of extra distance between you and death&#xA;could save you a stock and quite possibly the match.&lt;/p&gt;&#xA;&lt;h1&gt;Good DI vs. Bad DI&lt;/h1&gt;&#xA;&lt;p&gt;Good DI is getting as close to a 90 degree angle as possible between the direction of DI and the trajectory the attack sends you at without DI. The directional vector of your DI is then&#xA;added to the&#xA;directional vector of your default trajectory(but not the magnitude; the magnitude of travel is constant with or without DI, except when hitting against the stage),&#xA;influencing the resultant direction accordingly. If you would normally be&#xA;sent flying straight upwards, you would ideally DI straight left&#xA;or straight right,&#xA;since this would cause you to go to the upper-left&#xA;or upper-right of the screen. The general rule is to DI such that&#xA;you are sent towards the furthest corner of the screen, since the hypotenuse of the right-angled triangle formed between&#xA;the arrows drawn from you to the furthest sides will always be the largest side by Pythagorean's theorem(it will take more distance to kill you if you travel by the hypotenuse).&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7Tmif.jpg&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Certain moves in Melee, such as Falcon's downwards aerial (referred to hereby as dair), lead to more and more devastating combos the worse your DI is(at some higher percents with some characters, having bad DI when Falcon's dair lands can lead to an &lt;strong&gt;unavoidable Falcon Punch to the face&lt;/strong&gt;). In cases like this, good DI becomes a matter of prediction: the goal is to DI such that your character will go in a direction that either your opponent didn't anticipate or that puts you outside the range of their best attacks.&lt;/p&gt;&#xA;&lt;p&gt;As you get to higher percentages and you take powerful hits just above the stage or on it, it can be useful to DI towards the closest part of the stage.&#xA;By doing so, you will land against the stage, enabling you to tech (&lt;a href=&quot;https://gaming.stackexchange.com/questions/9459/what-is-di-and-how-does-it-affect-me/9461#9461&quot;&gt;as described in Raven Dreamer's answer&lt;/a&gt;) to reduce or completely cancel momentum and hopefully survive.&lt;/p&gt;&#xA;&lt;p&gt;This is not to say that DI is only applicable to combo setups or powerful killing blows. It applies to every single attack in the game. Let's say that Fox has you pinned against&#xA;a wall with his multi-hit jab(rapid kicking). You could simply choose not to DI, and take a completely unnecessary extra amount of damage, or you could DI up and escape much&#xA;more quickly. Learning about different types of DI will show you how moving the control stick in quarter-circles around the general area you wish to DI will help you escape attacks such as these even sooner.&lt;/p&gt;&#xA;&lt;h1&gt;Learning to perform DI&lt;/h1&gt;&#xA;&lt;p&gt;DI is trained as an instinct within competitive players. Even with all the theory and understanding of how DI works, it's still unlikely that you'll immediately possess&#xA;the reaction speed to anticipate the hit before it lands and DI well. However, by remembering about DI and by applying it slowly and gradually to your playstyle(i.e. letting&#xA;yourself take obvious hits at higher percentages to see what trajectories are good and what trajectories are bad), you &lt;em&gt;will&lt;/em&gt; develop the instinct to hold on to life at the&#xA;brink of defeat, so don't rush or try to absorb too much information about DI at once. Master the basics before moving on to the more advanced details, which will be included&#xA;in a later update of this answer.&lt;/p&gt;&#xA;&lt;p&gt;In short, &lt;strong&gt;DI OR DIE&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-23T05:12:31.173" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9591" PostTypeId="2" ParentId="9585" CreationDate="2010-10-23T04:38:35.987" Score="6" Body="&lt;p&gt;All you have to do is use &lt;strong&gt;Eiko's Carbuncle summon&lt;/strong&gt;. It casts reflect on the entire party, which effectively trounces the effects of Ozma's Curse attack. Essentially, Curse is the major defining feature separating Ozma from other bosses. Once Curse is out of the way, the rest is fairly standard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that casting reflect (or auto-reflect) on &lt;strong&gt;each party member individually&lt;/strong&gt; is &lt;strong&gt;not the same as Carbuncle's Ruby Light&lt;/strong&gt;. This individualized method will only lead to a quick and violent death, as Curse can pass through each single reflect spell.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-10-23T04:38:35.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9593" PostTypeId="2" ParentId="9569" CreationDate="2010-10-23T05:18:50.417" Score="1" Body="&lt;p&gt;Haven't tried it yet, but I suggested to my friends that we use Hamachi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't seen anything that would indicate that using Hamachi for this purpose would be illegal, but as always, check local laws, the EULA, etc. if you're concerned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the limitations is that your Xbox connection has to go through your computer, typically requiring 2 NICs, and that those connections are bridged.  Also, you won't get LAN speeds or pings, which may degrade performance.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-10-23T05:18:50.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9594" PostTypeId="1" CreationDate="2010-10-23T08:34:19.367" Score="9" ViewCount="1777" Body="&lt;p&gt;I'm not very familiar with Immortals yet. I understand they're great against tanks. Do Zerg have units that Immortals are useful against?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2010-10-23T16:25:41.833" Title="Are Immortals useful against any Zerg unit?" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9595" PostTypeId="1" AcceptedAnswerId="9631" CreationDate="2010-10-23T09:36:50.690" Score="4" ViewCount="261" Body="&lt;p&gt;I have mutation resistance 1 and a potion of gain strength. The latter technically adds a mutation. Logic says it shouldn't work, but it did.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was I just lucky or gain stat potions work regardless of mutation resistance?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-10-23T20:52:58.400" Title="Does a potion of gain strength work if I have mutation resistance?" Tags="|dungeon-crawl-stone-soup|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9596" PostTypeId="2" ParentId="9594" CreationDate="2010-10-23T09:43:22.287" Score="8" Body="&lt;p&gt;They are strong against armored units like Zerg's Roaches and Ultralisks.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-23T09:43:22.287" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9597" PostTypeId="1" AcceptedAnswerId="9607" CreationDate="2010-10-23T10:19:17.883" Score="4" ViewCount="4292" Body="&lt;p&gt;What should I do to get the &lt;strong&gt;Outmatched: 2 Insane AI&lt;/strong&gt; achievement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've watched like dozen of online tutorials, where is shown how to do that. The only problem is that those &lt;code&gt;cannon&lt;/code&gt;/&lt;code&gt;spine&lt;/code&gt; rushes worked only in older versions. With the newest version (&lt;strong&gt;1.1.2.16755&lt;/strong&gt;) nothing works, since insane AI uses &lt;em&gt;map-hack&lt;/em&gt; (they don't scout at all) and attack your hidden &lt;code&gt;pylon&lt;/code&gt; (which they haven't seen/scouted) right when you start warping it in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I don't think it is possible to beat 2 insane AI with regular (non-rush) gameplay, as they will soon attack with such a giant army that nothing can stop it.&lt;/p&gt;&#xA;" OwnerUserId="2847" LastEditorUserId="11290" LastEditDate="2011-08-01T17:06:42.763" LastActivityDate="2015-03-04T04:07:11.813" Title="What should I do to get the Outmatched: 2 Insane AI achievement?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9598" PostTypeId="1" AcceptedAnswerId="9599" CreationDate="2010-10-23T10:22:34.057" Score="2" ViewCount="3292" Body="&lt;p&gt;At present, I am playing Prince of Persia: Sands of Time. After 69% completion, I find that it is way too difficult, even though I use cheats(meaning infinite sand, infinite power, and infinite walking on walls). It seems impossible for me to go ahead. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please suggest to me the easiest game in the POP series.&lt;/p&gt;&#xA;" OwnerUserId="2865" LastEditorUserId="12" LastEditDate="2011-11-17T16:19:34.067" LastActivityDate="2011-11-17T16:19:34.067" Title="Which is the easiest game in Prince of Persia series?" Tags="|prince-of-persia|" AnswerCount="3" CommentCount="6" ClosedDate="2011-11-17T17:40:53.147" ContentLicense="CC BY-SA 2.5" />
  <row Id="9599" PostTypeId="2" ParentId="9598" CreationDate="2010-10-23T11:20:20.247" Score="4" Body="&lt;p&gt;I am currently enjoying playing the &lt;a href=&quot;http://en.wikipedia.org/wiki/Prince_of_Persia_(2008_video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;2008 Prince of Persia&lt;/a&gt; game on the Xbox 360 (but its also available on PS3 and PC).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is relatively easy so far and quite a few &lt;a href=&quot;http://www.metacritic.com/game/pc/prince-of-persia&quot; rel=&quot;nofollow noreferrer&quot;&gt;reviews for the game suggest this too&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="561" LastEditorUserId="561" LastEditDate="2010-10-23T11:29:49.753" LastActivityDate="2010-10-23T11:29:49.753" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9601" PostTypeId="2" ParentId="9406" CreationDate="2010-10-23T12:16:33.940" Score="17" Body="&lt;p&gt;The effects of switching policies, in pictures.&lt;br&gt;&#xA;In this case I already switched from Piety to Rationalism. I lost all Piety benefits, but the Piety branch and all already unlocked policies are still &lt;em&gt;available&lt;/em&gt;. It's possible to switch back to these deactivated policies for the cost of 1 or more turns of anarchy and losing the benefits of the conflicting Rationalism branch. This is possible &lt;em&gt;at any time&lt;/em&gt;, you do not need to accumulate Culture to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/buSo2.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/buSo2.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tooltip reads &quot;Inactive because there are other branches active which block its effects. Click here to switch.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/mTLG3.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/mTLG3.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Switching will cost, in this case, 1 turn of anarchy, during which no Production, Science or Gold is produced. I'll also lose the benefits of Rationalism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/Gkkj0.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/Gkkj0.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anarchy!!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/Jhe6z.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/Jhe6z.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the switch is complete, all my previously unlocked Piety policies have been restored. Rationalism has become inactive instead.&lt;/p&gt;&#xA;" OwnerUserId="3588" LastActivityDate="2010-10-23T12:16:33.940" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9602" PostTypeId="1" AcceptedAnswerId="9603" CreationDate="2010-10-23T12:59:36.790" Score="6" ViewCount="1268" Body="&lt;p&gt;What are the requirements to have the option to sign a Pact of Research with another Civ?&lt;/p&gt;&#xA;" OwnerUserId="163" LastActivityDate="2010-12-29T13:02:27.100" Title="Pact of Research in Civilization V" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9603" PostTypeId="2" ParentId="9602" CreationDate="2010-10-23T13:20:34.053" Score="13" Body="&lt;p&gt;Both sides need enough money for the agreement, and at least one side has researched Philosophy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cost for a research agreement scales with the era of the more advanced player and with the game speed:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Era         Quick  Standard  Epic  Marathon&#xA;-------------------------------------------&#xA;Classical   134    200       300   600&#xA;Medieval    167    250       375   750&#xA;Rennaisance 167    250       375   750&#xA;Industrial  201    300       450   900&#xA;Modern      234    350       525   1050&#xA;Future      234    350       525   1050&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You can also have only one active research agreement per civilization, and research agreements are not possible during war (as bwarner pointed out).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the enemy civilization has not enough money for the research agreement you can also gift (or loan it against gold per turn) the necessary gold to them.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-29T13:02:27.100" LastActivityDate="2010-12-29T13:02:27.100" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9604" PostTypeId="1" AcceptedAnswerId="9790" CreationDate="2010-10-23T13:30:10.857" Score="32" ViewCount="34096" Body="&lt;p&gt;I'm wondering what effects your Karma has in Fallout New Vegas, since they introduced the reputation with different factions? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="8350" LastEditDate="2011-08-12T20:56:50.513" LastActivityDate="2014-12-28T06:33:49.113" Title="What effect does karma have?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9605" PostTypeId="1" CreationDate="2010-10-23T13:40:41.437" Score="3" ViewCount="706" Body="&lt;p&gt;I remember in pre release interviews some of the devs mentioning we can see stats for the choices that people made in ME2, along the lines of, how many players chose this choice vs that choice, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anywhere I can see those stats? Very curious. Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3771" LastActivityDate="2010-11-09T20:35:14.060" Title="Mass Effect 2 Choices Stats" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9606" PostTypeId="2" ParentId="9594" CreationDate="2010-10-23T14:00:01.453" Score="3" Body="&lt;p&gt;Immortals is not a unit you should mass vs zerg, and hard to micro too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're slow, and you need to put them in such a position that they can shoot roaches but not get torn apart by lings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can build one or two occasionally if you see them massing roaches, but beware, they're hard to transition out of (if you build too many). Collosi is a better bet in general.&lt;/p&gt;&#xA;" OwnerUserId="3771" LastActivityDate="2010-10-23T14:00:01.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9607" PostTypeId="2" ParentId="9597" CreationDate="2010-10-23T14:05:56.450" Score="5" Body="&lt;p&gt;Blizzard recently added a new custom map which makes it pretty easy to do this using the map Burning Tide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A full guide to beating the insane AI on this map can be found on YouTube (also read the description). &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/DPSp12U-9_g?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This method worked for me in patch 1.1.1 - I'm not sure if it's still working but you should give it a try ;)&lt;/p&gt;&#xA;" OwnerUserId="4293" LastActivityDate="2010-10-23T14:05:56.450" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9608" PostTypeId="2" ParentId="9602" CreationDate="2010-10-23T14:06:40.720" Score="-3" Body="&lt;p&gt;To enter a research agreement, both parties need to have the required amount of gold and both need to have researched Philosophy. &lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2010-10-23T14:06:40.720" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9609" PostTypeId="1" AcceptedAnswerId="9611" CreationDate="2010-10-23T14:26:26.373" Score="5" ViewCount="14609" Body="&lt;p&gt;The adapter has a red light when we turn the power on at the mains. When it's not connected to the Xbox, it will be orange until we plug it in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this happens at the start, it's not an overheating problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After we reset the power at the main enough times, the power does work, and it does not fail as long as we don't turn off the console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone ever had this problem and/or know if a new power supply will fix this?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="207" LastEditDate="2010-10-23T15:34:00.870" LastActivityDate="2014-03-04T10:43:53.163" Title="Xbox 360 power supply has red light at start of day" Tags="|xbox-360|technical-issues|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9610" PostTypeId="2" ParentId="9373" CreationDate="2010-10-23T14:43:26.620" Score="5" Body="&lt;p&gt;Play the other races.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure, you might be able to advance your score faster by focusing on one build, but you're also a lot more likely to become bored. At the bronze level, the most important lessons you can learn are transferable between races, like building workers (build a lot, and keep building), building buildings, expanding, and keeping pressure up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you feel that this is too hard, or playing all 3 races is too much, then I recommend you focus on either the zerg or protoss and terran. Z plays very differently from P/T and you might run into frustration if you try to play Z the same way as you play P/T.&lt;/p&gt;&#xA;" OwnerUserId="3771" LastActivityDate="2010-10-23T14:43:26.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9611" PostTypeId="2" ParentId="9609" CreationDate="2010-10-23T14:50:10.037" Score="6" Body="&lt;p&gt;This &lt;a href=&quot;http://support.microsoft.com/kb/906101&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft support page&lt;/a&gt; lists three reasons why you might get a red light:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;There is too much current.&lt;/li&gt;&#xA;  &lt;li&gt;The voltage is too high.&lt;/li&gt;&#xA;  &lt;li&gt;The temperature of the power supply is too high.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You say it happens straight away so that rules out #3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried it in a different socket?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that still fails then you might have to go for Solution 4: Order a replacement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the power supply works in a different socket then you need to get your electrics checked. There might be a problem with that socket.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-10-23T14:50:10.037" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9612" PostTypeId="2" ParentId="875" CreationDate="2010-10-23T16:00:42.833" Score="4" Body="&lt;p&gt;1 Gate Fast Expand vs. Terran is more and more popular lately (according to TeamLiquid.net)&#xA;I have had amazing success rate with it in gold/platinum&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But seriously if you are looking for SC2 Builds: goto liquipedia &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2591" LastActivityDate="2010-10-23T16:00:42.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9613" PostTypeId="2" ParentId="8639" CreationDate="2010-10-23T16:10:01.633" Score="1" Body="&lt;p&gt;I don't have any pointers specifically for racing games, but there is quite a lot of general research on the subject, the scientific term being the &lt;a href=&quot;http://en.wikipedia.org/wiki/Tetris_effect&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Tetris effect&quot;&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Tetris effect occurs when people devote sufficient time and attention to an activity that it begins to overshadow their thoughts, mental images, and dreams. It is named after the video game Tetris [but] can occur with other video games with any prolonged visual task (such as classifying cells on microscope slides, weeding, picking or sorting fruit, flipping burgers, driving long distances, or playing board games such as chess or go), and in other sensory modalities.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have suffered from this effect a lot after playing Burnout for a few days in a row, as well as after playing too much with the Rubik Cube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a recent quote from &lt;a href=&quot;http://www.bbc.com/future/story/20121022-the-psychology-of-tetris&quot; rel=&quot;nofollow noreferrer&quot;&gt;BBC Future&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The writer Jeffrey Goldsmith was so obsessed with Tetris that he wrote a famous article asking if the game’s creator Alexey Pajitnov had invented “&lt;a href=&quot;http://www.wired.com/wired/archive/2.05/tetris_pr.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;a pharmatronic&lt;/a&gt;?” – a video game with the potency of an addictive drug. Some people say that after playing the game for hours they see falling blocks in their dreams or buildings move together in the street – a phenomenon known as the Tetris Effect. Such is its mental pull, there’s even been the suggestion that the game might be able to prevent flashbacks in &lt;a href=&quot;http://www.psychologytoday.com/blog/heal-your-brain/201203/can-tetris-prevent-ptsd-0&quot; rel=&quot;nofollow noreferrer&quot;&gt;people with [Post-Traumatic Stress Disorder]&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That last link is to Psychology Today that offers further reading. &lt;/p&gt;&#xA;" OwnerUserId="243" LastEditorUserId="243" LastEditDate="2012-12-13T21:15:08.560" LastActivityDate="2012-12-13T21:15:08.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9614" PostTypeId="1" AcceptedAnswerId="9617" CreationDate="2010-10-23T16:25:06.433" Score="4" ViewCount="4099" Body="&lt;p&gt;It is common for all games in series to control money/research/luxury... In this game I can't find how to control taxes spending. It is unavailable now?&lt;/p&gt;&#xA;" OwnerUserId="4199" LastActivityDate="2010-10-23T16:40:29.580" Title="How to spend more money on research?" Tags="|civilization-5|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9615" PostTypeId="2" ParentId="9594" CreationDate="2010-10-23T16:25:41.833" Score="9" Body="&lt;p&gt;Immortals do 20+30 vs armored; zerg have the following (ground) armored units:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;roach&lt;/li&gt;&#xA;&lt;li&gt;ultralisk&lt;/li&gt;&#xA;&lt;li&gt;spine crawler&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;People tend to forget about that last one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many zerg s like to turtle and improve their macro and spine crawlers are a good choice for this as they can be moved. Spine crawlers have a range 7 and do bonus to armored. Now truthfully you can out range them with thermal lance, but as colossus are vulnerable to corruptors tis isn't always viable. By comparison an Immortal reduces spine crawler damage by 66%, making it a welcome addition to stalker heavy play against a turtling Zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the recent Roach buff many Zerg are switching back into mass Roach. I highly recommend Immortals vs mass Roach. While Colossus is a better choice against Roach/Hydra, mass Roach is very effective vs Colossus. Tunneling claws means you can often catch them out of position and since Roaches are cheep on gas, Corruptors are very affordable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just remember if you do go Immortals vs Roaches, keep the Immortals in the back so they don't get focused down.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-23T16:25:41.833" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9616" PostTypeId="1" AcceptedAnswerId="9620" CreationDate="2010-10-23T16:37:24.857" Score="49" ViewCount="104184" Body="&lt;p&gt;Is there a point in adding a non-Steam game to Steam? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any advantages besides being able to launch the game from within Steam?&lt;/p&gt;&#xA;" OwnerUserId="330" LastEditorUserId="163757" LastEditDate="2022-07-11T01:42:56.480" LastActivityDate="2022-07-11T13:24:31.467" Title="What advantages are there to adding a non-Steam game to Steam?" Tags="|steam|" AnswerCount="8" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="9617" PostTypeId="2" ParentId="9614" CreationDate="2010-10-23T16:40:29.580" Score="5" Body="&lt;p&gt;&lt;strong&gt;You can't increase money to science.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At least not directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Civilization 4, there is no economy that gets split into gold/science/culture/espionage. Instead, science is created directly as science.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best you can do is switch your citizens to working as scientist specialists, or on tiles that produce science. (Academies built by a Great Scientist) The easiest way to do this is by setting a city's focus to science, but if you specifically are making more gold than you need, you can take individual citizens off gold rich tiles and lock them in to working on academies or (I think) as specialists.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you can set cities to &quot;build&quot; science like you could in Civilization 4. It requires a specific technology again. (Which I don't remember)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The method you want isn't in Civilization 5, but hopefully you can get close to what you wanted with these alternatives.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-10-23T16:40:29.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9618" PostTypeId="2" ParentId="9616" CreationDate="2010-10-23T16:49:44.803" Score="3" Body="&lt;p&gt;Having all your game library all in one place has the advantages of having only one launcher which can lead to a cleaner desktop. It allows you to remember those older or indie games you don't play as often anymore. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="51318" LastEditDate="2014-02-19T18:27:10.780" LastActivityDate="2014-02-19T18:27:10.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9619" PostTypeId="2" ParentId="9605" CreationDate="2010-10-23T16:51:18.153" Score="1" Body="&lt;p&gt;When you import a ME1 character into ME2, these stats are shown on the character creation screen. These stats are not very detailed however but it gives you the jist of what your ME1 character was all about it. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-23T16:51:18.153" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9620" PostTypeId="2" ParentId="9616" CreationDate="2010-10-23T16:53:55.453" Score="59" Body="&lt;p&gt;Having everything in one launcher is nice, but the big advantage is that it will try to enable the steam in-game interface. This isn't always a good thing - you may want to disable it for some games if it makes them unstable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Launching non-steam games from steam will also display to your friends that you are playing that game. For me, this is a critical feature. It will not track your play time on that game, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: You can now in-home stream non-steam games if you add them. Thanks to the other replies for mentioning this.&lt;/p&gt;&#xA;" OwnerUserId="1895" LastEditorUserId="1895" LastEditDate="2016-09-27T18:56:35.563" LastActivityDate="2016-09-27T18:56:35.563" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="9621" PostTypeId="2" ParentId="9564" CreationDate="2010-10-23T17:29:15.420" Score="2" Body="&lt;p&gt;One way to get a hardware engineer is to level an employee up to level 5, then change their job to something else (I would assume to something that's not already level 5). Then, level them up again to level 5. Keep doing this process until hardware engineer shows up on the list of job changes.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-10-23T18:36:09.510" LastActivityDate="2010-10-23T18:36:09.510" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9622" PostTypeId="2" ParentId="9497" CreationDate="2010-10-23T17:34:02.963" Score="11" Body="&lt;p&gt;It appears that this is true.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play the game, I try to have multiple employees with high numbers in a certain stat (I have 2 high level sound people, 2 high level graphics people, etc). As you get farther into your companies career, you'll be able to hire hackers and other people with very strong skills across the board, making this even easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when choosing somebody to work on a job, make sure to note the &lt;code&gt;Prev&lt;/code&gt; symbol that appears to the left of &lt;code&gt;In&lt;/code&gt; or &lt;code&gt;Out&lt;/code&gt;. The &lt;code&gt;Prev&lt;/code&gt; means that that person has done that job on the last game you made - this allows you to cycle people without having to remember who worked on what last.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-10-23T17:34:02.963" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9624" PostTypeId="1" AcceptedAnswerId="9636" CreationDate="2010-10-23T18:11:22.917" Score="5" ViewCount="330" Body="&lt;p&gt;So I'm playing &lt;a href=&quot;http://www.kongregate.com/games/camaleonyco/moby-dick-the-video-game&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Moby Dick: The Video Game&lt;/em&gt;&lt;/a&gt;, and every now and then a tall ship comes by.  For anyone not familiar with that term, I'm talking about the large, masted ships.  (In this game, they are the ones that fire cannons at you.)  These ships usually kill me, and so far I've been unable to sink any of them, or even knock any sailors out of them.  Can they be destroyed at all?  If so, how many hits does it take?  Do I have to be a certain size before I can destroy them?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="181240" LastEditDate="2023-03-24T16:25:46.227" LastActivityDate="2023-03-24T16:25:46.227" Title="Can you sink Tall Ships?" Tags="|moby-dick-the-video-game|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9626" PostTypeId="1" AcceptedAnswerId="9628" CreationDate="2010-10-23T19:36:07.487" Score="9" ViewCount="4077" Body="&lt;p&gt;How do I give control of my units to another player?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was very much surprised when a teammate gave me control of his units somehow, and didn't have time to ask him how he did it. It's a neat feature!&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="20306" LastEditDate="2013-10-22T18:34:25.350" LastActivityDate="2013-10-22T18:34:25.350" Title="Giving control of my units" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9627" PostTypeId="2" ParentId="9597" CreationDate="2010-10-23T19:45:14.443" Score="3" Body="&lt;p&gt;I did 1v7AI FFA and 1v4 Hard by setting all the AI to Zerg and going Terran on Lava Flow.  Right at the beginning, fly over to one of the island expansions and mass Cattlebruisers.  Burn excess minerals on turrets.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-10-23T19:45:14.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9628" PostTypeId="2" ParentId="9626" CreationDate="2010-10-23T19:49:10.077" Score="11" Body="&lt;p&gt;There is an icon in the top right that looks like two people. Click it and it will let you set up alliances and control.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Sjp0n.jpg&quot; alt=&quot;image:&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="9752" LastEditDate="2012-01-23T13:46:04.647" LastActivityDate="2012-01-23T13:46:04.647" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9629" PostTypeId="1" AcceptedAnswerId="9642" CreationDate="2010-10-23T19:51:54.813" Score="7" ViewCount="493" Body="&lt;p&gt;In a replay, there is a &quot;Spending&quot; display that includes 3 categories:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Economy&lt;/li&gt;&#xA;&lt;li&gt;Technology&lt;/li&gt;&#xA;&lt;li&gt;Army&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;While it seems fairly straightforward that workers = economy, upgrades = tech, army = units, what do unit producing structures count as?  Or upgrade structures for Zerg? etc...&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-10-24T11:51:44.967" Title="What do the &quot;spending&quot; categories include in StarCraft II replays?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9630" PostTypeId="2" ParentId="9569" CreationDate="2010-10-23T20:43:32.450" Score="2" Body="&lt;p&gt;You and your friends could also get a router that supports VLAN's as well, and connect that way. But the lag may be a problem. &lt;/p&gt;&#xA;" OwnerUserId="93" LastActivityDate="2010-10-23T20:43:32.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9631" PostTypeId="2" ParentId="9595" CreationDate="2010-10-23T20:52:58.400" Score="4" Body="&lt;p&gt;You were lucky, but not that lucky (2/3 chance of success).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mutation resistance 1 (and mutation resistance 2) grant you a 33% chance of resisting mutations.  Mutation resistance 3 grants you a 100% chance of resisting mutations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below is the relevant source code:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;if (you.mutation[MUT_MUTATION_RESISTANCE]&#xA;    &amp;amp;&amp;amp; !force_mutation&#xA;    &amp;amp;&amp;amp; (you.mutation[MUT_MUTATION_RESISTANCE] == 3 || !one_chance_in(3)))&#xA;{&#xA;    if (failMsg)&#xA;        mpr(&quot;You feel odd for a moment.&quot;);&#xA;&#xA;    return (false);&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-10-23T20:52:58.400" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9632" PostTypeId="1" AcceptedAnswerId="9633" CreationDate="2010-10-23T21:36:46.953" Score="7" ViewCount="5465" Body="&lt;p&gt;In Game Dev Story, you are able to change where your employees sit. Does this have any affect on how well they perform (for example, a seat closer to the boss will result in more points added to a game), or are these changes purely cosmetic?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="19827" LastEditDate="2013-03-16T05:23:19.137" LastActivityDate="2013-03-16T05:23:19.137" Title="Does where your employees sit affect the quality of games they produce?" Tags="|game-dev-story|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9633" PostTypeId="2" ParentId="9632" CreationDate="2010-10-23T22:04:13.880" Score="11" Body="&lt;p&gt;You can get a very slight advantage by putting the employees with the smallest power bars at desks closest to the door.  They will have to go home and rest more often, and it will shave off a few seconds of walk time with each trip.  However, using a lot of Dead Bulls allows you to almost completely avoid this problem anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also wondered if certain employees tend to go talk to each other more (giving + research) or propose trying to increase the __________ of the game.  If that's true, then it would make sense to seat them close to each other, or next to the boss, again decreasing walk time.  This is just speculation though.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-23T22:04:13.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9634" PostTypeId="1" CreationDate="2010-10-23T22:37:17.077" Score="12" ViewCount="1332" Body="&lt;p&gt;While playing Game Dev Story, there are many things to customize when it comes to developing a game, such as genre, and the console you want to release it for. The consoles in-game share a &lt;strong&gt;&lt;em&gt;slight resemblance&lt;/em&gt;&lt;/strong&gt; to real life consoles. For example, there's the &lt;strong&gt;Microx 480&lt;/strong&gt;, the &lt;strong&gt;Intendro Whoops&lt;/strong&gt;, the &lt;strong&gt;Intendro DM&lt;/strong&gt;, the &lt;strong&gt;Sonny PlayStatus 2&lt;/strong&gt;, and many others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now when I develop a game, I like to choose the console that it would probably be on in real life. For example, when developing a &lt;code&gt;War&lt;/code&gt; &lt;code&gt;Shooter&lt;/code&gt; game, I would develop it on the &lt;strong&gt;Sonny PlayStatus 2&lt;/strong&gt;, not the &lt;strong&gt;Intendro Whoops&lt;/strong&gt;. On the other hand, when making an &lt;code&gt;Animal&lt;/code&gt; &lt;code&gt;Education&lt;/code&gt;, I would do the opposite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also another factor - your fan base is spread among a multitude of age groups; depending on how you advertise, certain age groups will contain more fans of your company than others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm curious; am I actually helping my games sell better by doing this? Would &lt;code&gt;Animal&lt;/code&gt; games do better on an &lt;strong&gt;Intendro&lt;/strong&gt; than a &lt;strong&gt;Sonny&lt;/strong&gt; console, and &lt;code&gt;War&lt;/code&gt; games not do so well on the &lt;strong&gt;Intendro DM&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As another example, say I have absolutely no fan base in any category, except for the 5 - 12 group, in which I have tons of fans. Would my &lt;strong&gt;Intendro&lt;/strong&gt; games sell a lot better than my &lt;strong&gt;Microx&lt;/strong&gt; games? Or maybe I have only female fans; would my &lt;code&gt;Simulation&lt;/code&gt; games sell better than my &lt;code&gt;War&lt;/code&gt; games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;&lt;em&gt;(Assuming all consoles have the same share of the market.)&lt;/em&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="160" LastEditDate="2013-05-20T14:53:50.623" LastActivityDate="2013-05-20T14:53:50.623" Title="Do certain consoles / genres target certain demographics in-game?" Tags="|game-dev-story|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="9635" PostTypeId="1" AcceptedAnswerId="9931" CreationDate="2010-10-23T22:49:07.950" Score="9" ViewCount="2766" Body="&lt;p&gt;I am planning to get black ops, but I need to know that my machine will be able to play it.  The typical system reqs that they have offered on steam are not quite decipherable to me, as I've got a Macbook Pro and despite my initial expectations, MW2 runs fine on it in bootcamp with xp-sp2.  I'm just curious as to whether or not Black Ops will run at around the same quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I would like to know if they are based off of the same engine and if so, what modifications have been made? (which would answer my other question)&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-10-24T07:53:59.320" LastActivityDate="2012-05-03T16:08:09.930" Title="Is Call of Duty: Black Ops based on the same engine as Modern Warfare 2?" Tags="|call-of-duty-black-ops|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9636" PostTypeId="2" ParentId="9624" CreationDate="2010-10-23T23:05:15.437" Score="4" Body="&lt;p&gt;I believe that any ship can be sunk, but there are multiple ships with cannons and sails. I've sunken the first two, but it doesn't take a certain number of hits, I don't think. I think you just have to rock it until everybody falls off, then it breaks on it's own. I don't know if you have to be a certain size, but you can sink the first cannon one easily at 100 tons&lt;strike&gt;, and I think you have to be close to there for them to come.&lt;/strike&gt;(Just had the second one come when I was really small, but it killed me before I could attack it.) Remember to use your boosts to jump up and fall on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: These are the two I'm talking about. That's as far as I've gotten so far, as that was one of Moby's last moments. :(&#xA;&lt;img src=&quot;https://i.stack.imgur.com/zvhHM.png&quot; alt=&quot;Moby Dick - The Video Game screenshot showing the two ships that I&amp;#39;m talking about.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-10-23T23:21:17.297" LastActivityDate="2010-10-23T23:21:17.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9637" PostTypeId="2" ParentId="9635" CreationDate="2010-10-24T00:30:26.610" Score="11" Body="&lt;p&gt;According to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops#Game_engine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia page&lt;/a&gt;, it uses a modified version of the World at War engine. This is probably because Treyarch made both World at War and Black Ops, while Infinity Ward made Modern Warfare 2.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-10-24T00:30:26.610" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9639" PostTypeId="1" AcceptedAnswerId="9648" CreationDate="2010-10-24T00:44:02.780" Score="2" ViewCount="2037" Body="&lt;p&gt;As the title suggests, I want to know if &lt;a href=&quot;http://www.engadget.com/2010/10/23/power-gigs-full-size-handmade-guitar-controller-now-on-sale/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; is going to work with Rock Band 3's new Pro mode.  I really only want to have to buy one 300 dollar peripheral this year, if at all possible. &lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastEditorUserId="20456" LastEditorDisplayName="user4139" LastEditDate="2015-08-05T11:58:02.253" LastActivityDate="2015-08-05T11:58:02.253" Title="Is the new Power Gig guitar also compatible with Rock Band 3?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9640" PostTypeId="1" CreationDate="2010-10-24T00:54:54.410" Score="3" ViewCount="150" Body="&lt;p&gt;In K240, it's possible for the empire's ore transporter to show up during a firefight. It's even possible for it to be hit with a &lt;a href=&quot;http://www.youtube.com/watch?v=Rw0VMIBGOkk#t=7m15s&quot; rel=&quot;nofollow noreferrer&quot;&gt;static inducer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can it be destroyed?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-04-27T13:57:22.977" Title="Can the Imperial Transporter be destroyed in K240?" Tags="|amiga|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9642" PostTypeId="2" ParentId="9629" CreationDate="2010-10-24T04:17:51.253" Score="6" Body="&lt;h2&gt;Economy&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Command Centre / Nexus / Hatchery&lt;/li&gt;&#xA;&lt;li&gt;Refinery / Assimilator / Extractor&lt;/li&gt;&#xA;&lt;li&gt;Supply Depot / Pylon / Overlord&lt;/li&gt;&#xA;&lt;li&gt;SCV / Probe / Drone&lt;/li&gt;&#xA;&lt;li&gt;Queen&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Technology&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Unit producing structures (or in the case of Zerg, buildings which enable the spawning of units from larvae)&lt;/li&gt;&#xA;&lt;li&gt;Structures where upgrades can be purchased (e.g. Engineering Bay, Forge, Evolution Chamber)&lt;/li&gt;&#xA;&lt;li&gt;Upgrades (e.g. attack upgrades, building armour upgrades)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Army&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All other units&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My testing found that morphing buildings (e.g. Orbital Command, Planetary Fortress, Lair, Hive, Greater Spire) isn't counted at all, nor is the process of morphing units (e.g. Overseer). It also seems as if the construction of some buildings (e.g. Infestation Pit) isn't counted either, so it would appear as if the Spending Tab is somewhat buggy.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-10-24T11:51:44.967" LastActivityDate="2010-10-24T11:51:44.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9643" PostTypeId="1" AcceptedAnswerId="9646" CreationDate="2010-10-24T05:18:36.093" Score="5" ViewCount="10790" Body="&lt;p&gt;The in-game information for the Super Stimpak in &lt;em&gt;Fallout: New Vegas&lt;/em&gt; lists two effects: &quot;Super Stimpak Debuff&quot; and &quot;HP +24(3s).&quot; What does the &quot;Super Stimpak Debuff&quot; part mean? There's not much info on the Internet about this yet, but my search came up with two theories:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Even though Super Stimpaks do a great job of healing &amp;#8212; and 24 HP/sec for three seconds is pretty good, no question &amp;#8212; they actually end up damaging the player after a while&lt;/li&gt;&#xA;&lt;li&gt;Any status effects that are active get wiped away when a Super Stimpak is applied&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Which of these two is right? Or is the right answer some other thing entirely? In the unlikely event that it matters: I'm playing the 360 version.&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2011-01-06T06:30:34.570" Title="What is the &quot;Super Stimpak Debuff&quot; in New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9644" PostTypeId="2" ParentId="9635" CreationDate="2010-10-24T05:32:04.477" Score="3" Body="&lt;p&gt;Here are the PC requirements for Blacks Ops on a PC:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows Vista / XP / 7&lt;/li&gt;&#xA;&lt;li&gt;Intel Core 2 Duo E6600 or AMD Phenom X3 8750 or better&lt;/li&gt;&#xA;&lt;li&gt;2GB of RAM&lt;/li&gt;&#xA;&lt;li&gt;12GB of hard drive space&lt;/li&gt;&#xA;&lt;li&gt;Video: Shader 3.0 or better 256MB NVIDIA GeForce 8600GT/ ATI Radeon X1950Pro or better&lt;/li&gt;&#xA;&lt;li&gt;DirectX 9.0c-compatible sound&lt;/li&gt;&#xA;&lt;li&gt;DirectX: 9.0c&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It uses a modified World at War engine.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-10-24T05:32:04.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9645" PostTypeId="2" ParentId="9564" CreationDate="2010-10-24T05:41:32.100" Score="8" Body="&lt;p&gt;If an employee is level 5 in Coder, Writer, Designer, and Sound Engineer, you can then train them as a Director or Producer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they are level 5 in Director and Producer as well, you can make them a Hardware Engineer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The limiting factor here is that after so many level-ups, their salary will be very high (2 million dollars or more).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, this is the only way to get a Hardware Engineer early in the game.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-10-24T05:41:32.100" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9646" PostTypeId="2" ParentId="9643" CreationDate="2010-10-24T06:00:15.433" Score="7" Body="&lt;p&gt;It refers to &quot;Stimpak Sickness&quot; a short duration -1 Str, -1 Agi effect applied by Super Stimpacks.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-24T06:00:15.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9647" PostTypeId="1" AcceptedAnswerId="9651" CreationDate="2010-10-24T07:17:08.780" Score="9" ViewCount="534" Body="&lt;p&gt;Suppose someone &lt;a href=&quot;https://gaming.stackexchange.com/questions/9626/giving-control-of-my-units&quot;&gt;gave me control of his units&lt;/a&gt;, and I want to use a worker to build something (or a Carrier for that matter).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I do it? Does it build my building or his? (For pylon power purposes). Who's paying for it? If I harvest minerals with his worker, who gets the money?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just realized that this might be a useful option in order to recover from a wipe of one of the players.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2010-10-24T14:15:47.720" Title="How do workers work when I gain control of them?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9648" PostTypeId="2" ParentId="9639" CreationDate="2010-10-24T07:32:25.953" Score="4" Body="&lt;p&gt;Yes, it is standard 5 button gameplay compatible.&lt;/p&gt;&#xA;&lt;p&gt;However, it will &lt;em&gt;not&lt;/em&gt; work for Rock Band 3 pro guitar mode.&lt;/p&gt;&#xA;&lt;p&gt;More detail:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;It doesn't support RB3's pro mode. The way it works in Power Gig is that the first five frets are the equivalent of the five buttons when you use it as a game controller, and then frets 7-11 act as solo buttons.&lt;/p&gt;&#xA;&lt;p&gt;The result is that the sound the guitar makes when you strum doesn't sound anything like the song you're playing. Apparently you need a rubber muter for the strings too, or the game will read the continued vibration of the strings as you constantly strumming. The guitar works as a real guitar, but when you're using it as a controller, it's regular five-button gameplay.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-28T23:50:37.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9649" PostTypeId="1" AcceptedAnswerId="9654" CreationDate="2010-10-24T07:50:33.977" Score="9" ViewCount="4376" Body="&lt;p&gt;What are good spots to build hunters in the Settlers II? Since my settlement inevitably expands, hunters eventually end up in the middle of it and their productivity goes towards zero. In fact, even if they're near a forest at the outskirts of my settlement, I rarely see a hunter with decent productivity. What are the requirements for a productive hunter?&lt;/p&gt;&#xA;" OwnerUserId="3588" LastEditorUserId="51318" LastEditDate="2014-04-30T11:13:04.847" LastActivityDate="2014-04-30T11:13:04.847" Title="Where to build hunters in Settlers II?" Tags="|the-settlers-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9650" PostTypeId="1" AcceptedAnswerId="9653" CreationDate="2010-10-24T08:04:37.467" Score="8" ViewCount="3338" Body="&lt;p&gt;On normal speed, I've seen the decay rate for my city-state relations vary from 1 to 2.5 (without the social policy modifier). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it is based on how nice I am to all the other city states, but haven't really figured out the exact formula. Is it based on their personality (Friendly, Hostile, Neutral, or Irrational)? Does pledging to protect them help?&lt;/p&gt;&#xA;" OwnerUserId="3933" LastActivityDate="2010-10-28T15:42:55.377" Title="What is the decay rate for influence over City-States?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9651" PostTypeId="2" ParentId="9647" CreationDate="2010-10-24T08:04:40.597" Score="10" Body="&lt;p&gt;As I understand it, there are two sets of rules, for two scenarios:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If someone gives you control of their units&lt;/strong&gt; (while they are still in the game), you can command the units and buildings as you like, but you cannot do anything that requires minerals or gas. So you can attack, lift off, change rally points, etc, but you cannot build buildings or train troops. You can use energy (do a scan, call down a MULE), but your resources always stay separate (the MULE will gather minerals for them, for example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When you get control of someone's units because they've left the game,&lt;/strong&gt; you can do all the above, but now you can also spend minerals and gas. You can build buildings, train troops, etc. The resources come out of your bank, but this is because when the ally leaves, their resources are split among remaining allies, and their further income gets split among you too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although you are spending &quot;your&quot; resources, the buildings and troops remain that player's for gameplay purposes. Pylons will make energy fields for them, not you. Depots will raise their supply cap, not yours (and they can be supply capped even if you're not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Applications:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If an ally gives you control, you can help micro their troops. You can't help with macro much though.&lt;/li&gt;&#xA;&lt;li&gt;If an ally drops early, make sure to send their workers harvesting, and train more. It will cost you some minerals, but you will get lots back from the split harvest.&lt;/li&gt;&#xA;&lt;li&gt;If an ally drops late, you can basically take over for them, building bases and troops and waging war. At the very least, you can add their remaining troops to your army.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Many times the enemy will ignore the dropped player, which can come back to bite them, because their base may yield a ton of resources for you, and they may have a sizable army waiting in the wings.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-10-24T08:04:40.597" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9652" PostTypeId="1" AcceptedAnswerId="9658" CreationDate="2010-10-24T08:47:01.883" Score="7" ViewCount="2396" Body="&lt;p&gt;So far, whenever I have engaged enemies in combat while playing Chrono Trigger, I noticed that while the enemies might move around during the fight my party members stay completely still (unless knocked around by enemy attacks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This isn't too troubling, though there are reasons I would like to be able to move my party members around, such as to avoid being especially vulnerable to area attacks by spreading my party, or for making optimal use of attacks which hit all enemies in a straight line, for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there any way to move party members around? I haven't noticed anything immediately obvious in the combat menu.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-10-24T14:10:28.300" Title="Is it possible to move around during combat?" Tags="|nintendo-ds|chrono-trigger|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9653" PostTypeId="2" ParentId="9650" CreationDate="2010-10-24T09:09:28.670" Score="9" Body="&lt;p&gt;The default rate is 1/turn, for hostile city states it is 1.5/turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be reduced by 25% with the patronage social policy and by 50% with the Greek unique ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another factor is the social policy &quot;United Front&quot; from the Order tree, it increases the rate of decay for other players by 33% (thanks to Raven Dreamer). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you conquer too many city states they will band together to defend against you (you'll get a notification about that). At this point, influence with non-hostile city states will decay 100% faster. Curiously, influence with hostile city states decays at the usual rate, so they are actually cheaper then. Beware that you don't need to attack many city states to trigger this event, 2 city states on normal size/Prince triggered it already. (Thanks to Sean)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've checked some other factors using FireTuner, and neither map size, difficulty level nor current era seem to influence the decay rate.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-10-28T15:42:55.377" LastActivityDate="2010-10-28T15:42:55.377" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="9654" PostTypeId="2" ParentId="9649" CreationDate="2010-10-24T11:14:32.913" Score="5" Body="&lt;p&gt;First of all, hunters will never give you a large and steady supply of food. That's why a hunter's hut is a small building while a bakery or a butcher require a system of multiple large and medium buildings to operate. Hunters are most useful at the beginning, while your farms aren't set up yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Fisherman huts are also small buildings and they do produce a steady amount of food, while they're still operating, but they run out of fish after a while and, unlike game, fish never come back.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said wildlife population can differ from map to map so if you don't see any wildlife running around, don't bother building a hunter. If there is wildlife, you'll have the most chance of success near a forest and you should make sure not to cut the forest down while your empire expands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still run out of game, but if you wait a while, it might come back as long as the forest is still there.&lt;/p&gt;&#xA;" OwnerUserId="605" LastActivityDate="2010-10-24T11:14:32.913" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9656" PostTypeId="1" AcceptedAnswerId="9667" CreationDate="2010-10-24T12:17:48.177" Score="10" ViewCount="982" Body="&lt;p&gt;I've finished Bioshock (and loved it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played through with rescuing all little sisters first, then went back and harvested the 3 just before the proving grounds to see the other ending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I may go see Sander Cohen's apartment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there anything else worth doing before I uninstall?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was surprised to find the game was really finished, because the Bathysphere destination choice screen had 3 or so gaps when I saw it last (am I maybe missing some areas?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I have to uninstall, I'm low on HDD space and want to play the next game).&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="5398" LastEditDate="2011-02-23T15:26:20.800" LastActivityDate="2013-03-31T00:08:39.617" Title="I've finished Bioshock - now what?" Tags="|bioshock|" AnswerCount="1" CommentCount="0" ClosedDate="2016-11-09T09:07:51.083" ContentLicense="CC BY-SA 2.5" />
  <row Id="9657" PostTypeId="1" AcceptedAnswerId="10707" CreationDate="2010-10-24T12:46:05.713" Score="2" ViewCount="983" Body="&lt;p&gt;I've noticed that I am quite often unsuccessful with half-inch when trying to thieve items from monsters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there items or anything else that I can do to help increase these odds?  Does agility or deftness play into effect?&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2011-04-25T19:20:49.907" Title="Is there a way to increase the odds of making half-inch successful?" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9658" PostTypeId="2" ParentId="9652" CreationDate="2010-10-24T12:57:02.697" Score="2" Body="&lt;p&gt;It's been a long time since I played Chrono Trigger on the DS, but I don't recall anyway to do so. The only thing to try is to use the DS-style input controls (I recall there being two input modes, one more like the SNES original, and a newer one with more touch controls). If there is a way, it would be when using the new control style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I still don't  think that you can move your party members around, unfortunately.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-10-24T12:57:02.697" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9659" PostTypeId="1" AcceptedAnswerId="9660" CreationDate="2010-10-24T13:10:04.250" Score="3" ViewCount="8849" Body="&lt;p&gt;I picked up Fallout New Vegas the other day for the PS3 and I am constantly plagued the game freezing.  I've done some quick searches but haven't found anything that I would call &quot;definitive&quot; on the situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the situation occurs it seems to happen at the same time the game is loading data, as I often see small pauses when the game is loading up data.  Some time those pauses become full on freezes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know whether this is a frequent issue for other PS3 players as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any word on when a patch will get issued out?&lt;/p&gt;&#xA;" OwnerUserId="3704" LastEditorUserId="11290" LastEditDate="2011-07-28T13:55:10.647" LastActivityDate="2011-03-31T09:45:52.483" Title="Fallout: New Vegas freezes when the game loads data. Is this a frequent issue?" Tags="|ps3|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9660" PostTypeId="2" ParentId="9659" CreationDate="2010-10-24T13:24:58.590" Score="4" Body="&lt;p&gt;You're certainly not alone. There are thousands of similar complaints littered across the web. &lt;a href=&quot;http://forums.bethsoft.com/index.php?showtopic=1125221&amp;amp;st=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bethesda say they will release a patch for the console versions &quot;very soon&quot;&lt;/a&gt;. It's already been published for Steam (PC) users.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-10-24T13:24:58.590" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9661" PostTypeId="2" ParentId="9652" CreationDate="2010-10-24T14:10:28.300" Score="8" Body="&lt;p&gt;No, there is no way to purposefully move your characters in the SNES or DS versions of Chrono Trigger. Each individual fight seems to start with set locations for where your characters stand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does mean a &lt;em&gt;few&lt;/em&gt; fights (not many) have certain party configurations that are better than others due to positioning. In particular, I recall the final boss battle has a pretty fun combo attack with 2 characters if one of them is in a particular spot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(In case you care, the one I liked was Lucca and Robo with Robo in the 3rd party slot. Robo ends up with a great dual attack with Lucca that had a powerful AoE around him, which was important because the boss was near enough to him to be hit by it.)&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-10-24T14:10:28.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9662" PostTypeId="2" ParentId="9647" CreationDate="2010-10-24T14:15:47.720" Score="7" Body="&lt;p&gt;To answer the question specifically about Carriers - if you are sharing control with an ally still in the game, you &lt;em&gt;can&lt;/em&gt; set Incerceptors to autobuild by right-clicking on the icon. You can't build them manually. I find this discrepancy really weird :-)&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-10-24T14:15:47.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9663" PostTypeId="1" AcceptedAnswerId="9665" CreationDate="2010-10-24T14:55:19.390" Score="3" ViewCount="5698" Body="&lt;p&gt;I remember that in Fallout 3, when you finished the main quest, you could no longer keep playing, unless you had one of the DLCs. Is the same true for New Vegas? I might keep off finishing it until I did all the side quests first then.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="5398" LastEditDate="2011-02-23T15:21:04.707" LastActivityDate="2011-02-23T15:21:04.707" Title="Can you continue playing after the main quest?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9665" PostTypeId="2" ParentId="9663" CreationDate="2010-10-24T15:10:17.383" Score="5" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a clearly delineated &quot;Point of No Return&quot;, whereby setting out upon the final quest requires you to explicitly tell an NPC that you'd like to do so, from which point you can no longer explore the Wasteland, and once completed, the game has an ending, from which point, you can't continue playing. While this point is fairly obviously telegraphed, if you happen to not see it coming, the final quest involves returning to the Hoover Dam, &lt;em&gt;after&lt;/em&gt; completing quests involving President Kimball.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-24T15:10:17.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9666" PostTypeId="2" ParentId="7632" CreationDate="2010-10-24T15:12:26.483" Score="2" Body="&lt;p&gt;Pools of Darkness for the C64? I'm quite sure that Secret of the Silver Blades was the last AD&amp;amp;D-game for the C64.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you're really talking about Pools of Darkness, here are some hints: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take only human characters in your party. All other races have level limits for all classes but thief. In fact humans will often start with a higher level than the maximum level other races can achieve. &lt;/li&gt;&#xA;&lt;li&gt;Take six fighting classes (fighter, ranger, paladin) in your party and level them until they got 2 attacks/round. That would be level 13 for fighters and paladins and level 15 for rangers. Than change their classes: I recommend to change three of them to mage, one to cleric and one to thief. As soon as you get you characters up to level 14 (or 16, if they were rangers), they will get back their old abilities in addition to the abilities of the new class. So you have casters with lots of HP, that are able to use efficiently all kinds of weapons.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Instead of equipping you characters with heavy armour, give them rings of protection, cloaks, bracers, etc.. This way you will get the lowest AC. One of my characters got an AC of -21 wearing the following with DEX 18: Silver Shield +5, Bracers AC2, Ring of Prot. +3, Helm+4, Cloak of Prot. +4.&lt;/li&gt;&#xA;&lt;li&gt;When you have created new characters you can choose to modify their attributes with the fitting option in the main menue. &lt;/li&gt;&#xA;&lt;li&gt;You can keep your armour in the planes beyond limbo, if remove your characters from the party before going there and add one party-member as a dummy. After you arrived just replace the dummy with you original characters. I think you have to keep at least one character in you party before you add the dummy. &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="Simon" LastEditorDisplayName="Simon" LastEditDate="2010-10-24T15:37:52.470" LastActivityDate="2010-10-24T15:37:52.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9667" PostTypeId="2" ParentId="9656" CreationDate="2010-10-24T15:53:04.003" Score="7" Body="&lt;p&gt;I would go the uninstall the game. You saw both endings, you could be really picky and find all the audio logs and upgrade all weapons, however I don't think that is worth it. Seeing the two possible endings is the most important thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would recommend moving onto your next game. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-24T15:53:04.003" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9668" PostTypeId="1" AcceptedAnswerId="29447" CreationDate="2010-10-24T16:26:23.237" Score="5" ViewCount="1855" Body="&lt;p&gt;I can't change the way the wheel works to change weapons, scrolling down switches to the previous weapon, scrolling up switches to the next. However I'm used to have it the other way. I can only bind other keys but not change the wheel itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there another way to switch wheel up/down, i.e. by changing some sort of configuration file?&lt;/p&gt;&#xA;" OwnerUserId="284" LastEditorUserId="11089" LastEditDate="2012-05-31T15:28:58.053" LastActivityDate="2012-05-31T15:28:58.053" Title="Far Cry 2: swap mouse wheel for changing weapons?" Tags="|far-cry-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9669" PostTypeId="1" AcceptedAnswerId="9671" CreationDate="2010-10-24T16:34:08.550" Score="20" ViewCount="19275" Body="&lt;p&gt;I have an old PlayStation 1, and I am a big fan of old games. I have a lot of game CDs for this PlayStation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to run these games on my PC? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="1627" LastEditorUserId="4302" LastEditDate="2013-11-13T20:26:31.013" LastActivityDate="2020-05-27T22:01:58.597" Title="How can I run PlayStation 1 CDs on my PC?" Tags="|windows-7|emulation|ps1|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9670" PostTypeId="2" ParentId="9669" CreationDate="2010-10-24T16:40:35.487" Score="2" Body="&lt;p&gt;take one of the emulators from this &lt;a href=&quot;http://www.emulator-zone.com/doc.php/psx/&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt;, install it and play away.  You might want to invest in a gamepad as it will feel a lot more like playing on the actual ps1.  If you have a xbox controller, it should be plug and play with the first one on the list, if i remember correctly.&lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastActivityDate="2010-10-24T16:40:35.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9671" PostTypeId="2" ParentId="9669" CreationDate="2010-10-24T16:42:17.083" Score="20" Body="&lt;p&gt;Yes, you can run them in an emulator such as &lt;a href=&quot;http://www.epsxe.com/&quot; rel=&quot;noreferrer&quot;&gt;ePSXe&lt;/a&gt;. Typically emulators require rather powerful machines to run at the kind of FPS you'd expect from the console, however you're unlikely to experience issues with a Playstation emulator and a half-decent PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information on Playstation emulation, plus a list of emulators, check out the &lt;a href=&quot;http://emulation-general.wikia.com/wiki/PlayStation_emulators&quot; rel=&quot;noreferrer&quot;&gt;Emulation General Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just keep in mind that, in most cases, downloading the games themselves is illegal.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastEditorUserId="4302" LastEditDate="2013-11-13T20:25:54.190" LastActivityDate="2013-11-13T20:25:54.190" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9672" PostTypeId="1" AcceptedAnswerId="9673" CreationDate="2010-10-24T16:45:45.577" Score="13" ViewCount="134408" Body="&lt;p&gt;I have been looking around for the standard stat boosters and skill boosters and still haven't seen anything that will boost my S.P.E.C.I.A.L. I was wondering if there are any things hidden away like the bobble heads in 3 that I might be missing.&lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastActivityDate="2023-08-24T06:27:57.160" Title="Is there a bobble head equivalent in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9673" PostTypeId="2" ParentId="9672" CreationDate="2010-10-24T17:01:42.130" Score="18" Body="&lt;p&gt;From the collectible standpoint, there are 7 &lt;a href=&quot;http://www.falloutwiki.com/Snowglobe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Snowglobes&lt;/a&gt;. However, these don't give you stats. Instead they can be sold for caps. &lt;em&gt;A whole heck of a lot of caps.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;To increase your SPECIAL stats, there are &lt;a href=&quot;http://www.falloutwiki.com/Fallout:_New_Vegas_implants&quot; rel=&quot;nofollow noreferrer&quot;&gt;Implants&lt;/a&gt; available for purchase, that will increase any stat by +1, as well as Implants to grant health regeneration and increased DT. You can purchase a maximum number of Implants equal to your Endurance score.&lt;/p&gt;&#xA;&lt;p&gt;To increase skills permanently, there's only &lt;a href=&quot;http://www.falloutwiki.com/Fallout:_New_Vegas_skill_books&quot; rel=&quot;nofollow noreferrer&quot;&gt;books&lt;/a&gt; -  4 for each skill except for Repair, for which there are only 3. With the Comprehension perk, each book gives 4 points in it's associated skill, for a maximum of 16 points from books -  12 for Repair.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="282193" LastEditDate="2023-08-24T06:27:57.160" LastActivityDate="2023-08-24T06:27:57.160" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="9674" PostTypeId="2" ParentId="9569" CreationDate="2010-10-24T18:14:51.110" Score="1" Body="&lt;p&gt;I have also found this one, apparently it is simpler to use and does not require registration: &lt;a href=&quot;http://www.secudb.de/~seuffert/xbslink&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.secudb.de/~seuffert/xbslink&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2615" LastActivityDate="2010-10-24T18:14:51.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9675" PostTypeId="1" CreationDate="2010-10-24T18:25:25.300" Score="10" ViewCount="70943" Body="&lt;p&gt;Ok, so I leveled my employee King Ackbar up to level 5 in all jobs and now he's an Hardware Engineer but I dont see how to make my own console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also how many Offices are there to upgrade to?&lt;/p&gt;&#xA;" OwnerDisplayName="Joe" LastEditorUserId="109" LastEditDate="2011-04-06T18:56:33.147" LastActivityDate="2016-07-12T19:35:26.550" Title="How do I develop a console in Game Dev Story?" Tags="|game-dev-story|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9676" PostTypeId="1" AcceptedAnswerId="9677" CreationDate="2010-10-24T18:28:13.173" Score="5" ViewCount="1739" Body="&lt;p&gt;In Fallout New Vegas, the Jury Rigging perk allows to repair weapons and armor with similar weapons and armor. What does count as similar here? What are the specific restrictions on what counts as a similar armor/weapon and what not?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="3610" LastEditDate="2012-06-26T12:54:50.477" LastActivityDate="2012-06-26T12:54:50.477" Title="What counts as similar for the Jury Rigging perk" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9677" PostTypeId="2" ParentId="9676" CreationDate="2010-10-24T18:33:57.513" Score="4" Body="&lt;p&gt;For the most part, a simple &quot;if it makes sense&quot; rule of thumb applies. For instance, &lt;a href=&quot;http://fallout.wikia.com/wiki/That_Gun&quot; rel=&quot;nofollow noreferrer&quot;&gt;That Gun&lt;/a&gt; can be repaired with basically any non-energy handgun. As a rule of thumb, if it uses the same type of ammo, you can use it to repair another weapon with a similar ammo type, along with a few special cases, like a Hunting Rifle with any lever action gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, Light Armor can repair any other Light Armor, Medium with Medium and so forth.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-10-27T13:22:56.293" LastActivityDate="2010-10-27T13:22:56.293" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9679" PostTypeId="2" ParentId="9362" CreationDate="2010-10-24T18:59:05.363" Score="2" Body="&lt;p&gt;As far as I know, Windows emulation/installation on Macs is near perfect. Getting Windows on your Mac and then playing the Sim City's in that would be the best choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And for SC4, no matter how good your computer is, it's still going to lag. It was just poorly programmed for certain scaling tasks.&lt;/p&gt;&#xA;" OwnerUserId="4307" LastActivityDate="2010-10-24T18:59:05.363" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9680" PostTypeId="1" AcceptedAnswerId="9709" CreationDate="2010-10-24T19:58:48.113" Score="9" ViewCount="12500" Body="&lt;p&gt;In Civilization V multiplayer, all the turns are simultaneous. What if, for example, on the very same turn one ranged unit fires upon a scout. On that very same turn the scout moves out of range. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the turns are simultaneous, what happens? Does the scout move without getting hit? Does the scout get hit and then move? Does it get hit and not move at all? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find anywhere that actually specifies the rules for how combat is actually resolved with simultaneous turns. I realized it's actually quite important since in a recent multiplayer game I gave my units a bunch of orders that were, apparently, never executed. And at the beginning of the next turn I was completely wiped out.&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="160" LastEditDate="2011-09-02T18:02:29.550" LastActivityDate="2011-09-02T18:02:29.550" Title="How does simultaneous combat work in Civilization 5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9681" PostTypeId="2" ParentId="9362" CreationDate="2010-10-24T20:13:58.817" Score="0" Body="&lt;p&gt;There is a &quot;for Mac&quot; version; a port of the Windows ver:&#xA;&lt;a href=&quot;http://www.amazon.co.uk/gp/product/B000BB2P5Q&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;here!&quot;&gt;here!&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, it's less stable than the Win version but is workable.  It does get stroppy with a large number of add-ins I found.  It works fine on my 3y/o Macbook...&lt;/p&gt;&#xA;" OwnerUserId="1868" LastActivityDate="2010-10-24T20:13:58.817" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9682" PostTypeId="1" AcceptedAnswerId="9689" CreationDate="2010-10-24T20:15:21.950" Score="3" ViewCount="17480" Body="&lt;p&gt;I would like to purchase Rock Band 3 on Xbox 360.  At the moment, I have &lt;strong&gt;no&lt;/strong&gt; instruments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I ensure that I get:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 guitars&lt;/li&gt;&#xA;&lt;li&gt;A keyboard&lt;/li&gt;&#xA;&lt;li&gt;A drum set&lt;/li&gt;&#xA;&lt;li&gt;3 microphones&lt;/li&gt;&#xA;&lt;li&gt;The game itself&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I prefer if the instruments were 1st party - not made by MadCatz or something (do such exist?). I don't care about the expert guitars, but drum cymbals and auto-calibration guitars would be nice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously I would prefer to not waste money - if there were a special bundle that came with most of this stuff all in a cheaper package, that'd be awesome. Unfortunately, as of yet I haven't been able to find any bundles for Rock Band 3 that contain all of the above. It might even make sense to purchase a Rock Band 2 bundle and then some standalone instruments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are my options for getting all of this stuff?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2010-10-25T01:27:59.293" LastActivityDate="2010-10-25T02:34:10.617" Title="How can I get all the basic instruments for Rock Band 3 on 360?" Tags="|rock-band-3|" AnswerCount="3" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9683" PostTypeId="1" AcceptedAnswerId="9684" CreationDate="2010-10-24T20:23:01.740" Score="5" ViewCount="1400" Body="&lt;p&gt;I just built the Taj Mahal wonder in Civ5 on a normal sized map with normal game speed and Prince difficulty and the game is displaying the Golden Age it just started will last for 21 turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;21 turns seems incredibly powerful, given that the Golden Ages for great people last (I think) 10 turns to &lt;em&gt;begin&lt;/em&gt; with. (And at my current game stage 5 or 6 turns.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this correct or is the gaming displaying a bogus value? (Or would you consider this a balancing bug?)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Addendum: Playing as Washington and I have the Chichen Itza wonder. (Which I conquered, so I wasn't even really aware I had it ;-)&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="3773" LastEditDate="2010-10-25T06:32:43.563" LastActivityDate="2010-10-25T06:32:43.563" Title="How long does the Golden Age started by Taj Mahal in Civ5 last?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9684" PostTypeId="2" ParentId="9683" CreationDate="2010-10-24T21:12:30.300" Score="6" Body="&lt;p&gt;The base number of turn for the Taj Mahal is 15 a turn Golden Age. The Chichen Itza world wonder will increase that number by 50% (= 22 turns). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Building the Taj Mahal as Darius resulted in a Golden Age of 33 turns (should only be 50% longer). Darius with Chichen Itza resulted in a 49 turn Golden Age.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The base value seems reasonably balanced to me, maybe a bit too powerful. With Chichen Itza it is very powerful, but Taj Mahal with Darius is just outright overpowered, or even broken.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-24T21:12:30.300" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9685" PostTypeId="1" AcceptedAnswerId="9697" CreationDate="2010-10-24T21:56:10.860" Score="6" ViewCount="16219" Body="&lt;p&gt;I'm trying to install &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000BVYVKI&quot; rel=&quot;nofollow noreferrer&quot;&gt;Startrek Armada 2&lt;/a&gt; on Windows 7 x64.  When I try to install, the popup launches and I can attempt to click install.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/T7v3t.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This briefly launches a small message box, after which nothing happens.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are no errors in any of the application logs from this time period, and running as administrator has no effect.  How can I install on Windows 7, or are they completely incompatible?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="181240" LastEditDate="2017-12-22T14:20:36.277" LastActivityDate="2019-10-18T10:52:34.567" Title="Installing Star Trek Armada 2 on Windows 7?" Tags="|technical-issues|windows-7|star-trek-armada-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9686" PostTypeId="2" ParentId="9675" CreationDate="2010-10-24T22:32:42.180" Score="-1" Body="&lt;p&gt;If you have a hardware engineer, you should have an option in the menu for &lt;em&gt;Develop&lt;/em&gt;-&gt;&lt;em&gt;Console&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-24T22:32:42.180" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9687" PostTypeId="2" ParentId="9682" CreationDate="2010-10-24T23:03:55.440" Score="3" Body="&lt;p&gt;If you like the Beatles, their RockBand set comes with drums, &lt;strike&gt;2 guitars,&lt;/strike&gt; 1 bass, 1 microphone, along with the Beatles game. For ~$120, that's a deal for all those instruments, even if you don't play the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001TOMQUS&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/Xbox-360-Beatles-Limited-Premium-Bundle/dp/B001TOMQUS&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you could get the Rockband 3 set that has the game and keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing left would be two more microphones, which are just standard Logitech if I remember correctly.&lt;/p&gt;&#xA;" OwnerUserId="4307" LastEditorUserId="32" LastEditDate="2010-10-24T23:17:41.577" LastActivityDate="2010-10-24T23:17:41.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9688" PostTypeId="1" CreationDate="2010-10-24T23:29:08.770" Score="2" ViewCount="348" Body="&lt;p&gt;The automatch setup screen will allow you to deselect a fixed number 3(?) maps from the ones included in the automatch rotation. I have noticed though that this seems to be more of a hint than anything else as I have regularly been given de-selected maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know exactly what de-selecting a map is meant to do? &lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="51318" LastEditDate="2013-10-22T18:56:12.567" LastActivityDate="2013-10-22T18:56:12.567" Title="Map selection in automatch CoH" Tags="|company-of-heroes|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9689" PostTypeId="2" ParentId="9682" CreationDate="2010-10-25T00:14:58.967" Score="3" Body="&lt;p&gt;It seems Minamimoto's is the best solution. Last year I bought Rock Band 2 Special Edition (bundle with one guitar, one mic and one set of drums) for $99 on GameStop, but they don't seem to be making that deal at the moment (at least not online). On Amazon, it's &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001BX4U5G&quot; rel=&quot;nofollow noreferrer&quot;&gt;$113&lt;/a&gt;. The Beatles instruments are prettier, so I think this set is worth the extra buck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the other instruments, consider getting &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001CMNJOE&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lips&lt;/a&gt;. At $30, they come with 2 wireless microphones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Harmonix is only selling one &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003RRTWSE&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rock Band 3 bundle&lt;/a&gt;, with the keyboard controller, so I guess you don't have much of a choice there. And it's sold out at Amazon, which is even worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the cymbals, both &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001G57Y02&quot; rel=&quot;nofollow noreferrer&quot;&gt;RB2 cymbals&lt;/a&gt; and the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003RS1AIS&quot; rel=&quot;nofollow noreferrer&quot;&gt;new Pro Cymbals&lt;/a&gt; are being sold by the same price, $40. The only issue is that the new Cymbals will only be released on October 30th. According to a &lt;a href=&quot;http://www.fakeplasticrock.com/2010/09/rock-band-3-drums-with-pro-cymbals/&quot; rel=&quot;nofollow noreferrer&quot;&gt;review&lt;/a&gt;, the new cymbals are much superior, so it might be worth the wait.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing missing is the guitar. There are several options. You could pick a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001BXAC3U&quot; rel=&quot;nofollow noreferrer&quot;&gt;RB2 Wireless Guitar&lt;/a&gt; for $60, not much to go wrong there. With $20 more, you could get the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0028N13GC&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beatles Guitar&lt;/a&gt;, which could be nice if you get the rest of the set. If you prefer the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00381BKIY&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guitar Hero controller&lt;/a&gt;, it would be the cheapest option, at $50. And, for $70, you can get the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003N65DFA&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guitar Hero: Warriors of Rock guitar bundle&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll be spending at least $360 on all this stuff. But your parties are never gonna be the same. :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: Ah, and if you want to crank it up to eleven, get &lt;a href=&quot;http://www.fakeplasticrock.com/2010/10/the-ultimate-rock-band-3-setup/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this setup&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-10-25T00:14:58.967" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9691" PostTypeId="1" AcceptedAnswerId="15145" CreationDate="2010-10-25T01:24:49.993" Score="4" ViewCount="2303" Body="&lt;p&gt;I wasn't sure on which StackExchange site I should ask this, so I'll give it a try over here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I installed sdlmame (0.140-1) and qmc2 (0.2.b17-1) as a frontend on ArchLinux.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I enabled a USB joystick control on the Options screen and calibrated it. I had to uncheck axises 0, 1, 4 and 5 since they are not working. I am using a regular USB gamepad with a D-Pad (direction controller) and 10 action buttons which are being detected correctly (or so it seems in the Test screen). Axises 2 and 3 seem to be working.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I load a ROM, the action buttons are working fine, but the D-Pad has no reaction at all. It's weird since the test page shows the expected reaction to the pressing of the D-Pad, but I have no D-Pad functionality whatsoever in the games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="2361" LastEditorDisplayName="user27134" LastEditDate="2012-09-21T14:15:47.400" LastActivityDate="2012-09-21T14:15:47.400" Title="Joystick D-Pad not working on sdlmame" Tags="|controllers|linux|emulation|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9692" PostTypeId="1" AcceptedAnswerId="9693" CreationDate="2010-10-25T01:33:07.587" Score="7" ViewCount="1367" Body="&lt;p&gt;According to &lt;a href=&quot;https://gaming.stackexchange.com/questions/9672/is-there-a-bobble-head-equivalent-in-fallout-new-vegas/9673#9673&quot;&gt;this answer&lt;/a&gt; to another Fallout New Vegas question, there are implants available for purchase which will increase SPECIAL stats or grant health regeneration and increased damage threshold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find these bad boys? &lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2012-07-19T16:49:10.143" Title="Where can I find implants?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9693" PostTypeId="2" ParentId="9692" CreationDate="2010-10-25T01:38:57.060" Score="11" Body="&lt;p&gt;All non-dlc &lt;a href=&quot;http://www.falloutwiki.com/Fallout:_New_Vegas_implants&quot; rel=&quot;noreferrer&quot;&gt;implants&lt;/a&gt; are at the &lt;a href=&quot;http://www.falloutwiki.com/New_Vegas_Medical_Clinic&quot; rel=&quot;noreferrer&quot;&gt;New Vegas Medical Clinic&lt;/a&gt;. Right across the road from the Crimson Caravan Company, just a bit NE of Vegas Proper.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="27963" LastEditDate="2012-07-19T16:49:10.143" LastActivityDate="2012-07-19T16:49:10.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9694" PostTypeId="1" AcceptedAnswerId="28713" CreationDate="2010-10-25T01:41:16.703" Score="2" ViewCount="335" Body="&lt;p&gt;I.e., I don't know the difference between a colored block and a road block.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="3610" LastEditDate="2012-11-16T11:23:15.880" LastActivityDate="2012-11-16T11:23:15.880" Title="What are each block type's functions?" Tags="|infiniminer|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9696" PostTypeId="1" AcceptedAnswerId="9701" CreationDate="2010-10-25T02:01:47.983" Score="6" ViewCount="5643" Body="&lt;p&gt;Entered Nipton, met Vulpes, heard his speech. Decided that he had to die, so had Dynamite and the Cowboy Repeater make quick business of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'm Level 6 and vilified with Caesar's Legion, which means that I get randomly stalked by Legion Assassins with exactly 0.00000% chance to survive. Tried planting mined or shooting at their guns, but at Level 6 it's simply not feasible to encounter them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I really have to restart the game? I'm playing on the Xbox 360, so sadly no cheat console...&lt;/p&gt;&#xA;" OwnerUserId="1235" LastEditorUserId="4797" LastEditDate="2015-09-30T06:14:20.580" LastActivityDate="2015-09-30T06:14:20.580" Title="Hated with the Legion early in the game - Do I have to restart?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="9697" PostTypeId="2" ParentId="9685" CreationDate="2010-10-25T02:05:29.790" Score="4" Body="&lt;p&gt;Wow! Haven't heard of this game in a while. If you're going to play it though, grab &lt;a href=&quot;http://fleetops.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fleet Operations&lt;/a&gt; as it brings the game up to modern standards (in graphics and gameplay). It will require your disk but it has a custom installer that works (last i checked anyway) on windows 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're sure that you want to play the game stock, open the CD manually in explorer, then go to the Setup folder and launch Setup.exe with administrator rights (i suspect you may have been launching the autorun program as administrator instead).&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-10-25T02:05:29.790" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9698" PostTypeId="2" ParentId="9682" CreationDate="2010-10-25T02:22:33.703" Score="2" Body="&lt;p&gt;I haven't seen anything about full RB3 bundles..but I can tell you I have never seen a full setup in a box (2 guitars and 2+ mics).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As previously noted, Harmonix decided (correctly I think) that their thing was software and music, not hardware and Mat Kats is the first party maker of RB3 gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without knowing if you are dedicated player its hard to answer you question: RB3 introduces Pro-Mode gaming and instruments--and if you don't have the Pro-Mode gear you are can't play Pro-Mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I know there is a bundle for the Keytar (already a Pro-Mode piece of gear) with the game for $130 saving $10. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The drum kits for Beatles RB have a good reputation and already have support for 3 cymbals and 2 pedals so that you can turn your Beatles drum kit into a Pro-mode kit with the cymbal pack. RB2 drums can be converted with kit too, though I think its still unknown if the extra port can support double bass. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For mics I would probably go third party--RB3 uses simple USB mics and there is no need to pay a RB3 premium, and I would avoid the &quot;controller in the mics&quot; set up too--its a big premium to pay for an awkward controller that you can only use in music games. I strongly suggest just using your existing controllers for your singers. (Additionally the regular game controller is the fastest way to get through significant music libraries. Our regular band's Xbox has 500+ songs on it before RB3--no fun to scroll through without a regular controller. )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With guitars it gets easy for now. I don't know of any new features in the RB3 guitars that would make it a bad thing to buy GH2/Beatles hardware.  The RB3 controllers should be another fresh iteration of existing hardware and should come out even better than before--but I don't know anyone who has any hands on time with the RB3 guitars.  Everyone I know is avoiding the 102 button pro-mode &quot;Mustang&quot; guitar controller and holding out for the real stringed guitar, due out in 2011 and probably north of $250. The real stringed guitar is starts as a Squire Strat and then gets the RB3 hardware added--so you can plug this sucker into an amp and play. &lt;/p&gt;&#xA;" OwnerUserId="4200" LastEditorUserId="4200" LastEditDate="2010-10-25T02:34:10.617" LastActivityDate="2010-10-25T02:34:10.617" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9699" PostTypeId="2" ParentId="8371" CreationDate="2010-10-25T02:23:37.793" Score="1" Body="&lt;p&gt;To answer the question about muddying the area, no. If you muddy an area it will not cause the forest to spread as the areas where the forest grows is determined by the biomes (which are visible when you choose your location to embark to) no soil type. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though, trees do sprout randomly, so go ahead and cut down the ones that are on your map for now. There really is nothing you can do to increase your fortress's wood production. unless you find an underground river or pool. if you find either of those, muddying an area underground will cause it to grow tower cap mushrooms which can be used as wood. &lt;/p&gt;&#xA;" OwnerUserId="2346" LastActivityDate="2010-10-25T02:23:37.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9701" PostTypeId="2" ParentId="9696" CreationDate="2010-10-25T02:54:04.123" Score="11" Body="&lt;p&gt;You should be able to salvage this situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My suggestion? Get some backup. From Nipton, continue on to Novac ASAP and recruit Boone to watch your back - he'll go a long way to helping you survive Legion Assassins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're still getting roasted every time they manage to catch you, make sure you're fighting smart: Melee weapons are better than guns for overcoming DT in the early game, and armor penetrating ammo, while not common, should be available a few rounds at a time from most vendors. Stick to the roads and watch your back, and follow the main quest as single mindedly as you can. Once you get to the Strip and meet Mr. House, you'll be able to clean your slate with the Legion and go from there.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-25T02:54:04.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9703" PostTypeId="1" AcceptedAnswerId="9704" CreationDate="2010-10-25T04:31:03.963" Score="5" ViewCount="1708" Body="&lt;p&gt;I seem to be having trouble getting the Magellan achievement, but I see a LOT that still have 0% on the global statistics for the game. Does anyone know if some of the achievements are bugged, or if it's just that the instructions are esoteric and unclear in their descriptions?!&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2018-06-12T04:18:11.760" Title="Are some of the Civ 5 achievements bugged?" Tags="|civilization-5|achievements|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9704" PostTypeId="2" ParentId="9703" CreationDate="2010-10-25T04:33:30.280" Score="4" Body="&lt;p&gt;The good money is on the achievements being either bugged, have not been &quot;activated&quot; for earning, or something else entirely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At any rate, they are currently un-earnable, though if the patch last week fixed them, all bets are off (and there's some evidence that it did, see comment below).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-10-25T14:50:28.480" LastActivityDate="2010-10-25T14:50:28.480" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9706" PostTypeId="1" AcceptedAnswerId="11900" CreationDate="2010-10-25T06:08:28.287" Score="2" ViewCount="1492" Body="&lt;p&gt;I am looking for a RUSE unit tree. But not just an order of construction, but preferably a guide on each unit and it is superior to and inferior to.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:45:48.113" LastActivityDate="2018-01-26T23:32:46.940" Title="Anyone got a RUSE Unit tree?" Tags="|ruse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9707" PostTypeId="1" AcceptedAnswerId="9727" CreationDate="2010-10-25T06:09:51.650" Score="10" ViewCount="2485" Body="&lt;p&gt;My military dwarves sallied out to fight a goblin ambush group that was attacking my woodcutter, and they were ambushed by another group. They killed a few and scared the others off. While pursuing the cowards they were ambushed by a third group. After a fierce battle, I had to send a lot of soldiers to the hospital. Luckily no one died.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My doctors took care of the wounded and got them all fixed up. Well, almost. Some of them got out of the hospital with an infection. They're back on their training schedule, and seem perfectly fine, except for the mention of an infection in the health screen. Will their condition deteriorate sometime later and get them back to the hospital? Or perhaps to the morgue? If so, what can I do to treat the infections?&lt;/p&gt;&#xA;" OwnerUserId="4065" LastEditorUserId="3610" LastEditDate="2012-06-06T13:46:03.780" LastActivityDate="2014-01-24T17:25:13.587" Title="What happens to dwarves with infections?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9708" PostTypeId="2" ParentId="9643" CreationDate="2010-10-25T07:24:34.423" Score="0" Body="&lt;p&gt;The Debuff is on the regular difficulty setting, as that is what I'm playing on now.&#xA;The base stat's for the Super Stimpak are as follows:&#xA;+75 HP(Immediate)&#xA;-3 HP (After 1 minute)&#xA;-6 HP (After 2 minutes)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source for this information is at the following link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Super_stimpak&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Super_stimpak&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Tony" LastActivityDate="2010-10-25T07:24:34.423" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9709" PostTypeId="2" ParentId="9680" CreationDate="2010-10-25T07:31:16.570" Score="1" Body="&lt;p&gt;&quot;Simultaneous&quot; in this context doesn't mean everything happens at the same time, it means &lt;strong&gt;every player takes their turn at the same time&lt;/strong&gt; (not sure about the AIs...), pretty much with the rules you'd expect in single player - if you tell a scout to move, it will move straight away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in your scout sceanrio two things could happen:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;You move first&lt;/strong&gt;: Your scout moves away, the archers cannot fire because they are out of range. The archers are still free to move as usual.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;They move first&lt;/strong&gt;: The archers bombard your scout. Afterwards you can still move your scout (assuming it is still alive).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I've not played a lot of multiplayer, and haven't had a really intensive war yet, but I imagine there's a little bit of &quot;fastest trigger gets an advantage&quot; in situations...&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-10-25T07:31:16.570" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9710" PostTypeId="1" AcceptedAnswerId="9712" CreationDate="2010-10-25T07:37:38.283" Score="2" ViewCount="4044" Body="&lt;p&gt;It seems to me that normal PCs without water cooling and without specifically modded gfx-card-fans are the vacuum cleaners among the home electronics, especially when playing a gfx heavy game. (Which it appears is pretty much every game that's released today :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been thinking that a gaming laptop could provide some value on the noise front at a higher price, but without the hassle I'd have to go through screwing a &quot;silent&quot; machine together myself. (obviously plus the added mobility + space-saving bonus)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So - the short question is, and I really think it shouldn't be too subjective: &lt;em&gt;Are gaming laptops &quot;loud&quot; while playing a modern game?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Loud compared to an average box sitting &lt;em&gt;under&lt;/em&gt; the desk?&lt;/li&gt;&#xA;&lt;li&gt;Loud compared to the same laptop when only surfing?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="6066" LastEditDate="2012-06-25T17:23:59.403" LastActivityDate="2012-06-25T17:23:59.403" Title="Is a gaming laptop noticable louder than desktop computer?" Tags="|performance|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="9711" PostTypeId="2" ParentId="9710" CreationDate="2010-10-25T08:11:08.287" Score="4" Body="&lt;p&gt;While I hardly know how much noise an average PC under the desk makes (plus I'm not that sensitive to noise), here's what AnandTech had to say about the Alienware M11x, which is a pretty heavy duty gaming laptop:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Perhaps with better power saving&#xA;  features and Turbo Boost, an updated&#xA;  M11x with an i7-640UM, i7-620UM, or&#xA;  even an i5-520UM would manage to stop&#xA;  the fluctuating noise levels. At&#xA;  present, the M11x oscillates between&#xA;  &quot;silent&quot; (&amp;lt;30 dB) and &quot;I'm here&quot; (36&#xA;  dB) modes, even when sitting idle.&#xA;  It's irritating at best to have the&#xA;  fan kick on for a minute and then shut&#xA;  off for a minute; we would much rather&#xA;  have an in between mode where the&#xA;  system stayed at 33 dB whenever idle&#xA;  (or close to it). At least&#xA;  temperatures remain good, with the&#xA;  entire surface (top and bottom)&#xA;  staying under 37C (100F) even during&#xA;  stress testing.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can read the whole thing &lt;a href=&quot;http://www.anandtech.com/show/3620/alienware-m11x-worlds-smallest-gaming-laptop/8&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; (that's the summary page).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would imagine other gaming laptops offer pretty much the same levels of noise, though obviously it is impossible to be certain without examining each one individually.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-10-25T08:11:08.287" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9712" PostTypeId="2" ParentId="9710" CreationDate="2010-10-25T08:19:17.030" Score="2" Body="&lt;p&gt;Notebooks have the advantage that they use less power than an average gaming PC. They generally use a more efficient, but less powerful CPU and GPU. A notebook has also space-restrictions which make cooling more difficult. A gaming notebook with a high-end GPU will be loud, and still less powerful than a budget gaming computer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A mid-range graphics card uses something like 75-150 Watts of power, that heat has to go somewhere and it is easier to get rid of quietly in a desktop than in a cramped notebook. Modern GPU use very little power in idle, so they should be quiet when not gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get aftermarket coolers for graphics cards that are pretty quiet, if you don't want to attach them yourself and risk your warranty you can also buy cards with alternate cooling directly.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-25T08:19:17.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9713" PostTypeId="2" ParentId="8611" CreationDate="2010-10-25T08:37:52.303" Score="7" Body="&lt;p&gt;Seems likely to me that it will help to raise tensions; which in turn might have it's uses.  Like luring them into declaring war on you so you can thence crush them and still look like the good guy in front of other players/city-states, or maybe milk a defensive pact.&lt;/p&gt;&#xA;" OwnerUserId="38042" LastActivityDate="2010-10-25T08:37:52.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9715" PostTypeId="1" AcceptedAnswerId="31196" CreationDate="2010-10-25T11:11:18.373" Score="7" ViewCount="3603" Body="&lt;p&gt;In Unreal Tournament 2004 - what are the recommended graphics settings for tournament-level play?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, like in Quake 3 the professionals set their graphics to only show the necessary elements in the game, and maximize the size of their opponents graphics boxes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;e.g. removing unnecessary/distracting textures.&lt;/p&gt;&#xA;" OwnerUserId="4316" LastEditorUserId="28182" LastEditDate="2019-12-27T14:08:49.547" LastActivityDate="2019-12-27T14:08:49.547" Title="What are the tournament/pro level graphics settings for Unreal Tournament 2004?" Tags="|pc|competitive-gaming|unreal-tournament-2004|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="9716" PostTypeId="2" ParentId="8121" CreationDate="2010-10-25T11:55:58.370" Score="0" Body="&lt;p&gt;It is easy to win on Deity. Just played through a huge world map. You just need to get a boat and travel to the farthest land you see. Then make a deal with the civilization over there. I give them gold every turn so they give me all their gold. Then I declare war, but since it is such a long way to travel I never get attacked by them. And soon they want to be friends again. &lt;/p&gt;&#xA;" OwnerDisplayName="Kisen" LastEditorUserId="49632" LastEditDate="2013-10-06T15:45:06.150" LastActivityDate="2013-10-06T15:45:06.150" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9717" PostTypeId="1" CreationDate="2010-10-25T12:10:59.647" Score="8" ViewCount="2792" Body="&lt;p&gt;What pairs well with &quot;time travel&quot; in &lt;em&gt;Game Dev Story&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="4257" LastEditorUserId="21177" LastEditDate="2012-04-30T22:54:43.873" LastActivityDate="2012-04-30T22:54:43.873" Title="What pairs well with the &quot;time travel&quot; game type?" Tags="|game-dev-story|" AnswerCount="2" CommentCount="6" ClosedDate="2013-02-14T17:01:31.503" ContentLicense="CC BY-SA 3.0" />
  <row Id="9718" PostTypeId="2" ParentId="9715" CreationDate="2010-10-25T12:22:35.737" Score="2" Body="&lt;p&gt;There are none. You can tone your graphics settings as you like and maybe set a custom crosshair and change the HUD size, but tournament holders sometimes have a strict policy of what the HUD has to look like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, you can't redefine or modify hitboxes in UT 2004, if that is what you mean. Playing with such values can get you kicked by the server security (Safegame, AntiTCC etc.) real fast.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-25T12:22:35.737" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9719" PostTypeId="1" CreationDate="2010-10-25T13:28:53.020" Score="0" ViewCount="1048" Body="&lt;p&gt;Can I play Bad Company 2 with the following hardware?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Intel dual-core 2.8 GHz CPU&lt;/li&gt;&#xA;&lt;li&gt;2GB RAM&lt;/li&gt;&#xA;&lt;li&gt;512MB external graphics card&lt;/li&gt;&#xA;&lt;li&gt;Windows XP, service pack 2&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4318" LastEditorUserId="816" LastEditDate="2010-10-25T14:47:34.233" LastActivityDate="2013-07-12T15:06:55.337" Title="Can I play Bad Company 2 with Intel dual-core 2.8 GHz" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="3" ClosedDate="2013-07-12T15:33:16.633" ContentLicense="CC BY-SA 2.5" />
  <row Id="9720" PostTypeId="2" ParentId="9719" CreationDate="2010-10-25T13:56:54.940" Score="2" Body="&lt;p&gt;Your system is capable of running the game. Check out the minimum and recommended system requirements for Battlefield: Bad Company 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Minimum System Requirements:&lt;/strong&gt;&lt;br&gt;&#xA;OS: Windows XP&lt;br&gt;&#xA;Processor: Core 2 DUO @ 2 GHz&lt;br&gt;&#xA;Memory: 2 GB&lt;br&gt;&#xA;Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version&lt;br&gt;&#xA;Video Memory: 256 MB (NVIDIA GeForce 7800GT/ATI X1900)&lt;br&gt;&#xA;Sound Card: DirectX Compatible&lt;br&gt;&#xA;DirectX: 9.0c  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Recommended System Requirements:&lt;/strong&gt;&lt;br&gt;&#xA;OS: Windows Vista/7&lt;br&gt;&#xA;Processor: Any Quadcore Processor&lt;br&gt;&#xA;Memory: 2 GB&lt;br&gt;&#xA;Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version&lt;br&gt;&#xA;Video Memory: 512 MB (NVIDIA GeForce GTX 260)&lt;br&gt;&#xA;Sound Card: DirectX Compatible&lt;br&gt;&#xA;DirectX: 10  &lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-10-25T13:56:54.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9721" PostTypeId="2" ParentId="6121" CreationDate="2010-10-25T14:06:17.433" Score="1" Body="&lt;p&gt;OK, so I've continued to play and I just passed the Test of Singing Cicadas over the weekend.  Here's what I decided.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Go to Maia.  The further north you are on the T5 map, the younger the cicada cages tend to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) There are many cages out in the map's extremities, but that's not all.  There are places pretty close to The Nile where no one ever goes.  And there are cages there.  Some of them are mine, but there are lots of others too.  You can do pretty well if you're being a casual cicada hunter by going outside the useful build-zone, but not particularly far outside.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Group up your goals.  There are great places to find the important resins for Raeli Ovens or look for mushrooms or plant and check Fenec Traps.  Combine your goals so that you have a better reason than &lt;em&gt;just&lt;/em&gt; cicadas to be out in the boonies.&lt;/p&gt;&#xA;" OwnerUserId="2888" LastActivityDate="2010-10-25T14:06:17.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9722" PostTypeId="2" ParentId="6563" CreationDate="2010-10-25T14:11:13.267" Score="1" Body="&lt;p&gt;I got this achievement in the middle of the fifth game for 4v4 placement. I was already 2 wins and 2 loses, so it isn't for 5 wins. It happend during intensive micro during battle, so I didn't notice what achievement I got until I finished the game. In the end we lost even the fifth game. Sorry, nothing special comes to mind, that could trigger such an achievemt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: I checked the replays and I actually went 3 wins 2 losses and in the middle of the 6th game I got the achievement. It might be that the achievement is just bugged. Or it really needs a different trigger than 5-0 in placement matches.&lt;/p&gt;&#xA;" OwnerDisplayName="Shadowless" LastEditorUserId="14" LastEditDate="2010-11-24T19:53:31.487" LastActivityDate="2010-11-24T19:53:31.487" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9724" PostTypeId="2" ParentId="9616" CreationDate="2010-10-25T14:56:28.283" Score="13" Body="&lt;p&gt;The advantages (already mentioned) are that you can have all game shortcuts in one place, other people can see you playing that game and you have Steam overlay in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also some disadvantages. If you are downloading or updating a game on Steam launching the non-Steam game stops the download/update; this is the default behavior of Steam. Useful if you are playing a multiplayer game, but annoying if you are playing a single player game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the main disadvantage is that not all games are compatible with Steam overlay. Just as example I can cite League Of Legends. If you try to chat during game the chat stoles the focus and you game does not get anymore key inputs; the only workaround in this case is Alt+Tab to desktop and than return to the game.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-10-25T14:56:28.283" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9727" PostTypeId="2" ParentId="9707" CreationDate="2010-10-25T17:09:33.277" Score="7" Body="&lt;p&gt;Infections can heal on their own, but not always. The best method is prevention, which means having soap in your hospital so the doctors clean their wounds (and hopefully prevent infection).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your dwarves ever become &quot;pale&quot; it means that death from infection is imminent.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-25T17:09:33.277" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9728" PostTypeId="1" AcceptedAnswerId="9731" CreationDate="2010-10-25T17:25:46.410" Score="13" ViewCount="18411" Body="&lt;p&gt;I know a lot of games have been doing this recently (Mass Effect), but does Fable 3 have any such features? Just wondering if I should boot Fable 2 up and finish some things before playing Fable 3.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="8350" LastEditDate="2012-11-09T15:28:26.180" LastActivityDate="2021-04-12T15:03:52.987" Title="Does anything transfer from Fable 2 to Fable 3?" Tags="|fable-3|fable-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9730" PostTypeId="2" ParentId="8445" CreationDate="2010-10-25T18:00:56.880" Score="1" Body="&lt;p&gt;It's time consuming, but the easiest way I've found to do this is to individually mark the gems themselves for dumping (or mass dump via the stocks screen. Your dwarves will swarm out, throw the gems into the nearest garbage zone, and move on. Then it's simply a matter of reclaiming the gems with d-b-c and forbidding everything but the lead bins you want them stored in.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-25T18:00:56.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9731" PostTypeId="2" ParentId="9728" CreationDate="2010-10-25T18:33:41.747" Score="14" Body="&lt;p&gt;Peter Molyneux has said that the only change you'll notice is the things other people say to you. Nothing major.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A &lt;a href=&quot;http://lionhead.com/forums/t/278461.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;complete description&lt;/a&gt; of the relationship can be found on the Lionhead forums. Note this comment about how NPC speech is affected:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fable III will read your save file of II, NPC's will talk about your end game decisions &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4325" LastEditorUserId="8366" LastEditDate="2011-11-03T00:49:22.760" LastActivityDate="2011-11-03T00:49:22.760" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9732" PostTypeId="2" ParentId="9719" CreationDate="2010-10-25T19:18:01.463" Score="1" Body="&lt;p&gt;Yeah, but it'll be slow.&#xA;You can get a  good increase in frames by OCing your processor into the 3+Ghz range.&#xA;Unless of course your GPU isn't powerful enough and bottlenecks your CPU. More information about your graphics would be helpful. A model number would tell us a lot more about it's capabilities.&lt;/p&gt;&#xA;" OwnerUserId="2835" LastActivityDate="2010-10-25T19:18:01.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9733" PostTypeId="1" AcceptedAnswerId="9736" CreationDate="2010-10-25T21:00:51.220" Score="34" ViewCount="3851" Body="&lt;p&gt;I just noticed a dwarven caravan brought about a dozen barrels of blood from various sources, and a few barrels of ichor too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the use of this? If there's any, how can I &quot;collect&quot; the blood from my victims?&lt;/p&gt;&#xA;" OwnerUserId="4065" LastActivityDate="2012-11-26T14:39:25.090" Title="Why should I buy a barrel of blood?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9735" PostTypeId="1" AcceptedAnswerId="9740" CreationDate="2010-10-25T21:33:45.553" Score="6" ViewCount="1925" Body="&lt;p&gt;Specifically, is The Courier subject to &lt;a href=&quot;http://fallout.wikia.com/wiki/Stealth_Boy#Side_effects_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;stealth boy abuse&lt;/a&gt;? I've actually been very hesitant to use stealth boys in New Vegas because of what they did to the nightkin -- and my fear that they might do so to me.&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-27T19:18:44.700" Title="Are there stealth boy side effects?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9736" PostTypeId="2" ParentId="9733" CreationDate="2010-10-25T21:42:07.513" Score="25" Body="&lt;p&gt;As of now, there isn't any in-game use for these other than selling them or general Armok-pleasing.&lt;/p&gt;&#xA;&lt;p&gt;I also don't think that there's any way to collect them. I thought that this was what extracting at the butcher's shop did, but &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Extract#Butcher.27s_shop&quot; rel=&quot;nofollow noreferrer&quot;&gt;according to the wiki&lt;/a&gt;, that's just for venom and liquid fire.&lt;/p&gt;&#xA;&lt;p&gt;Hopefully there will be some use in the future though like transfusions, occupying night creatures for a while, or coating your fortress for decorations, but alas, this does not exist yet.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-10-25T21:42:07.513" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9737" PostTypeId="2" ParentId="9696" CreationDate="2010-10-25T22:09:36.460" Score="10" Body="&lt;p&gt;I was able to get through this encounter solo by using a bunch of meds before the battle, putting on some good armor (I think I had the space suit by this point), laying down a bunch of trip mines in the ambush's path, then alternating between my rifle (real-time) and dynamite (VATS). I had to use several stimpaks near the end, but I made it through, and I haven't seen the Legion since.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also try going back and finding a dead Legion NPC and wearing their armor, which may disguise you sufficiently to avoid the ambush. I didn't think of that until after I'd beat it, but it's worth a try.&lt;/p&gt;&#xA;" OwnerUserId="3906" LastEditorUserId="3906" LastEditDate="2010-10-25T22:25:00.657" LastActivityDate="2010-10-25T22:25:00.657" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9738" PostTypeId="2" ParentId="9265" CreationDate="2010-10-25T22:24:21.630" Score="2" Body="&lt;p&gt;I've won that 5 times so far, here is my combination, hope this helps&#xA; - Dance + Motion&#xA; - Music + Drum&#xA; - Adventure + cowboy&#xA; - Online RPG + Hunting&#xA; - Online RPG + Historical&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dont know what exactly makes the Grand Prize, but all these games getting review score &gt; 37 and sell more than 40,000,000 copies.&lt;/p&gt;&#xA;" OwnerDisplayName="brian" LastActivityDate="2010-10-25T22:24:21.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9739" PostTypeId="2" ParentId="9735" CreationDate="2010-10-25T22:46:16.157" Score="2" Body="&lt;p&gt;I don't have a definitive answer for New Vegas, but in all the other Fallout games the stealth boys have no negative effects.  Additionally, in terms of gameplay, any &quot;negative&quot; effects they might have will mostly likely be a net positive for a player as they will manifest as a perk.&lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastEditorDisplayName="user56" LastEditDate="2010-11-27T19:18:44.700" LastActivityDate="2010-11-27T19:18:44.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9740" PostTypeId="2" ParentId="9735" CreationDate="2010-10-25T23:10:08.587" Score="10" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, the effects of long-term Stealth Boy abuse, both positive and negative, as seen in the Nightkin will not manifest for the Courier in &lt;em&gt;Fallout: New Vegas&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is confirmed by Doctor Henry in Jacobstown, if asked, he informs the Courier that he has never seen Nightkin-style Stealth-boy-schizophrenia manifest itself in a human.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-11-02T00:25:47.113" LastActivityDate="2010-11-02T00:25:47.113" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9741" PostTypeId="1" AcceptedAnswerId="9742" CreationDate="2010-10-25T23:48:33.150" Score="4" ViewCount="1183" Body="&lt;p&gt;How do you can the bandage in 1:18 Altamont, Light World?&lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="1770" LastEditDate="2010-10-26T00:36:01.623" LastActivityDate="2010-10-26T00:36:01.623" Title="How do I get the bandage in 1-18: Altamont?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9742" PostTypeId="2" ParentId="9741" CreationDate="2010-10-25T23:50:31.197" Score="1" Body="&lt;p&gt;Get 10 bandages from other levels to unlock Gish (side note: this will also earn you a 5 gamer score achievement). Jump to the lower right platform which is next to the bandage. Inch yourself over the edge and grab the side using Gish special. Allow yourself to slowly side down to grab the bandage and then jump to the fall wall and jump up to get to Bandage girl!&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-10-25T23:50:31.197" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9743" PostTypeId="2" ParentId="9582" CreationDate="2010-10-26T00:00:28.813" Score="8" Body="&lt;p&gt;The best source I have for this is the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_achievements_and_trophies&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout Wikia&lt;/a&gt;. They say:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Please note that cheating, on the PC version at least, appears to disable achievements for that play. If you are cheating (or using console commands to get around bugs) , you won't get any achievements unless you save, quit, reload, and redo the achievement.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I can't test this myself, but this seems to stem from experimentation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, seeing as you mentioned it: I'm fairly sure using cheats will not remove any achievements you've earned before. That's just the way Steam works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Using mods does not affect achievements at all. Only console commands are construed as cheating.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-11-01T01:52:57.540" LastActivityDate="2010-11-01T01:52:57.540" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9744" PostTypeId="1" AcceptedAnswerId="9855" CreationDate="2010-10-26T01:06:08.433" Score="14" ViewCount="5862" Body="&lt;p&gt;What specifics do we know, if any, about the blackjack implementation in Fallout New Vegas? Specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;How does luck modify the game? (Does it modify the odds of you getting a card you need, one which won't bust you, etc.? Does it modify the odds of the dealer pulling a bust card, etc.?)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do we know if the implementation plays with a standard deck or a multi-deck shoe? If so, how many decks at each venue?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Am I imagining things or does it seem like if you and the dealer tie, but you have a soft score (ace as 11), the dealer wins? Sometimes the game moves too quickly for me to clearly see the cards from my couch, so I'm not sure if this is the case or I'm miscounting as the cards flip across the screen -- especially as the dealer plays. :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:10:53.747" LastActivityDate="2021-05-28T07:39:18.180" Title="What affects Blackjack gameplay in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="9745" PostTypeId="1" AcceptedAnswerId="9746" CreationDate="2010-10-26T01:20:37.620" Score="63" ViewCount="91253" Body="&lt;p&gt;I've listened to Ringo explain the game, I've read the explanation in-game, but honestly, it doesn't make any sense to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What card can I play when and why? What do the face cards do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure it's a fun game, but the developers could really have done a better job at the explanation.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T11:42:14.030" LastActivityDate="2017-01-17T23:18:30.520" Title="What are the rules of Caravan?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9746" PostTypeId="2" ParentId="9745" CreationDate="2010-10-26T01:48:53.903" Score="73" Body="&lt;p&gt;You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&lt;/p&gt;&#xA;&lt;p&gt;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&lt;/p&gt;&#xA;&lt;h2&gt;The basics:&lt;/h2&gt;&#xA;&lt;p&gt;2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&lt;/p&gt;&#xA;&lt;p&gt;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno.&lt;/p&gt;&#xA;&lt;p&gt;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. During these plays, you can discard any cards from your hand that you like, drawing a replacement card from your deck. Cards you discard are gone from play -- so don't discard your good ones. Discarding at this stage is required if you are dealt eight face cards and/or jokers.&lt;/p&gt;&#xA;&lt;p&gt;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7.&lt;/p&gt;&#xA;&lt;p&gt;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under &lt;strong&gt;no&lt;/strong&gt; circumstances can you play the same number twice in a row, no matter what suit they are.&lt;/p&gt;&#xA;&lt;p&gt;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&lt;/p&gt;&#xA;&lt;h2&gt;Gameplay&lt;/h2&gt;&#xA;&lt;p&gt;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&lt;/p&gt;&#xA;&lt;p&gt;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck. If desired, instead of playing or discarding a card, you can discard an entire caravan.&lt;/p&gt;&#xA;&lt;p&gt;Play continues until &amp;quot;End game,&amp;quot; below.&lt;/p&gt;&#xA;&lt;h2&gt;Cards and Their Effects&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ace:&lt;/strong&gt; Always a value of 1. Consider a number card except when a Joker is involved.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;2 - 10:&lt;/strong&gt; Face value.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Jack:&lt;/strong&gt; Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Queen:&lt;/strong&gt; Reverses the direction of the caravan. Can be used offensively and defensively.&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&lt;/li&gt;&#xA;&lt;li&gt;Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;King:&lt;/strong&gt; Doubles the value of the target card. Again, can be used both offensively and defensively.&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&lt;/li&gt;&#xA;&lt;li&gt;Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Joker:&lt;/strong&gt; This one has different impacts depending on the card you play it against. Often ends up doing &amp;quot;collateral&amp;quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Against an ace, removes all non-face cards of the same suit as the ace from the table, &lt;em&gt;except&lt;/em&gt; the ace on which it's played.&lt;/li&gt;&#xA;&lt;li&gt;Against numbered cards, removes all cards of that value from the table, &lt;em&gt;except&lt;/em&gt; the card against which it's played.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;End game:&lt;/h2&gt;&#xA;&lt;p&gt;The game is over when all three Caravans are successfully sold. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Whichever player has the highest bid (without going over) on two out of the three Caravans wins. Ultimately, the goal is to get two out of three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him.&lt;/p&gt;&#xA;&lt;p&gt;Note that the comments refer to bugs regarding this behavior. I've not personally observed any bugs here; I've never personally seen the game end without three caravans being sold. However, not all three must be sold &lt;em&gt;by the same player.&lt;/em&gt; For example, if we numbered our caravans 1 - 3, a game could end with one player having sold #s 1 and 2, and the other having sold #3. Whoever has sold at least two at the end of the game has won.&lt;/p&gt;&#xA;&lt;h2&gt;But wait — there's more&lt;/h2&gt;&#xA;&lt;p&gt;In case this wasn't quite clear/useful enough, there's an excellent explanation &lt;a href=&quot;https://web.archive.org/web/20101021200727/http://www.strengthgamer.com/Fallout_New_Vegas_Super_Gui.html&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Building a Deck&lt;/h2&gt;&#xA;&lt;p&gt;I'm not going to give many strategies on this, but just the basics. First off, as of the (what I assume are final) patches, cards you purchase or find seem to go in your deck straightaway. You will need to modify the deck you have in play before the game begins. (This is the part where you see all your cards in two rows on the screen.)&lt;/p&gt;&#xA;&lt;p&gt;For your deck, you want to think about the odds of getting the card you need when you need it. Really large decks allow you to survive even the most aggressive AI, but often don't provide the attack cards you need to keep the opponent from winning while you build out your plan. Really small decks often provide a card you need, but have no longevity against an opponent who relentlessly hits you with jacks and kings.&lt;/p&gt;&#xA;&lt;p&gt;Personally, I build what I call a Deck of Black Death:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Exactly one of each Ace (heart, club, spade, diamond)&lt;/li&gt;&#xA;&lt;li&gt;At least 4 of the following (all clubs or spades): 2, 3, 7, 8&lt;/li&gt;&#xA;&lt;li&gt;At least 3 of the following (all clubs or spades): 9, 10&lt;/li&gt;&#xA;&lt;li&gt;At least 5 of the following (all clubs or spades): 4, 5, 6&lt;/li&gt;&#xA;&lt;li&gt;At least 4 of the following (I try for all black, but can be any color): King, Jack, Joker&lt;/li&gt;&#xA;&lt;li&gt;Exactly 3 Queens (again, I try for all black, but can be any color)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Why the emphasis on black? Because of Joker-on-Ace. In all my playings, I've never seen the AI play a Joker. Never. But I will use them very aggressively. And by keeping most of my deck contained in two suits, I know that I can always play a Joker on a red Ace, hurt the AI, and probably not hurt myself at all. (YMMV if you're playing with actual cards and actual people.)&lt;/p&gt;&#xA;&lt;p&gt;The other reason I emphasize black is to increase the odds that I can switch direction without playing a Queen. All of my value cards are either spades or clubs, making it more likely that I will get a matching suit when I draw, or already have one in-hand.&lt;/p&gt;&#xA;&lt;p&gt;Note that this is pretty flexible: &amp;quot;at least.&amp;quot; The main thing is the general proportions -- don't go for too many high cards, because they reduce flexibility. By the same token, don't get too many low cards, because they delay your advancement. You need a lot of face cards, but you need them to be well-outnumbered by your value cards. The only inflexible bits are the Aces and Queens -- Aces because you only need one of each, Queens because they have very limited use, especially with limited suits.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-05-17T03:08:42.890" CommentCount="19" ContentLicense="CC BY-SA 3.0" />
  <row Id="9747" PostTypeId="2" ParentId="9696" CreationDate="2010-10-26T03:36:02.673" Score="2" Body="&lt;p&gt;If you're desperate to get past them and have a stealth boy to spare, it'll get you through the ambush without any problems&lt;/p&gt;&#xA;" OwnerDisplayName="Les" LastActivityDate="2010-10-26T03:36:02.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9748" PostTypeId="1" AcceptedAnswerId="9749" CreationDate="2010-10-26T05:00:32.387" Score="5" ViewCount="1652" Body="&lt;p&gt;I pre-ordered &lt;em&gt;Fallout: New Vegas&lt;/em&gt; from GameStop and got the Classic Pack DLC as a &quot;reward.&quot; I own a 360 Arcade and don't have an Xbox Live account. My girlfriend owns a 360 Elite and has a silver Live account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I don't have Live, my girlfriend downloaded the Classic Pack to the Arcade. I started two games with Classic Pack items and they worked fine for a while. As far as I know, anyone can use DLC on the machine it's downloaded to first (in this case, the Arcade); only the downloader can use it on other machines (in this case, the Elite). Unfortunately, the Arcade red-ringed today; more specifically, it gave me the E74 error. (Details: go to the &lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-360/troubleshoot/hardware/flashing-lights-wizard.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox support website&lt;/a&gt;, click &quot;one flashing light&quot; and &quot;error code E74.&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured, okay, no problem, I'll send the Arcade in for service &amp;#8212; it's still covered by the &lt;a href=&quot;http://support.microsoft.com/kb/969905&quot; rel=&quot;nofollow noreferrer&quot;&gt;E74 extended warranty&lt;/a&gt; &amp;#8212; and use the Elite for now. But when I tried to load the game, I saw&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Some of your downloadable content is corrupt and could not be loaded.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And that's the story of how I found out that licenses are tied to specific consoles, not just Live accounts or hard drives. (Ref: &lt;a href=&quot;http://www.xbox.com/en-US/Support/LicenseMigration/FAQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft license transfer FAQ&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I could just load my game and go, but I'm afraid of losing my items permanently because of &lt;a href=&quot;https://gaming.stackexchange.com/questions/8054/how-can-i-reliably-play-fallout-3-dlc-without-an-internet-connection&quot;&gt;the last issue I had&lt;/a&gt;. I could also use up the annual license transfer to move everything to the Elite, but that could have unintended consequences for other savegames; if not mine, then my girlfriend's. I'm also not even sure that will work; would the Elite become the new &quot;first&quot; machine, where anyone can use DLC? Or would there be no more &quot;first&quot; machine?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short: is there anything I can do to play &lt;em&gt;F:NV&lt;/em&gt; for the next three weeks that doesn't involve losing my Classic Pack items?&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2014-01-30T09:51:31.337" Title="Can I keep using DLC on a borrowed Xbox 360?" Tags="|xbox-360|fallout-new-vegas|drm|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9749" PostTypeId="2" ParentId="9748" CreationDate="2010-10-26T05:12:16.940" Score="5" Body="&lt;p&gt;So here are the rules for DLC:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Anyone&lt;/strong&gt; can play DLC on the Console on which it was purchased&lt;/li&gt;&#xA;&lt;li&gt;The person &lt;strong&gt;who purchased the DLC&lt;/strong&gt; can play it on &lt;strong&gt;any&lt;/strong&gt; console&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now it seems like you already knew this part.  However, there is a third rule!&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Once per year you can move all your DLC to &lt;strong&gt;a new xbox&lt;/strong&gt;!  It is now considered to have been purchased on that xbox.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Using this magical third rule you (or your girlfriend) can recall all your DLC to a new box and anyone can play it on that box.  It would become the &quot;First&quot; xbox in your example.  This should not affect any saves on that box.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-26T05:12:16.940" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9750" PostTypeId="1" AcceptedAnswerId="9751" CreationDate="2010-10-26T06:06:43.167" Score="11" ViewCount="3867" Body="&lt;p&gt;In Civilization 5 some of the hexes have a little red splotch on them, especially during the early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been going under the assumption that these signify strategic resources that I don't know how to use yet - they might be handy later once I discover Oil or whatever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this remotely correct?&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-10-26T14:05:48.060" Title="Why do some tiles have red &quot;chips&quot; on them in Civilization 5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9751" PostTypeId="2" ParentId="9750" CreationDate="2010-10-26T06:11:32.907" Score="15" Body="&lt;p&gt;This is a graphics bug. It was supposedly fixed during the october patch -- have you installed it? Specifically:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Map – Terrain caching fix that could&#xA;  cause problems for certain video cards&#xA;  (the &quot;glowing red orbs&quot; seen on the&#xA;  map are an indicator of this).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="816" LastEditDate="2010-10-26T14:05:48.060" LastActivityDate="2010-10-26T14:05:48.060" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9752" PostTypeId="1" AcceptedAnswerId="9753" CreationDate="2010-10-26T07:28:35.313" Score="13" ViewCount="2264" Body="&lt;p&gt;I am new to League of Legends, only played 10 match in total till now. I read the term &lt;code&gt;Jungling&lt;/code&gt; in some guides dedicated to champions of &lt;code&gt;League of Legends&lt;/code&gt;. If I understood well it is the process of killing forest creatures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I have some doubts about it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is there a specific moment during the match where you can or have to jungle?&lt;/li&gt;&#xA;&lt;li&gt;In 5vs5 match a player on a lane could be left alone by another that is jungling and therefore became more easy to kill by opponents. Is it correct and how to prevent it?&lt;/li&gt;&#xA;&lt;li&gt;Can jungling be done by all champions or some of them should never try it?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3936" LastEditDate="2012-09-15T16:05:02.070" LastActivityDate="2015-01-02T00:22:29.110" Title="Doubts about 'Jungling' in League of Legends" Tags="|league-of-legends|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9753" PostTypeId="2" ParentId="9752" CreationDate="2010-10-26T07:47:46.307" Score="34" Body="&lt;p&gt;You can play any way you want to and do not have to jungle. However, some champs are so good at jungling, that one usually prefers that to normal laning (Amumu, Shaco, Skarner and the like).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are right, that a jungler means that one other player is left alone against two enemies. However, he has the protection of a turret, which is enough in the early game to survive. Plus, he levels almost twice as fast as his two enemies, so he will very soon have his ultimate available against two level 3 or 4 enemies. Of course, some champions have a hard time to stay alone in a side-lane. Make sure when you have a jungler in your team, that you have a solo-champ that can hold its own without problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Jungling can only theoretically be done by all champions (sure, anyone can go into the jungle and attack creeps there). However, most champions are way too slow to make it worthwhile. They would profit much more from staying in a lane. These champions should not try jungling. If you want to try jungling yourself, then select a champion, for which you have one of these jungling guides at hand. Don't just try any random champion out in the jungle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, the most important point about jungling is one that most novice players often forget. You do not jungle in order to remain in peace and level up on your own. You jungle, so you can level up and at the right moment appear in a lane for a surprise gank. Enemies have to be constantly aware that a jungler may pop out of a nearby brush all of a sudden turning their 1v1 or 2v2 lane into a 2v1 or 3v2 problem. If done right, jungling can very quickly devastate your enemies, because the jungler has the power to turn around any lane. If one of your team's lanes is having trouble, adding another champion to it will devastate the enemies and at least break their attacks. Often, you can even net a kill or two. If you're a good jungler and help out frequently with ganks, then you will soon outlevel your enemies and the game can be pretty much decided in less than 20min.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in summary, do not doubt jungling. It is a very popular and strong strategy. However, be aware that being a good jungler is not easy. Especially, when playing together with other novices, who may not know how to deal with a jungler in their own team. I suggest, you try to get at least several dozen games of normal lane-gameplay done, before you try out jungling yourself. And then, start with practice games, so you are certain, that you will survive the early jungle farming. It is most embarassing to die to the golem when no enemy was ever present.&lt;/p&gt;&#xA;" OwnerUserId="4068" LastEditorUserId="28644" LastEditDate="2012-10-23T01:02:20.573" LastActivityDate="2012-10-23T01:02:20.573" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9754" PostTypeId="1" AcceptedAnswerId="27801" CreationDate="2010-10-26T10:23:53.107" Score="1" ViewCount="2003" Body="&lt;p&gt;Which items are worth upgrading in Four Heroes of Light? I'd like to know on two levels, the best all throughout and the ones I should consider upgrading mid-game (just after the world turns dark).&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="207" LastEditDate="2010-12-11T13:07:50.817" LastActivityDate="2015-02-24T23:53:08.293" Title="What's the Best Items to Upgrade in FF Four Heroes of Light?" Tags="|final-fantasy-the-4-heroes-of-light|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9755" PostTypeId="1" AcceptedAnswerId="9757" CreationDate="2010-10-26T11:19:14.893" Score="4" ViewCount="5230" Body="&lt;p&gt;I deliberately entered a river in order to cross it. I used &lt;kbd&gt;Alt+direction&lt;/kbd&gt; and my adventurer began swimming around the river. But now I can't climb out, on neither of the two shores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a different key combination to climb out?&lt;/p&gt;&#xA;" OwnerUserId="4065" LastEditorUserId="4163" LastEditDate="2013-03-20T16:39:25.560" LastActivityDate="2013-03-20T16:39:25.560" Title="How do you climb out of a river in Adventure mode?" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9756" PostTypeId="1" AcceptedAnswerId="9759" CreationDate="2010-10-26T11:38:58.533" Score="5" ViewCount="5717" Body="&lt;p&gt;I've bought Borderlands and I've been playing it on my own. I'm starting to get interested in playing co-op online, but never done it before so not sure how I go about it.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Do I need to do anything else other than the game &amp;amp; an Internet connection?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do I just click on the Xbox live link in the game load screen to take me to the correct online location/screen etc?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do I need to buy an Xbox live card to be able to go online?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A real newbie question but I've never played online, not sure how it works, and not sure if I'll prefer it to the single player I'm going through now. I don't want to pay loads of additional cash for Xbox live access and then not use it.&lt;/p&gt;&#xA;" OwnerUserId="3652" LastEditorUserId="8350" LastEditDate="2012-08-15T15:18:09.807" LastActivityDate="2012-08-15T15:18:09.807" Title="What is required to play online on the Xbox 360 version of Borderlands?" Tags="|xbox-360|borderlands|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9757" PostTypeId="2" ParentId="9755" CreationDate="2010-10-26T12:06:12.557" Score="6" Body="&lt;p&gt;Are you at least a novince swimmer?  Because if you're not&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Dabbling or untrained swimmers will start drowning immediately upon contact with water, and &lt;strong&gt;require a ramp or stairway to get out&lt;/strong&gt;. If neither are accessible, they're &lt;em&gt;done for&lt;/em&gt;.&#xA;&lt;sub&gt;(Emphasis Mine)&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;If you are, you should  be able to alt-move above.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;To get out, alt-move carefully against a shoreline and select the option to move above.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;From:&lt;/strong&gt; &lt;a href=&quot;https://dwarffortresswiki.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress Wiki&lt;/a&gt;: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Swimming&quot; rel=&quot;nofollow noreferrer&quot;&gt;DF2010:Swimmer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-10-26T12:06:12.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9758" PostTypeId="2" ParentId="9756" CreationDate="2010-10-26T12:14:47.913" Score="0" Body="&lt;p&gt;If you want to play online with an Xbox, you must have Xbox Live gold service. No two ways about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only exception to this rule is Phantasy Star Universe. You are not technically required to pay for xbox live, but you are limited in communication options. But with that game you pay extra per month either way for the connection to the PSU servers.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-10-26T12:14:47.913" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9759" PostTypeId="2" ParentId="9756" CreationDate="2010-10-26T12:16:20.113" Score="6" Body="&lt;p&gt;All you need is the game,internet and Xbox live gold membership. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To start it, click &quot;Xbox live&quot; in the main menu.&#xA;&lt;br&gt; - Click custom games or quick match to join someone else's game. Pick the match you want to join and then it will ask you to choose your character. Everyones matches to choose from will be labeled by what level character they are and what quest they are working on.&#xA; &lt;br&gt; - Click Create game to start a game with your character.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2010-10-26T12:16:20.113" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9760" PostTypeId="1" AcceptedAnswerId="9761" CreationDate="2010-10-26T12:30:45.093" Score="3" ViewCount="173" Body="&lt;p&gt;Our guitars are beat to snot and we need new ones. We were holding off on buying new controllers until RB3 hit, assuming there would be a new line of MadKats (MatCats?) regular guitar (non-Pro Mode) controllers out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not seeing any on line. &lt;/p&gt;&#xA;" OwnerUserId="4200" LastActivityDate="2010-10-27T19:53:36.413" Title="Are There Normal RB3 Guitars" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9761" PostTypeId="2" ParentId="9760" CreationDate="2010-10-26T13:24:20.273" Score="2" Body="&lt;p&gt;Ah ha! Yes. Finally found one on line--I have looked for the last week or with no luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0040J1RIQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/Rock-Band-Wireless-Fender-Stratocaster-Controller/dp/B0040J1RIQ/ref=sr_1_15?ie=UTF8&amp;amp;qid=1288099376&amp;amp;sr=8-15&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a note I bought a RB3 5 button guitar controller yesterday at GameStop despite the website showing they didn't have the stock.&lt;/p&gt;&#xA;" OwnerUserId="4200" LastEditorUserId="4200" LastEditDate="2010-10-27T19:53:36.413" LastActivityDate="2010-10-27T19:53:36.413" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9762" PostTypeId="1" AcceptedAnswerId="9792" CreationDate="2010-10-26T13:29:49.270" Score="5" ViewCount="364" Body="&lt;p&gt;I have been playing the NWN2 official campaign and been now at the estate part, and as far as I see I have upgraded every part of the estate, and don't know what to do further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's been a while since I played it last, so I might miss a few details.&#xA;Anyone out there to tell me what I should do next for a major move?&#xA;Training armies and walking around the grounds has become a bit boring now :)&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="8350" LastEditDate="2011-08-12T20:58:04.710" LastActivityDate="2011-08-12T20:58:04.710" Title="What's left to do in Neverwinter Nights 2 official campaign?" Tags="|neverwinter-nights-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9763" PostTypeId="2" ParentId="8121" CreationDate="2010-10-26T13:54:39.547" Score="31" Body="&lt;p&gt;Apparently there is a flawless strategy in civ5 and if you apply it correctly, winning on deity is rather easy. And you don't even have to make some special settings for the game. Just I have to warn that its much more fun if you discover it yourself rather than get it from internet, as in that way it kind of ruins your game experience as it did to me to some level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way (as Irony Man correctly pointed out) is setting the map type to archipelago, as AI is totally hopeless on water. Just expand all the time, build some naval units to fend off any aggressive AIs, grab those resources, trade and develop. You should be able to get any kind of victory quite easily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use continents or Pangaea maps. You need to apply a flawless strategy to get a win on those. A strategy might be slightly different depending on which faction you are playing, but there are some basic rules which work for all of them. The specific faction strategy is to get the most of the special ability. That means if you are playing for English - build naval units, if you are playing for French - build a lot of small cities, if you are playing for Romans - build all that is needed in Rome, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important bit is a good start. I would divide it into three phases: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Settling&lt;/strong&gt;. My winning initial build order is worker-settler-scout. Develop technologies needed to get those resources. Scout the land using your initial warrior and try to not be delayed by any spotted barbarians. Settle the land to grab the luxury resources asap, but don't go too far from your capital. Once you got a scout use it to discover map further and use your warrior to deal with barbarians near your cities. Get Liberty SP branch and Citizenship SP next. At this point you just build settlers, workers and monuments in all your cities. Forget about any early Wonders. If you met a militaristic CS you can steal a worker from them (they are useless). Declare a war, capture a worker and make peace all in the same turn. On the other hand its way too easy and some people call it an exploit, so I don't usually do that.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fighting&lt;/strong&gt;. At some point you'll meet other civs. Be nice to them, but don't forget that they are your rivals and sadly due to a crazy inherent AI warmongering its almost impossible to make a good friend till the end of the game in Civ5. You might be able to settle 2 cities or maybe 5 cities (depending on the map) before you start rubbing your shoulders with other civs. Discover archery and build some 2-3 archers. Discover horseback riding and build some 2-3 horsemen. Don't bother about infantry. Once you have 5-6 units declare a war to your nearest neighbour. Try to get other civs as your allies in this war for now. Do not attack! Select a good defendable spot of land (might be a river valley or similar), preferably inside your borders for a friendly lands fighting bonus and faster healing and get them to come. Don't lose any of your units, if necessary retreat to heal. AI should send several waves of units and run out of them at some point. By that time you should have discovered mathematics and built a catapult or two. Now heal your army and go and get those AI cities. Raze them and leave a capital as a puppet (annex it then you have some spare happiness). Settle the land with your own settlers. Now do the same to the next neighbour...&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developing&lt;/strong&gt;. Constantly develop your cities, prioritize them. That means that some of your cities would be appointed to making money (if they have a lot of luxury resources nearby), some to making science (if they got jungle tiles), some to production (a lot of hills) to build wonders and units, some to make culture (none of the above advantages). You still need culture to adopt those all important policies even if you are not going for cultural victory. Dedicating city to some task means that you build that aspect enhancing building as soon as you have it available (markets, banks, stock exchanges for money cities, etc.) and you appoint specialists only to that same task. Still every city should have at least a monument, library, market and a coliseum. Make city-state allies. Preference is for not hostile ones with a luxury resource you don't have. After you make allies with several maritime CS's you can stop building farms and better build trade posts. Then make allies with cultural CS's. Forget about militaristic ones, unless they have a resource you so badly need.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now if you still haven't lost your army at this point you should be doing rather well and can continue playing the way you like. Or if you want to be really effective and crush them all you can apply an ICS (infinite city sprawl) strategy. This strategy is genuine and it works perfectly, but honestly I don't like it myself at all, as it takes all the fun off the game. So if you enjoy Civ5 so far and want it to continue better close this post now, but if you want to further ruin your game experience read on..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basics of ICS are explained elsewhere much better than I would be able to, so I'll just quote. Here's the theory behind Infinite City Sprawl, as written by alpaca in his Infinite Rome thread on Civfanatics:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The idea of an ICS strategy is to&#xA;  settle cities as close as possible to&#xA;  leverage the additional growth,&#xA;  production and commerce that small&#xA;  cities have over large ones. In Civ5,&#xA;  there are a number of game mechanics&#xA;  that lend themselves well to this kind&#xA;  of strategy. To wit:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;1) Maritime city states. The bonus&#xA;  granted from maritime city states is&#xA;  per city. Each adds +2 food to the&#xA;  city tile at the start, increasing to&#xA;  +4 over the course of the game. Since every city benefits from this free&#xA;  food, a single maritime CS ally will&#xA;  allow you to set up two additional&#xA;  specialists in every in the later&#xA;  stages of the game. Obviously, the&#xA;  more cities the better, because each&#xA;  gets the bonus.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;2) Happiness buildings. In Civ5,&#xA;  happiness is global... or is it? In&#xA;  fact, only the consumption of&#xA;  happiness is really global. The&#xA;  production is local. Each city can&#xA;  build happiness buildings, and the&#xA;  low-tier buildings are more efficient&#xA;  and more effective than the higher&#xA;  ones. If you have lots of small&#xA;  cities, each can have a Colosseum and&#xA;  a Circus where available, and some&#xA;  theatres. This actually rules out&#xA;  happiness as a long-term limiting&#xA;  factor and turns it into a&#xA;  growth-limiting factor because you&#xA;  need to set up these buildings in each&#xA;  new city.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;3) Purchasing things with gold.&#xA;  Provided you have enough gold, you can&#xA;  buy buildings where and when you need&#xA;  them. Spamming trade posts is a&#xA;  typical strategy, and it's possibly&#xA;  even better in ICS. Just spam trade&#xA;  posts, make money, and buy the&#xA;  buildings you need. This is especially&#xA;  good for the more expensive buildings&#xA;  which have a better gold/hammer ratio.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;4) Certain policies, like Communism&#xA;  and much of the Liberty tree, scale&#xA;  with the number of cities. So do some&#xA;  civilization abilities or buildings,&#xA;  like the one of Harun al-Rashid or the&#xA;  Chinese Paper Maker. For them, you&#xA;  also want as many cities as possible.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;5) Research favors large empires&#xA;  because a tech will cost the same, no&#xA;  matter how many cities you have. Since&#xA;  having more cities usually means&#xA;  having more science, you will tech&#xA;  faster.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;6) Trade route maintenance makes you&#xA;  want to put your cities as close&#xA;  together as possible. City tiles are&#xA;  free roads, after all.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There is a significant drawback to ICS&#xA;  which I won't hide from you: The speed&#xA;  of unlocking social policies. This is&#xA;  the only thing that is really better&#xA;  for small empires because, roughly,&#xA;  your average culture per city is what&#xA;  determines policy speed. Since there&#xA;  are sources of culture that don't&#xA;  scale with the number of cities, like&#xA;  wonders and cultural CS, you will be&#xA;  slower at unlocking these SPs, so make&#xA;  sure you only pick those which are&#xA;  most useful to you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can find some great comprehensive examples of how it is applied here:&#xA;&lt;a href=&quot;http://www.garath.net/Sullla/Civ5/liberteordre.html&quot; rel=&quot;noreferrer&quot;&gt;http://www.garath.net/Sullla/Civ5/liberteordre.html&lt;/a&gt;&#xA;or here:&#xA;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=390302&quot; rel=&quot;noreferrer&quot;&gt;http://forums.civfanatics.com/showthread.php?t=390302&lt;/a&gt;&#xA;and this one is very short and straight to the point:&#xA;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=388793&quot; rel=&quot;noreferrer&quot;&gt;http://forums.civfanatics.com/showthread.php?t=388793&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="49632" LastEditDate="2013-10-04T16:42:36.460" LastActivityDate="2013-10-04T16:42:36.460" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9764" PostTypeId="2" ParentId="6797" CreationDate="2010-10-26T14:13:32.883" Score="1" Body="&lt;p&gt;There are currently two Wii-&gt;HDMI adapters:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neoya Wii2HDMI:&#xA;&lt;a href=&quot;http://www.neoya.com/shop/wii2hdmi/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.neoya.com/shop/wii2hdmi/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vdigi VD-W3: &lt;a href=&quot;http://www.vdigi.com/index.php?option=com_virtuemart&amp;amp;page=shop.product_details&amp;amp;product_id=21&amp;amp;aff_id=3&amp;amp;textad_id=1&amp;amp;vmcchk=1&amp;amp;Itemid=53&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.vdigi.com/index.php?option=com_virtuemart&amp;amp;page=shop.product_details&amp;amp;product_id=21&amp;amp;aff_id=3&amp;amp;textad_id=1&amp;amp;vmcchk=1&amp;amp;Itemid=53&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also a &quot;generic&quot; Component-&gt;HDMI adapter like this one: &lt;a href=&quot;http://www.dealextreme.com/details.dx/sku.29772&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.dealextreme.com/details.dx/sku.29772&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Wii2HDMI is IMO the best option. It's much smaller than the other options, and it does not require any external power supply. I already own one, and can vouch it works perfectly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Important: The Wii2HDMI does not perform any upscaling of the signal, so your monitor/TV will be receiving a 480i/480p signal, and not all support these. Remember to check this before making your purchase.&lt;/p&gt;&#xA;" OwnerUserId="3045" LastActivityDate="2010-10-26T14:13:32.883" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9765" PostTypeId="2" ParentId="8110" CreationDate="2010-10-26T14:16:43.033" Score="3" Body="&lt;p&gt;I have a PS3, 360 and Wii (using the Wii2HDMI adapter) connected using this switch here:&#xA;&lt;a href=&quot;http://www.dealextreme.com/details.dx/sku.27521&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.dealextreme.com/details.dx/sku.27521&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Auto-switching works just fine.&lt;/p&gt;&#xA;" OwnerUserId="3045" LastActivityDate="2010-10-26T14:16:43.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9768" PostTypeId="1" AcceptedAnswerId="9774" CreationDate="2010-10-26T16:11:57.930" Score="27" ViewCount="2375" Body="&lt;p&gt;I've noticed that if I grab two or more alcoholic beverages in rapid succession, my sight gets wonky and blurry.  The length of time this effect lasts for seems to increase if I grab a larger number of bottles.  Is it possible to pass out, if enough alcoholic beverages are consumed in rapid succession?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-01-21T17:32:00.847" LastActivityDate="2011-01-21T17:32:00.847" Title="Can I Pass Out from Excessive Drinking?" Tags="|bioshock|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9769" PostTypeId="2" ParentId="8790" CreationDate="2010-10-26T16:16:51.140" Score="3" Body="&lt;p&gt;I won a Domination victory with only 3 cities as Japan on Prince level - my knights and samurai were running around puppeting capitals and burning every other city they captured. So it's definitely possible, if &quot;3 cities&quot; meets your definition of &quot;tiny&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that puppeting a city doesn't make it count as part of your empire for purposes of &quot;culture needed to acquire next policy&quot;.&lt;/p&gt;&#xA;" OwnerUserId="708" LastActivityDate="2010-10-26T16:16:51.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9771" PostTypeId="1" AcceptedAnswerId="46871" CreationDate="2010-10-26T17:50:03.310" Score="12" ViewCount="2635" Body="&lt;p&gt;Vs. a normal midi keyboard and the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0042B3EOM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Midi Pro adapter&lt;/a&gt;?  In particular,&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The RB3 Keyboard is not a full-sized keyboard.  If we &lt;em&gt;do&lt;/em&gt; use a full-sized midi keyboard in Pro mode, can we/do we have to use the entire keyboard, as it's played in the actual song, or can we/do we have to stick to two octaves (like the RB3 Keyboard)?&lt;/li&gt;&#xA;&lt;li&gt;The RB3 Keyboard can also function as a five-button peripheral in non-Pro mode.  Can we do the same with a normal midi keyboard?&lt;/li&gt;&#xA;&lt;li&gt;I've read that the RB3 keyboard has &lt;a href=&quot;http://en.wikipedia.org/wiki/Keyboard_expression#Velocity_sensitivity&quot; rel=&quot;nofollow noreferrer&quot;&gt;velocity-sensitive keys&lt;/a&gt;.  Does RB3 take this into effect?  Will I lose some functionality if my midi keyboard isn't velocity-sensitive?  Does the &lt;a href=&quot;http://www.joystiq.com/photos/rock-band-3-keyboard-0/#/5&quot; rel=&quot;nofollow noreferrer&quot;&gt;expressions bar&lt;/a&gt; also add functionality?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-10-26T18:29:59.123" LastActivityDate="2012-11-01T06:23:09.237" Title="What are the advantages/disadvantages of the Rock Band 3 Keyboard?" Tags="|rock-band-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9774" PostTypeId="2" ParentId="9768" CreationDate="2010-10-26T19:35:46.617" Score="18" Body="&lt;p&gt;No, as the game has no concept of 'passing out' at all.&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2010-10-26T19:35:46.617" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9775" PostTypeId="1" AcceptedAnswerId="9939" CreationDate="2010-10-26T20:07:58.040" Score="26" ViewCount="17337" Body="&lt;p&gt;To quote the manual:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Special Ability: Hurry Production&lt;/p&gt;&#xA;&lt;p&gt;You can expend a Great Engineer to create&#xA;a sudden burst of production in a&#xA;city. The production is immediately&#xA;applied to whatever is presently being&#xA;built in the city – unit, building or&#xA;Wonder. This will usually be enough&#xA;production to immediately finish all&#xA;but the most massive Wonders, and it&#xA;will drastically shorten their&#xA;production time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I had a great engineer during modern times, and using it to help produce the Statue of Liberty (1200 prod needed) &lt;strong&gt;yielded 750 production&lt;/strong&gt;. Letting it help along for a Stock Exchange immediately finished this building (650 prod cost).&lt;/p&gt;&#xA;&lt;p&gt;I assume that the amount of prod. generated is &lt;strong&gt;somehow game-stage related&lt;/strong&gt;? Are there any known specific rules?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-12-27T01:19:39.613" Title="How high is the production bonus of a great engineer in Civ5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9776" PostTypeId="1" AcceptedAnswerId="10737" CreationDate="2010-10-26T20:31:32.637" Score="15" ViewCount="84391" Body="&lt;p&gt;I can hire a Mister X, but his stats seem really low. Does he have any pleasant surprises, or is he just a dude with mediocre stats?&lt;/p&gt;&#xA;" OwnerUserId="3771" LastEditorUserId="11290" LastEditDate="2011-07-27T19:57:01.227" LastActivityDate="2013-02-16T16:45:38.860" Title="Is Mister X worth hiring, despite mediocre stats, in Game Dev Story?" Tags="|game-dev-story|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9777" PostTypeId="1" AcceptedAnswerId="10925" CreationDate="2010-10-26T22:07:06.003" Score="2" ViewCount="500" Body="&lt;p&gt;Is there a connection  between the amount of research data used and the reward?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that the likelihood of success increases with research data, but after hitting the max cap, is there a point to giving it still more data? Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3771" LastEditorUserId="207" LastEditDate="2011-09-03T20:37:33.053" LastActivityDate="2011-09-03T20:38:57.217" Title="What is the connection between the amount of research data used and the reward?" Tags="|game-dev-story|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9779" PostTypeId="2" ParentId="5235" CreationDate="2010-10-26T22:28:45.873" Score="1" Body="&lt;p&gt;This is what I was talking about: &lt;a href=&quot;http://us.battle.net/sc2/en/blog/882511&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/blog/882511&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2010-10-26T22:28:45.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9780" PostTypeId="1" AcceptedAnswerId="9810" CreationDate="2010-10-26T22:59:37.143" Score="8" ViewCount="4354" Body="&lt;p&gt;By this, I mean, the Endurance implant gives you +1 Endurance. The number of implants you can buy is limited by your Endurance score. Does the +1 you get from this implant allow you to get an extra implant?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-08T20:31:05.900" Title="Is the Endurance implant &quot;free?&quot;" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9781" PostTypeId="2" ParentId="9685" CreationDate="2010-10-26T23:11:48.503" Score="0" Body="&lt;p&gt;Star Trek Armada 2 does not work on it's own on Windows 7 x64, as stated on the &lt;a href=&quot;http://www.microsoft.com/windows/compatibility/windows-7/en-us/Details.aspx?type=Software&amp;amp;p=Star%20Trek%3a%20Armada&amp;amp;v=Activision&amp;amp;uid=&amp;amp;l=en&amp;amp;pf=0&amp;amp;pi=3&amp;amp;s=star%20trek%20armada%20II&amp;amp;os=64-bit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows 7 Compatibility Center&lt;/a&gt;.  See &lt;a href=&quot;https://gaming.stackexchange.com/questions/9685/installing-starfleet-armada-2-on-windows-7/9697#9697&quot;&gt;RCIX's answer&lt;/a&gt; for a great alternative.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2010-10-27T00:03:01.357" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9782" PostTypeId="2" ParentId="9771" CreationDate="2010-10-26T23:43:28.577" Score="1" Body="&lt;p&gt;Note: this is from what I've picked up in ready dozens of reviews!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Rock_Band_3#Keyboard&quot; rel=&quot;nofollow noreferrer&quot;&gt;All songs are designed&lt;/a&gt; to just be played with the right hand, however in Pro Mode, songs on Hard and Expert difficulty require you to use both octaves. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that there's no use for you to have a full sized keyboard, as it would leave most of it unused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pure speculation: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you can use a midi controller instead of the keyboard, you should be able to map certain keys to the five buttons. &lt;/li&gt;&#xA;&lt;li&gt;The velocity-sensitivity is probably intended to counter the fact that they're using very 'cheap' keys, which lack the natural resistance of a decent keyboard. My guess would be that you won't notice any difference in game. &lt;/li&gt;&#xA;&lt;li&gt;The lack of the expression bar is only a loss if you like using the whammy bar when playing it as a keytar, although you will lose the ability to gain extra Overdrive like you can with the whammy bar on a guitar. For the rest I don't really see a use case for it anyway.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10" LastEditorUserId="8366" LastEditDate="2011-04-08T18:44:45.587" LastActivityDate="2011-04-08T18:44:45.587" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="9784" PostTypeId="1" AcceptedAnswerId="9787" CreationDate="2010-10-27T02:11:33.737" Score="12" ViewCount="36918" Body="&lt;p&gt;I read in an ad for Civilization 5 that it allows installation on 5 different computers.  Does that mean I can install it on my kid's computer and mine, and then we can &lt;em&gt;simultaneously play&lt;/em&gt;, or even in versus, or can only one install play the game at a time?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been looking around for any reference to the 5 different installations and can't find anything beyond the original ad.  In the ad it didn't mention how many simultaneous players you could have, just installations.&lt;/p&gt;&#xA;" OwnerUserId="374" LastEditorUserId="52800" LastEditDate="2013-10-30T18:55:29.593" LastActivityDate="2015-02-09T21:15:58.300" Title="Can users play simultaneously from one copy of Civilization V?" Tags="|steam|civilization-5|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9785" PostTypeId="1" AcceptedAnswerId="9791" CreationDate="2010-10-27T02:29:29.307" Score="7" ViewCount="17852" Body="&lt;p&gt;Finished the first 3, no sweat.. now I've reached the first fork. Looking for some advice on which path to take? Trying to get all the brutal achievements.&lt;/p&gt;&#xA;" OwnerUserId="1877" LastActivityDate="2010-11-08T23:01:04.010" Title="Starcraft 2: What's the easiest order to do the missions on brutal difficulty?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9786" PostTypeId="2" ParentId="9784" CreationDate="2010-10-27T02:31:32.057" Score="2" Body="&lt;p&gt;Seeings how it would be tied to your steam account, and your steam account can only be logged into one computer at a time, I do not believe you can play on multiple computers with one installation.  Instead, you would need to gift another copy to your son's steam account, and play together in that way.  I believe the 5 different computers just refers to the number of machines that can have the game installed on it, not the number of copies that can be played at once.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2010-10-27T02:31:32.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9787" PostTypeId="2" ParentId="9784" CreationDate="2010-10-27T02:32:18.923" Score="18" Body="&lt;p&gt;Civilization 5 is designed to work with Valve's &lt;a href=&quot;http://store.steampowered.com/about/&quot; rel=&quot;noreferrer&quot;&gt;Steam&lt;/a&gt; platform.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will allow you to install the game on &lt;strong&gt;any number of computers&lt;/strong&gt;, but &lt;strong&gt;requires you to log-in with steam to play&lt;/strong&gt;. Since only one steam account can be logged in at once this restricts you to playing the game on &lt;strong&gt;only one computer simultaneously&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exception is that you can run Steam in &lt;strong&gt;'offline mode'&lt;/strong&gt; to play the game exclusively in single player mode, in which case multiple computers could each play 'offline' at the same time. &lt;strike&gt;&#xA;From what I understand it is &lt;strong&gt;not possible to play a LAN game&lt;/strong&gt; this way, you would need two copies of the game (and two steam accounts)&lt;/strike&gt;. &lt;strong&gt;Apparently it IS possible to play on LAN in offline mode.&lt;/strong&gt; If so, this would allow you to play with your son with a single copy of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would seem to be a deliberate Steam design choice, for better or worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure why an ad would specify the number &lt;strong&gt;5&lt;/strong&gt;, since Steam would not limit the number of installations at all, and only one account could play online at a time.&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="2382" LastEditDate="2010-10-27T23:39:30.123" LastActivityDate="2010-10-27T23:39:30.123" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9790" PostTypeId="2" ParentId="9604" CreationDate="2010-10-27T03:32:53.023" Score="23" Body="&lt;p&gt;Karma is almost non existent in the game. The only use I can see at this point is affecting which companions will follow you. For example, you cannot have Cass as a follower while you remain evil (Technically, you can because of a quest you need her for, but if you talk to her while you have evil karma she will tell you three times to get your act together before she runs off forever). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So long answer short, its strictly for companions as far as I can tell.&lt;/p&gt;&#xA;" OwnerUserId="4348" LastActivityDate="2010-10-27T03:32:53.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9791" PostTypeId="2" ParentId="9785" CreationDate="2010-10-27T04:19:46.153" Score="10" Body="&lt;p&gt;Well, the most obvious path would be to do Smash and Grab, and then do The Dig (Xil) as soon as it appears, because that opens up the Zeratul missions, which will allow you to fill up your Zerg and Protoss research points.&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2010-10-27T04:19:46.153" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9792" PostTypeId="2" ParentId="9762" CreationDate="2010-10-27T05:49:01.447" Score="4" Body="&lt;p&gt;Talking to Kana again did the trick.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-27T05:49:01.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9793" PostTypeId="2" ParentId="5573" CreationDate="2010-10-27T06:14:20.573" Score="5" Body="&lt;p&gt;A good way to tell there is a dungeon nearby is if you're wandering the map and find tunnels that are mostly flat and are fairly wide open. (Maybe 3x3, 3x4, 4x4, 4x5 wide)&lt;/p&gt;&#xA;" OwnerDisplayName="Phobos" LastActivityDate="2010-10-27T06:14:20.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9795" PostTypeId="1" AcceptedAnswerId="9829" CreationDate="2010-10-27T06:21:51.153" Score="5" ViewCount="3019" Body="&lt;p&gt;How am i supposed to get the bandage on Chapter 2 level 18? It looks like it's inaccessible. I currently have Commander Video, Gish, and Meat Boy.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-10-28T00:06:13.447" Title="Meat boy -- 2-18 bandage?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9796" PostTypeId="1" AcceptedAnswerId="9799" CreationDate="2010-10-27T08:46:14.910" Score="7" ViewCount="3408" Body="&lt;p&gt;I have a free Lord of the Rings Online account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are destiny points?&#xA;How do you earn these points?&#xA;What can you do with them?&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastActivityDate="2012-01-20T18:38:11.077" Title="What are destiny points in LOTRO?" Tags="|lord-of-the-rings-online|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9797" PostTypeId="1" AcceptedAnswerId="9811" CreationDate="2010-10-27T08:48:59.230" Score="13" ViewCount="8496" Body="&lt;p&gt;Is it possible to skip the Lord of The Rings Online tutorial instance and the newbie-only area?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to get some afk-life friends into the game, but I don't think they need the intro.&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastActivityDate="2010-10-27T14:18:59.003" Title="Can I skip the LOTRO tutorial?" Tags="|lord-of-the-rings-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9798" PostTypeId="1" CreationDate="2010-10-27T09:08:56.053" Score="2" ViewCount="298" Body="&lt;p&gt;Each droid I capture has a unique armor type, such as Kevlar or None. What are the various types, and what advantages do they confer?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="26052" LastEditDate="2012-08-07T17:27:02.083" LastActivityDate="2020-03-04T21:01:50.203" Title="What do the different armor types do?" Tags="|droid-assault|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9799" PostTypeId="2" ParentId="9796" CreationDate="2010-10-27T09:12:57.497" Score="5" Body="&lt;p&gt;LOTRO Destiny Points (DP) can be earned by playing as Monster or by gaining levels after level 10 (200 destiny points each level).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Destiny Points can be spent in two ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In Monster Play (buy skill, traits, play as Troll, etc.)&lt;/li&gt;&#xA;&lt;li&gt;Buying Player Perks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The are many useful perks that can help your character leveling faster, increase movement speed, armor and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest you to look at &lt;a href=&quot;http://lotro-wiki.com/index.php/Destiny_Points&quot; rel=&quot;nofollow noreferrer&quot;&gt;LOTRO Wiki&lt;/a&gt; for more info.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-10-27T12:14:49.547" LastActivityDate="2010-10-27T12:14:49.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9800" PostTypeId="1" AcceptedAnswerId="11730" CreationDate="2010-10-27T09:32:49.143" Score="1" ViewCount="589" Body="&lt;p&gt;I played Eve for a while and the community produced a lot of tools based on the data that CCP released to the public.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The data included stats on ships, modules, mobs, skills, etc. And players created all kinds of tools to help with planning your ship loadouts and your learning plan. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a similar resource for Lord of the Rings Online?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize LOTRO is more role-playing oriented, meaning that people should spend less time tweaking and more time taking part in the community. It would also contain quite a bit of spoilers for the people who like to be surprised with new items. So I can understand if Turbine won't release any of the data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But are there any reliable sources for this data besides Turbine themselves then?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The data has to be structured (in a relational database or XML or any other usable structure).&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastActivityDate="2011-01-27T15:43:20.473" Title="Is the LOTRO data available?" Tags="|lord-of-the-rings-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9801" PostTypeId="1" AcceptedAnswerId="9851" CreationDate="2010-10-27T10:11:08.817" Score="29" ViewCount="270787" Body="&lt;p&gt;I've found some power armor, but I can't use it yet without training. I assumed that the Brotherhood of Steel would train me, if they like me enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've completed the Brotherhood of Steel quest series for the overseer (the original one, I did not overthrow him), but I did not get any Power Armor training. What do I have to do to be able to wear Power Armor?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="23" LastEditDate="2011-11-11T15:33:00.457" LastActivityDate="2014-01-24T17:45:28.790" Title="How do I get Power Armor training in Fallout New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9802" PostTypeId="1" AcceptedAnswerId="9803" CreationDate="2010-10-27T08:56:22.383" Score="11" ViewCount="2328" Body="&lt;p&gt;Last night, somebody stole one of my Xbox 360 wireless controllers, switching my Xbox on in the process.  It would be helpful to know what time my Xbox was switched on, as that would tell me (and the police!) what time the burglery occured.  The Xbox is still on, sitting at the dashboard.  Is there any was I can see how long I've been idle for?  Can my friends see this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Even though I now have the rough time that my Xbox was switched on, it would be useful if I could see the exact time.  Is there a way to see the last few times you logged onto Xbox Live?&lt;/p&gt;&#xA;" OwnerUserId="2616" OwnerDisplayName="Cosmic Flame" LastEditorUserId="28182" LastEditDate="2013-10-31T12:48:40.793" LastActivityDate="2013-10-31T12:48:40.793" Title="What time was my Xbox 360 switched on?" Tags="|xbox-360|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9803" PostTypeId="2" ParentId="9802" CreationDate="2010-10-27T10:19:36.650" Score="7" Body="&lt;p&gt;It turns out that your friends can see how long you've been online for, roughly - &quot;Username - idle for seven hours&quot;.&lt;/p&gt;&#xA;" OwnerUserId="2616" OwnerDisplayName="Cosmic Flame" LastActivityDate="2010-10-27T10:41:42.393" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9804" PostTypeId="1" CreationDate="2010-10-27T11:57:06.570" Score="7" ViewCount="455" Body="&lt;p&gt;More specifically, if I have completed the survivalist challenges in the regular game, do the rewards carry over to the zombie expansion?&lt;/p&gt;&#xA;" OwnerUserId="3255" LastActivityDate="2011-04-02T09:29:14.980" Title="In Red Dead Redemption: Undead Nightmare, Can I Brew Tonic?" Tags="|red-dead-redemption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9805" PostTypeId="1" AcceptedAnswerId="9807" CreationDate="2010-10-27T12:10:43.330" Score="42" ViewCount="25311" Body="&lt;p&gt;The starting bias is the setting (you can disable it in game set up) which allows your civilization to have a starting point similar to its original historical location. Like for instance if you play for ottomans you would start in a desert or if you play for iroquois you would start in a forest. So what is this bias for other factions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, how does it work, is the part of the map generated specifically for a certain civilization, or is it generated randomly and then the best fitting spots found?&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="11290" LastEditDate="2011-08-01T13:55:34.940" LastActivityDate="2014-05-07T02:38:11.073" Title="What is the starting bias for different factions?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9806" PostTypeId="1" AcceptedAnswerId="9820" CreationDate="2010-10-27T12:14:03.463" Score="5" ViewCount="345" Body="&lt;p&gt;Is it possible to remove blood in DeathSpank for PC?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-11-19T16:07:56.413" Title="How to remove blood in DeathSpank?" Tags="|pc|deathspank|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9807" PostTypeId="2" ParentId="9805" CreationDate="2010-10-27T12:59:25.430" Score="47" Body="&lt;p&gt;This is based on the comments and data inside the XML file (&lt;code&gt;Assets/Gameplay/XML/Civilizations/CIV5Civilizations.xml&lt;/code&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The start bias just chooses the location on the map, it does not influence map generation itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 4 different start bias categories, a civilization can only belong in one category:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start along Ocean&lt;/li&gt;&#xA;&lt;li&gt;Start along River&lt;/li&gt;&#xA;&lt;li&gt;Start in specific Region&lt;/li&gt;&#xA;&lt;li&gt;Avoid specific Region&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The start biases for the specific civilizations are the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Civilization    Start bias&#xA;---------------------------------------&#xA;England         Ocean&#xA;Ottoman         Ocean&#xA;Arabia          Desert&#xA;Aztec           Jungle&#xA;India           Grass&#xA;Iroquois        Forest&#xA;Russia          Tundra&#xA;Egypt           Avoid Jungle and Forest&#xA;Siam            Avoid Forest&#xA;Songhai         Avoid Tundra&#xA;&#xA;DLC Civ         Start bias&#xA;---------------------------------------&#xA;Mongolia        Plains&#xA;Spain           Ocean&#xA;Inca            Hills&#xA;Polynesia       Ocean&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="122" LastEditDate="2011-07-23T14:20:31.933" LastActivityDate="2011-07-23T14:20:31.933" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="9808" PostTypeId="1" AcceptedAnswerId="9827" CreationDate="2010-10-27T13:02:00.853" Score="5" ViewCount="6886" Body="&lt;p&gt;If I have the Wii version of the peripherals, is it possible to use them with my Xbox 360?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I think this would be possible is because they are midi-capable instruments that can be plugged into my computer and work fine there, and they communicate to the Wii using a USB dongle.  Since the Xbox has USB ports as well, it is physically possible to connect them to my Xbox without any further modifications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will they actually work to play the game, however?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there some way I can make them work if it's not just as simple as plug and play?&lt;/strong&gt;  I am willing to spend money on a third-party peripheral to &quot;translate&quot; if necessary for this functionality.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-10-27T20:34:40.497" LastActivityDate="2016-08-23T20:16:49.863" Title="Is it possible to use the new Rock Band 3 instruments cross-console?" Tags="|rock-band-3|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9809" PostTypeId="2" ParentId="8942" CreationDate="2010-10-27T13:31:43.877" Score="11" Body="&lt;p&gt;It won't tell you exactly which city they are in, but if you go to the Diplomacy Summary and choose &quot;Global Politics&quot;, it will show you which wonders each civilization has.  I believe you need to have met the civilization at some point in order to see them here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also noticed that when you get the message that another civ has built a wonder, the city that completed the wonder will flash on your minimap, presuming that you have explored it at some point (you do not need visibility at the time of completion).&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-10-28T03:52:30.990" LastActivityDate="2010-10-28T03:52:30.990" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9810" PostTypeId="2" ParentId="9780" CreationDate="2010-10-27T13:48:05.743" Score="7" Body="&lt;p&gt;Turns out the answer is, &quot;no.&quot; Adding an Endurance implant will take up one of your original Endurance slots. However, it does confer the hit point bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, in case anyone asks, adding an Intelligence implant does grant more skill points at level-up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_implants&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2010-11-08T20:31:05.900" LastActivityDate="2010-11-08T20:31:05.900" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9811" PostTypeId="2" ParentId="9797" CreationDate="2010-10-27T14:18:59.003" Score="12" Body="&lt;p&gt;Like DDO, Turbine's other MMO, in order to skip the tutorial, you have to get at least one character through it first. After you've gotten at least one completely through it, when you go to create another new character and are prompted to fill in your name, you'll see a checkbox in the lower right above the Create button that says &quot;Skip New User Tutorial.&quot; Check that box and your character will be able to enter the post-tutorial version of your race's starting area. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, as far as I know, there's no way to skip the newbie-only part of the beginning areas.  Your friends will be stuck running through there for the first 5 or so levels. If you yourself have run a few characters through enough times that you know an efficient path, it may be handy for you to just roll a newbie to run with them and blaze through the quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a note, if you delete the character you ran through the tutorial with, your account remains &quot;flagged&quot; as having the tutorial completed, so you can still use the checkbox to skip it then. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-10-27T14:18:59.003" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9812" PostTypeId="1" AcceptedAnswerId="9814" CreationDate="2010-10-27T15:25:53.537" Score="11" ViewCount="1576" Body="&lt;p&gt;What is V.A.T.S in Fallout 3?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2016-08-07T00:14:16.840" Title="What is V.A.T.S in Fallout 3?" Tags="|fallout-3|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9813" PostTypeId="2" ParentId="9812" CreationDate="2010-10-27T15:32:51.957" Score="6" Body="&lt;p&gt;It's the Vault-Tec Assisted Targeting System&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Vault-Tec Assisted Targeting System, or V.A.T.S., is a queuing system for Fallout 3 and Fallout: New Vegas, inspired partly by the ability to shoot specific body parts in the turn-based combat system of Fallout and Fallout 2. V.A.T.S. is also used for a cinematic combat experience.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-10-27T15:32:51.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9814" PostTypeId="2" ParentId="9812" CreationDate="2010-10-27T15:37:15.557" Score="19" Body="&lt;p&gt;It's the system in which you can pause the action a take aim at specific body parts, with known percentage of hitting them, and with each action costing a specific amount of &quot;action points&quot; (AP).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It stands for &quot;Vault-Tec Assisted Targeting system&quot;, but mostly it&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gives a more cinematic feel when using it, due to the slow-motion action sequence after choosing a target.&lt;/li&gt;&#xA;&lt;li&gt;Makes the game closer to earlier, turn-based Fallout games in which you could target specific body parts with known percentages, paying with action points, in a very similar way.&lt;/li&gt;&#xA;&lt;li&gt;Gives the game a more RPG-ish, tactical feel than a typical shooter.&lt;/li&gt;&#xA;&lt;li&gt;Makes the game easier / less stressful.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can read more about it on &lt;a href=&quot;http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System&quot; rel=&quot;noreferrer&quot;&gt;Wikia's Fallout&lt;/a&gt;, &lt;a href=&quot;http://planetfallout.gamespy.com/wiki/Fallout_3_VATS&quot; rel=&quot;noreferrer&quot;&gt;Gamespy&lt;/a&gt; and even &lt;a href=&quot;http://en.wikipedia.org/wiki/Fallout_3#V.A.T.S.&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-10-27T16:49:09.753" LastActivityDate="2010-10-27T16:49:09.753" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="9815" PostTypeId="1" AcceptedAnswerId="9816" CreationDate="2010-10-27T16:11:50.737" Score="16" ViewCount="17749" Body="&lt;p&gt;In civilization 5 is there a way to see a list of all the resources your civ. has? I know I can see the different kinds in the happiness menu and the count on the trade screen. I just want a list of all the resources without taunting another civ. by contacting them to see if I have 3 spices and 2 whales.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3610" LastEditDate="2012-06-08T12:59:39.243" LastActivityDate="2012-06-08T12:59:39.243" Title="Is there a list of luxury resources?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9816" PostTypeId="2" ParentId="9815" CreationDate="2010-10-27T16:20:08.297" Score="23" Body="&lt;p&gt;I highly recommend the &quot;Luxury Resource Display&quot; mod. It's one of the higher-ranked mods at the moment, for good reason - it makes you permanently just a mouse-hover away from seeing a detailed list of how many luxury resources you currently have of each kind, including how many are traded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just search for it in the in-game mod hub, it's easily found, but it seems to also be downloadable from &lt;a href=&quot;http://www.weplayciv.com/forums/downloads.php?do=file&amp;amp;id=263&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; (I recommend the in-game method, though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ik7rk.png&quot; alt=&quot;screenshot of mod in action&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-10-27T16:20:08.297" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9817" PostTypeId="1" AcceptedAnswerId="22010" CreationDate="2010-10-27T17:13:37.030" Score="7" ViewCount="863" Body="&lt;p&gt;What items and gear should a medic use in raids, if he wants to maximize his healing and utility for the team?  I've been using protection wave, healing wave, and healing grenade, but I'm not really convinced this is the best approach.&lt;/p&gt;&#xA;" OwnerUserId="1273" LastEditorUserId="3610" LastEditDate="2012-06-26T12:54:33.410" LastActivityDate="2012-11-25T19:21:44.517" Title="Global Agenda - Best Item Build for Healing Medic in Raids?" Tags="|global-agenda|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9818" PostTypeId="2" ParentId="9806" CreationDate="2010-10-27T17:45:57.590" Score="1" Body="&lt;p&gt;Do you mean remove blood from the graphics of the game? I haven't played the PC version, but the XBLA version of Death Spank didn't have any such option, so I doubt that the PC version does either.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-10-27T17:45:57.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9819" PostTypeId="1" AcceptedAnswerId="9823" CreationDate="2010-10-27T18:21:51.890" Score="2" ViewCount="2208" Body="&lt;p&gt;Let's say I'm working the various quests in New Vegas, and am currently in the early stages of both &lt;a href=&quot;http://fallout.wikia.com/wiki/The_House_Always_Wins&quot; rel=&quot;nofollow noreferrer&quot;&gt;The House Always Wins&lt;/a&gt; and the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests#Game_End_Quests&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wild Card&lt;/a&gt; quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the latest point in The House Always Wins that I can safely complete the Wild Card series, assuming I want to take control New Vegas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note: I do plan on finishing off as many side quests as possible before going this route, so time is not &lt;em&gt;exactly&lt;/em&gt; a factor here -- I just want to be sure I don't go so far down The House Always Wins that I'm unable to do the Wild Cards.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:41:28.370" LastActivityDate="2013-01-20T16:41:28.370" Title="When is the latest I can complete the Wild Card quests?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9820" PostTypeId="2" ParentId="9806" CreationDate="2010-10-27T18:22:13.323" Score="2" Body="&lt;p&gt;I have the &lt;strong&gt;PC version&lt;/strong&gt; of this game, bought via &lt;strong&gt;Steam&lt;/strong&gt;.  I checked the menus over several times and there are &lt;strong&gt;no options&lt;/strong&gt; to turn off the blood.  Also, I see no configuration options in the game files to turn it off.  &lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2010-10-27T18:22:13.323" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9821" PostTypeId="2" ParentId="7170" CreationDate="2010-10-27T18:27:52.373" Score="4" Body="&lt;p&gt;Wii and Xbox controllers will not work with the other consoles.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &quot;receiver&quot; that the instruments plug into is just a USB hub since the consoles themselves don't have enough ports to support a full band's worth of instruments.&lt;/li&gt;&#xA;&lt;li&gt;All 3 major consoles (Xbox360, PS3 and Wii) use USB as the connection method for their controllers, but this doesn't mean the controllers send the same signals over USB in any way.&lt;/li&gt;&#xA;&lt;li&gt;Wii and Xbox360 controllers do not have the same button complement anyway, so even if they sent the same signals, you'd be missing buttons.  For example, all Xbox360 controllers of any size or shape must have the &quot;Xbox&quot; button that opens the Xbox HUD/blade thingy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-10-27T18:27:52.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9822" PostTypeId="1" AcceptedAnswerId="9841" CreationDate="2010-10-27T18:30:52.713" Score="7" ViewCount="2460" Body="&lt;p&gt;The Gamecube game, Legend of Zelda: Collector's Edition included four games (The Legend of Zelda, Zelda II: The Adventure of Link, Ocarina of Time, Majora's Mask) that weren't ported but are emulated on the disc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there are any known problems with this emulation? Are the games slow or glitchy in any way as a result?&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorUserId="181240" LastEditDate="2023-03-24T17:49:50.743" LastActivityDate="2023-03-24T17:49:50.743" Title="How well were the games in LoZ: Collector's Edition emulated?" Tags="|nintendo-gamecube|legend-of-zelda-series|zelda-collectors-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9823" PostTypeId="2" ParentId="9819" CreationDate="2010-10-27T18:33:54.797" Score="1" Body="&lt;p&gt;The wiki you linked reports:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The final choice on a single faction must be made after the player floats up the B-29 from the lake for the Boomers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Basically, whomever you tell the Boomers will support you is the faction you'll be locked to for the remainder of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I did tell House I had the Boomers on my side after telling the NCR so, but I told House after the notification 'If you continue helping Mr. House the NCR will no longer accept your help' so I think that that message (or one like it) is your cue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exception is Yes Man. None of the quests close if you tell him the Boomers support you (probably because the meetings are a lot more clandestine).&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-11T21:09:48.820" LastActivityDate="2011-03-11T21:09:48.820" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9825" PostTypeId="1" AcceptedAnswerId="9832" CreationDate="2010-10-27T18:54:41.813" Score="1" ViewCount="1150" Body="&lt;p&gt;So I went to turn on the 360 yesterday to play some NCAA as I like to do from time to time and noticed that nothing came up on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this odd and then looked to see if there was any red-ring of death notification; however, there wasn't.  So I'm not quite sure if there is a repair I can do myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leading up to this the video was starting to act goofy....almost like the videocard wasn't able to render everything and keep up.  It was like layers were missing from the video and the quality had gone to crap.  I assume this is a video card issue....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas on how to fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm guessing I'm SOL but am hoping someone can help me out.&lt;/p&gt;&#xA;" OwnerUserId="4356" LastActivityDate="2010-10-27T21:44:15.370" Title="XBox 360 no longer displaying video - However, no RROD" Tags="|xbox-360|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9826" PostTypeId="2" ParentId="9808" CreationDate="2010-10-27T20:05:51.487" Score="4" Body="&lt;p&gt;No. All 3 major consoles use different interfaces and wireless standards to get their controllers talk to the main box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am sure that the stores would love nothing more than not having to carry 3 different SKUs for essentially the same (bulky for gaming) item.  &lt;/p&gt;&#xA;" OwnerUserId="4200" LastEditorUserId="4200" LastEditDate="2010-10-27T21:48:11.237" LastActivityDate="2010-10-27T21:48:11.237" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9827" PostTypeId="2" ParentId="9808" CreationDate="2010-10-27T20:24:09.397" Score="8" Body="&lt;p&gt;No.  Despite the fact that all 3 consoles use USB as the connection protocol for the instruments, the actual signals sent and button layouts of the controllers mean that none of the controllers can be used on other platforms.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-10-27T20:24:09.397" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9828" PostTypeId="1" AcceptedAnswerId="9839" CreationDate="2010-10-27T20:37:48.543" Score="3" ViewCount="1840" Body="&lt;p&gt;I know that former iterations of both this game and Guitar Hero games provided &quot;expansion discs&quot; or something of that nature to release some of the songs that were available as DLC for the Wii console, since they were unable to be downloaded through some kind of marketplace which was available on the Xbox 360 and the PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when loading up Rock Band 3 for the Wii, there is an option on the main menu to procure extra music (although I don't remember the exact phrasing).  How does this option work?  Is the Wii now capable of the same kind of system that had already been in place on the other two consoles?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-10-27T21:25:00.280" LastActivityDate="2010-10-28T00:57:38.043" Title="How do additional songs work on the Wii version of Rock Band 3?" Tags="|nintendo-wii|rock-band-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9829" PostTypeId="2" ParentId="9795" CreationDate="2010-10-27T20:44:55.800" Score="4" Body="&lt;p&gt;I haven't done this myself, can't get the timing down correctly (I'm absolutely terrible at the game), but found a few forum posts with the specifics of the answers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.xbox360achievements.org/forum/showthread.php?p=3667626&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox360achievements.org/forum/showthread.php?p=3667626&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-or-&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27488299&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27488299&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gist is: wait on the platform next to bandage girl after getting the key, the lasers flash off for a second, and in that time you can jump inside the box (one block is different than the others). There is apparently a secret path out of there once you've gotten the bandage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; I did go home and run through this level, and the above descriptions should get you the bandage indeed.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2010-10-28T00:06:13.447" LastActivityDate="2010-10-28T00:06:13.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9830" PostTypeId="2" ParentId="9815" CreationDate="2010-10-27T20:47:35.910" Score="9" Body="&lt;p&gt;The latest patch added a &quot;Resources and Happiness&quot; tab to the Economic Overview screen.  I can't get a screenshot at the moment, but I think it shows similar information to the mod above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that I'm home and can check it out, it shows you all of the above and a whole lot more.  Individual city contributions to unhappiness and happiness, all the resources that are available and what you're doing with them, etc.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-10-28T03:34:32.093" LastActivityDate="2010-10-28T03:34:32.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9831" PostTypeId="1" AcceptedAnswerId="9834" CreationDate="2010-10-27T21:39:32.723" Score="39" ViewCount="247143" Body="&lt;p&gt;What are the rare materials/drops in &lt;a href=&quot;http://www.minecraft.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft&lt;/a&gt;? I'm talking about things you might never find, except perhaps in &lt;a href=&quot;https://minecraft.wiki/w/Chest&quot; rel=&quot;nofollow noreferrer&quot;&gt;chests&lt;/a&gt; near &lt;a href=&quot;https://minecraft.wiki/w/Mob_spawner&quot; rel=&quot;nofollow noreferrer&quot;&gt;mob spawners&lt;/a&gt;, or by some convoluted collection process.&lt;/p&gt;&#xA;&lt;p&gt;I already know about &lt;a href=&quot;https://minecraft.wiki/w/Saddle&quot; rel=&quot;nofollow noreferrer&quot;&gt;saddles&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Record&quot; rel=&quot;nofollow noreferrer&quot;&gt;records&lt;/a&gt; and &lt;a href=&quot;https://minecraft.wiki/w/Slime_Ball&quot; rel=&quot;nofollow noreferrer&quot;&gt;slime balls&lt;/a&gt;. What other rarities am I missing?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2020-04-27T03:16:05.887" Title="What rare items exist in Minecraft, and where can I find them?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9832" PostTypeId="2" ParentId="9825" CreationDate="2010-10-27T21:44:15.370" Score="1" Body="&lt;p&gt;This is undoubtedly a video card issue. I had something similar, only it was displaying just green gobbledygook. Your only recourse is to call up Microsoft and hope it's under warranty -- or replace it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry.&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-10-27T21:44:15.370" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9834" PostTypeId="2" ParentId="9831" CreationDate="2010-10-27T21:55:16.563" Score="44" Body="&lt;h3&gt;Unique Item&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Dragon_Egg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Egg&lt;/a&gt; - only obtainable by killing the Ender Dragon.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Rare Items&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Saddle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Saddles&lt;/a&gt; - Only found in chests in dungeons, Nether Fortresses, Desert and Jungle Temples, and NPC villages. Can also be obtained by trading with Villagers and fishing. It can also be obtained by killing a ravager.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Horse_armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Horse Armor&lt;/a&gt; - Only found in dungeons, Nether Fortresses, Desert/Jungle temples, and NPC villages.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Record&quot; rel=&quot;nofollow noreferrer&quot;&gt;Music Disc&lt;/a&gt; - Only gained by tricking skeleton into shooting a creeper with its arrow. Also, discs &amp;quot;13&amp;quot; and &amp;quot;cat&amp;quot; are found in 8% of dungeon chests.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Name_Tag&quot; rel=&quot;nofollow noreferrer&quot;&gt;Name Tag&lt;/a&gt; - Only found in chests in dungeons, Nether Fortresses, Desert and Jungle Temples, and NPC villages. Can also be obtained by trading with Villagers and fishing.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Melon_Seeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Melon Seeds&lt;/a&gt; - Can be found in minecart with chests in abandoned mine shafts. You can also get them from NPCs.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Rare Mob Drops&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Ender_pearl&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ender Pearls&lt;/a&gt; - A rare drop from a rare mob (Endermen).&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Blaze_rod&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blaze Rods&lt;/a&gt; - Blaze are flying mobs in the nether; hazardous to kill.  Can be used to make a few other ingredients via &lt;a href=&quot;https://minecraft.wiki/w/Blaze_Powder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blaze Powder&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Ghast_tear&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghast Tear&lt;/a&gt; - Prone to falling into lava when you kill the Ghast.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Head&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wither Skeleton Skull&lt;/a&gt; - A rare drop from a somewhat rare mob (Wither Skeleton).&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Nether_Star&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nether Star&lt;/a&gt; - An item drop from the &lt;a href=&quot;https://minecraft.wiki/w/Wither&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wither Boss&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Mob_Head&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mob head&lt;/a&gt;(other than Wither Skeleton) -  Can only be obtained by blowing up the said mob with a charged creeper (creeper struck by lightning).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Rare Blocks&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Emerald_Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;Emerald Ore&lt;/a&gt; - A new block that only generates in one biome, and generates between three and eight blocks per chunk. Used as a currency for trading with NPC villagers.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Beacon_Block&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beacon Block&lt;/a&gt; - An item crafted from the Nether Star, 3 Obsidian, and 5 Glass.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Sponge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sponge&lt;/a&gt; - Found only in ocean monuments and dropped by Elder Guardians.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Ice&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ice&lt;/a&gt; - can only be mined with a silk touch pickaxe, can only be made in a snowy biome.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Packed_Ice&quot; rel=&quot;nofollow noreferrer&quot;&gt;Packed Ice&lt;/a&gt; - A more compact version of Ice, but doesn't melt in Torch/Glowstone light, only found in the rare Ice Plains Spikes biome, and obtainable only with silk touch enchanted Pickaxes.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Prismarine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prismarine&lt;/a&gt; - Only found in Ocean Monuments. It can be crafted from prismarine shards dropped by &lt;a href=&quot;https://minecraft.wiki/w/Guardian&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guardians&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Sea_lanterns&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sea Lantern&lt;/a&gt; - Only found in Ocean Monuments. It can be crafted from prismarine shards and prismarine crystals dropped by &lt;a href=&quot;https://minecraft.wiki/w/Guardian&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guardians&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Other&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Bedrock&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bedrock/Adminium&lt;/a&gt; - Cannot be mined, found at bottom of map or top of the Nether.  Must be spawned through the console to place.&lt;/li&gt;&#xA;&lt;li&gt;End portal and &lt;a href=&quot;https://minecraft.wiki/w/End_Portal_(block)&quot; rel=&quot;nofollow noreferrer&quot;&gt;End Portal Frame&lt;/a&gt; - 1,152 end portal blocks per world and 1,536 end portal frame blocks. (As of 1.15)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Command_block&quot; rel=&quot;nofollow noreferrer&quot;&gt;Command Block&lt;/a&gt; - Only obtainable via console command.&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Minecart_with_Command_Block&quot; rel=&quot;nofollow noreferrer&quot;&gt;Command Cart&lt;/a&gt; - Also must be obtained by commands.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Barrier&quot; rel=&quot;nofollow noreferrer&quot;&gt;Barrier&lt;/a&gt; - Obtained by commands.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2024-01-08T11:09:57.530" LastActivityDate="2020-04-27T03:16:05.887" CommentCount="14" CommunityOwnedDate="2012-11-15T15:29:21.057" ContentLicense="CC BY-SA 4.0" />
  <row Id="9835" PostTypeId="2" ParentId="9822" CreationDate="2010-10-27T22:59:22.730" Score="3" Body="&lt;p&gt;I haven't personally played it, but one of my friends told me this:&lt;br&gt;&#xA;Zelda 1 and 2 are OK.&lt;br&gt;&#xA;Ocarina of Time had a few crashes.&lt;br&gt;&#xA;Majora's Mask has nasty freezing bugs and is virtually unplayable.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-10-27T22:59:22.730" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9837" PostTypeId="1" AcceptedAnswerId="9838" CreationDate="2010-10-27T23:12:18.533" Score="4" ViewCount="698" Body="&lt;p&gt;I heard there is a new airport in the recently unlocked areas of the Need For Speed: World.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is it?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2012-01-23T13:52:41.797" Title="Where is the new Airport in Need For Speed: World?" Tags="|need-for-speed-world|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9838" PostTypeId="2" ParentId="9837" CreationDate="2010-10-27T23:14:38.033" Score="3" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bdpa3.jpg&quot; alt=&quot;Screenshot.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The new airport has been added to the easternmost section of the Rockport highway. A section has been added to each ring; the upper one is pictured, the lower one is a bus hub.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T13:52:41.797" LastActivityDate="2012-01-23T13:52:41.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9839" PostTypeId="2" ParentId="9828" CreationDate="2010-10-28T00:51:06.650" Score="2" Body="&lt;p&gt;The Wii has had access to the Rock Band store since the release of Rock Band 2.  Your Wii needs to be connected to the Internet, and you need regular Wii points in order to purchase the songs.  The usual price is 200 points per song, but there are some priced at 100 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, due to the lack of a hard drive, you will want a good sized SD card in the Wii in order to store the songs.  I have a 2GB in mine, but that is because Rock Band 2 does not support a larger card, even though the Wii does.  My guess is that Rock Band 3 will support larger SD cards.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2010-10-28T00:57:38.043" LastActivityDate="2010-10-28T00:57:38.043" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9840" PostTypeId="2" ParentId="9785" CreationDate="2010-10-28T01:26:03.533" Score="6" Body="&lt;p&gt;For most missions, the order doesn't matter, but there are a few key units that it pays to get as soon as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vikings are useful in several missions, so I think it pays to finish the colonist storyline as soon as you can. In particular, they can be used to knock out Protoss air in &quot;Welcome to the Jungle&quot; (they're way better than goliaths). They're also useful for getting the research in &quot;The Dig&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Battlecruisers can also get help get through some of the tougher missions like &quot;Engine of Destruction&quot;, so complete &quot;Maw of the Void&quot; as soon as it's available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Zeratul missions don't benefit from any units or upgrades obtained in previous missions, so complete them as soon as possible to get the research.&lt;/p&gt;&#xA;" OwnerUserId="3222" LastActivityDate="2010-10-28T01:26:03.533" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9841" PostTypeId="2" ParentId="9822" CreationDate="2010-10-28T01:37:29.820" Score="4" Body="&lt;p&gt;The NES titles run just fine. There are no worries there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The N64 titles run mostly fine. Sometimes they slow down and &quot;lag&quot; a bit. Get a bit choppy, but run surprisingly well for being emulated on the console that is next gen to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Played all the way through Ocarina of Time with no problems. Played all the way through Majora's Mask with only 1 freeze. Both were choppy in parts, but overall very playable experience for me.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-10-28T01:37:29.820" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9842" PostTypeId="2" ParentId="9808" CreationDate="2010-10-28T01:48:18.177" Score="3" Body="&lt;p&gt;Only the microphones (or any other USB microphone) work across all platforms. The other peripherals are &lt;strong&gt;controllers&lt;/strong&gt;, and you can't use a Wii controller on an Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-10-28T01:48:18.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9843" PostTypeId="2" ParentId="7170" CreationDate="2010-10-28T01:56:50.207" Score="2" Body="&lt;p&gt;Only the microphones (or any other USB microphone) work across all platforms. The other peripherals are &lt;strong&gt;controllers&lt;/strong&gt;, and you can't use a Wii controller on an Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-10-28T01:56:50.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9844" PostTypeId="1" AcceptedAnswerId="9846" CreationDate="2010-10-28T02:33:31.920" Score="32" ViewCount="40725" Body="&lt;p&gt;City-States keep asking me to connect to them, but I'm not sure if the life-long upkeep is worth the one-time influence gain. If, on the other hand, I get influence &lt;strong&gt;and&lt;/strong&gt; an income boost, I'm gonna have to buy my workers an extra set of shovels and connect to city-states like mad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could, of course, just erase the roads after I make them, but that seems like a step away from the narrative of the game and the reason behind making the road in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thoughts?&lt;/p&gt;&#xA;" OwnerUserId="4363" LastActivityDate="2014-12-31T11:50:48.420" Title="Do I gain income for connecting city-states to my trade network?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9845" PostTypeId="2" ParentId="9650" CreationDate="2010-10-28T03:06:57.903" Score="3" Body="&lt;p&gt;Fabian is mostly right, but base decay increases if you start taking out city-states. In this game, Copenhagen is neutral so their base should be 1, but I've already conquered 3 other city-states and received a warning about how the rest are worried. I'm playing as the French so no Greek bonus, but I do have the Patronage policy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, to sum everything into one answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1/turn base&lt;br&gt;&#xA;+50% from Hostile city-state&lt;br&gt;&#xA;-25% from Patronage&lt;br&gt;&#xA;-50% from Greeks&lt;br&gt;&#xA;+33% from another Civ w/ United Front&lt;br&gt;&#xA;+100% from angering city states&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dlXGG.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4363" LastActivityDate="2010-10-28T03:06:57.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9846" PostTypeId="2" ParentId="9844" CreationDate="2010-10-28T03:33:27.037" Score="21" Body="&lt;p&gt;No, city states do not give you trade income.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-28T03:33:27.037" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9847" PostTypeId="2" ParentId="8121" CreationDate="2010-10-28T03:44:15.933" Score="1" Body="&lt;p&gt;Just picked up my first deity victory so I thought I would add some thoughts.  I won on a Tiny Continents map as Persia without any AI allies.  My opening was as I've described elsewhere, build up a military to attack my nearest neighbor (Askia).  After doing that and taking over my continent, I started going for a cultural victory (since I hadn't gotten that yet).  The rest of the game was much more a showcase of the AI's incompetence than my own skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alexander conquered his own larger continent.  He was way ahead of me technologically and had a huge unused bank account.  He never launched a naval assault on me or the one city that was left of Montezuma, though it certainly would've been successful.  He reached the future age around the 1700s, but never built the Apollo project, despite having tons of time and resources to do so.  He ended the game with over 80,000 gold and had built the UN, but he didn't buy out the city states to get the diplomatic victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I guess the key to victory is playing on something other than Pangaea, and making sure that you have a path to victory, and just ignoring the AI as much as possible.  Kind of disappointing, and something that I hope will change as they have more time to work on the AI.  I might try tinkering with the AI parameters in the XML file to see if I can make any improvements.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-10-28T03:44:15.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9848" PostTypeId="1" AcceptedAnswerId="9857" CreationDate="2010-10-28T03:50:54.140" Score="9" ViewCount="2043" Body="&lt;p&gt;After seeing a very disappointing lack of followthrough from the AI in my latest deity game, I'm wondering if anyone has proof that the AI is capable of any of the following&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Achieving a diplomatic victory (by buying city states)&lt;/li&gt;&#xA;&lt;li&gt;Achieving a cultural victory&lt;/li&gt;&#xA;&lt;li&gt;Achieving a spaceship victory&lt;/li&gt;&#xA;&lt;li&gt;Conquering the capital of another civilization that was on a different continent than it started&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The last one seems possible but unlikely, while the other three appear to be impossible from what I have seen.  Has anyone seen any of these happen?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="3610" LastEditDate="2012-06-08T12:49:12.197" LastActivityDate="2012-06-08T12:49:12.197" Title="Can AI win in any way other than dominance?" Tags="|civilization-5|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9851" PostTypeId="2" ParentId="9801" CreationDate="2010-10-28T06:18:04.000" Score="28" Body="&lt;p&gt;Power Armor Training in FO:NV is available at the end of a few different quest chains in order to provide access for a variety of paths.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;From the Brotherhood:&lt;/strong&gt; After completing &lt;em&gt;Eyesight to the Blind&lt;/em&gt; or &lt;em&gt;Still in the Dark&lt;/em&gt;, wait 24 hours for the lockdown to end, and the Elder will offer you PA:Training, whether McNamara, or Hardin. (Hardin may ask you to go blow up the Silver Rush before offering training.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, you can complete Arcade Gannon's follower quest, &lt;em&gt;For Auld Lang Syne&lt;/em&gt; -  in addition to rewarding you with the unique Tesla Power Armor, you'll receive the necessary training to use it.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-28T06:18:04.000" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9852" PostTypeId="1" AcceptedAnswerId="9853" CreationDate="2010-10-28T06:37:06.373" Score="7" ViewCount="32738" Body="&lt;p&gt;Each weapon has a strength requirement and a skill requirement, but you can still fire them anyway. As an example the Anti-Materiel Rifle needs 100 Guns skill and a strength of 8 to use. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read that a weapon is less effective if you don't meet the requirements, but what are the exact effects? Is the damage reduced, or the accuracy or something else entirely?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T15:29:41.113" LastActivityDate="2012-07-06T02:42:19.347" Title="What are the exact effects of firing a weapon if you don't meet the strength and skill requirements?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9853" PostTypeId="2" ParentId="9852" CreationDate="2010-10-28T06:51:45.307" Score="14" Body="&lt;p&gt;In the case of Guns, not meeting the Strength requirement manifests itself as a significantly increased spread on your shots -  in other words, Accuracy is substantially reduced, especially at longer ranges. Similarly, when attempting to aim the weapon using Iron Sights, Scopes, or Zoom, you'll notice substantially more 'wobble' in the camera as you struggle to manage the weight of the gun. The latter effect also manifests when attempting to use guns for which you lack the appropriate skill level. Furthermore, Damage is reduced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Melee weapons, Str requirements that aren't met affect attack speed, while skill requirements affect damage output, and access to 'special attacks' in VATS that do additional damage, or have additional effects.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-28T06:51:45.307" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9854" PostTypeId="2" ParentId="344" CreationDate="2010-10-28T06:53:58.487" Score="3" Body="&lt;p&gt;Path blood is a custom scenario, completely different from RM/Dm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have no villagers, or a town center, and instead you just fight with units out of a &quot;spawn&quot; They keep coming untill you lose your tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a &quot;Blood&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the basics are the more kills you get= the better units&#xA;razings= rewards&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and to win you have to kill everyone else's main tower &lt;/p&gt;&#xA;" OwnerDisplayName="Cory" LastActivityDate="2010-10-28T06:53:58.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9855" PostTypeId="2" ParentId="9744" CreationDate="2010-10-28T07:06:20.520" Score="10" Body="&lt;p&gt;&lt;strong&gt;Luck&lt;/strong&gt;: I haven't found any official confirmation of exactly what the percentages are for the influence of Luck, but I've the standard advice for high (9 or 10) Luck builds at Blackjack is to basically always hit at 18 or below, always stand on a 19 or 20, Split 16's and double down on 11's, and you will always come out very far ahead. Based on anecdotal information, it seems as though the impact of luck may be at least somewhat exponential, as I can't say I've had that level of success running with 5, 6, or 7 (the highest I've taken a character to the tables with.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Deck&lt;/strong&gt;: It's a shoe at Gomorrah at the very least, though I can't say how many decks, reshuffled for every hand. The main thing to keep in mind is that the odds of a 10 are &lt;em&gt;extremely&lt;/em&gt; high when it's just you and the dealer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Push&lt;/strong&gt;: You're imagining things. In the event of a Push, you'll get your bet back, but you won't win any additional caps. That said, each Casino &lt;em&gt;does&lt;/em&gt; have it's own house rules. At Gomorrah, the Dealer is &lt;em&gt;required&lt;/em&gt; to hit on a soft 17. At Ultra-Luxe and The Tops, the dealer will always stand on a 17.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-10-29T01:21:52.863" LastActivityDate="2010-10-29T01:21:52.863" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="9856" PostTypeId="1" AcceptedAnswerId="9880" CreationDate="2010-10-28T07:47:10.377" Score="0" ViewCount="875" Body="&lt;p&gt;Rather than being pleased I found myself quite depressed! Killed the big baddie and handed in the key. And now what? I'm level 36, but I've seen that some people are level 50+ - how? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've realised that I've not earned all the medals - obviously I've been to methodical and not gone around causing mayhem and killing more people, spiderants, and opening more boxes, etc, etc, etc. How can I have missed out on so many medla when I have killed most things in front of me and have been everywhere, and opened as many chests as I can as I've followed the story line?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what's the next stage for a Borderlands fan? &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can I play it again with the same character; at the same level that I am now, but face tougher opponents early on?&lt;/li&gt;&#xA;&lt;li&gt;Do I change character and try someone else? And would that start me from level 1 again?&lt;/li&gt;&#xA;&lt;li&gt;Go online and have done with single player?&lt;/li&gt;&#xA;&lt;li&gt;Buy bad company 2 or Dirt2?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Many thanks for any pearls of wisdom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mike.&lt;/p&gt;&#xA;" OwnerUserId="3652" LastActivityDate="2010-10-28T15:37:41.803" Title="Borderlands Xbox: I''ve just finished it...but outstanding medals to be won?" Tags="|xbox-360|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9857" PostTypeId="2" ParentId="9848" CreationDate="2010-10-28T09:34:25.127" Score="7" Body="&lt;p&gt;I can confirm a very good effort for a science win from AI. They have built an Apollo Program and several ship parts. It was a really nice end-game race, as I was beelining tech tree to rush United Nations for diplomatic. It was my first successful immortal game so I didn't want to lose it just to see if AI can win, but it certainly looked like they could.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand I had another game where I was hopelessly lagging behind a runaway AI on science. They entered future era, when I was still in mid-industrial. But they were so busy conquering the world that didn't bother to go for science victory. So it might be that if AI is set up to achieve dominance they won't go for other types if victory.&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="816" LastEditDate="2010-10-28T14:42:12.443" LastActivityDate="2010-10-28T14:42:12.443" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9858" PostTypeId="2" ParentId="9785" CreationDate="2010-10-28T09:41:23.450" Score="3" Body="&lt;p&gt;I personally found this very very helpful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=156927&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamLiquid&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Mar Sara 1: Liberation Day -marines&#xA;Mar Sara 2: The Outlaws -medics&#xA;Mar Sara 3: Zero Hour -bunkers/turrets&#xA;Artifact 1: Smash and Grab 4protoss(4) -maurader&#xA;Colonist 1: The Evacuation 3zerg(3) -firebats&#xA;-&#xA;Covert 1: The Devil's Playground 3zerg(6) -reapers&#xA;Rebellion 1: The Great Train Robbery 3zerg(9) -diamondbacks&#xA;Rebellion 2: Cutthroat 3protoss(7) -vultures&#xA;Artifact 2: The Dig 3protoss(10) -S.Tanks&#xA;Prophecy 1: Whispers of Doom 3Zerg(12), 3protoss(13)&#xA;-&#xA;Prophecy 2: A Sinister Turn 3Zerg(15) 3protoss(16)&#xA;Prophecy 3: Echoes of the Future 4Zerg(19), 2protoss(18)&#xA;*Prophecy 4: In Utter Darkness 3 Zerg, 3 Protoss&#xA;Artifact 3: The Moebius Factor 3zerg(22) -Medivac&#xA;Colonist 3b: Haven's Fall 3protoss(21) -Viking&#xA;Artifact 4: Supernova 4protoss(25) Banshee&#xA;-&#xA;Artifact 5: Maw of the Void 4protoss -Battlecruiser&#xA;*Colonist 2: Outbreak 2zerg(24) -Hellion&#xA;*Covert 2: Welcome to the Jungle 3protoss - Goliath&#xA;*Covert 3b: Ghost of a Chance/Covert 3a: Breakout&#xA;*Rebellion 3: Engine of Destruction 3zerg - Wraith&#xA;*Rebellion 4: Media Blitz - Thor&#xA;*Rebellion 5: Piercing the Shroud 3 Zerg, 4 Protoss&#xA;-&#xA;Final 1: Gates of Hell&#xA;Final 2a: Belly of the Beast /Final 2b: Shatter the Sky&#xA;Final 3: All-In&#xA;&#xA;*=option if not on a speed run. also note that if you save Haven, you have &#xA;all research for zerg. i thought the 40,000 was more worth it since i never&#xA;use psi emitter, and if its a speed run you'll probably do nydus all-in.&#xA;&#xA;Prioity Purchases: bunkers, comm centers, SCV repair, stim, medic heal, &#xA;S.Tank, Banshee, merc tanks, merc banshee, merc vikings, &#xA;merc battlecruiser, turrets, Viking, marauder, firebat. (in that order)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="4370" LastActivityDate="2010-10-28T09:41:23.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9859" PostTypeId="2" ParentId="9856" CreationDate="2010-10-28T11:32:41.453" Score="2" Body="&lt;p&gt;36 sounds like a pretty typical level to end the game at. Sounds about right with what I ended at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can only answer specifically to your first question. Yes, you can play with the same character and start again from the beginning. Your stats and weapons and everything carry over with you and the opponents are tougher to start with. I think you get achievements for popping level 40, and then again for 50. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are four different DLC packs out that you can download (for points) to extend the experience, but beware that some of them are very hard if you're starting at 36. Zombie Island of Dr. Ned you really need to be at about level 40 to compete in it. I'm not familiar with the Mad Moxxi DLC, and The Secret Armory of Dr. Knoxx you can't even try until you're closer to 50. I'm not familiar with what level you need to be for the new DLC, Claptraps Robot Revolution. I picked up the 2 DLC i have when they were on sales. I think they were worth the money spent.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-10-28T11:32:41.453" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9861" PostTypeId="1" AcceptedAnswerId="9863" CreationDate="2010-10-28T13:08:24.590" Score="7" ViewCount="183036" Body="&lt;p&gt;Am having a bit of difficulty trying to get in contact with the Brotherhood of Steel.  Have found Hidden Valley and looked in all the bunkers but still nothing.  Are they triggered by a particular quest or lvl up?  Or have I missed something simple yet vital?&lt;/p&gt;&#xA;" OwnerDisplayName="user2571" LastEditorUserId="11290" LastEditDate="2011-08-01T15:23:53.927" LastActivityDate="2015-04-03T19:55:31.353" Title="How do I contact the Brotherhood of Steel?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9863" PostTypeId="2" ParentId="9861" CreationDate="2010-10-28T13:12:44.567" Score="10" Body="&lt;p&gt;You can only enter the Brotherhood of Steel bunker if you discovered a dead Brotherhood of Steel Paladin and recovered their password, if you have Veronica with you or if you are told to find them by either House or Yes Man. As a last resort you can also pick the very hard lock (100 skill required). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Entering the bunker for the first time always starts the &lt;a href=&quot;http://www.falloutwiki.com/Still_in_the_Dark&quot; rel=&quot;nofollow noreferrer&quot;&gt;Still in the Dark quest&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the &lt;a href=&quot;http://www.falloutwiki.com/Hidden_Valley_Bunker&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hidden Valley Bunker&lt;/a&gt; for more details.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="27963" LastEditDate="2012-07-25T15:25:52.087" LastActivityDate="2012-07-25T15:25:52.087" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9865" PostTypeId="1" AcceptedAnswerId="9881" CreationDate="2010-10-28T13:19:29.473" Score="15" ViewCount="13920" Body="&lt;p&gt;I had about 5-6 carriers against 20-25 stalkers, and my carriers went down too fast.&#xA;I did take out most of his army, but he can regenerate it much faster.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2010-10-28T16:20:23.617" Title="What is the best Protoss counter for mass Stalkers?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9866" PostTypeId="1" AcceptedAnswerId="9879" CreationDate="2010-10-28T13:26:31.213" Score="19" ViewCount="3040" Body="&lt;p&gt;Yesterday I was cannon rushed as protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know the best way to counter it is to just not let his probe build the first pylon, but somehow I missed it and when I realized what was happening it was already too late (he had like 4 cannons already built just outside my vision).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming this starting point, what should I have done?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got pissed so I gg'ed and played another game, but first I tried building a few immortals to try to destroy the cannons, zealots wouldn't cut it -- and all I did was waste resources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I just have abandoned my main base and try to attack his base with a few zealots? I assume he would've had cannons there too.&lt;br&gt;&#xA;Should I have re-built my base someplace else?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you recover from this situation?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="160" LastEditDate="2011-11-15T16:13:41.453" LastActivityDate="2020-02-04T11:59:40.847" Title="How do I recover from a cannon rush as Protoss?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="9867" PostTypeId="1" AcceptedAnswerId="10185" CreationDate="2010-10-28T13:30:34.720" Score="14" ViewCount="11892" Body="&lt;p&gt;The title pretty much explains it all - I want to be able to take screenshots from my DS, but haven't been able to find out whether it is possible and affordable.&lt;/p&gt;&#xA;" OwnerUserId="1720" LastEditorUserId="52800" LastEditDate="2013-10-20T21:06:43.233" LastActivityDate="2022-02-23T13:16:22.190" Title="Is there a way to take Screenshots from a DS?" Tags="|nintendo-ds|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9869" PostTypeId="2" ParentId="9865" CreationDate="2010-10-28T13:58:50.703" Score="1" Body="&lt;ul&gt;&#xA;&lt;li&gt;The most obvious option, this being a mirror match, would be to produce your own army of Stalkers. If you can get ahead on upgrades or do a little blink micro, you will be able to win even if armies are fairly equal.&lt;/li&gt;&#xA;&lt;li&gt;A few sentries in your army should make a big difference. Guardian shields will reduce the damage to your army by 2 * the number of enemy Stalkers.&lt;/li&gt;&#xA;&lt;li&gt;A few Immortals will do massive damage to a group of Stalkers due to their anti-armor bonus.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All-in-all, an equal cost army with a little diversity like this should do well in a head-on battle. There's a reason you rarely see pros massing a single unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Considering the larger picture, the difficulty with a large Stalker army will often come from its mobility, especially if your opponent has Blink. Try to force a head-on confrontation with your diverse force, perhaps by attacking a key base. If you let that Stalker ball have free reign of the map, it will harass you with hit and run attacks and pay for itself pretty quickly.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-28T13:58:50.703" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9870" PostTypeId="2" ParentId="9867" CreationDate="2010-10-28T13:59:51.263" Score="4" Body="&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; Currently, no there is not. &amp;nbsp; &amp;nbsp; :(&#xA;&lt;br /&gt; &lt;br /&gt;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; However, you can get various NDS emulators for the PC, and take screens from those.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-10-28T20:31:04.897" LastActivityDate="2010-10-28T20:31:04.897" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9872" PostTypeId="2" ParentId="9865" CreationDate="2010-10-28T14:09:55.837" Score="6" Body="&lt;p&gt;Problem 1, he has a bigger army than you.  Even considering 6 carriers vs 20 stalkers, the stalkers cost more.  If you went straight to carriers you teched too fast.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, Immortals rip apart stalkers unless they can abuse blink to get on the high ground.  1 Immortal per 3 stalkers should be plenty.  The blink aspect can be partially negated by having an observer to give you vision. (unless they have detection as kill it)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively if you're going carrier then you're likely to be low on gas, so zealots with speed can also take out stalkers pretty well.  If they don't blink micro then I think 3 zealots (with speed) can take on 4 stalkers (maybe 2/3 ratio also works) and zealots are cheaper than stalkers.  The numbers go in the stalkers favor more the higher the number is though, so if we're talking 40 stalkers and 30 zealots I'm not so sure, but if it's 20 stalkers and 15 zealots I think the zealots come out on top if they're not good with the blinking away.  So Zealots + a couple carriers should make short work of stalkers. say you cut out 2 carriers for 6 zealots, you could have a closer match.  Realistically you should be able to get more than 6 zealots because you should have excess minerals making primarily carriers.  If you don't have extra minerals you don't have enough probes.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="2452" LastEditDate="2010-10-28T14:16:04.550" LastActivityDate="2010-10-28T14:16:04.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9875" PostTypeId="2" ParentId="9866" CreationDate="2010-10-28T14:23:23.087" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;If you have a way to get units out of your base, a few quick Zealots in his mineral line can make quick work of him. He is unlikely to have base defenses or any sort of army.&lt;/li&gt;&#xA;&lt;li&gt;Depending on his pylon placement, you may be able to get a few cannons of your own up to limit his encroachment. He'll have a tough time warping in cannons within range of yours.&lt;/li&gt;&#xA;&lt;li&gt;If it's looking bad, try to get a probe out and build a new Nexus. At this point, you may feel woefully far behind, but remember how many resources your opponent has already spent on the Cannon rush. Maybe grab a high-yield, if one is easily accessible. Again, a quick counter with some Gateway units will often take the enemy by surprise (especially if he thinks his Cannons are mopping up your only base).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course, the best defense against this rush is good scouting. If your main is large, use your first scouting worker to look around a little before heading over to your opponent's base. Spreading out your first couple Pylons will also help you keep vision in your base. If you see an enemy probe lurking or heading into the fog of war inside your base, follow it! You may have to take 4 or 5 workers off minerals to deal with the probe and pylon (hopefully while it's still building).&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-28T14:23:23.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9876" PostTypeId="2" ParentId="9866" CreationDate="2010-10-28T14:25:13.397" Score="12" Body="&lt;p&gt;If your opponent is cannon rushing you, then several things are probably also happening.&lt;br&gt;&#xA;The first and most obvious one is that he has little or no unit production. At 150 minerals per cannon, building a gateway back home &lt;em&gt;plus pylon&lt;/em&gt; is a no-go, unless your rush has already failed.&lt;br&gt;&#xA;A not so evident one is that your opponent has probably been cutting probe production. When I cannon rush I do produce a few probes on the get go, always making sure that I can hit the first 100 and then 150 for the pylon / forge. Thus, they will probably have a lesser amount of income.&lt;br&gt;&#xA;And finally, cannons back at home. Cannon rushing is cheese. And as all cheese, it is thought to take the opponent by surprise and unprepared. Building a pylon and at least one cannon back at home means 250 minerals less towards forward cannons. That's almost 2 less cannons to attack with. In my experience, if there is a cannon rush, there are no cannons back at home unless the rush failed and the opponent is trying to fall back to economy play (which imho, cannot happen unless you allow it).&lt;br&gt;&#xA;Considering these, I would say that good PvP responses to cannon rushing would be:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Take whatever units you have and go for their probes. No money = no cannons. If you still have an economy going, killing off the cannons at your base is a only a matter of amassing some troops (assuming your opponent bm's and doesn't gg).&lt;br&gt;&#xA;   2) Expand if you have the minerals to. Abandon your base, relocate elsewhere in the map and make sure you don't get cannon rushed again t.t . You will be ahead in economy and units. Make sure that they don't expo to your original spot. Go for their probes, again, no money = no cannons or units.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that the key concept when being cannon rush is realizing what is &lt;em&gt;not&lt;/em&gt; happening. The usual response to such a situation is &quot;OMG I'm dead&quot;, and seldomly do we think &quot;Well, they can't move their cannons, they've invested a HUGE amount of money on this attack, and right now they have nothing but probes back home&quot;. Not trying to say that it is easy, but the key with such a situation is not falling into desperation.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this was useful.&lt;br&gt;&#xA;Regards.  &lt;/p&gt;&#xA;" OwnerUserId="3071" LastActivityDate="2010-10-28T14:25:13.397" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9878" PostTypeId="2" ParentId="9865" CreationDate="2010-10-28T15:21:36.563" Score="3" Body="&lt;p&gt;Zealots on the ground will help a lot as will immortals, both of which have been noted by others. But what you really want are the upgrades. If you upgrade shields and armor, those carriers will be far tougher to kill and will fare much better against stalkers. Whenever I go for carriers, I always do my best to max out the shield and armor upgrades because it hardens them significantly against the masses of smaller ground units.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-10-28T15:21:36.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9879" PostTypeId="2" ParentId="9866" CreationDate="2010-10-28T15:22:20.617" Score="19" Body="&lt;p&gt;Dealing with a cannon rush as Protoss is very different from dealing with it as Zerg.  Creep prevents the placement of buildings in a lot of places, so a cannon rush against Zerg is largely used as a contain.  This is not true for Protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A number of people have suggested countering, or getting up defense, or expanding, but against a standard cannon rush (8-10 Forge) chances are you don't have time for any of that.  They should be finishing their first cannon around the same time you are finishing chrono boosting out your first Zealot.  With a very early cannon rush like this, if you do not catch them throwing down that pylon, you will not survive.  They've made a huge economic sacrifice and this will be an &quot;all-in&quot; for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a very scary situation to be in and even at high levels (~1200 Diamond) a fast cannon rush like this a guaranteed win if its not scouted (and still 20-30% effective when it is).  I'd recommend the following recourse:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Don't panic.  Disaster management is a very important skill and if you panic you won't handle this well&lt;/li&gt;&#xA;&lt;li&gt;Don't pull all your workers.  This is a classic mistake, as they'll just let them target his Pylon, throw down a new one and cancel the old&lt;/li&gt;&#xA;&lt;li&gt;Kill the Probe.  This is usually hard (as you only have probes) and you'll have to pull workers off and micro a surround.  Since Probes can build far more than you can destroy this is your number 1 target.  This will be especially hard since they can avoid any surround by just clicking on minerals (workers get unit walking while harvesting).  Keep attacking them and pull in more Probes as needed.&lt;/li&gt;&#xA;&lt;li&gt;Throw down a Gateway.  You should catch them before you'd normally do this so this should be one of your first instincts.  Probes can't do enough damage to buildings, you'll need this to clear them out.  &lt;/li&gt;&#xA;&lt;li&gt;Don't cut Probe production.  While you'll shift your chrono boosts to Zealots (save them while waiting for you gateway), you still need to build your economy.  The goal of fighting off this rush is to survive and come out ahead.  If you cut Probe production you will not come out ahead.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I highly recommend you practice against this with a friend.  Go on Lost Temple and have them sneak a pylon in the back of your base so it overlaps the cliff.  They'll follow up by putting their forge on the low ground and the cannons on the high ground (that means 2 probes).  If they get out the first two cannons before your Zealot arrives, restart.  You want to nip this in the bud.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="5357" LastEditDate="2020-02-04T11:52:10.763" LastActivityDate="2020-02-04T11:52:10.763" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="9880" PostTypeId="2" ParentId="9856" CreationDate="2010-10-28T15:37:41.803" Score="2" Body="&lt;p&gt;Now that you have finished the game the first time you will have the option to restart the game with that character as they currently are and start a Play Through 2. The story is the same just with tougher bad guys. After the character selection you will be asked to choose play through 1 or play through 2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is currently a 2.5 play through mode too, in which once you reach the Big Bad in Play Through 2 all mobs will be level 48-51.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 2.5 mode will be made redundant by patch 1.4.1 which will scale the game to your level rather than have fixed levels. (1.4.1 will also add 8 levels to the game, raiding the non DLC-3 max to 58 and the DLC 3 max to 69.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New characters start at level 1, on the bus. If you are looking to get all the achievements you will need to level all 4 at least high enough to get 15 kills with each of their special powers (though the Lilith achievement only requires 1 kill). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing Borderlands on line, with friends is a lot more fun than solo Borderlands. &lt;/p&gt;&#xA;" OwnerUserId="4200" LastActivityDate="2010-10-28T15:37:41.803" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9881" PostTypeId="2" ParentId="9865" CreationDate="2010-10-28T15:43:05.803" Score="17" Body="&lt;ul&gt;&#xA;&lt;li&gt;Immortal&lt;/li&gt;&#xA;&lt;li&gt;High Templar&lt;/li&gt;&#xA;&lt;li&gt;Zealots&lt;/li&gt;&#xA;&lt;li&gt;Colossus&lt;/li&gt;&#xA;&lt;li&gt;More/Better Stalkers&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So the Protoss army is surprisingly well equipped to deal with Stalkers, and if you're scouting early heavy Stalker play (eg he has only 2 Zealots, 4 gateways and maybe a Twilight Council), awesome, just massing any of these and you win.  But what if you don't?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its very easy to fall into the trap of: &lt;code&gt;Unit X would be really good right now&lt;/code&gt;, without realizing: to build the 20 or so Zealots I'd need to beat his 25 Stalkers I'd have to get 2000 minerals and use 4 Gateways 5 times (ie. 3 minutes of building or 190 in game seconds).  Ok, so if you have 4-5 Carriers and you scout mass Stalker, that's not an option.  So what can you do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to ignore better scouting for the moment (because there is no feasible upper limit on how much scouting you can do) and focus instead on:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Carrier Micro&lt;/li&gt;&#xA;&lt;li&gt;Delaying your Opponent&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Carriers have a Sight of &lt;em&gt;12&lt;/em&gt; and an attack range of &lt;em&gt;8&lt;/em&gt;.  This may feel kind of weak until you realize two truths: Carriers can attack while moving, Interceptors have a range of 14.  Its these to advantages you're going to have to use to beat down the Stalkers.  To do that you're going to need to engage (attack) and then quickly run away while your interceptors continue to engage.  As the Stalkers engage your Interceptors your Carriers will move far out of range of the Stalkers, preventing easy focus fire.  Don't forget to build more Interceptors as they tend to die.  (You can even auto-cast building interceptors so you don't have to micro-manage this aspect.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the Stalkers attempt to engage the Carriers, your best tactic is to retreat over cliffs.  While Stalkers can blink down cliffs easily, they cannot blink up cliffs unless they have sight.  This is key, as your Carriers only provide sight of themselves while attacking, not of the ground under them.  On a map like &lt;code&gt;Kulas Ravine&lt;/code&gt; this can be deadly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you do need a vary large Stalker force to deal with Carriers, the longer you can delay him with the Carriers the more easily you can build up a decent force of Chargelots, or Immortals (or something deadlier).  So your goal with your Carriers is to do as much damage &lt;em&gt;away&lt;/em&gt; from your base as possible.  I find the best way against most people is to attack at their main.  If they don't have great scouting they will worry that your main is well defended and it'll keep them in their base, buying you time.  Most mains have great places for Carrier micro, just look at the main on &lt;code&gt;Steppes of War&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2QO6t.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any explanation for this map other than Blizzard wanting you to be vulnerable to air?  Put two Carriers on either side of his base and attack in turns.  He'll ping pong his units back and forth.  Even if he does split his forces you can just back off and attack his natural.  By the time he has a solid defense against this you can easily be sitting on an Immortal/Void Ray army (I want you to think what this would do to Stalkers... especially after the recent Void Ray buff)&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-10-28T16:20:23.617" LastActivityDate="2010-10-28T16:20:23.617" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9882" PostTypeId="2" ParentId="9866" CreationDate="2010-10-28T15:57:17.587" Score="5" Body="&lt;p&gt;Build a few cannons between his cannons and your vulnerable buildings in order to prevent him from advancing. Then just ignore the cannons and attack.&lt;/p&gt;&#xA;" OwnerUserId="4378" LastEditorUserId="85" LastEditDate="2010-11-22T16:57:10.053" LastActivityDate="2010-11-22T16:57:10.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9884" PostTypeId="1" AcceptedAnswerId="9890" CreationDate="2010-10-28T17:09:01.040" Score="4" ViewCount="3184" Body="&lt;p&gt;There doesn't seem to be any way in game to do it.  I've tried various abilities (like Whistle) and the party tricks, but none seem to work!&lt;/p&gt;&#xA;" OwnerUserId="41" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:38:19.607" LastActivityDate="2019-12-30T01:18:45.467" Title="How do I wake the boss at the top of the Tower of Nod?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9885" PostTypeId="2" ParentId="8098" CreationDate="2010-10-28T17:48:42.683" Score="11" Body="&lt;p&gt;I made this &lt;a href=&quot;http://civilopedia5.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;online version of the civilopedia&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4382" LastEditorUserId="9752" LastEditDate="2012-01-03T04:14:58.103" LastActivityDate="2012-01-03T04:14:58.103" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9886" PostTypeId="2" ParentId="9521" CreationDate="2010-10-28T18:29:28.253" Score="0" Body="&lt;p&gt;The health and ammo bar actually increase &lt;em&gt;immediately&lt;/em&gt; on completing an objective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example you need to complete a trap in 1 minute and you'll get a reward of a health upgrade. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The second you complete it you health bar increases instantly. If you are new to the game you would probably be concentrating on the puzzle rather than the health bar.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There is no animation highlighting that your health &lt;em&gt;increased&lt;/em&gt;. The bar increases instantly &lt;em&gt;and then&lt;/em&gt; there is animation that just highlight the health bar (we should be highlighting the increase not only the bar).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The increments themselves are quite little which again makes it easy for beginners to miss noticing them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Combine this with the fact that the upgrades exist in your inventory screen. I'm more used to the idea that if its in my inventory I can use it. If the health upgrade has already been applied it makes more sense to me to not have them as part of what appears to be a kind of inventory screen.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Due to these points I was confused for sometime about the upgrades. Now just because I mentioned the points above doesn't mean I don't like the game. I'm merely answering my question. Also, Tomb Raider series have always been a good and I still continue to replay &#xA;some games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps all who are new to the game. Happy gaming!&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-10-28T18:29:28.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9887" PostTypeId="1" AcceptedAnswerId="9888" CreationDate="2010-10-28T19:03:31.363" Score="8" ViewCount="13000" Body="&lt;p&gt;In Civilization 4, you had to connect an improved resource to your capital via roads/rivers.  Is there any such requirement in Civilization 5?  Or is it enough to just get them within your territory?&lt;/p&gt;&#xA;" OwnerUserId="4298" LastEditorUserId="11290" LastEditDate="2011-08-02T17:31:01.483" LastActivityDate="2010-10-28T19:06:11.720" Title="Do resources need to be connected to roads?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9888" PostTypeId="2" ParentId="9887" CreationDate="2010-10-28T19:06:11.720" Score="9" Body="&lt;p&gt;They'll just need to be in your territory. Building roads is only helpful in between cities, due to the high maintenance cost.  The age of endless road-sprawl is finally at an end!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is important to note that you'll need to build the corresponding improvement on top of the resource to &quot;capture&quot; it.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-10-28T19:06:11.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9890" PostTypeId="2" ParentId="9884" CreationDate="2010-10-28T19:28:09.260" Score="0" Body="&lt;p&gt;Unfortunately, this looks to be impossible in the current state of the game.  There will be a DLC that you can buy sometime in the near future that will allow you to continue on.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2010-10-28T19:28:09.260" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9891" PostTypeId="1" CreationDate="2010-10-28T20:16:13.430" Score="6" ViewCount="8854" Body="&lt;p&gt;I have been playing this game to around 50% when I got this stupid idea: why not create a GFWL account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now all my save game slots are empty and I can't manage to get my previous save game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried to copy/paste my old save game but the game told me that it is corrupted...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to get back to the good old offline mode and continue my adventure ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, does the same thing will happend to my other GFWL games ?&lt;/p&gt;&#xA;" OwnerUserId="4387" LastEditorUserId="20306" LastEditDate="2013-10-22T13:07:12.520" LastActivityDate="2013-10-22T13:07:12.520" Title="In Batman: Arkham Asylum for Windows Live, how do I get back to offline profile?" Tags="|batman-arkham-asylum|games-for-windows-live|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9892" PostTypeId="2" ParentId="9350" CreationDate="2010-10-28T20:42:37.713" Score="1" Body="&lt;p&gt;Yes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn´t have any problems on my sony vaio laptop running Assasins Creed. Laptop is a FNZ340 &lt;/p&gt;&#xA;" OwnerUserId="4388" LastActivityDate="2010-10-28T20:42:37.713" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9893" PostTypeId="1" CreationDate="2010-10-28T19:08:20.017" Score="3" ViewCount="474" Body="&lt;p&gt;I just tried to play Quake3 (QuakeLive) on a new laptop with an i3 core integrated GPU, running Ubuntu 10.10. Strangely, the performance was terrible. I'm running on intel driver, which seems to load correctly. I know it's not a high-end system, but I got used to Q3 being fairly playable on 3 year old built-in i850GM with single core CPU, which was obviously much worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After switching to i3, I get barely 5fps, even if I use very low resolutions (640x480 and similar).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could affect the performance that much? What should I look for? There doesn't seem to be anything obvious in the Xorg logs, or my xsessionerrors.&lt;/p&gt;&#xA;" OwnerDisplayName="viraptor" LastEditorUserId="52800" LastEditDate="2013-10-21T16:20:24.550" LastActivityDate="2013-10-21T16:20:24.550" Title="i3 core performance problems" Tags="|ubuntu|quake-3|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="9894" PostTypeId="1" AcceptedAnswerId="73466" CreationDate="2010-10-28T21:31:52.660" Score="6" ViewCount="1717" Body="&lt;p&gt;By default the mod hub is located at &lt;a href=&quot;http://civ5.sake.gamespy.com/SakeStorageServer/FiraxisServices.asmx&quot; rel=&quot;nofollow noreferrer&quot;&gt;this gamespy address&lt;/a&gt;, which is a web service, so not browseable using just a browser. Is there a service available somewhere that will allow me to browse the mods directory, preferably with sorting capabilities?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2012-06-14T17:50:28.513" Title="Is there a way to browse the Civilization V mod hub without activating the game?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9895" PostTypeId="2" ParentId="9867" CreationDate="2010-10-28T21:37:16.173" Score="3" Body="&lt;p&gt;There must be &lt;em&gt;some&lt;/em&gt; means of getting video output from a DS, because G4TV and GameTrailers include gameplay video in their reviews, and there's no way they're playing the entire game in an emulator. And they're definitely not just filming the screen, because you can see effects of the stylus without seeing the stylus in front of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's possible they have special hardware from Nintendo, or they may have in-house modders crafty enough to figure out where to solder a video cable to the motherboard. You might want to try asking on the GameTrailers forums how they record their videos of DS gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also found this article on &lt;a href=&quot;http://www.siliconera.com/2006/08/24/play-your-nintendo-ds-on-your-tv/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo DS on your TV&lt;/a&gt;, but it's really old (August 2006) and it says in an update that the device was a prototype that was never actually sold.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2010-10-28T21:37:16.173" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9896" PostTypeId="2" ParentId="9891" CreationDate="2010-10-28T22:00:29.440" Score="4" Body="&lt;p&gt;I recently had to move my save games around and here is what worked for me:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Create a new game and make sure that it autosaves (this happens as soon as the first cut scene is over)&lt;/li&gt;&#xA;&lt;li&gt;Exit the game completely - this is important because if you don't it will still try to access the old game.&lt;/li&gt;&#xA;&lt;li&gt;Navigate to the save folder - probably something like 'Eidos/Batman Arkham Asylum/SaveData/019243000000/' &amp;lt;- the last folder will be different but you get the point&lt;/li&gt;&#xA;&lt;li&gt;You'll see a save0.sgd file in that folder.  Replace that with your actual save file (you may have to rename your save to save0.sgd) - the file size is usually about 60kb or so. &lt;/li&gt;&#xA;&lt;li&gt;Restart the game. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Hopefully this will work for you. &lt;/p&gt;&#xA;" OwnerUserId="3919" LastActivityDate="2010-10-28T22:00:29.440" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9897" PostTypeId="2" ParentId="220" CreationDate="2010-10-28T23:12:56.623" Score="3" Body="&lt;p&gt;I did it solo, after a gazillion tries, found out that lining up targets is the key, and reloading as rarely as possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the MP5, its aim-down-sight (ADS) and reload time is shorter than others.&#xA;Run between targets, ADS, fire single shots, AIS, repeat.&#xA;Melee the target at the top of the stairs, reload before jumping down.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-10-28T23:12:56.623" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9900" PostTypeId="2" ParentId="3388" CreationDate="2010-10-29T00:00:42.080" Score="2" Body="&lt;p&gt;I've beaten a few of the staff ghosts, without snaking or even using mushrooms. Yes, it's hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick, though, is to do it over and over and watch what their path around the course is. Then follow them and learn how to cut corners that they don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes a lot of practice, so be patient.&lt;/p&gt;&#xA;" OwnerUserId="4390" LastActivityDate="2010-10-29T00:00:42.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9901" PostTypeId="1" AcceptedAnswerId="9902" CreationDate="2010-10-29T00:02:37.213" Score="9" ViewCount="21692" Body="&lt;p&gt;I'm curious to know if anyone has tried melee and/or unarmed builds in Fallout: New Vegas. What are the stats, skills, perks, equipment, and tactics that you used to make this a feasible character build?&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="3610" LastEditDate="2012-06-26T12:47:19.110" LastActivityDate="2014-01-07T11:46:12.323" Title="What are the keys to a successful melee and/or unarmed build in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="9902" PostTypeId="2" ParentId="9901" CreationDate="2010-10-29T00:33:06.017" Score="9" Body="&lt;p&gt;First off: Melee and Unarmed were very viable in Fallout 3, so long as you 1) Also pumped sneak, and 2) used a Shishkebab with the Pyromaniac perk as Melee, or grabbed a Deathclaw gauntlet and Paralyzing Palm for Unarmed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for NV, both combat skills are even better. The new Damage Threshhold mechanics actually make Melee/Unarmed extremely potent in the early game, as these weapons often have very high base damage values to punch through armor, leading them to rip through lower armored foes. In addition, the introduction of new 'special attacks' in VATS for both skillsets and perks to support both playstyles helps a lot. That said, there's a tradeoff: Expect to take a lot more damage, and use a lot more chems. But once you get into melee range, things will drop -  fast.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-29T00:33:06.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9903" PostTypeId="1" AcceptedAnswerId="9918" CreationDate="2010-10-29T02:37:50.973" Score="8" ViewCount="4279" Body="&lt;p&gt;All crit boost effects (kritzkrieg, crit-a-cola, frontier justice) in TF2 generate a very fancy particle effect applied on the weapon that's getting the boost. If you don't know what I'm talking about, here's a pic of the effect in action:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/NIAXf.png&quot; alt=&quot;Crit boost particle effect&quot;&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it looks OK in this pic, I find it gets distracting added to the dozens of other particle effects you get in an average pub game, especially with the Frontier Justice (since it stays on indefinitely). More importantly though, it ends up being a CPU hog. My framerates drop significantly while I'm getting a crit boost, which is irritating since that's when you need the most precision.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: &lt;strong&gt;How can I disable this visual effect?&lt;/strong&gt;&lt;br&gt;&#xA;I know that TF2 is highly customizable, I've installed tons of HUDs and skin mods, but I can't find anything on this subject. I think it's possible, cause you sometimes see customized explosion effects on frag videos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally, the weapon would just turn blue (or red) instead of getting all shinny. So I would still know the effect was there,  but it wouldn't be so CPU intensive.&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="7364" LastEditDate="2013-05-18T12:10:37.540" LastActivityDate="2014-04-07T16:26:42.587" Title="How can I disable the critboost visual effect?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9904" PostTypeId="1" AcceptedAnswerId="12179" CreationDate="2010-10-29T02:46:49.153" Score="30" ViewCount="138758" Body="&lt;p&gt;Is there a way to kill yourself immediately in Minecraft? Without using normal methods like dropping sand or gravel on top of yourself or letting mobs attack you without fighting back, something like the &lt;code&gt;kill&lt;/code&gt; command in Quake-like games?&lt;/p&gt;&#xA;" OwnerUserId="1113" LastEditorUserId="-1" LastEditDate="2015-05-08T14:27:47.860" LastActivityDate="2020-12-02T03:11:19.613" Title="Is there a way to kill yourself immediately?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9905" PostTypeId="2" ParentId="3388" CreationDate="2010-10-29T02:50:47.560" Score="11" Body="&lt;p&gt;One of the best tricks, if you aren't keen on learning how to 'snake' is to make sure you choose a vehicle with a full rating for 'items'. These vehicles will start with 3 mushroom boosts, as opposed to 1 or 2 for vehicles with a lower rating. If you get 3 boosts, you should be able to find the optimal location on the track to use 1, and then use one each lap in that perfect spot. (@reply me if you need helping picking the spot for a certain track, I've beaten most of the ghosts, and all of the missions and cups with a full ranking.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learn the route around the course &lt;em&gt;very&lt;/em&gt; well. On many tracks, it's beneficial to take a vehicle with high offroad tolerance; '&lt;em&gt;DK Pass&lt;/em&gt;' is one of the more notable ones. However, as long as you have 3 mushroom boosts, you should be able to use one each lap to take a sizable shortcut offroad, depending on the track.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Take advantage of the terrain.&lt;/strong&gt; Many tracks are loaded with moving parts that can help you get ahead (many of them will also, quite readily, help you get behind!). For example, on the &lt;em&gt;Tick-Tock Clock&lt;/em&gt; track, you'll notice two large, vertical gears on either side of the track, just before the finish line. Make sure you drive over whichever gear is rotating &lt;em&gt;forwards&lt;/em&gt; to get a really handy speed boost (the gears should change direction every lap, so keep an eye out).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another tip, is to try and maximize any kind of speed gain you get, from any source. For example, after passing over the gears mentioned above, start bunny hopping continuously, as rapidly as you can. When you do this, your deceleration is slowed, and you get to feel the effects of the speed gain for longer. Just make sure you don't bunny hop off of the edge of the track! I could be wrong, but I &lt;strong&gt;think&lt;/strong&gt; this works slightly better with heavier characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure to choose a vehicle with a drift that you are comfortable with. Great drifting is &lt;strong&gt;essential&lt;/strong&gt; to beating most of the staff ghosts. A vehicle with a very large drift radius may cause you problems on most tracks, but it's really up to you. Perfect the art of the &lt;strong&gt;'drift boost':&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Drift Boost:&lt;/strong&gt; Start up a drift, and then quickly steer the opposite direction, and back a few times. If you do it too fast, it won't work, but if you get it right, you will generate red sparks under your wheels the first time you do it, and blue sparks the second. Once you have the blue, let off the drift to receive a boost!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Performing this technique in rapid succession back and forth around as much of the track as possible is referred to as &lt;em&gt;'snaking'&lt;/em&gt;, and if you want to give it a shot, I personally recommend the &lt;strong&gt;Dry Bomber&lt;/strong&gt; vehicle (it has one of the longest drift-boost durations of any vehicle). You shouldn't have to snake to beat any of the staff ghosts, but you &lt;strong&gt;will&lt;/strong&gt; need to take advantage of the drift-boost at &lt;strong&gt;every opportunity&lt;/strong&gt; you get. On tracks with a lot of corners, I again recommend the &lt;strong&gt;Dry Bomber&lt;/strong&gt; as the lengthy drift-boost time can really add up when used often during a race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope these tips help, and if you have any questions, feel free to @reply me in the comments! Good luck!&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="31433" LastEditDate="2015-03-16T18:26:38.543" LastActivityDate="2015-03-16T18:26:38.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9907" PostTypeId="1" AcceptedAnswerId="9909" CreationDate="2010-10-29T03:41:22.710" Score="14" ViewCount="1585" Body="&lt;p&gt;Any real experience running heavy games like AOE3, NFS Underground 2/MW, SimCity 4, City Life, etc. I don't expect run Crysis on a virtual machine but some old games. Is it possible run these kind of games smoothly and detailed on a virtual machine?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What VM software is recommended? Any hardware specification to achieve this goal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My host is Windows 7.&lt;/p&gt;&#xA;" OwnerUserId="3595" LastEditorUserId="23" LastEditDate="2010-11-01T22:16:06.093" LastActivityDate="2011-02-10T15:57:16.730" Title="Can you run games with non-trivial graphics requirements in a virtual machine?" Tags="|windows-7|performance|virtualization|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9908" PostTypeId="2" ParentId="9904" CreationDate="2010-10-29T04:34:05.697" Score="18" Body="&lt;p&gt;Just stack about 25 blocks underneath you by jumping &amp;amp; placing a block underneath you (at the height of your jump). After your stack is built sufficiently high, simply step off the edge to your death. This stack can be made of dirt, sand, or any block which you have an excess of at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you work out how many blocks you have to stack before the fall will kill you, it will only be a sub-second fall before you're dead. Also, the stack itself should only take about 10 seconds to build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tip:&lt;/strong&gt; Use shears to cut leaves from trees, and build your stack out of leaf blocks for a self-destroying structure (the leaves will slowly disappear over time) in order to prevent your world filling up with random columns of blocks.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditorDisplayName="user3389" LastEditDate="2017-11-09T19:23:15.303" LastActivityDate="2017-11-09T19:23:15.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9909" PostTypeId="2" ParentId="9907" CreationDate="2010-10-29T04:53:36.813" Score="14" Body="&lt;p&gt;So I don't know enough about virtual machines to make a good recommendation (you should go to Superuser.com for that), but I did have some success with using &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;noreferrer&quot;&gt;VirtualBox&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've run a large number of games on Virtual Machines, dating back to running Warcraft 2 on OS7 (which I don't recommend btw).  Over time I've learned two important rules:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't play anything with timing is a factor (stick to turn based)&lt;/li&gt;&#xA;&lt;li&gt;Have something else to do (you may be waiting a while between turns)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;While you can run games of that nature they're going to perform at a much slower rate.  For some games you can pull this off (eg. Civilization).  For others its just going to be painful (ie. in college I had a bad experience with WoW on VM).  The factors which largely affect this are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;AI time (AI burns a ton of CPU so if its slow already...)&lt;/li&gt;&#xA;&lt;li&gt;Graphics time (I don't mean GPU, I mean more like physics engines and water simulators)&lt;/li&gt;&#xA;&lt;li&gt;Number of Moving Parts (more = worse)&lt;/li&gt;&#xA;&lt;li&gt;Latency (if you're playing over internet most games continue even when you slow down)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Try to keep these in mind.  While it is feasible, it can often be painful.  You might also want to examine why you're using a VM, especially when most of those games already run on Win7...&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-29T04:53:36.813" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="9910" PostTypeId="2" ParentId="1264" CreationDate="2010-10-29T05:54:25.573" Score="15" Body="&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; Try following the big daddy around for a bit before attacking him.  In the first BioShock, he'll eventually go up to a vent and pound on the wall.  If a Little Sister climbs out, you're in luck!  If not, then don't bother killing him: Not all Big Daddies escort Little Sisters (These are the ones you should hypnotize to help you!).  However, if you kill a Big Daddy before he helps his Little Sister out of the vent, then as far as I can tell, there's no way to get her to come out, save from leaving the area, and returning.&#xA;&lt;hr /&gt;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Also, I'm not sure about &lt;em&gt;BioShock 2&lt;/em&gt;, but in the first game, if you pause, some icons appear at the bottom of the screen indicating how many total Little Sisters are in that area.  They also indicate whether or not they've been rescued/harvested, or are still with a Big Daddy.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-10-29T05:54:25.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9911" PostTypeId="2" ParentId="9893" CreationDate="2010-10-29T06:49:11.317" Score="2" Body="&lt;p&gt;The intel driver was rewritten in a lot of parts when KMS (kernel mode setting) was introduced. Since then it has been very flaky, I've seen a few notebooks with intel graphics that did not even work anymore on newer linux distributions, that did work perfectly fine in older ones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should check with &lt;code&gt;glxinfo&lt;/code&gt; if you're really using the intel driver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could try to use a newer intel driver and see if that fixes the problem, the easiest way would be to use &lt;a href=&quot;https://launchpad.net/~glasen/+archive/intel-driver&quot; rel=&quot;nofollow noreferrer&quot;&gt;this PPA&lt;/a&gt;. This is not an official Ubuntu package, there is a chance that you will not get a graphical interface after the next boot if something goes wrong. You should be comfortable to fix that from the commandline, if you want to try installing the newer driver.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-29T06:49:11.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9913" PostTypeId="1" AcceptedAnswerId="9915" CreationDate="2010-10-29T08:07:32.653" Score="3" ViewCount="2890" Body="&lt;p&gt;I would like to either edit current maps to increase the money on them, or get money maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where, on my Windows 7 system, can I find the original Blizzard maps? Or are they not stored on my system?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also where can I get good money maps?&lt;/p&gt;&#xA;" OwnerUserId="4395" LastActivityDate="2012-01-18T09:54:49.343" Title="Where on my system are the current/original maps stored for Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9914" PostTypeId="2" ParentId="9904" CreationDate="2010-10-29T10:09:37.233" Score="2" Body="&lt;p&gt;If you are near water just dive in and sink to the bottom...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will take a while and it will be hard to recover any items you drop.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-10-29T10:09:37.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9915" PostTypeId="2" ParentId="9913" CreationDate="2010-10-29T10:14:51.440" Score="5" Body="&lt;p&gt;I don't think they are stored anywhere accessible by default; however, you can follow this process to edit them:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open SC2 map editor&lt;/li&gt;&#xA;&lt;li&gt;Choose &quot;open&quot;&lt;/li&gt;&#xA;&lt;li&gt;Choose the &quot;battle.net&quot; tab&lt;/li&gt;&#xA;&lt;li&gt;Make sure the &quot;blizzard&quot; source is selected, then choose whatever map you want&lt;/li&gt;&#xA;&lt;li&gt;Click OK&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The map is now loaded in the editor - you can proceed to edit it and save it locally wherever you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice the editor has to be logged in to battle.net in order to do that, there's a &quot;log in&quot; button in that very menu that you can click if you're not already logged in.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-10-29T10:14:51.440" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9916" PostTypeId="1" CreationDate="2010-10-29T10:55:48.650" Score="8" ViewCount="16306" Body="&lt;p&gt;Just installed Fallout New Vegas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After some time of game play the game just quit to Desktop without any error messages.&#xA;Can someone point me directions on why this is happening and how can I fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Running on Windows 7 32-bit, nVidia GTS250 MB.&lt;/p&gt;&#xA;" OwnerUserId="3937" LastEditorUserId="28182" LastEditDate="2015-03-01T11:11:57.287" LastActivityDate="2019-07-26T17:09:04.553" Title="Fallout New Vegas quits to desktop with no error message" Tags="|technical-issues|fallout-new-vegas|windows-7|fallout-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9917" PostTypeId="2" ParentId="9916" CreationDate="2010-10-29T11:32:45.130" Score="7" Body="&lt;p&gt;The game is very buggy, make sure you have the latest patch installed (should happen automatically if Steam is not in offline mode). Also try to install the latest Nvidia driver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But most likely you just have to wait for a new patch to fix some more of the numerous crashing bugs this game obviously has.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-29T11:32:45.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9918" PostTypeId="2" ParentId="9903" CreationDate="2010-10-29T11:34:04.493" Score="10" Body="&lt;p&gt;From two helpful people on the Steam forum, here is a &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=958575&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of particle removals and optimisations&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You probably want 'Direct X 9 crit boost file by itself', unless you &lt;em&gt;know&lt;/em&gt; you're running DirectX 8 (usually in conjunction with a config). I think that it still removes the halo effect though.&lt;/p&gt;&#xA;" OwnerUserId="3039" LastActivityDate="2010-10-29T11:34:04.493" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9919" PostTypeId="2" ParentId="9801" CreationDate="2010-10-29T12:04:59.653" Score="3" Body="&lt;p&gt;After the lockdown is complete the elder will give you a quest called &quot;Eyesight in the Dark&quot;.  Complete this mission and earn your place amongst the Brotherhood of Steel.  Oh, and for the record, you dont have to side with Hardin.  I ignored Hardin for the most part.  I told him i'd see what i could do but then never interviewed the other Paladins until after the mission for the components was finished and then i only interviewed one of them.  I waited like 6 days before the lockdown was over and nothing. Then I zoned out to LT 1 and then zoned back in and voilà.  Hope this helps.  &lt;/p&gt;&#xA;" OwnerDisplayName="Moses" LastEditorDisplayName="user56" LastEditDate="2010-12-04T08:12:57.577" LastActivityDate="2010-12-04T08:12:57.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9920" PostTypeId="2" ParentId="9904" CreationDate="2010-10-29T12:34:31.780" Score="5" Body="&lt;p&gt;If your goal is to return to the spawn point, then the /home command might do what you want.&lt;/p&gt;&#xA;" OwnerUserId="4402" LastActivityDate="2010-10-29T12:34:31.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9922" PostTypeId="1" AcceptedAnswerId="9925" CreationDate="2010-10-29T13:51:12.697" Score="21" ViewCount="16460" Body="&lt;p&gt;I believe this is the way to get records. Has it always just been a matter of luck for everyone, or has anyone set out to deliberately do this? If there is some kind of technique to this, please share. ;-)&lt;/p&gt;&#xA;" OwnerUserId="756" LastEditorUserId="816" LastEditDate="2010-10-29T14:17:56.120" LastActivityDate="2013-12-18T17:47:16.833" Title="How can I make a skeleton shoot a creeper?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9923" PostTypeId="2" ParentId="9922" CreationDate="2010-10-29T14:14:09.523" Score="6" Body="&lt;p&gt;Here are a couple ideas that might help:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you shoot a creeper 4 times (with your arrows) it will not die, but will die on a 5th arrow (let's say from a skeleton?)&lt;/li&gt;&#xA;&lt;li&gt;Its probably easier to line them up if you have the creeper between you and the skeleton&lt;/li&gt;&#xA;&lt;li&gt;If you build a trap, and it collects skeletons and creepers, as long as they are on the same square, if you shoot the skeletons the creepers should be between you and the skeleton (thus taking any return fire).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Sadly thats the best advice I have.  I do know you can get records from chests, and I also know that &lt;a href=&quot;http://www.youtube.com/watch?v=XjkibXv84WU&quot; rel=&quot;nofollow noreferrer&quot;&gt;this song is awesome&lt;/a&gt;, but that's off topic.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-10-29T14:14:09.523" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9924" PostTypeId="2" ParentId="9922" CreationDate="2010-10-29T14:14:40.570" Score="11" Body="&lt;p&gt;I have always gotten them by accident. However, it shouldn't be too hard to make it happen if you know what you're doing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a flat area, it is fairly easy to kite creepers. You can run as fast as them. The other important thing to note is that the skeleton should only need to land the killing shot - it doesn't have to do all the damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I was going for records, I would get to a high place, at night, with relatively flat  areas around it (in my case, the tower at my main base). Wait a little while and look for where skeletons and creepers spawn. Go get a creeper's attention first. Kite him around, and get a few shots in with sword or bow/arrow. Then, head toward the skeleton you spotted. You need to strafe or circle the skeleton to avoid his shots, and the nearly-dead creeper will be following and get hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe the creeper will switch targets to the skeleton as soon as he gets hit, so he needs to be one arrow away from death, or he'll just turn and blow up the skeleton.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, there are several risky elements to this, so you may want to practice kiting creepers and strafing skeletons (seperately!). I'd also suggest emptying your pockets of anything important. You may want armor for survival, or you may want to ditch it, rather than use it up on record-farming.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-29T14:14:40.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9925" PostTypeId="2" ParentId="9922" CreationDate="2010-10-29T14:16:14.697" Score="25" Body="&lt;p&gt;One way you can do this is hitting a creeper with an iron sword twice, and then run around until you find a skeleton. From there, run circles around the two until the skeleton (hopefully) hits the creeper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way takes a bit more preparation but is safer. Make something like this . . .&#xA;&lt;img src=&quot;https://i.stack.imgur.com/YcSVN.png&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/JFZei.png&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/pT2Yq.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;. . . and lure a creeper into the middle pit, a skeleton into one of the sides, and then go into the other side. The skeleton will shoot the creeper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Now that I think about it, you could probably suffice with the pits being one square wide instead of two.)&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-10-29T14:16:14.697" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9926" PostTypeId="1" AcceptedAnswerId="9930" CreationDate="2010-10-29T14:19:01.640" Score="10" ViewCount="4758" Body="&lt;p&gt;In preparation for Cataclysm I've been trying to complete achievements I feel will be lost or converted to &quot;feats of strength&quot;; achievements like Eastern Kingdoms and Kalimdor lore master, Classic Dungeon Master and Raider, etc. My first question is, does anyone know of a resource that lists which achievements will be lost or unavailable after the expansion is released?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My second question is: if I really want to get exalted with say, Hydraxian Waterlords before going on to Cataclysm, but need more time than the December 7th release date, can I choose not to install the game and keep the world the same? Or will they be releasing a patch that removes those achievements and makes changes to Vanilla WoW regardless?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, will any Burning Crusade or Lich King achievements be lost? I feel like those are probably safe, but that’s just a guess. I'd like to know for sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If TL;DR, here are the questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Which Vanilla achievements will be lost with Cataclysm’s release? Or will they all be lost?&lt;/li&gt;&#xA;&lt;li&gt;If I don’t install Cataclysm, will I have more time to get achievements done?&lt;/li&gt;&#xA;&lt;li&gt;Will any Burning Crusade or Lich King achievements become unavailable?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Also, if you know of a great achievements resource in general, please list it. I'd like to see which are easiest/most realistic to get done in this month time frame. Thanks.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastEditorUserId="3610" LastEditDate="2012-06-06T13:21:14.040" LastActivityDate="2012-06-06T13:21:14.040" Title="What achievements will be lost or unavailable after the World of Warcraft: Cataclysm expansion is released?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9927" PostTypeId="2" ParentId="9926" CreationDate="2010-10-29T14:24:19.733" Score="3" Body="&lt;p&gt;I can't answer your other two questions, but vanilla WoW zones will be updated regardless of whether you own/install Cataclysm or not. Get cracking! :D&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-10-29T17:10:31.073" LastActivityDate="2010-10-29T17:10:31.073" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9928" PostTypeId="2" ParentId="9922" CreationDate="2010-10-29T14:28:33.140" Score="4" Body="&lt;p&gt;As I mentioned in &lt;a href=&quot;https://gaming.stackexchange.com/questions/9831/rare-items-in-minecraft/9834#9834&quot;&gt;this question&lt;/a&gt;, it is definitely possible to get records by shooting the creeper with your own arrows, so that is another option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it is possible to find records in dungeon chests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(there are currently only two records total)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2010-10-29T14:28:33.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9929" PostTypeId="2" ParentId="1420" CreationDate="2010-10-29T14:43:27.797" Score="1" Body="&lt;p&gt;Finally got it working! I had to go to add remove programs and uninstall the program named Rapture 3D Game (or something like that). Now Bioshock works fine!&lt;/p&gt;&#xA;" OwnerUserId="218" LastActivityDate="2010-10-29T14:43:27.797" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9930" PostTypeId="2" ParentId="9926" CreationDate="2010-10-29T15:07:01.077" Score="10" Body="&lt;p&gt;1) Most classic achievements aren't going anywhere with Cataclysm. Of those you cited, none are going anywhere, though the requirements for some are changing (If you already have them, you don't need to worry about it, but if you don't, you'll need to meet the new requirements. In some cases, these are actually easier than the old ones -  &lt;a href=&quot;http://cata.wowhead.com/achievement=688&quot; rel=&quot;noreferrer&quot;&gt;Zul'Gurub&lt;/a&gt; is being removed from &lt;a href=&quot;http://cata.wowhead.com/achievement=1285&quot; rel=&quot;noreferrer&quot;&gt;Classic Raider&lt;/a&gt; -  in others, it's essentially resetting all your hard work on, for instance, Loremaster, if you don't finish. Some other changes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://cata.wowhead.com/achievement=16&quot; rel=&quot;noreferrer&quot;&gt;Did Somebody Order a Knuckle Sandwich&lt;/a&gt; and &lt;a href=&quot;http://cata.wowhead.com/achievement=705&quot; rel=&quot;noreferrer&quot;&gt;Master of Arms&lt;/a&gt; were changed to Feats of Strength in Patch 4.0, with the removal of Weapon skill. If you missed out on these, it's too late already, sorry!&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://cata.wowhead.com/achievement=940&quot; rel=&quot;noreferrer&quot;&gt;The Green Hills of Stranglethorn&lt;/a&gt;, and with it, the collected Nesingwary achievements, are -  somewhat surprisingly -  not going anywhere.&lt;/li&gt;&#xA;&lt;li&gt;With the removal of Zul'Gurub, &lt;a href=&quot;http://cata.wowhead.com/achievement=560&quot; rel=&quot;noreferrer&quot;&gt;The Deadliest Catch&lt;/a&gt; - will become a FoS, and no longer obtainable. Similarly, if you have any interest in a rare &lt;a href=&quot;http://cata.wowhead.com/item=19872&quot; rel=&quot;noreferrer&quot;&gt;Raptor&lt;/a&gt; or &lt;a href=&quot;http://cata.wowhead.com/item=19902&quot; rel=&quot;noreferrer&quot;&gt;Tiger&lt;/a&gt; mount, with it's attendant FoS, you have about a month left to farm one up.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://cata.wowhead.com/achievement=957&quot; rel=&quot;noreferrer&quot;&gt;Zul'Gurub is also where you go to farm rep with the Zandalar Tribe&lt;/a&gt;, whose reputation is being removed with the Cataclysm. You can also buy this rep off of the AH in the form of a whole lot of token turn-ins.&lt;/li&gt;&#xA;&lt;li&gt;Since you asked -  the Hydraxian Waterlords, (and Molten Core), aren't going anywhere. You're welcome to keep farming that rep well into the expansion.&lt;/li&gt;&#xA;&lt;li&gt;Finally, while &lt;a href=&quot;http://www.wowhead.com/achievement=2336&quot; rel=&quot;noreferrer&quot;&gt;Insane in the Membrane&lt;/a&gt; is not being explicitly removed, several of it's requirements will become impossible after the Cataclysm. Notably, there will no longer be any way to gain Bloodsail Buccaneers Rep (which also means if you want that &lt;a href=&quot;http://www.wowhead.com/achievement=871&quot; rel=&quot;noreferrer&quot;&gt;Bloodsail Admiral&lt;/a&gt; title, you're running out of time for that too...), and the Librams needed for Shen'dralar rep no longer drop anywhere, and the NPC's to turn some of them into have disappeared. Ravenholdt will still be doable, but significantly more grindy, as the Syndicate mobs which you used to be able to kill to get to Honored have been removed - it's Junkboxes &lt;em&gt;all the way to Exalted&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;2) &lt;strong&gt;No&lt;/strong&gt;. When the Shattering happens, &lt;em&gt;it happens for everybody&lt;/em&gt;, regardless of their sub status. The world changes will be reflected in the vanilla game, and not buying the expansion is not going to buy you time to work on old achievements. The clock is ticking!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) There are no TBC achievements changing as far as I know, but several Wrath raiding achievements are going to get the FoS treatment, since attempting them at level 85 trivializes them. These include &lt;a href=&quot;http://cata.wowhead.com/achievement=4080&quot; rel=&quot;noreferrer&quot;&gt;the&lt;/a&gt; &lt;a href=&quot;http://cata.wowhead.com/achievement=3819&quot; rel=&quot;noreferrer&quot;&gt;various&lt;/a&gt; &lt;a href=&quot;http://cata.wowhead.com/achievement=3810&quot; rel=&quot;noreferrer&quot;&gt;ToGC&lt;/a&gt; &lt;a href=&quot;http://cata.wowhead.com/achievement=3818&quot; rel=&quot;noreferrer&quot;&gt;tribute&lt;/a&gt; &lt;a href=&quot;http://cata.wowhead.com/achievement=3817&quot; rel=&quot;noreferrer&quot;&gt;runs&lt;/a&gt;, &lt;a href=&quot;http://cata.wowhead.com/achievement=2186&quot; rel=&quot;noreferrer&quot;&gt;The Immortal&lt;/a&gt;/&lt;a href=&quot;http://cata.wowhead.com/achievement=2187&quot; rel=&quot;noreferrer&quot;&gt;The Undying&lt;/a&gt;, &lt;a href=&quot;http://cata.wowhead.com/achievement=2903&quot; rel=&quot;noreferrer&quot;&gt;Champion&lt;/a&gt;/&lt;a href=&quot;http://cata.wowhead.com/achievement=2904&quot; rel=&quot;noreferrer&quot;&gt;Conqueror of Ulduar&lt;/a&gt; and &lt;a href=&quot;http://cata.wowhead.com/achievement=3004&quot; rel=&quot;noreferrer&quot;&gt;He Feeds on Your Tears&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An easy way to check on future availability of any achievement in which you're interested is to look it up on &lt;a href=&quot;http://www.wowhead.com/achievement=1676&quot; rel=&quot;noreferrer&quot;&gt;WoWHead&lt;/a&gt;, and then click on the &quot;Cata&quot; link in the top left corner, which will show you how it is being changed in the Expansion (if at all). If it's been recategorized as an FoS, or had it's criteria changed, you should see the difference.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-10-29T15:07:01.077" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9931" PostTypeId="2" ParentId="9635" CreationDate="2010-10-29T16:07:11.047" Score="2" Body="&lt;p&gt;Hey man, I'm in the same unsure position as you.&#xA;Macbook Pro 2.66 core 2 duo&#xA;            2.72 GB RAM&#xA;            Nvidia 9600MGT&#xA;            BOOTCAMP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that everything is fine and can be handled by a Macbook Pro except for the CPU. &#xA;&quot;Intel Core 2 Duo E6600 or AMD Phenom X3 8750&quot; seems to translate to a 2.93 core 2 duo which may be a problem unless you have one of the newer slightly more powerful Macbook Pros.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="4407" LastActivityDate="2010-10-29T16:07:11.047" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9932" PostTypeId="1" AcceptedAnswerId="9933" CreationDate="2010-10-29T16:21:53.657" Score="9" ViewCount="23029" Body="&lt;p&gt;I've read a lot of conflicting information about what the agility SPECIAL stat does in the game. The factors it affects I've read, of which some are almost certainly false are the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Total number of APs (Action points)&lt;/li&gt;&#xA;&lt;li&gt;Regeneration rate of APs&lt;/li&gt;&#xA;&lt;li&gt;Reloading speed&lt;/li&gt;&#xA;&lt;li&gt;Running speed&lt;/li&gt;&#xA;&lt;li&gt;Accuracy with weapons&lt;/li&gt;&#xA;&lt;li&gt;Weapon spread&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is there any reliable data, maybe even quantitative, on what the effects of the agility stat really are? I could only find a lot of guesses, no hard data.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="8350" LastEditDate="2011-08-12T20:56:28.363" LastActivityDate="2015-08-16T05:37:19.843" Title="What does agility affect in Fallout New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9933" PostTypeId="2" ParentId="9932" CreationDate="2010-10-29T16:32:43.987" Score="9" Body="&lt;p&gt;The list is mostly accurate, if somewhat misleading. Agility grants 3 AP per point, affects, draw speed and reloading speed of weapons, and increases your &lt;strong&gt;Guns&lt;/strong&gt; skill, which affects their Accuracy and Spread.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-11-09T06:17:37.480" LastActivityDate="2010-11-09T06:17:37.480" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="9934" PostTypeId="1" AcceptedAnswerId="10057" CreationDate="2010-10-29T17:31:15.580" Score="4" ViewCount="38364" Body="&lt;p&gt;I bought the retail &lt;strong&gt;English&lt;/strong&gt; version of Medal of Honor 2010 (everything on the box is only English).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I installed the game, the installation was in French and when I start MoH, everything is French (dialogues, text, UI). I run Windows 7 Ultimate English but my keyboard and locales (date format, currency...) are French-Canadian. I guess the installer detects (badly) the language and then setup the game based on the detection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is that you can't change the language from the UI of the game/installer. I used the live help from EA and the guy told me to uninstall, download the online installer and reinstall (what's the point of buying retail if I have to download 4+GB for the same game!?). I then opened a ticket and it got closed without any update from them (nice work EA).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It took nearly an hour to install the game. I don't feel to uninstall/reinstall everything based on a wild guess.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know a way (registry key, INI file entry, anything) to change the language in Medal of Honor 2010?&lt;/p&gt;&#xA;" OwnerUserId="4408" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T17:25:28.143" LastActivityDate="2012-07-24T17:25:28.143" Title="How do I change the language in Medal of Honor 2010 for PC?" Tags="|medal-of-honor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9935" PostTypeId="1" AcceptedAnswerId="9938" CreationDate="2010-10-29T17:40:37.470" Score="2" ViewCount="575" Body="&lt;p&gt;Anyone know what this achievement entails? I have never seen someone who has it.&lt;/p&gt;&#xA;" OwnerUserId="2255" LastEditorUserId="21177" LastEditDate="2012-04-22T21:46:18.173" LastActivityDate="2012-04-22T21:46:18.173" Title="What does FIFA 2011's secret 100 pt. achievement entail? " Tags="|xbox-360|achievements|fifa-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9936" PostTypeId="2" ParentId="1420" CreationDate="2010-10-29T18:24:43.207" Score="0" Body="&lt;p&gt;I had this exact same problem game would startup okay and when connecting to Live would hang.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I finally figured out it was a problem with the save files and I backed up this folder elsewhere.  This allowed the game to startup without issue but now all my progress was lost.  The last step was to pick out my latest save and place it back into the saved games folder hoping it would be good.  This worked every time, and if it had failed I would remove that save and go back to the next recent save until I found one that works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Very annoying but it did allow me to finish the game. I had to do this ~4 times while playing through the single player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Saves are located here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Documents/Bioshock2/SaveGames&lt;/p&gt;&#xA;" OwnerUserId="394" LastActivityDate="2010-10-29T18:24:43.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9937" PostTypeId="2" ParentId="2723" CreationDate="2010-10-29T18:29:53.307" Score="3" Body="&lt;p&gt;Even more important than the lack of physical space &lt;em&gt;(which, like all problems, could be worked around with a long cable and some duct-tape)&lt;/em&gt; is the fact that the hard drive is ATA, not SATA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A 3.5&quot; &lt;strong&gt;SATA&lt;/strong&gt; Hard Drive certainly &lt;em&gt;should&lt;/em&gt; &quot;work&quot; with the PS3, if you can figure out someplace to physically put it :)&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-10-29T21:44:40.547" LastActivityDate="2010-10-29T21:44:40.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9938" PostTypeId="2" ParentId="9935" CreationDate="2010-10-29T18:43:42.823" Score="2" Body="&lt;p&gt;&quot;FIFA for the life&quot; - Spend 50 hours on the pitch&lt;/p&gt;&#xA;" OwnerUserId="4410" LastActivityDate="2010-10-29T18:43:42.823" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9939" PostTypeId="2" ParentId="9775" CreationDate="2010-10-29T19:39:07.767" Score="23" Body="&lt;p&gt;The amount of production of a great engineer on &lt;strong&gt;normal speed&lt;/strong&gt; is calculated using the formula&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;300 + 30 * city population&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So in a city with a population of 1 the engineer only results in 330 production, in a size 15 it results in 750 production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For &lt;strong&gt;quick speed&lt;/strong&gt; the formula is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;200 + 20 * city population&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;For &lt;strong&gt;epic speed&lt;/strong&gt; it is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;450 + 45 * city population&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and for &lt;strong&gt;marathon&lt;/strong&gt; it is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;900 + 90 * city population&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The amount of hammers does not seem to be influenced by era, map size or difficulty level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;&#xA;If you want to hurry late game wonders, build it in a city with a large population.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="38929" LastEditDate="2012-12-27T01:19:39.613" LastActivityDate="2012-12-27T01:19:39.613" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="9940" PostTypeId="2" ParentId="9069" CreationDate="2010-10-29T20:04:54.480" Score="3" Body="&lt;p&gt;You could also try Heroes of Newerth, which does provide an official Linux version.&lt;/p&gt;&#xA;" OwnerUserId="4413" LastActivityDate="2010-10-29T20:04:54.480" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9941" PostTypeId="1" AcceptedAnswerId="26591" CreationDate="2010-10-29T20:24:37.110" Score="3" ViewCount="321" Body="&lt;p&gt;The first time I encountered a statue that offered to take me to the arena, I went there. I've now fought to my death several times. When I die, I'm asked if I want to retry. Selecting &quot;yes&quot; brings me back to the arena. Selecting &quot;no&quot; brings me to the title screen (and &quot;continue&quot; from there puts me right back in the arena). There seems to be no menu option for leaving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do I have to get through a certain number of waves to exit? Do I have to restart the chapter? How the heck do I get back to playing the storyline?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-07-22T08:30:09.183" Title="How do I escape the arena?" Tags="|ios|hero-of-sparta-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9942" PostTypeId="1" CreationDate="2010-10-29T20:56:55.197" Score="1" ViewCount="1831" Body="&lt;p&gt;The &lt;a href=&quot;https://gaming.stackexchange.com/q/7723/1770&quot;&gt;Starcraft 2 Campaign Mission Order&lt;/a&gt; question has already asked&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Will picking missions randomly from&#xA;  the planets available exclude me from&#xA;  doing other missions or will it all&#xA;  just sort itself out?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I am curious what is the most efficient mission order in regard to unit upgrades because whatever unit upgrades at the time of the first play through in a campaign save so what you are stuck with when you replay that mission. Unit upgrades should benefit achievement hunting. Both research and unit purchase upgrades should be considered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/The_Evacuation&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Evacuation&lt;/a&gt; mission, for example, you should upgraded your bunkers before taking on this mission using tier I zerg research to assist in the &lt;code&gt;Sacrifice Nothing&lt;/code&gt; achievement.  &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2012-06-18T09:27:51.573" Title="Optimal Mission Order in regard to Unit Upgrades" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9943" PostTypeId="2" ParentId="9904" CreationDate="2010-10-29T21:22:02.397" Score="7" Body="&lt;p&gt;Lava will also do the trick if you have some nearby.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorDisplayName="user28379" LastEditDate="2013-02-02T23:13:32.737" LastActivityDate="2013-02-02T23:13:32.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9944" PostTypeId="2" ParentId="9942" CreationDate="2010-10-29T21:31:30.767" Score="2" Body="&lt;p&gt;Once your Zerg/Protoss research is capped out at 25/25, replaying old missions will grant you 10k credits for each research point you re-earn. This means that as soon as you progress far enough through the campaign to max out your research, you can take a break from the new missions to grind credits for any unit/building upgrades you may have missed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This cuts a lot of variables out of an optimal achievement-hunting run since you only have to have a plan up to the point in the campaign where you cap your research points, but there are still a lot of things to consider. I'm assuming that you aren't as concerned about what order units are &lt;em&gt;unlocked&lt;/em&gt; in, since that depends on a lot of things and it's hard to provide a definitive answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another variable to consider is that achievements aren't tied to a particular save. You can always save, spend your research/credits on one set of upgrades, play a mission to unlock the achievements, then reload your save to spend the credits/points elsewhere.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-10-29T21:31:30.767" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="9947" PostTypeId="2" ParentId="1420" CreationDate="2010-10-29T22:30:13.540" Score="0" Body="&lt;p&gt;I had the exact same issue. Turned out to be some issue with my motherboard's built in sound controller not playing nice with the game. Might be the same thing here, but I'm not 100% sure since that was a Realtek issue and your motherboard has a VIA controller. Might be worth investigating though, tons of issues pop up when Googling Bioshock and Realtek.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2010-10-29T22:30:13.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9948" PostTypeId="1" AcceptedAnswerId="12990" CreationDate="2010-10-29T23:51:42.783" Score="4" ViewCount="34299" Body="&lt;p&gt;I'm on my second playthrough of this gaming, choosing the Hire option at least twice per game year, and varying between &quot;Word of Mouth&quot;, &quot;Magazine Ad&quot;, and &quot;Online Ad&quot; - never seen a Hacker available for hire. Is there something special I have to do?&lt;/p&gt;&#xA;" OwnerUserId="4416" LastEditorDisplayName="user9983" LastEditDate="2012-10-11T04:25:52.337" LastActivityDate="2013-10-17T14:58:27.177" Title="How do you hire a Hacker?" Tags="|game-dev-story|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9949" PostTypeId="2" ParentId="9342" CreationDate="2010-10-29T23:57:15.633" Score="1" Body="&lt;p&gt;First off when doing any inside move and finishing be sure to use the shoot button and not the shot stick.  You might find it hard to know when to release the shot stick for inside shots and especially on layups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are open (no defense between you and the basket), as long as there is enough space for you to take your 2 steps and finish, you should be fine.  In terms of spacing it is better for you start your shot attempt further out, as opposed to attempting a layup directly under basket. When trying to pull off a dunk it depends on the player's rating, whether he has the ability to dunk and also if the player is heating up.  If a player is hot they tend to throw it down as opposed to laying it in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is defense in front of you on the break you have a few options. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Pull back and set up the offense&lt;/li&gt;&#xA;&lt;li&gt;Pull back and if the defense does not follow you, shoot a jumper (as long as your player can make it)&lt;/li&gt;&#xA;&lt;li&gt;Try an iso move to get an opening and finish. You really have to time it well. Know when to use the turbo and time when to shoot.  There are some drills you can use in my player mode that can help you with this.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="4415" LastEditorUserId="816" LastEditDate="2010-12-16T02:57:27.280" LastActivityDate="2010-12-16T02:57:27.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9950" PostTypeId="2" ParentId="9948" CreationDate="2010-10-30T00:30:33.297" Score="1" Body="&lt;p&gt;I believe Hackers are only available when you get some of the most expensive options for recruiting potential hires, such as Open House.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-10-30T00:30:33.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9954" PostTypeId="2" ParentId="6261" CreationDate="2010-10-30T06:26:30.783" Score="9" Body="&lt;p&gt;There's a built in timer since patch 1.1. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's in the options gameplay -&gt; display in game timer.&lt;/p&gt;&#xA;" OwnerUserId="4419" LastEditorUserId="14" LastEditDate="2010-10-30T15:35:01.977" LastActivityDate="2010-10-30T15:35:01.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9956" PostTypeId="1" AcceptedAnswerId="9999" CreationDate="2010-10-30T07:25:11.500" Score="1" ViewCount="1428" Body="&lt;p&gt;Is there any way to copy created player in FIFA 11 PC? The problem is I want to build my own team. Each player will have same physical attribute (attack, defense etc) but will have different name and face. It would be helpful if I could just copy 1 created player and only change the face and name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="3257" LastActivityDate="2012-01-23T13:56:07.393" Title="How to copy created player in FIFA 11 PC?" Tags="|fifa-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9957" PostTypeId="1" AcceptedAnswerId="9958" CreationDate="2010-10-30T08:31:22.553" Score="3" ViewCount="3392" Body="&lt;p&gt;Maybe it is something else other than video card which makes some games run on my system when others don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can play &lt;a href=&quot;http://en.wikipedia.org/wiki/Need_For_Speed:_Most_Wanted&quot; rel=&quot;nofollow noreferrer&quot;&gt;NFS Most Wanted&lt;/a&gt;, released November 11th, 2005. However, I can't run &lt;a href=&quot;http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Substance&quot; rel=&quot;nofollow noreferrer&quot;&gt;Metal gear solid 2 substance&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Prince_of_Persia:_Sands_of_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prince of Persia: The Sands of Time&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/Splinter_Cell:_Chaos_Theory&quot; rel=&quot;nofollow noreferrer&quot;&gt;Splinter Cell: Chaos Theory&lt;/a&gt;, which actually are older and have lower requirements!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My system specs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Processor: P4 2.80 Ghz&lt;/li&gt;&#xA;&lt;li&gt;Ram: 512 mb  &lt;/li&gt;&#xA;&lt;li&gt;chipset: intel 845g  &lt;/li&gt;&#xA;&lt;li&gt;graphic controller: built-in intel 82845G  &lt;/li&gt;&#xA;&lt;li&gt;OS : Win XP  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How can i verify which game will be playable and which game will not be playable on my system?&lt;/p&gt;&#xA;" OwnerUserId="2865" LastEditorUserId="52800" LastEditDate="2013-10-30T04:32:02.217" LastActivityDate="2013-10-30T04:32:02.217" Title="Why can some games run on my computer, but some others don't? Is it my video card?" Tags="|pc|technical-issues|" AnswerCount="3" CommentCount="5" ClosedDate="2020-09-15T10:26:12.723" ContentLicense="CC BY-SA 2.5" />
  <row Id="9958" PostTypeId="2" ParentId="9957" CreationDate="2010-10-30T09:55:52.310" Score="5" Body="&lt;p&gt;There is no easy rule, the graphics card naming is made deliberately confusing, if you don't pay close attention to that area you have no chance of knowing how powerful a graphics card is. The amount of graphics RAM can be used for a very rough estimate of graphics performance, but that is not very reliable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet is to try a demo version, if available. The next best thing is to search the official forums for the game for people trying to play the game with the same graphics card as you have. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try &lt;a href=&quot;http://www.systemrequirementslab.com/cyri/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Can you Run it?&lt;/a&gt;, an online tool that checks your system requirements against various games. This tool requires access to your computer, it could theoretically do malicious actions on it. You'll have to trust it to be harmless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your graphics card is an old integrated graphics chip, you'll have problems playing anything even barely recent with that one.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-30T09:55:52.310" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9959" PostTypeId="1" AcceptedAnswerId="9964" CreationDate="2010-10-30T10:28:02.520" Score="15" ViewCount="9071" Body="&lt;p&gt;I've just gotten a large number of immigrants, most of whom I don't want, and I would like to get rid of them. I have a small room set up to flood with water, but short of giving those dwarfs I want to kill a bedroom in there I'm not sure how to get them to stay in there. So, basically, what is a good method to order a specific group of dwarfs to stay in this room so I can drown them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game version is 40d.&lt;/p&gt;&#xA;" OwnerUserId="4421" LastEditorUserId="336" LastEditDate="2010-10-31T01:20:20.067" LastActivityDate="2012-06-21T01:03:15.297" Title="How do I get rid of unwanted immigrants?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9964" PostTypeId="2" ParentId="9959" CreationDate="2010-10-30T13:35:38.697" Score="15" Body="&lt;ul&gt;&#xA;&lt;li&gt;Create a squad for them.   &lt;/li&gt;&#xA;&lt;li&gt;Create a point in the notes menu.   &lt;/li&gt;&#xA;&lt;li&gt;Station squad at that point.   &lt;/li&gt;&#xA;&lt;li&gt;Pull lever.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-10-30T13:35:38.697" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9965" PostTypeId="2" ParentId="9959" CreationDate="2010-10-30T15:11:13.713" Score="4" Body="&lt;p&gt;You can also assign a burrow, and then assign the migrants to the burrow. The dwarves will all cluster into the space, allowing you to pull the lever and handle the problem all at once. (Assuming more than 10 dwarves).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Burrows have the additional benefit of being reusable each time a new migrant wave pops onto the map. Just assign the new guys to it and repeat.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-30T15:11:13.713" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9966" PostTypeId="1" AcceptedAnswerId="9973" CreationDate="2010-10-30T17:00:23.140" Score="9" ViewCount="3502" Body="&lt;p&gt;Is there a way to show any unit's range visually?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you siege the &lt;code&gt;Siege Tank&lt;/code&gt;, the range-circle will be shown, like &lt;a href=&quot;http://guidesmedia.ign.com/guides/850126/images/590/starcraft2_b09_067.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Is it possible to show similar circle for &lt;code&gt;Spine Crawler&lt;/code&gt;, &lt;code&gt;Roach&lt;/code&gt;, etc.? I want this especially for the &lt;code&gt;Spine Crawler&lt;/code&gt;, to be able to position it precisely to break the pylon-cannon ramp prison.&lt;/p&gt;&#xA;" OwnerUserId="2847" LastEditorUserId="1719" LastEditDate="2012-10-05T14:22:38.763" LastActivityDate="2012-10-05T14:22:38.763" Title="Is there a way to visually display a unit's range?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9967" PostTypeId="2" ParentId="9966" CreationDate="2010-10-30T18:13:50.453" Score="1" Body="&lt;p&gt;No, but you could try to determine the range (perhaps with the editor) and memorize it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Precise placement (unless it's used to wall/block) is not that important...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-10-30T18:13:50.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9968" PostTypeId="1" AcceptedAnswerId="9970" CreationDate="2010-10-30T18:25:31.673" Score="19" ViewCount="37931" Body="&lt;p&gt;I have a couple of &lt;a href=&quot;https://minecraft.wiki/w/Mob_spawner&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mob Spawners&lt;/a&gt; surrounded by torches (thus rendered inert), and I want to try using them to farm enemy drops. What's the most efficient setup to automatically kill spawned mobs and collect their spoils?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2019-12-12T15:09:54.310" Title="Farming using Mob Spawners in Minecraft" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9969" PostTypeId="2" ParentId="9968" CreationDate="2010-10-30T18:30:04.353" Score="2" Body="&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; I found a really neat video a while ago of a &lt;a href=&quot;http://www.youtube.com/watch?v=DEOcou4jIPk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mega Mob Factory&lt;/a&gt; someone had made for farming Ham.  I'm sure you could do the same with a mob of creepers.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; This works on the same principle as most mob farms: it uses water currents to trap pigs and pull them underwater, drowning them.  All of the spoils end up at a singular point below the structure, that can be accessed by a ladder.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-10-30T19:48:28.157" LastActivityDate="2010-10-30T19:48:28.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9970" PostTypeId="2" ParentId="9968" CreationDate="2010-10-30T18:36:24.937" Score="17" Body="&lt;p&gt;Most mob farming techniques use a stream of water which collect all the monsters in the room to a central point, and then drowns them by pulling them underwater. Some other ways to kill them are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pushing them via a water current into cacti&lt;/li&gt;&#xA;&lt;li&gt;Using lava to kill them&lt;/li&gt;&#xA;&lt;li&gt;Making them fall really far so they die from the impact&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Just as a note, most people just build enormous completely dark rooms (&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=55552&quot; rel=&quot;nofollow noreferrer&quot;&gt;like this one&lt;/a&gt;) to farm mobs rather than using the actual mob spawner blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some screenshots from the link above:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DXmBS.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/v8fZn.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-10-30T18:36:24.937" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="9971" PostTypeId="1" AcceptedAnswerId="9977" CreationDate="2010-10-30T20:05:30.277" Score="1" ViewCount="2613" Body="&lt;p&gt;we just got Rock Band 3 for XBox 360 and we're trying to use the wired headset attached to the vocalist (wireless) controller as a mic. This work in Rock Band 1 and 2, but it's not working in 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is this working as intended, or am I doing something wrong?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="504" LastActivityDate="2010-10-30T21:56:22.833" Title="Is the XBox 360 wired headset compatible with Rock Band 3?" Tags="|xbox-360|controllers|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9973" PostTypeId="2" ParentId="9966" CreationDate="2010-10-30T20:32:06.323" Score="2" Body="&lt;p&gt;In the original starcraft there was no way to tell short of memorizing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In starcraft 2 blizzard added this for a couple of units&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Siege tanks in siege mode&lt;/li&gt;&#xA;&lt;li&gt;spine/spore crawlers while being placed&lt;/li&gt;&#xA;&lt;li&gt;point defense drones&lt;/li&gt;&#xA;&lt;li&gt;missle turrets&lt;/li&gt;&#xA;&lt;li&gt;photon cannons&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;While roaches are still a no go, you can use crawlers to break such a siege. Just remember they have the same range as photon cannons&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-10-30T21:46:47.903" LastActivityDate="2010-10-30T21:46:47.903" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="9974" PostTypeId="1" AcceptedAnswerId="9998" CreationDate="2010-10-30T20:48:22.737" Score="25" ViewCount="2017" Body="&lt;p&gt;I've been mulling this over for a while now, and am unable to get all of the information I require to make an informed decision.  My &lt;strong&gt;life&lt;/strong&gt; hinges on my decision, and I'd appreciate some input.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is:&#xA;&lt;strong&gt;I know smoking is bad for my health, but can I die because of it?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;...now for some context&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Among the various &quot;beneficial&quot; (debatable) pickups in &lt;em&gt;BioShock&lt;/em&gt;, is the pack of cigarettes.  Grabbing one of these replenishes a small amount of &lt;em&gt;EVE&lt;/em&gt; (magic, basically), but drains a small amount of the player's health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if I managed to get myself almost dead, and then smoked up, would this health drain kill me?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="13873" LastEditDate="2015-05-04T04:15:17.070" LastActivityDate="2015-05-04T04:15:17.070" Title="Will smoking too much kill me?" Tags="|bioshock|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="9975" PostTypeId="1" AcceptedAnswerId="10011" CreationDate="2010-10-30T21:15:24.973" Score="6" ViewCount="18664" Body="&lt;p&gt;Can I play SimCity 4 on Windows 7 (64 bit)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to know before buying it.&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T08:16:25.860" LastActivityDate="2016-10-15T01:02:10.567" Title="Can I play SimCity 4 on Windows 7?" Tags="|windows-7|simcity-4|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9976" PostTypeId="2" ParentId="9975" CreationDate="2010-10-30T21:24:41.160" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.simprograms.com/simcity/simcity-4/simcity-4-system-requirements/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This site&lt;/a&gt; lists the requirements as:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;OS&lt;/strong&gt;: Windows Vista/XP/ME/2000/98 (Windows 95/NT not supported)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So I would expect that it would run under Windows 7. However, there are a number of posts on other forums indicating problems. Are you running 32-bit or 64-bit Windows? Most of the problems do seem to relate to 64-bit Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The site also has link to a &lt;a href=&quot;http://www.systemrequirementslab.com/referrer/srtest&quot; rel=&quot;nofollow noreferrer&quot;&gt;requirements tester&lt;/a&gt; so you check that too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd suggest that if you are experiencing problems you could always run in XP compatibility mode.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-10-31T12:26:01.290" LastActivityDate="2010-10-31T12:26:01.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9977" PostTypeId="2" ParentId="9971" CreationDate="2010-10-30T21:56:22.833" Score="1" Body="&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; I can't speak for &lt;em&gt;RockBand 3&lt;/em&gt;, but I know that the manual for &lt;em&gt;Beatles: Rock Band&lt;/em&gt; specifically states that the xbox 360 headset is incompatible with the game.  Have you tried checking your own game manual?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-10-30T21:56:22.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9978" PostTypeId="1" AcceptedAnswerId="10240" CreationDate="2010-10-30T22:22:17.813" Score="0" ViewCount="474" Body="&lt;p&gt;In Company of Heroes Online, what is the rate that resources accumulate?  I.e. if a point is +3 manpower, what does that represent in terms of some amount per second, or per minute?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am thinking for the sake of when is it worth building an observation post and how long it will be for the payoff.&lt;/p&gt;&#xA;" OwnerUserId="4429" LastActivityDate="2010-11-04T15:24:50.183" Title="Resource Rate of Victory Points?" Tags="|company-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9981" PostTypeId="1" AcceptedAnswerId="9987" CreationDate="2010-10-30T23:14:27.723" Score="29" ViewCount="150846" Body="&lt;p&gt;How does one get to The Nether area in Minecraft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard that portals would be used to teleport around the map, but in order to use the portals you have to go through The Nether area.&lt;/p&gt;&#xA;" OwnerUserId="303" LastEditorUserId="336" LastEditDate="2011-10-09T22:12:55.460" LastActivityDate="2012-02-08T15:57:46.747" Title="How do I get to The Nether in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9982" PostTypeId="2" ParentId="9981" CreationDate="2010-10-30T23:20:56.530" Score="4" Body="&lt;p&gt;PCGamer received an early version of the Halloween update game and have made this video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/0Um6x9T-yRM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3060" LastActivityDate="2010-10-30T23:20:56.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9983" PostTypeId="1" AcceptedAnswerId="10012" CreationDate="2010-10-30T23:28:28.740" Score="2" ViewCount="3130" Body="&lt;p&gt;I've just started on Fable 3, but while I keep getting more and more guild seals, the gates aren't opening to let me buy more things--I've already bought all chests I can currently reach.  Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="2593" LastActivityDate="2021-04-14T14:01:06.383" Title="How do I open the gates on the Road to Rule?" Tags="|fable-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9984" PostTypeId="1" AcceptedAnswerId="10010" CreationDate="2010-10-30T23:29:01.250" Score="2" ViewCount="1299" Body="&lt;p&gt;Fog Of War is not the range of an unit as far as I understand,&lt;br&gt;&#xA;but is there a way to see how much FOW range an unit/building will reveal?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-10-30T23:48:05.540" LastActivityDate="2010-10-31T14:38:35.213" Title="How does Fog Of War work in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="9985" PostTypeId="1" AcceptedAnswerId="10065" CreationDate="2010-10-30T23:46:48.333" Score="13" ViewCount="8405" Body="&lt;p&gt;I've been into the &quot;Internet Games&quot; screen several times but rarely see any games. I've been reluctant to join one because I don't know how it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone tell me:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is the list of &quot;internet games&quot; global?&lt;/li&gt;&#xA;&lt;li&gt;Why are there so few of them?&lt;/li&gt;&#xA;&lt;li&gt;How would the game work (I saw somewhere else it's RTS style)?&lt;/li&gt;&#xA;&lt;li&gt;How long will the game take to complete?&lt;/li&gt;&#xA;&lt;li&gt;Can I take a bathroom break without abandoning my civ temporarily?&lt;/li&gt;&#xA;&lt;li&gt;Can I chat to the other players?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It would be interesting to play against other people as I'm sure their strategies are way more creative and devious. But (how) does it work?&lt;/p&gt;&#xA;" OwnerUserId="38042" LastEditorUserId="104515" LastEditDate="2016-05-07T01:26:44.290" LastActivityDate="2016-05-07T01:26:44.290" Title="Does anyone play Multiplayer? How much time would I need to commit?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="9986" PostTypeId="2" ParentId="9975" CreationDate="2010-10-30T23:53:27.593" Score="1" Body="&lt;p&gt;I run it on a Windows 7 (32-bit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing that doesn't work is alt+tab (the game crashes), but I'm not sure if this is a SC4 or a SC4 + Steam problem.&lt;/p&gt;&#xA;" OwnerUserId="1701" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T08:17:22.413" LastActivityDate="2012-07-04T08:17:22.413" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="9987" PostTypeId="2" ParentId="9981" CreationDate="2010-10-31T00:12:10.420" Score="25" Body="&lt;p&gt;You will need to create an upright portal, consisting of an obsidian frame, leaving an 2x3 area free on the inside and use flint &amp;amp; steel to set the inside on fire.&lt;/p&gt;&#xA;&lt;p&gt;After you have set the inside on fire, the inside will change in a purple swirly portal.&lt;/p&gt;&#xA;&lt;p&gt;just for reference, Obsidian can be made from flooding water on top of lava and mining it with a diamond pickaxe. (or if you're truly hardcode, make the obsidian in place using lava and water buckets)&lt;/p&gt;&#xA;&lt;h3&gt;Before setting fire to it&lt;/h3&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CF5JU.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;(note that the complete bottom of the portal is also obsidian.)&lt;/p&gt;&#xA;&lt;h3&gt;After setting fire to it&lt;/h3&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fJFqo.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-10T01:21:23.213" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="9989" PostTypeId="1" AcceptedAnswerId="10243" CreationDate="2010-10-31T00:35:43.830" Score="18" ViewCount="52722" Body="&lt;p&gt;For some reason I give a very high preference to hexes that put my cities on a river.  But I'm asking myself if I'm overdoing it for Civ5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given a city planted in the middle of 7 Grassland hexes...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much more value is there if a river runs directly down the middle?&lt;br&gt;&#xA;Any difference if they're all &quot;plains&quot; hexes?&lt;/p&gt;&#xA;" OwnerUserId="38042" LastActivityDate="2019-01-13T13:06:24.123" Title="How valuable is it to build next to a river?" Tags="|civilization-5|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9990" PostTypeId="2" ParentId="9989" CreationDate="2010-10-31T00:45:37.360" Score="6" Body="&lt;p&gt;Rivers give increased commerce to every square they're touching. It basically ammounts to free money -- you're already going to be working the hills / grassland / plains for food or production, but this way you get commerce without having to build trading posts everywhere. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, watermill and hydroelectric plants can only be built in cities with rivers (and maybe other buildings as well? Gardens?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you value those buildings (which depend solely on city position) than shoot for the river every time.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-10-31T00:45:37.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9991" PostTypeId="1" CreationDate="2010-10-31T00:58:34.170" Score="5" ViewCount="477" Body="&lt;p&gt;We bought Rock Band 3 and want to do the song transfer which will take 1.9 gigs.  Can I delete the main Rock Band 2 content to free space?&lt;/p&gt;&#xA;" OwnerUserId="1285" LastEditorUserId="336" LastEditDate="2010-10-31T01:20:51.893" LastActivityDate="2010-10-31T01:20:51.893" Title="Can I delete my Rock Band 2 content?" Tags="|rock-band-3|rock-band-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="9992" PostTypeId="2" ParentId="9991" CreationDate="2010-10-31T01:10:07.007" Score="2" Body="&lt;p&gt;If you're talking about your Rock Band 2 &lt;em&gt;save file&lt;/em&gt; that contains your bands and your preferences, deleting them won't help because they're so tiny to begin with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you mean your Rock Band &lt;em&gt;songs&lt;/em&gt;, it might help depending on how many you have. You will always be able to download them again later on without paying again, but it might be a pain as you have to do them all individually.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-10-31T01:10:07.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9995" PostTypeId="2" ParentId="9989" CreationDate="2010-10-31T08:49:41.897" Score="16" Body="&lt;p&gt;A river in the capital makes a very big difference in the early economy. If you like to have a maritime city state ally very early for growth, or something similarily expensive, a river start is extremely beneficial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gold is very useful in Civilization 5, and a river gives you one gold/turn for each hex adjacent to the river. That is quite a lot of gold for a city that can work those tiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you build near rivers you can also accelerate your growth significantly by slingshooting to Civil service. Then farms near fresh water produce 1 food more, which is a huge bonus. The technology which gives more food for farms not near a river is Fertilizer, which comes significantly later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Building near rivers is very powerful, I think you're doing it just right. Of coure, sometimes you just need that strategic or luxury resource that is not near a river, so you have to build there first. But prioritising cities near rivers is a good strategy.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-10-31T08:49:41.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9996" PostTypeId="2" ParentId="6436" CreationDate="2010-10-31T08:56:33.127" Score="3" Body="&lt;p&gt;Uh...all these other guys are way off.  Maybe this was fixed somewhere along the way?  At least in whatever the current version of Starcraft II is, &lt;em&gt;after&lt;/em&gt; you finish the campaign, you can go on back to Media Blitz from the mission screen,  and pick up the secret papers.  Then after you finish the Media Blitz mission again, the Piercing the Shroud mission should appear at the very bottom of the list-after the All In Char mission.  There's not a lot of plot development in this situation, though...it just sends you back to the mission screen after you beat it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, if you beat Piercing the Shroud like this it does count towards the completionist achievement...&lt;/p&gt;&#xA;" OwnerDisplayName="user4437" LastActivityDate="2010-10-31T08:56:33.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="9998" PostTypeId="2" ParentId="9974" CreationDate="2010-10-31T10:04:06.630" Score="14" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;On &quot;Easy&quot; and &quot;Medium&quot; difficulties, Jack will not die instantly from a fatal injury. Instead, his health will be reduced to one hit point, and will only die if he takes another hit in that state.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;sub&gt;&lt;a href=&quot;http://bioshock.wikia.com/wiki/Health&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This means that, unless you're playing on Hard mode, a package of cigarettes is not enough to kill you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To die you'd have to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Take more damage than you have health, thus sending you in this 1 HP almost dead state&lt;/li&gt;&#xA;&lt;li&gt;Smoke a cigarette at &lt;em&gt;this&lt;/em&gt; point.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can die by merely smoking &lt;em&gt;only&lt;/em&gt; if you're playing in Hard mode.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-11-05T14:08:28.767" LastActivityDate="2010-11-05T14:08:28.767" CommentCount="17" ContentLicense="CC BY-SA 2.5" />
  <row Id="9999" PostTypeId="2" ParentId="9956" CreationDate="2010-10-31T10:07:28.110" Score="1" Body="&lt;p&gt;Googling says that the only editor around for FIFA 2011 changes the appearance of the ball&amp;hellip; for the demo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YHVbH.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, currently, this is not possible.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T13:56:07.393" LastActivityDate="2012-01-23T13:56:07.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10001" PostTypeId="1" AcceptedAnswerId="11816" CreationDate="2010-10-31T10:22:58.917" Score="0" ViewCount="421" Body="&lt;p&gt;If someone has tried this out, I would like to know the response times etc. I really loved Heavy Rain and wanted to buy this for my second play through. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorDisplayName="user27134" LastEditDate="2012-08-16T14:06:54.610" LastActivityDate="2012-08-16T14:06:54.610" Title="What are the advantages of PS3 Move?" Tags="|playstation-move|heavy-rain|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10004" PostTypeId="2" ParentId="9983" CreationDate="2010-10-31T11:31:52.053" Score="2" Body="&lt;p&gt;It looks like the gates are opened by key events in the plot, rather than being opened on their own.&lt;/p&gt;&#xA;" OwnerUserId="2593" LastActivityDate="2010-10-31T11:31:52.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10006" PostTypeId="1" AcceptedAnswerId="10007" CreationDate="2010-10-31T12:12:20.427" Score="4" ViewCount="7558" Body="&lt;p&gt;I was just stuck in a multiplayer Starcraft 2 game for 10 minutes, because I didn't know how to unpause the game!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So please, fellow gamers, help me and other newbies out and explain us how to unpause the game!&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorDisplayName="user27134" LastEditDate="2012-07-15T10:02:37.873" LastActivityDate="2012-07-15T10:02:37.873" Title="How to unpause during a multiplayer game?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10007" PostTypeId="2" ParentId="10006" CreationDate="2010-10-31T12:44:57.317" Score="5" Body="&lt;p&gt;Open the menu (F10) and click on &quot;Resume&quot; to unpause the game. The click &quot;Return to Game&quot; to close the menu and keep on playing.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2010-10-31T13:40:01.733" LastActivityDate="2010-10-31T13:40:01.733" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10008" PostTypeId="1" AcceptedAnswerId="10507" CreationDate="2010-10-31T13:46:40.930" Score="17" ViewCount="5634" Body="&lt;p&gt;I do not currently own any consoles, but Rock Band 3 looks so appealing for me that I am considering buying a console solely for that game. Discounting Nintendo DS, the game supports PlayStation 3, Xbox 360 and Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Naturally I've been looking at the cheapest console - the Wii - as the leading option; however I've heard that it behaves differently in regard to downloadable songs than the other two, so &lt;strong&gt;I would really love to hear the pros and cons of different consoles regarding this specific game&lt;/strong&gt;. Is there a difference in image/sound quality? Do the instruments behave the same? How are DLCs managed? etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, my country is covered neither by &lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/c/c6/PSN_Map.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayStation Network&lt;/a&gt; nor by &lt;a href=&quot;http://upload.wikimedia.org/wikipedia/commons/a/a8/XBL_Map2.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Live&lt;/a&gt;; does it affect downloadable songs distribution? Is digital distribution through the Wii also limited by country?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; I also know there's a variety of different Xbox models. Is there any concrete difference in how these models will play Rock Band 3?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT 2:&lt;/strong&gt; I would like to stress that whether it's possible to somehow connect to the online network is important for me. I've also seen some consoles sold with very small storage capability - 4GB or even 256MB; Are those sufficient for playing the game + getting some DLC songs?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-08T12:22:19.120" LastActivityDate="2014-05-29T13:34:52.363" Title="Which console to buy for Rock Band 3" Tags="|xbox-360|nintendo-wii|rock-band-3|ps3|" AnswerCount="11" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10009" PostTypeId="2" ParentId="9984" CreationDate="2010-10-31T14:24:16.017" Score="3" Body="&lt;p&gt;Yes, there is. Unfortunately you have to use the Starcraft II Map Editor. Load up the editor and press &lt;kbd&gt;F7&lt;/kbd&gt; to open the Data window. Ensure the Data Type dropdown is set to Units. It's helpful to display the Object List as a tree (press the button to the right of the Data Source dropdown). It should be fairly obvious how to select the desired unit; just ensure you have open the Melee folder. The sight range value you're looking for is at the bottom of the Stats tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/QLeQV.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/QLeQV.png&quot; alt=&quot;Viewing units&amp;#39; sight range using the StarCraft II Map Editor&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that sounds like too much effort, Liquipedia maintains a &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Category:Units&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of units&lt;/a&gt; and their sight range. &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Terran_Building_Statistics&quot; rel=&quot;nofollow noreferrer&quot;&gt;Buildings&lt;/a&gt; also have varying sight range.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-10-31T14:24:16.017" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10010" PostTypeId="2" ParentId="9984" CreationDate="2010-10-31T14:30:46.877" Score="8" Body="&lt;p&gt;To answer the question as stated &quot;How does Fog Of War work in StarCraft 2?&quot; it works by preventing you from seeing changes to stationary structures (i.e. buildings, destructible rocks) in places that you do not have &lt;code&gt;vision&lt;/code&gt; or &lt;code&gt;sight&lt;/code&gt;.  It also prevents you from seeing units that are out of &lt;code&gt;sight&lt;/code&gt; entirely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer the question you probably actually meant, which is how does &lt;code&gt;sight&lt;/code&gt; work, each unit has a specific &lt;code&gt;sight&lt;/code&gt; value.  For example, the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Mutalisk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mutalisk&lt;/a&gt; has sight of 11 even though it only has a range of 3.  A &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Siege_tank&quot; rel=&quot;nofollow noreferrer&quot;&gt;Siege Tank&lt;/a&gt; also has a sight of 11, but a range of 7 in tank mode and 13 in siege mode.  A &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Probe&quot; rel=&quot;nofollow noreferrer&quot;&gt;probe&lt;/a&gt; on the other hand only has sight of 8.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Non-flying units also cannot see up a cliff, so terrain plays a factor.  There's also certain terrain (smoke things on Metalopolis, some tall grass) that prevents seeing past them, so they can be used to hide units for an ambush.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Air units' sight is unaffected by terrain, so they always have their full size.  Additionally air units &lt;strong&gt;can&lt;/strong&gt; be seen by ground units even if they're flying over a cliff, so they cannot abuse the high-ground to snipe ground units below (but they can use the high ground to quickly run away) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally Colossi are unique in that they behave like a ground unit as far as what they can see, but they behave like an air unit as far as being seen (i.e. if they are on top of a cliff, they can still be shot at from below, assuming they're in range).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that covers everything, but I might be missing a thing or two.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="2452" LastEditDate="2010-10-31T14:38:35.213" LastActivityDate="2010-10-31T14:38:35.213" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10011" PostTypeId="2" ParentId="9975" CreationDate="2010-10-31T14:51:51.373" Score="8" Body="&lt;p&gt;I've been playing SimCity 4 (Deluxe Edition) on Windows 7 64-bit for a few weeks now and it's been relatively problem-free. I did have a problem running the game full screen after installing the &lt;a href=&quot;http://simcity.ea.com/update/index_update.php?product=EP1&amp;amp;x=22&amp;amp;y=7&quot; rel=&quot;nofollow noreferrer&quot;&gt;update available from EA&lt;/a&gt;, but right-clicking the shortcut, going to &lt;em&gt;Properties&lt;/em&gt; &amp;rarr; &lt;em&gt;Compatibility&lt;/em&gt;, and checking the &lt;em&gt;Disable desktop composition&lt;/em&gt; option resolved that issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of that, the game has run fine. I haven't experienced the Alt+Tab issue that &lt;a href=&quot;https://gaming.stackexchange.com/questions/9975/can-i-play-simcity-4-on-windows7/9986#9986&quot;&gt;Buss described&lt;/a&gt;, so I'm unsure what may have caused that. I did install the game from the original CD, so the SC4 + Steam might be the culprit. &lt;/p&gt;&#xA;" OwnerUserId="4076" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2010-10-31T14:51:51.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10012" PostTypeId="2" ParentId="9983" CreationDate="2010-10-31T17:52:07.047" Score="4" Body="&lt;p&gt;The gates are plot events, this makes for a very different &quot;leveling&quot; mechanism from previous games.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Spoiler follows&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;&lt;br/&gt;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;Here are the events that allow you to open gates&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Opens when you receive the guild seal&lt;/li&gt;&#xA;&lt;li&gt;After receiving the music box &lt;/li&gt;&#xA;&lt;li&gt;After defeating the Mercinaries&lt;/li&gt;&#xA;&lt;li&gt;After doing Sabien's 3 Tasks&lt;/li&gt;&#xA;&lt;li&gt;After killing the magic hobbs in the monorail&lt;/li&gt;&#xA;&lt;li&gt;After you promise to restore the gaurd in morningwood&lt;/li&gt;&#xA;&lt;li&gt;After meeting the resistance in bowerstone&lt;/li&gt;&#xA;&lt;li&gt;After the fight with the balverines in Millfields&lt;/li&gt;&#xA;&lt;li&gt;After arriving in Aurora&lt;/li&gt;&#xA;&lt;li&gt;Being Crowned King&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-11-03T15:40:15.140" LastActivityDate="2010-11-03T15:40:15.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10013" PostTypeId="2" ParentId="10008" CreationDate="2010-10-31T18:12:58.607" Score="3" Body="&lt;p&gt;From my understanding, Rock Band 3 is basically the same on both the PS3 and Xbox 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One downside regarding the Wii version is that the Wii has very limited storage space available. It has 512MB built in (not all of which is usable, IIRC), and while you can buy SD cards to use for storage (up to 2GB), I don't know if Rock Band can load songs directly from an SD card or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMO, I would suggest getting either the PS3 or Xbox 360 version. As for which, I'd say look at other games you'd want to play that are only available on one console or the other, and go with that one.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-10-31T18:12:58.607" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10014" PostTypeId="2" ParentId="5203" CreationDate="2010-10-31T19:02:51.077" Score="3" Body="&lt;p&gt;if you hit in exactly right second the hunter will fall back.&lt;/p&gt;&#xA;" OwnerUserId="4442" LastActivityDate="2010-10-31T19:02:51.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10015" PostTypeId="1" AcceptedAnswerId="10018" CreationDate="2010-10-31T19:30:14.277" Score="11" ViewCount="2182" Body="&lt;p&gt;&lt;a href=&quot;http://sc2rep.net/replays/starcraft-2-replay-t-tarson-vs-z-bly-xelnaga-caverns-10-30-2010&quot; rel=&quot;nofollow noreferrer&quot;&gt;This replay&lt;/a&gt; exlains it all. &lt;code&gt;T&lt;/code&gt; &lt;strong&gt;Tarson&lt;/strong&gt; versus &lt;code&gt;Z&lt;/code&gt; &lt;strong&gt;Bly&lt;/strong&gt; play on &lt;em&gt;Xel'Naga Caverns&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bly destroys Tarson's expansion, and pushes into his base, does a TON of damage, and kills all his SCV except for 2. Then he retreats, to defend against Tarson's final push (since it's his only choice at this time). The Bly now has two expansions, an army, more used supply, while Tarson has only his army, and almost no economy. But guess what, Terran is able to wipe out whole Zerg army and both of his bases, while still having a sizable force in the end (look at the units tab).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I don't want to flame, but I just find the Marauders too strong. They are almost perfect counter against Banelings, since they have Concussive Shells (and Marauders will shoot the first Banelings they see, so in reality it will usually slow down the whole &quot;Baneling train&quot;), are armored, and have 125 XP. So when Terran sees Banelings comming, he just has to pull his Marines few meters behind his Marauderes. This way, Banelings will explode only on his Marauders, because not a single one is able to get it that far to hit Marines (30 HP is really ridiculous). And I think this is what caused the Terran to win that match, while he should loose. Roaches are also countered by Marauders, and mass Zerglings are countered by those Marines.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what the Bly should have done differently in this match to be able to defend himself against that final push? If it wasn't possible to defend against it, what should he have done differently to win that match?&lt;/p&gt;&#xA;" OwnerUserId="2847" LastEditorUserId="8350" LastEditDate="2011-10-22T01:13:24.427" LastActivityDate="2011-10-22T01:13:24.427" Title="How is it possible Zerg,  with the biggest advantage, can still lose to Terran?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10016" PostTypeId="2" ParentId="10015" CreationDate="2010-10-31T20:04:14.887" Score="10" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;No second scout&lt;/strong&gt;, he doesn't know what the opponent is doing between 05:00 and 10:00.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He has enough supply at that point, so it wouldn't be a problem sending an overlord to scout.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Two tech labs are seen&lt;/strong&gt;, those aren't for Reapers as he hasn't sent any, so... Marauders!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which leads us to the next problem:&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://chat.stackexchange.com/rooms/35/conversation/too-much-banelings&quot;&gt;Incorrect use of Banelings&lt;/a&gt;&lt;/strong&gt;, as he is building Marauders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Useful for breaking the wall and killing a lot of marines, but a problem with Marauders and Tanks.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;What if he had a tank behind his base army?&lt;/strong&gt; Think about that, another reason to scout... ;-)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;No expansion past natural&lt;/strong&gt;, if he had one he would have more resources, units, ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to forget the rule of thumb for Zerg to always have one more expansion than their opponent.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So, as for rushing the front, that might not be the best option in this match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's better to &lt;strong&gt;let him turtle and deny his natural&lt;/strong&gt;, wait for him to come out perhaps, other options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Buried units that enter his base and attack the mineral line.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Overlord to drop his units in the mineral line, or a Nydus Worm (but not on this map).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Mutalisks to harass the mineral line.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I don't want to flame, but I just find the Marauders too strong.&lt;br&gt;&#xA;    They are almost perfect counter against Banelings, ...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes, hit F12, Zerg Units, Banelings and check Weak Against. Check the same for Marauders... ;-) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the last part of Tzenes answer for a more in-depth explanation on them.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-11-03T13:40:03.590" LastActivityDate="2010-11-03T13:40:03.590" CommentCount="18" ContentLicense="CC BY-SA 2.5" />
  <row Id="10017" PostTypeId="2" ParentId="10008" CreationDate="2010-10-31T20:17:41.957" Score="2" Body="&lt;p&gt;Typically you choose the console based on the exclusive titles, and buy any non-exclusive titles for a console you already own, so you're basically going about this backwards.  Granted, there are other things to consider as well, but we'll stick with the exclusives for the moment.  Are you planning on getting any of the Uncharted or InFamous titles?  Get a PS3.  Halo? Get a 360.  Mario?  Get a Wii.  Since you're looking primarily at RB3, this is obviously less of an issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically for RB3, the PS3 will be as good or better than the 360, which will easily be better than the Wii both in terms of graphics and sound.  Differences between the 360 and PS3 will be small, and typically imperceptible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next thing to consider is value propositions.  The Wii is the least powerful of the three consoles, and can't do HD.  Also, motion controls aren't exclusive to the Wii anymore.  XBox Live Gold, which is required for many features like Netflix streaming and online play, cost something on the order of $60/year.  If you're fine with the PS3 exclusive library (which has improved a fair amount in the past couple of years) and can live without XBox 360 and Wii exclusives, it offers some of the best bang per buck.  Netflix streaming doesn't require anything beyond a Netflix subscription, and does it in 1080p (soon if not now), and has a built in BluRay player.  Online play is free (for now), and graphics are as good or better than the 360.  Finally, the harddrive is a standard laptop SATA drive.  The only real downside that I can pin against the PS3 is that Sony has been removing feature through software for existing owners (no other OS anymore) and hardware for new buyers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To sum up, Wii for exclusive titles and if you don't care about HD, PS3 if you don't already own a BluRay player or want to play online for free, otherwise, get a 360.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-10-31T20:17:41.957" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10018" PostTypeId="2" ParentId="10015" CreationDate="2010-10-31T20:22:27.577" Score="31" Body="&lt;p&gt;Do you want to know how someone can lose or how he did lose?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bly lost because he played very poorly: &lt;strong&gt;he did not build enough drones&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a moment to let that sink in, because its a very very big mistake and its the difference between a good Zerg player (like Fruit Seller) and a bad Zerg player (like Bly).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of backing off after taking the Terran Natural, he continued to press in.  He sends wave after wave of a consistently sized army.  He does this because he's not building more drones so he cannot afford a larger army.  By comparison Tarson's army gets larger and larger after every wave.  He's able to continue to accumulate units because he has a fairly healthy economy.  This is due in part to MULEs, but largely because Tarson built enough SCVs.  Even after losing his Expo he still has as many workers as Bly does.  Think about that for a second.  He lose an entire base and all his workers in it and he still has more workers than his opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game could have easily been one that was featured on &lt;a href=&quot;http://vodpod.com/watch/4605299-day9-daily-194-newbie-tuesday-drone-timing&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day 9's Newbie Tuesday&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could point out a dozen mistakes that Bly made, but none of them matter nearly as much as his poor drone usage.  Because of his lack of drones, his assault becomes almost an all in.  So in response to your question &lt;code&gt;How is it possible Zerg with biggest advantage can still loose to Terran?&lt;/code&gt; Bly didn't have a big advantage.  He sacrificed his economy on a gamble and it didn't pay off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But let's imagine another universe, where Tarson wasn't playing Bly but was playing against a better Zerg like IdrA; and let's assume IdrA made the same early push.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now IdrA is sitting on 2 bases to Tarson's 1, but they have equal workers.  So instead of continually pressing his advantage, IdrA decides to play like he always does: Macro.  He sits back and takes a third base and powers drones.  Tarson retakes his natural and now he's down 2 to 3 bases.  Not a big advantage for IdrA, but remember a Zerg can make drones faster than a Terran, so it takes Tarson longer to saturate that 1 base than it does for IdrA to saturate his 3.  Now IdrA has a huge economy and he goes Roach/Hydra (or these days he's favoring Muta/ling, but pretend).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Imagine that battle for a second... or don't, because it actually happened.  IdrA knocked out Tarson in IEM, exactly like I described.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The smartest thing you can do in Starcraft if you are ahead is to &lt;strong&gt;get more ahead&lt;/strong&gt;.  Anyone who played seriously in Broodwars knows this because if you pressed like Bly did, you got destroyed 100% of the time.  Now Starcraft 2 is still new so a lot of people feel like they can do crazy 2 base play, but if you look at the high end GSL matches you see less of that and more of people trying to get &lt;em&gt;more ahead&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You also mentioned a quote talking about Marauders vs Banelings.  Now I don't think that the relationship between these two units had anything to do with this loss, but let's talk about them for a second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Banelings are a highly specialized unit.  Their role is to act as Zerg splash damage on light units.  By comparison the Marauder is a more generalized unit, designed to act as a Meat shield (much the way the Roach acts for the Zerg).  So it makes sense that a Baneling doesn't function well against Marauders (as that's not their role), and it also makes sense that Marauders do a good job of preventing Banelings from striking other units (as that's their role).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would hesitate to say that a unit is broken because its functioning in its role and another unit isn't functioning in something outside its role.  But let's say you want a way to deal with MMM balls.  Instead of sending it waves of Banelings on their own.  Consider mixing in more Zerglings (Bly actually does this to large effect).  Now let's vary our composition based on their unit mix.  More Marines? More Banelings.  More Marauders? More Zerglings.  Can't find a good place to engage? Burrow/Drops/Fungal Growth/Wait and Flank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the key thing, none of this is any assessment of Banelings against Terran, but rather an assessment of the tactics used.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-11-01T13:15:52.367" LastActivityDate="2010-11-01T13:15:52.367" CommentCount="14" ContentLicense="CC BY-SA 2.5" />
  <row Id="10019" PostTypeId="1" AcceptedAnswerId="10020" CreationDate="2010-10-31T20:25:58.143" Score="10" ViewCount="99213" Body="&lt;p&gt;The question likely says it all, but, in the treasure room in the Sanctuary is a key up high. As you gather money, the pile grows and you can climb on it. I'm wondering exactly how much gold you are required to accumulate to be able to reach the key. I assume the key opens the chest in the same room at the bottom of the pile. &lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2013-06-11T20:26:28.353" Title="How much money is required to get to the key in the Fable 3 Sanctuary treasure room?" Tags="|fable-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10020" PostTypeId="2" ParentId="10019" CreationDate="2010-10-31T20:34:36.640" Score="8" Body="&lt;p&gt;I believe the number is 5 Million.  But here is the thing.  Once you have that much the chest will be covered in gold and inaccessible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get rid of it all you have to give your money to the royal treasury which you can do if you are the king. If you aren't there yet keep playing.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2013-06-11T20:26:28.353" LastActivityDate="2013-06-11T20:26:28.353" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10021" PostTypeId="1" CreationDate="2010-10-31T20:41:31.733" Score="59" ViewCount="46469" Body="&lt;p&gt;You can create an infinite well using two buckets of water and a hole that is one block deep and two blocks by two blocks wide.  I'm wondering if it's possible to do a similar thing with lava, now that obsidian is so valuable for making portals.  I have an idea for making it easier for creating portals, but it's dependent on having an effectively infinite source of lava very close to where I want to create the portal.  So is this possible?  If so, how?&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="1351" LastEditDate="2012-07-29T12:20:51.717" LastActivityDate="2024-01-23T23:53:34.070" Title="Is there any way to cause lava source blocks to replicate in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="10022" PostTypeId="1" AcceptedAnswerId="10023" CreationDate="2010-10-31T20:45:22.633" Score="9" ViewCount="1887" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wXbqa.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These zombies are pretty easy to kill, only it seems that sometimes they explode prematurely and take down a whole bunch of plants. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what are the signs that they are about to explode and what triggers explosion?&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2014-06-18T03:21:18.137" Title="How to predict when Jack-in-the-Box zombies are about to explode in endless survival?" Tags="|plants-vs-zombies|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10023" PostTypeId="2" ParentId="10022" CreationDate="2010-10-31T20:53:40.940" Score="6" Body="&lt;p&gt;I believe their explosion is entirely random at each step.  However, you know that they are about to explode because they stop a moment before and have a startled look on their face.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-10-31T20:53:40.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10025" PostTypeId="2" ParentId="10008" CreationDate="2010-10-31T21:10:45.723" Score="8" Body="&lt;p&gt;Most of my reply will be based on Rock Band 2, since I haven't had the chance to play Rock Band 3 yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, there is a graphical and sound difference between the Xbox 360/PS3 versions and the Wii version.  Personally, I don't care about the graphics in a rhythm game, but others might, and obviously the Wii does not have the graphical output that the other systems have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sound difference is not in the song, but in the additional sounds in the song.  In the Xbox 360/PS3 version, when you are doing well, you can hear the crowd start singing along with the song.  In the Wii, all you hear is the song exactly as it was recorded.  Whether that bothers you or not is a personal preference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gameplay between all the versions is identical.  However, a deficiency with the Wii is that the controllers are not cross compatible with Guitar Hero, so you are stuck playing only the Rock Band series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, with regards to DLC, one disadvantage on the Wii is that you cannot copy songs from other versions of Rock Band in order to create a single library of songs to play.  If you want to play the Rock Band 1 or Rock Band 2 songs, you have to actually play the older game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm afraid I don't know anything about whether access to Xbox Live or PSN is required for downloading songs.  On the Wii, it is all handled from inside the game, but it does require you to have Nintendo Points, so you will need access to the Wii Shop Channel to redeem those.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-10-31T21:10:45.723" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10026" PostTypeId="2" ParentId="8295" CreationDate="2010-10-31T21:22:48.377" Score="3" Body="&lt;p&gt;I'll be adressing both water and lava in this answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, Lava sources, unlike water does not spread on the overworld. (&lt;a href=&quot;https://gaming.stackexchange.com/questions/10021/is-there-any-way-to-cause-lava-source-blocks-to-replicate-in-minecraft/10024#10024&quot;&gt;more info..&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, SMP still has &lt;a href=&quot;http://minecraftwiki.net/wiki/Known_bugs_in_Survival_Multiplayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;several bugs&lt;/a&gt;, one of which is a problem with the bucket handling on the server. This is typically shown, as your bucket emptying and the water or lava you just placed suddenly dissapearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Luckily, the Modding community has already made a fix for the server for this problem as a class replacement for the server(as part of &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1012&amp;amp;t=23483&quot; rel=&quot;nofollow noreferrer&quot;&gt;llamacraft&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;This class replacement has to be done on the server by the server administrator.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2010-10-31T21:28:08.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10028" PostTypeId="1" CreationDate="2010-10-31T22:48:01.640" Score="6" ViewCount="510" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10756/hostile-takeovers-does-your-civilization-receive-the-benefits-of-wonders&quot;&gt;Hostile takeovers: Does your civilization receive the benefits of wonders?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I just took over York from england and puppeted it. It has &lt;strong&gt;The Forbidden Palace&lt;/strong&gt; (unhappiness in cities) and I was curious if I got its benefit.&lt;/p&gt;&#xA;" OwnerUserId="191" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2010-10-31T23:02:34.873" Title="Do wonders in puppeted cities have any effect?" Tags="|civilization-5|" AnswerCount="0" CommentCount="2" ClosedDate="2010-11-13T19:34:49.380" ContentLicense="CC BY-SA 2.5" />
  <row Id="10029" PostTypeId="1" AcceptedAnswerId="10036" CreationDate="2010-10-31T22:48:16.507" Score="22" ViewCount="50356" Body="&lt;p&gt;I really need to kill some spiders so I can make a bow and fishing rod, but there are no spiders to be seen in my vicinity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a technique I can use to either attract them to a known location or discover where they are?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing on easy/normal so the mobs do spawn - I've seen creepers and zombies but no spiders.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-05-07T17:18:14.287" Title="Is there anything I can do to attract spiders in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10031" PostTypeId="1" AcceptedAnswerId="10032" CreationDate="2010-10-31T23:06:45.307" Score="6" ViewCount="2772" Body="&lt;p&gt;I finally decided to go ahead and buy Minecraft. I purchased a premium account via paypal, downloaded the client, logged in, and am at a main menu screen:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Single-Player&#xA;Multi-Player&#xA;Play Tutorial (grayed out)&#xA;&#xA;Options&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If I press &quot;Single-Player&quot; what version of minecraft am I playing? (Alpha, Survival, Classic, etc.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless I'm missing something glaringly obvious, (and the variety of different minecraft versions is clearly not helping) how can I tell which of the many modes I'm in? (or will be in?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2013-03-15T16:20:57.923" Title="What version of Minecraft am I playing?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10032" PostTypeId="2" ParentId="10031" CreationDate="2010-10-31T23:12:48.753" Score="10" Body="&lt;p&gt;You're playing Alpha (aka Survival).&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;Survival test&amp;quot; is &lt;a href=&quot;http://www.minecraft.net/survivaltest&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and Classic (aka Creative) is &lt;a href=&quot;http://www.minecraft.net/play.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Neither needs a premium account.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Here's a bonus chart of what version added when in Minecraft:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;   Classic    Graphics, Water, Lava, Fog, Mobs, Saving, Clouds (free)&#xA;      ↓&#xA;SurvivalTest  Health bar, Enemies, Weapons, Finite inventory, Cracking (free)&#xA;      ↓&#xA;    Indev     Crafting, Dynamic light, Night, Armor, Healing, Hell (unavail)&#xA;      ↓&#xA;   Infdev     Infinite maps, improved caves, finite water (unavail)&#xA;      ↓&#xA;    Alpha     Redstone, Boats, Carts, Biomes, Nether, Survival Multiplayer&#xA;      ↓       &#xA;    Beta      Creative mode, Weather, Structures, Hunger, Experience, Maps&#xA;      ↓&#xA;     1.x      Endgame, Hardcore, Potions, Enchantments, Repairing, Superflat&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;The Minepedia has more information (&lt;a href=&quot;https://minecraft.wiki/w/Classic&quot; rel=&quot;nofollow noreferrer&quot;&gt;Classic&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Survival_Test&quot; rel=&quot;nofollow noreferrer&quot;&gt;Survival Test&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Indev&quot; rel=&quot;nofollow noreferrer&quot;&gt;Indev&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Infdev&quot; rel=&quot;nofollow noreferrer&quot;&gt;Infdev&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Alpha&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alpha&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Beta&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beta&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Minecraft_1.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft 1.0&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Version_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;Version history&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-02-02T23:08:12.810" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10033" PostTypeId="2" ParentId="10031" CreationDate="2010-10-31T23:14:47.280" Score="3" Body="&lt;p&gt;&lt;strong&gt;Classic&lt;/strong&gt;:&lt;br&gt;&#xA;This is the previous free version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Alpha - Survival&lt;/strong&gt;:&lt;br&gt;&#xA;This is the one you have now, the single player is survival mode.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraft.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Check the text under the header logo here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FqHZ3.png&quot; alt=&quot;See the text under the header logo&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2012-01-23T14:09:43.377" LastActivityDate="2012-01-23T14:09:43.377" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10034" PostTypeId="2" ParentId="8313" CreationDate="2010-10-31T23:24:47.413" Score="16" Body="&lt;p&gt;The big trick here is wooden blocks, and some coal for the lights.&#xA;Each log block you get from a tree will give you 4 wooden blocks, which you can use to build a seperation and a door.&lt;/p&gt;&#xA;&lt;p&gt;Now, here is a step-by-step tutorial, assuming a &lt;strong&gt;completely new spawn&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;The First Day&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Punch down a single tree, this'll give you usually 4-5 logs. (you'll need at least 4)&lt;/li&gt;&#xA;&lt;li&gt;Find a place with some coal.&lt;/li&gt;&#xA;&lt;li&gt;Turn all logs into wood.&lt;/li&gt;&#xA;&lt;li&gt;Create a workbench&lt;/li&gt;&#xA;&lt;li&gt;Turn 4 wood into sticks.&lt;/li&gt;&#xA;&lt;li&gt;Make a wooden pickaxe.&lt;/li&gt;&#xA;&lt;li&gt;Mine 3 cobblestone.&lt;/li&gt;&#xA;&lt;li&gt;Create stone pickaxe, use that one from now on.&lt;/li&gt;&#xA;&lt;li&gt;Mine at least 8 more cobblestone and all the coal.&lt;/li&gt;&#xA;&lt;li&gt;Create a stone woodcutters axe.&lt;/li&gt;&#xA;&lt;li&gt;Cut down at least 4-5 more trees.&lt;/li&gt;&#xA;&lt;li&gt;Turn all logs into wood.&lt;/li&gt;&#xA;&lt;li&gt;Create a door.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;You should now have enough wood to create a safe shelter for the first night, with a nice door allowing you to look outside and see when the morning has started.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Ensure your hideout is at least 5x5 on the inside, to protect you against creepers when you stand in the center.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;You are now ready to prepare yourself during the night for the second day.&lt;/p&gt;&#xA;&lt;h3&gt;The First Night&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stay in the center, or at the back wall&lt;/strong&gt; this will ensure you that creepers won't be able to get close enough to explode.&lt;/li&gt;&#xA;&lt;li&gt;Create a stone sword, and a box to store your stuff in.&lt;/li&gt;&#xA;&lt;li&gt;Store your stuff in the box, only take the stone sword.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;The Second Day&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wait&lt;/strong&gt; until the zombies and skeletons have burned to death.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Run&lt;/strong&gt; outside for about 10 blocks, leaving those mobs that stand near the front door behind you.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Secure your surroundings&lt;/strong&gt; using the sword we made in the night. &lt;em&gt;(use hit and run tactics when needed)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stash your rewards&lt;/strong&gt; when it is safe to do so.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Now, the only mob you need to be afraid of, is the creeper, which explodes when he is near you. If you hear the telltale creeper fuse sound, make distance between you and the creeper. Killing the creeper is the easiest when using hit-and-run tactics.&lt;/p&gt;&#xA;&lt;p&gt;Just a note on the spider, while big and annoying and still dangerous, it is far less less dangerous compared to the creeper.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-10-31T23:24:47.413" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10036" PostTypeId="2" ParentId="10029" CreationDate="2010-11-01T01:22:02.600" Score="23" Body="&lt;p&gt;There is no way to guarantee mob spawns of a particular type unless you happen to find a mob spawner.  Your best bet is to simply set up a situation that allows a lot of enemies to spawn and then weed out the spiders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a variety of traps that can be set up, &lt;a href=&quot;http://www.youtube.com/results?search_query=minecraft+mob+trap&amp;amp;aq=f&quot; rel=&quot;noreferrer&quot;&gt;from very simple to very complex&lt;/a&gt;.  One of the easiest ways to get a lot of enemies to spawn, however, is to simply set up a tower in an open area (keeping you safe and able to see a large distance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spiders have three attributes that you can abuse to catch them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;They are 2 blocks wide by 1 block high.  All other enemies are taller than they are wide, so a 2x1 hole will allow spiders through while keeping you safe from other enemies.  This can allow you to deal with them specifically if you want to build some sort of trap room.&lt;/li&gt;&#xA;&lt;li&gt;Spiders do not die from sunlight.  This is why the tower tends to work well - even if a lot of monsters spawn nearby, you can wait for sunrise and then you will only have to watch out for creepers while you take down whatever spiders have spawned.  As an added bonus, &lt;em&gt;spiders will not be hostile during the day&lt;/em&gt; until you attack (or if they were already after you from nighttime).&lt;/li&gt;&#xA;&lt;li&gt;Spiders can climb walls (but a lip will stop them). A platform, at least two blocks high and well lit, can help you separate the spiders from other monsters, as only they will be able to climb up after you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-04-28T22:34:28.950" LastActivityDate="2011-04-28T22:34:28.950" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="10038" PostTypeId="2" ParentId="10008" CreationDate="2010-11-01T01:40:38.350" Score="2" Body="&lt;p&gt;While every opther answer here has a few good points there are some other factors that they haven't adressed.  For what it's worth, I own a full rig on the 360 and have only played twice on the PS3.  I have only played Beatles on the Wii.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main thing that you need to worry about with rock band is the DLC.  As you aren't covered by either the PSN or Live, if you get a 360 or ps3 you are going to have to buy the suplimental disks.  While these are a discount over buying the songs from live, you have to buy the whole thing so you don't have as much choice about which particular ones you get. On top of that, without Live, you can't transfer the songs off the discs themeslves so you will have to switch disks there too.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, without live or the psn, none of the consoles are offering you anything above the others except prettier graphics at greater expense.  If you can deal with the Wii's terrible graphics and the lack of crowd participation, then I would grab that one, otherwise I would grab whichever is cheaper for you.  &lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastActivityDate="2010-11-01T01:40:38.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10039" PostTypeId="2" ParentId="9934" CreationDate="2010-11-01T02:29:00.180" Score="1" Body="&lt;p&gt;Reinstall the game with System Locale and Format (in Region and Language control panel) set to English.&lt;/p&gt;&#xA;" OwnerDisplayName="BFwouldhavebeenbetterwithoutEA" LastEditorUserId="207" LastEditDate="2011-08-09T16:36:37.920" LastActivityDate="2011-08-09T16:36:37.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10040" PostTypeId="2" ParentId="9396" CreationDate="2010-11-01T02:43:52.337" Score="6" Body="&lt;p&gt;One option would be via a Mod. A quick scan of &lt;a href=&quot;http://www.newvegasnexus.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;The New Vegas Nexus&lt;/a&gt; turns up &lt;a href=&quot;http://www.newvegasnexus.com/downloads/file.php?id=35083&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gore Tweaks&lt;/a&gt;, which promises to remove the more excessive dismemberment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, if the .ini works intermittently, make sure you're editing the Steam/steamapps/common/fallout new vegas/Fallout_default.ini - When you launch the game from the launcher, it will reset any other settings to the values from that file. That may not fix it, as it's not a tweak I'm familiar with, but it's certainly worth a shot.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-01T02:43:52.337" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10041" PostTypeId="2" ParentId="9916" CreationDate="2010-11-01T05:11:16.793" Score="4" Body="&lt;p&gt;If you have a multi-core machine, you may want to try these instructions: &lt;a href=&quot;https://web.archive.org/web/20150116003512/http://www.pdsys.org/blog/post/2009/02/07/Fallout-3-VideoDisplay-Freezes-sound-keeps-going.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout 3 (and New Vegas): Video/Display Freezes, sound keeps going&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;Please Note: Even though this was written with Fallout 3 in mind, it also works for Fallout New Vegas. Enjoy!&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The game engine has some issues with processors that have more than 2 cores. You can force the game to only use two of them and it will stop the freezing. I haven't had it freeze once since I did this several days ago.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Open up the &lt;em&gt;fallout.ini&lt;/em&gt; file in: &lt;code&gt;My Documents\My Games\Fallout3&lt;/code&gt;   &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;(Note: In Fallout New Vegas, Most tweaks which would normally go in the &lt;em&gt;Fallout.ini&lt;/em&gt; file in Fallout 3 actually need to be made in the Fallout_default.ini file found under the &lt;code&gt;\Program Files (x86)\Steam\steamapps\common\fallout new vegas&lt;/code&gt; directory in Fallout: New Vegas. This is because when the game is launched via Steam, it opens the launcher first, which overwrites your &lt;em&gt;Fallout.ini&lt;/em&gt; file with the contents of the &lt;em&gt;Fallout_default.ini&lt;/em&gt; file, along with your launcher settings. Make a backup of &lt;em&gt;Fallout_default.ini&lt;/em&gt;, then edit it with a text editor.) (&lt;a href=&quot;http://www.tweakguides.com/Fallout3_8.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Find the line: &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;bUseThreadedAI=0&lt;/code&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;change it to: &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;bUseThreadedAI=1&lt;/code&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Add another line after it and insert: &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;code&gt;iNumHWThreads=2&lt;/code&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This will limit the game to 2 cores and prevent the engine bug from&#xA;  causing the game to freeze.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1094" LastEditorUserId="4797" LastEditDate="2019-07-26T17:09:04.553" LastActivityDate="2019-07-26T17:09:04.553" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="10042" PostTypeId="1" AcceptedAnswerId="10043" CreationDate="2010-11-01T06:11:23.100" Score="21" ViewCount="7479" Body="&lt;p&gt;I want to build a bridge over a valley to allow fast travelling between 2 areas. The only way I can see to do it is this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build steps up to the level I need.&lt;/li&gt;&#xA;&lt;li&gt;Move right to the end of the last block placed&lt;/li&gt;&#xA;&lt;li&gt;Turn around so I can see a bit of the face of the last block&lt;/li&gt;&#xA;&lt;li&gt;Place the block so it extends the length of the bridge&lt;/li&gt;&#xA;&lt;li&gt;Repeat from step 2.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This is slow because you you have to carefully navigate yourself to the precarious edge of a block each time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there an easy way to place a block adjacent to an existing block without having to look back from beyond the edge of the existing block?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If my description doesn't make sense I may need to resort to ascii art.&lt;/p&gt;&#xA;" OwnerUserId="1663" LastActivityDate="2016-04-23T04:40:09.007" Title="Is it possible to lay a block adjacent to another without looking at the face of the existing block?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10043" PostTypeId="2" ParentId="10042" CreationDate="2010-11-01T07:13:32.713" Score="38" Body="&lt;p&gt;If you sneak &lt;kbd&gt;SHIFT&lt;/kbd&gt; you don't have to be so careful since you don't fall while sneaking.&lt;/p&gt;&#xA;&lt;p&gt;If you are putting down that is level just snaek and walk backwards constantly and place your blocks.&lt;/p&gt;&#xA;&lt;p&gt;A trick to get you stay in sneak mode (on Windows) is to press &lt;kbd&gt;SHIFT&lt;/kbd&gt; down then press and release &lt;kbd&gt;ALT&lt;/kbd&gt; release your &lt;kbd&gt;SHIFT&lt;/kbd&gt; key and click back into the game with your mouse.  You should stay in sneak mode untill you press &lt;kbd&gt;SHIFT&lt;/kbd&gt; again, meaning you can move around without falling off any ledges.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Sneaking&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Sneaking&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-11-06T17:43:40.277" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10045" PostTypeId="1" AcceptedAnswerId="10484" CreationDate="2010-11-01T09:21:14.490" Score="7" ViewCount="4753" Body="&lt;p&gt;In the very first mission, after meeting Jacob, I am stuck at a job which says Examine Door. The current job is to defeat the hacked mechs whose army appears to be endless. There appears to be no end to their attack and the map leads to the door which says Examine Door. I am stuck. What shall I do?&lt;/p&gt;&#xA;" OwnerUserId="3814" LastEditorUserId="160" LastEditDate="2010-11-01T18:12:59.533" LastActivityDate="2023-01-29T23:42:27.003" Title="How do I examine the door in Mass Effect 2?" Tags="|mass-effect-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10046" PostTypeId="1" AcceptedAnswerId="10053" CreationDate="2010-11-01T09:38:52.137" Score="11" ViewCount="873" Body="&lt;p&gt;Why are three/four of the shapes on Brick's skill tree hexagonal while the rest are square? Aesthetics?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="21177" LastEditDate="2012-04-22T07:45:45.987" LastActivityDate="2013-05-04T18:50:28.393" Title="Why are some shapes on the skill tree hexagonal instead of square?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10047" PostTypeId="2" ParentId="10045" CreationDate="2010-11-01T09:39:37.170" Score="5" Body="&lt;p&gt;If you're in the room where you meet Jacob (on the bridge, the mechs on the other side), you just have to kill all the mechs (they're definitely not endless) and then talk to Jacob. Then, you'll be able to continue.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="9752" LastEditDate="2012-01-04T19:15:14.997" LastActivityDate="2012-01-04T19:15:14.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10048" PostTypeId="2" ParentId="3461" CreationDate="2010-11-01T10:32:43.713" Score="1" Body="&lt;p&gt;She initially knocks you back after the talking &quot;cutscene.&quot; After that, I would hold the shield as I run up to melee. She won't throw fireballs while in melee range, but you basically attack, block, attack, block until you get knocked back again. Then it's just rinse and repeat. While blocking you should be only taking 1 dmg point per attack and you should have enough HP to survive til she's dead.&lt;/p&gt;&#xA;" OwnerDisplayName="vermin" LastEditorUserId="816" LastEditDate="2011-08-22T13:45:53.633" LastActivityDate="2011-08-22T13:45:53.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10050" PostTypeId="1" CreationDate="2010-11-01T10:53:00.020" Score="4" ViewCount="1469" Body="&lt;p&gt;Where can I find places in Left 4 Dead 2 that zombies can't reach (or just the safest places)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: on the third stage of The Parish, I can stay on the fence and zombies will just stand around while our team is shooting them.&lt;/p&gt;&#xA;" OwnerUserId="4455" LastEditorUserId="29" LastEditDate="2010-11-01T13:55:35.813" LastActivityDate="2010-12-07T20:07:25.447" Title="Where are safe places in Left 4 Dead 2?" Tags="|left-4-dead-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10051" PostTypeId="1" CreationDate="2010-11-01T12:55:03.813" Score="6" ViewCount="176191" Body="&lt;p&gt;I am using a Dell Vostro 1015, and when I play games in full-screen mode, the display runs an 800x600 resolution. The rest of the screen is blacked-out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My laptop is a wide screen, but games display only in the center of the screen at 800x600 resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get the games to scale up to fill the screen?&lt;/p&gt;&#xA;" OwnerDisplayName="rajaram" LastEditorUserId="58" LastEditDate="2010-11-01T14:42:13.790" LastActivityDate="2012-07-31T04:43:45.980" Title="How can I run games full-screen on a widescreen laptop?" Tags="|windows-7|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10052" PostTypeId="1" AcceptedAnswerId="11502" CreationDate="2010-11-01T12:55:12.057" Score="8" ViewCount="14304" Body="&lt;p&gt;I got a complete treasure map and I know where to land to find it.&#xA;But I cannot, my ship keep bouncing on the beach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played that game long ago on my computer and I'm trying the Wii version. I don't remember if I had to do something special on the PC version, what I remember is that I just had to crash on the beach to get a party on foot, but I did not find how to do this on the Wii version. &lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="13" LastEditDate="2010-11-24T16:25:01.007" LastActivityDate="2015-01-28T22:36:32.503" Title="How can I land for a treasure hunt in Sid Meier's Pirates for the Wii?" Tags="|nintendo-wii|sid-meiers-pirates|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10053" PostTypeId="2" ParentId="10046" CreationDate="2010-11-01T13:06:47.820" Score="12" Body="&lt;p&gt;The skills on the tree with a hexagon shape are skills that have some sort of time limit on how long they last. The fist for example increases melee damage for a few seconds. Juggernaut reduces damage for a few seconds, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other characters have similar skills that last for a limited amount of time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The more you upgrade these skills the longer that skill lasts.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-01T13:06:47.820" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10054" PostTypeId="1" AcceptedAnswerId="10059" CreationDate="2010-11-01T13:18:24.957" Score="18" ViewCount="666" Body="&lt;p&gt;In Plants vs Zombies, often, when a zombie loses its head, it continues making munching motions.  I usually freak out and bomb them with something when they get that close, but I'm curious if it continues to damage your plants.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2013-03-22T11:32:20.123" Title="Can a headless zombie eat your plants?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10055" PostTypeId="2" ParentId="9066" CreationDate="2010-11-01T13:24:53.550" Score="9" Body="&lt;p&gt;From &lt;a href=&quot;http://halo.wikia.com/wiki/Legendary_Planet&quot; rel=&quot;noreferrer&quot;&gt;Halopedia&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The planetoid is littered with blue-glowing symbols and geometric patterns - clearly Forerunner in origin. At least two of the symbols are clearly recognizable. This could mean that the planet is the &lt;strong&gt;Forerunner homeworld.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;A Marathon symbol can also be observed on the surface. It is known to be a common Forerunner symbol, used in multiple Forerunner constructs, and also used to refer to a Reclaimer.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Theories about what the planet could be:&lt;/p&gt;&#xA;&lt;h2&gt;Shield World&lt;/h2&gt;&#xA;&lt;p&gt;Given the Legendary planet's clearly artificial appearance, it could be one of the many Shield Worlds constructed by the Forerunners as safe havens to protect them from the Flood and the activation of the Halo Array.&lt;/p&gt;&#xA;&lt;p&gt;One theory suggests that the common Forerunner symbol seen on the surface solely represents a Shield World, relying on the fact that the cover of Ghosts of Onyx bears this symbol and the book prominently features a Forerunner Shield World, which leads to some believing that the planet is the planet that Catherine Elizabeth Halsey, Franklin Mendez, Blue Team and the remaining SPARTAN-IIIs and SPARTAN-IIs were transported to. However, the common symbol on the cover may simply reference to the fact that the story of the novel puts strong emphasis to the Forerunners. Furthermore, if the symbol only represented a Shield World, its common appearances on the Halo installations and the Ark would be unexplained. Also, all Shield Worlds seen so far are disguised as natural planets, whereas the Legendary Planet bears clear evidence of artificial Forerunner construction.&lt;/p&gt;&#xA;&lt;h2&gt;Forerunner colony&lt;/h2&gt;&#xA;&lt;p&gt;Yet another theory is that it could be an abandoned Forerunner colony or planetoid-class ship, similar to High Charity. Throughout the Halo franchise, there have been a few mentions of the Forerunner colonies prior to the discovery and subsequent war with the Flood, notably in the Halo 3 Terminals. This theory provides an alternative to the Shield World theory, as well as explaining the planetoid, the Forerunner symbols, and providing an opening for sequels; however, if the Forerunners had indeed been living on this planet-like object, they would have been killed when the Halo array was fired (unless, like the Ark, the planet is not located in the Milky Way Galaxy, placing it outside of the effective range of the Halo Array).&lt;/p&gt;&#xA;&lt;p&gt;Another point supporting the theory is that there appear to be cities on the surface.&lt;/p&gt;&#xA;&lt;p&gt;Reading the Terminals, an interesting phrase appears on Legendary, that Mendicant Bias, a Forerunner AI who defected to the Gravemind and was later defeated by Offensive Bias, says directly to Chief, stating:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;&amp;quot;Atonement. &#xA;And so here at the end of my life, I do once again betray a former master. The path ahead is fraught with peril. But I will do all I can to keep it stable - keep you safe. I'm not so foolish to think this will absolve me of my sins. One life hardly balances billions. &#xA;But I would have my masters know that I have changed. &#xA;And you shall be my example.&amp;quot; - Mendicant Bias &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;The last line has caused fans to believe that Mendicant Bias had an intention of showing the Forerunners an example of his &amp;quot;atonement&amp;quot; who is the Master Chief. Knowing this many believe that the AI protected the Master Chief, and prevented a number of unseen events on the Ark and Installation 04B from affecting the Chief and his missions. Some have also theorized that he deviated the portal's course at the last moment before he was destroyed. Though no information supports this and it has been neither stated nor implied, it can be supported logically in that the Ark's Portal might have several possible entrance/exit points throughout space; the Forerunners adapted to the Flood with extensive redundancy in all systems and escape mechanisms, so it is possible that the Forerunners on the Ark established themselves at a different Portal destination, possibly one of many, and Mendicant Bias shifted to this destination when the Forward Unto Dawn was halfway through, thus severing the ship and dropping the Master Chief's half near the colony.&lt;/p&gt;&#xA;&lt;h2&gt;Forerunner homeworld&lt;/h2&gt;&#xA;&lt;p&gt;Another possible identity is that the planet is the Forerunner homeworld, since the Forerunners would doubtlessly have wanted one of their ships to get to the homeworld safely if something similar happened to a Forerunner vessel as did Cortana and the Chief.&lt;/p&gt;&#xA;&lt;p&gt;It strongly suggested in the Halo Legends episode &amp;quot;Origins&amp;quot; that the Unidentified Forerunner Planet, a Forerunner colony, is indeed the Legendary Planet. Hints include what looks like the Forward Unto Dawn drifting towards the planet, and Installation 00 orbiting a rocky, brown moon, which in turn is orbiting the planet in question.&lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-01T13:24:53.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10056" PostTypeId="1" AcceptedAnswerId="10068" CreationDate="2010-11-01T13:27:41.663" Score="3" ViewCount="2975" Body="&lt;p&gt;Are there any issues with an Xbox 360 sent from the US to India?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm selling mine on eBay and I'm wondering if the guy will be able to play the games I'm sending along, and would he be able to play on Xbox Live as well? Or login to a Live account?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A friend told me that Microsoft has region-locked Xboxes and so they don't work outside the country of purchase. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true or false? &lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T18:46:32.323" LastActivityDate="2012-07-24T18:46:32.323" Title="Will an Xbox 360 bought in the US work in India?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10057" PostTypeId="2" ParentId="9934" CreationDate="2010-11-01T13:30:34.940" Score="6" Body="&lt;p&gt;Hkey_Local_Machine/software/wow6432node/electronic arts/electronic arts/medal of honor&lt;/p&gt;&#xA;&#xA;&lt;p&gt;change the language to English and locale to int (can't remember which one worked for me)&lt;/p&gt;&#xA;" OwnerUserId="4460" LastActivityDate="2010-11-01T13:30:34.940" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10058" PostTypeId="1" AcceptedAnswerId="10087" CreationDate="2010-11-01T13:31:50.603" Score="4" ViewCount="1998" Body="&lt;p&gt;I know there is the &lt;em&gt;Casual Campaign Ace&lt;/em&gt;, but:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What are all possible titles?&lt;/li&gt;&#xA;&lt;li&gt;What are the requirements for each?&lt;/li&gt;&#xA;&lt;li&gt;If you first achieved one, and then you play the campaign again, can you get another (higher I assume, as there is only one slot)?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm talking about this thing in the profile:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rT6vo.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-18T09:27:40.203" LastActivityDate="2012-06-18T09:27:40.203" Title="What are all the different *titles* for finishing the campaign?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10059" PostTypeId="2" ParentId="10054" CreationDate="2010-11-01T13:32:14.880" Score="14" Body="&lt;p&gt;When a zombie loses his head it is a signal that he is really dead now and it doesn't do any further damage to your plants.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2013-03-22T11:32:20.123" LastActivityDate="2013-03-22T11:32:20.123" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10060" PostTypeId="2" ParentId="10054" CreationDate="2010-11-01T13:32:22.053" Score="5" Body="&lt;p&gt;No, once the zombie is dead it won't to any more damage, regardless of what the death animation might look like.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-11-01T13:32:22.053" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10061" PostTypeId="2" ParentId="10050" CreationDate="2010-11-01T13:43:34.183" Score="7" Body="&lt;p&gt;The safest place, by definition is the safe room. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uiMt5.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other safe places are rooms with doors closed, of course until infected destroy them. And in general all places that can have only few entrances (one or two) so that they can be easily guarded by your team mates. Trucks, garages, rooms and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are instead searching places where infected cannot reach you, they probably go under definition of maps bugs/exploits. Because for sure map designer/developers do not want to add places where you can safely stay without being reached by infected.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-11-01T13:43:34.183" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10062" PostTypeId="2" ParentId="10051" CreationDate="2010-11-01T14:21:45.803" Score="13" Body="&lt;p&gt;Your games are probably running at 800x600, but rather than scaling the image to take up the full screen, your display is showing it at its native resolution (1 game pixel == 1 LCD pixel).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first thing you'll want to try is &lt;strong&gt;increasing the video resolution&lt;/strong&gt; in the game's options. &lt;a href=&quot;http://www1.ap.dell.com/in/en/business/notebooks/laptop-vostro-1015/pd.aspx?refid=laptop-vostro-1015&amp;amp;s=bsd&amp;amp;cs=inbsd1&amp;amp;~ck=anavml&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Dell&lt;/a&gt;, the native resolution of your display is 1366 X 768.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two problems you might run into:  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The game doesn't provide any options to change the resolution.&lt;/li&gt;&#xA;&lt;li&gt;Your laptop isn't powerful enough to run the game at a higher resolution, and performance suffers.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Most video drivers have a setting somewhere that controls whether to scale full-screen apps to the maximum size of the screen or to show them at the native resolution. If you can't change the actual resolution that the game runs at, you'll want to &lt;strong&gt;look for this setting&lt;/strong&gt; somewhere in your display/video options and change it so apps will be stretched to full screen. (&lt;em&gt;Note&lt;/em&gt;: This will probably look pretty ugly. LCDs aren't very good at this, which is why the option exists in the first place.)&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-11-01T14:21:45.803" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10063" PostTypeId="1" AcceptedAnswerId="10064" CreationDate="2010-11-01T14:25:45.137" Score="4" ViewCount="394" Body="&lt;p&gt;I see a lot of people referring to players as &lt;em&gt;2500 diamond&lt;/em&gt; for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I see this rank?&lt;br&gt;&#xA;All I found was the position within the division, but not that number that seems to be global (by region? In the world?)&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-20T09:03:03.670" LastActivityDate="2012-06-20T09:03:03.670" Title="Where can I see the real rank of a player?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10064" PostTypeId="2" ParentId="10063" CreationDate="2010-11-01T14:30:36.403" Score="3" Body="&lt;p&gt;So there is no source for the ranks used to match people, but you can see what the current point value of specific people if you have access to their league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are &lt;a href=&quot;http://sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;helpful sources&lt;/a&gt; for aggregating this information.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-01T14:30:36.403" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10065" PostTypeId="2" ParentId="9985" CreationDate="2010-11-01T14:39:20.410" Score="11" Body="&lt;p&gt;I can't answer the first two questions in a definitive manner.  However the rest I can handle:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How would the game work (i saw somewhere else it's RTS style)?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not quite RTS, but it's not turn-based either: every human player takes their turn at the same time.  Once all players click &quot;next turn&quot;, the AI civilizations, city states and barbarians all take their turns in order.  Then the human players' next turn begins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This causes some big issues when interacting with other players, and is a big griping point for many.  For example, wars became a battle of who can click first - if I can blow up your unit before they get a chance to attack, then I'm in a hugely advantage position.  It's unfortunate to the point where a lot of us don't even both with multiplayer (except cooperatively with friends) because when everyone moves at the same time, the game loses a lot of the carefully planned strategy you get in single player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worth noting that once you click &quot;next turn&quot;, you can't do anything even if other players are still moving - so it's to your advantage to delay the end of your turn a bit in case something comes up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How long will the game take to complete?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depends highly on the number of players and the game speed, but significantly longer than a single player game of the same settings.  Some turns you may be blazing through waiting for construction while another person is taking his sweet time waging war, and vice versa.  Even playing on quick/small map can take hours.  Set aside a large chunk of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can I take a bathroom break without abandoning my civ temporarily?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, you can just sit on the &quot;next turn&quot; button and not click it while you do something else.  You would just hold up everyone else from getting to the next turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can I chat to the other players?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes.  There is a chat box that appears in the top right corner of the screen.&lt;/p&gt;&#xA;" OwnerUserId="918" LastActivityDate="2010-11-01T14:39:20.410" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10066" PostTypeId="1" AcceptedAnswerId="10072" CreationDate="2010-11-01T14:43:40.327" Score="15" ViewCount="5017" Body="&lt;p&gt;Suppose I've got a capital, a city, and a city state in between, where the dashes represent roads:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Capital ------ City-State ----- My City&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The road goes straight through the city-state.  I understand that I don't get a trade route to the city-state, but would I still get a trade route to my city?  Or would I have to build around the city-state?  And do the same rules apply if the city-state was replaced with another civ's city?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inspired by &lt;a href=&quot;https://gaming.stackexchange.com/questions/9844/do-i-gain-income-for-connecting-city-states-to-my-trade-network&quot;&gt;this question&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="918" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-11-01T15:22:16.047" Title="Do trade routes activate between my cities when a road goes through city states or other civilizations' cities?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10067" PostTypeId="1" AcceptedAnswerId="10070" CreationDate="2010-11-01T14:44:35.440" Score="6" ViewCount="61764" Body="&lt;p&gt;Not looking for a definitive list or anything but of the most popular Wii titles, which ones require you to use a nunchuk controller? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, are there games that optionally allow use of the nunchuk controller?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Or to phrase this question a different way - my 3 kids will be getting a Wii for Christmas and I'd like to know if it's worthwhile getting 3 nunchuk controllers?  Games they'll be interested in: Super Mario (Bros,Galaxy 1 &amp;amp; 2, Kart), Lego Star Wars, Zelda, ... &lt;/p&gt;&#xA;" OwnerUserId="4465" LastEditorUserId="4465" LastEditDate="2010-11-01T15:19:42.510" LastActivityDate="2011-08-29T23:00:35.863" Title="What nintendo wii games require you to use a nunchuk controller? i.e. Is it worth getting one?" Tags="|nintendo-wii|" AnswerCount="4" CommentCount="1" ClosedDate="2011-08-30T00:15:02.933" ContentLicense="CC BY-SA 2.5" />
  <row Id="10068" PostTypeId="2" ParentId="10056" CreationDate="2010-11-01T14:45:35.050" Score="2" Body="&lt;p&gt;As far as I know you will be able to &lt;strong&gt;play&lt;/strong&gt; any games already purchased and/or sent along.  Xbox Live may be a problem, but as far as I understand, it's only a problem for buying new games on the marketplace, not for playing already purchased game.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-11-01T14:45:35.050" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10069" PostTypeId="2" ParentId="10067" CreationDate="2010-11-01T14:47:06.513" Score="4" Body="&lt;p&gt;Legend of Zelda: Twilight Princess requires the nunchuck&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Super Smash Brothers Melee has an option to use the nunchuck, and personally I prefer it.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-11-01T14:47:06.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10070" PostTypeId="2" ParentId="10067" CreationDate="2010-11-01T14:55:43.790" Score="10" Body="&lt;p&gt;Very many games use the nunchuk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Super Mario Galaxy games require the nunchuk; both are very popular.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mario Kart Wii can be played with a whole host of control schemes, though I feel that nunchuk + Wiimote is one of the more accurate ways to play. One of the schemes is the standalone Wiimote (with optional steering wheel, but it's the same scheme).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New Super Mario Bros. does not require the nunchuk, and I believe there isn't even an option to use one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding your amended question, yes, I would strongly recommend picking up at least one nunchuk. Ideally you'll want as many nunchuks as Wiimotes, however one should be enough given the games they're interested in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Super Mario Galaxy 1 &amp;amp; 2:&lt;/strong&gt; 1 nunchuk max.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;New Super Mario Bros.:&lt;/strong&gt; 4 nunchuks max (thanks to Josh).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mario Kart:&lt;/strong&gt; 4 nunchuks max, 0 nunchuks min. Depends entirely on the way they like to play it, not worth getting more than one nunchuk for this straight off the bat. Not worth bothering with extra steering wheels either, in my opinion.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastEditorUserId="4302" LastEditDate="2010-11-02T22:31:12.817" LastActivityDate="2010-11-02T22:31:12.817" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10072" PostTypeId="2" ParentId="10066" CreationDate="2010-11-01T15:13:35.743" Score="19" Body="&lt;h2&gt;Regarding passing through another civ or city-states territory:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Trade routes can pass through other civs as long as you have open borders agreement from them. Trade routes do not work through a civ you're in war with, even though technically your units can pass within their borders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding city-states, it works of you are either friends or allied with them.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Regarding passing through an actual city:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I believe it's precisely the same as the above - your road passing through the actual city shouldn't make a difference, except for saving you money, since cities count as road tiles.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-01T15:22:16.047" LastActivityDate="2010-11-01T15:22:16.047" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10073" PostTypeId="1" AcceptedAnswerId="10074" CreationDate="2010-11-01T15:36:25.100" Score="6" ViewCount="184875" Body="&lt;p&gt;So, just after defeating &lt;em&gt;Sander Cohen&lt;/em&gt;, I noticed that I was able to use his key to open &lt;em&gt;Sander Cohen's Muse Box&lt;/em&gt;, which contained various goodies.  However, next to the case which contained this box, is &lt;em&gt;another&lt;/em&gt; case, containing the &lt;em&gt;Medical Expert 2&lt;/em&gt; tonic.  This case is not locked with a keylock, but with a numeric entry lock.  I don't have the code for this lock but something more annoying seems to be occurring: When I approach the lock, I am &lt;em&gt;not&lt;/em&gt; given the usual prompts for entering codes and/or hacking.  So even if I DID have the code, I don't think I would be able to use it.&#xA;&lt;hr /&gt;&#xA;So, can someone please explain this to me?  Is something wrong with the PS3 version of the game?  I would also appreciate it if the information on how to find the necessary code could be given.  I am &lt;strong&gt;NOT&lt;/strong&gt; looking for the code itself, only &lt;strong&gt;how to find it&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-05-06T15:08:02.387" LastActivityDate="2021-01-27T15:14:04.260" Title="How do I get the 'Medical Expert 2' Tonic?" Tags="|bioshock|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10074" PostTypeId="2" ParentId="10073" CreationDate="2010-11-01T15:45:57.460" Score="6" Body="&lt;p&gt;Did you kill Sander Cohen the first time he showed his face in Fort Frolic?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, &lt;em&gt;that was a bad idea.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First off, for completing his 'masterpiece', he would have rewarded you by unlocking the Tonic, but not if you kill him before he gets down there and unlocks it. Similarly, killing him now means you won't be able to get into his place in Olympus Heights later in the game - where you'll find, amongst other nice loot, a 'Power to the People' weapon upgrade machine.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-01T15:45:57.460" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10075" PostTypeId="2" ParentId="10067" CreationDate="2010-11-01T16:28:08.080" Score="3" Body="&lt;p&gt;In addition to Jamie's answer, some of those games require two for some things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lego Star Wars requires a nunchuck, and you'll need two if you want the co-op play in that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mario Kart has the option for two although it can be done without it as (s)he stated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;I also think that Super Mario Galaxy 2 needs two nunchucks for the co-op play. The first one only uses one, but the co-op doesn't add much there, either.&lt;/strike&gt; (Nevermind, it only uses one.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the boxing game on Wii Sports that comes with the Wii requires a Nunchuck or two if you're boxing against another human.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-11-01T16:43:37.447" LastActivityDate="2010-11-01T16:43:37.447" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10076" PostTypeId="2" ParentId="10045" CreationDate="2010-11-01T16:39:47.603" Score="1" Body="&lt;p&gt;There are no endless enemy waves in ME2, simply defeat all the enemies and move on.&lt;/p&gt;&#xA;" OwnerUserId="1770" LastActivityDate="2010-11-01T16:39:47.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10078" PostTypeId="1" AcceptedAnswerId="10081" CreationDate="2010-11-01T18:17:45.740" Score="9" ViewCount="10812" Body="&lt;p&gt;I recently tried Guitar Hero World Tour on an XBox 360 the other day and am considering buying a Guitar Hero game for the Wii, my only console. My question is since the Wii does not match the hardware specs of the XBox 360 (or Playstation 3) will game play be affected negatively?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I ask is because in the past I've overheard or read the Wii is a poor choice for Guitar Hero because it's 'under powered' but I have no idea how founded these opinions are.&lt;/p&gt;&#xA;" OwnerUserId="4472" LastEditorUserId="181240" LastEditDate="2023-03-24T17:52:39.517" LastActivityDate="2023-03-24T17:52:39.517" Title="Guitar Hero game play on Wii versus XBox 360 and Playstation 3" Tags="|xbox-360|nintendo-wii|version-differences|guitar-hero|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10079" PostTypeId="1" CreationDate="2010-11-01T18:19:38.970" Score="1" ViewCount="230" Body="&lt;p&gt;I have serious issues with match making algorithms in Dawn of War II:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why does it most often group the noobs together in a team and the pros together in the opposing team?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Noobs can't win that way. So, do I really have to get Rank 20 before I get a chance to win in a Team Battle?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And why are most of my victories not counted in the player statistics? Points get awarded, I even have replays but these victories don't show up in my statistics!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for your explanations!&lt;/p&gt;&#xA;" OwnerUserId="4474" LastEditorUserId="4103" LastEditDate="2010-11-01T18:33:29.337" LastActivityDate="2011-01-03T00:44:20.127" Title="Matchmaking in Dawn of War II" Tags="|games-for-windows-live|warhammer-40k-dawn-of-war-ii|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10080" PostTypeId="2" ParentId="7744" CreationDate="2010-11-01T18:49:29.233" Score="58" Body="&lt;p&gt;No answer seems to get the full picture, so let's do a summary.&lt;/p&gt;&#xA;&lt;p&gt;Here is what happens to your items after you die:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Items can be picked up.&lt;/li&gt;&#xA;&lt;li&gt;When you die, all the items in your inventory are dropped on ground.&lt;/li&gt;&#xA;&lt;li&gt;Items on the ground are destroyed by explosions (creepers and TNT), lava and cactus.&lt;/li&gt;&#xA;&lt;li&gt;Water streams move items. Items float in water in 1.13+.&lt;/li&gt;&#xA;&lt;li&gt;Items on the ground get deleted after 5 minutes (time only counted when chunk is loaded).&lt;/li&gt;&#xA;&lt;li&gt;Items are affected by gravity and have no explosion resistance, health, etc. which other blocks/objects have. This means that even after they are dropped, a small explosion can kill all of them.&lt;/li&gt;&#xA;&lt;li&gt;Items placed in a chest are stored infinitely until removed, or until the chest is destroyed. The rules above then apply to the items dropped. Chests cannot be destroyed by fire, lava, or water, but can be destroyed with explosions.&lt;/li&gt;&#xA;&lt;li&gt;If you had any experience on you, a fraction of it will drop and be allowed to be picked up.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Keep in mind things don't happen such as mobs moving, creepers exploding etc. if the chunk is not loaded.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="258509" LastEditDate="2020-12-03T20:10:20.287" LastActivityDate="2020-12-03T20:10:20.287" CommentCount="4" CommunityOwnedDate="2010-11-01T18:49:29.233" ContentLicense="CC BY-SA 4.0" />
  <row Id="10081" PostTypeId="2" ParentId="10078" CreationDate="2010-11-01T19:04:11.577" Score="9" Body="&lt;p&gt;The Wii is simply not capable of the same level of graphics that you'd expect from an Xbox 360 or PS3, so the effects, models, audience, etc. will all be toned down to different extents. Do consider, however, that most people don't play Guitar Hero primarily for the graphics. The actual gameplay is pretty much identical.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Earlier versions of the Wii Guitar Hero and Rock Band games had issues with the lack of DLC (Downloadable Content) which made the Xbox 360 and PS3 versions far more desirable. I believe that this has mostly been rectified now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that the Wii suffers greatly from the lack of a real multiplayer (online, not offline) implementation. You will find far less people playing any game online with the Wii than you would on its Xbox 360 or PS3 counterpart. The other consoles make it more seamless and integrated to communicate and play online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately the Wii offers an inferior experience. Whether or not this will impact your enjoyment is reliant on how you plan to play the game. I own Guitar Hero 3 on the Wii -- also my only console at the moment -- and have enjoyed countless hours of fun with friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you foresee yourself purchasing another console any time in the future, I'd just wait until then. You're probably going to be spending a lot of money on instruments, so I would say it's best to have them compatible with your favourite console for future versions of the games. If you're sticking exclusively to Wii, however, and like the franchise, then go for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a related note, if you haven't yet tried the Rock Band series and like Guitar Hero, it's definitely worth doing so before you purchase Guitar Hero. They're very similar games, and the instruments are mostly cross-compatible, but Rock Band 3 has some noteworthy additions that aren't to be found in the current iterations of Guitar Hero.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastActivityDate="2010-11-01T19:04:11.577" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10082" PostTypeId="2" ParentId="10078" CreationDate="2010-11-01T20:07:59.540" Score="3" Body="&lt;p&gt;The Wii version is &quot;under powered&quot; in regard to its online component. The offline components are identical between any of the console versions. Online multiplayer and song dlc will be vastly different experiences depending on your console.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hardware wise, the instruments are exactly the same between consoles except their interfaces. A 360 drum set is not compatible with the Wii game for instance. You also need a Wii-mote for each instrument for the Wii version because the instruments connect through them. For the 360 and PS3, you don't need a controller for each instrument. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="122" LastEditDate="2010-11-02T12:06:29.797" LastActivityDate="2010-11-02T12:06:29.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10083" PostTypeId="1" AcceptedAnswerId="125618" CreationDate="2010-11-01T20:14:56.527" Score="12" ViewCount="5831" Body="&lt;p&gt;Once you have sufficient Melee/Unarmed skill, you unlock additional, special attacks with those combat skills, both in and out of VATS (to use them out of VATS, you need to do a power attack -  hold the attack button down, in combination with moving in a direction for varied results).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thing is, the actual &lt;em&gt;effect&lt;/em&gt; of these special attacks is... horribly undocumented, and the Wiki isn't quite up to speed on them either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've figured out that the 'Back Slash' with sword/knife weapons just costs less AP, but are there any special effects? Is there any good reason not to just spam them in VATS? (Out of VATS, they tend to be substantially slower than normal attacks, for better or worse I've found).&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T14:54:23.267" LastActivityDate="2014-02-16T18:31:48.063" Title="What do all of the Melee/Unarmed special attacks in V.A.T.S. do?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10084" PostTypeId="2" ParentId="9578" CreationDate="2010-11-01T20:35:09.730" Score="4" Body="&lt;p&gt;I personally use the Garbage Dumpster next to the Goodsprings store.  Its quick, right next to the Express Mail machine, and I have not had it respawn on me, saves me a walk anywhere, and I can just fast travel to Goodsprings to drop stuff off.  I have a crapload of stuff in there.&lt;/p&gt;&#xA;" OwnerUserId="4218" LastActivityDate="2010-11-01T20:35:09.730" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10085" PostTypeId="1" AcceptedAnswerId="10086" CreationDate="2010-11-01T21:20:27.767" Score="5" ViewCount="725" Body="&lt;p&gt;Is there a way to always use VATS in Fallout 3?  If I hit &quot;V&quot;, it goes to the VATS system and then when the turn is over, it goes back to real time combat.&lt;/p&gt;&#xA;" OwnerUserId="3137" LastActivityDate="2010-11-01T23:57:38.197" Title="Make VATS the Default in Fallout 3?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10086" PostTypeId="2" ParentId="10085" CreationDate="2010-11-01T21:24:59.153" Score="21" Body="&lt;p&gt;You mean to have all combat always be resolved via VATS? No, not really. Keep in mind that while VATS is active, your incoming damage is reduced by 90%, and your attacks have a 15% higher chance to be critical strikes. The downside to this is that your weapons will degrade at 400% of their normal rate in VATS. Don't think of VATS as a turn, but rather as a means of expending a resource (AP), to do more damage in less time while being somewhat more strategic.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-11-01T23:57:38.197" LastActivityDate="2010-11-01T23:57:38.197" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10087" PostTypeId="2" ParentId="10058" CreationDate="2010-11-01T21:36:55.593" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;Possible titles: &lt;code&gt;&amp;lt;difficulty&amp;gt; Campaign Ace&lt;/code&gt;, so the titles are:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Campaign Not Complete [&lt;a href=&quot;http://eu.battle.net/sc2/en/profile/383164/1/DuckloadRa/&quot; rel=&quot;nofollow noreferrer&quot;&gt;example&lt;/a&gt;]&lt;/li&gt;&#xA;&lt;li&gt;Casual Campaign Ace [&lt;a href=&quot;http://us.battle.net/sc2/en/profile/789884/1/SeleCT/&quot; rel=&quot;nofollow noreferrer&quot;&gt;example&lt;/a&gt;]&lt;/li&gt;&#xA;&lt;li&gt;Normal Campaign Ace [&lt;a href=&quot;http://us.battle.net/sc2/en/profile/1011852/1/Fenix/&quot; rel=&quot;nofollow noreferrer&quot;&gt;example&lt;/a&gt;]&lt;/li&gt;&#xA;&lt;li&gt;Hard Campaign Ace [&lt;a href=&quot;http://us.battle.net/sc2/en/profile/361977/1/Firebear/&quot; rel=&quot;nofollow noreferrer&quot;&gt;example&lt;/a&gt;]&lt;/li&gt;&#xA;&lt;li&gt;Brutal Campaign Ace [&lt;a href=&quot;http://us.battle.net/sc2/en/profile/288325/1/TheLittleOne/&quot; rel=&quot;nofollow noreferrer&quot;&gt;example&lt;/a&gt;]&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Exact requirements: not entirely sure, but I believe that getting the &quot;Wings of Liberty&quot; achievement unlocks the first title, and the appropriate &quot;Liberty Completionist: &quot; unlocks subsequent ones.&lt;/li&gt;&#xA;&lt;li&gt;Upgrading existing titles: the title is upgradable, you need to play all the missions on higher difficulty settings. You don't actually have to start a new game, just use the archive.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-08T15:29:07.320" LastActivityDate="2010-11-08T15:29:07.320" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10089" PostTypeId="2" ParentId="9532" CreationDate="2010-11-01T23:57:16.243" Score="4" Body="&lt;p&gt;To answer the first question: Yes, it is legal, but you'll also void your warranty. &lt;/p&gt;&#xA;" OwnerUserId="1770" LastEditorUserId="9752" LastEditDate="2012-01-03T14:40:40.273" LastActivityDate="2012-01-03T14:40:40.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10090" PostTypeId="2" ParentId="8502" CreationDate="2010-11-02T00:01:57.730" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;Change face paint&lt;/li&gt;&#xA;&lt;li&gt;Have your clan tag etched on your weapon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1445" LastActivityDate="2010-11-02T00:01:57.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10091" PostTypeId="1" AcceptedAnswerId="10093" CreationDate="2010-11-02T00:35:31.097" Score="42" ViewCount="56623" Body="&lt;p&gt;The Halloween update for Minecraft added an actual function for fishing rods; you can actually catch fish with them now! To do so, you right click and you cast the line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can fish be caught in all water tiles, or must they be a certain depth, certain number of tiles together, etc?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LzcqB.png&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/mgJP7.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="336" LastEditDate="2011-07-08T22:06:20.273" LastActivityDate="2016-07-21T07:47:05.333" Title="Can fish be caught in all water tiles?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10092" PostTypeId="1" CreationDate="2010-11-02T00:59:12.240" Score="18" ViewCount="3214" Body="&lt;p&gt;I'm going to be moving in with my fiance soon, and he already owns a Wii. I'd like to be able to transfer my WiiWare and Virtual Console games over so that I can sell my old system and he won't have to re-buy everything on his account. Is there a way to do this? I'd prefer a method that doesn't involve hacking/homebrew.&lt;/p&gt;&#xA;" OwnerUserId="950" LastEditorUserId="20306" LastEditDate="2013-10-22T13:06:52.503" LastActivityDate="2013-10-22T13:06:52.503" Title="Is there any way to transfer WiiWare and Virtual Console games to a new Wii?" Tags="|nintendo-wii|virtual-console|wiiware|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10093" PostTypeId="2" ParentId="10091" CreationDate="2010-11-02T01:27:13.843" Score="43" Body="&lt;p&gt;Fish can be caught in any body of water. Unlike pigs, cows, or chickens, fish don't exist until they're caught, so it doesn't matter where your water is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do need a minimum size body of water so that the lure doesn't get stuck on a block -- as long as the bobber is free-floating, you should be good. I've actually managed to cast into water falling from a &quot;spring&quot; block, have the bobber travel up to the top of the falling water, and &lt;em&gt;then&lt;/em&gt; catch a fish.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-11-03T00:32:25.080" LastActivityDate="2010-11-03T00:32:25.080" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10094" PostTypeId="2" ParentId="10092" CreationDate="2010-11-02T01:41:49.360" Score="7" Body="&lt;h1&gt;No&lt;/h1&gt;&#xA;&lt;p&gt;It is not possible to move your WiiWare and Virtual Games from one console to another, as the information is tied to the actual hardware of the console.&lt;/p&gt;&#xA;&lt;p&gt;Only Nintendo itself is able to move your WiiWare and Virtual Console Games to another brand-new Wii system during a repair or in case of a replacement due to theft.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-02T01:41:49.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10095" PostTypeId="1" AcceptedAnswerId="10098" CreationDate="2010-11-02T02:32:14.920" Score="4" ViewCount="2206" Body="&lt;p&gt;I thought I'd be sneaky and try getting the custom achievements playing &quot;the fastest map possible&quot;. Just beat 7 insane AIs in FFA, but didn't get the &quot;Insane FFA&quot; achievement... why not? Does it have to be done on a Blizzard map?&lt;/p&gt;&#xA;" OwnerUserId="1877" LastEditorUserId="21619" LastEditDate="2013-03-15T00:23:59.933" LastActivityDate="2013-03-15T00:23:59.933" Title="Starcraft 2: Custom achievements?" Tags="|starcraft-2|achievements|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10096" PostTypeId="1" AcceptedAnswerId="10105" CreationDate="2010-11-02T02:47:48.687" Score="3" ViewCount="16882" Body="&lt;p&gt;He there,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way in xbox to send your cellphone a text message when your friends are online? &lt;/p&gt;&#xA;" OwnerUserId="4497" LastActivityDate="2014-06-10T11:04:21.333" Title="Xbox: Send text message when friends online" Tags="|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10097" PostTypeId="1" AcceptedAnswerId="11149" CreationDate="2010-11-02T03:28:27.387" Score="5" ViewCount="3497" Body="&lt;p&gt;I've explored the entire map. I've played an earth map, and circled the world in a sub. I've played a Pangaea and circled the globe by land. I can't think what else could be needed to accomplish this one.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-29T14:00:08.187" Title="What do you need to do for the Magellan achievement?" Tags="|civilization-5|achievements|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10098" PostTypeId="2" ParentId="10095" CreationDate="2010-11-02T03:35:42.147" Score="13" Body="&lt;p&gt;I believe that it does have to be a blizzard sponsored map.  Easiest way to get it in this case is to play on Lava Flow as terran.  As soon as the game starts, load your scvs into your command center and fly to one of the islands.  Get an engineering bay pretty soon, and start to pump out turrents along the edges, and go strait to battle cruisers.  Soon there will only be one AI left, and you should have close to 20 cruisers, so you should be able to steamroll.&lt;/p&gt;&#xA;" OwnerUserId="4483" LastActivityDate="2010-11-02T03:35:42.147" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10099" PostTypeId="1" AcceptedAnswerId="10106" CreationDate="2010-11-02T03:37:06.050" Score="18" ViewCount="9689" Body="&lt;p&gt;If you play w/ a mod, will it prevent you from getting an achievement in the game? I'm a huge fan of the Luxury display mod, and would hate to have to play w/out it... but I do want to try and get the achievements...&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2012-04-25T21:40:57.607" Title="Do mods prevent you from achieving achievements?" Tags="|civilization-5|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10100" PostTypeId="1" AcceptedAnswerId="10104" CreationDate="2010-11-02T03:48:49.873" Score="9" ViewCount="2202" Body="&lt;p&gt;After slaughtering a bunch of goblin invaders, the dwarfs promptly piled up their corpses in my refuse pile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fast-forward a few seasons and the corpses decomposed to the point where only their skeletons remain. Being low on ammunition at the moment I decided to put those goblin bones to good use and make bone bolts out of them, like I sometimes do with cows and kittens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trouble is, the dwarfs refuse to make bolts because they need &quot;unrotten bone body parts&quot;. But I have more than two dozen skeletons outside!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I use those bones or not? If that is possible, how can I get the dwarfs to make nice goblin bone bolts, so they can take out the next wave of besiegers with the goblin's own ancestors?&lt;/p&gt;&#xA;" OwnerUserId="4065" LastEditorUserId="4065" LastEditDate="2010-11-05T15:27:26.590" LastActivityDate="2010-11-05T15:27:26.590" Title="Can I make bolts out of dead goblins?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10101" PostTypeId="1" AcceptedAnswerId="10103" CreationDate="2010-11-02T04:01:46.803" Score="8" ViewCount="1930" Body="&lt;p&gt;Is there a benefit to crafting your own ammo in Fallout: New Vegas?  At first I wanted to do it, then I quickly got bored with it, and now its pretty much the LAST thing I want to do in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone do anything otherwise? Should I really bother breaking down ammo, trying to find materials to make an ammo recipe?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thoughts?&lt;/p&gt;&#xA;" OwnerUserId="4218" LastEditorUserId="3610" LastEditDate="2012-06-05T23:06:32.850" LastActivityDate="2012-06-05T23:06:32.850" Title="Are there any bonuses to making your own ammo?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10103" PostTypeId="2" ParentId="10101" CreationDate="2010-11-02T04:14:25.137" Score="10" Body="&lt;p&gt;Some of the crafted ammo is &lt;em&gt;substantially better&lt;/em&gt; than anything you can buy. Examples include Max Charge ammo for energy weapons, which deal &lt;strong&gt;75%&lt;/strong&gt; more damage, and the various Hand-Load ammunition, which often negates armor or has extremely large damage bonuses. You can see &lt;a href=&quot;https://gaming.stackexchange.com/questions/9498/crafting-armor-piercing-ammo-in-fallout-new-vegas&quot;&gt;all of the crafted ammo that's better than what you can buy here.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, if you're playing on hardcore mode, ammo components (lead, powder, primers, cases, spent energy cells, etc.) have no weight, but actual Ammunition does. Especially with Energy Weapons an Veronica as a companion, you can substantially cut down on your carry weight by crafting ammo on an as-needed basis.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-11-02T04:14:25.137" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10104" PostTypeId="2" ParentId="10100" CreationDate="2010-11-02T04:18:24.163" Score="12" Body="&lt;p&gt;Have you butchered the skeletons? Dwarf ethics may prevent the butchering of intelligent enemies, but they have no qualms butchering their bones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, skeletons and partial skeletons &lt;em&gt;should&lt;/em&gt; &quot;eventually&quot; decompose into stacks of bones. But why wait?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-02T04:18:24.163" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10105" PostTypeId="2" ParentId="10096" CreationDate="2010-11-02T04:30:07.497" Score="2" Body="&lt;p&gt;There is no feature in Xbox Live that informs your cellphone when your friends are online via text message. However, there are smartphone applications that might let you see the status of your Xbox Live friends on your smartphone, and this option will be integrated in upcoming Windows Phone 7 platform.&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2010-11-02T04:30:07.497" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10106" PostTypeId="2" ParentId="10099" CreationDate="2010-11-02T04:38:43.677" Score="19" Body="&lt;p&gt;&lt;strong&gt;Yes.&lt;/strong&gt; Any game achievements you earn will &lt;strong&gt;not&lt;/strong&gt; be registered by steam while &lt;strong&gt;any&lt;/strong&gt; mod is active.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does not matter whether or not the mod effects the particular achievement in any way.&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="2382" LastEditDate="2010-11-02T22:41:54.740" LastActivityDate="2010-11-02T22:41:54.740" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10108" PostTypeId="2" ParentId="9330" CreationDate="2010-11-02T05:28:48.250" Score="23" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Minecart boosting was removed in &lt;a href=&quot;https://minecraft.wiki/w/Beta_1.6&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Beta 1.6&lt;/a&gt;&lt;/strong&gt;.&lt;br /&gt;&#xA;This answer is only relevant for &lt;a href=&quot;https://minecraft.wiki/w/Version_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;versions of Minecraft&lt;/a&gt; built prior to that revision, accessible using the Minecraft Launcher's &lt;a href=&quot;https://minecraft.wiki/w/Minecraft_launcher#Time_Machine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Time Machine&lt;/a&gt; functionality.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;It depends on whether the cart has a rider (cow, chicken, player) or not.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Now, first some definitions.&#xA;The type of booster used is a speed and momentum resetting booster, to ensure fair and reproducable results.&lt;/p&gt;&#xA;&lt;p&gt;This is a booster with a length of 1&#xA;&lt;img src=&quot;https://i.stack.imgur.com/MUVMN.png&quot; alt=&quot;the shortest booster possible&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;and here a booster with length 11&#xA;&lt;img src=&quot;https://i.stack.imgur.com/MNrH7.png&quot; alt=&quot;a bit longer booster&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The bottom bedrock layer shown in these images is layer 0, the void is directly below.&#xA;the track going up shown on the left side is the actual track going up.&lt;/p&gt;&#xA;&lt;p&gt;The results are in and show that &lt;strong&gt;an empty cart needs a booster of 18 long, while a cart with a rider in it will need a booster of 5 long&lt;/strong&gt; to reach beyond the top of the map. (altrough, a booster of 17, with an empty cart, reaches sufficiently close.)&lt;/p&gt;&#xA;&lt;p&gt;Now, for the booster lengths below these numbers, the following results has been obtained:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/8JLA9.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Raw data (height reached, booster length is position in list, where the first has a length of 1 as shown above.):&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;empty cart: 6 12 17 25.5 31 41 47 57 63 72.5 79 88 93.5 103 109 119 125&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;with rider: 6 25.5 37 66&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I'm now trying to make some sense of the results for the empty cart, I don't think I have enough data points to make something for the cart with a rider.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2024-01-08T11:09:57.530" LastActivityDate="2015-09-11T01:44:44.297" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="10109" PostTypeId="2" ParentId="10096" CreationDate="2010-11-02T05:44:17.867" Score="1" Body="&lt;p&gt;I'll do you one better:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can now message Xbox Live friends via &lt;a href=&quot;http://live.xbox.com/en-US/MessageCenter/Compose?gamertag=Jim%200&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox.com&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means any device that can connect to Xbox.com (ie most smart phones) can message and receive messages sent to their own accounts.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your case you'd message their xbox live account normally, and they would receive it the next time they checked their account on xbox.com.  I realize this is a pull system (instead of the standard push), but it does come in handy&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-02T05:44:17.867" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10110" PostTypeId="1" AcceptedAnswerId="10115" CreationDate="2010-11-02T06:49:05.357" Score="21" ViewCount="3538" Body="&lt;p&gt;Do the different characters have different AI behaviors?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While playing left-4-dead with two of my friends we endless joke and complain about Coach's sniper shotgun.  He seems to last hit special infected from extreme distances with a &lt;em&gt;shotgun&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, his super-human aim is attributed to the fact that he's a bot.  But what about his preference for a shotgun?  How about his bias towards killing special infected over common?&lt;br&gt;&#xA;  Rochelle on the other hand seems to prefer to mow through common infected like a meat grinder with an automatic rifle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this just me seeing a ghost in the machine or is there more to it?&lt;/p&gt;&#xA;" OwnerUserId="1317" LastEditorUserId="3610" LastEditDate="2012-06-08T12:49:07.027" LastActivityDate="2012-06-08T12:49:07.027" Title="Varied NPC AI in left 4 dead?" Tags="|left-4-dead-2|left-4-dead|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10111" PostTypeId="1" AcceptedAnswerId="10114" CreationDate="2010-11-02T07:14:13.157" Score="11" ViewCount="2113" Body="&lt;p&gt;In Fallout 3, during VATS you had 90% damage reduction. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Fallout New Vegas this seems to be considerably reduced. Is it known how big the damage reduction is now, or has it been removed entirely?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T14:54:41.097" LastActivityDate="2012-07-25T15:25:46.270" Title="VATS damage reduction in Fallout New Vegas" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10112" PostTypeId="1" CreationDate="2010-11-02T07:49:16.780" Score="4" ViewCount="3012" Body="&lt;p&gt;Im having a bit of a problem. I did the still in the dark mission, talked to the elder who said that lockdown will be over. I received 1000 xp. Then I went to Hardin telling that he could knock out the elder of place. He said he has been waiting for this. I also received 1000 xp from Hardin. Talking to the elder, he also announced that the lockdown will be lifted and it has been lifted, cause i receieve the ammo from the locker next to the entrance. The problem is that i cant talk to the elder because he keeps responding that he needs to defend himself from hardin's charges. Hardin also doesnt respond sayin he is too busy and i should come back in a few days. I have waited a lot but nothing seems to change and i am stuck. Can any1 help?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I have done the crazy,crazy,crazy mission after the unsuccesful try to speak to the elder i think in the good way. I fought my way to the broadcast station, repaired the robot and tabitha gave me the key. I unlocked the second floor room with the key found under the stairs.&lt;/p&gt;&#xA;" OwnerDisplayName="GENERAL" LastEditorUserId="11290" LastEditDate="2011-08-02T14:19:23.010" LastActivityDate="2010-11-02T11:40:55.490" Title="I am having trouble interacting with the Brotherhood" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10114" PostTypeId="2" ParentId="10111" CreationDate="2010-11-02T10:14:06.557" Score="13" Body="&lt;p&gt;&lt;em&gt;Referring to the comments on the answer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/10085/make-vats-the-default-in-fallout-3/10086#10086&quot;&gt;Make VATS the Default in Fallout 3?&lt;/a&gt;&lt;/em&gt;:&lt;br /&gt;&#xA;The damage reduction has apparently been reduced to &lt;strong&gt;25%&lt;/strong&gt; in New Vegas (it was &lt;strong&gt;90%&lt;/strong&gt; in fallout 3).&lt;/p&gt;&#xA;&lt;p&gt;Additionally, the bonus to your chance to cause a critial strike has been reduced from 15% to 5%, and the increased wear on the used weapon has been removed entirely.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Every melee weapon has a special attack, which can be selected using the triangle or Y buttons on the PS3 and Xbox 360, respectively.&lt;/p&gt;&#xA;&lt;p&gt;Unarmed weapons gain uppercut and cross at skill levels 50 and 75. These special attacks have an AP cost of 20 regardless of the weapon used.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.falloutwiki.com/V.A.T.S#Fallout:_New_Vegas&quot; rel=&quot;nofollow noreferrer&quot;&gt;V.A.T.S. article on the vault&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-07-25T15:25:46.270" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10115" PostTypeId="2" ParentId="10110" CreationDate="2010-11-02T10:24:31.930" Score="24" Body="&lt;p&gt;Each of the AI bots (in L4D and L4D2) do have preferred weapon types that they will always try to use, depending on what types and level of weapon is available.&lt;/p&gt;&#xA;&lt;p&gt;Shown here as &lt;code&gt;Level 1 Preference / Level 2 Preference&lt;/code&gt;:&lt;/p&gt;&#xA;&lt;h2&gt;L4D Survivors&lt;/h2&gt;&#xA;&lt;h3&gt;In L4D&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bill:&lt;/strong&gt; Submachine Gun / Assault Rifle&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Francis:&lt;/strong&gt; Pump Shotgun / Auto Shotgun&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Louis:&lt;/strong&gt; Submachine Gun / Assault Rifle&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Zoe:&lt;/strong&gt; Submachine Gun / Hunting Rifle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;In L4D2&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bill:&lt;/strong&gt; Submachine Gun / Assault Rifle&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Francis:&lt;/strong&gt; Pump Shotgun / Hunting Rifle&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Louis:&lt;/strong&gt; Submachine Gun / Auto-Shotgun&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Zoe:&lt;/strong&gt; Submachine Gun / Assault Rifle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;L4D2 Survivors&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Coach:&lt;/strong&gt; All Shotgun variants (both weapon levels)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ellis:&lt;/strong&gt; Submachine Gun / Hunting Rifle&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Nick:&lt;/strong&gt; Submachine Gun / Assault Rifle&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rochelle:&lt;/strong&gt; Submachine Gun / Assault Rifle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Source:&lt;/strong&gt; &lt;a href=&quot;http://left4dead.wikia.com/wiki/The_Survivors&quot; rel=&quot;noreferrer&quot;&gt;L4D wikia&lt;/a&gt;&lt;br /&gt;&#xA;&lt;em&gt;(specifically the character-specific &amp;quot;main article&amp;quot; pages linked from this source)&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Afraid I can't comment on if there are any preferences regarding selection of targets, or inhuman accuracy...&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-02T14:07:37.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10116" PostTypeId="2" ParentId="10112" CreationDate="2010-11-02T11:40:55.490" Score="5" Body="&lt;p&gt;This is a known bug, with details and work around covered &lt;a href=&quot;http://fallout.wikia.com/wiki/Still_in_the_Dark#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2010-11-02T11:40:55.490" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10118" PostTypeId="1" AcceptedAnswerId="10119" CreationDate="2010-11-02T12:54:25.293" Score="28" ViewCount="161689" Body="&lt;p&gt;I normally charge the PS3 controller by connecting it to the PS3 while its idling, but I guess it's much easier to charge it through my PCs USB port.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would this work?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2020-01-24T17:30:26.077" Title="Can you charge the PS3 wireless controller over regular USB?" Tags="|ps3|controllers|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10119" PostTypeId="2" ParentId="10118" CreationDate="2010-11-02T12:57:57.167" Score="28" Body="&lt;p&gt;Yes, you can charge it from any USB port.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-11-02T12:57:57.167" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="10121" PostTypeId="1" AcceptedAnswerId="13144" CreationDate="2010-11-02T13:51:57.417" Score="10" ViewCount="3299" Body="&lt;p&gt;I had heard that the AI director rewards teamwork on campaign maps.  Specifically, your &lt;em&gt;karma&lt;/em&gt; increases if you use health packs to heal teammates instead of everyone just healing themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like something Valve would want to do to improve the overall play experience.  I have much more fun playing on a cohesive team than as a bunch of strangers passing in the night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this could easily be an gaming urban legend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the director AI reward the survivors based on karma?&lt;/p&gt;&#xA;" OwnerUserId="1317" LastEditorUserId="147271" LastEditDate="2022-05-24T14:45:57.290" LastActivityDate="2022-05-24T14:45:57.290" Title="Left 4 dead's AI director and player karma" Tags="|left-4-dead-2|left-4-dead|left-4-dead-series|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10125" PostTypeId="2" ParentId="10121" CreationDate="2010-11-02T14:18:02.183" Score="3" Body="&lt;p&gt;I have never heard anything from Valve about &quot;karma&quot; as an attribute the Director tracks, nor can I find anything about this via Google.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the technical info I've seen has just talked about the Director tracking the stress level of the players, sending enemies when appropriate to keep them stressed while also allowing short periods of downtime to recover.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, how exactly would the Director reward you?  Sending fewer zombies in the next wave or delaying the spawn of a special zombie are the only ways I can come up with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only Valve can answer for sure, but I strongly doubt from what I've seen that the Director tracks a &quot;karma&quot; value for players.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-11-02T14:18:02.183" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10128" PostTypeId="1" AcceptedAnswerId="10288" CreationDate="2010-11-02T14:42:32.197" Score="11" ViewCount="220673" Body="&lt;p&gt;I finished the first stage of the Boletarian Palace (1-1) and I'm trying to clear the second (1-2) and the first of the Stonefang Tunnel (2-1). What order for clear all the stages do you recommend? I prefer a list order by difficulty but any order is welcome with a good explanation.&lt;/p&gt;&#xA;" OwnerUserId="1084" LastEditorUserId="8350" LastEditDate="2011-08-12T20:52:17.403" LastActivityDate="2019-07-08T17:39:13.867" Title="Recommended order to clear stages in Demon's Souls?" Tags="|demons-souls|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10129" PostTypeId="2" ParentId="10121" CreationDate="2010-11-02T15:17:33.040" Score="1" Body="&lt;p&gt;The concept of &quot;Karma&quot; in Left 4 Dead 2 probably evolved from the meme (?) &quot;&lt;a href=&quot;http://knowyourmeme.com/memes/karma-charger&quot; rel=&quot;nofollow noreferrer&quot;&gt;Karma Charger&lt;/a&gt;&quot;. He even has a &lt;a href=&quot;http://www.facebook.com/pages/The-Karma-Charger/251983567410&quot; rel=&quot;nofollow noreferrer&quot;&gt;Facebook page&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, when a single person acts more on his own and less as part of a team, the director might punish that person by spawning Special Infected near that person. However, I doubt that Karma, as you explained it, exists in the game.&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2010-11-02T15:17:33.040" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10131" PostTypeId="1" AcceptedAnswerId="10162" CreationDate="2010-11-02T16:44:37.557" Score="41" ViewCount="23222" Body="&lt;p&gt;I recently saw an &lt;a href=&quot;http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-find-starcraft-2-build-orders/&quot; rel=&quot;noreferrer&quot;&gt;article about a 7 roach rush build&lt;/a&gt; that's even faster than the popular 5 roach rush build. This build gets to 7 roaches in about 4:40. How would I counter this build? I'm mostly Toss, but please suggest counters for any of the races.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: Apparently the original creators of the build optimization program are working on Protoss and Terran versions - &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=160231&quot; rel=&quot;noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=160231&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3423" LastEditorUserId="3610" LastEditDate="2012-06-26T13:07:03.057" LastActivityDate="2012-06-26T13:07:03.057" Title="How do I counter the 7 roach rush build?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="7" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="10132" PostTypeId="2" ParentId="10008" CreationDate="2010-11-02T16:44:41.390" Score="1" Body="&lt;p&gt;As far as Rock Band 2 goes, the graphics aren't that different between the PS3/XBOX360 (which are pretty much similar) and Wii : the main difference is in HD, frame rate and lighting effects. The core of the game is identical (same gameplay, features, song list, etc.), except for download content (which is way better on PS3/XBOX360 than on Wii), and most difference are directly tied to the console's raw power (on the Wii, loading times are longer, the crowd won't sing along, you can't put makeup or self-made tattoos on your characters and you cannot make your own band logos). Rock Band 3 follows a similar model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you plan on getting Rock Band (one), you should definitely go for PS3/XBOX360, as the Wii version is completely watered down and you can't transfer the songs from on game to the other (which is possible with the two other consoles). The same goes for download content.&lt;/p&gt;&#xA;" OwnerDisplayName="Fhyl" LastActivityDate="2010-11-02T16:44:41.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10133" PostTypeId="2" ParentId="10092" CreationDate="2010-11-02T16:45:05.423" Score="6" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, there are ways to transfer WiiWare and Virtual Console games to a different Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nintendo can do this for you.  I live near Nintendo of America HQ, so when my old Wii broke, I took it in to them.  They gave me a refurbished Wii and transferred all the Miis and all the games I had bought from my old Wii to the new one.  For folks who can't drive to HQ, I believe they have an exchange through the mail.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For your specific scenario, I don't know whether Nintendo would be willing to do the transfer, and I don't know whether you'd be willing to be without 2 Wiis for a period of time.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2010-11-02T16:45:05.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10134" PostTypeId="1" AcceptedAnswerId="10136" CreationDate="2010-11-02T17:08:31.283" Score="3" ViewCount="369" Body="&lt;p&gt;Where can I find the complete list of available Xbox 360 &lt;em&gt;Game Room&lt;/em&gt; games?&lt;/p&gt;&#xA;" OwnerUserId="2615" LastEditorUserId="21177" LastEditDate="2012-04-27T03:10:12.390" LastActivityDate="2012-04-27T03:10:12.390" Title="Where can I find a complete list of Game Room games?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10135" PostTypeId="2" ParentId="7542" CreationDate="2010-11-02T17:23:22.870" Score="1" Body="&lt;p&gt;Or, if you don't want to spend a lot of money, you can try using an &lt;a href=&quot;http://www.labnol.org/software/increase-wifi-signal-strength-with-aluminum/8064/&quot; rel=&quot;nofollow noreferrer&quot;&gt;aluminium foil&lt;/a&gt; or building your own &lt;a href=&quot;http://www.cantenna.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;cantenna&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2615" LastActivityDate="2010-11-02T17:23:22.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10136" PostTypeId="2" ParentId="10134" CreationDate="2010-11-02T17:30:53.003" Score="3" Body="&lt;p&gt;Here on Wikipedia: &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Game_Room_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/List_of_Game_Room_games&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also stated which Pack they are in so you know which one to download.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-02T17:30:53.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10137" PostTypeId="2" ParentId="10131" CreationDate="2010-11-02T17:48:06.987" Score="13" Body="&lt;h2&gt;Scout Early!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Scout early as you will need to see this rush coming, it has the following characteristics:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No scout drone, lings or expo.&lt;/li&gt;&#xA;&lt;li&gt;A higher drone count, 17 towards 3:00.&lt;/li&gt;&#xA;&lt;li&gt;A roach warren, he can't hide it because of the creep.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Harass a Drone!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;If you are good in micro you can hope for drones to follow and harass a single drone.&lt;br&gt;&#xA;Protoss might want to place a proxy instead, depending on how you will counter him.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Build up your defenses and go for a counter attack.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;:&lt;br&gt;&#xA;    Bunker + 3 Rax, build MM and focus on Marauders to counter the Roaches.&lt;br&gt;&#xA;    Then Fac + Star, create medivac(s) and do a drop near his mineral line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;:&lt;br&gt;&#xA;    Cannons are possible, but are bad for your economy. You have better options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Early harass&lt;/strong&gt;: Send in early zealot(s) and pick off workers, there are no zerglings!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Four warp gates&lt;/strong&gt;: Create a proxy pylon, warp in 8 zealots and harass right after his roaches go out (seen with probe). In any case you can take out his buildings before he takes you out... Worst case, create a cheap building somewhere on the map. He can't do this due to his creep.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Stargate:&lt;/strong&gt; Should be out around 3:30, boost it twice to create a quick void ray.&lt;br&gt;&#xA;Together with Stalkers from two gates and Phoenix later you can even handle an all-in.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Wall + Sentries + Cannons:&lt;/strong&gt; &lt;a href=&quot;http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=161007&quot; rel=&quot;nofollow noreferrer&quot;&gt;See this replay&lt;/a&gt;, beats an all-in without Immortals.&#xA; &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg:&lt;/strong&gt;&lt;br&gt;&#xA;     Roach openings are popular in this case, so you should be doing one too.&lt;br&gt;&#xA;     You won't be able to counter him with Zerglings and Banelings...&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;In the case of a random spawn...&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;If you have to search him first, the scouting might be too late. So this means that for such maps you will need to prepare part of your counter attack to counter the effect of discovering it later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg will have to search you too as he didn't scout (except for slow overlord), this is your advantage...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Source:&lt;/strong&gt; Mix of common knowledge, comments out of your link and Liquipedia II. &lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-11-02T20:25:12.560" LastActivityDate="2010-11-02T20:25:12.560" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10138" PostTypeId="1" AcceptedAnswerId="10139" CreationDate="2010-11-02T18:26:03.213" Score="2" ViewCount="9618" Body="&lt;p&gt;I noticed that VATS is much less powerful in Fallout New Vegas than it was in Fallout 3. I only use it at nearly point-blank range, at anything else it seems much worse than what I can shoot manually (and I'm pretty bad at anything FPS-like). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I'm wondering what a nice sniper build would be. It should not rely on VATS, but also not be totally useless in close-range situations. You can't always avoid those.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-27T19:41:23.863" LastActivityDate="2010-11-02T18:54:25.523" Title="Which sniper build is useful in close-range situations but does not rely on VATS?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="10139" PostTypeId="2" ParentId="10138" CreationDate="2010-11-02T18:54:25.523" Score="5" Body="&lt;p&gt;First off: You really don't need a special build to be good at Sniping in FO:NV. Any weapon with a reasonably good scope and sufficient skill/strength to not have it wobble all over the place will be fine. High luck for increased crit chance is nice, but most of your attacks will be Sneak attacks with a 100% chance to crit &lt;em&gt;anyway&lt;/em&gt;. Boone's &lt;strong&gt;Spotter&lt;/strong&gt; and ED-E's &lt;strong&gt;Enhanced Sensors&lt;/strong&gt; bonus perks help a lot as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond that, and beyond the usual damage increasing Perks (&lt;a href=&quot;http://fallout.wikia.com/wiki/Better_Criticals&quot; rel=&quot;nofollow noreferrer&quot;&gt;Better Criticals&lt;/a&gt;, et al), you may want to look at perks like &lt;a href=&quot;http://fallout.wikia.com/wiki/Hand_Loader&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hand Loader&lt;/a&gt;, which provide the best ammo you can get for weapons like the &lt;a href=&quot;http://fallout.wikia.com/wiki/Gobi_Campaign_scout_rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gobi Campaign Scout Rifle&lt;/a&gt; (Only available if you can get to 100 Lockpick buffed!), and other high end scoped weapons. The &lt;a href=&quot;http://fallout.wikia.com/wiki/Cowboy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cowboy&lt;/a&gt; perk doesn't work with the best sniping weapons, but there are a few scoped guns suitable for mid-range or mid-game use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One other interesting possibility is to go an Energy Weapons route, again, taking the usual + Crit and +damage perks, and being sure to grab &lt;a href=&quot;http://fallout.wikia.com/wiki/Meltdown&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meltdown&lt;/a&gt; ASAP. Then pick up the &lt;a href=&quot;http://fallout.wikia.com/wiki/YCS/186_Gauss_rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;YCS/186 Gauss Rifle&lt;/a&gt; and snipe things from a mile out, and watch them explode to kill their friends. Fun for the whole family!&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-02T18:54:25.523" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10140" PostTypeId="2" ParentId="10131" CreationDate="2010-11-02T19:45:23.350" Score="5" Body="&lt;p&gt;The first thing I want to point out is that this is an all in build meaning that if you are able to hold it off, you will likely be so far ahead economically that you will easily win in the midgame as long as you keep producing workers during the push.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scout&lt;/strong&gt;&#xA;You should notice that the pool was somewhat fast. Since they have no offensive units, you should still be in the base and see the fast roach warren at which point..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&#xA;You probably already have a gateway and a cyber core wall at the front of your base. Chrono boost a sentry and plan on using a force field to keep them from breaking the ramp. You want either 1 or 2 gate and a robo. Immortals tear roaches apart. Build zealots with excess minerals (gas is going toward immortals).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&#xA;Go for marauders. They out range roaches and do decent damage as well. Conc shells will make the fight even more imbalanced. You'll get plenty of free shots in at the choke in your main.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&#xA;I actually like building spine crawlers along with speed lings. You should start the crawlers as your opp leaves his base and they should finish just in time for the arrival.&#xA;After the initial push fails, you can exploit the lack of roach speed by running directly into their base. &#xA;If you scout early enough, you could plant a crawler on their creep as well.&lt;/p&gt;&#xA;" OwnerUserId="908" LastActivityDate="2010-11-02T19:45:23.350" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="10142" PostTypeId="2" ParentId="9490" CreationDate="2010-11-02T19:52:26.300" Score="4" Body="&lt;p&gt;I have a level 59 loremaster, made it to level 25 or so without dying. There's a lot of survivability inherent in a LM, and a lot of power. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have, essentially, three ways to build a LM. You can focus on Crowd Control, your Pet and Healing skills (you'll never be THE healer, but you might well be A healer) and DPS through elemental damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're never going to be a minstrel or a runekeeper, though. Sigh and move on, and notice on your skills where it talks about what ELSE they can do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're soloing, I highly recommend the pet traits. (And even when not, you should always have a pet out. Loremasters have a powerful self heal through flanking that you don't want to neglect, and a second self heal-over-time that requires your pet to be out.) Learn your pets, buff your pets, and realize that ALL of them are useful, at the right time. If you go with this line, you'll potentially unlock a ranged pet that will be an excellent way of contributing to pull DPS without worrying about the pet pulling. You'll also be able to remove various conditions in or out of combat, which can be a life saver to the group. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The DPS traits can allow you to do a lot of damage, at higher levels, but can result in your most powerful CC skill (Blinding Flash, the 30 second mez) being cut down to 5 seconds. Don't go this way if you're in a group; anyone can provide DPS, only YOU have your range of buffs and debuffs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When in a group, you're best to excel at crowd control and power-management. Refilling your healer or tank with power will save the day more than once. Rooting a group of melee combatants before they reach you will make things even better -- you have a lot of stuns, you have a lot of debuffs, you have snares and buffs and other things. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Control the battlefield. Don't put your pet on aggressive. Be prepared to toss out an emergency heal now and again, be ready for ressing when things go bad. Learn which of your own skills break your crowd control. Use your different skills frequently while leveling, so you can see which ones are useful when (and you unlock all the traits associated with them). And don't be afraid to change your build with new traits, to try out different ideas. There's a lot of correct ways to play a loremaster. (And if your group already has two loremasters, then hey -- it MIGHT be worth trying a DPS-heavy build.) &lt;/p&gt;&#xA;" OwnerUserId="1625" LastEditorUserId="1625" LastEditDate="2011-11-24T16:46:40.943" LastActivityDate="2011-11-24T16:46:40.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10143" PostTypeId="2" ParentId="9796" CreationDate="2010-11-02T19:54:26.190" Score="3" Body="&lt;p&gt;You have a free account, so I'm afraid the answer is: You can't do anything with them. You need a subscription to use them. (I.e., VIP accounts only)&lt;/p&gt;&#xA;" OwnerUserId="1625" LastActivityDate="2010-11-02T19:54:26.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10144" PostTypeId="1" AcceptedAnswerId="10149" CreationDate="2010-11-02T21:10:10.553" Score="67" ViewCount="48742" Body="&lt;p&gt;Whenever I travel to the Nether in Minecraft, I almost instantly get blasted to smithereens and chopped up into little pieces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I survive in the Nether, at least long enough to build some sort of shelter and get situated?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorDisplayName="user3389" LastEditDate="2012-08-27T23:40:40.493" LastActivityDate="2014-02-06T06:17:27.363" Title="How do I survive in the Nether?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="10147" PostTypeId="2" ParentId="9302" CreationDate="2010-11-02T21:36:47.240" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://www.sc2replayed.com/replays/89116-1v1-protoss-zerg-blistering-sands&quot; rel=&quot;nofollow noreferrer&quot;&gt;This PvZ replay&lt;/a&gt; has the folllowing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Proxy in the exact location you describe, behind 2 gateways.&lt;/li&gt;&#xA;&lt;li&gt;Successful scout with a Drone, no gateways or cores so immediately looks for the proxy.&lt;br&gt;&#xA;He does this in both Tzenes spot (in vision of his drone) and your spot.&lt;/li&gt;&#xA;&lt;li&gt;Successful scout with an Overlord, nothing in Tzenes spot nor gateways after the Drone leaves.&lt;/li&gt;&#xA;&lt;li&gt;The Zealots, Stalkers and Proxy being countered by Zerglings and Roaches.&lt;/li&gt;&#xA;&lt;li&gt;This is followed by an expand by Zerg and a series of pushes by both players.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Although Zerg didn't win in the end, I consider he countered the Proxy fine and messed up later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want, just ask and we can try to figure out what went wrong later...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/9103/when-not-to-zealot-rush/9109#9109&quot;&gt;See the end of this answer&lt;/a&gt; on how Terran (MM) and Protoss (2gate) counter with the same scouting.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2010-11-03T00:59:16.453" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10149" PostTypeId="2" ParentId="10144" CreationDate="2010-11-02T23:01:16.900" Score="70" Body="&lt;p&gt;There are six big dangers in The Nether:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Ghast&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghasts&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Zombie_Pigman&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zombie Pigmen&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Magma_Cube&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magma Cubes&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Blaze&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blaze&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Lava&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lava&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Fire&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fire&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;&lt;strong&gt;Ghasts&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;These are the one danger that will actively seek you out and try to kill you, so they are the ones to watch out for.  They are not really worth engaging unless you have a good supply of arrows (half a stack is good).&lt;/li&gt;&#xA;&lt;li&gt;They will only attack you if you are relatively close and in their line of vision.  The easiest way to avoid Ghasts is to simply hide behind something.&lt;/li&gt;&#xA;&lt;li&gt;Their eyes and mouth are normally closed, but when they're shooting a fireball, they'll open wide.  This is your cue to sidestep.&lt;/li&gt;&#xA;&lt;li&gt;It is possible to knock their fireball back with a well-timed sword attack or arrow. They can be killed if hit by their own fireballs, but it is very difficult to aim the fireball right back at them. (You may want to practice this tactic with an empty inventory for a while if you plan on using it.)&lt;/li&gt;&#xA;&lt;li&gt;The easiest way to kill a Ghast is by getting fairly close and spamming arrows.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Zombie Pigmen&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Zombie Pigmen are not hostile by default!  This means you can pick your battles with them, as long as you're careful.  They become hostile when you directly deal damage to them (by hitting them with something or shooting them with an arrow).&lt;/li&gt;&#xA;&lt;li&gt;Once you aggravate a single Pigman, &lt;em&gt;all nearby Pigmen will also become hostile&lt;/em&gt;.&#xA;They will never forgive you, but will eventually despawn.&lt;/li&gt;&#xA;&lt;li&gt;Ghast fireballs also make quick work of Pigmen.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Magma Cube&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;In their passive state they move around every couple seconds and can be easily avoid, Magma Cubes will only attack you if you are in sight of them but can be easily out ran.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Magma cubes are decently hard to kill considering their high amount of health and armor and when you do manage to kill one release 2-4 smaller versions of themselves. Keep in mind that these smaller versions have increasingly less health and armor and do less damage.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Magma Cubes drop an item called &lt;a href=&quot;https://minecraft.wiki/w/Magma_Cream&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magma Cream&lt;/a&gt; which is a key ingredient in making Fire Resistance Potions allowing you a much easier time in the nether with the reduced damage it will give you.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Arrows would definitely be the easiest way to kill these guys and once you get a couple Fire Resistance Potions the nether should be no problem.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Blaze&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Blazes can be incredibly difficult to combat considering their unblockable attacks and their ability to fly and shoot a 3 round burst fireball that sets you aflame. Luckily they only spawn in nether fortresses so long as you stay away from them till you are prepared you have nothing to worry about.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;To combat a Blaze it is almost necessary to have some sort of ranged attack, as throwing snowballs does damage Blazes. Having a Fire Resistance Potion will make this much easier as well.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stay clear of a Nether Fortress while you are building and you will be fine.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Lava and Fire&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ghasts' fireballs cause a Creeper-like blast, but they also tend to light nearby netherrack on fire.  They can also knock you back.  Be careful to avoid cliffs with lava below, and try not to get in the fire while strafing/dodging.  &lt;em&gt;Carrying a bucket of water doesn't work in the Nether, because it will evaporate as soon as you pour it out.&lt;/em&gt;  If you lit on fire, you're basically screwed.&lt;/li&gt;&#xA;&lt;li&gt;You can put out fire on a block by punching it with any item (left clicking).  Unfortunately, there's no way to punch yourself in Minecraft.&lt;/li&gt;&#xA;&lt;li&gt;Aside from netherrack, lava and fire are the defining characteristics of the Nether.  This may sound obvious, but watch where you're walking!  It's generally pretty dark, so you'll either want a good supply of torches or some flint and steel to light up nearby netherrack.  The flammability of netherrack is convenient for lighting your way, but it can also be a problem if you light a fire in enclosed spaces where you're likely to run back into it.  Just because everything in the Nether is flammable doesn't mean you can't use torches.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Final Considerations&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;If you find yourself dying right out of the portal, you may have to give up on fighting and just run.  Digging into the nearest cliff face just to get out of sight for a while is a good idea.  Netherrack is very soft (one hit with a diamond pick), so you can dig-in pretty quickly, as long as you can get away from danger for a few seconds.&lt;/p&gt;&#xA;&lt;p&gt;If there's a big group of Pigmen camping the portal, you might try a suicide TNT run - just drop it and punch it as soon as you're through! Hostile Pigmen will never stop being hostile, but will despawn if you get more than 128 blocks away while their chunk is loaded. This can be accomplished by entering the nether through a different portal (more than 1024 blocks away in the overworld) and walking towards where they were. When you get there, they will be gone.&lt;/p&gt;&#xA;&lt;p&gt;If you absolutely have a terrible exit point, consider making another portal.  Just don't build it too close to the first, as portals close to each other can &amp;quot;connect&amp;quot; to the same exit point in the Nether!&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2014-02-06T06:17:27.363" CommentCount="18" CommunityOwnedDate="2012-04-04T09:53:14.553" ContentLicense="CC BY-SA 3.0" />
  <row Id="10150" PostTypeId="1" AcceptedAnswerId="10180" CreationDate="2010-11-02T23:06:39.233" Score="6" ViewCount="367" Body="&lt;p&gt;When I build a wonder that gives a percentage bonus, for example Hagia Sophia gives +33% generation of great people, is that percentage bonus applied once to the current base generation rate or it is on-going? i.e. if the base great person generation rate increases, is this bonus re-applyed to this rate?&lt;/p&gt;&#xA;" OwnerUserId="2074" LastEditorUserId="1980" LastEditDate="2011-10-10T16:33:25.043" LastActivityDate="2011-10-10T16:33:25.043" Title="Are percentage bonuses one off or on going?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10151" PostTypeId="1" CreationDate="2010-11-02T23:14:04.963" Score="7" ViewCount="784" Body="&lt;p&gt;Following in the vein of &lt;a href=&quot;https://gaming.stackexchange.com/questions/9570&quot;&gt;this question&lt;/a&gt;, I am having trouble with the Trainyard level &quot;Three Below&quot; (located under Bonus Levels, in Toronto).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wGSurl.jpg&quot; alt=&quot;Wow, that;s a big image. Go iPhone 4&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many of my attempts end up with the Blue trains 1 square away from the Red/Yellow trains, so I can't merge them. Other times, I break it down into left half (Purple) and right half (Green) - when I do this, I successfully get one side solved but attempts to get the other side solved mess everything up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing, here?  Got any tips, without spoiling a full answer?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-02-02T18:46:48.467" Title="Hint for Trainyard level &quot;Three Below&quot;" Tags="|ios|trainyard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10152" PostTypeId="1" AcceptedAnswerId="10153" CreationDate="2010-11-02T23:18:26.957" Score="5" ViewCount="5158" Body="&lt;p&gt;Could someone give a general outline of what the games does to increase the difficulty when playing King, Emperor and Deity?&lt;/p&gt;&#xA;" OwnerUserId="2074" LastActivityDate="2012-10-07T06:48:02.647" Title="What changes are made when playing King through to Deity difficulty?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10153" PostTypeId="2" ParentId="10152" CreationDate="2010-11-02T23:56:53.537" Score="11" Body="&lt;p&gt;Every increase in difficulty affects many different aspects, for example&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Less base happiness&lt;/li&gt;&#xA;&lt;li&gt;Barbarians being stronger, more aggressive and worth less gold&lt;/li&gt;&#xA;&lt;li&gt;Smaller rewards from ruins&lt;/li&gt;&#xA;&lt;li&gt;AI civs getting more hostile&lt;/li&gt;&#xA;&lt;li&gt;... and many more&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, probably the most significant change in the higher difficulty settings is the many boosts AI civs receive, which include&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Free units and technologies as the game starts&lt;/li&gt;&#xA;&lt;li&gt;Cheaper purchase costs&lt;/li&gt;&#xA;&lt;li&gt;Faster construction speed&lt;/li&gt;&#xA;&lt;li&gt;Greater bonus against barbarians&lt;/li&gt;&#xA;&lt;li&gt;Lower unhappiness&lt;/li&gt;&#xA;&lt;li&gt;... and again, many more&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A more concrete example: playing in the Emperor difficulty means the AI starts with Pottery and Animal Husbandry researched; gets an extra warrior and a scout; units cost it only 75% of their worth; unhappiness is only at 85%; etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.civfanatics.com/civ5/difficulties&quot; rel=&quot;nofollow noreferrer&quot;&gt;A full table of the affects on both players and AI is available at civfanatics.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Personally&lt;/strong&gt;, I feel disadvantaged the most at the early stages of the game, where you struggle desperately against every barbarian camp while they're dominating with their extra soldiers and reach new eras faster, not to mention getting all the wonders because of the production and technology boosts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see a more precise listing of exact effects in the XML file &lt;code&gt;&amp;lt;civ5 installation folder&amp;gt;\Assets\Gameplay\XML\GameInfo\CIV5HandicapInfos.xml&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2012-10-07T06:48:02.647" LastActivityDate="2012-10-07T06:48:02.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10154" PostTypeId="2" ParentId="9008" CreationDate="2010-11-03T00:07:07.200" Score="2" Body="&lt;p&gt;If you played with Steam running, your saves are in different place than when they are when Steam is not running or logged into another account.&lt;/p&gt;&#xA;" OwnerDisplayName="raz" LastEditorUserId="122" LastEditDate="2011-02-01T01:21:04.230" LastActivityDate="2011-02-01T01:21:04.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10155" PostTypeId="1" AcceptedAnswerId="10158" CreationDate="2010-11-03T00:16:56.540" Score="5" ViewCount="1361" Body="&lt;p&gt;What are my options for motion control on the three consoles? What are the pros and cons of each motion control system on the Wii, Xbox 360, and Playstation 3?&lt;/p&gt;&#xA;" OwnerUserId="4503" LastEditorUserId="12" LastEditDate="2011-11-16T17:29:55.290" LastActivityDate="2011-11-16T17:29:55.290" Title="What are my options for motion control on the three consoles?" Tags="|nintendo-wii|kinect|playstation-move|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10156" PostTypeId="1" AcceptedAnswerId="10169" CreationDate="2010-11-03T00:27:12.983" Score="16" ViewCount="652" Body="&lt;p&gt;Whenever I get Reformation it says it will cause a 6 turn golden age, but invariably it only adds 4 turns. Could this be because I have built Chichen Itza (which increases the length of GAs by 50%) and it is bugged and doesn't always or could there be another reason?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="4103" LastEditDate="2010-11-03T07:30:05.930" LastActivityDate="2010-12-15T18:13:11.997" Title="Why do I only get 4 turns of Golden Age for Reformation when it says 6?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10157" PostTypeId="1" AcceptedAnswerId="10161" CreationDate="2010-11-03T00:36:39.283" Score="19" ViewCount="1443" Body="&lt;p&gt;So, I noticed that in the &lt;em&gt;Medical Pavilion&lt;/em&gt; stage of Bioshock, there is one hallway you can enter that has a quaint little machine in it.   If you hit a button at the other end of the hallway, this machine starts shooting out tennis balls.  There are various trophies lined up along the wall, and various Tennis racquetes littering the floor in this hallway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I &lt;strong&gt;did&lt;/strong&gt; find what seems to be a fake torso hanging from a pole (apparently to study anatomy, as the front gives access to various organs) in another room on the opposite side of the area, which gave me a cool idea.  After some work, I managed to carry him across the entire area and stand him in front of the machine so that the fired balls were then wildly deflected every which way, which was great at first: but now I want something &lt;strong&gt;more&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried using the tennis racquets combined with the Telekinesis plasmid, but have been unable to do much more than launch it at the ball in mid-flight, sending both objects off into the far reaches of the next room.&#xA;&lt;hr /&gt;&#xA;So, I was wondering if anyone had any kind of technique for doing a proper forehand or backhand?  I've had some success with the &lt;em&gt;wrench&lt;/em&gt;, but that's more of an overhand motion, and is &lt;strong&gt;quite&lt;/strong&gt; inaccurate.  While extremely entertaining, this isn't exactly what I'm looking for.  I'm basically looking to be able to play a form of &lt;em&gt;Squash&lt;/em&gt; with myself against the far wall, which requires being able to keep a fair degree of control over one single tennis ball, for an extended period of time.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2018-04-29T22:50:57.093" LastActivityDate="2018-04-29T22:50:57.093" Title="Techniques for Playing Wrench Tennis Effectively?" Tags="|bioshock|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10158" PostTypeId="2" ParentId="10155" CreationDate="2010-11-03T00:41:34.693" Score="12" Body="&lt;p&gt;The real question you want to ask yourself is &amp;quot;what kind of games do I want to play.&amp;quot; That question affects the &amp;quot;best&amp;quot; choice pretty heavily.&lt;/p&gt;&#xA;&lt;p&gt;Hopefully, the below list will give a better overview to help your choice.&lt;/p&gt;&#xA;&lt;h1&gt;The Nintendo Wii&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Largest current library&lt;/li&gt;&#xA;&lt;li&gt;cheapest standalone console&lt;/li&gt;&#xA;&lt;li&gt;You can acquire controllers (wii-motes) or even wii motion-plus versions packaged as parts of certain games.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;Playstation Move&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most expensive controllers&lt;/li&gt;&#xA;&lt;li&gt;Most expensive console&lt;/li&gt;&#xA;&lt;li&gt;requires peripheral (Playstation Eye)&lt;/li&gt;&#xA;&lt;li&gt;Small game library, (some current playstation games getting retroactive support)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;Microsoft Kinect&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;most expensive peripheral (the Kinect itself)&lt;/li&gt;&#xA;&lt;li&gt;excellent non-kinect 3rd party support (you may buy a kinect, but at the end of the day, you can fall back on Halo, if that's your kit)&lt;/li&gt;&#xA;&lt;li&gt;no extra costs in controllers&lt;/li&gt;&#xA;&lt;li&gt;small game library, few (none?) &amp;quot;hardcore&amp;quot; games with kinect support.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamesradar.com/xbox360/kinectimals/news/kinects-creepy-ass-milo-potentially-gets-sent-to-his-room-forever/a-20100923105513440014/g-2010061320911953067-&quot; rel=&quot;nofollow noreferrer&quot;&gt;Milo was just plain creepy&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-01T23:48:46.837" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="10160" PostTypeId="2" ParentId="10150" CreationDate="2010-11-03T00:48:02.730" Score="2" Body="&lt;p&gt;Most percentage based bonuses in the game are applied &lt;em&gt;last&lt;/em&gt;. This means that if you are currently generating 3 great engineer points per turn and you build the Hagia Sophia, your new &quot;gpp&quot; looks like this&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Engineer 4 (3 + 1: 3 base, 1 +33% Hagia Sophia)&#xA;Artist 0 (0 + 0: 0 base, 0 +33% Hagia Sophia)&#xA;Merchant 0 (0 + 0: 0 base, 0 +33% Hagia Sophia)&#xA;Scientist 0 (0 + 0: 0 base, 0 +33% Hagia Sophia)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This works the same way for any other city % modifier, such as the forge, workshop, windmills, etc. Percentage bonuses are applied &lt;em&gt;last&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-03T00:48:02.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10161" PostTypeId="2" ParentId="10157" CreationDate="2010-11-03T00:56:18.503" Score="7" Body="&lt;p&gt;Pretty sure the 'intended way' to play quasi-squash in that room is to just TK the balls back at the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Far less fun than trying to hit them though.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-03T00:56:18.503" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10162" PostTypeId="2" ParentId="10131" CreationDate="2010-11-03T02:10:26.830" Score="37" Body="&lt;p&gt;So there seems to be a bunch of misinformation going on here, mostly around how dangerous a 7 Roach Rush is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've run it a number of times, especially on very fast maps and I'll tell you right now: it is &lt;em&gt;very&lt;/em&gt; weak.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Build itself&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;As others have pointed out even though his Roaches finish around 4:40 his push doesn't come to ~5:30.  For people comfortable with 3 Rax timing pushes at 6:00, this should feel very manageable.  What's worse, is that if you commit to this rush you're left with 16 Drones around the 5:30 minute mark.  That's usually an economic loss which is almost impossible to come back from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What usually scares people is that a Zerg player is being very aggressive early in the game, and its something most players aren't used to.  Where as early Zergling play is usually handled by a wall off, no similar option exists for Roaches.  What's more with their longer range Roaches can now pick off wall ins with out taking damage.  Finally, the Roach Den itself doesn't go down till 3:45, so unless you've blind committed to 2 Gate or Void Rays, there really isn't an opportunity to switch your build.  This also means that he has every opportunity to switch out of his Roach rush by spotting an early second gate (or Starport).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While that may seem scary try to remember that Roaches themselves are only really strong against Zealots and Marines, and very weak against Zerglings, Stalkers and Marauders, so most standard builds will actually have decent forces in place to deal with this.  Unless you're trying for some crazy Zealot or Marine only push what you build in the natural course of a 3 Rax, 3 Gate, or Speedlings, should actually be enough.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Story Time&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Let's take an example:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Let's say my brother is player Zerg.  My brother isn't great so he goes 14 gas 14 pool without ever scouting, delayed expansion on 22, and doesn't even notice the Roaches till they're moving out at 4:40.  So he cancels his expo, throws down 3 spine crawlers and pumps Zerglings... you know when he remembers to, so like at 5:03.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now he's playing on Steps of War, the map with the smallest rush distance where you really &lt;em&gt;have&lt;/em&gt; to scout, so the rush arrives at 5:20!  His Spine Crawlers aren't finished, and to make matters worse, his opponent has squeezed out a magical 8th Roach.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TX0Cn.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now my brother kind of sucks so he doesn't even really micro he just sends in his Zerglings + Queen, while the Roaches take out one of the still building spinecrawlers and are even reinforced by a 9th Roach!  And what happens?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zKfbD.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;He doesn't even spend those 5 extra larva on Zerglings, but opts for workers instead. Now, my brother is ahead on Workers, has those two Spine Crawlers he can use to discourage a second wave of Roaches and can expand since he has 400 minerals... that baddy.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When I say 7 Roach rush is weak I really mean it.  Its not the sort of thing you even need to really make a special build for, any &quot;normal&quot; play really counters it.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Let me shift gears for a moment&lt;/h2&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;But Tzenes... I'm a super ultra mega baddy who's even worse than your brother... what can &lt;strong&gt;I&lt;/strong&gt; do?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The reason many lower level players like the 7 Roach rush is because its really spelled out for them.  &lt;code&gt;Do X at time Y&lt;/code&gt;.  Very easy to execute.  By comparison saying something like: &lt;code&gt;Just go 14 gas, 14 pool and build a bunch of Spine Crawlers when he leaves his base... you should be fine&lt;/code&gt; is not easy to execute.  It leaves out important details like: &lt;em&gt;build your Queen as soon as the Spawning Pool finishes&lt;/em&gt;, &lt;em&gt;Zergling speed will finish right as your first Larval injection does&lt;/em&gt; and most importantly &lt;em&gt;if he goes around to your workers instead of your Spine Crawlers, just pull the workers away, let your 10 extra Zerglings finish and then you can catch him in the open and Speedlings destroy Roaches in the open&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So where do you learn these things you ask? By polishing a build order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your build order is polished, you won't be waiting an extra 23 seconds to even start your first wave of Zerglings like my brother did.  You won't be supply blocking yourself at 26, and you'll get a third wave of Zerglings while the Roaches are attacking.  So my advice to you is: go download &lt;a href=&quot;http://www.sc2mapster.com/maps/yabot/&quot; rel=&quot;noreferrer&quot;&gt;YABOT&lt;/a&gt;, and fear 7 Roach Rush no more.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-03T02:10:26.830" CommentCount="14" ContentLicense="CC BY-SA 2.5" />
  <row Id="10164" PostTypeId="2" ParentId="10155" CreationDate="2010-11-03T03:24:47.500" Score="6" Body="&lt;p&gt;Okay, let me try this...&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;&lt;strong&gt;Nintendo Wii&lt;/strong&gt;&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;The Wii offers more family-friendly games, but has been around for a while to accumulate other types of games as well, with the largest game database of the three. Although, most people probably know a decent amount about it already, and this is the only one that I have.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Pros&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most games of the three with a good variety too.&lt;/li&gt;&#xA;&lt;li&gt;Cheapest&lt;/li&gt;&#xA;&lt;li&gt;Already has lots of third party support, as well as other addons from Nintendo(MotionPlus and Wii Fit Board)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Cons&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is still kind of lacking in content for hardcore gamers.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h1&gt;&lt;strong&gt;Playstation Move&lt;/strong&gt;&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;The move has a pretty good variety of games even though it's relatively new. A good article about it is &lt;a href=&quot;http://arstechnica.com/gaming/news/2010/09/playstation-move-1.ars/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Pros&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Good variety of games offering things for both casual and hardcore gamers.&lt;/li&gt;&#xA;&lt;li&gt;Has a pulsin' rubber ball on the top. :o&lt;/li&gt;&#xA;&lt;li&gt;Has a joystick as opposed to the Wii's d-pad.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Cons&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most expensive controllers. ($50 per controller, &lt;a href=&quot;http://www.gamestop.com/Catalog/ProductDetails.aspx?Product_ID=78137%28GameStopBase%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;$100 for all you'll need in addition to the PS3&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Most expensive system.&lt;/li&gt;&#xA;&lt;li&gt;Less third party devices for it.&lt;/li&gt;&#xA;&lt;li&gt;Not that many games for it yet.&lt;/li&gt;&#xA;&lt;li&gt;Requires Playstation Eye.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h1&gt;Microsoft Kinect&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;The Kinect stands out from the other two in that it doesn't have a physical controller, just a camera, and that has it's own pros and cons. So far, the Kinect has mostly &lt;a href=&quot;http://arstechnica.com/gaming/news/2010/10/kinect-launch-titles-revealed-ms-hopes-you-like-dancing-fitness.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;just dancing, fitness, racing, and sports games for it at the moment&lt;/a&gt;, but there will probably be other things once people get more creative. &lt;a href=&quot;http://arstechnica.com/gaming/news/2010/08/why-sonys-move-offers-gamers-more-than-microsofts-kinectwhy-sonys-move-offers-gamers-more-than-microsofts-kinect.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's another article&lt;/a&gt; comparing it to the Move and kind of to the Wii in the process as well.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Pros&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No controller costs! :D&lt;/li&gt;&#xA;&lt;li&gt;Senses the whole body. (Although the Wii Fit has the Wii Fit Board which kind of makes up for this.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Cons&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Poor game selection both genre-wise and total amount.&lt;/li&gt;&#xA;&lt;li&gt;You can't control it in any way other then moving your body, which makes playing normal games with it impossible.&lt;/li&gt;&#xA;&lt;li&gt;The Kinect itself is most expensive. (&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002BSA298&quot; rel=&quot;nofollow noreferrer&quot;&gt;$150&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-11-03T03:24:47.500" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10165" PostTypeId="1" AcceptedAnswerId="56054" CreationDate="2010-11-03T03:32:33.640" Score="1" ViewCount="162" Body="&lt;p&gt;One of my islands has a lot of rock and wood that some of my other islands could use. Is there any way to transfer stuff? Or is there any way planned in the future?&lt;/p&gt;&#xA;" OwnerUserId="527" LastEditorUserId="3917" LastEditDate="2012-01-10T19:08:22.920" LastActivityDate="2013-04-21T05:05:44.133" Title="Is there a way to transfer resources from one island to another?" Tags="|idle-worship|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10166" PostTypeId="1" CreationDate="2010-11-03T04:12:43.220" Score="8" ViewCount="44403" Body="&lt;p&gt;I was exploring the random co-op feature and found a player that I got along with enough to start a business partnership. My first actions were to buy the local pawnbroker and a few other high-profit businesses. I've been saving gold for the good-side endgame and need a &lt;em&gt;lot&lt;/em&gt; of gold to achieve a perfect ending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I bought the properties, the money was taken from my total and the owner is now listed as MyGamerTag &amp;amp; OtherPlayerGamerTag. Are these profits now going to be added to my account automatically? When I play? When my partner plays? When we're both in that world? My world?&lt;/p&gt;&#xA;" OwnerUserId="4507" LastActivityDate="2012-05-28T19:22:12.900" Title="How do Fable 3 business partnerships work?" Tags="|fable-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10167" PostTypeId="2" ParentId="10166" CreationDate="2010-11-03T05:43:11.967" Score="5" Body="&lt;p&gt;As I understand it business partnerships work a lot like Civil Unions (&lt;a href=&quot;http://majornelson.com/archive/2010/10/24/show-375-call-of-duty-black-ops-mp-star-wars-the-force-unleashed-ii-fable-iii.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;).  The goal is that a functional business relationship should have the same benefits as something like Marriage.  Namely:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When you are a player form a partnership, it only takes effect when you are playing together.&lt;/li&gt;&#xA;&lt;li&gt;While playing together, every purchase made (by either player) is split evenly. So if Player A buys a house worth 10000 gold. Both players pay 5,000 gold. If one player only has 1000 gold, they spend all of it, and the other player spend 9000. Same for items.&lt;/li&gt;&#xA;&lt;li&gt;Income from properties, jobs, chests are split 50/50.&lt;/li&gt;&#xA;&lt;li&gt;When dissolving a partnership (or marriage) all joint properties are sold and the proceeds are split 50/50.  This happens whether or not you're in a game together.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-03T05:43:11.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10169" PostTypeId="2" ParentId="10156" CreationDate="2010-11-03T07:22:12.853" Score="20" Body="&lt;p&gt;I've just tested it and the Golden Age you get from Reformation is unaffected by Chichen Itza or the Great Person shortening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is affected by the Persian Unique Ability, which increases the length by 50% to 9 turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not affected by the game speed, reformation alsways gives you a 10 turns Golden age.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The length of the Golden age from Reformation no longer scales with game speed since the patch on  15 December 2010&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-15T18:13:11.997" LastActivityDate="2010-12-15T18:13:11.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10173" PostTypeId="1" AcceptedAnswerId="10184" CreationDate="2010-11-03T08:29:45.910" Score="20" ViewCount="3755" Body="&lt;p&gt;I played a lot to League of Legends (&gt;1000 hours) and I am going to try DotA now. Speaking about &lt;strong&gt;gameplay&lt;/strong&gt; only, it would be really helpful for a newbie knowing what are the main differences between &lt;code&gt;Defense of the Ancients&lt;/code&gt; (DotA) and &lt;code&gt;League of Legends&lt;/code&gt; (LoL)?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2012-03-25T15:05:53.437" LastActivityDate="2013-06-29T21:18:59.393" Title="What are the differences between Defense of the Ancients (DotA) and League of Legends (LoL)?" Tags="|league-of-legends|dota|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10176" PostTypeId="1" CreationDate="2010-11-03T09:01:16.780" Score="2" ViewCount="222" Body="&lt;p&gt;In Pocket Frogs, I keep hearing about keeping copies of frogs. How do you copy a frog? I just started this game a couple of days ago so I'm still trying to learn.&lt;/p&gt;&#xA;" OwnerDisplayName="Sarah" LastActivityDate="2010-11-12T02:57:50.300" Title="What is &quot;copying a frog&quot; in Pocket Frogs?" Tags="|pocket-frogs|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10177" PostTypeId="2" ParentId="10144" CreationDate="2010-11-03T09:38:31.277" Score="17" Body="&lt;p&gt;I just had to salvage an overrun portal myself. My trick was to take nothing to the Nether after a respawn but a stack of dirt. As soon as you warp in, start building walls to hide yourself from ghasts and wall out the pigmen. It took me five or six deaths and some luck before I managed to get a decent enclosure. From there you can stage hit-and-run attacks against lurking ghasts and pigmen, ducking back inside when things get tense. Ghasts aren't too tricky if you can get somewhat close and keep the fight one-on-one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worth mentioning that if you're willing to take an ego hit, you can set the game's difficulty to peaceful while you build. Just depends on when challenging turns into frustrating for you.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-11-03T09:38:31.277" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10178" PostTypeId="2" ParentId="10173" CreationDate="2010-11-03T10:03:43.583" Score="9" Body="&lt;p&gt;&lt;strike&gt;&lt;a href=&quot;http://www.leagueoflegends.com/learn/dota_and_lol&quot; rel=&quot;nofollow noreferrer&quot;&gt;Riot's own words&lt;/a&gt;.&lt;/strike&gt; &lt;em&gt;since removed&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Updated link: &lt;a href=&quot;http://web.archive.org/web/20110803192258/http://na.leagueoflegends.com/learn/dota_and_lol&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://web.archive.org/web/20110803192258/http://na.leagueoflegends.com/learn/dota_and_lol&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The two games are mostly very similar -- Riot wanted to make a game very much like DotA but on a standalone engine. The Warcraft 3 map engine provided many limitations in creating a balanced experience, such as handling disconnects, rage quitting penalties, etc.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastEditorUserId="11047" LastEditDate="2013-06-29T21:18:59.393" LastActivityDate="2013-06-29T21:18:59.393" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10180" PostTypeId="2" ParentId="10150" CreationDate="2010-11-03T11:22:39.573" Score="4" Body="&lt;p&gt;&lt;strong&gt;All percentage bonuses are live and recalculated whenever the affected value changes&lt;/strong&gt;, which is to say they are always based on the &lt;em&gt;current&lt;/em&gt; base value, and not any historical value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since it's the given example, lets look at the +33% bonus to great person generation from the Hagia Sohpia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say that initially you have a city producing +3 great engineer points, with no other percentage effects currently in place.&lt;br&gt;&#xA;You then build the Hagia Sohpia.&lt;br&gt;&#xA;The +33% from the wonder will be applied to +3, boosting the output to +4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, a few turns later, you adjust the citizen allocations for this city so that the base rate is now +6.&lt;br&gt;&#xA;The +33% from the wonder will be applied to +6 (the &lt;em&gt;current&lt;/em&gt; value), boosting the output to +8.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2010-11-03T11:47:24.733" LastActivityDate="2010-11-03T11:47:24.733" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10181" PostTypeId="1" AcceptedAnswerId="10224" CreationDate="2010-11-03T12:48:18.173" Score="1" ViewCount="2590" Body="&lt;p&gt;I've got a minecrack inventory editor for Macs running on local maps but what about for the 'classic' server setup? There are clearly one-per-user inventory files in the server world directory but my InvEdit won't open these files, so I'm looking for a tool (ideally mac-native) that can deal with these files.&lt;/p&gt;&#xA;" OwnerUserId="4159" LastEditorUserId="52800" LastEditDate="2013-10-23T11:06:16.463" LastActivityDate="2013-10-23T11:06:16.463" Title="Is there a Mac inventory editor for Minecraft server?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10182" PostTypeId="1" AcceptedAnswerId="10183" CreationDate="2010-11-03T12:49:52.417" Score="13" ViewCount="2164" Body="&lt;p&gt;Wondering if I can find a list of how many Banelings you need to wipe common structures (supply depot, Command centers, pylons, Nexus, fences on the map, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know I could find out empirically but it'd be nice to know beforehand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help appreciated!&lt;/p&gt;&#xA;" OwnerUserId="2159" LastEditorUserId="28182" LastEditDate="2013-12-05T08:20:32.813" LastActivityDate="2013-12-05T08:20:32.813" Title="How many Banelings do I need to wipe different structures?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10183" PostTypeId="2" ParentId="10182" CreationDate="2010-11-03T12:55:56.047" Score="13" Body="&lt;p&gt;Banelings deal 80 damage to buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Supply Depots have 400 health == 5 Banelings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Command Centers have 1500 health == 19 Banelings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pylons have 200 health and 200 shields == 5 Banelings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nexus have 1000 health and 1000 shields == 25 Banelings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Destructible Rocks have 2000 health == 25 Banelings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All numbers are approximate, as they do not take armor into account (which may mean you require 1 more baneling to make up for mitigated damage)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-03T12:55:56.047" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="10184" PostTypeId="2" ParentId="10173" CreationDate="2010-11-03T13:11:45.847" Score="33" Body="&lt;p&gt;Some of the most noticeable changes that pertain to League of Legends:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Champion selection is limited to the &quot;free to play&quot; champions (which are rotated on a weekly basis) or the ones you have purchased using in game points (Influence points) or real life money (converted into Riot points).&lt;/li&gt;&#xA;&lt;li&gt;Maximum level is 18. With the exception of (as of writing this) 2 champions, Udyr and Karma, this gives your Q, W, and E skills 5 levels, and your R ultimate 3 levels. For Udyr, as he has no true ult, but rather 4 basic skills, you could have a 5 5 5 3 setup, or a 5 5 4 4 setup, or any combination therein. For Karma, her ult is given at level 1 and never levels up, giving her Q, W and E skills 6 levels each.&lt;/li&gt;&#xA;&lt;li&gt;No denying. This includes towers&#xA;as well as creeps/minions. You can still deny by keeping enemy champions out of the kill radius / prevent them from last hitting, but there is no &quot;auto-attack your own minions&quot; to deny.&lt;/li&gt;&#xA;&lt;li&gt;No gold loss on death.&lt;/li&gt;&#xA;&lt;li&gt;Towers hit a lot harder and do more&#xA;damage to you the longer they've been&#xA;hitting you, making early tower dives&#xA;a lot riskier and making towers much&#xA;safer to defend against.&lt;/li&gt;&#xA;&lt;li&gt;You can kill the enemy base/nexus&#xA;without having to kill the 3 inner&#xA;lane turrets. You still must kill the&#xA;2 nexus towers first, however.&lt;/li&gt;&#xA;&lt;li&gt;The ranged/melee barracks have been&#xA;merged into a single building called&#xA;an inhibitor, and instead of&#xA;bolstering the melee/ranged minions&#xA;in that lane when destroyed, it&#xA;instead makes a single, powerful&#xA;melee unit spawn with every wave.&#xA;Inhibitors respawn over time.&lt;/li&gt;&#xA;&lt;li&gt;There are far fewer &quot;active&quot; items&#xA;(click to use) and the focus is more&#xA;on increasing your passive stats.&lt;/li&gt;&#xA;&lt;li&gt;Every champion has a passive ability&#xA;that is somewhat integral to their&#xA;playstyle or their character flavor.&#xA;These passives are always active and&#xA;require no skill points. For example,&#xA;the champion Zilean increases all&#xA;allies' experience gain by 8% always. A more active example would be the character LeBlanc, who spawns a mirror image whenever she drops below 40% HP (occuring at most once per minute).&lt;/li&gt;&#xA;&lt;li&gt;There is a 3v3 as well as a 5v5 map,&#xA;meaning there are two separate&#xA;meta-games to identify (though most&#xA;people play 5v5).&lt;/li&gt;&#xA;&lt;li&gt;Some of the larger neutral creeps&#xA;provide passive buffs that provide a&#xA;visual effect as well as a bonus to&#xA;attributes. For example, the Golem&#xA;buff provides mana/energy&#xA;regeneration and cool down reduction.&lt;/li&gt;&#xA;&lt;li&gt;There is a large neutral creep called&#xA;the dragon that provides teamwide&#xA;gold and experience. This is often&#xA;contested through the mid-late game&#xA;and is a prime target for jungler&#xA;champions to kill.&lt;/li&gt;&#xA;&lt;li&gt;The &quot;boss&quot; neutral creep (Baron&#xA;Nashtor) does not provide an item&#xA;(like Token of Life), but rather&#xA;teamwide gold/exp and a passive buff&#xA;that greatly increases&#xA;health/mana/energy regen as well as&#xA;additional attack damage and ability&#xA;power.&lt;/li&gt;&#xA;&lt;li&gt;You get to choose 2 additional&#xA;&quot;Summoner Abilities&quot; that are&#xA;universal regardless of what champion&#xA;you pick. Some examples of these are&#xA;Ghost (temporary speed boost and&#xA;unitwalking), Flash (short range&#xA;teleport), Ignite (scaling damage&#xA;with a DoT and reduced healing/regen&#xA;component), and Clairvoyance (short&#xA;cooldown, small radius map reveal).&#xA;There are others too, of course.&lt;/li&gt;&#xA;&lt;li&gt;No river runes.&lt;/li&gt;&#xA;&lt;li&gt;You may passively increase your&#xA;champions' stats by purchasing&#xA;&quot;Runes&quot; outside of the actual in-game&#xA;interface. These runes are purchased&#xA;using points you earn by playing&#xA;games (winning or losing).&lt;/li&gt;&#xA;&lt;li&gt;Additionally, you may increase your champions stats / enhance your &quot;Summoner Abilities&quot; / provide passive effects through the mastery system. The mastery system is a simplified version of a talent tree (akin to Diablo 2, World of Warcraft, etc.) with points being earned as you level your summoner (your account), which is done by simply playing games.&lt;/li&gt;&#xA;&lt;li&gt;Ability to return to base (free, no need to buy it, no item slot taken, no cooldown)&lt;/li&gt;&#xA;&lt;li&gt;Improved juking - instead of sneaky paths between trees there is &quot;brush&quot; (bushes/grass) system - brush blocks line of sight of those outside it and provides bonuses to some champions/heroes&lt;/li&gt;&#xA;&lt;li&gt;Map is symmetrical with the exception of the placement of the Dragon and Baron &quot;boss&quot; creeps.&lt;/li&gt;&#xA;&lt;li&gt;Shields system - damage shields are dynamically displayed as a gray extension of the healthbars. Purple extensions indicate magic-only shields.&lt;/li&gt;&#xA;&lt;li&gt;It's possible to bind smartcasts (cast instantly on keypress on the area the cursor is hovering over, not on an additional mouse click)&lt;/li&gt;&#xA;&lt;li&gt;No secret shops or outposts. All items are purchased at the base shop.&lt;/li&gt;&#xA;&lt;li&gt;The Shop's combination items are displayed in a tree, making it easy to see which items combine into what.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'll add more as I think of more. Hope this is a good start for you!&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2012-03-28T19:06:27.317" LastActivityDate="2012-03-28T19:06:27.317" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="10185" PostTypeId="2" ParentId="9867" CreationDate="2010-11-03T13:13:24.693" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://www.pressthebuttons.com/2010/07/isnitrocapture-yes-it-is.html&quot; rel=&quot;noreferrer&quot;&gt;http://www.pressthebuttons.com/2010/07/isnitrocapture-yes-it-is.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hate to break it to you, but it's in the $3,000 range.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-11-03T13:13:24.693" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10187" PostTypeId="1" AcceptedAnswerId="11153" CreationDate="2010-11-03T13:49:41.147" Score="2" ViewCount="1910" Body="&lt;p&gt;I recently got a second monitor, and the first time i started UrbanTerror with that new config, it stalled at intro screen and I had to reboot my computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to configure &lt;a href=&quot;http://www.urbanterror.info/news/home/&quot; rel=&quot;nofollow noreferrer&quot;&gt;UrbanTerror&lt;/a&gt; to support multi-monitor setup ? Notice I do not ask for UrbanTerror top show on both screens, but rather to ensure it launches correctly on my main monitor even when I have more than one.&lt;/p&gt;&#xA;" OwnerUserId="742" LastEditorUserId="52800" LastEditDate="2013-10-30T04:15:46.677" LastActivityDate="2013-10-30T04:15:46.677" Title="Use UrbanTerror with multiple screens on Windows" Tags="|urban-terror|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10190" PostTypeId="1" CreationDate="2010-11-03T14:50:32.087" Score="11" ViewCount="477" Body="&lt;p&gt;Hey there. I'm working on an app which uses achievement and trophy images. Are there public APIs (one for PS3 and one for Xbox 360) which I can make use of to get hold of these?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand this is only really half related to gaming but would hugely appreciate any assistance.&lt;/p&gt;&#xA;" OwnerUserId="2740" LastActivityDate="2011-11-16T00:07:42.407" Title="Hi-res Achievement and Trophy Images" Tags="|achievements|" AnswerCount="1" CommentCount="3" ClosedDate="2022-07-27T17:53:04.653" ContentLicense="CC BY-SA 2.5" />
  <row Id="10191" PostTypeId="2" ParentId="10190" CreationDate="2010-11-03T15:05:01.753" Score="2" Body="&lt;p&gt;When I wrote a way to pull achievements onto my web page there wasn't an official Xbox Live API (though this may have changed recently).  Instead I found an API that someone had hacked together:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://duncanmackenzie.net/blog/put-up-a-rest-api-for-xbox-gamertag-data&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://duncanmackenzie.net/blog/put-up-a-rest-api-for-xbox-gamertag-data&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://drupal.org/project/xbox_api&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://drupal.org/project/xbox_api&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not currently maintained, and if I remember properly you can't get very large images, but to the best of my knowledge it is the only way to pull data directly from Xbox Live.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="118" LastEditDate="2011-11-16T00:07:42.407" LastActivityDate="2011-11-16T00:07:42.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10192" PostTypeId="2" ParentId="719" CreationDate="2010-11-03T15:12:12.263" Score="2" Body="&lt;p&gt;Also installing games to your HDD saves your optical disk drives lifespan for about 3 years! And the laser won't burn out as fast!&lt;/p&gt;&#xA;" OwnerDisplayName="Kyle247i" LastEditorUserId="119471" LastEditDate="2017-04-02T14:41:06.500" LastActivityDate="2017-04-02T14:41:06.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10197" PostTypeId="2" ParentId="10008" CreationDate="2010-11-03T18:26:48.407" Score="3" Body="&lt;p&gt;I have only owned Rock Band 2 on the Wii, but a major gripe I have is a lack of available content and hardware. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For content: the Wii does not have access to new Rock Band Network songs as they are released. Most of my enjoyment of Rock Band comes from playing the songs that I know. But when Jonathan Coulton, for instance, releases new songs I'm out of luck and can only hope that they'll some day get ported to the Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://en.wikipedia.org/wiki/Rock_Band_Network&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Rock_Band_Network&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For hardware: maybe this is just my experience and/or region, but I cannot find Rock Band Wii hardware in stores or online. It was a major battle to purchase the set in the first place, and I have given up trying to find an extra vanilla Rock Band guitar. By contrast I see Xbox guitars on shelves all the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my experience suggests that Wii is a second-class citizen when it comes to Rock Band and although I don't currently own an Xbox 360 I am strongly considering buying one just for Rock Band 3. I am of course making the assumption that my current experience with the Rock Band franchise and the Wii will not change much in the near future. Since I imagine my frustrations are ultimately due to business and manufacturing decisions, I think that's a reasonable assumption.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-11-03T18:26:48.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10198" PostTypeId="2" ParentId="9752" CreationDate="2010-11-03T19:31:19.333" Score="1" Body="&lt;p&gt;The term &quot;Jungling&quot; generally refers to killing neutral monsters in the jungle starting at level 1.  Also, at higher ELO play, jungling is almost required.  It will be strange for a team in a high ELO ranked game not to include a jungler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For starting out Jungling, I would recommend Warwick.  Warwick is definitely one of the best junglers if not the best jungler in the game.  I would almost discourage jungling with other champions until reaching summoner level 30 (for good jungling masteries) and getting some decent jungle runes, since it isn't that easy to jungle with most other champions.&lt;/p&gt;&#xA;" OwnerUserId="1259" LastActivityDate="2010-11-03T19:31:19.333" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10199" PostTypeId="2" ParentId="9894" CreationDate="2010-11-03T19:51:34.440" Score="3" Body="&lt;p&gt;Well, I guess you already know this but you can use a SOAP client to view the data.. for example:&#xA;&lt;a href=&quot;https://stackoverflow.com/questions/206154/whats-the-best-soap-client-library-for-python-and-where-is-the-documentation-fo&quot;&gt;https://stackoverflow.com/questions/206154/whats-the-best-soap-client-library-for-python-and-where-is-the-documentation-fo&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using SUDS:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;gt;&amp;gt;&amp;gt; from suds.client import Client&#xA;&amp;gt;&amp;gt;&amp;gt; url = 'http://civ5.sake.gamespy.com/SakeStorageServer/FiraxisServices.asmx?WSDL'&#xA;&amp;gt;&amp;gt;&amp;gt; c = Client(url)&#xA;&amp;gt;&amp;gt;&amp;gt; s = c.factory.create(&quot;ArrayOfString&quot;)&#xA;&amp;gt;&amp;gt;&amp;gt; s.string = [&quot;recordid&quot;, &quot;catName&quot;, &quot;ParentId&quot;]&#xA;&amp;gt;&amp;gt;&amp;gt; r = c.service.SearchForRecords(2863, &quot;Content_ModInfo_Categories&quot;, s, None, None, 0, 1024, None, 0, None, False)&#xA;&amp;gt;&amp;gt;&amp;gt; print r&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You will now see all the categories..&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;gt;&amp;gt;&amp;gt; s.string= [&quot;recordid&quot;,&quot;ModID&quot;,&quot;ModVersion&quot;,&quot;ModTitle&quot;,&quot;ModTeaser&quot;,&quot;ModDescription&quot;,&quot;Downloads&quot;,&quot;num_ratings&quot;,&quot;DateUploaded&quot;,&quot;DownloadURL&quot;,&quot;FileName&quot;]&#xA;&amp;gt;&amp;gt;&amp;gt; r = c.service.SearchForRecords(2863, &quot;Content_ModInfo_LatestVersion&quot;, s, None, None, 0, 10, None, 0, None, False)&#xA;&amp;gt;&amp;gt;&amp;gt; print r&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now just for someone to implement it in a webapplication :)&lt;/p&gt;&#xA;" OwnerUserId="3825" LastEditorUserId="-1" LastEditDate="2017-05-23T12:37:02.437" LastActivityDate="2010-11-03T19:51:34.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10200" PostTypeId="1" AcceptedAnswerId="10220" CreationDate="2010-11-03T19:58:33.037" Score="6" ViewCount="1548" Body="&lt;p&gt;Suppose you and your opponent have exactly the same amount of mutalisks. What is the most effective way to micro them? Attack-move towards the enemy? Focus-fire one of his mutas?&lt;/p&gt;&#xA;" OwnerUserId="1166" LastEditorUserId="3936" LastEditDate="2013-09-20T14:49:11.200" LastActivityDate="2013-09-20T14:49:11.200" Title="How to micro mutalisks in a muta vs. muta battle in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10201" PostTypeId="2" ParentId="5439" CreationDate="2010-11-03T20:01:34.020" Score="2" Body="&lt;p&gt;The Counter Logic Gaming livestream is a good one: &lt;a href=&quot;http://clgaming.net/livestream.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://clgaming.net/livestream.php&lt;/a&gt;.  They're the team that won the WCG.&lt;/p&gt;&#xA;" OwnerUserId="1259" LastActivityDate="2010-11-03T20:01:34.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10202" PostTypeId="2" ParentId="10200" CreationDate="2010-11-03T20:06:56.870" Score="5" Body="&lt;p&gt;Ideally? Spread them out into a big circle that surrounds his mutas (so you don't get hit too much with his bounce and then converge by focus firing on his mutas, specifically targeting the weakest muta next (the one that has had the most &quot;bounces&quot; on him). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your coming in a clump, do hit and run tactics and hope he can't keep up with that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or just run him into your queen.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-03T20:06:56.870" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10203" PostTypeId="1" AcceptedAnswerId="10233" CreationDate="2010-11-03T20:10:54.493" Score="8" ViewCount="351" Body="&lt;p&gt;Ubuntu to be precise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I am looking for lists of games with a short review or some newsgroup or something where I can find out about the latest releases.&lt;/p&gt;&#xA;" OwnerUserId="4491" LastEditorUserId="4491" LastEditDate="2011-06-28T07:54:07.890" LastActivityDate="2011-06-28T07:54:07.890" Title="Does anyone know any good online resources for gaming on Linux Machines?" Tags="|linux|" AnswerCount="1" CommentCount="3" ClosedDate="2013-02-02T02:38:46.037" ContentLicense="CC BY-SA 3.0" />
  <row Id="10204" PostTypeId="1" AcceptedAnswerId="51833" CreationDate="2010-11-03T20:28:58.427" Score="3" ViewCount="774" Body="&lt;p&gt;I was wondering if anyone could give me some insight into the pros and cons of different uses of Joker tiles in &lt;em&gt;Lock-n-Roll&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So basically the way I've been playing, is I'll play until I fill up the board, and am forced to use a Joker to continue.  I do my best to set up to board so that each Joker will clear as many dice as possible.  If I have 2 jokers, I almost always use them both together at this point.&#xA;&lt;hr /&gt;&#xA;I was wondering, is this the best way for me to use them?  does it sometimes make sense to use one or more Joker(s) &lt;em&gt;before&lt;/em&gt; the board is entirely filled up?  When I can't make any moves that will clear any dice, or even fit into a clearable pattern, I just place dice in spaces that will generate me the most points, before filling the board, and using my Joker(s).  Is this wise?&#xA;&lt;hr /&gt;&#xA;Try &lt;a href=&quot;http://www.kongregate.com/games/Jayisgames/lock-n-roll?acomplete=lock&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lock-n-Roll&lt;/a&gt; for yourself, as a web-based flash game.  The game is also available on iPhone/iPod Touch, and Droid.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-09-27T20:23:25.187" LastActivityDate="2012-09-27T20:23:25.187" Title="What Are Some Advantages of Different Usages of Jokers?" Tags="|lock-n-roll|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10206" PostTypeId="1" AcceptedAnswerId="10254" CreationDate="2010-11-03T21:05:55.360" Score="8" ViewCount="149174" Body="&lt;p&gt;Is there a significant difference between different combinations of spells in Fable 3? I've found Shock + Vortex to be satisfyingly destructive. But are there better combinations? Do some combinations get bonuses, or is it a matter of taste?&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorUserId="11290" LastEditDate="2011-07-28T18:12:21.273" LastActivityDate="2010-12-09T10:04:18.723" Title="What combinations of spells are the most effective?" Tags="|fable-3|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10207" PostTypeId="2" ParentId="10206" CreationDate="2010-11-03T21:21:37.833" Score="2" Body="&lt;p&gt;Vortex + Blades got me through a large portion of the game. Vortex throws the enemies around, while the blades auto-hit for a good amount of damage. It isn't as impressive when throwing the spells in a particular direction, but it really shines when doing the area attack.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="207" LastEditDate="2010-12-09T09:55:58.313" LastActivityDate="2010-12-09T09:55:58.313" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10208" PostTypeId="1" AcceptedAnswerId="10213" CreationDate="2010-11-03T21:40:03.430" Score="42" ViewCount="86921" Body="&lt;p&gt;It might just be subjective, but to me the nights seem to be longer than the days. Barely have I gone outside to collect some sand to make glass, or see if I can find that promising looking cave again when night falls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even with the watch to show me when it's nearly dawn there doesn't seem to be enough time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there seasons in Minecraft and can I expect to have longer days at some point?&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="118" LastEditDate="2011-02-07T23:51:20.947" LastActivityDate="2021-03-12T19:56:39.723" Title="Are the days and nights in Minecraft of equal length?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10209" PostTypeId="2" ParentId="10208" CreationDate="2010-11-03T21:43:23.917" Score="16" Body="&lt;h3&gt;Are the Nights longer than the days?&lt;/h3&gt;&#xA;&lt;p&gt;_&lt;/p&gt;&#xA;&lt;p&gt;No. &amp;quot;Solar Days&amp;quot; are 20 minutes in total with Daytime lasting 10 minutes, night time lasting 7, with 1:30 for dawn / dusk.&lt;/p&gt;&#xA;&lt;p&gt;Further detailed &lt;a href=&quot;https://minecraft.wiki/w/Day&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;So relax -- it's all in your head. :)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-11-03T22:06:29.213" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10210" PostTypeId="2" ParentId="8679" CreationDate="2010-11-03T21:54:30.993" Score="3" Body="&lt;p&gt;There are 31 Warzone levels. They don't offer any reward. (&lt;a href=&quot;http://worms.wikia.com/wiki/Worms:_Reloaded#Warzone&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki article&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-11-03T21:59:54.933" LastActivityDate="2010-11-03T21:59:54.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10211" PostTypeId="1" AcceptedAnswerId="221128" CreationDate="2010-11-03T22:01:15.653" Score="1" ViewCount="857" Body="&lt;p&gt;I'm going through Fable 3 and am doing a quest where I need to bring a guy from the main city (forget the name) to Driftwood.  I've gotten to Driftwood, but within a couple minutes of walking through there my game consistently freezes.  I hear a brief beep, occasionally the graphics get a little distorted, and then it just stops.  This has now happened to me around 5 times, and it's consistent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried leaving and then returning to Driftwood, but it doesn't seem to help.  I've also seen the crash happen when in the sanctuary (went there to attempt to jump to a different quest).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone run into this?  Any ideas how to fix it?&lt;/p&gt;&#xA;" OwnerUserId="2853" LastActivityDate="2015-05-27T18:14:44.997" Title="Fix for Fable 3 crash in Driftwood" Tags="|fable-3|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10213" PostTypeId="2" ParentId="10208" CreationDate="2010-11-03T22:32:03.030" Score="78" Body="&lt;p&gt;As it has been stated, &lt;strong&gt;days are actually longer than nights.&lt;/strong&gt; Here, &lt;a href=&quot;https://i.stack.imgur.com/BE7VV.png&quot; rel=&quot;noreferrer&quot;&gt;have a diagram&lt;/a&gt; &amp;mdash; yet you're not entirely wrong! There is a logical reason why days &lt;em&gt;do&lt;/em&gt; feel shorter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Day and night only matter on the surface, where it regulates mob spawning. At sunset, there's no mob on the surface. At sunrise, there is however. By the time the night's mob spawn is burned away by sunlight and it's safe to go out again, a sizable chunk of precious day time will have gone wasted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If we mark with red the dangerous period of the day, with green the productive period of the day and with orange the risk transitions between, we get this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/29rRe.png&quot; alt=&quot;Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.&quot; title=&quot;I may have exaggerated here, but it more or less matches my experience.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes. While day is longer than night, &lt;em&gt;the productive period is actually shorter than the risky period.&lt;/em&gt; In a way, yes: night and its practical effects are longer than day's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is connected to why properly lit mines are much safer and much more productive environments than surface is.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T14:49:10.537" LastActivityDate="2012-01-23T14:49:10.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10214" PostTypeId="1" AcceptedAnswerId="10216" CreationDate="2010-11-04T00:27:17.673" Score="4" ViewCount="928" Body="&lt;p&gt;so I played a 4v4, and right at the start of the game, 2 of my allies quit out right at the start.  we ended up winning anyway, and as I was watching the replay, I noticed that 1 of the 2 allies who quit out actually built quite a few things.  I figured that the other ally of ours was actually occasionally going over and building stuff.  But really no idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I posted the replay here:  just remove the .rar from it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.thfonline.com/stuff/m2v4.sc2Replay.rar&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.thfonline.com/stuff/m2v4.sc2Replay.rar&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3131" LastEditorUserId="20306" LastEditDate="2013-10-22T18:34:20.757" LastActivityDate="2013-10-22T18:34:20.757" Title="when an ally leaves a game can you control their units?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10215" PostTypeId="2" ParentId="10214" CreationDate="2010-11-04T00:33:44.227" Score="2" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, if your teammate drops from the game, you (and your teammates) gain control of their units. You can even build new units or structures as them by selecting their buildings/workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any resources harvested by the dropped person are split equally among everyone else, and building things for the dropped person are paid for by whoever clicks the button.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-11-04T00:40:52.800" LastActivityDate="2010-11-04T00:40:52.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10216" PostTypeId="2" ParentId="10214" CreationDate="2010-11-04T00:34:22.020" Score="8" Body="&lt;p&gt;Quoted from my answer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/9647/how-do-workers-work-when-i-gain-control-of-them/9651#9651&quot;&gt;How do workers work when I gain control of them?&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;When you get control of someone's&#xA;  units because they've left the game,&lt;/strong&gt;&#xA;  you can command their units and buildings as you like (attack, lift off, change rally points, use energy, etc), and you&#xA;  can also spend minerals and gas. You&#xA;  can build buildings, train troops,&#xA;  etc. The resources come out of your&#xA;  bank, but this is because when the&#xA;  ally leaves, their resources are split&#xA;  among remaining allies, and their&#xA;  further income gets split among you&#xA;  too.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Although you are spending &quot;your&quot;&#xA;  resources, the buildings and troops&#xA;  remain that player's for gameplay&#xA;  purposes. Pylons will make energy&#xA;  fields for them, not you. Depots will&#xA;  raise their supply cap, not yours (and&#xA;  they can be supply capped even if&#xA;  you're not).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Applications:&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;If an ally drops early, make sure to send their workers harvesting, and train more. It will cost you some minerals, but you will get lots back from the split harvest.&lt;/li&gt;&#xA;  &lt;li&gt;If an ally drops late, you can basically take over for them, building bases and troops and waging war. At the very least, you can add their remaining troops to your army.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-11-04T00:34:22.020" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10217" PostTypeId="2" ParentId="9337" CreationDate="2010-11-04T00:58:04.037" Score="2" Body="&lt;p&gt;Find config.ini in Documents\My Games\Sid Meier's Civilization 5.  Edit the first value so that EnableTuner=1.  Now start up Firetuner from the SDK menu.  Finally, load up your Civ 5 game like you would normally.  Switch back to Firetuner and marvel at the power you have to setup scenarios, including:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Live modification of values in any of the database tables&lt;/li&gt;&#xA;&lt;li&gt;Ability to add just about anything to any civ, including techs, money, culture, etc.&lt;/li&gt;&#xA;&lt;li&gt;Ability to modify the map on the fly&lt;/li&gt;&#xA;&lt;li&gt;And much,much more&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Just discovered this myself, it should make testing out some of the crazy scenarios we have wondered about MUCH easier.  As one would expect, it is not possible to earn achievements on a game once this has been used.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-11-04T00:58:04.037" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10218" PostTypeId="1" AcceptedAnswerId="10219" CreationDate="2010-11-04T01:00:49.407" Score="35" ViewCount="49745" Body="&lt;p&gt;How does the game determine how much damage you take? Is there a formula out there that determines how many hearts of damage you take per blocks fallen?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="336" LastEditDate="2011-05-27T03:30:13.930" LastActivityDate="2023-09-03T06:06:15.217" Title="How is fall damage calculated in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10219" PostTypeId="2" ParentId="10218" CreationDate="2010-11-04T01:22:09.647" Score="33" Body="&lt;p&gt;Fall damage is calculated by calculating the distance fallen (in blocks).&lt;/p&gt;&#xA;&lt;p&gt;Specifically, Falling Damage =(x-3)/2; where x=number of blocks fallen.&lt;/p&gt;&#xA;&lt;p&gt;This means that you can safely drop 3 blocks at once without taking damage. Jumping gives 1½ blocks worth of upward momentum, so if you jump off another block, you can only fall one and a half blocks safely.&lt;/p&gt;&#xA;&lt;p&gt;Ladders, water, and other blocks can mitigate this. Ladders can by cancelling your momentum (and resetting your fall distance) and water because it's water, and generally stops falling damage in any video game that fails to model surface tension!&lt;/p&gt;&#xA;&lt;p&gt;More information available &lt;a href=&quot;https://minecraft.wiki/w/Damage#Fall_damage&quot; rel=&quot;nofollow noreferrer&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2024-01-08T11:13:31.097" LastActivityDate="2021-10-13T06:21:40.167" CommentCount="10" ContentLicense="CC BY-SA 4.0" />
  <row Id="10220" PostTypeId="2" ParentId="10200" CreationDate="2010-11-04T01:44:22.757" Score="8" Body="&lt;p&gt;So there are only three factors which influence Muta vs Muta battles.  They are, in order of importance:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Army Size&lt;/li&gt;&#xA;&lt;li&gt;Keeping Wounded Muta Alive &lt;/li&gt;&#xA;&lt;li&gt;Focus Firing&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;A lot of people will try to tell you that the Bounce is important, but Bounce has a Range of 3 (identical to the Muta itself) so once you get above 8-10 Mutalisks, reducing bounce damage is not practical.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Army Size&lt;/strong&gt; is the most important part of any Mutalisk on Mutalisk contest, but not just having more than your opponent.  At about 14 Mutalisk, they gain the ability to one shot opposing Mutalisks.  Above this point, having all your Mutas target a single target actually results in a loss of damage.  Unlike the Siege Tank, Mutalisk damage is carried by a projectile, so if the target dies before it hits, the projectile does not re-target.  Thus if you have more than 14 Mutalisks, the best thing you can do is split them into groups of 14 and micro them independently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As army size is important, &lt;strong&gt;keeping your Mutalisks alive&lt;/strong&gt; is almost as important.  This means backing out Mutalisks who have low hit point values.  Because of the nature of the Glaive Worm bounce, this means you're going to have to pull wounded Muta back prior to getting low health (think about half).  Ideally you want your opponents Mutalisks to follow this unit, as Mutalisks have to decelerate on attacking.  This means chasing Mutalisks will never catch up, and become easier prey.  If they don't chase then you need that Muta to almost immediately get back into the fray (the technique for this I'll describe in a second).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Focus Firing&lt;/strong&gt; is usually a well understood concept by most players, but how it applies to Mutalisks is often unique.  Ideally you want to Attack the nearest opposing Muta and then shift target his remaining Mutalisks from closest to furthest.  However, Mutalisks are very quick and have the useful property that they bunch up very tightly when micro'd.  You'll want to use this to your advantage to prevent your opponent from focus firing your Muta down.  As Mutalisks attack they will spread out a little, so you'll have to use the time in between attacks (yeah the 1.5 game seconds), to tighten them back up.  This will usually require more than one action.  Make sure to hit &lt;code&gt;Hold Position&lt;/code&gt; in between movements.  While this won't function as advertised, it will make sure your Muta don't waiting to fire while moving.  Finally, as mentioned before don't allow you focus-firing Muta to chase after an opposing Mutalisk as this will leave you open to assault.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While Muta on Muta micro may sound intense, the period for which it matters is usually very small.  As the most important aspect is army size, you should gain a slight advantage through better micro early on, which will quickly snowball.  If you find yourself behind at some point, do not remain and fight, but rather quickly exit.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-04T01:44:22.757" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10221" PostTypeId="1" AcceptedAnswerId="10222" CreationDate="2010-11-04T01:47:23.050" Score="14" ViewCount="37457" Body="&lt;p&gt;Can creatures from both the Nether and the Overworld follow me through a portal? Is it safe to build a portal in the open, or should it be surrounded in a cobblestone hut to prevent unwanted travellers? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can regular creatures use the portal to enter the Nether, or can I use it to evade them?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorDisplayName="user27134" LastEditDate="2012-10-15T08:54:24.437" LastActivityDate="2016-11-26T20:18:35.353" Title="Can creatures follow me through a portal?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10222" PostTypeId="2" ParentId="10221" CreationDate="2010-11-04T02:06:03.220" Score="13" Body="&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; This answer applies to Minecraft 1.4.1 and earlier. For newer versions see the other answers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mobs can not &lt;em&gt;follow&lt;/em&gt; you through a portal. &quot;Follow&quot; meaning continuing a pursuit by entering the portal after you do and chasing you again once you're on the other side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, the only danger coming from the existence of a portal is the possibility of a Ghast spawning by it in the &quot;Earth&quot;, &quot;Overworld&quot; or whatever we now call the main area of the game. The space they need to spawn there is at least 4x4x4 and, according to Notch, their appearance near the portal is &quot;extremely uncommon&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3060" LastEditorUserId="51318" LastEditDate="2014-05-16T19:23:25.607" LastActivityDate="2014-05-16T19:23:25.607" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10223" PostTypeId="2" ParentId="10008" CreationDate="2010-11-04T03:18:33.657" Score="2" Body="&lt;p&gt;Is it really impossible to use Playstation Network or XBox Live in your country? My country isn't (or wasn't, in XBox Live case) supported by them, but that only affects technical support, not the use. I used an US-based XBox Live account and bought Microsoft Points through prepaid cards, which can be found on eBay. It worked fine to buy Rock Band songs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding online distribution, in XBox Live it is possible to buy songs (using Microsoft Points) via web, and on &lt;a href=&quot;http://www.rockband.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.rockband.com&lt;/a&gt; there's always links to buy the songs. In Rock Band 2, it can be a little awkward to locate the specific music you want to buy through the game. Maybe they have improved that on 3, but I don't know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from that, everything else regarding Rock Band is similar between Playstation 3 and XBox 360. Any other decision must be made considering external factors. Playstation 3 has a Blu-Ray player, XBox 360 can be found for &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003O6JKLC&quot; rel=&quot;nofollow noreferrer&quot;&gt;$200&lt;/a&gt;, each system's exclusive games, and so on.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-11-04T03:18:33.657" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10224" PostTypeId="2" ParentId="10181" CreationDate="2010-11-04T04:34:56.157" Score="4" Body="&lt;p&gt;What are you trying to do? If you want to cheat items, you can just use the /give command to generate item or block.&lt;/p&gt;&#xA;" OwnerUserId="1553" LastActivityDate="2010-11-04T04:34:56.157" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10225" PostTypeId="1" AcceptedAnswerId="10228" CreationDate="2010-11-04T08:43:25.823" Score="8" ViewCount="132968" Body="&lt;p&gt;I've just lost my companion Veronica, she's nowhere to be found. I did not tell her to stop following me, she just dissapeared at some point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've looked in front of the Lucky 38 and at the trading post where I first met her, but she wasn't there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to find a missing companion that is better than searching manually everywhere?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T13:11:44.770" LastActivityDate="2019-11-28T20:56:19.877" Title="What are some options for finding my lost companion Veronica, besides a manual search?" Tags="|fallout-new-vegas|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10226" PostTypeId="1" AcceptedAnswerId="10234" CreationDate="2010-11-04T08:43:30.017" Score="16" ViewCount="12999" Body="&lt;p&gt;I just bought an xbox 360 slim and plan to use it on a monitor. I know I can use a HDMI to DVI adapter for getting video on my screen, but can I at the same time use an adapter on the analog output to get sound?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To sum up, I'm wondering if both the digital and analog output on the back of the xbox 360 slim can be used at the same time, one for video and the other one for audio.&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="4797" LastEditDate="2013-01-29T07:37:24.993" LastActivityDate="2014-04-23T17:33:26.440" Title="Can both the digital and analog output on the Xbox 360 be used at once?" Tags="|xbox-360|audio-hardware|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10227" PostTypeId="2" ParentId="10200" CreationDate="2010-11-04T08:52:39.773" Score="3" Body="&lt;p&gt;Not really part of the micro but if you get into a Muta struggle with another zerg the armor upgrade is better than the damage upgrade. This is because the armor will affect all the three bounces - ie reduce the damage of each attack with three, but the damage upgrade will mostly only affect the first strike.&lt;/p&gt;&#xA;" OwnerUserId="4537" LastActivityDate="2010-11-04T08:52:39.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10228" PostTypeId="2" ParentId="10225" CreationDate="2010-11-04T09:06:12.587" Score="13" Body="&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Returning_Lost_Companions&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout Wikia&lt;/a&gt; has some tips on recovering lost companions who do not appear in either their original location or the Lucky 38. &lt;strike&gt;I have not had this problem myself so cannot test.&lt;/strike&gt;&lt;br /&gt;&#xA;&lt;strong&gt;Update:&lt;/strong&gt; I can confirm the Vault 22 method worked for me; successfully recovered Rex (on PC).&lt;/p&gt;&#xA;&lt;h2&gt;For Consoles and PC&lt;/h2&gt;&#xA;&lt;p&gt;Here the given trick is to go to Vault 22 and use the central elevator (requires repair skill level 50).&lt;br /&gt;&#xA;Choose to go to Level 5 - Pest Control.&lt;br /&gt;&#xA;The missing Companion(s) may be waiting there at the exit of the elevator, you may need to talk to them and ask them to follow you (ie, they may be stuck in wait mode).&lt;/p&gt;&#xA;&lt;h2&gt;For PC&lt;/h2&gt;&#xA;&lt;p&gt;This involves using the console commands, I highly recommend saving before messing with the console, and as per &lt;a href=&quot;https://gaming.stackexchange.com/users/4424/xantec&quot;&gt;Xantec's&lt;/a&gt; comment you should be aware this will &lt;strong&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_achievements_and_trophies#PC_achievement_security_measures&quot; rel=&quot;nofollow noreferrer&quot;&gt;disable Steam achievements&lt;/a&gt; for that play session&lt;/strong&gt; (ie, you need to fix the game then save and restart).&lt;/p&gt;&#xA;&lt;p&gt;Here &lt;code&gt;&amp;lt;red_id&amp;gt;&lt;/code&gt; is an internal number for the companion - for &lt;a href=&quot;http://fallout.wikia.com/wiki/Veronica_Santangelo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Veronica&lt;/a&gt; this seems to be &lt;code&gt;000e32a9&lt;/code&gt; - you can get the ID's of others from the Wikia site as well.&lt;/p&gt;&#xA;&lt;p&gt;This will move the companion to your location:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;prid &amp;lt;ref_id&amp;gt; &#xA;moveto player &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;This will move you to the companions current location:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;player.moveto &amp;lt;ref_id&amp;gt; &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;If these don't work the recommendation is to kill and resurrent the companion. First use these two:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;prid &amp;lt;ref_id&amp;gt; &#xA;OpenTeammateContainer 1 &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;This should give you their inventory windows - empty it into your own.&lt;br /&gt;&#xA;Then do the following, and hopefully the companion should be back:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;moveto player &#xA;resurrect 1 &#xA;disable &#xA;enable&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-07T13:17:28.843" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10229" PostTypeId="2" ParentId="10225" CreationDate="2010-11-04T10:53:34.340" Score="2" Body="&lt;p&gt;Another Option could be to look for an secure Place (e.g. Lucky 38) and rest there for several hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In most cases the Companion returns to you after 48 hours of rest.&lt;/p&gt;&#xA;" OwnerUserId="4541" LastActivityDate="2010-11-04T10:53:34.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10230" PostTypeId="1" AcceptedAnswerId="10236" CreationDate="2010-11-04T11:45:26.697" Score="1" ViewCount="117" Body="&lt;p&gt;Is Titan Mode available in more recent versions of BattleField (other than BF 2142) ? &lt;/p&gt;&#xA;" OwnerUserId="3185" LastEditorUserId="19827" LastEditDate="2013-10-31T16:45:29.763" LastActivityDate="2013-10-31T16:45:29.763" Title="Titan mode in battlefield" Tags="|battlefield-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10231" PostTypeId="1" AcceptedAnswerId="10232" CreationDate="2010-11-04T11:54:07.133" Score="9" ViewCount="826" Body="&lt;p&gt;I played online for the first time over the weekend, and I saw a guy using some sort of gun that wiped absolutely everything out. &lt;em&gt;Everything!&lt;/em&gt; He even killed the Rakk Hive after about 5 shots!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What on earth was that gun?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3652" LastEditorUserId="118326" LastEditDate="2015-09-05T18:14:35.453" LastActivityDate="2015-09-05T21:44:25.587" Title="What is this gun that wipes everything out?" Tags="|borderlands|xbox-360|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="10232" PostTypeId="2" ParentId="10231" CreationDate="2010-11-04T12:44:15.173" Score="9" Body="&lt;p&gt;He was most likely using a modded gun. I generally play with a group of people I know, but if I ever go on xbox live with randoms, it seems like they always have modded weapons and shields.&lt;/p&gt;&#xA;" OwnerUserId="344" LastEditorUserId="344" LastEditDate="2010-11-08T22:22:08.097" LastActivityDate="2010-11-08T22:22:08.097" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10233" PostTypeId="2" ParentId="10203" CreationDate="2010-11-04T13:38:20.510" Score="10" Body="&lt;p&gt;Useful resources are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.linuxgames.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Linux Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.happypenguin.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Linux Game Tome&lt;/a&gt; (unfortunately is down at the moment due to a &quot;big&quot; data failure)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamingonlinux.info&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gaming On Linux&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition, the following &quot;not too old&quot; links list about 10-15 RPG games. They are not really reviews but contains a mini description with the list of features&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.linuxlinks.com/article/20080510052539217/Games.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;42 Best Free Linux Games&lt;/a&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.linuxlinks.com/article/20080522164112313/Games-Part2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;42 More of the Best Free Linux Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.linuxlinks.com/article/20080530054213402/CommercialGames.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;42 Best Linux Commercial Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Then in Ubuntu &lt;a href=&quot;http://ubuntuforums.org/forumdisplay.php?f=93&quot; rel=&quot;nofollow noreferrer&quot;&gt;gaming forum&lt;/a&gt;, you can found another big list of &lt;a href=&quot;http://ubuntuforums.org/showthread.php?t=359842&quot; rel=&quot;nofollow noreferrer&quot;&gt;useful gaming resource&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-11-04T14:02:29.553" LastActivityDate="2010-11-04T14:02:29.553" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10234" PostTypeId="2" ParentId="10226" CreationDate="2010-11-04T13:59:02.537" Score="5" Body="&lt;p&gt;I found a &lt;a href=&quot;http://www.tomshardware.com/forum/106675-13-xbox-hdmi-sound&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum thread&lt;/a&gt; that suggests that you can do this: use the HDMI XBox cable to carry the picture through an HDMI-to-DVI converter, and then use the other XBox cable to carry sound (red and white wires).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However you may need to remove part of the connector base of one of the XBox cables so that both will fit in the XBox at the same time; apparently the 2 cables may not fit together at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is &lt;a href=&quot;http://www.tomshardware.com/forum/101002-13-help-connecting-xbox-monitor&quot; rel=&quot;nofollow noreferrer&quot;&gt;another thread&lt;/a&gt; discussing a similar idea. To research this, I Googled &lt;a href=&quot;http://www.google.com/search?q=hdmi+to+dvi+adapter+sound&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;hdmi to dvi adapter sound&quot;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="3241" LastEditDate="2010-11-04T15:17:38.053" LastActivityDate="2010-11-04T15:17:38.053" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10236" PostTypeId="2" ParentId="10230" CreationDate="2010-11-04T14:53:37.557" Score="2" Body="&lt;p&gt;Looks like &lt;strong&gt;no&lt;/strong&gt;. Considering that Battlefield 2142 is the only BF set in the future, it'd be hard to expect a battle of massive flying warships in games set in modern times or even in the past.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No game that came after BF 2142 contained even a similar mechanic to the Titan mode. They mostly focused on Conquest and Rush.&lt;/p&gt;&#xA;" OwnerUserId="3060" LastActivityDate="2010-11-04T14:53:37.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10237" PostTypeId="2" ParentId="10151" CreationDate="2010-11-04T14:56:54.093" Score="1" Body="&lt;p&gt;I have the same problem. What I have figured out so far is that you can nver merge 2 trains that come behind the other. So you need 2 blue trains and they can't be both the odd numbered or even numbered trains. I figured out how to get the first 2 trains to be blue and the other 2 trains to be red and yellow, but there is no space left to merge them. I would realy appreciate a hint.&lt;/p&gt;&#xA;" OwnerDisplayName="Alex" LastActivityDate="2010-11-04T14:56:54.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10238" PostTypeId="2" ParentId="10226" CreationDate="2010-11-04T15:02:47.580" Score="5" Body="&lt;p&gt;If you specifically bought an xbox 360 HDMI cable it comes with one of &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002P35JMO&quot; rel=&quot;nofollow noreferrer&quot;&gt;these&lt;/a&gt;. Essentially what it does is it plugs in above the hdmi cable and allows you to have both analog (red and white) as well as digital (fiber optics).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So your HDMI cable will fit nicely into the back of the xbox, then this specially flattened audio adapter will fit above it, this will allow you to plug both wires in at once.  I have been using mine for years to route my xbox sound through a set of headphones, and my surround sound without using the speakers on my TV&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It ends up looking something like this:  (I hope my crude drawing helps)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;--------------&#xA;              |[]    Xbox 360 Audio adapter to RCA to Speakers&#xA;              |&#xA;   Xbox 360   |[]    HDMI to DVI Adapter to Monitor&#xA;              |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-04T16:39:14.643" LastActivityDate="2010-11-04T16:39:14.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10240" PostTypeId="2" ParentId="9978" CreationDate="2010-11-04T15:24:50.183" Score="1" Body="&lt;p&gt;I recall all rates are per minute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obs posts deliver more than just added manpower though: It is less easy for your opponent to take it over, so if you can spare the resources (&quot;time, money, manpower&quot;) to build it, it is generally a good idea.&lt;/p&gt;&#xA;" OwnerUserId="168" LastActivityDate="2010-11-04T15:24:50.183" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10241" PostTypeId="2" ParentId="9176" CreationDate="2010-11-04T15:30:18.727" Score="5" Body="&lt;p&gt;Its very possible to go prestige in a little over a day.  My girlfriend got pissed off at me one day and left (don't worry she came back =D ), I ended up going from level 1 - 64 in a single day  (lots of redbull and jerky).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as how to do it, thats best determined by your skill level.  I sit around a ~5 (xbox 360) k/d ratio, meaning the way I level up fastest is to play regular team death match and use as many of the best guns in the game as you can.  Don't forget that if you suck with a gun, grenade launchers still count as kills.  In addition every 500 kills gives you +10,000 experience, and 500 kills themselves are worth 50,000 experience (100,000 on double point weekend).  If you are a fairly good player (and playing with fairly bad players) you can exploit how over powered the kill streaks are in this game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to use UAV, Predator, Harrier;  (against good players or bad players who shoot down every bit of air support)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Predator, Harrier, Pavelow; (in levels with lots of buildings where choppers suck)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;or Predator, Harrier, Chopper Gunner (in levels like wasteland where if you get a chopper gunner your team has won)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I understand this doesn't work for everyone.  If your a more modest player ~ 1 k/d chances are you'll level faster by specifically chasing down certain challenges.  For instance if you want to level up scavenger use things that have good synergy.  This seems a little abstract but I'll quantify it a little here.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your working on Scavenger, your going to have nearly unlimited equipment.  Use this!  Use grenade launchers, claymores or grenades, and throw flashes or stuns when ever your alive.  Remember, if you die with any of these still in your inventory you've wasted them.  But now your working on Scavenger, gun kills, claymore kills, grenade launcher kills and stun or flash challenges.  Often by choosing strong synergetic (is that a word?  Oh well) perks you can boost your experience gained significantly.  Once you've gone pro on that perk, mix it up with some other synergetic perks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things like UAV, Care package, and Predators are good ways to work on your kill streak challenges while providing a good advantage over your opponents.  Plus, if your not the strongest player you stand a significantly better chance to get these then say if you put nuke on.  Even if you get a nuke at some point and you feel like a god, it's still peanuts compared to if you had a UAV up every time you were alive.  If a UAV gets you a single extra kill, you just increased your K/D by 1 + how every much your next killstreak just got you.  The difference between good players and pro players in Call of Duty is usually a bullet or two.  Lower kill streaks are &lt;strong&gt;BETTER&lt;/strong&gt;. Even with a 5 k/d I still find UAV more useful then Chopper Gunner in most games, because I'll get it every time I'm alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. and double xp weekend doesn't hurt either ;)&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-04T17:57:22.093" LastActivityDate="2010-11-04T17:57:22.093" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10242" PostTypeId="2" ParentId="8807" CreationDate="2010-11-04T16:02:36.473" Score="2" Body="&lt;p&gt;Some guns actually make a difference between the two. For instance the M-16 is horribly inaccurate with a red-dot site, but for some reason, intentional or not, it becomes significantly more accurate with a holographic site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(stand at one side of a room and shoot at the same spot with both sites, you'll notice the spread almost instantly)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My experience has been, more accurate players are often better with the red dot, due to the precision and smaller sight.  The holographic however, is often easier for less accurate players due to the larger 'sweet spot'&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-04T16:02:36.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10243" PostTypeId="2" ParentId="9989" CreationDate="2010-11-04T16:17:33.743" Score="15" Body="&lt;p&gt;I want to stress out a difference between building a city near a river and close to a river. River tiles are great, as they give you additional gold and production. That is especially useful when a golden age kicks in, as even a tile with one production/gold yield will give you an additional one, thus increasing income from that tile two times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is your city doesn't necessarily have to be next to a river to work those river tiles. It can be a tile or even two away and still have access to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only reason you would want your city to be next to a river are then available buildings, which are: water mill, garden and hydro plant. Water mill (+2 food) is a very low priority building, especially with maritime city states and taking you would still have an option of granary. Garden (+25% Great people) is useless unless you specialize that city specifically for great people generation. Hydro plant (+25% production) is not that necessary, as you would still have options of other type power plants.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So basically when settling try to get access to river tiles, but not necessarily settle right next to a river if otherwise you could get access to some resources or other valuable tiles.&lt;/p&gt;&#xA;" OwnerUserId="4149" LastActivityDate="2010-11-04T16:17:33.743" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10244" PostTypeId="1" AcceptedAnswerId="10245" CreationDate="2010-11-04T16:22:55.033" Score="33" ViewCount="14016" Body="&lt;p&gt;The formula for calculating damage reduction from armor in League of Legends is&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Damage Reduction = Total Armor / (100 + Total Armor)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;It seems clear to me that this formula dictates that adding more armor has diminishing returns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, let's say my champion has 50 armor, which gives damage reduction of 33.33% and I buy an item that gives 25 more armor; then my champion's total armor would be 75 and damage reduction would be 42.86%.  That means I saw a 28.6% increase in damage reduction (damage reduction was increased by 9.53%).  Now let's say I buy another of these items with 25 armor.  Now my champion's armor will be at 100 which gives damage reduction of 50%.  That means I saw a 16.66% increase in damage reduction (damage reduction was increased by 7.14%).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, from the first 25 armor item I bought got me 9.53% damage reduction, while the second time I bought the item it only got me 7.14% damage reduction.  It looks to me like it was 25.08% &lt;em&gt;less effective&lt;/em&gt; the second time I bought it.  That &lt;em&gt;screams&lt;/em&gt; diminishing returns to me.  Why would someone say otherwise? Would they say anything different about Magic Resistance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note:  This question was inspired by a comment thread which started off of this question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/5601/what-is-the-formula-for-armor-magic-resist-reduction/5602#5602&quot;&gt;What is the formula for armor/magic resist reduction?&lt;/a&gt;.  I have heard similar insinuations made before, though, implying that magic resist and armor are somehow different in the department of diminishing returns (although I am not sure if that was implied in the comments on the related question).&lt;/p&gt;&#xA;" OwnerUserId="1259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2015-05-09T02:18:16.457" Title="How can the damage reduction from Armor in League of Legends not have diminishing returns?" Tags="|league-of-legends|" AnswerCount="6" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10245" PostTypeId="2" ParentId="10244" CreationDate="2010-11-04T17:01:38.563" Score="72" Body="&lt;p&gt;As I mentioned in the comments, you're looking at the wrong aspect of armor. You shouldn't be looking at the percentage it reduces, but rather the amount of damage it actually prevents as a measure of how much longer that armor lets your survive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's consider an example for a champion with 0 armor. Say he has 1000 health, just 'cause that's a nice round number. Now our champion gets caught in Garen's judgement, and starts taking 100 physical damage each second (at one hit per second). Clearly, our protagonist can take ten hits before dying. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But now, imagine our champion has the 50 armor you mention, meaning the incoming physical damage is reduced. Now (still with 1000 health) it takes 15 seconds for that bastard Garen to claim our champion's life. 50 armor extended our life by 5 seconds. (100 * (2/3) = 66.6 DPS; 1000 / 66.66... = 15 hits)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So our champion respawns, wises up, and buys 50 more armor. Now with 100 armor, we're sitting at a flat 50% damage reduction. Again we run into Garen, who's still dealing 100 base damage per second. It now takes him twice as long to kill us -- 20 seconds. Once again the armor has extended our life, again by 5 seconds. (100 * .5 = 50 DPS; 1000 / 50 = 20 hits)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back in base, we buy &lt;em&gt;another&lt;/em&gt; 50 armor. We're now at 150 armor, and 60% damage reduction. Enter Garen -- &lt;em&gt;spinspinspinspinspinspin&lt;/em&gt; and it takes 25 seconds before our champion dies. Again, adding 50 armor extended our life by 5 seconds. (100 * .4 = 40 DPS; 1000 / 40 = 25 hits)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So even while the amount of damage reduced per point of armor diminishes (as you observed), the amount of time armor extends your life (or effective health) remains distinctly linear.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-04T17:01:38.563" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10246" PostTypeId="2" ParentId="10244" CreationDate="2010-11-04T17:08:36.273" Score="23" Body="&lt;p&gt;Okay, so this is &quot;damage reduction&quot; over &quot;total armor&quot;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;damage reduction = 1 / (100 + armour)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://www.wolframalpha.com/input/?i=(x/(100%2Bx))+for+x+in+0..500&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/uXocZ.gif&quot; alt=&quot;x / (100 + x)&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Let's say you took 100 raw damage. The damage you actually take is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;damage taken = (1 - damage reduction) × raw damage&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://www.wolframalpha.com/input/?i=100+*+(1+-+x/(100%2Bx))+for+x+in+0..500&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://dl.dropbox.com/u/1164414/SO/Diminishing%20returns.png&quot; alt=&quot;100 (1 - x/(100+x))&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you have 1,000 hitpoints, the amount of hits you need to die is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;time to live = 1000 / damage taken&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://www.wolframalpha.com/input/?i=1000+/+[100+(1+-+x/(100%2Bx))]+for+x+in+0,+500&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/5BDaH.gif&quot; alt=&quot;1000 / (100 (1 - x/(100+x))) = (x + 100)/10&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Surprise! It so happens that &lt;img src=&quot;https://i.stack.imgur.com/nkBix.gif&quot; alt=&quot;link text&quot;&gt; = &lt;img src=&quot;https://i.stack.imgur.com/MDgGM.gif&quot; alt=&quot;link text&quot;&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Raven's point is all about the third chart. The gains, perhaps surprisingly, are constant here.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-03-09T17:30:51.423" LastActivityDate="2010-11-04T18:24:31.853" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10248" PostTypeId="2" ParentId="6923" CreationDate="2010-11-04T18:35:10.310" Score="2" Body="&lt;p&gt;I have had &lt;strong&gt;much&lt;/strong&gt; better luck with &lt;a href=&quot;http://www.tunngle.net/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tunngle&lt;/a&gt; than Hamachi for games.  Try it out!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is no channel for your game, just join another channel; it usually works.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The only bit of setup I've ever had to do with Tunngle &lt;em&gt;(which I also had to do with Hamachi, along with many, many other things)&lt;/em&gt; is that some games &lt;em&gt;(ex. Age of &#xA;Mythology)&lt;/em&gt; will view your internet connection as your primary adapter, even though Tunngle sets itself up as your primary adapter in Windows.  To work around this, you &#xA;have to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start up Tunngle&lt;/li&gt;&#xA;&lt;li&gt;Disable your primary internet adapter in the &lt;em&gt;Network Connections&lt;/em&gt; settings&lt;/li&gt;&#xA;&lt;li&gt;Start up the game&lt;/li&gt;&#xA;&lt;li&gt;Reenable your primary internet connection&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-11-04T18:35:10.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10250" PostTypeId="2" ParentId="10008" CreationDate="2010-11-04T19:10:12.707" Score="2" Body="&lt;p&gt;Two things I'll add that no one else has mentioned:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First: I have found that lyrics are a lot easier for the vocalist to read in HD. In general, there is a little less strain on the eyes in HD, particularly when the screen gets crowded with guitar, bass, drum, and keyboard parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second: Regarding your edit about 360 versions, just make sure to go with a version that has a hard drive.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2010-11-04T19:10:12.707" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10251" PostTypeId="2" ParentId="8113" CreationDate="2010-11-04T21:18:09.917" Score="1" Body="&lt;p&gt;A &lt;strong&gt;dk&lt;/strong&gt;, after they finish doing all the quests for the talents go well armed, compared with a pj level comes up normally.&lt;/p&gt;&#xA;" OwnerUserId="46480" LastActivityDate="2010-11-04T21:18:09.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10252" PostTypeId="2" ParentId="9691" CreationDate="2010-11-04T21:28:04.957" Score="3" Body="&lt;p&gt;Try a program called &quot;&lt;strong&gt;Xppader&lt;/strong&gt;&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has helped me in many games.&lt;/p&gt;&#xA;" OwnerUserId="46480" LastActivityDate="2010-11-04T21:28:04.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10254" PostTypeId="2" ParentId="10206" CreationDate="2010-11-04T22:16:35.557" Score="4" Body="&lt;p&gt;I think you want spells that both stun and hurt the enemies, so:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fire, Shock, Blades and Storm do damage&lt;/li&gt;&#xA;&lt;li&gt;Vortex, Force Push and Shock (again) seem to stun or push back&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm not sure, but from experience, one from each category works the best, and after that it's just personal preference.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="207" LastEditDate="2010-12-09T10:04:18.723" LastActivityDate="2010-12-09T10:04:18.723" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10257" PostTypeId="1" AcceptedAnswerId="10260" CreationDate="2010-11-05T00:20:46.463" Score="14" ViewCount="13257" Body="&lt;p&gt;Depending on which way I'm facing when I place a door, it will either be on one side of a cube border or another. Are there any game mechanics that make use of the door's alignment which I should be aware of, or is it purely cosmetic?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Door placed from this side&lt;/em&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/iLJMH.jpg&quot; alt=&quot;Door outside&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Door placed from opposite side&lt;/em&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/goIVX.jpg&quot; alt=&quot;Door inside&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-02-10T16:44:21.900" LastActivityDate="2011-02-10T16:44:21.900" Title="Does it matter which way a door is facing in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10258" PostTypeId="2" ParentId="10257" CreationDate="2010-11-05T00:26:17.987" Score="1" Body="&lt;p&gt;I think it affects the direction the door opens. Although I am not sure if the door opens away from you as you place it or towards you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can be important if there is a mob on the other side of your door. If it opens towards the mob then you can safely bash them through the door. If it opens towards you then you might accidnetally open the door and let them in!&lt;/p&gt;&#xA;" OwnerUserId="1663" LastActivityDate="2010-11-05T00:26:17.987" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10259" PostTypeId="2" ParentId="10257" CreationDate="2010-11-05T00:26:26.613" Score="1" Body="&lt;p&gt;You can't place a block on the same spaces as a door. However, you can wall up a door from the other side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In context with your pictures, it's the difference between being able to place a block on the dirt square in front of the door. You shouldn't be able to in the first, but you can in the second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The block in question also determines which way the door &quot;swings&quot; when you click it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-05T00:26:26.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10260" PostTypeId="2" ParentId="10257" CreationDate="2010-11-05T00:40:05.227" Score="20" Body="&lt;p&gt;I believe doors allow attacks in one direction. So if you mount the door from the &lt;em&gt;outside&lt;/em&gt;, you can attack through it, but you cannot be attacked (or be shot by skeletons) from outside.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find an official source on this, but &lt;a href=&quot;http://forums.redstonewire.com/viewtopic.php?p=392889#p392889&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; discusses it (see the last post), and &lt;a href=&quot;http://hubpages.com/hub/dont-do-these-things-please&quot; rel=&quot;nofollow noreferrer&quot;&gt;this blog entry&lt;/a&gt; (see number 5) seems to confirm it.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="23" LastEditDate="2010-11-05T08:01:16.227" LastActivityDate="2010-11-05T08:01:16.227" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10261" PostTypeId="2" ParentId="9537" CreationDate="2010-11-05T01:36:58.510" Score="1" Body="&lt;p&gt;The vendors restock every 72-hours game-time.&lt;/p&gt;&#xA;" OwnerUserId="4568" LastActivityDate="2010-11-05T01:36:58.510" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10262" PostTypeId="1" AcceptedAnswerId="10264" CreationDate="2010-11-05T01:47:15.357" Score="5" ViewCount="6366" Body="&lt;p&gt;How do I remove the custom maps I have &quot;downloaded&quot; from my map list? They are clutter and it is not like you get to try a map out first to see if it sucks before you are stuck with it forever. &lt;/p&gt;&#xA;" OwnerUserId="1772" LastEditorUserId="11290" LastEditDate="2011-08-01T19:03:33.207" LastActivityDate="2011-01-21T00:36:20.910" Title="How do I delete custom maps from my map list?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10264" PostTypeId="2" ParentId="10262" CreationDate="2010-11-05T03:47:34.973" Score="3" Body="&lt;p&gt;So they're stored in: &lt;code&gt;C:\ProgramData\Blizzard Entertainment\Battle.net\Cache&lt;/code&gt;, unfortunately that's not going to help you as they're hashed.  This makes it hard to tell which is which.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If only some kind soul would &lt;a href=&quot;http://www.clanttg.com/index.php?/topic/45-sc2-map-browser/&quot; rel=&quot;nofollow noreferrer&quot;&gt;invent a tool&lt;/a&gt; to solve this problem...&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-05T03:47:34.973" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10265" PostTypeId="1" CreationDate="2010-11-05T03:47:37.033" Score="11" ViewCount="9326" Body="&lt;p&gt;I am getting long load times when I try to load up the single player map list when creating an AI game, when I load up the same list, or presumably the same list, when under multiplayer it loads in seconds, single player I have clocked up to two minutes. Is anyone else experiencing this issue? I only have a dozen or so custom maps downloaded, but I have experienced this behavior since the beginning. I do get some long load times, around a minute, when loading up missions during the campaign but nowhere near the wait of trying to load that list. I assume that my mission load times are due to my harddrive being slow, my de-fragmentation and system checks run nightly. I do have Defender and Kaspersky running but they are approved applications for each. &lt;/p&gt;&#xA;" OwnerUserId="1772" LastEditorUserId="11290" LastEditDate="2011-08-02T17:29:03.187" LastActivityDate="2011-02-03T14:17:37.133" Title="How do I get rid of long load times when loading the single player map list?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="10267" PostTypeId="2" ParentId="10226" CreationDate="2010-11-05T04:23:34.067" Score="4" Body="&lt;p&gt;I ended up using a set of pliers to tear off the plastic on the AV plug, allowing it to fit (barely) next to the HDMI cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you guys for confirming it could be done before I bought an AV-to-minijack adapter.&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="3370" LastEditDate="2014-04-23T17:33:26.440" LastActivityDate="2014-04-23T17:33:26.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10268" PostTypeId="1" AcceptedAnswerId="10279" CreationDate="2010-11-05T04:47:54.670" Score="4" ViewCount="1589" Body="&lt;p&gt;So I've been collecting keys in Fable 3 and I missing some number of golden ones.  I know where they should be I just don't know how many I have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way I can see how many golden keys I have?&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-12-16T04:20:26.257" Title="How do I find my Keys?" Tags="|fable-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10269" PostTypeId="2" ParentId="10257" CreationDate="2010-11-05T05:22:48.857" Score="2" Body="&lt;p&gt;The direction of the door dictates where it will be (and obstruct) when it is open. In cases where safety is not an issue, just convenience, I place doors such that they open onto the side of the opening that I am less likely to run into.&lt;/p&gt;&#xA;" OwnerUserId="4273" LastActivityDate="2010-11-05T05:22:48.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10270" PostTypeId="1" AcceptedAnswerId="10295" CreationDate="2010-11-05T06:45:07.727" Score="124" ViewCount="11493" Body="&lt;p&gt;After trying to implement a minor controlled burn to tame the wild forests surrounding my home, I managed to create what I shall heretofore refer to as &lt;strong&gt;The Burning Land&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YP5MY.png&quot; alt=&quot;Only You&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It occurred to me that we do not properly understand fire and its ability to spread from treetop to treetop. I am quite certain that I witnessed fire jumping from leaf block to leaf block over a span of at least two blocks of air, so clearly trees can catch fire even if they are not adjacent to a blaze.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So what is the minimum safe spacing between trees?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(A similar question was raised in &lt;a href=&quot;https://gaming.stackexchange.com/questions/9344/properties-of-fire&quot;&gt;Properties of Fire?&lt;/a&gt;, but I thought this question could be focused on forest fires, which the other question doesn't appear to address in sufficient detail.)&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2011-11-14T17:39:56.620" Title="What is the minimum safe spacing between trees to contain forest fires?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10271" PostTypeId="1" AcceptedAnswerId="10272" CreationDate="2010-11-05T07:15:15.087" Score="5" ViewCount="1307" Body="&lt;p&gt;As Alexander, defeat every known player by 350BC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something tricky w/ this one? I've done it w/ no mods on a Duel sized pangea map  &lt;strong&gt;Without Getting the Achievement&lt;/strong&gt;... Is there a minimum size to do this? Do you have to take all of their cities, or is just the capitals enough?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="1804" LastEditDate="2010-11-05T18:36:59.547" LastActivityDate="2014-02-28T14:15:12.033" Title="Conquest of the world" Tags="|civilization-5|achievements|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10272" PostTypeId="2" ParentId="10271" CreationDate="2010-11-05T07:22:53.257" Score="4" Body="&lt;p&gt;I've done it on a duel size map, and I assume you have to win a domination victory. My one enemy had only one city, so I can't say it for sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also no difficulty requirement for this achievements.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-11-05T07:34:36.473" LastActivityDate="2010-11-05T07:34:36.473" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10274" PostTypeId="1" AcceptedAnswerId="10282" CreationDate="2010-11-05T08:27:05.977" Score="33" ViewCount="39963" Body="&lt;p&gt;The Great Artist, Scientist, Engineer, Merchant can build tile improvements that generate additional culture/science/production/gold. The Great General can build the citadel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These always feel like a bad tradeoff, as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I tend to save my Engineers for wonders (I like to think worth a lot more that a few added production).&lt;/li&gt;&#xA;&lt;li&gt;Putting culture and science on a tile makes most sense in cities that already are larger (more buildings means more bonuses to the base values), but for larger cities I am already hard-pressed to squeeze food and production out of them and adding a Gerat Person tile improvement will diminish the return in food and/or production of the tile or I have to add it to a tile I wouldn't normally work with this city.&lt;/li&gt;&#xA;&lt;li&gt;Using a great general for a citadel will also ruin any tile improvement, so I have never used it up to now.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Are the bonuses worth it?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="3773" LastEditDate="2010-11-05T11:56:16.357" LastActivityDate="2014-02-07T07:59:25.533" Title="What about Great Person tile improvements in Civ5?" Tags="|civilization-5|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10275" PostTypeId="2" ParentId="10274" CreationDate="2010-11-05T08:55:13.017" Score="20" Body="&lt;p&gt;The great person improvements replace any other improvement on that tile, that weakens them already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Scientist&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can instantly get any researchable technology with one Great Scientist, you can also save some Great Scientist and perform a slingshot to some advanced technology. The Academy provides 5 Science/turn (affected by city modifiers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Discovering technologies is IMHO the most powerful ability of any Great Person, I never use a Great Scientist for anything else. You'll want to use them on the most expensive technologies you can research (e.g Civil Service).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Engineer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Great Engineer provides &lt;code&gt;300 + 30 * city population&lt;/code&gt; (&lt;a href=&quot;https://gaming.stackexchange.com/questions/9775/how-high-is-the-production-bonus-of-a-great-engineer-in-civ5/9939#9939&quot;&gt;See this answer by me&lt;/a&gt;) hammers to any production. The Manufactory provides 3 Production/turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The engineer can finish all early game wonders, and many mid-to-late game wonders in high-population cities. That is much more useful to me than the +3 Production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Artist&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use the culture bomb to obtain luxuries/strategic resources outside your city limits. The Landmark provides 4 Culture/turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The culture bomb is very situational, the landmark is pretty useless in my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Merchant&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Trade Mission provides &lt;code&gt;350 + 50 * Era&lt;/code&gt; Gold (&lt;a href=&quot;https://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5/9220#9220&quot;&gt;See this answer from Oak&lt;/a&gt;) and 30 influence with that city state. The Customs House provides 4 Gold/turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always use them for Golden ages. They might be worth it in the early- to mid-game. Later the increased income from Golden ages is most likely higher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great General&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The combat bonus (+25%) is very significant, even if you're not China (for China it is +45%). I keep one general for each army I have and use the rest of them for Golden Ages. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Citadel is very situational, if you have a choke point and a superior enemy on the other side it may be useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Golden Ages&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Golden Ages are very powerful in Civilization 5, I use most artists and merchants for them. Golden Ages from Great Persons last 8 turns the first time, and decrease each time you use a Great Person for a Golden Age by 1, with a minimum of 3 turns. Golden Ages can vastly increase your production, which is hard to come by any other way, and you income.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summary&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never use the tile improvements, the other functions of the Great Persons are just much more powerful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The earlier parts of the game are much more important than the later game. Any advantage that I gain right now is worth more than if it was split up over 100 turns. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2010-11-05T17:27:19.350" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10276" PostTypeId="2" ParentId="10274" CreationDate="2010-11-05T09:03:10.627" Score="5" Body="&lt;p&gt;To add one answer myself: I used the Great Artist for a Landmark while aiming for a cultural victory in a resource-rich map where it didn't make sense to anger any neighbor by culture-bombing them. So if aiming for culture, I actually think the landmark might make sense.&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-11-05T09:03:10.627" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10277" PostTypeId="2" ParentId="8805" CreationDate="2010-11-05T09:20:42.513" Score="1" Body="&lt;p&gt;Not trying to compete with all the math here, but here are some points:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build as little cities as possible yourself: Because getting them up to speed with culture buildings seems highly non-trivial to me.&lt;/li&gt;&#xA;&lt;li&gt;Puppet as many cities as possible and don't annex them. Puppeted cites seem to like culture buildings, so you get extra culture from these with a decent rate.&lt;/li&gt;&#xA;&lt;li&gt;An added bonus of Puppet Cities seems to be that they go for gold, so you'll have plenty to spend for -&gt;&lt;/li&gt;&#xA;&lt;li&gt;As others said, (cultural) City states are your friends!&lt;/li&gt;&#xA;&lt;li&gt;The number of cities need to be sufficient to get your military up to strength or itherwise you will just be wiped off the map.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-11-05T09:20:42.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10279" PostTypeId="2" ParentId="10268" CreationDate="2010-11-05T11:57:22.160" Score="5" Body="&lt;p&gt;If you're looking for a total count in one location, no, I don't think there is any way to see the total count that you have. They left out a total count for silver keys as well that's easy to access in the new &lt;em&gt;menu&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can view the map in the Sanctuary and hover over a location to see if you've received the golden key for each individual open location as it will show you either 0/0 if there's no key there, 0/1 if you haven't found the key, or 1/1 if you have found the golden key there. This only works for locations that you have opened through the quest so when you start out you'll only see just a few locations.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="816" LastEditDate="2010-12-16T04:20:26.257" LastActivityDate="2010-12-16T04:20:26.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10280" PostTypeId="2" ParentId="10265" CreationDate="2010-11-05T13:25:52.130" Score="1" Body="&lt;p&gt;Though it doesn't take too unbearably long for me to load the &quot;Play Versus AI&quot; map list, it takes significantly longer than loading the multiplayer &quot;Custom Games&quot; list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a work around you can also create single player games against AI from the multiplayer screen. If you choose &quot;Custom Game&quot; and only add AI opponents you basically have a single player game against the computer. If you are heading for the various achievements for playing against AI opponents you even have to create the game this way. For &quot;Play Versus AI&quot; games there will be no achievements awarded.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2010-11-05T13:25:52.130" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10282" PostTypeId="2" ParentId="10274" CreationDate="2010-11-05T15:12:08.410" Score="33" Body="&lt;p&gt;Let me rephrase the question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When are Great Person tile improvement bonuses worth it?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically the rule of the thumb for all of them is the earlier you build the improvement the more profit it would bring during the course of the game. This is especially noticeable when you play for babylonians and get a Great Scientist from Writing. Such an early academy would increase your science output about two times and would really help to zoom out those early technologies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally I like to build &lt;strong&gt;Academies&lt;/strong&gt;. Let's do some calculations. Before University it gives you 5 science. Technologies till Education cost from 35 to 440 beakers, so roughly 237.5 in average. So your Academy would pay off in about 47.5 turns and later it would be just plain profit. So I think that's just great. Technologies from Education to Scientific Theory cost from 440 to 1300 beakers, so 870 in average. Academy with University gives you 7.5 beakers, so it would pay off in 116 turns, so that is still quite good. And if a city is dedicated to science and has a National College, then Academy would give you 10 beakers, so would pay off in 87 turns, which is even better. Later technologies seem very expensive and definitely worth using Great Scientist to discover. But the problem with them is that in modern era they almost stop increasing in value. And you obviously want to use your Great Scientist to discover later and more expensive technologies. So it kind of stops me from doing so when I see that 3rd tier modern technology would take me just 1 or 2 more turns to discover then 1st tier modern one. So IMHO you can get the best deal from your GC discovering late renaissance / industrial era technologies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing is then you are beelining tech tree to a specific unit, wonder or even era (for opening a SP branch). In that case its definitily worth using GC for instant discoveries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also almost always use &lt;strong&gt;Great Engineers&lt;/strong&gt; for rushing wonders, but let's do some maths anyway. Lets say your best city before Steam Power could grow from 5 to 15 in size, so (very) roughly 10 in average. So rushing a wonder gives you about 300+10*30=600 hammers. A Manufactory without Factory would give you 5 hammers, so would pay off in about 120 turns. If you build buildings a Manufactory with workshop would give you 7.5 hammers, so would pay off in 80 turns. Actually its not such a bad deal when you think about it. So if you don't have any important wonders in sight it might just be worth building a Manufactory. The problem is that you always do :).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using a &lt;strong&gt;Great Merchant&lt;/strong&gt; for a trade mission would give you from 350 to 650 gold depending on era, so 500 in average. Add to that influence worth about 250 gold (I think you get about 30 points of influence, but I might be wrong) and you have 750 gold from a trade mission. A Customs House gives you 5 gold with no buildings and about 12 gold with stock exchange, so its 8.5 gold in average, which would make it to pay off in about 88 turns. Not such a bad deal. I'd say use it for trade missions when you desperately need some cash (lets say for unit upgrades) or CS influence. The economy of using Great Merchant for Golden Age inflicted gold output is explained &lt;a href=&quot;https://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5&quot;&gt;in this answer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last two Great People are mostly situational. I only used &lt;strong&gt;Great Artist&lt;/strong&gt; once ever for culture bombing when I needed access to coal and couldn't settle another city as I was going for culture victory. It might well be used to access some valuable resource tile, which is on that useless one tile piece of land off the coast more than 3 tiles away from a city. It might also be used in some stalemate war situation, when pushing a cultural front line just one tile is such a big deal, I've seen AI doing that once. In other cases I find it more effective to settle that land, take it by force, or if it is CS land - just ally with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really like using &lt;strong&gt;Great Generals&lt;/strong&gt; for building Citadels. Just put it in front of the city (for friendly lands and easy unit exchange), build a road to it, make sure there is enough room for enemy units to surround you citadel on other 3 sides (for -3 damage) and you can pretty much fend off any attack. In one game I was controlling about 1/4 of the pangaea map, and Mr Askia was controlling the rest, we were at never ending war and he was sending swarms of units at me. I successfully held the mountain range position using just several units, several forts and a citadel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually use Great People for &lt;strong&gt;Golden Ages&lt;/strong&gt; when I &quot;need them&quot;. That is if I need a cash injection for unit upgrades or to bribe some CS's. Or if I'm falling behind in producing buildings. I also like to zoom through the phase of building workshops and factories using golden age, as the faster you get those buildings the more production you will have overall.&lt;/p&gt;&#xA;" OwnerUserId="4149" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2014-02-07T07:59:25.533" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10283" PostTypeId="1" AcceptedAnswerId="10284" CreationDate="2010-11-05T15:12:51.937" Score="10" ViewCount="1913" Body="&lt;p&gt;As a relatively new SC player, specifically SC2, the single most annoying thing I have found in my games is when a player attempts an all-in drone rush (any all-in 6-8 drone/probe/scv rush) &quot;&lt;a href=&quot;https://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2&quot;&gt;Cheese&lt;/a&gt;&quot; strategy within the first minute of the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the opponents are usually doing this technique before I even get a scout out of my base, scouting this maybe isn't as practical as scouting for every other build order.  How should each race counter such a strategy?  If the opponent does catch you off guard, is really good micro the only way to save yourself?  &lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-02-12T18:27:07.700" Title="Drone Rushes: Counter for each race" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10284" PostTypeId="2" ParentId="10283" CreationDate="2010-11-05T15:22:50.213" Score="15" Body="&lt;p&gt;Let's do some math here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Average Rush Distance: 50 seconds&lt;/li&gt;&#xA;&lt;li&gt;Drone Build Time: 17 Seconds&lt;/li&gt;&#xA;&lt;li&gt;Minerals gathered per second: 1*Drones&lt;/li&gt;&#xA;&lt;li&gt;Starting Drones: 6 (+50 Min)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So if he rushing you with his initial 6 this means you should have enough to build at least 2 more drones by the time he arrives.  This would leave you with 8 drones to his 6.  If he waits for his 7th, then you should be looking at 9-10 Drones vs his 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key point here is: &lt;strong&gt;You should always have more Drones&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now in 2v2 I can see how this would be an issue... if your ally doesn't help you, but in 1v1 you should always have a leg up on anyone Drone rushing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now many where you're falling down is Drone Micro.  The key to good Drone micro is two things&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Try to surround his Drones&lt;/li&gt;&#xA;&lt;li&gt;If you right-click on Minerals (harvest), your Drones gain unit walking&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you're ever in a situation where he has a surround and you don't, just click minerals.  This will remove his surround.  Don't let your Drones get caught behind each other as you want to get a good surround.  Finally, if he's dancing in and out, just mine more minerals and build more Drones.  He's not harvesting and you are, and that means you can gain an even larger advantage.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="14" LastEditDate="2010-11-05T15:42:42.227" LastActivityDate="2010-11-05T15:42:42.227" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10285" PostTypeId="2" ParentId="10283" CreationDate="2010-11-05T15:23:03.903" Score="6" Body="&lt;p&gt;Normally when this happens they do not keep building drones, so depending on how far apart you are, you should have 1 or 2 more drones. You should use micro to keep your units alive while attacking theirs as you should have more then them, and with the possibility of continuing to make more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the drone/scv/prove mining trick to keep your units alive. If you click on a patch of minerals your unit will walk through other units, so you can walk the weak ones to the back etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have SCVs they can repair each other, or have 1 repairing while the rest fight.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-11-05T15:23:03.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10286" PostTypeId="1" AcceptedAnswerId="30807" CreationDate="2010-11-05T16:29:35.620" Score="22" ViewCount="13781" Body="&lt;p&gt;What Z-Level are the clouds at? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found the perfect place to build my minecraft base&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IonQd.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right there, in the orange circle. But I can't help but notice. That's pretty damn high. I know minecraft has a max z-level limit, and if my base-to-be is situated above the clouds, I must be getting close to the top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm still trying to fix my portal system so that I can consistently get up there (Freakin' portals, how do they work?) and until that's fixed (or I laboriously carve stairs back up to the top) I can't test for myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if I'm already above the clouds -- how much higher can I go?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-04-27T20:23:33.300" LastActivityDate="2018-06-05T21:38:55.270" Title="If I'm already above the clouds -- how much higher can I go?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="10287" PostTypeId="1" AcceptedAnswerId="10296" CreationDate="2010-11-05T16:46:31.757" Score="1" ViewCount="1606" Body="&lt;p&gt;Is it possible to play &lt;a href=&quot;http://en.wikipedia.org/wiki/Kinect_Joy_Ride&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kinect Joy Ride&lt;/a&gt; with wireless Xbox 360 controller? I don't own Kinect yet.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="181240" LastEditDate="2023-03-23T21:24:22.173" LastActivityDate="2023-03-23T21:24:22.173" Title="Kinect Joy Ride: Playing the game with wireless controller" Tags="|controllers|kinect|kinect-joy-ride|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10288" PostTypeId="2" ParentId="10128" CreationDate="2010-11-05T16:55:44.127" Score="8" Body="&lt;p&gt;Generally you want to plan your route based on your class. Each level has different equipment sets lying around for you to pick up. That having been said, I would personally go something like 1-1, 1-2 (1-2 is really quick), 4-1 (so you have access to a good farming spot, plus the regen ring and crescent falchion), 3-1 (there are 2 or 3 armor sets here, and it's not that difficult besides the damn Cthulu heads), then all of 2, the rest of 4, the rest of 3, 5, and then back to 1. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get a little more experience, you're pretty free to go in whatever order you want. The power levels in the stages are all relative (the first section of each stage is weak, second is hard, then there's a boss), so explore a little.&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2010-11-05T16:55:44.127" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10290" PostTypeId="2" ParentId="2642" CreationDate="2010-11-05T17:01:10.363" Score="0" Body="&lt;p&gt;The key is to time your rolls to go through his attacks. You're completely invincible through the middle part of the roll, so if you roll sideways when he swings, you can pass through his attacks. &lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2010-11-05T17:01:10.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10291" PostTypeId="1" AcceptedAnswerId="10293" CreationDate="2010-11-05T17:21:21.330" Score="32" ViewCount="279227" Body="&lt;p&gt;Is there a way to see how deep a hole I've dug in Minecraft, besides counting the number of squares I've dug through? I realize at some point there is bedrock so if I can't see how far down I am, can I see how far from the bedrock I am? &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2013-07-15T10:45:42.127" Title="Is there a way to see how deep I am?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10292" PostTypeId="2" ParentId="10291" CreationDate="2010-11-05T17:25:59.353" Score="18" Body="&lt;p&gt;There's no easy way, as far as I know, you'll have to count.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest coming up with a system for reference. For example as you're digging down, you could place a distinctive block (one that wouldn't naturally be there, like cloth) every 10 vertical blocks traveled. Then it's easier to count later. Signs would also work, and then you wouldn't have to count 10s every time, just put the depth on the sign.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-11-05T17:25:59.353" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10293" PostTypeId="2" ParentId="10291" CreationDate="2010-11-05T17:27:42.087" Score="38" Body="&lt;p&gt;You can view your distance from the bedrock layer by pressing F3, which will show your current coordinates on screen. This isn't quite the same as knowing how far you are from the &lt;em&gt;surface&lt;/em&gt;, but it's a good way to get a quick estimate of how deep you are.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/m2AlG.png&quot; alt=&quot;Screenshot&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Before the F3 feature was added, the best way to estimate your vertical position in the world was to pay attention to &lt;a href=&quot;https://minecraft.wiki/w/File:PercentOfOreByHeight.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;what kind of ore you find as you dig&lt;/a&gt;. (This is still very useful knowledge to have, for obvious reasons.)&lt;/p&gt;&#xA;&lt;p&gt;If you prefer not use F3 to get your exact coordinates and want a purely in-world solution, you should look to one of the other methods of tracking distance which &lt;a href=&quot;https://gaming.stackexchange.com/a/10292/274&quot;&gt;JavadocMD mentioned&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-04-03T16:49:10.640" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="10294" PostTypeId="2" ParentId="10270" CreationDate="2010-11-05T17:43:36.990" Score="15" Body="&lt;p&gt;I had an interesting experiment that is somewhat related.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed at one point that if you dig straight down and plant a seed in dirt, the trunk will reach the surface before sprouting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had this great idea for a log factory.  I dug all the way to the bottom, planted trees and waited (Actually it was multi-player, so I bailed and came back later).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every time the trees had grown, instead of a tall, proud 64+brick long trunk I found a few burning trunk pieces (although there weren't many, there were enough to know that my experiment did work--they went from the bedrock to the surface).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first I thought someone was setting the forest alight while I wasn't there, but later I figured out that fire from lava must be jumping THROUGH the solid stone around where I planted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know quite where the lava is, but it's common enough down at that level that you must almost always be close enough to catch fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Disappointing but I'm going to keep working on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, ob. answer: If anyone has time to watch the process, my guess is that the occasional sparks sent off from fire and lava can set things within a few squares alight if they happen to hit--and that (possibly a bug) those sparks aren't stopped by solid objects.&lt;/p&gt;&#xA;" OwnerUserId="4580" LastActivityDate="2010-11-05T17:43:36.990" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10295" PostTypeId="2" ParentId="10270" CreationDate="2010-11-05T17:45:54.130" Score="40" Body="&lt;p&gt;Going by this post &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=13336#p217388&quot;&gt;Firefighting post&lt;/a&gt;, the minimum safe distance between trees is 4 blocks. If I find a more concrete source I will edit this answer.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-11-05T17:45:54.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10296" PostTypeId="2" ParentId="10287" CreationDate="2010-11-05T17:51:41.010" Score="3" Body="&lt;p&gt;No. If a Kinect game has the purple case with Kinect on it (which Joy Ride does), you have to have the sensor to play the game, see &lt;a href=&quot;http://en.wikipedia.org/wiki/Kinect#Software&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Kinect#Software&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-05T17:51:41.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10297" PostTypeId="1" AcceptedAnswerId="109484" CreationDate="2010-11-05T18:17:18.240" Score="11" ViewCount="2764" Body="&lt;p&gt;Is there a good official/semi-offical list of Minecraft bugs somewhere.  I occasionally experience weird behaviors and I want to know if the bug is already known, and I should just accept it since I am playing something in alpha, or if it is a new bug and needs to be reported so it can be fixed/addressed.&lt;/p&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="1057" LastEditDate="2013-03-18T15:45:18.100" LastActivityDate="2016-02-01T18:22:14.693" Title="Is there a canonical list of Minecraft bugs?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10299" PostTypeId="2" ParentId="10287" CreationDate="2010-11-05T18:32:27.870" Score="3" Body="&lt;p&gt;No.  Though it was originally planned to be a &lt;a href=&quot;http://kotaku.com/5274698/xbla-getting-free-dlc+supported-racing-game&quot; rel=&quot;nofollow noreferrer&quot;&gt;completely free game with controller support&lt;/a&gt;, they changed their minds; it is now a &lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=249663&quot; rel=&quot;nofollow noreferrer&quot;&gt;retail Kinect-only title&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-11-05T18:32:27.870" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10300" PostTypeId="2" ParentId="10286" CreationDate="2010-11-05T18:49:16.457" Score="4" Body="&lt;p&gt;You can put blocks 64 metres (blocks) above sea level. &lt;a href=&quot;http://uk.gamespot.com/pc/adventure/minecraft/show_msgs.php?topic_id=m-1-56837045&amp;amp;pid=606524&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;. I don't know how high clouds are though&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2010-11-05T18:53:18.447" LastActivityDate="2010-11-05T18:53:18.447" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10301" PostTypeId="1" AcceptedAnswerId="10303" CreationDate="2010-11-05T18:52:30.587" Score="7" ViewCount="2468" Body="&lt;p&gt;Which parts of the game in Civ5 do (also) scale with map size? (As opposed to difficulty or game pace)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Necessary production?&lt;/li&gt;&#xA;&lt;li&gt;Culture Border expansion?&lt;/li&gt;&#xA;&lt;li&gt;Required scientific output?&lt;/li&gt;&#xA;&lt;li&gt;City growth rate?&lt;/li&gt;&#xA;&lt;li&gt;Unit mechanics?&lt;/li&gt;&#xA;&lt;li&gt;... ?&lt;/li&gt;&#xA;&lt;li&gt;(I am less interested in the score scaling that is mentioned in the manual.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The only definite answer I have off the top of my head is: &lt;em&gt;number of opponents&lt;/em&gt; :-)&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-11-05T19:49:18.203" Title="What parts of Civ 5 scale with map size?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10302" PostTypeId="2" ParentId="9135" CreationDate="2010-11-05T18:56:59.593" Score="0" Body="&lt;p&gt;I have a Belkin Nostromo n52 and all I have to do is put the delay in as you describe; are you sure it's not working? What if you try changing the n52 macro to use a different key and bind that key in the game in question? Does that work instead? I suppose it could be an issue with their mouse support, which has been flaky at times.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-11-05T18:56:59.593" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10303" PostTypeId="2" ParentId="10301" CreationDate="2010-11-05T19:07:19.033" Score="5" Body="&lt;p&gt;&lt;strong&gt;Aspects that scale with map size&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Technology costs &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;100% at duel, tiny and small&lt;/li&gt;&#xA;&lt;li&gt;110% at standard&lt;/li&gt;&#xA;&lt;li&gt;120% at large&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Score scaling details in &lt;a href=&quot;https://gaming.stackexchange.com/questions/9104/how-is-the-score-calculated-in-civilization-5/9105#9105&quot;&gt;this answer from me&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Aspects that don't scale with map size&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Production costs&lt;/li&gt;&#xA;&lt;li&gt;Social policy costs&lt;/li&gt;&#xA;&lt;li&gt;Border expansion culture costs&lt;/li&gt;&#xA;&lt;li&gt;city growth&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2010-11-05T19:49:18.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10304" PostTypeId="2" ParentId="10286" CreationDate="2010-11-05T19:08:30.457" Score="17" Body="&lt;p&gt;The clouds are at height 49-46 above sea level. That gives you a 15 meters' room above the clouds.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-11-05T22:49:41.193" LastActivityDate="2010-11-05T22:49:41.193" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10305" PostTypeId="1" AcceptedAnswerId="10306" CreationDate="2010-11-05T19:33:20.867" Score="13" ViewCount="66421" Body="&lt;p&gt;I was wondering if you can get your own house in Fallout: New Vegas like you did in Fallout 3?&lt;/p&gt;&#xA;" OwnerUserId="2874" LastEditorDisplayName="user9983" LastEditDate="2012-10-11T04:26:25.660" LastActivityDate="2014-08-16T17:56:37.100" Title="Can you get your own house?" Tags="|fallout-new-vegas|" AnswerCount="10" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10306" PostTypeId="2" ParentId="10305" CreationDate="2010-11-05T19:37:46.517" Score="13" Body="&lt;p&gt;You can get your own place if you follow the main quest. For this one you can also buy upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an earlier opportunity to rent a motel room (forever).&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-05T19:37:46.517" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10307" PostTypeId="2" ParentId="10305" CreationDate="2010-11-05T19:45:14.990" Score="10" Body="&lt;p&gt;There are two 'homes'. When you reach Novac, there is a Motel room you can rent, which is safe to store stuff and rest in, and if you complete the quest &lt;a href=&quot;http://fallout.wikia.com/wiki/One_for_My_Baby&quot; rel=&quot;nofollow noreferrer&quot;&gt;One for My Baby&lt;/a&gt; by accusing the actual perpetrator, you'll receive it permanently at no charge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further along the main quest, once you reach The Strip, you'll be given access to the Presidential Suite at the &lt;a href=&quot;http://fallout.wikia.com/wiki/Lucky_38&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lucky 38&lt;/a&gt; Hotel and Casino. This functions more like the house you gained in FO3, in that when you dismiss companions, you can have them wait for you in the Suite, and you can purchase various 'upgrades' to add more style and functionality to the apartment. There are also several mods that add additional crafting resources or other customizations, if you're playing on the PC.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-05T19:45:14.990" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10308" PostTypeId="1" AcceptedAnswerId="15487" CreationDate="2010-11-05T20:06:11.487" Score="28" ViewCount="166252" Body="&lt;p&gt;&lt;strong&gt;Starting SPECIAL&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;STR 5, PER 5, END 5, CHA 1, INT 10, AGL 5, LUK 9 (Same as 10 when it comes to skill points)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Now you can improve your SPECIAL stats in the following ways;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;STR: +1 Implant&lt;br&gt;&#xA;PER: +1 Trait (Four Eyes) +1 Implant&lt;br&gt;&#xA;END: +1 Perk (Intense Training) +1 Implant&lt;br&gt;&#xA;CHA: +0&lt;br&gt;&#xA;INT: +0&lt;br&gt;&#xA;AGL: +1 Trait (Small Frame) +1 Implant&lt;br&gt;&#xA;LUK: +0&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Now with these base stats you get the following skill points;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;60 Skill points for the first 4 levels until you get the Educated Perk.&lt;br&gt;&#xA;15 Skill points for the Tag Skill perk if you choose to take it.&lt;br&gt;&#xA;442 Skill points for the next 26 levels.&lt;br&gt;&#xA;A total  of 517 skill points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the following stats all skills will start at 17 with the exception of Barter and Speech which will be at 9 and Medicine which will me at 27.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will gain additional 16 skill points to each skill with the exception of Explosives from skill books.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With all that you still need 861 skill points to max out your character. Since we know we can only get 517 skill points in the game that makes us short of 344 skill points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now to my question, are my analysis correct and you cannot max out your character Abilities and Skills or am I missing something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; This character configuration makes the game extra hard when playing on Hardcore mode especially at the beginning of the game!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank You.&lt;/p&gt;&#xA;" OwnerUserId="2874" LastEditorUserId="2874" LastEditDate="2010-11-17T18:30:11.550" LastActivityDate="2011-07-20T16:31:36.023" Title="Is it possible to reach Max Stats in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10309" PostTypeId="2" ParentId="10308" CreationDate="2010-11-05T20:27:40.030" Score="15" Body="&lt;p&gt;Correct, at least without using mods or console commands. Making the game more challenging than Fallout 3, throughout all 30 levels of your character, was one of Obsidian's goals when designing New Vegas. In Fallout 3, while maxing out everything was fairly difficult, it was not uncommon to (by level 30, with the right build) have almost all skills at 100. At that point, you were pretty much an unstoppable murder machine who ate super mutant behemoth heads for breakfast. (In Fallout 3, some of the new monsters with the Brotherhood add-on were designed entirely for the purpose of providing &lt;em&gt;some&lt;/em&gt; challenge at high levels -- albino radscorpions, feral ghoul reavers, etc. I can vouch for reavers having made it to New Vegas.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's part of why perks were returned to being every two levels instead of every level, some of them were adjusted (EG, Grim Reaper's Sprint now only restores a certain number of AP, instead of all of them), skills were adjusted, the skill point allocation was adjusted and a variety of other tweaks were made.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2010-11-05T20:51:03.457" LastActivityDate="2010-11-05T20:51:03.457" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10310" PostTypeId="2" ParentId="10297" CreationDate="2010-11-05T21:46:24.043" Score="9" Body="&lt;p&gt;&lt;strong&gt;[Edit]&lt;/strong&gt;  The new &lt;strong&gt;official&lt;/strong&gt; list of bugs can be found &lt;a href=&quot;http://help.mojang.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; &lt;em&gt;(old list is &lt;a href=&quot;http://getsatisfaction.com/mojang&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;)&lt;/em&gt;.  Anyone can submit a bug or suggestion, but search first to make sure it hasn't already been submitted.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2012-05-31T16:06:58.420" LastActivityDate="2012-05-31T16:06:58.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10311" PostTypeId="1" AcceptedAnswerId="10312" CreationDate="2010-11-05T21:47:26.437" Score="2" ViewCount="3366" Body="&lt;p&gt;Are the effects granted by skill magazines cumulative? By that, I mean, if I read two of the same magazine, do I get +20 (+40 with the Comprehension perk, which I have) as my skill bonus?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-26T12:46:00.157" LastActivityDate="2012-06-26T12:46:00.157" Title="Are skill magazines cumulative?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10312" PostTypeId="2" ParentId="10311" CreationDate="2010-11-05T21:48:29.363" Score="5" Body="&lt;p&gt;No. However, as with chems, the durations stack, so if you read 2 mags at a time, they will last twice as long.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-05T21:48:29.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10313" PostTypeId="2" ParentId="10308" CreationDate="2010-11-05T21:48:47.397" Score="2" Body="&lt;p&gt;The 'Four Eyes' perk has a major downside -- it's actually that glasses do +2, and you're always at -1;  this can be significant, as any perks that have a requirement on perception will use one less than whatever you select in your initial build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also keep spending your perks on Intense Training (Intelligence) at lower levels, so you're getting more skill points per level ... you didn't say what your initial Int was, but I'm thinking it's about 6, based on the other numbers.  I haven't done the math, but even with that, I don't think it's enough to max out, but you'd be able to get closer to maxed out skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'd be at more of a disadvantage early on, but I'd redo the math with a higher initial INT, and taking Intense Training (Luck) to get your skills up later, or Tag! to get the extra 15 skill points.&lt;/p&gt;&#xA;" OwnerUserId="4586" LastActivityDate="2010-11-05T21:48:47.397" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10315" PostTypeId="1" AcceptedAnswerId="10325" CreationDate="2010-11-05T21:52:48.037" Score="4" ViewCount="390" Body="&lt;p&gt;What options are available to me if I don't have time to watch MLG live?&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-11-06T10:25:31.800" Title="How can I watch StarCraft 2 games at MLG Dallas?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10316" PostTypeId="2" ParentId="10286" CreationDate="2010-11-05T23:10:19.220" Score="2" Body="&lt;p&gt;I'm in the same situation. There is plenty of height for a few floors above the clouds. I will recommend against building complex structures AT cloud level, because having your viewpoint enter and exit the clouds as you walk around is very disorienting and blocks your view a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, have you considered a ladder for going up and down, or a boosted minecart track? And a waterfall is always the easiest fast way down.&lt;/p&gt;&#xA;" OwnerUserId="4273" LastActivityDate="2010-11-05T23:10:19.220" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10317" PostTypeId="1" AcceptedAnswerId="10382" CreationDate="2010-11-05T23:13:26.650" Score="5" ViewCount="4391" Body="&lt;p&gt;I'm in Gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Zerg vs. Zerg, normally I'm fine against a 6-Pool rush when just Zerglings are sent - I defend with some Drones, get out a Spine Crawler, and soon after roll over my opponent who has crippled his economy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I just lost twice in a row to some players who quickly brought a Drone in and started building a Spine Crawler on my creep, then moved in with Zerglings soon after.  When I would attempt to attack the Zerglings with my Drones, they would pull back and the Spine Crawler would hit the Drones. The second time, I did successfully get down 3 Spine Crawlers of my own which defended well, but the cost was high and my opponent actually was in an advantageous position and was eventually able to win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess I could just build my Spawning Pool earlier than normal (I usually build it around 13-14) but that'd be something of a waste if my opponent isn't actually rushing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Spine Crawler comes in pretty dang early, like before I would normally send a scout.  Should I be scouting much faster, like my first Drone or something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would attacking the Spine Crawler while it is building help?  If so, how many Drones would it take to ensure its demise without destroying my income?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to beat this rush and still come out on top?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-04-23T18:04:16.720" Title="ZvZ, how do I defend against 6-pool with a Spine Crawler?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10318" PostTypeId="1" CreationDate="2010-11-05T23:14:34.043" Score="113" ViewCount="74811" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fPsuK.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may be my inner OCD, but situations like this annoy me to no end. Sometimes, a patch of water is &quot;ruined&quot; for no apparent rational reason and all attempts to restore it to normality are met with failure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My latest attempt was building dirt where the currents were, then removing it. The result is pictured. :/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I can do about it, or is it just a glitch?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2012-01-26T01:11:22.397" LastActivityDate="2019-04-01T14:53:45.447" Title="How can I level water?" Tags="|minecraft-java-edition|" AnswerCount="9" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="10319" PostTypeId="2" ParentId="10318" CreationDate="2010-11-05T23:28:53.660" Score="5" Body="&lt;p&gt;I've had trouble with this as well. My solution was to wall off my pool into 4-by-4 (1 deep) cells and fill those with water using the &quot;endless well&quot; technique of emptying a water bucket into two opposite corners.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've filled every cell, you can start breaking down the walls between the cells one block at a time. Sometimes the same effect that makes the endless well work will fill the removed block fully. Sometimes it won't. If it doesn't, empty a bucket directly onto the space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For pools more than one block deep, completely fill the bottom layer and then build the cell network for the next higher level &quot;suspended&quot; over your filled layer and continue the process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeat &lt;em&gt;ad infinitum&lt;/em&gt;. Obviously this takes a lot of time and effort.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course in your case, since you just have one &quot;little&quot; problem area (compared to the total area of your pool), try walling off just that area, removing the water, and trying my method above, destroying the outer walls last.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is to remember that water in a bucket is a block just like everything else.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-11-05T23:28:53.660" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10320" PostTypeId="1" AcceptedAnswerId="10503" CreationDate="2010-11-05T23:35:22.887" Score="8" ViewCount="417" Body="&lt;p&gt;Rock Band 3 added two new features: song ratings and recommendations.  The song ratings, as far as I know, just change the likelihood of songs showing up.  The recommendations, as far as I know, are the same for every user.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was curious if RB3 uses these for &lt;a href=&quot;http://en.wikipedia.org/wiki/Collaborative_filtering&quot; rel=&quot;nofollow noreferrer&quot;&gt;collaborative filtering&lt;/a&gt; - in the same way that when you rate movies on Netflix it gives you different movie recommendations.  Does anyone know if this is the case?&lt;/p&gt;&#xA;" OwnerUserId="918" LastActivityDate="2010-11-09T02:51:15.267" Title="Does Rock Band 3's song rating system change the recommendations?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10324" PostTypeId="2" ParentId="10206" CreationDate="2010-11-06T00:11:43.140" Score="9" Body="&lt;p&gt;Vortex fits with everything, really. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fireball and Blades give the most damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Snow Storm is also a very good spell to combine with Vortex: the combination makes the spell duration four times longer and is very effective for both targeted and area casting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best combinations for me are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Vortex + Snow Storm (Damage + Stun + Very Long Duration/ Large Area + Targeted = 4x Area)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Vortex + Blades (Damage + Stun + Long Duration/ Area = 4x Targeted)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Fireball + Blades (Massive Damage/Targeted)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Fireball + Force Push (Large Damage/Targeted + Area)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Never combine Snow Storm with Shock, Fireball or Force Push though; these combinations suck.&lt;/p&gt;&#xA;" OwnerUserId="4592" LastEditorUserId="207" LastEditDate="2010-12-09T09:55:11.357" LastActivityDate="2010-12-09T09:55:11.357" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10325" PostTypeId="2" ParentId="10315" CreationDate="2010-11-06T00:12:50.980" Score="3" Body="&lt;p&gt;They will be hosted later in either their &lt;a href=&quot;http://www.mlgpro.com/video/videoOnDemand&quot; rel=&quot;nofollow noreferrer&quot;&gt;VoD Section&lt;/a&gt; or their &lt;a href=&quot;http://www.mlgpro.com/vodarchive&quot; rel=&quot;nofollow noreferrer&quot;&gt;VoD Archive&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the Bridge chat Lee has suggested &lt;a href=&quot;http://tv.majorleaguegaming.com/search?page=1&amp;amp;q=Starcraft+2&amp;amp;tag_search=true&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;, but I'm unsure if the Dallas videos will be there...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-11-06T10:25:31.800" LastActivityDate="2010-11-06T10:25:31.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10326" PostTypeId="2" ParentId="10271" CreationDate="2010-11-06T00:13:59.093" Score="0" Body="&lt;p&gt;It might need to be an &quot;Earth&quot; map... I'd tried several times on Pangaea maps to no avail, and just achieved it on Earth:Duel:Settler:Standard w/ no advanced settings changed.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-11-06T00:13:59.093" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10327" PostTypeId="2" ParentId="10317" CreationDate="2010-11-06T00:43:33.457" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;some players who quickly brought a Drone in and started building a Spine Crawler on my creep&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Do proper scouting so you might see the Drone coming way ahead, what I usually also do is place my Overlord in the front of my ramp so that I can see anything going into my base and have time to mentally prepare for it. With a good chance he might get afraid and decide not to rush you anymore because he knows that you know...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure that the Drone you scouted is unable to reach your creep, three drones could do the job.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I did successfully get down 3 Spine Crawlers of my own which defended well, but the cost was high and my opponent actually was in an advantageous position and was eventually able to win.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I would suggest going for the best of both worlds, 1 or 2 Spine Crawlers, you can create more later...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;but that'd be something of a waste if my opponent isn't actually rushing.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That's why you scout, you're in Gold so seeing an early pool really means a rush is going on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't call it a waste as if you suspect a rush then it's better to have defense...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Spine Crawler comes in pretty dang early, like before I would normally send a scout. Should I be scouting much faster, like my first Drone or something?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You should scout with the worker that could reach your opponents base the moment the Pool is down.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-11-06T00:43:33.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10331" PostTypeId="1" AcceptedAnswerId="10335" CreationDate="2010-11-06T01:07:38.777" Score="11" ViewCount="4351" Body="&lt;p&gt;I've recently gotten the spell Death for Vanille in Final Fantasy 13. In general I have the AI control Vanille and it's done quite well in controlling her. However I've noticed ever since getting Death she's failed to cast in once. Even after completely debuffing all enemies she prefers to sit idle and do nothing rather then cast Death. I tried taking control of her to make sure she indeed has it and there wasn't some funky bug but I was able to cast it while I was in control. Is there something I'm missing on why the AI won't cast death?&lt;/p&gt;&#xA;" OwnerUserId="2279" LastEditorUserId="3610" LastEditDate="2012-06-08T12:48:49.677" LastActivityDate="2012-06-08T12:48:49.677" Title="Getting Vanille AI to cast Death" Tags="|final-fantasy-13|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10334" PostTypeId="1" CreationDate="2010-11-06T01:18:47.730" Score="1" ViewCount="517" Body="&lt;p&gt;I was just playing Medal of Honor.  Every time I ran the framerate and my movement would become jerky.  I use right shift to run (I'm left handed so use the right side of the keyboard for movement).    I tried just holding the shift key and not moving - looking at the moving scenery (in this case trees waving in the wind) I could see the jerkiness. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I re-assigned the run key to a different key (delete) and this didn't cause jerking, but shift still did.  I'd prefer to use shift for running so I need to fix this.  Anyone else experienced this?&lt;/p&gt;&#xA;" OwnerUserId="3212" LastEditorUserId="304" LastEditDate="2010-11-06T01:31:09.293" LastActivityDate="2011-04-26T01:54:32.977" Title="Anyone else experience jerkiness in games when holding shift key down?" Tags="|keyboard|medal-of-honor|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10335" PostTypeId="2" ParentId="10331" CreationDate="2010-11-06T01:20:37.123" Score="9" Body="&lt;p&gt;Each character has one unique ability that none of the others have. The AI will never use them, so they're only available if you're controlling the character and you use them manually.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Vanille: Death&lt;/li&gt;&#xA;&lt;li&gt;Fang: Highwind&lt;/li&gt;&#xA;&lt;li&gt;Snow: Sovereign Fist&lt;/li&gt;&#xA;&lt;li&gt;Lightning: Army Of One&lt;/li&gt;&#xA;&lt;li&gt;Sazh: Cold Blood&lt;/li&gt;&#xA;&lt;li&gt;Hope: Last Resort&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is kind of unfortunate for Vanille, since if you like to use her as a medic the AI does a &lt;em&gt;much&lt;/em&gt; better job and you're rarely in control of her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://www.ffinsider.net/final-fantasy-13/ff13-unique-abilities.php&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-11-06T01:28:30.920" LastActivityDate="2010-11-06T01:28:30.920" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10336" PostTypeId="2" ParentId="10291" CreationDate="2010-11-06T02:33:39.790" Score="5" Body="&lt;p&gt;I'm sure some will object but there are also external mapper tools that can help with this kind of thing.  In particular, I've found &lt;a href=&quot;http://mineville.net/2010/10/mcmap-live/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCmap Live&lt;/a&gt; to be the simplest to use for this purpose because it has a slider that slices your map at any given level.  If you don't use a mac, try one of these: &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_Editors&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Programs_and_Editors&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;In practice, external mappers are much slower than just marking levels as others have suggested.&#xA;However, in cases where I'm confused or lost, it's a tool I'm not above using.  For instance, I recently found myself coming back from the Nether in a totally random underground location with almost no tools and I really needed to carefully plan my way up to the surface (to conserve my nearly spent diamond axe) or I was gonna end up punching through stone for hours.&lt;/p&gt;&#xA;" OwnerUserId="4597" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-11-06T02:33:39.790" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10340" PostTypeId="2" ParentId="8721" CreationDate="2010-11-06T07:53:58.067" Score="3" Body="&lt;p&gt;The unfortunate answer seems to be, in my experience, no - there is no way to view all those icons to find out what icon number seventeen is.  Until a patch improves this, that seems to be the answer.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-06T07:53:58.067" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10341" PostTypeId="2" ParentId="10128" CreationDate="2010-11-06T13:00:31.640" Score="1" Body="&lt;p&gt;I haven't finished the game yet, but my order so far has been: 1-1, 2-1, 1-2, 3-1, 4-1, 5-1, 3-2, 3-3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing a magic-based class like &lt;strong&gt;Royal&lt;/strong&gt; or &lt;strong&gt;Magician&lt;/strong&gt;, it's well worth going through world 3 (Tower of Latria) fairly early if you can manage it. The soul you get from the 3-3 boss can be traded for a very handy and powerful spell.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2010-11-06T13:00:31.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10342" PostTypeId="2" ParentId="10317" CreationDate="2010-11-06T13:29:32.513" Score="1" Body="&lt;p&gt;If it's on a rush friendly map (short rush distance, e.g. Steppes of War) and the opponent is zerg I'll tend to scout on 8.  Against zerg on any map I'd scout no later than 10 to get a sense of what time their spawning pool went down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you 8 scout sees a pool building already, stop droning and get down that pool of your own.  Keep your drone in their base but alive.  If they're rushing you should see lings pop before queen.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On 6 pool it's obvious already, but having your drone there will let you see what time exactly they start moving out.  (After knowing for sure that lings are popping out you can move your drone to the ramp)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you see the lings morphing in, I would make 1 pair of lings (to take care of the drone that's going to build the spine crawler, and 1 spine crawler of your to take care of their lings.  Even if your lings can't prevent the spine crawler from starting, it should have a good deal less health remaining and your own spine crawler should be able to take it out from there.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-11-06T13:29:32.513" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="10343" PostTypeId="2" ParentId="10318" CreationDate="2010-11-06T14:03:48.993" Score="65" Body="&lt;p&gt;Place dirt right underneath the crazy currents and it should sort itself out automatically. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it doesn't, add a source block to the place all the water flows to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/9iWA3zemvls?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="23" LastEditDate="2011-03-19T13:41:37.890" LastActivityDate="2011-03-19T13:41:37.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10347" PostTypeId="1" AcceptedAnswerId="26754" CreationDate="2010-11-06T15:56:49.190" Score="34" ViewCount="25408" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7hdl0.png&quot; alt=&quot;A line of dirt surrounded by water.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've built those corridors that let me go across the lake. As I went back and forth on them to reach my mine and shelter, I noticed the grass slowly advancing over the area. This gave me a crazy idea for time tracking: &lt;strong&gt;the stochastic calendar.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make sense of it all, however, I need this piece of information:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What is the rate at which sufficiently illuminated grass spreads on a single line?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I built a dirt line long 30 blocks, with one block at one end covered in grass, how much time would it take on &lt;em&gt;average&lt;/em&gt; for this &lt;em&gt;stochastic calendar&lt;/em&gt; to be fully covered in grass?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T21:20:02.550" LastActivityDate="2015-08-30T08:59:30.783" Title="What is the average rate at which sufficiently lit grass spreads in a line?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="10350" PostTypeId="1" AcceptedAnswerId="10351" CreationDate="2010-11-06T16:10:58.193" Score="6" ViewCount="1223" Body="&lt;p&gt;When selecting a group of units (marines/marauders/medivacs) I'm looking for a quick way to load them. Right-clicking each medivac in turn works, but when multiple medivacs are used they tend to converge on the right clicked one. This makes if difficult to right click the subsequent ones if they all try to stack. It takes time waiting for them to move away from the previous loaded one before I can start to load the others.&#xA;This is the quickest way to load but still painfully slow. Ideally what I'm looking for is to select lots of varying units and using a keyboard shortcut to load the land units into the also selected medivacs.&lt;/p&gt;&#xA;" OwnerUserId="4606" LastActivityDate="2013-04-27T09:04:51.567" Title="Problem loading multiple units into multiple medivacs" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10351" PostTypeId="2" ParentId="10350" CreationDate="2010-11-06T16:23:46.623" Score="10" Body="&lt;p&gt;Did you know that you can press &lt;code&gt;shift&lt;/code&gt; to queue commands?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can select all your units and right click the medivacs holding &lt;code&gt;shift&lt;/code&gt;, this will make them load into the first and move on to the second one when that one is full without you having to issue more commands manually.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-11-06T16:23:46.623" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10352" PostTypeId="1" AcceptedAnswerId="10365" CreationDate="2010-11-06T16:57:59.323" Score="2" ViewCount="5543" Body="&lt;p&gt;I had to rebuild my game machine a month or two ago.  When I reloaded Steam and reinstalled Supreme Commander 2, my campaign status was reset back to the first mission.  I don't want to replay all of the missions.  How do I fix the status to be back to mission 12 or whatever one I had completed?&lt;/p&gt;&#xA;" OwnerUserId="324" LastActivityDate="2010-11-06T20:09:46.773" Title="How to change the campaign completion point?" Tags="|supreme-commander-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10353" PostTypeId="1" AcceptedAnswerId="10387" CreationDate="2010-11-06T17:08:43.757" Score="8" ViewCount="42592" Body="&lt;p&gt;I downloaded the first Command &amp;amp; Conquer game &lt;a href=&quot;http://ccgold.ea.com/uk/&quot; rel=&quot;nofollow noreferrer&quot;&gt;from EA&lt;/a&gt; and burnt some CDs. I couldn't get the Setup.exe program to run in Windows 7 64-bit, as it must need some old DLLs. So I ran up the Windows XP Mode virtual machine, and was able to install it fine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when I try to run the program, I just get an empty message box with an &quot;OK&quot; button. I've set the compatibility to Windows 95, and checked all of the options in the Compatibility tab, but it's not running. I also downloaded the patch suggested by EA, which is an updated version of the THIPX32.DLL file (copied into the C&amp;amp;C installation folder).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone managed to get this working?&lt;/p&gt;&#xA;" OwnerUserId="4538" LastEditorUserId="11290" LastEditDate="2011-08-01T18:41:57.190" LastActivityDate="2016-01-12T13:20:06.793" Title="How do I run Command &amp; Conquer Gold on Windows 7 64-bit (in XP mode)?" Tags="|windows-7|windows-xp|command-and-conquer|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10354" PostTypeId="2" ParentId="10352" CreationDate="2010-11-06T17:17:07.413" Score="0" Body="&lt;p&gt;If you no have old files of the game is impossible to recover your game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing I can think of is that you download a file using the game 100% and continue from where you were going.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://grandtheftauto.filefront.com/file/100_Complete_Save_Game;43034&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://grandtheftauto.filefront.com/file/100_Complete_Save_Game;43034&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="46480" LastActivityDate="2010-11-06T17:17:07.413" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10356" PostTypeId="1" AcceptedAnswerId="10357" CreationDate="2010-11-06T18:00:23.693" Score="7" ViewCount="2909" Body="&lt;p&gt;I have researched Globalization and no other civ has yet built the Sydney Opera House wonder, yet it is not available in the production list of my city!?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neither the Civilopedia nor the manual lists any building restrictions on this wonder.&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="160" LastEditDate="2010-11-07T00:25:48.383" LastActivityDate="2010-11-07T00:25:48.383" Title="Why can't I build the Sydney Opera House in Civ5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10357" PostTypeId="2" ParentId="10356" CreationDate="2010-11-06T18:01:11.337" Score="13" Body="&lt;p&gt;The Sydney Opera House wonder can only be built in a coastal city, although this is not mentioned in its description.&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-11-06T18:01:11.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10358" PostTypeId="2" ParentId="10353" CreationDate="2010-11-06T18:40:08.500" Score="3" Body="&lt;p&gt;Did you try &lt;a href=&quot;http://www.cncworld.org/?page=features/tutorials/tdfree&quot; rel=&quot;nofollow noreferrer&quot;&gt;reading the installation instructions&lt;/a&gt; linked to from the EA website? They have instructions specifically for people running 64-bit versions of Windows.&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="2882" LastEditDate="2010-11-08T22:57:27.660" LastActivityDate="2010-11-08T22:57:27.660" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10360" PostTypeId="1" AcceptedAnswerId="10383" CreationDate="2010-11-06T19:32:30.427" Score="6" ViewCount="715" Body="&lt;p&gt;Out of the manual, if you are rushed and have no units you need to counter with workers. Problem is selecting all of them and focus firing doesn't work since:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;All your workers can hardly attack a single enemy unit.&lt;/li&gt;&#xA;&lt;li&gt;After they kill one unit they stai idle and are massacred&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Is it the only way to control the workers manually when attacking (pure micro) or is there a way to tell the workers to automatically attack units around or any other trick I should avail myself of?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help appreciated!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I play zerg, not sure if it makes a difference &lt;/p&gt;&#xA;" OwnerUserId="2159" LastEditorUserId="3610" LastEditDate="2012-06-26T13:06:50.653" LastActivityDate="2012-06-26T13:06:50.653" Title="What's the most efficient way to counter a rush with workers?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10361" PostTypeId="1" AcceptedAnswerId="10375" CreationDate="2010-11-06T19:37:54.123" Score="23" ViewCount="6724" Body="&lt;p&gt;Ever since Sonic 3 came out, I never made it past Carnival Night Zone. I'm not sure which act, but I always got trapped at some point and would have to reset the game. I don't think it was a glitch, I just got stuck at some point. It happened back in the day on the Genesis console and even now when I attempt the game using an emulator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did this happen to anyone else? I'm a pretty capable gamer, but I never could get past this one part. It seemed that all paths led to this little trap room and there was no way out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get out?&lt;/p&gt;&#xA;" OwnerUserId="4609" LastEditorDisplayName="user9983" LastEditDate="2013-07-31T20:46:41.403" LastActivityDate="2013-07-31T20:46:41.403" Title="I never made it past Carnival Night Zone" Tags="|sonic-3-and-knuckles|sonic-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10362" PostTypeId="1" AcceptedAnswerId="10364" CreationDate="2010-11-06T19:39:59.003" Score="2" ViewCount="845" Body="&lt;p&gt;Specifically, I'm wondering about Turbo, Cateye and Hydra. Are any of them addictive? If so, what's the chance of getting addicted?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been holding onto these chems, but selling the ones I'm used to (Buffout, Med-X, Psycho, etc.), in case they could be useful without &quot;hooking&quot; me. Am I misguided? If so, am I misguided because (if I want to avoid addiction) I should sell them, or am I misguided because (if they're not addictive) I should be using them when needed?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-06T20:10:25.277" Title="Which chems are addictive?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10363" PostTypeId="2" ParentId="10360" CreationDate="2010-11-06T19:58:46.973" Score="0" Body="&lt;p&gt;First of all - countering rush with workers is least thing You want to do because workers count is what defines Your economy.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Do not ever allow rush. Scout correctly and be ready for that.&lt;/li&gt;&#xA;&lt;li&gt;If that fails - keep mining with workers as long as possible. Pump out lings, keep them in safety.&lt;/li&gt;&#xA;&lt;li&gt;If drone gets attacked, try to micro away it from mineral patch while keeping others mining.&lt;/li&gt;&#xA;&lt;li&gt;If army size of opponent is large enough that not only one drone is in danger - dance around with Your drones, trying to get back to work.&lt;/li&gt;&#xA;&lt;li&gt;If mining is completely impossible - try to retreat to safety somewhere in corner.&lt;/li&gt;&#xA;&lt;li&gt;If Your lings count atm is large enough - just defeat enemy.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If You can't get lings enough, choose right moment (when enemy army is moving) get good surround and engage enemy with Your lings+drones army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One more tip - if You haven't been able to prevent enemy taking down Your tech building (spawning pool e.g.), attack right when it collapses because of broodlings.&lt;/p&gt;&#xA;" OwnerUserId="4610" LastActivityDate="2010-11-06T19:58:46.973" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10364" PostTypeId="2" ParentId="10362" CreationDate="2010-11-06T19:59:54.770" Score="4" Body="&lt;p&gt;This data is taken directly from the GECK.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Chem        Add. chance    Add. effect&#xA;--------------------------------------&#xA;Hydra       10%            EN -3&#xA;Cateye      -              -&#xA;Turbo       20%            AG -2&#xA;Buffout     10%            EN -1 ST -1&#xA;Jet         20%            AG -1 CH -1&#xA;Mentats     5%             PE -1 IN -1&#xA;Psycho      10%            EN -1 PE -1&#xA;Steady      80%            AG -1 ST -1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-11-06T20:10:25.277" LastActivityDate="2010-11-06T20:10:25.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10365" PostTypeId="2" ParentId="10352" CreationDate="2010-11-06T20:09:46.773" Score="2" Body="&lt;p&gt;The current status of the campaign is stored in the &lt;code&gt;Game.prefs&lt;/code&gt; file.&#xA;It is located in &lt;code&gt;$USERPROFILE\AppData\Local\Gas Powered Games\Supreme Commander 2\&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Before doing this, make a copy of that Game.prefs file and save it somewhere.&lt;/strong&gt; Just in case you screw it up, you can replace the screw up with the old copy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If have played any of the campaign missions and either completed one or failed at it, not if you quit playing it, your Game.prefs file will have a 'campaign = { }' section in the profiles block.  Just search for it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It'll likely look like:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;        campaign = {&#xA;            UEF = {&#xA;                SC2_CA_U01 = {...&#xA;                }&#xA;            }&#xA;        }&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To complete all of the UEF campaign missions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Just copy the entire SC2_CA_U01={ } block.&lt;/li&gt;&#xA;&lt;li&gt;Then paste it right after that }, putting a comma between them.&lt;/li&gt;&#xA;&lt;li&gt;Remove the &lt;code&gt;completedObjectives&lt;/code&gt; list from that copied block, but leave that &lt;code&gt;completedObjectives&lt;/code&gt; block itself there.&lt;/li&gt;&#xA;&lt;li&gt;Change the SC2_CA_U01 to SC2_CA_U02. (or a number from 1 to 6)&lt;/li&gt;&#xA;&lt;li&gt;Repeat for each of the 6 UEF missions.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;To complete all of the Illuminate missions (starting with a completed UEF missions block):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Find the end of the &lt;code&gt;UEF={&lt;/code&gt; block.&lt;/li&gt;&#xA;&lt;li&gt;Put a comma after it.&lt;/li&gt;&#xA;&lt;li&gt;Paste a copy of the entire UEF block after the comma.&lt;/li&gt;&#xA;&lt;li&gt;Change &lt;code&gt;UEF&lt;/code&gt; to &lt;code&gt;Illuminate&lt;/code&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Change all &lt;code&gt;SC2_CA_U0x&lt;/code&gt; to &lt;code&gt;SC2_CA_I0x&lt;/code&gt; where x is the mission number.&lt;/li&gt;&#xA;&lt;li&gt;Make sure all &lt;code&gt;completedObjectives&lt;/code&gt; lists are empty.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I haven't tried to do the Cybran missions yet, but I suspect following the Illuminate instructions but replacing SC2_CA_I0x with SC2_CA_C0x and replacing Illuminate with Cybran might work.  To know for sure, just play the first Cybran mission.  Once you complete it, the Game.prefs file will contain the keys you need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do this in baby steps.  After making a small change, reload the game and see if the campaign menu allows you to select newer missions.  If it didn't work, either the game will make a copy of the Game.prefs file and name it Game.prefs.bad and make a new blank one or it will just ignore the change.&lt;/p&gt;&#xA;" OwnerUserId="324" LastActivityDate="2010-11-06T20:09:46.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10366" PostTypeId="1" AcceptedAnswerId="10368" CreationDate="2010-11-06T20:35:34.927" Score="0" ViewCount="316" Body="&lt;p&gt;I'm looking for a replacement battery for my DS Lite. I recently moved from the United States to Germany; back in the US, &lt;a href=&quot;http://store.nintendo.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=N&amp;amp;crumb1=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527C%2527%252C%2B%2527CategoryDisplay%2527%252C%252762205%2527%252C%2B%2527N%2527%2529%253B%2522%253ENintendo%2BDS%253C%252FA%253E&amp;amp;crumb1Ignore=&amp;amp;crumb2=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527X%2527%252C%2B%2527ChooseView%2527%252C%2527%2527%252C%2B%2527%2527%2529%253B%2522%253ENintendo%2BDS%2BLite%253C%252FA%253E&amp;amp;crumb2Ignore=&amp;amp;crumb3=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527C%2527%252C%2B%2527CategoryDisplay%2527%252C%252762209%2527%252C%2B%2527N%2527%2529%253B%2522%253EParts%2B%2526%2BAccessories%253C%252FA%253E&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=&amp;amp;searchText=&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=108205&amp;amp;categoryId=62209&amp;amp;lastAction=ProductDisplay&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Nintendo Store offers a replacement DS Lite battery&lt;/a&gt;. However, that would be subject to insane shipping charges as well as customs fees and delays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I cannot find any equivalent store on the &lt;a href=&quot;http://www.nintendo.de&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo Germany&lt;/a&gt; website, nor the &lt;a href=&quot;http://www.nintendo.co.uk/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo UK&lt;/a&gt; site, which would at least keep shipping within the EEC (and it's in a language I know). They do offer repair services which can replace the battery, but these are much more expensive and won't accept my US-origin DS Lite anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The local GameStop and Saturn do not have any DS Lite batteries. Amazon.de and Amazon.co.uk both have plenty of third-party batteries, most of which have bad reviews, with claims that the batteries do not fit, are labelled incorrectly, and just plain don't last long. I'd rather not take my chances with tiny containers of potential energy, so these don't seem like a good choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anywhere within Germany (or barring that, within the EEC) where I can order a good DS Lite battery?&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:58:42.437" LastActivityDate="2012-07-20T02:58:42.437" Title="Where can I get a replacement DS Lite battery in Germany?" Tags="|nintendo-ds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10367" PostTypeId="1" AcceptedAnswerId="10378" CreationDate="2010-11-06T20:42:18.623" Score="5" ViewCount="981" Body="&lt;p&gt;In Civ5, Elizabeth gets the bonus:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;+2 movement for all naval units&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does this also apply to embarked (land-)units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: The manual is a &lt;em&gt;bit&lt;/em&gt; more precise:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Unique Trait&lt;/strong&gt; Sun Never Sets: +2 MPs&#xA;  for all ocean-going naval units.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So this would mean you get this only after you have discovered the tech that lets you enter ocean tiles. Still does not specify if it applies to embarked units also?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="4103" LastEditDate="2010-11-06T21:14:47.967" LastActivityDate="2010-11-07T01:22:15.317" Title="Does the Elizabeth leader bonus in Civ5 also apply to embarked units?" Tags="|civilization-5|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10368" PostTypeId="2" ParentId="10366" CreationDate="2010-11-06T20:50:17.630" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.nintendo.de/NOE/de_DE/support/nintendo_ds_lite_159_128.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; you can order one from Nintendo for 11 EUR + 3,50 EUR shipping. They don't have an online shop though, you'll have to contact them directly (see &lt;a href=&quot;http://www.nintendo.de/NOE/de_DE/service/contact_2095.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;contact information&lt;/a&gt;, Konsumentenberatung: mail: info@nintendo.de) and hope they'll understand english.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-06T20:50:17.630" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10369" PostTypeId="1" AcceptedAnswerId="10374" CreationDate="2010-11-06T22:35:11.483" Score="10" ViewCount="2590" Body="&lt;p&gt;I would love to hear from someone who has bought a Kinect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it really work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it buggy?  Does it require a specific rug or background?  Can kids and adults play it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the ins and outs really?  I have seen all the Microsoft Videos, but I would like to hear from someone who is not a MS person if it really works.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="1719" LastEditDate="2010-11-07T00:59:11.913" LastActivityDate="2011-12-31T22:26:25.900" Title="Does Kinect Really Work?" Tags="|kinect|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10372" PostTypeId="2" ParentId="1058" CreationDate="2010-11-06T22:51:32.467" Score="0" Body="&lt;p&gt;There's at least one other ending that may be tied in with the &quot;JUSTIN BAILEY _ _ _ _ _ _ _ _ _ _ _ _&quot; code in which Samus has smoke coming from her gun and -don't quote me on this one- the same ending may be available for completing the game with some of the other unusual codes.&lt;/p&gt;&#xA;" OwnerDisplayName="Psy" LastActivityDate="2010-11-06T22:51:32.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10374" PostTypeId="2" ParentId="10369" CreationDate="2010-11-07T00:08:23.347" Score="17" Body="&lt;p&gt;I bought a Kinect, and overall I'd say that yes, it does work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it has some (potentially) strict requirements in order for it to work optimally. You need to stand at least 6 feet away from the sensor, ideally more like 8-10 feet. For two players, 8 feet is the minimum. If you are too close to it, it doesn't work really well at all. Some games might need more room than others, though (I've heard that Your Shape wants you to stand at least 8 feet back, with room behind you in addition, but I haven't played it yet).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The movement in-game does mimic your movements, but there is a very slight lag, and it doesn't always get what you're doing correctly (although it is right most of the time).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, I'm happy with my purchase. I did have to rearrange my gaming setup for it a bit so that I had more room to maneuver, but when set up properly it works really well. If you don't have room for it (or can't make room), then I'd suggest holding off on it. the &lt;a href=&quot;http://support.xbox.com/en-us/Pages/kinect/getting-started/default.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kinect Support site&lt;/a&gt; has some information on how to set it up, so that might help you determine if it would work for you or not.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-11-07T00:08:23.347" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10375" PostTypeId="2" ParentId="10361" CreationDate="2010-11-07T00:24:35.793" Score="28" Body="&lt;p&gt;I think you're talking about the room with the red-and-white diamond barrel in Act 2 where you have to get the barrel low enough in order to progress to the next area. What I thought you needed to do was to jump up and down and time it properly in order to push the barrel down low enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;This is the wrong method!&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you need to do is merely alternate pressing up and down on the directional pad in order to get the barrel to move, no jumping required. You can see a youtube video of this process here:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/39HwCcwzbmY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do not feel alone! Pretty much everyone I talked to made this mistake as a young gamer. I never completed it either. I did get past the barrel twice I think, but by then I'd come so close to the 10 minute mark that I ran out of time before the end of the level. I didn't find out how to do this until talking with some friends a couple years ago. The answer eluded me for well over 10 years.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-03-09T14:31:28.923" LastActivityDate="2011-03-09T14:31:28.923" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="10376" PostTypeId="1" CreationDate="2010-11-07T00:39:42.903" Score="6" ViewCount="13568" Body="&lt;p&gt;Is it possible to download Steam platform updates using something that isn't the Steam client (i.e. HTTP) The steam client doesn't provide file size or time indications and I find this irritating when I launch a game and have to update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Appolagies if this is a duplicate of something, I did search and didn't find anything.&lt;/p&gt;&#xA;" OwnerUserId="2628" LastActivityDate="2015-10-24T11:01:11.380" Title="Can you download Steam Platform Updates without the Steam Client" Tags="|steam|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10377" PostTypeId="1" CreationDate="2010-11-07T00:47:05.533" Score="16" ViewCount="22667" Body="&lt;p&gt;What's the fastest way (fewest actions) to earn the most valuable commodities?&lt;/p&gt;&#xA;" OwnerUserId="4608" LastEditorUserId="3610" LastEditDate="2012-06-25T13:16:04.267" LastActivityDate="2023-07-18T02:16:09.273" Title="What's the fastest way to make Echoes (money) in Echo Bazaar?" Tags="|fallen-london|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10378" PostTypeId="2" ParentId="10367" CreationDate="2010-11-07T01:22:15.317" Score="5" Body="&lt;p&gt;I can confirm that embarked land units do get an extra two movements under Elizabeth's special ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just tested it in two saved games, one with Elizabeth and one with Augustus.  An embarked land unit in the Elizabeth saved game had six moves, but Augustus' unit only had four.  Both had Astronomy (+1 embarked movement, embarked units can move over ocean) and Steam Power (+1 embarked movement).&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-07T01:22:15.317" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10379" PostTypeId="1" AcceptedAnswerId="10381" CreationDate="2010-11-07T01:59:31.913" Score="5" ViewCount="24831" Body="&lt;p&gt;Already found out who the culprit was and donned the special hat during a stroll out in front of the dinosaur, now after a dialogue with Boone he has joined me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question remains, how can I get a key to the hotel room at this point if possible?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:41:17.247" LastActivityDate="2013-01-20T16:41:17.247" Title="Can I still get a key to the hotel room after Boone joins me?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10380" PostTypeId="2" ParentId="10347" CreationDate="2010-11-07T02:23:18.893" Score="2" Body="&lt;p&gt;Time it. Make something like a dozen long lanes of soil, then leave minecraft running and record the time it takes each one to get to the end. Then do some math to find the average time for each block.&lt;/p&gt;&#xA;" OwnerDisplayName="Cruxador" LastActivityDate="2010-11-07T02:23:18.893" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10381" PostTypeId="2" ParentId="10379" CreationDate="2010-11-07T02:31:26.150" Score="9" Body="&lt;p&gt;Go talk to Cliff Briscoe inside the dinosaur. Once your rep with Novac is 'Accepted', you'll get a permanent key from him.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-07T02:31:26.150" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10382" PostTypeId="2" ParentId="10317" CreationDate="2010-11-07T03:03:26.607" Score="10" Body="&lt;p&gt;Forgive me for the quality of this answer I'm on the road.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike a lot of people I really feel that using drones for defense as Zerg is a completely legitimate strategy.  Zerg is very much a momentum race, so many top players strategy revolves around: Power drones and build units at the last possible second.  Unlike Terran or Protoss, Zerg can produce a very large army very quickly so I feel using your Drones to delay is a fairly legitimate strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I dislike opinions, even my own, so let's see this strategy in practice:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/JNMO6N5nMPs#t=2m28s?start=148&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&#xA;This first video is from a pair of Plat level players.  You'll notice that by pulling drones off the mineral line he's able to get a very easy surround (which whoever this caster is doesn't seem to understand) and really take them apart with few losses (believe he loses 3 Drones).  This delays the 10 pool long enough for his Spine Crawler to get up and really defend him well.  The key point I want you to take away here is: &lt;strong&gt;Drones can do Damage&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/GgP8Gp-RADk#t=2m35s?start=155&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&#xA;This next video shows a Zerg defending against a 2 Gate back in beta (when Zealots were 5 seconds faster).  The Zerg player here completely misses on his scouting.  Notice how the Zealots are forced back every time he pulls all his Dones, but when he only sends in a few (or the Queen alone) he gets eaten apart.  Drones are only really strong in numbers and when they can get a surround (much like Zerglings).  The thing he does do well is sending his drones back to mine every time the Zealots back off.  This is the second key point: &lt;strong&gt;If you're not fighting, you need to be mining&lt;/strong&gt;.  Pulling drones is fine, but don't leave them lying around&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/GhQYXm1GYAw#t=2m15s?start=135&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&#xA;This third video is a little more high level.  I actually saw this match live and Blizzcon and the experience was exhilarating.  Cool here is defending an early Bunker rush by Boxer.  He immediately pulls 3 Drones (1 from scouting) to take out the Bunker.  Boxer shows some impressive micro and manages to get the Bunker up and a Reaper inside... just in time to get destroyed by Zerglings.  This is the third main point: &lt;strong&gt;Drones are delaying tactic&lt;/strong&gt;, you are using them to stall until real units can get out.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/CoGvUquseUM#t=1m33?start=93&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&#xA;This last video is your money video because its exactly what you're dealing with: 7 Pool into Spine Crawler Rush. We see here that the defending player really shows knowledge of all the principles we talked about.  When he sees the Spine Crawlers he pulls a large amount of Drones off the mineral line, forcing repeated cancels (every cancel costs 25 minerals).  Next when Zerglings come he uses the mineral trick and then &lt;em&gt;backs out into the open&lt;/em&gt; to get a good surround on them and really take them down quickly.  Finally, all of his actions are a delaying tactic so he can get his Zerglings out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what have we learned:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Drones can do Damage.  Try to get a good surround, preferably out in the open where he can't use buildings to block you&lt;/li&gt;&#xA;&lt;li&gt;When you're not fighting, you need to be mining.  When your Zerglings finally pop and you start winning you need to back off and secure your economy&lt;/li&gt;&#xA;&lt;li&gt;Drones are a Delaying action.  Zerg is a momentum race and you're just using your Drones to delay until you have enough momentum to win.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h2&gt;FAQ&lt;/h2&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;But Tzenes, what if he just backs off and powers Drones and has a larger economy than me?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Omnes non possunt omnis&lt;/code&gt;.  To pull off this rush he is making a large sacrifice, this means you have a lot of room to breath.  Worry less about him backing off and more about repelling the rush.  By the same token, as soon as the rush is countered, &lt;em&gt;stop producing Zerglings&lt;/em&gt;.  Chances are he can't afford a second rush, so building a lot of units here is just letting him catch up.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-07T03:03:26.607" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10383" PostTypeId="2" ParentId="10360" CreationDate="2010-11-07T03:22:01.623" Score="8" Body="&lt;p&gt;Once again forgive me for the quality of my response I'm on the road till Monday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I discussed in another question why I feel &lt;a href=&quot;https://gaming.stackexchange.com/questions/10317/zvz-how-do-i-defend-against-6-pool-with-a-spine-crawler/10382#10382&quot;&gt;using drones to defend is a legitimate strategy&lt;/a&gt;.  And I discussed how &lt;a href=&quot;https://gaming.stackexchange.com/questions/10283/drone-rushes-counter-for-each-race/10284#10284&quot;&gt;you need to use your drones to counter a rush&lt;/a&gt;.  So I'm guessing you're looking for specific micro-ing techniques for using drones, and not a discussion for stopping rushes, as that's kind of been discussed to death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using Drones is a lot like &lt;a href=&quot;https://gaming.stackexchange.com/questions/8234/importance-of-zerglings-to-zerg-armies/8238#8238&quot;&gt;using Zerglings&lt;/a&gt; they're both Melee units (a rare commodity in SC2), so they both rely on surrounding your opponent for victory.  This means the standard sorts of rules: Don't engage near buildings, Move to surround before attacking, Don't focus fire, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So let's focus on the Drone specific techniques:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Attack Ground, not units (&lt;kbd&gt;A&lt;/kbd&gt; then left click the ground).  If you tell Drones to attack ground (instead of specific units) then they won't laze around after killing their target&lt;/li&gt;&#xA;&lt;li&gt;&lt;kbd&gt;F1&lt;/kbd&gt; will select any idle workers if you are microing.  &lt;kbd&gt;Ctrl&lt;/kbd&gt;&lt;kbd&gt;F1&lt;/kbd&gt; will select &lt;em&gt;all&lt;/em&gt; idle workers so you can Attack Ground again.&lt;/li&gt;&#xA;&lt;li&gt;Box all your units and add them to a control group.  This will make it easier for you to send them all back to work when the battle is done.&lt;/li&gt;&#xA;&lt;li&gt;Micro the stragglers. Because Drones are Melee, it is possible that not all will be able to attack at a given time.  If some are caught behind others, micro them around behind to help your surround (or back to work). &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2010-11-07T03:22:01.623" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10384" PostTypeId="1" CreationDate="2010-11-07T07:18:01.673" Score="3" ViewCount="1860" Body="&lt;p&gt;How do I change the bot skins on my CS:Source Dedicated Server?&lt;/p&gt;&#xA;" OwnerDisplayName="ShamUu" LastEditorUserId="52800" LastEditDate="2013-10-23T11:06:04.683" LastActivityDate="2013-10-23T11:06:04.683" Title="How do I change the bot skins on my CS:Source Dedicated Server?" Tags="|counter-strike-source|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10385" PostTypeId="1" AcceptedAnswerId="10386" CreationDate="2010-11-07T08:51:51.947" Score="22" ViewCount="1842" Body="&lt;p&gt;How does capturing cities handle unique buildings?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: If China conquers a city with a library, does the library transform into a paper maker?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;or like wise if I conquer a Chinese city as another civilization does the paper maker turn back into a library?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The possibilities I can think of are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The unique/non-unique building remains (In which case you can sell it and rebuild it as your civ's version)&lt;/li&gt;&#xA;&lt;li&gt;The building will transform back and forward depending on the owner&lt;/li&gt;&#xA;&lt;li&gt;Buildings will be deleted on transfer of owner.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2382" LastActivityDate="2010-11-07T11:01:28.570" Title="What happens to unique buildings in occupied cities?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10386" PostTypeId="2" ParentId="10385" CreationDate="2010-11-07T09:54:00.963" Score="15" Body="&lt;p&gt;The Paper Maker and the Wat are transformed into a Library and a University. The other unique buildings I tried were destroyed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm pretty certain that some classes of buildings are always destroyed, but there is probably also a random factor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The XML files have some information about it, the probability of capture for the unique buildings is the following&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Longhouse          66%&#xA;Bazaar             75%&#xA;Satraps Court      75%&#xA;Paper Maker        66%&#xA;Wat                66%&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;For the other unique buildings there is no value given, I assume that they are always destroyed.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-11-07T11:01:28.570" LastActivityDate="2010-11-07T11:01:28.570" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10387" PostTypeId="2" ParentId="10353" CreationDate="2010-11-07T10:34:30.763" Score="7" Body="&lt;p&gt;Ok, you need to download &lt;a href=&quot;http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106&quot; rel=&quot;nofollow noreferrer&quot;&gt;the unofficial patch&lt;/a&gt; linked from the instructions in &lt;a href=&quot;https://gaming.stackexchange.com/questions/10353/running-command-conquer-gold-on-windows-7-64-bit-in-xp-mode/10358#10358&quot;&gt;indyK1ng's answer&lt;/a&gt;, and install that. Then I found trying to run the game gave an error &quot;Unable to set video mode&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To fix this, in the XP virtual machine, disable the Integration Features. This will lose the links back to Windows 7 (e.g. the hard drive(s)), but enable you to change the resolution, and enable the game to set the resolution to 640x480 or 1024x768. Then it works!&lt;/p&gt;&#xA;" OwnerUserId="4538" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2016-01-12T10:58:01.123" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="10389" PostTypeId="1" CreationDate="2010-11-07T11:11:46.280" Score="3" ViewCount="982" Body="&lt;p&gt;I use an ASUS PC monitor (unfortunately I can't remember the model type etc, however it is a LCD monitor with HDMI, DVI and VGA ports, as well as a speaker)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I bought a &lt;a href=&quot;http://cgi.ebay.com.au/VGA-Cable-PS3-Wii-/180547379545?pt=AU_Video_Game_Accessories&amp;amp;hash=item2a09766159&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wii/PS3 Cable&lt;/a&gt; in the hopes that I can play the Wii on my montiro - much like I do with my PS3 and 360, for the convenience of having evefrything hooked up to the single screen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It works fine, with the exception that while I am playing the Wii on the monitor, it occasionally blacks out temporarily. Its as if the monitor goes to sleep briefly while I'm playing my game!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from it being quite rude, it'll also make it quite difficult to play any kind of game that involves consistent action! Currently it hasn't caused too many difficulties because I've only been playing the very early stages of Fragile Dreams, but if I get much further it has the potential to become quite a nightmare, aside from being ridiculously annoying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any ideas on what I could do to solve this? It would be much appreciated!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks all! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;~~~~~~~~~~ Edit With new information&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As asked in the comments, I tested a bit more today...&#xA;It does not seem to be affected by whether I'm in a cutscene or in game, watching FMVs or running through menus. In fact, it seems utterly disconnected from gameplay at all!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also is inconsistent with how long between blackouts. The shortest I experienced was about a minute and a half, the longest was a bit over 5 minutes, between blackouts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it blacks out, the screen completely turns black for a few seconds, as if I was switching input channels, then the screen returns to showing me my game. Quite frustrating!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I watched the light on the power button as it blacked out, and there was no change - it was signalling that the monitor was still turned on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this give anyone any ideas? I think it &lt;em&gt;may&lt;/em&gt; be my monitor thinking that there is no display, and trying to find something on another channel, then giving up and returning to the one I manually selected, but I'm not sure (and can't find an option to try and stop it from thinking!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;~~~~~~~~~~~~~~~~~~~~~ Edit 2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought it may have been the VGA gender changer dongle thing that came with the cable, so I swapped that out for a longer VGA male to male adapter cable. It seems to have slowed down, but is still causing issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is getting ridiculously frustrating, I'm almost at the point of giving up on the Wii altogether over this! If anyone has had this problem before, or has any ideas on how to solve it, please speak up!&lt;/p&gt;&#xA;" OwnerUserId="3843" LastEditorUserId="3843" LastEditDate="2010-11-08T11:47:50.150" LastActivityDate="2010-11-08T11:47:50.150" Title="Wii on PC monitor - occasionally blacks out" Tags="|nintendo-wii|technical-issues|monitor|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10392" PostTypeId="1" CreationDate="2010-11-07T16:53:08.223" Score="0" ViewCount="1708" Body="&lt;p&gt;I found &lt;a href=&quot;https://gaming.stackexchange.com/questions/7532/how-does-kinect-work&quot;&gt;this great answer&lt;/a&gt; about Kinect in general: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I'm still confused. There are multiple ads on the Internet that point out that some Kinect hardware is built into TV (search movie collections, click links in description, rewind etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Where are the sensors located in TV case?&lt;/li&gt;&#xA;&lt;li&gt;What is TV OS and built-in game support?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Also, where I may get Kinect SDK for PC?&lt;/p&gt;&#xA;" OwnerUserId="4628" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2010-11-08T03:48:33.577" Title="How does Kinect TV work?" Tags="|kinect|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10393" PostTypeId="2" ParentId="9328" CreationDate="2010-11-07T17:16:39.993" Score="15" Body="&lt;p&gt;Ammo boxes are exactly what they sound like: boxes of ammunition. When you see ammo in the wasteland, it's never sitting around in the form of individual bullets; you always pick up little boxes or magazines that look like these:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eh4Ej.png&quot; alt=&quot;screenshot of ammo boxes&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(sorry, Xbox 360 + digital camera + MS Paint; if there's a better way to get a screenshot, let me know)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same graphics are used for equivalent ammo types (e.g. .38 Special / .357 Magnum), alternate versions of the same ammo, (i.e. hollow point and armor piercing variants) and bulk/surplus versions of the same ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some, but not all, ammo boxes contain bulk ammo. Look for the word &quot;bulk.&quot; Here's what I got with my bulk energy cells: &lt;code&gt;Gun CND × 0.85 / DAM × 0.85&lt;/code&gt;. In other words, bulk energy cells do only 85% of the damage of regular energy cells, but also only degrade your weapon 85% as quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make things even &lt;em&gt;more&lt;/em&gt; confusing, there's also surplus ammo. I'll let Chet from Goodsprings explain:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;You'll be cleaning and fixing your gun a lot more than usual when you use [surplus ammo].&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For example, the &quot;effects&quot; for surplus 5.56mm ammo compared to regular 5.56mm ammo are &lt;code&gt;Gun CND × 3.00 / DAM × 1.15&lt;/code&gt; So you get 115% damage output, but your weapon degrades at 300% of the usual speed. You get what you pay for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that I have &lt;strong&gt;not&lt;/strong&gt; tested all bulk/surplus ammo types, and others may have different ratios for condition or damage or other effects.&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2010-11-07T17:16:39.993" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10400" PostTypeId="1" AcceptedAnswerId="10401" CreationDate="2010-11-07T19:53:19.070" Score="16" ViewCount="841" Body="&lt;p&gt;If I were to pickpocket all the energy cells out of a protecton, would it run out of power and shut down?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="9752" LastEditDate="2012-01-03T14:42:16.250" LastActivityDate="2012-01-03T14:42:16.250" Title="Can you pickpocket a protectron to death?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10401" PostTypeId="2" ParentId="10400" CreationDate="2010-11-07T19:55:45.837" Score="22" Body="&lt;p&gt;No. The energy cells are used as ammo for the Protectron's weapons only. It doesn't use them as a power source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you pickpocket their ammo, they will no longer be able to fire their weapons. This doesn't mean the amount of ammo they have defines how often they can fire, this is actually unlimited so long as they have at least one round.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DYNzL.png&quot; alt=&quot;Protectron&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-01-03T21:34:39.287" LastActivityDate="2011-01-03T21:34:39.287" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10402" PostTypeId="1" AcceptedAnswerId="10404" CreationDate="2010-11-07T20:37:05.110" Score="5" ViewCount="6763" Body="&lt;p&gt;Since I have fond memories of playing MUDs I've been thinking about starting to play one a little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However I found out that MUDs are a dying breed and only little of them have much activity left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm wondering where I can find out which MUDs still have a larger number of active players (say 50-100+ online?) and are decently well built?&lt;/p&gt;&#xA;" OwnerUserId="1696" LastEditorUserId="5757" LastEditDate="2012-09-26T22:23:06.667" LastActivityDate="2012-09-26T22:23:06.667" Title="Most active MUD?" Tags="|muds|" AnswerCount="4" CommentCount="1" ClosedDate="2011-11-07T19:14:15.227" ContentLicense="CC BY-SA 2.5" />
  <row Id="10403" PostTypeId="1" AcceptedAnswerId="10424" CreationDate="2010-11-07T20:42:14.693" Score="1" ViewCount="528" Body="&lt;p&gt;Some days ago I asked about the &lt;a href=&quot;https://gaming.stackexchange.com/questions/10173/what-are-the-differences-between-defense-of-the-ancients-dota-and-league-of-leg&quot;&gt;differences between LoL and DotA&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, in order to have a clear view of all actors in the so called &lt;em&gt;&quot;DotA Wars&quot;&lt;/em&gt;, I would like to understand in detail what are the differences between Heroes of Newerth and Defense of the Ancients, concerning the &lt;strong&gt;gameplay&lt;/strong&gt; only.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-09-01T20:50:23.613" Title="What are the differences between Defense of the Ancients (DotA) and Heroes of Newerth (HoN)?" Tags="|dota|heroes-of-newerth|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10404" PostTypeId="2" ParentId="10402" CreationDate="2010-11-07T20:53:24.487" Score="8" Body="&lt;p&gt;It's been a while since I've been at that scene, but the ultimate resource back then was &lt;a href=&quot;http://www.mudconnect.com/&quot; rel=&quot;noreferrer&quot;&gt;The MUD Connector&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, it has an &lt;a href=&quot;http://www.mudconnect.com/cgi-bin/adv_search.cgi&quot; rel=&quot;noreferrer&quot;&gt;advanced search&lt;/a&gt; page you can use to filter muds with a specific number of players online on average; for example, performing a search with the &quot;100+ players&quot; checkbox selected shows 23 MUDs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice that&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;That search page is a bit clunky, for example some options are selected by checkboxes instead of radio buttons even when only one option is allowed&lt;/li&gt;&#xA;&lt;li&gt;I believe the site's database depends mostly - if not entirely - on the feedback from the MUDs themselves. So if a MUD's admin don't update it often you may find that it has less or more players than advertised, and it's possible some popular MUDs might not be listed at all.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Despite these two caveats, this site was pretty accurate and popular back when I last used it... admittedly that was like a decade ago, but I hope it is still up-to-date and would help you too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand you already checked that site; I guess that when using the MUD connector, it's important to pay careful attention to the &quot;updated&quot; date for the MUD. For example, of these 23 MUDs mentioned above, only around 5 have been updated in the last 18 months; so I would skip the others and check these directly. Indeed, one of those 5, called the &lt;a href=&quot;http://www.3k.org/&quot; rel=&quot;noreferrer&quot;&gt;3 Kingdoms&lt;/a&gt;, offers an &lt;a href=&quot;http://www.3k.org/wholist.php&quot; rel=&quot;noreferrer&quot;&gt;browser-accessible &quot;who list&quot;&lt;/a&gt; which, at the time of writing this, lists 90 players currently online.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-07T21:34:12.957" LastActivityDate="2010-11-07T21:34:12.957" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10405" PostTypeId="1" AcceptedAnswerId="10408" CreationDate="2010-11-07T21:20:30.217" Score="3" ViewCount="762" Body="&lt;p&gt;After raiding for the past 3 years and recently starting to enjoy battlegrounds and duels (too sad I couldn't try out arena before cataclysm^^), I would like to focus on PvP from now on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the release of the new expansion I expect many people to quest and therefore world PvP to become more vivid again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much does leveling on a PvP server affect one's PvP skills? What should I consider to get the most out of it? Would it be a good idea to transfer to the low populated side of server with an extreme faction ratio in order to expose oneself to as much &quot;trouble&quot; as possible?&lt;/p&gt;&#xA;" OwnerUserId="103" LastEditorUserId="1719" LastEditDate="2010-11-08T19:05:38.720" LastActivityDate="2011-04-04T22:24:17.657" Title="Will playing on a PvP server make me a better PvPer?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10406" PostTypeId="2" ParentId="10405" CreationDate="2010-11-07T21:45:06.497" Score="1" Body="&lt;p&gt;Its really all about your teammate selection and your ability to farm tokens. Then get the characters you want to get into various arena ranks where they are not vulnerable. This means a lot of practice inside arena and now/ soon bgs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Frankly I find Arena taken more serious on pve servers since progression alts, through away re-gemming / enchants are much easier to obtain and common.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;World PvP is dead, if your going to join a group like &amp;lt;Boat Camping Jerks&amp;gt; and world camp zones. Thats not going to do much for your PvP skills or ranking.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2010-11-07T21:45:06.497" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10407" PostTypeId="1" AcceptedAnswerId="10452" CreationDate="2010-11-07T22:00:46.017" Score="8" ViewCount="300" Body="&lt;p&gt;&lt;sub&gt;This is a collection of questions like &quot;Who gets the kill if someone does this and someone else does that?&quot;&lt;/sub&gt;&lt;br&gt;&#xA;&lt;sup&gt;Includes sentry, barrels, flamethrower questions, as well as questions about various offhand items.&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Do sentry kills count as kills?&#xA;&lt;br/&gt;&lt;br/&gt;&#xA;Who scores the kill if...  &#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;...someone brings a sentry to the mission and someone else assembles it?&lt;/li&gt;&#xA;&lt;li&gt;...someone brings a sentry to the mission, assembles it and then someone dismantles and assembles it again?&lt;/li&gt;&#xA;&lt;li&gt;...someone brings a sentry to the mission, starts assembling it, but someone else finishes it?&lt;/li&gt;&#xA;&lt;li&gt;...the sentry was brought by someone and assembled by someone else, and then rotated by another person?&#xA;&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ol&gt;&#xA;&lt;li&gt;If an alien dies because of the explosion of a barrel you shot, does it count as a kill?&lt;/li&gt;&#xA;&lt;li&gt;If you shoot a barrel with &lt;em&gt;weapon&lt;/em&gt;, and an alien dies, does that count as &lt;em&gt;weapon&lt;/em&gt; kill?&lt;br&gt;&#xA;(i.e. for achievements)&#xA;&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ol&gt;&#xA;&lt;li&gt;If someone sets an alien on fire, and then someone else attacks it with flamethrower again (on Easy difficulty, for example), whom does the kill count to?&#xA;&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;Are kills with the following offhand items counted?&#xA;&lt;br/&gt;&lt;br/&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Hornet Barrage&lt;/li&gt;&#xA;&lt;li&gt;MTD6 Smart Bomb&lt;/li&gt;&#xA;&lt;li&gt;Hand Grenades&lt;/li&gt;&#xA;&lt;li&gt;Assault Jets&lt;/li&gt;&#xA;&lt;li&gt;v45 Electric Charged Armor&lt;/li&gt;&#xA;&lt;li&gt;ML30 Laser Trip Mine&lt;/li&gt;&#xA;&lt;li&gt;M478 Proximity Incendiary Mines&lt;/li&gt;&#xA;&lt;li&gt;IAF Tesla Sentry Coil&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;br/&gt;&#xA;Partial answers are also good.  &lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="2267" LastEditDate="2011-04-26T13:05:40.613" LastActivityDate="2011-04-26T13:06:55.450" Title="Alien Swarm: &quot;Who scores the kill if ... (collection of cases)?&quot;" Tags="|alien-swarm|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="10408" PostTypeId="2" ParentId="10405" CreationDate="2010-11-07T22:29:36.510" Score="5" Body="&lt;p&gt;Leveling on a PvP server is little different from leveling on a PvE server; most &quot;overworld&quot; PvP is dead, and when it does happen, it's more likely to be level 85's ganking lowbies in Stranglethorn vale (because they can!) rather than two groups spontaneously forming to, say, kill all the quest NPCs in Tarren Mill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps more relevantly, the types of combat you're likely to find on a PvP server outside of instanced PvP is not going to be representative of instanced PvP. Put another way -- ganking and getting ganked won't be particularly helpful in making you a better PvPer, because the battelgrounds and arena that represent the PvP endgame in world of warcraft don't revolve around 1 on 1s and ganking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The truth is that despite the population of a server, it's still relatively uncommon to run into other players except in areas that encourage close proximity (whether due to daily quests, or anything else).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience on a PvP server during the Burning Crusade and Wrath of the Lich King, the places most likely to run into PvP was &quot;Isle of Quel'Danas&quot;, The southeastern plateau in Terrokar forest with the Skywing(skyband?) daily quests, and the naxxramas meeting stone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would go so far as to suggest that it's not worth your time. Conceivably, you'd get just as much PvP experience fighting consecutive duels outside of Ironforge or Orgrimmar.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-07T22:29:36.510" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10409" PostTypeId="1" AcceptedAnswerId="10418" CreationDate="2010-11-07T23:24:39.990" Score="11" ViewCount="103212" Body="&lt;p&gt;I've started trying my hand at tree farming (I was starting to reach a tipping point where cutting trees was affecting the aesthetic of my base island).  After an initial few rounds cutting trees and smashing leaves I felt like my setup was going to work well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, of late I've been getting fewer than one sapling per tree.  Obviously that isn't sustainable for long and I've had to go back to taller trees (far from my farm) that I had previously chopped and build temporary dirt towers to reach the floating leaves I had left behind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've previously assumed (and not read anything to the contrary) that saplings were dropped randomly so perhaps I'm just getting a string of 'tails' and ascribing it non-randomness but it certainly feels like there must be some pattern to getting saplings that I was initially following by accident and am failing to follow now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there any way to increase sapling output, such as by using different tools (sword?), time of day, whether I cross my eyes in or out, etc?&lt;/p&gt;&#xA;" OwnerUserId="4597" LastEditorUserId="3610" LastEditDate="2012-06-07T09:03:16.027" LastActivityDate="2014-08-11T00:21:13.943" Title="What is the most reliable way to get saplings from leaves?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10410" PostTypeId="1" AcceptedAnswerId="10412" CreationDate="2010-11-07T23:31:24.383" Score="3" ViewCount="1121" Body="&lt;p&gt;Looking at replays, keeping the player camera mode, I see some players select all probes they have at their main while having their view elsewhere. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can this be done?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="3104" LastActivityDate="2012-01-23T13:02:31.150" Title="Select all probes at main" Tags="|starcraft-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10411" PostTypeId="1" AcceptedAnswerId="12611" CreationDate="2010-11-07T23:37:36.000" Score="3" ViewCount="8977" Body="&lt;p&gt;What is the most effective way, considering time, to gain Prestige Points (PP) in Dead Rising 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played Dead Rising, and I loved it, but until I got near the top tier of levels, the game was just too hard for my style of play to allow me to make it very far. A general rule of thumb (backed up by PP per game hour estimates) of the general order of events is suggested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it more effective to keep as close to the storyline as possible? Or is it more effective to ditch the story and save as many survivors, and find as many in-game bonuses as possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any particular combo weapons that are easy to get at the start of the game that seem very time effective? The Drill Bucket is undoubtedly faster than the Spiked Bat, and I have yet to find any other high PP gaining, fast, weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking at this from the standpoint of beginning the game... repeatedly ( :( ), so essentially, a timeline of at least the first 24 hours of the game's start from after you give Katey her very first dose of Zombrex, because that's when you meaningfully have a choice of what you could do in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that I tagged this xbox 360, but I'm fairly sure no other system will vary. If they do, I would appreciate such being noted for completeness reasons.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorUserId="2534" LastEditDate="2014-03-04T06:19:45.437" LastActivityDate="2014-03-04T06:19:45.437" Title="Most Effective Way(s) to Gain Levels in Dead Rising 2" Tags="|dead-rising-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10412" PostTypeId="2" ParentId="10410" CreationDate="2010-11-07T23:43:16.977" Score="2" Body="&lt;p&gt;The only possibility in my mind is command groups. At a previous time, he selected a batch of probes, held &lt;kbd&gt;Shift&lt;/kbd&gt; or &lt;kbd&gt;Ctrl&lt;/kbd&gt; and pressed a number, &lt;kbd&gt;1&lt;/kbd&gt; - &lt;kbd&gt;0&lt;/kbd&gt; (number row only, not keypad). When looking elsewhere, all you have to do is press the assigned number in order to recall that selection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Holding shift+# adds the currently selected units to the selected command group.&#xA;Holding ctrl+# creates the currently selected units in the selected command group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;shift = additive&lt;br&gt;&#xA;ctrl = replace&lt;/p&gt;&#xA;" OwnerUserId="2534" LastActivityDate="2010-11-07T23:43:16.977" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10415" PostTypeId="1" CreationDate="2010-11-08T00:47:38.233" Score="3" ViewCount="31971" Body="&lt;p&gt;I just purchased an XBOX with Kinect for my family and I was able to create an avatar for me but how do you create an Avatar for each of the members of the family?&lt;/p&gt;&#xA;" OwnerUserId="4637" LastEditorDisplayName="user9983" LastEditDate="2012-08-15T17:11:17.587" LastActivityDate="2016-01-13T15:42:33.910" Title="How do you create a new xbox avatar so that you have more than one?" Tags="|xbox-360|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10416" PostTypeId="1" AcceptedAnswerId="10419" CreationDate="2010-11-08T00:49:07.187" Score="4" ViewCount="5907" Body="&lt;p&gt;I get dizzy and my head starts to hurt when playing games like &lt;em&gt;Hellgate London&lt;/em&gt;, &lt;em&gt;Star Wars: Jedi Knights&lt;/em&gt; series, third person RPGs like &lt;em&gt;Risen&lt;/em&gt;, first person view in &lt;em&gt;Fallout 3&lt;/em&gt;, some other first person shooters.&lt;/p&gt;&#xA;&lt;p&gt;I remember getting pretty far in many FPS games, but also getting dizzy, some first person shooters, like &lt;em&gt;Half Life 2&lt;/em&gt; and &lt;em&gt;Doom&lt;/em&gt; (1, 2 and 3) cause some dizzyness but not as much as the games above.&lt;/p&gt;&#xA;&lt;p&gt;On the other hand, I'm totally fine when playing &lt;em&gt;Unreal tournament 2004&lt;/em&gt;, where I've logged several hundred hours on, as well as the &lt;em&gt;Mass Effect&lt;/em&gt;, &lt;em&gt;Star Wars: Knights of the old Republic&lt;/em&gt; series, the &lt;em&gt;Grand Theft Auto&lt;/em&gt; series and &lt;em&gt;Persona&lt;/em&gt; series.&lt;/p&gt;&#xA;&lt;p&gt;I'm also fine on games like &lt;em&gt;Prince of Persia&lt;/em&gt;, where the camera isn't flying around based on the movement of the avatar.&lt;/p&gt;&#xA;&lt;p&gt;I'm wondering if there's anything wrong with me? I'm pretty sure that it's the movement of the camera that's making me dizzy, in games that track the gait of the avatar, though I'm not sure on this.&lt;/p&gt;&#xA;&lt;p&gt;I wonder if I should get my brain checked or something?&lt;/p&gt;&#xA;" OwnerUserId="3771" LastEditorUserId="28182" LastEditDate="2024-01-12T02:45:59.933" LastActivityDate="2024-01-12T02:45:59.933" Title="What causes dizzyness playing first/third person games?" Tags="|first-person-shooter|health|third-person-shooter|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="10418" PostTypeId="2" ParentId="10409" CreationDate="2010-11-08T00:56:55.963" Score="12" Body="&lt;p&gt;Like Flint from gravel, the chance for a sapling to drop from destroying a block of leaves is a static percentage whenever you destroy the block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most likely, you've just been badly treated by the random number system. Keep planting the saplings you do find, and eventually you'll start coming across the 9-saplings trees again. ;)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-08T00:56:55.963" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10419" PostTypeId="2" ParentId="10416" CreationDate="2010-11-08T00:57:27.117" Score="8" Body="&lt;p&gt;One of the more common causes of dizziness from gaming is something known as Motion Sickness. &lt;a href=&quot;http://en.wikipedia.org/wiki/Motion_sickness&quot; rel=&quot;nofollow noreferrer&quot;&gt;This is the Wikipedia article&lt;/a&gt;, and from there are more useful links on actual medical data. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is common for some people to experience this more frequently in a virtual environment, so it is not unheard of for people to suffer from motion sickness in certain video games but not in real life, if this is the case for you. I'm personally the opposite, I suffer motion sickness in the real world but never from video games no matter how tumultous they may be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might want to look &lt;a href=&quot;https://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness&quot;&gt;into this question&lt;/a&gt;, which gives some advice on how you might be able to alleviate the symptoms. You'll also be able to see a decent gamut of people who also suffer from similar dizziness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find yourself still worried after these readings, I suggest getting a check up with your standard physician. A diagnostic from a professional will be more accurate than personal readings, and is a better first step than trying to guess what specialist to see.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2010-11-08T01:02:41.213" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10420" PostTypeId="1" CreationDate="2010-11-08T01:28:17.590" Score="15" ViewCount="21420" Body="&lt;p&gt;The terms 'n00b', 'nub', and 'newby' are all over gamer culture, but where did they come from? Did someone just decide we need a general word for someone who is unskilled? Is it a corruption of 'new' or some other word?&lt;/p&gt;&#xA;" OwnerUserId="1074" LastEditorUserId="28182" LastEditDate="2016-09-01T07:36:54.980" LastActivityDate="2022-10-12T23:20:16.850" Title="How did the term 'noob' originate?" Tags="|terminology|gaming-history|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10421" PostTypeId="2" ParentId="10415" CreationDate="2010-11-08T01:29:07.870" Score="10" Body="&lt;p&gt;You'll need to create an account for each person that wants an avatar.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorUserId="8325" LastEditDate="2011-04-20T22:43:32.467" LastActivityDate="2011-04-20T22:43:32.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10422" PostTypeId="2" ParentId="10420" CreationDate="2010-11-08T01:54:42.357" Score="4" Body="&lt;p&gt;From the article Raven linked it is originated from the expression &lt;code&gt;new boy&lt;/code&gt;, as spoken in Newfoundland.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2010-11-08T01:54:42.357" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10423" PostTypeId="2" ParentId="10420" CreationDate="2010-11-08T02:24:27.307" Score="11" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.etymonline.com/index.php?term=newbie&quot; rel=&quot;nofollow noreferrer&quot;&gt;the dictionary&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;newbie (n.)&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;quot;&lt;strong&gt;newcomer, new person to an existing situation&lt;/strong&gt;,&amp;quot; by 1969, from &lt;em&gt;new&lt;/em&gt; with diminutive or derogatory suffix&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It's also not necessarily restricted to gaming.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;noob (n.)&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;c. 2000 in gamer slang, variant of newbie; often used interchangeably&#xA;with it, but also often with a more derogatory shade of meaning&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3771" LastEditorUserId="127901" LastEditDate="2022-10-12T23:20:16.850" LastActivityDate="2022-10-12T23:20:16.850" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="10424" PostTypeId="2" ParentId="10403" CreationDate="2010-11-08T02:25:22.453" Score="6" Body="&lt;p&gt;So unlike League of Legends, Heroes of Newerth wasn't just designed to &lt;em&gt;feel&lt;/em&gt; like DotA, but to actually &lt;em&gt;be&lt;/em&gt; DotA.  From &lt;a href=&quot;http://www.gamereplays.org/heroesofnewerth/portals.php?show=page&amp;amp;name=heroes-of-newerth-dota-hero-comparison&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heroes&lt;/a&gt;, to &lt;a href=&quot;http://honwiki.net/wiki/DotA_vs_HoN#Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;items&lt;/a&gt;, right down to the default map, it is very much a DotA &lt;code&gt;clone&lt;/code&gt;... and S2 was really OK with this.  So if you're looking for a &lt;strong&gt;gameplay&lt;/strong&gt; difference, then they're few and far between.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There are 22 &quot;new&quot; Heroes, many of whom share only an ability or two with DotA heroes&lt;/li&gt;&#xA;&lt;li&gt;The map is smaller/faster, depending on your perspective, the map is either smaller or things move faster&lt;/li&gt;&#xA;&lt;li&gt;Players can rejoin games they disconnect from, if you've ever played DotA you know why this is gameplay related&lt;/li&gt;&#xA;&lt;li&gt;8 Unique Items&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some orb effects stack&lt;/li&gt;&#xA;&lt;li&gt;Move modifiers stack via multiplication&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Players can forfeit during a game&lt;/li&gt;&#xA;&lt;li&gt;All abilities are bound to &lt;kbd&gt;q&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;e&lt;/kbd&gt;&lt;kbd&gt;r&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;li&gt;The HUD is constantly focus on your Hero with the option to examine other Heroes&lt;/li&gt;&#xA;&lt;li&gt;Shops can be used at all times via the &lt;kbd&gt;b&lt;/kbd&gt; and are sorted for easier use&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can even buy parts of a recipe from that recipe&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I admit this list is a little strapped for items, but when you design a game to be the same... don't be surprised when its the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, if you're willing to look outside of gameplay, the major advancement HoN has over DotA is a ranking system and matchmaking.  For those people who didn't resort to &lt;a href=&quot;http://www.garena.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;third part products&lt;/a&gt;, you are probably familiar with how frustrating finding the game type you want is with DotA or finding people with equal skill to play with.  HoN solved both of these problems exceptionally, using an Elo system to rate and allowing the searching of games types and restricting certain games by rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, HoN allowed for the creation of new maps to aid in different game play style (one bizarre example is a map that has everything cleared out of it, and only 1 lane).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-08T02:25:22.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10426" PostTypeId="1" CreationDate="2010-11-08T02:46:27.817" Score="9" ViewCount="5108" Body="&lt;p&gt;In Fable I ran a strength character with the Cleaver being my weapon of choice:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/R3iP1.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Fable II I had great fun with Dextrous styles and a clockwork rifle.  Head shots for days: &lt;img src=&quot;https://i.stack.imgur.com/A9HqT.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So Fable III comes a long and I think to myself: time to give will a try!  No mana bar means I can spam will to my hearts delight.  Only one problem: I don't know how much damage I'm doing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every spell can be charged.  Based on the charge level it does more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every spell can be upgraded.  Based on the upgrade level it does more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how much?  I need &lt;a href=&quot;http://www.youtube.com/watch?v=Pj2NOTanzWI&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;maths&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-03-06T22:39:34.427" Title="How Powerful is Magic?" Tags="|fable-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10427" PostTypeId="2" ParentId="10405" CreationDate="2010-11-08T02:48:25.963" Score="1" Body="&lt;p&gt;Leveling on a PvP server will most likely make no difference to your PvP skills.  The reason I say this is because world PvP is only ever indulged in by those holding a massive advantage, be it numbers (2 or more on 1), level (80/85s versus anyone else) or other scenarions, i.e. ganking someone already fighting mobs.  Actual PvP on a PvP server is really quite rare.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-08T02:48:25.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10428" PostTypeId="2" ParentId="10402" CreationDate="2010-11-08T02:51:16.053" Score="2" Body="&lt;p&gt;Back when I used to MUD on several different ones, &lt;a href=&quot;http://www.topmudsites.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Top Mud Sites&lt;/a&gt; was generally regarded as a good indicator of activity.  If a MUD could get its players voting on that site, it was usually a safe bet for activity.  I personally played on &lt;a href=&quot;http://www.achaea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Achaea&lt;/a&gt; and there was always some activity on it.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-08T02:51:16.053" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10429" PostTypeId="2" ParentId="10392" CreationDate="2010-11-08T03:48:33.577" Score="5" Body="&lt;p&gt;The Kinect hardware is not built into the TV at all.  It does not require any special TV—any old TV (even an analog CRT) will work just fine.  Kinect requires an &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360&lt;/a&gt; console to function.  Kinect is connected to the Xbox 360 by USB, which connects to the TV by some type of A/V cables.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Kinect sensor itself consists an array of cameras and microphones.  These devices send their input data (video &amp;amp; audio) to the Xbox 360, which processes that data in software.  Using that data, it creates a 3D model of the users' skeletons, and then it uses how those skeletons are moving to control the software.  It also uses voice commands to control the software.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can buy the Xbox 360 and Kinect together as one bundle, or you can buy them separately.  Kinect only works with the Xbox 360; it does not work with PCs or any other type of console.  It is probable that hackers will reverse engineer it and figure out how to get it to work with the PC in the future, but keep in mind that if that happens it will almost certainly be illegal and not licensed by Microsoft.&lt;/p&gt;&#xA;" OwnerUserId="1647" LastActivityDate="2010-11-08T03:48:33.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10430" PostTypeId="2" ParentId="10402" CreationDate="2010-11-08T05:28:31.220" Score="0" Body="&lt;p&gt;It's been a while, but not that long ago BATmud was still kicking - to the point where the governing body paid a developer to build a custom MUD client.  I used to have quite a good time there, on and off for many years.  Check out www.bat.org for more info.&lt;/p&gt;&#xA;" OwnerUserId="4639" LastActivityDate="2010-11-08T05:28:31.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10433" PostTypeId="1" CreationDate="2010-11-08T02:53:40.077" Score="4" ViewCount="377" Body="&lt;p&gt;I'm transferring old Xbox files to a new 250GB drive and the optical media update did not transfer. What can I do about this?&lt;/p&gt;&#xA;" OwnerDisplayName="K Johnson" LastEditorUserId="85" LastEditDate="2010-11-09T15:52:33.840" LastActivityDate="2010-11-09T15:52:33.840" Title="transferring old Xbox files to new a 250GB drive" Tags="|xbox-360|hard-drive|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10434" PostTypeId="2" ParentId="10389" CreationDate="2010-11-08T07:57:30.860" Score="1" Body="&lt;p&gt;My guess is the cable itself or the contact positions. Try moving the jacks and bending the cable slightly to see if you can spot anything suspicious which might even reproduce the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This question appears to be more suited for SuperUser actually, be it gaming related or not, it is basically a technical issue.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-11-08T07:57:30.860" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10435" PostTypeId="2" ParentId="10360" CreationDate="2010-11-08T08:26:13.720" Score="0" Body="&lt;p&gt;Short Answer:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Get used to quadricule keyboard, is much faster.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use Attack (&lt;kbd&gt;t&lt;/kbd&gt;) to click behind of attackers, and use &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;t&lt;/kbd&gt; to get more points of attack.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After killed, press &lt;kbd&gt;d&lt;/kbd&gt; to return some workers, then &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;F1&lt;/kbd&gt; to get the idle, send all to minerals and split after that on vespen.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You will minimize the time the workers don't work.&lt;/p&gt;&#xA;" OwnerDisplayName="Carlos" LastEditorUserId="122" LastEditDate="2010-11-08T15:39:33.847" LastActivityDate="2010-11-08T15:39:33.847" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10436" PostTypeId="1" AcceptedAnswerId="10440" CreationDate="2010-11-08T09:59:33.033" Score="4" ViewCount="1117" Body="&lt;p&gt;&lt;strong&gt;SPOILER WARNING&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I was playing DeathSpank and an annoying thing happened to me. I descended into Demon Mine near Pluckmuckel village and finally reached the boss, but I died several times (it was 4 levels more than me), and used all my potions and other health recovery items in the attempt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I decide to take a break, I exit and when I re-entered the game later, all demons were respawned. I tried to return to the Village using teleports but they were not working, so it took me a lot of time and dozens of deaths to finally exit from the cave because when you die you respawn with very low health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug or am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="160" LastEditDate="2010-11-08T11:43:14.180" LastActivityDate="2010-11-08T12:00:11.430" Title="What to do when you are out of healing items in DeathSpank inside a mine?" Tags="|deathspank|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10437" PostTypeId="2" ParentId="10376" CreationDate="2010-11-08T10:07:04.990" Score="2" Body="&lt;p&gt;That is a strange behavior because in my Steam client version it's clearly written in &lt;code&gt;Library -&amp;gt; Download&lt;/code&gt; what you are downloading, the total size of the update and the estimated time needed to complete the download.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway the only &quot;official&quot; way to download Steam updates are through Steam client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, if you have friends that play that game and they have already download the patch/update, you can exit from Steam and copy those files in the right position of your Steam folders; when Steam restarts it recognizes those new files and you are ready to launch the game.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-11-08T10:13:26.453" LastActivityDate="2010-11-08T10:13:26.453" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10438" PostTypeId="2" ParentId="10416" CreationDate="2010-11-08T10:34:47.103" Score="2" Body="&lt;p&gt;I'm not sure if this is far-fetched, but considering UT2004 has mostly darker levels, you should test if your monitor is setup correctly. Bright lights can cause headaches, if exposed for a long enough time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set brightness to a minimum, and contrast to a maximum, and test again with those games which give you a headache.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-11-08T10:34:47.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10439" PostTypeId="1" AcceptedAnswerId="11316" CreationDate="2010-11-08T11:55:36.620" Score="2" ViewCount="1139" Body="&lt;p&gt;I'm playing World War on the iPad and I'm stuck at one mission where I need to use a Stealth Infiltrator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/p1TIC.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I'm completely oblivious as to during what mission this unit is captured! So can anyone tell me what mission I have to do to get it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get bonus points if you can give me a list with all the lootable units!&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="185203" LastEditDate="2022-07-26T21:19:42.667" LastActivityDate="2022-07-26T21:19:42.667" Title="How do I capture a Stealth Infiltrator?" Tags="|world-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10440" PostTypeId="2" ParentId="10436" CreationDate="2010-11-08T12:00:11.430" Score="4" Body="&lt;p&gt;No, this is not a bug and is working as intended. The outhouses inside dungeon-like areas are intended to be &amp;quot;out of order.&amp;quot; They're only there to serve as respawn points inside the mine; they can't be used to teleport into the main outhouse network. I'm assuming you're talking about the Nanny Demon, which is mentioned in a question &lt;a href=&quot;https://gaming.stackexchange.com/questions/3461/how-do-i-defeat-the-nanny-demon-in-deathspank&quot;&gt;here&lt;/a&gt; if you want any tips about it for a future replay. DeathSpank is a hack-and-slash game, so it's intended that enemies respawn after reloading the game (and they respawn after a certain period of time even if you don't).&lt;/p&gt;&#xA;&lt;p&gt;Depending on how many sidequests you have done already, you may be making a few more trips into those mines. Here are some general tips:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Before you head in, &lt;strong&gt;buy some potions from Bong&lt;/strong&gt;. It's always good to have some in case of an emergency.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Break open barrels!&lt;/strong&gt; I did this constantly as I played and it kept me decently stocked on heal-over-time food items. The food items you get from barrels auto-level with you, so when you're lower level, you'll get Pizzas, and it'll scale up through French Fries, Milkshakes, and Hamburgers automatically as you get higher.&lt;/li&gt;&#xA;&lt;li&gt;If you're impatient, you can &lt;strong&gt;buy some food from Juan the food vendor&lt;/strong&gt;. He's just outside of Pluckmuckel. He only sells lower level food, but it's pretty cheap, and will still be useful for you if you're still around level 11.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Kill chickens!&lt;/strong&gt; If all else fails, you can fall back on your supply of drumsticks. I had to do this once when I was stuck somewhere without any other food items. They don't heal very much at all after you're higher level (I had to eat like, 20 or something) but they'll do in a pinch if you really need them.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Don't forget to block!&lt;/strong&gt; If you need to really just run through somewhere, hold down Block and when it decays, hit the Block button again. Rinse, repeat. Additionally, learning the timing for a Perfect Block will really help you throughout the game. It'll automatically fill your Justice Meter, letting you unleash your special attack. Take a moment when you encounter new enemies to watch their attack pattern so you can do this.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The boss is dead though and will not respawn, so mostly, your future trips into the mines should be pretty painless. Good luck, fellow Dispenser of Justice!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-08T12:00:11.430" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10441" PostTypeId="1" AcceptedAnswerId="10459" CreationDate="2010-11-08T12:06:42.013" Score="4" ViewCount="625" Body="&lt;p&gt;OK, I just got the Courier Who Broke the Bank achievement, having taken just a hair over 15,000 caps from the Ultra-Luxe. (I have a lot of patience, and like blackjack.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thing is, I'd already broken the bank at Atomic Wrangler. I didn't know whether or not it was necessary for the achievement, but since it had such a low limit (and a personal goal was to get banned from gambling at every casino), I took it down in between Gomorrah and Ultra-Luxe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was that necessary for the achievement, or just my own personal goal?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-08T17:21:13.583" Title="Is the Atomic Wrangler necessary for The Courier Who Broke the Bank?" Tags="|achievements|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10442" PostTypeId="1" CreationDate="2010-11-08T13:37:43.267" Score="2" ViewCount="214" Body="&lt;p&gt;I bought &lt;a href=&quot;http://www.ubi.com/UK/Games/Info.aspx?pId=9098&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bloody Good Time&lt;/a&gt; over the weekend, and unusually, I had a few goes of the SP (i.e bots) game before having a crack at the MP game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In certain rounds, some players are infected with a virus, and they have to pass it on to a healthy player (and flee). As you are infected, you drain away your stars (score).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There was no problem in the SP game,  but when I graduated to playing on the internets, I found it can be difficult to pass on the infection to other players. In SP, a quick bump is sufficient, but it's a real pain in MP, multiple hits are usually required. Even when I do successfully pass on the infection, I'm not expecting it to, therefore I often hang around for a split second longer and get the infection back. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;3 or 4 games on different servers, and results have been equally patchy - it's killing my scores!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FYI: I have a respectable ADSL connection, and a relatively high-end PC, so I don't think it is a technical issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there particular technique that I could use to increase the chances of passing on the infection? Does anyone else experience similar issues? &lt;/p&gt;&#xA;" OwnerUserId="2310" LastEditorUserId="20306" LastEditDate="2014-11-06T18:35:58.573" LastActivityDate="2016-11-26T09:53:45.107" Title="Passing on the infection" Tags="|bloody-good-time|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10443" PostTypeId="2" ParentId="10410" CreationDate="2010-11-08T14:01:17.147" Score="1" Body="&lt;p&gt;I haven't watched the replay, but I do watch pros play at tournaments and it's not unusual to see them select all workers at a specific base by simply boxing over the entire mineral line. They are presumably doing this in order to count how many workers they have. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a player doesn't have a standard control group set up and their workers aren't idle, I believe what you describe is impossible. Are you sure you were still in first person view?&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-11-08T17:12:46.897" LastActivityDate="2010-11-08T17:12:46.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10445" PostTypeId="1" CreationDate="2010-11-08T14:26:35.250" Score="6" ViewCount="78772" Body="&lt;p&gt;I live in a Middle Asian Country, I can't find any English version of the game, so I bought the game and installed it. Now the language is all in Russian and unfortunately I don't understand Russian. How can I change it to English?&lt;/p&gt;&#xA;" OwnerDisplayName="ahmadmustafa007" LastEditorUserId="3936" LastEditDate="2012-03-19T11:06:00.663" LastActivityDate="2024-04-03T10:45:09.970" Title="How do I change language in Call of Duty 4: Modern Warfare from Russian to English?" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10446" PostTypeId="2" ParentId="9358" CreationDate="2010-11-08T14:30:29.690" Score="3" Body="&lt;p&gt;You can give scrap metal to &lt;a href=&quot;http://fallout.wikia.com/wiki/Jack_(Boomer)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jack (Boomers)&lt;/a&gt; in return for Boomer reputation.&lt;/p&gt;&#xA;" OwnerUserId="429" LastActivityDate="2010-11-08T14:30:29.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10447" PostTypeId="2" ParentId="9780" CreationDate="2010-11-08T14:31:46.383" Score="4" Body="&lt;p&gt;No, but the Intense Training Perk - when applied to Endurance - does allow you to get another implant.  This allows you to pick up 2 SPECIAL points for the price of a single perk.&lt;/p&gt;&#xA;" OwnerUserId="4646" LastActivityDate="2010-11-08T14:31:46.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10448" PostTypeId="2" ParentId="9358" CreationDate="2010-11-08T14:36:18.833" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Raquel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Raquel (Boomers)&lt;/a&gt; wants missiles, stating that they have less than five years worth of missiles for their launchers.  &lt;/p&gt;&#xA;" OwnerUserId="4646" LastActivityDate="2010-11-08T14:36:18.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10449" PostTypeId="1" AcceptedAnswerId="10492" CreationDate="2010-11-08T14:56:15.367" Score="24" ViewCount="80387" Body="&lt;p&gt;Is there anyway to remove Steam and still play &lt;em&gt;Civilization V&lt;/em&gt;? I am very particular about what gets installed on my computers and what is allowed to advertise at me and run background processes. So much so it is not worth it to me to have Civ 5 installed if I have to have Steam installed. &lt;/p&gt;&#xA;" OwnerUserId="1772" LastEditorUserId="2259" LastEditDate="2011-11-26T02:44:22.987" LastActivityDate="2017-10-20T14:23:50.563" Title="Can I play Civ 5 without having Steam installed?" Tags="|civilization-5|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10450" PostTypeId="2" ParentId="10449" CreationDate="2010-11-08T15:02:50.133" Score="12" Body="&lt;p&gt;Legally, installing Civilization 5 requires the installation of Steam.  You can put Steam into offline mode after initial authorization/authentication.  However, all patches to the game are also deployed through Steam so if, at a later date, you wanted to update due to a bug you would need to re-enable online mode for Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are ways around the installation of Steam but if you're particular about Steam being installed, I doubt you want to investigate the alternate avenues.&lt;/p&gt;&#xA;" OwnerUserId="4646" LastActivityDate="2010-11-08T15:02:50.133" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10451" PostTypeId="2" ParentId="10445" CreationDate="2010-11-08T15:08:19.850" Score="2" Body="&lt;p&gt;Try &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8487-WSCN-4121&quot; rel=&quot;nofollow noreferrer&quot;&gt;setting&lt;/a&gt; your Steam client language&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-11-08T15:08:19.850" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10452" PostTypeId="2" ParentId="10407" CreationDate="2010-11-08T15:32:47.677" Score="6" Body="&lt;p&gt;&lt;strong&gt;1&lt;/strong&gt;. Sentry kills do &lt;em&gt;not&lt;/em&gt; count as kills!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2&lt;/strong&gt;.1. Yes, barrel-kills are counted&lt;br&gt;&#xA;&amp;nbsp;&amp;nbsp;&amp;nbsp;2. No, they don't count as a weapon kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;4.&lt;/strong&gt; Offhand items:&lt;pre&gt;&#xA;   &lt;em&gt;Hornet Barrage&lt;/em&gt;    ✓ Yes&#xA;   &lt;em&gt;Smart Bomb&lt;/em&gt;        ✓ Yes&#xA;   &lt;em&gt;Hand Grenades&lt;/em&gt;     ✓ Yes&#xA;   &lt;em&gt;Assault Jets&lt;/em&gt;      ✓ Yes&#xA;   &lt;em&gt;Electric Armor&lt;/em&gt;    ✓ Yes&#xA;   &lt;em&gt;Laser Trip Mines&lt;/em&gt;  ✓ Yes&#xA;   &lt;em&gt;Incendiary Mines&lt;/em&gt;  ✗ No&#xA;   &lt;em&gt;Tesla Sentry Coil&lt;/em&gt; ✗ No&#xA;&lt;/pre&gt;&lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="2267" LastEditDate="2011-04-26T13:06:55.450" LastActivityDate="2011-04-26T13:06:55.450" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10454" PostTypeId="1" AcceptedAnswerId="10455" CreationDate="2010-11-08T16:29:18.970" Score="9" ViewCount="8763" Body="&lt;p&gt;I've bought Fallout-3 second hand last year and for time reason, I've just played part of the tutorial at the beginning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many hours do I need to enjoy and finish Fallout-3?&lt;/p&gt;&#xA;" OwnerUserId="1869" LastEditorUserId="1869" LastEditDate="2010-11-08T17:42:22.607" LastActivityDate="2012-10-25T20:10:31.817" Title="How many hours do I need to complete Fallout-3?" Tags="|fallout-3|" AnswerCount="3" CommentCount="1" ClosedDate="2012-10-25T21:32:00.473" ContentLicense="CC BY-SA 2.5" />
  <row Id="10455" PostTypeId="2" ParentId="10454" CreationDate="2010-11-08T16:41:52.807" Score="13" Body="&lt;p&gt;It really does depend on you. I know people who have clocked 400+ hours on the game and loved every minute of it. I also know from first hand experience that it can be completed (main storyline, no DLC) in a day if you know exactly where you are going and what you are doing.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-11-08T16:41:52.807" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10456" PostTypeId="2" ParentId="7406" CreationDate="2010-11-08T16:42:51.653" Score="3" Body="&lt;p&gt;I've been paying fallout since the first one got out. Now I have all of the games. As said previously, it's the same setting, but a whole new story in all the Fallout games. For example, in Fallout 3 you starts as a new human in a &quot;vault&quot;. You grow up there, and then the main story begins. In New Vegas, you starts in the role of a middle-aged man, a whole new man than before. Then a new story begins. The beginning of New Vegas's story, is in the clip at the start of the game. ;)&lt;/p&gt;&#xA;" OwnerUserId="4649" LastActivityDate="2010-11-08T16:42:51.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10457" PostTypeId="2" ParentId="10454" CreationDate="2010-11-08T16:46:08.623" Score="1" Body="&lt;p&gt;It all depends on how fast you are doing the main storyline.. If you dont have any of the DLC's, it can take less than a day. If you have DLC's, then it only means more playtime  and more fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are going to start at fallout 3 now, enjoy! :)&lt;/p&gt;&#xA;" OwnerUserId="4649" LastActivityDate="2010-11-08T16:46:08.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10458" PostTypeId="1" AcceptedAnswerId="10461" CreationDate="2010-11-08T17:20:55.423" Score="12" ViewCount="7158" Body="&lt;p&gt;I have read tutorials, watched videos, still can not strafe jump (movement by bunny hopping with gained speed) in Quake 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need specially made maps for it to work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some settings I need to change server- or client-sided?&#xA;Perhaps a good tutorial showing hand movement and keyboard, mouse rhythm and coordination?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2022-11-23T16:01:47.480" Title="How do I learn to strafe jump in Quake3?" Tags="|quake-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10459" PostTypeId="2" ParentId="10441" CreationDate="2010-11-08T17:21:13.583" Score="3" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The achievement is for getting kicked out of the three casinos on The Strip: The Tops, The Ultra-Luxe, and Gomorrah.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Vicki and Vance, and the Atomic Wrangler do not count towards &quot;The Courier Who Broke The Bank.&quot;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-08T17:21:13.583" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10461" PostTypeId="2" ParentId="10458" CreationDate="2010-11-08T17:30:33.230" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://www.quakelive.com/#home&quot; rel=&quot;noreferrer&quot;&gt;Quake Live&lt;/a&gt; features a &lt;a href=&quot;http://www.quakelive.com/#practice/training/p2h1&quot; rel=&quot;noreferrer&quot;&gt;strafe jumping tutorial map&lt;/a&gt; with screenshots and videos of each &quot;puzzle.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A video of the map being cleared can be seen &lt;a href=&quot;http://www.youtube.com/watch?v=0-RleSYaLB0#t=10&quot; rel=&quot;noreferrer&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-11-08T19:02:24.260" LastActivityDate="2010-11-08T19:02:24.260" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10463" PostTypeId="2" ParentId="10008" CreationDate="2010-11-08T18:16:44.487" Score="1" Body="&lt;p&gt;Living in a household with 3 360s, 2 Wii's and 1 PS3, the Wii's get the least use for other games. Its library is light weight and we don't find compelling reasons to pull it out and play it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wii Sports used to be our party game, but Rock Band has taken over that roll since it came out in 2007. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I understand it Xbox's Live, even though you have to pay for it, is a far superior experience to the PS's Home. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;OTOH, if you have a HD setup and don't have a Blu-Ray player I think the PS is the clear choice (coming from a 360 partisan and owner). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A hard drive is a must as the RB2 import (which I would suggest you for should you find you love the game) is a 1.9 GB download--and the 4 GB 360 would just get blown away by it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In our house, the 360 which everyone plays RB3 on has over 500 songs, including RB1, RB2, Lego Rock Band, Green Day and the Country pack. Over time, if you enjoy music, you will find that you have many, many songs download (I believe our system is more than 500 songs and probably over 5 GB of game data (IE songs)). &lt;/p&gt;&#xA;" OwnerUserId="4200" LastActivityDate="2010-11-08T18:16:44.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10464" PostTypeId="2" ParentId="10405" CreationDate="2010-11-08T18:32:23.443" Score="1" Body="&lt;p&gt;World PVP is often non-consensual PVP--because one side knows they will loose and the other knows they will win. In battle you don't want fair fights--you want to destroy the other side taking no looses yourself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is very different from a sport, where a good game is the point. BGs, Arena's and the like start with the premise of a fair fight, where as the EVE maxim of &quot;If its a fair fight someone screwed up&quot; is true for open world PVP. &lt;/p&gt;&#xA;" OwnerUserId="4200" LastActivityDate="2010-11-08T18:32:23.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10465" PostTypeId="1" AcceptedAnswerId="10469" CreationDate="2010-11-08T19:14:27.407" Score="28" ViewCount="16526" Body="&lt;p&gt;In single player Survival mode in Minecraft Alpha, what is the safest way to create an obsidian farm? I've come across naturally occurring in obsidian in Survival MP, but that was easy to mine because there's no damage, so I could safely hack away while I was on fire. I'm kind of paranoid about working with lava in single player though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What will I need to do this? How can I do it without being reduced to a digital pile of ashes and tears?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="3610" LastEditDate="2012-06-07T09:03:12.253" LastActivityDate="2014-10-07T20:27:40.653" Title="What's the safest way to farm obsidian without burning to death?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10466" PostTypeId="2" ParentId="10465" CreationDate="2010-11-08T19:19:13.357" Score="11" Body="&lt;p&gt;There are a bunch of strategies, but since any way to get obsidian requires lava, first and foremost you're going to have to &lt;strong&gt;be careful&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always carry around a bucket of water with you.  Remember that you can place the water on the ground, wait for it to spread, and then collect the source block back up.  Use this to turn lava into obsidian before getting to near it.  You are much better off turning lava into obsidian and mining it in place than trying to move the lava somewhere else and changing it into obsidian there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that lava produces light, so while it may protect you from spawning mobs, when it changes to obsidian it won't.  Light the area with torches before changing the lava to obsidian.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're feeling really brave, you can always make a portal to the nether and collect lava there to bring back with you, if you run out of lava in the real world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes the lava is really hard to get to safely.  If you don't feel comfortable trying to maneuver your way around, it is perfectly fine to abandon that lava spring in favor of a more accessible one.  It is always easier to find lava in a cave system than try to mine it out of a pocket surrounded by stone.  Just make sure you mark lava somehow (signs work well) so that you don't accidentally dig there in the future and get yourself killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a lava spring is multiple blocks deep, it can be hard to mine the obsidian because the block may fall into the lava directly below it.  Make sure you never mine directly below yourself, and don't go diving after the obsidian hoping to catch it before it falls into the lava.  These can be especially tricky to mine.  Change additional lava to obsidian as it is revealed to minimize risk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most importantly, just remember the main mantra: be careful.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-11-08T19:19:13.357" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10467" PostTypeId="1" CreationDate="2010-11-08T19:21:01.230" Score="6" ViewCount="2415" Body="&lt;p&gt;How can you transfer files from a PC onto the Xbox 360 HDD?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you connected an Xbox formatted Hard disk/Flash drive into a PC, is it possible to add to the games installed? and is there a driver/software that can view/edit files on such drives? Is the filesystem viewable and editable in Windows 7? &lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorUserId="3114" LastEditDate="2012-05-05T21:29:18.457" LastActivityDate="2012-05-05T21:29:18.457" Title="Can you copy files onto the Xbox 360 HDD?" Tags="|xbox-360|windows-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10468" PostTypeId="2" ParentId="10465" CreationDate="2010-11-08T19:32:16.073" Score="8" Body="&lt;p&gt;I generally agree with StrixVaria except for one point. Given how long it takes to mine a block of obsidian and the fact that you need diamonds first, it &lt;em&gt;can be&lt;/em&gt; just as quick and easy to move the lava in a bucket where you want the obsidian to be and cast the obsidian there. This way there is practically no threat of falling into the lava or &quot;losing&quot; obsidian to deep lava pools.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course if there is no lava near your project, mining the obsidian at the source might be a better option.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-11-08T19:32:16.073" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10469" PostTypeId="2" ParentId="10465" CreationDate="2010-11-08T19:50:39.873" Score="21" Body="&lt;p&gt;You should try setting up an obsidian farm! It requires at least one bucket, but will go faster the more buckets you have. Consider the following picture:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Po3kH.png&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Surround a 1x7 trough with some safe blocks. It doesn't matter what it's made of, as long as the blocks won't burn away (so avoid wood, cloth, etc). This is the object outlined in green below.&lt;/p&gt;&#xA;&lt;p&gt;Now you should have a 1x7 depression -- you want to put lava blocks into this. Be careful when emptying your lavabuckets, because if you try to place a lava source block on top of another lava source block you'll empty your bucket, losing the lava. I didn't have lava accessible, so for the picture I used &lt;em&gt;cloth&lt;/em&gt;. It is outlined in Red.&lt;/p&gt;&#xA;&lt;p&gt;After you've got your seven lava blocks, simply place a water block on the rim of trough, indicated by the light blue outlined &lt;em&gt;wood&lt;/em&gt; block in the picture. The water will flow over each of the seven lava blocks, turning them into obsidian.&lt;/p&gt;&#xA;&lt;p&gt;This is known colloquially as &amp;quot;obsidian farming&amp;quot;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-08T19:50:39.873" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="10470" PostTypeId="2" ParentId="10206" CreationDate="2010-11-08T20:06:16.220" Score="1" Body="&lt;p&gt;I found Shock + Vortex and Fire + Blades to be the 2 greatest combinations. Personally, I use one that &quot;fits me&quot;, which is Vortex + Snow, though I don't know if you would like it, so I won't say it's the &quot;best&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way there is no such thing as the &quot;best&quot; combination of spells. It depends on what you like most. Damage? Fire + Blade. Duration? Vortex + Snow. Both? Vortex + Shock. Try them all and see which one fits you best.&lt;/p&gt;&#xA;" OwnerDisplayName="Jacob'Beat Fable III" LastEditorUserId="207" LastEditDate="2010-12-09T09:48:26.013" LastActivityDate="2010-12-09T09:48:26.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10472" PostTypeId="1" AcceptedAnswerId="10473" CreationDate="2010-11-08T21:20:56.833" Score="10" ViewCount="5099" Body="&lt;p&gt;How do I find public Minecraft servers?&#xA;Is there a directory of them?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="185203" LastEditDate="2019-07-09T15:19:34.170" LastActivityDate="2019-07-09T15:19:34.170" Title="Is there a directory for public servers?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10473" PostTypeId="2" ParentId="10472" CreationDate="2010-11-08T21:25:50.237" Score="8" Body="&lt;p&gt;There is no &lt;em&gt;official&lt;/em&gt; directory for Minecraft servers, but the most popular places are:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraft.net/servers.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Classic Servers&lt;/a&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;http://servers.minecraftforum.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Alpha Servers&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-22T21:25:03.330" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10474" PostTypeId="1" AcceptedAnswerId="10724" CreationDate="2010-11-08T21:35:16.510" Score="3" ViewCount="801" Body="&lt;p&gt;I know that the game hasn't even been out for a week, but does anyone know if any cheat codes have been released by Activision yet?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that they must exist since there is a cheat codes menu within the game. &lt;/p&gt;&#xA;" OwnerUserId="2885" LastEditorUserId="118" LastEditDate="2010-12-23T00:28:55.667" LastActivityDate="2010-12-23T00:28:55.667" Title="Does anyone know where I can find cheat codes for Goldeneye 007 Wii?" Tags="|nintendo-wii|cheats|goldeneye-007|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10475" PostTypeId="1" AcceptedAnswerId="19045" CreationDate="2010-11-08T21:51:31.120" Score="26" ViewCount="171562" Body="&lt;p&gt;I am spawning too far from my home. How do I move my spawn point?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="11290" LastEditDate="2011-07-28T18:10:48.027" LastActivityDate="2016-09-23T19:22:23.210" Title="How do I move my spawn point?" Tags="|minecraft-java-edition|" AnswerCount="10" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10476" PostTypeId="1" AcceptedAnswerId="10478" CreationDate="2010-11-08T21:52:24.270" Score="10" ViewCount="1541" Body="&lt;p&gt;I want to have a place to store my items in case I get full of items or die.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="18916" LastEditDate="2014-04-12T19:39:24.107" LastActivityDate="2014-04-12T19:39:24.107" Title="How do I craft a chest?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10477" PostTypeId="2" ParentId="10475" CreationDate="2010-11-08T21:53:53.310" Score="13" Body="&lt;p&gt;You can't do this without cheating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're okay with cheating, you can use &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=7868&quot; rel=&quot;nofollow noreferrer&quot;&gt;NBTEdit&lt;/a&gt; using &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=19493&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-11-08T21:53:53.310" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10478" PostTypeId="2" ParentId="10476" CreationDate="2010-11-08T22:00:05.103" Score="22" Body="&lt;p&gt;You can craft a chest that can store up to 27 item stacks by following this recipe:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/RrXG7.png&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;A good thing to note is that you can also place two chests side-by-side to create a larger version that has more storage space.&lt;/p&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://minecraft.wiki/w/Chest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4288" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-11-08T22:00:05.103" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10479" PostTypeId="1" AcceptedAnswerId="26202" CreationDate="2010-11-08T22:08:07.033" Score="6" ViewCount="4172" Body="&lt;p&gt;I'm running System Shock Portable v1.2 and when I increase the resolution to 1024x768 or higher the mouse pointer speed slows down incredibly making the game nearly unplayable (I have to move my mouse 3-4 times to get the pointer across the screen).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some config file setting to increase the speed of the mouse pointer? I am using Malba Tahan's mouselook mod as well as Gulikoza's DOSBox build if that makes a difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: In &lt;code&gt;XCYB.CFG&lt;/code&gt; I decreased the &lt;code&gt;hmousemul&lt;/code&gt; and &lt;code&gt;vmousemul&lt;/code&gt; to 1 which makes it playable but is there any other tweak that can be done to increase the speed of the cursor even a little more?&lt;/p&gt;&#xA;" OwnerUserId="204" LastEditorUserId="204" LastEditDate="2010-11-08T22:26:00.370" LastActivityDate="2011-07-13T20:33:45.893" Title="Increase mouse pointer speed in System Shock Portable" Tags="|dosbox|system-shock|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10480" PostTypeId="2" ParentId="1075" CreationDate="2010-11-08T22:15:53.140" Score="3" Body="&lt;p&gt;I think &quot;Marooned Everyone&quot; requires you to play through twice, once sinking the boat with the rock shooter, and once without.&lt;/p&gt;&#xA;" OwnerDisplayName="Luke M" LastActivityDate="2010-11-08T22:15:53.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10482" PostTypeId="1" AcceptedAnswerId="10483" CreationDate="2010-11-08T22:18:28.723" Score="0" ViewCount="1665" Body="&lt;p&gt;I need to kill!&lt;/p&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2012-12-22T19:44:00.563" Title="How to create bows and arrows?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10483" PostTypeId="2" ParentId="10482" CreationDate="2010-11-08T22:21:58.753" Score="12" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Bow&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Bow&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;You'll need sticks from wood, string from spiders, flint from gravel, and feathers from chickens or zombies.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2010-11-08T22:21:58.753" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10484" PostTypeId="2" ParentId="10045" CreationDate="2010-11-08T22:27:46.403" Score="16" Body="&lt;p&gt;This is one of those annoying tutorial things. They want you to order him to use his biotics, so they keep sending guys. Eventually they will give up and let it continue, but you can speed things along by ordering him to slam one of the mechs.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2011-04-12T13:44:39.130" LastActivityDate="2011-04-12T13:44:39.130" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10485" PostTypeId="2" ParentId="9785" CreationDate="2010-11-08T23:01:04.010" Score="3" Body="&lt;p&gt;The easiest way to get all the brutal achievements is to cheat: do the whole thing on hard/normal, and get the best stuff, then, when you've completed it, go back using the archive and replay the missions on brutal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can finish them without having to complete the secondary objectives, and &lt;em&gt;still&lt;/em&gt; have all the best gear. This makes the campaign much easier: trying to complete the secondaries on Brutal is a nightmare. Mind you, if you realize you made a poor decision the first time you went through, that's too bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played the whole thing through on hard, getting all the achievements for every mission, so it was easy, once I finished, to just go back and replay every mission on brutal difficulty. Sadly, I often found it easier to beat it on brutal, than it was to get some of the achievements on hard.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2010-11-08T23:01:04.010" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10486" PostTypeId="2" ParentId="10482" CreationDate="2010-11-08T23:02:12.790" Score="5" Body="&lt;p&gt;Alternatively, if you're just looking for something to help you kill things, a sword would work as well.&lt;/p&gt;&#xA;&lt;p&gt;Even a wooden sword does as much damage as an arrow (and is much easier to make, as you don't need to kill spiders for their string without a weapon!)&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Sword&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Sword&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-11-08T23:02:12.790" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10487" PostTypeId="1" AcceptedAnswerId="10501" CreationDate="2010-11-08T23:32:52.327" Score="1" ViewCount="221" Body="&lt;p&gt;I'm still somewhat new to the Fallout universe, and really enjoy Fallout 3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also recently started playing Borderlands as well. In borderlands, characters have their level when you hover over them, and quickly lets you know if you should attack or not (if you are a 3 and they are a 10, you should hold out). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something like this in Fallout 3? I know you level up and get stronger/smarter over time, but how do I know if someone is too much for me? When I first started playing this a year or so ago, I would run into someone that was just too powerful for me. &lt;/p&gt;&#xA;" OwnerUserId="93" LastActivityDate="2010-11-09T02:41:52.850" Title="Is there a way to determine the power of another character in Fallout 3 (similar to borderlands)?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10488" PostTypeId="2" ParentId="10420" CreationDate="2010-11-08T23:35:18.453" Score="28" Body="&lt;p&gt;N00b and nub are corruptions of &quot;noob&quot;, itself a corruption of &quot;newb&quot;, short for &quot;newbie&quot;. &quot;Newbie&quot; was in use at least as far back as the BBS era of the 1980s and early 1990s, where it referred to a user who was new to BBSs. It was less of an insult and more friendly than &quot;noob&quot;, which was popularized by Counterstrike players in a context where a poor player can ruin the game for others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Newbie itself is modern slang, where according to Wikipedia it referred to new soldiers in Vietnam. The word's origin before this is unclear, but it appears to be a word created to turn the adjective &quot;new&quot; into a noun, perhaps as a diminutive (Barbara -&gt; Barbie, for example).&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-11-08T23:35:18.453" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10489" PostTypeId="2" ParentId="10465" CreationDate="2010-11-09T00:03:15.997" Score="6" Body="&lt;p&gt;Bring two buckets of water. Dig a one block deep 2x2 pit in the ground and place water in the top left and bottom right squares. You can draw unlimited water from this pool, so fill both buckets again. Keep them both on your bar for safety.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pour water onto the rock next to the lava pool, turning the top layer into obsidian. Take care not to be swept into the lava by the water. Take the water back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dig a ditch around your new obsidian block, one block thick and one block deep. Be careful as there may be a second layer of lava below the obsidian or behind an adjacent wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stand in the ditch as close as possible to the obsidian block and mine it with your diamond pick. Standing here guarantees that you'll pick up the obsidian block. It won't fall into any lava below, and neither would you (as you would if you mined from above).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Continue this method one layer at a time until you reach the bottom of the lava lake. Remember to pour the water onto rock so that it flows onto the lava lake, rather than into the lava, as that will create only one obsidian block and expend your water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take extreme care. If you open a lava flow by accident, cover it with cobblestone or pour water. Leave your diamond pick in a chest when exploring lava lakes and only bring it with you when mining obsidian. Always carry two buckets of water in your bar, two cooked pork in your bar, and at least two more cooked pork in your inventory. Try to place 2x2 water pools a safe distance from where you mine. Don't stand diagonally adjacent to lava, or you can catch fire.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-11-09T00:03:15.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10491" PostTypeId="1" AcceptedAnswerId="10497" CreationDate="2010-11-09T00:19:39.947" Score="10" ViewCount="85743" Body="&lt;p&gt;I've heard there is a hidden mini game that can be accessed from the main menu in black ops. Something about finding a terminal and entering a code.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have instructions on how to get to the terminal and what code to put in?&lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:10:08.820" LastActivityDate="2016-10-02T19:25:07.983" Title="How do I access the hidden mini game in Call of Duty: Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10492" PostTypeId="2" ParentId="10449" CreationDate="2010-11-09T00:20:13.510" Score="34" Body="&lt;p&gt;As said by &lt;a href=&quot;https://gaming.stackexchange.com/questions/10449/can-i-play-civ-5-without-having-steam-installed/10450#10450&quot;&gt;Brian Schkerke&lt;/a&gt; you cannot legally play Civilization5 without steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;People have legitimate gripes about steam, and these questions come up regularly especially on 2K's official Civilization5 forum (&lt;a href=&quot;http://forums.2kgames.com/forums/forumdisplay.php?f=38&quot; rel=&quot;nofollow noreferrer&quot;&gt;2K Civ5 Forum&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, since Steam is un-avoidable I find it more productive to offer advice to mitigate the effect steam has on your enjoyment and on your system, for in fact many gripes people have with steam are optional and can be disabled. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can disable &lt;strong&gt;all&lt;/strong&gt; push pop-up advertising in steam. &lt;a href=&quot;http://forums.2kgames.com/forums/showthread.php?t=91961&quot; rel=&quot;nofollow noreferrer&quot;&gt;Instructions&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;You can &lt;strong&gt;play Civ5 SinglePlayer/LAN offline&lt;/strong&gt; without connecting to the steam server.&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1447187&quot; rel=&quot;nofollow noreferrer&quot;&gt;Instructions&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;You can &lt;strong&gt;disable&lt;/strong&gt; steam collecting &lt;strong&gt;anonymous information about your system/software&lt;/strong&gt;.&lt;a href=&quot;http://en.wikipedia.org/wiki/Steam_(software)#Statistics_collection&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;You can disable steam from running on startup. &lt;a href=&quot;http://supportwiki.steampowered.com/wiki/Disable_Steam_from_running_at_startup&quot; rel=&quot;nofollow noreferrer&quot;&gt;Instructions&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The four points above cover many reasons people dislike Steam. You will however still need to run the Steam client in the background as Civ5 plays. This may be un-palatable for your tastes but at least it is a 'neutered' version of Steam which does not connect to the internet or use up your system resources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The disadvantages are&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You cannot save your games on the steam cloud while offline (useful for continuing games at different locations) &lt;/li&gt;&#xA;&lt;li&gt;You cannot receive patches for the game while steam is offline&lt;/li&gt;&#xA;&lt;li&gt;You cannot have your in game achievements ranked.&lt;/li&gt;&#xA;&lt;li&gt;You cannot communicate with your friends on Steam&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Which you probably would not want to use anyway if you don't use Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;FYI:&lt;/strong&gt; I am new to Steam. I have never used Steam before I bought Civ5 last week.&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="168837" LastEditDate="2017-10-20T14:23:50.563" LastActivityDate="2017-10-20T14:23:50.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10493" PostTypeId="1" AcceptedAnswerId="11072" CreationDate="2010-11-09T00:22:40.457" Score="19" ViewCount="13137" Body="&lt;p&gt;After completing &lt;em&gt;Super Mario Galaxy&lt;/em&gt; with Mario, you gain the option to play through it again as his brother, Luigi.  I've noticed some slight differences between the 2 plumbers, and have been wondering lately if I've got the whole story.&#xA;What I've noticed so far is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Luigi slides on his heels, as opposed to coming to an abrupt stop when the analog stick is released.&lt;/li&gt;&#xA;&lt;li&gt;When doing a spin attack underwater, some of Luigi's air is drained per each spin, where Mario's is not.&lt;/li&gt;&#xA;&lt;li&gt;Luigi gets 20 1-Ups from Princess Peach's letters, where Mario gets fewer.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Are there any more variations in gameplay between the 2 brothers?  I'm looking for a &lt;strong&gt;complete&lt;/strong&gt; list of variances.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2013-09-05T16:12:23.760" LastActivityDate="2013-09-05T16:12:23.760" Title="What are the differences when playing as Luigi?" Tags="|super-mario-galaxy|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10494" PostTypeId="2" ParentId="10475" CreationDate="2010-11-09T00:36:30.277" Score="5" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;The location of the spawn point can be changed if the player digs 3 spaces downwards from it. This will however only move the spawn point a few blocks away from the original location; it is not possible, using this method, to dramatically or controllably alter the location of the spawn point but there is tools that allows you to change the spawn point.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;From &lt;a href=&quot;https://minecraft.wiki/w/Spawn&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Spawn&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-11-09T00:36:30.277" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10496" PostTypeId="2" ParentId="10493" CreationDate="2010-11-09T01:03:44.657" Score="4" Body="&lt;p&gt;Besides what Raven added, I know that Luigi's cosmic double challenges are significantly more difficult than Mario's.  Also, some of the levels change slightly (such as the 2d Mario one, becomes a 2d Luigi one).&lt;/p&gt;&#xA;" OwnerUserId="918" LastActivityDate="2010-11-09T01:03:44.657" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10497" PostTypeId="2" ParentId="10491" CreationDate="2010-11-09T01:05:39.357" Score="15" Body="&lt;p&gt;I believe you are referring to &lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=274563&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dead Ops Arcade&lt;/a&gt;.  Here's an explanation I found of how to access it.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Accessing it isn't just a matter of&#xA;  finishing the game. You've got to bust&#xA;  your way out of the main menu screen,&#xA;  then work your way around to a&#xA;  terminal and type in the correct&#xA;  commands to boot the game. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;While in the menu look down (using the&#xA;  right analogue stick, presumably) at&#xA;  your hands and mash the triggers to&#xA;  wriggle your hands until they come&#xA;  free. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You'll stand up and be given the&#xA;  freedom to roam. Go to the terminal,&#xA;  access it and enter CD, then DOA. Bam&#xA;  - giant machine guns, flame throwers and rocket-firing bats are yours for&#xA;  the shooting.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-11-09T01:05:39.357" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10499" PostTypeId="1" AcceptedAnswerId="10500" CreationDate="2010-11-09T01:46:39.267" Score="4" ViewCount="3669" Body="&lt;p&gt;We're currently organising our staff xmas do, and we were thinking about using Rock Band 3, as I have the previous games, microphones etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I have a USB Mic and a couple of Wireless ones, I was wondering if you could play Rock Band on No Fail and just blast out songs karaoke-style or whether you'd need to set the players up with Harmonies, and have them work different vocal tracks, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IE can they just straight sing as a solo-player would in RB3 or would they need to harmonise?&lt;/p&gt;&#xA;" OwnerUserId="4659" LastActivityDate="2010-11-09T02:41:13.377" Title="Karaoke-style Multi-Vocals on Rock Band 3" Tags="|rock-band-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10500" PostTypeId="2" ParentId="10499" CreationDate="2010-11-09T02:33:47.557" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;I was wondering if you could play Rock Band on No Fail and just blast out songs karaoke-style&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes, but only in Rock Band 3. This is called &lt;strong&gt;&quot;all instruments mode&quot; (AIM)&lt;/strong&gt; and can be enabled in the per-user overshell settings. That's the menu at the bottom of the screen for each player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GNE0P.jpg&quot; alt=&quot;Rock Band 3 overshell&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(look ma, no vocalist! keys/drums/guitar/bass)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In AIM, there is no vocalist player with a controller, it's basically karaoke mode. Full easy harmony vocals are always on and scrolling across the top of the screen. Any connected microphone, up to 3, can sing any part of the song -- or not -- at any time. It is completely optional but always on for walk-ups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no vocalist scoring in this mode though, so all you can do is get streaks and see how you do on each vocal segment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That also means you can either sing lead (blue line), harmony #1 (orange line), or harmony #2 (red line) from any microphone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FkCaC.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2010-11-09T02:41:13.377" LastActivityDate="2010-11-09T02:41:13.377" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10501" PostTypeId="2" ParentId="10487" CreationDate="2010-11-09T02:41:52.850" Score="1" Body="&lt;p&gt;There really isn't, as such. (In New Vegas, I believe one of the higher-level perks will tell you.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you highlight someone with VATS, you can get some indication, as you'll see how much (or how little, natch) damage your current weapon will do to them upon a successful hit. (Note that you'll see primarily what a critical hit would do; divide that roughly by half to see what a normal hit will do.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-09T02:41:52.850" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10502" PostTypeId="1" AcceptedAnswerId="11698" CreationDate="2010-11-09T02:45:15.903" Score="4" ViewCount="2401" Body="&lt;p&gt;I just beat the mission, &quot;Bleed Me Dry,&quot; and Red Lucy had her little &lt;em&gt;When Harry Met Sally&lt;/em&gt; moment. What I'm wondering is, does that outcome change if you are playing as a woman? As a man with the Confirmed Bachelor or Lady Killer perk? As a woman with the Cherchez La Femme or Black Widow perk? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or does none of that matter, and she reacts the same way no matter what?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-28T18:17:58.473" Title="How does Red Lucy react to women?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10503" PostTypeId="2" ParentId="10320" CreationDate="2010-11-09T02:51:15.267" Score="5" Body="&lt;p&gt;What it says in-game for the lighter ratings is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5 is twice as likely to appear in random setlists&lt;/li&gt;&#xA;&lt;li&gt;4 is 50% more likely to appear in random setlists&lt;/li&gt;&#xA;&lt;li&gt;3 standard (equivalent to no rating at all)&lt;/li&gt;&#xA;&lt;li&gt;2 is 50% less likely&lt;/li&gt;&#xA;&lt;li&gt;1 will not appear in a random setlist unless there is no other choice&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-11-09T02:51:15.267" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10506" PostTypeId="1" CreationDate="2010-11-09T05:06:54.493" Score="11" ViewCount="874" Body="&lt;p&gt;From the patch notes:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Thor - This unit will now prioritize&#xA;  attacking ground combat units over&#xA;  Medivacs.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="1161" LastEditDate="2010-11-09T18:22:01.407" LastActivityDate="2010-12-24T18:08:53.990" Title="Why were the Thor's priorities changed in patch 1.1.3?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10507" PostTypeId="2" ParentId="10008" CreationDate="2010-11-09T05:15:09.100" Score="7" Body="&lt;p&gt;I'll try and tackle all parts of your question in the order that they were listed.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Hardware capabilities:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Graphics:&lt;/strong&gt; In this respect, the PS3/Xbox 360 are better as both consoles support resolutions up to 1080p, while the Wii is capable of a mere 480p (and that's SD as opposed to HD). Resolution aside, the PS3/Xbox 360 also have superior processors which obviously allow for better looking games. With Rock Band 3 in mind, just compare &lt;a href=&quot;http://www.gamespot.com/ps3/sim/rockband3tentativetitle/images/0/1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; (PS3/Xbox screenshot, as the game looks more or less the same on both) with &lt;a href=&quot;http://www.gamesradar.com/wii/rock-band-3/screenshots/g-20101026114911643032/pic-5D7F80E2-23DF-44A1-A7D3-D7501ED713F7&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; (Wii screenshot).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sound:&lt;/strong&gt; Other than the hands-on differences mentioned in Jason's answer, consider the following fact: Both PS3 and Xbox 360 are capable of digital audio output, while the Wii is, as far as I understand, only capable of Stereo output (not owning a Wii, I rely on &lt;a href=&quot;http://www.nintendo.com/consumer/downloads/WiiOpMn_setup.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;the manual&lt;/a&gt;, specifically pages 6 and 8, and &lt;a href=&quot;http://www.nintendo.com/consumer/systems/wii/en_na/settingsSound.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;this support page&lt;/a&gt; stating the console is capable of &lt;em&gt;simulated&lt;/em&gt; surround sound).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Instruments:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This is something I know very little of, but browsing through the &lt;a href=&quot;http://rockbandstore.gameshark.net/productList.asp?idCat=4&amp;amp;catName=guitars&quot; rel=&quot;nofollow noreferrer&quot;&gt;official shop&lt;/a&gt; makes it look like there are plenty controllers available on all platforms, all looking more or less the same, at least physically.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;DLC:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;All consoles are capable of downloading additional songs (see the official instructions for the &lt;a href=&quot;http://www.rockband.com/support/download-dlc-ps3&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.rockband.com/support/download-dlc-xbox-360&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360&lt;/a&gt; and &lt;a href=&quot;http://www.rockband.com/support/download-dlc-wii&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wii&lt;/a&gt;). The only consideration is storage space, so I wouldn't recommend something with just 256 MB of it, as I assume (couldn't find specifics) that new songs will weigh about as much as they did in previous games (~40 MB).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read on the official site (though the link eludes me) that songs on the Wii are stored in SD cards, so there's no need to worry about the Wii's limited storage capabilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just remember that the region of the game you purchase (NTSC/PAL) will most likely force you to buy DLCs with a corresponding region. I know this for a fact on the PS3, and imagine it is the same on the other consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I don't know whether all song DLCs will be available on all platforms, but I doubt anyone knows that for a fact.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Installation:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I do not know if Rock Band 3 requires any sort of installation before playing, but even if it did it could only be mandatory on the PS3, as Xbox 360 should never have mandatory installs (as there were models that had no storage at all. I am unaware if that policy has changed, however) and the Wii hardly has any storage capacity to make an install worthwhile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming a mandatory install on the PS3, I have never seen one go beyond 5GB, roughly.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Online Service:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Using PSN or Xbox live is not a real issue even in countries which do not support it (more so if all you want is to buy DLC, but multiplayer should also work). In both cases, simply lie about where you live in order to get yourself registered to the service. Since buying things through said services requires you to have a credit card matching your declared place of residence, you'll simply have to use prepaid cards, which are available for both PSN and Xbox 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I know less about the Wii's online service, I do know that it is also not supported where I live, and that the process for buying things is more or less identical (prepaid cards are also available for purchasing Wii points).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that the DLC songs available to you will have nothing to do with where you live, but rather with which shop you register to (this is determined by where you declare you live).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Xbox models:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Essentially, all Xbox models have the same capabilities hardware-wise, though newer models are easier to connect to televisions/receivers (older models didn't have HDMI output, if I recall correctly).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing how Xbox live is not officially available in your country, I would guess that the Xbox 360 is not officially sold there as well, meaning you should avoid cases where you have to exercise your warranty. Older Xbox 360s are renowned for breaking down left and right, so you should opt for buying newer models. The new &quot;slim&quot; model (the one that looks like &lt;a href=&quot;http://en.wikipedia.org/wiki/File:Xbox_360_S.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;) is sure to be less disaster prone. Older looking models also had a hardware revision which made them more robust, but telling those apart is trickier. Should the need arise, there are guides and I'm sure you'll be able to find one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you don't want to worry about space, I'd also avoid the 4GB model (though using some bad math, you should be able to squeeze around 100 songs on that).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Bottom line:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Rock Band 3 will run more or less the same on the PS3 and Xbox 360, and will look and sound bad on the Wii (which rather beats the purpose, if you ask me). I would therefore recommend either PS3 or Xbox 360, but the choice is entirely up to you and is comprised of how much each device costs, and which extra features appeal the most to you. Some things to consider are each console's game catalog, media capabilities and even the possible purchase of the PS3's move controllers or Xbox's Kinect.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2010-11-09T08:34:40.100" LastActivityDate="2010-11-09T08:34:40.100" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10508" PostTypeId="2" ParentId="10506" CreationDate="2010-11-09T05:27:02.043" Score="14" Body="&lt;p&gt;So, I don't know why Blizzard felt the need to change it, but I can speak to how this will affect game play:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you engage a MMM ball your Thors will no longer waste shots on Medivacs when there are higher priority targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can understand how people consider Medivacs a real nuisance (I had to play someone today who took a page out of Select's book), but with a very high damage unit like a Thor which one shots Marines, having him target the Medivac is actually pulling dps away from vital targets.  I realize you might consider the value of the Medivac in terms of what it heals, but they are notoriously hard to kill (even with the Thor's impressive range) and having the Thor prioritize it only leads to your opponent spreading out the damage more.  While a Medivac can't heal itself it does move fast enough (not to mention having 1 armor) that it can get away.  Meanwhile those high DPS Marines (or Marauders) are chipping away at your otherwise clumsy Thor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now for drops I can see how this priority scheme is annoying, but I think given the smaller scope of drops the micro required to make the Thor target the Medivac is small in comparison to getting the Thor to take down Marine/Marauders and having to retarget after every one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even for high level players removing that cost in APM will really benefit more interesting micro (just look at Fauxer).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-09T05:27:02.043" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10509" PostTypeId="2" ParentId="9932" CreationDate="2010-11-09T05:40:21.063" Score="2" Body="&lt;p&gt;Does not affect run speed at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried making a char with 1 agility and one with 10 agility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They both used exactly 48 seconds on the distance I tested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does affect reload speed A LOT. But not melee speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't use guns dump it to 1. If you use guns but not vats have it at 5-6. If VATS player increase higher as wanted.&lt;/p&gt;&#xA;" OwnerDisplayName="Judas" LastEditorUserId="52800" LastEditDate="2014-01-07T11:58:59.080" LastActivityDate="2014-01-07T11:58:59.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10511" PostTypeId="1" AcceptedAnswerId="10512" CreationDate="2010-11-09T06:37:32.403" Score="8" ViewCount="547" Body="&lt;p&gt;I'm what most would consider a &quot;sensitive&quot; fellow, enough that I don't plan on playing SC2's campaign should I decide to buy it. What portions of the ESRB content rating apply to the skirmish and multiplayer modes (not counting online interactions of course)?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T16:14:23.423" LastActivityDate="2012-07-26T16:14:23.423" Title="What parts of the content rating apply to skirmish/multiplayer?" Tags="|starcraft-2|esrb|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10512" PostTypeId="2" ParentId="10511" CreationDate="2010-11-09T07:14:43.823" Score="11" Body="&lt;p&gt;I think large parts of the ESRB's rating of the game have to do with the themes of Drug Abuse and Genocide prevalent throughout the game, but that's merely a guess.  I can tell you the relevant parts of the multilayer:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blood and Gore.  A number of the units die in less than pleasant ways.  Specifically being skewered or dissolving in acid.  These graphics are mostly mild and the units small&lt;/li&gt;&#xA;&lt;li&gt;Drugs.  A couple units utilized stimulants as a resource (Marines and Marauders).  While you don't see them shoot up there is a sound effect&lt;/li&gt;&#xA;&lt;li&gt;Violence.  There is the expect warfare based violence and even the use of Nuclear weapons.  If you find these sights disturbing, consider yourself warned.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;While these graphics are all present, they are usually small and brief.  After an hour of play chances are you'll barely notice them.  Then again, those little Marines do have a tendency to explode in to gibbets...&lt;/p&gt;&#xA;&lt;p&gt;A &lt;a href=&quot;http://2.bp.blogspot.com/_ML_kFkjpdzE/R_LwCOElNEI/AAAAAAAACU0/bf-hjAggHPI/s400/SC_Joke_1.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;sample&lt;/a&gt; can be found here, consider yourself warned.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;The official ESRB rating is &lt;code&gt;Teen&lt;/code&gt; for the following reasons:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Blood and Gore, Language, Suggestive Themes, Use of Alcohol and Tobacco, Violence&lt;/p&gt;&#xA;&lt;p&gt;This is a real-time strategy game featuring armies of futuristic races in conflict with each other. Players control assorted units of humans, warrior races, and aliens through combat missions around several planets. Combat is presented from an overhead perspective: players' soldiers use machine guns, grenades, mobile tanks, lasers, and aircraft to kill enemy units. Artillery fire is depicted with realistic sound effects, including battle cries and yells from injured characters; explosions occur frequently, and can be large and detailed. Aliens and soldiers are sometimes depicted bursting into small splashes of blood; gibbing effects and small body parts can also be seen strewn on battlefields; and a few cutscenes may depict small pools of blood around characters, or alien blood spurting across the screen. The game also depicts characters smoking cigars or drinking alcohol in cutscenes. Characters use profanity such as &amp;quot;sh&lt;em&gt;t,&amp;quot; &amp;quot;b&lt;/em&gt;tch,&amp;quot; and &amp;quot;a*s&amp;quot; in the dialogue.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;You can search their database &lt;a href=&quot;http://www.esrb.org/ratings/search.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-09T07:21:21.227" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10513" PostTypeId="1" AcceptedAnswerId="10515" CreationDate="2010-11-09T07:51:14.460" Score="17" ViewCount="985" Body="&lt;p&gt;Commentators such as HD sometimes mention that a worker advantage in the early game is of extreme importance since it has an &quot;exponential effect&quot; (&lt;a href=&quot;http://www.youtube.com/watch?v=lQQVNVYbsr0&amp;amp;feature=sub&quot; rel=&quot;nofollow noreferrer&quot;&gt;here's an example video which mentions that at the start&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I agree workers have a large impact in the early game, it seems to me that&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Worker production rate is usually capped by building/larva limits rather than mineral balance, so losing an early worker or two doesn't necessarily mean the next workers will be produced slower.&lt;/li&gt;&#xA;&lt;li&gt;I always thought that in the late game it doesn't really matter if one player have a couple of workers more, when the workers already count in the dozens.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So it seems to me the impact of having an early worker disadvantage doesn't have an increasing effect - just losing a more-or-less fixed amount of money for the lost mining time. If anything, it has the most effect on the early game, where every single unit matters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could somehow explain what is the true impact of early worker disadvantage, and why do people say it's exponential?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="3610" LastEditDate="2012-06-08T12:59:35.530" LastActivityDate="2012-06-08T12:59:35.530" Title="Do early workers really have an exponential effect?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10514" PostTypeId="2" ParentId="10131" CreationDate="2010-11-09T08:34:33.760" Score="3" Body="&lt;p&gt;&lt;strong&gt;Scout&lt;/strong&gt;&#xA;If you don't scout the 7RR you will lose, but it's very easy to scout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;DO NOT GET SUPPLY BLOCKED OR YOU WILL LOSE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing standard your scout should easily be able to stay alive because he will not have any zerglings or queens to take out the scout before the roach warren goes down. If you cannot keep up with microing your scout, shift queue a patrol ring around his base so that the probe doesn't die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;As soon as you see the roach warren go down&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Stop building zealots unless you are blocked on gas.&lt;/li&gt;&#xA;&lt;li&gt;Make sure you have taken a 2nd gas geyser&lt;/li&gt;&#xA;&lt;li&gt;Get at least one or two sentries to Force Field the ramp and stall&lt;/li&gt;&#xA;&lt;li&gt;Build Stalkers OR Get a robo and chrono boost an immortal&lt;/li&gt;&#xA;&lt;li&gt;Defend with immortals then push. If you see more lings start getting zealots again.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build a bunker&lt;/li&gt;&#xA;&lt;li&gt;Stop teching and produce more barrack structures. Three total should be good&lt;/li&gt;&#xA;&lt;li&gt;Put marines in the bunker (prioritized over marauders)&lt;/li&gt;&#xA;&lt;li&gt;For the love of God, send 4-6 SCVs to repair the bunker. Also right click the repair icon so they auto-repair&lt;/li&gt;&#xA;&lt;li&gt;If you have a techlab on your Barracks, get a few marauders if not keep making marines. &lt;/li&gt;&#xA;&lt;li&gt;Defend the rush, salvage the bunker, push.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Throw down a spine crawler in his base with your scout. He won't have anyway to stop it w/o pulling drones off. Just make sure you cancel the spine crawler if it begins to take too much damage while building. &lt;/li&gt;&#xA;&lt;li&gt;Throw down 3 or 4 spine crawlers in your base and around 4-6 zerglings&lt;/li&gt;&#xA;&lt;li&gt;Keep droning.&lt;/li&gt;&#xA;&lt;li&gt;Once you hold the push you can counter attack or tech to muta. I usually pop my head in his base to see if I can end the game, but I usually assume not and tech to muta for the game closer. The high drone count and better tech makes it much more one sided as mutas come out.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As zerg, If you build a lot of ground forces to stop the push, you better counter attack because otherwise you are just waisting your larva and losing your advantage.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-11-09T08:34:33.760" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10515" PostTypeId="2" ParentId="10513" CreationDate="2010-11-09T09:08:02.303" Score="19" Body="&lt;p&gt;The effect is mostly that you earn less resources, which means that you can not expand at the same time as the enemy and you can only produce workers at a slower pace unless you accept falling behind in unit numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can recover from an early worker disadvantage by either killing a lot of his units and then expanding and getting a lot of workers while he rebuilds his army (especially true for zerg) or by killing enemy workers with drops while you have a similar sized army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fail to do either then you will slowly fall behind because you always have less resources and less units than the enemy while the enemy economy is increasing faster than yours, just because he can afford to spend more resources on it instead of on unit production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simplified Math:&lt;br&gt;&#xA;1 Worker gathers 0.7 minerals per second (according to &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=117584&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Teamliquid Thread&lt;/a&gt;).&lt;br&gt;&#xA;This means a single worker gathers the resources required for 1 Marine every 70 seconds.&lt;br&gt;&#xA;So being one worker behind doesn't have an effect immedatly, but after those 70 seconds you will be one marine behind unless you skip a worker and instead produce an additional marine, which would put you another worker behind, resulting in being behind a marine every 35 seconds unless you skip another worker. Continue until you are dead.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorDisplayName="user1978" LastEditDate="2010-11-09T09:14:40.837" LastActivityDate="2010-11-09T09:14:40.837" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10518" PostTypeId="2" ParentId="6435" CreationDate="2010-11-09T09:32:18.273" Score="0" Body="&lt;p&gt;I had this issue and found a joystick emulator was to blame.  This was being used to play Left 4 Dead 2 splitscreen on PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using Steam on Windows XP SP3.&lt;/p&gt;&#xA;" OwnerDisplayName="haytona" LastActivityDate="2010-11-09T09:32:18.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10519" PostTypeId="1" AcceptedAnswerId="14005" CreationDate="2010-11-09T10:08:46.577" Score="23" ViewCount="33547" Body="&lt;p&gt;What are some ways of making quick money, ( stealing from banks is too dangerous )&#xA;Can I make money using the stock market?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="11089" LastEditDate="2012-07-22T07:18:21.880" LastActivityDate="2015-06-09T02:53:30.567" Title="How do I make money quickly in Uplink?" Tags="|uplink|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10522" PostTypeId="1" AcceptedAnswerId="10552" CreationDate="2010-11-09T12:04:47.157" Score="6" ViewCount="40757" Body="&lt;p&gt;In my server the price for Wool Cloth in the Auction House is very high, considering it's a low level item. What's the best place to farm it?&lt;/p&gt;&#xA;" OwnerUserId="2715" LastEditorUserId="3610" LastEditDate="2012-06-07T09:03:08.930" LastActivityDate="2013-06-06T10:39:33.663" Title="Where is the best place to farm for Wool Cloth?" Tags="|world-of-warcraft|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10526" PostTypeId="2" ParentId="10522" CreationDate="2010-11-09T13:16:20.703" Score="10" Body="&lt;p&gt;Some good places are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eastern Kingdoms (North):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Loch Modan: The excavation site&lt;/li&gt;&#xA;&lt;li&gt;Wetlands: Any area that has Mosshide Gnolls&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;Silverpine Forest: Fenris Island's undead gnolls (can't remember their name)&lt;/strike&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Eastern Kingdoms (South):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Redridge Mountains: Any area that has Blackrock Orcs.&lt;/li&gt;&#xA;&lt;li&gt;(Alliance only) Stormwind City: The Stockade dungeon... of course, all enemies in it are elites.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Kalimdor:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ashenvale Forest: The Naga near Blackfathom Deeps... and if you're high enough level, Blackfathom Deeps itself... of course, all enemies in it are elites.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;The Barrens: Any area that has Razormanes, particularly the ones outside RFK and RFD.&lt;/strike&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;NOTE: We're at most a month away from The Shattering (the part of Cataclysm that changes the world), so these locations may no longer be there or change their level spread/drop rates after it happens.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2010-12-16T05:03:26.173" LastActivityDate="2010-12-16T05:03:26.173" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10530" PostTypeId="2" ParentId="10475" CreationDate="2010-11-09T15:09:40.070" Score="17" Body="&lt;p&gt;Simply make a &lt;a href=&quot;https://minecraft.wiki/w/Bed&quot; rel=&quot;nofollow noreferrer&quot;&gt;bed&lt;/a&gt; and lay into it. If you're in multiplayer mode, you don't need to wait for all others to also get in a bed in order to sleep - laying down is enough to change your spawn point &lt;em&gt;so long as your bed doesn't get destroyed&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-02-06T15:33:07.450" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10531" PostTypeId="1" AcceptedAnswerId="10534" CreationDate="2010-11-09T15:19:21.320" Score="7" ViewCount="6485" Body="&lt;p&gt;Is going to the console and then &quot;cd log&quot; followed by &quot;delete&quot;, different from using the log deleter on each entry?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="11089" LastEditDate="2012-07-22T07:23:03.270" LastActivityDate="2015-11-24T02:48:06.857" Title="deleting logs in uplink" Tags="|uplink|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10532" PostTypeId="2" ParentId="10433" CreationDate="2010-11-09T15:42:52.743" Score="2" Body="&lt;p&gt;If you mean the Optional Media Update to play unprotected AAC format music files, you can add it to your download queue here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://marketplace.xbox.com/en-US/Product/Optional-Media-Update/66acd000-77fe-1000-9115-d802fffe07df&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://marketplace.xbox.com/en-US/Product/Optional-Media-Update/66acd000-77fe-1000-9115-d802fffe07df&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-09T15:42:52.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10533" PostTypeId="2" ParentId="10531" CreationDate="2010-11-09T15:46:23.440" Score="1" Body="&lt;p&gt;If you delete an log file, a server admin just might notice. If you delete an entry within a log file, it's a lot harder to detect the change. Also IIRC later you get a better log entry deleter which also renumbers the logs, i.e moves the later ones back up in sequence so they aren't noticed to be missing.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-11-09T15:46:23.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10534" PostTypeId="2" ParentId="10531" CreationDate="2010-11-09T16:01:25.323" Score="9" Body="&lt;p&gt;It's not different, but in both cases there is a problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There will be logs for connection and disconnection which are generated by users (including you), and doing a &lt;code&gt;delete&lt;/code&gt; in &lt;code&gt;log&lt;/code&gt; will cause the log entries for your current connection to be deleted (i.e. the connection entry and the authentication entry), however, when you disconnect, another log entry documents your disconnection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If an administrator just sees a disconnection log, they can trace that connection (almost?) as easily as if you hadn't deleted the connection and authentication entries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's important that there are matching entries for connections and disconnections, therefore, you should not delete &lt;strong&gt;all&lt;/strong&gt; the logs in the folder, just make sure that there will only be sets of log entries available (i.e. connection and disconnection — I tend to remove even the current authentication log entry). I'm not certain if the game knows whether two log entries actually belong to the same connection, or if it 'assumes' that you were connected the whole time.&lt;/p&gt;&#xA;" OwnerUserId="3039" LastActivityDate="2010-11-09T16:01:25.323" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10535" PostTypeId="2" ParentId="10519" CreationDate="2010-11-09T16:15:12.827" Score="2" Body="&lt;p&gt;One of the most simple ways is to get a batch of copy/delete missions and check if any are on the same server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same can go for missions on government databases, if you make sure you're hard to trace and you're quick about it.&lt;/p&gt;&#xA;" OwnerUserId="3039" LastActivityDate="2010-11-09T16:15:12.827" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10536" PostTypeId="1" AcceptedAnswerId="10537" CreationDate="2010-11-09T16:28:28.427" Score="5" ViewCount="6938" Body="&lt;p&gt;In New Vegas, when in Mr. House's bunker, what is the best choice to make, when thinking of future gaming? Destroying the bunker, or helping Mr. House?&lt;/p&gt;&#xA;" OwnerUserId="4649" LastEditorUserId="816" LastEditDate="2010-11-09T16:50:49.040" LastActivityDate="2010-11-09T16:50:49.040" Title="What's the best choice to make when in Mr. House's bunker?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10537" PostTypeId="2" ParentId="10536" CreationDate="2010-11-09T16:39:35.740" Score="10" Body="&lt;p&gt;Essentially, there are four 'endgame' paths. You can align yourself with Mr. House, The Legion, The NCR, or 'None of the Above' (the so called 'Wild Card' option). Of the four paths, two will directly benefit from doing as Mr. House asks and upgrading the Securitrons -  Houses path, and 'None of the Above'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end, Fallout is a &lt;em&gt;role-playing&lt;/em&gt; game, with the emphasis firmly on that phrase. Do what makes sense for your character for the story you want to see unfold. The multiple outcomes available means that if you want to see it all, you'll be doing another play through at some point regardless. There is no 'best' outcome from this decision.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-09T16:39:35.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10538" PostTypeId="1" AcceptedAnswerId="11086" CreationDate="2010-11-09T16:56:45.340" Score="2" ViewCount="865" Body="&lt;p&gt;I've been playing NBA 2k11 in the Wii, and I've noticed several indicators appear near the players. So far, I've seen some that I can't understand their meaning:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A number 3 (you can see it on Paul Pierce, from the Celtics)&lt;/li&gt;&#xA;&lt;li&gt;A strength bar&lt;/li&gt;&#xA;&lt;li&gt;Some other icons I can't even identify!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is there any online guide I can check to learn this?&lt;/p&gt;&#xA;" OwnerUserId="4589" LastEditorUserId="4589" LastEditDate="2010-11-12T13:33:48.150" LastActivityDate="2011-06-10T20:52:24.717" Title="What are the indicators near players in nba2k11?" Tags="|nba2k11|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10539" PostTypeId="2" ParentId="10513" CreationDate="2010-11-09T17:30:00.633" Score="18" Body="&lt;p&gt;So let's go through this line of thinking for a second:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Assume there is time requirement for workers&lt;/li&gt;&#xA;&lt;li&gt;Assume you can build an infinite number of workers simultaneously&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Story Time&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Player 1 builds 1 worker, it works for 70 seconds and builds a second worker.  &lt;/li&gt;&#xA;&lt;li&gt;Both workers work together for 35 seconds and build a third worker&lt;/li&gt;&#xA;&lt;li&gt;The three need only 24 seconds to build a fourth&lt;/li&gt;&#xA;&lt;li&gt;The four need 18 seconds&lt;/li&gt;&#xA;&lt;li&gt;Five need 14 seconds&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;After 161 seconds she has 6 workers and can turn out a Marine every 12 seconds.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Player 2 does the same, 2 workers at 70&lt;/li&gt;&#xA;&lt;li&gt;3 workers at 105&lt;/li&gt;&#xA;&lt;li&gt;But instead of a fourth worker, he builds a Marine, which takes 24 seconds&lt;/li&gt;&#xA;&lt;li&gt;It takes him another 24 seconds to build his fourth worker&lt;/li&gt;&#xA;&lt;li&gt;fifth worker comes at 171&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;After 171 seconds he has 5 workers, 1 marine and can turn out a Marine every 14 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming neither player builds more workers, after 6 Marines, Player 1 is going to catch up to Player 2.  He'll actually get his 8th before Player 2 does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This illustrates the simplest principle: &lt;strong&gt;Money is worth more now than later&lt;/strong&gt;.  Anyone with a basic understanding of Economics knows this principle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So your first point was: &lt;code&gt;Worker production rate is usually capped by building/larva limits&lt;/code&gt;.  If I take my trivial example and add build time in, I think we can both agree it will delay the advantage of building that fourth worker earlier, but it will show in the long run.  Instead, let's talk about what happens when we cross the 17 second threshold (and I'm ignoring Zerg here for the moment, as their threshold is 6 as I'll show later).  At timings less than 17 seconds, we accumulate more money than we can reasonably spend.  Let's look at that example again (this time assuming 17 second cooldown between building workers):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Player 1: 2 @ 70, 3 @ 105, 4 @ 129, 5 @ 147, 6 @ 164, Marine @ 173&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though there was overlap between 5th and 6th workers, that Marine still pumped out at 173, same as before.  If both players continue as in the above example, Player 1 will still over take Player 2, by the 8th Marine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's reexamine what these 8 Marines mean.  Since our worker production is capped by 6, these 8 Marines constitute &lt;em&gt;surplus&lt;/em&gt; (another economic concept).  If we then use this surplus to build a second Command Center (a value of 8 Marines), once again our worker production become &lt;em&gt;uncapped&lt;/em&gt;.  If we view our ability to expand, as a function of our surplus, and our production rate is a function of our expansions, then we quickly see that our production rate is a function of our surplus, and thus the number of workers we have.  What's more we can even model Army size as &lt;em&gt;overhead&lt;/em&gt;, and we immediately begin to see the basics of Economic theory.  This is why we often refer to worker growth as exponential.  Even though the curve isn't smooth (or a very high exponent) on a long enough time line, worker production becomes exponential.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So while having 65 vs 60 workers late game may not seem like a lot, if those 5 workers were at a crucial time, that means the worker with 65 not only can support a larger overhead, but also reached that number faster, and thus has a larger &lt;em&gt;inventory&lt;/em&gt; (read: army/tech).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Zerg Problem&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Zerg are slightly unique in worker production because a Hatchery + Queen (500 mineral investment) can produce 4*9+3*8 Larva every 360 seconds (45*8=40*9) or a larva every 6 seconds.  As a trade off they must choose between using this for Drones or Army.  As a Zerg player often will commit an entire batch of Larva to one or the other, a delay in Drones has an even more pronounced effect as it may constitute a set back of 4+ workers&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-09T17:30:00.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10542" PostTypeId="1" AcceptedAnswerId="10545" CreationDate="2010-11-09T17:49:24.033" Score="7" ViewCount="1102" Body="&lt;p&gt;I recently learned that pressing the &lt;kbd&gt;w&lt;/kbd&gt; would select all my warpgates, and it changed my life. I also read somewhere that you can cycle through your nexuses with the &lt;kbd&gt;backspace&lt;/kbd&gt; key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are all the special hotkeys in starcraft 2 (English version) for every race?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;By &lt;em&gt;special&lt;/em&gt; I mean not the ones used for building and performing actions with your units, as those can be learned by hovering the mouse over the button in-game (but you're welcome to include them in your answer if you like)&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="11089" LastEditDate="2012-05-31T15:29:42.043" LastActivityDate="2012-05-31T15:29:42.043" Title="What are all the special hotkeys in starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10543" PostTypeId="2" ParentId="10519" CreationDate="2010-11-09T17:56:28.227" Score="3" Body="&lt;p&gt;It's been a long time since I played, so things might have changed since then, but back in the day there was a way to make the game ridiculously easy &lt;em&gt;(that some people may consider cheating, so &lt;strong&gt;if you don't want to ruin the game, stop reading&lt;/strong&gt;)&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; IIRC, there is a public IP directory you can access right from the start of the game (either it's in your list of starting IPs, or it's some constant address that doesn't change from game-to-game).  Accessing this at the start of the game will give you all the IPs you will ever need - simply route every hack-attempt through every IP listed there.&#xA; &lt;/p&gt;&lt;p&gt;&#xA; I remember doing this on my second play-through, and getting very bored because you get 600+ seconds for every hack attempt, allowing you to hack even difficult targets with a low-powered PC.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-01-06T16:50:32.347" LastActivityDate="2011-01-06T16:50:32.347" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10544" PostTypeId="2" ParentId="9675" CreationDate="2010-11-09T17:59:02.547" Score="8" Body="&lt;p&gt;Buy 6 &lt;strong&gt;career change manual&lt;/strong&gt; from &lt;em&gt;Salesman&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get one employee &lt;em&gt;Coder&lt;/em&gt; with level 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apply &lt;strong&gt;career change manual&lt;/strong&gt; in this employee and change your career to &lt;em&gt;Writer&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Level up career writer to level 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeat this process for all the following careers:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Sound Engineer&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Director&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Designer&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Producer&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Apply &lt;strong&gt;career change manual&lt;/strong&gt; again and &lt;em&gt;Hardware Engineer&lt;/em&gt; be able in menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you can create a console in Develop menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be ready to pay a salary of about 500k for that employee&lt;/p&gt;&#xA;" OwnerUserId="4559" LastEditorUserId="-1" LastEditDate="2016-07-12T19:35:26.550" LastActivityDate="2016-07-12T19:35:26.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10545" PostTypeId="2" ParentId="10542" CreationDate="2010-11-09T18:01:07.707" Score="8" Body="&lt;p&gt;A full list off all hotkeys &lt;a href=&quot;http://www.starcraft2freaks.com/starcraft-2-hotkeys-list/&quot; rel=&quot;nofollow noreferrer&quot;&gt;can be found here&lt;/a&gt;, under the keyboard advertisement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But they are also listed in &lt;strong&gt;Menu&lt;/strong&gt; (F10) -&gt; &lt;strong&gt;Options&lt;/strong&gt; -&gt; &lt;strong&gt;Hotkeys&lt;/strong&gt;, as seen in the next picture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/G3Iee.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hint&lt;/strong&gt;: You can also set the Grid profile there, so you don't even have to learn the in-game hotkeys.&lt;br&gt;&#xA;That profile maps each Grid Command Buttons to rows of keys on your keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This greatly decreased finger movement and allowed me to increase my APM a bit...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a Refinery would be: &lt;kbd&gt;Z&lt;/kbd&gt; &lt;kbd&gt;E&lt;/kbd&gt;, a Supply Depot: &lt;kbd&gt;Z&lt;/kbd&gt; &lt;kbd&gt;W&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Z is then the lower left button, W and E being the second and third button on the first row.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Source&lt;/strong&gt;: &lt;a href=&quot;http://www.starcraft2freaks.com/how-to-use-starcraft-2-grid-hotkeys/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.starcraft2freaks.com/how-to-use-starcraft-2-grid-hotkeys/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Warning&lt;/strong&gt;: If you don't have the US keyboard locale installed, the grid profile does not work (it just uses the standard profile although the Grid one is selected in that screen -- it also changes the hotkey for warpgates from &lt;kbd&gt;W&lt;/kbd&gt; to &lt;kbd&gt;Y&lt;/kbd&gt; among a few others, very messy)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="14" LastEditDate="2010-11-11T13:55:21.070" LastActivityDate="2010-11-11T13:55:21.070" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10548" PostTypeId="2" ParentId="10519" CreationDate="2010-11-09T18:51:56.443" Score="0" Body="&lt;p&gt;The easiest way by far I've found was to simply rob a bank.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;open bank account at a random bank&lt;/li&gt;&#xA;&lt;li&gt;hack a bank and find someone with loads of money&lt;/li&gt;&#xA;&lt;li&gt;transfer money over to you&lt;/li&gt;&#xA;&lt;li&gt;make sure to delete all access and trasaction logs at BOTH banks (this will require hacking both of them)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The details might be off but this is the way to earn loads of money pretty early (you do need some hardware and software for a hack though), which makes the game very easy later.&lt;/p&gt;&#xA;" OwnerUserId="1696" LastActivityDate="2010-11-09T18:51:56.443" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10549" PostTypeId="2" ParentId="10522" CreationDate="2010-11-09T19:01:30.267" Score="1" Body="&lt;p&gt;Recently I needed to get my tailoring skill up on my level 30 undead warrior. Fenris Island worked out pretty well for getting wool cloth.&lt;/p&gt;&#xA;" OwnerUserId="664" LastActivityDate="2010-11-09T19:01:30.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10552" PostTypeId="2" ParentId="10522" CreationDate="2010-11-09T19:40:23.823" Score="5" Body="&lt;p&gt;The easiest way to figure out where to farm an item is to have a look at the item's drop rates in &lt;a href=&quot;http://www.wowhead.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowhead&lt;/a&gt; and find the mobs with the highest drop rate but also a large number of spawn points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case, I had a look at the &lt;a href=&quot;http://www.wowhead.com/item=2592&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wool Cloth&lt;/a&gt; page and found two good areas:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There's a cave in Stonetalon Mountains that may be good, with &lt;a href=&quot;http://www.wowhead.com/npc=4002&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windshear Stonecutter&lt;/a&gt;, &lt;a href=&quot;http://www.wowhead.com/npc=3998&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windshear Vermin&lt;/a&gt; and &lt;a href=&quot;http://www.wowhead.com/npc=4004&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windshear Overlord&lt;/a&gt; all having good drop rates but not many spawn points.&lt;/li&gt;&#xA;&lt;li&gt;Durnholde Keep in Hillsbrad Foothills seems to be the best choice, with a good drop rate from &lt;a href=&quot;http://www.wowhead.com/npc=2261&quot; rel=&quot;nofollow noreferrer&quot;&gt;Syndicate Watchman&lt;/a&gt; and &lt;a href=&quot;http://www.wowhead.com/npc=2260&quot; rel=&quot;nofollow noreferrer&quot;&gt;Syndicate Rogue&lt;/a&gt; and 100s of them available to kill.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-09T19:40:23.823" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10553" PostTypeId="1" AcceptedAnswerId="10554" CreationDate="2010-11-09T19:45:29.370" Score="6" ViewCount="119525" Body="&lt;p&gt;How can I fix the Brotherhood of Steel virus inside the computer-lab?&lt;/p&gt;&#xA;" OwnerUserId="4649" LastActivityDate="2020-01-26T04:25:47.267" Title="How can I Isolate the Brotherhood virus?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10554" PostTypeId="2" ParentId="10553" CreationDate="2010-11-09T19:56:01.573" Score="4" Body="&lt;p&gt;I assume you mean &lt;a href=&quot;http://fallout.wikia.com/wiki/Hidden_Valley_computer_virus&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;? There is a detailed walkthru on that page.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Courier must find the Virus on 3 terminals in 60 seconds to wipe it from the system. To do so, quickly enter each terminal and choose the only option you can. Then, if the text that shows up seems like a random string of letters and numbers, proceed to the next terminal. If you get a taunting message on the second screen, choose the option to isolate the virus. If you do not get all 3 terminals in the time limit, you will have to speak with Scribe Ibsen again. You will get a new 60 seconds and the terminals that the virus has infected will randomize. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-11-09T19:56:01.573" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10555" PostTypeId="2" ParentId="9605" CreationDate="2010-11-09T20:35:14.060" Score="4" Body="&lt;p&gt;There was an IGN interview with one of the devs where they talked about some of them. &lt;a href=&quot;http://pc.ign.com/articles/111/1118657p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN Interview&lt;/a&gt;. Here is a &lt;a href=&quot;http://www.neogaf.com/forum/showthread.php?t=406546&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog post&lt;/a&gt; where they summarize the same article.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2010-11-09T20:35:14.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10556" PostTypeId="2" ParentId="10409" CreationDate="2010-11-09T21:06:50.417" Score="5" Body="&lt;p&gt;All you need to do is to cut down the trunk of the tree so that there are no wood blocks remaining. After that, the leaves will die and generate saplings over the period of a day and you will be left with all the saplings you can get. This is a very low maintenance technique, all you need is something to do in the meantime while you wait for the leaves to die.&lt;/p&gt;&#xA;" OwnerUserId="4342" LastActivityDate="2010-11-09T21:06:50.417" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10558" PostTypeId="1" AcceptedAnswerId="12558" CreationDate="2010-11-09T21:13:15.647" Score="5" ViewCount="1327" Body="&lt;p&gt;I am borrowing a friend's Wii with their Band Hero game, but it has their name as the &quot;player&quot;, and they have unlocked everything in career mode. Is there a way to create my own career without wiping their data, so I can load their user back when I return the Wii? Will this wipe all the records/scores?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried creating a new rock star, but that just creates one for the current player.&lt;/p&gt;&#xA;" OwnerUserId="1794" LastEditorUserId="181240" LastEditDate="2023-03-24T16:33:37.537" LastActivityDate="2023-03-24T16:33:37.537" Title="Start new career for Band Hero on Wii?" Tags="|nintendo-wii|band-hero|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10561" PostTypeId="1" AcceptedAnswerId="10567" CreationDate="2010-11-09T21:26:59.223" Score="21" ViewCount="41785" Body="&lt;p&gt;I would like to know how to dock or pick up my boat. I've been unsuccessful with this in the past, either breaking the boat on land or just leaving it behind. It would save a lot of time and materials if i didn't have to make 5 boats for a single expedition.&lt;/p&gt;&#xA;" OwnerUserId="4342" LastActivityDate="2016-02-18T21:03:45.460" Title="Is there any way to reuse a boat?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10562" PostTypeId="2" ParentId="10561" CreationDate="2010-11-09T21:35:36.783" Score="7" Body="&lt;p&gt;I don't believe there is any way to pick up an assembled boat.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can break it, which will give you 3 wood and 2 sticks. If you carry a craft bench with you, this is 3/5 of a boat...&lt;/li&gt;&#xA;&lt;li&gt;A boat will only break apart if it runs into land at high speed. If you don't have any splash/wake coming off the sides, you're moving at a safe speed. You can then &quot;use&quot; the boat again to disembark (although it's worth noting that jumping off a boat in &gt;1 block deep water can cause it to skid away at high speed and break - I manage to do this often)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-11-09T21:57:17.163" LastActivityDate="2010-11-09T21:57:17.163" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10563" PostTypeId="2" ParentId="8693" CreationDate="2010-11-09T21:41:16.887" Score="21" Body="&lt;p&gt;A great trick is to use redstone ore. When you place down the redstone, there is a cross shape on the block. On two of the 4 arms, there are rectangle shapes. When you orient yourself so that one of the rectangles is to the left and one is in the front, you're facing north.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SqLHh.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4342" LastEditorUserId="1719" LastEditDate="2010-11-09T22:10:02.587" LastActivityDate="2010-11-09T22:10:02.587" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="10564" PostTypeId="1" CreationDate="2010-11-09T21:43:18.427" Score="8" ViewCount="4248" Body="&lt;p&gt;I have just cleared the Forest Temple in Ocarina of Time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where should I go from here?&lt;/p&gt;&#xA;" OwnerUserId="4681" LastEditorUserId="85" LastEditDate="2011-05-25T15:33:40.797" LastActivityDate="2011-05-25T15:33:40.797" Title="Where do I go after finishing the fourth dungeon (The Forest Temple)?" Tags="|zelda-ocarina-of-time|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10565" PostTypeId="2" ParentId="10561" CreationDate="2010-11-09T21:48:25.100" Score="11" Body="&lt;p&gt;I usually build a dock similar to this to aid in embarking and disembarking without my boat skipping away to the horizon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To embark: hop in the boat, open the doors, and sail away. When you return, sail in, close the doors behind you, and hop out. It takes some practice to get out of without landing in the water, but I've never lost a boat with this setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mTbKt.png&quot; alt=&quot;Simple Boat Dock&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="304" LastEditDate="2012-09-15T00:59:54.967" LastActivityDate="2012-09-15T00:59:54.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10566" PostTypeId="2" ParentId="10564" CreationDate="2010-11-09T22:15:26.200" Score="6" Body="&lt;p&gt;You have a couple choices after clearing the Forest Temple, but most people prefer doing the Fire Temple next.  Go to the Goron Village and ask around and I'm sure you'll make some headway.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-11-09T22:15:26.200" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10567" PostTypeId="2" ParentId="10561" CreationDate="2010-11-09T22:24:13.087" Score="14" Body="&lt;p&gt;If you build a dock out of soul sand from The Nether, you should be able to manage even high-velocity docking procedure. Boats, like minecarts, don't disappear when you wander away, so as long as you don't accidentally deconstruct your boat, it should be waiting for you when you return.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this way you can &quot;dock&quot; your boat simply by getting out of it by the soulsand.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="112228" LastEditDate="2016-02-18T21:03:45.460" LastActivityDate="2016-02-18T21:03:45.460" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="10568" PostTypeId="2" ParentId="359" CreationDate="2010-11-09T22:46:55.853" Score="6" Body="&lt;p&gt;Lately I've been using the Overpool build not described here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;10 Extractor trick to get 11/10. &lt;/li&gt;&#xA;&lt;li&gt;11 Overlord&lt;/li&gt;&#xA;&lt;li&gt;11 pool as overlord is spawning.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Using the drone from the extractor trick to scout and harass, I can respond accordingly quickly when the pool finish. Make spine crawler to defend if there's early pressure. build zerglings at 11 to harrass Fast expansion, or drone up as if it were a 13 pool build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Overpool is also the route to doing the quickest 7 Roach Rush.&lt;/p&gt;&#xA;" OwnerUserId="4000" LastActivityDate="2010-11-09T22:46:55.853" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10569" PostTypeId="2" ParentId="1328" CreationDate="2010-11-09T22:51:29.170" Score="2" Body="&lt;p&gt;Some people will also have different dialog based on what you are.&lt;/p&gt;&#xA;" OwnerUserId="2664" LastActivityDate="2010-11-09T22:51:29.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10570" PostTypeId="1" AcceptedAnswerId="10685" CreationDate="2010-11-09T22:55:25.760" Score="14" ViewCount="1970" Body="&lt;p&gt;I noticed that when my feet aren't firmly placed on the ground, it takes a significantly longer time to mine blocks, even with high-end tools. Is there a factor that mining time is increased by for these conditions? If so, what is it?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="222022" LastEditDate="2019-09-10T06:56:58.027" LastActivityDate="2019-09-10T06:56:58.027" Title="How much longer does it take to mine blocks underwater?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="10572" PostTypeId="1" AcceptedAnswerId="10573" CreationDate="2010-11-09T23:16:01.670" Score="4" ViewCount="4234" Body="&lt;p&gt;Is there any way to construct a resistor within a redstone circuit? I was thinking that there might be some properties of cobblestone versus glass, dirt versus obsidian, etc. but I haven't had the opportunity to check it out. Is there any data on this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I realize that there probably aren't resistors in Minecraft YET, but i'm really hoping i'm wrong)&lt;/p&gt;&#xA;" OwnerUserId="4342" LastActivityDate="2020-10-08T01:34:35.113" Title="Redstone Circuitry - Resistors?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10573" PostTypeId="2" ParentId="10572" CreationDate="2010-11-09T23:29:45.810" Score="17" Body="&lt;p&gt;No; redstone can be used to emulate &lt;a href=&quot;http://en.wikipedia.org/wiki/Logic_gate&quot; rel=&quot;nofollow noreferrer&quot;&gt;logic gates&lt;/a&gt;, not electrical components.  There is no analog to &lt;em&gt;any&lt;/em&gt; electrical component, nor any use for them.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;If what you want is to slow down/delay the signal &lt;em&gt;(which is &lt;strong&gt;not&lt;/strong&gt; what resistors do)&lt;/em&gt;, you can use a &lt;a href=&quot;https://minecraft.wiki/w/Redstone_Repeater&quot; rel=&quot;nofollow noreferrer&quot;&gt;redstone repeater&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-06-07T03:42:24.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10574" PostTypeId="1" CreationDate="2010-11-09T23:37:40.807" Score="20" ViewCount="42137" Body="&lt;p&gt;How much does armor diminish damage taken? Also, how is it's durability calculated? Is it worth making a set of diamond armor or is leather just as good (seeing as leather isn't used for anything else)?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2019-09-19T17:28:29.417" Title="How does armor work in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10575" PostTypeId="2" ParentId="10574" CreationDate="2010-11-09T23:44:23.533" Score="2" Body="&lt;p&gt;Prior to version 1.6 armour blocked damage and blocked the same amount of damage regardless of what it's made of. What did change is how long the armour will hold up:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Materials such as diamond makes a strong armor that withstands quite a bit of punishment, while leather armor barely survives 20 hits.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;The &lt;a href=&quot;https://minecraft.wiki/w/Crafting#Item_Durability&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crafting page&lt;/a&gt; has a section on armour durability. Basically each time a piece of armour protects against minimal damage it counts as 1 use, and you can get more uses out of the harder materials. The page has a table which gives the number of uses you can get out of each material.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2013-08-30T11:34:32.253" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10577" PostTypeId="1" CreationDate="2010-11-10T00:20:29.743" Score="3" ViewCount="3853" Body="&lt;p&gt;I'm curious to know if there is a foolproof way of beating Civ 2 everytime I play. I can do this on the first level and usually the second, but what about Deity level? Assume we're talking about conquest and not the space race.&lt;/p&gt;&#xA;" OwnerUserId="4287" LastActivityDate="2011-06-06T21:33:12.973" Title="Foolproof Strategy to Beat Civilization 2 on Any Level?" Tags="|civilization-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10579" PostTypeId="1" AcceptedAnswerId="10691" CreationDate="2010-11-10T02:33:33.357" Score="2" ViewCount="341" Body="&lt;p&gt;So everything I have read says Fable III is only on XBox 360, which sucks because I do not have an XBox 360, however I am over at Gamefaqs.com and checking to see what they have on Fable: The Lost Chapters, since I was in need of an rpg to play and they have an entry for Fable III under the PC section. So has anyone heard anything about Fable III being ported to the PC?&lt;/p&gt;&#xA;" OwnerUserId="1772" LastActivityDate="2013-01-01T18:40:28.000" Title="Is Fable III going to be available on the PC?" Tags="|fable-3|fable-series|" AnswerCount="1" CommentCount="3" ClosedDate="2013-01-02T00:01:06.623" ContentLicense="CC BY-SA 2.5" />
  <row Id="10580" PostTypeId="1" AcceptedAnswerId="10686" CreationDate="2010-11-10T02:49:57.180" Score="4" ViewCount="218" Body="&lt;p&gt;I want to know if the story in Fat Princess is different from the online mode or if it's the same thing with Bots? Is there something new in solo or this is the same?&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="6066" LastEditDate="2011-08-19T17:15:17.523" LastActivityDate="2011-08-19T17:15:17.523" Title="Fat Princess - Is the story different from the online game mode?" Tags="|version-differences|fat-princess|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10581" PostTypeId="1" AcceptedAnswerId="10999" CreationDate="2010-11-10T03:36:25.813" Score="3" ViewCount="521" Body="&lt;p&gt;When I received the screw attack in &lt;em&gt;Metroid Prime 3: Corruption&lt;/em&gt;, I was told that I could steer while using it by using &lt;img src=&quot;https://i.stack.imgur.com/lMWAI.png&quot; alt=&quot;The Icon&quot;&gt;, which &lt;em&gt;appeared&lt;/em&gt; to be the analog stick on the nunchuck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But try as I might, no matter what direction on the nunchuck's analog stick I press, I always go straight while using the screw attack...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you steer the screw attack in Metroid Prime 3: Corruption?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;EDIT:&lt;/em&gt; Here's a full screen capture:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ZV7F6.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="11089" LastEditDate="2012-05-31T15:33:17.620" LastActivityDate="2012-05-31T15:33:17.620" Title="How do you steer the screw attack in Metroid Prime 3: Corruption?" Tags="|metroid-prime-3-corruption|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10582" PostTypeId="2" ParentId="10581" CreationDate="2010-11-10T03:42:51.970" Score="0" Body="&lt;p&gt;You can not decisively steer the screw attack. Like in Metroid Prime Two, the Screw Attack is used for clearing long horizontal distances, and climbing up the screw jump walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though it's been a while since I played the game, I imagine the item-tutorial tips were referring to this latter ability.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-10T03:42:51.970" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10583" PostTypeId="1" AcceptedAnswerId="10585" CreationDate="2010-11-10T03:47:41.890" Score="8" ViewCount="978" Body="&lt;p&gt;In order to lock on to targets with the seeker missile in &lt;em&gt;Metroid Prime 3: Corruption&lt;/em&gt;, I have to press and hold the down button on the D-Pad. However doing so fires a single missile, which is wasted. With only ~100 missiles this can be a big waste! Is theer a way to charge up the seeker missiles and lock on to targets without wasting this first missile?&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="4163" LastEditDate="2011-07-26T17:39:55.643" LastActivityDate="2014-01-21T06:39:01.773" Title="Can I charge the seeker missile without wasting a missile in Metroid Prime 3?" Tags="|metroid-prime-3-corruption|metroid-prime-trilogy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10584" PostTypeId="2" ParentId="10522" CreationDate="2010-11-10T03:53:52.710" Score="1" Body="&lt;p&gt;Also check &lt;a href=&quot;http://thottbot.com/i2592&quot; rel=&quot;nofollow noreferrer&quot;&gt;thottbot.com&lt;/a&gt;. It has maps with drop info and percentages from mobs that may be of use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use ThottBot for lots of stuff like this.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2010-11-10T03:53:52.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10585" PostTypeId="2" ParentId="10583" CreationDate="2010-11-10T03:54:17.780" Score="9" Body="&lt;p&gt;If you fire a regular beam charge shot and then immediately hold down the missile button, you should be able to start charging the seeker missile without having to &quot;waste&quot; a shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is to begin holding down the missile button during the &quot;cooldown&quot; period of the charge shot animation (when you are unable to fire anything, beam &lt;em&gt;or&lt;/em&gt; missile).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-10T03:54:17.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10586" PostTypeId="2" ParentId="10270" CreationDate="2010-11-10T06:00:52.903" Score="85" Body="&lt;p&gt;So I did some tests and it appears as though three spaces is the absolute minimum, meaning fires can jump across two air blocks to ignite other flammable materials. However as you can see in the attached image, grass will also &lt;em&gt;sometimes&lt;/em&gt; catch fire. So, to be safe when doing controlled burns, I definitely recommend a four-space buffer. If grass between your trees catches, that turns a safe three-space gap into an inferno friendly two-space gap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Thus, Rapida was correct.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FoLX6.png&quot; alt=&quot;Burning Tree&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;SCIENCE!&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-11-10T06:00:52.903" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10587" PostTypeId="1" AcceptedAnswerId="28797" CreationDate="2010-11-10T08:45:21.230" Score="3" ViewCount="2926" Body="&lt;p&gt;My PC running Windows XP sp3 has a Athlon 64 X2 3600+ processor, a 7200RPM 160GB HD, a ATI 3850 graphics card and 2GB of RAM. (Note that there's plenty of free space on the HD and it's defragmented regularly.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Loading a civilization savegame of a normal sized map of a somewhat progressed game takes &gt; 5 minutes. I think that is too long :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I get an SSD? Should I upgrade my system to a more modern processor? The gfx card can't really be limiting my load performance, or can it? Disable Antivirus?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2011-08-26T23:31:21.003" Title="How to improve Civilization 5 savegame load performance?" Tags="|civilization-5|performance|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10588" PostTypeId="2" ParentId="10587" CreationDate="2010-11-10T08:59:07.950" Score="2" Body="&lt;p&gt;Those load times sound pretty long. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The graphics card has nothing to do with loading, it shouldn't influence load times. Loading is probably limited by disk access or CPU. You could try to start it in windowed mode an look at the cpu usage during loading. This should give you an idea if the CPU is the bottleneck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Disabling Antivirus could help, you should try that. Just don't forget to activate it again afterwards.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-10T08:59:07.950" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10589" PostTypeId="1" CreationDate="2010-11-10T09:05:03.613" Score="8" ViewCount="17518" Body="&lt;p&gt;I downloaded EA's &lt;a href=&quot;http://www.commandandconquer.com/classic&quot; rel=&quot;nofollow noreferrer&quot;&gt;free &lt;em&gt;Command &amp;amp; Conquer: Tiberian Sun&lt;/em&gt;&lt;/a&gt; release, but when I try to run it, it complains of missing or broken DLLs. I tried to run the DLL regfix file, but it errored saying it could not access the registry. What do I do to fix it? I don't think the answer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/10353/running-command-conquer-gold-on-windows-7-64-bit-in-xp-mode&quot;&gt;this question&lt;/a&gt; would help (I don't think what I have is &lt;em&gt;Command and Conquer Gold&lt;/em&gt;). &lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2013-04-21T11:50:22.727" Title="How can I run Tiberian Sun on Windows 7?" Tags="|backwards-compatibility|command-and-conquer-tiberian-sun|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10590" PostTypeId="1" AcceptedAnswerId="11143" CreationDate="2010-11-10T10:35:57.570" Score="3" ViewCount="890" Body="&lt;p&gt;Is it possible to play the Two Headed Giant or Coop Campaign modes in Duels of the Planeswalkers, the Magic the Gathering game, on a PC?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I attempt to load these it tells me I need to attach a game pad and reload the game, which seems pretty stupid and potentially impossible in the PC version of the game.  Is there any way to work around this?&lt;/p&gt;&#xA;" OwnerUserId="4584" LastEditorUserId="8995" LastEditDate="2011-05-10T04:52:48.757" LastActivityDate="2011-05-10T04:52:48.757" Title="Playing coop games on Duels of the Planeswalkers" Tags="|steam|mtg-duels-of-the-planeswalkers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10591" PostTypeId="1" AcceptedAnswerId="10593" CreationDate="2010-11-10T10:45:53.577" Score="6" ViewCount="4169" Body="&lt;p&gt;I stopped playing WoW during the good old days of Burning Crusade, mainly because I'd swapped guilds and stopped having fun when the new guild didn't really appreciate my prescence &gt;.&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a few RL friends have convinced me to return. I'm in the process of retrieving my account at the moment (since Blizzard somehow &quot;lost&quot; it and can't retrieve it without me sending in stupid forms and ID and things, but that's another story), so in the meantime, I'd like to know how things have changed, if at all?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My main was a level 70 hunter, had done all of Kharazan repeatedly, and some of Gruul's, and back the the good ole days of pre-BC, I had full Dragonstalker. YAY!&lt;/p&gt;&#xA;" OwnerUserId="3843" LastActivityDate="2014-03-14T22:21:14.417" Title="How has WoW changed since Burning Crusade?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10592" PostTypeId="2" ParentId="10591" CreationDate="2010-11-10T11:02:57.860" Score="2" Body="&lt;p&gt;The stable version at the moment is &lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft:_Wrath_of_the_Lich_King&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;World of Warcraft: Wrath of the Lich King&lt;/strong&gt;&lt;/a&gt;, Although already in progress Betas and the new version &lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm&quot; rel=&quot;nofollow noreferrer&quot;&gt;World of Warcraft: Cataclysm&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Referring only to the first name you as the other is not complete yet, things have changed a lot maps, achievements, set, instances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level of PVP and PVE are more successful as you are 70 that section 70-80 is more complicated than before, but not much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In each expansion adds two new classes one for each side.&lt;/p&gt;&#xA;" OwnerUserId="46480" LastEditorUserId="46480" LastEditDate="2010-11-10T12:26:48.923" LastActivityDate="2010-11-10T12:26:48.923" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10593" PostTypeId="2" ParentId="10591" CreationDate="2010-11-10T11:03:57.567" Score="16" Body="&lt;p&gt;There's been a massive amount of changes.  Obviously there are new zones, new battlegrounds, higher level cap, new skills, etc, but I'll try to cover the biggest changes as they will probably affect your character:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Two new classes, Death Knights and Monks.&lt;/li&gt;&#xA;&lt;li&gt;New professions, including Inscription which affects every character through the addition of glyphs to modify your own talents and spells.&lt;/li&gt;&#xA;&lt;li&gt;Completely redone talents: there are now only 3 talents to pick from for each tier (and there is a tier every 15 levels). This was instituted because a staggeringly high number of talent trees had almost identical builds. These new talents represent the minor variations from the stock builds.&lt;/li&gt;&#xA;&lt;li&gt;Specialization (BM vs MM vs Survival) is now separated out from your talents. There are no longer &quot;BM&quot; talents or &quot;MM&quot; talents.&lt;/li&gt;&#xA;&lt;li&gt;Removal of many statistics from items, e.g. attack power, spell power, and the addition of &quot;mastery&quot;.&lt;/li&gt;&#xA;&lt;li&gt;The Dungeon Finder makes running dungeons infinitely easier for DPS, as it is really quite easy to get pick-up groups compared to vanilla and TBC.&lt;/li&gt;&#xA;&lt;li&gt;New raid difficulties: &lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;LFR - dungeon finder, but for raids!&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;Flex - anywhere from 10 to 25 man raids. Bosses scale to howevery many you have. No more waiting for 2 more DPS - it just scales back the boss to make it a fair fight.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;Normal 10 and 25&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;Heroic 10 and 25 (tougher bosses, better loot)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Badges of Justice/Valor replaced with Justice Points and Valor Points. Valor points mainly used for upgrading gear. For example, a 528 LFR piece can be upgraded to a 532 for 250 valor points, and again to 536 for 250 more.&lt;/li&gt;&#xA;&lt;li&gt;The ability to raid in pick-up groups quite successfully in each tier.&lt;/li&gt;&#xA;&lt;li&gt;Achievements.&lt;/li&gt;&#xA;&lt;li&gt;Hunter specific:&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;No ammo (speaking as a fellow Hunter)!&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;No more &quot;Bow Slot&quot; (librums, totems, idols, wands). Bows and wands are now actual Main Hand weapons. So no more agil-staffs or polearms for Hunters!&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;Pet talent trees&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;Hunters use focus now, very similar to rogues energy.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4584" LastEditorUserId="1413" LastEditDate="2014-03-14T22:21:14.417" LastActivityDate="2014-03-14T22:21:14.417" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="10594" PostTypeId="1" AcceptedAnswerId="10595" CreationDate="2010-11-10T11:16:45.477" Score="8" ViewCount="1071" Body="&lt;p&gt;I was reading a forum post on &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=145381&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamLiquid&lt;/a&gt; where an interesting fact was posted.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;A possible solution to this would be to allow the sentry to create hallucinated  observers which can function as detectors. They'd still be super squishy (essentially only 30 HP) and not cloaked, but it would also give Protoss something against cloaked banshee/observer snipe builds.&quot;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does this already work or is it just a suggestion which should be implemented into the game?&lt;/p&gt;&#xA;" OwnerUserId="4370" LastEditorUserId="816" LastEditDate="2010-11-10T16:22:00.637" LastActivityDate="2010-11-10T16:22:00.637" Title="Does a hallucinated observer work as a detector?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10595" PostTypeId="2" ParentId="10594" CreationDate="2010-11-10T11:26:11.047" Score="9" Body="&lt;p&gt;This is just a suggestion. Observers cannot be created as hallucinations, and neither can Dark Templars, Carriers, Motherships and Sentries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you could have hallucinated any sort of permanently-cloaked unit, by the way, it would have made that ability &lt;em&gt;very&lt;/em&gt; strong for scouting.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-11-10T11:26:11.047" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10596" PostTypeId="1" AcceptedAnswerId="10601" CreationDate="2010-11-10T12:11:33.247" Score="11" ViewCount="4911" Body="&lt;p&gt;What happens with overflowing research or production in Civilization 5? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you produce more research in one turn than is needed for the current technology, is the research surplus carried over to the next researched technology? The same question applies to overflowing production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to micromanage production and research to avoid wasting it?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-12-15T18:30:56.557" Title="Production and Research overflow in Civilization 5" Tags="|civilization-5|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10597" PostTypeId="1" AcceptedAnswerId="10681" CreationDate="2010-11-10T12:18:34.403" Score="28" ViewCount="4734" Body="&lt;p&gt;I have built an aqueduct from what seems to be the sea to the underground level. But the water level never rises above 1 tile of depth. How to make it 2 tiles of depth?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="85" LastEditDate="2010-11-10T13:46:22.210" LastActivityDate="2011-08-30T10:13:25.333" Title="How do I flood a mine?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10598" PostTypeId="2" ParentId="10558" CreationDate="2010-11-10T12:47:57.507" Score="1" Body="&lt;p&gt;I believe you have to &lt;a href=&quot;http://www.ehow.com/how_2053825_create-mii-nintendo-wii.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;create a new Mii&lt;/a&gt; instead of a new game character.&lt;/p&gt;&#xA;" OwnerUserId="1665" LastActivityDate="2010-11-10T12:47:57.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10599" PostTypeId="2" ParentId="10597" CreationDate="2010-11-10T12:48:23.193" Score="18" Body="&lt;p&gt;Water physics in minecraft is nothing like what you would expect from true dynamic water physics.&lt;/p&gt;&#xA;&lt;p&gt;Water has source blocks and other blocks.  Source blocks can be picked up in a bucket and placed elsewhere, whereas other blocks simply run off existing source blocks and cannot be collected.  Water runs up to 7 blocks away from a source block on flat ground, and can go further if there is a slope.  &lt;a href=&quot;https://minecraft.wiki/w/Water#Spreading&quot; rel=&quot;nofollow noreferrer&quot;&gt;You can read more about water physics at the minecraft wiki.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;To answer your question on how to make water deeper, you have to manually collect source blocks and place them at the height you want the water.  I have never quite been able to get a customized lake more than 1 level deep to work, but I know if you are patient enough you can place enough water blocks to manage it.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-11-10T12:54:05.567" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10600" PostTypeId="2" ParentId="10596" CreationDate="2010-11-10T12:51:05.680" Score="0" Body="&lt;p&gt;In previous versions, surplus research and production were carried across to your next tech/build. I haven't investigated this in V, but I haven't heard that it has changed, nor can see any reason why it might be changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OK: It seems I am wrong - for now at least:&#xA;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=392436&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.civfanatics.com/showthread.php?t=392436&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2310" LastEditorUserId="2310" LastEditDate="2010-11-10T13:24:12.887" LastActivityDate="2010-11-10T13:24:12.887" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10601" PostTypeId="2" ParentId="10596" CreationDate="2010-11-10T13:14:42.170" Score="15" Body="&lt;p&gt;As of the 12/15/10 patch, research should overflow as it did in previous civs.  Any extra beakers that weren't needed to learn your tech will be applied towards your next one.  Carry over on production still does not overflow.  It can be abused to some extent, so they may have intentionally eliminated it.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-12-15T18:30:56.557" LastActivityDate="2010-12-15T18:30:56.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10602" PostTypeId="2" ParentId="10591" CreationDate="2010-11-10T13:46:39.233" Score="10" Body="&lt;p&gt;In addition to all the other changes mentioned, The Shattering (4.0.3) patch arrived on November 23, 2010, redoing all the zones in the old (classic) world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, Blizzard has shifted the levels you need to ride mounts around.  It's now:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;16 for mount-like abilities (Druid Speed form, Shaman Ghost Wolf)&lt;/li&gt;&#xA;&lt;li&gt;20 for normal mounts (4g skill, 1g mounts)&lt;/li&gt;&#xA;&lt;li&gt;40 for very fast mounts (50g skill, 10g mounts)&lt;/li&gt;&#xA;&lt;li&gt;60 for flying mounts (250g skill, 50g mounts) (Druids can train Flight Form for 3g)&lt;/li&gt;&#xA;&lt;li&gt;60 for Flight Master's License (flying in the old world, post Shattering) (250g skill)&lt;/li&gt;&#xA;&lt;li&gt;68 for Cold Weather Flying (flying in Northrend) (500g skill)&lt;/li&gt;&#xA;&lt;li&gt;70 for very fast flying mounts (5000g skill, 100g mounts)&lt;/li&gt;&#xA;&lt;li&gt;80 for extremely fast flying mounts (5000g skill)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Cataclysm also adds another two playable races: Goblins for Horde, Worgen for Alliance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4.0.3a introduced new race/class combinations.  At least one class was added for each race.  The new combinations are: Troll Druid, Troll Warlock, Tauren Paladin, Tauren Priest, Blood Elf Warrior, Orc Mage, Forsaken Hunter, Human Hunter, Night Elf Mage, Dwarf Shaman, Dwarf Warlock, Dwarf Mage, and Gnome Priest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Levels 10-60 also require 10% less experience per level than they did back during BC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rate you gain spells/abilities at has been changed.  It is no longer every other level pre-60/every level post-60.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rate you gain talent points at has changed.  It is no longer every level post-10... instead it's spread out, maxing out at 41 talent points at level 85.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2010-11-29T13:32:45.507" LastActivityDate="2010-11-29T13:32:45.507" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10603" PostTypeId="2" ParentId="10204" CreationDate="2010-11-10T14:20:52.553" Score="4" Body="&lt;p&gt;In practice, I've found that using only one joker when the playing field is stacked is actually much more beneficial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you get jokers slower as time goes on, the likelihood of getting another right when you need it diminishes as the game goes on, while the luck factor of the die rolls does not change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, I think you're correct in &quot;waiting for the board to fill&quot; and then using a joker. You maximize your output for the board when you drop a joker on a space where all of the combinations can benefit from it (line, square, corners, etc).&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-11-10T14:20:52.553" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10604" PostTypeId="2" ParentId="10577" CreationDate="2010-11-10T14:44:35.597" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;Expand, expand, expand. Upside to this you get a lot of cities and can make a lot of units to keep attacking/guarding. Downside is your economy isn't the greatest, and you have to rely on continuing to attack/pressure the enemy into giving you money/resources.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;OR &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Turtle till you got large army and slowly expand taking over cities slowly, the downside to this is that you stay at war for forever which sucks. If you go this route try to only be at war with 1 race at a time, even if you have to pay tribute to someone. And make sure to destroy them completely, take over any good cities, and destroy the others as it hurts your economy and a weak city is just saying attack me please.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I am referring mainly to Civ 2 here, but this works in Civ 4 mostly as well. I haven't gotten 5 yet so unsure of that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&#xA;Oh in Civ 2 my very favorite unit was stealth bombers once you got them, just bomb the hell out of the enemy, there is nothing they can do when you send 50+ bombers at one city, then wait 1 turn to repair and go against another city. It got to the point I always had half my bombers repairing (i.e waiting a couple of turns) and the rest attacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get normal bombers things are all uphill from there.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="2285" LastEditDate="2010-11-10T16:14:07.983" LastActivityDate="2010-11-10T16:14:07.983" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10605" PostTypeId="1" AcceptedAnswerId="10609" CreationDate="2010-11-10T14:59:29.803" Score="16" ViewCount="6943" Body="&lt;p&gt;What exactly is gained/lost from going prestige in Black Ops? I've heard that you keep the different layers, but not the various camo and attachments. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="23" LastEditDate="2013-01-29T09:04:40.450" LastActivityDate="2013-01-29T09:04:40.450" Title="What is lost and gained by going prestige?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10606" PostTypeId="1" AcceptedAnswerId="10723" CreationDate="2010-11-10T15:01:05.263" Score="4" ViewCount="238" Body="&lt;p&gt;When I'm playing Rock Band 3 by myself, I want to go into Quickplay and sort the songs by their difficulty in Pro Keys. I can't figure out how-- when I log in from the keyboard and choose &quot;Song Difficulty&quot; as the sort order, it uses the regular Keys difficulty until I've played a song in Pro Keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to choose Pro Keys from the song sort/filter menu, and I just don't see it? Is there some other solution?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm on Xbox, if that matters, and this is the keyboard controller that came in the game/keys bundle.)&lt;/p&gt;&#xA;" OwnerUserId="4698" LastEditorUserId="816" LastEditDate="2010-11-10T16:18:30.687" LastActivityDate="2010-11-12T03:53:38.660" Title="Sorting by Pro Keys rating" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10607" PostTypeId="1" AcceptedAnswerId="10608" CreationDate="2010-11-10T15:01:20.863" Score="7" ViewCount="1556" Body="&lt;p&gt;Protoss &lt;a href=&quot;http://sc2armory.com/game/protoss/units/sentry&quot; rel=&quot;nofollow noreferrer&quot;&gt;sentry&lt;/a&gt; units have the Guardian Shield ability which:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Creates a range 4 aura that reduces incoming ranged damage to&#xA;  friendly units by 2. Lasts 15 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If a unit is sitting inside the guardian shield created by &lt;strong&gt;TWO&lt;/strong&gt; different sentries, is the overall damage reduction still just 2, or is the damage stacking and first reduced by 2 for sentry shield 1, and then another 2 for sentry shield 2, for a total of 4 damaged mitigated?&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="3936" LastEditDate="2014-12-05T14:53:14.917" LastActivityDate="2014-12-05T14:53:14.917" Title="Guardian Shield: Does it stack?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10608" PostTypeId="2" ParentId="10607" CreationDate="2010-11-10T15:03:55.760" Score="9" Body="&lt;p&gt;No, it does not stack.  The unit is either protected by Guardian Shield or it is not.  It will still only prevent 2 damage.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-11-10T15:03:55.760" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10609" PostTypeId="2" ParentId="10605" CreationDate="2010-11-10T15:14:58.977" Score="7" Body="&lt;p&gt;The rewards for prestige are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Prestige 1    Prestige Leaderboard, Custom Class 6&lt;/li&gt;&#xA;&lt;li&gt;Prestige 3    Custom Class 7&lt;/li&gt;&#xA;&lt;li&gt;Prestige 5    Custom Class 8&lt;/li&gt;&#xA;&lt;li&gt;Prestige 7    Custom Class 9&lt;/li&gt;&#xA;&lt;li&gt;Prestige 9    Custom Class 10&lt;/li&gt;&#xA;&lt;li&gt;Prestige 11   Face Tattoos&lt;/li&gt;&#xA;&lt;li&gt;Prestige 13   Clan Tag Colors&lt;/li&gt;&#xA;&lt;li&gt;Prestige 14   Golden Camo&lt;/li&gt;&#xA;&lt;li&gt;Prestige 15   Prestige Playlists&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Apparently you lose everything except for emblems. &lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="8350" LastEditDate="2011-10-29T00:45:16.213" LastActivityDate="2011-10-29T00:45:16.213" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="10610" PostTypeId="2" ParentId="10577" CreationDate="2010-11-10T15:22:55.510" Score="2" Body="&lt;p&gt;As someone who easily managed Civ2 on Deity level (unlike Civ3 and Civ4, where the AI already beat me up on King) I would like to add a little aspect that I remeber from the good old days in addition to &lt;a href=&quot;https://gaming.stackexchange.com/questions/10577/foolproof-strategy-to-beat-civilization-2-on-any-level/10604#10604&quot;&gt;Vipers answer&lt;/a&gt; : The Artillery unit in Civ2 is incredibly powerful. I remember stomping over several enemy cities in one round with one artillery (railroads available).&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2010-11-10T15:22:55.510" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10612" PostTypeId="2" ParentId="1724" CreationDate="2010-11-10T15:32:46.647" Score="8" Body="&lt;p&gt;Cheese involves an attacker employing high-risk, high-reward tactics in order to win. Such tactics are typically difficult to detect by the victim and often leave the attacker extremely vulnerable. Thus, if the victim is able to preemptively detect that their opponent will be using cheese, the victim is typically able to formulate a strong counterattack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheese receives its negative connotation from those who believe that the cost of preemptively detecting cheese is too high. However, in the case of Starcraft 2, this cost is typically very minimal, usually requiring the use of 1-2 workers and chaining scouting commands.&lt;/p&gt;&#xA;" OwnerUserId="4702" LastActivityDate="2010-11-10T15:32:46.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10613" PostTypeId="2" ParentId="9135" CreationDate="2010-11-10T16:05:54.547" Score="2" Body="&lt;p&gt;Try using &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.autohotkey.com/&lt;/a&gt; with the following script:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;^!b::&#xA;    MouseClick, left, , , 1, 0, D&#xA;    Sleep 5000&#xA;    MouseClick, left, , , 1, 0, U&#xA;return&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will click the left mouse button for 5 seconds when pressing ctrl-alt-b. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is regardless of inputdevice. To find out which keycode your device sends use the built in &quot;Key history and script info&quot; and replace the &quot;^!b::&quot; with the keycode found, ex: &quot;SC132::&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More information about MouseClick &lt;a href=&quot;http://www.autohotkey.com/docs/commands/MouseClick.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.autohotkey.com/docs/commands/MouseClick.htm&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3825" LastEditorUserId="3825" LastEditDate="2010-11-11T08:37:38.610" LastActivityDate="2010-11-11T08:37:38.610" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10614" PostTypeId="1" AcceptedAnswerId="10618" CreationDate="2010-11-10T16:28:40.837" Score="10" ViewCount="22506" Body="&lt;p&gt;I've heard of some companions not leveling with the Courier, and being killed as a result. But every time my companions are beaten senseless, they end up merely unconscious. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can companions die? If so, under what circumstances? Is this a &quot;hardcore mode&quot; thing?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2020-01-16T05:12:52.400" Title="Can your companions die?" Tags="|fallout-new-vegas|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10615" PostTypeId="2" ParentId="10614" CreationDate="2010-11-10T16:36:50.170" Score="-3" Body="&lt;p&gt;Your companions can die, but not of enemies. If the Courier attacks his companion, he will die.&lt;/p&gt;&#xA;" OwnerUserId="4649" LastEditorUserId="5398" LastEditDate="2012-11-18T06:48:59.727" LastActivityDate="2012-11-18T06:48:59.727" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10616" PostTypeId="2" ParentId="9745" CreationDate="2010-11-10T16:45:18.933" Score="1" Body="&lt;p&gt;I've learned that you only need to win 2 of the 3 caravans to win, and if the caravan has been sold at lets say 21 you have to outbid on that caravan before the opponant sells one of the remaining 2 caravans. Gosh, I don't think this game could be any simpler! :)&lt;/p&gt;&#xA;" OwnerDisplayName="jimbo k" LastEditorUserId="58" LastEditDate="2011-01-05T00:51:19.717" LastActivityDate="2011-01-05T00:51:19.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10617" PostTypeId="1" AcceptedAnswerId="10619" CreationDate="2010-11-10T16:51:29.653" Score="5" ViewCount="6900" Body="&lt;p&gt;I don't know much about the game, but I know that I need 30 cards to play, and I can't have the same card from the same casino twice in my deck. Where can I get many of them? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really want to play Caravan...&lt;/p&gt;&#xA;" OwnerUserId="4649" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T11:41:39.960" LastActivityDate="2019-02-25T00:23:46.657" Title="Where can I get enough cards to play a game of Caravan?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10618" PostTypeId="2" ParentId="10614" CreationDate="2010-11-10T16:57:19.753" Score="14" Body="&lt;p&gt;Yes it's a hardcore feature, your companions CAN die to the enemies. There are various other ways &lt;a href=&quot;http://www.falloutwiki.com/Fallout:_New_Vegas_companions#Notes&quot; rel=&quot;noreferrer&quot;&gt;that companions can die&lt;/a&gt;. They can be killed while they are not your companions. So, before getting them, or after dismissing them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also some &lt;a href=&quot;http://www.falloutwiki.com/Talk:Fallout:_New_Vegas_companions#unkillable&quot; rel=&quot;noreferrer&quot;&gt;reports&lt;/a&gt; that companions can be killed in casual mode by doing massive damage to their bodies when they are knocked down. This is probably a bug.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorDisplayName="user27134" LastEditDate="2012-11-07T12:54:51.043" LastActivityDate="2012-11-07T12:54:51.043" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10619" PostTypeId="2" ParentId="10617" CreationDate="2010-11-10T16:57:51.890" Score="9" Body="&lt;p&gt;You can buy a bunch of cards at various merchants, which makes getting a full deck fairly difficult. Alternatively, you can help &lt;a href=&quot;http://fallout.wikia.com/wiki/Ringo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ringo&lt;/a&gt;, and he'll give you a full deck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note added from Viper_sb's comment:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you buy cards at merchants they do not get added to your deck, they stay in your inventory, but you can move them to any container and pick them up again and THEN they are in your deck.  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_bugs#Caravan_bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user56" LastEditDate="2011-07-09T14:01:46.420" LastActivityDate="2011-07-09T14:01:46.420" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="10620" PostTypeId="2" ParentId="8082" CreationDate="2010-11-10T17:10:10.813" Score="1" Body="&lt;p&gt;Very thorough answers which touch on what I want to say as well.  Stalkers and sentries are a natural combination in early games.  Of course stalker and sentry forcefields work very well together.  But I want to note that harassing by stalkers and hallucinated phoenixs as needed is another great use.  Hallucinate a phoenix to see high ground allowing the stalkers to blink up to the enemy main.  When the troops guarding the ramp react. blink the stalkers down, forcefield the ramp and attack the expansion.&lt;/p&gt;&#xA;" OwnerDisplayName="Mark" LastActivityDate="2010-11-10T17:10:10.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10622" PostTypeId="1" AcceptedAnswerId="10624" CreationDate="2010-11-10T17:17:58.127" Score="4" ViewCount="4881" Body="&lt;p&gt;I've found both map and gun specific ratios but not an overall ratio. Where is it hiding?&lt;/p&gt;&#xA;" OwnerUserId="745" LastActivityDate="2010-11-15T18:29:25.207" Title="Where is overall K/D ratio found in Black Ops Multiplayer?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10623" PostTypeId="1" AcceptedAnswerId="10626" CreationDate="2010-11-10T17:21:27.920" Score="3" ViewCount="766" Body="&lt;p&gt;If I remember correctly, courthouses are always destroyed when a city is conquered. On the other hand, when a civ loses one of their cities and then conquers it again, it does not have to build a courthouse there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, does a city become &quot;mine&quot; after building a courthouse, e.g. if I lose and then re-conquer it, will I have to build a courthouse again? Or do all cities remember only the original civ that built them, and only that civ doesn't need a courthouse?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-10T17:37:07.623" LastActivityDate="2010-11-10T17:37:07.623" Title="Do I need to rebuild a courthouse if I re-conquer a city I have captured in the past?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10624" PostTypeId="2" ParentId="10622" CreationDate="2010-11-10T17:25:23.750" Score="8" Body="&lt;p&gt;Operations -&gt; Playercard -&gt; Combat Record -&gt; Weapons (Combat Summary)&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-11-10T17:25:23.750" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10626" PostTypeId="2" ParentId="10623" CreationDate="2010-11-10T17:34:46.757" Score="5" Body="&lt;p&gt;All cities remember only the original civ that built them. It's much more cost-efficient in the long run to raze cities and resettle in the same place with your own settler given the oftentime nigh untenable cost of the courthouse building (and the fact that it can't be purchased).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-10T17:34:46.757" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10627" PostTypeId="1" AcceptedAnswerId="10631" CreationDate="2010-11-10T17:35:35.617" Score="1" ViewCount="985" Body="&lt;p&gt;I just purchased an &lt;a href=&quot;http://usa.asus.com/product.aspx?P_ID=UATIvdWePp9oPSIk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Asus ENGTX460 DirectCU TOP/2DI/1GD5&lt;/a&gt; to replace my &lt;a href=&quot;http://usa.asus.com/product.aspx?P_ID=j4T298k6f7sqFfou&quot; rel=&quot;nofollow noreferrer&quot;&gt;Asus EN8800GT TOP/G/HTDP/512M&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference, here is a &lt;a href=&quot;http://www.tomshardware.com/charts/2010-gaming-graphics-charts-high-quality/compare,2489.html?prod%5B4511%5D=on&amp;amp;prod%5B4544%5D=on&quot; rel=&quot;nofollow noreferrer&quot;&gt;comparison chart of the approximate cards&lt;/a&gt; on Tom's Hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ran the Crysis GPU benchmark with results of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;8800GT = approximately 32FPS&lt;/li&gt;&#xA;&lt;li&gt;GTX460 = approximately 32FPS - no increase in performance.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The Crysis settings for both tests were exactly the same for each test. And the test were run 3 times on each card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas why the results would be nearly identical? Would this be a case where my older system is limiting any further FPS increase regardless of the video card I use?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My current system specs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Motherboard: Asus A8N SLI Premium&lt;/li&gt;&#xA;&lt;li&gt;Processor: AMD Athlon 64 X2 Dual Core 4400+&lt;/li&gt;&#xA;&lt;li&gt;Memory: 4 gigs Corsair DDR-400 (XMS-3200C2)&lt;/li&gt;&#xA;&lt;li&gt;HDD: Western Digital VelociRaptor WD3000HLFS 300GB 10000 RPM 16MB Cache&lt;/li&gt;&#xA;&lt;li&gt;OS: Win XP x86&lt;/li&gt;&#xA;&lt;li&gt;All drivers are up to date. System is kept extremely clean and updated.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thanks for any input/insight you can provide.&lt;/p&gt;&#xA;" OwnerUserId="4705" LastEditorUserId="4705" LastEditDate="2010-11-10T18:29:50.173" LastActivityDate="2010-11-10T18:29:50.173" Title="Why would my new GTX 460 not outperform my old 8800 GT?" Tags="|performance|graphics-card|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10628" PostTypeId="2" ParentId="9901" CreationDate="2010-11-10T17:50:37.027" Score="4" Body="&lt;p&gt;Yeah it is very Viable to play a melee character in Fallout New Vegas. I just beat down 15 Deathclaws with &quot;Oh Baby&quot; and some reinforced leather armor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I kept pumping points into melee and explosives, Creating a monster. Groups are easy, you simply toss a grenade in the middle and pull out your beatstick to finish them off. You use a lot of stimpacks and food but it is VERY worth it.&lt;/p&gt;&#xA;" OwnerDisplayName="Lang" LastEditorUserId="52800" LastEditDate="2014-01-07T11:46:12.323" LastActivityDate="2014-01-07T11:46:12.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10629" PostTypeId="2" ParentId="10627" CreationDate="2010-11-10T17:57:02.350" Score="4" Body="&lt;p&gt;First of all, make sure you have the latest drivers, DirectX version etc. These can have a huge impact on performance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the most likely reason you do not experience any performance increase is that your graphics card isn't the bottleneck here. As games are a real-time challenge to your system, the weakest link will slow down the whole process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, are you CPU-bound, memory-bound, IO (disk) bound, or what? You can find more information by just checking how your system behaves. Open your task manager and choose to view page faults for the benchmark - a very high count hints that you do not have enough physical memory. Check out the CPU utilization - if it's constantly at 100% it's a sign it may not be fast enough for this game, regardless of how quickly the GPU can complete its own tasks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are just examples - you can find more information online about how to find the offending bottleneck.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-11-10T17:57:02.350" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10630" PostTypeId="2" ParentId="10591" CreationDate="2010-11-10T18:02:34.977" Score="2" Body="&lt;p&gt;Since you mentioned your main is a Hunter:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pets have talent trees now, just like you do.&lt;/li&gt;&#xA;&lt;li&gt;Pets are divided into three classes: Tenacity (tank), Ferocity (dps), and Cunning (special/pvp).&lt;/li&gt;&#xA;&lt;li&gt;Hunters to not have mana anymore.  Instead they have Focus, which is the same kind of energy bar your pet has.&lt;/li&gt;&#xA;&lt;li&gt;The Volley spell was removed.&lt;/li&gt;&#xA;&lt;li&gt;You don't have to be at a stablemaster to retrieve a stabled pet.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4711" LastActivityDate="2010-11-10T18:02:34.977" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10631" PostTypeId="2" ParentId="10627" CreationDate="2010-11-10T18:03:01.577" Score="9" Body="&lt;p&gt;You most certainly have a performance bottleneck in your CPU. The X2 4400+ is over 5 years old now which, along with your older motherboard (which only supports PCIe 1.0, the 460 is designed for PCIe 2.0), is severely limiting any gains from your brand new video card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This next part is a little hazy as I've heard conflicting arguments, so hopefully someone who understands this better will chime in. It seems you're using a 32-bit OS when you have over 4GB of RAM. x86 (or 32-bit) can't properly utilize memory over 3GB so this may also be limiting your performance.&lt;/p&gt;&#xA;" OwnerUserId="4288" LastActivityDate="2010-11-10T18:03:01.577" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10632" PostTypeId="2" ParentId="10491" CreationDate="2010-11-10T18:47:17.837" Score="3" Body="&lt;p&gt;Yea just hit both yours triggers or r2 and l2 buttons at the same time, go to the computer behind the chair you are sitting in, then type in &lt;code&gt;doa&lt;/code&gt; on it. There's a tutorial here:&#xA;&lt;a href=&quot;http://www.Youtube.com/cjonduty&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.Youtube.com/cjonduty&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Aron" LastEditorUserId="122" LastEditDate="2010-11-10T18:51:03.567" LastActivityDate="2010-11-10T18:51:03.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10633" PostTypeId="2" ParentId="10308" CreationDate="2010-11-10T19:03:56.257" Score="3" Body="&lt;p&gt;Not sure exactly but if you take skill books into account with the comprehension perk it's possible to obtain a total of 208 skill points which is 16 skill points for each skill so if it's possible to get all skills at least up to 84 each it would be possible to raise the rest using the skill books. According to the vault, fallout wiki the total skill points you can get is 1075 I don't know if that includes skill books though.&lt;/p&gt;&#xA;" OwnerDisplayName="Kiktamo" LastActivityDate="2010-11-10T19:03:56.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10636" PostTypeId="1" AcceptedAnswerId="10639" CreationDate="2010-11-10T19:40:34.230" Score="11" ViewCount="7693" Body="&lt;p&gt;Whenever I capture a city in Civ 4 I am offered the option to raze it or install a new governor. I almost always choose to install a new governor - after all, why not start with a partly-built city rather than build a new with a settler? The only times I raze the city are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The city is so far from the rest of my empire that I have no hope of keeping it&lt;/li&gt;&#xA;&lt;li&gt;The city is so close to my existing borders that I would automatically take over its space if it were destroyed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Are there any other reasons I might want to destroy a city rather than take it over?&lt;/p&gt;&#xA;" OwnerUserId="1622" LastActivityDate="2013-11-02T05:58:03.567" Title="Why would I want to raze a city?" Tags="|civilization-4|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10637" PostTypeId="1" AcceptedAnswerId="11268" CreationDate="2010-11-10T19:46:33.627" Score="9" ViewCount="31756" Body="&lt;p&gt;In Fable 2 i think it was every 5 minutes, regardless if the game was playing.  Any idea what the interval for rent/profit payout is on Fable 3?&lt;/p&gt;&#xA;" OwnerUserId="4715" LastActivityDate="2015-07-09T21:00:18.570" Title="In Fable 3, what is the rent/profit payoff time interval?" Tags="|fable-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10638" PostTypeId="1" AcceptedAnswerId="10641" CreationDate="2010-11-10T19:48:17.323" Score="10" ViewCount="119262" Body="&lt;p&gt;Since you can use USB Flash Drives for data storage now, is it possible to install a game to one? Or, can you install to HDD and then copy to flash drive? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I'm one of those with an old 20GB HDD...so before I go buying a USB stick or two rather than a bigger HDD, I'd like to know.&lt;/p&gt;&#xA;" OwnerUserId="599" LastEditorUserId="52800" LastEditDate="2013-10-30T18:55:12.983" LastActivityDate="2013-10-30T18:55:12.983" Title="Can you run an installed Xbox 360 game off of USB flash drives now?" Tags="|xbox-360|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10639" PostTypeId="2" ParentId="10636" CreationDate="2010-11-10T19:55:09.417" Score="21" Body="&lt;p&gt;&lt;strong&gt;Cities are not free.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each city you add to your empire increases costs by (I can't remember exactly which of these is right, maybe 2/3?) increasing general maintenance costs, increasing the cost of governments, or raising inflation. One of the costs at least is dependent on how far (unit travel wise) your cities are from your capital. Because of increasing costs, its possible to send your empire into an economic depression by expanding too quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Some cities add nothing to your empire.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early in the game you might take over a barbarian city. Barbarian cities spawn where no one else is, like Tundra, Jungle, and Desert. There's a reason no one else settled there yet, those cities just won't be worth your civilization's hard earned money or even your time controlling them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Some cities are too dangerous.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps Egypt is on the way to a cultural victory, and you decide to stop them by taking their capital. Is that one city late in the game really worth the chance of Egypt getting it back and finishing their 3 legendary cities? Burn it to the ground.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2010-11-10T20:01:20.480" LastActivityDate="2010-11-10T20:01:20.480" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10640" PostTypeId="2" ParentId="10637" CreationDate="2010-11-10T20:11:37.553" Score="7" Body="&lt;p&gt;If 5 minutes since the last payout has passed you will received money and the timer resets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means no matter how much time has passed you can get paid a maximum of once&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also worth noting you can't get paid in the interactive menue&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-10T20:11:37.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10641" PostTypeId="2" ParentId="10638" CreationDate="2010-11-10T20:11:53.053" Score="6" Body="&lt;p&gt;I know that you can install a game to a USB drive, since I've (accidentally) done it before. The Xbox allows me to select either the internal hard drive or the attached USB drive, after I select to install the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't tried to run a game installed to the USB drive (since I accidentally installed it there), but given that it allows you to install a game to it, I don't see why it wouldn't allow you to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if you can copy installed games, though. I'd lean towards not, but I haven't tried to do so (and I can't check right now, since I'm at work).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-11-10T20:11:53.053" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10642" PostTypeId="2" ParentId="9142" CreationDate="2010-11-10T21:04:05.640" Score="1" Body="&lt;p&gt;If you're routinely kicking down doors, shops &quot;closed for inventory&quot; might be a problem. You can carry an axe around instead of kicking -- applying it never chops down a shop door, and therefore never angers the shopkeeper.&lt;/p&gt;&#xA;" OwnerUserId="4716" LastActivityDate="2010-11-10T21:04:05.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10643" PostTypeId="2" ParentId="8823" CreationDate="2010-11-10T21:08:07.897" Score="6" Body="&lt;p&gt;Often, you will see +5 and +7 instead of +3/+5 quoted as the limit. That's because a blessed scroll can take a +3 armor (before) to +5 (after) safely. &quot;Can&quot; means it can also result in +4, in which case some people drain-life it to +3 and try again.&lt;/p&gt;&#xA;" OwnerUserId="4716" LastActivityDate="2010-11-10T21:08:07.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10644" PostTypeId="1" AcceptedAnswerId="10647" CreationDate="2010-11-10T21:32:18.647" Score="11" ViewCount="5368" Body="&lt;p&gt;What is the effective range of Umbrella Leaf plants?  Do they protect plants diagonally adjacent to them?  If next to a Cob Cannon (2 lawn squares wide), will the Umbrella Leaf protect both &quot;halves&quot; of the Cob Cannon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do they take damage and need to be repaired/replaced like Wall Nuts?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2017-01-04T20:18:26.600" Title="What is the effective range of Umbrella Leafs?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10645" PostTypeId="1" AcceptedAnswerId="10693" CreationDate="2010-11-10T21:37:20.987" Score="1" ViewCount="1805" Body="&lt;p&gt;I just started playing Medal of Honor today on my PC, and I started with the lowest mission, for &quot;beginners.&quot; However, I get stuck a few minutes into it because I have to jump over barrels in a hallway. However, I can't figure out how to jump! I tried a bunch of different keys and nothing seemed to work.  Does anyone know?&lt;/p&gt;&#xA;" OwnerUserId="4718" LastEditorDisplayName="user56" LastEditDate="2010-11-10T21:40:09.990" LastActivityDate="2012-04-29T08:39:41.653" Title="How to jump in Medal of Honor?" Tags="|pc|medal-of-honor|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10646" PostTypeId="1" AcceptedAnswerId="10648" CreationDate="2010-11-10T22:04:14.150" Score="3" ViewCount="4770" Body="&lt;p&gt;Previously in the beta I heard Blizzard was making balance changes based on the usage % and win % of each race.  I have no idea if this was true, but the idea intrigued me. Are there statistics available to the public?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am very curious what the usage statistics for each race are. &lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorUserId="85" LastEditDate="2011-12-07T18:46:21.340" LastActivityDate="2011-12-07T18:46:21.340" Title="Are race usage statistics available to the public?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10647" PostTypeId="2" ParentId="10644" CreationDate="2010-11-10T22:08:39.330" Score="9" Body="&lt;p&gt;They don't take damage from normal use, but can still be eaten.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The range of them is themselves plus one square all around them, for a total grid of 3x3 or 9 squares total. If they attack the cob cannon, it will defend whatever square the zombie is falling onto. Put an umbrella on both sides of the cob cannon to fully protect it.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-10T22:08:39.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10648" PostTypeId="2" ParentId="10646" CreationDate="2010-11-10T22:16:10.630" Score="3" Body="&lt;p&gt;If you used &lt;a href=&quot;http://sc2ranks.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2ranks.com&lt;/a&gt; you could figure out which races are played in which division and which country by playing around with the filters and seeing how many hits you get back. Not every player is covered by this site but the good majority are. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-10T22:16:10.630" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10649" PostTypeId="1" AcceptedAnswerId="10699" CreationDate="2010-11-10T22:24:48.807" Score="3" ViewCount="21873" Body="&lt;p&gt;I just bought kinect and it's pretty cool-- a few minor irritations for a technology as cool as this; it's well worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(irritations such as a small lag in game, but then the sensor is only 50cm from the floor and not in the specification, and having to hold you hand up forever before it selects the menu, I mean a grab action should make it quicker, anyway I guess these could be fixed in a software update)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But can the voice recognition be used to pause and play movies on DVD, on the HDD and on the network?&lt;/p&gt;&#xA;" OwnerUserId="2420" LastEditorUserId="11290" LastEditDate="2011-07-28T18:50:55.407" LastActivityDate="2011-12-27T01:51:24.740" Title="Can the voice recognition feature be used to pause and play DVDs and movies?" Tags="|kinect|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10650" PostTypeId="2" ParentId="10649" CreationDate="2010-11-10T22:26:24.203" Score="5" Body="&lt;p&gt;Yes!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://news.yahoo.com/s/yblog_technews/20101104/tc_yblog_technews/using-kinect-to-watch-movies-play-tunes-on-the-xbox-360&quot; rel=&quot;nofollow noreferrer&quot;&gt;From: Using Kinect to watch movies, play tunes on the Xbox 360&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Still, I had fun with the Kinect-ready Xbox features that were under my control. Launch the Zune app, for example, and say &quot;Xbox, Suggest a movie&quot; to start watching previews of new rentals; if you like what you see, you say &quot;Xbox, Watch this&quot; to start watching, or &quot;Xbox, Next&quot; for another preview. Or you can jump into your library of TV episode purchases, waving your hand to select the series and episode you want to watch.&#xA;  &lt;img src=&quot;https://i.stack.imgur.com/RRAp5.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Even better is scanning within a video for a certain scene. You wave your hand, move the floating hand icon over the little white mitt on the progress bar, and then swipe back and forth to scan the video forward and backward. I have to say, I was surprised by the degree of control I had; I was afraid the video would fly all over the place, but Kinect did a great job of tracking even my most subtle movements, allowing me to move forward or back in steps as small as 15 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Or &lt;a href=&quot;http://www.youtube.com/watch?v=v9Vhu6YcBDE&quot; rel=&quot;nofollow noreferrer&quot;&gt;watch this ad by Microsoft itself&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-11-10T22:26:24.203" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10651" PostTypeId="1" AcceptedAnswerId="10653" CreationDate="2010-11-10T23:28:00.947" Score="4" ViewCount="453" Body="&lt;p&gt;I bought a copy of Starcraft 2 from Amazon, and while I'm waiting for it to arrive, I'm curious: Is there a way for me to &lt;em&gt;legitimately&lt;/em&gt; obtain a digital copy of it immediately?&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-11-10T23:49:06.320" Title="Starcraft 2 -- legitimately download?" Tags="|starcraft-2|digital-distribution|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10653" PostTypeId="2" ParentId="10651" CreationDate="2010-11-10T23:49:06.320" Score="6" Body="&lt;p&gt;Without your CD key you can't associate it with your battle.net account.  Meaning no, there really isn't a way to legitimately play it without the key.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, once you have associated the CD key with your account you can then download digital copies (if your sc2 cd's are scratched or can't find them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps and congratulations on buying an awesome game&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-10T23:49:06.320" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="10654" PostTypeId="1" AcceptedAnswerId="10655" CreationDate="2010-11-11T00:05:52.970" Score="3" ViewCount="2356" Body="&lt;p&gt;My buddy recently bought a used copy of Starcraft 2 from a friend and wanted to make himself an account.  If he has the existing account information will Blizzard reset his battle.net account for a fee?  (Letting him pick his own name and new stats?)&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorUserId="11290" LastEditDate="2011-08-02T17:35:51.417" LastActivityDate="2010-11-11T00:09:24.893" Title="After purchasing a used copy, can a Battle.net account be reset?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10655" PostTypeId="2" ParentId="10654" CreationDate="2010-11-11T00:09:24.893" Score="5" Body="&lt;p&gt;Blizzard does not reset battle.net accounts, and takes action (i.e., disabling them) against those who try to sell their old accounts to others. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get access to multi-player battle.net (and a virgin starcraft 2 profile), your buddy will need a new starcraft 2 account key. His used copy is perfectly fine if he's only interested in the single-player campaign, however. (Though no achievements will be eligible to be earned)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-11T00:09:24.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10658" PostTypeId="2" ParentId="9537" CreationDate="2010-11-11T00:20:55.500" Score="18" Body="&lt;p&gt;The Vendors restock twice per week on Sunday and Wednesday. 72 and 96 hours respectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also need to be outside of the area the vendor is in.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="27963" LastEditDate="2012-09-28T13:45:11.387" LastActivityDate="2012-09-28T13:45:11.387" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10659" PostTypeId="1" AcceptedAnswerId="10660" CreationDate="2010-11-11T00:27:54.120" Score="8" ViewCount="2248" Body="&lt;p&gt;I recently tried to check out Starcraft 2 at an internet cafe before deciding to buy it. However it would not let me play the game without a battle.net account. After registering for the account it would still not let me play because the account did not have the correct license attached.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best way to play Starcraft2 before deciding to purchase the game? I did a brief search but could not find a demo version and if I cannot play at an internet cafe (which I assume would purchase legal copies under a site license) what other options are there?&lt;/p&gt;&#xA;" OwnerUserId="2382" LastActivityDate="2010-11-11T17:57:09.047" Title="Is it possible to play Starcraft 2 at an Internet Cafe without a licence?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10660" PostTypeId="2" ParentId="10659" CreationDate="2010-11-11T00:34:38.203" Score="7" Body="&lt;p&gt;There are 'guest pass' brochures that come with a copy of Starcraft 2 for just this purpose!  Typically I believe they last around 7 in game hours or 14 real-time days, providing you a good opportunity to get addicted.  If you have friends that have the game, ask them to give you one of their invites, if not I'm sure you could find one for virtually no price online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some for a dollar on &lt;a href=&quot;http://shop.ebay.com/?_from=R40&amp;amp;_trksid=p5197.m570.l1313&amp;amp;_nkw=starcraft+2+guest+pass&amp;amp;_sacat=See-All-Categories&quot; rel=&quot;nofollow noreferrer&quot;&gt;ebay&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the Internet Cafe has Starcraft 2 already installed, you can also select 'play offline' from the login menu.  This will give you access to the single player game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-11T16:26:21.533" LastActivityDate="2010-11-11T16:26:21.533" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="10661" PostTypeId="2" ParentId="10659" CreationDate="2010-11-11T01:10:28.227" Score="6" Body="&lt;p&gt;Even though you can't play multiplayer, the copy of starcraft 2 at the internet cafe should still allow you to play the single player mode in &quot;offline mode&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're just interested in determining whether or not you like the game, Single Player is probably a good metric for that (though it features several aspects that don't carry over into the multiplayer portion of the game).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-11T01:10:28.227" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10662" PostTypeId="1" AcceptedAnswerId="10671" CreationDate="2010-11-11T01:47:36.780" Score="8" ViewCount="17725" Body="&lt;p&gt;I play Minecraft on OS X and for some reason clicking this button doesn't do anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/A5ksw.jpg&quot; alt=&quot;Screenshot of &amp;quot;Open texture pack folder&amp;quot; button&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where should I be putting my texture packs?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="9300" LastEditDate="2011-12-30T20:01:35.610" LastActivityDate="2019-10-02T00:20:10.270" Title="Where do Minecraft texture packs go on OS X?" Tags="|minecraft-java-edition|technical-issues|mods|macos|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10663" PostTypeId="1" AcceptedAnswerId="10667" CreationDate="2010-11-11T01:53:34.917" Score="4" ViewCount="1956" Body="&lt;p&gt;I'm 100+ hours in to my first playthrough of Fallout: New Vegas, and I'm getting to the point where I will soon have to &quot;make a choice&quot; regarding the future of the Wasteland. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until I met Yes-Man (I &lt;em&gt;so&lt;/em&gt; need someone like him in the real world, preferably armed), I was ready to side with the NCR. Then as I progressed further, I found out some of the evil, rotten things they -- and the Crimson Caravan -- have done. Right now I'm strongly leaning toward an independent New Vegas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every faction (except, possibly, the Powder Gangers) seems to have both good and evil qualities to it. From the Brotherhood to the NCR, from the Legion to the Great Khans, from Mr. House to the families which actually run his casinos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing is cut-and-dried. I suppose I should expect this in a Fallout game, but this is a &lt;em&gt;lot&lt;/em&gt; more gray area than Fallout 3 (my first introduction to the series) presented.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any truly &quot;good&quot; guys, or is everything so gray that helping any given faction could be construed as good or evil?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-11T03:56:54.317" Title="Are there ANY &quot;good guys&quot; in the Mojave Wasteland?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10664" PostTypeId="1" CreationDate="2010-11-11T01:59:05.970" Score="1" ViewCount="1380" Body="&lt;p&gt;Before &lt;em&gt;Call of Duty: Black Ops&lt;/em&gt;' start screen, there was a cinematic of a lady talking into a microphone.  She said the word &quot;Ascension&quot; followed by a series of numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I don't want to know why they showed me that if it's anything plot-related, but I would like to know how I can make it happen again and where I can watch it online.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="21177" LastEditDate="2012-04-22T08:33:31.357" LastActivityDate="2012-04-22T08:33:31.357" Title="How do I trigger the ascension/numbers cinematic at the beginning of Black Ops?" Tags="|xbox-360|call-of-duty-black-ops|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10665" PostTypeId="2" ParentId="10664" CreationDate="2010-11-11T02:05:05.073" Score="2" Body="&lt;p&gt;Seems to be available on youtube, in HD even:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Jf8xnIWRQn0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-11-11T02:05:05.073" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10666" PostTypeId="2" ParentId="10662" CreationDate="2010-11-11T02:16:48.267" Score="2" Body="&lt;p&gt;Previous to this update, you would put Minecraft.app into a folder called &quot;Minecraft&quot; along with all the files for the texture pack, and launch Minecraft.app from there. However, I don't know if this is still the case with this version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;(The button also doesn't do anything for me.)&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-11-11T02:29:08.223" LastActivityDate="2010-11-11T02:29:08.223" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10667" PostTypeId="2" ParentId="10663" CreationDate="2010-11-11T02:19:04.443" Score="4" Body="&lt;p&gt;You could maybe argue that the Followers of the Apocalypse are &quot;Good Guys&quot;, but even they refuse to offer assistance to the Strip without some coercion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the four primary plot paths go though, no, there's no black and white to be had. All four players have redeeming qualities, and they've all done (varying amounts of) extremely questionable, if not outright irredeemable stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, the moral choices in FO:NV are not about good or evil. They're about priorities and willingness to pay various prices - which makes for a much more interesting moral landscape.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-11T02:19:04.443" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10668" PostTypeId="1" AcceptedAnswerId="10695" CreationDate="2010-11-11T03:10:37.910" Score="6" ViewCount="2242" Body="&lt;p&gt;If I raze a conquered city its territory returns to neutral ownership. However suppose I have multiple cities clustered together, it is not always possible to know which tiles I will lose when razing a city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I am a relatively peaceful player I have not had the chance to experiment with this game mechanic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what are the rules which dictate which tiles belong to a particular city when it is razed?&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="122" LastEditDate="2010-11-11T03:18:00.600" LastActivityDate="2010-11-11T18:19:00.380" Title="What are the rules for territory ownership when you raze a city?" Tags="|civilization-5|" AnswerCount="1" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="10670" PostTypeId="2" ParentId="10663" CreationDate="2010-11-11T03:56:54.317" Score="1" Body="&lt;p&gt;that question is extremely subjective as it would depend on who you ask. All of the factions believe that they are &quot;good&quot; (well, except maybe for the fiends).&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2010-11-11T03:56:54.317" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10671" PostTypeId="2" ParentId="10662" CreationDate="2010-11-11T04:20:02.270" Score="12" Body="&lt;p&gt;I poked around and discovered a new folder:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;~/Library/Application Support/minecraft/texturepacks/&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Putting the texture packs you download in this folder makes them appear in the menu. Don't extract the files, just leave the .zip there.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="9300" LastEditDate="2011-12-30T20:01:58.400" LastActivityDate="2011-12-30T20:01:58.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10673" PostTypeId="1" CreationDate="2010-11-11T05:20:02.017" Score="4" ViewCount="2488" Body="&lt;p&gt;When I first got my Xbox, 5 or so years ago, I didn't have an Xbox Live account. I wasn't even registered for a free Silver Membership.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played games on it; then, a few months ago, I got a Gold Membership. When I did that I lost quite a few achievements and gamerscore. I have tried going back and playing the games again, but I can't even re-acquire the achievements. When I go into the game that the achievements were lost on, it shows the picture for the achievements that I lost, rather than the &quot;locked&quot; symbol, so my box knows I got the achievements but won't give me credit for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried e-mailing Xbox Support, but they were not helpful. Hopefully someone here has some helpful advice.&lt;/p&gt;&#xA;" OwnerDisplayName="Rufus Vir" LastEditorUserId="9752" LastEditDate="2012-01-04T20:03:09.723" LastActivityDate="2012-01-04T21:52:52.960" Title="Why did I lose my Xbox achievements?" Tags="|achievements|xbox|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10676" PostTypeId="1" AcceptedAnswerId="402064" CreationDate="2010-11-11T06:54:52.310" Score="5" ViewCount="1457" Body="&lt;p&gt;What I'm hoping to do is use a second keyboard and/or mouse in the place of a gamepad for games that require a gamepad to enable multiplayer gaming.  I've noticed a few games that are XBox ports have this requirement so was hoping someone could point me to some software.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2023-03-21T16:40:55.053" Title="Does XBox gamepad emulator software exist for the PC?" Tags="|emulation|controllers|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10678" PostTypeId="1" AcceptedAnswerId="10679" CreationDate="2010-11-11T07:36:51.783" Score="9" ViewCount="668" Body="&lt;p&gt;The civilopedia entry states that the rocket artillery does not need to set-up prior to firing. Yet it seems in my games it needs to, just as any other artillery unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the civilopedia entry wrong?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="3773" LastEditDate="2010-11-11T11:29:17.083" LastActivityDate="2010-11-11T11:29:17.083" Title="Does the Rocket Artillery in Civ5 have to set-up prior to firing?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10679" PostTypeId="2" ParentId="10678" CreationDate="2010-11-11T07:40:08.960" Score="12" Body="&lt;p&gt;According to &lt;a href=&quot;http://forums.2kgames.com/forums/showpost.php?p=1201610&amp;amp;postcount=5&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; and &lt;a href=&quot;http://forums.2kgames.com/forums/showpost.php?p=1201855&amp;amp;postcount=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; answers on the 2k forums, Rocket Artillery &lt;em&gt;built&lt;/em&gt; in a city does not need to &quot;set up&quot; prior to firing. However, if you upgraded an old unit (artillery) to a R.A. it will still need to &quot;set up&quot; prior to firing.&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2010-11-11T07:40:08.960" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10681" PostTypeId="2" ParentId="10597" CreationDate="2010-11-11T10:01:28.783" Score="33" Body="&lt;p&gt;As suggested by BlueRaja - To further my comment on StrixVaria's answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be able to create a deeper pool using source blocks that you place against a temporary vertical surface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, fill the bottom of your pool with sources by dropping buckets of water. Keep dropping water until the surface is flat, if you can see water flow into a square, then thats where the source needs to go. This will give an even 1 deep pool. &#xA;You're not finished yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;B&lt;/code&gt; is solid blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;W&lt;/code&gt; is water &lt;strong&gt;sources&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;    B      B&#xA;    B      B&#xA;    BWWWWWWB&#xA;    BBBBBBBB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Build a line of blocks directly &lt;strong&gt;over&lt;/strong&gt; the water sources, this will give you a surface to drop a line of water sources against.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;N&lt;/code&gt; is the line of new blocks (from the side). &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;    B      B&#xA;    B  N   B&#xA;    BWWWWWWB&#xA;    BBBBBBBB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Start dropping another layer of water sources in the &quot;trench&quot;, using the sides of the pool and the sides of the line of blocks to drop the sources against.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;    B      B&#xA;    BWWB   B&#xA;    BWWWWWWB&#xA;    BBBBBBBB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Create a new line of blocks just outside of the existing one, then remove the existing line.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;    B      B    B      B&#xA;    BWWBN  B -&amp;gt; BWW N  B&#xA;    BWWWWWWB    BWWWWWWB&#xA;    BBBBBBBB    BBBBBBBB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Drop another line of sources against the inside of the new line of blocks.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;    B      B&#xA;    BWWWB  B&#xA;    BWWWWWWB&#xA;    BBBBBBBB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Continue across the surface of the pool until you've filled in the second level. A third level can be placed in the same way.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   BWWN   B&#xA;   BWWWWWWB&#xA;   BWWWWWWB&#xA;   BBBBBBBB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Note that it's possible to simply ignore the lower levels and just have an area of sources on the surface, like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   BWWN   B     BWWWWWWB&#xA;   B      B  &amp;gt;  B      B &#xA;   B      B     B      B&#xA;   BBBBBBBB     BBBBBBBB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This can still be used to provide a pool deep enough to fall into, and which can be removed more easily than a solid pool of sources.&lt;/p&gt;&#xA;" OwnerUserId="756" LastEditorUserId="756" LastEditDate="2011-08-30T10:13:25.333" LastActivityDate="2011-08-30T10:13:25.333" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="10683" PostTypeId="2" ParentId="10645" CreationDate="2010-11-11T10:32:38.083" Score="1" Body="&lt;p&gt;Err.. Press space?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-11-11T10:32:38.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10685" PostTypeId="2" ParentId="10570" CreationDate="2010-11-11T13:05:18.510" Score="12" Body="&lt;p&gt;Mining while underwater or swimming takes 5 times as long.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-11-11T13:05:18.510" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10686" PostTypeId="2" ParentId="10580" CreationDate="2010-11-11T13:32:53.763" Score="2" Body="&lt;p&gt;No, there is nothing new when playing offline.  The gameplay follows the same arena-style format.  It's exactly the same as the online matches, but the slots not filled with human players are filled with bots.  Purportedly, these bots are plagued with terrible A.I. issues.&#xA;&lt;hr /&gt;&#xA;&lt;a href=&quot;http://www.gamespot.com/ps3/action/fatprincess/review.html?om_act=convert&amp;amp;om_clk=gssummary&amp;amp;tag=summary;read-review&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-11-11T13:32:53.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10687" PostTypeId="2" ParentId="10673" CreationDate="2010-11-11T15:11:06.183" Score="-1" Body="&lt;p&gt;It may be that they thought you were cheating, and reset your gamerscore. In that case, you can't ever get gamerscore again.&lt;/p&gt;&#xA;" OwnerUserId="4649" LastEditorUserId="9752" LastEditDate="2012-01-04T20:01:02.287" LastActivityDate="2012-01-04T20:01:02.287" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10688" PostTypeId="1" AcceptedAnswerId="10697" CreationDate="2010-11-11T15:55:04.607" Score="5" ViewCount="772" Body="&lt;p&gt;After defeating Wizpig in space in Adventure 2 (and possible after the normal adventure; I can't quite remember as it's been some time since I've played), when the credits roll, there are times given for each of the levels.  These times are extremely fast, and I remember only ever being able to beat one of them after a hundred tries or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the significance of these times?  They are shown with no context, just a level-name and a time.  Does anything special happen if you manage to beat them all?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="181240" LastEditDate="2018-05-13T21:30:44.303" LastActivityDate="2018-05-13T21:30:44.303" Title="What is the significance of the times after the closing credits in Diddy Kong Racing 64?" Tags="|diddy-kong-racing|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10690" PostTypeId="1" AcceptedAnswerId="10692" CreationDate="2010-11-11T16:07:47.690" Score="12" ViewCount="1029" Body="&lt;p&gt;This stems from the comments on &lt;a href=&quot;https://gaming.stackexchange.com/questions/10668/what-are-the-rules-for-territory-ownership-when-you-raze-a-city&quot;&gt;this question&lt;/a&gt;.  Imagine two cities, A and B, close enough that one can work the tiles that were acquired by the other (either through purchasing them or through cultural expansion).  If a tile was acquired by A, and I manually select the tile to be worked by B, does the tile transfer &quot;ownership&quot; to B?  So that if B were captured, the tile would go with it, or if A were captured, the tile would stay with B?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-05-20T17:04:02.400" Title="Does working a tile with a city transfer ownership of the tile to that city?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10691" PostTypeId="2" ParentId="10579" CreationDate="2010-11-11T16:46:08.580" Score="2" Body="&lt;p&gt;The answer yes, Fable 3 is available on the PC, as &lt;a href=&quot;http://lionhead.com/fable-iii-on-pc-out-now/&quot; rel=&quot;nofollow noreferrer&quot;&gt;announced here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1772" LastEditorUserId="88" LastEditDate="2013-01-01T18:40:28.000" LastActivityDate="2013-01-01T18:40:28.000" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10692" PostTypeId="2" ParentId="10690" CreationDate="2010-11-11T16:54:01.230" Score="9" Body="&lt;p&gt;Working a tile does not seem to change the ownership of that tile. If the city is conquered, only the tiles the city directly acquired (culture or bought) are transferred to the conqueror.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Placing a city into an area already owned by the player will transfer ownership of the city tile and the initial inner ring of tiles to that new city.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-11-11T17:06:39.737" LastActivityDate="2010-11-11T17:06:39.737" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10693" PostTypeId="2" ParentId="10645" CreationDate="2010-11-11T17:27:30.800" Score="2" Body="&lt;p&gt;I've never played the game, but jumping defaults to &lt;strong&gt;&lt;kbd&gt;space bar&lt;/kbd&gt;&lt;/strong&gt; (or sometimes right-click) in every FPS I've ever played.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="21177" LastEditDate="2012-04-29T08:39:41.653" LastActivityDate="2012-04-29T08:39:41.653" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10695" PostTypeId="2" ParentId="10668" CreationDate="2010-11-11T17:49:50.213" Score="6" Body="&lt;p&gt;So based on &lt;a href=&quot;https://gaming.stackexchange.com/questions/10690/does-working-a-tile-with-a-city-transfer-ownership-of-the-tile-to-that-city&quot;&gt;Fabian's answer here&lt;/a&gt; combined with Oak's experience mentioned in the comments for this question, it sounds like razing a city will cause all tiles that were acquired by that city to become neutral, as well as all tiles in the immediate ring around that city, even if those tiles were not initially acquired by the city being razed (beacuse as Fabian pointed out, building/capturing a city will automatically transfer ownership of tiles in that inner ring that belong to other cities of the same player to the &quot;new&quot; city).  Any tiles in the inner ring that do not belong to the player owning the city should not become neutral.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I am not aware of any way to determine ahead of time which city initially acquired a tile and thus &quot;owns&quot; it for purposes such as this.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2010-11-11T18:19:00.380" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10696" PostTypeId="2" ParentId="10659" CreationDate="2010-11-11T17:57:09.047" Score="2" Body="&lt;p&gt;Did you speak with the people running the place?  I imagine they must have registered the CD-key to &lt;em&gt;some&lt;/em&gt; account, with the intention of allowing their customers to use it..&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-11-11T17:57:09.047" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10697" PostTypeId="2" ParentId="10688" CreationDate="2010-11-11T18:50:55.803" Score="8" Body="&lt;p&gt;These are the Developer's best recorded times...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Defeat Wizpig for the second time.&#xA;  After the ending and credits, a series&#xA;  of times will be listed. These times&#xA;  are the best times recorded (in Time&#xA;  Trial mode) by Nintendo and Rare staff&#xA;  during the production of the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There is nothing special (in-game) for beating these times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.gamespot.com/n64/driving/diddykongracing/hints.html&quot; rel=&quot;noreferrer&quot;&gt;Gamespot Tips link to quote is from.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4735" LastEditorUserId="4735" LastEditDate="2010-11-11T19:28:11.203" LastActivityDate="2010-11-11T19:28:11.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10698" PostTypeId="2" ParentId="10676" CreationDate="2010-11-11T18:56:35.190" Score="0" Body="&lt;p&gt;To the best of my knowledge such software does not exist. Most of the hacking work in the area is in making gamepads do keyboard like things, rather than emulating gamepads with keyboards. &lt;/p&gt;&#xA;" OwnerUserId="564" LastActivityDate="2010-11-11T18:56:35.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10699" PostTypeId="2" ParentId="10649" CreationDate="2010-11-11T20:34:06.253" Score="0" Body="&lt;p&gt;Kinect voice can not be used to play videos/music (DVDs or xbox media library).&#xA;Project Natal had its own CPU, kinect doesn't. this means there will never be turn on voice command or gesture. Kinect can't be used on the dashboard.&#xA;Also voice cant be used on Netflix&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In sum, basically everything you see in Project Natal videos is what you &lt;em&gt;can't&lt;/em&gt; do.&#xA;It is pretty cool just it could be a hell of a lot better.&lt;/p&gt;&#xA;" OwnerUserId="2420" LastActivityDate="2010-11-11T20:34:06.253" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10700" PostTypeId="1" AcceptedAnswerId="10703" CreationDate="2010-11-11T21:05:06.090" Score="27" ViewCount="30545" Body="&lt;p&gt;Following up to &lt;a href=&quot;https://gaming.stackexchange.com/questions/8065/how-do-i-build-a-courthouse-in-a-captured-city/8088#8088&quot;&gt;this answer&lt;/a&gt;, given that a newly conquered city will &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;spend a few turns of zero production (&quot;rioting&quot;)&lt;/li&gt;&#xA;&lt;li&gt;after that, will be hampered in production because of diminished population and destroyed buildings, so that building a courthouse will take very long&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;is there any point really to annex a newly conquered city immediately&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doesn't it make much more sense to first puppet the city and then wait - say 10 turns - until things have evened out and only then annex the city to start the courthouse?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: One aspect that I didn't ask for explicitly is whether you should &lt;em&gt;always&lt;/em&gt; leave the city as puppet until the rioting stops (typically 2-5 turns in my games so far)?&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2013-11-18T01:46:32.753" Title="In Civ5, is there any point to immediately annexing a city?" Tags="|civilization-5|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10701" PostTypeId="2" ParentId="10700" CreationDate="2010-11-11T21:24:42.430" Score="-3" Body="&lt;p&gt;I may be misremembering this, but I believe that when you annex a city, it goes back to rioting for a few turns regardless of whether it was a happy puppet state or not.  So annexing immediately is to your advantage if you know you're going to annex it eventually and can spare the resources.&lt;/p&gt;&#xA;" OwnerUserId="918" LastActivityDate="2010-11-11T21:24:42.430" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10702" PostTypeId="2" ParentId="10700" CreationDate="2010-11-11T21:29:34.640" Score="1" Body="&lt;p&gt;It's probably a subjective answer, but I like to annex straight away if I can afford it because I prefer to have control over what cities are creating.  There's nothing more annoying than a puppet city starting a Wonder when it has next to no production. Another scenario that I will annex immediately is if I am being aggressive militarily, because a puppet city won't produce units.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-11T21:29:34.640" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10703" PostTypeId="2" ParentId="10700" CreationDate="2010-11-11T21:33:09.690" Score="26" Body="&lt;p&gt;I've been thinking about it myself, and I agree that it's almost always a better option to let the city stay as a puppet for a while before annexing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One major drawback here is not only that you cannot control what puppets produce, but it's that puppets never produce units. If you're at war, for example, the ability to produce units is critical, and sometimes you just need the extra city right now. Still, considering that conquered cities lose half their population and most of their buildings, their production is usually so low that making them a puppet is probably still the best choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Regarding the edit:&lt;/strong&gt; I see no reason for annexing a city before the riots are done. You can't do anything during riots anyway, so it's best to not lose the extra happiness for these few turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, now &lt;a href=&quot;https://gaming.stackexchange.com/questions/10700/in-civ5-is-there-any-point-to-immediately-annexing-a-city/10704#10704&quot;&gt;WillfulWizard's answer&lt;/a&gt; becomes more important. If you intend to annex it soon but you want to keep it a puppet for just 2 to 5 turns, there's a good chance you might forget - particularly if you're in the middle of a war and every turn is hectic and eventful. If you intend to annex it quickly anyway, maybe it's best to just lose the few points of happiness from having the city annexed during its riots, than to forget about it completely.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2010-11-14T08:43:01.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10704" PostTypeId="2" ParentId="10700" CreationDate="2010-11-11T21:52:18.180" Score="14" Body="&lt;p&gt;&lt;strong&gt;So you don't have to remember to Annex it&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You've just conquered a city you KNOW you're going to want to annex soon. (In my most recent game, I needed to force building a harbor to start up trade routes to my latest expansion, &quot;Old Greece&quot;) Unfortunately, you're human, and simply might forget to do it later. So, rather than remembering to interrupt your 10th turn from now, you annex the city and set it to building the courthouse. Done. Nothing to remember, no turn interruption, the game will alert you when the city is ready for its next order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can be especially important if your turns otherwise consist only of dealing with the next item in the queue, then clicking next action/turn. I don't normally recommend playing this way just off the next action button; You will catch a lot of mistakes by stopping at the end of each turn and asking &quot;is anything wrong? is there anything else I should do? what's the worst problem facing my empire right now?&quot; However, the event-queue style of play can be a very fun way to play a relaxed game (far easier to get into &quot;the zone&quot;), or to play a game on an easier difficulty just to try something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everyone else has already covered the few times when it might be ideal for your gameplay to annex the city immediately, but those are sadly exceptions. So, if you want to play your BEST, you'll have to puppet the city and somehow remember to check back later to annex it. I recommend keeping notes as you play of things you need to do in the future, write down what turn you're on and what turn you want to check back, and check your list before the end of each turn when you ask yourself the questions I mentioned above.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-11-11T21:52:18.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10705" PostTypeId="2" ParentId="10700" CreationDate="2010-11-11T22:01:40.450" Score="12" Body="&lt;p&gt;If you're annexing cities, that means you're conquering cities, and if you're conquering cities, that means you're at war.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The advantage of Annexing a city is that you are then able to rush-buy units from that forward point, which will in most circumstances take less time than moving a unit from one of your production cities up to the front. If you're fighting a cross-continent war, for instance, you probably want something like this ASAP because your production is going to be &lt;em&gt;particularly&lt;/em&gt; far from the battlefront.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than this corner case though, I'm inclined to agree with Oak's answer.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-11T22:01:40.450" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10706" PostTypeId="2" ParentId="10522" CreationDate="2010-11-11T23:09:34.277" Score="0" Body="&lt;p&gt;If you have a level 80 (or even a 60+), the easiest way to farm wool is at Shadowfang Keep. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real trick to making gold off of the wool is to know how much to put it up for at the AH. Put too much up and you'll drive prices down due to the fact that the economy only demands so much of it over a certain period of time. But I digress from your original question...&lt;/p&gt;&#xA;" OwnerUserId="4737" LastActivityDate="2010-11-11T23:09:34.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10707" PostTypeId="2" ParentId="9657" CreationDate="2010-11-11T23:15:04.663" Score="2" Body="&lt;p&gt;&lt;strong&gt;Yes - more deftness.&lt;/strong&gt;  One part of the formula for success of Half Inch is the Deftness of the character using it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can equip one of the many kinds of gloves which increase deftness.  The Honour Among Thieves accessory is the most effective at increasing the success of Half Inch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Ranger job has the highest starting Deftness, and can also earn a few natural Deftness bonuses.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2011-04-25T19:20:49.907" LastActivityDate="2011-04-25T19:20:49.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10708" PostTypeId="1" AcceptedAnswerId="10710" CreationDate="2010-11-11T23:30:40.123" Score="11" ViewCount="1227" Body="&lt;p&gt;What is the story behind the guy who is the new Lich King? I forget his name exactly, but he appeared to have been a good guy at some point?&lt;/p&gt;&#xA;" OwnerUserId="4737" LastEditorUserId="274" LastEditDate="2010-12-20T20:27:09.837" LastActivityDate="2010-12-20T20:27:09.837" Title="The new Lich King" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10709" PostTypeId="2" ParentId="10700" CreationDate="2010-11-11T23:46:05.593" Score="9" Body="&lt;p&gt;One trivial example: You're a landlocked civilization (maybe even just a single tile away from the ocean), but are in need of naval units and have just captured a coastal city. You would want that city to start cranking out units as soon as possible, so annexing it immediately is the only thing that makes sense.&lt;/p&gt;&#xA;" OwnerUserId="3588" LastActivityDate="2010-11-11T23:46:05.593" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10710" PostTypeId="2" ParentId="10708" CreationDate="2010-11-11T23:48:06.623" Score="17" Body="&lt;p&gt;It's &lt;a href=&quot;http://www.wowpedia.org/Bolvar_Fordragon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bolvar Fordragon&lt;/a&gt;, Paladin of the Silver Hand, Commander of the Alliance's combined military forces in Northrend, former Regent of Stormwind, and fallen hero of the Wrathgate. He was thought dead at the Wrathgate, but had in fact survived and been captured by the Scourge, and tortured, with the eventual intention of being made into a Death Knight, much like Saurfang the Younger. However, unlike Saurfang, Bolvar resisted until Arthas's defeat.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;After Arthas Menethil, mortal host of the Lich King, was slain, Tirion Fordring took up the Helm of Domination, the crown of the Lich King, preparing to don it himself. As he did so, Bolvar intervened, calling from his seat upon the Frozen Throne, his body warped by the red dragonflight's fire. As a last act of service to Azeroth, Bolvar asked that Tirion place the Helm of Domination on his head. As the self-appointed &quot;Jailer of the Damned,&quot; Bolvar seeks to keep the Scourge under control. As Bolvar encased himself and the Frozen Throne once again in ice, he warned Tirion that no one could know what happened. Tirion would have to tell the world that the Lich King was dead, yet as his voice changed, he added that Bolvar Fordragon had died with him.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-11T23:48:06.623" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10711" PostTypeId="1" AcceptedAnswerId="10725" CreationDate="2010-11-12T00:38:32.390" Score="5" ViewCount="12498" Body="&lt;p&gt;I recently purchased Kinect, and was curious if there is a place to find all of the voice commands for the system?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The manual doesn't really say a lot about the voice commands and I can't find a definative list of all the commands I can use.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xbox prompts with some commands now and then, but it would be really nice to have an actual list of things I can tell it to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Help?&lt;/p&gt;&#xA;" OwnerUserId="1576" LastActivityDate="2013-12-29T23:24:15.803" Title="What are the voice commands for Xbox 360's Kinect?" Tags="|kinect|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10712" PostTypeId="1" AcceptedAnswerId="10714" CreationDate="2010-11-12T01:02:19.327" Score="1" ViewCount="685" Body="&lt;p&gt;The title pretty much says it all. On the one hand, the Boomers are freakin' nuts. On the other, I'm guessing that raising that bomber out of the lake and watching it rain fiery death over the Legion is going to be the ultimate &quot;wow&quot; moment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So... Is it safe to finish Volare if I plan on completing Wild Card: Change in Management and either ruling New Vegas or making it independent?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:40:53.830" LastActivityDate="2013-01-20T16:40:53.830" Title="Can I safely finish Volare if I plan on doing Change in Management?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10713" PostTypeId="2" ParentId="10712" CreationDate="2010-11-12T01:04:28.870" Score="1" Body="&lt;p&gt;Yes, I've completed Volare and even told the NCR I did, before completing the entire main quest the Wild Card route. As far as I know, Volare is required for the main quest (at least for the main factions). Telling the NCR you will help them will of course stop you from going the Legion route.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-11-12T01:04:28.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10714" PostTypeId="2" ParentId="10712" CreationDate="2010-11-12T01:07:53.567" Score="1" Body="&lt;p&gt;Volare is required or optional for all four main quest paths. At it's conclusion, you convince the Boomers to support &lt;em&gt;you&lt;/em&gt;, not any particular faction. You can even inform Ambassador Crocker/House/Yes Man of this fact without locking you into a path -  just choose your words carefully when you do so.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-12T01:07:53.567" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10715" PostTypeId="1" AcceptedAnswerId="10717" CreationDate="2010-11-12T01:09:16.900" Score="3" ViewCount="35163" Body="&lt;p&gt;Considering that I'm going the Wild Card: Change in Management path, when is the latest I can kill Mr. House? I've made sure to acquire and turn in all seven snow globes. Yes Man is waiting patiently outside The Tops for me. I still have the following quests open:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How Little We Know&lt;/li&gt;&#xA;&lt;li&gt;Pressing Matters&lt;/li&gt;&#xA;&lt;li&gt;Oh My Papa&lt;/li&gt;&#xA;&lt;li&gt;Volare!&lt;/li&gt;&#xA;&lt;li&gt;I Put a Spell on You&lt;/li&gt;&#xA;&lt;li&gt;The Moon Comes Over the Tower&lt;/li&gt;&#xA;&lt;li&gt;Wild Card: Side Bets&lt;/li&gt;&#xA;&lt;li&gt;Wild Card: You and What Army?&lt;/li&gt;&#xA;&lt;li&gt;That Lucky Old Sun&lt;/li&gt;&#xA;&lt;li&gt;ED-E My Love&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;At which point have I &quot;made my choice?&quot; I know it's not too late &lt;em&gt;right now&lt;/em&gt; to kill Mr. House. But if I finish any of the faction quests above, does it become so?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should note that I'm at least &quot;liked&quot; by most factions, the notable exceptions being the Powder Gangers and the Legion (I finished &quot;Booted&quot; &lt;em&gt;after&lt;/em&gt; getting the Mark of Caesar and the &quot;Render Unto Caesar&quot; quest -- thus I now have completed &quot;Beware the Wrath of Caesar.&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much farther on the quest lines above is it safe to go before I finally get around to whacking Mr. House and taking control of The Strip? I want to maximize my gameplay this first run-through! (Because the 100+ hours I've invested already isn't enough!)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-22T16:01:13.070" LastActivityDate="2012-06-22T16:01:13.070" Title="When is the latest I can kill Mr. House?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10716" PostTypeId="2" ParentId="10664" CreationDate="2010-11-12T01:16:05.290" Score="0" Body="&lt;p&gt;I've tried viewing it again by loading off a different save device and starting a new campaign session with no luck, it doesn't show that cinematic. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since there's no config file like the PC, I would think that if you could go to System Settings &gt; Memory &gt; Save Device and delete all the files related to COD: Black Ops, or move them to a removable device, then start it back up, I would think it would play again. It seems like it's saved somewhere in a preference that can't be overridden that can be found.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-12T01:16:05.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10717" PostTypeId="2" ParentId="10715" CreationDate="2010-11-12T01:17:54.673" Score="2" Body="&lt;p&gt;If you're okay with taking Yes-Man's path, you can basically wait until the very end to kill Mr. House. There is no need to take him out any sooner than the very absolute end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Legion and NCR, respectively, will want him out of the picture much sooner.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-12T01:17:54.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10718" PostTypeId="2" ParentId="10715" CreationDate="2010-11-12T01:19:20.117" Score="1" Body="&lt;p&gt;The latest is really the point of no return, assuming you don't alienate House beforehand by attacking him or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get a warning from the game before you reach this point, at which you can decide to turn back and kill House. You'll probably get a quest objective from one of the factions to kill House earlier, but you shouldn't reach &lt;strong&gt;that&lt;/strong&gt; point of no return if you're going for Wild Card.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-11-12T01:19:20.117" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10719" PostTypeId="1" AcceptedAnswerId="10748" CreationDate="2010-11-12T01:25:01.947" Score="14" ViewCount="18668" Body="&lt;p&gt;In Call of Duty: Black Ops, on the mission SOG (Vietnam), you come to a point where your orders are to push back the NVA down the hill. I've spent a lot of time slowly pushing down the hill but the enemies keep coming and on Veteran difficulty at some point I always end up dying. My squad mates pretty much stop at the first level down the hill providing no help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure a portion of it is skill, but there must be something I'm missing to trigger my squad mates to continue on down and move the level forward and stop the enemy from spawning. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2015-02-28T00:05:40.860" Title="How do you get down the hill on the campaign level, SOG?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10722" PostTypeId="2" ParentId="10176" CreationDate="2010-11-12T02:57:50.300" Score="2" Body="&lt;p&gt;Well, you could catalog it, then buy a copy from the catalog...&lt;/p&gt;&#xA;" OwnerDisplayName="Keith" LastActivityDate="2010-11-12T02:57:50.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10723" PostTypeId="2" ParentId="10606" CreationDate="2010-11-12T03:53:38.660" Score="2" Body="&lt;p&gt;First make sure &quot;Sorted By&quot; is set to &quot;Song Difficulty.&quot; Next, You also need to set &quot;Instrument Scores&quot; to &quot;Pro Keys.&quot; I tested this by setting Instrument Score to Keys, and it sorted by difficulty with normal keys. I then switched Instrument Scores to Pro Keys and it sorted by Pro Keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tested this on the 360 version.&lt;/p&gt;&#xA;" OwnerUserId="4735" LastActivityDate="2010-11-12T03:53:38.660" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10724" PostTypeId="2" ParentId="10474" CreationDate="2010-11-12T04:23:45.410" Score="2" Body="&lt;p&gt;The cheat codes menu within the game is for players who pre-ordered the game from various retailers. These codes only work in splitscreen multiplayer, and are only exclusive to these pre-orders until the end of the year. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;BestBuy: &quot;Tag Mode&quot; - The person &quot;tagged&quot; cannot kill until they are no longer &quot;it.&quot;&lt;/li&gt;&#xA;&lt;li&gt;Gamestop: &quot;Invisibility Mode&quot; - Each player can go invis for a small period of time to sneak up on other players.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It hasn't been stated yet how players can obtain these codes after this time. No other cheats have been released at the time of this posting.&lt;/p&gt;&#xA;" OwnerUserId="4735" LastActivityDate="2010-11-12T04:23:45.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10725" PostTypeId="2" ParentId="10711" CreationDate="2010-11-12T04:34:58.857" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://support.xbox.com/en-us/pages/kinect/more-topics/control-your-xbox-360-with-your-voice.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Official List&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;... which is very small. Not many have been found that are not on that list, but &quot;ESPN&quot; is one for example, that can bring you to the ESPN page while on the dashboard. Microsoft has stated it is up the the individual game / app maker for functionality, and that they &lt;em&gt;should&lt;/em&gt; provide a list that can be used with their services. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At one point it was demo'd that you could turn on / turn off the machine using voice commands. This functionality however did not make it to release (for obvious reasons).&lt;/p&gt;&#xA;" OwnerUserId="4735" LastActivityDate="2010-11-12T04:34:58.857" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10726" PostTypeId="1" AcceptedAnswerId="10727" CreationDate="2010-11-12T04:36:15.293" Score="4" ViewCount="885" Body="&lt;p&gt;In Supreme Commander 2, is there a way to display the ping rate you can see in the multi-player lobby while you are actually playing the game?&lt;/p&gt;&#xA;" OwnerUserId="324" LastEditorUserId="52800" LastEditDate="2013-10-22T09:50:16.007" LastActivityDate="2013-10-22T09:50:16.007" Title="Is there a keyboard binding for seeing ping rate?" Tags="|supreme-commander-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10727" PostTypeId="2" ParentId="10726" CreationDate="2010-11-12T04:41:50.533" Score="4" Body="&lt;p&gt;During a Multiplayer game, you can hit F2 to show Rankings / Ping of current players within the game.&lt;/p&gt;&#xA;" OwnerUserId="4735" LastActivityDate="2010-11-12T04:41:50.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10728" PostTypeId="1" AcceptedAnswerId="10732" CreationDate="2010-11-12T05:38:30.270" Score="3" ViewCount="1735" Body="&lt;p&gt;I have a (holy) paladin and would like to better understand the mechanics for Holy Power. And do you think it has improved your gameplay ?&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="2259" LastEditDate="2010-12-17T21:25:57.160" LastActivityDate="2010-12-21T15:32:42.280" Title="Someone provide a simple explanation of Holy Power?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10730" PostTypeId="1" AcceptedAnswerId="10735" CreationDate="2010-11-12T06:03:58.797" Score="4" ViewCount="2965" Body="&lt;p&gt;I seem to recall rumors that &lt;em&gt;Starcraft 2&lt;/em&gt; looked better when using DirectX 10 over DirectX 9. Is this true, and if so, can you give examples (preferably in screenshot form)?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="4797" LastEditDate="2023-05-30T06:51:14.993" LastActivityDate="2023-05-30T07:07:48.267" Title="Does Starcraft 2 have better graphics with DirectX 10 than DirectX 9?" Tags="|starcraft-2|directx-9|directx|directx-10|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="10731" PostTypeId="1" AcceptedAnswerId="10733" CreationDate="2010-11-12T06:05:55.520" Score="8" ViewCount="1315" Body="&lt;p&gt;What effects does having the Armored armor type have on a unit aside from taking the appropriate extra damage from weapons that deal extra armored damage? I.E. do normal attacks do reduced damage or something?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="336" LastEditDate="2011-11-19T20:51:44.343" LastActivityDate="2011-11-19T20:51:44.343" Title="Effect of being an Armored unit in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10732" PostTypeId="2" ParentId="10728" CreationDate="2010-11-12T06:26:26.800" Score="4" Body="&lt;p&gt;It doesn't matter so much for Holy Paladins, being more of interest to Ret and Prot Paladins but here is a break-down of how it works, with Holy-specific information beside it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Holy Power is somewhat similar to Rogue combo points in that they build up over time if certain abilities are used, to a maximum of three charges.  For Holy Paladins, these points are generated by Holy Shock and, if you have the talent Tower of Radiance, direct healing the target of your Beacon of Light.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use these charges to enable or boost some skills.  Holy Paladins would be most interested in Word of Glory, an instant heal that heals for some total based off how many Holy Power charges you currently have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This mechanic is a lot more useful for Ret Paladins, who I think it is mainly aimed at.  They can charge it using Crusader Strike (for a guaranteed change) or, if they have the Divine Purpose talent (which they should), have a 40% chance of getting charges from just about any Ret skill, i.e. Judgement, Exorcism, Templar's Verdict, Divine Storm, Inquisition, Holy Wrath and Hammer of Wrath.  They can then use it to charge their Divine Storm (AoE damage), Templar's Verdict (single target damage) or Inquisition (holy damage boost), or Word of Glory if they want/need a quick heal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Prot gains Holy Power from Crusader Strike and Hammer of the Righteous, and mainly use their charges on Shield of the Righteous, though Word of Glory is obviously also an option for them as well for a quick self-heal.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastEditorUserId="4584" LastEditDate="2010-11-12T06:31:32.317" LastActivityDate="2010-11-12T06:31:32.317" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10733" PostTypeId="2" ParentId="10731" CreationDate="2010-11-12T06:32:36.607" Score="9" Body="&lt;p&gt;There is no benefit to having Armored as your armor type, only drawbacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because most units only have a single armor type (of Armored vs Light), it is often considered a benefit in not be vulnerable to light.  However, there is nothing in Starcraft which stipulates that a unit must have a single armor type, and it is possible (through the galaxy editor) to create units which are &lt;em&gt;both&lt;/em&gt; Armored and Light.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is worth noting that Armored is not your only type on most units; many units also have types of &lt;code&gt;psionic, mechanical, biological&lt;/code&gt;, the latter two coming in to play in beneficial ways.  Units which are Mechanical can be repaired, and units which are Biological can be healed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a rule of thumb the Armored vs Light, is usually the drawback and the Mechanical vs Biological the benefit.  There are two notable exceptions to this rule: Archons do bonus damage to Biological and Ghosts can use the ability &lt;code&gt;Snipe&lt;/code&gt; against Biological.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="122" LastEditDate="2010-11-12T07:04:31.637" LastActivityDate="2010-11-12T07:04:31.637" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10734" PostTypeId="2" ParentId="10083" CreationDate="2010-11-12T06:52:24.903" Score="7" Body="&lt;p&gt;I've looked into the GECK to find some information about the special attacks. They are a property of the weapon, so there is no nice overview. The AP costs vary per weapon, the other effects not, as far as I can see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Back Slash on a knife has an AP cost of 16 (with a knife) and deals 0.7x damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Grand Slam on the baseball bat uses 35 AP, compared to 25 standard, and deals 2x damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Long Cut for the Ripper has an AP cost of 70, compared to 65 standard, and deals 1.2x damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Scrap Heap for the Thermic Lance has an AP cost of 70, compared to 65 standard, and deals 1.25x damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Mauler for Super Sledge has an AP cost of 48, compared to 38 standard, and deals 50% damage. This attack knocks down the enemy (if Stonewall perk is not present).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Lights Out for Police baton has an AP cost of 29, compared to 23 normal, and deals 1.25x damage.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-11-13T12:56:12.997" LastActivityDate="2010-11-13T12:56:12.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10735" PostTypeId="2" ParentId="10730" CreationDate="2010-11-12T08:02:18.007" Score="3" Body="&lt;p&gt;As far as I know, StarCraft II quality is not increased by using DirectX 10 as opposed to DirectX 9. I think XP users can crank up all settings to ultra as well.&lt;/p&gt;&#xA;&lt;p&gt;I've found &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=155242&quot; rel=&quot;nofollow noreferrer&quot;&gt;this teamliquid thread&lt;/a&gt; and &lt;a href=&quot;http://www.overclock.net/pc-games/787716-sc2-questions.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this overclock.net thread&lt;/a&gt; that both mention the game is only a DX9 game.&lt;/p&gt;&#xA;&lt;p&gt;Maybe the reason for that rumor is a &lt;a href=&quot;http://ve3d.ign.com/articles/news/1053/StarCraft-2-Q-A&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard FAQ from 2007&lt;/a&gt; (emphasis mine):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;The game will be compatible with DirectX 10, and &lt;strong&gt;we're still considering whether there will be exclusive DirectX 10 graphic effects&lt;/strong&gt;, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The &lt;a href=&quot;http://us.blizzard.com/support/article.xml?articleId=26242&amp;amp;locale=en_US&quot; rel=&quot;nofollow noreferrer&quot;&gt;official &lt;em&gt;recommended&lt;/em&gt; system requirements&lt;/a&gt;, by the way, implicitly say DX10 &lt;em&gt;is&lt;/em&gt; needed:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;PC Recommended Specifications:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows Vista®/Windows® 7 &lt;em&gt;&amp;lt;-- these OSes come with dx 10&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Dual Core 2.4Ghz Processor&lt;/li&gt;&#xA;&lt;li&gt;2 GB RAM&lt;/li&gt;&#xA;&lt;li&gt;512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better &lt;em&gt;&amp;lt;-- these cards support dx 10&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-12T08:02:18.007" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10737" PostTypeId="2" ParentId="9776" CreationDate="2010-11-12T09:11:17.983" Score="10" Body="&lt;p&gt;They get decent stats when their jobs are all 5's and had some training. You missed out on Kairobot as well, you can hire him after you get several game of the year (GOTY) awards. Mister X is one of the earliest special characters you can hire, his energy bar is usually way above any other employee at that time (meaning he rarely leaves the office). &lt;/p&gt;&#xA;" OwnerUserId="4748" LastEditorDisplayName="user41651" LastEditDate="2013-02-16T16:45:38.860" LastActivityDate="2013-02-16T16:45:38.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10738" PostTypeId="2" ParentId="9948" CreationDate="2010-11-12T09:15:39.180" Score="2" Body="&lt;p&gt;You train your people into hackers. You need every profession (including Hardware Engineer to level 5) then you can use the career manual to change into a hacker. I don't remember if Walt Sidney was initially hired as a hacker, but him and Francoise Bloom have pretty awesome stats as Lvl 5 hackers ( 736,615,557,412 and 771,791,483,446 respectively in my game atm (Y32)).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Always buy 3x Career change manuals until you've gotten everyone good (and then keep some spare to change people into Hardware to make new consoles ( you want 6 for the best console ))).&lt;/p&gt;&#xA;" OwnerUserId="4748" LastEditorUserId="4748" LastEditDate="2010-11-12T09:35:10.747" LastActivityDate="2010-11-12T09:35:10.747" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10739" PostTypeId="1" AcceptedAnswerId="10746" CreationDate="2010-11-12T09:50:11.990" Score="0" ViewCount="346" Body="&lt;p&gt;How to solve this bug? As I play MW with autoplayer and I sent a gift to someone, my Firefox 3.6.12 starts to shrink gradually from right, so that I have to chose the tab while it is moving.&lt;/p&gt;&#xA;" OwnerDisplayName="Jaska" LastActivityDate="2010-11-12T12:35:06.353" Title="Mafia wars autoplayer shrinks Firefox" Tags="|mafia-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10740" PostTypeId="2" ParentId="10728" CreationDate="2010-11-12T11:18:35.043" Score="2" Body="&lt;p&gt;Holy Power is a new paladin resource mechanic in Cataclysm, which works similar to combo points like the rogue's combo point. Holy Power can be gained through certain abilities and further improved by talents to be unleashed with other abilities. It decays over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Paladins will generally want to build up Holy Power until it shines through with a bright yellow glowing effect. Once Holy Power has been built up, it can be consumed to augment existing abilities. For example, Word of Glory can be used to cast an instant-cast free heal. This gives paladins several options for how to spend their Holy Power, depending on the scenario.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It becomes available for Paladins at level 9, prior to learning Word of Glory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowwiki.com/Holy_Power&quot; rel=&quot;nofollow noreferrer&quot;&gt;more information...&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="46480" LastActivityDate="2010-11-12T11:18:35.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10741" PostTypeId="1" CreationDate="2010-11-12T11:22:46.397" Score="0" ViewCount="751" Body="&lt;p&gt;If I understood well it seems that when your &lt;em&gt;justice-meter&lt;/em&gt; is filled up you consume it as soon as you use any &lt;em&gt;violet&lt;/em&gt; weapons. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you equip DeathSpank with two violet weapons you have then no choice to keep Justice for the right moment. If you instead equip him with 1 violet and 1 non-violet weapon you cannot build up combo multiplier using your weapons alternatively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is really designed in that way or am I miss something? Is it possible having more control on your &lt;strong&gt;Justice Ready!&lt;/strong&gt; and decide when really use it?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-11-12T14:36:01.460" LastActivityDate="2010-11-12T14:36:01.460" Title="Save your Justice Ready! for the right monster" Tags="|pc|deathspank|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10742" PostTypeId="2" ParentId="8693" CreationDate="2010-11-12T11:54:42.717" Score="2" Body="&lt;p&gt;If you have a few &lt;a href=&quot;https://minecraft.wiki/w/Minecart_Tracks&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecart tracks&lt;/a&gt; available, you can use the &lt;a href=&quot;https://minecraft.wiki/w/Minecart_Tracks#South-west_Rule&quot; rel=&quot;nofollow noreferrer&quot;&gt;south-west rule&lt;/a&gt; to orient yourself. There are two ways:&lt;/p&gt;&#xA;&lt;h2&gt;Orienting yourself using cross-intersections (and a minecart)&lt;/h2&gt;&#xA;&lt;p&gt;You need one minecart and at least 5 track pieces.&lt;/p&gt;&#xA;&lt;p&gt;Lay out two cross-intersections (or lay out one, destroy, and lay out the second). Then, put a minecart on it, push the minecart and watch the direction it moves when hitting the cross.&lt;/p&gt;&#xA;&lt;p&gt;Look at &lt;a href=&quot;https://minecraft.wiki/w/File:Track_intersections.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;this image from Minecraft wiki&lt;/a&gt; to understand what I mean.&lt;/p&gt;&#xA;&lt;h2&gt;Orienting yourself using T-intersections&lt;/h2&gt;&#xA;&lt;p&gt;You need 4 track pieces.&lt;/p&gt;&#xA;&lt;p&gt;The T-intersections also try to follow the &lt;a href=&quot;https://minecraft.wiki/w/Minecart_Tracks#South-west_Rule&quot; rel=&quot;nofollow noreferrer&quot;&gt;south-west rule&lt;/a&gt; when they are laid out on the ground. If they are unpowered (no button or redstone powering the T), the curve will try to point to south-west. So, if you lay out two T-intersections, you can orient yourself.&lt;/p&gt;&#xA;&lt;p&gt;Look at &lt;a href=&quot;https://minecraft.wiki/w/File:T-intersection-south-west.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;this image from Minecraft wiki&lt;/a&gt; to understand what I mean.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2010-11-12T11:54:42.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10743" PostTypeId="2" ParentId="10475" CreationDate="2010-11-12T12:01:51.470" Score="5" Body="&lt;p&gt;An idea similar to the &lt;a href=&quot;https://gaming.stackexchange.com/questions/10475/how-to-set-a-new-spawn-point/10530#10530&quot;&gt;badp answer&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build a river from somewhere near your spawn point to your house. This way, the water flow will help you move fast toward your house. It's also very cheap to build.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2010-11-12T12:01:51.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10744" PostTypeId="2" ParentId="10700" CreationDate="2010-11-12T12:03:46.570" Score="5" Body="&lt;p&gt;How the unhappiness from captured cities is calculated:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+5 per occupied city (compared to +2 per non-occupied city),&lt;/li&gt;&#xA;&lt;li&gt;+1.25 per pop in occupied city (compared to +1 per pop in non-occupied city).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now remember that factors which decrease your unhappiness from the number of cities work the same way towards the unhappiness from captured cities. To mention:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wonder: Forbidden Palace - 50%,&lt;/li&gt;&#xA;&lt;li&gt;Order SP: Planned Economy - 50%. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Having both of them effectively eliminates all the unhappiness from the number of cities and from the number of occupied cities. Therefore leaving you with just a miserable increase of unhappiness of 0.25 per pop. So in that case you can feel free to annex a city straight away without any big consequences. Probably it's not even worth to build a courthouse.&lt;/p&gt;&#xA;" OwnerUserId="4149" LastActivityDate="2010-11-12T12:03:46.570" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10745" PostTypeId="2" ParentId="10741" CreationDate="2010-11-12T12:08:15.903" Score="3" Body="&lt;p&gt;You can actually have 4 weapons installed, one for each face button (A, B, X, Y on the 360). What I did is equip a ranged weapon to B, a violet weapon to Y, and normal weapons to A and X. I would typically attack by alternating A and X, and only use Y when the Justice meter was full and I needed a more powerful attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way you can build your combo, but not waste the Justice meter until you need it.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-11-12T12:08:15.903" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10746" PostTypeId="2" ParentId="10739" CreationDate="2010-11-12T12:35:06.353" Score="1" Body="&lt;p&gt;You can stop every script from moving or resizing the browser by going to&#xA;  &lt;em&gt;File-&gt;Options-&gt;Content-&gt;Advanced (Next to &quot;Enable Javascript&quot;)&lt;/em&gt;&#xA;and unchecking &quot;Move or resize existing windows&quot;, or similar, I'm using the latest beta, the feature has been around a long time but it might have been moved.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2010-11-12T12:35:06.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10748" PostTypeId="2" ParentId="10719" CreationDate="2010-11-12T12:48:59.713" Score="6" Body="&lt;p&gt;Some of them will come at you regularly and some of them will not reveal themselves until you have reached a certain spot, so keep moving, but take it slowly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Going kamikaze on veteran means certain death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you clear all positions, they stop spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can roll barrels burning (just knife them by pressing &quot;use&quot; key) and use the machine gun at the side to make things easier.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2010-11-15T14:00:43.443" LastActivityDate="2010-11-15T14:00:43.443" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10749" PostTypeId="1" AcceptedAnswerId="10763" CreationDate="2010-11-12T13:10:41.050" Score="6" ViewCount="10385" Body="&lt;p&gt;What's the earliest time (as in exact timing of how long it takes) a Zerg player can have mutas, and the build order to pull this stunt?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help appreciated!&lt;/p&gt;&#xA;" OwnerUserId="2159" LastEditorUserId="207" LastEditDate="2011-03-03T05:04:18.470" LastActivityDate="2011-03-03T05:04:18.470" Title="How fast can I get mutalisks as Zerg and what's the build order to get there?" Tags="|starcraft-2|starcraft-zerg|sc2-build-order|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10750" PostTypeId="1" CreationDate="2010-11-12T13:27:09.623" Score="3" ViewCount="729" Body="&lt;p&gt;I have an issue with my Live ID account. It seems that I have a mismatch of countries in &lt;a href=&quot;https://billing.microsoft.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://billing.microsoft.com&lt;/a&gt; for my Xbox Live account. So I need to remove my Xbox Live account (from billing.microsoft.com) and re-create a Xbox Live account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been given the advice to transfer my gamertag to another Live ID account.&lt;br&gt;&#xA;Now, the question is for you who has done a gamertag transfer:&lt;br&gt;&#xA;Does a gamertag transfer actually remove the &lt;a href=&quot;https://billing.microsoft.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://billing.microsoft.com&lt;/a&gt; account entry?&#xA;(You know, the 00000-00000-0nnnn-nnnnn account entry)&lt;/p&gt;&#xA;" OwnerUserId="4752" LastActivityDate="2015-03-21T20:05:18.070" Title="Will a Xbox gamertag transfer remove the account entry in billing.microsoft.com?" Tags="|xbox|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10752" PostTypeId="1" CreationDate="2010-11-12T14:45:17.307" Score="2" ViewCount="193" Body="&lt;p&gt;I once heard that the New Experience Update (NX) includes full file and media management onto the Xbox 360 Dashboard software. Is this true and why would I need the Xplorer software anymore? I have an unmodded (original) Xbox, is there a major limitation with the file management I can do on it?&lt;/p&gt;&#xA;" OwnerUserId="4143" LastActivityDate="2011-09-29T05:33:16.093" Title="Do I still need Xplorer with the New Experience UI for the Xbox 360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10756" PostTypeId="1" AcceptedAnswerId="10757" CreationDate="2010-11-12T16:45:57.803" Score="14" ViewCount="4753" Body="&lt;p&gt;When taking over another civilization's city, for instance, a city that has &lt;a href=&quot;http://civilization.wikia.com/wiki/Oracle_%28Civ5%29&quot; rel=&quot;noreferrer&quot;&gt;the oracle&lt;/a&gt;, does it contribute +1 to your civilization's culture as a puppet?  When annexed, will the wonder remain in the city and contribute the +1 culture as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this apply for all wonders, or just a subset?&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="1980" LastEditDate="2011-10-10T16:33:16.823" LastActivityDate="2011-10-10T16:33:16.823" Title="Hostile takeovers: Does your civilization receive the benefits of wonders?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10757" PostTypeId="2" ParentId="10756" CreationDate="2010-11-12T16:51:46.733" Score="18" Body="&lt;p&gt;All buildings in puppeted cities contribute towards your civilization. So money-making buildings, for example, add money to your civilizations. Wonders share this behavior, and you'll get that +1 culture from The Oracle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice that when a city is conquered, each building has a chance of being destroyed; in particular, all defensive buildings (such as walls) and all culture buildings (such as monuments) are destroyed. Wonders, however, do not get destroyed and remain in that city (with the exception of national wonders).&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-06-27T20:05:45.033" LastActivityDate="2011-06-27T20:05:45.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10759" PostTypeId="2" ParentId="10749" CreationDate="2010-11-12T17:08:18.037" Score="14" Body="&lt;p&gt;So there is an &lt;a href=&quot;http://www.youtube.com/watch?v=mIi22vr0gZc&quot; rel=&quot;nofollow noreferrer&quot;&gt;8 Minute Mutalisk&lt;/a&gt; strategy which does leave you sort of capable of defending yourself until your boys are in the air.  There are rumors of a 6:30 Mutalisk strategy, but you're cutting everything from defense to drones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both of these builds are pretty bad; and I think its important to discuss why they are so very bad and why you should never do them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mutalisks are a fairly high tech unit.  In addition to requiring heavy gas, they also require a Lair and a Spire, both of which are Gas heavy and have long build times (not to mention the Queen problem).  Even if your opponent doesn't harass you in that time, the normal timing pushes tend to be around 6 minutes.  This means that even if you do get your first couple Mutalisks in the air, chances are he's got a strong enough force to just roll you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strong Mutalisk builds (ie. not these) usually revolve around having 2 Bases.  However, for earlier Mutalisks (6:30) you need to skip that second Hatchery.  This means you won't have the production possible to bring about a strong Muta ball, or the resources possible to expand to get to that point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you don't see Protoss looking for &quot;Fastest Colossus Possible&quot; builds, because a Colossus requires good Gateway support.  Likewise, Mutalisk need strong ground support.  The Mutalisk itself is design for hit and run tactics.  If your opponent pushes out with a strong MMM or Gateway units, you're going to collapse, and your Muta won't be cost effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize my trying to dissuade you may seem a little odd since you didn't ask that, but rather how.  However, I feel like this question is similar to asking: &lt;code&gt;How can I stick a Fork in a light socket&lt;/code&gt;.  If you know enough that it isn't dangerous for you, then you know enough to figure it out on your own.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-12T17:08:18.037" CommentCount="15" ContentLicense="CC BY-SA 2.5" />
  <row Id="10760" PostTypeId="2" ParentId="9231" CreationDate="2010-11-12T17:08:32.983" Score="2" Body="&lt;p&gt;The Wii is region locked, so if India is part of a different region than the US (which it probably is), you most likely won't be able to buy games from a local India retailer, assuming that the games they sell are actually packaged for India. If they buy games from the US and then sell them in India though, you shouldn't have a problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PS3, PSP, and DS are not region locked, so if you're really concerned you might consider looking into one of those.&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2010-11-12T17:08:32.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10762" PostTypeId="2" ParentId="10730" CreationDate="2010-11-12T17:33:36.377" Score="5" Body="&lt;p&gt;So I think that this seems to be an appropriate discussion to the site until you actually know the answer. The answer itself actually has nothing to do with gaming and is more appropriate for Game-Dev or SO than here. Unfortunately, I don't think I can convince you that this question is inappropriate without first giving the answer.&lt;/p&gt;&#xA;&lt;p&gt;DirectX 10 has a demonstrably noticeable effect on &lt;em&gt;Starcraft 2&lt;/em&gt;, unfortunately, it's not the sort of thing I can show you in a screenshot.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Starcraft 2&lt;/em&gt; is one of the few games to have Pixel Shader 2.0 as a minimum requirement. For those of you unaware of what a Pixel Shader is, it is a programmable piece of the graphics pipeline that allows developer code to run on the GPU. These Pixel Shaders are usually used for such buzzwords as: Phong Shading, Bump Mapping, Volumetric Shadows... but they're actually a lot more basic than that as they're actually your fragment rasterizers (OpenGL even calls these Fragment Shaders).&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/Cy1GX.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/Cy1GX.jpg&quot; alt=&quot;chart illustrating the above&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Now you may be thinking: Wait a sec, Pixel Shader 2.0 debuted on DirectX 9, not 10.  So why are we talking about it?&lt;/h2&gt;&#xA;&lt;p&gt;Since &lt;em&gt;Starcraft 2&lt;/em&gt; requires Pixel Shader 2.0, more advanced effects provided in Pixel Shader 3.0 and 4.0 (DirectX 9c and 10, respectively) have to be reconstructed in Pixel Shader 2.0 and, as a result, have a much poorer performance time (i.e., are slower) and will set back your frame rate. By comparison, these artifacts provided in Pixel Shader 4.0 will run smoother. However, if you provide Pixel Shader 2.0 code to run on Pixel Shader 4.0, you will actually see a decrease in performance as compared to native code.&lt;/p&gt;&#xA;&lt;h2&gt;So what does this mean for me as a Gamer?&lt;/h2&gt;&#xA;&lt;p&gt;Nothing. If you were a game developer or a graphics programmer, this is a really interesting conversation about trade-offs in performance as compared to the user base and how trying to satisfy everyone can end up with a poorer overall product, but you don't care about any of that because this is a gaming website. Much like a programmer doesn't care about trade-offs in monitors, he only cares about which one he's running on.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="4797" LastEditDate="2023-05-30T07:07:48.267" LastActivityDate="2023-05-30T07:07:48.267" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="10763" PostTypeId="2" ParentId="10749" CreationDate="2010-11-12T17:48:39.923" Score="10" Body="&lt;p&gt;Here's a very detailed build whipped up that gets 5 Mutalisks @ &lt;strong&gt;6:36&lt;/strong&gt;. It's possible there is a slightly faster build for 5 muta, but this will do. As said by other users, &lt;em&gt;I would not recommend this build as it leaves you open to attack&lt;/em&gt; for over 6 minutes. If your opponents scouts you once, you will probably die... Might be viable on certain team maps though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; I removed the previous 4 Muta build I had because, even though it's faster, anything less than 5 Mutas is &lt;em&gt;worthless&lt;/em&gt;. 5 Mutas is the magic number needed to one shot your opponent's workers. If you only have 3 or 4 Mutas you will not be able to adequately harass your opponent, so it's better to wait for 5.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;10  SpawningPool&lt;/li&gt;&#xA;&lt;li&gt;10  Extractor&lt;/li&gt;&#xA;&lt;li&gt;9  Overlord&lt;/li&gt;&#xA;&lt;li&gt;10  +1 Drone on gas&lt;/li&gt;&#xA;&lt;li&gt;10  +1 Drone on gas&lt;/li&gt;&#xA;&lt;li&gt;13  +1 Drone on gas&lt;/li&gt;&#xA;&lt;li&gt;14  Extractor&lt;/li&gt;&#xA;&lt;li&gt;14  Lair&lt;/li&gt;&#xA;&lt;li&gt;14  +1 Drone on gas&lt;/li&gt;&#xA;&lt;li&gt;14  +1 Drone on gas&lt;/li&gt;&#xA;&lt;li&gt;14  +1 Drone on gas&lt;/li&gt;&#xA;&lt;li&gt;15  Overlord&lt;/li&gt;&#xA;&lt;li&gt;15  Spire&lt;/li&gt;&#xA;&lt;li&gt;14  Queen&lt;/li&gt;&#xA;&lt;li&gt;16  +1 Drone on minerals&lt;/li&gt;&#xA;&lt;li&gt;16  5x Mutalisk&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In general, you should always get metabolic boost(speed zerglings) before going Lair tech. That said, here is a build (popularized by idra) that I would recommend using:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;9 Overlord&lt;/li&gt;&#xA;&lt;li&gt;14 Extractor (3 Drones asap)&lt;/li&gt;&#xA;&lt;li&gt;14 Spawning Pool&lt;/li&gt;&#xA;&lt;li&gt;15 Overlord&lt;/li&gt;&#xA;&lt;li&gt;16 Queen&lt;/li&gt;&#xA;&lt;li&gt;(@100 ) Metabolic Boost (Remove 2 drones from gas) *&lt;/li&gt;&#xA;&lt;li&gt;18 2 pairs of Zerglings&lt;/li&gt;&#xA;&lt;li&gt;20 Hatchery (3 drones on gas)&lt;/li&gt;&#xA;&lt;li&gt;(@100% Queen) Queen&lt;/li&gt;&#xA;&lt;li&gt;24 Overlord&lt;/li&gt;&#xA;&lt;li&gt;(@100 ) Lair, Gas&lt;/li&gt;&#xA;&lt;li&gt;(@100% Lair) Spire&lt;/li&gt;&#xA;&lt;li&gt;(@100 ) Overseer&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This build sets you up with a good economy and allows for any necessary defense or early pressure.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastEditorUserId="1919" LastEditDate="2010-11-15T21:38:31.083" LastActivityDate="2010-11-15T21:38:31.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10764" PostTypeId="1" AcceptedAnswerId="10767" CreationDate="2010-11-12T17:52:04.100" Score="18" ViewCount="609" Body="&lt;p&gt;In Plants vs Zombies, at the beginning of every level you're given a preview of which zombies occur in that level while you select your plants. Is the arrangement of zombies on that screen random, or does it correspond to the lanes in which the zombies are going to appear?&lt;/p&gt;&#xA;" OwnerUserId="3641" LastActivityDate="2010-11-12T17:57:04.347" Title="Does the zombie preview screen give any clues as to which lanes the zombies will appear on?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10765" PostTypeId="2" ParentId="10731" CreationDate="2010-11-12T17:53:37.470" Score="5" Body="&lt;p&gt;tzenes's answer has all the specific details you'd want, but the general answer is that none of the unit-descriptor tags like 'Armored' or 'Massive' do anything on their own. They are just descriptive tags that other units and abilities will play off of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example being 'Armored' by itself does not do anything, but there are various attacks that do more or less damage to armored units.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-11-12T17:53:37.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10766" PostTypeId="1" AcceptedAnswerId="10768" CreationDate="2010-11-12T17:56:36.483" Score="21" ViewCount="42077" Body="&lt;p&gt;Is it possible to kill every last person (and non-person) in Fallout New Vegas? Or are some NPCs unkillable?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not that I would advocate or condone such a monstrous action, just idle curiosity.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="8350" LastEditDate="2011-08-12T20:54:44.200" LastActivityDate="2015-03-04T23:52:38.360" Title="Is it possible to kill everyone or are some NPCs unkillable? " Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10767" PostTypeId="2" ParentId="10764" CreationDate="2010-11-12T17:57:04.347" Score="7" Body="&lt;p&gt;The distribution is random. Here are a few screenshots I just took from the iOS version, backing out to the main menu between each one:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mYvrc.png&quot; alt=&quot;PvZ screenshot&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/f0I2n.png&quot; alt=&quot;Braaaaains.&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/u278c.png&quot; alt=&quot;Graaaagh.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-11-12T17:57:04.347" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10768" PostTypeId="2" ParentId="10766" CreationDate="2010-11-12T18:12:41.080" Score="26" Body="&lt;p&gt;&lt;strong&gt;Yes.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike &lt;em&gt;Fallout 3&lt;/em&gt;, no NPC's have 'plot armor' or are otherwise permanently flagged as 'Essential'. You can kill every NPC in the game according to the developers, save one. In fact, it was reported before release that one of the pre-release playtests consisted of a run through in which noone was spared. The final body count reportedly clocked in somewhere around 2500-3000 kills. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, there are, technically, 3 exceptions.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Gun Runners Vendor-Tron&lt;/strong&gt; outside Freeside cannot be killed because he is behind a wall that cannot be passed without using the console to no-clip through. He is 'killable', but he is unreachable, rendering that fact moot. However, he is also a robot.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Yes Man&lt;/strong&gt; technically can not be killed. If killed he will simply respawn. This is explained in that he is not actually a &lt;em&gt;specific&lt;/em&gt; Securitron, but rather a program (more like a virus really), that can run on &lt;em&gt;any&lt;/em&gt; Securitron, and if the one which he currently inhabits is destroyed, he will just download into a new body. Yes Man is the 'only character that cannot be killed' that the devs bragged about, because he is required to trigger the final quest. If all other paths fail, &lt;em&gt;'Wild Card'&lt;/em&gt; is the fallback.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Children&lt;/strong&gt;, such as those found in Freeside, can not be harmed or killed, at all, ever.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-12T18:12:41.080" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10769" PostTypeId="2" ParentId="10622" CreationDate="2010-11-12T19:17:48.673" Score="1" Body="&lt;p&gt;You can also just check the Leaderboards which will show your ratio compared to your friends/everyone elses.&lt;/p&gt;&#xA;" OwnerUserId="2266" LastActivityDate="2010-11-12T19:17:48.673" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10770" PostTypeId="1" AcceptedAnswerId="10779" CreationDate="2010-11-12T19:22:47.920" Score="5" ViewCount="1129" Body="&lt;p&gt;What is the best enchant to focus on getting on weapon/gear for PvP as a holy paladin? &lt;/p&gt;&#xA;" OwnerUserId="3364" LastEditorUserId="2259" LastEditDate="2010-12-17T21:25:40.123" LastActivityDate="2010-12-17T21:25:40.123" Title="Holy PvP Paladin Weapon/Gear Enchant" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10772" PostTypeId="1" AcceptedAnswerId="10777" CreationDate="2010-11-12T20:40:39.650" Score="12" ViewCount="7272" Body="&lt;p&gt;I have a city built on the shore of a large lake. Does that count as if the city is &quot;on a coast&quot;, for the sake of things like buildings that I can build? Notice that if I hover over the water tile it distinctively says &quot;lake&quot; and not &quot;coast&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, can I build a lighthouse on a city situated on the shores of a lake?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-22T07:50:04.277" LastActivityDate="2010-11-22T12:13:53.137" Title="Does a lake count as a coast?" Tags="|civilization-5|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10773" PostTypeId="2" ParentId="10749" CreationDate="2010-11-12T20:52:16.713" Score="3" Body="&lt;p&gt;There are two main limiting factors for Mutalisks:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The build time of the tech tree (Spawning Pool, Lair, Spire) which takes 65+80+100 = 245 seconds.&lt;/li&gt;&#xA;&lt;li&gt;The amount of gas needed for the tech buildings and the Mutalisks, 100 for Lair, 200 for Spire and 100 for each Mutalisk. That's a lot of gas that needs to be mined.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I did some experimenting and the fastest rush to Mutalisks you get out of this is the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;    Drone x3&#xA; 9  Extractor (3 Drones mining gas as soon as finished)&#xA;    Drone&#xA; 9  Spawning Pool&#xA;    Drone x2&#xA;10  Lair&#xA;10  Overlord&#xA;    Drone x3&#xA;13  Spire&#xA;    Drone&#xA;13  Extractor (3 Drones mining gas as soon as finished)&#xA;    Drone x3&#xA;15  Overlord&#xA;    Mutalisk x3&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Here the first three Mutalisks hatch at around 6:07 (Probably even a few seconds faster with perfect execution).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The build order fits together quite nicely and from the point where you start your Spawning Pool there aren't any delays where you have to wait for resources. So with this Spawning Pool timing this is the fastest way possible to get Mutas, and you even get three of them. You are also in a position to continue producing them as fast as gas comes in from your two geysers while getting more drones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For purely scientific purposes you could tech even faster by starting your Spawning Pool one drone earlier. But to get the tech buildings up fast you'd need to cut a lot of Drones on the way, ending up with no economy and only a single Mutalisk that comes out something like five seconds earlier than the three in the other variant.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2010-11-12T21:10:54.377" LastActivityDate="2010-11-12T21:10:54.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10774" PostTypeId="1" AcceptedAnswerId="10780" CreationDate="2010-11-12T20:53:58.807" Score="11" ViewCount="65739" Body="&lt;p&gt;I know there's probably not a &quot;best&quot; path to buying perks, but there is probably one that is more optimal than my current naive way (&quot;Oh! this looks neat!&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm familiar with COD (MW2), but not sure what a good strategy is to build up (i.e. save all your points and buy expensive things, what things?)  Any suggestions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be specific, I'm looking for both&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;the fastest way to earn points&lt;/li&gt;&#xA;&lt;li&gt;the best way to spend those points to get a tough 'good' character (realizing that good is subjective)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="7" LastEditorUserId="7" LastEditDate="2010-11-12T22:46:48.483" LastActivityDate="2014-01-07T13:19:55.687" Title="What's a fast way to get built up in Black Ops multiplayer?" Tags="|call-of-duty-black-ops|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10777" PostTypeId="2" ParentId="10772" CreationDate="2010-11-12T21:05:39.163" Score="6" Body="&lt;p&gt;No, you can't build any coast-specific buildings like lighthouse or harbor in a city near a lake. I just tried it on a Lake-type map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is the Garden as a lake (or river)-specific improvement.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-12T21:05:39.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10779" PostTypeId="2" ParentId="10770" CreationDate="2010-11-12T21:23:38.850" Score="3" Body="&lt;p&gt;&lt;strong&gt;In Cataclysm&lt;/strong&gt;, you're going to have two chief contenders, Heartsong and Hurricane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heartsong increases your Spirit, and Hurricane increases your haste rating. Given the climate of PvP, I think that Hurricane will be situationally better, simply because haste will always be useful, while you're unlikely to be guaranteed a situation to make full use of the spirit proc every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the otherhand, the material requirements of Hurricane are greater, so if you are strapped for cash, you might want Heartsong in the meantime (especially if you're using the same weapon to raid with, not unlikely when Cataclysm first releases)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://db.mmo-champion.com/s/74225/enchant-weapon-heartsong/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heartsong&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://db.mmo-champion.com/s/74223/enchant-weapon-hurricane/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hurricane&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-12T21:23:38.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10780" PostTypeId="2" ParentId="10774" CreationDate="2010-11-12T21:38:43.050" Score="31" Body="&lt;p&gt;Well, before I jump directly into answering this, lets investigate the ways you can gain the most money, which in turn allows you to buy the most stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Contracts&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its partially depends on your ability to fulfill contracts.  If you can successfully complete high reward &lt;a href=&quot;http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Contracts&quot; rel=&quot;nofollow noreferrer&quot;&gt;contracts&lt;/a&gt; you will gain more money and more experience at a greater rate then players who cannot.  Try and make sure you always have an 'active' contract so your kills are constantly working towards something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gun Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its also worth noting that more kills trumps completing challenges almost every time.  What I mean by this is don't spend your time on a gun you suck with for experience.  The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges.  By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Kill Streaks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting dogs, while awesome (11 kill streak) provides THE SAME AMOUNT of experience as calling in a spy plane.  By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up!  Most of this game is about snowballing your momentum.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Equipment&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the most often over looked ways of gaining experience.  Not utilizing your equipment is bottom line a wasted opportunity.  Don't think of throwing that flash bang grenade as -wasted- think of it as utilized.  Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges.  Wasted equipment is sad equipment.  Utilized equipment is just one more lair of the snowball (see above)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keeping these things in mind will help you level up faster, but its worth reiterating the &lt;strong&gt;most important part&lt;/strong&gt; of this description.  If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE.  The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Thesis&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this seemed like a long detour to the point, but here it is.  If you play better you can afford to buy more points.  There is nothing wrong with &quot;This looks neat&quot; when you have a ton of cash laying around from following my above examples.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as an 'optimum route' this really depends on how you play.  Ever had a friend argue with you for hours about how 'their xyz' is always the best but it just doesn't work for you? You and I will be significantly better with different guns and different perks, but you wont find whats 'optimized' for you until you try it.  Buy as much as you can and  try it out on a 'test' class while you get a feel for which guns and perk choices fit your play style best.  Want a pink rabbit emblem on your Famas that is strictly asthetic?  Go for it.  Want to try a new gun?  Go for it.  Just make sure you always dedicate a class to something you know you can kick ass with.  That will give you a fall back while you investigate which perks and guns are good for you!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Starting Classes that work for me&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While purely subjective, here are some classes that might help you get started&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;My favorite assult rifle class (5 k/d ratio)&lt;/strong&gt; large maps&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Galil (best assult rifle I have unlocked so far could also be Famas)&lt;/li&gt;&#xA;&lt;li&gt;Red dot + Silencer  (keeps me off the radar)&lt;/li&gt;&#xA;&lt;li&gt;Frag + Concussive grenade + claymore&lt;/li&gt;&#xA;&lt;li&gt;Hardline or Ghost (depends on amount of spy planes)&lt;/li&gt;&#xA;&lt;li&gt;Warlord (for the 2 attachments)&lt;/li&gt;&#xA;&lt;li&gt;Ninja   (if you wear a good pair of &lt;a href=&quot;http://www.turtlebeach.com/products/recertified-products/ear-force-x4.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;headphones&lt;/a&gt; it will change your life)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;My favorite SMG class (4.2 k/d)&lt;/strong&gt;  Small maps (NukeTown etc)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ak 74u w/ grip or silencer&lt;/li&gt;&#xA;&lt;li&gt;Semtex or frag, concussive, and Motion Sensor &lt;/li&gt;&#xA;&lt;li&gt;lightweight or hardline or ghost (depending on map size + spy plane)&lt;/li&gt;&#xA;&lt;li&gt;hardened (Bullet penetration, may have botched the name)&lt;/li&gt;&#xA;&lt;li&gt;Ninja (as always)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: Found this for another question, thought it would be applicable here as well:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.joinaclan.com/2010/11/cod-black-ops-weapon-damage-chart/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty Black Ops Weapon chart with damage, range, rate of fire, recoil, ammo, reload time, and body multipliers&lt;/a&gt; to help you choose the right weapon for you =)&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorUserId="1038" LastEditorDisplayName="Aardvark" LastEditDate="2011-04-11T04:44:38.267" LastActivityDate="2011-04-11T04:44:38.267" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10781" PostTypeId="2" ParentId="8751" CreationDate="2010-11-12T21:45:49.587" Score="5" Body="&lt;p&gt;A lot of hardcore fighting gamers will tell you that you have to have a stick to be any good. You can ignore those people. As part of any company's standard testing routine, you must be able to do anything in the game using any of the supported input methods (controller, fight stick, fight pad, etc.). Not only that, but there are tournament players who win using pads. The trials are definitely possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I would recommend if you're having trouble, is looking up a full trial run on youtube for your character. Sometimes just seeing how the combo is supposed to look is what you need to complete it. On top of that, a good way to master an extended combo is to break it into small parts (like single links or cancels) and then slowly put the pieces together.&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2010-11-12T21:45:49.587" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10782" PostTypeId="2" ParentId="7467" CreationDate="2010-11-12T22:47:46.260" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/15/1996120.page#7686847&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stats Breakdown: Where this quote is from&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://nhl11.atspace.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stat Calc&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;Deking: The higher the deking attribute is, the more effective loose&#xA;  puck dekes become and the more&#xA;  accurately players will be able to shoot&#xA;  following a deke move.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Hand-eye: This attribute affects a player's deflections, batted pucks,&#xA;  one-timers, and their ability to pick&#xA;  up hard passes.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Off. Awareness: Players in possession of high offensive awareness&#xA;  have good vision, which improves their&#xA;  playmaking ability and a knack for&#xA;  finding the back of the net.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Passing: The higher the passing attribute, the more accurate passes&#xA;  become. The passing attribute also&#xA;  affects the ability to make blind&#xA;  passes and increases the chance they&#xA;  will get passes through traffic as&#xA;  well as making those passes easier to&#xA;  control from the receiving player.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Puck Control: This attribute affects a player's ability to maintain control&#xA;  of the puck through hits and stick&#xA;  checks (i.e. poke checks and stick&#xA;  lifts). Puck control also determines&#xA;  whether or not one can do an on-knees&#xA;  deke on the breakaway.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Shooting Accuracy: Wrist shot accuracy and slap shot accuracy&#xA;  control how accurate these shots are.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Shooting Power: Wrist shot power and slap shot power control how hard a&#xA;  player may shoot the puck.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Aggressiveness: This attribute gives a bonus to hitting intensity, a big&#xA;  hit intimidates opponents and in&#xA;  high-pressure situations, an&#xA;  intimidated opponent will have reduced&#xA;  shot quality, pass accuracy, and&#xA;  reduced aggression.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Body Checking: This attribute gives the ability to deliver bigger body&#xA;  checks. Checking also affects the&#xA;  intensity of the hits delivered.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Def. Awareness: This attribute affects how much a player pays&#xA;  attention to protecting the defensive&#xA;  end of the ice. This includes better&#xA;  ability to take away passing lanes,&#xA;  lower susceptibility to being deked&#xA;  and greater effort on the back check.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Discipline: The discipline attribute affects the likelihood of taking&#xA;  penalties. For example, if a player&#xA;  has higher discipline, they will be&#xA;  less likely to get an elbow up on a&#xA;  guy during a hit.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Faceoffs: The winner of a faceoff is determined by a number of factors&#xA;  including this attribute which&#xA;  influences the likelihood of winning&#xA;  the faceoff.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Fighting Skill: Along with strength this attribute will affect punching&#xA;  power.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Shot Blocking: Shot blocking affects the speed in which a player gets up&#xA;  from a shot block, and the type of&#xA;  block -- a diving block (on their&#xA;  stomach) or a standing block (straight&#xA;  up legs together). Players with a high&#xA;  shot block attribute will be more&#xA;  likely to do the diving shot block.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Stick Checking: This attribute affects both poke checks and stick&#xA;  lifts in their ability to take the&#xA;  puck successfully and to avoid taking&#xA;  penalties while doing so.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Acceleration: This attribute affects how quickly a player reaches top&#xA;  speed. If one has lots of&#xA;  acceleration, the player will get to&#xA;  their top speed faster than someone&#xA;  who has less acceleration but lots of&#xA;  top speed.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Agility: This attribute affects the ability to turn. The more agility, the&#xA;  sharper one can turn with speed. This&#xA;  also helps when cutting across the ice&#xA;  while back skating on defense.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Balance: This affects a player's resistance from being knocked over on&#xA;  a hit as well as their puck control.&#xA;  The more balance one has, the better&#xA;  they stay on their feet.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Durability: This attribute decreases the chance of injury. In EASHL&#xA;  specifically, you can play through all&#xA;  injuries but they will result in a&#xA;  temporary attribute reduction to your&#xA;  player never lasting beyond the end of&#xA;  that game.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Endurance: This attribute will determine the rate at which the player&#xA;  recovers energy when not skating with&#xA;  high effort. Fatigue will play a&#xA;  greater factor if a player has low&#xA;  endurance. Fatigue affects both&#xA;  skating ability and shooting.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Speed: This attribute affects a player's top speed. Note that a player&#xA;  cannot sustain a top end speed without&#xA;  high endurance.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Strength: This attribute is a modifier that affects shot power,&#xA;  fighting, checking, resisting hits,&#xA;  and boardplay. Strength will give&#xA;  extra power in shots, punches and&#xA;  hitting. Strength will also help with&#xA;  resisting hits. Strength affects the&#xA;  ability to pin players to the boards&#xA;  while initiating boardplay, and the&#xA;  ability to slip free when one is being&#xA;  pinned in boardplay.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4735" LastEditorUserId="1719" LastEditDate="2010-11-13T04:08:38.190" LastActivityDate="2010-11-13T04:08:38.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10783" PostTypeId="1" CreationDate="2010-11-12T23:02:09.133" Score="0" ViewCount="1788" Body="&lt;p&gt;Forgive me if this has been answered elsewhere or if it's a stupid question somehow.  I can't seem to find the answer elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the PC version of Black Ops.  I've played a few games now (at a rough guess - ten or so games. I can't actually connect to the server to find out) but my theatre mode screen says 'play some matches' and shows nothing else (no games played)&lt;/p&gt;&#xA;" OwnerUserId="3212" LastActivityDate="2010-11-12T23:36:24.050" Title="PC Black Ops: Why aren't my games being saved in theatre mode?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10784" PostTypeId="1" AcceptedAnswerId="77525" CreationDate="2010-11-12T23:08:21.017" Score="6" ViewCount="2121" Body="&lt;p&gt;Does the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Rocket_jumper&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rocket Jumper&lt;/a&gt; weapon drop randomly as other weapons? Or is it only obtainable trough crafting and buying?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="23" LastEditDate="2011-12-09T10:05:31.607" LastActivityDate="2012-07-19T11:14:07.160" Title="Is the Rocket Jumper droppable?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10785" PostTypeId="2" ParentId="10784" CreationDate="2010-11-12T23:21:45.147" Score="4" Body="&lt;p&gt;The wiki states this item is purchase and craft only. SPUF (Steam Powered User Forums) also have no confirmed drops of this item over a month after the MANN-conomy update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Rocket_Jumper&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rocker Jumper WIKI&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4735" LastActivityDate="2010-11-12T23:21:45.147" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10786" PostTypeId="2" ParentId="10783" CreationDate="2010-11-12T23:36:24.050" Score="1" Body="&lt;p&gt;The theatre mode is currently in &quot;Beta&quot; as stated by Treyarch. Right now, they are only working on official Treyarch servers, but should be expanded &quot;soon.&quot; There are over 80 topics on the Gamespot Forums today about this same issue, so you aren't alone in these issues.&lt;/p&gt;&#xA;" OwnerUserId="4735" LastActivityDate="2010-11-12T23:36:24.050" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10787" PostTypeId="1" AcceptedAnswerId="11084" CreationDate="2010-11-12T23:44:13.167" Score="2" ViewCount="575" Body="&lt;p&gt;If I don't have Stella (she's not hanging out in front of the Defeated Monsters list anymore), can I still earn Accolades?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2010-11-17T05:35:00.563" Title="Can I still earn accolades without Stella?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10788" PostTypeId="1" AcceptedAnswerId="10839" CreationDate="2010-11-13T03:36:07.280" Score="15" ViewCount="9539" Body="&lt;p&gt;I'm building my little base so that I can see around where I'm currently located at night, so see whether it's safe to go out the next morning, etc. I'd like to make my outer wall out of glass for this reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to keep Creepers from being dangerous while viewing from inside the base, however, I'm planning a two walled base. The outer wall keeps creepers far enough away from the player (who is confined to the inner wall), such that so long as the player is anywhere inside the inner wall, the creeper cannot detonate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to do that, I need to know how much space to leave between the outer and inner walls. And in order to do that, I need to know what the creeper's activation radius is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So... what is it?&lt;/p&gt;&#xA;" OwnerUserId="4082" LastActivityDate="2018-06-19T02:51:47.737" Title="What is the creeper's &quot;activation&quot; radius?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10789" PostTypeId="2" ParentId="10788" CreationDate="2010-11-13T04:02:19.743" Score="1" Body="&lt;p&gt;I'm thinking it's about 4 squares. At least, if you stay 4 squares away I'm sure you'll be fine. &lt;/p&gt;&#xA;" OwnerUserId="4042" LastActivityDate="2010-11-13T04:02:19.743" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10790" PostTypeId="1" AcceptedAnswerId="10907" CreationDate="2010-11-13T04:06:07.553" Score="9" ViewCount="14450" Body="&lt;p&gt;I want to make a model of some of the colossi, can anyone tell me how large each of the colossi is?  Height, width, depth.&lt;/p&gt;&#xA;" OwnerUserId="4084" LastEditorUserId="122" LastEditDate="2010-11-13T08:57:38.080" LastActivityDate="2010-11-14T22:47:08.467" Title="How tall are each of the colossi?" Tags="|shadow-of-the-colossus|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10791" PostTypeId="2" ParentId="10787" CreationDate="2010-11-13T05:58:48.407" Score="3" Body="&lt;p&gt;If memory serves: You won't be &lt;em&gt;awarded&lt;/em&gt; any new Accolades while she's away, but the game is still tracking your status, and you'll get a whole bunch of 'em at once when she comes back.&lt;/p&gt;&#xA;" OwnerUserId="4767" LastActivityDate="2010-11-13T05:58:48.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10792" PostTypeId="2" ParentId="10788" CreationDate="2010-11-13T06:28:59.073" Score="4" Body="&lt;p&gt;You should only need two blocks between you and the creeper.  They only activate if they are within one block of you.  I created a two layer wall in my base and would just stare at them all day long right in front of me, they never activated.  You might get away with one block but just to be safe and since I know two works, I would stick with that.&lt;/p&gt;&#xA;" OwnerUserId="4084" LastActivityDate="2010-11-13T06:28:59.073" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10793" PostTypeId="2" ParentId="10664" CreationDate="2010-11-13T06:33:56.313" Score="0" Body="&lt;p&gt;Sign in with a different account and it will play it again.&lt;/p&gt;&#xA;" OwnerDisplayName="007" LastEditorUserId="21177" LastEditDate="2012-04-22T08:22:43.757" LastActivityDate="2012-04-22T08:22:43.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10794" PostTypeId="1" AcceptedAnswerId="10796" CreationDate="2010-11-13T08:25:38.037" Score="8" ViewCount="39030" Body="&lt;p&gt;How do I continue playing Assassin's Creed 1 in my savegame (Wandering around, trying the air assassination skill, open-roaming, getting all the Templar flags, ...) after I reach the credits in the same savegame? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After going to the credits, I go back to the animus and I'm presented with the memories section. There's no option to continue.&lt;/p&gt;&#xA;" OwnerUserId="3090" LastActivityDate="2014-10-31T23:05:57.450" Title="How do I continue the game in Assassin's Creed 1 after I reach the credits?" Tags="|assassins-creed|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10795" PostTypeId="2" ParentId="10790" CreationDate="2010-11-13T08:47:12.997" Score="3" Body="&lt;p&gt;While I don't have a direct answer to your question, I was able to find this &lt;a href=&quot;http://teamico.wikia.com/wiki/The_colossi&quot; rel=&quot;nofollow noreferrer&quot;&gt;comparison picture&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I imagine that if you could somehow come by the game's art book, from which that picture is taken, you'd have it at a higher quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I suspect your models won't be to scale, then a relative comparison might be sufficient in the stead of absolute measurements.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-11-13T08:47:12.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10796" PostTypeId="2" ParentId="10794" CreationDate="2010-11-13T09:31:47.573" Score="12" Body="&lt;p&gt;There is no continue option in the Animus since the story itself is over. You just jump back to a location in the memories section and continue finding flags, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best place to jump to is Memory Block 6, since from there you will have access to all areas of the map. You could also jump directly into an earlier memory and you will still have all your unlocked abilities and gear, but parts of the map will be locked.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="4163" LastEditDate="2013-11-10T20:16:24.393" LastActivityDate="2013-11-10T20:16:24.393" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="10797" PostTypeId="2" ParentId="10491" CreationDate="2010-11-13T10:07:28.150" Score="1" Body="&lt;p&gt;Press R2 and L2 at the same time while looking at your hands below (you don't have to look at your hands but it adds to the affect of you breaking out of the chair), search for the computer behind where you were sitting, and type the code: DOA (for a fighting game) or the code: Zork (to play the actual game &lt;a href=&quot;https://en.wikipedia.org/wiki/Zork&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zork&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks to gunktv belgium&lt;/p&gt;&#xA;" OwnerDisplayName="vern" LastEditorUserId="163757" LastEditDate="2016-10-02T19:25:07.983" LastActivityDate="2016-10-02T19:25:07.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10799" PostTypeId="1" AcceptedAnswerId="10806" CreationDate="2010-11-13T11:20:09.723" Score="16" ViewCount="262396" Body="&lt;p&gt;Until now I've only triggered Veronica's companion quest. I'd like to see the other now, so I'm curious about the exact trigger for initiating the companion quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I only have to have them with me for a while or is there something else to do?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="8350" LastEditDate="2011-08-12T20:56:20.437" LastActivityDate="2016-05-06T21:57:33.050" Title="What are the exact triggers for initiating companion quests in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10800" PostTypeId="2" ParentId="10790" CreationDate="2010-11-13T11:28:36.270" Score="2" Body="&lt;p&gt;To add to Aubergine's answer, it appears that the whole artbook is on Picasa. So, here's &lt;a href=&quot;http://lh5.ggpht.com/_J1Y2Gif69BA/TJcz-NwVauI/AAAAAAAANNw/GFy2wN5o88Q/142.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;a bigger rendition&lt;/a&gt; of the same comparison picture.&lt;/p&gt;&#xA;" OwnerUserId="4770" LastActivityDate="2010-11-13T11:28:36.270" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10801" PostTypeId="2" ParentId="10799" CreationDate="2010-11-13T12:27:44.550" Score="2" Body="&lt;p&gt;Quoting my own current game here:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Rose of Sharon Cassidy (aka &lt;strong&gt;Cass&lt;/strong&gt;), can be found at Mojave Outpost, talk to her and she will give you a quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although she's not even your companion at this stage, this is the start of her companion quest - &quot;Heartache by the Number&quot; - the first steps of which you have to complete before you unlock Cass as a companion.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For &lt;strong&gt;Rex&lt;/strong&gt;, his (her? its?) quest - &quot;Nothin' But a Hound Dog&quot; - will again be activated before Rex is a companion, and again the first few steps of the quest are what unlocks Rex as a companion.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So, I doubt there's a &lt;em&gt;general&lt;/em&gt; rule here, it will depend on each companion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, for specific information, you could look at the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Permanent_companions&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout Wikia&lt;/a&gt; section for permanent companions, and look at each companion's page, they contain more details on each companion including their companion quests. I'd look myself and post the answers here - but well, I don't really want to spoil those paths for myself just yet. :)&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-11-13T12:27:44.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10802" PostTypeId="2" ParentId="9349" CreationDate="2010-11-13T13:07:21.770" Score="2" Body="&lt;p&gt;The weapons affected by the Cowboy perk are listed in the GECK. Unique versions of the listed weapons are also affected.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Time Bomb&lt;/li&gt;&#xA;&lt;li&gt;BB gun&lt;/li&gt;&#xA;&lt;li&gt;Throwing hatchet&lt;/li&gt;&#xA;&lt;li&gt;Throwing knife&lt;/li&gt;&#xA;&lt;li&gt;Hatchet&lt;/li&gt;&#xA;&lt;li&gt;Knife&lt;/li&gt;&#xA;&lt;li&gt;Long fuse dynamite&lt;/li&gt;&#xA;&lt;li&gt;Dynamite&lt;/li&gt;&#xA;&lt;li&gt;Trail carbine&lt;/li&gt;&#xA;&lt;li&gt;Brush gun&lt;/li&gt;&#xA;&lt;li&gt;Lever action shotgun&lt;/li&gt;&#xA;&lt;li&gt;Cowboy repeater&lt;/li&gt;&#xA;&lt;li&gt;Hunting revolver&lt;/li&gt;&#xA;&lt;li&gt;Ranger sequoia&lt;/li&gt;&#xA;&lt;li&gt;.44 revolver&lt;/li&gt;&#xA;&lt;li&gt;.357 revolver&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-13T13:07:21.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10805" PostTypeId="1" AcceptedAnswerId="10921" CreationDate="2010-11-13T14:33:26.000" Score="18" ViewCount="1925" Body="&lt;p&gt;Quick scenario before my question(s):  I bought WoW right when the WotLK came out - Toys'R'Us was running a ridiculous Black Friday sale where I nabbed WoW and the two expansions for around $50.  I figured what the heck, I'd give the game a try.  I started with my free month with a Drawf Priest (perhaps not knowing any better) on a RPPvP realm.  It was fun, but I didn't experience as much interaction and party questing as I had figured.  After my month trial I didn't renew and just went on with other games to fill my spare time, it was fun, but not $13-$15 per month fun.  Blizzard, apparently trying to ramp up sales for Cata, offerred me a free 7 days of game time.  So I reinstalled and am deciding to give it another shot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions for the gaming.se crowd who are WoW players:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What advice would you give to someone starting out with WoW in general?  I'm a bit of a casual gamer - getting somewhere between 7-14 hours a week of gaming and just want to have fun. &lt;/li&gt;&#xA;&lt;li&gt;What's the best place or resource to find other gamers to quest with, both in-game and out-of-game.&lt;/li&gt;&#xA;&lt;li&gt;Should I play on a PvP or PvE realm?&lt;/li&gt;&#xA;&lt;li&gt;What should I be reading online to educate myself on WoW, in general?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1762" LastEditorUserId="8350" LastEditDate="2011-08-13T13:08:58.803" LastActivityDate="2014-02-21T02:40:41.903" Title="Starting out in WoW" Tags="|world-of-warcraft|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10806" PostTypeId="2" ParentId="10799" CreationDate="2010-11-13T14:57:33.413" Score="31" Body="&lt;p&gt;So, this varies wildly by companion, but I'll try to run down all of them.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Ed-E&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quest&lt;/strong&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/ED-E_My_Love&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Ed-E My Love&lt;/em&gt;&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trigger: Recruit Ed-E, then speak to &lt;a href=&quot;http://fallout.wikia.com/wiki/Johnson_Nash&quot; rel=&quot;noreferrer&quot;&gt;Johnson Nash&lt;/a&gt; in &lt;a href=&quot;http://fallout.wikia.com/wiki/Primm&quot; rel=&quot;noreferrer&quot;&gt;Primm&lt;/a&gt;, either in his shop (after installing a new Sheriff), or at the &lt;a href=&quot;http://fallout.wikia.com/wiki/Vikki_and_Vance_Casino&quot; rel=&quot;noreferrer&quot;&gt;Vicki and Vance&lt;/a&gt; (when you first arrive in town).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Reward: If you send Ed-E to the Brotherhood of Steel, he'll receive an upgrade to his armor (+8DT), if you send him to the Followers, they'll a-charge up his lazors (~+50% damage, exact amount unconfirmed).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes: Ed-E's companion quest require that the robot 'overhear' conversations with certain key NPCs about topics such as the Enclave, Pre-War Technology, etc. There is also an inherent time delay between the triggers -  you can not trigger Log 2 until 9 days after Log 1, and you will not hear from Lorenzo or Martimer for 2 days after that.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Rex&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quest&lt;/strong&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/Nothin%27_But_a_Hound_Dog&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Nothin' But a Hound Dog&lt;/em&gt;&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trigger: This quest is acquired as you recruit Rex. Just speak to &lt;a href=&quot;http://fallout.wikia.com/wiki/The_King&quot; rel=&quot;noreferrer&quot;&gt;The King&lt;/a&gt; about Rex, then &lt;a href=&quot;http://fallout.wikia.com/wiki/Julie_Farkas&quot; rel=&quot;noreferrer&quot;&gt;Julie Farkas&lt;/a&gt; over at the &lt;a href=&quot;http://fallout.wikia.com/wiki/Old_Mormon_Fort&quot; rel=&quot;noreferrer&quot;&gt;Old Mormon Fort&lt;/a&gt;, and then return to The King with the news that Rex can be healed. Rex is now recruited as a companion, and you'll have this quest, to take him to &lt;a href=&quot;http://fallout.wikia.com/wiki/Jacobstown&quot; rel=&quot;noreferrer&quot;&gt;Jacobstown&lt;/a&gt;, in your log.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Reward: If you give Rex &lt;a href=&quot;http://fallout.wikia.com/wiki/Violetta&quot; rel=&quot;noreferrer&quot;&gt;Violetta's&lt;/a&gt; Brain, he'll receive a speed increase. &lt;a href=&quot;http://fallout.wikia.com/wiki/Rey&quot; rel=&quot;noreferrer&quot;&gt;Rey's&lt;/a&gt; Brain increases his attack. &lt;a href=&quot;http://fallout.wikia.com/wiki/Lupa&quot; rel=&quot;noreferrer&quot;&gt;Lupa's&lt;/a&gt; brain increases his max health.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes: You can also use an NCR Guard Dogs brain for this quest, but Rex will gain no additional perk if you do so. Lupas brain is currently bugged - it increases Rexes &lt;em&gt;current&lt;/em&gt; health by 100, but not his maximum -  once he takes 100 damage, the benefit is gone forever.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Cass&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quest&lt;/strong&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/Heartache_by_the_Number&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Heartache By the Numbers&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trigger: Talk to Cass at the &lt;a href=&quot;http://fallout.wikia.com/wiki/Mojave_Outpost&quot; rel=&quot;noreferrer&quot;&gt;Mojave Outpost&lt;/a&gt;. That's it. She won't join you, and you won't be able to begin working on this quest in earnest however, until you've completed the first few objectives of &lt;a href=&quot;http://fallout.wikia.com/wiki/You_Can_Depend_on_Me&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;You Can Depend On Me&lt;/em&gt;&lt;/a&gt;, bought out Cassidy Caravans, and actually recruited Cass as a companion.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Reward: If you turn &lt;a href=&quot;http://fallout.wikia.com/wiki/Alice_McLafferty&quot; rel=&quot;noreferrer&quot;&gt;McLafferty&lt;/a&gt; and the &lt;a href=&quot;http://fallout.wikia.com/wiki/Van_Graffs&quot; rel=&quot;noreferrer&quot;&gt;Van Graffs&lt;/a&gt; in to the authorities with evidence, Cass will gain the Calm Heart perk (+50 HP). If you instead kill both, she'll gain the Hand of Vengeance perk (+15% damage with Guns).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes: Calm Heart appears to have the same bug as Lupas brain does for Rex -  it increases current, rather than maximum health.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Raul&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quests&lt;/strong&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/Crazy,_Crazy,_Crazy&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Crazy, Crazy, Crazy&lt;/em&gt;&lt;/a&gt;(to Recruit), &lt;a href=&quot;http://fallout.wikia.com/wiki/Old_School_Ghoul&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Old School Ghoul&lt;/em&gt;&lt;/a&gt;(Unmarked quest to 'upgrade' Raul)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trigger: To trigger &lt;em&gt;Crazy, Crazy, Crazy&lt;/em&gt;, simply go to &lt;a href=&quot;http://fallout.wikia.com/wiki/Black_Mountain&quot; rel=&quot;noreferrer&quot;&gt;Black Mountain&lt;/a&gt;. &lt;a href=&quot;http://fallout.wikia.com/wiki/Neil&quot; rel=&quot;noreferrer&quot;&gt;Neil&lt;/a&gt; will introduce himself and the quest will be added to your log. Once &lt;a href=&quot;http://twitter.com/bftabitha&quot; rel=&quot;noreferrer&quot;&gt;Best Friend Tabitha&lt;/a&gt; is dealt with, Raul will be free to join you. &lt;em&gt;Old School Ghoul&lt;/em&gt; will never appear in your log. To complete it, you simply need to introduce Raul to &lt;a href=&quot;http://fallout.wikia.com/wiki/Ranger_Andy&quot; rel=&quot;noreferrer&quot;&gt;Ranger Andy&lt;/a&gt;, &lt;a href=&quot;http://fallout.wikia.com/wiki/Corporal_Sterling&quot; rel=&quot;noreferrer&quot;&gt;Corporal Sterling&lt;/a&gt;, and &lt;a href=&quot;http://fallout.wikia.com/wiki/Loyal&quot; rel=&quot;noreferrer&quot;&gt;Loyal&lt;/a&gt;, and talk to Raul about each.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Reward: After completing &lt;em&gt;Old School Ghoul&lt;/em&gt;, you can have a conversation with Raul about his role in the world, and his wild 'youth'. If you convince him to return to his gunslinging days, he'll gain the &lt;em&gt;Old Vaquero&lt;/em&gt; perk, increasing his attack speed with Revolvers and Lever-Action firearms by 33%. He'll also put on his &lt;a href=&quot;http://fallout.wikia.com/wiki/Vaquero_outfit&quot; rel=&quot;noreferrer&quot;&gt;old Cowboy outfit&lt;/a&gt;. If you instead convince him that his mechanical skills are more useful, his Regular Maintenance perk will be upgraded to Full Maintenance -  reducing the rate at which equipment decays by &lt;em&gt;75%&lt;/em&gt;. He'll also incorporate some &lt;a href=&quot;http://fallout.wikia.com/wiki/Armored_Petro-Chico_outfit&quot; rel=&quot;noreferrer&quot;&gt;armored padding into his Petro-Chico jumpsuit&lt;/a&gt;.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes: The triggers for &lt;em&gt;Old School Ghoul&lt;/em&gt; can be inconsistent - particularly, if you've &lt;em&gt;ever&lt;/em&gt; spoken to Ranger Andy before meeting Raul, the dialog will sometimes not trigger. As of now, the only way known to get around this is to use the console on the PC. See &lt;a href=&quot;http://fallout.wikia.com/wiki/Old_School_Ghoul&quot; rel=&quot;noreferrer&quot;&gt;the wiki&lt;/a&gt; for full details.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Boone&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quest&lt;/strong&gt;: &lt;a href=&quot;http://fallout.wikia.com/wiki/I_Forgot_to_Remember_to_Forget&quot; rel=&quot;noreferrer&quot;&gt;I Forgot to Remember to Forget&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trigger: Boone probably has the toughest Companion Quest to trigger. In order to get him to open up to you about what happened at Bitter Springs and begin this quest, you need to gain 5 'trust points' with Boone. The easiest way to gain these points is killing Legion with Boone as a companion. Lots and lots of Legion. Specifically, you can gain:  &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;3 points at &lt;a href=&quot;http://fallout.wikia.com/wiki/Camp_McCarran&quot; rel=&quot;noreferrer&quot;&gt;Camp McCarran&lt;/a&gt;. 1 point if, when &lt;a href=&quot;http://fallout.wikia.com/wiki/The_Silent_Treatment&quot; rel=&quot;noreferrer&quot;&gt;interrogating the Legion prisoner&lt;/a&gt;, he 'accidentally' dies, and another 2 during &lt;a href=&quot;http://fallout.wikia.com/wiki/I_Put_a_Spell_on_You&quot; rel=&quot;noreferrer&quot;&gt;I Put a Spell on You&lt;/a&gt; -  1 for killing the spy, and 1 for defusing the bomb.&lt;/li&gt;&#xA;  &lt;li&gt;2 points for rescuing the Powder Ganger hostages to complete the quest &lt;a href=&quot;http://fallout.wikia.com/wiki/Booted&quot; rel=&quot;noreferrer&quot;&gt;Booted&lt;/a&gt;  &lt;/li&gt;&#xA;  &lt;li&gt;2 points for killing everyone at Cottonwood Cove to complete &lt;a href=&quot;http://fallout.wikia.com/wiki/Eye_for_an_Eye&quot; rel=&quot;noreferrer&quot;&gt;Eye for an Eye&lt;/a&gt;  &lt;/li&gt;&#xA;  &lt;li&gt;1 point for mercy killing the crucified soldiers in Nelson during &lt;a href=&quot;http://fallout.wikia.com/wiki/Back_in_Your_Own_Backyard&quot; rel=&quot;noreferrer&quot;&gt;Back in Your Own Backyard&lt;/a&gt; -  2 points for saving them instead.&lt;/li&gt;&#xA;  &lt;li&gt;1 point for killing &lt;a href=&quot;http://fallout.wikia.com/wiki/Vulpes_Inculta&quot; rel=&quot;noreferrer&quot;&gt;Vulpes Inculta&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;2 points for killing &lt;a href=&quot;http://fallout.wikia.com/wiki/Caesar&quot; rel=&quot;noreferrer&quot;&gt;Caesar&lt;/a&gt;&lt;br&gt;&#xA;  As you gain points, speak to Boone regularly (read: every time you gain a point) to have him open up and discuss more of his past. Be sure to speak to either &lt;a href=&quot;http://fallout.wikia.com/wiki/Manny_Vargas&quot; rel=&quot;noreferrer&quot;&gt;Manny Vargas&lt;/a&gt; in Novac or &lt;a href=&quot;http://fallout.wikia.com/wiki/Bitter-Root&quot; rel=&quot;noreferrer&quot;&gt;Sergeant Bitter-Root&lt;/a&gt; at McCarran about &lt;a href=&quot;http://fallout.wikia.com/wiki/Bitter_Springs&quot; rel=&quot;noreferrer&quot;&gt;Bitter Springs&lt;/a&gt;. Eventually Boone will tell you about Bitter Springs and this quest will go into your log.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Reward: Boones default armor upgrades to 1st Recon Survival or 1st Recon Assault Armor (depending on conversation choices). The difference is purely cosmetic -  both offer a DT of 15.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Veronica&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quest:&lt;/strong&gt; &lt;a href=&quot;http://fallout.wikia.com/wiki/I_Could_Make_You_Care&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;I Could Make You Care&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trigger: As with Boone, Veronicas quest is triggered by the accumulation of 'trust points'. In Veronicas case, these are gained by taking her to a variety of locations in the Wasteland and talking to certain NPCs. You need to have 3 of these conversations to trigger Veronica's Quest:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;At &lt;a href=&quot;http://fallout.wikia.com/wiki/Camp_McCarran&quot; rel=&quot;noreferrer&quot;&gt;Camp McCarran&lt;/a&gt;, you can trigger two of these conversations. One simply by walking into the base for the first time, and another by discussing OSI and it's goals with &lt;a href=&quot;http://fallout.wikia.com/wiki/Dr._Hildern&quot; rel=&quot;noreferrer&quot;&gt;Dr. Hildern&lt;/a&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Vault_3&quot; rel=&quot;noreferrer&quot;&gt;Vault 3&lt;/a&gt; -  just before entering for the first time.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Casa_Madrid_Apartments&quot; rel=&quot;noreferrer&quot;&gt;Casa Madrid Apartments&lt;/a&gt; -  after talking to Anderson about his water operation and beginning the quest &lt;a href=&quot;http://fallout.wikia.com/wiki/The_White_Wash&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;The White Wash&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Freeside&quot; rel=&quot;noreferrer&quot;&gt;Freeside&lt;/a&gt; -  speak with &lt;a href=&quot;http://fallout.wikia.com/wiki/Julie_Farkas&quot; rel=&quot;noreferrer&quot;&gt;Julie Farkas&lt;/a&gt; at the &lt;a href=&quot;http://fallout.wikia.com/wiki/Old_Mormon_Fort&quot; rel=&quot;noreferrer&quot;&gt;Old Mormon Fort&lt;/a&gt;, or take her by the &lt;a href=&quot;http://fallout.wikia.com/wiki/Silver_Rush&quot; rel=&quot;noreferrer&quot;&gt;Silver Rush&lt;/a&gt; to see the Van Graff's stockpile of energy weapons.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Nellis_Air_Force_Base&quot; rel=&quot;noreferrer&quot;&gt;Nellis Air Force Base&lt;/a&gt; -  at the Boomer Museum, after &lt;a href=&quot;http://fallout.wikia.com/wiki/Pete_%28Fallout_New_Vegas%29&quot; rel=&quot;noreferrer&quot;&gt;Pete's&lt;/a&gt; 'tour' has concluded.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/REPCONN_Test_Site&quot; rel=&quot;noreferrer&quot;&gt;REPCONN test site&lt;/a&gt; -  if Veronica is with you when &lt;a href=&quot;http://fallout.wikia.com/wiki/Jason_Bright&quot; rel=&quot;noreferrer&quot;&gt;Jason Bright&lt;/a&gt; explains his &lt;a href=&quot;http://fallout.wikia.com/wiki/Come_Fly_With_Me&quot; rel=&quot;noreferrer&quot;&gt;ghoulie Heaven's Gate mission&lt;/a&gt; to fly in to space.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Nipton&quot; rel=&quot;noreferrer&quot;&gt;Nipton&lt;/a&gt; and &lt;a href=&quot;http://fallout.wikia.com/wiki/Nelson&quot; rel=&quot;noreferrer&quot;&gt;Nelson&lt;/a&gt; - just take Veronica to these two towns.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Reward: If you convince Veronica to stay with the Brotherhood, she'll gain the Bonds of Steel perk (+4 DT). If you instead convince her that she's better off leaving to join the Followers, she'll gain the Causeless Rebel perk, which increases her unarmed attack speed by 30%.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes: There is also an unmarked 'side quest' for Veronica. She wants a dress. More than anything in the world, she just wants a really pretty dress. Give her some &lt;a href=&quot;http://fallout.wikia.com/wiki/Formal_Wear&quot; rel=&quot;noreferrer&quot;&gt;Formal Wear&lt;/a&gt; (easiest to find at the &lt;a href=&quot;http://fallout.wikia.com/wiki/Ultra-Luxe&quot; rel=&quot;noreferrer&quot;&gt;Ultra-Luxe&lt;/a&gt;), and she will be overwhelmed with gratitude -  she'll teach you the &lt;a href=&quot;http://fallout.wikia.com/wiki/Scribe_Counter&quot; rel=&quot;noreferrer&quot;&gt;Scribe Counter&lt;/a&gt;, a special attack usable with Unarmed weapons.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Lily&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quests:&lt;/strong&gt; &lt;a href=&quot;http://fallout.wikia.com/wiki/Guess_Who_I_Saw_Today&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Guess Who I Saw Today&lt;/em&gt;&lt;/a&gt;, Unnamed additional 'quest'.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trigger: For &lt;em&gt;Guess Who I Saw Today&lt;/em&gt;, just talk to &lt;a href=&quot;http://fallout.wikia.com/wiki/Doctor_Henry&quot; rel=&quot;noreferrer&quot;&gt;Doctor Henry&lt;/a&gt; about the Nightkin Schizophrenia and his search for a cure. This makes Lily a recruitable companion. In addition, once the Courier has travelled with Lily for a bit, you may begin to hear a recording of her grandchildren. Once you've listened to the whole recording, you can discuss it with Lily.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Reward: After discussing Lily's grandchildren, you can give her advice about how she should continue with her medication. If you recommend she stop taking it, she will gain some permanent stat increases, but she will continue to frenzy and become uncontrollable at half health. If you suggest she continue to take half-doses, she will only frenzy at 25% HP instead of 50%, and will calm down immediately if you sneak. If you suggest she switch to full doses, she will never frenzy, but will suffer some permanent stat penalties.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Arcade&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quest:&lt;/strong&gt; &lt;a href=&quot;http://fallout.wikia.com/wiki/For_Auld_Lang_Syne&quot; rel=&quot;noreferrer&quot;&gt;For Auld Lang Syne&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trigger: As with Boone and Veronica, Arcades quest can be triggered through a point system -  however, you can completely skip this process if you are idolized with the &lt;a href=&quot;http://fallout.wikia.com/wiki/Followers_of_the_Apocalypse&quot; rel=&quot;noreferrer&quot;&gt;Followers of the Apocalypse&lt;/a&gt;. To gain points with Arcade:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Complete side quest &lt;a href=&quot;http://fallout.wikia.com/wiki/That_Lucky_Old_Sun&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;That Lucky Old Sun&lt;/em&gt;&lt;/a&gt; with Arcade, and direct the power from Helios One to Freeside.&lt;/li&gt;&#xA;  &lt;li&gt;Take Arcade for a visit to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Crashed_Vertibird&quot; rel=&quot;noreferrer&quot;&gt;Crashed Vertibird&lt;/a&gt;, the &lt;a href=&quot;http://fallout.wikia.com/wiki/REPCONN_Test_Site&quot; rel=&quot;noreferrer&quot;&gt;REPCONN Test Site&lt;/a&gt;, &lt;a href=&quot;http://fallout.wikia.com/wiki/REPCONN_Headquarters&quot; rel=&quot;noreferrer&quot;&gt;REPCONN Headquarters&lt;/a&gt;, the &lt;a href=&quot;http://fallout.wikia.com/wiki/Silver_Rush&quot; rel=&quot;noreferrer&quot;&gt;Silver Rush&lt;/a&gt; in Freeside, or the Nuclear Test House at the &lt;a href=&quot;http://fallout.wikia.com/wiki/Old_Nuclear_Test_Site&quot; rel=&quot;noreferrer&quot;&gt;Old Nuclear Test Site&lt;/a&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;Complete side quest &lt;a href=&quot;http://fallout.wikia.com/wiki/The_White_Wash&quot; rel=&quot;noreferrer&quot;&gt;The White Wash&lt;/a&gt; -  framing the Scorpion gang is Arcades preferred outcome, but even if you arrest Anderson, so long as you keep Westside supplied with Water, he'll be happy.&lt;/li&gt;&#xA;  &lt;li&gt;Finally, you can bypass this whole process and jump right to the end by taking Arcade to &lt;a href=&quot;http://fallout.wikia.com/wiki/The_Fort&quot; rel=&quot;noreferrer&quot;&gt;The Fort&lt;/a&gt; after receiving the &lt;a href=&quot;http://fallout.wikia.com/wiki/Mark_of_Caesar&quot; rel=&quot;noreferrer&quot;&gt;Mark of Caesar&lt;/a&gt;. When he objects to being taken right to the heart of the Legion, tell him  that you're just there to talk, see what Caesar is up to, and get out as quickly as possible.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Additionally, Arcades quest &lt;strong&gt;WILL NOT TRIGGER&lt;/strong&gt; until you have locked yourself in to one of the four end-game paths(excluding Caesar's Legion, which will not trigger the quest). If you have not yet locked yourself in, the dialog necessary to trigger this quest &lt;em&gt;will not&lt;/em&gt; appear.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Rewards: Power Armor Training, &lt;a href=&quot;http://fallout.wikia.com/wiki/Remnants_Power_Armor&quot; rel=&quot;noreferrer&quot;&gt;Remnants Power Armor&lt;/a&gt; (arguably the best armor in the game), support from the Remnants in the final battle (If Legion/NCR. If you're running Wild Card or with Mr. House, you may end up fighting them.) With a speech check, you can also get the &lt;a href=&quot;http://fallout.wikia.com/wiki/Gannon_family_Tesla_armor&quot; rel=&quot;noreferrer&quot;&gt;Gannon Family Tesla Armor&lt;/a&gt;.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Notes: After completing this quest, you will &lt;em&gt;permanently&lt;/em&gt; lose Arcade as a companion. It is unclear however, whether this loss is intended, or a bug.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2016-05-06T21:57:33.050" LastActivityDate="2016-05-06T21:57:33.050" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="10807" PostTypeId="1" AcceptedAnswerId="10809" CreationDate="2010-11-13T16:11:20.393" Score="1" ViewCount="7675" Body="&lt;p&gt;Veronica got a bit crippled by the boomer artillery, now she's limping around and being all melodramatic, making me promise to bury her in a nice dress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not playing hardcore mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I slept in my bed, but she's still crippled and her HPs did not go back to full either. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this is new since the last patch, I distinctly remember companions being healed after sleeping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I heal her again, preferably without wasting supplies or caps?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="8350" LastEditDate="2011-08-12T20:57:58.860" LastActivityDate="2011-08-12T20:57:58.860" Title="How do I heal crippled companions, preferably without wasting supplies or caps?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10808" PostTypeId="1" AcceptedAnswerId="10811" CreationDate="2010-11-13T16:11:54.060" Score="5" ViewCount="30578" Body="&lt;p&gt;According to &lt;a href=&quot;http://fallout.wikia.com/wiki/That_Lucky_Old_Sun&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt;, arming ARCHIMEDES will kill all the NCR troops stationed at HELIOS-I. While that is a regrettable consequence, I really (&lt;em&gt;really&lt;/em&gt;) want Euclid's C-Finder. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when this awe-inspiring weapon goes off, exactly how much NCR infamy am I going to gain? I want to know where my rep with them will stand after the fact. I am currently Liked. I'm OK (I think) with going down to Neutral, but I don't want the NCR to become hostile to me. Yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone with GECK access have a good answer on this? (And I don't want to use the glitch involving fast travel, since I want to see the show!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Will wearing, say, a Legion or Powder Gangers disguise avoid the infamy?)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-21T13:35:31.310" LastActivityDate="2012-12-04T21:39:27.127" Title="How much NCR infamy do I gain from arming ARCHIMEDES?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10809" PostTypeId="2" ParentId="10807" CreationDate="2010-11-13T16:15:18.780" Score="3" Body="&lt;p&gt;Shoot her in the face, then open the companion wheel and make her use a stimpack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Works on Hardcore mode as well.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-11-13T16:21:51.290" LastActivityDate="2010-11-13T16:21:51.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10810" PostTypeId="1" AcceptedAnswerId="10813" CreationDate="2010-11-13T16:18:58.087" Score="1" ViewCount="966" Body="&lt;p&gt;After purchasing some Nintendo credits, what can be bought online?  MarioKart DS and GCN?  Yoshi's island DS?  Can you buy tracks for Mario Kart Wii too?  Thanks&lt;/p&gt;&#xA;" OwnerUserId="4177" LastActivityDate="2010-11-13T17:04:58.583" Title="What is available for vintage game download on Wii?" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10811" PostTypeId="2" ParentId="10808" CreationDate="2010-11-13T16:23:30.967" Score="7" Body="&lt;p&gt;Wearing a disguise &lt;em&gt;will&lt;/em&gt; avoid the infamy. Toss on your finest toga, yell out your loudest &quot;AVE CAESAR!&quot; and let toast those NCR pigs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can smell the bacon from here.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-13T16:23:30.967" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10812" PostTypeId="2" ParentId="10807" CreationDate="2010-11-13T16:33:36.100" Score="0" Body="&lt;p&gt;I just found out, on non-hardcore mode you can also just kill the companion and they will be uncrippled and at full health after waking up again.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-13T16:33:36.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10813" PostTypeId="2" ParentId="10810" CreationDate="2010-11-13T17:04:58.583" Score="4" Body="&lt;p&gt;Here is the &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Virtual_Console_games_(North_America)&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of available games in North America&lt;/a&gt;.  If you are in a different region, different games are available.  There are no DS games and no GameCube games available for download.  Also, there are no extra tracks available for Mario Kart Wii.  However, there are a large number of &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_WiiWare_games_(North_America)&quot; rel=&quot;nofollow noreferrer&quot;&gt;WiiWare games&lt;/a&gt;, which are similar to the Xbox Live and PSN downloadable titles - small games by independent and regular developers.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-11-13T17:04:58.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10814" PostTypeId="1" AcceptedAnswerId="10817" CreationDate="2010-11-13T17:08:02.170" Score="3" ViewCount="4007" Body="&lt;p&gt;I just got a PIMP-Boy 3 Billion. Aside from the fact that it looks a little cooler, if really gaudy, is there any advantage to using it instead of my old PIP-Boy 3000, or vice versa?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-13T17:15:37.533" Title="Is there any advantage to the PIMP-Boy 3 Billion?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10815" PostTypeId="1" AcceptedAnswerId="10829" CreationDate="2010-11-13T17:14:09.580" Score="1" ViewCount="2014" Body="&lt;p&gt;I'm wondering specifically for the GameCube, how can I record myself playing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My TV has two interfaces -- RCA sockets and a coax socket. Standard for most TVs, I guess. I currently connect my GameCube to my TV through the RCA cable, but there is an adapter that goes to the coax socket if I need to do that for some reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was just wondering two things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How can I get the image from my GameCube onto my laptop? It has HDMI and VGA inputs if that helps at all.&lt;/li&gt;&#xA;&lt;li&gt;How can I record it?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="235" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:18:32.203" LastActivityDate="2012-08-07T15:18:32.203" Title="How can I record myself playing GameCube games on my computer?" Tags="|recording|nintendo-gamecube|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10817" PostTypeId="2" ParentId="10814" CreationDate="2010-11-13T17:15:37.533" Score="4" Body="&lt;h1&gt;It Looks Awesome.&lt;/h1&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;That is the only advantage.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-13T17:15:37.533" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10818" PostTypeId="1" AcceptedAnswerId="10828" CreationDate="2010-11-13T17:50:55.423" Score="6" ViewCount="19284" Body="&lt;p&gt;So I bought Black Ops on the midnight release date. It was all working fine then it started freezing up while loading certain maps. I took out the disc and there is a perfect circle around the outer edge of the disc(which is clearly scratches). Now I tried installing the game onto my harddrive but it always comes up with a can not read disc error. Has anyone else had this problem? I've never had any problems with this xbox scratching discs before, only with this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also something that may help. My friend has a copy of Black Ops also. I could install that copy onto my harddrive, but I think it wouldn't let both of us play at the same time using that copy? Is there any way I can use the disc ID off of my scratched disc, but play it off of my harddrive from my friend's disc? &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-12-24T19:28:55.680" Title="What to do about a scratched copy of Black Ops?" Tags="|xbox-360|call-of-duty-black-ops|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10820" PostTypeId="2" ParentId="10805" CreationDate="2010-11-13T17:54:19.167" Score="8" Body="&lt;p&gt;I would wait until December 7th for cata to begin playing again. You will be leveling with a fresh batch of players and alts, which will make it much more enjoyable, and the whole old world is getting an overhaul which will streamline quests and reduce boredom and tedium.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Play what you want to play &#xA;- Tanks and healers can find groups faster, true, but if you don't enjoy what you're doing in a group then what's the point? 7-14 hours a week is plenty to get 95% of what wow has to offer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Your best bet is getting on a server with a large population. Wow will recommend you join a server with a low population. This might be better for them, but it's not so much for you. You can use &lt;a href=&quot;http://www.warcraftrealms.com/census.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.warcraftrealms.com/census.php&lt;/a&gt; to figure out what realms are most populated during your usual play times. If you have any real life friends or co-workers or anything that play wow, it might be worth it to go to their server and try to join their guild. Finding an active guild will make the difference between an enjoyable wow experience and a boring one. You can also find guilds via the realm forums on worldofwarcraft.com&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) This is mostly a matter of taste. If you enjoy bullying people around and messing with them and don't mind being messed with, play PvP. If any part of that equation does not sound good to you, play PvE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) wow.joystiq.com has lots of newbie friendly articles. I would start reading that every day. Elitestjerks.com has most of the science geeks to figure out what specs and rotations and equipment selections are optimal for all the classes and roles. &lt;/p&gt;&#xA;" OwnerUserId="4779" LastActivityDate="2010-11-13T17:54:19.167" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10821" PostTypeId="2" ParentId="10531" CreationDate="2010-11-13T18:05:29.360" Score="4" Body="&lt;p&gt;I just checked, &lt;code&gt;delete log&lt;/code&gt; is the same as using &lt;code&gt;log deleter v1&lt;/code&gt;. It can be done even if you don't have a &lt;code&gt;log deleter&lt;/code&gt; and is independent of the &lt;code&gt;log deleter&lt;/code&gt; version you might have. I will leave @Alan's answer as accepted :)&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2010-11-13T18:05:29.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10823" PostTypeId="2" ParentId="10818" CreationDate="2010-11-13T18:27:44.640" Score="1" Body="&lt;p&gt;why not complain in the shop?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it went bad you have to change...&lt;/p&gt;&#xA;" OwnerUserId="46480" LastActivityDate="2010-11-13T18:27:44.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10824" PostTypeId="2" ParentId="10818" CreationDate="2010-11-13T18:39:45.057" Score="9" Body="&lt;ul&gt;&#xA;&lt;li&gt;It's worth trying the shop that sold it to you, but don't hold your breath; they may decide you caused the damage and refuse a refund.&lt;/li&gt;&#xA;&lt;li&gt;But if that happens, deal with Microsoft directly.  One consequence of the legal notion that software and music companies sell licenses, not goods, is that they have to replace your media for a nominal fee, since the bulk of what you paid was for the license, not the media.  So you should be able to send your damaged disc to Microsoft and get a replacement for fairly cheap.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2010-11-13T18:39:45.057" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10825" PostTypeId="1" AcceptedAnswerId="10852" CreationDate="2010-11-13T18:46:22.857" Score="3" ViewCount="515" Body="&lt;p&gt;In &lt;a href=&quot;http://www.mariokart.com/wii/launch/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; under &quot;New Features -&gt; Wheel&quot;, there are movements to flick the wheel downward and it seems to do some trick (for Donkey Kong on the DK Summit run), and also when flicking sideways&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does flicking it downward do?  I usually do tricks by flicking the wheel upward instead of sideways.  Is there any difference?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="18" LastEditDate="2010-11-29T06:45:32.040" LastActivityDate="2010-11-29T06:45:32.040" Title="What does flicking the Wii Wheel downwards or sideways in Mario Kart Wii do?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10826" PostTypeId="2" ParentId="9399" CreationDate="2010-11-13T18:50:39.093" Score="2" Body="&lt;p&gt;It seems like when using the Wheel, it is by holding left or right on D-pad.&lt;/p&gt;&#xA;" OwnerUserId="4177" LastActivityDate="2010-11-13T18:50:39.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10827" PostTypeId="1" AcceptedAnswerId="11371" CreationDate="2010-11-13T19:00:58.397" Score="4" ViewCount="1302" Body="&lt;p&gt;I had one of the NPCs, Rhobart, teach me the Alchemy skill and explain me the recipe. But then, when I try to activate the Alchemy table, my character won't do anything.&lt;/p&gt;&#xA;" OwnerUserId="4782" LastEditorUserId="8350" LastEditDate="2011-08-12T20:57:51.997" LastActivityDate="2014-12-21T19:14:27.213" Title="In Risen, how do I brew beer?" Tags="|risen|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10828" PostTypeId="2" ParentId="10818" CreationDate="2010-11-13T19:56:32.837" Score="9" Body="&lt;p&gt;When installing games to a 360's hard drive it doesn't copy down the game's ID or anything. I've had a scratched copy of crackdown that I got working by installing a friend's copy of crackdown. We were then both able to play multiplayer together. If you can't get your disc replaced then just use your friends copy of Black Ops to install the game and then try to use your disc to run it.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-11-13T19:56:32.837" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10829" PostTypeId="2" ParentId="10815" CreationDate="2010-11-13T19:57:49.887" Score="3" Body="&lt;p&gt;You need a capture card. Most capture cards are pci but there are a few out there that work with usb. You also need software to perform the capture which may or may not be bundled with the card.&lt;/p&gt;&#xA;" OwnerUserId="908" LastActivityDate="2010-11-13T19:57:49.887" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10830" PostTypeId="2" ParentId="9281" CreationDate="2010-11-13T19:58:53.443" Score="2" Body="&lt;p&gt;Setting your regular forces to hotkey 1 and your spellcasters (like sentries) to hotkey 2 seems to be the common case, with the nexus on 3 (to be able to press 3e rapidly).&lt;/p&gt;&#xA;" OwnerUserId="4778" LastActivityDate="2010-11-13T19:58:53.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10831" PostTypeId="2" ParentId="9328" CreationDate="2010-11-13T20:02:36.130" Score="2" Body="&lt;p&gt;If you only buy one ammo box, it automatically converts into the specific ammo type in your inventory.  If you buy more than one in a single purchase (ie 3 energycell ammo boxes) then all three boxes go into your inventory intact and must be dropped and picked back up in order to convert them.&lt;/p&gt;&#xA;" OwnerDisplayName="Joe" LastActivityDate="2010-11-13T20:02:36.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10832" PostTypeId="1" AcceptedAnswerId="10833" CreationDate="2010-11-13T20:04:32.117" Score="25" ViewCount="7908" Body="&lt;p&gt;The in-game help states that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Connecting Cities to your capital by&#xA;  Railroad will give them a 25%&#xA;  Production bonus.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If the city in question is on a different continent, this would seem impossible.  Does the link formed by a Harbor count for purposes of this bonus?&lt;/p&gt;&#xA;" OwnerUserId="4298" LastEditorUserId="11290" LastEditDate="2011-08-02T14:25:33.770" LastActivityDate="2011-03-03T01:49:15.317" Title="Do railroads on a different continent give the production bonus?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10833" PostTypeId="2" ParentId="10832" CreationDate="2010-11-13T20:06:52.613" Score="37" Body="&lt;p&gt;If your harbor is connected via railroad to your capital, the harbor connection counts as a railroad. You'll have then to lay railroads from your harbor on the other continent to any inland cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the following example B,C and D would receive the bonus, E would not.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                   ~ ~ ~ ~ ~ ~ ~ &#xA;|A|============|B|~ ~ ~ ~ ~ ~ ~ ~|C|===========|D|&#xA;                   ~ ~ ~ ~ ~ ~ ~  |&#xA;                                  `------------|E|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In the next example no city would receive the railroad bonus.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                   ~ ~ ~ ~ ~ ~ ~&#xA;|A|------------|B|~ ~ ~ ~ ~ ~ ~ ~|C|===========|D|&#xA;                   ~ ~ ~ ~ ~ ~ ~  |&#xA;                                  `------------|E|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As DMA57361 pointed out, if the capital has a harbor, any other city with a harbor automatically receives the railroad bonus. In the next example, C and D receive the bonus, E does not.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                   ~ ~ ~ ~ ~ ~ ~&#xA;               |A|~ ~ ~ ~ ~ ~ ~ ~|C|===========|D|&#xA;                   ~ ~ ~ ~ ~ ~ ~  |&#xA;                                  `------------|E|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Legend:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; A : capital&#xA; = : railroad&#xA; - : road&#xA; ~ : ocean&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-11-13T21:26:21.843" LastActivityDate="2010-11-13T21:26:21.843" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10834" PostTypeId="2" ParentId="5586" CreationDate="2010-11-13T20:29:29.677" Score="3" Body="&lt;p&gt;That depends on many factors. If you only have little money available, you cannot recruit mass troops. So you might be better off recalling a leveled-up unit. If you have a lot of gold you have both options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These options aren't exclusive. Try to level up some important units - especially the loyal ones (as you don't have to pay upkeep for them) and recruit many other units as support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you may want to level up healers, as they are very important (at least in my games).&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="122" LastEditDate="2010-11-13T21:06:33.543" LastActivityDate="2010-11-13T21:06:33.543" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10835" PostTypeId="1" AcceptedAnswerId="19062" CreationDate="2010-11-13T20:32:32.043" Score="16" ViewCount="3536" Body="&lt;p&gt;I can download user-created campaigns from the extension-server, but the quality is varying. I'd like to find a list of campaigns that are &lt;strong&gt;complete&lt;/strong&gt;, mostly &lt;strong&gt;free of errors&lt;/strong&gt; and &lt;strong&gt;playable&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to download a campaign, play through 3 scenarios and then have to see, that the campaign is incomplete (no other scenarios, but the storyline hasn't ended yet), or some bug make it impossible to progress further.&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="3610" LastEditDate="2012-06-18T09:27:34.697" LastActivityDate="2019-08-19T05:51:13.497" Title="Where can I find mature user-created campaigns for Battle for Wesnoth?" Tags="|battle-for-wesnoth|" AnswerCount="2" CommentCount="3" ClosedDate="2019-08-19T14:26:21.593" ContentLicense="CC BY-SA 3.0" />
  <row Id="10837" PostTypeId="2" ParentId="9299" CreationDate="2010-11-13T21:41:37.037" Score="0" Body="&lt;p&gt;Seems like there are only two modes:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Automatic changing viewing angles throughout the replay&lt;/li&gt;&#xA;&lt;li&gt;constantly show the angle as if the player is playing&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;and they can be altered using the &lt;code&gt;-&lt;/code&gt; button.  This works for all replays, for yours or Ghost or World Rankings.&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="4177" LastEditDate="2010-11-14T12:41:18.190" LastActivityDate="2010-11-14T12:41:18.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10839" PostTypeId="2" ParentId="10788" CreationDate="2010-11-13T22:05:48.877" Score="7" Body="&lt;p&gt;I've stared at creepers through a one-block glass wall, no problem.  I later had a creeper blow next to the same wall when I was outside, some of the sand just inside the wall was blasted.&lt;/p&gt;&#xA;" OwnerUserId="4291" LastActivityDate="2010-11-13T22:05:48.877" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10840" PostTypeId="1" AcceptedAnswerId="11103" CreationDate="2010-11-13T22:22:46.107" Score="2" ViewCount="1070" Body="&lt;p&gt;I am playing Fable: The Lost Chapters on the PC, and I have a couple of quests that will just not get out of my quest log. The book quest is one and the chicken kicking is the other. I have already gotten silver keys for both and a chicken hat from the chicken kicking. I have not gotten the emote but it will not give it to me regardless of the score I get. Am I missing something or are they just stuck in my quest log?&lt;/p&gt;&#xA;" OwnerUserId="1772" LastActivityDate="2016-03-16T13:13:34.743" Title="Fable: The Lost Chapters Quests Stuck" Tags="|fable|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10841" PostTypeId="1" CreationDate="2010-11-13T22:26:27.903" Score="3" ViewCount="2819" Body="&lt;p&gt;Is there any way for two players to play Star Wars: The Force Unleashed without a Nunchuk (or only using one Nunchuk)?&lt;/p&gt;&#xA;" OwnerDisplayName="kevin" LastEditorUserId="21177" LastEditDate="2012-04-29T00:18:44.097" LastActivityDate="2016-03-15T23:28:46.753" Title="Is the Nunchuk required for Star Wars: The Force Unleashed?" Tags="|nintendo-wii|star-wars-the-force-unleashed|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10842" PostTypeId="2" ParentId="10841" CreationDate="2010-11-13T23:07:48.277" Score="1" Body="&lt;p&gt;No, you definitely need a Nunchuk for every player. A lot of games have this limitation.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-11-13T23:07:48.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10843" PostTypeId="2" ParentId="10841" CreationDate="2010-11-13T23:07:51.890" Score="5" Body="&lt;h3&gt;The nunchuck is required.&lt;/h3&gt;&#xA;&lt;p&gt;Pretty sure that you can't play without a nunchuck (or share one between two players), since your Force powers are only accessed with the nunchuck.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-03-15T23:28:46.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10844" PostTypeId="1" AcceptedAnswerId="10845" CreationDate="2010-11-13T23:39:08.297" Score="1" ViewCount="1488" Body="&lt;p&gt;How do I keep the population in my cities down? My citizens keep getting angry because the city is over-populated, but I don't know how to fix it. How would I do so? &lt;/p&gt;&#xA;" OwnerUserId="4787" LastEditorUserId="3936" LastEditDate="2012-05-30T10:56:29.567" LastActivityDate="2012-08-07T09:56:53.517" Title="How to keep city population low? " Tags="|civilization-4|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10845" PostTypeId="2" ParentId="10844" CreationDate="2010-11-14T00:12:17.987" Score="7" Body="&lt;p&gt;On the city screen, activate the option &quot;Avoid city growth&quot;. This will cause you to prioritize non-food tiles if you're using automatic tile working, and your population will not go up once the food bar is full. If the food bar is full when you deselect &quot;Avoid city growth&quot;, then your city will grow on the next turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've done that, you can burn off your excess population by converting it into production with the Slavery civic, or by making military units with the Nationalism civic.&lt;/p&gt;&#xA;" OwnerUserId="3641" LastEditorUserId="3641" LastEditDate="2012-05-30T10:23:31.557" LastActivityDate="2012-05-30T10:23:31.557" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10847" PostTypeId="1" AcceptedAnswerId="10908" CreationDate="2010-11-14T00:37:05.727" Score="5" ViewCount="592" Body="&lt;p&gt;I play Terran and in 1v1 most of the time I wall up aganist Protoss and Zerg. Recently it came to my mind that instead of building a wall on main's choke I can build it at natural's, thus protecting them both. Of course, this is not applicable to all maps, but, for example, on Blistering Sands building wall and concentrating units on natural's choke seems a good idea to me, because 1) I better protect the natural 2) My units are concentrated closer to the enemy 3) I can quickly intercept the force that is trying to destroy rocks at backdoor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any disadvantages to this tactic? I can think only of one: in case of drop it's farther for my units to run. But given that I usually try to detect and intercept/anticipate drops, it doesn't seem to be a big problem.&lt;/p&gt;&#xA;" OwnerUserId="3138" LastActivityDate="2010-11-14T22:55:31.480" Title="Is it ok to build a wall not on main's, but on natural's choke?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10848" PostTypeId="1" AcceptedAnswerId="10849" CreationDate="2010-11-14T01:12:53.173" Score="21" ViewCount="20312" Body="&lt;p&gt;I know that redstone torches are dimmer than normal (coal) torches. &lt;strike&gt;I also know that someday torches won't last forever and we will need to craft &lt;a href=&quot;https://minecraft.wiki/w/Lantern&quot; rel=&quot;nofollow noreferrer&quot;&gt;lanterns&lt;/a&gt;.&lt;/strike&gt;&lt;/p&gt;&#xA;&lt;p&gt;But today I got an idea... I have tons of redstone dust, and I was wondering how much light can redstone torches provide. Do they provide enough light to prevent monster spawning? Would it be viable to use redstone torches for general illumination?&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-03-03T16:43:36.523" Title="Can redstone torches provide enough light to prevent monster spawning?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10849" PostTypeId="2" ParentId="10848" CreationDate="2010-11-14T01:20:58.220" Score="30" Body="&lt;p&gt;From the Minecraft wiki:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;Hostile mobs will spawn at light levels of 7 or below&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Because Redstone Torches give off a luminescence of 7, redstone torches by themselves do not provide enough brightness to discourage hostile mobs from spawning.&lt;/p&gt;&#xA;&lt;p&gt;More detailed info about light &lt;a href=&quot;https://minecraft.wiki/w/Light&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-11-14T01:20:58.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10850" PostTypeId="1" AcceptedAnswerId="10851" CreationDate="2010-11-14T01:42:33.907" Score="35" ViewCount="16680" Body="&lt;p&gt;According to &lt;a href=&quot;https://minecraft.wiki/w/Light&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minepedia/Light&lt;/a&gt;, the changes that occurred in the Halloween update make torches useless for level 16 and below (incidentally, also the level where diamonds start).&lt;/p&gt;&#xA;&lt;p&gt;Now, that's all fine and dandy, but if a Mob such as a Creeper spawns &lt;strong&gt;right next&lt;/strong&gt; to the player, the player has no time to react. This is particularly bad with Creepers, because one spawning next to you is generally impossible to avoid, particularly in tunnels and such.&lt;/p&gt;&#xA;&lt;p&gt;That doesn't seem like it would be fair at all (to make next-to-random insta-deaths-by-creeper for the player), and I would be surprised if it behaved that way, but I've not heard or seen anything that indicates that it does not operate that way.&lt;/p&gt;&#xA;&lt;p&gt;More to the point, even in dark areas I've never had a mob spawn right in front of my face. Sometimes if I'm on top of a hill or something of that sort you can see one spawn in the distance, but never next to you. This leads me to believe that it can't happen, though again I've had no confirmation of this.&lt;/p&gt;&#xA;&lt;p&gt;Can a mob spawn right next to you in Minecraft?&lt;/p&gt;&#xA;&lt;p&gt;N.B. I'm referring to darkness-induced spawning. Of course a mob spawner can cause mobs that spawn right next to you ;)&lt;/p&gt;&#xA;" OwnerUserId="4082" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2019-11-05T15:29:24.337" Title="Is it possible for a Mob to spawn *right next to* the player in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10851" PostTypeId="2" ParentId="10850" CreationDate="2010-11-14T01:57:00.903" Score="48" Body="&lt;p&gt;Unless other changes have been made to the spawning code, enemy mobs can't spawn within 24 blocks of your current location.  The exception to this is of course mob spawners, but that's a different story.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-11-14T01:57:00.903" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10852" PostTypeId="2" ParentId="10825" CreationDate="2010-11-14T02:13:03.090" Score="4" Body="&lt;p&gt;As I recall, a different animation is played depending on the way you flick the wheel. It has no bearing whatsoever on gameplay, as it's just an animation difference.Think of it as a small exclusive to using the wheel control scheme.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastActivityDate="2010-11-14T02:13:03.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10853" PostTypeId="2" ParentId="10847" CreationDate="2010-11-14T02:26:27.773" Score="5" Body="&lt;p&gt;Here's my experience being on the other end of it as Zerg going &lt;a href=&quot;https://gaming.stackexchange.com/questions/10131/how-do-i-counter-the-7-roach-rush&quot;&gt;early roaches&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against Terran I often have trouble breaking through a wall at the main, but the choke at the natural is usually slightly bigger and thus harder to finish, as well as I usually find the army that's defending to be slightly smaller if they went for the wall at the natural.  This could mostly be from the command center for the fast expand though, as I don't think people wall off their natural if they don't plan to fast expand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another reason that the choke at the natural always seems easier to break for me is that I'm not trying to fight up a narrow ramp.  On the ramp, I need to get on the ramp to gain vision of the supply depots.  If I'm on the ramp then marauders can hit me while I'm hitting the supply depot and roaches don't like marauders one bit.  If it's the choke at the natural though, with the new roach range upgrade in the recent patch, I can safely attack the supply depot without being in danger of being sniped by marauders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be sure though if there's no early pressure it definitely works pretty well and I did use to have trouble with it when I was playing more passively and went for a later attack.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2010-11-14T02:26:27.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10857" PostTypeId="2" ParentId="9281" CreationDate="2010-11-14T03:29:13.667" Score="0" Body="&lt;p&gt;Be aware that the BEST way to ensure all your units are immediately attacking the correct enemies (ground / air), is to hit &quot;A&quot; on the keyboard and left click on the ground in the general vicinity of the enemy group.  This is a generic attack command that leaves your troops to work out which enemy is the best target and go for it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other cool things the &quot;A&quot; command does:&#xA;- The best way to ensure you get a good surround when commanding melee units like zerglings or zealots.&#xA;- Using this in an enemy base will ensure that your units attacking the structures will automatically focus down any units that may spawn from nearby buildings&#xA;- when moving across the map, use the A command and your units will automatically attack any enemies they run into along the way, then keep moving to the assigned point&lt;/p&gt;&#xA;" OwnerDisplayName="Jazzy" LastActivityDate="2010-11-14T03:29:13.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10858" PostTypeId="1" AcceptedAnswerId="10886" CreationDate="2010-11-14T04:39:25.023" Score="1" ViewCount="147" Body="&lt;p&gt;Other than the bragging rights, will I gain anything for beating the single-player campaign of Shank on the harder of the two difficulties? Maybe a slightly different ending or some new costumes?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3610" LastEditDate="2012-06-11T09:23:25.333" LastActivityDate="2012-06-11T09:23:25.333" Title="Is there any reason for me to replay Shank on hard?" Tags="|shank|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10859" PostTypeId="1" AcceptedAnswerId="11080" CreationDate="2010-11-14T04:40:51.277" Score="5" ViewCount="123093" Body="&lt;p&gt;During the intro of Call of Duty Black Ops one of the cut scenes has a lady read &quot;Ascension 7-15-1-2-19-7-25-6-13-6-7-15-14-0&quot; into a microphone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this relevant to anything other than the single player campaign? (Which I haven't played through yet) &lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorUserId="274" LastEditDate="2010-12-20T20:09:35.167" LastActivityDate="2011-01-21T21:17:55.947" Title="What is the meaning of the Black Ops &quot;Ascension&quot; numbers" Tags="|call-of-duty-black-ops|" AnswerCount="9" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10861" PostTypeId="1" AcceptedAnswerId="10869" CreationDate="2010-11-14T05:06:00.273" Score="5" ViewCount="6885" Body="&lt;p&gt;On my PC, I have a non Xbox controller which has exactly the same button scheme as Xbox controllers. However, I cannot play a lot of Windows Live games (Fallout 3, Batman: Arkham Asylum) using it though because it's not a genuine Xbox controller. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some sort of program that will allow me to emulate my controller so that it'll be recognized as an Xbox controller for the PC?&lt;/p&gt;&#xA;" OwnerUserId="4792" LastEditorUserId="28182" LastEditDate="2013-08-30T04:30:59.703" LastActivityDate="2013-08-30T04:32:53.493" Title="Is there a way I can emulate an Xbox 360 controller on the PC?" Tags="|pc|controllers|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10864" PostTypeId="2" ParentId="10861" CreationDate="2010-11-14T05:57:53.507" Score="0" Body="&lt;p&gt;Disclaimer: I haven't tried this myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can try a profiler like &lt;a href=&quot;http://pinnaclegameprofiler.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; (paid) or &lt;a href=&quot;http://www.racketboy.com/retro/2007/05/xpadder-use-your-pc-gamepad-instead-of-keyboard.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; (free). I'm sure there are others, too. It looks like they work by setting up a mapping between your controller and the keyboard/mouse, so you should be able to set your controller up without relying on the game recognizing it.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-11-14T05:57:53.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10865" PostTypeId="1" AcceptedAnswerId="10924" CreationDate="2010-11-14T06:00:54.110" Score="4" ViewCount="12429" Body="&lt;p&gt;I know that PS3 games are region free. I'm not sure whether there is any sort of quality difference if you play PAL games on an NTSC PS3 or vice versa.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know?&lt;/p&gt;&#xA;" OwnerUserId="175" LastActivityDate="2013-08-04T07:16:46.387" Title="Are PS3 games exactly the same between PAL and NTSC?" Tags="|ps3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10867" PostTypeId="2" ParentId="10865" CreationDate="2010-11-14T06:07:31.637" Score="0" Body="&lt;p&gt;There shouldn't be any difference, but you have to make sure your TV can handle both PAL and NTSC.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-11-14T06:07:31.637" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10869" PostTypeId="2" ParentId="10861" CreationDate="2010-11-14T07:49:45.880" Score="4" Body="&lt;p&gt;Use the &lt;a href=&quot;http://www.tocaedit.com/IB/index.php?automodule=downloads&amp;amp;showfile=54&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360 Controller Emulator&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a handy &lt;a href=&quot;http://www.fragtheplanet.com/808/emulate-an-xbox-360-controller/&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide&lt;/a&gt;, written for an older version, but could still be relevant to your needs.&lt;/p&gt;&#xA;" OwnerDisplayName="Nomeya" LastEditorUserId="28182" LastEditDate="2013-08-30T04:32:53.493" LastActivityDate="2013-08-30T04:32:53.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10870" PostTypeId="1" AcceptedAnswerId="12066" CreationDate="2010-11-14T07:57:39.747" Score="10" ViewCount="633" Body="&lt;p&gt;I want to practice against various builds (things like roach builds, zerg rushes, DT rushes, etc.) so i can make and refine counter-builds for them. Is it possible to get the AI to do them consistently with YABOT?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="3610" LastEditDate="2012-06-08T12:48:45.753" LastActivityDate="2012-06-08T12:48:45.753" Title="Make AI do a specific build in YABOT?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10872" PostTypeId="1" AcceptedAnswerId="23661" CreationDate="2010-11-14T09:26:51.857" Score="3" ViewCount="2256" Body="&lt;p&gt;So, I play a lot of Guild Wars, and I generally load it through texmod to get certain UI enhancements that make the screen a bit prettier. This works generally well, but it annoys me a bit that each time I load texmod, I need to select about five different .tpf files from a drop down list before I can run the game through the program with the enhancements I like. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to combine .tpf files into one file to reduce the amount of times I need to click the screen? I ask this out of sheer laziness.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="12" LastEditDate="2011-12-03T21:57:50.473" LastActivityDate="2011-12-03T21:57:50.473" Title="Is there a way to combine texmod .tpf files into one &quot;package&quot; file?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10873" PostTypeId="2" ParentId="10865" CreationDate="2010-11-14T10:22:16.837" Score="4" Body="&lt;p&gt;The concept of NTCS and PAL is meaningless in new consoles. All support all modes of output and NTSC/PAL is only regional protection simillar to the DVD one. Even more: there's no such thing as PAL/NTSC signal over digital (HDMI) or component outputs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS3 does not have regional protection, so there is no difference between PAL or NTSC games.&lt;/p&gt;&#xA;" OwnerUserId="1696" LastActivityDate="2010-11-14T10:22:16.837" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10874" PostTypeId="2" ParentId="1048" CreationDate="2010-11-14T10:57:42.173" Score="5" Body="&lt;p&gt;If you want to play with mods, install a better AI or install community-released bug-fix patches, you better get it with the Core Contingency expansion, as most mods and game patches require it or will work much better with it. Battle Tactics is more or less optional as it is mostly just new campaign and skirmish maps, anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you're gonna buy it, better buy the &lt;a href=&quot;http://www.gog.com/en/gamecard/total_anihilation_commander_pack&quot; rel=&quot;nofollow noreferrer&quot;&gt;GOG.com&lt;/a&gt; version as it is setup to be fully-patched (CD check removed and modified to play music without CD, among other fixes) and readily used on Modern OSes. &lt;/p&gt;&#xA;" OwnerUserId="4797" LastActivityDate="2010-11-14T10:57:42.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10875" PostTypeId="1" AcceptedAnswerId="10897" CreationDate="2010-11-14T11:05:10.540" Score="1" ViewCount="438" Body="&lt;p&gt;The title sums the question up pretty well.&#xA;I simply haven't been able to figure out how to beat this challenge with the limited mana given, the limited direct damage dealing possibilites and the many lifelink creatures in Sorin's battlefield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the solution to this challenge?&lt;/p&gt;&#xA;" OwnerUserId="2342" LastActivityDate="2011-12-25T01:29:35.210" Title="How to beat Challenge 1 of the 3rd Expansion in Duels of the Plainswalkers?" Tags="|mtg-duels-of-the-planeswalkers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10876" PostTypeId="1" AcceptedAnswerId="10877" CreationDate="2010-11-14T11:07:57.450" Score="9" ViewCount="5361" Body="&lt;p&gt;I've read mentions of a games called Hidden object games. What is this?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="122" LastEditDate="2012-04-10T17:27:44.323" LastActivityDate="2018-06-20T13:39:44.463" Title="What is a hidden object game?" Tags="|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10877" PostTypeId="2" ParentId="10876" CreationDate="2010-11-14T11:16:23.257" Score="6" Body="&lt;p&gt;It's a genre where the primary form of gameplay is to locate a certain item on the screen. Sort of Where's Waldo in video games. Items usually blend into the background - sometimes in clever ways - and the backgrounds are drawn in a way to make it hard to spot. In all the games I know the background is a static image, but I guess it doesn't have to be that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are multiple ways to know which item you are supposed to spot - in some games you are actually presented with how the item looks like, other games only show you the silhouette and others just give you a textual description or a name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, many hidden object games also incorporate other genres - for example some are semi-quests in which objects you find are then added to the inventory as quest items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hidden object games are usually considered casual games and are priced accordingly. The giant casual gaming publisher Big Fish Games &lt;a href=&quot;http://www.bigfishgames.com/download-games/genres/15/hidden-object.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;lists dozen of these games&lt;/a&gt;, with some of them sporting &lt;a href=&quot;http://www.youtube.com/watch?v=e4cXMw_ms-E&quot; rel=&quot;nofollow noreferrer&quot;&gt;really gorgeously-drawn backgrounds (spoiler alert)&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-14T14:32:48.923" LastActivityDate="2010-11-14T14:32:48.923" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10878" PostTypeId="1" CreationDate="2010-11-14T11:27:25.083" Score="5" ViewCount="2212" Body="&lt;p&gt;I managed to avoid the Boomer artillery fire and speak with their leader. They promised not to fire on me any more, and I already performed a quest for them and have a reputation of &quot;accepted&quot; with the Boomers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They still fire on me if I come near the Nellis gate or the area in front of it. They don't mind killing their own people in the process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to reload and redo the quest for them again, is there any way of circumventing that bug, e.g. via some console commands?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="8350" LastEditDate="2011-08-12T20:55:50.890" LastActivityDate="2013-06-02T17:32:48.983" Title="Friendly artillery fire from the Boomers" Tags="|pc|fallout-new-vegas|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10879" PostTypeId="1" AcceptedAnswerId="10888" CreationDate="2010-11-14T12:36:01.537" Score="1" ViewCount="683" Body="&lt;p&gt;Is it just me or I see the Toad's Factory, Coconut Mall, DK Summit with World Records being ridiculously low in time and viewing the Replay, it went on and on and the karts or bikes are just crashing into fences for 10 minutes or more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is their site being hacked?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="4177" LastEditDate="2010-11-14T13:25:35.747" LastActivityDate="2010-11-14T17:34:04.373" Title="Wii Mario Kart World Records Contaminated for the Ghost Time Trials?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10880" PostTypeId="2" ParentId="716" CreationDate="2010-11-14T12:38:58.677" Score="3" Body="&lt;p&gt;Yes, according to this site: &lt;a href=&quot;http://www.mariowiki.com/Mario_Kart_Wii&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mariowiki.com/Mario_Kart_Wii&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Rosalina&lt;/p&gt;&#xA;&lt;p&gt;Have a Super Mario Galaxy save file and play 50 races, attain at least 1 Star Rank for all 150cc Mirror Grand Prix cups, or play 4,950 races&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-14T12:38:58.677" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10881" PostTypeId="2" ParentId="10664" CreationDate="2010-11-14T12:59:39.403" Score="0" Body="&lt;p&gt;Fired up the game yesterday, didn't hit any buttons and that video played. Not sure what triggered it, so i restarted, and the video didn't play. Did the same today and it played again. Looks like it plays after the Treyarch/Activision logos if you don't hit any buttons and only one time a day from what I can tell.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-14T12:59:39.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10883" PostTypeId="1" AcceptedAnswerId="10887" CreationDate="2010-11-14T14:00:05.767" Score="3" ViewCount="429" Body="&lt;p&gt;The world record holders do it every time - I was able to do it once. What is a consistent way to do it?  It is so easy to fall in the water...&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="18" LastEditDate="2010-11-29T06:48:24.970" LastActivityDate="2010-11-29T06:48:24.970" Title="How can I consistently jump over the water near the end of Toad's Factory?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10884" PostTypeId="1" CreationDate="2010-11-14T15:03:34.770" Score="7" ViewCount="2353" Body="&lt;p&gt;In Eye of the North, there is a Hall of Monument that is part of the Guild Wars Beyond program to reward players for loyalty going into Guild Wars 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They mentioned that the points (of a max of 50) would be rewarded on an account-basis. Meaning that if your warrior was displaying 3 heroes in his fellowship monument, and your monk was displaying 2, you would get 5 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, is that accurate even though the heroes unlocked on the monk and the warrior could be the same ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warrior : displaying Jora, Vekk and Livia&#xA;Monk : displaying Jora and Livia&lt;/p&gt;&#xA;&#xA;&lt;p&gt;would that display amount to 5 points, or 3 points ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same question for titles, pets, weapons and armor. Are the unlocks across the account mutually exclusive in their contribution.&lt;/p&gt;&#xA;" OwnerUserId="4800" LastActivityDate="2011-03-03T15:05:19.943" Title="Multiple characters and Hall of Monuments" Tags="|guild-wars|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10885" PostTypeId="2" ParentId="4064" CreationDate="2010-11-14T15:40:17.280" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;In DS2 multiplayer you play the single-player campaign, the only difference being you are playing with other people. &lt;/li&gt;&#xA;&lt;li&gt;You aren't limited to only controlling 1 character per player - 2 players can have 3 characters each for example (not sure if those are the correct numbers though).&lt;/li&gt;&#xA;&lt;li&gt;You can save the state of the multiplayer campaign and resume it later.&lt;/li&gt;&#xA;&lt;li&gt;Every player gets his own quest rewards.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;One thing didn't change, though: you can use a single-player-campaign raised character in multiplayer, but not the other way around.&lt;/p&gt;&#xA;" OwnerUserId="4802" LastEditorUserId="8366" LastEditDate="2012-09-27T21:59:58.700" LastActivityDate="2012-09-27T21:59:58.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10886" PostTypeId="2" ParentId="10858" CreationDate="2010-11-14T15:58:12.720" Score="2" Body="&lt;p&gt;Sadly, it seems the only difference between the single-player campaigns is difficulty.  However, there is also a co-operative campaign which follows a completely different story.  Purportedly, it's a prequel to the single-player campaign&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-11-14T15:58:12.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10887" PostTypeId="2" ParentId="10883" CreationDate="2010-11-14T16:09:28.300" Score="3" Body="&lt;p&gt;The trick is to hit the first speed bump as fast as you can, and try to use your momentum to carry you over the water to the other side.  Make sure you're hitting the bump as far to the right as you can, and just before you clear the top of the bump, make a hard right, to point you in the proper direction.&#xA;&lt;hr /&gt;&#xA;This maneuver is &lt;strong&gt;extremely&lt;/strong&gt; difficult to do, so don't feel too bad if you don't get it for a while.  :)&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-11-14T16:09:28.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10888" PostTypeId="2" ParentId="10879" CreationDate="2010-11-14T16:10:50.873" Score="1" Body="&lt;p&gt;No, the &lt;strong&gt;site&lt;/strong&gt; is not being hacked, but the players who are 'achieving' these times are cheating/hacking.  It's sad, but there's nothing we can really do about it.  :(&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-11-14T17:34:04.373" LastActivityDate="2010-11-14T17:34:04.373" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10889" PostTypeId="2" ParentId="10818" CreationDate="2010-11-14T16:13:16.970" Score="1" Body="&lt;p&gt;If there is a perfectly circular scratch around your disc, then it &lt;em&gt;probably&lt;/em&gt; came from your Xbox disc drive.  See if you can get a refund on the game,then have your machine looked at, before scratching any other games.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-11-14T16:13:16.970" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10890" PostTypeId="1" AcceptedAnswerId="167502" CreationDate="2010-11-14T17:08:40.063" Score="13" ViewCount="31626" Body="&lt;p&gt;I enjoy Steam; even when not playing a game through steam, I like the ability to chat with those on my friends list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard's Battle.net service is aspiring to do something similar, and with its new Real ID system, I don't need to own (or subscribe to) World of Warcraft to interact with those who do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, at the moment, the only other Battle.net game is Starcraft 2, which is fine and dandy when I'm actually playing it, but if I just want to talk to my friends, it's more of a hassle, as running Starcraft 2 and alt-tabbing back and forth between whatever it is I'm doing is tedious at best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a stand alone chat client I can use over Battle.net such that I can chat with my Battle.net friends when not in a battle.net enabled game?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="25150" LastEditDate="2012-07-20T03:05:49.363" LastActivityDate="2016-05-04T17:34:50.577" Title="Is there a stand-alone chat client for Battle.net?" Tags="|battle.net|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="10891" PostTypeId="2" ParentId="10890" CreationDate="2010-11-14T17:15:08.383" Score="4" Body="&lt;p&gt;No. Blizzard is &lt;em&gt;slowly&lt;/em&gt; moving in this direction, with the &lt;a href=&quot;http://forums.worldofwarcraft.com/thread.html?sid=1&amp;amp;topicId=26850248319&quot; rel=&quot;nofollow noreferrer&quot;&gt;recent announcement&lt;/a&gt; that players will be able to access their World of Warcraft guilds chat, as well as direct messaging with guild members via the &lt;a href=&quot;http://www.wowarmory.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Armory&lt;/a&gt; and it's Mobile apps for iPhone and Android.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to when this feature is expanded to Battle.net as a whole? Nothings been announced, but I doubt you could go wrong with Blizzards characteristic 'Soon™'.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-14T17:15:08.383" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10892" PostTypeId="1" CreationDate="2010-11-14T17:19:10.813" Score="7" ViewCount="1843" Body="&lt;p&gt;In Torchlight, is wand damage increased by raising Magic (because they have elemental magic damage) or by Dexterity (because they are ranged weapons) or both?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Related question...  If you are dual wielding wands, does the Dual Wielding skill increase the damage that wands do?&lt;/p&gt;&#xA;" OwnerUserId="3473" LastActivityDate="2013-08-23T19:56:39.843" Title="Wand Damage Increased by Which Attributes and Skills?" Tags="|torchlight|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10893" PostTypeId="1" AcceptedAnswerId="10906" CreationDate="2010-11-14T17:30:25.480" Score="3" ViewCount="1200" Body="&lt;p&gt;If downloading the Top World Records or Regional records, some runs such as the Wario's Gold Mine or the Mushroom Gorge are using the glitch to do it, in 35 seconds or less.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you download the &quot;no-glitch&quot; versions?   Those videos are available on YouTube as &quot;Wario Gold Mine no-glitch&quot; but I'd like to download the Ghost data as well.&lt;/p&gt;&#xA;" OwnerUserId="4177" LastActivityDate="2010-11-14T22:44:10.950" Title="In Mario Kart Wii, can you download any Ghost data? -- the ones with no-glitch run" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10894" PostTypeId="2" ParentId="10774" CreationDate="2010-11-14T17:42:42.047" Score="2" Body="&lt;p&gt;Another suggestion would be to equip ghost as your tier 1 perk, sleight of hand as your tier 2 perk and a Strela-3 launcher (similar to the Stinger in Modern Warfare 2) to take out enemy air support.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You gain a lot of XP from shooting down helicopters.  Plus one of the ghost perk pro challenges is to take out 30 enemy air support without a killstreak launcher (SAM turret/Grim Reaper)&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="-1" LastEditDate="2011-04-04T16:11:06.370" LastActivityDate="2011-04-04T16:11:06.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10895" PostTypeId="2" ParentId="10884" CreationDate="2010-11-14T17:58:59.230" Score="4" Body="&lt;p&gt;They are indeed mutually exclusive; everything you stick in your hall will only count once, including mini pets. You'll need 50 distinct ones to get all the points for it, as well as distinct armor sets for the armor monument and all heroes and special pets displayed in that particular monument as well.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="1649" LastEditDate="2011-03-03T07:36:33.830" LastActivityDate="2011-03-03T07:36:33.830" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10896" PostTypeId="2" ParentId="10892" CreationDate="2010-11-14T18:21:30.093" Score="3" Body="&lt;p&gt;My understanding is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dex increases damage for all ranged weapons&#xA;Magic increases all elemental damage for all weapons&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So then it seems wands benefit from both.  However, I think that wands benefit more from Magic.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-11-14T18:21:30.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10897" PostTypeId="2" ParentId="10875" CreationDate="2010-11-14T19:38:42.900" Score="0" Body="&lt;p&gt;I had problems with that challenge too.  Here's the solution on &lt;a href=&quot;http://www.youtube.com/watch?v=3WvMgH32z5A&quot; rel=&quot;nofollow noreferrer&quot;&gt;Youtube&lt;/a&gt;.  I hope it helps.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-14T19:38:42.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10898" PostTypeId="1" CreationDate="2010-11-14T19:44:07.720" Score="6" ViewCount="2680" Body="&lt;p&gt;I'm writing a small application to track some additional statistics not provided within Starcraft 2 (e.g. current daily point increase/decrease, distribution of matches such as those won in the first 5 minutes, etc...).  The problem is that there is some information that isn't available on the battle.net webpage.  Ideally, I'd parse all of the information directly from this website, but things like length the game ran and opponents aren't provided on the web version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I've been looking into capturing packets on a client machine to see if there is a way I can extract this data as a user is playing sc2.  I'm not entirely sure this is going to work, because as I've seen thus far, the packets are either encrypted, or simply not readable.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just wanted to see if others had thoughts on how I might go about this.  Also, the software is going to be GPL licensed, so if you're interested in helping out, let me know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;~Scott&lt;/p&gt;&#xA;" OwnerUserId="4804" LastActivityDate="2010-11-14T23:56:35.783" Title="Match information in Starcraft 2 via packet capture?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10899" PostTypeId="2" ParentId="10898" CreationDate="2010-11-14T20:37:20.643" Score="2" Body="&lt;p&gt;My 2 cents:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As in any multiplayer game (and especially one as immensely popular as Starcraft 2) cheating is an issue that the game developers actively combat. As such, I'm ready to bet that the packets are &lt;strong&gt;AT LEAST&lt;/strong&gt; encrypted, and there are a lot of other safeguards in place to prevent people from doing just what you're trying to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's probably possible to arrange with Blizzard to get your hands on all the necessary documentation, SDKs and whatnotelse, but it'll most likely take a big stack of NDA's (so forget about GPL) and a bigger stack of money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry. :(&lt;/p&gt;&#xA;" OwnerUserId="3430" LastActivityDate="2010-11-14T20:37:20.643" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10900" PostTypeId="2" ParentId="10898" CreationDate="2010-11-14T21:05:26.433" Score="9" Body="&lt;p&gt;A much better approach would be to look at the replays of the games (which are automatically saved in you account folder). Those replays contain a lot of useful information like the game length and opponents and the format they are using is fairly well known. There are quite a few projects for libraries that parse these replay files, for example &lt;a href=&quot;http://code.google.com/p/phpsc2replay/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also use a premade tool like &lt;a href=&quot;http://sites.google.com/site/sc2gears/&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2gears&lt;/a&gt; which provides a lot of statistical analysis based on your replay files.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2010-11-14T21:05:26.433" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10901" PostTypeId="2" ParentId="1043" CreationDate="2010-11-14T21:15:21.700" Score="1" Body="&lt;p&gt;With 10v10 by far the best is to crowd the tank (preferably on fire) and have your entire team hitting him with baseball bats/swords/machetes etc, he will only be able to knock half your team down, hopefully.&lt;/p&gt;&#xA;" OwnerUserId="2638" LastEditorUserId="-1" LastEditDate="2018-12-09T23:50:48.680" LastActivityDate="2018-12-09T23:50:48.680" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="10902" PostTypeId="2" ParentId="1411" CreationDate="2010-11-14T21:21:45.390" Score="4" Body="&lt;p&gt;If you are wanting to buy No Heaven by DJ Champion, it is not in the Borderlands soundtrack which is just the in game background music. Nor is the title song &quot;Ain't No Rest For The Wicked&quot; by Cage The Elephant.&lt;/p&gt;&#xA;" OwnerUserId="4807" LastActivityDate="2010-11-14T21:21:45.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10903" PostTypeId="2" ParentId="839" CreationDate="2010-11-14T21:27:58.910" Score="3" Body="&lt;p&gt;Steam is described as a &quot;Service&quot; in thier licence agreement etc. They hope this will allow them to avoid most online consumer laws in many countries that categorically state that you are allowed a refund in the case that a game does not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a technical problem with a game, you can try to get a refund, but I have never tried it.&lt;/p&gt;&#xA;" OwnerUserId="4807" LastActivityDate="2010-11-14T21:27:58.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10904" PostTypeId="2" ParentId="10790" CreationDate="2010-11-14T22:32:40.457" Score="3" Body="&lt;p&gt;After following the link provided by Aubergine I found the de-facto number from the ICO team itself.  70 feet/21 meters tall.  In the trivia section of &lt;a href=&quot;http://teamico.wikia.com/wiki/Valus&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://teamico.wikia.com/wiki/Valus&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4084" LastActivityDate="2010-11-14T22:32:40.457" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10905" PostTypeId="2" ParentId="10898" CreationDate="2010-11-14T22:37:44.890" Score="14" Body="&lt;p&gt;I also agree this is a poor approach, but since you piqued my curiosity, I went and installed wireshark.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an average SC2 packet:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;User Datagram Protocal, Src Port: 50542, Dst Port: bnetgame (1119)&#xA;Length: 32&#xA;Data (24 bytes)&#xA;Data: 76ed0100077ce965cd7e4018cc8040001e92508e0fa0cd00&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I remember that the original Starcraft had the option of using the &lt;a href=&quot;http://en.wikipedia.org/wiki/IPX/SPX&quot; rel=&quot;nofollow noreferrer&quot;&gt;IPX&lt;/a&gt; protocol as an alternative to TCP, so I guess I shouldn't be surprised that they rolled their own protocal for Starcraft 2.  What's more the average packet size in my sample was 60bytes, which with overhead means you're getting 24 bytes of data.  Without a good insight in to how they do sequencing, any sort of parallel data being transmitted on that connection is going to be hard to reassemble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point they don't even need encryption, their chopping scheme for transmitting smaller packets will act as obfuscation.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Since efficient network transfer of data is a bit of a hobby of mine, I decided to dig &lt;a href=&quot;http://www.bnetdocs.org/old/content9d2c.html?Section=d&amp;amp;id=6&quot; rel=&quot;nofollow noreferrer&quot;&gt;deeper&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Storm UDP Protocol&#xA;This protocol is defined and processed by functions within Storm.dll and is used for numerous games - namely, Diablo 1, Warcraft II: BNE, Starcraft, and Starcraft: Brood War.&#xA;(WORD)      Checksum&#xA;(WORD)      Header Length&#xA;(WORD)      Seq1&#xA;(WORD)      Seq2&#xA;(BYTE)      CLS&#xA;(BYTE)      Command&#xA;(BYTE)      PlayerID&#xA;(BYTE)      Resend&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I take back my original assessment, you can definitely identify the sequence pretty easily.  What's more  It looks like you can break apart the messages fairly easily.  The concern then becomes extracting information from the 4-8 Bytes of data in the messages.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So let's look at &lt;a href=&quot;http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft/packets2.txt&quot; rel=&quot;nofollow noreferrer&quot;&gt;that data&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;== 0x36 - Stim Pack ==&#xA;{{{&#xA;  // No parameters.&#xA;}}}&#xA;CLASS 2&#xA;&#xA;----------------------------------------------------&#xA;== 0x35 - Zerg Bldg Morph ==&#xA;{{{&#xA;    WORD wUnitType;&#xA;}}}&#xA;CLASS 2&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Fascinating.  Apparently SC2 is transmitting the same codes you find in a replay over the BattleNet.  So breaking apart a replay is the same as using a packet capture.  Your only real decision should then become: Do you need the data in real time?  If you don't then using replays will be easier than disassembling the data from tshark.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-11-14T23:56:35.783" LastActivityDate="2010-11-14T23:56:35.783" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10906" PostTypeId="2" ParentId="10893" CreationDate="2010-11-14T22:44:10.950" Score="3" Body="&lt;p&gt;Unfortunately, there is no way to do that.  You can download your friend's ghosts, the top ghost (which is usually glitched) and a random ghost that is faster than you (your rival ghost).  Personally, I find the rival ghosts work really well to train yourself on a specific track, as you can learn and practice the &quot;tricks of the track&quot; one at a time.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-11-14T22:44:10.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10907" PostTypeId="2" ParentId="10790" CreationDate="2010-11-14T22:47:08.467" Score="6" Body="&lt;p&gt;In order of appearance:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Valus&lt;/strong&gt; is roughly 70 feet (21M) tall.&lt;br&gt;&#xA;&lt;strong&gt;Quadratus&lt;/strong&gt; is about 98 feet high, and 115 ft long from head to tail.&lt;br&gt;&#xA;&lt;strong&gt;Gaius&lt;/strong&gt; is 97 feet tall.&lt;br&gt;&#xA;&lt;strong&gt;Phaedra&lt;/strong&gt; is 98 feet tall, and about 90 feet long.&lt;br&gt;&#xA;&lt;strong&gt;Avion&lt;/strong&gt; is 140 feet from beak to tail with a 130 foot wingspan.&lt;br&gt;&#xA;&lt;strong&gt;Barba&lt;/strong&gt; is 80 feet tall.&lt;br&gt;&#xA;&lt;strong&gt;Hydrus&lt;/strong&gt; is 280 feet long.&lt;br&gt;&#xA;&lt;strong&gt;Kuromori&lt;/strong&gt; is 16 feet tall, and only 56 feet long.&lt;br&gt;&#xA;&lt;strong&gt;Basaran&lt;/strong&gt; is 75 feet tall, 160 feet in length.&lt;br&gt;&#xA;&lt;strong&gt;Dirge&lt;/strong&gt; is 260 feet long.&lt;br&gt;&#xA;&lt;strong&gt;Celosia&lt;/strong&gt; is tied as the smallest colossus at only 12 feet tall and 18 feet long.&lt;br&gt;&#xA;&lt;strong&gt;Pelagia&lt;/strong&gt; is 89 feet tall, and 100 feet long.&lt;br&gt;&#xA;&lt;strong&gt;Phalanx&lt;/strong&gt; is absolutely massive (the largest colossus in fact), clocking in at 557 feet long, with a wingspan of 200 feet.&lt;br&gt;&#xA;&lt;strong&gt;Cenobia&lt;/strong&gt; is the other smallest colossus at 12 high and 18 long.&lt;br&gt;&#xA;&lt;strong&gt;Argus&lt;/strong&gt; is 75 feet tall.&lt;br&gt;&#xA;&lt;strong&gt;Malus&lt;/strong&gt; is 195 feet tall -  roughly double the height of any of the other 'upright' colossi.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-14T22:47:08.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10908" PostTypeId="2" ParentId="10847" CreationDate="2010-11-14T22:55:31.480" Score="7" Body="&lt;p&gt;Let's talk about the rise and the fall of the 2Gate strategy, because I think that discussion will enlighten you as to the strengths and weaknesses of blocking as the entrance of the natural.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Rise&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The 2 Gate strategy was developed near the end of the Beta, largely by a player known as &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Tester&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tester&lt;/a&gt;.  Tester's strategy revolved around using the two Gateways at the entrance to the natural into early pressure.  This was a reaction to many Zerg players at the time going for more Zergling centric builds after a series of Roach nerfs.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Strengths&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;By placing the Gateways in a &quot;wall&quot; he could stop any counter pressure from Zerglings, allowing him to take an early expo and possibly deny the Zerg player's expansion (putting him a base ahead).  Since Zerg usually rely on base advantage this was a very strong build.  What's more by using warp technology he could warp in units outside of his wall while using a single Photo Cannon to stop any Roach pressure (as even at max range the Photon cannon could reach the Roaches if they attacked the wall).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus Tester would have a safe, early expansion.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Fall&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;So why don't more Protoss go for 2 Gate pressure against Zerg? Well partially nerfs to Zealot production mean that Protoss couldn't apply pressure as affectively, but a recent change to Roach range really cut down the effectiveness of walling in.  Because Roaches now have a range of 4, they are capable of attacking the Protoss wall without taking Photon Cannon fire.  As a result building a wall at your natural suffers from exposing your production facilities to harassment, while blocking off your own ability to quickly reinforce from your front to your main.  This is the same problem as walling off at your main.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Future&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Does walling have a future?  Well a discussion of the history and its roll in the meta game (and why the Roach range buff was so important to Zerg players) is very important so that you understand how these factors contribute; however, that doesn't mean you can't.  Walling at the natural provides for the same buffer against early Zergling pressure, and is useful to 1 Gate Expand, style builds.  Additionally, Terran players can use the ability to lift off to remove the exposure latter in the game when the wall stops being beneficial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I think that walling at the natural has a place? Yes.  Do I think it'll become standard? Based on the disadvantages I've listed, probably not. I think its definitely something you should explore and that it'll come back again in a serious way.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-14T22:55:31.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10910" PostTypeId="1" CreationDate="2010-11-14T23:57:08.590" Score="47" ViewCount="72679" Body="&lt;p&gt;When looking at Minecraft pictures, I see that lots of people build lots of really neat structures, but I really wonder how they build some structures. Are the using some external tool to help them plan?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, let's take the case of a simple sphere, dome, or arch.  How do you figure out where the blocks should be placed?  Do you simulate the structure in some other tool?  Do you use a calculator and the appropriate equations?&lt;/p&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="3610" LastEditDate="2012-06-22T10:00:33.003" LastActivityDate="2018-01-14T02:24:17.040" Title="What tools do you use to help you build structures?" Tags="|minecraft-java-edition|" AnswerCount="13" CommentCount="3" ClosedDate="2018-01-14T17:08:34.497" ContentLicense="CC BY-SA 2.5" />
  <row Id="10911" PostTypeId="2" ParentId="10910" CreationDate="2010-11-15T00:04:42.670" Score="7" Body="&lt;p&gt;For simple structures trial and error would probably be an adequate solution. After all it doesn't take long to hack out any incorrectly placed blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More complicated structures will require more thought and planning, but by taking things in stages you can break the problem down into more simple steps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for an external tool - pencil and squared graph paper might be all you need!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just thought of something else - if you use sand or gravel as scaffolding then it's relatively easy to remove the excess material when you've finished. Just stand at ground level and hack away.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-11-15T08:57:55.677" LastActivityDate="2010-11-15T08:57:55.677" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10915" PostTypeId="2" ParentId="10910" CreationDate="2010-11-15T02:23:46.593" Score="3" Body="&lt;p&gt;I generally build a foundation for the structure out of gravel or dirt. From there, I slowly build more of it, and tweak as I go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I try to build the important parts of the structure first (the skeleton of it), and worry about details later.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-11-15T02:23:46.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10917" PostTypeId="1" AcceptedAnswerId="10940" CreationDate="2010-11-15T04:04:15.163" Score="6" ViewCount="1055" Body="&lt;p&gt;I recently found out about the &lt;em&gt;Elbereth&lt;/em&gt; engraving through the NetHack wiki.  Are there any other &quot;special&quot; uses for engraving aside from this one?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-11-15T12:43:09.900" Title="What are the uses of engraving?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10920" PostTypeId="1" AcceptedAnswerId="11515" CreationDate="2010-11-15T04:16:20.597" Score="4" ViewCount="479" Body="&lt;p&gt;I want to pick up the wireless keyboard for Rock Band 3 for Wii.  In Australia, as far as I can tell, only EB Games has imported it, and it costs nearly $200AU for the pleasure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Including shipping, it would only be about $100AU to order the keyboard from the States.  However, PAL/NTSC compatibility and region-locking issues are making me uneasy in that regard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, the game itself will be region locked (and I'll probably buy that here), but what about the peripherals?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="12" LastEditDate="2012-02-04T23:55:48.223" LastActivityDate="2012-02-04T23:55:48.223" Title="Compatibility of US Rock Band equipment with Australian Wii? (RB3 in particular)" Tags="|nintendo-wii|rock-band-3|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10921" PostTypeId="2" ParentId="10805" CreationDate="2010-11-15T04:18:47.620" Score="16" Body="&lt;p&gt;This is a good question for the &amp;quot;un-initiated&amp;quot;. Just buy a game card and start playing. Cataclysm is coming but it's a few gigabytes of updates. Blizzard's launcher is pretty smart by pre-downloading content ahead of release, so you can just log on and play when it's officially released. So, to avoid disappointment with Cataclysm. Start downloading now.&lt;/p&gt;&#xA;&lt;h2&gt;PVP or PVE?&lt;/h2&gt;&#xA;&lt;p&gt;With PVP realms, there is a thing called &amp;quot;&lt;a href=&quot;http://www.urbandictionary.com/define.php?term=ganking&quot; rel=&quot;noreferrer&quot;&gt;ganking&lt;/a&gt;&amp;quot;, (Arqade discussion on ganking &lt;a href=&quot;https://gaming.stackexchange.com/questions/5727/what-is-ganking&quot;&gt;here&lt;/a&gt;), where groups of players just wait in ambush and just smack you senseless whilst travelling between cities or trying to complete quests for no reason apart from bulling players. If you like that sort of stuff, and want to PVP you can go this route. It does waste a lot of time when you want to go questing/farming and generally getting gear, though.&lt;/p&gt;&#xA;&lt;p&gt;PVE has battlegrounds where you can engage in PVP play. I prefer PVE because you can get into PVP at your choosing, rather than getting ambushed every 10 minutes. PVE it's just you vs the environment. Not other players. PVE also has duelling. So, you can also pick a fight when you want to.&lt;/p&gt;&#xA;&lt;p&gt;As a casual gamer. There is a built in quest helper, so this can speed up the grind of going around completing quests. If you're not playing constantly, then there is value in logging off in taverns and major cities, because you gain &amp;quot;rested XP&amp;quot; faster in taverns and cities, rather than logging off in the forests/roads. Rested XP basically is worth double the normal XP from kills and quests. You will level faster that way.&lt;/p&gt;&#xA;&lt;p&gt;Best guides I have found are these:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com&quot; rel=&quot;noreferrer&quot;&gt;www.wowhead.com&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowwiki.com&quot; rel=&quot;noreferrer&quot;&gt;www.wowwiki.com&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.thottbott.com&quot; rel=&quot;noreferrer&quot;&gt;www.thottbott.com&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Addons&lt;/h2&gt;&#xA;&lt;p&gt;Add-ons are enhancements to your WoW interface that can really improve game play. They have become an industry in itself, although Blizzard discourages people paying for them, you can get them for free.&lt;/p&gt;&#xA;&lt;p&gt;You can find &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/default.aspx&quot; rel=&quot;noreferrer&quot;&gt;wow addons on Curse&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;I use Auctioneer among others, but a good list of what's popular can be found &lt;a href=&quot;http://wow.curse.com/downloads/Popular.aspx?SectionID=3816&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. There are class specific addons as well and you can keep them up to date with &lt;a href=&quot;http://www.wowmatrix.com/&quot; rel=&quot;noreferrer&quot;&gt;wowmatrix&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Instances&lt;/h2&gt;&#xA;&lt;p&gt;If you like raiding, I recommend that you get good at the 5 man dungeons (also known as &amp;quot;instances&amp;quot;). The key thing about instances or raids is to know the role you play in the group. It boils down to 3 different types, Damage dealers/Tanks/Healers. They're self explanatory, but Tanks are basically the one player who tries to hold the attention of the big boss you will end up fighting. This is so the damage dealers can kill it, and the healers, well... heal everyone.&lt;/p&gt;&#xA;&lt;p&gt;Holding their attention, is called &amp;quot;holding threat&amp;quot;. As the bosses or any mob you are fighting does a calculation to determine who they should kill, by estimating who presents the biggest threat. So, damage dealers tend to have high threat, because of their DPS (Damage Per Second). Healers can gain threat, because they're keeping everyone very healthy. You can improve your level of threat through talents or buffs. (A buff is like drinking a potion or a beneficial spell that gives you a special attribute for a period of time). You'll learn about which buffs are important to your style of gameplay as you progress. Finally, each instance tends to have anywhere from 3-12 bosses. You don't have to wait til you're level 80 to do raids, you can do them through level ranges of character, but the first one to do would be Stockades in Stormwind (if you're alliance), when you're about level 15, and you should go in with at least one or 2 other players of similar level. You can find dungeon groups through the dungeon finder. There is also a &amp;quot;raid browser&amp;quot;. It's all built into WoW. The trade chat channel tends to have lots of offers/requests for player to join raid groups. If you do get hooked on raiding (as I expect you will), better to look for a guild to join because once you start doing 10man or 25 man raids, you need a reliable group of people to run the instances, because random or ad hoc groups can be painful, if you get the wrong group of people together.&lt;/p&gt;&#xA;&lt;h2&gt;Terminology in WoW&lt;/h2&gt;&#xA;&lt;p&gt;Basic dialog/lingo in the trade channel is like this.&lt;/p&gt;&#xA;&lt;p&gt;LFM = Looking For More.&#xA;LFG = Looking For Group.&#xA;GS= gearscore&#xA;So, someone might say LFM Ony= Looking For More players to do the Onyxia instance. or Say LFM ICC min gs5500 = &amp;quot;Looking for more for Ice Crown citadel, minimum gearscore is 5500&amp;quot;. You'll get to know the lingo as chat with people.&lt;/p&gt;&#xA;&lt;p&gt;Trade chat is global across all cities. But only available in the cities. You can't see trade chat outside of cities.&lt;/p&gt;&#xA;&lt;p&gt;Also, you might hear about &amp;quot;Gearscore&amp;quot;. This relates to the quality of all your gear you wear. Each item you have has an &amp;quot;item level&amp;quot;. The higher the item level, the better suited you are for the harder instances. The top item level (pre-cataclysm) is 264.&lt;/p&gt;&#xA;&lt;h2&gt;Gear and Items&lt;/h2&gt;&#xA;&lt;p&gt;You can acquire great gear by making it/buying it/looting it. The auction house can be good in this way to buy gear from other players. You can also buy very exotic gear from special merchants using tokens. There is a large array of currencies for different levels of gear. Blizzard are now unifying it, you got 2 basic &amp;quot;token&amp;quot; currencies, Justice Points and Honor points, (This is different from gold/silver/bronze). You earn them by doing raids or PVP. There is also some gear that you can buy from merchants, by trading other exotic items, but this is the highest level stuff (level 80).&lt;/p&gt;&#xA;&lt;p&gt;The quality of gear you have determines whether you can do higher level instances. That's what Gearscore works out for you. There is an addon for gearscore. &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/gearscore.aspx&quot; rel=&quot;noreferrer&quot;&gt;Get it&lt;/a&gt;. Players will sometime ask for people who only have a certain level of gear. They're basically trying to keep out the riff-raff, so these can be good raids to get into even though they are ad-hoc. This is common for trying to do ICC (Ice Crown Citadel instance).&lt;/p&gt;&#xA;&lt;p&gt;At the end of the day, just do whatever you find fun in.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-01-07T14:31:09.760" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="10924" PostTypeId="2" ParentId="10865" CreationDate="2010-11-15T06:46:38.283" Score="9" Body="&lt;p&gt;Yes, there are some minor differences:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are playing on a CRT, a PAL game will output a resolution of 576i, while an NTSC game will output 480i. On my PAL television (which does support NTSC) the difference is very noticable - NTSC looks a lot worse.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;While the games themselves are region-free, sometimes the DLC is not. One example of this is Dragon Age: A friend of mine has the US version, but he has not been able to use any of the DLC from the Australian store - it simply doesn't work.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2010-11-15T06:46:38.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10925" PostTypeId="2" ParentId="9777" CreationDate="2010-11-15T06:52:31.883" Score="3" Body="&lt;p&gt;I don't think there's a relationship between the amount of research data used and the reward. In my experience, the reward seems to be linked to the skill level of the worker.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2010-11-15T06:52:31.883" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10926" PostTypeId="1" CreationDate="2010-11-15T07:04:00.610" Score="3" ViewCount="3959" Body="&lt;p&gt;I have StarCraft II installed on my old laptop right now. I want to install it on my new computer as well. If I uninstall it from my old computer, will I be able to install it on the new one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't care about my campaign progress.&lt;/p&gt;&#xA;" OwnerDisplayName="yuri" LastEditorUserId="11290" LastEditDate="2011-08-02T17:26:57.867" LastActivityDate="2010-11-18T17:22:38.150" Title="If I uninstall StarCraft 2 from my old computer, will I be able to install it on a new one?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10927" PostTypeId="2" ParentId="10926" CreationDate="2010-11-15T07:10:54.687" Score="10" Body="&lt;p&gt;If you still have the Starcraft 2 Disc all you need to do is install it onto the new computer like you did originally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do not have to uninstall the copy on your laptop, but you'll be unable to run starcraft 2 from both computers simultaneously (unless you're using offline mode).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have lost your starcraft 2 discs, you can install the game via digital download through battle.net, &lt;a href=&quot;https://us.battle.net/account/management/sc2/dashboard.html?accountName=SCII-1&amp;amp;region=US&quot; rel=&quot;nofollow noreferrer&quot;&gt;here:&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-15T07:10:54.687" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10928" PostTypeId="1" CreationDate="2010-11-15T07:38:07.527" Score="0" ViewCount="1632" Body="&lt;p&gt;Watchin &lt;a href=&quot;http://www.youtube.com/watch?v=bZSbWTn0Mn8&amp;amp;feature=sub&quot; rel=&quot;nofollow noreferrer&quot;&gt;this replay&lt;/a&gt; and wondering - would terrans ever go thors&amp;amp;mass banshee against zerg and what would be proper counter for that?&lt;/p&gt;&#xA;" OwnerUserId="4610" LastActivityDate="2010-11-23T16:28:29.233" Title="Mass banshee + thor counter when playing zerg?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10929" PostTypeId="2" ParentId="10928" CreationDate="2010-11-15T07:56:55.477" Score="5" Body="&lt;p&gt;They might want to try, but they would need tons of gas to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no magical unit composition which will counter this, and even if there were NonY wouldn't have been able to build it in time anyway.  You should never think to yourself &lt;em&gt;&quot;What do I need right now&quot;&lt;/em&gt; because by that time its already to late.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you end up meeting masses off units, without having a ton yourself, it means you either:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;spend too much time on your economy and not enough on making units&lt;/li&gt;&#xA;&lt;li&gt;don't have the production facilities to produce an equal sized army&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Both of these things are the essence of Macro and you should probably practice getting a better ratio between making units and gathering resources seems your best option&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If we look at the specific replay you linked we see that PainUser didn't just &lt;em&gt;go&lt;/em&gt; mass Thor/Banshee, he actually went &lt;a href=&quot;http://www.youtube.com/watch?v=bZSbWTn0Mn8&amp;amp;feature=sub&quot; rel=&quot;nofollow noreferrer&quot;&gt;MMM&lt;/a&gt; and every time his army died he tried to save the Thors and Banshees.  If you look at NonY's composition (Colossus heavy) and his tactics (trying to pin PainUser down), its clear NonY was over-specializing for fighting an MMM ball and not for dealing with Viking/Banshee/Thor.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a short: PainUser didn't win as much as NonY lost.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;NonY didn't spend enough time scouting his opponent and over specialized (instead of going for a more general build), he engaged at a bad time for him (before his HT came up for Feedback), and he took a very late third base (putting him behind).  NonY tried to &quot;counter&quot; and it essentially hurt him.&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="102" LastEditDate="2010-11-23T16:28:29.233" LastActivityDate="2010-11-23T16:28:29.233" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="10930" PostTypeId="1" AcceptedAnswerId="26366" CreationDate="2010-11-15T08:15:43.487" Score="1" ViewCount="89" Body="&lt;p&gt;After gaining final level I will be able to reset my character to start working for new PMC. Will this make me also loose my statistics, medals and ribbons?&lt;/p&gt;&#xA;" OwnerUserId="2130" LastActivityDate="2011-07-18T16:05:46.787" Title="MAG: Resetting character, what about medals?" Tags="|ps3|mag|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10932" PostTypeId="2" ParentId="10926" CreationDate="2010-11-15T08:35:01.487" Score="1" Body="&lt;p&gt;All you need is your serial key, but even with it I don't recall that you need it to install Starcraft 2, since it is already linked to your battle.net account&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the link for &lt;a href=&quot;https://eu.battle.net/account/management/sc2/download.html?gameRegion=EU&amp;amp;lang=en-GB&amp;amp;platform=win&quot; rel=&quot;nofollow noreferrer&quot;&gt;EU PC version&lt;/a&gt; and the link for the &lt;a href=&quot;https://eu.battle.net/account/management/sc2/download.html?gameRegion=EU&amp;amp;lang=en-GB&amp;amp;platform=mac&quot; rel=&quot;nofollow noreferrer&quot;&gt;EU Mac Version&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2819" LastActivityDate="2010-11-15T08:35:01.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10935" PostTypeId="2" ParentId="10910" CreationDate="2010-11-15T09:31:28.540" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.minecraftwiki.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minepedia&lt;/a&gt; has many &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_Editors#Map_Editors&quot; rel=&quot;nofollow noreferrer&quot;&gt;map editors&lt;/a&gt; that provide 2d or 3d interfaces for rapid map editing. 2d and 3d brushes (rectangles, circles, spheres), copy and paste, block search and replace, and other functions are available.&lt;/p&gt;&#xA;" OwnerUserId="4273" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2010-11-15T09:31:28.540" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10937" PostTypeId="1" AcceptedAnswerId="13849" CreationDate="2010-11-15T09:54:05.500" Score="11" ViewCount="11940" Body="&lt;p&gt;I have a problem with &lt;code&gt;Fallout 3 GOTY&lt;/code&gt; and with &lt;code&gt;Fallout : New Vegas&lt;/code&gt;, both Steam version. Fallout 3 GOTY crashes as soon as I try to create a &lt;strong&gt;New&lt;/strong&gt; game, while Fallout : New Vegas crashes immediately after first video. No other messages than the generic Windows 'Application stops working' dialog.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried many things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Check game steam cache&lt;/li&gt;&#xA;&lt;li&gt;Re-downloaded the whole game content two times(!)&lt;/li&gt;&#xA;&lt;li&gt;Set lowest/highest default settings&lt;/li&gt;&#xA;&lt;li&gt;Start in window/full screen mode&lt;/li&gt;&#xA;&lt;li&gt;Change different resolutions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have no mods installed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My config: AMD X3 720 - XFX ATI HD 4770 - 4 GB RAM - Windows 7 32-bit&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; I tried also the following things but STILL no result&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Updated drivers to latest 10.10 from ATI/AMD&lt;/li&gt;&#xA;&lt;li&gt;Re-installed DirectX&lt;/li&gt;&#xA;&lt;li&gt;Set Compatibility Mode to Fallout3.exe and FalloutLauncher.exe both Windows XP SP3 and Windows Vista SP2&lt;/li&gt;&#xA;&lt;li&gt;Changed Fallout3.exe and FalloutLauncher.exe to disable Visual Themes, Desktop Composition, DPI settings and Run as Administrator&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=1086&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game for Windows LIVE Disabler&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;more updates&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Disabled all 3rd parties services and aborted most of Windows processes&lt;/li&gt;&#xA;&lt;li&gt;Checked GPU BIOS version, is the last&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;FIRST BOUNTY&lt;/strong&gt; Bounty ended without a working solution. Bounty points have been assigned to Oak, that suggested to install Windows XP in dual boot. Question remains open, because I would prefer playing it in Windows 7 in the future, if possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt; I cannot believe it! I bought &lt;code&gt;Fallout:New Vegas&lt;/code&gt; on Steam sales and SAME problem!&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="11290" LastEditDate="2011-08-01T13:46:32.920" LastActivityDate="2013-12-03T18:10:55.833" Title="Both Fallout 3: Game of the Year and Fallout: New Vegas crash when I try to create a new game" Tags="|pc|steam|fallout-new-vegas|fallout-3|" AnswerCount="10" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10938" PostTypeId="1" AcceptedAnswerId="10954" CreationDate="2010-11-15T09:58:47.363" Score="4" ViewCount="3710" Body="&lt;p&gt;How can we Unlock the BOSS NEMESIS at the Arena (Calm Lands)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And also what suggested characteristics the combat team should have and what formation?  &lt;/p&gt;&#xA;" OwnerUserId="4814" LastEditorUserId="341" LastEditDate="2013-02-17T02:17:27.237" LastActivityDate="2022-12-20T12:43:17.213" Title="How to Unlock NEMESIS in Final Fantasy X?" Tags="|final-fantasy-10|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10940" PostTypeId="2" ParentId="10917" CreationDate="2010-11-15T10:29:12.327" Score="10" Body="&lt;p&gt;Of course! Engraving is one of the most reliable ways to identify wands. See &lt;a href=&quot;http://nethackwiki.com/wiki/Wand#Engrave-identification&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; from the wiki on how to use engraving to identify your wands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A little usage advice: First, engrave (with your fingers f.ex.) a normal Elbereth, because some wands like polymorph are only identified, when you engrave somewhere where you have something else engraved already. Second, also when engraving with the wands, write an Elbereth. Never engrave any other text, because 1) Elbereth is always good to have and 2) writing Elbereth as opposed to anything else improves your Wisdom stat.&lt;/p&gt;&#xA;" OwnerUserId="4068" LastEditorUserId="23" LastEditDate="2010-11-15T12:43:09.900" LastActivityDate="2010-11-15T12:43:09.900" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10941" PostTypeId="2" ParentId="10910" CreationDate="2010-11-15T11:18:26.827" Score="1" Body="&lt;p&gt;Use MS Paint and zoom in up to maximum.&lt;/p&gt;&#xA;" OwnerUserId="4760" LastActivityDate="2010-11-15T11:18:26.827" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10942" PostTypeId="2" ParentId="10937" CreationDate="2010-11-15T11:23:51.523" Score="5" Body="&lt;p&gt;A few ideas:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Install latest AMD drivers&lt;/li&gt;&#xA;&lt;li&gt;Reinstall latest DirectX&lt;/li&gt;&#xA;&lt;li&gt;I remember reading about problems with some tools from the graphics card manufacturers, try deinstalling those, if you have any.&lt;/li&gt;&#xA;&lt;li&gt;Try disabling Aero&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should also try searching the &lt;a href=&quot;http://forums.bethsoft.com/index.php?/forum/36-fallout-3-pc-issues/page__prune_day__100__sort_by__Z-A__sort_key__last_post__topicfilter__all&quot; rel=&quot;nofollow noreferrer&quot;&gt;official forums&lt;/a&gt;, if anyone with a similar configuration has the same problem.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-15T11:23:51.523" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10943" PostTypeId="2" ParentId="8355" CreationDate="2010-11-15T11:36:12.260" Score="0" Body="&lt;p&gt;Just go to the game's directory and you will find the .exe file that says civilization V DX11. Right click it and make a shortcut on your desktop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mine never asks me which version to start even once.  If you prefer to start in DX9 then you can do that with the DX9 .exe file in your games directory as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game on...&lt;/p&gt;&#xA;" OwnerDisplayName="Roy" LastActivityDate="2010-11-15T11:36:12.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10944" PostTypeId="1" AcceptedAnswerId="11354" CreationDate="2010-11-15T11:42:54.647" Score="3" ViewCount="1057" Body="&lt;p&gt;I really enjoyed Europe Universalis III, and firstly thought of it as hard to understand -- until I saw HOI III and the following image. The horrendousness of the image is multiplied by 10 at least in the full game version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Q16Oo.jpg&quot; alt=&quot;Screen 1&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there some user-friendly guide into HOI III other than standard tutorials roughly consisting of the same screens? Because I really want to become a Nazi-world king as soon as possible.&lt;/p&gt;&#xA;" OwnerUserId="4819" LastEditorUserId="2899" LastEditDate="2011-03-01T23:53:20.940" LastActivityDate="2011-03-01T23:53:20.940" Title="How to understand the Hearts of Iron III interface?" Tags="|hearts-of-iron-3|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10945" PostTypeId="2" ParentId="10926" CreationDate="2010-11-15T13:35:19.507" Score="6" Body="&lt;p&gt;Unless you want to free up space, you don't have to uninstall the game at all. You're &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=30800&amp;amp;pageNumber=1&amp;amp;searchQuery=copies&quot; rel=&quot;nofollow noreferrer&quot;&gt;perfectly entitled&lt;/a&gt; to install the game on multiple computers as you'll only be able to play on one at a time. Additionally your campaign progress should be retained without any intervention on your part (it's saved in the cloud).&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-11-15T13:35:19.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10946" PostTypeId="1" AcceptedAnswerId="10948" CreationDate="2010-11-15T13:52:29.377" Score="10" ViewCount="2193" Body="&lt;p&gt;Sometimes I see people lying on the ground, waiting to be &quot;revived&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can revive them all right, but this never happens to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it random, given by a Perk or something else that I've been missing?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-11-16T04:05:44.433" Title="What's &quot;reviving&quot;?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10947" PostTypeId="2" ParentId="10946" CreationDate="2010-11-15T13:56:04.710" Score="7" Body="&lt;p&gt;If you have Second Chance Pro, then when you go down and pull out your pistol, ANY OTHER PLAYER can come and 'revive' you.  Basically, it's like Gears of War, where when you 'die' your team mate has to get to you and help you back up so you can continue fighting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that once you unlock Second Chance Pro, you still have to buy the perk in order to use it!&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-11-15T14:01:21.320" LastActivityDate="2010-11-15T14:01:21.320" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10948" PostTypeId="2" ParentId="10946" CreationDate="2010-11-15T14:00:10.150" Score="15" Body="&lt;p&gt;You need to equip Second Chance Pro. For the opportunity to purchase the Pro variant you need to equip Second Chance and complete these three challenges.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kills – Get 10 kills while in Second Chance.&lt;/li&gt;&#xA;&lt;li&gt;Revenge – While in Second Chance, kill the enemy who downed you 5 times.&lt;/li&gt;&#xA;&lt;li&gt;Headshot – Get 1 headshot kill while in Second Chance.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The ability of your team mates to revive you does not depend on their perk setup. Second Chance Pro will also let you stay &quot;downed&quot; for longer.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-11-16T04:05:44.433" LastActivityDate="2010-11-16T04:05:44.433" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10950" PostTypeId="2" ParentId="10719" CreationDate="2010-11-15T14:20:33.633" Score="9" Body="&lt;p&gt;You do kick the barrels.  Get close enough and an action prompt appears allowing you to pierce the barrels and kick them.  They then explode keeping the enemy at bay.  You need to do this with the 3 barrels before you will be able to move on.&lt;/p&gt;&#xA;" OwnerUserId="1746" LastActivityDate="2010-11-15T14:20:33.633" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10951" PostTypeId="2" ParentId="10928" CreationDate="2010-11-15T14:23:39.620" Score="1" Body="&lt;p&gt;I'm just theorycrafting here as I don't really come up against it often enough to have a really good experience based answer.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you seem to be looking for more of a unit composition counter, for Zerg you're probably going to have to hit tier 3, probably corruptor/broodlord.  You're going to have to do a &lt;strong&gt;lot&lt;/strong&gt; of delaying though since Broodlords take forever to tech to.  &quot;Rushing&quot; to broodlords would get the first one around the 9-10 minute mark with pretty much no army, whereas you can easily a thor out by the 5-6 minute mark with a decent size army to back it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're going that route, early muta harass to keep them turtled while you get your econ and tech up.  Remember to try to take free damage with the mutas and don't engage anything that isn't a super 1-sided fight in your favor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another route that might work if you're not already going air is ultra/hydra.  Ultras can take on thors 1v1 (I think it was around 10-15 before it started swinging slightly in the thors favor due to range) and hydras do the same for banshees.  Ultras in the front would take the damage from the thors.  Again, ultras are still slower to tech to than thors, so lots of delaying is necessary to get to a point where you're at an even count of ultra to thor.  I'd probably go roach/hydra into ultra/hydra.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, you will need an economic advantage.  Zerg pretty much needs to be at least 1 base ahead of the opponent to stay in the game.  &lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-11-15T14:23:39.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10952" PostTypeId="1" AcceptedAnswerId="10955" CreationDate="2010-11-15T14:58:52.527" Score="5" ViewCount="824" Body="&lt;p&gt;So far, the rifle's I've come across are either burst fire or single fire.  Are any of the rifles fully automatic?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-11-15T19:14:14.167" Title="In Black Ops, are any of the assault rifles fully automatic?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10953" PostTypeId="2" ParentId="10952" CreationDate="2010-11-15T15:15:21.113" Score="0" Body="&lt;p&gt;Automatic weapons in COD Black ops are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;MP5k&lt;/li&gt;&#xA;&lt;li&gt;Skorpion&lt;/li&gt;&#xA;&lt;li&gt;MAC11 &lt;/li&gt;&#xA;&lt;li&gt;AK-74u&lt;/li&gt;&#xA;&lt;li&gt;Uzi&lt;/li&gt;&#xA;&lt;li&gt;PM63&lt;/li&gt;&#xA;&lt;li&gt;MPL&lt;/li&gt;&#xA;&lt;li&gt;Spectre&lt;/li&gt;&#xA;&lt;li&gt;OTs-02 Kiparis&lt;/li&gt;&#xA;&lt;li&gt;M16&lt;/li&gt;&#xA;&lt;li&gt;Enfield&lt;/li&gt;&#xA;&lt;li&gt;M14&lt;/li&gt;&#xA;&lt;li&gt;FAMAS&lt;/li&gt;&#xA;&lt;li&gt;Galil&lt;/li&gt;&#xA;&lt;li&gt;FN FAL&lt;/li&gt;&#xA;&lt;li&gt;AK-47&lt;/li&gt;&#xA;&lt;li&gt;Commando&lt;/li&gt;&#xA;&lt;li&gt;G11&lt;/li&gt;&#xA;&lt;li&gt;HK21&lt;/li&gt;&#xA;&lt;li&gt;RPK-74&lt;/li&gt;&#xA;&lt;li&gt;M60&lt;/li&gt;&#xA;&lt;li&gt;Death Machine&lt;/li&gt;&#xA;&lt;li&gt;CZ75&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some weapons need to change the mode of fire, set to automatic.&lt;/p&gt;&#xA;" OwnerUserId="46480" LastActivityDate="2010-11-15T15:15:21.113" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10954" PostTypeId="2" ParentId="10938" CreationDate="2010-11-15T15:56:17.287" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://faqs.ign.com/articles/750/750274p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; article, &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;you have to capture 10 of EVERY fiend&#xA;  in the entire game... then you have to&#xA;  beat all of the Area Conquest, Species&#xA;  Conquest and Original monsters in the&#xA;  arena.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also provided are preparation tactics:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;you MUST have weapons that have Break&#xA;  Damage Limit and One MP Cost, armor&#xA;  with Auto-  Phoenix and Auto-Haste&#xA;  would be nice too. Have the&#xA;  person/people with One MP Cost know&#xA;  Auto Life so the others do not have to&#xA;  waste precious MP casting it. Quick&#xA;  Attack is also helpful.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2010-11-15T15:56:17.287" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10955" PostTypeId="2" ParentId="10952" CreationDate="2010-11-15T16:19:10.567" Score="9" Body="&lt;p&gt;Here is a correct list of rifles that are automatic:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Automatic Assult Rifles&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enfield&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Famas&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Galil&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AUG&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AK-47&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Commando&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.joinaclan.com/2010/11/cod-black-ops-weapon-damage-chart/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty Black Ops Weapon chart with damage, range, rate of fire, recoil, ammo, reload time, and body multipliers&lt;/a&gt; to help you choose the right weapon for you =)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-15T19:14:14.167" LastActivityDate="2010-11-15T19:14:14.167" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10956" PostTypeId="1" AcceptedAnswerId="10959" CreationDate="2010-11-15T17:36:19.993" Score="7" ViewCount="893" Body="&lt;p&gt;I've gotten some tips from &lt;a href=&quot;https://gaming.stackexchange.com/questions/5059/avoiding-hunger-in-nethack&quot;&gt;other questions&lt;/a&gt;, e.g. corpses rot very quickly. However, I have also often found that rations and other comestibles in my inventory turn out to be rotten, and occasionally have made me quite sick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to determine if a given food item is rotten?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2010-11-15T19:07:14.267" Title="How can I tell if food is rotten?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10958" PostTypeId="1" AcceptedAnswerId="46155" CreationDate="2010-11-15T17:50:12.040" Score="3" ViewCount="207" Body="&lt;p&gt;It's possible in Deathsmiles to somehow position yourself precisely enough so that when the Item Counter expires, you're flooded with a collection of items that instantly restores your counter back to 1000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never been able to pull this off.  The greatest I've ever been able to do is restore it to around 200.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you do this?  I've seen it done in many of the leaderboard replay videos.  What am I missing?&lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="3917" LastEditDate="2012-02-07T13:36:09.690" LastActivityDate="2012-02-07T13:36:09.690" Title="How to instantly get Item Counter back to 1000 after power up expires?" Tags="|deathsmiles|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10959" PostTypeId="2" ParentId="10956" CreationDate="2010-11-15T17:59:10.643" Score="7" Body="&lt;p&gt;Cursed non-corpse food items, with the exception of the &lt;em&gt;fortune cookie&lt;/em&gt;, are always rotten when you eat them. So the first course of action tends to be testing to see if it is cursed or not. See the top of &lt;a href=&quot;https://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed&quot;&gt;Kaestur's answer to this question&lt;/a&gt; for details on that, but the simplest method is to drop it on the ground and see if your pet will walk on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Past that, it's primarily a game of luck. As with corpses, there is no visual indication of whether food is rotten. But unlike the deadly corpses, there is actually a check made &lt;em&gt;when&lt;/em&gt; you eat the food. It is only made after it has been a certain number of turns since the generation of the item. So two rations of equal age can have different results when eaten.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certain foods are more likely to rot than others. &lt;em&gt;Eggs&lt;/em&gt; rot the fastest, to my knowledge. &lt;em&gt;Fruit&lt;/em&gt; tends to rot earlier and more often than &lt;em&gt;rations&lt;/em&gt;, although they are quite unfilling. The corpses of Lizards and Lichens never rot. To memory, &lt;em&gt;lembas wafers&lt;/em&gt; don't rot over time, but if they do then they have a significantly lower chance of being rotten when eaten (and not cursed).&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2010-11-15T19:07:14.267" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="10960" PostTypeId="1" AcceptedAnswerId="11021" CreationDate="2010-11-15T18:01:08.863" Score="4" ViewCount="1181" Body="&lt;p&gt;What early unit combinations (specific build orders if possible) have the strong proven synergy in 2vs2 and why?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What 2vs2 strategies do pro's use and why?  We are looking for an easily executable strategy that we can begin to win games with and build on top of.  An ideal strategy would be simple to execute and require fairly low APM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-15T18:31:40.330" LastActivityDate="2010-11-16T14:30:56.600" Title="Starcraft 2 2vs2 unit synergy" Tags="|starcraft-2|" AnswerCount="3" CommentCount="8" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10961" PostTypeId="2" ParentId="10622" CreationDate="2010-11-15T18:29:25.207" Score="1" Body="&lt;p&gt;Leaderboards TDM shows the total kills and deaths of the team (everyone on the team you're on) That's the reason you have 13,000K &lt;/p&gt;&#xA;" OwnerDisplayName="75design" LastActivityDate="2010-11-15T18:29:25.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10962" PostTypeId="2" ParentId="10928" CreationDate="2010-11-15T19:22:47.337" Score="2" Body="&lt;p&gt;Suggested counter composition: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ling+Hydra+Infestor(Roach) followed by an overseer OR Corruptor+Ling+Muta followed by an overseer&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tactical tips:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Never attack Thors head on unless you outnumber them and you're not being funneled into your opponent (choke points)&lt;/li&gt;&#xA;&lt;li&gt;Use your unit to kite the banshees away. When he retreats fungal growth the banshees. They will be unable to fire since they're turned backwards.&lt;/li&gt;&#xA;&lt;li&gt;Magic box with Mutas against Thors. Magic box is when you move your units until they seperate evenly instead of cluttering and using the &quot;hold position&quot; (H) key when attacking a unit (while directly overhead) so they retain their unit formation thus taking less splash damage.&lt;/li&gt;&#xA;&lt;li&gt;Seperate your corruptors so that they use their corruption ability on the Thors.&lt;/li&gt;&#xA;&lt;li&gt;Lings are great for distracting your opponent and will hold Thors in place if you successfully surround his unit.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4829" LastActivityDate="2010-11-15T19:22:47.337" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10963" PostTypeId="1" AcceptedAnswerId="10964" CreationDate="2010-11-15T20:16:50.460" Score="25" ViewCount="2329" Body="&lt;p&gt;I have seen some vague references to eating rings as a means of permanently gaining their power. I initially assumed this involved using &lt;em&gt;Stone-to-Flesh&lt;/em&gt; to turn a stone ring into a meat ring. However, the &lt;a href=&quot;http://nethackwiki.com/Meat_ring&quot; rel=&quot;noreferrer&quot;&gt;wiki article&lt;/a&gt; makes it sound like meat rings are worthless (except as pet treats). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So, how do you eat a ring and gain its power? Can this be done with any ring? Does this also confer any disadvantages (such as the ring's nutrition loss effect)?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-11-17T16:00:17.527" Title="How do I eat a ring?" Tags="|nethack|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10964" PostTypeId="2" ParentId="10963" CreationDate="2010-11-15T20:26:21.347" Score="26" Body="&lt;p&gt;Meat rings are a special, worthless ring created exactly as you described.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the one time that the descriptions of items are important. You know how rings are called things like &lt;em&gt;iron ring&lt;/em&gt; or &lt;em&gt;silver ring&lt;/em&gt; or &lt;em&gt;stone ring&lt;/em&gt; before you identify them? This is how you determine what rings you can eat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certain monsters have a trait called &quot;metallivore&quot;. This lets them eat metal items the way we eat food. Rock moles and xorns are metallivores, while rust monsters are a special metallivore that can only eat rust-prone metals like &lt;em&gt;iron&lt;/em&gt; and &lt;em&gt;steel&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By polymorphing into one of these creatures (using a potion, wand, ring, trap, or spell of polymorph), you can then eat rings that are made of appropriate material. Doing so has a 1/3 chance of granting the intrinsic normally granted by the ring as a permanent intrinsic. So for example, you could gain &quot;polymorph control&quot; if you're lucky with a &lt;em&gt;ring of polymorph control&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Wooden rings&lt;/em&gt; are also edible, but only by polymorphing into a gelatinous cube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main reason to eat rings is to earn their intrinsics without needing to wear the ring. This lets you get more effects, or alternatively avoid the hunger penalty normally associated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't eat &lt;em&gt;rings of slow digestion&lt;/em&gt;, but eating &lt;em&gt;rings of conflict&lt;/em&gt;, &lt;em&gt;regeneration&lt;/em&gt;, and &lt;em&gt;hunger&lt;/em&gt; will permanently increase your hunger rate, so be warned if you plan to eat the former two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the most part, the intrinsic will remain when you polymorph back to normal. However, the rings that boost a stat, like +Strength, will not remain when you revert. Rings of plus-to-hit and plus-to-damage &lt;em&gt;do&lt;/em&gt; revert, and are often eaten by people who specialize in unarmed combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think there are maybe one or two more rings that don't have an effect if eaten (&lt;em&gt;levitation&lt;/em&gt;, for example). This is because being able to permanently have some intrinsics is unbalanced, or otherwise makes the game unwieldy to play.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You can also eat amulets. Amulets are all made of iron, so all metallivores can eat them, but they only pass on the intrinsic on a 1/5 chance. Do note that eating an &lt;em&gt;amulet of life saving&lt;/em&gt; or an &lt;em&gt;amulet of reflection&lt;/em&gt; will have no effect, so don't waste an awesome amulet thinking it will. As well, eating the &lt;em&gt;Eye of the Aethiopica&lt;/em&gt; will only confer its base item ability as an &lt;em&gt;amulet of ESP&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-11-17T16:00:17.527" LastActivityDate="2010-11-17T16:00:17.527" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="10965" PostTypeId="1" AcceptedAnswerId="10971" CreationDate="2010-11-15T20:44:54.143" Score="1" ViewCount="600" Body="&lt;p&gt;Me and my friends have been playing Call of Duty United Offensive online for quite a while now. We really like the headquarters mode, but can really figure out how the respawning system works. There are 2 things we're wondering about:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a) When do you get respawned?&#xA;I know that there are rounds that last 45 seconds. When that passes everyone who's dead gets respawned. But sometimes some players are respawned before that time passes. What I don't get is when that happens. Sometimes it seems like if you die in the first few seconds of the round you get immediately respawned. Sometimes that's not the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;b) Location of the respawn.&#xA;The only thing about the location of the respawn I've been able to deduct is that if the radio is you'll get respawned close to it if that's your teams' radio otherwise you'll be respawned on the other side of the map. And even that isn't true all the time. But other times people get respawned next to opponent's radio.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone help me clear this confusion up?&#xA;Me and my mates would really appreciate it.&lt;/p&gt;&#xA;" OwnerUserId="4830" LastActivityDate="2010-11-15T21:09:30.750" Title="Respawn system in Call of Duty United Offensive (CoD: UO)" Tags="|call-of-duty|call-of-duty-united-offensive|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10966" PostTypeId="2" ParentId="778" CreationDate="2010-11-15T20:52:58.727" Score="2" Body="&lt;p&gt;I just got a Kinect last week and there is one more thing about using it with a pre-Kinect series XBox360 that no one seems to be talking about much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to connect the USB cable from the Kinect to the USB port on the BACK of the XBox console. If you have the wireless networking device for the XBox, you no doubt have it hooked into that port. The Kinect comes with a USB extension cable so you can plug the network card into one of the USB ports on the front of the console and fee up the port on the back. It works, but it is ugly to have a cable wrapped around the XBox to set it up this way.&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2010-11-15T20:52:58.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10967" PostTypeId="2" ParentId="10960" CreationDate="2010-11-15T20:55:02.230" Score="0" Body="&lt;p&gt;Ones I have heard used include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Zerglings and Stalkers (Early Rush)&lt;/li&gt;&#xA;&lt;li&gt;Zerglings and Marauder&lt;/li&gt;&#xA;&lt;li&gt;Any combination of Heavy Ground + Heavy Air, such as Hydro + Imortals&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also see &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/General_2v2_strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2010-11-15T20:55:02.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10968" PostTypeId="2" ParentId="9148" CreationDate="2010-11-15T21:01:17.463" Score="2" Body="&lt;p&gt;This is obviously subjective, but from my experience:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium - Low Bronze ( I could beat this when I started, and I placed in bronze)&lt;/li&gt;&#xA;&lt;li&gt;Hard - High Bronze ( I could beat this regularly before I was placed out of bronze, possibly low silver?)&lt;/li&gt;&#xA;&lt;li&gt;Very Hard - High Silver? (I can beat this regularly, and I'm ranked now mid-gold).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2010-11-15T21:01:17.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10969" PostTypeId="2" ParentId="10287" CreationDate="2010-11-15T21:02:24.320" Score="0" Body="&lt;p&gt;I've only played the demo version of it that came with the Kinect, and it doesn't appear you can do it with a controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Frankly, however, this game would be extremely lame if it wasn't for the motion-sensing no-controller aspect of it. This game is absolutely centered around that gimmick and really doesn't let you control too much of the game. Acceleration and Braking is all controlled by the AI, the controls you are given are limited to steering, speed-boosting, and a few tricks on jumps.&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2010-11-15T21:02:24.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10970" PostTypeId="1" AcceptedAnswerId="10977" CreationDate="2010-11-15T21:07:43.507" Score="9" ViewCount="38936" Body="&lt;p&gt;I just got my Kinect this week and the instructions are adamant that the Kinect has to be plugged into the USB ports on the BACK of the device. It included a cable so I could re-route my wireless network device to the USB port on the front to free up the port. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone here know what the difference between the back and front USB ports are on an Xbox 360, and why the Kinect can't be plugged into one of the ports on the front?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is it possible to use a cheap USB hub to have the network card AND the Kinect plugged into the back of the XBox so I don't have an ugly cable wrapping around to the front and using up one of the controller ports?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="28182" LastEditDate="2013-10-21T23:04:17.097" LastActivityDate="2013-12-26T22:15:16.733" Title="What is the difference between the USB ports on the front/back of the XBox 360?" Tags="|xbox-360|hardware|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="10971" PostTypeId="2" ParentId="10965" CreationDate="2010-11-15T21:09:30.750" Score="0" Body="&lt;p&gt;A. If the server is setup to allow reinforcements then you can/will be re-spawned before the timer runs out. If this is turned off no one will re-spawn till the next HQ. The amount of time till the re-spawn is set per server, so can't say for sure what it is. But say you have to hold the HQ for 45 seconds then normally IIRC you can re spawn after 30 seconds. Also you re-spawn in the order/time you die, so if player a dies right as HQ is captured, he has a MAX of 30 seconds, then player B dies he also has a MAX of 30 seconds, thus spawning after player a by x amount of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the HQ is destroyed during this time everyone re-spawns right away. There are a few exceptions I believe, i.e if you die before HQ is captured, you'll spawn right away at beginning to help hold/capture it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;B. You get re-spawned next to your teammates, if everyone is dead then it's the other side of the map, if they're alive you'll spawn closest to the furthest player from the obj.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that's clear :D&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-11-15T21:09:30.750" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10972" PostTypeId="2" ParentId="5573" CreationDate="2010-11-15T21:10:52.680" Score="12" Body="&lt;p&gt;You can load an &quot;Xray&quot; texture pack that lets you look through most of the most common blocks, like dirt, gravel, and stone.  Dungeon rooms will standout when you look through the world as a rectangular room.  These are easy to find.  They may need to be repackaged as a .zip file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this is out-and-out cheating by most accounts.  But this lets you see all sorts of amazing things... and it's even compatible with SMP modes.&lt;/p&gt;&#xA;" OwnerUserId="4833" LastActivityDate="2010-11-15T21:10:52.680" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10973" PostTypeId="1" CreationDate="2010-11-15T21:17:55.577" Score="5" ViewCount="4321" Body="&lt;p&gt;I specifically want to know how to initiate the attack animation where you stab somebody with both knives simultaneously, but any other information is welcome too.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2010-11-17T15:08:58.263" Title="How do you use the ballistic knife?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10974" PostTypeId="2" ParentId="10973" CreationDate="2010-11-15T21:22:06.950" Score="2" Body="&lt;p&gt;To stab people with the ballistic knife, you just use the standard melee attack button.  To shoot the blade, press fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember to pick up the blades you fire whenever you get the chance.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-11-15T21:22:06.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10975" PostTypeId="2" ParentId="8346" CreationDate="2010-11-15T21:59:05.067" Score="4" Body="&lt;p&gt;One of the other keys things to remember when you are going to war is pact of secrecy. I've read heaps of reports that say they are useless but that is incorrect. If you have a pact of secrecy with, say, Washington, and against Montezunma, and you declare war against Montezuma, then your relationships with Washington will not be harmed. It took me a few games to confirm this, but i am sure im right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, most of the time you cant ask for a pact of secrecy, you have to be offered it. This is a shame but unavoidable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And one other thing. IF you make someone else hate you and then declare war on you (just tell them they cant settle cities near you, and demand heaps of stuff off them) then your relations are not damaged as badly as if you declared the war yourself.&lt;/p&gt;&#xA;" OwnerDisplayName="Gee" LastActivityDate="2010-11-15T21:59:05.067" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10976" PostTypeId="1" AcceptedAnswerId="10978" CreationDate="2010-11-15T22:08:47.363" Score="5" ViewCount="3626" Body="&lt;p&gt;I was in a match on Blistering Sands versus a Terran that was going MMM. I naturally built Colossi, and to counter he got Vikings. Granted, in that match I was really bad on letting my opponent have intel (he owned both watch towers from about 6 minutes in), but I'm not sure what to do. Do you simply attack before he gets many Vikings? Or is there a Protoss unit that can down them effectively? I had at least as many Stalkers as he had Vikings but they couldn't protect my Colossi enough so that they would survive. (Maybe that's just my bad micro though :P)&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="3610" LastEditDate="2012-06-26T13:06:38.623" LastActivityDate="2012-06-26T13:06:38.623" Title="Countering MMM + Vikings as Protoss?" Tags="|starcraft-2|starcraft-terran|starcraft-protoss|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10977" PostTypeId="2" ParentId="10970" CreationDate="2010-11-15T22:10:01.997" Score="5" Body="&lt;p&gt;The front USB ports are most likely split like a mini-hub. The Kinect doesn't seem to work with USB hubs either, most likely it needs the full speed of the USB connection to work and can't share with other devices. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-15T22:10:01.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10978" PostTypeId="2" ParentId="10976" CreationDate="2010-11-15T22:24:08.733" Score="10" Body="&lt;p&gt;As Protoss you have the ability to tech switch (due to warp gates) significantly faster than a Terran player.  While Protoss has the ability to defend Collosus from Terran with stalkers or (not recommended:) phoenix there are smarter choices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of attempting to counter them, you could instead exploit what his army -doesn't- have.  (If you have an hour to spend, &lt;a href=&quot;http://www.youtube.com/user/day9tv?blend=2&amp;amp;ob=1#p/u/17/TNEY0ehDsOo&quot; rel=&quot;nofollow noreferrer&quot;&gt;watch this day9 video where Gretorp discusses the value of exploiting what an army is lacking, not what counters it&lt;/a&gt;)  Your Collosus tech was built to counter his MMM.  Is it the only solution to MMM?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the Terran player has exposed his viking tech you can switch to high templar easily through warp gates, a direct counter to the MMM ball. (I'm assuming this is fairly late game) By doing this, your Terran enemy has wasted resources on Vikings which have very little utility against a Protoss ground army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Abuse the fact that you can switch tech's faster then the Terran and make him counter you.  High level Zerg's are amazing at this!  You have the ability to set the momentum of the fights where Terran is looking to seize the moment when his ball can finally overwhelm you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this seems like a lot of work, out number his vikings 2 to 1 with stalkers + blink, but expect him to be able to snipe a few colossus due to his amazing 9 range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-15T22:50:46.797" LastActivityDate="2010-11-15T22:50:46.797" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="10979" PostTypeId="1" AcceptedAnswerId="10980" CreationDate="2010-11-15T22:34:57.833" Score="13" ViewCount="3230" Body="&lt;p&gt;I recently completed Adventure Mode in &lt;em&gt;Plants vs. Zombies&lt;/em&gt; for the iPhone. Are there any special rewards for completing it multiple times?&lt;/p&gt;&#xA;&lt;p&gt;I noticed that when I started Adventure Mode again I had to use three plants chosen by Crazy Dave. Are these plants chosen at random or are they tailored for each specific level?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="4797" LastEditDate="2023-08-02T07:43:51.857" LastActivityDate="2023-08-02T07:43:51.857" Title="Are there any special rewards for completing Adventure Mode multiple times?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="10980" PostTypeId="2" ParentId="10979" CreationDate="2010-11-15T22:42:25.273" Score="14" Body="&lt;p&gt;You have to play through Adventure mode a second time to get the &lt;strong&gt;Zombologist&lt;/strong&gt; achievement (or &lt;strong&gt;Cryptozombologist&lt;/strong&gt;, depending on which platform you're on). The Yeti zombie first appears in stage 4-10 (the night fog stage) on your second playthrough, and appears randomly and infrequently afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Completing each stage a second time will also give you a small amount of money instead of the seed packets you got your first time through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The plants Crazy Dave picks for you are randomly chosen when you start the level. You can get a new selection by restarting the level. (Confirmed by Jason in the comments, thanks!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tip: Neither &lt;em&gt;zombologist&lt;/em&gt; nor &lt;em&gt;cryptozombologist&lt;/em&gt; are real words.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="41625" LastEditDate="2013-01-30T02:45:35.770" LastActivityDate="2013-01-30T02:45:35.770" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10981" PostTypeId="1" AcceptedAnswerId="11907" CreationDate="2010-11-15T22:48:05.643" Score="6" ViewCount="366" Body="&lt;p&gt;I got the 102-button &quot;Mustang&quot; guitar for Rock Band 3, and I'm kind of afraid I'm going to break it if I breathe on it too hard. (Possibly I'm just having bad memories of the hardware issues at RB1's launch.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, the strings feel awful flimsy. Does anyone know how they're constructed, or how much force they're designed to take? Are there play styles which are known to be bad for the Mustang or, alternately, cases of them taking a beating and still being totally usable? Should fingers vs. pick matter?&lt;/p&gt;&#xA;" OwnerUserId="4698" LastEditorUserId="12" LastEditDate="2012-02-04T23:55:26.897" LastActivityDate="2012-02-04T23:55:26.897" Title="How fragile is my Mustang &quot;Pro Guitar&quot; controller?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10982" PostTypeId="2" ParentId="9562" CreationDate="2010-11-15T23:25:30.977" Score="7" Body="&lt;p&gt;You were correct in your own assumptions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Job Title is there for a reason! That person is good at a specific task, and should be used as such. However, the same worker should &lt;em&gt;never&lt;/em&gt; be used on two games in a row.&lt;/li&gt;&#xA;&lt;li&gt;Choosing a worker with a high stat for a task he wasn't meant to do (IE: Choosing Sound Manager for Writing) is never worth it. It's not possible to get enough stats to make up for the deficit. The worker will be unfocused and perform poorly.&lt;/li&gt;&#xA;&lt;li&gt;Hackers should never be left as Hackers. Buy a Career Change Manual from the salesman and give them a role based job. Yes their stats will drop slightly, but it will still be worth it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;One of the best guides I found for the game while I was playing it is &lt;a href=&quot;http://www.diygamer.com/2010/10/game-dev-story-guide/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;this one&quot;&gt;this one&lt;/a&gt;. Most of these points I learned from that site, and they cover a lot more as well.&lt;/p&gt;&#xA;" OwnerUserId="4735" LastActivityDate="2010-11-15T23:25:30.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10984" PostTypeId="2" ParentId="10970" CreationDate="2010-11-15T23:42:51.967" Score="7" Body="&lt;p&gt;In &lt;a href=&quot;http://majornelson.com/archive/2010/10/31/show-376-the-one-before-the-dashboard-update-and-the-kinect-launch.aspx&quot; rel=&quot;noreferrer&quot;&gt;Major Nelson's podcast #376&lt;/a&gt;, e (Eric) actually talks about the USB ports in the Xbox 101 section (about 43 minutes in). In talking about hooking up the Kinect to an older (non-s) 360, he says it has to be in the one on the back. The reason being, the USB port on the back is on a dedicated bus which doesn't share bandwidth with anything else on the system. The ones on the front are shared on a bus with other items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if this same case applies to the ports on the 360-S, but there you have it, the one on the back is on it's own dedicated bus, the ones on the front are not.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-15T23:42:51.967" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="10985" PostTypeId="2" ParentId="10970" CreationDate="2010-11-15T23:53:34.630" Score="0" Body="&lt;p&gt;Well the two things that a usb cable carries are data and power. Power is mesured in milli Amperes (usually) and data is mesured in megabits per seconds (mbps).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the vast majority of computers (lets assume that the xbox360 is a pc wrapped with custom plastic, because it is) front usb does not have the same milliamps output as the back so this is the usual reason why some devices can't connect to the front usb ports. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would also guess that the datarate is quite high, so dedicated ports would be quite handy in that case&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-11-15T23:53:34.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10988" PostTypeId="2" ParentId="10774" CreationDate="2010-11-16T00:10:06.790" Score="2" Body="&lt;p&gt;Another good source of credits/XP is the headquarters game type. You receive +50 score every few seconds. &lt;a href=&quot;http://gamercrave.com/call-of-duty-black-ops-multiplayer-noob-tips-earn-cod-points-and-xp-fast/4591/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; is a good list for ways to level in Black Ops (though, Aardvark did an admirable job of covering most of them).&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-11-16T00:10:06.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10991" PostTypeId="1" AcceptedAnswerId="10996" CreationDate="2010-11-16T00:26:17.260" Score="2" ViewCount="738" Body="&lt;p&gt;I've been trying to escape the main menu in Call of Duty: Black Ops, but I can't find out how. All the guides I find out there just say: &quot;Alternately press the right and left trigger&quot;. None of them seem to have tried it for the PC version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few of them suggest: &quot;Left and right mouse buttons will probably work on the PC&quot;. Well, I've been trying it like hell, my mouse almost bust open, and I still haven't managed to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've already finished the campaign. Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="1719" LastEditDate="2012-03-06T19:35:15.790" LastActivityDate="2012-03-06T19:35:15.790" Title="Escape CoD:BO's main menu in the PC version" Tags="|pc|call-of-duty-black-ops|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="10992" PostTypeId="1" AcceptedAnswerId="10993" CreationDate="2010-11-16T00:28:31.403" Score="6" ViewCount="6854" Body="&lt;p&gt;I'm new to the Civilization series and currently playing my first ever game. I've 3 cities and building a unit in each city seems to require different number of turns - why is this different ? What reduces the number of turns required to build a unit ?&lt;/p&gt;&#xA;" OwnerUserId="200" LastActivityDate="2013-12-08T13:01:09.790" Title="What does the turns required to build a unit / building depend upon in Civilization V" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10993" PostTypeId="2" ParentId="10992" CreationDate="2010-11-16T00:32:04.410" Score="8" Body="&lt;p&gt;If you click on the city (to enter the city's menu) in the lower left hand corner you will see how many hammers per turn that city is currently creating. Units/Buildings/Wonders have a set hammer cost, the number of turns it will take that city to build that unit is the cost divided by hammers produced per turn (with whatever modifiers apply from bonuses)&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2010-11-16T00:32:04.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10994" PostTypeId="1" AcceptedAnswerId="10995" CreationDate="2010-11-16T00:32:52.807" Score="3" ViewCount="264" Body="&lt;p&gt;In Modern Warfare 2, is it a realistic strategy to play free for all mode with a LMG?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a wise strategy? Should I go for a more &quot;all round&quot; fitout/perks when playing free for all? I seem to get a bunch of kills but get nailed on the smaller maps and anywhere with boxed killzones/corners.&lt;/p&gt;&#xA;" OwnerUserId="4839" LastEditorUserId="8350" LastEditDate="2011-08-12T19:50:22.840" LastActivityDate="2011-08-12T19:50:22.840" Title="In Modern Warfare 2, is it a realistic strategy to play free for all mode with a LMG?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10995" PostTypeId="2" ParentId="10994" CreationDate="2010-11-16T00:35:18.820" Score="6" Body="&lt;p&gt;Its 'realistic' to play with any gun.  An LMG is a very 'well rounded' gun.  If your having problems pulling it up in time use a slight of hand/ steady aim combination.  You can begin to shoot from the hip while pulling your gun up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of this game is recognizing the strengths of your gun and sticking to areas that utilize it!  For example, if you use an RPD stick to open areas.  On the map 'Wasteland' stay outside of the bunker and try to engage your enemies at mid -&gt; long range.  With the staggering power of secondary guns in this game, any primary gun is absolutely reasonable.  Stick with a pp2000, g18, or shotgun to balance out the mid -&gt; long range requirements of your LMG  (a close -&gt; mid range secondary to use when your LMG is too clunky)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The RPD with a grip is my favorite gun in the game: my k/d is 5.  If your looking for a higher kill/death use the ACR, UMP, or Scar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-16T00:45:52.753" LastActivityDate="2010-11-16T00:45:52.753" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="10996" PostTypeId="2" ParentId="10991" CreationDate="2010-11-16T00:40:37.910" Score="3" Body="&lt;p&gt;Just look down at your legs and press the space bar. &lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-11-16T00:40:37.910" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10997" PostTypeId="1" AcceptedAnswerId="10998" CreationDate="2010-11-16T00:41:10.723" Score="1" ViewCount="339" Body="&lt;p&gt;In &lt;em&gt;Metroid Prime 3: Corruption&lt;/em&gt;, if you land on Bryyo at the Cliffside Airdock, there's a large room with grapple hooks along the top, and a disabled Mogenar War Golem. I think the room is called the &quot;Grand Court&quot;? I got the X-Ray visor and managed to restore power to the Golem which stood up to reveal a pool of Phazon. But that was all! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something? I've been longing to activate this Golem since I first found it early in the game, expecting some amazing prize. Where's my energy tank&amp;#x203d;&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="2259" LastEditDate="2012-05-05T20:38:22.907" LastActivityDate="2012-05-05T20:38:22.907" Title="What's the purpose of the Golem at the Cliffside Airdock in Bryyo?" Tags="|metroid-prime-3-corruption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="10998" PostTypeId="2" ParentId="10997" CreationDate="2010-11-16T00:44:54.573" Score="1" Body="&lt;p&gt;Have you destroyed the Leviathan Seed on Bryyo yet? According to &lt;a href=&quot;http://metroid.wikia.com/wiki/Grand_Court&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; the only item in the room is a Red Phazoid (which only begin to appear after you've destroyed the appropriate Seed) and it's associated gold credit.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-16T00:44:54.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="10999" PostTypeId="2" ParentId="10581" CreationDate="2010-11-16T00:46:14.183" Score="2" Body="&lt;p&gt;I need to post some screen captures to demonstrate this, but I discovered that you &lt;em&gt;can&lt;/em&gt; steer the screw attack using the control stick. It's just that you can only steer about 5° or 10° in either direction. Starting in a large, open room I jumped, space jumped, and then started to screw-attack and held right on the nunchuck's analog stick, and jumped as far as I could. I then repeated this holding left on the analog stick as well as not touching the analog stick at all. The difference was very slight, but there was a difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; Here's some screen captures:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried three tests, starting from here each time:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/0L7zB.jpg&quot; alt=&quot;Starting Position&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I use the screw attack all five times and don't hold any direction, I end up here:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/znslV.jpg&quot; alt=&quot;Straight Ahead&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the screw attack and holding left, I hit the pillar before I can jump all 7 times:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ZwaCw.jpg&quot; alt=&quot;Slightly left&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I hold right on the analog stick when using the screw attack, I do go right. Check the map:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/cpsPZ.jpg&quot; alt=&quot;To the right&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So &lt;strong&gt;the difference is very slight&lt;/strong&gt;, maybe 5° or 10° in either direction. But there &lt;em&gt;is&lt;/em&gt; a difference...&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="2252" LastEditDate="2010-11-21T22:17:29.933" LastActivityDate="2010-11-21T22:17:29.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11000" PostTypeId="2" ParentId="10994" CreationDate="2010-11-16T00:48:12.980" Score="4" Body="&lt;p&gt;One of the big advantages of an LMG in FFA is that it can have a huge clip size.  In TDM, you usually have your allies at your back so ducking down to reload is not as big of a deal, whereas in FFA you have enemies coming from all sides!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing that might make a LMG easier to use is a fast secondary, like a pistol, Raffica or Throwing Knife.  Shotguns generally take a long time to pull out and since gun-switching with LMG's also takes a while, you only really want to switch in an emergency.  At least, that's what I've found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, make sure you use a grip (unless you're in hard core, where you only need to hit one bullet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;RPD is also a great counter to shields, since it works well to spray momentarily exposed appendages.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-11-18T16:28:09.100" LastActivityDate="2010-11-18T16:28:09.100" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11001" PostTypeId="2" ParentId="10992" CreationDate="2010-11-16T00:49:31.780" Score="8" Body="&lt;p&gt;In Civ V each city generates its own food, resources, and production from the squares it is considered to be &quot;working&quot;. This subtotal is then modified by buildings, wonders, civilization traits, etc. for a final total for each of Food, Production, Gold, Culture, and Science.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your cities take varying amounts of turns to build things because their &quot;Production&quot; generation is different. Mines and hills generate the most production, but improved bonus resources sometimes increase production as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to decrease the time it takes to build the next unit, either increase the production of the city with buildings (by, say, purchasing the Windmill), building mines in tiles around the city, or by changing citizens into engineers.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-16T00:49:31.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11002" PostTypeId="1" AcceptedAnswerId="11003" CreationDate="2010-11-16T01:50:21.447" Score="4" ViewCount="3920" Body="&lt;p&gt;So when I try to &lt;a href=&quot;http://www.minecraft.net/play.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;play Minecraft&lt;/a&gt; it keeps giving me this error:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7x3Kx.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running Windows 7, 64-bit and I have the latest version of Java installed. My computer is a Dell Inspiron 1545 How can I fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;@Brant:&lt;/strong&gt; I'm pretty sure I have 3D support. I just ran &lt;code&gt;dxdiag.exe&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/i2gUO.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="11290" LastEditDate="2011-08-02T13:40:17.053" LastActivityDate="2014-10-03T04:39:51.443" Title="Why do I get an error when I try to play?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11003" PostTypeId="2" ParentId="11002" CreationDate="2010-11-16T01:55:53.913" Score="5" Body="&lt;p&gt;That error generally means that your computer doesn't provide the 3D graphics support that Minecraft needs to run. If you're pretty sure you have the necessary 3D graphics hardware, you may need to update your video card's drivers.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-11-16T01:55:53.913" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11004" PostTypeId="1" AcceptedAnswerId="11005" CreationDate="2010-11-16T02:57:22.220" Score="6" ViewCount="140" Body="&lt;p&gt;If I halt my progress for now, and later progress back to progressing, will this progression begin from my last progress, or will all progress progress beyond any further progression before starting over?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I mean is: Does &lt;a href=&quot;http://progresswars.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Progress Wars&lt;/a&gt; save my progress?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-11-20T05:17:27.010" LastActivityDate="2010-11-20T05:17:27.010" Title="Is the Progression of My Progress Saved?" Tags="|progress-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11005" PostTypeId="2" ParentId="11004" CreationDate="2010-11-16T03:01:43.237" Score="4" Body="&lt;p&gt;Yes.  I started playing a game, then closed the tab.  When I returned, I was just as progressed as before.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-11-16T03:01:43.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11006" PostTypeId="1" AcceptedAnswerId="11031" CreationDate="2010-11-16T03:17:21.940" Score="10" ViewCount="1738" Body="&lt;p&gt;What are the recommended drums for Rockband/Guitar Hero?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a set of Guitar Hero World Tour drums that are finally broken beyond use, so I need to pick up a new set. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have a strict budget, but I don't want to pay 4x for something only slightly better than the Guitar Hero drums I am replacing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like something that is fairly kid-proof, relatively unobtrusive when not in use, and -- most importantly -- fun to play.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was happy with the Guitar Hero drums as far as that goes, but they are obviously junk with a build quality bordering on embarrassing.  Are the third-party drums like this?  Or are there any out there that will last for more than a year?  I would be fine just picking up stock drums if there is not a big difference in quality, but it's not clear to me what the landscape is made up of these days. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problems I've had with the Guitar Hero drums are: the wires to the cymbals are the flimsiest wires I've ever seen (one is broken and not replaceable and it's too thin to solder), the kick pedal just plain sucks, and the quick-release-style clips that hold the whole thing together are just junk -- my currently broken kit is duct-taped together because none of the clips hold anything together anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, for those who enjoy drumming in these games: what do you buy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TIA.&lt;/p&gt;&#xA;" OwnerUserId="4842" LastEditorUserId="4842" LastEditDate="2010-11-16T04:04:44.193" LastActivityDate="2010-11-22T00:10:53.030" Title="Rockband/Guitar Hero Drums" Tags="|rock-band|guitar-hero|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11007" PostTypeId="2" ParentId="11006" CreationDate="2010-11-16T03:56:52.967" Score="1" Body="&lt;p&gt;I've been happy with stock Rock Band 2 drums, but I don't have kids, so I'm not sure how well they'd hold up to that. They did survive two moves and a cat, though, with no trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware that if you buy RB drums, your drum charts in Guitar Hero will change to adapt to the different drum setup. Even with adding third-party cymbals on to them, you'll still see different charts. I've personally found RB-ized GH charts to be annoying to play, since activating star power requires hitting blue and yellow drums at the same time and it's pretty hard to do without losing the score multiplier in the middle of a song if there isn't a long enough gap in the notes.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-11-16T03:56:52.967" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11008" PostTypeId="2" ParentId="11002" CreationDate="2010-11-16T04:07:39.177" Score="4" Body="&lt;p&gt;&lt;a href=&quot;https://stackoverflow.com/questions/817216/is-directx-on-java-possible&quot;&gt;https://stackoverflow.com/questions/817216/is-directx-on-java-possible&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless Notch uses JNI, he's not using DirectX.  Considering that a lot of JNI code is not portable, and especially since DirectX doesn't exist on Linux and Mac without a lot of work, I'm fairly confident that your don't have to worry about it being your problem.  You should be looking more towards OpenGL (if Minecraft uses OpenGL) or your Java Runtime Environment.  Type &lt;code&gt;java -version&lt;/code&gt; into a command window to show the version info.  They are much more likely to be the culprit.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="-1" LastEditDate="2017-05-23T12:37:02.437" LastActivityDate="2010-11-16T04:07:39.177" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11009" PostTypeId="2" ParentId="10766" CreationDate="2010-11-16T04:09:44.140" Score="10" Body="&lt;p&gt;I have not yet finished the game, but thus far I have killed (and eaten) every single person I have come across.  While this course of action has resulted in many failed missions, it really is fun.  I do plan on actually playing through the game once I finish my genocidal run as a madman named Eli (who looks surprisingly like Denzel Washington, right down to the sunglasses) who carries around a scorched pre-war book everywhere he goes.&lt;/p&gt;&#xA;" OwnerUserId="4844" LastActivityDate="2010-11-16T04:09:44.140" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11010" PostTypeId="1" AcceptedAnswerId="11011" CreationDate="2010-11-16T04:31:04.453" Score="26" ViewCount="207241" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/7744/what-persists-after-a-respawn-in-minecraft&quot;&gt;What persists after a respawn in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I've apparently lost my diamond sword due to a death far from my spawn point. Was I just unlucky or do items disappear if you are so far/if they are on the ground for X minutes?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2013-02-14T06:45:35.627" Title="What causes an item to disappear in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="4" ClosedDate="2011-11-27T02:23:54.207" ContentLicense="CC BY-SA 3.0" />
  <row Id="11011" PostTypeId="2" ParentId="11010" CreationDate="2010-11-16T04:38:58.253" Score="25" Body="&lt;p&gt;Items will disappear if they are on the ground for 5 minutes after you die. This timer starts ticking as soon as you die; even on the death screen that timer is going to keep counting, so if you go take a break to grab some food and come back to find out your character's been lying around dead for 10 minutes, your items are gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, dying in lava or fire will make you lose any items that fall into the flames. Items that fall onto cactus are also destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Caveat: if you spawn far enough away from where you died and the chunk becomes unloaded, the item timers will freeze until the chunk is loaded again.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="31508" LastEditDate="2013-02-14T06:45:35.627" LastActivityDate="2013-02-14T06:45:35.627" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="11012" PostTypeId="2" ParentId="11010" CreationDate="2010-11-16T04:39:39.590" Score="8" Body="&lt;p&gt;As per &lt;strong&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/7744/what-persists-after-a-respawn-in-minecraft-alpha&quot;&gt;this question&lt;/a&gt;&lt;/strong&gt;, your inventory will stay around the point where you died for approximately 5 minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you die with creepers around, be aware that an exploding creeper (after your items have dropped) will probably destroy some/all of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From personal experience, sometimes the items kind of spray out around where you died, so do a few laps when you get there to make sure you got everything.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2010-11-16T04:39:39.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11014" PostTypeId="2" ParentId="11006" CreationDate="2010-11-16T04:44:15.390" Score="1" Body="&lt;p&gt;I played the drums from &lt;a href=&quot;http://www.goodwoodmods.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GoodWoodMods&lt;/a&gt; at a party once and I can highly recommend them.  Incredibly accurate, they give a great spring-back feel, and best of all they are completely silent.  The only thing I didn't care for is that my crazy-ass drumming ended up hitting the rims a little often, but I think that was just because I wasn't used to them.&lt;/p&gt;&#xA;" OwnerUserId="4822" LastActivityDate="2010-11-16T04:44:15.390" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11015" PostTypeId="2" ParentId="10542" CreationDate="2010-11-16T04:48:37.167" Score="1" Body="&lt;p&gt;Press &lt;code&gt;Spacebar&lt;/code&gt; to center on the most recent event.&lt;/p&gt;&#xA;" OwnerUserId="4822" LastActivityDate="2010-11-16T04:48:37.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11016" PostTypeId="2" ParentId="11010" CreationDate="2010-11-16T04:50:27.337" Score="4" Body="&lt;p&gt;Just for the purpose of being complete: items that fall into or are thrown into lava are destroyed immediately. (You can use this to your advantage if you're sick of storing stacks of dirt or something.)&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-11-16T04:50:27.337" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11021" PostTypeId="2" ParentId="10960" CreationDate="2010-11-16T07:08:30.023" Score="2" Body="&lt;p&gt;There are a lot of strategies that can get you a quick win if the enemy fails to counter it, usually those that rely on a single unit type produced very early in high quantities. The best known examples are double 6/7/8 pools and double mass-marines from 3rax with two reactors and one tech lab for stim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They work, they are strong, but if they don't kill both enemies fast then you are at a significant disadvantage. I do not recommend using them though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a lot of combinations that work very well, but most depend on your opponents and their strategies and of course on your races. For example against two protoss going two-gate mass-zealot a Sentry/Marine force works quite well (sentries forcefield the zealots away from the marines so the marines can make use of their insane DPS) and guardian shield will also help against double mass-marine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not recommend teching too fast unless the enemy turtles (for example if they have multiple cannons at the ramps). My usual 14hatch/13pool into mass-zergling/baneling strategy as Zerg is the same as my 1v1 Strategy and unless there is a 6-pool it works quite well, too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If everything fails, try to &lt;a href=&quot;http://day9tv.blip.tv/file/4330673/&quot; rel=&quot;nofollow noreferrer&quot;&gt;die slowly, as Day9 says&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-11-16T07:08:30.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11022" PostTypeId="1" AcceptedAnswerId="17977" CreationDate="2010-11-16T07:35:27.973" Score="1" ViewCount="409" Body="&lt;p&gt;Is it possible in a one run walkthrough to completely fill the Kenshiro Meridian Chart? Or does it need multiple runs?&lt;/p&gt;&#xA;" OwnerUserId="4252" LastEditorUserId="3610" LastEditDate="2012-05-31T13:27:54.160" LastActivityDate="2012-05-31T13:27:54.160" Title="Fist of the North Star Meridian charts" Tags="|fist-of-the-north-star|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11023" PostTypeId="1" AcceptedAnswerId="24445" CreationDate="2010-11-16T07:54:45.607" Score="19" ViewCount="4510" Body="&lt;p&gt;In the current version of Minecraft, can water freeze to ice in tundra biomes, as it did in ice worlds before biomes were introduced?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Relatedly, can new snow fall in tundra biomes, after scooping up all the existing snow?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-06-13T03:35:44.700" Title="Can water freeze and snow fall in biomes in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11024" PostTypeId="2" ParentId="11023" CreationDate="2010-11-16T08:57:29.490" Score="13" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=qy882ILYJMM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Now that it can snow again in snowy biomes&lt;/a&gt;, water can indeed freeze to ice after long enough exposure to snowfall. See the 0:15 mark of the linked video for an example.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-04-19T15:28:31.840" LastActivityDate="2011-04-19T15:28:31.840" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="11025" PostTypeId="1" AcceptedAnswerId="11229" CreationDate="2010-11-16T09:10:08.273" Score="11" ViewCount="213" Body="&lt;p&gt;I've just started playing &lt;a href=&quot;http://progresswars.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Progress Wars&lt;/a&gt; and unfortunately I'm quite hooked. This truly is the best &lt;strike&gt;mafia&lt;/strike&gt; progress game I've ever played. But is there an end to this progression? Will I ambush soy beans and sell the Yakuza forever, or will I eventually reach a point where I can progress no further?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3129" LastEditDate="2012-04-19T22:58:01.883" LastActivityDate="2012-04-19T22:58:01.883" Title="Just how far can I progress?" Tags="|progress-wars|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="11026" PostTypeId="1" AcceptedAnswerId="12106" CreationDate="2010-11-16T10:44:04.850" Score="10" ViewCount="1318" Body="&lt;p&gt;I want to complete all extras in Okami. But I cannot sure to have found all. So I want to ask, how much Praise you can gain in the game? If I get this, I know I found all stuff. I don't really want a walkthrough, because I want to find the things myself.&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="160" LastEditDate="2012-06-29T19:57:44.327" LastActivityDate="2012-06-29T19:57:44.327" Title="How much praise can be found max in one run through Okami?" Tags="|okami|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11027" PostTypeId="1" AcceptedAnswerId="49274" CreationDate="2010-11-16T11:48:33.333" Score="11" ViewCount="697" Body="&lt;p&gt;I feel as though sometimes, particularly when fighting some of the bosses in the Original Mode, that the words I need to type to kill zombies are becoming more difficult in response to my performance throughout the stage, even though I always play on the same difficulty(Normal). Am I mistaken, or does the difficulty change depending on the stage path? &lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="143571" LastEditDate="2018-02-01T08:40:31.467" LastActivityDate="2018-02-01T08:40:31.467" Title="Is the difficulty in Typing of the Dead dynamic?" Tags="|the-typing-of-the-dead|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11028" PostTypeId="1" AcceptedAnswerId="11029" CreationDate="2010-11-16T11:59:37.797" Score="7" ViewCount="681" Body="&lt;p&gt;does a scanner sweep from a Terran CommandCenter identifies a hallucinated unit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a possible scenario would be if you try to mislead the terran player with a collosus hallucination to force him to build vikings or another counter unit. As far as i know a scanner sweep detects cloaked / burrowed units but identifies it a hallucination also?&lt;/p&gt;&#xA;" OwnerUserId="4370" LastActivityDate="2010-11-16T12:16:08.427" Title="Does a scanner sweep from the CC identifies hallucinations?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11029" PostTypeId="2" ParentId="11028" CreationDate="2010-11-16T12:16:08.427" Score="7" Body="&lt;p&gt;A scanner sweep provides detection in an area, which includes hallucinations. Almost no player will scan your colossi though as long as he didn't scout your base and saw no robo bay at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A scan also doesn't change the target priorities of his units, they will still attack hallucinations as if it was a real unit, even if they are identified by ravens/overseers/observers.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-11-16T12:16:08.427" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11030" PostTypeId="2" ParentId="9530" CreationDate="2010-11-16T12:37:04.790" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.destructoid.com/the-features-of-nba-jam-on-xbox-360-and-playstation-3-187864.phtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;his video on Destructoid&lt;/a&gt; (37 seconds in), it looks like with an update to the game, you will be able to do any of the online multiplayer with a mixture of online and friends locally&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-16T12:37:04.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11031" PostTypeId="2" ParentId="11006" CreationDate="2010-11-16T12:57:21.640" Score="2" Body="&lt;p&gt;I have bought a set of the Ion Drums (&lt;a href=&quot;http://www.drumrocker.com/products/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.drumrocker.com/products/index.php&lt;/a&gt;) and I have been very happy with them.  I typically play expert and the drums are far more responsive than the Rock Band and/or Guitar Hero drums (I've been through two of the RB ones, and one of the GH drumsets).  The pads actually have some rebound in them and are much quieter.  The drum pedal is okay (and so far it hasn't broken like the GH/RB ones also eventually did), but noisier in comparison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware that in Guitar Hero you will be presented with the &quot;compressed&quot; view of the drums (ie: four instead of five lanes), the same as if you were using a Rock Band drum in Guitar Hero.&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2010-11-16T12:57:21.640" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11032" PostTypeId="2" ParentId="10474" CreationDate="2010-11-16T14:16:07.187" Score="3" Body="&lt;p&gt;The pre-order cheats have been posted in &lt;a href=&quot;http://www.gamefaqs.com/wii/997757-goldeneye-007/cheats&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Big Heads&lt;/strong&gt;  &amp;lt;477MYFR13NDS4R3SP13S&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Invisibility Modifier (Split    Screen)&lt;/strong&gt;   Inv1s1bleEv3ryth1ng&lt;/li&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Tag    Modifier (Split Screen)&lt;/strong&gt; NotIt!!!11&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2885" LastEditorUserId="2885" LastEditDate="2010-11-16T14:24:16.443" LastActivityDate="2010-11-16T14:24:16.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11033" PostTypeId="2" ParentId="1527" CreationDate="2010-11-16T14:28:30.087" Score="5" Body="&lt;p&gt;I have two techniques, depending on the atmosphere I'm playing in:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Say &lt;em&gt;&quot;Activate!&quot;&lt;/em&gt; in a sharp low-pitched monotone (think 50s movie robot). I saw a guy doing this at a Beatles Rock Band competition and while it was hilarious, it always worked, and I've picked up the habit.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you want to activate right after the end of a vocal phrase, just hold the last note, getting louder as you hold it. This isn't as reliable for me, but it's close, and it doesn't break the mood.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4698" LastEditorUserId="12" LastEditDate="2012-08-31T22:20:57.120" LastActivityDate="2012-08-31T22:20:57.120" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11034" PostTypeId="2" ParentId="10960" CreationDate="2010-11-16T14:30:56.600" Score="1" Body="&lt;p&gt;I've had good luck with roach/marine.  Roaches to soak up damage and marines to deal it.  Both being ranged units it does well even against a terran wall.  We usually push out with &lt;a href=&quot;https://gaming.stackexchange.com/questions/10131/how-do-i-counter-the-7-roach-rush&quot;&gt;7 roaches&lt;/a&gt; and 12-15 marines.  Not sure the exact build my friend does, but I think it's 3 rax no addons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes it wins out right, other times you do enough damage to put them economically behind (if you start pumping out workers and economy as you're pushing).&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2010-11-16T14:30:56.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11036" PostTypeId="1" AcceptedAnswerId="24773" CreationDate="2010-11-16T15:51:07.793" Score="8" ViewCount="621" Body="&lt;p&gt;I understand that to get a monster in the Bestiary you have to hit a monster multiple times (as many as 60). Do all the hits have to be on the same monster, or can I spread it across several fights?&lt;br&gt;&#xA;For instance. If I'm fighting a Blue Dragon, and hit the Dragon 30 times with the Bestiary. Then decide I'm a little too close to dying for comfort, so I kill the Dragon. Then can I go find another Blue Dragon and hit that one 30 times to get it into the bestiary?&lt;/p&gt;&#xA;" OwnerUserId="2664" LastActivityDate="2011-06-17T18:34:17.160" Title="Booking Monsters in the Bestiary" Tags="|3d-dot-game-heroes|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11037" PostTypeId="1" AcceptedAnswerId="11041" CreationDate="2010-11-16T15:51:14.527" Score="23" ViewCount="2975" Body="&lt;p&gt;When it comes to RPGs, I am a hoarder. &lt;strong&gt;Specifically, I want to be able to pick up all items, identify them, sell all the useless stuff, and keep everything that might be useful.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NetHack makes this difficult because:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It is very easy to become overburdened, especially lugging around weapons and armor. Being overburdened and using stairs means you'll probably fall down them.&lt;/li&gt;&#xA;&lt;li&gt;In many cases, there are many more items than there are means to identify them. Things that could be sold must be held instead, on the off chance that they'll ID into something awesome.&lt;/li&gt;&#xA;&lt;li&gt;There is no player-owned bank or stash.&lt;/li&gt;&#xA;&lt;li&gt;It may take many dungeon levels to find a shop that buys what you want to sell.&lt;/li&gt;&#xA;&lt;li&gt;Lots of trips hauling stuff back and forth deplete food, a precious resource.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In light of these restrictions, &lt;strong&gt;what strategies can I use that allow me to hang on to as many (ID'd) useful items as possible and maximize my profits from selling non-useful items?&lt;/strong&gt; Right now, I haul whatever I can carry without being overburdened, but I'm forced to leave many items behind.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3129" LastEditDate="2011-02-05T18:36:50.157" LastActivityDate="2016-07-28T22:05:33.547" Title="How do I hoard items effectively?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11038" PostTypeId="1" AcceptedAnswerId="11039" CreationDate="2010-11-16T15:56:54.090" Score="3" ViewCount="6729" Body="&lt;p&gt;For domination games, I see some guys run up to the flag and dive onto it (into a prone position). This is probably really obvious, but I have no idea how they do it...&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2010-11-16T18:02:22.673" Title="How do I run and dive in Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11039" PostTypeId="2" ParentId="11038" CreationDate="2010-11-16T16:06:40.043" Score="5" Body="&lt;p&gt;Black-ops added a really cool animation from going from a sprint to a prone position.  In the other call of duty games, this was called a &lt;a href=&quot;http://callofduty.wikia.com/wiki/Drop_Shot&quot; rel=&quot;nofollow noreferrer&quot;&gt;drop shot&lt;/a&gt;. Essentially from a sprint, mash the prone key and your character will 'hit the deck' by diving head first.  It's important to note that you must previously be running, you can't dive standing still even if you hit the sprint button first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its really useful when taking fire, escaping grenades, or when you come face to face with an opponent and want to increase your chance of survival (they will have to aim down to hit you and most players have fairly conservative sensitivity)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=KUbeer2oLog&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heres how not to dive: 9 second video&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-16T17:13:05.703" LastActivityDate="2010-11-16T17:13:05.703" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="11041" PostTypeId="2" ParentId="11037" CreationDate="2010-11-16T16:55:13.243" Score="17" Body="&lt;p&gt;There are four main things that help in hording items: getting a &lt;em&gt;bag of holding&lt;/em&gt;, keeping a stash, travel improvements, and value assessment.&lt;/p&gt;&#xA;&lt;h3&gt;Bag of Holding&lt;/h3&gt;&#xA;&lt;p&gt;These can be purchased in tool shops and other stores, can sometimes be found lying around in the Gnomish Mines, and there's a 50% chance you'll get one at the end of the Sokoban levels. Refer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/5800/mazes-of-menace-a-good-map/5821#5821&quot;&gt;this map&lt;/a&gt; for reaching the Mines and Sokoban, but simply put they're fairly early. The earlier you get one, the easier everything becomes.&lt;/p&gt;&#xA;&lt;p&gt;The &lt;em&gt;bag of holding&lt;/em&gt; is a &lt;strong&gt;container&lt;/strong&gt;, which automatically expands your carrying capacity. Unlike your inventory which is limited by the number of letters in the alphabet, an infinite number of items can be stored in a container. Of course, an infinite item quantity is an infinite weight, which is where the second benefit comes in that a bag of holding &lt;strong&gt;reduces the weight of its contents&lt;/strong&gt;. An uncursed &lt;em&gt;bag of holding&lt;/em&gt; reduces the weight of items by 1/2, while a blessed one reduces the weight by a whopping 3/4!&lt;/p&gt;&#xA;&lt;p&gt;Bags of holding make it a lot easier to both carry all the essentials you need to survive in the dungeon, as well as traffick heavy goods across long distances. Hope to get one as early as possible. However, there are some dangers involved with what you put into a bag of holding: &lt;a href=&quot;http://nethackwiki.com/wiki/Bag_of_holding#Bag_of_holding&quot; rel=&quot;noreferrer&quot;&gt;read up on them here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h3&gt;Keeping a Stash&lt;/h3&gt;&#xA;&lt;p&gt;It's indeed unreasonable to try and carry everything you can. So what is important is to have a place to safely store your stuff. Keeping a stash often is tasked with a few points.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scare monsters away&lt;/strong&gt; - monsters that might pick up your stash items can be scared away by either dropping a &lt;em&gt;scroll of scare monster&lt;/em&gt; on the stash, or by engraving &amp;quot;Elbereth&amp;quot; onto the ground. Ideally Elbereth written permanently via a &lt;em&gt;wand of fire&lt;/em&gt; or &lt;em&gt;wand of lightning&lt;/em&gt;. (Since 3.6.0 though, Elbereth only works on the square you are standing on, not on stashes.) So use one of these, or hostiles can do things like pick up and use your weapons, wands, potions, etc, or more dangerously gelatinous cubes can eat all your stuff.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Use a container&lt;/strong&gt; - Not every monster respects Elbereth, and the majority of creatures that don't happen to be the kind that pick stuff up. Storing it in a container prevents these creatures from accessing your stuff. Pick something like the many &lt;em&gt;chests&lt;/em&gt; you see lying around. Just be warned that most containers are of an organic material which gelatinous cubes &lt;em&gt;will&lt;/em&gt; eat, destroying everything inside - so don't forget Elbereth!&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Keep in a safe place&lt;/strong&gt; - Elbereth and containers only protects against creatures themselves, not stray bolts of energy. You want the stash to be in a place that will ideally see no monster activity, or not be in danger of damage. Many people pick the first level of Sokoban, as its monster spawn rate is very low (and the &lt;em&gt;Eye of Aethiopica&lt;/em&gt; artifact provides a very quick warp to Sokoban when Invoked). An alternative method is to store your stash in a one-tile room behind a locked door. Also consider using boulders, which block most monsters from accessing it.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Keep easy access&lt;/strong&gt; - Don't create a stash in a remote place if you can avoid it. Instead, try to stash it as close to stairs while still being out of the way of combat. Combine this with mining short-cuts through levels if you have a pick axe or mattock, and it'll be a lot quicker to return to the stash once you have better identification methods.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;These are the main points of stashing. All it needs to do is hold onto items and keep them safe.&lt;/p&gt;&#xA;&lt;h3&gt;Travel Improvements&lt;/h3&gt;&#xA;&lt;p&gt;Keeping a stash is worthless if you can't use it! You need to have better methods of travel across the levels. This isn't really limited to hording items, but it's something I can cover as a relevant tangent. Just consider 3 commonly accessible methods of easing your travels (I'm not going to cover the &lt;em&gt;Eye of Aethiopica&lt;/em&gt; since it's rather specialized and already covered up above).&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Level Teleportation&lt;/strong&gt; - One of the best methods to reduce travel time is level teleportation. The easiest method is by reading a &lt;em&gt;cursed scroll of teleportation&lt;/em&gt;. Combined with teleport control in some fashion, this lets you very quickly reach the level that your stash is from, and then return to where you need to be. Very risky without teleport control, however.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Teleportation&lt;/strong&gt; - Standard ease of travel when moving across a single floor. It can also speed up actually reaching your stash, and then returning to the stairs. Not as risky without teleport control, but can be more annoying and time-consuming.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Digging&lt;/strong&gt; - Pick up a &lt;em&gt;pick axe&lt;/em&gt; or &lt;em&gt;dwarvish mattock&lt;/em&gt;, and just start taking out walls. Convert as many floors to a straight line path from stair-to-stair. The less corridors you have to navigate, the less resources spent. While digging holes to fall is an option, do note that where you actually drop is random so building a complex &amp;quot;down elevator&amp;quot; doesn't quite work as well as it may seem in theory.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Value Assessment&lt;/h3&gt;&#xA;&lt;p&gt;The final point to knowing how to effectively horde items is knowing &lt;em&gt;what&lt;/em&gt; to horde. Equipment, such as weapons and armour, are often useless to keep. They sell pitifully compared to their weight, and you rarely need to keep any equipment that isn't immediately useful to you. Also try to &lt;a href=&quot;https://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed&quot;&gt;figure out the usefulness of items by unconventional means&lt;/a&gt;. Reduce not just how much you have to carry, but how much you need to stash as well.&lt;/p&gt;&#xA;&lt;p&gt;And finally, consider carrying no more than one copy of heavy items like potions when unidentified. Identifying one serves to identify them all, and simply rely on one or more stashes to keep the extras.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-07-28T22:05:33.547" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11042" PostTypeId="2" ParentId="11037" CreationDate="2010-11-16T16:55:49.690" Score="9" Body="&lt;p&gt;There is the concept of a &lt;a href=&quot;http://nethackwiki.com/wiki/Stash&quot; rel=&quot;nofollow noreferrer&quot;&gt;stash&lt;/a&gt; in nethack. However, it's not an official thing, but you basically have to set it all up yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a basic rundown:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;find a wand of fire or lightning to engrave a permanent Elbereth&lt;/li&gt;&#xA;&lt;li&gt;get a chest to place there and use as your stash&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A closed chest with a permanent Elbereth will keep your stuff safe from almost everything (there are a few cases, in which it might not be enough though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With respect to your problematic points above:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;keep unidentified items in the stash. you can later pick them up and sell them, throw them away, or find some good use for them.&lt;/li&gt;&#xA;&lt;li&gt;you don't really need to sell anything. there's enough gold around without having to sell anything.&lt;/li&gt;&#xA;&lt;li&gt;read up on the wiki about so-called &lt;a href=&quot;http://nethackwiki.com/wiki/Level_teleport&quot; rel=&quot;nofollow noreferrer&quot;&gt;level-teleports&lt;/a&gt;. they allow you to instantly travel dozens of levels right to your stash (if placed in a suitable level).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finally, don't forget to get to the top of the Sokoban level. There's a good chance you'll find a bag of holding there. Everything placed in that bag only has a small part of its normal weight, which means you can carry a lot more items around before becoming overburdened.&lt;/p&gt;&#xA;" OwnerUserId="4068" LastActivityDate="2010-11-16T16:55:49.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11043" PostTypeId="2" ParentId="11002" CreationDate="2010-11-16T17:06:07.563" Score="5" Body="&lt;p&gt;You might want to look at the OpenGL support for your graphics card. This is different from DirectX support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe you'll find some useful information at &lt;a href=&quot;http://www.intel.com/support/graphics/sb/cs-010479.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.intel.com/support/graphics/sb/cs-010479.htm&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2010-11-16T17:06:07.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11044" PostTypeId="2" ParentId="10472" CreationDate="2010-11-16T17:16:36.993" Score="6" Body="&lt;p&gt;The &lt;a href=&quot;http://www.minecraftforum.net/viewforum.php?f=1014&quot; rel=&quot;nofollow noreferrer&quot;&gt;official Minecraft forums&lt;/a&gt; encourage people to list their SMP servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, anyone running &lt;a href=&quot;http://www.mcadmin.eu/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCAdmin&lt;/a&gt; with the server list option turned on will appear in &lt;a href=&quot;http://list.mcadmin.eu/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this list&lt;/a&gt;.  if it's in there it's almost certainly public.&lt;/p&gt;&#xA;" OwnerUserId="3395" LastEditorUserId="23" LastEditDate="2010-12-08T14:07:42.620" LastActivityDate="2010-12-08T14:07:42.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11046" PostTypeId="2" ParentId="11010" CreationDate="2010-11-16T17:22:02.820" Score="2" Body="&lt;p&gt;Also, if the game crashes while you're on your &quot;body-run&quot; there is a high likelihood that your stuff is gone even well inside the five-minute window.&lt;/p&gt;&#xA;" OwnerUserId="2888" LastActivityDate="2010-11-16T17:22:02.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11048" PostTypeId="1" CreationDate="2010-11-16T17:31:15.320" Score="18" ViewCount="23468" Body="&lt;p&gt;What's the easiest way to take a screenshot of an XBox 360 or other console game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I really have to buy a video card with HDMI/HDTV support, plug the XBox into that, and do the screen cap on the computer? What about a way to do this within the XBox itself, or by using a 3rd-party piece of &quot;capture&quot; hardware?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is this typically done?&lt;/p&gt;&#xA;" OwnerUserId="4854" LastEditorUserId="8350" LastEditDate="2012-07-19T11:03:50.827" LastActivityDate="2013-03-16T23:16:08.310" Title="Easiest way to screenshot an XBox 360, Playstation 3, or Wii Game?" Tags="|xbox-360|ps3|nintendo-wii|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11049" PostTypeId="1" CreationDate="2010-11-16T17:37:57.733" Score="6" ViewCount="4905" Body="&lt;p&gt;Beginning with 0.31.17 you must choose attributes in addition to skills.  Which abilities are useful to combat, both melee and ranged?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="4163" LastEditDate="2013-03-20T16:39:43.797" LastActivityDate="2013-03-24T00:30:55.033" Title="What attributes are useful for adventurer combat?" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11050" PostTypeId="2" ParentId="11048" CreationDate="2010-11-16T17:41:33.483" Score="8" Body="&lt;p&gt;Well, the most 'professional' way to take a screen capture is to buy a &lt;a href=&quot;http://shop.ebay.com/?_from=R40&amp;amp;_trksid=p5197.m570.l1313&amp;amp;_nkw=hd+capture+card&amp;amp;_sacat=See-All-Categories&quot; rel=&quot;nofollow noreferrer&quot;&gt;capture card&lt;/a&gt; or run a video signal into a PC and use video capturing software. (Frapps?)  I have used a 'Dazzle Platinum' myself. (which forced me to play in standard definition and made me give up on my old youtube channel)  That being said, if your looking for a screenshot for bragging rights, (or to make a how-to) I have often seen a digital camera used to take a picture of the screen.  While this is not the ideal solution, if you decrease back light (glare) and turn off your flash its often legible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are the only two ways to do it at the moment.  Some games are beginning to support in game 'montage video editing' (black-ops has this option) but until this technology matures your really only left with the two options.  Capture the image through the wire, or capture the image through the display (tv or monitor).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-16T19:08:33.123" LastActivityDate="2010-11-16T19:08:33.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11051" PostTypeId="1" CreationDate="2010-11-16T17:44:08.037" Score="2" ViewCount="435" Body="&lt;p&gt;So, I recently promoted an alt to a priest of Vynora.  I knew there were a bunch of things I couldn't do any more but I failed to really grasp the enormity of this list.  So now he basically stays home and tends the farm, blesses the horses and prays at the altar.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything else I might be missing to make him useful around the homestead?&lt;/p&gt;&#xA;" OwnerUserId="2888" LastEditorUserId="2888" LastEditDate="2010-11-16T18:38:21.493" LastActivityDate="2011-02-15T15:22:56.150" Title="For what do you use a Vynoran priest alt while grinding religion up to a useful level?" Tags="|wurm-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11052" PostTypeId="1" CreationDate="2010-11-16T17:45:39.693" Score="4" ViewCount="3208" Body="&lt;p&gt;In Dwarf Fortress 0.31.37 adventure mode characters now choose abilities.  Are these permanent or can they be raised?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2019-12-04T03:22:05.240" LastActivityDate="2019-12-04T03:22:05.240" Title="Will a character's attributes increase during gameplay?" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="11053" PostTypeId="2" ParentId="11052" CreationDate="2010-11-16T17:56:26.133" Score="5" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&lt;p&gt;Like all other attributes in dwarf fortress 2010, they can be raised (from the individual's starting baseline) by increasing in skills.&lt;/p&gt;&#xA;&lt;p&gt;Personally, on one of my retired adventurers, I noticed that my Kinesthetic Sense had become &amp;quot;above average&amp;quot;. As I did not put any of my starting points into Kinesthetic Sense, this confirms the above trend.&lt;/p&gt;&#xA;&lt;p&gt;Unfortunately, while the Wiki is well documented on the &amp;quot;Soul Attributes&amp;quot;, it is patently less obvious which skills raise the physical skills.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Attributes&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/Attributes&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-11-16T17:56:26.133" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11054" PostTypeId="2" ParentId="11049" CreationDate="2010-11-16T17:58:21.423" Score="2" Body="&lt;p&gt;I find Agility is very important, as it directly affects your speed, or rather, cuts down the delay between your actions (which is effectively your speed). If you start with max or nearly maxed agility, for instance, it becomes possible to outrun bogeymen (well, at least until they punch out your legs... :P )&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-16T17:58:21.423" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11055" PostTypeId="2" ParentId="11038" CreationDate="2010-11-16T18:02:22.673" Score="2" Body="&lt;p&gt;Aardvark's answer pretty much explains how to dive. You should also know that while you're in-dive and for about a second or two after hitting the ground (ie. when the animation is playing), you cannot shoot or knife.&lt;/p&gt;&#xA;" OwnerUserId="4856" LastActivityDate="2010-11-16T18:02:22.673" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11056" PostTypeId="1" AcceptedAnswerId="11059" CreationDate="2010-11-16T18:03:13.997" Score="19" ViewCount="6352" Body="&lt;p&gt;When my happiness balance is +X it means I get X extra points to my golden age counter every turn. During a golden age the counter disappears. What happens to the happiness points then? Is the balance still being kept and updated? Or is my happiness value frozen during the golden age?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If the value is still being updated, what happens when it reaches the next threshold while the existing golden age still takes place? Does it trigger another golden age (i.e. lengthening the current one)?&lt;/li&gt;&#xA;&lt;li&gt;If the value is frozen during the golden age, does that means happiness score is meaningless during a golden age (with the exception of a negative balance which has other repercussions)?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-02-24T13:33:22.230" Title="What happens to excess happiness during a golden age?" Tags="|civilization-5|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11057" PostTypeId="2" ParentId="11048" CreationDate="2010-11-16T18:33:49.597" Score="0" Body="&lt;p&gt;I use a &lt;a href=&quot;http://www.slingmedia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;slingbox&lt;/a&gt; and &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;FRAPS&lt;/a&gt; to record game play and take screen shots. It isn't a great solution for everyone (a bit pricey) but it does what I need. I've heard of other people using a &lt;a href=&quot;http://www.myhava.com/products.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;HAVA&lt;/a&gt; in conjunction with FRAPS. It should support any of the consoles that have composite or component outputs. As a plus it allows you to continue playing in HD, but records in SD.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-11-16T18:33:49.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11058" PostTypeId="1" CreationDate="2010-11-16T18:39:54.050" Score="2" ViewCount="372" Body="&lt;p&gt;I am stuck on the Fire Fight level.  I cannot pass the room where the ship or roof collapsed. &lt;/p&gt;&#xA;" OwnerDisplayName="rodney" LastEditorUserId="816" LastEditDate="2010-11-16T18:48:51.480" LastActivityDate="2011-02-07T17:33:25.020" Title="Stuck on Nova (iPhone app) - Fire Fight level" Tags="|ios|nova|" AnswerCount="0" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11059" PostTypeId="2" ParentId="11056" CreationDate="2010-11-16T18:43:36.380" Score="13" Body="&lt;p&gt;The happiness accumulated during a Golden Age is completely wasted. It does &lt;strong&gt;not&lt;/strong&gt; count towards the next Golden Age, it just vanishes (probably spent on steroids, the additional production has to come from somewhere).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell, excess happiness during a Golden Age is mostly worthless, if you get a 30+ turn Golden Age you could probably sell all your luxury resources to the AI for profit.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-11-17T10:42:07.980" LastActivityDate="2010-11-17T10:42:07.980" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11060" PostTypeId="1" AcceptedAnswerId="11063" CreationDate="2010-11-16T18:56:36.260" Score="13" ViewCount="5132" Body="&lt;p&gt;When asked to adopt a social policy, you can right click to opt out.&#xA;If you do this, do you lose those cultural points, or do they roll over until your next cultural advancement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't like any of the currently available social policies, but I have been asked to choose a new policy twice.&lt;/p&gt;&#xA;" OwnerUserId="4858" LastActivityDate="2012-07-19T17:06:54.230" Title="Do culture points 'roll over' if you opt out of adopting a new policy?" Tags="|civilization-5|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11061" PostTypeId="2" ParentId="11060" CreationDate="2010-11-16T19:04:00.997" Score="6" Body="&lt;p&gt;The culture points are still accumulating, you can spend them at any time you want. Just be careful, if you build a new city in the meantime the cost for the policies goes up.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-16T19:04:00.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11062" PostTypeId="2" ParentId="11060" CreationDate="2010-11-16T19:04:17.273" Score="2" Body="&lt;p&gt;Culture Points will continue to accumulate even on turns you select a social policy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of the 12/15 patch, it is impossible to delay picking a social policy.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-01T01:37:13.967" LastActivityDate="2011-10-01T01:37:13.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11063" PostTypeId="2" ParentId="11060" CreationDate="2010-11-16T19:31:13.503" Score="16" Body="&lt;p&gt;You will accumulate Culture Points even if you already have enough points to buy a policy.  This can be very important strategically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you build the &lt;strong&gt;Cristo Redentor&lt;/strong&gt; Wonder (or are close to building it) you should wait to buy your policy until after it's complete, in order to gain the 33% discount.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you build or annex more cities the cost of future policies goes up, so you should purchase your next policy before obtaining a new city.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As far as not wanting any of the currently available policies, sometimes you have to just take a non-ideal policy to open up future policies you DO care about.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-11-16T19:31:13.503" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11064" PostTypeId="1" AcceptedAnswerId="11067" CreationDate="2010-11-16T19:35:30.127" Score="3" ViewCount="469" Body="&lt;p&gt;Obviously the AI drivers are more skilled and the tracks are more difficult, but is there anything else? I ask because I swear the handling of my cars has changed. (I play with all aides on as I have a wheel but no pedals.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should also add that I'm not at all familiar with rallying.&lt;/p&gt;&#xA;" OwnerUserId="227" LastActivityDate="2010-12-23T15:44:04.110" Title="What changes between rookie and pro in DiRT 2?" Tags="|dirt-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11065" PostTypeId="2" ParentId="11064" CreationDate="2010-11-16T21:00:42.050" Score="0" Body="&lt;p&gt;Sure the grip is different! If you want to win Pro, you will possibly make adjustments to the basic settings. In addition, each victory or podium will give you more money and reputation point (level up faster).&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2010-11-16T21:00:42.050" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11067" PostTypeId="2" ParentId="11064" CreationDate="2010-11-16T21:27:09.927" Score="3" Body="&lt;p&gt;Along with the things said, your choices for cars opens up a little further, and the upgrades you have to apply to your cars for pro races make them faster. The upgrade to all-star will also cost you to upgrade your existing cars and they will be faster again.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-16T21:27:09.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11068" PostTypeId="1" AcceptedAnswerId="11069" CreationDate="2010-11-16T21:50:00.293" Score="3" ViewCount="662" Body="&lt;p&gt;In Slash'em (possibly the same in nethack) I can set options with &lt;code&gt;O&lt;/code&gt;, but these opotion are set only for this game. How can I set options permanently?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastActivityDate="2010-11-16T22:03:08.920" Title="How can I permanently set options in Slash'em?" Tags="|nethack|slashem|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11069" PostTypeId="2" ParentId="11068" CreationDate="2010-11-16T22:03:08.920" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;Linux and OSX: Edit &lt;code&gt;~/.slashemrc&lt;/code&gt; &lt;/li&gt;&#xA;&lt;li&gt;Windows: Edit the &lt;code&gt;slashem.cnf&lt;/code&gt; file in your Nethack folder.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Options&quot; rel=&quot;nofollow noreferrer&quot;&gt;This wiki page&lt;/a&gt; is an excellent guide for Nethack configuration and should work without trouble on Slash'EM. More Slash'EM specific information can be found in &lt;a href=&quot;http://manpages.ubuntu.com/manpages/maverick/en/man6/slashem.6.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;its man page.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-11-16T22:03:08.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11072" PostTypeId="2" ParentId="10493" CreationDate="2010-11-16T23:15:13.467" Score="15" Body="&lt;p&gt;Alright, I've done some further digging, and these are the differences I've found:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Uses Air when spinning underwater&lt;/li&gt;&#xA;&lt;li&gt;Has less traction, so he slides and skids&lt;/li&gt;&#xA;&lt;li&gt;Jumps farther and higher; runs faster&lt;/li&gt;&#xA;&lt;li&gt;(perhaps related to the above) knocked back slightly farther when hit, which equates to a longer post-hit stun&lt;/li&gt;&#xA;&lt;li&gt;The cosmic Luigi challenge runs take advantage of Luigi's physics, which may mean separate routes than cosmic Mario&lt;/li&gt;&#xA;&lt;li&gt;In addition to the above, some galaxies have slightly altered levels, such as the &quot;Luigi meets Luigi&quot; star in Toytime Galaxy, which changes from the 8-bit Mario planet to the backside, which features an 8-bit Luigi (with the change in colors coming from a change in the platform &quot;pixels&quot;)&lt;/li&gt;&#xA;&lt;li&gt;Mario gets 1-ups from Princess Peach's letters, but Luigi gets 20 1-ups instead (It still says &quot;Dear Mario&quot; Poor guy can't catch a break)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="38938" LastEditDate="2013-05-14T06:43:20.843" LastActivityDate="2013-05-14T06:43:20.843" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11073" PostTypeId="1" AcceptedAnswerId="11077" CreationDate="2010-11-16T23:29:26.480" Score="9" ViewCount="57099" Body="&lt;p&gt;I must have fought this guy 15 times when I first got the item from headmaster Cid.  I still haven't beaten him, help!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorUserId="816" LastEditDate="2010-11-17T02:25:43.170" LastActivityDate="2020-04-06T21:06:14.617" Title="In FF8, how do you defeat Diablos when you first get him?" Tags="|final-fantasy-8|" AnswerCount="8" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11074" PostTypeId="1" AcceptedAnswerId="11075" CreationDate="2010-11-16T23:50:01.250" Score="8" ViewCount="9629" Body="&lt;p&gt;Can I create a settler in city A, move him to city B and add him to city B's population?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could do this in the old civ games.&lt;/p&gt;&#xA;" OwnerUserId="4858" LastActivityDate="2010-11-17T00:03:06.717" Title="Can you move population to new cities with settlers?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11075" PostTypeId="2" ParentId="11074" CreationDate="2010-11-17T00:03:06.717" Score="11" Body="&lt;p&gt;&lt;strong&gt;No, you can not move population with Settlers.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Settlers and Workers in Civilization 5:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do not (directly) reduce population in the city they are built in.&lt;/li&gt;&#xA;&lt;li&gt;Can be built by cities of any size, notably without destroying the city.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In Civilization 4, (possibly earlier, but I don't remember) those limitations were replaced by workers/settlers using all excess food in the city while they were being constructed, effectively stopping growth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Civilization 5, settlers still use all excess food, stopping growth. Workers do not use food and can be built without any special limitations compared to other units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To the best of my knowledge, if you did build a settler anyway, you can't add the settler to an existing city, but only start a new city.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-11-17T00:03:06.717" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="11076" PostTypeId="1" AcceptedAnswerId="11083" CreationDate="2010-11-17T00:34:02.647" Score="11" ViewCount="1314" Body="&lt;p&gt;I just got into NetHack (using Vulture's for a GUI), and I've been reading up on a bunch of things so I can be ever so slightly prepared for what awaits me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the things I've read is that as long as the game considers you a beginner, you can't identify potions, spells and scrolls via their usual unique messages. Once you reach 2000 score points (or 1000 when playing as a wizard, which I do), the beginner status is lifted. The question is: how do I know when I actually reach that goal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've only been able to find three possibilities:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Save scumming&lt;/li&gt;&#xA;&lt;li&gt;Saving the game, then opening the save game in a hex editor and finding the value&lt;/li&gt;&#xA;&lt;li&gt;Using the showscore option.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I don't quite like those options, though:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Save scumming feels too much like cheating&lt;/li&gt;&#xA;&lt;li&gt;Figuring out what value to look at is cumbersome, and I still have to quit the game in order to do this, which wastes time&lt;/li&gt;&#xA;&lt;li&gt;showscore is not compiled in by default, and I can't do a recompile because building Vulture's is currently broken on Windows (nor have I been able to build plain NetHack).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Are there any options I'm missing? Maybe an easy way to guarantee non-beginnerness early in the game?&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2010-11-17T05:02:06.830" Title="Determining beginnerness in NetHack" Tags="|nethack|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11077" PostTypeId="2" ParentId="11073" CreationDate="2010-11-17T00:40:41.203" Score="11" Body="&lt;p&gt;As I recall, Diablos is pretty challenging when you first get him if you haven't been doing any grinding or excessive magic-drawing early on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key to the fight is the spells that you can draw from him.  He always carries Demi, and will have either Cure, Cura or Curaga depending on his (i.e. your) level.  Draw these and use them to your advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Demi spell instantly removes 25% of the target's &lt;em&gt;current&lt;/em&gt; HP.  This means you want to draw it and cast it as your first couple moves.  The more HP he has, the harder it hits.  In this way, you can drop him to half health in two shots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there, beat him down with standard attacks and magic.  As a flying monster, he is weak to Wind.  Make liberal use of the Cure-family spells you can draw from him.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;His Gravija spell hits extremely hard, but it works the same as Demi, it just takes a much higher percentage of your health.  If he puts you into position for a Limit Break, you can also do a lot of damage that way.  (Remember, you can hit the Circle button to retry for a Limit Break if you're at low HP).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, don't be afraid to use any healing items you have.  Items are plentiful in FFVIII, and you'll be able to easily resupply later on.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="341" LastEditDate="2010-11-17T01:53:38.757" LastActivityDate="2010-11-17T01:53:38.757" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11079" PostTypeId="2" ParentId="10472" CreationDate="2010-11-17T01:16:27.377" Score="1" Body="&lt;p&gt;There is also &lt;a href=&quot;http://minecraft.abyssal-legion.com/serverstatus/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Abyssal-Legion Minecraft Server Status Page&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2010-11-17T01:16:27.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11080" PostTypeId="2" ParentId="10859" CreationDate="2010-11-17T01:30:26.693" Score="4" Body="&lt;p&gt;No, there is no known relevance to anything other than the single player campaign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you haven't played through the single player campaign, I won't give it away, but you can look up the meaning of the numbers here on the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Jhudson&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty Wikia&lt;/a&gt;. Also, you can use the terminal in the menu (Accessed by tips in this question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/10491/hidden-mini-game-in-call-of-duty-black-ops&quot;&gt;How do I access the hidden mini game in Call of Duty: Black Ops?&lt;/a&gt;) to DECODE the numeric messages if you'd like to do it alone.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-11-17T01:30:26.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11082" PostTypeId="1" AcceptedAnswerId="16983" CreationDate="2010-11-17T03:10:01.950" Score="3" ViewCount="3460" Body="&lt;p&gt;How many team members can you kill before being kicked and for how long are you banned?&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-11-17T03:46:10.950" LastActivityDate="2013-08-07T23:18:55.857" Title="How does punishment for team killing work in ranked servers?" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11083" PostTypeId="2" ParentId="11076" CreationDate="2010-11-17T05:02:06.830" Score="13" Body="&lt;p&gt;You gain four points for each experience point you gain from killing monsters. Once you reach 500XP (250XP for a wizard), you can be certain that you've left beginner status, assuming you haven't gained or lost XP or levels by methods other than killing monsters (consulting the oracle, quaffing a potion of gain level, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've reached level 7 (level 6 for a wizard) you will have almost certainly gained enough XP to reach 2000 score points (1000 score points for a wizard).&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-11-17T05:02:06.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11084" PostTypeId="2" ParentId="10787" CreationDate="2010-11-17T05:35:00.563" Score="0" Body="&lt;p&gt;Yes, I can still earn &lt;strong&gt;some&lt;/strong&gt; Accolades, but others will be awarded after Stella returns.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While she was away, I earned Spelunker and Spunky Spelunker.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shortly after she returned (and before I had cleared any more Grottoes), I earned Cave Dweller.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2010-11-17T05:35:00.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11085" PostTypeId="2" ParentId="11073" CreationDate="2010-11-17T06:17:23.850" Score="2" Body="&lt;p&gt;I seem to recall him having a not-so-fun melee attack as well. Blinding him was always the first thing I did, though it takes a few attempts to do so.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-11-17T06:17:23.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11086" PostTypeId="2" ParentId="10538" CreationDate="2010-11-17T06:37:41.313" Score="1" Body="&lt;p&gt;The 3 indicates that the player has a three point shot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strength bar that i think you are refering to is the players turbo and his fatigue level&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other icons that you can't recognise may be due to the wii poor graphics capabilites and not the icons itself but i could be wrong (never played it on the wii only on PS3)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="4415" LastActivityDate="2010-11-17T06:37:41.313" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11087" PostTypeId="1" AcceptedAnswerId="11096" CreationDate="2010-11-17T07:19:40.993" Score="1" ViewCount="423" Body="&lt;p&gt;It was a very great arcade involving bikers delivering pizza.&#xA;Does it exists as a PSN download?&lt;/p&gt;&#xA;" OwnerUserId="4252" LastEditorUserId="122" LastEditDate="2010-11-17T07:57:30.897" LastActivityDate="2010-12-01T06:29:21.663" Title="Does Radikal Bikers exists for PS3?" Tags="|arcade|psn|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11088" PostTypeId="1" AcceptedAnswerId="11120" CreationDate="2010-11-17T09:40:42.010" Score="1" ViewCount="132" Body="&lt;p&gt;In the game &lt;a href=&quot;http://www.jwhitham.org.uk/20kly/&quot; rel=&quot;nofollow noreferrer&quot;&gt;20,000 Light-Years Into Space&lt;/a&gt; you can build nodes, that are not over a steam-source. Does it make sense to build some to strengthen the network or should I only build nodes over steam, to get the most influx?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="181240" LastEditDate="2017-12-11T00:50:40.740" LastActivityDate="2017-12-11T00:50:40.740" Title="Does it make sense to build nodes, that are not on a steam source?" Tags="|20000-light-years-into-space|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11090" PostTypeId="1" AcceptedAnswerId="11374" CreationDate="2010-11-17T10:21:11.877" Score="11" ViewCount="4038" Body="&lt;p&gt;Steam Bollywood Achievement:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As Gandhi, win a cultural victory with&#xA;  3 or fewer cities in your empire.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I wish to do this achievement on a Pangaea Standard map size or larger and on Prince difficulty or higher,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What tactics do people recommend to achieve this. Any tips on the use of, Social Policies, Wonders, Diplomacy, City States and Military.&lt;/p&gt;&#xA;" OwnerUserId="2074" LastActivityDate="2018-06-11T22:28:22.343" Title="Advice on gaining the Steam Bollywood Achievement" Tags="|civilization-5|achievements|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11091" PostTypeId="2" ParentId="11090" CreationDate="2010-11-17T10:39:51.087" Score="2" Body="&lt;p&gt;Piety and Freedom are the most important social policies for a cultural victory, tradition is very useful for such a small empire and I personally find Patronage always useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For wonders start with Stonehenge, and then everything that gives culture boosts. Build a wonder in every one of your 3 cities, the constitution policy from the Freedom track doubles the culture in every city with a wonder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cultural city states can give you quite a lot of culture, if you can afford them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With so few cities you'll certainly have a weaker military than the AIs, it is almost certain that you'll be attacked at some point. Use the terrain to your advantage, have some defensive artillery, maybe build citadels with excess Great Generals. The military AI is pretty weak, you should be able to hold out against superior numbers.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-11-17T10:39:51.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11092" PostTypeId="1" AcceptedAnswerId="11094" CreationDate="2010-11-17T10:55:17.970" Score="3" ViewCount="1266" Body="&lt;p&gt;ok so when i'm ingame (fullscreen)&#xA;when I hold the right mouse button to zoom in with the scope on a weapon and then move the mouse to align it with a target, the screen just flips 90° in any direction so I need to find my bearings again and align it up again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got the problem with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Alien vs Predator&lt;/li&gt;&#xA;&lt;li&gt;Fallout 3 &lt;/li&gt;&#xA;&lt;li&gt;Fallout New Vegas&lt;/li&gt;&#xA;&lt;li&gt;Medal of Honor 2010&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;but i don't have it with any of the Call of Duty games or Singularity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it is not a hardware problem. I also tried: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;swapping my mouse&lt;/li&gt;&#xA;&lt;li&gt;updating my gfx card&lt;/li&gt;&#xA;&lt;li&gt;switching from hold right mouse to toggle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;but nothing helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea what would be causing this?&lt;/p&gt;&#xA;" OwnerUserId="4870" LastEditorUserId="8350" LastEditDate="2012-02-12T18:00:16.867" LastActivityDate="2012-02-12T18:00:16.867" Title="Mouse acting strange ingame, screen rotates on right mouse move" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11094" PostTypeId="2" ParentId="11092" CreationDate="2010-11-17T11:04:11.627" Score="5" Body="&lt;p&gt;I would guess that this is caused by a tool that came with your mouse that allows you to define custom actions for you mouse buttons. Try to find out if you have anything like that installed and deactivate it.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-11-17T11:41:28.177" LastActivityDate="2010-11-17T11:41:28.177" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11095" PostTypeId="2" ParentId="11056" CreationDate="2010-11-17T12:43:43.480" Score="11" Body="&lt;p&gt;In Addition to great Fabian's answer I want to add a way how you can control the excess happiness without waisting it. By adopting Freedon SP branch you get a happy face per two specialists. So when your empire is in normal state make a lot of specialists, you'll get excess happiness and finally a golden age. During a golden age send your citizens to work on fields. You will not only save on those otherwise waisted excess happiness points, but would also better exploit +1prod/+1gold on fields generated by the golden age.&lt;/p&gt;&#xA;" OwnerUserId="4149" LastActivityDate="2010-11-17T12:43:43.480" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11096" PostTypeId="2" ParentId="11087" CreationDate="2010-11-17T13:08:37.850" Score="1" Body="&lt;p&gt;The information I found states that it is not available and not planned. However, a little research on the PSN and you will get the true answer;)&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2010-11-17T13:08:37.850" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11098" PostTypeId="2" ParentId="11073" CreationDate="2010-11-17T14:07:24.407" Score="1" Body="&lt;p&gt;One of the tactics used by veteran players is to keep Squall and Zell at low health so you can use their limit breaks (I think that's what it's called in FF8 but it's been a while) every time they get an action.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start the battle by casting some Demi spells as sjohnston suggests, because that is the fastest way to get his HP down at first, but then try to keep these two characters on low health with the other higher, as a dedicated healer for when those two inevitably faint in battle.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2010-11-17T14:41:07.447" LastActivityDate="2010-11-17T14:41:07.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11099" PostTypeId="2" ParentId="11051" CreationDate="2010-11-17T14:40:39.757" Score="1" Body="&lt;p&gt;Thats pretty much it, Mine used to farm on a little homestead dead of the main base (I was on the blacklight side)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*(Please note I havent had a preist or played wurm scince beta days)&#xA;On another note, Im amazed to see a wurm question pop up, &lt;/p&gt;&#xA;" OwnerDisplayName="Fusspawn" LastActivityDate="2010-11-17T14:40:39.757" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11100" PostTypeId="2" ParentId="10973" CreationDate="2010-11-17T15:08:58.263" Score="3" Body="&lt;p&gt;You can stab someone with both knives when you are in the process of reloading the ballistic knife.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-11-17T15:08:58.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11101" PostTypeId="2" ParentId="10910" CreationDate="2010-11-17T15:10:04.080" Score="5" Body="&lt;p&gt;Full Glass Empty Clip has &lt;a href=&quot;http://fullglassemptyclip.com/2010/11/minecraft-modeling-1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a great article&lt;/a&gt; on using Google sketchup to model your objects in proper 3D before you go off and build.  There is a template linked in there with all the Minecraft blocks in and instructions to get you started.  Not sure if you can export directly into a schematic to load into &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=15522&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt; yet, but your need for that depends if you want to build it by hand or not.&lt;/p&gt;&#xA;" OwnerUserId="3395" LastActivityDate="2010-11-17T15:10:04.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11102" PostTypeId="2" ParentId="11002" CreationDate="2010-11-17T15:53:07.843" Score="2" Body="&lt;p&gt;DirectX != OpenGL.  Support for one on your graphics card and your drivers does not mean support for the other.  Even if your GFX card supports it, doesn't mean your drivers do and Dell are particularly bad at drivers. So if you are running the factory installed ones, or ones from the dell website, that will almost certainly be the issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft uses OpenGL, so dxdiag.exe is of no use here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your Graphics chip should support OpenGL, so head to the &lt;a href=&quot;http://www.intel.com/support/graphics/detect.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Intel Graphics Driver update page&lt;/a&gt; to check you are running the latest drivers for your card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have experienced OpenGL errors on a graphics card I knew supported it, and a driver update fixed the issue.&lt;/p&gt;&#xA;" OwnerUserId="3395" LastActivityDate="2010-11-17T15:53:07.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11103" PostTypeId="2" ParentId="10840" CreationDate="2010-11-17T16:05:59.657" Score="0" Body="&lt;p&gt;I found an independent source, namely an FAQ on gamefaqs that says the quests I am talking about &lt;strong&gt;never go away!&lt;/strong&gt; Which is a bit annoying since I am a completionist, hopefully the other versions of fable are not like that, but is less annoying now that I know I am not missing something. &lt;/p&gt;&#xA;" OwnerUserId="1772" LastActivityDate="2010-11-17T16:05:59.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11104" PostTypeId="1" AcceptedAnswerId="16721" CreationDate="2010-11-17T16:34:26.767" Score="30" ViewCount="4666" Body="&lt;p&gt;There are a lot of different ways of identifying items (as expounded &lt;a href=&quot;https://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed&quot;&gt;here&lt;/a&gt;), and often it seems that several steps are required. I know there are lots of tables of this information on the NetHack wiki and elsewhere, but I am looking for one or more flowcharts that cover everything to make ID-ing as painless as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To clarify what I'm looking for, an example: Wands.  The first step would be to write &lt;em&gt;Elbereth&lt;/em&gt; in the dust, then engrave &lt;em&gt;Elbereth&lt;/em&gt; over it with the wand. This would lead to several identification messages. If the result is that the engraving vanishes, the next steps would be to zap a potion or scroll, to see if it's teleport, invisible, or cancellation. Etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The more complete, the better. For example, including price identification info for items that don't have messages on use.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2013-12-12T22:12:16.540" Title="Flowchart(s) for indirect identification" Tags="|nethack|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11105" PostTypeId="2" ParentId="11002" CreationDate="2010-11-17T16:54:13.853" Score="1" Body="&lt;p&gt;I had this problem when running Minecraft in the browser from Firefox. I fixed it by switching to Internet Explorer (you can also download the executable). The other common resolution is to make sure your graphics drivers and Java are up to date. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-17T16:54:13.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11109" PostTypeId="1" AcceptedAnswerId="11110" CreationDate="2010-11-17T19:02:06.217" Score="4" ViewCount="882" Body="&lt;p&gt;In Brawl there are special items that look like white domes that activate when you pick them up, summoning a character from another game to fight for you for a short time, sort of like Pokemon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a list of these, what games they are from, and what their abilities are?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, I'm interested in the background of one that shoots out a large green hand horizontally, which can push players off the level.  What universe is this character from, what's his name, etc.?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="12" LastEditDate="2010-11-22T21:03:52.210" LastActivityDate="2019-07-02T18:11:50.713" Title="Who is this character in Super Smash Brothers Brawl?" Tags="|super-smash-bros-brawl|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="11110" PostTypeId="2" ParentId="11109" CreationDate="2010-11-17T19:11:00.450" Score="18" Body="&lt;p&gt;These are called &quot;assist trophies&quot;. There's a list of the ones in SSBB here: &lt;a href=&quot;http://www.serebii.net/ssbb/assist.shtml&quot; rel=&quot;noreferrer&quot;&gt;http://www.serebii.net/ssbb/assist.shtml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one you're asking about specifically is Isaac from &lt;a href=&quot;http://en.wikipedia.org/wiki/Golden_Sun_(series)&quot; rel=&quot;noreferrer&quot;&gt;Golden Sun&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2010-11-17T19:11:00.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11111" PostTypeId="2" ParentId="11109" CreationDate="2010-11-17T19:14:20.450" Score="9" Body="&lt;p&gt;There is an in-game list of these, but that one you have to build yourself. The &quot;Trophies&quot; you collect in-game, they can be sorted in a method that groups all of the Assist Trophies together. It includes descriptions of who the character is, some minor points on their abilities in-game, and also includes one or more games which they were present in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find an online listing on the official Super Smash Brothers Website &lt;a href=&quot;http://www.smashbros.com/en_us/items/assist/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;over here&lt;/a&gt;. Saves you the time of collecting trophies, naturally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As mentioned by &lt;a href=&quot;https://gaming.stackexchange.com/questions/11109/who-is-this-character-in-super-smash-brothers-brawl/11110#11110&quot;&gt;Chad Birch&lt;/a&gt;, the character in question is Isaac from Golden Sun.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-11-17T19:14:20.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11112" PostTypeId="1" AcceptedAnswerId="11116" CreationDate="2010-11-17T20:31:39.873" Score="4" ViewCount="4583" Body="&lt;p&gt;I've been trying to figure out how spawning works in Black Ops multiplayer, but haven't had much success. I'm fairly new, so it may just be that I'm totally lost in the maps. In some maps (like nuketown) I can tell that I always respawn at the same place. In other maps, I feel like there's no consistency and that my respawn location changes (sometimes to all the way across the map) along the match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does it work? Is spawn location random in some maps? &lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="11290" LastEditDate="2011-08-01T20:54:06.170" LastActivityDate="2011-01-01T15:08:48.090" Title="How does spawning work in Call of Duty: Black Ops?" Tags="|pc|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11113" PostTypeId="1" CreationDate="2010-11-17T20:43:23.647" Score="0" ViewCount="6209" Body="&lt;p&gt;If I add a second controller when playing COD:BlackOps online anybody who talks has a bad echo.  Its almost like we are receiving two different audio streams even though we're using the same output.  And when I turn off the 2nd controller the echo stops.  Anybody know how to fix this?&lt;/p&gt;&#xA;" OwnerUserId="1857" LastActivityDate="2010-11-17T23:48:24.587" Title="Split Screen Online Echo issue" Tags="|ps3|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11114" PostTypeId="2" ParentId="11112" CreationDate="2010-11-17T21:07:34.413" Score="3" Body="&lt;p&gt;Pretty much it doesn't work right now. But the idea was to spawn people in couples, not sure why. Right now that happens, but it's broken, some times the 2 teams spawn in the same place.&lt;/p&gt;&#xA;" OwnerUserId="2365" LastActivityDate="2010-11-17T21:07:34.413" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11116" PostTypeId="2" ParentId="11112" CreationDate="2010-11-17T21:48:40.710" Score="7" Body="&lt;p&gt;Spawning in Black-ops tries to place you next to a 'passive team-mate'.  Essentially it will find a player on your team that is currently not in battle and near one of the designated spawn points.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If both of those are satisfied it will spawn you there.  You can see how this idea could be very very flawed (Example: an enemy is about to start firing at the 'passive team-mate' and your respawned right next to him... Easy double kill).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there are no 'passive team-mates' it will attempt to spawn you in a &quot;safe spot&quot; away from other players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In maps like Nuke Town its just not big enough for this mechanic to work, hence it feels like you spawn in the same place everytime (I believe theres only 2 spawn locations in NukeTown) where as a larger map with more spawn locations can actually begin utilizing the placement algorithm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-17T21:48:40.710" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11117" PostTypeId="2" ParentId="10467" CreationDate="2010-11-17T22:00:19.713" Score="1" Body="&lt;p&gt;A normally formatted memory stick (not one for save files) can be used to play music/videos etc. stored on it. You can't copy files to the Xbox, but you can use them from it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't add to the Xbox formatted filesystem from a computer.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-11-17T22:00:19.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11119" PostTypeId="1" AcceptedAnswerId="11121" CreationDate="2010-11-17T22:34:24.417" Score="3" ViewCount="1183" Body="&lt;p&gt;In Pac-Man Championship Edition for the iPhone, one of the achievements is something like &quot;emit sparks for 5 seconds&quot;. How do you emit sparks, and what effect does it have?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="181240" LastEditDate="2022-10-02T05:38:29.047" LastActivityDate="2022-10-02T05:38:29.047" Title="Emitting sparks in Pac-Man Championship Edition" Tags="|achievements|ios|pac-man-championship-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11120" PostTypeId="2" ParentId="11088" CreationDate="2010-11-17T22:47:22.290" Score="1" Body="&lt;p&gt;Wow! I'd never expect to see a question about this game! :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, it does make sense to build nodes. As you say, they indeed increase your network strength.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The time it takes to (re)build a pipe depends on how long it is. It's very quick for short pipes, but it takes a lot of time to build a long pipe (I don't remember if the upgrade time is also affected). Since the game hazards (earthquakes, aliens, sandstorms) will destroy some of your pipes, it's very important to be able to rebuild them very fast. By breaking up a huge pipe in many smaller pieces you reduce the damage area and also reduce the time to fix it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, when you do that, you can easily create a mesh made of many redundant pipes, creating multiple routes for steam. This redundancy has a double effect: it makes your network safer from the hazards, and it also increases the overall steam throughput.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, just for completeness sake, the &lt;a href=&quot;http://www.jwhitham.org.uk/20kly/instructions.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;instructions page&lt;/a&gt; also says that nodes store a small amount of steam.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2010-11-17T22:47:22.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11121" PostTypeId="2" ParentId="11119" CreationDate="2010-11-17T22:52:27.543" Score="7" Body="&lt;p&gt;Sparks happen when you are trying to turn, but can't. That is, when you're pushing into a wall. This also has the side effect of making you turn faster when the turn becomes possible. So if you plan ahead and &quot;spark into&quot; your turns, you'll corner faster than if you had waited until the actual intersection to change your direction.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2010-11-17T22:52:27.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11122" PostTypeId="2" ParentId="11113" CreationDate="2010-11-17T23:41:52.910" Score="1" Body="&lt;p&gt;You guessed correctly, you are receiving two audio signals.  Lets step back and think of how split screen sound works.  Assume you and I are playing split screen.  If someone shoots at me, I have to hear it (even though your character may not be in range to hear the gun shots).  So essentially two audio feeds are being fed through the speakers.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now what your discussing is clearly a bug (I have a feeling this won't be the last one thats found on an obviously incomplete game).  Both yourself and your friend are essentially receiving a unique audio feed of the in-game chat.  In order to prevent this from happening you must mute your friend and he must mute you.  &lt;a href=&quot;http://boardsus.playstation.com/t5/Call-of-Duty-Series/Black-Ops-Voice-Chat-issue/m-p/46418331&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a ps3 forum post describing the problem and solution&lt;/a&gt;.  If this doesn't work try plugging a mic into one of the controllers and sending audio chat to the mic (not the speakers) or actively mute all players who join the game. It looks like a patch may be coming for the issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-17T23:48:24.587" LastActivityDate="2010-11-17T23:48:24.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11123" PostTypeId="1" AcceptedAnswerId="11125" CreationDate="2010-11-17T23:44:23.947" Score="22" ViewCount="139726" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Lights_Out_(game)&quot; rel=&quot;noreferrer&quot;&gt;Lights Out&lt;/a&gt; is a grid-based puzzle where each cell has two states: on/off. You can swap the state of any cell, but when you do so, the adjacent cells (horizontally or vertically) are swapped as well. Given initial the grid with random states, the objective is to set all cells to off state.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've never been able to develop a strategy of how to solve (by hand) this type of puzzle. Usually I end up switching cells at random. &lt;strong&gt;What kinds of strategy are available for solving this game?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many variations of this puzzle, but I'm only interested in the classic one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This puzzle is available in many grid sizes. It's desirable, but not required, that the proposed strategies work on all grid sizes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My usual (and flawed) strategy is trying to clear row after row, from the top to the bottom. Unfortunately, I end up unable to clear the last row, and then I just start swapping cells at random, or just &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=ragequit&quot; rel=&quot;noreferrer&quot;&gt;ragequit&lt;/a&gt; altogether.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There is an open-source and multi-platform implementation called &lt;strong&gt;flip&lt;/strong&gt; as part of &lt;a href=&quot;http://www.chiark.greenend.org.uk/~sgtatham/puzzles/&quot; rel=&quot;noreferrer&quot;&gt;Simon Tatham's Portable Puzzle Collection&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2011-01-25T11:10:53.190" LastActivityDate="2023-08-26T01:02:14.573" Title="Strategy for solving &quot;Lights Out&quot; puzzle" Tags="|lights-out|" AnswerCount="10" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="11124" PostTypeId="2" ParentId="11123" CreationDate="2010-11-18T00:11:49.100" Score="12" Body="&lt;p&gt;I don't have a strategy, but here are a few facts about the 5×5 board:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Order does not count.&lt;/strong&gt; Clicking on a tile A, then clicking on a tile B is exactly the same thing as clicking on tile B, then clicking on tile A &amp;mdash; or clicking on tile A, then tile B, then tile A again, then again tile A, then maybe flipping some other tile, then tile B.&lt;br&gt;&#xA;In short, &lt;em&gt;a tile either is or is not part of the solution&lt;/em&gt; (an unordered set of tiles you must switch). Going in circles trying the same moves over and over again does not get you anywhere.&lt;br/&gt;&lt;br/&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/YuM1S.png&quot; alt=&quot;1 unlit cell, 11 moves away.&quot;&gt;&lt;br/&gt;&#xA;&lt;em&gt;So close, and yet so far&amp;hellip;&lt;/em&gt;&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Less is not more.&lt;/strong&gt; Attempting to minimize the amount of lit/unlit cells can be counterproductive (see picture above). You should instead try to bring the game to a configuration you can recognise and solve by memory.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Symmetric games have symmetric solutions.&lt;/strong&gt; Keep that in mind: mirror your moves and  the game complexity will go down considerably.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Solutions are not unique, and the center tile is never required.&lt;/strong&gt; Although it may make it easier to solve a puzzle, it &lt;a href=&quot;http://orion.math.iastate.edu/burkardt/puzzles/lights_out_solution.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;appears&lt;/a&gt; that all solvable games can be solved without the center tile.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T14:14:41.467" LastActivityDate="2012-01-23T14:14:41.467" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="11125" PostTypeId="2" ParentId="11123" CreationDate="2010-11-18T00:42:37.650" Score="19" Body="&lt;p&gt;The method I'm about to explain technically works for any size grid, but it requires some knowledge that I don't know how to determine from scratch. If you want to do some searching online related to it, the method is generally referred to as &quot;chasing lights&quot; or &quot;chasing the lights&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start by pushing the buttons on the second row corresponding to the lit cells on the top row, then the buttons on the third row corresponding to the lit cells in the second row, etc. This is exactly what you were already doing, chasing the lights down to the bottom row, which is where the name comes from. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, as you know, the tricky part comes when you've got a grid that's blank except for the bottom row. At this point, the way to finalize it is to push some specific buttons on the first row corresponding to the lit cells on the bottom row, and then chase the lights down from the top again. If you pushed the right first-row buttons, when you complete the second chase, the puzzle will be solved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, you have to &lt;em&gt;just know&lt;/em&gt; which buttons to push on the top row to correspond to a specific pattern that was left on the bottom row after the initial chase. If you can figure out a method of determining the right ones to push on the top, you can probably use a very similar method to generalize this to any size grid. I don't know a method for this though, so I'll, uh, leave that as an exercise to the reader.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the classic 5x5 version of the puzzle, it turns out that there are only 7 possible patterns on the bottom row after the initial chase down, so I'm just going to list the 7 possible patterns and the corresponding first-row buttons to press for each. Buttons are numbered from left to right.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;|--------------------+-----------------|&#xA;| Left on bottom row | Push on top row |&#xA;|--------------------+-----------------|&#xA;| 1, 2, 3            |               2 |&#xA;| 1, 2, 4, 5         |               3 |&#xA;| 1, 3, 4            |               5 |&#xA;| 1, 5               |            1, 2 |&#xA;| 2, 3, 5            |               1 |&#xA;| 2, 4               |            1, 4 |&#xA;| 3, 4, 5            |               4 |&#xA;|--------------------+-----------------|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Similar lookup tables can probably be found for the other sizes online.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2010-11-18T00:42:37.650" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11129" PostTypeId="1" AcceptedAnswerId="11158" CreationDate="2010-11-18T01:57:09.960" Score="3" ViewCount="5820" Body="&lt;p&gt;I've been playing Black Ops Multiplayer for about a week now, and something's been annoying me for a while. I can never find any servers with ping lower than 180. Ever! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I live in Brazil, and there are dozens of servers available in my country, but all of them are above 180 ping for me. It's so bad that sometimes I get USA and Canadian servers show up above the Brazilian ones on the browser. Other people in these servers don't have the same problem, so I think it's not an issue with the servers. But I've never had this problem with other online games before (ping &amp;lt; 100), so I don't think it's an issue with my connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried a lot of stuff, from disabling sync and steam community, to customizing the cl variables, but it hasn't changed a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only explanation I can think of is that all servers are geographically far from me (Brazil is a big country, and I kind of live on the edge). But there are so many servers, I find it hard to believe that not even a single one is close to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has this issue been documented somewhere? Does anyone have any idea of what might be causing it and how to solve it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE!!&lt;/strong&gt;&lt;br&gt;&#xA;I think I have almost tracked it down. While playing TF2, I noticed a few local servers also showed very high ping for me. Looking into it, it seems all of them have IPs that start with 189.1. All the local TF2 serves that good start with 200.xxx. give me great ping.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried tracking down the location of these servers, but they both vary between São Paulo and Rio de Janeiro, so it's not a geographic issue. The issue is certainly NOT in the game either, Doing &lt;code&gt;ping IP_address&lt;/code&gt; on the command line returned the same ping values I am getting in-game. I'm starting to think it might be my ISP, so I'gonna keep looking into it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Second Update:&lt;/strong&gt;&lt;br&gt;&#xA;Ok. I just tested, and all computers in my house have very bad latencies when pinging the IPs in question (tested on wireless and wired). I think it's a network issue, but it's complicated. A friend of mine has the same ISP as me, and his house is about 1 mile from mine, and he doesn't have this problem. When he pings the same IP from the command line, he always gets latencies below 50.  It might also be my router, but why would my router have bad latency for one IP but not for others? I think this has turned into a SuperUser question, so &lt;a href=&quot;https://superuser.com/questions/212928/why-am-i-getting-very-high-ping-from-this-ip-but-others-arent&quot;&gt;I'll post it there&lt;/a&gt;. Feel free to post here if anyone has any thoughts.&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="-1" LastEditDate="2017-03-20T10:18:00.640" LastActivityDate="2013-10-22T09:49:43.927" Title="Why can I not find servers with ping lower than 180?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="11131" PostTypeId="1" AcceptedAnswerId="11132" CreationDate="2010-11-18T02:06:48.110" Score="7" ViewCount="1820" Body="&lt;p&gt;As part of the 25th anniversary celebrations, Nintendo has released &lt;a href=&quot;http://gamesites.nintendo.com.au/mario-25th-anniversary-bundles/en_AU/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;a couple of Wii bundles&lt;/a&gt; that include some sort of variant of Mario Bros:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;25th Anniversary SUPER MARIO BROS is pre-installed, the design is partially rearranged from the original SUPER MARIO BROS for NES&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what the difference is?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="8350" LastEditDate="2011-12-05T23:18:57.480" LastActivityDate="2011-12-05T23:18:57.480" Title="Differences between Mario Bros for the NES and 25th Anniversary Super Mario Bros?" Tags="|nintendo-wii|version-differences|mario-series|super-mario-bros|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11132" PostTypeId="2" ParentId="11131" CreationDate="2010-11-18T02:35:54.427" Score="11" Body="&lt;p&gt;From the screenshot shown on that page, it appears that the coin blocks have been relabeled with &quot;25&quot;. I hope, at least, that this was the only &quot;partially rearranged&quot; issue in the 25th anniversary of a classic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TDcBv.png&quot; alt=&quot;super mario bros 25th anniversary screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2010-11-18T02:35:54.427" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11133" PostTypeId="2" ParentId="7667" CreationDate="2010-11-18T02:38:16.967" Score="4" Body="&lt;p&gt;OK, so you are saying that you can sit at your drums, calibrate and get value x, then reboot your PS and power cycle your TV, then when you calibrate again you get value y.  And x and y are different enough to cause problems playing.  Is that right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just so we're on the same page: The game engine will produce an event (say, a snare hit).  This event will cause the video to appear in a certain way (a dot in the snare lane crossing the line) and the music to sound a certain way (a snare sound).  This event takes place at a single instant in time.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, TVs and stereos have latency for signal processing, buffering, mixing, DRM, etc.  So the game engine cannot know when a human will see or hear what it outputs.  So the game engine actually splits that event into three events, and allows you to tune when it outputs the sound and when it outputs the video relative to the abstract event within the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the only variables that come to mind in this situation are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;the game's data for the calibration settings&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;you said that this does not change during a single session, but you need to change it between power cycles for the gameplay to be accurate&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;the game's ability to observe those calibration settings accurately and consistently&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;it's hard to believe that this would fail or drift, it's an important part of the game and likely very well tested.  I would expect other parts of the game (eg, video quality) to be intentionally compromised before this is allowed to degrade.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;the amount of time it takes for the video and audio to reach your eyes and ears&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;it's probably safe to say the speed of light and sound are not changing :)  But if you are playing in a huge room and moving the drums, that may have an impact.  Sound travels about 1 foot in 1 ms, so moving 15 feet will cause the variation in sound that you noted.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;the latency within your TV and/or stereo&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I don't know much about this technology, but it might be reasonable to assume that the manufacturers do not consider a +/-20ms drift to be critical.  I doubt a normal human would consider that drift to be noticeable for movies or other types of games.  It may be that the CPU within your display locks to a specific time slice for syncing it's DSP/HDMI/etc functions, and chooses one arbitrarily on each boot.  For example, it may be that your display picks the next multiple of 50ms and uses that as the starting point for the interval of its overall sync clock frequency.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;the latency within your interconnects&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I don't know a lot about HDMI, but it is not a simple protocol and is probably not guaranteed to be realtime or driftless.  There should be no latency with the analog interconnects that your friend has.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I have never heard of any of the 6 or so people I know having calibration issues like you describe with this kind of system.  It is possible that you have played on two setups that are particularly ill-suited to time-sensitive application such as Rock Band.  It is also possible that you yourself are particularly sensitive to small drifts that other people would not notice.  I personally do not think that a 16ms difference would be perceived by me while playing a game like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing you could do is power-cycle your TV during the calibration process.  When the display comes back on, you may be able to notice that the new video is off from the old video (assuming you keep good time :).  This would tell you that your TV's latency is variable between boots.  You could do the same thing for your stereo.  I can't think of anything you could do to your PS3 to test if there is a problem with the game itself, but as I mentioned above, I think this is the least likely to be the actual problem.  If you have an iPhone, there are free metronome apps that may be able to help you identify the problem.  I would guess there are also free metronome apps for Android.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end, I doubt there is much you can do aside from figuring out what the variable is and replacing that equipment.  Some stereos allow you to tune the latency, but since your problem is variability over time, this would just be another way to &quot;calibrate&quot; your drums.  Or you can live with frequent recalibrations and/or adjust your playing style to accommodate the variation. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;HTH.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Are you saying that you would bring your drums to your friends house?  Or that (s?)he would bring his PS3 to your house?  Calibration does not happen in the instrument, AFAIK.  It merely changes the way the sound and video are &quot;synced&quot; prior to output from the console so as to match your perception and your environment.  So if you calibrate the system for one environment/console/display setup in one place, you would have to recalibrate for another environment/console/display in another place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the above is not the case, and the drums do not move between sessions and no settings get changed, it may just be perceptual on your part.  How long is the duration between sessions?  Do you play with different individuals?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, after a long duration between sessions, it does take some time to get back into the groove of the audio/video sync.  It will never be perfect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As well, different co-players play differently based on their own reaction timing and physiological quirks, and it is human nature for us to sync to these other humans in the room.  I've played with one person who was consistently late (but within the range of &quot;correct&quot; in the game) and it can be very disconcerting, especially if you are playing at different levels. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know the science, but I would be very surprised if ~40ms would be significant.  I feel like there are times when I am up to 100ms off from the video, but in sync with my co-players and/or the sound, and that I can mentally shift the video to compensate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have had good luck with using the video as just a rough guide, and relying mainly on keeping up with the music as well as the others that I am playing with.  I have seen people approach these games as precise video challenges and not give enough weight to the music/co-players, and they never do very well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or are you saying that a calibration you made simply does not survive the occasional console reset?  That sounds like a plain old bug...  Are you shutting down the console &quot;properly&quot;?  Or just killing the power to it?  I have Rock Band Beatles and Guitar Hero World Tour for the PS3, and one calibration per game is all I've ever needed.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="4842" LastEditorUserId="4842" LastEditDate="2010-11-18T19:33:21.440" LastActivityDate="2010-11-18T19:33:21.440" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11134" PostTypeId="1" AcceptedAnswerId="20236" CreationDate="2010-11-18T03:11:25.730" Score="2" ViewCount="250" Body="&lt;p&gt;I've been playing Deathsmiles for some time now, and I still can't seem to figure out the usefulness of the lock-on shot.  I find it slow and difficult to use effectively and never use it, yet I see pro replays using it all the time.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When is it best to use the lock-on shot?  Are any bosses more susceptible to it than others?  Do any enemies drop more items as a result of being killed by it?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, why should I ever use the lock-on shot?&lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="26052" LastEditDate="2013-11-07T16:15:37.910" LastActivityDate="2013-11-07T16:15:37.910" Title="What's the advantage of using the lock-on shot in Deathsmiles?" Tags="|deathsmiles|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11135" PostTypeId="2" ParentId="578" CreationDate="2010-11-18T03:25:32.393" Score="2" Body="&lt;p&gt;The only way to get better at avoiding suicide bullets is to practice.  The greatest way to do this is to limit yourself to only 1 credit every playthrough, and never hitting continue when you lose all your lives.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you keep up this strict training regiment, you will soon find yourself getting better and better and making it further in the game without dying.  Soon you will be able to dodge like a pro, and those suicide bullets in the gorge level will no longer be a problem for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you might want to try playing through a few stages on level 2 or 3.  If your only playing at level 1 before hitting gorge, the extreme shift in difficulty may be what's tripping you up.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, play with more discipline.  You'll be amazed at the results.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:  You can also position your familiar in front of you.  The familiar eats suicide bullets.&lt;/p&gt;&#xA;" OwnerUserId="1037" LastActivityDate="2010-11-18T03:25:32.393" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11137" PostTypeId="1" CreationDate="2010-11-18T06:56:58.850" Score="4" ViewCount="397" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/25173/square-enix-soundtracks&quot;&gt;Square Enix Soundtracks&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Where can I get the Final Fantasy soundtracks? Especially the &lt;strong&gt;Final Fantasy 10&lt;/strong&gt; songs. Also I want to have sound tracks of Metal Gear Solid, Prince of Persia, FF Dissidia. &lt;/p&gt;&#xA;" OwnerUserId="4814" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-09-18T10:28:08.387" Title="Where can I get the Final Fantasy soundtracks?" Tags="|final-fantasy-series|" AnswerCount="2" CommentCount="1" ClosedDate="2012-12-20T20:28:36.790" ContentLicense="CC BY-SA 3.0" />
  <row Id="11138" PostTypeId="2" ParentId="11137" CreationDate="2010-11-18T07:03:56.493" Score="2" Body="&lt;p&gt;Out side of the less legal methods (which are forbidden here) I know of a &lt;a href=&quot;http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dpopular&amp;amp;field-keywords=final+fantasy&amp;amp;x=0&amp;amp;y=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;store&lt;/a&gt; which will sell them to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also want to look for the works of &lt;a href=&quot;http://www.amazon.com/Nobuo-Uematsu/e/B00197I2VW/ref=ntt_mus_dp_pel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nobuo Uematsu&lt;/a&gt; who specifically worked on 7-10&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-18T07:03:56.493" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11140" PostTypeId="2" ParentId="11082" CreationDate="2010-11-18T07:33:20.463" Score="1" Body="&lt;p&gt;On the ranked server I play on, the  number of teamkills allowed seems to be between 3-5 (I believe its 5)and the ban is about 5 minutes.  I've never counted the number of TK's myself but I have been temp-banned a few times on the tighter maps.&lt;/p&gt;&#xA;" OwnerUserId="1171" LastActivityDate="2010-11-18T07:33:20.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11141" PostTypeId="1" AcceptedAnswerId="11142" CreationDate="2010-11-18T08:53:47.027" Score="5" ViewCount="1104" Body="&lt;p&gt;I am trying to get 3 stars in all &lt;code&gt;Angry Birds&lt;/code&gt; levels, but now I am stuck with 2 stars at Level 1-2-12. I tried for more than hour, without success. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RGfPI.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does exists a place where I can find video or hints how to get 3 stars in every level? It would be nice also known which is the score I need to reach to get that stars.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="4027" LastEditDate="2012-04-17T06:57:13.077" LastActivityDate="2017-01-26T10:20:06.013" Title="How do I get 3 stars in level 2-12?" Tags="|angry-birds|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="11142" PostTypeId="2" ParentId="11141" CreationDate="2010-11-18T09:32:11.267" Score="7" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Xwr4-P4xXYk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've always found 3-Star runs for every level i was in trouble with. Try searching for &quot;Angry Birds Level X-Y 3 Star&quot; on youtube if you have trouble with the X-Y level. &lt;/p&gt;&#xA;" OwnerUserId="4252" LastEditorUserId="23" LastEditDate="2011-03-09T20:06:02.390" LastActivityDate="2011-03-09T20:06:02.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11143" PostTypeId="2" ParentId="10590" CreationDate="2010-11-18T09:56:26.193" Score="2" Body="&lt;p&gt;I ended up finding &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1580040&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1580040&lt;/a&gt; and using PPJoy to emulate a joystick using my keyboard and got it working.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-18T09:56:26.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11144" PostTypeId="2" ParentId="11090" CreationDate="2010-11-18T09:56:30.113" Score="1" Body="&lt;p&gt;didn't play on quite those settings but:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I recall the main issue I had until quite late in the game was money, with so few cities your income will be very low which actually makes allying with city states very hard, so personally I felt the culture I spent on patronage was wasted. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Military will be more or less of a problem depending on terrain and agressiveness of neighbours, I had a lot of mountains nearby and one border with a city state which helped I think.&lt;/p&gt;&#xA;" OwnerUserId="4818" LastEditorUserId="4818" LastEditDate="2010-11-18T10:04:15.493" LastActivityDate="2010-11-18T10:04:15.493" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11146" PostTypeId="2" ParentId="11010" CreationDate="2010-11-18T10:55:19.900" Score="2" Body="&lt;p&gt;Some more info: Items get scattered in an area around you on death, and there is a glitch where they go through walls.&#xA;Another glitch makes your corpse pick up the items after they were scattered, and they get destroyed.&#xA;I believe these glitches account for the &quot;there's a chance that items get destroyed on death&quot; you read on the forums over and over again.&lt;/p&gt;&#xA;" OwnerUserId="4892" LastActivityDate="2010-11-18T10:55:19.900" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11147" PostTypeId="2" ParentId="11141" CreationDate="2010-11-18T11:57:06.780" Score="2" Body="&lt;p&gt;Rovio has an official &lt;a href=&quot;http://www.youtube.com/user/RovioMobile&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube channel&lt;/a&gt; where they post the solutions to every level.  Typically, they post them is sets of 5.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="1351" LastEditDate="2010-11-19T12:01:19.973" LastActivityDate="2010-11-19T12:01:19.973" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11149" PostTypeId="2" ParentId="10097" CreationDate="2010-11-18T12:20:23.073" Score="1" Body="&lt;p&gt;The achievement is bugged. Look at &lt;a href=&quot;http://www.gamefaqs.com/boards/938528-sid-meiers-civilization-v/56890706&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; on GameFaqs to see the solution :)&lt;/p&gt;&#xA;" OwnerUserId="4894" LastActivityDate="2010-11-18T12:20:23.073" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11153" PostTypeId="2" ParentId="10187" CreationDate="2010-11-18T15:14:39.680" Score="1" Body="&lt;p&gt;Running in a window will get you up and playing again. Edit this config file: &lt;strong&gt;UrbanTerror\q3ut4\q3config.cfg&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;seta r_fullscreen &quot;0&quot;&#xA;seta r_customwidth &quot;800&quot;&#xA;seta r_customheight &quot;600&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;These settings switch off full-screen mode and run in an 800x600 window. You will probably want to increase the window size if you have space. Once you are running you can try pressing control-enter to switch back into full screen mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also run dual-monitors and UT automatically runs full-screen on my primary display. There must be some subtle difference between our monitor configurations. I have a taskbar only on my primary display and extend my desktop onto the second one. If you're running dual-monitor software that spreads the taskbar across both screens (making Windows think your two displays are really one) then switching that kind of stuff off might help.&lt;/p&gt;&#xA;" OwnerUserId="80" LastActivityDate="2010-11-18T15:14:39.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11154" PostTypeId="2" ParentId="11090" CreationDate="2010-11-18T15:32:25.733" Score="0" Body="&lt;h3&gt;Culture trees:&lt;/h3&gt;&#xA;Core&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Freedom: provides, among other things, double culture per turn in cities with wonders and reduction in culture cost for additional policies&lt;/li&gt;&#xA;&lt;li&gt;Piety: 2 free policies, happiness to culture.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;Auxiliary&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tradition: increases capital growth rate, wonder build speed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;Situational (depends on where you spawn)&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Commerce: Good if you're on a map with lots of water.&lt;/li&gt;&#xA;&lt;li&gt;Patronage: If you have lots of gold income (e.g. in a place with lots of gold/silver and can throw down mints), you can burn it on city-states.&lt;/li&gt;&#xA;&lt;li&gt;Order: Increases production, a good fallback otherwise&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;On the Pangea map you are almost bound to have some sort of an army.  I attempted this on Archipelago-style map and I was never attacked by anything but barbarians, let alone wardec'ed.  I ended up losing to the time limit, 10 turns away from completing Utopia wonder.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-18T15:32:25.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11157" PostTypeId="1" CreationDate="2010-11-18T17:01:05.030" Score="8" ViewCount="1849" Body="&lt;p&gt;If going to YouTube and search for &lt;a href=&quot;http://www.youtube.com/watch?v=z0SRy1A0Igw&quot; rel=&quot;noreferrer&quot;&gt;&quot;Mushroom Gorge no-glitch&quot;&lt;/a&gt; there will be many world record runs that, right before the finish line, the players will jump over the canyon gap.  They usually use Funky Kong and the Flame Runner bike.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried that but simply can't  jump over though.  Using a Mushroom boost, Funky Kong always fall a little and not able to catch the road, but hit the side of the mountain instead and fall off.  I also tried Wheelie first, and then use the Mushroom boost, and the same thing happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to do it?  Such as Mushroom over some bump, and then also perform a trick for the jump, so that the jump is higher?  -- How is that done?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="4177" LastEditDate="2010-11-19T14:33:15.393" LastActivityDate="2014-08-25T19:05:04.727" Title="In Mario Kart Wii, how to jump over the canyon gap in Mushroom Gorge?" Tags="|mario-kart-wii|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11158" PostTypeId="2" ParentId="11129" CreationDate="2010-11-18T17:01:19.600" Score="1" Body="&lt;p&gt;It seems like your problem is a common one.  Unfortunately the PC latency has been very bad for a lot of Black-ops players, and by the look of it it is even worse in Brazil.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you behind a firewall or anything that would limit your connection speed?  Does a port need to be forwarded on you router?  How has your connection been lately on other things? (movie streaming etc)  If the network in your area is one that experiences heavy load it could easily take a toll on your bandwidth.  You could also go through this &lt;a href=&quot;http://www.fragworld.org/frag/home-117.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;ping boosting guide&lt;/a&gt; and see if any of these help you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me know if this helps.&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-18T20:51:00.377" LastActivityDate="2010-11-18T20:51:00.377" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="11159" PostTypeId="2" ParentId="10926" CreationDate="2010-11-18T17:15:38.130" Score="0" Body="&lt;p&gt;You don't have to uninstall it, you can install it on many PCs, because it's your battle.net account which allows you to play in multiplayer and to save progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And the progress is saved in the cloud, so don't worry about achievements.&lt;/p&gt;&#xA;" OwnerDisplayName="Carlos" LastEditorUserId="122" LastEditDate="2010-11-18T17:22:38.150" LastActivityDate="2010-11-18T17:22:38.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11160" PostTypeId="2" ParentId="10937" CreationDate="2010-11-18T17:37:25.670" Score="1" Body="&lt;p&gt;If your running standard hardware with up-to-date drivers, try disabling all background programs and non-essential programs (including your virus scanner, which might try to read the same memory as the game or play with some files it tries to load). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Press WINKEY + R, type msconfig and enter&#xA;In the general tab, hit &quot;Selective Startup&quot; and uncheck &quot;Load Startup Items&quot;&#xA;Go to the Services tab and press &quot;Hide All Microsoft Services&quot; then presss &quot;Disable All&quot;&#xA;Press Ok, then restart when prompted. Try the game again without any third party programs or services running.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To restore, simply go back to msconfig and select &quot;Normal Startup&quot;&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-18T17:37:25.670" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11161" PostTypeId="2" ParentId="788" CreationDate="2010-11-18T17:53:45.430" Score="-1" Body="&lt;p&gt;It can &lt;a href=&quot;http://super-smash-bros.wikia.com/wiki/Debug_Menu#In_Melee&quot; rel=&quot;nofollow noreferrer&quot;&gt;also be done with an Action Replay&lt;/a&gt; (gamecube only).  This also lets you play as Giga Bowser!&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-11-18T17:53:45.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11162" PostTypeId="1" AcceptedAnswerId="11165" CreationDate="2010-11-18T18:00:09.820" Score="10" ViewCount="2505" Body="&lt;p&gt;As is fairly well-documented, Caesar's Legion is extremely sexist -- women do not serve his armies, are subservient to men in all ways, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, if you are playing New Vegas as a woman, are you able to side with Caesar throughout the game and for the endgame? Does that modify any of the interactions with the Legion?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2011-01-23T15:53:52.173" Title="Can you finish the game siding with Caesar as a woman?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11165" PostTypeId="2" ParentId="11162" CreationDate="2010-11-18T18:15:58.493" Score="9" Body="&lt;p&gt;&lt;strong&gt;Yes.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will be talked down to, insulted, barred from fighting in the arena, and may be locked out of the occasional unmarked quest, but it is entirely possible to side with the Legion with a Female character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why you'd &lt;em&gt;want to&lt;/em&gt; on the other hand...&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-18T18:15:58.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11168" PostTypeId="2" ParentId="10937" CreationDate="2010-11-18T18:43:50.203" Score="1" Body="&lt;p&gt;Things that have worked in the past:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Flashing videocard bios&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;making sure that you are only running 2 cores on your processor.  What you need to do is try to start the game, and then press ctrl+alt+del and choose the process.  In XP, I know you can simply right click the process and choose 'Set Affinity'.  Not sure in 7.  In any case, previous patches of Fallout 3 seem to have broken Quad Core support, and the X3 has 3 active cores, so I wouldn't be surprised if that was the problem.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, before you go on to flash the gfx bios, try disabling the third core first :D&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-11-18T18:50:42.477" LastActivityDate="2010-11-18T18:50:42.477" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11169" PostTypeId="1" AcceptedAnswerId="11171" CreationDate="2010-11-18T19:04:12.487" Score="5" ViewCount="2075" Body="&lt;p&gt;In Dwarf Fortress adventure mode, can I equip my unarmed peasant with weapons and armor?  Some of these plucky blue collar types have managed to survive a lot and I'd like to see them upgraded.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="4163" LastEditDate="2013-04-12T15:24:25.860" LastActivityDate="2020-05-29T21:03:29.473" Title="How can I arm a friendly peasant?" Tags="|dwarf-fortress-adventure|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11171" PostTypeId="2" ParentId="11169" CreationDate="2010-11-18T19:34:39.027" Score="6" Body="&lt;p&gt;Unfortunately, there is no way to currently arm companions -- they're stuck with whatever they're generated with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sole exception is if they wrestle in combat, and manage to gain possession of an enemy weapon, either from reclaiming a weapon lodged in one of their wounds, or by grabbing the enemy's weapon directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, both situations occur rarely, and cannot be relied upon because your companions don't use any kind of strategy in their attacks, or at least, not a strategy that you can suggest them to use.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-18T19:34:39.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11179" PostTypeId="1" AcceptedAnswerId="11185" CreationDate="2010-11-18T21:16:01.363" Score="10" ViewCount="652" Body="&lt;p&gt;Items in the town bank seem to be broken in to four categories: Resources, Armoury, Furniture, and Miscellaneous. However I haven't been able to find a list of what items can be found or what they actually do. Is there an item list anywhere?&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2012-06-05T19:35:18.147" Title="What items can I find in Die2Nite?" Tags="|die2nite|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11181" PostTypeId="1" AcceptedAnswerId="11183" CreationDate="2010-11-18T22:24:18.430" Score="10" ViewCount="3780" Body="&lt;p&gt;I like my maps to be symmetrical, and I wanted to know since a casual poking around didn't find anything: Are there any commands or tools in the Starcraft 2 Galaxy editor to assist with making my maps symmetrical? Even an ability to export the heightmap for editing would work.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2019-02-14T06:24:57.960" Title="Starcraft 2 Galaxy editor mirroring tools?" Tags="|starcraft-2|galaxy-editor|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11182" PostTypeId="2" ParentId="10859" CreationDate="2010-11-18T22:29:11.123" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Numbers_station&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Numbers_station&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Andrew" LastActivityDate="2010-11-18T22:29:11.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11183" PostTypeId="2" ParentId="11181" CreationDate="2010-11-18T22:57:15.060" Score="8" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Highlight the terrain, copy and paste it, but don't place the copied terrain yet.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Under the Edit menu, use the Flip and Rotate options to get it symmetric.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-11-18T22:57:15.060" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11184" PostTypeId="1" AcceptedAnswerId="11208" CreationDate="2010-11-18T23:10:19.800" Score="6" ViewCount="86293" Body="&lt;p&gt;I am trying to complete the 2nd (I think) chapter quest for Moira's Wasteland survival book, but I am having trouble placing the observer in Mirelurk nest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I travel to the right place and locate some Mirelurk nest/eggs, but when I try to transfer some items into the nest, the observer is not displayed in my pip-boy so i can't transfer it across. However, when I walk away and look at my pip-boy I can see the observer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="4910" LastEditorUserId="58" LastEditDate="2010-11-19T15:34:15.917" LastActivityDate="2017-12-13T17:39:00.030" Title="How to place Mirelurk Observer in Fallout 3" Tags="|fallout-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11185" PostTypeId="2" ParentId="11179" CreationDate="2010-11-18T23:12:12.837" Score="5" Body="&lt;p&gt;Die2Nite Wiki has a list of items! And it seems fairly comprehensive too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find it &lt;a href=&quot;http://die2nite.wikia.com/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-11-18T23:12:12.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11188" PostTypeId="1" AcceptedAnswerId="11190" CreationDate="2010-11-18T23:23:17.397" Score="3" ViewCount="358" Body="&lt;p&gt;I was playing &lt;a href=&quot;http://progresswars.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Progress Wars&lt;/a&gt; again the other day, and I continued my progress all the way up to level 62, before calling it a night.  However, the next day, I go to continue my progress, and &lt;strong&gt;It's gone.&lt;/strong&gt;  Back to level 1.&#xA;&lt;hr /&gt;&#xA;Now I know I can't get my progress back, but can someone tell me why it might have been lost?  Steps I can take to prevent loss of progress in the future?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="20306" LastEditDate="2013-10-22T13:06:22.843" LastActivityDate="2013-10-22T13:06:22.843" Title="Why Was My Progress Lost?" Tags="|progress-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11190" PostTypeId="2" ParentId="11188" CreationDate="2010-11-18T23:40:32.183" Score="3" Body="&lt;p&gt;Progress Wars stores several cookies in your browser which it attempts to retrieve at each session to figure out your progress in the game so far. Among these cookies are the cookies that allow the game to retrieve your level and progress each time you open the game site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you cleared your browser's data recently, you will have gotten rid of the cookies. Also, your browser might be configured to delete cookies automatically when your session ends; check your preferences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: &lt;strong&gt;Recovering your progress&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your browser supports editing of cookies or if there exists an add-on which allows you to edit your browser's cookies, you can &quot;recover&quot; your progress, although it can be considered cheating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On Firefox&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Install &lt;a href=&quot;https://addons.mozilla.org/en-US/firefox/addon/4510/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this add-on&lt;/a&gt; or something similar&lt;/li&gt;&#xA;&lt;li&gt;Tools &gt; Cookie Editor&lt;/li&gt;&#xA;&lt;li&gt;Find the cookie listed for progresswars.com called level. Change the value to one below the level you were at when your progress was lost.&lt;/li&gt;&#xA;&lt;li&gt;Refresh and click the progress button. You'll be progressed to the next level and it'll be as though you reached the level through amazing dedication to progression.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On Chrome&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tools &gt; Preferences &gt; Under The Hood &gt; Content Settings &gt; Cookies &gt; Show Cookies and other site data&lt;/li&gt;&#xA;&lt;li&gt;Same process as with Firefox from here on in.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2010-11-20T10:48:22.323" LastActivityDate="2010-11-20T10:48:22.323" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11191" PostTypeId="1" AcceptedAnswerId="11192" CreationDate="2010-11-18T23:42:21.327" Score="14" ViewCount="1843" Body="&lt;p&gt;The Die2Nite wiki is still very incomplete, and the &lt;a href=&quot;http://die2nite.wikia.com/wiki/Action_Points&quot; rel=&quot;nofollow noreferrer&quot;&gt;article on Action Points&lt;/a&gt; only mentions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Food&lt;/li&gt;&#xA;&lt;li&gt;Water&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Both of which recharge your AP completely and can be used once per day for this purpose.  However, I know there are other ways to recharge AP, like drugs.  Can someone provide the full list of ways to recharge your AP.  Please also list any additional benefits or disadvantages for each (e.g. drugs get you addicted).&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2015-02-16T20:32:38.433" Title="What are all the ways to regenerate Action Points?" Tags="|die2nite|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11192" PostTypeId="2" ParentId="11191" CreationDate="2010-11-19T00:04:59.917" Score="12" Body="&lt;p&gt;So far, I know of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Water.&lt;/strong&gt; This only works once per day.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Food.&lt;/strong&gt; This only works once per day. (Note, that some food, such as a Meaty Bone can cause an Infection which could get you killed!)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Drugs.&lt;/strong&gt; Most drugs will restore AP to full, however, while under the influence, your forum posts will be affected, and there is a chance of addiction. Once you are addicted, if you do not take drugs every day, you will die.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Alcohol.&lt;/strong&gt; This only works once per day. Drinking will refill your AP gauge, but it will inhibit your ability to perform some tasks, including searching, combat, and posting to the forum. The day after drinking, you will be hungover and unable to consume alcohol.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;EMS System.&lt;/strong&gt; This can only be used if you are not injured. Consumes 1 Battery, restores AP to 5, and instantly injures you.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dice.&lt;/strong&gt; Can be used once per day, small chance to restore 1 AP via scales and triples.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cards.&lt;/strong&gt; Can be used once per day, small chance to restore 1 AP via aces and queen of hearts, smaller chance of terrifying you.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Siesta Time™&lt;/strong&gt; (hero only). The basic version of this house improvement gives you a daily 33% chance of recovering 2 AP per day.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="23" LastEditDate="2010-12-13T23:31:21.117" LastActivityDate="2010-12-13T23:31:21.117" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11194" PostTypeId="2" ParentId="617" CreationDate="2010-11-19T00:46:59.127" Score="1" Body="&lt;p&gt;Check this page out. It includes tips and a video playthrough of the hardest Epicycles level. &lt;a href=&quot;http://www.hemispheregames.com/2010/02/03/osmos-rage-part-4-roadside-assistance/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.hemispheregames.com/2010/02/03/osmos-rage-part-4-roadside-assistance/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers,&#xA;Eddy&lt;/p&gt;&#xA;" OwnerDisplayName="Eddy" LastActivityDate="2010-11-19T00:46:59.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11196" PostTypeId="1" CreationDate="2010-11-19T01:22:58.227" Score="3" ViewCount="2028" Body="&lt;p&gt;Guitar Hero supports both 4-lane and 5-lane drums mode.  I assumed it wouldn't be possible to play 5-lane drums in Guitar Hero using the Rock Band cymbals, but then I found &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001V6SO5U&quot; rel=&quot;nofollow noreferrer&quot;&gt;these&lt;/a&gt;, which claim to work with Guitar Hero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to play 5-lane drums using a Rock Band drumset and the new cymbals?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:51:29.767" LastActivityDate="2012-07-04T23:51:29.767" Title="Can you play Guitar Hero using Rock Band 3's new cymbals?" Tags="|rock-band-3|guitar-hero|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11200" PostTypeId="1" AcceptedAnswerId="11209" CreationDate="2010-11-19T02:33:51.803" Score="5" ViewCount="845" Body="&lt;p&gt;I started making a custom map and I want to change the tileset to a different one, is there a menu setting for this?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="215" LastEditDate="2010-11-19T09:31:09.533" LastActivityDate="2010-11-19T10:02:41.373" Title="Change tileset for already-created Starcraft 2 map?" Tags="|starcraft-2|galaxy-editor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11201" PostTypeId="1" AcceptedAnswerId="11221" CreationDate="2010-11-19T03:31:46.653" Score="5" ViewCount="3410" Body="&lt;p&gt;How many dogs spawn with the attack dog killstreak? Is there a set amount, or do they just spawn for X seconds?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3610" LastEditDate="2012-06-18T08:56:40.877" LastActivityDate="2012-08-04T11:18:27.117" Title="How does the attack dog killstreak work?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11203" PostTypeId="1" AcceptedAnswerId="11210" CreationDate="2010-11-19T04:14:31.090" Score="0" ViewCount="2505" Body="&lt;p&gt;I haven't been playing for very long and I know it was daylight at one point, now I feel like night is taking forever! I can't tell if the sun cycle happened because I moved around or if it is just on a clock cycle. If it's time based, how long does it take? If it's event based, which areas trigger the change?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2012-08-24T11:29:01.350" Title="Is the progression between night and day time based or event based in Risen?" Tags="|risen|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11204" PostTypeId="2" ParentId="11201" CreationDate="2010-11-19T04:58:39.600" Score="3" Body="&lt;p&gt;The attack dogs will continuously spawn for about 60 seconds.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-11-19T04:58:39.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11208" PostTypeId="2" ParentId="11184" CreationDate="2010-11-19T09:22:24.793" Score="6" Body="&lt;p&gt;When you reach the place marked on your map open the egg clutch-container - it is the nest on the lowest level of the Anchorage Memorial. Then you should browse your inventory and manually place the Observer into the clutch - mission complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe the description of &quot;Fallout.wikia&quot; can help you&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The easiest and quickest nest to get to without confrontation of a single Mirelurk is the nest located behind the locked [Very Easy] door due southwest from the entrance to Tepid Sewers. After entering, make the first right turn. Directly ahead will be an egg pod. Place the observer and run out.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Stealth Boys are the best choice to reach the optional goal ;)&lt;/p&gt;&#xA;" OwnerUserId="3941" LastEditorUserId="143571" LastEditDate="2017-12-13T17:39:00.030" LastActivityDate="2017-12-13T17:39:00.030" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11209" PostTypeId="2" ParentId="11200" CreationDate="2010-11-19T10:02:41.373" Score="2" Body="&lt;p&gt;If you open Map &gt; Map Options... then go to the Texture tab, then you can change the tileset. Note that changing the tileset will wipe the undo history.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-11-19T10:02:41.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11210" PostTypeId="2" ParentId="11203" CreationDate="2010-11-19T11:34:38.377" Score="1" Body="&lt;p&gt;the progression between day and night is time based, so 5 Minutes in realtime match 1 hour Ingame-Risen Time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But i think that your day-night cycle is corrupt! Its a well known Bug taking place on AMD Dual Core PCs.&#xA;A Solution is to get the latest AMD Dual Core Optimizer.&#xA;Hope that works for you: &lt;a href=&quot;http://support.amd.com/de/Search/results.aspx?k=dual%20core%20optimizer&quot; rel=&quot;nofollow noreferrer&quot;&gt;AMD Optimizer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3941" LastActivityDate="2010-11-19T11:34:38.377" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11214" PostTypeId="1" CreationDate="2010-11-19T13:46:42.817" Score="5" ViewCount="1206" Body="&lt;p&gt;In Dwarf Fortress adventure mode called shots (aimed attacks as they're called in the game), have two modifiers.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Difficulty (Chance to hit)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;Easy Strike&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Tricky Strike&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Difficult Strike&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Squareness (Damage Modifier)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;Can only graze&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Square&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Very square&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How are these things determined, and can they be manipulated to give me an:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Head     Easy Strike, Very Square&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-12-15T03:47:09.120" Title="How are the difficulties of called shots determined in Dwarf Fortress adventure mode?" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11216" PostTypeId="2" ParentId="9475" CreationDate="2010-11-19T14:54:15.633" Score="4" Body="&lt;p&gt;I don't think any more levels have been released yet.  As the game is updated, more levels will become available, so it looks like you're going to have to wait.&#xA;&lt;hr/&gt;&#xA;&lt;strong&gt;Edit:&lt;/strong&gt;&#xA;There have been some new levels released - The &lt;em&gt;&quot;Ham 'em High&quot;&lt;/em&gt; level pack will become available once you update your application.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-03-18T23:30:44.200" LastActivityDate="2011-03-18T23:30:44.200" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11219" PostTypeId="1" AcceptedAnswerId="11453" CreationDate="2010-11-19T15:58:12.193" Score="8" ViewCount="7261" Body="&lt;p&gt;I'm quite new to dwarf fortress and trying to make my way thru it. I read most of the utterly newby guide and want to go. Now, I'm trying to make the preparations. In the item menu, it seems that i cannot take an Iron anvil with me. I know I have enough points but the anvil just won't appear in the menu. If i free 300 points, I can get a Steel Anvil tho. What's happening?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/HIkEj.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4921" LastEditorUserId="4921" LastEditDate="2010-11-19T18:37:44.190" LastActivityDate="2022-12-10T22:22:04.087" Title="Cannot take iron anvil in dwarf-fortress?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="11221" PostTypeId="2" ParentId="11201" CreationDate="2010-11-19T16:15:19.307" Score="8" Body="&lt;p&gt;The dogs spawn for ~60 seconds continuously.  There tends to only be 4-5 dogs active at once, but when one dies another replaces it by jumping into the map somewhere else.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the dog mechanic is quite a bit different in Black-ops then it was in World at War.  Because dogs are harder to get (11 kill streak instead of 7) they now kill in 1 bite.  But instead of immediately 'knowing' the location of enemies dogs are now attracted to gunfire, making them much easier to avoid&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-19T17:27:12.307" LastActivityDate="2010-11-19T17:27:12.307" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11222" PostTypeId="1" AcceptedAnswerId="13356" CreationDate="2010-11-19T16:21:34.677" Score="8" ViewCount="4452" Body="&lt;p&gt;Is there any way to set up the RB3 drum kit + cymbals so that the hi-hat (yellow cymbal) is straight above the snare? It would be nice to be able to use either hand for the snare while playing running sixteenth notes on the hi-hat. Actually, failing that, I'd really rather have the hi-hat to the left of the snare so I can play the snare with my right hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Harmonix seems to have been aware of this issue when charting basic drums; on songs where it comes up, they chart hi-hat as red and snare as yellow. It seems strange that they'd ignore it for Pro Drums.&lt;/p&gt;&#xA;" OwnerUserId="4698" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:51:02.653" LastActivityDate="2012-07-04T23:51:02.653" Title="How do I get the hi-hat to the right place in RB3 Pro drum kit?" Tags="|rock-band-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11228" PostTypeId="2" ParentId="11027" CreationDate="2010-11-19T17:59:00.037" Score="1" Body="&lt;p&gt;Turns out it's because of the tranquilizer power up I pick up occasionally, which, according to the game, &lt;strong&gt;weakens the zombies temporarily&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-11-19T17:59:00.037" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11229" PostTypeId="2" ParentId="11025" CreationDate="2010-11-19T18:21:58.010" Score="17" Body="&lt;p&gt;Okay, so, I finally found the answer.&lt;/p&gt;&#xA;&lt;h2&gt;The answer:&lt;/h2&gt;&#xA;&lt;p&gt;While you can't strictly stop progressing in the game, there does come a point along the line where the game breaks; after each click you will gain a level, and the progress bar overflows in appearance past its limit on some clicks. This is because when you reach this level, the experience required for your next level goes from &lt;code&gt;999999999956753000000&lt;/code&gt; to &lt;code&gt;1.0000000000199987e%2B21&lt;/code&gt;; the number stored in the experience_for_next_level cookie gets expressed in terms of an exponent in order to prevent the number from growing too large numerically. The game, however, is unable to parse this value, and so it gets cut off at the 1. Consequently, you gain a level each time you click on the progress button.&lt;/p&gt;&#xA;&lt;p&gt;The lowest level at which this happens is 31622776601. &lt;strong&gt;The last level of the game before the game becomes broken is 31622776600.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h2&gt;How I learned to get this value and love the bomb:&lt;/h2&gt;&#xA;&lt;p&gt;I installed a cookie editor add-on for Firefox and messed around with the level cookie for about 30 minutes to figure out the highest possible level. I would start at level 1, change the level cookie value to some arbitrary amount, refresh, click to level up(this increments my new level by 1 and also causes the game to go through and edit all the other cookie values, such as experience_to_next_level, based on my new level. After each edit, I would delete all my cookies and refresh the browser to restart at level one. By this procedure I was able to experimentally determine the lowest level at which the game breaks.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-19T18:21:58.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11230" PostTypeId="2" ParentId="6910" CreationDate="2010-11-19T19:36:59.697" Score="1" Body="&lt;p&gt;Yep, you can't sell items at all in 100 Rogues.&#xA;Another note bout items is that beginning with Version 2.1, the item locker will always appear during the Dark Pope boss stage fight. Other appearances will be less predictable.&lt;/p&gt;&#xA;" OwnerDisplayName="Iceguide" LastActivityDate="2010-11-19T19:36:59.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11231" PostTypeId="2" ParentId="11222" CreationDate="2010-11-19T19:46:01.633" Score="5" Body="&lt;p&gt;Following the advice in &lt;a href=&quot;http://www.amazon.com/review/R2X3UBJ2CCSWYB/ref=cm_cr_pr_cmt?ie=UTF8&amp;amp;ASIN=B003RS1AIS&amp;amp;nodeID=&amp;amp;tag=&quot; rel=&quot;nofollow noreferrer&quot;&gt;this review&lt;/a&gt; and Grasa's comment below, I was able to set it up like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HEjI7.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is as far left as I could get hi-hat.  Note that &lt;strong&gt;this does not require you to pull apart any of the clamps&lt;/strong&gt;, so you are free to experiment without incredible pain, and if you decide you don't like it, you can just put it back together the &lt;a href=&quot;http://www.tecca.com/product/mad-catz-rock-band-3-wireless-pro-drum-and-pro-cymbals-kit-for-xbox-360/description/&quot; rel=&quot;nofollow noreferrer&quot;&gt;way it was&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How I did it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Remove all the cymbals from their clamps.  This will also give you the clamp that was previously keeping the blue- and green-cymbals stable.&lt;/li&gt;&#xA;&lt;li&gt;Move the green cymbal to the long pole, and the blue cymbal to one of the shorter poles.&lt;/li&gt;&#xA;&lt;li&gt;Place the green cymbal where the yellow cymbal was, and turn its clamp more to the left.&lt;/li&gt;&#xA;&lt;li&gt;Attach the yellow cymbal to green's pole using the clamp you removed from between the blue- and green-cymbals.  You'll need to fidgit with the rotations on the clamps holding the yellow/green cymbals to get the yellow to a comfortable position.&lt;/li&gt;&#xA;&lt;li&gt;You can place the blue cymbal back where it was.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note that, yes, &lt;strong&gt;the green and blue cymbals are intentionally swapped from where you'd think they would be&lt;/strong&gt;.  This is because in Rock Band 3, the green cymbal is almost always the crash, while the blue cymbal is the ride, and most drum sets have the crash on the left and the ride on the right.  &lt;strong&gt;This can make the game very difficult to play,&lt;/strong&gt; and &lt;strike&gt;I'm seriously considering&lt;/strike&gt; I have since swapped the green- and blue-cymbals back again.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;View from behind the right-side:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qv7lj.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/CFG0F.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;View from behind the left-side:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bRnmn.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ykMDL.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;View from in front of left-side:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PlpFX.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-10-10T08:24:52.670" LastActivityDate="2011-10-10T08:24:52.670" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11232" PostTypeId="2" ParentId="6963" CreationDate="2010-11-19T20:00:06.890" Score="-1" Body="&lt;p&gt;My personal theories:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mengsk is &quot;The Dark Voice&quot;, or under its direct control. He knows Kerrigan is prophesized to stand in the way of his goals, so he keeps trying to kill her. (Apparently Tassadar also found out about her and Overmind being central to stopping him.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, having a spy/saboteur that can alter your enemy's decisions is far more useful than creating a martyr and losing invaluable intelligence and influence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suddenly everything fits...&lt;/p&gt;&#xA;" OwnerUserId="4409" LastEditorUserId="4409" LastEditDate="2010-11-19T23:12:08.837" LastActivityDate="2010-11-19T23:12:08.837" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11233" PostTypeId="1" AcceptedAnswerId="11237" CreationDate="2010-11-19T21:08:48.767" Score="4" ViewCount="3387" Body="&lt;p&gt;I have been looking all over the web to find out if the Xbox Classics/Platinum Hits version of the game (the one with the extra green border on the cover art) has the DLC content from the GOTY edition included.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="4848" LastActivityDate="2010-11-19T23:40:14.817" Title="Does Fallout 3 (XBox Classics/Platinum Hits) contain the 5 DLC packs like the GOTY edition?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11235" PostTypeId="1" AcceptedAnswerId="11238" CreationDate="2010-11-19T22:46:55.080" Score="2" ViewCount="400" Body="&lt;p&gt;I'm on day 3 of the Die2nite beta, and I noticed that a &quot;Betapropin tablet 5mg&quot; has appeared in my inventory as a professional tool.  The mouse-over description in the &quot;Use an object from my rucksack&quot; section states &quot;this small tablet has a somewhat surprising effect...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does this tablet do?  I'm guessing since it's a drug, it will refill my AP.  What is the &quot;surprising effect&quot;?  Does it being a professional tool make it special in any way?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-11-21T16:09:29.950" Title="What does Betapropin do?" Tags="|die2nite|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11236" PostTypeId="2" ParentId="11235" CreationDate="2010-11-19T22:58:15.593" Score="2" Body="&lt;p&gt;You get 30 AP as opposed to the usual 6. Use it wisely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently there's a side-effect from using it; I haven't seen what that is yet.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-11-19T22:58:15.593" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11237" PostTypeId="2" ParentId="11233" CreationDate="2010-11-19T23:40:14.817" Score="4" Body="&lt;p&gt;The 'Classics/Platinum Hits' version does not contain any DLC content. Only the GOTY edition includes the extra content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.bestbuy.com/site/Fallout+3+Platinum+Hits+-+Xbox+360/8813313.p?skuId=8813313&amp;amp;ci_src=14110944&amp;amp;ci_sku=8813313&amp;amp;ref=06&amp;amp;loc=01&amp;amp;id=1206749191125&quot; rel=&quot;nofollow noreferrer&quot;&gt;Platinum Hits Version&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.bestbuy.com/site/Fallout+3%3A+Game+of+the+Year+Edition+-+Xbox+360/9554207.p?skuId=9554207&amp;amp;IcsCsid=2-39-1003-25-5-1076-36565-25-1003-849-25-1003-3930-0-1&amp;amp;id=1218123464451&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game of the Year Version&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4288" LastActivityDate="2010-11-19T23:40:14.817" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11238" PostTypeId="2" ParentId="11235" CreationDate="2010-11-19T23:44:08.360" Score="5" Body="&lt;p&gt;It was a one-time item given out by the developers to beta testers. Using it sets your AP to 30/6. It doesn't count as a drug for the purposes of the &quot;Clean&quot; status (i.e. you're still clean after using it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's marked a &quot;Professional tool&quot; and therefore can't be dropped. If a person carrying one does manage to drop it somehow (i.e. by dying) it can't be picked up again by anyone else.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-11-21T16:09:29.950" LastActivityDate="2010-11-21T16:09:29.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11239" PostTypeId="2" ParentId="4366" CreationDate="2010-11-19T23:54:37.097" Score="2" Body="&lt;p&gt;Here's a link to three printable tech tree images. There isn't any data associated with the pictures but hopefully they're identifiable and you can add whatever you need yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/fJKJ0.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://i.stack.imgur.com/fJKJ0.jpg&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4930" LastActivityDate="2010-11-19T23:54:37.097" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11241" PostTypeId="1" AcceptedAnswerId="11242" CreationDate="2010-11-20T00:47:04.460" Score="4" ViewCount="1149" Body="&lt;p&gt;I'm trying to earn the Guide One achievement.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last one I need to complete is the&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cooperative Novice&lt;/strong&gt;&#xA;&lt;strong&gt;Win 3 Cooperative games&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have 2/3, but I don't remember how I got the 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried 2v2 melee, 2v2 cooperative agains't ai, but neither has earned me &quot;cooperative game&quot; win.  How do I get my last win?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying through 'custom games'&lt;/p&gt;&#xA;" OwnerUserId="4933" LastActivityDate="2012-06-21T23:23:44.533" Title="can't earn 'Cooperative novice' in sc2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11242" PostTypeId="2" ParentId="11241" CreationDate="2010-11-20T00:59:34.383" Score="5" Body="&lt;p&gt;Never mind, I'm obviously blind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It says &lt;/p&gt;&#xA;&#xA;&lt;p&gt;'Play Cooperative', in the box above 'Custom Games'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just in case anyone else is blind... lol&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dM3gk.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4933" LastEditorUserId="7313" LastEditDate="2012-06-21T23:23:44.533" LastActivityDate="2012-06-21T23:23:44.533" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11243" PostTypeId="1" CreationDate="2010-11-20T02:06:40.710" Score="3" ViewCount="889" Body="&lt;p&gt;Can't seem to find any barter like skills...&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2011-02-20T11:23:17.027" Title="Is there any way to get better deals when trading in Risen?" Tags="|risen|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11244" PostTypeId="1" AcceptedAnswerId="11247" CreationDate="2010-11-20T03:00:04.613" Score="0" ViewCount="981" Body="&lt;p&gt;In order to play Civilization V in DX9 mode I have to verify the file integrity, and Steam downloads a file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea why I have to do this in order to play?&lt;/p&gt;&#xA;" OwnerUserId="4934" LastEditorUserId="730" LastEditDate="2010-11-24T13:54:20.940" LastActivityDate="2016-07-11T20:20:07.490" Title="Why I need to verify Steam file integrity when a play Civilization V in DX9 mode?" Tags="|civilization-5|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11245" PostTypeId="2" ParentId="8291" CreationDate="2010-11-20T03:47:49.520" Score="13" Body="&lt;p&gt;To enable upgrades or set other special properties for a map you have to use a trigger that is executed at the start of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the map editor, &lt;code&gt;Modules -&amp;gt; Triggers (F6)&lt;/code&gt; opens the trigger editor:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cblqZ.png&quot; alt=&quot;Triggers window&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only default trigger is &quot;Melee Initialization&quot;, which is executed at the start of the game. New actions can be added to this trigger by choosing &lt;code&gt;New -&amp;gt; New Action (Ctrl-R)&lt;/code&gt; in the right pane's context menu. Searching for &quot;upgrade&quot; brings up the correct action to add:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bs8jo.png&quot; alt=&quot;Actions window&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Double-clicking on &lt;code&gt;Upgrade: (No Value)&lt;/code&gt; then shows a window that lets you choose which upgrade you want to enable for the player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The action created this way will be executed at the start of the game and enable the selected upgrade.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2010-11-20T23:39:00.460" LastActivityDate="2010-11-20T23:39:00.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11246" PostTypeId="1" CreationDate="2010-11-20T03:50:47.563" Score="9" ViewCount="874" Body="&lt;p&gt;I'm finishing my play through of Force Unleashed, and I've gotten up to where you fight Vader on the Death Star. I battle him in the hallway, then he goes into the back room, with the hot floor. I fight him there for a little bit, and then he just ... stops. He doesn't attack, he doesn't defend, he doesn't throw things, he doesn't walk around, and I can't cause any damage to him. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a known bug in FU? I know it was widely regarded to be an EXCEPTIONALLY buggy game. I'm playing the PC version on Steam.&lt;/p&gt;&#xA;" OwnerUserId="3289" LastEditorUserId="1134" LastEditDate="2011-12-21T19:28:51.190" LastActivityDate="2011-12-21T19:28:51.190" Title="Force Unleashed - Vader just stands there" Tags="|star-wars-the-force-unleashed|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11247" PostTypeId="2" ParentId="11244" CreationDate="2010-11-20T03:53:18.160" Score="0" Body="&lt;p&gt;This is just a feature to ensure that downloaded files are not corrupt and is usually used to attempt and troubleshoot major glitches that could be caused by corrupt files. Are you having an issue? If so add more detail and I will attempt to update my answer with more information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Try disabling UAC, I had an issue where Risen would not activate with the product key when UAC was enabled at even the 2nd to lowest level, had to disable it entirely.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="2659" LastEditDate="2010-11-30T15:52:06.427" LastActivityDate="2010-11-30T15:52:06.427" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11248" PostTypeId="1" CreationDate="2010-11-20T04:14:20.680" Score="3" ViewCount="2464" Body="&lt;p&gt;I would like to ask if there is anyone who tested Xbox 360 Rock Band 3 Pro Drums in a PC?  I'm planning to buy one.  Although I like Guitar Hero and Rock Band, I plan to use it in a Drummania-like (Konami Japanese game) setup.  There are existing drum sets for Guitar Hero and Rock Band, but if I use that, it has less drums and will result to plugging 2 sets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional:&lt;br&gt;&#xA;The drivers to be used are in &lt;a href=&quot;http://www.microsoft.com/hardware/download/download.aspx?category=Gaming&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; as specified &lt;a href=&quot;http://andrewrudson.com/drummachine/troubleshoot.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;br&gt;&#xA;The drum simulator used is &lt;a href=&quot;http://mainori-se.sakura.ne.jp/dtxmania/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DTXMania&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4935" LastEditorDisplayName="user27134" LastEditDate="2013-05-29T08:31:13.190" LastActivityDate="2016-06-17T14:45:54.540" Title="PC Compatibility of MadCatz Rock Band 3 Wireless Pro-Drum and Pro-Cymbals Kit for Xbox 360" Tags="|xbox-360|pc|controllers|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11249" PostTypeId="1" AcceptedAnswerId="11250" CreationDate="2010-11-20T04:47:25.513" Score="10" ViewCount="6426" Body="&lt;p&gt;In Starcraft 2 there are two ways to set up a game against the computer; you can choose &quot;Play versus A.I.&quot; on the single player screen or you can start a &quot;Custom game&quot; from the multiplayer screen and add A.I. opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the differences between these two ways to create games against the computer? Does one have any advantages over the other?&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:47:41.920" LastActivityDate="2013-04-01T11:50:57.097" Title="What's the difference between the two ways to create games against the computer in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11250" PostTypeId="2" ParentId="11249" CreationDate="2010-11-20T06:09:21.017" Score="15" Body="&lt;p&gt;&quot;Play versus A.I.&quot; is a single player mode, you can NOT get achievements, it IS available during offline play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Custom game&quot; is a multiple player mode, where you can play against A.I's or humans, or a mix of both. during this mode you CAN get achievements, but you MUST be connected to battle net the whole time.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-11-20T06:09:21.017" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11251" PostTypeId="1" AcceptedAnswerId="11252" CreationDate="2010-11-20T08:28:21.160" Score="7" ViewCount="2702" Body="&lt;p&gt;I just started playing Die2Nite, and I have become Infected. I'm out in the desert, and I didn't realize that eating a Meaty Bone had a chance to infect me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea how infection in Die2Nite works, so I don't know if I have a chance to infect other members of the town by being in contact with them in the desert or back in town.  Will the infection stay localized to me, or is there a chance to accidentally decimate my town?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I do or not do in order to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;get cured&lt;/li&gt;&#xA;&lt;li&gt;not damage the survivability of my town? &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastEditorUserId="816" LastEditDate="2010-11-20T17:02:30.867" LastActivityDate="2011-02-23T11:44:50.877" Title="What happens when I become infected and what should I do to cure it?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11252" PostTypeId="2" ParentId="11251" CreationDate="2010-11-20T10:37:26.203" Score="6" Body="&lt;p&gt;When you're infected, you have a 50% chance of dying overnight, every night. You will &lt;em&gt;not&lt;/em&gt;, however, infect fellow citizens. The infection stays local to you and you're not going to accidentally decimate your town. The worst that can happen is you die overnight and they either have to water your body down or drag it out into the wasteland.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do not sacrifice yourself out of fear of this; I've managed to survive two nights in a row in spite of being infected and I can confirm you're more valuable to your town if you manage to stay alive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a drug called the &lt;strong&gt;Paracetoid 7g&lt;/strong&gt; which will cure your infection; in order to get it you're going to have to mix pharmaceutical products together and hope you're lucky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note, if you get infected via wound, it's not enough just to take the drug; you need to &lt;strong&gt;bandage&lt;/strong&gt; the wound or the infection will return the next day.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="23" LastEditDate="2011-02-23T11:44:50.877" LastActivityDate="2011-02-23T11:44:50.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11254" PostTypeId="1" AcceptedAnswerId="11256" CreationDate="2010-11-20T12:15:03.307" Score="4" ViewCount="360" Body="&lt;p&gt;What are some good tips/ideas/strategies for a team or individual to put in place on a losing side when needing more money (For items etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an example, Ashe often requires very expensive items but if your side isn't able to generate as much money (creep kills or whatever) then it can put you out of the game...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not dying is too obvious!&lt;/p&gt;&#xA;" OwnerUserId="3813" LastActivityDate="2010-11-20T15:45:47.227" Title="Help with money on a losing side in League of Legends" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11256" PostTypeId="2" ParentId="11254" CreationDate="2010-11-20T12:47:38.987" Score="6" Body="&lt;ul&gt;&#xA;&lt;li&gt;Play more defensively, allowing some of you to avoid team fights and farm minions later on&lt;/li&gt;&#xA;&lt;li&gt;Try to have your team get the dragon whenever possible (ward it and be careful)&lt;/li&gt;&#xA;&lt;li&gt;Spread your buys across more base items rather than rushing for each final piece&lt;/li&gt;&#xA;&lt;li&gt;If no one is jungling, you can pop in for some easy creep kills on the way to your destination or around your current area&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Never&lt;/strong&gt; stick to a static build; always change it up depending on the way the game progresses&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4302" LastEditorUserId="4302" LastEditDate="2010-11-20T15:45:47.227" LastActivityDate="2010-11-20T15:45:47.227" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11257" PostTypeId="2" ParentId="10818" CreationDate="2010-11-20T13:17:52.150" Score="2" Body="&lt;p&gt;I recently had the same problem, i never took my game out of my xbox after midnight release and about a week later it would freeze up and continually load at the loading screen for about four of the maps, and tried returning it to the game stop where i bought it. They told me it was from bumping my xbox, although i have it on a stand and cushioned. My friend had the exact same problem too so i took it to another game stop and they said that they were getting a bunch of the black ops games returned with the same problem. The employee gave me a new copy without hesitation, he even told me he thought it was people bumping there xbox too until they got six returned copies with the same problem in one day. I called activision, they tried once again to tell me that it was from bumping my xbox, but had no explanation and ignored me when i questioned the fact that everyone was having the same exact problem. It needs to be further researched because neither I nor my friends has had this problem with any other games. &lt;/p&gt;&#xA;" OwnerDisplayName="jram" LastActivityDate="2010-11-20T13:17:52.150" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11258" PostTypeId="2" ParentId="10937" CreationDate="2010-11-20T14:19:42.650" Score="1" Body="&lt;p&gt;Edit the fallout.ini in the &lt;code&gt;My Documents/My Games/Fallout 3&lt;/code&gt; folder and change the following settings from their current values to those shown below:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;bUseThreadedAI=1&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;iNumHWThreads=2&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will fix the problems relating to fallout 3 crashes on some multicore systems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1519980&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had problems with Fallout 3 crashing on my Core 2 Quad and this fixed it. Someone else has suggested &quot;Set Affinity&quot; and I don't know if that works, but this did for me.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-11-20T14:19:42.650" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11259" PostTypeId="1" AcceptedAnswerId="11260" CreationDate="2010-11-20T14:43:43.823" Score="2" ViewCount="1129" Body="&lt;p&gt;Does COD:BO (on XBOX 360) have an offline co-operative mode for the campaign like Gears of War, Halo 3 or Borderlands do?&lt;/p&gt;&#xA;" OwnerUserId="4940" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T00:46:46.897" LastActivityDate="2012-06-27T00:46:46.897" Title="Call of Duty: Black Ops Co-op" Tags="|xbox-360|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11260" PostTypeId="2" ParentId="11259" CreationDate="2010-11-20T16:47:14.900" Score="5" Body="&lt;p&gt;There is no co-op campaign. You can only co-op in online multi-player and Zombie mode.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2010-11-20T16:47:14.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11261" PostTypeId="1" AcceptedAnswerId="11275" CreationDate="2010-11-20T17:36:36.860" Score="10" ViewCount="30617" Body="&lt;p&gt;Twice now, I've completed a side quest in &lt;em&gt;Fallout: New Vegas&lt;/em&gt;, received a unique weapon, given that weapon to one of my companions and then had the weapon disappear completely from the game. Is there a way to get these weapons back? I'm playing the 360 version, so console shenanigans won't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a theory about why this is happening, but I haven't been able to prove it. I'm guessing the weapon condition drops to zero while the companion is using it. When my own items break down in use, they just get grayed-out in the Pip-Boy screen, but they can still be repaired or transferred to a container. Maybe the companion inventories can't handle such unusable items?&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="3610" LastEditDate="2012-06-05T23:04:28.173" LastActivityDate="2012-08-26T20:42:10.357" Title="Are items that disappear from Fallout: New Vegas companion inventories lost forever?" Tags="|xbox-360|fallout-new-vegas|" AnswerCount="7" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="11263" PostTypeId="2" ParentId="11261" CreationDate="2010-11-20T18:45:06.917" Score="0" Body="&lt;p&gt;Is this by chance happening when you visit Casinos?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few bugs that seem to be associated with companion inventories, and areas where your weapons are stripped, such as Casinos and The Fort. The easiest workaround is to just have your companions wait outside.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-20T18:45:06.917" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11266" PostTypeId="1" AcceptedAnswerId="12172" CreationDate="2010-11-20T22:34:32.660" Score="1" ViewCount="363" Body="&lt;p&gt;I'm playing Dragons Call online, and I'm a mage level 15. What is the fastest way to make a bunch of money? I need about 1,000,000 to buy some good equipments and working/grinding takes a  takes a really long time when you only get a few hundred per enemy.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="8350" LastEditDate="2011-08-13T13:08:46.793" LastActivityDate="2012-08-21T07:58:39.963" Title="Fastest way to get money in Dragons call?" Tags="|dragons-call|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11267" PostTypeId="2" ParentId="10937" CreationDate="2010-11-20T22:47:29.217" Score="1" Body="&lt;p&gt;Here's an idea that might help: try disabling your audio when running the game and see if the problem goes away. Windows 7 and Windows Vista both completely changed the audio driver model, pretty much breaking all the games that expected audio hardware acceleration, and if &lt;em&gt;Fallout 3&lt;/em&gt; is looking for that support that could easily cause the fault you're describing. I remember having a similar problem under Vista; check out the following web site for some advice:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.unigamesity.com/how-to-fix-fallout-3-lock-ups-and-crashes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.unigamesity.com/how-to-fix-fallout-3-lock-ups-and-crashes/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2010-11-20T22:47:29.217" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11268" PostTypeId="2" ParentId="10637" CreationDate="2010-11-20T23:21:41.060" Score="9" Body="&lt;p&gt;The rent &amp;amp; profit is paid every 5 minutes, but only if you are playing the game. The rent is paid even if you leave your Xbox alone and the screen dims.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do not get paid while in the Sanctuary or any of its connected rooms, but not including the Road to Rule.&lt;/p&gt;&#xA;" OwnerUserId="4848" LastEditorUserId="-1" LastEditDate="2014-08-10T10:30:46.500" LastActivityDate="2014-08-10T10:30:46.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11269" PostTypeId="2" ParentId="10019" CreationDate="2010-11-20T23:26:06.130" Score="6" Body="&lt;p&gt;The number is exactly 5 million. The key will appear to disappear when you reach this amount, but it is not treated as a regular gold key you can pick up and store. When the key has disappeared, this means you can successfully open the chest if you get rid of all of your money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't have to get rid of all of it to access the chest, but I think anything over 100,000 in your personal stash renders it unobtainable.&lt;/p&gt;&#xA;" OwnerUserId="4848" LastActivityDate="2010-11-20T23:26:06.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11270" PostTypeId="1" CreationDate="2010-11-20T23:36:39.263" Score="7" ViewCount="14560" Body="&lt;p&gt;A TF2 performance question: &#xA;Do you guys have any ideas for how to improve TF2 performance? &#xA;I'm running on a native 1900x1200 monitor and find that the game is really CPU limited. I'm running on a Intel Core 2 Duo E6750 CPU, which is pretty darn good for performance per &lt;a href=&quot;http://www.anandtech.com/bench/CPU/48&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.anandtech.com/bench/CPU/48&lt;/a&gt; . Also have a new GTX 460 768 MB graphics card. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that in firefights with a lot of people (the number of people on the server makes a huge difference) my FPS will drop to 10-25 FPS for small but significant periods of time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things I've tried so far &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Removing all unnecessary startup processes from Windows XP to see if performance would improve &lt;/li&gt;&#xA;&lt;li&gt;Buying a new graphics card (a dumb decision, as soon after I realized the game was CPU &lt;/li&gt;&#xA;&lt;li&gt;Decreasing the resolution of the game to 1600x1050 with &quot;medium&quot; detail for all the graphical options &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;None of this stuff seems to seriously help the situation. Do other people run into a similar situation here? I'm seriously thinking of buying another better processor, but its an expensive proposition as I pretty much would buy a completely new rig - CPU/ Mobo/Ram/ HDD, OS (Win 7) etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any additional recommendations?&lt;/p&gt;&#xA;" OwnerUserId="4947" LastEditorUserId="8350" LastEditDate="2011-08-12T19:50:16.973" LastActivityDate="2011-08-12T19:50:16.973" Title="What are some suggestions for improving TF2 CPU performance?" Tags="|team-fortress-2|performance|" AnswerCount="6" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="11273" PostTypeId="1" CreationDate="2010-11-21T00:57:32.830" Score="18" ViewCount="15807" Body="&lt;p&gt;It was claimed in &lt;a href=&quot;https://gaming.stackexchange.com/questions/11261/#comment-15556&quot;&gt;this comment&lt;/a&gt; that companions' weapons don't degrade in &lt;em&gt;Fallout: New Vegas&lt;/em&gt;. Is that true? What about companions' armor? Does the difficulty of the game influence this? What about hardcore mode?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This question is &lt;em&gt;not&lt;/em&gt; about companions' default items that can't be taken away. It's about items that you add to your companions' inventory manually.&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2013-05-28T00:34:21.377" Title="Do companions' weapons degrade in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11274" PostTypeId="2" ParentId="11273" CreationDate="2010-11-21T01:08:30.323" Score="1" Body="&lt;p&gt;As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. However, I think I found evidence that it happens just now, at least on Hardcore mode/Very Hard difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I gave my companion a Super Sledge and got into a fight with several Legionaries, who typically carry machetes and magnums. I didn't see any with Super Sledges, though it was nighttime in-game and I could have just missed it. Sometime during the battle, I heard my companion yell &quot;I'm gonna need a new weapon!&quot; When the fight was over, I went back to the spot where my companion had been. She was back to carrying her default weapon, and I found a Super Sledge on the ground with an empty CND gauge. Oddly, its hover text was red, but I didn't suffer a karma penalty for picking it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to put the broken weapon back in her inventory, proving my assumption in the previous post wrong. She wasn't able to equip it, but I was able to take it back out of her inventory later to transfer it to a container.&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2010-11-21T01:08:30.323" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11275" PostTypeId="2" ParentId="11261" CreationDate="2010-11-21T01:14:02.327" Score="0" Body="&lt;p&gt;Based on some behavior I just saw and explained in &lt;a href=&quot;https://gaming.stackexchange.com/questions/11273/do-companions-weapons-degrade-in-fallout-new-vegas/11274#11274&quot;&gt;this answer&lt;/a&gt;, I have a new theory. I'm thinking that the weapon did degrade to the point where it broke, my companion tossed it aside and I didn't realize it. So, somewhere in my game world, there are two broken unique weapons sitting out in a hallway or a field, with no way for me to find them other than dumb luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a summary of that other answer so you don't have to click:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I gave my companion a weapon and got into a fight with several enemies who don't use that weapon type. During the battle, I heard my companion yell &quot;I'm gonna need a new weapon!&quot; After the battle, she didn't have that weapon anymore, and I found a weapon of that type on the ground with an empty CND gauge.&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2010-11-21T01:14:02.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11276" PostTypeId="1" AcceptedAnswerId="11278" CreationDate="2010-11-21T01:37:44.173" Score="8" ViewCount="7115" Body="&lt;p&gt;I'm a bit confused by the term &quot;Macro&quot; as used by players of SCII. It seems to refer to overall strategy that a player is using, but it also seems to refer to things like map control. Mind clearing this up for me?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="26487" LastEditDate="2013-12-09T05:21:13.650" LastActivityDate="2013-12-09T05:21:13.650" Title="Definition of &quot;Macro&quot; as used by Starcraft II players?" Tags="|starcraft-2|terminology|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11277" PostTypeId="2" ParentId="11276" CreationDate="2010-11-21T01:45:59.167" Score="4" Body="&lt;p&gt;Macro is the opposite of micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a player is working on his macro, he looks at the big picture: a strong economy, building lots of units, spending his resources as fast as he can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This complements micro, where the player player micro-manages individual units in combat to optimize their effectiveness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good players will do both very well, though they may have strengths.  The average new player will focus too much on micro once they get into combat and totally forget about his macro.  While good macro can often overcome sloppy micro, the reverse is seldom true.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-11-21T01:45:59.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11278" PostTypeId="2" ParentId="11276" CreationDate="2010-11-21T02:30:33.070" Score="11" Body="&lt;p&gt;I'm going to &lt;a href=&quot;http://gamingse.wordpress.com/2010/08/26/macro-vs-micro/&quot; rel=&quot;nofollow noreferrer&quot;&gt;quote myself&lt;/a&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Macro&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Macro as a gaming technique is an application of  economic theory; at its simplest it’s a distribution of limited resources between necessary avenues.  Consider the simplest example from Starcraft: I have 50 minerals, I can purchase another worker to make minerals for me, or I can build an attack unit and go kill my opponent.  The implied choice here is that I can trade an economic advantage (having and making minerals) for a tactical one (having units).  Since winning usually requires a tactical advantage, at some point a player must make the decision: I’m going to sacrifice my economic advantage for a tactical one.  To the uninitiated this may seem like an easy choice: I’ll just build attack units and destroy him if he’s building his economy.  However, this sort of theory crafting doesn’t hold up.  Once you consider things like: distance, time to kill, etc, you quickly realize that the person with the larger economic advantage can produce a larger army.  How far away, and how long it takes to build an army are important factors in deciding between tactical vs economic advantage.&lt;/p&gt;&#xA;&lt;p&gt;As if this tension between economic and tactical advantage was not sufficient, most RTS games introduce a third concept into Macro: Technology (or tech for short).  Tech implies an investment of resources to produce better units.  These units are conveying an advantage against your opponent at a smaller economic loss, even though they might be individually more expensive.  The trade off between investing in tech and investing in economy is the same as economic vs tactical.   Economic provides more units, where as tech provides better units.  By comparison the trade off between tech and tactical is “how much more does this help vs building a new unit.”&lt;/p&gt;&#xA;&lt;p&gt;These three forces are in constant tension not just in RTS games, but in the real world as well.  Consider the Cold War era arms race.  A nation could build Nuclear Submarines, Invest in its Infrastructure or build better Submarine detectors.  Any one choice would give an advantage, but the reality is you have to invest in all three to remain competitive.  This is known as the Red Queen Hypothesis, opponents must “run” as fast as they can, just to maintain status quo.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2&gt;Micro&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;It is impossible to have a real discussion of Micro without first talking about Lim Yo-Hwan aka SlayerS_&lt;code&gt;BoxeR&lt;/code&gt;.  Boxer first got his start in the South Korean bangs (lan centers) in the late 90s.  It was in this environment that he demonstrated his skills.  Micro comes from the word “Micromanagement,” the idea that if a player is talented or skilled enough he can individually direct every unit on the board.  It was this property of Boxer that made him so popular.   One of the reasons Starcraft draws so much attention as a sport is that it is more than just two players making strategic moves to out smart one another.  There is an element of skill, of dexterity, that the better player might just be the one who plays better, not the one with better play.&lt;/p&gt;&#xA;&lt;p&gt;At the core of Micro is that, no matter the unit composition or number, there is a way to have your units perform better than they should rightfully do.  Through fast clicking and innate knowledge about unit strengths, Micro can mean the difference between losing all your Mutalisks to stimmed Marines, and rolling his army without a single loss.  In some cases Micro is as simple as saying: Roaches have a short range, that means I should move closer than that range so the rank behind the first gets to attack; other times it’s things like: If I spread my Marines in 3 directions his Zealot will have to pick one and then walk a distance to the next; and very occasionally its: if I blink away my Stalkers who are at low health, I can save every one of my units while killing all of his.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2&gt;Macro vs Micro&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;So why the yin yang? It seems like Macro and Micro are two things that every player needs.  In a perfect world we’d all be 1000 APM pros who never broke a sweat; however, in the real world we are mere mortals who have to choose where they spend their attention.  A person cannot concentrate on manipulating his force and strategize what he plans to do next, as the cost for task switching is very high for human beings.  Instead we must strike a balance between these two ideas, and consider the opportunity cost inherent in both approaches.  Ultimately you want to become good at both, but strike a balance between the two.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-21T02:30:33.070" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11280" PostTypeId="2" ParentId="11266" CreationDate="2010-11-21T03:00:46.777" Score="0" Body="&lt;p&gt;Buying the currency online from farmers will always be the fastest way.&lt;/p&gt;&#xA;" OwnerUserId="4273" LastActivityDate="2010-11-21T03:00:46.777" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11282" PostTypeId="2" ParentId="10377" CreationDate="2010-11-21T04:15:03.787" Score="1" Body="&lt;p&gt;It appears that you gain more valuable goods for completing more challenging stories. I would suggest focusing on a single statistic to unlock more rewarding stories. &lt;strong&gt;Risky&lt;/strong&gt; and &lt;strong&gt;Chancy&lt;/strong&gt; challenges seem to increases stats very quickly. When you want more loot per action, seek out easier stories. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keeping on hand Second Chance items earned through social activities (Chess, etc) improves your chances of success in stories and is worth spending a few actions on. &lt;/p&gt;&#xA;" OwnerUserId="1687" LastActivityDate="2010-11-21T04:15:03.787" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11285" PostTypeId="1" AcceptedAnswerId="11299" CreationDate="2010-11-21T05:39:04.777" Score="5" ViewCount="341" Body="&lt;p&gt;I recently bought the Xbox 250GB Kinect bundle, and don't have as much room as I thought I needed to play Kinect effectively. So if I sold the Kinect unit, could it be used on another Xbox?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="4848" LastActivityDate="2010-11-21T10:22:53.490" Title="Is a Kinect unit tied to one Xbox?" Tags="|kinect|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11286" PostTypeId="1" AcceptedAnswerId="11288" CreationDate="2010-11-21T05:59:28.880" Score="2" ViewCount="1590" Body="&lt;p&gt;I seem to have this issue where NFS HP doesn't respond to the enter key - I have to keep banging it a million times before it accepts ONE input. WTF. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of this stupid response I find it impossible to get beyond the first press Enter to continue screen! Sheesh! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas on how can I get around this ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(yes, the enter key is working fine.)&lt;/p&gt;&#xA;" OwnerUserId="200" LastActivityDate="2012-03-22T01:54:04.697" Title="Need For Speed Hot Pursuit seldom responds to Enter key - very difficult to start the game!" Tags="|windows-7|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11287" PostTypeId="2" ParentId="11285" CreationDate="2010-11-21T06:21:41.730" Score="1" Body="&lt;p&gt;Kinect is a console accessory, so it will be compatible with any xbox (if, for instance, you want to take it over to your friend's house). That said, speak with the folks at the store you bought it from -- you may not be able to return &lt;em&gt;just&lt;/em&gt; the Kinect if you bought it as part of a bundle.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-21T06:21:41.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11288" PostTypeId="2" ParentId="11286" CreationDate="2010-11-21T06:25:50.027" Score="3" Body="&lt;p&gt;Figured the problem. I had PhraseExpress running in the background and this is causing problems. Closing it resulted in  Enter key being recognised. Why only this particular key and this game - I don't know.&lt;/p&gt;&#xA;" OwnerUserId="200" LastActivityDate="2010-11-21T06:25:50.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11290" PostTypeId="2" ParentId="11273" CreationDate="2010-11-21T06:53:01.200" Score="16" Body="&lt;p&gt;This was changed several patches ago and I never updated my answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of a patch some time ago, companions' weapons degrade per attack at the same rate as the Courier's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor degrades based on damage taken.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="9300" LastEditDate="2013-05-28T00:34:21.377" LastActivityDate="2013-05-28T00:34:21.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11291" PostTypeId="1" AcceptedAnswerId="11292" CreationDate="2010-11-21T07:46:06.907" Score="5" ViewCount="2976" Body="&lt;p&gt;How do I sink a million ships? Well, not a million, 357 for the achievement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is a good setup? I set up a huge archipelago game with epic game length and raging barbarians... but ships still aren't spawning very fast, and I imagine it'll probably take 3-4 run-throughs to get the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="122" LastEditDate="2010-11-21T08:02:11.393" LastActivityDate="2010-11-21T10:34:26.120" Title="Ruler of the Seas, how to do it?" Tags="|civilization-5|achievements|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11292" PostTypeId="2" ParentId="11291" CreationDate="2010-11-21T08:00:49.773" Score="4" Body="&lt;p&gt;In general, I think achievements such as those were designed to only be achievable through multiple playthroughs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case, I think the idea to abuse barbarians in an archipelago map is good, just make sure that:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You get the honor social policy so that you're always aware where encampments are.&lt;/li&gt;&#xA;&lt;li&gt;You don't destroy the encampments - leave them alive, and &quot;camp&quot; them by placing a ship nearby and destroying anything that spawns immediately.&lt;/li&gt;&#xA;&lt;li&gt;Play with few opponents, if you can - barbarians only spawn (relatively) far from claimed territory, so you want as much of the map as possible to remain clear.&lt;/li&gt;&#xA;&lt;li&gt;It's good that you play with slower pacing - it means there are more turns in which you already have powerful hunting units than when starting many new games.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-21T10:34:26.120" LastActivityDate="2010-11-21T10:34:26.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11294" PostTypeId="1" AcceptedAnswerId="11469" CreationDate="2010-11-21T08:53:26.467" Score="10" ViewCount="5180" Body="&lt;p&gt;Playing Ottoman for the first time and I seem to have far less than 50% conversion of naval barbarians via barbary corsairs. The description merely says there is a 50% conversion rate however and doesn't specify what triggers this so I suspect I'm doing something wrong/&lt;/p&gt;&#xA;" OwnerUserId="4818" LastActivityDate="2011-03-01T03:25:37.177" Title="Exactly how does Suleiman's special work?" Tags="|civilization-5|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11296" PostTypeId="2" ParentId="11270" CreationDate="2010-11-21T09:35:51.153" Score="7" Body="&lt;p&gt;My first piece of advice would be to go into the video options and enable Multicore Processing.  It's been my experience that this is disabled by default, and enabling it usually results in a performance boost.  Despite being in the video settings, this is actually a CPU option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My second piece of advice would be to make sure you have recent nVidia drivers installed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: My system is a Core 2 Quad 6600 with an nVidia GT240 512MB GDDR5, so yours should outperform mine in anything that's not using a lot of CPU cores.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2010-11-21T09:40:57.607" LastActivityDate="2010-11-21T09:40:57.607" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11297" PostTypeId="2" ParentId="10673" CreationDate="2010-11-21T09:54:40.783" Score="0" Body="&lt;p&gt;When you didn't have an XBL account, you were earning achievements somewhere on a different entity. Moving onto a different gamer tag (joining Xbox Live) loses those achievements. Depending on the games you play, I'd guess it's the game getting confused and thinking you've already unlocked the achievement based on your saved games. So I'd try deleting all local content you have for those games, clearing your system's cache and starting from scratch with those particular games.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastEditorUserId="9752" LastEditDate="2012-01-04T20:00:19.823" LastActivityDate="2012-01-04T20:00:19.823" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11299" PostTypeId="2" ParentId="11285" CreationDate="2010-11-21T10:22:53.490" Score="7" Body="&lt;p&gt;No, the kinect is not tied to any one console. However, the kinect in the console bundle does not have the independent power supply that a user with one of the &quot;older style&quot; consoles would need, so if you want to be responsible you should check that the person buying it from you has one of the slim/quiet/cheap shiny plastic models.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2010-11-21T10:22:53.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11301" PostTypeId="1" AcceptedAnswerId="11302" CreationDate="2010-11-21T11:34:10.917" Score="5" ViewCount="3372" Body="&lt;p&gt;How do you play custom music on the radio in Fallout 3 and/or Fallout: New Vegas?&lt;/p&gt;&#xA;" OwnerUserId="4896" LastEditorUserId="27963" LastEditDate="2012-09-08T17:06:53.443" LastActivityDate="2012-09-08T17:06:53.443" Title="How do you play custom music on the radio?" Tags="|fallout-new-vegas|fallout-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11302" PostTypeId="2" ParentId="11301" CreationDate="2010-11-21T11:44:45.733" Score="1" Body="&lt;p&gt;I remember using &lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=145&quot; rel=&quot;nofollow noreferrer&quot;&gt;this mod&lt;/a&gt; some time ago and it worked. Can't recall how much of a hassle it was to set up though.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2010-11-21T11:44:45.733" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11304" PostTypeId="2" ParentId="11301" CreationDate="2010-11-21T12:09:37.130" Score="1" Body="&lt;p&gt;Not a direct answer, but something that might help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can download a &lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=640&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mod Manager&lt;/a&gt; from Fallout 3 Nexus which is compatible with both Fallout 3 and Fallout New Vegas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will assist in the installation and management of mods.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-11-21T12:09:37.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11305" PostTypeId="1" AcceptedAnswerId="401217" CreationDate="2010-11-21T13:39:10.780" Score="11" ViewCount="9344" Body="&lt;p&gt;Does anyone know the optimal buying/selling percentages of normal, increased and decreased-priced items to get the maximum experience points (high chance of pin bonus and customers should accept at first offer - no haggling; to get the maximum number of Just Combo bonuses possible) for each customer in the game (including Euria) while making profit as high as possible (&lt;em&gt;prioritize experience&lt;/em&gt;)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have just finished the game and I am now trying to reach a high merchant level while trying to make the item inventory well stocked with items so I can play a 'New Game+' easily to get another adventurer's True Card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I would like to know the optimal buying/selling percentages for &lt;em&gt;maximum profit&lt;/em&gt;, while making the customer not haggle and making the experience as high as possible (&lt;em&gt;prioritize profit over experience&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Capitalism, Ho! Y'all!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edits: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found a Pin Bonus guide here: &lt;a href=&quot;http://recettear.wikia.com/wiki/Pin_Bonus_Percentages&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://recettear.wikia.com/wiki/Pin_Bonus_Percentages&lt;/a&gt; but the data for some of the customers are missing (some are even wrong), and there is no data at all for decreased-priced items. (Although this maybe because it was written for the demo version of the game.) I am playing the Full version with the current latest v1.108 patch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 'always-sell-at-104%' technique mentioned in the link I put above and FallenAngelEyes' link in the comments works fine for getting maximum experience points when buying normal-priced items. I was wondering if this could be increased for some of the customers to get more profit while still maintaining a good chance of hitting the Pin Bonuses and Just Combo chains. Also, I need optimal buying/selling info for Euria, who was probably put in the game to break Just Combo chains. I also would like to know the elusive buying/selling info for increased-price and decreased-price items for all customers.&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="3610" LastEditDate="2012-05-31T13:14:17.600" LastActivityDate="2023-01-23T04:02:54.480" Title="Optimal percentages for maximum profit and experience when buying and selling for each customer" Tags="|recettear-an-item-shops-tale|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="11308" PostTypeId="1" AcceptedAnswerId="11363" CreationDate="2010-11-21T15:54:39.370" Score="15" ViewCount="2241" Body="&lt;p&gt;The Infestor ability Fungal Growth seems like it &lt;em&gt;could&lt;/em&gt; be incredibly useful, but I haven't yet figured out when I should use it.  I usually end up spending my energy on Infested Terrans instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It stops unit movement for 8 seconds, which is nice, but it doesn't stop them from attacking. That seems like it wouldn't be particularly effective against any ranged stuff (Terran bioballs, Stalkers, or Roaches/Hydras), but I could easily be missing something.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also does some damage, but I'm not sure how much DPS it puts out in comparison to, say, a bunch of Roaches or Zerglings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the best ways to make use of this ability?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-11-23T02:38:19.963" Title="How should I effectively use Fungal Growth?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11309" PostTypeId="2" ParentId="11308" CreationDate="2010-11-21T16:20:50.533" Score="3" Body="&lt;p&gt;Although it doesn't stop units from attacking, if you FG a marine ball for example., you can clean it up with hydralisks, which out-range the marines, thus taking no damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, it can be used to separate ground-attackers from air-attackers or vice versa. For example, having infestors and mutas against a roach/hydra army, you could FG the roaches when they're retreating and move in with the mutas, and the hydras won't be able to move back to defend quickly enough.&lt;/p&gt;&#xA;" OwnerUserId="3039" LastActivityDate="2010-11-21T16:20:50.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11310" PostTypeId="2" ParentId="10937" CreationDate="2010-11-21T16:21:30.533" Score="1" Body="&lt;p&gt;I remember trying to play Fallout 3, and found that adding it to a list of exceptions in the ffdshow codec's audio settings seemed to have a positive impact. If you search your programs menu for &quot;FFDshow Audio Decoder&quot;, then add &quot;fallout3.exe&quot; to the list of files not to use ffdshow in - you may have similar success.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2010-11-21T16:21:30.533" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11311" PostTypeId="1" AcceptedAnswerId="11315" CreationDate="2010-11-21T16:41:48.037" Score="19" ViewCount="25986" Body="&lt;p&gt;I hear a lot of good stuff about Kinect for the XBox 360.&lt;br&gt;&#xA;However, my only &quot;display&quot; is a projector that is sitting right next to where I would be sitting/jumping. Since Kinect is basically a combination of several infrared-and-normal cameras, I would guess that a bright, hot projector would be quite a disturbance. I can not find any articles on the subject, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know anyone who has tried this?&lt;/p&gt;&#xA;" OwnerUserId="1858" LastEditorUserId="9300" LastEditDate="2011-11-01T23:45:45.860" LastActivityDate="2011-12-11T18:01:35.643" Title="Does Kinect work with a projector?" Tags="|kinect|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11312" PostTypeId="2" ParentId="11311" CreationDate="2010-11-21T18:17:30.367" Score="3" Body="&lt;p&gt;Unless your projector spits out a lot of light in the infrared, you shouldn't have an issue positioning the kinect facing the projector.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Distance sensing on the kinect works by projecting a field of dots in the infrared (you can actually view the field through an infrared camera, &lt;a href=&quot;http://www.youtube.com/watch?v=r7nRKU0nFxA&quot; rel=&quot;nofollow noreferrer&quot;&gt;seen here&lt;/a&gt;), then detecting the pattern of dots with an infrared camera placed at a precise distance from the source and calculating a distance measurement with some fancy trigonometry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming your projector doesn't spit out lots of light in the infrared, it'll essentially be invisible to the sensor, despite the fact that it's very bright to you. I'm sort of speculating since I don't actually have a kinect hooked up with a projector, but if my assumptions are correct, this should work.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2010-11-21T18:17:30.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11313" PostTypeId="2" ParentId="11308" CreationDate="2010-11-21T18:32:05.483" Score="7" Body="&lt;p&gt;It is very effective against terran bioballs, for two reasons:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It roots them in place, allowing your banelings to clean them up without him being able to kite and he cannot retreat against a superior group of your units.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It does a lot of damage, it doesn't kill marines with a single FG, but two fungal growth can kill an army without medivacs. If he has medivacs it drains a lot of their energy, making the medivacs almost useless against your army.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Another &lt;strong&gt;very&lt;/strong&gt; important factor:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can fungal growth dropships, they can neither run nor drop units while fungaled, so you can just spam a few infested terrans directly after and kill the full dropship. 2 Infestors can defend a base against almost any drop play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&#xA;Almost forgot the most important role in ZvZ:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the enemy has mutalisks while you went roach/hydra you can stop the mutalisks to allow your hydralisks to get in range and clean up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fungal Growth is not that usefull in ZvP, though it stops stalker micro very effectively, but for everything else the damage is too low, the shields will regenerate the damage before your army can make use of it and except for zealots, protoss units don't tend to ball as much as Zerg or Terran units.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2010-11-21T18:32:05.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11314" PostTypeId="2" ParentId="11311" CreationDate="2010-11-21T18:51:57.487" Score="8" Body="&lt;p&gt;The same question has been asked on the &lt;a href=&quot;http://forums.xbox.com/34878410/ShowPost.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;XBox forum&lt;/a&gt;. The consensus there seems to be that as long as the light from the projector isn't pointing directly at the infra-red sensor you should be OK.&lt;/p&gt;&#xA;&lt;p&gt;There's a link to a video on &lt;a href=&quot;http://kinect.gamespot.com/updates/index.php?id=6283517&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot&lt;/a&gt; which shows a set up with projector (though I haven't got the video to load so I can't verify this).&lt;/p&gt;&#xA;&lt;p&gt;The topic starter has reported back&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Hey everyone.&lt;/p&gt;&#xA;&lt;p&gt;Just wanted to report back that I've set everything up and it works perfectly. The only thing you have to watch for is where you stand, obviously, so that you don't interfere with the projection onto the screen.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So it looks like you should be good to go.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-21T18:51:57.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11315" PostTypeId="2" ParentId="11311" CreationDate="2010-11-21T19:08:07.037" Score="24" Body="&lt;p&gt;Works fine in my projector setup. The projector is on a shelf about 8 feet up, the xbox   is below it, and the Kinect is about 10 feet in front of these on a 3 foot stand. The 9 foot diagonal projector screen is above and behind the Kinect sensor. I have no issues other than the absurd $50 price for the powered Kinect USB extension I needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Cyylq.png&quot; alt=&quot;kinect projector room diagram&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Added top-down diagram of room. Remember projector is way, way above the kinect -- 8 feet vs 3 feet.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2010-11-22T21:26:34.023" LastActivityDate="2010-11-22T21:26:34.023" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11316" PostTypeId="2" ParentId="10439" CreationDate="2010-11-21T19:55:57.893" Score="1" Body="&lt;p&gt;Stealth Infiltrator Mission: Tab #5 - Capture Enemy Spies&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://worldwar.rockydogmedia.com/lootguide.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://worldwar.rockydogmedia.com/lootguide.php&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="507" LastActivityDate="2010-11-21T19:55:57.893" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11318" PostTypeId="1" CreationDate="2010-11-21T20:21:10.533" Score="21" ViewCount="8523" Body="&lt;p&gt;I'm building a platform out in the water, sort of like an oil rig, and I'm realizing that the area beneath my platform is going to become completely dark at all times. In order to prevent that, how can I let beams of sunlight through? I'd prefer not to use glass, or to just make arbitrary holes in the platform.&lt;/p&gt;&#xA;" OwnerUserId="4342" LastEditorUserId="13" LastEditDate="2010-11-21T21:06:06.990" LastActivityDate="2017-01-16T17:26:15.937" Title="How can I provide natural light under a roof?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11321" PostTypeId="2" ParentId="11318" CreationDate="2010-11-21T21:09:02.743" Score="11" Body="&lt;p&gt;If your only goal is to let &quot;natural light&quot; Sunlight / Glass are your only options. If, however, you'd be happy with something with the same Luminosity as natural light, you have a couple options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fire, and Magma (still or flows) give off a luminance of 15, the same value of natural light, and magma in particular, due to its flow, can light a wide area. However, both of these are dangerous if walked into.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Glowstone and Jack-o-lanterns both give 15 luminance as well (compare this to a torch's 14; due to the exponential brightness programmed into the game, the difference is actually pretty noticeable. A Torch gives only &lt;em&gt;80&lt;/em&gt;% of the brightess as luminosity 15 sources do.) are both safe to walk on / bump into and function perfectly well underwater (Torches, magma, etc. are destroyed on contact with water).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A final option would be to simply alter the texture (or download a texture pack) of the glass block, so that it appears as something else (but still allows light to pass through).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11538" LastEditDate="2011-08-10T20:08:42.637" LastActivityDate="2011-08-10T20:08:42.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11322" PostTypeId="1" AcceptedAnswerId="263202" CreationDate="2010-11-21T21:09:04.553" Score="16" ViewCount="9373" Body="&lt;p&gt;Is there a way to see how much more I have to do to achieve the various achievements? For example, Merchant King is Trade 100 resources over any number of playthroughs... I'd love to know how close I am.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2023-01-22T13:36:59.483" Title="Is there any way to see progress towards achievements in Civ 5?" Tags="|civilization-5|achievements|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11325" PostTypeId="2" ParentId="11322" CreationDate="2010-11-21T21:13:20.897" Score="7" Body="&lt;p&gt;Unless the game itself is programmed to display your progress towards the steam achievements (Team Fortress 2, Left 4 Dead, Alien Swarm, Trine, etc.) there is no way to know how close you are, barring meticulous tracking on your own.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-21T21:13:20.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11327" PostTypeId="1" AcceptedAnswerId="11329" CreationDate="2010-11-21T21:29:08.943" Score="2" ViewCount="785" Body="&lt;p&gt;I am at the point of no return in &lt;em&gt;Metroid Prime 3: Corruption&lt;/em&gt; for the Nintendo Wii, and before I continue and can't get back, I want to make sure I have all the suit upgrades possible before I continue on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the maximum number of energy tanks I can collect? Please &lt;strong&gt;do not&lt;/strong&gt; tell me &lt;em&gt;where&lt;/em&gt; they are. I want to find them myself. I just want to know if I have them all.&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="3114" LastEditDate="2012-05-05T20:43:06.423" LastActivityDate="2012-05-05T20:43:06.423" Title="How many energy tanks are there in Metroid Prime 3?" Tags="|metroid-prime-3-corruption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11328" PostTypeId="1" AcceptedAnswerId="11333" CreationDate="2010-11-21T21:34:24.510" Score="2" ViewCount="648" Body="&lt;p&gt;Please note, I am trying to keep the question title and the first few lines of this question vague, because it's a major spoiler and if anyone else is like me and is just playing this game for the first time (yes, I'm way behind the times) I don't want to spoil it for them!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After I reach Phaaze and enter Hypermode permanently, I don't understand what to do to release Phazon, and as I continue to go deeper into the planet my Phazon bar just keeps filling up with more and more yellow, until I eventually die. It almost seems like firing charged shots and missiles &lt;em&gt;increases&lt;/em&gt; the bar? I couldn't really tell from my one and only experience on Phaaze what to do to keep the yellow bar down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I vent Phazon (and not die from corruption) in after reaching planet Phaaze?&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="336" LastEditDate="2011-03-23T19:18:10.200" LastActivityDate="2011-03-23T19:18:10.200" Title="How do I vent Phazon in Metroid Prime 3 after...?" Tags="|metroid-prime-3-corruption|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11329" PostTypeId="2" ParentId="11327" CreationDate="2010-11-21T21:35:55.797" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://metroid.retropixel.net/mprime3/items4.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; lists all the locations but does say at the top that there are 14 energy tanks to find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://uk.gamespot.com/features/6177947/p-31.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; also lists 14 tanks.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-11-21T21:35:55.797" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11330" PostTypeId="1" AcceptedAnswerId="11331" CreationDate="2010-11-21T21:43:17.983" Score="1" ViewCount="622" Body="&lt;p&gt;Since I am near the end of &lt;em&gt;Metroid Prime 3: Corruption&lt;/em&gt; for the Nintendo Wii, I am considering new games for me to play next. I am interested in &lt;em&gt;Metroid: Other M&lt;/em&gt;, but I want to know &lt;em&gt;without spoliers&lt;/em&gt; how well it takes advantage of the Wii's unique capabilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: &lt;em&gt;Metroid Prime 3: Corruption&lt;/em&gt; has certain moves Samus can perform which are invoked by &quot;flicking&quot; the Wiimote or by casting the Nunchuck in various ways. Interaction with various objects requires unique and semi-accurate motion of the Wiimote. Also, certain monsters require you to shake the Wiimote to escape their grasp, and the game uses a point-and-shoot interface of the Wiimote for aiming. However, &lt;em&gt;Metroid Prime 3: Corruption&lt;/em&gt; does not take advantage of the Wiimote's ability to play sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As opposed to a game like &lt;em&gt;A Boy and His Blob&lt;/em&gt; for the Wii, which doesn't take advantage of the Wiimote's capabilities in any form.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Without spoliers&lt;/strong&gt;, how well does &lt;em&gt;Metroid: Other M&lt;/em&gt; advantage of the Wiimote's unique features?&lt;/p&gt;&#xA;" OwnerUserId="2252" LastActivityDate="2010-11-21T21:46:18.190" Title="How well does Metroid Other M take advantage of the Wiimote's unique features?" Tags="|nintendo-wii|wiimote|metroid-other-m|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11331" PostTypeId="2" ParentId="11330" CreationDate="2010-11-21T21:46:18.190" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamesradar.com/wii/metroid-other-m/preview/metroid-other-ms-quirky-controls-explained/a-20100323125139224062/g-20090602105555875007&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; on Games Radar explains how the controls are used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You only use the remote (no nunchuck) and it's used sideways for most of the time, though there are occasions when you need to point the remote at the screen:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Most of the time, you hold the remote sideways, like an old-school NES controller. Pointing the remote at the screen puts Samus into visor mode. The B trigger pans the camera unless locking on with A, in which case it fires a missile. The D-pad cycles through weapons while aiming.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So basically the only unique feature it uses is the camera to move the cursor around the screen. There's no motion control in this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are screen shots, but they don't give anything away.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-11-21T21:46:18.190" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11332" PostTypeId="1" AcceptedAnswerId="11890" CreationDate="2010-11-21T21:52:00.910" Score="5" ViewCount="5601" Body="&lt;p&gt;I'm playing &lt;strong&gt;Call of Duty 4: Modern Warfare&lt;/strong&gt;, level&#xA;&lt;a href=&quot;http://callofduty.wikia.com/wiki/No_Fighting_In_The_War_Room&quot; rel=&quot;nofollow noreferrer&quot;&gt;No Fighting In The War Room&lt;/a&gt;. I read a lot of walkthroughs, but couldn't solve the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, you start as Soap MacTavish, with your teammates: Captain Price, SSgt Griggs, and Cpl Miller. The latter is is not mentioned in any walkthorugh I saw. He is a real coward, and engages in almost no fight. Despite this, he gets killed no matter how I try to save his life.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I continued the level till I reached a corridor where crates blocked the road. There were two entries to my left and right, each leading to parallel side corridors. I entered each of them and killed every enemy. Oddly enough, neither Captain Price nor SSgt Griggs followed me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, killing all enemies in side corridors, I took a path leading to the main corridor (bypassing the wooden crates which blocked the road). At the moment I set foot on the passage joining the side corridor to the main one, an alarm set off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I sprinted to the main corridor, meeting Price &amp;amp; Griggs! They were running towards some giant door. No matter how fast I ran, just before entering the door, something exploded, and I was dead!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This explosion is not mentioned in any walkthrough. I think it might be related to Cpl Miller's death, but I'm not sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="3836" LastEditorUserId="52800" LastEditDate="2013-10-21T19:50:22.263" LastActivityDate="2014-11-08T12:10:31.470" Title="Unexpected Blast in Call of Duty 4" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="3" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11333" PostTypeId="2" ParentId="11328" CreationDate="2010-11-21T21:52:34.937" Score="6" Body="&lt;p&gt;Okay. The creature you want to keep an eye out for are the &lt;a href=&quot;http://metroid.wikia.com/wiki/Phazon_Puffer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phazon Puffers&lt;/a&gt;. They drain phazon from you to power their attack, reducing your corruption in the process. However, if they hit you with the attack, you wind up gaining more corruption than they first removed. A valid strategy then becomes to let the phazon puffers charge up, and then kill the creatures or dodge their attacks, reducing your phazon with each cycle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also be proactive about this final segment by not traveling to Phaaze until you have the maximum amount of energy tanks. While it's not shown in terms of numbers, the more energy tanks you have, the larger your &quot;effective&quot; health, and thus the more corruption you are able to withstand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On Phaaze, sometimes enemies drop &quot;Anti-Phazon&quot; pickups instead of the regular phazon health recovery you've been grabbing throughout the game, and absorbing these will reduce your corruption level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, using the overload (push forward) ability of the Hypergrapple (where applicable) will also reduce your corruption.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you gathered yourself, your phazon corruption increases naturally both over time and as you take damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could not, however, find any indication that firing your weapons increased &lt;em&gt;or&lt;/em&gt; decreased your current phazon level.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-21T21:52:34.937" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11335" PostTypeId="1" AcceptedAnswerId="11348" CreationDate="2010-11-21T22:35:27.257" Score="4" ViewCount="1214" Body="&lt;p&gt;Is there any serious difference between cars in NFS: Hot Pursuit in a given tier? I usually pick at random, but should I be looking at the top speed/HP/etc stats when picking the car to drive for an event?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="23" LastEditDate="2010-11-22T14:45:59.310" LastActivityDate="2010-11-22T14:45:59.310" Title="Does car choice matter in Need for Speed: Hot Pursuit?" Tags="|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11337" PostTypeId="1" AcceptedAnswerId="21378" CreationDate="2010-11-21T22:40:56.533" Score="9" ViewCount="130405" Body="&lt;p&gt;In S.T.A.L.K.E.R.: Shadow of Chernobyl, when you go into the &lt;em&gt;Red Forest&lt;/em&gt; to turn off the &lt;em&gt;Brain Scorcher&lt;/em&gt;, you descend into a secret laboratory, which is known as &lt;em&gt;X-19&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're at the bottom and have turned off the Scorcher, before you trace your steps back up, there is a locked code door. Does anybody know if that door can be opened, what's behind it and where to get the code from?&lt;br&gt;&#xA;To help your memories, next to it are also two... let's call them cooling towers. Both having a ladder that leads down to spiral stairs. One of them containing Burner anomalies, the other is just blocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wji8m.jpg&quot; alt=&quot;screenshot of the locked code door on the left&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The door can be seen on the left side of the screenshot. Up on that scaffolding on the right is the button that you press to turn off the Scorcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a second code door higher up with the code 342089 (which you get from the &quot;Monolith soldier's PDA&quot;) that contains some supplies. That is &lt;strong&gt;not&lt;/strong&gt; the one I am talking about. The code does &lt;strong&gt;not&lt;/strong&gt; work here.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastEditorUserId="816" LastEditDate="2010-11-22T01:43:30.463" LastActivityDate="2012-09-15T16:05:50.297" Title="How do I get the code for the locked door at the bottom of the Brain Scorcher?" Tags="|stalker-shadow-of-chernobyl|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11338" PostTypeId="1" AcceptedAnswerId="11346" CreationDate="2010-11-21T23:20:05.270" Score="2" ViewCount="808" Body="&lt;p&gt;Specifically regarding the Desert Survivalist achievement (trophy in PS3 parlance): Does Sunset Sarsaparilla count as food toward the requirement to &quot;heal 10,000 points of damage with food?&quot;&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-22T00:18:04.630" Title="Is Sunset Sarsaparilla food?" Tags="|fallout-new-vegas|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11339" PostTypeId="1" AcceptedAnswerId="11341" CreationDate="2010-11-21T23:25:29.267" Score="7" ViewCount="3001" Body="&lt;p&gt;I've been investigating a few combat systems as of late to figure out how to develop my own for a personal project.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the combat systems I've been focussing on has been the one in the KOTOR games. To my understanding behind the scenes it uses what is essentially the d20 system - which I have yet to really learn, mind you. So far I've made sense of attack rolls and saving throws but the damage roll is something I'm still not sure about. I spent some time looking around on the internet and got a lot of information about what the damage roll &lt;em&gt;is&lt;/em&gt; but not how damage is actually &lt;em&gt;calculated&lt;/em&gt;, which is what I care about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How exactly does rolling for damage work in KOTOR? More specifically, if a weapon has a damage of &quot;5-12&quot;, how is that damage applied during combat?&lt;/p&gt;&#xA;" OwnerUserId="1425" LastEditorUserId="160" LastEditDate="2011-11-27T00:41:15.080" LastActivityDate="2012-05-07T01:54:00.957" Title="In KOTOR and other d20-based games, how does the damage roll work?" Tags="|star-wars-kotor|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11340" PostTypeId="1" AcceptedAnswerId="11342" CreationDate="2010-11-21T23:28:59.707" Score="1" ViewCount="843" Body="&lt;p&gt;Most of the aid items I've used in Fallout 3 and New Vegas were fairly self-explanatory; however this is because as a matter of course (particularly in NV where RadAway is more scarce) I tended to avoid irradiated aid items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently playing as a melee/unarmed/survivalist -- and will need to eat to replenish HP (in order to get the Desert Survivalist achievement). In doing so, I will need to consume irradiated food on occasion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when I see an entry such as RadRoach Meat (&lt;code&gt;Rads +9, HP +1(5s)&lt;/code&gt;), I wonder:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it that it immediately adds 9 to my radiation, and gives me 1 hit point per second, or does it add 9 to my radiation every second while simultaneously adding 1 to my hit points per second?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-21T23:44:03.063" Title="Need a little help reading aid items" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11341" PostTypeId="2" ParentId="11339" CreationDate="2010-11-21T23:43:14.190" Score="10" Body="&lt;p&gt;For more general information with respect to the D20 system as a whole, you'll want to look at the &lt;a href=&quot;http://www.d20srd.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;D20 SRD&lt;/a&gt;, and if you have any further questions about it &lt;em&gt;as a system&lt;/em&gt;, &lt;a href=&quot;https://rpg.stackexchange.com/&quot;&gt;RPG.Se&lt;/a&gt; is the place to go for all your tabletop RPG Q&amp;amp;A needs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, with respect to the specific implementation of the D20 system seen in the KOTOR games, what happens with damage rolls is that the game is abstracting the 'dice' away from the information displayed to you. A weapon with a displayed damage range of 5-12, is probably rolling 1D8+4. During combat, a hit with that weapon will deal 5-12 damage, before any other combat modifiers, whether from the characters stats, buffs, skills, or other equipment are factored in.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2017-04-13T12:45:51.043" LastActivityDate="2010-11-21T23:43:14.190" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11342" PostTypeId="2" ParentId="11340" CreationDate="2010-11-21T23:44:03.063" Score="5" Body="&lt;p&gt;It only adds +9 radiation immediately when you eat it, then it gives you 5 HPs over 5 secods, 1HP every second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to note that the (5s) description is only part of the HP +1 effect, not the Rad effect.&lt;/p&gt;&#xA;" OwnerUserId="1696" LastActivityDate="2010-11-21T23:44:03.063" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11344" PostTypeId="1" AcceptedAnswerId="16667" CreationDate="2010-11-22T00:05:24.823" Score="7" ViewCount="605" Body="&lt;p&gt;I've used &lt;a href=&quot;http://en.wikipedia.org/wiki/MAME&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Multiple Arcade Machine Emulator&quot;&gt;MAME&lt;/a&gt; almost from the beginning of the project and love it. But today there exist so many variations and &quot;distributions&quot; of the original that I can't keep count. I used the &lt;a href=&quot;http://mameicons.free.fr/mame32p/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MAME Plus&lt;/a&gt; project but today I like the &lt;a href=&quot;http://www.mamext.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;MAME Plus! XT&lt;/a&gt; a little more. I'm looking for a version that uses a multicore processor better, but any suggestions would be appreciated. I also prefer the ones that keep up-to-date with the original project. Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="1084" LastEditorUserId="185606" LastEditDate="2017-06-05T14:37:36.950" LastActivityDate="2017-06-05T14:37:36.950" Title="MAME &quot;distributions&quot;: which one is better for what thing?" Tags="|arcade|emulation|windows-xp|mame|" AnswerCount="2" CommentCount="0" ClosedDate="2017-06-05T16:09:47.500" ContentLicense="CC BY-SA 3.0" />
  <row Id="11345" PostTypeId="2" ParentId="11006" CreationDate="2010-11-22T00:10:53.030" Score="1" Body="&lt;p&gt;once you &lt;a href=&quot;http://media.share.ovi.com/m1/s/2482/e7d488240c52478b999b3fe53b9b18a6.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;go real e-drums&lt;/a&gt; (these are yamaha dtxpress iv), there is no going back. i've got them hooked up with a &lt;a href=&quot;http://www.rockband.com/forums/showthread.php?t=56287&quot; rel=&quot;nofollow noreferrer&quot;&gt;sethbox&lt;/a&gt; to both playstation and the wii (note: requires quick firmware flashing for one console at a time). &quot;relatively unobtrusive&quot; does apply.. only when they're folded up!&lt;/p&gt;&#xA;" OwnerUserId="3576" LastActivityDate="2010-11-22T00:10:53.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11346" PostTypeId="2" ParentId="11338" CreationDate="2010-11-22T00:18:04.630" Score="3" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neither Sunset Sarsaparilla nor Nuka-Cola count towards this achievement.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-22T00:18:04.630" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11347" PostTypeId="1" AcceptedAnswerId="11353" CreationDate="2010-11-22T00:21:40.550" Score="4" ViewCount="36426" Body="&lt;p&gt;Since the normal copy of Black Ops will only give you 3 Zombie maps, is there any chance of the extra zombie maps coming to sale to the PlayStation Store or perhaps free download?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Need to know about this.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastEditorUserId="11290" LastEditDate="2011-07-27T18:07:29.030" LastActivityDate="2011-11-04T23:38:50.040" Title="Will the extra zombie maps for Black Ops be made available in the PlayStation Store?" Tags="|ps3|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11348" PostTypeId="2" ParentId="11335" CreationDate="2010-11-22T00:55:48.593" Score="4" Body="&lt;p&gt;Definitely; the differences between the cars isn't as obvious as more sim-oriented games like FM3 or NFS:Shift, but they do handle/drift/accelerate noticeably differently; there were a couple challenges I couldn't get past until I unlocked a higher powered vehicle.&lt;/p&gt;&#xA;" OwnerUserId="305" LastActivityDate="2010-11-22T00:55:48.593" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11349" PostTypeId="1" AcceptedAnswerId="11376" CreationDate="2010-11-22T00:56:38.947" Score="7" ViewCount="826" Body="&lt;p&gt;In the original Master of Orion, do the targeting computers help when attacking with missiles, or do they only affect lasers/beam weapons?&lt;/p&gt;&#xA;" OwnerUserId="4429" LastEditorUserId="3610" LastEditDate="2012-06-06T13:54:20.537" LastActivityDate="2012-06-06T13:54:20.537" Title="Do ships' targeting computers affect missiles?" Tags="|master-of-orion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11350" PostTypeId="2" ParentId="11318" CreationDate="2010-11-22T01:11:57.870" Score="20" Body="&lt;p&gt;I've seen some good answers on this question so far, but there &lt;em&gt;is&lt;/em&gt; a way to to light the underside of the platform without making holes that go &lt;em&gt;all&lt;/em&gt; the way through by using artificial means like lava.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the platform is at least 3 blocks high, you can hollow out the middle layer and fill it with lava, with a pattern of glass below like so:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;XXXXXXXXXXXXXXX  X = Stone (or whatever)&#xA;XLLLLLLLLLLLLLX  L = Lava&#xA;X^XXX^XXX^XXX^X  ^ = Glass&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Perhaps you could pattern the glass on the bottom layer to resemble &lt;a href=&quot;http://www.google.ca/images?qscrl=1&amp;amp;q=fluorescent+lighting&quot; rel=&quot;nofollow noreferrer&quot;&gt;flourescent lighting&lt;/a&gt;. If your building material is flammable, you can replace the lava with lightstone or torches.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-08-10T21:39:30.467" LastActivityDate="2011-08-10T21:39:30.467" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="11351" PostTypeId="1" AcceptedAnswerId="11352" CreationDate="2010-11-22T01:35:57.913" Score="6" ViewCount="11655" Body="&lt;p&gt;So, I've been a PC gamer for virtually all of my life, and I finally bought a PS3. I found racing / sport / classic 1v1 fighting games the best and the easiest to adapt to. But one thing bugs the crap out of me though, I just &lt;em&gt;cant&lt;/em&gt; get the hang of playing First person shooters on PS3. I used to be an avid Counter strike 1.6 player on the PC, so it's not that the genre itself completely new to me, but it just seems that the PS3 (consoles in general) is just not designed to play these games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's probably just me, but I was wondering if anyone else had the same issues, and if so, what did you do to get better at them?&lt;/p&gt;&#xA;" OwnerUserId="823" LastEditorUserId="8350" LastEditDate="2012-08-17T12:36:30.463" LastActivityDate="2013-08-19T16:03:30.823" Title="How can I adapt to playing FPS games on a PS3 instead of  PC?" Tags="|pc|ps3|first-person-shooter|" AnswerCount="3" CommentCount="7" ClosedDate="2013-08-19T16:42:42.350" ContentLicense="CC BY-SA 3.0" />
  <row Id="11352" PostTypeId="2" ParentId="11351" CreationDate="2010-11-22T01:39:58.783" Score="13" Body="&lt;p&gt;PC gamers think consoles aren't designed for FPS games. Console gamers think PCs aren't designed for FPS. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It unfortunately just comes down to practice and preference. I've struggled for a while to get used to thumbsticks for aiming/moving and I'm slowly getting better, but mostly I've just resigned myself to buying FPS games on the PC and saving everything else for the console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To practice FPSs on the console, stick to single player for a while, turn down the sensitivity on the sticks, and play a lot. Turn sensitivity back up as you get better. Also make sure the meat of your thumb, not just the tip, is resting flat on top of the stick. You should find it easier to make small, controlled movements. Good luck.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-11-22T01:39:58.783" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11353" PostTypeId="2" ParentId="11347" CreationDate="2010-11-22T02:51:15.263" Score="4" Body="&lt;p&gt;The only way to get the previous Call of Duty World at War zombie maps was to pre-order the Hardened or Prestige edition of the Call of Duty Black Ops&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The extra zombie maps are now available with the last Black Ops DLC.  It also comes with a new zombie map, Moon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.callofduty.com/blackops/dlc4/rezurrection-zombies-trailer&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.callofduty.com/blackops/dlc4/rezurrection-zombies-trailer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="318" LastEditDate="2011-11-04T23:38:50.040" LastActivityDate="2011-11-04T23:38:50.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11354" PostTypeId="2" ParentId="10944" CreationDate="2010-11-22T02:51:35.700" Score="2" Body="&lt;p&gt;As with anything else, the HoI3 interface becomes easy to understand with practice. You soon learn to ignore anything you don't need. The scope of this game is such that you don't strictly need to use some parts to play (e.g. the Diplomacy screen) - the AI can manage that for you reasonably well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play though the built-in tutorials, then follow this guide from &lt;a href=&quot;http://www.paradoxian.org/hoi3wiki/Your_first_game&quot; rel=&quot;nofollow noreferrer&quot;&gt;start to finish&lt;/a&gt;, and you'll learn it soon enough.&lt;/p&gt;&#xA;" OwnerUserId="222" LastActivityDate="2010-11-22T02:51:35.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11355" PostTypeId="2" ParentId="11347" CreationDate="2010-11-22T02:56:02.437" Score="2" Body="&lt;p&gt;As far as I'm aware, details of the inevitable DLC have yet to be announced and it would be inappropriate to speculate here. However, we can take a look at Treyarch's previous Call of Duty title to give us an indication of what is to come.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There were three map packs released for World at War, each of which contained three conventional multiplayer maps and one Nazi Zombies map. The zombie maps included new weapons and weapon upgrades and also new gameplay mechanics such as telportaion. They were released approximately four, seven and nine months after the game's initial release. There was also a free map that added a new take (daylight) on an existing map. On PS3 these map packs cost €9.99/$9.99US/£7.99GBP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Activision's CFO has &lt;a href=&quot;http://gamasutra.com/view/news/31490/Activisions_Tippl_Call_Of_Duty_Black_Ops_Ge&quot; rel=&quot;nofollow noreferrer&quot;&gt;claimed&lt;/a&gt; that 2011 will herald their &quot;largest digital offering ever&quot; in support of Black Ops. You should also be aware that Activision &lt;a href=&quot;http://www.cinemablend.com/games/E3-2009-Xbox-360-Gets-Exclusive-Modern-Warfare-2-DLC-17888.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;have committed&lt;/a&gt; to release all of their DLC exclusively for Xbox 360 for a limited time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Hardened and Prestige editions of Black Ops featured a code permitting the download of all four World at War zombie maps. If this is something you missed out on, you might consider buying one from &lt;a href=&quot;http://shop.ebay.com/i.html?_nkw=black+ops+ps3+zombie+maps&amp;amp;_sacat=0&amp;amp;_odkw=black+ops+ps3+zombie+dlc&amp;amp;_osacat=0&amp;amp;_trksid=p3286.c0.m270.l1313&quot; rel=&quot;nofollow noreferrer&quot;&gt;eBay&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2010-11-22T03:05:37.737" LastActivityDate="2010-11-22T03:05:37.737" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11356" PostTypeId="1" AcceptedAnswerId="11357" CreationDate="2010-11-22T02:57:36.957" Score="2" ViewCount="16009" Body="&lt;p&gt;Do I need to clear the 'demons' from the basement or can I just kill all the ghouls including Jason to satisfy Manny?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:40:43.973" LastActivityDate="2015-11-23T03:36:40.317" Title="Do I need to help the ghouls to complete Come Fly With Me?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11357" PostTypeId="2" ParentId="11356" CreationDate="2010-11-22T03:08:07.333" Score="7" Body="&lt;p&gt;Killing Jason, or any other non-feral ghoul at the REPCONN test site will fail Come Fly With Me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure whether this will satisfy Manny however, with respect to finding out where the man who shot you went. If you want to make an end-run around dealing with Repconn however, you can either convince Manny to tell you what he knows by either applying some... 'pressure' via the Confirmed Bachelor perk, or you can just hack the terminal in his room in Novac and read his emails on the subject.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-22T03:08:07.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11358" PostTypeId="1" AcceptedAnswerId="11361" CreationDate="2010-11-22T03:09:15.057" Score="5" ViewCount="4362" Body="&lt;p&gt;My Playstation 3 bit it recently.  It was one of the original 60 GB machines.  When I try to turn it on, it flashes a bit, beeps three times, and flashes red.  I've searched this out, and it's well-known that this means sending it back to Sony for a minimum charge of $150.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I decided to buy a new one, get the 300 GB drive, and also the Move package.  I'm happy with the decision.  Life should be great.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My GameFly disk is stuck in the old PS3.  I guess I could just take an axe to the damn thing.  Short of physical damage, though, is there any way to hold down buttons or put the PS3 in some mode where it ignores everything else and ejects the disk?&lt;/p&gt;&#xA;" OwnerUserId="1661" LastActivityDate="2010-11-22T03:55:42.703" Title="How do I get the disk out of my malfunctioning PS3?" Tags="|ps3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11359" PostTypeId="2" ParentId="11358" CreationDate="2010-11-22T03:14:03.227" Score="3" Body="&lt;p&gt;Have you tried holding down the eject button for 10 seconds? This will supposedly force eject any disk inside.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, according to a post in &lt;a href=&quot;http://boardsus.playstation.com/t5/PlayStation-3-General/Discs-getting-stuck-in-the-ps3-Can-force-eject-them-but-is-there/td-p/45795502&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;, if you have a model of PS3 that allows fan test mode, try turning off the PS3 via the switch in the back, and turning it on &lt;strong&gt;while&lt;/strong&gt; holding the eject button. It apparently runs a fan test and will eject the disk inside.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-11-22T03:14:03.227" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11361" PostTypeId="2" ParentId="11358" CreationDate="2010-11-22T03:55:42.703" Score="4" Body="&lt;p&gt;Check out the guides on &lt;a href=&quot;http://www.ifixit.com/Browse/Sony_Game_Console&quot; rel=&quot;nofollow noreferrer&quot;&gt;iFixIt.com&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first screw is a T10 Security Torx screw, but a normal T10 Torx screwdriver should remove it. Honestly if you can get the screw out it's not super vital to get it back in so using a flathead and stripping it a bit whilst you remove it isn't too big of an issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a heat gun and thermal paste try reflowing the cpu/gpu. You can probably get it working long enough to get your disc out, and maybe even back up your saves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, just follow the tear down guide until you can get the disc drive out. The disc drive isn't too hard to disassemble, and you probably aren't too worried about getting it back together.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-11-22T03:55:42.703" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11363" PostTypeId="2" ParentId="11308" CreationDate="2010-11-22T04:42:12.147" Score="11" Body="&lt;p&gt;If I were to list all the units that Fungal Growth is effective against, I'd end up with a list of the units in Starcraft 2.  There was once even an occasion where I cast Fungal Growth on Siege Tanks (which seems ridiculous, but was very necessary).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, to try and determine how to &lt;em&gt;effectively&lt;/em&gt; use it, let us follow the advice of Hannibal Lector (quoting Marcus Aurelius):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;First principles, Clarice. Simplicity. Read Marcus Aurelius. Of each particular thing ask: what is it in itself? What is its nature? What does he do, this man you seek? &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Fungal growth has two properties to it, which you've listed, it prevents units from moving and it does damage (36 over 8 seconds).  Its nature then is two fold: Damage and Delaying&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Damage&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Fungal Growth does 36 damage over 8 seconds (in game seconds) or 4.5 DPS.  By comparison a Phoenix does 9 dps, a Zealot does 13.3, and a Hellion does 3.2 (vs non-Light).  So not a ton of damage; but, like the Hellion, it does AOE damage so that 4.5 is multiplied by the number of units you hit.  Hit two and you're like a Phoenix; three and you have Zealot level damage; four and you're out dpsing Hydras and Ultras.  So the first principle of effective Fungal Growth is: &lt;strong&gt;The more units the better&lt;/strong&gt;.  Obviously this means you want to target smaller units more often as they clump up better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Hydralisk, two Infestors can't Fungal Growth the same unit (well the can, but it doesn't overlap, it just resets the duration), so your principle use is going to be slightly different from a Hydra ball.  While you're still going to want to Fungal Growth his whole army during large scale engagements, this isn't the time when Fungal Growth functions best.  Instead consider its long range (9?) and how you could utilize that to get more than one cast off on a given unit.  Consider an advancing enemy force, and what happens as you Fungal Growth it and fall back: its forced to wait out the damage.  While healing and repair will mitigate this some you are draining resources.  Thus our second principle is like voting in Chicago: &lt;strong&gt;Early and Often&lt;/strong&gt;.  Get Fungal Growths off before the main battle&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Delaying&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;In addition to doing damage, the other large advantage to freezing an encroaching enemy army is that it buys you time.  Zerg is largely a momentum race so many Zerg players will opt for very Macro oriented builds, choosing to invest more heavily in Economy than a standing army.  As a result you may not have the forces to deal with an assault when it comes.  Being able to delay your opponent for 8 or 16 seconds can easily be the difference between a 100 food army and a 130 food army.  One of the best people to see this behavior in is Liquid`TLO's Zerg style.  He will frequently delay opposing armies with Fungal Growth while he builds a force.  So the third principle of Fungal Growth is: &lt;strong&gt;More Time means More Units&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Delaying an Assault is fine and all but there are time when what you need to do is delay a retreat.  Whether its Marines retreating from Banelings, Drop Ships running from Hydras, or maybe just an enemy force looking to run from a losing battle, being able to stop a retreat is almost always a good thing.  Usually, if your opponent is smart, he's retreating for a reason, and cutting off that retreat is letting you exploit that reason. So our Fourth principle of Fungal Growth is &lt;strong&gt;Don't Let them Get Away&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;TL;DR&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;So let's sum up about the uses of Fungal Growth:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;The more units the better&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Early and Often&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;More Time means More Units&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Don't Let them Get Away&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Whether you're getting Infestors as your core Tier 2 unit, or your just using them to supplement your current army, I think you'll find that these four principle will really help you be more effective.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The issue of Range came up and Fungal Growth does indeed have Range 9.  You can verify this in the Galaxy Editor, but I have also supplied a picture as proof:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/T5g7U.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used a Viking (Range 9) as a ruler.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-11-23T02:38:19.963" LastActivityDate="2010-11-23T02:38:19.963" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="11364" PostTypeId="2" ParentId="11308" CreationDate="2010-11-22T05:25:03.630" Score="9" Body="&lt;p&gt;They say a picture is worth a thousand words.  in this case, the picture shows 1044 damage done by one fungal growth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;29 marines each taking 36 damage works out to be 1044 damage.  that's what i call &quot;super effective&quot;.  And with mass marine being a popular build nowadays, you should get a chance to use it.  I like to use it as a hit and run, whenever i scout a marine ball hanging out somewhere with no tanks in seige mode nearby.  If you manage to fungal all the marines, you can even wait a few seconds, then do a second one, and all the marines will die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WIjae.jpg&quot; alt=&quot;29 marines each taking 36 damage&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-11-22T05:25:03.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11365" PostTypeId="1" AcceptedAnswerId="11372" CreationDate="2010-11-22T06:08:57.940" Score="5" ViewCount="14418" Body="&lt;p&gt;I'm playing Demon's Souls, and dying a lot. I've seen a message that says &quot;while in soul form, your HP is halved.&quot; Other than starting a new game and not dying, how can I get out of soul form?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="26052" LastEditDate="2013-12-12T16:09:52.023" LastActivityDate="2013-12-12T16:09:52.023" Title="How do I get out of Soul Form?" Tags="|demons-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11366" PostTypeId="1" CreationDate="2010-11-22T06:54:23.910" Score="3" ViewCount="2053" Body="&lt;p&gt;The map in Just Cause 2 shows only villages, discovered and undiscovered locations. The map legend shows all the location icons as active/visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On starting a new game, I died quickly at the casino right after being dropped off by the girlfriend on the motorcycle. The casino doesn't have any obvious mission markers, I think (nothing obvious). I've gone and completed the casino at 100%, and done 5 hours worth of exploring and chaos. I've unlocked lots of Black Market items, but haven't yet been introduced to anything about Black Market. I've got a good amount of Chaos racked up, but of the 4 progress bars, only Black Market is effected. The other 3 have yet to increase their value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I respawn, it's always at the house where you got on the motorbike at the beginning of the game. Again, there are no obvious clues at the house on what to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this sound normal? Can you suggest how to start proper missions? Hoping I haven't got a subtle glitch or anything. The game hasn't crashed at all. Latest version Was downloaded by Xbox Live.&lt;/p&gt;&#xA;" OwnerDisplayName="PhilCo" LastEditorUserId="19827" LastEditDate="2013-11-20T07:59:10.360" LastActivityDate="2017-04-09T09:45:54.437" Title="No missions available after dying" Tags="|just-cause-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11367" PostTypeId="2" ParentId="11351" CreationDate="2010-11-22T08:44:26.297" Score="5" Body="&lt;p&gt;It just takes practice. Coming from a PC FPS background myself I was also worried about the loss of accuracy switching from mouse to controller. However there a couple of things to note. Move and shoot is easier, having two analog controllers instead of keys and mouse make it easier to do sweep a circle while aiming with the cross-hairs. I've also found the fact that everything is on the controller (secondaries, grenades, zoom) is better than having to stretch my fingers across the keyboard while moving and firing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally it's a more level playing field. Everyone is working to the same &quot;limitation&quot; of the controls so it's less down to you opponent having a slightly faster more accurate mouse or is rendering their screen 5FPS faster than you. In my opinion it encourages more tactical play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course I've been playing FPS on my PS3 since it came out (and a bit on the PS2 as well). It's been a while since I've played on a PC but I honestly can say I don't miss the world of PC FPS games.&lt;/p&gt;&#xA;" OwnerUserId="279" LastEditorUserId="122" LastEditDate="2010-11-22T09:12:24.083" LastActivityDate="2010-11-22T09:12:24.083" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11369" PostTypeId="2" ParentId="10937" CreationDate="2010-11-22T09:10:05.253" Score="5" Body="&lt;p&gt;Unlike the others here I don't really have a supposed solution, but instead a possible work-around(s), which I hope can help. I have listed 3 options below, but the bolded sentence in option 2 is the one which will probably work best.&lt;/p&gt;&#xA;&lt;h3&gt;Option 1: upgrade to 64-bit&lt;/h3&gt;&#xA;&lt;p&gt;Change your operating system to Windows 7 &lt;em&gt;64-bit&lt;/em&gt;. Of course, nothing guarantees it will then work, but it just might - and I personally see no harm in such an upgrade (at least, not &lt;em&gt;much&lt;/em&gt; harm).&lt;/p&gt;&#xA;&lt;p&gt;You don't have to purchase Windows 7 again, all regular Windows 7 editions should include both the 32-bit and the 64-bit varieties. In today's world 64-bit is in general preferable, in my opinion, especially given your amount of RAM. There's no direct upgrade path from Windows 7 32-bit to 64-bit, but you can use the Windows Easy Transfer tool, which &lt;em&gt;is&lt;/em&gt; pretty easy.&lt;/p&gt;&#xA;&lt;h3&gt;Option 2: play it in Windows XP&lt;/h3&gt;&#xA;&lt;p&gt;Windows 7 is not officially supported by Fallout 3, but &lt;em&gt;Windows XP is&lt;/em&gt;, so I guess an obvious solution is to try and run it with XP! This gives you the following options:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Run Windows XP on an emulator. Many modern emulators don't critically degrade performance, just make sure you use an emulator which supports 3D acceleration. &lt;a href=&quot;http://www.microsoft.com/windows/windows-7/features/windows-xp-mode.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows XP Mode&lt;/a&gt;, for example, available for free for Windows 7 Professional and Ultimate, does &lt;em&gt;not&lt;/em&gt; support acceleration as far as I know. Instead, try getting the open-source &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VirtualBox&lt;/a&gt; or the free &lt;a href=&quot;http://www.vmware.com/products/player/overview.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;VMWare Player&lt;/a&gt;, both of which should &lt;em&gt;theoretically&lt;/em&gt; support the game, especially if you have a powerful machine. Notice that you need to have a valid XP installation - disc and serial number - to install it on the &amp;quot;guest&amp;quot; OS (the one being emulated).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Dual-boot Windows XP with your current operating system.&lt;/strong&gt; This is probably the most fail-safe direction you can take to play the game. It requires some effort but there are plenty of guides available online on how to dual-boot, shouldn't be that big of a problem if you're keen on playing this great game. Again, you need a valid XP for that, but in that case success is basically guaranteed.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Be aware that if you use any of the above solutions, you would need to install Steam on that Windows XP as well, but that shouldn't be a problem.&lt;/p&gt;&#xA;&lt;h3&gt;Options 3: sue the bastards&lt;/h3&gt;&#xA;&lt;p&gt;Well I guess you should only pick this if you happen to have an expensive lawyer which isn't paid by the hour, but you can at least complain to Valve that the &lt;a href=&quot;http://store.steampowered.com/app/22370/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam store page&lt;/a&gt; is misleading: it only says XP/Vista is a &lt;em&gt;minimum&lt;/em&gt; requirement, and does not explicitly say Windows 7 is unsupported, compared with the &lt;a href=&quot;http://store.steampowered.com/app/9050/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doom 3 page&lt;/a&gt;, for example.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-22T09:10:05.253" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11370" PostTypeId="2" ParentId="11243" CreationDate="2010-11-22T10:16:05.907" Score="2" Body="&lt;p&gt;Unfortunately there is no possibility to enhance your trading skills. The trading-system in Risen is nearly the same as in Gothic 3 so you just have to find many items and sell them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But don't worry , you will get rich in Risen after some time ;)&lt;/p&gt;&#xA;" OwnerUserId="3941" LastActivityDate="2010-11-22T10:16:05.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11371" PostTypeId="2" ParentId="10827" CreationDate="2010-11-22T10:26:30.310" Score="1" Body="&lt;p&gt;Well there is no possibility to brew Beer in Risen!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you first get the alchemy skill, you will get the recipe for the small heal potion.&#xA;Right-Click on the Recipe in your inventory, then you will be able to create those potions at the alchemy table.&lt;/p&gt;&#xA;" OwnerUserId="3941" LastActivityDate="2010-11-22T10:26:30.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11372" PostTypeId="2" ParentId="11365" CreationDate="2010-11-22T10:50:02.163" Score="8" Body="&lt;p&gt;In order to turn back into Body Form from Soul Form, you need to either:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kill a boss&lt;/li&gt;&#xA;&lt;li&gt;Invade someone else's game as a Black Phantom and kill the host&lt;/li&gt;&#xA;&lt;li&gt;Use a Stone of Ephemeral Eyes&lt;/li&gt;&#xA;&lt;li&gt;Become summoned as a Blue Phantom and kill the boss&lt;/li&gt;&#xA;&lt;li&gt;Become summoned as a Blue Phantom and kill the host of the game&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I wouldn't worry too much about being in Soul Form. It's definitely not necessary to start a new game, as you will likely end up dying again anyway. In fact, if you want to deliberately shift World Tendency, you will probably end up purposefully killing yourself more than once. Many people spend most of their game in Soul Form in order to minimize the effect on their World Tendency. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hint: Wearing the Cling Ring in Soul Form, your health is only reduced by 25% rather than 50%. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-11-22T12:37:14.083" LastActivityDate="2010-11-22T12:37:14.083" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11373" PostTypeId="1" CreationDate="2010-11-22T12:08:01.237" Score="3" ViewCount="628" Body="&lt;p&gt;I live in the EU, own a European Xbox 360, and the EU versions of Rock Band 1, 2, and 3. I am going on a trip to the US in a couple of weeks and will be visiting some friends of mine who own a North American 360 and NA version of Rock Band. I know that I can recover my gamertag on their system to use to play, but I wouldn't have any of my band data, which I would like to show them. If I bring my save data on a USB stick, will I be able to load it up in the games, or will the differing regions prevent this? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorDisplayName="user9983" LastEditDate="2012-10-25T11:51:07.377" LastActivityDate="2013-11-07T04:27:17.213" Title="Will save data for the EU versions of Rock Band 1/2/3 load on the American versions?" Tags="|rock-band-3|rock-band|rock-band-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11374" PostTypeId="2" ParentId="11090" CreationDate="2010-11-22T12:11:17.647" Score="4" Body="&lt;p&gt;I gained this achievement last night soon after joining gaming.stackexchange :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I focused on building improvements that made the biggest impact on culture (monument, temple, Mughal fort, etc.) and built as many wonders as possible (especially those that provide cultural boosts and affect the acquisition of social policies (Cristo Redentor, Hermitage).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I allied with as many Cultured city-states as possible (earning enough gold can be challenging) and picked the following policy trees (roughly in this order):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Piety&lt;/li&gt;&#xA;&lt;li&gt;Freedom&lt;/li&gt;&#xA;&lt;li&gt;Patronage&lt;/li&gt;&#xA;&lt;li&gt;Order&lt;/li&gt;&#xA;&lt;li&gt;Freedom&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As others have said, gold is a problem. With all the wonders that I'd built and the bonuses you get for playing as Ghandi (less unhappiness for larger populations) Golden Ages were more easier to start. I boosted the duration of Golden Ages by building the Chichen Itza and Taj Mahal wonders and applying the Organized Religion and Reformation (Piety) social policies. Sometimes, I also used Great Artists and Great Generals to increase their duration. The additional gold helped a lot with winning over city states, buying buildings and negotiating with other civs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One point that may not be obvious from the achievement's requirements: you can have more than 3 cities during your play through (though you may suffer penalties in acquiring social policies) - just make sure you raze or give those cities to other players before you complete the Utopia project.&lt;/p&gt;&#xA;" OwnerUserId="2898" LastActivityDate="2010-11-22T12:11:17.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11375" PostTypeId="2" ParentId="10772" CreationDate="2010-11-22T12:13:53.137" Score="0" Body="&lt;p&gt;Lakes count like rivers, so it irrigates tiles. You can't put any ocean specific stuff there.&lt;/p&gt;&#xA;" OwnerUserId="4977" LastActivityDate="2010-11-22T12:13:53.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11376" PostTypeId="2" ParentId="11349" CreationDate="2010-11-22T12:31:25.013" Score="5" Body="&lt;p&gt;Wow, nice blast from the past. According to the &lt;a href=&quot;http://www.jonsullivan.com/misc/moo.pdf&quot; rel=&quot;noreferrer&quot;&gt;manual&lt;/a&gt; it would seem that a ship's Battle Comptuer does affect missle weapons.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Missile Weapons are fast travelling&#xA;  drones mounted with explosive&#xA;  warheads. Unlike beam weapons, when a&#xA;  missile hits, it scores its full&#xA;  damage. Each missile is also equipped&#xA;  with a targeting computer that&#xA;  improves its chance to hit (its rating&#xA;  is added to the firer’s battle&#xA;  computer). However, ECM jammers will&#xA;  reduce the missile’s chance to hit.&#xA;  Each missile rack has a limited number&#xA;  of missiles that can be used in a&#xA;  single combat. The number of shots is&#xA;  shown in the description.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2010-11-22T12:31:25.013" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11377" PostTypeId="2" ParentId="11356" CreationDate="2010-11-22T12:55:08.450" Score="1" Body="&lt;p&gt;Yes it will satisfy Manny, you will have to kill all of them. If you don't want to kill all the &quot;demons&quot; there is another option for that too. i.e you don't have to kill anyone except the feral ghouls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just did this on my current playthru.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-11-22T12:55:08.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11378" PostTypeId="1" AcceptedAnswerId="11379" CreationDate="2010-11-22T14:03:59.847" Score="8" ViewCount="4994" Body="&lt;p&gt;Do wounds ever completely heal in Dwarf Fortress adventure mode? My adventurers seem hampered by yellow wounds that never heal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to speed or encourage these wounds to heal?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-11-22T14:20:24.367" Title="Do wounds ever completely heal in adventure mode?" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11379" PostTypeId="2" ParentId="11378" CreationDate="2010-11-22T14:20:24.367" Score="8" Body="&lt;p&gt;If the wound does not heal by fast travelling, the wound will never heal in adventure mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For some wounds, this isn't a big deal (broken fingers, ex.), bruises and chippings will always heal, it's the &quot;torn tendon/ligament&quot; and shattered or fractured bones that are most worrisome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that scarring will turn the part of the body brown, permanently, but has no other ill-effects.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-22T14:20:24.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11380" PostTypeId="1" AcceptedAnswerId="11383" CreationDate="2010-11-22T16:23:42.793" Score="11" ViewCount="1039" Body="&lt;p&gt;If someone razes a city with a World Wonder in, can someone rebuild it? &lt;/p&gt;&#xA;" OwnerUserId="1622" LastEditorUserId="23" LastEditDate="2010-11-22T16:45:10.363" LastActivityDate="2010-11-22T16:57:27.023" Title="If a Wonder is destroyed, can it be rebuilt?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11383" PostTypeId="2" ParentId="11380" CreationDate="2010-11-22T16:57:27.023" Score="9" Body="&lt;p&gt;No, once a World Wonder is destroyed it is not possible rebuild it.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-11-22T16:57:27.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11384" PostTypeId="1" AcceptedAnswerId="11398" CreationDate="2010-11-22T17:14:31.670" Score="2" ViewCount="4441" Body="&lt;p&gt;Here is link how to switch 'health bar' displaying mode:&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/5426/how-to-have-health-bars-displayed-at-all-times-in-starcraft-ii&quot;&gt;How do I have health bars displayed at all times in Starcraft II?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But sometime it is useful to switch from &quot;ALWAYS&quot; to &quot;SELECTED&quot;. Is it possible to do that quickly without going to menu and clicking 5 buttons?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2010-11-22T19:57:30.050" Title="StarCraft2: How to toggle quickly health bar displaying mode?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11385" PostTypeId="2" ParentId="9281" CreationDate="2010-11-22T17:30:55.160" Score="0" Body="&lt;p&gt;Using 'A' key for order is always good practice (but often using 'P' is better, I not sure about starcarft2, but in the 1st version ordered to attack units don't kill 'SCV/probes' while attacking units are in range. So 'P' (patrol) command is also useful (during opponent base attack).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I am trying to use different groups for different unit types. Who could you study to manage them quickly: stupid but useful advice: practice. See here an example:&#xA;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=56230&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=56230&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2010-11-22T17:30:55.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11386" PostTypeId="2" ParentId="11384" CreationDate="2010-11-22T17:31:38.117" Score="4" Body="&lt;p&gt;I believe that the ALT key displays the unit health for all units on the screen. In that case, perhaps you should change the display to &quot;selected&quot; and then you can just press the ALT button when you want to switch to &quot;always&quot;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-22T17:31:38.117" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11387" PostTypeId="1" AcceptedAnswerId="11389" CreationDate="2010-11-22T17:36:14.887" Score="7" ViewCount="2904" Body="&lt;p&gt;Did anybody kill a &quot;Boss&quot; in &quot;Lost Viking&quot; arcade of StarCraft 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw the reward for gaining 125000 points in this game. How is it possible?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="52800" LastEditDate="2013-11-08T21:19:15.017" LastActivityDate="2013-11-08T21:19:15.017" Title="How to kill the boss (Terra-tron) in Lost Viking" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11389" PostTypeId="2" ParentId="11387" CreationDate="2010-11-22T18:19:52.740" Score="7" Body="&lt;p&gt;A boss? As in any of the 3 bosses? Mostly just dodge, learn their movements and their patterns and work around them. Setup a pattern that you follow to avoid their shots. To get GOLD achievement you have to defeat the 3 bosses I think 4-5 times. i.e you do all 3, then 3 again etc... (in the SAME game)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do it so you don't get hit from any of them, takes practice but it's very doable. Also do NOT hold down the fire key (space) a lot of people think it's easier to just hold it down and keep firing, but it's actually slower that way, if you want to go far in it you got to do it manually.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="3917" LastEditDate="2012-04-24T13:03:21.610" LastActivityDate="2012-04-24T13:03:21.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11390" PostTypeId="2" ParentId="11387" CreationDate="2010-11-22T18:20:05.547" Score="4" Body="&lt;p&gt;Practice makes perfect!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After defeating Terra-tron once you can either stop playing, or continue. Selecting continue means you start back on level 1 but with stronger/more enemies. As a matter of comparison, it took me approximately 8.5 levels before I reached &quot;Gold&quot;, and it took about 50 minutes to get there.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-22T18:20:05.547" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11391" PostTypeId="1" AcceptedAnswerId="11392" CreationDate="2010-11-22T18:32:00.700" Score="6" ViewCount="12643" Body="&lt;p&gt;I know for StarCraft (1st version) there were some utilities that I could use to measure my APM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible for SC2? If so, how do I do it?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="336" LastEditDate="2012-04-22T19:39:07.573" LastActivityDate="2012-04-22T22:51:57.677" Title="How do I measure my APM?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11392" PostTypeId="2" ParentId="11391" CreationDate="2010-11-22T18:34:54.253" Score="13" Body="&lt;p&gt;Starcraft 2 has an APM calculator built in.  While you can't view it real-time (during the game) all game replays contain an APM tab that you can use to measure your improvement (or compare it to your opponent)&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-22T18:34:54.253" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11393" PostTypeId="1" AcceptedAnswerId="11394" CreationDate="2010-11-22T18:41:59.937" Score="9" ViewCount="2217" Body="&lt;p&gt;I've read the following questions regarding what factors influence a player to move between leagues:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/9151/when-exactly-do-players-move-between-leagues&quot;&gt;When exactly do players move between leagues?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/5773/starcraft-2-hidden-vs-visible-ranking&quot;&gt;Starcraft 2 - Hidden vs. Visible Ranking&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/3952/starcraft-ii-are-you-stuck-in-a-league-once-you-are-placed&quot;&gt;Starcraft II - Are you stuck in a league once you are placed?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;many more...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, I've been browsing through &lt;a href=&quot;http://www.sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;StraCraft 2 Rankings&lt;/a&gt; and have noticed a few players that have 2,000+ points, a good w/l ratio, and play regularly but are in bronze or silver league. Some of these players are even #1 in their league. Why haven't these players been promoted?&lt;/p&gt;&#xA;" OwnerUserId="3778" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2012-06-20T09:02:43.343" Title="StarCraft 2 - why haven't certain players been promoted to higher leagues?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11394" PostTypeId="2" ParentId="11393" CreationDate="2010-11-22T18:46:37.670" Score="13" Body="&lt;p&gt;It is possible to reach an unlimited value of points and still remain in bronze league.  Blizzard's ranking system will randomly 'test' you when it feels you might be ready to move up to a different league.  It will put you against a player from the next league and check to see if your 'ready' to move up.  To answer your existing question, these players are winning against players they are expected to win against, but losing against players in the next league.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard views this as a perfect balance.  As long as they continue to win, they will continue to gain more points.  But as long as the continue to lose their 'test' matches they will remain in that league.  Keep in mind that being 1st in a division doesn't mean you need to be in a different league, someone has to be in first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both of these team liquid threads give some great information about SC2 ladder and how to move between leagues&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212&quot; rel=&quot;noreferrer&quot;&gt;SC2 Ladder Analysis: What YOU Need to Know&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=142211&quot; rel=&quot;noreferrer&quot;&gt;SC2 Ladder Analysis: Part 2&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope these help&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-22T18:52:17.523" LastActivityDate="2010-11-22T18:52:17.523" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11395" PostTypeId="1" AcceptedAnswerId="11396" CreationDate="2010-11-22T19:01:16.437" Score="3" ViewCount="5228" Body="&lt;p&gt;I am an experienced StarCraft player, now past 12 missions in the campaign. Before going to multi-player games I would like to look at the maps that are often played.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could you please list the most popular ones?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="8350" LastEditDate="2012-05-16T15:10:59.770" LastActivityDate="2012-05-16T15:10:59.770" Title="What are the most popular multi-player maps?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11396" PostTypeId="2" ParentId="11395" CreationDate="2010-11-22T19:06:25.413" Score="10" Body="&lt;p&gt;When playing ladder, you are exposed to all maps in the 'map pool'.  If you want to practice games on maps you'll play in the ladder, practice with the maps listed below.   However, there are a few maps that are significantly more popular than the others and often played in custom games and tournaments:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lost Temple, Metalopolis, Xel'Naga Caverns, Scrap Station, and Steppes of War are very popular for 1vs1 games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Battle.net Map Pool.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1v1&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blistering Sands (2)&#xA;Jungle Basin (2)&#xA;Scrap Station (2)&#xA;Steppes of War (2)&#xA;Xel'Naga Caverns (2)&#xA;Shakuras Plateau (4)&#xA;Lost Temple (4)&#xA;Metalopolis (4)&#xA;Delta Quadrant (4)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2v2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Arid Wastes (4)&#xA;Discord IV (4)&#xA;Monlyth Ridge (4)&#xA;Scorched Haven (4)&#xA;Twilight Fortress (4)&#xA;Tarsonis Assault (4)&#xA;Tempest (8)&#xA;High Orbit (4)&#xA;War Zone (4)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3v3&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Arakan Citadel (6)&#xA;Colony 426 (6)&#xA;Dig Site (6)&#xA;Frontier (6)&#xA;Monsoon (6)&#xA;Quicksand (6)&#xA;The Bio Lab (6)&#xA;Ulaan Deeps (6)&#xA;Typhon (6)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;4v4&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Extinction (8)&#xA;High Ground (8)&#xA;Lava Flow (8)&#xA;Megaton (8)&#xA;Outpost (8)&#xA;Sand Canyon (8)&#xA;Toxic Slums (8)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;FFA&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kulas Ravine (4)&#xA;Lost Temple (4)&#xA;Metalopolis (4)&#xA;Tectonic Rift (6)&#xA;Quicksand (6)&#xA;Abyss (8)&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-22T19:25:23.957" LastActivityDate="2010-11-22T19:25:23.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11397" PostTypeId="1" AcceptedAnswerId="13487" CreationDate="2010-11-22T19:51:58.727" Score="2" ViewCount="108" Body="&lt;p&gt;After winning a game of Globulation2 I get a graph about different statistics. One of these graphs shows Prestige, which I get for upgrading the school. What does Prestige influence? Is it only a statistic or does it make anything in the game?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="160" LastEditDate="2011-12-09T12:42:20.970" LastActivityDate="2011-12-09T12:42:20.970" Title="What is Prestige in Globulation?" Tags="|globulation-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11398" PostTypeId="2" ParentId="11384" CreationDate="2010-11-22T19:57:30.050" Score="1" Body="&lt;p&gt;Holding &lt;code&gt;ALT&lt;/code&gt; will turn all health bars on if you have them set to &quot;off&quot; or &quot;selected,&quot; and will turn all health bars off if you have them set to &quot;on.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think there is a way to use a keystroke to toggle in between &quot;always&quot; and &quot;selected.&quot; I think the best you can do is turn them always-on, and use &lt;code&gt;ALT&lt;/code&gt; if you need to see or select something without health bars getting in the way.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-11-22T19:57:30.050" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11399" PostTypeId="2" ParentId="466" CreationDate="2010-11-22T20:20:44.497" Score="1" Body="&lt;p&gt;It is likely a bad connection between the cartridge's edge connector and the slot connector inside the console. Start by using a cotton swab with a bit of rubbing alcohol to wipe off any patina that has accrued on the edge connector of the cartridge. If that doesn't help, try doing the same thing with the console's connector (if it's not a top-loading console, you'll need an extra long swab).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Standard pencil erasers are usually great for wiping off patinas from electronic connectors, but they are extremely hard to use on the connectors involved here (they are better for things like computer RAM).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all else fails, I have had some success by using an emery board (one of the cheap cardboard nail files that come in packs of a dozen) to scrape off the patina from the connector of the console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;HTH&lt;/p&gt;&#xA;" OwnerUserId="325" LastActivityDate="2010-11-22T20:20:44.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11400" PostTypeId="1" CreationDate="2010-11-22T20:39:10.790" Score="16" ViewCount="10010" Body="&lt;p&gt;I've got two copies of a couple of Nintendo games (&lt;em&gt;Super Mario World&lt;/em&gt; for the SNES and &lt;em&gt;Super Mario 64&lt;/em&gt; for the N64). I want to sell the extra copy of each, but I don't know which one to keep since they are slightly different.&lt;/p&gt;&#xA;&lt;h2&gt;SNES Cartridge - Super Mario World&lt;/h2&gt;&#xA;&lt;p&gt;One has a model number of &lt;strong&gt;SNS-MW-USA&lt;/strong&gt; while the other is &lt;strong&gt;SNS-MW-USA-1&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h3&gt;SNS-MW-USA&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Text Label:&lt;/strong&gt; takes up the whole edge of the cartridge&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Back:&lt;/strong&gt; &lt;em&gt;SNS-USA&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Instructions/Warnings:&lt;/strong&gt; Five notes/instructions/warnings (in English)&lt;/li&gt;&#xA;&lt;li&gt;Has a &lt;strong&gt;20&lt;/strong&gt; stamped in black next to &amp;quot;Important&amp;quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;SNS-MW-USA-1&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Text Label:&lt;/strong&gt; Shorter.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Back:&lt;/strong&gt; &lt;em&gt;SNS-USA/CAN&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Instructions/Warnings:&lt;/strong&gt;: Has only two in each of English and Spanish.&lt;/li&gt;&#xA;&lt;li&gt;Has &lt;strong&gt;27&lt;/strong&gt; stamped in black next to &amp;quot;Important&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;Has an additional patent listed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;N64 Cartridge - Super Mario 64&lt;/h2&gt;&#xA;&lt;p&gt;One is labelled &lt;strong&gt;NUS-NSME-USA&lt;/strong&gt; while the other is labelled &lt;strong&gt;NUS-NSME-USA-1&lt;/strong&gt;. They have identical backs.&lt;/p&gt;&#xA;&lt;h3&gt;NUS-NSME-USA&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No 'seal' on the label&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;NUS-NSME-USA-1&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Has a &amp;quot;Players Choice Million Seller&amp;quot; seal on the label.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I still wonder if there is any change to the software itself. For example, I have seen walk-throughs and such that list tricks you can do using glitches, which I suspect may not be possible with a newer one.&lt;/p&gt;&#xA;&lt;p&gt;Logic says that the ones with the &lt;strong&gt;-1&lt;/strong&gt; suffix are newer revisions of the game with bug-fixes or whatever, but I don't know for sure. &lt;strong&gt;Can anyone tell me what the difference is and which is the better one to keep?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;These past two weeks, I played both games all the way through (to 100% completion) on the cartridges with the &lt;strong&gt;-1&lt;/strong&gt; suffixes, so I hope I made the right choice (and don't have to beat myself up for losing the save-games).&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2018-01-16T13:20:55.760" Title="Nintendo (SNES, N64, etc.) Cartridge Revisions" Tags="|version-differences|snes|nintendo-64|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11401" PostTypeId="1" AcceptedAnswerId="11408" CreationDate="2010-11-22T20:44:37.047" Score="6" ViewCount="94215" Body="&lt;p&gt;Specifically, I want to buy a 360 but I also want to be able to download games from the marketplace.  The cheapest console is 4gb, which won't be enough to hold even one premium game, so I'm curious if it's a better idea to spend the extra $100 to get the 250gb console or if it is cheaper to replace my hdd with a bigger one when I need to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cost is not the only factor (a major one though).  Are there other disadvantages to replacing the hard drive (such as loss of warranty? the reason I'm buying a new console is for the warranty, after all).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, a valid answer could explain how I could use an external hard drive that I already own to store and play games purchased from the xbox live marketplace.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2010-11-22T21:13:02.230" LastActivityDate="2014-12-27T19:43:04.903" Title="What is the most cost efficient way to increase storage on an Xbox 360?" Tags="|xbox-360|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="11402" PostTypeId="2" ParentId="11401" CreationDate="2010-11-22T20:51:06.783" Score="5" Body="&lt;p&gt;You can always use a USB hard-drive as a cost efficient solution to the lack of space.  Two things to note with this.  While this is the cheapest solution to upgrading hard-drive space consider these:  You can only do a 16 gig thumb-drive for space (xbox will not recognize anything over this size), it often leads to space gaps where you have a 5 gig game to be downloaded but only 4 gigs available on each thumb-drive instead of one large hard-drive where continuity isn't an issue, and finally your xbox will look really hack-ish with all the thumb-drives sticking out of it and utilizing all your ports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or upgrade your console with a bigger hard-drive (though its important to note that the slim xbox uses a different hard-drive then old xbox making it harder to find cheap hard drives for it.)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can speak from personal experience that my life was considerably improved upgrading from the Xbox Arcade to the Slim.  If you have the money save yourself the headache and skip the low cost models, if you don't have the money yet it might be worth saving an extra month for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Replacing the hard drive has no effect on the warranty at all so if you choose at a later time to upgrade the hard-drive you can.&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-22T21:40:15.300" LastActivityDate="2010-11-22T21:40:15.300" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11403" PostTypeId="2" ParentId="11401" CreationDate="2010-11-22T21:11:19.487" Score="4" Body="&lt;p&gt;By far the cheapest way to get started (though it does not exactly scale) is to invest in 16 GB USB flash drives -- the maximum size the Xbox 360 will support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use as many of them as you have USB ports, and your USB ports can be expanded with a hub. These go for under $20 on Amazon currently and will continue to drop in price over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So for about $35 you could have a 32 GB &quot;hard drive&quot; split across two devices. This compares to $110 ~ $130 for the 250 GB hard drive, ~$100 for the 120 GB hard drive, and ~$70 for the 60 GB hard drive.&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-11-22T21:11:19.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11408" PostTypeId="2" ParentId="11401" CreationDate="2010-11-22T21:55:43.330" Score="11" Body="&lt;p&gt;The cheapest option is definitely going to be the USB route as mentioned by others. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ignoring the fact that Microsoft's hardware prices are inflated and overpriced, if you go strictly off a cost per GB, then buying the console with the 250GB drive is your best bet for the money. Using the averages prices these days&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;GB    Total $    $ per GB&#xA;250   $100.00    $0.40    (w/console)&#xA;250   $130.00    $0.52    (standalone drive)&#xA;120   $100.00    $0.83    (standalone drive)&#xA;60     $70.00    $1.17    (standalone drive)&#xA;16     $20.00    $1.25    (USB Drive)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I would assume the standalone drives have a warranty of their own, and the one with the console would be part of the console warranty, but I'm not sure on those.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="274" LastEditDate="2011-02-01T21:39:24.220" LastActivityDate="2011-02-01T21:39:24.220" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11410" PostTypeId="1" AcceptedAnswerId="18578" CreationDate="2010-11-22T21:07:10.303" Score="8" ViewCount="5616" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20826/the-age-of-empires-ii-scrolling-bug&quot;&gt;The Age of Empires II Scrolling Bug&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm trying to install Age of Empires II on Windows 7. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The graphics are so so, but when I enter a tutorial, the map keeps panning continuously, to the upper left of the screen especially.  It doesn't seem to be the mouse, I have lifted it off of the pad, and it still pans automatically...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to fix this?  &lt;/p&gt;&#xA;" OwnerUserId="4995" OwnerDisplayName="studiohack" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2019-07-21T13:18:43.080" Title="Windows 7 &amp; Age of Empires II: works but not quite?" Tags="|windows-7|technical-issues|age-of-empires-ii-the-age-of-kings|" AnswerCount="5" CommentCount="6" ClosedDate="2011-12-12T15:20:17.920" ContentLicense="CC BY-SA 2.5" />
  <row Id="11411" PostTypeId="2" ParentId="11410" CreationDate="2010-11-22T21:12:13.387" Score="4" Body="&lt;p&gt;have you tried modifying the shortcut to use compatibility modes for previous windows versions?&lt;/p&gt;&#xA;" OwnerUserId="16946" OwnerDisplayName="aking1012" LastActivityDate="2010-11-22T22:42:18.477" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11413" PostTypeId="1" CreationDate="2010-11-22T23:03:05.653" Score="3" ViewCount="508" Body="&lt;p&gt;I'm having difficulty getting this achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By &quot;open play&quot;, does this mean just the regular competitive mode against the computer? Does this need to be on a specific difficulty? I've tried heading the ball and that never seems to get it (jumping and not-jumping). I've also tried kicking the ball, and I've scored a few points that way but still no 'chivo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figure I must be missing something.&lt;/p&gt;&#xA;" OwnerUserId="40" LastEditorUserId="8325" LastEditDate="2011-04-15T18:55:10.740" LastActivityDate="2014-01-03T16:57:38.870" Title="Look, No Hands Achievement in Kinect Sports" Tags="|achievements|kinect-sports|kinect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11415" PostTypeId="2" ParentId="11400" CreationDate="2010-11-22T23:12:52.513" Score="2" Body="&lt;p&gt;There is not much difference, only that you name it and...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another difference is the little slot or notch that holds the game into the SNES when it's powered on. The origional release has the slot, which is the older style of SNES carts. The re-release has this area notched to the bottom of the cart, the newer style of SNES carts.&lt;/p&gt;&#xA;" OwnerUserId="46480" LastActivityDate="2010-11-22T23:12:52.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11418" PostTypeId="1" AcceptedAnswerId="11432" CreationDate="2010-11-22T23:42:26.080" Score="9" ViewCount="957" Body="&lt;p&gt;One of my favorite games of all time is Sid Meiers Pirates!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to find a game similar to it, but I don't even know how to describe what kind of game Pirates! is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it an adventure game with elements of commerce?  Or is there a better way to describe it?&lt;/p&gt;&#xA;" OwnerUserId="3584" LastEditorUserId="3114" LastEditDate="2010-11-23T02:33:13.727" LastActivityDate="2011-11-09T19:11:56.483" Title="How would you classify a game like Pirates!" Tags="|sid-meiers-pirates|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11419" PostTypeId="2" ParentId="11395" CreationDate="2010-11-23T00:07:49.037" Score="2" Body="&lt;p&gt;Map popularity should be some what different dependent on your opponents race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certain maps favor certain races more then others. You can use this information to veto out maps that are weak to the race play. You can also study them to better understand what makes them weak and adjust your play style when you play on those maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also if you meant popular Custom Maps they can be found here:&#xA;&lt;a href=&quot;http://www.sc2mapster.com/popularity/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.sc2mapster.com/popularity/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4981" LastActivityDate="2010-11-23T00:07:49.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11420" PostTypeId="1" AcceptedAnswerId="11485" CreationDate="2010-11-23T00:37:49.417" Score="1" ViewCount="10993" Body="&lt;p&gt;To link my online account to my gamertag in Xbox 360 I apparently need a VIP code.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do I find that in Black Ops?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="11290" LastEditDate="2011-07-28T19:01:23.727" LastActivityDate="2013-06-08T11:02:12.120" Title="Where is the VIP code I need to link my online account to my gamertag in Xbox 360?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11423" PostTypeId="1" AcceptedAnswerId="11463" CreationDate="2010-11-23T01:26:07.097" Score="11" ViewCount="137572" Body="&lt;p&gt;I recently purchased this game, but I can't get my head around the controls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it's meant for a 4-button gamepad (head,open hand, armed hand, feet), but I can't seem to get a system that is easy for me to use one hand to WASD move and control actions, while the other hand is stuck on the mouse that is barely used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone got any suggestions for a simple control configuration? I'm coming from using WASD for movement and Mouse controls for attack, FPS style. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment I'm using a combination of Ctrl/Shift/Alt/E, but it's too hard to get to whats what.&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="1057" LastEditDate="2011-12-13T18:00:31.923" LastActivityDate="2014-10-25T11:59:42.383" Title="What are the easiest PC keyboard controls for the Assassin's Creed series?" Tags="|keyboard|assassins-creed-series|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="11425" PostTypeId="2" ParentId="11423" CreationDate="2010-11-23T02:23:38.203" Score="4" Body="&lt;p&gt;I had this same problem.  The controls are &lt;em&gt;painfully&lt;/em&gt; bad for PC.  Eventually, I broke down and got a USB gamepad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barring that, I would suggest using a mouse with programmable thumb buttons.  Assigning these to ctrl, shift, and other &quot;pinky keys&quot; (depending on how many buttons you actually have) will make your life much easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WASD is probably the most familiar movement setup for PC gamers, so Q and E make other easily accessible keys, as does spacebar for thumb.  These, with a couple mouse thumb keys, should be enough for all the actions you'll need in Assassin's Creed.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-11-23T02:23:38.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11426" PostTypeId="2" ParentId="7785" CreationDate="2010-11-23T03:02:48.143" Score="0" Body="&lt;p&gt;Ok, so there's one where you cut this super rare dragon fruit. It pops out out of nowhere; you just have to wait. There's another one where you have to match your highscore without going over. Then there's another one where you cut 10 secret fruit. That's all I know.&lt;/p&gt;&#xA;" OwnerDisplayName="Ivan" LastEditorUserId="207" LastEditDate="2011-02-07T05:16:58.467" LastActivityDate="2011-02-07T05:16:58.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11427" PostTypeId="1" AcceptedAnswerId="12859" CreationDate="2010-11-23T03:58:32.797" Score="8" ViewCount="380" Body="&lt;p&gt;I've just started playing &lt;a href=&quot;http://www.die2nite.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Die2Nite&lt;/a&gt; and I came across an &quot;&lt;em&gt;adjustable spanner&lt;/em&gt;&quot;.  When I mouse over it, the item info is such:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;With an adjustable spanner, you can choose between building something and breaking something  Something might not necessarily be an object...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;...so I assume the info is hinting at &lt;strong&gt;&lt;a href=&quot;http://die2nite.wikia.com/wiki/Items#Armory&quot; rel=&quot;nofollow noreferrer&quot;&gt;Weaponry&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I put it in the bank, then removed it again to see what class of item it is, and it turns out that it is indeed listed in the &lt;em&gt;armoury&lt;/em&gt; section. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;hr /&gt;&#xA;What exactly does the wrench do?  If I can use it as a weapon, can I also use it to &quot;&lt;em&gt;build something&lt;/em&gt;&quot;, as stated in the info?  Are there &lt;em&gt;stats&lt;/em&gt; of any kind for the weaponry of the game that can give me a better understanding of the items &lt;em&gt;(i.e. damage, etc?)&lt;/em&gt; ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt; Also, can I play tennis with it? &lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-11-27T19:57:08.810" LastActivityDate="2010-12-18T03:43:11.357" Title="What Does the Wrench do?" Tags="|die2nite|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11429" PostTypeId="1" AcceptedAnswerId="32498" CreationDate="2010-11-23T05:45:35.460" Score="32" ViewCount="67025" Body="&lt;p&gt;I have one lava and one water. I want to make stone factory, which is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the most compact&lt;/li&gt;&#xA;&lt;li&gt;the most safe to get stone from it&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3229" LastEditorUserId="18" LastEditDate="2010-11-23T06:44:09.930" LastActivityDate="2014-03-02T18:49:40.017" Title="What is the most effective design for an infinite cobblestone generator?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11430" PostTypeId="2" ParentId="10465" CreationDate="2010-11-23T06:06:45.233" Score="1" Body="&lt;p&gt;Press F4 and &lt;strong&gt;mine the portal&lt;/strong&gt;. (in Alpha)&lt;/p&gt;&#xA;" OwnerUserId="3229" LastEditorUserId="3229" LastEditDate="2010-12-02T18:03:26.540" LastActivityDate="2010-12-02T18:03:26.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11431" PostTypeId="2" ParentId="11429" CreationDate="2010-11-23T06:43:44.063" Score="33" Body="&lt;p&gt;I use the design in &lt;a href=&quot;http://www.minecraftforum.net/topic/22826-infinite-forge/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; on the Minecraft forums (requires forum account). The design is also shown in &lt;a href=&quot;http://www.youtube.com/watch?v=_MQt7-Omyxw&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You say you only have one water, but I'm sure it's not too difficult to get another. This generator allows you to mine two blocks, moving your cursor back and forth (so you're not just holding left-click for hours). The water currents will bring the dropped cobblestone towards the block on which you stand. It takes up 5x5x3 blocks of space, and if you build it in a corner of a building, you can omit the leftmost column and top row, diminishing the size to 4x4x3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To build it, construct the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;BOTTOM  MIDDLE   TOP  │  KEY&#xA;                      │  &#xA;█████   █████   █████ │  █ - generator body (solid material)&#xA;███.█   ███W█   █████ │  W - water source&#xA;███.█   ██.▒█   ██L██ │  L - lava source&#xA;█...█   █W▒..   ███.. │  ▒ - cobblestone that is generated&#xA;████.   ███..   ███.. │  . - empty block&#xA;    ↑       &#xA;stand&#xA; here&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And the video showing it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/_MQt7-Omyxw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2014-03-02T18:49:40.017" LastActivityDate="2014-03-02T18:49:40.017" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11432" PostTypeId="2" ParentId="11418" CreationDate="2010-11-23T07:15:09.817" Score="4" Body="&lt;p&gt;Sid Meiers Pirates! has a few important features that define it as well as any single genre will:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;open-world&lt;/li&gt;&#xA;&lt;li&gt;role-playing elements&lt;/li&gt;&#xA;&lt;li&gt;commerce&lt;/li&gt;&#xA;&lt;li&gt;NPC alignment&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some games that fit a number of those features are Oblivion, Fable, and Eve Online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oblivion and Fable are both rpgs that are vastly open-world, with alignment systems where certain groups of NPCs are for or against you depending on your actions (compare with your allegiance chosen in Pirates), and some elements of commerce where you may own stores, trade, and partially influence in-game economies (similar to trading in-town in Pirates).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eve Online fits more features than Oblivion and Fable, as it is an MMORPG with battles similar to those seen in Pirates and fleshed out commerce with player-owned corporations and player-controlled merchants.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps direct your search.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2010-11-23T07:15:09.817" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11433" PostTypeId="1" AcceptedAnswerId="13488" CreationDate="2010-11-23T07:30:38.413" Score="1" ViewCount="243" Body="&lt;p&gt;In the description of an AI (ReachToInfinity) it's mentioned that it will aggressively convert units. What does that mean? Can I do the same and, if so, how?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="1057" LastEditDate="2011-12-09T14:51:00.207" LastActivityDate="2012-02-18T21:27:01.930" Title="How do I convert units in Globulation?" Tags="|globulation-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11434" PostTypeId="1" AcceptedAnswerId="11436" CreationDate="2010-11-23T10:11:46.723" Score="5" ViewCount="9742" Body="&lt;p&gt;When I conquered a city state I chose to turn it into a puppet.  The dialogue promised that I'd be able to annex it at any point.  How do I do so?&lt;/p&gt;&#xA;" OwnerUserId="3256" LastActivityDate="2010-12-20T11:46:49.977" Title="How can I annex a puppet city in Civilization V?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11436" PostTypeId="2" ParentId="11434" CreationDate="2010-11-23T10:18:49.653" Score="6" Body="&lt;p&gt;Just left click it =)&lt;/p&gt;&#xA;" OwnerUserId="1845" LastActivityDate="2010-11-23T10:18:49.653" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11437" PostTypeId="1" CreationDate="2010-11-23T10:47:38.410" Score="8" ViewCount="899" Body="&lt;p&gt;At the end of the first section, inFamous on the PS3 will upgrade the difficulty level from normal to hard (or presumably lower it) based on your performance to that point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what criteria it's using to assess performance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interested since I thought it was a nice touch to automatically try and get the game to a suitably challenging / enjoyable level.&lt;/p&gt;&#xA;" OwnerUserId="2917" LastEditorUserId="8350" LastEditDate="2011-10-23T12:56:45.483" LastActivityDate="2014-01-07T11:19:26.087" Title="How does InFamous determine the difficulty level at the end of the first section?" Tags="|ps3|infamous|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11438" PostTypeId="2" ParentId="11434" CreationDate="2010-11-23T11:09:09.910" Score="3" Body="&lt;p&gt;As Jens says, if you click on the city name, a dialog box should pop up asking if you want to annex the city, or if you want to leave it as a puppet (and it should indicate the Happiness impact of such a decision).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this not the case for you?&lt;/p&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2010-11-23T11:09:09.910" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11442" PostTypeId="1" AcceptedAnswerId="11460" CreationDate="2010-11-23T14:19:26.570" Score="12" ViewCount="1339" Body="&lt;p&gt;My mother-in-law is planning on buying my 4 year old a Nintendo DSi for Christmas this year. I haven't ever used one or even played one and was wondering if it is durable enough to handle a typical 4 year old? I obviously plan on informing him that it's not just something you throw around and he understands that things are breakable, but things happen when you're 4 regardless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume I will buy a carrying case or something for it if there isn't one already included with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's not durable enough by itself, are there bumper cases (like an iPhone or equivalent) that wrap it and protect it available that will help it last a bit longer in case it's dropped? If so, do they hinder play, and does anyone have recommendations as to the best ones to get? Would I need any sort of screen protector?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="20456" LastEditDate="2014-06-26T19:40:32.507" LastActivityDate="2014-06-26T19:40:32.507" Title="How do you protect a Nintendo DSi from a 4 year old?" Tags="|nintendo-dsi|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11444" PostTypeId="2" ParentId="11442" CreationDate="2010-11-23T14:25:14.950" Score="4" Body="&lt;p&gt;This insurance serves you ... is a protector.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001U0O6KO&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/DSi-Protector-Nintendo-Clear-DS/dp/B001U0O6KO&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously not become immune to the DSi but protects well.&lt;/p&gt;&#xA;" OwnerUserId="46480" LastActivityDate="2010-11-23T14:25:14.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11445" PostTypeId="2" ParentId="11442" CreationDate="2010-11-23T15:10:14.790" Score="-4" Body="&lt;p&gt;It might be easier to buy a 2nd hand DS with an R4 card and some games to start out. Let the kid break it and only then give the new DSi.&lt;/p&gt;&#xA;" OwnerUserId="4997" LastActivityDate="2010-11-23T15:10:14.790" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11447" PostTypeId="2" ParentId="11064" CreationDate="2010-11-23T15:26:20.777" Score="0" Body="&lt;p&gt;I believe the power/handling/stopping are all upgraded on the cars (and this may change the drive-ability score, too).&lt;/p&gt;&#xA;" OwnerUserId="4658" LastActivityDate="2010-11-23T15:26:20.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11448" PostTypeId="2" ParentId="11400" CreationDate="2010-11-23T15:58:02.223" Score="0" Body="&lt;p&gt;While you're probably correct in assuming the million seller one is the newer copy, but I don't believe Nintendo is in the habit of making new editions with bug fixes and the like (Sony on the other hand, has been known to update the onboard OS for their systems without telling anyone). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, Nintendo cartridges are notorious for being practically indestructible, meaning there's going to be a minimal difference between the two of them (unless there are visual defects you haven't told us about). I think you're best bet is to keep the newer one (cause the internal battery will die out 20 years from now instead of 19 years from now), but I do believe the difference between them will be minimal at best.&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2010-11-23T15:58:02.223" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11449" PostTypeId="2" ParentId="11442" CreationDate="2010-11-23T16:04:53.040" Score="10" Body="&lt;p&gt;My daughter has played with my DS (not a DSi, but they're pretty much identical physically) since she was 3 and my DS is still in great shape.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're pretty well constructed - a simple drop by a kid onto the floor doesn't really faze 'em.  Obviously throwing it or something would be bad, but hopefully the kid will understand that's a no-no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The touch screen also seems more than able to accept the attention of a 3 or 4 year old whose touch with the stylus may not be as kind and precise as an adult's.  I've certainly talked to her about what not to do, but any rate my DS has taken its treatment well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who am I kidding?  At this point it's her DS.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2010-11-23T16:04:53.040" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11450" PostTypeId="2" ParentId="11418" CreationDate="2010-11-23T16:10:28.177" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Sid_Meier%27s_Pirates!_%282004_video_game%29&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Sid Meier&amp;#39;s Pirates! (2004 video game) - Wikipedia, the free encyclopedia&quot;&gt;Wikipedia&lt;/a&gt; puts it in 3 main categories: Strategy, action and adventure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To find other games like this one, you could go to some big digital content providers (Direct2Drive/Steam) and look for Sid Meier's Pirates. Go to the page of the game and look around the page. You'll see a section with similar games (deemed similar by the provider). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way would be to go to IGN or another good gaming site, look for the game, go to the review and look around the page, again you'll be shown similar games to the one in question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Disclaimer&lt;/strong&gt;: You don't need to buy anything from the providers I've mentioned, they're there as examples, nothing more.&lt;/p&gt;&#xA;" OwnerUserId="4694" LastEditorUserId="9752" LastEditDate="2011-11-09T19:11:56.483" LastActivityDate="2011-11-09T19:11:56.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11451" PostTypeId="1" AcceptedAnswerId="15629" CreationDate="2010-11-23T16:18:18.640" Score="18" ViewCount="903" Body="&lt;p&gt;Air combat, unfortunately, is one of the most obscure topics in the Civilopedia - that is, everything is explained but severely lacking in details.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, I've noticed that when using the air strike mission, sometimes the attacked target will shoot back and sometimes it won't. I'm talking about regular shooting back, not the special attacks of anti-air units (such as destroyers) or interceptions by defending aircraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I attack a unit or a city it will sometimes shoot back and sometimes not. Does anyone know the rules behind this? It doesn't seem to be entirely random, but I could not find any truly consistent behavior. I'm going to post an answer with what I know so far, but I would really like to see something more complete.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-01-30T17:57:26.703" Title="What determines whether the target shoots back at an attacking aircraft?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11453" PostTypeId="2" ParentId="11219" CreationDate="2010-11-23T16:29:49.927" Score="3" Body="&lt;p&gt;Finally, I surrendered. I just changed the embark location and it did the trick. I would think that because it was near a volcano and it had high cliffs, maybe my dwarves could not carry stuff as heavy as iron. (I could not bring iron bars either).&lt;/p&gt;&#xA;" OwnerUserId="4921" LastActivityDate="2010-11-23T16:29:49.927" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11455" PostTypeId="1" AcceptedAnswerId="11457" CreationDate="2010-11-23T18:41:07.983" Score="12" ViewCount="1205" Body="&lt;p&gt;I've been playing &lt;a href=&quot;http://www.die2nite.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Die2Nite&lt;/a&gt; for 3 days now, and still have basically no idea where to find many of the game's various notifications and alerts.  So, following this trend, how will I know when I'm dead?  Where will this be listed?  I haven't got much longer to live, and would like to know where to look to hear the good news.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-03-07T01:01:00.840" LastActivityDate="2011-07-10T01:08:06.790" Title="How do I Know if I'm Dead?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11457" PostTypeId="2" ParentId="11455" CreationDate="2010-11-23T18:44:09.933" Score="9" Body="&lt;p&gt;You get a quite obvious notification, the next time you log in. Borrowing from &lt;a href=&quot;http://chat.stackexchange.com/rooms/103/die2nite&quot;&gt;our Die2Nite chat room&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://chat.stackexchange.com/transcript/message/150174#150174&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/ym9IX.png&quot; alt=&quot;You are DEAD!&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Yes, I stole once. What of it?)&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-07-10T01:08:06.790" LastActivityDate="2011-07-10T01:08:06.790" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11458" PostTypeId="1" AcceptedAnswerId="11459" CreationDate="2010-11-23T18:48:42.080" Score="8" ViewCount="2024" Body="&lt;p&gt;I saw in DF that the carpenter may craft training weapons for the dwarf sparring. Still, I cant find any training warhammer... Should they train with regular weapons? Are there any training warhammers? &lt;/p&gt;&#xA;" OwnerUserId="4921" LastActivityDate="2010-11-23T19:26:06.483" Title="Training warhammer skill in dwarf fortress" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11459" PostTypeId="2" ParentId="11458" CreationDate="2010-11-23T19:26:06.483" Score="9" Body="&lt;p&gt;As of 31.X, training weapons are not needed for training your military -- regular hammers will be fine (and non-deadly!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason the training weapons exist at all is because in 28d, &quot;sparring&quot; consisted of the dwarves in question actually fighting with each other -- and if they used regular weapons, their sparring partners would develop regular injuries. The training weapons were a less-deadly alternative, though even then there were too many instances of dwarves crippling their squadmates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, sparring in .31 is decidedly different -- the dwarves &quot;tap&quot; the target instead of actually attacking. It's completely non-lethal training, even with adamantine edged weapons. So there is no training warhammer, nor is their a real need for them anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, if you just want a training warhammer for flavor or its own sake, crossbows raise the &quot;hammer&quot; skill and can be made of wood, so they're the next best thing.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-23T19:26:06.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11460" PostTypeId="2" ParentId="11442" CreationDate="2010-11-23T19:54:19.893" Score="14" Body="&lt;p&gt;For the outside case, there's the &quot;&lt;strong&gt;Nerf Armor&lt;/strong&gt;&quot;; it exists for the DS lite, DSi and DSi XL.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oxCm3.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that it should resist almost any fall...&lt;/p&gt;&#xA;" OwnerUserId="452" LastEditorUserId="18" LastEditDate="2010-11-24T07:00:43.627" LastActivityDate="2010-11-24T07:00:43.627" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11462" PostTypeId="1" AcceptedAnswerId="11464" CreationDate="2010-11-23T20:32:02.047" Score="8" ViewCount="479" Body="&lt;p&gt;I found a padlock and chain in the desert.  It claims to be a home decoration.  In my home, I don't seem to have the option of decorating with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it because my home is a tent?  Or because I have no AP so it's not listing the option?  Or something else entirely?&lt;/p&gt;&#xA;" OwnerUserId="2888" LastActivityDate="2010-11-23T20:57:32.330" Title="How do you decorate your home in Die2Nite?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11463" PostTypeId="2" ParentId="11423" CreationDate="2010-11-23T20:55:23.140" Score="7" Body="&lt;p&gt;I've been able to work out that Button 0 and Button 1 are actually Left and Right Mouse (may be the other way around)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These can be assigned at the Controls &gt; Customize Controls screen by clicking the Attack Hand/Open hand options and double left/right clicking (as you need to left click to start the assigning process)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, by using space for legs and E for head, the main controls sort of work ok.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm Currently using:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;1-4&lt;/strong&gt; Weapon Change (sword, hidden blade, etc)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Space&lt;/strong&gt; Legs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;E&lt;/strong&gt; Head&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Left Click&lt;/strong&gt; Attack Hand&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Right Click&lt;/strong&gt; Open hand.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That way, I can loot/attack mostly with the mouse. Pressing and holding W (up), E (head) and Space (legs), and directing myself with the mouse, gets me up and over rooftops ok.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've only gotten to an early part of the game, so I haven't had time to perfect my keys. I'll update this post when I do, and let you know what is the best key arrangement (in my opinion).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: The above works well, with Q/F in use for locking, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This should be valid for AC:B too.&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="207" LastEditDate="2011-02-21T00:25:54.783" LastActivityDate="2011-02-21T00:25:54.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11464" PostTypeId="2" ParentId="11462" CreationDate="2010-11-23T20:57:32.330" Score="5" Body="&lt;p&gt;Simply placing decorative objects in your home is enough, there's nothing else you need to do. You'll gain the effect of the item as long as it remains there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The padlock you found prevents other people from stealing from you when you're out of town. Other items may provide decoration points which are granted to your soul when you die.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-11-23T20:57:32.330" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11465" PostTypeId="1" AcceptedAnswerId="11466" CreationDate="2010-11-23T22:10:39.610" Score="3" ViewCount="736" Body="&lt;p&gt;I am about to get an XBox 360, and am interested in the HD Movies service that comes with it (Zune Movies, I think).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It wasn't quite clear to me from the XBox website whether movies were downloaded to the Xbox's harddrive, or were streamed. While my ADSL is pretty quick, I'm not convinced that it's up to the job of streaming HD content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, can movies be downloaded to the XBox's harddrive before viewing, or is streaming the only option?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm in France, by the way - I don't know if that makes any difference?&lt;/p&gt;&#xA;" OwnerUserId="5007" LastActivityDate="2010-11-23T22:57:38.090" Title="XBox movie downloads - streaming only?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11466" PostTypeId="2" ParentId="11465" CreationDate="2010-11-23T22:13:38.877" Score="2" Body="&lt;p&gt;Updated with the help of tzenes' comment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zune purchases and rentals pop an option to either download or stream. If you rent a movie, you only have access to it for 24 hours after you first begin watching it, and you only have fourteen days from the time of purchase to view it at all.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2010-11-23T22:57:38.090" LastActivityDate="2010-11-23T22:57:38.090" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11468" PostTypeId="1" AcceptedAnswerId="11475" CreationDate="2010-11-23T23:49:27.390" Score="5" ViewCount="4387" Body="&lt;p&gt;I've been playing SC2 for a month or two casually and have a 37/37 win loss ratio in 1v1.&#xA;for some reason I can't beat Zerg with any amount of consistency.  I'm probably around 60 or 70 percent for the other 2 races, but I rarely can beat Zerg.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My play style is a few different methods.  Sometimes I Zealot rush, other times I tech to air or robo and other times I try for a midgame push with Stalkers, but none of them seem to work great.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand scouting is key, and making changes to your strategy have to happen but any time I change my initial strategy I do worse than just trying to stick it out.  And it just amazes me that I consistently get beat by Zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips or advice would be helpful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I'm a newbie, so I know I need to work on my mechanical skills but strategy is the bigger reason I lose to one race over another, not my lack of clicks per minute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Begin Edit...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Great answer. Some good insight into how to play against zerg... But it basically sounds like I need to work on my micro to more efficiently handle zerg units.  Which makes me wonder, do protoss/terran players tend to play games where micro is less necessary and this is why I match so well against them.  The more I think about it the more I realize my strategies, require minimal scouting and a reliance on the typical play style of the race to choose my options.  Terran usually turtles and I have extra time to tech or expand, protoss is often a 50/50 of rush or tech to tier 1.5 or 2 which i can either either tech or rush also and then it comes down to who is faster or better at micro, with zerg it seems I get overrun, and my micro loses me the game. &lt;/p&gt;&#xA;" OwnerUserId="5009" LastEditorUserId="5009" LastEditDate="2010-11-24T05:38:59.627" LastActivityDate="2010-11-24T06:49:04.697" Title="Strategies against zerg when playing protoss" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11469" PostTypeId="2" ParentId="11294" CreationDate="2010-11-24T00:08:26.903" Score="6" Body="&lt;p&gt;When you get near a barbarian naval unit with your own unit the special ability works. If you are lucky then the barbarian naval unit is converted. If not nothing changes you can attack.&lt;/p&gt;&#xA;" OwnerUserId="5011" LastActivityDate="2010-11-24T00:08:26.903" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11470" PostTypeId="2" ParentId="4125" CreationDate="2010-11-24T00:10:22.210" Score="0" Body="&lt;p&gt;Do everything that they suggest, but ANY chance you see a mutalisk,Mind Control it, it led to me owning 40 mutalisks and 12 brood lords at the end, at whih time i lost interesting in defending my entire base and migrated everything to the artifact.... be regardless, 40 muts+vikings killed the Class 10 creature VERY quickly.also the mutalisks are your fastest support for any front, including kerrigan(when she storms, simply move out of the way, since they fly so fast)&lt;/p&gt;&#xA;" OwnerDisplayName="Zebo" LastActivityDate="2010-11-24T00:10:22.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11471" PostTypeId="1" AcceptedAnswerId="11473" CreationDate="2010-11-24T00:23:14.993" Score="22" ViewCount="7632" Body="&lt;p&gt;Specifically, is it safe to put a lever to open an iron door 'outside'?&lt;/p&gt;&#xA;" OwnerUserId="2596" LastActivityDate="2022-02-26T12:25:40.083" Title="Can mobs use levers?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11472" PostTypeId="2" ParentId="11468" CreationDate="2010-11-24T00:29:10.410" Score="1" Body="&lt;p&gt;It would be great to know what part of the game are you having trouble with? An early pool rush? Any specific mid game units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blink stalkers tear apart Mutalisks, and protect your Colossi against Corruptors. Good micromanagement of Blink stalkers backed with Colossi mid-game are really a great counter against the most common zerg armies. Immortals are great against Roach armies and try going Overlord hunting with a few Pheonix (which are also great at picking off Queens). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The general rule of thumb with Terran and Protoss against Zerg is to always keep up with their expansions. A zerg needs to have at least one extra expansion to keep up against Toss/Terran so deny them expansions. Use an observer to eradicate creep tumors to help your ground forces against their speed advantage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other random tips include walling off your base to prevent zerglings from seeping in (then use warp gate, air or back doors to get out), Speedlots at every expansion and lots of photon cannons at your expansion to prevent a muta harass. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find this series particular good to watch (The &quot;Viking Cup&quot;) as it is intermediate level players, three games, PvZ: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/nGXMvJdr7bA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-24T00:29:10.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11473" PostTypeId="2" ParentId="11471" CreationDate="2010-11-24T00:33:59.063" Score="25" Body="&lt;p&gt;Mobs can't really use anything that players can use (including levers). The only exceptions are ladders and pressure plates. Ladders because it only requires that the mob move towards the ladder to use it, and AI doesn't actually know how to use the ladder causing them to fall off of it pretty easily. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-24T00:33:59.063" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11474" PostTypeId="1" AcceptedAnswerId="11476" CreationDate="2010-11-24T00:39:20.693" Score="9" ViewCount="1284" Body="&lt;p&gt;What is it?&lt;br&gt;&#xA;Why is it needed? (What is it purpose?)&lt;br&gt;&#xA;At what time intervals is it performed?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-20T09:02:30.067" LastActivityDate="2012-06-20T09:02:30.067" Title="What is a ladder reset?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11475" PostTypeId="2" ParentId="11468" CreationDate="2010-11-24T00:54:50.733" Score="9" Body="&lt;p&gt;So PvZ is based around a lot of different concepts and its hard to pin down a specific list of strategies you should use.  Instead, let's examine the concepts and then we'll look at some of the more popular strategies and how they implement them&lt;/p&gt;&#xA;&lt;h2&gt;The Robotic Facility&lt;/h2&gt;&#xA;&lt;p&gt;The Robo Facility represents many things, but one of the most important of them is the Observer.  If you are forgoing a Robotic Facility then you are making a contract: You are sacrificing the power of the Observer as a scout in exchange for something (more Gateways or Air or something else).  Because of this contract, you have to make up for that deficit in scouting some how.  The reason things like 3 Gate Robo into Colossus are so popular is that it leverages the Robotics Facility for both scouting and unit production&lt;/p&gt;&#xA;&lt;h2&gt;The Gateway&lt;/h2&gt;&#xA;&lt;p&gt;There is no secret that Warpgate is one of the most powerful technologies that Protoss posses.  This combined with gas heavy higher tier units means that you don't really have another mineral dump.   Additionally, many of Protoss' lower Tier units (like the Stalker) continue to play a vital role into late game.  Strategies like 4 Gate really emphasize this aspect.  Ultimately, none of the &amp;quot;money&amp;quot; units in a Protoss composition come out of the Gateway.  This means that while they will makeup the bulk of your army your real power needs to lie else where.  Even for strategies like 4 Gate Blink Stalkers, your power is coming from Blink, not the Stalkers.&lt;/p&gt;&#xA;&lt;h2&gt;Force Field&lt;/h2&gt;&#xA;&lt;p&gt;Against any sort of ground army Force Field is invaluable.  This means some portion of your Gas expenditure needs to be on Sentries.  It also means that you can't let these Sentries die.  The later you get into a game the more energy they accumulate and that means the more you can abuse Force Fields.  A number of Protoss strategies peak at their mid game.  This is usually because they have critical mass on their money units while still having a significant number of Sentries left over from early game.&lt;/p&gt;&#xA;&lt;h2&gt;Expanding&lt;/h2&gt;&#xA;&lt;p&gt;Just because you're playing against Zerg doesn't mean you shouldn't expand.  In fact, more than any other match up it means you &lt;em&gt;have&lt;/em&gt; to expand to be able to keep up in production.  Since you can't throw away your army like a Zerg player can (because of their faster Hatchery based production), Protoss players have a tendency to stay on 1 Base longer than they should because they have a large enough army to defend it.  This leads to poor strategies like 1 Gate into Colossus.  Ultimately, if you don't expand you'll never be able to make a significant push to kill of the Zerg player and his production will eventually catch up to your standing army.  At that point you've lost.  Failing to expand is the slow death.  Strategies like 1 Gate Expand or 3 Gate pressure into Expand are designed to take advantage of the Protoss standing army to dominate a Zerg.  1 Gate is designed for more passive Zerg players, while 3 Gate is designed for more aggressive ones.  If you see an early expansion from the Zerg (around when you're getting your Cybernetics Core) then you can safely expand.  If you see a more aggressive build, progress to 3 Gates and then expand.&lt;/p&gt;&#xA;&lt;h2&gt;Photon Cannons&lt;/h2&gt;&#xA;&lt;p&gt;No Race depends more on their static defense than Protoss.  This isn't because Photon Cannons are amazing (quite the opposite), but rather because of the lack of a good mineral dump.  As a result you can usually afford a number of Photon Cannons to help defend your expansions from light raids, and delay more heavy assaults. Remember, you don't build Photon Cannons to hold off an opponent, just to buy your army time to get there.   Now, many people will be quick to point out that your other mineral dump is the Zealot; while this is true, the Zealot is one of the few units that actually gets worse as the game progresses (as compared to Marines which get better or Roaches which stay about the same).  While Charge does help some it doesn't make them effective killers and they don't synergize nicely with Force Field.  Instead, think of them as Meat Shields to keep things off your Colossus.&lt;/p&gt;&#xA;&lt;h2&gt;The &lt;em&gt;Money&lt;/em&gt; Units&lt;/h2&gt;&#xA;&lt;p&gt;Protoss has two amazing units that are frequently called &amp;quot;Money&amp;quot; units: Colossus and High Templar.  Against a Zerg (or even Bio Terran) feel free to use both.  Of the two High Templar are really a winner because of their much higher AOE dps.  However, High Templar represent an extremely high Tech investment and you will frequently see people transition from Colossus into High Templar in the late game.  The reason it is so high is that High Templar need, not only Templar Archive, but also Twilight Council; even then they still need to research Psionic Storm and Kaydaren Amulet to be really effective.  Compared to the Colossus which is effective even before its upgrade, its not hard to see why people transition into High Templar.  At the same time a good mid-game timing push at 4-5 Colossus can bring down a large number of Zerg players.&lt;/p&gt;&#xA;&lt;h2&gt;The Lack of Air&lt;/h2&gt;&#xA;&lt;p&gt;Protoss air is surprisingly lack luster.  While Phoenix are effective against Mutalisks you can't really keep up production with his numbers without over committing and leaving yourself open to a Zergling assault.  Like wise, Void Ray are a very situation unit.  They excel in a very limited number of cases and do poorly in general army composition.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;So let's break down a couple strategies and see how it mixes these concepts together:&lt;/p&gt;&#xA;&lt;h3&gt;3 Gate pressure into Expansion&lt;/h3&gt;&#xA;&lt;p&gt;3 Gate pressure leverages the strength of Warpgate tech to prevent the Zerg from expanding unhindered as well as giving you room to expand yourself.  Because you're not going Robo right away, you need to use contact with the enemy as your scouting mechanism.  If you haven't had contact for a while its possible you might get overrun with something unexpected.  You'll want 2-3 Sentries to fight off early Zergling play, but since you'll be Zealot heavy your main concern is keeping them alive.&lt;/p&gt;&#xA;&lt;p&gt;Once you're on 2 base you can transition easily into 5 Gate + Robo for a more powerful mid-game. To cut down on any Zergling harassment make sure to leave a Photon Cannon or two at your natural&lt;/p&gt;&#xA;&lt;h3&gt;3 Gate Robo&lt;/h3&gt;&#xA;&lt;p&gt;Because you chose to go Robo first you should have a good view of what your opponent is doing.  If you see early pressure this means you can build a bunch of Gateway units quickly.  By comparison if you see a more passive Zerg you can use this to tech quickly to your money unit (the Colossus) and expand.  You'll want Sentries to cut down on any harassment, but you should largely be concerned with transitioning into 2 Base and building up a decent army.  A nice timing attack here is at 4 Colossus + upgrade.&lt;/p&gt;&#xA;&lt;h3&gt;4 Gate Blink Stalkers&lt;/h3&gt;&#xA;&lt;p&gt;This is a very aggressive build and you're going to rely very heavily on pressuring your opponent to keeping him off your base and keeping an eye on what he's doing.  Unlike 3 Gate pressure your goal is to actually end the game in the early mid game.  Some people might consider this a bit of an &amp;quot;All-in&amp;quot; build because its hard to recover if you aren't successful.  Its important to understand that you're making a sacrifice in Expansions and Scouting for greater strength.  If you don't have a good feel for this trade off chances are your opponent is going to punish you for it.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-11-24T00:54:50.733" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="11476" PostTypeId="2" ParentId="11474" CreationDate="2010-11-24T00:58:11.793" Score="5" Body="&lt;p&gt;So a ladder reset means that your current ladder rank, league rank, and point values will be reset.  Its important to note that your hidden rank is not reset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ladder Resets are designed to occur periodically, but what that period is has changed a couple times.  The current prevailing belief (after Blizzcon) is quarterly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While your Hidden Rank is designed to measure your skill accurately, your ladder rank doesn't do this very well.  A reset is designed to help correct this disparity to some degree.  Because your hidden rank isn't reset the system will still be matching you against equal quality players and using that to determine your League.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-24T00:58:11.793" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11477" PostTypeId="1" AcceptedAnswerId="11501" CreationDate="2010-11-24T01:22:57.913" Score="4" ViewCount="2280" Body="&lt;p&gt;It seems like the final kill cam in Black Ops only shows up reliably in death match type games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What determines if the final kill cam is displayed or not in objective games (Domination, CtF, etc)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it matters I'm mainly talking about xbox live's multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2014-02-09T03:28:38.270" Title="Why does the final kill cam only show up sometimes in objective games?" Tags="|xbox-360|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11478" PostTypeId="2" ParentId="11477" CreationDate="2010-11-24T01:46:31.643" Score="3" Body="&lt;p&gt;If the winning point in a match is a kill, it will show the final kill cam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For objective type matches you can gain points by capturing flags AND getting kills. If the final point in the match was a flag capture (or gaining points over time intervals while holding a flag), no final kill cam will be played. If it ended in a kill, it will play.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2010-11-24T01:46:31.643" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11479" PostTypeId="1" AcceptedAnswerId="14214" CreationDate="2010-11-24T03:51:22.300" Score="4" ViewCount="238" Body="&lt;p&gt;I have Pac-Man CE DX for the XBox 360. On the course selection screen it displays an overall course rank for each course. However, the Spiral course does not have anything displayed in that area. Is it a bug? Is the Spiral course special for some reason?&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="181240" LastEditDate="2022-10-03T02:24:17.747" LastActivityDate="2022-10-03T02:24:17.747" Title="How come there is no Course Rank for Spiral in Pac-Man CE DX?" Tags="|pac-man-championship-edition-dx|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11480" PostTypeId="1" AcceptedAnswerId="11514" CreationDate="2010-11-24T04:22:56.787" Score="6" ViewCount="3543" Body="&lt;p&gt;Does the Cataclysm Expansion Pack DVD will contain all the content from the Original, Burning Crusade, and Wrath of the Lich King. If it does, is there any requirements to download anything before the 4.0.1 patch. Understandably, there will be required patches for any version later than 4.0.1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Wrath of the Lich King DVD came with all the content of the past on the disk. There was no need to download anything before 3.0. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes the account will need to have the access/keys to all of the versions. Which is the case for my accounts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Please post a reference link along with your answer if possible.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="122" LastEditDate="2010-11-24T10:08:46.027" LastActivityDate="2011-11-25T05:20:58.047" Title="What comes on the World of Warcraft Cataclysm DVD?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11482" PostTypeId="1" AcceptedAnswerId="11484" CreationDate="2010-11-24T06:19:16.217" Score="1" ViewCount="1496" Body="&lt;p&gt;The title says it all. However, I will explain. Are there two keys in the Cataclysm Collector's Edition box? One key to upgrade the account to play Cataclysm content. Another key that is used to retrieve the exclusive in-game pet only available with the purchase of the Collector's Edition? &lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="3610" LastEditDate="2012-06-20T12:52:04.687" LastActivityDate="2012-06-20T12:52:04.687" Title="Does World of Warcraft Cataclysm Collector's Edition have a separate key for the exclusive in-game pet?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11483" PostTypeId="2" ParentId="11468" CreationDate="2010-11-24T06:37:46.127" Score="5" Body="&lt;p&gt;There are three rules you have to follow against Zerg, otherwise no strategy will ever help you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pressure&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Never let the Zerg build lots of drones without having to build units, always try to keep some sort of aggression up or threaten to attack (you don't have to commit to an attack, just make sure he builds units to defend instead of drones).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you go 2-gate Robo, which is a more economic build than 3-gate Robo and allows a relatively fast expand, you can get your first 1-2 observers followed by a warp prism to warp in zealots into his mineral line. Just try to save your units and don't just sacrifice them, your warp prism can transport, not just warp in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything that makes the Zerg use his larva for units is good, if he can use it for drones he will quickly have an unbeatable eco where anything you do will be countered by him just having a ton more of units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even just moving your army to the middle of the map just to showe that you are there and have a big army works very well, the Zerg will almost always react by producing a lot of units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scouting&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You always have to know which tech options the Zerg has. If you scout the spire getting built you have enough time to go 2-gate + double stargate and counter the typical muta/ling with phoenix/zealot. If you don't scout it in time then there is no way to get enough air units to counter the masses of mutalisks he can get, which can often be an insta-loss if you don't have a lot of stalkers and sentries already. That said, stalker/colossi works ok against muta/ling if you get the chance to move out and attack immedatly, otherwise he gets to the critical number of mutalisks and just kill all your workers and then out-produces you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see a roach warren and later a hydralisk den your best bet are sentry/stalker/colossi followed by a slow and smooth transition into zealot/colossi/high templar (zealots as mineral dump and wall for the templars and colossi).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's important to know what he has, the wrong tech choice can cost you the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another factor for scouting is that you &lt;em&gt;have&lt;/em&gt; to regularly scout all possible expansions, there is nothing worse than to try to expand to the gold only to find out that the Zerg already has a fully saturated base there. As Day9 says, it's the worst feeling in the world to see an active expansion you didn't know about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want to commit to robo tech before knowing his tech path, remember that hallucinations, especially the hallucinated phoenix, can be quite effective as scouts. The upgrade is cheaper than getting the robo and you need the sentries anyways. This way you can scout after two gates and then decide for either robo or stargate and it's usually right in time to check when he gets his lair up so you can often see what he follows up with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Expand&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't let him out-expand you, always try to keep up. Especially if you don't apply pressure you will fall behind very quick.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorDisplayName="user1978" LastEditDate="2010-11-24T06:49:04.697" LastActivityDate="2010-11-24T06:49:04.697" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11484" PostTypeId="2" ParentId="11482" CreationDate="2010-11-24T07:12:34.350" Score="4" Body="&lt;p&gt;As in all the other collector's editions, nope. The account serial is tied to the pet and vise-versa. I don't see why they would change this policy, since every other item in the collector's edition is exactly the same as previous versions just updated. Ex. Art book, dvd, music. So basically if you want the pet you gotta pay for the collectors edition new. &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2010-11-24T07:12:34.350" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11485" PostTypeId="2" ParentId="11420" CreationDate="2010-11-24T08:02:17.743" Score="2" Body="&lt;p&gt;From the callofduty.com &lt;a href=&quot;http://www.callofduty.com/profile/avatar&quot; rel=&quot;nofollow noreferrer&quot;&gt;profile avatar page&lt;/a&gt; I managed to get to the &lt;a href=&quot;http://www.callofduty.com/CoDWW/profile/linking&quot; rel=&quot;nofollow noreferrer&quot;&gt;link account page&lt;/a&gt;. From there is a link to an instructions page for &quot;&lt;a href=&quot;http://www.callofduty.com/CoDWW/intel/172&quot; rel=&quot;nofollow noreferrer&quot;&gt;I can't find my VIP Code!&lt;/a&gt;&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately these seem to apply to COD:World At War. I.e. &quot;CoDWW&quot; appears in the URL.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I've done it, rather than linking my account through the edit profile pages I did it via &lt;a href=&quot;http://www.callofduty.com/theater/link&quot; rel=&quot;nofollow noreferrer&quot;&gt;the theater section&lt;/a&gt;. This did not require a VIP code. I just needed to login to my Playstation Network account. I imagine the process would be similar for Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorUserId="1169" LastEditDate="2010-11-24T08:38:19.660" LastActivityDate="2010-11-24T08:38:19.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11486" PostTypeId="1" AcceptedAnswerId="11504" CreationDate="2010-11-24T08:10:24.490" Score="11" ViewCount="837" Body="&lt;p&gt;Currently I'm at the point in Die2Nite where my town is basically about to be destroyed(170 defense vs. 255 zombies in the best case scenario). However, I'm determined to be the last man standing. While I already have my house filled with defensive items, I'm wondering if I should load up a battery launcher or some other weapon and take it with me to bed. Will it improve my chances for surviving through the evening?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-11-24T16:24:09.383" Title="Does going to bed with a weapon increase my chance of survival?" Tags="|die2nite|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11488" PostTypeId="1" CreationDate="2010-11-24T10:37:10.640" Score="7" ViewCount="1388" Body="&lt;p&gt;Recently my ghost data has been full, and I need to delete some ghosts before I can watch some of the world record runs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On that list, it seems that I had 32 ghosts, so 32 means I cannot have 1 rival ghost + 1 world record ghost for each race track (there are 32 tracks, so it would require 64 ghost slots).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to have more than 32?  The data should be small, is there a way to store it on a 2GB SD card, for example?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update: I found that I can just create another player and then probably have yet another 32 ghost slots...oh well, I just need to play using that license so as to enable all the cups.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="18" LastEditDate="2010-11-29T06:43:47.843" LastActivityDate="2011-01-26T07:31:47.037" Title="Does Mario Kart Wii allow more than 32 ghost data slots?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11489" PostTypeId="2" ParentId="10377" CreationDate="2010-11-24T12:13:12.890" Score="5" Body="&lt;p&gt;This is a difficult one to answer; given the link between Stories and Qualities, it will be different dependant on what is available to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a general rule, completing a series of linked Stories will carry greater reward, but this can become inefficient if the Story is difficult for the determining Quality (failed attempts receive no monetary reward).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for a specific tip; I would recommend searching the ruins in the forgotten quarter in the early game. The reward for the lowest level option is based solely on luck, and the cost of entry can be reasonably quickly reclaimed. 10 x relics @ 5p with a 50% success rate = 25p/adv.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-11-24T12:13:12.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11491" PostTypeId="1" CreationDate="2010-11-24T12:32:55.127" Score="21" ViewCount="176000" Body="&lt;p&gt;I'm planning to upgrade my computer's hard drive and I'm not using an imaging program because I'm clean installing - How can I move my Steam game files and game saves from the old harddrive to the new hard drive with Windows 7?&lt;/p&gt;&#xA;" OwnerUserId="3090" LastEditorUserId="20306" LastEditDate="2013-10-22T13:06:06.717" LastActivityDate="2015-04-30T04:58:18.317" Title="How can I move my Steam saves from One hard drive to another?" Tags="|steam|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11492" PostTypeId="2" ParentId="11491" CreationDate="2010-11-24T12:41:51.940" Score="2" Body="&lt;p&gt;Just copy them over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Install Steam onto the new computer so that the directory structure is all set up then copy the data files across.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I don't have Steam installed on this computer (I'm at work!) so I can't verify which folders you need to copy).&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-11-24T12:41:51.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11493" PostTypeId="1" AcceptedAnswerId="11499" CreationDate="2010-11-24T12:47:47.267" Score="10" ViewCount="2847" Body="&lt;p&gt;I've decided that enough is enough. My townmates are being resilient and stubborn; our organization, a complete mess. It's time for me to bite the bullet and get out of this town so I can go Die2Nite elsewhere. How do I kill myself?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3129" LastEditDate="2010-11-24T15:54:26.253" LastActivityDate="2010-11-24T16:08:04.460" Title="How do I Commit Suicide?" Tags="|die2nite|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11494" PostTypeId="2" ParentId="11491" CreationDate="2010-11-24T12:53:16.780" Score="4" Body="&lt;p&gt;It depends. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every game that you have on Steam has its own save strategies. They could store their savegames in &lt;code&gt;My Documents/GameName&lt;/code&gt;/ folder or in &lt;code&gt;My Documents/My Games/GameName/&lt;/code&gt; on in &lt;code&gt;Local Settings&lt;/code&gt; and so on. I suggest you to create a new question for each game you are interested in.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Steam Cloud&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The only exception are the games that supports &lt;code&gt;Steam Cloud&lt;/code&gt; feature. If you are not sure, you can check the official page on the Steam Store and look in the feature list to the right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If games support &lt;code&gt;Steam Cloud&lt;/code&gt; you have to do nothing. Save games are stored directly on Steam server and they are automatically synchronized back to your account on your new pc installation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some games that support &lt;code&gt;Steam Cloud&lt;/code&gt;: &lt;code&gt;Half-Life 2&lt;/code&gt;, &lt;code&gt;Portal&lt;/code&gt;, &lt;code&gt;Torchlight&lt;/code&gt;, &lt;code&gt;Toki Tori&lt;/code&gt;, etc.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Microsoft Games For Windows Live&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Also some games that use Microsoft's Games For Windows Live service could store save games online. An example is &lt;code&gt;Grand Theft Auto IV&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="2854" LastEditDate="2012-09-06T00:49:09.937" LastActivityDate="2012-09-06T00:49:09.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11495" PostTypeId="2" ParentId="11491" CreationDate="2010-11-24T13:29:09.580" Score="10" Body="&lt;p&gt;Steam game files and game saves are two different subjects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can copy the Steam folder altogether to the new HD and then do the following:&#xA;- delete everything except SteamApps folder and Steam.exe&#xA;- run Steam.exe. This will make it re-sync with the Steam Cloud and download everything again and recognize the &quot;just&quot; installed games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some games have their auto-install routines which will be triggered on the first run. This reveals itself as the steam installer service requesting authorization.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Save games are mostly under Users/, or the Steam folder itself. Make a backup of the entire users folder in any case you could need something later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this Steam &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129&quot; rel=&quot;noreferrer&quot;&gt;How-To&lt;/a&gt; describing how you move your installation.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2010-11-24T15:55:56.920" LastActivityDate="2010-11-24T15:55:56.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11496" PostTypeId="5" CreationDate="2010-11-24T14:04:46.750" Score="0" Body="&lt;p&gt;Set in a post-apocalyptic wasteland, where the world has gone to hell and zombies roam in hordes around isolated towns, Die2Nite brings a remarkable social twist to the zombie survival game formula. The game heavily encourages cooperation and organization through the use of its built-in forums, as each citizen can only do so much in a day before they run out of action points (AP). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;AP, given out in fixed amounts each day, is spent on tasks such as building defense structures or venturing out into the Great Beyond; when you run out, you're forced to drink, eat, or use drugs to recover from exhaustion or find yourself stuck outside to die. Each ration you use draws your town one step closer to its inevitable destruction, and the items may even have unrealized side-effects...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Figuring out how best to use your AP in any given situation is only half the game. Convincing your fellow citizens to use &lt;em&gt;theirs&lt;/em&gt; for the best as well is the true uphill battle, and the criteria by which good players are separated from the bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can play Die2Nite for free at &lt;a href=&quot;http://www.die2nite.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.die2nite.com&lt;/a&gt;. Several members of the Gaming.SE community who play can be found hanging out in the &lt;a href=&quot;http://chat.stackexchange.com/rooms/103/die2nite&quot;&gt;Die2Nite chat room&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="274" LastEditDate="2011-01-10T15:36:26.627" LastActivityDate="2011-01-10T15:36:26.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11497" PostTypeId="4" CreationDate="2010-11-24T14:04:46.750" Score="0" Body="A multiplayer browser-based social game in which towns of 40 citizens each face certain death to the ever-increasing waves of attacking zombies." OwnerUserId="207" LastEditorUserId="336" LastEditDate="2011-08-12T17:39:50.537" LastActivityDate="2011-08-12T17:39:50.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11498" PostTypeId="1" CreationDate="2010-11-24T14:04:50.373" Score="13" ViewCount="957" Body="&lt;p&gt;I want to purchase a Hard copy of Civilization V. I would like this to contain the Manual and the flowchart that shows technological advances. When you try and look into this those items are rarely mentioned. They are not even mentioned in the Contents for the Collectors Edition. I know they exist because I have seen them on a demo on youtube. Also I believe the basic version is missing some Features/Civilizations. Does anyone know which version I need to buy to get a full version and to get all the literature that I mentioned please?&lt;/p&gt;&#xA;" OwnerUserId="5020" LastEditorUserId="85" LastEditDate="2010-11-24T14:09:45.527" LastActivityDate="2010-12-01T22:53:29.863" Title="Civilization V versions" Tags="|civilization-5|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11499" PostTypeId="2" ParentId="11493" CreationDate="2010-11-24T14:51:14.760" Score="8" Body="&lt;p&gt;If you have a cyanide tablet available to you, you can suicide instantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The alternative options are myriad, but slower. The most obvious choice is waiting for nightfall. Just wait outside the city gates. Zombies will happily oblige you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that dying of suicide or outside the gates at night will cause any achievements from the previous day to be lost (it's considered not living through the whole day). &lt;strike&gt;If you're really feeling evil, you could open the gates right before the attack to avoid this (and possibly get the last man standing achievement).&lt;/strike&gt; EDIT: As LessPop points out, the portal lock prevents this. You could still try your luck, opening the gate right before 23:40 and hoping nobody notices.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-11-24T16:08:04.460" LastActivityDate="2010-11-24T16:08:04.460" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11501" PostTypeId="2" ParentId="11477" CreationDate="2010-11-24T16:05:21.060" Score="1" Body="&lt;p&gt;Its simply for entertainment.  The game watches for the last kill before the objective was completed (not sure how much earlier it can be) and displays it as the final kill.  If there were no last kills, theres no final kill cam&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-24T16:05:21.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11502" PostTypeId="2" ParentId="10052" CreationDate="2010-11-24T16:11:06.287" Score="5" Body="&lt;p&gt;When on the shore where the treasure is, pull out your telescopic lens and browse the shore around the X on your map (marking the treasure's location) until you see your target. Then attempt to land on the shore.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2010-11-24T16:11:06.287" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11503" PostTypeId="2" ParentId="10305" CreationDate="2010-11-24T16:20:41.937" Score="3" Body="&lt;p&gt;You also get a room for free at the Wrangler once you have collected every debt and taken care of the previous debt collector (which is the last task of that quest).&lt;/p&gt;&#xA;" OwnerUserId="5022" LastActivityDate="2010-11-24T16:20:41.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11504" PostTypeId="2" ParentId="11486" CreationDate="2010-11-24T16:24:09.383" Score="5" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt; However some items that can be used as weapons will add to your homes Defense if left in your chest overnight. This includes heavy objects, such as the Beer Fridge, and some animals, such as the Fat Cat.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-24T16:24:09.383" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11505" PostTypeId="1" AcceptedAnswerId="11525" CreationDate="2010-11-24T16:39:21.767" Score="4" ViewCount="1214" Body="&lt;p&gt;I swear I came across one that did a couple years ago (had some kind of weird dongle that would allow it to work on pretty much everything), but I could be thinking of something else.  I'd rather not have to buy two different wheels...&lt;/p&gt;&#xA;" OwnerUserId="5023" LastActivityDate="2010-11-24T22:43:45.217" Title="Are there any racing wheels that support both XBOX 360 and PS3?" Tags="|xbox-360|ps3|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11506" PostTypeId="2" ParentId="9265" CreationDate="2010-11-24T17:24:29.060" Score="8" Body="&lt;p&gt;Review scores don't seem to affect your chances; only the game's stats.  Also possibly the game's combination, but you should never make a game that doesn't have an &quot;Amazing&quot; combination (more $!).  I'm not sure whether or not creativity has a bigger influence on your Grand Prize chances than the other stats.  Also, review scores don't mean anything anyway.  If you save your game right before you kill the last bug, and you get a review score of 37, restart the app. You might get a review score of 36.  Restart again, you might get a review score of 40.&lt;/p&gt;&#xA;" OwnerDisplayName="tiernan" LastActivityDate="2010-11-24T17:24:29.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11508" PostTypeId="2" ParentId="11498" CreationDate="2010-11-24T17:26:38.620" Score="2" Body="&lt;p&gt;I got this one: &lt;a href=&quot;http://www.amazon.co.uk/gp/product/B003ELORWE&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.co.uk/gp/product/B003ELORWE&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It came with the poster, but the manual is just a PDF on the disk.&lt;/p&gt;&#xA;" OwnerUserId="3256" LastActivityDate="2010-11-24T17:26:38.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11509" PostTypeId="1" AcceptedAnswerId="11513" CreationDate="2010-11-24T17:50:20.907" Score="18" ViewCount="38515" Body="&lt;p&gt;I want to make an automatic railroad. When I stand on a pressure plate I want a cart to arrive within a few seconds. To do this I have setup a self resetting booster. At the end of the booster I have a pressure plate with redstone wire to change the track direction. However once the redstone changes the initial track direction it never goes back once I step off the pressure plate. (See below)&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ngYQp.png&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Am I doing something wrong? Is this happening because of the &lt;a href=&quot;https://minecraft.wiki/w/Minecart_Tracks#South-west_Rule&quot; rel=&quot;nofollow noreferrer&quot;&gt;South-West rule&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2013-05-06T14:14:24.127" Title="How do I change track direction?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11511" PostTypeId="2" ParentId="6563" CreationDate="2010-11-24T18:15:09.840" Score="1" Body="&lt;p&gt;It is attainable, but I think it may be buggy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I won all my random 2v2 placements, and to my disappointment, I was not awarded this achievement. A few weeks later, I did random 4v4, and after winning all placements on that, I did finally receive it.&lt;/p&gt;&#xA;" OwnerUserId="4409" LastActivityDate="2010-11-24T18:15:09.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11512" PostTypeId="2" ParentId="11498" CreationDate="2010-11-24T18:16:07.343" Score="3" Body="&lt;p&gt;There's no &lt;em&gt;features&lt;/em&gt; different between the versions, but some had extra scenarios/maps/civs to play. Some of these extras can be bought as DLC for other versions, if desired - the &lt;a href=&quot;http://store.steampowered.com/app/16868/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Babylonian civilisation&lt;/a&gt; and some of the &lt;a href=&quot;http://store.steampowered.com/sub/6820/&quot; rel=&quot;nofollow noreferrer&quot;&gt;bonus maps&lt;/a&gt; are available by this method.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe no version of the game comes with a hard-copy manual - it's all &lt;a href=&quot;http://www.2kgames.com/manual/civ5/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PDF&lt;/a&gt; - but any physical-copy version of the game does comes with a large poster that has the tech-tree flow chart as well as information on the civics and units (and other bits? I haven't got mine to hand to check).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2010-12-01T17:25:24.113" LastActivityDate="2010-12-01T17:25:24.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11513" PostTypeId="2" ParentId="11509" CreationDate="2010-11-24T18:40:37.733" Score="25" Body="&lt;p&gt;This is happening because you need at least one block of redstone to point &quot;towards&quot; the track, you can't just run parallel to it. Hopefully this awesome paint diagram will explain what I mean:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vhJWF.gif&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-24T18:40:37.733" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11514" PostTypeId="2" ParentId="11480" CreationDate="2010-11-24T18:48:22.900" Score="3" Body="&lt;p&gt;If you are starting from scratch and no patches, then the Cataclysm DVD should bring you up to 4.0.3a. They sent out many &lt;a href=&quot;http://us.battle.net/wow/en/forum/topic/933154266&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warnings&lt;/a&gt; not to install the previous games on top of patch 4.x, so it stands to reason that they would just give you the full game on Cataclysm as they have in the past. However there is a &lt;a href=&quot;http://www.mmo-champion.com/threads/791140-Easiest-way-to-install-Cataclysm-%28When-it-comes-out%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;topic&lt;/a&gt; over at mmo-champion indicating that the game client might try to download the BC and Wrath data over the internet, so hopefully that is not a problem. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-24T18:48:22.900" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11515" PostTypeId="2" ParentId="10920" CreationDate="2010-11-24T20:01:18.007" Score="3" Body="&lt;p&gt;It works!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Caveat: Thus far I've only been playing on non-Pro easy mode, but if that's working fine I can't imagine that the other buttons are going to cause issues...)&lt;/p&gt;&#xA;" OwnerUserId="144" LastActivityDate="2010-11-24T20:01:18.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11517" PostTypeId="1" AcceptedAnswerId="87066" CreationDate="2010-11-24T21:12:41.853" Score="9" ViewCount="4741" Body="&lt;p&gt;In practically every racing game I know there is some way that makes  your car accelerate faster and/or spin out less when the lights turn green at the start. Be it watching the fingers of a character floating on a cloud (Mario Kart :-P) or having the RPM in the yellow zone etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yet somehow, even after beating all the world tours and X-Games, I still haven't figured out how not to be in last position just after a start in DiRT 2. That I don't drive a car in real live does not help either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So: &lt;strong&gt;How do I get the best acceleration at the beginning of a race a) in DiRT 2 b) in most realistic racing games.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2135" LastEditorUserId="3936" LastEditDate="2012-10-07T22:50:54.377" LastActivityDate="2012-10-07T22:50:54.377" Title="How do I start as fast as the AI cars?" Tags="|dirt-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="11518" PostTypeId="1" AcceptedAnswerId="11520" CreationDate="2010-11-24T21:33:56.867" Score="8" ViewCount="1293" Body="&lt;p&gt;I know there is a new guitar being released that has buttons laid out to simulate frets by putting them in 6 rows of however many buttons.  I have a few questions about how that guitar actually works in the game.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If I were to buy this guitar, could I also use it to play the non-pro versions of guitar tracks?  That is, the tracks that have 5 colored buttons.&lt;/li&gt;&#xA;&lt;li&gt;Can I use this guitar to play bass parts?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="8366" LastEditDate="2012-02-09T15:47:26.323" LastActivityDate="2012-02-09T15:47:26.323" Title="How exactly does the new 100+ button Rock Band 3 guitar work in-game?" Tags="|rock-band-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11519" PostTypeId="2" ParentId="11518" CreationDate="2010-11-24T21:42:49.337" Score="3" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.joystiq.com/2010/10/21/a-rock-band-3-pro-guitar-trailer-to-crush-your-dreams/#continued&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, you can play non-pro and bass. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-24T21:42:49.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11520" PostTypeId="2" ParentId="11518" CreationDate="2010-11-24T21:52:05.787" Score="6" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, you can play both standard mode and the bass parts with the Mustang. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Frets 1-5 are used to simulate the Green-&gt;Orange buttons that you may be used to on the standard RB Strat, though they're wider. You can also use frets 13-17, which are narrower and liken a bit more to the solo buttons from the RB Strat, and they function in the same manner in which you don't have to strum for the solo/Big Rock Endings parts.  You can press any or all buttons on the appropriate fret, it doesn't matter which 'string' the buttons are on, and similarly you can strum any string whether you're fretting it or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the bass parts in Pro Mode, you can simply ignore the 2 strings you don't use (B and high E). &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="19677" LastEditDate="2012-02-09T12:02:31.900" LastActivityDate="2012-02-09T12:02:31.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11523" PostTypeId="1" AcceptedAnswerId="11527" CreationDate="2010-11-24T22:39:48.760" Score="8" ViewCount="764" Body="&lt;p&gt;So, in my last town, no one really outlined scavenging all that well to me.  How does autosearch work?  Do I just leave it going, and come back to find items?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens if my rucksack is filled and I'm still autosearching?  Do new scavenged items simply get placed on the ground?  Or do I stop finding things?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it better if I put down all of my stuff before leaving my character to autosearch?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-11-24T23:02:25.427" LastActivityDate="2010-11-25T00:30:52.933" Title="How do I Scavenge?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11524" PostTypeId="2" ParentId="11498" CreationDate="2010-11-24T22:42:56.443" Score="6" Body="&lt;p&gt;Multiple editions of Civlization 5 have been released.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some as retail &lt;strong&gt;boxed&lt;/strong&gt; versions, others as digital downloads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The premium editions contain bonuses which range from:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;metalic figurines&lt;/li&gt;&#xA;&lt;li&gt;art work&lt;/li&gt;&#xA;&lt;li&gt;music tracks&lt;/li&gt;&#xA;&lt;li&gt;behind the scenes videos&lt;/li&gt;&#xA;&lt;li&gt;extra civilizations&lt;/li&gt;&#xA;&lt;li&gt;map packs&lt;/li&gt;&#xA;&lt;li&gt;posters / misc. memorabilia&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Many retail stores provided different or &lt;strong&gt;unique&lt;/strong&gt; perks included in the list above, so it is difficult to give a full list. Also it is not possible to buy a &lt;strong&gt;supreme&lt;/strong&gt; version with all the perks listed above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that &lt;strong&gt;There is no hard copy manual released with any versions of Civlization 5&lt;/strong&gt;, &lt;s&gt;further more there are no hard copies of the technology tree&lt;/s&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this link: &lt;a href=&quot;http://www.civilization5.com/#/community/feature_socialresponsibility&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.civilization5.com/#/community/feature_socialresponsibility&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We’ve made the formerly 200+ page printed manual an improved interactive PDF. This PDF manual allows you to click on screenshots to see them clearer than thumbnails, navigate much easier with clickable links, and most importantly, look forward to manual updates as we make changes to the game. But don’t take my word for it; I have a sample of the manual for you to check out: Click here to see the sample. &lt;strong&gt;Included in the retail copies is a small quick-start manual to get you up and running as quickly as possible.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The last sentence references a small pamphlet included in retail copies, but not the full manual.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you may have seen on youtube was the &lt;strong&gt;Collectors edition artwork book&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/aaxjf.jpg&quot; alt=&quot;Collectors edition artwork book&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is &lt;strong&gt;not the manual&lt;/strong&gt;, but a picture book containing artwork related to the game.&#xA;As far as I know, this edition was only produced as a &lt;strong&gt;once only&lt;/strong&gt; batch when the game was released and it is quite difficult to find copies for sale.&lt;/p&gt;&#xA;" OwnerUserId="2382" LastEditorUserId="2382" LastEditDate="2010-11-25T22:48:20.810" LastActivityDate="2010-11-25T22:48:20.810" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11525" PostTypeId="2" ParentId="11505" CreationDate="2010-11-24T22:43:45.217" Score="1" Body="&lt;p&gt;It seems that &lt;a href=&quot;http://www.engadget.com/2008/10/31/fanatecs-porsche-911-turbo-s-racing-wheel-plays-on-xbox-360-ps/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; can do what you are asking. &#xA;Dont't any details though.&lt;/p&gt;&#xA;" OwnerUserId="5011" LastActivityDate="2010-11-24T22:43:45.217" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11526" PostTypeId="2" ParentId="11523" CreationDate="2010-11-24T23:04:11.807" Score="4" Body="&lt;p&gt;Once you click the Scavenge button in a zone, you'll have to wait 2 hours before you can search that zone again. As a convenience, the game will automatically re-search for you whenever possible, even if you're offline.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will continue to repeatedly search even your if inventory fills up. Items you can't carry will be drop to the ground the next time you log in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For effective scavenging, set out of town early in the day, find a zone that isn't depleted, and log off for a while. Zones will become depleted after they've been searched so many times, so check back later in the day and move to another one if necessary. When your inventory is full or you're low on AP, haul your loot back to town to earn the admiration and respect of your peers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always remember to flag the zone as either depleted or uncleared so people viewing the map will know what to find there.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-11-25T00:30:52.933" LastActivityDate="2010-11-25T00:30:52.933" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11527" PostTypeId="2" ParentId="11523" CreationDate="2010-11-24T23:14:54.577" Score="5" Body="&lt;p&gt;When you enter a square for the first time in a day, you have the option to search it. You can do this even if the zone is marked as Depleted, you'll just have less of a chance to find quality items. After you Scavenge the first time, a 2 hour timer will start. After 2 hours, you will search the zone again without having to hit the button or even be online. This is known as &lt;strong&gt;autosearching&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your rucksack is filled while you are autosearching, the next time that you come online, the extra items that did not fit into your rucksack will be dropped onto the ground. You &lt;em&gt;will&lt;/em&gt; keep finding things even if your rucksack fills, you just can't carry them with you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can only Scavenge/Autosearch a single square once per day. If you are in square 1/0, decide to scavenge, autosearch for a few hours, then move to 2/0, if you move back to 1/0, you &lt;em&gt;will not be able to scavenge 1/0 again&lt;/em&gt;. You'll have to wait until the next day. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's handy to have your rucksack as empty as possible while autosearching, if only because it'll allow you to carry as much as possible back to the town and minimize the amount of AP other people will have to spend coming back to pick up dropped items. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you become a Hero and choose the Scavenger class, then autosearching will take 30 minutes less and you also have a larger chance to find useful items.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-11-24T23:14:54.577" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11529" PostTypeId="1" AcceptedAnswerId="11532" CreationDate="2010-11-24T23:51:36.773" Score="10" ViewCount="623" Body="&lt;p&gt;I just started playing Die2Nite and my group seems to think a workshop is &lt;em&gt;very&lt;/em&gt; important.  Why is that?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="207" LastEditDate="2010-11-25T00:10:15.610" LastActivityDate="2010-11-25T00:10:15.610" Title="Why is this workshop so important?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11530" PostTypeId="1" AcceptedAnswerId="11531" CreationDate="2010-11-24T23:53:55.663" Score="9" ViewCount="1625" Body="&lt;p&gt;For all the help text and upsell messages in die2nite, I cannot figure out how users are selected for Hero status. At first I thought the game had a &quot;freemium&quot; model where you could pay to be a hero but none of the &quot;become a hero&quot; links take me anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are successful users from past towns granted hero status? Or is there a purchase flow that just isn't available yet?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="207" LastEditDate="2010-11-25T02:39:23.303" LastActivityDate="2020-05-16T21:48:38.873" Title="How do I become a Hero in die2nite?" Tags="|die2nite|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11531" PostTypeId="2" ParentId="11530" CreationDate="2010-11-25T00:04:02.170" Score="8" Body="&lt;p&gt;You may now purchase days of Hero time on the Die2Nite website.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also another way to become a hero: manage to pull out of a town that has lasted for five complete days as the Last Man Standing, and you'll be rewarded not only with a special distinction but also with a certain amount of Hero days depending on how long you survived. You can read up on Last Man Standing and the rewards &lt;a href=&quot;http://www.die2nite.com/#help/last_man_standing?sk=e655a&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="23" LastEditDate="2010-12-02T00:08:09.880" LastActivityDate="2010-12-02T00:08:09.880" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11532" PostTypeId="2" ParentId="11529" CreationDate="2010-11-25T00:08:33.460" Score="8" Body="&lt;p&gt;A workshop allows you to convert common, otherwise useless materials such as rotten logs and scrap metal into more rare materials that can be used towards building up construction sites, such as twisted planks and wrought iron. Without a workshop, you'll struggle to find these materials and you'll be unable to make the defenses your town needs to survive for a decent amount of time. The workshop can also be upgraded with some defenses of its own, such as the Screaming Saws, which offer 40 extra defense for your town. Finally, the workshop can be used to open those closed cans without a can opener, allowing for more food rations to be obtained easily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Particularly because of the fact that it makes it easier to build everything else in the game, the workshop should always be built first. It is your number one priority in a new town(along with a tent for defense).&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-11-25T00:08:33.460" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11536" PostTypeId="1" AcceptedAnswerId="11537" CreationDate="2010-11-25T01:21:32.740" Score="5" ViewCount="388" Body="&lt;p&gt;So I've been playing &lt;a href=&quot;http://www.die2nite.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Die2Nite&lt;/a&gt;, and my second town seems like I can actually learn something from it.  I've just begun autosearching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there a certain point at which a zone becomes depleted?  I mean, should I come back after a certain number of hours to move to a new zone?  Will I even be notified if the zone I'm searching becomes depleted?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-11-25T01:43:48.053" Title="When do I Give Up and Go Home?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11537" PostTypeId="2" ParentId="11536" CreationDate="2010-11-25T01:43:48.053" Score="4" Body="&lt;p&gt;I'm still not sure how many times one has to search a zone for it to become depleted, or if it varies from zone to zone; from past experience I'm guessing it's around three-four searches. If you're going to leave your session idle for a while, four-six hours is a good amount(two-three searches); however, you must beware of other players who might stumble upon the zone and search it themselves, causing the zone to deplete faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a zone becomes depleted, the Scavenge Zone button becomes Scavenge Zone(Depleted), letting you know that the zone is depleted, along with a nice helpful purple icon above it confirming that it's not lying about the zone being depleted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that depleted zones aren't empty; you'll still have a chance of finding common materials such as rotten logs and scrap metal to take back to the workshop with each search, just nothing special like drugs or chests. &lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-11-25T01:43:48.053" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11539" PostTypeId="1" AcceptedAnswerId="11540" CreationDate="2010-11-24T20:26:52.903" Score="2" ViewCount="2679" Body="&lt;p&gt;Error message when it boots is in the topic : &quot;Cannot start.The correct hard disk was not found.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a 40GB old PS3 model, and i was swapping the system drive for a 60GB Corsair SSD Force Series. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Before HDD swap i did backup to another USB HDD i had lying around.&lt;/li&gt;&#xA;&lt;li&gt;After HDD swap &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Insert Corsair from wrapping: This error.&lt;/li&gt;&#xA;&lt;li&gt;Make partition on Corsair format as FAT32. This error.&lt;/li&gt;&#xA;&lt;li&gt;Make sure partition on Corsair is MBR not GUID. This error.&lt;/li&gt;&#xA;&lt;li&gt;Put FW 3.50 on USB stick in PS3\UPDATE. This error.&lt;/li&gt;&#xA;&lt;li&gt;Hold power button until two quick beeps to enter diag menu. This error.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What i haven't tried: Putting in another hdd that's not the original (that's coming now,i have a 120 and 320 lying about to test with).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone had similar issues or tips?&lt;/p&gt;&#xA;" OwnerUserId="4748" OwnerDisplayName="cairnz" LastEditorUserId="3501" LastEditDate="2011-04-13T11:28:02.357" LastActivityDate="2011-04-13T11:28:02.357" Title="Playstation 3 HDD Change - &quot;Cannot start.The correct hard disk was not found.&quot;" Tags="|ps3|technical-issues|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11540" PostTypeId="2" ParentId="11539" CreationDate="2010-11-24T20:45:38.843" Score="2" Body="&lt;p&gt;I put in an X25MG2 160GB to see that it would detect an SSD. No problem, it asks to format. So i look at the partition table of the X25, and make similar on the Corsair, 100mb (like the reserved for win7 installs), and make another one for rest of drive. Both are formatted as NTFS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I put it back in the PS3 and it asks to format, which is done in 2 seconds, now it's up and running at the XMB :)&lt;/p&gt;&#xA;" OwnerUserId="4748" OwnerDisplayName="cairnz" LastActivityDate="2010-11-25T04:26:20.093" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11542" PostTypeId="1" CreationDate="2010-11-25T05:08:51.167" Score="6" ViewCount="3468" Body="&lt;p&gt;What's your Supreme Commander 2 build order. I don't just want &quot;6 mass extractors, 2 power and a factory&quot;. List of building and units out to the second or third factory, please. &lt;/p&gt;&#xA;" OwnerUserId="4310" LastActivityDate="2010-11-25T05:20:10.200" Title="Supreme Commander 2 - Build Orders" Tags="|supreme-commander-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11543" PostTypeId="2" ParentId="11542" CreationDate="2010-11-25T05:20:10.200" Score="6" Body="&lt;p&gt;UEF Air Rush:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;ACU:  2 Mass extractors&lt;/li&gt;&#xA;&lt;li&gt;Eng1: 2 Mass extractors&lt;/li&gt;&#xA;&lt;li&gt;Eng2: 1 Air Factory, then 2 power&lt;/li&gt;&#xA;&lt;li&gt;ACU:  1 Air Factory&lt;/li&gt;&#xA;&lt;li&gt;Air1: 1 Engineer, 2 bombers, shield&lt;/li&gt;&#xA;&lt;li&gt;Eng2: 2 Mass extractors, then 3 power&lt;/li&gt;&#xA;&lt;li&gt;Air2: 2 Engineers, Shield, wait for gunship research &lt;/li&gt;&#xA;&lt;li&gt;Eng 3 &amp;amp; 4 assist the factories.&lt;/li&gt;&#xA;&lt;li&gt;ACU:  Mass extractors, moving towards centre of map.&lt;/li&gt;&#xA;&lt;li&gt;Research gunships&lt;/li&gt;&#xA;&lt;li&gt;Continue with power, research and air bases. I usually produce 1:4 fighters to gunships vs AI, but you need to be more flexible vs humans.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A nice alternative is to use the Engineers to build all the base buildings (4 mex then air) and run the ACU towards the centre of the map straight away, but you're saving research points for air, not ACU upgrades, so he'll need some backup a couple of minutes in to the game.&lt;/p&gt;&#xA;" OwnerUserId="4310" LastActivityDate="2010-11-25T05:20:10.200" CommentCount="1" CommunityOwnedDate="2010-11-25T05:20:10.200" ContentLicense="CC BY-SA 2.5" />
  <row Id="11545" PostTypeId="1" AcceptedAnswerId="11547" CreationDate="2010-11-25T08:19:40.400" Score="7" ViewCount="675" Body="&lt;p&gt;Does that mean that if no one screws up and everybody gets his daily ration, our water sources will be depleted in 2.85 more days? (The city started existing less than a day ago at 23:36.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if we all took 1 water ration every 3 days (unlikely) that only is enough to last for 9 days -- not to forget that banished people also get to get their daily ration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true? Could there be other sources of water in the map? Are we going to have to kill each other to survive?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-11-25T08:36:41.930" LastActivityDate="2010-11-25T08:59:03.183" Title="Our city has 40 citizens. Our well has 114 water rations left. What gives?" Tags="|die2nite|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11546" PostTypeId="2" ParentId="4007" CreationDate="2010-11-25T08:48:24.247" Score="0" Body="&lt;p&gt;According to my experience, in 2v2, the first rushing team has the advantage.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You and your teammate are acting together as you select 1 opponent and rush together.&lt;/li&gt;&#xA;&lt;li&gt;Your opponent's army are standing separate at the beginning usually (depends on the map).&lt;/li&gt;&#xA;&lt;li&gt;You will have the advantage of a delay before his ally comes to help him out.&lt;/li&gt;&#xA;&lt;li&gt;You can use this advantage to break the wall-in or any other front-line defense units.&lt;/li&gt;&#xA;&lt;li&gt;Once you get in, you can simply clear the economy of one player and keep them busy dealing with your units and psychological effect of being rushed.&lt;/li&gt;&#xA;&lt;li&gt;You can send your incoming units continuously to the one's base if everything is working out for you and get a &quot;gg&quot;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="Holly" LastEditorUserId="8366" LastEditDate="2011-08-26T02:32:30.787" LastActivityDate="2011-08-26T02:32:30.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11547" PostTypeId="2" ParentId="11545" CreationDate="2010-11-25T08:59:03.183" Score="7" Body="&lt;p&gt;One of the main construction sites you have to consider making in the game is the Pump. The Pump not only provides you with some opportunities to further improve your town's defenses with the strongest traps in the game, but also allows your town to obtain more water through upgrades. Through this mechanism, you'll be able to survive beyond four days even if nobody dies, and with good teamwork you should be able to avoid having to kill each other off to avoid dehydration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, it's possible to find Jerry Cans on the map, which, when purified using a Water Purifier Tablet, provide 2-10 extra rations of water that are immediately added to the town well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't stave off taking your water ration each day unless you're completely unsure with what you're doing with your AP; if your town's organized, you will get that Pump up.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-11-25T08:59:03.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11549" PostTypeId="1" AcceptedAnswerId="11949" CreationDate="2010-11-25T12:32:57.383" Score="7" ViewCount="18249" Body="&lt;p&gt;I know of the extra class slots and the various cosmetic stuff like face paints or crosshairs that are unlocked only when you prestige x times.&#xA;I am not really into that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I was wondering, if I would miss anything by not prestiging at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If yes, how many times should I prestige for the maximum benefit?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="23" LastEditDate="2013-01-29T09:04:44.710" LastActivityDate="2013-01-29T09:04:44.710" Title="Are there any gameplay relevant benefits of prestiging on COD:BO?" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11550" PostTypeId="2" ParentId="11517" CreationDate="2010-11-25T13:08:45.603" Score="6" Body="&lt;p&gt;a) I also did the entire game and I came to the conclusion that there is no real way to get a perfect start! Just make adjustments to settings of your car to improve performance in terms of grip and acceleration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No magic bullet this time! Unfortunately, you're not in Mario Kart.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2010-11-25T13:08:45.603" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11552" PostTypeId="1" AcceptedAnswerId="11559" CreationDate="2010-11-25T14:26:17.580" Score="21" ViewCount="29368" Body="&lt;p&gt;I was just about to dig myself a new basement to my wooden-home, when I suddenly figured that the ceiling was on fire (long story short, not even the cockroaches survived). The only thing I did was to place a torch underneath a wooden block, as I've done many times before without so devastating effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I wonder, can torches ignite fires? If yes, always or only under certain conditions?&lt;/p&gt;&#xA;" OwnerUserId="1716" LastEditorUserId="336" LastEditDate="2011-05-10T19:52:50.377" LastActivityDate="2017-12-20T20:55:43.460" Title="Can torches cause fire?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11555" PostTypeId="2" ParentId="11552" CreationDate="2010-11-25T14:54:05.090" Score="18" Body="&lt;p&gt;According to &lt;a href=&quot;https://minecraft.wiki/w/Fire&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minepedia&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Fire is a block that was first seen in Indev. It has an animated face on all four sides, and two faces on the inside at slants. Fire is not created naturally in a map, with the exception being in The Nether, it will only be created if the player or a Ghast causes it or Lava burns a flammable object.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;At no point does the minepedia describe a torch causing a fire, suggesting that no one else has seen this happen.&lt;/p&gt;&#xA;&lt;p&gt;Could it be that your roof is near to a lava flow?&#xA;Or, you've accidentally used a flint and steel on the wood?&lt;/p&gt;&#xA;" OwnerUserId="756" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-03-13T08:37:24.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11556" PostTypeId="1" AcceptedAnswerId="11557" CreationDate="2010-11-25T15:00:15.147" Score="3" ViewCount="857" Body="&lt;p&gt;I'm going for the Desert Survivalist achievement, and throughout my Fallout experiences, I've never taken the Cannibalism perk. I'm thinking that, since I'm playing a very evil character this time, I might take Cannibalism at some point. If I do, does engaging in cannibalism count as food?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And what of the Ghastly Scavenger perk? Does feasting on ghouls and super mutants count as food?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Wow, this sounds sick as I read it ... )&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-25T15:17:08.223" Title="Does cannibalism count as food?" Tags="|achievements|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11557" PostTypeId="2" ParentId="11556" CreationDate="2010-11-25T15:17:08.223" Score="3" Body="&lt;p&gt;I'm not sure if consuming corpses directly counts. Even if it doesn't, once you've consumed 25, you'll gain the &lt;a href=&quot;http://fallout.wikia.com/wiki/Dine_and_Dash&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dine and Dash&lt;/a&gt; challenge perk, which allows you to harvest &lt;a href=&quot;http://fallout.wikia.com/wiki/Human_remains&quot; rel=&quot;nofollow noreferrer&quot;&gt;Human Remains&lt;/a&gt;, which can be used from your inventory, and are most definitely food.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ghastly Scavenger is unaffected by Dine and Dash, so if eating corpses directly doesn't count, then I suspect the same would apply for super mutants et al. The easiest way to test this by the way, is to take the perk, and check the challenge counter viewable on your Pip-Boy before eating a corpse.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-25T15:17:08.223" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11559" PostTypeId="2" ParentId="11552" CreationDate="2010-11-25T15:31:39.457" Score="18" Body="&lt;p&gt;Torches can't cause a fire.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are there burned trees in the neighbourhood? A forest fire might be the cause.&lt;/li&gt;&#xA;&lt;li&gt;Did you hear a &lt;a href=&quot;http://www.youtube.com/watch?v=Y7fm_shiSA0&quot; rel=&quot;noreferrer&quot;&gt;loud &quot;flinging&quot; sound?&lt;/a&gt; You could've been unlucky enough to have a ghast around.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-11-25T15:31:39.457" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="11560" PostTypeId="2" ParentId="11261" CreationDate="2010-11-25T15:48:04.840" Score="3" Body="&lt;p&gt;I think this may be a bug.  I have Veronica and gave her the Q-35.  She was doing fine until I saw her shooting her stock 10mm at a giant radscorpion.  I look in her inventory, no Q-35.  I use a console code to give myself another one, and give it back to her (items are created with full CND).  She did not equip nor drop it, I checked her inventory again and... no Q-35.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I loaded from before I gave it back to her, generated another one and put it in her inventory, saw it sitting there before I closed it, transferred it back to me and her a couple times, and now it seems like it's staying there.  For now, anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is definitely sounding like a bug though, unless I'm missing something.&lt;/p&gt;&#xA;" OwnerDisplayName="Steve" LastActivityDate="2010-11-25T15:48:04.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11561" PostTypeId="1" CreationDate="2010-11-25T16:04:54.420" Score="10" ViewCount="20268" Body="&lt;p&gt;I've always known my micro is the worst aspect of my game, which is is why I tend toward out producing, or being sneaky (rushing or using cloaked units).  But lately I've realized the only way I'm going to get better is to learn micro better, as well as improve my hot key usage.  I was wondering if anyone knows of a good custom map/scenario for this or has useful tips for getting better at this stuff?  I've already played through all the challenges though i haven't gotten gold in them all.&lt;/p&gt;&#xA;" OwnerUserId="5009" LastActivityDate="2015-09-15T06:26:38.560" Title="What is the best method of getting better at micro in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11562" PostTypeId="1" AcceptedAnswerId="11875" CreationDate="2010-11-25T16:16:49.450" Score="7" ViewCount="10229" Body="&lt;p&gt;In Brotherhood the fight missions for Mercenaries have a very short time limit on them. What do you need to do in order to win the fight in less the 10 seconds? I been trying and trying and can't seem to be able to do any significant damage within 10 seconds.&lt;/p&gt;&#xA;" OwnerUserId="2874" LastEditorUserId="274" LastEditDate="2011-07-27T22:43:29.633" LastActivityDate="2015-03-25T05:04:40.743" Title="How do I beat the &quot;Kill 5 guards within 10 seconds&quot; mercenary challenge?" Tags="|assassins-creed-brotherhood|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11563" PostTypeId="1" AcceptedAnswerId="11564" CreationDate="2010-11-25T16:18:28.683" Score="3" ViewCount="686" Body="&lt;p&gt;I was dressed as a member of NCR, and on a larf, decided to steal a meaningless item in the barracks (a pre-war book, specifically). I was wearing NCR armor and an NCR goggle helmet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once I did, no one turned red, but all of a sudden, I received a message stating I was no longer dressed as a member of the NCR, and several follow-up messages about items no longer being in my inventory. Several of them seemed to be things I ... um ... kind of stole from the Mojave Outpost. Several, however, were not things I took from the Outpost. (Though they did correspond, sort of, to stuff I looted out of NCRCF.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly just happened? I reloaded an autosave from entering the barracks, but I'm curious as to why so much loot/gear disappeared from my inventory upon stealing a piddly little pre-war book, but without anyone turning red and trying to kill me ... &lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-25T16:26:58.390" Title="Stole a pre-war book at Mojave Outpost and lost a lot of gear -- what happened?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11564" PostTypeId="2" ParentId="11563" CreationDate="2010-11-25T16:26:58.390" Score="7" Body="&lt;p&gt;Sometimes, if you steal something while seen, rather than trying to kill you, people will take back the stolen goods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Along with everything else you're carrying that you've ever stolen.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-25T16:26:58.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11565" PostTypeId="2" ParentId="11561" CreationDate="2010-11-25T17:26:58.260" Score="0" Body="&lt;p&gt;APM spamming does help&lt;/p&gt;&#xA;&#xA;&lt;p&gt;mainly, just click on as many units as you can to boost your apm. Hotkey units groups, then double tap the number to center view on the unit. This is specialy useful early on when not much goes on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are able to kill a few mining probes while keeping the workers production up, with buildings, then you're on a good way&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-11-25T17:26:58.260" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11566" PostTypeId="1" AcceptedAnswerId="11567" CreationDate="2010-11-25T17:29:29.557" Score="2" ViewCount="239" Body="&lt;p&gt;Our town is short on food, with increasingly large pile of canned food in the bank, but no way to open them. I'm only aware of two ways to open cans:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open the can with a screwdriver.&lt;/li&gt;&#xA;&lt;li&gt;Open the can with a can opener.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Nobody in our town has found one of these yet. &lt;strong&gt;Are there any other ways?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-11-25T17:39:01.170" Title="How do I open cans?" Tags="|die2nite|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11567" PostTypeId="2" ParentId="11566" CreationDate="2010-11-25T17:39:01.170" Score="3" Body="&lt;p&gt;You can also open a can by having a Workshop in town.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-25T17:39:01.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11568" PostTypeId="2" ParentId="11561" CreationDate="2010-11-25T18:12:45.217" Score="15" Body="&lt;p&gt;There is no substitute for actually playing games; no better way to learn Micro; no better way to learn Macro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, certain techniques can be practiced on specialized maps and here are some of them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=153767&quot; rel=&quot;nofollow noreferrer&quot;&gt;QXC's Stutter Step&lt;/a&gt;: Ever notice how the Pros seem to attack and move at the same time? This map is designed to teach you that technique&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&quot; rel=&quot;nofollow noreferrer&quot;&gt;Multi Tasking Trainer&lt;/a&gt;: Despite its name this map is designed to teach you how to keep your early scout alive in your opponents base... all game long.  It also features a Mineral Cap to help with your Macro, while you Micro&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124763&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unit Tester&lt;/a&gt;: While you can use this to emphasize your micro and how to engage, the thing this does best is help you understand how strong an enemy army is.  I also like to use this one to practice my Marine Micro vs Banelings.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752&quot; rel=&quot;nofollow noreferrer&quot;&gt;YABOT&lt;/a&gt;: Always a good way to improve the execution of your builds.  If you're build is 3 Rax, this map is how you learn how to get the most efficient 3 Rax.  A lot of Diamond players only know simple builds like 4 Gate, 3 Rax, etc, and have just honed their execution on this map.  The best thing you can use this for is knowing when to build which buildings in your BO.  Don't count on supply as a good measure for these things, use YABOT.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I realize you believe your Micro is lacking (and you may be right), but nothing is more important to the amateur player than Execution.  Half the 1000-1500 Diamond players are just players who know one build and execute it well.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-25T18:12:45.217" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11569" PostTypeId="1" AcceptedAnswerId="11575" CreationDate="2010-11-25T18:20:07.267" Score="7" ViewCount="2363" Body="&lt;p&gt;We're upgrading our 3 aging PS2's at work to PS3's today, to get GT5 and other games, and seeing as I have a PS3 at home, a few questions come to mind:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can we create profiles for the people that will play and have them exist on all the 3 PS3's?&lt;/li&gt;&#xA;&lt;li&gt;Can I take my home profile and use it on those 3 PS3?&lt;/li&gt;&#xA;&lt;li&gt;Would I need to keep it on a USB stick (assuming that is even possible)?&lt;/li&gt;&#xA;&lt;li&gt;Can I &quot;download&quot; it onto the machines?&lt;/li&gt;&#xA;&lt;li&gt;What about ranks in games such as Call of Duty Black Ops, would that follow my profile or be locked to one of the machines?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Basically I would like to play with my own profile regardless of which of those 3 PS3's I'm sitting at, and I would guess that many at work would want their own profile to play with too, without that being locked to a single PS3 either. For instance, it wouldn't be much fun if the profile of two of the players that want to play together only exists on the same PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope I was being clear what I wanted.&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="3610" LastEditDate="2012-06-05T23:01:39.160" LastActivityDate="2012-06-05T23:01:39.160" Title="PS3 &quot;roaming&quot; profile?" Tags="|ps3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11571" PostTypeId="1" AcceptedAnswerId="11785" CreationDate="2010-11-25T19:57:49.767" Score="6" ViewCount="7518" Body="&lt;p&gt;Is there a way in World of Warcraft Cataclysm to raise your Steamwheedle Cartel reputation without harming your Bloodsail Buccaneers reputation?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those who don't know, the &lt;em&gt;Free Knot!&lt;/em&gt; quest in Dire Maul has been removed and &lt;em&gt;The Gordok Ogre Suit&lt;/em&gt; in Dire Maul don't give goblins reputation anymore.&lt;/p&gt;&#xA;" OwnerUserId="4408" LastEditorUserId="4408" LastEditDate="2010-11-25T20:21:29.083" LastActivityDate="2012-07-17T02:50:00.980" Title="Is there a way in WoW Cataclysm to raise Steamwheedle Cartel reputation without harming Bloodsail Buccaneers?" Tags="|world-of-warcraft|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11572" PostTypeId="2" ParentId="11571" CreationDate="2010-11-25T20:31:12.620" Score="1" Body="&lt;p&gt;I can confirm that another way to do it has also been removed - the low level pirates just south of Ratchet in the Barrens used to give Steamwheedle Cartel rep while not lowering Bloodsail Buccaneers, albeit at a slow and painful rate.  These pirates no longer exist, their location having been taken over by Alliance-friendly Northwatch Hold marines.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-11-25T20:31:12.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11573" PostTypeId="1" AcceptedAnswerId="12287" CreationDate="2010-11-25T21:24:33.157" Score="3" ViewCount="3902" Body="&lt;p&gt;If someone was to buy Blizzard's digital upgrade version of Cataclysm, how big is the update? Also how big is the update from 4.0.1 to 4.0.3a?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, I am downloading a 4.7 gig patch -- the 3.3 to 4.0.1 patch. So I am trying to find out how much more do I need to download.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="122" LastEditDate="2010-11-26T08:49:45.850" LastActivityDate="2010-12-07T13:05:49.427" Title="How big is the update for Cataclysm after buying the digital upgrade?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11574" PostTypeId="2" ParentId="11571" CreationDate="2010-11-25T21:47:49.667" Score="1" Body="&lt;p&gt;I thought the repeatable &lt;a href=&quot;http://www.wowhead.com/quest=1878&quot; rel=&quot;nofollow noreferrer&quot;&gt;Water Pouch Bounty&lt;/a&gt; quest gave you Steamwheedle Cartel reputation. However, I think I am wrong. You can check it out for yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also &lt;a href=&quot;http://www.wowhead.com/faction=169&quot; rel=&quot;nofollow noreferrer&quot;&gt;here is a link&lt;/a&gt; to quests for Steamwheedle Cartel.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="4989" LastEditDate="2010-11-25T22:02:12.810" LastActivityDate="2010-11-25T22:02:12.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11575" PostTypeId="2" ParentId="11569" CreationDate="2010-11-25T22:13:04.427" Score="5" Body="&lt;p&gt;Your Playstation Network (PSN) account can be &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3#Digital_rights_management&quot; rel=&quot;nofollow noreferrer&quot;&gt;simultaneously associated with five PS3 machines&lt;/a&gt;. So to answer the questions:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Can we create profiles for the people that will play and have them exist on all the 3 PS3's?  &lt;/li&gt;&#xA;  &lt;li&gt;Can I take my home profile and use it on those 3 PS3?&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes, each person could have a user profile associated with their PSN account on each of the 3 PS3s. You would be able to use your existing home profile.  &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Would I need to keep it on a USB stick (assuming that is even possible)?  &lt;/li&gt;&#xA;  &lt;li&gt;Can I &quot;download&quot; it onto the machines?&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Information kept on the PSN servers (trophies, list of your purchases) is automatically kept in sync between PS3s using the same PSN ID (note - you would need to ensure that trophies are synced to the server by visiting the Trophies menu item in the XMB). However information kept locally (save games, downloaded files) would not be synced. I think you can transfer most saved games using a USB stick as long as you only play them with the same account.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;What about ranks in games such as Call of Duty Black Ops, would that follow my profile or be locked to one of the machines?&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Rankings are stored on servers and associated with your PSN ID, so should work fine, although you may need to copy your save games across in order to use the same character profile.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2010-11-25T22:13:04.427" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11580" PostTypeId="2" ParentId="11561" CreationDate="2010-11-25T23:02:03.843" Score="3" Body="&lt;p&gt;Not sure which league you're in, but since you talked about hotkey setup, I'm thinking the problem is more effective APM than micro. The best way to do that I think is to use the multi tasking trainer tzenes posted. (It's very hard at first). It may seem to focus on a fairly minor trick, but you learn how to look at action while keeping up macro. (It also helps macro once you hit multiple bases)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the hotkey thing, first remember that it's super important to NEVER use the mouse for abilities or building, just memorize the keys. Setting up hotkeys for units is really more personal preference, but you can get a lot of value by assigning hotkeys to a few new things. For example, as Zerg in earlier game, my hotkeys are 1&amp;amp;2: units, 3: Creep tumor(rebound after each jump), 4: Hatches, 5: Queens, 6: Overseer, 7+ whatever, switching 3 to units when necessary. Hotkeying the tumor really makes a difference and reminds me to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, advanced micro is just something that adds value to your units. If your macro slips because you are busy stutter stepping (which you really can't do while macroing), the value gained probably isn't worth it. A lot of very high level players (especially zerg) only do basic micro, and just win with solid macro and unit composition. Just ensure your basic micro isn't terrible and practice multitasking maps.&lt;/p&gt;&#xA;" OwnerUserId="5054" LastActivityDate="2010-11-25T23:02:03.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11581" PostTypeId="1" AcceptedAnswerId="11583" CreationDate="2010-11-25T23:08:53.027" Score="1" ViewCount="695" Body="&lt;p&gt;I'm trying to unlock the Hardline Pro perk, but one of the challenges is not very clear. It says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Earn 7 killstreaks in one match while using hardline.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does that mean I have to get 2+ kills in a row seven times (meaning it's more advantageous to die immediately after the second kill), or does it mean I have to earn 7 kill streak rewards (meaning it's more advantageous to purchase cheap rewards and try to stay alive)?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3610" LastEditDate="2012-06-18T08:56:50.550" LastActivityDate="2016-01-13T23:03:44.237" Title="Question about Hardline Pro Challenge" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11582" PostTypeId="1" AcceptedAnswerId="11586" CreationDate="2010-11-25T23:21:14.113" Score="4" ViewCount="1834" Body="&lt;p&gt;I am at level 4 in Oblivion and have completed the canvas of castle quest in Chorrol. The Honorblade is weightless and currently the most powerful sword available to me. If I give it to Fathis, the quest will complete -- but then how can I get it back?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:40:38.807" LastActivityDate="2013-01-20T16:40:38.807" Title="How can I get the Honorblade of Chorrol back in Oblivion?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11583" PostTypeId="2" ParentId="11581" CreationDate="2010-11-25T23:30:43.777" Score="2" Body="&lt;p&gt;I did that task last night on Domination Nuke Town.&#xA;You should be able to do it in one game without dying on purpose&#xA;Ensure you have your first perk set to three kills and using hardline if you get 2 kills before you die seven times it will be completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck&lt;/p&gt;&#xA;" OwnerDisplayName="Chilli Thunder" LastActivityDate="2010-11-25T23:30:43.777" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11584" PostTypeId="2" ParentId="11561" CreationDate="2010-11-25T23:31:12.060" Score="1" Body="&lt;p&gt;There are some campaign missions that could force you to improve your micro. I can't remember the exact name, it asked to make 50 kills by Ghost... you could try it.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2010-11-25T23:31:12.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11586" PostTypeId="2" ParentId="11582" CreationDate="2010-11-26T01:55:54.320" Score="10" Body="&lt;p&gt;There is no way to complete the quest without losing the weightless version of the sword. If you want to use it, you may as well go out and complete some more quests -- Fathis will be happy to take the sword down the line when you've found more powerful pieces.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-26T01:55:54.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11588" PostTypeId="1" AcceptedAnswerId="11777" CreationDate="2010-11-26T03:52:59.147" Score="1" ViewCount="2585" Body="&lt;p&gt;Is it possible to change the global lighting setup of a Starcraft II custom map?&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-11-29T20:39:27.633" Title="Galaxy Editor change map lighting?" Tags="|starcraft-2|galaxy-editor|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11591" PostTypeId="2" ParentId="11573" CreationDate="2010-11-26T06:00:16.960" Score="3" Body="&lt;p&gt;My downloader Expect another 567MB's to complete the cataclysm update for versions going from 4.0.1 =&gt; 4.0.3. This &lt;a href=&quot;http://download.mmosite.com/html/game/23/&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; gives you an idea1 of patch sizes. This &lt;a href=&quot;http://download.mmosite.com/default.php?controller=resource&amp;amp;action=search&amp;amp;r_category_id=2&amp;amp;r_gid=23&amp;amp;order=addtime&amp;amp;page=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;page&lt;/a&gt; tracks the 4.75GB patch from 3.3=&gt;4. Another less helpful commentary is &lt;a href=&quot;http://us.battle.net/wow/en/forum/topic/1020804074&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; but still it provides an indication that it's in the order of hundred's of megabytes, not over a gigabyte.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The patch from 3.3 =&gt; 4.0.1 is a whopper. 4.0.1 =&gt; 4.0.3 is no where near as big. Best let your downloads run over night if you can.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="3291" LastEditDate="2010-11-26T06:05:45.723" LastActivityDate="2010-11-26T06:05:45.723" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11593" PostTypeId="1" CreationDate="2010-11-26T08:27:53.110" Score="1" ViewCount="2506" Body="&lt;p&gt;I would like to know what are the best defensive strategies to take on nba 2k11. Playing zones, man on man, double team traps, etc; or is it best to switch defenses through the game.&lt;/p&gt;&#xA;" OwnerUserId="4415" LastEditorUserId="11290" LastEditDate="2011-08-01T19:45:31.597" LastActivityDate="2012-04-02T07:54:16.050" Title="What are the best defensive strategies in NBA 2K11?" Tags="|nba2k11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11594" PostTypeId="2" ParentId="11437" CreationDate="2010-11-26T08:33:06.490" Score="0" Body="&lt;p&gt;You must be killing it, I only know that when you consistently die you do down level.  I would presume that it is the speed that you are progressing and the fact that you are not taking a lot of damage or dying that much.&lt;/p&gt;&#xA;" OwnerUserId="4415" LastEditorUserId="52800" LastEditDate="2014-01-07T11:19:26.087" LastActivityDate="2014-01-07T11:19:26.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11595" PostTypeId="1" AcceptedAnswerId="11599" CreationDate="2010-11-26T09:56:08.743" Score="10" ViewCount="7657" Body="&lt;p&gt;Is there any value to spending money on paintings in &lt;em&gt;Assassin's Creed: Brotherhood&lt;/em&gt;?  Some of the paintings are quite expensive (e.g. Raphael's &lt;em&gt;Self Portrait&lt;/em&gt;) but judging from the bank records they don't appear to pay any dividends.&lt;/p&gt;&#xA;" OwnerUserId="50" LastActivityDate="2014-06-01T17:44:37.407" Title="Is there any point to collecting paintings?" Tags="|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11597" PostTypeId="2" ParentId="10491" CreationDate="2010-11-26T11:50:57.230" Score="2" Body="&lt;p&gt;In the PC version, you have to hold the SPACE button in the main menu to free yourself and walk around. Then you can go to terminal and explore what it has to offer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing I found really funny was the option to sit down - why should one give in willingly to be tied and beaten up? But that is necessary to access the main menu again.&lt;/p&gt;&#xA;" OwnerDisplayName="Sourav Chakraborty" LastActivityDate="2010-11-26T11:50:57.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11599" PostTypeId="2" ParentId="11595" CreationDate="2010-11-26T12:57:48.370" Score="6" Body="&lt;p&gt;They are only for aesthetic reasons, there's no change in the game for collecting them.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2012-07-23T21:16:31.853" LastActivityDate="2012-07-23T21:16:31.853" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="11600" PostTypeId="2" ParentId="11561" CreationDate="2010-11-26T13:05:14.420" Score="3" Body="&lt;p&gt;I recommend trying the popular custom map called &lt;strong&gt;Micro Tournament&lt;/strong&gt;. It is exactly what the title says - you get a bunch of units, your opponent gets a bunch of units and whoever manages to wipe out the enemy gets some points. I wont describe it more, give it a try, it is good. Although some argue that the matchups are not always balanced (sometimes it seems you get a weaker/stronger army than your enemy) but still it is a great way how to practice micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: if i recall correctly, mouzMorrow is the creator of this map. Those who watch HDStarcrafts channel on YT might know that he is a very good SC2 player himself.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2010-11-26T13:05:14.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11601" PostTypeId="2" ParentId="11561" CreationDate="2010-11-26T14:43:51.807" Score="0" Body="&lt;p&gt;Here how things go: the more actions are needed, the more APM is needed. If you constantly play for micro-management games eg. 6 pool[6-8 zerlings rush] you have no way to macro - it contradicts to your game strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand if you go for macro and a lot of expansions, harras with mutalisk,phoenix, viking/banshee you will be required to click more and click faster. They way to learn to micro/macro is knowing what to do and practicing doing it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So focus on your game, rather than the micro. The micro will come along as long as you know what to do - move,attack, economy and so on.&lt;/p&gt;&#xA;" OwnerDisplayName="iPetrov" LastActivityDate="2010-11-26T14:43:51.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11602" PostTypeId="1" AcceptedAnswerId="13879" CreationDate="2010-11-26T14:45:42.553" Score="5" ViewCount="1523" Body="&lt;p&gt;I have a GamerTag on XBox Live that I want to change. The name I want to change it to is currently held by another account I own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to go about doing this? Do I have to change the second account to something else, then change the first account to that other one's name? Will that even work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is there some way to delete the second account so that the name is freed up, thus only paying for one name change?&lt;/p&gt;&#xA;" OwnerUserId="176" LastActivityDate="2011-01-04T16:05:35.883" Title="Swapping XBox Live GamerTags" Tags="|xbox-network|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11605" PostTypeId="1" AcceptedAnswerId="11874" CreationDate="2010-11-26T15:43:46.657" Score="8" ViewCount="6595" Body="&lt;p&gt;In &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt;, after beating a level, you unlock Time Attack mode, where you have to beat the level within certain time thresholds to earn gold, silver or bronze medals.  Earning gold and silver medas is &lt;em&gt;insanely hard&lt;/em&gt;, requiring near-perfection.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I get anything by earning all gold medals as opposed to just earning any medal?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="8350" LastEditDate="2012-06-19T12:43:44.567" LastActivityDate="2012-06-19T12:43:44.567" Title="Is there a reward for earning all of the gold medals in time attack mode?" Tags="|donkey-kong-country-returns|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11607" PostTypeId="1" CreationDate="2010-11-26T16:27:11.747" Score="2" ViewCount="1824" Body="&lt;p&gt;I bought a new Wii, and the Challenge Mat I had with my old Wii does not attach to my new Wii system. Is there an adapter for it?&lt;/p&gt;&#xA;" OwnerDisplayName="aja" LastEditorUserId="18" LastEditDate="2010-11-26T17:14:10.493" LastActivityDate="2011-11-18T14:23:06.770" Title="Challenge Mat adapter?" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11612" PostTypeId="1" AcceptedAnswerId="15809" CreationDate="2010-11-26T19:23:04.423" Score="2" ViewCount="716" Body="&lt;p&gt;What's your favorites strategies for the map &lt;strong&gt;Kino der Toten&lt;/strong&gt; in the Zombie mod of Black Ops ?&lt;/p&gt;&#xA;" OwnerUserId="3899" LastEditorUserId="228910" LastEditDate="2019-10-14T22:54:19.597" LastActivityDate="2019-10-14T22:54:19.597" Title="BlackOps Zombie Strategy" Tags="|call-of-duty-black-ops|cod-black-ops-zombies|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="11613" PostTypeId="1" AcceptedAnswerId="11615" CreationDate="2010-11-26T19:53:46.367" Score="5" ViewCount="386" Body="&lt;p&gt;I have some pretty fond memories of a game called Avoid The Noid. It was some promotional thing from Dominos pizza and was actually a lot of fun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After I dug up my original disk and pulled the files from my USB floppy, I got this message when I tried to run it: &quot;The version of this file is not compatible with the version of Windows you're running.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried compatability mode, but nothing worked. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="5076" LastEditorUserId="274" LastEditDate="2010-11-26T20:12:26.053" LastActivityDate="2010-11-26T23:05:46.530" Title="How can I play Avoid the Noid on Windows 7?" Tags="|pc|backwards-compatibility|dos|avoid-the-noid|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11614" PostTypeId="2" ParentId="11607" CreationDate="2010-11-26T19:55:35.910" Score="1" Body="&lt;p&gt;I think this mat plug in the gamecube port of the Wii, no adapter needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just plug the mat where this gamecube controller is plugged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/upRbC.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="452" LastActivityDate="2010-11-26T19:55:35.910" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11615" PostTypeId="2" ParentId="11613" CreationDate="2010-11-26T20:11:57.207" Score="6" Body="&lt;p&gt;According to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Avoid_the_Noid&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia article&lt;/a&gt;, Avoid the Noid was released for DOS and the Commodore 64. I'm assuming you've got the DOS version here, but if this is the case, you'll probably have to use something like &lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;noreferrer&quot;&gt;DOSBox&lt;/a&gt; to run it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.dosbox.com/comp_list.php?showID=946&amp;amp;letter=A&quot; rel=&quot;noreferrer&quot;&gt;DOSBox compatibility list&lt;/a&gt; says that Avoid the Noid should work fine.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-11-26T23:05:46.530" LastActivityDate="2010-11-26T23:05:46.530" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11616" PostTypeId="1" AcceptedAnswerId="11619" CreationDate="2010-11-26T20:48:32.757" Score="12" ViewCount="6360" Body="&lt;p&gt;How close must a Zombie be to lose its items to the Magnet Shroom?  Is there any difference if the Digger Zombie is underground vs. above ground?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2020-11-12T17:03:58.973" Title="What is the effective range of Magnet Shrooms?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11617" PostTypeId="1" CreationDate="2010-11-26T20:51:12.307" Score="7" ViewCount="32274" Body="&lt;p&gt;In the &quot;Come Fly With Me&quot; quest chain, I just finished clearing the basement of nightkin and sent Harland away.  After going back upstairs, I can't open the research labs door to talk to the ghoul Jason again because I don't have the key.  Using the intercom only allows me to be told &quot;stop messing around with the intercom&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Also, the lock is not pick-able.)&lt;/p&gt;&#xA;" OwnerDisplayName="user5077" LastActivityDate="2019-10-14T01:15:45.813" Title="Where is the REPCONN research labs key?" Tags="|fallout-new-vegas|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11618" PostTypeId="1" AcceptedAnswerId="14615" CreationDate="2010-11-26T21:02:25.907" Score="4" ViewCount="1546" Body="&lt;p&gt;Enemy archers in Demon's Souls will see me and start shooting at me from really far away. Is the range at which I can lock on to them increased by a stat or is there a ring that would increase the lock distance?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-01-14T22:17:23.147" Title="Is there a way to increase the range at which I can lock on to enemies?" Tags="|demons-souls|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11619" PostTypeId="2" ParentId="11616" CreationDate="2010-11-26T21:06:47.213" Score="13" Body="&lt;p&gt;The range of a Magnet-shroom is a 5x5 square, so you'll need at least two of them to cover all 6 lanes. They have a pretty long cooldown time before they can steal another metal item, so it's a good idea to have two if you're expecting a big group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They still work against Digger Zombies even if the zombie is underground. He'll surface when he loses his pick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is theorized that Magnet-shrooms don't steal a Digger Zombie's helmet because they are made of plastic, but we may never be able to prove it.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-11-26T21:06:47.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11622" PostTypeId="2" ParentId="11437" CreationDate="2010-11-26T21:41:50.410" Score="2" Body="&lt;p&gt;I just finished this section a couple of days ago, and my theory is that it is based on both how many times you &quot;die&quot; and how effective you are at killing people.  I had no problems with most of the sections (I believe I died once and it was from falling in water), and it set my difficulty to hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do very well at this, it will set the difficulty higher.  If you die a lot, it will set the difficulty lower.  If you do about average, it will leave the difficulty at normal.&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2010-11-26T21:41:50.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11624" PostTypeId="1" AcceptedAnswerId="11625" CreationDate="2010-11-26T23:32:20.617" Score="5" ViewCount="1100" Body="&lt;p&gt;Is there a website or tool which allows me to see my town in Die2Nite ranked with other towns in respect to some criteria?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3610" LastEditDate="2012-06-20T09:02:24.387" LastActivityDate="2012-06-20T09:02:24.387" Title="Is there any way I can find out my town's ranking?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11625" PostTypeId="2" ParentId="11624" CreationDate="2010-11-26T23:34:39.920" Score="6" Body="&lt;p&gt;There is &lt;a href=&quot;http://die2nite.hoah.org/town&quot; rel=&quot;nofollow noreferrer&quot;&gt;this list&lt;/a&gt;, but it's quite unofficial. Still, it works, as long as everyone submits their keys.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-11-26T23:34:39.920" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11626" PostTypeId="1" AcceptedAnswerId="11627" CreationDate="2010-11-26T23:59:49.627" Score="2" ViewCount="1890" Body="&lt;p&gt;I bought &lt;code&gt;Recettear: An Item's Shop Tale&lt;/code&gt; on Steam but I can set at maximum resolution of 1280x960. Is it possible set an higher resolution in some way?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-11-27T00:53:40.053" Title="What is the maximum resolution of Recettear: An Item's Shop Tale?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11627" PostTypeId="2" ParentId="11626" CreationDate="2010-11-27T00:53:40.053" Score="0" Body="&lt;p&gt;I'm pretty sure the crappy graphics are BY DESIGN. They are using a lot of sprites so zooming more on them won't improve the quality, just the pixel sizes&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-11-27T00:53:40.053" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11628" PostTypeId="1" AcceptedAnswerId="11631" CreationDate="2010-11-27T01:14:45.997" Score="12" ViewCount="18069" Body="&lt;p&gt;So, Azeroth got shattered earlier this week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before the order of zones by level used to be something like:&lt;br&gt;&#xA;Kalimdor: Starting zone, The Barrens, Ashenvale, Thousand Needles&lt;br&gt;&#xA;Eastern Kingdoms: Starting zone, Silverpine, Hillsbrad, Alterac / Arathi / Stranglethorn&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, these zones, at least in Kalimdor, no longer connect this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the expected progression through the zones now?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I'm actually curious all the way up to 60, but I understand the tree gets a lot more complicated if you go that far, as the number of zones of those levels increase.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="3610" LastEditorDisplayName="user2974" LastEditDate="2012-06-25T13:08:30.590" LastActivityDate="2012-06-25T13:08:30.590" Title="Horde progression through the new Azeroth" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11629" PostTypeId="1" AcceptedAnswerId="11655" CreationDate="2010-11-27T01:38:01.653" Score="2" ViewCount="287" Body="&lt;p&gt;I'm unsure how to be effective in HQ games, how exactly does that mode work?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-11-27T14:52:22.513" Title="How does HQ work in Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11630" PostTypeId="1" AcceptedAnswerId="11634" CreationDate="2010-11-27T01:51:54.263" Score="15" ViewCount="1988" Body="&lt;p&gt;While watching pros play (MLG, GSL,etc) I notice that sometimes a player will move a probe/drone/scv right through the other player's mineral line.  I have yet to see a pro try to kill this drone as it passes through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When someone does this to me, I often have my drones all attack the scout, killing it pretty much instantly.  I am only gold, so if I can manage to do this often, I am sure a pro could.  Is there a reason they don't?  I know I lose mining time, but I feel that I gain by not having to worry about what that scout is doing, esp if it is a probe or scv that could be used to harass my early hatch.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-11-27T03:46:27.890" Title="Why don't the pros kill the scouting probe as it passes through their mineral line?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11631" PostTypeId="2" ParentId="11628" CreationDate="2010-11-27T01:52:54.917" Score="13" Body="&lt;p&gt;&lt;a href=&quot;http://www.mmo-champion.com/content/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MMO-Champion&lt;/a&gt; has posted this excellent map of the zone flow from 1-85 post-shattering:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eDOW1.jpg&quot; alt=&quot;Map&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/Zones_by_level&quot; rel=&quot;nofollow noreferrer&quot;&gt;A more detailed breakdown can be found at WoWPedia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, Eastern Kingdoms goes Tirsifal → Silverpine → Hillsbrad → Arathi → Hinterlands → Western&amp;nbsp;Plaguelands → Eastern&amp;nbsp;Plaguelands → Badlands → Searing&amp;nbsp;Gorge → Burning Steppes → Blasted&amp;nbsp;Lands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kalimdor goes Mulgore/Durotar → Northern&amp;nbsp;Barrens/Azshara → Ashenvale → Stonetalon&amp;nbsp;Mountains → Desolace → Feralas → Thousand&amp;nbsp;Needles → Tanaris → Un'Goro → Silithus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, you can jump off the path after Hillsbrad/Ashenvale, head to Northern Stranglethorn, and continue from there into Southern Stranglethorn, South Barrens, Dustwallow Marsh, before rejoining the Kalimdor path at Thousand Needles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After completing Thousand Needles or Western Plaguelands, you again have the opportunity to jump paths, and can follow quests through Felwood and Winterspring instead, though you may need to hop back to Silithius and/or Blasted Lands to get the last few levels you need before Outland if you go that route.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="23" LastEditDate="2011-02-01T16:12:51.347" LastActivityDate="2011-02-01T16:12:51.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11632" PostTypeId="1" CreationDate="2010-11-27T02:14:33.323" Score="5" ViewCount="236" Body="&lt;p&gt;I'm having quite a hard time looking for leveling spots in Final Fantasy XIV, and I was wondering if you guys can recommend an 'order of zones'.&lt;/p&gt;&#xA;" OwnerUserId="267" LastEditorUserId="1057" LastEditDate="2013-03-07T17:01:33.090" LastActivityDate="2013-09-10T22:07:00.650" Title="Progression through Eorzea" Tags="|final-fantasy-14|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11633" PostTypeId="2" ParentId="11630" CreationDate="2010-11-27T02:17:22.033" Score="14" Body="&lt;p&gt;So the problem you're running into is that you're trying to kill a Gold Level Scouter.  Most people as this level only queue up a few way points and go back to their base to do something else.  Often times they'll do silly things like send their Probe right through your mineral line, instead of around the back, or ignore their Probe until it takes a hit or two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get to higher levels you run into people who have higher micro skills and avoid obvious traps like those you're describing.  Even though you'll occasionally get a surround on them they know things like the mineral trick (harvesting from a Mineral patch gives harvesters unit walking) and easily avoid death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More often than not, killing a Probe (before you have attack units) is a waste of your time unless its trying to become bothersome.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-27T02:17:22.033" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="11634" PostTypeId="2" ParentId="11630" CreationDate="2010-11-27T03:46:27.890" Score="10" Body="&lt;p&gt;Sending &lt;em&gt;all&lt;/em&gt; your workers to try to kill a scout; even if it's already in your mineral line, will probably put you down more than the 50 minerals your opponent lost, as that could be 5+ seconds times 10-15 workers. At &lt;a href=&quot;http://sc2armory.com/forums/topic/19605&quot; rel=&quot;nofollow noreferrer&quot;&gt;43 minerals/worker/minute&lt;/a&gt;, that's barely break even, plus you might be losing the opportunity cost of spending your APM elsewhere.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-11-27T03:46:27.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11635" PostTypeId="1" AcceptedAnswerId="11636" CreationDate="2010-11-27T04:05:19.083" Score="4" ViewCount="1156" Body="&lt;p&gt;How do you feed fish to yourself in Torchlight? I know how to do feed it to my pet but not myself.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="3114" LastEditDate="2012-05-26T15:16:59.293" LastActivityDate="2012-05-26T15:16:59.293" Title="Torchlight - How do you feed fish to yourself?" Tags="|torchlight|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11636" PostTypeId="2" ParentId="11635" CreationDate="2010-11-27T04:15:30.770" Score="7" Body="&lt;p&gt;Most common &lt;a href=&quot;http://www.runicfollower.com/wiki/torchlight/Fish&quot; rel=&quot;nofollow noreferrer&quot;&gt;fish&lt;/a&gt; are for pet consumption.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other loot to be had from fishing holes includes random armor, health/mana food (essentially pots), and those that give various defensive buffs (elemental resistances, armor, knockback resist, etc).&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-11-13T07:23:41.460" LastActivityDate="2011-11-13T07:23:41.460" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11637" PostTypeId="2" ParentId="11635" CreationDate="2010-11-27T04:15:36.657" Score="5" Body="&lt;p&gt;Fish can only be fed to your pet. &lt;a href=&quot;http://www.runicfollower.com/wiki/torchlight/Fish&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.runicfollower.com/wiki/torchlight/Fish&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-11-27T04:15:36.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11638" PostTypeId="1" AcceptedAnswerId="11639" CreationDate="2010-11-27T04:27:51.310" Score="10" ViewCount="3160" Body="&lt;p&gt;If there is a friendly between me and an enemy can I shoot through my team mate or must I move to a new line of fire? I'd also like to know if having the friendly fire option on or off will makes any difference.&lt;/p&gt;&#xA;" OwnerUserId="3541" LastEditorUserId="3936" LastEditDate="2011-02-12T14:32:57.073" LastActivityDate="2011-03-08T12:42:51.837" Title="In Counter Strike can I shoot through a team member if friendly fire is on/off?" Tags="|counter-strike|counter-strike-source|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11639" PostTypeId="2" ParentId="11638" CreationDate="2010-11-27T04:47:13.603" Score="14" Body="&lt;p&gt;If friendly fire is &lt;strong&gt;on&lt;/strong&gt; you can shoot through your teammate and damage the enemy, but the damage to the enemy is minimal. Your teammate will take full damage. If friendly fire is &lt;strong&gt;off&lt;/strong&gt; your bullets hit your teammate and do nothing to the enemy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's generally a good idea to always move to a new line of fire and never stand right behind your teammate, but a bit to the side. It also helps if your teammate ducks during a firefight so you can shoot over him if you have to.&lt;/p&gt;&#xA;" OwnerUserId="5083" LastEditorUserId="274" LastEditDate="2011-03-07T20:52:29.077" LastActivityDate="2011-03-07T20:52:29.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11641" PostTypeId="2" ParentId="11628" CreationDate="2010-11-27T09:49:36.563" Score="9" Body="&lt;p&gt;Here are some more diagrams, by WoWHead:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8UpoT.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kQ9OG.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.wowhead.com/blog=174523/cataclysm-old-world-zone-changes#leveling-flow-changes&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/blog=174523/cataclysm-old-world-zone-changes#leveling-flow-changes&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-11-27T09:49:36.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11642" PostTypeId="1" AcceptedAnswerId="11643" CreationDate="2010-11-27T10:26:38.090" Score="7" ViewCount="8054" Body="&lt;p&gt;How many level or floors are there before beating the story?&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="160" LastEditDate="2010-11-27T11:57:27.130" LastActivityDate="2010-11-27T11:57:27.130" Title="Torchlight - How many levels are there before beating the story?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11643" PostTypeId="2" ParentId="11642" CreationDate="2010-11-27T10:42:13.890" Score="10" Body="&lt;p&gt;If I recall correctly the main dungeon has 35 floors. Of course, you may play an infinite number of floors even before finishing the main story, on account of treasure maps and the like.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-11-27T10:42:13.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11644" PostTypeId="2" ParentId="10649" CreationDate="2010-11-27T10:52:09.263" Score="0" Body="&lt;p&gt;@Jonathan I'm 99% sure that the original Project Natal promo never showed anyone turning on the Xbox 360 via voice or gesture, just turning it off. (If I remember rightly in the video the mother said &quot;Xbox, Goodnight!&quot; after watching a movie.) And everything in that video can be done, it just hasn't been implemented yet and has nothing to do with one of Kinect's processors being removed. (And it was only a simple processor to convert the tracking data into controls on the Kinect itself rather than have the Xbox360 do it like it does now. They removed it because they found it took much less processing power than they originally thought it would so they might as well cut costs and have the Xbox360 itself process it instead.) Like what would implementing DVD controls have to do with the removed processor? You can cantrol Zune movies via Kinect and Kinect's games themselves come on DVDs so why wouldn't Kinect be able to control movies that are on DVDs? Lol! It's only just been released so give them time to implement everything. Xbox Live wasn't even implemented on the original Xbox until a year after it was released and loads of the things we have now on Xbox Live on the Xbox360 weren't implemented when the Xbox360 was first released.&lt;/p&gt;&#xA;" OwnerDisplayName="Nobody Special" LastActivityDate="2010-11-27T10:52:09.263" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11647" PostTypeId="1" CreationDate="2010-11-27T12:28:54.007" Score="19" ViewCount="2661" Body="&lt;p&gt;Is there a building tree for Die2Nite, if so where can I find it?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:47:34.117" LastActivityDate="2012-08-03T09:47:34.117" Title="Is there a building tree for Die2Nite?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11649" PostTypeId="2" ParentId="11647" CreationDate="2010-11-27T12:47:28.657" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://die2nite.wikia.com/wiki/Buildings&quot; rel=&quot;nofollow noreferrer&quot;&gt;This Die2Nite wiki&lt;/a&gt; has a list of everything that can be built, what it costs, and what it does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And &lt;a href=&quot;http://die2nitewiki.com/wiki/Buildings&quot; rel=&quot;nofollow noreferrer&quot;&gt;this other wiki&lt;/a&gt; has a list of the building tree along with the AP costs at each level of workshop upgrades.  Which might be a useful tool to convince people not to do workshop upgrades...&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-02-03T18:30:42.757" LastActivityDate="2011-02-03T18:30:42.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11655" PostTypeId="2" ParentId="11629" CreationDate="2010-11-27T14:29:09.777" Score="2" Body="&lt;p&gt;Capture and hold a control point of three on a map. The longer you hold, the more points your team gets. The game ends either on the maximum score of 9000 or after the time runs out, the team with the higher score wins. A default match duration of 15 minutes is assumed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://callofduty.wikia.com/wiki/Headquarters&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt; for details.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2010-11-27T14:52:22.513" LastActivityDate="2010-11-27T14:52:22.513" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11656" PostTypeId="2" ParentId="11617" CreationDate="2010-11-27T16:00:13.060" Score="2" Body="&lt;p&gt;&lt;strike&gt;Try leaving the area and coming back after 3 game days.&lt;/strike&gt; According to the comments, the 3-day trick does not work here. You've definitely hit a glitch, one which is now accounted for on the &lt;a href=&quot;http://fallout.wikia.com/wiki/Come_Fly_With_Me&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, you're probably looking at reloading a saved game from before starting the quest, if you have one available. Sorry.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2015-06-22T18:09:22.710" LastActivityDate="2015-06-22T18:09:22.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11658" PostTypeId="1" AcceptedAnswerId="11703" CreationDate="2010-11-27T17:25:48.163" Score="2" ViewCount="438" Body="&lt;p&gt;I know the kills don't count towards something like a kill streak but do they apply to achievements (maybe contracts?) as well as total score at the end of the game?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2011-02-20T20:17:49.260" Title="What do the chopper gunner kills count towards in Black Ops" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11659" PostTypeId="2" ParentId="7151" CreationDate="2010-11-27T17:41:11.257" Score="2" Body="&lt;p&gt;Get yourself a whethered doming hammer, then do as Jon suggested.  Doming hammer is the primary Armorworker's tool.  Check out &lt;a href=&quot;http://www.eorzeapedia.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.eorzeapedia.com&lt;/a&gt; 's wiki for a good breakdown of recipies.&lt;/p&gt;&#xA;" OwnerDisplayName="Thranx" LastActivityDate="2010-11-27T17:41:11.257" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11660" PostTypeId="2" ParentId="10369" CreationDate="2010-11-27T18:17:52.273" Score="5" Body="&lt;p&gt;I got mine a couple weeks ago and can confirm that it does work pretty well. I haven't seen any lag issues of the type Andy described. It seems very good at recognizing your shape and translating that into the game. The only thing that is slightly annoying is menus where you drag a hand around the screen to the option you want by waving your hand in the air. It can be tricky sometimes to select options when they require fine precision to hold the pointer over them. In the games everything works almost flawlessly. Another quirk is that the games seem to take a long time to load and it seems to want to go through some calibration each time you start them. Plus, it seems like you can't skip through the intro screens as much as you can with traditional controller games. It can take up to 5 minutes in my experience to get from power-on to playing the actual game. Minor annoyance though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the gameplay. It is really cool and fun, but it will wear you out quickly. Most games require some amount of jumping and a lot of physical activity. If you aren't in really good physical shape, 45 minutes of this game may be about all you can take unless you are switching off with another player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest concern for me is the longevity of it. After only a few weeks and about 4 gaming sessions, the simplicity of the games makes them a bit repetitive. The novelty is already starting to wear off. If you were going to use this as a replacement for exercise equipment (any game will work, no need for the fitness trainer games) then I could see it making it through a holiday season before it starts collecting dust. This could improve once more games start coming out. Time will tell.&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2010-11-27T18:17:52.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11661" PostTypeId="2" ParentId="10369" CreationDate="2010-11-27T18:54:44.283" Score="2" Body="&lt;p&gt;The short answer &lt;strong&gt;it works&lt;/strong&gt;. Read for yourself -- &lt;a href=&quot;http://news.google.com/news/search?aq=f&amp;amp;pz=1&amp;amp;cf=all&amp;amp;ned=us&amp;amp;hl=en&amp;amp;q=kinect&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google News: Kinect&lt;/a&gt;. Hacker are hacking away and coming up creative way to use it. So good that there &lt;a href=&quot;http://www.gamasutra.com/view/news/31274/Microsoft_To_Acquire_3D_Sensor_Innovator_Canesta.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;rumors&lt;/a&gt; that Microsoft is going to use the technology in their next release of Windows. Finally, the overall reviews (&lt;a href=&quot;http://www.csmonitor.com/Innovation/Horizons/2010/1104/Kinect-review-roundup&quot; rel=&quot;nofollow noreferrer&quot;&gt;here is one by Christan Science Monitor&lt;/a&gt; are good.  &lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="13" LastEditDate="2010-11-27T23:59:47.320" LastActivityDate="2010-11-27T23:59:47.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11662" PostTypeId="1" AcceptedAnswerId="11694" CreationDate="2010-11-27T19:09:29.793" Score="7" ViewCount="14844" Body="&lt;p&gt;I know that &lt;a href=&quot;http://fallout.wikia.com/wiki/Slots&quot; rel=&quot;nofollow noreferrer&quot;&gt;slot machines&lt;/a&gt; are generally a sucker's game, but they also have the highest potential payouts. That said, after fighting one at the Atomic Wrangler for the better part of an hour, I'm not even near breaking even, and the best spins I've seen have been two cherries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a list of the odds of each reward? Does it vary by casino? Also, has anyone ever actually seen a decent payout on the New Vegas slots without having a 10 Luck stat?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:09:56.993" LastActivityDate="2017-01-04T10:48:24.723" Title="What are the slot machine odds in New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11663" PostTypeId="2" ParentId="7936" CreationDate="2010-11-27T19:26:37.013" Score="7" Body="&lt;p&gt;Sorry to jump on an old thread, and I'm sure you know this, but I felt it worth noting that because you only pay for roads outside your borders if they're connected to your cities, when removing roads you don't want (for example when you've conquered a city) you can just cut the chain nearest to your city and it'll remove the costs of all the subsequent roads.  If you set a worker to do this, you'll notice that Civ 5 won't let you remove any of the others because you're already in the process of disconnecting them.  It seems to only allow roads that are costing you money to be removed (so you can't go around chopping other civilization's roads apart outside their culture).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for the info!&lt;/p&gt;&#xA;" OwnerDisplayName="CCC" LastActivityDate="2010-11-27T19:26:37.013" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11664" PostTypeId="1" AcceptedAnswerId="12867" CreationDate="2010-11-27T20:19:04.303" Score="4" ViewCount="1128" Body="&lt;p&gt;In Final Fantasy: The 4 Heroes of Light one of the things availble to do is getting all items&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which items have one of the following properties:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Have a limited quantity or are unique.&lt;/li&gt;&#xA;&lt;li&gt;Stop being sold in the stores after a certain point.&lt;/li&gt;&#xA;&lt;li&gt;Are available multiple times, but only from limited sources.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="29" LastEditorUserId="274" LastEditDate="2010-12-17T18:25:25.337" LastActivityDate="2010-12-17T18:25:25.337" Title="Which items are Missable or Limited in Quantity?" Tags="|final-fantasy-the-4-heroes-of-light|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11665" PostTypeId="1" AcceptedAnswerId="11666" CreationDate="2010-11-27T21:16:51.417" Score="1" ViewCount="275" Body="&lt;p&gt;In Desktop Defender, you can either upgrade a tower by spending money in game or by spending coins out of game (in the metagame).  When do the out of game upgrades take effect?  Do they affect level 1 towers, or do you have to upgrade those towers &lt;em&gt;in game&lt;/em&gt; before they do anything?&lt;/p&gt;&#xA;" OwnerUserId="918" LastEditorUserId="14775" LastEditDate="2012-10-29T19:29:41.700" LastActivityDate="2012-10-29T19:29:41.700" Title="When do purchasable upgrades take effect in Desktop Defender?" Tags="|desktop-defender|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11666" PostTypeId="2" ParentId="11665" CreationDate="2010-11-27T21:27:10.273" Score="0" Body="&lt;p&gt;You have to upgrade those towers in game; what the out-of-game upgrades do is basically unlock in-game tower ranks, but you must still upgrade in-game to the new rank.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-11-27T21:27:10.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11667" PostTypeId="1" AcceptedAnswerId="11670" CreationDate="2010-11-27T21:42:17.550" Score="9" ViewCount="13015" Body="&lt;p&gt;I've almost completed campaign, bought all upgrades for infantry (and earned additional achievements, I don't remember it's name, let's name him &quot;infantry armory achievement&quot;)... and discovered, that after &quot;Gates of Hell&quot; campaign there are no any income anymore...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried to pass already existing missions another time, but they don't give money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I see now the only option is to begin campaign again. Am I right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will my achievements be kept after campaign restart? I mean: don't I need to complete &quot;infantry armory quest&quot; again (and a lot of others too)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="21619" LastEditDate="2013-03-15T00:24:55.017" LastActivityDate="2013-03-15T00:24:55.017" Title="How can I complete all &quot;armory&quot; achievements?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11668" PostTypeId="2" ParentId="11667" CreationDate="2010-11-27T21:55:38.193" Score="14" Body="&lt;p&gt;You are right, there is a limit to the amount of cash you can make during the campaign, so in theory you need multiple play-throughs to get all the armory achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, &lt;strong&gt;once you get achievements you can never lose them&lt;/strong&gt;, so some people use some tricks like not getting any upgrades and just keeping the money, then &lt;em&gt;saving&lt;/em&gt;, buying all upgrades of one type, getting the achievement, &lt;em&gt;loading&lt;/em&gt;, buying all the upgrades of another type, getting the achievement, loading, etc. It's a very fast way to get all the achievements (including the master achievement) at once, but of course that way you won't enjoy any upgrades when playing the missions!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case, whether you take the long route of replaying the campaign, or the short but  difficult route of saving and loading, you never lose achievements you have gained.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-27T22:03:37.187" LastActivityDate="2010-11-27T22:03:37.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11669" PostTypeId="1" CreationDate="2010-11-27T22:36:14.810" Score="3" ViewCount="338" Body="&lt;p&gt;Is it possible to get a topdown map of Moonview Highway? (or any track?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are they available somewhere? Or with the hacks around, is it possible to pan the view to the sky to look at the track and record it that way?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="18" LastEditDate="2010-11-29T06:33:33.470" LastActivityDate="2011-01-09T11:36:09.730" Title="Topdown maps of Moonview Highway?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11670" PostTypeId="2" ParentId="11667" CreationDate="2010-11-27T22:58:25.393" Score="7" Body="&lt;p&gt;At first, the credits available to you in the single player campaign is limited to that from missions alone. However, once you've fully maxed out either the zerg or protoss research trees, you gain the ability to trade any future research points into 10k worth of credits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;There have been mentions of a glitch with the way the game handles this: if you replay a mission you've already beaten and acquire protoss / zerg research points within that mission, it is possible to get the Moebius foundation to &quot;purchase research samples&quot; from you, even though you failed to increase your net points (you already got them once). In this way, you can accrue as many credits as you need, and can buy all the armory upgrades in a single playthrough.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: This method has since been patched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of now, the best way to earn the armory achievements is to play the campaign multiple times, selecting different upgrades on each playthrough, as achievements are shared across all campaigns.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-02-06T19:56:03.860" LastActivityDate="2012-02-06T19:56:03.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11671" PostTypeId="1" AcceptedAnswerId="11693" CreationDate="2010-11-27T23:17:43.643" Score="4" ViewCount="1360" Body="&lt;p&gt;Let's say that I'm about to engage in some good old-fashioned American cannibalism, but instead of &lt;code&gt;[Hidden]&lt;/code&gt;, I see &lt;code&gt;[Detected]&lt;/code&gt; on my HUD. If someone sees me engage in cannibalism, I know that the perk describes it as a &quot;crime against humanity,&quot; but what does that actually mean? Do I lose reputation with the faction of the guy who sees me? Does he (and any other witnesses) turn hostile? What exactly happens?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-26T12:44:39.737" LastActivityDate="2012-06-26T12:44:39.737" Title="What are the ramifications of open cannibalism?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11672" PostTypeId="2" ParentId="11628" CreationDate="2010-11-28T00:14:32.877" Score="8" Body="&lt;p&gt;And here as well are some maps done by &lt;a href=&quot;http://www.projectcwal.com/wow/cataclysm-azeroth-zone-levels/&quot; rel=&quot;noreferrer&quot;&gt;Project CWAL&lt;/a&gt;, featuring &lt;strong&gt;zone names&lt;/strong&gt; as well as levels:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dKHt2.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LJdyI.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jAOg7.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-28T00:14:32.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11673" PostTypeId="1" AcceptedAnswerId="11674" CreationDate="2010-11-28T01:40:21.930" Score="3" ViewCount="2022" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicates:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/9959/how-do-i-get-rid-of-unwanted-immigrants&quot;&gt;How do I get rid of unwanted immigrants?&lt;/a&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/3597/how-do-i-get-my-dwarfs-inside&quot;&gt;How do I get my dwarfs inside?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Hi,&#xA;I know that in DF 40d, there was a way to tell the dwarves to stay indoor. Is there any way to do that in 2010... It's quite useful when there are goblins attacks.&lt;/p&gt;&#xA;" OwnerUserId="4921" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2010-11-28T02:14:09.920" Title="How to make dwarves stay indoor in dwarf fortress 2010" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="4" ClosedDate="2010-11-30T03:25:03.953" ContentLicense="CC BY-SA 2.5" />
  <row Id="11674" PostTypeId="2" ParentId="11673" CreationDate="2010-11-28T02:14:09.920" Score="4" Body="&lt;p&gt;To do this you need to familiarize yourself with burrows and military alerts.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Burrows&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/Burrows&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;The key is to make a burrow that is completely behind your defensive perimeter. Then, you can access the military alerts screen (Default: m - a) and set things up to restrict civilians to a particular burrow.&lt;/p&gt;&#xA;&lt;p&gt;At that point, whenever you change the alert, when the sieges and ambushes come around, your civilians will not leave the safety of their burrow.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Scheduling&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/DF2010:Scheduling&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-11-28T02:14:09.920" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11675" PostTypeId="2" ParentId="6279" CreationDate="2010-11-28T02:52:24.130" Score="1" Body="&lt;p&gt;There's also the Archon toilet, wherein you throw 5-6 Archons in a Vortex along with your opponent's army. Since Archons do splash damage, they'll do incredible damage when they pop out of the Vortex.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though you can probably only pull this off in a team game, since it requires both a Mothership and a lot of Archons.&lt;/p&gt;&#xA;" OwnerUserId="3822" LastActivityDate="2010-11-28T02:52:24.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11676" PostTypeId="1" AcceptedAnswerId="11732" CreationDate="2010-11-28T03:26:03.117" Score="3" ViewCount="992" Body="&lt;p&gt;Specifically referring to casinos, what is the lowest score at which you will &quot;feel lucky?&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my current playthrough, where my Luck is 5, I have not yet felt lucky, but have spent well over two hours at various casinos. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if my luck is just too low to &quot;feel lucky.&quot;&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:14:47.830" LastActivityDate="2012-07-24T12:14:47.830" Title="What is the lowest Luck score where you &quot;feel lucky?&quot;" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11677" PostTypeId="1" AcceptedAnswerId="11683" CreationDate="2010-11-28T05:23:46.500" Score="2" ViewCount="1672" Body="&lt;p&gt;I have an unused copy of Mass Effect 2 Collector's Edition bought via Amazon.com in the US, including a special code for Inferno Armour (also unused).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will it work fine if I install and start playing the game in the UK? Does geographical location matter?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="5104" LastActivityDate="2010-11-28T12:22:33.213" Title="Will Mass Effect 2 bought in US work in UK?" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11678" PostTypeId="2" ParentId="7760" CreationDate="2010-11-28T06:29:14.580" Score="6" Body="&lt;p&gt;Through learning some new information, I have found out why you are experiencing this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;In particular, Blizzard said that their solution to the Bronze Zero phenomenon (where players whose MMR is below Bronze Zero win only 2-4 points for a win but lose 20+ points for a loss, thereby anchoring them to 0 points) was to place those affected players in new divisions.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, your match making rating (MMR) fell below the Bronze Zero cutoff, which essentially doomed you to stay at 0 points. There are actually rankings of divisions within leagues, and thus Blizzard plans to move people experiencing this to new divisions with high modifiers to fix this issue. Thus, other people manage to earn points because they have not fallen below that threshold, and thus are not trapped by the bug in blizzard's match-making code. For more on division rankings see &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=169830&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specific quote is from &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=169830&amp;amp;currentpage=17#321&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post.&lt;/a&gt; That poster is essentially the leading source of information on how the ladder system works in SC2 outside of blizzard itself.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-11-28T06:29:14.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11679" PostTypeId="2" ParentId="6279" CreationDate="2010-11-28T09:03:40.680" Score="0" Body="&lt;p&gt;I don't know if it fits your question, but I've already lost to a guy with a lot of sentries/zealots. He made a big bunch of hallucinated archons in front of the zealots for heavy tanking while the zealots walked their way to my marine/marauders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got slaughtered&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-11-28T09:03:40.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11680" PostTypeId="2" ParentId="11677" CreationDate="2010-11-28T09:08:29.787" Score="3" Body="&lt;p&gt;The answer depends on your platform. PC games should work worldwide without any problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Console games however are format dependent. The main formats are NTSC, NTSJ and PAL. NTSC is used (mostly) in America and UK uses PAL format (usually). NTSJ is a special japanese format that will prevent you from compatibility with the rest of the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main difference is about TV standards across the world which are slightly different from one country to another, so the console has to adapt and therefor, the games have to adapt to the different consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:PAL-NTSC-SECAM.svg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Refer to this map&lt;/a&gt; for general format compatibility&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-11-28T09:08:29.787" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11682" PostTypeId="1" AcceptedAnswerId="11684" CreationDate="2010-11-28T11:05:49.573" Score="6" ViewCount="2447" Body="&lt;p&gt;In DotA, you weren't able to stack orbs. So for example, stacking a life steal orb and a freezing attack orb would render one of them useless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does League of Legends have a similar concept, or can I choose any items and have their effects stack?&lt;/p&gt;&#xA;" OwnerUserId="4996" LastEditorUserId="11290" LastEditDate="2011-08-02T14:10:25.327" LastActivityDate="2010-11-28T13:50:42.680" Title="Can I choose any items and have their effects stack?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11683" PostTypeId="2" ParentId="11677" CreationDate="2010-11-28T12:22:33.213" Score="4" Body="&lt;p&gt;For a PC, there should be no issue as Eric states. For consoles, there &lt;em&gt;may&lt;/em&gt; not be an issue, and it all depends on a lot of factors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Games&lt;/em&gt; are never format dependent, though they may be &lt;em&gt;region locked&lt;/em&gt;. It's purely a limitation that's there because the manufacturer wanted it to be; once that has been bypassed one way or another (modding, FreeLoader, Action Replay...), then it can become possible to run the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IIRC, the only connection method that may cause problems is using an RF adapter; none of the others are subject to issues because they don't use PAL/NTSC/NTSC-J for transmitting the signal. All consoles these days support a 60Hz output, and I can't remember the last time I saw a TV that didn't support 60Hz input. (I'm not entirely sure about how it looks for US/Japan for TVs that can do 50Hz, but at least for modern consoles, all games can run in 60Hz anyway.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, the PS3 is advertised as being completely free of region locking for PS3 games, while for the XBox 360, some games are actually region-free, and &lt;a href=&quot;http://www.play-asia.com/paOS-00-3-xbox360_compatibility_guide-49-en-84-m.html#list&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect 2 is supposedly one of them&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So no, you should have no problem at all, &lt;em&gt;regardless&lt;/em&gt; of which system the game is for - as long as your console works with the TV (which it should, although you may need a power adapter if your console is not bought locally).&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2010-11-28T12:22:33.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11684" PostTypeId="2" ParentId="11682" CreationDate="2010-11-28T12:42:10.040" Score="7" Body="&lt;p&gt;You can stack items, however any unique properties will only apply once. Some stats stack differently than others (math) but they ultimately do stack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Madred&amp;#39;s_Bloodrazor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Madred's Bloodrazor&lt;/a&gt; provides the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;+30 Attack Damage&#xA;+40% Attack Speed&#xA;+25 Armor&#xA;&#xA;UNIQUE - On hit, deals Magic Damage equal to 4% of the target's maximum Health.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Buying more than one of these will give you the additional attack damage, attack speed and armor, but &lt;em&gt;not&lt;/em&gt; an additional unique effect (4% of target's health per hit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You &lt;em&gt;can&lt;/em&gt; have more than one unique effect, but you may only have one of &lt;em&gt;each&lt;/em&gt; unique effect. There are no items that cancel each other out.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastEditorUserId="4302" LastEditDate="2010-11-28T13:50:42.680" LastActivityDate="2010-11-28T13:50:42.680" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11685" PostTypeId="1" AcceptedAnswerId="11686" CreationDate="2010-11-28T14:19:19.457" Score="7" ViewCount="1480" Body="&lt;p&gt;Are there special requirements for the characters to bet their items? I have yet to get one.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2010-11-28T16:24:28.227" Title="When do they bet items in poker night?" Tags="|poker-night-at-the-inventory|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11686" PostTypeId="2" ParentId="11685" CreationDate="2010-11-28T14:30:36.157" Score="10" Body="&lt;p&gt;You do not need to do anything special in order for the characters to bet their special items. It is simply a random occurrence. When you start up a new game, instead of doing the $10,000 buy in, the character will offer their special item. So you could theoretically just keep trying to start games and quit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Okay, just lost about $40k testing this, but I have a definitive answer now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to restart the game several times &lt;em&gt;without&lt;/em&gt; losing $10k each time, make sure you hit Escape to bring up the menu &lt;strong&gt;before&lt;/strong&gt; the hand is actually dealt. If you do this while the opening cinematic about the buy-ins is still going (everyone tossing their cash in) then you will &lt;em&gt;not&lt;/em&gt; lose $10k. As soon as you see 4 bundles of $10k hit the table (which means no special item), hit Escape quickly or else the hand will automatically be dealt and the game will save that you've lost $10k. If the camera pans to someone during the buy-in cinematic, that means that they don't have the money and will add their special item that you can get. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2010-11-28T16:24:28.227" LastActivityDate="2010-11-28T16:24:28.227" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11687" PostTypeId="1" CreationDate="2010-11-28T15:06:32.380" Score="10" ViewCount="2655" Body="&lt;p&gt;..or is it just a cute easter egg?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Jkqk8DjPxN4#t=40s&quot; rel=&quot;nofollow noreferrer&quot;&gt;context&lt;/a&gt; (bonus points for screenshots)&lt;/p&gt;&#xA;" OwnerUserId="267" LastEditorUserId="11290" LastEditDate="2011-08-02T15:13:15.147" LastActivityDate="2010-12-02T22:00:35.037" Title="Can you actually finish Zork in Black Ops?" Tags="|call-of-duty-black-ops|zork|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11688" PostTypeId="2" ParentId="7959" CreationDate="2010-11-28T15:34:40.597" Score="1" Body="&lt;p&gt;You can open it in StarCraft II Editor and then click File/Test document.&lt;/p&gt;&#xA;" OwnerUserId="3162" LastActivityDate="2010-11-28T15:34:40.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11691" PostTypeId="1" AcceptedAnswerId="11708" CreationDate="2010-11-28T16:46:59.057" Score="4" ViewCount="407" Body="&lt;p&gt;Is it true that some games will not play on a Xbox 360 4 GB?  In particular, I'm wondering about Modern Warfare 2.  Since I &quot;know&quot; about computers, my relatives want console recommendations, as if I knew.&lt;/p&gt;&#xA;" OwnerDisplayName="user273" LastActivityDate="2010-12-06T12:43:09.030" Title="Xbox 360 4 GB Game Compatibility" Tags="|xbox-360|call-of-duty-modern-warfare-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11692" PostTypeId="1" AcceptedAnswerId="12092" CreationDate="2010-11-28T17:07:17.657" Score="1" ViewCount="1188" Body="&lt;p&gt;Now that I've finally got this old classic going (thanks to &lt;a href=&quot;https://gaming.stackexchange.com/questions/11613/how-can-i-play-avoid-the-noid-on-windows-7/11615#11615&quot;&gt;Brant&lt;/a&gt;!), I'm stuck exactly where I left off. A quick search turned up no walkthroughs or guides (no surprise!). So, I'm hoping you can help again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm stuck at Level 24. This is &lt;em&gt;reaaaally&lt;/em&gt; frustrating. There's a door, and for the life of me, I can't find another key. Any thoughts on where I can find another key? I swear, I checked every non-exploding payphone.&lt;/p&gt;&#xA;" OwnerUserId="5076" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2010-12-04T00:38:26.967" Title="How can I get past Level 24?" Tags="|avoid-the-noid|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11693" PostTypeId="2" ParentId="11671" CreationDate="2010-11-28T17:25:01.753" Score="5" Body="&lt;p&gt;I couldn't resist trying this perk. I didn't opt for it in Fallout 3, so I can only speak of New Vegas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you drag a body to the corner where no one can see you, there are no problems. You gain health, gain rads, and lose a little karma. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do it in the open (while [Detected]), everyone turns hostile against you. But they forget soon enough... if you leave the town and come back, all is good. It won't change how a faction thinks of you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's the same thing as stealing from or killing a random person. Take out a leader... and there are problems. But otherwise, no biggie.&lt;/p&gt;&#xA;" OwnerUserId="5076" LastEditorUserId="13" LastEditDate="2010-11-28T17:33:04.377" LastActivityDate="2010-11-28T17:33:04.377" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11694" PostTypeId="2" ParentId="11662" CreationDate="2010-11-28T17:40:44.357" Score="7" Body="&lt;p&gt;From what I've seen (and according to the strategy guide), they are all standard across casinos and the odds work just like a regular casino: you will lose over the long term. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to win is by cheating (reloading a save) or with a high luck. At high luck (7 and above), if you get a &quot;cricital hit&quot; while slotting, you will automatically win. But even with a 9 luck, I had to cheat to gain back 10,000 lost!&lt;/p&gt;&#xA;" OwnerUserId="5076" LastActivityDate="2010-11-28T17:40:44.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11695" PostTypeId="1" AcceptedAnswerId="11699" CreationDate="2010-11-28T17:52:24.623" Score="1" ViewCount="4490" Body="&lt;p&gt;I'm playing an evil character, and I'm having some trouble keeping him evil. (I'm also having trouble getting him to very evil, but that's a discussion for another day.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'd like to help Boone feel better about his wife (&lt;a href=&quot;http://fallout.wikia.com/wiki/One_for_My_Baby&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;One for My Baby&quot;&lt;/a&gt;), but I don't want him to kill Jeannie, since she's actually responsible. I don't &lt;em&gt;really&lt;/em&gt; want him to kill Manny, either, since that will have no karma impact. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking of trying to get him to whack one of my companions. Or anyone else who might be considered &quot;good.&quot; Is this possible, or are Jeannie and Manny really my only options?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-11-29T11:21:04.153" Title="Can I have Boone kill anyone other than Jeannie or Manny?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11696" PostTypeId="2" ParentId="11658" CreationDate="2010-11-28T17:52:39.937" Score="0" Body="&lt;p&gt;It looks like the kills count towards contracts (Depending on the contract of course) and your final score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when someone has a final K/D of like 40 and 5, he may have gotten into the chopper gunner.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2010-11-28T17:52:39.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11697" PostTypeId="2" ParentId="7511" CreationDate="2010-11-28T18:08:49.453" Score="2" Body="&lt;p&gt;Just invest in more bombers than they do... works every time :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can invest in air defense units. You can only have a handful (6 i believe) per area, but they are a lot easier to get than boombers. I just make sure to have at least one built as soon as the nuclear epoch approaches. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The anti-aircraft units are also a good investment, but they're pretty expensive. They are amazing.. not only because they seem to have a higher hit rate, but they can be moved around (unlike air defense).&lt;/p&gt;&#xA;" OwnerUserId="5076" LastActivityDate="2010-11-28T18:08:49.453" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11698" PostTypeId="2" ParentId="10502" CreationDate="2010-11-28T18:17:58.473" Score="2" Body="&lt;p&gt;The outcomes are the same: if you give her the eggs, she will sleep with you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having played as a female character (with Black Widow), I was a little dissapointed that the perk didn't give any additional dialog options. My guess is that they didn't want to focus on this too much for fear of a whole Hot Coffee debacle.&lt;/p&gt;&#xA;" OwnerUserId="5076" LastActivityDate="2010-11-28T18:17:58.473" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11699" PostTypeId="2" ParentId="11695" CreationDate="2010-11-28T18:23:17.110" Score="3" Body="&lt;p&gt;You can have Boone kill anyone in Novac. Recruiting him if you can't prove that the person you accused was actually responsible -  either with Jeannie's documents in her case, or a fairly difficult speech check, is another matter entirely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind, you don't gain much Karma for accusing the right person anyway, and there are some &lt;em&gt;much&lt;/em&gt; more evil options waiting for you if you don't alienate Boone right off the bat...&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-28T18:23:17.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11702" PostTypeId="1" AcceptedAnswerId="16227" CreationDate="2010-11-28T20:14:15.873" Score="3" ViewCount="159" Body="&lt;p&gt;Can anybody provide me nudge / hint to solve D:2 &quot;the haystack&quot; in the stone? (&lt;a href=&quot;http://www.scarecrowsfield.com/index.php?task=show&amp;amp;level=puzzle&amp;amp;group=1&amp;amp;left=D&amp;amp;right=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.scarecrowsfield.com/index.php?task=show&amp;amp;level=puzzle&amp;amp;group=1&amp;amp;left=D&amp;amp;right=2&lt;/a&gt;)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've looked at it for a long time but I haven't been able to come any closer to finding a solution.&lt;/p&gt;&#xA;" OwnerUserId="5112" LastEditorUserId="3936" LastEditDate="2011-02-09T14:56:30.867" LastActivityDate="2011-02-09T14:56:30.867" Title="thestone D:2 The Haystack nudges" Tags="|the-stone|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11703" PostTypeId="2" ParentId="11658" CreationDate="2010-11-28T20:44:25.703" Score="1" Body="&lt;p&gt;The kills and calling it in counts toward some contracts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The kills are also worth points themselves (and calling in the kill streak itself gives you some points) so they do effect your score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The kill streak helps out the following challenges:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Career Kill &lt;/li&gt;&#xA;&lt;li&gt;Streaks Career Kills&lt;/li&gt;&#xA;&lt;li&gt;Final Chopper Chopper Gunner Used&lt;/li&gt;&#xA;&lt;li&gt;Chopper Gunner Kills&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(I may have missed a couple since I just skimmed the challenge list)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may also help with a few other challenges such as blowing up cars, shooting through things, defending points, etc. but not directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Bora mentioned in the comments you also receive more points for head shots done as the chopper gunner.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-02-20T20:17:49.260" LastActivityDate="2011-02-20T20:17:49.260" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11704" PostTypeId="2" ParentId="10553" CreationDate="2010-11-28T20:45:44.757" Score="0" Body="&lt;p&gt;This quest is bugged when the Science 70 option is chosen in the quest dialogue (Bug is still there in Upgrade 3). Even when the virus is partitioned off on 3 terminals, the quest doesn't register as complete. See &lt;a href=&quot;http://fallout.wikia.com/wiki/Hidden_Valley_computer_virus#&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Hidden_Valley_computer_virus#&lt;/a&gt; .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd love it if someone who knows how to work with the G.E.C.K. would implement the fix there as a mod, so others could load it to get the quest registered as succesful. Somehow I can't get the G.E.C.K. to work successfully on my computer.&lt;/p&gt;&#xA;" OwnerDisplayName="NielsK" LastActivityDate="2010-11-28T20:45:44.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11705" PostTypeId="1" AcceptedAnswerId="11706" CreationDate="2010-11-28T20:47:50.510" Score="8" ViewCount="595" Body="&lt;p&gt;In Die2nite I've noticed several other people dying from dehydration, but haven't seen anyone die of hunger yet.  I myself have been 3 days without food.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I eventually die of hunger, and will there be any warning?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-05-17T06:29:17.910" Title="Do I need to eat?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11706" PostTypeId="2" ParentId="11705" CreationDate="2010-11-28T20:51:56.747" Score="10" Body="&lt;p&gt;No, hunger is not implemented in Die2Nite. For thirst, you get a notification the night before you die of dehydration that you need to drink, giving you ample opportunity to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eating is only for restoring AP, not for staying alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Realistically, humans can survive without food for a few weeks if necessary (won't be pleasant though). So, as alexanderpas mentioned, you will probably die of zombies much earlier.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-17T06:29:17.910" LastActivityDate="2011-05-17T06:29:17.910" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11708" PostTypeId="2" ParentId="11691" CreationDate="2010-11-28T21:43:26.767" Score="2" Body="&lt;p&gt;In general, all games will play on all Xbox 360's. The only limitation that I'm aware of is that some games require a hard drive for some features. For example, in Halo Reach (and also Halo 3 and ODST, although I'm not positive on that), playing co-op in campaign or firefight requires a hard drive.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-11-28T21:43:26.767" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11709" PostTypeId="2" ParentId="11691" CreationDate="2010-11-28T22:22:26.640" Score="1" Body="&lt;p&gt;The only game that I know &lt;em&gt;requires a hard drive to run&lt;/em&gt; is Final Fantasy XI. As Andy mentioned in his answer, some games may require a hard drive for certain features. In either case, publishers are required to state any storage requirements on the back of the box, so you can always check there.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-11-28T22:22:26.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11710" PostTypeId="1" AcceptedAnswerId="11711" CreationDate="2010-11-28T22:28:13.047" Score="5" ViewCount="250" Body="&lt;p&gt;If I were to quit a game halfway though would I earn the money I have or would I just loose $10,000? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, can I cut my losses and run?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2010-11-28T22:38:15.360" LastActivityDate="2010-11-29T02:34:39.243" Title="Can you earn money other than $50,000?" Tags="|poker-night-at-the-inventory|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11711" PostTypeId="2" ParentId="11710" CreationDate="2010-11-28T22:45:27.803" Score="4" Body="&lt;p&gt;As each of the 5 players starts with $10,000 and stays in the game until they are broke, there are two possible outcomes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You lose, going broke, losing $10,000&lt;/li&gt;&#xA;&lt;li&gt;You win, getting all the money, earning $40,000 ($50,000 total - $10,000 starting capital.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Quitting prematurely will count as a loss, and will cause you to lose your $10,000&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get one of the special items as a bet from one the characters, these will take place of the $10,000 of that character, and the amount of money is adjusted accordingly. ($40,000 total + 1 item, instead of $50,000 total)&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-11-29T02:34:39.243" LastActivityDate="2010-11-29T02:34:39.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11712" PostTypeId="1" AcceptedAnswerId="11714" CreationDate="2010-11-28T23:16:04.843" Score="7" ViewCount="977" Body="&lt;p&gt;Do I need to own Cataclysm to make a character using one of &lt;a href=&quot;http://www.worldofwarcraft.com/cataclysm/_images/features/raceclassmatrix_en_US.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;the new race/class combinations&lt;/a&gt; like troll druids or dwarf mages?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, are these combinations available now, or do I need to wait until Cataclysm actually launches on Dec. 7th?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="8350" LastEditDate="2011-08-13T13:08:24.203" LastActivityDate="2011-08-13T13:08:24.203" Title="Do I need to buy Cataclysm to unlock the new race/class combinations in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11713" PostTypeId="1" AcceptedAnswerId="11715" CreationDate="2010-11-29T00:16:37.157" Score="3" ViewCount="1948" Body="&lt;p&gt;In certain game modes (e.g. Demolition) in Black Ops I might use the Tactical Insertion equipment to spawn closer to the objective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If an opponent catches me dropping that tactical insertion beacon they will often camp out and wait for an easy kill when I re-spawn right in front of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I cancel spawning on the tactical insertion?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The forum post &lt;a href=&quot;http://www.callofduty.com/board/viewtopic.php?f=70&amp;amp;t=273054&amp;amp;p=3261277&amp;amp;sid=vp7sajfq65mkcs1v3f1o56l1v6#p3261277&quot; rel=&quot;nofollow noreferrer&quot;&gt;Why I am not as worried about Tac Insert as you&lt;/a&gt; implies it is possible in the killcam but I don't recall seeing the option.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trying to use Tac Insert but are getting Tac Insert spawned camped? Well, you probably deserve that but you can now cancel your own Tac Insert in the Killcam. That's new to Black Ops.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2010-11-29T00:36:24.087" Title="How can I cancel the use of a tactical insertion in Black Ops" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11714" PostTypeId="2" ParentId="11712" CreationDate="2010-11-29T00:34:40.080" Score="12" Body="&lt;p&gt;Like the content within the most recent 4.0.3 patch (i.e., the shattering), all the changes and new quests, etc. are available to anyone with the base game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the official patch notes: &lt;a href=&quot;http://us.battle.net/wow/en/blog/1214741&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/wow/en/blog/1214741&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The new race / class combinations are already available in the game. (See the 2nd bulletpoint, reprinted below):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;New Race/Class Combinations In the&#xA;  wake of a world on the brink of&#xA;  destruction, members of the Horde and&#xA;  Alliance have taken to new cultures&#xA;  and studies, mastering crafts&#xA;  previously foreign to them. Many&#xA;  existing playable races now have new&#xA;  class combinations. Check the official&#xA;  World of Warcraft: Cataclysm website&#xA;  for a breakdown of the new&#xA;  combinations.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-29T00:34:40.080" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11715" PostTypeId="2" ParentId="11713" CreationDate="2010-11-29T00:36:24.087" Score="3" Body="&lt;p&gt;There is a prompt on the kill cam that says the Y button to cancel tactical insertion (assuming xbox 360), but I've not been completely successful in getting it to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick google showed a few other people complaining about the same issue.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-11-29T00:36:24.087" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11716" PostTypeId="2" ParentId="7826" CreationDate="2010-11-29T01:53:56.753" Score="19" Body="&lt;p&gt;Location of this file in the new Mac version:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/Users/username/Documents/Aspyr/Sid Meier's Civilization 5/UserSettings.ini&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In Civ 5 Campaign Edition (purchased through the App Store) on Snow Leopard it is in the following location: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/Users/username/Library/Application Support/Civilization V Campaign Edition/UserSettings.ini&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="5117" LastEditorUserId="23" LastEditDate="2011-11-28T04:54:27.273" LastActivityDate="2011-11-28T04:54:27.273" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11717" PostTypeId="1" AcceptedAnswerId="11718" CreationDate="2010-11-29T02:13:11.623" Score="2" ViewCount="3556" Body="&lt;p&gt;I'm considering picking up Street Fighter IV on PC, and I'm wondering: Does the networked multiplayer allow PC users and PS3/Xbox users play together?&lt;/p&gt;&#xA;" OwnerUserId="5085" LastEditorUserId="51318" LastEditDate="2013-10-22T18:56:29.257" LastActivityDate="2013-10-22T18:56:29.257" Title="Is Street Fighter IV mulitplayer cross-platform?" Tags="|street-fighter-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11718" PostTypeId="2" ParentId="11717" CreationDate="2010-11-29T02:30:21.683" Score="2" Body="&lt;p&gt;No, Street Fighter IV does not offer cross-platform multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Capcom has, for certain events, hosted cross-platform multiplayer matches for a limited number of selected players. (PS3 vs. Xbox360)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-11-29T02:30:21.683" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11719" PostTypeId="1" AcceptedAnswerId="11720" CreationDate="2010-11-29T02:32:49.823" Score="3" ViewCount="6324" Body="&lt;p&gt;I have an Xbox Live account. When I made it, I don't recall selecting much more than my username.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I want to login with to a website but I need to know what the standard ending for an Xbox Live account is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: MyUserName@&lt;strong&gt;ThisIsThePartIWant&lt;/strong&gt;.com&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It could be @hotmail.com or @msn.com or @xbox.com.  I just don't know (and I don't have my Xbox with me to go dig around and see if it is on there).&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="18" LastEditDate="2010-11-29T06:31:34.377" LastActivityDate="2013-04-02T16:54:57.390" Title="Xbox Live Email Extension?" Tags="|xbox-network|xbox|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11720" PostTypeId="2" ParentId="11719" CreationDate="2010-11-29T02:52:25.713" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/manage-live-id.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Live accounts are associated with a Windows Live ID&lt;/a&gt; (formerly MSN Passport I believe).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you had a Hotmail email account, a MSN/WL Messenger account, or a MSN Passport from some other MSN service prior to the registration of your Xbox Live Gamertag, you probably associated your Xbox Live account with that (now) Windows Live ID.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick search reveals that it is also possible for Windows Live IDs to expire from lack of use, even if that Windows Live ID is associated to an active Xbox Gamertag. Please see &lt;a href=&quot;http://majornelson.com/archive/2009/02/19/windows-live-id-s-and-gamertags.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Major Nelson's blog post&lt;/a&gt; for more details on that possibly related issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend you A) try logging-in with any Windows Live IDs you may have used at the time you registered your Xbox Live gamertag, or B) use the Xbox with has your gamertag saved to it to &lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/manage-live-id.aspx#section-4&quot; rel=&quot;nofollow noreferrer&quot;&gt;change your associated Windows Live ID&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best of luck getting your account sorted out.&lt;/p&gt;&#xA;" OwnerUserId="5120" LastEditorUserId="5120" LastEditDate="2010-11-29T03:22:14.100" LastActivityDate="2010-11-29T03:22:14.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11722" PostTypeId="2" ParentId="11270" CreationDate="2010-11-29T03:57:44.977" Score="5" Body="&lt;p&gt;It's counter-intuitive, but some people have found increasing graphics quality settings helpful.&lt;/p&gt;&#xA;" OwnerUserId="3116" LastActivityDate="2010-11-29T03:57:44.977" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11727" PostTypeId="1" AcceptedAnswerId="11733" CreationDate="2010-11-29T08:48:45.207" Score="4" ViewCount="4425" Body="&lt;p&gt;Is it possible to effectively block friendly minions in League of Legends?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the start of most DotA matches, players would block their minions to make the first battle take place closer to their own tower. I haven't seen anyone do this in LoL. I've tried a couple of times and failed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it my lack of skill or just harder to pull off in LoL?&lt;/p&gt;&#xA;" OwnerUserId="4996" LastActivityDate="2010-11-29T18:00:30.297" Title="Blocking friendly minions" Tags="|league-of-legends|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11728" PostTypeId="1" AcceptedAnswerId="11753" CreationDate="2010-11-29T08:57:06.470" Score="8" ViewCount="1659" Body="&lt;p&gt;when I'm playing zerg I have almost always a problem of low gas and lots of minerals. Especially it happens when playing with terran because I need mutas + banelings. How to spend minerals correctly? Maybe expanding just for gas is an option?&lt;/p&gt;&#xA;" OwnerUserId="3441" LastEditorUserId="3610" LastEditDate="2012-06-25T13:16:00.863" LastActivityDate="2012-06-25T13:16:00.863" Title="Spending minerals with gas for zerg" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11729" PostTypeId="2" ParentId="11728" CreationDate="2010-11-29T09:08:10.677" Score="1" Body="&lt;p&gt;yes, this is the most common problem with Zerg - you do get a lot of minerals and starve on gas. The best way to overcome this is to expand and prioritize gas over minerals at the expansions. The most common way I do this, is when I have 500/600 minerals, I try to expand and make the gas extractors first, once the bas is up and running I start harvesting minerals from the new expansion. If you still have a problem with minerals even expanding enough to get 2/3 bases, spend the money on zerglings / roaches to keep your minerals low and gather enough gas to go mutalisks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One more thing, going muta from 1 base is really risky as you won't have enough units to defend early rushes. Try a common 2 base muta build when expanding really early - 14 pool, 15 hatch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="5131" LastActivityDate="2010-11-29T09:08:10.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11730" PostTypeId="2" ParentId="9800" CreationDate="2010-11-29T09:37:26.373" Score="3" Body="&lt;p&gt;For the US-Servers there is a webservice available but it's limited to characters, guilds and items of the character. Please have a look onto:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lorebook.lotro.com/wiki/Data.lotro.com_Usage_Guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://lorebook.lotro.com/wiki/Data.lotro.com_Usage_Guide&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2010-11-29T09:37:26.373" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11731" PostTypeId="2" ParentId="11695" CreationDate="2010-11-29T09:46:56.680" Score="2" Body="&lt;p&gt;You can have Boone kill every &quot;named&quot; NPC in Novac, as far as i kept trying (killing  Jeannie, Manny, No-Bark, Dino-Shop Merchant - Forgot the name) you do not gain Karma at all within this quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After receiving the quest from Boone, the NPCs in Novak have the Dialog Option : &quot;Would you come to the Dino, i want to show you something&quot; Then they will walk in front of the Dino.. the rest is up to you ;)  &lt;/p&gt;&#xA;" OwnerUserId="3941" LastEditorUserId="3941" LastEditDate="2010-11-29T11:21:04.153" LastActivityDate="2010-11-29T11:21:04.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11732" PostTypeId="2" ParentId="11676" CreationDate="2010-11-29T09:57:28.280" Score="3" Body="&lt;p&gt;As Luck 5 is a very average Stat (Starting Stat) it is very unusual to get the &quot;you feel lucky&quot; message. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my first playthrough (Luck 5), I never got that message either. Now with a starting Luck of 7 (+1 Luck-Implant), I see it very often when I play at the casinos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it seems that Luck 5 is Standard, you're not very lucky nor unlucky; anything above 5 will cause you to get the &quot;feel lucky&quot; message.&lt;/p&gt;&#xA;" OwnerUserId="3941" LastEditorUserId="58" LastEditDate="2010-11-29T14:17:22.557" LastActivityDate="2010-11-29T14:17:22.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11733" PostTypeId="2" ParentId="11727" CreationDate="2010-11-29T10:33:01.447" Score="4" Body="&lt;p&gt;I don't think this is possible in LoL. Anyways, you will certainly not be able to delay them long enough to be significantly closer to your own tower. However, you can easily let the minions fall back to your own tower, by not attacking the enemy minions (except for last hits).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as your lane opponents attack your minions, while you only last hit theirs, you will be at your own tower within one or two minion waves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The worst possible case is if you're solo against two enemies. Then they will position themselves between you and your minions to drive you away, hence, you will not get any experience. In that case, there's not much you can do (if you engage at level 1, you normally die). However, the opponents will last-hit your minions, hence, pushing theirs. Again, they can only starve your XP for a wave or two, before everything is taking place in your tower's range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note, however, that you usually don't want to fight in your tower's range all the time against ranged heroes. They will continually be able to hit your tower and eventually get it down.)&lt;/p&gt;&#xA;" OwnerUserId="4068" LastActivityDate="2010-11-29T10:33:01.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11734" PostTypeId="1" AcceptedAnswerId="12058" CreationDate="2010-11-29T10:50:34.547" Score="2" ViewCount="72" Body="&lt;p&gt;In the game Wizardry Forsaken Land for PS2 I read in PeiPei's Journal about Special Powers and see the option in the item-menu. But if I try it, I get the message: 'You are lacking special powers'. What do I wrong? How can I release special powers?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastActivityDate="2011-01-02T16:44:19.997" Title="How to release 'Special Powers'?" Tags="|ps2|wizardry-forsaken-land|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11735" PostTypeId="2" ParentId="11728" CreationDate="2010-11-29T11:28:54.837" Score="0" Body="&lt;ul&gt;&#xA;&lt;li&gt;Workers (50 minerals)&lt;/li&gt;&#xA;&lt;li&gt;Zerglings (50 minerals)&lt;/li&gt;&#xA;&lt;li&gt;Extractor (75 minerals, you free one supply, and send 3 others from minerals to gas)&lt;/li&gt;&#xA;&lt;li&gt;Overlords (100 minerals, allows you to produce more units)&lt;/li&gt;&#xA;&lt;li&gt;Queens (100 minerals, to spread creep, feed the Hatcheries and heal buildings)&lt;/li&gt;&#xA;&lt;li&gt;Hatcheries (300 minerals, allows you to produce more units at the same time)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Expand when you can afford it and make sure that you get enough gas for your plan. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any excess minerals can be used for Zerglings and Overlords,&lt;br&gt;&#xA;when the time is right (enough gas, high supply) you can consider to switch to higher tier units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to spent some gas too, the gas ratio of Roaches, Hydralisks and Ultralisks are perfect.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-11-29T11:28:54.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11737" PostTypeId="2" ParentId="11719" CreationDate="2010-11-29T12:36:46.147" Score="1" Body="&lt;p&gt;as jmlane said; all Windows Live accounts (aka Xbox Live accounts) are set up using a pre-existing email address.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, if you were wanting to be able to give out a address through which someone else could send an email and you'd receiving it as a Xbox Live message in your Xbox dashboard then that is something else. I am unaware of such a service although I don't know for sure that none exist.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2010-11-29T12:36:46.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11738" PostTypeId="2" ParentId="10591" CreationDate="2010-11-29T12:37:11.450" Score="0" Body="&lt;p&gt;Probably should mention many of the quests have changed, levelling is much easier, Quest helper integrated into the core.  I'm replaying now for the first time since BC as well and the Alliance quests in Westfall for example are completely different, no more Defias!&lt;/p&gt;&#xA;" OwnerUserId="694" LastActivityDate="2010-11-29T12:37:11.450" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11739" PostTypeId="2" ParentId="10805" CreationDate="2010-11-29T12:46:13.443" Score="1" Body="&lt;p&gt;One thing not mentioned...look for a casual guild/clan to join to get consistent group questing&lt;/p&gt;&#xA;" OwnerUserId="694" LastActivityDate="2010-11-29T12:46:13.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11740" PostTypeId="2" ParentId="11727" CreationDate="2010-11-29T12:49:36.370" Score="2" Body="&lt;p&gt;The act of blocking is possible but the effect is soooo small that it's barely noticeable and has no real advantages. &#xA;Even with a glitch like Annivia's wall (which is very hard to pull off btw with the creep's pathing) it's certain that you won't get them close enough to the tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And with the current metagame, at around that time you'd be better off scouting and hunting junglers with your team.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2010-11-29T12:49:36.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11741" PostTypeId="2" ParentId="11727" CreationDate="2010-11-29T13:37:28.200" Score="1" Body="&lt;p&gt;It's not possible to the extent that you can do it in DotA/HoN. You can force vertical movement by moving WITH the creeps in their normal path, but nothing like &quot;damming&quot; the creeps behind you with move+stop commands. Additionally, it's not possible to neutral-pull like you can in DotA/HoN.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As briefly mentioned in Frank's post, the main reason behind doing this in DotA / HoN was to keep the creep wave closer to your friendly tower to make last hitting easier and making it next to impossible to get zoned early on. In LoL, the map is relatively smaller, and creep waves that get last-hit to death will quickly get pushed to the respective tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Focus on last hitting and neutral-creep killing if you're getting zoned/harassed (assuming your jungler doesn't need it). There's not really a point to trying to creepblock.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2010-11-29T13:37:28.200" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11744" PostTypeId="1" AcceptedAnswerId="11748" CreationDate="2010-11-29T14:46:18.733" Score="6" ViewCount="2074" Body="&lt;p&gt;I read many guides around about different &lt;code&gt;League of Legends&lt;/code&gt;' champions and various build style. But most of them discourage the usage &lt;strong&gt;Heal&lt;/strong&gt; and &lt;strong&gt;Revive&lt;/strong&gt; summoner spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these spell thought to be used only by &quot;newbies&quot; to allow them a &quot;soft&quot; start or are there any champions that can effectively use them?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2013-01-23T22:18:07.953" Title="Choose Heal and Revive summoner spell in League of Legends" Tags="|league-of-legends|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11746" PostTypeId="1" AcceptedAnswerId="12082" CreationDate="2010-11-29T14:54:16.387" Score="5" ViewCount="1656" Body="&lt;p&gt;I've bought Plants vs Zombies from Steam and when I reach an certain point in the game where I obtain a key the game crashes? Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="4719" LastEditorUserId="4393" LastEditDate="2010-11-29T21:23:17.057" LastActivityDate="2010-12-03T21:32:48.427" Title="Plants vs zombies crashes on Mac OS X" Tags="|macos|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11747" PostTypeId="2" ParentId="11270" CreationDate="2010-11-29T15:02:25.117" Score="1" Body="&lt;h3&gt;Config Files&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;It happened sometimes also to me and to my friends to have sudden and strange FPS drop on medium performance PC configuration with Team Fortress 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We discovered that it could happens sometimes, that the frequent TF2 update &quot;broke&quot; in some ways the engine configuration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My first advice is to delete or rename, &lt;code&gt;config&lt;/code&gt; folder, inside &lt;code&gt;steamapps\[username]\team fortress 2\tf\&lt;/code&gt; (if I remember well, I cannot check now) and launch TF2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will force an auto-reconfiguration of graphics/physics settings that could have been corrupted during a TF2 Patch/Update.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;CPU Upgrade&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;I upgraded recently my CPU from an AMD 5600+ dual-core to an AMD X3 720 tri-core and with an ATI Radeon HD 4770 (low budged) I can play full details at 1680x1050 and never go under 35 FPS. The improvement of changing CPU with multi-core option enabled was a solid +10 over the minimum FPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have friends that upgraded to a 4-core CPU like AMD X4 Phenom II 945 and the improvement was even better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So definitively I would suggest you to think about an upgrade to any 4-core CPU. TF2 will benefit a lot, but also all modern games are now implemented with multi-core in mind.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-11-29T15:02:25.117" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11748" PostTypeId="2" ParentId="11744" CreationDate="2010-11-29T15:07:08.513" Score="13" Body="&lt;p&gt;The problem with Heal is that it doesn't scale well once you get to the higher levels. It's designed to do healing based on a level 18 base HP bar, but that's not taking into consideration any items in the post-18 game. Plus it's countered by reduced healing effects like Ignite, Katarina's Death Lotus, Miss Fortune's Impure Shots, etc. While all heals are affected as such, in this case it's a tad more game breaking since it's eating up one of your summoner slots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Revive is generally a poor choice due to the fact that it requires you to be dead in order to use it. Obviously you want to &lt;em&gt;avoid&lt;/em&gt; being dead in the first place. While you generally can't avoid at least a handful of deaths in a game, you don't want to count on Revive being used as quick-back from death, compared to another skill which could have prevented that death in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That all being said, there are a few champions that can utilize these skills particularly well. A lot of support characters can utilize Heal quite well like Taric, Soraka, Sona, Alistar. Combining Heal with their built-in heal spells can provide an inordinate amount of burst healing which can be deceptive to the enemy team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Revive is a good gimmick choice for a Twisted Fate or Pantheon playing mid to push the lane early. Once you're 6, go for a skirmish with your 1v1 opponent. If you win, great! But if you die, no big deal. Immediately revive, buy (be ready!) and ultimate back in, using your Gold Card (TF) / Shield Bash (Panth) to stun and finish them off. You have the speed boost from Revive so they wont escape, and now you have a good 15-20 seconds to push the tower. If you're well organized, you can have your jungler come help, or a sidelane move off to come finish the tower if you cant, keeping a strong 2v1 in another lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, Revive can be extremely strong late game when respawns are 50+ seconds long. You can turn a potential tower / inhibitor kill into nothing after a bad teamfight that's left you with few to no allies left. However, usually you don't want to ASSUME this is the fact, because you could have avoided that situation with a different summoner skill in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, they're situational abilities with their place, but generally they're overshadowed by some of the more popular abilities.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="37612" LastEditDate="2013-01-23T22:18:07.953" LastActivityDate="2013-01-23T22:18:07.953" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11749" PostTypeId="2" ParentId="11744" CreationDate="2010-11-29T15:10:48.880" Score="2" Body="&lt;p&gt;Revive was reworked once. So at the creation time of some older guides they may talk about a completely different skill there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heal is definitely good for newbies, but also a solid choice on certain champs. For example, Tryndamere players often take Heal along, because their ultimate is usually rewarded with an Ignite. If you run off with 1hp and Ignite is still active you die when your ulti wears off. Heal can help you to get away there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Revive is more complicated to utilize. However, it is definitely not just for newbies. I have seen players in the Top5 solo queue go out into the fields with Revive. Here's one scenario that seems to work quite well:&#xA;You go into the jungle with Evelynn and a green potion. You die to the wolves. Yes, do not fight, just get killed. Then you use Revive and pop your green potion. You get everything you ever wanted.. the normal effects of the green potion, the major speed buff of Revive and of course, you skilled Revive in your masteries for another 400HP. You are an extremely dangerous ganker at this point. Hard to pull off, but can set the road to victory for an entire game within a few precious minutes.&lt;/p&gt;&#xA;" OwnerUserId="4068" LastActivityDate="2010-11-29T15:10:48.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11751" PostTypeId="1" AcceptedAnswerId="11754" CreationDate="2010-11-29T16:10:25.027" Score="5" ViewCount="8158" Body="&lt;p&gt;I have an older model 360 (not slim). I have heard that they require an additional power supply to work with the older models. Is this true? if so is it included or sold separately. I would hate to not be able to get it up and running xmas morning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did find this related &lt;a href=&quot;https://gaming.stackexchange.com/questions/778/kinect-compatibility&quot;&gt;question&lt;/a&gt; but it did not answer my specific question.&lt;/p&gt;&#xA;" OwnerUserId="4153" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2010-11-29T16:24:39.043" Title="What do I need to get Kinect up and running on older 360?" Tags="|kinect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11752" PostTypeId="2" ParentId="11270" CreationDate="2010-11-29T16:11:26.880" Score="0" Body="&lt;p&gt;Lots of suggestions&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cooling&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Especially if you are on a laptop, the GPU becoming too heated can be a big problem. Try acquiring a temperature monitoring software to see if this is your issue. Some of these softwares can also manually turn on your fans for you so that you can run them the whole time you are playing, not just when things start to get too hot. Look into a cooling pad if you have a laptop, in my experience, this was the best improvement I could make, +10-+15 FPS. This is going to sound very silly, but another thing that you can do is not turn your computer on except to play your game. For some people this is not an option, I understand. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scripts&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are different game optimization scripts available. I've tinkered around with many myself and found the FPS gains to be minimal, perhaps you'll have better luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Lower Player Server&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No one likes leaving their favorite server, but the facts are that a server with less people on it is nicer to your FPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update Your Drivers&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Especially your GPU. If you have a laptop, you might need to acquire MobilityModder or something similar that will enable you to install the latest graphics updates on your GPU. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Launch Options&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try tinkering with the TF2 launch options. Dxlevel and Heapsize might help you.&lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2010-11-29T16:11:26.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11753" PostTypeId="2" ParentId="11728" CreationDate="2010-11-29T16:13:48.857" Score="9" Body="&lt;h2&gt;TL;DR&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The short version is: You're backing up on Minerals because you don't have enough Larva for your Mineral Dump (ie. Zerglings).  You need more Hatcheries, but not more Expansions.  Put the new  Hatcheries in your current bases (3 Hatch on 2 Base is a nice ratio, but 5 on 3 is nicer).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I'm going to use some terms here to help you understand the solution to your problem and I think I should define them before I use them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gas Heavy: A unit whose Mineral to Gas Ratio is greater than 2.5&lt;/li&gt;&#xA;&lt;li&gt;Mineral Dump: A unit whose Mineral to Gas Ratio is less than 2.5&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;2.5 is sort of a funny number to choose.  However, a fully saturated base should produce 2.5 Minerals for every Gas.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There is a reason you see people go Roach/Hydra or Muta/Ling and not Hydra/Muta or Roach/Ling (at least not after the early game).  The reason is that these units aren't just synergistic in combat, they're also synergistic in production.  Usually, when planning the force you want to take to battle you want to plan a &quot;Money&quot; unit.  This is a unit who you're bringing along to do the heavy lifting.  To help prevent you from just massing Ultralisks or Thors, these &quot;Money&quot; units are Gas Heavy.  As a result you need to plan a Mineral Dump, a unit to throw those excess minerals at.  While expansions are great Mineral Dumps they suffer from the problem of &lt;em&gt;needing to be defended&lt;/em&gt;.  To combat this you need to plan your army intelligently and not just build units because they're &quot;cool&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the big problems Zerg in particular runs into is that their basic Mineral Dumps are Zerglings (I'm ignoring Roaches for the moment which are also a great Mineral Dump but don't suffer from this problem).  Zerglings have the unique property in that they're Larval Expensive.  For 100 Minerals of Zerglings you need 2 Larva (by comparison the numbers are 1 for Roaches, .6 for Hydras, .5 for Muta and .25 for Ultralisks).  This means to field and maintain a large Zergling Force you need higher larval production than you would otherwise get.  Often time if I'm running Muta/Ling I'll go 3 Hatch on 2 base.  This is probably what's happening to you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your prioritizing Larva for Mutalisk (a smart decision) and not having enough left over for Zerglings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The solution here is not to expand but to place those extra Hatcheries (and Queens) inside your current bases so that you have enough Larva for a larger Zergling force.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;On the same topic Banelings are actually fairly Gas Heavy.  This tends to get over looked because you get 4 for 100 Gas but it is true.  The reason you get away with Muta/Baneling is because you're actually building Muta/Ling and sacrificing Mutalisks for Banelings (a smart choice against a Marine Heavy opponent). So don't forget to build those Zerglings!&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="3129" LastEditDate="2010-11-29T17:21:39.660" LastActivityDate="2010-11-29T17:21:39.660" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11754" PostTypeId="2" ParentId="11751" CreationDate="2010-11-29T16:24:39.043" Score="6" Body="&lt;p&gt;Yes you do need a power supply to run a Kinect on an Xbox Classic (on the newer ones there is an orange port which acts at the power supply).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, all Kinect are sold with such a power supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there is no guarantee this will be true going forward (or true if you buy on ebay); as part of their launch, Microsoft has been including the power supply with all Kinect products sold independently of an Xbox (if you buy one as part of a bundle all bets are off).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002BSA298&quot; rel=&quot;nofollow noreferrer&quot;&gt;Example&lt;/a&gt;.  Notice how, under product description, power supply is included.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-29T16:24:39.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11756" PostTypeId="1" AcceptedAnswerId="11758" CreationDate="2010-11-29T16:48:06.163" Score="1" ViewCount="2841" Body="&lt;p&gt;When you do a prestige reset do you lose all history of your completed challenges? Do you get to re-do challenges for points? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interested in both knowing what challenges I have completed or not completed in my entire career, and whether I'll be able to get the points for them again when I go prestige.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="23" LastEditDate="2013-01-29T09:04:48.453" LastActivityDate="2013-01-29T09:04:48.453" Title="Do you lose all history of your completed challenges when you do a prestige reset?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11758" PostTypeId="2" ParentId="11756" CreationDate="2010-11-29T16:58:08.130" Score="3" Body="&lt;p&gt;When you prestige all of your completed challenges (except lifetime/career challenges) are reset.  There is no history of completed challenges, and you literally start from scratch.  All challenges will pay out again when completed (both experience and money) and a special 'prestige' challenge category is opened up.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a list of &lt;a href=&quot;http://www.gamespot.com/xbox360/action/callofduty7workingtitle/show_msgs.php?topic_id=m-1-57223881&amp;amp;pid=960189&quot; rel=&quot;nofollow noreferrer&quot;&gt;what you keep/lose when you prestige&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-29T20:30:39.930" LastActivityDate="2010-11-29T20:30:39.930" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11760" PostTypeId="1" CreationDate="2010-11-29T17:07:46.237" Score="5" ViewCount="1063" Body="&lt;p&gt;I would like to find a good SC2 community to learn how to play the game and eventually move up to league play.  Any good recommendations?&lt;/p&gt;&#xA;" OwnerUserId="5153" LastEditorUserId="3610" LastEditDate="2012-06-20T10:42:16.050" LastActivityDate="2015-10-14T11:37:55.907" Title="Where can I find a good Starcraft 2 community to learn how to play the game?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="6" ClosedDate="2015-10-14T15:26:17.147" ContentLicense="CC BY-SA 2.5" />
  <row Id="11761" PostTypeId="2" ParentId="11760" CreationDate="2010-11-29T17:15:23.350" Score="5" Body="&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This question is quite subjective, so I want to add this disclaimer to the top of it to avoid getting down-voted further.  These are links that have worked for me, and helped me to improve as a player.  People will learn by a variety of methods, but I have found these a good place to start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starcraft 2 has the significant advantage over previous RTS games with shoutcasts (when commentators explain recorded games), large communities, and a growing professional gaming scene.  Here are a list of my favorite starcraft links.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://youtube.com/day9tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day9 Daily: daily video with very deep strategic analysis&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://youtube.com/huskystarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;Husky Starcraft: professional gamer commentary&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://youtube.com/hdstarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hd Starcraft: professional gamer commentary&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://teamliquid.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Liquid: Korean Starcraft team, amazing strategy forum&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope these help!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-11-30T00:57:04.307" LastActivityDate="2010-11-30T00:57:04.307" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="11763" PostTypeId="2" ParentId="11549" CreationDate="2010-11-29T17:33:46.540" Score="5" Body="&lt;p&gt;The only value of prestige in black-ops is the extra class slots.  All other benefits are strictly cosmetic.  For some players, having 10 classes means they have a situational class to respond to most situations.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, for most players it means throwing away the guns they are good with, the perks they have gotten pro on, and getting destroyed for every level it takes to level back up.  Overall, players who do not go prestige tend to have higher k/d's as they have the best equipment available every game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do see value in the extra classes, 9th prestige is the highest you need to go to unlock all classes, every thing after that is cosmetic&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-29T17:33:46.540" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11764" PostTypeId="2" ParentId="11270" CreationDate="2010-11-29T17:33:52.443" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1093560&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; explains how to make stop your antivirus sucking up CPU&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2010-11-29T17:33:52.443" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11765" PostTypeId="1" AcceptedAnswerId="11772" CreationDate="2010-11-29T17:36:18.517" Score="15" ViewCount="6613" Body="&lt;p&gt;There's a few rules that every die2nite player knows (regardless of how many actually obey them), like building a tent but not a hovel, constructing a workshop first, etc. After that point, construction order seems like more of an art than a science. I'd like to get some sense of an optimal construction order up to day 5 or 6, at least.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assume you've got 15 citizens who spend AP on construction per day (225 ap/day), keep defenses within logical limits (to combat daily increased zombie counts) and while you can be optimistic about raw materials, don't be unrealistic. Use day 1 as a non-zombie day and split your daily AP and raw material pull by 50% to simulate a town that isn't full yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Requirements (based on some real life numbers):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;100 defense by day 2&lt;/li&gt;&#xA;&lt;li&gt;400 defense by day 5&lt;/li&gt;&#xA;&lt;li&gt;1,600 defense by day 15&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="3610" LastEditDate="2012-06-28T15:28:37.333" LastActivityDate="2012-06-28T15:28:37.333" Title="What's the optimal construction strategy in die2nite?" Tags="|die2nite|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11766" PostTypeId="2" ParentId="11727" CreationDate="2010-11-29T18:00:30.297" Score="1" Body="&lt;p&gt;It has been done with Heimer before (it is probably patched already)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It causes huge problems, as this video illustrates: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/lrTT7m3Z3wU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2010-11-29T18:00:30.297" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11767" PostTypeId="1" CreationDate="2010-11-29T18:13:30.527" Score="6" ViewCount="629" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XXaMD.png&quot; alt=&quot;Warning Forever&amp;#39;s Catastrophe With Penta-Forces Custom.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to make  a slow motion &lt;a href=&quot;http://en.wikipedia.org/wiki/Warning_Forever&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warning Forever&lt;/a&gt; run today (Fraps slows the game by approximately half), with kind of disappointing results (my 999 seconds countdown only run fell short of Grace's &lt;s&gt;180 seconds&lt;/s&gt; three ships regular run played in real time by some 10 million points &amp;mdash; pictured is the last boss I fought).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something I noticed, however, is that the game never thought it would be a good idea to have the bosses improve their defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does the Defense score mean and what makes it increase? Am I missing something here, or do I just die too easily?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="3129" LastEditDate="2012-11-13T23:03:17.780" LastActivityDate="2012-11-13T23:03:17.780" Title="Why do my bosses all have minimal defense?" Tags="|warning-forever|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="11768" PostTypeId="1" AcceptedAnswerId="11825" CreationDate="2010-11-29T18:14:29.483" Score="5" ViewCount="3086" Body="&lt;p&gt;On the newer &lt;a href=&quot;http://www.xbox.com/en-US/Xbox360/Consoles/Systems/Xbox3604gb&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360 Slim models the base 4GB internal memory version ($199)&lt;/a&gt;, is the full 4GB of internal memory usable, or is some of it partitioned for other uses like the dashboard software, etc.? If it's not all usable, how much is left over for use for profiles, save games and other items?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that on my older 20GB hard drive model, only about 13-14GB of space were actually usable after formatting and dashboard software and whatnot.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2010-11-29T18:22:56.677" LastActivityDate="2010-11-30T14:52:28.107" Title="Is all of the 4GB of internal memory on a basic Xbox 360 Slim model usable?" Tags="|xbox-360|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11769" PostTypeId="2" ParentId="10808" CreationDate="2010-11-29T18:17:06.763" Score="3" Body="&lt;p&gt;You can have access to the laser without killing the NCR at Helios One. When you configure the power grid, you can select from several different grid configurations, including one named &quot;Archimedes II&quot;. Selecting this option arms the orbital laser for your use. Independent of which configuration you choose, you can also select the option &quot;Arm Archimedes plant defense system&quot;. It is this second choice which kills all the NCR at Helios One.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just choose &quot;Archimedes II&quot; for power output, and don't choose to arm the plant defenses, and then you can have your awesome orbital laser.&lt;/p&gt;&#xA;" OwnerUserId="5157" LastActivityDate="2010-11-29T18:17:06.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11770" PostTypeId="2" ParentId="9426" CreationDate="2010-11-29T18:56:50.270" Score="7" Body="&lt;p&gt;Cazadors are mean mean MEAN. Trying to kill them at that level was an exercise in frustration for me. However, if you're determined to try then here are a few ideas.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;For individual cazadors, you can try shooting them while running backwards (&quot;kiting&quot; them) but they're usually much too fast. So shoot for the wings, then the legs. Once they're grounded and slow, they should be easier to kill.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Try using different ammo. The Vault &lt;a href=&quot;http://fallout.wikia.com/wiki/Cazador&quot; rel=&quot;nofollow noreferrer&quot;&gt;claims&lt;/a&gt; that they don't have any DT; if so, then hollow point ammo should do much more damage to them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;For groups, splash damage is the way to go, but dynamite is too slow for Cazadors, as I'm sure you know already. Even normal grenades can't keep up with them. If you've got a ton of dynamite, you could try scavenging for the components to turn it into &lt;a href=&quot;http://fallout.wikia.com/wiki/Powder_charge&quot; rel=&quot;nofollow noreferrer&quot;&gt;powder charges&lt;/a&gt;, which are like lower-damage frag mines. Then plant a bunch of them in a semi-circle and lure the group in.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Of course, there's no kill like overkill. My preferred method for dealing with Cazador nests (even at level 30) is &lt;a href=&quot;http://fallout.wikia.com/wiki/Archimedes_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;orbital laser bombardment&lt;/a&gt;. With the right skills tagged, you might be able to complete the quest needed to &lt;a href=&quot;http://fallout.wikia.com/wiki/That_Lucky_Old_Sun&quot; rel=&quot;nofollow noreferrer&quot;&gt;activate the Helios One plant&lt;/a&gt; and also acquire the &lt;a href=&quot;http://fallout.wikia.com/wiki/Euclid%27s_C-Finder&quot; rel=&quot;nofollow noreferrer&quot;&gt;targeting device&lt;/a&gt; at level 4, but you'll need to run your way south around the mountains and then north all the way to Vegas. And then, the laser only works once per day. But I never get tired of raining blue fire from the sky onto unsuspecting monster wasps. Take that!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5157" LastActivityDate="2010-11-29T18:56:50.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11771" PostTypeId="2" ParentId="9676" CreationDate="2010-11-29T19:05:13.277" Score="4" Body="&lt;p&gt;Items are lumped into groups, and any item can be used to repair any other item from the same group. The Vault has a list &lt;a href=&quot;http://fallout.wikia.com/wiki/Jury_Rigging&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5157" LastActivityDate="2010-11-29T19:05:13.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11772" PostTypeId="2" ParentId="11765" CreationDate="2010-11-29T19:05:13.477" Score="10" Body="&lt;p&gt;&lt;strong&gt;8/10/2011 Update:&lt;/strong&gt; Unfortunately the game has changed significantly enough now where the below is no longer useful.  You may want to check out &lt;a href=&quot;https://gaming.stackexchange.com/questions/14961/how-should-our-town-decide-what-to-build-next&quot;&gt;How should our town decide what to build next?&lt;/a&gt; for advice on how to make the best decisions based on your situation.&lt;/p&gt;&#xA;&lt;p&gt;OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&lt;/p&gt;&#xA;&lt;p&gt;Assumptions:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;At the beginning, some materials are assumed to be found intact.  But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Total AP used:&lt;/strong&gt; 1,090 (so roughly 5 days given the OP assumptions)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Total builder water usage:&lt;/strong&gt; 55 (15 builders&#xA;for 5 days, plus 20 for moat, minus&#xA;40 for drilling rig)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Total builder food usage:&lt;/strong&gt; 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Special materials used&lt;/strong&gt;: I tried to limit these as much as possible.  This build uses only 3 nuts &amp;amp; bolts, 3 pipes, 5 cement blocks, 1 electronics, and 1 pharmaceuticals&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Final Defense on day 5: 382&lt;/strong&gt; plus defensive objects.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;Day 1&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build Workshop&lt;/li&gt;&#xA;&lt;li&gt;Convert 10 logs into 5 planks&lt;/li&gt;&#xA;&lt;li&gt;Convert 10 scrap metal into 5 iron&lt;/li&gt;&#xA;&lt;li&gt;Convert 10 planks into 5 beams&lt;/li&gt;&#xA;&lt;li&gt;Convert 10 iron into 5 supports&lt;/li&gt;&#xA;&lt;li&gt;Build watchtower&lt;/li&gt;&#xA;&lt;li&gt;Build factory&lt;/li&gt;&#xA;&lt;li&gt;Make 30 tents&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Project of the day:&lt;/strong&gt; Watchtower&#xA;&lt;strong&gt;Total AP Used:&lt;/strong&gt; 137&lt;br /&gt;&#xA;&lt;strong&gt;Defense:&lt;/strong&gt; 5+3+(30 tents) = 38 (plus defensive items)&lt;br /&gt;&#xA;&lt;strong&gt;Required:&lt;/strong&gt; 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts&amp;amp; Bolts&lt;/p&gt;&#xA;&lt;h2&gt;Day 2&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Convert 34 logs into 17 planks&lt;/li&gt;&#xA;&lt;li&gt;Convert 8 metal into 4 iron&lt;/li&gt;&#xA;&lt;li&gt;Build portal lock&lt;/li&gt;&#xA;&lt;li&gt;Build great wall strengthening&lt;/li&gt;&#xA;&lt;li&gt;Build great pit&lt;/li&gt;&#xA;&lt;li&gt;Build spiked pit&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Project of the day:&lt;/strong&gt; Watchtower&lt;br /&gt;&#xA;&lt;strong&gt;Total AP Used:&lt;/strong&gt; 227&lt;br /&gt;&#xA;&lt;strong&gt;Defense:&lt;/strong&gt; 38 + 109 = 147 (plus defensive items)&lt;br /&gt;&#xA;&lt;strong&gt;Required:&lt;/strong&gt; 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron&lt;/p&gt;&#xA;&lt;h2&gt;Day 3&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Convert 30 logs to 15 planks&lt;/li&gt;&#xA;&lt;li&gt;Convert 12 metal to 6 iron&lt;/li&gt;&#xA;&lt;li&gt;Convert 20 planks to 10 beams&lt;/li&gt;&#xA;&lt;li&gt;Build pump&lt;/li&gt;&#xA;&lt;li&gt;Build water purifier&lt;/li&gt;&#xA;&lt;li&gt;Build vegetable plot&lt;/li&gt;&#xA;&lt;li&gt;Build moat&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Project of the day:&lt;/strong&gt; Pit&lt;br /&gt;&#xA;&lt;strong&gt;Total AP Used:&lt;/strong&gt; 247&lt;br /&gt;&#xA;&lt;strong&gt;Defense:&lt;/strong&gt; 147 + 45 + 13 = 205 (plus defensive items)&lt;br /&gt;&#xA;&lt;strong&gt;Required:&lt;/strong&gt; 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal&lt;/p&gt;&#xA;&lt;h2&gt;Day 4&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Convert 58 logs to 29 planks&lt;/li&gt;&#xA;&lt;li&gt;Convert 14 planks to 7 beams&lt;/li&gt;&#xA;&lt;li&gt;Convert 8 metal to 4 iron&lt;/li&gt;&#xA;&lt;li&gt;Convert 4 iron to 2 supports&lt;/li&gt;&#xA;&lt;li&gt;Build well-drilling rig&lt;/li&gt;&#xA;&lt;li&gt;Build old school traps&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Project of the day:&lt;/strong&gt; Pit&lt;br /&gt;&#xA;&lt;strong&gt;Total AP Used:&lt;/strong&gt; 209&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Defense:&lt;/strong&gt; 205 + 30 + 21 = 256 (plus defensive items)&lt;br /&gt;&#xA;&lt;strong&gt;Required:&lt;/strong&gt; 8 scrap metal, 28 rotten logs&lt;/p&gt;&#xA;&lt;h2&gt;Day 5&lt;/h2&gt;&#xA;&lt;p&gt;Note that by this day, you have to start building to what materials you have.  For example, if you don't have cement, but you have nuts &amp;amp; bolts, you might want to go for ramparts instead.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Convert 62 logs to 31 planks&lt;/li&gt;&#xA;&lt;li&gt;Convert 28 planks to 14 beams&lt;/li&gt;&#xA;&lt;li&gt;Convert 28 metal to 14 iron&lt;/li&gt;&#xA;&lt;li&gt;Convert 14 iron to 7 supports&lt;/li&gt;&#xA;&lt;li&gt;Build armour plating&lt;/li&gt;&#xA;&lt;li&gt;Build cannon mounds&lt;/li&gt;&#xA;&lt;li&gt;Build stone cannon&lt;/li&gt;&#xA;&lt;li&gt;Build breaker&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Upgrade:&lt;/strong&gt; Pit&lt;br /&gt;&#xA;&lt;strong&gt;Total AP Used:&lt;/strong&gt; 214&lt;br /&gt;&#xA;&lt;strong&gt;Defense:&lt;/strong&gt; 256 + 94 + 32 = 382 (plus defensive items)&lt;br /&gt;&#xA;&lt;strong&gt;Required:&lt;/strong&gt; 62 rotten logs, 28 scrap metal&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;Other thoughts:&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;After the pump is built, getting the&#xA;water for the moat is easy.  I'm not&#xA;sure how to account for the long-term&#xA;effect of using that water in this&#xA;way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&lt;/li&gt;&#xA;&lt;li&gt;Portal lock is mainly just to prevent stupidity/griefing&lt;/li&gt;&#xA;&lt;li&gt;A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-11T01:06:39.220" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="11774" PostTypeId="1" CreationDate="2010-11-29T20:26:56.650" Score="2" ViewCount="13777" Body="&lt;p&gt;I've heard rumors that respec cost if done too often will creep up to 100g + per respec and that the cost may decay if you don't do a respec for a long time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the story on respec costs (cap if any)  and decay?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2011-01-05T02:09:00.443" Title="How does respec cost scale/decay?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11776" PostTypeId="1" AcceptedAnswerId="11782" CreationDate="2010-11-29T20:34:17.770" Score="14" ViewCount="881" Body="&lt;p&gt;I know that units being warped in can be attacked as soon as their visage begins to appear on the screen.  Is this visage cloaked for dark templars?&lt;/p&gt;&#xA;" OwnerUserId="2221" LastActivityDate="2010-11-29T21:26:11.450" Title="Are Dark Templars visible during warp-in if you have warp gates?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11777" PostTypeId="2" ParentId="11588" CreationDate="2010-11-29T20:39:27.633" Score="2" Body="&lt;p&gt;Found it! It's under Window &gt; Lighting.&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2010-11-29T20:39:27.633" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11778" PostTypeId="2" ParentId="11774" CreationDate="2010-11-29T20:40:18.903" Score="1" Body="&lt;p&gt;The system was changed, it used to be 1g, 5g, 10g, 25g, 50g maximum (I think), then decayed 5g a month to a minimum of 10g.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now with the new patch, the respec cost is fixed to your level. At level 80, the respec cost is always 52g. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-29T20:40:18.903" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11779" PostTypeId="2" ParentId="11776" CreationDate="2010-11-29T20:41:53.427" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;http://starcraft.wikia.com/wiki/Dark_templar_%28StarCraft_II%29&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt; they cloak while warping in.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-29T20:41:53.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11780" PostTypeId="1" AcceptedAnswerId="11803" CreationDate="2010-11-29T20:48:51.230" Score="6" ViewCount="2815" Body="&lt;p&gt;I'm a few hours into DQIX and have gained the Egg On ability to raise a party member's tension. I scoured the manual trying to figure out exactly how tension works and what it does, but I couldn't find any explanation. I think I saw that tension gives a damage bonus, but that's about all I can tell. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming I didn't miss something in the manual, can someone explain it to me?&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2018-06-07T07:46:18.960" Title="What is the point of tension in Dragon Quest IX/other DQ games" Tags="|dragon-quest-9|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11781" PostTypeId="1" CreationDate="2010-11-29T20:56:29.337" Score="2" ViewCount="402" Body="&lt;p&gt;In Marvel Ultimate Alliance 1, when one member of the team activates his 'extreme' power all other team members with their extreme gauge filled also activate their specials.  When playing multi-player with friends, how is the order the extremes are executed in determined?&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorUserId="118" LastEditDate="2012-11-13T23:30:30.090" LastActivityDate="2012-11-13T23:30:30.090" Title="Marvel Ultimate Alliance 1 Extreme Power Order" Tags="|marvel-ultimate-alliance|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11782" PostTypeId="2" ParentId="11776" CreationDate="2010-11-29T21:26:11.450" Score="16" Body="&lt;p&gt;Resorath and the wiki are correct; Dark Templar indeed are cloaked while warping in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this screenshot, the two sentries ignore the Dark Templar during it's warp in:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/0zipJ.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But once we add a Raven to the mix, the sentries switch their focus to the templar soon after the warp in initiates:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/yylUf.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-29T21:26:11.450" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11784" PostTypeId="1" AcceptedAnswerId="11790" CreationDate="2010-11-29T21:53:32.883" Score="6" ViewCount="7895" Body="&lt;p&gt;I am looking into buying a used (original) Xbox. However I am aware that there have been several different hardware versions and am trying to find information on the specific differences and advice on which one to buy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conventional logic dictates that the most recent version is the best such as the second version of the Sega Genesis, however that is not always true. For example, many people recommend getting a Sega Dreamcast that was made before October 2000 because the later ones won't read burned discs while providing no worthwhile bug-fixes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone help with version information or suggestions for the original Xbox?&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="30863" LastEditDate="2015-07-27T15:59:39.073" LastActivityDate="2015-07-27T15:59:39.073" Title="What are the original Xbox hardware revisions?" Tags="|xbox|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11785" PostTypeId="2" ParentId="11571" CreationDate="2010-11-29T22:30:17.347" Score="6" Body="&lt;p&gt;The Fray Island Pirates will give you Booty Bay, Everlook and Gadgetzan rep at the same rate that the Bloodsail Buccaneer Pirates used to. I'm still trying to find another method of getting my Ratchet rep up since I'm 276 rep points short of exalted with them &gt;&amp;lt;&lt;/p&gt;&#xA;" OwnerDisplayName="tindaellyn" LastEditorUserId="10616" LastEditDate="2012-07-17T02:50:00.980" LastActivityDate="2012-07-17T02:50:00.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11787" PostTypeId="1" AcceptedAnswerId="11789" CreationDate="2010-11-29T23:18:51.727" Score="12" ViewCount="421" Body="&lt;p&gt;I'm playing Recettear, and in the &quot;Jade Way&quot; dungeon, I appear to randomly be assaulted by screen-wide, giant fish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're not particularly hard to dodge (once you stop being &lt;em&gt;surprised&lt;/em&gt; by them) and don't deal much damage, but I'd like to know what's causing it in the first place. Is it a special attack of one of the enemies?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11089" LastEditDate="2012-05-31T10:04:57.293" LastActivityDate="2012-05-31T10:04:57.293" Title="Why am I getting slapped around by giant fish?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11788" PostTypeId="1" AcceptedAnswerId="11793" CreationDate="2010-11-29T23:21:17.653" Score="7" ViewCount="1208" Body="&lt;p&gt;I just hit merchant level 6, which allows me to &quot;choose a new wallpaper for your store, if you have one.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I went to the market and bought new wallpaper, but I can't seem to figure out how to apply it. Tear doesn't seem to give me the option, and I&quot;m not quite sure where else to look for the option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something obvious?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-29T23:41:17.760" Title="How do I change my wallpaper?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11789" PostTypeId="2" ParentId="11787" CreationDate="2010-11-29T23:22:32.503" Score="13" Body="&lt;p&gt;It's not a special attack done by any of the enemies. It's one of the random trap-type occurrences that can happen in a square, like the rocks falling. There's really no way to predict it happening at all. You just have to dodge carefully. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-11-29T23:22:32.503" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11790" PostTypeId="2" ParentId="11784" CreationDate="2010-11-29T23:26:28.557" Score="6" Body="&lt;p&gt;A post on xbox-scene listed the following attributes of version 1.6:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Loses support for VGA&lt;/li&gt;&#xA;&lt;li&gt;Loses support for 128mb memory&lt;/li&gt;&#xA;&lt;li&gt;no TSOP&lt;/li&gt;&#xA;&lt;li&gt;runs &quot;quieter&quot;&lt;/li&gt;&#xA;&lt;li&gt;Better DVD-ROM drive&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;version 1.5&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;256 kb TSOP&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;version 1.1&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 mb TSOP&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;version 1.0&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Separate GPU fan&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It depends on what you want to do with it I guess. It looks like the latest version (1.6) is the best, but may not have modding support that you need. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: here is the revision list:&#xA;&lt;a href=&quot;http://www.informit.com/articles/article.aspx?p=367210&quot; rel=&quot;noreferrer&quot;&gt;http://www.informit.com/articles/article.aspx?p=367210&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd go with 1.1 if you can find one, but beggars can't be choosers in the used xbox market.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-11-29T23:26:28.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11791" PostTypeId="2" ParentId="11780" CreationDate="2010-11-29T23:30:21.437" Score="1" Body="&lt;p&gt;if i remember correctly Tension in DQ9 maxes out at 100. If a character has maximum tension they will deal significantly more damage on their next attack (melee for sure, not certain on magic).&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2010-11-29T23:30:21.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11792" PostTypeId="2" ParentId="10805" CreationDate="2010-11-29T23:36:30.180" Score="2" Body="&lt;p&gt;There's been some cool things posted here, but I thought I'd add a few thoughts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Take a little time to figure out what type of character you feel like playing.  You might as well play something you like.  Do keep in mind that a Priest isn't likely to be very good at offense, unless you go with a Shadow Priest.  If you want to try a little of everything, try a Druid - their shapeshift lets them slip from a healer, to a damager (cat form) to a tank (bear form).  Choose 'Feral' once you get to 10th level to be able to improve your animal shapes.  (There's also a swim form which can breathe underwater and a 'travel' form that runs fast.)  But these days darn near any character class can work well enough on it's own.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Check around any other forums you hang out on for an offtopic section, and then search in there for World of Warcraft - it could be that people who share interests with you may already be playing in Wow, and if you play on the same server as them, you can see if they have a guild you can join.  Guilds often help out new characters with better equipment (read: bags) and the like.  Even if they don't have a guild, it's nice to know some folks on the server who you can chat with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Have some fun with the professions.  Skinner/Herbalist is good for picking things up as you go and turning it into money, but lots of other combinations involve gathering something that a second profession turns into cool items, which works for either crafting armor, weapons, potions, or whichever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Take it easy and enjoy yourself.  These days WoW has some of the most fun gameplay just wandering around and trying things out.  Other than the basic class/race combo, it's pretty easy to change your mind on anything you choose early on - you can retrain professions, you can start a profession when you're level 50 or 70, you can 'respec' and rebuild your character's talents.  And there's &lt;em&gt;tons&lt;/em&gt; of guides online to help you play - some of them are going to be a little out of date right now that they just blew up the world, but soon they'll correct themselves and be very useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and get the auctioneer addon.  It's wonderful.&lt;/p&gt;&#xA;" OwnerUserId="5170" LastActivityDate="2010-11-29T23:36:30.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11793" PostTypeId="2" ParentId="11788" CreationDate="2010-11-29T23:41:17.760" Score="6" Body="&lt;p&gt;It is very obvious, once you stop looking for it, and continue with the day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can change it from behind the counter, the same location as where you start the next part of the day.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-11-29T23:41:17.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11795" PostTypeId="1" CreationDate="2010-11-30T00:56:16.820" Score="3" ViewCount="2165" Body="&lt;p&gt;let me start by saying that I'm not sure if this is the correct place to post this question, and that it's potentially geographically specific, which could make it prone to be closed; but hopefully, enough people is having my same problem and can get help from this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back to my question. The problem is that I have an AT&amp;amp;T U-Verse internet connection, 12Mbps download, 1.5Mbps upload, I live in San Diego, CA; and 95% of the games I run into I get 3 bars of latency quality. I know a lot of you will say that it's not bad, but it is, every time I face someone in a gun fight, my first 2 bullets never hit them. And this is seriously impacting my KDR, so it's beginning to frustrate me. I tested in speedtest.net, and my ping is around 50 ~ 70ms in a server in Los Angeles, CA; 200 miles away from here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just wondering if anyone else has seen anything like this and if you know a solution or the source of the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking of upgrading to 24Mbps DL and 3Mbps UL, but I just wan't to be sure there's nothing else I can do before I try that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made the question specific to Black Ops because in Modern Warfare 2 I would always get 4 bars and get host most of the time. Which rarely happens in Black Ops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="2365" LastEditorUserId="11290" LastEditDate="2011-08-02T14:42:08.013" LastActivityDate="2011-02-16T19:46:35.850" Title="I am having latency problems" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="11796" PostTypeId="1" CreationDate="2010-11-30T03:33:47.300" Score="3" ViewCount="216" Body="&lt;p&gt;Does anybody know what items are needed?  I can't find the info anywhere yet...&lt;/p&gt;&#xA;" OwnerDisplayName="SaintMike" LastActivityDate="2010-11-30T03:36:19.960" Title="What items are needed to build a caddy?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11797" PostTypeId="2" ParentId="11796" CreationDate="2010-11-30T03:36:19.960" Score="2" Body="&lt;p&gt;I assume you mean &quot;A Broken Caddy Cart&quot;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Duct Tape&lt;/li&gt;&#xA;&lt;li&gt;Wrought Iron&lt;/li&gt;&#xA;&lt;li&gt;Copper Pipe&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://die2nite.wikia.com/wiki/Items#Miscellaneous&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;A broken caddy cart.&quot; It can be fixed with Duct Tape, Wrought Iron and Copper Pipe. Wonky Caddy Cart gives you 2 additional slots within your original rucksack for more item storage while you wear it. Because it is a heavy object you can't take any other heavy objects. (Cannot be used in addition to a Manbag)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-30T03:36:19.960" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11798" PostTypeId="2" ParentId="11795" CreationDate="2010-11-30T04:11:43.997" Score="0" Body="&lt;p&gt;afaik, bandwidth wouldn't have anything to do with ping. I play with 1Mbps and it is usually fine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should find out if your pc/ps3/xbox has open ports/DMZ. If your ISP is throttling traffic over non-standard ports ( this is a particularly annoying problem ), you will have to try and use some obscure speedtest that the ISP is not boosting to improve results or write your own :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than this, I found out that on the PS3 the game finds servers near your PSN address ( I have had multiple accounts from different countries ). So you can check that part out as well.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2010-11-30T04:11:43.997" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11799" PostTypeId="1" AcceptedAnswerId="11801" CreationDate="2010-11-30T04:38:27.537" Score="3" ViewCount="320" Body="&lt;p&gt;I didn't accomplish &quot;Find out why Tychus Findlay is always in a Marine suite&quot; achievement. If I start the campaign again will I be able to get it?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="336" LastEditDate="2013-04-07T01:30:28.263" LastActivityDate="2013-04-07T01:30:28.263" Title="Can I start the campaign again to get conversation-related achievements?" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11800" PostTypeId="1" AcceptedAnswerId="11802" CreationDate="2010-11-30T04:40:46.240" Score="4" ViewCount="192" Body="&lt;p&gt;I am planning to replay a campaign (to achieve other achievements). Will I be able to see the results of the previous one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, one of the achievement is: to accomplish all 29 mission while one campaign  &quot;line&quot; contains only 26. How could I know which missions should I pass then?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="28182" LastEditDate="2015-10-15T03:48:02.863" LastActivityDate="2015-10-15T03:48:02.863" Title="Will I be able to see the results of the previous campaign if I start a new one?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11801" PostTypeId="2" ParentId="11799" CreationDate="2010-11-30T04:46:45.407" Score="5" Body="&lt;p&gt;Yes, you need to start the campaign again though, you can't get it through the archives, as you don't have the post-mission chat with the characters this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also multiple achievements that require some dialog with the characters; if you don't care about listening to them, at least make sure you click on them when you return from every mission, and just click repeatedly to skip the conversations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also see which character &quot;has something to say&quot; as their name appears with an arrow pointing at them.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2010-11-30T13:15:19.527" LastActivityDate="2010-11-30T13:15:19.527" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11802" PostTypeId="2" ParentId="11800" CreationDate="2010-11-30T04:50:23.267" Score="3" Body="&lt;p&gt;Achievements are carried over between playthroughs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you start a new campaign, no achievement data will be lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in your case specifically, it is also possible to replay the 3 missions you didn't do the first time via the battle archive available on the Hyperion's bridge. &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-11-30T04:50:23.267" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="11803" PostTypeId="2" ParentId="11780" CreationDate="2010-11-30T04:56:32.917" Score="3" Body="&lt;p&gt;The higher your tension, the more damage you'll do.&#xA;Tension can be at 0, 5, 20, 50 or 100. The higher it is the more damage you'll do, the more likely you are to hit, and critical* hit. At 100 you do MUCH more damage (about 2x I think)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*not positive about the critical.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-11-30T04:56:32.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11804" PostTypeId="1" CreationDate="2010-11-30T05:47:48.957" Score="4" ViewCount="4861" Body="&lt;p&gt;Suppose that I am hosting a multiplayer LAN server for CS-Source and I have many downloaded maps. Should all the clients have the map with them or while loading will it get copied from server (my machine) to clients automatically?&lt;/p&gt;&#xA;" OwnerUserId="231" LastEditorUserId="8350" LastEditDate="2012-06-06T23:54:48.187" LastActivityDate="2012-06-06T23:54:48.187" Title="Will clients automatically download missing maps when connecting to my server?" Tags="|counter-strike-source|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11805" PostTypeId="1" AcceptedAnswerId="11821" CreationDate="2010-11-30T07:32:39.370" Score="3" ViewCount="1315" Body="&lt;p&gt;I built a livestock pen in AOE3 in the hopes of not having to chase around the wild animals when hunting since the sheep and cattle just sit there and let you kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately my settlers do not move on to another sheep/cow when they finish with one, as a result I have to constantly micromanage the settlers and livestock to keep my food supply consistent. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure if I am missing something or if they're supposed to be less manageable as part of the game.&lt;/p&gt;&#xA;" OwnerUserId="5176" LastEditorUserId="8350" LastEditDate="2011-08-12T17:02:15.333" LastActivityDate="2011-08-12T17:02:15.333" Title="Villager's don't move on to the next livestock after gathering food" Tags="|age-of-empires-iii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11806" PostTypeId="2" ParentId="11804" CreationDate="2010-11-30T08:42:34.360" Score="5" Body="&lt;p&gt;If you have set the CVar &lt;code&gt;sv_allowdownload&lt;/code&gt; to &lt;code&gt;1&lt;/code&gt; in your server config files, clients will automatically download missing maps when connecting to your server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that download is quite slow so I really suggest, for LAN parties, to copy the whole map package to each client before start playing. You can use one or more USB key and pass to all participants or a shared folder on the server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I remember well there is no option in GUI for this setting. But it is quite easy to add it in config files. Open server.cfg of your Counter Strike Source dedicated server and add the line:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sv_allowdownload    &quot;1&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Be sure that there aren't other lines with this setting, otherwise delete them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check also that other clients have &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;cl_allowdownload    &quot;1&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;in their config.cfg.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-11-30T23:46:55.457" LastActivityDate="2010-11-30T23:46:55.457" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11807" PostTypeId="1" AcceptedAnswerId="11829" CreationDate="2010-11-30T09:02:29.257" Score="5" ViewCount="287" Body="&lt;p&gt;Now I know about various hacks for games on PCs, or games that run dedicated servers which could easily be modified.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However one day I was playing MW2 on my PlayStation, and I came across a very strange match on Scrapyard where a bunch of players were literally blowing the whole place up constantly. Within 30 seconds, I was already killed 20 times, while the winning team players had more than a hundred kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The killcams showed them shooting constantly and the whole map was blowing up every few seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have some &lt;a href=&quot;http://www.youtube.com/watch?v=jR1n_zNqxRk&quot; rel=&quot;nofollow noreferrer&quot;&gt;video footage of that match here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is that possible? I thought you could not hack a PS game in that way since you can't control who runs a server.&lt;/p&gt;&#xA;" OwnerUserId="5177" LastActivityDate="2010-11-30T15:33:32.963" Title="How could this MW2 round on PlayStation have been hacked?" Tags="|call-of-duty-modern-warfare-2|cheats|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11808" PostTypeId="2" ParentId="3663" CreationDate="2010-11-30T09:33:47.643" Score="1" Body="&lt;p&gt;Yes. Playing UK games on a german console was never a problem because it's the same region anyway (same goes for DVDs and Blu-ray discs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use my german PS3 with games bought in the UK regularly and never encountered any problems regarding DLC. Most games you get from the UK are the &quot;european&quot; version which also has the german version built in.&lt;/p&gt;&#xA;" OwnerUserId="1697" LastActivityDate="2010-11-30T09:33:47.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11809" PostTypeId="1" AcceptedAnswerId="11813" CreationDate="2010-11-30T09:43:38.690" Score="2" ViewCount="1312" Body="&lt;p&gt;This is a very gaming related question as I'm asking because I have my PS3 connected to a Full-HD TV set but I'm not seeing any difference compared with my other TV set, which is a not Full-HD capable TV set. Both display the very same information when switching resolution: 1080@24.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The smaller TV set is a Samsung 26&quot; (HD) and the big TV set is a Samsung 32&quot; (fullHD).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: The question is not about my Full-HD being unable to display 1080p. It is about my not-Full-HD being able to display 1080p. When I use my Samsung 26&quot; it says 1080p. I also tried a non-Full-HD Samsung 50&quot; and it also says 1080. My setup is: PS3, HDMI, Gran Turismo 5 (or PS3 menu). My Full-HD was expensive compared to a comparable non-full-HD TV. So the question is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why my non-Full-HD TV display is capable of 1080? What is the difference with a full-HD TV set?&lt;/p&gt;&#xA;" OwnerUserId="4187" LastEditorUserId="5180" LastEditDate="2011-01-28T10:08:22.360" LastActivityDate="2011-01-28T10:08:22.360" Title="Why does my non-full-HD capable tv set claim to be displaying 1080p?" Tags="|ps3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11810" PostTypeId="1" AcceptedAnswerId="11824" CreationDate="2010-11-30T10:28:20.230" Score="5" ViewCount="798" Body="&lt;p&gt;As far as I can see the rewards are the same? does the AI play differently, are the cards rigged?&lt;/p&gt;&#xA;" OwnerUserId="4818" LastActivityDate="2010-11-30T14:49:00.917" Title="What is the difference between normal and hard?" Tags="|poker-night-at-the-inventory|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11811" PostTypeId="2" ParentId="11809" CreationDate="2010-11-30T10:38:32.867" Score="2" Body="&lt;p&gt;In short a larger display will not look as pixel-perfect as a smaller one, at the same resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are they both 1080p? On 1080i displays if you look closely enough you will see faint horizontal lines when the image is moving.&lt;/p&gt;&#xA;" OwnerUserId="4848" LastEditorUserId="13" LastEditDate="2010-11-30T10:53:26.177" LastActivityDate="2010-11-30T10:53:26.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11812" PostTypeId="1" AcceptedAnswerId="11817" CreationDate="2010-11-30T11:56:07.270" Score="3" ViewCount="11883" Body="&lt;p&gt;Is there another way to gain reputation for Bilgewater Cartel besides farming heroic instances with a tabard? Waiting loops for random heroics always take 10-15min to find a group for a dd. Are there any quests with Reputation rewards?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Greets,&#xA;Rito&lt;/p&gt;&#xA;" OwnerUserId="2788" LastEditorUserId="3610" LastEditDate="2012-06-21T13:35:27.207" LastActivityDate="2012-06-21T13:35:27.207" Title="How do I gain reputation for the Bilgewater Cartel?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11813" PostTypeId="2" ParentId="11809" CreationDate="2010-11-30T12:15:10.710" Score="7" Body="&lt;p&gt;&lt;em&gt;My response to the new question:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your TV is probably telling you what the input resolution is, not what it's displaying.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;My response to the original question...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple of possible reasons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You'd have to have fantastic eyesight and be sitting very close to the TV to notice the difference between 720P and 1080P on a 32&quot; screen. It's possible you're getting full 1080p on your screen but you just can't see the difference. Some &lt;a href=&quot;http://reviews.cnet.com/4520-6449_7-6661274-1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;sources&lt;/a&gt; say that you need a 55&quot; TV to see the difference between 720p and 1080p at normal distances from TVs.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Many PS3 titles are in 720p not in 1080p - are you sure you're watching a 1080p source?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5180" LastEditorUserId="5180" LastEditDate="2011-01-27T17:12:05.730" LastActivityDate="2011-01-27T17:12:05.730" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11814" PostTypeId="1" AcceptedAnswerId="11832" CreationDate="2010-11-30T12:32:44.240" Score="6" ViewCount="6324" Body="&lt;p&gt;Is there a way I can save the Xbox Live profile picture to a PC hard disk? I want to use it as my Gravatar.&lt;/p&gt;&#xA;" OwnerUserId="5124" LastEditorUserId="5124" LastEditDate="2010-11-30T19:53:37.793" LastActivityDate="2015-02-07T10:29:37.693" Title="Saving Xbox Live profile picture" Tags="|pc|xbox-network|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11815" PostTypeId="2" ParentId="11812" CreationDate="2010-11-30T12:50:55.200" Score="1" Body="&lt;p&gt;My answer doesn't involve quests, but lowbie vanilla WoW instances also give rep when wearing one of the faction tabards.  This is likely the easiest way to get the rep.&lt;/p&gt;&#xA;" OwnerUserId="3017" LastEditorUserId="3017" LastEditDate="2010-11-30T13:00:27.287" LastActivityDate="2010-11-30T13:00:27.287" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11816" PostTypeId="2" ParentId="10001" CreationDate="2010-11-30T13:09:21.410" Score="1" Body="&lt;p&gt;I found the generic gestures to mimic real life movement lacking when scaled up for the Move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played Heavy Rain when it came out on a DualShock and enjoyed it. When I started a new game using the Move and I found the Move controller input to be lacking. I only played until your wife and kids come home but I didn't enjoy the required arm sweeping and wrist flicking. What was a flick of your thumb becomes a whole arm movement. There is probably a lot of room for your personal tastes to affect your opinion of this experience.&lt;/p&gt;&#xA;" OwnerUserId="5182" LastActivityDate="2010-11-30T13:09:21.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11817" PostTypeId="2" ParentId="11812" CreationDate="2010-11-30T14:04:12.093" Score="3" Body="&lt;p&gt;Here you go. Here is the list of &lt;a href=&quot;http://www.wowhead.com/faction=1133/bilgewater-cartel#comments&quot; rel=&quot;nofollow noreferrer&quot;&gt;all quests&lt;/a&gt; that award Bilgewater Cartel reputation. Also, here is a link to &lt;a href=&quot;http://www.wowhead.com/faction=1133/bilgewater-cartel#quests&quot; rel=&quot;nofollow noreferrer&quot;&gt;all comments&lt;/a&gt; from players related to Bilgewater Cartel. A few of them suggest ways to increase your reputations.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;An Example: (&lt;em&gt;Credit: &lt;a href=&quot;http://www.wowhead.com/faction=1133#comments:id=1180125&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fabriciomind's WoWHead Comment&lt;/em&gt;&lt;/a&gt;)&lt;/h3&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You gain rep running RFC....&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Some research...&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;XP/Kill: 3xp&lt;/li&gt;&#xA;  &lt;li&gt;Kills/Run: 161&lt;/li&gt;&#xA;  &lt;li&gt;XP/Run: 483&lt;/li&gt;&#xA;  &lt;li&gt;Time/Run: 360sec*&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;*This time was achieved with a mage(80). When all mobs are dead I teleport to Orgrimar. &gt;This way I save all the time spent to get out of the instance.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;-- Friendly &gt;&gt; Honored --&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;XP: 6000&lt;/li&gt;&#xA;  &lt;li&gt;Kills: 2000&lt;/li&gt;&#xA;  &lt;li&gt;Runs: 12,42&lt;/li&gt;&#xA;  &lt;li&gt;Time: 74,52min = 1h14min&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;-- Honored &gt;&gt; Revered --&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;XP: 12000&lt;/li&gt;&#xA;  &lt;li&gt;Kills: 4000&lt;/li&gt;&#xA;  &lt;li&gt;Runs: 24,84&lt;/li&gt;&#xA;  &lt;li&gt;Time: 149min = 2h29min&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;-- Revered &gt;&gt; Exalted --&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;XP: 21000&lt;/li&gt;&#xA;  &lt;li&gt;Kills: 7000&lt;/li&gt;&#xA;  &lt;li&gt;Runs: 43,47&lt;/li&gt;&#xA;  &lt;li&gt;Time: 260min = 4h33min&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;TOTALS:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Runs: 81&lt;/li&gt;&#xA;  &lt;li&gt;Time: 8h16min&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Above example has been edited since the 4.0.3 patch was release.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastActivityDate="2010-11-30T14:04:12.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11818" PostTypeId="2" ParentId="11784" CreationDate="2010-11-30T14:07:45.757" Score="4" Body="&lt;p&gt;I used to mod Xbox's several years ago and I remember that from a modding perspective, the lower the version number the easier it was to mod. A 1.1 version was easier to mod than a 1.6.&lt;/p&gt;&#xA;" OwnerUserId="5183" LastActivityDate="2010-11-30T14:07:45.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11819" PostTypeId="1" AcceptedAnswerId="11834" CreationDate="2010-11-30T14:14:51.907" Score="6" ViewCount="1418" Body="&lt;p&gt;I followed the guide at &lt;a href=&quot;http://flamesoffeenix.wordpress.com/2007/09/27/halo-3-skull-locations/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://flamesoffeenix.wordpress.com/2007/09/27/halo-3-skull-locations/&lt;/a&gt; in order to get the Skulls in Halo 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last Skull mentioned is the &quot;I Would Have Been Your Daddy&quot; Skull.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;IWHBYD Skull Unlocks hidden dialogue&#xA;  throughout Halo 3’s campaign.&#xA;  Location: Currently, the ‘IWHBYD (I&#xA;  Would Have Been Your Daddy) Skull’ has&#xA;  yet to be found by the public. Only&#xA;  members of the Bungie team know the&#xA;  location of the final Silver skull in&#xA;  the game.&#xA;  The IWHBYD Skull has now been found!&#xA;  Here’s how to grab it for yourself and&#xA;  unlock that Hayabusa armour:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Located on the level, ‘The Covenant’ –&#xA;  After defeating the two Scarabs, head&#xA;  inside to confront Truth and get to&#xA;  the location with all 7 ring&#xA;  holograms. Here you must jump through&#xA;  the rings in a specific order to make&#xA;  the skull appear.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;That order is as follows (1 is where&#xA;  you came in, 7 is nearest Truth): 5 4&#xA;  6 5 4 5 3 4&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Jump through them in the correct&#xA;  sequence, and the ‘I Would Have Been&#xA;  Your Daddy Skull’ will appear as if by&#xA;  magic, right next to the bridge that&#xA;  brings you over to the Prophet of&#xA;  Truth.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It’s worth mentioning that you may&#xA;  want to take down Truth and the rest&#xA;  of the Flood BEFORE tackling the jumps&#xA;  though, it’ll make things a lot&#xA;  easier.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I followed these instructions but nothing happened and I didn't see the skull in the location the instructions say it should be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The instructions also don't mentioned whether there is any indication that you've done the steps correctly, is there any?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to jump through the rings in a particular direction as well as the order?&lt;/p&gt;&#xA;" OwnerUserId="303" LastEditorUserId="303" LastEditDate="2010-11-30T14:29:04.713" LastActivityDate="2010-11-30T15:54:23.750" Title="Obtaining the &quot;I Would Have Been Your Daddy&quot; Skull on Halo 3" Tags="|halo-3|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11820" PostTypeId="1" CreationDate="2010-11-30T14:34:35.813" Score="-1" ViewCount="7075" Body="&lt;p&gt;I have a laptop with Intel integrated GPU graphics, and I can't squeeze 100 fps out of this card in D3D mode, while the game hangs periodically when using OpenGL.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The graphics are worse in D3D. Given that OpenGL is a better opensource graphics library, shouldn't it perform better then something devised by Microsoft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to help this? Would upgrading to a i5/i7 processor with Intel HD Graphics solve this issue? Do I really need a dedicated graphics card?&lt;/p&gt;&#xA;" OwnerUserId="5184" LastEditorUserId="23" LastEditDate="2011-08-12T16:39:00.293" LastActivityDate="2012-10-30T09:38:29.360" Title="Counter Strike 1.6 - trouble with Intel Integrated GPU graphics" Tags="|performance|counter-strike|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="11821" PostTypeId="2" ParentId="11805" CreationDate="2010-11-30T14:37:20.943" Score="4" Body="&lt;p&gt;Villagers do move on the next animal at the livestock pen, but I think your problem is that they have to be fully fattened. It's better economically if you let them fatten usually, so try making more sheep or waiting a bit before you kill them. You'll be getting more food, and your villagers will move on to the next sheep automatically as well.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-11-30T14:45:41.277" LastActivityDate="2010-11-30T14:45:41.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11822" PostTypeId="2" ParentId="11509" CreationDate="2010-11-30T14:44:32.370" Score="3" Body="&lt;p&gt;Another caveat: If you place multiple tracks next to each other (minecart stations are a good example), track switching might not work at all anymore, because the game seems to be unable to determine which track is powered, or something. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When building my station, I found that redstone torches directly below the switching track block work best. Do not place any other tracks other than the two directions needed directly adjacent to your switching block.&lt;/p&gt;&#xA;" OwnerUserId="4892" LastEditorUserId="4892" LastEditDate="2010-12-01T22:22:21.890" LastActivityDate="2010-12-01T22:22:21.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11823" PostTypeId="2" ParentId="10805" CreationDate="2010-11-30T14:47:19.827" Score="1" Body="&lt;p&gt;The biggest difference between enjoying your time spent in an MMO or not is the people you are playing with. And the biggest difference maker in finding good people to play with is to find a good guild.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it is possible to find a good guild in-game, your best bet is to find an established guild outside of WoW itself. Check with any friends or co-workers to see if anyone knows of a good guild. If you are part of an online community, they might have a WoW guild you can join. Having regular people to converse with and get help from can really make a game enjoyable instead of just bearable.&lt;/p&gt;&#xA;" OwnerUserId="685" LastActivityDate="2010-11-30T14:47:19.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11824" PostTypeId="2" ParentId="11810" CreationDate="2010-11-30T14:49:00.917" Score="4" Body="&lt;p&gt;On the increased difficulty, the NPCs change their playstyles slightly and act less random. It makes it a &lt;em&gt;little&lt;/em&gt; easier to try to strategize and makes the game feel a bit more like a &quot;real&quot; poker game, but it's still difficult to properly bluff, for example. Reviews say that the poker experience for the player is more consistent with the higher difficulty setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2010/11/29/poker-night-at-the-inventory-review/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Read&lt;/a&gt; &lt;a href=&quot;http://news.bigdownload.com/2010/11/24/review-poker-night-at-the-inventory/&quot; rel=&quot;nofollow noreferrer&quot;&gt;some&lt;/a&gt; &lt;a href=&quot;http://www.rockpapershotgun.com/2010/11/24/wot-i-think-poker-night-at-the-inventory/&quot; rel=&quot;nofollow noreferrer&quot;&gt;reviews&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, if you are an experienced poker and Texas Hold'Em player, you won't find the game very challenging (and may indeed find it more frustrating if you try to apply normal poker strategy to the game), so setting the difficulty higher will probably be more rewarding for you. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2010-11-30T14:49:00.917" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11825" PostTypeId="2" ParentId="11768" CreationDate="2010-11-30T14:52:28.107" Score="3" Body="&lt;p&gt;I actually remember hearing something about this a while back. I think you actually end up with a little over 3GB of space if you delete some demos that come with the system. Not sure I can come up with a link with proof though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ahh, here is a link to the Amazon review mentioning you end up with about 3.2GB of flash space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.amazon.com/review/R3IA7K9X9350RE/ref=cm_cr_dp_cmt?ie=UTF8&amp;amp;ASIN=B003O6JKLC&amp;amp;nodeID=468642&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.com/review/R3IA7K9X9350RE/ref=cm_cr_dp_cmt?ie=UTF8&amp;amp;ASIN=B003O6JKLC&amp;amp;nodeID=468642&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="685" LastActivityDate="2010-11-30T14:52:28.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11826" PostTypeId="1" AcceptedAnswerId="11827" CreationDate="2010-11-30T15:02:00.693" Score="6" ViewCount="1495" Body="&lt;p&gt;I recently got disconnected from a 1v1 quick match. I checked my match history and this game was never recorded. I was under the assumption that disconnects were counted as a loss. However, this doesn't seem to be the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How are disconnects handled?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update #1&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remembered my opponents name and looked up their match history on &lt;a href=&quot;http://sc2ranks.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2ranks.com&lt;/a&gt;. I was able to confirm that a win was recorded for them. However, the match is still missing from my match history after nearly 24 hours and my w/l has remained the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update #2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The match history is still missing after two days and I'm going to assume that it will remain missing. Do note that my opponent was awarded a win. This is either a bug or a decision the system made due to some unknown reasoning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the majority of cases, it should be understood that a disconnect is counted as a loss.&lt;/p&gt;&#xA;" OwnerUserId="3778" LastEditorUserId="3778" LastEditDate="2010-12-02T21:34:30.593" LastActivityDate="2010-12-02T21:34:30.593" Title="StarCraft 2 - How are disconnects handled?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11827" PostTypeId="2" ParentId="11826" CreationDate="2010-11-30T15:16:36.527" Score="3" Body="&lt;p&gt;&lt;strong&gt;Disconnecting means you lost the match.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But as @Juan commented, they don't appear on your match history instantaneously, so it may take some time to show up. Especially because your Battle.Net account didn't receive the end result directly after the match was ended, so it needs to look up what happened.&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-11-30T15:16:36.527" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11829" PostTypeId="2" ParentId="11807" CreationDate="2010-11-30T15:33:32.963" Score="6" Body="&lt;p&gt;What you witnessed was modding.  Keep in mind, while you cannot control who runs the server there is always a host.  Players can use modded PS3's to force host and then exploit it using alterations to the game itself.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These can including flying, god mode and unlimited AC-130.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-30T15:33:32.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11830" PostTypeId="1" AcceptedAnswerId="11855" CreationDate="2010-11-30T15:34:21.357" Score="11" ViewCount="6925" Body="&lt;p&gt;We have built a number of large rapid pulsers for Floor D of Fosco's server's community wiki.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;D, obviously, is for disco.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4fZD7.png&quot; alt=&quot;&quot;&gt;&#xA;&lt;em&gt;Disco seen from the deejay's point of view, with two jukeboxes. I just wish there were more than two records.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The soft lightning is done by a number of extended rapid pulsers. Basically, I took the basic structure of a rapid pulser and extended it sideways with further torches and powder. It works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NyVz2.png&quot; alt=&quot;&quot;&gt;&#xA;&lt;em&gt;Close up of the underlying structure.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The nice thing about this is that it can run indefinitely without any external input (originally, we were fiddling with carts). The bad thing about this is that it does even when unneeded, which causes light updates to lag elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A solution would be to put a sensor at the deejay's spot. When the deejay (or an heavy object) is in place, it's disco time. Otherwise, the pulsers should stop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(A nicer solution could be had if jukeboxes emitted power while they played songs. Alas...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can we stop the pulsers?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="122" LastEditDate="2010-11-30T17:56:31.037" LastActivityDate="2010-11-30T21:21:38.317" Title="How can you turn a rapid pulser on and off?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11831" PostTypeId="2" ParentId="11809" CreationDate="2010-11-30T15:38:34.330" Score="0" Body="&lt;p&gt;Chances are good your HD cable is a culprit.  Are you using and HDMI, Red/Green/Blue cable or a standard Audio video cable?  These cables have different capabilities (1080p, 1080i, and 720 respectively).  You can also check system settings in your PS3 to verify that your resolution is set on the correct setting. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-30T15:38:34.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11832" PostTypeId="2" ParentId="11814" CreationDate="2010-11-30T15:39:48.073" Score="7" Body="&lt;p&gt;If you go to xbox.com and login you should see your live profile picture displayed in the top right next to your name displayed in the top right-hand corner as seen below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6yi8E.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your browser, you can sometimes right click and save that image. Alternately, you can go to the following URL and find your profile picture:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatarpic-l.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatarpic-l.png&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should place your profile name where it says PROFILENAMEGOESHERE. For example, you can find mine at:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://avatar.xboxlive.com/avatar/Doozer%20Blake/avatarpic-l.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://avatar.xboxlive.com/avatar/Doozer%20Blake/avatarpic-l.png&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some browser may replace any spaces or characters for you, but you may have to  replace any spaces in your username with a %20. You can also enter your name &lt;a href=&quot;http://meyerweb.com/eric/tools/dencoder/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and hit the Encode button to encode your username if it has any special characters in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some other optional images you can grab for your avatar:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;a smaller version: &#xA;&lt;a href=&quot;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatarpic-s.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatarpic-s.png&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;a EXTRA LARGE version: &#xA;&lt;a href=&quot;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatarpic-xl.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatarpic-xl.png&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;and a picture of your full avatar&#xA;&lt;a href=&quot;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatar-body.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatar-body.png&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2015-02-07T10:29:37.693" LastActivityDate="2015-02-07T10:29:37.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11833" PostTypeId="1" AcceptedAnswerId="11844" CreationDate="2010-11-30T15:54:03.560" Score="9" ViewCount="20970" Body="&lt;p&gt;Sometimes, when clicking the &quot;next turn&quot; button on a late turn, Civilization V freezes (and in the background Windows shows an error, so it actually crashes). When this happens it is reproducible - i.e. if it crashes when trying to go from turn 396 to 397, then when loading again turn 396 or 390 (from the autosave) or even earlier, it will still crash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Searching online shows this happens to other players as well, typically on late game turns in huge maps - but I was not able to find a solution. Does anyone know of a way to continue playing once this happens?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="11290" LastEditDate="2011-08-02T14:22:08.467" LastActivityDate="2017-07-13T14:17:50.870" Title="How do I stop Civilization V from freezing and crashing on &quot;next turn&quot;/" Tags="|civilization-5|technical-issues|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11834" PostTypeId="2" ParentId="11819" CreationDate="2010-11-30T15:54:23.750" Score="3" Body="&lt;p&gt;You have the order wrong.  It should be: &lt;code&gt;4 6 5 4 5 3 4&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it helps number 4 is the one with red on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The skull will appear on the light bridge (there is no other indicator) and you must finish the level to &quot;save&quot; it.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are some caveats:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Must play the level the whole way through (can't start from rally point)&lt;/li&gt;&#xA;&lt;li&gt;Must be on Normal or harder&lt;/li&gt;&#xA;&lt;li&gt;No, you can't try twice, if you screw up the order you have to restart the level.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-30T15:54:23.750" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11835" PostTypeId="1" AcceptedAnswerId="11836" CreationDate="2010-11-30T15:57:49.340" Score="2" ViewCount="1553" Body="&lt;p&gt;Does anyone know if there is a big difference between the 2D and 3D versions of Call of Duty: Black Ops multiplayer?  I was just curious if there are any advantages to playing in 3D (players are much easier to notice, determining distance from targets is easier, etc.)  I've been playing all of the new COD games, but don't have a 3D tv and was wondering if it's any better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance!&lt;/p&gt;&#xA;" OwnerUserId="5151" LastEditorUserId="25150" LastEditDate="2012-08-09T09:05:06.870" LastActivityDate="2012-08-09T09:05:06.870" Title="Are there any advantages to playing COD: Black Ops Multiplayer in 3D vs. 2D?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11836" PostTypeId="2" ParentId="11835" CreationDate="2010-11-30T16:15:02.607" Score="4" Body="&lt;p&gt;I've tried it once at a computer store. Play 2D at home otherwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bullet flight mechanics are non-existent in this game, therefore the depth axis won't be of any use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Distant targets seem even fuzzier on 3D. You can't spot campers in the distance. And let's be realistic: there are a lot of campers out there in multiplayer.&#xA;I must say I do pretty fine on judging the distance to make a grenade shot from afar. 2D is definitely the better way of doing this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all it was an interesting experience for me, and I heard from the store owner, that some people felt dizzy 10 minutes into the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest you to try it out and see it for yourself. It's a highly subjective experience.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2010-11-30T18:23:39.160" LastActivityDate="2010-11-30T18:23:39.160" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11838" PostTypeId="1" AcceptedAnswerId="11839" CreationDate="2010-11-30T16:16:05.237" Score="3" ViewCount="200" Body="&lt;p&gt;Will I be able to switch between campaigns if I start a new one?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3610" LastEditDate="2012-06-18T09:27:15.070" LastActivityDate="2012-06-18T09:27:15.070" Title="StarCraft2: Will I be able to switch between campaigns if I start a new one?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11839" PostTypeId="2" ParentId="11838" CreationDate="2010-11-30T16:19:43.387" Score="1" Body="&lt;p&gt;There's a save feature in the menu where you can save campaigns. I'm sure you could use that to switch between different campaigns you've started (though I haven't actually used it myself).&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2010-11-30T16:19:43.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11841" PostTypeId="1" AcceptedAnswerId="11845" CreationDate="2010-11-30T16:22:27.160" Score="5" ViewCount="2992" Body="&lt;p&gt;I re-subscribed to World Of Warcraft yesterday and have been playing on a level ~20 character with a friend. I've seen references in quests and dialogue to the defeat of the Lich King, and several prominent figures from Northrend like &lt;a href=&quot;http://www.wowpedia.org/Thassarian&quot; rel=&quot;nofollow noreferrer&quot;&gt;Thassarian&lt;/a&gt; hanging out in the Eastern Kingdoms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has this progression in WoW's storyline had any effect on quests in Northrend? Will my level 20 gnome be unable to witness the betrayal at the Wrathgate and the assault/retaking of the Undercity? Does the Lich King no longer make cameo appearances during major quests? Or is the continent of Northrend surrounded by some kind of lore-protection bubble?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm kind of hoping it is, because man, that stuff was &lt;em&gt;cool&lt;/em&gt;.)&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:40:34.767" LastActivityDate="2013-01-20T16:40:34.767" Title="Has the Cataclysm changed Northrend?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11843" PostTypeId="2" ParentId="4487" CreationDate="2010-11-30T16:45:20.143" Score="9" Body="&lt;p&gt;I would add one more mission order (from the same source as posted in another answer by Juan Manuel, probably it will be useful to somebody too):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Liberation Day - 2:23&lt;/li&gt;&#xA;&lt;li&gt;The Outlaws - 3:41&lt;/li&gt;&#xA;&lt;li&gt;Zero Hour - 20:09&lt;/li&gt;&#xA;&lt;li&gt;Smash and Grab - 6:25&lt;/li&gt;&#xA;&lt;li&gt;Devil's Playground - 9:58&lt;/li&gt;&#xA;&lt;li&gt;Welcome to the Jungle - 9:45  &lt;/li&gt;&#xA;&lt;li&gt;Great Train Robbery - 24:19    &lt;/li&gt;&#xA;&lt;li&gt;Cutthroat - 10:02&lt;/li&gt;&#xA;&lt;li&gt;Engine of Destruction - 22:05&lt;/li&gt;&#xA;&lt;li&gt;Media Blitz - 14:51.&lt;/li&gt;&#xA;&lt;li&gt;The Dig - 28:14&lt;/li&gt;&#xA;&lt;li&gt;Moebius Factor - 8:46&lt;/li&gt;&#xA;&lt;li&gt;The Evacuation - 24:56&lt;/li&gt;&#xA;&lt;li&gt;Outbreak - 20:34&lt;/li&gt;&#xA;&lt;li&gt;Supernova - 13:20&lt;/li&gt;&#xA;&lt;li&gt;Maw of the Void - 13:47&lt;/li&gt;&#xA;&lt;li&gt;Gates of Hell - 12:22&lt;/li&gt;&#xA;&lt;li&gt;Shatter the Sky - 14:46&lt;/li&gt;&#xA;&lt;li&gt;All-In - 30:08&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2010-12-19T23:40:32.943" LastActivityDate="2010-12-19T23:40:32.943" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11844" PostTypeId="2" ParentId="11833" CreationDate="2010-11-30T16:47:12.047" Score="8" Body="&lt;p&gt;After some experimentation, I guessed it was because the game was trying to show me too many things on the turn transition - so what I did was to &lt;strong&gt;change to strategic view&lt;/strong&gt; (&lt;kbd&gt;F10&lt;/kbd&gt;) just before clicking &quot;next turn&quot;, then the transition was quick and I was able to reach the next turn without crashing. I then changed back from strategic to normal view.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't have to do it in subsequent turns, passing that turn everything seemed to go back to normal.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-30T17:03:36.793" LastActivityDate="2010-11-30T17:03:36.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11845" PostTypeId="2" ParentId="11841" CreationDate="2010-11-30T16:47:37.053" Score="11" Body="&lt;p&gt;For the most part, Northrend and Outland are unchanged. What changes do exist, primarily are there to push players back to the old world at level 80 - i.e. the portals to the various faction capitals have been removed from Dalaran (except for Stormwind/Orgrimmar), replaced by a full slate of class trainers and an Auctioneer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, WoW tends to play somewhat fast and loose with it's timeline and always has - the only real rule of thumb is that, for the most part, higher level content is chronologically later -  but the Cataclysm breaks this rule somewhat as the 1-60 world now takes place some 5 years &lt;em&gt;after&lt;/em&gt; the events of Wrath of the Lich King. Essentially, once you hit level 60, you go back in time for a little while to check out The Story So Far before rejoining the rest of the world at 80.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most dramatic 'lore' change to Northrend is that the loading screen no longer depicts Arthas, but rather &lt;a href=&quot;https://gaming.stackexchange.com/questions/10708/the-new-lich-king&quot;&gt;his replacement.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-08-08T18:13:08.490" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="11846" PostTypeId="1" AcceptedAnswerId="11851" CreationDate="2010-11-30T16:57:03.447" Score="7" ViewCount="859" Body="&lt;p&gt;This is probably more relevant for Protoss and Terran players, and a similar Zerg question can be found &lt;a href=&quot;https://gaming.stackexchange.com/questions/8958/whats-a-good-way-to-judge-the-number-of-hatcheries-that-i-should-have-at-any-poi&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously each build order is different, but you never see build orders which take you past 40-50 supply (and that's on the high side already). For instance, how long should you sit on 2-gates or 3-barracks prior to adding new ones when your build order is &quot;2-gate&quot; or &quot;3-Rax&quot; respectively?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my own games I find that although I can execute the openers well, once I get out past 40-50 supply, I find myself adding more Gates or Robotics Facilities, because I want to get more units &lt;strong&gt;now&lt;/strong&gt;, but I often wonder if sitting on 2-gates (just as an example) longer would result in a larger army and a stronger push because I would have more minerals/gas for units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, certainly unit composition being produced will have a significant effect, but what is the average number of Tier 1/Tier 2/Tier 3 buildings each base can support with saturated mineral/gas lines, and what is an indicator that I have too few of any of the tier 1/tier 2/tier 3 buildings and should add more when transitioning past the standard race specific build orders?&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2010-11-30T17:15:27.627" Title="Build orders: What is the timeline &amp; how much can each base support?" Tags="|starcraft-2|starcraft-protoss|sc2-build-order|starcraft-terran|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11847" PostTypeId="1" AcceptedAnswerId="11856" CreationDate="2010-11-30T16:59:14.213" Score="6" ViewCount="538" Body="&lt;p&gt;I remember seeing a picture several years ago of &quot;The World's Tallest Console&quot;.  It consisted of the first generation Sega Genesis and Sega CD, the 32X, the Game Genie,Sonic and Knuckles, with Sonic 3 plugged into it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was checking to see if anyone has that picture or the ability to recreate it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus points if you can think of a taller one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="2643" LastActivityDate="2010-11-30T18:12:20.660" Title="Worlds Tallest Console" Tags="|backwards-compatibility|" AnswerCount="1" CommentCount="6" ClosedDate="2022-07-28T15:40:14.907" ContentLicense="CC BY-SA 2.5" />
  <row Id="11848" PostTypeId="2" ParentId="11846" CreationDate="2010-11-30T17:03:50.103" Score="1" Body="&lt;p&gt;Have you seen &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Category:Build_Orders&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wiki&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a ton of information that you might find useful.&lt;br&gt;&#xA;Most of the build orders listed there explain the goal, and how to transition to different tech trees, among other things.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-11-30T17:03:50.103" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11849" PostTypeId="1" AcceptedAnswerId="11852" CreationDate="2010-11-30T17:12:18.010" Score="13" ViewCount="2171" Body="&lt;p&gt;I always thought that if you cancelled a building while it's being built, you got all your mineral back, but &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Extractor_Trick&quot; rel=&quot;nofollow noreferrer&quot;&gt;I read&lt;/a&gt; that the extractor trick for zerg costs 6 minerals when you cancel it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this apply to all buildings/races? How is that fee calculated?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-01T15:56:39.103" LastActivityDate="2012-06-01T15:56:39.103" Title="Is there a fee for cancelling a building?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11850" PostTypeId="1" AcceptedAnswerId="11854" CreationDate="2010-11-30T17:14:31.997" Score="3" ViewCount="460" Body="&lt;p&gt;If I restart a campaign I will still have all my achievements. But as far as I understood, I won't see completed missions time if I restart a campaign?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3610" LastEditDate="2012-06-18T09:27:10.890" LastActivityDate="2012-06-18T09:27:10.890" Title="Is it true that I won't see completed missions time if I restart a campaign?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11851" PostTypeId="2" ParentId="11846" CreationDate="2010-11-30T17:15:27.627" Score="7" Body="&lt;p&gt;So there is no good answer to this question, or it would already appear in the larger build order questions on this site.  Unlike the early game (which is well defined) mid to late game doesn't have an easy answer, and anyone who gives you a BO past 20 is a snake oil sales man.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even in the Zerg question you linked the answer was: &lt;code&gt;What ever feels best&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's look at some of the basic Protoss builds and how they progress:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;4 Gate&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually this build is very all-in, and you're banking on winning early.  However, if you do enough economic damage with a 4 Gate, but don't win you can still be at an advantage.  At this point if you pressure more you're going to end up against a higher tech opposing force and probably lose, so you can expand here and maybe add on a Robo or two more Gateways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3 Gate&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the great things people like to do with 3 Gate is provide pressure so that they can expand.  This sets them up with a nice little force as they transition into the mid game.  Once expanding there are some people who like to progress to 5 Gate + Robo, or 3 Gate + Double Robo, or even (recently) 3 Gate + Double Starport.  There is even a nice 4 Gate + Robo to provide pressure so that Protoss can take a third expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You probably notice a number of trends between these two builds, even though I picked two builds that could not be more different there were a number of important ideas:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your Production must be proportional to your Income.  If you have less production than your income you need to have a plan for it (eg. setting up to expand).  If you have more production than your income you need to be aggressive&lt;/li&gt;&#xA;&lt;li&gt;Don't over commit.  When you're ahead, your number 1 priority should be to get more ahead (ie. expand)&lt;/li&gt;&#xA;&lt;li&gt;While you always need to tech (ie. Red Queen Hypothesis) teching takes time, so don't forget that in your calculations.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now you'll notice that a lot of what's being discussed is Income vs Production and there are a couple tools you can use to help you out:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://sc2calc.org/unit_production/protoss.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Protoss Calculator&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://sc2calc.org/unit_production/terran.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terran Calculator&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://sc2calc.org/unit_production/zerg.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zerg Calculator&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Remember&lt;/strong&gt;: To get good at Starcraft you need to get good at Execution and Decision Making, not get good at following a road map.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-11-30T17:15:27.627" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11852" PostTypeId="2" ParentId="11849" CreationDate="2010-11-30T17:17:32.177" Score="13" Body="&lt;p&gt;You get 75% back of the cost, minerals and gas. So if you cancel a building that costs 200 minerals and 100 gas, you'll get back 150 minerals and 75 gas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An extracter cost 25 minerals, 25% of it is 6 (after rounding), so that's what you lose for canceling it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice that this only applies to buildings - canceling a unit or an upgrade gives back the full amount of minerals and gas spent.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-11-30T17:23:57.617" LastActivityDate="2010-11-30T17:23:57.617" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="11853" PostTypeId="2" ParentId="11830" CreationDate="2010-11-30T17:26:28.910" Score="2" Body="&lt;p&gt;You can use this, I have tested it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/K5IMw.gif&quot; alt=&quot;Switch-activated pulser&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;grey dot = switch&lt;/p&gt;&#xA;&#xA;&lt;p&gt;red dot = torch&lt;/p&gt;&#xA;&#xA;&lt;p&gt;yellow square = block&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2010-11-30T18:52:24.063" LastActivityDate="2010-11-30T18:52:24.063" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11854" PostTypeId="2" ParentId="11850" CreationDate="2010-11-30T17:38:58.337" Score="3" Body="&lt;p&gt;Yes it's true, in the new campaign you will NOT see old missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You CAN see old missions ONLY if you load an OLD game, so load up an old save (auto-save of OLD) and then you can play old missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;If you don't save the new campaign and load the old campaign, the new one will be lost, but there should be an autosave created on creation/first play iirc.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="2285" LastEditDate="2010-11-30T17:45:26.820" LastActivityDate="2010-11-30T17:45:26.820" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11855" PostTypeId="2" ParentId="11830" CreationDate="2010-11-30T17:54:41.557" Score="7" Body="&lt;p&gt;Just connect a switch to one of the wires.  This will cause the wire to function as an &lt;a href=&quot;http://www.minecraftwiki.net/images/c/cf/StandardLogicGates.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;OR gate&lt;/a&gt;, so the clock &lt;em&gt;(or &quot;pulser&quot;, as you call it)&lt;/em&gt; will only oscillate when the switch is off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;[Edit]&lt;/strong&gt; By request, here are some example pictures:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FG05a.png&quot; alt=&quot;4-Clock with switch&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/33lqR.png&quot; alt=&quot;5-Clock with switch&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the switch placement is irrelevant: you could place the switch literally anywhere in the circuit.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-11-30T21:21:38.317" LastActivityDate="2010-11-30T21:21:38.317" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11856" PostTypeId="2" ParentId="11847" CreationDate="2010-11-30T18:12:20.660" Score="9" Body="&lt;p&gt;You mean this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/t2Utm.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source:&#xA;&lt;a href=&quot;http://www.flickr.com/photos/98262177@N00/46286043/&quot; rel=&quot;noreferrer&quot;&gt;http://www.flickr.com/photos/98262177@N00/46286043/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, there's another here: &lt;a href=&quot;http://www.whipassgaming.com/images/weekend/carttowerkeyboardg.jpg&quot; rel=&quot;noreferrer&quot;&gt;http://www.whipassgaming.com/images/weekend/carttowerkeyboardg.jpg&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-11-30T18:12:20.660" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11857" PostTypeId="2" ParentId="11841" CreationDate="2010-11-30T18:17:25.390" Score="3" Body="&lt;p&gt;I know the Battle for the Undercity was removed from the game. Not sure about other questlines that may have been altered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.worldofwarcraft.com/thread.html?topicId=26399150318&amp;amp;sid=2000&amp;amp;pageNo=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.worldofwarcraft.com/thread.html?topicId=26399150318&amp;amp;sid=2000&amp;amp;pageNo=1&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="685" LastActivityDate="2010-11-30T18:17:25.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11858" PostTypeId="2" ParentId="11841" CreationDate="2010-11-30T18:38:30.487" Score="3" Body="&lt;p&gt;By and large it hasn't changed.  Blizzard reps have said in an interview that they would have liked to have updated Outland and Northrend as well, but they simply didn't have time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I seem to recall they did say that they would likely be updated, although not as much as the old world was, in a later expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I can't find said interview right now.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-11-30T18:38:30.487" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11859" PostTypeId="1" AcceptedAnswerId="12107" CreationDate="2010-11-30T18:57:44.730" Score="3" ViewCount="367" Body="&lt;p&gt;I got Aliens vs Predator last night and played single player for a while and nearly had a heart attack, so I moved to multiplayer.  I was disappointed to find that I could only play as human.  Is there something that I have to do in order to unlock either Alien or Predator teams or will it unlock automatically after a while.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorDisplayName="user101016" LastEditDate="2015-04-19T17:57:51.113" LastActivityDate="2015-04-19T17:57:51.113" Title="In Aliens Vs Predator, how can you play as an Alien or Predator in Multiplayer?" Tags="|aliens-vs-predator-2010|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11860" PostTypeId="1" AcceptedAnswerId="11861" CreationDate="2010-11-30T19:01:41.480" Score="7" ViewCount="2355" Body="&lt;p&gt;The most powerful weapon in the original Chrono Trigger was the Rainbow Sword, which I've already gotten. However, I've seen suggestions around the net that the DS version has something even better in the Lost Sanctum. I've completed all of the LS quests (annoying as hell though they are), and got the Icewyrm... but the Icewyrm is still less powerful than the Rainbow. Is there something else that I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="3641" LastEditorUserId="9300" LastEditDate="2011-10-11T00:43:25.743" LastActivityDate="2011-10-11T00:43:25.743" Title="What's the most powerful sword in Chrono Trigger DS?" Tags="|nintendo-ds|chrono-trigger|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11861" PostTypeId="2" ParentId="11860" CreationDate="2010-11-30T19:26:11.970" Score="5" Body="&lt;p&gt;Technically speaking, that'd be the Dreamseeker. Obtained after defeating the Dream Devourer, it boasts an attack power of 240 (to Rainbows 220), and crit rate of 90% (Rainbow's crit chance is 70%). In order to obtain it, you'll need to defeat the Dream Devourer, let the credits roll, and create a new save file. When you start your next New Game+, Chrono will have the weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Practically however, since Attack Power caps at 255, you may find other weapons with different effects to be more desirable once you're at a level of power at which you can acquire the Dreamseeker in the first place.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-11-30T19:26:11.970" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11862" PostTypeId="1" AcceptedAnswerId="11903" CreationDate="2010-11-30T19:33:56.347" Score="5" ViewCount="606" Body="&lt;p&gt;Is Vietnam addon for Bad Company 2 will be a remake of an original Battlefield: Vietnam game (similar to how BF 1943 was to BF 1942), or it's a completely different game? If it's a remake then what features will be carried over?&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2015-04-16T08:22:49.233" Title="Is Vietnam addon for Bad Company 2 a remake of an old BF: Vietnam game?" Tags="|battlefield-bad-company-2|battlefield-bad-company-2-vietnam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11863" PostTypeId="1" AcceptedAnswerId="11906" CreationDate="2010-11-30T19:51:59.220" Score="6" ViewCount="3665" Body="&lt;p&gt;I recently purchased Rock Band 3 and would like to upgrade my old Rock Band 1 drums.  Is there any difference between the base drum kit for RB2 and RB3? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know RB3 has a new cymbal kit but I cannot find any information on whether inprovements have been made to the core.  It would be cheaper for me to buy used RB2 drums and the RB3 cymbals so I want to know how viable this route is.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will they work on full pro mode in RB3?&lt;/p&gt;&#xA;" OwnerUserId="5192" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:50:47.647" LastActivityDate="2012-07-04T23:50:47.647" Title="Rock Band Drum Versions" Tags="|rock-band-3|rock-band-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11864" PostTypeId="1" CreationDate="2010-11-30T19:59:20.643" Score="20" ViewCount="117956" Body="&lt;p&gt;I have one pressure plate on each side of my door to get in and out of my house quickly, and if mobs can activate pressure plates, then I'm most likely doomed.&lt;/p&gt;&#xA;" OwnerUserId="5193" LastEditorUserId="116344" LastEditDate="2016-03-08T21:24:17.850" LastActivityDate="2019-08-06T15:30:58.310" Title="Can mobs activate pressure plates?" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="11865" PostTypeId="2" ParentId="11864" CreationDate="2010-11-30T20:06:24.650" Score="3" Body="&lt;p&gt;You should probably get those changed out for safety reasons. According to &lt;a href=&quot;https://minecraft.wiki/w/Pressure_Plate&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; mobs can currently activate pressure plates.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2010-11-30T20:06:24.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11866" PostTypeId="2" ParentId="11864" CreationDate="2010-11-30T20:07:01.373" Score="19" Body="&lt;p&gt;Yes, they can, which makes them fun to set up traps. &lt;a href=&quot;https://minecraft.wiki/w/Pressure_Plate&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2010-11-30T20:07:01.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11867" PostTypeId="2" ParentId="11863" CreationDate="2010-11-30T20:09:19.797" Score="3" Body="&lt;p&gt;I would &lt;strong&gt;STRONGLY&lt;/strong&gt; recommend buying an &lt;a href=&quot;http://ionaudio.com/ied07&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ion drum set&lt;/a&gt;. I don't know about RB2 or RB3 drum sets, but the experience I've had with other (RB1, GH: World Tour, GH5) is that they break, they don't last long, and they have a really hard time registering hits. I've had my ion drum set for almost 2 years now, and never had a problem with it. Also, it's compatible with all Guitar Heros and all Rock Bands, so that's a big plus. Although in Guitar Heros you only get 4 drums instead of 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, as I said, I would STRONGLY recommend the Ion drum set =).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ah and it will work in pro mode for RB3 too.&lt;/p&gt;&#xA;" OwnerUserId="2365" LastActivityDate="2010-11-30T20:09:19.797" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11868" PostTypeId="1" AcceptedAnswerId="11870" CreationDate="2010-11-30T20:45:49.950" Score="15" ViewCount="8267" Body="&lt;p&gt;It's most likely an acronym, but what does it mean exactly? (In German it's WBF, bonus points for that one).&lt;/p&gt;&#xA;" OwnerUserId="5194" LastEditorUserId="304" LastEditDate="2010-11-30T21:13:40.983" LastActivityDate="2016-10-21T21:04:59.920" Title="What does 'SCV' mean?" Tags="|starcraft-2|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11869" PostTypeId="2" ParentId="11868" CreationDate="2010-11-30T20:47:24.087" Score="7" Body="&lt;p&gt;It stands for 'Space Construction Vehicle'.  Heres a &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/SCV&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-11-30T20:47:24.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11870" PostTypeId="2" ParentId="11868" CreationDate="2010-11-30T20:55:40.477" Score="17" Body="&lt;p&gt;From the Starcraft 1 manual (where the unit debuted), emphasis mine:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;SCV Role: Space Construction Vehicle&#xA; Armament: Fusion Cutters&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Initially&#xA;  used during the reconstruction of the&#xA;  Tarsonian Orbital Platforms, &lt;strong&gt;the T-280&#xA;  SCV (Space Construction Vehicle)&lt;/strong&gt;&#xA;  became a staple in intra-Colonial&#xA;  construction and engineering due to&#xA;  its ability to perform a multitude of&#xA;  tasks, including the construction of&#xA;  new buildings and the transportation&#xA;  of raw resource materials. It is this&#xA;  versatility, and an unmatched&#xA;  reliability, that make the SCV an&#xA;  invaluable tool in rapidly&#xA;  establishing Marine encampments and&#xA;  strike bases on any terrain.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Edit: I found a picture of a German version of the Terran Tech Tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WBF stands for Weltraumbau-Fahrzeug (or Weltraumbaufahrzeug)&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Vpq0j.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="304" LastEditDate="2010-11-30T21:14:03.807" LastActivityDate="2010-11-30T21:14:03.807" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11872" PostTypeId="2" ParentId="11835" CreationDate="2010-11-30T21:01:51.520" Score="0" Body="&lt;p&gt;I just don't think the technology has matured enough to actually produce an advantage in-game. You end up with some after-affects on the screen to give it that 3D look that are limited in scope and in my opinion, make things harder to see.&lt;/p&gt;&#xA;" OwnerUserId="685" LastActivityDate="2010-11-30T21:01:51.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11873" PostTypeId="2" ParentId="11366" CreationDate="2010-11-30T21:07:11.560" Score="2" Body="&lt;p&gt;Once you've generated enough chaos to unlock another &quot;agency&quot;, &quot;faction&quot; or &quot;stronghold&quot; mission a new mission icon (grey star for agency, yellow/red/? for factions) should show up the map.  You can start the mission by going to that location and activating the mission (usually by pressing the yellow &quot;Y&quot; button at a roadside kiosk looking thing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The progress bar is used to show how much chaos you need to earn to unlock the next mission, but is only &quot;active&quot; if you've already played through all the open missions in that category.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your bars aren't active b/c you've already earned enough chaos to unlock a bunch of missions in each category that you haven't played yet (you're map should have a bunch of stars on it).  Once you play through all of the unlocked missions in a particular category it should activate again to show you how much more you need to unlock the next mission.&lt;/p&gt;&#xA;" OwnerUserId="5196" LastActivityDate="2010-11-30T21:07:11.560" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11874" PostTypeId="2" ParentId="11605" CreationDate="2010-11-30T22:12:54.540" Score="2" Body="&lt;p&gt;After completing world 1, &lt;em&gt;Jungle&lt;/em&gt;, I went back to find all the puzzle pieces and K•O•N•G letters, and earn a time-attack medal in all the levels.  When I found all puzzle pieces and letters in world 1, but before I earned time-attack medals on every level, the hidden 1-K &lt;em&gt;Platform Panic&lt;/em&gt; level unlocked/appeared.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This leads me to believe that &lt;strong&gt;you don't get anything for earning &lt;em&gt;any&lt;/em&gt; time-attack medals&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2010-11-30T22:12:54.540" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11875" PostTypeId="2" ParentId="11562" CreationDate="2010-11-30T22:49:15.227" Score="3" Body="&lt;p&gt;I've found that keep pressing your attack and kick buttons alternating them every so often allows you to do combo moves. I was able to do this for all five fights.&lt;/p&gt;&#xA;" OwnerDisplayName="Brian" LastActivityDate="2010-11-30T22:49:15.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11878" PostTypeId="1" AcceptedAnswerId="12766" CreationDate="2010-11-30T23:53:39.753" Score="11" ViewCount="5412" Body="&lt;p&gt;Turning an enemy into a turtle is an important ability every mage should know. I am playing with a new mage who will soon be needing this critical skill. Unfortunately, I don't have the tome to teach it handy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before Cataclysm, the tome dropped in the Zul'Gurub, but this raid was removed by the shattering. Happily, there is a &lt;a href=&quot;http://forums.worldofwarcraft.com/thread.html?topicId=27291810112&amp;amp;sid=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;blue post&lt;/a&gt; (ie from a Blizzard employee) confirming that the tome will still be available somehow. But the post is not even slightly specific about how the tome will be available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do I get a Tome of Polymorph: Turtle since Cataclysm?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm watching the auction house in case someone puts up one that dropped from the old source, however that may be gold prohibitive, and will quickly become unreasonable to find. I want to know what the new source is.)&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2010-12-16T05:22:35.377" Title="How do I get Tome of Polymorph: Turtle since Cataclysm?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11879" PostTypeId="2" ParentId="11878" CreationDate="2010-12-01T00:36:19.480" Score="2" Body="&lt;p&gt;As of today? You buy it on the auction house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of today, &quot;Other Means&quot; has not been elaborated upon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking forward, I'd keep an eye on &lt;a href=&quot;http://www.wowhead.com/npc=32712&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Amazing Zanzo&lt;/a&gt; in Dalaran. With the removal of the old Polymorph Pig quest in Azshara, he now teaches that spell, and I wouldn't be surprised to see Turtle added to him, if it's not added as a rare drop from some zone or boss.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-12-01T01:02:39.387" LastActivityDate="2010-12-01T01:02:39.387" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11880" PostTypeId="2" ParentId="11795" CreationDate="2010-12-01T01:54:40.990" Score="2" Body="&lt;p&gt;After searching a bit, I found out that a very possible candidate for this problem is not anyone's connection / ISP / xbox. It's actually the game itself. Apparently treyarch reprogrammed something called 'Netcode' which compensates your ping with the one with the host. Since I have such good ping (UL and DL don't have any effect on this), I guess most of the people I play have a sucky one, so it ends up affecting me a lot. I'm not entirely sure how this works, but it sounds promising. And if that's the case, the only thing I can do is sit and wait for an update that fixes this, or stop playing if they don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, here are some links about that. Not official info, but it sounds right and makes sense:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/960189-/57145557&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link 1&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/960189-call-of-duty-black-ops/57152559/632205582&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link 2&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2365" LastActivityDate="2010-12-01T01:54:40.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11882" PostTypeId="1" AcceptedAnswerId="11889" CreationDate="2010-12-01T02:29:13.383" Score="9" ViewCount="1970" Body="&lt;p&gt;The main production buildings for the Terrans did not change particularly much between StarCraft 1 and 2. Though they are obviously different games, StarCraft 2 is, after all, a sequel, and borrowed much from its &quot;older&quot; self.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the Engineering Bay in the original StarCraft possessed the ability to lift off, and the Engineering Bay in StarCraft 2 does not, despite a distinct model similarity (the StarCraft 2 version maintains the landing-gear feet and everything!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm wondering: Was the Engineering Bay ever able to lift off in the StarCraft 2 Beta? If yes, why was this removed? If no, why did they not carry this apparently harmless ability into the new game as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some fundamental gameplay balance issue that flying Engineering Bays created?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="2259" LastEditDate="2011-05-13T22:11:20.183" LastActivityDate="2022-12-20T10:01:17.710" Title="Why did the Engineering Bay lose the ability to lift off in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="11883" PostTypeId="2" ParentId="11882" CreationDate="2010-12-01T02:40:26.977" Score="1" Body="&lt;p&gt;Many Pros use buildings to scout, my guess would be the ability to use it as a &quot;cheaper&quot; scout after an upgrade is finished.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2010-12-01T02:40:26.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11884" PostTypeId="1" AcceptedAnswerId="11887" CreationDate="2010-12-01T02:57:15.967" Score="22" ViewCount="5067" Body="&lt;p&gt;I've found myself with a whole lot of freetime at work. Unfortunately, our workstations are pretty locked-down and internet usage is monitored, so I'm stuck doing nothing. And by nothing, I mean minesweeper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got a pretty good rhythm going for clearing the minefield, but I'm having a really hard time improving my time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be taking more educated guesses? How can I prevent &quot;mine freeze&quot; (i.e., where you just lock up and can't figure out where to click)? Any other tips you've found helpful?&lt;/p&gt;&#xA;" OwnerUserId="5076" LastEditorUserId="185203" LastEditDate="2021-01-08T20:30:55.650" LastActivityDate="2021-01-08T20:30:55.650" Title="Advanced Minesweeper Strategies?" Tags="|minesweeper|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11885" PostTypeId="1" AcceptedAnswerId="11901" CreationDate="2010-12-01T03:18:20.153" Score="10" ViewCount="2378" Body="&lt;p&gt;My recent &lt;a href=&quot;https://gaming.stackexchange.com/questions/11884/advanced-minesweeper-strategies&quot;&gt;obsession with Minesweeper&lt;/a&gt; led me to open up the game at home (Windows 7). It's a lot different looking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from the fun new sounds, what other differences are there? Has the mine-placement algorithm changed?&lt;/p&gt;&#xA;" OwnerUserId="5076" LastEditorUserId="28182" LastEditDate="2019-06-20T01:16:00.813" LastActivityDate="2019-06-20T01:16:00.813" Title="What are the differences between Minesweeper for Windows XP and for Windows 7?" Tags="|version-differences|minesweeper|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11886" PostTypeId="2" ParentId="11882" CreationDate="2010-12-01T03:19:52.147" Score="2" Body="&lt;p&gt;Giving a building the option to fly is definitely an advantage for terran.  The more buildings that can fly, the more buildings you can use for scouting (both for intel and siege tank spotting), for winning base trade races by lifting and hiding in the corner, and for creating reconfigurable wall offs.  I don't think allowing the engineering to lift would fundamentally change the nature of the game, but it would be a slight benefit to terran.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastActivityDate="2010-12-01T03:19:52.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11887" PostTypeId="2" ParentId="11884" CreationDate="2010-12-01T03:24:11.377" Score="20" Body="&lt;p&gt;Turn off the Question marks. They only slow you down.&#xA;Once you have all the bombs in a square marked you can click both mouse buttons to clear all adjacent squares.&#xA;Learn to recognize patterns so you can mark or clear stuff as quick as possible.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-01T03:24:11.377" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11888" PostTypeId="2" ParentId="11259" CreationDate="2010-12-01T03:28:47.020" Score="0" Body="&lt;p&gt;However, the online multiplayer has &quot;combat training&quot; that is allows you to set up team death match and deathmatch games. This mode has a separate levelling system that mirrors the normal pvp stuff and does allow your friends to join a match against or with the bots that populate the training mode. Lots of fun to get kill streaks and practice with the glory that is a gunship or unleash the alsatians on unsuspecting bots. &lt;/p&gt;&#xA;" OwnerUserId="4807" LastActivityDate="2010-12-01T03:28:47.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11889" PostTypeId="2" ParentId="11882" CreationDate="2010-12-01T03:41:50.140" Score="6" Body="&lt;p&gt;I'll take heed to the subjective nature of this question but I'll share my speculative answer anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the time of writing this the engineering bay costs 125 minerals, takes only 35 seconds to create, has 850 health and has +1 armor. If the engineering bay could lift off, you could have a pretty durable scout that's fast and cheap to create. This could open up a whole slew of possibilities for Terran.&lt;/p&gt;&#xA;" OwnerUserId="3778" LastEditorUserId="3778" LastEditDate="2010-12-01T03:51:14.687" LastActivityDate="2010-12-01T03:51:14.687" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11890" PostTypeId="2" ParentId="11332" CreationDate="2010-12-01T03:48:30.083" Score="8" Body="&lt;p&gt;One thing you should always keep in mind with Call of Duty games is that the action sequences are completely scripted.  Basically, what that means is the game will keep throwing enemies at you or will otherwise not progress the level until you initiate a specific action.  In this case, you are faced with this corridor:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/I1k84.jpg&quot; alt=&quot;Call of Duty 4: Modern Warfare - Corridor filling with flammable gas&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The corridor is filling up with flammable gas.  Once you pass a specific point in this corridor, shortly after exiting one of the side corridors, Captain Price will say &lt;em&gt;Go! Go! Go!&lt;/em&gt;  This is your queue that the corridor will be detonated by the opposition.  If you listen carefully, you can hear a countdown on the overhead speaker in Russian.  You need to make a mad dash to the end of this corridor and exit it before Captain Price shuts the door.  He will shout out &lt;em&gt;Move! Move!&lt;/em&gt; right before he shuts the door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest sprinting for this door as soon as you exit one of the side corridors and make it through the door before Captain Price shuts it, thus:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VghxB.jpg&quot; alt=&quot;Call of Duty 4: Modern Warfare - Exiting corridor before Captain Price shuts the door&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="46" LastEditDate="2010-12-01T03:54:32.670" LastActivityDate="2010-12-01T03:54:32.670" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11891" PostTypeId="2" ParentId="3461" CreationDate="2010-12-01T04:43:42.023" Score="0" Body="&lt;p&gt;Wearing +fire resistance also helps loads. I did her on level 14 with some fire resistance and one healing potion, and it was really easy.&lt;/p&gt;&#xA;" OwnerDisplayName="giant1024" LastEditorUserId="816" LastEditDate="2011-08-22T13:47:08.077" LastActivityDate="2011-08-22T13:47:08.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11894" PostTypeId="2" ParentId="11687" CreationDate="2010-12-01T06:17:18.577" Score="13" Body="&lt;p&gt;Well, according to &lt;a href=&quot;http://www.se7ensins.com/forums/topic/342671-black-ops-zork-complete/&quot; rel=&quot;noreferrer&quot;&gt;this walkthrough&lt;/a&gt;, you can. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="207" LastEditDate="2010-12-02T22:00:35.037" LastActivityDate="2010-12-02T22:00:35.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11895" PostTypeId="2" ParentId="11087" CreationDate="2010-12-01T06:29:21.663" Score="2" Body="&lt;p&gt;For your region the PlayStation Store has an alphabetical list by title of all content released be it a trailer, demo, DLC, etc. For the US store I do not see anything by the name &quot;Radikal Bikers&quot;. (Nor does a search for &quot;radikal&quot; return any matches.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your region may be different and have content not available to me.&lt;/p&gt;&#xA;" OwnerUserId="5182" LastActivityDate="2010-12-01T06:29:21.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11897" PostTypeId="2" ParentId="11569" CreationDate="2010-12-01T06:59:08.593" Score="2" Body="&lt;p&gt;Some game saves (for example GT5) prohibit copying of the game save files. In those cases your save files are not portable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, all games I'm aware of will not access saves directly from anything other than the internal PS3 storage. You'll likely find the process of copying saves around to simulate portable saves to be tedious. (IMO Cloud storage of saves really should be a feature of PSN Plus)&lt;/p&gt;&#xA;" OwnerUserId="5182" LastActivityDate="2010-12-01T06:59:08.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11898" PostTypeId="1" CreationDate="2010-12-01T08:16:47.070" Score="3" ViewCount="2630" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/3687/what-is-a-strategy-to-earn-the-best-defense-achievement-in-starcraft-2&quot;&gt;What is a strategy to earn the best defense achievement in StarCraft 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm working my way through some of the missions to get the extra achievements and learn some skills in the process, but I'm already having a hard time on the &quot;Zero Hour&quot; mission when playing on Hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do I destroy 4 Zerg Hatcheries on Hard difficulty?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it a matter of going in quickly when they haven't gotten the change to built Spine Crawlers and other resistance? And should I focus on getting more SCV to pay for multiple Barracks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2010-12-01T10:19:28.490" Title="How do I destroy 4 Zerg Hatcheries in the &quot;Zero Hour&quot; mission on Hard difficulty?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ClosedDate="2010-12-01T10:58:40.697" ContentLicense="CC BY-SA 2.5" />
  <row Id="11900" PostTypeId="2" ParentId="9706" CreationDate="2010-12-01T08:25:22.863" Score="3" Body="&lt;p&gt;Hi there so it took a bit but that might be what you are looking for:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://burningphoenixteam.vraiforum.com/t1301-Ruse-Unit-viewer.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ruse Unit Viewer&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its a good overview for all Units, you even can compare Units.&lt;/p&gt;&#xA;" OwnerUserId="3941" LastEditorUserId="3941" LastEditDate="2018-01-26T23:32:46.940" LastActivityDate="2018-01-26T23:32:46.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11901" PostTypeId="2" ParentId="11885" CreationDate="2010-12-01T08:28:41.253" Score="8" Body="&lt;p&gt;I think there are only some UI changes in the versions for Windows Vista and Windows 7. The following blog entry gives nice details:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://web.archive.org/web/20080119193217/http://shellrevealed.com/blogs/shellblog/archive/2006/09/26/The-UI-design-minefield-_2D00_-er_2E002E002E00_-flower-field_3F003F00_.aspx&quot; rel=&quot;noreferrer&quot;&gt;The UI design minefield - er... flower field??&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-12-01T08:28:41.253" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11902" PostTypeId="1" AcceptedAnswerId="11904" CreationDate="2010-12-01T09:19:46.530" Score="4" ViewCount="1152" Body="&lt;p&gt;I am going to buy an Nvidia 9800 GT 1GB and this is my first Graphics Card purchase. I searched 9800 Gt and found many different 9800 GT from different companies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any difference between Inno3D 9800 GT, Palit 9800 GT, Nvidia 9800 GT, EVGA 9800 GT?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also will it fit on my DG35EC motherboard?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="4103" LastEditDate="2010-12-02T07:11:33.933" LastActivityDate="2010-12-02T07:47:50.597" Title="Difference between 9800 GT 1GB graphics cards" Tags="|graphics-card|" AnswerCount="2" CommentCount="4" ClosedDate="2014-01-14T06:44:36.363" ContentLicense="CC BY-SA 2.5" />
  <row Id="11903" PostTypeId="2" ParentId="11862" CreationDate="2010-12-01T09:26:10.667" Score="7" Body="&lt;p&gt;Well, it's a remake of 2004's &lt;a href=&quot;http://en.wikipedia.org/wiki/Battlefield_Vietnam&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield Vietnam&lt;/a&gt; only in the broad sense that it's a similar setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not think it's a true &lt;em&gt;remake&lt;/em&gt; -- in the sense of having the same maps, same gameplay, and exactly the same vehicles and weapons as the 2004 game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2#Expansion_pack&quot; rel=&quot;nofollow noreferrer&quot;&gt;what I have read&lt;/a&gt;, it'll be the same (awesome) core BF:BC2 gameplay, but transplanted to new jungle maps, vietnam-era weapons, and vietnam-era vehicles.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The [Vietnam] expansion pack will contain 4 new maps, 6 new vehicles, and 15 new weapons. It is also planned to include 49 contemporary music tracks which can be listened to via an in-game radio as well as new voice overs for both American and Vietnamese forces, based on authentic communication from the Vietnam war. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2010-12-01T09:31:16.790" LastActivityDate="2010-12-01T09:31:16.790" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11904" PostTypeId="2" ParentId="11902" CreationDate="2010-12-01T09:37:41.417" Score="7" Body="&lt;p&gt;AMD and NVidia usually provide a reference layout for their graphics cards that many manufacturers use. If a card uses this reference layout there is essentially no difference between cards from different manufacturers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the manufacturers often try to differentiate their graphics cards from those of the competition, so they use different cooling solutions or overclock the cards a little. Those cards will vary in GPU temperature and noise mainly, the overclocked cards will be a little faster. You'll have to research those differences for each card. If you value a silent PC you should research carefully, there can be sigificant noise differences between cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 9800GT also has an Eco version that uses less power and can be powered from the PCI-Express power alone, it does not need an additional power cable from the power supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your mainboard has a x16 PCIe slot if I'm not mistaken, any PCIe card will fit in there. You'll need a power supply that can deliver enough power for the card you choose (the GPU alone uses a bit less than 75W for the Eco card, a bit more for the standard 9800GT). Any reasonably-built computer should be able to power a 9800GT, but if you have a very crappy power supply you should be careful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 1GB 9800GT has more memory than the usual 512MB for that card. If you're not gaming at very high resolutions this does not help you with most games. There are some exceptions, especially if you're playing with modded high resolution textures for some games. But if there is a significant price difference, I would recommend the 512MB version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Jeff pointed out, the connectors can vary between cards. You should check that the card has the proper connectors for your monitor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VK5IX.jpg&quot; alt=&quot;alt text&quot;&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a VGA connector (D-sub 15), which is an analog connection. Only use this one if your monitor does not have any other connectors available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Q9Qoo.jpg&quot; alt=&quot;alt text&quot;&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a DVI connector (&lt;a href=&quot;http://de.wikipedia.org/w/index.php?title=Datei:DVI-Buchse.JPG&amp;amp;filetimestamp=20100821104016&quot; rel=&quot;nofollow noreferrer&quot;&gt;image from Wikimedia/hartmut.krummrei&lt;/a&gt;), it is a digital connection, but it can also transmit an analog signal. If your graphics card has only this connector, you (almost certainly) can use a DVI-to-VGA adapter that is usually supplied with the card to connect it to a VGA-only monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are more connection types, but you won't usually find them on older, cheap monitors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you don't need a very quiet card, just take the cheapest one you can find.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-02T07:47:50.597" LastActivityDate="2010-12-02T07:47:50.597" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11905" PostTypeId="2" ParentId="11902" CreationDate="2010-12-01T09:38:03.130" Score="6" Body="&lt;p&gt;Generally within the same model designation there are only minor differences, such as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;memory size&lt;/li&gt;&#xA;&lt;li&gt;clock speed (some are 'overclocked')&lt;/li&gt;&#xA;&lt;li&gt;display connectors (DVI, VGA, DisplayPort, SVGA)&lt;/li&gt;&#xA;&lt;li&gt;bundled games (if any)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, pay attention to those, but you can basically assume any video card of model {x} is more or less the same as any other video card of model {x}&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-12-01T09:38:03.130" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11906" PostTypeId="2" ParentId="11863" CreationDate="2010-12-01T09:41:43.970" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Is there any difference between the base drum kit for RB2 and RB3?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Not really -- the RB2 drums and the RB3 drums are very, very similar. Having owned both I did not see any important differences between the two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both RB2 and RB3 drums support the pro cymbal add on, but be advised the RB3 cymbals are substantially better than the RB2 cymbals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.fakeplasticrock.com/2010/09/rock-band-3-drums-with-pro-cymbals/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.fakeplasticrock.com/2010/09/rock-band-3-drums-with-pro-cymbals/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Rock Band 1 drums are &lt;em&gt;definitely&lt;/em&gt; to be avoided, however! &lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-12-01T09:41:43.970" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11907" PostTypeId="2" ParentId="10981" CreationDate="2010-12-01T09:44:12.000" Score="1" Body="&lt;p&gt;I also have a Mustang Pro Guitar and it's far too new for &lt;em&gt;anyone&lt;/em&gt; to tell if it will be durable or not. I would give it the benefit of the doubt and assume it will be durable until the community proves otherwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, check back here in a year. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I found the guitar almost unplayable without a pick. My fingers are nowhere near precise enough to hit specific strings.. so I always use a pick, and the guitar manual recommends you use a pick as well (the guitar itself comes with 2 picks in the plastic bag containing the manual.)&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-12-01T09:44:12.000" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11908" PostTypeId="2" ParentId="7667" CreationDate="2010-12-01T10:06:38.790" Score="11" Body="&lt;p&gt;There's a &lt;em&gt;brilliant&lt;/em&gt; tutorial on completely manual calibration here by a &lt;a href=&quot;http://crackedrabbitgaming.com/&quot; rel=&quot;noreferrer&quot;&gt;pro-level RB player&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-GZdZX9f_-U?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://crackedrabbitgaming.com/&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/xQpUN.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't express enough how useful this video is. Even if you think you know everything there is to know about this topic, it's worth a watch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to calibrate, per this video:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Completely &lt;strong&gt;turn off audio&lt;/strong&gt; (set volume to 0), so you can focus on the video and hitbox.&lt;/li&gt;&#xA;&lt;li&gt;Go into quickplay and hit purposely early and late to figure out where the hitbox is for you. How early can you hit? How late can you hit? That's the size and position of your hitbox!&lt;/li&gt;&#xA;&lt;li&gt;Based on your measurement of the hitbox, move the hitbox using the positive video bias (towards you) and negative video bias (away from you) to get a &lt;em&gt;centered&lt;/em&gt; hitbox that allows you to hit equally early and equally late&lt;/li&gt;&#xA;&lt;li&gt;Now it's time to focus on the audio. &lt;/li&gt;&#xA;&lt;li&gt;Ideally this takes two people and a simple song with a steady beat; one person closes their eyes and plays to the beat, the other person observes to see if you are hitting early or late. I know, this sounds freaky, but per the author, this is very very difficult bordering on impossible to do by eyeballing it solo.&lt;/li&gt;&#xA;&lt;li&gt;If you are hitting early, set negative audio bias to compensate. If you are hitting late, set positive audio bias to compensate.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Warning: different types of instruments may have different lag -- wireless/wired, guitar vs drums vs keyboard, etc. There's only one global audio/video lag setting, no way to set it &lt;em&gt;per instrument&lt;/em&gt;. Thus, you should think of the hitbox as the &quot;all controller&quot; compensation area you use to deal with this.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2010-12-07T08:01:12.617" LastActivityDate="2010-12-07T08:01:12.617" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="11909" PostTypeId="2" ParentId="11898" CreationDate="2010-12-01T10:19:28.490" Score="1" Body="&lt;p&gt;You should check &lt;a href=&quot;https://gaming.stackexchange.com/questions/3687/what-is-a-strategy-to-earn-the-best-defense-achievement-in-starcraft-2&quot;&gt;this question&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3446" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2010-12-01T10:19:28.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11910" PostTypeId="1" AcceptedAnswerId="11911" CreationDate="2010-12-01T11:52:30.967" Score="6" ViewCount="932" Body="&lt;p&gt;How would I go about doing this? I can't find anything useful in the Xbox 360's wonderfully informative menus.&lt;/p&gt;&#xA;" OwnerUserId="5218" LastEditorDisplayName="user56" LastEditDate="2011-03-14T19:56:15.287" LastActivityDate="2014-10-24T22:36:54.280" Title="Xbox 360 de-friending someone" Tags="|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11911" PostTypeId="2" ParentId="11910" CreationDate="2010-12-01T12:09:53.030" Score="8" Body="&lt;p&gt;I'm not sure how to do this on the console, but I know that you can remove friends from &lt;a href=&quot;http://www.xbox.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;xbox.com&lt;/a&gt;. Log in using the Windows Live ID associated with your GamerTag, and go to the Friends Center. There is a &quot;Remove&quot; button by each person on your Friends List that you can use to remove them.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-12-01T12:09:53.030" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11912" PostTypeId="1" AcceptedAnswerId="11925" CreationDate="2010-12-01T12:47:37.540" Score="11" ViewCount="4484" Body="&lt;p&gt;I liked to use the AddOn Everyquest pre-4.0.3a to be able to complete all quests. It was simply a list which showed you all quests you have not yet completed - grouped by zone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the AddOn was not updated with 4.0.3a and therefore became useless. Are there any alternatives to Everyquest?&lt;/p&gt;&#xA;" OwnerUserId="3550" LastEditorUserId="336" LastEditDate="2010-12-01T14:00:14.870" LastActivityDate="2011-05-20T20:52:57.937" Title="Is there an alternative to Everyquest?" Tags="|mods|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11914" PostTypeId="1" AcceptedAnswerId="11918" CreationDate="2010-12-01T13:20:52.907" Score="8" ViewCount="1500" Body="&lt;p&gt;In New Vegas, every now and again I'll see a friendly on the radar, but I can't target it in VATS. Then as I move closer to it, small black birds fly away. I know they're present just for flavor, but ... if I had a gun, would I be able to shoot and kill them?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-12-01T13:30:52.367" Title="Can you kill the birds?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11915" PostTypeId="2" ParentId="11912" CreationDate="2010-12-01T13:22:24.787" Score="6" Body="&lt;p&gt;I use &lt;a href=&quot;http://carboniteaddon.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Carbonite&lt;/a&gt;, it includes a quest database that lists all the quests not completed in the current zone (or all zones if you like, change level brackets and other things), including quests that start in other zones.  You can even select them and choose waypoint to quest giver and it'll give you the route you need to take to get there, whereever it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Admittedly there's a little more to Carbonite than EveryQuest, but it's what I use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another alternative (&lt;del&gt;which I hadn't realised had been updated&lt;/del&gt; actually on closer inspection its not even the addon I thought it was, but it does what it says on the tin, so...) is &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/quest_completist.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quest Completist&lt;/a&gt;.  I haven't tried it, but it looks like it has the same functionality and is also up to date with 4.0.3a.&lt;/p&gt;&#xA;" OwnerUserId="248" LastEditorUserId="248" LastEditDate="2010-12-01T17:04:37.443" LastActivityDate="2010-12-01T17:04:37.443" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11918" PostTypeId="2" ParentId="11914" CreationDate="2010-12-01T13:30:52.367" Score="12" Body="&lt;p&gt;Yes you can kill them, in V.A.T.S they are not targetable but if you shoot on them by aiming manually they will die.. and give you 1XP ;)&lt;/p&gt;&#xA;" OwnerUserId="3941" LastActivityDate="2010-12-01T13:30:52.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11919" PostTypeId="2" ParentId="4480" CreationDate="2010-12-01T13:38:40.600" Score="0" Body="&lt;p&gt;Not the fastest ping but I've played COD4 on it with only slight hiccup near IB, which says a lot since IB has &lt;strong&gt;two down&lt;/strong&gt; cell towers. Your mileage may very on bandwidth and throughput, but usually &gt;100KBPS no problem and often between 1-3MB given your not surrounded by a thick basement or brick walls, which dampen the signal to nothing in some places. The rate is acceptable but I do not know how much data actually goes through and most plans have a 5GB limit unless you are on Cricket or the new one in NYC (both have green logo -- Cricket &lt;strong&gt;does not support Windows 7&lt;/strong&gt;, so be aware!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You NAT route the connection to get it to work over ethernet (to the box) can do same over wifi but its a lot of headache. I prefer hard lines myself.&lt;/p&gt;&#xA;" OwnerDisplayName="jazz" LastEditorUserId="3936" LastEditDate="2011-11-12T11:56:36.383" LastActivityDate="2011-11-12T11:56:36.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11921" PostTypeId="1" AcceptedAnswerId="11922" CreationDate="2010-12-01T13:56:38.303" Score="5" ViewCount="6266" Body="&lt;p&gt;I just bought Left for dead 2 in the recent Steam sale and thought I'd try single player first. However trying to play the first campaign I always find my AI team mates stop defending themselves or attacking zombies at the start of the 2nd level. Which makes it seriously hard to keep them alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else experienced this and know a solution?&lt;/p&gt;&#xA;" OwnerUserId="3835" LastEditorUserId="19827" LastEditDate="2013-11-08T06:27:17.767" LastActivityDate="2018-06-19T08:38:50.083" Title="AI players stop attacking infected" Tags="|left-4-dead-2|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="11922" PostTypeId="2" ParentId="11921" CreationDate="2010-12-01T14:03:44.150" Score="1" Body="&lt;p&gt;In my experience, that's just how they are. Just ignore them as much as you can (impossible to ignore completely), and rescue them when necessary. 'least, that's how I usually treat it.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2010-12-01T14:03:44.150" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11924" PostTypeId="2" ParentId="11562" CreationDate="2010-12-01T14:14:27.703" Score="1" Body="&lt;p&gt;Honestly, this part is extremely frustrating as your best bet for beating them in the alloted time is hoping that the game decides you are going to do a quick finisher combo instead of whacking all the health off an enemy one chunk at a time. I found just mashing punch and countering only when necessary to work the best and was able to complete all the challenges pretty quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of it is just about luck I found.&lt;/p&gt;&#xA;" OwnerUserId="685" LastActivityDate="2010-12-01T14:14:27.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11925" PostTypeId="2" ParentId="11912" CreationDate="2010-12-01T15:00:07.503" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWhead&lt;/a&gt; introduced a pretty amazing new feature based on some new API goodies in 4.0.3. Specifically, they introduced what they're referring to as &lt;a href=&quot;http://www.wowhead.com/blog=174816/personalized-search-update-now-works-on-all-completion-data&quot; rel=&quot;nofollow noreferrer&quot;&gt;Personalized Search&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need to run the &lt;a href=&quot;http://www.wowhead.com/client&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWhead client addon&lt;/a&gt;, and then upload your data to them after a session, but once you've done so, you'll be able to search and filter quests, mounts, recipes, achievements, pets, titles and more based on what you've completed, and what you haven't. Just log in to WoWhead, and set a default character, and it will automatically filter by any informaiton needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jOhyr.jpg&quot; alt=&quot;WoWhead screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The real power of this comes when you view a list of quests for a zone, then you filter for ones that are 'available' and for your faction. This will give you a list of quests you can accept immediately, and hopefully will get you well on your way to Realm First once Cataclysm launches. Don't forget, though, this works for all data types that show up in the Profiler, including mounts, companions, recipes, quests, achievements, titles, and actions.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-01T15:00:07.503" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11928" PostTypeId="1" AcceptedAnswerId="11930" CreationDate="2010-12-01T15:24:23.050" Score="15" ViewCount="11019" Body="&lt;p&gt;On my Xbox 360 I have my account sign on automatically so that others in the household can watch Netflix.  But I've noticed that now my account has 0 points because my 3 year old has purchased random stuff accidentally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to put points on my Live account but do something like password protect only the purchases?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xbox support has been terribly unhelpful and hasn't given me a straight answer, so I'm guessing there's no way.&lt;/p&gt;&#xA;" OwnerUserId="2827" LastActivityDate="2010-12-01T16:04:24.910" Title="Can I disallow purchases on my Xbox 360 even when I have points available?" Tags="|xbox-360|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11929" PostTypeId="1" CreationDate="2010-12-01T16:01:46.663" Score="4" ViewCount="8706" Body="&lt;p&gt;I just bought a PS3 and my wife wants to get the game SingStar. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen that you can buy complete packages that come with the game and the two (Red and Blue) microphones, but I already have 2 USB microphones from my Xbox 360 (for Rock Band: Beatles).  From what I've read online, the Xbox USB mics are compatible with the PS3 but they only ever mention using 1 mic.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the mics that come with SingStar actually only use 1 USB connection for both mics does this mean that I will be able to use the RockBand mic but only one of them or has anyone had luck with using 2 USB RockBand mics in lieu of the standard Red and Blue SingStar mics?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be great to only have to buy the games and not &lt;em&gt;another&lt;/em&gt; piece of hardware. &lt;/p&gt;&#xA;" OwnerUserId="5224" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:42:01.523" LastActivityDate="2012-09-18T10:42:01.523" Title="Using 2 USB Microphones in SingStar" Tags="|audio-hardware|singstar|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11930" PostTypeId="2" ParentId="11928" CreationDate="2010-12-01T16:04:24.910" Score="9" Body="&lt;p&gt;According to &lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-live/how-to/parental-control.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Xbox support page&lt;/a&gt;, you can use the parental controls to restrict purchases, but only for a &lt;em&gt;child&lt;/em&gt; account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not at home and can't verify this right now, but you should be able to create a new profile, designate it as a child account, and set &lt;em&gt;that&lt;/em&gt; profile to sign in automatically. You can switch to your main profile when you want to make a purchase or play a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not an optimal solution, but it's all I can think of.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-01T16:04:24.910" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11931" PostTypeId="1" AcceptedAnswerId="136192" CreationDate="2010-12-01T16:28:04.413" Score="0" ViewCount="9970" Body="&lt;p&gt;What are some advanced techniques for achieving a high score in Solitaire for iPhone, specifically the 3 Draw variety?  I'm looking for more than simply a recitation of the scoring rules packaged with the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The current leaderboards in the iPhone Game Center have some ridiculously high scores.  How are they able to achieve scores in the 20,000 range when I can barely manage to scrape 4,000 myself?&lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="8366" LastEditDate="2012-02-20T11:29:12.290" LastActivityDate="2018-10-19T23:18:49.187" Title="Advanced Scoring Technique in 3 Draw Solitaire for iPhone" Tags="|ios|game-center|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11932" PostTypeId="2" ParentId="11864" CreationDate="2010-12-01T16:52:23.877" Score="8" Body="&lt;p&gt;Yes they can indeed, however with some clever usage of redstone wires you can make a switch function as a lock on the door, so you can have it react to the plates when you're working around the house and lock it up at night or when going roaming.&lt;/p&gt;&#xA;" OwnerUserId="2207" LastActivityDate="2010-12-01T16:52:23.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11933" PostTypeId="2" ParentId="11921" CreationDate="2010-12-01T16:55:02.267" Score="1" Body="&lt;p&gt;AI in Left 4 Dead 2 is not bad but pretty limited compared to an human. If you can, try playing with friends or other unknown player. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is much more fun and no frustration due to strange bot behavior.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-12-01T16:55:02.267" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11935" PostTypeId="2" ParentId="11910" CreationDate="2010-12-01T17:28:04.763" Score="9" Body="&lt;p&gt;When you select a friend's gamertag and the menu pops up (&quot;Invite to Party&quot;, etc.), one of the options near the bottom is &quot;Remove Friend&quot;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mYGAJ.jpg&quot; alt=&quot;Screenshot of Remove Friend option&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;(Source: &lt;a href=&quot;http://support.xbox.com/xbox-live/social/chat-managing-friends&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.xbox.com/xbox-live/social/chat-managing-friends&lt;/a&gt;)&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="3391" LastEditorUserId="9752" LastEditDate="2012-01-23T14:18:17.590" LastActivityDate="2012-01-23T14:18:17.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11936" PostTypeId="1" AcceptedAnswerId="11944" CreationDate="2010-12-01T17:46:04.193" Score="0" ViewCount="808" Body="&lt;p&gt;There are 2 ancient games -- Nuclear Strike and Fury 3. Does anyone know where I can find them to play now?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These games are from around 1997, so I guess they should be able to run in a VM with Windows XP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I own the original CDs, but they are unreadable now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They seem to be unavailable on GoG.com, as well.&lt;/p&gt;&#xA;" OwnerUserId="5226" LastEditorUserId="185203" LastEditDate="2022-07-27T14:36:48.423" LastActivityDate="2022-07-27T14:36:48.423" Title="Where can I find Nuclear Strike &amp; Fury 3?" Tags="|backwards-compatibility|nuclear-strike|fury-3|" AnswerCount="1" CommentCount="2" ClosedDate="2022-07-27T16:30:14.810" ContentLicense="CC BY-SA 2.5" />
  <row Id="11937" PostTypeId="1" AcceptedAnswerId="11976" CreationDate="2010-12-01T17:55:25.460" Score="17" ViewCount="2454" Body="&lt;p&gt;What determines the number of zombies that will be in a zone in the world beyond?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does killing a zombie while you are in the World Beyond mean that zone will have fewer zombies the next day as well?  Does it basically go through and add a random number of zombies to each zone, and all the ones currently there remain?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does killing a zombie in the World Beyond have any impact on the size of the nightly attack, either on that day or on subsequent days?  Is there any correlation between the size of the nightly attack and the number of zombies in zones in the World Beyond?  Sorry, that's a lot of questions, but I'm sure someone can answer them all.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-05-20T17:03:24.647" LastActivityDate="2011-05-20T17:03:24.647" Title="How does zombie spawning in Die2Nite work?" Tags="|die2nite|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11938" PostTypeId="1" AcceptedAnswerId="12423" CreationDate="2010-12-01T19:10:48.710" Score="4" ViewCount="2981" Body="&lt;p&gt;I am desperately trying to find Flotilla on XBLA Europe. I had a look in all games under &quot;F&quot;, and I looked for it with the search option but without any success. Any idea how I could get it anyway? Is it possible to buy XBLA games on CD? Or to get a US account just to buy a game and then switch back to my normal account?&lt;/p&gt;&#xA;" OwnerUserId="450" LastEditorUserId="15643" LastEditDate="2012-06-09T17:50:12.110" LastActivityDate="2012-06-09T17:50:12.110" Title="Getting US Xbox Live games in europe" Tags="|xbox-live-arcade|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11939" PostTypeId="1" AcceptedAnswerId="11948" CreationDate="2010-12-01T19:25:04.770" Score="8" ViewCount="3962" Body="&lt;p&gt;While I love the fact that I can assign more than one group # (using CTRL + *number *to a particular unit or combination of units), I can't, for the life of me, figure out how to un-assign, or delete that group designation, from a unit.  And it drives me crazy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, on the flip side, if anyone knows what secret combination of actions will let me change the group designation number without adding an additional group designation, that would be pretty cool as well.  Say if I wanted to change my WASPS from group 1 to group 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I couldn't find anything in the settings on how to do this, any help would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="5231" LastEditorDisplayName="user27134" LastEditDate="2012-07-18T00:22:16.210" LastActivityDate="2012-07-18T00:22:16.210" Title="Delete / Un-assign Group numbers to units in Supreme Commander 2" Tags="|supreme-commander-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11940" PostTypeId="2" ParentId="11549" CreationDate="2010-12-01T20:07:13.173" Score="1" Body="&lt;p&gt;I believe there are certain game modes that are only open to players of a certain prestige level.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2010-12-01T20:07:13.173" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11941" PostTypeId="2" ParentId="11530" CreationDate="2010-12-01T20:25:48.487" Score="3" Body="&lt;p&gt;Now that the game is out of beta, you may buy hero time for roughly 12-15$ a month.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-01T20:25:48.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11942" PostTypeId="1" AcceptedAnswerId="11943" CreationDate="2010-12-01T20:26:25.600" Score="12" ViewCount="4289" Body="&lt;p&gt;I play a very macro style Terran which consists of no aggression early game.  What are some strategies or build orders that put significant pressure on my opponent (or damage), but set me up to utilize my macro style play?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, how do I get a further lead from the beginning of the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit&lt;/em&gt;: I should have been more specific, looking for mid-high diamond strategies or techniques that can be accomplished with 100-140 regular APM&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorUserId="3941" LastEditDate="2010-12-06T12:51:12.890" LastActivityDate="2015-04-03T22:56:45.900" Title="As Terran, what techniques effectively harass in the early game (before 6 minutes)" Tags="|starcraft-2|starcraft-terran|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11943" PostTypeId="2" ParentId="11942" CreationDate="2010-12-01T21:08:32.443" Score="4" Body="&lt;p&gt;Just build multiple barracks with no addon buildings and pump out marines. Build offensive bunkers. You can put addons to the barracks and salvage the bunkers later to push into mid-game. An early reaper rush utilizes tech labs as well that can be transitioned into marauders later. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your goal of course is to either walk your marines into the enemies mineral line and start shooting. They may pull their workers off or push to attack you, either way marines have a great advantage to just run back and shoot some more with a little micro. You can also take out pylons/depots/overlords with your marines to slow them down considerably by supply blocking them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So either choose early reapers (which are rare these days) or mass marines and micro them carefully to avoid your enemies early melee defenders (you might have more trouble against Terran though, due to early walls and the fact they also have ranged units). &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-12-01T21:08:32.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11944" PostTypeId="2" ParentId="11936" CreationDate="2010-12-01T21:35:55.643" Score="1" Body="&lt;p&gt;Both games do not seem to be Abandon-Ware, at least I can't find them (&lt;a href=&quot;http://www.homeoftheunderdogs.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Home of the Underdogs&lt;/a&gt; does not even list them). And to be honest, it does not surprise me if I look at the company names.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, both seem to be available via Amazon:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000038ABM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nuclear Strike&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000FZAQKY&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fury 3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1716" LastEditorUserId="1716" LastEditDate="2010-12-02T19:16:44.573" LastActivityDate="2010-12-02T19:16:44.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11946" PostTypeId="2" ParentId="11942" CreationDate="2010-12-01T22:03:02.267" Score="4" Body="&lt;p&gt;Hellion harassment is a popular Terran strategy that can lead nicely into a 1:1:1 (Barracks, Factory, Starport) or mech-heavy build for the mid-game. Hellions are fast and kill workers very effectively. If any survive the initial harassment, they can be used for scouting, thanks to their speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You want to get your gas and factory both up quickly to facilitate this strategy. Many players will research the Infernal Preigniter upgrade as soon as it is available, as this greatly increases Hellions' ability to burn through the workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inside the enemy base, you'll generally run the Hellions around behind the minerals, picking off workers while kiting any enemy defensive units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use this strategy against a walled-in opponent.  Just drop the Hellions into the enemy base with Dropships. Just be aware that adding Dropships into the mix will mean your harass lands a bit later and will probably face stiffer defense. A walled-in player will probably be watching closer for drops as well.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-12-01T22:41:41.750" LastActivityDate="2010-12-01T22:41:41.750" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11948" PostTypeId="2" ParentId="11939" CreationDate="2010-12-01T22:34:22.043" Score="6" Body="&lt;p&gt;To change the group designation for a unit, assign the units to the new group, deselect all units, then press Ctrl + the old group number (this assigns the group to nothing). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to remove units from a group is to select the group, deselect the specific units, then re-assign those units to the same group.&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="215" LastEditDate="2010-12-02T02:14:11.617" LastActivityDate="2010-12-02T02:14:11.617" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11949" PostTypeId="2" ParentId="11549" CreationDate="2010-12-01T22:47:56.110" Score="7" Body="&lt;p&gt;There is a prestige playlist, which you have to have prestige'd at least once to enter. This isn't exactly a game play benefit, but you will theoretically be playing with better players.&#xA;Here are the current options on that playlist:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Prestige TDM is unlocked right away.&lt;/li&gt;&#xA;&lt;li&gt;Prestige Hardcore is unlocked after going prestige 10 times.&lt;/li&gt;&#xA;&lt;li&gt;Prestige Pure is unlocked after going prestige 15 times.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As Aardvark said unlocking the all the custom classes can be particularly helpful if you want to run similar weapon sets but with different equipment. For example, starting a round with marathon+lightweight and you favorite weapon. Then after the initial points have been captured swapping to scavenger, warlord, and your favorite weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And although this isn't exactly a game play benefit you can pay $50,000 after going prestige to unlock the prestige leader board. However, this is lost once you prestige again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, there is the (laughable) intimidation factor (What do you mean no one cares?)&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-12-01T22:47:56.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11950" PostTypeId="2" ParentId="11498" CreationDate="2010-12-01T22:53:29.863" Score="0" Body="&lt;p&gt;If you're just looking for a way to get the DLC content, steam is currently selling &lt;em&gt;all&lt;/em&gt; of the pre-order bonus map packs as a single bundle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the link: &lt;a href=&quot;http://store.steampowered.com/sub/6820&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/sub/6820&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For what it's worth, the Babylonian civ is also available through steam (for 5$).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-01T22:53:29.863" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11951" PostTypeId="2" ParentId="11549" CreationDate="2010-12-01T23:00:31.773" Score="0" Body="&lt;p&gt;'Relevant' is such a subjective word... To me it's really relevant to have more than 5 class slots, why? Because the more slots I have, the more classes I have to adapt to a certain team gameplay. Some rush, some camp, some move in groups; so I want to be prepared for anything, and adapt accordingly. Other than that, it's already been mentioned: Emblems, golden weapon camo, prestige lists and what-not. But actual GAMEPLAY benefits, there aren't. Prestige in this game doesn't help (other than the classes as I stated before). In MW2 I stayed in prestige 5 if I remember correctly, and those prestige 10 players (mostly hacked of course) never scared me, because they don't have any advantage on me, and prestiging DOES NOT represent your skills as a player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Prestige_Mode#Prestige_Unlocks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here are more details&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2365" LastActivityDate="2010-12-01T23:00:31.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11952" PostTypeId="2" ParentId="11929" CreationDate="2010-12-02T00:25:34.397" Score="2" Body="&lt;p&gt;I am finding conflicting information. On &lt;a href=&quot;http://boardsus.playstation.com/t5/SingStar/Microphone-Compatibility-Singstar-Rockband-American-Idol/td-p/34892299&quot; rel=&quot;nofollow noreferrer&quot;&gt;one hand&lt;/a&gt;..&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As I understand it, newer Singstar titles on the PS3 (SSp3) shipped with two separate usb mics instead of the adapter,  likely the reason why these titles also accept third party or alternate usb mics.  Instead of the 2 separate mics on one usb, it is now 1 analog signal per usb input, which is how most of the other software interpreted the input.  The adapter may have made the SS mics usable on such software as well, though perhaps at reduced performance, or perhaps only in single player  mode since the other software isn't prepared to look for the player 2 input on the same usb channel, and conversely why the SSp2 titles couldn't use other mics which DIDN&quot;T carry the second channel at all in the usb1 input.  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That would also make the most sense; USB mics are all extremely standard and this would maximize compatibility and thus sales.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the &lt;a href=&quot;http://www.freak-search.com/en/thread/660116/singstar_with_usb_mics...&quot; rel=&quot;nofollow noreferrer&quot;&gt;other hand..&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Singstar 2 arrived today and I tried it with my two Logitech USB mics.&#xA;  It doesn't work. :( These mics work in the PS3 audio-in setup, but within Singstar it says there is no mic. It looks like I could get 'jackplug type' mics working on it if I had a Singstar USB converter. Anyway, just thought I'd point it out here in case anyone else is trying that route. From what I've read elsewhere &lt;strong&gt;it seems some USB mics do work&lt;/strong&gt;, but not the Logitech mic that came with High School Musical for the Wii and not the other Logitech USB mic I have.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Sony is &lt;em&gt;also&lt;/em&gt; the company who invented the glorious proprietary Memory Stick format (now dead, thankfully).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I would file this under &quot;try at your own risk..&quot;&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-12-02T00:25:34.397" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11953" PostTypeId="1" CreationDate="2010-12-02T00:55:49.370" Score="1" ViewCount="5278" Body="&lt;p&gt;I got Indigo Prophecy (Fahrenheit) from steam and need to play it with a controller (not keyboard and mouse, due to RSI).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But was disappointed that it doesn't work with the xbox 360 controller - right analog stick and d-pad aren't recognised, and you need 2 sticks (or one stick and the d-pad at least) to control the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I tried another cheap USB controller I had and it didn't recognise that one properly either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I tried using game's keyboard/mouse mode and a keyboard/mouse emulation program (it captures controller input and turns it into customisable keyboard/mouse commands) but the game changes how it controls to suit a real keyboard/mouse, and so it doesn't work properly (for example, you press up to go forward, right and left to turn, rather than pointing in the direction you wish to walk. In this game, on my controllers, that's pretty much unusable).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone had success using a controller with this game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way I can mess with the controls in a config file and force it to recognise the 360 controllers axis properly? or mess with the controllers own drivers or whatever to swap things around?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can force the game to use the controller-style input but accept keyboard and mouse commands (through my emulation program)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know what game engine was used? (maybe I can find hacks that worked on another game with the same engine).&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="210" LastEditDate="2011-06-11T00:56:59.837" LastActivityDate="2011-07-12T12:04:01.280" Title="Get Indigo Prophecy (Fahrenheit) to recognise my xbox 360 controller" Tags="|controllers|indigo-prophecy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11954" PostTypeId="2" ParentId="11942" CreationDate="2010-12-02T01:12:16.290" Score="2" Body="&lt;p&gt;The Terran player &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Qxc&quot; rel=&quot;nofollow noreferrer&quot;&gt;qxc&lt;/a&gt; created an opening called &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Ghost_First_(vs._Terran)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghost First&lt;/a&gt; which is very good for early game harassment in TvT. The build is comprised of one ghost, one marine, and a few SCVs. The marine is used to back up the ghost and the SCVs are mainly used to distract and soak up damage. With good timing you can get everything out in less than six minutes. The basic idea is to impact you opponent's economy by using your Ghost to kill their SCVs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the goal (excerpted from link above):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The goal of the opening is to attempt to use the Ghost for a very early timing attack. It attacks the opponent early to try and harass the mineral line. The attack is not an all-in but is simply a way to exert pressure on your opponent. Pulling back your Ghost is recommended if they are defending. Following the attack, you can comfortably transition into a Marauder based Bio build and move into the mid-game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Good&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This build is somewhat safe against many of Terran's early game units and does well against early aggression.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Bad&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This build requires good micro and control over the Ghost's abilities.&lt;/p&gt;&#xA;" OwnerUserId="3778" LastActivityDate="2010-12-02T01:12:16.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11955" PostTypeId="1" AcceptedAnswerId="11970" CreationDate="2010-12-02T01:13:49.447" Score="2" ViewCount="716" Body="&lt;p&gt;I was talking to the fellas at the office about how my nephew is really into Guitar Hero, and that I was considering picking up the game for myself. Then they told me about Rock Band. Wow... drums and all!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I've decided that I must get in to this game. I know I can just go to K-Mart, buy a Wii or something, then the Rock Band starter pack or whatever, but I've heard that's just the beginning.  I was completely overwhelmed by a Google search, so I was hoping you could help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once I pick the &lt;a href=&quot;https://gaming.stackexchange.com/questions/10008/which-console-to-buy-for-rock-band-3&quot;&gt;console system&lt;/a&gt;, how should I decide what Rock Band equipment to invest in?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would really love to hear stuff like... the types of equipment available (like pro quality versus kids toys), which manufacturers to avoid, do you really get what you pay for, etc...&lt;/p&gt;&#xA;" OwnerUserId="5076" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-05-04T05:18:43.360" Title="How should I decide what Rock Band equipment to invest in?" Tags="|rock-band|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="11956" PostTypeId="1" AcceptedAnswerId="11958" CreationDate="2010-12-02T02:40:05.597" Score="4" ViewCount="1438" Body="&lt;p&gt;England gets a civ bonus +1 movement for naval units&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Great Lighthouse gives a +1 movement bonus for naval units&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this stack?&lt;/p&gt;&#xA;" OwnerDisplayName="Bryan" LastActivityDate="2010-12-02T03:14:30.657" Title="Does the bonus from the Great Lighthouse stack with England's bonus" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11957" PostTypeId="1" AcceptedAnswerId="11963" CreationDate="2010-12-02T03:11:27.807" Score="4" ViewCount="733" Body="&lt;p&gt;I haven't played any league games yet in StarCraft 2. When I go to the league page, there is a  button that suggests something like &quot;test skills&quot;. As far as I know it will be 5 games to determine my level and to put me in the most appropriate group (bronze, silver, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But there is also &quot;Skip&quot; button. What will be if I skip those testing? Will I be able to play few games and than go back to tests? Or I will be put into &quot;Bronze&quot; league instead?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="8350" LastEditDate="2012-06-20T10:44:04.043" LastActivityDate="2012-06-20T10:44:04.043" Title="What happens if you skip the practice games?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11958" PostTypeId="2" ParentId="11956" CreationDate="2010-12-02T03:14:30.657" Score="7" Body="&lt;p&gt;Yes. There's no real reason it shouldn't stack in the first place. England makes it easy to get triremes with 7 movement, which is sorta ridiculous.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-02T03:14:30.657" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11959" PostTypeId="2" ParentId="11957" CreationDate="2010-12-02T03:21:32.760" Score="6" Body="&lt;p&gt;I believe this &quot;test skills&quot; option you are referring to is your practice games.  You get  50 practice games, and they are optional. These games don't count for anything in your profile. I'm not sure exactly whom they are against (whether other practice league players or regular league players).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you run out of your 50 practice games (or skip them), you will not be able to go back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the practice games, you will then be put into your placement matches.  From this point on, your games record goes into your profile. The placement matches are to determine in what league you will best be placed (Bronze, Silver, etc.).  Once your placement matches are over, you will be in one of those leagues. You won't be able to choose to go back to the placement matches again - the matchmaking system will only be matching you up against people it thinks are evenly matched with you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I skipped the practice games.  I wanted to start playing against people the system thinks are evenly matched with me as soon as possible.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-12-02T03:21:32.760" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="11960" PostTypeId="1" AcceptedAnswerId="11982" CreationDate="2010-12-02T04:54:10.980" Score="1" ViewCount="11706" Body="&lt;p&gt;In Call-Of-Duty Black-OPS and Modern-Warfare-2, there are 2 series of numbers in the upper right corner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought they could be be an IP but one of these numbers is 0 in MW2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought they could be the version, but the first number is 50 in BO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if these numbers exist in other version of COD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do they mean?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="85" LastEditDate="2010-12-02T15:47:23.403" LastActivityDate="2017-05-21T04:00:46.243" Title="What are the numbers in the upper right corner?" Tags="|ps3|call-of-duty-modern-warfare-2|call-of-duty-black-ops|" AnswerCount="3" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11961" PostTypeId="1" AcceptedAnswerId="11962" CreationDate="2010-12-02T05:04:50.427" Score="3" ViewCount="4777" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8236/do-units-get-some-kind-of-bonus-for-being-promoted&quot;&gt;Do units get some kind of bonus for being promoted?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In SC2, you can see the kill count for any specific unit. Does this count have any affect on the game? I know there's an achievement for killing 50 with a single unit, but does the kill count actually affect the game in any way? Is there any reason to try to micro units with high kill counts to keep them alive longer (in favor of other units of the same type)?&lt;/p&gt;&#xA;" OwnerUserId="3423" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2010-12-02T05:15:54.563" Title="Does the kill count for a unit affect it in any way?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ClosedDate="2010-12-02T10:17:52.170" ContentLicense="CC BY-SA 2.5" />
  <row Id="11962" PostTypeId="2" ParentId="11961" CreationDate="2010-12-02T05:15:54.563" Score="5" Body="&lt;p&gt;Nope! It's completely cosmetic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe it has some built in functionality that can be used in custom games (veterancy) but the number of kills has no effect in either the single player campaign or multiplayer ladder.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-02T05:15:54.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11963" PostTypeId="2" ParentId="11957" CreationDate="2010-12-02T05:55:15.887" Score="2" Body="&lt;p&gt;You start out in the practice league. In this league you play unranked matches against other practice league players, on special maps designed to prevent early rushes. Matches in the practice league also take place at a slower game speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can play 50 games in the practice league before you have to move on. You can also choose to leave the practice league early, but if you do so you won't be able to go back. (This is the &quot;Skip&quot; button you mentioned)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you leave the practice league, you begin a series of 1v1 placement matches to determine which 1v1 league you will be placed in (Bronze, Silver, Gold, etc.) You can't play any ranked games (1v1, 2v2, etc) until you leave the practice league.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-02T05:55:15.887" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11964" PostTypeId="2" ParentId="3646" CreationDate="2010-12-02T06:34:21.753" Score="1" Body="&lt;p&gt;There is a simple reason, the need for more buttons in a smaller place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally, in the coin-op/commodore days, you had two choices:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the big cabinet with a full joystick and multiple buttons.&lt;/li&gt;&#xA;&lt;li&gt;a smaller joystick featuring one or two buttons. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BygO6.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;as you can guess, there is no way you can sell an home console, that need a coin-op controller strip, if you want to bring those multi-button arcade titles to the home users. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can best be seen in the design of the Sega Mega Drive/Genesis control pad specifically created with first three action buttons, which were good enough for games like Golden Axe, and later on even 6 action buttons, to cater for games as Street Fighter II and Mortal Kombat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/j5ERK.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, there were of course other types of controllers before with a notable example from Atari: the Atari 7800 Pro-Line Joystick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/APnfz.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is notable here for a specific reason: the ergonomic issues it had led Atari to release this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FO7Mx.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(the stick is removable too)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, naturally, this isn't answer isn't complete without noting the controller that started it all: the Famicom controllers from Nintendo using a design from their handheld Game &amp;amp; Watch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jx0mV.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: The &lt;a href=&quot;http://en.wikipedia.org/wiki/Gamepad&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia Gamepad article&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="9752" LastEditDate="2012-01-23T14:24:34.350" LastActivityDate="2012-01-23T14:24:34.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="11965" PostTypeId="1" CreationDate="2010-12-02T08:44:15.127" Score="3" ViewCount="348" Body="&lt;p&gt;I got some of the DLCs ( bonfires of vanities, etc ) and installed them in one profile, now I can't access them in another profile that I had. What should I do?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="39891" LastEditDate="2014-01-30T09:56:26.920" LastActivityDate="2014-01-30T09:56:26.920" Title="How do I use Assassin's Creed DLC in another profile?" Tags="|psn|assassins-creed-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11968" PostTypeId="1" AcceptedAnswerId="12045" CreationDate="2010-12-02T10:05:55.370" Score="4" ViewCount="462" Body="&lt;p&gt;I've experienced that killing people in the own team becomes more and more common. Sometimes it's because they want to have the vehicle you're taking, sometimes I guess just for fun (I've even seen someone named &quot;Teamkiller...&quot;) or as a revenge for being (possibly unintentionally) team-killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is no fun at all and can turn the whole game around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Losing a few points and having team kills in your record doesn't seem to scare many people off. For example, experienced players can easily compensate for -100 points for shooting a team mate before entering a helicopter, by then taking that helicopter and destroying tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I remove teamkillers that are ruining a game from Battlefield Bad Company 2 Hardcore games?  How can I keep them from coming back?&lt;/p&gt;&#xA;" OwnerUserId="5249" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T22:13:44.977" LastActivityDate="2012-06-25T22:13:44.977" Title="How can I deal with repeat teamkillers in BFBC2 Hardcore mode on PS3?" Tags="|ps3|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11969" PostTypeId="1" AcceptedAnswerId="11974" CreationDate="2010-12-02T10:22:55.477" Score="1" ViewCount="577" Body="&lt;p&gt;How to get &lt;a href=&quot;http://fallout.wikia.com/wiki/Vandal_armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vandal armor&lt;/a&gt; in Fallout Tactics? Do I need some skill to loot enemy's armor?&lt;/p&gt;&#xA;" OwnerUserId="4102" LastEditorUserId="118" LastEditDate="2012-11-13T23:32:52.863" LastActivityDate="2012-11-13T23:32:52.863" Title="How to get enemy's armor in Fallout Tactics?" Tags="|fallout-tactics|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11970" PostTypeId="2" ParentId="11955" CreationDate="2010-12-02T10:49:44.823" Score="4" Body="&lt;p&gt;My advice would be to just get the official (MadKatz) instruments, which all come bundled with Rock Band 2 Special Edition (you can &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001BX4U5G&quot; rel=&quot;nofollow noreferrer&quot;&gt;easily&lt;/a&gt; &lt;a href=&quot;http://shop.ebay.com/i.html?_nkw=rock+band+2+special&amp;amp;_sacat=0&amp;amp;_odkw=rock+band+2+special&amp;amp;_osacat=0&amp;amp;_trksid=p3286.c0.m270.l1313&quot; rel=&quot;nofollow noreferrer&quot;&gt;find&lt;/a&gt; it for under $100).  Only if you become &lt;em&gt;really good&lt;/em&gt; at one of the instruments is it worth it to dish it out for one of the more expensive, better quality, &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001E2OW1Q&quot; rel=&quot;nofollow noreferrer&quot;&gt;unofficial controllers&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There is also a matter of the official &lt;em&gt;&quot;Pro-&quot;&lt;/em&gt; controllers - these are not the same controllers better built, but rather new controllers (or addons to old controllers) which are necessary to play the new &quot;Pro mode&quot; added in Rock Band 3, which was just released at the end of October 2010.  The Pro-mode controllers are &lt;strong&gt;(all of this is only for Rock Band 3)&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003RRTXLA&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Keyboard&lt;/a&gt;, an actual functioning MIDI-keyboard.  It can only be played with Rock Band 3.  In normal mode, you only use 5 keys, playing on the usual Green-Red-Yellow-Blue-Orange track.  In pro mode, you play the melody (treble) portion of the song, so it is &lt;em&gt;almost&lt;/em&gt; like playing the actual song on the keyboard.  &lt;em&gt;(There are &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003RRTWSE&quot; rel=&quot;nofollow noreferrer&quot;&gt;Keyboard Bundles&lt;/a&gt; for XBox 360 and Wii which come with both the keyboard and RB3.  For whatever reason, there is no bundle for PS3 :( )&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003RS1AIS&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Pro Cymbals&lt;/a&gt;, an addon to the RB2/RB3 drumset which adds cymbals.  See &lt;a href=&quot;https://gaming.stackexchange.com/questions/942/how-do-cymbals-work-in-rock-band&quot;&gt;How do cymbals work in Rock Band?&lt;/a&gt; for more info.  You don't need these to play drums in Rock Band 3, only to play drums in Pro Mode.&lt;/li&gt;&#xA;&lt;li&gt;The Pro Guitars, the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003RRTXYW&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mustang&lt;/a&gt; and &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B004MF102G&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Squier&lt;/a&gt;.  The Mustang is a true &quot;guitar-controller,&quot; with 200-some buttons along the fret board, one for each fret and string, along with 6 real strings on the body for the players to pluck.  In pro-mode, the player is asked to play &lt;em&gt;the actual song&lt;/em&gt; on guitar.&lt;br&gt;&#xA;As cool as this sounds, even cooler is the Squier:  It is &lt;strong&gt;an actual guitar&lt;/strong&gt;, made by Fender, which can be used to control the game.  It functions as a MIDI guitar &lt;em&gt;(MIDI guitars have been sold for a long time, but are typically much more expensive than the Squier's &lt;a href=&quot;http://www.rockband.com/blog/squier-pricing-release-date&quot; rel=&quot;nofollow noreferrer&quot;&gt;$280 price tag&lt;/a&gt;.  Existing and future MIDI-guitars will require the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00409SOD2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Midi pro adapter&lt;/a&gt; in order to be used as a controller)&lt;/em&gt;.&lt;br&gt;&#xA;From &lt;a href=&quot;http://www.engadget.com/2010/09/14/rock-band-3-pro-guitar-preview-the-guitarist-vs-the-guitar-her/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the accounts I've heard&lt;/a&gt;, the Mustang is alright, but unless you are truly impatient you should just skip the Mustang and wait for the Squier if you want to play Rock Band 3 Pro Guitar.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2011-05-04T05:18:43.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11971" PostTypeId="2" ParentId="942" CreationDate="2010-12-02T11:02:04.487" Score="5" Body="&lt;p&gt;The old RB2 cymbals are just for show - they don't add anything to the game.  Hitting the green cymbal, for instance, is the same as hitting the green pad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the new RB3 cymbals serve a real purpose - they allow you to play in the new &lt;em&gt;&quot;Pro Mode,&quot;&lt;/em&gt; in which you are required to differentiate between hitting the cymbals and the toms!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hhdSQ.jpg&quot; alt=&quot;(Pro Mode Image)&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here you can see the pro-mode drums being played with cymbals (middle track).  The green and blue ovals coming up are cues to hit the green and blue cymbals, respectively.  The usual blue rectangles coming down the screen are the cue to hit the blue tom instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this image also shows pro-keyboard (left) and pro-guitar (right) as well. &lt;em&gt;(Credit to IGN for the image)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2010-12-02T11:02:04.487" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11972" PostTypeId="1" CreationDate="2010-12-02T11:27:19.640" Score="10" ViewCount="168" Body="&lt;p&gt;For Crystalis on the NES, is there a point to equipping a bracelet that doesn't match the sword you are holding?&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="28182" LastEditDate="2018-05-15T07:21:13.283" LastActivityDate="2018-05-15T07:21:13.283" Title="Is there any point to equipping a bracelet that doesn't match your sword?" Tags="|crystalis|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11973" PostTypeId="1" AcceptedAnswerId="11979" CreationDate="2010-12-02T11:31:22.863" Score="10" ViewCount="740" Body="&lt;p&gt;I've seen, as of late, quite a few deaths by unknown reason. What does it mean?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="207" LastEditDate="2011-12-01T17:55:45.803" LastActivityDate="2012-08-14T17:20:26.877" Title="What does it mean when somebody dies by &quot;unknown reason?&quot;" Tags="|die2nite|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="11974" PostTypeId="2" ParentId="11969" CreationDate="2010-12-02T11:32:44.397" Score="3" Body="&lt;p&gt;Normally you can't get the Vandal Armor in the Game. Well there is sometimes the possibility to loot that armor (perhabs a Bug?) from a Raider's Corpse. But its a very low chance you be able to.&lt;/p&gt;&#xA;" OwnerUserId="3941" LastActivityDate="2010-12-02T11:32:44.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11975" PostTypeId="2" ParentId="11972" CreationDate="2010-12-02T11:45:56.867" Score="6" Body="&lt;p&gt;Equipping a Bracelet of a different sword should let you charge your current sword to Level 2 maximum. This is as opposed to equipping nothing at all, which restricts you to Level 1 charging. The main utility of doing this is to comfortably hold a Level 2 charge instead of needing to constantly walk around to avoid building up to a Level 3 charge (and thus conserve your MP).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case it needed the clarification, this does not provide access to a Level 2 charge which you did not already have access to. It's merely a method to restrict yourself once you have the bracelet that does match your sword.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-12-02T13:11:49.073" LastActivityDate="2010-12-02T13:11:49.073" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11976" PostTypeId="2" ParentId="11937" CreationDate="2010-12-02T12:23:09.977" Score="11" Body="&lt;p&gt;Here's how it appears to work&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start by spawning zombies at buildings (day 1)&lt;/li&gt;&#xA;&lt;li&gt;For every night, for every tile:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;For every neighboring tile with zombies, there's a chance of one more zombie spawning&lt;/li&gt;&#xA;&lt;li&gt;For every two zombies killed in this tile, there's a chance of another one dying by despair.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;If the total number of zombies drops below 2 × map side × day number, spawn more zombies. (A 12×12 map has side 12.)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;We're testing a &lt;a href=&quot;http://dl.dropbox.com/u/1164414/SO/Die2Nite%20Zombie%20Predictor.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;spreadsheet&lt;/a&gt; (&lt;a href=&quot;https://spreadsheets.google.com/pub?key=0AvvihYwat4zDdC0yc3BPU3NRbEczX0tWWkt5cWc0YlE&amp;amp;hl=en&amp;amp;output=html&quot; rel=&quot;nofollow noreferrer&quot;&gt;live link&lt;/a&gt;) that puts these rules in practice in &lt;a href=&quot;http://die2nite.hoah.org/sEt&quot; rel=&quot;nofollow noreferrer&quot;&gt;Itching Plantation of Shadows.&lt;/a&gt; Time will tell.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-12-08T11:07:52.017" LastActivityDate="2010-12-08T11:07:52.017" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="11977" PostTypeId="2" ParentId="7918" CreationDate="2010-12-02T12:25:36.980" Score="0" Body="&lt;p&gt;Doing a race with a frog that has high speed and stamina will get you money if you come in 1st, 2nd, or 3rd. Unfortunately, racing costs money, more money the higher level that you are on. You want to come in 1st or 2nd to get or win back your money. When you race you can also (when you come in first) win an opponents frog... MORE MONEY (when you sell it)! &lt;/p&gt;&#xA;" OwnerDisplayName="Zoe Wilson" LastActivityDate="2010-12-02T12:25:36.980" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11978" PostTypeId="2" ParentId="11973" CreationDate="2010-12-02T13:26:16.713" Score="0" Body="&lt;p&gt;Nobody knows!   That's part of the fun!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It probably means they fell down a well or something...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It &lt;strong&gt;actually&lt;/strong&gt; is likely because the user deleted their account.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-08-14T17:01:17.990" LastActivityDate="2012-08-14T17:01:17.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="11979" PostTypeId="2" ParentId="11973" CreationDate="2010-12-02T13:35:03.100" Score="11" Body="&lt;p&gt;If someone dies for an unknown reason, it's because they deleted their account.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-12-02T13:35:03.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11981" PostTypeId="1" AcceptedAnswerId="11987" CreationDate="2010-12-02T13:59:48.527" Score="5" ViewCount="569" Body="&lt;p&gt;I've noticed an issue with banding while playing the MTG:Duels of the Planeswalkers recently. It seems that every creature possesses the ability to perform banding when blocking. This keyword was used in the card game, and has since been depreciated, and does not appear to be included in any modern rules for the game that I can find. This is the best I could find, which leads to a forum post dating back to 2006: &lt;a href=&quot;http://mtg.wikia.com/wiki/Banding&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mtg.wikia.com/wiki/Banding&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could somebody explain to me if this behaviour of banding is active in the modern card game and what is going on in the game? This has led to a great deal of grief when dealing with the AI but even more so with crafty human players who exploit the ability to its fullest. Thanks.&lt;/p&gt;&#xA;" OwnerUserId="5254" LastEditorUserId="15643" LastEditDate="2012-06-09T17:55:53.023" LastActivityDate="2012-06-09T17:55:53.023" Title="Banding question for Magic The Gathering (Duels of the Planeswalkers)" Tags="|mtg-duels-of-the-planeswalkers|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11982" PostTypeId="2" ParentId="11960" CreationDate="2010-12-02T14:37:13.780" Score="8" Body="&lt;p&gt;It is the current production version of the each game.  It started to display the current version number with Call of Duty 4: Modern Warfare.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-12-02T14:37:13.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11987" PostTypeId="2" ParentId="11981" CreationDate="2010-12-02T16:13:20.957" Score="10" Body="&lt;p&gt;Banding is not currently used in the 2011 rule set for Magic: the Gathering. While the current blocking rules may seem similar to Banding, the big difference between them is that Banding considered blocked creatures to be &lt;em&gt;one creature&lt;/em&gt;. The current blocking rules treat every creature as an individual, as was the case when Banding was still an active keyword. Note the sentence &amp;quot;&lt;strong&gt;As usual per normal rules&lt;/strong&gt;, you can always block 1 creature with any number of creatures...&amp;quot; in the Wikia article.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules&quot; rel=&quot;nofollow noreferrer&quot;&gt;This link&lt;/a&gt; provides a listing of resources for the basic and comprehensive rulesets for the 2011 Core Set (aka the current version of the rules).&lt;/p&gt;&#xA;&lt;p&gt;A basic form of the &lt;a href=&quot;http://www.wizards.com/magic/rules/EN_MTGM11_Rulebook_LR_Web.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;current blocking rules&lt;/a&gt; are as follows:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;An attacking creature that is blocked deals damage to&#xA;the blocking creatures. If one of your attacking creatures&#xA;is blocked by multiple creatures, you decide how to&#xA;divide its combat damage among them. You must assign&#xA;at least enough damage to the fi rst blocking creature in&#xA;line to destroy it before you can assign damage to the&#xA;next one in line, and so on.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;You can find the full details of the current Blocking rules in section 509 of &lt;a href=&quot;http://www.wizards.com/magic/comprules/MagicCompRules_20101001.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Comprehensive Ruleset&lt;/a&gt;, a small, relevant section of which I have quoted:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;509.2. Second, for each attacking creature that’s become blocked, the active player announces that creature’s damage assignment order, which consists of the creatures blocking it in an order of that player’s choice. (During the combat damage step, an attacking creature can’t assign combat damage to a creature that’s blocking it unless each creature ahead of that blocking creature in its order is assigned lethal damage.) This turn-based action doesn’t use the stack.&lt;/p&gt;&#xA;&lt;p&gt;Example: Craw Wurm is blocked by Llanowar Elves, Runeclaw Bear, and Serra Angel. The Craw Wurm’s controller announces the Craw Wurm’s damage assignment order as Serra Angel, then Runeclaw Bear, then Llanowar Elves.&lt;/p&gt;&#xA;&lt;p&gt;509.3. Third, for each blocking creature, the defending player announces that creature’s damage assignment order, which consists of the creatures it’s blocking in an order of that player’s choice. (During the combat damage step, a blocking creature can’t assign combat damage to a creature it’s blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage.) This turn-based action doesn’t use the stack.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I don't know when the last time you played was, but there were also several changes made in 2010 that may also affect your understanding of the current blocking rules, the most important of which is that &lt;strong&gt;combat damage no longer uses the stack&lt;/strong&gt;. These changes are detailed in &lt;a href=&quot;http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;. Scroll down to section 5, which also uses examples which should help your understanding of the current state of the game. While it is different to the rules you may be used to, I would disagree with calling it &amp;quot;exploitation,&amp;quot; especially as the game is programmed in such a way that blatantly abusing/ignoring the rules isn't really possible.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-02T16:13:20.957" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="11988" PostTypeId="1" AcceptedAnswerId="11990" CreationDate="2010-12-02T16:22:03.843" Score="6" ViewCount="186" Body="&lt;p&gt;Do maps for placement matches contain barriers that prevent rush?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2010-12-02T16:28:43.990" Title="StarCraft2: maps for placement matches" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11989" PostTypeId="1" AcceptedAnswerId="12001" CreationDate="2010-12-02T16:24:29.800" Score="7" ViewCount="3460" Body="&lt;p&gt;What is any good Terran tactic to play on maps that prevent early rush? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Important thing is intelligence... should I spent minerals to improve command center for that? Or it is better to build Barrack to fly around for that purpose?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2010-12-02T18:05:29.923" Title="StarCraft2: What is any good Terran tactic to play on maps that prevent early rush?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11990" PostTypeId="2" ParentId="11988" CreationDate="2010-12-02T16:28:43.990" Score="6" Body="&lt;p&gt;No. All ranked games use the standard maps. The &quot;Novice&quot; versions of maps (which have destructible rocks to stop early rushes) are only used in the practice league.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-02T16:28:43.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11991" PostTypeId="2" ParentId="6344" CreationDate="2010-12-02T16:29:07.873" Score="1" Body="&lt;p&gt;The simplest application I've ever used for streaming games onto uStream (and I'm sure it would work fine on Justin.tv) is a program called &lt;a href=&quot;http://www.webcammax.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WebcamMax&lt;/a&gt;. I was able to install and have a stream running in minutes with little to no configuration. I think I actually spent more time on uStream messing with their stuff than the application.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The streaming options are simple and easy to use. You can quickly switch between your webcam, your desktop, the application, or a specific area of your monitor. Then hop on Justin and it should detect your &quot;webcam&quot; and begin streaming the image to the site. It worked great when I used it for Team Fortress 2 (unfortunately my computer sucks now so streaming isn't really an option /cry).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2010-12-02T16:29:07.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="11992" PostTypeId="2" ParentId="11989" CreationDate="2010-12-02T16:45:34.967" Score="1" Body="&lt;p&gt;Flying over the base with a Rax is more economy efficient and allows you to see more of his base...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But this economy advantage is only the case when you choose to go Orbital Command and M.U.L.E.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would use the extra scans and supply only in emergency cases (supply blocked due to wall taken down, scan because you don't have anything against cloak), but if you have map control you wouldn't need it as you would see your enemy coming so you can get your supply,  detection and defense up.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-12-02T16:45:34.967" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="11994" PostTypeId="1" AcceptedAnswerId="12285" CreationDate="2010-12-02T16:50:57.883" Score="12" ViewCount="1048" Body="&lt;p&gt;Since we've started work on a proper &lt;a href=&quot;https://gaming.stackexchange.com/questions/11765/whats-the-optimal-construction-strategy-in-die2nite&quot;&gt;build order&lt;/a&gt;, I figure it's time to tackle the more difficult half of the problem: humans. Most towns run on some sort of ad-hoc system where 2 or 3 people who think they know the system tell people &quot;Build &lt;em&gt;x&lt;/em&gt; now!&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is clearly a suboptimal strategy since it relies on a certain number of people ignoring that advice and scavenging and at least a certain number of people forgoing scavenging (arguably the &quot;fun&quot; part of the day's activities) and spending AP on construction projects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you organize your fellow citizens to do the right tasks at the right time? Keep in mind that a certain percentage of people will do whatever they want.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-01-13T16:07:41.717" Title="How do I help organize my town in die2nite?" Tags="|die2nite|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="11999" PostTypeId="2" ParentId="11989" CreationDate="2010-12-02T17:29:18.690" Score="1" Body="&lt;p&gt;As a Terran if you upgrade your command center for scan and M.U.L.E, only scan early if it is impossible for you to scout with a marine or a SCV(blocked entrance for example).  M.U.L.E is a really big economic advantage that shouldn't be wasted, especially early game or if you need scan for cloaked it can lose you a game if you don't have it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't recommend using flying barrack early game because you might need the extra marine bumping early game especially if you find out they are doing early rushes.  But for mid late game it might be the best way, otherwise mid or late game scan can be good to because you will most likely have expanded or have your mineral line saturated ( no use for M.U.L.E )&lt;/p&gt;&#xA;" OwnerUserId="5187" LastActivityDate="2010-12-02T17:29:18.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12000" PostTypeId="1" AcceptedAnswerId="162802" CreationDate="2010-12-02T17:34:11.123" Score="6" ViewCount="25084" Body="&lt;p&gt;I have two Xbox 360s (work and home), each of which I want to use on Xbox Live using the same profile. I will not ever have both connected at the same time. I am aware I can &lt;em&gt;move&lt;/em&gt; my profile from the console that currently stores it, on to &lt;em&gt;one&lt;/em&gt; USB stick, but this is inconvenient to me as I don't want to have to take it with me every day. I also know I can recover my profile to the console that doesn't currently have it, but this takes longer than I want it to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm able to copy my profile from one USB stick to another, such that it technically exists in two places, I can have one stick permanently plugged in to each console, since I presume the Xbox Live servers won't know that they're different pieces of hardware (I don't even think USB sticks can be uniquely identified).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: is there a way to &lt;em&gt;copy&lt;/em&gt; (not move) the profile from one USB stick to another? I know it can't be done from the 360 dashboard, is there a way to do it using a PC? Would a straight 'clone' of the stick work? And if so, how might I do that?&lt;/p&gt;&#xA;" OwnerUserId="5261" LastEditorUserId="8366" LastEditDate="2011-06-17T12:33:03.643" LastActivityDate="2014-04-03T11:44:28.493" Title="Can I copy an Xbox Live profile from one USB stick to another and then use each copy on a separate console?" Tags="|xbox-360|xbox-network|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="12001" PostTypeId="2" ParentId="11989" CreationDate="2010-12-02T17:36:19.943" Score="10" Body="&lt;h1&gt; Can't rush?  Expand! &lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;br/&gt;&#xA;&lt;strong&gt;Base Defense&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran are the most defensive race in the game, and the best at repelling early aggression due to their ability to 'wall off'.  Because supply depots can be raised and lowered like a draw bridge, Terran can create a wall at their ramp that can only be passed by their units.  In addition, by walling off the top of your ramp the enemy is forced to post a unit at the top of the ramp just for vision to return fire on your units.  This further increases the defenders advantage making it harder for them to retreat and providing a natural choke on their units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran walls are the most effective early game rush prevention in the game, but that doesn't mean they are invincible.  Good game awareness, unit mixture, and repairing the wall can often make the difference between a win and a loss when your wall is hit hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A pictures worth a 1,000 words :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HJHDW.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that you have safely gained access to the mid-game, as you mentioned the next concern is intelligence.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scouting Techniques&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Send an SCV to scout the enemy early&#xA;in the game (either after your first&#xA;supply depot or after your barracks)&#xA;this can prevent you from losing to&#xA;early cheese like cannon rush or&#xA;proxy buildings.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After creating your barracks at the&#xA;wall ~16 supply count create an&#xA;orbital command.  At around 6-7&#xA;minutes scan the enemy base to&#xA;determine their tech route.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;By posting a single unit at the Zel&#xA;Naga towers you gain a solid 20 - 30&#xA;seconds worth of warning before an&#xA;attack actually hits your wall.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Flying an unused building is also very valuable, however, by the time it actually gets to the opponent they often have the capability of shooting it down.  Instead of getting an expense and potentially vital building structure killed, just send an SCV and watch what kills it.  You can often spot vital information (in TvT is there tanks? in TvP colossus? in ZvP roaches? expansion? hydra's?)  SCV's are the cheapest Terran unit at 50 minerals, but a scan costs 270 (opportunity cost of not picking a mule).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;By combining good scouting with a solid defense your chances of losing to an early rush is significantly diminished.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Early Expand&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because Terran is naturally such a resilient and defensive race, they often have the ability to defend against a much larger opposing force.  This leads to a powerful early game expand (generally 1 or 2 Barracks building marines into an expansion).  See the image below as a bunker and a tank holds off a much larger force.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By combining the above concepts (walling + scouting) with Terran's natural defensive properties (free bunkers) you can often gain an early advantage and still survive if your opponent attempts to put on early aggression.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MM4RH.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-12-02T18:05:29.923" LastActivityDate="2010-12-02T18:05:29.923" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="12002" PostTypeId="2" ParentId="11989" CreationDate="2010-12-02T17:44:38.060" Score="4" Body="&lt;p&gt;So, your question seems to be: &lt;code&gt;What to do when you Can't Rush&lt;/code&gt;, but you actually have two questions here and they're actually radically different so I'm going to try and address them separately:&lt;/p&gt;&#xA;&lt;h2&gt;Dealing With Large Maps&lt;/h2&gt;&#xA;&lt;p&gt;I think that Terran suffers less than Zerg gains on these maps, so a lot of your concern here is ZvT.  If we look at Scrap Station or Lost Temple, these long rush distances don't really hamper Terran play as much as they help more Macro based play which is so common amongst Zerg.&lt;/p&gt;&#xA;&lt;p&gt;You have a couple choices here, since you know its likely your opponent will utilize the map size for more Macro oriented play you can either follow up with your own Macro play (1 Rax Expand); provide slightly delayed rush with pressure (2 Rax play); or you can actually go in the opposite direction and become very aggressive (bunker play).  Let's examine these in depth&lt;/p&gt;&#xA;&lt;h3&gt;Macro Terran&lt;/h3&gt;&#xA;&lt;p&gt;Many Terran players have been favoring the 1 Rax, Expand as a nice opening against Macro oriented players.  This sets the Terran up on 2 Base very early which can lead to a very powerful Terran player as they'll have the resources for heavy Mech play.  This is a very scary position to be in for most players and even if they are maintaining equal bases, having a Terran move to two early can put people in a poor mid game.&lt;/p&gt;&#xA;&lt;h3&gt;Pressure Expand&lt;/h3&gt;&#xA;&lt;p&gt;Because many people counter fast expansions with pressure, its not infrequent to get on one of these maps with a long rush distance and then find yourself under a lot of early pressure as your opponent tries to deny your expansion.  The 2 Rax expand provides you with a significant early fighting force (almost always pure marine) and allows you to take and hold that expansion.  On maps which are large, but not huge (think Xel'Naga Caverns or Jungle Basin), going 2 Rax before Expanding is usually the safer choice as it will allow you to shut down any early pressure by your opponent and even pressure him strongly. PainUser is a huge fan of these builds.&lt;/p&gt;&#xA;&lt;h3&gt;Bunker Play&lt;/h3&gt;&#xA;&lt;p&gt;If a Terran wants to be aggressive on a map with a long rush distance the Bunker is a very cost effective way to do this.  Sending across 1 or 2 early Marines is usually not sufficient for a rush as the long distance delays them too long, but add in a Bunker and very good way to boost that early rushing force and has the added benefit of being able to salvage the Bunker after its done being used.  The key point here is that you're not trying to end the game with the rush (you won't have the units for that), but to deny the early expansion by your opponent.  SlayerS_Boxer frequently runs this build.&lt;/p&gt;&#xA;&lt;h2&gt;Scouting as Terran&lt;/h2&gt;&#xA;&lt;p&gt;Your first step should usually be getting an SCV into their base (usually after your first supply depot). From there you can keep it alive and good a good idea of their starting build (Fast Expo, Early Gas, etc).&lt;/p&gt;&#xA;&lt;p&gt;Early Game, it is frequently worth it to send a Marine (or Reaper) up to the front of their base to get an idea of unit composition and possible build.  While a Mid-Game opponent might have the forces to prevent you from gaining information, an Early Game opponent will either have to over build units to stop you (drawing resources away from economy), or be already rushing (which is good information regardless).&lt;/p&gt;&#xA;&lt;p&gt;You should almost always go for an Orbital Command because the value of the MULE/Scan cannot be overrated (that is a mild exaggeration for those who can't tell). Though many people will point out that a Scan costs you more minerals than losing a Barracks.  From that perspective using the Barracks is frequently a better choice in the Mid Game (when you can afford the build time) while a Scan may be more necessary in the Early Game.&lt;/p&gt;&#xA;&lt;p&gt;Beyond the Mid Game, you're starting to look at using Medivacs, Viking, Banshee to scout the opponents base, or relying on Scans off of 2-3 Orbital Command centers (representing 1-2 expansions).&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-02T17:44:38.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12003" PostTypeId="2" ParentId="6382" CreationDate="2010-12-02T18:29:50.580" Score="-1" Body="&lt;p&gt;Actually you dont have to complete all the star lvls you just have to get to the Mid Bottom lvl and find the secret door then complete the SUPER STAR lvls.&lt;/p&gt;&#xA;" OwnerDisplayName="DeMore" LastActivityDate="2010-12-02T18:29:50.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12004" PostTypeId="1" AcceptedAnswerId="12016" CreationDate="2010-12-02T18:30:33.587" Score="8" ViewCount="523" Body="&lt;p&gt;I usually select all my workers and right-click around my base, trying to run them away from the hellions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with this is that they tend to get clumped up, occasionally getting pwned by hellion flames.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the optimal strategy for saving your workers?&lt;/p&gt;&#xA;" OwnerUserId="8" LastActivityDate="2010-12-02T22:23:25.107" Title="What's the best way to save your workers from hellion harass?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12005" PostTypeId="2" ParentId="12004" CreationDate="2010-12-02T18:35:15.720" Score="0" Body="&lt;p&gt;Do not bunch them up, and run them to your closest attacking units.  Also sacrificing a couple of them to stop the agression from following the whole platoon of workers is a good idea.  Like run all of your workers and try to draw attention  away with a couple of them.&lt;/p&gt;&#xA;" OwnerUserId="5187" LastActivityDate="2010-12-02T18:35:15.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12006" PostTypeId="2" ParentId="12004" CreationDate="2010-12-02T18:35:33.800" Score="3" Body="&lt;p&gt;You could always split them.  Basically grab your workers and send them in 3 different ways.  This forces your opponent to decide.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does he focus on all his hellions of one group of your workers?  This only kills 1/3 rather than all of them.  Does he do a Hellion split?  This is the best for you, you may even be able to kill all of his hellions before he gets any kills!  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes a lot of practice, but keep in mind the hellion only fires in a line so if you can avoid bunching up in a line like fashion it will significantly help your chances of survival.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Find a practice partner online and spend an hour or so running from his hellions, this should help you get a feel for the movement required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DON'T &lt;strong&gt;&lt;em&gt;ever&lt;/em&gt;&lt;/strong&gt; grab all of your workers and put them on a single mineral patch as this will cause them to bunch up in the worst possible way!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps &lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-12-02T18:35:33.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12007" PostTypeId="2" ParentId="12004" CreationDate="2010-12-02T18:59:29.917" Score="1" Body="&lt;p&gt;adding to what aardvark said, doing nothing works too. Workers are well spread and moving around while mining, so if there 2-3 hellions and you have some army ready, the natural worker spread would prevent the hellions from taking pot shots at rows of workers running away. They will have to focus down one or two at a time and in the mean time backup will arrive.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2010-12-02T18:59:29.917" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12008" PostTypeId="1" AcceptedAnswerId="12039" CreationDate="2010-12-02T19:24:20.253" Score="50" ViewCount="27462" Body="&lt;p&gt;What is a reliable, but not too time-consuming way to determine if a certain game is limited by the graphics card or by the processor speed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have some preconceptions about whether I'm mostly GPU or CPU limited, but I'd like to verify if I'm right about that. I have some ideas how I would go around and test that but performing accurate benchmarks is notoriously tricky and I don't have much experience with it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm wondering what would be an easy way to determine the bottleneck, having only one computer with a certain configuration available? What tools would I use for that purpose?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would also be interesting to determine if the amount of VRAM on my graphics card is a limiting factor.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="28182" LastEditDate="2013-11-08T03:37:24.887" LastActivityDate="2016-09-16T00:22:42.213" Title="Determining if a game is CPU- or GPU-limited" Tags="|pc|graphics-card|hardware|" AnswerCount="6" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="12009" PostTypeId="2" ParentId="7385" CreationDate="2010-12-02T19:32:46.020" Score="21" Body="&lt;p&gt;Okay, I did some testing, and it really doesn't matter much how you use it, as using a &amp;quot;pumping motion&amp;quot; (leaving a slight delay between each usage) or &amp;quot;pressing it as fast as you can&amp;quot; give both a direct boost to maximum speed. The item has a fixed usage time, and you can't double up on the boost.&lt;/p&gt;&#xA;&lt;p&gt;HOWEVER, the most important thing for efficient usage, is to always start your next boost before the speedboost effect of your previous boost has ended.&lt;/p&gt;&#xA;&lt;p&gt;As a result, pressing it as fast as you can after 4 pump usages might give you the last boost closer to the end of the item, giving you a little bit of extra distance, while still retaining the most control over your kart.&lt;/p&gt;&#xA;&lt;p&gt;A final important thing to note is that unlike most other items, you can't pick up another item while under the effects of the golden shroom.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="222022" LastEditDate="2022-12-17T18:08:50.233" LastActivityDate="2022-12-17T18:08:50.233" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="12010" PostTypeId="2" ParentId="9361" CreationDate="2010-12-02T19:39:36.253" Score="2" Body="&lt;p&gt;On &lt;a href=&quot;http://www.youtube.com/watch?v=OvzwN5xSw58#t=1m10s&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;, you can see NeoCyst's high score run. He gets past the Uranium element without getting hit or using the shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like his strategy consists of two parts:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;He tries to stay close below of and centered with the Uranium, while going through the walls of bullets. He usually does this switching between going to the right in parallel to the walls consisting of 3-5 shots while they open up, then using the space in between the 'wings' to go left again and move back to his spot in the middle below the Uranium.&lt;/li&gt;&#xA;&lt;li&gt;Flying right over the Uranium and finishing it when it is safe.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The most trouble are really the Hydrogen and Helium elements flying around while you're trying to deal with the Uranium. NeoCyst takes care of them pretty elegantly.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2010-12-02T19:39:36.253" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12012" PostTypeId="1" AcceptedAnswerId="12021" CreationDate="2010-12-02T19:57:31.893" Score="7" ViewCount="238" Body="&lt;p&gt;In Wing Commander 1, the &lt;a href=&quot;http://download.wcnews.com/files/manuals/Wing%20Commander%20-%20Claw%20Marks.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Claw Marks (PDF)&lt;/a&gt; (the official manual, written in-character) mentions a Terran corvette class called &lt;a href=&quot;http://www.wcnews.com/wcpedia/index.php?title=Venture-Class_Corvette&quot; rel=&quot;nofollow noreferrer&quot;&gt;Venture&lt;/a&gt;. In the years I've played WC1, I have never encountered one in a single mission and it has thus become a great mystery to me and the people I played it with, whether the Venture actually exists in the game. Was it just a myth? Scrapped before release?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone seen one and if so, in which mission? I guess the task was to defend it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wcnews.com/wcpedia/Category:Wing_Commander_missions&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a mission tree of WC1 in case you want to refer to a mission specifically.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastEditorUserId="3129" LastEditDate="2012-11-13T23:02:31.230" LastActivityDate="2012-11-13T23:02:31.230" Title="Does the Venture actually exist?" Tags="|wing-commander|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12014" PostTypeId="2" ParentId="12008" CreationDate="2010-12-02T20:27:56.267" Score="3" Body="&lt;p&gt;As reducing the screen resolution and/or texture details options is pretty much guaranteed to improve the performance of any game, this can't be used to determine whether it's GPU bound or not. You could look to see what the highest resolution/texture detail level is available for your system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you could reduce the performance of your CPU (underclocking?) then this &lt;em&gt;might&lt;/em&gt; give you some indication of whether the game was CPU bound - but again I don't think it can be 100% reliable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also a blurring of what's done by the game engine (CPU) and what's done by the rendering engine (GPU). In the late 1990s/early 200s game physics used to be done by the CPU, but then graphics cards started being capable of performing these calculations on dedicated hardware thus speeding them up and improving performance. This means that seeing how many objects are moving on the screen (for example) can't be used as a guide to how powerful a CPU you have as a lot of the motion might be being controlled by the GPU based physics engine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing to bear in mind is that due to the wide range of hardware that PC games have to run on game developers will be on the look out for any tricks that can improve performance and also the game will (hopefully) degrade gracefully so that it's playable on the lower end machines. This means that if you have the hardware available it will get used, if not to the utmost, then pretty close.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-12-02T20:27:56.267" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12016" PostTypeId="2" ParentId="12004" CreationDate="2010-12-02T21:00:51.743" Score="13" Body="&lt;p&gt;A few days ago there was a topic on TeamLiquid about a new technique. I'm not fully convinced on how good it is in practice, but you might want to check it out. The topic is also featured on the TL main page, which gives it some weight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=172241&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamLiquid - Saving Your Workers From Hellions&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summary&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Select all workers, press Stop, hold F1 down and click in a circle around your base, each worker will go into a different direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just watched ROOT.Catz losing on his stream because his almost all-in banelings couldn't kill anything due to a split that looked a lot like this.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorDisplayName="user1978" LastEditDate="2010-12-02T22:23:25.107" LastActivityDate="2010-12-02T22:23:25.107" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12017" PostTypeId="1" AcceptedAnswerId="12028" CreationDate="2010-12-02T21:28:43.550" Score="1" ViewCount="21028" Body="&lt;p&gt;OK, we've &lt;a href=&quot;https://gaming.stackexchange.com/q/9328/58&quot;&gt;established prior&lt;/a&gt; that I'm not above using certain exploits (notably the caps exploit for weapon/armor shops) when I play. This, however, is an exploit I'm not sure I would use, because it (a) really seems like it'd make the game entirely too easy and probably less fun overall (since there'd be no real level progression, therefore no motivation to keep on truckin') and (b) feels a lot like grinding. And I hate grinding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That all said, I am curious. Over at &lt;a href=&quot;http://fallout.wikia.com/wiki/Run_Goodsprings_Run#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt;, we have this interesting tidbit under bugs for &quot;Run Goodsprings Run:&quot;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Doing the above can grant the user&#xA;  extra free perks, before leaving the&#xA;  area of Good Springs. You can&#xA;  essentially level your self up to&#xA;  level 30, and get any perks after&#xA;  level 4 and keep them for the&#xA;  remainder of the game. In order for&#xA;  the glitch to work you have to level&#xA;  up before you leave the area, where it&#xA;  ask you to change your name, stats,&#xA;  before you continue. Once you change&#xA;  your stats, everything gets resetted&#xA;  back to basic, but you keep the perks&#xA;  you've picked before, and you get the&#xA;  full experience points you gathered&#xA;  aswell. It's almost like having a perk&#xA;  every level like in Fallout 3.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The description is almost, but not quite, self-explanatory. How, exactly, does this work? I get the infinite experience glitch here. That part makes sense. What doesn't make sense is how an infinite experience glitch turns into something which is &quot;almost like having a perk every level like in Fallout 3.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how does that part play out?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(And again, I probably won't actually &lt;em&gt;do&lt;/em&gt; this. Well, maybe in a just-for-fun/exploration playthrough, but certainly not until I've legitimately -- by my definition -- done all four factions and as much of the rest of the wastes as I can.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2010-12-16T08:05:57.773" Title="How do you exploit the level/perk/experience glitch in &quot;Run Goodsprings Run?&quot;" Tags="|fallout-new-vegas|cheats|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12018" PostTypeId="1" AcceptedAnswerId="12022" CreationDate="2010-12-02T23:06:26.560" Score="7" ViewCount="617" Body="&lt;p&gt;Is there a way to see the current players in a server from the client program? &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="185203" LastEditDate="2019-07-09T15:47:17.603" LastActivityDate="2019-07-09T15:47:17.603" Title="Current players in a server" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12019" PostTypeId="2" ParentId="12008" CreationDate="2010-12-02T23:12:14.827" Score="2" Body="&lt;p&gt;You could open the Windows Task Manager (the one you can bring up through Control+Alt+Delete), and then minimize it and play your game for a bit. Then exit your game and look at the CPU usage in the performance tab (you can resize the monitor to see more of the trend). Check to see if your CPU usage seems to stay around 100% or much less.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there are other utilities that let you view CPU usage, as well as RAM usage and disk IO, that you could try. I don't know if there is one to monitor graphics card performance though.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-12-02T23:12:14.827" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12020" PostTypeId="1" AcceptedAnswerId="12035" CreationDate="2010-12-02T23:14:03.387" Score="18" ViewCount="5769" Body="&lt;p&gt;I have purchased a copy from Steam and it has all of the visual gore taken out.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd rather play the game as it was intended and not be at the whims of some politician who thinks all Australians should be treated like children when it comes to gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I edit, crack, or hack this game into removing the censorship?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far the solution by Nick T has the most success, but internet play does not work due to steam connection issues.  Is there is some way around this (dedicated server?).&lt;/p&gt;&#xA;" OwnerUserId="5268" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:04:01.477" LastActivityDate="2020-01-04T22:42:59.387" Title="Left For Dead 2 - Unlock Australian Censorship" Tags="|left-4-dead-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12021" PostTypeId="2" ParentId="12012" CreationDate="2010-12-02T23:14:46.707" Score="3" Body="&lt;p&gt;I've only played WC on the SNES, and it's been forever since I've played it, but in searching for &quot;Venture&quot; in the &lt;a href=&quot;http://www.gamefaqs.com/snes/588851-wing-commander/faqs/9829&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt; on GameFAQS.com it does mention the word once as part of the secret missions (no idea why they are secret). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the FAQ (emphasis mine):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;7.2.1     Goddard 1&#xA;        Defend, strike, escort, sweep... What don’t you do in this mission?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;N01 has 4 Salthi and a Lumbari.&#xA;  Asteroids with 2 Salthi are at N12. At&#xA;  N2 you need to protect the Diligent&#xA;  from 3 Krants. When you reach N3, &lt;strong&gt;the&#xA;  Venture-class corvette&lt;/strong&gt; is under attack&#xA;  by 3 Krants. As you escort it to the&#xA;  Claw 3 Salthis attack.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;At N12, try to lure the Salthis out of&#xA;  the asteroid field to fight them. Save&#xA;  the missiles for the fight at N2, as&#xA;  the Diligent is more fragile than the&#xA;  corvette.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Take this with as much salt as you like.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorUserId="1268" LastEditDate="2011-08-13T19:48:19.583" LastActivityDate="2011-08-13T19:48:19.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12022" PostTypeId="2" ParentId="12018" CreationDate="2010-12-02T23:18:16.853" Score="7" Body="&lt;p&gt;You can type &lt;code&gt;/list&lt;/code&gt; to see a list of all connected players&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note however, that if a server is running mods, the usual command is &lt;code&gt;/playerlist&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you can use &lt;code&gt;/help&lt;/code&gt; to get more information about the commands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note that you need to be op to run &lt;code&gt;/list&lt;/code&gt;, and mods might disable or restrict the &lt;code&gt;/playerlist&lt;/code&gt; commands for certain users or usergroups.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2010-12-03T03:16:51.297" LastActivityDate="2010-12-03T03:16:51.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12023" PostTypeId="2" ParentId="12008" CreationDate="2010-12-02T23:28:25.630" Score="3" Body="&lt;p&gt;from a purely observational perspective (not checking other applications etc) I believe that if you are CPU bound you'll find the that there is a lot more frame stutter as the GPU waits on the CPU, where as if you are GPU bound there will be a more consistent experience, albeit slow and laggy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;this could all be hooey though.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2010-12-02T23:28:25.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12024" PostTypeId="1" AcceptedAnswerId="12026" CreationDate="2010-12-02T23:41:25.467" Score="15" ViewCount="7600" Body="&lt;p&gt;In replays, I see Terran players moving Marine blobs a bit, then attacking, then moving a bit, then attacking, &lt;em&gt;etc&lt;/em&gt;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the purpose of this micro? Are there other micro moves for Terran infantry?&lt;/p&gt;&#xA;" OwnerUserId="490" LastEditorUserId="194732" LastEditDate="2017-08-10T22:14:46.947" LastActivityDate="2017-08-10T22:14:46.947" Title="Why do Terran players use the Marine blob micro move?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12025" PostTypeId="2" ParentId="9146" CreationDate="2010-12-02T23:44:32.243" Score="0" Body="&lt;p&gt;Yes, the lock-on feature is completely present, allowing you to play Sonic 2 and Sonic 3 with knuckles, and includes the easteregg, which can be accessed trough a &quot;fake&quot; lock-on with the original Sonic the Hedgehog game leading you to the No Way? No Way! screen.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-12-02T23:44:32.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12026" PostTypeId="2" ParentId="12024" CreationDate="2010-12-02T23:48:05.073" Score="20" Body="&lt;p&gt;The benefit of this fancy micro is to 'run and gun'.  Marines have a set attack speed, meaning if they are standing still they will shoot, stand still, then shoot again.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So by moving between shots you can constantly be moving away from melee attackers you can kite them (prevent them from hitting you therefore taking far less damage) while still doing the maximum amount of damage (because you shoot every time its off cool down).  This becomes even more effective when you mix in mauraders with their concussive (slowing) shells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your question, this can be extended to &lt;strong&gt;ANY&lt;/strong&gt; ranged unit in the game.  It is very common with hellions, thors, marines, and mauraders with Terran&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this micro, right click away from the enemy unit (ordering a moving command), press the A (attack move command) and left click (this will cause your marines to shoot anything within range) then order another move command; repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-12-03T00:15:44.870" LastActivityDate="2010-12-03T00:15:44.870" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="12028" PostTypeId="2" ParentId="12017" CreationDate="2010-12-02T23:51:18.800" Score="4" Body="&lt;p&gt;Essentially, the script that erases perks when you delevel as you leave Goodsprings only seems to check for level 2 perks. Ordinarily though, there's really only enough XP in the Goodsprings area to get to level 3 without a lot of tedious waiting around for Gecko respawns -  and once you've levelled up a few times, it's &lt;em&gt;a lot&lt;/em&gt; of tedious waiting around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, while it's possible to get a free perk or two if you are, for instance &lt;a href=&quot;https://gaming.stackexchange.com/questions/10766/killing-everyone-in-the-mojave-wasteland&quot;&gt;killing everyone&lt;/a&gt;, it's really more effort than it's worth to go out of your way for without abusing the aforementioned infinite XP glitch. Once you do that however, basically, the way it works is you hit level 30, walk out of town, and choose to rebuild your character. This allows you to reassign your perks and skill points, delevels you to 1, and awards you an amount of experience equal to what was removed. Not all perks are stripped however, and thus you effectively double your perks.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2010-12-02T23:51:18.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12031" PostTypeId="1" AcceptedAnswerId="17320" CreationDate="2010-12-03T00:50:12.687" Score="10" ViewCount="93960" Body="&lt;p&gt;The Librarian (big gorilla looking thing) in the library is kicking my butt every time I try to fight it, I tried backing away from it like miller says but eventually it starts attacking me and then I die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've emptied all 40 rounds of my kalash into it and it doesn't even get fazed.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3114" LastEditDate="2011-02-26T19:26:03.457" LastActivityDate="2019-11-14T11:23:14.707" Title="What is the best way of dealing with the Librarians in Metro 2033?" Tags="|metro-2033|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12032" PostTypeId="2" ParentId="12024" CreationDate="2010-12-03T01:21:02.457" Score="12" Body="&lt;p&gt;I think the &lt;a href=&quot;https://gaming.stackexchange.com/questions/12024/why-do-terran-players-use-the-marine-blob-micro-move/12026#12026&quot; title=&quot;starcraft 2 - Why do Terran players use the Marine blob micro move? - Gaming - Stack Exchange&quot;&gt;stutter step&lt;/a&gt; is an important technique to master, but an vastly more important technique is splitting your units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider a nice and tight Marine ball using stutter step to run away from a group of banelings. Eventually, one or two will make it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now consider, instead, &lt;a href=&quot;http://www.youtube.com/watch?v=v2wmdLr0U1E&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;MarineKingPrime&amp;#39;s amazing split - YouTube&quot;&gt;splitting up your marines&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a technique that MarineKingPrime (formerly known as Boxer, though not the same player as SlayerS_Boxer) is famous for in his ZvT and lead him to be runner up at GSL2. By quickly splitting his Marines, he was able to mitigate almost all of the splash damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The goal here is not to save all of your Marines, but instead to save most of them. It's a technique that was pioneered in Broodwars to deal with Zerglings and Zealots. Given a clump of Marines separate them in sections away from the center. As a result, melee units (which Zerglings and Zealots happen to be) are forced to finish off single clumps before moving on to the next. This additional travel time is gained DPS time.  In the case of Banelings, you get the added benefit of less splash damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The penalty for screwing up a split is losing only a portion of your Marines, while the penalty for screwing up a &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=153767&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Stutter Step Practice Map (Now with Zerg &amp;amp; Protoss&quot;&gt;Stutter Step&lt;/a&gt; is to lose almost all of them.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2013-09-11T16:19:13.547" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="12034" PostTypeId="2" ParentId="12020" CreationDate="2010-12-03T02:58:34.903" Score="1" Body="&lt;p&gt;Change country and or buy a foreign copy.&lt;/p&gt;&#xA;" OwnerUserId="5187" LastActivityDate="2010-12-03T02:58:34.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12035" PostTypeId="2" ParentId="12020" CreationDate="2010-12-03T02:59:06.287" Score="6" Body="&lt;p&gt;This is probably an &amp;quot;at your own risk&amp;quot; thing, I doubt this would make VAC go after you, but who knows.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cybergamer.com.au/forums/thread/p639944#639944&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;Originally posted by ArchAngel-au on the CyberGamer Australia forums&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Enabling gore in the censored Aussie versions of the L4D2 demo is as easy as editing 1 character in 2 text files:&lt;/p&gt;&#xA;&lt;p&gt;Change the app id 590 to 510 in these two files:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hTC2B.jpg&quot; alt=&quot;alt text&quot; /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/TU3Z1.jpg&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Save them and run the left4dead2.exe executable directly (not through steam icon/games list). This should be located in a directory like C:\Program Files\Steam\steamapps\common\left 4 dead 2 demo, just like the first file above.&lt;/p&gt;&#xA;&lt;p&gt;Your status will say that you're playing &amp;quot;Left 4 Dead Dedicated Server&amp;quot;, but the L4D2 Demo will start and you'll be able to play with gore enabled (no more disappearing zombies, more blood, decapitations/dismemberment, splatter on the screen, etc.!)&lt;/p&gt;&#xA;&lt;p&gt;You will also still be able to start lobbies, invite friends and join games in progress on servers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-03T02:59:06.287" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12036" PostTypeId="1" AcceptedAnswerId="12136" CreationDate="2010-12-03T03:50:10.390" Score="2" ViewCount="24398" Body="&lt;p&gt;From &lt;strong&gt;Unknown Soldier&lt;/strong&gt; to &lt;strong&gt;Renowned Hero&lt;/strong&gt;, plus for defeating bosses you get souls which you can use to gain various amounts of souls.&#xA;It would be nice to know how much each is worth. For example, to not spend them and have 'em wasted if you die and can't get back to your bloodstain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ones I know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Unknown Soldier: 200&lt;/li&gt;&#xA;&lt;li&gt;Unknown Hero: 400&lt;/li&gt;&#xA;&lt;li&gt;Renowned Soldier: 800&lt;/li&gt;&#xA;&lt;li&gt;Renowned Hero: 1000&lt;/li&gt;&#xA;&lt;li&gt;Storied Soldier: 2000&lt;/li&gt;&#xA;&lt;li&gt;Legendary Soldier: 8000&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="1804" LastEditDate="2010-12-04T06:51:26.783" LastActivityDate="2012-04-13T15:02:22.600" Title="How much are each of the different souls worth?" Tags="|demons-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12037" PostTypeId="2" ParentId="12031" CreationDate="2010-12-03T03:54:10.837" Score="2" Body="&lt;p&gt;Figured it out after a while, wow these guys are tough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are called librarians and the best way to kill them seems to be a bunch of arrows from an overpumped helsing to the head while dodging backwards and to either side.  Their attack is mostly a forward swipe motion and 2-3 hard hits will kill you (I was wearing a stealth suit at the time), but its easy to dodge once you get it down.  And never ever fight more than 1 at a time, that's just asking for trouble.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-12-03T03:54:10.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12039" PostTypeId="2" ParentId="12008" CreationDate="2010-12-03T05:11:53.023" Score="27" Body="&lt;p&gt;Two rules of thumb I used to use:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If increasing the resolution brought about a large drop in the frame rate, it could indicate that the game was GPU-bound, as the increased resolution makes the video card work much harder and, as a result, takes longer to get each frame out the door.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, if increasing the resolution brought about only a negligible decrease in frame rate (or no decrease at all), then it was an indicator that the game was CPU-bound, as the additional video complexity was easily handled by spare video card processing capacity whereas the main game processing logic already pegged the CPU.  In this situation, the game engine is too busy to be able give the video subsystem enough work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I don't think games nowadays are so simple that the performance is easily limited like that.  For many years now, GPUs have gotten more complex and developers are finding ways to offload more work to them, so there's a lot of work that could be done on either side... this is why I don't use these rules of thumb very much anymore - they just don't really apply.  The assumption was that raising the resolution did not cause additional work on the CPU.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you followed those video card benchmarks from Tom's Hardware Guide religiously in those early 2000's years, you could see this sometimes - running e.g. Quake 3 using a &quot;modern&quot; video card and you'd get so many bar charts that just flatlined.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can measure the frame rate of your game, give this a try and see what happens.&lt;/p&gt;&#xA;" OwnerUserId="1619" LastActivityDate="2010-12-03T05:11:53.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12040" PostTypeId="2" ParentId="12020" CreationDate="2010-12-03T05:30:06.503" Score="3" Body="&lt;p&gt;When using Steam, the games you own get the regional specialities of the person who bought them. That means, if someone outside Australia buys them for you as a gift, you should get their version, not the Australian one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course this doesn't really help you, as you already have the game on your account and you can't buy/redeem the same game twice on Steam. You could, however, create a new account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IANAL and I have no idea how legal this is -- but it seems to be openly discussed everywhere and it probably falls under the case of &quot;it is as if someone brought you a physical copy of his version.&quot;&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2010-12-03T05:30:06.503" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12041" PostTypeId="1" AcceptedAnswerId="12064" CreationDate="2010-12-03T06:50:59.827" Score="7" ViewCount="4538" Body="&lt;p&gt;Ok, so several of my co-workers have been upgrading their work machines to use SSD hard drives instead of old spinning disks. They all rave about the huge speed boost on IO intensive actions like booting up, loading large files, starting apps the first time (before they're in memory) etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That got me to thinking, as I was waiting through load screen after load screen... would the same be true for my PS3? I've got to imagine that for downloaded games it will make a huge difference, since the game &lt;em&gt;only&lt;/em&gt; exists on the HDD. But what about games that are on disc? Does the system cache a copy of the data on the HDD? or pre-load any of it when the game starts up?  Has any one tried this yet?&lt;/p&gt;&#xA;" OwnerUserId="5276" LastActivityDate="2013-01-17T14:36:42.830" Title="would a faster HDD in my PS3 speed up load times?" Tags="|ps3|performance|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12043" PostTypeId="2" ParentId="12041" CreationDate="2010-12-03T07:02:31.763" Score="7" Body="&lt;p&gt;Basically, not much.&#xA;I read an &lt;a href=&quot;http://ps3.ign.com/articles/984/984806p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;article&lt;/a&gt; (found it) a while back where some tech guys put an SSD in a PS3 and compared load times for game w/ install.&#xA;For the most part load times where the same. PSN games might have had a small advantage but things like metal gear solid still took about the same amount of time to load.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="816" LastEditDate="2010-12-15T23:09:49.140" LastActivityDate="2010-12-15T23:09:49.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12044" PostTypeId="2" ParentId="11366" CreationDate="2010-12-03T07:54:59.090" Score="2" Body="&lt;p&gt;On the PC version, you jump out of the Casino skywalk with Blaine, go through a car chase and end up at Blaine's house where he gives you a blackmarket beacon. Three &quot;faction&quot; headquarters are shown on your map and you can visit all of them to unlock new missions.&lt;/p&gt;&#xA;" OwnerUserId="3253" LastEditorUserId="10616" LastEditDate="2012-08-24T23:15:55.607" LastActivityDate="2012-08-24T23:15:55.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12045" PostTypeId="2" ParentId="11968" CreationDate="2010-12-03T09:27:48.200" Score="4" Body="&lt;p&gt;This might be harsh but you can get TK'ers &lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=1260&quot; rel=&quot;nofollow noreferrer&quot;&gt;PSN accounts blocked&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2010-12-03T09:27:48.200" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12046" PostTypeId="2" ParentId="7142" CreationDate="2010-12-03T09:31:47.683" Score="0" Body="&lt;p&gt;Of course we would place the scanner sweep at a ridiculous edge of the map, so only a corner of it would reveal a tiny part of the base. So far that hardly every gets noticed and we can baneling bust a main 80% of the time without any resistance. ^^ Quite potent. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Air may seem the best counter, but since we also just build anti-air by default ('cause we see people switch air when applying this tactic), we're just happily ready with our anti-air force ^^&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still looking for ways to perfect the tactic, but so far pretty good.&lt;/p&gt;&#xA;" OwnerDisplayName="JamesR404" LastActivityDate="2010-12-03T09:31:47.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12047" PostTypeId="2" ParentId="12008" CreationDate="2010-12-03T11:16:58.490" Score="2" Body="&lt;p&gt;Couple of years ago I would definitely tell that by playing with the resolution: if the performance varies in direct relation to resolution, then it's GPU bound, if not, it's CPU, but it's a different story now, as shaders are in the play.&#xA;Some of the shader effects can't be just toned down by lowering the resolution, they just grab the same amount of resources no matter what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some graphics options concern only the CPU, some only the GPU, and some a mixture of both (smoke effects are a common example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lowering the resolution is still a rule of thumb, it just doesn't work as well as it did before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if I had the money, I would invest on a better GPU than a faster CPU, because there are extras you will never achieve without more GPU power, like Anti-Aliasing and Anisotropic Filtering.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-03T11:16:58.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12048" PostTypeId="2" ParentId="12041" CreationDate="2010-12-03T11:27:53.807" Score="0" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Does the system cache a copy of the data on the HDD?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I wouldn't have thought so. Disk space isn't infinite and there are some consoles (but not PS3's) without hard drives at all, so if data were cached there'd have to be code to cope with it not being present. A far simpler solution is to not cache the data and read straight off the optical disk.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-12-03T17:09:00.687" LastActivityDate="2010-12-03T17:09:00.687" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12049" PostTypeId="1" AcceptedAnswerId="12050" CreationDate="2010-12-03T11:37:51.833" Score="4" ViewCount="7099" Body="&lt;p&gt;I want to know what the recommend bandwidth for World of Warcraft. I also want to know what is actual used-bandwidth by average per seconds? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently I am working in Afghanistan. Here I have found some internet with about &lt;strike&gt;256mb/sec&lt;/strike&gt; 256kb/sec connection. To clarify, that is &lt;strike&gt;mega&lt;/strike&gt; kilobits not &lt;strike&gt;mega&lt;/strike&gt; kilobytes. Is this connection suitable for limited play such as leveling and 5-man instants? &lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="52800" LastEditDate="2013-10-30T04:31:17.463" LastActivityDate="2013-10-30T04:31:17.463" Title="What is the recommend bandwidth for World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12050" PostTypeId="2" ParentId="12049" CreationDate="2010-12-03T11:46:26.697" Score="3" Body="&lt;p&gt;Average used bandwidth is very low.  I haven't tested it recently but it used to be possible to run WoW off a 56kbps dial-up link, implying a download rate of probably 6kBps or lower.  The latency tends to be a much greater issue, as creatures/players may not be where your client shows them as and it can impact upon spell casting delays, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, if that connection really is 256 mbps, that's faster than almost all of Australia and New Zealand plays WoW at - that is 32 MB/sec, and we tend to top out at 10-20 MB/sec.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-12-03T11:46:26.697" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12051" PostTypeId="1" AcceptedAnswerId="12061" CreationDate="2010-12-03T11:57:35.623" Score="8" ViewCount="2312" Body="&lt;p&gt;I played League Of Legends for about 50 hours now, but I always played 5vs5 match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am wondering now what are the differences, &lt;strong&gt;strategically speaking&lt;/strong&gt;, in playing 3vs3 instead (on 3vs3 map of course).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you like, in addition to the pure objective differences that I am interested in, add also an opinion why do you like or not like 3v3 compared to 5v5.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="336" LastEditDate="2010-12-03T15:14:58.713" LastActivityDate="2014-01-31T17:29:22.380" Title="What are the differences between 5vs5 and 3vs3 in League of Legends?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12053" PostTypeId="1" AcceptedAnswerId="19223" CreationDate="2010-12-03T13:16:16.110" Score="4" ViewCount="1322" Body="&lt;p&gt;When creating/editing a formation in Fifa 11 you are able to select the direction a player attacks and defends. Why kind of effects does this have on a players runs? I find it a little confusing because in general I find my players all over the pitch. How does this setting's effects change between organized and freeform buildup/chance creation?&lt;/p&gt;&#xA;" OwnerUserId="5283" LastEditorUserId="816" LastEditDate="2010-12-03T14:55:27.053" LastActivityDate="2011-03-30T18:32:56.517" Title="How does attacking/defending direction affect the way players play in Fifa 11?" Tags="|fifa-11|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12055" PostTypeId="2" ParentId="12051" CreationDate="2010-12-03T14:45:20.260" Score="5" Body="&lt;p&gt;From what I've seen, 3v3s are much more focused on teamwork and ganks.  As Twisted Treeline only has 2 lanes for 3 people, most matches start with a random decision based on which side will have 2.  It's also much more likely that there will be teams starting with all 3 in one lane for a quick kill/tower attack.  In this regard, I consider 3v3s extremely chaotic; a lot of the match is decided based on who is where and at what time.  Teams are also much more likely to travel together on ganking runs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I vastly prefer 5v5s, but it comes down to my character preference.  Since I main Heimerdinger, I benefit in long, drawn out combat so I can annoy with my ranged attacks and run.  In a 3v3, Heimer proves too fluffy and susceptible to getting killed extremely quickly.  Physical/melee champions seem to thrive in 3v3s more than ranged dps champions, so it may come down to who you like playing.  Try both out and figure out your preference.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2010-12-03T14:45:20.260" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12056" PostTypeId="1" CreationDate="2010-12-03T14:51:44.357" Score="3" ViewCount="19418" Body="&lt;p&gt;I've read that you can display FPS counter in battlefield 2 bad company with a command similar to BF2 (renderer.drawFps 1)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pressing tilde seems to open a console, however I can't type anything in.&#xA;I'm using an AZERY keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did someone find a way to display FPS ?&lt;/p&gt;&#xA;" OwnerDisplayName="Greg" LastEditorUserId="8350" LastEditDate="2011-08-12T19:45:40.180" LastActivityDate="2015-03-19T18:35:55.270" Title="How to display FPS counter in BFBC2?" Tags="|pc|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12057" PostTypeId="2" ParentId="12056" CreationDate="2010-12-03T16:17:43.253" Score="5" Body="&lt;p&gt;Download &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fraps&lt;/a&gt; for free and it will allow you to display FPS and take screenshots etc. works for everything to my knowledge. &lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="63072" LastEditDate="2015-03-19T18:35:55.270" LastActivityDate="2015-03-19T18:35:55.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12058" PostTypeId="2" ParentId="11734" CreationDate="2010-12-03T16:34:38.860" Score="2" Body="&lt;p&gt;OK, I found out, that only some items support this option. Most notably are the class-change-orbs from Kasta's shop on B5.&lt;/p&gt;&#xA;" OwnerUserId="4780" LastActivityDate="2010-12-03T16:34:38.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12059" PostTypeId="1" AcceptedAnswerId="12073" CreationDate="2010-12-03T16:37:49.547" Score="14" ViewCount="23025" Body="&lt;p&gt;Is it possible for Mac (with the Aspyr port) and Windows version of Civilization V to participate in a multiplayer game together ? Or is the only option to run the Windows version on the Mac (either via Bootcamp, Parallels, WINE, ...) ? &lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="51318" LastEditDate="2013-10-22T18:56:49.883" LastActivityDate="2013-10-22T18:56:49.883" Title="Can the Mac and Windows version of Civilization V play a multiplayer game together?" Tags="|civilization-5|macos|windows|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12060" PostTypeId="1" AcceptedAnswerId="12062" CreationDate="2010-12-03T16:39:41.503" Score="11" ViewCount="112060" Body="&lt;p&gt;In Diablo II, what's the recommended level before starting Nightmare (or Hell) difficulty?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="20456" LastEditDate="2012-11-15T21:45:40.890" LastActivityDate="2012-11-15T21:45:40.890" Title="What's the recommended level before starting Nightmare (or Hell) difficulty?" Tags="|diablo-ii|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12061" PostTypeId="2" ParentId="12051" CreationDate="2010-12-03T16:56:56.743" Score="9" Body="&lt;p&gt;A major difference between 5s and 3s is how much lane control you need to win the game. To summarize: for 3s you want high dps champions with a lesser focus on team value, and in 5s you want high lane control champions with great team value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 5s you value champions that can hold their own lane well, because teammates will leave their lane open for minutes while they travel to help you. In 3s you value champions that can help other lanes and contribute lots to ganking, because traveling lane to lane takes very little time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Champions like Heimerdinger and Soraka do well in 5s because they both have great lane control. Heimerdinger's turrets and passive heal allows him to push a lane very well and stay in good shape, meaning he doesn't need to leave the lane for a heal and spend a minute running back out. Soraka can heal herself and replenish mana, so she almost never needs to leave a lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in 3s they are less handy because they are squishy and susceptible to being ganked. They also provide little value when it comes to ganking in other lanes because they are not damage-per-second champions. To contrast Heimerdinger and Soraka, Tryndamere is a champion who shines in 3s. He can quickly travel from one lane to another by spinning over walls, and his dps makes ganks easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing to note is that you require team composition in 5s, as any one champion can be focused down by 5 others at a time without a team backing them up. In 3s it's less of a problem because champions last longer in team fights as less damage is going around. Tryndamere in 5s can be crowd controlled by 5 other champions and he provides no aid to his teammates. However, in 3s he can solo two champions and likely win.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2010-12-07T05:48:03.130" LastActivityDate="2010-12-07T05:48:03.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12062" PostTypeId="2" ParentId="12060" CreationDate="2010-12-03T17:04:35.940" Score="13" Body="&lt;p&gt;I'm not sure if theres a real concrete answer to this.  Different classes, built with different skills, with different items, played by different people will all function differently.  Some characters (Like a minion-necromancer) will be able to handle higher difficulties at lower levels then say a mage (especially in hell when everything has multiple elemental immunities).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without the expansion, I generally tried to hit nightmare around 35-40 and hell 50-60.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the expansion, I tried to hit nightmare around 45-55 and hell 65-75.  You'll want to be level up even higher if your playing a hard-core character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-12-03T17:11:55.040" LastActivityDate="2010-12-03T17:11:55.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12064" PostTypeId="2" ParentId="12041" CreationDate="2010-12-03T17:17:31.117" Score="3" Body="&lt;p&gt;Well, it can slightly reduce loading time. However, reading from the DVD / blu-ray / HDD is not the only time consumming operation that can happen during those loading screen. In fact, it is generally not the longest operation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After reading the data from the disc, the game still has to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;decompress it (data is generally compressed to reduce used space)&lt;/li&gt;&#xA;&lt;li&gt;rebuild cross-references (between textures and models, ...)&lt;/li&gt;&#xA;&lt;li&gt;...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Those operations generally take more than half of the loading time. There exists some techniques to reduce this time (streaming, ...) but they may not be applicable to all types of game, and they can be difficult to implement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game are allowed to use some space on the HDD as a cache of blu-ray / DVD (both on Xbox and PS3). This is not that much used as installation (either via the Guide on Xbox, or via the game on PS3) is generally a better option (as the cache can be cleared automatically by the system after exiting the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On some specific games, loading time can be drastically improved however. Gran Turismo 5 for PS3 loading time can &lt;a href=&quot;http://www.crunchgear.com/2010/12/14/with-ssd-gran-turismo-5-load-times-are-halved/&quot; rel=&quot;nofollow noreferrer&quot;&gt;be halved by using a SSD&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="1351" LastEditDate="2013-01-17T14:36:42.830" LastActivityDate="2013-01-17T14:36:42.830" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12065" PostTypeId="2" ParentId="12060" CreationDate="2010-12-03T17:55:42.223" Score="0" Body="&lt;p&gt;Are you playing single player or on battle net?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's battle net, I would just recommend getting rushed till a4 hell and then leeching chaos runs to hit whatever level you want.  For single player, it depends heavily on the gear/class, but try to have your bread and butter skill maxed (or at least started if its a lev 30 skill) by the time you finish normal and have most of the synergies for it by the time you reach hell.  Having high resistance and leech also makes a huge difference.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="85" LastEditDate="2010-12-03T21:13:52.540" LastActivityDate="2010-12-03T21:13:52.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12066" PostTypeId="2" ParentId="10870" CreationDate="2010-12-03T17:56:23.953" Score="3" Body="&lt;p&gt;As of &lt;a href=&quot;http://www.sc2mapster.com/maps/yabot/files/20-v1-3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;YABOT 1.3&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added Green Tea AI 0.57 back in&lt;/li&gt;&#xA;&lt;li&gt;Added checkpoint system (-sc and -lc)&lt;/li&gt;&#xA;&lt;li&gt;Added attack waves back in&lt;/li&gt;&#xA;&lt;li&gt;Added a new demo mode to watch AI perform builds&lt;/li&gt;&#xA;&lt;li&gt;Round end time now set using slider control&lt;/li&gt;&#xA;&lt;li&gt;Objective text updates with time when completed&lt;/li&gt;&#xA;&lt;li&gt;Minor bug fixes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I believe this should provide the resource you are looking for.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-12-03T17:56:23.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12068" PostTypeId="2" ParentId="12031" CreationDate="2010-12-03T18:18:00.187" Score="2" Body="&lt;p&gt;you can just run past all of them... they have very limited aggro area and will not chase much.&lt;/p&gt;&#xA;" OwnerUserId="5288" LastActivityDate="2010-12-03T18:18:00.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12069" PostTypeId="1" AcceptedAnswerId="14951" CreationDate="2010-12-03T18:39:55.220" Score="3" ViewCount="39668" Body="&lt;p&gt;In the Witcher you choose a difficulty level at the start and can't change it thereafter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've played through a fair way and would like to change difficulty without restarting and having to play through from the start again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As this isn't in the core game, I was wondering if there are any mods or other methods of changing the difficulty level?  I've had a search, but can only find mods to up the difficulty to 'very difficult' which isn't what I'm looking for (I'm helping my wife to play through on easy and thinking of switching up to medium)&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="274" LastEditDate="2011-01-19T17:44:24.777" LastActivityDate="2012-09-04T20:10:31.093" Title="How can I change the difficulty during the game in The Witcher?" Tags="|pc|mods|the-witcher|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12070" PostTypeId="1" CreationDate="2010-12-03T19:13:36.617" Score="6" ViewCount="2005" Body="&lt;p&gt;On my server Lightning's Blade (EU - Horde) one guy showed me a stack of embersilk cloth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They already farmed it. I thought it was a scammer but he showed it to me in a trade window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where I can farm this?&lt;/p&gt;&#xA;" OwnerUserId="5289" LastEditorUserId="122" LastEditDate="2010-12-23T00:06:42.907" LastActivityDate="2010-12-23T00:06:42.907" Title="Is Embersilk Cloth already dropping before the Cataclysm release?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12071" PostTypeId="2" ParentId="12070" CreationDate="2010-12-03T19:27:46.713" Score="11" Body="&lt;p&gt;I wouldn't try unless you're interested in risking a ban.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, since the launch of patch 4.0.3a there have been a series of exploits discovered, involving wall jumping, water walking, levitation, and all manner of other tricks, to get into new Cataclysm zones -  most notably Hyjal, Tol Barad, and Twilight Highlands. Additionally, certain fishing spots near zone boundaries have allowed people to fish up Cataclysm fish. This has resulted in a smattering of Cataclysm Herbs, Ore, Cloth, Leather, and Fish showing up on auction houses across servers. Blizzard has been fairly proactive about shutting down as many of these exploits as they can, releasing new hotfixes every few days, but crafty players will do what they'll do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They've also been actively banning people for this, and historically, have issued suspensions for mere possession of the offending materials, so I'd strongly advise against buying it up.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-03T19:27:46.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12072" PostTypeId="2" ParentId="12070" CreationDate="2010-12-03T19:28:05.507" Score="7" Body="&lt;p&gt;While the new zones are off limits, it is possible to get to them.  For example I logged out before the Shattering on the Stonewrought Dam (good place to watch the end of the world from...) and relogged to find myself in the Grim Batol zone (Twighlight Highlands).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had a good wander round and saw plenty of level 85 mobs.  I didn't kill any, but did have the opportunity.  Could be something on these lines.&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="2033" LastEditDate="2010-12-03T19:45:07.037" LastActivityDate="2010-12-03T19:45:07.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12073" PostTypeId="2" ParentId="12059" CreationDate="2010-12-03T19:43:55.323" Score="16" Body="&lt;p&gt;Civilization V for Mac does support playing multiplayer with PC users, but the Mac version frequently lags behind the PC version, which prevents Mac and PC users from playing together. Generally, when Aspyr releases a patch that re-enables cross-platform multiplayer, they make a note of it in the patch notes.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2012-11-04T18:46:45.847" LastActivityDate="2012-11-04T18:46:45.847" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12074" PostTypeId="1" AcceptedAnswerId="12075" CreationDate="2010-12-03T20:41:45.973" Score="11" ViewCount="3423" Body="&lt;p&gt;My wife and I have been playing WoW together for years now. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the very start I was trying to teach her to use hotkeys and look with the mouse, but she always defaulted back to clicking her abilities and keyboard turning.  I must say, she's pretty dang good at it. She excels at PvE (always top 3 dps in guild raids), but I notice a big potential for improvement in PvP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else had success teaching someone how to switch play methods?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not debating the merits of clicking vs hotkeys, or keyboard turning vs mouse looking, so please take those arguments elsewhere.  I'm simply looking for an effective method to help her out -- she recognizes the potential for improvement and &lt;em&gt;wants&lt;/em&gt; to learn, it's just a hard habit to break.&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="11089" LastEditDate="2012-06-02T21:43:54.830" LastActivityDate="2017-09-01T19:43:55.667" Title="How can I teach someone not to keyboard turn?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12075" PostTypeId="2" ParentId="12074" CreationDate="2010-12-03T20:50:05.920" Score="12" Body="&lt;p&gt;Practice and concentration on the new controls. It just takes a while (3 weeks?) for something to become a learned behaviour.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might help to avoid stressful situations at least during the early part of this period. When stressed we revert to what we think we know best. This is why you wash your windscreen when you meant to flash your lights when someone cuts you up when driving as your previous car's controls were the opposite to the one you have now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you are engaged in guild raids - which sound stressful - your wife is more likely to revert to the previously learned behaviour (keyboard turning). With enough non-stressed practice at looking with the mouse she &lt;em&gt;should&lt;/em&gt; be comfortable with it when it really matters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to add something I posted as a comment on another answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft can be played in peaceful mode with no enemies and has the &quot;classic&quot; keyboard and mouse controls so might well be a suitable training environment.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-12-06T13:00:23.030" LastActivityDate="2010-12-06T13:00:23.030" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12076" PostTypeId="2" ParentId="12074" CreationDate="2010-12-03T20:51:19.883" Score="5" Body="&lt;p&gt;The easier way would be to let her play a game that doesn't allow you to turn with a keyboard (or at least by default), something like a FPS for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That way she's forced to learn the new controls, in a 'fun' way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as she get's the hang of it, it will be easier for her to use it in WoW too&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-12-03T20:51:19.883" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12077" PostTypeId="1" AcceptedAnswerId="12090" CreationDate="2010-12-03T20:59:42.137" Score="13" ViewCount="3767" Body="&lt;p&gt;I have a Level 80 Warrior, and my buddy has a Level 60 Druid. I am interested in speed leveling him for Cataclysm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For gaining Experience, is it better to stay in the group and just try and zip through Quests as fast as possible? Or is it better to stay outside the group and let him tag monsters and me finish them off?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being in a group would result in faster killing, but not being in a group would give him full Experience for each kill.&lt;/p&gt;&#xA;" OwnerUserId="5292" LastEditorUserId="20456" LastEditDate="2014-07-22T13:26:06.383" LastActivityDate="2014-07-22T13:26:06.383" Title="In WoW, is it better to powerlevel a character in group or out of group?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12078" PostTypeId="2" ParentId="12074" CreationDate="2010-12-03T21:05:05.003" Score="11" Body="&lt;p&gt;Change her key bindings for a month.  Re-bind &lt;kbd&gt;A&lt;/kbd&gt; and &lt;kbd&gt;D&lt;/kbd&gt; to strafe left and strafe right.  Without a key allowing her to turn, she will be forced to learn to mouse-turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd like an example of how powerful this is, try &lt;a href=&quot;http://www.wowhead.com/npc=36853&quot; rel=&quot;noreferrer&quot;&gt;Sindragosa&lt;/a&gt; hard mode.  Every keyboard turner I see ends up dying every attempt because they can't get behind the ice blocks during the air phases.  &lt;/p&gt;&#xA;" OwnerUserId="2791" LastActivityDate="2010-12-03T21:05:05.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12080" PostTypeId="2" ParentId="12060" CreationDate="2010-12-03T21:11:48.070" Score="4" Body="&lt;p&gt;It really depends on how comfortable you are with fighting tougher fights, and whether you are playing HardCore or not. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally try and hit Nightmare as early as possible, as you level much faster if you are lower when going in. I generally enter Nightmare around level 30 if possible. I definitely wouldn't wait until 45 or higher as some comments have mentioned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The earlier the better. It provides more challenge anyways. &lt;/p&gt;&#xA;" OwnerUserId="5292" LastActivityDate="2010-12-03T21:11:48.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12082" PostTypeId="2" ParentId="11746" CreationDate="2010-12-03T21:32:48.427" Score="2" Body="&lt;p&gt;This is currently a known issue in the Plants vs Zombies Mac client through Steam. Everyone (or at least a lot of people) are crashing right after receiving Crazy Dave's key. Large numbers of people have been complaining to PopCap to fix it for a few weeks now, and no response has arrived. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing you can do right now is wait it out. Sorry! Keep your eye out for a patch notice through Steam.&lt;/p&gt;&#xA;" OwnerUserId="5292" LastActivityDate="2010-12-03T21:32:48.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12084" PostTypeId="2" ParentId="12000" CreationDate="2010-12-03T21:35:09.360" Score="7" Body="&lt;p&gt;You can have your profile on two consoles, just go to &quot;recover my gamertag&quot; on the second console. This means that you'll have to do this every time you go home / go to work, but that's the price you pay for not wanting to carry a use stick in your pocket.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are ways (&lt;a href=&quot;http://en.wikipedia.org/wiki/Dd_%28Unix%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;dd&lt;/a&gt;) that would probably copy the information, assuming you can find the right file system type. That the Xbox formats the USB stick suggests it may use some proprietry thing to prevent this, though. But even then, as tzenes says, the two copies would quickly become out of sync.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I guess the short answer is, really, no. There's not a way that's going to be even as close to the convenience of just taking your USB stick with you.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2010-12-03T21:35:09.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12086" PostTypeId="1" AcceptedAnswerId="12089" CreationDate="2010-12-03T21:44:12.160" Score="7" ViewCount="276" Body="&lt;p&gt;I've been playing Black Ops for awhile now and I continuously end up choosing the same contracts over and over because of my tendency toward certain weapon types and game types. I've been unlikely to select others based upon my experience of just hardly ever completing contracts. Which would be the quickest and easiest to complete?&lt;/p&gt;&#xA;" OwnerUserId="4411" LastEditorUserId="18" LastEditDate="2010-12-03T21:45:30.443" LastActivityDate="2010-12-03T22:29:22.990" Title="Which contracts in Black Ops are the quickest to complete?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12087" PostTypeId="1" AcceptedAnswerId="12789" CreationDate="2010-12-03T22:18:10.273" Score="13" ViewCount="3998" Body="&lt;p&gt;Tie Fighter extended on X-Wing in that it had not only primary and secondary objectives, but also bonus objectives, given out by an advisor of the Emperor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike the other ones, the bonus objectives are mostly hidden in their explicit form (&quot;Identify freighter X&quot;) until completed. You pretty much had to derive them from the briefing and the debriefing (these usually contained some spoilers, assuming you failed the mission). The only hard value you could see was the number of these objectives (&quot;you completed 1/6 bonus objectives&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find it often quite hard to figure them all out and complete them all. Yet I do try to complete at least some of them and I &lt;em&gt;do&lt;/em&gt; rise in the Emperor's ranks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that mean the game only keeps track of you completing at least one on each mission? (Or how many necessary for the advisor to give you a positive debriefing.) Do you rise in the ranks faster if you complete more? Is it worth going through the extra effort to do them all?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: of course I am aware that you do not get any real in-game benefits from working for the Emperor at all. The game is from a time when gamers could still be motiviated without these cheap tricks. ;) The cutscenes are the reward, I guess.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastEditorUserId="3129" LastEditDate="2012-11-13T23:00:01.983" LastActivityDate="2012-11-13T23:00:01.983" Title="Does it make a difference how many of the Emperor's bonus objectives you complete?" Tags="|star-wars-tie-fighter|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12089" PostTypeId="2" ParentId="12086" CreationDate="2010-12-03T22:29:22.990" Score="7" Body="&lt;p&gt;Getting a party together and doing objective based high reward contracts are the best ones to do. Otherwise just take ones your comfortable doing. Honestly the best way to level fast is to buy all the attachments for weapons you like and do the challeneges like redot dual mags extended mag etc. you'll notice the difference in exp. &lt;/p&gt;&#xA;" OwnerUserId="5287" LastActivityDate="2010-12-03T22:29:22.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12090" PostTypeId="2" ParentId="12077" CreationDate="2010-12-03T22:53:06.777" Score="6" Body="&lt;p&gt;I'd suggest not being grouped.  Then have the lower level player 'tag' the mob e.g. by putting an instant cast on them or a DOT.  Once that starts doing damage, the nameplate of the mob will turn grey for the higher level player.  At this point the lower level will be the one who'll be credited with the XP for the kill,  Now have the higher level AoE them down.  That way there should be no XP penalty and fast kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure I remember people using this approach to get the fastest time to the level cap, by tagging things and having an army of friends / guild members burning them down.  Link to a discussion of this: &lt;a href=&quot;http://dwarfpriest.com/2008/04/30/mythbusting-1-70-in-a-day/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dwarfpriest.com/2008/04/30/mythbusting-1-70-in-a-day/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On March 19th, the German player Tosog&#xA;  broke all of Athene’s supposed&#xA;  records. He reached 70 in 1 day 4&#xA;  hours and 20 minutes (video here of&#xA;  him hitting 70).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;He admitted to being boosted by other&#xA;  players to reach 70 so quickly (he had&#xA;  higher level players (not grouped with&#xA;  him) kill off mobs he tagged). This&#xA;  was a respectable coordinated effort&#xA;  between multiple players.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It was considered a borderline exploit in the 'fastest to the cap' race I think.&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="2033" LastEditDate="2010-12-05T11:12:16.177" LastActivityDate="2010-12-05T11:12:16.177" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12091" PostTypeId="2" ParentId="10079" CreationDate="2010-12-04T00:34:56.813" Score="1" Body="&lt;p&gt;I concur.  I found this page looking for an explanation for why single digit levels are grouped against 20+ levels in Team Battle.  Matchmaking seems broken.  I know a recent GfWL update broke the voice chat... did it also break matchmaking?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:  Found a thread in GfWL site that suggests this problem has been here since launch.&#xA;&lt;a href=&quot;http://forums.gamesforwindows.com/t/3358.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.gamesforwindows.com/t/3358.aspx&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Talula" LastEditorDisplayName="Talula" LastEditDate="2010-12-04T00:40:02.470" LastActivityDate="2010-12-04T00:40:02.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12092" PostTypeId="2" ParentId="11692" CreationDate="2010-12-04T00:38:26.967" Score="0" Body="&lt;p&gt;Thanks to JustcallmeDrago's comment, I was able to study the you tube &lt;a href=&quot;http://www.youtube.com/watch?v=30Oe3k0sfXc&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; and beat it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The secret is to get the &lt;em&gt;extra&lt;/em&gt; key on Level 6. I never thought to check back that far!&lt;/p&gt;&#xA;" OwnerUserId="5076" LastActivityDate="2010-12-04T00:38:26.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12093" PostTypeId="1" AcceptedAnswerId="16443" CreationDate="2010-12-04T00:40:54.913" Score="2" ViewCount="329" Body="&lt;p&gt;I just bought &lt;em&gt;Shadowrun&lt;/em&gt; from Games for Windows, and I've had this game for Xbox 360 for a long time now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to get the achievement for playing 100 matches as each class and I was wondering if I had to play all 100 matches again on the PC or if a server keeps track of my previous amount of playtime from when I played it on the Xbox 360?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shadowrun is one of the few games where PC and Xbox 360 user can play cross-platform, so I can hope the stats transfer between the two.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="21177" LastEditDate="2012-04-27T02:54:34.220" LastActivityDate="2012-04-27T02:54:34.220" Title="Are Shadowrun stats saved on a server?" Tags="|xbox-360|achievements|games-for-windows-live|shadowrun|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12094" PostTypeId="1" AcceptedAnswerId="12095" CreationDate="2010-12-04T00:47:28.373" Score="4" ViewCount="1854" Body="&lt;p&gt;One of the greatest build-it-yourself items in Fallout 3 was the Rock-It Launcher. I swear, I found the schematics for it like 3 or 4 times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've made it all the way through New Vegas twice now, and can't seem to find it. Where can I find it? Or, did they get rid of it?&lt;/p&gt;&#xA;" OwnerUserId="5076" LastEditorUserId="816" LastEditDate="2010-12-04T07:30:58.260" LastActivityDate="2010-12-05T08:40:06.213" Title="Where is my Rock-It Launcher?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12095" PostTypeId="2" ParentId="12094" CreationDate="2010-12-04T00:49:21.167" Score="3" Body="&lt;p&gt;It was cut before launch. I &lt;em&gt;believe&lt;/em&gt; it's floating around in the game files, and if so, it should be fairly trivial to mod in if you're playing on the PC.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-04T00:49:21.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12096" PostTypeId="1" AcceptedAnswerId="12097" CreationDate="2010-12-04T01:01:44.457" Score="10" ViewCount="10658" Body="&lt;p&gt;I noticed there was a lot of discussion here about Dwarf Fortress, so I looked it up and downloaded it. I was surprised to find it was all in text.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a graphics mode for this game? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to check it out because I'm a fan of old games and all... but I'd at least like some graphics! Where can I find a newer version (if there is one?) that has graphics?&lt;/p&gt;&#xA;" OwnerUserId="5076" LastActivityDate="2014-06-23T13:56:54.780" Title="Is there a Graphics Mode?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12097" PostTypeId="2" ParentId="12096" CreationDate="2010-12-04T01:31:10.880" Score="12" Body="&lt;p&gt;There is no &quot;graphics mode&quot; for Dwarf Fortress. However, the game was designed to be easily modded, and that includes changing which tiles are displayed for the dwarves, monsters, most everything, really. There are several graphics packs floating around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=57557.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phoebus'&lt;/a&gt; graphics set is one popular option, and &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=53180.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ironhand's&lt;/a&gt; graphics set is another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're completely new to Dwarf Fortress, I'd suggest the &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=59026.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lazy Newb Pack&lt;/a&gt;, which contains both of those graphics sets, as well as a few other helpful utilities, such as Dwarf Therapist. (Though at the time of this answer, the Lazy Newb Pack has yet to be updated to the latest version of Dwarf Fortress, 31.18)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-04T01:31:10.880" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12098" PostTypeId="2" ParentId="7011" CreationDate="2010-12-04T01:44:38.833" Score="2" Body="&lt;p&gt;Notice that the first number is always 6 times greater than the second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6d x d = combo score&lt;/p&gt;&#xA;&#xA;&lt;p&gt;d = # of dots killed in a time period&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: you kill 15 dots in a time period&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6d x d&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6(15) x 15&lt;/p&gt;&#xA;&#xA;&lt;p&gt;90 x 15&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1350 pts&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Killing a dot = 10 pts&#xA;Using a weapon = 10 pts&lt;/p&gt;&#xA;" OwnerDisplayName="Arvin Gonzales" LastActivityDate="2010-12-04T01:44:38.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12099" PostTypeId="1" AcceptedAnswerId="12173" CreationDate="2010-12-04T02:42:06.637" Score="8" ViewCount="14337" Body="&lt;p&gt;The Zero Isle dungeons in the Pokemon Mystery Dungeon series (Explorers of Time, Darkness, and Sky specifically) are much more similar to a typical roguelike, adding restrictions that make the dungeon difficult to complete (and forcing you to rely on luck a &lt;em&gt;little more&lt;/em&gt;). In particular, Zero Isle South makes you enter with no money, no items, and (for the dungeon) resets your Pokemon's level to 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there are definitely some Pokemon that are better than others for attempting to complete the dungeon. For example, Mew is a great Pokemon because it can learn all TMs you pick up. &lt;strong&gt;What other Pokemon are good for completing Zero Isle South?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="87579" LastEditDate="2015-04-19T01:48:09.953" LastActivityDate="2015-04-19T01:49:40.360" Title="Good Pokemon for the Zero Isle South dungeon?" Tags="|pokemon-mystery-dungeon-explorers|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12100" PostTypeId="2" ParentId="12077" CreationDate="2010-12-04T03:22:16.680" Score="1" Body="&lt;p&gt;Unless it's been changed recently (been almost a year since I played) they only get full exp out of group if the mobs are green or higher to you.  If they're grey to you, even if your friend tags it, they won't get full exp.  I'm not sure if it's more, less, or the same exp as he would get in group though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether in or out of group though, questing should still be faster, and once you get to mobs that are green to you, your friend can quest while you help out of group to speed things up.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-12-04T03:22:16.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12103" PostTypeId="2" ParentId="12096" CreationDate="2010-12-04T05:15:29.103" Score="2" Body="&lt;p&gt;Sure. It's called &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=43260.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stone Sense&lt;/a&gt;. Well, it might be a stretch to claim it's fully graphical, but it will let you view the game in isometric 3d. So kind of?! Raven's answer is probably more practical, as unless you have a VERY boss machine, running DF and Stone Sense at the same time is probably going to eat up a fair bit resource wise.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-04T05:15:29.103" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12105" PostTypeId="1" AcceptedAnswerId="12131" CreationDate="2010-12-04T07:26:11.370" Score="8" ViewCount="1328" Body="&lt;p&gt;I know that if an adventurer is in your shop and s/he wants to buy an equippable item, a notice will appear (about the stat change that will occur if you sell the item in question to them) and the adventurer will start using the new item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, advance orders are a little different because the customers buy in bulk. If an adventurer asks for &quot;2 pieces of armor&quot; in advance, and I sell him/her 2 equippable items, will s/he equip them the same as if s/he had bought them singly?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-04T21:29:47.857" Title="Do Adventurers equip items they buy as part of an advance order?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12106" PostTypeId="2" ParentId="11026" CreationDate="2010-12-04T07:56:58.650" Score="4" Body="&lt;p&gt;In a single play through it's rumored to be in the range of 7240, I've seen folks hit 7200 and up. The counter stops at 9,999. (it will cary over on replay.)&lt;/p&gt;&#xA;" OwnerUserId="5276" LastActivityDate="2010-12-04T07:56:58.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12107" PostTypeId="2" ParentId="11859" CreationDate="2010-12-04T07:57:05.013" Score="5" Body="&lt;p&gt;The races you get to play are determined by the game-mode. If you've only played human so far, I think you either played Infestation or Predator Hunt, in both of which you start as a human. You might have also got unlucky and be placed in the human team every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the other game-modes it's Aliens vs. Predators vs. Humans, so you'll have to be lucky and end up on the right team, or you can play Mixed Deathmatch, which has teams with mixed species.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-10T11:17:44.230" LastActivityDate="2011-03-10T11:17:44.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12109" PostTypeId="1" AcceptedAnswerId="12122" CreationDate="2010-12-04T08:19:29.663" Score="6" ViewCount="566" Body="&lt;p&gt;If I am under siege, I understand that caravans, immigrants and emissaries will not arrive. What will I miss if I maintain a long siege through a whole season?&#xA;More especially, do any of those events happen during the winter?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2012-07-02T16:16:43.977" Title="What events happen reliably each season in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12110" PostTypeId="1" AcceptedAnswerId="12663" CreationDate="2010-12-04T08:27:40.567" Score="2" ViewCount="1177" Body="&lt;p&gt;In Dwarf Fortress, once my marksdwarves have fired off all of their bolts, is there a way to get them to reload? &lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-14T16:30:10.963" Title="How do I get my Marksdwarves to reload?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12116" PostTypeId="2" ParentId="12077" CreationDate="2010-12-04T12:17:59.183" Score="0" Body="&lt;p&gt;Depends on how geared your warrior is, if you can solo ramps first boss in a single pull, the next mobs minus the last static four in the next and the two bosses. Then you should do that for your druid, that is the fastest for the first couple of levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then move to mana-tombs or crypts, then UK. You should be able to leeroy pull the first area in UK (all the pathing guys) in one pull pretty much. Then move to VH.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your warrior sucks, you should get a leveling module for TourGuide and grind out outlands / northrend &quot;key&quot; quests quick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/Instances_by_level&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowpedia.org/Instances_by_level&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4634" LastEditorUserId="3129" LastEditDate="2010-12-04T15:24:50.010" LastActivityDate="2010-12-04T15:24:50.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12120" PostTypeId="1" AcceptedAnswerId="12121" CreationDate="2010-12-04T14:30:06.347" Score="1" ViewCount="751" Body="&lt;p&gt;As Die2Nite was released recently and quite some people seem to enjoy playing it I also wanted to try it out. But when I try to register I get the following message&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Registration is not possible in your country.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I couldn't find any information about that on the website itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to register from another country via proxy, VPN etc. and then play afterwards directly from Germany? Or does it check the country every time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would this be allowed according to their Terms of Service (I could not find them on the website)?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-12-05T10:29:19.893" Title="Playing Die2Nite from Germany" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12121" PostTypeId="2" ParentId="12120" CreationDate="2010-12-04T14:49:13.487" Score="3" Body="&lt;p&gt;Die2Nite may not available from Germany still because there's &lt;a href=&quot;http://www.dieverdammten.de/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a German-only version of the game&lt;/a&gt; (and &lt;a href=&quot;http://hordes.fr&quot; rel=&quot;nofollow noreferrer&quot;&gt;a France-only version of the game too&lt;/a&gt;, for that matter) that has been around for longer and is more complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This'll change as the &quot;worldwide&quot; version of Die2Nite grows to feature-parity, possibly. Motion Twin has hinted, however, that each community may very well go their separate ways for the time being.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, proxy and VPN would work. I haven't checked their terms, however, as I can't find them.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-04T14:49:13.487" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12122" PostTypeId="2" ParentId="12109" CreationDate="2010-12-04T15:50:12.587" Score="5" Body="&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Immigrants&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Immigration - Dwarf Fortress Wiki&quot;&gt;Migrants&lt;/a&gt; do have a chance to come in any season, so I guess that would be your main worry. People dieing decreases the chances anyway though.&lt;/p&gt;&#xA;&lt;p&gt;A goblin &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Caravan&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Trading - Dwarf Fortress Wiki&quot;&gt;caravan&lt;/a&gt; might come if you happen to have friendly goblins around. However, given the likelihood that that's a goblin siege, they wouldn't be sending one anyway.&lt;/p&gt;&#xA;&lt;p&gt;If it's a season other than winter, you won't get a caravan, but the liaison will arrive after the siege is over. (Goblins don't send a liaison, btw.)&lt;/p&gt;&#xA;&lt;p&gt;The only thing that I can think of besides caravans and migrants would be &lt;a href=&quot;https://dwarffortresswiki.org/index.php/List_of_crops&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Crop - Dwarf Fortress Wiki&quot;&gt;crops&lt;/a&gt;, but there aren't any winter-specific crops, so you should be good there too.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-12-04T15:58:00.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12123" PostTypeId="1" CreationDate="2010-12-04T16:00:14.477" Score="3" ViewCount="1250" Body="&lt;p&gt;I've done a lot of google work to see if there is a solution to making my XBOX show up as an open nat.   Still no luck.   I have a Linksys WRT160N with v3.0.03 firmware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what I have done so far:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Set XBOX to static IP&lt;/li&gt;&#xA;&lt;li&gt;Turned on DMZ and added the xbox static IP, saved config&lt;/li&gt;&#xA;&lt;li&gt;Turned off router, cable modem and xbox.&lt;/li&gt;&#xA;&lt;li&gt;Brought everything on-line - Result = Moderate NAT&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Went to single port forwarding and set up the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;88 TCP/UDP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3074 TCP/UDP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;8602 TCP/UDP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;80 TCP/UDP&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Turned off everything, etc - Result = Moderate NAT&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Disabled single port forwarding and setup the following in port range&lt;/p&gt;&#xA;&#xA;&lt;p&gt;87-89 TCP/UDP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3073-3075 TCP/UDP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;8601-8603 TCP/UDP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;80 TCP/UDP&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Turned off, rinse repeat - Result = Moderate NAT&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Changed MTU to 1365 - No Change&lt;/li&gt;&#xA;&lt;li&gt;Made sure uPNP is on - No Change&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Any Ideas??&lt;/p&gt;&#xA;" OwnerUserId="5318" LastEditorUserId="4239" LastEditDate="2010-12-04T19:07:55.570" LastActivityDate="2011-06-07T05:06:04.290" Title="Can't get XBOX to recognize open nat" Tags="|xbox-360|networking|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12124" PostTypeId="1" CreationDate="2010-12-04T18:15:49.617" Score="3" ViewCount="663" Body="&lt;p&gt;Could anyone provide a description of what each player stat does in FIFA 2011?&lt;br&gt;&#xA;For example:&lt;br&gt;&#xA;What does strength do? It is my impression that it determines who is more likely to be able to shrug off other players, but what is this stat compared against? Is it compared against the opposing player's strength score or some other stat? How do player traits and specialties tie into the stats?&lt;/p&gt;&#xA;" OwnerUserId="5283" LastEditorUserId="5581" LastEditDate="2011-02-27T22:08:47.837" LastActivityDate="2011-02-27T22:08:47.837" Title="Where can I find a description of player stats and their importance in FIFA 2011?" Tags="|fifa-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12125" PostTypeId="2" ParentId="1264" CreationDate="2010-12-04T19:00:45.110" Score="7" Body="&lt;p&gt;In general, Little Sisters cannot be taken by anyone other than you. However, If you do kill a Big Daddy and the Little Sister is nowhere to be seen, chances are good that she was recently helped into a vent by the Big Daddy you just killed. If you wait around for a while, another Big Daddy will come and get her. Big Daddy's will only respawn if you failed to aquire the Little Sister he was partnered with. On a side note, In the part where you're roaming around the Upper Wharf early on after talking to the crazy fisherman guy, all three Big Daddies will show up in the same room if you wait around enough. And, it's near enough to a Vita Chamber that you can keep wearing them down until all three are dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alright, so I'm playing the game literally as I type this, and I know for an absolute fact that there are rogue Big Daddies. I'm watching a fourth Big Daddy walk past the dead body of a fifth and pound on a vent right now after I (saved) all three Little Sisters on the level. &#xA;He never found a little sister, so I just took control of him and brought him back to the room where the three I had killed previously and saw yet a sixth Big Daddy! &lt;/p&gt;&#xA;" OwnerDisplayName="Dluciani" LastActivityDate="2010-12-04T19:00:45.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12126" PostTypeId="2" ParentId="12123" CreationDate="2010-12-04T19:07:33.103" Score="0" Body="&lt;p&gt;It looks like there may be a few other ports you can try opening up:&#xA;UDP 53&#xA;TCP 53&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just grabbed these off &lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-360/troubleshoot/kb/error-your-nat-type-strict.aspx?kbid=979000&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Support&lt;/a&gt; that I noticed not on your list. There may be something else helpful on that page if you haven't seen it already, but looks like you may have. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also check your Port Forwarding settings for your router, Linksys WRT160N, &lt;a href=&quot;http://portforward.com/english/routers/port_forwarding/Linksys/WRT160N/Xbox_Live_360.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're really bored you can read this artical about the &lt;a href=&quot;http://www.xbox.com/en-US/Live/EngineeringBlog/NATs-and-xbox-live&quot; rel=&quot;nofollow noreferrer&quot;&gt;NATs and Xbox Live&lt;/a&gt;, though I don't think there's anything really helpful in there with troubleshooting your setup, it just explains how it all works and why Open NAT is helpful to have.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-12-04T19:07:33.103" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12128" PostTypeId="1" AcceptedAnswerId="12134" CreationDate="2010-12-04T21:03:29.280" Score="8" ViewCount="10329" Body="&lt;p&gt;Is Grand Theft Auto IV - Episodes from Liberty City different from GTA IV or is it GTA IV + Ballad of Gay Tony + Lost &amp;amp; Damned?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are the expansion packs separate from the main game? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Direct2Drive tells me Episodes from Liberty City is 16GB, while GTA IV is 14GB so was curious if the two are separate.&lt;/p&gt;&#xA;" OwnerUserId="200" LastEditorDisplayName="user27134" LastEditDate="2012-09-03T07:52:01.380" LastActivityDate="2017-10-26T06:32:09.167" Title="Is Grand Theft Auto IV - Episodes from Liberty City different from GTA IV?" Tags="|grand-theft-auto-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12129" PostTypeId="1" CreationDate="2010-12-04T21:22:21.793" Score="6" ViewCount="2815" Body="&lt;p&gt;The only place that I see that Indie is a genre is on Steam, and my teacher tells me that Indie isn't a genre of games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you think? Can we say that Indie is a genre?&lt;/p&gt;&#xA;" OwnerDisplayName="HIT" LastEditorUserId="23" LastEditDate="2010-12-16T19:24:25.113" LastActivityDate="2016-07-17T20:57:07.457" Title="Is Indie a game genre?" Tags="|terminology|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12130" PostTypeId="2" ParentId="12129" CreationDate="2010-12-04T21:28:49.823" Score="6" Body="&lt;p&gt;Indie isn't a genre in the strictest sense. It's more of a subculture of games, which can then be classified in genres. There are indie RPGs, indie arcade games, et cetera.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The term comes from music, where indie pop and indie rock are actual genres. (Sub-genres?)&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-12-16T15:29:35.463" LastActivityDate="2010-12-16T15:29:35.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12131" PostTypeId="2" ParentId="12105" CreationDate="2010-12-04T21:29:47.857" Score="7" Body="&lt;p&gt;Yes, however the adventurer will only equip the first item in the advance order, even if all pieces of armor are otherwise equippable.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ToTmZ.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here we see Recette selling two pieces of armor to Charme as part of her advanced order. Note the box in the top-right corner, as it shows which of the items your adventurer will equip (assuming purchase).&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Sjmgs.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, Charme is now wearing the Chainmail Shirt, but has kept her Wooden Bracelet. So make sure that if an adventurer gives an advanced order, you are extra careful the order in which you sell them items.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-04T21:29:47.857" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12132" PostTypeId="1" AcceptedAnswerId="12184" CreationDate="2010-12-04T21:37:01.640" Score="5" ViewCount="13760" Body="&lt;p&gt;I often play as a healer.  My favorite way to heal is to mouse over a friendly unit frame or 3D model and press the hotkey of the spell I wish to cast.  I do this via &quot;mouseover&quot; macros.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example macro:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/cast [@mouseover,help][] Penance&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This macro says: &quot;Cast on a friendly target my mouse is over. If none, try to cast using the default targeting mechanism.&quot;  This allows me to keep my mouse over unit frames and hit buttons rather than needing to click at all. I find it quick, easy, and intuitive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, doing this means I need to have a whole lot of macros.  There aren't &lt;em&gt;all&lt;/em&gt; that many macros available (18 per-character macros) so it'd be nice if I didn't have to clog up my healer macro slots with pretty much every healing spell I know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to do this mouseover behavior without a macro?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2023-11-27T22:36:56.350" Title="Is there a way to do &quot;mouseover&quot; spell casting without a macro?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12133" PostTypeId="2" ParentId="12074" CreationDate="2010-12-04T21:53:15.113" Score="2" Body="&lt;p&gt;After years of keyboard-turning, I decided one day I wanted to turn via the mouse instead. So, I sat in a capital city, unbound &lt;kbd&gt;Q&lt;/kbd&gt; &lt;kbd&gt;W&lt;/kbd&gt; &lt;kbd&gt;E&lt;/kbd&gt; &lt;kbd&gt;A&lt;/kbd&gt; &lt;kbd&gt;S&lt;/kbd&gt; &amp;amp; &lt;kbd&gt;D&lt;/kbd&gt;, then navigated around town until I got the hang of it. With the keys disabled, I couldn't cheat and fall back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When my girlfriend started playing and I told her about keyboard turning vs mouse turning, she asked me to set her up for mouse turning. I did the same thing with her. Within minutes she was off and running around.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="80141" LastEditDate="2017-09-01T09:22:37.013" LastActivityDate="2017-09-01T09:22:37.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12134" PostTypeId="2" ParentId="12128" CreationDate="2010-12-04T21:58:34.363" Score="8" Body="&lt;p&gt;Yes, it is different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Episodes from Liberty City only contains the expansions Ballad of Gay Tony + Lost &amp;amp; Damned. It does not contain the storyline from the original GTA IV. I would assume the size is so large because it includes most everything from the original game. The Xbox 360 expansions both weigh in at 2GB+ by themselves. The expansions make use of most of the entire city and have all the same vehicles, guns plus more.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-12-04T21:58:34.363" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12135" PostTypeId="1" AcceptedAnswerId="12157" CreationDate="2010-12-04T22:32:26.297" Score="4" ViewCount="1077" Body="&lt;p&gt;How can I unlock the Extreme Events in Gran Turismo 5?&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="28182" LastEditDate="2017-09-02T23:57:01.323" LastActivityDate="2017-09-02T23:57:01.323" Title="How to unlock the Extreme Events in Gran Turismo 5?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12136" PostTypeId="2" ParentId="12036" CreationDate="2010-12-04T22:48:34.280" Score="5" Body="&lt;p&gt;Souls you can just pick up from various places:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Unknown Soldier's Soul: 200&lt;/li&gt;&#xA;&lt;li&gt;Unknown Hero's Soul: 400&lt;/li&gt;&#xA;&lt;li&gt;Renowned Soldier's Soul: 800&lt;/li&gt;&#xA;&lt;li&gt;Renowned Hero's Soul: 1,000&lt;/li&gt;&#xA;&lt;li&gt;Storied Soldier's Soul (or Traditional Soldier's Soul): 2,000&lt;/li&gt;&#xA;&lt;li&gt;Storied Hero's Soul (or Traditional Hero's Soul): 4,000&lt;/li&gt;&#xA;&lt;li&gt;Legendary Soldier's Soul: 8,000&lt;/li&gt;&#xA;&lt;li&gt;Legendary Hero's Soul: 10,000&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Souls that you get from killing demons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Colorless demon's soul: 5000&lt;/li&gt;&#xA;&lt;li&gt;Beast's demon's soul: 200,000&lt;/li&gt;&#xA;&lt;li&gt;Doll demon's soul: 7,600&lt;/li&gt;&#xA;&lt;li&gt;Dragon demon's soul: 26,400&lt;/li&gt;&#xA;&lt;li&gt;Eroded demon's soul: 40,000&lt;/li&gt;&#xA;&lt;li&gt;False king's demon's soul: 60,000&lt;/li&gt;&#xA;&lt;li&gt;Grey demon's soul: 1,500&lt;/li&gt;&#xA;&lt;li&gt;Hard demon's soul: 3,200&lt;/li&gt;&#xA;&lt;li&gt;Hero demon's soul: 36,000&lt;/li&gt;&#xA;&lt;li&gt;Iron demon's soul: 4,400&lt;/li&gt;&#xA;&lt;li&gt;Large Flame Scale demon's soul: 30,000&lt;/li&gt;&#xA;&lt;li&gt;Lead demon's soul: 1,520&lt;/li&gt;&#xA;&lt;li&gt;Maiden in Black's demon's soul: 60,000&lt;/li&gt;&#xA;&lt;li&gt;Mixed demon's soul: 19,600&lt;/li&gt;&#xA;&lt;li&gt;Pureblood demon's soul: 48,000&lt;/li&gt;&#xA;&lt;li&gt;Red hot demon's soul: 18,000&lt;/li&gt;&#xA;&lt;li&gt;Silver demon's soul: 36,000&lt;/li&gt;&#xA;&lt;li&gt;Small flame scale demon's soul: 10,000&lt;/li&gt;&#xA;&lt;li&gt;Storm demon's soul: 48,000&lt;/li&gt;&#xA;&lt;li&gt;Swollen demon's soul: 13,200&lt;/li&gt;&#xA;&lt;li&gt;Wriggling demon's soul: 6,400&lt;/li&gt;&#xA;&lt;li&gt;Yellow demon's soul: 26,400&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is quite spoiler free, since you'd be hard pressed to know which demon yields which soul. You can have a look &lt;a href=&quot;http://demonssouls.wikidot.com/bosses&quot; rel=&quot;nofollow noreferrer&quot;&gt;over here&lt;/a&gt; (where I got the list in the first place). Note that most demon souls are a shame to consume, as most can be used to get unique upgrades/spells.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-12-04T22:48:34.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12137" PostTypeId="2" ParentId="12132" CreationDate="2010-12-04T23:03:08.573" Score="7" Body="&lt;p&gt;The only other way to do this without a macro is through the use of an addon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowinterface.com/downloads/info5108-Clique.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clique&lt;/a&gt; is probably the most well known such mod -  it essentially allows you to bind spells &lt;em&gt;conditionally&lt;/em&gt; based upon the frame which you're currently moused over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's extremely popular with healers.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-04T23:03:08.573" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12138" PostTypeId="2" ParentId="12129" CreationDate="2010-12-04T23:19:37.120" Score="21" Body="&lt;p&gt;Indie (comes from independent) is not per se a genre, but a paradigm of producing and publishing (here, games). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Indie game companies are mostly small and therefore more flexible, and open to new and crazy ideas than larger companies like Activision/Blizzard or Ubisoft, which concentrate on marketing one big product to a large number of customers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An indie game is no different than non-indie games, but might have a larger scope in terms of genres. Some are indeed not in any genre one can categorize easily.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-04T23:19:37.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12139" PostTypeId="1" AcceptedAnswerId="12140" CreationDate="2010-12-04T23:57:05.297" Score="7" ViewCount="3826" Body="&lt;p&gt;Is the Microsoft marketed Xbox 360 cable really any different from the standard HDMI cable?  Is there any reason that I need to get the Microsoft cable or can I just get the standard ($3) cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the record, I'm thinking about the newest generation of Xbox 360, the 4gb model.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2014-01-13T10:01:14.063" Title="Xbox 360 HDMI cable?" Tags="|xbox-360|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12140" PostTypeId="2" ParentId="12139" CreationDate="2010-12-05T00:20:19.143" Score="16" Body="&lt;p&gt;You can just get the standard cable, there is no real difference between the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0002L5R78&quot; rel=&quot;nofollow noreferrer&quot;&gt;$3 Amazon.com cable&lt;/a&gt; and &lt;a href=&quot;http://www.bestbuy.com/site/AudioQuest+-+Coffee+6.6%27+HDMI+Cable+-+Brown/Black/1267646.p?id=1218245470758&amp;amp;skuId=1267646&amp;amp;st=hdmi&amp;amp;cp=1&amp;amp;lp=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;the $800 Best Buy cable&lt;/a&gt; (make sure you read the reviews on that one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With digital-signals (unlike analog), &lt;strong&gt;lower-quality signals give you the same quality audio/video.&lt;/strong&gt;  HDMI cables &lt;em&gt;only&lt;/em&gt; carry digital signals, so using &lt;em&gt;ultra-high quality titanium-shielded solid-gold&lt;/em&gt; cables is no longer necessary to get good-quality audio/video.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2010-12-05T00:34:50.910" LastActivityDate="2010-12-05T00:34:50.910" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="12141" PostTypeId="1" AcceptedAnswerId="12142" CreationDate="2010-12-05T01:47:13.797" Score="7" ViewCount="383" Body="&lt;p&gt;I just got into a great town, only to die on day 3, out in the desert.  This is one of many problems that have arisen from the attack being at 4:30PM (I'm in CST timezone) and me having to work for a living.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there any way for me to get into a town where the attack happens at a different time?&lt;/strong&gt;  If it was only a few hours later, I could spend my die2nite day out searching the desert and still get home in time to get back into town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I like the game, but unless I can adjust the schedule, it's basically unplayable for me.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-12-05T23:14:25.787" Title="Do all towns get attacked at the same time?" Tags="|die2nite|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12142" PostTypeId="2" ParentId="12141" CreationDate="2010-12-05T01:49:29.677" Score="5" Body="&lt;p&gt;Yes, all towns get attacked at the same time. You don't need to stay out and auto-scavenge over night however. Remember, there are a number of ways to use your AP, including construction, scavenging (sans auto-scavenge), and Workshop conversions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the primary appeal of the game is the social dynamic, there should be plenty of ways to enjoy it without having to auto-scavenge overnight.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-05T01:49:29.677" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12143" PostTypeId="2" ParentId="12129" CreationDate="2010-12-05T01:55:08.703" Score="-3" Body="&lt;p&gt;Indie games are a genre. They are called indie because of the way the company's finances are set up, not because of the way the game itself is made. I found this out working as an independent game developer for one such company.&lt;/p&gt;&#xA;" OwnerUserId="5327" LastEditorUserId="3114" LastEditDate="2013-01-23T19:09:50.130" LastActivityDate="2013-01-23T19:09:50.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12144" PostTypeId="2" ParentId="12129" CreationDate="2010-12-05T01:59:07.023" Score="2" Body="&lt;p&gt;Indie can definitely be considered a category of games, the same way independent films are. Similarly, these are low-budget or even no-budget productions undertaken by a small group of people with very limited funds, many of whom may do it for the fun of it rather than in the hope of striking it big.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, it's hard to see where to draw the line, since most game studios start out being 'indie' before becoming successful.&lt;/p&gt;&#xA;" OwnerUserId="5306" LastActivityDate="2010-12-05T01:59:07.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12145" PostTypeId="1" AcceptedAnswerId="12146" CreationDate="2010-12-05T03:31:34.920" Score="6" ViewCount="4204" Body="&lt;p&gt;I'm playing a rogue and have two daggers I'd like to be able to equip via hotkeys.  If I put a dagger each in hotkey 4 and 5 and I hit '4' then '5' it equips each into my main hand.  How do I get one into my main and one into my off-hand?&lt;/p&gt;&#xA;" OwnerUserId="5293" LastActivityDate="2010-12-05T18:48:42.723" Title="How do you equip dual weapons via a hotkey in WoW?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12146" PostTypeId="2" ParentId="12145" CreationDate="2010-12-05T04:00:09.510" Score="6" Body="&lt;p&gt;You need a macro to equip the weapons to a specific slot. You didn't provide the names of your daggers, so this is the best I can offer:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/equipslot 16 *name of main hand dagger*&#xA;/equipslot 17 *name of off hand dagger*&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.wowpedia.org/Useful_macros_for_rogues&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWpedia.org&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't actually need to use both lines in a single macro -- you could have one macro to switch off-hand daggers, and another one to switch main-hand daggers, but switching them at the same times has the benefit of not resetting your swing timer twice (which swapping weapons does. No problems if you're swapping while not in combat)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3129" LastEditDate="2010-12-05T04:51:36.210" LastActivityDate="2010-12-05T04:51:36.210" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12147" PostTypeId="1" CreationDate="2010-12-05T04:25:46.357" Score="4" ViewCount="2274" Body="&lt;p&gt;Is there any way in which you can have more than one follower? In Fallout 3, I had four.&lt;/p&gt;&#xA;" OwnerDisplayName="Killah" LastEditorUserId="160" LastEditDate="2010-12-05T04:44:58.723" LastActivityDate="2010-12-29T13:31:50.657" Title="More companions in Fallout: New Vegas" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12148" PostTypeId="2" ParentId="12147" CreationDate="2010-12-05T04:50:07.163" Score="8" Body="&lt;p&gt;Without the use of mods, in New Vegas you can have one Humanoid (Human/ghoul/super mutant) companion, and one of either Rex or Ed-E (robot companions).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several mods that increase the companion limit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, you can gain temporary companions through the use of items like the NCR emergency radio.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-05T04:50:07.163" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12149" PostTypeId="1" AcceptedAnswerId="12151" CreationDate="2010-12-05T05:21:06.673" Score="2" ViewCount="1283" Body="&lt;p&gt;I have a trigger using the event Unit Enters/Leaves Range of Unit, but it seems to want a specific unit. For the sake of brevity (and saving time for me), how do i set the trigger to find a unit that enters range of any of a specific type of unit?&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2012-08-17T18:23:09.850" Title="Galaxy editor use unit type for trigger?" Tags="|starcraft-2|galaxy-editor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12150" PostTypeId="1" AcceptedAnswerId="12517" CreationDate="2010-12-05T06:05:34.167" Score="1" ViewCount="2662" Body="&lt;p&gt;My PC specs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Intel Core 2 Duo E6600 2.4 GHz&lt;/li&gt;&#xA;&lt;li&gt;3 GB RAM&lt;/li&gt;&#xA;&lt;li&gt;NVIDIA GeForce GTS 250 1 GB&lt;/li&gt;&#xA;&lt;li&gt;GeForce driver version 258.96&lt;/li&gt;&#xA;&lt;li&gt;1680x1050 Native Resolution LCD Monitor&lt;/li&gt;&#xA;&lt;li&gt;Windows 7 Ultimate&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29#Marketing_and_release&quot; rel=&quot;nofollow noreferrer&quot;&gt;this website&lt;/a&gt;, my PC specs are more than capable of handling more that what are the recommended specs to play NFS: Hot Pursuit. In practice, that's not the case. I'm forced to use the following graphics settings to maintain the minimum frame rate at which I'm comfortable to play:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1440x900 resolution&lt;/li&gt;&#xA;&lt;li&gt;Shadow: None&lt;/li&gt;&#xA;&lt;li&gt;High Resolution Texture: Off&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm missing a great deal of graphics for this game. I've played Mafia II and StarCraft II at the highest visual settings with no frame rate lagging problems. Actually, this is the first game I've encountered that has frame rate lagging problems with the GeForce GTS 250.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea why this could happen? What can I do to increase frame rate with the highest graphics settings?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: In the background I use Avira AntiVirus and the Windows built-in firewall. I don't think this causes the frame rate to lag, however, as they were turned on while I played Mafia II / StarCraft II and all the other games.&lt;/p&gt;&#xA;" OwnerUserId="3257" LastEditorUserId="52800" LastEditDate="2013-10-21T16:22:04.357" LastActivityDate="2013-10-21T16:22:04.357" Title="Is GeForce GTS 250 not enough to play NFS Hot Pursuit (2010)?" Tags="|graphics-card|need-for-speed-hot-pursuit-2010|" AnswerCount="2" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="12151" PostTypeId="2" ParentId="12149" CreationDate="2010-12-05T06:10:44.623" Score="1" Body="&lt;p&gt;Are you sure you want to use a trigger for this? It sounds like the functionality you're looking for would work much better as an aura-like ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been fiddling with my SC2MapEditor -- I don't think there's a simple way to implement the ability with that event, as it's designed to work with a single unit. You might could try something with unitgroups, but even that returns only one (rather than all) of the units in the unitgroup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might also help if you informed us what you were trying to do.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-05T06:10:44.623" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12152" PostTypeId="2" ParentId="12094" CreationDate="2010-12-05T08:40:06.213" Score="1" Body="&lt;p&gt;I found the schematics in the Mess Hall on Nellis AFB.  I have yet to find a Leaf Blower, however.  When I use a workbench, it does not appear on the list of things I can craft, though I don't know if that's right.  I am on my first play though, lousy repair skill and I've never played fallout before.  I can see the recipe in my pip-boy.&lt;/p&gt;&#xA;" OwnerDisplayName="clickclickmoon" LastActivityDate="2010-12-05T08:40:06.213" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12153" PostTypeId="1" CreationDate="2010-12-05T08:41:10.247" Score="4" ViewCount="5371" Body="&lt;p&gt;The game Space Empires IV uses DirectX 8.1 and I'm running it on Windows 7; it will run with a 800x600 or 1024x768 UI at the native resolution with letterboxing. How do I run it in Windowed mode?&lt;/p&gt;&#xA;" OwnerUserId="2351" LastEditorUserId="52800" LastEditDate="2013-10-22T16:28:04.660" LastActivityDate="2013-10-22T16:28:04.660" Title="Running Space Empires IV in windowed mode" Tags="|space-empires-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12156" PostTypeId="1" AcceptedAnswerId="12158" CreationDate="2010-12-05T10:46:06.253" Score="4" ViewCount="5749" Body="&lt;p&gt;I have a 80 level elemental shaman and recently my friend joined WoW. I would like to help him level up, is this possible? Can i for example take him to a dungeon (low level dung) and level him up faster than leaving him doing quests etc? I am aiming to get him up to about level 30 or so, allowing him to overcome the boring start faster. What is the best way to do this, is it even possible?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="3610" LastEditDate="2012-06-25T13:08:23.320" LastActivityDate="2012-06-25T13:08:23.320" Title="Power leveling using a high level character in WoW?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12157" PostTypeId="2" ParentId="12135" CreationDate="2010-12-05T10:58:26.813" Score="7" Body="&lt;p&gt;Just reach level 20.&lt;/p&gt;&#xA;" OwnerUserId="89" LastEditorUserId="207" LastEditDate="2010-12-05T11:03:31.487" LastActivityDate="2010-12-05T11:03:31.487" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12158" PostTypeId="2" ParentId="12156" CreationDate="2010-12-05T11:16:37.070" Score="9" Body="&lt;p&gt;I'd suggest letting him play at his own pace (unless he's an experienced MMORPG player starting WoW for a specific end-game purpose such as raiding / PVP).  In particular if he's new to the genre, that first time exploring the world is such an amazing time, it would be a shame to be boosted through it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Following the 'Shattering' the starter zones have had an overhaul and are fun to play through and also give a better step by step introduction to game mechanics and how to play your class.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also the levelling speed now is pretty crazy - people in my guild are making jokes about being level 30 by lunchtime!  It's not quite that fast, but if he gets into it he'll be 30 before he knows it.&lt;/p&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2010-12-05T11:16:37.070" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12159" PostTypeId="2" ParentId="10131" CreationDate="2010-12-05T11:17:35.510" Score="0" Body="&lt;p&gt;If you play zerg versus zerg, and youre a shifter, always it will end up in an early push for both sides because zergs cannot wall off. Get the first extractor at 10 and send a drone, and when half to finish of spawning pool add one more to haste to get 100 for zergling speed search. You will use remaining gases for +1 attack and banelings later. At around 18-20 start building zergs (scout with first ones to see what you need).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When i play against a zerg player, i build a second hatchery near to my first after building a queen for first one. Because of the early pushes you wont be able to defend a second base in early phase. I ever didnt get busted in early phase with this build, because you always have enough zerglings to repell any attacks in 5:00 around. Zerglings will allways beat roaches if theyre not in big numbers and they dont create a convex hull with a wall behind to keep opponent attack points to minimum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, you shouldnt stop building drones (keep building a drone for each 5-6 zerglings if you dont believe that it will be your last wave %100 percent or you will be walled of by minerals with 2*(hatcheries+queens)). If you have the map control but opponent doesnt let you into his first base, crowd in front of his base with zerglings and while this build a baneling nest and a second expansion (not too advantegous for roaches but if he switches to zerglings you will need them). You can research +1 attack for zerglings, this will mean +2 for zerglings because you have two of them in each build. This makes roaches unusable against them. If youre able to, try to kill his queen, this will hurt him really. You should build queen for each hatchery you build, you shouldnt forget this ever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should keep pressure and always scout his base, and get informed if he switches to mutas because his only chance to expand will be mutas. Or he can get a far away expansion hoping you wont notice, which i try to scout by sending one zergling per resource location on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most important: If he comes with early zerglings which i find more dangerous from roach one because it doesnt stop coming, and if you think your forces wont be enough select all your workers and send them to middle of opponent army to help your insufficient army getting them out. 20 drones will get who comes for an early attack with the help of a small army and a queen, it doesnt matter who they are (try not to get queen killed if you can). Just relax and think clearly.&lt;/p&gt;&#xA;" OwnerUserId="4134" LastActivityDate="2010-12-05T11:17:35.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12161" PostTypeId="2" ParentId="12139" CreationDate="2010-12-05T11:47:42.437" Score="2" Body="&lt;p&gt;Just to confirm, you can use any HDMI cable. I use one from Monoprice.com &lt;a href=&quot;http://www.monoprice.com/products/subdepartment.asp?c_id=102&amp;amp;cp_id=10240&quot; rel=&quot;nofollow noreferrer&quot;&gt;(link)&lt;/a&gt; that I got for $2-ish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cables are where many retailers make money, just like with $50 printer ink cartridges and $2.50 sodas at restaurants. I recommend you never buy any sort of cable at a big-box store. Monoprice and other online stores have just about any cable you could want for less than $3. When I bought my last TV, the store wanted to sell me 6' HDMI cables for &lt;em&gt;forty dollars&lt;/em&gt; each... unbelievable!&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-12-05T11:47:42.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12164" PostTypeId="2" ParentId="9251" CreationDate="2010-12-05T13:35:46.813" Score="1" Body="&lt;p&gt;Davye's answer was correct in describing how, in &quot;Wait&quot; mode, the enemy's timer and your own party's timers will all stop and the bale will be paused when you enter the tech/item menus. I wanted to address #2&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is there some sort of trick for successfully switching to &quot;Wait&quot; mode?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You are asked prominently at the beginning of the game which to use, but the setting can be changed from within the settings menu, the same place where you configure controls, color schemes, and cursor memory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3qcAM.png&quot; alt=&quot;Menu Screen&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(If you can't find it in there let me know and I'll post specifically where it is)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may also want to real &lt;a href=&quot;http://en.wikipedia.org/wiki/Chrono_Trigger&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Wikipedia article on Chrono Trigger&lt;/a&gt; although it may contain spoilers! Specifically this is the part that talks about Active Mode:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Chrono Trigger uses an &lt;a href=&quot;http://en.wikipedia.org/wiki/Active_Time_Battle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Active Time Battle&lt;/a&gt; system—a staple of Square's Final Fantasy game series designed by Hiroyuki Ito for Final Fantasy IV—named &quot;Active Time Battle 2.0.&quot;[12] Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called &quot;Techs.&quot; Techs deplete a character's magic points (a numerical meter like hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist.[11] Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Flame Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="5962" LastEditDate="2012-04-15T01:58:32.337" LastActivityDate="2012-04-15T01:58:32.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12165" PostTypeId="1" AcceptedAnswerId="20207" CreationDate="2010-12-05T14:08:37.937" Score="2" ViewCount="8896" Body="&lt;p&gt;I recently bought The Guild 2 from Steam. The game seems to function fine, but during the intro all I get is a black screen with the sound of the intro movies. Pressing &lt;kbd&gt;Esc&lt;/kbd&gt; does get me to the Main Menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My system specs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows 7 64 bit.&lt;/li&gt;&#xA;&lt;li&gt;Core 2 Quad.&lt;/li&gt;&#xA;&lt;li&gt;NVIDIA GeForce 8800 GTS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How can I fix this issue?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="68148" LastEditDate="2014-02-02T23:45:12.020" LastActivityDate="2015-06-17T14:44:58.790" Title="No video for intro movies in The Guild 2" Tags="|technical-issues|guild-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12166" PostTypeId="2" ParentId="11937" CreationDate="2010-12-05T15:39:10.120" Score="6" Body="&lt;p&gt;In the forums of the German version there is a post by an administrator that states that the amount of zombies you kill during the day does &lt;strong&gt;not&lt;/strong&gt; reduce the number of zombies in the nightly attack. I would assume that it works the same in the English version.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="207" LastEditDate="2010-12-25T18:07:50.360" LastActivityDate="2010-12-25T18:07:50.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12168" PostTypeId="2" ParentId="3826" CreationDate="2010-12-05T17:40:20.037" Score="0" Body="&lt;p&gt;The more the number on them is hit the more the impact &lt;/p&gt;&#xA;" OwnerDisplayName="kylie" LastActivityDate="2010-12-05T17:40:20.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12169" PostTypeId="2" ParentId="12156" CreationDate="2010-12-05T18:19:53.807" Score="1" Body="&lt;p&gt;Fwiw, your totem shouldn't impact his xp for mobs if you are out of the group. So if he tags them and they magma down, he should get full credit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to help someone at level 30, the best think you can do is usually get a level 30 of your own and quest together.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2010-12-05T18:19:53.807" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12170" PostTypeId="2" ParentId="12132" CreationDate="2010-12-05T18:25:37.993" Score="-1" Body="&lt;p&gt;Macros are an intrinsic part of the game. Its expected that you use them. It will also help you understand the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;False notions of &quot;purity&quot; in playing the game, without addons or macros is just needlessly disadvantaging yourself and putting a hardship on your fellow players your healing/healing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likely you dont need that many keys setup as macros, likely just a handful. Remember you have multiple keybinds per actionbutton as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.macroexplain.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.macroexplain.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also statically &quot;/click framenamehereoftank&quot; as a fallthrough&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2010-12-05T18:25:37.993" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12171" PostTypeId="2" ParentId="12145" CreationDate="2010-12-05T18:48:42.723" Score="1" Body="&lt;p&gt;You want to use an equip-manager especially one that is going you if you become weaponless due to wanting to swap an item not in your bags or leave you wish a fishing pole and so forth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that swapping weapons / off hands leaves you with timer resets, basically weaponless for a brief period of time.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2010-12-05T18:48:42.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12172" PostTypeId="2" ParentId="11266" CreationDate="2010-12-05T19:01:21.847" Score="0" Body="&lt;p&gt;One of the fastest way to get money in Dragon's call is to play Instances and sell whatever gear you get in them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way to get money is to sell some gem which you acquire while fighting monsters.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorDisplayName="user3389" LastEditDate="2012-08-21T07:58:39.963" LastActivityDate="2012-08-21T07:58:39.963" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12173" PostTypeId="2" ParentId="12099" CreationDate="2010-12-05T19:01:39.850" Score="2" Body="&lt;p&gt;After doing some of my own research, I found that people seem to suggest these three:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Smoochum&lt;/strong&gt; (it seems almost everybody attempts the dungeon using Smoochum)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Has the ability &lt;strong&gt;Forewarn&lt;/strong&gt;, allowing you to occasionally &lt;strong&gt;evade moves&lt;/strong&gt; (even no-miss moves)&lt;/li&gt;&#xA;&lt;li&gt;Learns &lt;strong&gt;Sweet Kiss&lt;/strong&gt; at level 8, which is a 100 accuracy confusion causing attack&lt;/li&gt;&#xA;&lt;li&gt;Learns &lt;strong&gt;Powder Snow&lt;/strong&gt; at level 11, giving it a &lt;strong&gt;room-clearing&lt;/strong&gt; move&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Aerodactyl&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Has the &lt;strong&gt;elemental fangs&lt;/strong&gt; (Ice, Fire, Thunder) at level 1, giving it a diverse moveset&lt;/li&gt;&#xA;&lt;li&gt;Has &lt;strong&gt;Supersonic&lt;/strong&gt; at level 1, allowing it to &lt;strong&gt;confuse&lt;/strong&gt; enemies&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spritomb&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Amazing stats&lt;/strong&gt; at level 1&lt;/li&gt;&#xA;&lt;li&gt;Has &lt;strong&gt;Confuse Ray&lt;/strong&gt; at level 1, allowing it to &lt;strong&gt;confuse&lt;/strong&gt; enemies&lt;/li&gt;&#xA;&lt;li&gt;Has &lt;strong&gt;Shadow Sneak&lt;/strong&gt; at level 1 (giving it a &lt;strong&gt;ranged&lt;/strong&gt; attack)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-12-05T19:01:39.850" CommentCount="1" CommunityOwnedDate="2011-04-21T00:26:48.790" ContentLicense="CC BY-SA 2.5" />
  <row Id="12174" PostTypeId="1" AcceptedAnswerId="12197" CreationDate="2010-12-05T19:03:54.520" Score="4" ViewCount="1304" Body="&lt;p&gt;I was wondering if there was anyways, except by forbidding every low quality weapons, to make sure that each dwarf will always pick up the weapons of highest quality available.&lt;/p&gt;&#xA;" OwnerUserId="4921" LastActivityDate="2010-12-06T05:29:00.890" Title="Which weapon will the dwarves pick in dwarf fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12175" PostTypeId="1" AcceptedAnswerId="12191" CreationDate="2010-12-05T19:05:16.883" Score="6" ViewCount="35535" Body="&lt;p&gt;I encountered a bug where my character moves slowly, as if i had exceeded the carry weight even though my maximum is not exceeded (or even close). I can still jump and fast travel, but cannot run. I am able to run for a step after jumping. Does somebody know how to solve this? I tried to reload the saved game, but this did not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt;  I am not in hardcore mode, i do not have crippled legs and there are no effects active.&lt;/p&gt;&#xA;" OwnerUserId="5339" LastEditorUserId="2198" LastEditDate="2012-09-07T09:24:23.760" LastActivityDate="2015-08-23T09:44:09.383" Title="Character moving slowly without carry weight being exceeded." Tags="|pc|fallout-new-vegas|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12176" PostTypeId="2" ParentId="12174" CreationDate="2010-12-05T19:16:09.040" Score="0" Body="&lt;p&gt;Always? Not aside from forbidding all lower quality weapons. However what you can do is build a stockpile near the barracks limited to high quality weapons, and that will increase their likelihood of picking up the good gear. This is also true for armor. For further ensurance make your barracks and area around it lockable, get your dwarves in there, lock the doors, then reassign equipment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;NOTE&lt;/em&gt; This was true in 40d. The latest version may have added a simpler means of doing this, but I am unaware of it.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-05T19:16:09.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12177" PostTypeId="2" ParentId="12175" CreationDate="2010-12-05T19:17:25.077" Score="5" Body="&lt;p&gt;Do you have a crippled leg? (on the Pip-boy check the &lt;code&gt;Status&lt;/code&gt; screen, choosing &lt;code&gt;CND&lt;/code&gt;)&lt;br&gt;&#xA;And are you in hardcore mode?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A crippled leg will slow you down regardless of carried weight, but does not prevent fast travel like being overburdened would.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not in hardcore mode you can heal limbs by sleeping in an owned, or hired, bed (that is, any bed that grants you the &quot;well rested&quot; bonus) or you need to apply a Stimpack to the relevant limb (or use them generally, but this has little effect on the limb), visit to an NPC doctor, use of a doctor's bag, or take some hydra.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In hardcore mode limb injuries are &lt;em&gt;not&lt;/em&gt; fixed by resting; you must visit to an NPC doctor, use of a doctor's bag, or take some hydra.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-12-05T19:17:25.077" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="12178" PostTypeId="1" AcceptedAnswerId="12183" CreationDate="2010-12-05T19:37:22.393" Score="9" ViewCount="605" Body="&lt;p&gt;I'm planning on starting up a Death Knight with intent to be a tank, both for random dungeons levelling up and then with my group of friends at 85.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;This question is asked post-Shattering, meaning currently the Death Knight tanking spec is Blood. I noticed the top Google searches for DK guides out there haven't been updated to account for the Shattering.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short question: How do I tank?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More detailed questions...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What kind of talent decisions need to be made?&lt;/li&gt;&#xA;&lt;li&gt;How do I properly enter a fight?&lt;/li&gt;&#xA;&lt;li&gt;What sorts of ability rotations/priorities should I use?&lt;/li&gt;&#xA;&lt;li&gt;What procs do I look out for?&lt;/li&gt;&#xA;&lt;li&gt;What glyphs are useful?&lt;/li&gt;&#xA;&lt;li&gt;What are the differences between tanking lots of mobs and tanking just 1 boss?&lt;/li&gt;&#xA;&lt;li&gt;What tools can I use if things go wrong, like a ranged DPS pulls aggro or adds show up?&lt;/li&gt;&#xA;&lt;li&gt;What other questions &lt;em&gt;should&lt;/em&gt; I be asking?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="32" LastEditorUserId="274" LastEditDate="2010-12-21T16:05:39.440" LastActivityDate="2012-09-21T06:50:00.477" Title="How can I learn to tank as a post-Shattering Death Knight?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12179" PostTypeId="2" ParentId="9904" CreationDate="2010-12-05T20:02:24.353" Score="35" Body="&lt;p&gt;If you are playing SMP, &lt;a href=&quot;http://notch.tumblr.com/post/2060360123/bug-update-4-and-were-six-people-in-the-office-now&quot; rel=&quot;noreferrer&quot;&gt;December 1st, 2010 update&lt;/a&gt; removed the &lt;code&gt;/home&lt;/code&gt; command, and &lt;a href=&quot;http://notch.tumblr.com/post/2082284675/bug-update-5-and-we-need-videos&quot; rel=&quot;noreferrer&quot;&gt;December 3rd, 2010 update&lt;/a&gt; added a &lt;code&gt;/kill&lt;/code&gt; command, which will kill you upon issuance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In SSP, there is no 'immediate' way to kill yourself without some additional setup, or handy terrain.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2011-12-09T03:02:54.130" LastActivityDate="2011-12-09T03:02:54.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12180" PostTypeId="2" ParentId="11191" CreationDate="2010-12-05T20:37:44.673" Score="5" Body="&lt;p&gt;Playing cards can also give 0, 1 or 2 AP.&lt;/p&gt;&#xA;" OwnerUserId="5340" LastEditorUserId="207" LastEditDate="2010-12-05T23:03:23.680" LastActivityDate="2010-12-05T23:03:23.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12181" PostTypeId="2" ParentId="12175" CreationDate="2010-12-05T20:41:01.963" Score="2" Body="&lt;p&gt;Are you moving all the way down at &quot;overburdened speed,&quot; or are you just somewhat slower than you used to be? Switching from light armor to medium or heavy armor will slow you down. Switching to a two-handed weapon will do the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, since you're not in Hardcore mode, this isn't the answer for you, but might still be helpful for others: if you're close to your weight limit, you may be slowed down when a strength-reducing status effect kicks in. For example, if you have weight 195/200, and your hunger level goes from none to minor, you will suddenly find your weight is 195/190 because of the STR -1 effect.&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2010-12-05T20:41:01.963" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12182" PostTypeId="1" AcceptedAnswerId="12256" CreationDate="2010-12-05T21:06:01.397" Score="5" ViewCount="1023" Body="&lt;p&gt;The game manual does not mention locking on, nor does the in game video that describes combat.  However, numerous reviews mention the fact that they found the combat difficult / annoying until they learned of the lock on feature.  On the other hand, just as many reviews complain about the lack of a lock on feature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does such a feature exist?  If so, how do you lock on to enemies?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-12-06T23:52:04.417" Title="Is it possible to lock on to enemies in Epic Mickey?" Tags="|epic-mickey|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12183" PostTypeId="2" ParentId="12178" CreationDate="2010-12-05T21:57:00.277" Score="8" Body="&lt;p&gt;Blood Deathknights should be spending their runes to use &lt;strong&gt;Heartstrike&lt;/strong&gt; (which they get as their Blood Specialization) and &lt;strong&gt;Deathstrike&lt;/strong&gt; (which is the focus of their Mastery specialization).&lt;/p&gt;&#xA;&lt;h2&gt;Talents&lt;/h2&gt;&#xA;&lt;p&gt;Here is an example talent spec: &lt;a href=&quot;http://www.wowhead.com/talent#jcbG0srMusd&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/talent#jcbG0srMusd&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;The core talents you want to be sure to pick up are Blade Barrier (reduces damage taken), Toughness (increases your armor), Bone Shield (tanking cooldown), Sanguine Fortitude (improves Icebound fortitude, a tanking cooldown), Rune Tap and Vampiric Blood (both tanking cooldowns) Improved Blood Presence (Crit immunity), and Dancing Rune Weapon (survivability AND threat cooldown).&lt;/p&gt;&#xA;&lt;p&gt;After that, you have a choice between dipping into either Frost or Unholy. Unholy is almost always going to be strictly better, as you do not want to dual wield to tank (dual wielding has an inherently higher miss chance than 2-handed weapons, so your threat is going to be much worse) nor are you using obliterate (as you should be using death strike). Unholy gives you your choice of reduced taunt cooldown (Deathgrip), free +hit% for your spells (so deathcoil won't have a chance to miss) and morbidity (boosts the damage and thus, threat, of your runic power dump: deathcoil). Taking frost as far as Lichborne, however, means you can activate Lichborne, and then cast deathcoil &lt;em&gt;on yourself&lt;/em&gt; to get a free heal if you're low -- a neat trick, and handy if you're low on health after a big boss burst.&lt;/p&gt;&#xA;&lt;h2&gt;Glyphs&lt;/h2&gt;&#xA;&lt;p&gt;Prime Glyphs:I would go with glyphs of &lt;strong&gt;Death Strike&lt;/strong&gt;, &lt;strong&gt;Heart Strike&lt;/strong&gt;, and &lt;strong&gt;Deathcoil&lt;/strong&gt; for your prime glyphs, though depending on playstyle you may prefer to swap the latter for &lt;strong&gt;Runestrike&lt;/strong&gt; (though I'll always take +damage over +crit chance, since the former is more consistent) or &lt;strong&gt;Death and Decay&lt;/strong&gt; if you want additional AoE threat.&lt;/p&gt;&#xA;&lt;p&gt;Major Glyphs: &lt;strong&gt;Dancing Rune Weapon&lt;/strong&gt; is a no brainer, but beyond that your choices highly depend on your playstyle.&lt;/p&gt;&#xA;&lt;p&gt;Minor Glyphs: I'd Glyph &lt;strong&gt;Blood Tap&lt;/strong&gt; and &lt;strong&gt;Death Grip&lt;/strong&gt;, but these are minor glyphs, and won't have much effect at all in regards to your tanking.&lt;/p&gt;&#xA;&lt;p&gt;For further discussion, I'd point you toward the Elitist Jerks' Death Knight Forums, specifically the tanking thread, which can be found &lt;a href=&quot;http://elitistjerks.com/f72/t110102-dk_endgame_tanking_4_x/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-05T22:03:03.517" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12184" PostTypeId="2" ParentId="12132" CreationDate="2010-12-05T22:26:31.640" Score="2" Body="&lt;p&gt;See also @LessPop_MoreFizz's answer. What I want to do is not currently possible in the default UI without using addons. @LessPop_MoreFizz suggested the &lt;a href=&quot;http://www.wowinterface.com/downloads/info5108-Clique.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clique&lt;/a&gt; addon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Clique supports &lt;em&gt;just&lt;/em&gt; mouseover quite easily.  However, I want my buttons to cast on &lt;em&gt;either&lt;/em&gt; my mouseover or, if I am not mousing over anyone, my target.  This is a bit harder to do for some reason! (Maybe I should talk to the author or add it.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once again, my intention is to replace this macro:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/cast [@mouseover,help][] SPELL_NAME&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where &lt;kbd&gt;SPELL_NAME&lt;/kbd&gt; is &quot;Penance&quot; or &quot;Heal&quot; or whatever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is exactly how I set it up.  I used Clique version v40000-1.3.2.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Install &lt;a href=&quot;http://www.wowinterface.com/downloads/info5108-Clique.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clique&lt;/a&gt; and sign into WoW.&lt;/li&gt;&#xA;&lt;li&gt;Open up your Spellbook.&lt;/li&gt;&#xA;&lt;li&gt;Click on the &quot;Clique binding configuration&quot; tab on the right.&lt;/li&gt;&#xA;&lt;li&gt;On the bottom of the Clique pane, click &quot;Bind Other&quot; -&gt; &quot;Run Custom Macro.&quot;&lt;/li&gt;&#xA;&lt;li&gt;Set the keybinding by hovering over the button and pressing a key. For example, I use &lt;kbd&gt;1&lt;/kbd&gt; for Heal.&lt;/li&gt;&#xA;&lt;li&gt;In the box below, type &lt;kbd&gt;/cast [@mouseover,help][] SPELL_NAME&lt;/kbd&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Save. You should see your custom macro in the list.&lt;/li&gt;&#xA;&lt;li&gt;Right click on it and select &quot;Enable/Disable binding sets&quot; -&gt; &quot;Global bindings (no target)&quot;&lt;/li&gt;&#xA;&lt;li&gt;Repeat steps 3-8 for all spells you want controlled via Clique.&lt;/li&gt;&#xA;&lt;li&gt;Done!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You could, if you want, leave your action bars empty at this point. Clique is totally handling the keypresses for you and you don't need the buttons.  However, I replaced the buttons in my action bars with the regular spells by themselves instead of the macro versions.  This allows me to see the icon art with keyboard bindings (in case I forget which button is for a spell), cooldown counts, range indicators, tooltips and such. Though, note that those action bar buttons are mainly artistic - when you press the key associated with the button, you are &lt;em&gt;not&lt;/em&gt; actually pressing that button because Clique is intercepting the keypress and doing its own thing instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The downsides to this method:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It's not easy to set up &lt;kbd&gt;Alt+1&lt;/kbd&gt; commands to cast a spell on yourself without another round of custom macros. Ugh. Though just hitting the key with no target and no mouseover casts on yourself by default anyway.&lt;/li&gt;&#xA;&lt;li&gt;It's a little hard to maintain; if I want to move a spell from one key to another, I need to update Clique &lt;em&gt;and&lt;/em&gt; I want to update my action bars as well (though again, the action bar part is just so I can see the spell icons &amp;amp; keybindings, cooldowns, range indicators, and tooltips).&lt;/li&gt;&#xA;&lt;li&gt;Doesn't transfer to other machines automatically like macros do.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-12-05T22:26:31.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12185" PostTypeId="1" AcceptedAnswerId="12186" CreationDate="2010-12-05T22:52:18.540" Score="3" ViewCount="891" Body="&lt;p&gt;I've read on some wikis that if you mix two pharmaceutical products, you can create a random drug. But I can't figure out how to mix them. When I'm in my house I see the option to &quot;Use&quot; the Pharmaceutical product, but that shows up even if I only have one, and I believe all that will do is make me take it.&lt;/p&gt;&#xA;" OwnerUserId="3062" LastActivityDate="2010-12-05T23:19:50.477" Title="In Die2Nite, how do you mix pharmaceutical products?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12186" PostTypeId="2" ParentId="12185" CreationDate="2010-12-05T23:00:51.140" Score="2" Body="&lt;p&gt;You can't take pharmaceutical products, only mix them. If you have two, click Use to combine the two pharmaceutical products. If you try it with one, nothing will happen.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-12-05T23:00:51.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12188" PostTypeId="2" ParentId="12141" CreationDate="2010-12-05T23:14:25.787" Score="2" Body="&lt;p&gt;If you can't get on your computer before the attack to get inside the gates, then just dump all your AP in the Workshop or at Construction.  You can still be useful and contribute that way&lt;/p&gt;&#xA;" OwnerUserId="5343" LastActivityDate="2010-12-05T23:14:25.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12189" PostTypeId="2" ParentId="12185" CreationDate="2010-12-05T23:19:50.477" Score="1" Body="&lt;p&gt;Yes, you must have two Pharms.  Also remember that when you mix the Pharms, you don't always get a random drug, and that if you have the Labratory then it improves your chances of a getting a better drug.&lt;/p&gt;&#xA;" OwnerUserId="5343" LastActivityDate="2010-12-05T23:19:50.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12190" PostTypeId="1" AcceptedAnswerId="20913" CreationDate="2010-12-05T23:27:20.207" Score="7" ViewCount="723" Body="&lt;p&gt;I ask because in the Help for the &quot;Last Man Standing&quot; section, it says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The town can not have been devastated&#xA;  on a previous attack (a town is&#xA;  devastated if a night passes and there&#xA;  are no citizens within the town&#xA;  walls.).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That makes it sound like it's possible for people to survive outside, but I've never seen it happen or read anything about someone surviving out there. Anyone know if it's possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: The answer was &quot;no&quot; when this question was asked during Season 1. For Season 2 and beyond, the answer is &quot;Yes&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3062" LastEditorUserId="3062" LastEditDate="2011-12-08T19:51:19.823" LastActivityDate="2011-12-08T19:51:19.823" Title="Is there a way to survive outside the town walls overnight in Die2Nite?" Tags="|die2nite|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12191" PostTypeId="2" ParentId="12175" CreationDate="2010-12-06T00:41:19.110" Score="18" Body="&lt;p&gt;On the PC at least, Caps Lock key toggles &quot;Always Run.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did you accidentally hit it and turn it off?&lt;/p&gt;&#xA;" OwnerUserId="1895" LastActivityDate="2010-12-06T00:41:19.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12193" PostTypeId="1" AcceptedAnswerId="13017" CreationDate="2010-12-06T01:56:32.350" Score="6" ViewCount="3488" Body="&lt;p&gt;I have opened a &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/i_cant_eat&quot; rel=&quot;noreferrer&quot;&gt;ticket&lt;/a&gt; about this at getsatisfaction, however, as no one else has reported it as a bug, I was wondering if anyone else here has seen this problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can eat once within an instance of the game, then not again until I 'quit to title' and return. I have tested this with cooked ham and bread, and it appears to have started at 1.2.6&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could this be a corruption in one of my files, or is someone else able to replicate this bug?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; I am playing Single Player Survival&lt;/p&gt;&#xA;" OwnerUserId="2596" LastEditorUserId="2596" LastEditDate="2010-12-06T03:08:34.673" LastActivityDate="2010-12-21T04:22:44.083" Title="Unable to eat in Minecraft" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12194" PostTypeId="2" ParentId="12190" CreationDate="2010-12-06T04:15:09.617" Score="-1" Body="&lt;p&gt;From what I've seen, everyone outside at midnight will inevitably die.&lt;/p&gt;&#xA;" OwnerUserId="5347" LastActivityDate="2010-12-06T04:15:09.617" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12195" PostTypeId="2" ParentId="11973" CreationDate="2010-12-06T04:19:49.227" Score="4" Body="&lt;p&gt;Likely as Mana said, deleting their account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a similar note, being &quot;Shot in the head&quot; means they got banned. XD&lt;/p&gt;&#xA;" OwnerUserId="5347" LastActivityDate="2010-12-06T04:19:49.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12196" PostTypeId="2" ParentId="11191" CreationDate="2010-12-06T04:49:12.143" Score="4" Body="&lt;p&gt;The Siesta upgrade for Hero homes can let you take a nap for a few AP (I've heard 3, but not exactly sure on the specifics).&lt;/p&gt;&#xA;" OwnerUserId="5347" LastActivityDate="2010-12-06T04:49:12.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12197" PostTypeId="2" ParentId="12174" CreationDate="2010-12-06T05:29:00.890" Score="6" Body="&lt;p&gt;In the newer versions (specifically 0.31.16 which I'm currently playing), you can specify an individual Dwarf's equipment by type, or even down to the specific item. From the (current at the time of writing) &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Squads#Equipping_Soldiers&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;In the military screen, press&#xA;&lt;kbd&gt;n&lt;/kbd&gt; to open the uniforms tab.&#xA;Each listing under the 'Uniforms'&#xA;header is essentially a pre-designed&#xA;set of equipment that you can quickly&#xA;apply to any individual soldier or&#xA;entire squad, much like a template.&#xA;You can create new uniforms if you&#xA;want and add or remove items from any&#xA;uniform set by navigating this menu.&#xA;Uniform templates are only created in&#xA;this tab, not applied.&lt;/p&gt;&#xA;&lt;p&gt;While still in the military screen,&#xA;press &lt;kbd&gt;e&lt;/kbd&gt; to open the&#xA;equipment tab. The default sub-tab,&#xA;'View/Customize will be open. In this&#xA;screen you can select individual&#xA;dwarves and apply individual pieces of&#xA;equipment to them, from&#xA;&lt;kbd&gt;A&lt;/kbd&gt;rmor, &lt;kbd&gt;L&lt;/kbd&gt;eggings,&#xA;&lt;kbd&gt;H&lt;/kbd&gt;elms, &lt;kbd&gt;G&lt;/kbd&gt;loves,&#xA;&lt;kbd&gt;B&lt;/kbd&gt;oots, &lt;kbd&gt;S&lt;/kbd&gt;Shields,&#xA;and &lt;kbd&gt;W&lt;/kbd&gt;eapons, as well as&#xA;&lt;kbd&gt;M&lt;/kbd&gt;aterial and&#xA;&lt;kbd&gt;C&lt;/kbd&gt;olor depending on the&#xA;piece of equipment highlighted. To&#xA;select a specific piece of equipment&#xA;(such as an artifact), select&#xA;'specific _____' under that equipment&#xA;type (eg. 'specific armor' in the&#xA;Armor field); for your convenience,&#xA;highest-quality equipment is listed&#xA;first.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="222" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-12-06T05:29:00.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12198" PostTypeId="1" AcceptedAnswerId="12232" CreationDate="2010-12-06T06:06:15.563" Score="5" ViewCount="1163" Body="&lt;p&gt;We have a smoke bomb in our bank. It smells really nice, some kind of... pine scent. But, it is also reported to conceal your actions over the last 3 minutes and the next 1 minute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I don't get to use it in my house. How does it work?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-12-06T22:13:46.470" Title="How do you use the smoke bomb?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12199" PostTypeId="1" CreationDate="2010-12-05T12:50:08.053" Score="0" ViewCount="938" Body="&lt;p&gt;I recently built a half decent PC for home use, media centre and programming. It's based around an AMD Quad Core Phenom. I put a nice 700w power supply in it, 4 gigs of ram and a couple terabytes of disk space. I don't game often so I didn't bother with a graphics card. Recently, I bought starcraft 2 thinking I could while away a few hours with it on my Thinkpad T61p. That doesn't work. the game runs for 10 minutes before the NVidia quadro overheats and the laptop shuts itself down to prevent damage. So I installed it on the PC and it runs but the graphics can get choppy and gameplay is a little slow and jerky. Also, I don't get to use a decent resolution or the game slows right down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So with a budget of £100 to £200, what should I look for in a graphics card. I know very little about this subject. I currently have one 24 inch display and might add another. I want Starcraft 2 to work the way it's supposed to but I probably won't do a whole lot more gaming than that. If I get a decent card, my son might make use of it for warcraft and stuff like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen a XFX HD 6870 for £200 that looks nice and seems to tick all the boxes but I wonder if there are comparably priced NVidia cards that I should look at too. Maybe the Gigabyte GTX 460?&lt;/p&gt;&#xA;" OwnerUserId="2786" OwnerDisplayName="grenade" LastEditorUserId="3467" LastEditDate="2010-12-06T13:19:11.027" LastActivityDate="2010-12-06T13:19:11.027" Title="What to look for in a graphics card for Starcraft 2" Tags="|starcraft-2|graphics-card|" AnswerCount="2" CommentCount="7" ClosedDate="2022-08-01T19:41:09.683" ContentLicense="CC BY-SA 2.5" />
  <row Id="12200" PostTypeId="2" ParentId="12199" CreationDate="2010-12-05T16:21:29.893" Score="1" Body="&lt;p&gt;Well, like most computer hardware questions - it depends.&lt;/p&gt;&#xA;&lt;p&gt;What resolution will you be running it at (if you are using an LCD, probably its native resolution). What settings do you want to be able to run it at? (i.e. do you care if you have to turn it down to low settings, or do you want it to look great).&lt;/p&gt;&#xA;&lt;p&gt;I found &lt;a href=&quot;http://www.starcraft2freaks.com/can-your-graphics-card-run-starcraft-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;some graphs&lt;/a&gt; of frames per second on various different graphics cards, and it doesn't seem to require much (which is what I expected) - every card they tested gave good results!&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.techspot.com/review/305-starcraft2-performance/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TechSpot&lt;/a&gt; did an even more comprehensive review of hardware for SCII. &lt;a href=&quot;http://gizmodo.com/5599785/whats-the-best-graphics-card-for-starcraft-ii&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot summarised&lt;/a&gt; the article thus:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The good news is that basically any modern graphics card will be able to run the game very smoothly on Medium settings, so even if you're not someone with a water-cooled monster gaming rig, you'll be fine. This isn't the most graphically-intensive game in the world.&lt;/p&gt;&#xA;&lt;p&gt;But if you're in the market for a new card, want top-notch performance in the game without spending a boatload of cash, it looks like the GeForce GTX 460 is the card for you. It was recently released and can be found for about $200.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I don't know much about the current generation of graphics cards, but the GTX 460 [is available on Scan] starting from £120, which is within your budget. If you want an expert opinion on current hardware I recommend picking up a copy of CustomPC (my sub failed to update when I moved house, otherwise I would check it for you - WH Smiths usually have it). I &lt;em&gt;think&lt;/em&gt; AMD are currently favoured over NVidia, but it's probably pretty close as usual.&lt;/p&gt;&#xA;&lt;p&gt;Lastly - SCII is more intensive on the CPU than GPU, so double check that your CPU is fast enough too.&lt;/p&gt;&#xA;" OwnerUserId="33188" OwnerDisplayName="ZoFreX" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-06T06:49:14.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12201" PostTypeId="1" AcceptedAnswerId="12202" CreationDate="2010-12-06T07:20:53.397" Score="9" ViewCount="511" Body="&lt;p&gt;How can I pre-load or pre-download Cataclysm without pre-ordering it?&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:21:47.970" LastActivityDate="2013-01-22T11:21:47.970" Title="How to preload Cataclysm without pre-ordering it?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12202" PostTypeId="2" ParentId="12201" CreationDate="2010-12-06T07:35:51.340" Score="13" Body="&lt;p&gt;You can start the Digital Download as if you'd ordered online by following the steps below. You will not be able to access new Cataclysm content until you activate your account with a purchased Cataclysm key after midnight PST 12/7 of course.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make sure both WoW and the launcher and background downloader are not running.&lt;/li&gt;&#xA;&lt;li&gt;Navigate to your World of Warcraft\WTF folder on your computer.&lt;/li&gt;&#xA;&lt;li&gt;Open the Launcher.wtf file in your text editor of choice.&lt;/li&gt;&#xA;&lt;li&gt;Change the &quot;accountType&quot; entry from 'LK' to 'CT'&lt;/li&gt;&#xA;&lt;li&gt;Open the Config.wtf file and repeat step 4.&lt;/li&gt;&#xA;&lt;li&gt;Open the WoW Launcher, you should begin downloading roughly 700 MB of data.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Enjoy!&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="32" LastEditDate="2010-12-07T05:52:04.747" LastActivityDate="2010-12-07T05:52:04.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12203" PostTypeId="1" AcceptedAnswerId="13191" CreationDate="2010-12-06T08:48:35.977" Score="4" ViewCount="846" Body="&lt;p&gt;I'm trying to dig down through an aquifer in deep winter and my dwarves keep getting frozen into the blocks of ice. I've tried designating the channeling in different manners, but I can't seem to keep them from digging out the area and then jumping in right before the water from the surrounding aquifer squares flash freezes.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-23T18:52:06.563" Title="How can I keep my dwarves from becoming icicles?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12204" PostTypeId="2" ParentId="12199" CreationDate="2010-12-06T09:24:24.960" Score="1" Body="&lt;p&gt;SC2 is indeed hard on the GPU, if you crank up the beauty settings a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are planning to go dual 24&quot; sometime in the future, then I would definitely suggest a 6870. They are almost budget class now and so silent, you wouldn't hear it among other fans in your case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GTX 460 is a bit more powerful than 6870 clock for clock, especially DX11, which SC2 won't use, but therein lies the problem. Stock speeds are much lower clocked, and the factory overclocked versions are as expensive as a 6870.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say go with the 6870.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-06T09:24:24.960" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12205" PostTypeId="2" ParentId="12190" CreationDate="2010-12-06T09:40:20.943" Score="6" Body="&lt;p&gt;From what I understand, at some point in the future there will be some way to camp outside the town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see a few hints of that in game already. One example is the ability to tag squares as suitable for camping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point in time though, there is no way to survive outside of town through the night.&lt;/p&gt;&#xA;" OwnerUserId="5349" LastActivityDate="2010-12-06T09:40:20.943" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12206" PostTypeId="2" ParentId="4346" CreationDate="2010-12-06T09:44:09.113" Score="2" Body="&lt;p&gt;I had this issue on Burnout Paradise on Win7 64 installed via Steam with an ATI(AMD) 4850 with latest drivers. It worked fine when I first installed it and then, when I came back to it after a long period, crashed immediately on start-up. After a bit of research I saw people had similar problems caused by incompatible web-cam drivers. As I'd just installed a web-cam I uninstalled the web-cam drivers, rebooted, re-verified the game and it has worked fine since.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't say whether this would help you, but if you have a web-cam try uninstalling it and seeing if this helps.&lt;/p&gt;&#xA;" OwnerUserId="2474" LastActivityDate="2010-12-06T09:44:09.113" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12207" PostTypeId="1" AcceptedAnswerId="12211" CreationDate="2010-12-06T10:46:54.503" Score="1" ViewCount="6065" Body="&lt;p&gt;I used to be able to send companions back to Lucky 38 but all of a sudden I can't any more. I only have the option of ending the companionship rather than sending them to Lucky 38.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know why? and how it can be corrected?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="11290" LastEditDate="2011-08-01T19:34:58.127" LastActivityDate="2015-07-18T04:29:47.473" Title="Why can't I send companions back to Lucky 38?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12208" PostTypeId="1" AcceptedAnswerId="12241" CreationDate="2010-12-06T12:15:10.900" Score="3" ViewCount="1155" Body="&lt;p&gt;The ranking adjustment system in Wii Sports Boxing confounds me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My current ranking is in the 800s, and the opponents pitted against me by the game are ranked from 900 to over 1000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I regularly beat the higher-ranked CPU opponent - sometimes by KO, sometimes not - but most of the time it results in my ranking score slightly decreasing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This doesn't make sense to me at all! If I beat a higher-ranked opponent, shouldn't my ranking increase?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, then how does the ranking work?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="118" LastEditDate="2010-12-06T21:39:42.153" LastActivityDate="2010-12-06T21:39:42.153" Title="How does ranking adjustment in Wii Sports Boxing work?" Tags="|nintendo-wii|wii-sports|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12209" PostTypeId="2" ParentId="11691" CreationDate="2010-12-06T12:43:09.030" Score="1" Body="&lt;p&gt;Also to be aware, original XBox games require a Hard Drive, as the emulation software is installed on a partition of the drive.&lt;/p&gt;&#xA;" OwnerUserId="5000" LastActivityDate="2010-12-06T12:43:09.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12211" PostTypeId="2" ParentId="12207" CreationDate="2010-12-06T13:32:43.047" Score="1" Body="&lt;p&gt;According to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Lucky_38_presidential_suite#Companions&quot; rel=&quot;nofollow noreferrer&quot;&gt;bugs list for Lucky 38 presidential suite&lt;/a&gt; on the &lt;a href=&quot;http://fallout.wikia.com/wiki/&quot; rel=&quot;nofollow noreferrer&quot;&gt;FallOut Wikia&lt;/a&gt; this is apparently a known bug, unfortunately it seems the only suggested fix requires a certain level of progression in the story line:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sometimes, you can lose the option (or&#xA;  never be given the option at all) to&#xA;  tell your companions to wait at the&#xA;  Lucky 38 upon telling them to leave.&#xA;  It appears that if this bug presents&#xA;  itself, you will never be able to ask&#xA;  a companion to wait there for the rest&#xA;  of the game.(Verified, Oct. 31, 2010.)&#xA;  This can be fixed if you kill Mr.&#xA;  House and upload Yes Man into the&#xA;  system.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-12-06T13:32:43.047" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12213" PostTypeId="1" CreationDate="2010-12-06T14:29:10.993" Score="6" ViewCount="5467" Body="&lt;p&gt;As per title I lost the ED-E somewhere... Not sure where. I stopped paying attention to him because he seems to always get stuck at the entrance of various caves/vaults (would follow me just fine outside).&#xA;I never gotten message of his death. He does not show on the map. I still have the Enchanted Senses perk on my list. Boomers still offer to take care of my robot problem. The followers/BOS upgrades were done long ago.&#xA;Checked Lucky 38 and Primm - he is not there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I actually kinda like this because I play sneak/sniping character and the silly eye-bot is a bloody aggro machine. The only reason I recruit him in the first place is his perk and extra carrying weight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However this presents a problem: I can't recruit Rex because I can't let go ED-E.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anything else I can try other than console commands?&lt;/p&gt;&#xA;" OwnerUserId="5288" LastEditorUserId="11290" LastEditDate="2011-08-02T14:27:47.340" LastActivityDate="2013-09-15T23:53:20.060" Title="How do I let go of ED-E?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="12214" PostTypeId="2" ParentId="12190" CreationDate="2010-12-06T14:29:39.263" Score="-1" Body="&lt;p&gt;I found something (barricade maybe) while scavenging in the desert and it gave me the option to deploy it as a fortification (or something similar).  I didn't try it and haven't read up on it, but it might be related.&lt;/p&gt;&#xA;" OwnerUserId="2888" LastActivityDate="2010-12-06T14:29:39.263" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12217" PostTypeId="1" AcceptedAnswerId="12257" CreationDate="2010-12-06T15:55:26.980" Score="3" ViewCount="4122" Body="&lt;p&gt;I had this quest before I repaired ED-E, but I also went to the scrapyard and spoke to the lady before getting ED-E as a companion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now when I chat to her she doesn't have any dialog options regarding the bot. I assumed she should have a dialog option to tinker with it perhaps and end the quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I select the quest and show location the marker remains pointing to the scrap yard. Am I missing something obvious or is this a game bug? Is there a console command to reset the NPC so that I haven't met her, in order to seek a new dialog option?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm particular about finishing quests in my log you see ;)&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2010-12-07T00:37:35.313" Title="Taking ED-E to the scrap yard" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12218" PostTypeId="1" AcceptedAnswerId="12221" CreationDate="2010-12-06T16:00:11.720" Score="2" ViewCount="3434" Body="&lt;p&gt;So, the Cataclysm launch is a few hours away. I have typed in the key found inside the Cataclysm manual or cover (I don't remember where it was written) so my account is now Cataclysm-ready.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm waiting for some patching right now, about 800MB of files to download that suddenly appeared. Note that those 800MB did not appear because I typed in the key. I typed in the key yesterday and when I launched WoW earlier today, it said it was up to date.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I need to install from the DVD? Or will the launcher patching take care of everything for me, provided I let it download and install everything?&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="11290" LastEditDate="2011-07-29T15:33:05.373" LastActivityDate="2010-12-08T02:32:13.057" Title="Is there anything I need to install from the DVD or will the launcher patching take care of everything?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12219" PostTypeId="1" CreationDate="2010-12-06T16:01:42.593" Score="6" ViewCount="468" Body="&lt;p&gt;I'd like to get some advice on the quality of games older than say 4 years, because my PC is quite slow by today's standards. Does anyone know some good resources for this?&lt;/p&gt;&#xA;" OwnerUserId="5358" LastActivityDate="2014-09-07T03:19:57.787" Title="Where to get help choosing older PC games?" Tags="|backwards-compatibility|" AnswerCount="5" CommentCount="0" ClosedDate="2022-07-27T17:52:38.830" ContentLicense="CC BY-SA 2.5" />
  <row Id="12220" PostTypeId="2" ParentId="12219" CreationDate="2010-12-06T16:05:25.687" Score="14" Body="&lt;p&gt;&lt;a href=&quot;http://www.gog.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Good Old Games&lt;/a&gt; is a great place to buy older PC games, they're all DRM-free and patched/modified to run on modern OSes. The community is also great in general, and a lot of the game reviews are very well-written. They have a new feature too that lets people set up &quot;GOG mixes&quot; which are basically groups of games, so if you can find one including games you already like, you'd probably like any others in the same group.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2010-12-06T16:05:25.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12221" PostTypeId="2" ParentId="12218" CreationDate="2010-12-06T16:19:41.180" Score="8" Body="&lt;p&gt;Actually, those 800 MB probably &lt;em&gt;DID&lt;/em&gt; appear because you typed in the key. However, the launcher has no direct access to your account info, and so, does not get updated (and thus, told to connect to Battle.net and download Cataclysm data), until you've logged into WoW &lt;em&gt;after&lt;/em&gt; upgrading your account. Hence, you began downloading data the &lt;em&gt;second&lt;/em&gt; time you opened the launcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And no, you don't need to install from the DVD, but keep it around in case you ever need to reinstall: It's a lot easier than downloading the entire game!&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-06T16:19:41.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12222" PostTypeId="1" CreationDate="2010-12-06T16:51:27.550" Score="2" ViewCount="2575" Body="&lt;p&gt;I can't seem to beat this, I've come close, but I'm always about 2-3 pieces short since the 3 drains are on all 4 corners of the room. Using the fixed pieces also forces you to close the loops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help is appreciated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have beaten #23 in the Super-Hard &quot;Rat&quot; room if you want something in return.&lt;/p&gt;&#xA;" OwnerUserId="5360" LastEditorUserId="3610" LastEditDate="2012-05-31T13:27:15.223" LastActivityDate="2012-05-31T13:27:15.223" Title="Stuck on &quot;The Insanitarium&quot; #6 in Skull Room" Tags="|aqueduct|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12223" PostTypeId="2" ParentId="12150" CreationDate="2010-12-06T17:43:33.887" Score="1" Body="&lt;p&gt;Your processor is a little old, but &lt;strong&gt;I'm pretty sure it's the memory.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Try starting the game&lt;/strong&gt;, then &lt;strong&gt;Windows+TAB out&lt;/strong&gt; of it and go to your &lt;strong&gt;Task Manager&lt;/strong&gt; under the &lt;strong&gt;performance&lt;/strong&gt; tab and check to see &lt;strong&gt;how much memory&lt;/strong&gt; is available. If it looks like you're using most (or almost all) of your memory; that's probably where your problem is at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I highly doubt it's your graphics card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3GB of RAM is rather light for a gaming rig running Windows 7. If you can up the ram on the cheap, I'd try that.&lt;/p&gt;&#xA;" OwnerUserId="5145" LastEditorUserId="207" LastEditDate="2010-12-11T15:00:39.173" LastActivityDate="2010-12-11T15:00:39.173" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="12226" PostTypeId="1" AcceptedAnswerId="12229" CreationDate="2010-12-06T17:54:49.150" Score="3" ViewCount="13168" Body="&lt;p&gt;I've heard a good amount of chatter about the Hardline pro perk, but I still can't wrap my head around how the pro perk works.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Hardline Pro, when you get a care package, does it prompt you to see if you want to keep it and get another one?  Do you always get a better one the second time or is it random?&lt;/p&gt;&#xA;" OwnerUserId="5145" LastEditorUserId="3610" LastEditDate="2012-06-26T12:43:52.933" LastActivityDate="2012-06-26T12:43:52.933" Title="How does the Hardline Pro perk work?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12227" PostTypeId="2" ParentId="12139" CreationDate="2010-12-06T17:58:37.213" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001S5CCF2&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Microsoft one comes with an audio dongle&lt;/a&gt; to plug into the back of your 360. This dongle has both analog and optical (digital) TOSLINK connectors on it so you can hook your 360 up to a surround sound system via one of those connections if your receiver doesn't support audio via HDMI (as mine doesn't :( boo).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of that, any HDMI cable will work. Go cheap if you can. ;)&lt;/p&gt;&#xA;" OwnerUserId="5145" LastEditorUserId="52800" LastEditDate="2014-01-13T10:01:14.063" LastActivityDate="2014-01-13T10:01:14.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12229" PostTypeId="2" ParentId="12226" CreationDate="2010-12-06T18:06:27.633" Score="4" Body="&lt;p&gt;When the care package drops you can see what is in it like normal. If you don't want what's in it you can tap X twice to reroll it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the wiki:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Hardline reduces all killstreak requirements by one. Its pro version allows the player to &quot;re-roll&quot; any killstreak crate by double-tapping the action button, which will change its contents randomly. A crate can only be re-rolled once, and will always change its content.&#xA;While not yet released, a patch announced on December 4, 2010 will restrict Hardline Pro's re-roll to Care Packages only. The SAM Turret, Sentry Gun, and Valkyrie Rocket crates will no longer be re-rollable, greatly limiting its usefulness.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The chances of getting something good are slightly better though. &lt;a href=&quot;http://callofduty.wikia.com/wiki/Hardline&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-12-06T18:06:27.633" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12230" PostTypeId="2" ParentId="11994" CreationDate="2010-12-06T18:11:02.467" Score="4" Body="&lt;p&gt;What our town has tried is giving everyone a job.  Have people claim, construction, scavenging, or rescue.  Construction waits to see the build order for the day and builds or creates the items needed to start building in the work shop.  Scavengers go out for most of the day in groups or solo, and rescuers, hold back in case people get stuck, hopefully most of the time they can throw their AP in construction after everyone is in the gates though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having everyone put their job in their status makes it easy to see what people are doing what in the citizen page.  If people don't put up their status or don't reply with a job, you can pretty much assume they'll be doing whatever they feel like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's still a bit like herding cats though.&lt;/p&gt;&#xA;" OwnerUserId="5361" LastActivityDate="2010-12-06T18:11:02.467" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12231" PostTypeId="1" AcceptedAnswerId="12269" CreationDate="2010-12-06T18:36:08.110" Score="16" ViewCount="53524" Body="&lt;p&gt;The &lt;em&gt;Freeflow Perfection&lt;/em&gt; trophy/achievement in &lt;em&gt;Batman: Arkham Asylum&lt;/em&gt; requires you to use all of Batman's combat moves in one freeflow combination.  What are all these moves?  What controller buttons are used to make them?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2010-12-14T19:29:16.340" LastActivityDate="2015-07-09T16:12:19.817" Title="What are all of Batman's combat moves in Batman: Arkham Asylum?" Tags="|achievements|batman-arkham-asylum|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12232" PostTypeId="2" ParentId="12198" CreationDate="2010-12-06T18:36:23.017" Score="4" Body="&lt;p&gt;The description is misleading. &lt;strong&gt;This item only works outside of town.&lt;/strong&gt; You can't use it to hide actions you take in town like raiding the bank or upgrading your hovel to a castle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you use it, it will conceal anything you do &lt;em&gt;in the zone you are standing in&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-12-06T22:13:46.470" LastActivityDate="2010-12-06T22:13:46.470" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12233" PostTypeId="1" AcceptedAnswerId="12392" CreationDate="2010-12-06T18:40:39.087" Score="0" ViewCount="916" Body="&lt;p&gt;I have been through Act 1 of the &lt;em&gt;Metal Gear Solid&lt;/em&gt; level back countless times and can't find all the prize bubbles.  Where are they?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2010-12-14T19:32:01.937" LastActivityDate="2010-12-14T19:32:01.937" Title="Where are all the prize bubbles in the Act 1 stage of the LittleBigPlanet Metal Gear Solid level pack?" Tags="|little-big-planet|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12234" PostTypeId="2" ParentId="12219" CreationDate="2010-12-06T18:46:13.240" Score="3" Body="&lt;p&gt;The biggest hassle with older games tends to be a lack of widescreen monitor support by many (but not all) games from before 2004 or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Widescreengamingforum.com has a &lt;a href=&quot;http://www.widescreengamingforum.com/wiki/Essential_Games_List&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt; of many older games with widescreen issues and solutions which I have found very handy.&lt;/p&gt;&#xA;" OwnerUserId="1479" LastActivityDate="2010-12-06T18:46:13.240" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12237" PostTypeId="1" AcceptedAnswerId="12251" CreationDate="2010-12-06T18:58:41.310" Score="3" ViewCount="8329" Body="&lt;p&gt;Are there mods or any types of improvements for Arcanum: Of Steamworks and Magick Obscura?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find them, and which ones are essential?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm hoping to play it on a widescreen and I'm hoping to play a relatively bug-free game.&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastEditorUserId="47878" LastEditorDisplayName="user27134" LastEditDate="2018-02-19T01:59:22.183" LastActivityDate="2018-02-19T01:59:22.183" Title="Replaying Arcanum, what to install and in what order and why?" Tags="|mods|arcanum-of-steamworks-and-magick|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12238" PostTypeId="1" AcceptedAnswerId="12239" CreationDate="2010-12-06T19:05:42.097" Score="15" ViewCount="13695" Body="&lt;p&gt;From what I see playing insane A.I. opponent teaches you to play well, especially the  early game. Insane opponents usually build a big army quickly and attack you in 4-6 minutes. If you can't earn a lot of resources quickly and manage them properly, you will lose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Training against the AI robably that won't work for platinum and diamond players, but definitely helps for those who are silver/gold or new players. Is this true, or is it better just to play usual multi-player games?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="8350" LastEditDate="2012-05-31T21:09:09.150" LastActivityDate="2012-05-31T21:09:09.150" Title="Does playing against insane AI help in multiplayer games?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12239" PostTypeId="2" ParentId="12238" CreationDate="2010-12-06T19:11:42.387" Score="24" Body="&lt;p&gt;&lt;strong&gt;Play against other players!~&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a firm believer in playing against other players to improve.  A lot of players avoid multiplayer due to the high level of stress over stats.  The simple reality is even the best of players sit around ~60% win/loss.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The very nature of the matchmaking is designed to pit you against players of equal skill and there is no shame in losing.  While playing against computers may help you get your timings right you're missing out on a very integral part of the game itself: The Meta-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Meta Game&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Meta-game can best be described as the current style of players and techniques in the game.  When the beta started, 3 barracks Terran was the 'standard' opening.  It wasn't until later that a solid 1:1:1 (barracks into factory into starport) was an accepted strategy.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This evolution of the game (fueled by the community) leads to dynamic strategies.  Knowing and identifying these strategies is often the difference between a decent player and a great player.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Why its better to play against other players&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By playing against a computer you lose the ability to identify and recognize an opponent's build when you scout him.  These skills are essential in all levels of play!  By recognizing the build a player can then 'expect' a certain army make-up or army size.  Playing against a computer just won't teach you real player's timings, popular builds, and scouting.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lets take an example: How does the community view TvZ on Lost Temple?  Currently Terran can cause serious damage to most players by doing a 1:1:1 into thor and dropping it on the cliff overlooking Zerg's natural.  Why is this successful?  Currently Zerg has accepted that going for an early hatchery against Terran is relatively safe.  This perspective (dictated by the Meta-Game) is already fluctuating!  You just don't get this sort of thing against a computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;An Insane Computer has built in advantages to negate your intelligence!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The enemy computer (on Insane) gathers at an increased rate over a regular player, making their strategies unachievable for regular players!  Most RTS's do this!  Because player's constantly evolve to beat the AI, the game developers program and advantage into the AI to help them be competitive.  Enemy workers return 7 minerals a carry instead of 5, a 40% collection bonus.  This 40% collection bonus leads to a larger army than ANY player can achieve at that time.  This leads to bigger pushes with more units and loses the 'feeling' of an even game.  In addition to that the Insane AI does not need to scout you.  While the computer doesn't react to your build like another player, it also doesn't need to scout to find your 'hidden expansions'.  If you only have one building left on the map the insane computer will walk to it directly (without scouting).  This can be absolutely game changing!  Against another player hiding a unit building structure (starport or dark-shrine comes to mind) can be the difference between a win and a loss if scouted!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Crux&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These advantages lead to fighting a larger, and more educated (scouting) then possible army.  This may help you improve your general mechanics: building placement, not getting supply blocked  or early game timing. However, the actual game play is so dramatically different that you would be better off playing against any level of human opponent (even if they are no competition to you).  Real players are much more aware of the evolution of the Meta-game (whether they know it or not) and practicing against REAL strategies is the only way to improve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But Every Ladder Loss Feels Like Hades Ripping a Piece of Pride Directly Out of My Soul&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a solution for this too!  Find a practice partner to play custom games with.  This will give you the ability to improve (and for them to improve) as both of you explore the game.  But the real benefit to this is human vs human strategies without the stress of recorded ladder stats.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this help!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorUserId="2288" LastEditorDisplayName="Aardvark" LastEditDate="2012-04-29T21:40:11.847" LastActivityDate="2012-04-29T21:40:11.847" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="12240" PostTypeId="2" ParentId="12238" CreationDate="2010-12-06T19:33:50.970" Score="2" Body="&lt;p&gt;A strong player should be able to defeat the AI on Insane, but playing against that AI will not necessarily make you a good player, and may teach you bad habits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On defense, you'll only be able to learn so much, as the AI has a limited number of strategies it employs (and as aardvark mentions, the fast resource collection of Insane AI means real players employing similar strategies will still have different timings or compositions to their forces).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On offense, you'll need to be very careful not to play to the AI's weaknesses, as it will often lose against strategies that real players are much better at coping with. For example, Husky cast a match where he played Protoss against 7 Insane AIs and won through an early wall-in and cannon rush, followed by nothing but mass carriers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, the AI can be a useful training partner when first starting out, as long as you understand its limitations. However, if you plan to play seriously and want to get good, you &lt;em&gt;will&lt;/em&gt; have to play a lot of games against live opponents, so you may as well just jump right into it.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2010-12-06T19:33:50.970" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12241" PostTypeId="2" ParentId="12208" CreationDate="2010-12-06T19:39:47.123" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://strategywiki.org/wiki/Wii_Sports/Boxing#Skill_Points&quot; rel=&quot;nofollow noreferrer&quot;&gt;source:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Skill Points&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The only way of improving your skill&#xA;  level is by playing the game in&#xA;  single-player mode. It doesn't get&#xA;  affected in multiplayer. If you win,&#xA;  your skill level will increase and the&#xA;  computer player will be tougher the&#xA;   next time around. &lt;strong&gt;The more times you get knocked down in a fight, the fewer skill points you will earn. The higher your skill level, the larger this penalty is.&lt;/strong&gt;&#xA;  The maximum number of&#xA;  points you can earn for each fight is&#xA;  76. It is possible to win a match yet still lose points.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="452" LastActivityDate="2010-12-06T19:39:47.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12242" PostTypeId="2" ParentId="12238" CreationDate="2010-12-06T20:01:34.097" Score="2" Body="&lt;p&gt;It will help you learn the fundamentals and build your APM (actions per minute). It may also teach the importance of army composition. It is not useful at all for strategy beyond this. The AI become predicable and games will quickly begin to follow the same formula over and over. They also will not micro very much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, it will help you at first, however your growth will be limited.&lt;/p&gt;&#xA;" OwnerUserId="2106" LastActivityDate="2010-12-06T20:01:34.097" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12243" PostTypeId="2" ParentId="12226" CreationDate="2010-12-06T20:02:26.080" Score="3" Body="&lt;p&gt;There is a good video on youtube covering the odds of getting something better when re-rolling a care package. The Valkyre Rocket is the break even point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/user/WoodysGamertag#p/u/10/BkiZ8eGbvYI&quot; rel=&quot;nofollow noreferrer&quot;&gt;Youtube (WoodysGamertag) - When to reroll a care package&lt;/a&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/bM1pt.png&quot; alt=&quot;When to reroll a care package&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2010-12-06T20:02:26.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12244" PostTypeId="2" ParentId="11942" CreationDate="2010-12-06T20:07:26.197" Score="1" Body="&lt;p&gt;An early reaper with micro can be effective if they are not a very good player, and sometimes even against someone who's unprepared. At the least it will get you early scouting. I recommend retreating at the first sign of trouble as that little guy can be useful to come back and harass their worker line periodically, which at least may make them be a little more defensive. Combine a bunker at their expo or hidden somewhere can be a real irritant as they do fantastic damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pumping marines early can be useful as your gas can build up while you do so giving you a nice pool of it when you start making higher-tier units. Again, combine with bunker(s).&lt;/p&gt;&#xA;" OwnerUserId="2106" LastActivityDate="2010-12-06T20:07:26.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12245" PostTypeId="2" ParentId="12238" CreationDate="2010-12-06T20:27:04.397" Score="1" Body="&lt;p&gt;Playing against the computer makes you worse against other players, not better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The computer really only plays one way: build a ton of units, and beat the crap out of you with them. They're going to outbuild you, they're going to beat you in APM. So, to beat the computer, you fort up and tech. You try to outsmart them, and it works because they're terrible at finding weak points. You build a carrier/BC fleet, and hit and run their infrastructure to death, and since they're still focusing on tier 1.5, you roll over them with no problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will NEVER work against a competent human. They'll expand, and then they'll tech, and when you come out of your impenetrable wall of missile turrets, they'll destroy your expensive fleet with a horde of air-to-air. And that'll be game.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="3129" LastEditDate="2012-04-29T19:04:33.710" LastActivityDate="2012-04-29T19:04:33.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12246" PostTypeId="2" ParentId="12238" CreationDate="2010-12-06T21:18:03.673" Score="6" Body="&lt;p&gt;I will add one counter-point to the great points posted by others:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMO, playing against a hard/insane AI can be decent practice for dealing with strong early rushes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AI opponents will often employ a strong tier 1.5-2 rush, which can be devastating if you're not prepared for it. Practicing dealing with this can be good to help you better be able to defend rushes in 1v1, 2v2, and 3v3 multiplayer games. Many players are shaky against early rushes, so this one aspect of the AI can be useful. In particular in 2v2 and 3v3, you will often face combined rushes like the hard AI likes to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, even this should be taken with a grain of salt. The AI is good at executing a great rush build order and combining forces well, but real players will often employ smarter tactics, drops, misdirection, strategic retreats, and so on. And of course with the AI, often if you can survive the first rush, the game is in the bag since the AI sometimes acts like it doesn't know what to do if it can't crack your wall. But just for getting a feel for how to deal with potential very aggressive play, the AI can be useful.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-12-06T21:18:03.673" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12248" PostTypeId="1" AcceptedAnswerId="20962" CreationDate="2010-12-06T21:58:33.183" Score="2" ViewCount="693" Body="&lt;p&gt;Right now I'm trying to play an online game in AC: Brotherhood, and have been for half an hour, but the system won't find any. I'm playing it on PS3 in the Netherlands. Could something be wrong on my end or is it really this unpopular? Could the impending release of WoW Cataclysm have anything to do with it?&lt;/p&gt;&#xA;" OwnerUserId="3572" LastEditorUserId="8366" LastEditDate="2012-02-15T13:15:25.857" LastActivityDate="2012-02-15T13:15:25.857" Title="Why aren't there any online AC: Brotherhood games?" Tags="|ps3|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12249" PostTypeId="1" AcceptedAnswerId="12250" CreationDate="2010-12-06T22:11:36.473" Score="4" ViewCount="302" Body="&lt;p&gt;I've just re-installed Starcraft 2 and I had the pleasure to view the nice intro cinematic ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The voice of the non-prison-person-speaking really reminded me of Peter Cullen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I couldn't find any info on that, I'd like to know if anyone actually knows who that voice actor is and why he sounds like Cullen :)&lt;/p&gt;&#xA;" OwnerUserId="5178" LastEditorUserId="56295" LastEditorDisplayName="user27134" LastEditDate="2022-04-22T19:22:38.087" LastActivityDate="2022-04-22T19:22:38.087" Title="Who is the voice actor for this character in the opening cinematic of Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="12250" PostTypeId="2" ParentId="12249" CreationDate="2010-12-06T22:15:51.923" Score="3" Body="&lt;p&gt;The guy who did the voice acting is &lt;a href=&quot;http://en.wikipedia.org/wiki/James_Harper_%28actor%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;James Harper&lt;/a&gt;, he plays the character &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &quot;Arcturus Mengsk&quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="4393" LastEditDate="2010-12-06T22:28:55.043" LastActivityDate="2010-12-06T22:28:55.043" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12251" PostTypeId="2" ParentId="12237" CreationDate="2010-12-06T22:52:02.980" Score="2" Body="&lt;p&gt;A nice step-by-step guide was posted on reddit a few months ago, I'd suggest following that: &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/chxyd/stepbystep_modding_guide_arcanum_of_steamworks/&quot; rel=&quot;nofollow noreferrer&quot;&gt;[Step-by-step modding guide] Arcanum: Of Steamworks and Magick Obscura&lt;/a&gt; (by billyblaze).&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2010-12-06T22:52:02.980" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12252" PostTypeId="1" AcceptedAnswerId="12254" CreationDate="2010-12-06T22:57:38.087" Score="8" ViewCount="473" Body="&lt;p&gt;If the town defense is not adequate (or somebody forgot to lock the door) some zombies may enter the town at midnight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does it calculates how many people will be killed by the zombies? And who is killed first, the people with the lowest defense value? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="18" LastEditDate="2010-12-07T00:51:41.230" LastActivityDate="2011-02-26T21:17:24.793" Title="How many people can a zombie kill, and who's first?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12253" PostTypeId="2" ParentId="7532" CreationDate="2010-12-06T23:10:00.827" Score="6" Body="&lt;p&gt;Kinect does not use time of flight. It uses an IR projector and an IR camera. You can even see the results of the IR projector using a camcorder with night vision. The most thorough description I have seen is &lt;a href=&quot;http://gilotopia.blogspot.com/2010/11/how-does-kinect-really-work.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; which includes footage.&lt;/p&gt;&#xA;" OwnerUserId="5367" LastActivityDate="2010-12-06T23:10:00.827" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12254" PostTypeId="2" ParentId="12252" CreationDate="2010-12-06T23:32:38.490" Score="9" Body="&lt;ol&gt;&#xA;&lt;li&gt;The zombies that make it through the defense are randomly distributed to each citizen.&lt;/li&gt;&#xA;&lt;li&gt;If the citizen's &lt;em&gt;house defense value&lt;/em&gt; is lower than the zombies assigned to him, he dies.&lt;/li&gt;&#xA;&lt;li&gt;The order of the attacks is random.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-06T23:32:38.490" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12256" PostTypeId="2" ParentId="12182" CreationDate="2010-12-06T23:52:04.417" Score="1" Body="&lt;p&gt;It turns out that there is a lock on feature, since I finally managed to figure out how to activate it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you hold down &lt;kbd&gt;C&lt;/kbd&gt; while an enemy is in view, then the screen will &quot;compress&quot; (the top and bottom of the screen disappear) and the camera moves to keep Mickey and the enemy in view.  Pressing &lt;kbd&gt;C&lt;/kbd&gt; again resets the screen and the camera.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-12-06T23:52:04.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12257" PostTypeId="2" ParentId="12217" CreationDate="2010-12-07T00:37:35.313" Score="2" Body="&lt;p&gt;As far as I know, the only purpose to taking ED-E to the scrap yard is to unlock the first Enclave voice-message.  By the time I picked ED-E up in the game, I had actually killed the old lady (Gibson, I think her name is), in order to get her dog's brain for Rex - so talking to her was impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, while ED-E was following me around, I accidentally triggered the message while walking through/talking to characters at the B.O.S. base.  Five (in game) days later, I triggered the 2nd message at HELIOS ONE.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Details on how to do this are available here: &lt;a href=&quot;http://fallout.wikia.com/wiki/ED-E_My_Love&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/ED-E_My_Love&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="ink1982" LastActivityDate="2010-12-07T00:37:35.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12258" PostTypeId="1" AcceptedAnswerId="12259" CreationDate="2010-12-07T01:40:05.620" Score="17" ViewCount="3510" Body="&lt;p&gt;Somewhere I read that &lt;kbd&gt;F1&lt;/kbd&gt; helps to spread units from stack in different locations. I've tried to do that, but was not successful. Could you please tell me how to do that?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="100715" LastEditDate="2016-12-30T03:02:44.413" LastActivityDate="2016-12-30T03:02:44.413" Title="What does &quot;F1&quot; key do and how to use it to spread units?" Tags="|starcraft-2|keyboard|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12259" PostTypeId="2" ParentId="12258" CreationDate="2010-12-07T01:46:06.680" Score="29" Body="&lt;p&gt;The &lt;kbd&gt;F1&lt;/kbd&gt; key is used to select idle workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently people have used this as a trick to spread up workers under attack from various harassment:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Select your workers (box or &lt;kbd&gt;ctrl&lt;/kbd&gt; click one)&lt;/li&gt;&#xA;&lt;li&gt;Hit the stop key (usually &lt;kbd&gt;s&lt;/kbd&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Hold down the &lt;kbd&gt;F1&lt;/kbd&gt; key&lt;/li&gt;&#xA;&lt;li&gt;Right click to various parts of your base&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Because pressing &lt;kbd&gt;F1&lt;/kbd&gt; only selects one worker at a time, and because giving a worker a move order makes it no longer idle (thus not selected by &lt;kbd&gt;F1&lt;/kbd&gt;) this causes your workers to each move to a different point as you right click.  For maximum spread you can even right click in a circle.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-12-07T01:46:06.680" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="12260" PostTypeId="2" ParentId="12213" CreationDate="2010-12-07T02:21:48.860" Score="4" Body="&lt;p&gt;If you are on the PC version, open &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_console_commands&quot; rel=&quot;nofollow noreferrer&quot;&gt;the console&lt;/a&gt; (which is essentially the same as &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout_3_console_commands&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout 3's console&lt;/a&gt;) and set ED-E as your target in the console - using the &lt;code&gt;prid&lt;/code&gt; command - and &lt;code&gt;moveto&lt;/code&gt; him to you. I lost some of my companions at one point and doing this got them all back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Console commands:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;prid 001732d1&#xA;moveto player&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The refid will be different if you have upgraded ED-E. You can see all his refids &lt;a href=&quot;http://fallout.wikia.com/wiki/ED-E&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Type the commands into the console, save the game, then exit and restart Fallout New Vegas - Steam achievements will be enabled again and ED-E will be with you.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2010-12-07T02:21:48.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12261" PostTypeId="2" ParentId="4087" CreationDate="2010-12-07T03:08:28.850" Score="0" Body="&lt;p&gt;Mp5 is a probelem but you should work on your mana pool, also, you should take a little more charge, and tell the tanks to stop, and say you will leave and they will need to wait another 20ish minutes for another healer. But mainly focus and casting flash and holy shock and using holy light when you have a lot of mana or if there is an emergency&lt;/p&gt;&#xA;" OwnerDisplayName="brobroman" LastActivityDate="2010-12-07T03:08:28.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12262" PostTypeId="1" AcceptedAnswerId="12638" CreationDate="2010-12-07T03:34:02.807" Score="5" ViewCount="299" Body="&lt;p&gt;I'm playing Chime (via Steam), and the music (before coverage) seems very soothing.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to extract it (in the same way as, say, the Portal soundtrack can be found amongst the application files?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:27:59.700" LastActivityDate="2012-09-18T10:27:59.700" Title="Is it possible to extract the music from Chime?" Tags="|chime|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12263" PostTypeId="1" AcceptedAnswerId="12593" CreationDate="2010-12-07T03:45:37.460" Score="5" ViewCount="518" Body="&lt;p&gt;Now, I'm doing a scavenger hunt, and I'm trying to find weapons that have been broken into parts. My benefactor has already instructed me on where in the area to find those parts and I've already found some parts around the location that my benefactor has marked on my map, however, I'm still missing some parts, and I can't seem to find those missing parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I find those last parts, so I can increase my collection of adorable weapons (or sell them for cold hard cash).&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-03-17T13:55:35.860" Title="How to find weapon parts during a Scavenger Hunt" Tags="|borderlands|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12264" PostTypeId="2" ParentId="12263" CreationDate="2010-12-07T04:01:58.470" Score="8" Body="&lt;p&gt;Best bet is to check the &lt;a href=&quot;http://borderlands.wikia.com/wiki/Category:Scavenger_Missions&quot; rel=&quot;noreferrer&quot;&gt;borderlands wiki&lt;/a&gt;, those scavenger parts are always in the same location, and the green quest marker only leads you to the general area, not the exact parts.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-12-07T04:01:58.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12266" PostTypeId="1" CreationDate="2010-12-07T04:51:05.693" Score="4" ViewCount="8092" Body="&lt;p&gt;Can anybody please assist me in furthering my attempts to get my Xbox controller properly synced with my Mac Pro? I'm using Snow Leopard and I have downloaded the driver software from tattiebogle.com. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The install went fine, it appeared to sync okay, but when it came to actual gameplay, the controller would not interact with the game and keyboard control still remained. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've saved, then run a particular script in Terminal, but it could not find the file or directory. That's why I'm trying different avenues of Q &amp;amp; A.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help would be greatly appreciated.&lt;/p&gt;&#xA;" OwnerUserId="5375" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:34:10.503" LastActivityDate="2013-02-03T02:56:41.093" Title="Syncing Xbox Wireless Controller w/ Mac" Tags="|macos|controllers|xbox|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="12267" PostTypeId="1" CreationDate="2010-12-07T05:15:33.807" Score="3" ViewCount="24777" Body="&lt;p&gt;I have a Logitech wireless gamepad which is not recognized by AC. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="5377" LastEditorUserId="730" LastEditDate="2011-02-01T14:43:43.100" LastActivityDate="2013-01-16T15:26:31.893" Title="Gamepad for Assassin's Creed for PC not working" Tags="|controllers|assassins-creed|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12268" PostTypeId="1" AcceptedAnswerId="12271" CreationDate="2010-12-07T05:20:56.747" Score="7" ViewCount="57607" Body="&lt;p&gt;What time does the daily quest timer reset? I play on the US WildHammer realm, if that matters. Its a central time zone server.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:40:31.007" LastActivityDate="2016-08-13T11:17:49.513" Title="What time does the daily quest timer reset?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="12269" PostTypeId="2" ParentId="12231" CreationDate="2010-12-07T05:30:01.953" Score="19" Body="&lt;p&gt;The moves you have to perform in a single combo are (PS3 / 360 / PC):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Strike (&lt;kbd&gt;Square&lt;/kbd&gt; / &lt;kbd&gt;X&lt;/kbd&gt; / &lt;kbd&gt;Mouse Left&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Counter (&lt;kbd&gt;Triangle&lt;/kbd&gt; / &lt;kbd&gt;Y&lt;/kbd&gt; / &lt;kbd&gt;Mouse Right&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Cape Stun (&lt;kbd&gt;Circle&lt;/kbd&gt; / &lt;kbd&gt;B&lt;/kbd&gt; / &lt;kbd&gt;Mouse Middle&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Evade (&lt;kbd&gt;X&lt;/kbd&gt; x2 / &lt;kbd&gt;A&lt;/kbd&gt; x2 / &lt;kbd&gt;Space&lt;/kbd&gt; x2)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Throw (&lt;kbd&gt;Square&lt;/kbd&gt; + &lt;kbd&gt;X&lt;/kbd&gt; / &lt;kbd&gt;A&lt;/kbd&gt; + &lt;kbd&gt;X&lt;/kbd&gt; / &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;Mouse Left&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Takedown (&lt;kbd&gt;Triangle&lt;/kbd&gt; + &lt;kbd&gt;Circle&lt;/kbd&gt; / &lt;kbd&gt;B&lt;/kbd&gt; + &lt;kbd&gt;Y&lt;/kbd&gt; / &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;Mouse Right&lt;/kbd&gt;) &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Ground Takedown (&lt;kbd&gt;R2&lt;/kbd&gt; + &lt;kbd&gt;Triangle&lt;/kbd&gt; / &lt;kbd&gt;RT&lt;/kbd&gt; + &lt;kbd&gt;Y&lt;/kbd&gt; / &lt;kbd&gt;Ctrl Left&lt;/kbd&gt; + &lt;kbd&gt;Mouse Right&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Batarang (&lt;kbd&gt;L1&lt;/kbd&gt; / &lt;kbd&gt;LT&lt;/kbd&gt; / &lt;kbd&gt;Q&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Batclaw (&lt;kbd&gt;R2&lt;/kbd&gt; x2 / &lt;kbd&gt;RT&lt;/kbd&gt; x2 / &lt;kbd&gt;C&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As far as which order and where to do it, I would check sites like &lt;a href=&quot;http://www.trueachievements.com/a35488/freeflow-perfection-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;True Achievements&lt;/a&gt; (Xbox 360), or &lt;a href=&quot;http://www.ps3trophies.com/forums/batman-arkham-asylum/9047-easy-freeflow-perfection.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 Trophies Forums&lt;/a&gt; for some tips. Check &lt;a href=&quot;http://www.youtube.com/results?search_query=freeflow+perfection&amp;amp;aq=f&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube&lt;/a&gt; as well, there's loads of videos for it and a bunch of different possible solutions.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2015-07-09T16:12:19.817" LastActivityDate="2015-07-09T16:12:19.817" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12270" PostTypeId="2" ParentId="12267" CreationDate="2010-12-07T05:30:07.550" Score="0" Body="&lt;p&gt;Make sure that:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You have the latest drivers for your gamepad&lt;/li&gt;&#xA;&lt;li&gt;When control sticks are in neutral position, you've configured the gamepad in Control Panel &gt; Gaming Devices&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you can't get it working just for Assassin's Creed, then you should look into using a tool like &lt;a href=&quot;http://electracode.com/4/joy2key/JoyToKey%20English%20Version.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Joy2Key&lt;/a&gt; to map your keyboard controls to your gamepad to get around the fact that it's not recognized by Assassin's Creed.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-12-07T05:30:07.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12271" PostTypeId="2" ParentId="12268" CreationDate="2010-12-07T07:11:49.483" Score="7" Body="&lt;p&gt;It's generally 3 AM or 4 AM server time, based on whether Daylight Saving Time is in effect, but the exact time the server resets depends on the server: you can find out the exact time by logging into the game and hovering your cursor over the quest count in the top-left corner of the quest log.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2010-12-07T07:11:49.483" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12272" PostTypeId="1" AcceptedAnswerId="12296" CreationDate="2010-12-07T07:17:11.207" Score="26" ViewCount="3356" Body="&lt;p&gt;There are some gems sitting in the middle of a mountain range, beset on all sides by what must be sheer cliffs.  Are they forever out of reach or is there some tactic to sneak workers in?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="3610" LastEditDate="2012-06-08T12:59:30.507" LastActivityDate="2022-09-11T08:08:57.547" Title="In Civ V, can I improve a resource that is surrounded on all 6 sides by mountains?" Tags="|civilization-5|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12273" PostTypeId="1" CreationDate="2010-12-07T07:19:48.417" Score="6" ViewCount="1974" Body="&lt;p&gt;I just finished getting all of the bandages and A+ on every level in world 2 of Super Meatboy.  Somehow, this has resulted in me having a completion of 109%.  I figured &quot;meh, probably some screwy thing about A+ on the glitch stage too&quot;.  So I made sure I have every bandage and A+ on every stage in world 1.  I do, but the % is only 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is &gt;100% achievable in every world?  If so, what's the general strategy for getting it?&lt;/p&gt;&#xA;" OwnerDisplayName="user5077" LastActivityDate="2010-12-07T16:24:27.430" Title="How did I get &gt;100% world completion in Super Meatboy?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12274" PostTypeId="1" AcceptedAnswerId="12275" CreationDate="2010-12-07T07:22:13.837" Score="15" ViewCount="84478" Body="&lt;p&gt;I'm playing a game on a Standard map with 7 other Civs, however it seems as though one was captured before I could even explore it, and now I'd like to liberate it.   My knowledge of dead cultures is somewhat poor, is there a chart that lists what city names, or at least the capital names, belong to what civilizations?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2018-02-19T16:15:51.980" Title="For Civ V, where can I find a list of city names used by each civilization?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12275" PostTypeId="2" ParentId="12274" CreationDate="2010-12-07T07:25:42.447" Score="16" Body="&lt;p&gt;There is a list of city names per civilization in your Civilization V folder inside the file &lt;code&gt;/Assets/Gameplay/XML/Civilizations/Civ5Civilizations.xml&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It contains only the identifiers of the city names (e.g. &lt;code&gt;TXT_KEY_CITY_NAME_NEW_YORK&lt;/code&gt;), not the full, localized name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The localized name of each city is in the file &lt;code&gt;/Assets/Gameplay/XML/NewText/EN_US/CIV5GameText_Cities.xml&lt;/code&gt;. The &lt;code&gt;EN_US&lt;/code&gt;-part is your locale, you have to change that if you're not playing the english version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;List of city names per civilization:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;AMERICA WASHINGTON&#xA;AMERICA NEW_YORK&#xA;AMERICA BOSTON&#xA;AMERICA PHILADELPHIA&#xA;AMERICA ATLANTA&#xA;AMERICA CHICAGO&#xA;AMERICA SEATTLE&#xA;AMERICA SAN_FRANCISCO&#xA;AMERICA LOS_ANGELES&#xA;AMERICA HOUSTON&#xA;AMERICA PORTLAND&#xA;AMERICA ST_LOUIS&#xA;AMERICA MIAMI&#xA;AMERICA BUFFALO&#xA;AMERICA DETROIT&#xA;AMERICA NEW_ORLEANS&#xA;AMERICA BALTIMORE&#xA;AMERICA DENVER&#xA;AMERICA CINCINNATI&#xA;AMERICA DALLAS&#xA;AMERICA MEMPHIS&#xA;AMERICA CLEVELAN&#xA;AMERICA KANSAS_CITY&#xA;AMERICA SAN_DIEGO&#xA;AMERICA RICHMOND&#xA;AMERICA LAS_VEGAS&#xA;AMERICA PHOENIX&#xA;AMERICA ALBUQUERQUE&#xA;AMERICA MINNEAPOLIS&#xA;AMERICA PITTSBURGH&#xA;AMERICA OAKLAND&#xA;AMERICA TAMPA_BAY&#xA;AMERICA ORLANDO&#xA;AMERICA TACOMA&#xA;AMERICA SANTA_FE&#xA;AMERICA OLYMPIA&#xA;AMERICA HUNT_VALLEY&#xA;AMERICA SPRINGFIELD&#xA;AMERICA PALO_ALTO&#xA;AMERICA CENTRALIA&#xA;AMERICA SPOKANE&#xA;AMERICA JACKSONVILLE&#xA;AMERICA SAVANNAH&#xA;AMERICA CHARLESTON&#xA;AMERICA SAN_ANTONIO&#xA;AMERICA OMAHA&#xA;AMERICA BIRMINGHAM&#xA;AMERICA HONOLULU&#xA;AMERICA ANCHORAGE&#xA;AMERICA SACRAMENTO&#xA;AMERICA SALT_LAKE_CITY&#xA;AMERICA RENO&#xA;AMERICA BOISE&#xA;AMERICA MILWAUKEE&#xA;AMERICA SANTA_CRUZ&#xA;AMERICA MONTEREY&#xA;AMERICA SANTA_MONICA&#xA;AMERICA LITTLE_ROCK&#xA;AMERICA COLUMBUS&#xA;AMERICA LE_BAM&#xA;ARABIA MECCA&#xA;ARABIA MEDINA&#xA;ARABIA DAMASCUS&#xA;ARABIA BAGHDAD&#xA;ARABIA NAJRAN&#xA;ARABIA KUFAH&#xA;ARABIA BASRA&#xA;ARABIA KHURASAN&#xA;ARABIA ANJAR&#xA;ARABIA FUSTAT&#xA;ARABIA ADEN&#xA;ARABIA YAMAMA&#xA;ARABIA MUSCAT&#xA;ARABIA MANSURA&#xA;ARABIA BUKHARA&#xA;ARABIA FEZ&#xA;ARABIA SHIRAZ&#xA;ARABIA MERW&#xA;ARABIA BALKH&#xA;ARABIA MOSUL&#xA;ARABIA AYDAB&#xA;ARABIA BAYT_RAS&#xA;ARABIA SUHAR&#xA;ARABIA TAIF&#xA;ARABIA HAMA&#xA;ARABIA TABUK&#xA;ARABIA SANAA&#xA;ARABIA SHIHR&#xA;ARABIA TRIPOLI&#xA;ARABIA TUNIS&#xA;ARABIA KAIROUAN&#xA;ARABIA ALGIERS&#xA;ARABIA ORAN&#xA;ARABIA TANGIER&#xA;ARABIA CASABLANCA&#xA;ARABIA MARRAKECH&#xA;AZTEC TENOCHTITLAN&#xA;AZTEC TEOTIHUACAN&#xA;AZTEC TLATELOLCO&#xA;AZTEC TEXCOCO&#xA;AZTEC TLAXCALA&#xA;AZTEC CALIXTLAHUACA&#xA;AZTEC XOCHICALCO&#xA;AZTEC TLACOPAN&#xA;AZTEC ATZCAPOTZALCO&#xA;AZTEC TZINTZUNTZEN&#xA;AZTEC MALINALCO&#xA;AZTEC TULA&#xA;AZTEC TAMUIN&#xA;AZTEC TEAYO&#xA;AZTEC CEMPOALA&#xA;AZTEC CHALCO&#xA;AZTEC TLALMANALCO&#xA;AZTEC IXTAPALUCA&#xA;AZTEC HUEXOTLA&#xA;AZTEC TEPEXPAN&#xA;AZTEC TEPETLAOXTOC&#xA;AZTEC CHICONAUTLA&#xA;AZTEC ZITLALTEPEC&#xA;AZTEC COYOTEPEC&#xA;AZTEC TEQUIXQUIAC&#xA;AZTEC JILOTZINGO&#xA;AZTEC TLAPANALOYA&#xA;AZTEC TULTITAN&#xA;AZTEC ECATEPEC&#xA;AZTEC COATEPEC&#xA;AZTEC CHALCHIUITES&#xA;AZTEC CHIAUHITA&#xA;AZTEC CHAPULTEPEC&#xA;AZTEC ITZAPALAPA&#xA;AZTEC AYOTZINCO&#xA;AZTEC IZTAPAM&#xA;CHINA BEIJING&#xA;CHINA SHANGHAI&#xA;CHINA GUANGZHOU&#xA;CHINA NANJING&#xA;CHINA XIAN&#xA;CHINA CHENGDU&#xA;CHINA HANGZHOU&#xA;CHINA TIANJIN&#xA;CHINA MACAU&#xA;CHINA SHANDONG&#xA;CHINA KAIFENG&#xA;CHINA NINGBO&#xA;CHINA BAODING&#xA;CHINA YANGZHOU&#xA;CHINA HAERBIN&#xA;CHINA CHONGQING&#xA;CHINA LOYANG&#xA;CHINA KUNMING&#xA;CHINA TAIPEI&#xA;CHINA SHENYANG&#xA;CHINA TAIYUAN&#xA;CHINA TAINAN&#xA;CHINA DALIAN&#xA;CHINA LIJIANG&#xA;CHINA WUXI&#xA;CHINA SUZHOU&#xA;CHINA MAOMING&#xA;CHINA SHAOGUAN&#xA;CHINA YANGJIANG&#xA;CHINA HEYUAN&#xA;CHINA LIAONING&#xA;CHINA HUBEI&#xA;CHINA GANSU&#xA;CHINA HUANGSHI&#xA;CHINA YICHANG&#xA;CHINA YINGTAN&#xA;CHINA XINYU&#xA;CHINA XINZHENG&#xA;CHINA HANDAN&#xA;CHINA DUNHUANG&#xA;CHINA GAOYU&#xA;CHINA NANTONG&#xA;CHINA WEIFANG&#xA;CHINA XIKANG&#xA;EGYPT THEBES&#xA;EGYPT MEMPHIS&#xA;EGYPT HELIOPOLIS&#xA;EGYPT ELEPHANTINE&#xA;EGYPT ALEXANDRIA&#xA;EGYPT PIRAMESSES&#xA;EGYPT GIZA&#xA;EGYPT BYBLOS&#xA;EGYPT AKHETATEN&#xA;EGYPT HIERACONPOLIS&#xA;EGYPT ABYDOS&#xA;EGYPT ASYUT&#xA;EGYPT AVARIS&#xA;EGYPT LISHT&#xA;EGYPT BUTO&#xA;EGYPT EDFU&#xA;EGYPT PITHOM&#xA;EGYPT BUSIRIS&#xA;EGYPT KAHUN&#xA;EGYPT ATHRIBIS&#xA;EGYPT MENDES&#xA;EGYPT ELASHMUNEIN&#xA;EGYPT TANIS&#xA;EGYPT BUBASTIS&#xA;EGYPT THIS&#xA;EGYPT ORYX&#xA;EGYPT SEBENNYTUS&#xA;EGYPT AKHMIN&#xA;EGYPT KARNAK&#xA;EGYPT LUXOR&#xA;EGYPT ELKAB&#xA;EGYPT ARMANT&#xA;EGYPT BALAT&#xA;EGYPT ELLAHUN&#xA;EGYPT GHURAB&#xA;EGYPT HAWARA&#xA;EGYPT DASHUR&#xA;EGYPT RAQOTE&#xA;EGYPT DAMANHUR&#xA;EGYPT MERIMDE&#xA;EGYPT ABUSIR&#xA;EGYPT HERAKLEOPOLIS&#xA;EGYPT AKORIS&#xA;EGYPT BENIHASAN&#xA;EGYPT TASA&#xA;EGYPT BADARI&#xA;EGYPT HERMOPOLIS&#xA;EGYPT AMRAH&#xA;EGYPT NEGADE&#xA;EGYPT KOPTOS&#xA;EGYPT HERMONTHIS&#xA;EGYPT OMBOS&#xA;EGYPT ANIBA&#xA;EGYPT SOLEB&#xA;EGYPT SEMNA&#xA;EGYPT AMARA&#xA;ENGLAND LONDON&#xA;ENGLAND YORK&#xA;ENGLAND NOTTHINGHAM&#xA;ENGLAND HASTINGS&#xA;ENGLAND CANTERBURY&#xA;ENGLAND COVENTRY&#xA;ENGLAND WARWICK&#xA;ENGLAND NEWCASTLE&#xA;ENGLAND OXFORD&#xA;ENGLAND LIVERPOOL&#xA;ENGLAND DOVER&#xA;ENGLAND BRIGHTON&#xA;ENGLAND NORWICH&#xA;ENGLAND LEEDS&#xA;ENGLAND READING&#xA;ENGLAND BIRMINGHAM&#xA;ENGLAND RICHMOND&#xA;ENGLAND EXETER&#xA;ENGLAND CAMBRIDGE&#xA;ENGLAND GLOUCESTER&#xA;ENGLAND MANCHESTER&#xA;ENGLAND BRISTOL&#xA;ENGLAND LEICESTER&#xA;ENGLAND CARLISLE&#xA;ENGLAND IPSWICH&#xA;ENGLAND PORTSMOUTH&#xA;ENGLAND BERWICK&#xA;ENGLAND BATH&#xA;ENGLAND MUMBLES&#xA;ENGLAND SOUTHAMPTON&#xA;ENGLAND SHEFFIELD&#xA;ENGLAND SALISBURY&#xA;ENGLAND COLCHESTER&#xA;ENGLAND PLYMOUTH&#xA;ENGLAND LANCASTER&#xA;ENGLAND BLACKPOOL&#xA;ENGLAND WINCHESTER&#xA;ENGLAND HULL&#xA;FRANCE PARIS&#xA;FRANCE ORLEANS&#xA;FRANCE LYONS&#xA;FRANCE RHEIMS&#xA;FRANCE TOURS&#xA;FRANCE MARSEILLES&#xA;FRANCE CHARTRES&#xA;FRANCE AVIGNON&#xA;FRANCE ROUEN&#xA;FRANCE GRENOBLE&#xA;FRANCE DJION&#xA;FRANCE AMIENS&#xA;FRANCE CHERBOURG&#xA;FRANCE POITIERS&#xA;FRANCE TOULOUSE&#xA;FRANCE BAYONNE&#xA;FRANCE STRASBOURG&#xA;FRANCE BREST&#xA;FRANCE BORDEAUX&#xA;FRANCE RENNES&#xA;FRANCE NICE&#xA;FRANCE SAINT_ETIENNE&#xA;FRANCE NANTES&#xA;FRANCE REIMS&#xA;FRANCE LE_MANS&#xA;FRANCE MONTPELLIER&#xA;FRANCE LIMOGES&#xA;FRANCE NANCY&#xA;FRANCE LILLE&#xA;FRANCE CAEN&#xA;FRANCE TOULON&#xA;FRANCE NIMES&#xA;FRANCE LE_HAVRE&#xA;FRANCE LOURDES&#xA;FRANCE CARCASSONNE&#xA;FRANCE CANNES&#xA;FRANCE AIX_EN_PROVINCE&#xA;FRANCE LA_ROCHELLE&#xA;FRANCE BOURGES&#xA;FRANCE CALAIS&#xA;GERMANY BERLIN&#xA;GERMANY HAMBURG&#xA;GERMANY MUNICH&#xA;GERMANY COLOGNE&#xA;GERMANY FRANKFURT&#xA;GERMANY ESSEN&#xA;GERMANY DORTMUND&#xA;GERMANY STUTTGART&#xA;GERMANY DUSSELDORF&#xA;GERMANY BREMEN&#xA;GERMANY HANNOVER&#xA;GERMANY DUISBURG&#xA;GERMANY LEIPZIG&#xA;GERMANY DRESDEN&#xA;GERMANY BONN&#xA;GERMANY BOCHUM&#xA;GERMANY BIELEFELD&#xA;GERMANY KARLSRUHE&#xA;GERMANY GELSENKIRCHEN&#xA;GERMANY WIESBADEN&#xA;GERMANY MUNSTER&#xA;GERMANY ROSTOCK&#xA;GERMANY CHEMNITZ&#xA;GERMANY BRAUNSCHWEIG&#xA;GERMANY HALLE&#xA;GERMANY MONCHENGLADBACH&#xA;GERMANY KIEL&#xA;GERMANY WUPPERTAL&#xA;GERMANY FREIBURG&#xA;GERMANY HAGEN&#xA;GERMANY ERFURT&#xA;GERMANY KASSEL&#xA;GERMANY OBERHAUSEN&#xA;GERMANY HAMM&#xA;GERMANY SAARBRUCKEN&#xA;GERMANY KREFELD&#xA;GERMANY POTSDAM&#xA;GERMANY SOLINGEN&#xA;GERMANY OSNABRUCK&#xA;GERMANY LUDWIGSHAFEN&#xA;GERMANY LEVERKUSEN&#xA;GERMANY OLDENBURG&#xA;GERMANY NEUSS&#xA;GERMANY MULHEIM&#xA;GERMANY DARMSTADT&#xA;GERMANY HERNE&#xA;GERMANY WURZBURG&#xA;GERMANY RECKLINGHAUSEN&#xA;GERMANY GOTTINGEN&#xA;GERMANY WOLFSBURG&#xA;GERMANY KOBLENZ&#xA;GERMANY HILDESHEIM&#xA;GERMANY ERLANGEN&#xA;GREECE ATHENS&#xA;GREECE SPARTA&#xA;GREECE CORINTH&#xA;GREECE ARGOS&#xA;GREECE KNOSSOS&#xA;GREECE MYCENAE&#xA;GREECE PHARSALOS&#xA;GREECE EPHESUS&#xA;GREECE HALICARNASSUS&#xA;GREECE RHODES&#xA;GREECE ERETRIA&#xA;GREECE PERGAMON&#xA;GREECE MILETOS&#xA;GREECE MEGARA&#xA;GREECE PHOCAEA&#xA;GREECE SICYON&#xA;GREECE TIRYNS&#xA;GREECE SAMOS&#xA;GREECE MYTILENE&#xA;GREECE CHIOS&#xA;GREECE PAROS&#xA;GREECE TEGEA&#xA;GREECE ELIS&#xA;GREECE SYRACUSE&#xA;GREECE HERAKLEIA&#xA;GREECE GORTYN&#xA;GREECE CHALKIS&#xA;GREECE PYLOS&#xA;GREECE PELLA&#xA;GREECE NAXOS&#xA;GREECE SICYON&#xA;GREECE SMYRNA&#xA;GREECE LARISSA&#xA;GREECE APOLLONIA&#xA;GREECE MESSENE&#xA;GREECE ORCHOMENOS&#xA;GREECE AMBRACIA&#xA;GREECE KOS&#xA;GREECE KNIDOS&#xA;GREECE AMPHIPOLIS&#xA;GREECE PATRAS&#xA;GREECE LAMIA&#xA;GREECE NAFPLION&#xA;GREECE APOLYTON&#xA;INDIA DELHI&#xA;INDIA MUMBAI&#xA;INDIA VIJAYANAGARA&#xA;INDIA PATALIPUTRA&#xA;INDIA VARANASI&#xA;INDIA AGRA&#xA;INDIA CALCUTTA&#xA;INDIA LAHORE&#xA;INDIA BANGALORE&#xA;INDIA HYDERABAD&#xA;INDIA MADURAI&#xA;INDIA AHMEDABAD&#xA;INDIA KOLHAPUR&#xA;INDIA PRAYAGA&#xA;INDIA AYODHYA&#xA;INDIA INDRAPRASTHA&#xA;INDIA MATHURA&#xA;INDIA UJJAIN&#xA;INDIA GULBARGA&#xA;INDIA JAUNPUR&#xA;INDIA RAJAGRIHA&#xA;INDIA SRAVASTI&#xA;INDIA TIRUCHIRAPALLI&#xA;INDIA THANJAVUR&#xA;INDIA BODHGAYA&#xA;INDIA KUSHINAGAR&#xA;INDIA AMARAVATI&#xA;INDIA GAUR&#xA;INDIA GWALIOR&#xA;INDIA JAIPUR&#xA;INDIA KARACHI&#xA;IROQUOIS ONONDAGA&#xA;IROQUOIS OSININKA&#xA;IROQUOIS GRAND_RIVER&#xA;IROQUOIS AKWESASNE&#xA;IROQUOIS BUFFALO_CREEK&#xA;IROQUOIS BRANTFORD&#xA;IROQUOIS MONTREAL&#xA;IROQUOIS GENESSE_RIVER&#xA;IROQUOIS CANANDAIGUA_LAKE&#xA;IROQUOIS LAKE_SIMCOE&#xA;IROQUOIS GRAND_RIVER&#xA;IROQUOIS SALAMANCA&#xA;IROQUOIS GOWANDA&#xA;IROQUOIS BUFFALO&#xA;IROQUOIS CUBA&#xA;IROQUOIS AKRON&#xA;IROQUOIS KANESATAKE&#xA;IROQUOIS GANIENKEH&#xA;IROQUOIS CAYUGA_CASTLE&#xA;IROQUOIS CHONDOTE&#xA;IROQUOIS CANAJOHARIE&#xA;IROQUOIS NEDROW&#xA;IROQUOIS SYRACUSE&#xA;IROQUOIS ONEIDA_LAKE&#xA;IROQUOIS KANONWALOHALE&#xA;IROQUOIS GREEN_BAY&#xA;IROQUOIS SOUTHWOLD&#xA;IROQUOIS MOHAWK_VALLEY&#xA;IROQUOIS SCHOHARIE&#xA;IROQUOIS BAY_OF_QUINTE&#xA;IROQUOIS KANAWALE&#xA;IROQUOIS KANATSIOKAREKE&#xA;IROQUOIS TYENDINAGA&#xA;IROQUOIS HAHTA&#xA;JAPAN KYOTO&#xA;JAPAN OSAKA&#xA;JAPAN TOKYO&#xA;JAPAN SATSUMA&#xA;JAPAN KAGOSHIMA&#xA;JAPAN NARA&#xA;JAPAN NAGOYA&#xA;JAPAN IZUMO&#xA;JAPAN NAGASAKI&#xA;JAPAN YOKOHAMA&#xA;JAPAN SHIMONOSEKI&#xA;JAPAN MATSUYAMA&#xA;JAPAN SAPPORO&#xA;JAPAN HAKODATE&#xA;JAPAN ISE&#xA;JAPAN TOYAMA&#xA;JAPAN FUKUSHIMA&#xA;JAPAN SUO&#xA;JAPAN BIZEN&#xA;JAPAN ECHIZEN&#xA;JAPAN IZUMI&#xA;JAPAN OMI&#xA;JAPAN ECHIGO&#xA;JAPAN KOZUKE&#xA;JAPAN SADO&#xA;JAPAN KOBE&#xA;JAPAN NAGANO&#xA;JAPAN HIROSHIMA&#xA;JAPAN TAKAYAMA&#xA;JAPAN AKITA&#xA;JAPAN FUKUOKA&#xA;JAPAN AOMORI&#xA;JAPAN KAMAKURO&#xA;JAPAN KOCHI&#xA;JAPAN NAHA&#xA;OTTOMAN ISTANBUL&#xA;OTTOMAN EDIRNE&#xA;OTTOMAN ANKARA&#xA;OTTOMAN BURSA&#xA;OTTOMAN KONYA&#xA;OTTOMAN SAMSUN&#xA;OTTOMAN GAZIANTEP&#xA;OTTOMAN DIYARBAKIR&#xA;OTTOMAN IZMIR&#xA;OTTOMAN KAYSERI&#xA;OTTOMAN MALATYA&#xA;OTTOMAN MARSIN&#xA;OTTOMAN ANTALYA&#xA;OTTOMAN ZONGULDAK&#xA;OTTOMAN DENIZLI&#xA;OTTOMAN OIDU&#xA;OTTOMAN MUGLA&#xA;OTTOMAN ESKISEHIR&#xA;OTTOMAN INEBOLU&#xA;OTTOMAN SINOP&#xA;OTTOMAN ADANA&#xA;OTTOMAN TARSUS&#xA;OTTOMAN ARTUIN&#xA;OTTOMAN BODRUM&#xA;OTTOMAN EREGLI&#xA;OTTOMAN SILIFKE&#xA;OTTOMAN SIVAS&#xA;OTTOMAN AMASYA&#xA;OTTOMAN MARMARIS&#xA;OTTOMAN TRABZON&#xA;OTTOMAN ERZURUM&#xA;OTTOMAN URFA&#xA;OTTOMAN IZMIT&#xA;OTTOMAN AFYON&#xA;OTTOMAN BITLIS&#xA;OTTOMAN MARMARIS&#xA;PERSIA PERSEPOLIS&#xA;PERSIA PASARGADAE&#xA;PERSIA SUSA&#xA;PERSIA ECBATANA&#xA;PERSIA TARSUS&#xA;PERSIA GORDIUM&#xA;PERSIA BACTRA&#xA;PERSIA SARDIS&#xA;PERSIA ERGILI&#xA;PERSIA DARIUSHKABIR&#xA;PERSIA GHULAMAN&#xA;PERSIA ZOHAK&#xA;PERSIA ISTAKHR&#xA;PERSIA JINJAN&#xA;PERSIA BORAZJAN&#xA;PERSIA HERAT&#xA;PERSIA DAKYANUS&#xA;PERSIA BAMPUR&#xA;PERSIA TURENGTEPE&#xA;PERSIA REY&#xA;PERSIA SHIRAZ&#xA;PERSIA TUSHPA&#xA;PERSIA HASANLU&#xA;PERSIA GABAE&#xA;PERSIA MERV&#xA;PERSIA BEHISTUN&#xA;PERSIA KANDAHAR&#xA;PERSIA ALTINTEPE&#xA;PERSIA BUNYAN&#xA;PERSIA CHARSADDA&#xA;PERSIA URATYUBE&#xA;PERSIA DURAEUROPOS&#xA;PERSIA ALEPPO&#xA;PERSIA QATNA&#xA;PERSIA KABUL&#xA;PERSIA CAPISA&#xA;PERSIA KYRESKHATA&#xA;PERSIA MARAKANDA&#xA;PERSIA PESHAWAR&#xA;PERSIA VAN&#xA;PERSIA PTEIRA&#xA;PERSIA ARSHADA&#xA;PERSIA ARTAKOANA&#xA;PERSIA ASPABOTA&#xA;PERSIA AUTIYARA&#xA;PERSIA BAGASTANA&#xA;PERSIA BAXTRI&#xA;PERSIA DARMASA&#xA;PERSIA DAPHNAI&#xA;PERSIA DRAPSAKA&#xA;PERSIA EION&#xA;PERSIA GANDUTAVA&#xA;PERSIA GAUGAMELA&#xA;PERSIA HARMOZEIA&#xA;PERSIA EKATOMPYLOS&#xA;PERSIA IZATA&#xA;PERSIA KAMPADA&#xA;PERSIA KAPISA&#xA;PERSIA KARMANA&#xA;PERSIA KOUNAXA&#xA;PERSIA KUGANAKA&#xA;PERSIA NAUTAKA&#xA;PERSIA PAISHIYAUVADA&#xA;PERSIA PATIGRBANA&#xA;PERSIA PHRADA&#xA;ROME ROME&#xA;ROME ANTIUM&#xA;ROME CUMAE&#xA;ROME NEAPOLIS&#xA;ROME RAVENNA&#xA;ROME ARRETIUM&#xA;ROME MEDIOLANUM&#xA;ROME ARPINUM&#xA;ROME CIRCEI&#xA;ROME SETIA&#xA;ROME SATRICUM&#xA;ROME ARDEA&#xA;ROME OSTIA&#xA;ROME VELITRAE&#xA;ROME VIROCONIUM&#xA;ROME TARENTUM&#xA;ROME BRUNDISIUM&#xA;ROME CAESARAUGUSTA&#xA;ROME CAESAREA&#xA;ROME PALMYRA&#xA;ROME SIGNIA&#xA;ROME AQUILEIA&#xA;ROME CLUSIUM&#xA;ROME SUTRIUM&#xA;ROME CREMONA&#xA;ROME PLACENTIA&#xA;ROME HISPALIS&#xA;ROME ARTAXATA&#xA;ROME AURELIANORUM&#xA;ROME NICOPOLIS&#xA;ROME LONDINIUM&#xA;ROME EBURACUM&#xA;ROME GORDION&#xA;ROME AGRIPPINA&#xA;ROME LUGDUNUM&#xA;ROME VERONA&#xA;ROME CORFINIUM&#xA;ROME TREVERI&#xA;ROME SIRMIUM&#xA;ROME AUGUSTADORUM&#xA;ROME BAGACUM&#xA;ROME LAURIACUM&#xA;ROME TEURNIA&#xA;ROME CURIA&#xA;ROME FREGELLAE&#xA;ROME ALBAFUCENS&#xA;ROME SORA&#xA;ROME INTERRAMA&#xA;ROME SUESSA&#xA;ROME SATICULA&#xA;ROME LUCERIA&#xA;ROME ARMINIUM&#xA;ROME SENAGALLICA&#xA;ROME CASTRUMNOVUM&#xA;ROME HADRIA&#xA;RUSSIA MOSCOW&#xA;RUSSIA STPETERSBURG&#xA;RUSSIA NOVGOROD&#xA;RUSSIA ROSTOV&#xA;RUSSIA YAROSLAVI&#xA;RUSSIA YEKATERINBURG&#xA;RUSSIA YAKUTSK&#xA;RUSSIA VLADIVOSTOK&#xA;RUSSIA SMOLENSK&#xA;RUSSIA ORENBURG&#xA;RUSSIA KRASNOYARSK&#xA;RUSSIA KHABAROVSK&#xA;RUSSIA BRYANSK&#xA;RUSSIA TVER&#xA;RUSSIA NOVOSIBIRSK&#xA;RUSSIA MAGADAN&#xA;RUSSIA MURMANSK&#xA;RUSSIA IRKUSTK&#xA;RUSSIA CHITA&#xA;RUSSIA SAMARA&#xA;RUSSIA ARKHANGELSK&#xA;RUSSIA CHELYABINSK&#xA;RUSSIA TOBOLSK&#xA;RUSSIA VOLOGDA&#xA;RUSSIA OMSK&#xA;RUSSIA ASTRAKHAN&#xA;RUSSIA KURSK&#xA;RUSSIA SARATOV&#xA;RUSSIA TULA&#xA;RUSSIA VLADIMIR&#xA;RUSSIA PERM&#xA;RUSSIA VORONEZH&#xA;RUSSIA PSKOV&#xA;RUSSIA STARAYARUSSA&#xA;RUSSIA KOSTROMA&#xA;RUSSIA NIZHNIYNOVGOROD&#xA;RUSSIA SUZDAL&#xA;RUSSIA MAGNITOGORSK&#xA;SIAM SUKHOTHAI&#xA;SIAM SI_SATCHANALAI&#xA;SIAM MUANG_SALUANG&#xA;SIAM LAMPANG&#xA;SIAM PHITSANULOK&#xA;SIAM KAMPHAENG_PHET&#xA;SIAM NAKHON_CHUM&#xA;SIAM VIENTIANE&#xA;SIAM NAKHON_SI_THAMMARAT&#xA;SIAM MARTABAN&#xA;SIAM NAKHON_SAWAN&#xA;SIAM CHAINAT&#xA;SIAM LUANG_PRABANG&#xA;SIAM UTTARADIT&#xA;SIAM CHIANG_THONG&#xA;SIAM PHRAE&#xA;SIAM NAN&#xA;SIAM TAK&#xA;SIAM SUPHANBURI&#xA;SIAM HONGSAWADEE&#xA;SIAM THAWAII&#xA;SIAM AYUTTHAYA&#xA;SIAM TAPHAN_HIN&#xA;SIAM UTHAI_THANI&#xA;SIAM LAP_BURI&#xA;SIAM RATCHASIMA&#xA;SIAM BAN_PHAI&#xA;SIAM LOCI&#xA;SIAM KHAN_KAEN&#xA;SIAM SURIN&#xA;SONGHAI GAO&#xA;SONGHAI TOMBOUCTU&#xA;SONGHAI JENNE&#xA;SONGHAI TAGHAZA&#xA;SONGHAI TONDIBI&#xA;SONGHAI KUMBI_SALEH&#xA;SONGHAI KUKIA&#xA;SONGHAI WALATA&#xA;SONGHAI TEGDAOUST&#xA;SONGHAI ARGUNGU&#xA;SONGHAI GWANDU&#xA;SONGHAI KEBBI&#xA;SONGHAI BOUSSA&#xA;SONGHAI MOPTI&#xA;SONGHAI BAMAKO&#xA;SONGHAI WA&#xA;SONGHAI KAYES&#xA;SONGHAI AWDAGHOST&#xA;SONGHAI OUADANE&#xA;SONGHAI DAKAR&#xA;SONGHAI TADMEKKET&#xA;SONGHAI TEKEDDA&#xA;SONGHAI KANO&#xA;SONGHAI AGADEZ&#xA;SONGHAI NIAMEY&#xA;SONGHAI TORODI&#xA;SONGHAI OUATAGOUNA&#xA;SONGHAI DORI&#xA;SONGHAI BAMBA&#xA;SONGHAI SEGOU&#xA;MINOR CHEROKEE&#xA;MINOR ANASAZI&#xA;MINOR TEOIHUACAN&#xA;MINOR OLMEC&#xA;MINOR ZAPOTEC&#xA;MINOR CHINOOK&#xA;MINOR APACHE&#xA;MINOR CHEHALIS&#xA;MINOR ILLINOIS&#xA;MINOR NAVAJO&#xA;MINOR CARIB&#xA;MINOR SAXON&#xA;MINOR VANDAL&#xA;MINOR GOTH&#xA;MINOR ANGLE&#xA;MINOR MAGYAR&#xA;MINOR KHAZAK&#xA;MINOR BULGAR&#xA;MINOR ALEMANNI&#xA;MINOR BURGUNDIAN&#xA;MINOR GEPID&#xA;MINOR HUN&#xA;MINOR JUTE&#xA;MINOR PHEONICIAN&#xA;MINOR ESTRUSCAN&#xA;MINOR THRACIAN&#xA;MINOR PHRYGIAN&#xA;MINOR GAUL&#xA;MINOR MINOAN&#xA;MINOR MYCENIAN&#xA;MINOR CIMMERIAN&#xA;MINOR LIGURIAN&#xA;MINOR NUMIDIAN&#xA;MINOR SARMATIAN&#xA;MINOR SCYTHIAN&#xA;MINOR VISIGOTH&#xA;MINOR ASSYRIAN&#xA;MINOR HITTITE&#xA;MINOR HARAPPAN&#xA;MINOR MAURYAN&#xA;MINOR PARTHIAN&#xA;MINOR HARAPPAN&#xA;MINOR NUBIAN&#xA;MINOR BACTRIAN&#xA;MINOR CIRCASSIAN&#xA;MINOR CUMAN&#xA;MINOR HURRIAN&#xA;MINOR KASSITE&#xA;MINOR BANTU&#xA;MINOR KHOISAN&#xA;MINOR LIBYAN&#xA;MINOR SHANGIAN&#xA;MINOR YAYOI&#xA;MINOR ZHOU&#xA;MINOR AINU&#xA;MINOR POLYNESIAN&#xA;MINOR ARYAN&#xA;MINOR AVAR&#xA;MINOR GHUZZ&#xA;MINOR HSUNGNU&#xA;MINOR KUSHANS&#xA;MINOR YUECHI&#xA;MINOR SAKAE&#xA;MINOR UZBEK&#xA;MINOR TARTAR&#xA;BARBARIAN CHEROKEE&#xA;BARBARIAN ANASAZI&#xA;BARBARIAN TEOIHUACAN&#xA;BARBARIAN OLMEC&#xA;BARBARIAN ZAPOTEC&#xA;BARBARIAN CHINOOK&#xA;BARBARIAN APACHE&#xA;BARBARIAN CHEHALIS&#xA;BARBARIAN ILLINOIS&#xA;BARBARIAN NAVAJO&#xA;BARBARIAN CARIB&#xA;BARBARIAN SAXON&#xA;BARBARIAN VANDAL&#xA;BARBARIAN GOTH&#xA;BARBARIAN ANGLE&#xA;BARBARIAN MAGYAR&#xA;BARBARIAN KHAZAK&#xA;BARBARIAN BULGAR&#xA;BARBARIAN ALEMANNI&#xA;BARBARIAN BURGUNDIAN&#xA;BARBARIAN GEPID&#xA;BARBARIAN HUN&#xA;BARBARIAN JUTE&#xA;BARBARIAN PHEONICIAN&#xA;BARBARIAN ESTRUSCAN&#xA;BARBARIAN THRACIAN&#xA;BARBARIAN PHRYGIAN&#xA;BARBARIAN GAUL&#xA;BARBARIAN MINOAN&#xA;BARBARIAN MYCENIAN&#xA;BARBARIAN CIMMERIAN&#xA;BARBARIAN LIGURIAN&#xA;BARBARIAN NUMIDIAN&#xA;BARBARIAN SARMATIAN&#xA;BARBARIAN SCYTHIAN&#xA;BARBARIAN VISIGOTH&#xA;BARBARIAN ASSYRIAN&#xA;BARBARIAN HITTITE&#xA;BARBARIAN HARAPPAN&#xA;BARBARIAN MAURYAN&#xA;BARBARIAN PARTHIAN&#xA;BARBARIAN HARAPPAN&#xA;BARBARIAN NUBIAN&#xA;BARBARIAN BACTRIAN&#xA;BARBARIAN CIRCASSIAN&#xA;BARBARIAN CUMAN&#xA;BARBARIAN HURRIAN&#xA;BARBARIAN KASSITE&#xA;BARBARIAN BANTU&#xA;BARBARIAN KHOISAN&#xA;BARBARIAN LIBYAN&#xA;BARBARIAN SHANGIAN&#xA;BARBARIAN YAYOI&#xA;BARBARIAN ZHOU&#xA;BARBARIAN AINU&#xA;BARBARIAN POLYNESIAN&#xA;BARBARIAN ARYAN&#xA;BARBARIAN AVAR&#xA;BARBARIAN GHUZZ&#xA;BARBARIAN HSUNGNU&#xA;BARBARIAN KUSHANS&#xA;BARBARIAN YUECHI&#xA;BARBARIAN SAKAE&#xA;BARBARIAN UZBEK&#xA;BARBARIAN TARTAR&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-07T16:48:35.513" LastActivityDate="2010-12-07T16:48:35.513" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12276" PostTypeId="1" AcceptedAnswerId="12303" CreationDate="2010-12-07T03:01:54.210" Score="8" ViewCount="37957" Body="&lt;p&gt;I had the Yellow Light Of Death (YLOD) on my PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found many videos on &lt;a href=&quot;https://www.google.com/search?q=ps3+reflow&amp;amp;tbs=vid:1&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube&lt;/a&gt;  that explain how to repair it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read and search a bit further and the problem may be caused by a disc error or a power supply failure or a &quot;reflow&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How could I know what caused the YLOD ?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;EDIT: I followed all instructions in &lt;a href=&quot;http://www.youtube.com/watch?v=ZZ59q3qGk48&amp;amp;NR=1&amp;amp;feature=fvwp&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; and my PS3 has rebooted! I don't know for how long but it works!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT 2: After 4-5 weeks, the PS3 has died again.&lt;/p&gt;&#xA;" OwnerUserId="1227" OwnerDisplayName="Luc M" LastEditorUserId="52800" LastEditDate="2013-10-22T19:04:24.180" LastActivityDate="2013-12-17T15:21:30.740" Title="How could I know what caused the Yellow Light Of Death?" Tags="|ps3|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12277" PostTypeId="1" AcceptedAnswerId="12281" CreationDate="2010-12-07T08:28:20.463" Score="8" ViewCount="318" Body="&lt;p&gt;It's expected that Cataclysm will bring about a surge of activity as people check out all the new content immediately after launch. Having played World of Warcraft immediately after The Burning Crusade came out, I know during the expansion surge, it's very hard to get anything done as you're competing with everyone to do the same starting content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How long does this initial surge last, and when does the game back to normal levels (in the sense that you can complete quests and access NPCs without much competition)? A week? A month? A few months?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2010-12-07T12:35:13.323" Title="How long does an expansion activity surge last?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12278" PostTypeId="2" ParentId="12263" CreationDate="2010-12-07T09:35:52.660" Score="1" Body="&lt;p&gt;Have a look at the area.. and ask yourself 'Where would I hide a gun in here?'. Now go and look everywhere else .. preferably in the most obscure locations.&lt;/p&gt;&#xA;" OwnerUserId="5178" LastActivityDate="2010-12-07T09:35:52.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12280" PostTypeId="2" ParentId="12268" CreationDate="2010-12-07T10:12:21.520" Score="-3" Body="&lt;p&gt;The daily quest reset is set per server and never changes.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The exact reset hour depends on the&#xA;  realm, but it never changes, is chosen&#xA;  to be in the early morning, and will&#xA;  not coincide with the instance reset.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;from &lt;a href=&quot;http://wowpedia.org/Daily_quest#Restrictions&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wowpedia.org/Daily_quest#Restrictions&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4634" LastEditorUserId="3129" LastEditDate="2011-01-09T21:55:13.450" LastActivityDate="2011-01-09T21:55:13.450" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12281" PostTypeId="2" ParentId="12277" CreationDate="2010-12-07T10:19:28.163" Score="6" Body="&lt;p&gt;If we were to compare it to WotLK and you're inquiring about obvious effects of the surge, like queues, etc, I'd say a week to a month depending on the size of your realm.  The more players on the realm, the longer the surge will last.  However if you're referring to the crowding in the starter zones, e.g. Vashj'r or Mount Hyjal, that's already starting to dissipate as people spread out over them.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-12-07T10:19:28.163" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12283" PostTypeId="1" AcceptedAnswerId="12291" CreationDate="2010-12-07T11:47:30.367" Score="3" ViewCount="532" Body="&lt;p&gt;I know from breaking free in the chair in Black Ops, you can access the arcade Zombies with &lt;code&gt;doa&lt;/code&gt; and Zork with &lt;code&gt;zork&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any others?   &lt;/p&gt;&#xA;" OwnerUserId="1445" LastActivityDate="2014-06-14T16:44:32.810" Title="Is Zork and the arcade zombies the only thing the terminal gives access to in Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12284" PostTypeId="1" AcceptedAnswerId="12302" CreationDate="2010-12-07T12:18:54.867" Score="3" ViewCount="570" Body="&lt;p&gt;As the title says I cant seem to find any information about this , it does have a notice saying it requires 3rd party software but it doesn't say what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other reason I ask is because MW2 always required steam and there was no alternative and I dont want to buy it from steam again.&lt;/p&gt;&#xA;" OwnerUserId="1676" LastEditorUserId="6066" LastEditDate="2011-08-17T19:42:15.490" LastActivityDate="2011-08-17T19:42:15.490" Title="Does Call Of Duty: Black Ops from Direct2Drive require Steam?" Tags="|call-of-duty-black-ops|version-differences|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12285" PostTypeId="2" ParentId="11994" CreationDate="2010-12-07T12:26:32.597" Score="6" Body="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;hr /&gt;&#xA;&lt;strong&gt;One&lt;/strong&gt; of the best things you can do is to make everything as &lt;strong&gt;simple&lt;/strong&gt; as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay &lt;em&gt;on-topic&lt;/em&gt;.  One of the easiest ways to do &lt;strong&gt;this&lt;/strong&gt; is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;An &lt;strong&gt;Expeditions&lt;/strong&gt; thread, to be updated daily.  Here, your town can &lt;em&gt;organize&lt;/em&gt; its expeditions each day.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;Daily Summary&lt;/strong&gt;&#xA;thread, where you or others can post&#xA;a brief summary of the previous day&#xA;each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;Town Ranking&lt;/strong&gt; thread with a link to the &lt;a href=&quot;http://die2nite.hoah.org/town&quot; rel=&quot;nofollow noreferrer&quot;&gt;Leaderboards&lt;/a&gt;.  Here your townsfolk can compare your own strategies with those of other towns.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Discussion Threads&lt;/strong&gt; for &lt;em&gt;Construction&lt;/em&gt;, &lt;em&gt;Town Upgrades&lt;/em&gt;, and &lt;em&gt;Workshop&lt;/em&gt; threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;Water Discussion&lt;/strong&gt; thread.  This one is very useful.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;Resources: Current Priorites&lt;/strong&gt; thread, to discuss what items townsfolk should be choosing over others when scavenging.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;Gate Duty&lt;/strong&gt; thread, for townsfolk to decide who will close the gates each night.  To be used daily.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;General Chat&lt;/strong&gt; thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the &lt;strong&gt;Bank&lt;/strong&gt;, for instance.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;Complaint&lt;/strong&gt; thread.  Yes, this one is important as well!  Each banished citizen is a waste of a minimum of 12 ap every day.  Banishments should be avoided if they can.  This thread can be used for citizens to work out their differences, or explain actions that may have caused other residents some annoyance.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Remember&lt;/strong&gt;, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Another&lt;/strong&gt; important thing to remember is to &lt;em&gt;clearly state&lt;/em&gt; in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have &lt;strong&gt;one&lt;/strong&gt; gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;This&lt;/strong&gt; will obviously not work for &lt;em&gt;every&lt;/em&gt; town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;h2&gt;Also, make use of external applications!&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://die2nite.hoah.org/town&quot; rel=&quot;nofollow noreferrer&quot;&gt;Town Leaderboards&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://die2nite.gamerz.org.uk/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Map App&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://die2nite.hoah.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bank/Construction/Town&#xA;Info&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;This&lt;/strong&gt; Map is particularly useful, because it lets you list exactly which items have been left at each place on the map, as well as listing the number of zombies, and townsfolk at each space, among other things.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Fair warning.&lt;/strong&gt; The tricky part here is that links to these services go against the linking policy. Your post, if reported, will be removed if you link to those pages. Please read the &quot;RULES &amp;amp; MODERATION IN TOWN FORUMS&quot; thread in the world forums Help section for more information.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-01-13T16:07:41.717" LastActivityDate="2011-01-13T16:07:41.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12286" PostTypeId="2" ParentId="10347" CreationDate="2010-12-07T12:41:17.983" Score="5" Body="&lt;p&gt;Tested this yesterday (wanted to know it aswell) and the result is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It's apparently random&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 lines each with 10 blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some blocks began to spread grass after about 10secs others need several minutes or even (in game) days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that there is no scheme to when grass grows.&lt;/p&gt;&#xA;" OwnerUserId="3941" LastEditorUserId="3941" LastEditDate="2010-12-08T13:24:12.190" LastActivityDate="2010-12-08T13:24:12.190" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12287" PostTypeId="2" ParentId="11573" CreationDate="2010-12-07T12:57:56.543" Score="0" Body="&lt;p&gt;Correct answer is, just shy of ~900MB. Personally, I just need ~325MB to play WoW though. There was another 530MB needed. However, I was able to play after the first 325MB were downloaded. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note: This is my experience with the Cata updated. Might vary per person. Also, I was already at 4.0.3.1XXXX and playing before the official release of the game. The ~900MB only started downloading to my system after the official release and upgrade of my account.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="4989" LastEditDate="2010-12-07T13:05:49.427" LastActivityDate="2010-12-07T13:05:49.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12288" PostTypeId="1" AcceptedAnswerId="12293" CreationDate="2010-12-07T13:45:07.893" Score="28" ViewCount="58163" Body="&lt;p&gt;I was unable to find a link to remove a game from the list (in the web interface at least)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2019-04-04T14:25:47.287" Title="How can I remove items from my wishlist in Steam?" Tags="|steam|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12289" PostTypeId="2" ParentId="12288" CreationDate="2010-12-07T13:51:55.790" Score="4" Body="&lt;p&gt;You can do this from your &lt;a href=&quot;http://steamcommunity.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Community&lt;/a&gt; Profile page.  Go to the Games section, then click on the Wishlist tab.  From there you should see a remove link for each game.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-12-07T13:51:55.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12291" PostTypeId="2" ParentId="12283" CreationDate="2010-12-07T14:02:22.500" Score="9" Body="&lt;p&gt;While there aren't specifically any more games available from the console, there's quite a lot of things that can be done with the console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the highlights would be unlocking one of the Zombie maps, Five, by typing in &lt;code&gt;3arc unlock&lt;/code&gt;, or you can try the virtual therapist &lt;code&gt;alicia&lt;/code&gt;. You can login to user accounts, open files and do some other things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most complete list of commands that I've seen is found at the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Central_Intelligence_Agency_Data_system&quot; rel=&quot;noreferrer&quot;&gt;Call of Duty Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-12-07T14:02:22.500" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12293" PostTypeId="2" ParentId="12288" CreationDate="2010-12-07T14:11:48.340" Score="42" Body="&lt;p&gt;You want to go to view your wishlist: (&lt;a href=&quot;http://steamcommunity.com/id/kromak/wishlist&quot; rel=&quot;noreferrer&quot;&gt;yours is here&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i271.photobucket.com/albums/jj139/mymediaguyver/MMGN%20Pics/1194536d.jpg&quot; alt=&quot;&quot;&gt;&lt;br&gt;&#xA;&lt;sup&gt;&lt;em&gt;(not my wishlist)&lt;/em&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While viewing your wishlist, you will notice the &quot;Added on&quot; line below the title.&#xA;At the end of this line, there is a remove link. Use this remove link to remove an item from your wishlist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/otGQO.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note that you need to be logged in to be able to remove iitems from your wishlist.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2017-03-09T17:30:51.443" LastActivityDate="2010-12-07T14:25:28.360" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12295" PostTypeId="2" ParentId="12165" CreationDate="2010-12-07T14:28:05.113" Score="2" Body="&lt;p&gt;I got that problem with some other games, after installing the latest Windows Media Encoder 9 Series (in your case for Win7, 64bit) all videos just worked fine afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So just take a look here and get the latest encoder:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.microsoft.com/windows/windowsmedia/download/AllDownloads.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows Media Encoder 9-Series&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that works for you too.&lt;/p&gt;&#xA;" OwnerUserId="3941" LastActivityDate="2010-12-07T14:28:05.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12296" PostTypeId="2" ParentId="12272" CreationDate="2010-12-07T15:12:45.997" Score="17" Body="&lt;p&gt;You're out of luck. There's no way to get past the mountain range with workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually, if legions upgraded to paratroopers, and if you use e.g. the &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=385737&quot; rel=&quot;noreferrer&quot;&gt;balance mod&lt;/a&gt;, which connects resources if there's a fort, you could connect the resource. Alas, legions are not on the right upgrade path, so you're still screwed.&lt;/p&gt;&#xA;" OwnerUserId="5388" LastEditorUserId="5388" LastEditDate="2010-12-08T16:20:34.513" LastActivityDate="2010-12-08T16:20:34.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12297" PostTypeId="1" AcceptedAnswerId="12317" CreationDate="2010-12-07T15:30:25.497" Score="5" ViewCount="5452" Body="&lt;p&gt;I run a TF2 server, and I've noticed a problem in that there is maybe only one map I have in rotation that is suitable when only a few people are on the server.  It's a dodgeball map, and I'd rather not have that be the gameplay that is the default for an idle server.  Aside from that and one zombie map, the rotation pulls from the stock Valve maps.  Are there any generally well received maps out there that aren't of a weird gametype that are well suited for fewer people?  If I've overlooked a stock map, that would be ideal, but I'm wide open to suggestions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:  I'm referring to maybe 6 or fewer total players here.  &lt;/p&gt;&#xA;" OwnerUserId="4714" LastEditorUserId="8350" LastEditDate="2012-05-16T15:11:45.200" LastActivityDate="2012-05-16T15:11:45.200" Title="What are some popular TF2 maps that suit a low number of players?" Tags="|team-fortress-2|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12298" PostTypeId="2" ParentId="12297" CreationDate="2010-12-07T15:43:26.603" Score="4" Body="&lt;p&gt;Arena and King of the Hill game types are well hosted on maps which are not that big and have overall acceptance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest &lt;a href=&quot;http://tf2wiki.net/wiki/Watchtower&quot; rel=&quot;nofollow noreferrer&quot;&gt;Watchtower&lt;/a&gt;, &lt;a href=&quot;http://tf2wiki.net/wiki/Sawmill&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sawmill&lt;/a&gt;, and &lt;a href=&quot;http://tf2wiki.net/wiki/Lumberyard&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lumberyard&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-07T15:43:26.603" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12300" PostTypeId="1" CreationDate="2010-12-07T16:05:45.813" Score="-1" ViewCount="862" Body="&lt;p&gt;Where can I find a good guide for The Guild II?  Preferably one that would address all four professions, and even the expansion (Pirates of European Seas).&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="29" LastEditDate="2010-12-08T05:06:53.030" LastActivityDate="2011-07-08T11:49:52.870" Title="Where can I find a good guide for The Guild II?" Tags="|guild-2|" AnswerCount="1" CommentCount="0" ClosedDate="2012-06-21T07:50:32.683" ContentLicense="CC BY-SA 2.5" />
  <row Id="12301" PostTypeId="2" ParentId="12273" CreationDate="2010-12-07T16:24:27.430" Score="3" Body="&lt;p&gt;There are multiple glitches with the completion percentages. You can find quite a few references to it if you do some searching a bit for &quot;Super Meat Boy&quot; and numbers like &quot;109&quot;, &quot;96&quot;, etc. &lt;a href=&quot;http://www.gamespot.com/xbox360/action/meatboy/show_msgs.php?topic_id=m-1-56978128&amp;amp;pid=990836&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's an example topic on a forum&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can mostly ignore the actual numbers it shows, just make sure you beat or A+-ed all the levels, and collected all the bandages. Hopefully it'll be fixed in a patch.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2010-12-07T16:24:27.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12302" PostTypeId="2" ParentId="12284" CreationDate="2010-12-07T16:31:48.517" Score="6" Body="&lt;p&gt;It does require Steam. The game doesn't run without it, even the retail version requires Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I know? I bought it from Direct2Drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can even enter the serial number you get from D2D into Steam (&quot;Add A Game...&quot;) to get around the D2D download manager.&lt;/p&gt;&#xA;" OwnerUserId="2135" LastActivityDate="2010-12-07T16:31:48.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12303" PostTypeId="2" ParentId="12276" CreationDate="2010-12-07T16:46:08.370" Score="4" Body="&lt;p&gt;The Yellow light of death is used by the PS3 to indicate a hardware failure with the consoles motherboard. On the Xbox 360 this is equivalent to the 3 part Red Ring (often known as the Red Ring of Death).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a lot of things which can go wrong with a motherboard, and this is by no means an exhaustive list.  The most common reason for Montherboard errors in Consoles is caused by overheating.  Consoles have notoriously bad air flow and push their thermal limit rather regularly.  This usually results in &lt;a href=&quot;http://en.wikipedia.org/wiki/Solder&quot; rel=&quot;nofollow noreferrer&quot;&gt;solder&lt;/a&gt; (a material used to connect computer components) heating to a point where it liquefies and detaches.  There are many components for which losing solder is non-fatal, but many RRoD and YLoD are caused by GPU (and sometimes CPU) becoming detached as a result of this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because turning off your Console will cause the solder to cool (and sometimes reattach) a common solution to these problems is to increase air flow.  Alternatively when solder does become detached, it does not always re-liquefy on subsequent heating.  As a result some people will suggest just the opposite: decreasing the air flow.  The goal here is to re-liquefy the solder to reconnect the components.  Frequently a damp towel is recommended.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While neither strategy is guaranteed to fix the problem, these home remedies do have a non-trivial success rate.  The only way to guarantee a fix is to either re-solder the component yourself, or send the console in for repair (where they likely will re-solder the component).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-12-07T16:46:08.370" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12304" PostTypeId="2" ParentId="4716" CreationDate="2010-12-07T16:52:57.913" Score="10" Body="&lt;p&gt;This question was answered on the &lt;a href=&quot;https://askubuntu.com/q/1626/912&quot;&gt;Ubuntu Stack Exchange&lt;/a&gt;.  I've coppied &lt;a href=&quot;https://askubuntu.com/users/913/bryce&quot;&gt;Bryce's&lt;/a&gt; answer below and marked this answer as CW.  If you'd like to award him Rep please head over there and upvote his answer.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I was able to recreate the segfaulting by running df on a regular Ubuntu install with X turned off.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;...&#xA;(Dwarf_Fortress:5346): Gdk-CRITICAL **: gdk_window_new: assertion `GDK_IS_WINDOW (parent)' failed&#xA;Segmentation fault&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I suspect the problem is that this game expects to have a functioning GL driver available. And for that you need X running. But a VPS doesn't have X!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Instead, use Xvfb, which is a &quot;fake&quot; virtual X. You'll need to install xvfb and whatever dependencies it wants (probably xorg-server-core and a bunch of other stuff that may not be installed on Ubuntu Server).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Start the fake xserver up like this:&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;$ Xvfb :1 -screen 0 1024x768x16 &amp;amp;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Then make sure your DISPLAY variable is pointed to it:&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;$ export DISPLAY=:1&#xA;$ ./df&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I also needed to disable sound and run in TEXT mode, but it worked this way, with no X running. I hope it works for you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:23:01.807" LastActivityDate="2010-12-07T16:52:57.913" CommentCount="1" CommunityOwnedDate="2010-12-07T16:52:57.913" ContentLicense="CC BY-SA 2.5" />
  <row Id="12305" PostTypeId="2" ParentId="12297" CreationDate="2010-12-07T16:53:28.187" Score="1" Body="&lt;p&gt;We used to have frequent TF2 LAN Parties and our preferred maps, suitable for 10-14 people are:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Official Maps&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;ctf_turbine&lt;/li&gt;&#xA;&lt;li&gt;cp_dustbowl&lt;/li&gt;&#xA;&lt;li&gt;koth_nucleus&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Not-Official Maps&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;These are maps we enjoyed a lot. They are 2 years old but I hope they are still compatible with the current release of TF2&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;cp_science (there is also cp_science2)&lt;/li&gt;&#xA;&lt;li&gt;cp_labor&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition to that I suggest to reduce the standard respawn time, to increase the fun factor.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2010-12-07T17:03:24.590" LastActivityDate="2010-12-07T17:03:24.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12306" PostTypeId="2" ParentId="10078" CreationDate="2010-12-07T17:43:51.857" Score="2" Body="&lt;p&gt;I have guitar hero warriors of rock for wii and i have realise from youtube that the only negative wii guitar hero has, is some effects .. such as while hitting notes... I have also upload a video on you tube where you can see the graphics.. :)&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/m1d3rn8ML7A?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Lambis" LastActivityDate="2010-12-07T17:43:51.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12307" PostTypeId="1" AcceptedAnswerId="12308" CreationDate="2010-12-07T18:33:25.450" Score="4" ViewCount="2197" Body="&lt;p&gt;I have&lt;br&gt;&#xA;Motherboard: Intel DG35EC&lt;br&gt;&#xA;Processor: Dual Core 2.0 GHz&lt;br&gt;&#xA;RAM: 1 GB&lt;br&gt;&#xA;Graphics Card: Forsa nVidia 9800GT 1 GB&lt;br&gt;&#xA;Operating System: Windows XP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In graphics settings last option available is &quot;High&quot; for everything. &quot;Very High&quot; option is disabled in Crysis. Why? I don't want all settings to be Very High, i need to set only few. Is there any Ultra High option also?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2010-12-07T18:40:48.517" LastActivityDate="2014-11-06T21:14:41.420" Title="Crysis Very High graphics settings not available" Tags="|graphics-card|crysis|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12308" PostTypeId="2" ParentId="12307" CreationDate="2010-12-07T18:42:17.720" Score="7" Body="&lt;p&gt;The &quot;very high&quot; option is only available on a DirectX 10 capable operating system (Windows Vista/7) with a DirectX 10 capable graphics card. Your graphics card is DX10-capable, but you would need to upgrade to Windows Vista or Windows 7 to use DirectX10-only effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an inofficial way of enabling most of those effects without using DirectX 10:&#xA;&lt;a href=&quot;http://www.tweakguides.com/Crysis_13.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guide on how to enable &quot;very high&quot; settings on Windows XP&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no official ultra-high setting, but there are a number of additional tweaks you can apply, some of those are listed in the guide I linked to. But your 8900GT is probably not powerful enough to run those kinds of settings at high resolution and anti-aliasing.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-07T18:54:29.520" LastActivityDate="2010-12-07T18:54:29.520" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12309" PostTypeId="2" ParentId="10050" CreationDate="2010-12-07T20:07:25.447" Score="2" Body="&lt;p&gt;A non-exploit technique you can use goes by various names, but the one I know is mario stomping.  Basically you stand on top of something that the infected would normally have to climb to get to you, such as on top of a van.  Where the infected climb up the sides, just stand on top of that &quot;ladder&quot;, and they will keep running into you as they try to desperately climb up and will keep falling back down, never hitting you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll have to do this in multiple places though, since they'll try and climb up at more than once spot.  This won't do anything to protect you from special infected, though.&lt;/p&gt;&#xA;" OwnerUserId="5395" LastActivityDate="2010-12-07T20:07:25.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12314" PostTypeId="1" AcceptedAnswerId="12316" CreationDate="2010-12-07T21:27:07.063" Score="7" ViewCount="345" Body="&lt;p&gt;Title pretty much says it all. Which one takes place first? It would be pretty handy to know with the great pit upgrades and how much defense you need.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-12-07T21:29:57.717" Title="Which happens first? The daily upgrade or the midnight attack?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12315" PostTypeId="2" ParentId="12314" CreationDate="2010-12-07T21:29:21.590" Score="5" Body="&lt;p&gt;The upgrades happen before the nightly attack, so you can count them in your defense estimate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Disclaimer: This holds true for the german version of Die2Nite, I'm assuming it is the same for the english one&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-12-07T21:29:21.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12316" PostTypeId="2" ParentId="12314" CreationDate="2010-12-07T21:29:57.717" Score="10" Body="&lt;p&gt;From the &lt;a href=&quot;http://www.die2nite.com/#help?id=upgrades&amp;amp;short=1;sk=03c9f&quot; rel=&quot;noreferrer&quot;&gt;help page&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Just before the midnight attack, the upgrade which has received the most votes is accepted and constructed immediately.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, it happens &lt;strong&gt;before&lt;/strong&gt; the attack, making the Great Pit upgrade useful if you need that one edge.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-12-07T21:29:57.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12317" PostTypeId="2" ParentId="12297" CreationDate="2010-12-07T22:08:36.233" Score="1" Body="&lt;p&gt;If you don't mind playing as a sniper, &lt;a href=&quot;http://www.fpsbanana.com/maps/91765&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sniper Paintball RC1&lt;/a&gt; scales down well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, why not just enable bots?&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2010-12-07T22:08:36.233" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12318" PostTypeId="2" ParentId="4748" CreationDate="2010-12-07T22:17:51.893" Score="10" Body="&lt;p&gt;In addition to the fast weapon switch previously mentioned, what I do is rebind:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Primary weapon to mousewheel-up&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pistol to mousewheel-down&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Melee weapon to mousewheel-click&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That way, I never scroll past a weapon I want.  All you have to do is flick the mousewheel.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2010-12-07T22:17:51.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12320" PostTypeId="1" AcceptedAnswerId="12348" CreationDate="2010-12-07T22:36:16.987" Score="11" ViewCount="9048" Body="&lt;p&gt;Haven't played WoW in a while and just getting back into it with the new expansion.  I recall there used to be (long ago) advantages for attacking from behind as a rogue ('rogues do it from behind').  Are there still advantages and if so what are they?&lt;/p&gt;&#xA;" OwnerUserId="5293" LastActivityDate="2010-12-08T15:20:42.827" Title="What are the advantages of being behind the enemy while attacking as a rogue?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12322" PostTypeId="2" ParentId="12320" CreationDate="2010-12-07T22:55:12.673" Score="5" Body="&lt;p&gt;Being Behind an enemy does three things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The boss is no longer able to &quot;parry&quot; your attacks. This has the effect of refreshing melee boss' swing timer, which can mean spike damage on your main tank at inopportune times. (Note that bosses, unlike players, are able to dodge attacks from behind -- get expertise to counter dodges)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Several core rogue abilities, Backstab and Mutilate, require you to be attacking the backside of your target to be able to be used at all. This requirement was removed from Mutilate during the last expansion, but the titular Backstab still has it, as do a few openers, I think (such as ambush). Feral druids are in a similar boat.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;PLAYERS, in PVP, etc. cannot dodge attacks from &quot;behind&quot;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-12-07T23:51:06.440" LastActivityDate="2010-12-07T23:51:06.440" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12323" PostTypeId="2" ParentId="12320" CreationDate="2010-12-07T22:55:44.000" Score="2" Body="&lt;p&gt;All 3 of the defenses (Block, Dodge, and Parry) are affected by position, though not all on mobs:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Attacks from the rear cannot be parried. Mobs sometimes do so anyways - this can be due to a bug or because they turn very quickly in place.&lt;br&gt;&#xA;  - &lt;a href=&quot;http://www.wowpedia.org/Parry&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowpedia: Parry&lt;/a&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Players can only dodge attacks if they are facing their opponent, however a mob can dodge attacks that are from behind.&lt;br&gt;&#xA;  - &lt;a href=&quot;http://www.wowpedia.org/Dodge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowpedia: Dodge&lt;/a&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a &quot;Miss.&quot; Creatures will no longer be able to Block attacks from behind.&lt;br&gt;&#xA;  - &lt;a href=&quot;http://www.wowpedia.org/Block&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowpedia: Block&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There may be other effects, this is the only one I could remember off the top of my head, and I don't play a rogue!&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="274" LastEditDate="2010-12-08T04:40:22.873" LastActivityDate="2010-12-08T04:40:22.873" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="12324" PostTypeId="2" ParentId="12320" CreationDate="2010-12-07T22:58:09.440" Score="2" Body="&lt;p&gt;I will let a certain 7k+ rep rogue handle the roguish details, but all melee should try to attack from behind:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Attacks from behind can never be parried or blocked.&lt;/li&gt;&#xA;&lt;li&gt;In PvP, attacks from behind also cannot be dodged.&lt;/li&gt;&#xA;&lt;li&gt;In PvE, the giant monsters often cleave or breathe fire that will cause the healers watching your health bar undue stress!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-12-07T22:58:09.440" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12325" PostTypeId="2" ParentId="4748" CreationDate="2010-12-07T23:48:13.830" Score="4" Body="&lt;p&gt;I have a &lt;a href=&quot;http://www.logitech.com/en-us/428/359&quot; rel=&quot;nofollow noreferrer&quot;&gt;5 button mouse&lt;/a&gt;.  So I use bind my spare buttons directly to my primary and alternate weapons.  It doesn't work that great for spy/engineer, but for a medic where I am mostly using the Medigun/Syringe gun it is great.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have updated my autoexec.cfg like so.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;bind &quot;MOUSE3&quot; &quot;slot3; +attack; wait 50; -attack&quot;&#xA;bind &quot;MOUSE4&quot; &quot;slot2; +attack; wait 50; -attack&quot;&#xA;bind &quot;MOUSE5&quot; &quot;slot1; +attack; wait 50; -attack&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1327" LastActivityDate="2010-12-07T23:48:13.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12326" PostTypeId="2" ParentId="7031" CreationDate="2010-12-08T00:45:08.377" Score="2" Body="&lt;p&gt;If I remember correctly, leaning forward (slightly up on the right stick) should allow you to land a bigger jump/air. It won't allow you to jump off buildings and stick landings, but it will improve the chance of landing without bailing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, of course, make sure to land straight and clean to further improve the odds of success, assuming a flat surface.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2010-12-08T00:45:08.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12327" PostTypeId="2" ParentId="8246" CreationDate="2010-12-08T01:28:08.913" Score="1" Body="&lt;p&gt;While it might be enjoyable, I sometimes play without a mouse on my laptop to force myself to use the keyboard more. It's more of a practice exercise, as one of my weaknesses is macro-ing up my army while attacking. It's really ineffective to mouse back to your base to produce units and then back to the attack. Playing on the touchpad has made me a better keyboard user, which has improved my enjoyment when I actually do use a mouse. &lt;/p&gt;&#xA;" OwnerUserId="2720" LastActivityDate="2010-12-08T01:28:08.913" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12328" PostTypeId="1" AcceptedAnswerId="12332" CreationDate="2010-12-08T01:35:41.860" Score="5" ViewCount="9054" Body="&lt;p&gt;What is and how does World of Warcraft's Custom Lag Tolerance setting work?&lt;/p&gt;&#xA;" OwnerUserId="4989" LastActivityDate="2010-12-08T02:05:09.990" Title="What is and how does World of Warcraft's Custom Lag Tolerance setting work?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12330" PostTypeId="1" AcceptedAnswerId="12333" CreationDate="2010-12-08T01:56:35.740" Score="4" ViewCount="500" Body="&lt;p&gt;I unlocked cars in Career mode in the game for PS3 Blur, but I do not find them. They are not available in the solo race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it because they are a higher level? or is it simply that it might be usable in multiplayer and I do not see them.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="26052" LastEditDate="2014-03-21T15:39:09.337" LastActivityDate="2014-03-21T15:39:09.337" Title="Why can't I use cars in solo mode that I've unlocked in Career mode?" Tags="|blur|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12331" PostTypeId="1" AcceptedAnswerId="12335" CreationDate="2010-12-08T01:59:22.537" Score="11" ViewCount="88884" Body="&lt;p&gt;How to interact with selected NPC without clicking? If I were to use &lt;code&gt;/tar Joe Blow&lt;/code&gt; what do I do next to start talking to him? This will help many people who trying to turn in quests and get quests from NPCs that are covered by players and their big mounts.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="1719" LastEditDate="2012-10-05T14:22:32.383" LastActivityDate="2012-10-05T14:22:32.383" Title="How do I interact with selected NPC without clicking?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12332" PostTypeId="2" ParentId="12328" CreationDate="2010-12-08T01:59:22.660" Score="4" Body="&lt;p&gt;Whenever you want to cast a spell, there's a delay between the time you press the button and the time you actually start casting. That delay is determined by how long it takes for you to talk to the server: you need to tell it you want to cast this spell, and the server has to say &quot;OK, casting starts now&quot;. This delay is called latency, or more informally, lag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can take advantage of this delay to reduce the time you actually spend between spellcasts: just before you finish casting one spell, you start casting another. If timed correctly, you will finish the first cast and immediately start the second cast, due to the time it takes to talk to the server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, in order to do that, you need to know exactly how long it took to talk to the server, and since we're generally talking a few hundrer milliseconds, it's not easy to measure on your own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Custom Lag Tolerance is intended to help you with that: once you know the approximate latency you're playing with, you can set it up and the cast bar display will take this value into account so you can chain spells more effectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of using the built-in functionality, there are also addons which actively measure the latency for each spell cast and adjusts the cast bar based on that. If you're using &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/pitbull4.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;PitBull Unit Frames&lt;/a&gt;, it includes a module for this which you can enable. Before I switched unit frames, I used &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/quartz.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quartz&lt;/a&gt; as a cast bar replacement, which also contains this functionality.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastEditorUserId="4808" LastEditDate="2010-12-08T02:05:09.990" LastActivityDate="2010-12-08T02:05:09.990" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12333" PostTypeId="2" ParentId="12330" CreationDate="2010-12-08T02:14:42.550" Score="2" Body="&lt;p&gt;Continuing the career mode slightly, I found the cars I unlocked earlier. It functions by category. The cars I had won are Class C, and I was at the race level D. When unlocking, the category is indicated.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2010-12-08T02:14:42.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12335" PostTypeId="2" ParentId="12331" CreationDate="2010-12-08T02:34:32.757" Score="19" Body="&lt;p&gt;It doesn't seem a player is able to interact with a NPC via a macro. However, one can interact with a NPC via a built in key binding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set up key binding to interact with target:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Open up the &lt;strong&gt;Game Menu&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Select &lt;strong&gt;Key Bindings&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Scroll though the list to &lt;strong&gt;Interact With Target&lt;/strong&gt; under the &lt;em&gt;Targeting Functions&lt;/em&gt; heading&lt;/li&gt;&#xA;&lt;li&gt;Click &lt;strong&gt;Not Bound&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Enter the key you want it bind to (example &lt;kbd&gt;F6&lt;/kbd&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Click &lt;strong&gt;OKAY&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Test It&lt;/strong&gt;: Select an NPC and push the key you set as the binding key.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Update&lt;/strong&gt;: Little over a week after this answer was posted, AOL's WoW Insider release an article about this subject. Here is a link to WoW Insider's &lt;a href=&quot;http://wow.joystiq.com/2010/12/15/interact-with-target-keybind-gets-you-past-players-atop-npcs/&quot; rel=&quot;noreferrer&quot;&gt;&quot;Interact with target keybind gets you past players atop NPCs.&quot;&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="4989" LastEditDate="2010-12-16T13:44:46.477" LastActivityDate="2010-12-16T13:44:46.477" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12336" PostTypeId="1" AcceptedAnswerId="12489" CreationDate="2010-12-08T04:41:58.843" Score="6" ViewCount="50759" Body="&lt;p&gt;In the game &lt;a href=&quot;http://www.newgrounds.com/portal/view/555181&quot; rel=&quot;nofollow noreferrer&quot;&gt;One Chance&lt;/a&gt; at Newgrounds, you're given a single chance to play through the game**. In mine, I didn't make it through alive because of a likely dumb decision at the start. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume there is at least one path that will allow you to live. If so, what is it? Are there other paths and choices that you can make that will allow you to make it through alive? If there are multiple paths, will any allow you to survive with other people?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;** Yes, there are ways to go back and play through it again, just curious if others had tried it and if they found the one chance in their playthrough.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="88" LastEditDate="2011-11-23T22:12:37.843" LastActivityDate="2015-10-18T21:13:25.380" Title="What are the choices you can make to stay alive in One Chance?" Tags="|one-chance|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12337" PostTypeId="2" ParentId="9068" CreationDate="2010-12-08T05:54:05.433" Score="1" Body="&lt;p&gt;The Starcraft II match making system picks players from your region that have similar skill.  It maintains a hidden skill number which it uses to match you against other players, and adjusts this number based on the skill number of the opponents you win and lose to.  It also does it best to make sure you have a 50% win-loss ratio.&lt;/p&gt;&#xA;" OwnerUserId="2392" LastActivityDate="2010-12-08T05:54:05.433" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12338" PostTypeId="2" ParentId="11571" CreationDate="2010-12-08T06:26:52.380" Score="4" Body="&lt;p&gt;Look for Venture Company evacuees that give 5 rep, and an additional 2-3 for other goblin cities without lowering your Bloodsail rep; they can be found in Northrend in the Grizzly Hills sector (the southwestern-most part, where the ships near the light house PvP area are located). Specifically, the evacuees are on a ship in the &quot;Venture Bay&quot;, in the middle of the 3 other ships; the other two are Allied and Horde PvP ships.  Make sure not to waste time with the Venture Company NPCs in the houses, as they no longer give rep (which is a shame as their respawn rate made it posible to get from Honored to Revered in under an hour). The respawn timer on the mobs on the ship is about 15 seconds long. Have fun and good luck1&lt;/p&gt;&#xA;" OwnerDisplayName="Kamun Yesera Horde" LastEditorUserId="7431" LastEditDate="2011-04-24T05:23:15.853" LastActivityDate="2011-04-24T05:23:15.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12339" PostTypeId="2" ParentId="12336" CreationDate="2010-12-08T06:34:34.203" Score="2" Body="&lt;p&gt;Judging from the comments here - &lt;a href=&quot;http://www.rockpapershotgun.com/2010/12/07/last-night-one-chance/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.rockpapershotgun.com/2010/12/07/last-night-one-chance/&lt;/a&gt; - there's a few scenarios that don't involve everyone dying...my play-through wasn't one of them, but there seems to be something useful about taking Molly to the park on the second to last day.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-12-08T06:34:34.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12340" PostTypeId="1" CreationDate="2010-12-08T09:24:46.373" Score="3" ViewCount="4744" Body="&lt;p&gt;My PC configuration is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;CORE 2 Quad 1.8GHz&lt;/li&gt;&#xA;&lt;li&gt;2GB RAM&lt;/li&gt;&#xA;&lt;li&gt;Intel G41RQ Motherboard (G41 Chipset)&lt;/li&gt;&#xA;&lt;li&gt;Intel® Graphics Media Accelerator X4500 integrated graphics subsystem&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I have installed Hot Pursuit 2010. The game is running but the screen is so dark. It seems like I'm racing at night. Is this a problem with my built in graphics card?&lt;/p&gt;&#xA;" OwnerUserId="5409" LastEditorUserId="11290" LastEditDate="2011-08-01T15:17:09.580" LastActivityDate="2010-12-22T19:16:45.123" Title="The graphics in Need for Speed: Hot Pursuit 2010 are too dark. How do I fix this?" Tags="|pc|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12343" PostTypeId="1" AcceptedAnswerId="12346" CreationDate="2010-12-08T13:21:12.990" Score="3" ViewCount="850" Body="&lt;p&gt;What are the most effective ways (most defense points per AP/materials) to increase the town defense in Die2Nite? Which buildings are important for long-term defense development?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-12-13T04:43:23.363" Title="Most effective defense constructions in Die2Nite" Tags="|die2nite|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12344" PostTypeId="2" ParentId="10472" CreationDate="2010-12-08T13:32:08.810" Score="1" Body="&lt;p&gt;I'm trying to start one myself. Sorry for the shameless plug, if it's not allowed please remove :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://minepal.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://minepal.com&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No servers yet, but it's going to be the most fully featured.&lt;/p&gt;&#xA;" OwnerUserId="5411" LastActivityDate="2010-12-08T13:32:08.810" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12345" PostTypeId="2" ParentId="10376" CreationDate="2010-12-08T13:45:57.403" Score="-3" Body="&lt;p&gt;You can disable the auto-update facility on a per-game basis. R-click the game in the Library and (off the top of my head) go to Properties and the option is on one of the tabs there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you are going to be playing what is primarily a multi-player game, you'd be best of just leaving it on otherwise you'll probably not be able to join any games.&lt;/p&gt;&#xA;" OwnerUserId="5412" LastActivityDate="2010-12-08T13:45:57.403" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12346" PostTypeId="2" ParentId="12343" CreationDate="2010-12-08T14:24:04.777" Score="3" Body="&lt;p&gt;Before you go ballistic on the wiki and the tables, be aware that many constructions can and &lt;em&gt;should&lt;/em&gt; be upgraded, so comparing their base values may be misleading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Defensive focus&lt;/strong&gt;, for example, doesn't net you any instrinsic defense. However, it brings more value from your defensive items. The first level gives you .5 extra defense per item (which was +23 def for us!), and the bonus increases with every following upgrade (level 5 gets you +8 def/item instead of +2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Upgradeable wall&lt;/strong&gt; is another good example of this. Level 1 is a mere 15 defense, but level 2 gets you &lt;em&gt;51&lt;/em&gt; defense, and it only goes up with each upgrade.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-12-09T10:17:45.240" LastActivityDate="2010-12-09T10:17:45.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12348" PostTypeId="2" ParentId="12320" CreationDate="2010-12-08T15:03:28.527" Score="17" Body="&lt;p&gt;So, there are a few reasons to stand behind a mob, the first three being generally useful to all melee, and the fourth being important specifically to Rogues (and Feral Druids, but they're just wannabe Rogues anyway.)&lt;/p&gt;&#xA;&lt;h2&gt;When you stand behind your target, you do more damage.&lt;/h2&gt;&#xA;&lt;p&gt;Standing behind a melee target negates that enemies chance to parry and block your attacks. In PVP, it negates their chance to dodge as well, but NPC creatures &lt;em&gt;can&lt;/em&gt; dodge attacks from behind. Parried attacks do no damage, and Blocked attacks both do less damage, and are unable to crit. &lt;strong&gt;If you want to do the most damage possible, stand behind your target.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h2&gt;When you stand behind your target, you take less damage.&lt;/h2&gt;&#xA;&lt;p&gt;This rule is a bit less hard and fast than rule one, but a great many (heck, I'd go so far as to say &lt;em&gt;most&lt;/em&gt;) PVE mobs in dungeons and raids feature one or more of the following abilities: Cleave, Breath, Shockwave, etc. The thing they all have in common is that they are targeted in a cone in front of their caster. That means, by standing behind your target, you are safe from these effects. While there are some encounters in which this logic is inverted, or where special mechanics demand that you stand in range of these effects, those are exceptions that you'll learn about on a case by case basis. For the most part, the area in front of a boss is analogous to what most PVE players refer to as &lt;strong&gt;The Fire.&lt;/strong&gt; Don't stand in it. In PvP, players are, for the most part, &lt;em&gt;completely unable to attack you&lt;/em&gt; if you are out of their line of sight -  read: behind them. &lt;strong&gt;If you want to take the least damage possible, stay behind your target&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h2&gt;When you stand behind your target, your tank takes less damage.&lt;/h2&gt;&#xA;&lt;p&gt;In general, when an NPC successfully parries an attack, their swing timer (the time before their next attack) is reduced by somewhere in the ballpark of .5 seconds. As a Rogue, if you stand in front of a boss, your attacks will be parried a lot. This will have the effect of making the boss swing substantially faster, causing the nice person who is tanking this boss for you to take substantially more damage. Often, this leads to a scenario referred to as a 'Parry Gib,'  wherein a tank takes &lt;em&gt;unhealable&lt;/em&gt; amounts of damage in a very short period of time because of a high frequency of parries. As a Rogue, you attack very very fast, and boss mobs have a high chance to parry. In PVE, &lt;strong&gt;If you want your tank to take the least damage possible, stay behind your target.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;And finally, this last note is specific to Rogues:&lt;/p&gt;&#xA;&lt;h2&gt;When you stand behind your target, you gain access to additional abilities.&lt;/h2&gt;&#xA;&lt;p&gt;As a Rogue, you have three very important skills that can only be used if you are standing behind your target. &lt;strong&gt;Backstab&lt;/strong&gt;, &lt;strong&gt;Ambush&lt;/strong&gt;, and &lt;strong&gt;Garrote&lt;/strong&gt;. In PVE, Subtlety Rogues use Backstab as their primary attack, and Ambush as often as possible (During Shadow Dance, whenever Vanish is available off CD, to open the fight). Assassination Rogues use Backstab instead of Mutilate whenever their target is below 35% Health. Combat Rogues do not use Backstab. In PVP, Subtlety Rogues use Backstab as a primary attack, and &lt;strong&gt;all&lt;/strong&gt; rogues use Ambush to open with a large burst of damage, or Garrote to open with Damage over time and a Silence effect (particularly devastating against mages). &lt;strong&gt;If you want to use Backstab, Ambush, or Garrote, stand behind your target.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-08T15:20:42.827" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12352" PostTypeId="2" ParentId="4299" CreationDate="2010-12-08T17:23:03.903" Score="16" Body="&lt;p&gt;A bit after the fact, but keep in mind that &quot;playing casually&quot; and &quot;playing for PLEX&quot; are often mutually exclusive.  If you're playing because you &lt;em&gt;have&lt;/em&gt; to make ISK, are you still going to gain enjoyment from it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For me, the answer turned out to be 'no' - the things I found most enjoyable were not the things that earned me ISK.  You might get lucky, but EVE should be a game, not your second job.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="5398" LastEditDate="2012-07-03T16:55:23.590" LastActivityDate="2012-07-03T16:55:23.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12355" PostTypeId="1" AcceptedAnswerId="12482" CreationDate="2010-12-08T18:14:19.930" Score="11" ViewCount="2381" Body="&lt;p&gt;I have downloaded wz_inventory mod but it only compress the items inventory. How to make the spell list smaller so that i can view more spells without scrolling?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="336" LastEditDate="2011-11-14T06:05:10.443" LastActivityDate="2011-11-14T06:05:10.443" Title="How to make Spell list in Oblivion smaller?" Tags="|mods|the-elder-scrolls-iv-oblivion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12357" PostTypeId="2" ParentId="11593" CreationDate="2010-12-08T20:07:31.360" Score="1" Body="&lt;p&gt;What mode is this for?  I've mostly played only single player mode in the 3/4 slot so its the only one I can relate to, and I've mostly had luck with man to man defence while occasionally calling for a double team when they pass the ball inside to their big man.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Occasionally, I rotate in for a block attempt when its obvious the ball handler has their man beat, but more often than not you'll get burned when you leave your guy open if they are a sharpshooter.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-12-08T20:07:31.360" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12358" PostTypeId="1" AcceptedAnswerId="12363" CreationDate="2010-12-08T20:45:40.830" Score="54" ViewCount="255160" Body="&lt;p&gt;Since torches prevent mobs from spawning, is it possible to place enough torches within a specific radius to ensure safety during the night? I'm thinking of a situation without any shelter built, more along the lines of a flat plain. If it is possible, how many torches/how far out do I need to go to make that area safe?&lt;/p&gt;&#xA;" OwnerUserId="4342" LastEditorUserId="18" LastEditDate="2010-12-09T00:38:16.097" LastActivityDate="2020-09-01T19:19:23.593" Title="How far do I have to place torches so that mobs will not spawn near me?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12360" PostTypeId="2" ParentId="12358" CreationDate="2010-12-08T21:04:36.460" Score="5" Body="&lt;p&gt;First, some &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=40917&quot; rel=&quot;nofollow noreferrer&quot;&gt;mob spawning science&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spawns occur in a 144x144 square around you (assuming a perfectly flat surface), but not within a 24 block radius of you.&lt;/li&gt;&#xA;&lt;li&gt;Hostile mobs spawn at light = 7 or less&lt;/li&gt;&#xA;&lt;li&gt;A torch provides 14 light to adjacent blocks and one less light per block of distance.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Using these measurements, it looks like you would have to make a grid of torches 13 squares apart that covers a 144x144 block area (excepting the no spawn circle around you, if you like). &lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2010-12-08T21:15:48.197" LastActivityDate="2010-12-08T21:15:48.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12361" PostTypeId="2" ParentId="12358" CreationDate="2010-12-08T21:05:16.550" Score="7" Body="&lt;p&gt;Mobs will spawn in areas of light 7 or lower. &lt;a href=&quot;https://minecraft.wiki/w/Light&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Torches provide a light of 14, with the light value being reduced by 1 for every tile away.&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;14   13   12   11   10    9    8    9   10   11   12   13   14&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Consider the line of light values above. The 14's are torches. If you put the torches no more than 12 squares away, you will prevent any monster from spawning in a straight line; do note however, that if you go with a strictly grid based system, you will have dark &amp;quot;centers&amp;quot; made from the torch squares. I recommend a staggered grid, each line &amp;quot;shifted&amp;quot; 6 squares from the other, so that the light values prevent the centers from getting to dark.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2013-06-14T06:27:00.413" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="12362" PostTypeId="2" ParentId="12358" CreationDate="2010-12-08T21:05:30.960" Score="17" Body="&lt;p&gt;Torches Provide a light level of 14. Note that this is to the block that they are in.  Adjacent blocks have a light level of 13.  Mobs require a light level of 7 or less to spawn.&#xA;This means that mobs can't spawn within 7 of a lit torch. So placing a torch every thirteen tiles will keep a hallway lit.  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;T____________T&#xA;01234567890123   &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You can expand this to two dimensions by placing a second line of torches 7 to one side and offset by seven.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;T____________T______&#xA;____________________&#xA;____________________&#xA;____________________&#xA;____________________&#xA;____________________&#xA;______T____________T&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=28299&amp;amp;p=1339977&amp;amp;hilit=torch#p1339977&quot; rel=&quot;noreferrer&quot;&gt;this post&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4564" LastEditorUserId="4564" LastEditDate="2010-12-08T22:33:08.220" LastActivityDate="2010-12-08T22:33:08.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12363" PostTypeId="2" ParentId="12358" CreationDate="2010-12-08T21:09:40.190" Score="59" Body="&lt;ol&gt;&#xA;&lt;li&gt;Learn about &lt;a href=&quot;https://minecraft.wiki/w/Light&quot; rel=&quot;nofollow noreferrer&quot;&gt;light&lt;/a&gt;:&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Sunlight gives 15 luminance to the blocks it hits directly, or through half steps.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Lava&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lava&lt;/a&gt; gives 15 luminance.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Glowstone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glowstone&lt;/a&gt; gives 15 luminance.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;a href=&quot;https://minecraft.wiki/w/Jack_O_Lantern&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jack-o-lantern&lt;/a&gt; gives 15 luminance.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;a href=&quot;https://minecraft.wiki/w/Torch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Torch&lt;/a&gt; gives 14 luminance to the otherwise empty block it occupies.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;a href=&quot;https://minecraft.wiki/w/Redstone_Torch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Redstone torch&lt;/a&gt; gives 7 luminance to the otherwise empty block it occupies.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Every tile that isn't a light source has a luminance of one minus the luminance of its neighbors. For example, if you had a 6 and a 4 luminance sources close to each other, attached to a wall, you'd have this distribution:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;                 1&#xA;                121&#xA;           1   12321&#xA;          121 1234321&#xA;         1232123454321&#xA;        123432345654321&#xA;         12┴─────┴4321&#xA;          1     12321&#xA;                 121&#xA;                  1  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;...except this works in three dimensions instead of two!&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;ol start=&quot;2&quot;&gt;&#xA;&lt;li&gt;&lt;p&gt;Learn about &lt;a href=&quot;https://minecraft.wiki/w/Spawning#Enemy_Mobs&quot; rel=&quot;nofollow noreferrer&quot;&gt;spawning&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The following applies to &lt;em&gt;any&lt;/em&gt; difficulty, except for Easy.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Every tile within 24 distance of the player is not eligible.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Every tile outside a 144×144 square centered on you is not eligible.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Every non-glass, non-half step surface in the outer world with &lt;strong&gt;7&lt;/strong&gt; or less luminance is eligible for spawning.&lt;/li&gt;&#xA;&lt;li&gt;Every non-glass, non-half step surface in the Nether is eligible for spawning.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Mob_spawner&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mob spawners&lt;/a&gt; cause mob to spawn at a high rate in any surface within 5 distance of it.&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In practice:&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Here's what I try to do to ensure a luminance of 7 consistently along a line:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Place the first torch. Pardon my hexadecimal one-sided luminance graph:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;   EDCBA98765432100000000000000000&#xA;   ↑&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Proceed until you find two tiles looking exactly like the next, then go back one.&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;   EDCBA98765432100000000000000000&#xA;                ↑&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Plant a torch there. Lo and behold, minimum luminance there will be 8!&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;   EDCBA9889ABCDEDCBA98765432100&#xA;                ↑&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;GOTO 1&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;You can adapt this algorithm to your necessities with ease. Just plant a torch in the darkest area when in doubt. (Duh.)&lt;/p&gt;&#xA;&lt;p&gt;Also:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Put torches &lt;em&gt;directly&lt;/em&gt; onto surfaces for best results.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In your mining, be aware that &lt;em&gt;any&lt;/em&gt; surface is good enough to spawn...&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;    ↓↓↓ ↓↓    All positions marked with an arrow are valid&#xA;    ███ ██↓   spawning points, to the best of my knowledge,&#xA;    █     █↓  and they all can lead to the just spawned mob&#xA;    █      █  to reach you.&#xA;    █     ↓█&#xA;    █↓↓↓↓↓█   Be vigilant and don't mine caves from the&#xA;    ███████   bottom up :(&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;ol start=&quot;4&quot;&gt;&#xA;&lt;li&gt;Learn how to keep mob that &lt;em&gt;has&lt;/em&gt; spawned outside: make &lt;a href=&quot;https://minecraft.wiki/w/Trap&quot; rel=&quot;nofollow noreferrer&quot;&gt;traps&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mobs can only jump up one tile. Make pits deeper than that and, once in, they will be trapped (skeletons are still dangerous and spiders &lt;a href=&quot;https://gaming.stackexchange.com/questions/14566/what-can-i-do-to-secure-my-towns-castles-hovels-from-climbing-spiders&quot;&gt;can climb out&lt;/a&gt;).&lt;/li&gt;&#xA;&lt;li&gt;Mobs cannot deconstruct. Make walls. (Be aware creepers do explode, if they get close enough.) Use &lt;a href=&quot;https://minecraft.wiki/w/Cobblestone&quot; rel=&quot;nofollow noreferrer&quot;&gt;cobblestone&lt;/a&gt;: they have &lt;a href=&quot;https://minecraft.wiki/w/TNT#Explosion_Resistance&quot; rel=&quot;nofollow noreferrer&quot;&gt;high explosion resistance&lt;/a&gt; and can't catch &lt;a href=&quot;https://minecraft.wiki/w/Fire&quot; rel=&quot;nofollow noreferrer&quot;&gt;fire&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Mobs cannot use items. Protect your entrance with a &lt;a href=&quot;https://minecraft.wiki/w/Door&quot; rel=&quot;nofollow noreferrer&quot;&gt;wooden door&lt;/a&gt;. Plant it from the outside, or skeletons will be able to hurt you with their arrows!&lt;/li&gt;&#xA;&lt;li&gt;Mobs' path finding is somewhat dumb. Protect your spawn point with water and liberal amounts of cactus (arrange them in a chequered pattern.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2024-01-08T11:13:31.097" LastActivityDate="2019-09-27T09:56:37.270" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="12364" PostTypeId="1" AcceptedAnswerId="12365" CreationDate="2010-12-08T21:35:39.320" Score="7" ViewCount="11095" Body="&lt;p&gt;I've found these two commands related to 'auto-save' on the &lt;a href=&quot;https://minecraft.wiki/w/Op&quot; rel=&quot;nofollow noreferrer&quot;&gt;Op&lt;/a&gt; wiki page:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;/save-off&lt;/code&gt; - turns off auto-save.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;/save-on&lt;/code&gt; - turns on auto-save.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;but I can't find any documentation on the length of time between this 'auto-save'.&lt;/p&gt;&#xA;&lt;p&gt;Is the duration between saves referenced anywhere?&lt;/p&gt;&#xA;&lt;p&gt;I'm trying to automatically backup SMP saves and although I'm aware of some libraries where I can communicate with the server (&lt;a href=&quot;https://github.com/charliesome/mcchat&quot; rel=&quot;nofollow noreferrer&quot;&gt;mcchat&lt;/a&gt; for example) I'd rather use something that was built into the game as it reduces the chance of it breaking later.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sub&gt;Bonus points for diagrams.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2019-07-09T14:45:58.583" Title="How often are SMP maps automatically saved?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="12365" PostTypeId="2" ParentId="12364" CreationDate="2010-12-08T21:42:42.000" Score="4" Body="&lt;p&gt;If our experience on Fosco's server is worth anything: by far &lt;em&gt;not frequently enough.&lt;/em&gt; We've easily lost hours worth of work due to server crashes. :(&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-08T21:42:42.000" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12367" PostTypeId="2" ParentId="11562" CreationDate="2010-12-08T23:01:35.880" Score="1" Body="&lt;p&gt;Wait for the Mercenary to come to you, then continue to hit the attack button.I used this method, winning lots of money. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this work&lt;/p&gt;&#xA;" OwnerDisplayName="Kyle" LastActivityDate="2010-12-08T23:01:35.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12368" PostTypeId="1" CreationDate="2010-12-08T23:10:41.340" Score="17" ViewCount="23087" Body="&lt;p&gt;I have been having a difficult time configuring the Minecraft server to start with Windows. Here's the situation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a Windows Server 2008 hosted at GoDaddy which I use for my web development and such. It has really powerful hardware which most of the time is not utilized (Core 2 Quad @2.5Ghz, 8GB RAM, etc). I &lt;s&gt;have&lt;/s&gt; had the server configured to restart automatically every night at 2AM just to keep it refreshed. Well, I spent hours trying different ways to configure the Minecraft server to startup after the computer boots, but I've had no luck and finally gave up. The server hasn't been restarted in like a month thanks to that...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I ask for any assistance on how I can configure a scheduled task that will startup the Minecraft server after boot.&lt;/p&gt;&#xA;" OwnerUserId="5423" LastEditorUserId="185203" LastEditDate="2019-07-09T15:19:25.770" LastActivityDate="2019-07-09T15:19:25.770" Title="How do I properly setup an auto-starting server on Windows Server?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="9" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="12369" PostTypeId="1" CreationDate="2010-12-08T23:19:27.650" Score="7" ViewCount="3620" Body="&lt;p&gt;In the Guild 2 I'm getting ready to court my first spouse, and from a guide I read it recommended picking a spouse whose class complimented mine (ie: Patron for Craftsman).  How do I determine the class of a potential spouse, they seem to all say 'Unemployed`?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2010-12-09T01:18:11.367" LastActivityDate="2010-12-09T13:32:03.717" Title="How do I pick a wife?" Tags="|guild-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12370" PostTypeId="2" ParentId="5295" CreationDate="2010-12-08T23:35:55.410" Score="1" Body="&lt;p&gt;Or you could cheat and use &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Utilities&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reveal&lt;/a&gt;. Spoils the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Losing&quot; rel=&quot;nofollow noreferrer&quot;&gt;fun&lt;/a&gt;, obviously.&lt;/p&gt;&#xA;" OwnerUserId="222" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-12-10T00:55:24.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12371" PostTypeId="2" ParentId="12343" CreationDate="2010-12-09T00:19:05.153" Score="0" Body="&lt;p&gt;Defensive Focus is epic.  My (and Badp's) town have 52 defensive items right now.  That equates to 312 extra defense after 5 days of upgrade, and we're bound to find more in 4 days.  It's a very good construction project if you have a lot of defensive items.&lt;/p&gt;&#xA;" OwnerUserId="5343" LastActivityDate="2010-12-09T00:19:05.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12372" PostTypeId="2" ParentId="12368" CreationDate="2010-12-09T00:26:51.813" Score="4" Body="&lt;p&gt;It generally doesn't work that great, but you can define you own services.  You will need to figure out some way to make sure the service performs a save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How To Create a User-Defined Service&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://support.microsoft.com/kb/137890&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.microsoft.com/kb/137890&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;From SF see these questions.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://serverfault.com/questions/55607/help-with-running-an-application-as-a-service-on-server-2008&quot;&gt;https://serverfault.com/questions/55607/help-with-running-an-application-as-a-service-on-server-2008&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://serverfault.com/questions/75292/looking-for-a-solution-to-allow-a-regular-app-to-run-as-a-service&quot;&gt;https://serverfault.com/questions/75292/looking-for-a-solution-to-allow-a-regular-app-to-run-as-a-service&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://serverfault.com/questions/58025/install-service-in-windows-server-2008&quot;&gt;https://serverfault.com/questions/58025/install-service-in-windows-server-2008&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://serverfault.com/questions/12094/how-to-create-a-windows-service-in-xp&quot;&gt;https://serverfault.com/questions/12094/how-to-create-a-windows-service-in-xp&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Create a schedule task that runs at boot&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.myboogpages.com/2009/02/how-to-create-a-scheduled-task-that-runs-at-boot-time.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.myboogpages.com/2009/02/how-to-create-a-scheduled-task-that-runs-at-boot-time.html&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If all else fails, you may have to do as Corey suggests.  Configure your server to auto-login as some account, and just place a shortcut in the startup group.&lt;/p&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="-1" LastEditDate="2017-04-13T12:14:55.660" LastActivityDate="2010-12-09T00:26:51.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12373" PostTypeId="2" ParentId="12272" CreationDate="2010-12-09T00:38:41.430" Score="19" Body="&lt;p&gt;If another civilization has a &lt;strong&gt;border close to the mountain range&lt;/strong&gt; it might be possible to teleport in by &lt;strong&gt;declaring war&lt;/strong&gt; with your &lt;strong&gt;worker positioned close next to the mountain&lt;/strong&gt; in soon to be enemy territory. When the worker is evicted I believe it will move to the closest valid tile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not very practical though.&lt;/p&gt;&#xA;" OwnerUserId="2382" LastActivityDate="2010-12-09T00:38:41.430" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12375" PostTypeId="1" AcceptedAnswerId="12376" CreationDate="2010-12-09T02:42:58.797" Score="14" ViewCount="35923" Body="&lt;p&gt;Any legit way to zoom out more in Starcraft 2?&#xA;I feel like I could handle much more information on the screen.&#xA;If I could zoom out a little further, it'd be awesome.&lt;/p&gt;&#xA;" OwnerUserId="5424" LastEditorUserId="8350" LastEditDate="2012-08-17T12:32:58.957" LastActivityDate="2017-09-02T18:03:45.867" Title="Is there a legit way to zoom out more?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="12376" PostTypeId="2" ParentId="12375" CreationDate="2010-12-09T03:06:20.437" Score="12" Body="&lt;p&gt;There is no legal way to zoom out more. However, if you are not currently playing on a widescreen monitor, and if you can acquire one, picking a widescreen resolution will display a small bit more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a bit of poking around, &lt;a href=&quot;http://www.teamliquid.net/forum/viewpost.php?post_id=4726427&quot; rel=&quot;nofollow noreferrer&quot;&gt;I found some comparison shots on the Team Liquid forums&lt;/a&gt; displaying the differences between the three aspect ratios. Each of the pictures below is centered on the Command Center (and I'm not sure why it's German, but it is).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;16x9&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MH57D.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;16x10&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NGjho.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;4x3&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oGAp6.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="196188" LastEditDate="2017-09-02T18:03:45.867" LastActivityDate="2017-09-02T18:03:45.867" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="12377" PostTypeId="2" ParentId="12375" CreationDate="2010-12-09T04:05:16.823" Score="10" Body="&lt;p&gt;This isn't possible. If the game were designed so that you could zoom out as far as you wanted, the optimal view would be to see the whole map at once. Then you'd end up with competitive advantages for the player with a powerful enough machine to render it all, or players reducing the graphics setting to the point where all the painstakingly-modeled units are mere dots and blobs. The lower limit of zoom level had to be set to &lt;em&gt;something&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learn to keep a third eye on the minimap! (Then tell me how, because I sure can't.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Custom maps can lift this restriction and allow whatever camera positions they want, of course.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-09T04:05:16.823" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12378" PostTypeId="1" AcceptedAnswerId="12379" CreationDate="2010-12-09T04:42:22.970" Score="9" ViewCount="446" Body="&lt;p&gt;There are two versions of Angry Birds on the app store: &lt;a href=&quot;http://itunes.apple.com/ca/app/angry-birds/id343200656?mt=8&quot;&gt;The original&lt;/a&gt;, and &lt;a href=&quot;http://itunes.apple.com/ca/app/angry-birds-seasons/id398157641?mt=8&quot;&gt;an &quot;expandalone&quot; with a couple sets of seasonal levels&lt;/a&gt; (Halloween and Christmas, currently).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't played either one. Does the expandalone's level design assume a familiarity with the original game? Which one should I play first?&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-09T04:49:06.020" Title="Should I start with Angry Birds or Angry Birds Seasons?" Tags="|ios|angry-birds|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12379" PostTypeId="2" ParentId="12378" CreationDate="2010-12-09T04:49:06.020" Score="6" Body="&lt;p&gt;&lt;strong&gt;I would suggest starting with the original Angry Birds&lt;/strong&gt;, simply because it contains much more levels than the Seasons edition. (The original Angry Birds has 11 worlds as of this post, and the Seasons edition has 3 Halloween worlds and 25 Christmas levels.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Seasons edition is more of an extension to the original.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-12-09T04:49:06.020" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12380" PostTypeId="1" AcceptedAnswerId="12402" CreationDate="2010-12-09T05:13:30.367" Score="9" ViewCount="16012" Body="&lt;p&gt;As the title says, is it possible to use dual monitors with World of Warcraft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have a set-up currently but I can see the advantages of using one monitor for WoW and one for a browser open to Wowhead (questing, dungeon runs) or email/RSS/whatever (farming).  Is this even possible?&lt;/p&gt;&#xA;" OwnerUserId="4584" LastEditorUserId="52800" LastEditDate="2013-10-30T04:15:41.660" LastActivityDate="2020-05-18T17:21:56.577" Title="Is it possible to use dual monitors with World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12381" PostTypeId="2" ParentId="8462" CreationDate="2010-12-09T05:27:44.613" Score="1" Body="&lt;p&gt;Not too long ago, &lt;a href=&quot;http://www.sc2builds.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2builds.com&lt;/a&gt;, a website with YABOT build orders went up!&lt;/p&gt;&#xA;" OwnerUserId="1592" LastEditorUserId="274" LastEditDate="2011-02-03T19:46:08.753" LastActivityDate="2011-02-03T19:46:08.753" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12382" PostTypeId="2" ParentId="12355" CreationDate="2010-12-09T05:33:09.967" Score="8" Body="&lt;p&gt;You should try the plugin &quot;Clean Spellbook&quot;, it helps you managing your spells in a proper way. Spells are sorted by category, you can hide spells and restore them to be visible any time you want to!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.planetoblivion.de/index.php?option=com_content&amp;amp;task=view&amp;amp;id=1310&amp;amp;Itemid=73&quot; rel=&quot;noreferrer&quot;&gt;Clean Spellbook&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3941" LastActivityDate="2010-12-09T05:33:09.967" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="12383" PostTypeId="2" ParentId="12340" CreationDate="2010-12-09T05:54:39.090" Score="2" Body="&lt;p&gt;I got the solution :D&#xA;I just installed latest Graphics Driver from Intel site. and now its working fine.&lt;/p&gt;&#xA;" OwnerUserId="5409" LastActivityDate="2010-12-09T05:54:39.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12384" PostTypeId="2" ParentId="12203" CreationDate="2010-12-09T06:57:51.393" Score="0" Body="&lt;p&gt;You could try carrying out channeling in summer only; the water might freeze more slowly then.&lt;/p&gt;&#xA;" OwnerUserId="222" LastActivityDate="2010-12-09T06:57:51.393" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12385" PostTypeId="2" ParentId="10206" CreationDate="2010-12-09T07:17:52.537" Score="5" Body="&lt;p&gt;Fireball + Shock is what I always used.  It looks neat and it pretty much destroys anything when fully charged.  Use it when you are surrounded by a lot of enemies.  Not only does it cause considerable damage, but also stuns them for 4 seconds or so, allowing you the time to safely charge up another finishing blow.&lt;/p&gt;&#xA;" OwnerDisplayName="Snyder" LastEditorUserId="207" LastEditDate="2010-12-09T10:01:30.257" LastActivityDate="2010-12-09T10:01:30.257" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12386" PostTypeId="2" ParentId="7760" CreationDate="2010-12-09T08:06:02.937" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Perhaps a nitpick, but a win-loss&#xA;  ratio of 60-40 is a little under 2/3&#xA;  wins, not 3/4. Also, aren't the points&#xA;  somehow affected by the difference&#xA;  between the players' rankings?  –&#xA;  sjohnston Sep 20 at 23:32&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's not 2/3 but 3/5 (take 60–40 out of 100 and you get 3/5 not 2/3) — which actually means winning less often than either 3/4 or 2/3. If you're going to nit pick at least be accurate!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More on topic:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a lower win ratio and still the problem affects me. Typically I win 2, 4 or 6 points per win and for a loss I receive a whopping −18 or −14. This obviously really cuts into the fun of the game and creates the feeling of inability to progress despite win/loss ratio. (Currently I am winning more often than losing but this is not reflected in terms of my score over the season as I was still learning the game at the beginning of playing.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only solution I can see is to play many many games or wait until a new gaming season to try to improve my score. Similar to Warcraft Arena; for many players the fun has been completely removed due to ranking systems like these. We're all wasting our time anyway but it's particularly annoying to have it displayed in a points-based system that you most definitely &lt;em&gt;are&lt;/em&gt; wasting your time.&lt;/p&gt;&#xA;" OwnerDisplayName="ebin" LastEditorUserId="243" LastEditDate="2011-04-06T10:27:25.470" LastActivityDate="2011-04-06T10:27:25.470" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12387" PostTypeId="2" ParentId="9516" CreationDate="2010-12-09T08:21:55.713" Score="2" Body="&lt;p&gt;I use these: ( link with URLs &lt;a href=&quot;http://eve.nako.us/tools/external-tools-for-eve-onine&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://eve.nako.us/tools/external-tools-for-eve-onine&lt;/a&gt; )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EVEMon&lt;/strong&gt; - EVEMon is a lightweight, easy-to-use standalone Windows application designed to assist you in keeping track of your EVE Online character progression. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EveHQ&lt;/strong&gt;&#xA;EveHQ is an extensible character application for use in conjunction with Eve-Online.Initially starting out as a character monitor and skill planner, EveHQ adopted a plug-in system where additional modules could be created independently of the main application which would extend the functionality of the program as a whole.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EFT&lt;/strong&gt; - EVE Fitting Tool &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wormhole Thingie&lt;/strong&gt; - Shows some useful info on wormholes and w-space systems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EVE Asset Manager&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;MyPOS&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Eve-Metrics&lt;/strong&gt; Market upoader&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Eve-central&lt;/strong&gt; Upload Utility&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2D Maps&lt;/strong&gt;, PDF&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;DOTLAN Eve Maps&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EVEMap&lt;/strong&gt; is an out of game map of the EVE universe.&lt;/p&gt;&#xA;" OwnerUserId="5429" LastActivityDate="2010-12-09T08:21:55.713" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12388" PostTypeId="2" ParentId="12380" CreationDate="2010-12-09T08:39:56.993" Score="1" Body="&lt;p&gt;My second monitor is my iPad .. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;this doesn't really solve the problem you describe, especially since the input methods are so different -&gt; remove fingers from mouse/keyboard, touch the screen etc.&lt;/p&gt;&#xA;" OwnerUserId="76" LastActivityDate="2010-12-09T08:39:56.993" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12389" PostTypeId="2" ParentId="12380" CreationDate="2010-12-09T09:49:38.813" Score="7" Body="&lt;p&gt;If you are running a reasonably recent version of windows, the answers is Yes. I run Warcraft in full screen windowed mode and have wowhead open in a browser on my second monitor, along with my vent client.&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2010-12-09T09:49:38.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12391" PostTypeId="2" ParentId="12364" CreationDate="2010-12-09T11:45:39.690" Score="5" Body="&lt;p&gt;I actually wrote a script to handle starting, stopping, console commands, and auto-saving on my Linux servers. I then have a cronjob that issues a &lt;code&gt;save-all&lt;/code&gt; command every hour and another that backs-up the world to remote storage every hour so i can restore when my dick friends mess stuff up. I can do stuff like this from a Linux shell:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;$ minecraft_server stop&#xA;$ minecraft_server start&#xA;$ minecraft_server_command [any server command]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Also using this script, I wrote a web application that I can interactively give myself (or whoever) any number of a resource (i.e. &gt;64 at a time).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd be happy to put it up on pastebin or something if somebody wanted it. It requires screen be installed and the web-app is written in python with a &lt;a href=&quot;http://www.djangoproject.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;django&lt;/a&gt; web framework and MySQL database so that would be kind of difficult to port.&lt;/p&gt;&#xA;" OwnerUserId="5437" LastActivityDate="2010-12-09T11:45:39.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12392" PostTypeId="2" ParentId="12233" CreationDate="2010-12-09T11:45:59.143" Score="2" Body="&lt;p&gt;This youtube video could probably help you : &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Tbh55GliqjE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2010-12-09T11:45:59.143" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12393" PostTypeId="1" AcceptedAnswerId="12394" CreationDate="2010-12-09T11:56:46.930" Score="4" ViewCount="365" Body="&lt;p&gt;What happens when you die in Die2Nite?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you spawn the next day in another village?&lt;/p&gt;&#xA;" OwnerUserId="5438" LastEditorUserId="274" LastEditDate="2010-12-09T16:16:26.130" LastActivityDate="2010-12-12T16:12:15.560" Title="What happens when you die in Die2Nite?" Tags="|die2nite|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12394" PostTypeId="2" ParentId="12393" CreationDate="2010-12-09T12:24:17.707" Score="4" Body="&lt;p&gt;Yes, when you login the next day, you will be told you have died, and you may then reincarnate into a new town.  You can also wait to join your next town, for instance if you want to try to join with a friend.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-09T12:24:17.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12395" PostTypeId="1" AcceptedAnswerId="12400" CreationDate="2010-12-09T12:56:33.637" Score="7" ViewCount="5440" Body="&lt;p&gt;this is kind of a follow up to my recent question regarding WoW and leveling (&lt;a href=&quot;https://gaming.stackexchange.com/questions/12156/power-leveling-using-a-high-level-character-in-wow&quot;&gt;here&lt;/a&gt;). My friend decided to try WoW and i would like to play with him from level 1 to 85 with a brand new character. I would like to know what are some good choices of class &lt;strong&gt;and&lt;/strong&gt; professions in a 2-man party, so that there is perfect synergy between us? We are on a PvE server and are mainly focused on PvE, so you can disregard anything thats related to PvP (Arenas etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing to consider is that my friend strongly favors playing as a hunter (he looked through the classes available in WoW and immediatelly fell in love with this one). However I can probably persuade him to play something else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note, i was thinking of a Druid+Hunter combo, where Hunter would go for Skin/LW and Druid for Herb/Alch. Both can benefit from Alch (elixirs etc.) and both wear leather (+mail for the hunter). Any other ideas, suggestions?&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2012-07-31T05:39:51.783" Title="Good class and profession combinations for leveling with a friend in WoW?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12397" PostTypeId="2" ParentId="12369" CreationDate="2010-12-09T13:32:03.717" Score="2" Body="&lt;p&gt;The class of the character is displayed on courtship dialog screen, but this requires you to run to the location of the character before finding out.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-12-09T13:32:03.717" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12399" PostTypeId="1" AcceptedAnswerId="12414" CreationDate="2010-12-09T13:40:41.420" Score="5" ViewCount="386" Body="&lt;p&gt;I started thinking after seeing this &lt;a href=&quot;https://gaming.stackexchange.com/questions/11468/strategies-against-zerg-when-playing-protoss&quot;&gt;question&lt;/a&gt;, that most strategies involve aggression and better macro (true for any combination I suppose), but how do you come back if you are behind?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What if it has reached mid-game and you are 3 bases behind the Zerg player?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2010-12-09T17:11:36.617" Title="How do I win against a Zerg on many bases as Protoss?" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12400" PostTypeId="2" ParentId="12395" CreationDate="2010-12-09T13:43:59.977" Score="13" Body="&lt;p&gt;In terms of classes, trying to cover all three roles between the two of you is a good target. When you guys are questing together by yourselves, having one person be DPS and the other healing helps keeps downtime to a minimum. And if you guys decide to use the Dungeon Finder, having one person able to heal and the other be able to tank ensures you'll never have to wait long in the queue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard has homogenized the classes over the years so there is a tremendous amount of overlap between the classes and specs. As long as you guys cover the three class roles, feel free to choose whatever fancies you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference the hybrid classes are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All three roles: Paladins, Druids&lt;/li&gt;&#xA;&lt;li&gt;DPS + Healing: Priests, Shamen&lt;/li&gt;&#xA;&lt;li&gt;DPS + Tanking: Warriors, Death Knights&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you're going to take my advice about role coverage, you'll want to avoid Mages, Hunters, Warlocks, and Rogues as they can only be one role: DPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you're talking 1-85 play, Death Knights are off the table as they start at level 55.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Putting it all together:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Person 1: Paladin, Druid, or Warrior (to cover tanking)&lt;/li&gt;&#xA;&lt;li&gt;Person 2: Paladin, Druid, Priest, or Shaman (to cover healing)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In terms of professions, I'd avoid the heavy crafting professions that take a lot of time to level up and are usually taken for the Bind-on-pickup endgame recipes: Blacksmithing, Tailoring, Engineering, Leatherworking. Instead, focus on the professions that'll let you help each other out while leveling, like Enchanting and Alchemy, or the gathering professions, like Mining and Skinning, which will prove lucrative and won't require too much (if any) time soloing.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2010-12-09T14:00:36.327" LastActivityDate="2010-12-09T14:00:36.327" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="12401" PostTypeId="2" ParentId="12399" CreationDate="2010-12-09T13:44:23.787" Score="1" Body="&lt;p&gt;Look at this amazing &lt;a href=&quot;http://www.youtube.com/watch?v=n3e-sw4v6tc&quot; rel=&quot;nofollow noreferrer&quot;&gt;Huk (P) vs Min (Z) on Scrap Station&lt;/a&gt; game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Huk is definitely behind (economy-wise) but by using amazing scouting, small number of good counter units and staggering force field placements in beginning of the game, he is able to turn the tide of the battle. No disrespect to the zerg player, he tried everything in the book, but IMHO was just outclassed.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2010-12-09T13:44:23.787" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12402" PostTypeId="2" ParentId="12380" CreationDate="2010-12-09T13:53:01.433" Score="5" Body="&lt;p&gt;If you can run two monitors you can use wow in windowed mode and not need to 'alt-tab' or otherwise minimize the warcraft windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.google.com/images?q=warcraft+windowed+mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.google.com/images?q=warcraft+windowed+mode&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can obviously do this without two monitors and have quick access to firefox (or itunes, etrade, etc). There is a performance hit with windowed mode, but it does have dynamic fps (frames per second) to degrade game play video quality to compensate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Issue with this is that if you are using two video cards, some video cards introduce some issues when you drag windows between video cards or span windows between two different video cards. This isn't an issue with Windows7 any longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also likely want to adjust the setting 'play sound in background' as when you wow window doesn't have focus it won't play sound. So when your surfing wowhead (or stackexchange) you won't notice chats, yourself being attacked, ready checks, etc otherwise.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2010-12-09T13:53:01.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12403" PostTypeId="1" AcceptedAnswerId="12619" CreationDate="2010-12-09T14:30:27.037" Score="5" ViewCount="422" Body="&lt;p&gt;How does it work? I think that it only affects you when you're moving, but how much do you have to move to get thirsty? Is it luck-based? Does it matter the time of day?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like whether it's day or night matters, but I'm not sure. In my first town, I went out into and came back from the World Beyond in the day and I got thirsty, but in my current town I went out in the night, scavenged all day, and came back in in the night and I didn't get thirsty. Does moving at night really make you get thirsty faster, or is it just luck/me remembering wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any other info on how getting thirsty works would be appreciated too.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-12-13T15:13:29.527" Title="How does getting thirsty in the World Beyond work?" Tags="|die2nite|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12404" PostTypeId="2" ParentId="12403" CreationDate="2010-12-09T14:32:27.457" Score="3" Body="&lt;p&gt;It is a set amount. I haven't experienced it myself, but I believe you get thirsty after moving 10 squares.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-12-09T14:32:27.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12406" PostTypeId="1" AcceptedAnswerId="12408" CreationDate="2010-12-09T14:47:32.060" Score="7" ViewCount="13930" Body="&lt;p&gt;My three-year-old Xbox 360 is having video issues. The cost of a repair is high enough that I'm tempted to just buy a new console and save myself the aggravation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already have a 120GB drive in my current Xbox, so I'm tempted to buy the smallest Xbox and swap the drives, rather than paying extra for a 250GB drive I don't need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will this work? Is the hardware I get with a 4GB Xbox different from the 250GB in other unadvertised ways?&lt;/p&gt;&#xA;" OwnerUserId="4698" LastEditorUserId="18" LastEditDate="2010-12-09T15:19:53.240" LastActivityDate="2013-03-20T15:09:28.000" Title="Hardware differences in the 4GB Xbox and 250GB Xbox?" Tags="|xbox-360|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12407" PostTypeId="2" ParentId="12406" CreationDate="2010-12-09T15:18:43.247" Score="2" Body="&lt;p&gt;According to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia article&lt;/a&gt;, it appears the 4GB model and the 250GB model contain the same hardware. However, there was a cosmetic difference - the 250GB model had a glossy finish whereas the 4GB model has a matte finish. They both now have a matte finish (starting in August 2011). Also, the 250GB model comes bundled with a wired headset.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="4239" LastEditDate="2011-11-24T13:21:42.940" LastActivityDate="2011-11-24T13:21:42.940" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12408" PostTypeId="2" ParentId="12406" CreationDate="2010-12-09T15:21:21.247" Score="10" Body="&lt;p&gt;First, realize that, among other things, your old drive will not work in the new 360 Slim, so you would need to find one of the old models in order to keep your harddrive.  If you do happen upon the old design, the second thing you should realize is that a lot of the downloaded content on your harddrive is keyed to your current console.  There are &lt;a href=&quot;http://www.xbox.com/en-US/Live/Transfer&quot; rel=&quot;nofollow noreferrer&quot;&gt;ways around it&lt;/a&gt;, but it isn't as straight forward as plugging your old harddrive into your new console.  Note that this method should also work with the new slim models.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the differences between the 4GB and 250GB models, the 4GB model is pretty analogous to the old Arcade models.  It comes with an empty harddrive bay, which accepts the same style harddrive as the 250GB model.  Some games may not allow all of the features for the 4GB consoles, although this may have been fixed.  As far as I know, the rest of the hardware is the same.  You could just buy the harddrive to put in a 4GB console, but that's paying an unnecessary premium.  Personally, I would get the 250GB slim model if I were forced to replace my console at my cost.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="1351" LastEditDate="2012-11-06T23:58:27.450" LastActivityDate="2012-11-06T23:58:27.450" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="12409" PostTypeId="2" ParentId="12406" CreationDate="2010-12-09T15:25:15.790" Score="0" Body="&lt;p&gt;The hardware difference is that there is a 4gb harddrive in the 4gb model and a 250gb harddrive in the 250gb model.  The cost of replacing the former's drive with a 250gb drive is $130 which makes it not worthwhile if you currently have the extra $100.  However, if you are like me and want an Xbox NOW and are willing to spend $30 extra several months in the future...&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2010-12-09T15:25:15.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12410" PostTypeId="1" AcceptedAnswerId="12424" CreationDate="2010-12-09T15:40:49.890" Score="2" ViewCount="509" Body="&lt;p&gt;Is Xbox Live Gold required to use the Autolog features?&lt;/p&gt;&#xA;" OwnerUserId="5443" LastActivityDate="2010-12-25T17:55:10.143" Title="Does NFS:Hot Pursuit Autolog need Xbox Live Gold?" Tags="|xbox-network|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12411" PostTypeId="1" AcceptedAnswerId="13831" CreationDate="2010-12-09T16:01:06.350" Score="9" ViewCount="16909" Body="&lt;p&gt;I love Disgaea, though admittedly I've never made it through an entire game in the series...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope to get back to Disgaea 3 at some point in the future and would like to do so while avoiding an issue I have always had in these games - I don't know when I should reincarnate my characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I know that reincarnating your characters is paramount in making them stronger, I am pretty sure I'm doing it wrong and ending up quite weaker until I level my characters up again. By the time I reach the level I was originally at, I don't feel all that tougher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the reincarnation system in Disgaea 3 is slightly different from previous installments, I'm looking for information regarding Disgaea 3's system. Specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When should I reincarnate story characters, such as Mao or Almaz?&lt;/li&gt;&#xA;&lt;li&gt;When should I reincarnate monsters/human class characters?&lt;/li&gt;&#xA;&lt;li&gt;Should I bother reincarnating human classes into stronger versions of themselves instead of into new and exciting classes I manage to unlock? For example, should I bother turning my fighter into a warrior, when I can turn him into, say, a ninja?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I hope I am not being too vague, but I'm assuming some Disgaea 3 familiarity here as I am looking for more than a link to a guide. I am looking for personal insights and a good summary of the different considerations.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-01-03T18:05:26.793" Title="When is it a good time to reincarnate?" Tags="|disgaea-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12412" PostTypeId="2" ParentId="12380" CreationDate="2010-12-09T16:24:27.140" Score="5" Body="&lt;p&gt;The &quot;Full screen (Windowed)&quot; display mode (in the WoW display options) is just what you want. It runs the game in windowed mode, but stretches the window to fill the entire screen and hides the title bar/borders/etc. You can switch to another application (say, a web browser on another monitor) and WoW will remain visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In contrast, if the game is running in &quot;true&quot; full-screen, switching applications will cause the game to disappear since it is no longer the active window. This is how full-screen apps usually work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You take a &lt;em&gt;very&lt;/em&gt; minor performance hit (a few frames per second at most) running in this display mode instead of true full-screen, but it's not noticeable and completely worth it.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-09T16:24:27.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12414" PostTypeId="2" ParentId="12399" CreationDate="2010-12-09T17:11:36.617" Score="4" Body="&lt;p&gt;So there is a certain amount of ebb and flow you're kind of overlooking here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking a base constitutes an investment, and not a light one either.  We're talking about 350+75*2+50*22(or possibly 30).  Even on 2-3 Bases this constitutes a heavy investment that could have gone to troops.  If you hit mid game and your opponent is suddenly on 5 bases and you're on 2, that means his army is going to be about 4800 minerals smaller than yours (approximately 75-90 supply for a Zerg).  At that point it doesn't really matter what he has your army size should sort of crush him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So given that an expansion is such a heavy investment its not hard to see why many players build an army before taking a 3rd or 4th base.  Usually even early expansions are vulnerable to pressure early on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Every time your opponent takes a base you should consider it an opportunity.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they are taking 3 more bases than you have, that is 3 times the opportunity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you miss an opportunity like that, and they do get those 3 bases up and running their economy is going to start kicking in and the are going to bowl you over.  This is why so many top players go for a Macro oriented game, because its the closest thing to a &lt;code&gt;sure thing&lt;/code&gt; Starcraft really has.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-12-09T17:11:36.617" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12415" PostTypeId="1" AcceptedAnswerId="12417" CreationDate="2010-12-09T17:18:13.290" Score="8" ViewCount="1012" Body="&lt;p&gt;I am specifically interested in countering 6pool early rush as Protoss but you can include other races too.&lt;/p&gt;&#xA;" OwnerUserId="3162" LastEditorUserId="3610" LastEditDate="2012-06-26T13:06:26.300" LastActivityDate="2012-06-26T13:06:26.300" Title="How to defend against 6pool?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12417" PostTypeId="2" ParentId="12415" CreationDate="2010-12-09T17:24:13.303" Score="13" Body="&lt;p&gt;What you want to do is something along these lines:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/XCWGo.jpg&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;You use your first Gateway and Cybernetics core (or second Gatway, or Pylon) to create a wall with a single hole, and you chronoboost out your first Zealot to hold that hole.&lt;/p&gt;&#xA;&lt;p&gt;In the case of a 6 Pool you should be able to get that first Zealot out just around the time the first 6 Zerglings arrive. Many times this means you won't have the Zealot in time to stop the Zerglings.  I highly recommend using the Zealot to block the hole (still) and using your probes to defending against the Zerglings.  You should have sufficient Probes (a dozen or so) to hold off lings, but if you chase the Zerglings with the Zealot, his follow up pushes are going to get into your base.&lt;/p&gt;&#xA;&lt;p&gt;Usually you will use a second Zealot to chase down any remaining lings who have survived to that point.&lt;/p&gt;&#xA;&lt;p&gt;Normally I don't recommend using a Pylon as part of your Wall because pylons have low health and are susceptible to Baneling busts or pressure later on; I much perfer the wall-in shown in this picture.   However, if you scout 6 pool it may not always be feasible to rely on getting that Cybernetics Core down and you maybe forced to use a Pylon or Second Gateway.&lt;/p&gt;&#xA;&lt;p&gt;Remember, buildings, while they are being built, still act as a wall.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-09T17:24:13.303" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="12418" PostTypeId="1" AcceptedAnswerId="12419" CreationDate="2010-12-09T17:40:03.707" Score="8" ViewCount="135534" Body="&lt;p&gt;In World of Warcraft, I have a level 67 human warlock and have just purchased Expert Riding. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean I can now purchase a flying mount from somewhere - and if so, what can I buy, and where can I buy it? It isn't offered by my trainer, which my previous mounts were. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For context, I have a Wrath of the Lich King account and am at version 4.0.3.&lt;/p&gt;&#xA;" OwnerUserId="8417" LastEditorUserId="15643" LastEditDate="2012-06-09T21:09:18.163" LastActivityDate="2012-06-09T21:09:18.163" Title="What Flying mounts can I get and where do I get them? " Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12419" PostTypeId="2" ParentId="12418" CreationDate="2010-12-09T17:42:45.240" Score="7" Body="&lt;p&gt;Warlocks do not get special class specific flying mounts. Instead, you can buy a faction specific flying mount from a vendor which should be located somewhere near the trainer who taught you flight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, in Stormwind, on the platform where the flight trainer is located, the &lt;a href=&quot;http://www.wowhead.com/npc=43768&quot; rel=&quot;nofollow noreferrer&quot;&gt;mount vendor&lt;/a&gt; is the third NPC on your left (just past the flight master). He should offer griffons in a variety of colors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the sake of completeness: &lt;a href=&quot;http://www.wowhead.com/items=15.5.2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a list of all Flying Mounts, click on any one to see where it is obtained.&lt;/a&gt; Most of those are Epic Flying mounts that will require you train 300 Flying at a cost of 5000 gold. For 225 (Expert) Riding, &lt;a href=&quot;http://www.wowhead.com/items=15.5.2?filter=qu=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;This is the entire list&lt;/a&gt;. Note that the Broom is a limited duration holiday item, the X-51 Nether Rocket is from the trading card game, and the remainder are faction specific.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/item=25472&quot; rel=&quot;nofollow noreferrer&quot;&gt;Listed here&lt;/a&gt;, you'll find the 5 vendors that will sell the three mounts you can use right now. They're located in &lt;a href=&quot;http://www.wowhead.com/npc=43768&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stormwind&lt;/a&gt;, &lt;a href=&quot;http://www.wowhead.com/npc=32216&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dalaran&lt;/a&gt;, &lt;a href=&quot;http://www.wowhead.com/npc=35101&quot; rel=&quot;nofollow noreferrer&quot;&gt;Honor Hold&lt;/a&gt;, &lt;a href=&quot;http://www.wowhead.com/npc=35131&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valiance Keep&lt;/a&gt;, and &lt;a href=&quot;http://www.wowhead.com/npc=20510&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wildhammer Stronghold in Shadowmoon Valley&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="15643" LastEditDate="2012-06-09T21:05:09.667" LastActivityDate="2012-06-09T21:05:09.667" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12421" PostTypeId="2" ParentId="11938" CreationDate="2010-12-09T18:01:21.377" Score="1" Body="&lt;p&gt;You can make an American account, with a hotmail account that says it's American. I'm not sure if you have to pay with an American credit card, or if you have to buy an American MS Points card to buy, but it's worth trying.&lt;/p&gt;&#xA;" OwnerUserId="5452" LastActivityDate="2010-12-09T18:01:21.377" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12422" PostTypeId="2" ParentId="12380" CreationDate="2010-12-09T18:03:35.433" Score="0" Body="&lt;p&gt;Be careful when running other programs on the other monitor. Videos may rob frames, especially YouTube or other flash-based sites when flash has &quot;Hardware Acceleration&quot; enabled. Windowed mode in itself will take frames away from you, so to get the best performance (e.g. during a raid), switch back to full screen mode.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-12-09T18:03:35.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12423" PostTypeId="2" ParentId="11938" CreationDate="2010-12-09T18:12:06.747" Score="4" Body="&lt;p&gt;You will have to create a new, American Live account. Create an American account with Hotmail or Live. I say create new because you won't be able to change your country if you already have a UK Hotmail account. I had the same issue, so I created a new account with &quot;Location: US&quot;, used my credit card, and it worked. Any major credit card should work when purchasing points. If you can't use your credit card, you can always buy a points card from Amazon (or elsewhere) and redeem the card's code on your account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The drawback here is that all the stuff you in your previous account needs to be re-bought and there is no way to transfer that ownership. However, the XBLA and other downloaded games should be accessible from the new account if you are using the same Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="5449" LastEditorUserId="21177" LastEditDate="2012-04-22T17:07:10.753" LastActivityDate="2012-04-22T17:07:10.753" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12424" PostTypeId="2" ParentId="12410" CreationDate="2010-12-09T18:16:08.880" Score="2" Body="&lt;p&gt;It requires a Live account yes, but not gold. Multiplayer will not be available and some features of autolog might be disables like social sharing etc&lt;/p&gt;&#xA;" OwnerUserId="5449" LastActivityDate="2010-12-09T18:16:08.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12426" PostTypeId="2" ParentId="12297" CreationDate="2010-12-09T18:17:25.873" Score="2" Body="&lt;p&gt;Given a total of 6 players on the server, &lt;strong&gt;King of the Hill&lt;/strong&gt; and &lt;strong&gt;Arena&lt;/strong&gt; are the modes with the smallest maps (like Bora mentioned). Arena is not extremely popular, so if your server switches to it from another mode there's a good chance that 3 of your 6 players will leave (which, in turn, might cause the other 3 to leave as well).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you only run stock. The best I can suggest is (in this specific order):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;koth_nucleus&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;koth_harvest&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;None of these are among my favourite &lt;em&gt;koths&lt;/em&gt;, but they have the shortest run from spawn. &lt;strong&gt;nucleus&lt;/strong&gt; is the shorter of the two, which probably makes it the best option. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are other tips already mentioned, like reducing spawn time and switching &lt;em&gt;all_talk&lt;/em&gt;  on. There are server mods that do these automatically when the server has less than &lt;strong&gt;x&lt;/strong&gt; players on.&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3172" LastEditDate="2010-12-09T18:33:40.320" LastActivityDate="2010-12-09T18:33:40.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12427" PostTypeId="1" AcceptedAnswerId="12430" CreationDate="2010-12-09T18:44:03.400" Score="6" ViewCount="4683" Body="&lt;p&gt;I enjoy a lot following starcraft 2 tournaments, both by downloading replays and by watching commentaries.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed though that all tournaments are 1v1.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any particular reason for not having non-1v1 tournaments?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess there might be some like:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;hard to follow action&lt;/li&gt;&#xA;&lt;li&gt;problems in organising team and matches&lt;/li&gt;&#xA;&lt;li&gt;all-alone fame hunger (&lt;em&gt;don't think so&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But all are blind shots. Any more information regarding this?&lt;/p&gt;&#xA;" OwnerUserId="5139" LastActivityDate="2010-12-09T21:55:33.893" Title="Why there are no 2v2 pro tournaments?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12429" PostTypeId="1" CreationDate="2010-12-09T19:03:02.027" Score="8" ViewCount="4581" Body="&lt;p&gt;I decided to play good old Dungeon Keeper game again (the first one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I have horrible lag in the game, I think it depends on the map I play. The game also crashes after long games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never had this problem before when I played it on XP. Maybe it's an ATI card problem, hard to say.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, has anyone has problems like this? I would like to get rid of the mouse lag, it looks like the game message system (which handles mouse and keyboard) bandwidth gets full or something like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, maybe I can somehow limit my CPU/GPU speed with some program? Is there any?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS I cant play this game on DOS, so DOSBox won't fix it.&lt;/p&gt;&#xA;" OwnerDisplayName="oldschool" LastEditorUserId="52800" LastEditDate="2013-10-22T09:48:19.093" LastActivityDate="2014-09-13T21:31:22.177" Title="How to fix Dungeon Keeper mouse lag? A program to slow down CPU needed?" Tags="|dungeon-keeper|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12430" PostTypeId="2" ParentId="12427" CreationDate="2010-12-09T19:21:49.343" Score="5" Body="&lt;p&gt;While there are still 2vs2 tournaments, they are small and gain no where near the attention the 1on1 tournaments do.  1on1 tournaments are exciting because of the natural game balance.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(ideally) Any of the races can win and are only capped by Human potential.  2vs2 doesn't share this balance.  The game has not been balanced for 2vs2, so certain strategies emerge as very very powerful (potentially unbeatable) abuse of the game mechanics that aren't possible in a 1on1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-12-09T19:27:24.657" LastActivityDate="2010-12-09T19:27:24.657" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12431" PostTypeId="2" ParentId="9516" CreationDate="2010-12-09T19:27:54.860" Score="3" Body="&lt;p&gt;I highly recommend &lt;a href=&quot;http://www.eve-commander.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eve Commander&lt;/a&gt;. It's not an application, but rather a webapp that manages all kinds of information for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Great interface, lots of useful stuff, very responsive developer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not free, but paid for with in-game money. The prices are very reasonable, it was easily affordable and worth the money even for me as an Eve newbie.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2010-12-09T19:27:54.860" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12432" PostTypeId="2" ParentId="12406" CreationDate="2010-12-09T19:39:30.303" Score="0" Body="&lt;p&gt;Also, The 250GB had a glossy finish (phased out starting August 2011) as the 4GB one is matte. That was probably the next biggest hardware difference after the hdd. :D&lt;/p&gt;&#xA;" OwnerUserId="5449" LastEditorUserId="4239" LastEditDate="2011-11-24T13:20:55.560" LastActivityDate="2011-11-24T13:20:55.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12433" PostTypeId="1" AcceptedAnswerId="12436" CreationDate="2010-12-09T20:08:42.273" Score="13" ViewCount="26998" Body="&lt;p&gt;In the SNES game &lt;em&gt;Secret of Mana&lt;/em&gt;, all the weapons seem to have 8 orbs, and thus 9 variations, except the Mana Sword. It doesn't seem possible to forge the Mana Sword more than 7 times, to get it to level 9. Is there a way to forge the 8th level sword, the Dragon Buster? And if so, what is the 9th sword?&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="2252" LastEditDate="2012-11-03T14:02:58.823" LastActivityDate="2019-12-25T23:08:37.797" Title="Is there an 8th Sword orb in Secret of Mana?" Tags="|secret-of-mana|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12434" PostTypeId="1" AcceptedAnswerId="12447" CreationDate="2010-12-09T20:11:14.630" Score="6" ViewCount="6905" Body="&lt;p&gt;I love the music from some of the Nintendo Wii games, like &lt;em&gt;A Boy and His Blob&lt;/em&gt; or &lt;em&gt;Super Mario Galaxy&lt;/em&gt;. Is there any way to extract the music from these games digitally so I can listen to it on my computer? I know I could just hook my Wii up to my computer and record the music, but I'm looking for an easier way.&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:27:33.520" LastActivityDate="2018-12-18T17:12:54.753" Title="Any way to extract music from Nintendo Wii Games?" Tags="|nintendo-wii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12436" PostTypeId="2" ParentId="12433" CreationDate="2010-12-09T20:12:26.190" Score="8" Body="&lt;p&gt;In the standard gameplay, there is no 9th orb for the sword. I've placed the reason for this in the following spoiler block.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The final sword is the Mana Sword. You can only get it by casting the spell Mana Magic, which you get just before the final battle. It upgrades your sword to that level for the duration of the spell.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There is, however, a glitch that can let you use it normally. &lt;a href=&quot;https://gaming.stackexchange.com/questions/12433/spoiler-is-there-a-9th-sword-orb-in-secret-of-mana/12437#12437&quot;&gt;You can find this information in this other answer&lt;/a&gt;. ♪&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2010-12-09T20:12:26.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12437" PostTypeId="2" ParentId="12433" CreationDate="2010-12-09T20:14:06.530" Score="17" Body="&lt;p&gt;The 9th version of the Sword is the Mana Sword. The only way to get this during &quot;normal&quot; gameplay is via Dryad's final spell, &quot;Mana Magic&quot;. When both the Girl and the Sprite cast &quot;Mana Magic&quot; on the Boy, the Dragon Buster becomes the Mana Sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is, however, a way built in to the game to forge the Dragon Buster one final time to obtain the Mana Sword before you get Dryad's magic:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Back up your save game, in case you make a mistake&amp;hellip;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Using Flammie, fly to the Ice Country and find &#xA;the small island near the Ice Palace. Land directly &#xA;on this island.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Z7BmE.png&quot; alt=&quot;Screencap of island to land on&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you found the correct island, you'll land right in front of Neko. Save your game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Perform an in-game reset by holding down &lt;kbd&gt;L&lt;/kbd&gt;&lt;kbd&gt;R&lt;/kbd&gt;&lt;kbd&gt;Select&lt;/kbd&gt;&lt;kbd&gt;Start&lt;/kbd&gt;. You have now placed this save game file in a special state, where next time you load it, &lt;strong&gt;the characters will start from wherever the previous characters were&lt;/strong&gt;. So if you play a different save game file, and perform an in-game reset, and load the save file saved at Neko, your characters who saved at Neko will now be where the other characters were. So to exploit this&amp;hellip;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Start a new game. Play through until you reach the Mantis Ant. Many people claim you should kill as few Rabbites as possible; this is a myth.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you reach the Mantis Ant, and Jema is telling you how to kill the Mantis Ant, perform another in game reset (&lt;kbd&gt;L&lt;/kbd&gt;&lt;kbd&gt;R&lt;/kbd&gt;&lt;kbd&gt;Select&lt;/kbd&gt;&lt;kbd&gt;Start&lt;/kbd&gt;). Be sure to hold the buttons for at least 5 seconds; My theory is because the game is saving to SRAM the location of your character (at the Mantis Ant).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Load the save game file where you saved at Neko. Instead of being at Neko, you'll be fighting the Mantis Ant. When you defeat him, you again get a sword orb! Forge your sword one final time to obtain the Mana Sword, the most powerful weapon in the game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This process can be repeated to teleport your characters to &lt;em&gt;any&lt;/em&gt; part of the game, not just the Mantis Ant. However, most locations will &lt;strong&gt;not&lt;/strong&gt; still have the bosses, only the Mantis Ant seems to reappear and give you an Orb. Also, while you &lt;em&gt;can&lt;/em&gt; repeat the process to obtain more than 9 orbs, if you forge the Sword past level 9, the game will get &quot;confused&quot; and the sword will change to a different weapon, like the Gloves.&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="41625" LastEditDate="2013-04-04T03:02:48.383" LastActivityDate="2013-04-04T03:02:48.383" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="12439" PostTypeId="2" ParentId="12297" CreationDate="2010-12-09T20:43:45.233" Score="1" Body="&lt;p&gt;A favorite custom map among my clan is &lt;a href=&quot;http://www.vilepickle.com/creations/maps/mach&quot; rel=&quot;nofollow noreferrer&quot;&gt;ctf_mach4&lt;/a&gt; and &lt;a href=&quot;http://www.vilepickle.com/creations/maps/mercy&quot; rel=&quot;nofollow noreferrer&quot;&gt;ctf_mercy&lt;/a&gt;, both by a fantastic mapper named VilePickle.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2010-12-09T20:43:45.233" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12445" PostTypeId="2" ParentId="12427" CreationDate="2010-12-09T21:55:33.893" Score="1" Body="&lt;p&gt;2v2 is a very different dynamic from 1v1. However there are some pro 2v2 team games, but what your really watching is how well they work together as a team (like watching a Hockey game) versus how well the individual player is at their game. In 2v2, both players have to properly compliment each other which isn't actually as exciting as watching a 1v1. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-12-09T21:55:33.893" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12447" PostTypeId="2" ParentId="12434" CreationDate="2010-12-09T23:16:09.613" Score="7" Body="&lt;p&gt;You might try first looking to see if there are composed albums of the sound track. You'll be endorsing the availability of the music separate from the game (many already are sold as MP3s, but a CD is still easier to rip than extracting from a game) which hopefully will entice publishers to make the sound tracks for other games available for sale as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;examples:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.amazon.com/gp/search/ref=sr_nr_n_0?rh=n%3A5174%2Ck%3Asuper+mario+galaxy%2Cn%3A%21301668%2Cn%3A42&amp;amp;bbn=301668&amp;amp;keywords=super+mario+galaxy&amp;amp;ie=UTF8&amp;amp;qid=1291935929&amp;amp;rnid=301668&quot; rel=&quot;noreferrer&quot;&gt;Super Mario Galaxy 1 &amp;amp; 2&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.originalsoundversion.com/a-boy-and-his-blob-original-soundtrack-blobs-on-the-wii-make-great-music-review/&quot; rel=&quot;noreferrer&quot;&gt;A Boy and His Blob&lt;/a&gt; (to be released &quot;soon&quot;)&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2010-12-09T23:16:09.613" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12448" PostTypeId="1" CreationDate="2010-12-09T23:36:03.017" Score="3" ViewCount="337" Body="&lt;p&gt;The Ear Force X41 is billed to allow you to hear people sneaking up on you.  They say that the sounds you would miss in your normal speakers you would hear in the head set.  And that since it is surround sound on your ears you will be able to know if they are behind you or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am a bit skeptical of this claim.  And before I &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002KSPKRS&quot; rel=&quot;nofollow noreferrer&quot;&gt;shell out $160&lt;/a&gt; on them, I would like to hear if it really works from someone who owns one of these.  (If there is such a person out there.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you have used the &quot;Ear Force X41&quot; headset for XBox, please let me know if it really is all they say it is.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:29:14.773" LastActivityDate="2012-08-07T14:29:14.773" Title="Xbox Headset Ear Force X41 - does it really help with gaming?" Tags="|xbox-360|audio-hardware|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12449" PostTypeId="2" ParentId="12415" CreationDate="2010-12-09T23:41:07.420" Score="1" Body="&lt;p&gt;&quot;but you can include other races too.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing as Z, I really love the 11pool18hatch build.&#xA;Make sure to scout early to see what's coming. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see a super early pool, pump some lings to defend and counter attack. You should have plenty of time to build up defenses when scouting a 6pool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually scout with my 9th.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he goes for stand 13-15 pool, you have your queen earlier and can pump 7 drones with the first inject - should be almost as good as the other eco-openings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;cheers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: Don't know too much about P tho :D&lt;/p&gt;&#xA;" OwnerUserId="5178" LastActivityDate="2010-12-09T23:41:07.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12450" PostTypeId="2" ParentId="12448" CreationDate="2010-12-09T23:42:41.233" Score="5" Body="&lt;p&gt;I use them consistently for Call of Duty, do they help?  Absolutely.  The sound quality is magnificent!  In addition to strong sound quality they also block out a significant amount of background noise which I find vastly helps my concentration (I imagine this is true for most headsets though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If we are talking about a game like Mass Effect, it probably isn't quite as vital.  Though I noticed a significant spike in my Kill/Death in first person shooters, and a less irritated, tired looking girlfriend after a night of hard-gaming.  In the end it comes down to your priorities and financial liquidity.  Would I buy a pair if it meant I wouldn't eat?  Probably not.  Would I buy another set if I had some spare money?  Definitely.  Take it with a grain of salt as it's really a personal recommendation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-12-09T23:42:41.233" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12451" PostTypeId="1" AcceptedAnswerId="12457" CreationDate="2010-12-09T23:44:14.243" Score="7" ViewCount="4919" Body="&lt;p&gt;With the new expansion out, do I need to have Cataclysm added to my account in order to go to an Archaeology trainer and start learning/using the new secondary skill?&lt;/p&gt;&#xA;" OwnerUserId="2367" LastEditorUserId="3610" LastEditDate="2012-06-22T10:13:24.620" LastActivityDate="2012-06-22T10:13:24.620" Title="Do I need Cataclysm attached to my account in order to train Archaeology?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12453" PostTypeId="1" AcceptedAnswerId="12462" CreationDate="2010-12-09T23:59:09.933" Score="6" ViewCount="337" Body="&lt;p&gt;In &lt;em&gt;Metroid Prime 3: Corruption&lt;/em&gt;, what happens when you fall to your death? I've done it many, many, many times and I just seem to pick up when I left off... I think I lose energy, but I'm not sure? Does it count as a continue? (Does the game even track the number of times I have continued after dying?) Does it depend on the difficulty level? Or is it just perfectly A-Ok to fall to your death, there's no effect on the game at all?&lt;/p&gt;&#xA;" OwnerUserId="2252" LastActivityDate="2010-12-10T02:27:19.447" Title="What is the effect of falling to your death in Metroid Prime 3?" Tags="|metroid-prime-3-corruption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12454" PostTypeId="1" AcceptedAnswerId="12455" CreationDate="2010-12-10T00:00:21.697" Score="6" ViewCount="866" Body="&lt;p&gt;The &quot;Impale Sticky&quot; level of &lt;em&gt;World of Goo&lt;/em&gt; is &lt;strong&gt;so difficult&lt;/strong&gt;! How in the world is it possible to get OCD on this level??? I can barely get the minimum goo balls required to beat the level!&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="23" LastEditDate="2010-12-10T00:13:13.147" LastActivityDate="2010-12-10T00:13:13.147" Title="In World of Goo, how do you get OCD on &quot;Impale Sticky&quot;?" Tags="|achievements|world-of-goo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12455" PostTypeId="2" ParentId="12454" CreationDate="2010-12-10T00:07:58.240" Score="7" Body="&lt;p&gt;Basically, you want to brace your goo structure against the platform you start on. Build as close to the gears as you can without the swaying of the structure pushing itself into them. The last bit as you reach the top platform is timing; you have to wait to the platform to spring back into the position you want to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's hard to express it in words, so &lt;a href=&quot;http://www.youtube.com/watch?v=XePUhRGE4Yo&quot; rel=&quot;nofollow noreferrer&quot;&gt;here's a good video&lt;/a&gt; illustrating what you should do.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-12-10T00:07:58.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12456" PostTypeId="2" ParentId="12451" CreationDate="2010-12-10T00:13:43.147" Score="3" Body="&lt;p&gt;The short answer is &lt;strong&gt;no&lt;/strong&gt; &lt;em&gt;you can not train without upgrading&lt;/em&gt;. One can &lt;strong&gt;only&lt;/strong&gt; train Archaeology after one's account has been updated to Cataclyms. There isn't an screenshot that can be used as proof. However, proof can be found on &lt;a href=&quot;http://www.wowhead.com/skill=794/archaeology&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;page&lt;/strong&gt;&lt;/a&gt; from the trustworthy fellows at WoW Head.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="4989" LastEditDate="2010-12-10T00:30:02.423" LastActivityDate="2010-12-10T00:30:02.423" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12457" PostTypeId="2" ParentId="12451" CreationDate="2010-12-10T00:20:54.057" Score="7" Body="&lt;p&gt;Yes. Cataclysm is required to train archaeology. The trainers will have nothing to teach you if your account does not have Cataclysm enabled.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/qGWts.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="336" LastEditDate="2010-12-25T02:52:20.087" LastActivityDate="2010-12-25T02:52:20.087" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12460" PostTypeId="2" ParentId="6739" CreationDate="2010-12-10T01:33:20.730" Score="12" Body="&lt;p&gt;I sat before talking to the ghoul in the mansion at Point Lookout and he commented on how it was polite to sit.&lt;/p&gt;&#xA;" OwnerUserId="5464" LastEditorUserId="6922" LastEditDate="2011-03-22T19:58:42.100" LastActivityDate="2011-03-22T19:58:42.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12461" PostTypeId="1" AcceptedAnswerId="12464" CreationDate="2010-12-10T02:02:00.290" Score="5" ViewCount="2976" Body="&lt;p&gt;Along with Blizzard's 3.1 release for World of Warcraft, there were changes that effect how one fishes in Azeroth and Outland. Where before, there were both a minimum and a no-get-away level for each zone. After the patch, one can fish &lt;em&gt;any&lt;/em&gt; where at &lt;em&gt;any&lt;/em&gt; level. The catch is, one will catch more junk if he is in an zone that he is too low to fish in. Although, he will still gain fishing level as if he was fishing in a zone that he properly experienced for. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the questions are, if one is fishing in a zone that he meets and exceeds &lt;em&gt;the required&lt;/em&gt;  minimum fishing level for, whether it be with or without fishing gear and bait, does he have a chance to fish up junk still, let a fish get away, and fish up the &lt;em&gt;better&lt;/em&gt; catch at a higher rate for the zone? Along with those three questions, does the bobber have a higher chance to bob earlier in the fishing cast too?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Note&lt;/strong&gt;: Please keep in mind that there are &lt;strong&gt;four&lt;/strong&gt; questions with in this one Gaming SE question? Since I already know how to fish, please do not post links to fishing tutorials. These are questions that I have always ask myself time after time but was never able to find answers. I can't be the only one who has thought about these same questions. Maybe I am though?&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="274" LastEditDate="2011-07-05T19:55:09.360" LastActivityDate="2011-07-05T19:55:09.360" Title="How does one's fishing level relate to what one catches and when one catches it?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12462" PostTypeId="2" ParentId="12453" CreationDate="2010-12-10T02:27:19.447" Score="8" Body="&lt;p&gt;You take damage and &quot;respawn&quot; nearby. I think the damage might vary with difficulty, but &lt;strong&gt;the damage is the only penalty.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It worked the same way in the previous 2 Prime games.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-10T02:27:19.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12463" PostTypeId="2" ParentId="12461" CreationDate="2010-12-10T02:30:51.877" Score="-2" Body="&lt;p&gt;Based on fishing for pretty much forever in Dalaran fountain at maxed out fishing, it's still possible to catch junk and the bobber bobs at a random interval, seemingly unaffected by skill level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure about the other two questions. I've never seen fish get away or get particularly better or worse in a given area when the fishing level requirements are met.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2010-12-10T02:30:51.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12464" PostTypeId="2" ParentId="12461" CreationDate="2010-12-10T02:48:17.143" Score="14" Body="&lt;p&gt;What used to be the minimum required skill to fish in any given area is now the minimum required skill &lt;em&gt;to not catch any junk.&lt;/em&gt; Once you meet or exceed this minimum for a zone, whether natively, or through the use of equipment, buffs and consumables, you will no longer catch ANY junk. If you are below this skill level, the chance of catching junk is proportional to just how far below it you are. The further below the threshold, the more junk you'll catch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exact formula for the chance of catching a fish when your skill is below the threshold is ((current skill/threshold skill)^2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, the Dalaran Fountain has a no-junk skill of 525. As we can see in @GreatBigFish's answer, this junk threshold is above the (unbuffed) WOTLK maximum skill of 450. Fishing at max skill in Dalaran with no lure would yield a 'fish' roughly 73% of the time. The other 27% of the time, you will catch one of the 13 'junk' items found around the world, all of which vendor for mere copper. To never catch junk in Dalaran, you'd need to use a +75 lure or better at 450 skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is &lt;em&gt;one&lt;/em&gt; notable exception to this rule: You will never catch junk in a pool. Fishing from pools gives a 100% catch rate on whatever type of fish spawns in that pool. This has caused many to claim that actively leveling fishing skill is now pointless because it provides little practical benefit -  fishing from pools is always more efficient &lt;em&gt;anyway&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, &lt;a href=&quot;http://www.elsanglin.com/role_of_skill.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;El's Anglin'&lt;/a&gt; provides a tremendous resource on the subject of fishing.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="1777" LastEditDate="2011-07-05T18:36:15.497" LastActivityDate="2011-07-05T18:36:15.497" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="12466" PostTypeId="1" AcceptedAnswerId="12477" CreationDate="2010-12-10T04:44:40.297" Score="3" ViewCount="240" Body="&lt;p&gt;I stopped playing Forza 2 as soon as I realized that I just had to mod my car until it was waaaay faster than the other cars in any given race. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did Forza 3 change anything in that area? Specifically, does it force you to only use cars in a certain range of performance?&lt;/p&gt;&#xA;" OwnerUserId="2168" LastEditorUserId="58" LastEditDate="2010-12-10T15:33:16.107" LastActivityDate="2010-12-10T18:58:42.203" Title="Forza 3 level-capped races?" Tags="|forza-motorsport-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12467" PostTypeId="1" AcceptedAnswerId="12470" CreationDate="2010-12-10T07:07:35.093" Score="7" ViewCount="1522" Body="&lt;p&gt;I find the combo of high templar, stalker, colossi really hard to handle especially if I went roaches, hydras, lings and a measly number of corruptors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is my only option a different build order, or is there some sort of a &quot;highly professional&quot; maneuvering I can do to somehow overcome that Protoss build?&lt;/p&gt;&#xA;" OwnerUserId="3251" LastActivityDate="2010-12-10T09:46:24.910" Title="How to Handle Colossi + High Templar as Zerg" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12469" PostTypeId="2" ParentId="12467" CreationDate="2010-12-10T07:39:58.790" Score="3" Body="&lt;p&gt;The best way to handle Colossi as Zerg is a lot of corruptors. You should focus the high templar with glings asap so you can deal easily with the stalkers. The P player will defend/back his Colossi first giving you enough to bring that templar down. Then harass stalkers with glings and it's done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This technique needs a little micro practice but is not that hard to use.&lt;/p&gt;&#xA;" OwnerUserId="165" LastActivityDate="2010-12-10T07:39:58.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12470" PostTypeId="2" ParentId="12467" CreationDate="2010-12-10T08:02:11.387" Score="13" Body="&lt;p&gt;So there is no strategy that leads to HT + Colossus, and really any Protoss who runs that build is kind of shooting themselves in the foot.  Let me explain:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The Colossus is an excellent unit, it provides AoE ground damage while maintaining a significant range.  Unfortunately, these beasts are balanced by some severe drawbacks: Long tech time and heavy gas investment.  In addition to have to go Gateway-&amp;gt;Core-&amp;gt;Robo-&amp;gt;Bay, the Colossus becomes most effective after it receives the Thermal Lance upgrade.  This is an extremely long tech lead up.  Frequently players will go 3 Gate pressure just to provide the time necessary to build up to Colossus and reach critical number.&lt;/p&gt;&#xA;&lt;p&gt;The High Templar is an excellent unit, it provides AoE ground damage while maintaining a significant range.  Unfortunately, these beasts are balanced by some severe draw backs: Long tech time and heavy gas investment.  In addition to have to go Gateway-&amp;gt;Core-&amp;gt;Archives-&amp;gt;Counsel, the High Templar only really becomes effective after it receives the Psionic Storm upgrade.  This is an extremely long tech lead up.  Frequently players will go 3 Gate pressure into Robo and only transition to High Templar as a late game move because of the time necessary to build up to High Templar and reach critical number.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Notice how similar those two paragraphs were?  That's probably because I copy and pasted most of it.  The Colossus and the High Templar &lt;strong&gt;serve the same role&lt;/strong&gt;.  There is no real reason to go Colossus + High Templar.  Both are heavy gas sinks.  Instead, it's more frequent for Protoss players to go Colossus and then transition into High Templar.  The important part about this transition is that you have to transition as well.&lt;/p&gt;&#xA;&lt;p&gt;For a Colossus you'll want to utilize Corruptors, Roaches, or Ultralisks to eat through the opposing army quickly and take down these money units.  By comparison High Templar are more vulnerable to Mutalisk, Roaches, or Brood Lords.  Units which can either survive the damage or snipe the High Templar.  The important point here is that if your opponent is transitioning you need to transition as well.&lt;/p&gt;&#xA;&lt;p&gt;Its also important to note that there is no Zerg unit which really counters the High Templar.  Unlike the Colossus which is vulnerable to a specialized unit like the Corruptor, or relies on other units as a shield (thus making it vulnerable to the Ultralisk), there is no real weakness for the High Templar.  They are more balanced by the extremely high resource investment you need to get to them.  Usually if you get to the point where your opponent has High Templar you have a Tier 3 army of your own you can pressure him with.  If you find yourself against early High Templar then chances are your opponent made a large sacrifice to get them early and you missed a crucial opportunity.&lt;/p&gt;&#xA;&lt;p&gt;I'd never say High Templar are unbeatable, as Protoss you really need to be on about 3 Base before you can transition safely to HT.  However they are extremely good against a number of core Zerg units: Zerglings, Hydralisks, Infestors, Mutalisk.  So be very careful when approaching them.  They require a lot of finesse.&lt;/p&gt;&#xA;&lt;p&gt;The last thing I will mention is a quote from Jeff &amp;quot;iNcontroL&amp;quot; Robinson:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;High Templar are kind of like that building in Age of Empires, you know the one where you have to build it and then hang on to it for 20 minute then you automatically win the game... &lt;a href=&quot;http://artho.com/age/wonder.html#build&quot; rel=&quot;noreferrer&quot;&gt;Wonders&lt;/a&gt;, that's the one.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-10T09:46:24.910" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12471" PostTypeId="1" AcceptedAnswerId="12625" CreationDate="2010-12-10T09:11:48.453" Score="8" ViewCount="37694" Body="&lt;p&gt;There are three attack combos in Infinity Blade: 3×, 4×, 5×. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;3× combo is RIGHT, LEFT, RIGHT. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know the other two? &lt;/p&gt;&#xA;" OwnerUserId="5468" LastEditorUserId="274" LastEditDate="2011-06-01T00:27:51.070" LastActivityDate="2015-07-07T00:35:54.570" Title="What are the three attack combos for Infinity Blade?" Tags="|infinity-blade|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12473" PostTypeId="1" CreationDate="2010-12-10T10:16:37.710" Score="1" ViewCount="719" Body="&lt;p&gt;In Chobots, how do I teleport myself in the moderator HQ?&lt;/p&gt;&#xA;" OwnerDisplayName="sudo su" LastEditorUserId="26052" LastEditDate="2012-08-07T17:25:16.907" LastActivityDate="2012-08-07T17:25:16.907" Title="How do I teleport in the moderator headquarters?" Tags="|chobots|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12475" PostTypeId="1" AcceptedAnswerId="12480" CreationDate="2010-12-10T13:43:14.053" Score="5" ViewCount="3551" Body="&lt;p&gt;Is it possible to change Blizzard's font, both size and type, in World of Warcraft? It has to affect both the built-in Combat Scrolling Text and speech bubble. It has to be able to change the font, not one that will replace Blizzard's Combat Scrolling Text.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The reason I don't want to use an add-on to replace the Combat Scrolling Text is, I like how the built-in combat-text hovers right over the mob's head no matter where it is on my screen. As for the speech bubble, it's just too big of a font.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="4797" LastEditDate="2015-10-16T07:59:51.927" LastActivityDate="2015-10-16T11:27:10.480" Title="How do I change World of Warcraft's default font?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12476" PostTypeId="1" AcceptedAnswerId="12483" CreationDate="2010-12-10T14:17:34.193" Score="74" ViewCount="357682" Body="&lt;p&gt;What factors affect soil hydration and crop growth time? What is the most efficient layout of dirt and water to grow crops?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2023-07-15T14:53:43.403" Title="What is the optimum pattern to place crops in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12477" PostTypeId="2" ParentId="12466" CreationDate="2010-12-10T15:32:53.550" Score="4" Body="&lt;p&gt;Most (maybe all?) of the races in Forza single-player require you to match a certain type of vehicle. It may be limited to performance in some races (as defined by the letter classes), in other races it may be limited by make and/or model, in some it's even more granular -- I recall at least a few where there were horsepower limits, so you had to mod the car for weight and balance to get that edge. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't remember Forza 2 well enough to compare, but I felt that Forza 3 provided a good amount of challenge for most of the races. Of course, the make/model races were easy to overpower (I had a Stingray optimized for handling first and power second, and easily wiped up the Chevy meets). But overall, the balance was pretty decent in Forza 3.&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-12-10T15:32:53.550" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12479" PostTypeId="2" ParentId="12476" CreationDate="2010-12-10T15:40:21.953" Score="18" Body="&lt;p&gt;To be hydrated, tilled soil needs have water up to four blocks away, either on the same level as the soil or one level above it. This means a 9x9 field with a single block of water in the middle will be fully hydrated.&lt;/p&gt;&#xA;&lt;p&gt;Growth time is a little bit more complicated. &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Crop_farming&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Minecraft wiki has more information&lt;/a&gt; including the formula the game uses to determine growth rate, but it would seem that the quickest-growing crops are those surrounded by crops on either two sides. In other words, plant in straight lines. Avoid large fields and L shapes. If using large fields then alternate crops every row.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="-1" LastEditDate="2024-01-08T11:15:39.527" LastActivityDate="2016-03-28T03:14:41.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12480" PostTypeId="2" ParentId="12475" CreationDate="2010-12-10T15:47:07.317" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/fontifier.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fontifier&lt;/a&gt; seems like it would do what you want. I haven't used it myself though, so I can't be sure.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-10T15:47:07.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12481" PostTypeId="2" ParentId="12434" CreationDate="2010-12-10T16:27:12.803" Score="4" Body="&lt;p&gt;Is it possible? For some games it is, but it can't be a general &quot;yes&quot;. Not all games use the same music format, so it depends whether someone has already programmed a decoder/player for the specific game's format.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://hcs64.com/vgmstream.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;vgmstream&lt;/a&gt; can play many formats, so you can probably give that a shot. You'll have to locate the music files on the game disc though, which may itself be a difficult task.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2010-12-10T16:27:12.803" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12482" PostTypeId="2" ParentId="12355" CreationDate="2010-12-10T18:14:22.380" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=10763&quot; rel=&quot;noreferrer&quot;&gt;Darnified UI&lt;/a&gt; is the exact solution. It decrease the font size in of all boxes, compresses the size of HUD, enlarges the map, make font and icon of inventory and spell list smaller.... See the two example images below&#xA;&lt;img src=&quot;https://i.stack.imgur.com/UVxPr.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/aEAyl.jpg&quot; alt=&quot;alt text&quot;&gt;&#xA; Darnified UI+wz_inventory is also a good combination.&lt;/p&gt;&#xA;" OwnerUserId="1280" LastActivityDate="2010-12-10T18:14:22.380" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12483" PostTypeId="2" ParentId="12476" CreationDate="2010-12-10T18:49:24.417" Score="49" Body="&lt;p&gt;Like Brant said, tilled soil will stay tilled if it has a water tile four blocks or less away. Even though a large field of crops would result in the quickest growth time, this is not necessarily the most efficient method of farming as you would need to crouch to avoid the trampling of crops, and it's not easy to access each tile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a thread on the &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=80443&quot; rel=&quot;noreferrer&quot;&gt;Minecraft Forums&lt;/a&gt; with various farm designs - here are two of them (credit to Hans Lemurson of the forums):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oo5B3.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tilled blocks are raised so you won't trample crops as you collect them, and the water tile in the middle ensures that all the crops are exposed to the water. The nice thing about this design is that you can elongate the design simply by repeating the middle row (the one with water in it). The walls of the farm serve a double purpose - keeping animals out and serving as a back wall so that harvest crops bounce back to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Oh, and the chest at the door is good for storing excess seeds or wheat.)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZOhR9.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a spiralled variation of the farm. The crops are one continuous &quot;shelf&quot;, so can hold the mouse button and move as you are planting or harvesting.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-12-10T18:49:24.417" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12484" PostTypeId="2" ParentId="12466" CreationDate="2010-12-10T18:58:42.203" Score="3" Body="&lt;p&gt;I would say Forza 3 is even more loose in this department. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;About half of the races in event list have very loose requirements (i.e. same engine type, same manufacturer).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other half has restrictions on performance index with often additional restrictions on manufacturer country, and very few have limitations on pure horsepower or to be stock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If Forza 2 didn't allow road cars in race classes (R4-R1), Forza 3 allows you to tune any car to any class, and you would see that R3 and R2 classes are dominated by tuned road cars in leaderboards (but nothing stupid like F class cars).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I like modifying cars in Forza, it lets you make a lot of cars competitive. Forza 3 is a great game, if you like racing games then I don't see why wouldn't you enjoy it. It is not drastically different from Forza 2 though, so if you hated it then you probably would hate this one too.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2010-12-10T18:58:42.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12485" PostTypeId="1" AcceptedAnswerId="12486" CreationDate="2010-12-10T22:38:53.137" Score="8" ViewCount="17343" Body="&lt;p&gt;I just hooked up my computer to a Sony Google TV via a DVI-to-HDMI cable and at the same time my monitor is still hooked up, so I'm on dual-display now. The video, the graphics, and the resolution all look great and crystal clear on the HDTV. The problem I have though is that its responsiveness is slow. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know how that's possible, but any mouse or keyboard interaction I do, I can feel at least a half-a-second delay until the HDTV displays my input. For example, if I click on an icon, I can visually see it selected after at least half a second.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I wanted to see how much that would affect gaming, I fire up WoW and it is so difficult to play with that lag. Moving around, casting spells, and clicking buttons are all on that same 500ms delay.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make no mistake though, I don't see a lag in graphics -- I get the normal 60-75 fps just fine, but it feels like it takes a while for the display to &lt;em&gt;display&lt;/em&gt;.  And the weirdest thing is that if I move over the mouse to the normal monitor, the responsiveness is absolutely normal.  Move it back to the TV, and it's on that lag again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the question is, who is the culprit?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The DVI-to-HDMI converter cable?  &lt;/li&gt;&#xA;&lt;li&gt;The graphics card?  &lt;/li&gt;&#xA;&lt;li&gt;The Sony Google TV itself? Any special settings I don't know about?  &lt;/li&gt;&#xA;&lt;li&gt;Is it just HDTV being HDTV and this whole thing is expected?  (I don't like this answer).  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5479" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:14:38.277" LastActivityDate="2015-08-08T07:01:40.587" Title="Is HDTV expected to lag when hooked to a computer's DVI?" Tags="|technical-issues|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12486" PostTypeId="2" ParentId="12485" CreationDate="2010-12-10T23:15:53.470" Score="7" Body="&lt;p&gt;Nearly every TV nowadays (really any &quot;HDTV&quot;) has lag, because it does a lot of post-processing on the video signal. Chiefly, any &quot;motion smoothing&quot; (120/240Hz) technology will create this lag. The most frequent way of resolving this is one of two things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Find some kind of a mode like &quot;Game Mode&quot; and turn it ON.  &lt;/li&gt;&#xA;&lt;li&gt;Optionally, find any video enhancing modes (like the aforementioned motion smoothing) and turn them all OFF.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You want as close to a pass-through signal as you can possibly get. This isn't usually a problem on VGA/DVI interfaces, but since it's going into the TV HDMI, you've crossed into the world of enhancing typical consumer devices like DVD/BD players, game consoles, or even plain 'ole TV via a cable/satellite box.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:14:21.583" LastActivityDate="2012-08-07T15:14:21.583" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12487" PostTypeId="2" ParentId="12485" CreationDate="2010-12-10T23:41:10.063" Score="4" Body="&lt;p&gt;Thanks to VxJasonxV, turns out the TV itself is the culprit, as admitted by Sony itself.&lt;/p&gt;&#xA;&lt;p&gt;Here's a quote from Sony eSupport website:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;There is a lag or delay on the TV&#xA;screen when playing video games.&lt;/p&gt;&#xA;&lt;p&gt;Solution: Some users may experience a&#xA;slight lag or delay in response time&#xA;when connecting the Internet TV device&#xA;to a game console. This is a natural&#xA;result of the advanced processing&#xA;circuitry in the Internet TV device.&#xA;This is normal operation.&lt;/p&gt;&#xA;&lt;p&gt;Region: United States&lt;br /&gt;&#xA;Products: NSXGT Series&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;And here's a link to that:&lt;br /&gt;&#xA;&lt;a href=&quot;http://www.kb.sony.com/selfservice/microsites/search.do?cmd=displayKC&amp;amp;docType=kc&amp;amp;externalId=C1020032&amp;amp;sliceId=1&amp;amp;docTypeID=DT_KNOWLEDGEARTICLES_1_1&amp;amp;dialogID=203768311&amp;amp;stateId=1%200%20203774222&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.kb.sony.com/selfservice/microsites/search.do?cmd=displayKC&amp;amp;docType=kc&amp;amp;externalId=C1020032&amp;amp;sliceId=1&amp;amp;docTypeID=DT_KNOWLEDGEARTICLES_1_1&amp;amp;dialogID=203768311&amp;amp;stateId=1%200%20203774222&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;That &amp;quot;solution&amp;quot; is basically telling me &amp;quot;return your TV to us for a full refund&amp;quot;.&lt;/p&gt;&#xA;" OwnerUserId="5479" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-10T23:41:10.063" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12488" PostTypeId="1" AcceptedAnswerId="12490" CreationDate="2010-12-11T00:07:34.337" Score="11" ViewCount="1530" Body="&lt;p&gt;As a bronze leaguer, I got a taste of Diamond League Terrans and I have got to say their gameplay was superb. Three games against diamond all ended up in one crushing defeat: via Marine or Marine + Bunker Rush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The maps were Xelnaga Caverns and Steppes of War.They either harassed me with two or five marines while building bunkers either at the base of the ramp or inside the base (if the distance from the ramp to the main is long, like in Steppes of War).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One game also went with a really cool marine micro, all 10 marines just pounding away on my drones, while doing &quot;the move&quot; (hit and run thing, I forgot what it's called).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually responded with a couple of roaches, zerglings, spine crawlers and queens but sometimes, the rush just comes in so fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This came as a surprise to me because I usually go 14 hatch 16 pool, so with these rushes I responded with 13 pool 16 roach warren, but as I told you, sometimes the rush comes in way too fast. They will even get out of range of the crawlers in the main.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the pro games that HD or Husky casts, I rarely see marine rushes, so how do I deal with this?&lt;/p&gt;&#xA;" OwnerUserId="3251" LastEditorUserId="3251" LastEditDate="2010-12-11T00:26:32.017" LastActivityDate="2010-12-15T07:30:33.833" Title="Handle Marine (often with Bunker) Rush as a Zerg" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12489" PostTypeId="2" ParentId="12336" CreationDate="2010-12-11T00:32:52.050" Score="3" Body="&lt;p&gt;Yes, it is possible to discover the cure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To discover it, you...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; ...just go to work every day that you can. Don't take Molly to park, don't stay home, don't celebrate, just work.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As far as I know, there's only one path, and the people that survive will be...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; ...just you and Molly as far as it shows. Although I guess that more could too that it doesn't show.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;btw, you don't have to clear your cache to replay. I think that you can just use Private Browsing in Firefox, Incognito for Chrome, InPrivate in IE(ick), or a private tab/window in Opera. I only tested this with Firefox's, but I there tested it a lot. :P I got like every ending possible.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-12-11T00:51:29.130" LastActivityDate="2010-12-11T00:51:29.130" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12490" PostTypeId="2" ParentId="12488" CreationDate="2010-12-11T01:15:54.227" Score="12" Body="&lt;p&gt;&lt;a href=&quot;http://odata.stackexchange.com/gaming/q/15428/catchphrase-leaderboard?Phrase=so&quot; rel=&quot;nofollow noreferrer&quot;&gt;So&lt;/a&gt; you've talked about two completely different strategies which are handled at completely different times in completely different ways.  I've gotten tired of trying to explain to people when they have different concepts or the same concept so I'm just going to give you two answers right here.&lt;/p&gt;&#xA;&lt;h1&gt;Bunker Rush&lt;/h1&gt;&#xA;&lt;p&gt;I had the pleasure of watching &lt;a href=&quot;http://www.youtube.com/watch?v=o7NoAfUkXnY&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fruitdealer vs Boxer&lt;/a&gt; at Blizzcon 2010 and one of my favorite parts was game 2 when Boxer Bunker rushed Fruidealer at the start of the match.  To his credit Fruitdealer recovered quickly and went on to win that game, but it illustrates what the goal and the strengths are of a bunker rush and how you have to respond&lt;/p&gt;&#xA;&lt;p&gt;The Goal of a bunker rush is to punish a fast expanding Zerg.  Like any other rush it makes a large economic sacrifice to try to devastate the opponent's economy by a larger amount.  Unlike 7 Pool play, a Bunker Rush isn't designed to end the match, but rather deny the Zerg an early expansion.  By denying that expansion and then going on to expand quickly the Terran player can put himself in a dominant position.  Usually this is a debt that cannot be recovered from.&lt;/p&gt;&#xA;&lt;p&gt;Also unlike a 7 Pool a bunker rush isn't an All-in.  Instead, the Terran player usually only makes a handful of Marines and attempts to salvage his bunkers after he has denied the early expansion.  This allows the Terran to quickly recoupe his expenses and expand.&#xA;Because it is a low cost Rush it is a favorite tactic on small maps by many high level Terran players.&lt;/p&gt;&#xA;&lt;p&gt;Dealing with a Bunker rush usually means two things: protecting your expansion, and not building too many Zerglings.  If you over commit to Zerglings, even if the Terran doesn't kill a single Drone he has denied you a large number of Drones because those Zerglings could have been Drones.  At the same time if you don't build enough Zerglings he'll easily destroy your expansion and leave you at an economic loss.&lt;/p&gt;&#xA;&lt;p&gt;Responding usually means trying to destroy the bunkers before they are built.  Pull 2-5 Drones off the line and try to attack the building SCVs.  Because double Bunker rush makes an air tight wall this can mean you don't kill the SCVs before the bunker is built.  Additionally, you'll need an earlier Spawning Pool than you expected, so as soon as you see the bunkers go down, build that Spawning Pool.  If you have a Drone at the expansion its a good idea to get a Spine Crawler up to prevent it from being taken down.&lt;/p&gt;&#xA;&lt;p&gt;Ultimately, if you can't defend that expansion you need to let it go and build sufficient forces to break out.  This is a large set back, but not so large that you can't recover from it.&lt;/p&gt;&#xA;&lt;h1&gt;Marine Congo Line&lt;/h1&gt;&#xA;&lt;p&gt;An early Marine Rush is very different from a bunker rush as it is designed to be All-in play to end the game early.  Instead of denying your expansion and trying to out Macro you, the Terran player is trying to force the issue early.  Usually this will mean 2-3 Barracks (without any add-ons) and rallying his forces directly to your ramp.&lt;/p&gt;&#xA;&lt;p&gt;The Marine is one of the most powerful units in the game.  Like the Zerglings (and to a lesser extent the Zealot) the Marine represents very cost effective dps.  Unlike the Zergling and Zealot, Marines use range to further take advantage of their cost effectiveness.  This is often times why people say that the Marine is one of the few units that gets better as the game progresses.  As a result, when dealing with the Marine you want to make sure you have a large enough force of Drones+Zerglings before you engage.  By sending your units in wave the compounded damage provided by the Marine's range is going to punish you much more than if you were fighting Zealots.&lt;/p&gt;&#xA;&lt;p&gt;To respond to these Marine Congo Lines, you're going to have to produce a large number of Zerglings and &lt;a href=&quot;https://gaming.stackexchange.com/questions/8234/importance-of-zerglings-to-zerg-armies&quot;&gt;get a good surround&lt;/a&gt;.  Wait to engage your opponent until the last possible second.  The longer you wait the more units and resources you have, so don't engage until you have to.  Preferably you'll want to engage on creep and move to surround instead of a-moving.  This should trap the Marines and allow you to kill them off.  If you're short on Zerglings, do not hesitate to include Drones.  They do a fair amount of damage, and this is very much an all-in rush.&lt;/p&gt;&#xA;&lt;h1&gt;Why You're Still Losing&lt;/h1&gt;&#xA;&lt;p&gt;There is a reason you don't see strategies like these at the Bronze level, or even Platinum.  These strategies trade very heavily on out playing your opponent by having better execution.  Ever notice how Idra sends his drone to build a Spawning Pool before he has 200 minerals?  Or how Fruitdealer seems to be able to produce 20 Zerglings at the last second?  These players have honed their strategies and removed all the gaps in their build.  This skill is often called &amp;quot;Execution,&amp;quot; because it is the ability to execute your strategy flawlessly.  It usually means little things like: Getting a good Split at the beginning; rallying new drones to under saturated mineral patches; sending out a Drone to build before you have the money for that building; never having 3 Larva at once; having the economy to throw together large forces on the fly.  All these things are what constitutes having good execution.&lt;/p&gt;&#xA;&lt;p&gt;There is a reason Day9 says&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I could go just about any strategy and get into Diamond just because I have good execution.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Marine and Bunker Rushes trade on having these very tight, very optimized, builds against an opponent who doesn't, and executing perfectly.  Until your execution is on par you are going to get punished by these builds.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-11T01:15:54.227" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12491" PostTypeId="1" AcceptedAnswerId="12497" CreationDate="2010-12-11T03:39:51.390" Score="4" ViewCount="9041" Body="&lt;p&gt;I've noticed this very recently and I don't recall reading something about in any of the recent patch notes.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hop on a flying route and, as any normal human being, get bored of watching the bird flapping its wings all the way until I reach my destination 5 minutes later, so I alt-tab to go browse for something (mostly game-related research, such as finding a recipe/npc location -- nothing against game policy!).&lt;br&gt;&#xA;Having spent barely 1-2 minutes out of the game, I alt-tab and find myself &quot;disconnected from server&quot;.  And it's not just once or twice, it really happens a lot and is literally within a couple minutes.  Did they reduce the afk timeout or something?&lt;/p&gt;&#xA;" OwnerUserId="5479" LastEditorUserId="11290" LastEditDate="2011-07-28T15:54:52.947" LastActivityDate="2010-12-28T15:58:20.257" Title="I get the message &quot;disconnected from server&quot; after minutes away from the game. Did WoW reduce the AFK timeout?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12492" PostTypeId="2" ParentId="11270" CreationDate="2010-12-11T03:59:26.980" Score="1" Body="&lt;p&gt;Ok, if none of the other answers helped, here's what you'll have to do.&lt;br&gt;&#xA;Let me tell you a secret, minimizing the options you find on the in-game &lt;em&gt;Options&gt;Video&lt;/em&gt; window is not all you can do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;First I'll suggest using DirectX 8.1. Here are the steps:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Navigate to your steam Library.&lt;/li&gt;&#xA;&lt;li&gt;Right click the Team Fortress 2 entry and choose &lt;em&gt;&quot;Properties&quot;&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Click on &lt;em&gt;&quot;Set Launch Options&quot;&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Type in &lt;code&gt;-dxlevel 81&lt;/code&gt;, and click &lt;em&gt;&quot;OK&quot;&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now, you can still go much lower than that with console commands and scripts. The same will usually be true for most Source engine games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's remarkably easy. All you have to do is download one of the high-FPS config files that can be found on forums and such. This config file is just a plain text file containing settings that can only be tweaked from the console. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In order to use a High-FPS config:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Download one. &lt;a href=&quot;http://m0re.nocrits.com/index.php?site=files&amp;amp;file=20&quot; rel=&quot;nofollow noreferrer&quot;&gt;m0re's config&lt;/a&gt; got me 30 FPS on a &lt;strong&gt;really&lt;/strong&gt; weak laptop.&lt;/li&gt;&#xA;&lt;li&gt;Extract it if needed. Copy the &lt;code&gt;autoexec.cfg&lt;/code&gt; file to your &lt;em&gt;cfg&lt;/em&gt; folder. That folder is usually:&lt;br&gt;&#xA;&lt;code&gt;C:\Program Files\Steam\steamapps\&amp;lt;YOUR USERNAME&amp;gt;\team fortress 2\tf\cfg\&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Run the game and you're done.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If your RAM is at least 2GB you can keep your resolution at 1600x1050. &lt;em&gt;To me, the resolution is the setting that most improves enjoyability&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you join a game, you'll immediately notice your settings are unbelievably low. Don't panic yet, truth is: this config is certainly overkill for you, but it &lt;em&gt;will&lt;/em&gt; get you there. After playing a match (just to verify the config works), open up that &lt;code&gt;autoexec.cfg&lt;/code&gt; file in notepad and start reading it.  It is reasonably self explanatory, and it's really not that big. Just go through it and start changing the values you feel are important. When you're done, you should have great performance and totally enjoyable graphics.&lt;/p&gt;&#xA;" OwnerUserId="3172" LastActivityDate="2010-12-11T03:59:26.980" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12493" PostTypeId="2" ParentId="12491" CreationDate="2010-12-11T04:17:54.223" Score="1" Body="&lt;p&gt;I'm going to throw out that Cataclysm came out a mere three days ago. It's a good bet that most, if not all, of Blizzard's hardware is taking unprecedented load, and will do so for quite some time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Give it a few days, and see if the situation changes.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-11T04:17:54.223" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12494" PostTypeId="1" CreationDate="2010-12-11T04:21:31.427" Score="10" ViewCount="22227" Body="&lt;p&gt;Do you have to have Internet on your Xbox 360 to activate the Kinect?&lt;/p&gt;&#xA;" OwnerDisplayName="zmoney" LastEditorUserId="18" LastEditDate="2010-12-11T07:15:36.970" LastActivityDate="2015-09-25T23:01:58.197" Title="Is Internet required to activate Kinect?" Tags="|kinect|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12495" PostTypeId="2" ParentId="2327" CreationDate="2010-12-11T04:25:00.463" Score="3" Body="&lt;p&gt;You don't necessarily have to change your locale to Japanese to play, although you should still have the Japanese language pack installed regardless of whether you change your locale or not. There's an applet by Microsoft called &lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?familyid=8C4E8E0D-45D1-4D9B-B7C0-8430C1AC89AB&amp;amp;displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;AppLocale&lt;/a&gt;, and while they don't support it for Vista or Windows 7, it works just fine on those platforms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, you'll need language support already installed, but that'll be the case for locale switching anyway. In fact, since only Enterprise and Ultimate allow installing language packs willy-nilly, you might have to change locale, reboot, and then change it back before installing AppLocale. But if leaving your system on Japanese locale is a problem for you, try out AppLocale and run your games through that.&lt;/p&gt;&#xA;" OwnerUserId="2378" LastActivityDate="2010-12-11T04:25:00.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12496" PostTypeId="1" CreationDate="2010-12-11T04:56:34.770" Score="4" ViewCount="10775" Body="&lt;p&gt;How do I kill the Supreme Hunter in Prototype?&lt;/p&gt;&#xA;" OwnerUserId="3814" LastEditorUserId="207" LastEditDate="2010-12-11T12:26:12.273" LastActivityDate="2010-12-11T12:26:12.273" Title="How to kill Prototype's final boss?" Tags="|prototype|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12497" PostTypeId="2" ParentId="12491" CreationDate="2010-12-11T07:29:57.147" Score="3" Body="&lt;p&gt;The answer is no. They have not changed anything that effects AFK. Well, not in the sense that you are referring to. It is caused by high server loads for the most part. That and visiting other sites while logged in to the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the same issue. However, it only effects certain areas. Example, in Deepholm I was disconnected many times during the Stonehearth quest line. I was guarantee to be disconnected if I switch to surfing WoW Head, WoW forums, etc, etc, while logged in to World of Warcraft in the Stonehearth area and the area just to the north of it. That was because of the amount of data that was sent from the server. The server normally sends less than 2KB with few-second-spikes up to 30KB. This wasn't the case in this particular area. I continually had a 15 to 25KB streaming from the server while in this area of Deepholm. Again, it only happens in certain areas. I can be in Org during prime time with slight lag in comparison of my normal lag. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other effected areas were two spots in Hyjal. One was the area that everyone is first ported to. The second effected area around the Circle of Cinders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found few &lt;strong&gt;&lt;em&gt;short-term solutions&lt;/em&gt;&lt;/strong&gt; on the official WoW forums from a &lt;strong&gt;Blizzard Blue&lt;/strong&gt;. One is disable add-ons since of them uses bandwidth to talk to other players. An example would the GearScore add-on. Also, discontinuing surfing sites and limit what other system application that uses bandwidth while logged in to WoW. Here is another, which happen to surprise me, disable the your Combat Chat via removing the filters. Here is a &lt;a href=&quot;http://us.battle.net/wow/en/forum/topic/1406253895&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;link&lt;/strong&gt;&lt;/a&gt; to the post I refer to.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="4989" LastEditDate="2010-12-11T08:48:12.567" LastActivityDate="2010-12-11T08:48:12.567" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12498" PostTypeId="1" CreationDate="2010-12-11T07:55:04.200" Score="9" ViewCount="532" Body="&lt;p&gt;I'm on the second run in with Ophilia's army and I'm having a bit of trouble dealing with her &lt;a href=&quot;http://brutallegend.wikia.com/wiki/Reaper&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reapers&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to killing me when I get with in 30 feet, they also seem to be just as effective against my other troops. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I manage that situation?&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2013-03-22T12:38:21.933" Title="How do you deal with Reapers" Tags="|brutal-legend|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12499" PostTypeId="1" AcceptedAnswerId="12502" CreationDate="2010-12-11T09:58:16.233" Score="3" ViewCount="1214" Body="&lt;p&gt;All to often I hit one of the hot keys that surounds the movement keys. This a big problem in World of Warcraft when flying high on mount and hitting any action key that causes the toon to unmount. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what are good things to use to help identify keys with out looking down at the keys? I want to be able to identify the standard &lt;kbd&gt;W&lt;/kbd&gt;&lt;kbd&gt;A&lt;/kbd&gt;&lt;kbd&gt;S&lt;/kbd&gt;&lt;kbd&gt;D&lt;/kbd&gt; movement keys without looking. It must be something applied to the key itself and can be removed easily without leaving a residue behind. Also, not looking for an add-on or 3rd party application, if one exist, to resolve this issue.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="23" LastEditDate="2010-12-11T12:23:27.003" LastActivityDate="2010-12-12T13:12:58.653" Title="What to use to identify keys without looking?" Tags="|pc|keyboard|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12500" PostTypeId="2" ParentId="12491" CreationDate="2010-12-11T10:31:42.760" Score="0" Body="&lt;p&gt;Yes, they definitely have.  As of several months ago (well before the 4.* set of patches) Blizzard made some change that resulted in you getting disconnected if you're Alt-Tabbed out in a number of situations, specifically when you land after taking a flight path and also when you complete a &quot;Loading...&quot; display, whether that's on the initial log-in to a character, changing zones or Hearthstone-ing.  This happens every single time for me regardless of how long I last interacted with WoW before landing, so it's definitely not an AFK function.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-12-11T10:31:42.760" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12501" PostTypeId="2" ParentId="12499" CreationDate="2010-12-11T10:41:39.020" Score="-2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;If I could log in I'd tell him that his keyboard already has something to help him find the keys without looking... the raised bumps on f and j on EVERY KEYBOARD :x&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;– &lt;a href=&quot;http://chat.meta.stackoverflow.com/transcript/message/393893#393893&quot;&gt;Dan Grossman&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-11T10:41:39.020" CommentCount="5" CommunityOwnedDate="2010-12-11T10:41:39.020" ContentLicense="CC BY-SA 2.5" />
  <row Id="12502" PostTypeId="2" ParentId="12499" CreationDate="2010-12-11T10:44:04.280" Score="8" Body="&lt;p&gt;Try moving to &lt;kbd&gt;E&lt;/kbd&gt;&lt;kbd&gt;S&lt;/kbd&gt;&lt;kbd&gt;D&lt;/kbd&gt;&lt;kbd&gt;F&lt;/kbd&gt;, that way you can easily keep your index finger on &lt;kbd&gt;F&lt;/kbd&gt; (right). It can be a pain when launching new games, but it pays well, and you get some 'extra' space on the left of your hand.&lt;/p&gt;&#xA;" OwnerUserId="3039" LastActivityDate="2010-12-11T10:44:04.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12503" PostTypeId="2" ParentId="12499" CreationDate="2010-12-11T10:45:14.510" Score="0" Body="&lt;p&gt;WASD keys are pretty easy to find on any vanilla keyboard. Just slide your left hand over the caps lock key until your middle three fingers land on the first three keys. Those are A,S, D. The key right above your middle finger is Q.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;kbd&gt;Tab&lt;/kbd&gt; &lt;kbd&gt;Q&lt;/kbd&gt; &lt;kbd&gt;&lt;strong&gt;W&lt;/strong&gt;&lt;/kbd&gt; &lt;kbd&gt;E&lt;/kbd&gt;&lt;br&gt;&#xA;  &lt;kbd&gt;Caps&lt;/kbd&gt; &lt;kbd&gt;&lt;strong&gt;A&lt;/strong&gt;&lt;/kbd&gt; &lt;kbd&gt;&lt;strong&gt;S&lt;/strong&gt;&lt;/kbd&gt; &lt;kbd&gt;&lt;strong&gt;D&lt;/strong&gt;&lt;/kbd&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For more tips, head over to this question on &lt;a href=&quot;https://softwareengineering.stackexchange.com/&quot;&gt;Programmers&lt;/a&gt;: &lt;strong&gt;&lt;a href=&quot;https://softwareengineering.stackexchange.com/questions/4319/which-tips-helped-you-learn-touch-typing&quot;&gt;Which tips helped you learn touch-typing?&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-12T07:31:56.277" LastActivityDate="2010-12-11T10:45:14.510" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12504" PostTypeId="2" ParentId="12499" CreationDate="2010-12-11T10:52:24.023" Score="1" Body="&lt;p&gt;I almost never have this problem since I'm using the Microsoft Comfort Curve 2000 (my all-time favorite and I do not use anything else) or any keyboard that has the same thing.&lt;br&gt;&#xA;What helps me is that the CAPS LOCK key on this keyboard is designed so that there is a gap between it and the A button. Makes it extremely easy to locate the A button.&lt;br&gt;&#xA;So what I do is, without looking, feel the gap with my ring finger to locate the A button, and then feel the F button with my index finger (easily with the common dent it always has) to locate the D button to its left.&lt;br&gt;&#xA;With the A and D buttons located, it's now relative to locate the S and W keys. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps. &lt;/p&gt;&#xA;" OwnerUserId="5479" LastActivityDate="2010-12-11T10:52:24.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12505" PostTypeId="1" AcceptedAnswerId="12506" CreationDate="2010-12-11T11:00:16.980" Score="4" ViewCount="614" Body="&lt;p&gt;I absolutely missed all the Icecrown quests and most of all the quest to kill the Lich King. &#xA;Are these quests still available after Cataclysm release?  Or would they disable them since it makes no sense chronologically?&lt;br&gt;&#xA;If they are still there, are they 5-man or 10-man raids?  Do people still play them at all?  Can they be soloed now? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks. &lt;/p&gt;&#xA;" OwnerUserId="5479" LastEditorUserId="207" LastEditDate="2010-12-11T11:57:03.933" LastActivityDate="2010-12-11T11:57:03.933" Title="Lich King raids are still available or disabled?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12506" PostTypeId="2" ParentId="12505" CreationDate="2010-12-11T11:07:01.030" Score="6" Body="&lt;p&gt;They're all still available, even though they make no sense chronologically (as admitted by Blizzard).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the dungeons are the same numbers as previously - 10 and 25 man for the ICC raid, and 5 man for Forge of Souls, Pit of Saron and Halls of Reflection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They probably can't be soloed, but there would be very few people running them now that there's new content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only dungeons/raids removed as part of Cataclysm was Zul'Gurub, the old level 60 20 man.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-12-11T11:07:01.030" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12508" PostTypeId="2" ParentId="12496" CreationDate="2010-12-11T11:52:30.427" Score="0" Body="&lt;p&gt;I'll assume you're on Normal difficulty.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; One way to win this fight is to let yourself almost get killed with the regeneration upgrade equipped in order to use a devastator attack and stun the boss, then bash on him for a while and go in for the grab attack. When he throws you off, run around and heal while chipping away at his health with various guns/the military. Eventually the countdown for the nuclear bomb to explode will begin and you'll be forced to kill him in good time, so get your health low again and use another devestator attack to...well, devastate your opponent's health. Beat on him some more and the battle's yours. This is shown in &lt;a href=&quot;http://www.youtube.com/watch?v=KA86KqMOXjY&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;. Another way to handle the first part of the fight, before the bomb, is simply to run around and avoid attacks. The military does gradually take away the Hunter's health, and they never stop spawning, so you can let them do the dirty work while you jump around.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2010-12-11T12:01:09.933" LastActivityDate="2010-12-11T12:01:09.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12509" PostTypeId="2" ParentId="12496" CreationDate="2010-12-11T12:05:14.460" Score="2" Body="&lt;p&gt;&lt;em&gt;Assuming normal difficulty:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run around the deck whittling away at him with the whipfist. Whipfist can also be helpful to longshot grab a soldier to consume, but generally dash-grabbing does the trick. Keep your health high, and make sure to avoid his tentacle barrage. Your priority should be to remain at decently high health -- after that, see what you can do about doing a bit of damage. Let the military do most of the damage for you. If you're maxed out on health, give him a bit o' the ol' critical pain devastator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, I kept moving and usually airborne. Stay at max whipfist range while airdashing/gliding to dodge when necessary. If you take a hit or two, feel free to speed your way to the opposite side of the carrier while you rest up and dine on marines. Don't bother with air attacks (whipfist excepted), as he will just block them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When he hits (I believe) 30%, you'll get a counter and you'll have about three minutes to finish. A couple critical pains at this point should be enough to finish him -- this in mind, as he nears 30%, make sure your health is capped and don't use any devastators. You don't want to use one right before the timer starts and then not have enough juice to finish. There will still be a few stray soldiers to consume if you need, but not as plentiful as before. Wait for the timer to come up and unload on him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you didn't have enough to kill him, you have a few options: if he's very close to death, you may still be able to finish him off with the whipfist while maintaining safe distance. If there's anything left on the flight deck to throw, that can do a bit more damage. Last (riskier) option is to let him smack you around to give you an adrenaline surge, and give a last critical pain to finish him. I personally was able to finish him just on the critical pains from the health I had when the timer started.&lt;/p&gt;&#xA;" OwnerUserId="5370" LastActivityDate="2010-12-11T12:05:14.460" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12511" PostTypeId="2" ParentId="12499" CreationDate="2010-12-11T12:45:19.833" Score="3" Body="&lt;p&gt;Put your fingers in the position you'd usually have whilst playing. For me that would be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pinky: &lt;kbd&gt;Shift&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ring finger: &lt;kbd&gt;A&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;li&gt;Middle finger: &lt;kbd&gt;W&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;li&gt;Index finger: &lt;kbd&gt;D&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;li&gt;Thumb: &lt;kbd&gt;Space&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now just place your hand in the general area of the keys and you should find them without issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want to place something on the keys, you could try a tiny drop of super-glue or a small sticker (a circle, for example).&lt;/p&gt;&#xA;" OwnerUserId="4302" LastActivityDate="2010-12-11T12:45:19.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12512" PostTypeId="2" ParentId="12475" CreationDate="2010-12-11T12:48:21.240" Score="2" Body="&lt;p&gt;You don't actually need an addon to do this, and can instead just replace the fonts by naming your chosen fonts equivalently. To make this process a little more convenient, &lt;a href=&quot;http://www.wowinterface.com/downloads/info14177-Fontify.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fontify&lt;/a&gt; is a batch script which automates the renaming.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastActivityDate="2010-12-11T12:48:21.240" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12515" PostTypeId="2" ParentId="12499" CreationDate="2010-12-11T13:49:05.533" Score="-1" Body="&lt;p&gt;CAPS-LOCK key is the least used and the least useful key ever included on a keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try removing it, and use the metal pin as a reference point to place your fourth finger to A (assuming it's right next to A), and place the the rest relative to it.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-11T13:49:05.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12516" PostTypeId="2" ParentId="12494" CreationDate="2010-12-11T14:33:57.697" Score="9" Body="&lt;p&gt;No, Kinect comes with an update on it for drivers and stuff it needs to work.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you connect to the internet it does take a new update, but you don't need the internet (or that update) to use Kinect right out of the box.&lt;/p&gt;&#xA;" OwnerUserId="1576" LastActivityDate="2010-12-11T14:33:57.697" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12517" PostTypeId="2" ParentId="12150" CreationDate="2010-12-11T14:37:25.790" Score="2" Body="&lt;p&gt;&lt;strong&gt;Deactivating my WLAN Card solved the problem.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running the game fine on my Alienware M11x with an Intel U7300 at 2x 1.73Ghz with&#xA;4Gb RAM and a NVIDIA GeForce GT 335M at maximum resolution and full details, so I don't think it's your processor/RAM/motherboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But when I first installed the game, I had bad problems with FPS drops. It was like the game nearly stopped (2FPS or less) every 60 seconds, and after a few seconds more, everything was fine again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I started to diagnose the system (quite like proposed  by blesh) and found a Windows  service that detects performance, and from there worked out the solution. It sounds strange, but works on a M15x as well! It seems the scan for available access points is what causes the game to lag, especially when you're not connected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe this bugfix will solve your problems too!&lt;/p&gt;&#xA;" OwnerUserId="5487" LastEditorUserId="207" LastEditDate="2010-12-11T14:57:06.370" LastActivityDate="2010-12-11T14:57:06.370" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12518" PostTypeId="1" AcceptedAnswerId="12519" CreationDate="2010-12-11T14:40:28.947" Score="8" ViewCount="1846" Body="&lt;p&gt;Some &lt;a href=&quot;https://gaming.stackexchange.com/questions/8083/upgrade-paths-for-units-in-civilization-5&quot;&gt;upgrade paths&lt;/a&gt; transform a unit from a ranged one to a melee one - for example, a crossbowman normally upgrades to a rifleman. However, ranged units get different damage-increasing promotions from melee units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens to those ranged-damage promotions in that case? Do they still apply, or are they completely wasted?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2010-12-11T14:45:21.160" Title="What happens to ranged promotions when the unit becomes melee?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12519" PostTypeId="2" ParentId="12518" CreationDate="2010-12-11T14:45:21.160" Score="10" Body="&lt;p&gt;The ranged combat specific promotions are wasted if the unit is upgraded to a melee unit.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-12-11T14:45:21.160" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12521" PostTypeId="2" ParentId="9604" CreationDate="2010-12-11T15:11:29.037" Score="10" Body="&lt;p&gt;Karma also affects game endings.&#xA;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_endings&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_endings&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3937" LastActivityDate="2010-12-11T15:11:29.037" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12522" PostTypeId="1" AcceptedAnswerId="18209" CreationDate="2010-12-11T15:32:45.750" Score="0" ViewCount="8058" Body="&lt;p&gt;Playing C&amp;amp;C4. When I try to build beyond my unit cap (50) there is a female voice that says, &quot;We need more command posts [or is it:'points'?].&quot; How can I capture more? How can I get the unit cap beyond 50?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastEditorUserId="3936" LastEditDate="2014-03-08T10:50:08.253" LastActivityDate="2014-03-08T10:50:08.253" Title="C&amp;C4 says I need more command posts / points" Tags="|command-and-conquer-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12523" PostTypeId="1" CreationDate="2010-12-11T16:11:35.200" Score="4" ViewCount="5808" Body="&lt;p&gt;What actions earn XP in the Guild 2?  What action generates the most XP?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2014-02-23T22:38:38.563" Title="What actions earn XP in The Guild 2?" Tags="|guild-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12524" PostTypeId="1" AcceptedAnswerId="12525" CreationDate="2010-12-11T16:44:46.703" Score="7" ViewCount="424" Body="&lt;p&gt;If playing a Scout in Die2Nite, how likely is it to be discovered by zombies and therefore being unable to leave the square?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the chance depend on the number of zombies? And are there any other factors determining it?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="2262" LastEditDate="2011-11-07T18:16:22.740" LastActivityDate="2011-11-07T18:16:22.740" Title="What is the chance of being discovered by zombies as a scout?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12525" PostTypeId="2" ParentId="12524" CreationDate="2010-12-11T17:28:01.153" Score="5" Body="&lt;p&gt;I've been playing the Scout since Hero status opened up and I've never been discovered by zombies automatically. There's quite a bit of text in die2nite that suggests something &lt;em&gt;might&lt;/em&gt; happen (such as getting an infection from the well if someone &quot;falls in&quot; as reported by the gazette) when, in fact, no functionality exists behind it. I suspect this is the case with Scouts traveling through zombie-controlled territory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, do be careful what actions you take while hidden. Unless the action is marked with a scout icon, you will be revealed to the zombies and then you have to be in control of the zone and take an action (0AP required) to regain your hidden status.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; I have actually heard from people that you can be discovered upon entering a zone. It is apparently very rare and people also report getting xml errors from the game at the same time. Bug? Or untested rare event?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-01-14T18:19:57.677" LastActivityDate="2011-01-14T18:19:57.677" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12526" PostTypeId="1" AcceptedAnswerId="12527" CreationDate="2010-12-11T18:47:29.243" Score="13" ViewCount="20230" Body="&lt;p&gt;Can I play Call of Duty Black Ops with someone on the PC if I am playing on an XBox?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or do they keep them separate?  I could see why they would.  A Keyboard and Mouse seems to give more control (at least to me).  That may be considered an unfair advantage.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:50:27.797" LastActivityDate="2018-08-21T02:36:02.790" Title="Can I play Call of Duty on the Xbox with someone on the PC?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12527" PostTypeId="2" ParentId="12526" CreationDate="2010-12-11T18:52:38.540" Score="11" Body="&lt;p&gt;No, PC and XBox cannot play CoD: Black Ops together. PC version uses dedicated servers whereas XBox version uses XBox Live.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2010-12-11T22:03:50.490" LastActivityDate="2010-12-11T22:03:50.490" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12528" PostTypeId="2" ParentId="3571" CreationDate="2010-12-11T19:04:25.180" Score="0" Body="&lt;p&gt;For some older games like AOE2, you &lt;em&gt;can't&lt;/em&gt; have a computer too far above the min requirements.  The game will have been written for older hardware and should perform better on an older computer.  Personally, it won't work on my XP machines, but it will work on some Win95's from the '90s in my basement.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2010-12-11T19:04:25.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12529" PostTypeId="2" ParentId="12526" CreationDate="2010-12-11T20:08:35.000" Score="5" Body="&lt;p&gt;as a rule of the thumb you cannot play FPS games cross-platform. The core of the issue the way I see it is the precision of the controls available to PC users versus aim-assist (legalized aimbot) feature on consoles. This has been a constant source for epic flame wars between PC and console players. Hard to imagine the amount of hate if they were to be allowed to play against each other.&lt;/p&gt;&#xA;" OwnerUserId="5288" LastActivityDate="2010-12-11T20:08:35.000" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12531" PostTypeId="2" ParentId="11191" CreationDate="2010-12-11T20:24:28.917" Score="5" Body="&lt;p&gt;Coffee can give 4 AP and can be used multiple times on the same day with no negative effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I've used Siesta a few times and I always got 2 AP.&lt;/p&gt;&#xA;" OwnerUserId="5340" LastEditorUserId="207" LastEditDate="2010-12-23T22:37:14.270" LastActivityDate="2010-12-23T22:37:14.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12532" PostTypeId="1" AcceptedAnswerId="150373" CreationDate="2010-12-11T20:56:18.187" Score="8" ViewCount="5586" Body="&lt;p&gt;While it's easy to find damage data for melee weapons in TF2 (&lt;a href=&quot;https://gaming.stackexchange.com/q/2979/3128&quot;&gt;this question for example)&lt;/a&gt;, it's difficult to find the range of melee weapons.  The eyelander is described as being longer than the demoman's other weapons, but what is the actual range of various weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know the reach of the various melee weapons in TF2?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2016-03-07T19:48:47.833" Title="Which melee weapons have the longest and shortest attack range?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12533" PostTypeId="2" ParentId="12532" CreationDate="2010-12-11T21:21:29.277" Score="2" Body="&lt;p&gt;For the most part, all melee weapons have the same range.  The Eyelander, as far as I know, is the only exception, and it has a greater range.  By what percentage, I'm not entirely sure.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-12-11T21:21:29.277" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12534" PostTypeId="1" AcceptedAnswerId="12537" CreationDate="2010-12-11T21:37:00.967" Score="15" ViewCount="66614" Body="&lt;p&gt;I've played games with some friends and they claimed that so-and-so was cheating.  I honestly just thought that he was a really good player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some indications that someone is actually cheating?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="11290" LastEditDate="2011-07-29T15:34:34.687" LastActivityDate="2012-11-13T04:46:55.043" Title="How do I determine if someone is cheating in Call of Duty: Black Ops?" Tags="|call-of-duty-black-ops|cheats|" AnswerCount="8" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="12535" PostTypeId="2" ParentId="12534" CreationDate="2010-12-11T22:26:13.287" Score="7" Body="&lt;p&gt;Some clear indicators are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On kill cam he &quot;jumps&quot; from target to target always aiming to the exact same part of the body. (The majority of the time being the head.)&lt;/li&gt;&#xA;&lt;li&gt;He automatically shoots in predictive manner or immediately after aiming.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What must not be confused as cheating:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Randomly shooting at common camping places. (Pros can also headshot)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5492" LastEditorUserId="306" LastEditDate="2011-05-17T09:56:53.003" LastActivityDate="2011-05-17T09:56:53.003" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12537" PostTypeId="2" ParentId="12534" CreationDate="2010-12-11T22:45:54.383" Score="20" Body="&lt;p&gt;It is very hard to tell nowadays, where you can rack up kills on tight maps like NukeTown by using Hardline and getting a mass destruction weapon like the Gunship or the Chopper Gunner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speed hacks (he moves much faster than anyone ever can) and health cheats (he just does not die) are more obvious, so I am not going to mention them &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wall hacking is the most commonly used type of cheat where one can see through walls and track enemies from very far distances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some indications are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;He has a ridiculously high kill-death-ratio. Especially when deaths are less than five.&lt;/li&gt;&#xA;&lt;li&gt;He plays with a sniper rifle the whole time, and can kill from the other end of the map before you see him.&lt;/li&gt;&#xA;&lt;li&gt;He is prematurely firing before you actually show yourself around corners.&lt;/li&gt;&#xA;&lt;li&gt;Shoots through walls/doors where you &lt;em&gt;know&lt;/em&gt; it's impossible to detect you there.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There are some caveats to the last one, though. He might know you're there because:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There is a spy plane in the air and you don't have Ghost.&lt;/li&gt;&#xA;&lt;li&gt;There is an SR71 in the air (Ghost Pro won't protect you here).&lt;/li&gt;&#xA;&lt;li&gt;He has a motion sensor installed in your proximity (Ghost Pro won't protect you here, either. Only Hacker Pro makes you invisible to motion sensors).&lt;/li&gt;&#xA;&lt;li&gt;He has previously thrown in a nade (flash/nade) and saw it &quot;connected&quot; someone and he tried his chance by spraying in the possible places (it's obvious a lot of people camp the wooden rooms and the caravan wagon on the map Firing Range)&lt;/li&gt;&#xA;&lt;li&gt;He has Ninja Pro and heard your footsteps from further away.&lt;/li&gt;&#xA;&lt;li&gt;He is on a lucky day.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is one test to almost exactly tell if he can see through walls: the step-ahead-step-back technique, in which you need to know the place the player in question is before hand. As you are coming out of a closed space or round a corner, just run to the corner and &lt;em&gt;before&lt;/em&gt; you really show yourself, back up a step. If he fired before you appeared chances are high he was tracking you through the walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, finding out whether someone is cheating is not an easy task.&#xA;He might just be a good player, having a strong intuition or excellent knowledge of the map, and a good timing. I would really not take this as a rule set to say yes or no, but as a checklist of questions you ask yourself before accusing someone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For sake of completeness, check out Toastandjam18's interesting answer below about boosting.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-07-29T10:10:56.920" LastActivityDate="2011-07-29T10:10:56.920" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="12538" PostTypeId="2" ParentId="12403" CreationDate="2010-12-11T23:24:19.287" Score="2" Body="&lt;p&gt;Our town believes the number to be 11 squares - but like Arda, I haven't tested it myself.&lt;/p&gt;&#xA;" OwnerUserId="662" LastActivityDate="2010-12-11T23:24:19.287" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12539" PostTypeId="1" AcceptedAnswerId="12686" CreationDate="2010-12-11T23:37:04.050" Score="15" ViewCount="5702" Body="&lt;p&gt;Typically my loadout for the heavy is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Minigun&lt;/li&gt;&#xA;&lt;li&gt;Sandvich&lt;/li&gt;&#xA;&lt;li&gt;Gloves of Running Urgently&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, some of the players I play with (a 32-player server, but I have a reasonably close knit group of people I play Highlander with) have been moaning rather loudly about the amount of time I spend eating my sandvich.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on their advice (or to shut them up) I started playing with the shotgun, but I find that I never seem to use it - the minigun can usually shoot down most people attacking me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What strategies should I be using to ensure that I'm using the shotguns potential?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="2259" LastEditDate="2011-11-25T21:33:33.550" LastActivityDate="2017-12-13T23:20:29.693" Title="What use is the shotgun for the heavy?" Tags="|team-fortress-2|tf2-heavy|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12543" PostTypeId="2" ParentId="12532" CreationDate="2010-12-12T01:20:13.243" Score="4" Body="&lt;p&gt;I'm making some guesses here, but...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eyelander, Unusual Horseless Headless Horsemann's Headtaker, and Scotsman's Skullcutter: 8 feet.&lt;br&gt;&#xA;All other melee: 5 feet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real differences between melee weapons are the advantages and disadvantages listed for each one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other major difference is that the Scout's melee weapons always fire twice as fast for half the base damage.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-12-12T01:20:13.243" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12545" PostTypeId="2" ParentId="12539" CreationDate="2010-12-12T02:40:23.570" Score="15" Body="&lt;p&gt;Spy checking while moving.  As I run from the back to the front (when an engineer hasn't built a tele) I use my shotty to spy check the usual spots, without slowing me down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Powerlord points out, it's also useful when you inevitably run out of ammo.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-12-12T02:40:23.570" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12546" PostTypeId="1" AcceptedAnswerId="12548" CreationDate="2010-12-12T02:54:59.743" Score="2" ViewCount="1750" Body="&lt;p&gt;I usually use the command center for detection, but it is limited in energy and not really useful. In the original StarCraft there's the Science Vessel... is there anything similar in SC2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there isn't anything similar - how to attack burrowed Zergs? I am worrying about their banelings burrowed in &quot;main passes&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="122" LastEditDate="2010-12-12T10:12:33.650" LastActivityDate="2010-12-12T10:12:33.650" Title="Starcraft2 - Terran: do they have any observer or other way to detect burrowed zerg units (especially banelings)?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12548" PostTypeId="2" ParentId="12546" CreationDate="2010-12-12T03:26:36.347" Score="6" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Raven&quot; rel=&quot;nofollow noreferrer&quot;&gt;Raven&lt;/a&gt; more or less replaces the Science Vessel in SC2 as a flying detector + caster.  It doesn't have Irradiate but has other useful abilities like Auto-Turret, Point Defense Drone, and Seeker Missle (requires research)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're worried about burrowed banelings though you can always send out one unit first as a scout before moving out.  That's usually not a bad idea to do anyway.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="2452" LastEditDate="2010-12-12T03:32:29.087" LastActivityDate="2010-12-12T03:32:29.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12549" PostTypeId="1" AcceptedAnswerId="12565" CreationDate="2010-12-12T03:46:31.363" Score="3" ViewCount="4528" Body="&lt;p&gt;Pretty much what the title asks. I'm going through the Render Unto Caesar questline, and thus have been ordered to destroy the Brotherhood of Steel. if I do so (having completed their questline and gotten the key to their safehouse), does that affect my standing with Veronica, and if so, how?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:40:24.907" LastActivityDate="2013-01-20T16:40:24.907" Title="Does your Brotherhood reputation affect your position with Veronica?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12556" PostTypeId="2" ParentId="12549" CreationDate="2010-12-12T08:35:39.407" Score="2" Body="&lt;p&gt;When I did it, she left as soon as a I killed the first Brotherhood person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect she would leave when you activated the destruct device as well.&lt;/p&gt;&#xA;" OwnerUserId="429" LastActivityDate="2010-12-12T08:35:39.407" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12558" PostTypeId="2" ParentId="10558" CreationDate="2010-12-12T08:46:25.597" Score="2" Body="&lt;p&gt;As far as I know, Guitar Hero/Band Hero don't have a way of having a separate career for different players. The only thing you could do is back up the save and create a new one, but Band Hero's save is probably copy protected.&lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2010-12-12T08:46:25.597" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12559" PostTypeId="2" ParentId="12262" CreationDate="2010-12-12T08:51:37.853" Score="1" Body="&lt;p&gt;After poking around in the folder, there appear to be no usable sound files. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2010-12-12T08:51:37.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12561" PostTypeId="1" AcceptedAnswerId="12580" CreationDate="2010-12-12T10:26:20.997" Score="10" ViewCount="9645" Body="&lt;p&gt;Is it possible to stop other players from channeling their ultimates; for example, Karthus' Requiem or Fiddlesticks' Crowstorm?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which champions have this ability?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="2259" LastEditDate="2011-10-01T19:12:27.250" LastActivityDate="2011-10-01T19:12:27.250" Title="How can I interrupt channeled spells?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12563" PostTypeId="2" ParentId="12539" CreationDate="2010-12-12T10:34:48.200" Score="3" Body="&lt;p&gt;Consider that the minigun has a long spinning phase and if you need to react fast while moving forward/backward the shotgun is a good weapon. It does big damage to near targets but still decent on the medium distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion I also like using shotgun to kill the scouts, I think is easier. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally shotgun is used also by Engineer and Soldier, so that when you have reached a good &quot;skill&quot; at aiming/shotting/killing you can reuse your knowledge on other classes too.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-12-12T10:34:48.200" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12564" PostTypeId="1" AcceptedAnswerId="12591" CreationDate="2010-12-12T10:47:21.403" Score="3" ViewCount="1445" Body="&lt;p&gt;I am from Europe (Romania) and I need to get a US Battle.net Account since I just bought the US version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Thank you.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5507" LastActivityDate="2010-12-13T11:35:29.797" Title="Starcraft Battle.net US Account (EU User)" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12565" PostTypeId="2" ParentId="12549" CreationDate="2010-12-12T11:04:00.093" Score="4" Body="&lt;p&gt;According to the Fallout Wikia page on &lt;a href=&quot;http://fallout.wikia.com/wiki/Veronica#Notes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Veronica Santangelo&lt;/a&gt; she will leave you permanently when destroying the Brotherhood unless you have &quot;high enough reputation&quot;, but it isn't more specific than that (see bottom point):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To complete the Mr. House and Caesar's Legion main quest lines it will be necessary to destroy the Brotherhood of Steel bunker in Hidden Valley, which will usually (but not always) cause Veronica to leave the player permanently, even if she is waiting somewhere else at the time. Any items the player gives to her that she has when she leaves the player will stay in her inventory, and it may not be possible to get them back.&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;It may be possible to get back the gear in her inventory by re-recruiting her (if that option is present), then immediately accessing her inventory via the companion wheel before she has a chance to speak to the player and leave again. You can get the inventory back by pickpocketing her, or killing her when she is walking away.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;If the player destroys the Brotherhood bunker prior to meeting Veronica, then tries to recruit her, she will join the player, but almost immediately leave, saying that the player appears determined to fight the Brotherhood.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;If the player has a high enough reputation with the Brotherhood of Steel before destroying the bunker, Veronica will not leave. &lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2010-12-12T11:04:00.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12566" PostTypeId="2" ParentId="8403" CreationDate="2010-12-12T11:23:46.530" Score="5" Body="&lt;p&gt;There is! You can trade for this key with other players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keys were not tradable initially, but October 20 patch changed that, so now you can exchange something for the key.&lt;/p&gt;&#xA;" OwnerUserId="2139" LastActivityDate="2010-12-12T11:23:46.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12567" PostTypeId="2" ParentId="12499" CreationDate="2010-12-12T11:29:38.903" Score="0" Body="&lt;p&gt;Some Logitech keyboards have a Caps Lock with an indentation on the right of that key. You can feel for this with your left ring finger, move that finger right onto A, and orient your other fingers from there. Put the middle finger on W and right finger on D. With habit you can learn to instictively place your fingers at WASD.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-12-12T11:29:38.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12568" PostTypeId="1" AcceptedAnswerId="12569" CreationDate="2010-12-12T11:54:06.303" Score="12" ViewCount="35662" Body="&lt;p&gt;I'm once again working on my achievements, but haven't located all Diamondbacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have a map or something where I can find all of them? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus points if you can also pinpoint to the Defiler bones!&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="998" LastEditDate="2010-12-12T13:07:33.900" LastActivityDate="2010-12-12T13:07:33.900" Title="Where can I find all the Diamondbacks in the Great Train Robbery?" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12569" PostTypeId="2" ParentId="12568" CreationDate="2010-12-12T13:06:27.457" Score="16" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/astQW.jpg&quot; alt=&quot;There are 6 abandoned Diamondback Tanks at various points on the map. You can find them all to get 6 free Diamondback Tanks. The first three have their location revealed to you, but the other three are farther away and require more effort to find. One Diamondback Tank is on the same high ground area that the left most Diamondback that&amp;#39;s revealed to you is on. It&amp;#39;s at the top center part of the map. The fifth Diamondback Tank is around the middle in the map, on a small high ground platform next to the middle Train track. The sixth Diamondback Tank is to the southeast of your base, also on a high ground. It&amp;#39;s in between the middle and bottom tracks. The fifth and sixth Diamondbacks are lightly guarded.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 3 Defiler bones that are scattered across the map:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;One bone is located south of your starting position, and you can see it from your starting position.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The second bone is located to the northwest of your base, near the Train tracks. The third Defiler bone is located directly south of your starting position, next to the bottom Train tracks. The first two are revealed on your mini map at the start of the mission.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The third is revealed by the second train. In all cases, they are all revealed by the 5 minute mark, and none of them are guarded, at the beginning of the mission. Get them as soon as they are revealed, before it becomes harder.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/The_Great_Train_Robbery&quot; rel=&quot;noreferrer&quot;&gt;TL Wiki - Starcraft II - Campaign - The Great Train Robbery&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-12-12T13:06:27.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12571" PostTypeId="2" ParentId="12499" CreationDate="2010-12-12T13:12:58.653" Score="0" Body="&lt;p&gt;I temporarily place my thumb between the &lt;kbd&gt;ALT&lt;/kbd&gt; and &lt;kbd&gt;SPACE&lt;/kbd&gt; and then position my index finger on the key above it. It feels comfortable if that key is the &lt;kbd&gt;D&lt;/kbd&gt; key and uncomfortable with any other keys.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-12-12T13:12:58.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12572" PostTypeId="1" AcceptedAnswerId="19661" CreationDate="2010-12-12T13:27:52.050" Score="2" ViewCount="262" Body="&lt;p&gt;I picked up a cheap used copy of NHL 10 for Xbox 360 (missing the instruction manual), and am wondering if it's possible to move a player from one league to another. Specifically, there are a couple of players on SEL team rosters that I'd like to include on an NHL team in Season mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a huge hockey nerd and a couple of my favourite team's draft picks that are now playing in the NHL in real life are still stuck in the SEL in the video game. Trying to get the rosters as close to accurate as I possibly can.&lt;/p&gt;&#xA;" OwnerUserId="785" LastEditorUserId="185203" LastEditDate="2023-03-25T22:02:29.403" LastActivityDate="2023-03-25T22:02:29.403" Title="Can a player be moved between leagues?" Tags="|xbox-360|nhl-10|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="12573" PostTypeId="2" ParentId="12393" CreationDate="2010-12-12T14:59:08.570" Score="1" Body="&lt;p&gt;If you are a hero and you die and then don't pick a town, it will not use any of your hero days.&lt;/p&gt;&#xA;" OwnerUserId="5343" LastEditorUserId="207" LastEditDate="2010-12-12T16:12:15.560" LastActivityDate="2010-12-12T16:12:15.560" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12575" PostTypeId="1" AcceptedAnswerId="12578" CreationDate="2010-12-12T16:00:26.643" Score="4" ViewCount="306" Body="&lt;p&gt;I bought a few games from the PSP store but I'd like to know if they are bound to my account or to my device.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words: if my PSP is gone for good, will I be able to download my games again on a new PSP? &lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="207" LastEditDate="2010-12-12T16:11:03.253" LastActivityDate="2010-12-12T17:18:46.847" Title="Does the PSP Store use a DRM system?" Tags="|digital-distribution|drm|psp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12577" PostTypeId="2" ParentId="12564" CreationDate="2010-12-12T16:34:20.583" Score="2" Body="&lt;p&gt;I'm pretty sure you can go to us.battle.net and activate it. You may have to make a new account, though. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2010-12-12T16:34:20.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12578" PostTypeId="2" ParentId="12575" CreationDate="2010-12-12T17:18:46.847" Score="3" Body="&lt;p&gt;Purchases on PSN Store are tied to you PSN account. You can re-download things already purchased.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2010-12-12T17:18:46.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12580" PostTypeId="2" ParentId="12561" CreationDate="2010-12-12T17:34:00.047" Score="10" Body="&lt;p&gt;To interrupt another player's ability (regardless of whether or not it is channeled or cast time -- it's the same ways for both) you can stun them, silence them, or kill them before the cast-time completes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All channeled abilities can be interrupted by the channeler if you press &quot;S&quot; (Stop), click to move somewhere, or your champion gets stunned, silenced, knocked up, or otherwise interrupted. Knockback alone is not enough to interrupt a channeled cast, as shown &lt;a href=&quot;http://www.youtube.com/watch?v=sVUpm7dsOqk&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-12-14T16:12:26.500" LastActivityDate="2010-12-14T16:12:26.500" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12581" PostTypeId="1" CreationDate="2010-12-12T17:55:02.080" Score="5" ViewCount="332" Body="&lt;p&gt;I tried to send an object via message to a fellow user, but got this message instead:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;XmlHttp error: an unknown error occured, preventing the page to  load properly. Please disable any software that may interfer with  the download (antivirus, spyware protection, internet protection, ...).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How do I fix it?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-12T17:55:44.013" Title="How can I fix the XmlHttp error while sending messages to a user?" Tags="|die2nite|technical-issues|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12582" PostTypeId="2" ParentId="12581" CreationDate="2010-12-12T17:55:44.013" Score="2" Body="&lt;p&gt;This is likely an erroneous error message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real problem is your recipient has no room in his chest to receive your object.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-12T17:55:44.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12583" PostTypeId="1" AcceptedAnswerId="12585" CreationDate="2010-12-12T18:03:19.557" Score="7" ViewCount="960" Body="&lt;p&gt;What I am thinking. I am playing as Protoss but I want to try different race (Zerg). I am noob playing zerg, so I can't just switch races because opponents would stomp me badly. I thought that I will try 2v2 league, going through placement matches again, ending up in bronze league and not ruining my 1v1 rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it work like this? Is MMR separated for game modes (1v1, 2v2, etc...)? Or is it associated with me as a player?&lt;/p&gt;&#xA;" OwnerUserId="3162" LastEditorUserId="20306" LastEditDate="2013-10-22T18:34:14.927" LastActivityDate="2013-10-22T18:34:14.927" Title="Do 2v2 games affect my Matchmaking Rating for 1v1?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12584" PostTypeId="1" CreationDate="2010-12-12T18:20:26.063" Score="7" ViewCount="718" Body="&lt;p&gt;The in-game voice works fine for me but if I have friends come over and we're all on the same connection, only one of us can use voice chat. Everyone else appears to be muted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could this have something to do with my firewall settings? Do I need to forward any ports? Would that even help since there's multiple people on the same connection?&lt;/p&gt;&#xA;" OwnerUserId="3307" LastActivityDate="2010-12-12T19:07:42.827" Title="Starcraft 2 chat problem with multiple players on same connection" Tags="|starcraft-2|voice-chat|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12585" PostTypeId="2" ParentId="12583" CreationDate="2010-12-12T18:38:08.090" Score="9" Body="&lt;p&gt;The Starcraft 2 Matchmaker (and your associated ranking) is specific to both game mode and team partner. You may have several different 2v2 rankings (if you play with different people) and nothing about your 2v2 ranking influences who you face in 1 on 1 matchups.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-12T18:38:08.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12586" PostTypeId="2" ParentId="12584" CreationDate="2010-12-12T19:07:42.827" Score="8" Body="&lt;p&gt;SC2 voice chat does not support NAT for multiple end point connections from a LAN, so the first one to connect claims the connection exclusively, the following clients get nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, it's broken. Use something else. Skype works wonderfully, as Ventrilo or Teamspeak do.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-12T19:07:42.827" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12587" PostTypeId="1" CreationDate="2010-12-12T21:06:53.937" Score="4" ViewCount="735" Body="&lt;p&gt;I'm looking to start playing a mmorpg sometime in the near future and graphics, lore, and questing aside, i'm most interested in finding a game with a good and populated PvP system. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know a question like, &quot;Which PvP system is the best&quot; would be closed immediately, so instead im going to ask for the &lt;strong&gt;key differences&lt;/strong&gt; and &lt;strong&gt;defining characteristics&lt;/strong&gt; of the PvP systems in WoW and Lotro. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Examples of PvP modeled game play in &lt;strong&gt;both&lt;/strong&gt; Lotro and WoW would be helpful, as i'm trying to compare and contrast them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm picking WoW and Lotro as my primary interests because i have friends who play both, and im unsure as to what the other 'mainstream' mmo's are. If there is another mmo whose PvP stands out above the rest, please feel free to mention it as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="1863" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T16:58:58.880" LastActivityDate="2012-06-25T16:58:58.880" Title="Differences between PvP in WoW and Lotro" Tags="|world-of-warcraft|lord-of-the-rings-online|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12588" PostTypeId="1" AcceptedAnswerId="12590" CreationDate="2010-12-12T21:32:51.933" Score="3" ViewCount="728" Body="&lt;p&gt;I'm playing Shatter on Steam and I want to backup my saves, but I can't find the location of the save game files. Where are they?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="20306" LastEditDate="2013-10-22T13:04:19.680" LastActivityDate="2013-10-22T13:04:19.680" Title="Save game files location for Shatter" Tags="|shatter|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12589" PostTypeId="2" ParentId="12587" CreationDate="2010-12-12T21:33:59.480" Score="5" Body="&lt;p&gt;LOTRO doesn't have a PVP system, it has a MvP system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You level your PlayerCharacter and spend some the proceeds of that /played toward a MonsterCharacter. When you unlock you MonsterCharacter you are able to level it through questing and what not in a sandbox environment. In that environment you are able to kill players and they can kill you. This character is separate from your PlayerCharacter entirely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is not a 'faction' difference such as WoW has. If WoW had such a system, lets say everyone played Alliance, then after level '10' or something you could start playing Horde, however only play Horde in a few zones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no 'eSport' aspect to MvP, and that aspect is growing with WoW all the time. The new 40man bg should be its first real entrance into the media, other than the streamed tournament arena games.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2010-12-12T21:33:59.480" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12590" PostTypeId="2" ParentId="12588" CreationDate="2010-12-12T21:42:15.467" Score="4" Body="&lt;p&gt;Shatter on Steam stores your savegame in the Steam Cloud; There is no need to backup your save.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-12-12T21:42:15.467" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12591" PostTypeId="2" ParentId="12564" CreationDate="2010-12-12T22:12:17.017" Score="7" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;So here is the solution:&lt;/em&gt;&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have an EU Account and a US CD-Key just go to &lt;strong&gt;us.battle.net&lt;/strong&gt; and Sign In with your EU Account. Then add the CD-Key to your Account and download the &lt;strong&gt;enUS&lt;/strong&gt; version of the game.&lt;/p&gt;&#xA;" OwnerUserId="5507" LastEditorUserId="5507" LastEditDate="2010-12-13T11:35:29.797" LastActivityDate="2010-12-13T11:35:29.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12592" PostTypeId="1" AcceptedAnswerId="12864" CreationDate="2010-12-12T22:17:21.490" Score="8" ViewCount="1034" Body="&lt;p&gt;I am thinking about getting a steering wheel controller for the PS3, primarily for Gran Turismo 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a website which compares all the available options, so I can choose the best one for me?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="26052" LastEditDate="2013-12-03T17:27:35.330" LastActivityDate="2013-12-03T17:27:35.330" Title="Steering wheel controller for PS3" Tags="|ps3|controllers|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12593" PostTypeId="2" ParentId="12263" CreationDate="2010-12-12T22:24:16.613" Score="2" Body="&lt;p&gt;After your arrival on Pandora, you should have had your personal ECHO Communication Device and Heads Up Display (provided to you for free by the Dahl Corporation) from a CL4P-TP General Purpose Robot (more commonly known as Claptraps). One of the features included is a Digital Bearing Module (more commonly known as a compass) which, in addition to other functions, allows you to locate objects of interest in your near vicinity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way to find those weapon parts is to look for the loot icon on your compass when you are standing on the spot indicated on your map. they may point towards ammo or other items, but when those are picked up, the only thing remaining are the weapon parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note that your compass does not indicate a height indicator for the location of an item, so be sure to look up and down for ledges and other type of height differences.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2010-12-12T22:24:16.613" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12595" PostTypeId="2" ParentId="10506" CreationDate="2010-12-12T23:36:18.520" Score="7" Body="&lt;p&gt;Marines/Marauder are more dangerous for Thor. If medivacs has higher priority but you want Thor to hunt marines/marauders - you need to order Thor to attack marines directly. As there are usually a lot of them you will need to do a lot of junk-work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After priority changing Thor will attack infantry himself. But if you want him to shoot down the medivacs - you will need to give him only few orders, usually medivacs quantity is much less then marines :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is my guess, though&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: good way against Medivacs is Ghost's EMP - it will remove their energy and you can don't hunt them at all (at least right now).&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2010-12-24T18:08:53.990" LastActivityDate="2010-12-24T18:08:53.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12597" PostTypeId="1" AcceptedAnswerId="12598" CreationDate="2010-12-13T01:29:32.317" Score="4" ViewCount="3563" Body="&lt;p&gt;How much bandwidth does Ventrilo use? If the amount of people matter, then lets say  10 to 15 people on and in the same channel at the same time.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastActivityDate="2013-02-22T04:59:06.510" Title="How much bandwidth does Ventrilo use?" Tags="|ventrilo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12598" PostTypeId="2" ParentId="12597" CreationDate="2010-12-13T01:58:11.707" Score="5" Body="&lt;p&gt;Ventrilo has several codecs. In your situation, it would be better to have the voice optimize codec running at 24-32 kbps. This is designed for voice only and anything else will get distorted with many artifacts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the bandwidth, I would suggest that you use 128 kbps/MP3 -- but remember that your voice quality will be affected by your upload bandwidth.&lt;/p&gt;&#xA;" OwnerUserId="5492" LastEditorUserId="31508" LastEditDate="2013-02-22T04:59:06.510" LastActivityDate="2013-02-22T04:59:06.510" CommentCount="2" CommunityOwnedDate="2010-12-13T14:04:14.413" ContentLicense="CC BY-SA 3.0" />
  <row Id="12601" PostTypeId="1" AcceptedAnswerId="12604" CreationDate="2010-12-13T03:22:05.243" Score="12" ViewCount="3294" Body="&lt;p&gt;I recently started playing Pokémon Platinum on my Nintendo DS. Last one I played was Pokémon Yellow on my Gameboy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ever since then, a lot has changed in the Pokémon World. I've tried going through Bulbapedia and Pokémon Wikia, but still find there's a lot of new stuff, which just seems confusing:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Breeding, Wifi, items, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, can anyone give me the main pointers to update myself for playing these games? Or links to the basic information which I definitively should know in order to enjoy it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, can I catch the dear Pokémons from previous versions in the wild or via special events? (Bulbasaur, Squirtle, Charmander, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="2361" LastEditorUserId="20306" LastEditDate="2015-11-18T23:22:05.307" LastActivityDate="2015-11-18T23:22:05.307" Title="Pokémon Generation IV (Platinum, Pearl, Diamond): What's new since Gameboy versions?" Tags="|pokemon-series|pokemon-fourth-generation|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12602" PostTypeId="2" ParentId="12601" CreationDate="2010-12-13T03:46:39.893" Score="1" Body="&lt;p&gt;The most important changes would be concerning the Physical / Special attack split. If the last game you played was Yellow, you may remember that Fire, Water, Electric, etc. attacks used the pokemon's SPECIAL stat, while Fighting, Rock, Ground, Normal, etc. attacks used ATTACK.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the reason Hitmonchan was a bad pokemon in the 1st generation games -- it learned Fire, Thunder, and Ice punch, but lacked a high SPECIAL* stat to effectively increase the power of those attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*As of Generation II, SPECIAL has branched off into SPECIAL ATTACK and SPECIAL DEFENSE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as of generation IV (of which Platinum is a part of) the individual attacks are either PHYSICAL or SPECIAL -- the aforementioned Fire Punch is a PHYSICAL Fire attack,  while Flamethrower is a SPECIAL Fire attack. Generally, most pokemon have a preference for one or the other depending on whether their ATTACK or SPECIAL ATTACK stat is higher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the more in depth information you're interested in, I would direct you to &lt;a href=&quot;http://serebii.net/index2.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Serebii.net&lt;/a&gt;. Between their main site and help forums (or even their chatrooms) you should be able too find whatever further clarifications you might need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to the starter pokemon you mentioned, they seem to be available as a reward in HeartGold and SoulSilver, but do not appear in Platinum / Pearl / Diamond.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-13T03:46:39.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12603" PostTypeId="1" AcceptedAnswerId="13745" CreationDate="2010-12-13T04:13:04.893" Score="7" ViewCount="2977" Body="&lt;p&gt;I got Lugaru HD with the Humble Indie Bundle a while ago, but I never got the hang of it. I'm trying to play through the campaign on easy and I'm still getting a beating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I fell like I never hit any attacks. Half the times I click the &lt;em&gt;attack&lt;/em&gt; buttom nothing happens, and the other half the enemy just blocks or reverses. I've managed to get the hang of blocks and reversals myself, but it takes forever to win fights just by blocking. Even if I have a knife or a staff equipped, my attacks rarely hit. The only way I can kill enemies is to throw the knife at them, or to patiently block their attacks and hope they don't call for help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get better at this? Any tips to help a beginner fight his way through Lugaru?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3610" LastEditDate="2012-06-06T13:54:10.333" LastActivityDate="2012-11-20T16:38:18.387" Title="Tips for fighting better in Lugaru HD?" Tags="|lugaru-hd|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12604" PostTypeId="2" ParentId="12601" CreationDate="2010-12-13T04:23:46.027" Score="17" Body="&lt;p&gt;Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Special_move&quot; rel=&quot;nofollow noreferrer&quot;&gt;Special&lt;/a&gt; / &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Physical_move&quot; rel=&quot;nofollow noreferrer&quot;&gt;Physical&lt;/a&gt; Split&lt;/strong&gt;:&lt;br&gt;&#xA;Raven Dreamer already covered this very well in &lt;a href=&quot;https://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&quot;&gt;his answer&lt;/a&gt;, but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's now based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Breeding&quot; rel=&quot;nofollow noreferrer&quot;&gt;Breeding&lt;/a&gt;&lt;/strong&gt;:&lt;br&gt;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Egg_group&quot; rel=&quot;nofollow noreferrer&quot;&gt;Egg Group&lt;/a&gt; in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Egg_moves&quot; rel=&quot;nofollow noreferrer&quot;&gt;Egg Moves&lt;/a&gt; (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there are a &lt;strong&gt;gigantic&lt;/strong&gt; amount of other mechanics behind breeding (ie. how the game determines what &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/IVs&quot; rel=&quot;nofollow noreferrer&quot;&gt;IVs&lt;/a&gt; to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;New Types&lt;/strong&gt;:&lt;br&gt;&#xA;DisgruntledGoat touched on this in &lt;a href=&quot;https://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12616#12616&quot;&gt;his answer &lt;/a&gt;, but I'll mention it shortly here. Generation II introduced the &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Dark_(type)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark&lt;/a&gt; and &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Steel_(type)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steel&lt;/a&gt; types. Dark types were created to counter the overpowered Psychic types, and the Steel type was introduced as a defensive typing (the only type resistant to Dragon, as Generation II added Dragon attacks other than Dragon Rage). Magnemite and Magneton became Electric / Steel from Electric (the only type change between generations).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;New Attacks:&lt;/strong&gt;&lt;br&gt;&#xA;I suppose this is a bit of a given, but there are many attacks that have been added to the Pokémon series. In addition, Game Freak occasionally changes the properties of certain moves between generations, generally to balance the game. For example, the attack &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Hi_Jump_Kick_(move)&quot; rel=&quot;nofollow noreferrer&quot;&gt;High Jump Kick&lt;/a&gt; has had many changes since it was made. It was a 85 base power move in Generation I, II, and III. In Generation I, the user takes 1 HP damage if the attack misses. In Generation II or III, the user takes half the damage it would have done if the attack misses. The damage of High Jump Kick was increased from 85 to 100 in Generation IV, and again from 100 to 130 in Generation V. However, in Generation V the PP of it was reduced from 20 to 10 and the recoil damage from missing is half of the user's health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Natures&quot; rel=&quot;nofollow noreferrer&quot;&gt;Natures&lt;/a&gt;&lt;/strong&gt;:&lt;br&gt;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/IVs&quot; rel=&quot;nofollow noreferrer&quot;&gt;IVs (Individual Values)&lt;/a&gt;&lt;/strong&gt;:&lt;br&gt;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Effort_values&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVs (Effort Values)&lt;/a&gt;&lt;/strong&gt;:&lt;br&gt;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was &lt;code&gt;(√Stat Experience) / 4&lt;/code&gt;. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Hold_item&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hold Items&lt;/a&gt;&lt;/strong&gt;:&lt;br&gt;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&quot; rel=&quot;nofollow noreferrer&quot;&gt;Abilities&lt;/a&gt;&lt;/strong&gt;:&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dream World&lt;/a&gt; ability in the case of &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Generation_V&quot; rel=&quot;nofollow noreferrer&quot;&gt;Generation V&lt;/a&gt;). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Double_battle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Double Battles&lt;/a&gt; and &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Triple_battle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Triple Battles&lt;/a&gt;&lt;/strong&gt;:&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;Time of Day System&lt;/a&gt;&lt;/strong&gt;:&lt;br&gt;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day of the Week System&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Tuesdays, Thursdays and Saturdays).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Seasons&quot; rel=&quot;nofollow noreferrer&quot;&gt;Seasons&lt;/a&gt;&lt;/strong&gt;:&lt;br&gt;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year. Each season lasts one month, so all the seasons will appear 3 times a real year. Spring occurs in January, May, and September, Summer in February, June, and October, Autumn in March, July, and November, and Winter in April, August, and December.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Contest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Contest&lt;/a&gt; / &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pokemon_Super_Contest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Super Contest&lt;/a&gt; / &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pokeathalons&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokéathalon&lt;/a&gt; / &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Musical&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Musical&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;&#xA;Since Generation III, there have been various events that you could partake in if you wanted to take a break from battling. Ruby and Sapphire introduced the Pokémon Contest: a two-stage event where your Pokémon is first judged on various characteristics (beauty, cuteness, coolness, smartness, or toughness) that can be improved by feeding them &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pokeblocks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokéblocks&lt;/a&gt; - an item created from blended berries. The second stage consists of your Pokémon using it's attacks to impress the judges (different attacks have different appeal levels and secondary effects).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Diamond and Pearl improved on this with the Pokémon Super Contest, a three-stage competition where you dress up your Pokémon, have them dance, and then impress the judges with their attacks. Instead of using Pokéblocks to increase their characteristics, you bake &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Poffin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Poffin&lt;/a&gt;, a bun-like food.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;HeartGold and SoulSilver has something completely different known as the Pokéathalon. Your Pokémon compete in a series of three mini-games, controlled via the touch screen. Depending on how well you do, you gain points, and these points can be spent on items to help you outside of the Pokéathalon. Instead of the characteristics that the contests use, 5 Pokéathalon stats were introduced - Speed, Power, Skill, Stamina, and Jump. Unlike the contest characteristics, the Pokéathalon stats are pre-determined by the species of the Pokémon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Black and White added the Pokémon Musical. The first stage is similar to the first stage of the Super Contest, where you dress up your Pokémon. Your Pokémon then perform in the musical, and if the audience likes their performance (determined by how your Pokémon are dressed), they will throw items that you can keep.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-01-24T07:09:21.577" CommentCount="16" CommunityOwnedDate="2011-01-24T07:09:21.577" ContentLicense="CC BY-SA 2.5" />
  <row Id="12605" PostTypeId="2" ParentId="12343" CreationDate="2010-12-13T04:43:23.363" Score="2" Body="&lt;p&gt;Some specific numbers around how to spend your daily upgrades:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5 days of Pit upgrades grants +150 DEF&lt;/li&gt;&#xA;&lt;li&gt;5 days of Wall upgrades grants +228 DEF&lt;/li&gt;&#xA;&lt;li&gt;5 days of Defensive Focus upgrades grants 8 DEF per defensive object (as opposed to the 2 DEF per object you get by default)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you have more than 25 defensive objects (200 DEF, a net gain of +150 over default), 5xDefensive Focus is a more attractive upgrade than the 5xPit Upgrade (but still not as attractive as 5xWall).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have more than 34 defensive objects (272 DEF, a net gain of +228 DEF), then 5xDefensive Focus is even more valuable than 5xWall. (and it can keep getting better and better, as in Robinhood/Badp's example).&lt;/p&gt;&#xA;" OwnerUserId="662" LastActivityDate="2010-12-13T04:43:23.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12607" PostTypeId="1" AcceptedAnswerId="12609" CreationDate="2010-12-13T05:44:41.197" Score="4" ViewCount="2107" Body="&lt;p&gt;What is preventing players from receiving new quests in the new 80-85 Cataclysm zones? Is it a bug that has not been smashed or confirmed by Blizzard yet? Are there level caps for each of the new zones released with Cataclysm? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The latter of these reasons is the only idea I have for the reason of the random stop of incoming quest for each zone I have quested in. Will I be able to come back though and pick of these missing quest for each zone after hitting level 85? Are there others who had similar issue but it was resolve after hitting 85?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You see, I have completed over 125 quests in Hyjal then was sent to Deepholm at level 82. Next I completed 75 of the at least 125 quests in Deepholm and leveled to 73. Where I believe, but not completely sure, after leveling up to 73, I wasn't given any more quests. However, I was able to finish the quests and any chain-quests that I was already working on. Next I arrived at to Uldum and completed about 41 of the 108 or so quests. As soon as I hit 84, I wasn't able to pick another question in Uldum. Now I being sent to another zone to quest at the request of the Horde Warchief. Is it his fault? I think not. &lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:40:17.980" LastActivityDate="2013-01-20T16:40:17.980" Title="What is preventing players from receiving new quests in the new 80-85 Cataclysm zones?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12609" PostTypeId="2" ParentId="12607" CreationDate="2010-12-13T07:14:15.957" Score="6" Body="&lt;p&gt;I'll address each of your questions one-by-one, as there seems to be some confusion:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;What is preventing players from receiving new quests in the new 80-85 Cataclysm zones?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There are several reasons why you may not find any quests in a zone where you know you should have quests:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Quest-givers that have quests that significantly below your current level will no longer show up on the minimap and will not have exclamation marks above their heads &lt;em&gt;unless&lt;/em&gt; you check &lt;em&gt;low-level quests&lt;/em&gt; in the minimap tracker.&lt;/li&gt;&#xA;&lt;li&gt;Certain quest hubs will only unlock when you complete a so-called breadcrumb quest: this is especially true in Cataclysm. You might be overlooking one quest somewhere relatively off-the-beaten path that's preventing a whole slew of quests from opening up.&lt;/li&gt;&#xA;&lt;li&gt;You're in the middle of a phased quest chain. See what happens if you complete the quests you already have, or abandon quests.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Is it a bug that has not been smashed or confirmed by Blizzard yet?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There is no bug confirmed by Blizzard about not receiving quests. The fact that thousands of people have been able to quest without issue is a good sign it's something you're missing with your specific situation, like the scenarios outlined above.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Are there level caps for each of the new zones released with Cataclysm?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There isn't a level cap that prevents you from picking up quests: you can pick up level 1 quests even at level 85.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Will I be able to come back though and pick of these missing quest for each zone after hitting level 85?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Yes. In fact, I just did that with two of my characters.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Are there others who had similar issue but it was resolve after hitting 85?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;In the comments on this answer, you mentioned that you have found others with the same problem as yours, so presumably that's the answer. As mentioned above, it's not particularly widespread and there may be something you and others in the same boat have overlooked (it happens to the best of us).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Is it [the Warchief's] fault?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Probably not.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2010-12-13T10:35:48.757" LastActivityDate="2010-12-13T10:35:48.757" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12610" PostTypeId="2" ParentId="9598" CreationDate="2010-12-13T08:00:52.150" Score="1" Body="&lt;p&gt;If this is about Ubisoft's Prince of Persia Game Series, Sands of Time is the easiest of all. Honestly, I also found it to be hard when I'm playing it for the first time. The following will be hard&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Finding the way&lt;/li&gt;&#xA;&lt;li&gt;Solving the puzzles&lt;/li&gt;&#xA;&lt;li&gt;Very tiring and long fights&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finding the way&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike other games, the game doesn't suggest any directions, we have to find on our own. This makes the game hard as well as challenging. It's hard in the beginning, but you'll love it once cracked. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Solving the Puzzles&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wasted days to solve a few puzzles, especially the one with mirrors and the other one with many doors. The mirrors puzzle, when I solved it first, I didn't even know how I did it. While doing it the second time, I observed clearly how I did it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Very tiring and long fights&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first one of this kind is when the Prince has to kill his own father. Prince is surrounded by many enemies at once. I planned to quit playing this game to avoid facing this. The key to win this is &lt;code&gt;not to stay at one place for longer time&lt;/code&gt;. Just jump over enemies, hit them; roll over the floor to escape, etc. But, never stay on the same ground until you get killed. Also, learn how to block the enemies swords. This is more useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't give up on this game. For me, this is the best of the games I've played. The story and the game play are so gripping. Believe me, you'll enjoy the story more in the next parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Happy Gaming!&lt;/p&gt;&#xA;" OwnerUserId="5519" LastActivityDate="2010-12-13T08:00:52.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12611" PostTypeId="2" ParentId="10411" CreationDate="2010-12-13T09:00:17.067" Score="3" Body="&lt;p&gt;You are going to have to play through most of the story line a few times, I actually found that I played through a few times and then gave up on the story line to do a bit of leveling up without the storyline getting in the way.  This is not only quite fun, but lets you explore a bit and find stuff that you wouldn't normally have time, or inclination, to find when running around having to save people.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, I found the best way is this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start off and get all the toys&#xA;for Katey - this will give you&#xA;around 10,000pp per stuffed toy and&#xA;the same for the others (marbles,&#xA;horse etc)&lt;/li&gt;&#xA;&lt;li&gt;If you grab the Magazine: Rescue from the Arena Security office, all the survivors&#xA;you rescue will give you a 25% PP&#xA;boost, helping you rapidly  gain&#xA;levels.&lt;/li&gt;&#xA;&lt;li&gt;grabbing a &#xA;Magazine: Combat will add 10% PP from everything you kill with weapons. You &#xA;can carry up to 3 of the Combat Magazines as well. They are useful for &#xA;passively gaining extra PP.&lt;/li&gt;&#xA;&lt;li&gt;Get a chainsaw (there's one above the stage outside) and go attach it to the bike.  You easily rank up the points whilst mowing down zombies in the central strip.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;and &lt;a href=&quot;http://www.gamefaqs.com/xbox360/957985-dead-rising-2/faqs/61000&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; I found to be really useful, it'll give you a complete run through with some excellent advice on psychos, magazines, strategy etc.  Good luck and have fun! :)&lt;/p&gt;&#xA;" OwnerUserId="5354" LastEditorUserId="5354" LastEditDate="2010-12-13T09:05:59.137" LastActivityDate="2010-12-13T09:05:59.137" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12612" PostTypeId="1" AcceptedAnswerId="12614" CreationDate="2010-12-13T09:12:56.553" Score="6" ViewCount="1187" Body="&lt;p&gt;How do weapons work in Die2Nite? I'm interested in the game mechanics, the manual is a bit terse on that point.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do you need APs to kill zombies with them? &lt;/li&gt;&#xA;&lt;li&gt;How many zombies can you kill with one?&lt;/li&gt;&#xA;&lt;li&gt;How do weapons differ from each other?&lt;/li&gt;&#xA;&lt;li&gt;Which weapons are effective, and which should I ignore?&lt;/li&gt;&#xA;&lt;li&gt;What are the risks of attacking zombies with weapons?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2012-01-23T14:31:07.367" Title="Killing zombies with weapons in Die2Nite" Tags="|die2nite|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12613" PostTypeId="2" ParentId="12612" CreationDate="2010-12-13T09:32:56.877" Score="6" Body="&lt;p&gt;I wish I had a complete answer, but by far the most efficient way to do some hardcore zombie cleansing is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;liberal amounts of &lt;strong&gt;water pistols&lt;/strong&gt; (three shots each, maximum), and&lt;/li&gt;&#xA;&lt;li&gt;the &lt;strong&gt;Plumbing&lt;/strong&gt; epic project, under Foundations, that allows us to refill water based weapons for &lt;em&gt;free.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;We're killing an average of 80 zombies per day since we built plumbing, all for practically free :)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0o59a.png&quot; alt=&quot;So many zombies, so little time...&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;This is our map in day 12. Refreshingly zombie free.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Before that the most powerful use of water based weapons may be the &lt;strong&gt;water bomb&lt;/strong&gt;: a plastic bag filled with water with Semtex strapped onto it &amp;mdash; costly, but useful when clearing out buildings (~6 kills per bomb).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T14:31:07.367" LastActivityDate="2012-01-23T14:31:07.367" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="12614" PostTypeId="2" ParentId="12612" CreationDate="2010-12-13T10:09:54.447" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Do you need APs to kill zombies with them?     &lt;em&gt;No. Caveat: There are town-based weapons that require AP to fire out of the town,but personal weapons are fired at no AP cost.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How many zombies can you kill with one? &lt;em&gt;It varies; some 1 only, some more than one. I think there is a random element with some weapons.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How do weapons differ from each other? &lt;em&gt;I think each have a probability of a successful attack, a probability of failing/breaking and a quasi-random element of damage (i.e. you may kill more or less Zs with similar attacks)&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Which weapons are effective, and which should I ignore? &lt;strong&gt;&lt;em&gt;The $64k question&lt;/strong&gt;. The most devastating weapons costs more in terms of resources - resources that may be better used elsewhere. In my limited experienced, the weapons are fairly well-balanced - I haven't discovered a preferred weapon yet.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What are the risks of attacking zombies with weapons? &lt;strong&gt;&lt;em&gt;There is a very serious risk that one or more zombies will get hurt!&lt;/strong&gt; In reality, you won't used weapons until as a last resort when you are trapped. I've never been injured while attacking with a weapon, but I imagine it is possible with certain weapons, but unlike hand-to-hand, I suspect the probability is very low.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2010-12-13T10:09:54.447" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12615" PostTypeId="2" ParentId="12607" CreationDate="2010-12-13T11:03:04.140" Score="1" Body="&lt;p&gt;Cataclysm is more prone to these issues because (a) the quest structure across each zone is very linear and each successive quest depends on those that come before, and (b) it is easy to see how many quests are expected to be completed in each zone.  However I don't believe it is a bug, but more likely you missing a particular quest stage that results in others not being available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Deepholm, one known cause of problems is that one quest needed for continuation of a quest change is a drop - &lt;a href=&quot;http://www.wowhead.com/item=60816&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/item=60816&lt;/a&gt;.  If you didn't loot this or it didn't drop for you at the appropriate time you can end up stuck.  I would suggest attempting to gather this item and see if it opens up more quests if you have not already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a number of similar situations in Uldum (&lt;a href=&quot;http://www.wowhead.com/zone=5034#starts-quest&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/zone=5034#starts-quest&lt;/a&gt;) lists the items that can start quests there.  Another issue that I've noticed is that some people enter directly into Uldum, without using Blizzard's &quot;entrance&quot; quest where you guard a caravan on its trip into Uldum from Tanaris.  If you did not complete this, some quests will be unavailable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps with your issues.  It is fair more likely to be something similar to those than a bug, and there are definitely no maximum level limitations.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2010-12-13T11:03:04.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12616" PostTypeId="2" ParentId="12601" CreationDate="2010-12-13T13:25:39.423" Score="2" Body="&lt;p&gt;Here are a few more changes not mentioned yet:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New &lt;strong&gt;Dark&lt;/strong&gt; and &lt;strong&gt;Steel&lt;/strong&gt; types which weren't around in Generation I. Dark was mainly added to counter the incredible power that Psychic pokemon had in the first gen - they were fairly strong pokemon and their only weakness - Bug - had no remotely powerful moves. Steel is an excellent defensive type - it has a couple of weaknesses and neutrals but the majority of types are not very effective against it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few other type-advantage changes were made - for example Psychic was immune to Ghost-type moves in Gen I, from Gen II Ghost is super-effective against Psychic. I think Poison changed one of its strengths/weaknesses. &lt;a href=&quot;http://pokemondb.net/type&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is the current type chart&lt;/a&gt; for reference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From Gen II, pokemon now have &lt;strong&gt;Genders&lt;/strong&gt; - male, female or genderless. This affects breeding as Kevin describes above, as well as a couple of abilities and moves like &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Attract_(move)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Attract&lt;/a&gt;. Another minor addition was 'prevolutions' - e.g. Pichu is a baby pokemon that initially could only be obtained by breeding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many new types of &lt;strong&gt;evolution&lt;/strong&gt;, including Happiness (itself a new mechanic), trading with hold items, time of day and &lt;a href=&quot;http://pokemondb.net/evolution/status&quot; rel=&quot;nofollow noreferrer&quot;&gt;some quite obscure methods&lt;/a&gt;. There's a neat one in the upcoming Black/White games, where you have to trade two specific pokemon and they kinda 'merge' parts into each other - just like The Fly!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many pokemon now have &lt;strong&gt;multiple forms&lt;/strong&gt; (or 'formes' as it's sometimes written). For example in Gen IV there is a new pokemon Burmy, the female of which evolves into &lt;a href=&quot;http://pokemondb.net/pokedex/wormadam&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wormadam&lt;/a&gt;. However, depending on what terrain you're on when it evolves, it becomes a different form. Each form has different stats and learns different moves.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2010-12-13T13:25:39.423" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12617" PostTypeId="2" ParentId="12263" CreationDate="2010-12-13T13:31:27.260" Score="4" Body="&lt;p&gt;What I have always done (playing the PC version) is to select that quest in my quest log.  Follow the waypoint.  When you get to the location the waypoint indicates, stop and look around.  Usually the piece is pretty easy to find.  But there are a few times it will be in some difficult location.  Usually up high and on a ledge you have to jump too.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that the waypoint is not exact.  If you get to the waypoint and you just can't find the piece look around.  I've seen it be as far as about 100 feet (pretty subjective in-game I know).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget to check inside containers, behind buildings or even inside vehicles (there's one piece I remember I had to jump up on top of a wrecked vehicle and the look carefully inside the cockpit.  It is hidden beneath some junk in there and seeing the &quot;glowing green&quot; isn't obvious.  Once you see it though it's easy to pick up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;HTH.&lt;/p&gt;&#xA;" OwnerUserId="5426" LastActivityDate="2010-12-13T13:31:27.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12619" PostTypeId="2" ParentId="12403" CreationDate="2010-12-13T15:13:29.527" Score="5" Body="&lt;p&gt;I just tested it, and it indeed takes 11 squares to become thirsty. I would suppose its another 11 squares before you get dehydrated as well.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2010-12-13T15:13:29.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12622" PostTypeId="1" AcceptedAnswerId="12628" CreationDate="2010-12-13T16:15:10.383" Score="6" ViewCount="8081" Body="&lt;p&gt;I've already defeated The God King a couple times. When he offers the choice, will the game continue to loop infinitely as if I had beaten him? Or will the game end? Or something else?&lt;/p&gt;&#xA;" OwnerUserId="1776" LastEditorUserId="16" LastEditDate="2010-12-14T14:17:41.840" LastActivityDate="2011-01-01T20:59:50.777" Title="What happens when I choose to ally with The God King in Infinity Blade?" Tags="|ios|infinity-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12625" PostTypeId="2" ParentId="12471" CreationDate="2010-12-13T16:40:55.993" Score="9" Body="&lt;p&gt;&lt;strong&gt;Huge&lt;/strong&gt;: Up Down Up&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mega&lt;/strong&gt;: Up Up Down Down&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ultra&lt;/strong&gt;: Up Down Left Right Up&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2010-12-13T16:40:55.993" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12626" PostTypeId="2" ParentId="9609" CreationDate="2010-12-13T17:49:07.750" Score="1" Body="&lt;p&gt;The cause of it all was the charge and play adapter. now that probably means something similar too get a new adapter, it was funny that all i have to do is unplug the charge and play, start the xbox and plug it back in for it to work.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2010-12-13T17:49:07.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12627" PostTypeId="1" AcceptedAnswerId="21143" CreationDate="2010-12-13T17:51:33.223" Score="3" ViewCount="240" Body="&lt;p&gt;Since the Big Bang patch, the Monster Book has vanished.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this temporary because of all the changes or was I one of the few that loved this feature?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="23" LastEditDate="2011-04-28T13:22:55.280" LastActivityDate="2011-04-28T13:22:55.280" Title="Will the Monster Book ever come back?" Tags="|maplestory|" AnswerCount="1" CommentCount="1" ClosedDate="2011-04-28T13:23:00.600" ContentLicense="CC BY-SA 2.5" />
  <row Id="12628" PostTypeId="2" ParentId="12622" CreationDate="2010-12-13T17:59:15.180" Score="5" Body="&lt;p&gt;If you choose to join him, you get the &quot;Alternate Ending&quot; achievement. There is a brief cutscene, the credits, and then it essentially loads the last checkpoint - it shows your character just before the battle again. &lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-12-13T17:59:15.180" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12630" PostTypeId="1" AcceptedAnswerId="12631" CreationDate="2010-12-13T23:00:01.427" Score="8" ViewCount="82424" Body="&lt;p&gt;In Call Of Duty Black Ops, what are all of the &quot;pro&quot; perks? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, lightweight pro is no falling damage. What are the rest?&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="3610" LastEditDate="2012-06-26T12:43:05.820" LastActivityDate="2018-06-28T11:20:29.347" Title="What are all of the Pro perks in Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12631" PostTypeId="2" ParentId="12630" CreationDate="2010-12-13T23:32:34.330" Score="11" Body="&lt;p&gt;Source (no longer up): &lt;a href=&quot;http://www.codblackopsblog.com/call-of-duty-black-ops-perks-list/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.codblackopsblog.com/call-of-duty-black-ops-perks-list/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Tier 1&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Lightweight Pro&lt;/strong&gt;: No falling damage.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scavenger Pro&lt;/strong&gt;: Doubles your starting ammo with extra magazines and replenishes tactical grenades.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ghost Pro&lt;/strong&gt;: Undetectable by aircraft, Infra-red, and Sentries. The enemy won’t see your name or a red crosshair when targeting you.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hardline Pro&lt;/strong&gt;: Get a second chance on the result of care packages.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Flak Jacket Pro&lt;/strong&gt;: Extra fire resistance and reset fuse when you toss back grenades.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Tier 2&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hardened Pro&lt;/strong&gt;: Bullets do extra damage to aircraft and Turrets. Reduced flinch when shot at.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scout Pro&lt;/strong&gt;: Switch between weapons faster.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Steady Aim Pro&lt;/strong&gt;: Quicker aiming after sprinting and quicker recovery from knife lunge.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sleight of Hand Pro&lt;/strong&gt;: Faster aiming down sights with non-scoped weapons.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Warlord Pro&lt;/strong&gt;: Start with one extra lethal and tactical grenade (except smoke / Willy Pete)  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Tier 3&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Marathon Pro&lt;/strong&gt;: Unlimited sprint.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ninja Pro&lt;/strong&gt;: Louder enemy footsteps, makes you completely silent.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Second Chance Pro&lt;/strong&gt;: Survive longer and teammates can revive you.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hacker Pro&lt;/strong&gt;: Booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly. Makes you invisible to enemy motion sensors.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tactical Mask Pro&lt;/strong&gt;: Reduces the effects of flashbangs and concussion grenades. Reveals the location of a flashed or stunned enemy.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="18" LastEditorUserId="8350" LastEditDate="2018-06-28T11:20:29.347" LastActivityDate="2018-06-28T11:20:29.347" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="12632" PostTypeId="2" ParentId="12471" CreationDate="2010-12-14T00:16:00.577" Score="6" Body="&lt;p&gt;For the highest # of XP for the combo after you kill an enemy, do Up/Down/Up,Up/Down/Left/Right/Up for a 3x then 5x combo. You need perfect timing to do a 5x combo twice, and if you fail, you will only get the first 5x combo with only a few points for no second combo.&lt;/p&gt;&#xA;" OwnerDisplayName="BobDillin" LastActivityDate="2010-12-14T00:16:00.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12633" PostTypeId="1" AcceptedAnswerId="12634" CreationDate="2010-12-14T00:31:56.837" Score="1" ViewCount="1387" Body="&lt;p&gt;It seems like the best stat to buff for Assassination Rogues changes often, so what is the best one to buff currently?  With cooking, I can buff a stat by 90, but should it be Agility, Critical rating or Haste rating?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="5293" LastEditorUserId="207" LastEditDate="2010-12-14T00:44:12.063" LastActivityDate="2010-12-14T02:09:46.563" Title="As an assassination rogue what is the best stat to buff with food currently?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12634" PostTypeId="2" ParentId="12633" CreationDate="2010-12-14T00:46:33.277" Score="7" Body="&lt;p&gt;Agility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Agility is worth roughly &lt;em&gt;two times&lt;/em&gt; as much as the next best stat for Assassination rogues.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-14T00:46:33.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12635" PostTypeId="1" AcceptedAnswerId="12636" CreationDate="2010-12-14T01:05:58.420" Score="4" ViewCount="2048" Body="&lt;p&gt;I am just starting out and it's expensive to buy guns just to find out that I dislike them. Where can I test weapons in &lt;em&gt;Call of Duty: Black Ops&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="21177" LastEditDate="2012-04-22T08:18:17.163" LastActivityDate="2012-04-22T08:18:17.163" Title="Is it possible to &quot;try out&quot; guns?" Tags="|call-of-duty-black-ops|" AnswerCount="6" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="12636" PostTypeId="2" ParentId="12635" CreationDate="2010-12-14T01:09:31.490" Score="10" Body="&lt;p&gt;No one can say what is the best gun for someone else. It just takes practice with each gun and such. But there is a way to try out guns without having to spend your precious COD points. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just enter combat training. Make the difficulty &quot;recruit&quot; and setup a game of team deathmatch and 9 enemies against just you. This will give you tons of XP and COD points in combat training. It took me about 2 hours to get to level 25 with this. Once you unlock the gun and have the COD points, just buy it from combat training. Use it and figure out if you like it, then go back to the real game and buy it if you wish. I did this after prestiging once and I regret it. I would've got to first prestige much faster if I had known what guns would work for me and what wouldn't. (same goes for perks and equipment and such)&lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2010-12-14T01:09:31.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12637" PostTypeId="2" ParentId="12633" CreationDate="2010-12-14T01:51:10.123" Score="0" Body="&lt;p&gt;It depends on how you want to split your stats.&lt;br&gt;&#xA;If you want to only concentrate on critical strikes, just buff Crit rating.&lt;br&gt;&#xA;But buffing Agility will increase both crit and dodge at the same time, albeit at less rating than one of them by itself.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Refer to &lt;a href=&quot;http://www.wowwiki.com/Attributes#Agility&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/Attributes#Agility&lt;/a&gt;&lt;br&gt;&#xA;It shows you the amount of Agility needed to achieve 1% of crit or dodge rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I see it, buffing haste only would mean &quot;I can hit so fast, but I crit less often now&quot;.&lt;br&gt;&#xA;Buffing crit only would mean &quot;I can crit more often now, but I don't hit that fast anyway&quot;.  &lt;/p&gt;&#xA;" OwnerUserId="5479" LastActivityDate="2010-12-14T01:51:10.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12638" PostTypeId="2" ParentId="12262" CreationDate="2010-12-14T01:57:56.040" Score="5" Body="&lt;p&gt;I've been looking at some of the files with a hex editor.  It appears that there is no single &quot;&lt;em&gt;soundtrack&lt;/em&gt;&quot; to the game, but that the game stores the songs in many pieces and assembles them in real-time depending on what's going on in the game.  The song &lt;strong&gt;Still Alive&lt;/strong&gt; is in 42 parts itself, with all the data in one file (Portal_Backing.xwb), and the allocation table in another (Portal_Backing.xsb).  I have no idea what format the actual song parts are stored in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry but it doesn't look like you'll be able to get the songs extracted.&lt;/p&gt;&#xA;" OwnerUserId="5528" LastActivityDate="2010-12-14T01:57:56.040" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12639" PostTypeId="1" AcceptedAnswerId="12646" CreationDate="2010-12-14T02:02:36.770" Score="6" ViewCount="328" Body="&lt;p&gt;Is it after searching a few times and not finding anything, or is it automatically marked after enough auto searches?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can mark it while in the zone, but how do I know WHEN to mark it depleted?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-12-14T15:33:31.597" Title="How can you tell a zone is depleted?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12640" PostTypeId="2" ParentId="12633" CreationDate="2010-12-14T02:09:46.563" Score="2" Body="&lt;p&gt;Before you can answer this question, there's one very important question to consider:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are you hit capped?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until you reach the cap, +hit is, bar none, &lt;em&gt;the&lt;/em&gt; best DPS increasing stat. There have been a few mentions by blizzard designers that this is intentional.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you are not&lt;/strong&gt;, eat some &lt;a href=&quot;http://www.wowhead.com/item=62662&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grilled Dragon&lt;/a&gt; if it's available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only after reaching the +hit cap should you start in on the +AGILITY of &lt;a href=&quot;http://www.wowhead.com/spell=88042&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skewered Eels&lt;/a&gt; or &lt;a href=&quot;http://www.wowhead.com/item=62290&quot; rel=&quot;nofollow noreferrer&quot;&gt;Seafood Feasts&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-14T02:09:46.563" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12641" PostTypeId="2" ParentId="12639" CreationDate="2010-12-14T03:13:43.407" Score="4" Body="&lt;p&gt;It'll say it above the search button when it's depleted, and then you have to manually mark it depleted under the map to show it to others. It'll look something like this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/jzphF.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-12-14T15:33:31.597" LastActivityDate="2010-12-14T15:33:31.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12643" PostTypeId="1" CreationDate="2010-12-14T03:39:43.727" Score="1" ViewCount="9182" Body="&lt;p&gt;Warning - newbie - just got PS3 a few days ago.  &quot;Send car to a friend is an option but is grey and can't be selected.&lt;/p&gt;&#xA;" OwnerUserId="5529" LastActivityDate="2010-12-14T13:09:44.197" Title="How do I send a car to a friend in GT5?" Tags="|gran-turismo-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12645" PostTypeId="2" ParentId="12643" CreationDate="2010-12-14T04:35:35.113" Score="3" Body="&lt;p&gt;Make sure you are signed in to PSN. Once you have selected the car from your garage the option should be available.&lt;/p&gt;&#xA;" OwnerUserId="5530" LastActivityDate="2010-12-14T04:35:35.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12646" PostTypeId="2" ParentId="12639" CreationDate="2010-12-14T05:53:02.783" Score="8" Body="&lt;p&gt;After a some searches of the zone, it will show you this text, above the search button. Which indicates that the zone is depleted&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/INr7y.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2010-12-14T05:53:02.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12648" PostTypeId="1" AcceptedAnswerId="12649" CreationDate="2010-12-14T08:51:11.780" Score="7" ViewCount="6461" Body="&lt;p&gt;Is there a way (cheat and/or mod, savegame) to unlock all specializations in the first game run?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="10204" LastEditDate="2011-11-02T20:08:34.033" LastActivityDate="2015-06-19T10:58:17.280" Title="Can I unlock all the specializations from the start of the game?" Tags="|pc|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12649" PostTypeId="2" ParentId="12648" CreationDate="2010-12-14T09:03:48.967" Score="4" Body="&lt;p&gt;There is &lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=316&quot; rel=&quot;nofollow noreferrer&quot;&gt;a mod for that, that will unlock all specializations&lt;/a&gt;. The specializations are unlocked for all playthroughs, once you unlock them.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-14T18:20:31.037" LastActivityDate="2010-12-14T18:20:31.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12650" PostTypeId="2" ParentId="12534" CreationDate="2010-12-14T09:09:49.930" Score="4" Body="&lt;p&gt;Could you use the theater mode to replay the game from their perspective? This may make cheating more apparent and would provide you with evidence. The only caveat would be I'm not sure how accurately theater mode reproduces the game given players experiencing various degrees of lag from the server/host.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2010-12-14T09:09:49.930" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12651" PostTypeId="2" ParentId="12635" CreationDate="2010-12-14T09:24:37.270" Score="1" Body="&lt;p&gt;You could play several rounds of the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Sharpshooter&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sharpshooter Wager Match mode&lt;/a&gt; and make a note of any weapons you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you play in low buy in rounds it shouldn't cost you very much at all and if you do well you may come out better off.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2010-12-14T09:24:37.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12652" PostTypeId="1" CreationDate="2010-12-14T12:21:19.307" Score="3" ViewCount="3387" Body="&lt;p&gt;I've always wanted a gaming console. I figured I wanted a PS3 but when I looked into it it seems like Xbox 360 has more games that support couch coop ( = 2 player on the same console)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to buy the console that has the most local cooperative multiplayer games. The specific games that I've found so far are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xbox 360&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gears of War 1/2&lt;/li&gt;&#xA;&lt;li&gt;Halo reach&lt;/li&gt;&#xA;&lt;li&gt;Halo ODST&lt;/li&gt;&#xA;&lt;li&gt;Left 4 Dead 2&lt;/li&gt;&#xA;&lt;li&gt;Earth defence force 2017&lt;/li&gt;&#xA;&lt;li&gt;Perfect dark Zero&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;PS3&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Resistance: Fall of man&lt;/li&gt;&#xA;&lt;li&gt;Resistance 2&lt;/li&gt;&#xA;&lt;li&gt;??&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Both Consoles:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rainbow six Vegas 1/2&lt;/li&gt;&#xA;&lt;li&gt;Borderlands&lt;/li&gt;&#xA;&lt;li&gt;Resident Evil 5&lt;/li&gt;&#xA;&lt;li&gt;Splinter Cell conviction&lt;/li&gt;&#xA;&lt;li&gt;Army of two 1/2&lt;/li&gt;&#xA;&lt;li&gt;Lord of the rings conquest&lt;/li&gt;&#xA;&lt;li&gt;Lego Starwars/Indiana Jones/Batman&lt;/li&gt;&#xA;&lt;li&gt;Kane and lynch&lt;/li&gt;&#xA;&lt;li&gt;Fifa, Nhl, Madden&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The way I see it Xbox 360 is better for couch coop. Have I missed any games that are worth mentioning? &lt;strong&gt;How do I tell which games on a given console have local cooperative multiplayer?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5534" LastEditorUserId="51318" LastEditDate="2013-10-22T18:57:36.667" LastActivityDate="2013-10-22T18:57:36.667" Title="How do I tell which games have local cooperative multiplayer?" Tags="|xbox-360|ps3|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12653" PostTypeId="2" ParentId="12643" CreationDate="2010-12-14T13:09:44.197" Score="1" Body="&lt;p&gt;You should make sure you are not currently in the car you want to give away. Once you're in another car, hit the Profile link, find your friend, click the gift box icon, and you can select to give a Car, Item, Paint or Museum card. You should be able to give one car per day to your friend this way.&lt;/p&gt;&#xA;" OwnerUserId="4748" LastActivityDate="2010-12-14T13:09:44.197" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12654" PostTypeId="1" AcceptedAnswerId="12657" CreationDate="2010-12-14T13:40:53.027" Score="12" ViewCount="1165" Body="&lt;p&gt;I know this is kind of a far fetch, but every once in a while I have a game where I'm destroying my opponent base while he is destroying mine, and it all comes down to who does it first.&#xA;Of course if one of us gets a worker out and builds something far from his enemy's army this is all pointless. but assuming all the workers have died..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a better way to destroy a base than just moving all your army in an Attack-Move inside it?&lt;/p&gt;&#xA;" OwnerUserId="2473" LastActivityDate="2010-12-14T19:29:41.517" Title="How to destroy a base more efficiently in Starcraft 2" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12655" PostTypeId="2" ParentId="12652" CreationDate="2010-12-14T13:41:23.190" Score="0" Body="&lt;p&gt;Gears of war 3 will be exclusive to xbox360 when it comes out (April 2011 at the moment of writing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I enjoyed the CoD series couch coop but they are both consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also really enjoyed the Forza on multiplayer, but i assume GT5 will be similar or better (and your lack of race games shows its not a priority anyway.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently had a play at the lara croft game DLC on Xboxlive and toy soldiers is right entertaining&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, the Fable 2 and 3 games are Xbox only right? had some fun couch coop fart moments there :D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it seems xbox does have some nice couch exclusives.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="3962" LastEditDate="2011-01-19T08:37:32.003" LastActivityDate="2011-01-19T08:37:32.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12656" PostTypeId="1" AcceptedAnswerId="12825" CreationDate="2010-12-14T14:00:24.140" Score="8" ViewCount="655" Body="&lt;p&gt;I'm a fan of monster-breeding/raising game Dragon Warrior Monsters (GBC).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When monsters are bred, they get + attributes (sometimes). How exactly does the +'ing work for breeding monsters? I can't quite seem to figure it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;beast + +3 spot slime  = +3 spot slime&lt;/li&gt;&#xA;&lt;li&gt;+2 blizzardly + +3 phoenix = +4 rain hawk&lt;/li&gt;&#xA;&lt;li&gt;+0 eyeball + +0 devil = +1 one-eyed witch&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="27" LastEditorUserId="3610" LastEditDate="2012-06-20T10:18:44.670" LastActivityDate="2014-06-12T01:01:53.903" Title="How does monster breeding +'ing work?" Tags="|dragon-warrior-monsters|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12657" PostTypeId="2" ParentId="12654" CreationDate="2010-12-14T14:14:36.850" Score="14" Body="&lt;p&gt;This applies in general but I think it's especially true against buildings since they don't attack back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Make sure every unit is able to attack something.&lt;/strong&gt;  This usually means moving closer than max distance so the units in the back aren't fumbling around trying to get into range. (In army vs army, you'll want to do this if your army is bigger, but not if your army is smaller)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against buildings that don't attack back especially, you'll want to split up your army to help with making sure every unit gets to attack something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doing the &lt;code&gt;Stutter Step&lt;/code&gt; also help to keep moving towards other buildings as you attack.  Stutter Step is where you either &lt;code&gt;Move-&amp;gt;Stop(to shoot)-&amp;gt;Move-&amp;gt;Stop&lt;/code&gt; or &lt;code&gt;Move-&amp;gt;AttackMove-&amp;gt;Mode-&amp;gt;AttackMove&lt;/code&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally this is used to kite units with shorter range, but it's equally effective to spend less time not attacking.  The key is that the attack cool-down is ticking whether you're moving or standing still, so in the time between shots you should be moving closer to other buildings.  &lt;em&gt;With enough practice you can move and attack while getting the exact same damage output as if you were standing still.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of these technique though are different ways (that can be used in combination) to &lt;strong&gt;minimize the amount of time spent not attacking&lt;/strong&gt;, which is the ultimate goal.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-12-14T14:14:36.850" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12658" PostTypeId="2" ParentId="10970" CreationDate="2010-12-14T14:17:36.080" Score="1" Body="&lt;p&gt;I bought a Kinect to connect to my old xbox 360. I connected it in the front and have been enjoying it for the last 3 weeks with no problems that I can tell. I read the instructions and I wasn't sure as to why I had to connect to the back, and I still am curious if there is any added bonus. All that aside it seems to work just fine connected in the front. &lt;/p&gt;&#xA;" OwnerDisplayName="Preston" LastActivityDate="2010-12-14T14:17:36.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12659" PostTypeId="1" AcceptedAnswerId="12667" CreationDate="2010-12-14T14:20:00.870" Score="16" ViewCount="36973" Body="&lt;p&gt;I must have dozed off when the game was explaining it to me, but I have no idea what the point of mastering weapons is.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As such, I can't figure out if I should be using a weaker weapon till I master it, then selling it, etc.&lt;/p&gt;&#xA;" OwnerUserId="16" LastActivityDate="2012-12-31T17:02:17.537" Title="How does the item mastery system work in Infinity Blade?" Tags="|infinity-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12660" PostTypeId="2" ParentId="12654" CreationDate="2010-12-14T14:42:48.290" Score="15" Body="&lt;p&gt;Davy8's advice probably covers the main point (make sure each unit is attacking to its full capacity), but here are a few other ideas:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran bases:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can attack each building until it's in red health, then move on. They will slowly burn down.&lt;/li&gt;&#xA;&lt;li&gt;Watch out for buildings lifting off and scattering. You can prioritize buildings that can fly, and try to get them into the red before they're out of range.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss bases:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you have Ghosts, you can use EMP to take out some building shields.&lt;/li&gt;&#xA;&lt;li&gt;It is sometimes good to go for Pylons first, as they have low health and if you can eliminate key ones so that important buildings are unpowered, they can no longer train units, etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg bases:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Focus fire is a little more important, as buildings will slowly regenerate health.&lt;/li&gt;&#xA;&lt;li&gt;If you can destroy the creep (hatcheries and creep tumors), buildings will start to lose health once they are no longer on creep.&lt;/li&gt;&#xA;&lt;li&gt;Make sure your units aren't wasting time attacking larva, which have 10 armor.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2010-12-14T14:42:48.290" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12661" PostTypeId="1" AcceptedAnswerId="12704" CreationDate="2010-12-14T15:40:52.720" Score="3" ViewCount="11361" Body="&lt;p&gt;I've been trying out the drifting in Gran Turismo 5 and I'm finding it ridiculously hard to get a good drift going. Does anyone have any tips or hints on how to play this game mode?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using stick controls and an automatic gearbox, if that matters.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2014-06-17T05:14:11.157" Title="GT5: How to drift?" Tags="|gran-turismo-5|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12662" PostTypeId="1" AcceptedAnswerId="12921" CreationDate="2010-12-14T16:09:59.960" Score="7" ViewCount="11748" Body="&lt;p&gt;I use regular rechargeable Ni-MH AA batteries in my Xbox360 controllers, which I charge in a regular AA battery charger.  Since the Xbox 360 Play &amp;amp; Charge Kit batteries are just Ni-MH batteries, just like the ones I'm using, can I use the Xbox 360 Play &amp;amp; Charge Kit cable to charge those batteries as well?&lt;/p&gt;&#xA;" OwnerUserId="415" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:58:29.753" LastActivityDate="2014-12-14T19:40:34.773" Title="Can the Xbox 360 Play &amp; Charge Kit cable charge regular Ni-MH batteries in the controller?" Tags="|xbox-360|controllers|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12663" PostTypeId="2" ParentId="12110" CreationDate="2010-12-14T16:30:10.963" Score="3" Body="&lt;p&gt;If you'd prefer your marksdwarves to reload instead of going into melee combat, you can go the military menu, view their squad, and then toggle c to tell them to stay close to their station. This will cause them to go and collect bolts, then start shooting again.&lt;/p&gt;&#xA;" OwnerUserId="5501" LastActivityDate="2010-12-14T16:30:10.963" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12664" PostTypeId="2" ParentId="12652" CreationDate="2010-12-14T16:41:42.963" Score="1" Body="&lt;p&gt;If you are looking for campaign co-op, I would definitely recommend xbox. Gears of War is just amazing in that aspect, Halo is good too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Resistance : FoM has a campaign co-op and is a lot of fun but Resistance 2 doesn't have that. It has an online co-op in which upto 8 people play the same map over and over ( it gets old quickly )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My opinions on others are below ( minus those I haven't played ), but mind you, none of these would compare to Gears of War.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rainbox Six Vegas is good, a bit tedious but fun&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Borderlands is fun, has good replay-ibilty and co-op element is very natural &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Army of two 1/2 is fun only in co-op, otherwise I found it to be very boring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fifa, Nhl, Madden - these are the basic co-op games, fire up the console and kill some time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are looking at online multiplayer split screen, then Call of Duty has that, but you have to really get used to it, if you are playing seriously and are worried about you KD then the other guy will just get in your way. There is also co-op missions, those a lot of fun. There is also split screen local matches, which are ok, I guess.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2010-12-14T16:41:42.963" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12665" PostTypeId="2" ParentId="12662" CreationDate="2010-12-14T16:47:54.980" Score="0" Body="&lt;p&gt;i have a pad that uses &lt;a href=&quot;http://www.usbcell.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;special rechargeable batteries with usb attached&lt;/a&gt; , and it did not recharge them when i accedently used the cable on them. they kept being uncharged after 15minutes or so until i realized the mistake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i have never tried normal Ni-MH batteries though so i can't be fully sure.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2010-12-14T16:47:54.980" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12666" PostTypeId="1" AcceptedAnswerId="12903" CreationDate="2010-12-14T16:55:30.293" Score="9" ViewCount="9341" Body="&lt;p&gt;How much xp does one get for a guild boss kill in cataclysm?  I can't find a guide for this anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be more specific: How much guild xp would be gained given the following circumstances?  It makes more sense to record the amount of xp given per person.  That way the amount of guild xp can be extrapolated exactly based on the number of guildies in the run.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5 man regular dungeon (24800 xp per person, with guild lvl2)&lt;/li&gt;&#xA;&lt;li&gt;5 man heroic dungeon (37800 xp per person, with guild lvl6)&lt;/li&gt;&#xA;&lt;li&gt;10 man regular raid (27800 xp per person, with guild lvl6)&lt;/li&gt;&#xA;&lt;li&gt;10 man heroic raid&lt;/li&gt;&#xA;&lt;li&gt;25 man regular raid&lt;/li&gt;&#xA;&lt;li&gt;25 man heroic raid&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3017" LastEditorUserId="8350" LastEditDate="2012-06-16T22:45:03.250" LastActivityDate="2012-06-16T22:45:03.250" Title="How much experience does a guild get per person for a boss kill?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12667" PostTypeId="2" ParentId="12659" CreationDate="2010-12-14T17:49:36.867" Score="16" Body="&lt;p&gt;When you defeat an enemy, you are awarded a fixed amount of experience for &lt;em&gt;each&lt;/em&gt; unmastered item you had equipped in the fight, and for &lt;em&gt;each&lt;/em&gt; item, that much XP goes toward moving your character to the next level. The total XP is essentially a multiple of your unmastered items.  So if an enemy is &quot;worth&quot; 500 XP, you'd get 2,000 total XP if you are using an unmastered weapon, shield, armor, and helm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If an item is Mastered, you no longer gain experience for using it. So, if one of the items you use in a fight is mastered, then the portion of the XP earned for that item doesn't go toward moving your character to the next level - it is effectively lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMO, the only time you'd want to use a mastered item over an unmastered item is if you are having a hard time with a fight, and the mastered item is stronger than the unmastered item.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="16" LastEditDate="2012-12-31T17:02:17.537" LastActivityDate="2012-12-31T17:02:17.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12670" PostTypeId="1" AcceptedAnswerId="12674" CreationDate="2010-12-14T18:47:53.630" Score="17" ViewCount="47461" Body="&lt;p&gt;I've played through two bloodlines so far in &lt;em&gt;Infinity Blade&lt;/em&gt;. Both times I made it to the boss, and both times he beat me. I imagine it's possible to beat him after leveling up over the course of many tries, but is it possible to do it on the first bloodline?&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="4797" LastEditDate="2023-09-22T07:20:45.557" LastActivityDate="2023-09-22T07:20:45.557" Title="Is it possible to beat Infinity Blade on the first bloodline?" Tags="|infinity-blade|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="12671" PostTypeId="2" ParentId="12666" CreationDate="2010-12-14T18:57:13.900" Score="0" Body="&lt;p&gt;It varies by level of boss and yourself, just like xp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will get level 25 in a about a honest year, just like everyone else. Adding more people to the guild helps with days where people might not all be online. That's about it.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2010-12-14T18:57:13.900" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12672" PostTypeId="2" ParentId="12652" CreationDate="2010-12-14T19:01:40.113" Score="0" Body="&lt;p&gt;I recently had the same question and did some investigating. Don't forget about downloadable games on PSN that offer some great co-op mayhem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PSN Playstation exclusives:&#xA; PixelJunk has several games, my favorite being PixelJunk Shooter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Non-exclusives PSN titles:&#xA; Trine, BomberMan Ultra, StarDust HD, Tomb Raider and The Guardian of Light&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Retail exclusive:&#xA;  ModNation Racers has up to four player split screen racing. This game is a gem. I highly recommend it. I found it to be vastly superior to Mario kart Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warhawk: 3rd person shooter, launch title that you can pick up for dirt cheap. Highly acclaimed at the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are a major fan of split-screen FPS games, then Xbox is your best option. If you want other types of games, I think PS3 is the best option. I am mostly a PC gamer, so I do not go to consoles for FPS games.&lt;/p&gt;&#xA;" OwnerDisplayName="Adam" LastActivityDate="2010-12-14T19:01:40.113" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12673" PostTypeId="1" AcceptedAnswerId="12676" CreationDate="2010-12-14T19:07:23.947" Score="6" ViewCount="41623" Body="&lt;p&gt;The question is pretty self-explaining. Is there a way to catch these Pokemon on Platinum? On a low level preferably in order to train them with good stats.&lt;/p&gt;&#xA;" OwnerUserId="2361" LastEditorUserId="143571" LastEditDate="2018-03-04T00:17:14.227" LastActivityDate="2018-12-04T11:34:10.720" Title="How do I catch Charizard, Bulbasaur, Squirtle and Pikachu on Pokemon Platinum?" Tags="|pokemon-diamond-pearl-platinum|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12674" PostTypeId="2" ParentId="12670" CreationDate="2010-12-14T19:12:48.407" Score="3" Body="&lt;p&gt;It's possible, yes. Just extremely difficult. You just have to avoid his attacks, but seeing as the controls are slow to respond at times, it makes it much harder.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="341" LastEditDate="2011-05-02T16:59:03.723" LastActivityDate="2011-05-02T16:59:03.723" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12675" PostTypeId="2" ParentId="12539" CreationDate="2010-12-14T19:14:50.040" Score="0" Body="&lt;p&gt;The sandvich is more useful than the shotgun, because it makes the Heavy into a medic.  You can throw it down to heal your medic, or you can eat to essentially gain another life in a few seconds.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this reason, the shotgun is only more useful in a narrow set of situations.  And if you play the Heavy well you'll rarely run out of mini-gun ammo anyway, meaning that you really don't need the shotgun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bottom Line: Don't worry about using the shotgun with the Heavy.&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2010-12-14T19:14:50.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12676" PostTypeId="2" ParentId="12673" CreationDate="2010-12-14T19:19:12.063" Score="8" Body="&lt;p&gt;&lt;strong&gt;Charmander&lt;/strong&gt;, &lt;strong&gt;Bulbasaur&lt;/strong&gt;, and &lt;strong&gt;Squirtle&lt;/strong&gt; cannot be caught in Pokémon Platinum, likewise for all of their evolution chain. They can only be obtained by trading from a different game. You can either get them through FireRed/LeafGreen via Pal Park (a place to trade Pokémon from the 3rd generation), or you can obtain them in HeartGold/SoulSilver and trade them over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pikachu&lt;/strong&gt; can be found at Trophy Garden, which is the grass behind the Pokémon Mansion south of Hearthome. They should be available at all times, if my memory serves correctly. I believe they're no higher than 20, which is plenty sufficient to get all the EVs you need.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;A note, however, is that you don't need to worry a lot about levels on non-legendary Pokémon that you catch. Any breed-capable Pokémon can be hatched from an egg, which results in a new one starting at level 1. This is also advantageous as you can use breeding to get a better moveset than naturally possible. So even if circumstances result that you can only trade a fully levelled one of any of these 4 Pokémon, you can always breed it to get a low level one ripe for your own training needs.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-12-14T19:19:12.063" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12677" PostTypeId="2" ParentId="12673" CreationDate="2010-12-14T19:20:02.733" Score="1" Body="&lt;p&gt;The three starters aren't available in Platinum, although you can get one in HeartGold/SoulSilver from Professor Oak after defeating Red.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pikachu can be found in the Trophy Garden behind Mr. Backlot's mansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get the three starters in Platinum using Wi-Fi trade, providing you've seen them in-game. I don't know if any trainer in Platinum has Bulbasaur, Charmander or Squirtle. There are trainers with these Pokemon in HeartGold and SoulSilver.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2010-12-14T19:49:54.737" LastActivityDate="2010-12-14T19:49:54.737" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12678" PostTypeId="1" AcceptedAnswerId="12680" CreationDate="2010-12-14T19:21:56.897" Score="7" ViewCount="2133" Body="&lt;p&gt;When you search for TF2 games there are a variety of server tags, many of them simply announcing the name of the server.  One I see that I can't figure out is 'nodmgspread'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume that 'nodmgspread' means 'no damage spread', but what exactly does that mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are they referring to the different amounts of damage that can occur at different ranges?&#xA;Does it refer to something else, or something like the spread of a shotgun blasts?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="336" LastEditDate="2010-12-14T19:36:48.273" LastActivityDate="2010-12-14T20:58:36.393" Title="What does the server tag 'nodmgspread' mean in Team Fortress 2" Tags="|team-fortress-2|terminology|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12680" PostTypeId="2" ParentId="12678" CreationDate="2010-12-14T19:29:45.377" Score="11" Body="&lt;p&gt;There are several server options that affect weapon damage in Team Fortress 2, and they're often confused:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Weapon Spread&lt;/strong&gt; -- With this turned on, hitscan weapons, such as shotguns, will have the same non-random pattern of &quot;bullets&quot; each time they are used. Default is ON.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Damage Spread&lt;/strong&gt; -- Each weapon normally has a minimum and maximum damage. No Damage Spread means that each weapon will do a set, average, damage rather than varying between attacks. Default is ON. (Critical hits always do 3 times damage)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Damage Falloff&lt;/strong&gt; -- Normally, the damage dealt by a weapon decreases the farther away you are for your target. If this is turned off, A rocket detonating right next to you and a rocket shot from the opposite side of the map will do equivalent damage. Crits are &lt;em&gt;never&lt;/em&gt; affected by Damage Falloff. Default is ON.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The default is to have Damage Spread ON. Nodmgspread refers to servers which have turned it OFF.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-12-14T20:58:36.393" LastActivityDate="2010-12-14T20:58:36.393" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12681" PostTypeId="2" ParentId="12678" CreationDate="2010-12-14T19:30:21.367" Score="4" Body="&lt;p&gt;There's a forum post on this over at SteamPowered.com.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally damage done to someone is randomised from a range of values.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;No dmg spread gets rid of the random part, so you'll still do less damage the further away you are from the baddies, but there's no randomness thrown in.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1567830&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-12-14T19:30:21.367" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12682" PostTypeId="1" AcceptedAnswerId="12714" CreationDate="2010-12-14T19:30:35.027" Score="8" ViewCount="8997" Body="&lt;p&gt;As the number of console ports seems to increase, there are more and more games that are meant to be played with a controller like on a console. The keyboard controls are sometimes pretty clumsy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I want to play games with a controller on my PC, are there any compatibility problems with different controllers and games? Are there some standard controllers that work with most games? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, could I just choose any controller and happily play my games or do I have to be more careful in my selection?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2022-10-22T02:47:13.183" Title="Compatibility of controllers for PC games" Tags="|pc|controllers|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12683" PostTypeId="2" ParentId="12682" CreationDate="2010-12-14T19:39:11.423" Score="2" Body="&lt;p&gt;Assuming you want to use your console's controller on a PC (which may well not be the case on re-reading your question) there are two issues:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Will the PC recognise your controller? Windows will recognise a wired Xbox 360 controller and pass input to your game. Wii remotes are Bluetooth devices so as long as you've got a Bluetooth dongle the data will be read. I don't know about PS 3 as we don't own one *&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Will the game recognise the input from the controller? In theory this should always be a &quot;yes&quot; as the data should be of a standard format, but you never know. Double check the game you want to play to see what input devices it supports.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In general you'll &lt;em&gt;probably&lt;/em&gt; be OK with an Xbox controller - but there may be exceptions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;* It appears &lt;a href=&quot;http://www.gamefront.com/how-to-use-a-ps3-controller-on-a-pc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;you can use a PS3 controller with a PC&lt;/a&gt;. Requires a driver to be installed. (There are probably other drivers out there too.)&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2010-12-14T19:39:11.423" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12684" PostTypeId="2" ParentId="12682" CreationDate="2010-12-14T19:42:55.823" Score="1" Body="&lt;p&gt;Unlike consoles, computers do not come prepackaged with gamepads. This is leads to the fact that also unlike consoles, there is no &quot;standard&quot; in gamepads designed for the computer. Since manufacturers won't know what to expect the player to have in terms of interface, it's largely up to the consumer to determine what gamepad works best for them. This is why, unless they've drastically changed things in modern times, the keys can be remapped as you see fit. This lets you have greater flexibility in what device you use for game, regardless of what console it was originally on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At minimum, to play the games that are designed for the current generation of consoles, the most important thing is to have enough buttons. 4 sets of shoulder buttons, 4 face buttons, and a set of start/select should be sufficient. You may consider investing in a gamepad that has multiple joysticks and directional pads if the games you need will require them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get past the part of having enough inputs, then the remaining thing to do is get what feels most comfortable for you, or what you will play best with.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2010-12-14T19:48:01.747" LastActivityDate="2010-12-14T19:48:01.747" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12686" PostTypeId="2" ParentId="12539" CreationDate="2010-12-14T20:22:19.760" Score="15" Body="&lt;p&gt;You need a shotgun when you can't use you primary weapon because it's either slow or slows you down. This can happen in several situations:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you suddenly engage in a close-range fight. If you start spinning your gun, it's possible you'll be dead very soon.&lt;/li&gt;&#xA;&lt;li&gt;If you need to get somewhere fast and you still need to shoot on the way.&lt;/li&gt;&#xA;&lt;li&gt;To use a crit from K.G.B.&lt;/li&gt;&#xA;&lt;li&gt;If your main gun is out of ammo. That also happens.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The sandvich is a great thing, but it won't help you when you are out of ammo or if you need to fight in tight spots. I usually run with the sandvich, but I can't deny that shotgun is very helpful in some cases.&lt;/p&gt;&#xA;" OwnerUserId="2139" LastEditorUserId="2139" LastEditDate="2011-01-26T10:36:29.187" LastActivityDate="2011-01-26T10:36:29.187" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12687" PostTypeId="1" AcceptedAnswerId="12693" CreationDate="2010-12-14T20:24:08.870" Score="7" ViewCount="6628" Body="&lt;p&gt;Sometimes when I leave a group I joined from the dungeon finder mid-run, I get a debuff that prevents me from joining another one for 30 minutes. It doesn't happen all the time, though. Exactly what triggers this?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-05-27T22:25:11.383" LastActivityDate="2016-09-23T17:38:58.150" Title="What triggers the &quot;deserter&quot; debuff when leaving a dungeon group?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12688" PostTypeId="2" ParentId="12682" CreationDate="2010-12-14T20:25:03.397" Score="1" Body="&lt;p&gt;The standard controller for &quot;Games for Windows&quot; games is the Xbox 360 controller.  If the game was released for both console and PC--as virtually all the big names are nowadays--it should work painlessly and almost identically as on a console with said controller (behind the scenes the APIs are virtually the same).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other controllers can work, though you may have to go through a few more hoops, binding keys and such.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-12-14T20:25:03.397" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12689" PostTypeId="1" AcceptedAnswerId="12690" CreationDate="2010-12-14T20:28:33.287" Score="7" ViewCount="26713" Body="&lt;p&gt;Getting all the feathers is a grind and tedious for me. Is it worth getting them?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="18" LastEditDate="2010-12-14T21:17:44.100" LastActivityDate="2020-10-18T16:27:55.000" Title="What happens in Assassin's Creed 2 when you find all the feathers?" Tags="|assassins-creed-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12690" PostTypeId="2" ParentId="12689" CreationDate="2010-12-14T21:04:35.250" Score="9" Body="&lt;p&gt;There's two rewards to collecting the Feathers. With 50, you unlock a special hammer weapon. At 100, you unlock the Auditore Cape, which makes you Notorious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and just an Achievement or Trophy. Bragging rights really.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2010-12-14T21:04:35.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12691" PostTypeId="2" ParentId="10892" CreationDate="2010-12-14T21:12:39.097" Score="4" Body="&lt;p&gt;Try it for yourself! When you've leveled up, just up your skills and watch the damage you do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll see that for wands, the 'actual damage' is benefited from the dexterity stat and the magic damage is benefited from the magic stat.  Since higher level wands are mostly magic damage, you'll want to focus on that if you're serious about high wand damage.&lt;/p&gt;&#xA;" OwnerUserId="5543" LastActivityDate="2010-12-14T21:12:39.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12692" PostTypeId="1" AcceptedAnswerId="12717" CreationDate="2010-12-14T21:30:43.207" Score="5" ViewCount="744" Body="&lt;p&gt;What is important when planning an expedition in Die2Nite?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Expeditions that take you far from your town take quit a lot of planning and resources. How do I maximise the returns of my expeditions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that the fields near to a town are depleted very rapidly, but how far should I try to go with an expedition? How important is it to find buildings on the way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For now, I've had everyone stay on the furthest square we went for the night and dig a bit. This doesn't seem efficient to me as we deplete a field pretty rapidly with a few people. How can we do that better?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-12-15T04:18:22.683" Title="Expedition planning in Die2Nite" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12693" PostTypeId="2" ParentId="12687" CreationDate="2010-12-14T21:31:59.080" Score="9" Body="&lt;p&gt;The &lt;a href=&quot;http://www.wowhead.com/spell=71041/dungeon-deserter&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Deserter&lt;/a&gt; debuff was implemented when the Dungeon Finder first came out, and has had several revisions since. It's intended to force you to stick with a group for a certain period of time rather than dropping group based on your own personal bias (for example, maybe you really don't like Paladins and the group you just got slotted into has four of them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As it is designed now, you should receive the Dungeon Deserter debuff if you leave the group before the last boss is defeated (the last boss is generally the boss listed on the dungeon's achievement, for instances where you go after the last boss before optional bosses).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is all not to be confused with the hidden-ish &lt;a href=&quot;http://www.wowhead.com/spell=71328/dungeon-cooldown&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Cooldown&lt;/a&gt; debuff, which prevents you from requeueing for a random dungeon for 15 minutes after entering a dungeon. This is to prevent pre-made groups from &quot;rolling the dice&quot; over and over in rapid succession to get the &quot;random&quot; dungeon they prefer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the implementation of both debuffs has left a lot to be desired, and it's fairly easy to avoid getting either debuff. It's definitely considered an exploit to intentionally circumvent them, and Blizzard is constantly working on ways to improve exploit detection, but you generally won't receive the debuffs for things outside of your control. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, you'll avoid getting the debuffs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If the rest of the group leaves before you kill the last boss, leaving you by yourself (or even with one other person) in the dungeon, and&lt;/li&gt;&#xA;&lt;li&gt;If you complete the dungeon before the Dungeon Cooldown debuff expires.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2010-12-14T21:49:49.890" LastActivityDate="2010-12-14T21:49:49.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12694" PostTypeId="2" ParentId="12415" CreationDate="2010-12-14T21:50:16.540" Score="1" Body="&lt;p&gt;Supplement to tzenes' answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you scout a 6 pool (you should always scout), prefer to get a 2nd gateway instead of a cyber core. A 2 gate zealot push will easily win the game if the Zerg's 6 pool failed to do any serious damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as Protoss, always wall off against Zerg; ideally with a wall similar to the picture tzenes has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, while a 6 pool can be done effectively on almost any map, it is worth considering that a 6 poll is really only common on the map &quot;Steps of War&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1919" LastActivityDate="2010-12-14T21:50:16.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12695" PostTypeId="1" CreationDate="2009-08-01T23:52:44.773" Score="181" ViewCount="658483" Body="&lt;p&gt;I have just bought a new computer and I have everything migrated over except for my Steam games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I looked in &lt;code&gt;Program Files/Steam/&lt;/code&gt; and I found a folder full of the games I have downloaded, but I do not know if it is safe to just copy these folders from one computer to another (seeing as a lot of other applications will not work if you do this), or is there another recommended way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't really feel like re-downloading all my games. I don't have the time nor bandwidth to download 20GB over a 1.5mbps connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to contact Valve and get a disk with the games on it?&lt;/p&gt;&#xA;" OwnerUserId="10299" OwnerDisplayName="joshhunt" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:14:40.610" LastActivityDate="2023-03-22T19:08:30.740" Title="How do I move Steam games to a new computer without re-downloading them?" Tags="|steam|" AnswerCount="10" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12696" PostTypeId="2" ParentId="12695" CreationDate="2009-08-01T23:56:38.087" Score="14" Body="&lt;p&gt;From &lt;a href=&quot;http://forum.notebookreview.com/showthread.php?t=347067&quot; rel=&quot;noreferrer&quot;&gt;this forum thread:&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Install Steam, then just copy the directories over onto the new computer, use the same filepaths etc...&lt;/p&gt;&#xA;&lt;p&gt;And you will need to delete the clientregistry.blob file that you copied over from your old computer. Don't worry Steam will create a new one when you run it on your new computer.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Or re-download the games after installing Steam&lt;/p&gt;&#xA;" OwnerDisplayName="Ciaran" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-24T09:16:24.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12697" PostTypeId="2" ParentId="12695" CreationDate="2009-08-02T00:00:30.887" Score="6" Body="&lt;p&gt;You should be safe to just copy the game files - but should worse come to worse, you can always just re-download as many times as you need/want to.  (That's what I always do.)&lt;/p&gt;&#xA;" OwnerUserId="5497" OwnerDisplayName="Electrons_Ahoy" LastActivityDate="2010-12-14T22:08:37.467" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12698" PostTypeId="2" ParentId="12695" CreationDate="2009-08-02T00:01:43.443" Score="113" Body="&lt;p&gt;I copy the files like you suggested all the time, and it is fine to do. Any files that do not match are usually re-downloaded from Steam, hence why it will still update a bit after a fresh copy. If you do not want all to redownload just the sounds and maps (which take up the most of the space), you can simply take the .gcf files for each game from &lt;code&gt;Program Files/Steam/SteamApps&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam also has a &quot;Backup&quot; feature you can use. The files it creates can be moved from PC to PC and restored on any one.&lt;/p&gt;&#xA;" OwnerDisplayName="John T" LastEditorUserId="151086" LastEditDate="2017-05-21T17:42:21.843" LastActivityDate="2017-05-21T17:42:21.843" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12699" PostTypeId="2" ParentId="12695" CreationDate="2009-08-02T06:15:52.270" Score="55" Body="&lt;p&gt;Here is the official answer from Valve on how to relocate where Steam games are installed. While the article is written as if you're moving from one directory to another on the same computer, the principles would be alike for moving downloaded content from one computer to another:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129&quot; rel=&quot;noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Dav" LastEditorUserId="23" LastEditDate="2011-09-24T09:47:50.907" LastActivityDate="2011-09-24T09:47:50.907" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12700" PostTypeId="2" ParentId="12695" CreationDate="2009-08-02T09:03:33.863" Score="24" Body="&lt;p&gt;An unofficial one, is to &lt;strong&gt;copy just your complete steam folder&lt;/strong&gt; to another PC/HDD, without the need to reinstall steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made it many times, and it works also on external HDD, that is easy if you want to show some games to your friends when you don't have your PC with you.&lt;/p&gt;&#xA;" OwnerUserId="730" OwnerDisplayName="Drake" LastActivityDate="2010-12-14T22:08:37.467" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12701" PostTypeId="2" ParentId="12695" CreationDate="2010-12-14T18:01:08.573" Score="10" Body="&lt;p&gt;Download Steam mover from the techmixer site:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.techmixer.com/steam-mover-move-installed-windows-applications-drives/&quot; rel=&quot;noreferrer&quot;&gt;http://www.techmixer.com/steam-mover-move-installed-windows-applications-drives/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can check the info first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was written by a Steam user and was first posted on the Valve developers forum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It enables easy transfer between separate folders and/or hard drives, and is free, and portable. &lt;/p&gt;&#xA;" OwnerDisplayName="Lee Oleary" LastEditorUserId="13" LastEditDate="2012-05-02T20:27:47.290" LastActivityDate="2012-05-02T20:27:47.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12703" PostTypeId="2" ParentId="6387" CreationDate="2010-12-14T22:09:09.593" Score="9" Body="&lt;p&gt;According to the &lt;a href=&quot;http://freeciv.wikia.com/wiki/The_Art_of_Freeciv&quot; rel=&quot;noreferrer&quot;&gt;Freeciv wiki&lt;/a&gt; cities are only destroyed while at level 1. The &lt;a href=&quot;http://forum.freeciv.org/viewtopic.php?t=4166&amp;amp;sid=233b763586b99523dc2a520c73c4da99&quot; rel=&quot;noreferrer&quot;&gt;forums also seem weary of this topic&lt;/a&gt;, which implies it is one of those oft-requested, never-to-be implemented features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This leaves the conclusion that it is not possible to do so.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-14T22:09:09.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12704" PostTypeId="2" ParentId="12661" CreationDate="2010-12-14T22:22:35.883" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.ehow.com/video_4936303_drift-gran-turismo-5-cars.html?ref=Track2&amp;amp;utm_source=ask&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; contains videos of someone drifting different cars in GT5 in the series &quot;How to Drift Gran Turismo 5 Cars&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find this answer useless( which I hope you don't ), then please tell me.&lt;/p&gt;&#xA;" OwnerUserId="5501" LastEditorUserId="207" LastEditDate="2011-01-26T01:00:36.987" LastActivityDate="2011-01-26T01:00:36.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12705" PostTypeId="2" ParentId="12682" CreationDate="2010-12-14T22:46:44.887" Score="4" Body="&lt;p&gt;If you do not have any controller yet, go for the XBox 360 Controller or any other controller that supports the &lt;a href=&quot;http://en.wikipedia.org/wiki/DirectInput#XInput&quot; rel=&quot;nofollow noreferrer&quot;&gt;XInput API&lt;/a&gt;. There are not many of them, including:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Official Xbox 360 Controller &lt;/li&gt;&#xA;&lt;li&gt;Logitech Cordless RumblePad 2 USB &lt;/li&gt;&#xA;&lt;li&gt;Thrustmaster T-Wireless 3 in 1 Rumble Force&lt;/li&gt;&#xA;&lt;li&gt;Thrustmaster Run’N’Drive Wireless&lt;/li&gt;&#xA;&lt;li&gt;Thrustmaster Run'N'Drive Wired Rumble Force&lt;/li&gt;&#xA;&lt;li&gt;Thrustmaster Dual Trigger&lt;/li&gt;&#xA;&lt;li&gt;Rumble Force Thrustmaster Dual Analog 3&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you unluckily do have a controller that is none of the above or not supporting XInput, there still is a solution, albeit an impractical one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a small project called &lt;a href=&quot;http://code.google.com/p/x360ce/&quot; rel=&quot;nofollow noreferrer&quot;&gt;X360ce&lt;/a&gt; which allows you to use such controllers with the games requiring XInput. I have been using it successfully to play Dirt 2 with my Saitek Rumble Force.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quirk is, you have to copy it for every game you want to play, and possibly configure it individually. But most games work the same, I did the configuration only once for my controller and it works on most games.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-14T22:46:44.887" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12706" PostTypeId="1" AcceptedAnswerId="12707" CreationDate="2010-12-14T23:51:47.147" Score="4" ViewCount="1135" Body="&lt;p&gt;I have just realized there is a new menu item called &quot;Starcraft II Public Test&quot; which I think has been installed with one of the latest updates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this?&#xA;I'm not very comfortable with launching executables whose function I don't know.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-15T00:04:34.817" Title="Starcraft II Public Test?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12707" PostTypeId="2" ParentId="12706" CreationDate="2010-12-15T00:04:34.817" Score="7" Body="&lt;p&gt;It launches a beta of the upcoming release of patch 1.2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Info: &lt;a href=&quot;http://us.battle.net/sc2/en/blog/1334972&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/blog/1334972&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5545" LastActivityDate="2010-12-15T00:04:34.817" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12708" PostTypeId="1" AcceptedAnswerId="12709" CreationDate="2010-12-15T00:20:14.390" Score="1" ViewCount="621" Body="&lt;p&gt;Everything I find when Googling it references a file called &quot;bin_unix&quot;.  A search of my system indicates I don't have it.  Is there any other way to set a server for AssaultCube?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW, I'm running Ubuntu 10.04.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="185203" LastEditDate="2022-07-30T01:21:04.910" LastActivityDate="2022-07-30T01:21:04.910" Title="How can I set up an AssaultCube server?" Tags="|technical-issues|hosting|ubuntu|assaultcube|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12709" PostTypeId="2" ParentId="12708" CreationDate="2010-12-15T01:27:25.033" Score="1" Body="&lt;p&gt;It seems to be because I had an old version.  Apparently the version in the Ubuntu Software Center is not the latest.  I can't figure out how to install it now, but that's a different question.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2010-12-15T01:27:25.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12710" PostTypeId="1" AcceptedAnswerId="61354" CreationDate="2010-12-15T02:23:32.880" Score="8" ViewCount="29013" Body="&lt;p&gt;This is very similar to &lt;a href=&quot;https://gaming.stackexchange.com/questions/11605/reward-for-earning-all-gold-medals-for-time-attacks-in-donkey-kong-country-return&quot;&gt;this question&lt;/a&gt;, except mine is about puzzle pieces (although I'm curious for a more satisfying answer to that question as well).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if there are rewards (other than getting image gallery or music gallery stuff updated) for collecting all the puzzle pieces? Also, what about beating levels in Mirror Mode or (like the other question) Time Trials?&lt;/p&gt;&#xA;" OwnerUserId="5547" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-05-07T21:08:48.113" Title="Is there any point in collecting puzzle pieces in Donkey Kong Country Returns?" Tags="|donkey-kong-country-returns|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12711" PostTypeId="1" AcceptedAnswerId="12712" CreationDate="2010-12-15T02:31:56.523" Score="6" ViewCount="1540" Body="&lt;p&gt;So, my boss is awesome.  He is super nice and a really good boss to boot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Today we happened to be discussing XBox gaming and found that we currently like the same game (Black Ops).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So we did what any normal gamers would do and exchanged gamer tags.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I am looking forward to playing online with my boss.  But at the same time I am a bit worried.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I sometimes play during lunch (I work at home some days) and I would not want his family (whom he shares the XBox with) saying &quot;Vaccano was online during work today&quot;.  (My boss may not care, but I don't want that stigma.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to easily hide when I am online and when I am not?  (Note, I don't always want to hide that I am online or I will miss out on game invites.)&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:42:40.037" LastActivityDate="2012-08-03T09:42:40.037" Title="Privacy on XBox Live" Tags="|xbox-360|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="12712" PostTypeId="2" ParentId="12711" CreationDate="2010-12-15T02:41:18.407" Score="13" Body="&lt;p&gt;The easiest way is to bring up the mini dash (with the guide).&#xA;Setttings page-&gt; Preferences-&gt;Online Status-&gt;Appear Offline. This is also where you change it back to Online, Away, or Busy.&#xA;&lt;a href=&quot;http://www.youtube.com/watch?v=r9V6390j5os&quot; rel=&quot;nofollow noreferrer&quot;&gt;Youtube Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm 'sick' from class I usually unplug my ethernet cable first, sign in with my profile, change my status to offline, and then connect to live. I'm pretty sure this stops it from showing up as signed in X hours ago.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-12-15T02:41:18.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12713" PostTypeId="2" ParentId="12711" CreationDate="2010-12-15T02:42:39.327" Score="8" Body="&lt;p&gt;There is an option to set yourself invisible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guide &gt; Settings &gt; Preferences &gt; Online Status &gt; Appear Offline&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot set yourself offline to just one person, it would have to be to your whole friends list. Once you do want to appear online set it to Online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note, if your Gamer Tag auto signs on when you start your X-Box you might want to unhook your Ethernet cable. Once you set your status to offline then you can plug it back in and play online without being detected by your boss.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="58" LastEditDate="2010-12-15T03:55:35.267" LastActivityDate="2010-12-15T03:55:35.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12714" PostTypeId="2" ParentId="12682" CreationDate="2010-12-15T02:52:27.920" Score="6" Body="&lt;p&gt;Updated for 2022:&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Best overall:&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Xbox One/Series controller&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The controller modern PC games (with controller support) are designed for&lt;/li&gt;&#xA;&lt;li&gt;On-screen button prompts in games (e.g.: &amp;quot;Press X to punch&amp;quot;) will match (if the games have good controller support).&lt;/li&gt;&#xA;&lt;li&gt;No extra software, or config/setup/fiddling required&lt;/li&gt;&#xA;&lt;li&gt;Can be used with just a Bluetooth adapter, though the official receiver is recommended (less input lag, and Bluetooth can be unstable if your adapter is cheap or you are not within 1 metre or are using multiple controllers)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Best alternatives (some may even prefer these):&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;PS5/PS4 Controllers (Dualshock 5/4)&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some prefer the feel of the playstation-style controller&lt;/li&gt;&#xA;&lt;li&gt;Recognised by Steam, so can be used in any steam game that supports controllers (XInput)&lt;/li&gt;&#xA;&lt;li&gt;Touchpad can be used as a mouse (with free software like DS4Windows)&lt;/li&gt;&#xA;&lt;li&gt;Inbuilt gyro can be used in some games (like Breath of the Wild on cemu)&lt;/li&gt;&#xA;&lt;li&gt;A couple of games do support the DS5 fancy triggers&lt;/li&gt;&#xA;&lt;li&gt;But on-screen button prompts won't match in some games (though the Sony ports and several other WILL have the correct prompts)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Switch Pro Controller&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some prefer the feel of this controller&lt;/li&gt;&#xA;&lt;li&gt;Recognised by Steam, so can be used in any steam game that supports controllers (XInput)&lt;/li&gt;&#xA;&lt;li&gt;But on-screen button prompts won't match in most games&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Next-best alternatives&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;8bitdo Pro controller&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some people love these, say they are as good or better quality than the major console controllers (most 3rd party controllers suck)&lt;/li&gt;&#xA;&lt;li&gt;But many people already own PS4/PS5, Switch Pro or Xbox one/series  controllers (and so even if you don't have one, you may be able to buy them cheaply used or on-sale)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Old Xbox 360 controllers&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Matches on-screen button prompts&lt;/li&gt;&#xA;&lt;li&gt;Cheap compared to above ones&lt;/li&gt;&#xA;&lt;li&gt;Many are still holding up well (though they are old now - lots of broken shoulder buttons, battery packs, etc on used ones)&lt;/li&gt;&#xA;&lt;li&gt;Their stick accuracy isn't great, and older ones (the vast majority of them) have an average D-pad, which sucks in older emulated games (fast 2D platformers, SNES games, Streetfighter 2, etc).&lt;/li&gt;&#xA;&lt;li&gt;Charging is an issue - the battery packs break easily, etc&lt;/li&gt;&#xA;&lt;li&gt;No bluetooth, you need a receiver, and they are no longer made, so very expensive to buy (upwards of 30 USD).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Other:&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wii U Pro and PS3 Controllers can be a good option if you already own them, there are 8bitdo Bluetooth USB adapters for under $20 that let you use these on PC (PC thinks they are a wired xbox controller, so it's easier to sync and switch between these than using Bluetooth directly)&lt;/li&gt;&#xA;&lt;li&gt;3rd party controllers can be inexpensive, but are almost never as well-built, long lasting, accurate, responsive and comfortable as the ones that ship with the major consoles.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Also think about:&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can save money getting wired controllers instead of wireless IF you always play at a desk. If you play on a couch (even sometimes), it's usually not worth the discount.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="210" LastEditorUserId="210" LastEditDate="2022-10-22T02:47:13.183" LastActivityDate="2022-10-22T02:47:13.183" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="12715" PostTypeId="1" AcceptedAnswerId="12718" CreationDate="2010-12-15T03:48:57.127" Score="6" ViewCount="4035" Body="&lt;p&gt;This may sound odd coming from the psychopath who &lt;a href=&quot;https://gaming.stackexchange.com/questions/6518/ramifications-of-mass-slaughter&quot;&gt;slaughtered everyone in Fallout 3&lt;/a&gt; and was concerned about whether or not &lt;a href=&quot;https://gaming.stackexchange.com/questions/11556/does-cannibalism-count-as-food&quot;&gt;cannibalism counted as food&lt;/a&gt; (not to mention what would happen if I engaged in it &lt;a href=&quot;https://gaming.stackexchange.com/questions/11671/what-are-the-ramifications-of-open-cannibalism&quot;&gt;openly&lt;/a&gt;), but I've just restarted New Vegas with the intent of playing a character who never kills humans. I'm told it's possible to win the game this way, though it will be very challenging. (Perhaps moreso since this is the character for whom I chose hardcore mode.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to solve Primm's problems with convicts (and specifically, both get and solve &lt;a href=&quot;http://fallout.wikia.com/wiki/My_Kind_of_Town&quot; rel=&quot;nofollow noreferrer&quot;&gt;My Kind of Town&lt;/a&gt;) without killing any humans?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2015-09-30T06:03:03.517" Title="Is there a peaceful solution to Primm?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12716" PostTypeId="2" ParentId="12692" CreationDate="2010-12-15T03:57:41.897" Score="5" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;This doesn't seem efficient to me as we deplete a field pretty rapidly with a few people.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It seems to me the primary benefit of the expeditions is the fact that you can rapidly search an area and move on without having to spend many hours on auto search.  This allows you to get much needed resources back to town earlier so people can start on the more important projects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it lets you move through zones you normally wouldn't be able to without wasting valuable water (should be used for AP whenever possible).  On top of that, expeditions saves your town the trouble of wasting even more AP having to rescue stranded people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, a well organized expedition can probably save many hours and valuable AP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for expedition planning, depending on the distance required and food/water supply, I would recommend 1 food item and 1 water item for everyone in the expedition (and at a minimum 1-2 weapons spread across the entire party).  This allows you to venture out up to 9 squares.  If your party finds lots of items early on, however, you can always choose to create a small cache and drop the loot there to be gathered later, or just return to town and save either the water or the food item.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-12-15T03:57:41.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12717" PostTypeId="2" ParentId="12692" CreationDate="2010-12-15T04:18:22.683" Score="7" Body="&lt;p&gt;Expeditions is a very important part of D2N:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It allows people, not to get trapped by zombies, and not have to waste AP, to go rescue them. &lt;/li&gt;&#xA;&lt;li&gt;It allows for more communication, so not everyone runs off to the first undepleted zone&lt;/li&gt;&#xA;&lt;li&gt;And, it allows for way better planing of a route, than on the town forums.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The most important things to do, while planning an expedition is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware of zombie counts, &lt;strong&gt;NEVER&lt;/strong&gt; go in to zones, you cant get back from. If you're unsure how many zombies there are in the zone, either have a large enough group of people, or have a Scout (Hero type) to scout out the zones you are going to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always try to maximize the route you are going, by going through as many undepleted zones as possible. And, always have a list of what resources you need to most that day. Only bring back the most scarce resources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point of expeditions, is to deplete the most zones you can. Always try to go as far out of town as possible, so you can let those lone scavengers, to take the zones that are more safe, and closer to the town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find yourself with zones that have huge amount of zombies, bring some weapons, and start killing them. (NOTE: This will be much easier accomplished, if you have Plumbing built. Which allows you to refill water weapons for free.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will also recommend building, and upgrading the Watchtower two levels, as it will give you the exact number of zombies six zones off the town. This makes expeditions a lot easier to plan, and execute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As stated, you find yourself depleting a zone too fast. This can be solved, by making a group, of active and flexible people. Start by going out right after the attack, and stop at the first undepleted zone, and dig until its depleted, then move on the next zone. If possible, you can even split the group up (Not recommended, unless there is no zombies in the zones you are going to, as weapons take up much inventory space.), and get more searches done, when you sleep. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say that the most important thing of expeditions, is communication. Always communicate with your group, the best you can. Either over a chat room, messenger or whatever works for you and your group. Always try to stick to a zone, until it's depleted, and then move on to the next zone. With a flexible group, you should be able to deplete the entire rout for your expedition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for buildings, they are &lt;strong&gt;very&lt;/strong&gt; important to find, as there are only ten buildings on the map, and these contains the most scarce resources. If you have a Scout in your town, you should always let them try to scout out the buildings, as you never know how much zombies are there. &lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2010-12-15T04:18:22.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12718" PostTypeId="2" ParentId="12715" CreationDate="2010-12-15T04:23:14.227" Score="6" Body="&lt;p&gt;Why wouldn't it be? The only spot where you may need to do any fighting at all is getting Beagle out of the hostage situation. But you can lockpick the door in the lobby and find a key on there that lets you sneak past all the convicts.&#xA;Getting Mayers as a sheriff is dead easy - you just need some Powder Ganger outfit (you can try to steal one at the powder ganger outpost just south of Goodsprings). Otherwise you can pass Science check to repair Slim Primm or Convince Knight at Mojave outpost to send reinforcements. None of those options involve any fighting at all.&lt;/p&gt;&#xA;" OwnerUserId="5288" LastActivityDate="2010-12-15T04:23:14.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12719" PostTypeId="1" CreationDate="2010-12-15T04:43:18.637" Score="10" ViewCount="329" Body="&lt;p&gt;At the beginning of the game I've decided it's important to spread out thinly, avoid enemy contact, and claim as many resource points as possible.  Yes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But then it's less clear to me when is the best time to engage the enemy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I counter attack as soon as they start taking my resources I seem to get drawn into endless unit production and make inadequate progress on infrastructure;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if I leave them to it, and I build, then I find myself unable to replenish my resources quickly enough to build those superior units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips on how to balance these two extremes? What events might signal to me that it's time to swap my focus?&lt;/p&gt;&#xA;" OwnerUserId="38042" LastEditorUserId="23" LastEditDate="2011-12-09T11:31:21.467" LastActivityDate="2011-12-09T11:31:21.467" Title="When to push and when to build?" Tags="|company-of-heroes|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12720" PostTypeId="1" AcceptedAnswerId="12725" CreationDate="2010-12-15T05:33:10.930" Score="8" ViewCount="2758" Body="&lt;p&gt;There is already a &lt;a href=&quot;https://gaming.stackexchange.com/questions/11335/does-car-choice-matter-in-need-for-speed-hot-pursuit&quot;&gt;somewhat similar and broader question&lt;/a&gt;, but I'm wondering if there is specifically a difference within each series of cars of the health and strength levels of each car. Are there some cars that can take more damage in a Hot Pursuit race or give out more damage when crashing into cars than others? Is there any evidence that any cars can take more hits (from other cars, spike strips, emps, etc.), or give out more damage than others?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example I'm wondering about would be a car like the Ford Shelby GT500, by the looks of it would be able to give out and take more damage than the Porsche 911 GT3 RS (I think they are in the same series) just due to it's sheer size and bulk. But, seeing that the game really balances things out for the most part, I'm wondering if they don't have any difference in health or strength levels. &lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2010-12-15T08:35:42.193" Title="Do the cars in Need for Speed: Hot Pursuit have different levels of health and strength?" Tags="|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12721" PostTypeId="1" AcceptedAnswerId="12728" CreationDate="2010-12-15T05:37:39.890" Score="6" ViewCount="2135" Body="&lt;p&gt;How do you get Quillmane to spawn in EQ1?&lt;/p&gt;&#xA;" OwnerUserId="5544" LastActivityDate="2015-12-28T20:48:20.477" Title="Spawn Quillmane in EQ1" Tags="|everquest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12723" PostTypeId="1" AcceptedAnswerId="12724" CreationDate="2010-12-15T05:45:45.183" Score="2" ViewCount="5089" Body="&lt;p&gt;I enjoy console racing games, but not really enough to invest in a steering wheel controller and pedals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, when I'm using the analog sticks to steer, I don't ever feel like I can hold the stick at just the right position to make a smooth and accurate turn and/or drift. Rather, I find myself constantly tapping the analog stick left and right to make minor adjustments. I'm pretty sure that's not the best way, but I really haven't found any other method that feels quite right and still in control. I'm just wondering if anyone had any tips for better control and accuracy using the analog sticks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen accessories to extend the control sticks for FPS games (Something like &lt;a href=&quot;http://www.kontrolfreek.com/Game-Controller-Accessories/KontrolFreek-Speed-Freek.asp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Speed Freek&lt;/a&gt;, for example), but I'm not sure if those would apply in a case like this or not. Something like an accessory like that isn't entirely out of the question if it could be helpful for other things as well and relatively inexpensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm assuming this could be pretty general advice as most racing games I've encountered on the Xbox 360 and PS3 both use a typical left analog stick to steer and a trigger or button to accelerate.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="11089" LastEditDate="2012-06-02T21:46:45.427" LastActivityDate="2012-06-02T21:46:45.427" Title="Are there any tips for improving driving skills in racing games using an analog stick controller?" Tags="|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12724" PostTypeId="2" ParentId="12723" CreationDate="2010-12-15T06:22:23.747" Score="2" Body="&lt;p&gt;One of the things I liked most about some of the Gran Turismo games is that they let you use both Playstation analog sticks (the left to steer, and the right for forward and reverse acceleration). I'm not sure if the games you're playing have an option for that, but I'd try it and practice that way for a bit. I find that it not only centers your hands better on the controller (i.e. your right hand isn't moving the left stick when you hit the accelerate button a bit too hard), but that acceleration and braking are much, much smoother.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might not be the same problem, but most of my turning problems were solved by smoother acceleration and braking into the turns, not by the actual steering itself. Give it a shot if you have the option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that suggestion, try to practice not tapping the sticks so much, but keeping pressure on them at all times. When you start to initiate a turn, give yourself enough time to decelerate and gradually and smoothly steer toward the straightest exit through the curve rather than hammering the stick at the last second. Knowing the course really helps here, since your hands will start to remember what they're supposed to do at any given point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suppose that's pretty general, but I hope there's something useful in there for ya.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2010-12-15T06:22:23.747" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12725" PostTypeId="2" ParentId="12720" CreationDate="2010-12-15T06:44:09.643" Score="7" Body="&lt;p&gt;From what I've observed, this actually at least &lt;em&gt;appears&lt;/em&gt; to be the case (and &lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/3993720.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;at least two other people agree&lt;/a&gt;). I haven't found a way to determine this definitively though, but I'll see what I can do in the way of testing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lack of hard figures aside, based on what I've seen in various single player events, larger cars seem to be able to hold their ground much better. I feel like this is particularly noticeable when comparing the Gauntlet event featuring the &lt;a href=&quot;http://hotpursuit.needforspeed.com/node/359&quot; rel=&quot;nofollow noreferrer&quot;&gt;McLaren F1&lt;/a&gt; against the one featuring the &lt;a href=&quot;http://hotpursuit.needforspeed.com/game-info/cars/bentley-continental-supersports-coupe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bentley Continental&lt;/a&gt;, as the F1 tends to fish tail fairly dramatically and start falling apart when rammed by police cruisers, while in the same situation the Bentley barely budges (also causing plenty of damage when on the offensive).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game does seem to imply that there's a benefit to choosing a particular type of car for Hot Pursuit events, as seen in this (poorly captured) picture I took of one of the loading Tips before answering this question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jQsvX.jpg&quot; alt=&quot;Hot Pursuit tip&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, it states that &quot;the fastest exotics are not always the best cars for hot pu[rsuit].&quot; This would suggest that the exotics are not always up to the task of dealing with the pursuiing officer units due to lack of durability/power, though it doesn't state that explicity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that these observations are related to collision damage only. Based on some very quick runs with the &lt;a href=&quot;http://hotpursuit.needforspeed.com/game-info/cars/ford-shelby-gt500&quot; rel=&quot;nofollow noreferrer&quot;&gt;GT500&lt;/a&gt; and the &lt;a href=&quot;http://hotpursuit.needforspeed.com/game-info/cars/porsche-911-targa-4s&quot; rel=&quot;nofollow noreferrer&quot;&gt;911 Targa&lt;/a&gt;, damage received from weapons such as spike strips took the same chunk out of the damage meter on each vehicle. I'll confirm this is the case across the board sometime later, but I think that makes sense.&lt;/p&gt;&#xA;" OwnerUserId="4076" LastEditorUserId="4076" LastEditDate="2010-12-15T08:35:42.193" LastActivityDate="2010-12-15T08:35:42.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12726" PostTypeId="2" ParentId="12488" CreationDate="2010-12-15T07:23:19.533" Score="1" Body="&lt;p&gt;Easy and short solutions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bunker rush&lt;/strong&gt;&#xA;build spawning pool at 12, send your second queen to the natural to see if there is a bunker rush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally he will send the scv to scout your main base first, if you see it send a drone to chase it and forget about that drone and scv. If this is done, forget about the next two lines of advices because he wont be able to build something with that scv (but send the second queen to the natural to guarantee nothing happens)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If he is building it, attack the scv with drones while youre hatching zerglings&lt;/li&gt;&#xA;&lt;li&gt;If its built already, hatch 2-3 zerglings (this means 4-6) and take it out(theyre enough for 1 M + bunker, if another marine comes, take him before enters).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;after this you should send remaining to front of his base to scout the attacks earlier&#xA;Control your adrenalin, he wont cause much trouble after that because you are scouting his attack force and seeing what is coming. Focus on building MORE DRONES.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;mass marine&lt;/strong&gt;&#xA;Build a baneling nest, and morph enough amount of zerglings to banelings. Banelings are good against any sort of MM things. You will see that banelings will take his marine ball out with a low cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Never forget: You re a zerg player, no one can harm you at early stage if you know what to do. Control your adrenalin and always keep in mind that &lt;strong&gt;drone timing&lt;/strong&gt; and &lt;strong&gt;scouting&lt;/strong&gt; are the most important things for a zerg.&lt;/p&gt;&#xA;" OwnerUserId="4134" LastEditorUserId="4134" LastEditDate="2010-12-15T07:30:33.833" LastActivityDate="2010-12-15T07:30:33.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12727" PostTypeId="1" AcceptedAnswerId="12785" CreationDate="2010-12-15T07:23:33.900" Score="14" ViewCount="7708" Body="&lt;p&gt;I would like to get 'beat medium AI in 5 minutes' achievement. Usually I am playing as terran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there special SMALL (TINY) map for that? What is strategy for that? Should I build 1st barrack on opponents base? Should I play some special race against another special?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any thoughts are welcome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="11290" LastEditDate="2011-08-02T14:34:04.947" LastActivityDate="2013-04-24T08:58:28.223" Title="How do I beat medium AI in 5 minutes?" Tags="|starcraft-2|achievements|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12728" PostTypeId="2" ParentId="12721" CreationDate="2010-12-15T07:43:36.177" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://home.comcast.net/~echelonforester/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Echelon Forester&lt;/a&gt; has the &lt;a href=&quot;http://home.comcast.net/~echelonforester/quillmane2.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;spoiler for getting Quillmane to spawn&lt;/a&gt;. If you have a tracker and aren't dealing with a lot of competition, it should work brilliantly. However, if you don't have a tracker and are dealing with a fair amount of other people killing placeholders, your best bet is to kill everything in the zone and hope for the best. The times I've been able to see or kill Quillmane have been sheer dumb luck.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2010-12-15T07:43:36.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12730" PostTypeId="2" ParentId="12727" CreationDate="2010-12-15T08:50:38.750" Score="23" Body="&lt;p&gt;So here was my thoughts when I approached this problem:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How do I give myself the biggest advantage when rushing&lt;/li&gt;&#xA;&lt;li&gt;How do I hurt my opponent the most by rushing&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In respect to the first thought, shorter maps are definitely better (you were on the right track there), so I chose steps of war.  With respect to the second thought I decided to pick a Terran opponent.  Marines (the starting Terran unit) benefit a lot more from larger groups than their Zealot and Zergling equivalents so in early game, when we won't have large groups, it makes sense to go for a Terran opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bS9OC.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next I tried to pick a very fast strategy: 8 Pool.  I decided on the 8 Pool because I happened to know that you can sustain Zergling production (with a Queen) off of 8 Drones (I don't remember the Zealot equivalent I think its also 8 though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kfT4V.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I build 6 initial Zerglings to put some initial pressure (and stop him from building up Marines) and then I go for my Queen/2nd Ovi.  The goal of these first 6 Zerglings needs to be something simple (because I still need to Macro) and needs to stop the Terran from mounting a defense.  So I'm going to specifically kill the Marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/sUFNt.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also a pretty good player so I'll even harass the SCVs; however, this is more complicated.  I can't let any of my Zerglings die, because I need to build up critical mass and he has enough SCVs to wipe them out, so what I do is a little &lt;a href=&quot;http://en.wikipedia.org/wiki/Brinkmanship&quot; rel=&quot;nofollow noreferrer&quot;&gt;Brinkmanship&lt;/a&gt;, try to lure a few away and kill them off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ybec9.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll notice my reinforcements are starting to come in, and eventually spawn larva will kick in.  As more Zerglings come in, I get progressively more aggressive till, finally, I'm chasing down the few remaining SCVs.  After some Magical threshold, the computer GGs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lphUu.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-12-15T08:50:38.750" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12731" PostTypeId="2" ParentId="12727" CreationDate="2010-12-15T08:53:57.357" Score="4" Body="&lt;p&gt;The easy way to defeat the medium AI Medium in under 5 minutes or less (average of 3 minutes):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;choose Protoss race&lt;/li&gt;&#xA;&lt;li&gt;when the game starts, select 1 probe to go to your opponent's base&lt;/li&gt;&#xA;&lt;li&gt;build 2 more additional probes&lt;/li&gt;&#xA;&lt;li&gt;build a Pylon on their base, near their collector zone (let the AI to be Terran or Protoss)&lt;/li&gt;&#xA;&lt;li&gt;build a Forge, then spam the Cannon! Do this as quickly as possible until the AI says gg.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can also do this plan against the hard AI, but against the very hard AI, you will need to build outside their sight, or their probe will attack your building.&lt;/p&gt;&#xA;" OwnerUserId="5550" LastEditorUserId="207" LastEditDate="2010-12-15T16:34:00.060" LastActivityDate="2010-12-15T16:34:00.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12734" PostTypeId="2" ParentId="12666" CreationDate="2010-12-15T09:57:06.143" Score="5" Body="&lt;p&gt;The amount of guild experience awarded varies. It is depended on specific factors... (&lt;a href=&quot;http://www.wowpedia.org/Guild_advancement&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;&lt;strong&gt;Source&lt;/strong&gt;&lt;/em&gt;&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;h3&gt;Guild xp for boss kills is scaled on a few factors.&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Boss level&lt;/li&gt;&#xA;&lt;li&gt;Normal / Heroic&lt;/li&gt;&#xA;&lt;li&gt;Amount of guild members present (more xp for raids, since they are limited to once a week)&#xA;&lt;ul&gt;&#xA;&lt;li&gt;20/25 - 25 player raid&lt;/li&gt;&#xA;&lt;li&gt;8/10 - 10 player raid,&lt;/li&gt;&#xA;&lt;li&gt;3/5 - dungeons&lt;/li&gt;&#xA;&lt;li&gt;8/25 - Old 25 and 40 man raids (Vanilla, TBC, and WOTLK)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Straight from Blizzard's Mouth &lt;em&gt;(&lt;a href=&quot;http://us.battle.net/wow/en/blog/2113741&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/em&gt;&lt;/h3&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The amount of experience gained scales, with 3/5 guild members granting 50% normal guild xp, 4/5 giving 100%, and 5/5 giving 125% guild xp. The amount gained from each boss scales with your level relative to the boss's level, with Heroic bosses worth even more (1.5x). It pays off to have a full group of guild members!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-23T02:51:09.990" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12735" PostTypeId="1" AcceptedAnswerId="12736" CreationDate="2010-12-15T10:36:46.473" Score="2" ViewCount="149" Body="&lt;p&gt;I just finished Deathspank (Orphan of Justice) trying to complete all possible quests; I counted about 111 at the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SPOILER&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But now I have a question. South to Lord's Castle there is a farm and there you can found a strange dog. Ima said that one day it falled from the sky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't find any way to interact with it. Am i missing something or it is just designed in that way?&#xA;Or maybe it has a role in the sequel &lt;code&gt;Thongs of Virtue&lt;/code&gt;?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-12-15T12:02:04.603" Title="The dog falled from heaven" Tags="|deathspank|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12736" PostTypeId="2" ParentId="12735" CreationDate="2010-12-15T12:02:04.603" Score="2" Body="&lt;p&gt;It's designed that way. That dog's sole purpose is to be a creepy non sequitur.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spoiler for Thongs of Virtue:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; While he exists in Thongs of Virtue, he doesn't have any role to play in it, either.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2010-12-15T12:02:04.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12737" PostTypeId="1" AcceptedAnswerId="12738" CreationDate="2010-12-15T12:35:02.853" Score="2" ViewCount="555" Body="&lt;p&gt;One of our town is stuck in the desert, one km south of town at [0,-1].&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He has eaten, he has drunk, he is hung over and has used a drug. He also has lost an eye (auwch.) We have no coffee, no dice and no cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can we save him? I think we have one anebolic steroids in the bank, can he use 2 drugs in a day?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="274" LastEditDate="2011-12-24T02:49:41.677" LastActivityDate="2012-08-23T01:23:54.923" Title="How can we rescue a survivor trapped in the desert?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12738" PostTypeId="2" ParentId="12737" CreationDate="2010-12-15T12:54:27.463" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;If your friend has hero status, he can use Heroic return if he hasn't yet in this town.&lt;/li&gt;&#xA;&lt;li&gt;If somebody in your town has hero status, he can use Rescue if he hasn't yet in this town.&lt;/li&gt;&#xA;&lt;li&gt;If he finds more drugs, he can use them indeed. He'll become &lt;a href=&quot;http://www.die2nite.com/#help?sk=b0bc2&quot; rel=&quot;nofollow noreferrer&quot;&gt;addicted&lt;/a&gt;, but that's (arguably) better than dead.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-15T12:54:27.463" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12739" PostTypeId="1" AcceptedAnswerId="12741" CreationDate="2010-12-15T12:59:45.700" Score="6" ViewCount="762" Body="&lt;p&gt;There's someone in my town who is REALLY in love with the search tower.  This is my second town with him and he always wants to build it ASAP and then upgrade it every chance he gets.  I understand that getting resources is important, but is it really effective early on to pump up the search tower at the expense of other things (like the watchtower)?  Do other experienced players go for the search tower right away like this?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-15T13:49:38.653" Title="How useful is the search tower really?" Tags="|die2nite|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12741" PostTypeId="2" ParentId="12739" CreationDate="2010-12-15T13:19:47.573" Score="8" Body="&lt;p&gt;The higher desert zone regeneration is, the more items you can find closer in the desert. You can travel in smaller groups, make more trips and have more items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is especially important when you consider that the single best defensive project in the game is &lt;strong&gt;Defensive Focus,&lt;/strong&gt; which greatly increments the defensive value of each defensive objects -- sparing AP for more ambitious projects. The more objects, the merrier!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Today, day 14 in Itching plantation of shadows, we're getting Defensive Focus 4, for 106 additional defense -- essentially for free. We wouldn't have gotten so many defensive items without a search tower, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Indeed, our search tower is level 5. At first I didn't agree with this, but now I can see the benefits.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-15T13:19:47.573" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12742" PostTypeId="2" ParentId="12739" CreationDate="2010-12-15T13:49:38.653" Score="3" Body="&lt;p&gt;As with most buildings in die2nite, they all have a purpose and can all be very useful depending on your strategy. Badp has given a reason the search tower can be useful, and it makes perfect sense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would suggest that a search tower is not an early requirement; not util most nearby zones are depleted or until you are running lower on somewhat rarer items that are hampering your progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime, I find it incredible that he would contemplate building a search tower before a watchtower. How do you know what to build until you have a clear idea of the daily threat?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my book, workshop is first on the list and the watchtower and/or Great Pit come the same or next day... The search tower I would typically start to consider from day 3 at the earliest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, perhaps your neighbour has a masterplan... So challenge him to explain his reasoning for an early search tower, and counter with suggestions of your own. Let the rest of the town decide. Hopefully we've given you some ammo to make your argument.&lt;/p&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2010-12-15T13:49:38.653" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12743" PostTypeId="2" ParentId="12737" CreationDate="2010-12-15T13:52:01.587" Score="0" Body="&lt;p&gt;Perhaps you should all just accept this as natural selection at work? ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[Joking aside, you need to consider the implications of rescuing a junkie [effectively]. If he uses drug s to get back, he'll be hooked - and he'll start hoovering up all the drugs in your bank, just to stay alive one more day - drugs that might be far better used elsewhere. Just food for thought...]&lt;/p&gt;&#xA;" OwnerUserId="2310" LastEditorUserId="2310" LastEditDate="2012-08-23T01:23:54.923" LastActivityDate="2012-08-23T01:23:54.923" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="12744" PostTypeId="1" AcceptedAnswerId="12746" CreationDate="2010-12-15T14:43:01.597" Score="21" ViewCount="17872" Body="&lt;p&gt;I'm trying to make something like the Panama Canal - there's a piece of land, less than a hundred blocks wide, that if completely removed, would connect two larger oceans. So I did the obvious, crafted up a dozen shovels, and started clearing. The first problem - three tiny lakes in the region, which, when I dug up to them, started water flowing in all directions, making movement to continue digging downward, very hard. The second problem - opposing water currents due to the water generators from the lakes, which my boat can't get through (could also be a problem with the water not being deep enough, not sure).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't understand the water mechanics well :) So I'm wondering if it's even &lt;em&gt;possible&lt;/em&gt; to build, what is basically a new river crossing a land barrier, with sufficient depth and smoothness of water, that one of those rickety wooden boats can &lt;em&gt;survive&lt;/em&gt; crossing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if so, how? Is my current situation salvageable, or would I have needed to treat the lakes differently?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just for the record, I'm not asking how to make an &lt;em&gt;aboveground&lt;/em&gt; canal using wood + water sources, I have read about those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt; - the rapids I first created, &lt;em&gt;were&lt;/em&gt; salvageable, but required filling the entire area with blocks to drain it. Fortunately, (unlike the original Panama Canal) no workers died of malaria - although many annoying pigs/cows got the axe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And had I known how &lt;em&gt;long&lt;/em&gt; it was going to take, including boating to/from the site every day/night cycle - I'd have walled/roofed the whole thing over, so I could work there at night. I suspect it would have been faster overall...&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="11290" LastEditDate="2011-08-01T18:15:40.830" LastActivityDate="2010-12-16T13:52:48.133" Title="Is it possible to build a new river across a land barrier?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12746" PostTypeId="2" ParentId="12744" CreationDate="2010-12-15T15:07:17.457" Score="21" Body="&lt;p&gt;What you should do is make the water only one block deep, so that it all levels out. See the question that ZoogieZork posted. After that, you can dig as deep as you want and the currents shouldn't appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, here is a good technique for building rivers (top-down view):  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;█▒█▒█▒█▒█▒█▒█▒█... | █ = block&#xA;.█▒█▒█▒█▒█▒█▒█▒█.. | ▒ = water source&#xA;..█▒█▒█▒█▒█▒█▒█▒█. | . = empty block&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;First, you want to dig out a path for your river. Place alternating blocks and water sources along where your river is dug out so it looks like a checkerboard. Then, destroy all the blocks. Because there are water sources every other block, the space created by the blocks being destroyed will turn into source blocks themselves and create a nice and smooth river.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your case, you would probably be able to build this pattern right up to one block before the lake. When you've destroyed all the blocks and the river is nice and smooth, you should be able to connect the lake and the river and the connection between them should level out.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="23" LastEditDate="2010-12-15T17:13:24.037" LastActivityDate="2010-12-15T17:13:24.037" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12747" PostTypeId="2" ParentId="12727" CreationDate="2010-12-15T15:21:16.490" Score="6" Body="&lt;p&gt;The only way you will be able to do this is with a Photon Cannon/Bunker-Reaper/Spine Crawler rush.  The easiest way for me was to use a Spine Crawler rush against a Zerg AI opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Choose a small 2 player map like Jungle Basin or Steppes of War.  &lt;strong&gt;Do not&lt;/strong&gt; choose one of the Novice maps as they block your entrance with destructible rocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the start of the game, begin harvesting minerals but &lt;strong&gt;do not&lt;/strong&gt; build any drones.  Wait until you have 200 minerals and then morph a Spawning Pool (also known as a 6 pool, because you have 6 drones when you being morphing the Spawning Pool).  While the Spawning Pool is morphing, continue to make drones until you get to 10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the Spawning Pool is complete, send 2 drones to the enemy base.  By the time they get there, you should have 200 minerals saved up.  Move them near the hatchery and morph both of them into Spine Crawlers.  Get them close enough that they can hit the enemy drones and the Spawning Pool as well.  While the Spine Crawlers are morphing in, build 4 Zerglings and set your Hatchery rally point next to your Spine Crawlers.  This will be enough of a force for the AI to call &quot;gg&quot; (good game) in less than 5 minutes.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-12-15T15:21:16.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12748" PostTypeId="2" ParentId="7715" CreationDate="2010-12-15T15:43:48.630" Score="7" Body="&lt;p&gt;This is confusing because there are two definitions for &lt;strong&gt;Custom&lt;/strong&gt; in StarCraft II.  There is the overarching &lt;strong&gt;Custom Game&lt;/strong&gt; type which can have a &lt;strong&gt;Custom&lt;/strong&gt; category or a &lt;strong&gt;Melee&lt;/strong&gt; category.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Custom Game&lt;/strong&gt; encompasses all games which are &lt;em&gt;not&lt;/em&gt; one of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ladder game&lt;/li&gt;&#xA;&lt;li&gt;Cooperative game&lt;/li&gt;&#xA;&lt;li&gt;Free-for-all&lt;/li&gt;&#xA;&lt;li&gt;Single player campaign&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You need to select &lt;strong&gt;Custom Game&lt;/strong&gt; and the &lt;strong&gt;Melee&lt;/strong&gt; category to earn achievements under the Custom Game achievement section.  The reason for this is &lt;strong&gt;Melee&lt;/strong&gt; category games always have the same conditions for victory--&lt;em&gt;destroy all opponent buildings&lt;/em&gt;--whereas &lt;strong&gt;Custom&lt;/strong&gt; category games can have any number of victory conditions, such as &lt;em&gt;destroying the Nexus&lt;/em&gt; in Nexus Wars or &lt;em&gt;defeating all waves of creeps&lt;/em&gt; in a Tower Defense game.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="46" LastEditDate="2010-12-15T16:37:21.397" LastActivityDate="2010-12-15T16:37:21.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12749" PostTypeId="1" AcceptedAnswerId="12768" CreationDate="2010-12-15T15:52:16.717" Score="2" ViewCount="571" Body="&lt;p&gt;I'm intrigued by Tactical Insertion. It seems it could be very fun in some game types. I've never really seen it used though, in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can other players see your Tactical Insertion? If so can they destroy it?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2010-12-16T13:02:17.417" Title="Can a Tactical Insertion be destroyed by another player?" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12750" PostTypeId="2" ParentId="12749" CreationDate="2010-12-15T16:01:23.003" Score="1" Body="&lt;p&gt;They can see it; people with the Hacker perk can even see it highlighted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In CoD: MW2, you could destroy them. I have never seen one in Black Ops, so I never could test it.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="207" LastEditDate="2010-12-15T16:38:04.673" LastActivityDate="2010-12-15T16:38:04.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12751" PostTypeId="1" AcceptedAnswerId="15290" CreationDate="2010-12-15T16:16:52.093" Score="5" ViewCount="774" Body="&lt;p&gt;If you use the decoy grenade in a hardcore match, what happens? Since the players don't have a hud, it seems like a decoy grenade would be useless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also do they fool sentry guns or Cobra helicopters? Do they show up on Huey or attack helicopter hud?&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2011-01-24T20:30:58.927" Title="What good is a decoy grenade in hardcore matches? Do they fool anything else like sentry guns?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12752" PostTypeId="1" CreationDate="2010-12-15T16:20:07.237" Score="2" ViewCount="2890" Body="&lt;p&gt;Does the suppressor (silencer) attachment do anything for you in hardcore matches? I understand that it lessens the flash and sound of the gun, but compared to core games it seems a bit less useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a while I &lt;em&gt;thought&lt;/em&gt; I noticed that when you were killed by a gun with a silencer, it didn't tell you what direction the shot came from with the death camera (the camera immediately after you die; I'm not talking about the kill camera, since there's no kill camera in hardcore).&lt;/p&gt;&#xA;" OwnerUserId="5145" LastEditorUserId="207" LastEditDate="2010-12-15T16:35:49.607" LastActivityDate="2014-01-07T11:42:16.323" Title="Does the suppressor (silencer) attachment do anything for you in hardcore matches?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12753" PostTypeId="1" AcceptedAnswerId="49163" CreationDate="2010-12-15T16:24:22.053" Score="29" ViewCount="6864" Body="&lt;p&gt;How can I navigate a boat to a higher level in Minecraft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some form of a lock that I could use?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe something using doors and watersource...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inspired by this question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/12744&quot;&gt;Is it possible to build a new river across a land barrier?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2012-02-01T01:08:48.163" Title="How can I make a boatlock in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12755" PostTypeId="2" ParentId="12752" CreationDate="2010-12-15T16:32:46.197" Score="1" Body="&lt;p&gt;Silencer is a lot more useful in HC. The main difference of HC from SC is that you die faster under fire, and the only good way to not die is to not get shot in the first place. Silencer definitely makes that easier (assuming you are not just sprinting around with SMG).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: To clarify. I don't think there is any functional difference. Its more of a value difference for not becoming instant target after firing a shot.&lt;/p&gt;&#xA;" OwnerUserId="5288" LastEditorUserId="52800" LastEditDate="2014-01-07T11:42:16.323" LastActivityDate="2014-01-07T11:42:16.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12756" PostTypeId="2" ParentId="12752" CreationDate="2010-12-15T16:33:42.790" Score="1" Body="&lt;p&gt;A hardcore friend of mine has told me it doesn't show the direction when you're hit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you talking the direction you look to see your body fall?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="207" LastEditDate="2010-12-15T16:36:37.170" LastActivityDate="2010-12-15T16:36:37.170" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12757" PostTypeId="2" ParentId="12753" CreationDate="2010-12-15T16:35:21.700" Score="15" Body="&lt;h3&gt;This applies to versions before Beta 1.6.4&lt;/h3&gt;&#xA;&lt;p&gt;All you have to do is set up a waterfall. Boats, contrary to what one would expect, simply flow straight up waterfalls.&lt;/p&gt;&#xA;&lt;p&gt;Alternatively, water cannot pass through doors. You can rig something with that if you're patient.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-01-31T15:59:52.620" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="12759" PostTypeId="2" ParentId="12749" CreationDate="2010-12-15T17:03:10.313" Score="0" Body="&lt;p&gt;Yes and Yes on both questions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding fun/value: not so much. Maps are too small and respawn system is pretty borked right now for this feature to have any serious use.&lt;/p&gt;&#xA;" OwnerUserId="5288" LastActivityDate="2010-12-15T17:03:10.313" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12760" PostTypeId="2" ParentId="12635" CreationDate="2010-12-15T17:05:35.340" Score="1" Body="&lt;p&gt;You could always just run around playing with the default guns for a few days, then go into your stats and see what guns kill you the most. Chances are people are a little more efficient with those guns, or they're just popular, but they're probably popular for a reason.&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2010-12-15T17:05:35.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12761" PostTypeId="1" CreationDate="2010-12-15T17:26:37.163" Score="7" ViewCount="761" Body="&lt;p&gt;I've played Halo 1 PC for a while now. I enjoy playing in CTF and Slayer using the internet. But I've been getting frustrated about people using hacks to kill people easily, or using the hack that makes people shoot the head easier. Even more frustrated when someone uses a hack that makes everyone die in the game and switch teams. &#xA;Though I don't get as frustrated when someone only gets kills by running over people, or using the banshee way too much, sometimes I feel like they should get out of the game. &#xA;So I was wondering if there is a way to get rid of these types of players.&lt;/p&gt;&#xA;" OwnerUserId="5501" LastEditorUserId="816" LastEditDate="2010-12-16T03:05:50.063" LastActivityDate="2014-04-23T19:39:26.377" Title="How can I get rid of hackers in Halo 1 PC?" Tags="|pc|halo-combat-evolved|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12762" PostTypeId="2" ParentId="9188" CreationDate="2010-12-15T17:36:00.423" Score="2" Body="&lt;p&gt;As of the patch deployed on 12/15:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Reduced production cost and maintenance for the Courthouse.&lt;/li&gt;&#xA;  &lt;li&gt;Courthouse can now be purchased in a city (although it is expensive).&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-15T17:36:00.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12764" PostTypeId="2" ParentId="10596" CreationDate="2010-12-15T17:46:12.490" Score="1" Body="&lt;p&gt;As of the 12/15 patch, research carries over between scientific advancements, identically to the past Civ games.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-15T17:46:12.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12765" PostTypeId="1" AcceptedAnswerId="44538" CreationDate="2010-12-15T18:40:50.347" Score="9" ViewCount="707" Body="&lt;p&gt;I'm referring to a flash game&#xA;that you can find &lt;a href=&quot;http://www.bored.com/game/play/150751/Zombie_Soccer.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/j22C4.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a sort of competition in my class on who can do a better score. Right now, I'm in first position, but they're getting closer. What I know that they don't know is that if you score many times before destroying the zombies, you get your points multiplied by a factor (20 40 80...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is I still can't find a secure position to get at least 3 or 4 goals before the Zombie Keeper starts moving towards me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have some advice?&lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorUserId="3610" LastEditDate="2012-06-06T13:53:57.667" LastActivityDate="2012-06-06T13:53:57.667" Title="What's the best way to kick the ball in Zombie Soccer to score?" Tags="|zombie-soccer|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12766" PostTypeId="2" ParentId="11878" CreationDate="2010-12-15T19:34:42.893" Score="9" Body="&lt;p&gt;As of Cataclysm, you can now acquire &lt;em&gt;Tome of Polymorph: Turtle&lt;/em&gt; &lt;a href=&quot;http://www.wowhead.com/item=22739/tome-of-polymorph-turtle#comments:80&quot; rel=&quot;nofollow noreferrer&quot;&gt;by fishing&lt;/a&gt;. It's a random reward from any school of fish in the new level 80+ Cataclysm zones (Mount Hyjal, Deepholm, Twilight Highlands, and Uldum).&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2010-12-16T05:22:35.377" LastActivityDate="2010-12-16T05:22:35.377" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12767" PostTypeId="2" ParentId="12761" CreationDate="2010-12-15T20:08:15.983" Score="6" Body="&lt;p&gt;As with most games, if the game's security is not up to the task of blocking unscrupulous players, the only option is to avoid playing on public servers and just play on private servers or with friends.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-15T20:08:15.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12768" PostTypeId="2" ParentId="12749" CreationDate="2010-12-15T20:48:59.443" Score="5" Body="&lt;p&gt;A tactical insertion can be destroyed by an opponent when it's found. It can be found significantly easier with the 'hacker' perk.  In addition to that, enemy players will sometimes claymore or camp a tactical insertion for a free kill.  There is a 'cancel' tactical insertion button, but the actual functionality of it seems to be very flawed (so don't rely on it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The power of the tactical insertion should not be underestimated though.  Specifically in tactical games (capture the flag comes to mind) you can lay your tactical insertion near your objective and muscle your way in.  I have also found it very useful in maps with questionable spawns (like Nuketown) as it can prevent you from getting repeatedly spawn killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorUserId="816" LastEditDate="2010-12-15T23:16:08.573" LastActivityDate="2010-12-15T23:16:08.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12769" PostTypeId="2" ParentId="12751" CreationDate="2010-12-15T20:51:39.470" Score="1" Body="&lt;p&gt;Hardcore players rely significantly more on sound due to the lack of HUD.  This means the decoy still has a use in hardcore matches!  By throwing a decoy you can either 'bait' another player or force him to turn around for an easy kill.  As far as I know the decoy is only seen by the HUD during a spy plane, they do not fool sentry guns or helicopters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastActivityDate="2010-12-15T20:51:39.470" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12770" PostTypeId="2" ParentId="12761" CreationDate="2010-12-15T20:53:58.097" Score="6" Body="&lt;p&gt;To elaborate on Macha's answer, the only way to rid the game of cheaters is to fix the game, and that's up to the game manufacturer. Considering that this particular game we're talking about was released in 2001, it's unlikely that Microsoft or Bungie would release one at this point.&lt;/p&gt;&#xA;" OwnerUserId="1883" LastActivityDate="2010-12-15T20:53:58.097" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12771" PostTypeId="2" ParentId="12752" CreationDate="2010-12-15T21:10:18.853" Score="3" Body="&lt;p&gt;I think its important to note that in hardcore players function almost solely on sound (due to the lack of HUD).  This is why headphones and ninja are significantly more popular for hardcore matches! With that being said and the consideration of different players ability with different attachments I would make the claim that a suppressor is one of the MOST important attachments in hardcore strictly due to the quieter gunshot noise.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The muffled sound of a silencer and the lack of muzzle flash is significantly harder for players to locate then that of an un-silenced weapon, while the damage reduction caused by wearing a silencer is negligible.  This gives you the same benefit you would receive in a non-hardcore game (not showing up on the HUD is the same as no noise in hardcore + the lack of muzzle flash) without the only draw back of the suppressor (lowered damage).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that being said, I'm not sure if there is no 'pre-death' arrow caused by a suppressor.  Even if that is the case, that is such a small benefit that I wouldn't even include it in the list of silencer benefits.  The strength of the suppressor is the stealth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" OwnerDisplayName="Aardvark" LastEditorDisplayName="Aardvark" LastEditDate="2010-12-15T21:17:12.417" LastActivityDate="2010-12-15T21:17:12.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12772" PostTypeId="1" AcceptedAnswerId="12802" CreationDate="2010-12-15T22:33:00.633" Score="4" ViewCount="5647" Body="&lt;p&gt;Many people say that they are the best in King of Fighters ver. 1.3. I also wondered if there is a player better than I am, but the only way to figure that out is by playing them in a multiplayer game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have heard of a new version where Mai and Chun Li would be released, but so far, I haven't found that game. So now I'm here wanting to know if any of you knew anything about a version of King of Fighters that allows multiplayer. Please tell me any information you may have.&lt;/p&gt;&#xA;" OwnerUserId="5501" LastEditorUserId="51318" LastEditDate="2013-10-22T18:57:51.450" LastActivityDate="2013-11-13T20:22:16.547" Title="Is there a way to play The King of Fighters multiplayer on the PC?" Tags="|pc|the-king-of-fighters|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="12774" PostTypeId="2" ParentId="12749" CreationDate="2010-12-15T23:17:52.570" Score="3" Body="&lt;p&gt;Yes you can see them although they're really hard to see without hacker pro. And you can destroy them with lots of things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're mainly useful in objective based games. &#xA;A good example is demolition. What me and my team will often do is put out tactical insertions close to the bombs plant. This allows us to return back to defending/attacking the bomb more quickly. &lt;/p&gt;&#xA;" OwnerUserId="5564" LastEditorUserId="341" LastEditDate="2010-12-16T13:02:17.417" LastActivityDate="2010-12-16T13:02:17.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12777" PostTypeId="1" AcceptedAnswerId="12780" CreationDate="2010-12-16T00:13:37.347" Score="7" ViewCount="19875" Body="&lt;p&gt;I'm new to World of Warcraft and I'm only really interested in playing when certain friends are online. Is it possible to view the status of friends in your friends list without launching WoW and fully entering the game?&lt;/p&gt;&#xA;" OwnerUserId="5085" LastActivityDate="2013-11-07T01:43:37.140" Title="Can you tell if your friends are playing without going all the way in-game?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12778" PostTypeId="2" ParentId="9342" CreationDate="2010-12-16T00:22:28.957" Score="8" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/9342/how-do-i-finish-a-drive-in-nba-2k11/9949#9949&quot;&gt;This answer&lt;/a&gt; has several problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, there is no release point for layups. Just hold down the shot stick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finishing around the basket is a skill that must be learned through repetition so you learn how to recognize spacing and know which move to select.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only attempt a drive with players who are skilled at finishing around the basket. Guys like Rondo, Westbrook, Wall, Wade, etc. all have layup ratings of 90-99. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Never run straight at the defender and attempt a dunk/layup because 9 times out of 10 it will initiate a contact layup animation, and you'll miss/go cold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what you do. If there is a bit of space, once you hit the elbow area, press L2 + shot stick towards the basket for a Euro-step layup. Very high percentage move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, even better, do a hop step, and then an up and under. That's triangle, then L2+shotstick away from basket, shotstick towards basket. Another money move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if all else fails and you end up in the paint with a defender right on you, pump fake a few times and draw the foul.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Master these 2 moves and you'll be able to score on fastbreaks at will. Getting around 1 defender is no problem and if you get good at these moves you can get around 2 defenders. And guys online will start quitting on you. These moves are high percentage because you can initiate their animations farther away from the basket, and once the animation starts, you'll usually Eurostep/hop right around the defender while avoiding contact, and end up directly underneath the basket for an open layup. Even if you get bumped and miss the shot, you'll almost always draw a foul. Test it out on Hall of Fame difficulty vs. the AI. You can literally take Kobe/melo/wade and do the Eurostep ALL GAME and probably end up shooting 30 freethrows.&lt;/p&gt;&#xA;" OwnerUserId="5567" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2010-12-16T09:16:06.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12779" PostTypeId="1" AcceptedAnswerId="12833" CreationDate="2010-12-16T00:23:07.233" Score="5" ViewCount="242" Body="&lt;p&gt;So I'm playing &lt;a href=&quot;http://www.kongregate.com/games/likwidgames/castaway&quot; rel=&quot;nofollow noreferrer&quot;&gt;Castaway&lt;/a&gt;, and I eventually earn some quest items, such as the &lt;em&gt;Beetle Shield&lt;/em&gt; and the &lt;em&gt;Fire Scimitar&lt;/em&gt;.  Unfortunately, in this game, there's no way to view the stats of an item, other than in the shop.  How do I know how these items compare with the others in the shop?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="8350" LastEditDate="2013-01-03T22:06:11.743" LastActivityDate="2013-01-03T22:06:11.743" Title="How Do I know What To Use For Killin'?" Tags="|castaway|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12780" PostTypeId="2" ParentId="12777" CreationDate="2010-12-16T00:24:24.157" Score="4" Body="&lt;p&gt;To my knowledge Blizzard has not yet provided a way to view friend status from outside of their games. So you'll have to go with a 3rd party solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use &lt;a href=&quot;http://store.steampowered.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt; to launch World of Warcraft. Steam will notify my friends when I launch a game, and vice-versa. Most of my friends also use Steam, which increases the value of Steam tremendously. There's little quite as satisfying as launching WoW and then seeing 4 more of your friends follow your lead. One downside to Steam is you have to own at least 1 game on the service to get the friend features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, steam doesn't tell you what character they're on, but once you're in the game  &lt;a href=&quot;http://us.battle.net/en/realid/&quot; rel=&quot;nofollow noreferrer&quot;&gt;RealId&lt;/a&gt; can help figure that out really quickly. If you don't use RealId with these friends, there are a number of &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/SearchResults.aspx?q=friends&quot; rel=&quot;nofollow noreferrer&quot;&gt;friend-synching addons&lt;/a&gt; you can use to keep track of friends across multiple characters on the same server/faction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also a few &lt;a href=&quot;http://alternativeto.net/software/steam/&quot; rel=&quot;nofollow noreferrer&quot;&gt;alternatives to Steam&lt;/a&gt; (&lt;a href=&quot;http://www.xfire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;XFire&lt;/a&gt;?) for keeping track of what your friends are playing. A common thread across all of these is that all your friends will want to use the same program.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-12-16T00:24:24.157" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12781" PostTypeId="1" AcceptedAnswerId="12783" CreationDate="2010-12-16T00:38:33.320" Score="4" ViewCount="672" Body="&lt;p&gt;I was planning to try out Dragon Age Origins on the XBox 360 and I am wondering if I should buy it new or used. What will I miss out on if I buy the used version of Dragon Age?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mass Effect 2 has the Cerberus Network which wont work if you have a used copy of the game, you have to buy it at the marketplace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Dragon Age Origins have the same kind of restrictions?&lt;/p&gt;&#xA;" OwnerUserId="5449" LastEditorUserId="8995" LastEditDate="2012-03-04T20:41:58.033" LastActivityDate="2012-03-04T20:41:58.033" Title="Are there any restrictions to getting a used copy of Dragon Age Origins?" Tags="|xbox-360|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12782" PostTypeId="2" ParentId="12751" CreationDate="2010-12-16T00:56:46.297" Score="5" Body="&lt;p&gt;Decoy grenades can be used to fool attack dogs.  They will go after the decoy grenade instead of attacking you.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-12-16T00:56:46.297" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12783" PostTypeId="2" ParentId="12781" CreationDate="2010-12-16T00:58:40.417" Score="4" Body="&lt;p&gt;My copy came along with a card with a code for the The Stone Prisoner/Shale DLC pack which retails for $15. The same card also had a code for Blood Dragon Armor in Mass Effect 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The DLC itself is pretty short, but the character you can add to your party isn't bad. In my opinion, it's not worth $15 to buy yourself, but you're not missing out on a whole lot.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-12-16T00:58:40.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12784" PostTypeId="1" CreationDate="2010-12-16T01:17:09.823" Score="6" ViewCount="1837" Body="&lt;p&gt;Whenever someone gets a final kill I always see their player card and emblem on the kill cam, but when I make a final kill it only shows the gun and not my player card. How do I get it shown?&lt;/p&gt;&#xA;" OwnerDisplayName="Alex" LastEditorDisplayName="user821" LastEditDate="2011-11-22T22:07:19.843" LastActivityDate="2012-06-19T16:40:56.280" Title="How do I get my playercard in the final killcam?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12785" PostTypeId="2" ParentId="12727" CreationDate="2010-12-16T02:42:08.900" Score="15" Body="&lt;p&gt;As &lt;strong&gt;Terran&lt;/strong&gt; against Protoss, you can do a fast proxy barracks bunker rush on a small map like Steps Of War.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To begin the game, mine with your SCVs and build one SCV from you command center. Set the rally point of your command center to your opponents base so that the new SCV immediately starts going there. Don't build any more SCVs than this one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you have 100 minerals start building a supply depot and shift-click the building SCV so that he also moves to the opponents base as soon as his supply depot is finished.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Around the time you have 150 minerals the first SCV you sent across the map should reach the opponents base. Start building barracks there. Against medium AI you don't even have to hide the barracks, he won't attack with his workers. Once the second SCV reaches his base, build a second barracks with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rWgnx.jpg&quot; alt=&quot;Barracks&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as the first barracks is finished, that SCV should start building a bunker. Put it somewhere close to the mineral line, don't be shy about it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZuBjl.jpg&quot; alt=&quot;Bunker&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then put the rally point of your barracks on that bunker and start producing marines as soon as possible. If your bunker gets attacked repair it with you two SCVs and basically just keep producing marines until the computer gives up:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iYL7u.jpg&quot; alt=&quot;Marines&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2012-02-19T21:02:47.327" LastActivityDate="2012-02-19T21:02:47.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12786" PostTypeId="1" AcceptedAnswerId="13681" CreationDate="2010-12-16T02:57:49.620" Score="5" ViewCount="248" Body="&lt;p&gt;I've just cleared &lt;a href=&quot;http://www.superfundungeonrun.com/total-klik//merrygear.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Merry Gear Solid&lt;/a&gt; with the Big Beard ranking - the game is only about 15 minutes long, so it wasn't too hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used the digital camera 6 times and the gun none.  &lt;strong&gt;I'm wondering if it's possible to complete the game with the Big Beard ranking with less than 6 camera shots&lt;/strong&gt; (or alternatively, 5 camera shots and 1 gun shot, using the gun on the last guard on the 8th floor)&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="3129" LastEditDate="2012-11-13T23:07:44.213" LastActivityDate="2012-11-13T23:07:44.213" Title="Lowest number of camera pictures needed to clear Merry Gear Solid with Big Beard ranking?" Tags="|metal-gear-solid|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12787" PostTypeId="2" ParentId="12473" CreationDate="2010-12-16T04:49:11.943" Score="1" Body="&lt;p&gt;When you are a superuser you have to put in a special code to teleport yourself to the mod hq(thats how superusers teleport you too)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that answered your question, if not please tell me.&lt;/p&gt;&#xA;" OwnerUserId="5501" LastActivityDate="2010-12-16T04:49:11.943" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12789" PostTypeId="2" ParentId="12087" CreationDate="2010-12-16T05:00:47.720" Score="2" Body="&lt;p&gt;I searched and I searched, but I just could not find an answer to this question, and I wish I had the time to play TIE Fighter again, in order to do some original research, but ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, the best information I could find is &lt;a href=&quot;http://www.gamefaqs.com/pc/199007-star-wars-tie-fighter-collectors-cd-rom/faqs/22286&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, near the end of the document.  If this is correct, it would indicate that promotions in the Emperor's ranks occur due to your cumulative score, but there is no indication as to whether you must complete a bonus objective in each mission in order to receive a promotion, or if only completing a single bonus objective (in order to start the process) is enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your rank is based on your score, then completing more bonus objectives will cause you to rise in the Emperor's ranks faster, as each objective completed increases your score for that mission.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-12-16T05:00:47.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12790" PostTypeId="1" AcceptedAnswerId="12793" CreationDate="2010-12-16T07:40:17.253" Score="8" ViewCount="5103" Body="&lt;p&gt;I've noticed different leaders in Civilization V have different &quot;personalities&quot; - i.e. different ways of gameplay and different ways of conducting diplomacy. For example, Russia and Mongolia are very fond of expanding, while Gandhi emphasizes culture and happiness; the English build a lot of naval units; it seems like it's easy to convince Alexander to go to war; China is fond of science victory; etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These things are important to know when dealing with other civilizations and when planning long-term strategies. Can anyone provide a rough list of these &quot;personalities&quot;, or redirect me to somewhere that lists them?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2010-12-16T08:18:48.793" Title="What are the different personalities of Civilization V leaders?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12791" PostTypeId="1" CreationDate="2010-12-16T07:43:27.707" Score="6" ViewCount="5671" Body="&lt;p&gt;Anyone know where I can get some useable audio clips from Red Alert aside from recording them directly from the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'd like to have a &quot;construction complete&quot; quote play after a visual studio build completes.)&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="47716" LastEditorDisplayName="user27134" LastEditDate="2014-03-25T04:39:35.567" LastActivityDate="2014-03-25T04:39:35.567" Title="Downloadable / Useable Red Alert (2) audio clips?" Tags="|command-and-conquer-red-alert|command-and-conquer-red-alert-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12793" PostTypeId="2" ParentId="12790" CreationDate="2010-12-16T08:12:41.737" Score="8" Body="&lt;p&gt;The flavors of the Civilization V leaders are listed in XML files in the folder &lt;code&gt;Assets\Gameplay\XML\Leaders&lt;/code&gt;. There is one file per leader.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each flavor like e.g. FLAVOR_SCIENCE or FLAVOR_GROWTH has a value associated with it, the higher that value is the more the AI values that flavor and focuses on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The developers also stated that those flavors are modified randomly a bit when a new game is started, you can't count on them being always the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also diplomacy modifiers in those files, but we can only guess what those exactly mean.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-16T08:18:48.793" LastActivityDate="2010-12-16T08:18:48.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12794" PostTypeId="1" AcceptedAnswerId="13312" CreationDate="2010-12-16T08:22:27.967" Score="3" ViewCount="322" Body="&lt;p&gt;While playing Prototype yesterday, I completed the last &quot;consume scientists&quot; side-mission, which revealed &lt;strong&gt;Karen Parker&lt;/strong&gt;'s location on the map for me to go and exact my revenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After entering the building where she was hiding and being treated to a cutscene which hints that Alex kills her, I was expecting something more (I was almost certain I'd get a Web of Intrigue clip). However, nothing unusual happened after the cutscene and I simply appeared outside the building I previously entered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this what was supposed to happen? Does the fact that I killed her come to play later in the game (a simple yes no will do for this one, as if it does come into play I wouldn't want to know how)?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2010-12-25T08:55:37.587" Title="The end of the &quot;consume scientists&quot; side mission chain - did I get it right?" Tags="|prototype|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12796" PostTypeId="2" ParentId="10522" CreationDate="2010-12-16T09:14:32.203" Score="0" Body="&lt;p&gt;Before &lt;em&gt;The Shattering&lt;/em&gt;, I would have pointed you to the Deadmines. Now post &lt;em&gt;Cataclysm&lt;/em&gt;, I believe Shadowfang Keep is great place to farm for wool. It's quick and easy. Furthermore there is no competing with another players for the same resource when in an instant by yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Notice, I didn't say &lt;strong&gt;best&lt;/strong&gt;. For the most part, considering a place the 'best' for [whatever], is a matter of opinion. Good luck and happy hunting!&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastActivityDate="2010-12-16T09:14:32.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12797" PostTypeId="2" ParentId="12784" CreationDate="2010-12-16T09:27:11.433" Score="4" Body="&lt;p&gt;This is expected value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The killcam is a bit of a funny thing, because it is not a video recording, but rather a replaying of events.  In previous CoD games (like MW2) it would sometimes even give you a second credit for these kills as a result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason you are experiencing this behavior is because when you are following another player it will show you their player card, however, the game does not do this when its following you (as then you'd see your player card constantly as you played).  Because the killcam is a replaying of events, and because you got the last kill, it will show you exactly the same thing as when it happened.  &lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-12-16T09:32:51.227" LastActivityDate="2010-12-16T09:32:51.227" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12798" PostTypeId="1" AcceptedAnswerId="14891" CreationDate="2010-12-16T12:46:36.780" Score="6" ViewCount="1356" Body="&lt;p&gt;So our towns basically in real chaos.  12 people have died, 3 people have started selfish play, upgrading to hovels and shacks, having defensive items hoarded up in their house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now one of them is banished, but we lack the remaining active members to banish the other ones. Checking their souls, it seems like they have done this before to obtain Last Man Standing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason for the two not banished ones is that everyone else started stealing first (everyone else = 2 people) and that the town was doomed anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I would like to prevent these people from becoming too strong and becoming the last man standing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now we so far only survived 2 attacks and I believe you need to survive 5 to get a reward for last man standing, but are there any ways I can prevent these people from getting the town down further?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="816" LastEditDate="2011-04-27T02:45:22.253" LastActivityDate="2011-04-27T02:45:22.253" Title="How to go against near end game all for one tactics?" Tags="|die2nite|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12799" PostTypeId="2" ParentId="12798" CreationDate="2010-12-16T12:49:08.920" Score="1" Body="&lt;ol&gt;&#xA;&lt;li&gt;Shun them all.&lt;/li&gt;&#xA;&lt;li&gt;Build a pump.&lt;/li&gt;&#xA;&lt;li&gt;Transfer water in the bank like crazy.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In a few days, they'll be begging you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't think you can manage to do so, just spend a night in the desert and start a new life in a different city. If they survive, they won't get to join you in your new town. :)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-16T12:49:08.920" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="12800" PostTypeId="2" ParentId="12798" CreationDate="2010-12-16T12:56:18.637" Score="4" Body="&lt;p&gt;While building a hovel is apparently a bannable offense in some towns, it isn't really that detrimental to the town, and you aren't going to accomplish much by banning them.  Once they're shunned, they're unlikely to contribute items to the bank (since they can't retrieve them at all) and can't work on construction sites or the workshop.  So effectively their AP is useless and that just makes it harder for your town to survive.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want your town to survive for a while longer, tell them that they can get hero time for last man standing if they help the town survive to day 5.  Then detail what you need them to do to help accomplish that.  Hopefully the rest of your town will pitch in as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, this is an apocalypse game.  People do crazy stuff in an apocalypse.  Rather than shunning people immediately, you need to work to find ways to keep them as productive members of the community.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2010-12-16T13:56:50.513" LastActivityDate="2010-12-16T13:56:50.513" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="12801" PostTypeId="2" ParentId="6538" CreationDate="2010-12-16T13:56:45.310" Score="2" Body="&lt;p&gt;Alternatively, you can ask a friend from the US to buy a gift copy for you. That usually works fine. (There may be exceptions, but I haven't encoutered one yet.)&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2010-12-16T13:56:45.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12802" PostTypeId="2" ParentId="12772" CreationDate="2010-12-16T14:03:17.783" Score="4" Body="&lt;p&gt;You might want to look into playing older KoF games with an emulator that supports netplay (&lt;a href=&quot;http://emulation-general.wikia.com/wiki/Netplay#Arcade&quot; rel=&quot;nofollow noreferrer&quot;&gt;see list&lt;/a&gt;). There's also KoF XII, but it's not available on PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; As &lt;a href=&quot;https://gaming.stackexchange.com/a/131440/4302&quot;&gt;Yotam Wilson mentions&lt;/a&gt;, KoF XIII is now available on &lt;a href=&quot;http://store.steampowered.com/app/222940/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;, so there’s finally an official way to play KoF online on PC. If an official release is what you were asking for, consider choosing his answer instead.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2013-11-13T20:22:16.547" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12803" PostTypeId="2" ParentId="6538" CreationDate="2010-12-16T14:14:48.433" Score="1" Body="&lt;p&gt;If you have relatives or someone trusted back in the US, then you might let them login with your account, and buy the game for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still download and install the game yourself here in Germany or anywhere else, it will be the US version you will play.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-16T14:14:48.433" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12804" PostTypeId="2" ParentId="12761" CreationDate="2010-12-16T14:32:45.697" Score="4" Body="&lt;p&gt;You can actually kick/ban them if you are the Host.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://hce.halomaps.org/index.cfm?nid=314&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://hce.halomaps.org/index.cfm?nid=314&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Commands:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;sv_ban [cheater]&lt;/li&gt;&#xA;&lt;li&gt;sv_ban_penalty 5m 1h 1d 1w [perma]&lt;/li&gt;&#xA;&lt;li&gt;sv_banlist&lt;/li&gt;&#xA;&lt;li&gt;sv_unban [innocent]&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5492" LastActivityDate="2010-12-16T14:32:45.697" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12805" PostTypeId="1" AcceptedAnswerId="13377" CreationDate="2010-12-16T15:23:21.170" Score="9" ViewCount="6229" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/12727/starcraft2-how-to-beat-medium-ai-in-5-minutes&quot;&gt;Here&lt;/a&gt; I asked how to beat AI in 5 minutes on medium level. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played as Terran. The key was to start barracks building close to opponent base (and use small map). I was successful on Medium, then on Hard...but on Very Hard my best time with Terrans was 5m2s... but usually it takes 5m30s, 6m15s... I couldn't find the quicker way... So I switched to Protoss...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I've beaten the A.I. in 4m40s, and now I'm itching to beat the A.I. on Insane level. I did that with a lot of effort on Very Hard, but I'm afraid that my strategy won't work for Insane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will probably try to cannon rush, but I'm not sure if it will help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please advise: what race, what strategies?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't tried it myself yet, and I don't see any good strategy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On Very Hard with Protoss against Terran I played in such way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the very beginning build new Probe - it will go to build a Pylon close to enemies base; build Pylon, Gateway, Gateway, Gateway - 3 gateways. Why? In order to get enough zealots quicker. After building 3rd gateway my probe is going to disturb their SCVs. It is not actually too successful, but it is boring to sit and wait for 1st zealot.&#xA;When 1st gateway is completed you should have enough money for 1st zealot. it should go to opponent base and run close to Barrack/SCVs. While there are no marines - kill SCVs (don't get them to surround you. when marine appears - kill him with zealot.&#xA;Keep producing zealots, when you reach supply limit - send your probes to die - you will get 1 more zealot. &#xA;If you have money you can build 1 more pylon and train more zealots, but 6 was enough for me (2Pylons=&gt;18 food - 6 probes=12/2 = 6 zealots).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this tactic almost from 10 attempts, and final time was 4m40s.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did that on... the 1st map in the list (please let me know what it's named, I don't remember that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think that will work on Insane. Probably I need to build 2 gateways and get 3 probes with myself to push AI...?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. BTW, such practices help to improve your micro: handling those zealots/probes against SCVs/marines :)&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2012-05-26T17:15:41.133" Title="How do I beat Insane AI in 5 minutes?" Tags="|starcraft-2|achievements|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12806" PostTypeId="2" ParentId="12129" CreationDate="2010-12-16T15:39:24.893" Score="1" Body="&lt;p&gt;No, &quot;Indie&quot; is not a genre. &quot;Indie&quot; merely refers to the production of the game. You can have Indie puzzlers, platformers, shooter, racers, etc.  &lt;strong&gt;These&lt;/strong&gt; are genres.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2010-12-16T19:27:45.500" LastActivityDate="2010-12-16T19:27:45.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12807" PostTypeId="2" ParentId="12798" CreationDate="2010-12-16T15:45:40.410" Score="6" Body="&lt;p&gt;Wait for them to go outside, and shut the gates.   Don't open them until the next day.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2010-12-16T15:45:40.410" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12808" PostTypeId="2" ParentId="6955" CreationDate="2010-12-16T16:05:53.513" Score="3" Body="&lt;p&gt;Just finsihing the game myself and I would agree &lt;strong&gt;Cone of Cold and Mind Blast,&lt;/strong&gt;  are must haves,&lt;strong&gt; Crushing Prison &lt;/strong&gt;is great and &lt;strong&gt;Sleep &lt;/strong&gt;is very useful (so is&lt;strong&gt; Heal &lt;/strong&gt;for that matter). However no one has mentioned &lt;strong&gt;Fireball&lt;/strong&gt; which is a quick cast AoE which knocks down the enemy.&lt;br&gt;&lt;br&gt;&#xA; One of my favorite tactics was to use Fireball as a door opener; simply cast it behind the next door you are going to open and in casting the spell you open the door and almot immediately burn/knockdown all the foes by the door. Only time this doesn't work is if there is going to be a cut scene and the enemies are immune until the cut scene is done.&lt;br&gt;&lt;br&gt;&#xA; Other spells I like are paralyze (works against almost everyone) even though I could live without weakness. I like Stonefist for shattering or knocking down foes. Inferno and Blizzard are both good AoEs but slow to cast Inferno tends to do more damage, but Blizzard knocks down. Vulnerability Hex is good if you will be using a lot primal spells/effect. Personally I love the Spirit Healer specialty with group heal and revive both hugely useful (especially if you get Wynne late and dont want to use her in your party). Personally I regret the shapeshifter spec but didn't want to be a Blood Mage (just didn't fit with my character's style) and If I wanted to use weapons I would not have been a mage.&lt;/p&gt;&#xA;" OwnerDisplayName="Doug" LastActivityDate="2010-12-16T16:05:53.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12809" PostTypeId="2" ParentId="12805" CreationDate="2010-12-16T16:30:55.883" Score="1" Body="&lt;p&gt;I did it almost exactly as you described (although as soon as I got my gateways made I built an extra pylon).  The thing to remember is that the only difference between very hard and insane is that the enemy gets a mineral bonus.  As you're trying to take them out as soon as possible the bonus isn't going to have time to make much of a difference to you.&lt;/p&gt;&#xA;" OwnerUserId="248" LastActivityDate="2010-12-16T16:30:55.883" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12810" PostTypeId="2" ParentId="10878" CreationDate="2010-12-16T16:40:02.853" Score="3" Body="&lt;p&gt;the console command is SetReputation #&#xA;the ID for the boomers is FFAE8&#xA;and you are going to want to use 1 for the # so the exact command is&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set Reputation FFAE8 1&lt;/p&gt;&#xA;&#xA;&lt;p&gt;this should reset your reputation to liked with them and not your quests&lt;/p&gt;&#xA;" OwnerUserId="5445" LastActivityDate="2010-12-16T16:40:02.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12811" PostTypeId="2" ParentId="12777" CreationDate="2010-12-16T18:05:01.453" Score="0" Body="&lt;p&gt;When you say 'friends' you mean not your character's friends but your realid 'friends'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently you cannot do this, the closest you get is after you login to the community site you can browse the friends of your characters. Soon, just not today. Though these are your real life friends, often people have access to these people in im/chat like other people noted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The direct connection between 'character friends' and 'realid' to web services likely won't happen, since anyone can /friend another person. That's just way too intensive.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2010-12-16T18:05:01.453" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12812" PostTypeId="2" ParentId="7791" CreationDate="2010-12-16T18:25:42.363" Score="3" Body="&lt;p&gt;YABOT maps are now available from the online Custom Map selection:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vAMq3.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This should allow you to play it on both windows and OSX (or even something like WinE)&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2010-12-16T18:25:42.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12813" PostTypeId="1" AcceptedAnswerId="12816" CreationDate="2010-12-16T18:37:53.860" Score="10" ViewCount="498" Body="&lt;p&gt;I've noticed a small square button hiding in the top right corner of my &lt;a href=&quot;http://www.die2nite.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Die2Nite&lt;/a&gt; screen.  It simply bears a red &lt;strong&gt;X&lt;/strong&gt; and the ominous intonation, &lt;strong&gt;&quot;EXIT&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I fear greatly what would transpire if ever I clicked upon it.&#xA;&lt;hr /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/NUmIw.png&quot; alt=&quot;Tremble, mortal survivor.&quot;&gt;&#xA;&lt;hr /&gt;&#xA;What severe fate awaits all ye who depress the button (What does it do)?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="23" LastEditDate="2012-02-28T16:08:35.227" LastActivityDate="2012-02-28T16:08:35.227" Title="What Does 'Exit' Mean?" Tags="|die2nite|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12814" PostTypeId="2" ParentId="12813" CreationDate="2010-12-16T18:42:29.877" Score="10" Body="&lt;p&gt;It logs you out of the game and the website.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-16T18:42:29.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12815" PostTypeId="2" ParentId="12813" CreationDate="2010-12-16T18:42:52.153" Score="17" Body="&lt;p&gt;Your session is eaten by Cthulhu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BVdNe.jpg&quot; alt=&quot;alt text&quot; title=&quot;login cookie... yum yum!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-16T18:42:52.153" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="12816" PostTypeId="2" ParentId="12813" CreationDate="2010-12-16T18:43:03.027" Score="15" Body="&lt;p&gt;If you hover over it, you can see that the URL is: &lt;code&gt;http://www.die2nite.com/#user/logout?sk=#####&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, even though I've never pushed that creepy button, I assume that it logs you out.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2010-12-16T21:37:51.557" LastActivityDate="2010-12-16T21:37:51.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12817" PostTypeId="1" AcceptedAnswerId="12830" CreationDate="2010-12-16T18:44:22.550" Score="27" ViewCount="179289" Body="&lt;p&gt;I know that you can trade Pokemon between games of the same generation (Gold/Silver, Ruby/Sapphire) and even trade between 1st gen and 2nd gen. However, I haven't been able to find a way to trade Pokemon so that I can play with my 1st generation Pokemon in HeartGold, for instance. If it is possible, how many steps would it take and what equipment would I need? &lt;/p&gt;&#xA;" OwnerUserId="4342" LastEditorUserId="3610" LastEditDate="2012-06-06T15:37:20.947" LastActivityDate="2017-06-01T02:14:01.767" Title="Is it possible to trade Pokemon from the 1st generation games to the most recent ones?" Tags="|pokemon-series|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12818" PostTypeId="2" ParentId="12817" CreationDate="2010-12-16T18:46:04.693" Score="8" Body="&lt;p&gt;You cannot trade from the 1st Generation or 2nd Generation into the 3rd Generation and onwards.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2010-12-16T18:46:04.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12819" PostTypeId="1" AcceptedAnswerId="12855" CreationDate="2010-12-16T20:08:28.403" Score="3" ViewCount="742" Body="&lt;p&gt;I play zerg, and there are a number of little things that I do to late, or never. Things like creep spreading, larva injects, etc. are things you should obviously do (if you have decent apm), but some of the other things, which require a decision/risk/investment, I often neglect or decide randomly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some &lt;em&gt;examples&lt;/em&gt; of decisions that need to be made throughout the game:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Extra hatches around the main&lt;/li&gt;&#xA;&lt;li&gt;Getting noncritical upgrades (overlord speed, burrow, air upgrades with only a handful of mutas/corruptors)&lt;/li&gt;&#xA;&lt;li&gt;Overlord suicide scouting/overlord placement&lt;/li&gt;&#xA;&lt;li&gt;Watchtower control&lt;/li&gt;&#xA;&lt;li&gt;3rd/4th Expansion location choices (especially on scrap station)&lt;/li&gt;&#xA;&lt;li&gt;Against air, queens vs. hydras vs. spore&lt;/li&gt;&#xA;&lt;li&gt;Drone transfers to vulnerable expansions&lt;/li&gt;&#xA;&lt;li&gt;Using drones to defend early aggression vs. waiting for units&lt;/li&gt;&#xA;&lt;li&gt;Attacking decisions unrelated to timing/micro (Retreating, killing workers vs buildings vs units)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How should I think about these various things? What factors play into the decision making?&lt;/p&gt;&#xA;" OwnerUserId="5054" LastEditorUserId="32" LastEditDate="2010-12-22T03:50:48.277" LastActivityDate="2010-12-22T03:50:48.277" Title="Decision making on the little things as zerg" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12820" PostTypeId="1" AcceptedAnswerId="13096" CreationDate="2010-12-16T20:42:04.410" Score="0" ViewCount="2585" Body="&lt;p&gt;Yesterday my brother played Cities XL fine. But now when I run it, my monitor goes to standby, saying &quot;Out of frequency range, set resolution lower&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other people on the Internet also have this issue. Deleting the &quot;Focus Home Interactive&quot; folder does not solve this issue.&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2010-12-22T09:15:04.883" LastActivityDate="2012-08-18T16:54:56.327" Title="Cities XL 2011 resolution error" Tags="|technical-issues|cities-xl|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12822" PostTypeId="1" AcceptedAnswerId="12869" CreationDate="2010-12-16T20:58:08.517" Score="8" ViewCount="1393" Body="&lt;p&gt;I've been heavily invested in the DPS role: my main character is a warlock who I've played for 5 years. But I wanted to start exploring the other two roles: tanking and healing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a paladin alt that I wanted to start to use for tanking for some time: I've leveled it to 78, but 90% of that was solo, and the other 10% was basic healing. So I don't know where to start, especially post-Cataclysm. I've tossed around learning-by-doing using the Dungeon Finder, but the tank role is particularly crucial and getting chewed out over and over while I'm learning on the job doesn't sound particularly fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand the numbers: what stats are important, what to talent, what to glyph: my question is really about the actual gameplay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I pick targets? What rotations or spell priorities should I use? What should I be looking out for? Are there any up-to-date tutorials that assume no knowledge?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2010-12-16T22:12:21.463" LastActivityDate="2010-12-17T16:29:14.610" Title="How do I tank as a paladin?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12824" PostTypeId="1" AcceptedAnswerId="12832" CreationDate="2010-12-16T21:15:56.440" Score="8" ViewCount="550" Body="&lt;p&gt;In &lt;em&gt;Civilization 3&lt;/em&gt;, what governments do each civilization like and dislike?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="85" LastEditDate="2010-12-16T21:26:57.110" LastActivityDate="2010-12-16T22:34:34.250" Title="What governments do each civilization prefer and dislike?" Tags="|civilization-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12825" PostTypeId="2" ParentId="12656" CreationDate="2010-12-16T21:17:10.140" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8155&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8155&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This FAQ should answer all of your questions and more.&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2010-12-16T21:17:10.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12828" PostTypeId="1" AcceptedAnswerId="12845" CreationDate="2010-12-16T22:04:53.397" Score="3" ViewCount="511" Body="&lt;p&gt;I'm having problem killing the Rack Hive on the Trash Coast. I get killed by all the Rack's it spawns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;lvl 30 Hunter&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have a good strategy? I already know that I should aim for the eyes.&lt;/p&gt;&#xA;" OwnerUserId="330" LastActivityDate="2010-12-17T02:51:27.667" Title="Borderlands Rack Hive" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12830" PostTypeId="2" ParentId="12817" CreationDate="2010-12-16T22:16:30.637" Score="55" Body="&lt;p&gt;As of 2016, it is possible to trade from the Virtual Console editions of Pokémon Red, Blue, Green and Yellow to the new Pokémon Sun/Moon (Gen 7) via Pokémon Bank. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately while Gen 6 (X/Y/OR/AS) is compatible with Pokémon Bank, it is not possible to receive Gen 1 Pokémon in those games.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;However, if we're talking about the original Gameboy cartridges, it can't be done. The limits on trading are as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Generation 1&lt;/b&gt; (Red/Blue/Green/Yellow)&lt;br&gt;&#xA;↑↓ Both directions&lt;br&gt;&#xA;&lt;b&gt;Generation 2&lt;/b&gt; (Gold/Silver/Crystal)&lt;br&gt;&#xA;X Trade impossible&lt;br&gt;&#xA;&lt;b&gt;Generation 3&lt;/b&gt; (Ruby/Sapphire/Emerald/FireRed/LeafGreen)&lt;br&gt;&#xA;↓ One-way only, allows held items&lt;br&gt;&#xA;&lt;b&gt;Generation 4&lt;/b&gt; (Diamond/Pearl/Platinum/HeartGold/SoulSilver)&lt;br&gt;&#xA;↓ One-way only, no items&lt;br&gt;&#xA;&lt;b&gt;Generation 5&lt;/b&gt; (Black/White/Black 2/White 2)&lt;br&gt;&#xA;↓ One-way only, no items&lt;br&gt;&#xA;&lt;b&gt;Generation 6&lt;/b&gt; (X/Y/Omega Ruby/Alpha Sapphire)&lt;br&gt;&#xA;↓? &lt;em&gt;(Unreleased, backwards trading yet to be confirmed, Pokémon Bank currently forbids items)&lt;/em&gt;&lt;br&gt;&#xA;&lt;b&gt;Generation 7&lt;/b&gt; (Sun/Moon)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are three main reasons you can't trade between Gen I/II and Gen III:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;  &lt;li&gt;The Pokémon data format changed significantly in Gen III, so the two were incompatible.&lt;/li&gt;&#xA;  &lt;li&gt;The GBA link cable uses a different voltage to the Gameboy link cable. Even though a GBA can play old Gameboy games, it uses different circuitry than when playing GBA games, so the games' link cable functionalities are  fundamentally incompatible.&lt;/li&gt;&#xA;  &lt;li&gt;Even if these weren't an issue, Nintendo never released a product that allowed trade from one to the next.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="28182" LastEditDate="2017-06-01T02:14:01.767" LastActivityDate="2017-06-01T02:14:01.767" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="12831" PostTypeId="2" ParentId="12828" CreationDate="2010-12-16T22:23:57.460" Score="4" Body="&lt;p&gt;Aim for the eyes, make sure you're using a corrosive weapon, and SMG is best for him. Use a shotgun against the Raks he spawns.  You can hide on the upper part and take out the raks when they fly out, and then focus on him again after.&lt;/p&gt;&#xA;" OwnerUserId="117" LastActivityDate="2010-12-16T22:23:57.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12832" PostTypeId="2" ParentId="12824" CreationDate="2010-12-16T22:34:34.250" Score="5" Body="&lt;p&gt;I can't copy out all the information at the moment, but the answers can be found &lt;a href=&quot;http://www.civfanatics.com/civ3/civilizations&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-16T22:34:34.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12833" PostTypeId="2" ParentId="12779" CreationDate="2010-12-16T22:36:02.157" Score="2" Body="&lt;p&gt;Those stats in the shop aren't the items' actual stats. They're the stats relative to your current equipment's stats. So, all you have to do is equip the unique item that you want to compare and visit the Blacksmith to see how much better/worse every item sold is. There is a bug however that the stats in the shop won't know that you have stuff equipped right after loading your game until you enter an area and come back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to compare two quest-rewarded items, you can equip one, look at your stats and then equip the other one. (That's assuming that there are more than one item per equipment type. I'm only roughly 1/4 done with the game.)&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2010-12-16T22:36:02.157" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12834" PostTypeId="1" AcceptedAnswerId="12842" CreationDate="2010-12-16T23:57:30.030" Score="4" ViewCount="193" Body="&lt;p&gt;Throughout the Myst games and novels, various Ages have indigenous humans (or human-like people).  I'm wondering if there is a canonical explanation for this.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was there an original human population that migrated to all these Ages, or did these populations arise independently?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="274" LastEditDate="2010-12-20T20:26:20.663" LastActivityDate="2015-12-08T16:57:54.460" Title="Do people from different Ages have a single common origin?" Tags="|myst-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12835" PostTypeId="2" ParentId="12822" CreationDate="2010-12-17T00:10:10.120" Score="3" Body="&lt;p&gt;I never raided with my pally tank, but I did tank the heroics hundreds of times in WoTLK. I tanked enough that I was able to get the red protodrake from the achievement (can't remember the name of it off the top of my head), so I know more than the average person on tanking, but I wouldn't go so far as to claim that I know as much as any hardcore raider who tanks for a living.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started in the same manner that you did: I rolled a newb pally and didn't start tanking until I hit 70. At that point, I actually returned to some of the dungeons in TBC and solo'd them so that I could get familiar with tanking. After doing a few normal runs I then switched over to some of the easy heroics and gave them a try. I then moved on to tanking normal instances in WoTLK, and from there to heroics. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't stress over having waited until 78 to begin tanking. I've known tanks that were horrible at it from day one, and I've known tanks who picked it up late in the game and were excellent at it! The same goes for any class. It all comes down to your aptitude as a player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, I'm not 100% sure what the rotation is right now, because I've been too busy playing my shaman and mage in Cataclysm, but I know for certain that the rotation had changed significantly towards the end of WoTLK. For instance, consecration was the last in the rotation because A) it had been nerfed to the point that it generated the least amount of thread per second, and B) it was overly mana intensive, and C) the CD was lengthened significantly (30 seconds?). Your primary threat generator should be hammer of the righteous and you should be hitting it every time that it is off CD. However, take note that HotR is best for when you're tanking multiple mobs. If you are single target tanking then you should be using crusader strike. Avenger's shield isn't as high in the rotation anymore, but it should still be used when everything else is on CD. Oh, and don't forget about holy wrath. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really though, google &quot;pally tank rotation 4.0.1&quot; and you'll get some good hits. Tankspot has some good rotations on it too. GL :)&lt;/p&gt;&#xA;" OwnerUserId="4737" LastActivityDate="2010-12-17T00:10:10.120" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12836" PostTypeId="2" ParentId="12727" CreationDate="2010-12-17T00:22:13.567" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.sc2replayed.com/replays/117081-1v1-protoss-xelnaga-caverns&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a replay&lt;/a&gt; on how to do it for Insane A.I.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course this works for any A.I., but getting it for Insane gets you all the rest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.sc2replayed.com/replays/117081-1v1-protoss-xelnaga-caverns&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.sc2replayed.com/replays/117081-1v1-protoss-xelnaga-caverns&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2010-12-17T00:22:13.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12837" PostTypeId="2" ParentId="12822" CreationDate="2010-12-17T00:26:50.707" Score="3" Body="&lt;p&gt;Pally tanking isn't too bad, but it &lt;em&gt;is&lt;/em&gt; different from every other tank class: Pallies are the only class where your threat generating capability &lt;em&gt;drops&lt;/em&gt; as the fight progresses. Warriors and Bears both deal in Rage, rage generation is only a problem early in the fight. Likewise DK's with Rune Power. But Pallies generate threat via mana, and mana generation can definitely slow you down, especially if you're doing consecrate to generate AoE threat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best nuts and bolts numbers are at &lt;a href=&quot;http://elitistjerks.com/f76/t37172-protection_paladin_field_manual_wow_3_0_wotlk/p58/#post1337037&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elitist Jerks&lt;/a&gt;. Their protadin thread is so complete I'm not going to try and complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have two taunts: hand of reckoning, which is a traditional single target taunt, and righteous defense, which is different in that you cast it on a FRIENDLY that has drawn aggro, to pull off the mobs. This will take some practice because most group taunts are AoE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Watch out for mobs who have heavy &lt;strike&gt;magic resist&lt;/strike&gt; spell damage reduction, or mobs that throw mana burn around. Since your aggro depends on mana, you can find yourself unable to generate threat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage mitigation is where pallies shine. They are extremely hard to kill under normal circumstances. You don't really need to worry much here. Remember, if you bubble, you lose aggro in the worst way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This brings us to the last point: DO NOT LOSE AGGRO. Warriors and Bears can pop an AoE taunt and be fine. They can also charge, to re-engage mobs that run off. Pallies weird targeted taunt is not nearly as cool, and when you lose aggro, and mobs start ping-ponging, you can very easily target the wrong friendly, and waste your only multi-mob taunt. The benefit of mana-based threat is that you can go nuts early, and hopefully build a good lead on your DPS happy partymates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Avengers Shield and Exorcism are your long-range threat builders. Avengers shield is a pretty good tank tool: long range capt america style shield toss that hits 1-3 mobs. Good for a 3 pull, terrible if you only want two out of five or so. Exorcism you should know well from Retadin. &lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2010-12-17T16:29:14.610" LastActivityDate="2010-12-17T16:29:14.610" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12839" PostTypeId="1" AcceptedAnswerId="12841" CreationDate="2010-12-17T01:13:29.107" Score="11" ViewCount="11648" Body="&lt;p&gt;The AH deposit seems to be proportional to the duration you have an item up on the block for, and apparently 15/30/60% of the vendor cost of the item(?), but how does the AH fee work when an item sells?  Is it a fixed portion of the final selling price?  Is it affected by the duration?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-12-17T01:35:37.963" Title="In World of Warcraft, how do the Auction House fees work?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12840" PostTypeId="1" AcceptedAnswerId="12843" CreationDate="2010-12-17T01:22:15.037" Score="4" ViewCount="1484" Body="&lt;p&gt;I've obviously picked up on the fact that becoming a &quot;Hero&quot; in &lt;a href=&quot;http://www.die2nite.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Die2Nite&lt;/a&gt; generates a wealth of new options for the player.  &quot;Heroic Actions&quot; that can be used outside the town walls are arguably the most useful of these.  Can someone give me a complete list of all of the possibilities that &lt;em&gt;can&lt;/em&gt; be gained from becoming a hero?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:34.367" LastActivityDate="2012-06-19T13:39:34.367" Title="What's so Great About Heroes?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12841" PostTypeId="2" ParentId="12839" CreationDate="2010-12-17T01:29:48.470" Score="10" Body="&lt;p&gt;If I remember correctly, the deposit gets returned to you when something sells, but the auction house itself takes 5% out of the winning bid as it's fee. I do know that it's a fixed portion, and not affected by duration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Neutral Auction house takes a larger cut -- 15%. Filthy goblins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a reminder, you don't get your deposit back if your item doesn't sell. The cost of the deposit itself varies with duration (as you noticed) but the vendor price of the item in question as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taken from WowWiki&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Faction-Based Auction Houses:&#xA;Deposit (12hr) = 15% of Merchant Sell Value&#xA;Deposit (24hr) = 30% of Merchant Sell Value&#xA;Deposit (48hr) = 60% of Merchant Sell Value&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Again, the goblin-run Auction Houses charge more:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Neutral Auction Houses:&#xA;Deposit (12hr) =  75% of Merchant Sell Value&#xA;Deposit (24hr) = 150% of Merchant Sell Value&#xA;Deposit (48hr) = 300% of Merchant Sell Value&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-12-17T01:35:37.963" LastActivityDate="2010-12-17T01:35:37.963" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12842" PostTypeId="2" ParentId="12834" CreationDate="2010-12-17T01:55:23.597" Score="3" Body="&lt;p&gt;I think they are just there. Sometimes Atrus will write a world that has no-one in it at all, sometimes he writes a world where he finds a native population.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it could be argued that people migrated to the older D'ni books, the ones that Atrus writes could not have this migration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the world where Atrus meets Catherine is written by Atrus' Father (if I remember correctly). There are no D'ni around at the time to populate it, so how did they get there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think each world is a unique and independent eco-system, meaning that life is bound to pop up on its own. The way the books are written it seems like they are simply linking in to an already existing world, so therefore life would already be evolving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I dont remember there being a definitive answer to this, It's one of those things you are either supposed to figure out yourself, or there is no answer! Thats my opinion on it anyway.&lt;/p&gt;&#xA;" OwnerUserId="3312" LastActivityDate="2010-12-17T01:55:23.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12843" PostTypeId="2" ParentId="12840" CreationDate="2010-12-17T02:09:35.167" Score="5" Body="&lt;p&gt;From the Die2Nite help:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;As soon as you make your first purchase, all all the advantages of being a Hero are available immediately.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Loyalty bonuses - On average, every 15 days you spend as a Hero, you will unlock a new hidden advantage or skill !&lt;/li&gt;&#xA;&lt;li&gt;Professions - You can choose your speciality and take advantage of the special skills that go with it !&lt;/li&gt;&#xA;&lt;li&gt;Improvements - You are free to customise your house to unblock new features of the game !&lt;/li&gt;&#xA;&lt;li&gt;Heroic Actions - These special actions let you deal with any situation : to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town !&lt;/li&gt;&#xA;&lt;li&gt;Rucksack - You can carry 1 additional object !&lt;/li&gt;&#xA;&lt;li&gt;Chest Upgrade - You can store 1 additional object at home !&lt;/li&gt;&#xA;&lt;li&gt;Choice of Game - You can choose your own town when you start a new life (and you can see all the citizens who are already there !)&lt;/li&gt;&#xA;&lt;li&gt;World Forum - unlimited access to the Forum of Heroes !&lt;/li&gt;&#xA;&lt;li&gt;Armour Plating - Your house will receive 2 additional defence points !&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days are only discounted when you are playing the game. They do not count down when you are dead (or on holiday). Advantages earned in Hero mode are lost as soon as your supply of Hero days runs out.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Contrary to what it says in the first sentence though, there are those &amp;quot;loyalty bonuses&amp;quot; that it mentions right under that. You can find a list of the discovered ones of those &lt;a href=&quot;http://die2nite.wikia.com/wiki/Jobs#Hero_Level_Abilities&quot; rel=&quot;nofollow noreferrer&quot;&gt;over at the wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Then right below that &lt;a href=&quot;http://die2nite.wikia.com/wiki/Jobs#The_World_Beyond&quot; rel=&quot;nofollow noreferrer&quot;&gt;on the wiki&lt;/a&gt;, it lists the Heroic Actions and when they can be preformed, but I don't think that you can actually use Heroic Return and Vicious Uppercut in town.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h3&gt;The World Beyond&lt;/h3&gt;&#xA;&lt;p&gt;These can be performed once per game, and only one can be performed per day. These abilites cost no AP to perform.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Heroic Return - If used, the hero will immediately be returned to the town if he is less than 15 sectors away.&lt;/li&gt;&#xA;&lt;li&gt;Seeker - If used, the hero instantly discovers a useful object (the item found can be chosen from a list available).&lt;/li&gt;&#xA;&lt;li&gt;Vicious Uppercut - If used, the hero will immediately and automatically kill two zombies in the sector he is in.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Town Abilities&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Heroic Return - If used, the hero will immediately be returned to the town if he is less than 15 sectors away.&lt;/li&gt;&#xA;&lt;li&gt;Seeker - If used, the hero instantly discovers a useful object. The item found can be chosen from a list available.&lt;/li&gt;&#xA;&lt;li&gt;Vicious Uppercut - If used, the hero will immediately and automatically kill two zombies in the sector he is in.&lt;/li&gt;&#xA;&lt;li&gt;Rescue - If used, the hero could escort a player back into town (from a maximum of two square away). The player that the hero wish to escort can be chosen from a list available.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I'm not sure when you can use what though, since I don't have Hero Mode. I assume that you can only use the ones with arrows next to them.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-17T04:04:43.010" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12845" PostTypeId="2" ParentId="12828" CreationDate="2010-12-17T02:51:27.667" Score="6" Body="&lt;p&gt;Right where you enter the arena for that battle, there's a cliff on the left hand side going up. If you look down from it you should see the tents and ammo crates to the right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this ledge you can easily snipe the Hive's eyes (revolvers are faster in my opinion though...spam works). Use a SMG or shotgun for the swooping rakks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use your action skill for health!! There's a skill that lets your bloodwing steal health for you and another that increases the number of enemies that it can attack. The combination helps against the waves of rakk and the acid balls that the Hive shoot at you. Just throw the bloodwing out whenever there are rakk and you'll be ok.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="4607" LastActivityDate="2010-12-17T02:51:27.667" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12846" PostTypeId="2" ParentId="1187" CreationDate="2010-12-17T03:42:37.403" Score="0" Body="&lt;p&gt;I really liked Swordsmen, Archers, Ancient bears, Barbarians, and Guardsmen, but I like to play with the Warrior character because spirits of rage are really good with him and he can have a lot of units; that's my way of playing. Try it; I beat the game in sixteen days and was in the top five in the records.&lt;/p&gt;&#xA;" OwnerDisplayName="Benson" LastEditorUserId="9522" LastEditDate="2013-03-18T18:06:15.053" LastActivityDate="2013-03-18T18:06:15.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12847" PostTypeId="1" AcceptedAnswerId="12878" CreationDate="2010-12-17T04:24:30.140" Score="6" ViewCount="1216" Body="&lt;p&gt;Using the Kiparis (or any other SMG for that matter), is it efficient (or at least balanced) to use the Dual Wield attachment? Is the extra firepower worth the loss in accuracy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask this because I don't usually see other players using it, and that makes me think it's probably under-balanced.&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:50:34.937" LastActivityDate="2013-10-22T16:50:34.937" Title="Is it worth it to dual wield submachine guns?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12848" PostTypeId="1" AcceptedAnswerId="51318" CreationDate="2010-12-17T04:53:23.947" Score="3" ViewCount="3288" Body="&lt;p&gt;I bought CoD: Modern Warfare not long ago (pretty late to the party), and while I do find it enjoyable, the online multiplayer experience has mostly been me dying over and over again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I somehow feel my opponents have superhuman abilities. I can't turn and aim as fast and accurately as my death view shows my opponents do (then again, maybe I just suck).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my question is, does the online multiplayer mix console gamers with PC gamers (whom I think have an advantage in terms of control)?&lt;/p&gt;&#xA;" OwnerUserId="1592" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:34:28.057" LastActivityDate="2013-10-22T18:34:28.057" Title="Does CoD: Modern Warfare mix players from every console (PS3, Xbox 360, PC)?" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12849" PostTypeId="1" CreationDate="2010-12-17T05:03:04.323" Score="4" ViewCount="508" Body="&lt;p&gt;Just before going on with the Liberty Prime attack on the purifier, I did part of the Head of State quest, killing the slavers at the Lincoln Memorial and setting the slaves from the Temple of the Union on their way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know they take a couple of days to get to the Memorial, so in order to &quot;kill time&quot; I completed the Take It Back! quest in the meanwhile...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Broken Steel installed, so I can continue playing, but when I go to the Memorial, the slaves are not there yet, even though a couple of weeks are supposed to have passed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to complete the Head of State quest?&lt;/p&gt;&#xA;" OwnerDisplayName="barefoot" LastActivityDate="2011-03-03T06:02:30.883" Title="Can I complete Head of State if I completed Take It Back! while the slaves were on their way? (Broken Steel installed)" Tags="|fallout-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12850" PostTypeId="2" ParentId="12848" CreationDate="2010-12-17T05:13:58.540" Score="5" Body="&lt;p&gt;No it does not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It'd be very unfair to pair them up, for example, on a console, they quite often use aimbots built into the game to help the player hit the heads etc... but on PCs those will get you banned. So if they were to mix it, you can see how it'd run into problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All that to say if you play on console you should be pitted against other console players (I believe) it's the same console types even (PS3 vs PS3, xbox vs xbox...).&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="19827" LastEditDate="2012-02-17T01:42:43.717" LastActivityDate="2012-02-17T01:42:43.717" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="12851" PostTypeId="1" AcceptedAnswerId="20783" CreationDate="2010-12-17T05:47:19.820" Score="10" ViewCount="23390" Body="&lt;p&gt;I've been searching for a map of griffin/boat/zeppelin travel routes for Kalimdor and Eastern Kingdoms that has been updated since Cataclysm, but all I've found using Google are out-of-date maps from years ago.  I'm particularly interested in Alliance routes, but a complete map for both factions would be nice too. Can anyone provide a link to one?&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-04-24T00:55:36.453" Title="Is there an updated Cataclysm flight path/travel map anywhere?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12852" PostTypeId="2" ParentId="12851" CreationDate="2010-12-17T07:02:53.603" Score="5" Body="&lt;p&gt;&lt;strong&gt;Alliance:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/File:Cata_Alliance_EK_flights.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eastern Kingdom&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/File:Cata_Alliance_Kali_flights.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kalimdor&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Horde:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/File:Cata_Horde_Eastern_Kingdoms_flights.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eastern Kingdom&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/File:Cata_Horde_Kalimdor_flights.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kalimdor&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2010-12-17T07:02:53.603" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12854" PostTypeId="2" ParentId="10878" CreationDate="2010-12-17T07:45:48.713" Score="0" Body="&lt;p&gt;Fast-travel from the world map should put you somewhere inside the compound, right? Or is that location too close to the gate?&lt;/p&gt;&#xA;" OwnerUserId="5597" LastActivityDate="2010-12-17T07:45:48.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12855" PostTypeId="2" ParentId="12819" CreationDate="2010-12-17T08:29:08.027" Score="8" Body="&lt;p&gt;Before I answer your question, I must apologize, I misread it.  Perhaps there is a better phrasing, perhaps I should L2Read, &lt;a href=&quot;http://en.wikipedia.org/wiki/C%27est_la_vie&quot; rel=&quot;nofollow noreferrer&quot;&gt;C'est la vie&lt;/a&gt;.  In any event I will try to answer your question: &lt;code&gt;When do you make decisions&lt;/code&gt;.&lt;/p&gt;&#xA;&lt;p&gt;I know you asked specifically about the little things, but I don't really consider anything on your list little, and I do it at the same time I make almost every other decision (except micro).&lt;/p&gt;&#xA;&lt;p&gt;To make it up to you I've decided the theme for this answer will be &lt;a href=&quot;http://en.wikipedia.org/wiki/Green_Eggs_and_Ham&quot; rel=&quot;nofollow noreferrer&quot;&gt;Green Eggs and Ham&lt;/a&gt;.  Please begin each title with: I would not eat them...&lt;/p&gt;&#xA;&lt;h2&gt;In a box&lt;/h2&gt;&#xA;&lt;p&gt;The number one thing that triggers a decision for me is that little pop up you get on the left side of the screen every time something finishes.  Usually this is because as soon as I start I thing I immediately forget about it as I've moved on to the next thing.  That pop up is usually a good reminder of when something has to be done.  Ideally I'll catch things right before they're done, but that doesn't always happen.  Examples of things are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Upgrade finishes -&amp;gt; usually meaning I should start a new upgrade&lt;/li&gt;&#xA;&lt;li&gt;Units finish -&amp;gt; crucial for reinforcing a battle or realizing you just hit 5 Muta&lt;/li&gt;&#xA;&lt;li&gt;Expo finishes -&amp;gt; I should have already Maynard my Drones, but sometimes I forget, and I'll often throw down Extractors when the expo finishes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Here or there&lt;/h2&gt;&#xA;&lt;p&gt;I spend a lot of time sending scouts at my opponent or sending things around the map, and as I keep one eye on the mini-map every time they run into the enemy this means I'll have to make a decision.  Whether its: micro the unit to keep it alive, or rally my forces, or hey, he through down an Armory, this is when a lot of my high level decisions are made.  Examples are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Did my scout provide new information -&amp;gt; Should I tech switch? Should I attack because he's weak or out of position?&lt;/li&gt;&#xA;&lt;li&gt;Not enough information? -&amp;gt; Send another Scout (maybe an Overlord instead of a Zergling or from a new angle)&lt;/li&gt;&#xA;&lt;li&gt;Incoming army -&amp;gt; Rally the troops, rebind my hot keys, queue up more units to reinforce, save my scout (in that order)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Anywhere&lt;/h2&gt;&#xA;&lt;p&gt;99% of my time is spent looking at my base (usually my main, but I skip around) thinking about Droning or Teching.  If you're spending time looking at your army or parts of the map, chances are you are doing it wrong.  Only time you should look at your army is when they're in battle, and only time you need to look at the map is when a scout encounters the enemy.  The rest of the time you should be looking at your base.  The key things to look at in your base are: What are you getting? What is your supply? What do you need? and Larva.  The decisions I make off of this information are things like:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Should I be expanding?&lt;/li&gt;&#xA;&lt;li&gt;Should I be teching? If I could I would get every upgrade in the game.  I usually hit 2/2 around 120 supply&lt;/li&gt;&#xA;&lt;li&gt;Is this expo almost done?&lt;/li&gt;&#xA;&lt;li&gt;How many larva do I have? -&amp;gt; a lot usually means I need to spray again, very little usually means I don't have enough queens/hatcheries&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Sam I AM&lt;/h2&gt;&#xA;&lt;p&gt;Even with these useful queues there are still things that fall through the cracks; things like spreading overlords and spreading creep tumors.  For these things I don't have good advice for you, they're just things you have to get used to.  I often find making an extra Queen &lt;em&gt;just to make creep tumors&lt;/em&gt; really helps me remember to spread creep (I usually bind her to her own control group).  Sometimes just cycling through your control groups will remind you of something like: need to spread creep for my Hydras, or Why aren't these Muta out harassing?  I'll even toss a bunch of overlords on group 7 or 8 just to remind me to spread them out.  The hot keys help, but unless you get in the habit of checking these things when you have a spare moment, chances are you'll just miss them.&lt;/p&gt;&#xA;&lt;p&gt;I hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-17T08:29:08.027" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12856" PostTypeId="2" ParentId="12848" CreationDate="2010-12-17T09:06:00.680" Score="2" Body="&lt;p&gt;Last time i looked up this subject, i found microsoft had tested an interface to mix their live services (PC and XBOX) however cancelled the project due to the advantage of pc players versus console players in FPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But at the moment, no mixing is done even though it would be nice if microsoft and sony one day just hook up their networks. i believe the amount of people buying an xbox/ps3 to play with their friends would balance out for them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I doubt it will ever happen though.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2010-12-17T09:06:00.680" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12857" PostTypeId="1" AcceptedAnswerId="12955" CreationDate="2010-12-17T09:21:02.173" Score="3" ViewCount="297" Body="&lt;p&gt;I was just wondering if the DLC for Lara Croft and the Guardian of Light offers any new trophies.&lt;/p&gt;&#xA;" OwnerUserId="1697" LastEditorUserId="39891" LastEditDate="2014-01-30T09:38:25.860" LastActivityDate="2014-01-30T09:38:25.860" Title="Does the DLC for Lara Croft &amp; TGOL have trophies?" Tags="|achievements|ps3|lara-croft-the-guardian-of-light|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12859" PostTypeId="2" ParentId="11427" CreationDate="2010-12-17T10:23:01.503" Score="5" Body="&lt;p&gt;Maybe a late answer, but i used the adjustable spanner to open a food crate. so it can be used to open certain heavy objects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i also used it to help 2 zombies to the next life.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2010-12-17T10:23:01.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12860" PostTypeId="1" CreationDate="2010-12-17T10:42:38.470" Score="1" ViewCount="922" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/7492/why-doesnt-bioshock-2-start-from-within-steam&quot;&gt;Why doesn&amp;#39;t Bioshock 2 start from within steam?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Windows 7 32 bit.&#xA;Trying to open Bioshock 2 within the Library menu in Steam.&#xA;The Securom launcher opens, then the executable itself. Then the entire thing crashes. No splash screen or anything, just a quick appearance in the task manager and both then disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;checking the integrity of the files - all were good&lt;/li&gt;&#xA;&lt;li&gt;opening the game with '-dx9' &lt;/li&gt;&#xA;&lt;li&gt;deleting the roaming data.&lt;/li&gt;&#xA;&lt;li&gt;uninstalling, removing the Securom data, then&#xA;reinstalling&lt;/li&gt;&#xA;&lt;li&gt;reinstalling drivers (NVIDIA 260.99)&lt;/li&gt;&#xA;&lt;li&gt;reinstalling Visual C++ ATL and other libs&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It used to run fine. I think that I haven't been able to play ever since I installed the 260.99 driver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone run into a similar problem like this?&lt;/p&gt;&#xA;" OwnerUserId="4607" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2010-12-17T11:26:35.633" Title="Steam Wont Open Bioshock 2" Tags="|steam|bioshock-2|" AnswerCount="1" CommentCount="0" ClosedDate="2010-12-17T14:18:59.270" ContentLicense="CC BY-SA 2.5" />
  <row Id="12861" PostTypeId="2" ParentId="12860" CreationDate="2010-12-17T11:26:35.633" Score="0" Body="&lt;p&gt;Try uninstalling Rapture 3D, and reinstalling it from the official &lt;a href=&quot;http://www.blueripplesound.com/index.php?target=support&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blue Ripple Sound website&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-17T11:26:35.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12862" PostTypeId="2" ParentId="11647" CreationDate="2010-12-17T11:28:56.630" Score="18" Body="&lt;p&gt;&lt;strong&gt;8/10/2011 Update:&lt;/strong&gt; This is based on version 1 of the game.  Much has changed in version 2, so don't take this as gospel unless someone updates it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Key to the &quot;Awesome&quot; column:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;♦     Not useful         U - Can be upgraded -- see below.&#xA;♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xA;♦♦♦   Nice to have       &#xA;♦♦♦♦  Get it if you can  N - number of nuts and bolts required&#xA;♦♦♦♦♦ MUST HAVE ASAP     D - number of defensive objects required&#xA;N/A   Purely defensive upgrade - awesomeness depends on your choices&#xA;                                 and what you have in the bank.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Workshop&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Tech              Use                                          N D Awesome  AP&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Workshop          Convert scrap to building material for 3 AP  - 1 ♦♦♦♦♦ U  25&#xA;└┬ Diary          Improve construction logs                    - 1 ♦        15&#xA; ├ Butcher        Convert pets in food                         - - ♦♦       40&#xA; │ └─ Cremato-cue Convert corpses in 4× human flesh            - - ♦        45&#xA; ├ Def. Focus     Increase defensive value of defensive items  6 - ♦♦♦♦♦ U  50&#xA; ├ Factory        -1 to workshop costs                         3 - ♦♦♦♦♦    40&#xA; ├ Screaming saws +40 defense                                  - - N/A      65&#xA; ├ Gallows        Hang next citizen receiving 8 complaints     - - ♦        65&#xA; └ Cannon mounds  +10 defense                                  - 1 ♦♦       50&#xA;   └┬ Plate gun   +50 defense                                  5 3 N/A      35&#xA;    ├ Perforator  +45 defense                                  4 - N/A      30&#xA;    ├ Stone can.  +60 defense                                  - 3 N/A      45&#xA;    └ Breaker     +12 defense                                  - - N/A      15&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Portal Lock&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Tech              Use                                          N D Awesome  AP&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Portal lock       Stop gate from reopening 20' before attack   - - ♦♦       16&#xA;└┬ Piston lock    Automatically close gate 30' before attack   4 - ♦        25&#xA; └ Armour plating +12 defense                                  - - N/A      35&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Foundations&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Tech              Use                                          N D Awesome  AP&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Foundations       Nothing, but unlocks epic projects           - 2 ♦        30&#xA;└┬ False town     +210 defense                                10 - N/A     600&#xA; ├ Mega pump      +150 water in well                           - 3 ♦♦♦♦    170&#xA; ├ Big rebuild    +180 defense                                 - 5 N/A     800&#xA; └ Plumbing       Refill water weapons (and def?) for free     4 - ♦♦♦♦♦   130&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Pump&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Tech              Use                                          N D Awesome  AP&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Pump              +10 water, can extract 2 ration/day/person   - - ♦♦♦♦♦ U  25&#xA;└┬ Water turrets  +60 defense, but needs water in well (?)     - - N/A   U  60&#xA; ├ Water purifier +8 water per jerry can                       - - ♦♦♦♦♦    50&#xA; │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (ca)   - - ♦♦♦♦♦    60&#xA; │  └ Watermine.  +75 defense for 1 night                      - - N/A   !  25&#xA; ├ Hydraulic net. +15 water in well                            5 - ♦♦♦♦     40&#xA; │ └┬ Sprinklers  +95 defense                                  - - N/A      50&#xA; │  ├ Macerator   +45 defense                                  - 2 N/A      55&#xA; │  └ Washer      +50 defense                                  1 - N/A      50&#xA; └ Drilling rig   +40 water in well                            - - ♦♦♦♦♦    60&#xA;   └─ Eden proj.  +70 water in well                            - - ♦♦♦♦♦    65&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Watchtower&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Tech              Use                                          N D Awesome  AP&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Watchtower        Estimate tonight's attack, +3 defense        - - ♦♦♦♦♦ U  12&#xA;└┬ Enh. map       Get zombie counts per tile                   - - ♦♦♦♦♦    15&#xA; ├ Catapult       Fire objects in the desert for 4AP           - - ♦        40&#xA; │ └─ Enh. cat.   -2 to catapult cost                          - - ♦        30&#xA; ├ Search tower   Detects, improves desert regeneration        - - ♦♦♦♦♦ U  30&#xA; ├ Scanner        -50% to people required for best estimation  1 - ♦        20&#xA; │ └─ Predictor   Predict tomorrow's attack from tower         - - ♦♦♦      20&#xA; └ Emergency sup. +5 defense, unlocks emergency projects       - - ♦♦       40&#xA;   └┬ Explodage   +35 defense for 1 night                      - - N/A   !  18&#xA;    ├ Rub. heap   +10 defense for 1 night                      - - N/A   !  10&#xA;    │ └─ Mt. Kill +50 defense for 1 night                      - - N/A   !  35&#xA;    ├ Guerilla    +45 defense for 1 night                      2 - N/A   !  21&#xA;    ├ Baited trap +45 defense for 1 night                      - - N/A   !  18&#xA;    ├ Em. defense +40 defense for 1 night                      - - N/A   !  26&#xA;    └ Spike trap  +25 defense for 1 night                      - - N/A   !  11&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Great Wall Strengthening&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Tech              Use                                          N D Awesome  AP&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Gr. Wall Stength. +7 defense                                   - - ♦♦♦♦♦    30&#xA;└┬ Barbs          +9 defense                                   - - N/A      20&#xA; │ └─ Lure        +10 defense for 1 night                      - - N/A   !  10&#xA; ├ Barricades     +25 defense                                  5 - N/A      50&#xA; ├ Great pit      +20 defense                                  - - N/A   U  80&#xA; │ └┬ Spiked pit  +50 defense                                  - - N/A      60&#xA; │  └ Moat        +45 defense                                  - - N/A      50&#xA; ├ Zombie grater  +75 defense                                  5 3 N/A      60&#xA; ├ Old sch. traps +30 defense                                  - - N/A      65&#xA; ├ Razor wall     +40 defense                                  5 - N/A      40&#xA; └ Ramparts       +5 defense                                   6 - ♦♦♦♦♦    40&#xA;   └┬ Über Wall   +70 defense                                  - 2 N/A      50&#xA;    ├ Beams       +25 defense                                  2 - N/A      55&#xA;    ├ Interior W. +70 defense                                  - - N/A      65&#xA;    ├ Upgrade. W. +15 defense                                  0 1 N/A   U  65&#xA;    └ Spiked W.   +50 defense                                  4 - N/A      35&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Projects of the day&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Project          Improves                   Level 0    1    2    3    4    5&#xA;──────────────────────────────────────────────────────────────────────────────&#xA;Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xA;Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xA;                 Enter town if closer than*       0    0    0    0    1km  2km&#xA;Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xA;Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xA;Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xA;Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xA;Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xA;Water turrets    Defense                         60d 108d 156d 204d 252d 300d&#xA;                 Water/day consumed               0    2w   4w   6w   9w  12w&#xA;&#xA;*If you are closer than this range from the town, you may enter the town gates&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Awesomeness:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&lt;/li&gt;&#xA;&lt;li&gt;Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&lt;/li&gt;&#xA;&lt;li&gt;Search tower upgrades are important to always have nearby undepleted areas.&lt;/li&gt;&#xA;&lt;li&gt;Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&lt;/li&gt;&#xA;&lt;li&gt;Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&lt;/li&gt;&#xA;&lt;li&gt;Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&lt;/li&gt;&#xA;&lt;li&gt;Pump upgrades are nice to have but hardly earth-breaking.&lt;/li&gt;&#xA;&lt;li&gt;Water turret upgrades seem to do more harm than good...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="341" LastEditDate="2011-08-11T01:13:56.073" LastActivityDate="2011-08-11T01:13:56.073" CommentCount="13" CommunityOwnedDate="2011-01-08T21:39:10.033" ContentLicense="CC BY-SA 3.0" />
  <row Id="12863" PostTypeId="2" ParentId="11246" CreationDate="2010-12-17T12:58:52.467" Score="1" Body="&lt;p&gt;This does appear to be a bug, and it also occurs to some users on the &lt;a href=&quot;http://www.gamespot.com/ps3/action/starwars2007/show_msgs.php?topic_id=m-1-45553200&amp;amp;pid=933155&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 version&lt;/a&gt;. There hasn't been any sign of the developers acknowledging this one however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears to occur after a certain time according to the linked gamespot thread, so maybe you could try defeat him faster. If that fails, it appears &lt;a href=&quot;http://www.ps3trophies.org/forum/star-wars-force-unleashed-2/76345-vader-fight-freeze-me.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;some users&lt;/a&gt; have had luck reverting to an earlier save and starting that section of the game again.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-17T12:58:52.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12864" PostTypeId="2" ParentId="12592" CreationDate="2010-12-17T13:01:35.040" Score="3" Body="&lt;p&gt;This looks be exactly what you are looking for: &lt;a href=&quot;http://www.ps3trophies.org/forum/general-ps3-discussion/69211-ps3-steering-wheel-comparison-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 Steering Wheel comparison guide&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also compares them across rough price ranges so you can also use it to find the best for your budget rather than just an overly expensive one that is the best overall.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-17T13:01:35.040" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12865" PostTypeId="2" ParentId="12710" CreationDate="2010-12-17T13:06:25.367" Score="6" Body="&lt;p&gt;No there is not. The &lt;a href=&quot;http://www.mariowiki.com/Puzzle_Piece_(Donkey_Kong_Country_Returns)&quot; rel=&quot;noreferrer&quot;&gt;extra gallery items are the only reward&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2010-12-17T17:34:11.663" LastActivityDate="2010-12-17T17:34:11.663" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12866" PostTypeId="2" ParentId="10384" CreationDate="2010-12-17T13:26:58.383" Score="1" Body="&lt;p&gt;You need to edit your &lt;code&gt;botprofile.db&lt;/code&gt; in your &lt;code&gt;cstrike&lt;/code&gt; directory. In it, you will have a section with a form like:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Elite+Rifle Clive&#xA;    Skin = 1&#xA;    VoicePitch = 95&#xA;End&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you change the number in the &lt;code&gt;Skin&lt;/code&gt;line, the bot will have a different skin. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I presume the numbers are IDs, so you will need to discover which skin is which number by trial and error as I cannot find a source for the defaults online.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-17T13:26:58.383" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12867" PostTypeId="2" ParentId="11664" CreationDate="2010-12-17T13:32:12.623" Score="2" Body="&lt;p&gt;These are items that you can miss in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Items obtained from people during the adventure:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Inherited Ring from Kuore in Horne&lt;/li&gt;&#xA;&lt;li&gt;Apollo's Talisman from Apollo in Liberte&lt;/li&gt;&#xA;&lt;li&gt;Mythril Hammer from the Weapon Shop vendor in Invidia&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Items available for sale only before defeating Rolan in Rolan's Soul:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Elementalist Robe in Invidia or Spelvia&lt;/li&gt;&#xA;&lt;li&gt;Ranger Outfit in Invidia or Spelvia&lt;/li&gt;&#xA;&lt;li&gt;Traveler's Garb in Horne or Guera&lt;/li&gt;&#xA;&lt;li&gt;Black Ring in Spelvia&lt;/li&gt;&#xA;&lt;li&gt;Silence Cape in Arbor&lt;/li&gt;&#xA;&lt;li&gt;Flame Dagger in Liberte or Invidia&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Items unique to bosses:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Earth Sword - Drop from first version of Sand Devil&lt;/li&gt;&#xA;&lt;li&gt;Lightbringer - Steal from either version of Rolan or Lucifer&lt;/li&gt;&#xA;&lt;li&gt;Claustrum - Steal from the first version of Mammon&lt;/li&gt;&#xA;&lt;li&gt;Darkbringer - Steal from either version of Satan&lt;/li&gt;&#xA;&lt;li&gt;Adventurer's Garb - Drop/Steal from Adventurer&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/961297-final-fantasy-the-4-heroes-of-light/56487909&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-17T13:32:12.623" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12869" PostTypeId="2" ParentId="12822" CreationDate="2010-12-17T15:11:40.093" Score="3" Body="&lt;p&gt;My first suggestion would be to try to level some as your protadin in prot spec. See how it feels WITHOUT the other players joining in, then run an instance you already know as tank. (And gather gear first; while you don't need Defense Rating in 4.0, you don't want to be a squishy tank.) &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Avengers Shield to pull (or exorcism and then it, if you so desire; I could never be bothered)&lt;/li&gt;&#xA;&lt;li&gt;If you have full Holy Power, do a shield of the righteous or the self-heal, depending on your needs. &lt;/li&gt;&#xA;&lt;li&gt;Hammer of the Righteous (for AOE) or Crusader's Strike (single target); you'll end up using this skill pretty much every other time. This also applies a debuff to your actual target, so try to tab-around with it to make sure more than one mob gets hit. &lt;/li&gt;&#xA;&lt;li&gt;Judgement on cooldown. It restores your mana and, if traited properly, gives you a chance for a guaranteed crit from Shield. This also does a debuff, so again, try to hit different targets with it when applicable. &lt;/li&gt;&#xA;&lt;li&gt;Holy Wrath; note that it stuns certain types of creatures so don't do it unless you have them in place. &lt;/li&gt;&#xA;&lt;li&gt;Consecration: I mostly use only in crazypulls or if everything else is on cooldown and I have full mana. It's just not great any more.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My opening AOE rotation tends to be&#xA;Avenger's Shield -&gt; Hammer -&gt; Judgement -&gt; Hammer -&gt; Holy Wrath -&gt; Hammer -&gt; Shield; I'll thrown in another Avenger's Shield if it procs again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some more generic tanking things:&lt;br&gt;&#xA;- Your first goal is to survive. Your second goal is to keep attention off the healer(s). Your third goal is to do a lot of threat.&lt;br&gt;&#xA;- A DPS meter may help; if one of the DPS is doing three times the DPS as anyone else, then that guy will pull threat from you. If he does it on a trash pull, it's his own fault so let him have them. (Ironically, I find it's the guy doing the LEAST DPS who is the most likely to pull threat).&lt;br&gt;&#xA;- Keep moving, as much as possible. You don't have to worry about Rage or Runic Power depleting, and you DO have to keep an eye on your healer's mana bar; but you also tend to get better DPS if they know you're not pausing randomly.&lt;br&gt;&#xA;- For the first few instances, if you're PUGging, tell the PUG that this is your first time tanking the instance. &quot;Oh, he's new&quot; is a much better attitude than &quot;what a newb&quot;, and it lets the healer know how much attention he has to give.&lt;br&gt;&#xA;- Use your tanking cooldowns and interrupts as necessary. DBM will help with that. &#xA;- Learn who to prioritize and call targets when necessary. I have skull bound to X, so I can easily tell the group who to focus on when necessary. They generally don't listen, but that's not my fault, at least.&lt;br&gt;&#xA;- It's better to hit a wandering mob with your Avenger's Shield as they get too close than to let the healer get their attention first. Being aware of everything going on around you is helpful. As healer or tank, I like to arrange it so that the tank is between potential adds and the healer, so if heals DOES get aggro, they run right through the tanks AOEs on their way.&lt;br&gt;&#xA;- I mentioned it before, but keep an eye on your healer. If he's out of mana or drinking or otherwise not there, then don't pull.&lt;br&gt;&#xA;- You can cleanse yourself to remove debuffs. Do so when applicable; your first goal is still to survive. &lt;/p&gt;&#xA;" OwnerUserId="1625" LastEditorUserId="1625" LastEditDate="2010-12-17T15:46:24.850" LastActivityDate="2010-12-17T15:46:24.850" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12870" PostTypeId="1" AcceptedAnswerId="12898" CreationDate="2010-12-17T16:02:10.917" Score="5" ViewCount="11322" Body="&lt;p&gt;The title explains it all. I've played the entire game &quot;regular&quot; but now I'd like to play hardcore but not try and do every little quest all over again-- just the important ones. What are some tips for a &quot;speed run&quot; through New Vegas on hardcore mode? Thanks!&lt;/p&gt;&#xA;" OwnerUserId="1094" LastEditorUserId="11290" LastEditDate="2011-07-28T17:07:30.697" LastActivityDate="2015-01-28T17:11:03.053" Title="What are some tips for a speed run through Fallout: New Vegas on hardcore mode?" Tags="|fallout-new-vegas|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12871" PostTypeId="1" AcceptedAnswerId="12876" CreationDate="2010-12-17T16:11:43.873" Score="7" ViewCount="1140" Body="&lt;p&gt;It appears that I can't make any progress before I complete some simple tutorial quests, which should presumably teach me how to control my character. The last quest teaches how to use sneak mode. It has an NPC, Jan, place an object on the ground, which I have to pick up without being seen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is, even after I successfully half-run/half-sneak up that object, pick it up, and wait for the NPC to turn around and see me standing there gloriously, he still then goes all &quot;I have seen you, PC, you have failed the quest&quot; on me. What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="4782" LastEditorUserId="3129" LastEditDate="2012-11-13T23:12:25.417" LastActivityDate="2015-10-20T12:12:10.793" Title="How do I pass Jan's sneak test in Outcast?" Tags="|outcast|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12872" PostTypeId="1" AcceptedAnswerId="14502" CreationDate="2010-12-17T16:29:19.993" Score="4" ViewCount="806" Body="&lt;p&gt;I've been playing &lt;a href=&quot;http://www.datarealms.com/games.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cortex Command&lt;/a&gt; after I got it this week in the Humble Indie Bundle and, for the most part, I think it's quite fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I'm noticing that when I order a new person/robot/zombie with lots of stuff (a heavy weapon, multiple weapons, etc) they don't go upwards when firing the jetpack. The jetpack is an important way to get around the terrain considering it can be destroyed and is a giant pain to walk around on. I think I'm interpreting an icon on the screen as &quot;overburdened&quot; when I fire the jetpack which explains why I can't take off, but the game is much more fun with use of the jetpack. Is there a way to upgrade it or get a more advanced version that can carry more load?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="3610" LastEditDate="2012-06-20T12:38:54.070" LastActivityDate="2012-08-12T01:19:33.840" Title="Can I upgrade my jetpack in Cortex Command?" Tags="|cortex-command|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12873" PostTypeId="2" ParentId="12870" CreationDate="2010-12-17T17:04:02.300" Score="2" Body="&lt;p&gt;Bloatfly Slider is very nice for keeping both hunger and dehydration under control. Only 0.5 WG (where as water or food alone is usually 1 WG). Components are very easy to get and only requires 20 survival.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lead does have weight (even though pipboy claims otherwise) so if you melt lots of ammo hoping to get around ammo weight issue, then be sure to unload Lead somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Companions are not marked as essential in HC, so save often and avoid using melee types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a nice little place just south east of Primm (in the mountain pass) called Prospector Den. It is overrun by Viper gang, which you can clean out and make it your home (place to drop off junk) until you get a real one.&lt;/p&gt;&#xA;" OwnerUserId="5288" LastActivityDate="2010-12-17T17:04:02.300" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12874" PostTypeId="1" AcceptedAnswerId="12998" CreationDate="2010-12-17T17:15:17.893" Score="6" ViewCount="24254" Body="&lt;p&gt;I've recently picked up Uncharted: Drake's Fortune from the Amazon &quot;bargain bin&quot; and have been playing through it. Quite a fun game, actually, but I've only managed to get to Chapter 10 (&quot;The Customs House&quot;). The chapter's opening cutscene finished and I started to run towards the stairs inside the customs house when the game locked up completely. No PS menu key response, no Start response, etc. The PS3 required a full restart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I ejected the disc, buffed it for fingerprints (negative), examined it for scratches (negative) and loaded up again thinking that the glitch was perhaps temporary. No such luck.  This time, the game loaded me in post-cutscene and I managed to get a few steps up the stairs before it froze again. Same effect, same remedy. I tried a third time, got to the room at the top of the stairs, and &lt;em&gt;POOF&lt;/em&gt;, another freeze.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Help?&lt;/p&gt;&#xA;" OwnerUserId="3985" LastActivityDate="2020-06-14T21:29:40.697" Title="Solution to gameplay freezing in Uncharted: Drake's Fortune on PS3 Slim?" Tags="|ps3|technical-issues|uncharted|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12875" PostTypeId="2" ParentId="1187" CreationDate="2010-12-17T17:27:08.037" Score="0" Body="&lt;p&gt;I've played over 50 hours of &quot;the legend&quot; and I'm now stuck. I don't have enough gold to buy new units and I can't find any monster stacks easier than &quot;very hard&quot;. I searched the tubes a lot for answers and it seems that what I really overlooked is the spell resurection with an all human crew.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, the trick is to have resurrection at a high level and &quot;magic [something]&quot; that allows you to regen mana when your creature gets hit. This will allow you to raise your army back on track whenever you get hit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The units themselves are not that important, but your gold is like your total hp that you carry through the game. Even if you carry misfitted units but they don't die when you fight, you're all good&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2010-12-17T17:27:08.037" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12876" PostTypeId="2" ParentId="12871" CreationDate="2010-12-17T17:41:21.163" Score="2" Body="&lt;p&gt;Hmm, I just recently played Outcast for the first time. Not sure I'm a real help, though. While my initial thought on that task was &quot;that's never going to work well on this engine&quot;, I actually completed it after the third try or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think you're doing anything wrong in particular, so maybe it's a small glitch and you should just keep trying a few more times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IIRC, there was a crate on the left, a stone on the right and a longer stone on the far right. I waited for him to turn around, then ran to the first crate. Waited again, ran to and ducked behind the first stone. Same with the second, then picked it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe he spots you while picking up the object (on the last step)? Maybe you're running there and that makes more noise so he can hear you? (I don't remember if sounds are taken into account regarding detection in Outcast.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While Grace Note's idea sure is worth a try, I don't remember &lt;em&gt;having&lt;/em&gt; to hide again after grabbing the object. I might be mistaken, though.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2010-12-17T17:41:21.163" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12877" PostTypeId="1" AcceptedAnswerId="12907" CreationDate="2010-12-17T17:52:56.817" Score="17" ViewCount="2624" Body="&lt;p&gt;In &lt;a href=&quot;http://www.favimon.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Favimon&lt;/a&gt;, what characteristics of a website correlate to favimon stats?  E.g. Higher traffic affecting health or number of pages on the domain affecting attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some sites (like Google) that I expected to be heavy hitters are surprisingly weak, so I'm looking for a more scientific method of finding strong favimon to capture. The Favimon FAQ briefly discusses this, but fails to give any useful details.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="52800" LastEditDate="2013-10-30T03:51:24.737" LastActivityDate="2013-10-30T03:51:24.737" Title="What site characteristics generate stronger favimon?" Tags="|favimon|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12878" PostTypeId="2" ParentId="12847" CreationDate="2010-12-17T18:09:39.557" Score="6" Body="&lt;p&gt;I've had some really good gameplay in confined spaces where you can spray and pray. I use scavenger pro, steady aim pro, marathon pro with radar equipment and it usually works pretty well. They are pretty worthless for medium to far range, so that's why people probably don't use them.&lt;/p&gt;&#xA;" OwnerUserId="5613" LastActivityDate="2010-12-17T18:09:39.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12879" PostTypeId="2" ParentId="12877" CreationDate="2010-12-17T20:41:18.143" Score="10" Body="&lt;p&gt;Ultimately, bwarner is correct. It is all manually driven by the developer currently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as actually picking a site is concerned, I notice that the game has URL completion. If you type out at least three characters, it'll auto-complete URLs, which agrees with the FAQ entry regarding a special database of sites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: Entering &quot;tec&quot; lists;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;techcrunch.com&lt;/li&gt;&#xA;&lt;li&gt;technorati.com&lt;/li&gt;&#xA;&lt;li&gt;and a bunch more that don't seem to be loading anymore, whoops.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Yet when I filled in &quot;sha&quot;, nothing ever came up. oni provides what you'd expect (The Onion), wik provides the smorgasbord of wiki* sites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not random, it's not even mapped, it's just the author's own input.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorUserId="207" LastEditDate="2010-12-17T21:18:42.753" LastActivityDate="2010-12-17T21:18:42.753" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12880" PostTypeId="1" AcceptedAnswerId="12888" CreationDate="2010-12-17T21:25:18.283" Score="2" ViewCount="1162" Body="&lt;p&gt;Since ZG and AQ20 have been placed on the map, it seems like they've turned into ghost towns and lost their denizens.  Naxx40 long ago flew North, but what other instances (5p or raids) have vanished, and their lore with them?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2010-12-18T00:51:30.953" Title="What instances have been removed from World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12881" PostTypeId="2" ParentId="12880" CreationDate="2010-12-17T21:35:23.777" Score="2" Body="&lt;p&gt;AQ20 is still around, you need to enter the instance portal to actually see the proper amount of mobs - it has also been converted to a 10-man raid. Other than that, only ZG is out of game, and Naxxramas40 and Onyxia40 have been re purposed. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2010-12-17T21:35:23.777" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12882" PostTypeId="1" CreationDate="2010-12-17T23:15:50.417" Score="9" ViewCount="1042" Body="&lt;p&gt;I was playing Civilization 5 as the Arabian empire, and one of my warriors found some Ruins and earned me about 70 coins. My score was 14 at the time, and didn't go up due to the increased amount of money. I spent them on a tile nearby my city, and my score went from 14 to 13. Could someone please explain? How does money effect score, and number of tiles not?&lt;/p&gt;&#xA;" OwnerUserId="5513" LastEditorUserId="18" LastEditDate="2011-08-11T00:01:08.370" LastActivityDate="2012-01-09T18:38:26.623" Title="Why would spending money on a tile lower my score?" Tags="|civilization-5|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12883" PostTypeId="1" AcceptedAnswerId="12890" CreationDate="2010-12-17T23:29:25.803" Score="4" ViewCount="7611" Body="&lt;p&gt;I have played Super Smash Flash 2 Demo for a while now. I enjoy the game very much, but you can only Brawl there. Like I said, I enjoy the game, but I want do something different using my favourite character (Ichigo :P), other than beating up other opponents. The first version of Super Smash Flash has a lot more characters than the second part, and even has a story mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the title says &quot;Demo&quot;, I'm guessing there is a full version to that game. So I was wondering if any of you guys know about the release date of the full version or where to find it. Please tell say any information you may have. :)&lt;/p&gt;&#xA;" OwnerUserId="5501" LastEditorUserId="52800" LastEditDate="2014-01-07T12:53:45.390" LastActivityDate="2014-01-07T12:53:45.390" Title="Is there a full version of Super Smash Flash 2?" Tags="|super-smash-flash-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12884" PostTypeId="2" ParentId="12847" CreationDate="2010-12-17T23:34:39.463" Score="1" Body="&lt;p&gt;The skorpion sub machine is a great choice for dual wield because of its high damage rate at close quarters.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually run a class with Lightweight, Steady Aim and Marathon.  I also carry a tomahawk for quick kills when my guns run out of bullets. &lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2010-12-17T23:34:39.463" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12885" PostTypeId="1" AcceptedAnswerId="12887" CreationDate="2010-12-18T00:07:43.580" Score="1" ViewCount="211" Body="&lt;p&gt;From what I understand, all unlocks are obtained in Black Ops through purchasing with CoD Points, which are obtained from leveling. In Modern Warfare 2, unlocks are available by getting certain amounts of kills with certain weapons. Which is a better system for a completionist? Will the CoD Points system restrict me from getting every weapon, perk, etc. in the game? Does prestige reset both your weapons and CoD Points?&lt;/p&gt;&#xA;" OwnerUserId="5513" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:29.640" LastActivityDate="2012-06-19T13:39:29.640" Title="Call of Duty: Black Ops vs Call of Duty: Modern Warfare 2 - CoDPoints vs Unlocking" Tags="|call-of-duty-black-ops|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12886" PostTypeId="1" AcceptedAnswerId="12900" CreationDate="2010-12-18T00:19:57.587" Score="1" ViewCount="387" Body="&lt;p&gt;My son downloaded a Map Pack for Modern Warfare II on PS3 with his account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play to MW2 with my account, I don't want to play into these maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to exclude these maps from my account and not to my son's account ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We have two different PSN identifiers.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;EDIT&#xA;If I join session with someone that haven't downloaded the Map Pack, it's desactivated.&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="1227" LastEditDate="2010-12-19T15:11:03.480" LastActivityDate="2010-12-19T15:11:03.480" Title="How to exclude a MW2 Map Pack to a PS3 account?" Tags="|ps3|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12887" PostTypeId="2" ParentId="12885" CreationDate="2010-12-18T00:29:37.843" Score="0" Body="&lt;p&gt;For a completionist, I would say the better system is CoD points because you can just play the games how you want without having to adapt to style of play required for the gun, attachment or perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only restriction for CoD points system is completing the specific challenges for unlock the Pro perks and leveling up to unlock a particular weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, prestige resets both your weapons and points.&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="318" LastEditDate="2010-12-21T03:00:45.807" LastActivityDate="2010-12-21T03:00:45.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12888" PostTypeId="2" ParentId="12880" CreationDate="2010-12-18T00:51:30.953" Score="6" Body="&lt;p&gt;The only zones that have actually been removed from the game are the old 40 man version of Naxxramas in EPL, and Zul'Gurub. AQ20 now has a 10 person limit, but it's still there and unaltered (You just need to zone in through the portal in a 10 man raid). Naxxramas also lives on, but it's been moved to Northrend, had a bit of a retrofit, and now accommodates 10 or 25 players, and Onyxia's Lair was similarly resized, but not moved and is substantially less changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In patch 4.0, Deadmines and Shadowfang Keep were rebuilt from the ground up with new characters, lore, and bosses that continue the stories being told in their respective exterior zones post-cataclysm, and to reflect the changes brought to them in years past by adventurers who have come before.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-18T00:51:30.953" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12889" PostTypeId="1" AcceptedAnswerId="12891" CreationDate="2010-12-18T01:16:51.427" Score="14" ViewCount="71779" Body="&lt;p&gt;How do I get from the zone that is underwater back to Orgrimmar?&lt;/p&gt;&#xA;" OwnerUserId="3277" LastEditorUserId="274" LastEditDate="2010-12-18T02:06:54.740" LastActivityDate="2012-11-05T16:22:00.977" Title="How do I get from Vashj'ir back to Orgrimmar?" Tags="|world-of-warcraft|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12890" PostTypeId="2" ParentId="12883" CreationDate="2010-12-18T01:21:36.230" Score="6" Body="&lt;p&gt;It appears that the &quot;demo&quot; is really just a beta version of the game, and that the full game has yet to be released. Check the &lt;a href=&quot;http://www.mcleodgaming.com/games.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;official game developer's webpage&lt;/a&gt;, and you can see that it will be releasing &quot;demo&quot; updates, which indicated the demo is really just a game in development. The &lt;a href=&quot;http://mcleodgaming.wikia.com/wiki/Super_Smash_Flash_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; also seems to confirm this.&lt;/p&gt;&#xA;" OwnerUserId="5513" LastEditorUserId="-1" LastEditDate="2013-11-11T18:08:31.063" LastActivityDate="2013-11-11T18:08:31.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12891" PostTypeId="2" ParentId="12889" CreationDate="2010-12-18T01:21:58.607" Score="14" Body="&lt;p&gt;Easiest and fastest way? Just use your Hearthstone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, there are one or two above-water flightpoints from which you can hop on a windrider to Undercity or Grom'Gol and catch a Zeppelin from either of those. But they are phased, so you likely won't reach them until you've done several hours worth of quests in the zone.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-18T01:21:58.607" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12892" PostTypeId="1" AcceptedAnswerId="13190" CreationDate="2010-12-18T01:46:26.393" Score="7" ViewCount="3000" Body="&lt;p&gt;So, obviously a bed is required. Assuming small rooms (~3 squares), what are the best objects to place in the rooms? I've always assumed a Table and Chair would be tops, but if I manually assign rooms that ends up being a pain in the ass. I saw a video on youtube where the guy said he liked to put cabinets in the dwarves rooms. Does having a chair/table of their own significantly increase their happiness? Or can I just put two random pieces of furniture? I imagine if I found the type of furniture they liked it would give them more happiness, but I don't feel like checking the wants and desires of hundreds of dwarves.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="336" LastEditDate="2010-12-18T02:02:01.660" LastActivityDate="2010-12-23T18:48:49.170" Title="What are the best objects to put in a dwarf's room?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12893" PostTypeId="2" ParentId="12870" CreationDate="2010-12-18T01:53:49.270" Score="2" Body="&lt;p&gt;Quickest way to complete in hardcore is stick to the roads to avoid as many potential fights as possible. Having companions are very useful especially is those firefights and will make playing the quests a lot easier. One thing to note if a companion dies in combat they are gone for good, so save frequently and keep an eye on them in hardcore mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always keep stocked up on food, water, stimpacks and doctors bags. You will find dehydration is your biggest problem in hardcore mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ammo has weight in hardcore mode so plan your attacks and conserve your ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, remember to save frequently. &lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2010-12-18T01:53:49.270" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12894" PostTypeId="2" ParentId="12892" CreationDate="2010-12-18T02:00:12.363" Score="6" Body="&lt;p&gt;Ordinary dwarves are perfectly happy with only a 1-square bed. More generous Dwarven overlords suggest that at least 3 squares are preferable: a bed, a chest (for owned clothes) and a cabinet (for owned everything else-s). All three of these objects do not block pathing, so compact housing might use as little as 1x3 rooms, sometimes even sharing a door with neighboring rooms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chairs and Tables themselves do not increase a dwarf's happiness by much (unless a dwarf has a fondness for one of the two), but they do so indirectly by increasing the value of their room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nobles -- mayors, barons, and their ilk, often demand certain items in their room, and will be displeased until the demands are met. Some of the nobles will even get unhappy thoughts if they perceive another dwarf's room to be swankier than their own (assuming the noble holds a higher position than them; a mayor will never be upset that the King's opulent holdings far outstrip her own).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, if you are only looking to increase happiness, bedrooms are not the area you want to be focusing on -- legendary food and drink, consumed in a legendary dining room, offers a far simpler (not to mention easier) solution than customizing each dwarf's apartment to their own masochistic needs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as your dwarves &lt;em&gt;have&lt;/em&gt; a room of their own, they care little for the actual quality (nobles excepted). Also, due to a bug in the current version of dwarf fortress, owned clothes will never be stored in chests (or worn, for that matter), and given that the dwarven economy has yet to be implemented in DF2010, dwarves are unlikely to own other objects, making the inclusion of chests and cabinets rather unnecessary presently.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-18T02:00:12.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12895" PostTypeId="2" ParentId="9558" CreationDate="2010-12-18T03:32:56.337" Score="7" Body="&lt;p&gt;Building means constructing at a city or purchasing at a city, gifts and upgrades don't count.  There was once a bug preventing Lancer from being recognized so people were not getting the achievement, but that has been fixed.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-09-22T00:30:58.887" LastActivityDate="2011-09-22T00:30:58.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12896" PostTypeId="2" ParentId="11427" CreationDate="2010-12-18T03:43:11.357" Score="6" Body="&lt;p&gt;According to the French wiki (&lt;a href=&quot;http://translate.google.com/translate?hl=en&amp;amp;sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fhordes&quot; rel=&quot;nofollow noreferrer&quot;&gt;translated version&lt;/a&gt;) as a weapon the wrench has a 1 in 3 chance of killing a zombie and a 20% chance of breaking.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-18T03:43:11.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12897" PostTypeId="2" ParentId="9104" CreationDate="2010-12-18T03:55:02.380" Score="6" Body="&lt;p&gt;These values from the GlobalDefines.xml seem pretty clear and pretty much match what Fabian has above except that city now appears to be 8.  I'm not sure where the modifiers for the different map sizes are located.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;SCORE_CITY_MULTIPLIER&#xA;8 &#xA;&lt;/li&gt;&#xA;&lt;li&gt;SCORE_POPULATION_MULTIPLIER&#xA;4 &#xA;&lt;/li&gt;&#xA;&lt;li&gt;SCORE_LAND_MULTIPLIER&#xA;1 &#xA;&lt;/li&gt;&#xA;&lt;li&gt;SCORE_WONDER_MULTIPLIER&#xA;25 &#xA;&lt;/li&gt;&#xA;&lt;li&gt;SCORE_TECH_MULTIPLIER&#xA;4 &#xA;&lt;/li&gt;&#xA;&lt;li&gt;SCORE_FUTURE_TECH_MULTIPLIER&#xA;10 &#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-18T03:55:02.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12898" PostTypeId="2" ParentId="12870" CreationDate="2010-12-18T04:53:40.717" Score="5" Body="&lt;p&gt;The way of the hardcore is not easy or quick, but you can be the one to conquer it with just a few simple steps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On water&lt;/strong&gt;: You should devote as much space as you need to water, both purified and dirty. this will give you the stamina necessary to accomplish your quests with out the bouncing out to drink from the rad free sources convientiently located around the map. The best of these are Good Springs Source, the camp in the far south where you get Rose, and the NCR tenant farm. Also, remember that even an irradated source will reset you to zero so drink when you can to save bottles for when you can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On food&lt;/strong&gt;: You should be able to scavange more than enough food from those you kill through the quests and just laying around to never even need to touch a campfire. Concentrate on things that have a high food to weight value like the squrriel-on-a-stick and the brahmin steak. I would recommend not using food to heal as the hit points aren't worth it on a weight basis, although if your hurt and hungry, they are a nice bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On healing&lt;/strong&gt;: Med supplies still don't have weight so get those! I also like to use soda but only when I have a ready source of water (irradiated or not).  The sunsets are a better option than the nukas but dealers choice. I would save your stimpacks for your companions as they have a tendancy to drop quickly if it ever drops in the pot with things that are over your level. (As your speed running, your level will still be low at the end of the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On storage&lt;/strong&gt;: I wouldn't worry about it. You take what you need along with you and leave the rest behind with out a backward glance. The fallout games make you want to be hoarder, but those guys smell funny and you don't even get be on T.V. so don't do it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On quests&lt;/strong&gt;: The trick with the quest is do the main plot and the ones you can do along the way. That's it. You can beat the game by the quickest method at level 24 or 25 as long as you don't do any of the long trek quests.  You can also keep all the various factions off you until you have already gotten a bunch of fast travel spots in the strategic spots, which will save you time in the long run.  To this end skip the Booted! quest as you don't want to have to run and gun all those assassins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On companions&lt;/strong&gt;: Boone and Ed-e, 'Nuff said.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On ammo&lt;/strong&gt;: Ammo is a great way to make money, it's by far the lightest trade good in the game.  I would suggest picking what you are going to use as a weapon and keep only that ammo and sell the rest. This also lets you ignore 3 skills entirely so that you boost your chosen skill even quicker.  I would also grab the best gun for your skill even if it makes you go out of your way. That machine is a great choice if you're focusing on guns and there is a great energy gun in the factory just south of new vegas, if you'd rather go that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On the end game&lt;/strong&gt;: &lt;strong&gt;This contains some spoilers so don't read it if that's going to upset you, kthxbye&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The easiest and quickest path to the&#xA; end of the game is the Mr. House path.&#xA; It has the fewest hoops to jump&#xA; through and least amount of exposure&#xA; to inevitable pissed off other&#xA; factions. If you drive to the end&#xA; along this path you can hit the end at&#xA; an extremely low level, especially if&#xA; you invest in a higher speech.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Anyway, hope this helps you get that last little achievement with a quickness :)&lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastEditorDisplayName="user56" LastEditDate="2010-12-18T07:25:23.143" LastActivityDate="2010-12-18T07:25:23.143" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12900" PostTypeId="2" ParentId="12886" CreationDate="2010-12-18T11:16:53.293" Score="1" Body="&lt;p&gt;When a DLC is installed in a machine, it'll be available for all accounts on that machine automatically until the master account (the account that downloaded these DLCs) is deleted or deactivated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So your best bet is to &quot;De-activate&quot; his account when you want to play, this will block the DLCs and when he wants to play he can re-activate it...BUT be aware that de-activating and re-activating an account &lt;strong&gt;MAY&lt;/strong&gt;  cause a problem (even though it has never caused any problems to me) so I would better contact Sony and ask them about that.&lt;/p&gt;&#xA;" OwnerUserId="5618" LastActivityDate="2010-12-18T11:16:53.293" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12901" PostTypeId="2" ParentId="4346" CreationDate="2010-12-18T11:39:08.120" Score="0" Body="&lt;p&gt;I have Windows 7 64 bit Ultimate, nvidia 8500GT along with Microsoft Security Essentials. Downloaded Burnout Paradise from Steam and have not encountered any issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try the latest nvidia drivers. Also check whether your router or internet connection might be a problem. When you start the game, it pings the server and connects to the Burnout Paradise Network and maintains the connection throughout your play. Please disconnect your internet connection and try whether it works.&lt;/p&gt;&#xA;" OwnerUserId="309" LastActivityDate="2010-12-18T11:39:08.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12903" PostTypeId="2" ParentId="12666" CreationDate="2010-12-18T13:27:16.507" Score="3" Body="&lt;p&gt;All of these assume you were in a guild group. The comp of the guild group doesn't matter (4 or 5 guildies)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5 man regular dungeon (24800 xp per person, with guild lvl2)&lt;/li&gt;&#xA;&lt;li&gt;5 man heroic dungeon (37800 xp per person, with guild lvl6)&lt;/li&gt;&#xA;&lt;li&gt;10 man regular raid (27800 xp per person, with guild lvl6)&lt;/li&gt;&#xA;&lt;li&gt;10 man heroic raid&lt;/li&gt;&#xA;&lt;li&gt;25 man regular raid&lt;/li&gt;&#xA;&lt;li&gt;25 man heroic raid&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I realize this is incomplete, but it's the best answer so far.  It's from my own in-game experience.  Feel free to comment with your findings and I'll add them here.&lt;/p&gt;&#xA;" OwnerUserId="3017" LastEditorUserId="3017" LastEditDate="2011-01-18T13:04:59.930" LastActivityDate="2011-01-18T13:04:59.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12904" PostTypeId="1" CreationDate="2010-12-18T14:53:04.183" Score="7" ViewCount="628" Body="&lt;p&gt;I've noticed that when I loot mantis legs off of some mantises they explode. Others (most in the wasteland, in fact) don't. Which mantises explode upon you looting their legs, and why is it different?&lt;/p&gt;&#xA;&lt;h1&gt;UPDATE&lt;/h1&gt;&#xA;&lt;p&gt;Going through Vault 22 again, this time as a goody-two-shoes for the NCR. What I've found is that not only do the Vault 22 mantises explode upon me looting their legs, but I also seem to get 20XP each time I do so. I still have not gotten a mantis to explode after looting it anywhere but Vault 22, so I'm beginning to think this is just a Vault 22 thing. Can anyone confirm or deny?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-27T05:21:18.300" Title="Which mantises explode?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12905" PostTypeId="2" ParentId="12904" CreationDate="2010-12-18T15:28:43.330" Score="1" Body="&lt;p&gt;&lt;strong&gt;This answer is pretty clearly not what John was looking for, but I'm going to leave it up, because it's a good excuse to post Pushy.gif.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm pretty sure this is just a randomly generated death animation from good ol' Havok., designed to infuriate you and ruin your loot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also: Pushy.gif&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/FDMeA.gif&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-12-18T18:22:35.250" LastActivityDate="2010-12-18T18:22:35.250" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12906" PostTypeId="1" AcceptedAnswerId="13016" CreationDate="2010-12-18T16:25:39.003" Score="18" ViewCount="876" Body="&lt;p&gt;If a player hits an enemy twice with the same bleeding weapon in TF2 will they take damage from both hits or simply the last hit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the multiple sources of bleeding damage add together, or is it merely the highest bleed value of all sources?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="18916" LastEditDate="2013-03-24T18:00:55.643" LastActivityDate="2013-03-24T18:00:55.643" Title="Does bleeding damage stack?" Tags="|team-fortress-2|tf2-sniper|tf2-scout|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12907" PostTypeId="2" ParentId="12877" CreationDate="2010-12-18T16:32:17.993" Score="22" Body="&lt;p&gt;I am the creator of Favimon!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answers so far are more or less correct, it's mostly a site's position in the database that determines how high its stats are. The database is loosely organized - really popular websites are at the top, but otherwise it's basically a big list of websites that I am constantly adding to. Also, certain classes have their stats bumped in certain ways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The actions each favimon has are based on the favimon's classes. But they are also randomized each time a favimon appears, so even though a site has a really powerful attack action, you might not get that action each time you play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also randomly find favimon with special classes, like 'shiny', which have their stats bumped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's messy and esoteric, but it mostly works. In the future I may come up with something more sophisticated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for your interest in my game!&lt;/p&gt;&#xA;" OwnerUserId="5622" LastActivityDate="2010-12-18T16:32:17.993" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12908" PostTypeId="2" ParentId="8355" CreationDate="2010-12-18T16:44:49.877" Score="17" Body="&lt;p&gt;If you do not want a separate desktop icon, here is how to launch Civilization 5 directly from Steam, and default to DirectX 11 with no dialog popup:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Steam, right click on Civilization 5 and chose &quot;Properties&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click &quot;Set Launch Options&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the box, type the following:&#xA;\dx11&#xA;(exactly like that, no quotes, no spaces, just a backslash and dx11)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Press &quot;OK&quot; to exit the launch options dialog&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Press &quot;Close&quot; to exit the properties dialog&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are done! Now, when you launch from Steam it will launch the DirectX11 version without asking.&lt;/p&gt;&#xA;" OwnerDisplayName="Veni" LastEditorUserId="-1" LastEditDate="2013-07-18T23:16:10.193" LastActivityDate="2013-07-18T23:16:10.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12909" PostTypeId="2" ParentId="12906" CreationDate="2010-12-18T17:23:14.977" Score="4" Body="&lt;p&gt;I would suggest it is likely to be that the bleed damage is sustained by additional hits, but not increased. I think it is the same for fire damage. Time to get out a Kukri and prove it though..&lt;/p&gt;&#xA;" OwnerUserId="5625" LastActivityDate="2010-12-18T17:23:14.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12910" PostTypeId="2" ParentId="546" CreationDate="2010-12-18T17:34:13.380" Score="7" Body="&lt;p&gt;If you shoot a portal above the flames, and a portal on a wall you can jump into, you will get onto the shelf above them. In my opinion, it is about this point that the fun really gets started... (Hint - this is not then end of the game, by a long way!)&lt;/p&gt;&#xA;" OwnerUserId="5625" LastEditorUserId="23" LastEditDate="2012-05-20T22:19:23.447" LastActivityDate="2012-05-20T22:19:23.447" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12911" PostTypeId="1" AcceptedAnswerId="23592" CreationDate="2010-12-18T18:19:13.217" Score="25" ViewCount="8513" Body="&lt;p&gt;It's known that traveling  one block in the Nether is equivalent to traveling 8 blocks in the real world, and I can confirm that along the X and Z axes by building four portals: two in the Nether and two in the real world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I can't seem to corroborate the length dilation from the Nether to the real world along the Y axis (height). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, if I build the following portals:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nether:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Portal 1 at n height&lt;/li&gt;&#xA;&lt;li&gt;Portal 2 at n - 8 height&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Real world:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Portal 3 at m height&lt;/li&gt;&#xA;&lt;li&gt;Portal 4 at m - 64 height&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I expect Portal 1 and 3 to link up while portal 2 and 4 should link up. But in my testing, if I use portal 1 or 2, they lead to portal 3, and if I use portal 3 or 4, they lead to portal 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any evidence—in the form of a video, a world save file, or notch—that one nether block equals 8 real world blocks along the Y axis? I'm trying to determine if my error is in calculation or if it's in execution.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;    Y     &#xA;    │      &#xA;    │      XYZ reference system&#xA;    └───X  for this question.&#xA;   ╱&#xA;  ╱ &#xA; Z&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="336" LastEditDate="2011-04-01T04:42:00.883" LastActivityDate="2012-02-28T05:57:33.180" Title="Does length dilation affect the Y axis in the Nether?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="12912" PostTypeId="1" AcceptedAnswerId="25587" CreationDate="2010-12-18T18:22:53.853" Score="10" ViewCount="317" Body="&lt;p&gt;The searchtower and the workshop both got eight votes. What will be upgraded?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="816" LastEditDate="2010-12-18T20:36:57.343" LastActivityDate="2011-07-01T04:57:47.257" Title="What happens if two upgrades tie?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12914" PostTypeId="2" ParentId="12911" CreationDate="2010-12-18T18:29:16.813" Score="0" Body="&lt;p&gt;I don't think it'll work that way.  I built a portal several blocks above two of my other portals in the nether, yet when I stepped through, I was about 2 dozen meters below sea level.  My other portals were several meters above sea level.  I don't know what the exact formula is for placing the portals, but I can tell you that nether portals won't necessarily link to the expected portal in the real world if there is more than one in a given area.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-12-18T18:29:16.813" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12915" PostTypeId="2" ParentId="4346" CreationDate="2010-12-18T18:48:02.710" Score="2" Body="&lt;p&gt;I haven't experienced any problems on my Vista machine since updating Games for Windows Live. It could be coincidence, but I thought I'd leave this behind nonetheless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I have noticed that the problem definitively disappeared after removing Internet Explorer 9 from my Vista machine, following problems with GTA IV. I'm fairly sure this was the cause of the problems, as both games use an in-game browser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the time of posting this question, I believe I had the first beta of IE 9 installed, but the problems are still there when using the released version. Only by uninstalling and rebooting have I found both games to work again.&lt;/p&gt;&#xA;" OwnerUserId="2125" LastEditorUserId="2125" LastEditDate="2011-04-09T23:00:42.320" LastActivityDate="2011-04-09T23:00:42.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12916" PostTypeId="2" ParentId="11273" CreationDate="2010-12-18T18:49:35.777" Score="1" Body="&lt;p&gt;I gave chainsaw to Veronica and when we fought some ghouls she broke it.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastActivityDate="2010-12-18T18:49:35.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12917" PostTypeId="1" AcceptedAnswerId="12923" CreationDate="2010-12-18T18:58:34.727" Score="7" ViewCount="349" Body="&lt;p&gt;We know that above a certain total amount of zombies &lt;a href=&quot;https://gaming.stackexchange.com/questions/11937/does-killing-zombies-reduce-their-numbers-on-subsequent-days/11976#11976&quot;&gt;the only places where zombies spawn is in tiles with neighboring zombies&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would it be a good idea to start killing zombies strategically from the start, to try to keep some parts of the map zombie-free? Has anybody tried something like that before? It should also reduce the number of tiles with many zombies on them, reducing the chance of people getting stuck outside.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm mainly wondering if it is even possible with the mostly crappy weapons you have in the beginning, and if the efforts would pay off. If I want to try it I'll have to convince my next town that it is a good idea.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2010-12-18T23:53:46.860" Title="Preemptive zombie massacre, good idea?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12920" PostTypeId="1" AcceptedAnswerId="12922" CreationDate="2010-12-18T23:45:07.633" Score="7" ViewCount="1964" Body="&lt;p&gt;I've been having trouble gauging whether or not I want to purchase the Civ V DLC, because it's hard to find out how the DLC civs play before purchasing them outright.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What available civilizations are not part of the base game, and what are the unique units/buildings and unique ability of the DLC civilizations?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="39891" LastEditDate="2014-01-30T09:44:24.900" LastActivityDate="2014-01-30T09:44:24.900" Title="What are the Unique Units, Unique Buildings, and Unique Ability of the DLC Civilizations?" Tags="|civilization-5|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12921" PostTypeId="2" ParentId="12662" CreationDate="2010-12-18T23:48:11.483" Score="4" Body="&lt;p&gt;No. I tried, never worked. ----&lt;/p&gt;&#xA;" OwnerUserId="5449" LastActivityDate="2010-12-18T23:48:11.483" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12922" PostTypeId="2" ParentId="12920" CreationDate="2010-12-18T23:50:14.040" Score="7" Body="&lt;p&gt;The Civilization 5 Wiki states the following for &lt;a href=&quot;http://civilization.wikia.com/wiki/Babylon_(Civ5)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Babylon&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Ingenuity&lt;/strong&gt;: &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Free Great Scientist upon&#xA;  invention of Writing. Double rate of&#xA;  generating Great Scientists throughout&#xA;  the game.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The Bowman replaces the Archer, it is stronger in melee (6 vs 4) and ranged (8 vs 6). The Walls of Babylon replace the walls, they are stronger (7.5 vs 5 defense) and they increase the bombardement damage of the city. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;for &lt;a href=&quot;http://civilization.wikia.com/wiki/Spanish_(Civ5)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spain&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Seven Cities of Gold&lt;/strong&gt;:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Gold received&#xA;  for discovering Natural Wonders (more&#xA;  if first to discover). Natural Wonder&#xA;  provide double Culture, Happiness and&#xA;  yields.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The Tercio replaces the Musketman, it is stronger (18 vs 16), has a 100% bonus against mounted units, but is more expensive (140 vs 120). The Conquistador replaces the Knight, but it can found cities.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and for the &lt;a href=&quot;http://civilization.wikia.com/wiki/Incan_(Civ5)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Inca&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Great Andean Road&lt;/strong&gt;:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Hill terrain cost&#xA;  ignored. Half improvement cost;&#xA;  improvements on hills free.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The Slinger replaces the Archer, it is weaker in melee (2 vs 4) but it has a chance to withdraw before combat. The unique improvement is the Terrace Farm, which is a farm that can be built on hills and needs no fresh water.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I also found &lt;a href=&quot;http://forums.2kgames.com/showthread.php?100091-Spain-Inca-Unique-Units-Abilities-and-Improvements!&quot; rel=&quot;nofollow noreferrer&quot;&gt;this official announcement for Spain and Inca from Greg 2K of 2k games&lt;/a&gt; which confirms the information from the Wiki.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-19T15:37:38.410" LastActivityDate="2010-12-19T15:37:38.410" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12923" PostTypeId="2" ParentId="12917" CreationDate="2010-12-18T23:53:46.860" Score="4" Body="&lt;p&gt;I don't think it is possible or feasible to do so from the beginning, or at all until you get plumbing up.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You need to find the weapons in the first place! Punching zombies costs AP and only has a slim chance of success.&lt;/li&gt;&#xA;&lt;li&gt;Without a watch tower you have no other way of finding out about zombies other than bumping into them, AFAIK.&lt;/li&gt;&#xA;&lt;li&gt;Non-water-based weapons break easily and are expensive to repair; water weapons are just too costly before plumbing, not to forget water balloons are strictly throwaway!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-18T23:53:46.860" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12924" PostTypeId="1" CreationDate="2010-12-19T03:18:31.737" Score="4" ViewCount="3439" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11628/horde-progression-through-the-new-azeroth&quot;&gt;Horde progression through the new Azeroth&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have WoW alts of all levels, and I have no idea where each of them should be leveling now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found two resources that help, but are far from complete:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://media.mmo-champion.com/images/news/2010/november/levelflow.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://media.mmo-champion.com/images/news/2010/november/levelflow.jpg&lt;/a&gt;&#xA;&lt;a href=&quot;http://us.battle.net/wow/en/forum/topic/1126992742&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/wow/en/forum/topic/1126992742&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of a better guide, post-Cataclysm, for what areas are best for what level ranges?&lt;/p&gt;&#xA;" OwnerUserId="3906" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2012-06-25T13:08:15.363" Title="WoW: Post-Cataclysm zone levels?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="3" ClosedDate="2010-12-20T09:06:19.880" ContentLicense="CC BY-SA 2.5" />
  <row Id="12926" PostTypeId="2" ParentId="12924" CreationDate="2010-12-19T07:15:52.120" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/Zones&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowpedia.org/Zones&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this was updated post-Cataclysm...&lt;/p&gt;&#xA;" OwnerUserId="5633" LastEditorUserId="3129" LastEditDate="2010-12-19T07:26:12.760" LastActivityDate="2010-12-19T07:26:12.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12927" PostTypeId="1" AcceptedAnswerId="14250" CreationDate="2010-12-19T07:15:59.123" Score="3" ViewCount="2154" Body="&lt;p&gt;I'm playing through the iPhone version of &quot;Command And Conquer - Red Alert&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've played older variants of C&amp;amp;C on other platforms so I know generally how RTS games work.  But what I cannot seem to figure out is some specific controls for some units - in particular, I'm on a level that asks me to use an engineer to blow up a bridge, but I have no idea how to use an engineer to do anything but capture enemy buildings (and that I had to figure out for myself).  Nor can I find the point of some buildings like a defense center.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the in-game guide is very basic and does not answer these questions, I was hoping there was an on-line manual somewhere that described what is going on in more detail - either from EA or someone else.  Are there sites I can visit for a real manual?&lt;/p&gt;&#xA;" OwnerUserId="5632" LastEditorUserId="28182" LastEditDate="2018-01-25T06:28:14.117" LastActivityDate="2018-01-25T06:28:14.117" Title="Detailed instructions for iPhone version of C&amp;C - Red Alert?" Tags="|ios|command-and-conquer-red-alert|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12928" PostTypeId="1" AcceptedAnswerId="12941" CreationDate="2010-12-19T07:44:00.843" Score="6" ViewCount="1191" Body="&lt;p&gt;I have once again battled with a Protoss. This time the build was a lot of sentries, a handful of stalkers and some Immortals. I want Roaches, Hydras, and Lings. The map was Lost Temple. Any clash just went with him dishing out a lot of Force Fields, outranging my roaches with Stalkers and trapping my lings. The hydras can fire but with only hydras as the only &quot;functional unit' against a ton of Force Fields, I was sure crushed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When protoss goes like this, is there anyway to deal with it using land units only and no Ultras?&lt;/p&gt;&#xA;" OwnerUserId="3251" LastActivityDate="2014-11-12T18:10:15.597" Title="Handling Mass Sentry as a Zerg" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12929" PostTypeId="1" AcceptedAnswerId="12938" CreationDate="2010-12-19T11:37:53.157" Score="-1" ViewCount="1851" Body="&lt;p&gt;I recently started playing FPS games on the Xbox 360. On the PC, I always used to go for heads. But with the 360 controller, I find it very difficult to aim for the heads. So, I give near random shots focusing on an enemy bot's leg then shots to the body or head. This is savvy, but will it help in multiplayer? Because in multiplayer, I'm all broke. Do I need to practice on it more or should I focus on heads alone? Also, please give me some tips for improving aiming.&lt;/p&gt;&#xA;" OwnerUserId="5107" LastEditorUserId="4797" LastEditDate="2013-10-21T16:17:13.760" LastActivityDate="2013-10-21T16:17:13.760" Title="What is the best strategy for an Xbox 360 beginner in FPS games - Shooting at the leg followed by body or head shot?" Tags="|xbox-360|first-person-shooter|" AnswerCount="1" CommentCount="2" ClosedDate="2013-10-28T04:43:51.193" ContentLicense="CC BY-SA 3.0" />
  <row Id="12930" PostTypeId="2" ParentId="11322" CreationDate="2010-12-19T11:47:26.377" Score="8" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;This file has been removed as of the &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1714352&quot; rel=&quot;nofollow noreferrer&quot;&gt;January patch&lt;/a&gt;. As such, as of now there is no method to check achievement progress.  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Actually, there is a way to view achievement progress, although it is a little troublesome to find and interpret. In the folder Documents\My Games\Sid Meier's Civilization 5\Logs is a file called &quot;achievements_debug.log&quot;. If you open it, and scroll down you can find the values of different steamstat variables that can be interpreted into your progress for the achievements. For example:&lt;br&gt;&#xA;&lt;code&gt;[49597.863] DBG: Steam Stat: ESTEAMSTAT_ROADS = 85&lt;/code&gt;&lt;br&gt;&#xA;This line says that I have built 85 roads, and the achievement that had to do with roads is to build 1000, so I would have to build 915 more to get the achievements. The file should contain everything you need to know about your progress on the achievements. If you need any help, feel free to ask.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="5513" LastEditorUserId="8350" LastEditDate="2011-05-25T13:48:02.433" LastActivityDate="2011-05-25T13:48:02.433" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12931" PostTypeId="1" AcceptedAnswerId="12934" CreationDate="2010-12-19T11:54:21.023" Score="20" ViewCount="30341" Body="&lt;p&gt;I can't tell myself, but does anyone know if it's faster to fly yourself than using a flying route?  Consider the speeds of the mounts as well as the straight-line path that you take as opposed to the scenic route the npc's do.&lt;/p&gt;&#xA;" OwnerUserId="5479" LastActivityDate="2011-01-03T09:29:30.517" Title="Is flying yourself faster than using flying routes?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12932" PostTypeId="2" ParentId="12928" CreationDate="2010-12-19T12:00:02.433" Score="2" Body="&lt;p&gt;There are some ways to deal with mass sentries. You can use roaches and infestors which can move while burrowed to move under the force fields.&#xA;Glings can be pretty effective too if you separate them from the rest of your army, you have to micro them to trap sentries with their own force fields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to deal with force fields is to improve your micro and to upgrade burrow to avoid being trapped.&lt;/p&gt;&#xA;" OwnerUserId="165" LastEditorUserId="165" LastEditDate="2010-12-20T07:35:56.990" LastActivityDate="2010-12-20T07:35:56.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12933" PostTypeId="2" ParentId="12931" CreationDate="2010-12-19T12:19:52.713" Score="1" Body="&lt;p&gt;Flight paths are only slightly faster than a 280% mount. If a flight path takes to many unnecessary turns, it can actually be faster to fly with a mount than taking the route. See the &lt;a href=&quot;http://www.wowwiki.com/Flight_path&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWWiki&lt;/a&gt; article (Flight_path) for more information.&lt;/p&gt;&#xA;" OwnerUserId="5513" LastActivityDate="2010-12-19T12:19:52.713" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12934" PostTypeId="2" ParentId="12931" CreationDate="2010-12-19T12:20:49.173" Score="24" Body="&lt;p&gt;Using a flight point is equivalent to &lt;a href=&quot;http://www.wowpedia.org/Flight_path#Speed&quot; rel=&quot;noreferrer&quot;&gt;a 333% speed mount&lt;/a&gt;, slightly faster than even &lt;a href=&quot;http://www.wowhead.com/spell=90265&quot; rel=&quot;noreferrer&quot;&gt;Master Riding&lt;/a&gt;. But that speed is negated by the use of the scenic routes you mentioned. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you have Master Riding and you can take a direct, as-the-crow-flies path, it'll almost always be faster to do it yourself. If you only have &lt;a href=&quot;http://www.wowhead.com/spell=34091&quot; rel=&quot;noreferrer&quot;&gt;Artisan Flying&lt;/a&gt;, it'll only be faster if the flight path is &lt;em&gt;really&lt;/em&gt; roundabout. If you only have &lt;a href=&quot;http://www.wowhead.com/spell=34090&quot; rel=&quot;noreferrer&quot;&gt;Expert Riding&lt;/a&gt;, you might as well use your ground mount, as even it's faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a good thing to note that there &lt;em&gt;are&lt;/em&gt; still mount speed increasing effects in the game, which can affect the choice between doing it yourself and taking the flight path:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Death Knights can get the talent &lt;a href=&quot;http://www.wowhead.com/spell=51986&quot; rel=&quot;noreferrer&quot;&gt;On a Pale Horse&lt;/a&gt; (+20% at max rank, &lt;em&gt;Frost&lt;/em&gt; tree)&lt;/li&gt;&#xA;&lt;li&gt;Paladins get &lt;a href=&quot;http://www.wowhead.com/spell=32223&quot; rel=&quot;noreferrer&quot;&gt;Crusader Aura&lt;/a&gt; (+20% while active) and the talent &lt;a href=&quot;http://www.wowhead.com/spell=26023&quot; rel=&quot;noreferrer&quot;&gt;Pursuit of Justice&lt;/a&gt; (+15% at max rank, &lt;em&gt;Retribution&lt;/em&gt; tree)&lt;/li&gt;&#xA;&lt;li&gt;Hunters can get the talent &lt;a href=&quot;http://www.wowhead.com/spell=19560&quot; rel=&quot;noreferrer&quot;&gt;Pathfinding&lt;/a&gt; (+10% at max rank, &lt;em&gt;Beast Mastery&lt;/em&gt; tree)&lt;/li&gt;&#xA;&lt;li&gt;Level 3 guilds get the perk &lt;a href=&quot;http://www.wowhead.com/spell=78633&quot; rel=&quot;noreferrer&quot;&gt;Mount Up&lt;/a&gt; (+10%)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;None of these effects stack with anything else (i.e. you can't combine Crusader Aura with any of the others, even Pursuit of Justice), but they are multiplicative. So, if you have Crusader Aura and Master Riding, you wind up with the equivalent of a 392% speed mount; 17% faster than the flight path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And to clarify, the formula for calculating movement speed is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(100 + Mount Speed) * (1 + Mount Speed Effect / 100) - 100&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So, with Crusader Aura and Master Riding:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(100 + 310) * (1 + 20 / 100) - 100&#xA;410 * 1.2 - 100&#xA;392%&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="3129" LastEditDate="2010-12-19T20:32:05.747" LastActivityDate="2010-12-19T20:32:05.747" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="12935" PostTypeId="2" ParentId="12851" CreationDate="2010-12-19T13:07:05.907" Score="2" Body="&lt;p&gt;Wowpedia have an updated travel guide for the new expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Includes some maps - which may be of help&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/Cataclysm_travel_guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowpedia.org/Cataclysm_travel_guide&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5636" LastActivityDate="2010-12-19T13:07:05.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12936" PostTypeId="2" ParentId="6963" CreationDate="2010-12-19T13:15:09.710" Score="0" Body="&lt;p&gt;Raynor loved part of kerrigan, and blamed himself for failing to save her on tarsonis. In a way, he blames himself for the monster that she became. When raynor was given a real chance to save Kerrigan (by purging the zerg side of her), he was able to overcome his hatred and in doing so regain his spirit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the reason kerrigan became evil was because the infestation process removed her sense of morality and ethics, leaving only the pain and anger at being betrayed and exploited. The darkness was there, but was unleashed by the infestation.&lt;/p&gt;&#xA;" OwnerDisplayName="Ryan" LastActivityDate="2010-12-19T13:15:09.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12937" PostTypeId="1" AcceptedAnswerId="12971" CreationDate="2010-12-19T13:46:47.870" Score="5" ViewCount="9667" Body="&lt;p&gt;I have an Xbox 360 Elite and I want to downgrade the dashboard version from 2.x to 9199. I tried putting &lt;code&gt;$SystemUpdate&lt;/code&gt; (from the official $SystemUpdate9199.zip) folder into a FAT32 formatted USB and restarting the console with the USB stick inserted, but it didn't work. What else can I do?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="11290" LastEditDate="2011-08-01T20:50:16.953" LastActivityDate="2015-05-23T20:44:52.873" Title="How do I downgrade Xbox 360 dashboard?" Tags="|xbox-360|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="12938" PostTypeId="2" ParentId="12929" CreationDate="2010-12-19T14:36:33.150" Score="2" Body="&lt;p&gt;It really depends on the game, but my general strategy is to aim at the chest/groin area and let the recoil turn it into a head shot if I'm using an automatic.If I'm using a burst fire or single shot weapon I aim at the upper chest/head area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as general tips for aiming, try changing your look sensitivity and see what you are most comfortable with. I generally play a notch or two above default. I also play with &lt;a href=&quot;http://www.kontrolfreek.com/The-Science.asp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kontrol Freeks&lt;/a&gt;, and now I hate playing without them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But really there is no magic solution just play more and your aiming skill will develop.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2010-12-19T14:36:33.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12939" PostTypeId="1" AcceptedAnswerId="254660" CreationDate="2010-12-19T17:10:20.897" Score="5" ViewCount="408" Body="&lt;p&gt;I've been trying to identify the music that is heard while one talks diplomacy with &lt;em&gt;Qin Shi Huang&lt;/em&gt; in &lt;em&gt;Civilization IV&lt;/em&gt;. The melody has been stuck in my head for a while now, and I'd like to know what it is I keep whistling.&lt;/p&gt;&#xA;&lt;p&gt;Sadly, it's not listed on &lt;a href=&quot;http://en.wikipedia.org/wiki/Music_in_Civilization_IV&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Wikipedia article about music in &lt;em&gt;Civilization IV&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Since I have not played any other games in the series, it is entirely possible the theme is a remake of music from an older game in the &lt;em&gt;Civilization&lt;/em&gt; series.&lt;/p&gt;&#xA;&lt;p&gt;Does anyone know more about this music theme?&lt;/p&gt;&#xA;&lt;p&gt;For reference: I'm talking about this song:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/qpwpWF4bIlQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2021-04-01T03:22:17.993" LastActivityDate="2023-07-10T08:21:54.167" Title="What is the origin of the Qin Shi Huang theme music in Civilization IV?" Tags="|civilization-4|game-music-identification|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="12941" PostTypeId="2" ParentId="12928" CreationDate="2010-12-19T18:30:55.817" Score="15" Body="&lt;p&gt;On of my favorite ways to deal with an opponents who is running a lot of Sentries is a strategy called &lt;a href=&quot;http://en.wikipedia.org/wiki/Brinkmanship&quot; rel=&quot;noreferrer&quot;&gt;Brinkmanship&lt;/a&gt;.  Briskmanship was a technique first pioneered by &lt;a href=&quot;http://en.wikipedia.org/wiki/Otto_von_Bismarck&quot; rel=&quot;noreferrer&quot;&gt;Otto Von Bismark&lt;/a&gt; as part of his &lt;a href=&quot;http://en.wikipedia.org/wiki/Realpolitik&quot; rel=&quot;noreferrer&quot;&gt;Realpolitik&lt;/a&gt; during the period leading up to the First World War.&lt;/p&gt;&#xA;&lt;p&gt;The goal of Brinkmanship was to push events further down the road to a &amp;quot;Brink&amp;quot; without ever actually reaching it.  The belief behind this was that as events moved towards the edge one could confer a very real advantage as people would start to make mistakes.&lt;/p&gt;&#xA;&lt;p&gt;Such a Machiavellian strategy is directly applicable to a mercantilistic situation like Zerglings vs Sentries.   Ultimately he would like to trade his Sentry energy for Zergling deaths at a fairly high rate of return.  As a result the more Force Fields you can cause him to waste through Brinkmanship the fewer remaining resources (energy) he has to invest in Zergling deaths (or Roach/Hydra deaths).&lt;/p&gt;&#xA;&lt;p&gt;The goal here is not to engage your opponent until he has exhausted most of his supply.  You would think that it would thus work worst against an opponent who has a high supply of energy, but actually just the opposite is true; the more energy your opponent has the more likely he is to misspend it.  An opponent with few sentries will husband his forcefields until a full engagement is taking place.  By comparison the enemy with 10+ Sentries will be more willing to throw them away to try and catch a handful of Zerglings.&lt;/p&gt;&#xA;&lt;p&gt;Ideally you want to engage your opponent, force him to throw down a forcefield, and then retreat with minimal damage.  The reason I like to use Zerglings for this, is that many players think of Force Fields as a direct counter to Zerglings and thus are more willing to expend them against advancing Zerglings.  Additionally, Zerglings are very fast (a 6 on creep with the speed upgrade) and have the best chance of getting out alive.  They are also cheap!&lt;/p&gt;&#xA;&lt;p&gt;The actual execution of the technique will be to: Run your Zerglings at your opponent, as if to attack, and then dash back just before actually getting to melee range.  This feint is more effective if your opponent knows that the rest of your army is close behind.  Since Zerglings are the fastest Zerg land unit, it is not uncommon to see them as the harbingers of an attacking force.  Ideally, this will convince your opponent that this is an assault and he will expend forcefields.  Once he has started running out of forcefields to spend you can begin the real assault.&lt;/p&gt;&#xA;&lt;p&gt;Remember, don't commit too early, its always better to wait as long as possible to engage as a Zerg because of the speed at which you reinforce.&lt;/p&gt;&#xA;&lt;h2&gt;The Advanced Class&lt;/h2&gt;&#xA;&lt;p&gt;Feinting and drawing out your opponents resources is a great technique, but a better player will start to realize this, so you're going to need a little extra gusto to punch through.  There have been a number of innovative strategies to provide that extra &amp;quot;umph;&amp;quot; tunneling Roaches, Doom Drops, Counters at their Main, etc; but one of the easiest consists of splitting your force in half and flanking them.  By attacking from multiple sides you're able to achieve much higher surface area and a much larger Arc.  The result is that they need many more force fields and much higher micro to deal with the situation.  Usually, even a good player won't notice he's fighting a battle on two fronts until one of them has collapsed.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-19T18:40:36.943" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12942" PostTypeId="1" AcceptedAnswerId="12943" CreationDate="2010-12-19T19:46:06.757" Score="3" ViewCount="1284" Body="&lt;p&gt;As seen in Creative mode, you could travel between different worlds or maps. I was wondering if such would be possible on SMP. I currently run Hey0.&lt;/p&gt;&#xA;" OwnerUserId="5643" LastEditorDisplayName="user56" LastEditDate="2010-12-19T19:52:21.887" LastActivityDate="2011-05-29T04:32:16.060" Title="Possible to travel between worlds in SMP" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12943" PostTypeId="2" ParentId="12942" CreationDate="2010-12-19T19:53:47.013" Score="4" Body="&lt;p&gt;It's definitely planned, but not yet implemented as of right now. (This may change with the upcoming beta release, although I doubt it.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a matter of fact, portals to Nether are very likely to actually run in a separate server instances to be connected via this &quot;travel&quot; system.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-19T19:53:47.013" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12944" PostTypeId="1" AcceptedAnswerId="12946" CreationDate="2010-12-19T20:00:01.373" Score="5" ViewCount="401" Body="&lt;p&gt;I ask because in my first town there were a couple of people with experience, and the rest were almost entirely new. My second town again had a couple of people with experience, and the rest had been in 1-3 towns before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some mysterious skill assessment going on that ensures the people I'm working with will be steadily more mature? (please say yes)&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2010-12-19T20:28:04.400" Title="How are players matched when creating a new town?" Tags="|die2nite|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12945" PostTypeId="1" AcceptedAnswerId="12948" CreationDate="2010-12-19T20:02:19.733" Score="14" ViewCount="981" Body="&lt;p&gt;I am somewhat in awe of the nostalgic popularity of the game Oregon Trail.  Why did this game become so embedded in the cultural psyche of several generations in the US?  &lt;/p&gt;&#xA;" OwnerUserId="5644" LastEditorUserId="3129" LastEditDate="2013-06-23T12:29:59.443" LastActivityDate="2013-06-23T12:29:59.443" Title="Why has the game &quot;Oregon Trail&quot; remained nostalgically popular for so many in the US?" Tags="|the-oregon-trail|" AnswerCount="1" CommentCount="5" ClosedDate="2013-06-23T13:26:47.940" ContentLicense="CC BY-SA 3.0" />
  <row Id="12946" PostTypeId="2" ParentId="12944" CreationDate="2010-12-19T20:07:05.217" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;Non heros join a town randomly from those available.&lt;/li&gt;&#xA;&lt;li&gt;Heros get to choose what town to join.&lt;/li&gt;&#xA;&lt;li&gt;You can't (directly) join advanced towns without 100 SP.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;However&lt;/strong&gt;, when you join a city, you drag with you as many available people from your coalition as possible -- regardless of their soul score.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;This gratuitous formula explains how many soul points you get by surviving for &lt;em&gt;n&lt;/em&gt; days in a city:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Cwsga.png&quot; alt=&quot;Don&amp;#39;t worry.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;strong&gt;&lt;a href=&quot;http://www.die2nite.com/#help/death_and_soul_points?search=soul;sk=aefb0&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Die2Nite guide&lt;/a&gt;&lt;/strong&gt; for more, especially on the meaning of the term &quot;surviving&quot;. There are many corner cases, like death by addiction, that discount your last day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-12-19T20:24:24.557" LastActivityDate="2010-12-19T20:24:24.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12947" PostTypeId="2" ParentId="12944" CreationDate="2010-12-19T20:08:58.003" Score="2" Body="&lt;p&gt;They're filled up linearly. People who join in the same time-frame therefore come in the same town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get 100 soul points, you get to join veteran towns, which have a bigger desert and will only have other people with 100 soul points. Therefore, once you have survived for a full 14 days &lt;strong&gt;in the same town&lt;/strong&gt;, you get to join a town with experienced people only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, when you're a Hero, you get to decide for yourself which town you'd like to join.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So no, they're not secretly skill-matching. They are doing it in a very obvious way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're interested, the formula for soul points is &lt;img src=&quot;https://i.stack.imgur.com/LWosG.png&quot; alt=&quot;0.5(n+n^2)&quot;&gt; where n is the amount of days you lived &lt;strong&gt;fully&lt;/strong&gt; in a particular town. Basically, you add up the amount of days, which means that by day 14 you'll have 1+2+...+14 = 105 soul points.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2010-12-19T20:28:04.400" LastActivityDate="2010-12-19T20:28:04.400" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12948" PostTypeId="2" ParentId="12945" CreationDate="2010-12-19T20:09:34.653" Score="15" Body="&lt;p&gt;Because it was a video game that we got to play &lt;em&gt;in school&lt;/em&gt;. It was installed on every machine in every computer lab I set foot in from second grade on through 8th grade, in some iteration or another, and that experience seems to have been mirrored by everyone else I've spoken to about the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a lot of us, getting to play Oregon Trail was the highlight of the school day for &lt;em&gt;years&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-19T20:09:34.653" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="12951" PostTypeId="2" ParentId="12874" CreationDate="2010-12-19T22:29:35.433" Score="3" Body="&lt;p&gt;It's possible that the problem is with data that has been installed on the PS3's hard drive, rather than the disc. Use the PS3's Game Data Utility to delete files for Uncharted in the Game Data folder (the Save Data folder will contain your game saves so don't delete anything in that). You'll need to re-install and re-patch but hopefully it will fix the problem.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2010-12-19T22:29:35.433" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12953" PostTypeId="2" ParentId="12924" CreationDate="2010-12-20T01:18:18.383" Score="-1" Body="&lt;p&gt;The &lt;a href=&quot;http://www.wowpedia.org/Hero&amp;#39;s_Call_Board&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hero's call boards&lt;/a&gt; (alliance) and the &lt;a href=&quot;http://www.wowpedia.org/Warchief&amp;#39;s_Command_Board&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warchief's Command Boards&lt;/a&gt; (horde) where put in to answer the &quot;where should I go to quest?&quot; question. Check them out at major Azeroth quest hubs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Thanks for the heads up all, edited post.&lt;/p&gt;&#xA;" OwnerUserId="5302" LastEditorUserId="5302" LastEditDate="2010-12-21T02:46:01.347" LastActivityDate="2010-12-21T02:46:01.347" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12954" PostTypeId="1" CreationDate="2010-12-20T03:04:40.897" Score="7" ViewCount="116418" Body="&lt;p&gt;I bought the Prince of Persia trilogy games yesterday at a garage sale and I want to play them asap! I remember them being great on the PS2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I use my Xbox 360 controller with my laptop? Would I need to buy a converter of some kind? I'm automatically assuming I need to use a wired controller, so share any info on that.&lt;/p&gt;&#xA;" OwnerDisplayName="Sergio Boombastic" LastEditorUserId="52800" LastEditDate="2013-10-23T08:57:11.477" LastActivityDate="2013-10-23T08:57:11.477" Title="Can I use my Xbox 360 controller to play PC games?" Tags="|pc|controllers|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12955" PostTypeId="2" ParentId="12857" CreationDate="2010-12-20T03:21:51.143" Score="0" Body="&lt;p&gt;The answer is NO! &lt;a href=&quot;http://forums.eidosgames.com/showthread.php?s=e2d318e7b20712130f6c1444029ef826&amp;amp;t=115021&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is the thread on the official forum.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2010-12-20T03:21:51.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12956" PostTypeId="1" AcceptedAnswerId="14950" CreationDate="2010-12-20T03:32:00.017" Score="4" ViewCount="128" Body="&lt;p&gt;Is there a way / place where you can review the tips that we are shown throughout the game? For example, when I do research with the camera, he mentioned such as &quot;Vulnerable to anti-personnel munitions and heat. &quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to remember all that, or I am able to review all this information to a specific location?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did my research through the menu and the help, but nothing conclusive about my assailants.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="3114" LastEditDate="2011-11-20T19:29:10.033" LastActivityDate="2011-11-20T19:29:10.033" Title="Search Informations on BioShock" Tags="|bioshock|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12957" PostTypeId="2" ParentId="12954" CreationDate="2010-12-20T04:34:40.220" Score="0" Body="&lt;p&gt;There are drivers available from Microsoft that allow 360 controller use, but I dont know how this has to interface with the games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information on using the 360 controller with games see &lt;a href=&quot;https://gaming.stackexchange.com/questions/2178/can-i-use-an-xbox-controller-to-play-steam-games&quot;&gt;this&lt;/a&gt; post.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there is an Xbox style control, built by Microsoft that is made for PC. That is more than likely easier to set up for this purpose, but again I have never personally used one to know for sure. See &lt;a href=&quot;http://www.microsoft.com/hardware/gaming/productdetails.aspx?pid=090&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for more info.&lt;/p&gt;&#xA;" OwnerUserId="3312" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2010-12-20T05:13:55.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12958" PostTypeId="2" ParentId="12954" CreationDate="2010-12-20T04:42:10.013" Score="5" Body="&lt;p&gt;If you have a wired Xbox 360 Controller, it can be used by both Windows and your Xbox 360. You should install the software:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.microsoft.com/hardware/gaming/productdetails.aspx?pid=091&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.microsoft.com/hardware/gaming/productdetails.aspx?pid=091&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, you don't need the specific &quot;PC&quot; version of the Xbox 360 controller--they're actually the same hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then either play a game that supports the controller directly (many of the newer games stamped with &quot;Games for Windows&quot;) or you will need to install a 3rd party program to &quot;emulate&quot; a typical joystick from your Xbox 360 controller, such as &lt;a href=&quot;http://pinnaclegameprofiler.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pinnacle Game Profiler&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out a guide here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wikihow.com/Use-Your-Xbox-360-Controller-for-Windows&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wikihow.com/Use-Your-Xbox-360-Controller-for-Windows&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1094" LastEditorUserId="5930" LastEditDate="2012-07-09T02:36:57.103" LastActivityDate="2012-07-09T02:36:57.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12959" PostTypeId="2" ParentId="12368" CreationDate="2010-12-20T04:45:25.220" Score="0" Body="&lt;p&gt;With os x I made a simple script that I could add that to the startup items. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm guessing that you could just make a shortcut to the server application and put that in your startup folder. &lt;/p&gt;&#xA;" OwnerDisplayName="iMiiTH" LastActivityDate="2010-12-20T04:45:25.220" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12960" PostTypeId="2" ParentId="12670" CreationDate="2010-12-20T04:54:00.460" Score="2" Body="&lt;p&gt;It's possible if you lose as a result of an enemy(except God) and restart the bloodline. Do this again and again until you have a powerful item, and then you will beat him. (This may take a very long time)&lt;/p&gt;&#xA;" OwnerDisplayName="Infi Bl F" LastEditorUserId="207" LastEditDate="2011-01-27T13:15:00.973" LastActivityDate="2011-01-27T13:15:00.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12962" PostTypeId="2" ParentId="12954" CreationDate="2010-12-20T05:13:32.593" Score="10" Body="&lt;p&gt;&lt;strong&gt;Wired&lt;/strong&gt; Xbox360 controllers can be used on your PC simply by plugging them in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wireless&lt;/strong&gt; controllers can be used on your PC if you buy a &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360_accessories#Wireless_Gaming_Receiver&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wireless Gaming Receiver&lt;/a&gt;. (You can't use a &lt;a href=&quot;http://en.wikipedia.org/wiki/File:Xbox360_BatteryForWirelessController.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Play and Charge cable&lt;/a&gt;, unfortunately. They only power/recharge the controller, they don't carry data.) One receiver lets you use up to four controllers.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2012-10-09T01:21:09.683" LastActivityDate="2012-10-09T01:21:09.683" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="12965" PostTypeId="2" ParentId="12491" CreationDate="2010-12-20T06:52:49.400" Score="2" Body="&lt;p&gt;If you're on a comcast server, they have started targetting wow users one at a time, claiming excessive bandwidth useage. They cap port 25, &amp;amp; chokehold your internet, then they claim you are a spammer &amp;amp; want to charge you in excess of $200+ bucks to remove the cap. Ironically they started doing this just efore the &quot;net Nuetrallity&quot; bill was signed in congress. Big surprise eh?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't been able to log into wow since Dec 13th because of this comcast issue. I would switch providers in a heartbeat, that is if comcast hadn't already bought out all the tv, phone, &amp;amp; internet in my area.&lt;/p&gt;&#xA;" OwnerDisplayName="vtbob" LastActivityDate="2010-12-20T06:52:49.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12966" PostTypeId="1" AcceptedAnswerId="12968" CreationDate="2010-12-20T07:45:08.977" Score="8" ViewCount="8856" Body="&lt;p&gt;I have build two portals in Minecraft now, and neither of them seem to work.  This is on a multi player server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They were built correctly, and they both have the purple portal tiles in the center.  But, when I stand in the center of the portal, nothing happens. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="1038" LastEditorUserId="85" LastEditDate="2011-02-15T10:38:43.057" LastActivityDate="2011-08-01T01:40:04.213" Title="What could cause a Minecraft portal to not work?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="12967" PostTypeId="1" AcceptedAnswerId="13189" CreationDate="2010-12-20T08:11:46.477" Score="9" ViewCount="536" Body="&lt;p&gt;Say I had a corridor that was entirely filled with doors, would opening the doors to go through them slow my dwarves down?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="5757" LastEditDate="2011-07-03T19:47:00.680" LastActivityDate="2011-07-03T19:47:00.680" Title="Do doors slow dwarves down?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12968" PostTypeId="2" ParentId="12966" CreationDate="2010-12-20T08:13:07.317" Score="20" Body="&lt;p&gt;Are you in single player mode? Portals don't yet work on multiplayer servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, there is a multiplayer server command, &quot;hellworld=true&quot; that is applicable for testing, but is buggy and not yet fully implemented.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of 1.6, Nether Portals &lt;em&gt;do&lt;/em&gt; work in SMP. Make sure you're updated to 1.6 or later if you're trying to access the nether in SMP.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-06-05T21:47:17.113" LastActivityDate="2011-06-05T21:47:17.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12969" PostTypeId="1" AcceptedAnswerId="12973" CreationDate="2010-12-20T08:20:45.670" Score="3" ViewCount="290" Body="&lt;p&gt;I was reading a review of Fallout: New Vegas, because I am planning to buy the game (for Xbox 360). But I was very disappointed when I learned that there are many bugs and glitches in the game. The review I read is &lt;a href=&quot;http://www.gamespot.com/xbox360/rpg/falloutnewvegas/review.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true? If so, is there any chance this gets fixed somehow? I do not know if it is possible to patch a game on Xbox like it is on PC. While I will probably still buy the game, I am wondering whether or not I should be prepared for a buggy gameplay experience.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastEditorUserId="58" LastEditDate="2010-12-22T02:28:40.477" LastActivityDate="2011-01-27T20:43:58.440" Title="Fallout:NV - technical issues" Tags="|xbox-360|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12971" PostTypeId="2" ParentId="12937" CreationDate="2010-12-20T10:06:13.393" Score="6" Body="&lt;p&gt;There is no easy way of downgrading Xbox 360 Dashboard, since there are physical measures put in place to prevent just that (CPU e-Fuses blow when upgraded to prevent downgrade).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard there is a possibility of downgrading certain Dashboard versions by a timing attack, but that requires advanced electronics knowledge (and equipment) and definetly voids your warranty.&lt;/p&gt;&#xA;" OwnerUserId="1696" LastActivityDate="2010-12-20T10:06:13.393" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12972" PostTypeId="2" ParentId="12969" CreationDate="2010-12-20T10:32:43.743" Score="3" Body="&lt;p&gt;The game has many bugs, from mildly annoying to game-breaking. It is possible to install first party patches on Xbox (and PS3 too), and some patches have already been released for all platforms, fixing many issues. All you have to do to install the patch is boot up your game while connected on Xbox Live and the console will prompt you to update the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even so, it is not likely that every bug will be fixed - Fallout 3 was released in 2008 and still has bugs. Some were fixed through patches and some were fixed in the &quot;Game of the year&quot; edition, but not all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just so you know what you can expect, here are some of the bugs I have experienced. I have been playing the game in the last few days and have around 30 hours of gameplay:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The game has freezed twice, forcing me to turn off my console. At the second time this happened, my autosave got corrupted.&lt;/li&gt;&#xA;&lt;li&gt;Sometimes, after killing some enemies that were torned to pieces, their body parts started jiggling constantly.&lt;/li&gt;&#xA;&lt;li&gt;Sometimes the camera zooms slightly with no reason.&lt;/li&gt;&#xA;&lt;li&gt;In some large areas with lots of NPCs, I have experienced some slowdowns in the first seconds after being spawned there.&lt;/li&gt;&#xA;&lt;li&gt;Sometimes, the loading times were too long.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The last two weren't experienced during my playthrough of Fallout 3, but the first two were. About the save corruption, that's a good reason why you should save often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even so, I still recommend the game. Fallout 3 also had many bugs and I still loved it. I'm loving New Vegas too.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-12-20T10:32:43.743" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12973" PostTypeId="2" ParentId="12969" CreationDate="2010-12-20T11:08:42.983" Score="3" Body="&lt;p&gt;New Vegas definitely has more than its fair share of bugs. In my 300+ hours with the game so far, I've encountered numerous freezes (which lock up the entire 360). I do not know if they corrupted my auto-save file or not, as I save frequently -- alternating save locations every few hours (or major milestone). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the 360, version 1.2.031 has just been released. This patch cleared up numerous &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patch_1.2.0.285&quot; rel=&quot;nofollow noreferrer&quot;&gt;bugs and glitches&lt;/a&gt;, including some of the most severe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some tips to reduce your likelihood of encountering severe bugs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Save early, save often, use at least two save slots, alternating between them every few hours or major milestone. (Don't alternate every save -- what if you accidentally created the circumstances for the bug prior to your earliest?)&lt;/li&gt;&#xA;&lt;li&gt;Preload the game onto your XBox hard drive. If nothing else, it should help with load times. (I don't find most of the load times unbearable, except loading The Strip.)&lt;/li&gt;&#xA;&lt;li&gt;Don't play continuously for more than 4 hours or so without rebooting your XBox. Plus, you should take breaks anyway. :)&lt;/li&gt;&#xA;&lt;li&gt;Play connected to Live, at least the first time, so the patch is pushed down to you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="58" LastActivityDate="2010-12-20T11:08:42.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12976" PostTypeId="1" AcceptedAnswerId="15320" CreationDate="2010-12-20T12:43:12.383" Score="2" ViewCount="534" Body="&lt;p&gt;Unless you have a spy plane up, they seem totally useless. Am I missing another use for them?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-01-25T15:37:01.540" Title="Motion sensors in hardcore" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="12977" PostTypeId="1" AcceptedAnswerId="12981" CreationDate="2010-12-20T12:39:16.337" Score="8" ViewCount="73821" Body="&lt;p&gt;Enticed by the Kinect, this will be the family's first step into a dedicated console so we aren't hardcore gamers. My current understanding is the 250 GB of the Xbox 360 version is for quicker switching/loading between different games (which isn't a priority). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there other considerations beyond gameplay? Differences related to integrating other media or Windows 7 peers from the home network?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 250 GB version has an internal harddrive. Is it worthwhile to the non-hardcore gamer?&lt;/p&gt;&#xA;" OwnerUserId="5691" OwnerDisplayName="justSteve" LastEditorUserId="9300" LastEditDate="2011-12-02T10:12:58.940" LastActivityDate="2014-07-12T17:56:43.487" Title="What are the differences between the 4GB and the 250 GB versions of the Xbox 360?" Tags="|xbox-360|version-differences|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="12979" PostTypeId="2" ParentId="12977" CreationDate="2010-12-20T13:36:27.350" Score="1" Body="&lt;p&gt;If you need DLC, sooner or later you will need more than 4GB of space. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use loads of games that need updates, you will possibly fill up that 4GB quickly. Some games like Burnout Paradise have huge updates, others use only a few MB. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you plan to store music or movies on the 360, you would be better to get the 250GB version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you only plan to use the HDD for save files, 4GB is probably fine. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-20T13:36:27.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12980" PostTypeId="2" ParentId="12977" CreationDate="2010-12-20T13:49:07.687" Score="3" Body="&lt;p&gt;Also is it worth noting that 4GB doesn't consider that storage as Harddrive but as an additional USB storage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There could be a problem with games that really &lt;em&gt;need&lt;/em&gt; the HDD (I remember Halo 3 replay functionality was such that it refused to work with 4GB internal storage).&lt;/p&gt;&#xA;" OwnerUserId="1696" LastActivityDate="2010-12-20T13:49:07.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12981" PostTypeId="2" ParentId="12977" CreationDate="2010-12-20T13:52:28.043" Score="13" Body="&lt;p&gt;I own a 250GB Xbox 360. It gives me the following advantages over a 4GB version.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I'm able to buy games from the &quot;Games on-demand&quot; store&lt;br&gt;&#xA;These games are like any other game, but paid with my VISA card and downloaded from the Xbox LIVE service. I do not need to insert a specific game disc to use them, they are available from the &quot;Games library&quot; menu.&lt;br&gt;&#xA;&lt;strong&gt;There is barely place to store a single Xbox 360 game on 4GB&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;I'm able to download music videos, &lt;em&gt;movies?&lt;/em&gt; and other rich content from Xbox LIVE.&lt;br&gt;&#xA;&lt;strong&gt;You would only have place for a very limited amount of rich content on 4GB, my phone has more memory&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;I'm able to store games from game discs on my HDD.&lt;br&gt;&#xA;&lt;strong&gt;Some games are designed to run better, or natively do, when &quot;installed&quot; on the HDD.&lt;/strong&gt; Halo: Reach is an example of such a game.&lt;br&gt;&#xA;The game disc needs to be inserted and working when playing &quot;installed&quot; games.&lt;br&gt;&#xA;&lt;strong&gt;Space will NOT be sufficient, again.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Trivia:&lt;/em&gt; An Xbox 360 game tends to be around 6GB.&lt;/p&gt;&#xA;" OwnerUserId="5661" LastEditorUserId="9752" LastEditDate="2012-01-04T19:25:49.300" LastActivityDate="2012-01-04T19:25:49.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12982" PostTypeId="1" AcceptedAnswerId="12985" CreationDate="2010-12-20T14:02:27.150" Score="14" ViewCount="5563" Body="&lt;p&gt;I'm pretty sure the answer is &quot;yes&quot;, but if I purchase Starcraft 2, and a friend or my roommate wants to play me &lt;em&gt;using two of my computers both on the same LAN&lt;/em&gt;, do I need a second battle.net account and a second license? I ask because another of other RTS games can be played in LAN mode with only one copy, and that's often what I've done in the past. &lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="3129" LastEditDate="2012-07-24T14:53:40.467" LastActivityDate="2012-07-24T14:53:40.467" Title="Do I need two licenses to play StarCraft 2 multiplayer over a LAN?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12984" PostTypeId="2" ParentId="12942" CreationDate="2010-12-20T14:20:35.720" Score="0" Body="&lt;p&gt;If you run Hey0, theres a plugin that can do that.&#xA;&lt;a href=&quot;http://www.google.com/search?q=hey0+forum+server+redirect&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.google.com/search?q=hey0+forum+server+redirect&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5282" LastActivityDate="2010-12-20T14:20:35.720" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12985" PostTypeId="2" ParentId="12982" CreationDate="2010-12-20T14:24:18.150" Score="26" Body="&lt;p&gt;Starcraft 2 does not support LAN, so yes you'd need two licenses, but you'd be playing over Battle.net NOT lan.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-12-20T14:24:18.150" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="12990" PostTypeId="2" ParentId="9948" CreationDate="2010-12-20T16:54:12.250" Score="8" Body="&lt;p&gt;If you train a regular person into being a hacker, their salary will be 10 times (at least) what a &quot;hired&quot; hackers will be. Once you're in the big office, if you do a hollywood talent search, you usually get a hacker or two, and their salaries are much more reasonable. Doesn't really matter in the late game, but I wrecked myself trying to get hackers a few times before I could hire them.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2010-12-20T16:54:12.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12991" PostTypeId="1" AcceptedAnswerId="12993" CreationDate="2010-12-20T17:10:49.760" Score="17" ViewCount="2940" Body="&lt;p&gt;Is it possible to know how many levels of research there are and what level I'm at? I see big letters (A, B, C) in red, but I understood that it was the quality of the picture (centered, enemy action, distance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, with the &quot;Spider Splicers&quot;, I finished the first level of research (I've filled the progress bar once). However, if I take a picture again, the progress bar restarts! So I guess there are several levels of research?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do you know how many levels there are and at what level I am?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="8350" LastEditDate="2012-08-15T11:06:56.037" LastActivityDate="2012-08-15T11:06:56.037" Title="How many levels of research are there for each enemy in Bioshock?" Tags="|bioshock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="12993" PostTypeId="2" ParentId="12991" CreationDate="2010-12-20T18:27:34.050" Score="18" Body="&lt;p&gt;There are &lt;strong&gt;five&lt;/strong&gt; levels of research for each 'creature' in the game.  I'm not sure if there's a way to know what level you're currently at.  Once you've completed all of the levels for a specific creature type, your camera won't accept photos of those creatures anymore.&lt;/p&gt;&#xA;&lt;p&gt;A bit more about &lt;a href=&quot;http://bioshock.wikia.com/wiki/Research_Camera&quot; rel=&quot;noreferrer&quot;&gt;researching&lt;/a&gt;, from the Bioshock Wiki:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The Research Camera does no damage&#xA;itself, but it is a deadly addition to&#xA;the arsenal. It is equipped the same&#xA;way as a weapon, and uses film to take&#xA;pictures that unlock biological&#xA;weaknesses and hidden secrets through&#xA;research of every Splicer, security&#xA;device, and Big Daddy.&lt;/p&gt;&#xA;&lt;p&gt;In each tree,&#xA;there are &lt;strong&gt;five&lt;/strong&gt; levels of research that&#xA;require increasingly more photos to&#xA;complete. On the first, third, and&#xA;fifth levels of completed research, a&#xA;permanent damage boost is applied&#xA;against the researched enemy type. The&#xA;second and fourth levels of completed&#xA;research yield various Gene Tonics and&#xA;other bonuses that are extremely&#xA;useful. Little Sisters are the&#xA;exception, as a permanent increase to&#xA;health and EVE is given for each&#xA;completed level of research.&lt;/p&gt;&#xA;&lt;p&gt;The Damage Research tonic increases&#xA;effectiveness of damage bonuses from&#xA;research. The Research Camera cannot&#xA;be upgraded.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-20T18:27:34.050" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12994" PostTypeId="2" ParentId="10859" CreationDate="2010-12-20T19:06:03.817" Score="1" Body="&lt;p&gt;The newest zombie map in DLC is called Ascension. &lt;/p&gt;&#xA;" OwnerDisplayName="Dean" LastActivityDate="2010-12-20T19:06:03.817" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="12995" PostTypeId="1" AcceptedAnswerId="13074" CreationDate="2010-12-20T19:13:33.180" Score="6" ViewCount="154069" Body="&lt;p&gt;After finishing the game for every possible faction, I'm thinking about playing again from the start, maybe even in hardcore mode. What missions are the best to level-up quickly? By this I mean, what are some easy missions which give out a lot of experience? I don't want to kill a lot of people; I might even try not to kill anybody. Any ideas? I think I will also ignore locks and computers since I've done them all before. In my original playthrough, I made the mistake of doing a lot of side missions, so I lost the ability to level-up quickly.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="3610" LastEditDate="2012-06-21T15:25:31.477" LastActivityDate="2015-12-27T14:46:17.767" Title="What is the fastest way to level up without killing many people?" Tags="|fallout-new-vegas|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="12996" PostTypeId="1" CreationDate="2010-12-20T20:16:27.503" Score="0" ViewCount="243" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10774/whats-a-fast-way-to-get-built-up-in-black-ops-multiplayer&quot;&gt;What&amp;#39;s a fast way to get built up in Black Ops multiplayer?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Aside from the standard kills, winning matches, and using the same gun, what other ways will help you level up quicker online? When starting out, spending a few hours going up about 10 levels is nice and quick, but obviously nearing higher levels tends to sap a lot of time just for one promotion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Didn't know if focusing on Challenges yielded better benefits than say constantly playing one type of match using the same few guns all the time.&lt;/p&gt;&#xA;" OwnerUserId="2246" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2010-12-20T20:16:27.503" Title="Leveling up online in Call of Duty: Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="0" CommentCount="2" ClosedDate="2010-12-23T15:45:57.993" ContentLicense="CC BY-SA 2.5" />
  <row Id="12997" PostTypeId="1" AcceptedAnswerId="13005" CreationDate="2010-12-20T20:31:19.553" Score="2" ViewCount="846" Body="&lt;p&gt;In Civ 4 the game sometimes converts my labourers to specialists automatically as referred to in the &lt;a href=&quot;http://www.civfanatics.com/civ4/faq&quot; rel=&quot;nofollow noreferrer&quot;&gt;CivFanatics FAQ&lt;/a&gt; - how can I stop it from doing this?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Why aren't all my citizens working?&lt;/strong&gt;&#xA;  What do I have to do? If your city&#xA;  does not have the same amount of tiles&#xA;  being worked as its population, there&#xA;  are two possibilities: the first is&#xA;  that the game might have changed some&#xA;  of the laborers into specialists, so&#xA;  first check to see if you have any&#xA;  that you weren't aware of.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The FAQ just suggests changing them back - I was wondering if it is possible to stop the game tinkering with my labourers like this in the first place?&lt;/p&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2010-12-21T00:31:15.423" Title="Civilization 4 - Game converting labourers to specialists" Tags="|pc|civilization-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12998" PostTypeId="2" ParentId="12874" CreationDate="2010-12-20T20:39:20.260" Score="7" Body="&lt;p&gt;I found an answer (or maybe &quot;work-around&quot; better describes it). I tried the suggestion jwaddell made and was still encountering the freezes. Working off a suggestion I saw on the official Playstation forums, I disabled subtitles and game hints from the Options menu. I also had been running straight up the stairs and looking to the left (you see a murder of crows sitting on the floor if you look left).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, with subtitles and game hints disabled, I ran halfway up the stairs, pulled out my AK-47 and strafed up facing right. Lo and behold, there was a shotgun MOB waiting for me. I dispatched him with a well-placed headshot and then moved out through the doorway. No freeze!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure whether the freezing was triggered by the subtitles, the game hints, or glitchy AI becoming over-excited at the prospect of shooting me in the back of the head unawares. In any event, I'm now past the customs house, have re-enabled game hints and subtitles and am mercifully freeze-free thus far.&lt;/p&gt;&#xA;" OwnerUserId="3985" LastActivityDate="2010-12-20T20:39:20.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="12999" PostTypeId="2" ParentId="12982" CreationDate="2010-12-20T21:07:04.963" Score="6" Body="&lt;p&gt;You will need to be able to connect to Battle.net. You can give your friend a 14 day guest pass from your account. He should be able to play on that. &lt;/p&gt;&#xA;" OwnerUserId="2894" LastActivityDate="2010-12-20T21:07:04.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13001" PostTypeId="2" ParentId="12982" CreationDate="2010-12-20T21:11:20.283" Score="3" Body="&lt;p&gt;There is no LAN in SC2 (yet), only internet. Consider your LAN mates as arbitrary internet players. Each connects to Battle.Net, authenticates and plays connected to the internet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, yes, each one will need a separate Battle.Net account and a game license.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2010-12-20T21:11:20.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13002" PostTypeId="2" ParentId="12997" CreationDate="2010-12-20T21:41:06.573" Score="2" Body="&lt;p&gt;Yes, it should be within your city options, I can't remember the exact name, I can check when I get home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something to do with manually managing your city's workers. In the bottom right hand side iirc.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-12-20T21:41:06.573" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13003" PostTypeId="1" AcceptedAnswerId="13103" CreationDate="2010-12-20T22:00:18.670" Score="26" ViewCount="236480" Body="&lt;p&gt;What is the most efficient way of earning money in Gran Turismo 5, in terms of credits earned per time spent driving?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="8366" LastEditDate="2012-02-20T12:48:03.343" LastActivityDate="2013-08-14T02:40:18.337" Title="What is the most efficient way to make money in Gran Turismo 5?" Tags="|gran-turismo-5|" AnswerCount="19" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13004" PostTypeId="2" ParentId="13003" CreationDate="2010-12-20T22:11:32.723" Score="3" Body="&lt;p&gt;I would say the best way to earn money quickly is the Special Events.  Some of them like the Jeff Gordon NASCAR Racing school can be pretty quick to go through, and they will get you a lot of Credits and Experience for each one you complete.  I just did the Intermediate one last night and got roughly $50k per event.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The downside is that once you have already achieved a gold medal on a special event you don't earn anything from that event anymore.  So you can only use this trick once, but it's a good one anyway.&lt;/p&gt;&#xA;" OwnerUserId="5672" LastActivityDate="2010-12-20T22:11:32.723" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13005" PostTypeId="2" ParentId="12997" CreationDate="2010-12-20T23:05:26.170" Score="3" Body="&lt;p&gt;You can turn it on and off in the City Menu, it is a button with an icon of a computer screen next to a citizen, called &lt;strong&gt;Citizen Automation&lt;/strong&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the most part, you don't want to turn that off and keep the city all laborers, unless you are willing to do the micromanagement yourself and emphasize on certain production or if you're interested in making specialized cities -- &lt;a href=&quot;http://guides.gamepressure.com/sidmeierscivilization4/guide.asp?ID=613&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://guides.gamepressure.com/sidmeierscivilization4/guide.asp?ID=613&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides, they can't be all laborers, coz as soon as the number of citizens becomes larger than the number of the city tiles, you are forced to have specialists; it's the only way the city's economy stays afloat, let alone its population.&lt;/p&gt;&#xA;" OwnerUserId="5479" LastEditorUserId="5479" LastEditDate="2010-12-21T00:31:15.423" LastActivityDate="2010-12-21T00:31:15.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13006" PostTypeId="2" ParentId="8420" CreationDate="2010-12-20T23:30:56.957" Score="9" Body="&lt;p&gt;DOSBox (&lt;a href=&quot;http://www.dosbox.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.dosbox.com&lt;/a&gt;) might work. I know the original Fallout runs under DOS, perhaps Fallout 2 does as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The commandline option is cpu = max 50%, where 50% is whatever percentage of your CPU you want it limited to.&lt;/p&gt;&#xA;" OwnerDisplayName="Jeremy" LastActivityDate="2010-12-20T23:30:56.957" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13007" PostTypeId="1" AcceptedAnswerId="13012" CreationDate="2010-12-20T23:45:39.317" Score="3" ViewCount="984" Body="&lt;p&gt;Haven't used dual-spec since just last night (yup!).&lt;br&gt;&#xA;I've decided to make my tank Blood DK (85) dual spec as Frost for dps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that in mind, should I switch gear every time I switch the specs?&lt;br&gt;&#xA;Or is the STR/STA combination good enough for both?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what about weapons...  I use two-handed weapons on Blood, should I switch to two one-handed weapons?  Consider maximizing the weapon-damage spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'm trying to do is be the toughest tank when in Blood and do the most damage in Frost.&lt;br&gt;&#xA;But when in Frost, I don't know if it's better to increase speed and crit over damage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Insights and criticism welcome!&lt;/p&gt;&#xA;" OwnerUserId="5479" LastEditorUserId="274" LastEditDate="2010-12-21T16:04:26.273" LastActivityDate="2010-12-21T16:04:26.273" Title="Should I change gear on my dual-spec Death Knight?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13008" PostTypeId="2" ParentId="13003" CreationDate="2010-12-21T00:38:43.247" Score="2" Body="&lt;p&gt;My friend who plays GT5 swears by going to B-Spec mode if he gets bored and just make his AI teammate do races for him. Easiest way of earning creds &lt;strong&gt;ever&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could do all of the Top Gear specials, they're &lt;em&gt;super&lt;/em&gt; easy to do. ;)&lt;/p&gt;&#xA;" OwnerUserId="4456" LastActivityDate="2010-12-21T00:38:43.247" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13009" PostTypeId="2" ParentId="10859" CreationDate="2010-12-21T00:40:27.887" Score="1" Body="&lt;p&gt;Ascension is the new Nazi zombie map on the new map-pack which will be released on the 2nd of February for Xbox. There hasn't been an announced release date yet for PS3 or PC.&lt;/p&gt;&#xA;" OwnerDisplayName="matt" LastEditorUserId="207" LastEditDate="2010-12-24T01:33:14.003" LastActivityDate="2010-12-24T01:33:14.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13012" PostTypeId="2" ParentId="13007" CreationDate="2010-12-21T01:28:13.677" Score="5" Body="&lt;p&gt;You might be fine tanking normal 5-mans in your DPS gear (&lt;em&gt;not&lt;/em&gt; Heroics) but if you want to get anywhere, you will need to pick up some more gear. Look for high stamina plate pieces with Dodge, Parry, or bonus armor, and shy away from crit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, you should absolutely change your gear when going from a DPS spec to a Tank spec (or vice versa, some feral druids excluded).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-21T01:28:13.677" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="13015" PostTypeId="1" CreationDate="2010-12-21T04:11:02.083" Score="9" ViewCount="3783" Body="&lt;p&gt;GT5 gives you the option to not take deliveries of cars - are there any good reasons for that or is it just as good to take deliveries of everything and sell the clunkers?  &lt;/p&gt;&#xA;" OwnerUserId="5529" LastEditorUserId="12" LastEditDate="2011-11-16T15:53:59.220" LastActivityDate="2011-11-16T15:53:59.220" Title="Is there any reason to NOT take deliveries of cars in GT5?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13016" PostTypeId="2" ParentId="12906" CreationDate="2010-12-21T04:17:16.083" Score="16" Body="&lt;p&gt;Bleed damage does not stack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Confirmed via testing as of 12/20/10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone is hit once with a bleeding weapon, they sustain initial damage and then bleed for the specified amount of time (for example, six seconds for the Tribalman's Shiv).  If they are struck again with that weapon, they sustain initial damage again, and the bleed counter resets.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="3128" LastEditDate="2011-02-02T23:23:23.333" LastActivityDate="2011-02-02T23:23:23.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13017" PostTypeId="2" ParentId="12193" CreationDate="2010-12-21T04:22:44.083" Score="7" Body="&lt;p&gt;This turned out to be a knock on effect of the bug fix of the issue where it would perform a right click action (empty water buckets, user flint to light a fire, fire an arrow) when opening a door or crate. The upshot is that you now must walk away from a crate before eating (otherwise you just end up opening the crate and not eat)&lt;/p&gt;&#xA;" OwnerUserId="2596" LastActivityDate="2010-12-21T04:22:44.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13018" PostTypeId="1" AcceptedAnswerId="13527" CreationDate="2010-12-21T05:25:43.853" Score="6" ViewCount="2268" Body="&lt;p&gt;Golden Ages started by Great People don't count as far as I can tell. Do all golden ages have to be from Happiness? What about from say Reformation or Rationalism, the cultural GAs?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2013-10-14T23:57:04.940" Title="From Archaemennid to Safavid: What Golden Ages count towards the achievement?" Tags="|civilization-5|achievements|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13023" PostTypeId="2" ParentId="8420" CreationDate="2010-12-21T10:31:54.153" Score="12" Body="&lt;p&gt;Modern CPUs usually change their clock speed based on CPU load in the default setting.  You might be able to use the Power item in the Windows Control Panel to switch the power scheme from the default Balanced scheme to Energy Saver.  That should lock your CPU to its lowest clock speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use something like &lt;a href=&quot;http://www.cpuid.com/softwares/cpu-z.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;CPU-Z&lt;/a&gt; to monitor the clock speed to see if your CPU actually clockspeed changes when you change the powerscheme.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have actually used this technique to play Commandos.  Normally my CPU would switch into performance mode (all 4 cores at 3.2GHz) and the game would run too fast, making it hard to play.  After setting the Windows Powerscheme to Energy Saver (all 4 cores on 800Mhz - 1 quarter of full speed) the game would run at the correct speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; About using a Virtual Machine:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Virtualbox has the ability to limit the virtual CPU to a percentage of the host CPU, see &lt;a href=&quot;https://www.virtualbox.org/manual/ch03.html#settings-processor&quot; rel=&quot;nofollow noreferrer&quot;&gt;CPU execution cap in the Processor Settings section&lt;/a&gt;.  The manual does note that limiting the CPU this way may induce timing problems in the guest, which isn't what you want for older games obviously. Another problem with virtual machines is that hardware acceleration for graphics is still not very well supported, so that limits the usage of VMs for games quite a bit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried this with Commandos for instance, but the result was not playable.  That's when I switched to the technique above to limit the speed of my CPU via Windows Powerscheme.&lt;/p&gt;&#xA;" OwnerUserId="2631" LastEditorUserId="2631" LastEditDate="2012-12-20T08:18:24.127" LastActivityDate="2012-12-20T08:18:24.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13028" PostTypeId="1" AcceptedAnswerId="13118" CreationDate="2010-12-21T12:06:15.130" Score="14" ViewCount="13620" Body="&lt;p&gt;I can't get further than the moon levels in &lt;em&gt;Revenge of the Titans&lt;/em&gt;.  I don't seem to be able to end each game with enough money to purchase more than the basic weapons and upgrades.  Does anybody have any good general strategies for this game?&lt;/p&gt;&#xA;" OwnerUserId="5686" LastEditorUserId="14775" LastEditDate="2012-10-29T19:28:39.300" LastActivityDate="2012-10-29T19:28:39.300" Title="What are some good general strategies to get past the moon levels in Revenge of the Titans?" Tags="|revenge-of-the-titans|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13029" PostTypeId="2" ParentId="12995" CreationDate="2010-12-21T12:10:34.157" Score="1" Body="&lt;p&gt;I'm not too sure what the fastest way is to level up without killing people. I provided a link below with all the quests possible in fallout:NV. As you can imagine there is an enormous amount of side quests, you may want to read through them and determine which ones involve no killing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2010-12-21T12:10:34.157" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13031" PostTypeId="1" AcceptedAnswerId="13037" CreationDate="2010-12-21T12:32:38.807" Score="12" ViewCount="10529" Body="&lt;p&gt;Why are there brown orcs such as Warchief Garrosh Hellscream? Why are there only a few of them scattered throughout [World of] Warcraft's Azeroth and Outland? &lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="4989" LastEditDate="2010-12-21T12:48:02.387" LastActivityDate="2010-12-21T16:02:29.673" Title="Is there lore behind the difference between the brown and green orcs of Warcraft?" Tags="|world-of-warcraft|warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13033" PostTypeId="2" ParentId="4657" CreationDate="2010-12-21T13:18:20.907" Score="1" Body="&lt;p&gt;Survivability is not a virtue of the Champion class. Survivability means for a Champion to do as much as damage so the mob(s) will die before the Champion. If in a fight the odds turn against you can switch your stance to 'Ardour' or 'Glory' and use some defence skills like 'Sudden Defence', 'Blocking Blades' and/or the emergency skill 'Dire Need' (Transfers 50% Power into twice as much Morale.) with a 30 minute CD to turn around bad situations. But on the end the Champion needs to make enough damage to kill the mob before the Champion dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Traits:&#xA;Discipline, Determination, Valor are must haves imho, Justice and/or Loyalty are quite good because of the extra morale and i would suggest Innocence because of the melee defence rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Class Traits:&#xA;4 Red; 3 Yellow imho but thats a matter of taste. 'Controlled Burn' as legendary trait is a must have. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dual Wield vs. Two Handed:&#xA;There is probable neverending discussion dual wield vs. two handed. Most Consensus is that the damage output is nearly the same. With dual wield you'll be faster and with two handed you'll have a higher burst damage.  Most Champions prefer dual wield; i prefer two handed.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2010-12-21T13:18:20.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13034" PostTypeId="1" AcceptedAnswerId="13036" CreationDate="2010-12-21T13:30:41.857" Score="3" ViewCount="14056" Body="&lt;p&gt;I believe that we need 8 members to do the old 10-man raids for the guild achievements.  I seem to vaguely recall a mention that 25-man would only need 8 people as well but I'm not sure if that made it out of beta.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do 40-man raids still exist?  How many people do we need for those?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="248" LastEditorUserId="248" LastEditDate="2010-12-22T14:59:00.610" LastActivityDate="2010-12-22T18:39:31.067" Title="How many people do we need to get the classic 25-man raid guild achievements?" Tags="|achievements|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13036" PostTypeId="2" ParentId="13034" CreationDate="2010-12-21T14:57:41.373" Score="5" Body="&lt;p&gt;You need 8 guild members in the raid for all pre-cataclysm raid achievements in 10, 20, and 25 man zones. 40 man raids require 10 guild members. 5 man dungeon achievements require 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, with the exception of Naxx 40, yes, all of the old 40 man zones (MC, BWL, and AQ40) are still in the game.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2010-12-22T18:39:31.067" LastActivityDate="2010-12-22T18:39:31.067" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13037" PostTypeId="2" ParentId="13031" CreationDate="2010-12-21T15:16:31.583" Score="13" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/Orcs#Skin_color&quot; rel=&quot;noreferrer&quot;&gt;From Wowpedia&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h3&gt;Skin color&lt;/h3&gt;&#xA;&lt;p&gt;All original orcs were brown-skinned;&#xA;from bark-like brown to reddish-brown.&#xA;However, their bodies react when&#xA;exposed to warlock magic; though the&#xA;nature of this change is somewhat&#xA;different in other fel-touched races.&#xA;The nature of orcish fel magic means&#xA;that all nearby orcs, including those&#xA;who avoid warlock magic, take on a&#xA;green pigmentation and gain body mass&#xA;(though why the Mag'har are much&#xA;bigger than Durotar orcs in World of&#xA;Warcraft is unknown). This color&#xA;change appears to be genetic as&#xA;Thrall, who had little direct exposure&#xA;to warlock magic until recently, has&#xA;had green skin from birth.&lt;/p&gt;&#xA;&lt;p&gt;As this corruption progresses, the&#xA;orc's eyes may become flaming orbs of&#xA;red or green and their skin will soon&#xA;change from green to scarlet,&#xA;transforming them into fel orcs.&#xA;Through certain rituals, this state is&#xA;reversible. However, should the orc&#xA;continue to drink large amounts of&#xA;demonic blood, they enter the final&#xA;irreversible stage of transformation&#xA;and mutate horrifically; growing&#xA;additional fangs and erupting with&#xA;horns from their backs, arms and&#xA;hands.&lt;/p&gt;&#xA;&lt;p&gt;Currently, orcs of the Horde have a&#xA;wide variety of &amp;quot;natural&amp;quot; pigments,&#xA;ranging between shades of light green,&#xA;dark drab olive, brown to grayish&#xA;brown.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="274" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-21T16:02:29.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13038" PostTypeId="2" ParentId="10728" CreationDate="2010-12-21T15:32:42.280" Score="1" Body="&lt;p&gt;Since the hotfix for Holy Paladins a week ago Holy Power is IMHO crucial for healing. With 3 stacks up of HP you can heal with Word of Glory at no costs saving you a lot of mana.  Because of the hotfix, Holy Light won't stack Holy Power any more on the Beacon of Light (probably the tank), so you want to use Holy Shock on cooldown to stack up HP (btw: does anyone understand, why Blizz designed an instant cast to be used on cd?). To sum up: 3xHP to use Word of Glory prevent you running out of mana too quickly (depends on your healing gear).&lt;/p&gt;&#xA;" OwnerDisplayName="Exlumine - Zuluhed EU" LastActivityDate="2010-12-21T15:32:42.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13041" PostTypeId="2" ParentId="11981" CreationDate="2010-12-21T16:29:36.870" Score="2" Body="&lt;p&gt;Banding was more for attacking than blocking.  When attacking you could stack 5 banding 1/1 creatures up to make it, in essence, one 5/5 creature.  This was useful when your opponent had a bunch of equal power creatures.  When it came to blocking, banding allowed YOU to pick where the damage went, not your opponent.  This allowed you to put all the damage agaist one banding creature and let your other 4 live.&lt;/p&gt;&#xA;" OwnerDisplayName="user5692" LastActivityDate="2010-12-21T16:29:36.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13042" PostTypeId="1" AcceptedAnswerId="13044" CreationDate="2010-12-21T16:43:37.687" Score="1" ViewCount="1112" Body="&lt;p&gt;Is there a way to buy a Playstation Network Card and get the code sent by email? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to wait for the snail mail to deliver a simple code that could be easily transferred by email.&lt;/p&gt;&#xA;" OwnerUserId="1697" LastActivityDate="2015-01-07T07:24:43.960" Title="Playstation Network Card by email?" Tags="|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13044" PostTypeId="2" ParentId="13042" CreationDate="2010-12-21T17:04:16.077" Score="1" Body="&lt;p&gt;I can recommend these sites: &lt;a href=&quot;http://www.maximuscards.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Maximus cards&lt;/a&gt; and &lt;a href=&quot;http://www.ecodes247.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;ecodes247&lt;/a&gt; . I purchased several cards from Maximus without a problem. Keep in mind that when you surpass a certain amount of credit purchased from them, they ask for more information such as a telephone number and things like that. The other one was recommended by a friend and I haven't tried them yet. &lt;/p&gt;&#xA;" OwnerUserId="1084" LastEditorUserId="1613" LastEditDate="2011-02-14T12:52:12.530" LastActivityDate="2011-02-14T12:52:12.530" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13045" PostTypeId="1" CreationDate="2010-12-21T17:38:46.267" Score="16" ViewCount="263998" Body="&lt;p&gt;I play Garry's Mod a lot and I am over at a friends house who also enjoys games. I downloaded steam for her and I noticed that Garry's Mod is downloaded onto my hard drive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I legally own the game, it is legally on this computer, so why can she, on a different account, Not play it? Or can she? Is there a way she can?&lt;/p&gt;&#xA;" OwnerDisplayName="Mehgan " LastEditorUserId="28182" LastEditDate="2015-10-13T08:13:22.013" LastActivityDate="2015-10-15T12:22:34.790" Title="Can two accounts play a game only bought on one account, on the same computer?" Tags="|steam|legal|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13048" PostTypeId="1" AcceptedAnswerId="13049" CreationDate="2010-12-21T17:48:27.923" Score="6" ViewCount="672" Body="&lt;p&gt;I bought the humble pack #2 and activated it through Steam. However, only 3 games were available through that platform at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know how the key works for the pack? Assuming one of the games in it gets released in Steam in the future, will it automatically be associated to my account?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3114" LastEditDate="2013-07-01T19:17:57.077" LastActivityDate="2013-07-01T19:17:57.077" Title="Humble pack on steam and future releases" Tags="|steam|humble-bundle|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13049" PostTypeId="2" ParentId="13048" CreationDate="2010-12-21T17:51:31.090" Score="9" Body="&lt;p&gt;From the more info link on &lt;a href=&quot;http://www.humblebundle.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.humblebundle.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On your download page, you can&#xA;  optionally get a key to redeem your&#xA;  Humble Bundle #2 games (first shelf)&#xA;  on Steam and / or Desura. Not all of&#xA;  the games are on Steam yet: Cortex&#xA;  Command and Revenge of the Titans &lt;strong&gt;will&#xA;  automatically be added to your library&#xA;  once they make their Steam debut.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1327" LastActivityDate="2010-12-21T17:51:31.090" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13050" PostTypeId="1" AcceptedAnswerId="13293" CreationDate="2010-12-21T18:13:02.940" Score="3" ViewCount="7736" Body="&lt;p&gt;I've passed campaign once and want to do on the Brutal now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After passing all 3 first missions I did the &quot;Smash and Grab&quot; - the 1st artifact missions. Upon completion I've discovered that I don't have laboratory available... Then I did &quot;The Evacuation&quot; - the 1st colonist mission. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've passed the missions twice:&#xA; - 1st time on Brutal level. Here I've collected all 3 Zerg artifacts and used one &quot;re-load&quot;;&#xA; - 2nd time on Hard level to get &quot;Sacrifice Nothing&quot; achievement (Complete &quot;The Evacuation&quot; mission on Hard difficulty without losing or salvaging a structure). Actually I've completed &quot;Handled with Care&quot; achievement too (Complete &quot;The Evacuation&quot; mission on Normal difficulty without losing a Transport Truck). And also I've collected all 3 Zerg artefacts on 2nd pass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I've visited the laboratory I've discovered that I have 4 Protoss research points and 6 (!) Zerg points...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: What is a source of additional 3 Zerg points? As far as I know, till the end of all researches done no new research points are available when missions are completed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I correct? Or each mission pass gives you all available missions research points?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Here is a similar question (&lt;a href=&quot;https://gaming.stackexchange.com/questions/5695/i-missed-some-research-points-in-some-levels-can-i-replay-to-get-those-points&quot;&gt;I missed some research points in some levels, can I replay to get those points?&lt;/a&gt;), but it's answer is not clear for me.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2012-06-18T09:27:04.353" Title="StarCraft2: How to get more research points?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13052" PostTypeId="2" ParentId="12982" CreationDate="2010-12-21T18:32:32.993" Score="0" Body="&lt;p&gt;The main restriction: you need to login before start playing... Can you login from two different PCs simultaneously with the same login? I don't think so. &lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2010-12-21T18:32:32.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13053" PostTypeId="1" CreationDate="2010-12-21T21:32:00.810" Score="8" ViewCount="3730" Body="&lt;p&gt;GT5 gave me a gift ticket &quot;1000&quot;, for doing 100 races. When I accepted it the darn thing gave me the very same car I had just won (a Corvette).  Was I just unlucky or is there a &quot;trick&quot; to using the gift car ticket?&lt;/p&gt;&#xA;" OwnerUserId="5529" LastEditorUserId="12" LastEditDate="2011-11-16T15:54:07.583" LastActivityDate="2015-10-29T02:15:35.380" Title="Best way to redeem ticket for car?" Tags="|gran-turismo-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13054" PostTypeId="2" ParentId="13050" CreationDate="2010-12-21T21:49:43.943" Score="2" Body="&lt;p&gt;If you're going back and RE-playing the missions, it'll take the research from the mission where you got the most research. So even if you did the normal mission and got 4 points, and then did the brutal mission and got 0 points, 4 points will be available in the next mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It won't double up though. I'm pretty sure about this: I did the whole campaign on hard, then went back and replayed every mission on brutal, and I know I didn't get &lt;em&gt;extra&lt;/em&gt; research.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2010-12-21T21:49:43.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13055" PostTypeId="2" ParentId="13045" CreationDate="2010-12-21T22:05:16.150" Score="2" Body="&lt;p&gt;I've noticed that some games available on steam will continue to run even if the underlying steam account is logged out for some reason. This can either be from a bad internet connection or from someone else on another computer logging into the same steam account. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are typically older games that have no steam integration. I know this is the case with Trackmania United. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it might be possible with older release games or third party games to get by the restriction by lauching the game on one computer, then logging into steam with the same account on another computer. If the game doesn't use steam for finding matches (and uses some other method) than it might work. &lt;strong&gt;That being said I am not advocating the 'theft' of games from steam. Particularly since your example game &lt;a href=&quot;http://store.steampowered.com/app/4000/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Garry's Mod&lt;/a&gt; only costs $4.99 right now.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could always gift it to her account :)&lt;/p&gt;&#xA;" OwnerUserId="2894" LastActivityDate="2010-12-21T22:05:16.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13056" PostTypeId="1" AcceptedAnswerId="14885" CreationDate="2010-12-21T22:09:30.643" Score="10" ViewCount="734" Body="&lt;p&gt;In order to give the town a sliver of a chance to survive one more night, I was forced to take two steroids in one day and now I'm hooked! Which drugs can I take each day to stave off my inevitable death? Does it have to be steroids or will any drug work? For instance, will water purification tablets work? (I'm guessing no.)&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2011-01-18T18:31:00.380" Title="I'm addicted to drugs: what will delay the withdrawal?" Tags="|die2nite|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13057" PostTypeId="1" CreationDate="2010-12-21T22:14:44.737" Score="6" ViewCount="4034" Body="&lt;p&gt;I had a discussion with a friend about Tetris where we quibbled about how it got more difficult as the levels progressed. His assertion was that it had only to do with the amount of time given to work with a block whereas I &lt;em&gt;thought&lt;/em&gt; that I remembered it not just being a time thing but also that easier blocks (squares, long rectangles) came less frequently. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how this was implemented and how difficulty increased as levels progressed?&lt;/p&gt;&#xA;" OwnerUserId="4336" LastEditorUserId="23" LastEditDate="2011-04-23T11:51:29.347" LastActivityDate="2011-04-23T11:58:06.300" Title="Tetris Difficulty" Tags="|tetris|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="13058" PostTypeId="1" AcceptedAnswerId="13063" CreationDate="2010-12-21T22:18:12.310" Score="2" ViewCount="388" Body="&lt;p&gt;Using sc2ranks.com we can see the points accumulated by each player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are the points of a player comparable to players in other leagues?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, why not and what happens to a players points upon demotion/promotion?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a better way to compare players ( other than just playing each other )? &lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2010-12-21T23:57:45.710" Title="How do you compare 2 players in different leagues in SC2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13059" PostTypeId="2" ParentId="13015" CreationDate="2010-12-21T22:18:28.690" Score="8" Body="&lt;p&gt;I think the reason they've implemented the &quot;Delivery&quot; system is that they're keen for you to have at least one look at all the cars you receive. The whole GT Life mode seems geared towards giving the player an experience of a range of cars throughout history, so they don't want you to have cars just appear in your garage that you never notice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So no, I don't think there is any reason to refuse delivery of a car.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2010-12-21T22:18:28.690" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13061" PostTypeId="2" ParentId="13056" CreationDate="2010-12-21T22:52:07.310" Score="5" Body="&lt;p&gt;From the die2nite help on Health:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When you take too many drugs (more&#xA;  than one per day), you become Addicted&#xA;  ! It is impossible to kick this habit.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;From this point onwards, you must&#xA;  consume at least one drug every day&#xA;  before midnight, or you will die&#xA;  (foaming at the mouth and shaking&#xA;  uncontrolably, it's spectactularly&#xA;  unattractive...).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You have to take one of any drug each day.&lt;/p&gt;&#xA;" OwnerUserId="2894" LastActivityDate="2010-12-21T22:52:07.310" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="13062" PostTypeId="1" AcceptedAnswerId="13064" CreationDate="2010-12-21T22:59:42.180" Score="2" ViewCount="1443" Body="&lt;p&gt;I understand that you can install and play Orange Box games (HL2, HL2:E1, HL2:E2, Portal, TF2) on the PS3. However, when I go to &lt;a href=&quot;http://store.steampowered.com/sub/469/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/sub/469/&lt;/a&gt;, I don't see the PS3 listed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm afraid of buying the game, and then finding out I can't play it on the PS3. Does the PS3 have a version of Steam? Or can I buy on the PC and download it &lt;/p&gt;&#xA;" OwnerUserId="5702" LastEditorUserId="3114" LastEditDate="2010-12-21T23:51:42.870" LastActivityDate="2010-12-21T23:51:42.870" Title="Orange box on PS3?" Tags="|ps3|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13063" PostTypeId="2" ParentId="13058" CreationDate="2010-12-21T23:12:37.223" Score="2" Body="&lt;p&gt;Ive played through a couple promotions and it seems like points are maintained across promotions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this wasn't always true, but it was on nov 17 (last promotion I had).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said there is no good way to compare players who haven't faced off... Period.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not across leagues, not across divisions, not within divisions. Points are a completely inaccurate measurement and rankings are based off of points. If we look at the blizzard top 200 (released) we see poor correlation with points. Blizzard uses hidden ranking for those numbers. If we compare that ranking to the &lt;a href=&quot;http://www.teamliquid.net/tlpd/sc2-korean/players&quot; rel=&quot;nofollow noreferrer&quot;&gt;ELO ranking&lt;/a&gt; that some fan sites use, we see an even different set of results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reality is that voting systems (game theory) require impractical amounts of data for a game like starcraft. The result being that you rarely ever get an accurate ranking system.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2010-12-21T23:57:45.710" LastActivityDate="2010-12-21T23:57:45.710" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="13064" PostTypeId="2" ParentId="13062" CreationDate="2010-12-21T23:24:08.350" Score="2" Body="&lt;p&gt;Currently games sold on the Steam store have no connection to any titles available for the PS3. &lt;a href=&quot;http://www.geek.com/articles/games/valve-is-bringing-steam-to-ps3-20100616/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valve and Sony have partnered&lt;/a&gt; on bringing Steam functionality to the PS3, but haven't committed in any way regarding making the Steam store available as a distribution platform for the system, and it seems unlikely that it would happen given that it would be a direct competitor to the PSN store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, if you want to play The Orange Box on the PS3 &lt;strong&gt;do not&lt;/strong&gt; purchase from Steam, as this will only get you the PC/Mac version; you'll need to find a retail disc in three-space, I'm afraid.&lt;/p&gt;&#xA;" OwnerUserId="79" LastActivityDate="2010-12-21T23:24:08.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13065" PostTypeId="1" AcceptedAnswerId="13073" CreationDate="2010-12-21T23:24:18.257" Score="5" ViewCount="38301" Body="&lt;p&gt;So far all I can do is to create a macro, place it on an action button, and make sure that this action bar has a key bound to it. But now I'm running out of action buttons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to bind a key (or a key combination) to a macro without the need for an action button.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="5479" LastEditorUserId="11089" LastEditDate="2012-06-02T21:48:50.470" LastActivityDate="2024-03-29T18:17:12.797" Title="Can I bind a key to a macro without applying it on an action button?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13066" PostTypeId="1" AcceptedAnswerId="13071" CreationDate="2010-12-22T00:09:58.607" Score="9" ViewCount="9760" Body="&lt;p&gt;When I run games in Windows or Linux in Windowed mode, my frame-rates always seem to start chunking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a general problem, the machines I'm using not being awesome enough, or or is it just the way modern game engines are designed?&lt;/p&gt;&#xA;" OwnerUserId="4485" LastActivityDate="2011-04-03T16:52:48.713" Title="Why is windowed mode always slower in games?" Tags="|performance|linux|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13067" PostTypeId="1" AcceptedAnswerId="13139" CreationDate="2010-12-22T00:24:35.417" Score="10" ViewCount="4668" Body="&lt;p&gt;There's an Unreal pack available on Steam – but not in my region (Germany) probably due to Germany's laws against graphical violence for minors. I had the idea to ask a friend in the USA to register an account for me, buy the game, then give me the password and I log in from my home. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I be able to download games which have previously been bought with my account even if they're not offered for sale in the region that I'm currently in?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Might be a real disappointment to real Americans who come to Germany for a longer period ...) &lt;/p&gt;&#xA;" OwnerUserId="5704" LastEditorDisplayName="user821" LastEditDate="2011-08-12T15:54:08.617" LastActivityDate="2011-08-12T15:54:08.617" Title="Can I influence my Steam region?" Tags="|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13068" PostTypeId="2" ParentId="13028" CreationDate="2010-12-22T00:51:12.563" Score="3" Body="&lt;p&gt;This is exactly my problem as well. I started from scratch two times now trying to earn/safe every bit of money but it is not enough for advanced research. At some point most enemies are heavily armored and you need the expensive guns to damage them at all. At this point it is hard to research anything anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general you should try to built the right number of refineries to mine all minerals when the last enemies are defeated. Additionally some cheap concrete barriers help your towers to survive longer as some enemies are actively searching and attacking them even if they are not in their path. You can also try to exploit the fact that the towers can be sold for their full cost up to 10 seconds after they were built. &lt;/p&gt;&#xA;" OwnerDisplayName="Alexander" LastActivityDate="2010-12-22T00:51:12.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13069" PostTypeId="2" ParentId="13066" CreationDate="2010-12-22T00:54:22.963" Score="2" Body="&lt;p&gt;It &lt;em&gt;is&lt;/em&gt; a general concern.&lt;br&gt;&#xA;When in &lt;strong&gt;windowed mode&lt;/strong&gt;, the video card is busy rendering the complex graphics of the game, while the &quot;desktop&quot; is trying to take priority to maintain its stability.  When the two coexist, the frame rate drops, as the delay between a frame an another is increased.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a result, some games enforce that, where they detect they are in &lt;strong&gt;windowed mode&lt;/strong&gt; and purposely reduce the frame rate, to allow the desktop more processing power.  Of course they offer that as an option that you can turn off -- World of Warcraft is an example of that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your processor and graphics processor are capable of achieving high frame rate, you may not notice that performance drop, as they are faster than the delay due to processes sharing the graphics card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a general answer, unless someone else has more in-depth information.&lt;/p&gt;&#xA;" OwnerUserId="5479" LastActivityDate="2010-12-22T00:54:22.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13070" PostTypeId="2" ParentId="13057" CreationDate="2010-12-22T01:07:00.950" Score="3" Body="&lt;p&gt;According to Wikipedia, &lt;a href=&quot;http://en.wikipedia.org/wiki/Tetris#Possibility_of_indefinite_gameplay&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Most implementations use a pseudorandom number generator to generate the sequence of tetrominoes&quot;&lt;/a&gt;. In my personal experience, the difficulty affects only the speed in which the pieces fall, even though it seems like that I piece that you want so much is never going to come.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-12-22T01:07:00.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13071" PostTypeId="2" ParentId="13066" CreationDate="2010-12-22T01:07:12.417" Score="9" Body="&lt;p&gt;I am going to assume you're running in the same windowed resolution as you would be fullscreen (i.e. if you run it in 800x600 windowed, you're comparing against 800x600 fullscreen), since that means the game has to render the same image in either case. If you run in a higher resolution for fullscreen, then it seems likely that there's something else going on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When in windowed mode, your computer has to draw more than the game itself: your desktop and other windows are also visible, and time has to be spent on drawing that as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is another, more subtle difference, which your games may or may not make use of - it was somewhat common in previous years, but I'm not sure if game companies are still using it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You see, the image you see on the screen is nothing more than a contiguous collection of rows of pixels. That is, nothing is stored between each row of pixels: it's just one large chunk of memory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fullscreen mode, the game can just place its image in that chunk of memory; when one row ends, the next begins, so you can copy your entire rendering buffer in one go. In windowed mode, that doesn't work any more: you now have to copy each row individually, because you have stuff to the left and to the right of your window which you aren't allowed to overwrite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your hardware is sufficiently fast, the difference should not be noticable, because although it &lt;em&gt;is&lt;/em&gt; more work, it is not really &lt;em&gt;that&lt;/em&gt; much more work - not as long as you aren't keeping a ton of other things with complex rendering visible at the same time - and if you're capable of getting the full X FPS in fullscreen (where X is your monitor refresh rate), it's quite likely that you could also get a few more FPS, and the computing power that could have been used for those extra FPS, can instead go to all of the other stuff happening in windowed mode.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2010-12-22T01:07:12.417" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13072" PostTypeId="1" CreationDate="2010-12-22T01:23:28.240" Score="7" ViewCount="562" Body="&lt;p&gt;Can I turn off blood effects in Goldeneye 007 for Wii?  If so, how?&lt;/p&gt;&#xA;" OwnerUserId="2422" LastEditorUserId="8366" LastEditDate="2012-02-18T00:49:50.937" LastActivityDate="2013-12-31T17:49:42.560" Title="Can I turn off blood effects in Goldeneye 007 for Wii?" Tags="|nintendo-wii|goldeneye-007|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13073" PostTypeId="2" ParentId="13065" CreationDate="2010-12-22T01:49:21.023" Score="6" Body="&lt;p&gt;Here is a solution that has been tested. This solution assumes that all the action bars are not in use nor shown:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Go in to the &lt;em&gt;Interface&lt;/em&gt; menu then set an hidden action bar to show.&lt;/li&gt;&#xA;&lt;li&gt;Next add an action or macro to that bar.&lt;/li&gt;&#xA;&lt;li&gt;Once the action has been added to the bar, go in to the built in &lt;em&gt;Key Binding&lt;/em&gt; option menu, find the bar and action-button combo that you just set the action to, then bind the wanted key to that combo.&lt;/li&gt;&#xA;&lt;li&gt;Once finished, go back in to the &lt;em&gt;Interface&lt;/em&gt; menu, set the bar to hide then test it out.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If all of the action bars are shown then there is a second solution. However, this solution does requires a addon called &lt;a href=&quot;https://www.curseforge.com/wow/addons/clique&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Clique&lt;/strong&gt;&lt;/a&gt;. Clique is an addon, which is very popular among players, that allows spells and actions to be bound to keys and mouse-clicks without the use of an action bar. Clique doesn't change the physical UI of the normal view. It only adds another tab to the spell book. Go in to the tab, bind the a action to a key or mouse button and forget about it.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;After reading the body of your question again, I believe the first solution is the current solution you use. However, I will not remove that part of the answer as it might help a future user with a similar question.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="242480" LastEditDate="2023-01-24T23:07:34.873" LastActivityDate="2023-01-24T23:07:34.873" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="13074" PostTypeId="2" ParentId="12995" CreationDate="2010-12-22T02:25:11.917" Score="8" Body="&lt;p&gt;I'm going through a similar action myself right now -- I'm trying to kill as few humans as possible. (I made an exception for Benny, and raiders who attack on sight.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skills: I know you said you don't want to do locks and computers, but you'll have to for some things, so keep lockpicking and science high. Prioritize speech -- you can get out of a lot of fights, and even better, get XP for it. Maybe go for survival and/or repair, and go after the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_challenges&quot; rel=&quot;noreferrer&quot;&gt;challenges&lt;/a&gt; for crafting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So some early-game missions to help you out? Skip Primm entirely, head straight to Mojave Outpost. You'll get Ghost's quest there, which just requires you to go to Nipton. In Nipton, you'll get &quot;Cold, Cold Heart,&quot; which just requires you to go to Mojave. Easy, non-violent 250 XP. Not much, but it'll get you started.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there, make a beeline to New Vegas, by way of Novac. In Novac, do Boone's side quest, because it's quick and easy and non-violent. In Freeside, take the peaceful route through G.I. Blues, hook up the Followers and the Garretts, and do the Wang Dang Atomic Tango. Once in New Vegas, go talk to Mr. House and deal with Ring-a-Ding-Ding. After that, you should be able to take down Talent Pool pretty quickly and peacefully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the time you get through all this, with perhaps a little bit of minor side adventurism, and you should be at least level 10 or 12.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2010-12-22T02:45:19.090" LastActivityDate="2010-12-22T02:45:19.090" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13075" PostTypeId="1" AcceptedAnswerId="13107" CreationDate="2010-12-22T02:49:03.053" Score="4" ViewCount="2997" Body="&lt;p&gt;Whenever I pick up a flower, it tells me how many I have in total, and how many of that color I have. Is there any way to know how many of each flower I have, without finding one to pick up? Sadly the map in the Sanctuary doesn't list the flowers in each zone like it does for keys, so there isn't even a way to know where to look for the remaining flowers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked in the Stats area of the Sanctuary, but that was less than helpful as well.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="3610" LastEditDate="2012-06-11T08:35:28.157" LastActivityDate="2012-06-11T08:35:28.157" Title="How do I know how many flowers I have?" Tags="|fable-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13076" PostTypeId="1" AcceptedAnswerId="13082" CreationDate="2010-12-22T02:52:40.853" Score="4" ViewCount="535" Body="&lt;p&gt;What are the new perks in the Dead Money DLC for Fallout: New Vegas?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="39891" LastEditDate="2014-01-30T09:42:03.203" LastActivityDate="2014-01-30T09:42:03.203" Title="Dead Money DLC Perks" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13077" PostTypeId="1" AcceptedAnswerId="13079" CreationDate="2010-12-22T03:04:59.867" Score="8" ViewCount="466" Body="&lt;p&gt;While hot seating a friend, I noticed that she button-spams while grappling a Survivor.  It doesn't change the Special Infected animation at all but she swears that it does more damage.  In particular she thinks the Jockey is still able to attack while riding.  I'm inclined to think that the game inflicts maximal damage regardless of what you're doing once your SI has started to grapple.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what's the real story?&lt;br&gt;&#xA;Does button spamming increase the damage dealt by a special infected?&lt;br&gt;&#xA;Anything official?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note: Grappling Special Infected&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Charger&lt;/li&gt;&#xA;&lt;li&gt;Smoker&lt;/li&gt;&#xA;&lt;li&gt;Jockey&lt;/li&gt;&#xA;&lt;li&gt;Hunter&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1317" LastEditorUserId="9752" LastEditDate="2013-09-08T00:56:48.823" LastActivityDate="2013-09-08T00:56:48.823" Title="Button spamming as special infected" Tags="|left-4-dead-2|left-4-dead|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="13078" PostTypeId="2" ParentId="4153" CreationDate="2010-12-22T03:13:56.287" Score="20" Body="&lt;p&gt;Blizzard has finally released the Starcraft 2 Demo. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Updated for new version of demo:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;From &lt;a href=&quot;http://www.joystiq.com/2011/08/03/starcraft-2-starter-edition-replaces-wings-of-liberty-demo/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+weblogsinc%2Fjoystiq+%28Joystiq%29&amp;amp;utm_content=Google+Reader&quot; rel=&quot;nofollow noreferrer&quot;&gt;Joystiq&lt;/a&gt;:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The StarCraft 2: Wings of Liberty demo has been replaced by StarCraft 2: Starter Edition. The new version allows players to play four levels of the campaign, the first two challenges, access the terran race in custom games and single-player vs. AI, and play four of the custom maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All campaign progress and achievements are saved to the player's Battle.net account, so they can pick up from right where they left off, if they decide to buy the full game. Already have a Battle.net account? You'll find the StarCraft 2: Starter Edition in Account Management under &quot;Your Game Accounts.&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://us.battle.net/account/sc2-demo.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is the link to the free demo.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-08-04T00:13:17.153" LastActivityDate="2011-08-04T00:13:17.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13079" PostTypeId="2" ParentId="13077" CreationDate="2010-12-22T03:31:19.273" Score="9" Body="&lt;p&gt;Spamming any buttons has no effect on the damage dealt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you connect with an attack as a special infected, you lose control (for the most part) of what you're doing and continue on mindlessly.  This is true for the Charger, Smoker, and Hunter.  The Jockey loses the ability to deal damage by clicking (although still does damage over time), but can still steer the survivor around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are knocked off (except as Charger, since you can't be), you stumble back and then can attack normally again.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-12-22T03:31:19.273" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13080" PostTypeId="1" CreationDate="2010-12-22T03:38:50.777" Score="2" ViewCount="231" Body="&lt;p&gt;I just Bought a new Xbox live card, And i'm going to get a new xbox in February. I am at level 39 in Black Ops and was wondering if i will be on the same level when i get my new xbox.&lt;/p&gt;&#xA;" OwnerDisplayName="Josh Boon" LastEditorUserId="1719" LastEditDate="2010-12-22T03:47:27.990" LastActivityDate="2011-12-25T19:15:13.523" Title="Xbox Live concern about switching xbox's and having the level of your rank change to the 1st level" Tags="|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13081" PostTypeId="2" ParentId="13080" CreationDate="2010-12-22T03:47:12.467" Score="2" Body="&lt;p&gt;Everything relating to your online gamer profile, such as gamer score, achievements, and progress in Xbox-live multiplayer modes, will carry over.  You will have to migrate your Xbox live account, which can be done simply by logging in with your current credentials on the new Xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Single player progress and saved games, however, are another story.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-12-22T03:47:12.467" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13082" PostTypeId="2" ParentId="13076" CreationDate="2010-12-22T04:04:27.380" Score="3" Body="&lt;p&gt;From the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/And_Stay_Back&quot; rel=&quot;nofollow noreferrer&quot;&gt;And Stay Back&lt;/a&gt;: Shotguns have a chance of knocking an enemy back&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/In_Shining_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;In Shining Armor&lt;/a&gt;: +5 Damage threshold against energy weapons when wearing metal armor, +2 when wearing when wearing reflective eyewear.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Junk_Rounds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Junk Rounds&lt;/a&gt;: You can craft ammo from scrap metal and tin cans.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Light_Touch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Light Touch&lt;/a&gt;: While wearing light armor, you get a +5% critical chance, and your enemies get a -25% critical chance against you.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Old_World_Gourmet&quot; rel=&quot;nofollow noreferrer&quot;&gt;Old World Gourmet&lt;/a&gt;: +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Heavyweight&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heavyweight&lt;/a&gt;: Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 weight. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2010-12-22T05:03:19.997" LastActivityDate="2010-12-22T05:03:19.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13084" PostTypeId="1" AcceptedAnswerId="13085" CreationDate="2010-12-22T04:40:22.527" Score="9" ViewCount="5784" Body="&lt;p&gt;How did Garrosh Hellscream become the new Warchief? What happen to Thrall? Was this explain somewhere other than a novel, such as quest with World of Warcraft? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;This is follow up question to: &lt;a href=&quot;https://gaming.stackexchange.com/questions/13031/is-there-lore-behind-the-difference-between-the-brown-and-green-orcs-of-warcraft&quot;&gt;Is there lore behind the difference between the brown and green orcs of Warcraft?&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2013-12-24T15:56:16.977" Title="How did Garrosh Hellscream become the new Warchief?" Tags="|world-of-warcraft|warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13085" PostTypeId="2" ParentId="13084" CreationDate="2010-12-22T04:58:33.427" Score="10" Body="&lt;p&gt;The short version: It's all explained in &lt;a href=&quot;http://www.wowpedia.org/The_Shattering:_Prelude_to_Cataclysm&quot; rel=&quot;noreferrer&quot;&gt;The Shattering,&lt;/a&gt; a novel released recently in the leadup to Cataclysms release. WoWinsider did those of us not inclined to read the Warcraft novels a favor by providing by-character synopses of the novel. &lt;a href=&quot;http://wow.joystiq.com/2010/10/18/the-shattering-plot-summary-thrall/&quot; rel=&quot;noreferrer&quot;&gt;Here's the rundown on Thralls story and why he abdicated&lt;/a&gt;, and &lt;a href=&quot;http://wow.joystiq.com/2010/10/19/the-shattering-plot-summary-garrosh-and-cairne/&quot; rel=&quot;noreferrer&quot;&gt;Here's the meat on Garrosh's early days as Thralls chosen successor,&lt;/a&gt; and the somewhat rocky first few months as Warchief.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Really Short Version: Thrall left Azeroth on a pilgrimage to Draenor when the Cataclysm was approaching to investigate stirrings among the elementals - Garrosh, as his second, was named 'Acting Warchief' in Thralls absence. In the aftermath of Deathwings return, Thrall has applied his efforts primarily to working with the Earthen Ring and the Council of Tirsifal to eliminate the threats of the Twilights Hammer, Deathwing, and hordes of extremely angry Elementals after the Cataclysm. Meanwhile, in the wake of the Razing of Ogrimmnar and the elemental invasion, Garrosh, already a war hero from the campaign in Northrend, has become &lt;em&gt;even more&lt;/em&gt; popular with the Orcs of the Horde, as well as the Tauren, now led by Baine Bloodhoof, cementing his power.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-22T04:58:33.427" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13086" PostTypeId="2" ParentId="13084" CreationDate="2010-12-22T05:03:27.250" Score="2" Body="&lt;p&gt;Have you tried creating a new Troll character post-shattering?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Vision of Garrosh Hellscream says:&lt;/strong&gt;&#xA;  Don't talk back to me, troll. You know&#xA;  who was left in charge here. Haven't&#xA;  you stopped to ask yourself why Thrall&#xA;  chose me instead of you?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Vision of Vol'jin says:&lt;/strong&gt; Dere be no question why, Garrosh. He gave ya tha&#xA;  title because ya be Grom's Son and&#xA;  because tha people be wantin' a war&#xA;  hero.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As mentioned, Thrall has chosen to leave the Horde to attend to &quot;more important&quot; matters, namely mending the world post-shattering, along with The Earthen Ring, Malfurion Stormrage, and other lore &quot;heavy hitters&quot;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-22T05:03:27.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13087" PostTypeId="2" ParentId="13077" CreationDate="2010-12-22T05:19:25.097" Score="7" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt;  Repeatedly pressing the attack buttons does not inflict additional damage when you have an incapacitated survivor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it can be beneficial to repeatedly press the secondary attack button to claw a survivor (as any special infected, sans Tank), as it is difficult to know the exact timing between one attack and the next.  For example, as a Hunter, if you have a survivor pinned (or grappled, as stated in your question) and you are pushed off them with a melee attack, immediately begin spamming your secondary attack to get off a few scratches before you are killed.  It will not increase the damage dealt to the survivor in terms of damage per second, but it will allow you to perform successive attacks as quickly as possible for maximal damage.&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="46" LastEditDate="2010-12-22T18:57:40.250" LastActivityDate="2010-12-22T18:57:40.250" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13088" PostTypeId="2" ParentId="13067" CreationDate="2010-12-22T05:23:45.847" Score="9" Body="&lt;p&gt;Valve can (and has) locked out games attached to peoples Steam accounts that are from a different region than the one they live in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was a &lt;a href=&quot;http://consumerist.com/2007/10/valve-deactivating-customers-who-bought-orange-box-internationally.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;big deal&lt;/a&gt; with the Orange Box first launched.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-12-22T05:23:45.847" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13089" PostTypeId="2" ParentId="13057" CreationDate="2010-12-22T05:40:45.597" Score="4" Body="&lt;p&gt;Most used psuedorandom numbers, I would guess. Its entirely possible to make it even harder by giving less-optimal blocks, and maybe some versions do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For an extreme example of this check out Hateris:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://qntm.org/files/hatetris/hatetris.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://qntm.org/files/hatetris/hatetris.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this replay code to see a PRO battle the evil algorithm:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;56AA AAAA AAA6 AAAA AAAA 8AAA AAAA AB55 AAAA AAAB 00AA AAAA AA9A AAAA AAA6 0AAA AAAA A96A AAA8 AAA9 A808 AAAA AA9A AAAA AAAB 55AA AAAA A82A AAAA AA97 5AAA AA9A AAAA A6AB 5AA6 AAAA 6AAA AAAA C02A AAAA AABF BEAA AAA9 E9AA AAA9 AAAA AAFE AAAA AD5A AAAA F0AA AAA9 BF00 AAAA AA9B AD56 AAAA FC02 AAAA AABA C02A AAAA AB5A AAAA BAAA AAB6 AAAA AB55 6AAA A02A AAAA A82A AAAA ACAA AAAC 02AA AAAA FE9A AAAF EAAA 9D5A AAA9 6AAA AD57 AAAB C2AA A9BF 00AA AAA6 BBF0 0AAA AABA D56A AAC0 2AAA AAD6 AAAB AAAA DAAA A80A AAAA 82AA AAB5 5AAA B2AA A0C0 AAAA AFDA AABF AA9D 5AAA 5AAA 57DA A6AB C2AA 6FC0 2AAA 6BBF 00AA AAEB 00AA AA03 5556 AA02 AAA8 282A AB0A AAB2 AAB6 AA9D AAB5 02AB 55AA 80C2 AAB0 22AB AAD6 AB55 AA00 AA40 AA79 A&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="5302" LastActivityDate="2010-12-22T05:40:45.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13090" PostTypeId="2" ParentId="9404" CreationDate="2010-12-22T05:44:02.323" Score="3" Body="&lt;p&gt;Old games that are in excellent condition can potentially be worth a lot of money, so it is not surprising that you have found &lt;strong&gt;Archon I&lt;/strong&gt; sell for a lot of money on &lt;a href=&quot;http://www.ebay.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;eBay&lt;/a&gt;.  If you are adamant about obtaining this game, you need to research how much the game has been selling for over the last year or two and be prepared to pay approximately the same amount for the game.  It will require patience and self restraint, but you should eventually be able to purchase that game you so desire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.racketboy.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Racketboy.com&lt;/a&gt; is my favorite community driven retro games website out there.  They have some great guides to help you get informed on the best way to proceed with retro game purchases:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.racketboy.com/retro/game-collecting/2008/06/how-to-find-the-best-gaming-deals-on-ebay.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;How To Find The Best Gaming Deals on eBay&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.racketboy.com/retro/game-collecting/2008/04/comparing-values-of-sealed-and-complete-video-games.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Comparing Massive Markups For Pristine Retro Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.racketboy.com/retro/game-collecting/2010/02/learn-how-much-video-games-are-worth.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Learn How Much Your Video Games Are Worth&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;They also have a thriving forum with several members that are avid retro gamers and game collectors (some of them even own video game stores), and many of them have channels that they can call upon to find rare games for a fair price.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-12-22T05:44:02.323" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13091" PostTypeId="2" ParentId="13056" CreationDate="2010-12-22T05:53:28.490" Score="1" Body="&lt;p&gt;anything listed under Drugs is a drug.&lt;/p&gt;&#xA;" OwnerUserId="5340" LastActivityDate="2010-12-22T05:53:28.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13094" PostTypeId="2" ParentId="13053" CreationDate="2010-12-22T08:56:37.620" Score="3" Body="&lt;p&gt;Tickets are random. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can maybe use a marketplace forum (like on gtplanet.net for example) to trade it with another car you don't have, or you can use non-reversable tuning on one of them (weight red, engine tune stage, regidity), then compare performances.&lt;/p&gt;&#xA;" OwnerUserId="4748" LastActivityDate="2010-12-22T08:56:37.620" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13095" PostTypeId="2" ParentId="13003" CreationDate="2010-12-22T08:58:59.507" Score="15" Body="&lt;p&gt;A-Spec, Extreme series, American Championship, Indianapolis Motor Speedway. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use a Race Modded Corvette (total cost ~600,000) for ~100k every 4-5 minutes. This seems to be the grind to go to for repeatable cash.&lt;/p&gt;&#xA;" OwnerUserId="4748" LastActivityDate="2010-12-22T08:58:59.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13096" PostTypeId="2" ParentId="12820" CreationDate="2010-12-22T09:14:22.170" Score="0" Body="&lt;p&gt;For windows XP&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Goto &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;%USERPROFILE%\Local&#xA;  Settings\Application Data\Focus Home&#xA;  Interactive\Cities XL&#xA;  2011\live\offline&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;OR&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Documents and Settings{user&#xA;  name}\Local Settings\Application&#xA;  Data\Focus Home Interactive\Cities XL&#xA;  2011\live\offline&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There is a file &lt;code&gt;player1.cxl&lt;/code&gt;, delete, move or rename it (Or open in notepad and edit video mode value)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Run the game&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1280" LastActivityDate="2010-12-22T09:14:22.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13097" PostTypeId="1" AcceptedAnswerId="13951" CreationDate="2010-12-22T09:44:20.730" Score="5" ViewCount="2633" Body="&lt;p&gt;I have attempted to this many times, but I can barely make it halfway in the stealth course in the Deus-Ex: Game of the Year tutorial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have even tried throwing stuff around to distract the guards, but they seem to see me as soon as I reach the first junction (where you can see the alarm buttons on the walls left and right)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any tips for me?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: It seems there is a body armor near the beginning. Will it increase my chances if I wear it (if I ever will be able to wear it, of course)?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2013-06-30T09:18:22.353" LastActivityDate="2013-06-30T09:18:22.353" Title="How do I get past the stealth part in the tutorial?" Tags="|deus-ex|" AnswerCount="4" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13098" PostTypeId="2" ParentId="13097" CreationDate="2010-12-22T09:52:43.773" Score="1" Body="&lt;p&gt;I needed a few tries and eventually made it by creating distractions tossing objects one way and going into a dark area in the other, by taking the second corridor right and not the first, and by using some luck.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-22T09:52:43.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13100" PostTypeId="2" ParentId="9226" CreationDate="2010-12-22T10:48:36.703" Score="1" Body="&lt;p&gt;Most of the time it's the graphics card driver. Update to a newer version, if available, or try an older one.&lt;/p&gt;&#xA;" OwnerUserId="5724" LastActivityDate="2010-12-22T10:48:36.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13103" PostTypeId="2" ParentId="13003" CreationDate="2010-12-22T11:42:32.587" Score="16" Body="&lt;p&gt;Some of the &lt;strong&gt;Seasonal Events&lt;/strong&gt; added in the recent update (1.05) have very good prizes. So far I've only attempted the 493hp GT-R race but coming 3rd gave me 340,000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This update has also increased the rewards for winning races, but this is only in effect until the end of January 2011.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://blog.eu.playstation.com/2010/12/20/gran-turismo-5-functionality-update/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blog.eu.playstation.com/2010/12/20/gran-turismo-5-functionality-update/&lt;/a&gt; for more details.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the release of the &lt;a href=&quot;http://us.gran-turismo.com/us/products/gt5/spec2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;spec 2.0 patch&lt;/a&gt;, there is now a &quot;Consecutive Login Bonus&quot; - a bonus to both prize money and experience points. This bonus increases for every consecutive day you log into the game, up to a maximum of 5 days of increases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bonus is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 day: 110%&lt;/li&gt;&#xA;&lt;li&gt;2 days: 130%&lt;/li&gt;&#xA;&lt;li&gt;3 days: 150%&lt;/li&gt;&#xA;&lt;li&gt;4 days: 170%&lt;/li&gt;&#xA;&lt;li&gt;5 days: 200% (ie. double rewards!)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, make money &lt;em&gt;even more&lt;/em&gt; efficiently by logging in each day for 5 consecutive days, then tackle some races.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-10-13T02:14:36.187" LastActivityDate="2011-10-13T02:14:36.187" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="13104" PostTypeId="1" AcceptedAnswerId="13226" CreationDate="2010-12-22T12:31:58.847" Score="11" ViewCount="5675" Body="&lt;p&gt;Originally I had a stockpile for food, and it contained a mixture of food and drink items in barrels. I changed it to stop drink being stored there. It looks like this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9z3DA.png&quot; alt=&quot;Food stockpile&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I created a new stockpile for drink only, which looks like this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/lBZOW.png&quot; alt=&quot;Drink stockpile&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, none of my drink items are being moved or stored in the new stockpile. Could I have done something wrong?&lt;/p&gt;&#xA;" OwnerUserId="5673" LastActivityDate="2010-12-24T00:17:51.307" Title="In Dwarf Fortress, how do I create a drink-only stockpile and food-only stockpile?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13105" PostTypeId="2" ParentId="10859" CreationDate="2010-12-22T14:07:48.817" Score="2" Body="&lt;p&gt;Ascension is the name of the first zombie map from the new map pack :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.callofduty.com/BLACKOPS/DLC&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.callofduty.com/BLACKOPS/DLC&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="chris" LastActivityDate="2010-12-22T14:07:48.817" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13107" PostTypeId="2" ParentId="13075" CreationDate="2010-12-22T15:39:34.540" Score="3" Body="&lt;p&gt;Writing this from memory as I don't have the game in front of me, but:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to check which flowers and the amounts you have, return to the city of Aurora, enter the temple up the stairs and in there the priestess/queen is in a room where you give her the flowers. You should be able to see from there the colors and counts you have for each flower type I believe.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-12-22T15:39:34.540" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13110" PostTypeId="1" AcceptedAnswerId="13143" CreationDate="2010-12-22T16:02:55.933" Score="5" ViewCount="8547" Body="&lt;p&gt;I'm having a lot of problems just getting through Tower of Goo level in the first chapter, nevermind getting the OCD (which I won't even try). Even watching videos on YouTube does not help. No matter how closely I attempt to follow what the videos do, the tower keeps falling over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have hints or walkthroughs on how to get through this level? Or, perhaps generic tips for World of Goo -- I might be missing something important?&lt;/p&gt;&#xA;" OwnerUserId="5725" LastActivityDate="2013-06-10T16:16:14.640" Title="Tips for &quot;Tower of Goo&quot; level in &quot;World of Goo&quot;" Tags="|world-of-goo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13111" PostTypeId="1" AcceptedAnswerId="13114" CreationDate="2010-12-22T16:08:28.713" Score="5" ViewCount="13302" Body="&lt;p&gt;The zombies game in Black ops (FPS one, not the top one) seems to have one obvious goal at the beginning: Restore the power. I've looked around the net and not seen any explanation of whether this is all you need to win or whether it then gets worse from there or what... Can anybody explain the progression of the game? are there limited rooms? Is there a win condition? Or do you just see how far you can go before being taken down?&lt;/p&gt;&#xA;" OwnerUserId="2067" LastActivityDate="2016-01-10T18:23:08.393" Title="How do you win the zombies mode in Call of Duty Black ops" Tags="|xbox-360|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13112" PostTypeId="1" AcceptedAnswerId="13113" CreationDate="2010-12-22T16:24:14.090" Score="0" ViewCount="411" Body="&lt;p&gt;Team Liquid lists the following secrets for &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/The_Devil%27s_Playground&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Devil's Playground&lt;/a&gt; campaign mission:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h2&gt;Easter Eggs&lt;/h2&gt;&#xA;  &#xA;  &lt;h3&gt;Diablo&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Can be found on an Island towards the southeast corner of the map.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've found it, but can do nothing with him. What is a purpose of this secret? What can I do with those Diablo?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3936" LastEditDate="2013-03-15T09:43:24.767" LastActivityDate="2013-03-15T11:24:31.813" Title="What is a secret on Devil's Playground?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13113" PostTypeId="2" ParentId="13112" CreationDate="2010-12-22T16:32:08.043" Score="6" Body="&lt;p&gt;The fact that it exists at all is the secret. It's just a neat little reference to Diablo inside StarCraft, that's all.  It doesn't do anything special other than look cool.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-12-22T16:32:08.043" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13114" PostTypeId="2" ParentId="13111" CreationDate="2010-12-22T16:37:21.050" Score="9" Body="&lt;p&gt;The goal is to see how long you can last. Turning the power on just gives you access to fun toys around the map like traps and guns and whatever.&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2010-12-22T16:37:21.050" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13115" PostTypeId="2" ParentId="13097" CreationDate="2010-12-22T16:54:41.400" Score="1" Body="&lt;p&gt;The body armor will greatly increase your chances of getting through the stealth course if you make mistakes. However, the stealth portion of the tutorial is very important considering you can't always go in with guns blazing to get past a scenario.&lt;/p&gt;&#xA;" OwnerUserId="4829" LastActivityDate="2010-12-22T16:54:41.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13117" PostTypeId="2" ParentId="13050" CreationDate="2010-12-22T17:05:56.537" Score="0" Body="&lt;p&gt;Although it doesn't seem to be indicated on &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia&lt;/a&gt;, I believe one of the Mar Sara missions gives you the extra three zerg points you are confused about.&lt;/p&gt;&#xA;" OwnerUserId="1912" LastActivityDate="2010-12-22T17:05:56.537" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13118" PostTypeId="2" ParentId="13028" CreationDate="2010-12-22T17:16:24.340" Score="8" Body="&lt;p&gt;there is a nice little tips guide over &lt;a href=&quot;http://www.6by9.net/b/2010/10/17/tips-and-tricks-revenge-of-the-titans&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  Also, it's worth noting that if you mine all crystals before the enemy spawning progress bar on the right runs out, you get a bonus $500.  And don't be afraid to use a powerup now and then, berserk on the big guys can really make all the difference.&lt;/p&gt;&#xA;" OwnerUserId="5728" LastActivityDate="2010-12-22T17:16:24.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13121" PostTypeId="2" ParentId="13104" CreationDate="2010-12-22T17:41:43.713" Score="1" Body="&lt;p&gt;How are you setting the stockpile settings?  I once had trouble trying to figure out how to alter existing stockpiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're trying to alter a stockpile that already exists: Use &lt;code&gt;Q&lt;/code&gt; as if you were adding items to a workshop queue, and then choose the appropriate option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're adding a new stockpile with custom settings: Go to the new stockpile screen, set the custom settings with &lt;code&gt;t&lt;/code&gt;, (I think) use &lt;code&gt;c&lt;/code&gt; to choose the 'Custom' stockpile, and then place the new stockpile.&lt;/p&gt;&#xA;" OwnerUserId="5730" LastActivityDate="2010-12-22T17:41:43.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13122" PostTypeId="2" ParentId="557" CreationDate="2010-12-22T17:53:42.047" Score="3" Body="&lt;p&gt;It will almost always be faster to build a worker first, then a settler. The worker can be improving your tiles while you finish the settler, and so your production will go faster. Also, the worker can build roads so that the settler will reach its destination sooner.&lt;/p&gt;&#xA;" OwnerDisplayName="arinaldi" LastEditorUserId="2899" LastEditDate="2011-07-26T23:31:34.887" LastActivityDate="2011-07-26T23:31:34.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13123" PostTypeId="2" ParentId="13104" CreationDate="2010-12-22T18:13:18.460" Score="3" Body="&lt;p&gt;Do you have a bunch of idle dwarves sitting around? Transferring items between stockpiles will be a fairly low-priority task, so you might not see it done right away or at all if your dwarves are mostly busy. However, if you see a dwarf actively put the wrong item &lt;strong&gt;into&lt;/strong&gt; a stockpile (as opposed to simply not transferring an item &lt;strong&gt;out&lt;/strong&gt;) that would prove that your stockpile settings aren't working.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that case, you could try deleting both stockpiles and creating new ones. As with most unexpected behaviors in Dwarf Fortress, this could be a bug!&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-12-22T18:13:18.460" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13124" PostTypeId="1" AcceptedAnswerId="13127" CreationDate="2010-12-22T18:45:06.310" Score="11" ViewCount="3338" Body="&lt;p&gt;I can't find the best place to Base Jump in order to get the &quot;I Believe I Can Fly&quot; Achievement in Just Cause 2. Any of the mountains I scale widen too quickly in order to me to find a clear path that I can reliably control my descent while also achieving the 1 km drop I need in order to get the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried it from the &quot;highest point&quot; of Panau Island (and I'm sure it's the highest point because I got the achievement for standing there), but I just wrecked into a tree and/or the ground frequently, because I can't get far enough away from the mountain-side. None of the landmarks I could find (Three Kings Hotel/Towers, Rocket Launch Pads) are high enough, and I am assuming that I cannot just do it from a plane nor helicopter. Though, admittedly, I haven't tried that yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there more than one place 1 km high that I can fall from in order to get the achievement? Should I be able to do it from any mountain tall enough provided that I control the skydive maneuvering well enough?&lt;/p&gt;&#xA;" OwnerUserId="2534" LastActivityDate="2012-08-06T11:33:22.283" Title="Gaining the &quot;I Believe I Can Fly&quot; Achievement in Just Cause 2" Tags="|achievements|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13127" PostTypeId="2" ParentId="13124" CreationDate="2010-12-22T19:35:03.930" Score="13" Body="&lt;p&gt;The Mile High Club, which can be found in the top right corner of the map, is the most immediate option that comes to mind.  Confirmed by  Poindexter, thanks!&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="10616" LastEditDate="2012-08-06T11:33:22.283" LastActivityDate="2012-08-06T11:33:22.283" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13129" PostTypeId="2" ParentId="13057" CreationDate="2010-12-22T21:06:23.113" Score="9" Body="&lt;p&gt;As far as I know (and I've done quite a bit of reading about Tetris lately), no official version of Tetris changes its piece-selection method as the game goes on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you're asking about the NES version, the only difference as the levels progress is the speed that the blocks fall at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the falling speed for the levels, in the number of frames it takes for each piece to drop one cell towards the bottom. The game runs at 60 frames/second, so a value of 60 would mean it moves down one cell per second, a 6 is 10 cells/second, etc.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  Level    Drop speed&#xA;         (frames/line)&#xA;     00            48 (0.8 s)&#xA;     01            43 (0.72s)&#xA;     02            38 (0.63s) &#xA;     03            33 (0.55s) &#xA;     04            28 (0.47s) &#xA;     05            23 (0.38s)&#xA;     06            18 (0.3 s) &#xA;     07            13 (0.22s)&#xA;     08             8 (0.13s)&#xA;     09             6 (0.1 s)&#xA;  10-12             5 (0.08s) &#xA;  13-15             4 (0.07s)&#xA;  16-18             3 (0.05s)&#xA;  19-28             2 (0.03s)&#xA;    29+             1 (0.02s)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://harddrop.com/wiki/index.php?title=Tetris_(NES,_Nintendo)&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For completeness, the randomizer always works as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Pick a (pseudo)random number from 0-7, representing the 7 possible pieces and one &quot;dummy number&quot; (7). If it comes up as 7 or the same number as the previous piece, go to step 2. Otherwise, give the piece represented by the chosen number.&lt;/li&gt;&#xA;&lt;li&gt;Pick a (pseudo)random number from 0-6, and give the piece represented by the number.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So there's a lower-than-normal chance of getting the same block twice in a row, but that's about it.&lt;/p&gt;&#xA;" OwnerUserId="857" LastEditorUserId="23" LastEditDate="2011-04-23T11:58:06.300" LastActivityDate="2011-04-23T11:58:06.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13130" PostTypeId="1" AcceptedAnswerId="13199" CreationDate="2010-12-22T21:19:36.720" Score="2" ViewCount="10249" Body="&lt;p&gt;Is there any keyboard shortcut to the icons above the action bar in WoW.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, is there a shortcut for activating the stealth mode for the rogue?&lt;/p&gt;&#xA;" OwnerUserId="5684" LastEditorUserId="11089" LastEditDate="2012-06-02T21:49:55.893" LastActivityDate="2012-06-02T21:49:55.893" Title="Is there any keyboard shortcut to the icons above the action bar in WoW?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13131" PostTypeId="2" ParentId="13111" CreationDate="2010-12-22T21:34:30.187" Score="2" Body="&lt;p&gt;Zombie mode is &lt;em&gt;a strange game. The only winning move is not to play&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, you will lose to the horde. The point is simply to see how long you will last. TUrning on the power activates the power up&lt;/p&gt;&#xA;" OwnerUserId="1053" LastActivityDate="2010-12-22T21:34:30.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13132" PostTypeId="1" AcceptedAnswerId="13134" CreationDate="2010-12-22T21:43:05.003" Score="6" ViewCount="11567" Body="&lt;p&gt;Certainly I could buy a boxed copy. But is it possible to send a digital gift of StarCraft 2?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2012-03-01T11:25:27.343" Title="Can I purchase a digital copy of StarCraft 2 as a gift?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13133" PostTypeId="2" ParentId="13132" CreationDate="2010-12-22T21:52:59.027" Score="5" Body="&lt;p&gt;It is not currently possible to buy a copy of Starcraft 2 as a &quot;gift&quot; if you already have a battle.net account. Attempting to purchase another copy of starcraft gets you this screen:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/BYjxg.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the gift recipient, however, does not already own a battle.net account, it should be a simple matter to create an account for them, in their name, and buy a digital copy of starcraft 2 with that.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-22T21:52:59.027" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13134" PostTypeId="2" ParentId="13132" CreationDate="2010-12-22T21:57:21.920" Score="6" Body="&lt;p&gt;Looks like it isn't possible, you have to have a battle.net account prior to buying a digital copy, but you cannot buy a digital copy for another battle.net account and you cannot buy a digital copy if you already own StarCraft 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you live far away from the lucky recipient, you can buy a boxed version of the game, find the serial code, then send it (in a secure fashion) to the recipient - they could then create (or re-use) their battle.net account and add the code there, which unlocks the game. They can later download the game client from Blizzard, like any other digital purchase.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-12-22T23:42:36.373" LastActivityDate="2010-12-22T23:42:36.373" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13137" PostTypeId="1" AcceptedAnswerId="14610" CreationDate="2010-12-23T00:39:18.213" Score="6" ViewCount="1006" Body="&lt;p&gt;Often when playing Mario Kart Wii, I'll have a Red Shell whizz right by me if it was just shot, or one of my Red Shells will just miss another player. Because of this, I'm curious how the Red Shell homes in on players - does it act as a green shell for a little bit before it decides who to home on?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-12-23T02:12:52.690" LastActivityDate="2011-12-21T18:32:25.447" Title="Red Shell Homing Mechanics" Tags="|mario-kart-wii|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13138" PostTypeId="1" AcceptedAnswerId="13142" CreationDate="2010-12-23T00:43:02.810" Score="10" ViewCount="9240" Body="&lt;p&gt;In Left 4 Dead, and also Left 4 Dead 2, does it make any difference which character you pick? Do they have different speed, toughness, accuracy, etc, or are they identical?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In single player, do they have different AI (weapon preferences, more likely to use or share healthpacks, etc)?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="189" LastEditDate="2011-12-12T17:50:13.157" LastActivityDate="2018-08-17T21:37:31.443" Title="Do the characters in Left 4 Dead have different attributes?" Tags="|left-4-dead-2|left-4-dead|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13139" PostTypeId="2" ParentId="13067" CreationDate="2010-12-23T00:47:08.950" Score="11" Body="&lt;p&gt;Your intent may be different, but I'll give you the same answer as on the suspected duplicate:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ask your friend to buy the game for you and give it to you as a gift. (If he doesn't have an account yet, he should register with &lt;em&gt;his&lt;/em&gt; actual location and, most importantly, &lt;em&gt;his&lt;/em&gt; credit card/Paypal account.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That has always worked for me so far, although I haven't tried with Unreal in particular.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2010-12-23T00:47:08.950" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13140" PostTypeId="2" ParentId="13138" CreationDate="2010-12-23T00:56:37.930" Score="1" Body="&lt;p&gt;As I understand it, all the characters have the same attributes except for the model used to represent them. This won't make much difference except in a versus game, and not much even then.&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2010-12-23T00:56:37.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13142" PostTypeId="2" ParentId="13138" CreationDate="2010-12-23T01:50:24.580" Score="9" Body="&lt;p&gt;The only difference is in the bot AIs. &lt;a href=&quot;https://gaming.stackexchange.com/questions/10110/varied-npc-ai-in-left-4-dead&quot;&gt;This Question&lt;/a&gt; goes into depth on the specifics of that.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2010-12-23T01:50:24.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13143" PostTypeId="2" ParentId="13110" CreationDate="2010-12-23T03:13:36.443" Score="8" Body="&lt;p&gt;This isn't a level you should be looking to score a lot of extra goo balls on.  Build out your base to 5 or 6 goo balls across.  Go up a few levels, and then bring it in by one goo ball.  Continue this process, while maintaining strength by adding goo balls to whichever side your tower is leaning to in a truss structure.  Once you're within about 3-5 meters, build up as fast as you can.  The suction from the pipe will help to keep your tower stable, and you should be able to stop building.  With any luck, you'll still have more than 25 goo balls left to complete the level.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-12-23T03:13:36.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13144" PostTypeId="2" ParentId="10121" CreationDate="2010-12-23T04:05:34.213" Score="10" Body="&lt;p&gt;You're thinking of the article on &lt;a href=&quot;http://left4dead.wikia.com/wiki/The_Director&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Director&lt;/a&gt; from the L4D2 wiki, which claims:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;In Left 4 Dead 2, the Director is&#xA;sensitive to the amount of teamwork&#xA;going on as measured by how many times&#xA;teammates heal each other and&#xA;rewarding more teamwork with more&#xA;health kits throughout the map.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The director first populates the map with pain pills in predetermined locations according to the pain_pill_density cvar, which means that when the survivors are in the safe room initially, there are &lt;strong&gt;no&lt;/strong&gt; health kits anywhere in the outside world.  &lt;strong&gt;The director has the power to change these pain pills into health kits based on the performance of the team&lt;/strong&gt;, modified by the director_convert_pills variable.  This is why on harder modes, you'll see less health kits, even if the team is cooperating well.&lt;/p&gt;&#xA;&lt;p&gt;So the answer to your question is yes, there is a &amp;quot;karma&amp;quot; value, though it's not known by that name.&lt;/p&gt;&#xA;&lt;p&gt;Don't take my word for it, though.  Play through Dark Carnival a few times and check the first aid station in the small room just before the coaster.  You'll get different amounts of medkits and pills each game, based on your performance.&lt;/p&gt;&#xA;&lt;p&gt;For more detailed information, see this &lt;a href=&quot;https://web.archive.org/web/20180328192405/https://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;presentation by Valve's Mike Booth&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="4797" LastEditDate="2022-05-24T01:19:34.827" LastActivityDate="2022-05-24T01:19:34.827" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="13146" PostTypeId="1" AcceptedAnswerId="14616" CreationDate="2010-12-23T04:48:59.803" Score="10" ViewCount="200168" Body="&lt;p&gt;I know there used to be an option to show FPS at all times in an earlier version and I know F3 still shows it now but only while you hold F3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=44499&quot; rel=&quot;noreferrer&quot;&gt;this F3 + alt + F3 technique&lt;/a&gt; but (at least on my macbook pro) I couldn't get that to work.  Any other suggestions?&lt;/p&gt;&#xA;" OwnerUserId="4597" LastEditorUserId="52800" LastEditDate="2013-10-21T16:21:24.523" LastActivityDate="2016-09-24T14:27:17.273" Title="How can I permanently show FPS?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13147" PostTypeId="1" AcceptedAnswerId="13149" CreationDate="2010-12-23T04:59:52.537" Score="7" ViewCount="638" Body="&lt;p&gt;A zombie fell into my town's well and couldn't get out. It died in there. I feel sorry for the thing but there really wasn't much we could do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, apparently our town water's contaminated now, meaning that, in the game's words, &quot;drinking it [today] would be a great way to get infected&quot;. Does this mean that if I drink the water I'll be guaranteed to get an infection, or is it based on chance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, we've got some water rations from today in the bank. If I take one of them out tomorrow, will it still be infected?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-12-23T05:10:59.650" Title="Is it safe to drink my contaminated water?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13148" PostTypeId="1" AcceptedAnswerId="13243" CreationDate="2010-12-23T05:04:08.233" Score="8" ViewCount="6114" Body="&lt;p&gt;I just hit level 50 in Black Ops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I now see the experience bar showing my next level is 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that mean I will have to prestige?  I thought it was optional (because there is a menu option for it on my player card).&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2014-01-31T20:21:29.717" Title="Do you HAVE to prestige?" Tags="|call-of-duty-black-ops|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13149" PostTypeId="2" ParentId="13147" CreationDate="2010-12-23T05:10:59.650" Score="4" Body="&lt;p&gt;The Gazette is a lie(Guess it's more of a joke, than a lie). The water is safe to drink!&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2010-12-23T05:10:59.650" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13150" PostTypeId="2" ParentId="13148" CreationDate="2010-12-23T05:18:13.903" Score="8" Body="&lt;p&gt;I believe you don't &lt;strong&gt;&lt;em&gt;have&lt;/em&gt;&lt;/strong&gt; to prestige, but level 50 is the maximum in Black Ops.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-12-23T05:18:13.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13154" PostTypeId="1" CreationDate="2010-12-23T09:37:46.757" Score="2" ViewCount="2731" Body="&lt;p&gt;What are the differences between these two versions for the iPad?&lt;/p&gt;&#xA;&lt;p&gt;I've heard that &lt;em&gt;Worms 2: Armageddon&lt;/em&gt; doesn't have multiplayer mode when several players are using one device. But I need this feature. Is this true?&lt;/p&gt;&#xA;" OwnerUserId="5744" LastEditorUserId="181240" LastEditDate="2023-03-25T18:58:38.537" LastActivityDate="2023-03-25T18:58:38.537" Title="What are the differences between Worms HD and Worms 2: Armageddon?" Tags="|ios|version-differences|worms-2-armageddon|worms-2007|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="13158" PostTypeId="1" CreationDate="2010-12-23T11:23:09.493" Score="13" ViewCount="28680" Body="&lt;p&gt;My gaming PC (which runs on Windows) has very limited bandwith: I can connect to the internet, but cannot download a game. However I do have a macbook with access to a network with unlimited bandwith. Is there any way I can download Steam games (for Windows) on my mac and then transfer them to the Windows PC?&lt;/p&gt;&#xA;" OwnerUserId="5747" LastEditorUserId="52800" LastEditDate="2013-10-30T18:55:07.123" LastActivityDate="2015-12-31T10:03:02.143" Title="Can I download Steam games on one computer (mac), then install them on another (Windows)?" Tags="|steam|macos|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13159" PostTypeId="1" AcceptedAnswerId="36257" CreationDate="2010-12-23T11:43:00.747" Score="2" ViewCount="311" Body="&lt;p&gt;The official &lt;a href=&quot;http://www.majesty2.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=80&amp;amp;Itemid=155&quot; rel=&quot;nofollow noreferrer&quot;&gt;Majesty 2 website&lt;/a&gt; and &lt;a href=&quot;http://www.patches-scrolls.de/majesty2_the_fantasy_kingdom_sim.php#1188&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Patches Scrolls website&lt;/a&gt; (which is linked as a mirror by the official Majesty 2 website) show different &quot;latest&quot; update patches for Majesty 2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The official website states that patch 1.1.88 is the latest version and the Patches Scrolls website states that patch 1.4.356.0 is the latest version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which is the latest version that I should install for the PC DVD version? Also, do I need to install the patch if I also have the Kingmaker expansion? What about the Battles of Ardania expansion?&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="3610" LastEditDate="2012-06-06T13:20:34.163" LastActivityDate="2012-06-06T13:20:34.163" Title="Which update patches should I install for the PC DVD versions of Majesty 2 and its expansions?" Tags="|majesty-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13160" PostTypeId="2" ParentId="12791" CreationDate="2010-12-23T11:52:58.387" Score="5" Body="&lt;p&gt;I once downloaded an archive called 'Command and Conquer Anniversary Classic Ringtones.rar' containing 7 audio clips from RA, RA2, C&amp;amp;C1 and RA3. I think I downloaded it from the official site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't have 'construction complete' though, but other classics like 'Got a present for ya' and 'Shake it baby!'. Since it was free and legal and all that, I'd be happy to give it to you, if you'd like that.&lt;/p&gt;&#xA;" OwnerUserId="5747" LastActivityDate="2010-12-23T11:52:58.387" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13161" PostTypeId="2" ParentId="4695" CreationDate="2010-12-23T12:32:24.077" Score="0" Body="&lt;p&gt;I could not make it work until I did some portforwarding in the router menu. Check out the Battlenet FAQ on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The hassle doesn't seem to  be worth it, really. Sound quality is so poor that my team stopped talking mid-game and went back to typing. I think we shall go back to Skype because, even though it's a hassle, at least the quality is reliable and you don't have to ask/repeat things 10 times every single time you say something.&lt;/p&gt;&#xA;" OwnerDisplayName="durrr" LastEditorUserId="207" LastEditDate="2010-12-23T17:02:30.147" LastActivityDate="2010-12-23T17:02:30.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13162" PostTypeId="2" ParentId="13154" CreationDate="2010-12-23T12:38:23.343" Score="1" Body="&lt;p&gt;Worms 2 Armageddon does have multiplayer for up to 3 players. The biggest difference between Worms 2 and Worms HD are the upgraded visuals in Worms HD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Worms 2 defiantly has a campaign mode whereas I don't think Worms HD has, I think Worms HD only has a series of challenges and skirmish mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I provided two links for both the apps at the apple store, click the &quot;...more&quot; on the right to get the details.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://itunes.apple.com/us/app/worms-hd/id363503154?mt=8#&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://itunes.apple.com/us/app/worms-hd/id363503154?mt=8#&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://itunes.apple.com/us/app/worms-2-armageddon/id355524910?mt=8#&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://itunes.apple.com/us/app/worms-2-armageddon/id355524910?mt=8#&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2010-12-23T12:38:23.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13163" PostTypeId="2" ParentId="13158" CreationDate="2010-12-23T12:49:45.497" Score="3" Body="&lt;p&gt;I'm not sure, but you might be able to do a back up of the games on the Mac and then transfer them to the PC.  Obviously the executables are different between the Mac and PC, so I'm hesitant to suggest this.  The sure fire way would be to use boot camp or parallels on the Mac to download the Windows versions, then back everything up (in the menu, Steam-&gt;Backup and Restore Games...) and transfer them via external harddrive.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-12-23T12:49:45.497" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13164" PostTypeId="1" AcceptedAnswerId="13167" CreationDate="2010-12-23T12:50:13.657" Score="2" ViewCount="43508" Body="&lt;p&gt;Typically Runescape shows with inventory and everything open. This keeps the main game window really small.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you switch to a fullscreen mode like the picture below?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qAixT.jpg&quot; alt=&quot;Runescape screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorDisplayName="user27134" LastEditDate="2012-08-17T13:01:59.213" LastActivityDate="2012-08-17T13:01:59.213" Title="How do you switch to fullscreen mode in Runescape?" Tags="|runescape|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13165" PostTypeId="1" AcceptedAnswerId="13171" CreationDate="2010-12-23T13:44:31.830" Score="11" ViewCount="1826" Body="&lt;p&gt;On the battlefield, you can often observe that creatures have better stats if they are accompanied by a hero. While it is perfectly clear for attack and defense ratings (the appropriate stats of the hero add up to the creature stats), as well as luck, morale, etc, I've been so far unable to understand how and why creature speed is modified. Any help?&lt;/p&gt;&#xA;" OwnerUserId="4101" LastEditorUserId="160" LastEditDate="2011-09-03T06:22:32.577" LastActivityDate="2016-02-02T19:01:17.777" Title="Heroes of Might &amp; Magic 3: troop speed formula?" Tags="|heroes-of-might-and-magic-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13166" PostTypeId="2" ParentId="12791" CreationDate="2010-12-23T13:49:00.347" Score="2" Body="&lt;p&gt;Use the &lt;a href=&quot;http://xhp.xwis.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;XCC Utilities&lt;/a&gt; in order to extract the sounds you want from the resource files (you want the XCC AV Player and sounds.mix, IIRC).&lt;/p&gt;&#xA;" OwnerUserId="4101" LastActivityDate="2010-12-23T13:49:00.347" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13167" PostTypeId="2" ParentId="13164" CreationDate="2010-12-23T13:50:27.847" Score="2" Body="&lt;p&gt;It is controlled by the &lt;em&gt;Display Options&lt;/em&gt;. Here is RuneScape's official guide for &lt;a href=&quot;http://www.runescape.com/kbase/guid/controls_display_options&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Display Options&lt;/strong&gt;&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To access your display settings, go to the 'Game Options' tab and select 'Graphics Options'. This will enable you to adjust the settings you have access to in your detail settings.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4989" LastActivityDate="2010-12-23T13:50:27.847" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13171" PostTypeId="2" ParentId="13165" CreationDate="2010-12-23T14:43:21.597" Score="13" Body="&lt;p&gt;Creature speed isn't modified by hero stats...with one exception.  If you have the Armageddon's Blade expansion, you can hire Sir Mullich, a Castle hero, who gives +2 to all creatures under his command.  See here: &lt;a href=&quot;http://www.heroesofmightandmagic.com/heroes3ab/features.shtml&quot; rel=&quot;noreferrer&quot;&gt;Armageddon's Blade features&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Creature speed is modified by the terrain type where the battle takes place.  Creatures get a +1 bonus to speed if they're on native terrain.  If I remember rightly, for the Fortress creatures, that's swamp; for the Tower, that's snow; and so forth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Creature speed can also be modified by spells such as Haste and Slow, of course.&lt;/p&gt;&#xA;" OwnerUserId="2831" LastEditorUserId="2831" LastEditDate="2010-12-23T23:22:16.373" LastActivityDate="2010-12-23T23:22:16.373" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="13172" PostTypeId="1" AcceptedAnswerId="13175" CreationDate="2010-12-23T14:44:27.727" Score="2" ViewCount="1058" Body="&lt;p&gt;I played vanilla WoW some years ago. I have lost my account and my cd-key, so would have to &quot;start from scratch&quot; if I decide to pick it up again. I've been reading some about the new Cataclysm expansions and is kind of curious and thinking about trying it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several expansions now, and my question is: How are they all related? Would I have to get all of them to try out Cataclysm? If not, if I skipped out on them, what would I be missing? Can I just get a free 10-day pass to try out Cataclysm, or do the 10-day passes limit me to vanilla unless I own other expansions first? If I have only certain expansions will I still run into people who have other expansions, or would my number of expansions decide what realms I would be able to play on?&lt;/p&gt;&#xA;" OwnerUserId="2782" LastEditorUserId="3610" LastEditDate="2012-06-22T10:13:20.567" LastActivityDate="2014-07-18T23:26:11.417" Title="How are the World of Warcraft expansions related?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13173" PostTypeId="1" AcceptedAnswerId="13186" CreationDate="2010-12-23T14:48:06.010" Score="8" ViewCount="1165" Body="&lt;p&gt;I'm just wondering if the players in this game exhibit &quot;tells&quot; that I should be paying attention to in order to have a strategic advantage when I play, or if it is relatively random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any feedback on this?&lt;/p&gt;&#xA;" OwnerUserId="5274" LastActivityDate="2012-04-30T10:44:21.660" Title="Do the players in Poker Night at the inventory have built in &quot;tells&quot;?" Tags="|poker-night-at-the-inventory|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13174" PostTypeId="2" ParentId="13148" CreationDate="2010-12-23T15:10:39.690" Score="0" Body="&lt;p&gt;You don't have to. The challenge is there. You may get as many XP/CoD Points you want, though, it will make your decision to move on harder. ;)&lt;/p&gt;&#xA;" OwnerUserId="5492" LastActivityDate="2010-12-23T15:10:39.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13175" PostTypeId="2" ParentId="13172" CreationDate="2010-12-23T15:20:50.547" Score="4" Body="&lt;p&gt;This question gets a bit tricky to answer... Starting from scratch, if you buy just vanilla WoW, you can experience the original world as it has been destroyed by the Cataclysm expansion. You can level up to level 60, but cannot access professions, areas, races, or other such things from any of the other expansions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to access Outland, jewelcrafting profession, and Draenei? / Blood Elf races and starting areas, and level 61-70, you will need vanilla WoW + the Burning Crusade expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to access Northrend, Inscription profession, and Death Knight class, and level 71-80, you will need vanilla Wow, Burning Crusade expansion, and Wrath of the Lich King expansion. Oh, and a prior level 55+ character on your account to play as a Death Knight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to access the misc Cataclysm level 80+ areas, Archeology secondary profession, Worgen / Goblin races, and level 81-85, you will need vanilla WoW, Burning Crusade expanion, Wrath of the Lich King expansion, and the Cataclysm expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those are the restrictions. You can play on whatever realm you want with whoever you wish. You just may not be able to reach all the areas they can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can trial every bit of it with the 10 day trial, though I don't quite know how they treat it when your time is up.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="1393" LastEditDate="2010-12-23T15:41:53.463" LastActivityDate="2010-12-23T15:41:53.463" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="13176" PostTypeId="2" ParentId="13173" CreationDate="2010-12-23T15:23:32.827" Score="2" Body="&lt;p&gt;Not from my experience (I tried to watch for tells too and it didn't work out for me), but its rather easy to figure out their personalities very early on.  The AI is not that good, even on hard mode.  As long as your hand is fairly solid you have a very easy way of exploiting the AI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, a very small raise (of the default amount) at the start of every betting round will get the AI to call it almost guaranteed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for personalities, the heavy tends to be very aggressive, i.e. make randomly large raises with nothing after the flop.  If your hand is even half decent, you can do a bigger raise and he'll fold.  On the rare chance his cards are good, he'll probably reraise and then you know to drop the hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Max, as near as I can tell, is psychotic and random a lot more than others.  Tycho is very low risk most of the time and will rarely call your high bid unless his hands are good.  Strongbad is somewhere in between those two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if the AI ever raises on multiple rounds or twice in a round, then its almost guaranteed his hand is at least decent.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-12-23T15:23:32.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13177" PostTypeId="1" AcceptedAnswerId="13323" CreationDate="2010-12-23T15:35:18.560" Score="1" ViewCount="437" Body="&lt;p&gt;I have a song I want to delete.  I went to &lt;code&gt;&quot;C:/Program Files/Frets on Fire/data/songs/song-to-delete&quot;&lt;/code&gt; and deleted the folder song-to-delete.  When I open the game, it's still there.  It won't play, just chokes on an error because I deleted the files for it.  How can I get rid of the cassette?  Is there any way to &lt;em&gt;completely&lt;/em&gt; delete a song from Frets on Fire?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2010-12-26T06:20:14.020" Title="How can I completely delete a song from Frets on Fire?" Tags="|frets-on-fire|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13182" PostTypeId="1" AcceptedAnswerId="13183" CreationDate="2010-12-23T16:56:38.640" Score="3" ViewCount="3131" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11849/is-there-a-fee-for-cancelling-a-building&quot;&gt;Is there a fee for cancelling a building?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;How much does it cost to cancel a building/unit/add-on? By this I mean, if a barracks costs 150 minerals and I started building one, what amount of minerals is returned if I cancel the building?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This question also applies to add-ons and units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw that salvaging a bunker returned 100 minerals. Is this true? It doesn't make a lot of sense to me. Shouldn't cancelling a building probably return all funds spent?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2010-12-26T19:09:53.593" Title="How much does it cost to cancel a building/unit/add-on?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ClosedDate="2010-12-26T19:09:41.813" ContentLicense="CC BY-SA 2.5" />
  <row Id="13183" PostTypeId="2" ParentId="13182" CreationDate="2010-12-23T17:03:57.577" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;Building/Canceling buildings returns 75% of the resources&lt;/li&gt;&#xA;&lt;li&gt;I'm not sure about add-ons but I think it's 75% as they are buildings; this is easy to test&lt;/li&gt;&#xA;&lt;li&gt;Canceling building units returns 100% resources&lt;/li&gt;&#xA;&lt;li&gt;Salvaging is unrelated; it's a special building feature&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="207" LastEditDate="2010-12-23T17:08:10.607" LastActivityDate="2010-12-23T17:08:10.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13185" PostTypeId="1" AcceptedAnswerId="13187" CreationDate="2010-12-23T17:56:19.167" Score="3" ViewCount="577" Body="&lt;p&gt;I installed this game on my iPhone and have been amazed at the amount of playtime I have for one dollar.  What is the background on this game that allows them to have so much content?  I've never heard of it before I downloaded it.&lt;/p&gt;&#xA;" OwnerUserId="5694" LastActivityDate="2019-08-18T15:37:43.093" Title="Battle for Wesnoth: Where did this game originate from?" Tags="|ios|battle-for-wesnoth|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13186" PostTypeId="2" ParentId="13173" CreationDate="2010-12-23T18:01:30.743" Score="4" Body="&lt;p&gt;Yes, I've seen Tycho and Max exhibit a tell.  Only once for each of them, when they had something like pocket aces and flopped another ace.  There is specific reference &lt;a href=&quot;http://store.steampowered.com/news/4737/&quot; rel=&quot;nofollow noreferrer&quot;&gt;in the update news&lt;/a&gt; about the characters showing a tell.  Tells, as far as I can tell, are a random occurrence when the character has a good hand.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-12-23T18:01:30.743" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13187" PostTypeId="2" ParentId="13185" CreationDate="2010-12-23T18:12:27.443" Score="10" Body="&lt;p&gt;Here comes &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Battle_for_Wesnoth&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt; to the rescue!&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Battle for Wesnoth, or simply&#xA;  Wesnoth, is a turn-based strategy game&#xA;  with a fantasy setting, designed by&#xA;  David White and first released in June&#xA;  2003. In Wesnoth, the player attempts to build a powerful army by&#xA;  controlling villages and defeating&#xA;  enemies for experience. White based&#xA;  Wesnoth loosely on the Sega Genesis&#xA;  games Master of Monsters and Warsong.&#xA;  He wanted to create a&#xA;  freely-available, open source strategy&#xA;  game with very simple rules, but one&#xA;  that had strong artificial&#xA;  intelligence and that was challenging&#xA;  and fun. The Battle for Wesnoth is&#xA;  available without charge for a variety&#xA;  of computer operating systems, and in&#xA;  the iPhone App Store for $4.99. The&#xA;  most current development version of&#xA;  the game, 1.9.3, was released on&#xA;  December 10, 2010. The latest iPhone&#xA;  version was released on May 31,&#xA;  2010. Developed under the GNU General Public License, The Battle for&#xA;  Wesnoth is free software.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5274" LastActivityDate="2010-12-23T18:12:27.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13188" PostTypeId="2" ParentId="10402" CreationDate="2010-12-23T18:33:34.947" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://mudstats.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mudstats.com/&lt;/a&gt; might be useful to you; it tries to gather live statistics rather than relying on MUD operators' self-reporting of player activity, so hopefully showing up as meeting your playerbase criterion there means more.&lt;/p&gt;&#xA;" OwnerUserId="5757" LastActivityDate="2010-12-23T18:33:34.947" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13189" PostTypeId="2" ParentId="12967" CreationDate="2010-12-23T18:41:32.363" Score="8" Body="&lt;p&gt;No.  Opening the door is &quot;free&quot; with the cost of moving into the square.&lt;/p&gt;&#xA;" OwnerUserId="5757" LastActivityDate="2010-12-23T18:41:32.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13190" PostTypeId="2" ParentId="12892" CreationDate="2010-12-23T18:48:49.170" Score="5" Body="&lt;p&gt;In the current DF2010 build, the only important things are a bed, to make it a bedroom, and a cabinet, because that's the only storage your dwarves will currently use, so reducing the amount of junk left around as they randomly discard their clothing (junk that can't be cleaned up by any means short of a magma scrub or atom smashing, because it's still marked as owned).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any additional non-movement-blocking furniture is fine for bringing up the room value (and therefore the happiness it grants); I like chests, bags (it's easier to get high-value bags than most other furniture), weapon racks and armor stands.  Even a movement-blocking furniture item, like a statue, is okay if you put it behind the bed (and designate the bedroom before you have it moved in, so you get the full value of all your walls).&lt;/p&gt;&#xA;" OwnerUserId="5757" LastActivityDate="2010-12-23T18:48:49.170" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13191" PostTypeId="2" ParentId="12203" CreationDate="2010-12-23T18:52:06.563" Score="3" Body="&lt;p&gt;You hopefully have a burrow defined that encompasses your fortress interior, for sieges and whatnot?  Try extending that burrow so it covers the current surface of the aquifer, but not the z-layer beneath, and set the civilian alert level to restrict to the burrow.  With a little luck that will cause your dwarves to treat the freshly channeled-open hole as forbidden and avoid jumping down into it.&lt;/p&gt;&#xA;" OwnerUserId="5757" LastActivityDate="2010-12-23T18:52:06.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13192" PostTypeId="1" AcceptedAnswerId="13795" CreationDate="2010-12-23T19:00:24.493" Score="9" ViewCount="5242" Body="&lt;p&gt;During game play one of the most important questions is: how many harvesters do you have right now. Will it be effective to build 3 more harvesters or it is better to build additional production building (for example)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AFAIK optimal number of harvesters per base is 30: 8 minerals + 2 gas multiply by 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But often is hard to detect how many do you have right now. From what I see you could go to your minerals line, select all harvesters and see how much do you have. But sometime it is hard to do that (other units, non-harvesting SCV/probes). Time - is also factor. I would like to look into my supply numbers and know something like this: currently I have 50/64 supply.... how much harvesters do I have 20? 30?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually in replays that I lost my opponents have around 27-35 harvesters on 1 base and 43-48 with expand... Usually I have less... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Probably I just need to build those harvesters CONSTANTLY till supply id less then 60/80? (don't forget to build army too)? Probably I don't need to worry that I have too many harvesters?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any thoughts are welcome!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="26487" LastEditDate="2013-12-09T05:33:58.153" LastActivityDate="2019-06-14T17:18:42.520" Title="StarCraft2: Easy way to calculate number of harvesters" Tags="|starcraft-2|" AnswerCount="6" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13193" PostTypeId="2" ParentId="13192" CreationDate="2010-12-23T19:09:24.123" Score="4" Body="&lt;p&gt;The pro way is to know exactly how many military units you have out and how much supply they use; from there, you know your harvester count because it's (&lt;code&gt;supply total&lt;/code&gt; - &lt;code&gt;military supply&lt;/code&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, with the &quot;select all harvesters&quot; approach you mention, other units don't enter into it if you double-click on a harvester to select all of them on the screen, rather than drawing a rectangle.  (Faster, too.)  Non-harvesting harvesters still confound that count though.&lt;/p&gt;&#xA;" OwnerUserId="5757" LastActivityDate="2010-12-23T19:09:24.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13194" PostTypeId="1" AcceptedAnswerId="13202" CreationDate="2010-12-23T19:14:15.640" Score="12" ViewCount="5807" Body="&lt;p&gt;I've read several times to make sure you &lt;em&gt;never&lt;/em&gt; queue units, cause it's the devil. However, I find it very convenient that right before I start a battle, I hit my hotkey to barracks and fill each up with 2-3 marines/marauders each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find battles can be too frantic to remember to build from every building while battling. Is the answer simply going to be &quot;get your mental checklist down even while frantically battling?&quot;&lt;/p&gt;&#xA;" OwnerUserId="1270" LastEditorUserId="8350" LastEditDate="2012-06-17T13:53:10.430" LastActivityDate="2012-06-17T13:53:10.430" Title="What's so bad about queuing units in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13195" PostTypeId="2" ParentId="13194" CreationDate="2010-12-23T19:19:41.217" Score="1" Body="&lt;p&gt;It is considered bad because you are not really spending your resources, but more like placing them &quot;on hold&quot;, it takes away resources that could be used for something right now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My opinion is, if you find battles too frantic to manage producing units, it is perfectly acceptable to queue them up beforehand.&lt;/p&gt;&#xA;" OwnerUserId="1306" LastActivityDate="2010-12-23T19:19:41.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13196" PostTypeId="2" ParentId="13194" CreationDate="2010-12-23T19:22:01.017" Score="2" Body="&lt;p&gt;The reason queueing is &quot;bad&quot; is that it means your resources aren't &quot;out there working&quot;; as far as gameplay goes, it's the same as carrying an unspent resource balance of the amount you have tied up in queued units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like all rules, this one should be used when it helps you and thrown out when it doesn't.  Queueing up some M&amp;amp;M before a battle seems fine to me, and very different from &lt;em&gt;routinely&lt;/em&gt; using queueing.&lt;/p&gt;&#xA;" OwnerUserId="5757" LastActivityDate="2010-12-23T19:22:01.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13197" PostTypeId="1" AcceptedAnswerId="13213" CreationDate="2010-12-23T19:24:35.600" Score="15" ViewCount="9045" Body="&lt;p&gt;It seems like the following &lt;a href=&quot;http://steamcommunity.com/stats/SuperMeatBoy/achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;cryptic achievements&lt;/a&gt; are only available on the Steam version, not XBLA.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;N#7*&amp;lt;1!23&lt;/li&gt;&#xA;&lt;li&gt;&amp;amp;*&amp;gt;?1$&lt;/li&gt;&#xA;&lt;li&gt;(=+66&amp;amp;1$&lt;/li&gt;&#xA;&lt;li&gt;^**5%_=+12&lt;/li&gt;&#xA;&lt;li&gt;*|-0&amp;amp;&amp;amp;&lt;/li&gt;&#xA;&lt;li&gt;N&amp;amp;8^2^%$1``&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The &amp;quot;description&amp;quot; on all of them is: 8*(@31^&lt;/p&gt;&#xA;&lt;h3&gt;Bonus (bounty) points:&lt;/h3&gt;&#xA;&lt;p&gt;Are the names/characters truly random or is there some pattern?  Can they be translated into something sane?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-31T08:24:36.613" Title="What are the cryptic Steam Super Meat Boy achievements and what do the names mean?" Tags="|pc|steam|super-meat-boy|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13199" PostTypeId="2" ParentId="13130" CreationDate="2010-12-23T19:39:50.397" Score="1" Body="&lt;p&gt;The second level of action icons above the main action bar are all accessed with Ctrl + the function keys.  Unless you remap them, of course ;)&lt;/p&gt;&#xA;" OwnerUserId="5694" LastActivityDate="2010-12-23T19:39:50.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13200" PostTypeId="1" AcceptedAnswerId="14940" CreationDate="2010-12-23T19:40:24.613" Score="27" ViewCount="21070" Body="&lt;p&gt;While playing one of the dark world stages in Level 1 of Super Meat Boy, I reached the end of the stage after dying several times. However, Band-Aid Girl, instead of doing her normal crying animation, was messed up in appearance: glitchy and spinning around. Though I initially hesitated, I brought myself to touch her and complete the level, only to find myself in World -1. This stage was quite difficult and featured arcade-style play with only three lives as with the world zones. When I got game over and went back to the map screen, this stage was now accessible as a stage before the first stage of the Forest light world stages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I managed to unlock the same sort of stage in the Salt Factory world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm guessing that there are six of these, one for each of the normal worlds as well as the secret world. But I'm still not sure as to how I go about unlocking them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under what circumstances does Band-Aid Girl become glitched up, allowing me to unlock the negative levels? Is it determined by chance or do I have to die/not die a certain number of times to get her to become glitchy? Does this only occur on certain levels?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="148510" LastEditDate="2017-11-20T01:11:27.420" LastActivityDate="2017-11-20T01:11:27.420" Title="Under what circumstances can I unlock the negative levels in Super Meat Boy?" Tags="|super-meat-boy|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="13201" PostTypeId="1" AcceptedAnswerId="13209" CreationDate="2010-12-23T19:41:27.317" Score="5" ViewCount="2181" Body="&lt;p&gt;I'm thinking about buying &lt;em&gt;Burnout Paradise: The Ultimate Box&lt;/em&gt; on Steam. I also want the addons to the game, such as &lt;em&gt;Big Surf Island&lt;/em&gt; and &lt;em&gt;Cops and Robbers&lt;/em&gt;. Are they available for PC or only for consoles? Are there any addons available for PC?&lt;/p&gt;&#xA;" OwnerUserId="5704" LastEditorUserId="5704" LastEditDate="2017-12-30T03:44:47.470" LastActivityDate="2023-08-21T13:41:43.923" Title="Burnout Paradise addons for PC" Tags="|pc|steam|burnout-paradise|mods|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13202" PostTypeId="2" ParentId="13194" CreationDate="2010-12-23T19:49:49.267" Score="17" Body="&lt;p&gt;Queuing is bad because you want to make the best use of your resources as possible, and having them sit there waiting for a unit to build is not good. Additionally, your production rate should generally match your income. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem in your case doesn't sound like it is necessarily the queuing so much as the fact that you have the money to queue the units to begin with. If you are starting a battle with enough money to have 2-3 units in every barracks, if you had spent down better you would have every barracks only making a single unit and you would have the extra 1-2 units per building in your army right now. &#xA;The problem likely lies in one of the following areas: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You are getting supply blocked at times and therefore building up money&lt;/li&gt;&#xA;&lt;li&gt;You don't have enough production buildings for your income&lt;/li&gt;&#xA;&lt;li&gt;You are forgetting to continuously build units out of your production buildings&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All of these are things you should be trying to improve and are a large part of why queuing is bad. The act of queuing isn't &lt;em&gt;too&lt;/em&gt; bad, but the problems it is indicative of are worse. The only time you should have the extra money is if you are already maxed.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-12-23T19:49:49.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13203" PostTypeId="2" ParentId="13194" CreationDate="2010-12-23T19:50:35.070" Score="-1" Body="&lt;p&gt;I am in bronze 1x1 (hope to switch into Silver soon) and 2x2, Silver in 3x3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But usually I don't queuing units. Usually I don't have more than 3-5 hundreds of minerals free, 2-3 hundreds of gas. Usually I order units: 2 per each production unit with reactor, 1 - in each other (1 - in each if I play Protoss, almost didn't play with Zerg)...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I ordered all available production buildings (with 1/2 units) - and there are still a lot of money - I build new production building (according to my current build order and strategy).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you make expand - you need to add 50% of production buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some time, I detect that I have more than 1k minerals or gas - in this case I very often lost games...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You right, if you are queuing - you are putting money on hold. Put them in new building better and next time you will order more units that will go to war right now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Probably, it would be good idea to stack units before the big battle... but as far as I see from replays, good players have battles CONSTANTLY.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my suggestion: improve your micro (my is still to poor in order just to mention it).&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2010-12-23T19:50:35.070" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13204" PostTypeId="1" AcceptedAnswerId="13775" CreationDate="2010-12-23T19:58:45.417" Score="5" ViewCount="5308" Body="&lt;p&gt;I've beaten all seven worlds and most of the dark stages and yet there's still a locked question mark before the first world. What is this world? How do I unlock it?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:25.117" LastActivityDate="2012-06-19T13:39:25.117" Title="What is World 0 in Super Meat Boy and how do I unlock it?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13205" PostTypeId="2" ParentId="13194" CreationDate="2010-12-23T19:59:47.797" Score="3" Body="&lt;p&gt;An example might help you see the difference...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say you have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your OC producing 1 SCV at a time.&lt;/li&gt;&#xA;&lt;li&gt;Your SCVs mining.&lt;/li&gt;&#xA;&lt;li&gt;A barracks.&lt;/li&gt;&#xA;&lt;li&gt;200 minerals.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What would you do?&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Queue four marines.&lt;/li&gt;&#xA;&lt;li&gt;Place an extra barracks to produce at a double rate.&lt;/li&gt;&#xA;&lt;li&gt;Place 1 or 2 refineries so you can build a tech labs and reactors afterwards.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Each case analyzed:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You aren't improving your production but just banking the resources.  &lt;/li&gt;&#xA;&lt;li&gt;You effectively double your marine production and make room for M/M later.  &lt;/li&gt;&#xA;&lt;li&gt;You double your marine production later and make room for researching technology.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The first case doesn't reward you anything. The second and third allow you to increase your army or research technology, based on what you have scouted at your enemy... Minerals that award you!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The queue is there for people that don't want to spend time on carefully managing resources, essentially if you are in the heat of a battle or just playing for fun rather than in a competitive setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Banking resources can also lead to supply blocks, a later expansion, and so on...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-12-23T20:09:22.597" LastActivityDate="2010-12-23T20:09:22.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13206" PostTypeId="2" ParentId="13192" CreationDate="2010-12-23T20:04:52.337" Score="11" Body="&lt;p&gt;The easiest way to count harvesters is probably going to be to double click on a worker mining at each base. A full page is 24 workers and don't forget to add one for each geyser you have going (the double click won't select the worker currently inside of it). Just add up the results from there and it should be pretty close at least. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want your full worker count, you can also look at the bottom left to see your idle worker count and if for some reason it is not zero, then presumably these will have been missed by your mining worker counting and can be added as well. Other than that you are probably only going to miss a couple guys currently building things if you are terran. As far as non-mining workers though, this will really mostly apply to terran and even then will probably never average higher than 3 workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for production, you should really never stop scv/probe production unless one of the following is true:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You are planning a one or two base push and are at your desired number of workers for it. &lt;/li&gt;&#xA;&lt;li&gt;You absolutely have to to stay alive. &lt;/li&gt;&#xA;&lt;li&gt;You have in excess of ~70-75 workers.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The 70+ workers is enough to give you three bases worth of decent saturation while leaving enough room for an army. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As zerg things get trickier as you don't have a building dedicated to worker production, but since you didn't mention drones I won't get into that for now.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2010-12-23T20:04:52.337" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13207" PostTypeId="2" ParentId="13200" CreationDate="2010-12-23T20:08:06.453" Score="4" Body="&lt;p&gt;If you continuously die, Band-Aid Girl should eventually become glitched. While she is glitched, standing next to her should teleport you to the negative level. And you are correct, there are negative levels for Worlds 1 - 6.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is &lt;a href=&quot;http://www.youtube.com/watch?v=IYUc4I3lnaM&quot; rel=&quot;noreferrer&quot;&gt;a video&lt;/a&gt; of somebody unlocking the first negative level.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-12-23T20:28:00.990" LastActivityDate="2010-12-23T20:28:00.990" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="13208" PostTypeId="1" AcceptedAnswerId="13210" CreationDate="2010-12-23T20:40:59.983" Score="6" ViewCount="1462" Body="&lt;p&gt;As far as I can tell, Queens look like a bad investment over an additional Hatchery:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 Queens costs 300 minerals and consume 4 supply, whereas 1 Hatchery costs 300 minerals and doesn't consume supply. &lt;/li&gt;&#xA;&lt;li&gt;2 Queens require constant management (not too often, not too boring if certain rules are following, but still: they need to be additionally managed). &lt;/li&gt;&#xA;&lt;li&gt;2 Queens allows you to get a +30% larvae output (For 2 hatcheries - it is 2 larvae), whereas an extra hatchery will give you 3 extra larvae...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, Queens can also be used as a defensive unit against air invaders, and can be useful as some help against ground invasions... but that is weak benefit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could you please describe, why are Queens so popular?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="28182" LastEditDate="2015-10-15T03:55:39.663" LastActivityDate="2015-10-15T03:55:39.663" Title="Why build Queens over extra Hatcheries?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13209" PostTypeId="2" ParentId="13201" CreationDate="2010-12-23T20:46:24.953" Score="3" Body="&lt;p&gt;&lt;strong&gt;They were all finally released for PC with the Remaster version in 2018.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5704" LastEditorUserId="5704" LastEditDate="2023-08-21T13:41:43.923" LastActivityDate="2023-08-21T13:41:43.923" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="13210" PostTypeId="2" ParentId="13208" CreationDate="2010-12-23T20:52:52.073" Score="11" Body="&lt;p&gt;A queen using the spawn larva ability as often as possible creates 4 larva after 40 seconds (so an average of 1 larva/10 seconds). A hatchery produces 1 larva every 15 seconds, and only if there are less than 3 larva at the hatchery. Thus a queen effectively used actually produces more larva than an extra hatchery, and for less than half the cost! Don't forget that extra hatch also costs the 50 you spent on the drone, and is one less drone mining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Especially early game or vs any things like a banshee rush or void ray rush, the queen's attack capabilities are not to be underestimated. Don't forget, until lair tech queens are your only mobile anti-air unit you have. Additionally, queens have the transfuse and creep tumor ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spreading creep is vital for zerg as it provides vision as well as a speed increase to all zerg units on it, so creep tumors are a necessity. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Transfuse is nice for keeping your key units or structures alive, but is most commonly used on other queens when they are your only anti-air until you get your lair tech out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: you can only have one larva inject on a hatchery at a time, so 2 queens on one hatch do not increase the larva spawn rate any more than one does.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="1500" LastEditDate="2010-12-24T01:20:42.317" LastActivityDate="2010-12-24T01:20:42.317" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13211" PostTypeId="1" AcceptedAnswerId="13224" CreationDate="2010-12-23T21:03:58.073" Score="5" ViewCount="8085" Body="&lt;p&gt;I'm a new Starcraft 2 player, got it for Christmas, and Starcraft 1 was the last RTS game that I played with any regularity, about 10 years ago.  I've played through most of the campaign on my friends computer, but got to the end and did not have all upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there a way to get all of the upgrades in the campaign?  If not what are the recommended upgrades to get, and when.  Also what upgrades should I balance with mercenaries?  Should I save up for upgrades to things latter in the game or should I spend all my credits between every mission.&lt;/p&gt;&#xA;" OwnerUserId="5758" LastEditorUserId="3610" LastEditDate="2012-06-18T09:26:51.450" LastActivityDate="2012-06-18T09:26:51.450" Title="In Starcraft II Is there a strategy to get all the upgrades in the Campaign" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13212" PostTypeId="2" ParentId="13194" CreationDate="2010-12-23T21:23:13.293" Score="15" Body="&lt;p&gt;Queueing is the perfect example of easy-to-learn / hard-to-master being applied. If you are a new player it helps keep production going constantly, but experienced players can rely on it less in order to use resources sooner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A new player will see they have 200 minerals, queue 3 marines, decide to build a barracks, and wait for 100 more minerals before starting it. A better player will see they have 200 minerals, queue 1 marine, and start that second barracks immediately (giving them an early production advantage over the new player). An even better player won't hit 200 minerals because they started the barracks at 150 minerals.&lt;/p&gt;&#xA;" OwnerUserId="5759" LastActivityDate="2010-12-23T21:23:13.293" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13213" PostTypeId="2" ParentId="13197" CreationDate="2010-12-23T21:27:30.800" Score="6" Body="&lt;p&gt;Mana's guess is correct. I can confirm that after beating Level -1 (in The Forest) I got the N#7*&amp;lt;1!23 achievement. Six worlds, six negative levels, six achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;https://gaming.stackexchange.com/questions/13200/under-what-circumstances-can-i-unlock-the-negative-levels-in-super-meat-boy&quot;&gt;this question&lt;/a&gt; on how to reach the levels in the first place.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2010-12-23T21:27:30.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13214" PostTypeId="1" AcceptedAnswerId="13242" CreationDate="2010-12-23T21:47:57.677" Score="8" ViewCount="1624" Body="&lt;p&gt;In Die2Nite, you're given the option to &lt;code&gt;Clean and Tidy My House&lt;/code&gt; and &lt;code&gt;Clean Dirty Uniform&lt;/code&gt; once everyday. What do these two options do - do they contribute to your success in any way or are they just there as something else you can do?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2012-01-02T14:56:28.940" Title="What does cleaning your house / uniform do in Die2Nite?" Tags="|die2nite|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13216" PostTypeId="1" CreationDate="2010-12-23T22:27:51.877" Score="4" ViewCount="243" Body="&lt;p&gt;What's the per-opponent vulnerability of a given territory in the &#xA;online Risk-like game &lt;a href=&quot;http://www.conquerclub.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.conquerclub.com&lt;/a&gt;? Is there an existing tool that &#xA;solves this problem, albeit in a different context? Details: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I define vulnerability(t,x) as &quot;the minimum number of troops &#xA;opponent x must defeat in order to reach and conquer territory t&quot;. This calculation is non-trivial when x has no troops adjacent to t. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sample JSON input data below (hideous), with a following explanation. The goal is to take JSON data in this format, and return per-territory per-opponent vulnerability.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;map = {&quot;killers&quot;:[],&quot;countries&quot;:[{&quot;name&quot;:&quot;Baie de Henne&quot;,&quot;xS&quot;:240,&quot;yS&quot;:86,&quot;xL&quot;:304,&quot;yL&quot;:108,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,23],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Port-de-Paix&quot;,&quot;xS&quot;:288,&quot;yS&quot;:84,&quot;xL&quot;:367,&quot;yL&quot;:102,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[0,2,8,7],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Ile de la Tortue&quot;,&quot;xS&quot;:317,&quot;yS&quot;:44,&quot;xL&quot;:404,&quot;yL&quot;:50,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,4],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Le Borgne&quot;,&quot;xS&quot;:337,&quot;yS&quot;:78,&quot;xL&quot;:434,&quot;yL&quot;:96,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cap-Haiten&quot;,&quot;xS&quot;:408,&quot;yS&quot;:113,&quot;xL&quot;:519,&quot;yL&quot;:139,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[3,2,5,9,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Fort-Liberte&quot;,&quot;xS&quot;:462,&quot;yS&quot;:126,&quot;xL&quot;:587,&quot;yL&quot;:156,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;La Victoire&quot;,&quot;xS&quot;:434,&quot;yS&quot;:146,&quot;xL&quot;:555,&quot;yL&quot;:186,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4,12,5],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Gonaives&quot;,&quot;xS&quot;:302,&quot;yS&quot;:119,&quot;xL&quot;:385,&quot;yL&quot;:146,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,8,9],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cammon&quot;,&quot;xS&quot;:346,&quot;yS&quot;:130,&quot;xL&quot;:440,&quot;yL&quot;:160,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,7,9],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Paul&quot;,&quot;xS&quot;:396,&quot;yS&quot;:152,&quot;xL&quot;:476,&quot;yL&quot;:178,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[7,8,4,10,11],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Desdunes&quot;,&quot;xS&quot;:369,&quot;yS&quot;:185,&quot;xL&quot;:470,&quot;yL&quot;:229,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[9,11,15,16],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Bouli&quot;,&quot;xS&quot;:421,&quot;yS&quot;:214,&quot;xL&quot;:535,&quot;yL&quot;:266,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[9,10,17,13],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Los Posos&quot;,&quot;xS&quot;:483,&quot;yS&quot;:207,&quot;xL&quot;:576,&quot;yL&quot;:230,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[13,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Hinche&quot;,&quot;xS&quot;:451,&quot;yS&quot;:213,&quot;xL&quot;:576,&quot;yL&quot;:269,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[11,12,14],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Roseau&quot;,&quot;xS&quot;:480,&quot;yS&quot;:255,&quot;xL&quot;:606,&quot;yL&quot;:318,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[13],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Ile de la Gonave&quot;,&quot;xS&quot;:278,&quot;yS&quot;:250,&quot;xL&quot;:354,&quot;yL&quot;:311,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[16,10,19,23],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Saint-Marc&quot;,&quot;xS&quot;:365,&quot;yS&quot;:241,&quot;xL&quot;:465,&quot;yL&quot;:299,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[15,17,10],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Monet&quot;,&quot;xS&quot;:411,&quot;yS&quot;:279,&quot;xL&quot;:523,&quot;yL&quot;:346,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[16,11,19,20,18],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;La Toison&quot;,&quot;xS&quot;:453,&quot;yS&quot;:278,&quot;xL&quot;:577,&quot;yL&quot;:346,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,20],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Port-au-Prince&quot;,&quot;xS&quot;:395,&quot;yS&quot;:308,&quot;xL&quot;:503,&quot;yL&quot;:387,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,20,15],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Kenscoff&quot;,&quot;xS&quot;:432,&quot;yS&quot;:315,&quot;xL&quot;:549,&quot;yL&quot;:395,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,19,28,29,18],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Jeremie&quot;,&quot;xS&quot;:109,&quot;yS&quot;:312,&quot;xL&quot;:140,&quot;yL&quot;:390,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[23,22],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Les Cayes&quot;,&quot;xS&quot;:141,&quot;yS&quot;:359,&quot;xL&quot;:180,&quot;yL&quot;:450,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[21,23,24],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Pestel&quot;,&quot;xS&quot;:154,&quot;yS&quot;:310,&quot;xL&quot;:197,&quot;yL&quot;:388,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[21,22,24,15,0],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Aquin&quot;,&quot;xS&quot;:177,&quot;yS&quot;:341,&quot;xL&quot;:220,&quot;yL&quot;:422,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[23,22,25],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cotes de Fer&quot;,&quot;xS&quot;:262,&quot;yS&quot;:325,&quot;xL&quot;:334,&quot;yL&quot;:413,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[24,26,27],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Leogane&quot;,&quot;xS&quot;:344,&quot;yS&quot;:326,&quot;xL&quot;:438,&quot;yL&quot;:408,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[25,27,28],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Bainet&quot;,&quot;xS&quot;:338,&quot;yS&quot;:355,&quot;xL&quot;:430,&quot;yL&quot;:445,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[25,26,28],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Jacmel&quot;,&quot;xS&quot;:374,&quot;yS&quot;:341,&quot;xL&quot;:475,&quot;yL&quot;:428,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[29,20,26,27],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Belle-Anse&quot;,&quot;xS&quot;:478,&quot;yS&quot;:364,&quot;xL&quot;:608,&quot;yL&quot;:457,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[28,20],&quot;bombardments&quot;:[]}],&quot;continents&quot;:[{&quot;name&quot;:&quot;Nord&quot;,&quot;bonus&quot;:4,&quot;required&quot;:0,&quot;territories&quot;:[0,1,2,3,4,6,5],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Artibonite&quot;,&quot;bonus&quot;:3,&quot;required&quot;:0,&quot;territories&quot;:[7,8,9,10],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Centre&quot;,&quot;bonus&quot;:2,&quot;required&quot;:0,&quot;territories&quot;:[11,12,13,14],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Ouest&quot;,&quot;bonus&quot;:5,&quot;required&quot;:0,&quot;territories&quot;:[15,16,17,19,20,18],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Sud&quot;,&quot;bonus&quot;:2,&quot;required&quot;:0,&quot;territories&quot;:[21,22,23,24],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Sud-Est&quot;,&quot;bonus&quot;:3,&quot;required&quot;:0,&quot;territories&quot;:[25,26,27,28,29],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]}],&quot;requirements&quot;:[],&quot;objectives&quot;:[],&quot;reinforcements&quot;:[],&quot;positions&quot;:[],&quot;title&quot;:&quot;Haiti&quot;,&quot;large&quot;:&quot;Haiti.L.jpg&quot;,&quot;small&quot;:&quot;Haiti.S.jpg&quot;,&quot;widthS&quot;:&quot;550&quot;,&quot;heightS&quot;:&quot;407&quot;,&quot;widthL&quot;:&quot;698&quot;,&quot;heightL&quot;:&quot;517&quot;,&quot;min_reinforcement&quot;:0,&quot;country_counter&quot;:30};&#xA;&#xA;armies = [{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:5},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;0&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1}];&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;map =&quot; defines the fixed map. Each entry in &quot;countries&quot; represents &#xA;a territory. For example, &quot;Baie de Henne&quot; is territory 0, &#xA;&quot;Port-de-Paix&quot; is territory 1, &quot;Ile de la Tortue&quot; is territory 2, and &#xA;so on. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &quot;borders&quot; field tells which territories can attack each &#xA;other. In more complex maps, some attacks are 1-way, but not &#xA;here. For this map, if s can attack t, then t can attack s. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &quot;map =&quot; line has lots more info, but nothing useful for this question. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &quot;armies =&quot; line gives the owner and number of troops for each &#xA;territory (changes each turn). For example, player 4 has 1 troop on &#xA;territory 0 (which we know from above is &quot;Baie de Henne&quot;), player 1 &#xA;has 1 troop on territory 1 (&quot;Port-de-Paix&quot;), and player 1 also has 1 &#xA;troop on territory 2 (&quot;Ile de la Tortue&quot;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This information should be sufficient to calculate per-territory &#xA;per-opponent vulnerability. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; a player may not attack his own troops. Example: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Opponent x has 1 troop on s, adjacent to t. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Opponent x has 100 troops on r, adjacent to s, but not adjacent to t. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The 100 troops or r cannot attack the 1 troop on s to get to t.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;On the map below, player 1 is red, 2 is green, 3 is blue, &#xA;and 4 is yellow. As with many conquerclub.com maps, it's not &#xA;trivially obvious which territories border which: that's one reason I &#xA;want this program.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tWsIq.png&quot; alt=&quot;Risk map&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://github.com/barrycarter/bcapps/blob/master/bc-conquerclub-reconstruct-game.pl#L22&quot; rel=&quot;nofollow noreferrer&quot;&gt;This program&lt;/a&gt; (written for a completely different reason) may be &#xA; helpful and/or confusing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if no one's written a program specifically for &#xA; conquerclub.com, is there a general tool that solves these kinds of &#xA; problem? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize I could use networkx, treat this as a digraph, and use &#xA; shortest paths, but is there something &quot;higher level&quot; I could use? &lt;/p&gt;&#xA;" OwnerDisplayName="user5761" LastEditorUserId="14" LastEditDate="2012-11-14T21:50:49.623" LastActivityDate="2012-11-14T21:50:49.623" Title="Determining per-territory per-opponent vulnerability in Conquer Club?" Tags="|conquer-club|" AnswerCount="0" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="13217" PostTypeId="1" AcceptedAnswerId="13221" CreationDate="2010-12-23T22:47:05.453" Score="5" ViewCount="381" Body="&lt;p&gt;If we have say, 4 corpses in town, and sufficient defenses for the next day, do the 4 corpses in town get added to those attacking the town or will they potentially kill/terrorize 4 citizens?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mostly trying to decide if its worth the water/AP to dispose of them.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2010-12-23T22:54:17.573" LastActivityDate="2010-12-24T00:01:31.347" Title="Do dead corpses in town bypass town defenses?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13220" PostTypeId="2" ParentId="8547" CreationDate="2010-12-23T22:57:52.923" Score="2" Body="&lt;p&gt;Learn what is punishable (very risky) to do against certain opponents. For example you don't want to jump too close to a Ken, since more often than not they will Shoryuken you back. Button mashers fall on this tactic too much...they may know what is okay to work for the whole match, but have no idea what is best for specific situations. Your goal would be to make overly used tactic not very safe anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do not obsess over combos too much until you learn how to effectively catch certain opponents off guard and leave them open for attacks. Combos must not be performed blindly- they are useful mostly as a follow-up to an open opponent that is either stunned or more likely, has few opportunities to parry/counter your moves. Before the combos, your opponent must be easily &quot;comboable&quot;, or in other words be forced into a defensive disadvantage.&lt;/p&gt;&#xA;" OwnerDisplayName="JustChris" LastActivityDate="2010-12-23T22:57:52.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13221" PostTypeId="2" ParentId="13217" CreationDate="2010-12-23T23:00:09.847" Score="5" Body="&lt;p&gt;I've never experienced it, but it's to my understanding that it's the second one and that they do bypass the town's defenses and terrorize people that would then only have their house defense and defensive items in their chest to save them. The first one where they get added to the attack is if you throw them out of town.&lt;/p&gt;&#xA;&lt;p&gt;Because of people liking their brains, disposing of them is worth your AP or water in almost every situation. The only time that it wouldn't would probably be if you don't have enough defenses to protect against the attack anyway, but watering them would still help there, and you would pretty much be doomed then anyway.&lt;/p&gt;&#xA;&lt;p&gt;EDIT: I found it in the Die2Nite help under &amp;quot;The Attack of the Hordes&amp;quot; now:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h3&gt;Phase 1 : The Return of the Living Dead&lt;/h3&gt;&#xA;&lt;p&gt;All the citizens who died in the town the night before and whose corpse has not been destroyed or dumped in the desert will rise again ! As they are already within the town walls, they'll do untold damage !&lt;/p&gt;&#xA;&lt;p&gt;The dead who have been dumped in the desert will attack the town as one of the Horde.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2010-12-24T00:01:31.347" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13222" PostTypeId="1" AcceptedAnswerId="13297" CreationDate="2010-12-23T23:02:48.033" Score="8" ViewCount="8477" Body="&lt;p&gt;What should I get, and from where, to be able to play first and second Quake, on Linux, in single-player mode?&lt;/p&gt;&#xA;" OwnerDisplayName="user3059" LastEditorUserId="100715" LastEditDate="2015-12-15T20:43:03.780" LastActivityDate="2019-12-01T22:58:35.753" Title="Playing Quake 1/2 on Linux?" Tags="|linux|quake-2|quake|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13223" PostTypeId="2" ParentId="10859" CreationDate="2010-12-23T23:06:10.590" Score="0" Body="&lt;p&gt;Hey, we've been working on this over at my site and have figured out a bunch of stuff but are still putting pieces together all the time. Everything is more relevant than anyone would think and it's been fun figuring it out so far. Check out the article if you wanna see what we've got so far, new stuff all the time too!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://bigdah.gamerkage.com/black-ops-arcade-easter-egg-revealed.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://bigdah.gamerkage.com/black-ops-arcade-easter-egg-revealed.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="BiG DaH" LastActivityDate="2010-12-23T23:06:10.590" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13224" PostTypeId="2" ParentId="13211" CreationDate="2010-12-23T23:17:35.560" Score="1" Body="&lt;p&gt;Although there are other answers about upgrades, I could advise about mercenaries. From my perspective the most valuable are siege tanks and battle cruiser. I would save money from hiring other stuff. They are not much better and die relatively quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And in short: is it possible to get all upgrades? If in one campaign - short answer &quot;no&quot;. But if you OK to bother with earning moneys via passing same missions 5-10 times just to get research points to be converted into money - you could try. Although I don't see any value in that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry. To be honest I must to say I didn't try to earn more research points. But I read that it will works ONLY after getting 25 Zerg/Protoss points. Only after that time you could try to earn more. But I would suggest to play in usual way (probably on casual level) to pass 10-15 missions and to get 1M credits. Made a save and after that do 1 upgrade line - get achievement, reload. Do another upgrades line ...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2010-12-24T23:26:24.380" LastActivityDate="2010-12-24T23:26:24.380" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13225" PostTypeId="1" CreationDate="2010-12-23T23:52:49.230" Score="4" ViewCount="2519" Body="&lt;p&gt;This is for the &lt;a href=&quot;http://www.wowhead.com/spell=78893&quot; rel=&quot;nofollow noreferrer&quot;&gt;stampede talent&lt;/a&gt; where you can ravage without being stealthed after a cat form feral charge. I wanted one button to do &lt;code&gt;Feral Charge&lt;/code&gt; if in bear form, and the cast sequence of &lt;code&gt;Feral Charge(Cat Form);Ravage&lt;/code&gt; if in cat form.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#showtooltip&#xA;/cast [nostance:1/3,nostealth] !Bear Form&#xA;/cast [stance:1]Feral Charge(Bear Form);[stance:3] Feral Charge(Cat Form)&#xA;/stopmacro[nocombat]&#xA;/startattack&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This is what I have so far. I tried:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/cast [stance:1]Feral Charge(Bear Form)&#xA;/castsequence [stance:3]Feral Charge(Cat Form);[stance:3]Ravage&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#showtooltip&#xA;/castsequence [stance:1]Feral Charge(Bear Form);[stance:3]Feral Charge(BearForm);[stance:3]Ravage&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.wowhead.com/spell=78893&quot; rel=&quot;nofollow noreferrer&quot;&gt;stampede talent&lt;/a&gt; is causing all kinds of special case issues for my macro plans.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="26487" LastEditDate="2013-12-09T05:33:45.950" LastActivityDate="2013-12-09T05:33:45.950" Title="Can you have a macro to cast Charge if in bear, a cast sequence if in cat?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13226" PostTypeId="2" ParentId="13104" CreationDate="2010-12-24T00:17:51.307" Score="9" Body="&lt;p&gt;Make sure that your drink stockpile is setup to accept barrels. &lt;kbd&gt;Q&lt;/kbd&gt;uery the stockpile and make sure that the &lt;code&gt;max barrel&lt;/code&gt; parameter is not 0. You can adjust it with the &lt;kbd&gt;E&lt;/kbd&gt; and &lt;kbd&gt;R&lt;/kbd&gt; keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On an unrelated note, you may also want to disable prepared foods from your drink stockpile (press &lt;kbd&gt;U&lt;/kbd&gt;).&lt;/p&gt;&#xA;" OwnerUserId="1444" LastActivityDate="2010-12-24T00:17:51.307" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13227" PostTypeId="2" ParentId="13225" CreationDate="2010-12-24T00:28:34.917" Score="1" Body="&lt;p&gt;Here's an &lt;em&gt;idea&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/cast [stance:1]Feral Charge(Bear Form)&#xA;/stopmacro[stance:1]&#xA;/castsequence Feral Charge(Cat Form);Ravage&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Lemmie know if that works the way you want, because I'm going to get that talent rather soon with my new Druid. These animal forms are wreaking havoc on my action bars.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2010-12-24T00:28:34.917" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13229" PostTypeId="2" ParentId="13225" CreationDate="2010-12-24T01:51:24.190" Score="3" Body="&lt;p&gt;The other issue is a bug - detailed in this &lt;a href=&quot;http://us.battle.net/wow/en-us/forum/topic/981899073#1&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have Ravage on a button somewhere on your bars, even if that button isn't shown, Ravage will not function in a macro when not stealthed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This macro does lots for me:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#showtooltip&#xA;/cast [nostance:1/3] !Bear Form&#xA;/cast [stance:1] Feral Charge(Bear Form)&#xA;/castsequence [stance:3, target=mouseover,exists,harm,nodead] [stance:3] reset=10 Feral Charge(Cat Form), Ravage, Ravage&#xA;/stopmacro [nocombat][stealth]&#xA;/startattack&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;It's on the upper left bar at the bottom bound to Alt-2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2nd Ravage is there in case the first fails because of lag or out of range.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2010-12-24T01:51:24.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13230" PostTypeId="2" ParentId="13028" CreationDate="2010-12-24T02:36:46.493" Score="13" Body="&lt;p&gt;One thing that I didn't realize was that the money used in-game, used to research, and the money you start a mission with was all the same pool - I don't know why I didn't make the connection, but realizing that helped me a ton.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, some bullet points, I just recently started the game myself so there's a lot of fundamentals - I hope it's not too patronizing.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You get money back for buildings still around after the mission, so I build the better guns because having fewer guns with the same amount of firepower in most cases is easier to keep them alive. Also easier to pack together around power-up buildings.&lt;/li&gt;&#xA;&lt;li&gt;Destroyed buildings are lost cash after the mission is over. For a while I didn't know why my money was going down even though I didn't research.&lt;/li&gt;&#xA;&lt;li&gt;Keep out of the Titans' general walking path (usually roads) to get attacked less, and mine everything you can because that money caries over to the next missions. I prefer to build things that I end up not needing and getting refunded over not getting all the money I can from the mission because of fear of over-mining.&lt;/li&gt;&#xA;&lt;li&gt;Use high quality barriers to block them from attacking your buildings, but don't block their path unless you need to, and be clean about placement because there's a limit to how many you can have at one time.&lt;/li&gt;&#xA;&lt;li&gt;In order to make sure you have a good early foundation to buy those good buildings, giving you a critical level of power from the start that the enemy can't break, skip researching if you're going to start with too little money. The game will usually warn you about those things before a boss level.&lt;/li&gt;&#xA;&lt;li&gt;For the Moon/Mars, get the blast cannons, use the blast cannons, as early as possible.&lt;/li&gt;&#xA;&lt;li&gt;Up to 4 of the same power-up buildings can stack their effects an any given building, so if you need to, build a few in the same area.&lt;/li&gt;&#xA;&lt;li&gt;If you have half a second of extra idle time, harvest those refineries early and reload turrets that aren't in an area with too much action, even if it's not really too low on ammo.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5769" LastEditorUserId="7196" LastEditDate="2011-03-20T14:56:16.787" LastActivityDate="2011-03-20T14:56:16.787" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13233" PostTypeId="2" ParentId="13222" CreationDate="2010-12-24T03:19:21.683" Score="0" Body="&lt;p&gt;You can play Quake through your web browser here: &lt;a href=&quot;http://www.freewebarcade.com/game/quake-flash/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quake Flash&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="4797" LastEditDate="2013-12-11T03:56:24.020" LastActivityDate="2013-12-11T03:56:24.020" CommentCount="2" CommunityOwnedDate="2010-12-24T03:19:21.683" ContentLicense="CC BY-SA 3.0" />
  <row Id="13234" PostTypeId="1" CreationDate="2010-12-24T03:22:26.207" Score="21" ViewCount="2110" Body="&lt;p&gt;A couple of days ago a glass of orange juice was spilled and it got into my PS2 through the front ventilation slots. I turned off the power (though no malfunction was evident), unplugged everything and semi-submerged the PS2 in tap water a few times to rinse out the juice. (Distilled water might have been better but it wasn't readily available)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later I googled how to disassemble the unit (a slimline PAL V12 or V13) and removed the outer plastic case to facilitate drying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figure I've done most things right so far but what should I do next?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I try to disassemble it further? How long should I wait before trying to power it up again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly where does the little metal plate go that fell out when I took the case off?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kdpbK.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;br&gt;&#xA;Its center hole is threaded.&lt;/p&gt;&#xA;" OwnerUserId="2906" LastEditorUserId="52800" LastEditDate="2013-10-22T19:03:36.597" LastActivityDate="2022-03-30T20:00:40.680" Title="Spilled drink in PS2. What to do?" Tags="|ps2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13235" PostTypeId="1" AcceptedAnswerId="13244" CreationDate="2010-12-24T05:37:01.243" Score="3" ViewCount="6997" Body="&lt;p&gt;I was fighting with a scimitar and suddenly I noticed I'm actually fighting with a common sword. How do I drop this weapon and pick up a guards weapon? I wanna pick up an axe or spear.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-12-24T10:45:31.467" Title="How to lose your main weapon in Assassins creed 2?" Tags="|assassins-creed-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13237" PostTypeId="1" CreationDate="2010-12-24T06:35:07.787" Score="4" ViewCount="1194" Body="&lt;p&gt;I want to get a wireless headset for my Xbox 360, but I would also like to be able to use it for skype and maybe even my droid.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible? if so, what am I looking for?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:40:58.653" LastActivityDate="2019-02-05T17:18:26.903" Title="Will any wireless headset work with the Xbox 360?" Tags="|xbox-360|audio-hardware|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13238" PostTypeId="2" ParentId="13234" CreationDate="2010-12-24T06:57:47.043" Score="15" Body="&lt;p&gt;Because the PS2 is a highly integrated machine, further disassembly will probably do less good than harm. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on how wet you got the thing: To facilitate drying, you can put the unit in a 40°C oven for a while. Think a few hours. A blow dryer might work too, but that is more risky. The point is to get the whole thing warm, not hot, all the way through to help the water evaporate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If any water got onto the CD-drive assembly, you may have to apply a little bit of silicone grease on the guide rods and spindle. Do not use simple oil, it will harden up and destroy your reader. Rather dont do anything than use the wrong grease. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would ignore the leftover piece. If it is important, you will notice where it goes. &lt;/p&gt;&#xA;" OwnerUserId="5771" LastActivityDate="2010-12-24T06:57:47.043" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13240" PostTypeId="2" ParentId="13237" CreationDate="2010-12-24T07:44:29.770" Score="3" Body="&lt;p&gt;You will need the &lt;a href=&quot;http://www.microsoft.com/games/en-US/Hardware/Controllers/Pages/XboxWirelessGamingReceiverforWindows.aspx/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft Wireless Receiver&lt;/a&gt;. Using this you should be able to use both the wireless headset and the wireless controler with your PC. I'm not sure if you can use it with your Droid though.&lt;/p&gt;&#xA;" OwnerUserId="5124" LastActivityDate="2010-12-24T07:44:29.770" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13242" PostTypeId="2" ParentId="13214" CreationDate="2010-12-24T08:33:19.030" Score="7" Body="&lt;p&gt;They seem to do the same as the two buttons when the horde attacks. You know, where you can hide under your blankets, scream in agony and whatever more. They do absolutely nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It gives me something to do when I get back from a hard minute at work.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="207" LastEditDate="2010-12-24T23:20:49.347" LastActivityDate="2010-12-24T23:20:49.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13243" PostTypeId="2" ParentId="13148" CreationDate="2010-12-24T10:11:06.773" Score="7" Body="&lt;p&gt;You don't have too, but there's a few minor advantages to prestiging: You get access to additional player card backdrops, more custom class slots, a prestige only leader board and prestige specific playlists.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main downside is you have to earn all of your unlocks over again. The only thing you get to keep is your player card. Not even your CoD bucks carry over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice? If you got to level 50 in less than a month, and intend to play the game for a few more months, prestige only once. There's plenty to do after you hit 50. I still have a bunch of challenges left to complete (although I did prestige once already and I'm at 50 again now).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know this for sure, but if the matchmaking algorithm considers the prestige count and you're a mediocre player that got his level through playing a lot, rather than skill, you may actually end up playing with people who are significantly better than you when you do prestige, if the assumption is true that hardcore players who genuinely are better than you are more likely to prestige. Yeah, there's a few assumptions here.&lt;/p&gt;&#xA;" OwnerUserId="5775" LastActivityDate="2010-12-24T10:11:06.773" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13244" PostTypeId="2" ParentId="13235" CreationDate="2010-12-24T10:45:31.467" Score="2" Body="&lt;p&gt;Some guard must have knocked the weapon out of your hand and you grabbed another weapon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two ways to acquire another weapon: the first is to get one from the ground, after you have killed its owner. You must switch to Unarmed (down on the D-Pad) and press the pick-up button (Y or Triangle, IIRC).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another is to disarm your enemy. Using Unarmed, you must perform a counter-attack (RT+X or R2+Square) when your enemy attacks you. Note that boss enemies can't be disarmed and some attacks can't be countered.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-12-24T10:45:31.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13245" PostTypeId="1" AcceptedAnswerId="13249" CreationDate="2010-12-24T11:02:41.557" Score="13" ViewCount="7149" Body="&lt;p&gt;I thought of becoming a paid Runescape member, but I'm not sure the expense is worth it.  Therefore I'm wondering what are the advantages of becoming a member? What more could I do? I'm already a level 40 free player with I've got 100Kgp and full mith armor.&lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorUserId="6066" LastEditDate="2011-11-24T22:52:46.910" LastActivityDate="2012-06-18T04:33:56.530" Title="What do you get as a member in Runescape?" Tags="|runescape|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13246" PostTypeId="2" ParentId="13222" CreationDate="2010-12-24T11:08:04.347" Score="0" Body="&lt;p&gt;Since Quake 1 and 2 are GPL, they were probably included with your Linux distribution. You would just need to install them, and (most likely) provide the data files from either the commercial or the shareware versions.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2010-12-24T11:08:04.347" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13247" PostTypeId="1" AcceptedAnswerId="13272" CreationDate="2010-12-24T11:19:01.237" Score="6" ViewCount="18094" Body="&lt;p&gt;We would like to give our son an XBox LIVE Gold membership. He and I both have free (silver) accounts on Xbox LIVE. Options I have found so far include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Attach our Visa card to our son's account&lt;/li&gt;&#xA;&lt;li&gt;Go out and buy a prepaid card&lt;/li&gt;&#xA;&lt;li&gt;Buy an XBL Gold Family Pack (&lt;em&gt;an expensive solution since only one person will ever use it&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I would &lt;em&gt;like&lt;/em&gt; to attach our Visa card to only &lt;em&gt;my&lt;/em&gt; account and be able to give our son a Gold membership as a gift. I am convinced this is possible but I fail to find a relevant link to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional note: I would like to purchase this from my home computer. Typing with the controller has proven to be a frustrating experience.&lt;/p&gt;&#xA;" OwnerUserId="5776" LastEditorUserId="21177" LastEditDate="2012-12-20T08:09:51.983" LastActivityDate="2014-05-27T23:24:52.807" Title="How can I buy an Xbox LIVE Gold membership for someone else?" Tags="|xbox-360|xbox-network|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13248" PostTypeId="2" ParentId="13247" CreationDate="2010-12-24T11:31:57.880" Score="4" Body="&lt;p&gt;There is an &lt;a href=&quot;http://www.xbox.com/en-us/Live/JoinLive/Membership?Family&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Live Family Gold pack subscription&lt;/a&gt;, where you can transfer points to secondary accounts. &lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-live/how-to/family-pack/billing-points-family-pack.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;The credit card is only attached to the primary account&lt;/a&gt;. This is not exactly what you want, but maybe an interesting alternative.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't own an Xbox, so I don't have any personal experience with that. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2010-12-24T11:40:12.987" LastActivityDate="2010-12-24T11:40:12.987" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13249" PostTypeId="2" ParentId="13245" CreationDate="2010-12-24T11:56:58.300" Score="15" Body="&lt;p&gt;It's been a long while since I played Runescape but I had a members account at one point so here are the advantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A much larger and more varied world. On a free account you have three pretty similar towns, and the Wilderness. Members get locations like the cave goblin city, the dwarven city etc. &lt;/li&gt;&#xA;&lt;li&gt;More powerful items. This is most noticeable for Mages where they have access to more runes, and more robes. Free accounts only have the blue and black wizard robes, members have the mystic robes and more. &lt;/li&gt;&#xA;&lt;li&gt;Easier money making. On free accounts you need to do a lot of world hopping to find available resources that aren't swarmed by crowds. The population on members' worlds tends to be lower, and they're spread over a much larger area, so there is less rushing to click first for resources. &lt;/li&gt;&#xA;&lt;li&gt;More choices for money making: Stuff like pure essence mining is unavailable to free accounts. &lt;/li&gt;&#xA;&lt;li&gt;Further advanced weapons and armour: Free players stop at Rune. Dragon items exist for members. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As originally mentioned by &lt;a href=&quot;https://gaming.stackexchange.com/questions/13245/whats-cool-about-becoming-a-member-in-runescape/13266#13266&quot;&gt;Jason Berkhan&lt;/a&gt;, there are two other advantages I originally missed.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Members have a far more quests than free players. Members also get new quests on a regular basis.&lt;/li&gt;&#xA;&lt;li&gt;Members have more skills. Skills such as Herblore, Agility and Fletching are members-only.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-01-09T13:10:48.487" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13251" PostTypeId="1" AcceptedAnswerId="28702" CreationDate="2010-12-24T13:22:49.443" Score="4" ViewCount="11446" Body="&lt;p&gt;When playing Empire Total War at the highest resolution on my laptop, the text on most UI elements (most of the menus, notices, mouseover text etc) is too small to read easily. Currently I have to turn down the resolution to solve this, which is not an ideal solution. Is there some sort of large text option?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="1719" LastEditDate="2012-10-05T14:22:27.077" LastActivityDate="2012-10-05T14:22:27.077" Title="Is it possible to increase the size of UI text in Empire: Total War?" Tags="|empire-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13253" PostTypeId="1" AcceptedAnswerId="13256" CreationDate="2010-12-24T13:39:03.603" Score="4" ViewCount="1511" Body="&lt;p&gt;&lt;a href=&quot;http://www.2shared.com/file/HgW72fED/Steppes_of_War__23_.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Watch my replay here&lt;/a&gt;. (Scroll down, look for &quot;Save file to your PC: &lt;em&gt;click here&lt;/em&gt;&quot; in the box)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did Cons Shells against Banelings, Tanks against Zerglings and Marines/AA/Vikings against Mutas.&lt;br&gt;&#xA;Furthermore I also upgraded their armor and then their firepower from the Engineering Bay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tried an harass with Banshees but that failed, so did my push against his natural...&lt;br&gt;&#xA;I didn't choose to drop because his zerglings/overlords/mutas would see it coming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That didn't work out well! &lt;strong&gt;What did I do wrong?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem were the Mutas, I couldn't take those down. Should I have gone more Vikings instead?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="3610" LastEditDate="2012-06-26T13:06:13.633" LastActivityDate="2012-06-26T13:06:13.633" Title="How to beat a Zerg that goes for a Zergling/Baneling/Mutalisk mix?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13254" PostTypeId="2" ParentId="13247" CreationDate="2010-12-24T14:37:28.617" Score="3" Body="&lt;p&gt;There is a bundle I once got (would link it but I'm at work) at futureshop that included a year of live (not 13 months), a headset, chat pad and some random game. It is definitely worth looking into to because the headsets always seem to break.&lt;/p&gt;&#xA;" OwnerUserId="2266" LastActivityDate="2010-12-24T14:37:28.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13255" PostTypeId="2" ParentId="13253" CreationDate="2010-12-24T14:40:47.317" Score="2" Body="&lt;p&gt;If he has a lot of Mutas go with Thors. Unless your opponent knows how to box the Mutas, you will annihilate them. Thors destroy mass Mutas because of their splash damage and because it takes a while for Mutas to kill them.&lt;/p&gt;&#xA;" OwnerUserId="2266" LastEditorUserId="207" LastEditDate="2010-12-24T17:25:51.777" LastActivityDate="2010-12-24T17:25:51.777" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13256" PostTypeId="2" ParentId="13253" CreationDate="2010-12-24T14:43:06.067" Score="7" Body="&lt;p&gt;&lt;strong&gt;Before I even watch any further than 7:30 mins&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He already had an expansion, 10 more workers and was scouting the map, seeing you hadn't expanded yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At that time, you had 8 Marines + 1 Marauder, he only had 1 Zergling + 2 Queens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he wants to progress into Banelings and Mutalisks as fast as possible, he's going to need a lot of gas to built the buildings required and the units, he &lt;strong&gt;needs&lt;/strong&gt; expansions to pay for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So your most important failure is probably not having map control, thus not spotting an unguarded expansion or simply pushing while he was still weak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Watching further (10 min mark):&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You've gained two Tanks, some Marines and a Marauder. But still have only half of his amount of workers, which means he's simply outmacroing you on resources, thus capable of teching quicker and getting more units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Within 2 minutes, he gained 20 Zerglings and 20 Drones. The only noticeable tech he has at this point is the Banelings Nest and an Evolution Chamber, upgrading his units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Meanwhile, you upgraded to make Tanks with Siege modes, added a Techlab to your Airport (thus not making units from it) and was upgrading Armor in your Engineering Bay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A better approach would have been to have out a Medivac as soon as possible and see if you could annoy the Zerg player. This has the advantage that you get to see what he's doing and hopefully take out some Drones in the process. Instead you leave him alone, outmacroing you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;By 15 mins you decide to attack&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While he doubled his amount of Zerglings, got his third expansion up and running, had Overlords checking all other possible expansion areas and making sure you couldn't built there by placing creep. He even got out 15 Muta's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You went to his base with the banshees (hence you made the Techlab earlier), but hadn't noticed he already had an Overseer. He already had that one at the 10 minute mark, had you spotted it back then, you could have skipped Banshees altogether. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime, you didn't get an expansion nor did you significantly increase your army to match his. You have been protecting your base against air attacks, but those Missile Turrets are 100 minerals a piece and can't be moved. Making Marines with a Medivac would have suited you better, especially on such a large map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;By the 18 minute mark&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You decide to pull out, which was probably the worst moment: he just started to transform his Zerglings into Banelings (17). Together with his 27(!) Muta's, there was nothing you could do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;My conclusion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, you made all the right counter units, but you didn't make enough of them to stop him. What should you have done differently? Be more aggressive, make sure you're ahead in something (either units or resources) while not being too far behind on others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, you teched up, but if you have only have 50% of his units and 20% of his resources, those upgrades won't help you one bit!&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2010-12-24T14:43:06.067" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13259" PostTypeId="1" AcceptedAnswerId="13260" CreationDate="2010-12-24T15:01:28.713" Score="7" ViewCount="22592" Body="&lt;p&gt;While playing Borderlands I have noticed that whenever there is a boss mission you generally have to go through an entire Sahara desert to reach him in his hideout. Along the way you have to kill everyone present. This is insane. The problem:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) There is no option to buy more ammo once you are near the boss, so either you have to switch to a different gun or come back to start all the way to buy the ammo. Using a different gun isn't an efficient method because I'll be wasting the proficiency gain which I could use on my preferred weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) When I tried coming back all the way to the beginning, the game respawns all the monsters, so I had to kill them ALL while coming back. The reward chests, however, do not respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) I purchased ammo and started running towards the boss again but to my surprise the stupid monsters had respawned yet again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) This time I kept rushing forward but just near the boss I was surrounded and died. I went back to the starting point again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm finding this extremely frustrating. How do I proceed in this area without resorting to cheats? The mission is Sledge: Battle For Badlands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a load in advance.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="3610" LastEditDate="2012-06-05T23:06:27.343" LastActivityDate="2012-06-05T23:06:27.343" Title="What do you do about running out of ammo in Borderlands?" Tags="|borderlands|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13260" PostTypeId="2" ParentId="13259" CreationDate="2010-12-24T15:05:59.110" Score="19" Body="&lt;p&gt;I haven't played the game in a while, but if I remember correctly, enemies drop ammo fairly frequently.  If it's not the right kind of ammo for the gun you're using, consider switching up guns.  I remember I carried guns of 3 or 4 different classes with me at all times.  You may not be as proficient with all of them, but at least you have something to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the guns you're worse with or that the enemies are dropping ammo for against the grunt enemies, and save the really powerful guns for the boss.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2010-12-24T15:05:59.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13261" PostTypeId="1" AcceptedAnswerId="13262" CreationDate="2010-12-24T15:12:30.040" Score="5" ViewCount="36783" Body="&lt;p&gt;The question might answer itself by just thinking about it......&lt;br&gt;&#xA;But is it at all possible to create an enchanter character, and send it my other characters' soul-bound gear just to get enchanted?&lt;br&gt;&#xA;If not, that means the only way you can get your gear enchanted is if you actually run into an enchanter and do it via the trade window.  Correct?  &lt;/p&gt;&#xA;" OwnerUserId="5479" LastActivityDate="2010-12-24T17:16:44.920" Title="Can you enchant your other characters' gear?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13262" PostTypeId="2" ParentId="13261" CreationDate="2010-12-24T15:28:17.810" Score="9" Body="&lt;p&gt;&lt;strong&gt;Yes, you can.&lt;/strong&gt; Before Wrath of the Lich King was released, the only way to enchant someone else's gear was to have them place it in a trade window -- which meant you couldn't use an enchanter alt to put enchantments on your main character's gear, and selling enchantments involved advertising in trade chat and meeting people face-to-face. (The horror!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WotLK (via the Inscription profession) added &lt;a href=&quot;http://www.wowpedia.org/Vellum&quot; rel=&quot;noreferrer&quot;&gt;enchanting vellum&lt;/a&gt;, which an enchanter can place an enchantment on to &quot;store&quot; it for later use. You can then send it to your alt or even list it on the auction house. To use it you just right click it like you would a scroll, then click on the gear you want to enchant.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2010-12-24T17:16:44.920" LastActivityDate="2010-12-24T17:16:44.920" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13264" PostTypeId="1" AcceptedAnswerId="13271" CreationDate="2010-12-24T15:55:53.180" Score="4" ViewCount="856" Body="&lt;p&gt;How can I use those two things together, Annabelle(Missile Launcher) can use High Velocity Missiles, but cant use the High Explosive. Is there any way to make it use those too? Will it work with regular Missile Launcher?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="3610" LastEditDate="2012-06-05T23:06:17.467" LastActivityDate="2012-06-05T23:06:17.467" Title="Annabelle with Missile High Explosive" Tags="|fallout-new-vegas|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13265" PostTypeId="1" AcceptedAnswerId="13270" CreationDate="2010-12-24T16:19:43.903" Score="2" ViewCount="6794" Body="&lt;p&gt;Where can I buy ammo besides Gun Runners? I'm looking for missiles.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="2262" LastEditDate="2012-12-07T21:15:11.280" LastActivityDate="2012-12-07T21:15:11.280" Title="Besides Gun Runners, where can I buy missiles?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13266" PostTypeId="2" ParentId="13245" CreationDate="2010-12-24T16:39:57.123" Score="6" Body="&lt;p&gt;It's actually not very expensive, as it is a cheaper monthly fee than almost all other online games - I was paying $5 a month when I was a member, though the fee is now $5.95 (CAD).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To add to Macha's answer, the huge number of quests that are available to members was the big selling point for me.  They contain a lot of great humour, and many of them contain some great puzzles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Macha didn't mention the huge number of different skills that are available to members - things like Herblore and Thieving, which give you a larger number of things to grind on.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-12-24T16:39:57.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13267" PostTypeId="2" ParentId="13265" CreationDate="2010-12-24T16:46:31.127" Score="1" Body="&lt;p&gt;Check out &lt;a href=&quot;http://fallout.wikia.com/wiki/Dealing_with_Contreras&quot; rel=&quot;nofollow noreferrer&quot;&gt;Contreras&lt;/a&gt; at the supply shack in Camp McCarran. He sells mostly weapons/ammo. The link I put links to his quests, but that's the guy in case you don't know where he is.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2010-12-24T16:46:31.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13268" PostTypeId="1" CreationDate="2010-12-24T16:48:36.830" Score="4" ViewCount="1509" Body="&lt;p&gt;Torches seem to be stuck ON all the time.  Given&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;SrrTrr&lt;/code&gt;  (Switch, redstone, Torch)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the torch and all the redstone are lit regardless of the position of the switch.  Removing the torch shows the switch and redstone connected to it function as expected.  Is anyone else seeing this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FWIW, this is running on a local server (same version) with default options and no plugins.  I believe the server was running the first beta version when the world was created.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read/watched a number of tutorials and it doesn't appear I'm doing anything wrong.  Can anyone running on bete 1.1_02 server/client combination confirm this?&lt;/p&gt;&#xA;" OwnerDisplayName="Mike" LastEditorUserId="23" LastEditDate="2010-12-24T17:53:45.620" LastActivityDate="2019-09-10T04:41:18.727" Title="Redstone torch not working in Minecraft beta 1.1_02?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13270" PostTypeId="2" ParentId="13265" CreationDate="2010-12-24T17:16:44.127" Score="5" Body="&lt;p&gt;For high end weaponry and ammunition, you have a few good options. The Gun Runners robot is one, &lt;a href=&quot;http://fallout.wikia.com/wiki/Contreras&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sergeant Contreras&lt;/a&gt; at Camp McCarran is another. The &lt;a href=&quot;http://fallout.wikia.com/wiki/Great_Khan_armorer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Great Khan Armorer&lt;/a&gt;, &lt;a href=&quot;http://fallout.wikia.com/wiki/Mick_(Fallout:_New_Vegas)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mick&lt;/a&gt;, &lt;a href=&quot;http://fallout.wikia.com/wiki/Bardon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quartermaster Bardon&lt;/a&gt;, &lt;a href=&quot;http://fallout.wikia.com/wiki/Torres&quot; rel=&quot;nofollow noreferrer&quot;&gt;Knight Torres&lt;/a&gt;, and the unnamed &lt;a href=&quot;http://fallout.wikia.com/wiki/Arms_Merchant&quot; rel=&quot;nofollow noreferrer&quot;&gt;Arms Merchant&lt;/a&gt; will tend to carry high level weapons rather frequently once you're of the appropriate level as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll also &lt;em&gt;almost always&lt;/em&gt; find a large supply of Missiles and other heavy explosive ordnance being sold by &lt;a href=&quot;http://fallout.wikia.com/wiki/Boomer_Munitions_Manager&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Boomer Munitions Manager&lt;/a&gt; over at Nellis AFB, along with tons of Missiles lying around on the ground for you to steal, if you're so inclined.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-24T17:16:44.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13271" PostTypeId="2" ParentId="13264" CreationDate="2010-12-24T17:19:44.623" Score="2" Body="&lt;p&gt;You should be able to use High Explosive missiles with Annabelle without issue... and you should certainly be able to use them with any other missile launcher as well. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-24T17:19:44.623" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13272" PostTypeId="2" ParentId="13247" CreationDate="2010-12-24T17:22:54.633" Score="6" Body="&lt;p&gt;I would suggest buying your son a prepaid card. You do have to remember when it runs out and buy another, but they tend to be $10-15 cheaper than buying the same amount of time through Microsoft directly. It's also much easier to stop being a subscriber, since you just don't add more time to the account - no need to figure out how to stop the automatic payments.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2010-12-24T17:22:54.633" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13273" PostTypeId="1" AcceptedAnswerId="13305" CreationDate="2010-12-24T17:30:21.217" Score="4" ViewCount="795" Body="&lt;p&gt;Do we need to refer to any kind of guide for this game? I think I'm still at the first level and I have somehow reached the wine cellar. I've been wondering around aimlessly but can't figure out where to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I checked the walkthrough and it appears I had to do a ton of other things before I have to go to the Wine cellar. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I figure out where to go? Is there any brief area guide that I can use?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorDisplayName="user821" LastEditDate="2011-11-12T11:56:21.250" LastActivityDate="2017-06-18T19:36:17.763" Title="How do you decide where to go in Amnesia: Dark Descent?" Tags="|amnesia-the-dark-descent|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13274" PostTypeId="2" ParentId="10465" CreationDate="2010-12-24T17:44:26.447" Score="9" Body="&lt;p&gt;Guys you're all wrong. Find a big pool of lava and turn it into obsidian. Mine one and let it get destroyed, then dump water in the hole where it was. Face in one direction and hold down your mouse button. As you mine a block, it is nearly destroyed but the water flows in first, saving the block and making the lava beneath obsidian so you can walk on it. Go 7 blocks then go back to the start and go in a different direction, always in the water flow. It is definitely the easiest way&lt;/p&gt;&#xA;" OwnerDisplayName="John" LastActivityDate="2010-12-24T17:44:26.447" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13275" PostTypeId="2" ParentId="5573" CreationDate="2010-12-24T18:09:31.430" Score="10" Body="&lt;p&gt;I was walking around and I started hearing zombie sounds, so I quick started running and turned around, but I didn't see anything. So I went closer, and I heard it again. I was wondering if there was a dungeon so I did this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you press F on the keyboard, it changes the fog distance. For a short time period, while it's changing, everything disappears except fire. So if you press F rapidly, all you see is fire. If there is a dungeon, the fire from a mob spawner looks different than torches and other kinds of fire, and it's cube-shaped, so it should be pretty obvious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried this looking down, and sure enough, there was a dungeon right under me about 3 blocks down, near a beach. It was a little ways from my spawn point, like maybe 100 blocks, but it suprized me because of how close to the surface it was. I didn't dig into it at that time, because it was approaching nighttime, but I put a bunch of torches down, marking the spot. That's one good way to spot dungeons.&lt;/p&gt;&#xA;" OwnerDisplayName="DrummerMan" LastActivityDate="2010-12-24T18:09:31.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13276" PostTypeId="1" AcceptedAnswerId="13577" CreationDate="2010-12-24T18:09:58.840" Score="7" ViewCount="1542" Body="&lt;p&gt;How many characters are playable in Super Meat Boy PC Steam version and how to unlock them?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2010-12-30T08:41:12.670" Title="How many playable characters are there in Super Meat Boy?" Tags="|pc|steam|super-meat-boy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13278" PostTypeId="2" ParentId="13194" CreationDate="2010-12-24T18:56:56.663" Score="8" Body="&lt;p&gt;I'm going to go slightly against the grain and say that queuing isn't always bad.  Others already explained &lt;strong&gt;why&lt;/strong&gt; it's bad, so I won't bother repeating that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Queuing should be minimized, and if you have the mental capacity to keep building units without ever queuing you should do so.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you're like me and just do not have the capacity to keep track of so many things at once, then queuing is a lesser evil than forgetting to build and producing nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some examples of where I queue up units:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;When I make an expo I'll often queue up workers because I know I always forget otherwise.  It'd be better if I didn't, but queuing workers is a lesser evil than building no workers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When I'm in the middle of a battle.  I'll usually be distracted the whole time and forget to build units otherwise.  I'll queue up 2-3 per building (if I can afford to queue more, I made a bigger mistake elsewhere and I should've had another building).  A better solution is having more buildings so I can make more without queuing, but before the battle I keep up with production and I can't afford another building.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;All of this is just compensating for weakness though, and you'll never make it to the top by queuing.  I have about 50 APM (up to 75 if I'm trying really hard at it), but I can't remember and keep track of very much.  Knowing this I use a little queuing judiciously to compensate.  I tried the technique of clicking each mineral patch to try to work on APM and aside from resulting in forgetting to do actual important stuff, it was exhausting.  So if you're like me, it may not be practical to never queue at all, but it should be something you try to avoid if you can.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-12-24T18:56:56.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13279" PostTypeId="1" AcceptedAnswerId="13314" CreationDate="2010-12-24T19:14:31.203" Score="3" ViewCount="2370" Body="&lt;p&gt;So I was playing Ninja Gaiden Sigma 2 and the game froze (which happens quite often) so I restarted the PS3 and now it is not detecting any discs (games, dvds, cds). I can hear the drive make sounds. What should I do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried the restore menu -&gt; fix filesystem to no avail.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T16:21:47.120" LastActivityDate="2012-07-25T16:21:47.120" Title="PlayStation 3 not detecting any game discs" Tags="|ps3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13281" PostTypeId="1" AcceptedAnswerId="13283" CreationDate="2010-12-24T19:34:59.447" Score="4" ViewCount="790" Body="&lt;p&gt;I read that the auto-worker functionality in Civilization 4 doesn't really work very well - he keeps building farms as opposed to towns and other objects. Since I'm still pretty new to this (and don't play many strategy games except for those similar to Age of Empires, which is pretty simple and straightforward), I went about thinking of the best way to learn this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing I thought of to do is use an automated worker to do a lot of things while I try to understand what other elements I can control. &lt;strong&gt;Does anyone know whether or not there is an AI that I can use for the auto-worker to improve his behavior?&lt;/strong&gt; I know that we download and install custom scripts at least in Age of Empires.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="3610" LastEditDate="2012-06-08T12:48:38.447" LastActivityDate="2012-06-08T12:48:38.447" Title="Changing game AI for Civilization 4" Tags="|civilization-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13282" PostTypeId="1" CreationDate="2010-12-24T20:04:04.120" Score="3" ViewCount="1390" Body="&lt;p&gt;I'd like to pick up a racing wheel for the Xbox 360 (bonus points if it supports PC and/or PS3 as well), but I can't find any that seem to be still distributed. Logitech's and Mad Catz's models are discontinued and I can't find even the original Microsoft one either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there particular flaws with the controllers that their respective manufacturers stopped making them? Am I just going to open myself to a world of frustration if I pick one up from eBay or Craigslist? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And while I'm on the subject, are there any wheels still in production today that I missed? I'm in Canada, but not opposed to buying controllers from other parts of the world so long as they're compatible with North American consoles.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2019-06-15T15:19:06.647" Title="Racing wheel controllers for XBox 360" Tags="|xbox-360|controllers|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13283" PostTypeId="2" ParentId="13281" CreationDate="2010-12-24T20:14:15.187" Score="4" Body="&lt;p&gt;As far as I know, no mod changes with the auto worker pattern.  This is mostly because you need to specialize cities, which means that one size does not fit all.  You also have to co-ordinate with the terrain you settle on.  Workers, and city planning are some of the hardest parts of the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a look at &lt;a href=&quot;http://www.civfanatics.com/civ4/strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;these guides at civfanatics&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your basic plan for early game is to have 2 or 3 production cities, with lots of food and hammers, as well as 3-5 commerce cities, with cottages.  You don't want cottages in your production cities radius, but you can have a mine in your commerce city, so that you can build things like libraries, banks, or other money or science boosting building.&lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2010-12-24T20:14:15.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13284" PostTypeId="2" ParentId="13268" CreationDate="2010-12-24T21:19:54.053" Score="1" Body="&lt;p&gt;A redstone torch on the ground will light things up.  What you need is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   T   &#xA;SrrBTr&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where the second torch is on the side of the block.  This will make a not gate. The tiles next to the block are input, while the tiles next to the leaning torch are outputs. &lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2010-12-24T21:19:54.053" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13285" PostTypeId="2" ParentId="10377" CreationDate="2010-12-24T21:36:21.747" Score="9" Body="&lt;p&gt;The fastest way I've found so far is in Mahogany Hall; it requires a very high Persuasive skill. If you train the Louche Devil and teach him Philosophy, you'll get 111 Nevercold Brass Slivers per action and increase your Pygmalion quality. When Pygmalion reaches 17 or 18, you should be safe to take him out to a Society dinner, which gives you 1000 bonus slivers. ... You can then re-train him as often as you like to rack up lots of Echoes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to do it with your Dangerous, head to the third coil of the Labyrinth of Tigers.  &quot;Avoid becoming an exhibit yourself&quot; and &quot;Fight back&quot; for ~1 Echo per action.  (Most of the actions in the third coil earn ~1 Echo per action, but they require a very high Persuasive as well.)&lt;/p&gt;&#xA;" OwnerUserId="4608" LastEditorUserId="4608" LastEditDate="2011-03-09T01:25:36.953" LastActivityDate="2011-03-09T01:25:36.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13286" PostTypeId="2" ParentId="8598" CreationDate="2010-12-24T21:41:17.233" Score="3" Body="&lt;p&gt;I'm not sure, but it's definitely possible &lt;em&gt;sometimes&lt;/em&gt; with a scout that have been upgraded to an archer/crossbowman by discovering ruins. (These are better than normal archers in that they can move much faster through rough terrain.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just got &quot;robbed unfairly in a most dastardly way&quot;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I was using a scout/archer to use&#xA;range attacks, by right-clicking as&#xA;per normal.&lt;/li&gt;&#xA;&lt;li&gt;The scout/archer was within 2 hexes of an enemy city.&lt;/li&gt;&#xA;&lt;li&gt;There was a hill in the way so he didn't have line of sight.&lt;/li&gt;&#xA;&lt;li&gt;I didn't realise this because I had a longswordsman standing on top&#xA;of it, making it look like a normal flat plain.&lt;/li&gt;&#xA;&lt;li&gt;I right-clicked the enemy city to use the archers ranged attack on it.&lt;/li&gt;&#xA;&lt;li&gt;The archer didn't employ his trusty bow and arrows. Oh no.&lt;/li&gt;&#xA;&lt;li&gt;Instead he ran round the hill and used a lame melee attack on the city&#xA;and died.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think he used the melee attack, because the ranged attack wasn't available, which in turn was &lt;em&gt;entirely&lt;/em&gt; the hill's fault.&lt;/p&gt;&#xA;" OwnerUserId="5442" LastEditorUserId="5442" LastEditDate="2010-12-24T21:50:50.317" LastActivityDate="2010-12-24T21:50:50.317" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13287" PostTypeId="1" AcceptedAnswerId="13290" CreationDate="2010-12-24T21:54:08.300" Score="4" ViewCount="735" Body="&lt;p&gt;I purchased the humble indie bundle 2, downloaded braid, and installed it. Since the bundle is now available on Steam, I am now downloading the Steam version for achievements etc. Will the steam version use the same save as the non-Steam version?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Related: If I have the non-Steam version of a game and the Steam version, is it possible to make Steam only redownload changed files? Not a huge issue for the Humble Indie games, being quite small in size, but it would be handy for something like UT3 if I activated my key on Steam.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-24T22:44:20.470" Title="If I switch to the Steam version of a game, do my saves survive?" Tags="|steam|braid|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13288" PostTypeId="1" AcceptedAnswerId="13289" CreationDate="2010-12-24T22:11:23.537" Score="3" ViewCount="299" Body="&lt;p&gt;When the town is under attack, one gets two options like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pray for your life&lt;/li&gt;&#xA;&lt;li&gt;Wail like a banshee&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Does your choice (or even choosing at all) make any difference?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-04-25T16:17:07.453" Title="Two choices when a town is under attack" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13289" PostTypeId="2" ParentId="13288" CreationDate="2010-12-24T22:15:53.640" Score="5" Body="&lt;p&gt;No. There is absolutely no benefit or negative impact to clicking those buttons. Their sole purpose is to pass time thinking of amusing ways your character might be reacting to the zombies attacking your town.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-12-24T22:15:53.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13290" PostTypeId="2" ParentId="13287" CreationDate="2010-12-24T22:44:20.470" Score="6" Body="&lt;p&gt;I have now redownloaded Braid, and was not only given my old save file, but achievements based on my existing progress. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2010-12-24T22:44:20.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13291" PostTypeId="1" CreationDate="2010-12-24T23:20:05.150" Score="11" ViewCount="30160" Body="&lt;p&gt;I have a 27&quot; Cinema Display with Mac OS X 10.6.5 .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I would really like to play Frozen Throne one my big screen but everything is soo big, it's really annoying :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to zoom out? Any hacks or some tools or tips, something?&lt;/p&gt;&#xA;" OwnerUserId="5788" LastEditorUserId="3501" LastEditDate="2011-03-27T03:08:04.277" LastActivityDate="2018-02-21T16:05:25.273" Title="Warcraft 3 : Zoom out" Tags="|macos|warcraft-3-the-frozen-throne|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13292" PostTypeId="2" ParentId="10859" CreationDate="2010-12-24T23:22:13.800" Score="1" Body="&lt;p&gt;There is a new map pack coming out which includes a new zombie map called &quot;Ascension&quot;. The release date for the PS3 and PC is one month after the 360 release, the 2nd of February.&lt;/p&gt;&#xA;" OwnerDisplayName="dallas" LastEditorUserId="207" LastEditDate="2010-12-24T23:29:16.153" LastActivityDate="2010-12-24T23:29:16.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13293" PostTypeId="2" ParentId="13050" CreationDate="2010-12-24T23:30:02.647" Score="1" Body="&lt;p&gt;It seems to be a bug for now...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2010-12-24T23:30:02.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13295" PostTypeId="1" CreationDate="2010-12-25T00:04:00.730" Score="5" ViewCount="379" Body="&lt;p&gt;I have just bought Starcraft 2. I am in the process of installing it and it installs successfully, but then has to do some updates!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has been updating for about 20 minutes and when it gets to 100% it starts again!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have counted; 7 times has it has done the same update. what is going on?&lt;/p&gt;&#xA;" OwnerDisplayName="Jess" LastEditorUserId="52800" LastEditDate="2013-10-30T18:54:58.950" LastActivityDate="2013-10-30T18:54:58.950" Title="Starcraft 2 - Installation Help" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13296" PostTypeId="2" ParentId="13259" CreationDate="2010-12-25T00:19:53.710" Score="6" Body="&lt;p&gt;I haven't advanced very far yet, but up to this point, I've always kept the best weapon I could find for each class around. I'm also using them fairly evenly, so my proficiency in all classes is about the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That way, my 'useful' ammo is the sum of the ammo I'm carrying around for all classes. Together with the ammo drops from monsters, running out of ammo is pretty much impossible. In fact, they drop so much that I'm usually full in all but the weapon I'm currently using.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And then there's the ammo upgrades (so far, I know about two levels of upgrades, I guess there are more), but I assume you know about and have these -- at least for your favorite weapon.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2010-12-25T00:19:53.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13297" PostTypeId="2" ParentId="13222" CreationDate="2010-12-25T00:28:50.943" Score="1" Body="&lt;p&gt;You can play Quake 1 using the &lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DOSBox emulator&lt;/a&gt; (it's &lt;a href=&quot;http://www.dosbox.com/comp_list.php?showID=653&amp;amp;letter=Q&quot; rel=&quot;nofollow noreferrer&quot;&gt;compatible&lt;/a&gt;). That's probably the closest you will come to the original experience, compared to the source ports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DOSBox emulation usually works really well, particularly for the more popular titles, which get a lot of testing. And any even remotely modern PC should have the performance to emulate it easily. You'll probably even be able to do multiplayer (DOSBox has IPX/SPX emulation).&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2010-12-25T00:28:50.943" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13298" PostTypeId="2" ParentId="13282" CreationDate="2010-12-25T00:37:01.543" Score="0" Body="&lt;p&gt;If you are serious about racing take a look at &lt;a href=&quot;http://www.fanatec.de/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fanatec&lt;/a&gt; wheels. They are more on expensive side but praised by many for their build quality and force feedback (look for reviews on youtube). They also work on all platforms (except some models).&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2010-12-25T00:37:01.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13299" PostTypeId="2" ParentId="13295" CreationDate="2010-12-25T00:38:20.810" Score="5" Body="&lt;p&gt;Starcraft 2 has been out for several months now, and while the game itself has been updated (aka &quot;Patched&quot;), it is cost prohibitive to apply the same patches to the assembly-line copy that new DVDs of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just keep at it, and you &lt;em&gt;should&lt;/em&gt; eventually reach the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, register your game with battle.net, and you can download the latest version of the game directly from Blizzard themselves. This may not be an acceptable alternative if your internet connection is particularly slow.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-25T00:38:20.810" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13300" PostTypeId="1" AcceptedAnswerId="13303" CreationDate="2010-12-25T00:47:53.017" Score="5" ViewCount="2296" Body="&lt;p&gt;If you look at wired Xbox360 controller it has what looks like 2 filters on its wire near  USB connector. I only recently noticed that that bigger filter is actually an alternate connector with strange pin configuration. What is it for?&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="52800" LastEditDate="2013-10-23T08:57:03.633" LastActivityDate="2013-10-23T08:57:03.633" Title="What that alternate connector is for on the Xbox360 controller?" Tags="|xbox-360|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13302" PostTypeId="2" ParentId="5844" CreationDate="2010-12-25T04:23:12.537" Score="1" Body="&lt;p&gt;I am not sure which file you need to find for windows mobile, but I'm pretty sure that you can change a file, which will change the controls, which will at least fix your controls problem.&lt;/p&gt;&#xA;" OwnerUserId="5795" LastActivityDate="2010-12-25T04:23:12.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13303" PostTypeId="2" ParentId="13300" CreationDate="2010-12-25T05:26:38.567" Score="8" Body="&lt;p&gt;I believe you're talking about the inline release seen here&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DLTNx.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can read about it at &lt;a href=&quot;http://support.xbox.com/en-GB/xbox-360/accessories/connecting-game-controllers&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page on xbox.com&lt;/a&gt;. It's a safety mechanism that allows that part to release rather than having the controller pull your console off a table or something if someone were to trip on the cord, etc.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="7019" LastEditDate="2012-06-13T05:12:05.910" LastActivityDate="2012-06-13T05:12:05.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13304" PostTypeId="1" CreationDate="2010-12-25T06:38:19.000" Score="6" ViewCount="1155" Body="&lt;p&gt;I've been playing Machinarium, and the scene where the little robot dances to the band is never &lt;i&gt;not&lt;/i&gt; adorable.  Also, the officer hugging his teddy bear, same thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering whether it was possible to obtain animated GIFs of either of the above to use as icons?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Because I didn't make it clear initially, I'm not trying to make Windows icons from it; what I'm trying to do is use them as pictures akin to these: &lt;a href=&quot;http://www.deadjournal.com/allpics.bml?user=mmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.deadjournal.com/allpics.bml?user=mmaster&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="52800" LastEditDate="2013-10-20T21:06:03.620" LastActivityDate="2013-10-20T21:06:03.620" Title="Animated GIFs of the Machinarium robot dancing, and the officer with a teddy bear?" Tags="|machinarium|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13305" PostTypeId="2" ParentId="13273" CreationDate="2010-12-25T06:44:43.380" Score="9" Body="&lt;p&gt;There is an excellent cheat guide bundled along with the game. Go to the game folder and look for the file &lt;code&gt;super_secret.rar&lt;/code&gt;. Enter the &lt;a href=&quot;https://www.gamefaqs.com/pc/978772-amnesia-the-dark-descent/cheats&quot; rel=&quot;nofollow noreferrer&quot;&gt;password&lt;/a&gt; and inside you'll find some design docs for all 3 chapters which includes maps and more information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of those image files also contains a flowchart of the order in which you need to visit the areas.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="148510" LastEditDate="2017-06-18T19:36:17.763" LastActivityDate="2017-06-18T19:36:17.763" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13309" PostTypeId="1" AcceptedAnswerId="13317" CreationDate="2010-12-25T07:39:20.927" Score="14" ViewCount="17789" Body="&lt;p&gt;I've seen the term &lt;strong&gt;VGA 90&lt;/strong&gt; in several eBay auctions, usually in ones that are new or factory sealed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried Googling it but found nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does &lt;em&gt;VGA 90&lt;/em&gt; mean?&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="13" LastEditDate="2011-07-18T22:24:31.280" LastActivityDate="2012-01-23T14:32:56.007" Title="What Does &quot;VGA 90&quot; Mean?" Tags="|terminology|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13310" PostTypeId="1" AcceptedAnswerId="14090" CreationDate="2010-12-25T07:42:12.233" Score="3" ViewCount="3354" Body="&lt;p&gt;Is it possible to have the same button/controller layout for Halo: Reach and Call of Duty: Black Ops?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a lot of experience with Reach and only started playing Black Ops. I am having difficulty switching between the controls and can't seem to find a common scheme which fits both!&lt;/p&gt;&#xA;" OwnerUserId="5124" LastEditorUserId="11089" LastEditDate="2012-06-02T21:52:48.820" LastActivityDate="2013-01-28T03:03:06.593" Title="Halo: Reach and Call of Duty: Back Ops Controller mapping" Tags="|call-of-duty-black-ops|halo-reach|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13311" PostTypeId="2" ParentId="12939" CreationDate="2010-12-25T08:50:38.327" Score="0" Body="&lt;p&gt;I believe thats an original track for civilization 4. It's not based on an existing song as I didn't find any references to any track on album. But to be sure I would simply send an email to the game support team and I think they could confirm this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the music the game already has you could just download that youtube video and extract the sound. Alternatively, if you want I can get the game from a friend and try to locate/rip the track for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I think you can find music similar to the this one easily. Just search for Chinese classical music on youtube.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-12-25T08:50:38.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13312" PostTypeId="2" ParentId="12794" CreationDate="2010-12-25T08:55:37.587" Score="1" Body="&lt;p&gt;Yes, this is supposed to happen.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-12-25T08:55:37.587" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13314" PostTypeId="2" ParentId="13279" CreationDate="2010-12-25T10:43:52.360" Score="0" Body="&lt;p&gt;This may be obvious, but have you tried turning it off completely from the socket, and the starting it again?&#xA;Also - if it is causing problems with disk detection, then try a disk head cleaner disk - there should be a DVD one of these.&lt;/p&gt;&#xA;" OwnerUserId="5625" LastActivityDate="2010-12-25T10:43:52.360" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13315" PostTypeId="1" CreationDate="2010-12-25T11:34:59.523" Score="1" ViewCount="1229" Body="&lt;p&gt;I tried the WSGF Wiki hack to get DX:IW working in widescreen (1080p) but it's not working. Even changing the resolution inside the game does not seem to have an effect. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I get is a square with the game in and big vertical bands at both sides. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anybody help me? It's really unplayable this way :(&lt;/p&gt;&#xA;" OwnerUserId="5798" LastEditorDisplayName="user27134" LastEditDate="2012-08-17T13:01:04.603" LastActivityDate="2012-08-17T13:01:04.603" Title="Widescreen hack in Deus Ex: Invisible War not working" Tags="|deus-ex-invisible-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13316" PostTypeId="2" ParentId="10859" CreationDate="2010-12-25T12:08:52.827" Score="0" Body="&lt;p&gt;It's the code for the gun and where and how to kill JFK. Watch the rest of it: you hear Mason say after the fifth number &quot;One&quot; and after three more numbers &quot;22.mm&quot; (caliber of gun used to kill JFK). After five or six more, he says Texas (where he was shot) and then it stops the REAL footage of JFK before he died and zooms in to show Mason in the crowd. So basically, in the game's fiction, the US covered the real guy that killed JFK and the guy that was arrested didn't do it.&lt;/p&gt;&#xA;" OwnerDisplayName="Link" LastEditorUserId="207" LastEditDate="2010-12-31T17:10:58.413" LastActivityDate="2010-12-31T17:10:58.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13317" PostTypeId="2" ParentId="13309" CreationDate="2010-12-25T12:20:21.590" Score="21" Body="&lt;p&gt;It is the VGA grade assigned to that item. You were probably looking at an item related to video games. This is a grade assigned by &quot;&lt;a href=&quot;http://www.vggrader.com/&quot;&gt;Video Game Authority&lt;/a&gt;&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The VGA Gold level consists of the grades 100, 95+, 95, 90+, 90, and 85+. A very small percentage of items submitted to VGA receive a Gold level grade. An items flaws must be very minor, subtle, and can often be difficult to identify with the naked eye. A collector who is extremely condition sensitive should be satisfied with the condition of a Gold level item in the vast majority of instances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find more details on the following website: &lt;a href=&quot;http://www.vggrader.com/faq.aspx&quot;&gt;http://www.vggrader.com/faq.aspx&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-12-25T12:20:21.590" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13318" PostTypeId="2" ParentId="13309" CreationDate="2010-12-25T12:22:54.937" Score="2" Body="&lt;p&gt;A quick search shows this box art for one of those games:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Bn1Dm.jpg&quot; alt=&quot;Video Game Authority 90+ written on Zelda box&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears to have been rated 90+ by a group named Video Game Authority.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="9752" LastEditDate="2012-01-23T14:32:56.007" LastActivityDate="2012-01-23T14:32:56.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13319" PostTypeId="2" ParentId="13304" CreationDate="2010-12-25T12:30:07.473" Score="2" Body="&lt;p&gt;If all you want is icons at the end of the day then follow the following steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;download any screenshot utility. One example is &lt;a href=&quot;http://www.screenshot-utility.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Create your own animated gifs to your hearts content using another utility. Again there are hundreds of options. One quick example is &lt;a href=&quot;http://www.gif-animator.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. This is an ad supported version but at least you'll get access to the full functionality.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Now finally, you can create your own icon set totally customized to your liking using another tool. Again there are hundreds of free icon creaters out there. Here are a few examples: &lt;a href=&quot;http://icofx.ro&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://icofx.ro&lt;/a&gt; and &lt;a href=&quot;http://www.free-icon-editor.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.free-icon-editor.com&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Don't worry this whole process should not take more than an hour or two at most. At the end of the day you get exactly what you want and its more rewarding. Let me know if you have any problems.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2010-12-25T12:30:07.473" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13320" PostTypeId="1" AcceptedAnswerId="13326" CreationDate="2010-12-25T12:44:49.750" Score="6" ViewCount="2724" Body="&lt;p&gt;I'm having difficulty doing this. I have access to things that are supposedly magma-safe, such as Alunite but when I try to build a floodgate using my Metalsmith's Forge, Alunite is not on the list of materials I can use to make it. I can't see any way to smelt it either. I think I have another few stone types that are magma safe as well, but they are not on the list either. What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="5673" LastActivityDate="2010-12-26T04:03:23.900" Title="How do I build a magma-safe floodgate in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13321" PostTypeId="1" AcceptedAnswerId="13351" CreationDate="2010-12-25T12:55:11.280" Score="2" ViewCount="6245" Body="&lt;p&gt;What should I get (and where from) to play &lt;em&gt;RA2&lt;/em&gt; on Linux?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastEditorUserId="21177" LastEditDate="2012-04-27T19:00:21.990" LastActivityDate="2013-01-17T15:00:26.120" Title="How can I play Red Alert 2 on Linux?" Tags="|linux|command-and-conquer-red-alert-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13322" PostTypeId="2" ParentId="4725" CreationDate="2010-12-25T12:55:13.390" Score="1" Body="&lt;p&gt;This is something I've missed when playing Sims3 instead of Sims2.  Since you can only put your own music in the Custom Music folder, I find it a better solution to just disable the music in the game altogether and play music outside the game instead with iTunes or whatever.  Not an ideal solution, but at least you get to hear your own music all the time and not the annoying Sims music.  Also, you don't have the irritation of your music fading as you move from room to room, or having your sim turn the stereo off half way through your favourite song!&lt;/p&gt;&#xA;" OwnerUserId="5800" LastActivityDate="2010-12-25T12:55:13.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13323" PostTypeId="2" ParentId="13177" CreationDate="2010-12-25T13:41:08.217" Score="1" Body="&lt;p&gt;You can find the solution &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20080422231428AAbpoUc&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quoting from the site:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;go to frets on fire folder on my&#xA;  computor or whereever u can find it.&#xA;  click on data. click on songs then&#xA;  click on the song or the folder u want&#xA;  2 delete and it should delete the song&#xA;  and cassette so it doesnt show up&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Did you check the folder under %appdata%? It seems the program is still looking at another place. The simplest solution is just search your hard drive for that song name. You will probably get a folder somewhere in your application data folder also. Try deleting it from there and restarting the program.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="3696" LastEditDate="2010-12-26T06:20:14.020" LastActivityDate="2010-12-26T06:20:14.020" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13324" PostTypeId="1" AcceptedAnswerId="13325" CreationDate="2010-12-25T14:46:10.777" Score="3" ViewCount="1089" Body="&lt;p&gt;So I pretty much finished all Cataclysm quests and yet to see any quest that leads me to Deathwing.&lt;br&gt;&#xA;This is probably a dumb question, but weren't we supposed to go kill him like we did to Lich King?&lt;br&gt;&#xA;Or am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="5479" LastActivityDate="2010-12-25T15:00:49.673" Title="Where is Deathwing?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13325" PostTypeId="2" ParentId="13324" CreationDate="2010-12-25T15:00:49.673" Score="6" Body="&lt;p&gt;As of now, Deathwing is flying around the world, killing unsuspecting (or very saavy and suspecting) AFK players to award them with the &lt;a href=&quot;http://www.wowhead.com/achievement=5518/stood-in-the-fire&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stood in the Fire&lt;/a&gt; achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similar to the Lich King in Wrath and Illidan in TBC, he is intended to be the ultimate villain of this expansion, and players can expect a final confrontation with him in a raid released in whatever the final content patch of this expansion cycle will be. Given past trends, that'll probably be a patch 4.3 or patch 4.4. Between now and then, there's the Twilights Hammer, an Old God, Deathwings kids, and a whole lot of angry Elementals to deal with, not to mention possibly some other big baddies we haven't seen too much of yet this expansion like Azshara perhaps.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-25T15:00:49.673" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13326" PostTypeId="2" ParentId="13320" CreationDate="2010-12-25T15:24:04.890" Score="7" Body="&lt;p&gt;The problem is that you don't make rock things at the Metalsmith's Forge. To build it out of rock, go to your Mason's Workshop and &lt;kbd&gt;a&lt;/kbd&gt;dd a floodgate(&lt;kbd&gt;l&lt;/kbd&gt;). This will only construct a general rock floodgate though. To make sure that it's made out of Alunite, you should see &lt;a href=&quot;https://gaming.stackexchange.com/q/6335/118&quot; title=&quot;Can I limit my Masons to using *only* Microline?&amp;quot;&quot;&gt;this question&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2010-12-25T15:24:04.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13327" PostTypeId="1" CreationDate="2010-12-25T15:37:16.447" Score="4" ViewCount="540" Body="&lt;p&gt;I see people with scores of 189+ on the 60 second time attack.  I'm lucky to break 60 blocks.  What are some concepts those people are using to be so successful?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the Steam version of the game.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="3610" LastEditDate="2012-06-06T13:53:44.313" LastActivityDate="2012-06-06T13:53:44.313" Title="Getting good at Lumines" Tags="|lumines|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13328" PostTypeId="2" ParentId="13259" CreationDate="2010-12-25T16:18:09.547" Score="7" Body="&lt;p&gt;Class mods can also be your friend--depending on the character you choose, there should be at least one class mod that can give you ammo regen over time.  Roland (the soldier) is the best at this, but most characters have at least one ability they can use to get more ammo.  This could help you here, and overall.&lt;/p&gt;&#xA;" OwnerUserId="2593" LastActivityDate="2010-12-25T16:18:09.547" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13329" PostTypeId="1" AcceptedAnswerId="13334" CreationDate="2010-12-25T16:34:32.113" Score="3" ViewCount="2026" Body="&lt;p&gt;In &lt;code&gt;Just Cause 2&lt;/code&gt;, Steam version, there is an achievement called &lt;code&gt;Trying Anything Once&lt;/code&gt; that says &quot;&lt;strong&gt;Drive all 104 vehicles&lt;/strong&gt;&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But is 104 the number of vehicles with DLC or without? What is then the total number of vehicles that you can drive in Just Cause 2 with all DLC?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3114" LastEditDate="2012-11-20T19:34:39.650" LastActivityDate="2012-11-20T19:34:39.650" Title="How many vehicles are there in Just Cause 2?" Tags="|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13330" PostTypeId="1" CreationDate="2010-12-25T16:20:45.173" Score="35" ViewCount="151278" Body="&lt;p&gt;Is is possible to install a steam game and then play it without having to download a huge update file?&lt;/p&gt;&#xA;&lt;p&gt;I'm temporally on super slow broadband at my parents and want to play a game I got now, not in 10 hours.&lt;/p&gt;&#xA;" OwnerUserId="5818" OwnerDisplayName="Kurru" LastEditorUserId="185203" LastEditDate="2022-04-15T04:15:54.937" LastActivityDate="2022-04-15T04:15:54.937" Title="Can I run a steam game without updating it first?" Tags="|steam|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="13331" PostTypeId="2" ParentId="81470" CreationDate="2010-12-25T16:39:24.340" Score="14" Body="&lt;p&gt;Answer would be - it depends. Some games require activation, and it might start downloading soon after the activation is over. Try starting Steam in offline mode and then launch the game - and see if it works&lt;/p&gt;&#xA;" OwnerUserId="200" OwnerDisplayName="Sathya" LastActivityDate="2010-12-25T17:02:41.500" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13332" PostTypeId="1" CreationDate="2010-07-07T18:27:46.957" Score="8" ViewCount="5355" Body="&lt;p&gt;Can anyone get the game Worms: World Party running on Ubuntu? If so, how?&#xA;Since that game is old, I think there has to be a way.&lt;/p&gt;&#xA;" OwnerDisplayName="gcc" LastEditorUserId="9300" LastEditDate="2012-08-09T01:52:33.220" LastActivityDate="2012-10-24T12:06:35.910" Title="How do I run Worms: World Party on Ubuntu?" Tags="|linux|ubuntu|worms-world-party|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13333" PostTypeId="2" ParentId="13332" CreationDate="2010-07-07T19:02:33.790" Score="5" Body="&lt;p&gt;If it is a CD-ROM based game that normally installs on Windows, you may be able to get it installed and working using Wine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wine is a program that allows the installation and operation of Windows-based applications. I have successfully used it to install and play several games, but I've also failed to get some games working. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A very popular addition to Wine is called PlayOnLinux. Both Wine and POL can be installed using Ubuntu's built-in Software Center. Look for it in the 'Applications' menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="2075" OwnerDisplayName="Mistiry" LastActivityDate="2010-12-25T17:07:13.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13334" PostTypeId="2" ParentId="13329" CreationDate="2010-12-25T17:10:37.360" Score="8" Body="&lt;p&gt;104 is the number of vehicles without DLC. As far as I can tell, there are currently six DLC vehicles available, meaning that 110 is the total number of vehicles you can drive with all DLC.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-12-25T17:10:37.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13335" PostTypeId="1" CreationDate="2010-04-07T18:25:26.177" Score="28" ViewCount="7155" Body="&lt;p&gt;Is a game made for a Windows machine playable on a Mac?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to buy a new computer for gaming and would like to know if it's possible to play Windows games on a new Mac.&lt;/p&gt;&#xA;" OwnerDisplayName="Inter" LastEditorUserId="52800" LastEditDate="2013-10-30T03:47:06.573" LastActivityDate="2013-10-30T03:47:06.573" Title="Can I play games made for Windows on a Mac?" Tags="|macos|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13336" PostTypeId="2" ParentId="13335" CreationDate="2010-04-07T18:28:41.677" Score="11" Body="&lt;p&gt;No. Mac OS cannot play Windows games unless the game has been rewritten to specifically run on OS X. They are completely different operating systems. However, you can use Boot Camp or other such solutions to run Windows on a Mac to allow you to play your games, or look up which games you own are also sold for Mac.&lt;/p&gt;&#xA;" OwnerDisplayName="Kravlin" LastEditorUserId="8366" LastEditDate="2012-01-12T18:27:00.830" LastActivityDate="2012-01-12T18:27:00.830" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="13337" PostTypeId="2" ParentId="13335" CreationDate="2010-04-07T18:30:04.107" Score="5" Body="&lt;p&gt;Not natively.  You would end up either using bootcamp to run Windows on your mac or running VirtualBox (or similar) to run Windows on you mac.  Either way Windows will be running in some form...&lt;/p&gt;&#xA;" OwnerUserId="1868" OwnerDisplayName="Smalltown2000" LastActivityDate="2010-12-25T17:12:08.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13338" PostTypeId="2" ParentId="13335" CreationDate="2010-04-07T18:33:41.560" Score="7" Body="&lt;p&gt;You can use &lt;a href=&quot;http://www.codeweavers.com/products/cxgames/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crossover Games&lt;/a&gt; to run some native Windows games (only certain games will run well). A better alternative would be just running the full version of Windows in Bootcamp, VMWare Fusion, or Parallels.&lt;/p&gt;&#xA;" OwnerUserId="18" OwnerDisplayName="Kevin Y" LastEditorUserId="18" LastEditDate="2010-12-28T00:46:42.737" LastActivityDate="2010-12-28T00:46:42.737" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13339" PostTypeId="2" ParentId="13335" CreationDate="2010-04-07T18:37:21.917" Score="5" Body="&lt;p&gt;Yes and No.  Windows games will not run natively on MacOS.  However, there are &lt;a href=&quot;http://store.apple.com/us/browse/home/shop_mac/software/games?mco=OTY2ODUzMg&quot; rel=&quot;noreferrer&quot;&gt;games&lt;/a&gt; ported to or written for the MacOS.  Also there are ways to run &lt;em&gt;some&lt;/em&gt; windows games on a Mac (with varying degrees of success.)  Dual booting to windows, and virtualization are the most common ways to run Windows apps on a Mac.  Also of note, Steam is being ported to the MacOS and should open up opportunities for other publishers to follow.&lt;/p&gt;&#xA;" OwnerUserId="1120" OwnerDisplayName="Chris Nava" LastActivityDate="2010-12-25T17:12:08.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13340" PostTypeId="2" ParentId="11347" CreationDate="2010-12-25T17:20:57.300" Score="1" Body="&lt;p&gt;The only way to get the other maps is by buying the hardened or prestige editions. So far there is no official news about getting downloads for the other maps, but there is a rumor going around about how there will be free downloads. I'm not sure if it's true.&lt;/p&gt;&#xA;" OwnerDisplayName="Nick" LastEditorUserId="207" LastEditDate="2010-12-25T17:23:25.317" LastActivityDate="2010-12-25T17:23:25.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13346" PostTypeId="1" CreationDate="2010-10-12T16:30:23.157" Score="1" ViewCount="201" Body="&lt;p&gt;I have just set up my Xbox 360 on Live, but cannot hear other players' voices through the TV or headset. Any help? I have tried changing the settings but it's still not working.&lt;/p&gt;&#xA;" OwnerDisplayName="lee walker" LastEditorUserId="23" LastEditDate="2011-02-16T13:28:57.843" LastActivityDate="2011-03-18T13:33:38.287" Title="Xbox 360 voice problem" Tags="|xbox-360|technical-issues|voice-chat|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13347" PostTypeId="1" AcceptedAnswerId="13348" CreationDate="2010-12-25T17:44:08.913" Score="1" ViewCount="249" Body="&lt;p&gt;Is it possible to survive outside the town during the night if my character is stuck (due to the lack of AP) on a square that has 0 zombies on it?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastEditorUserId="207" LastEditDate="2010-12-25T17:45:57.673" LastActivityDate="2011-08-11T01:02:18.870" Title="Staying outside during the night" Tags="|die2nite|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13348" PostTypeId="2" ParentId="13347" CreationDate="2010-12-25T17:49:25.080" Score="4" Body="&lt;p&gt;No. If your character is not inside the town when the zombies attack, you die.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2010-12-25T17:49:25.080" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13350" PostTypeId="1" AcceptedAnswerId="13355" CreationDate="2010-12-25T18:01:54.767" Score="2" ViewCount="1679" Body="&lt;p&gt;As Die2Nite is originally a French game called Hordes, the English version was released a while after the French version. The result of this is that those of us who play the English version often get updates pushed to the servers months after the French receive them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interested in knowing what features and mechanics differ between these two versions of the game. Is there anywhere I can find an up-to-date list of these differences, or, barring that, could someone please make one and post it here?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="23" LastEditDate="2010-12-25T22:26:33.597" LastActivityDate="2010-12-26T20:47:14.220" Title="What are the differences between the English and French versions of Die2Nite?" Tags="|die2nite|version-differences|" AnswerCount="2" CommentCount="3" ClosedDate="2011-08-11T01:42:28.383" ContentLicense="CC BY-SA 2.5" />
  <row Id="13351" PostTypeId="2" ParentId="13321" CreationDate="2010-12-25T18:46:28.970" Score="7" Body="&lt;p&gt;Get &lt;a href=&quot;http://www.winehq.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wine&lt;/a&gt;. Wine allows you to run .exe files and consequently lets you run Window applications on Linux. While it's not guaranteed to work for RA2, it's very unlikely that you'd be able to get it to run on Linux using any thing if you can't get it to work with Wine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the &lt;a href=&quot;http://appdb.winehq.org/objectManager.php?sClass=application&amp;amp;iId=167&quot; rel=&quot;nofollow noreferrer&quot;&gt;AppDB&lt;/a&gt; page, it is reported to have silver/gold status, which means, it will most probably run fairly well, if not flawlessly. Check out the comments in each.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="4182" LastEditDate="2012-04-27T21:22:46.843" LastActivityDate="2012-04-27T21:22:46.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13352" PostTypeId="2" ParentId="5700" CreationDate="2010-12-25T19:16:12.977" Score="1" Body="&lt;p&gt;Use Phoenixes as Protoss. They don't even come close.&lt;/p&gt;&#xA;" OwnerDisplayName="studlo" LastEditorUserId="207" LastEditDate="2010-12-25T19:17:26.750" LastActivityDate="2010-12-25T19:17:26.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13353" PostTypeId="1" AcceptedAnswerId="13639" CreationDate="2010-12-25T20:40:03.713" Score="2" ViewCount="1312" Body="&lt;p&gt;I played Overlord II while I get stuck during rescuing green minion hive. I've killed all the sentiels and run the elevator but the main gate remains closed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to walk through the castle and search google but I found nothing.&lt;/p&gt;&#xA;" OwnerUserId="2237" LastEditorUserId="122" LastEditDate="2010-12-25T20:43:00.110" LastActivityDate="2012-09-11T14:26:12.460" Title="Overlord II - rescuing green minion hive - main gate does not open" Tags="|pc|overlord-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13354" PostTypeId="2" ParentId="10225" CreationDate="2010-12-25T22:39:23.953" Score="4" Body="&lt;p&gt;I wanted to post a comment, but I'm not able to yet. I hope someone will find this post helpful. &#xA;I would like to add that, as far as finding lost companions in Vault 22 is concerned, going there is not a solution in every situation. I lost Veronica while diving in Lake Mead - I managed to get ashore and teleported to another location, and she stayed in the water. I thought she would appear in the new location, but she didn't. Going to Vault 22 didn't help - she appeared by the elevator, but she would not follow me outside, and while talking to her there, she would move her hands as though swimming. I had to get back and try to find her, but it was a futile attempt, as I couldn't find her anywhere. I guess loading a previous savegame is the only solution for those who lost their companions under water.&lt;/p&gt;&#xA;" OwnerUserId="5809" LastActivityDate="2010-12-25T22:39:23.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13355" PostTypeId="2" ParentId="13350" CreationDate="2010-12-25T22:41:55.480" Score="5" Body="&lt;p&gt;The one main difference I've seen while perusing the hordes wikis and the public release notes is their season 2 feature:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Ghouls&lt;/strong&gt;, half infected citizens.&lt;p&gt;&#xA; You have a voracity gauge that fills up and to keep your sentience you must keep it below a red limit. You drop it by eating (human?) meat of any kind, and eating citizens alive nets you free hero days. Human meat also replenishes AP. You also get to stealthily enter and leave town and stay outside during the attack apparently. To balance, water is fatal, you must eat a citizen every day to survive and the risk.&lt;p&gt;&lt;/p&gt;&#xA; You can find out more at &lt;a href=&quot;http://www.hordes.fr/aide/les_goules&quot; rel=&quot;nofollow noreferrer&quot;&gt;the hordes.fr help pages.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additionally, some more features have been added. Links lead to spoilers.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;ul&gt;&#xA; &lt;li&gt;&lt;a href=&quot;http://www.hordes.fr/aide/camping_sauvage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Camping outside&lt;/a&gt; - if you do survive, you get bonuses to searches&lt;/li&gt;&#xA; &lt;li&gt;&lt;a href=&quot;http://www.hordes.fr/aide/ville_devastee&quot; rel=&quot;nofollow noreferrer&quot;&gt;Devasted cities&lt;/a&gt; - camping outside may let you outlive your fellow citizens. The town becomes completely useless in the process, however.&lt;/li&gt;&#xA; &lt;li&gt;&lt;a href=&quot;http://www.hordes.fr/aide/ermite&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hermit&lt;/a&gt; - higher chances to find food or water in the desert, which matters if you're on a 3+ day long expedition.&lt;/li&gt;&#xA; &lt;li&gt;&lt;a href=&quot;http://www.hordes.fr/aide/apprivoiseur&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tamer&lt;/a&gt; - you have a dog. The dog can carry items home for you. Put the dog on steroids and he'll even carry heavy objects.&lt;/li&gt;&#xA; &lt;li&gt;&lt;a href=&quot;http://www.hordes.fr/aide/saisons_et_classements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Seasons&lt;/a&gt; - each three months long, each with their own official town standings. Every town scores one point per citizen per day. Winners get, for the following season, a couple of perks (but no free hero days).&lt;/li&gt;&#xA; &lt;/ul&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2010-12-26T20:47:14.220" LastActivityDate="2010-12-26T20:47:14.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13356" PostTypeId="2" ParentId="11222" CreationDate="2010-12-25T23:34:39.810" Score="3" Body="&lt;p&gt;I found a way to move my hi-hat farther left without having to move either blue or green over to the left-hand side (which was driving me crazy). However, this will only work if you have an extra RB drum kit around to cannibalize. (Since the pieces of my RB1 kit turned out to be compatible, I assume an RB2 kit would be, but I don't know.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I removed the long clamp from between the blue and green cymbals. Then I took the yellow cymbal and its pole out of their clamp, replacing that pole with one leg (both the post and the foot) of my old RB1 drums. Finally, using the long clamp, I attached the yellow cymbal and its pole sticking out to the left of the RB1 pole.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the back of the left-hand side; the yellow cymbal is just above the picture frame. Note the two 'nested' feet at the bottom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YFAQ3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the back of the right-hand side. At first it was unchanged except for the removal of the cross-brace clamp; then I realized I could use the other leg of my old drums to stabilize the post of the green cymbal, which was wobbling without the cross-brace:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u6WgQ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's nothing attaching the green cymbal's post to the leg; I just adjusted the extra leg's height to sliiiightly higher than the bottom of the green post, so that when I nestled the base of the green post into the open upper end of the extra leg, the extra leg would take some of the weight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a drummer's-eye view of the result:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Pi1Fj.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4698" LastEditorUserId="1485" LastEditDate="2011-10-10T08:36:30.217" LastActivityDate="2011-10-10T08:36:30.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13357" PostTypeId="1" AcceptedAnswerId="17674" CreationDate="2010-12-26T00:43:09.393" Score="6" ViewCount="5158" Body="&lt;p&gt;Just picked this game up from the Steam sale, and I'm running into this crash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't assign any weapons to the shortcut keys since when I hit any number while in my inventory, my game immediately crashes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of a fix for this?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorDisplayName="user56" LastEditDate="2011-03-04T07:21:39.560" LastActivityDate="2014-08-12T20:23:34.223" Title="Inventory Crash in Fallout New Vegas" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13358" PostTypeId="1" AcceptedAnswerId="13361" CreationDate="2010-12-26T02:38:01.040" Score="9" ViewCount="9755" Body="&lt;p&gt;I built a mine on iron and at first it let me build swordsmen, but now it won't. I have not traded it away and I do not have other buildings making swordsmen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea why?&lt;/p&gt;&#xA;" OwnerUserId="5811" LastEditorUserId="8366" LastEditDate="2012-02-12T21:21:43.373" LastActivityDate="2012-02-12T21:21:43.373" Title="In Civilization V, I have iron but it won't let me build swordsmen" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13359" PostTypeId="1" AcceptedAnswerId="13360" CreationDate="2010-12-26T02:51:17.207" Score="2" ViewCount="1596" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/The_Dig&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Campaign/The_Dig&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Cheap Trick 3 When you're given&#xA;  control of the Laser Drill you can use scan...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't have scan in my command center. How can I scan then?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3610" LastEditDate="2012-06-18T09:26:45.227" LastActivityDate="2012-06-18T09:26:45.227" Title="Starcraft 2: The Dig - How do I scan?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13360" PostTypeId="2" ParentId="13359" CreationDate="2010-12-26T02:57:00.120" Score="5" Body="&lt;p&gt;You need to have advanced enough through the campaign to purchase the orbital command upgrade for the command center from the armory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to follow that particular trick, you'll need to complete more missions elsewhere to unlock the orbital command, and then return to the level with your enhanced gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I managed to get vision for the drill with cloaked wraiths (though there are a &lt;em&gt;ton&lt;/em&gt; of photon cannons as well).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-26T02:57:00.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13361" PostTypeId="2" ParentId="13358" CreationDate="2010-12-26T03:01:29.400" Score="13" Body="&lt;p&gt;In Civ V, certain bonus resources are limited in quantity -- Iron, Coal, Aluminum, Uranium, and Horses. Unlike in Civ IV where you either &lt;em&gt;had&lt;/em&gt; the resource, or you &lt;em&gt;did not&lt;/em&gt;, so-called &quot;strategic resources&quot; are a finite quantity -- if you only have one iron mine (and that iron mine yields a measly 2 Iron) you can only have 2 swordsmen, which are iron-dependent units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have any more of the resource, you can no longer build units that require it, and if you drop into a &lt;em&gt;deficit&lt;/em&gt; of the resource (due to war, end of a trade agreement, etc.) all units which require that resource take a hefty combat penalty until you accrue more of it (or they die, reducing the total draw from your civ's resources).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-26T03:01:29.400" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13362" PostTypeId="2" ParentId="13295" CreationDate="2010-12-26T03:04:25.410" Score="0" Body="&lt;p&gt;It may look like the game is applying an update over and over again, but it's actually applying each update since the original in sequence. Unlike most games, StarCraft II keeps old versions of itself lying around so that you can watch recordings and load saves from older versions of the game. There have been a bunch of updates since the game was first released, so the updater is applying all of them. Just give it time.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2010-12-26T03:04:25.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13363" PostTypeId="2" ParentId="13320" CreationDate="2010-12-26T04:03:23.900" Score="0" Body="&lt;p&gt;First see the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Magma-safe&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of magma-safe materials.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Some are metal, some are rock, so you &lt;em&gt;can&lt;/em&gt; build magma-safe metal floodgates at a Metalsmith's Forge given the right metal. If all you have access to at the moment is magma-safe stone, then you will have to construct those at the Mason's Workshop. Unfortunately, as Ullallulloo says, controlling which stone your masons use can be tricky. Sometimes it can be easier to order many more items constructed than you need, in the hopes that some of the construction uses the material you want.&lt;/p&gt;&#xA;&lt;p&gt;Also remember that you will need to use magma-safe mechanisms to control your floodgate.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-12-26T04:03:23.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13364" PostTypeId="2" ParentId="11562" CreationDate="2010-12-26T06:52:05.067" Score="4" Body="&lt;p&gt;Found a really great way: taunt them and then counter. Most of the time you will get a 1-hit-kill.&lt;/p&gt;&#xA;" OwnerDisplayName="GZEsickness" LastEditorUserId="122" LastEditDate="2010-12-26T07:31:29.993" LastActivityDate="2010-12-26T07:31:29.993" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13365" PostTypeId="2" ParentId="81470" CreationDate="2010-12-26T07:21:02.543" Score="3" Body="&lt;p&gt;Try running the game with steam in &quot;offline mode&quot;. I'm not sure what will happen if you switch to this if steam has already started downloading an update, but I think it's your best bet.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-26T07:21:02.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13366" PostTypeId="2" ParentId="13350" CreationDate="2010-12-26T09:14:52.177" Score="1" Body="&lt;p&gt;The French version has five hero types instead of three.&lt;/p&gt;&#xA;" OwnerUserId="5340" LastEditorUserId="207" LastEditDate="2010-12-26T16:52:55.457" LastActivityDate="2010-12-26T16:52:55.457" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13369" PostTypeId="1" AcceptedAnswerId="13391" CreationDate="2010-12-26T10:32:06.437" Score="4" ViewCount="311" Body="&lt;p&gt;On a Nintendo DSi there's an option to completely format the system memory. It's accessed from &lt;em&gt;configuration&lt;/em&gt; &gt; &lt;em&gt;format system memory&lt;/em&gt; and is so easy to select that even a 3-year-old could do it (and did!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can hide this option, or make the darn thing more difficult to hit? Even the confirmation is touch screen, making it very easy to use by &quot;accident&quot; :-(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Ditto for Wario Ware Touched's crazy &quot;delete all data&quot; option that was easier for the same 3-year-old to select than it was to restart a game - I had the whole thing unlocked as well!)&lt;/p&gt;&#xA;" OwnerUserId="290" LastActivityDate="2010-12-26T21:04:49.870" Title="Can I hide the &quot;Format System Memory&quot; option on the DSi?" Tags="|nintendo-dsi|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13370" PostTypeId="1" AcceptedAnswerId="13408" CreationDate="2010-12-26T11:01:12.013" Score="13" ViewCount="5349" Body="&lt;p&gt;The new (today!) version of Angry Birds (at least on iPhone) &lt;em&gt;offers&lt;/em&gt; the help of a new character: the Mighty Eagle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fail twice a level, the Mighty Eagle icon appears close to the &lt;em&gt;Pause&lt;/em&gt; icon.&lt;br/&gt;&#xA;Clicking on that ME icon brings the Apple &lt;em&gt;payment&lt;/em&gt; screen, so that you can get the Mighty Eagle to help you on that level (never tried, but seemingly it crashes the whole pigs construction and - I guess - you get a 3 stars by giving 0.99 cents).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The things is, to get 3 stars by playing normally, requires to reload the level a number of times! Making that ME icon to appear all the time, and I don't want to pay - &lt;em&gt;cheat&lt;/em&gt; - in order to get the 3 stars...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question:&lt;/strong&gt; Is there a way to prevent that Mighty Eagle icon to appear on the screen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes quite some place, and the screen is already pretty busy...&lt;br/&gt;&#xA;And while I don't intend to use that ME option, the icon is anyway available from the Pause / Restart screen.&lt;/p&gt;&#xA;" OwnerUserId="5816" LastEditorUserId="11290" LastEditDate="2011-07-28T18:02:29.890" LastActivityDate="2011-08-26T19:10:22.330" Title="Is there a way to disable the Mighty Eagle icon?" Tags="|angry-birds|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13371" PostTypeId="1" AcceptedAnswerId="13416" CreationDate="2010-12-26T12:41:22.103" Score="3" ViewCount="323" Body="&lt;p&gt;I do not really understand how expeditions work. Should I just go outside the town and follow the preassigned route or should I tell somebody first?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are expeditions something built in the game or is it just a game strategy that players agree on?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastEditorUserId="207" LastEditDate="2010-12-26T16:17:43.753" LastActivityDate="2010-12-27T09:22:33.617" Title="Expeditions in Die2Nite" Tags="|die2nite|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13372" PostTypeId="1" AcceptedAnswerId="13374" CreationDate="2010-12-26T13:27:17.370" Score="12" ViewCount="23203" Body="&lt;p&gt;Do you know if there exist a fancier user interface for Dwarf Fortress instead of the ASCII one?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastEditorUserId="304" LastEditDate="2010-12-27T22:15:16.077" LastActivityDate="2013-10-23T10:11:36.747" Title="A good UI for Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ClosedDate="2017-12-02T14:36:28.070" ContentLicense="CC BY-SA 2.5" />
  <row Id="13374" PostTypeId="2" ParentId="13372" CreationDate="2010-12-26T14:46:46.093" Score="13" Body="&lt;p&gt;Unfortunately, the only official dwarf fortress is the ASCII you know and love (or hate!). You've got several options, however:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Download a &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=57557.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;graphics pack mod&lt;/a&gt;, turning all the ascii characters into small images instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-External utilities like &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=66525.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Therapist&lt;/a&gt; can make assigning jobs much easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Download an external viewer, like &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=43260.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stonesense&lt;/a&gt;, to view your dwarf fortress in &quot;glorious&quot; isometric 3d.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-26T14:46:46.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13375" PostTypeId="2" ParentId="9305" CreationDate="2010-12-26T16:15:50.597" Score="1" Body="&lt;p&gt;Hostile can be a problem:&#xA;I just played a game where I was trying to get the full set of 15 Luxury Resources (Pearls, Furs, Cotton etc). I started a few wars to take some key cities. Then I found that everyone was hostile to me (something to do with &quot;warmongering&quot;?), and all the resources I had were absolutely useless because noone wanted to buy them off me. That rendered my Bazaars partially useless as well (I was playing as Harun and his special Bazaar improvement can double your resources).&lt;/p&gt;&#xA;" OwnerUserId="5442" LastActivityDate="2010-12-26T16:15:50.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13376" PostTypeId="2" ParentId="8346" CreationDate="2010-12-26T16:34:49.293" Score="52" Body="&lt;p&gt;Good question. I've been playing on Prince level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, going to war can be very beneficial but also: Hostile/Guarded Civilizations are next to impossible to trade with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may be able to go to war without diplomatic penalty by signing a Defensive Pact with a friend, and then paying the leader that you want to go to war with, to Declare War on your friend. However the very act of Declaring Friendship nearly always results in getting just about everyone else displeased, precisely what we are trying to avoid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can Declare War freely if you pay everyone else to declare war on him/her first. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Declaring war, on an map filled with islands, at the beginning of the game as soon as make first contact with other Civilizations is OK. Nobody will accuse you of warmongering, like they do later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the big problem is this: you go to war, you demolish them, you &lt;em&gt;don't&lt;/em&gt; commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of a village on some lonely tundra. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declarations of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with India, Arabia and Siam. So I paid India, Arabia and Siam to Declare war on America. They only stayed at war for a relatively short time, but I it seemed to sour relationships enough, to stop America poisoning everyone against me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also steal Workers from your enemy and march them over to Barbarian camps whereby they will be captured. Then when your enemy begs for peace, and you accept, immediately sack the Barbarian camp, and return the worker. This will create the green &quot;You freed their captured citizens!&quot; pacifier which often is enough to prevent them Denouncing you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also worth noting that your enemy can only Denounce you (and thereby turn everyone against you) &lt;strong&gt;&lt;em&gt;once&lt;/em&gt;&lt;/strong&gt; you have made peace with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I also played one game where I sacked a City-State and Siam Denounced me as a warmonger, but then reloaded the auto-save and sacked the City State again + also paid Siam a stack of gold. And then they didn't Denounce me.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So not only is it possible to declare war on Civs without diplomatic problems you can also commit genocide&lt;/strong&gt; with impunity, through &lt;strong&gt;the&lt;/strong&gt; Wonderful &lt;strong&gt;Use of Genocidal Proxies!&lt;/strong&gt;&#xA;e.g. after capturing all but 1 city from your enemy, pay a nearby Civ to declare war on your enemy, (perhaps also gift them 1 or 2 Longswordsmen), then hammer the last city of your enemy yourself with your navy until their green city defence bar is at zero. Then wait...eventually......&#xA;the last city will be captured, (and everyone will dislike/denounce your mercenary Civilization for doing the dirty deed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, paying other Civs to Declare War, will sometimes convert Neutral Civs to Friendly status (in fact it seems it may also sometimes make your enemy Friendly after he/she sues for peace)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;My 10 point plan for keeping everyone Friendly is as follows:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Never Declare War, (instead annoy your enemy until he/she Declares War)&lt;/li&gt;&#xA;&lt;li&gt;Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&lt;/li&gt;&#xA;&lt;li&gt;Don't Commit Genocide, (don't kill their last city or murder City States)&lt;/li&gt;&#xA;&lt;li&gt;Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&lt;/li&gt;&#xA;&lt;li&gt;Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&lt;/li&gt;&#xA;&lt;li&gt;Respect others space (don't build cities near them or buy/steal land from anyone unless you are trying to annoy them into Declaring War. Culture bombing civs is not ok, culture bombing City States is OK, even if they are allied with a Civ)&lt;/li&gt;&#xA;&lt;li&gt;Be a little wary of peace treaties that give you 20 new puppet cities as it may occasionally bring a Denounciation through the &quot;They believe we are building new cities too aggressively!&quot; trigger.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;NB this plan doesn't work all the time - it does help but the game is geared towards war, like walking on egg shells. However since following this plan + paying other civilization to Declare War on my enemies, I have had all 11 other Civilizations on Friendly status (currently I have all Civs Friendly with 2 completely destroyed by proxies and the other 1 Guarded on a little one hex island, but not Denouncing me).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Guarded and Afraid (btw the last of these is rare, only appearing if you get the white &quot;They fear your might&quot; trigger).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pacifiers/reasons for friendship (green):&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;You freed their captured citizens!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;We have made a public Declaration of Friendship!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;We have Denounced the same leaders!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;They desire friendly relations with our empire.&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;We have made Declarations of Friendship with the same leaders!&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Triggers/reasons for hostility (red):&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;They asked you to stop buying land near them, and you ignored them!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;They believe you are a warmongering menace to the world!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;They believe we are building new cities too aggressively!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;They covert lands that you currently own!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;They have denounced us!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;They suspect we might be a threat to them.&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;We have denounced them!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&lt;/li&gt;&#xA;&lt;li&gt;&quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&lt;/li&gt;&#xA;&lt;li&gt;&quot;You are at war!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You are competing for the favor of the same City-State!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You built wonders that they coverted!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You demanded that they not settle near your lands!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You have attacked City-States under their protection!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You have gone to war in the past!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You have made a Declaration of Friendship with one of their enemies!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You made a promise to join in a cooperative war against another empire, and then broke it!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You made a promise to move your troops from their borders, and then broke it!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You made a promise to stop expanding near them, and then broke it!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You made a trade demand of them!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You refused to move your troops away from their borders when they asked!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;You stole their territory with a Great Artist!&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Your friends found reason to Denounce you!&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, (as i said before), if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to Denounce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder:  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it&quot;&gt;Are Declarations of Friendship worth it?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5442" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2012-05-31T18:34:51.160" CommentCount="1" CommunityOwnedDate="2010-12-30T14:46:59.820" ContentLicense="CC BY-SA 3.0" />
  <row Id="13377" PostTypeId="2" ParentId="12805" CreationDate="2010-12-26T16:39:09.707" Score="3" Body="&lt;p&gt;I've beat Terran with Protoss using photon rush.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build probes constantly, 1st build probe will go to opponent, all others - go to minerals; 10-12 actually should be enough.&lt;/li&gt;&#xA;&lt;li&gt;Build the 1st pylon outside of the opponent's start location - if you build it in the opponent base (after the choke) he will attack the pylon with large amount of SCVs. The Pylon should be built as close to the opponent base as possible.&lt;/li&gt;&#xA;&lt;li&gt;Build 1 forge.&lt;/li&gt;&#xA;&lt;li&gt;Build 2 cannons close to the opponent base - they will shoot up the ramp soon.&lt;/li&gt;&#xA;&lt;li&gt;When these cannons are almost complete, send a probe to the opponent's base and build 1 cannon (you 1st pylon should give enough space for 1-2 cannons).&lt;/li&gt;&#xA;&lt;li&gt;Opponent will try to attack your building cannon, but your first 2 cannons should be able to protect them. Keep you probe from being killed by SCVs/marines.&lt;/li&gt;&#xA;&lt;li&gt;Build new pylon close to new cannon, once the new pylon is done, build 1-2 additional cannons not to far away from the 3rd cannon; it should be able to protect the new building. The new cannons should also be able to attack the command center.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;After the last cannons been build they will start shooting the command center. The AI will give up quickly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did the above and finished sometime around 4:30.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-03-03T15:04:11.863" LastActivityDate="2011-03-03T15:04:11.863" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13378" PostTypeId="1" AcceptedAnswerId="13400" CreationDate="2010-12-26T16:43:06.210" Score="4" ViewCount="2030" Body="&lt;p&gt;I would like to have 'scan' for 'The Dig' mission. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which other mission should I pass to get it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3610" LastEditDate="2012-06-18T09:26:39.987" LastActivityDate="2012-06-18T09:26:39.987" Title="What mission order should I use in order to get an orbital command by &quot;The Dig&quot;?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13380" PostTypeId="2" ParentId="81470" CreationDate="2010-12-26T16:54:33.990" Score="7" Body="&lt;p&gt;If you have the actual disc, or a Steam backup disc, then yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once a Steam game is installed, you can go to your Steam library, right-click the game's name, choose Properties, click the Updates tab, and change the Automatic Updates dropdown to &quot;Do not automatically update this game.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a good idea to go into Offline mode before doing this, or launching Steam while not connected to a network so that it doesn't start downloading the update automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Important Note&lt;/strong&gt;: Turning off auto-update is almost worthless on multiplayer games, as the servers tend to run the latest version.  This includes such popular games as Counter-Strike (original and Source) and Team Fortress 2.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2010-12-26T16:54:33.990" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13383" PostTypeId="1" AcceptedAnswerId="13386" CreationDate="2010-12-26T18:22:52.590" Score="7" ViewCount="754" Body="&lt;p&gt;So, apparently everyone in town received some Christmas gifts in &lt;a href=&quot;http://www.die2nite.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Die2Nite&lt;/a&gt;, including a &lt;em&gt;Utility Belt&lt;/em&gt;, a &lt;em&gt;Letter With no Address&lt;/em&gt;, and a vial of &lt;em&gt;Suspicious Looking Plum Juice&lt;/em&gt;.  Now, I do love Plum Juice dearly, so normally I'd just quaff it in one go, but a few things are stopping me.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There is a little skull and crossbones in the icon for the Juice - It matches the one in the icon for &lt;em&gt;Poison&lt;/em&gt;.   Hmmm...&lt;/li&gt;&#xA;&lt;li&gt;I was &lt;strong&gt;warned&lt;/strong&gt;, as was everyone else involved in the game a few days beforehand with the following: &lt;em&gt;&quot;Don't drink the Plum Juice!&quot;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Does anyone know definitively what the Plum Juice does?&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Here is some information and speculation from a current member of my town:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Apparently it does absolutely nothing,&#xA;  according to the forums, making it&#xA;  really only useful for cooking meals?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;I think, unless it's a joke by the&#xA;  developers, that it has a delayed&#xA;  effect, maybe giving you an infection&#xA;  in a night or two. This way they'd&#xA;  trap the most people into drinking it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-01-02T04:24:57.940" Title="What Does Plum Juice Taste Like?" Tags="|die2nite|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13385" PostTypeId="2" ParentId="13372" CreationDate="2010-12-26T18:50:38.030" Score="9" Body="&lt;p&gt;I'd suggest the &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=59026.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lazy Newb pack&lt;/a&gt; as a great place to start. It includes several different tile sets, as well as many useful utilities (like Dwarf Therapist and more).&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-26T18:50:38.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13386" PostTypeId="2" ParentId="13383" CreationDate="2010-12-26T19:43:18.880" Score="5" Body="&lt;p&gt;Given a hero with a kitchen, it can be &quot;cooked&quot; into a delicious meal with 100% success rate. That food can be eaten with no ill effects... so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for eating before cooked, I haven't been in a position where I was OK with dying so I haven't tried it out.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2010-12-26T19:43:18.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13387" PostTypeId="1" CreationDate="2010-12-26T20:06:46.263" Score="7" ViewCount="115897" Body="&lt;p&gt;I am just starting Mass Effect 1 for the first time.  I looked at the classes and the Biotics looked cool so I chose the class that does them.  But now I am seeing that I only get a pistol and my biotic abilities are not that great (I tried to throw a Geth and it did not do much.  I had to use my pistol to kill it).  It also took a very very long time to recharge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play RPG games I usually go for the magic user class, so the biotics seemed to be the analogous class.  I am also familar to starting with magic missile and a dagger.  So if the Biotics will get better I am willing to tuff it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, will they get better?  Or should I go with the half biotic half fighter class?  (I usually steer away from dual classes because you get to be OK at both but not really great at either.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, should I just be the fighter?  Any input from someone who has played the game?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="3610" LastEditDate="2012-06-26T12:40:36.743" LastActivityDate="2012-09-05T21:53:56.767" Title="Which class is the most powerful/useful in Mass Effect 1?" Tags="|mass-effect|" AnswerCount="8" CommentCount="0" ClosedDate="2012-09-22T00:12:34.143" ContentLicense="CC BY-SA 2.5" />
  <row Id="13391" PostTypeId="2" ParentId="13369" CreationDate="2010-12-26T21:04:49.870" Score="4" Body="&lt;p&gt;Just received one the other day for my 4-year-old, so just learning everything, but...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can enable Parental Controls and it appears to restrict access to a lot of functions. It will not hide the button completely, but unless your 3-year-old can figure out the 4 digit pin you choose, they won't be able to access that area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Parental Controls options allow you to restrict access to other things like levels of games playable, PictoChat, DS Download Play, the Browser, the Shop. I believe just by setting up parental controls, it automatically restricts access to certain system settings because they are not provided as part of the setup options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you missed Parental Controls in the initial setup, go to Settings, Parental Controls (Page 3) to start the setup.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-12-26T21:04:49.870" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13392" PostTypeId="1" AcceptedAnswerId="14537" CreationDate="2010-12-26T21:08:04.240" Score="3" ViewCount="235" Body="&lt;p&gt;In Wii Fit Plus I have two Miis and two pets. For some reason it binds the &quot;wrong&quot; pet to the &quot;wrong&quot; Mii. Essentially I'm playing with my girlfriend's dog, and she's playing with mine.&lt;br&gt;&#xA;Is there anything I can do about this?&lt;/p&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="5581" LastEditDate="2010-12-26T21:14:16.493" LastActivityDate="2011-01-13T17:05:00.760" Title="Wii Fit Plus: any way to choose which pet belongs to which person?" Tags="|wii-fit-plus|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13394" PostTypeId="2" ParentId="13387" CreationDate="2010-12-26T21:45:04.240" Score="7" Body="&lt;p&gt;I played through with a Biotic and the abilities get noticably better with upgrades - however you're never really a counterpart of a firemage, you're still mostly a support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example you get the ability to raise in the air the whole room of oponents or to pull them into black hole, but still you need your companions to actually shoot them. So you won't be throwing fireballs around in this game as a biotic, but you still get pretty powerful with disabling spells until end of the game.&lt;/p&gt;&#xA;" OwnerUserId="1696" LastActivityDate="2010-12-26T21:45:04.240" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13395" PostTypeId="2" ParentId="13370" CreationDate="2010-12-26T21:46:25.903" Score="3" Body="&lt;p&gt;As of now with the current version (v 1.5.0), No, there doesn't appear to be any permanent way to remove the Mighty Eagle icon from ever showing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I saw, it shows up after the 3rd or 4th replay of a level. If you click on the icon, and then close it with the X, it will disappear, but then it shows back up on the 3rd or 4th replay of the level. I tried running in airplane mode as well, with the same results. There don't appear to be any menu settings allowing it to be removed or moved to another area on the screen.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-12-26T21:46:25.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13396" PostTypeId="1" AcceptedAnswerId="13397" CreationDate="2010-12-26T21:58:27.007" Score="6" ViewCount="346" Body="&lt;p&gt;When you die outside the town in die2nite, what happens to the things in your satchel and/or your body? Do they disappear or do the object remain on the block where you die? If not, do my possessions remain on the block on which I die (so that the remaining citizens can make use of them)?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2010-12-26T22:05:01.820" Title="What happens to your possessions and/or your body when you die in die2nite?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13397" PostTypeId="2" ParentId="13396" CreationDate="2010-12-26T22:05:01.820" Score="7" Body="&lt;p&gt;Yes. If you die in the World beyond, your possessions do stay on the square where you were eaten. Your fellow citizens can then travel to the square and retrieve them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you die in your house, your possessions can also be retrieved (stolen) by other citizens, but your corpse is also left behind, and can wake up and kill everyone if it isn't... taken care of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Methods of 'taking care of' include, but are not limited to watering, dragging out and barbecuing.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2010-12-26T22:05:01.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13398" PostTypeId="2" ParentId="10415" CreationDate="2010-12-26T22:07:36.840" Score="0" Body="&lt;p&gt;You can create one with Kinect as long as it's on a separate account.&lt;/p&gt;&#xA;" OwnerDisplayName="Jack" LastEditorUserId="12087" LastEditDate="2011-11-10T19:02:24.457" LastActivityDate="2011-11-10T19:02:24.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13399" PostTypeId="2" ParentId="13387" CreationDate="2010-12-26T22:19:55.013" Score="4" Body="&lt;p&gt;The trick with the biotic in ME1 is that it requires you to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Play through the game with another class to unlock a better weapon (i.e. get 150 kills with the soldier to unlock assault rifles).&lt;/li&gt;&#xA;&lt;li&gt;Get a really high end biotool, like the Savant X, which drastically reduces cooldown duration and boosts power of your biotics.&lt;/li&gt;&#xA;&lt;li&gt;Be at very late game unless you level up a lot to get good skills up faster.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If done properly, the biotic is extremely overpowered in ME1, by the end of the game, my biotic had a permanent barrier (it recharges before it wears off/gets removed), can sling singularity and lift all over the place, and shoot anything I need to kill with an assault rifle.  Between singularity, lift, and stasis (I went with the Bastion class), I was able to kill the final boss without it taking a single shot at me, which made it kind of boring :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some skills to focus on which comes very handy is push and lift, push enemies off of ledges and lift will keep them helpless.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="19827" LastEditDate="2012-06-26T12:46:37.550" LastActivityDate="2012-06-26T12:46:37.550" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13400" PostTypeId="2" ParentId="13378" CreationDate="2010-12-26T22:21:19.360" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/Armory#Terran_Building&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Liquipedia&lt;/a&gt;, you must complete 12 missions to unlock the Orbital Command upgrade in the Armory. Going by the prerequisite structure &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign#Missions&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, one possible mission order may be:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Liberation Day&lt;/li&gt;&#xA;&lt;li&gt;The Outlaws&lt;/li&gt;&#xA;&lt;li&gt;Zero Hour&lt;/li&gt;&#xA;&lt;li&gt;The Evacuation&lt;/li&gt;&#xA;&lt;li&gt;Outbreak&lt;/li&gt;&#xA;&lt;li&gt;Smash and Grab&lt;/li&gt;&#xA;&lt;li&gt;The Devil's Playground&lt;/li&gt;&#xA;&lt;li&gt;Welcome to the Jungle&lt;/li&gt;&#xA;&lt;li&gt;Safe Haven (or Haven's Fall)&lt;/li&gt;&#xA;&lt;li&gt;The Great Train Robbery&lt;/li&gt;&#xA;&lt;li&gt;Cutthroat&lt;/li&gt;&#xA;&lt;li&gt;Engine of Destruction&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="617" LastActivityDate="2010-12-26T22:21:19.360" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13401" PostTypeId="2" ParentId="13371" CreationDate="2010-12-26T22:22:08.757" Score="3" Body="&lt;p&gt;you just usually follow the route.  There's no way of moving entire groups of people, so there will be laggers.  The only thing planning an expedition and mapping it out is to show others where you are going, but mostly its only something players agree on doing together and requires lots of coordination on the forums to pull off.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2010-12-26T22:22:08.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13402" PostTypeId="2" ParentId="12805" CreationDate="2010-12-26T22:28:09.833" Score="2" Body="&lt;p&gt;I was able to beat TvT on very hard in under 5 minutes using a &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Planetary_Fortress_Rush&quot; rel=&quot;nofollow noreferrer&quot;&gt;Planetary Fortress Rush&lt;/a&gt;.  Haven't done insane yet, but it might work there also.  You need to do this on the Scrap Station map, it is the only one with starting points close enough together.&lt;/p&gt;&#xA;" OwnerDisplayName="Keith Randall" LastActivityDate="2010-12-26T22:28:09.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13403" PostTypeId="2" ParentId="13371" CreationDate="2010-12-26T23:17:15.783" Score="0" Body="&lt;p&gt;The way &lt;strong&gt;I&lt;/strong&gt; run expeditions is to post a thread in the forums, announcing start time/route/etc, and we all move together &lt;em&gt;AT THE SAME TIME&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used to simply use the forum thread to communicate, but now I use IRC. The key distinction is that an expedition of say only 4 people a) travel safely, and b) travel quickly and efficiently. You can clear many squares on one pass, and - unless you decide to stop to auto-search - you are usually finished inside 20-30mins. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the expedition is completed, the plan is deleted and the thread is closed - so that stray players don't follow 10hrs after you and get themselves trapped!&lt;/p&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2010-12-26T23:17:15.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13407" PostTypeId="1" AcceptedAnswerId="13413" CreationDate="2010-12-27T01:54:42.197" Score="2" ViewCount="756" Body="&lt;p&gt;I know statues, and walls block movement.&#xA;I know chairs don't.&#xA;Do chairs slow dwarves down? What about other things? Armor stands, cabinets, etc?!&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="1804" LastEditDate="2010-12-27T02:20:44.833" LastActivityDate="2010-12-27T04:43:32.080" Title="What constructions/items slow or block Dwarf movements?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13408" PostTypeId="2" ParentId="13370" CreationDate="2010-12-27T02:32:27.730" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://www.angrybirdsnest.com/2010/12/angry-birds-mighty-eagle-explained/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This web page&lt;/a&gt; explains how the Mighty Eagle works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The salient points are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You will not receive any stars or points from using the Mighty Eagle - your performance is considered in relation to a completely separate 'Eagle Score'&lt;/li&gt;&#xA;&lt;li&gt;It's not a one-use item - once you purchase the Mighty Eagle you will have permanent access to it. However you can only use it once per hour on levels that you haven't beaten yet.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So you could purchase the Mighty Eagle and then use it (without receiving any points or stars and thus not cheating), and the icon would presumably not be available on that level, or any subsequent unlocked levels for the next hour. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt; - I haven't purchased it myself, but after reading about it there's a strong possibility I will!&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2010-12-27T02:32:27.730" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13410" PostTypeId="2" ParentId="10415" CreationDate="2010-12-27T03:45:17.903" Score="0" Body="&lt;p&gt;I think you only get one avatar per account. Try logging out of your active account (you will need to re-enter your password when you log back in later). Once you've logged out, the Xbox should let you create an entirely new account with its own avatar. I suspect this means that the new account will not be able to access Xbox Live without a separate subscription. Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="2387" LastActivityDate="2010-12-27T03:45:17.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13411" PostTypeId="2" ParentId="13335" CreationDate="2010-12-27T03:55:04.600" Score="-1" Body="&lt;p&gt;The answer is &quot;no&quot;, as many other people have said. However, a lot of popular and indie games are available for MacOS X. See &lt;a href=&quot;http://www.apple.com/games/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apple's gaming website&lt;/a&gt; and &lt;a href=&quot;http://store.steampowered.com/browse/mac&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Mac games section of Steam&lt;/a&gt; for some examples. This is the tiniest fraction of all the games available for Windows, but well-selling games tend to get ported quite quickly. Some big-name games of recent years which work on MacOS X include &lt;em&gt;The Sims&lt;/em&gt; (1, 2 and 3), &lt;em&gt;Civilization V&lt;/em&gt;, &lt;em&gt;Starcraft 2&lt;/em&gt; and &lt;em&gt;Dragon Age: Origins&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2387" LastActivityDate="2010-12-27T03:55:04.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13412" PostTypeId="2" ParentId="11571" CreationDate="2010-12-27T04:33:54.833" Score="2" Body="&lt;p&gt;The &lt;a href=&quot;http://www.wowhead.com/npc=1096&quot; rel=&quot;nofollow noreferrer&quot;&gt;Venture Co. Workers&lt;/a&gt; (Geologists, etc.) clustered around the aptly named &quot;Venture Co. Base Camp&quot; in Northern Stranglethorn give 5 Booty Bay rep when killed, and 2 for the other three goblin towns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is in patch 4.0.3a, post-Cataclysm and post-Shattering. I'm not sure they'll get you all the way to Exalted, but they'll at least bring you up through Friendly, which is all you really needed, right?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-27T04:33:54.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13413" PostTypeId="2" ParentId="13407" CreationDate="2010-12-27T04:43:32.080" Score="4" Body="&lt;p&gt;Very few buildable things in Dwarf Fortress block movement. As you witnessed yourself, Tables and chairs are casually ignored. There are two principle items that block movement (nothing &lt;em&gt;slows&lt;/em&gt; movement, unless the dwarf is carrying something particularly heavy, like an elephant cage)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Constructions -- specifically walls. Dwarves can't go through walls, natural or constructed (duh!). Also included in this category are Flood Gates, Bars (horizontal &lt;em&gt;or&lt;/em&gt; vertical, for their respective directions), raised bridges, and locked doors / hatches. Statues, windows, etc.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Workshops -- The specifics of which workshops block which spaces varies greatly based on the workshop itself. Do mind the jeweler's workshop, one of the few workshops to block the three leftmost squares of the workshop's 3x3 grid; more than one dwarven overseer has accidentally locked their poor jeweldwarves inside 3x3 rooms when they arrived to construct the workshop.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-27T04:43:32.080" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13414" PostTypeId="2" ParentId="13387" CreationDate="2010-12-27T05:12:40.323" Score="3" Body="&lt;p&gt;Everybody's got their own playstyle, and you've got to choose your own, but my first playthrough was the soldier class, and even with the bonuses, I got sick of playing with the biotic class on my second play and gave up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As yx01 said, yeah, you can lift targets up if you want, but that's really what the rest of your squad is there for.  Until you get to a high level (and perhaps even then) the ability to put fire downrange, accurately, at high volumes, trumps basically everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, if you really, really love being a biotic, you &lt;em&gt;can&lt;/em&gt; do it on your first playthrough, but odds are, you won't have a good time.  I feel that the game is really best played as a soldier first, and then any other class on your second trip through.  With what you've said about playing ME2 after this, I'd recommend a soldier build.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2010-12-27T05:12:40.323" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13416" PostTypeId="2" ParentId="13371" CreationDate="2010-12-27T09:22:33.617" Score="3" Body="&lt;p&gt;Expeditions are what you make of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can create an expedition from Town Gates → Expedition. From there, click on the map to make waypoints, name your expedition and save it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can select an existing expedition from the map interface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, when you'll be in the world behind, a small arrow will point to your next waypoint, making it easy to follow the path you defined.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You only need expeditions if your trip is complex (e.g. to work around zombie infested areas) or if you are travelling in groups. Group expeditions should be planned on the forums (or on whatever other communication channels you have); otherwise, you should assume that the plan has no particular use and you should ignore it (or use it to explore a &lt;em&gt;different&lt;/em&gt; path.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-27T09:22:33.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13418" PostTypeId="1" AcceptedAnswerId="13924" CreationDate="2010-12-27T11:04:56.147" Score="3" ViewCount="266" Body="&lt;p&gt;I've returned to an area of the level I've already visited and a new patch of monsters emerged from the ground, similar to the batch I've originally encountered in that area. Does this mean that monsters endlessly respawn when continually re-visiting areas, or is there a limit to the number of spawns?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the respawn is unlimited, does it also mean that revisiting areas is a good way to reach higher scores by killing more and more monsters?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-01-04T22:29:50.237" Title="Do monsters endlessly respawn in Lara Croft &amp; The Guardian of Light?" Tags="|lara-croft-the-guardian-of-light|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13419" PostTypeId="2" ParentId="13387" CreationDate="2010-12-27T14:13:16.290" Score="13" Body="&lt;p&gt;This question is somewhat moot. All classes are equally effective in their own right and since it is a squad based game any shortages that your character may have can easily be augmented with other squad members.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now as others have mentioned the Biotic (and the Tech) may indeed feel like support classes in ME1, especially at the begining of the game. But by the end they can all lay down the pain in equal parts (through better equipment and assigned talent points).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are seriously concerned about only having a pistol (which would seem odd if you are used to playing mage classes) you can do as &lt;a href=&quot;https://gaming.stackexchange.com/questions/13387/which-class-is-the-most-powerful-useful-in-mass-effect-1/13399#13399&quot;&gt;yx01 suggested&lt;/a&gt; and play through as a Soldier one time and get the requisite kills with each weapon which will unlock those weapons for future, new Shepards in the form of a single bonus talent at character creation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind too that if you intend to import this character (or any) into ME2 that you are able to change their class shortly into the game if you desire (which seems somewhat contrary to the plot, but whatever) and in ME2 both the Biotic and Tech classes definately come into their own thanks to combos and some new talents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in the end the choice is really yours and depends on what style you prefer when playing squad-based third-person shooter RPGs.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2010-12-28T02:20:01.897" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13420" PostTypeId="1" AcceptedAnswerId="13454" CreationDate="2010-12-27T14:34:54.670" Score="9" ViewCount="1893" Body="&lt;p&gt;I remember seeing quite a while ago an &quot;official-looking&quot; PDF file containing a complete reference of HoMM III, including, most importantly, information on Adventure Map objects (such as probabilities of getting a certain reward when attacking an Imp Cache, and the number of guards).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I have found two sites on the Internet that feature that information, I've been unable to obtain the original file, nor to learn about its nature. I also couldn't find it in my HoMM3 Complete distribution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question: where can I find this file? Thank you.&lt;/p&gt;&#xA;" OwnerUserId="4101" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:35:07.593" LastActivityDate="2013-06-08T17:29:03.140" Title="Heroes of Might &amp; Magic 3 adventure map object reference" Tags="|heroes-of-might-and-magic-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13422" PostTypeId="2" ParentId="5355" CreationDate="2010-12-27T17:20:40.550" Score="3" Body="&lt;p&gt;A key thing to remember with this sort of mission is that you can get the achievement &lt;em&gt;even if you fail the mission&lt;/em&gt;. So feel free to do an all-or-nothing blitz to kill their base, while doing only the minimum to secure your own. Once you kill 50 buildings, you can restart it and finish it cleanly, or just restore to a save.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2010-12-27T17:20:40.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13423" PostTypeId="1" AcceptedAnswerId="16101" CreationDate="2010-12-27T17:36:26.333" Score="0" ViewCount="4621" Body="&lt;p&gt;So recently I decided I wanted to play COD4 again, so I downloaded and installed from Steam. The single player runs fine, but the multiplayer errors out everytime: &quot;iw3mp.exe has stopped working&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen a few fixes for Vista around the net. Please do not respond with the &quot;Stereo Mixer&quot; fix, because there is no such thing in Windows 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I need to do to fix this error so I can play COD4 multiplayer again?&lt;/p&gt;&#xA;" OwnerUserId="5145" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:34:20.947" LastActivityDate="2013-10-22T18:34:20.947" Title="I'm getting &quot;iw3mp.exe has stopped working&quot; on Multiplayer in Windows 7" Tags="|technical-issues|call-of-duty-4-modern-warfare|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13424" PostTypeId="2" ParentId="13387" CreationDate="2010-12-27T17:43:32.477" Score="2" Body="&lt;p&gt;I really enjoyed playing the biotic/soldier class (I believe it's the Vanguard).  I could use a pistol and shotgun, and I specced in the sniper for my optional skill, so I could get my kills in.  Once my biotics got high enough I was pretty unstoppable.  I always included a high tech member in my party (Talia usually) and someone who could take a hit (Ashley) and we burned the place down.  This was my second playthru tho, and I went as a soldier the first time and got most of my weapon achievements. I have them all now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just started ME2 this weekend.  Awesome.&lt;/p&gt;&#xA;" OwnerUserId="5694" LastActivityDate="2010-12-27T17:43:32.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13425" PostTypeId="1" AcceptedAnswerId="13426" CreationDate="2010-12-27T17:49:31.083" Score="10" ViewCount="696" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Calldown:_MULE&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Calldown:_MULE&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Also, MULEs can mine over other SCVs&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What this means? Does it mean that MULE and SCV can work on one mineral patch in the same time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I've tried to look on that during game, but can' figure out.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="122" LastEditDate="2011-02-12T14:54:11.393" LastActivityDate="2011-02-12T14:54:11.393" Title="StarCraft2: MULE - can he work on one mineral patch with another SCV in parallel?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13426" PostTypeId="2" ParentId="13425" CreationDate="2010-12-27T17:55:48.800" Score="15" Body="&lt;p&gt;Yes, that's precisely what it means - a mule can mine a mineral patch which is already being mined by 3 SCVs (which is the maximum number of SCVs on a single patch). Consequently, mules can increase the mineral income even for expansions already completely saturated (24 SCVs on minerals).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two mules can't mine from the same patch, by the way.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-12-27T18:01:06.410" LastActivityDate="2010-12-27T18:01:06.410" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13427" PostTypeId="2" ParentId="12904" CreationDate="2010-12-27T17:55:56.200" Score="0" Body="&lt;p&gt;&lt;strike&gt;I noticed that issue too, and I believe (but have not gone back to kill enough mantises in other areas to confirm), that the issue is how many legs they have on the corpse --&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;If you're only removing one leg, no explosion ... if you're removing two, then you get the spray of whatever it is.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;update&lt;/strong&gt; : my theory was wrong, but I'm not deleting this, so there's a record that this is &lt;em&gt;not&lt;/em&gt; the correct answer.&lt;/p&gt;&#xA;" OwnerUserId="4586" LastEditorUserId="4586" LastEditDate="2011-01-03T05:39:55.157" LastActivityDate="2011-01-03T05:39:55.157" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13428" PostTypeId="1" AcceptedAnswerId="13429" CreationDate="2010-12-27T18:22:38.620" Score="4" ViewCount="1337" Body="&lt;p&gt;In Mount Hyjal, are there any quests that are started from mobs drops? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, what are these quests called (links please)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I missed a quest in that area... I got 114/115. are there any quests hidden?)&lt;/p&gt;&#xA;" OwnerUserId="3277" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:40:12.613" LastActivityDate="2013-01-20T16:40:12.613" Title="Are there any quests from mobs in Mount Hyjal?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13429" PostTypeId="2" ParentId="13428" CreationDate="2010-12-27T18:37:27.113" Score="8" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt; &lt;a href=&quot;http://www.wowhead.com/items?filter=cr=6:166;crs=1:4;crv=0:0#0-3+12+1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a listing of all quests&lt;/a&gt; started by an item drop added in Cataclysm. As you can see, there aren't many, and they're almost entirely in Vashj'ir (with a few in Uldum and Deepholme).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More likely, you've missed a hub. I'd suggest trying &lt;a href=&quot;http://www.wowhead.com/blog=174638/new-feature-personalized-searches&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWheads 'personalized search' feature&lt;/a&gt; to see which quests in the zone you haven't completed.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-27T18:37:27.113" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13430" PostTypeId="1" AcceptedAnswerId="20929" CreationDate="2010-12-27T18:52:02.587" Score="3" ViewCount="244" Body="&lt;p&gt;Just indulging in some retro gaming, I've downloaded &lt;em&gt;Descent 2&lt;/em&gt; from GOG.com, and I've got a particular query:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple of fenced off areas next to the exit in Level 19.  They have a mesh grille over them and contain a couple of the invisible bots with Phoenix cannons.  In them are a couple of earth shakers.  Where is the trigger that opens them?&lt;/p&gt;&#xA;" OwnerUserId="5834" LastEditorUserId="2259" LastEditDate="2012-05-05T20:34:11.167" LastActivityDate="2012-05-05T20:34:11.167" Title="How do you get the earth shakers by the exit of level 19 in Descent 2?" Tags="|descent-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13433" PostTypeId="1" AcceptedAnswerId="13435" CreationDate="2010-12-27T21:18:45.423" Score="4" ViewCount="406" Body="&lt;p&gt;Do the halo reach noble achievements need to be completed on the halo reach noble map pack? Such as totally worth it? I know some are specific to the map pack such as the you blew it up achievement.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-05-23T00:49:41.810" Title="Halo reach noble achievements" Tags="|achievements|halo-reach|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13435" PostTypeId="2" ParentId="13433" CreationDate="2010-12-27T21:52:06.957" Score="4" Body="&lt;p&gt;I don't think they need to be. I just got Offensive Driver on Boneyard.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: You can unlock any achievements apart from the level-specific ones on any map as long as you have downloaded the DLC.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="207" LastEditDate="2010-12-28T02:17:28.203" LastActivityDate="2010-12-28T02:17:28.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13436" PostTypeId="1" AcceptedAnswerId="13447" CreationDate="2010-12-27T22:02:30.997" Score="1" ViewCount="888" Body="&lt;p&gt;I am building a wall on a higher level on another wall that exists in the lower level. My dwarf is now stuck on the upper level, how to remedy that?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2010-12-28T03:43:09.623" Title="Dwarf stuck on an upper level while building a wall" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13437" PostTypeId="2" ParentId="13436" CreationDate="2010-12-27T22:11:48.283" Score="1" Body="&lt;p&gt;You can either deconstruct walls (d - n, I believe?) until he can get free, or alternatively, build scaffolding up to him -- up/down stairs work well and can easily be stacked.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-27T22:11:48.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13438" PostTypeId="2" ParentId="13436" CreationDate="2010-12-27T22:12:19.433" Score="0" Body="&lt;p&gt;This is a fairly common problem when building tall structures and I haven't found a solid way to prevent it. In my experience, dwarves appear to ignore designated construction and don't always build in a &quot;smart&quot; order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Probably your best bet is building temporary ramps, stairs, or other &quot;scaffolding&quot; systems up to the dwarf so he or she can get down and other dwarves can finish whatever other construction needs to be done up there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other option is to designate your wall building one tile at a time, waiting for each wall section to be built before placing the next. I can think of cases where either option would be the lesser of two evils.&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-12-27T22:12:19.433" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="13439" PostTypeId="1" AcceptedAnswerId="14512" CreationDate="2010-12-27T22:34:26.770" Score="10" ViewCount="4708" Body="&lt;p&gt;It is fairly tedious to awake many aircraft on a tile. I'm wondering if there is a shortcut available to wake aircraft in a city, instead of clicking on each, one by one.&lt;/p&gt;&#xA;" OwnerUserId="3068" LastActivityDate="2012-02-12T09:38:32.223" Title="How do you awake all aircraft on a tile?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13440" PostTypeId="1" CreationDate="2010-12-28T00:08:41.890" Score="2" ViewCount="563" Body="&lt;p&gt;Does Wii Fit Plus only display your own high scores?  I am sure that yesterday both our scores were there, but now I can only see my own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerDisplayName="Miles" LastEditorUserId="207" LastEditDate="2010-12-28T00:22:21.980" LastActivityDate="2011-02-01T18:17:36.243" Title="High Scores on Wii Fit Plus" Tags="|nintendo-wii|wii-fit-plus|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13441" PostTypeId="1" AcceptedAnswerId="13450" CreationDate="2010-12-28T00:18:38.143" Score="60" ViewCount="4742" Body="&lt;p&gt;I bought Dragon Age: Origins -- Ultimate Edition, and installed  it on my computer. Registered the game, registered the DLC it comes with, and go to create a new character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Male humans apparently lack a model at all (they are just floating hair and a set of mysteriously floating clothes), and while the female humans had a model, trying to change to one of the other preset faces gave me the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ReIeI.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JS1gr.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a brand new, clean install. Has anyone else experienced this bug and/or knows how to fix it? I just finished 2 days of downloading the damn thing, and I'd rather like to avoid having to do that again.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2012-08-17T12:09:35.250" LastActivityDate="2012-08-17T12:09:35.250" Title="What happened to my face?" Tags="|dragon-age-origins|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="13444" PostTypeId="2" ParentId="5964" CreationDate="2010-12-28T02:01:31.707" Score="-1" Body="&lt;p&gt;According to the &quot;Bureau of Un-Newbing the Newbs&quot;, all &quot;Destiny Cloud Fist&quot; really means is that it is the fastest way to get flying units to attack your enemy.&lt;/p&gt;&#xA;" OwnerDisplayName="B of UTN" LastEditorUserId="207" LastEditDate="2010-12-28T02:15:51.123" LastActivityDate="2010-12-28T02:15:51.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13445" PostTypeId="1" AcceptedAnswerId="13449" CreationDate="2010-12-28T02:24:58.987" Score="12" ViewCount="1594" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fxbhT.gif&quot; alt=&quot;2D character in battle stance&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She looks like she's from a Capcom fighting game, but the level of detail made me wonder which system. It looks too 2d for anything past the PSX/Saturn/Dreamcast era. Am I right?&lt;/p&gt;&#xA;" OwnerUserId="3568" LastEditorUserId="28182" LastEditDate="2017-12-05T05:50:52.863" LastActivityDate="2017-12-05T05:50:55.597" Title="Which game is this 2D character sprite in a battle stance from?" Tags="|game-identification|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13446" PostTypeId="1" AcceptedAnswerId="13609" CreationDate="2010-12-28T03:08:43.957" Score="9" ViewCount="719" Body="&lt;p&gt;In Rock Band 3 for PS3, when I'm playing with a band locally, is there a way that I can save my progress to the character on my account, even if that account isn't the currently active one?  Like if my son is playing on his account, can I somehow join the game as the character from my account (on the same machine) and have it save achievements accordingly, similar to games like Little Big Planet?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-30T19:29:26.000" Title="Is it possible to play Rock Band with multiple accounts from the same machine?" Tags="|ps3|rock-band-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13447" PostTypeId="2" ParentId="13436" CreationDate="2010-12-28T03:43:09.623" Score="0" Body="&lt;p&gt;Prevention is the best option and there are several things you can do:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Know how dwarves like to build (1 is the favorite spot to build if X is the building): &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;537&#xA;1X2&#xA;648&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;2) Build corners first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Dwarves generally prefer to avoid standing in a queued construction. Where possible you can designate a wall/building and then Suspend the building, canceling construction after the real construction is finished.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Sometimes you have to build a temporary floor, or a quick staircase.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-28T03:43:09.623" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13449" PostTypeId="2" ParentId="13445" CreationDate="2010-12-28T05:37:43.873" Score="15" Body="&lt;p&gt;She's Vice, capcomesque version.&#xA;&lt;a href=&quot;http://gaming.wikia.com/wiki/Vice&quot; rel=&quot;noreferrer&quot;&gt;http://gaming.wikia.com/wiki/Vice&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5846" LastActivityDate="2010-12-28T05:37:43.873" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13450" PostTypeId="2" ParentId="13441" CreationDate="2010-12-28T06:25:56.887" Score="29" Body="&lt;p&gt;EDIT: I have determined that the cause of this was my use of the low graphics setting in addition to / in spite of everything else. After upping the graphics, all instances of this problem went away -- and I can see all of Fereldyn in its bloodstained glory. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;------BEGIN ORIGINAL ANSWER------&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started up the game later today, tried again, and found the bug still in place. I later get a notice that DA:OUE has downloaded a 130 mB patch. I even later get &lt;em&gt;another&lt;/em&gt; notice from steam about DA updating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The end result is that after restarting Dragon Age for the 5th time or so, all traces of this bug have vanished. Male humans have bodies, and female humans aren't...special. I'm going to chalk this one up to a hiccup in the graphics code...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I did verify the game files as was suggested by Xantec, above, but that action alone did not fix the graphics glitch)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Hm. It looks like my troubles may not be finished after all...&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9zANj.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think there's something wrong with one of the dwarves in that picture, but I &lt;em&gt;just&lt;/em&gt; &lt;em&gt;can't&lt;/em&gt; put my finger on it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-01-12T06:09:32.717" LastActivityDate="2011-01-12T06:09:32.717" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="13451" PostTypeId="1" CreationDate="2010-12-28T07:07:46.057" Score="4" ViewCount="272" Body="&lt;p&gt;Watching HD / Husky commentaries, they often refer to what they are doing as &quot;casts&quot; and sometimes &quot;shoutcasts&quot; or &quot;blastcasts&quot;. I guess &quot;cast&quot; is short for broadcast, but what do the other two mean? And what other types of &quot;casting&quot; are there? Do other games use this terminology as well?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="336" LastEditDate="2010-12-28T17:58:29.150" LastActivityDate="2010-12-28T17:58:29.150" Title="What are &quot;cast&quot; &quot;shoutcast&quot; &quot;blastcast&quot; etc.?" Tags="|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13452" PostTypeId="1" AcceptedAnswerId="13809" CreationDate="2010-12-28T07:43:23.577" Score="4" ViewCount="9711" Body="&lt;p&gt;I bought Just Cause 2 via Steam and installed on Windows 7. My video card isn't great, but I could run the 3 test scenes at 30fps at 1280. When I played the game, it ended the first cut scene, I jumped out of the plane, it said loading, and it hung there forever. I restarted the game and the same thing happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read that &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1201284&quot; rel=&quot;nofollow noreferrer&quot;&gt;some other people have the same problem, too.&lt;/a&gt; Some suggested deleting the app files, which probably just resets the video setting. That didn't help. Suggestions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: I checked the minimum requirements, and I believe my PC meets them all. I have an ATI Radeon HD 3650 card, and when I lower the resolution it does just fine (30fps) on the benchmarks.&lt;/p&gt;&#xA;" OwnerUserId="5847" LastEditorUserId="5847" LastEditDate="2010-12-28T20:46:50.940" LastActivityDate="2013-09-21T22:53:23.647" Title="Just Cause 2 - Never get past loading screen" Tags="|pc|technical-issues|just-cause-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13454" PostTypeId="2" ParentId="13420" CreationDate="2010-12-28T11:10:46.597" Score="6" Body="&lt;p&gt;An authoritative source for this information has been identified as the HoMM3 map editor. Right-clicking on an item in the object selection tab brings up a tooltip containting this info.&lt;/p&gt;&#xA;" OwnerUserId="4101" LastActivityDate="2010-12-28T11:10:46.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13455" PostTypeId="1" AcceptedAnswerId="13470" CreationDate="2010-12-28T11:20:38.793" Score="7" ViewCount="16502" Body="&lt;p&gt;How can one increase/decrease the speed of Dwarf Fortress?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2021-03-08T18:34:27.507" Title="How to alter the speed in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13456" PostTypeId="1" AcceptedAnswerId="13475" CreationDate="2010-12-28T11:57:17.640" Score="10" ViewCount="25746" Body="&lt;p&gt;I built a couple of up/down stairs in DF by mistake, how can I remove them?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-06-27T13:17:38.563" Title="Remove stairs in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13458" PostTypeId="1" AcceptedAnswerId="13460" CreationDate="2010-12-28T12:39:06.427" Score="3" ViewCount="329" Body="&lt;p&gt;Using the watchtower the town can estimate the size of the coming zombie attack. The more citizens use the watchtower, the better the estimate becomes.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is the number of people needed reduced when people die? Or does it always take the same amount of people to get an estimate, regardless of the town population?&lt;/li&gt;&#xA;&lt;li&gt;How many people are needed for the initial estimate?&lt;/li&gt;&#xA;&lt;li&gt;Is the real zombie number always within the estimate? Or can the estimate be deceiving? &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2012-08-14T14:21:23.777" Title="Watchtower in Die2Nite, how exactly does it work?" Tags="|die2nite|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13459" PostTypeId="2" ParentId="13458" CreationDate="2010-12-28T12:57:38.547" Score="3" Body="&lt;p&gt;The real zombie number is &lt;em&gt;always&lt;/em&gt; within the estimates.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-28T12:57:38.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13460" PostTypeId="2" ParentId="13458" CreationDate="2010-12-28T13:44:51.987" Score="6" Body="&lt;p&gt;I think the number of people is around 10, although it can be reduced by building the scanner.  It is not reduced when people die, so if your town population has been drastically reduced, you can reach a point where you don't have enough people to estimate the next day's attack.  The real number is always within the estimate.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-28T13:44:51.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13461" PostTypeId="2" ParentId="13451" CreationDate="2010-12-28T13:59:36.083" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/SHOUTcast&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shoutcast&lt;/a&gt; is streaming software, but I think it's used like some people say iPod to a MP3 player...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The word &quot;blastcast&quot; seems to be used when a lot of &lt;a href=&quot;http://starcraft.wikia.com/wiki/Raven&quot; rel=&quot;nofollow noreferrer&quot;&gt;seeker missiles&lt;/a&gt; are cast, resulting in a blast.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2010-12-28T13:59:36.083" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13462" PostTypeId="1" AcceptedAnswerId="13471" CreationDate="2010-12-28T14:42:24.060" Score="3" ViewCount="1117" Body="&lt;p&gt;The Xbox 360 Slim has cooling vents on two sides. Unfortunately one of these sides gets blocked if you keep it standing. Does that mean it will get hotter and hang up more often if the second vent is blocked?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I keep it laying on the bottom so both vents are open? Is this recommended?&lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorUserId="19827" LastEditDate="2012-08-25T09:53:03.680" LastActivityDate="2012-08-25T09:53:03.680" Title="Does the Xbox 360 Slim cool better if laying horizontally?" Tags="|xbox-360|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13464" PostTypeId="2" ParentId="13445" CreationDate="2010-12-28T15:05:59.740" Score="8" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/13445/which-game-is-this-character-from/13449#13449&quot;&gt;Adrian is right&lt;/a&gt;: It's Vice from King of Fighters (&lt;a href=&quot;http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=vice&quot; rel=&quot;noreferrer&quot;&gt;link&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;King of Fighters was originally neogeo, though they've actually done a few crossovers with more conventional capcom games. It holds a special place in my heart for being the only fighting game series that I was actually &lt;em&gt;really&lt;/em&gt; good at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of my fondest arcade memories was walking into an arcade that had just had a brand new KoF v Capcom machine delivered, and completely pwning all these kids who'd never even &lt;em&gt;seen&lt;/em&gt; a neogeo. Played 5 games without losing a single round, got a buzz on my (at the time sexy and modern) pager, passed my game to some kid, and walked out a legend.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2010-12-28T17:56:08.903" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13465" PostTypeId="1" CreationDate="2010-12-28T15:23:25.027" Score="4" ViewCount="215" Body="&lt;p&gt;Is anyone able to use right stick passing on NBA 2k11 for Wii? I tried displaying the icon pass icons, by pressing Zr, and then flicking with the right stick, but it results (always) in a shot to the basket. I'm using a Classic Controller.&lt;/p&gt;&#xA;" OwnerUserId="4589" LastActivityDate="2010-12-28T15:23:25.027" Title="NBA2k11 Wii - Right Stick Passing" Tags="|nintendo-wii|nba2k11|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13466" PostTypeId="2" ParentId="12491" CreationDate="2010-12-28T15:31:27.200" Score="2" Body="&lt;p&gt;I have found that if I change WoW to Windowed mode in the Video setting then I can Alt-Tab to other programs without the disconnection issue that started with the 4.0 patch for me. Also, I have noticed that if I'm in a party, it's less likely to disconnect me while Alt-Tabbed out. I think WoW is detecting being put into the background by Windows. Setting priority on the process might help, although I haven't tried that.&lt;/p&gt;&#xA;" OwnerDisplayName="bryan w" LastEditorUserId="207" LastEditDate="2010-12-28T15:58:20.257" LastActivityDate="2010-12-28T15:58:20.257" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13467" PostTypeId="1" AcceptedAnswerId="29067" CreationDate="2010-12-28T15:50:10.313" Score="4" ViewCount="8192" Body="&lt;p&gt;In the Forest Kingdom of &lt;em&gt;A World of Keflings&lt;/em&gt;, you can find four bears on an island to the southeast. I've been through the entire story and didn't run across a quest that calls for their use. They aren't considered a 'decoration' for a house. I've tried combining them into different patterns with no luck as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what they are used for? &lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="118" LastEditDate="2013-01-15T19:13:00.527" LastActivityDate="2013-12-24T14:52:20.420" Title="What are the four Forest Kingdom bears for?" Tags="|a-world-of-keflings|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13468" PostTypeId="1" AcceptedAnswerId="13472" CreationDate="2010-12-28T15:50:36.310" Score="2" ViewCount="380" Body="&lt;p&gt;how can I backup my gamesaves in case the 360 goes RROD?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that I'm referring to actual offline gamesaves, not xbox live profile.&lt;/p&gt;&#xA;" OwnerUserId="5441" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:21:50.143" LastActivityDate="2012-08-12T01:21:50.143" Title="Gamesave 360 backup" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13470" PostTypeId="2" ParentId="13455" CreationDate="2010-12-28T16:22:21.917" Score="8" Body="&lt;p&gt;Short answer: You can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long answer: Get a faster computer.  I've noticed that when I first start a fortress that it runs very quickly (70-80 FPS) but once I have 50 dwarves running around the FPS will drop to around 20-30 and game speed is tied to FPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; C. Ross is correct. Dwarf Fortress is only single-threaded so the speed depends entirely on the speed of whatever core is running DF.&lt;/p&gt;&#xA;" OwnerUserId="2892" LastEditorUserId="9350" LastEditDate="2013-10-21T14:20:46.293" LastActivityDate="2013-10-21T14:20:46.293" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13471" PostTypeId="2" ParentId="13462" CreationDate="2010-12-28T16:47:31.397" Score="4" Body="&lt;p&gt;In my four days of experience with my 360 Slim, the bottom vent doesn't get very warm. If you're concerned about heat, you can construct a grate with some legs and then put your Xbox on top.&lt;/p&gt;&#xA;" OwnerUserId="5245" LastEditorUserId="207" LastEditDate="2010-12-28T16:48:46.557" LastActivityDate="2010-12-28T16:48:46.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13472" PostTypeId="2" ParentId="13468" CreationDate="2010-12-28T16:48:15.107" Score="3" Body="&lt;p&gt;If you want to make backups and have a USB stick or other device as a second storage device, then you can go to System Settings, Memory, select the device with the saves (hard drive likely) on it, then go to Games. There will be a listing of all the games you have saves for. Underneath each game there could be different files, saves, other items; each game does things a little differently. Sometimes saves are all in one file, sometimes they are split into different files. Using the menu options, you can select game folders or files and select to Copy them or Move them to a different device. In this case, you would want to Copy them. You can read some more about copying at &lt;a href=&quot;http://support.microsoft.com/kb/906942&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Support&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note, if your Xbox really gives you a RROD, your game saves should be in a fine state unless it happened to do so right when a save was taking place. A RROD will have no effect on your hard drive or storage device. If you have to ship in your Xbox for repair, you won't ship it in with the hard drive or any storage devices attached so your saves will be fine when you place it on the replacement box they ship to you.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="207" LastEditDate="2010-12-28T16:50:48.990" LastActivityDate="2010-12-28T16:50:48.990" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13473" PostTypeId="1" CreationDate="2010-12-28T17:02:32.720" Score="4" ViewCount="1771" Body="&lt;p&gt;So I changed a map with custom units and options, is there any way to export the changes and import it to another map?&lt;/p&gt;&#xA;" OwnerUserId="5788" LastEditorUserId="3610" LastEditDate="2012-06-06T16:33:09.853" LastActivityDate="2012-06-13T03:45:32.383" Title="Warcraft 3 Editor - Export Changes" Tags="|warcraft-3|warcraft-3-the-frozen-throne|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13474" PostTypeId="2" ParentId="13455" CreationDate="2010-12-28T17:32:39.080" Score="0" Body="&lt;p&gt;Poindexter is right, you can't directly. Certain tricks like caging all pets or limiting the population of your fort might help the game run faster with the hardware you've got. Even the layout of your fort can effect run time (because path-finding is a major CPU task). See the answer provided here: &lt;a href=&quot;https://gaming.stackexchange.com/questions/5520/extremely-low-fps-in-dwarf-fortress&quot;&gt;Extremely low FPS in Dwarf Fortress&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I would only go down those routes if the game is so slow as to be unplayable.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2010-12-28T17:32:39.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13475" PostTypeId="2" ParentId="13456" CreationDate="2010-12-28T17:44:55.300" Score="11" Body="&lt;p&gt;This depends on how you built the stairs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you designated them and a miner constructed them, you can designate the stairs with &quot;Remove Up Stairs/Ramps&quot; &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;z&lt;/kbd&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you constructed them in the build menu, you want to designate the stairs with &quot;Remove Construction&quot; &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;n&lt;/kbd&gt;&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2010-12-28T17:44:55.300" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="13477" PostTypeId="2" ParentId="13327" CreationDate="2010-12-28T18:08:26.350" Score="1" Body="&lt;p&gt;Play Puzzle mode.  Each of these very small levels will teach a basic technique such as what to do with single pieces, and how to make a disappearing tower.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Time Attack mode, I find my most successful strategy is to focus on many very small cubes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other modes, learn how to work with the time-line in different levels.  In some levels it moves very fast, so you won't have much opportunity to build long combos.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2011-01-08T03:29:30.113" LastActivityDate="2011-01-08T03:29:30.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13478" PostTypeId="2" ParentId="13455" CreationDate="2010-12-28T19:12:04.600" Score="0" Body="&lt;p&gt;Things you can do to decrease speed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start your fort near the ocean&lt;/li&gt;&#xA;&lt;li&gt;Have a larger embark area&lt;/li&gt;&#xA;&lt;li&gt;Increase your population as much as possible and free any caged animals.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Things you can do to increase speed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start your fort somewhere without ocean or water&lt;/li&gt;&#xA;&lt;li&gt;Choose a small embark area&lt;/li&gt;&#xA;&lt;li&gt;Slaughter and/or cage all non-essential animals&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finally the speed of your computer will certainly affect game speed. I occasionally will start a fort on my old laptop so that the game runs a little slower at the start, and then move the save to my PC once things get going and the framerate slows a bit.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-28T19:12:04.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13479" PostTypeId="2" ParentId="13458" CreationDate="2010-12-28T19:26:57.390" Score="0" Body="&lt;p&gt;Every vote added 11% last time i checked. With 6 survivors, we never got any estimates.&lt;/p&gt;&#xA;" OwnerUserId="5340" LastEditorUserId="23" LastEditDate="2012-08-14T14:21:23.777" LastActivityDate="2012-08-14T14:21:23.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13480" PostTypeId="1" AcceptedAnswerId="13489" CreationDate="2010-12-28T19:29:03.567" Score="14" ViewCount="2604" Body="&lt;p&gt;I saw and read a lot of recommendations to harass Zerg if you play Terran (1x1). From one perspective it should pretty easy: put bunker and 4-8 marines there... actually anywhere you want to have a pressure point. It can be expansion, choke point, whatever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BUT. There is &quot;but&quot; my concern here is that such &quot;pressure&quot; point is very vulnerable to bannelings/roaches. When Zerg detects this pressure he will get bigger army and wipe-out bunker with marines. If I had marines only - he could kill them with bannelings easily. If I have bunker - he will destroy it with bigger amount of roaches. So I will need to have constantly increasing forces close to the bunker... that means my base will be undefended...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could add 1-2 siege tanks, but it is already mid game&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the question is: how to harass Zerg with Terran (in the early game) properly?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="102" LastEditDate="2011-02-17T16:58:21.953" LastActivityDate="2011-10-24T00:41:26.870" Title="How to harass Zerg with Terrans (in the early game)" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13482" PostTypeId="2" ParentId="13480" CreationDate="2010-12-28T20:17:52.803" Score="4" Body="&lt;p&gt;Remember, the early harass is only there to stall the first quick expansion. By the time they can field significant numbers of roaches, you need to move on to another tactic. Zerg send drones all over the place with minimal support. A marine or two can force them to entirely retool so that they can expand with force.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the bunker with 1-6 marines is perfectly valid. You'll have shut down their quick expansion, possibly forced them to build a roach warren, and generally set them back significantly. That's pretty much all you can hope for with that tactic. Hopefully it'll let you come to a resource parity, and pump out your more effective units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The worst thing that can happen when you're fighting the zerg is that you let them get a couple of easy expansions while you're still gearing up. They will absolutely bury you. But if you can hold them to a single expansion, or (ideally) their starting base, at least until you've gotten your own expansion running, then you'll have a serious advantage.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2010-12-28T20:24:12.890" LastActivityDate="2010-12-28T20:24:12.890" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13483" PostTypeId="1" AcceptedAnswerId="13561" CreationDate="2010-12-28T20:36:44.433" Score="3" ViewCount="846" Body="&lt;p&gt;If you hit &lt;kbd&gt;z&lt;/kbd&gt; to goto stocks, you can see what the date is. I'd love to have the date always show up at the top. I've skimmed through the init file and don't see anything likely.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="1719" LastEditDate="2012-10-05T14:22:20.637" LastActivityDate="2012-10-05T14:22:20.637" Title="Is there a way to have the date always show up on the top bar in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13485" PostTypeId="2" ParentId="13480" CreationDate="2010-12-28T20:43:41.570" Score="1" Body="&lt;p&gt;One things I've seen is building a Engineering Bay on their first expansion. Zerg (in gold-low plat) seem to always early expand. The Bay builds quickly, and has a lot of HP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other things to try include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 Port Banshee&lt;/li&gt;&#xA;&lt;li&gt;Hellion Drop&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2010-12-28T20:43:41.570" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13487" PostTypeId="2" ParentId="11397" CreationDate="2010-12-28T20:56:59.620" Score="1" Body="&lt;p&gt;From: &lt;a href=&quot;http://globulation2.org/wiki/Prestige&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://globulation2.org/wiki/Prestige&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The prestige system is an alternative way of winning Globulation 2. It is intended as a way of ending long games that would otherwise end in stalemate - the team which has greatest prestige when the the total prestige target is reached wins the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The prestige system is not well tuned yet, so it is extremely difficult to win the game by prestige. At present, each level 3 school a team owns is worth 50 prestige points and the prestige target depends on how many players there are in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a game of Globulation 2, prestige scores can be seen in the middle of the top line. The first number is your prestige score, the second number is the current total prestige of all players in the game, and the third number is the total prestige target. When total prestige reaches target amount, player with most prestige wins the game. &lt;/p&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2010-12-28T20:56:59.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13488" PostTypeId="2" ParentId="11433" CreationDate="2010-12-28T21:00:24.480" Score="1" Body="&lt;p&gt;From: &lt;a href=&quot;http://globulation2.org/wiki/Fruit_and_conversion&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://globulation2.org/wiki/Fruit_and_conversion&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Checking the &quot;fV&quot; (food vision) and &quot;mV&quot; (market vision) options in the alliance menu will allow other teams to see where your inns and markets are. Although this lets opponents know a lot about where your globs are based, it also allows you to entice their globs into converting over to your side. If your inns advertise a wider variety of fruit than anyone else's, enemy globs will convert to your team in droves. The number of globs who have converted to and from your team is indicated by the last pair of numbers in the top line of the Globulation 2 screen. Even if you don't use a strategy of conversion, you may still need to defend yourself in case an enemy team tries to convert your globs. &lt;/p&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2010-12-28T21:00:24.480" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13489" PostTypeId="2" ParentId="13480" CreationDate="2010-12-28T21:00:31.743" Score="8" Body="&lt;p&gt;Before we talk about &quot;how to harass&quot; you first need to know why...&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Why do you want to harass Zerg early?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The Zerg race is like a virus, it will spread out and overwelm you.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Why can't I keep the pressure up?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The Bunker is like a firewall, it will work until the virus takes it down.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;How can I keep the pressure up?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The law of diminishing returns: Putting too much effort into something specific isn't worth it.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your opponent will manage to start spreading out so we need to figure out three things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Where does your opponent spread to?&lt;/strong&gt; --&gt; Scouting&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;How can I efficiently prevent or deny him from spreading out?&lt;/strong&gt; --&gt; Harassment&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;What unit composition will he use to overwelm me?&lt;/strong&gt; --&gt; Scouting&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Hellion&quot; rel=&quot;noreferrer&quot;&gt;The Hellion&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Hellion&quot; rel=&quot;noreferrer&quot;&gt;1&lt;/a&gt;).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, together with scanning his creep for buildings this perfectly answers the questions!&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;But what about Banelings and Roaches?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;If the virus gets stronger, so should you.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's see how useful your Rax still is and what else you can use the Fact for:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Counter against Roaches:&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Counter against Banelings:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Marines, if you have any left, can be spread out to waste the Banelings.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Marauders, again, have Consecutive Shells and can tank Baneling damage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hellions, can kite Banelings if you micro properly.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A word of caution:&lt;/strong&gt; Don't take Marauders out alone on the battlefield, they are easily overwelmed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Don't forget to expand when you move out!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;But what about Mutalisks and burrowed Roaches?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;If you don't take the necessary precautions, a virus will infect you.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do four things, perhaps combine them:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;AA turrets&lt;/strong&gt;, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;An armory&lt;/strong&gt;, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull &lt;strong&gt;Thor&lt;/strong&gt;. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or &lt;strong&gt;AA turrets&lt;/strong&gt; in your base to anticipate your opponent...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;A starport&lt;/strong&gt;, which gives you access to &lt;strong&gt;vikings&lt;/strong&gt;, hellion drops, &lt;strong&gt;raven&lt;/strong&gt;, banshees, and &lt;strong&gt;BC&lt;/strong&gt;!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Stimmed Marines&lt;/strong&gt;, just swap addons with a Factory and you can quickly transition into them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;You are talking about some kind of Mechanical play? Interesting!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Sometimes, you have to use 'the stuff that you barely use' a lot!&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a popular way to deal with Zerg, see the Mech tree in the left side at &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups&quot; rel=&quot;noreferrer&quot;&gt;LP II - Terran Match-ups&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Why does an attack I planned fail?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Turn your opponent crazy! But secure your expansions against a counter attack...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't focus on getting a single thing out, if the Zerg figures out that you are going to attack something specific (he can figure that out by creep, which gives vision; overlords and burrowed units) he will have his army ready to counter you. Instead, you might want to attack at two places at the same time: Attack the closest expansion with your army while dropping hellions at one of his other expansions or his base; similar you could kite units away, or force them to run away by using the Raven's abilities...&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Bonus: Demonstration VOD&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Because a video tells you more than a thousand words.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a 1:1:1 setting, I found a replay for you that has a mix of game-play summed up in this answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I couldn't find better quality because it's RO32: &lt;a href=&quot;http://www.justin.tv/tpfour/b/274827345&quot; rel=&quot;noreferrer&quot;&gt;GSL Season 3 - TheBestfOu VS Liquid`Ret&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you don't care about &lt;a href=&quot;http://www.sc2rep.com/replays/bnet/3322&quot; rel=&quot;noreferrer&quot;&gt;a non-english version that starts with an advertisement&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2010-12-29T18:51:29.397" LastActivityDate="2010-12-29T18:51:29.397" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13491" PostTypeId="1" AcceptedAnswerId="13584" CreationDate="2010-12-28T21:33:07.233" Score="3" ViewCount="1812" Body="&lt;p&gt;An update for Beat Hazard was released a couple of minutes ago: &lt;a href=&quot;http://store.steampowered.com/news/4842/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/news/4842/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which my Steam client has rushed out to download, and, presumably, install.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is, I can't figure out where they've put the features they're listing there.  (I really want the &quot;remove quit screen&quot; one :P)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I go to the &quot;options&quot; page in the main menu, the only sections are &quot;Audio &amp;amp; VSync&quot;, &quot;Screen Resolution&quot;, and &quot;languages&quot;, none of which seems relevant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some bonus hidden settings page somewhere?  Or maybe a config file I don't know about?  Or has the patch just not been installed, whatever Steam thinks?&lt;/p&gt;&#xA;" OwnerUserId="144" LastActivityDate="2010-12-30T12:22:12.603" Title="Where to find &quot;prefs&quot; for Beat Hazard?" Tags="|beat-hazard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13492" PostTypeId="1" AcceptedAnswerId="13499" CreationDate="2010-12-28T21:56:38.097" Score="3" ViewCount="1393" Body="&lt;p&gt;My dwarves are starting being lazy. How to know what's wrong with them (and cure it if there is a universally known reason for their laziness)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Sorry for my question being vague. I meant that there is still a number of unfinished tasks and many of my dwarves are idle doing nothing.&lt;/p&gt;&#xA;" OwnerUserId="5781" LastEditorUserId="5781" LastEditDate="2010-12-29T14:34:50.613" LastActivityDate="2010-12-29T14:34:50.613" Title="My dwarves are getting lazy" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13493" PostTypeId="1" CreationDate="2010-12-28T22:17:25.530" Score="6" ViewCount="301" Body="&lt;p&gt;My character is performing his (visual) attacks much slower than before. I'm pretty sure it also affects the dps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the following equipment/skill set:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dagger (2att, speed: very fast)&lt;/li&gt;&#xA;&lt;li&gt;Chainmail (4def)&lt;/li&gt;&#xA;&lt;li&gt;Defensive Lesser Ring of Power (1att, 1def)&lt;/li&gt;&#xA;&lt;li&gt;Resourceful (extra food)&lt;/li&gt;&#xA;&lt;li&gt;Observant (more gold from loot)&lt;/li&gt;&#xA;&lt;li&gt;Touch (increase health)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm moving about 3-5 times slower than my follower with a Hammer (speed: slow) and a Full Shield (speed: slow). I would estimate that my hero is performing an attack about every 1.5s.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also dropped everything I was wearing and went back to just the Main Gauche, with no effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea what might cause this? I know that in the beginning, I thought I had to click per blow, so I hammered the right mouse button. Then I figured out that apparently, I just have to assign a target and then the attack will repeat automatically, so I'm just 'marking' targets. Going back to repeatedly pressing that button doesn't seem to help either, though.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastEditorUserId="1268" LastEditDate="2012-09-18T16:10:05.597" LastActivityDate="2017-04-08T20:31:50.817" Title="Why is my character suddenly attacking really slowly?" Tags="|hinterland|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="13494" PostTypeId="2" ParentId="13492" CreationDate="2010-12-28T22:18:21.593" Score="0" Body="&lt;p&gt;This question is a little too vague as is, I think. Do you have a large number of idlers and tasks are still not being done? Have you scheduled &quot;owned&quot; items for dumping, only to find them not being moved? Is the area with the task unaccessible? Do your dwarves have the proper jobs enabled?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We need more of a description of what's not working before anyone can give a precise explanation.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-12-28T23:24:04.703" LastActivityDate="2010-12-28T23:24:04.703" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13496" PostTypeId="1" AcceptedAnswerId="13498" CreationDate="2010-12-28T22:27:39.027" Score="14" ViewCount="837" Body="&lt;p&gt;I just joined a game of TF2 to find myself on some sort of castle map, with no guns allowed.  What are the rules here, and what weapons are usable?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2010-12-28T22:36:38.147" Title="What's this castle all about?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13497" PostTypeId="2" ParentId="13496" CreationDate="2010-12-28T22:31:21.857" Score="3" Body="&lt;p&gt;It's &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Medieval_Mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;Medieval mode&lt;/a&gt;, and no ranged weapons are allowed except for bows and crossbows. See the link for the full list.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2010-12-28T22:31:21.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13498" PostTypeId="2" ParentId="13496" CreationDate="2010-12-28T22:31:34.123" Score="22" Body="&lt;p&gt;Looks like you've stumbled across the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Medieval_Mode&quot;&gt;Medieval Mode&lt;/a&gt; map &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Degroot_Keep&quot;&gt;Degroot Keep&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The game play is different with only non-ranged weapons (apart from bows or crossbows) allowed, amongst other changes including &quot;Ye Olde English&quot; for chat, for example:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;it was&quot; gets replaced by &quot;'twas&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2010-12-28T22:36:38.147" LastActivityDate="2010-12-28T22:36:38.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13499" PostTypeId="2" ParentId="13492" CreationDate="2010-12-28T22:33:39.590" Score="3" Body="&lt;p&gt;Dwarves aren't lazy. In fact, if they don't have something to do they'll get depressed. &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=66525.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Therapist&lt;/a&gt; is great for keeping track of what labors you have assigned to what dwarves.&#xA;Did you just get a huge migration wave? The new dwarves will want to go to your meeting hall and talk to the other dwarves before they start working, so it may take a bit for that to get settled. If a dwarf is trapped somewhere (poorly thought out masonry is pretty common) he'll go idle until you free him.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-28T22:33:39.590" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13500" PostTypeId="1" AcceptedAnswerId="19228" CreationDate="2010-12-28T23:01:14.930" Score="2" ViewCount="447" Body="&lt;p&gt;I have problem with this game, I can jab ok(no great, but ok) with a pad, but move is useless. When I throw strikes its like im trying to hit an angel. i need to aim down, but even then most strike doesnt count as strikes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea how to make PS3 Move be more responsive?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="19827" LastEditDate="2013-10-22T10:31:40.360" LastActivityDate="2013-10-22T10:31:40.360" Title="PS3 Move not very responsive in The Fight" Tags="|playstation-move|the-fight-lights-out|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13501" PostTypeId="2" ParentId="9844" CreationDate="2010-12-29T00:25:53.100" Score="6" Body="&lt;p&gt;Now I've logged a couple hundred hours including the latest patch (which change a lot) and IMO:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The costs of maintaining a road to your loving city-state far outweighs the benefit in the long run.&lt;/li&gt;&#xA;&lt;li&gt;I have removed roads as suggested earlier.  Meh.&lt;/li&gt;&#xA;&lt;li&gt;I had a match where it was going to take 5 tiles to connect to a city state onto the direct road, but only two from the city on the other side.. it was connected solely by a harbor for its trade route.  The road I built, and Helsinki built their end of it.. did NOT trigger the expected bonus,&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="Chris" LastActivityDate="2010-12-29T00:25:53.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13503" PostTypeId="2" ParentId="10218" CreationDate="2010-12-29T00:57:35.687" Score="3" Body="&lt;p&gt;You can make fall safety nets doing that. Say you dig a large shaft and want to get down quickly and safely. you can put a water source block 3 meters/blocks above the ground and put a sign right below it. The floating water will lower, but not reset your speed. So make sure you place enough waterblocks between you and the ground. (3 blocks slows you down enough for practically any height).&lt;/p&gt;&#xA;" OwnerDisplayName="Deigo Rivera" LastEditorUserId="24776" LastEditDate="2012-05-01T15:00:30.430" LastActivityDate="2012-05-01T15:00:30.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13504" PostTypeId="2" ParentId="13259" CreationDate="2010-12-29T02:26:12.330" Score="11" Body="&lt;p&gt;It sounds like it's time for an ammo SDU purchase.  Although not as cost effective as waiting for the large SDUs to become available, buying one now can help ensure that you'll have enough ammo when you need it.  As Brisbe said, ammo regen is your friend.  Find a class mod, skill, or even some weapons or shields with good ammo regen, and you'll never have to pick up ammo again, let alone buy it.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-12-29T02:26:12.330" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13505" PostTypeId="2" ParentId="13028" CreationDate="2010-12-29T02:27:10.643" Score="6" Body="&lt;p&gt;The number one tip I've found is to &lt;strong&gt;HOLD THE LEFT MOUSE BUTTON DOWN&lt;/strong&gt;.  Seriously.  I try to build my refineries in a circle, so whenever I have a few seconds to spare, I hold the button down and swirl over them, again and again.  You can also reload towers without having to lift your finger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have also found that scanners are your turrets' best friends.  I'll throw up a half dozen plus a bunch of cheap guns to clear out the weaker enemies at long range, then, when I've gotten some more cash, I'll drop some heavier guns in to take out the big boys to have pushed closer in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I found a &lt;a href=&quot;https://i.stack.imgur.com/BTiDI.jpg&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;tech tree&quot;&gt;tech tree&lt;/a&gt; that someone made up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun!!&lt;/p&gt;&#xA;" OwnerDisplayName="DeadlyDad" LastEditorUserId="9752" LastEditDate="2011-06-20T14:51:30.023" LastActivityDate="2011-06-20T14:51:30.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13506" PostTypeId="1" AcceptedAnswerId="13526" CreationDate="2010-12-29T04:47:15.527" Score="3" ViewCount="6281" Body="&lt;p&gt;A friend (platinum) told me that early Zerg expand cannot be stopped by Terran. In 99% of games a good Terran can build a bunker and can bring ONLY 1 marine inside. The Zerg's task here is keep 6 zerlings running between the bunker and pass from which Terran reinforcements are coming and kill all incoming reinforcements. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case 1 marine in a bunker won't make a lot of problems for the hatchery. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;He also told me that next task for Zerg is to build one Spine Crawler far away from the bunker, but in way that it will be able to kill the bunker. In the same way if the bunker doesn't reach a mineral line the hatchery can produce drones and that can gather minerals...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what he is saying, I see that Terran can NOT prevent Zerg from early expanding. He can (and MUST) only delay a quick Zerg expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true? Are there any other ideas here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="8350" LastEditDate="2011-10-23T15:27:55.607" LastActivityDate="2014-11-19T19:09:52.690" Title="Is a Zerg fast expand impossible to stop with Terran?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|fast-expand|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13508" PostTypeId="1" AcceptedAnswerId="13519" CreationDate="2010-12-29T05:06:41.423" Score="10" ViewCount="875" Body="&lt;p&gt;Sometimes during marine drop when I detect that coming opponent forces are overwhelming I am trying to get all marines back into Medivacs and go back to my base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually I have marines and Medivacs in one group and when I need to go back I do right-click this group on each Medivac with 'shift' key pressed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually one Medivac is fully loaded while all others are empty and 5-10 marines are left... I am trying to get them back into empty Medivacs (keep right-clicking on them), but that doesn't help: marines stay on the ground, medivacs don't go to them to pick-up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: Why? What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="23" LastEditDate="2011-12-09T10:05:21.607" LastActivityDate="2011-12-09T10:05:21.607" Title="Why don't Marines get back into Medivacs?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13509" PostTypeId="1" AcceptedAnswerId="13511" CreationDate="2010-12-29T05:31:31.947" Score="9" ViewCount="30491" Body="&lt;p&gt;I recently bought Dragon Age Origins -- Ultimate Edition from steam, and aside from a few &lt;a href=&quot;https://gaming.stackexchange.com/questions/13441/what-happened-to-my-face&quot;&gt;minor issues&lt;/a&gt;, I think I will end up enjoying it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I'm a little confused about what I'm supposed to be playing -- when I go to &quot;new game&quot;, I have a choice between Origins and Awakening:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Fwxvh.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I choosing here? Is the difference like that of Diablo II and it's expansion (where the expansion is the base game &lt;em&gt;and then&lt;/em&gt; the expansion ((though the expansion offers items / classes / etc. not available in the base game))) or is the assumption that one plays through Origins first, and then plays Awakening (like a true sequel, e.g., Mass Effect 1 to Mass Effect 2)?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-03-29T14:02:39.350" Title="What's the connection between Dragon Age: Origins, and Dragon Age: Awakening?" Tags="|dragon-age-origins|dragon-age-origins-awakening|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13510" PostTypeId="2" ParentId="13452" CreationDate="2010-12-29T05:32:15.327" Score="3" Body="&lt;p&gt;Well, let's see:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://store.steampowered.com/app/8190/&quot; rel=&quot;nofollow noreferrer&quot;&gt;minimum system requirements for Just Cause 2&lt;/a&gt; are:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows Vista or better&lt;/li&gt;&#xA;&lt;li&gt;Dual Core CPU with SSE3&lt;/li&gt;&#xA;&lt;li&gt;2 GB memory&lt;/li&gt;&#xA;&lt;li&gt;10 GB disk space&lt;/li&gt;&#xA;&lt;li&gt;DX10 compatible graphics card with 256 MB of memory&lt;/li&gt;&#xA;&lt;li&gt;DirectX compatible sound card&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-3000/hd-3600/Pages/ati-radeon-hd-3600-specifications.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;specs for your ATI Radeon 3650&lt;/a&gt; video card:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;DirectX 10.1 support&lt;/li&gt;&#xA;&lt;li&gt;I'll assume your card has 256 MB of video memory, but you should check&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Did you update your video drivers to the latest version?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.amd.com/us/gpudownload/Pages/index.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.amd.com/us/gpudownload/Pages/index.aspx&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That'd be the first thing I tried. Beyond that, your video card might be too &quot;minimum&quot; for the game to run -- the 3650 HD is very low end, it was a budget video card in January 2008, and I would not say it has aged like a fine wine in the last 3 years.. you might consider an upgrade to the 5xxx or 6xxx series.&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2010-12-29T05:32:15.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13511" PostTypeId="2" ParentId="13509" CreationDate="2010-12-29T05:45:39.173" Score="17" Body="&lt;p&gt;Awakening is basically a short campaign after the main story of Origins. Play Origins first, and after you finish, you'll get the option of transferring your character to Awakening.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2010-12-29T05:45:39.173" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13512" PostTypeId="2" ParentId="13506" CreationDate="2010-12-29T06:09:31.740" Score="5" Body="&lt;p&gt;I'm a plat, but not a very good one, just for disclosure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that stopping a zerg from FE is difficult. Things you can try to do include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build a engineering bay on their natural. This costs them the pool and time to make lings and if you are fast you can stop it building and cancel when mostly dead.&lt;/li&gt;&#xA;&lt;li&gt;Set a SCV patroling in a 1 inch path on the expand to delay it. They have to chase it down&lt;/li&gt;&#xA;&lt;li&gt;Proxy a barracks near them and pump out marines. I haven't had much luck but it is recommenced here: &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/15_Pool_Fast_Expand&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/15_Pool_Fast_Expand&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I personally stick with the scv and wait for the FE. If i see it, I know they just sunk 300 minerals into it, and thus won't go early gas. No early gas means no early lair tech. Thus, I go 1 barracks, 1 factory, 2 starports and pump out 4 banshees (no cloak) and run them over. Unless they made a bunch of queens, I win.&lt;/p&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2010-12-29T06:09:31.740" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13516" PostTypeId="1" AcceptedAnswerId="13517" CreationDate="2010-12-29T11:08:21.320" Score="4" ViewCount="5234" Body="&lt;p&gt;I've recently started playing mass-effect again -- lost interest in it when losing my save file due to a hard disk crash --, seeing how reasonably well priced ME2 is and how it looks and as I want to import an existing save file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've completed one play through and am advancing on my second one to achieve level 60. But I'm not planning to complete the majority of the game &lt;em&gt;again&lt;/em&gt; unless this would prove to be useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore my question: Do achievement related bonuses (such as the EXP earned rising by 10% by completing the majority of the game) apply in mass-effect 2?&lt;/p&gt;&#xA;" OwnerUserId="4376" LastEditorUserId="4376" LastEditDate="2014-06-06T09:25:38.663" LastActivityDate="2014-06-06T09:25:38.663" Title="Do achievement related bonusses apply in ME2?" Tags="|achievements|mass-effect-2|mass-effect-series|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13517" PostTypeId="2" ParentId="13516" CreationDate="2010-12-29T11:16:00.607" Score="3" Body="&lt;p&gt;Apart from the &quot;Rich&quot; achievement, individual achievements in ME1 don't affect ME2. There are however bonuses for reaching Level 60, which some ME1 achievements will help you do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://masseffect.wikia.com/wiki/Save_File_Transfer&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://masseffect.wikia.com/wiki/Save_File_Transfer&lt;/a&gt; for more details.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2010-12-29T11:16:00.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13519" PostTypeId="2" ParentId="13508" CreationDate="2010-12-29T11:42:56.457" Score="12" Body="&lt;p&gt;The problem here is that your marines and medivacs are in the same group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When marines and medivacs are selected, and all medivacs are empty, right clicking a medivac will tell the marines to go in.&#xA;When at least one medivac is full, the default action on right clicking will be to tell all units to move to that medivac (default action for the full medivac apply to the whole group).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try having marines and medivacs in two separate groups (1 and 4 for example), double tap 4 to focus your medivacs, press 1 to select marines, shift right click right click right click, and when they're all loaded press 4 and fall back :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: You can also select your group, right click a medivac, hit tab to select the medivacs, then press the shortcut 'load' instead of relying on the right click default action, that should work too :)&lt;/p&gt;&#xA;" OwnerUserId="5872" LastEditorUserId="5872" LastEditDate="2010-12-29T12:03:31.033" LastActivityDate="2010-12-29T12:03:31.033" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13521" PostTypeId="2" ParentId="13446" CreationDate="2010-12-29T12:50:57.497" Score="-2" Body="&lt;p&gt;I haven't tested this specific case, but whenever a player joins a current session, there's an option to sign in with any account that's not currently playing. You can also change the account you are using between songs, by pressing start.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2010-12-29T12:50:57.497" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13522" PostTypeId="2" ParentId="13028" CreationDate="2010-12-29T12:53:13.567" Score="3" Body="&lt;p&gt;There is almost nothing to add to guys answers except: use short-keys while harvesting, and building. it will save your expensive time. In the critical moment it is important to build fast. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another trick is to right click on building, when you want to build the same one.&lt;/p&gt;&#xA;" OwnerUserId="5870" LastActivityDate="2010-12-29T12:53:13.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13524" PostTypeId="1" AcceptedAnswerId="13546" CreationDate="2010-12-29T12:59:48.467" Score="6" ViewCount="11538" Body="&lt;p&gt;There is currently a thief in my fortress and I do not know what to do with him. So, what can be done about a thief?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-11-30T22:46:16.350" Title="Dealing with thieves in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13525" PostTypeId="1" AcceptedAnswerId="19692" CreationDate="2010-12-29T13:19:02.733" Score="8" ViewCount="28391" Body="&lt;p&gt;I am a little confused on a particular config on the Kinect, when it comes to chatting. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you go to the settings, there is a way to turn 'Microphone on/off for chat'. When I set up my nephews, I left this on, and I am pretty sure that when we played some CoD:Black Ops that night - his kinect was picking up noises in their room and everyone in our game could hear it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I set mine up, I had this off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When we tried to do a Kinect Video chat last night, and it shows your face (while waiting to connect), it noted that my microphone was off. So I went and turned this on in settings, and went about using the Kinect video. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My real question is: How do I set this up so when I do a video chat it works, but when I am just in a game I can use a headset or nothing at all? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: There is a slim possibility that he was wearing a headset (and his kinect was not picking up audio), but it was picking up in game noises and rebroadcasting them - and he's far away enough TV that shouldn't matter. &lt;/p&gt;&#xA;" OwnerUserId="93" LastActivityDate="2012-06-25T06:12:21.240" Title="Using the Kinect Microphone for Chat, how does one set it up correctly to use video chat, but not in games?" Tags="|kinect|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13526" PostTypeId="2" ParentId="13506" CreationDate="2010-12-29T13:48:14.847" Score="2" Body="&lt;p&gt;Starting based on my &lt;a href=&quot;https://gaming.stackexchange.com/questions/13480/starcraft2-how-to-harass-zerg-with-terrans-in-the-early-game/13489#13489&quot;&gt;previous answer&lt;/a&gt;, which explained why:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Why can't I keep the pressure up?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The Bunker is like a firewall, it will work until the virus takes it down.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some opponents will scout and be smart enough to prevent you from throwing down the bunker by scouting for your incoming SCV and deny him from finishing the bunker. Or deny the marines from getting inside the bunker. With the bunker and marines you damaged his worker and army, forced zerglings and delayed him... Nothing more!&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;But I want to deny his expansion.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Because in theory, that could make me win the game...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BUT. &lt;strong&gt;You can't&lt;/strong&gt;, let me &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/270571#270571&quot;&gt;quote IvoFlipse&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The problem with a Zerg going for a Fast Expand is that a Hatchery&lt;br&gt;&#xA;  is also his Barracks, Factory and Starport all mixed into one building.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It would be unbalanced if you were able to deny Zerg from getting additional production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Bunker Rush is less effective if your opponent scouts it and uses enough micro...&lt;br&gt;&#xA;&lt;a href=&quot;http://gaming.stacexchange.com/questions/13506/starcraft2-zerg-fast-expand-fe-is-unbeatable-with-terran/13512#13512&quot; rel=&quot;nofollow noreferrer&quot;&gt;See Donblas A&lt;/a&gt; for other alternatives, or give up and  transition into Hellions or Medivacs or Banshees.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Let's look at it from the other side!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Because you can think the way your opponent does.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran can create an extra CC in his main and then go and drop it at his natural, Zerg can only prevent CC from being dropped there by placing Zerglings at his natural which the Terran has to build something against in order to remove the Zerglings so he can land. With the Zerglings he forces and damages Marines, also resulting in the FE to be delayed... Nothing more!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, he has alternatives: Deny you from gas by placing Extractors in your main, go Mutalisks, ...&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Another idea...&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Because theory crafting could result in succes...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We had &lt;a href=&quot;http://chat.stackexchange.com/rooms/35/conversation/what-about-2-medivacs-6-marines-3-hellions&quot;&gt;a conversation about this&lt;/a&gt; based on your questions, and came up with the following idea:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Produce 6 Marines, 3 Hellions and 2 Medivacs.&lt;/li&gt;&#xA;&lt;li&gt;Run the 6 Marines towards your enemy exposition.&lt;/li&gt;&#xA;&lt;li&gt;Slightly after, drop Hellions into his Mineral line at his base, focus on Queen and Workers.&lt;/li&gt;&#xA;&lt;li&gt;Heal and pick up up units once they get heavily damaged and retreat to protect your natural.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;While in theory you can pull this off, it is once again based on &lt;strong&gt;how well you both micro&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2010-12-29T14:19:32.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13527" PostTypeId="2" ParentId="13018" CreationDate="2010-12-29T13:52:28.193" Score="4" Body="&lt;p&gt;The achievement will only trigger on 'natural' golden ages which come from citizen happiness. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any of the ages which you can trigger yourself, via social policy or great people don't count. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are trying to nail the badges, the best solution is to focus on happiness improvements, and grab Meritocracy and Organized Religion.&lt;/p&gt;&#xA;" OwnerUserId="5875" LastActivityDate="2010-12-29T13:52:28.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13528" PostTypeId="2" ParentId="10097" CreationDate="2010-12-29T14:00:08.187" Score="2" Body="&lt;p&gt;Rather than having to go to another site for the solution, here it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To fix the Magellan achievement bug, navigate to your steamapps folder and drill down to:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;steamapps\common\sid meier's civilization v\Assets\Gameplay\XML&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Open GlobalDefines.xml in notepad&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Find:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;Row Name=&quot;CIRCUMNAVIGATE_FREE_MOVES&quot;&amp;gt;&#xA;&amp;lt;Value&amp;gt;0&amp;lt;/Value&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change the 0 in the  tags to 1.&lt;/p&gt;&#xA;" OwnerUserId="5875" LastActivityDate="2010-12-29T14:00:08.187" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13529" PostTypeId="2" ParentId="13506" CreationDate="2010-12-29T14:06:06.250" Score="2" Body="&lt;p&gt;There's the engineering bay like @Donblas mentioned that I haven't used personally, but I see pros doing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I like to do instead is if I see the FE going down, focus on getting a fast small army, about 6-8 marines (2 rax no addons) and stopping the zerg from using the expo.  If he makes drones, kill them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he makes lings then that's almost the same thing as killing drones.  The main thing to remember about zerg is larva.  If he makes a pair of lings, that's one drone that he didn't make.  With an OC and some mules, you'll be ahead resource-wise if you can stop (delay) him from getting lots of drones on the expo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During this time, you'll obviously need to be doing the normal good stuff, making an army/teching/expanding but it should put you in a decent position to win if you play well the rest of the game.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2010-12-29T14:06:06.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13530" PostTypeId="2" ParentId="9985" CreationDate="2010-12-29T14:06:48.353" Score="1" Body="&lt;p&gt;The Internet games shown to you are not global, but are connected to the steam download server you default to (essentially your regional settings). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the number of games, this may be down to the playability of Multiplayer CIV5. Multiplayer seems to have been neglected, and games are very slow/buggy - especially in the later stages of the game when there are a lot of units/moves/cities.&lt;/p&gt;&#xA;" OwnerUserId="5875" LastActivityDate="2010-12-29T14:06:48.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13531" PostTypeId="1" AcceptedAnswerId="13784" CreationDate="2010-12-29T14:23:26.797" Score="5" ViewCount="5720" Body="&lt;p&gt;A lot of people have experienced a RROD failure with their Xbox 360s, but has anyone experienced hard drive failure? The 20Gb drives included with day 1 launch models are now 5 years old, and eventually these hard disks will break down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How likely is it that these drives will die, and are there any early warning signs or indicators? What can I do to protect my data against this possibility?&lt;/p&gt;&#xA;" OwnerUserId="5441" LastEditorUserId="274" LastEditDate="2011-04-04T16:06:12.500" LastActivityDate="2011-04-04T16:06:12.500" Title="How likely is it that an Xbox 360 hard drive will die, and are there any early warning signs or indicators?" Tags="|xbox-360|hard-drive|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13532" PostTypeId="1" AcceptedAnswerId="13547" CreationDate="2010-12-29T14:44:59.757" Score="7" ViewCount="793" Body="&lt;p&gt;If you don't drink every day you become thirsty, if you walk for long in the desert, too. But how exactly does dehydration work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm mainly interested in the corner cases. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is the thirst from not drinking a day cumulative with walking in the desert? So if I start the day thirsty and then walk 10 steps in the desert do I get dehydrated? &lt;/li&gt;&#xA;&lt;li&gt;Is the number of steps you can take outside before getting thirsty for one trip and it gets reset if you're in town or is it per day?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-12-29T17:49:37.340" Title="Thirst and dehydration in Die2Nite" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13533" PostTypeId="1" AcceptedAnswerId="13539" CreationDate="2010-12-29T14:52:14.010" Score="10" ViewCount="42028" Body="&lt;p&gt;We just saved this Asian scientist chick and now I 'have to take out the tank'. I have no idea how to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please help.&lt;/p&gt;&#xA;" OwnerUserId="3609" LastEditorUserId="207" LastEditDate="2010-12-29T15:48:16.277" LastActivityDate="2015-08-10T01:10:52.223" Title="How do I destroy tanks in Crysis?" Tags="|crysis|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13534" PostTypeId="1" AcceptedAnswerId="13559" CreationDate="2010-12-29T14:58:28.230" Score="4" ViewCount="2493" Body="&lt;p&gt;As far as I can tell, if I collect specific puzzle pieces in a given level in &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt; for Nintendo Wii, when I play that level again I do not have to collect those same puzzle pieces again -- the show somewhat transparent to indicate I already got them. (I think I'm right here -- please correct me if I'm wrong!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I play a given level and I collect all the &lt;code&gt;K&lt;/code&gt; &lt;code&gt;O&lt;/code&gt; &lt;code&gt;N&lt;/code&gt; &lt;code&gt;G&lt;/code&gt; letters, and I replay that level later, do I have to collect the &lt;code&gt;K&lt;/code&gt; &lt;code&gt;O&lt;/code&gt; &lt;code&gt;N&lt;/code&gt; &lt;code&gt;G&lt;/code&gt; letters a second time? (There seems to be no indication I can see that I collected them before...)&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="3610" LastEditDate="2012-06-11T08:35:20.500" LastActivityDate="2012-06-11T08:35:20.500" Title="If I replay a level in Donkey Kong Country Returns do I have to collect KONG again?" Tags="|donkey-kong-country-returns|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13535" PostTypeId="1" AcceptedAnswerId="13556" CreationDate="2010-12-29T15:10:07.087" Score="8" ViewCount="439" Body="&lt;p&gt;I discovered a neat little thing in level 1-3 of &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt; for Nintendo Wii: early on in the level there are three enemies all in a row: two birds and a drum thing. With careful jumps, I can jump on both birds (killing each on one hit) and land on the drum three times (killing it) without hitting the ground. It seems to me this nets me three banana coins!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What specifically is going on here? Are there other such bonuses for killing enemies? For example, can you do a similar thing by rolling? What other special, unique ways to kill enemies should I be looking out for, or is &quot;Mario Brothers&quot; consecutive jumping the only one?&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="4163" LastEditDate="2011-09-18T18:31:52.277" LastActivityDate="2011-09-18T18:31:52.277" Title="What are any special effects/methods of killing enemies in Donkey Kong Country Returns?" Tags="|donkey-kong-country-returns|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13536" PostTypeId="1" AcceptedAnswerId="13537" CreationDate="2010-12-29T15:11:37.663" Score="6" ViewCount="930" Body="&lt;p&gt;Once watching own replay I figured own very obvious and very crusial thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this replay I had around 35-40 harvesters on main+natural and income around 900-1000 minerals (per minute?) When I detected lack of harvesters I called 4 (or 5) MULEs. After that (if we believe to replay statistic) my income was JUMPED TILL 1800-1900 per minutes. It was kept on this level for 1.5 minutes...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's obvious but it's so huge deal. That means that in 1.5 minute I get (almost for free) 1k5 minerals (30 marines!!!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plus add this topic &lt;a href=&quot;https://gaming.stackexchange.com/questions/13425/starcraft2-mule-can-he-work-on-one-mineral-patch-with-another-scv-in-parallel&quot;&gt;StarCraft2: MULE - can he work on one mineral patch with another SCV in parallel?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here I can conclude that often when:&#xA; - you plan to expand but due to some reason can't move your CC to natural;&#xA; - OR you plan to have 2nd expand but need to clean-up enemy forces from new location;&#xA; - OR don't plan to expand but temporary have exceed of minerals&lt;/p&gt;&#xA;&#xA;&lt;p&gt;it could be a good idea to create a new CC on you main build a OC just to call for MULEs. Also, id you DO have expand or 2nd expand... It seems like very useful to build ONE MORE CC+OC just for CALL mules... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually Terran plays main+natural, and having 4 CC doesn't seem to bad for me. 4 CC means that 1 will be used for scanning and 3 more will be able to provide MULEs for 2 bases...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand the drawback of such strategy: instead of building production building and army you will increase economy strength and it is necessary to balance... But having enough minerals temporary you could put them in a CC+OC - and will pay for himself very quickly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I right? Is there something that I missed here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Forget to mention - CC is an additional supply, so it's actual cost is not 400, but 290 only! Though OC costs additional 150 minerals &lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-09-18T10:39:58.603" Title="StarCraft2: 2nd CC without expansion - is it worth?" Tags="|starcraft-2|starcraft-terran|command-center|orbital-command|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13537" PostTypeId="2" ParentId="13536" CreationDate="2010-12-29T15:58:56.720" Score="9" Body="&lt;p&gt;You are right. &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703&quot; rel=&quot;nofollow noreferrer&quot;&gt;thinking&lt;/a&gt; resulted in the fresh &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Griffith_4OC_%28vs._Zerg%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Griffith's 4OC Push&lt;/a&gt; against Zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This exploits the following characteristics of the Terran race:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Terran has the most cost-efficient defence mechanisms of any race, which allows turtling.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Command center can lift-off - allowing safe construction without investing into defending an expo.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;OC essentially pays back for itself after 2-3 MULE calldowns. Extra calldowns are &quot;free-money&quot;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Without going into too specific BOs or details, the goal of building OCs in this way is to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Start from a basic BO to counter early pushes and then go for a transition.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make you less dependent on supply depots, as CCs give you +11 supply.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Gain an economical advantage without the need of going for multiple expos.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Throw down a PF (OC if you can't) at an expo when your minerals are depleted or you need gas.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It does pay itself back fairly quick, but there is a &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Timing_Attack&quot; rel=&quot;nofollow noreferrer&quot;&gt;timing window&lt;/a&gt; in which you are more vulnerable...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scouting will help you determine if you can afford the OC or should do something else instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, this thinking is slowly gaining attention amongst top players:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This was amazing. Boxer showed us some very quirky play, building &lt;strong&gt;twelve orbital commands&lt;/strong&gt; throughout the game, outpacing Hyperdub in every way. Boxer had superior tank play, superior drops, and superior strategy.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ustream.tv/recorded/11814154&quot; rel=&quot;nofollow noreferrer&quot;&gt;Check this amazing game here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This lead to the discovery of other late game advantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Dropping MULEs in the enemy army to cause him to friendly fire with Tanks/Colossus.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Instantly repairing Mechanical units on the field with MULEs.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Throwing multiple scans to quickly gain an omniscience advantage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2011-09-18T10:39:58.603" LastActivityDate="2011-09-18T10:39:58.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13538" PostTypeId="2" ParentId="13536" CreationDate="2010-12-29T16:00:08.570" Score="2" Body="&lt;p&gt;It sounds like you are talking about something like this: &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/1306053033&quot; rel=&quot;nofollow noreferrer&quot;&gt;post&lt;/a&gt; and &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586&quot; rel=&quot;nofollow noreferrer&quot;&gt;post&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen people use it successfully, but the problem you run into is that you have to burn a good number of minerals to start it up. 400 minerals doesn't sound like a lot, but its 8 marines or 4 marauders, which is a lot to be down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the higher ranks, the early/mid game pushes can be brutal. If you expand at your natural, you can start recouping your investment early, specially if you transfer half your svcs from your main right before it finishes. Remember, SVC mining rate doesn't increase linearly. &lt;strike&gt;2 SVCS on two patches are better than 2 on one patch&lt;/strike&gt;. 3 SVCs are better on two patches than one. With CC, you need to build your OC and THEN start dropping MUELS. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a side note, i would say it makes sense to build your first expand inside your base and if you can't float it to your expand due to enemy pressure start teching it up right away.&lt;/p&gt;&#xA;" OwnerUserId="4831" LastEditorUserId="4831" LastEditDate="2010-12-29T17:06:07.647" LastActivityDate="2010-12-29T17:06:07.647" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13539" PostTypeId="2" ParentId="13533" CreationDate="2010-12-29T16:23:32.167" Score="14" Body="&lt;p&gt;You need a missile launcher. There should be a launcher in some room on the 1st floor, and I also think there's one on the roof. I'm pretty sure there are additional launchers lying around, maybe in other buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware a tank takes 3 missile hits to kill. Just shoot and run away until it's down - don't remain stationary while shooting all 3. The tanks should appear in your minimap.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2010-12-29T16:28:56.967" LastActivityDate="2010-12-29T16:28:56.967" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13540" PostTypeId="2" ParentId="12805" CreationDate="2010-12-29T16:50:54.590" Score="2" Body="&lt;p&gt;I've beaten the insane AI in less than 5 minutes a bunch of times as Z v Z. Build a spawning pool at 7-8 drones, rush two drones to the enemy base. Build a spine crawler on the far side of the computer's minerals. You need to place it in a crack between the minerals where only 1 enemy drone will attack it from that side, the other drones will just crowd around it. Once the first one is building and safe you can place the second one next to it or in a similar position relative to the minerals. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as the first spine crawler finishes the workers usually run away, then the queen appears, your two spine crawlers will be able to kill her and then they will attack the hatchery. The computer might come back with its drones (and they all die) but it usually just gives up then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also build 6 zerglings while your spine crawlers are building, to help solidify the victory.  &lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="2894" LastEditDate="2010-12-30T20:03:37.483" LastActivityDate="2010-12-30T20:03:37.483" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13541" PostTypeId="1" AcceptedAnswerId="13554" CreationDate="2010-12-29T16:53:41.983" Score="3" ViewCount="2530" Body="&lt;p&gt;I am looking to find out if there are Xbox Live (or Games for Windows Live) achievements for the PC version of LEGO Star Wars: The Complete Saga.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I'm interested in buying a copy of this game on Steam, but I can't find out if the &lt;a href=&quot;http://www.xbox360achievements.org/game/lego-star-wars-the-complete-saga/guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;achievements&lt;/a&gt; available for the XBox 360 version are also available for the PC version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Searching for this game on the &lt;a href=&quot;http://www.gamesforwindows.com/en-US/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Games for Windows&lt;/a&gt; website doesn't return any hit. Does this mean the achievements are not available?&lt;/p&gt;&#xA;" OwnerUserId="5876" LastActivityDate="2010-12-29T21:03:35.230" Title="Are achievements available for PC version of LEGO Star Wars: The Complete Saga?" Tags="|xbox-network|games-for-windows-live|lego-star-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13542" PostTypeId="1" AcceptedAnswerId="13543" CreationDate="2010-12-29T17:10:17.687" Score="3" ViewCount="263" Body="&lt;p&gt;Is it possible to build planetary fortress and orbital command in one command center?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't think is possible, but I saw some threads that tell build OC and then PF...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I correctly understand that it is possible to build both of them?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2010-12-29T17:30:14.260" Title="StarCraft2: is it possible to build planetary fortress and orbital command in one command center?" Tags="|starcraft-2|starcraft-terran|command-center|orbital-command|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13543" PostTypeId="2" ParentId="13542" CreationDate="2010-12-29T17:10:58.747" Score="5" Body="&lt;p&gt;No, &lt;a href=&quot;http://starcraft.wikia.com/wiki/Planetary_fortress&quot; rel=&quot;nofollow noreferrer&quot;&gt;it's not possible&lt;/a&gt; (Wish it were, that would rule.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;People who build PF usually do it as a cheap way to defend an early expansion. But OC is better to start because your start should be able to defend itself at least as well as a PF could do it, and having an early detector can be key.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2010-12-29T17:30:14.260" LastActivityDate="2010-12-29T17:30:14.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13544" PostTypeId="1" AcceptedAnswerId="13549" CreationDate="2010-12-29T17:22:58.420" Score="11" ViewCount="4005" Body="&lt;p&gt;When you die or load your game in Just Cause 2, you have to continue from the last autosave.  But it's not quite clear what exactly causes the autosave to occur other than checkpoints and completing areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does autosaving occur after you clear part of a town, or can that progress be lost if you die?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="1719" LastEditDate="2012-01-18T12:59:20.150" LastActivityDate="2012-01-18T12:59:20.150" Title="In Just Cause 2, when does Autosaving occur?" Tags="|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13545" PostTypeId="2" ParentId="13541" CreationDate="2010-12-29T17:23:53.737" Score="0" Body="&lt;p&gt;You can usually tell by the case of the game. If its just games for windows then there are no achievements for it. If its games for windows LIVE then yes, it will have achievements.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2010-12-29T17:23:53.737" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13546" PostTypeId="2" ParentId="13524" CreationDate="2010-12-29T17:43:44.827" Score="9" Body="&lt;p&gt;Thieves come in two varieties: goblins and kobolds. Kobolds aim to steal items while goblins aim to steal your children! Parents of course become very distraught when their children are snatched away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dealing with thieves is easy: spot them before they take anything. A found thief will run away without a fight. Thieves are invisible (to you) until they are spotted, but they &lt;em&gt;are&lt;/em&gt; on the map. Any dwarf and tamed animal near the thief has a chance to spot it. So to increase your odds of spotting any incoming thieves, it is typical to chain a pet near your entrances. (This doesn't block caravans.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also worth noting that doors and traps will not stop all thieves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also possible of course for your military to deal with thieves, but they're quick so your best bet is just to prevent them from getting to the goods.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="304" LastEditDate="2010-12-29T20:29:53.640" LastActivityDate="2010-12-29T20:29:53.640" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="13547" PostTypeId="2" ParentId="13532" CreationDate="2010-12-29T17:49:37.340" Score="7" Body="&lt;p&gt;The answer to the first one is yes. You'll get dehydrated if you're already thirsty and you walk &lt;a href=&quot;https://gaming.stackexchange.com/q/12403/118&quot; title=&quot;How does getting thirsty in the World Beyond work?&quot;&gt;11 steps&lt;/a&gt;, or if you walk 22 steps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second one is per day. If you walk six steps, enter town, and walk six more you'll be thirsty at the end. I have experienced this one personally.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2010-12-29T17:49:37.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13549" PostTypeId="2" ParentId="13544" CreationDate="2010-12-29T18:35:11.183" Score="12" Body="&lt;p&gt;I've noticed auto-saving occur when:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You die, generally, in the world. This excludes Faction/Agency missions.&lt;/li&gt;&#xA;&lt;li&gt;You 100% a location.&lt;/li&gt;&#xA;&lt;li&gt;You reach a checkpoint in a Faction/Agency mission.&lt;/li&gt;&#xA;&lt;li&gt;You complete a Faction/Agency mission.&lt;/li&gt;&#xA;&lt;li&gt;You collect a Faction item.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've manually saved all of maybe 5 times in my game (mind you, this is on the &lt;em&gt;xbox 360&lt;/em&gt;, YMMV on other systems). When you die, your current destruction/completion process is saved as-is, so if you made 78% of completion in a given location before dying, when you head back it will still be at 78%.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorUserId="2534" LastEditDate="2010-12-31T20:25:36.503" LastActivityDate="2010-12-31T20:25:36.503" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13550" PostTypeId="1" AcceptedAnswerId="13551" CreationDate="2010-12-29T18:40:23.347" Score="5" ViewCount="2512" Body="&lt;p&gt;Whenever I try playing a game on my old SNES console, the graphics come out either scrambled or completely black, but the audio plays correctly, and the controls seem to work just fine.  I initially thought the problem was a dirty connector on the game cartridge, but even though cleaning it did remove some dirt, it didn't improve the graphics at all.  I have the same problem with each of my game cartridges, although some cartridges come out with worse graphics than the others.  I double-checked the connection to the TV, and tried both the RCA connectors and the RF switch, but I have the same problem with each.  It seems as though the problem is with the console itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My SNES was in perfect working order as little as two years ago.  What else can I try to do to fix the problem and return my SNES to a usable state?&lt;/p&gt;&#xA;" OwnerUserId="3478" LastActivityDate="2012-06-23T17:49:24.667" Title="Fixing scrambled graphics on SNES console" Tags="|snes|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13551" PostTypeId="2" ParentId="13550" CreationDate="2010-12-29T18:58:41.687" Score="4" Body="&lt;p&gt;Most likely one of your RAM chips has gone bad.  You may want to evaluate purchasing a used console vs. what your time is worth fixing the old one.&lt;/p&gt;&#xA;" OwnerUserId="5561" LastEditorUserId="13845" LastEditDate="2012-06-23T17:49:24.667" LastActivityDate="2012-06-23T17:49:24.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13553" PostTypeId="2" ParentId="13357" CreationDate="2010-12-29T20:07:59.887" Score="2" Body="&lt;p&gt;I have a theory rather than an answer: it is plausible the graphic asset(s) or user interface configuration file(s) used for rendering the radial menu that appears when you press and hold a number key were corrupted during install.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have steam verify the game files by right-clicking the game in the library and choosing &quot;properties&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, disable any mods you may have installed.&lt;/p&gt;&#xA;" OwnerUserId="5879" LastActivityDate="2010-12-29T20:07:59.887" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13554" PostTypeId="2" ParentId="13541" CreationDate="2010-12-29T21:03:35.230" Score="1" Body="&lt;p&gt;You are correct, there are no Live achievements available for the PC version, only the games listed underneath their catalog as &lt;a href=&quot;http://www.gamesforwindows.com/en-US/Games/?filter=LIVE+Enabled&amp;amp;order=Title&amp;amp;ascending=True&amp;amp;type=All#filterGroup&quot; rel=&quot;nofollow noreferrer&quot;&gt;LIVE enabled&lt;/a&gt; have achievements associated with them. You can also see a list of PC games with achievements at &lt;a href=&quot;http://www.xbox360achievements.org/games/pc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;xbox360achievements.org&lt;/a&gt; which matches up with the Games for Windows catalog.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2010-12-29T21:03:35.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13556" PostTypeId="2" ParentId="13535" CreationDate="2010-12-29T22:09:04.540" Score="4" Body="&lt;p&gt;You can consecutively jump on enemies.  On the third and subsequent bounces, you'll get banana coins.  I've read online that when you get to the eighth bounce, you start to get balloons, but I've never gotten that many.  A good place to try is level 2-2, &lt;em&gt;Sloppy Sands&lt;/em&gt;.  After the first checkpoint, look for the squid cannons with a platform above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Killing multiple enemies with the same barrel will also earn you banana coins in the same way (one coin for each enemy starting with the third).  This is trickier to pull off as it requires a barrel and an uninterrupted surface with at least three enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't get anything for rolling into multiple enemies.  That would be nice, especially on levels like 1-4, &lt;em&gt;Sunset Shore&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2010-12-29T22:09:04.540" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13558" PostTypeId="2" ParentId="3672" CreationDate="2010-12-29T22:12:45.630" Score="4" Body="&lt;p&gt;Ok I figured it out! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My husband and I have two accounts but all of our Little Big Planet data was on his account. So first I went into mine and made sure any LBP data was deleted (so as not to confuse the system). Then I logged into my husbands, went to the pod, hit start and profile settings, then made a backup of his data. Then I went to his data settings outside the game, hit triangle for options on the LBP backup and told it to copy to my account. Then logged back into mine, went to pod, start, profile settings, and import. It copied his data to mine and loaded our pod. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I was met with a message that since the profile was copied, I won't be able to earn trophies. It tells me to go into back into the data settings and delete the copied file (on my account) and reboot. Of course when you delete it from the game data utility section like it tells you, you delete it completely. So it's up to you--if having trophies means that much to you. &lt;/p&gt;&#xA;" OwnerDisplayName="Andrea" LastActivityDate="2010-12-29T22:12:45.630" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13559" PostTypeId="2" ParentId="13534" CreationDate="2010-12-29T22:13:03.177" Score="5" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt;  You only have to collect all the KONG letters and finish a level &lt;strong&gt;once&lt;/strong&gt; to earn that level's  KONG star.  On subsequent plays of a level, you can ignore the letters.  Once you collect all the KONG letters in all the levels of an area/world, you'll unlock a special bonus temple for that area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When trying to find all the KONG letters, you lose any collected letters since the last checkpoint each time you die.  This can get rather frustrating on mine cart levels where you have to time your jumps perfectly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately, this is not true of the puzzle pieces.  Once collected, you keep those permanently, even if you die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In all cases, if you quit, or lose all your lives, before finishing a level, you lose all items you collect, letters and puzzle pieces.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-01-05T18:13:34.707" LastActivityDate="2011-01-05T18:13:34.707" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13561" PostTypeId="2" ParentId="13483" CreationDate="2010-12-29T22:52:12.990" Score="3" Body="&lt;p&gt;The date is not currently something that can be displayed. Though I do not know of any currently, I think it should be possible to display the date via a mod -- perhaps you should try asking on the Modding section of the bay12 forums?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note, that the date is also mentioned for any given &lt;kbd&gt;A&lt;/kbd&gt;nnouncement, if you're trying to determine when something happened.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-29T22:52:12.990" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13562" PostTypeId="1" AcceptedAnswerId="13610" CreationDate="2010-12-29T22:54:50.603" Score="3" ViewCount="917" Body="&lt;p&gt;I recently got gold in every Grand Prix race in Mario Kart Wii, and now there are various opening title sequences. Some of the alternate sequences are Mario saying something slightly different, and some feature different characters. What are all of the possible openings?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;And by title sequence, I mean the screen where Mario says &quot;Mario Kart, Wii!&quot; and it tells you to press the A button to continue.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2010-12-30T19:22:50.283" LastActivityDate="2010-12-30T19:31:28.137" Title="What are the possible alternate title sequences?" Tags="|nintendo-wii|mario-kart-wii|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13563" PostTypeId="2" ParentId="13516" CreationDate="2010-12-29T23:30:42.363" Score="1" Body="&lt;p&gt;The best advantage you can have is your Paragon and Renegade scores. With those high in ME2, you can get good conversation options. At one point you can get Morinth instead of Samara if you have a high PR score. It also helps with the loyalty of squad members at the end.&lt;/p&gt;&#xA;" OwnerUserId="5449" LastEditorUserId="207" LastEditDate="2010-12-29T23:39:19.543" LastActivityDate="2010-12-29T23:39:19.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13564" PostTypeId="2" ParentId="13516" CreationDate="2010-12-29T23:43:27.987" Score="2" Body="&lt;p&gt;In addition to what Sykora provided, I'll mention that if you &lt;em&gt;do&lt;/em&gt; want the effects of those achievements, and/or simply a different Shepard to import, &lt;a href=&quot;http://www.masseffectsaves.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect Saves&lt;/a&gt; exists to provide you with the proper scenarios without re-investing playtime into ME 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or radically different ones, if you prefer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your question is actually &quot;Do achievements in ME1 provide gameplay benefits in ME2&quot;, the answer is a resounding &quot;No&quot;. You can start with more experience and resources, but since both are quite plentiful (your main limiter in ME2, contrary to ME1, is credits) &lt;em&gt;anyway&lt;/em&gt;, you don't miss out on any power bonus, mechanically speaking.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2010-12-29T23:49:15.983" LastActivityDate="2010-12-29T23:49:15.983" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13565" PostTypeId="1" AcceptedAnswerId="13573" CreationDate="2010-12-29T23:44:36.493" Score="2" ViewCount="502" Body="&lt;p&gt;Is there any way to hide the tiles in the new XBOX 360S? The ones like Spotlight, Music Market Place etc. I dug through the settings but counldnt find any. I remember I could hide tiles on the old xbox, I am not sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are too many tiles and its too much scrolling and too much confusion. &lt;/p&gt;&#xA;" OwnerUserId="5449" LastActivityDate="2010-12-30T03:14:50.570" Title="Hide Xbox 360 Tiles" Tags="|xbox-360|xbox-dashboard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13567" PostTypeId="1" AcceptedAnswerId="29231" CreationDate="2010-12-30T01:17:14.150" Score="8" ViewCount="21740" Body="&lt;p&gt;I'm currently trying to avoid Windows XP mode since the Windows 7 installation itself is a VM (running on a Mac Mini).  Regardless, here's my description of the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game successfully launches, but displays a black screen. You can hear the music play on the title world.  I end up using ALT-TAB to switch out of full screen mode so I can quit.  I know that once I get the game into windowed mode it'll work fine, however I've tried numerous command line switches to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the following compatibility options currently set:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Compatibility mode: Windows XP SP2 (also have tried Windows 98/ME and Windows 95)&lt;/li&gt;&#xA;&lt;li&gt;Disable visual themes (at least required for the save dialog to appear)&lt;/li&gt;&#xA;&lt;li&gt;Disable desktop composition&lt;/li&gt;&#xA;&lt;li&gt;Run this program as Administrator (otherwise I know the game cannot save)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have also tried (no success):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Run in 256 colors.  I've also switched to the Windows 7 Basic theme and 800x600 resolution.&lt;/li&gt;&#xA;&lt;li&gt;Run in 640x480 resolution.&lt;/li&gt;&#xA;&lt;li&gt;Disable display scaling on high DPI settings.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've tried the original game, with and without Corkscrew Follies installed, and with and without all known available patches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm looking to get the display working, regardless of method.  If there's a command-line switch I can use to force a windowed mode (I've tried &lt;code&gt;-w&lt;/code&gt;, &lt;code&gt;-win&lt;/code&gt;, &lt;code&gt;-window&lt;/code&gt;, &lt;code&gt;-windowed&lt;/code&gt;) that would be just as fine.&lt;/p&gt;&#xA;" OwnerUserId="5887" LastEditorUserId="68148" LastEditDate="2014-02-02T23:33:52.030" LastActivityDate="2017-02-17T05:02:58.543" Title="Why does RollerCoaster Tycoon (original) on Windows 7 display a black screen on launch?" Tags="|technical-issues|windows-7|backwards-compatibility|rollercoaster-tycoon|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13568" PostTypeId="1" AcceptedAnswerId="13571" CreationDate="2010-12-30T02:19:57.157" Score="1" ViewCount="6199" Body="&lt;p&gt;One of my dwarfs became possessed and while I was building a workshop he claimed it and now he is building a mysterious building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How grave having a possessed dwarf is? Is there a cure for that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I expect out of his mysterious building?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: the possessed dwarf built an amulet and then left the workshop!&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2010-12-30T02:43:54.617" Title="A possessed dwarf claimed a workshop and is building a mysterious building" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13571" PostTypeId="2" ParentId="13568" CreationDate="2010-12-30T02:43:54.617" Score="3" Body="&lt;p&gt;What you're referring to is a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Strange_mood&quot; rel=&quot;nofollow noreferrer&quot;&gt;Strange Mood&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;A strange mood happens every so often when you have more than 20 dwarves, and can add an artifact to your fort, providing a peerless (or useless, depending on material) weapon, a sublime build-able option, or &amp;quot;Fortress Wealth Fodder&amp;quot; if the artifact is not build-able, wearable, or usable.&lt;/p&gt;&#xA;&lt;p&gt;Specifically, Possessions, despite the advent of ghosts and other haunts, are only notable for the fact that the artifact is the only result of them -- unlike any of the other strange moods, they do not result in skill increase as Fey or Secretive moods do (enough experience to instantly push dwarves into legendary skill, possibly even up to legendary+5, the maximum skill level).&lt;/p&gt;&#xA;&lt;p&gt;Dwarves usually build their artifacts out of favored materials and into favored objects -- perhaps you'll find that the dwarf in question is fond of amulets?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-12-30T02:43:54.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13573" PostTypeId="2" ParentId="13565" CreationDate="2010-12-30T03:14:50.570" Score="2" Body="&lt;p&gt;No you can't currently hide any of them except the 'Intro' one (I can't remember the name, but it has an explicit option to not show it anymore). I agree that its a bit too much at times, but Microsoft I think also is using it as a new form of advertisements as well. &lt;/p&gt;&#xA;" OwnerUserId="93" LastActivityDate="2010-12-30T03:14:50.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13575" PostTypeId="1" AcceptedAnswerId="13623" CreationDate="2010-12-30T04:01:58.730" Score="11" ViewCount="89652" Body="&lt;p&gt;Some programs exist to allow you to use game console controllers (such as the Xbox 360 controller, or my usb-connected SNES pads and dual-shocks) to play games that don't support controllers natively. This can really help if the keyboard and mouse give you RSI, or the game was originally designed for use on a console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently using &lt;a href=&quot;http://www.redcl0ud.com/controlmk/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;ControlMK&lt;/a&gt;. It works (mostly), although sometimes one of the analog sticks and/or some of the buttons will not work once you are actually inside the game, and the configuration can be very complicated. Plus it doesn't work with every controller, nor every game (probably the game's fault, to be fair)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying out &lt;a href=&quot;http://electracode.com/4/joy2key/JoyToKey%20English%20Version.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;joytokey&lt;/a&gt; and considering getting &lt;a href=&quot;http://xpadder.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;xpadder&lt;/a&gt;, which at least has pictures to help figure out what maps to what, at least for supported controllers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to summarise, How can I easily setup different game controllers to work for multiple games by emulating the keyboard/mouse?&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="210" LastEditDate="2017-04-06T07:47:14.553" LastActivityDate="2017-04-06T07:47:14.553" Title="How can I emulate keyboard and mouse commands with a game controller?" Tags="|pc|controllers|" AnswerCount="3" CommentCount="4" ClosedDate="2013-10-24T13:43:00.123" ContentLicense="CC BY-SA 3.0" />
  <row Id="13577" PostTypeId="2" ParentId="13276" CreationDate="2010-12-30T04:48:15.977" Score="5" Body="&lt;p&gt;There are 19 for Steam on Windows/Mac OS (15(?) for XBox Live Arcade, different exclusives).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Meat_Boy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia page&lt;/a&gt; has a list of which characters are available on which platforms, and their origin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To quote:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;These characters can be unlocked by collecting enough bandages or completing certain warp zones.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There is a fairly solid list of how to get pretty much everything &lt;a href=&quot;http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summarised:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Character               Origin                 # Bandages&#xA;---------------------------------------------------------&#xA;Head Crab               Half-Life                      10&#xA;Josef (Robot)           Machinarium                    30&#xA;8Bit Meat Boy                                          40&#xA;Naiji                   Aquaria                        50&#xA;4Bit Meat Boy                                          60&#xA;RunMan                  RunMan Race Around the World   70&#xA;4Color Meat Boy                                        80&#xA;Captain Veridian        VVVVVV                         90&#xA;Steve (Mr. Minecraft)   Minecraft                     100&#xA;&#xA;Character         Origin            Warp Zone&#xA;---------------------------------------------&#xA;Commander Video   BIT.TRIP RUNNER        1-12&#xA;Jill              Mighty Jill-Off        2-8&#xA;Ogmo              Jumper                 3-16&#xA;Flywrench         Flywrench              4-18&#xA;The Kid           I Want to be the Guy   5-7&#xA;&#xA;Character      Available&#xA;--------------------------------------------------------------------------&#xA;Bandage Girl   Once you beat the main game, only in The Cotton Alley world&#xA;Meat Ninja     Once you 100% the game&#xA;&#xA;Character        Character Select code   Activate by selecting&#xA;--------------------------------------------------------------&#xA;Super Tofu Boy   petaphile               Meat Boy&#xA;Goo Ball         ballgoo                 ???&#xA;Brownie          RB,RB,RB,B,B,B,X        Meat Boy&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To unlock on the Character Select screen, just type in the listed code on the selection screen which appears when choosing a stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://supermeatboy.com/65/Super_Meat_Boy_vs_Peta_/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Tofu Boy was put in following the PETA incident.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.actiontrip.com/cheats/supermeatboy.phtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to this&lt;/a&gt;, activating Brownie on the Character Select screen requires an XBox 360 controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Teh Internets Chapter&lt;/em&gt; is also unlocked by collecting bandages (20x) and is an online chapter which contains bonus levels.&lt;/p&gt;&#xA;" OwnerUserId="2367" LastEditorUserId="2367" LastEditDate="2010-12-30T08:41:12.670" LastActivityDate="2010-12-30T08:41:12.670" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13578" PostTypeId="1" AcceptedAnswerId="13592" CreationDate="2010-12-30T07:26:43.693" Score="5" ViewCount="16386" Body="&lt;p&gt;How to unlock pier in cityville? &lt;/p&gt;&#xA;" OwnerUserId="748" LastEditorUserId="185203" LastEditDate="2021-05-06T15:54:45.563" LastActivityDate="2021-05-06T15:54:45.563" Title="How do I unlock the pier in CityVille?" Tags="|cityville|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="13581" PostTypeId="1" AcceptedAnswerId="13585" CreationDate="2010-12-30T10:09:09.990" Score="1" ViewCount="1388" Body="&lt;p&gt;I generally increase the brightness level for each game. If the slider is in the middle of the bar, I move it till the half way to the end (in other words,  2/4 to 3/4). Should I leave it as it is (2/4) and increase the brightness level of the TV? Which option is better in terms of quality of display?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My TV is a full HD Sony KDL 40&quot; LCD.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2010-12-30T13:21:20.533" Title="Brightness level: Adjusting from Xbox 360 or TV" Tags="|xbox-360|monitor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13583" PostTypeId="2" ParentId="9957" CreationDate="2010-12-30T11:23:14.027" Score="1" Body="&lt;p&gt;You need to buy a graphics card that supports pixel shader version 1.4 or 2 to play Metal Gear Solid 2.&lt;/p&gt;&#xA;" OwnerDisplayName="rami" LastEditorUserId="122" LastEditDate="2011-01-02T12:46:08.633" LastActivityDate="2011-01-02T12:46:08.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13584" PostTypeId="2" ParentId="13491" CreationDate="2010-12-30T12:22:12.603" Score="2" Body="&lt;p&gt;Aha!  A friend of mine managed to track down the answer to this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It turns out that you can &lt;em&gt;create&lt;/em&gt; a config file to store these preferences:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Version 1.7 will support a preference&#xA;  file. You can use this to create&#xA;  custom settings for Beat Hazard.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You need to create a text file called&#xA;  BeatHazardPref.txt&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The file needs to be in your&#xA;  'AppData\Beat Hazard' folder. The&#xA;  position of this folder is different&#xA;  depending on which version of windows&#xA;  you're using.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To find the correct folder, search for&#xA;  BeatHazardRez.sav on your computer.&#xA;  Put the file there.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Example File:&lt;br&gt;&#xA;  =============&lt;br&gt;&#xA;     &lt;code&gt;CustomRez 0 800 600; &lt;br&gt;&#xA;     NoRSS; &lt;br&gt;&#xA;     ConstVolume; &lt;br&gt;&#xA;     end;&lt;/code&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;(note you need a ';' at the end of&#xA;  each line)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Text taken from post with full details/list of commands here: &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1276610&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1276610&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wound up with this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ConstVolume;&#xA;ThanksButNoThanks;&#xA;end;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="144" LastActivityDate="2010-12-30T12:22:12.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13585" PostTypeId="2" ParentId="13581" CreationDate="2010-12-30T13:21:20.533" Score="1" Body="&lt;p&gt;I usually modify this per game. This is mainly because I have set the levels on the TV for cable as well as netflix/other videos on the Xbox the way I like it. I would rather customize each game (some I may want to be darker than others) than adjust it each time on the TV that I want to play or watch something.&lt;/p&gt;&#xA;" OwnerUserId="93" LastActivityDate="2010-12-30T13:21:20.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13588" PostTypeId="2" ParentId="12219" CreationDate="2010-12-30T14:01:32.587" Score="0" Body="&lt;p&gt;You can also commit to &lt;a href=&quot;http://area51.stackexchange.com/proposals/20517/game-recommendations&quot;&gt;this site&lt;/a&gt; and help it open quickly! You will then be sure it will have the well-known quality of all stackexchange sites.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="5902" LastEditDate="2010-12-30T18:32:22.540" LastActivityDate="2010-12-30T18:32:22.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13589" PostTypeId="2" ParentId="8351" CreationDate="2010-12-30T14:07:43.783" Score="1" Body="&lt;p&gt;I wondered this, since The Pyramids, Pentagon etc. are buildings in real life. However The Pyramids isn't a Building in Civ 5 - it's a Wonder. This difference is indicated when you choose what you are going to build next: the options are grouped into Units, Buildings, Wonders, and Other.&#xA;(But workshops are still really useful imo.)&lt;/p&gt;&#xA;" OwnerUserId="5442" LastActivityDate="2010-12-30T14:07:43.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13590" PostTypeId="1" AcceptedAnswerId="13607" CreationDate="2010-12-30T14:28:36.777" Score="1" ViewCount="8109" Body="&lt;p&gt;After the fifth lizard I missed to kill, I was wondering: there is a weapon which is the best to do this? All blade weapons don't hurt it because is too short and don't hit it. The crossbow is difficult to aim in close quarters. Any ideas? Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="1084" LastActivityDate="2011-01-14T11:49:22.763" Title="There is a quick and/or accurate way to kill a crystal lizard in Demon's Souls?" Tags="|demons-souls|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13592" PostTypeId="2" ParentId="13578" CreationDate="2010-12-30T15:06:42.880" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.gameguidecentral.com/2010/12/02/cityville-quests-list/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; has a list of all the quests and what you need to do to complete them.  The Pier is near the middle of the &quot;tree&quot;, right after build a school.  It requires you to have 3 expansions and lay 3 roads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.zynga.com/showthread.php?t=1124406&amp;amp;page=61&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Zynga forums&lt;/a&gt; have a huge thread about this particular quest not unlocking for people.  The solution that is offered again and again is to clear up other quests that you have been assigned.  Apparently there is a limit to the number of quests you can be assigned at one time, which means the Pier quest (or one of the ones leading up to it) might be blocked.  So if you haven't seen the quest yet, just keep working on other ones you have and it should eventually show up.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-10-09T00:42:00.220" LastActivityDate="2011-10-09T00:42:00.220" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="13594" PostTypeId="1" AcceptedAnswerId="13614" CreationDate="2010-12-30T15:30:49.010" Score="7" ViewCount="6057" Body="&lt;p&gt;I have still 2 Agency Missions to complete in &lt;code&gt;Just Cause 2&lt;/code&gt;. But I would also like to reach a good completion percentage, so what happens after I finish all agency missions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I continue to destroy bases and do faction missions or does the game simply end there?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="160" LastEditDate="2011-02-23T17:49:01.777" LastActivityDate="2011-02-23T17:49:01.777" Title="What happens after you have completed all agency missions in Just Cause 2?" Tags="|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13595" PostTypeId="2" ParentId="8346" CreationDate="2010-12-30T15:37:59.400" Score="0" Body="&lt;p&gt;The flip side of this is that if you nurture relationships with city states (not civs), they will declare war on anyone you declare war on. These favorable relationships also help you in other ways: I had free food in all cities, and the city states actually doubled my science and culture capacity. I hit future age when other civs were only entering modern age.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just won a game by UN vote and when I declared war on Japan, 9 other city states jumped in on my side. Several shared a border with them, so they started attacking cities. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, one city state had a unit grouped up with mine against a city, and after I had brought it's health down, their unit struck the final blow and stole the city out from under me!&lt;/p&gt;&#xA;" OwnerUserId="5879" LastActivityDate="2010-12-30T15:37:59.400" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13596" PostTypeId="2" ParentId="9957" CreationDate="2010-12-30T15:49:19.733" Score="2" Body="&lt;p&gt;What rami said ^^&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.intel.com/support/graphics/sb/cs-014257.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.intel.com/support/graphics/sb/cs-014257.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The above matrix from intel indicates that your graphics chipset (82845G) does not support pixel shaders and vertex shaders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a game is programmed to use pixel shaders, then you will have problems. Some games are set up to downgrade. Many are not.&lt;/p&gt;&#xA;" OwnerUserId="5879" LastActivityDate="2010-12-30T15:49:19.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13597" PostTypeId="2" ParentId="7847" CreationDate="2010-12-30T15:53:45.080" Score="0" Body="&lt;p&gt;One stacked unit I had occur last night was with mechanized infantry and a modern tank. The mechanized infantry unit advanced on a city and attacked, and then I had a tank unit move in. The tank stacked (I thought I was placing it on an adjacent tile) with the infantry unit, attacked, and then I got a &quot;move stacked&quot; button, and I moved the tank back off the unit (move after attack ability).&lt;/p&gt;&#xA;" OwnerUserId="5879" LastActivityDate="2010-12-30T15:53:45.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13598" PostTypeId="1" AcceptedAnswerId="14421" CreationDate="2010-12-30T15:58:02.657" Score="3" ViewCount="1623" Body="&lt;p&gt;In Starcraft II, when you hold the third mouse button and move the mouse you drag your camera.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But there are two drawbacks to this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;It requires me to remove one of my fingers of one of the main buttons.&lt;/li&gt;&#xA;&lt;li&gt;The button results in an annoying &lt;em&gt;click&lt;/em&gt; sound, which is not useful for room mates and casting.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I've figured out that the two buttons at the side of my mouse aren't used for anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So, how do I bind the drag action to one of these side buttons?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is subject to two things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;It should not violate the terms of agreement, so I guess third-party software is not allowed.&lt;/li&gt;&#xA;&lt;li&gt;This buttons have to retain their original functionality in other applications, e.g. browser.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="998" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:27:56.590" LastActivityDate="2013-01-22T11:27:56.590" Title="Can I rebind the camera drag to another mouse button in Starcraft II?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13599" PostTypeId="2" ParentId="13531" CreationDate="2010-12-30T16:14:15.377" Score="1" Body="&lt;p&gt;Unless there are early signs (which are harder to see with a 360 vs. a desktop or laptop), the only real option is preemptive replacement.  I haven't experienced this yet, as my 360 is only a year and a half old, but I suspect that many who would have have already upgraded their drives because of space issues.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2010-12-30T16:14:15.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13600" PostTypeId="2" ParentId="13590" CreationDate="2010-12-30T16:50:54.543" Score="0" Body="&lt;p&gt;If you can get a solid hit, it will usually flip on it's back. You can usually wait until it's just flipping back over and hit it again.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-30T16:50:54.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13603" PostTypeId="1" AcceptedAnswerId="13605" CreationDate="2010-12-30T17:40:16.027" Score="0" ViewCount="1285" Body="&lt;p&gt;When wanted level increased in NFS Hot Pursuit, a small animated clip is displayed along with information like last driven car, &quot;Wanted level X&quot; etc. I want a screenshot of that. Unfortunately, the PrintScreen doesn't seem to work, even after installing the 1.0.1.0 patch. All screenshots taken by PrintScreen is completely black.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other way to get that image?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3257" LastActivityDate="2010-12-30T17:44:42.403" Title="Black Screenshots In NFS Hot Pursuit (2010)" Tags="|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13604" PostTypeId="1" AcceptedAnswerId="13788" CreationDate="2010-12-30T17:43:43.050" Score="2" ViewCount="2663" Body="&lt;p&gt;And if so, how?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I clicked to eagerly when I picked up a text log, and as a result, I didn’t read it. Dead Space’s interface is quite convoluted, so there might be an archive there somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;“No” is an acceptable answer, too, as I just need to know whether there actually is an archive or not.&lt;/p&gt;&#xA;" OwnerUserId="2799" LastEditorUserId="11920" LastEditDate="2012-10-05T14:18:12.527" LastActivityDate="2012-10-05T14:18:12.527" Title="Can I reread acquired text logs in Dead Space?" Tags="|dead-space|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13605" PostTypeId="2" ParentId="13603" CreationDate="2010-12-30T17:44:42.403" Score="3" Body="&lt;p&gt;You can use &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;FRAPS&lt;/a&gt; to make screenshots of games.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2010-12-30T17:44:42.403" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13606" PostTypeId="2" ParentId="13575" CreationDate="2010-12-30T17:47:44.943" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.autohotkey.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;AutoHotkey&lt;/a&gt; is a fantastic program that will meet most of your needs.  It takes a little bit of effort to understand &lt;a href=&quot;http://www.autohotkey.com/docs/Tutorial.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;how it works&lt;/a&gt;, but once you do it can be insanely powerful.  It has support to map up to 32 joystick/gamepad buttons, as well as the POV controls and XY axes.  You can even set it up to target a specific gamepad or joystick if you have more than one connected to your computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, it doesn't meet all of your criteria (easy to setup), but the power it gives is worth the setup time.  It has worked for every game I have tried.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2010-12-30T17:47:44.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13607" PostTypeId="2" ParentId="13590" CreationDate="2010-12-30T17:49:01.720" Score="1" Body="&lt;p&gt;You should probably mention your build, so we know which skills you have a your disposal. As I recall, &lt;a href=&quot;http://demonssouls.wikidot.com/god-s-wrath&quot; rel=&quot;nofollow noreferrer&quot;&gt;God’s Wrath&lt;/a&gt;, maybe &lt;a href=&quot;http://demonssouls.wikidot.com/firestorm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Firestorm&lt;/a&gt;, are quite effective, but you may not have those spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The unofficial wiki has a &lt;a href=&quot;http://demonssouls.wikidot.com/crystal-lizards&quot; rel=&quot;nofollow noreferrer&quot;&gt;slew of tips&lt;/a&gt; for you.&lt;/p&gt;&#xA;" OwnerUserId="2799" LastActivityDate="2010-12-30T17:49:01.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13609" PostTypeId="2" ParentId="13446" CreationDate="2010-12-30T19:29:26.000" Score="1" Body="&lt;p&gt;After much searching on the Rock Band forums, I found &lt;a href=&quot;http://www.rockband.com/forums/showthread.php?t=204297&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; which seems to confirm that it is not possible on PS3.  So only one account can be achieving goals at a time (although you can choose whether you want to have multiple people achieving goals for that one account).&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2010-12-30T19:29:26.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13610" PostTypeId="2" ParentId="13562" CreationDate="2010-12-30T19:31:28.137" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://revver.com/video/839394/mario-kart-alternate-title-screens/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;, there are &lt;strong&gt;7 alternate title screens&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Mario with crossed arms, saying &quot;Mario Kart Wii!&quot;&lt;/li&gt;&#xA;&lt;li&gt;Mario driving in his kart saying &quot;Mario Kart, whee-ee!&quot;&lt;/li&gt;&#xA;&lt;li&gt;Luigi saying &quot;Mario Kart Wii! (with the man Luigi!)&quot;&lt;/li&gt;&#xA;&lt;li&gt;Luigi in the same pose saying &quot;Luigi Kart Wii!&quot;&lt;/li&gt;&#xA;&lt;li&gt;Bowser laughing maniacally&lt;/li&gt;&#xA;&lt;li&gt;Peach driving her bike saying &quot;Mario Kart Wii!&quot;&lt;/li&gt;&#xA;&lt;li&gt;Peach in the same pose saying &quot;Peach Kart Wii!&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="18" LastActivityDate="2010-12-30T19:31:28.137" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13614" PostTypeId="2" ParentId="13594" CreationDate="2010-12-30T22:47:00.457" Score="8" Body="&lt;p&gt;Yes..... the game doesn't end.  It's open-ended =)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SPOILER ALERT&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you are done with all agency missions (cool ending, too), you will enter what is called the &lt;strong&gt;Mercenary Mode&lt;/strong&gt;, at which point your only goal is to reach the 100% of the entire game, including faction missions and takeovers.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will then find yourself (at least it happened to me) making your own goals, such as:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I will take over all airports&lt;/li&gt;&#xA;&lt;li&gt;I will have full stars on all weapons and vehicles&lt;/li&gt;&#xA;&lt;li&gt;I will fly to the highest mountain and parachute down&lt;/li&gt;&#xA;&lt;li&gt;I will drive a fast car off a cliff&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;.......... It's never ending.&lt;/p&gt;&#xA;" OwnerUserId="5479" LastActivityDate="2010-12-30T22:47:00.457" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13615" PostTypeId="2" ParentId="13158" CreationDate="2010-12-30T23:00:34.380" Score="10" Body="&lt;p&gt;Most multi-platform games share a large amount of data between platforms, even though the actual executable is different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's look at Half-Life 2 and other Source games. They have lots of &lt;code&gt;*.gcf&lt;/code&gt; files inside the &lt;code&gt;Steam\steamapps&lt;/code&gt; folder. Those files contain all the multimedia assets (levels, audio, textures, 3D models...), and such data is identical to both Mac and Win versions. Thus, you can safely copy such files from your Mac Steam to your Windows Steam, saving you a few gigabytes of downloads. Then, the Windows Steam will still download Windows-only files, but they are quite small, maybe less then 100MB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also works the other way around: copying files from Windows to Mac.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I've described should also work on most &lt;em&gt;steamplay&lt;/em&gt; titles, that are available on Steam for Mac and Windows. (but you might need to copy files from subdirectories inside &lt;code&gt;Steam\steamapps\common&lt;/code&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you want to download a Windows-only game, then you might need to run the Windows version of Steam. You may achieve that using one of the many virtualization options (VMware, VirtualBox, Parallels), or even try your luck running Steam under Wine (but that might be too buggy).&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2011-02-21T13:01:59.023" LastActivityDate="2011-02-21T13:01:59.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13616" PostTypeId="1" CreationDate="2010-12-30T23:15:59.110" Score="1" ViewCount="4674" Body="&lt;p&gt;I downloaded my copy of Civ 5 from Steam (I have a Mac) and I do not seem to have the scenarios or mod options that are supposed to be there in the main menu. Is this just because it's the Mac version or is there some other reason? Thanks!&lt;/p&gt;&#xA;" OwnerDisplayName="Michael" LastEditorUserId="207" LastEditDate="2010-12-30T23:25:31.173" LastActivityDate="2012-03-14T07:26:14.947" Title="Why doesn't my Civ V have scenarios or mods?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13618" PostTypeId="1" AcceptedAnswerId="13635" CreationDate="2010-12-30T23:37:41.897" Score="8" ViewCount="22134" Body="&lt;p&gt;I'm having trouble keeping my cities water supply up. I can build some pumping-stations and water-towers which solves the problem, but only for a very short period of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have now reached a point where almost the entire coastline is covered with pumping-stations and I also have truckloads of water-towers. I'm starting to think it is a bug but maybe somebody sees some obvious flaw with my water-pipe layout:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PXTqS.jpg&quot; alt=&quot;SimCity water pipes&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is how the city looks like:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GeIdV.jpg&quot; alt=&quot;Simcity town&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some high-density residential and industrial zones, but nothing that would require &lt;em&gt;that&lt;/em&gt; amount of pumping-stations? There must be about 120-180 pumping-stations on that map.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="3936" LastEditDate="2012-12-23T13:48:49.437" LastActivityDate="2012-12-23T13:48:49.437" Title="In SimCity Deluxe, why do my Sims constantly ask for water?" Tags="|simcity-deluxe|" AnswerCount="3" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="13621" PostTypeId="1" AcceptedAnswerId="13622" CreationDate="2010-12-31T01:10:03.553" Score="8" ViewCount="4636" Body="&lt;p&gt;As you can see in the screenshot below, there isn't an &quot;Exit DF&quot; choice, so how can I exit DF?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xjqp2.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2010-12-31T01:57:36.927" Title="I can not exit Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13622" PostTypeId="2" ParentId="13621" CreationDate="2010-12-31T01:57:36.927" Score="7" Body="&lt;p&gt;Press the up arrow key once. Or press down 6 times. (The menu scrolls if there are more than 6 options!&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2010-12-31T01:57:36.927" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13623" PostTypeId="2" ParentId="13575" CreationDate="2010-12-31T02:24:27.440" Score="9" Body="&lt;h1&gt;xPadder&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/F9Qjm.gif&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You've stated you're interested in xpadder, which I highly recommend. I've used it and it works wonderfully; it has a great user interface and makes setting up a controller a breeze.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Easy configuration&lt;/strong&gt;&lt;br&gt;&#xA;The ability to import a picture of your controller and configure each button in the right place on-screen makes it really, really easy to configure. You can see exactly what you're doing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;No configuration&lt;/strong&gt;&lt;br&gt;&#xA;Usually, though, you won't have to configure anything, unless you have a really, really obscure controller and/or really, really obscure game. You can simply google e.g. &quot;xpadder mass effect&quot; or &quot;xpadder bioshock 2&quot; or &quot;xpadder 360 controller&quot; to find controller images, controller config files, and game config files already carefully created by somebody else to work with your controller and the default key/mouse settings for your game.           &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Powerful&lt;/strong&gt;&lt;br&gt;&#xA;There are a huge amount of useful options for what each button can do, including all possible key combinations and sequences, mouse movements, etc &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Free version&lt;/strong&gt;&lt;br&gt;&#xA;If you want to try xpadder before buying it, you're in luck. There exists an older version (v5.3) that the author has stated will remain free because it was the last release that supported Windows 2000. (&lt;a href=&quot;http://win2kgaming.site90.com/phpBB2/viewtopic.php?f=4&amp;amp;t=230&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it is over two years old (came out in 2008 I believe), so it will not have any of the bug fixes or some controller support that xpadder has gotten over the last couple of years.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can &lt;a href=&quot;http://www.softpedia.com/get/System/System-Miscellaneous/Xpadder.shtml&quot; rel=&quot;noreferrer&quot;&gt;download it here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorUserId="210" LastEditDate="2013-09-16T07:59:58.783" LastActivityDate="2013-09-16T07:59:58.783" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13624" PostTypeId="1" CreationDate="2010-12-31T03:04:01.147" Score="2" ViewCount="5463" Body="&lt;p&gt;I just got the new &quot;kinect ready&quot; 4GB Xbox 360 and I have it hooked up to my computer monitor via an HDMI cable (no actual TV). However my monitor has no built in speakers, hence no sound. Looking at the back of the xbox it looks like the only way I can get sound is to try and run a SPDIF-to-RCA converter from the xbox into my audio mixer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The AUX cable that comes with it has the RCA connections on it, but its got a plastic bit on it that prevents it from being plugged in at the same time as the HDMI cable (assuming that's intentional), so I can't try and use that for audio as-is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess my question is: Is buying a SPDIF-to-RCA converter my best bet for getting sound in this situation?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit 1: Monitor: SAMSUNG BX2431 LED (&lt;a href=&quot;http://www.newegg.com/Product/Product.aspx?Item=N82E16824001440&quot; rel=&quot;nofollow noreferrer&quot;&gt;via newegg&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="5914" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:08:19.407" LastActivityDate="2019-04-01T08:39:10.463" Title="Help with sound for a Xbox 360 w/ HDMI cable" Tags="|xbox-360|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13625" PostTypeId="1" AcceptedAnswerId="13637" CreationDate="2010-12-31T04:29:58.933" Score="4" ViewCount="2444" Body="&lt;p&gt;How do I get the big key in Dragon Roost Cave? I MIGHT know where it is but I might be wrong. But how to do it is the problem&lt;/p&gt;&#xA;" OwnerUserId="4014" LastEditorUserId="6066" LastEditDate="2011-10-01T18:10:39.150" LastActivityDate="2011-10-01T18:10:39.150" Title="Where is the big key in Dragon Roost Cavern in Legend of Zelda Wind Waker? And how do I get there?" Tags="|nintendo-gamecube|zelda-wind-waker|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13626" PostTypeId="2" ParentId="13624" CreationDate="2010-12-31T04:34:51.987" Score="2" Body="&lt;p&gt;I checked out my monitor some more and there's a single RCA-out connection tucked away on the back of it. I hooked a single rca cord to it, plugged that into a single female-to-dual-male splitter, ran that into my mixer and am able to get slightly-distorted-but-workable stereo sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to try again with a better quality splitter and see if that helps, but its a solution at least.&lt;/p&gt;&#xA;" OwnerUserId="5914" LastActivityDate="2010-12-31T04:34:51.987" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13627" PostTypeId="1" CreationDate="2010-12-31T04:50:41.420" Score="3" ViewCount="1129" Body="&lt;p&gt;I need to know how to catch goody bags and where they appear most. Is there a strategy? Is there a place that they appear most often? If I could know, that would be great.&lt;/p&gt;&#xA;" OwnerUserId="4014" LastEditorUserId="8350" LastEditDate="2011-08-13T12:39:30.350" LastActivityDate="2012-03-10T01:51:45.607" Title="Is there a strategy in Dragon Quest Heroes Rocket Slime how to catch a goody bag?" Tags="|nintendo-ds|dragon-quest-heroes|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13628" PostTypeId="2" ParentId="13624" CreationDate="2010-12-31T05:36:54.297" Score="4" Body="&lt;p&gt;You could use something that splits apart the audio and video data sent over the HDMI. something like an &lt;a href=&quot;http://www.amazon.ca/HDMI-RCA-Component-AV-Converter/dp/B002WBOQPU&quot; rel=&quot;nofollow noreferrer&quot;&gt;HDMI to RCA Component AV-Converter&lt;/a&gt; with a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0015YRMXI&quot; rel=&quot;nofollow noreferrer&quot;&gt;HDMI splitter&lt;/a&gt; perhaps, or if you have an unlimited budget then one of &lt;a href=&quot;http://www.gefen.com/kvm/dproduct.jsp?prod_id=8202&quot; rel=&quot;nofollow noreferrer&quot;&gt;these&lt;/a&gt; should perfectly fit the bill.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorUserId="25368" LastEditDate="2012-08-07T17:16:15.487" LastActivityDate="2012-08-07T17:16:15.487" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13630" PostTypeId="2" ParentId="13506" CreationDate="2010-12-31T07:45:38.537" Score="1" Body="&lt;p&gt;It seems lately that the people are leaning towards a two-rax/scv push to punish the early expand.  If the zerg expo'd before pool then he will likely fall to these tactics.  It IS defendable, it just requires good positioning and some refined micro.&lt;/p&gt;&#xA;" OwnerUserId="5916" LastActivityDate="2010-12-31T07:45:38.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13631" PostTypeId="2" ParentId="13425" CreationDate="2010-12-31T07:48:45.027" Score="0" Body="&lt;p&gt;To maximize your MULES you should make sure to place it on the closer patches to the CC and queu it to gather on the same patch. &lt;/p&gt;&#xA;" OwnerUserId="5916" LastActivityDate="2010-12-31T07:48:45.027" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13632" PostTypeId="1" CreationDate="2010-12-31T08:46:09.563" Score="1" ViewCount="451" Body="&lt;p&gt;I would like to know if there is any way to determine the length of any race track in the game FlatOut 2 ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is as simple as that! But I doubt any answer can be found easily...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help would be appreciated !&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: Sorry for the lame tagging, but no one has ever created the &quot;flatout-2&quot; tag, and I am not allowed to do so due to my low reputation.&lt;/p&gt;&#xA;" OwnerUserId="5917" LastEditorUserId="116344" LastEditDate="2019-02-13T13:43:54.873" LastActivityDate="2019-02-13T13:43:54.873" Title="FlatOut 2 - Race track length" Tags="|pc|flatout-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13633" PostTypeId="1" AcceptedAnswerId="13648" CreationDate="2010-12-31T08:53:06.750" Score="1" ViewCount="2085" Body="&lt;p&gt;There are tons of single bolts laying around from where my dwarves have shot things. If I reclaim them will dwarves restack them? I don't really want my dwarves running around with 1 or 2 arrows on them.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="3610" LastEditDate="2012-06-05T23:06:04.427" LastActivityDate="2012-06-05T23:06:04.427" Title="Will dwarves restack bolts in the latest edition of Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13634" PostTypeId="1" AcceptedAnswerId="14194" CreationDate="2010-12-31T09:55:10.287" Score="26" ViewCount="64075" Body="&lt;p&gt;How does Mario Kart Wii decide your rank letter (A, B, C, D, E, F) or star in a Cup that you raced?&lt;/p&gt;&#xA;" OwnerUserId="1467" LastEditorUserId="181240" LastEditDate="2018-04-26T14:39:27.297" LastActivityDate="2020-03-05T05:39:00.437" Title="What determines rank in Mario Kart Wii?" Tags="|mario-kart-wii|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13635" PostTypeId="2" ParentId="13618" CreationDate="2010-12-31T12:36:42.517" Score="6" Body="&lt;p&gt;Apparently there's nothing wrong with the water-supply and as comments to the question suggest, a city of this size should never require that many pumps and water-towers. So I'll try to answer this question myself and claim that it's a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did some searches and as it seems I'm not the only one with this problem. Here's a &lt;a href=&quot;http://forums.toucharcade.com/showthread.php?t=76216&amp;amp;page=8#post1494900&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum post&lt;/a&gt; and here's &lt;a href=&quot;http://forums.macrumors.com/showthread.php?t=1066678&quot; rel=&quot;nofollow noreferrer&quot;&gt;another one&lt;/a&gt; suggesting that there is indeed a bug regarding water supply.&#xA;So I guess the only hope is waiting for an upcoming patch to fix this.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2010-12-31T12:36:42.517" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13637" PostTypeId="2" ParentId="13625" CreationDate="2010-12-31T14:49:30.827" Score="3" Body="&lt;p&gt;Its at the top left of this map (floor 1) (mouse over to see text)&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You need to stun the magtail and put it on the switch to lower the fire ring&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IQVTz.png&quot; alt=&quot;Dragon Roost Cavern Map&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="13" LastEditDate="2010-12-31T19:06:46.580" LastActivityDate="2010-12-31T19:06:46.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13638" PostTypeId="2" ParentId="13634" CreationDate="2010-12-31T14:59:51.660" Score="0" Body="&lt;p&gt;I'm 90% sure that it it the time you got in the race (e.g. getting under x minutes gets a C) although the time required for the rank is different on each course.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2010-12-31T14:59:51.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13639" PostTypeId="2" ParentId="13353" CreationDate="2010-12-31T15:19:35.723" Score="2" Body="&lt;p&gt;It's a bug - I've replayed it only to have green hive disappear from game (it reached teleport but the green minions have not been unlocked).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS. If Powerlord give comment as answer I'll accept it instead of this.&lt;/p&gt;&#xA;" OwnerUserId="2237" LastActivityDate="2010-12-31T15:19:35.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13640" PostTypeId="1" AcceptedAnswerId="13641" CreationDate="2010-12-31T15:38:44.963" Score="1" ViewCount="1792" Body="&lt;p&gt;I've got a &lt;a href=&quot;http://www.projectorcentral.com/BenQ-W100.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Benq W100 projector&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Qpcr4.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to connect my Wii to this projector? How? What kind of cable do I need?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many thanks in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: I've uploaded &lt;a href=&quot;http://twitpic.com/3lmx1g&quot; rel=&quot;nofollow noreferrer&quot;&gt;a picture of the projector&lt;/a&gt;.  I plugged the yellow cable of the Wii to the projector: now, I've got an image, but no sound.&lt;/p&gt;&#xA;" OwnerUserId="5918" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:33:18.830" LastActivityDate="2012-08-07T15:33:18.830" Title="Can I use my BENQ projector with a Wii?" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13641" PostTypeId="2" ParentId="13640" CreationDate="2010-12-31T16:03:29.720" Score="3" Body="&lt;p&gt;Yes it's possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As your projector accepts components input, you will have to get &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000JJRV90&quot; rel=&quot;nofollow noreferrer&quot;&gt;this cable&lt;/a&gt; (or similar one from non-official brands).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But you could also use the provided Wii AV cable (yellow RCA for video and red/white for sound). Did you try and it doesn't work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: For the sound part, you need &quot;something&quot; to ouput the sound coming from the wii. Either speakers with an adapter from the two RCA (white/red) to a jack plugged in the input of your speakers or a hifi sound system which will probably have a RCA input.  But you will not get the sound out of the projector which doesn't have sound input and speakers.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="5902" LastEditDate="2010-12-31T16:56:15.603" LastActivityDate="2010-12-31T16:56:15.603" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13642" PostTypeId="1" AcceptedAnswerId="13662" CreationDate="2010-12-31T16:14:38.047" Score="6" ViewCount="5688" Body="&lt;p&gt;I started at &lt;code&gt;Hard&lt;/code&gt; difficulty but I would like to move to &lt;code&gt;Extreme&lt;/code&gt; now. Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="207" LastEditDate="2010-12-31T17:14:19.253" LastActivityDate="2014-06-01T20:07:51.527" Title="Is it possible to change Just Cause 2's difficulty?" Tags="|just-cause-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13643" PostTypeId="1" AcceptedAnswerId="13646" CreationDate="2010-12-31T16:16:19.467" Score="4" ViewCount="633" Body="&lt;p&gt;If one does not have a river on his map (just a couple of pools), how can one prepare land for farming?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2010-12-31T23:23:42.930" Title="Preparing land for farming in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13644" PostTypeId="2" ParentId="13634" CreationDate="2010-12-31T16:32:47.837" Score="2" Body="&lt;p&gt;The short answer is that no one knows.  Some sites on the Internet claim that it is based on how often you went off the track, but I think it is more likely based on simple time around the course.  Since going off course slows you down, it would be easy to confuse the two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My belief (completely unconfirmed) with regards to the one, two and three star rankings is that if you beat the required time, you get the stars based on how many laps you were the fastest kart on the track.  So for the three star ranking, you would need to be the fastest kart the entire race.  However, it is difficult to get any data to back my belief up, so I'm probably wrong...&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2010-12-31T16:32:47.837" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13646" PostTypeId="2" ParentId="13643" CreationDate="2010-12-31T17:25:02.830" Score="4" Body="&lt;p&gt;What I like to do is simply carve out an underground area next to one of the pools, and then breach the wall of the pool. The water flows through your fortress making muddied soil, and then the murky pool can be blocked off to prevent more water from entering.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can simply dig down to the first cavern layer, which is completely muddied and ready to be farmed (unless you're on a reclaim).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-31T17:25:02.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13647" PostTypeId="2" ParentId="13643" CreationDate="2010-12-31T17:27:57.123" Score="1" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/users/336/raven-dreamer&quot;&gt;Raven Dreamer's answer&lt;/a&gt; works quiet well, but you can also designate a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Pond#Pit.2FPond&quot; rel=&quot;nofollow noreferrer&quot;&gt;pond&lt;/a&gt; above where you want your farms, and have your dwarves carry water there.&lt;/p&gt;&#xA;&lt;p&gt;Note that you will need &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Bucket&quot; rel=&quot;nofollow noreferrer&quot;&gt;buckets&lt;/a&gt;, a &lt;em&gt;fresh&lt;/em&gt; water source, and idle dwarves.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2010-12-31T23:23:42.930" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13648" PostTypeId="2" ParentId="13633" CreationDate="2010-12-31T17:28:04.107" Score="3" Body="&lt;p&gt;As of the current version of Dwarf Fortress, Dwarves and Adventurers do not stack things. &lt;strong&gt;Ever&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the bolts are metal, it might be better to melt them down instead so that you will eventually recoup &lt;em&gt;some&lt;/em&gt; of the metal for a new stack, because the alternative, as you yourself mention, is a dwarf running around with a 1 stack of ammunition.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2010-12-31T17:28:04.107" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13649" PostTypeId="1" AcceptedAnswerId="13651" CreationDate="2010-12-31T18:21:20.887" Score="2" ViewCount="313" Body="&lt;p&gt;I was scavenging earlier, and when the timer got to 0, it switched to &quot;Consider the lily&quot; for about 5 seconds instead of &quot;Next auto search&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wZffk.png&quot; alt=&quot;Consider the lily&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume this is just an easter egg or joke. Or does it actually do something?&lt;/p&gt;&#xA;" OwnerUserId="5438" LastEditorUserId="1719" LastEditDate="2012-03-06T19:01:55.183" LastActivityDate="2012-03-06T19:01:55.183" Title="&quot;Consider the lily&quot; while scavenging?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13650" PostTypeId="1" AcceptedAnswerId="13661" CreationDate="2010-12-31T18:24:41.280" Score="7" ViewCount="2783" Body="&lt;p&gt;I saw this picture on &lt;a href=&quot;http://fallout.wikia.com/wiki/Boxing_gloves_%28Fallout:_New_Vegas%29&quot; rel=&quot;noreferrer&quot;&gt;fallout wiki(on the bottom of the page)&lt;/a&gt; and I wonder if I can do any boxing in fallout or is it as useless as it looks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Is that picture a hack or are there any boxing possibilities with the Legion?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="3129" LastEditDate="2010-12-31T21:47:44.107" LastActivityDate="2015-06-22T06:18:50.770" Title="Fallout New Vegas and Boxing" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13651" PostTypeId="2" ParentId="13649" CreationDate="2010-12-31T18:30:13.180" Score="7" Body="&lt;p&gt;It is probably flavor text showed while the browser asks the server about what you managed to find in your latest autosearch :)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2010-12-31T18:30:13.180" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13652" PostTypeId="2" ParentId="13649" CreationDate="2010-12-31T18:34:35.503" Score="4" Body="&lt;p&gt;As with many &lt;a href=&quot;https://gaming.stackexchange.com/questions/13214/what-does-cleaning-your-house-uniform-do-in-die2nite&quot;&gt;other&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/13288/two-choices-when-a-town-is-under-attack&quot;&gt;features&lt;/a&gt; in Die2Nite, this text serves no in-game purpose other than to add a touch of humanization to your poor, doomed character.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2010-12-31T18:34:35.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13654" PostTypeId="1" CreationDate="2010-12-31T19:19:21.313" Score="6" ViewCount="66979" Body="&lt;p&gt;Is there any way i can play black ops (PC) on LAN with my friend without Internet Connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Even if solution requires Internet, solution must not connect to black ops servers. I just wanted to play with my friend using hamachi or any other mean&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="11290" LastEditDate="2011-07-28T18:47:22.273" LastActivityDate="2011-05-19T16:41:03.617" Title="Is there a way to play Call of Duty: Black Ops on LAN without an internet connection?" Tags="|pc|call-of-duty-black-ops|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="13655" PostTypeId="2" ParentId="13650" CreationDate="2010-12-31T19:24:14.567" Score="2" Body="&lt;p&gt;There are no boxing matches if thats what you mean. You can pick up boxing gloves and use them as an unarmed weapon. If the enemy is hungry for some knuckle sandwhiches i recommend getting the golden gloves from Mr House's yard. &lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2010-12-31T19:24:14.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13656" PostTypeId="2" ParentId="12219" CreationDate="2010-12-31T19:33:19.983" Score="2" Body="&lt;p&gt;Another thing you can do is look for web critics who review old games (such as Spoony at spoonyexperiment.com). Amazon.com has a wide selection of old PC games listed and you can have them listed by rating, but this doesn't have the best quality. Another option is to read modern PC gaming magazines. This might seem counter-intuitive but I found that they would frequently refer to games that the writers of the articles did or didn't like and even use older games for benchmarking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to note that I haven't read many gaming magazines recently, so that might have changed.&lt;/p&gt;&#xA;" OwnerUserId="2882" LastActivityDate="2010-12-31T19:33:19.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13657" PostTypeId="2" ParentId="13467" CreationDate="2010-12-31T20:00:13.387" Score="1" Body="&lt;p&gt;Keep rearranging them in a 2x2 square. When you get the right combination, you'll know. There are only 24 possible combinations.&lt;/p&gt;&#xA;" OwnerUserId="5922" LastEditorUserId="207" LastEditDate="2010-12-31T21:24:55.680" LastActivityDate="2010-12-31T21:24:55.680" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13658" PostTypeId="1" AcceptedAnswerId="13660" CreationDate="2010-12-31T20:44:28.683" Score="8" ViewCount="334" Body="&lt;p&gt;Is it possible to disable &quot;xyz is slowing down the game&quot; popups in Starcraft 2? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2013-07-11T18:14:25.697" Title="Is it possible to disable &quot;xyz is slowing down the game&quot; popups in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13660" PostTypeId="2" ParentId="13658" CreationDate="2010-12-31T21:34:57.320" Score="1" Body="&lt;p&gt;On a regular basis, you shouldn't see this popup much...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This occurs when a person has a slow computer, too high settings or connectivity issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a game mechanic that can't be changed, if it occurs too much the problem might be on your side.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-01-01T11:52:41.557" LastActivityDate="2011-01-01T11:52:41.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13661" PostTypeId="2" ParentId="13650" CreationDate="2010-12-31T21:42:54.863" Score="18" Body="&lt;p&gt;So, there's two seperate questions that could be answered here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you fight unarmed, using primarily punches, and wear boxing gloves? Absolutely. In fact, Unarmed is among the stronger combat specializations in the game, though Boxing Gloves are somewhat weak specifically, because they cause only subdual damage - meaning they will knock your opponent over, but not kill them. Useful sometimes, but rarely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you fight in a 'boxing match'? Well, not per se, however, there are two opportunities for you to engage in a sporting fight for some caps. &lt;a href=&quot;http://fallout.wikia.com/wiki/The_Thorn&quot; rel=&quot;noreferrer&quot;&gt;The Thorn&lt;/a&gt; in westside is home to one such opportunity, where you'll have the opportunity to fight off various monsters of the Wasteland such as Radscorpions, Giant Mantises, Deathclaws and Cazadors. Any weapon is fair game in the Thorn, though you're welcome to go in unarmed if you're looking for a challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Male (and only male, the legion are nothing if not chauvinistic) Players aligned with Caesar's Legion meanwhile, have the option to fight in The Arena, located at &lt;a href=&quot;http://fallout.wikia.com/wiki/The_Fort&quot; rel=&quot;noreferrer&quot;&gt;The Fort&lt;/a&gt;. In the Arena, the only weapons permitted are Machete's. All your other weapons are confiscated at the beginning of a match, and you are of course free to use your bare hands instead if you so desire.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2010-12-31T21:42:54.863" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13662" PostTypeId="2" ParentId="13642" CreationDate="2010-12-31T22:56:21.853" Score="3" Body="&lt;p&gt;I had the exact same feeling, wanting to change it to &lt;em&gt;Extreme&lt;/em&gt; after a while, since I seem to stay alive in mad gunfights.&lt;br&gt;&#xA;I ended up having to just create a new game -- &lt;em&gt;the game&lt;/em&gt; doesn't allow you to change the difficulty.&#xA;But if there is a hack of some sort that does that, I am not aware of it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. The gunfights get tougher and the AI gets sharper at aiming as you progress in the game, so either think twice about changing difficulty or be prepared and practice your dodging and evasion techniques, and don't spray-and-pray -- make every bullet count; enemies will take on more damage before they fall.&lt;/p&gt;&#xA;" OwnerUserId="5479" LastActivityDate="2010-12-31T22:56:21.853" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13663" PostTypeId="2" ParentId="13650" CreationDate="2010-12-31T22:58:08.387" Score="2" Body="&lt;p&gt;More than likely the boxing gloves were put in as a nod to those who had played Fallout 2, which did offer the opportinuty for the player to participate in boxing matches for money.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2010-12-31T22:58:08.387" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13664" PostTypeId="1" AcceptedAnswerId="13682" CreationDate="2010-12-31T23:19:28.267" Score="4" ViewCount="486" Body="&lt;p&gt;In Team Fortress 2, the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Jag&quot; rel=&quot;nofollow noreferrer&quot;&gt;Engineer weapon the Jag&lt;/a&gt; provides a &quot;30% faster construction rate&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you move a built building it builds at twice the normal speed.  I wonder how far this goes, thus:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the Jag's build bonus apply to moving allies' buildings?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:39:56.817" LastActivityDate="2012-07-04T23:39:56.817" Title="Does the Jag's build bonus apply to moving allies' buildings?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13665" PostTypeId="1" CreationDate="2010-12-31T23:36:42.113" Score="3" ViewCount="3610" Body="&lt;p&gt;Well I recently had an Nvidia GeForce GT 430 graphics card installed on my computer.Ever since then, I've had random lag spikes while gaming. Browsing the internet is fine, and my speed test and ping test remain the same. However, when playing games such as Wolf Team or COD: Black Ops, I'll periodically get 3-10 second lag spikes every 30 seconds or so in which I am usually killed. It's extremely frustrating. How can I fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: all my drivers are up to date.&lt;/p&gt;&#xA;" OwnerDisplayName="Roxon" LastEditorUserId="25150" LastEditDate="2012-07-19T01:16:37.917" LastActivityDate="2013-05-09T15:40:41.570" Title="New graphics card causing internet lag spikes, but only while gaming?" Tags="|graphics-card|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13666" PostTypeId="1" AcceptedAnswerId="13672" CreationDate="2011-01-01T00:33:34.370" Score="7" ViewCount="4247" Body="&lt;p&gt;In Civilization 5, the game states that the AI gets significant bonuses to their play at the higher difficulty levels.  I have been unable to find what exactly those bonuses are.  I have heard rumors that on Deity, for example, the AI starts with 3 settlers, 6 warriors, and doesn't have a happiness cap at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone clarify with details?&lt;/p&gt;&#xA;" OwnerUserId="5812" LastEditorUserId="3610" LastEditDate="2012-06-08T12:48:33.930" LastActivityDate="2012-06-08T12:48:33.930" Title="What exactly are the bonuses the AI gets at each difficulty level in civ5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13667" PostTypeId="1" AcceptedAnswerId="13668" CreationDate="2011-01-01T00:38:43.040" Score="2" ViewCount="544" Body="&lt;p&gt;My best town so far in die2nite seems like it will come to an end with day 9. How many soul points will I get when I've died? Does it only count for days survived or will I get extra points for doing special stuff (like doing heroic actions, eating a cat, etc)?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-01-01T19:47:13.587" Title="How many soul points do I get for surviving in die2nite?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13668" PostTypeId="2" ParentId="13667" CreationDate="2011-01-01T00:43:01.367" Score="5" Body="&lt;p&gt;I've already answered this one before in a different question, so here we go:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The formula for soul points is &lt;img src=&quot;https://i.stack.imgur.com/LWosG.png&quot; alt=&quot;0.5(n+n^2)&quot;&gt; where n is the amount of days you lived &lt;strong&gt;fully&lt;/strong&gt; in a particular town. Basically, you add up the amount of days, which means that by day 9 you'll have 1+2+...+9 = 45 soul points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the &lt;a href=&quot;http://www.die2nite.com/#help/death_and_soul_points&quot; rel=&quot;nofollow noreferrer&quot;&gt;official help page&lt;/a&gt; states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A day is considered &quot;lived in full&quot; &lt;em&gt;if you survive the night or die from consequences arising from the zombie attack at 23:59.&lt;/em&gt; Death of any other kind will render the day invalid.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you die from poisoned water on day 10 for example, you will earn points only for the 9 days you survived fully, so again 45 points.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-01-01T19:47:13.587" LastActivityDate="2011-01-01T19:47:13.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13669" PostTypeId="2" ParentId="13028" CreationDate="2011-01-01T01:06:38.803" Score="8" Body="&lt;p&gt;The baddies don't start coming until after you build your refineries.  This allows you to carefully place your first few turrets (or some expensive gun power ups) before the titans start moving.  Don't spend too much cash on research if you want to maximize this advantage.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, getting too far behind in research is bad for your campaign in the long run, so don't underspend on research either.&lt;/p&gt;&#xA;" OwnerDisplayName="Omegamormegil" LastActivityDate="2011-01-01T01:06:38.803" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13670" PostTypeId="1" AcceptedAnswerId="13671" CreationDate="2011-01-01T01:07:13.340" Score="2" ViewCount="1767" Body="&lt;p&gt;My boyfriend has been playing Scott Pilgrim vs the World (XBox version, if it makes a difference).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He finally saved up enough cash just now to pay off Scott's Late Fees at the video store.  He paid the fees, bought a few things from the new listing and exited the shop.  He then re-entered and the fees were back in place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to save having paid the $500, so when you come back you can take advantage of the cheap prices?  Or is it supposed to be a &quot;buy as much as you can carry because you can't come back&quot; deal?  Or is his game simply glitching in the most frustrating way possible?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="4012" LastEditDate="2011-01-01T13:33:58.607" LastActivityDate="2011-01-01T13:33:58.607" Title="Is there some way to save having paid Scott's Late Fees in Scott Pilgrim vs the World?" Tags="|xbox-360|scott-pilgrim-vs-the-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13671" PostTypeId="2" ParentId="13670" CreationDate="2011-01-01T01:17:03.347" Score="2" Body="&lt;p&gt;Scott's Late Fees are specific to the account+character. If you (as Scott), pay his late fees, you should have free access, as your profile (née Gamertag) and as the same character (Scott). Bear in mind it's also specific to who presses A at the counter. If you pay them, you should be able to turn around indefinitely and buy additional things. But if another player presses A, and they haven't paid the late fees yet, they will have to do so first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you come back as Kim, you will have to pay the late fees again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The specific way this plays out in the menus, is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you enter the shop, the item list will show &quot;Scott's Late Fee's&quot; no matter what. If you have purchased it, go to the counter, and press A, it will change to the list of items behind that if you have already paid the late fees. And if you haven't, it doesn't, it's as simple as that.&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorUserId="2534" LastEditDate="2011-01-01T06:25:25.840" LastActivityDate="2011-01-01T06:25:25.840" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13672" PostTypeId="2" ParentId="13666" CreationDate="2011-01-01T01:29:58.043" Score="3" Body="&lt;p&gt;There are too many things to list out here, but you can find the answers in the CIV5HandicapInfos.xml file in your \Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo folder.  For example, Deity lists that the AI starts with two defensive units (warriors), two workers, and one scout.  Another part of that file lists the free techs for you or the AI.  On Deity, the AI starts with The Wheel, Mining, Animal Husbandry, and Pottery.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-01T01:29:58.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13673" PostTypeId="1" AcceptedAnswerId="13785" CreationDate="2011-01-01T01:37:59.207" Score="0" ViewCount="2439" Body="&lt;p&gt;I just downloaded &lt;a href=&quot;http://urbanterror.info&quot; rel=&quot;nofollow noreferrer&quot;&gt;Urban Terror&lt;/a&gt; and for some reason it won't launch on my Mac. The icon appears in the dock for a second and then quits itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: I am running Mac OS X version 10.6.5 and Urban Terror version 4.1&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT2&lt;/strong&gt;: I just ran Urban Terror from the Terminal and this is the error I get:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ioQ3 1.35urt macosx-i386 Dec 19 2007&#xA;----- FS_Startup -----&#xA;Going through search path...&#xA;&#xA;----------------------&#xA;0 files in pk3 files&#xA;Sys_Error: Couldn't load default.cfg&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="5929" LastEditorUserId="5929" LastEditDate="2011-01-02T00:03:36.320" LastActivityDate="2011-01-02T23:29:01.420" Title="Urban Terror not launching on Mac OS X" Tags="|macos|urban-terror|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13674" PostTypeId="1" AcceptedAnswerId="13679" CreationDate="2011-01-01T01:57:07.120" Score="58" ViewCount="295697" Body="&lt;p&gt;For one reason or another I managed to totally miss playing any of the Half-life series. I have the time and money now to play these games that I have heard such great things about. So what are all the Half-life games that I should play? and what order should I play them in?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am confused of where the episodes and expansions all fit in. And what they mean by &quot;Source&quot; versions. Are these even part of the same series? And what about Blue Shift, Lost Coast, or Opposing Force? So many games, and I don't know where or if they fit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any in the series that I should skip, or just read the plot summary for? Can someone please give me a run-down of what I should play, in order.&lt;/p&gt;&#xA;" OwnerUserId="1794" LastEditorUserId="20456" LastEditDate="2015-07-17T11:46:57.777" LastActivityDate="2016-06-01T05:18:44.620" Title="What order should I play the Half-life series in?" Tags="|half-life-series|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13676" PostTypeId="2" ParentId="13632" CreationDate="2011-01-01T02:11:39.083" Score="1" Body="&lt;p&gt;Hopefully you mean the music tracks and not the race tracks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here you go:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Alkaline Trio - Fall Victim - 3:18&lt;/li&gt;&#xA;&lt;li&gt;The Chelsea Smiles - Nowhere Ride - 3:38&lt;/li&gt;&#xA;&lt;li&gt;Papa Roach - Blood Brothers - 3:32&lt;/li&gt;&#xA;&lt;li&gt;Supergrass - Road To Rouen - 3:48&lt;/li&gt;&#xA;&lt;li&gt;Alkaline Trio - Mercy Me - 2:49&lt;/li&gt;&#xA;&lt;li&gt;Nickelback - Believe It or Not - 4:08&lt;/li&gt;&#xA;&lt;li&gt;Megadeth - Symphony of Destruction - 4:05&lt;/li&gt;&#xA;&lt;li&gt;Yellowcard - Rough landing Holly - 3:32&lt;/li&gt;&#xA;&lt;li&gt;Yellowcard - Breathing - 3:38&lt;/li&gt;&#xA;&lt;li&gt;Zebrahead - Lobotomy for Dummies - 2:38&lt;/li&gt;&#xA;&lt;li&gt;Rise Against - Give It All - 2:49&lt;/li&gt;&#xA;&lt;li&gt;Papa Roach - Not Listening - 3:09&lt;/li&gt;&#xA;&lt;li&gt;Underoath - Reinventing Your Exit - 4:24&lt;/li&gt;&#xA;&lt;li&gt;Fall Out Boy - 7 Minutes In Heaven - 3:02&lt;/li&gt;&#xA;&lt;li&gt;Supergrass - Richard III - 3:05&lt;/li&gt;&#xA;&lt;li&gt;Nickelback - Flat on The Floor - 2:03&lt;/li&gt;&#xA;&lt;li&gt;Rob Zombie - Feel So Numb - 3:33&lt;/li&gt;&#xA;&lt;li&gt;Rob Zombie - Demon Speeding - 3:29&lt;/li&gt;&#xA;&lt;li&gt;Wolfmother - Pyramid - 4:29&lt;/li&gt;&#xA;&lt;li&gt;Wolfmother - Dimension - 4:22&lt;/li&gt;&#xA;&lt;li&gt;Fall Out Boy - Snitches,and Talkers Get Stitched - 2:49&lt;/li&gt;&#xA;&lt;li&gt;The Vines - Don't Listen To The Radio - 2:11&lt;/li&gt;&#xA;&lt;li&gt;Motley Crue - DrFeelgood - 4:50&lt;/li&gt;&#xA;&lt;li&gt;Audioslave - Man or Animal - 3:45&lt;/li&gt;&#xA;&lt;li&gt;Audioslave - Your Time Has Come - 4:13&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I am not promoting illegal downloading of the soundtrack, I am just quoting my source: &lt;a href=&quot;http://extratorrent.com/torrent/1351216/Flatout+2+OST.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Flatout 2 OST torrent&lt;/a&gt; (either way this torrent is dead as it ran out of seeders).&lt;/p&gt;&#xA;" OwnerUserId="4883" LastEditorUserId="4883" LastEditDate="2011-01-01T02:17:26.830" LastActivityDate="2011-01-01T02:17:26.830" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13677" PostTypeId="2" ParentId="13674" CreationDate="2011-01-01T02:20:49.727" Score="22" Body="&lt;p&gt;The Source versions are a remake of the original games on the engine used by HL2. Half Life: Source is pretty much identical to Half Life.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The recommended playing order is pretty much the release order:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Half Life (Or Half Life: Source)&lt;/li&gt;&#xA;&lt;li&gt;Half Life: Opposing Force&lt;/li&gt;&#xA;&lt;li&gt;Half Life: Blue Shift&lt;/li&gt;&#xA;&lt;li&gt;Half Life: Decay (skippable - PS2 only)&lt;/li&gt;&#xA;&lt;li&gt;Half Life 2&lt;/li&gt;&#xA;&lt;li&gt;Half Life 2: Episode One&lt;/li&gt;&#xA;&lt;li&gt;Half Life 2: Episode Two&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Half Life 2: Lost Coast is just a tech demo for graphics options that went into later Source games. If you want to be quick, you can skip everything but Half Life and Half Life 2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Portal is also tangentially related to the Half Life plot, but isn't too important as it doesn't have much story of its own. Portal 2 may change this however.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-01-01T02:20:49.727" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13678" PostTypeId="1" AcceptedAnswerId="13715" CreationDate="2011-01-01T02:21:08.200" Score="4" ViewCount="2031" Body="&lt;p&gt;I consider myself a fairly noobish Terran player, but have noticed my control group strategy in SCII change from...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;CC on 0 (which was how I used to play BW, I guess); to...&lt;br&gt;&#xA;CC 1, rax 2, factory 3, starport 4; to...&lt;br&gt;&#xA;CC 1, all other production buildings 2 (since one can now tab-select to different types of building in a selection)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the most efficient strategy for being able to produce units quickly without changing your field of vision, yet still keeping hotkeys open for battle groups? I have a hunch it's option 3 since I've actually started thinking about it now, but it's not like they teach you this stuff in the tutorials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this change for the other races as well?&lt;/p&gt;&#xA;" OwnerUserId="5930" LastEditorUserId="3610" LastEditDate="2012-06-01T15:56:46.780" LastActivityDate="2012-06-01T15:56:46.780" Title="Most efficient unit production control group model?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13679" PostTypeId="2" ParentId="13674" CreationDate="2011-01-01T02:53:47.930" Score="49" Body="&lt;p&gt;The &lt;em&gt;must-play&lt;/em&gt; Half-Life games are &lt;strong&gt;Half-Life 1&lt;/strong&gt;, then &lt;strong&gt;Half-Life 2&lt;/strong&gt;. The expansions and spin-offs for &lt;strong&gt;Half-Life 1&lt;/strong&gt; which were not developed by Valve are quite skippable; &lt;em&gt;Opposing Force&lt;/em&gt;, &lt;em&gt;Blue Shift&lt;/em&gt; and &lt;em&gt;Decay&lt;/em&gt; return to the setting and events of &lt;strong&gt;Half-Life 1&lt;/strong&gt;, but portray the story through the eyes of a U.S. Marine, a security guard and two scientists (since &lt;em&gt;Decay&lt;/em&gt; is a cooperative multiplayer game), respectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Source version of &lt;strong&gt;Half-Life 1&lt;/strong&gt; is, and I quote:  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;a digitally remastered version of the critically acclaimed and best selling PC game&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Needless to say it's smoke and mirrors, there's absolutely no significant difference between the two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice is to play the original &lt;strong&gt;Half-Life 1&lt;/strong&gt;, then &lt;strong&gt;Half-Life 2&lt;/strong&gt;, and if you'd like to extend the pleasure, sequels &lt;em&gt;Episode 1&lt;/em&gt; and &lt;em&gt;Episode 2&lt;/em&gt; for &lt;strong&gt;Half-Life 2&lt;/strong&gt; are quite good, but not as good as the two main games.&lt;/p&gt;&#xA;" OwnerUserId="5533" LastEditorUserId="5533" LastEditDate="2011-08-30T15:07:28.820" LastActivityDate="2011-08-30T15:07:28.820" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="13681" PostTypeId="2" ParentId="12786" CreationDate="2011-01-01T05:14:45.827" Score="1" Body="&lt;p&gt;Turns out it can be done with a total of &lt;strong&gt;four camera uses&lt;/strong&gt;, or three with one gun shot, for the Big Beard ranking.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;First use in the room where you find the gun&lt;/li&gt;&#xA;&lt;li&gt;Second use on the 8th floor, to stun the group surrounding the hallways (before the treeline)&lt;/li&gt;&#xA;&lt;li&gt;Use the gun (or the camera) on the guard near the stairs after going around the treeline&lt;/li&gt;&#xA;&lt;li&gt;Third use on the ninth floor &lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=ft8Z2sfMmOM#t=95s&quot; rel=&quot;nofollow noreferrer&quot;&gt;as seen here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-01-01T05:14:45.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13682" PostTypeId="2" ParentId="13664" CreationDate="2011-01-01T05:43:39.953" Score="4" Body="&lt;p&gt;According to the wiki page you linked: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Jag speeds up the construction of&#xA;  any building as it is being&#xA;  constructed &lt;strong&gt;or redeployed&lt;/strong&gt; when the&#xA;  Engineer hits the building with the&#xA;  Jag.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So yes, it applies to moving buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as of the last time I played (12/23/2010) you can only move your own buildings, you can't move those belonging to your allies, even with the Jag.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-01-01T05:43:39.953" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13683" PostTypeId="2" ParentId="13667" CreationDate="2011-01-01T05:51:24.143" Score="1" Body="&lt;p&gt;If you die to the zombie attack for day n, you get 1 + 2 + ... + n = n(n +1)/2 soul point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you die for any other reason during the midnight attack (or during  the day!), your last day isn't counted. You hence get 1 + 2 + ... + n - 1 = n(n -1)/2 soul points.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-01T05:51:24.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13684" PostTypeId="1" AcceptedAnswerId="13690" CreationDate="2011-01-01T08:57:14.200" Score="2" ViewCount="3644" Body="&lt;p&gt;I see this listed on the server filters but I don't know what it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Multiplayer Battlefield Bad Company 2, what is hardcore mode?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="51318" LastEditDate="2013-10-22T18:57:59.560" LastActivityDate="2013-10-22T18:57:59.560" Title="In Multiplayer Battlefield Bad Company 2, what is hardcore mode?" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13686" PostTypeId="1" CreationDate="2011-01-01T10:25:40.843" Score="3" ViewCount="2800" Body="&lt;p&gt;After 36 hours progress on Just Cause 2 - I got stuck, so I started a new game. It warned that this would overwrite autosave data but I went ahead and started a new game - does this mean I have totally lost the old game - all that 36 hours progress? Is there any way to bring that old game back - I mean surely the PS3 saves a certain amount of the progress somewhere? Please help!&lt;/p&gt;&#xA;" OwnerDisplayName="Craig" LastEditorUserId="816" LastEditDate="2011-01-01T21:36:26.223" LastActivityDate="2021-06-03T07:53:42.560" Title="Just Cause 2 lost game" Tags="|just-cause-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13687" PostTypeId="2" ParentId="13618" CreationDate="2011-01-01T11:24:15.960" Score="1" Body="&lt;p&gt;You need to renew the old pumping stations, the old ones get inefficient and lose capacity. Agree, it is hard to play with this bug or issue.&lt;/p&gt;&#xA;" OwnerDisplayName="Charly" LastActivityDate="2011-01-01T11:24:15.960" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13688" PostTypeId="2" ParentId="13678" CreationDate="2011-01-01T12:00:05.360" Score="1" Body="&lt;p&gt;The upcoming patch will deliver the ability to customize hot keys, then you could use your F-keys for buildings and your number keys for units or something similar instead of having to move your fingers all over the keyboard.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-01T12:00:05.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13690" PostTypeId="2" ParentId="13684" CreationDate="2011-01-01T13:05:20.623" Score="6" Body="&lt;p&gt;It is similar to call of duty's hardcore mode. Hardcore mode was added to further the sense of realism in the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In hardcore mode there is no HUD so you cant check how much ammo you have remaining etc, the amount of damage you can sustain is reduced so you'll be dead within a couple of shots, but watch out for those snipers! You will die within one shot from a sniper rifle. Finally there will be no kill cam so you can't see how you died.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this info helps.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-01-01T13:05:20.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13691" PostTypeId="1" CreationDate="2011-01-01T13:14:26.277" Score="6" ViewCount="26170" Body="&lt;p&gt;Is there a way to use a Playstation 3 controller with a Playstation 2?  (Perhaps with a wireless dongle plugged into the front of the PS2..)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Our PS2 controllers are getting knackered, and I'm loathed to replace them if there is a way to use our PS3 controllers instead.&lt;/p&gt;&#xA;" OwnerUserId="5936" LastEditorUserId="3114" LastEditDate="2011-01-01T18:18:11.483" LastActivityDate="2014-02-09T04:51:33.903" Title="Can I use PS3 controllers on a PS2" Tags="|ps3|controllers|ps2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13692" PostTypeId="2" ParentId="13691" CreationDate="2011-01-01T13:20:44.000" Score="6" Body="&lt;p&gt;Unless Sony made the controllers send the same signals and have the same connectors there's no way that a PS2 can talk to a device created &lt;em&gt;in the future&lt;/em&gt; without some intermediate hardware (as you suggest). However, it's not really in Sony's interest to do this themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.answers.com/Q/Can_you_use_a_PS3_controller_on_a_PS2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki Answers&lt;/a&gt; and &lt;a href=&quot;http://www.answerbag.com/q_view/719766&quot; rel=&quot;nofollow noreferrer&quot;&gt;Answer Bag&lt;/a&gt; would appear to agree with me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though you're &lt;a href=&quot;http://share.blog.us.playstation.com/ideas/2010/04/06/ps3-controllers-on-ps2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;not the only one&lt;/a&gt; suggesting this. Though I don't see any answers that suggest how it might be done. Some sort of device like the USB to PS/2 converter you can get for PC mice and keyboards is what you need.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2012-11-14T08:50:01.360" LastActivityDate="2012-11-14T08:50:01.360" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13693" PostTypeId="1" CreationDate="2011-01-01T13:38:39.777" Score="0" ViewCount="2808" Body="&lt;p&gt;Many times my game just crashes giving error &quot;Direct3DDevice9::Present Failed: Ran out of memory (-2147024882)&quot;. I can not even complete the second mission of campaign (Vorkuta).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My system is&lt;br&gt;&#xA;Operating System: Windows XP SP2&lt;br&gt;&#xA;RAM: 1GB DDR2&lt;br&gt;&#xA;Processor: 2.0 Dual Core&lt;br&gt;&#xA;Graphics Card: 9800GT 1GB&lt;br&gt;&#xA;DirectX 9.0 June 2010&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2011-01-01T13:44:43.003" LastActivityDate="2011-11-20T18:56:33.577" Title="Call of Duty Black Ops - Direct3DDevice9::Present Failed: Ran out of memory" Tags="|call-of-duty-black-ops|technical-issues|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13694" PostTypeId="2" ParentId="12429" CreationDate="2011-01-01T13:46:06.027" Score="4" Body="&lt;p&gt;Given that compatibility mode isn't work out, and you've some other issue with DOSbox, I'd recommend setting up a &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VirtualBox&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you got an old Windows 98 (preferably) or 95 CD it's surprisingly easy to set one up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the bonuses is the hardware virtualisation; you can set it to match the game's recommended spec (minimum 75MHz and 16MB RAM, ouch) to avoid some issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've already done this to run X-Com Apocalypse, and it's as stable as it was first time round (at least it reboots faster now).&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-01-01T13:46:06.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13695" PostTypeId="1" AcceptedAnswerId="13702" CreationDate="2011-01-01T13:55:03.230" Score="6" ViewCount="381" Body="&lt;p&gt;How is the number of zombies attacking the town at night determined?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-08-11T00:59:10.707" Title="What determines the number of zombies attacking the town?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13696" PostTypeId="1" AcceptedAnswerId="13699" CreationDate="2011-01-01T14:13:57.903" Score="4" ViewCount="4911" Body="&lt;p&gt;I have the quest &quot;ED-E My Love&quot;. However, I cannot just pick him up and walk outside (he's in a house). Is it possible to do that quest when I don't have the science/repair to fix him first?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:39:16.233" LastActivityDate="2013-01-20T16:39:16.233" Title="How do I bring ED-E to the scrapyard?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13697" PostTypeId="2" ParentId="13686" CreationDate="2011-01-01T14:23:29.153" Score="1" Body="&lt;p&gt;I am afraid that there is not much that can be done.&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-01-01T14:23:29.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13698" PostTypeId="2" ParentId="13693" CreationDate="2011-01-01T14:26:28.090" Score="4" Body="&lt;p&gt;1 Gigabyte of RAM is not enough for current games, you need at least 2 Gigabytes, 4 Gigabytes would be better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can increase the amount of virtual memory, that might prevent this error, but the performance will be terrible if you're running out of RAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The minimum requirements of Call of Duty: Black Ops are&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;OS: Windows XP, Vista, 7&lt;/li&gt;&#xA;&lt;li&gt;CPU: Core 2 Duo E6600 or AMD Phenom X3 8750 or better&lt;/li&gt;&#xA;&lt;li&gt;RAM: 2GB&lt;/li&gt;&#xA;&lt;li&gt;HDD: 12GB of free space&lt;/li&gt;&#xA;&lt;li&gt;VIDEO: Shader 3.0 or better; 256MB NVIDIA GeForce 8600GT DirectX 9.0c or better&lt;/li&gt;&#xA;&lt;li&gt;SOUND: DirectX 9.0c-compatible&lt;/li&gt;&#xA;&lt;li&gt;DirectX: 9.0c&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The RAM requirements are not met by your computer.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-01-02T14:20:13.380" LastActivityDate="2011-01-02T14:20:13.380" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="13699" PostTypeId="2" ParentId="13696" CreationDate="2011-01-01T14:30:36.150" Score="7" Body="&lt;p&gt;No. You'll need to get Ed-E fixed up first. If you lack the requisite Science or Repair skills, you should be able to substitute a lot of parts for any actual knowledge. Specifically, 3 Scrap Metal, 2 Sensor Modules, and one Scrap Electronics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, you can just come back later, or pop a Skill Magazine.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-01T14:30:36.150" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13701" PostTypeId="2" ParentId="11423" CreationDate="2011-01-01T15:44:08.653" Score="1" Body="&lt;p&gt;The default keyboard configuration is amazing! I love how it works and is one of the many amazing features that the Assassin's Creed series has brought to the gaming world. Most of the keys map to a certain part of the body, which kinda makes sense actually. Don't know why nobody thought of this earlier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WASD (Directional movement) --&gt; Movement of your character. You usually use W though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Left Click (Armed hand) --&gt; Default armed hand action. For attacking or interaction purposes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right Click --&gt; High profile mode. Used in combination with other actions - For example, right click + W + space allows Altaïr/Ezio to free-run .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shift (Empty hand)--&gt; Empty hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Space (Legs) --&gt; Can use this to pickpocket in AC2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;E (Head) --&gt; Engages eagle vision&lt;/p&gt;&#xA;" OwnerUserId="3090" LastEditorUserId="90736" LastEditDate="2014-10-25T11:59:42.383" LastActivityDate="2014-10-25T11:59:42.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13702" PostTypeId="2" ParentId="13695" CreationDate="2011-01-01T16:51:02.433" Score="4" Body="&lt;p&gt;I don't think a formula is known, but &lt;a href=&quot;http://translate.google.com/translate?hl=en&amp;amp;sl=fr&amp;amp;u=http://www.patamap.com/index.php%3Fpage%3Dpatastats&amp;amp;ei=rFofTYWGHIK8sQPt9e2sCg&amp;amp;sa=X&amp;amp;oi=translate&amp;amp;ct=result&amp;amp;resnum=1&amp;amp;ved=0CBoQ7gEwAA&amp;amp;prev=/search%3Fq%3DPatastats%26hl%3Den%26rls%3Dcom.microsoft:en-us%26prmd%3Divns&quot; rel=&quot;nofollow noreferrer&quot;&gt;here is a website&lt;/a&gt; that has collected stats from the French version of the game and gives a min/max/average attack for each day.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;8/10/11 Update:&lt;/strong&gt; The new version of the game has significantly changed the way that attacks are generated and resolved, so the web site above is not going to be helpful anymore.  It would be great if a new answer could be provided with new details.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-08-11T00:59:10.707" LastActivityDate="2011-08-11T00:59:10.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13703" PostTypeId="1" CreationDate="2011-01-01T17:02:44.103" Score="10" ViewCount="1033" Body="&lt;p&gt;The Stunt Superstar Paradise Award in Burnout Paradise requires you to get a x40 multiplier in a stunt run. I'm looking for suggestions from those who've gotten it. Which stunt run did you use and what was your route?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="336" LastEditDate="2011-02-01T02:26:01.003" LastActivityDate="2016-03-31T12:14:20.670" Title="What route did you use to earn the Stunt Superstar award in Burnout Paradise?" Tags="|achievements|burnout-paradise|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13704" PostTypeId="1" AcceptedAnswerId="13854" CreationDate="2011-01-01T17:08:42.927" Score="6" ViewCount="11265" Body="&lt;p&gt;I'd like to be able to capture  video of me playing games on my PS3, especially when earning difficult trophies, or getting past tricky levels so I can share my techniques/tricks with others. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, I could just point a camera at the screen, but the quality of the capture is extremely poor and would take up physical space in the area where I normally sit to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to capture that so I can post it to YouTube, Vimeo, etc? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I use Mac OS X? Windows? What hardware do I need? Software?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:16:57.417" LastActivityDate="2015-11-22T15:22:55.557" Title="How do you capture video of your PS3 gameplay?" Tags="|ps3|recording|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13705" PostTypeId="1" AcceptedAnswerId="13709" CreationDate="2011-01-01T17:10:49.507" Score="10" ViewCount="89174" Body="&lt;p&gt;I'd like to be able to capture video of me playing games on my Wii, especially when getting past tricky levels so I can share my techniques/tricks with others. Obviously, I could just point a camera at the screen, but the quality of the capture is extremely poor and would take up physical space in the area where I normally sit to play.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to capture that so I can post it to YouTube, Vimeo, etc?  Can I use Mac OS X?  Windows?  what hardware do I need?  Software?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="3114" LastEditDate="2011-01-01T17:57:04.987" LastActivityDate="2016-01-19T23:52:51.133" Title="How do you capture video of your Wii gameplay?" Tags="|nintendo-wii|recording|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13706" PostTypeId="2" ParentId="13705" CreationDate="2011-01-01T17:17:28.163" Score="2" Body="&lt;p&gt;I can think of a couple of possible methods:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Output through a recorder of some kind (VCR, DVD etc.) then play that back through video capture software.&lt;/li&gt;&#xA;&lt;li&gt;Plug the Wii output directly into the &quot;video in&quot; of a capture card.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-01-01T17:34:12.067" LastActivityDate="2011-01-01T17:34:12.067" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13707" PostTypeId="2" ParentId="11617" CreationDate="2011-01-01T18:04:39.940" Score="0" Body="&lt;p&gt;When you stand in front of the door to the research lab is there an Intercomm on the wall to your right?  If you activate that intercomm the Ghoul may open the door for you.&lt;/p&gt;&#xA;" OwnerDisplayName="Aron1701" LastActivityDate="2011-01-01T18:04:39.940" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13709" PostTypeId="2" ParentId="13705" CreationDate="2011-01-01T18:13:14.720" Score="16" Body="&lt;p&gt;Probably the cheapest way to do it is to use a USB capture card. Personally I use the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003YGJLWU&quot; rel=&quot;noreferrer&quot;&gt;EzCap116&lt;/a&gt; which works nicely. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can hook the cable and device directly into your computer and play using capturing software. I recommend &lt;a href=&quot;http://www.amarectv.com/english/amarectv_e.htm&quot; rel=&quot;noreferrer&quot;&gt;AmaRecTV&lt;/a&gt;, which will allow you to record video, play with aspect ratios, deinterlace, full screen and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to play on your TV while recording on your computer, you'll want to split the signal. I use a stackable composite splitter similar to the ones &lt;a href=&quot;http://cgi.ebay.co.uk/STACKABLE-SPLITTER-Y-CABLE-3-3-PHONO-RCA-AUDIO-VIDEO-2M_W0QQitemZ230446989044QQcmdZViewItemQQptZUK_Computing_CablesConnectors_RL?hash=item35a7b5fef4&quot; rel=&quot;noreferrer&quot;&gt;sold here on eBay&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SMNzJ.jpg&quot; alt=&quot;Photo of the stackable composite cable splitter&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to see an example of this setup, &lt;a href=&quot;http://www.youtube.com/watch?v=QnkjiXrRirw&quot; rel=&quot;noreferrer&quot;&gt;here's a video&lt;/a&gt; of somebody connecting their Xbox 360 in this manner; it will work the same for the Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EzCap also has their own &lt;a href=&quot;http://www.youtube.com/user/ezcapTV&quot; rel=&quot;noreferrer&quot;&gt;official YouTube channel&lt;/a&gt;, with a &lt;a href=&quot;http://www.youtube.com/watch?v=wW3T20a5sng&quot; rel=&quot;noreferrer&quot;&gt;setup video&lt;/a&gt;, which uses 3x female-to-female phono splitters. I recommend doing this so your video quality stays consistent between the displays you are splitting to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A word of warning though: products named &quot;EzCap&quot; are made by an official company, products named &quot;EasyCap&quot; are bootlegs, as stated on &lt;a href=&quot;http://www.ezcap.tv/ezcap116-drivers&quot; rel=&quot;noreferrer&quot;&gt;their drivers FAQ&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may also want to check out &lt;a href=&quot;http://ezcap.tv/&quot; rel=&quot;noreferrer&quot;&gt;EzCap's official website&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Follow up:&lt;/strong&gt; I have been using this setup for a while, mostly for Wii videos myself. I wanted to comment on the stackable composite splitter that I previously recommended.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The splitter I recommend above is not a standard cable. You will not find it anywhere in standard retail outlets -- only specialty shops and bootleg type cables. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason for that is because this specific cable suffers from a severe loss of quality on at least one end. The colors are dark and washed out. I do not recommend this cable if quality on both displays is something you are concerned with. If this is the case, go with something else, such as the separate splitters mentioned above, or get a switch box that handles this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The phono splitters are also dirt cheap. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I regret buying the cable. I will say, however, that it is very convenient to only have one piece of hardware that splits your composite signal into two. But it is not worth the loss in quality nor the price.&lt;/p&gt;&#xA;" OwnerUserId="235" LastEditorUserId="235" LastEditDate="2012-10-10T09:19:52.187" LastActivityDate="2012-10-10T09:19:52.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13711" PostTypeId="1" AcceptedAnswerId="16535" CreationDate="2011-01-01T18:54:49.050" Score="2" ViewCount="4527" Body="&lt;p&gt;I have game footage in Halo reach that I have saved on my console. How can I transfer the videos from my xbox to my PC for further editing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My second question is, how can I record gameplay footage as I am playing it? For example if I was playing Modern Warfare 2 how can I record the live footage?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:18:40.567" LastActivityDate="2016-05-25T01:52:15.643" Title="Transfer video files from xbox 360 and record game footage on xbox 360" Tags="|xbox-360|recording|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13713" PostTypeId="1" CreationDate="2011-01-01T19:47:02.793" Score="36" ViewCount="16075" Body="&lt;p&gt;Has anyone out there experienced any vision problems from the Xbox Kinect laser? I am wondering if anyone else has noticed spots, well not spots, more like a test pattern in their eyes that can be seen after playing kinect? I assume that this is due somehow to the laser in the IR sensor, is this normal or do I have a defective laser in my unit.&lt;/p&gt;&#xA;&lt;p&gt;I've never had this before and since I only got my xbox kinect as a Xmas gift a few days ago I've noticed it twice immediately after playing kinect for about 10-20 minutes or so.&lt;/p&gt;&#xA;&lt;p&gt;The spots resemble a vertical or slightly diagonal line and really resemble a sort of one dimensional test pattern (with various symbols, kinda like various geometric shapes).&lt;/p&gt;&#xA;&lt;p&gt;No, I don't put my eyes right up to the sensor, I use it normally as per the instructions.&lt;/p&gt;&#xA;&lt;p&gt;Anyone?&lt;/p&gt;&#xA;&lt;h3&gt;EDIT&lt;/h3&gt;&#xA;&lt;p&gt;The Kinect game itself doesn't matter, I first noticed it yesterday and then again today. It is really odd as when I close my eyes I can see the various patterns in a single strip. It has the width and length of about a finger held vertically at arms length. It disappears in about 10-20 minutes after I stop playing but does leave me with a residual head-ache. Needless to say, it has been disconnected and I've contact XBOX.&lt;/p&gt;&#xA;&lt;p&gt;The patterns themselves look kinda geometrical, hard to focus on though.&lt;/p&gt;&#xA;&lt;p&gt;Nick: laser/IR emitter can be the same thing- if it emits IR and is phase coherent. The sensor itself has a class 1 laser device stamped on it and several websites describe it as a laser (in the 800nm range it seems). I don't have the full specs as I assume that is a rather closely guarded secret. Perhaps it is an IR LED with a grating in front, I don't know as I didn't build it.&lt;/p&gt;&#xA;&lt;h3&gt;EDIT 2&lt;/h3&gt;&#xA;&lt;p&gt;Thanks everyone for your input. I went to an electronics store where Kinect was on display. The same thing happened there so that settles it for me. It appears that I am an unlucky sod who doesn't get to play kinect without glasses!&lt;/p&gt;&#xA;" OwnerUserId="6045" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-29T22:03:32.023" Title="Can the Xbox Kinect laser cause vision problems?" Tags="|kinect|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13715" PostTypeId="2" ParentId="13678" CreationDate="2011-01-01T20:05:44.320" Score="5" Body="&lt;p&gt;Very popular recommendation about keys is: develop those that works best for you and use it. Some people has long finger and there are not problem for them to use '0' widely. Other assign unit groups into 7-0 numbers but use 'P' (patrol) command instead of 'A' (atack). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I prefer in SC2 (it allows to have bigger groups than SC/BW) to have:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;1 - for main ground forces;&lt;/li&gt;&#xA;&lt;li&gt;2 - for secondary ground forces group;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;3 - for air units; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;EDITED: assigning units into 1-3 keys&#xA;  allows me to quickly press 1-a-2-a-3-a&#xA;  when necessary to attack with all&#xA;  groups. Or just 1-a-3-a if I don't&#xA;  have the 2nd group or want it to stay&#xA;  in place.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;4 - for CCs/Nexuses, for Zergs - for Queens; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Allows quickly order SCV/probes with clickin 4-e-e or 4-s-s (usually I book for 2 such units); also is useful to have queens in group to cast additional larvas quickly: 4-v-v-v&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;5 - for Barracks/GateWays - 1st tier unit&#xA;buildings, for Zerg - Hatcheries&lt;/li&gt;&#xA;&lt;li&gt;6 - for Factory/Robotics Facility -&#xA;2nd/3rd tier ground units;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;7 - for StarPort/StarGate - air units;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;with 5-7 is easy to book any units, usually their shortcuts are on the left part of keyboard.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;8 -&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;and 9 - are usually used for upgrading&#xA;facilities: forge, armory, engineer,&#xA;evolution chamber.&lt;/li&gt;&#xA;&lt;li&gt;0 - I usually use for command center when I need to scan.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Further F-keys assignement I plan to use to bind locations: main, natural, enemies natural, main battle ground - that will be changed often.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-01-02T15:17:57.387" LastActivityDate="2011-01-02T15:17:57.387" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13716" PostTypeId="2" ParentId="12670" CreationDate="2011-01-01T20:43:22.517" Score="3" Body="&lt;p&gt;&lt;em&gt;At first I played up to about 20 bloodlines and every time the god king defeated me. However IF you choose to join him instead of picking up your sword, all he says is &quot;Together we will vanquish the old corrupt more powerful beings than the deathless..&quot; and then you can choose to fight him again..so joining him is pointless. &#xA;You know how your enemies become stronger, faster, and harder to defeat?&#xA;Well the god king is always the same: just hard to kill.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes I believe it's possible to defeat him on the first bloodline. Say you bought the Infinity Blade, The Patriot (shield), Oruku (helmet), Helio Amrmor,(all the best supplies but ones to REALLY save up for) and the Ring of Ice and Fire, and you were on the first bloodline, you can defeat him by merely avoiding his attacks. However it seems the makers of the game don't let you use your shield sometimes while you fight him, or make the controls slower so you get damaged.&lt;/p&gt;&#xA;" OwnerDisplayName="Voice of freedom " LastEditorUserId="207" LastEditDate="2011-01-01T21:54:20.507" LastActivityDate="2011-01-01T21:54:20.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13719" PostTypeId="1" CreationDate="2011-01-01T21:12:21.427" Score="5" ViewCount="8108" Body="&lt;p&gt;I'm having difficulties with the boss known as the God King in Infinity Blade. Since I'm struggling to beat him, my question is: what happens after you defeat him? I'm not asking for tips on how to defeat him.&lt;/p&gt;&#xA;" OwnerDisplayName="Voice of freedom " LastEditorUserId="207" LastEditDate="2011-01-01T21:31:12.860" LastActivityDate="2013-12-10T06:17:17.667" Title="What happens when the God King is defeated?" Tags="|infinity-blade|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13720" PostTypeId="2" ParentId="13531" CreationDate="2011-01-01T21:13:05.043" Score="3" Body="&lt;p&gt;Provided you take good care of it you shouldn't see it fail for a very long time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In around 2 years working at a games store the only time we ever saw a hard drive come back was because someone had been rough with it or pulled the power out at an awkward moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're concerned it might be useful to back up some save games to a memory card.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastActivityDate="2011-01-01T21:13:05.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13721" PostTypeId="2" ParentId="13686" CreationDate="2011-01-01T21:16:09.927" Score="5" Body="&lt;p&gt;Did the auto save function kick in during the &quot;new game&quot;? If so I'm afraid its lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way saved games are handled in Just Cause 2 is that you are expected to save regularly to ensure progress isn't lost. The auto save only takes up one &quot;slot&quot; and is rewritten frequently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's actually more of a safety net against random deaths or errors than a long term way to save your game.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastActivityDate="2011-01-01T21:16:09.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13722" PostTypeId="2" ParentId="13719" CreationDate="2011-01-01T21:50:57.927" Score="7" Body="&lt;p&gt;Spoiler:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When you defeat the God King, he explains that he was the only thing stopping creatures even more powerful than he from coming after you. This sets up for the additional chapters planned, where you delve into the dungeons of the castle to fight the Titans.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additional spoiler:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After the credits roll, there's an additional cutscene where you find a control panel on the God-King's throne that activates a hologram of a planet with a shattered moon orbiting around it. The character advancement screen then appears, and the next bloodline begins. You don't find out anything more about the hologram.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Video spoilers:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; See the &lt;a href=&quot;http://www.youtube.com/watch?v=6YFUu66_5m0&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;ending&lt;/a&gt; and the &lt;a href=&quot;http://www.youtube.com/watch?v=bq1IKwfc5Vg&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;after-credits cutscene&lt;/a&gt; on YouTube.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, you get an achievement.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-01-02T07:37:09.893" LastActivityDate="2011-01-02T07:37:09.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13723" PostTypeId="1" AcceptedAnswerId="13726" CreationDate="2011-01-01T22:26:53.730" Score="5" ViewCount="3637" Body="&lt;p&gt;I have five Screwpumps built vertically following the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Pump_stack#Pump_Stack&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki guide&lt;/a&gt;. I do not have any other machinery attached, but it was my understanding that one dwarf would be able to power the whole stack. I ended up having to put five dwarves to work to get the water to the top. Do I have to link the stacks somehow (mechanisms? Axles?) The guide seemed to suggest that the pumps just being vertically aligned w/ alternating pump directions would be sufficient. The stack does &amp;quot;work&amp;quot;, but how can I make it work w/ just 1 dwarf powering the thing instead of a dwarf at every pump?&lt;/p&gt;&#xA;&lt;p&gt;I have them linked vertically like this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/TJN2S.png&quot; alt=&quot;alt text&quot; /&gt;&#xA;On the second floor I have a gear powering the stack, but it is not powering any of the other ones. I do have a Dwarven Water Reactor Like Raven mentioned, but it only powers the pump on the second floor. Do I need to build vertical stack of gears next pumps?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-01-03T21:37:11.360" Title="I need help with my pump stack" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13725" PostTypeId="2" ParentId="13723" CreationDate="2011-01-01T22:41:11.190" Score="0" Body="&lt;p&gt;The wiki page you linked says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Adjacent pumps automatically transfer mechanical power to any other adjacent pump(s), no axle or mechanism is required. If too many pumps are adjacent, there may be insufficient power to power them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Do you have open tiles between the pumps? The power can't move through the ground. You need to channel tiles between all the pumps to let the power go through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried it with just a few pumps less? I am not sure what the limit is exactly.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-01-01T22:41:11.190" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13726" PostTypeId="2" ParentId="13723" CreationDate="2011-01-01T23:16:53.873" Score="4" Body="&lt;p&gt;The thing about screwpumps in Dwarf Fortress, is that they can &lt;em&gt;either&lt;/em&gt; be automatic (receiving power from a wind/watermill) or dwarf powered. Of these, only the former transfers power, as a dwarf manning a screwpump does not provide power, but rather sidesteps  the power requirement entirely.&lt;/p&gt;&#xA;&lt;p&gt;If however, you were to hook any pump in your pumpstack up to a power source with enough power for the entire stack (100 power in your case), assuming you built the pumpstack correctly, the power in the hooked-up screw pump &lt;em&gt;will&lt;/em&gt; transfer to the adjacent screwpumps (and so forth).&lt;/p&gt;&#xA;&lt;p&gt;Because of this behavior (it's the basis for the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Water_reactor#Dwarven_Water_Reactor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarven Water Reactor&lt;/a&gt;), any pump with manual power will eject its operator if it gets enough power to operate automatically instead.&lt;/p&gt;&#xA;&lt;p&gt;Have you seen this .GIF? It shows how to ensure the power transfers properly between levels.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/rfrh9.gif&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here's what you have:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FxXWK.png&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;If you channel that space and then rebuild the screwpump, power &lt;em&gt;will&lt;/em&gt; flow between the connected machines and the screwpump below will no longer need to be manned (dwarfed?)&lt;/p&gt;&#xA;&lt;p&gt;All screw pumps have two tiles -- one which the dwarves stand on to operate, and one which acts as a wall. This latter part needs to be constructed hanging over an open space to facilitate the transfer of power (as the former part &lt;em&gt;must&lt;/em&gt; be constructed on solid ground).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-01-03T21:37:11.360" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="13727" PostTypeId="2" ParentId="13383" CreationDate="2011-01-01T23:16:58.620" Score="5" Body="&lt;p&gt;I drank mine and lived a long time.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="207" LastEditDate="2011-01-02T04:24:57.940" LastActivityDate="2011-01-02T04:24:57.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13728" PostTypeId="1" AcceptedAnswerId="13733" CreationDate="2011-01-02T00:28:09.770" Score="3" ViewCount="928" Body="&lt;p&gt;I am curious to see which maps in Team Fortress 2 favor Offense or Defense.  I know that Steam collects massive amounts of data on player statistics so they probably have the data somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have a link to statistics on which maps have had more offense wins vs defense wins or vice versa?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="8350" LastEditDate="2012-05-16T15:11:40.643" LastActivityDate="2012-05-16T15:11:40.643" Title="Are there any links to data on Offense vs Defense win/loss ratio for various maps?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13730" PostTypeId="1" AcceptedAnswerId="13732" CreationDate="2011-01-02T00:51:54.020" Score="7" ViewCount="34662" Body="&lt;p&gt;Is it possible to zoom out/in during gameplay in DF and not through altering the init.txt file and reloading the game?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2018-11-24T15:54:22.357" Title="Zoom out/in in Dwarf Fortress during gameplay" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13731" PostTypeId="2" ParentId="13703" CreationDate="2011-01-02T00:59:52.133" Score="5" Body="&lt;p&gt;Choose a stunt run in the Downtown area of the map. The key is you don't have to worry about the time limit on a stunt run as the stunt run will continue even after the time runs out &lt;strong&gt;as long as&lt;/strong&gt; you keep the little countdown circle going and don't crash! The countdown circle is kept going by performing stunts or more importantly a quick boost. So all you have to do when the countdown circle is about to run out is briefly boost and establish a route through Paradise City that allows you to perform a decent number of jumps and billboard smashes. There is a good amount around the Wildcats stadium area. If you need some more, head west down the Southbay Expressway and then up and into the quarry. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="923" LastActivityDate="2011-01-02T00:59:52.133" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13732" PostTypeId="2" ParentId="13730" CreationDate="2011-01-02T00:59:58.013" Score="9" Body="&lt;p&gt;The mouse scroll-wheel works for me on Windows and Mac versions.  The square bracket keys &lt;kbd&gt;[&lt;/kbd&gt; and &lt;kbd&gt;]&lt;/kbd&gt; also zoom out and in (respectively).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See: &lt;a href=&quot;http://dwarffortresswiki.org/index.php/DF2012:Dwarf_fortress_mode#Main_Screen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf fortress mode: Main Screen&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="52435" LastEditDate="2017-02-10T18:22:37.080" LastActivityDate="2017-02-10T18:22:37.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13733" PostTypeId="2" ParentId="13728" CreationDate="2011-01-02T01:03:02.283" Score="7" Body="&lt;p&gt;Valve used to show some statistic of Team Fortress 2 map at &lt;a href=&quot;http://store.steampowered.com/stats/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;. But unfortunately they have recently removed maps statistic in favor of leaderboards and achievements only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another good source of TF2 data stats is &lt;a href=&quot;http://tf2stats.net/maps/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2Stats.net&lt;/a&gt;, but at the moment it shows only the popular maps and map saturation history. Could be that in future they will add more info.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; I found a link to official &lt;code&gt;Valve's Team Fortress 2 Stats&lt;/code&gt; via Google: &lt;a href=&quot;http://steampowered.com/status/tf2/tf2_stats.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. It doesn't contain custom maps stats, but only official maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/daACd.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-01-02T01:03:02.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13734" PostTypeId="1" AcceptedAnswerId="13735" CreationDate="2011-01-02T01:33:07.360" Score="3" ViewCount="2943" Body="&lt;p&gt;On my 1st campaign pass I've chosen &quot;Breakout&quot; mission. Now I do that the 2nd time (to have everything done on Brutal) and want to choose &quot;Ghost of a Chance&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Q1:&#xA;Remember, that the penultimate mission (I've chosen &quot;Belly of the Beast&quot;) require Tosh to participate. If I do &quot;Ghost of a Chance&quot; now (actually, here I will destroy Tosh camp) will Tosh play in penultimate &quot;Belly of the Beast&quot; mission? Or this mission won't be allowed in this pass?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Q2:&#xA;What is influence which mission will I chose here on the further campaign?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3610" LastEditDate="2012-06-18T09:26:34.853" LastActivityDate="2012-06-18T09:26:34.853" Title="StarCraft2: Breakout vs Ghost of a Chance" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13735" PostTypeId="2" ParentId="13734" CreationDate="2011-01-02T01:50:29.200" Score="8" Body="&lt;p&gt;As far as I know, what you mention about &quot;Belly of the Beast&quot; is incorrect.  This mission does NOT require Tosh.  Thus, you can feel free to pick Tosh or Nova without affecting any of your later mission choices.  Tosh does not participate in Belly of the Beast even if you do have him.  The mission consists of Raynor, Tychus, Swann, and Stettman only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, there is a strategy that can be found here that relies on using ghosts specifically for the final mission, All-In.  That strategy can be found &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/All-In#With_Ghosts_and_Upgrades&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  Thus, if you want to try that, you'd need to choose Nova.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, your choice will not affect any future choices in the campaign, except for of course which flavor of cloaked ground unit you prefer most, in the event you actually even make spectres/ghosts at all.  The two abilities that differ are: &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Sniper_Round&quot; rel=&quot;nofollow noreferrer&quot;&gt;Snipe&lt;/a&gt; (ignores armor) for Ghosts and &lt;a href=&quot;http://starcraft.wikia.com/wiki/Spectre&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ultrasonic Pulse&lt;/a&gt; for Spectres (AoE stun attack).&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="2339" LastEditDate="2011-01-02T02:19:28.413" LastActivityDate="2011-01-02T02:19:28.413" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13736" PostTypeId="1" AcceptedAnswerId="13738" CreationDate="2011-01-02T01:59:33.203" Score="10" ViewCount="33427" Body="&lt;p&gt;I have a paladin character. How can I ride a horse?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorDisplayName="user3389" LastEditDate="2012-08-08T21:29:44.203" LastActivityDate="2012-08-08T21:29:44.203" Title="How do I get a mount as a paladin?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13737" PostTypeId="1" AcceptedAnswerId="13746" CreationDate="2011-01-02T02:09:05.237" Score="0" ViewCount="1558" Body="&lt;p&gt;After bringing my European (Irish) XBox 360 to the US, I've found that my TV doesn't support PAL (except in black and white with PAL-60). Is there a way to make my XBox 360 output NTSC (such as by modding it, for example)? Alternatively, do converters exist to make this work?&lt;/p&gt;&#xA;" OwnerUserId="5953" LastEditorUserId="85" LastEditDate="2011-01-03T20:21:03.783" LastActivityDate="2011-01-03T20:21:03.783" Title="Is there a way to use my European (PAL) XBox 360 on an NTSC TV?" Tags="|xbox-360|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13738" PostTypeId="2" ParentId="13736" CreationDate="2011-01-02T02:20:35.567" Score="8" Body="&lt;p&gt;You will need to obtain the Summon spell from your Paladin Trainer at Level 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At Level 40 you can get your next mount in the same way at your Paladin Trainer.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-02T02:20:35.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13739" PostTypeId="2" ParentId="13736" CreationDate="2011-01-02T02:20:56.710" Score="10" Body="&lt;p&gt;When a character reaches level 20, they'll be able to get the &lt;a href=&quot;http://www.wowhead.com/spell=33388&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apprentice Riding&lt;/a&gt; skill from any Riding trainer (ask a guard where to find one in a capital city, like Stormwind). Then, you can purchase any mount and use it by going to your mount character pane and selecting it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, since you're a Paladin, check with your class trainer at level 20 to get the &lt;a href=&quot;http://www.wowhead.com/spell=13819&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summon Warhorse&lt;/a&gt; ability (if you're not  Draenei or Tauren), the &lt;a href=&quot;http://www.wowhead.com/spell=73629&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summon Exarch's Elekk&lt;/a&gt; ability (if you are a Draenei), or the &lt;a href=&quot;http://www.wowhead.com/spell=69820&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summon Sunwalker Kodo&lt;/a&gt; ability (if you are a Tauren). This will grant you the Apprentice Riding skill mentioned above and a special, class-only mount. You can then purchase regular mounts if you so desire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More info: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://us.battle.net/wow/en/blog/1829961&quot; rel=&quot;nofollow noreferrer&quot;&gt;One if by Zeppelin: Two if by Boat -- Traveling Azeroth&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowpedia.org/Mount&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowpedia article on &quot;Mount&quot;&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-01-02T02:26:15.427" LastActivityDate="2011-01-02T02:26:15.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13741" PostTypeId="1" AcceptedAnswerId="13742" CreationDate="2011-01-02T03:00:18.440" Score="7" ViewCount="65691" Body="&lt;p&gt;I see some characters with pets. How do I get one?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="207" LastEditDate="2011-01-02T04:31:22.247" LastActivityDate="2014-03-13T10:04:47.830" Title="How to get a pet on WoW?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13742" PostTypeId="2" ParentId="13741" CreationDate="2011-01-02T03:02:54.397" Score="9" Body="&lt;p&gt;There are two different types of pets: class pets and companion pets. The former you only get if you're a certain class: warlocks get demonic minions, hunters can train animals to be pets, death knights can get undead pets, and frost mages can get a water elemental as a pet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I have a feeling you're talking about so-called companion pets. &lt;a href=&quot;http://www.wowpedia.org/Companion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Companion pets&lt;/a&gt; are rewards for all sorts of things: achievements, quests, out-of-game events; some are even available for purchase with real money. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to find out how to get one is to figure out the companion you'd like to have first, and find out what you need to do to get it. To that end, the website &lt;a href=&quot;http://warcraftpets.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WarcraftPets.com&lt;/a&gt; has a searchable database that gives all the details about the different companion pets.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-01-02T03:02:54.397" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13744" PostTypeId="1" AcceptedAnswerId="13779" CreationDate="2011-01-02T05:32:28.270" Score="5" ViewCount="2805" Body="&lt;p&gt;If I cook up some meals, will the dwarves eat those first? Is there a way to stop them from eating them (if, say, the upcoming caravan is excited about them?) entirely? Or would I have to forbid each meal as it was made?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2012-01-22T03:04:04.333" Title="Will dwarves eat prepared meals before other foods?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13745" PostTypeId="2" ParentId="12603" CreationDate="2011-01-02T05:54:46.863" Score="3" Body="&lt;p&gt;I'll start off with a disclaimer: giving tips for playing Lugaru better is hard, since the game controls have a mind of their own. This is precisely the reason that half of the times you click &lt;em&gt;attack&lt;/em&gt; nothing happens. Perhaps the game decides that there is nothing around to attack, that you are not in a situation where you can attack, or that violence isn't the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, here are a few things that got me through:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Stealth kills: Attacking someone from behind when they are unaware of your presence is a guaranteed kill.&lt;/li&gt;&#xA;&lt;li&gt;Roundhouse kick: If I remember correctly this can be performed by attacking while running at an enemy. It has good power and in my experience opens enemies up nicely for further attack. You just need to get the hang of timing the attack (and hope that the game thinks that is what you meant to do).&lt;/li&gt;&#xA;&lt;li&gt;Cannonball attack: I &lt;em&gt;think&lt;/em&gt; this was the name of the attack. It's the one where you launch yourself at the enemy with both feet extended outwards. Does massive damage when it hits (but leaves you rather open if it doesn't). you hold down mouse and run at the enemy then press space &#xA;bar. get close but not to close.&lt;/li&gt;&#xA;&lt;li&gt;Off-wall kick: This attack is a life-saver and the only thing that got me through the last battle. It's tricky to perform (if I recall you need to jump into a wall, let go of the jump button and press attack) but has two major advantages: It almost always hits, as enemies seem not to be able to predict it, and you start it by jumping away from the fight so it's almost always safe to perform.&lt;/li&gt;&#xA;&lt;li&gt;Be relentless: Did you knock an enemy down? Jump on him and don't let go as this is your best chance to keep him down. I seem to recall that the game doesn't always agree to let you beat up downed foes, so you may want to let enemies to start getting up before knocking them down again.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You already said you block and reverse attacks quite a bit, which is good as it is really needed on later levels (the enemies there do so much damage, that you hardly ever want to actively attack them instead of wearing them down through counters).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps. Again, I played the game on normal and zoomed through it in like 3-4 hours. I'm not trying to show off or anything, just point out how random the difficulty is due to the imperfect controls.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditDate="2012-11-20T16:38:18.387" LastActivityDate="2012-11-20T16:38:18.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13746" PostTypeId="2" ParentId="13737" CreationDate="2011-01-02T06:52:29.887" Score="1" Body="&lt;p&gt;Yes, it is possible to use a converter to change the signal from PAL to NTSC. a cheap simple converter such as &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000RJV2HE&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; will do the job if all you have are composite outputs. converters do exist for higher definition output (component, HDMI etc)  but expect to pay more.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-01-02T06:52:29.887" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13748" PostTypeId="2" ParentId="13713" CreationDate="2011-01-02T11:00:23.463" Score="58" Body="&lt;p&gt;The Kinect is classified as a class 1 laser device (&lt;a href=&quot;http://www.anandtech.com/show/4057/microsoft-kinect-the-anandtech-review/2&quot; rel=&quot;noreferrer&quot;&gt;Review from Anandtech&lt;/a&gt;), which means the maximum emitted power of the laser is &amp;lt;25&amp;nbsp;μW. This amount of power, according to current knowledge, is safe. It should not be able to cause lasting damage, it doesn't necessarily mean it is not capable of causing afterimages or similar effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the &lt;a href=&quot;http://openkinect.org/wiki/Hardware_info&quot; rel=&quot;noreferrer&quot;&gt;OpenKinect page&lt;/a&gt; the IR laser diode itself is capable of emitting 60&amp;nbsp;mW at 830&amp;nbsp;nm, which is far above safe limits. The signal is spread out, which reduces the intensity to safe levels. There seem to be some safety features built-in to ensure that. If those safety features would fail it would be theoretically possible for the Kinect to emit a harmful amount of IR. I cannot say how likely that is, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also an image of the Kinect IR pattern in the review, but it does not look like the pattern you described. You can see that pattern yourself using e.g. a smartphone camera or any other camera without an IR filter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We humans also are not capable of seeing electromagnetic emissions in the IR range. But emissions in the near IR range (800-1400&amp;nbsp;nm) are still focused onto the retina and can damage it. Additionally, an IR laser will not activate the blink reflex, which normally would prevent further damage to the eyes. There are also no pain receptors in on the retina that could warn you, at the point were you notice the laser it will be too late and permanent damage has been inflicted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would personally doubt that the Kinect is responsible, but I'm not really qualified to estimate the probability of the safety measures of the Kinect failing and to judge the medical consequences of unsafe amounts of IR emissions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I am not a doctor, this is not medical advice and I strongly recommend you to have your eyes checked by a medical professional.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-02-05T23:04:22.943" LastActivityDate="2011-02-05T23:04:22.943" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13749" PostTypeId="1" AcceptedAnswerId="26487" CreationDate="2011-01-02T11:06:31.020" Score="5" ViewCount="709" Body="&lt;p&gt;Is there a way to &quot;unsummon&quot; a summoned creature? It appears there isn't, at least from my fruitless Google searching.  Would be nice to not have to wait for the summon time to run out.&lt;/p&gt;&#xA;" OwnerUserId="5448" LastEditorUserId="122" LastEditDate="2011-01-24T16:04:35.277" LastActivityDate="2016-12-16T08:43:43.870" Title="Unsummon a summoned creature in Dungeon Siege 2?" Tags="|dungeon-siege-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13750" PostTypeId="1" AcceptedAnswerId="13817" CreationDate="2011-01-02T11:13:16.307" Score="3" ViewCount="1022" Body="&lt;p&gt;(on iPhone 4, iOS4)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Cut the rope&lt;/em&gt; is really a great game. I installed both the full version and the Xmas version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However there are two things pretty annoying&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Opening the levels page shows first a &lt;em&gt;cutter&lt;/em&gt; animation taking 3~5 seconds. It really seems to be on purpose (not an animation during a load operation from another &lt;em&gt;thread&lt;/em&gt; for instance). I know there is nothing we can do about it... just in case the game writers read these forums :-)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Beating the previous score of a given level shows an &lt;code&gt;improved&lt;/code&gt; image. And one may know, this way, that the score was beaten. However there doesn't seem to be any way to see the current score / time for a given level. Any suggestion?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;(My question is 2. Thanks)&lt;/p&gt;&#xA;" OwnerUserId="5816" LastEditorUserId="816" LastEditDate="2011-01-03T04:36:15.177" LastActivityDate="2011-01-03T12:40:27.000" Title="&quot;Cut the rope&quot; view levels current scores / time" Tags="|ios|cut-the-rope|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13751" PostTypeId="1" AcceptedAnswerId="13766" CreationDate="2011-01-02T11:53:51.520" Score="5" ViewCount="1669" Body="&lt;p&gt;I am afraid my farms are a bit far from my fortress, so is it possible to build some sort of a fast transport system in order to speed the process of moving to and from my farms?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-06-19T03:46:15.023" Title="Fast transport system in Dwarf Fortress" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13752" PostTypeId="1" AcceptedAnswerId="13755" CreationDate="2011-01-02T12:17:15.533" Score="2" ViewCount="647" Body="&lt;p&gt;I keep seeing references on the web to being able to summon Knives Chau as an assist character...  But nothing says &lt;em&gt;how&lt;/em&gt; to do so.  Is there some magic combination for this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(It's the Xbox version, if that makes a difference.)&lt;/p&gt;&#xA;" OwnerUserId="144" LastActivityDate="2012-07-11T17:05:56.710" Title="How to summon assist character in Scott Pilgrim?" Tags="|xbox-360|scott-pilgrim-vs-the-world|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13753" PostTypeId="2" ParentId="13750" CreationDate="2011-01-02T12:31:03.457" Score="0" Body="&lt;p&gt;Ask the developer? Not exactly sure what you're expecting individuals on StackExchange to come up with that only the developer can implement (view previous/current level high score) if the feature doesn't currently exist.&lt;/p&gt;&#xA;" OwnerUserId="3367" LastActivityDate="2011-01-02T12:31:03.457" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13754" PostTypeId="2" ParentId="13750" CreationDate="2011-01-02T13:00:31.090" Score="2" Body="&lt;p&gt;As said, seeing the current score/time is not possible. For this and the first point, you should head to the game's publisher website &lt;a href=&quot;http://www.chillingo.com/contact.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;contact page&lt;/a&gt; and send a message. Who knows? :)&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-01-02T13:00:31.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13755" PostTypeId="2" ParentId="13752" CreationDate="2011-01-02T13:27:10.910" Score="1" Body="&lt;p&gt;Press LB (or RB, can't recall). Knives helps each character in a different way.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-01-02T13:27:10.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13756" PostTypeId="2" ParentId="13440" CreationDate="2011-01-02T15:11:31.667" Score="1" Body="&lt;p&gt;I believe it displays the top 10 scores, and your “Personal Best” score if that score is below the 10th high score.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="13" LastEditDate="2011-01-02T15:13:12.493" LastActivityDate="2011-01-02T15:13:12.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13757" PostTypeId="2" ParentId="13440" CreationDate="2011-01-02T16:05:38.720" Score="1" Body="&lt;p&gt;It should display everyone's high scores in the same top ten list. High score lists on Wii Fit Plus &lt;em&gt;are&lt;/em&gt; specific to the duration (or amount) of an activity.&lt;br&gt;&#xA;If a profile gets removed, so do the high scores associated with it.&lt;/p&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="5581" LastEditDate="2011-01-02T16:11:11.023" LastActivityDate="2011-01-02T16:11:11.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13758" PostTypeId="1" AcceptedAnswerId="13886" CreationDate="2011-01-02T16:28:42.940" Score="7" ViewCount="781" Body="&lt;p&gt;One of my dwarfs is bringing the corpses of dead animals into my dining for another dwarf to carry to the refuse pile. Why is that happening? Is it affecting my fortress in a negative way?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-01-04T17:20:28.793" Title="Dwarves bringing dead corpses into the dining room" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13759" PostTypeId="2" ParentId="13632" CreationDate="2011-01-02T16:42:08.940" Score="1" Body="&lt;p&gt;With all its different routes for each track, I think such information would be fairly subjective.&lt;br&gt;&#xA;Despite that, I just unpacked the game's data files with &lt;a href=&quot;http://flatoutjoint.com/index.php?option=com_remository&amp;amp;func=fileinfo&amp;amp;id=115&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Flatout Joint - BFS2Unpacker&quot;&gt;BFS2Unpacker&lt;/a&gt; and looked for any indication of race track lengths. No luck.&lt;/p&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="9752" LastEditDate="2011-09-18T11:06:46.280" LastActivityDate="2011-09-18T11:06:46.280" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13760" PostTypeId="1" AcceptedAnswerId="13765" CreationDate="2011-01-02T16:50:00.637" Score="5" ViewCount="1063" Body="&lt;p&gt;Is there a way to know where the magma pool is (that preferably doesn't involve mining in random directions)? If not, does magma usually exist on a certain depth or something?&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-01-02T17:22:02.273" Title="Magma location" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13761" PostTypeId="2" ParentId="13665" CreationDate="2011-01-02T17:04:58.053" Score="1" Body="&lt;p&gt;The 'lag' you see isn't necessarily your network card. It could be the bottleneck between your Graphics card and your CPU.  What resolution do you run at? If you lower it, do you perform better? If you increase it (say to something like 1600x1200) does it do better?&lt;/p&gt;&#xA;" OwnerUserId="117" LastActivityDate="2011-01-02T17:04:58.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13762" PostTypeId="1" AcceptedAnswerId="13763" CreationDate="2011-01-02T17:06:35.047" Score="27" ViewCount="194423" Body="&lt;p&gt;My gaming computer is currently downloading Napoleon: Total War and Supreme Commander 2 which I purchased on Steam, and which will take some time to complete. While this download is going on, I would like to play some of my other multiplayer games on my laptop, but I would rather not interrupt the download to do so. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to have both computers logged in at once? I know if I was playing a single player game, I could set Steam into offline mode, then resume the download on the other computer, but this won't work for multi player games.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="51318" LastEditDate="2013-10-22T18:58:09.310" LastActivityDate="2019-09-22T12:37:11.707" Title="Is it possible to log your Steam account into two computers at once?" Tags="|steam|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13763" PostTypeId="2" ParentId="13762" CreationDate="2011-01-02T17:09:31.700" Score="30" Body="&lt;p&gt;As several people have mentioned, it is now possible to be logged in on multiple computers at once.  Only one computer can be playing a game at a time though.  If you start a game while another computer is already in one, you will be notified and told that it will close the other game if you start.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2014-05-27T12:21:54.077" LastActivityDate="2014-05-27T12:21:54.077" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13764" PostTypeId="1" AcceptedAnswerId="13796" CreationDate="2011-01-02T17:12:05.970" Score="2" ViewCount="442" Body="&lt;p&gt;I'm just learning Overlord 2, and I've reached the point where I get the spell to control/kill townspeople.  I've controlled 3 of them like it instructed me too.  But I can't figure out what to do next.  I seem to be blocked on both sides by firecracker &quot;walls&quot;, and it told me I can't get through them until I find my red minions, but I don't seem to be able to summon red minions yet.  What am I supposed to do next?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-05-25T13:39:48.563" LastActivityDate="2011-05-25T13:39:48.563" Title="What do I do after getting the spell to control people?" Tags="|overlord-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13765" PostTypeId="2" ParentId="13760" CreationDate="2011-01-02T17:22:02.273" Score="5" Body="&lt;p&gt;You have two sources of guaranteed lava in Dwarf Fortress -- The first is volcanoes. Embarking on a volcano will guarantee a ready source of lava. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second happens during world gen when you allow / deny the existence of the magma sea (default is on). On worlds with a magma sea, you will hit magma as long as you keep digging down, past the third cavern level.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-02T17:22:02.273" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13766" PostTypeId="2" ParentId="13751" CreationDate="2011-01-02T17:24:22.787" Score="4" Body="&lt;p&gt;Unfortunately, machines and dwarf-hastening devices of all sort currently do not exist within Dwarf Fortress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short of modding Dwarves to be innately faster, there is no way to increase their speed.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-02T17:24:22.787" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13767" PostTypeId="1" CreationDate="2011-01-02T17:50:13.207" Score="4" ViewCount="5384" Body="&lt;p&gt;I am considering trying out WoW. I don't want a subscription, I doubt I'll be hooked and if I have to grind then I am instantly quitting or spending the remaining time exploring (then quitting).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But as for strategies, help, common early game mistakes, etc., what should I know? Do I need to join a guild? Can I play through most of the game content without one? How do I find a guild? Questions like these are what I'm interested in having answered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am likely only going to try out the trial and quit when it's done. It's really just to see what the game is about rather than actually try to play it through.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="207" LastEditDate="2011-01-03T15:54:13.767" LastActivityDate="2014-01-07T12:16:57.110" Title="What should I know when playing WoW for the first time?" Tags="|world-of-warcraft|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13768" PostTypeId="2" ParentId="13762" CreationDate="2011-01-02T18:05:36.310" Score="3" Body="&lt;p&gt;As already said is not possible to be connected to Steam with the same account in more than 1 computer at time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But maybe this QA can solve your problem: &lt;a href=&quot;https://gaming.stackexchange.com/questions/2857/how-to-continue-downloading-a-game-in-steam-while-playing&quot;&gt;How to continue downloading a game in Steam while playing?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-01-02T18:05:36.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13769" PostTypeId="2" ParentId="13767" CreationDate="2011-01-02T18:08:08.117" Score="9" Body="&lt;p&gt;I'd recommend checking out the &lt;a href=&quot;http://wow.joystiq.com/rookie/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoW Rookie&lt;/a&gt; articles hosted over at WoWInsider. They tend to be aimed at players who are extremely new to the game and assume little to no knowledge of any of the jargon or community.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, keep in mind that there are severe limitations on the social interaction capabilities afforded to trial accounts. This is done to restrict access to 'disposable' accounts for those that would use them for illicit purposes such as advertising or scamming.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-02T18:08:08.117" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13770" PostTypeId="1" CreationDate="2011-01-02T18:08:39.347" Score="4" ViewCount="4182" Body="&lt;p&gt;This has been really frustrating for me: My units don't actually move when I release the right mouse button, but when I end the turn. (If I tell a unit to automate its movement, it moves &lt;em&gt;during&lt;/em&gt; my turn.) How do I get them to actually move when I tell them to? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This makes attacking enemy units incredibly difficult because my units just move onto the tiles as they move away!&lt;/p&gt;&#xA;" OwnerDisplayName="jeremyhu" LastEditorUserId="21177" LastEditDate="2012-04-27T18:52:21.123" LastActivityDate="2016-02-22T20:11:37.313" Title="Units don't move until end of turn" Tags="|civilization-5|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13771" PostTypeId="1" CreationDate="2011-01-02T18:12:21.533" Score="7" ViewCount="6009" Body="&lt;p&gt;I have just bought Fallout New Vegas. I read the patch notes and I saw that many bug as been fixed after the release.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I am wondering now is, if there are any known bugs and if there are &lt;strong&gt;mods I should install to fix them&lt;/strong&gt;, before starting my adventure in New Vegas.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="207" LastEditDate="2011-01-02T18:31:27.027" LastActivityDate="2014-01-23T19:28:02.297" Title="Mods to install before starting Fallout New Vegas" Tags="|fallout-new-vegas|mods|" AnswerCount="3" CommentCount="0" ClosedDate="2018-01-23T03:24:22.983" ContentLicense="CC BY-SA 2.5" />
  <row Id="13772" PostTypeId="2" ParentId="13440" CreationDate="2011-01-02T18:15:15.767" Score="0" Body="&lt;p&gt;It displays both scores, but when one of the players doesn't have Wii fit account and Wii fit Cash meter, then High scores dissapear.&lt;/p&gt;&#xA;" OwnerDisplayName="Michael" LastActivityDate="2011-01-02T18:15:15.767" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13773" PostTypeId="2" ParentId="6757" CreationDate="2011-01-02T18:39:09.527" Score="5" Body="&lt;p&gt;Eat some hot soup or hearty soup&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The speed up made it a cakewalk&lt;/p&gt;&#xA;" OwnerDisplayName="Benamas" LastActivityDate="2011-01-02T18:39:09.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13774" PostTypeId="1" CreationDate="2011-01-02T18:57:52.110" Score="2" ViewCount="8103" Body="&lt;p&gt;I have a 2TB external hard drive and I want to put Battlefield 1942 on it. I got the game to install and run smoothly on the hard drive, but then I need a patch update. When I install the patch, the patch installer can't find the game, and thus does me no good. How do I get the patch to find the game on the external hard drive so I can run the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help would be great. Thanks.&lt;/p&gt;&#xA;" OwnerDisplayName="austin vanalstyne" LastEditorUserId="8366" LastEditDate="2012-02-16T23:25:36.957" LastActivityDate="2012-02-16T23:25:36.957" Title="How do I install patches to Battlefield 1942 if it's on my external hard drive?" Tags="|battlefield-1942|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13775" PostTypeId="2" ParentId="13204" CreationDate="2011-01-02T19:16:22.517" Score="4" Body="&lt;p&gt;If you've collected twenty bandages, you've already unlocked it. You may have gotten a message after you collected your twentieth bandage that said something like, &amp;quot;You have unlocked Teh Internets&amp;quot;, &amp;quot;You have unlocked English&amp;quot;, or (most recently) &amp;quot;You have unlocked something locked.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;The locked question mark is a new zone called &amp;quot;Super Meat World.&amp;quot; It's intended to be a never-ending stream of new levels for the game. An update to the game in mid-January will unlock it, along with an extremely capable level editor, and an online level sharing website. Users will be able to create new levels and upload them to be rated and played by others.&lt;/p&gt;&#xA;&lt;p&gt;From the developer's blog:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Super Meat World will act as a Hub for full chapters hand picked by Team&#xA;Meat.&lt;/li&gt;&#xA;&lt;li&gt;All chapters uploaded to Xbla after this update will be featured here.&lt;/li&gt;&#xA;&lt;li&gt;Select chapters will also be uploaded to Xblas &amp;quot;internets&amp;quot; chapter&#xA;as well.&lt;/li&gt;&#xA;&lt;li&gt;Many selected chapters will be character specific and created by&#xA;designers like Matt Thorson (jumper /&#xA;give up robot), Gaijin Games (bit.trip&#xA;series), Michael &amp;quot;Kayin&amp;quot; O'Reilly (I&#xA;wanna be the guy) and many more.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;But! by far the coolest aspect of&#xA;Super Meat World is your ability to&#xA;&amp;quot;Enter the Unknown&amp;quot;. Enter the unknown is a Pc specific&#xA;feature that grabs random user made&#xA;levels from the level portal and&#xA;arranges them in order of difficulty.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When Players enter the unknown they will choose what difficulty they want to play.&lt;/li&gt;&#xA;&lt;li&gt;The unknown will only feature levels ranked 3+ on over all fun factor.&lt;/li&gt;&#xA;&lt;li&gt;Every time you play will be a totally new set of levels, endless content.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://supermeatboy.com/71/SMB_Editor_and_Portal_details_/&quot; rel=&quot;noreferrer&quot;&gt;Here's a link to the source, with more info&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="217" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-02T19:16:22.517" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13776" PostTypeId="1" AcceptedAnswerId="13777" CreationDate="2011-01-02T19:29:55.007" Score="6" ViewCount="4378" Body="&lt;p&gt;Is it possible to prevent DF from pausing every time something comes up (liking hitting gold or whatever). The reason is that I am doing extensive mining and I want to leave the process unattended till it is over.&lt;/p&gt;&#xA;" OwnerUserId="5781" LastActivityDate="2011-01-02T19:37:20.720" Title="Stopping Dwarf Fortress from auto-pausing" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13777" PostTypeId="2" ParentId="13776" CreationDate="2011-01-02T19:37:20.720" Score="8" Body="&lt;p&gt;Navigate to Dwarf Fortress / Data / Init.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be in a folder with at least 7 files. The one you are looking for is &quot;ANNOUNCEMENTS&quot;. This controls much of the announcement behavior. Others, such as the seasonal pausing, can be found in the init and d_init files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply alter the files in question with a text editor (the files themselves are pretty well documented as to how to alter them) to reach your desired state of affairs.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-02T19:37:20.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13778" PostTypeId="2" ParentId="9265" CreationDate="2011-01-02T20:31:09.143" Score="2" Body="&lt;p&gt;It's very easy. All you got to do is get a score of 33 or more and then name it gamedevstory.&lt;/p&gt;&#xA;" OwnerDisplayName="asdiashd" LastEditorUserId="207" LastEditDate="2011-01-02T23:03:30.737" LastActivityDate="2011-01-02T23:03:30.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13779" PostTypeId="2" ParentId="13744" CreationDate="2011-01-02T20:46:56.433" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:Food#Eating&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;, &amp;quot;A dwarf with the &amp;quot;Eat&amp;quot; task will pick up a unit of food, often according to his or her dietary preferences, but also influenced by proximity and age of the item (new first).&amp;quot;  &lt;em&gt;Note that this article was written for an older version, but it doesn't seem that anything has changed in this regard.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If the meal is composed of foods lots of dwarves like, they are more likely to get eaten.  Not much you can do about this, since the preferences are randomized.&lt;/li&gt;&#xA;&lt;li&gt;If there is other fresh (or fresher) food nearby, the meals are less likely to get eaten.&lt;/li&gt;&#xA;&lt;li&gt;If the meals are stored far from the rest of your fortress (and good stuff is stored closer), the meals will be safer.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;So, all that can &lt;em&gt;help&lt;/em&gt;, but there are probably some more sure-fire ways to avoid the meals getting eaten.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You could use burrows and prevent any dwarves from accessing a special stockpile with the meals.  The chef making them would still need access, of course.&lt;/li&gt;&#xA;&lt;li&gt;You could create locked doors with attached levers to &amp;quot;lock out&amp;quot; the stockpile area, which would require locking your chef in there for a while.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Whether any of this is actually easier than simply forbidding the meals, though...&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2012-01-22T03:04:04.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13780" PostTypeId="2" ParentId="13774" CreationDate="2011-01-02T22:05:12.483" Score="0" Body="&lt;p&gt;One solution could be to create a shortcut to the external drive in the default location. This should fool the patch installer and let it run correctly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(It does seem odd that the patch installer doesn't check the registry to see where the game's installed.)&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-01-02T22:05:12.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13781" PostTypeId="1" AcceptedAnswerId="13782" CreationDate="2011-01-02T22:35:20.140" Score="1" ViewCount="1411" Body="&lt;p&gt;I have reinstalled my windows XP and now cities XL is giving error &quot;This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem&quot;&#xA;Is there any solution other then reinstalling the whole game again? I think some registry entries will solve the problem but i don't have them.&lt;/p&gt;&#xA;" OwnerUserId="1280" LastActivityDate="2011-03-18T19:25:35.300" Title="Cities XL not starting after windows reinstall" Tags="|technical-issues|cities-xl|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13782" PostTypeId="2" ParentId="13781" CreationDate="2011-01-02T22:42:40.680" Score="1" Body="&lt;p&gt;Add registry from here &lt;a href=&quot;http://www.regfiles.net/file/86/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.regfiles.net/file/86/&lt;/a&gt;&lt;br&gt;&#xA;And install vcredist_x86.exe (Visual C++ Redist) from CitiesXL folder&lt;/p&gt;&#xA;" OwnerUserId="1280" LastActivityDate="2011-01-02T22:42:40.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13783" PostTypeId="1" AcceptedAnswerId="13811" CreationDate="2011-01-02T23:04:37.053" Score="8" ViewCount="1041" Body="&lt;p&gt;Is it possible to not get the room at Lucky 38, but still complete and win the game? Is this faction-dependent? (I am specifically interested in an &quot;independent New Vegas&quot; solution, but am open to any suggestions. I'm finally on an NCR-centric approach, with Dead Money, but my next game will be independent with me killing everyone possible, and I'm more concerned about it then than now.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2013-04-12T04:32:16.037" Title="Is it possible to *NOT* get the room at Lucky 38?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13784" PostTypeId="2" ParentId="13531" CreationDate="2011-01-02T23:19:47.883" Score="4" Body="&lt;p&gt;It is almost impossible to predict when a hard drive will go bad. I've had desktop hard drives that went bad after 9 months. I've also had some that are still working after 10 years (and I still have a Tandy even with a working hard drive!) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes when a hard drive begins to fail it will perform very poorly and/or exhibit the &quot;click of death.&quot; When either of these things happen(especially the click) it is time to buy another one and stop using the hard drive until you are ready to back it up. Note, the few hard drives I've had that failed, failed suddenly without any slow downs. They just one day didn't work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, to ensure a long hard drive life is not to bang it or other rough hard movements. Also, store it somewhere between 70-100 degrees Fahrenheit and run it in such a temperature range. Also, make sure it isn't in an overly dusty environment. &lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="58" LastEditDate="2011-01-02T23:26:51.870" LastActivityDate="2011-01-02T23:26:51.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13785" PostTypeId="2" ParentId="13673" CreationDate="2011-01-02T23:20:45.723" Score="5" Body="&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt;0 files in pk3 files&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The game's search path is incorrect, as you might have guessed. Apparently, in your case, it is empty -- thus, no game files are found and the game cannot launch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since there is no configuration file I can find for the search path, I have to guess it looks in the current directory. &lt;code&gt;cd&lt;/code&gt; into the game's folder, launch it from there and then try again.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;After some chat discussion, we found out that you didn't fully install the game, but only copied the &lt;code&gt;ioUrbanTerror.app&lt;/code&gt; folder. At least a few other files are required: the &lt;code&gt;q3ut4&lt;/code&gt; folder (which contains the actual game data) and the &lt;code&gt;qkey&lt;/code&gt; file at the very least are also needed.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-01-02T23:29:01.420" LastActivityDate="2011-01-02T23:29:01.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13786" PostTypeId="2" ParentId="13713" CreationDate="2011-01-02T23:49:36.000" Score="4" Body="&lt;p&gt;I have no particular expertise on the situation, but I would recommend going &lt;a href=&quot;http://www.youtube.com/watch?v=svwGRJA28lY&quot; rel=&quot;nofollow noreferrer&quot;&gt;full scientist&lt;/a&gt; and trying to control for the potential causing factors. Three ideas that immediately come to mind would be to watch someone else play, to wear sunglasses while playing, and to play in varying ambient light levels. This would control for physical activity, many bands of EM radiation, and ambient contrast, each of which could not unreasonably result in discomfort or visual effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect that varying one of these experimental conditions will make your symptoms go away, and you can subsequently verify and more specifically identify the responsible agent. I included physical activity among the major candidates since your description of the phenomenon you're experiencing has little literal similarity with radiation patterns emitted from the Kinect (and you say you've already controlled for different games), so the issue is unlikely strictly visual. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If on the other hand, nothing causes your experience to change, then I would just suggest looking for increasingly unusual factors (e.g., turning away from the TV so you can only hear what's going on while a friend plays).&lt;/p&gt;&#xA;" OwnerUserId="5970" LastActivityDate="2011-01-02T23:49:36.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13787" PostTypeId="2" ParentId="13770" CreationDate="2011-01-02T23:51:19.663" Score="1" Body="&lt;p&gt;I resolved the same issue on my MacBook by restarting the game.&lt;/p&gt;&#xA;" OwnerDisplayName="David" LastEditorUserId="21177" LastEditDate="2012-04-27T18:52:56.413" LastActivityDate="2012-04-27T18:52:56.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13788" PostTypeId="2" ParentId="13604" CreationDate="2011-01-03T00:02:14.173" Score="6" Body="&lt;p&gt;Yes you can.&#xA;Enter the RIG system and hit the right bumper till you get to the DATABASE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ya8Vo.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They should all be there arranged by chapter.&#xA;You may need to scroll down to see more. They are aranged by type and will appear as though there are blank spaces in the list till you find everything.&lt;/p&gt;&#xA;" OwnerUserId="5972" LastEditorUserId="9752" LastEditDate="2011-06-20T14:51:37.793" LastActivityDate="2011-06-20T14:51:37.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13789" PostTypeId="2" ParentId="8915" CreationDate="2011-01-03T00:28:27.927" Score="2" Body="&lt;p&gt;I beat it at level 12, but I had to reload a bunch of times.  I didn't even know I was doing the expansion until I got the achievement.&lt;/p&gt;&#xA;" OwnerDisplayName="John Dunders" LastEditorUserId="207" LastEditDate="2011-01-03T01:24:48.190" LastActivityDate="2011-01-03T01:24:48.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13790" PostTypeId="1" CreationDate="2011-01-03T00:55:25.523" Score="2" ViewCount="1199" Body="&lt;p&gt;does anyone know if I can connect a usb MIDI device (my drum machine) directly to a controller port and have it recognised within the likes of Guitar Hero?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerDisplayName="Jim" LastEditorUserId="207" LastEditDate="2011-01-03T01:08:23.013" LastActivityDate="2011-01-03T09:11:48.567" Title="Will 360 games such as Guitar Hero recognize my USB midi device if I plug it directly into a controller port?" Tags="|xbox-360|controllers|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13792" PostTypeId="2" ParentId="13767" CreationDate="2011-01-03T01:37:05.783" Score="4" Body="&lt;p&gt;When playing with a trial account:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You are unable to speak in a public channel and may only send private messages to people if they message you first.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You may also be unable to use the mailbox system. (I don't know this for a fact, but I was unable to use it while I was on my trial - could have been a bug).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You won't be able to progress past level 20. As soon as you reach level 20, you'll stop gaining experience altogether. This will make it difficult to progress in the game once you hit the level restriction, forcing you to stay in the low level areas or create new characters, preventing you from seeing much of the world beyond the low level areas.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As for the game itself, go in with an open mind. Forget whatever anyone else tells you to do and just &lt;strong&gt;play the game&lt;/strong&gt;. Soon enough you'll pick up the ins and outs and decide whether or not you like it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I will say, if you're averse to grinding, why are you wanting to play an MMORPG?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've not played an MMORPG that didn't have some amount of grinding involved. WoW includes quests that will require you to kill a particular amount of beasts or to collect a particular amount of items that have varying drop rates from enemies, etc.&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-01-03T01:37:05.783" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13793" PostTypeId="1" AcceptedAnswerId="13805" CreationDate="2011-01-03T01:50:17.253" Score="13" ViewCount="17669" Body="&lt;p&gt;While I possess a wonderful pair of speakers, I find that with their period accent, some of the NPCs in Dragon Age are woefully misunderstood (by me). I know that there are &lt;em&gt;some&lt;/em&gt; captions in this game already, as the last line of dialog will appear at the top of the screen if you wait long enough when presented with dialog options, but I'm wondering if there is a setting somewhere that subtitles &lt;em&gt;all&lt;/em&gt; spoken dialog.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've looked under the in-game menu, and can't seem to find an option for it. Am I looking in the wrong place, or simply looking fruitlessly?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2012-08-17T12:32:26.103" LastActivityDate="2013-09-21T13:55:29.053" Title="Are subtitles available in Dragon Age Origins?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13794" PostTypeId="1" AcceptedAnswerId="19440" CreationDate="2011-01-03T02:13:16.787" Score="3" ViewCount="3765" Body="&lt;p&gt;I have got the Utility Belt (+25 deftness), the Honour Among Thieves (+3 defense), and the Medal of Freedom (+100 Deftness).  Which of these accessories would help my thief's Half Inch be most successful?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2011-01-08T19:43:35.247" LastActivityDate="2011-04-03T23:04:09.447" Title="Which accessory is more effective at increasing the success of Half Inch?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13795" PostTypeId="2" ParentId="13192" CreationDate="2011-01-03T03:17:07.943" Score="-5" Body="&lt;p&gt;After some time of playing I've found the following: doesn't matter how many harvesters do you have, you always need to build more! At least till the time when you have 2 bases fully covered with harvesters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to see if they are fully covered? I would say by eye - it will come with practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And when you are getting the 3rd expand usually you will have almost finished main and some harvesters loses. So you will move almost all harvesters from main to the 3rd expand and again you need to build them more.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="74514" LastEditDate="2019-06-14T17:18:42.520" LastActivityDate="2019-06-14T17:18:42.520" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="13796" PostTypeId="2" ParentId="13764" CreationDate="2011-01-03T03:30:55.503" Score="1" Body="&lt;p&gt;I figured it out, you had to control 3 of them AND kill 3 of them with the spell in order to have it let you progress.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-03T03:30:55.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13797" PostTypeId="1" AcceptedAnswerId="13801" CreationDate="2011-01-03T03:31:06.480" Score="5" ViewCount="419" Body="&lt;p&gt;Yes, I know, it is a long-long story. I understand how scouting is important. But the problem is that usually good player will 100% prevent &quot;late&quot; scouting with SCV. You will suggest to use scan. BUT. Usually Terran has 2 CC+OC that are usually used for MULEing. Yup, you shouldn't be greedy and spend some energy for scanning...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok, let's try to scan:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the 1st thing to do - is check expansions: if player started expanding or not yet... ok. that's fine and easy to do... but then:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bronze/Silver players&lt;/strong&gt; usually build their production building close to there base and after 2nd scanning you can find there production facilities and there main location when army is resting (preparing for next attack).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the higher level players usually hide there production facilities. Moreover, too often they keep SOMEWHERE army. That is not on the base choke, that is not close to MY base choke... and often my scanning show almost nothing....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please advise, how can I scout (scan) better?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="13179" LastEditDate="2012-08-14T08:06:34.247" LastActivityDate="2012-08-14T08:06:34.247" Title="scouting with Terran - again from new side" Tags="|starcraft-2|starcraft-terran|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13798" PostTypeId="2" ParentId="13797" CreationDate="2011-01-03T03:32:13.297" Score="0" Body="&lt;p&gt;My own vision is try to keep you opponent under pressure whole time, then you will always know where is his army and prod-buildings. Right? It is good but hard to do: you need to spend some time for macro-ing and during this you could easily lost you army...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you see any other good options - please advise&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-01-03T03:32:13.297" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13799" PostTypeId="1" AcceptedAnswerId="13966" CreationDate="2011-01-03T04:33:42.777" Score="2" ViewCount="436" Body="&lt;p&gt;Is there a limit to how much data Theatre Mode can store (for example, X number of minutes or X matches), or is it just limited by the amount of memory left in your console (or computer's) hard drive?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2017-11-09T20:08:07.740" Title="How much footage can Black Ops' theatre mode store?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13800" PostTypeId="2" ParentId="13197" CreationDate="2011-01-03T04:58:45.567" Score="1" Body="&lt;p&gt;They're very well hidden warp zones in certain levels. I found and completed the first one, (found by completely random chance, completed in approx 1.5 hours) which unlocks the achievement. It appeared in the forest as a level coming before level 1. It is gold in colour and is known as world -1, an obvious nod to Mario. The only time I ever finished the level I luckily got an a+ on it. &lt;/p&gt;&#xA;" OwnerDisplayName="J Morrison" LastEditorUserId="816" LastEditDate="2011-01-03T18:29:41.850" LastActivityDate="2011-01-03T18:29:41.850" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13801" PostTypeId="2" ParentId="13797" CreationDate="2011-01-03T05:40:31.787" Score="6" Body="&lt;p&gt;A long time ago I wrote about &lt;a href=&quot;https://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2/2411#2411&quot;&gt;scouting&lt;/a&gt;, and I really think it'd help you to go back and take another look.&lt;/p&gt;&#xA;&lt;p&gt;The purpose of scouting is not omniscience.  Getting that level of scouting would cost too much time and effort and just wouldn't pay off.  Instead, scouting is largely to get an idea of what they're doing at the current moment.&lt;/p&gt;&#xA;&lt;p&gt;You don't need to know every time they build a Starport, or take a new Expansion.  You don't have to be on the ball with your army half way there to counter whatever crazy tech switch they're about to pull, if that were the case this game would be all about deception and hiding your next building.&lt;/p&gt;&#xA;&lt;p&gt;Keep this in mind when you're considering the following.&lt;/p&gt;&#xA;&lt;p&gt;The number one way people scout is skirmishes.  This may seem like a strange concept as it makes sense to want to know what your opponent has before engaging them, but usually the way player figure it out is those quick little back-and-forths in the middle of the map, or the drop in the back of the base, or a fly by with a group of Mutalisks.&lt;/p&gt;&#xA;&lt;p&gt;The reason these are so telling is they give you an idea of what he has right now, and where he's going.  Notice he added on a couple Vikings since your last fly by? Maybe you see a Colossus laser eat your dropping Marines.  Personally, I always find Thor missiles to be a good indicator that he has Thors... and probably more coming.&lt;/p&gt;&#xA;&lt;p&gt;With the exception of maybe some Dark Templar rush or Hidden Void Rays there isn't a lot your opponent can build up in secret that will make a huge difference; and for those sometimes cheesy plays, &lt;em&gt;there is no cheese that can't be handled by standard play&lt;/em&gt;.  Unless you're going for some crazy Cheese yourself you should be in a good place.&lt;/p&gt;&#xA;&lt;p&gt;So my advice to you: &lt;strong&gt;Stop worrying so much a live a little&lt;/strong&gt;.  Sure maybe when you suicide a Marine for intel he doesn't see a Carrier, but you know what? Unless you're doing something crazy, that's ok.  You'll catch them before he has more that 2-3.&lt;/p&gt;&#xA;&lt;h3&gt;Alright Tzenes, if trick plays aren't some unmanagable thing, why am I Scouting?&lt;/h3&gt;&#xA;&lt;p&gt;Scouting is supposed to give you a feel for what your opponent has.  Its supposed to give you answer like: BioMech on 3 Bases.  Its not for things like: OMG he built a tech lab on his second Starport!  Starcraft isn't precise enough a game yet that you can know exactly what that means and how to counter it.  Maybe for the first 3-4 minutes of the game, but after that point you just need a general feel.&lt;/p&gt;&#xA;&lt;p&gt;No Zerg player can go Muta/Infestor/Broodlord/Ultralisk in a undecided game, so chances are if he's producing one of these you probably know what to expect and where he can go next.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-03T06:48:03.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13802" PostTypeId="2" ParentId="13793" CreationDate="2011-01-03T05:49:31.977" Score="0" Body="&lt;p&gt;I only have the 360 version but it should be similar:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the start screen go to Options -&gt; Audio/Video -&gt; Subtitles&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-03T05:49:31.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13803" PostTypeId="2" ParentId="13790" CreationDate="2011-01-03T05:52:55.670" Score="2" Body="&lt;p&gt;A Generic USB MIDI device? No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xbox 360 games (like Guitar Hero and Rockband) actually receive input from their controllers are if they were standard controllers with a few modifications.  By comparison a Drum Machine which outputs MIDI does not conform to the standards.  More than likely the Xbox will not know how to handle the input and ignore it.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-03T05:52:55.670" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13805" PostTypeId="2" ParentId="13793" CreationDate="2011-01-03T07:27:02.900" Score="14" Body="&lt;p&gt;It's directly on the game tab of the options dialog, for some ineffable reason in the Feedback area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KV0sy.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-03T07:27:02.900" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13808" PostTypeId="1" AcceptedAnswerId="13820" CreationDate="2011-01-03T07:56:34.097" Score="5" ViewCount="551" Body="&lt;p&gt;In Borderlands what do the numbers on Grenade-Mods mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think they mean the number of uses.&lt;br&gt;&#xA;And I'm pretty sure the 45 grenade does way more damage than 45.&lt;/p&gt;&#xA;" OwnerUserId="1317" LastEditorUserId="207" LastEditDate="2011-01-03T15:51:47.047" LastActivityDate="2014-01-07T11:55:21.893" Title="What do the numbers mean on a grenade mod?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13809" PostTypeId="2" ParentId="13452" CreationDate="2011-01-03T08:40:06.710" Score="3" Body="&lt;p&gt;I found the answer on the &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1288000&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam forums&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I verified the files, which caused some to be re-downloaded. After that, the game played just fine.&lt;/p&gt;&#xA;" OwnerUserId="5847" LastEditorUserId="10616" LastEditDate="2013-09-21T22:53:23.647" LastActivityDate="2013-09-21T22:53:23.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13810" PostTypeId="2" ParentId="13790" CreationDate="2011-01-03T09:11:48.567" Score="0" Body="&lt;p&gt;No you can't plug it directly in but if you buy the MIDI adapter for rock band:&lt;img src=&quot;https://i.stack.imgur.com/cRHva.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can use your drums with Rock Band 3. Quick links for the easy &lt;a href=&quot;http://www.google.com/products/catalog?q=pro+midi+adapter+rockband&amp;amp;hl=en&amp;amp;safe=off&amp;amp;prmd=ivnsfd&amp;amp;resnum=3&amp;amp;biw=1967&amp;amp;bih=925&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;cid=1200976101452524836&amp;amp;ei=4ZEhTbeYFMO78gbl6sSbDg&amp;amp;sa=X&amp;amp;oi=product_catalog_result&amp;amp;ct=result&amp;amp;resnum=4&amp;amp;ved=0CFgQ8wIwAw#&quot; rel=&quot;nofollow noreferrer&quot;&gt;shopping,&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastActivityDate="2011-01-03T09:11:48.567" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13811" PostTypeId="2" ParentId="13783" CreationDate="2011-01-03T09:22:00.420" Score="6" Body="&lt;p&gt;Possible spoiler:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Getting the room at the Lucky 38 in no way affects how you can end the game, the yes man quest path (which is the independent ending) actually requires you to have access to the Lucky 38 to complete it.  Additionally, you can't lose the room even if you kill Mr House or do one of the other endings.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user4139" LastActivityDate="2011-01-03T09:22:00.420" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13812" PostTypeId="2" ParentId="12931" CreationDate="2011-01-03T09:29:30.517" Score="0" Body="&lt;p&gt;The monkeyspeed mod calculates your ground-plane-relative speed using coordinates, and shows the flight paths as 433% (relative to the max mount speed at 410%). Using a direct route, the mounted speed is almost certainly faster for most routes, although it appears that the flight paths always move at 433% horizontal speed, no matter what elevation changes they are making. Player mounts will end up moving significantly slower horizontally during significant elevation changes. So, the flight paths might be somewhat faster for routes requiring a big elevation change - assuming they don't take too scenic a path. Although, I suspect that it's not a big enough difference to matter much. That is, unless you need to make a sandwich while you fly :)&lt;/p&gt;&#xA;" OwnerDisplayName="Transwave" LastActivityDate="2011-01-03T09:29:30.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13813" PostTypeId="2" ParentId="13797" CreationDate="2011-01-03T09:58:58.140" Score="4" Body="&lt;p&gt;(Protoss and Jungle Basin are used as examples throughout the answer)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;But the problem is that usually good player will 100% prevent &quot;late&quot; scouting with SCV.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;That's why I send my scouting SCV early.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do so, you should be able to run around his base and then if he doesn't follow you can hide at his natural, in a corner or go back to the XN Tower. If he does follow you you might want to consider coming back home, or just lose the unit...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What can I pay attention too?&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should pay attention for Gas, what buildings he does have and what buildings he doesn't have.&#xA;Let's say we scout Protoss, if he doesn't have Buildings, something fishy might be going on.&lt;br&gt;&#xA;If we scout that he has 1 Assimilator and 1 Gateway, he will probably throw down a Core soon...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But I don't know what units he has after my initial scout?&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Placing your scouting SCV in a location that gives you easy access to his base again, allows you to check his base again to know what units, composition and technology he goes for.&lt;br&gt;&#xA;Does he have more Zealots, more Stalkers, or missing some? Robotics? Stargate? Templar?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But my  scouting SCV is dead so I can't do this.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You will suggest to use scan. BUT. Usually Terran has 2 CC+OC that are usually used for MULEing. Yup, you shouldn't be greedy and spend some energy for scanning...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I would rather spent energy on a scan to see my opponent planning to warp DTs than suddenly having them in my base right after I did a MULE because &quot;I thought he would attack with Zealots and Stalkers&quot;. But instead he produced less of those, thrown down Cannons at his wall, warped them in...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first energy is wisely used on a MULE to get the OC cost back, it would be too early after your last scout to gain enough additional information which would be a waste. But let's look at the second time you get energy to use your OC for scouting purposes, this looks like the ideal time to throw down a scan to reveal more... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really have to, you could opt to create a Flying Scout Rax or send in a Marine.&lt;br&gt;&#xA;But those might give you less or too late information...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What about expanding?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;the 1st thing to do - is check expansions: if player started expanding or not yet... ok. that's fine and easy to do... but then:&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After the above info, would you still check for an expansion first? You should be able to figure out based on your scouting if he might have opted for a Fast Expansion, you might not know where, but it will probably be his natural, others would be hard to defend and more easily scouted with a Hellion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What about players hiding production facilities?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;But the higher level players usually hide there production facilities. Moreover, too often they keep SOMEWHERE army. That is not on the base choke, that is not close to MY base choke...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If he would hide one of his first production facilities (Starport), you should see that his armies are smaller because for every Void Ray he bulds his army will have less units. If you suspect, it's important to get some kind op &lt;strong&gt;map vision&lt;/strong&gt; at key locations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a look at &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Jungle_Basin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jungle Basin&lt;/a&gt; for example. If you were the top player, where would you hide your technology? Not at the right side of the map, my opponent will see your productions right away when he comes to attack you. Instead, you would run out your base with your Probe and run straight to the left, go upstairs and start building a Starport right there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Terran player would only see that when they planned a Medivac drop at the Mineral Line in your Base, but by then you have Void Rays to take out the Medivac and attack something right after. Some Terran players might see that when they patrol around the map, or check that place for sure if they need their third expansion there...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you remedy that? Patrol a Marine between that spot and the third expansion and you will know two things at once: Is there a Proxy in the top section? Does he goes towards my backdoor?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Other than revealing cloaked units, what can I still use my scanning for later on?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;and often my scanning show almost nothing....&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After winning some aggressive play on the middle of the map, you decide to back-door your opponent. Obviously, you don't want to reveal to him that you are doing so and that's why you scout the place where he most likely would be gathering his army to know his composition and to trick him into thinking that you would attack that spot instead. Let's hope he doesn't see you break the rock...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another situation would be that you see his army defending his third expansion at the side. So as an harass you go for a drop with a small army in his base to take out some Pylons, if your lucky this requires him to take a big portion of his army back from his third expansion to protect his production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And there you go, you set up your next army to raid his third expansion. Do a last scan to check if his army is manageable now and go for it. If not, pull back and do another harass, enjoy... :-)&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-01-03T10:14:29.753" LastActivityDate="2011-01-03T10:14:29.753" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="13814" PostTypeId="2" ParentId="13674" CreationDate="2011-01-03T10:07:42.590" Score="43" Body="&lt;p&gt;The HL2 episodes are &lt;em&gt;not&lt;/em&gt; an accessory part of the story, but actual sequels. They do  contain plot changing events. The same is not true for the Half Life &quot;One&quot; series, as far as I know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Half Life&lt;/li&gt;&#xA;&lt;li&gt;Half Life 2&lt;/li&gt;&#xA;&lt;li&gt;Half Life 2 Episode 1&lt;/li&gt;&#xA;&lt;li&gt;Half Life 2 Episode 2&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As for Portal -- it does contain some side references to corporate entities in the Half Life universe, but as it is that's more flavor than actual plot.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-03T10:07:42.590" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="13815" PostTypeId="1" AcceptedAnswerId="13838" CreationDate="2011-01-03T11:57:28.660" Score="3" ViewCount="1322" Body="&lt;p&gt;I'd like to play Lode Runner again. How can I do this on a modern system?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll settle for any reasonable clone, but only if it &lt;strong&gt;does not scroll&lt;/strong&gt;. I downloaded the NES version on Wii Virtual Console, and it scrolls! This is not the real Lode Runner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By modern system, I mean PC (including web-based) &amp;amp; the current generation of consoles (Jan 2011).&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="185203" LastEditDate="2022-07-27T14:37:21.933" LastActivityDate="2022-07-27T14:37:21.933" Title="Is retro Lode Runner available on any modern system?" Tags="|backwards-compatibility|lode-runner|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13816" PostTypeId="2" ParentId="13815" CreationDate="2011-01-03T12:11:01.650" Score="3" Body="&lt;p&gt;Have you tried the Xbox Live Arcade remake of Lode Runner? Not sure whether it locks scrolling, but it appears to be quite close to original version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also look for Lode Runner: The Legend Returns, a 1994 DOS game that might be fully playable using DOSBox (version 0.65), or Lode Runner 2, a 1998 Windows release - they seem to be available on eBay (not sure whether it will be happy with Vista/7 though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;--- EDIT&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just learned about an improved version of Lode Runner: The Legend Returns, namely the Lode Runner Online: Mad Monks' Revenge, a 1995 game for Windows 95. The best thing about it is that although it had been commercially available, it was released as freeware and can be freely downloaded from &lt;a href=&quot;http://www.daggert.net/Folio/Programming/Presage/LodeRunner/Loderunner1.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;its official webpage&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="5983" LastEditDate="2011-01-08T18:06:09.573" LastActivityDate="2011-01-08T18:06:09.573" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13817" PostTypeId="2" ParentId="13750" CreationDate="2011-01-03T12:40:27.000" Score="2" Body="&lt;p&gt;Just access the level and click menu, the topright of the screen will give you your current score.&lt;/p&gt;&#xA;" OwnerDisplayName="mistry" LastActivityDate="2011-01-03T12:40:27.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13818" PostTypeId="2" ParentId="13767" CreationDate="2011-01-03T12:47:03.347" Score="2" Body="&lt;p&gt;You don't need to be in a guild to enjoy the game, there are a lot of advantages to being in one but they aren't vital to your progression. Chances are as you progress through the game you'll make friends anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd recommend picking a hunter or warlock as your first class, they are both fairly easy to play and good classes for playing &quot;solo&quot;. Don't worry about spec, just put points into the skills that you like to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're only playing a trial account I wouldn't bother with the professions they can be a bit of a time sink and while they are ultimately rewarding its a long time before you can gain the benefits of them. The only exception to this being skinning where you are &quot;using&quot; monsters that you've probably already killed anyway. Skinning providing you with leather which is a good way to make some money!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, make sure you use the dungeon finder! It makes getting into groups for instances extremely simple and easy to do. You can gain some really good items and a lot of experience from going to instances. &lt;/p&gt;&#xA;" OwnerUserId="5762" LastEditorUserId="52800" LastEditDate="2014-01-07T12:16:57.110" LastActivityDate="2014-01-07T12:16:57.110" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="13820" PostTypeId="2" ParentId="13808" CreationDate="2011-01-03T13:00:53.450" Score="8" Body="&lt;p&gt;It is the damage but it doesn't necessarily mean that its going to hit for 45 points of damage. Keep in mind the damage that you do depends on the level of the person you are blowing up (in relation to your own level) and the chance for the grenade to &quot;crit&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So throwing a grenade at a person of a lower level compared to you will do a lot more than 45 damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh its worth mentioning if its a MIRV or &quot;cluster&quot; mod then you're going to see a heck of a lot more than just one big explosion. &lt;/p&gt;&#xA;" OwnerUserId="5762" LastEditorUserId="52800" LastEditDate="2014-01-07T11:55:21.893" LastActivityDate="2014-01-07T11:55:21.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13821" PostTypeId="1" CreationDate="2011-01-03T15:29:55.233" Score="2" ViewCount="2576" Body="&lt;p&gt;I cannot play the Civilization V demo on my PC (Windows 7, with DirectX 11); when launching, the game window is displayed briefly and then it dissapears. How can I troubleshoot? Is there a game log file?&lt;/p&gt;&#xA;" OwnerDisplayName="DanV" LastEditorUserId="207" LastEditDate="2011-01-03T15:51:01.527" LastActivityDate="2011-01-03T23:41:52.247" Title="How do I troubleshoot Civilization V?" Tags="|civilization-5|technical-issues|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13822" PostTypeId="1" AcceptedAnswerId="13834" CreationDate="2011-01-03T16:44:20.403" Score="4" ViewCount="3591" Body="&lt;p&gt;Is there some special combination of buttons to perform the new extended assassinations in Halo: Reach? Like where you knife someone? I can only seem to do they typical Halo behind the back assassination when pushing RB.&lt;/p&gt;&#xA;" OwnerUserId="599" LastEditorUserId="8350" LastEditDate="2011-08-12T19:49:58.253" LastActivityDate="2015-07-06T05:15:08.123" Title="How do you perform extended assassinations in Halo: Reach?" Tags="|xbox-360|halo-reach|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13823" PostTypeId="2" ParentId="13822" CreationDate="2011-01-03T16:51:17.737" Score="0" Body="&lt;p&gt;They Should be unaware of you before you can make an assasination. Creep up on them and then use the melee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best way to try this out would be use the hologram, distract, sneak up and attack him . &lt;/p&gt;&#xA;" OwnerUserId="5449" LastActivityDate="2011-01-03T16:51:17.737" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13824" PostTypeId="2" ParentId="13536" CreationDate="2011-01-03T16:54:10.483" Score="2" Body="&lt;p&gt;I had thought this terrible strategy was dead.  I guess I was mistaken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideas, such as: Mass OC, are largely the product of Theory Craft and generally fall apart during actual implementation.  It's very easy to look at MULE harvesting rate and see the potential for abuse without looking at the opportunity cost or the RoI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let us assume we are sound business people and let's look at the Return on Investment for a single OC:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Buildtime CC: 100 secs 400 Minerals&#xA;+&#xA;Buildtime Orbital: 35 secs 150 Minerals&#xA;+&#xA;Lost SCV Mining time: 100*0.75=75 Minerals&#xA;-&#xA;Savings due to not building supply depots: 41.25 seconds+137.5 Minerals&#xA;-&#xA;Gained mining time due to not building supply depots: 41.25*0.75=31 Minerals&#xA;&#xA;Total cost until you can use the OC: 93.5 seconds, 456 Minerals&#xA;&#xA;Time until you start turning a profit:&#xA;    On blue patches: Mules gather at a rate of 3 per second, so it takes a total of 245 seconds until you make a profit with extra OC builds.&#xA;    If you have access to rich patches it gets better: Mules gather at 4.2 per second, so it takes only a total of 202 seconds until you turn a profit.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Let us compare that to the humble SCV:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;If you have less than 2 SCVs per patch, investment in a SCV pays for itself after:&#xA;&#xA;Building time: 17 seconds, 50 minerals&#xA;+&#xA;Cost for supply: 12.5 minerals, 3.75 seconds&#xA;+&#xA;Mining time needed to gather 62.5 minerals: 83 seconds&#xA;&#xA;So a SCV at less than 2/patch saturation takes 103.75 seconds to pay for itself. &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewpost.php?post_id=6311820&quot; rel=&quot;nofollow noreferrer&quot;&gt;Citation: Teamliquid.net&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When we look at the opportunity cost of the 4 minutes it takes for a MULE to pay for itself it almost immediately becomes apparent that it is not a worthwhile investment on its own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does not mean that MULEs are ineffective, or should not be used, however; if you consider the investment of the Command Center as part of the investment in a new expansion you are going to build and mine with SCVs then that cost is ammatorized across the SCVs and producing MULEs becomes cost effective.  Since the upfront investment on a new Expansion is required regardless SCVs aren't a cost effective alternative.  Once you have build the new Command Center at the Expansion SCVs once again become more cost effective than MULEs.  This ultimately leads to: 1 Command Center per Expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When coming across strange theory crafting like this, try to remember this guiding principle: &lt;em&gt;If this is so game breaking, why isn't everyone doing it?&lt;/em&gt;  The answer is almost never &quot;they don't know yet.&quot;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-03T16:54:10.483" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="13825" PostTypeId="1" AcceptedAnswerId="13827" CreationDate="2011-01-03T17:12:22.007" Score="5" ViewCount="692" Body="&lt;p&gt;One of the Russian-language websites that is selling SC2 has 2 buying options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;12 month subscription - costs around $35&lt;/li&gt;&#xA;&lt;li&gt;additional 4 month subscription - costs around $17-$18&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ozon.ru/?context=search&amp;amp;group=pcgame&amp;amp;text=starcraft+2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ozon.ru/?context=search&amp;amp;group=pcgame&amp;amp;text=starcraft+2&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I bought SC2 from Battle.net and don't remember what I bought, actually (it cost $60).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any subscription limitation for SC2?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="13179" LastEditDate="2012-08-14T08:58:29.373" LastActivityDate="2012-08-14T08:58:29.373" Title="StarCraft2: pricing and subscription policy" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13827" PostTypeId="2" ParentId="13825" CreationDate="2011-01-03T17:20:52.043" Score="8" Body="&lt;p&gt;Starcraft 2 does indeed require a subscription... &lt;a href=&quot;http://www.escapistmagazine.com/news/view/99929-StarCraft-II-Will-Have-Monthly-Fees-But-Only-In-Russia&quot; rel=&quot;nofollow noreferrer&quot;&gt;in Russia&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The pricing for Starcraft 2 changes from region to region and one of the differences between here and Moscow is that there you pay a subscription for Starcraft 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its important to note that you can still buy a Full EU edition (in Russia) without a subscription and get along just fine.  You are not forced to pay subscription.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-03T17:20:52.043" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13828" PostTypeId="2" ParentId="13825" CreationDate="2011-01-03T17:22:37.843" Score="6" Body="&lt;p&gt;There are two (general) pricing options in Russia - either buy the full game (60$ &quot;European&quot; version) and play for an unlimited time, or buy a cheaper but time-limited version of the game. &lt;strong&gt;If you already bought the full version, there's no point buying any of the subscription-based versions&lt;/strong&gt;, you don't lose anything - there's no extra bonus from the subscription, you're either able to play the game or you don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice the subscription is only about playing online - the single-player game isn't time-limited.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See more information &lt;a href=&quot;http://www.sc2blog.com/2010/04/14/monthly-fee-for-starcraft-2-officially-confirmed-in-russia/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-01-03T17:22:37.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13829" PostTypeId="1" AcceptedAnswerId="13835" CreationDate="2011-01-03T17:45:38.487" Score="0" ViewCount="1130" Body="&lt;p&gt;I know that in previous battlefield games you could call in artillery strikes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are artillery/air strikes still possible and how do you do it?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2011-01-04T22:12:54.627" Title="In Multiplayer how do you call in an Artillery or Air Strike?" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13831" PostTypeId="2" ParentId="12411" CreationDate="2011-01-03T18:05:26.793" Score="11" Body="&lt;p&gt;Reincarnation does the following. You basically choose to reincarnate when you really want to do one of these. When you do it then becomes when it is most appropriate for each.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It &lt;strong&gt;improves your stats&lt;/strong&gt;. The effect is far more pronounced when you do it at higher levels, especially after more reincarnations. This also leads to more points to spend on the bonus stats.&lt;/li&gt;&#xA;&lt;li&gt;It gives you a chance to &lt;strong&gt;reassign your bonus stats&lt;/strong&gt;. Eventually you'll reach the point where everyone will have at least 10 points and fancy desks... except maybe that one loser Blue Skull who you don't like and only created to satisfy a class unlock. He can keep a dumpy orange box.&lt;/li&gt;&#xA;&lt;li&gt;It &lt;strong&gt;clears your history of hosting Class World sessions&lt;/strong&gt;. You keep all of the benefits you did get, though - aptitude bonuses and the results of class.&lt;/li&gt;&#xA;&lt;li&gt;It gives you a chance to &lt;strong&gt;change class if you're not a Story Character&lt;/strong&gt;. This provides some of the largest benefits of reincarnation, as it lets you get new specials and Evilities that aren't normally accessible.&lt;/li&gt;&#xA;&lt;li&gt;It &lt;strong&gt;clears all of your remaining Mana&lt;/strong&gt;. This is not a good thing in itself, but rather an important consideration.&lt;/li&gt;&#xA;&lt;li&gt;If you're not a Story Character, it &lt;strong&gt;doubles the cost of your next reincarnation&lt;/strong&gt;. So reincarnate wisely, otherwise it's painfully expensive.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For both story characters and your generics, if you are doing it for the stats then you probably want to hold off until late-game. At that point, you'll not only be a higher level, but also you'll have found better stages to train your characters up. The effect of reincarnation will be much more pronounced at that point, and the &quot;catch-up&quot; won't be as bad. So until that point, you probably won't reincarnate for the purposes of stats. It's very much player preference for this - grinding your stats and maxing everything out is a taxing and monotonous process. So this becomes more of a matter of how often you do it that'll still make the game fun to play for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the rest of this answer, we're going to address reasons for reincarnation besides stat benefits.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Story characters cannot change class, and likewise their access in the Evility shop won't change. So the primary benefit for Story character reincarnation is for the Class World reset - their only means of learning new specials and Evilities. So for them, unless you really feel like starting at Level 1 (perhaps you overlevelled in the Item World and didn't feel right in squishing the plot battles on your first playthrough?), you probably want to &lt;strong&gt;hold off on reincarnating Story characters until, at the very least, you've hosted all possible Class Worlds&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In terms of efficiency you should also wait until you host all possible Class Worlds for generics, but that isn't as critical an aspect for them as it is for story characters. Their critical aspect is in class changing, where the guideline is more of a &lt;strong&gt;&quot;When I'm done with this class for this character&quot;. This consists of unlocking the next Tier as well as picking up any specials or Evilities that you want.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You only unlock the next tier of a specific class by training as the previous - training a Fighter unlocks Warrior, while training a Warrior will unlock the next tier. Since access is permanent after unlocking, it's pretty much a waste of time to &lt;em&gt;not&lt;/em&gt; reach the unlock level prior to reincarnation, unless you're positive that you'll never be using the higher tiers of that class. Finish that and it's a matter of completing your special and Evility learnings. How &quot;complete&quot; you need to learn them depends on your intent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the exception of Skulls and Mages (whose first four tiers can learn powerful unique spells that aren't learned by the higher tiers, among other things), each higher Tier has the ability to learn the same specials and Evilities of the previous tiers, as well as possibly gain access to new specials and Evilities not available to the previous. So if you plan to reincarnate into the next tier of the same class, then you don't need to worry about earning enough Mana to buy all of the specials and Evilities that you want. But if you reincarnate into a brand new class, then you want to wait until you learn all of the specials and Evilities that you will want on that character, as you may not have access to them in the new class. Going back is possible, but that is costly in both Mana (which increases in cost) and time, so it really works best to wait until you're &quot;complete&quot; with a particular class before advancing.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You should bother with reincarnating to the higher tiers because that unlocks access to the following tiers that are even more powerful, but you'll be needing to do this with all of your brand new classes as well. You can always create a new student to fill in whichever role you didn't pick, so which one you reincarnate into largely depends on just what you want that particular character to train as. Myself, I eventually tired of my Fighter being an axewielder, so I made him into a Bone Dragon. It was quite satisfying to do so. &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;One final note... because reincarnation resets your Mana, then even if you've reached &quot;completion&quot; for your character, &lt;em&gt;make sure to spend as much excess Mana as you can past what you need to reincarnate&lt;/em&gt;. Buy specials and Evilities that you don't care for, boost the specials you do have, or host Homerooms if you still have them. There's a lot to spend Mana on, so no sense in wasting it. Even if you'll never use some of the specials/Evilities that you gain access to on that character, buying them allows you to trade them around with the Class World. This doesn't change the timetable as much as the others, but it nevertheless does affect when you should reincarnate. &lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-01-03T18:05:26.793" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13832" PostTypeId="2" ParentId="7007" CreationDate="2011-01-03T18:21:17.303" Score="0" Body="&lt;p&gt;I suggest instead of roaches use speedling to block ramp and make 3 spines and tech baneling/speed/mutas. Producing roaches when harassed that much may be too much in cost since the marine ball isn't massive at that point. If you get some extra lings check expansions doa bit of harass so the are forced to micro around more than purely harassing you. Plus against their push baneling kill off rines for your mutas to finish off mauraders/hellions/banshees. You may be able to scout it and do the one base muta tech build with spines/banes for the early harass that way your mutas are out when banshees are initially begin harass. Plus easy mutas may cause them to build up their marine ball heavier for banelings to wreck then you counter and hold them rines being produced with mutas.&lt;/p&gt;&#xA;" OwnerDisplayName="seth" LastActivityDate="2011-01-03T18:21:17.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13833" PostTypeId="1" AcceptedAnswerId="13839" CreationDate="2011-01-03T18:43:38.900" Score="4" ViewCount="800" Body="&lt;p&gt;What do the Pestilence and Inclement Weather armor effects in &lt;em&gt;Halo: Reach&lt;/em&gt; actually do?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="21177" LastEditDate="2012-04-22T07:34:38.623" LastActivityDate="2012-04-22T07:34:38.623" Title="What do the Pestilence and Inclement Weather armor effects actually do?" Tags="|halo-reach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13834" PostTypeId="2" ParentId="13822" CreationDate="2011-01-03T18:45:38.193" Score="4" Body="&lt;p&gt;You need to sneak up behind them and hold the melee button which is usualy the right bumper.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-01-03T18:45:38.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13835" PostTypeId="2" ParentId="13829" CreationDate="2011-01-03T18:51:55.330" Score="1" Body="&lt;p&gt;No artillery or air strike in BFBC2. You'll have to only rely on the guys who are there! :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But you can also rely on your friends in helicopters and tanks so, pretty much more devastating than an artillery strike sometimes! :)&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-01-03T18:51:55.330" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13836" PostTypeId="1" AcceptedAnswerId="14848" CreationDate="2011-01-03T18:53:37.673" Score="15" ViewCount="645" Body="&lt;p&gt;So I'm playing the web version of &lt;a href=&quot;http://blurst.com/raptor-safari/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Raptor Safari&lt;/a&gt;, and it dawns on me that I've been slaughtering raptors in a large variety of different ways, all of which have been generating different amounts of score.  Which brings me to the question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have a complete list of all of the different ways you can snuff out a raptor, and approximate score values that are generated for successful completion of each method?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a taste of some of the different methods.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/o7W6B.png&quot; alt=&quot;Roadkill&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roadkill&lt;/strong&gt;&#xA;&lt;hr /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9FmCl.png&quot; alt=&quot;Epic Roadkill&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Epic Roadkill&lt;/strong&gt;&#xA;&lt;hr /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/nLa0J.png&quot; alt=&quot;Clean Hit&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Clean Hit&lt;/strong&gt; (Hitting a Raptor with just the Spikey-thing, without throwing it.&#xA;&lt;hr /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/fVEv1.png&quot; alt=&quot;Toss&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Toss&lt;/strong&gt; (Hitting a Raptor with just the Spikey-thing after releasing it.)&#xA;&lt;hr /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Okf64.png&quot; alt=&quot;Wheeee&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wheeee!&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-12-08T01:48:55.193" LastActivityDate="2012-12-08T01:48:55.193" Title="How Many Different Ways Can I Kill Raptors?" Tags="|raptor-safari|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="13837" PostTypeId="1" AcceptedAnswerId="14346" CreationDate="2011-01-03T19:05:22.273" Score="3" ViewCount="5051" Body="&lt;p&gt;With the advent of the 250Gb XBO 360 and the latest dashboard improvements it seems that movie files (such as .avi, .wmv, etc.) still can't be copied to the console's hard drive from an external drive, is there a way to achieve this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recently bought one of the new, revised XBOX 360s under the impression that it could also be used as a kind of media hub and so I wouldn't have to play content from an external hard drive or by streaming from another computer. What is the purpose of the large hard drive if users are heavily restricted in what they can use it for?&lt;/p&gt;&#xA;" OwnerUserId="5992" LastActivityDate="2012-04-04T14:37:01.993" Title="Is it possible to copy video files to the XBOX 360 hard drive with the latest dashboard improvements?" Tags="|xbox-360|hard-drive|xbox-dashboard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13838" PostTypeId="2" ParentId="13815" CreationDate="2011-01-03T20:11:31.787" Score="1" Body="&lt;p&gt;How about looking on &lt;a href=&quot;http://www.virtualapple.org/loadrunnerdisk.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;virtualapple.org&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-01-03T20:11:31.787" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13839" PostTypeId="2" ParentId="13833" CreationDate="2011-01-03T20:27:26.193" Score="2" Body="&lt;p&gt;They only have an effect on the appearance of the character during gameplay. Pestilence makes a diseased looking cloud appear around the Spartan's head and Inclement Weather makes the Spartan appear to be engulfed in a lightning storm with the cloud near their head.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-01-03T20:27:26.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13840" PostTypeId="2" ParentId="2925" CreationDate="2011-01-03T20:35:52.597" Score="4" Body="&lt;p&gt;Something else to note: The healing beacon has two limits: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How much it can heal total. &lt;/li&gt;&#xA;&lt;li&gt;How much it can heal per second.  &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If all 4 marines are damaged and in the healing field, they will all regain health, but 1/4th the speed of a single damaged marine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same for infestations.  If you have an infested player, he should be the only one in the healing field to make sure hes gets healed as quickly as possible.&lt;/p&gt;&#xA;" OwnerUserId="5993" LastActivityDate="2011-01-03T20:35:52.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13842" PostTypeId="1" AcceptedAnswerId="13843" CreationDate="2011-01-03T22:03:22.130" Score="2" ViewCount="412" Body="&lt;p&gt;Recently I played Modern Warfare 2, I went to play Free-For-All, then I joined a game, once I was in the game I saw strange things, when I played it said:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Welcome to Modern Warfare 2 VIP&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Something like that, and on the side it had access tools such as &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Admin tools&#xA;Mod tools&#xA;Player tools&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(sorry if it's wrong, but I can't remember everything)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and lastly, a message box saying &quot;awaiting member approval&quot;, for some seconds the gameplay was inverted, players had red boxes around them, I could run fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suddenly I was kicked out of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this, I was confused about what just happened...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm 5th Prestige, Level 70 - legit.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastEditorDisplayName="user56" LastEditDate="2011-01-04T06:10:30.920" LastActivityDate="2011-01-04T06:10:30.920" Title="Modern Warfare 2 &quot;VIP&quot;" Tags="|ps3|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13843" PostTypeId="2" ParentId="13842" CreationDate="2011-01-03T22:13:29.097" Score="4" Body="&lt;p&gt;Basically, you've joined a modified (hacked) server. The player hosting it used a modified executable to make things possible that can't happen on normal servers. The server was probably only intended for members of a certain group, and as you were not a member of that group, you were kicked once the server failed to authenticate you.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-01-03T22:13:29.097" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13845" PostTypeId="2" ParentId="13821" CreationDate="2011-01-03T23:41:52.247" Score="3" Body="&lt;p&gt;You can start by checking the Event Log Viewer. To open it, click the Windows &quot;Start&quot; button or press the Windows key on your keyboard to open the start menu. On the right hand side, about halfway down, you should see &quot;Computer&quot;. Right click it and choose &quot;Manage&quot; (you have to be an administrator to open this panel). In the &quot;Computer Management&quot; window that opens, there's an &quot;Event Viewer&quot; entry under &quot;System Tools&quot;. Expand that, then expand &quot;Windows Logs&quot;. Now click on &quot;Application&quot; (see below for screenshot). Look here for anything related to Civilization 5, or maybe DirectX. Especially look for errors (the red exclamation point) as the Information entries probably won't be all that useful. If you do find a related log entry, then check the error message and error code, then google those to find out what's happening and how to fix it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4N7In.png&quot; alt=&quot;Application Event Log in Windows 7&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3423" LastActivityDate="2011-01-03T23:41:52.247" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13846" PostTypeId="1" CreationDate="2011-01-04T00:24:55.243" Score="3" ViewCount="403" Body="&lt;p&gt;I've been searching for Rock Band instruments for the Wii and I cant seem to find anything. It seems that they aren't carried in stores any more and they only place i can find them is private sales on Ebay. Can anyone tell me where i can find instruments? Or does anyone know if more instruments will be released?&lt;/p&gt;&#xA;" OwnerDisplayName="lautumn" LastActivityDate="2011-01-04T00:54:13.927" Title="Where can I find Rock Band instruments for Wii" Tags="|nintendo-wii|rock-band|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13847" PostTypeId="2" ParentId="13846" CreationDate="2011-01-04T00:54:13.927" Score="2" Body="&lt;p&gt;Have you looked on Amazon?  They seem to have plenty of listings for guitars, keyboards, microphones and drums for the Wii.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-04T00:54:13.927" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13848" PostTypeId="2" ParentId="2481" CreationDate="2011-01-04T00:57:45.897" Score="6" Body="&lt;p&gt;It even runs on Win7, 64bit. At least, it works on my machine.&lt;/p&gt;&#xA;" OwnerDisplayName="Rob Weaver" LastActivityDate="2011-01-04T00:57:45.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13849" PostTypeId="2" ParentId="10937" CreationDate="2011-01-04T01:03:18.863" Score="11" Body="&lt;p&gt;Yes, yes, yes! Due to the addition of the Fallout New Vegas issue, I was able to Google that and find this .dll, which proved to be helpful in solving the issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just download the &lt;strong&gt;d3d9.dll&lt;/strong&gt; linked here: &lt;a href=&quot;http://www.newvegasnexus.com/downloads/file.php?id=34970&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alternate D3D9 Fix for ATI&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a ton to the author of this .dll. I can confirm that it fixed the problem with both Fallout games and hope it can solve the same problem for other gamers too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I can jump into the Fallout world again.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="9752" LastEditDate="2012-04-10T22:17:40.030" LastActivityDate="2012-04-10T22:17:40.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13850" PostTypeId="1" CreationDate="2011-01-04T02:26:47.067" Score="4" ViewCount="10605" Body="&lt;p&gt;I have purchased DLC on my profile and I am able to access it fine but my brother wants to have access to the DLC on his profile. The DLC is located on the same system but I can't seem to find a way to share it. Is there a way?&lt;/p&gt;&#xA;" OwnerUserId="6002" LastEditorUserId="39891" LastEditDate="2014-01-30T09:48:26.323" LastActivityDate="2014-01-30T09:48:26.323" Title="How do you share DLC across multiple profiles?" Tags="|xbox-360|mass-effect-2|" AnswerCount="4" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13851" PostTypeId="1" CreationDate="2011-01-04T02:42:35.403" Score="2" ViewCount="404" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11937/how-does-zombie-spawning-in-die2nite-work&quot;&gt;How does zombie spawning in Die2Nite work?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;How does zombie spawning work? Do zombies spawn off of other zombies? Any idea what the formula is? If I clear out a whole corner of zombies, will zombies spawn from the edge of the map?&lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-01-04T17:00:55.910" Title="How does Zombie Spawning work in Die2Nite?" Tags="|die2nite|" AnswerCount="0" CommentCount="2" ClosedDate="2011-01-10T20:29:25.740" ContentLicense="CC BY-SA 2.5" />
  <row Id="13852" PostTypeId="1" CreationDate="2011-01-04T02:46:10.910" Score="8" ViewCount="3970" Body="&lt;p&gt;After finishing the story of Mass Effect 2, we get the choice to continue to complete the different/unfinished missions throughout the game or to import our character and play through a new game at our current saved level and power stats. I have noticed that I do not level up at all during my new playthrough. I gain Paragon/Renegade points to help me with conversations but not at any stage have I leveled up. My powers and all characters no longer level up and gain power points. I only ask because I was able to play playthrough after playthrough in Mass Effect 1 and continued to level up; this is not happening in Mass Effect 2. If you know the answer, is that the way it is when you import your ME2 character after a playthrough or is my game/system messed up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you to anyone who can help me with this. I have searched elsewhere but have found no answers at all.&lt;/p&gt;&#xA;" OwnerDisplayName="Liam" LastEditorUserId="13269" LastEditDate="2013-04-03T20:11:07.820" LastActivityDate="2013-04-03T20:11:07.820" Title="Mass Effect 2: New Game Plus" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13853" PostTypeId="2" ParentId="13850" CreationDate="2011-01-04T02:53:25.847" Score="0" Body="&lt;p&gt;DLC on Steam (Live also?) is tied to the account, regardless of the presence (or absence) of the physical data. Strictly speaking, there's no way your brother can get to it without purchasing it for himself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, as a brother myself, I suggest a simpler suggestion -- let him make a character on your account! &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-04T02:53:25.847" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13854" PostTypeId="2" ParentId="13704" CreationDate="2011-01-04T04:04:50.683" Score="4" Body="&lt;p&gt;I'm not certain whether Sony activates HDCP on their HDMI during gameplay.  There are HDMI capture cards, but HDCP would throw a brick in your ability to capture HDMI.  A much more sure way to capture HD would be to use a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000MIXFWA&quot; rel=&quot;nofollow noreferrer&quot;&gt;component cable&lt;/a&gt; and a &lt;a href=&quot;http://www.hauppauge.com/site/products/data_hdpvr.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hauppauge HDPVR&lt;/a&gt; hooked to your PC.&lt;/p&gt;&#xA;" OwnerUserId="5561" LastActivityDate="2011-01-04T04:04:50.683" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13855" PostTypeId="2" ParentId="13852" CreationDate="2011-01-04T04:22:14.663" Score="14" Body="&lt;p&gt;In ME1, the level cap for the first playthrough was 50, once you finished a playthrough it was bumped to 60 for all subsequent playthroughs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ME2 doesn't increase the level cap, once you hit 30 you're done.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-01-04T04:22:14.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13856" PostTypeId="1" AcceptedAnswerId="14376" CreationDate="2011-01-04T05:21:34.797" Score="3" ViewCount="1758" Body="&lt;p&gt;Is there a class skill in Dragon Quest IX to prevent enemies from escaping? If so which class? &lt;/p&gt;&#xA;" OwnerUserId="6002" LastActivityDate="2011-01-11T16:07:42.107" Title="Dragon Quest IX: Skill to prevent enemies from escaping?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13857" PostTypeId="2" ParentId="13850" CreationDate="2011-01-04T08:03:47.717" Score="0" Body="&lt;p&gt;Its the same as if you were to buy a &quot;live arcade&quot; game. That game belongs to your account only so I'm afraid your brother won't people to access something you have purchased.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastActivityDate="2011-01-04T08:03:47.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13858" PostTypeId="2" ParentId="13771" CreationDate="2011-01-04T08:07:11.380" Score="0" Body="&lt;p&gt;So far I've not encountered any major bugs in New Vegas aside from 1 crash (touch wood) so I'd probably say don't bother with the mods. Chances are they will increase the risk of encountering issues anyway.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastActivityDate="2011-01-04T08:07:11.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13861" PostTypeId="2" ParentId="13771" CreationDate="2011-01-04T09:03:01.690" Score="5" Body="&lt;p&gt;I don't think there are many mods that fix actual bugs in F:NV, but they fix many of the annoying things. Look at &lt;a href=&quot;http://www.newvegasnexus.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;New Vegas Nexus&lt;/a&gt; for example for mods to install. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My main concern is the User Interface which is just horrible in every way (at least on PC). Increasing the amount of information that can be displayed at the same time does a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mods I have installed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.newvegasnexus.com/downloads/file.php?id=34902&quot; rel=&quot;nofollow noreferrer&quot;&gt;MTUI&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.newvegasnexus.com/downloads/file.php?id=38604&quot; rel=&quot;nofollow noreferrer&quot;&gt;Inventory sorter&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;There's also one that shows all health stats in one mouse over screen, but I can find it. &lt;/li&gt;&#xA;&lt;li&gt;I'm on my second play through so I installed some cheat to simplify hacking as well. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'd suggest start playing as normal, and then install mods that help areas that annoy you.&lt;/p&gt;&#xA;" OwnerUserId="5043" LastEditorUserId="5043" LastEditDate="2014-01-07T16:10:08.403" LastActivityDate="2014-01-07T16:10:08.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13862" PostTypeId="2" ParentId="13850" CreationDate="2011-01-04T09:06:13.123" Score="0" Body="&lt;p&gt;Have you tried signing in with both profiles at the same time (with 2 controllers)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can play Live Arcade games bought from another account this way.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-01-04T09:06:13.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13863" PostTypeId="2" ParentId="13713" CreationDate="2011-01-04T09:28:21.827" Score="2" Body="&lt;p&gt;I am not a doctor, but it looks like your eyesight is sensitive to IR. &lt;a href=&quot;http://www.anandtech.com/Show/Index/4057?cPage=8&amp;amp;all=False&amp;amp;sort=0&amp;amp;page=2&amp;amp;slug=microsoft-kinect-the-anandtech-review&quot; rel=&quot;nofollow noreferrer&quot;&gt;Anandtech's reviewer guessed&lt;/a&gt; that the laser is in the range of 750 and 900 nm. &lt;a href=&quot;http://en.wikipedia.org/wiki/Visible_spectrum&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Wikipedia&lt;/a&gt;, a typical human eye will respond to wavelengths from about 390 to 750 nm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to play with the Kinect, you ought to go to an eye doctor where she/he will tell you what appropriate action you ought to undertake so that this doesn't affect your eyesight (maybe play with Kinect with specific types of glasses, etc...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again I am not a doctor, so you need to consult with an eye doctor before you continue to play.&lt;/p&gt;&#xA;" OwnerUserId="6009" LastEditorUserId="274" LastEditDate="2011-08-26T14:49:20.787" LastActivityDate="2011-08-26T14:49:20.787" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13864" PostTypeId="1" AcceptedAnswerId="13867" CreationDate="2011-01-04T11:00:22.447" Score="5" ViewCount="4987" Body="&lt;p&gt;Why &lt;code&gt;Hardcore&lt;/code&gt; mode is disabled and grayed out in gameplay menu settings? I am an &quot;expert&quot; of Fallout 3 and I would like to start my first playthrough in New Vegas with &lt;code&gt;Hardcore&lt;/code&gt; mode &lt;code&gt;ON&lt;/code&gt;. Is there any workaround?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-01-04T12:06:12.450" Title="How to enable Hardcore mode" Tags="|pc|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13867" PostTypeId="2" ParentId="13864" CreationDate="2011-01-04T12:06:12.450" Score="8" Body="&lt;p&gt;I believe that Hardcore mode is only available after you first start the game and finish a few quests in the starting town. I too looked for this option and had it greyed out, but when i tried to leave the starting area it asked me if i wanted to play HC or not, explaining what the difference is.&lt;/p&gt;&#xA;" OwnerUserId="1297" LastActivityDate="2011-01-04T12:06:12.450" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13868" PostTypeId="2" ParentId="13767" CreationDate="2011-01-04T12:40:31.227" Score="11" Body="&lt;p&gt;I don't like grinding myself and I think WoW is one of the better games at avoiding it.  For example, if you need to kill 12 enemies, you'll usually also have a quest that requires you to collect something in the same area and also one to kill a boss there too.  You focus on the boss quest and you end up completing the others as you go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do decide you need more gametime than 7 days, you can pick up the vanilla game for around £5/$7 (if you look around a bit) and that'll give you another 30 days of play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early mistakes/things you should know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't buy anything off the Auction House, you can get all your gear from quest rewards.  You'll just be throwing your money away at early levels.&lt;/li&gt;&#xA;&lt;li&gt;If you want to do any professions, pick either herbalism (gathering herbs), mining or skinning (skin animals you kill for leather).  You can sell the items you gather for good money.  The other professions rely on the gathering professions, so you really struggle with them on your first character unless you have at least one gathering profession.  Pick two gathering professions for maximum financial gain - you can always drop one later if you want to pick up something more useful.&lt;/li&gt;&#xA;&lt;li&gt;People will advertise their guilds in trade chat when you're in cities.  Look for one that seems friendly and /whisper them.  The main channels in WoW are zone bound - so you can only see trade chat in cities for example, and the general chat for your current zone.  This means it can be quite hard to get help through them when you're out questing.  Guild chat is universal and hopefully much more helpful.  You can get by without one, but guilds have guild rewards, such as bonus XP and lower repair costs, so its worth having one.  NOTE: don't ask the guild for money for epic flying or for anything from the guild bank until they trust you enough to give you access - it seems to be a common newbie move.&lt;/li&gt;&#xA;&lt;li&gt;You can follow quest chains all the way through the game (from level 1 to 85).  But if you are confused about where to go next, or just bored with your current zone, there are Hero's Call boards in all the major cities that'll point you at your next/alternate destination.&lt;/li&gt;&#xA;&lt;li&gt;At level 10 you get to pick what 'spec' you want to be.  On each spec there is a little symbol that indicates what type of role that spec will play.  For example, a little dagger means a DPS spec, a little shield means a tank spec, a cross means healing.  Some classes, such as Hunter can only play in DPS roles, where as others, like Druid, can play all three.  At 30 you can buy a Dual Spec and switch between two different roles depending how the mood takes you.&lt;/li&gt;&#xA;&lt;li&gt;Use the Dungeon Finder when it becomes available.  You pick what role you want to play (Tank, DPS or Healer) - make sure you pick the right role to match your spec, if you're a Paladin, for example, and your playing a Retribution spec (which is DPS) but you queue as a tank, your new party friends won't be too happy with you.  Dungeon Finder finds you companions from other servers, not just your own.  Queuing as DPS can take 10+ minutes, queuing as a healer or tank is usually less than a minute.  When your party has been assembled you'll be teleported to the dungeon, and teleported right back to your old location when the dungeon ends - meaning you can queue while you're out questing.&lt;/li&gt;&#xA;&lt;li&gt;If you like a bit of PVP, you can queue for battlegrounds at... level 10, I think?  Even on PvE servers.  It works much like Dungeon Finder but without needing to pick a role.  It's worth reading up on the different battlegrounds though, each battleground has different win conditions.  On one you might have to capture a flag, on another you might need to capture three towers.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That's all I can think of right now, hope you enjoy the game :)&lt;/p&gt;&#xA;" OwnerUserId="248" LastEditorUserId="248" LastEditDate="2011-01-20T08:48:52.763" LastActivityDate="2011-01-20T08:48:52.763" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13869" PostTypeId="1" AcceptedAnswerId="13929" CreationDate="2011-01-04T12:47:30.500" Score="10" ViewCount="4642" Body="&lt;p&gt;I'm a Paladin.  My specs are Protection and Retribution.  I want to write a macro that basically says:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;if Protection&#xA;  mark target with skull&#xA;else&#xA;  /assist&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then I can replace my assist key with it to quickly be able to mark targets while tanking, but assist the tank when DPSing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="248" LastActivityDate="2011-01-04T23:08:20.913" Title="How can I write a macro in WoW that depends on my spec?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13871" PostTypeId="1" AcceptedAnswerId="13875" CreationDate="2011-01-04T14:25:05.277" Score="4" ViewCount="1007" Body="&lt;p&gt;I often use the attack-move command on my troops, and in the course of events sometimes click on one of my own and kill him/her instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a method to avoid friendly-fire? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could use the &quot;patrol&quot; command, but I find the P key is too far away for practical use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I should mention I am playing on hard difficulty.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3610" LastEditDate="2012-06-18T09:26:29.113" LastActivityDate="2012-06-18T09:26:29.113" Title="How do I avoid friendly fire in Starcraft 2 single player?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13872" PostTypeId="2" ParentId="13616" CreationDate="2011-01-04T14:40:52.740" Score="2" Body="&lt;p&gt;It's because you have a Mac version, on which the mod browser won't work (&lt;a href=&quot;http://blog.gameagent.com/2010/11/22/civilization-v-mac-faqs-v3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;). DLC is not currently available on Mac versions, but Aspyr's working on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that if you have bootcamp on your Mac, you can install the Windows version there (on which mods and DLC work) for no additional charge.&lt;/p&gt;&#xA;" OwnerUserId="5388" LastActivityDate="2011-01-04T14:40:52.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13873" PostTypeId="1" CreationDate="2011-01-04T14:59:28.353" Score="9" ViewCount="3223" Body="&lt;p&gt;There is this situation, where I would like to separate some of my troops at a location, and pull the rest of the main group somewhere else. The larger group should stay assigned to the current control group, whereas the new guys (2 to 5) will get assigned to another group, to access them later. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These two groups are to be stationed far from each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I do this efficiently?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried picking a couple of units from the back of my crowd and assigning them to another group by &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;2&lt;/kbd&gt;, but I don't know how to regroup the larger crowd into control-group 1 again. Boxing them is always difficult, since there is little distance to the new group.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorDisplayName="user27134" LastEditDate="2012-07-18T00:22:03.930" LastActivityDate="2012-07-18T00:22:03.930" Title="How do I separate some of my troops into another control group effectively in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="13874" PostTypeId="2" ParentId="13869" CreationDate="2011-01-04T15:03:07.973" Score="3" Body="&lt;p&gt;You should be able to use GetActiveTalentGroup() which returns the active talent group (1 or 2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes two parameters isInspect and isPet, for what you want to do though you'd probably want them both to be false.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowwiki.com/API_GetActiveTalentGroup&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/API_GetActiveTalentGroup&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5762" LastActivityDate="2011-01-04T15:03:07.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13875" PostTypeId="2" ParentId="13871" CreationDate="2011-01-04T15:16:33.443" Score="6" Body="&lt;p&gt;In the options, you can adjust your hot keys to the grid pattern.&lt;br&gt;&#xA;This will change the hotkeys so you don't have to remember them...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest to use Attack Move for long distance Attack commands and Patrol for short distance,&#xA;both keys will be next to each other which makes it more easier to choose between both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, if you are into multi-player too, you might want to consider to learn the habit of attack moving your units through your opponent his army instead of in front. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are focus firing units you might want to consider to learn the habit to just (shift) right click on them instead so that when you are surrounding your opponent that you don't accidentally attack your own unit. Right clicking on your own unit cause your army to follow that unit, unless there's another next action in the queue to perform. So accidentally clicks on your own units have no effect when focus firing. Just make sure you don't click the ground instead, as they will walk instead of attack&amp;hellip;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The grid pattern is Illustrated in the next picture:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/encpd.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2012-01-23T14:36:52.880" LastActivityDate="2012-01-23T14:36:52.880" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13876" PostTypeId="2" ParentId="13873" CreationDate="2011-01-04T15:24:03.987" Score="0" Body="&lt;p&gt;Please note that you don't have to draw the box around the units, but that it's sufficient that the edge touches the unit. You can even start dragging on top of an unit so selection is really a quick hold-drag-release action. Furthermore, if you accidentally select the other units, you can remedy that by making it more easier: Run them out of the box in a perpendicular way to the edges, this gives us:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Select and assign the units to the separate group.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Move the separate group away in a horizontal or vertical direction (N/E/S/W).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Select and assign the remaning units as the new main group.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There won't be a more efficient solution unless you request Blizzard to add a key combination which allows you to remove multiple units from a control group.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-01-15T18:46:42.993" LastActivityDate="2011-01-15T18:46:42.993" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="13877" PostTypeId="1" AcceptedAnswerId="13883" CreationDate="2011-01-04T15:47:11.150" Score="6" ViewCount="13428" Body="&lt;p&gt;In Fable III, you can set the rent at Low (increases morality), Normal (morality unaffected), and High (decreases morality). That is obvious on a per property basis, but what I'm wondering if it's possible to balance out High and Low rents across multiply properties and keep morality unaffected?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cases I'm wondering about (are they the same, one better than the other, or does it not work this way at all):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If you own 20 properties, have 10 set at High, and 10 set at Low.&lt;/li&gt;&#xA;&lt;li&gt;As close to a 1-to-1 ratio as possible: Cheaper house - Low rent, Expensive house - High rent (taxing the rich, giving to the poor)&lt;/li&gt;&#xA;&lt;li&gt;Setting one wealthy town to all High rent, and one poor town to all Low rent (or is it better balanced in ALL towns individually?).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Ultimately, I suspect that doing any of these pretty much equals the same income as setting everything to neutral, but I also think that may not be the case if you're setting the expensive properties to High rent and cheap ones to Low rent (which...honestly that's how it works here in North America). I would think there might be a significant increase doing method 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does this property system work similarly in Fable II?&lt;/p&gt;&#xA;" OwnerUserId="599" LastEditorUserId="599" LastEditDate="2011-01-05T03:02:37.620" LastActivityDate="2018-09-17T02:25:50.460" Title="Fable III: Is it possible to balance the real estate system to maximize rent and keep morality neutral?" Tags="|fable-3|fable-2|fable-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13878" PostTypeId="1" AcceptedAnswerId="14095" CreationDate="2011-01-04T15:56:37.493" Score="11" ViewCount="5605" Body="&lt;p&gt;Is it possible to play &lt;em&gt;Halo: Combat Evolved&lt;/em&gt; with System Link/LAN between an Xbox and an Xbox 360?&lt;/p&gt;&#xA;" OwnerUserId="5441" LastEditorUserId="39891" LastEditDate="2013-10-22T19:27:17.693" LastActivityDate="2013-10-22T19:27:17.693" Title="Is it possible to play Halo 1 over System Link/LAN between an Xbox and an Xbox 360?" Tags="|xbox-360|xbox|halo-combat-evolved|xbox-system-link|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13879" PostTypeId="2" ParentId="11602" CreationDate="2011-01-04T16:05:35.883" Score="1" Body="&lt;p&gt;In order to cancel an account, you have to call Xbox Support. I did that once after a trial period with Halo 2 on the original Xbox. They really tried to keep me on the service, but I suspect that won't be as annoying as you explain your situation to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I remember something about the gamertag you cancel being unavailable for a certain number of days or months in order to give you a chance to reactivate your account should you want to. That's probably automated too so I doubt they can make exceptions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this is a late answer, so if you figured this out please tell us what you did as it's an interesting question!&lt;/p&gt;&#xA;" OwnerUserId="599" LastActivityDate="2011-01-04T16:05:35.883" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13880" PostTypeId="2" ParentId="13028" CreationDate="2011-01-04T16:19:11.593" Score="5" Body="&lt;p&gt;If you are having trouble with the campaign, try playing &quot;Endless&quot; mode for a while.  It's fun and it seems easier to advance along the tech tree.  I was stuck on the Moon and kept restarting the campaign, but when I started playing in Endless mode I made it all the way up the tech tree without much trouble.&lt;/p&gt;&#xA;" OwnerDisplayName="Omegamormegil" LastActivityDate="2011-01-04T16:19:11.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13881" PostTypeId="2" ParentId="8731" CreationDate="2011-01-04T16:36:55.807" Score="3" Body="&lt;p&gt;I am fairly certain Valve did not come up with this. There are mentions of Garden Gnome Chomsky on the web from 2006 (for example) which predates Left 4 Dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I would have added this a s a comment, but there is no option to comment or reply to comment for some reason)&lt;/p&gt;&#xA;" OwnerUserId="5879" LastActivityDate="2011-01-04T16:36:55.807" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13883" PostTypeId="2" ParentId="13877" CreationDate="2011-01-04T16:41:40.457" Score="6" Body="&lt;p&gt;I'll do you one better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rent levels do not effect your morality over time.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead you get dinged initially (when you set it), but when you change it back you can get that morality back.  When I tested it, I initially set my properties to high (as I needed money at the beginning) but once I owned all of Albion I pushed it back to low; and my morality came back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I can't be sure it was in equal amounts but it was more than enough to get me over 100% long before the end.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-04T16:41:40.457" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13885" PostTypeId="1" AcceptedAnswerId="14362" CreationDate="2011-01-04T17:03:26.263" Score="1" ViewCount="4722" Body="&lt;p&gt;By default, the game is in Russian on my game console; however, I was able to do some hacking in menu and now the characters speak English, but the menu and text is still in Russian. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I fix this?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T17:25:21.340" LastActivityDate="2012-07-24T17:25:21.340" Title="Changing languages in Assassin's Creed: BH" Tags="|xbox-360|assassins-creed-brotherhood|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13886" PostTypeId="2" ParentId="13758" CreationDate="2011-01-04T17:20:28.793" Score="7" Body="&lt;p&gt;As Raven Dreamer mentioned, cats love to catch vermin and drop their corpses around the fortress for your dwarfs to clean up.  This is probably the culprit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, I believe a dwarf may drop his load if his hauling job is cancelled (e.g. by encountering an enemy or being unable to reach the destination).&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-01-04T17:20:28.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13889" PostTypeId="1" AcceptedAnswerId="13927" CreationDate="2011-01-04T18:01:24.873" Score="9" ViewCount="27952" Body="&lt;p&gt;I've gotten as far as Venice, and I haven't had much difficulty with any of the fights so far.  The one thing that seems particularly dangerous is the heavily armored knight-type guards.  What I have found to work:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 Throwing knives take one down, provided you have room and time to throw effectively.&lt;/li&gt;&#xA;&lt;li&gt;Button-mashing hidden blade attacks also kill them, as they can't recover and counter between those quick attacks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, they usually show up in a group of guards, and both of these options leave me open to other attackers.  It's also hard to ignore the heavies and kill off the others, because I can't defend against their attacks (this also disables my counterattack, though I can still dodge).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any surefire quick-kill method for these guys (when they're among a group)?  Should I just resign myself to running around like a ninny, slowly poking them to death?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2019-12-09T03:37:36.830" Title="Fastest way to kill heavily armored guards in a group?" Tags="|assassins-creed-2|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13890" PostTypeId="1" AcceptedAnswerId="13905" CreationDate="2011-01-04T18:02:37.720" Score="1" ViewCount="1834" Body="&lt;p&gt;Let's consider a match of 2v2 where:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Terran is in team with either Zerg or Protoss;&lt;/li&gt;&#xA;&lt;li&gt;Terran can't wall-in for both bases together (their bases are too far away from each other).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;From one perspective Terran should close the entrance to their own base with barracks/supply AND bunker. In this case, their 4 marines get 400 more hit-points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From another perspective, very rarely will opponents attack a walled Terran. Instead they will go to the unwalled Zerg/Protoss. In this case, Terran will spend 100 minerals per each bunker build without real value: instead of taking 2 additional marines per bunker to help their teammate, they will keep concrete on the trash at their own base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you think of that: should the Terran build bunkers on their own choke behind the wall?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="341" LastEditDate="2012-04-20T00:45:51.703" LastActivityDate="2012-04-20T00:45:51.703" Title="Should Terran build bunkers after the wall during 2v2?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="5" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13891" PostTypeId="1" AcceptedAnswerId="13894" CreationDate="2011-01-04T18:07:07.227" Score="9" ViewCount="9855" Body="&lt;p&gt;I've gotten to Venice and I have never so much as drawn my dagger (well, not on purpose.  Thanks, obnoxiously twitchy weapon selector!).  I haven't felt like anything was particularly difficult while using only my main weapon and hidden blades for melee work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing out on any dagger awesomeness?  Any special tricks that require the dagger to perform?  Or is it just another piece of assassin bling?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2014-12-03T17:37:43.023" Title="What good are daggers?" Tags="|assassins-creed-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13892" PostTypeId="1" AcceptedAnswerId="13947" CreationDate="2011-01-04T18:10:41.877" Score="48" ViewCount="7204" Body="&lt;p&gt;In Deus-Ex, I'm trying to play a run wherein the main character is a cruel, merciless cyborg who cannot distinguish between friend and foe. Basically, everybody dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things seemed to be going well in the first mission, where one of my comrades greeted me after I annihilated the enemy's leader and I proceeded to unload a 12 gauge into his lovable face, causing him to keel over and die. I stole his assault rifle and went down the stairs to my next friend, who told me what a great guy I was. I smiled and agreed and stabbed him 37 times in the chest. The only problem is that this didn't kill him; it caused him to get aggravated at me and shoot me with several poisonous darts as a form of comeuppance, rendering me quite dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there some comrades who simply won't die and who will endure whatever pains I put them through, or do I lack the necessary firepower to eliminate them at this point?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="1721" LastEditDate="2011-03-15T20:22:43.050" LastActivityDate="2012-01-29T21:03:56.787" Title="Can I kill everybody?" Tags="|deus-ex|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="13893" PostTypeId="2" ParentId="13889" CreationDate="2011-01-04T18:16:06.890" Score="4" Body="&lt;p&gt;It's been a while since I played this game... and don't have access to my copy (it's on loan to a friend half an ocean away), but if I recall the correct guards you are looking to kill, I believe the only way I handled them was getting really good at counter attacks / disarms. Taking away their weapons and one-hitting them with it.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-01-04T18:16:06.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13894" PostTypeId="2" ParentId="13891" CreationDate="2011-01-04T18:27:38.800" Score="8" Body="&lt;p&gt;Same disclaimer as last time: It's been a while since I played this game... and don't have access to my copy (it's on loan to a friend half an ocean away), but if I recall...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Daggers seemed, at least from my own personal observation, much easier to counter-kill with them, and not so good to outright battle with. The sword seemed just the opposite. Sword was nice for outright battle, but not so much for countering. I never really used the hidden blade much for anything beyond starting a fight or making quick work of a lone guard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the special tricks, I've no idea.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-01-04T18:27:38.800" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13895" PostTypeId="2" ParentId="13889" CreationDate="2011-01-04T18:41:52.133" Score="6" Body="&lt;p&gt;For the heavy's I've done it a couple of ways, the easiest (only IF you know you're going to be attacking a heavy) is to use the hidden blade and kill then first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During a fight use smoke bombs, throw one down, they all start coughing, kill heavy's with hidden blade. Or you can get out of combat and start running around, using strafing I think, try to get up close to the heavy's and use hidden blade.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-01-04T18:41:52.133" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13897" PostTypeId="1" AcceptedAnswerId="13907" CreationDate="2011-01-04T19:28:57.410" Score="11" ViewCount="1268" Body="&lt;p&gt;During my travels, I have picked up many weapons such as LAMs, 12 Gauge Shotguns and Crowbars. These items have &lt;a href=&quot;https://gaming.stackexchange.com/questions/13892/can-i-kill-everybody&quot;&gt;clear uses&lt;/a&gt; and need no introduction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then there are some other items, such as...Soda, Chocolate Bars, and Soy Food? Clearly, these are not the tools of the trade of a hardcore killing machine...or indeed, of anybody at all, and the game offers no explanation for their existence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these items only pickup-able for the sake of atmosphere and to fill those lonely gaps in my inventory, or do they actually serve a purpose?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2016-08-31T15:00:55.460" Title="What am I going to do with all this junk inside my trunk?" Tags="|deus-ex|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13898" PostTypeId="1" AcceptedAnswerId="13901" CreationDate="2011-01-04T19:31:16.033" Score="7" ViewCount="529" Body="&lt;p&gt;Is it possible to directly give an item to another player in Die2Nite? I want to give a friend some resources that I picked up, but I don't want to go outside, and I don't want to go through the bank. &lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="2262" LastEditDate="2012-12-13T19:57:46.887" LastActivityDate="2012-12-13T19:57:46.887" Title="Giving resources directly to other citizens in Die2Nite" Tags="|die2nite|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13899" PostTypeId="2" ParentId="13898" CreationDate="2011-01-04T19:35:12.410" Score="3" Body="&lt;p&gt;You can attach objects to personal messages, just got to your home, create a message and attach something.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-04T19:35:12.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13900" PostTypeId="2" ParentId="13898" CreationDate="2011-01-04T19:35:42.957" Score="4" Body="&lt;p&gt;If you go to the house of the player, there's an option to leave them a message. Click on that, and you'll notice beneath the body of the message the option to attach an object to the note. You can attach as many objects as you wish; they can be either from your inventory or from your house's chest.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-01-04T19:35:42.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13901" PostTypeId="2" ParentId="13898" CreationDate="2011-01-04T19:35:50.297" Score="10" Body="&lt;p&gt;Yes. You can visit their home and choose to leave them a message. You can then attach objects to a message and leave it in their home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they are not at home, you can also 'discreetly donate an object' which means they don't know you gave it to them.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-01-04T19:35:50.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13902" PostTypeId="2" ParentId="13869" CreationDate="2011-01-04T19:40:11.607" Score="1" Body="&lt;p&gt;As you bars change when you change spec, make two different macros.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know, there are too few macro slots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other way is (untested as I don't play anymore) :&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/assist [spec:1]&#xA;/stopmacro [spec:1]&#xA;/script SetRaidTarget(&quot;target&quot;,8)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Perhaps in your case it is &lt;code&gt;[spec:2]&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5008" LastEditorUserId="207" LastEditDate="2011-01-04T20:13:50.500" LastActivityDate="2011-01-04T20:13:50.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13903" PostTypeId="2" ParentId="10614" CreationDate="2011-01-04T19:47:58.480" Score="0" Body="&lt;p&gt;Yes, they die on Hardcore, and I don't know whether it's possible to bring them back or whether you just have to replace them.&lt;/p&gt;&#xA;" OwnerDisplayName="Sam" LastEditorUserId="122" LastEditDate="2011-01-06T07:02:46.810" LastActivityDate="2011-01-06T07:02:46.810" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13904" PostTypeId="2" ParentId="13890" CreationDate="2011-01-04T19:49:25.517" Score="0" Body="&lt;p&gt;&lt;strong&gt;What is walling?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Walling refers to the use of buildings in order to make a choke more narrow (and thus easier to defend) or even completely blocked off in some situations. Applications are usually defensive, but they can also be used offensively to trap players in early on, or in any likely place of battle (usually late game) to give an advantage to your ranged units fight against melee (or lesser ranged) units.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Walling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia II - Walling - Introduction&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;How is it used in different competetive settings?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;For Protoss players walling is most common when playing against Zerg. A Protoss player will usually wall the entrance to his main, leaving a 1x1 gap between buildings so that all units can pass while it can be completely blocked with a Zealot on hold position thus preventing Zerglings from entering the base.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Terran players create walls much more frequently than other races do because of the versatility they have from the Supply Depot's ability to lower into the ground as well as the ability of most of their buildings to Lift Off. Most common Terran walls are composed of two Supply Depots and a Barracks or one Barracks, one Factory and one Add on.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Zerg players rarely use buildings to wall off. When in need of a block, Zerg often use units like Queens or Roaches. It is fairly common however to use buildings at the natural expansion versus Terran to create a narrow choke that is easy to block against a Hellion run by.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Walling#Competitive_Use&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia II - Walling - Competitve Use&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;What are the disadvantages of walling?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;When an enemy army that has units of equal or greater range than units of your own, the wall prevents you from attacking back, while the enemy can safely to attack the wall. This is a reason why Protoss do not normally wall against Terran, who gets marines, a ranged unit starting from T1.&lt;/p&gt;&#xA;&lt;p&gt;A wall composed of weaker structures such as supply depots or pylons early on can present a false sense of security, as Baneling Bust, a rush strategy commonly performed by Zerg players, can easily break down the wall, leaving you left with few units to defend against the flood of zerglings breaching your wall. For this reason, Terran players tend to use Rax and Fact for their wall as they are much harder to destroy, and can still provide the door function by lifting off. Protoss do not have this advantage and would have to destroy the buliding to provide access.&lt;/p&gt;&#xA;&lt;p&gt;A wall breached of supply depots or pylons can leave you supply blocked, rendering you unable to reinforce or produce more units during the attack.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Walling#Disadvantages&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia II - Walling - Disadvantages&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;More information available at &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Walling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia II - Walling&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-04T19:49:25.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13905" PostTypeId="2" ParentId="13890" CreationDate="2011-01-04T19:55:10.290" Score="6" Body="&lt;p&gt;Your question seems to be &lt;strong&gt;Should the Terran build bunkers as part of their initial wall-in?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's your question, I would advise not building bunkers as part of the wall. The cost of building a very early bunker just in case an opponent is rushing is not worth it. Yes, you can salvage the cost back later, but spending 100 minerals on a bunker instead of a depot or 2 SCV's early on will slow down your economy and production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are building a bunker to counter a specific threat, that's one thing. But building one just on the off chance you're rushed is over-committing in my opinion. The rush may be in the form of zerglings or zealots, in which case your bunker doesn't help at all (since you are already hiding behind a supply depot wall). And as you said, some people will see your wall and just head for your teammate, also wasting the bunker.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-01-04T19:55:10.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13907" PostTypeId="2" ParentId="13897" CreationDate="2011-01-04T20:04:55.027" Score="13" Body="&lt;p&gt;Even cold hearted killers have to eat sometime! Remember you're a cyborg so there are human parts that need nourishment!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I remember quickly soy food, chocolate, and soda restore health points. Soda and chocolate are 2 points and soy is worth a whopping 5hp!&lt;/p&gt;&#xA;" OwnerUserId="5762" LastEditorUserId="5762" LastEditDate="2011-01-05T07:39:41.120" LastActivityDate="2011-01-05T07:39:41.120" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13908" PostTypeId="1" AcceptedAnswerId="13911" CreationDate="2011-01-04T20:05:01.783" Score="3" ViewCount="96" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/At5fX.png&quot; alt=&quot;aSidebars&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's up with those scrollbars?  This isn't the first time this has happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For clarification, the issue here is that the horizontal and vertical scrollbars are about an inch thicker than they are supposed to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was like this for about a week, a week or two ago, and then it just went back to normal.   It's doing it again now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using Chrome.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="52800" LastEditDate="2013-10-30T03:51:19.110" LastActivityDate="2013-10-30T03:51:19.110" Title="What's Wrong With my Page?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13909" PostTypeId="1" AcceptedAnswerId="52409" CreationDate="2011-01-04T20:09:46.417" Score="17" ViewCount="1244" Body="&lt;p&gt;There are eight different short audio clips played at the beginning of every battle in HoMM III. The corresponding file names are battle0{0..7}.wav (contained in one of the .snd archives). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the game choose which one to play: is it random, or does it depend on the battle terrain / other factors?&lt;/p&gt;&#xA;" OwnerUserId="4101" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:26:21.073" LastActivityDate="2012-09-18T10:26:21.073" Title="How does Heroes of Might &amp; Magic 3 choose which music to play at the beginning of a battle?" Tags="|heroes-of-might-and-magic-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="13911" PostTypeId="2" ParentId="13908" CreationDate="2011-01-04T20:16:38.830" Score="3" Body="&lt;p&gt;There seems to be an intermittent issue with Chrome where this happens. I haven't been able to determine what the cause is, but unmaximizing the browser window, and then maximizing it again seems to clear up the problem.&lt;/p&gt;&#xA;" OwnerUserId="4076" LastActivityDate="2011-01-04T20:16:38.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13912" PostTypeId="2" ParentId="13890" CreationDate="2011-01-04T20:28:49.977" Score="0" Body="&lt;p&gt;&lt;strong&gt;Should I use bunkers as part of my initial wall-in?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No, this will cause you to spend 100 minerals into a Bunker instead of 100 minerals into the next logical step of your BO, you will miss a Supply Depot and get a Supply Block or you build the Refinery later so you will not have the Gas for a Factory/Addon/Upgrade when you need it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What can I use bunkers for?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A bunker is a defensive building that has 400 life points, which is roughly equal to the life points of about 9 Marines, so killing a Bunker with 4 Marines actually requires the opponent to kill 13 Marines. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This delays the opponent and allows you to produce less units, gets even better if you repair them.&lt;br&gt;&#xA;By creating less production buildings and producing less units you free up Minerals and Gas which can be used to throw down an expansion or research technology.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can allow you to get Tanks to become more defensive or perhaps a quick Banshee Eco Harass while your bunker(s) hold off those 4 Stalkers (in a 4 Warpgate + Proxy Pylon setting) that planned to go up your ramp so they can warp in 4 Zealots. Too bad for him, you could've even scouted him not producing any units back home so you knew this was coming...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A bunker isn't there to counter a specific threat, it is there to defend your smaller amount of units untill you get your real counter out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What if my bunker makes them run to my teammates?&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if they run to your teammate, they will either run into his army or a similar defense. You can group up some marines and hellions/tanks and run behind your enemy so he gets attacked from both sides while refilling bunkers, putting tanks in siege mode, expanding or preparing a M/M/Hellion drop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As said in &lt;a href=&quot;https://gaming.stackexchange.com/questions/13890/starcraft-2-should-terran-build-bunker-after-the-wall-during-2v2/13921#13921&quot;&gt;my other answer&lt;/a&gt;, if you also have map vision at this time you can freely do what you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Caution: This excludes cloaked units, so get detection at key positions. (minerals, ramp, side, ...)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Should the Terran build bunkers on their own choke behind the wall?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depends... This allows your units to become more protected as you have a high ground advantage istead of at the bottom of the ramp and you are essentially forcing your opponent to get in a choke point on your ramp. But, if you are planning to expand to a natural that is outside the ramp then you might want to consider to put the bunkers on lower ground instead.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-01-04T22:04:32.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13913" PostTypeId="1" AcceptedAnswerId="13922" CreationDate="2011-01-04T20:35:06.667" Score="6" ViewCount="192" Body="&lt;p&gt;I just played a game of Go at the KGS server using CGoban 3 against a beginner. He mistakenly marked a group of mine as dead that was very much alive. I tried clicking on it, but the dead or alive status of the group did not change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I unmark a group as dead? How is it handled if the players disagree about the status of a group of stones?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="28182" LastEditDate="2016-08-07T23:43:55.127" LastActivityDate="2016-08-07T23:43:55.127" Title="How to unmark groups as dead in KGS Go" Tags="|kgs-go|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13914" PostTypeId="1" CreationDate="2011-01-04T20:36:05.853" Score="3" ViewCount="9049" Body="&lt;p&gt;Three of us newbies decided to play WoW, and we want to do a dungeon instead of a random question. We are level 7-8, so there is no dungeon finder for us. Furthermore, we are playing the trial edition. We chose the Night Elf race. Where can we find a dungeon that allows us to slay a boss and do some teamwork?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: We are around the area where you first fly. I forget the city name.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="207" LastEditDate="2011-01-04T20:40:33.447" LastActivityDate="2011-01-04T20:52:01.263" Title="Where can I find dungeons in WoW?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13915" PostTypeId="2" ParentId="13889" CreationDate="2011-01-04T20:36:22.730" Score="2" Body="&lt;p&gt;Yes i prefer to fight them bare hand, this way you can disarm and kill easy. It is always good to throw a smoke bomb. My personal favorite is poison, one or more of them and let them kill each other. This also works great for assasination missions, do not need to kill the target. Just poison their bodyguard. ;)&lt;/p&gt;&#xA;" OwnerUserId="6023" LastActivityDate="2011-01-04T20:36:22.730" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13916" PostTypeId="1" AcceptedAnswerId="14643" CreationDate="2011-01-04T20:37:00.037" Score="2" ViewCount="14140" Body="&lt;p&gt;A friend of mine is having a little trouble running Left 4 Dead 2 because of a weak graphics card. He consistently gets around 10 FPS. I've been looking around for a high FPS config for this game, but I haven't found any. I had the same trouble running TF2 on my netbook once, and using one of these configs was amazingly effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there any config file (&lt;code&gt;autoexe.cfg&lt;/code&gt;) out there to minimize all possible settings and maximize performance for L4D2?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note: I did find 2 configs. But the &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1034100&quot; rel=&quot;nofollow noreferrer&quot;&gt;first one&lt;/a&gt; doesn't really minimize settings (it only optimizes stuff), and the &lt;a href=&quot;http://www.gamespot.com/pc/action/left4dead2/show_msgs.php?topic_id=m-1-52546393&amp;amp;pid=960510&quot; rel=&quot;nofollow noreferrer&quot;&gt;second&lt;/a&gt; is just a TF2 config copy-pasted.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3610" LastEditDate="2012-06-01T16:06:11.413" LastActivityDate="2013-04-29T12:25:33.687" Title="High FPS config for Left 4 Dead 2" Tags="|left-4-dead-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13917" PostTypeId="2" ParentId="13914" CreationDate="2011-01-04T20:40:07.520" Score="2" Body="&lt;p&gt;iirc, the first dungeons are available in the 18-26 level range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a link to &lt;a href=&quot;http://www.wowwiki.com/Instances_by_level&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowwiki's instance guide&lt;/a&gt;...Should tell you where, and what level you ought to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: if you're at or around the recommended level, you're going to need a full group of five, with the usual dedicated healer/dedicated tank. If you want to run it with only 3, you'll need to be better geared and higher level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd recommend hooking up with a leveling guild. They're usually noob friendly, and there are often people willing to run you through lower level instances.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2011-01-04T20:52:01.263" LastActivityDate="2011-01-04T20:52:01.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13918" PostTypeId="2" ParentId="13914" CreationDate="2011-01-04T20:45:18.657" Score="9" Body="&lt;p&gt;Check &lt;a href=&quot;http://www.wowwiki.com/Instances_by_level&quot; rel=&quot;nofollow noreferrer&quot;&gt;this list of instances by level&lt;/a&gt; if you need to know information about instances in the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lowest level instance for the Alliance race is &lt;a href=&quot;http://www.wowwiki.com/The_Deadmines&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deadmines&lt;/a&gt;, often called DM or VC (Boss: VanCleef).&lt;br&gt;&#xA;The suggested level for this instance is 15 - 21, the minimal level is 10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, it's best to level a bit further, the dungeon will then be available in the dungeon finder and allow you to teleport there instead of going through a lot of transport. At a lower level, it's unlikely that you will be able to reach the entrance. Even at the minimal level, it's unlikely that you will be able to reach the boss properly. Unless you take a very high level with you...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-04T20:45:18.657" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13919" PostTypeId="2" ParentId="13891" CreationDate="2011-01-04T20:48:40.143" Score="5" Body="&lt;p&gt;I liked daggers because they are good for close fights with multiple people. Easy to counterkill with daggers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the first game I passed the whole game with a dagger after I got it. It was not the only weapon but it was the best to counter kill. Of course if you willing to risk it, it can be fun to fight with hidden blades, it can not be really used as offensive weapon but great as counter attack weapon.&lt;/p&gt;&#xA;" OwnerUserId="6023" LastActivityDate="2011-01-04T20:48:40.143" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13920" PostTypeId="2" ParentId="12820" CreationDate="2011-01-04T21:22:48.547" Score="0" Body="&lt;p&gt;I renamed &lt;code&gt;player1.cxl&lt;/code&gt; to &lt;code&gt;player1.old&lt;/code&gt; and the game started.&lt;/p&gt;&#xA;" OwnerDisplayName="mitch" LastEditorUserId="274" LastEditDate="2012-08-18T16:54:56.327" LastActivityDate="2012-08-18T16:54:56.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13921" PostTypeId="2" ParentId="13890" CreationDate="2011-01-04T21:27:02.850" Score="1" Body="&lt;p&gt;&lt;strong&gt;Should I wall my teammates?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case it's Terran or Protoss, &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Walling&quot; rel=&quot;nofollow noreferrer&quot;&gt;they can wall themselves&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case it's Zerg, maybe, you can plan out &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/1_Base_Muta_%28vs._Terran%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;an abusive strategy&lt;/a&gt; if you do so.&lt;br&gt;&#xA;Please note that Zerg has an early queen and can produce units quickly so he has defense...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should focus more on getting map vision so you can see them incoming and gather your armies than on building walls where they aren't necessary, you'll do more bad than good if your wall doesn't allow Banelings/Zealots to pass into those Marines an opponent has sent in...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nor do you want the wall to be weak due to supply depots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Should I place bunkers by my teammates?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe, if they get continuous harassment just because the opponent has to push Zerg back it might be worth to place down bunkers at key positions. Bunkers can be salvaged later so you get a full return of your resources, just note that you do miss some resources by sending the SCV there...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2011-09-18T10:41:15.277" LastActivityDate="2011-09-18T10:41:15.277" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="13922" PostTypeId="2" ParentId="13913" CreationDate="2011-01-04T21:36:05.797" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gokgs.com/help/faq_en.html?helpLocale=de_DE&quot; rel=&quot;noreferrer&quot;&gt;this amazing FAQ page&lt;/a&gt; - &quot;Revive the stones with shift-click on one of the marked stones. If your opponent insists in marking living stones as dead, ask for a referee in one of the chat rooms: nearly every stronger player is able to settle a dispute of this kind.&quot;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-01-04T21:36:05.797" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13923" PostTypeId="2" ParentId="13829" CreationDate="2011-01-04T22:12:54.627" Score="1" Body="&lt;p&gt;There is no official artillery strike in Bad Company 2, but the mortar strike is a weaker version of the same thing.  The mortar strike which as LudoMC says is a gadget that unlocks for the Recon class after you've gained enough points.&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2011-01-04T22:12:54.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13924" PostTypeId="2" ParentId="13418" CreationDate="2011-01-04T22:29:50.237" Score="1" Body="&lt;p&gt;If you say &quot;emerged from the ground&quot; then it sounds like you are talking about skeletons. You can't kill them with bullets, only with explosives. When you kill them with bullets they get reborn a few seconds later, and you get no points for this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that I don't remember any places where monsters would respawn endlessly, only during some boss battles.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-01-04T22:29:50.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13925" PostTypeId="2" ParentId="13767" CreationDate="2011-01-04T22:35:08.123" Score="-4" Body="&lt;p&gt;I actually recommend playing for 1 month, and forking over a few bucks to do it. You'll get a good feel for the game, and actually walk away enjoying the best parts of it, before it starts to feel a like a lot of work to play. One of the annoyances with playing an open ended MMORPG is the grinding, but you can avoid some of that that by sticking with the more interesting quests, rather than just picking up all the quests to level up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;WOW does a great job now of introducing something new to you constantly, so if you only plan to just check out the game for a short period of time, then I say experiment with a bunch of things, but avoid certain things that result in a lot of repetitive activity. ie.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Avoid trading in the auction house. This can be fun if you like trading, but it doesn't really add much fun factor in 30 days, especially since you have to really understand the complex economy of the game. For the most part, you'll find good enough loot (armor, weapons) or can buy things you need easily, ie. bags.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do at least 1 dungeon (instance), and try to do it with a group of people. There is something very satisfying in beating an elite boss while coordinating with others.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Explore! It's amazing that after 6 years, the game is still a beauty to behold. Exploring a city, discovering new lands, and defeating new creatures is really what it's all about. Don't feel like you have to unlock all territories, but just wandering around, going from one progressive more difficult zone is enthralling.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't loot most things. Inventory management is a waste of time. Just get the good items (ie. Green or blue colored icons, which indicate it's better loot.) As a general rule of thumb, never pick up any item that where the header is grayed out, because it's worthless. There's a lot of this stuff...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I highly recommend seeing if you find a way to get some gold quickly, as that greatly eliminates the need to grind. Joining a guild and politely asking for a few gold piece can go a long ways to enjoying the game. You only new a few gold pieces, and that's enough for you to enjoy the game and get better gear so you don't keep dying. CLARIFICATION: Asking for gold is ANNOYING if you just do it blindly. Like making friends in real life, do it in a way that shows you actually appreciate what's happening. And in my follow up comment, if you really only play for a few days and then quit, just give your remaining cash back to the person who gave it to you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A friendly guild can help answers questions, and make it easier to explore new places. But 1st check online for easy questions/answers. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Only join a PVE server. Otherwise you'll find that getting ganked (killed by other people) makes the experience frustrating.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That should be enough to get you started. I played for many years and then stopped cold turkey when it just got boring a few years ago. But since picking up the game again, I been enjoying it all over again.&lt;/p&gt;&#xA;" OwnerUserId="6025" LastEditorUserId="6025" LastEditDate="2011-01-04T23:04:03.050" LastActivityDate="2011-01-04T23:04:03.050" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="13926" PostTypeId="1" AcceptedAnswerId="13932" CreationDate="2011-01-04T22:51:11.083" Score="4" ViewCount="11280" Body="&lt;p&gt;I play SF4 on a Windows PC using the keyboard. How do I perform moves related to circle movements (ex:- quarter circle fwd, half circle fwd) using the keyboard keys?&lt;/p&gt;&#xA;" OwnerUserId="326" LastEditorUserId="85" LastEditDate="2011-01-05T13:35:07.477" LastActivityDate="2013-03-18T11:34:50.343" Title="How do I perform directional inputs for Street Fighter 4 on a PC Keyboard?" Tags="|pc|keyboard|street-fighter-iv|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13927" PostTypeId="2" ParentId="13889" CreationDate="2011-01-04T22:53:07.773" Score="12" Body="&lt;p&gt;I actually just finished this game yesterday, here's the ways I dealt with Brutes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you aren't actually in a conflict (the guards are just standing around or walking and you want to fight them for whatever reason), try to start with an assassination of at least one Brute in the group. You can usually get above them and do an air assassination, even better once you get the double hidden blade and can take out two guards immediately.&lt;/li&gt;&#xA;&lt;li&gt;If you're already fighting a lot of enemies, Smoke Bombs are one of the best strategies, throw one down and then try to assassinate as many Brutes as possible while all the enemies are disabled. Repeat as necessary.&lt;/li&gt;&#xA;&lt;li&gt;If there's not a lot of enemies hitting you at once (which can make it difficult), disarming a Brute works really well. Switch to unarmed, and then it's the same command as a counter-kill (RT+X on 360) when they take a swing at you. This will take their weapon and you'll be able to one-shot them with it by attacking immediately after the disarm. Watch out for &quot;Smash&quot; attacks though, which you can see them charging up before they swing. You can't disarm during these, you'll get knocked down if you try. Use the dodge move to avoid them instead.&lt;/li&gt;&#xA;&lt;li&gt;If it's a conflict that you get to initiate, it can help a lot to hire Mercenaries to fight with you. They'll keep some of the guards occupied (hopefully the Brutes), and you can then backstab them for one-shot kills.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="857" LastEditorUserId="857" LastEditDate="2011-01-04T23:00:49.937" LastActivityDate="2011-01-04T23:00:49.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13928" PostTypeId="2" ParentId="12652" CreationDate="2011-01-04T22:57:42.183" Score="3" Body="&lt;p&gt;What's mostly missing from these recommendations are all the amazing digital download coop games, which quite frankly take up most of my time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Games like:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Castle Crashers (Xbox 360 only right now)&#xA;ilomilo (Xbox 360 only)&#xA;Trine (PS3 only right now)&#xA;Fat Princess (PS3 only)&#xA;Bomberman (both platforms)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't own either PS3 or Xbox 360, then either console will have enough new games you haven't played that you ultimately won't feel short changed, because both have a catalog of games quite big now. If you have to pick a console, then look at the exclusive games you see above and decide if there are certain games you must have, ie. Gears of War, which is an Xbox 360 only game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;For even more coop games you should check out the site: &lt;a href=&quot;http://www.co-optimus.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.co-optimus.com&lt;/a&gt;&#xA;It's dedicated towards cataloging all coop games, and has a great system telling you if a game has local coop or not.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will say this: If you enjoy entertainment with a partner, maybe you should go with PS3, because then you can watch BluRay movies, which is always more fun with people around:)&lt;/p&gt;&#xA;" OwnerUserId="6025" LastEditorUserId="12" LastEditDate="2011-11-18T11:01:47.897" LastActivityDate="2011-11-18T11:01:47.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13929" PostTypeId="2" ParentId="13869" CreationDate="2011-01-04T23:08:20.913" Score="10" Body="&lt;p&gt;You can indeed do several things depending on your spec. To achieve your example goal, try the below. This uses a combination of macro conditionals and Lua scripting.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/script if (GetActiveTalentGroup()==1) then SetRaidTarget(&quot;target&quot;, 8); end;&#xA;/assist [spec:2]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;What this says is, if I'm in spec 1, then set raid target 8 (skull). Then, assist my target, if I am in spec 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.wowwiki.com/Making_a_macro#Conditionals&quot; rel=&quot;nofollow noreferrer&quot;&gt;Macro Conditionals&lt;/a&gt; for full documentation on the conditional statements you can use.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-01-04T23:08:20.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13930" PostTypeId="1" AcceptedAnswerId="13937" CreationDate="2011-01-04T23:19:09.473" Score="8" ViewCount="9506" Body="&lt;p&gt;Usually, due to my wretched management (or sometimes due to a mass OC strategy), I have a lot of unused minerals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that one of my primary goals is &quot;to keep money low&quot;, but sometimes during team games it would be better if I passed 1-2 thousand resources to my teammates, who seem to be better than me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I open the &quot;Money transfer&quot; window, I can increase the amount of resources to transfer by 50 by clicking on the arrows. This is &lt;strong&gt;very&lt;/strong&gt; slow: I could waste 10 seconds clicking those numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to quickly increase the number of resources to transfer?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="20306" LastEditDate="2013-10-22T18:34:02.363" LastActivityDate="2021-10-18T14:30:31.327" Title="How do I give resources to my teammates, quickly, in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13932" PostTypeId="2" ParentId="13926" CreationDate="2011-01-04T23:52:48.720" Score="0" Body="&lt;p&gt;Okay, got it now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eventhubs.com/guides/2008/jul/06/ryu-street-fighter-4-character-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This guide&lt;/a&gt; explains how to do perform these moves using the arrow keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An even better guide can be found &lt;a href=&quot;http://sonichurricane.com/articles/sfnotation.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="326" LastEditorUserId="207" LastEditDate="2011-01-11T20:54:37.843" LastActivityDate="2011-01-11T20:54:37.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13933" PostTypeId="1" AcceptedAnswerId="13964" CreationDate="2011-01-04T23:54:21.487" Score="4" ViewCount="1135" Body="&lt;p&gt;I enjoyed playing through the story in Red Faction Guerilla back when it came out but now I'm mostly interested in going back and just laying waste to buildings with explosives and the nanorifle. The game sort of prevents you from doing this in a couple ways: after the story is finished, you can go back and play missions you already completed but buildings don't respawn unless they're specifically part of a mission. If I simply start a new game, I'm left with weapon restrictions and (sigh) no jetpack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I go back and have fun destroying buildings again in this game? It doesn't seem like there are any cheats that would let me run around and destroy things - no storyline attached - which is exactly what I want to do. I've got the 360 version and the onlive version, so a solution on either platform will work for me.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-01-05T18:09:09.680" LastActivityDate="2017-11-09T20:08:46.097" Title="How can I replay more destruction in Red Faction Guerilla?" Tags="|xbox-360|onlive|red-faction-guerrilla|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13934" PostTypeId="2" ParentId="81470" CreationDate="2011-01-05T00:47:16.607" Score="0" Body="&lt;p&gt;You can do it by opening Steam without internet then connect and then go online. However, if the game already started updating, you HAVE to let it finish or else steam won't let you play it. &lt;/p&gt;&#xA;" OwnerUserId="6028" LastEditorUserId="-1" LastEditDate="2014-06-17T14:42:51.860" LastActivityDate="2014-06-17T14:42:51.860" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13936" PostTypeId="1" AcceptedAnswerId="13940" CreationDate="2011-01-05T01:51:13.957" Score="3" ViewCount="265" Body="&lt;p&gt;How do I make a chainsaw in Die2Nite? Or is it something that I have to pick up?&lt;/p&gt;&#xA;" OwnerUserId="5559" LastActivityDate="2011-01-05T02:29:55.850" Title="Chainsaws in Die2nite" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13937" PostTypeId="2" ParentId="13930" CreationDate="2011-01-05T02:01:07.667" Score="8" Body="&lt;p&gt;Holding CTRL allows you to do this in steps of 100 instead of 50.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-01-05T10:00:54.903" LastActivityDate="2011-01-05T10:00:54.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13940" PostTypeId="2" ParentId="13936" CreationDate="2011-01-05T02:10:25.517" Score="6" Body="&lt;p&gt;You have to find the incomplete chainsaw.  Then you also have to find an incomplete engine and build that.  Then you combine the two.  The net cost is 2 nuts &amp;amp; bolts plus a handful of other items, which is hard for a lot of people to swallow for a simple weapon.  But man does it rip through zombies.  Each attack kills 3 zombies, and you need to feed it a new battery about 1 in 3 attacks.  Best of all, after you've spent the batteries, your inventory is now free to carry back items.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-05T02:10:25.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13942" PostTypeId="1" AcceptedAnswerId="13943" CreationDate="2011-01-05T02:58:35.333" Score="7" ViewCount="9209" Body="&lt;p&gt;After spending more time than I'd care to admit learning and playing Dwarf Fortress Fortress mode over the last couple weeks I decided to give Adventure mode a shot. So far I'm getting the hang of it just fine, except I can't seem to find any shops to sell all the junk I'm hauling around. I'm in a Human Hamlet where the wiki would lead me to believe I should be able to find a shop, but so far no luck. Is there a trick to finding a shop? Maybe there's one here and I just don't realize it.&lt;/p&gt;&#xA;" OwnerUserId="6030" LastActivityDate="2013-06-21T04:15:35.743" Title="How does one find shops in Dwarf Fortress Adventure mode?" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13943" PostTypeId="2" ParentId="13942" CreationDate="2011-01-05T03:03:12.863" Score="7" Body="&lt;p&gt;Shops can be identified by the signs next to their door entryways, and can be &lt;kbd&gt;l&lt;/kbd&gt;ooked at to determine the type of store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, shops can only be found in the larger human towns (which show up in yellow, as opposed to white on the adventurer map).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-05T03:03:12.863" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13944" PostTypeId="1" AcceptedAnswerId="16181" CreationDate="2011-01-05T03:12:34.737" Score="3" ViewCount="2176" Body="&lt;p&gt;Is there any way to tell if improvements can be made to a rental property's decor, other than the amount of rent you collect, especially when you allow Jasper to choose the decor for you based on your current inventory? Is there some blip on the UI in map mode or on the sign that I'm missing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe Jasper says something like, &quot;I can't imagine any way that the decor could be improved for this property&quot; when he finishes a house well. Sometimes he says nothing though, so how do I really know what he did without having to inspect the property visually before and after? After all, the point is that he does it for you, if I'm going to have to look anyway...I might as well do it myself!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When Jasper replaces stuff, you can sell the stuff he replaced right, it's swapped with the newer items in your inventory? (Though the new inventory screens are easy...it seems I can only see my inventory in the pawn shops...ugh...am I wrong here?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, can Jasper be trusted when you ask him to redecorate a property for a second time? For example, you go buy out the furniture store again with different items and then go to a property for a second go. Will Jasper replace the same items, or is he smart enough to keep from doing that? &lt;/p&gt;&#xA;" OwnerUserId="599" LastActivityDate="2011-02-08T00:48:40.147" Title="Fable III: How do you know if a rental property's decor is at it's best?" Tags="|fable-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13945" PostTypeId="2" ParentId="13897" CreationDate="2011-01-05T03:30:13.863" Score="7" Body="&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can give food to the homeless boy on the docks just before Castle Clinton to unlock an alternate path into the castle.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Edit:  Apparently any food works.  Unconfirmed.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="5398" LastEditDate="2011-01-06T00:34:44.783" LastActivityDate="2011-01-06T00:34:44.783" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13947" PostTypeId="2" ParentId="13892" CreationDate="2011-01-05T06:15:51.313" Score="23" Body="&lt;p&gt;There are definitely characters you can't kill, or that you can't kill until certain points in the plot. I'm not sure about &lt;em&gt;all&lt;/em&gt; of them, but Paul springs to mind in the first mission. I've unloaded a great deal of ammo into him many a time, and he just keeps running around and eventually shoots me to death with a plasma rifle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet is to save before you try to kill any main-plot characters, I suppose; hopefully that won't ruin the experience for ya.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-01-05T06:15:51.313" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="13948" PostTypeId="1" AcceptedAnswerId="13950" CreationDate="2011-01-05T07:45:30.757" Score="2" ViewCount="9020" Body="&lt;p&gt;Currently I'm using the &quot;AER14 Prototype&quot; and while it hits quite hard I'm wondering if there's anything better?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also got the &quot;All American&quot; assault rifle but in single shot mode it feels quite weak. I've just picked up the &quot;YCS/186&quot; and while that seems to be very powerful I think the 1 shot, reload aspect will drive me mad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone tell me a good rifle for me to carry around? It can be an energy weapon or a normal gun as I've got skill points in both.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastEditorUserId="5762" LastEditDate="2011-01-05T07:57:01.267" LastActivityDate="2015-09-30T06:19:17.093" Title="What is a good rifle in Fallout New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13950" PostTypeId="2" ParentId="13948" CreationDate="2011-01-05T08:00:46.973" Score="3" Body="&lt;p&gt;You don't say what you're looking for (most damage in one shot or highest DPS), but according to &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, the Light Machine Gun has the highest DPS of a regular rifle while the YCS/186 has the highest DPS of an energy rifle.&lt;/p&gt;&#xA;" OwnerUserId="6033" LastActivityDate="2011-01-05T08:00:46.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13951" PostTypeId="2" ParentId="13097" CreationDate="2011-01-05T09:16:25.037" Score="6" Body="&lt;p&gt;Seems there is no reliable and reproducible way of getting past this. I did it on multiple occasions, where I threw things around and snuck past the guards behind their backs, the whole time crouching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They sometimes detected me, and at other times just minded their own business.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At one time I took the left corridor, threw a small glass item to the right when I reached the mid part, then sprinted off to the finish. So stealth is not the only option here, and I think that's the message the game wants to deliver: there are always options.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-01-05T09:16:25.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13963" PostTypeId="1" CreationDate="2011-01-05T16:40:46.123" Score="10" ViewCount="2766" Body="&lt;p&gt;Warning, spoilers ahoy!&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Near the end of the game, there was a bug in my playthrough where Madison finds out the location of Shaun.  She says to herself &quot;I have to call someone to tell them&quot;, and I'm given the option to call Ethan or call Jayden.  The problem is, in my playthrough, &lt;strong&gt;Madison never met Jayden&lt;/strong&gt;.  I figured this was just an issue of branching checks gone awry, however I loaned my copy of the game to three other friends, all of whom also had this same bizarre interaction with Madison and Jayden never meeting.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How can you ever get them to meet in the game?&lt;/p&gt;&#xA;" OwnerUserId="918" LastEditorUserId="4103" LastEditDate="2011-01-05T17:08:14.467" LastActivityDate="2012-12-29T09:28:31.883" Title="In Heavy Rain, how do Madison and Jayden ever meet?" Tags="|heavy-rain|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13964" PostTypeId="2" ParentId="13933" CreationDate="2011-01-05T16:44:40.343" Score="2" Body="&lt;p&gt;Play the game on its easiest difficulty setting. This is actually just as fun, if not funner, than messing about with the nanorifle - as this option has a storyline, goals and play length, while still allowing you to randomly take out buildings and do whatever you want, whenever you please.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T20:08:46.097" LastActivityDate="2017-11-09T20:08:46.097" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13965" PostTypeId="2" ParentId="13767" CreationDate="2011-01-05T16:47:19.763" Score="1" Body="&lt;p&gt;There are quite a few in-depth answers here, so I'll keep my answer fairly brief and based on my first experience of WoW.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't even know what WoW was when I created an account. I knew absolutely nothing about the game other than it was a MMORPG and it had some blue thing with big ears on the front of the box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No-one wants to read all the stuff about classes and factions at the beginning of any game, you just want to jump in and start playing. Unfortunately, knowing a little about each class is really helpful because your class determines your future game style.  I just jumped in with a Alliance human Paladin, before re-rolling to an Alliance human Warlock. I found the warlock easy to play at the lower levels, where as I personally think that a Paladin took a bit more game knowledge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I went running all over the place in my first couple of months, starting in Elwynn Forest and running into Westfall or Duskwood (even at level 7) and got completely owned several times. I didn't understand how gear worked or how to be a better player, this comes with experience.  Either way, I enjoyed myself. I enjoyed the zones (even back then) and the stories. I especially liked Hogger (Elwynn Forest bad boy!) and having to get help to take him down. Even now at 85, I still go back to bash him about sometimes :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suppose the best policy is to just dive in, enjoy the game and not worry too much about the game mechanics or details, because you'll pick them up if you decide to continue to play after your trial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way, enjoy WoW :)&lt;/p&gt;&#xA;" OwnerUserId="6043" LastActivityDate="2011-01-05T16:47:19.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13966" PostTypeId="2" ParentId="13799" CreationDate="2011-01-05T16:54:54.160" Score="2" Body="&lt;p&gt;According to Gamespot, the clips save to &lt;a href=&quot;http://www.callofduty.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;callofduty.com&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can only save six clips. These are&#xA;  the six you can keep in your&#xA;  fileshare. You cannot download any to&#xA;  your HDD. You can't get the clips&#xA;  rendered to your computer, you can&#xA;  save screenshots to your computer from&#xA;  callofduty.com/blackops. Go to the&#xA;  theater tab on the site and you can&#xA;  select and save your screenshots.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T20:08:07.740" LastActivityDate="2017-11-09T20:08:07.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13967" PostTypeId="2" ParentId="13948" CreationDate="2011-01-05T17:23:04.177" Score="1" Body="&lt;p&gt;AER14 w/ overcharged ammo and the Finesse perk is a good combo.  Overcharged ammo gives you good DT penetration and the Finesse perks gives you a much better chance for criticals.  YCS/186 has good DPS, but a very slow rate of fire.  All-american is a great all around weapon, (it's a unique version of the marksman carbine), high rate of fire, scoped for sniping and if you pair it with ap 5.56 you've got a weapon that can take on death claws fairly well.  (not as well as an anti-material rifle or ycs/186 to the head, but...)&lt;/p&gt;&#xA;" OwnerUserId="6048" LastActivityDate="2011-01-05T17:23:04.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13968" PostTypeId="2" ParentId="13871" CreationDate="2011-01-05T17:24:40.070" Score="0" Body="&lt;p&gt;Short answer: your &quot;Patrol&quot; command. If you are assigning your forces to 1-4 number, 'P' key is far away from 1-4 (it is not convenient to click 1-p-2-p-3-p). So you could reassign 'Patrol' command to 'T' key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In objection to TomWij answer to use 'right click': It is very dangerous to focus fire with right click. Imaging, you are trying to focus your marines on opponent's BC and instead of right-clicking BC you right-click on ground close to the BC... Instead of shooting your marines will go. Usually, you can detect that immediately and correct your order, but... I would spend 1/5 of seconds to press 'a' button and 1/4 more seconds to point mouse on required opponent unit, instead of to 2-3 'right-clicks' on empty ground or own unit.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-01-05T17:24:40.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13969" PostTypeId="2" ParentId="13265" CreationDate="2011-01-05T17:26:12.097" Score="1" Body="&lt;p&gt;Contreras is the best supply of 12.7mm ammo, and there is an unnamed arms merchant at the 188 that also has a great stock of ammo.&lt;/p&gt;&#xA;" OwnerUserId="6048" LastActivityDate="2011-01-05T17:26:12.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13970" PostTypeId="2" ParentId="12175" CreationDate="2011-01-05T17:31:19.657" Score="2" Body="&lt;p&gt;Also, the type of armor you are wearing affects how fast your 'run' is.  If you've got heavy non-powered armor on your 'run' speed can be dramatically reduced.&lt;/p&gt;&#xA;" OwnerUserId="6048" LastActivityDate="2011-01-05T17:31:19.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13971" PostTypeId="2" ParentId="13873" CreationDate="2011-01-05T17:32:57.890" Score="3" Body="&lt;p&gt;Usually I do the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Press '1' key to get my 'BIG' group (lets consider 30+ zerlings);&lt;/li&gt;&#xA;&lt;li&gt;Send whole group to required location (attack or move to potential opponents expands);&lt;/li&gt;&#xA;&lt;li&gt;Press Shift key and click on 1-2 units in group (this way you exclude few units from current selection, in current selection you will have almost whole original group excluding 1-2 recently clicked units);&lt;/li&gt;&#xA;&lt;li&gt;Repeat steps 2-3 (send whole grope to new location and exclude more units from group) if you need to send different samll groups in different locations (useful to get map vision);&lt;/li&gt;&#xA;&lt;li&gt;Do 'move back' command to group (units excluded from group earlier will go on their destination while all other units will remain currently selected and will actually keep on previous position);&lt;/li&gt;&#xA;&lt;li&gt;Press Ctrl+1 (to rebind to the same group number all units except of 2 that were commanded to atack/move forward).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As a result, '1' still keep whole group, your group will be on almost the same place when it was in the begging, required units go into required destination point, these units are excluded from the main group. If you need to grad these units in another group - in 2-3 seconds you will be able to select them easily (as they will be separated from your main group).&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-01-11T22:57:38.757" LastActivityDate="2011-01-11T22:57:38.757" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="13972" PostTypeId="1" AcceptedAnswerId="13974" CreationDate="2011-01-05T17:50:09.803" Score="17" ViewCount="51450" Body="&lt;p&gt;I found an item on WoWhead that I want crafting.  How can I link to it in the chat so I can find a crafter to make it for me?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an addon or just some sort of chat magic I need to do?&lt;/p&gt;&#xA;" OwnerUserId="248" LastEditorUserId="185203" LastEditDate="2019-10-23T05:45:14.250" LastActivityDate="2019-10-23T05:45:14.250" Title="How can I link to an item I don't have in the chat in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="13973" PostTypeId="1" AcceptedAnswerId="13978" CreationDate="2011-01-05T17:58:43.850" Score="3" ViewCount="1296" Body="&lt;p&gt;Does anyone know where I can find a list of all the cars and their stats (both racers and police cruisers)? I'm mainly interested in seeing the stats that are presented when you select the cars in the time before a race, but if the list includes overall health/offensive strength that would be awesome.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-01-05T18:55:35.603" Title="Car stats for NFS: Hot Pursuit?" Tags="|xbox-360|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13974" PostTypeId="2" ParentId="13972" CreationDate="2011-01-05T18:01:45.813" Score="23" Body="&lt;p&gt;On Wowhead, there is a &quot;link&quot; button on each item, glyph, weapon, etc. page.  This link will provide you with a &quot;Script&quot; that will look up the item for you in the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find it in the top right corner.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1xZuT.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you copy the text, and then enter it into your chat box in the game, it will put the item link right in your chat window.  Then, you can shift-click to link it to the crafter.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-01-05T18:01:45.813" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="13975" PostTypeId="2" ParentId="13972" CreationDate="2011-01-05T18:02:28.440" Score="9" Body="&lt;p&gt;You don't need an addon of any sort! Since you've specified WoWhead, you've made it quite easy on yourself, as WoWhead is conducive to these sorts of things!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, navigate to the item in question: I used &quot;Perdition's Blade&quot;. Second, look for the small &quot;Link&quot; button, circled, below, in orange:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/KYNyw.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following text-box will pop up.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/yysFJ.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Copy the string, and paste when you're in-game. Voila.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-05T18:02:28.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13976" PostTypeId="2" ParentId="13598" CreationDate="2011-01-05T18:27:39.717" Score="2" Body="&lt;p&gt;Get Autohotkey&#xA;&lt;a href=&quot;http://www.autohotkey.com/download/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.autohotkey.com/download/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you think this is violating the TOS read &lt;a href=&quot;http://www.teamliquid.net/forum/viewpost.php?post_id=7436604&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewpost.php?post_id=7436604&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use Autohotkey to remap some keys, so you shouldn't get banned for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a script that will do what you ask. You may need to change XButton1 to XButton2&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#SingleInstance force&#xA;#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&#xA;SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.&#xA;&#xA;#IfWinActive ahk_class StarCraft II&#xA;&#xA;XButton1::MButton&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-01-05T18:27:39.717" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13977" PostTypeId="1" AcceptedAnswerId="13979" CreationDate="2011-01-05T18:33:36.297" Score="6" ViewCount="770" Body="&lt;p&gt;That is to say, if I have 3 pumps stacked properly, and I am suppling excessive power to the middle of the three, will all three run? Or will the top or bottom not receive power?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-01-05T20:56:01.193" Title="Do pump stacks transmit power vertically in both directions?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13978" PostTypeId="2" ParentId="13973" CreationDate="2011-01-05T18:55:35.603" Score="4" Body="&lt;p&gt;The link &lt;a href=&quot;http://hotpursuit.needforspeed.com/game-info/cars&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; shows a lot of information about each car (more information once the car name is clicked on).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="5852" LastActivityDate="2011-01-05T18:55:35.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13979" PostTypeId="2" ParentId="13977" CreationDate="2011-01-05T19:02:41.930" Score="3" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've got things correctly stacked, it doesn't matter &lt;em&gt;where&lt;/em&gt; you connect the power supply, because they're all stacked, and if they're stacked correctly, they are effectively only a single &quot;machine&quot;; Your should be able to &lt;kbd&gt;q&lt;/kbd&gt;uery any pump on the stack and get the total power needed (generally 20 x Number of Screw Pumps + inefficiency from gears / axles (5 or 1 per tile, respectively)).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-01-05T20:56:01.193" LastActivityDate="2011-01-05T20:56:01.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13980" PostTypeId="1" AcceptedAnswerId="13981" CreationDate="2011-01-05T19:34:42.343" Score="16" ViewCount="1723" Body="&lt;p&gt;Within the game, is there a way to re-read old tips given by the Tree of Wisdom?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="15643" LastEditDate="2012-06-09T17:58:27.390" LastActivityDate="2012-06-09T17:58:27.390" Title="Is there a way to re-read previous Tree of Wisdom tips in-game?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13981" PostTypeId="2" ParentId="13980" CreationDate="2011-01-05T19:47:15.837" Score="11" Body="&lt;p&gt;In the PC version of the game, you can leave the game on the Tree of Wisdom screen for a while without feeding the tree and the tree will repeat previous tips, albeit randomly. I would guess this works for the XBOX version. Previous tips always start off with:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Here's some wisdom that bears repeating...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you're not concerned with spoiling tips you haven't unlocked yet, you can look at the &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Tree_of_Wisdom&quot; rel=&quot;noreferrer&quot;&gt;full list of Tree of Wisdom tips&lt;/a&gt; on the &lt;a href=&quot;http://plantsvszombies.wikia.com/&quot; rel=&quot;noreferrer&quot;&gt;Plants VS Zombies wikia&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastEditorUserId="1410" LastEditDate="2011-01-05T19:55:29.460" LastActivityDate="2011-01-05T19:55:29.460" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13983" PostTypeId="1" CreationDate="2011-01-05T21:09:21.653" Score="1" ViewCount="109" Body="&lt;p&gt;I have been gaming with BC2 for a few months now and enjoying it.  In some rush/conquest games its obvious that the other team is very well organised, to the point of &quot;stacking&quot; one team over the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To even the odds, is there a forum for getting players together at certain times to team up against these organised squads?&lt;/p&gt;&#xA;" OwnerDisplayName="bob" LastEditorUserId="3128" LastEditDate="2011-02-03T00:49:55.427" LastActivityDate="2011-02-03T00:49:55.427" Title="Where can players find other players to team up against organized squads?" Tags="|ps3|battlefield-bad-company-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13984" PostTypeId="1" AcceptedAnswerId="13988" CreationDate="2011-01-05T21:23:48.040" Score="37" ViewCount="66117" Body="&lt;p&gt;Everyone in Fallout tells you that Deathclaws are bad news. Everyone tells you it would be suicide to take them on alone. But this is a game, I'm the hero and I win against impossible odds all the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, it seems they really mean what they say this time. Deathclaws are extremely dangerous. They are fast, can take an absurd amount of damage, have a very high damage threshold and they kill you in a few swings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a typical encounter starts like this&#xA;&lt;img src=&quot;https://i.stack.imgur.com/AWz7m.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and ends like this&#xA;&lt;img src=&quot;https://i.stack.imgur.com/QeoEZ.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Fallout 3 you could just shoot them with the dartgun and they hobbled along while you walked backwards emptying your gun into their face. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are effective tactics for killing Deathclaws in Fallout New Vegas? I'm not really looking for exploiting glitches like bad pathfinding, but legitimate tactics to have a good chance against those beasts.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T20:46:10.840" LastActivityDate="2014-01-07T12:11:39.353" Title="What tactics are best for killing Deathclaws?" Tags="|fallout-new-vegas|" AnswerCount="23" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="13985" PostTypeId="2" ParentId="6762" CreationDate="2011-01-05T21:27:38.253" Score="2" Body="&lt;p&gt;Well I have the solution for this old problem, and actually it isn't quite satisfactory...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you happen to have an old or new(doesn't matter as long as the resolution is equal to or higher than 1024*786) monitor you could just hook up this monitor to your Netbook with a RGB cable(the blue cable that is normally used to connect a monitor to a computer) then you must set your video output to the &lt;strong&gt;monitor only&lt;/strong&gt;(that means that you will only be able to see your computer screen on the external monitor and that your netbook screen should turn black). Then you start up the game and... problem fixed, you'll be destroying other civilizations in no time^^. In case you don't have an extra monitor you could get one for under 40$, so that is quite cheap^^&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps(worked out for me:p)&#xA;(found out I wasn't the first one to bring this up...)&lt;/p&gt;&#xA;" OwnerDisplayName="NM4991" LastActivityDate="2011-01-05T21:27:38.253" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13986" PostTypeId="2" ParentId="13983" CreationDate="2011-01-05T21:30:35.620" Score="1" Body="&lt;p&gt;Get your own organized team or join a server that scrambles the teams.&lt;/p&gt;&#xA;" OwnerUserId="5187" LastActivityDate="2011-01-05T21:30:35.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="13988" PostTypeId="2" ParentId="13984" CreationDate="2011-01-05T21:56:03.097" Score="24" Body="&lt;p&gt;Extreme range, sneak attack criticals, and armor-piercing bullets are your friends versus Deathclaws. If you're in possession of (and a decent shot with) a scoped hunting rifle or better sniper-type rifle, you can usually pick them off one at a time since they tend not to group up. If you're finding it impossible to get enough damage before they close the distance, you can always augment your plan by throwing down some mines on the path between you and the Deathclaw (make sure you back up some). Finally, it's handy to be able to quick switch to an automatic rifle to finish the job if the mines fail you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pulling Deathclaws one at a time like this is a slow and tedious process, but it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the very least, you can always move on and come back later!&lt;/p&gt;&#xA;" OwnerUserId="304" LastActivityDate="2011-01-05T21:56:03.097" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="13990" PostTypeId="2" ParentId="13984" CreationDate="2011-01-05T22:02:34.887" Score="10" Body="&lt;p&gt;Killing a death claw isn't easy and there is new easy way. There a few tricks to use when encountering deathclaws:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Use the Q35 rifle which I think is found in the robot factory. This rifle can be repaired with either a laser or plasma rifles I forget which one.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Backpedal dropping down mines and using dynamite/explosive weapons.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you feeling brave use the chainsaw found in vault 3.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Also, pointing out the obvious crippling the legs will make your job a lot easier&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend the chainsaw - it's most fun :)&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="52800" LastEditDate="2014-01-07T12:11:39.353" LastActivityDate="2014-01-07T12:11:39.353" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="13992" PostTypeId="1" AcceptedAnswerId="14014" CreationDate="2011-01-05T23:00:31.430" Score="23" ViewCount="75233" Body="&lt;p&gt;Where are some good places to set up a home base in Fallout: New Vegas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My criteria for &quot;good&quot; are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Permanent (non-resetting) storage containers, the more the better&lt;/li&gt;&#xA;&lt;li&gt;Quick to get to from a fast travel location&lt;/li&gt;&#xA;&lt;li&gt;Quick to get to a place where you can fast travel away&lt;/li&gt;&#xA;&lt;li&gt;Nearby access to fire, reloading bench, and/or workbench for crafting&lt;/li&gt;&#xA;&lt;li&gt;Nearby courier access (would be a nice to have)&lt;/li&gt;&#xA;&lt;li&gt;Accessible as early as possible (with a low level)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This question (&lt;a href=&quot;https://gaming.stackexchange.com/questions/10305/can-you-get-your-own-house-in-fallout-new-vegas&quot;&gt;Can you get your own house in Fallout: New Vegas?&lt;/a&gt;) mentions three places, but none of them really meet my criteria. The locations don't have to be a place that is officially &lt;em&gt;yours&lt;/em&gt;, just one that you can claim and use without having to fight your way in and out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the past I've used the &lt;a href=&quot;http://fallout.wikia.com/wiki/Goodsprings_Schoolhouse&quot; rel=&quot;nofollow noreferrer&quot;&gt;Goodsprings Schoolhouse&lt;/a&gt;, but it's a long walk from the fast travel spot to it, and it's a long walk from it to any crafting places.&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2015-09-30T06:17:19.140" Title="Where are good home base sites in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="10" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="13994" PostTypeId="1" CreationDate="2011-01-05T23:37:53.893" Score="5" ViewCount="43783" Body="&lt;p&gt;I found a &lt;a href=&quot;http://www.wowpedia.org/Quest:The_Ritual_Bond&quot; rel=&quot;noreferrer&quot;&gt;link to my quest&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I dont understand it at all. I am standing in front of &quot;Keeper Karithus&quot; but how do i breathe in the incense? I dont see the 3 animals i can choose? how do i find them? how do i choose them? I am completely confused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I am the night elf druid.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastActivityDate="2016-05-21T09:45:41.493" Title="How do i complete The Ritual Bond in WoW?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13995" PostTypeId="2" ParentId="13994" CreationDate="2011-01-05T23:42:08.127" Score="4" Body="&lt;p&gt;You must first use the incense on the ground in front of the NPC by clicking on it. (As a future suggestion, look up quests on &lt;a href=&quot;http://www.wowhead.com/quest=13569&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWhead&lt;/a&gt; rather than WoWpedia, as the former is often more detailed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After using the incense, you will be transported to a different &quot;phase&quot; of Darkshore, and there will be a Thistlebear, Stag, and Moonsaber spirit. You get to pick one spirit to get a &quot;blessing&quot;, which affects the rest of your time in darkshore. The Stag is a 10% move speed bonus. The Moonsaber is 10% haste. The bear is 10% less damage taken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This bonus is nice, but restricted to Darkshore, so don't fret overmuch on a &quot;right&quot; choice. You can only get one. After doing so, you can speak to the Furbolg nearby to complete the quest and receive your reward.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="32008" LastEditDate="2016-05-21T09:45:41.493" LastActivityDate="2016-05-21T09:45:41.493" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="13997" PostTypeId="1" AcceptedAnswerId="27047" CreationDate="2011-01-05T23:47:04.163" Score="10" ViewCount="4070" Body="&lt;p&gt;I often see Zerg players build spawning pool immediately followed by an Evolution Chamber (EC).  What is a purpose of that quick EC? To get quick armor/attack upgrades for zerglings?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes I also see a Zerg build EC without building extractor... so how he is going to get gas in this case?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="7431" LastEditDate="2011-04-20T03:04:01.673" LastActivityDate="2013-04-28T05:00:24.830" Title="Why do Zerg players build their Evolution Chambers quickly?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="8" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="13998" PostTypeId="2" ParentId="13997" CreationDate="2011-01-05T23:53:58.673" Score="3" Body="&lt;p&gt;Yes, to increase the effectiveness of early Zergling/Speedling harassments, early upgrades are good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case that you see an &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Evolution_chamber&quot; rel=&quot;nofollow noreferrer&quot;&gt;Evolution Chamber&lt;/a&gt; without an Extractor, he unlocks the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Spore_Crawler&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spore Crawler&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-05T23:53:58.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="13999" PostTypeId="2" ParentId="13997" CreationDate="2011-01-05T23:54:52.313" Score="29" Body="&lt;p&gt;There are two reasons for the quick Evolution Chamber.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Reason One&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first, as you noted, was early upgrades which can quickly turn a fragile force (take zerglings for example) into an early game force to fear.  However without gas this isn't a feasible strategy.  If attempting this build order, gas first is a must to make use of that early Evolution Chamber.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Reason Two&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you are witnessing is preventative measures designed to protect against early air pressure.  With Banshees, Void rays, and Mutalisk a consistent threat, a Zerg can unlock the ability to build spore crawlers providing both detection and vital air defense.  The extra protection is often worth the extra resource cost to help the Zerg survive to mid-late game where they can overwhelm their opponent with macro.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-06T00:37:32.493" LastActivityDate="2011-01-06T00:37:32.493" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14000" PostTypeId="1" CreationDate="2011-01-05T23:58:24.257" Score="7" ViewCount="917" Body="&lt;p&gt;What's the least obtrusive and most efficient way to track my Wii &#xA;Tennis scores? I realize I could write down the info I wanted after &#xA;each game, but that takes time and breaks the rhythm. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know the Wii stores these internally, but the format's encrypted, so &#xA;there's no way to export the data anywhere(?), not even using the SD &#xA;card. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stats I'd ideally like to keep: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Time game ended &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Whether I won or lost &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;My Wii Tennis ranking after game (eg, 1000 = pro) &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Which computer opponents I played &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Which Mii I used to play this game (I use several) &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The loser's score (ideal: scoring history for game) &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Length of game &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Anything else interesting &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;but any subset is fine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize Wii Mail has some of this info, but I don't think that can &#xA;be exported either? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using my cell phone to take a screenshot is one solution, but I don't &#xA;get all the info I want AND it does break my rhythm slightly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Re reading data directly off the SD card, I've now copied the &quot;data.bin&quot; file from the Wii Sports directory to &lt;a href=&quot;http://oneoff.barrycarter.info/wiisports.bin&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://oneoff.barrycarter.info/wiisports.bin&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also downloaded &lt;a href=&quot;http://wiibrew.org/wiki/Segher&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiibrew.org/wiki/Segher&lt;/a&gt;'s_Wii.git and ran &quot;tachtig&quot;, and the results are at &lt;a href=&quot;http://oneoff.barrycarter.info/RPSports.dat&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://oneoff.barrycarter.info/RPSports.dat&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that Segher's Wii does &lt;strong&gt;some&lt;/strong&gt; decryption, but RPSports.dat is still not plaintext or anything similar. There appear to be multiple levels of encryption at work here.&lt;/p&gt;&#xA;" OwnerDisplayName="user5761" LastEditorDisplayName="user5761" LastEditDate="2011-01-06T19:26:08.780" LastActivityDate="2011-01-22T23:40:45.923" Title="Tracking my Wii Sports Tennis scores" Tags="|nintendo-wii|wii-sports|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14001" PostTypeId="2" ParentId="13994" CreationDate="2011-01-06T00:01:22.757" Score="5" Body="&lt;p&gt;Oh @#$%^&amp;amp; &lt;code&gt;in front of &quot;Keeper Karithus&quot;&lt;/code&gt; meant the item i need to click on is on the floor in front of Keeper Karithus. Someone asked the same question online and while closing tabs i notice i one page i hadnt look at and saw the comment.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastActivityDate="2011-01-06T00:01:22.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14002" PostTypeId="1" CreationDate="2011-01-06T00:30:11.533" Score="9" ViewCount="737" Body="&lt;p&gt;I was playing SLASH'em with the Vulture's GUI, on Mac OSX.  The applicatiion crashed, and now when I try to start, I get a popup telling me that I have a game already with that name, and asking if I want to destroy it.  Selecting &quot;no&quot; quits Vulture's.  Does this mean that the crashed game is recoverable, and if so, how do I go about doing so? &lt;/p&gt;&#xA;" OwnerUserId="6067" LastActivityDate="2011-09-26T15:30:14.443" Title="How to recover a crashed game in Vulture's" Tags="|nethack|technical-issues|slashem|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14003" PostTypeId="1" AcceptedAnswerId="14004" CreationDate="2011-01-06T00:53:55.707" Score="11" ViewCount="3112" Body="&lt;p&gt;My sons have been playing Lego Star Wars TCS.  We started the game under my profile and that's where the game is saved.  But in order to load it, it must be loaded from the controller that is signed in as me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to set it up so that my sons' profiles could load the game too?&lt;/p&gt;&#xA;" OwnerUserId="6068" LastEditorUserId="20306" LastEditDate="2013-10-22T18:22:29.773" LastActivityDate="2013-10-22T18:22:29.773" Title="How to save a game so all profiles can load it?" Tags="|xbox-360|lego-star-wars|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14004" PostTypeId="2" ParentId="14003" CreationDate="2011-01-06T03:20:23.397" Score="9" Body="&lt;p&gt;No, there's not. Save games are stored separately for different profiles and there's no way to migrate them to another profile.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-01-06T03:20:23.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14005" PostTypeId="2" ParentId="10519" CreationDate="2011-01-06T05:08:33.623" Score="27" Body="&lt;p&gt;The quickest way to make money is to rob a bank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, here's &lt;em&gt;How To Rob A Bank version 2.0&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Get to the Intermediate ranking&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Look for &quot;&lt;strong&gt;Trace A Balance Transfer&lt;/strong&gt;&quot; missions.  &lt;strong&gt;Accept&lt;/strong&gt; as many as you can.  As you complete them, note down the &lt;strong&gt;bank IP&lt;/strong&gt; and &lt;strong&gt;account numbers&lt;/strong&gt; of the accounts which received the money.  You won't get these missions after you increase in level, so make sure you accept as many as you can.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Also, connect to Uplink International Bank and note down &lt;strong&gt;their IP&lt;/strong&gt; and &lt;strong&gt;your account number&lt;/strong&gt;. &lt;em&gt;Alternatively, create an account for yourself at the target bank. Note down the account number.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Set up a nice long bounce route.  Try to have administrator access on the systems you bounce through, it makes passive traces slower.  Use InterNIC as your first bounce.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Connect to the bank and &lt;strong&gt;bypass&lt;/strong&gt; or &lt;strong&gt;disable&lt;/strong&gt; the security.  Bypass is preferred if you have that option.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;At the bank login screen, &lt;strong&gt;enter the account number&lt;/strong&gt; of the target account, and &lt;strong&gt;use the password cracker&lt;/strong&gt; to gain access.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Once inside, &lt;strong&gt;transfer&lt;/strong&gt; the contents of the account to your Uplink International Bank account, using the details you noted down earlier. &lt;em&gt;Alternatively, if you created an account at the target bank, transfer the money to that account instead.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Pull up the target's bank statement and use the Log Deleter to &lt;strong&gt;remove the transfer statement&lt;/strong&gt; from the target account. &lt;em&gt;If you created an account at the target bank instead, delete the transfer statement showing an input from your account there as well.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Disconnect, and then &lt;strong&gt;connect&lt;/strong&gt; to the Uplink International Bank using your saved bounce trail.  (you did save it, didn't you?)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Bypass&lt;/strong&gt; Uplink International Bank's security.  Log in to your account.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Delete the statement logs&lt;/strong&gt; indicating that your account received an input.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Connect&lt;/strong&gt; to InterNIC and &lt;strong&gt;delete&lt;/strong&gt; the bounce logs.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You'll know if you succeeded because you'll get&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; an immediate promotion to Uber-Skilled.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Congratulations!  You're a bank robber!  You scoundrel.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="5398" LastEditDate="2012-08-17T04:17:22.107" LastActivityDate="2012-08-17T04:17:22.107" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="14008" PostTypeId="2" ParentId="13767" CreationDate="2011-01-06T11:41:47.320" Score="1" Body="&lt;p&gt;One thing you should know is that it is known for sucking in people like you who thought it's not their kind of game and they won't get hooked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It happened to me. I've always hated the medieval setting and all games that have anything to do with that. I've always hated games that had any resemblance to RPG. There was &lt;em&gt;no way&lt;/em&gt; it was going to hook me, so I went for the trial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I still sometimes wish I hadn't done that...&lt;/p&gt;&#xA;" OwnerUserId="6079" LastActivityDate="2011-01-06T11:41:47.320" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14009" PostTypeId="1" AcceptedAnswerId="14933" CreationDate="2011-01-06T12:39:46.950" Score="10" ViewCount="1285" Body="&lt;p&gt;Has anyone seen any good strategies to maximize the effectiveness of day 1 and 2 scavenging?  These days are special in that&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All the zones start out undepleted&lt;/li&gt;&#xA;&lt;li&gt;Many zones have no zombies at all, so it is possible to get far from town&lt;/li&gt;&#xA;&lt;li&gt;There is no watchtower or upgraded map to let people know the number of zombies in areas, so you either have the color or nothing&lt;/li&gt;&#xA;&lt;li&gt;People are not coordinated enough to have expeditions arranged, or know when other players are online and whether they are reliable&lt;/li&gt;&#xA;&lt;li&gt;Good early scavenging can make or break a town&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm looking for strategies that would maximize the number of searches that occur in undepleted zones, while preventing anyone from being lost in the world oustide (any day 1 deaths are unacceptable).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Adding a bounty to gather other ideas or at least get feedback on mine.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-05-20T17:03:05.443" LastActivityDate="2011-05-20T17:03:05.443" Title="Early scavenging strategies" Tags="|die2nite|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14010" PostTypeId="2" ParentId="13992" CreationDate="2011-01-06T13:33:21.363" Score="1" Body="&lt;p&gt;Containers near postbox in Goodsprings worked well for me during whole game. Just remember to quicksave before opening them (in case you press A accidentally).&lt;/p&gt;&#xA;" OwnerUserId="3686" LastActivityDate="2011-01-06T13:33:21.363" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14011" PostTypeId="1" AcceptedAnswerId="14015" CreationDate="2011-01-06T13:34:39.520" Score="6" ViewCount="24938" Body="&lt;p&gt;Can I sleep, rest or somehow speed up the time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After several fruitless attempts to get back to the trader during the night, I have decided to stay at the hangar and try my luck the next day...do I really have to wait?&lt;/p&gt;&#xA;" OwnerUserId="1716" LastActivityDate="2011-07-30T18:38:12.670" Title="Can I rest or speed up time?" Tags="|stalker-shadow-of-chernobyl|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14012" PostTypeId="2" ParentId="12889" CreationDate="2011-01-06T14:24:37.843" Score="5" Body="&lt;p&gt;Without doing any phasing/questing, sandy beach is available from the minute you enter the zone.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2011-01-06T14:24:37.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14014" PostTypeId="2" ParentId="13992" CreationDate="2011-01-06T14:40:26.020" Score="17" Body="&lt;p&gt;Goodsprings has most of what you're looking for, I didn't use the school house, instead I used the boxes next to where you took target practice, both work benches are there. AFAIK you only need 1 box to store a lot of stuff. If it's because of sorting, well you can click on the top of your inventory window, click on the &quot;Items&quot; in the title bar, that will give you different types of sorts.&lt;img src=&quot;https://i.stack.imgur.com/wQGy3.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-01-06T14:40:26.020" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14015" PostTypeId="2" ParentId="14011" CreationDate="2011-01-06T15:07:49.337" Score="7" Body="&lt;p&gt;Are you using the &lt;a href=&quot;http://artistpavel.blogspot.com/2009/04/stalker-complete-2009.html&quot; rel=&quot;noreferrer&quot;&gt;STALKER Complete 2009&lt;/a&gt; mod? If you're not, you should be, it fixes a lot of problems with the game and greatly improves it overall. One of the enhancements in it is a sleeping bag that's always in your inventory and allows you to do exactly what you're looking for. The link above has a list of all the other changes, take a look through, it's an extremely nice mod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think the un-modified game has any way to sleep, but I found a reference on a forum to being able to press &lt;kbd&gt;*&lt;/kbd&gt; on the numpad to speed up time, and &lt;kbd&gt;-&lt;/kbd&gt; to slow it back down. I have no idea if that actually works though.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-06T15:07:49.337" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14016" PostTypeId="2" ParentId="12805" CreationDate="2011-01-06T15:38:55.543" Score="1" Body="&lt;p&gt;The fastest way to beat insane AI is using Protoss. Works best vs. Terran but it can also work against all the other races.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;At the start, put all your probes to mine but one. Send that one to the enemy base.&lt;/li&gt;&#xA;&lt;li&gt;Build 2 probes (or maybe 3, I don't remember exactly) in the time that the probe takes to get to the enemy base.&lt;/li&gt;&#xA;&lt;li&gt;Put you probe in the OPPOSITE side of the enemy command center. Build a Pylon in the low ground by the wall, and then a forge.&lt;/li&gt;&#xA;&lt;li&gt;Move your probe to the upper ground and build two photon cannons just above the pylon. Put both cannons at the same time.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;At the very second that you start to build something in the high ground, enemy units will attack your Pylon. At that point they will have only workers, and before they can destroy the Pylon or Forge, the cannons will finish building. After some workers get killed, they more than likely will GG.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using this technique I always get times under 3:30. My best personal time is 3:01.&lt;/p&gt;&#xA;" OwnerDisplayName="Eclipse1" LastEditorUserId="207" LastEditDate="2011-01-06T17:52:49.763" LastActivityDate="2011-01-06T17:52:49.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14017" PostTypeId="1" CreationDate="2011-01-06T15:44:50.037" Score="3" ViewCount="2980" Body="&lt;p&gt;How do I control my DVD using the Xbox to watch a movie?  Do I use the joystick or voice commands or something else?&lt;/p&gt;&#xA;" OwnerDisplayName="kris" LastEditorUserId="28182" LastEditDate="2013-11-04T01:03:57.283" LastActivityDate="2016-05-14T16:57:00.990" Title="How do I control my DVD using the Xbox in order to watch a movie?" Tags="|xbox|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14018" PostTypeId="2" ParentId="14017" CreationDate="2011-01-06T15:48:03.793" Score="7" Body="&lt;p&gt;For the original Xbox you need a remote control. This comes with a dongle that fits into one of the controller ports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the Xbox 360 you use one of the controllers. The thumbsticks control movement between the options and you use &quot;A&quot; to select.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2016-05-14T16:57:00.990" LastActivityDate="2016-05-14T16:57:00.990" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14021" PostTypeId="2" ParentId="14009" CreationDate="2011-01-06T17:06:54.860" Score="6" Body="&lt;p&gt;I usually only go 3 zones far on the first day. The advantages are&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No water or food needed, means 1 more space in the inventory&lt;/li&gt;&#xA;&lt;li&gt;Easy rescue if there are too many zombies&lt;/li&gt;&#xA;&lt;li&gt;If you still need to build something that day, you have still water left&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There are 12 zones that are 3 AP away from town and 8 that are 2 AP from town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EBwJA.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you start directly after the nightly zombie attack you should be able to empty a zone alone by autosearching. If people start later they can share a zone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The zones 1 AP away from the town are emtpied quickly by passing travelers, no need to have someone stay there. The zones 2 AP away have some people passing through them, but not enough to necessarily empty them on the first day. There are also 2 possible routes to each 3 AP zone, so if you get everyone to take the same ones you have another 4 zones were you can post people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means there are 16 easily reachable zones that can be emptied by 1 or 2 people. If someone gets stuck due to zombies it is easy to get them back with minimal AP waste as they are still near the town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More experience players should try to find some buildings and go either 12 or 18 AP away from town, either alone if they are scouts or in small groups if they are citizens. This is best achieved by people who already know each other and are in a coalition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The hard part is getting most people to follow your plan, you would need to be very early in the town and get the people on board. I don't think it is necessary to assign one zone to everyone, it probably is enough if people check which are currently free and choose one themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is mostly theory, I have never tried organizing the early scavenging like that. This is more of a base for discussions than a tried plan.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-06T17:06:54.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14022" PostTypeId="1" AcceptedAnswerId="14023" CreationDate="2011-01-06T17:14:02.833" Score="10" ViewCount="29686" Body="&lt;p&gt;So far I have logged 24 hours in FF VII and I just finished disc 1. Anyway, keeping that in mind, how long can I expect it to take me to get through disc 2, and then disc 3?&lt;/p&gt;&#xA;" OwnerUserId="4934" LastEditorUserId="25150" LastEditDate="2012-07-26T09:10:15.143" LastActivityDate="2013-08-26T16:59:08.763" Title="How long is Final Fantasy VII?" Tags="|final-fantasy-7|" AnswerCount="4" CommentCount="2" ClosedDate="2013-08-26T18:02:29.883" ContentLicense="CC BY-SA 2.5" />
  <row Id="14023" PostTypeId="2" ParentId="14022" CreationDate="2011-01-06T17:39:21.357" Score="7" Body="&lt;p&gt;If I remember well (which I may not, as it's been &lt;em&gt;&gt;5 years&lt;/em&gt; since I've played the game), the second disc is roughly as long as the first one, or perhaps a bit shorter. The third disc consists of the &quot;endgame&quot; bits -- the final dungeon, plus all the optional sidequests and bosses. Depending on how much of this side content you do, you could stretch your playtime quite far. If you just consider the main storyline, however, you're pretty much halfway through.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-01-06T17:39:21.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14024" PostTypeId="1" AcceptedAnswerId="14027" CreationDate="2011-01-06T18:07:30.430" Score="6" ViewCount="738" Body="&lt;p&gt;Is there any tactic or just an easy way to beat the lord of terror Baal? Just to clarify, I'm not asking about the prinny version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking for the least time-consuming strategy.. yes, I'm that lazy :)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;My current stats:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Laharl: level 1007&#xA;Divine Majin: level 1000&#xA;Priere and Marjoly: level 2000/2500&#xA;Captured dragons (about 7): level 1000-4500&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="6089" LastEditorUserId="85" LastEditDate="2011-01-06T18:13:10.877" LastActivityDate="2011-01-06T18:21:22.097" Title="How can I defeat Baal quickly?" Tags="|ps2|disgaea|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14025" PostTypeId="1" AcceptedAnswerId="14028" CreationDate="2011-01-06T18:18:37.733" Score="15" ViewCount="8529" Body="&lt;p&gt;Why do I lose karma when I take bandit things, like objects found in some Powder Gangers camps?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="85" LastEditDate="2011-01-06T18:25:32.670" LastActivityDate="2011-01-06T23:25:53.030" Title="Why do I lose karma when I take bandit things?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14027" PostTypeId="2" ParentId="14024" CreationDate="2011-01-06T18:21:22.097" Score="6" Body="&lt;p&gt;The fastest way that is least time consuming is to just use extremely levelled characters. Baal is only level 4000, after all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, you don't have such right now. So to do this in the quickest fashion will probably involve just getting &lt;em&gt;bigger&lt;/em&gt; and &lt;strong&gt;badder&lt;/strong&gt; dragons until you get the &lt;em&gt;biggest&lt;/em&gt; and &lt;strong&gt;baddest&lt;/strong&gt; &lt;em&gt;&lt;strong&gt;dragons&lt;/strong&gt;&lt;/em&gt;. You have some at level 4500, and you have access to the Beauty Palace stage which has &lt;em&gt;big dragons&lt;/em&gt;. Provided you weaken the target a bit, it's possible to capture a stronger dragon with a weaker dragon. I've never personally tried this strategy, so I don't remember the general threshold that you should be shooting for - I seem to recall it being around 500-1000 levels higher as being safe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, using a combination of Stronger Enemy bills and throwing dragons into each other, capture progressively &lt;strong&gt;badder dragons&lt;/strong&gt; until you eventually capture a level 9999 &lt;strong&gt;&lt;em&gt;dragon&lt;/em&gt;&lt;/strong&gt;. Consequently, use it to capture 9 more. With 10 level 9999 &lt;em&gt;&lt;strong&gt;dragons&lt;/strong&gt;&lt;/em&gt;.  and good equipment (even if not leveled completely through the Item World), you should be able to take down a level 4000 Baal without too much problem. Don't forget to pass the Weaker Enemy bills to drop his level back down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, you probably don't need to go all the way to 10 level 9999 &lt;em&gt;&lt;strong&gt;dragons&lt;/strong&gt;&lt;/em&gt;. . You could probably accomplish it at a lower level and with possibly fewer &lt;strong&gt;dragons&lt;/strong&gt;, but if you want a mostly guaranteed victory, this is about the way to do it. It may take some doing to handle the right threshold for capturing, but the time spent figuring that is shorter than how long you'd spend building up characters normally.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-01-06T18:21:22.097" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14028" PostTypeId="2" ParentId="14025" CreationDate="2011-01-06T18:22:22.257" Score="20" Body="&lt;p&gt;Those items belong to another faction, in this case the powder gangers. This is stealing, as far as the game is concerned and is punished with karma loss. The game does not take into account whether you're allied with a faction or whether they hate you and shoot you on sight, it always is counted as stealing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fallout morality is slightly schizophrenic, killing powder gangers is good but stealing from them is bad. You have to accept that as a quirk of the game, there is no way to make sense of that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But don't worry, karma is not really important (&lt;a href=&quot;https://gaming.stackexchange.com/questions/9604/what-effects-does-karma-have-in-fallout-new-vegas&quot;&gt;Details in this question&lt;/a&gt;) and you earn enough karma anyway if you're playing good.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-01-06T21:05:12.847" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14029" PostTypeId="2" ParentId="12635" CreationDate="2011-01-06T18:43:39.313" Score="1" Body="&lt;p&gt;To find what guns suit you, go onto split-screen. From there all weapons, camos - anything unlockable - is usable. These, however, don't carry over to the multiplayer. You won't really be able to test them out properly unless you have another person with you, but you'll be able to check out if you want to spend money on the camos and stuff, as well as get a feel for the weapon (e.g recoil).&lt;/p&gt;&#xA;" OwnerDisplayName="porky" LastEditorUserId="122" LastEditDate="2011-01-06T20:34:46.573" LastActivityDate="2011-01-06T20:34:46.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14031" PostTypeId="1" CreationDate="2011-01-06T19:44:20.423" Score="10" ViewCount="9135" Body="&lt;p&gt;Does anyone know how luck affects the 3 casino games ( slots , BlackJack, roulette) in Fallout:NV?  Does luck play a bigger role in one of the games more then the others?  Is there some breakover point as far as luck goes that makes it very easy to win at any of the games?&lt;/p&gt;&#xA;" OwnerUserId="6048" LastActivityDate="2011-01-07T18:21:18.587" Title="How much does luck affect the various games of chance in Fallout:New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14032" PostTypeId="1" AcceptedAnswerId="14486" CreationDate="2011-01-06T19:56:29.973" Score="6" ViewCount="312" Body="&lt;p&gt;Is there a bug in this level?  Seems like it can't be solved if the piece you are given is truly the center of the 3-spot ship.&lt;/p&gt;&#xA;" OwnerUserId="6090" LastEditorUserId="5521" LastEditDate="2011-01-07T04:45:52.177" LastActivityDate="2011-01-13T09:55:34.120" Title="Battleships for iPhone Lieutenant Level 13" Tags="|ios|battleships|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14033" PostTypeId="2" ParentId="14031" CreationDate="2011-01-06T20:03:14.577" Score="3" Body="&lt;p&gt;The exact effects are not known, as far as I know. But the effects of luck are very noticable. If you're playing with high luck, like 8-10, it is very easy to win at any game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As there are relatively low limits until you're expelled from the casino, probably the best game to play is the slot machines. Just play until you hit a jackpot and you'll go far above the limit and have more money than you can reasonably spend.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-06T20:03:14.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14035" PostTypeId="1" AcceptedAnswerId="14036" CreationDate="2011-01-06T20:09:38.640" Score="9" ViewCount="973" Body="&lt;p&gt;Can a ghost throw an EMP while sitting inside a bunker?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="122" LastEditDate="2011-01-06T20:42:11.603" LastActivityDate="2011-01-06T20:50:59.053" Title="StarCraft2: Can a ghost use EMP while sitting in bunker?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14036" PostTypeId="2" ParentId="14035" CreationDate="2011-01-06T20:11:21.523" Score="7" Body="&lt;p&gt;No, you cannot use special abilities of units garrisoned inside a bunker, with the exception of stim packs. It's not even possible to individually- or group- select the units inside, though you can direct their fire by right-clicking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've just checked and stim is unique in that it can be activated on all units inside the bunker (as long as there's at least one unit inside capable of stimming).&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-01-06T20:50:59.053" LastActivityDate="2011-01-06T20:50:59.053" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14037" PostTypeId="1" AcceptedAnswerId="14039" CreationDate="2011-01-06T20:27:22.553" Score="13" ViewCount="958" Body="&lt;p&gt;I know that in melee, SCVs, marines, marauders, ghosts and reapers can enter a bunker (and I assume so can medics, firebats and spectres in the single-player). Can any other unit types enter a bunker? In particular, &lt;strong&gt;can any non-Terran unit enter it&lt;/strong&gt;? (assuming it somehow got under your control in the first place)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if any other unit can enter a bunker, how much space does it take? Same as with transports?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-11-05T17:11:41.903" Title="What unit types can enter bunkers in SC2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14038" PostTypeId="1" CreationDate="2011-01-06T20:29:35.280" Score="2" ViewCount="5082" Body="&lt;p&gt;is there a way to avoid the following two dialogs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MvuCo.png&quot; alt=&quot;alt text&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/oKUck.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always select 'No' but the dialogs kept appearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for your help.&lt;/p&gt;&#xA;" OwnerUserId="6098" LastActivityDate="2015-11-02T04:49:34.527" Title="Black Ops: how to avoid the &quot;Set optimal settings&quot; and &quot;Run in safe mode&quot; dialogs?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14039" PostTypeId="2" ParentId="14037" CreationDate="2011-01-06T20:36:03.903" Score="21" Body="&lt;p&gt;Any Terran Infantry unit can enter a bunker. Bunkers are restricted to Terran units exclusively, so you'll have to find another secret place if you want to cuddle zerglings in private.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iJtAh.jpg&quot; alt=&quot;pic incoming&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;None of the units in the above picture could join the bunker party.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-06T20:36:03.903" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="14040" PostTypeId="2" ParentId="14000" CreationDate="2011-01-06T21:06:20.800" Score="2" Body="&lt;p&gt;I doubt there is a single answer but:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a &lt;a href=&quot;http://forums.nintendo-scene.com/index.php?topic=797.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum&lt;/a&gt; (and code) that talks about the encryption on wii saved games. &lt;a href=&quot;http://forums.nintendo-scene.com/index.php?topic=797.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.nintendo-scene.com/index.php?topic=797.0&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also consider the sources of &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_homebrew&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homebrew&lt;/a&gt;. If they can jailbreak a wii to run non-authorized programs I would guess those programs can decrypt the saved games using the wii's internal cert. &lt;/p&gt;&#xA;" OwnerUserId="2894" LastActivityDate="2011-01-06T21:06:20.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14042" PostTypeId="2" ParentId="14022" CreationDate="2011-01-06T21:40:29.277" Score="3" Body="&lt;p&gt;As the other answerer mentions, the second disk is about the same length as the first, if a little shorter. In general though, I think the consensus is that FF7 is about 40 hours long, assuming you don't spend a long time in the endgame.&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2011-01-06T21:40:29.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14043" PostTypeId="1" AcceptedAnswerId="14047" CreationDate="2011-01-06T21:43:12.117" Score="11" ViewCount="6765" Body="&lt;p&gt;I have Super Meat Boy for Steam and there are the no-death achievements, like Wood Boy, that expect you to complete a world without dying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly do I have to do to get one of these achievements? Do I have to run through all levels in a world in order, possibly including level -1 and the Boss? Or can I do the levels out of order assuming I don't die on any attempts?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="143571" LastEditDate="2016-12-24T16:04:53.453" LastActivityDate="2016-12-24T16:04:53.453" Title="Super Meat Boy no-death achievements" Tags="|achievements|super-meat-boy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14044" PostTypeId="1" CreationDate="2011-01-06T21:45:17.543" Score="6" ViewCount="824" Body="&lt;p&gt;How can I play Wii Sports Tennis to make it burn more calories/energy? Notes: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;I realize that, even played differently, Wii Tennis doesn't &#xA;qualify as exercise. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;One way to burn more energy is to never serve, and always &#xA;receive. That way, you don't get the &quot;power serve&quot; advantage where &#xA;you &quot;automatically&quot; win the point w/ virtually no effort when the &#xA;opponent can't return the serve. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Another way: I'm right-handed, and now play with my left hand, on &#xA;the theory it requires more energy to co-ordinate my weaker hand &#xA;(true?). &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These methods help slightly, but are there others? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I considered taping the WiiMote to my arm and then swinging my arm to &#xA;control the racket, but I'm guessing that won't be very playable. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize the Wii Fit qualifies as exercise, but find the games boring &#xA;after a while. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another game I'd like to &quot;burn more energy&quot; in is Wii Mario Kart. &lt;/p&gt;&#xA;" OwnerDisplayName="user5761" LastEditorUserId="18551" LastEditDate="2012-10-15T13:01:49.630" LastActivityDate="2012-10-15T13:01:49.630" Title="Making Wii Sports Tennis burn more energy" Tags="|wii-sports|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14045" PostTypeId="1" AcceptedAnswerId="57500" CreationDate="2011-01-06T21:59:57.257" Score="3" ViewCount="1091" Body="&lt;p&gt;I want to find out when special features like damage, better AI, weather effects etc gets unlocked in GT5, but the searches I performed just turned up guesses or rumours. Is there a definitive answer for how GT5 unlocks work?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:20.763" LastActivityDate="2012-06-19T13:39:20.763" Title="When do special features get unlocked in Gran Turismo 5?" Tags="|gran-turismo-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14046" PostTypeId="1" AcceptedAnswerId="14326" CreationDate="2011-01-06T22:00:10.720" Score="6" ViewCount="65789" Body="&lt;p&gt;In Killing Floor I want to speed level some perks in order to play the higher difficulties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is a good strategy for quickly leveling perks that gain experience through damage? The perks I'm talking about are Support Specialist, Berserker, Firebug, and Demolitions. Most of mine are at level 2 now, so I'd like to know what game length and difficulty is best for leveling now and as my class level goes up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also realize that the Support Specialist, Berserker, Firebug, and Demolitions all do damage in very different ways. Are there any any maps and mutations that best help level any of these classes in particular?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="8350" LastEditDate="2011-12-10T15:12:01.203" LastActivityDate="2014-01-28T08:02:56.647" Title="Speed leveling in Killing Floor" Tags="|killing-floor|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14047" PostTypeId="2" ParentId="14043" CreationDate="2011-01-06T22:02:00.090" Score="5" Body="&lt;p&gt;Here a video guide on game trailers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gametrailers.com/user-movie/super-meat-boy-wood-boy-achievement/352916&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gametrailers.com/user-movie/super-meat-boy-wood-boy-achievement/352916&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to complete 20 levels in a chapter without dying. You can complete the levels in any order as well.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-01-06T22:02:00.090" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14048" PostTypeId="1" AcceptedAnswerId="14049" CreationDate="2011-01-06T22:08:14.520" Score="7" ViewCount="2158" Body="&lt;p&gt;My girlfriend tried the Wii during holidays and she told me that she liked play Wii Sports game. Now I would prefer to buy the PS3 with Move because I think I can use it more, not only for Move-based games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back to my question, is PS3 with Sony Move an alternative to Wii in this case? Which are the differences technically speaking between Sony Move and Wii controllers? Does PS3 game catalog contains sports and music games that support Sony Move?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;More info&lt;/strong&gt; (if relevant). The console will be attached to a Samsung (LE40C650) 40&quot; Full HD television. In addition TV is installed in a little dining room with couch placed about 2 meters far from TV.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-01-11T15:59:34.007" LastActivityDate="2012-01-23T17:57:34.410" Title="Is PS3 with Move an alternative to Wii?" Tags="|nintendo-wii|playstation-move|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14049" PostTypeId="2" ParentId="14048" CreationDate="2011-01-06T22:15:11.370" Score="7" Body="&lt;p&gt;There will be fewer games that support Move &lt;em&gt;at the moment&lt;/em&gt; because it's a relatively new device. If you look &lt;em&gt;today&lt;/em&gt; you might not find the games you want on the PS3, but as time passes more games will be released that make use of Move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.digitaltrends.com/gaming/playstation-move-vs-nintendo-wii-under-the-hood/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Digital Trends&lt;/a&gt; has an article that compares the Move to a Wiimote. The basic difference is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;While the accelerometers inside the controller act much as a Wii does, the balls provide what Sony calls a zero point – an absolute location in physical space for the system to peg all the other data to.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;While the Wiimote uses its camera to locate the IR emitters in the sensor bar placed above or below the screen, the PS3 uses a camera to locate the glowing ball on the Move. I've never used the Move so I can't tell you whether it's better or worse than the Wii.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-01-06T22:37:53.003" LastActivityDate="2011-01-06T22:37:53.003" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14050" PostTypeId="1" AcceptedAnswerId="14932" CreationDate="2011-01-06T22:38:12.660" Score="8" ViewCount="1175" Body="&lt;p&gt;How does depletion work in Die2Nite?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it a set percentage chance to become depleted each time you search the zone? (Or each time an item is found?) Or is there a set number of items to be found in the zone, and once they are gone it become depleted?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This could make a difference when choosing which zone to auto-search when you are offline.&lt;/p&gt;&#xA;" OwnerUserId="5868" LastActivityDate="2011-01-19T12:32:44.413" Title="How does depletion work in Die2Nite?" Tags="|die2nite|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14051" PostTypeId="1" CreationDate="2011-01-06T22:40:05.363" Score="34" ViewCount="7389" Body="&lt;p&gt;What are good strategies for countering a dominating sniper?  What classes, class combinations, and weapons are effective against snipers?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="18916" LastEditDate="2013-03-24T17:50:01.573" LastActivityDate="2013-03-24T17:50:01.573" Title="What is the most effective way to counter a Sniper?" Tags="|team-fortress-2|tf2-sniper|" AnswerCount="11" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14052" PostTypeId="2" ParentId="14051" CreationDate="2011-01-06T22:55:33.767" Score="2" Body="&lt;p&gt;Sticking with the Pyro is a pretty safe bet, as [s]he is the shortest.&#xA;&lt;hr /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/4wLqk.jpg&quot; alt=&quot;Height&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note that yes, the Engineer (second) and Scout (last) both keep below the white line, but neither of them are standing perfectly straight&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Happy Hunkering!&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-09-15T18:21:10.907" LastActivityDate="2011-09-15T18:21:10.907" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="14053" PostTypeId="2" ParentId="14051" CreationDate="2011-01-06T23:05:12.103" Score="9" Body="&lt;p&gt;Spy, Scout, and Pyro can all be effective, but the class most hated by the best sniper I know (the ridiculous Flippy_D) is actually the Demoman.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backstabs can be handled with the Razorback. Pyro and Scout by being aware of any back door, but the Demoman has long range, and can easily spam a Sniper's camping spot, at worst keeping him from getting off a good shot, or even killing him. Additionally his damage does not decrease by distance like the Solder does.&lt;/p&gt;&#xA;" OwnerUserId="1912" LastEditorUserId="1912" LastEditDate="2011-01-10T22:37:35.880" LastActivityDate="2011-01-10T22:37:35.880" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14054" PostTypeId="2" ParentId="14051" CreationDate="2011-01-06T23:10:22.960" Score="2" Body="&lt;p&gt;Avoiding open spaces is one way.  Go the other way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing as scout and moving erracically can stop most snipers from hitting you.  Just get close and give him a meatshot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm really bothered by a sniper, I might go sniper to beat him, but that's because I'm a good sniper and usually hit him first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Never underestimate the speed of a sticky jumping demo or a rocket jumping soldier.  Just be aware when stick jumping that the sniper can aim right above where you plan your sticky to jump with.&lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2011-01-06T23:10:22.960" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14055" PostTypeId="2" ParentId="14025" CreationDate="2011-01-06T23:25:53.030" Score="2" Body="&lt;p&gt;Because two wrongs don't make a right. Just because you have killed a baddie does not mean you can take their stuff. The stuff could be stolen for instance. You get good karma for killing them as the &quot;world&quot; around you perceived them as a threat.&lt;/p&gt;&#xA;" OwnerUserId="6101" LastActivityDate="2011-01-06T23:25:53.030" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14056" PostTypeId="1" AcceptedAnswerId="14069" CreationDate="2011-01-06T23:42:21.853" Score="13" ViewCount="55848" Body="&lt;p&gt;In Diablo 2 (Expansion), what characters survive well in hell with minimum gear?  Ideally, this character will be a basic MF character designed to build 'wealth' as I am returning to the game after many years.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-12-05T13:16:56.733" Title="Diablo 2: Strongest Hardcore Classes with No Gear" Tags="|diablo-ii|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14057" PostTypeId="2" ParentId="14056" CreationDate="2011-01-07T00:02:04.600" Score="4" Body="&lt;p&gt;With gear you could easily find for cheap (rare items with a couple uniques thrown in), you're best bet is most likely the sorceress. It's been a few years since I've played, but I can still speak from experience as I had a few characters 90+. One of those was a sorceress, and it could easily solo hell areas without spending tons of money on gear. Focus all your skill points in either fire or ice, and you'll be able to do the standard MF runs (Mephisto, Andariel, Baal), with little trouble (Having teleport will be a huge bonus for these). The only problem you may run into following this track are the vast number of magic resistant enemies in act V, but it's a small price to pay for a cheap Magic Find character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After building up that character, look to expand your actual MF. With the right gear, it's easy to get your magic find to 300% or higher, increasing your ability to get those good drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got to thinking about this further, and if what you want is a character that has decent MF as well as someone who just won't die on you regardless, your safest bet may be a summon necromancer. This is how I got my start one time in Hardcore. I played only in passworded games with those I trusted and leveled myself to 80 with no problems. Some of the bosses got a little tricky with having to resummon 20 skeletons and 20 revives, but my character never came close to dieing. If this is what concerns you the most, this may be a better route until you can build a sorc or some kind of melee (FEAR THE BADDIES WITH IRON MAIDEN) character with enigma to do some better mfing without fear of dieing.&lt;/p&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="3376" LastEditDate="2011-01-07T06:40:44.470" LastActivityDate="2011-01-07T06:40:44.470" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14058" PostTypeId="2" ParentId="14051" CreationDate="2011-01-07T00:25:05.983" Score="3" Body="&lt;p&gt;In my opinion if you want to kill easily a dominating sniper I would suggest use the Spy equipped with Ambassador.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This give you the chance to avoid backstabbing him, if wearing Razorback, and hit directly with a nice headshot. Headshot + single body shot is a sure kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are not an expert spy or the situation around the sniper is really caotic, you can equip Cloak &amp;amp; Dagger so you can hide in a safe corner and wait the right moment to get your revenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He will call you lamer, but this is TF2, a rock paper scissors game where all classes have their nemesis (or maybe more than one).&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="7364" LastEditDate="2013-03-01T20:17:38.287" LastActivityDate="2013-03-01T20:17:38.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14059" PostTypeId="2" ParentId="13963" CreationDate="2011-01-07T00:39:01.430" Score="3" Body="&lt;p&gt;There is no path that allows them to meet.  Jayden learns Madison's name from clues left behind in Paco's room, but the game never explains how Madison knows about Jayden.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-01-07T00:39:01.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14062" PostTypeId="2" ParentId="14050" CreationDate="2011-01-07T04:44:41.070" Score="3" Body="&lt;p&gt;A zone contains 4-24 items, before it gets depleted.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-01-07T04:56:37.553" LastActivityDate="2011-01-07T04:56:37.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14066" PostTypeId="1" AcceptedAnswerId="14068" CreationDate="2011-01-07T07:42:47.083" Score="2" ViewCount="503" Body="&lt;p&gt;Trying out Angry Birds from the new iMac app store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm unable to activate the blue bird's power (to split into 3 birds) using my Magic trackpad.  I've tried most every gesture I could imagine with no luck.  Their help documentation doesn't appear to have been updated for this version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I trigger the ability?&lt;/p&gt;&#xA;" OwnerUserId="3784" LastActivityDate="2011-01-07T08:34:15.110" Title="How to trigger the bird's special abilities using Apple Magic Trackpad" Tags="|angry-birds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14067" PostTypeId="2" ParentId="14048" CreationDate="2011-01-07T07:49:28.687" Score="5" Body="&lt;p&gt;Apart the technical part, you also have to keep in mind that Wii is targeted for casual gamers, while the PS3 is more focused on hardcore gamers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you will find now or later sports games compatible with the move, it may well be that they will be much harder to approach than their Wii equivalent. You will have much more simulation games in sports than casual games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My wife also likes playing the Wii as the system is really simple with movement and around 4 buttons to use, while she dislikes the PS3 (we don't have the Move).  It may be different for your girlfriend but keep it in mind and check first the games she could be interested in to see what they propose on the PS3.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-01-07T07:49:28.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14068" PostTypeId="2" ParentId="14066" CreationDate="2011-01-07T08:34:15.110" Score="3" Body="&lt;p&gt;To 'activate' the bird, click the trackpad.&lt;/p&gt;&#xA;" OwnerUserId="934" LastActivityDate="2011-01-07T08:34:15.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14069" PostTypeId="2" ParentId="14056" CreationDate="2011-01-07T08:50:35.600" Score="22" Body="&lt;p&gt;I played HC Diablo2 for years and I would strongly suggest a Summoner-Necro as your first character.&#xA;A sorceress is faster for MF, this is true, but without proper Gear your sorceress is &lt;em&gt;very&lt;/em&gt; vulnerable. The Necromancer on the other hand can stay behind his skeletons and wear crappy gear as he very rarely gets attacked. Even a socketed Armor with topaz gems will do fine for first MF runs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used to have a wand with teleport charges on my second weapon-slot, so I could switch weapons using &lt;strong&gt;W&lt;/strong&gt; Key and quickly get out of harms way.&#xA;Get a Act 2 mercenary with Might-Aura as soon as you reach Nightmare difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMHO the Summoner-Necro is the easiest class to get through the whole game with crappy gear. On your way you'll find good stuff to get another character going.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-01-07T08:50:35.600" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14070" PostTypeId="1" CreationDate="2011-01-07T10:07:57.997" Score="3" ViewCount="2528" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10890/is-there-a-stand-alone-chat-client-for-battle-net&quot;&gt;Is there a stand-alone chat client for Battle.net&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is there any software that allows me to use the WoW chat without being logged in ? Can I talk a friend that is playing WoW, without playing myself (suppose I do have an account but I just don't want to log in) ?&lt;/p&gt;&#xA;" OwnerUserId="3277" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-07-20T02:40:28.380" Title="Can I talk to friend logged in WoW without being logged in?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ClosedDate="2011-01-07T13:57:51.887" ContentLicense="CC BY-SA 3.0" />
  <row Id="14071" PostTypeId="1" AcceptedAnswerId="14277" CreationDate="2011-01-07T10:18:30.547" Score="3" ViewCount="213" Body="&lt;p&gt;I've just started playing Assassin's Creed: Project Legacy and something has me mystified. I've figured out that the following gain me AP:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Having the game open for 2 minutes (+1)&lt;/li&gt;&#xA;&lt;li&gt;Increasing maximum AP by 1 (+1)&lt;/li&gt;&#xA;&lt;li&gt;Increasing Security Level (refill)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;However, sometimes when I log on I find my AP has completely refilled, and I don't know why. Am I supposed to get a full load of AP every day? Or is something not realising I've closed the game, and 1. above is clocking up overnight?&lt;/p&gt;&#xA;" OwnerUserId="249" LastEditorUserId="3610" LastEditDate="2012-11-16T11:22:51.437" LastActivityDate="2012-11-16T11:22:51.437" Title="Why does my AP get refilled in AC: Project Legacy?" Tags="|assassins-creed-project-legacy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14072" PostTypeId="2" ParentId="14070" CreationDate="2011-01-07T11:22:20.577" Score="3" Body="&lt;p&gt;Nothing official, and Blizzard is notorious about not allowing third party software to use their systems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One way you could use the battle.net chat system without being logged into WoW, would be to play on another Blizzard game such as Starcraft 2 (which uses the same battle.net ID &amp;amp; chat system, but does not require any kind of subscription). But you will need to log into your battle.net account on a Blizzard game. Just not necessarily WoW.&lt;/p&gt;&#xA;" OwnerUserId="6086" LastActivityDate="2011-01-07T11:22:20.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14073" PostTypeId="1" AcceptedAnswerId="14075" CreationDate="2011-01-07T12:18:54.720" Score="3" ViewCount="378" Body="&lt;p&gt;Is there any ammo for the thunder gun apart from the 12 shots when you unlock it?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-01-07T13:00:47.303" Title="CoD Black Ops: Thunder Gun" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14074" PostTypeId="1" AcceptedAnswerId="14109" CreationDate="2011-01-07T12:20:34.257" Score="-3" ViewCount="407" Body="&lt;p&gt;I'm playing the Wii version of Call of Duty: Black Ops.  Of the perks available, I'm thinking of going for the stealth perks, but was wondering which perks combined together do you think is the ultimate combination?&lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="6109" LastEditDate="2011-01-07T17:36:01.067" LastActivityDate="2020-01-16T13:57:15.117" Title="Call of Duty Black Ops Perks" Tags="|nintendo-wii|call-of-duty-black-ops|" AnswerCount="4" CommentCount="2" ClosedDate="2020-01-15T17:24:32.437" ContentLicense="CC BY-SA 2.5" />
  <row Id="14075" PostTypeId="2" ParentId="14073" CreationDate="2011-01-07T13:00:47.303" Score="1" Body="&lt;p&gt;No, the only way to get ammo is to get the max ammo dropped by the zombies. Or pack a punch it to make the Zeus cannon, which will come with full ammo. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same situation with any gun you can only get via the mystery box, unfortunately.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-01-07T13:00:47.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14076" PostTypeId="1" AcceptedAnswerId="64870" CreationDate="2011-01-07T13:01:53.787" Score="6" ViewCount="6765" Body="&lt;p&gt;I saw that many skins can't be found or bought in &lt;em&gt;League of Legends&lt;/em&gt;' shop. Why?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="21177" LastEditDate="2012-04-30T22:16:23.627" LastActivityDate="2012-05-02T17:58:20.740" Title="Why can't some skins be purchased in the shop?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14077" PostTypeId="1" AcceptedAnswerId="14097" CreationDate="2011-01-07T13:13:50.083" Score="2" ViewCount="304" Body="&lt;p&gt;I'm trying to install Civ4 on Windows Vista 32-bit. The version on the DVD is 1.00.00. When I run setup.exe and follow the prompts, the dialog with &quot;Install for All Users&quot; is greyed out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I install for all users? This worked fine when the same machine was an XP machine.&lt;/p&gt;&#xA;" OwnerUserId="6110" LastActivityDate="2011-01-07T19:22:02.837" Title="Civilization 4: Vista installation has &quot;install for all users&quot; greyed out" Tags="|civilization-4|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14078" PostTypeId="2" ParentId="14076" CreationDate="2011-01-07T13:17:33.060" Score="9" Body="&lt;p&gt;Some skins were for events, such as the Winter Olympic skins that were only purchasable during the 2010 Winter Olympics.  Others were given for helping Riot out, such as &quot;King Rammus,&quot; which was given to beta testers.  I don't have a complete list, but I believe that covers most of the unbuyable skins.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-01-07T13:17:33.060" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14082" PostTypeId="2" ParentId="14044" CreationDate="2011-01-07T13:55:35.770" Score="4" Body="&lt;p&gt;The only way you'll burn reasonable calories in any of these games (Kinect games included) is to hook everything to a stationary bike, and &lt;a href=&quot;http://scienceshareware.com/bicycle-generator-faq.htm#television&quot; rel=&quot;nofollow noreferrer&quot;&gt;pedal to keep your TV either powered on&lt;/a&gt;, or descrambled.  You'll never hit your target heart rate playing Wii Tennis or Mario Kart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT -- perhaps another approach is to tie your Wiimote to something bowflex-like, so that you have to exert more energy to swing.  :)  Not sure how you could actually implement something like that, though.  I imagine it would be okay if you were only hitting forehands, but switching to the backhand side would probably be challenging.&lt;/p&gt;&#xA;" OwnerUserId="6112" LastEditorUserId="6112" LastEditDate="2011-01-09T07:29:05.347" LastActivityDate="2011-01-09T07:29:05.347" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14083" PostTypeId="2" ParentId="14077" CreationDate="2011-01-07T14:24:53.020" Score="2" Body="&lt;p&gt;You might need to right click the installer exe and &quot;Run As Administrator&quot;.&lt;/p&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2011-01-07T14:24:53.020" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14084" PostTypeId="2" ParentId="10890" CreationDate="2011-01-07T15:02:11.293" Score="7" Body="&lt;p&gt;I shortcut all Games in Steam, even WoW and Starcraft 2. Starting the Games from the Steam lib works without probs. That way they benefit from the steam chat function. As long as your pals do the same you have no problem chatting across games. Tell your pals, tell everyone. Make it the popular thing ;)&lt;/p&gt;&#xA;" OwnerUserId="6114" LastActivityDate="2011-01-07T15:02:11.293" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14085" PostTypeId="2" ParentId="14050" CreationDate="2011-01-07T15:18:28.880" Score="5" Body="&lt;p&gt;I believe that mordi's answer is correct, a zone has a set number of items in it, then it will be depleted.  So a fresh zone that has never been visited is a better place to auto-search than one that has had a lot of people in it, even if neither of them is depleted yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The search tower adds some items to depleted zones, making them undepleted again.  However, the number of items added seems to be significantly smaller than what a fresh zone has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Building depletion is separate from zone depletion.  You can still find items in a building if the containing zone is depleted.  Each person can only search a building once per day.  You will know when the building is depleted because you will get a message when you search it that says you are sure there is nothing else left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The search tower undepletes buildings separately from the zone containing it, so you should always try to search buildings even if they were depleted previously and the surrounding zone is depleted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a bonus tip, our town has started using the &quot;Uncleared zone&quot; marker to indicate zones that are not depleted.  This marker is useless normally (since you can see that there is an unidentified building anyways), but it helps to distinguish a zone that someone has verified is not depleted, versus a zone with no marker which might be depleted and someone forgot to mark it as such.  Of course you still have to rely on people changing the uncleared marker when they deplete the zone.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-07T15:18:28.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14086" PostTypeId="2" ParentId="6947" CreationDate="2011-01-07T15:22:42.123" Score="2" Body="&lt;p&gt;No, you don't, but without dlc, your percentage will be lower. Like you could only have 80% of trophies but still get platinum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I had bioshock 2, and about 60% of trophies. I hadn't played it online yet, and I hadn't downloaded patches. And when I finished single player,I wanted to test it online, so I had to download all the patches, and it downloaded only dlc trophies, and my percentage lowered to 45%. &lt;/p&gt;&#xA;" OwnerDisplayName="Jerry " LastActivityDate="2011-01-07T15:22:42.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14087" PostTypeId="2" ParentId="6303" CreationDate="2011-01-07T16:22:15.873" Score="2" Body="&lt;p&gt;I've found the missions DB at &lt;a href=&quot;http://eveinfo.com/missions/&quot; rel=&quot;nofollow noreferrer&quot;&gt;eve-info&lt;/a&gt; to be the most helpful source for damage types.  Some of the data is stale, but users often post updated info in the comments.  Even with stale data, this is a very useful place to find out exactly which resistances you should use in a specific mission.&lt;/p&gt;&#xA;" OwnerUserId="4071" LastActivityDate="2011-01-07T16:22:15.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14088" PostTypeId="1" AcceptedAnswerId="14091" CreationDate="2011-01-07T16:47:09.940" Score="10" ViewCount="4268" Body="&lt;p&gt;I understand you need to put an axle under the middle square, but does it have to be a vertical one? I would have thought you'd want it to be:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ground level:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;XXX&#xA;XOX&#xA;XXX&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;one level down:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;RRR&#xA;AAR&#xA;RRR&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where R is Rock, and A is your Axle (one is vertical, one is horizontal) but can you build a windmill over two channeled squares?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I basically want a water pump and a windmill to power it...&lt;/p&gt;&#xA;" OwnerUserId="5673" LastEditorUserId="5673" LastEditDate="2011-01-13T17:24:11.673" LastActivityDate="2011-01-13T17:24:11.673" Title="How do I build a windmill in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14089" PostTypeId="2" ParentId="14044" CreationDate="2011-01-07T16:49:10.670" Score="1" Body="&lt;p&gt;Just stand up.... here is an article about the benefits standing up at your desk at work... while you are asking about games I imagine the effects would be the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blogs.hbr.org/your-health-at-work/2010/08/the-many-benefits-of-standing.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Standing up at work&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4934" LastActivityDate="2011-01-07T16:49:10.670" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14090" PostTypeId="2" ParentId="13310" CreationDate="2011-01-07T16:52:04.023" Score="4" Body="&lt;p&gt;Unlike most PC games, console games provide a number of different control configurations rather than allowing the user to bind specific actions to specific buttons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I doubt it's possible to have the same control configuration on both games if you can't find them among the sets already provided.&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-01-07T16:52:04.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14091" PostTypeId="2" ParentId="14088" CreationDate="2011-01-07T16:55:07.763" Score="8" Body="&lt;p&gt;Yes, the axle under the middle square has to be vertical.  Your adjacent vertical and horizontal axles won't work because you have to use a gear assembly to change the direction of power flow.  (Alternately, you can build a gear assembly under the windmill instead of an axle.)  See &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Windmill&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/DF2010:Windmill&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5757" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-01-07T16:55:07.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14092" PostTypeId="1" AcceptedAnswerId="14094" CreationDate="2011-01-07T18:19:04.943" Score="13" ViewCount="9864" Body="&lt;p&gt;I recently purchased the Mighty Eagle in Angry Birds for iPhone.  To use him, you toss out a can of sardines and the Eagle swoops down to retrieve it, destroying everything in it's path, including all the pigs.  If the Eagle destroys everything, you get a feather (you're rated on a percentage scale, e.g. 85% destroyed, 93% destroyed, etc.). Get enough feathers and you earn some achievements. I've been able to earn a few feathers, but haven't figured out what has to happen to get to 100%. Everytime I've earned 100%, there are usually some wood/glass/stone pieces leftover. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What criteria does the game use to measure the amount of destruction the Mighty Eagle has wreaked?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-10-18T22:44:49.337" LastActivityDate="2012-03-27T17:03:04.927" Title="How to reach 100% total destruction with the Mighty Eagle in Angry Birds?" Tags="|achievements|ios|angry-birds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14093" PostTypeId="2" ParentId="14031" CreationDate="2011-01-07T18:21:18.587" Score="3" Body="&lt;p&gt;Blackjack with LCK of 7 is fairly easy if you know how to play. The luck kicks in occasionally, but nowhere near enough to really turn the tide.  With luck of 8 and up the 'you're feeling lucky' messages show up a lot more often and the game becomes rather silly.&lt;/p&gt;&#xA;" OwnerUserId="4215" LastActivityDate="2011-01-07T18:21:18.587" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14094" PostTypeId="2" ParentId="14092" CreationDate="2011-01-07T18:41:48.350" Score="8" Body="&lt;p&gt;A simple way would be to keep trying till you destroy everything.  Note that you can use some of the other birds before using the Eagle!&lt;/p&gt;&#xA;&lt;p&gt;However, there is a &amp;quot;4-stars&amp;quot; score for each level, invisible to you.  (See: Eagle Score on &lt;a href=&quot;http://www.angrybirdsnest.com/2010/12/angry-birds-mighty-eagle-explained/&quot; rel=&quot;noreferrer&quot;&gt;this AngryBirdsNest post&lt;/a&gt;).  You have to reach that score with the eagle to get 100%.  The percentage of that score you get is the percentage shown to you.  Note that just like with regular scores, &lt;em&gt;how&lt;/em&gt; the bricks fall affects the points/percentage you get, and not just how much you destroy.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Spoiler:&lt;/strong&gt; Check out this YouTube video for an example of how to get 100%:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/IWvV_abeIws?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;Note that &lt;a href=&quot;http://www.rovio.com/en/news/blog/148/all-about-the-space-eagle-and-the-danger-zone/&quot; rel=&quot;noreferrer&quot;&gt;there are some differences&lt;/a&gt; between the Mighty Eagle and the Space Eagle:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;[U]sing a space eagle doesn’t automatically wipe out all the pigs. Instead, you have to pick the perfect spot to fling the can of sardines, and the space eagle will appear in a wormhole of destruction that pops all the pigs around it.&lt;/p&gt;&#xA;&lt;p&gt;But don’t worry, space eagles travel in flocks -- so if your first try doesn’t do the job, bring on another space eagle! Unlike the Mighty Eagle, there are no time restrictions on use, and you can use several per level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-03-27T17:03:04.927" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14095" PostTypeId="2" ParentId="13878" CreationDate="2011-01-07T18:46:13.290" Score="7" Body="&lt;p&gt;Yes. You can play any backwards compatible games (which includes Halo 1) via System Link between an original Xbox and an Xbox 360. You can't just connect the two Ethernet ports together, however as the original Xbox requires a crossover cable. You can however, plug them both into the same router. You will need a disc per console, as with any System link play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://m.wikihow.com/System-Link-Two-or-More-Xbox-or-Xbox-360-Consoles&quot; rel=&quot;noreferrer&quot;&gt;Source - See tips section&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-01-07T18:46:13.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14097" PostTypeId="2" ParentId="14077" CreationDate="2011-01-07T19:22:02.837" Score="4" Body="&lt;p&gt;I think the game had previously been installed for a specific user and then uninstalled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I worked around the problem by creating a new administrator account and used that to install the game. With that account the checkbox to install for all users was enabled and the game installed just fine. Once I was done, I deleted the temporary account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for all the input.&lt;/p&gt;&#xA;" OwnerUserId="6110" LastActivityDate="2011-01-07T19:22:02.837" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14098" PostTypeId="2" ParentId="14051" CreationDate="2011-01-07T20:09:42.730" Score="25" Body="&lt;p&gt;There are 3 general ways to deal with snipers:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Become better at dodging/avoiding shots.  Learn and use terrain to get out of the sniper's view, and also adjust movement to make it difficult to snipe.  Don't just run in the open from point A to point B. &lt;/li&gt;&#xA;&lt;li&gt;Spying.  Spies are unrivaled at harassing snipers.  A good spy or two will keep snipers constantly spy checking and unable to spend time zoomed in.  The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ambassador&quot; rel=&quot;noreferrer&quot;&gt;Ambassador&lt;/a&gt; will take care of those &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Razorback&quot; rel=&quot;noreferrer&quot;&gt;Razorbacked&lt;/a&gt; snipers just fine.  Also, don't decloak &lt;strong&gt;right&lt;/strong&gt; behind a sniper.  It's usually fairly quiet next to a sniper, so its &lt;strong&gt;really&lt;/strong&gt; easy to hear a decloak.  To be fair, to go with the tons of bad spies that do this, there are tons of bad snipers that are caught with this.  Maybe they should turn down their music?&lt;/li&gt;&#xA;&lt;li&gt;Counter-sniping.  Simply be better than the other sniper.  Lock down the other snipers, AND rain down on the other team.  Snipers are their own counter. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;People such as soliders and demomen never really bother me as a sniper.  I see them coming, and a demo will be mostly dead if not already dead on the way down.  Mid-air is a great place to shoot people at that.  Scouts are annoying, but them along with any class should generally have a rough time getting to you past your team to be a regular issue.  Other classes really shouldn't be reaching you.&lt;/p&gt;&#xA;" OwnerUserId="4714" LastEditorUserId="27124" LastEditDate="2012-06-21T13:09:42.500" LastActivityDate="2012-06-21T13:09:42.500" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14099" PostTypeId="1" AcceptedAnswerId="14110" CreationDate="2011-01-07T20:14:22.673" Score="3" ViewCount="308" Body="&lt;p&gt;There are quite a few ways to damage things in Bad Company 2, but I'm wondering what does the most damage in the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I guess c4 can be piled up to cause a ton of damage at once, I'm only interested in damage per one attack or usage.&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="12" LastEditDate="2012-01-06T10:13:43.320" LastActivityDate="2012-01-06T10:13:43.320" Title="What weapon, vehicle, or explosive does the most damage?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14100" PostTypeId="1" AcceptedAnswerId="14484" CreationDate="2011-01-07T21:31:23.153" Score="5" ViewCount="9452" Body="&lt;p&gt;Is it actually possible to get the golden egg in level 1-8 in Angry Birds on Mac? My mouse is stuck with the catapult and I can't click the chest.&lt;/p&gt;&#xA;" OwnerUserId="6098" LastEditorUserId="11290" LastEditDate="2011-07-28T14:25:50.167" LastActivityDate="2011-04-03T19:03:35.677" Title="How can I get the golden egg in level 1-8 of Angry Birds?" Tags="|macos|angry-birds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14102" PostTypeId="1" AcceptedAnswerId="14105" CreationDate="2011-01-07T21:51:57.783" Score="10" ViewCount="2674" Body="&lt;p&gt;Something that I've read a lot about when discussing attacking and defending is often the discussion of forming a perfect &quot;concave&quot; with your army.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does a concave look like and in what situations is this technique important to execute?&lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-01-07T22:29:36.723" Title="Forming a &quot;concave&quot; with your army" Tags="|starcraft-2|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14104" PostTypeId="2" ParentId="14102" CreationDate="2011-01-07T22:03:03.220" Score="6" Body="&lt;p&gt;This is a terrific question!  Let me do my best to explain it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Concave&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Concave&quot; rel=&quot;nofollow noreferrer&quot;&gt;Concave&lt;/a&gt; is a math term referring to an arc (or a lens).  The difference between a large concave and small concave is the amount of &lt;strong&gt;surface area&lt;/strong&gt; at a certain depth. Lets translate this into Starcraft!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Starcraft&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In starcraft when two armys of ranged units clash, there is often times units who are out of range and thus cannot fire.  In a large concave there is more &lt;strong&gt;surface area&lt;/strong&gt;, this allows more units to be firing at once thus allowing your army to do more damage.  When a ranged army has a bad concave it cannot do as much damage as a large concave (due to the units that are out of range in the back).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This picture shows this well (+ my highlighting).  Ignoring the battle cruisers, Protoss's stalkers have a larger concave.  This allows more stalkers to shoot from max range.  Terran's army is bunched.  This can lead to the marines closest to the planetary fortress to stand idle as they wait for the 'front line' (marines in range) to die before they can walk forward and begin shooting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vyD4w.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-07T22:03:03.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14105" PostTypeId="2" ParentId="14102" CreationDate="2011-01-07T22:03:48.180" Score="5" Body="&lt;p&gt;So I discussed this &lt;a href=&quot;https://gaming.stackexchange.com/questions/5851/whats-the-best-counter-move-to-marine-spam/5853#5853&quot;&gt;once before&lt;/a&gt; because I has to use the term and didn't want to with out explaining what it was. However now I can delete that and link to here&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I know I mentioned an Arc (sometimes called a Concave if you have a larger one) earlier on and I figured I'd give that a better explination.  Here is a picture of a Protoss force with a good Arc on a Terran force:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/61r2r.jpg&quot; alt=&quot;Its enough to make you cry&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice how there is a larger &quot;surface area&quot; on the Protoss force than the Terran?  This means more Protoss units will be able to engage.  When trying to design an arc, think of concentric circles (circles inside of circles),  the circle on the outside is bigger, and thus will have a larger surface area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With short ranged forces (which Zerg tend to field) it is very important to get a larger arc as more Terran units will naturally be able to engage (due to their longer range) and you need to compensate for this.  On the flipside, if you are a Terran and want to beat a Zerg force (say something Roach based), try to engage where you can get a larger arc for maximum victory.  Arcs are like the highlander &quot;THERE CAN BE ONLY ONE&quot;... largest arc.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;So Tzenes, how do you form a nice Arc?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There are a number of ways but usually the most common is to use terrain.  Frequently, this is done by using ramps.  Since high ground must be &quot;seen&quot; to be attacked, units must come up a ramp to attack units at the top.  Because a ramp is a restricted area units at the top naturally form Arcs greater than those of the units at the bottom.  This is why Ramps are effective against even ranged units like Marines and Marauders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another terrain feature to take advantage of is a &quot;choke point.&quot; Choke points are areas on the map where few units can move through at a single time (like ramps).  Units outside of a choke point have a much larger Arc and thus a much larger advantage over units inside the choke.  This is why chokes are important to have control over, they provide an advantage to the defender.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you can form Arcs naturally by spreading your units out into a long line.  As units in a long line engage units clumped together, they'll naturally form a larger Arc.  This is so effective people use to use it for Zergling battles back in Broodwars.  Zerglings would be quickly micro'd into a line to provide larger attacking surface area against opposing Zerglings.  A larger arc could even overcome disadvantages in Zergling numbers.  This is also the reason that Speedlings are so effective against Slow Zerglings.  Their faster speed allows them to form an arc much faster, and thus usually larger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of Arcs in action can be found &lt;a href=&quot;http://www.youtube.com/watch?v=sd2qR6aDyQE#t=1m59s&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  As you can see even with ranged units like the Marine larger Arcs are still vital.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;What is the difference between an Arc and a Concave?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;An Arc is the formation your units will form as they engage in battle.  The winning Arc forms a pattern that is known as a &lt;a href=&quot;http://en.wikipedia.org/wiki/Concave&quot; rel=&quot;nofollow noreferrer&quot;&gt;Concave&lt;/a&gt;.  A Concave is not something that you can form, but instead is a sign of a winning Arc (though not necessarily the Arc that will win).  When two equal armies engage looking for the Concave will usually tell you if you are winning.  Be careful though, when the armies are not equal, a concave is not necessarily a sign of success.  While a larger Arc is always beneficial it does not guarantee victory.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-01-07T22:29:36.723" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14106" PostTypeId="2" ParentId="14051" CreationDate="2011-01-07T22:32:16.330" Score="7" Body="&lt;p&gt;The three classes most suited for killing Snipers are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Snipers.  Some maps in particular are very Sniper-battle friendly at the beginning. Most payload maps are a good example (see: pl_goldrush stage 1, pl_badwater, pl_upward).  Pretty much all maps are sniper battle friendly in the middle.&lt;/li&gt;&#xA;&lt;li&gt;Spies. Even with a Razorback, a Spy can just shoot you 3 times (twice with the Ambassador, assuming the first shot is a headshot) to kill you.&lt;/li&gt;&#xA;&lt;li&gt;You wouldn't think Scouts would be, but it's easier for them to get past Snipers due to their speed.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-09-15T23:40:55.843" LastActivityDate="2011-09-15T23:40:55.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14107" PostTypeId="1" AcceptedAnswerId="14108" CreationDate="2011-01-07T23:08:38.543" Score="3" ViewCount="23651" Body="&lt;p&gt;How do you get out of the Highwind in FF:VII? It is holding me hostage.&lt;/p&gt;&#xA;" OwnerUserId="4934" LastEditorUserId="207" LastEditDate="2011-01-07T23:16:18.230" LastActivityDate="2011-01-08T00:59:14.980" Title="How do you get out of the Highwind?" Tags="|final-fantasy-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14108" PostTypeId="2" ParentId="14107" CreationDate="2011-01-07T23:21:02.340" Score="5" Body="&lt;p&gt;If you are in the Highwind, talk to Cid to take you into the mini-map so you can fly around.  If you're outside, I believe you just press the O button on a piece of landable flat land.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="207" LastEditDate="2011-01-08T00:59:14.980" LastActivityDate="2011-01-08T00:59:14.980" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14109" PostTypeId="2" ParentId="14074" CreationDate="2011-01-07T23:25:37.337" Score="3" Body="&lt;p&gt;Tier 1: Ghost&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 2: Sleight of Hand or Warlord.  You need to attach a suppressor to your weapon&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 3: Ninja or Hacker.  For a true stealth class, Ninja would be the way to go but Hacker is a good choice to sniff out those pesky claymores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For your lethal, I would use the Tomahawk for silent kills.  For your equipment, I would use the motion sensor to detect anyone that is near by.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2011-01-07T23:25:37.337" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14110" PostTypeId="2" ParentId="14099" CreationDate="2011-01-07T23:30:49.880" Score="5" Body="&lt;p&gt;C4 and AT mines with explosive spec equipped (x1.25) do the biggest blast damage - 362.5 points (soldier health is 100 points).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tank shells with weapon upgrade spec (x1.25) do the most damage to tanks - 1093.75 points (tank health is 1250 points).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if any spec makes TOW shells stronger, but they do 900 damage to tanks by default (comparing to 875 from tank shells and 865 from C4/AT). So with 1.25 multiplier from a spec it would be the most powerful against tanks - 1125 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[&lt;a href=&quot;http://denkirson.xanga.com/722757523/bad-company-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;]&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-01-07T23:30:49.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14111" PostTypeId="1" AcceptedAnswerId="14113" CreationDate="2011-01-07T23:46:04.113" Score="15" ViewCount="10418" Body="&lt;p&gt;A while back, Bethesda allowed free downloads of Daggerfall from the official website for The Elder Scrolls. However, the old website has been removed for Skyrim promotion and the page for Daggerfall is no longer there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they still offer Daggerfall for free anywhere?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="336" LastEditDate="2011-11-14T06:05:02.690" LastActivityDate="2012-07-08T08:52:39.587" Title="Does Bethesda still offer Daggerfall for free?" Tags="|the-elder-scrolls-ii-daggerfall|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14112" PostTypeId="1" AcceptedAnswerId="14150" CreationDate="2011-01-07T23:59:43.133" Score="7" ViewCount="7309" Body="&lt;p&gt;What moves are considered Technical and Reversal in Street Fighter 4?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do they mean?&lt;/p&gt;&#xA;" OwnerUserId="326" LastEditorUserId="207" LastEditDate="2011-01-08T13:14:38.690" LastActivityDate="2011-01-08T13:14:38.690" Title="Street Fighter 4: what is meant by Technical and Reversal moves?" Tags="|terminology|street-fighter-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14113" PostTypeId="2" ParentId="14111" CreationDate="2011-01-08T00:00:43.997" Score="12" Body="&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Bethesda has updated The Elder Scrolls website so you can now download &lt;a href=&quot;http://elderscrolls.com/arena/&quot; rel=&quot;noreferrer&quot;&gt;Arena&lt;/a&gt; and &lt;a href=&quot;http://elderscrolls.com/daggerfall/&quot; rel=&quot;noreferrer&quot;&gt;Daggerfall&lt;/a&gt; from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This wiki page on the Unofficial Elder Scrolls Pages should have the links you need:&lt;a href=&quot;http://www.uesp.net/wiki/Daggerfall:Files&quot; rel=&quot;noreferrer&quot;&gt;http://www.uesp.net/wiki/Daggerfall:Files&lt;/a&gt;. I haven't tried them myself.&lt;/p&gt;&#xA;" OwnerUserId="599" LastEditorUserId="599" LastEditDate="2011-02-25T18:09:19.343" LastActivityDate="2011-02-25T18:09:19.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14114" PostTypeId="1" AcceptedAnswerId="22733" CreationDate="2011-01-08T00:32:12.700" Score="4" ViewCount="5591" Body="&lt;p&gt;I have the 2 mics from Lips (by Microsoft), and I am trying to play Rock Band 3 with one person singing harmony and the other lead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For some reason, when I start the game, it only &quot;sees&quot; the controller that was plugged in first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="2726" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:40:16.737" LastActivityDate="2012-09-18T10:40:16.737" Title="I am trying to play Rock Band 3 with 2 wireless mics and cannot see the last one that connects" Tags="|xbox-360|rock-band-3|audio-hardware|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14115" PostTypeId="1" AcceptedAnswerId="14228" CreationDate="2011-01-08T01:45:21.483" Score="4" ViewCount="743" Body="&lt;p&gt;I'm playing for the first time on my Mac and can't figure out how to change the difficulty.  How do I do it? I haven't beaten the third mission yet (I read something that seemed to imply that difficulty needed to be unlocked).&lt;/p&gt;&#xA;" OwnerUserId="2882" LastActivityDate="2012-07-03T04:19:39.030" Title="How do I change difficulty in Gratuitous Space Battles?" Tags="|gratuitous-space-battles|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14116" PostTypeId="2" ParentId="14046" CreationDate="2011-01-08T02:02:33.340" Score="4" Body="&lt;p&gt;From what I can tell, the easiest way to level is play a Solo game on Beginner mode.  Not only do you start off with more money, but you get more money per kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This lets you buy the more powerful weapons more quickly, which you can use to take down the harder enemies, such as Fleshpounds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only problem is that waves have less mutants when you have less players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I've seen, each difficulty is geared towards specific perk levels.  Beginner is geared at level 0-1, Normal at 2-3, Hard at 4, Suicidal at 5, and Hell on Earth at 6.  The only problem is that even low-level enemies even on Normal can back you into a corner in Solo mode, with no other players to back you up.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-01-08T02:02:33.340" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14117" PostTypeId="2" ParentId="14051" CreationDate="2011-01-08T02:41:05.400" Score="4" Body="&lt;p&gt;If you must engage, go pyro with flaregun or scout with the sandman. These classes can get close to a sniper. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you go pyro, remember you can just spray flames around and strafe randomly to make it harder for them to hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you go scout, well, then you are really fast. A sandman hit (or even a miss) might scare them away from their spot. You can use either a bonk or a shortstop after having used the sandman. It will be hard for the sniper to counter the fact that your bonk makes you invincible, and the shortstop is massively overpowered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many people would probably recommend a spy. Here is my opinion:&#xA;A spy can often take out any single target, but will it be worth it? Remember it's called &lt;strong&gt;Team&lt;/strong&gt; Fortress. Taking out one man is not a sensation.&lt;/p&gt;&#xA;" OwnerUserId="4891" LastActivityDate="2011-01-08T02:41:05.400" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14119" PostTypeId="1" AcceptedAnswerId="14130" CreationDate="2011-01-08T03:31:33.867" Score="2" ViewCount="12430" Body="&lt;p&gt;It appears this question is common but I don't see any solutions online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am stuck on the loading screen on my main account on WoW. I tried deleting the 3 folders &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=20512&quot; rel=&quot;nofollow noreferrer&quot;&gt;mentioned here&lt;/a&gt; and tried &lt;code&gt;repair.exe&lt;/code&gt; and restarted my comp. No luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to get this loading again? I tried not touching my comp and waited 3+ minutes on the loading screen but still no luck.&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="11290" LastEditDate="2011-08-01T18:36:24.790" LastActivityDate="2011-04-08T08:53:47.730" Title="I am stuck on the loading screen. How do I get this loading again?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14120" PostTypeId="1" AcceptedAnswerId="14121" CreationDate="2011-01-08T04:18:44.640" Score="7" ViewCount="22852" Body="&lt;p&gt;When a friend logs into Xbox Live, a notification pops up. This interrupts movies and games. Is there a way to disable the notifications?&lt;/p&gt;&#xA;" OwnerUserId="6068" LastEditorUserId="18" LastEditDate="2011-08-09T17:26:09.513" LastActivityDate="2015-06-24T16:25:51.630" Title="How can I disable friend notifications on Xbox Live?" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14121" PostTypeId="2" ParentId="14120" CreationDate="2011-01-08T04:33:22.650" Score="8" Body="&lt;p&gt;Yes.  Go to &lt;strong&gt;Xbox Guide button&lt;/strong&gt; → &lt;strong&gt;Preferences&lt;/strong&gt; → &lt;strong&gt;Notifications&lt;/strong&gt; and edit the options.  You can also set your Xbox Guide online status to &quot;Busy&quot;.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="4163" LastEditDate="2013-11-10T02:54:39.550" LastActivityDate="2013-11-10T02:54:39.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14122" PostTypeId="2" ParentId="14119" CreationDate="2011-01-08T04:41:17.607" Score="4" Body="&lt;p&gt;Sometimes when this happens, it means the world server itself is down -- check to make sure that you can load other characters, on other continents. For instance -- can you make a new draenei or blood elf character (hosted on the Outland world server)? Can you load characters parked in Northrend? In an instance? Do you have the same problem on a completely different server? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are able to do one or more of the above, it is likely the problem is either location or character specific. In either case, it is likely that time will resolve the problem, as parts of the server are brought back up. If, on the other hand, the problem persists for several days, I would try opening a ticket, or speaking to someone on the &lt;a href=&quot;http://us.battle.net/wow/en/forum/1011699/&quot; rel=&quot;nofollow noreferrer&quot;&gt;customer service&lt;/a&gt; forums.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-08T04:41:17.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14123" PostTypeId="2" ParentId="14088" CreationDate="2011-01-08T04:47:36.537" Score="3" Body="&lt;p&gt;While you've got the right idea, your understanding of Dwarf Fortress machine part mechanics is a little bit flawed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The diagram you present above would work &lt;em&gt;if&lt;/em&gt; you replace the vertical axle with a gear assembly. (Alternatively, you could put the gear assembly 1 z-level below the vertical axle, though you'd have to move the horizontal axle down to the level of the gear assembly as well.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also to remember -- you need to channel out the floor tiles when you're trying to transmit power vertically; it's not always apparent whether you've remembered to remove the floor when you've got an axle icon taking up the tile instead.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-08T04:47:36.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14124" PostTypeId="1" CreationDate="2011-01-08T04:53:37.070" Score="14" ViewCount="2660" Body="&lt;p&gt;Obviously, you touch the screen and they turn around. But can someone explain the physics behind them? How do I know how much room it takes to turn around? What direction do they go once turned around?&lt;/p&gt;&#xA;" OwnerUserId="6124" LastEditorUserId="11089" LastEditDate="2012-07-03T13:34:42.930" LastActivityDate="2017-01-21T02:04:08.570" Title="How do the boomerang birds work in Angry Birds?" Tags="|angry-birds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14125" PostTypeId="1" AcceptedAnswerId="14642" CreationDate="2011-01-08T05:12:30.703" Score="10" ViewCount="656" Body="&lt;p&gt;I like reading out the &lt;a href=&quot;http://starwars.wikia.com/wiki/Opening_crawl&quot; rel=&quot;nofollow noreferrer&quot;&gt;Opening Crawl&lt;/a&gt; (the yellow scrolling text - &lt;a href=&quot;http://www.starwars.com/games/playnow/crawl_creator/index.jsp?cs=wrbrnugum3&quot; rel=&quot;nofollow noreferrer&quot;&gt;example here&lt;/a&gt;) between levels in Lego Star Wars, but I find it goes a bit too quickly. Can I slow it down?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eZ48R.png&quot; alt=&quot;Text of question in Opening Crawl&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&#xA;&lt;/p&gt;&#xA;" OwnerUserId="2439" LastEditorUserId="2439" LastEditDate="2011-01-08T12:12:59.710" LastActivityDate="2011-01-15T11:18:05.910" Title="How do I slow down the opening crawl in Lego Star Wars?" Tags="|lego-star-wars|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14126" PostTypeId="1" AcceptedAnswerId="14127" CreationDate="2011-01-08T05:25:17.567" Score="19" ViewCount="14494" Body="&lt;p&gt;Can Minesweeper be played using a keyboard, like in Weird Al's &quot;White and Nerdy&quot;?&lt;/p&gt;&#xA;" OwnerUserId="2439" LastEditorUserId="11089" LastEditDate="2012-06-02T21:54:42.297" LastActivityDate="2021-02-03T04:11:51.550" Title="Can Minesweeper be played using the keyboard?" Tags="|minesweeper|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14127" PostTypeId="2" ParentId="14126" CreationDate="2011-01-08T05:37:20.313" Score="21" Body="&lt;p&gt;According &lt;a href=&quot;http://support.microsoft.com/kb/83274&quot; rel=&quot;noreferrer&quot;&gt;to Microsoft&lt;/a&gt;:  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Minesweeper game provided with&#xA;  Microsoft Windows operating system&#xA;  version 3.1 or in the Windows&#xA;  Entertainment Pack version 1 &lt;strong&gt;cannot be&lt;/strong&gt;&#xA;   &lt;strong&gt;played without a mouse&lt;/strong&gt; unless you&#xA;  install the Trace Access Pack for&#xA;  Windows. With the Trace Access Pack&#xA;  installed you can use the numeric&#xA;  keypad to move the mouse.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In later versions of Windows, you can use &lt;a href=&quot;http://windows.microsoft.com/en-US/windows7/Use-Mouse-Keys-to-move-the-mouse-pointer&quot; rel=&quot;noreferrer&quot;&gt;MouseKeys&lt;/a&gt; to use the numeric keypad to move the mouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, a &lt;a href=&quot;http://www.minesweeper.info/wiki/Windows_Minesweeper#Keyboard&quot; rel=&quot;noreferrer&quot;&gt;minesweeper wiki article&lt;/a&gt; indicates that &lt;strong&gt;versions of Minesweeper included with Vista or later operating systems have keyboard support&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In Vista or later it is easier to skip&#xA;  MouseKeys and just use the keyboard.&#xA;  Arrow keys move the cursor one square&#xA;  at a time. Hit [Enter] to click, press&#xA;  1 to flag and [Shift][Enter] to&#xA;  chord. It is also possible to use&#xA;  [Spacebar] to click, [Shift][Spacebar]&#xA;  to flag or chord. In all versions [F2]&#xA;  starts a new game and [Alt] allows you&#xA;  to view the menus.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-01-08T05:37:20.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14128" PostTypeId="1" CreationDate="2011-01-08T06:23:36.097" Score="1" ViewCount="1350" Body="&lt;p&gt;I used to play &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Ancient_Art_of_War&quot; rel=&quot;nofollow noreferrer&quot;&gt;this game&lt;/a&gt; years ago on a DOS machine.  I was just wondering if anyone had come across it as a flash game...&lt;/p&gt;&#xA;" OwnerUserId="1396" LastActivityDate="2014-12-17T05:33:55.853" Title="Ancient art of war Flash game?" Tags="|dos|" AnswerCount="1" CommentCount="2" ClosedDate="2014-12-17T14:26:17.367" ContentLicense="CC BY-SA 2.5" />
  <row Id="14130" PostTypeId="2" ParentId="14119" CreationDate="2011-01-08T06:36:57.587" Score="3" Body="&lt;p&gt;My solution was to create a character, open a ticket in game and tell them the problem. Within 20mins i tried my account and it worked! However i was put onto a different continent. The stone brought be back to my own where i resumed my quest&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastActivityDate="2011-01-08T06:36:57.587" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14131" PostTypeId="1" AcceptedAnswerId="14132" CreationDate="2011-01-08T06:52:30.360" Score="5" ViewCount="6142" Body="&lt;p&gt;How can I sell a bag/pouch that I previously equipped?&#xA;I bought a new bag and want to equip it, but can't because my bagspace is full.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="4095" LastActivityDate="2011-01-08T20:44:37.850" Title="WoW - How to sell bound bags/pouches" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14132" PostTypeId="2" ParentId="14131" CreationDate="2011-01-08T06:57:02.093" Score="3" Body="&lt;p&gt;When replacing bags, it works best if the bag you want to replace is completely empty -- then it's simply a matter of dragging the new bag to the place on your inventory pane. The equipped bag and the newly bought bag should switch spaces. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe you can also simply drag the old bag into a bank bag slot, leaving the space in &lt;em&gt;your&lt;/em&gt; inventory empty, after which you can simply drag the new bag into the empty space.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-08T06:57:02.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14133" PostTypeId="1" AcceptedAnswerId="14200" CreationDate="2011-01-08T07:23:12.667" Score="2" ViewCount="8856" Body="&lt;p&gt;I selected archers and moved them behind peasants. Instead they have joined forces. Now whenever I select archers peasants also get selected. The archers shoot arrows while peasants idly stand and watch. How to ungroup them again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is Lotr: Battle for Middle Earth (but I think it should be the same for BFME2 also).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Also any tips to turn this grouping feature off or to avoid this kind of problem in the future would be appreciated). Please reply fast this is urgent. Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2020-06-13T08:08:19.050" Title="How to ungroup units in Battle for Middle Earth lotr pc game?" Tags="|pc|battle-for-middle-earth|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14135" PostTypeId="2" ParentId="14114" CreationDate="2011-01-08T08:12:06.173" Score="3" Body="&lt;p&gt;You can't play harmonics and lead, but you use the same &quot;user slot&quot; for up to 3 mics and choose solo or harmonics.&lt;/p&gt;&#xA;" OwnerUserId="2726" LastEditorUserId="9752" LastEditDate="2011-10-31T11:30:16.530" LastActivityDate="2011-10-31T11:30:16.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14137" PostTypeId="2" ParentId="13856" CreationDate="2011-01-08T09:41:43.113" Score="1" Body="&lt;p&gt;There are no such skill. It would make the game too easy to level up in. Since if such skill exist it would prevent those silver blobs from escaping.&lt;/p&gt;&#xA;" OwnerUserId="6128" LastActivityDate="2011-01-08T09:41:43.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14141" PostTypeId="2" ParentId="13984" CreationDate="2011-01-08T11:13:49.963" Score="0" Body="&lt;p&gt;Anti-materiel rifle (ideally with .50 MG Incendiary) fully repaired (+ Steady) + 12.7mm submachine gun for close combat + headshots. There is no better fun in New Vegas than to take down a Deathclaw from the distance with only one headshot. As a backup I'm using E-DE and Cass (Rose of Sharon Cassidy) because of close combat (especially in caves). When you are leved-up you can take out a Deathclaw as a lamb ;-)&lt;/p&gt;&#xA;" OwnerUserId="6129" LastActivityDate="2011-01-08T11:13:49.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14142" PostTypeId="1" AcceptedAnswerId="16923" CreationDate="2011-01-08T11:52:48.840" Score="8" ViewCount="59673" Body="&lt;p&gt;In Game Dev Story the number of people is limited by the size of your office, so in the beginning you can only employ 4 people. At some point I was asked if I wanted to move into a bigger office and I'm now wondering what triggers it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what do I have to do to get a bigger office?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2013-04-09T08:58:27.270" Title="When do I get a bigger office and can employ more people?" Tags="|game-dev-story|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14143" PostTypeId="2" ParentId="5433" CreationDate="2011-01-08T11:59:10.460" Score="1" Body="&lt;p&gt;I think skinning and leatherworking are a better combination if you are playing DPS as a Druid. Skinning increases your crit chance, and with leatherworking you can make something for you or just sell it if you need money.  Armor kits that you can make through leatherworking are very beneficial as well for all specs.&lt;/p&gt;&#xA;" OwnerDisplayName="StorNe" LastEditorUserId="3129" LastEditDate="2011-01-08T17:16:11.860" LastActivityDate="2011-01-08T17:16:11.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14144" PostTypeId="1" AcceptedAnswerId="23568" CreationDate="2011-01-08T12:01:03.137" Score="7" ViewCount="7996" Body="&lt;p&gt;I'm playing the diamond mine mode in Bejeweled 3, and I could only dig to 240 meters. As I go deeper, the game gets harder. Is there a limit to the level I can dig, or is it an endless mine?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="145" LastEditDate="2011-01-27T12:07:17.250" LastActivityDate="2013-01-02T03:41:53.067" Title="How deep can I dig in the diamond mine?" Tags="|bejeweled-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14145" PostTypeId="5" CreationDate="2011-01-08T12:13:39.143" Score="0" Body="&lt;p&gt;Related tags: &lt;a href=&quot;/questions/tagged/team-fortress-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;team-fortress-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;team-fortress-2&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/call-of-duty-black-ops&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;call-of-duty-black-ops&amp;#39;&quot; rel=&quot;tag&quot;&gt;call-of-duty-black-ops&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/modern-warfare-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;modern-warfare-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;modern-warfare-2&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/fallout-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout-3&lt;/a&gt;, ...&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-01-08T12:13:39.143" LastActivityDate="2011-01-08T12:13:39.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14146" PostTypeId="4" CreationDate="2011-01-08T12:13:39.143" Score="0" Body="Games wherein the game world is viewed from the perspective of a character rather than an invisible camera floating near the character and via which the primary method of interacting with hostile characters is via firing ranges weapons at them in an effort to end their lives. Use this tag for questions about the genre, not questions about a specific FPS game. " OwnerUserId="23" LastEditorUserId="336" LastEditDate="2011-08-16T18:41:22.583" LastActivityDate="2011-08-16T18:41:22.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14147" PostTypeId="1" AcceptedAnswerId="14165" CreationDate="2011-01-08T12:20:11.033" Score="3" ViewCount="6026" Body="&lt;p&gt;Some parts of Star Wars: The Force Unleashed 2 are either ridiculously difficult -- that, or I'm painfully bad. Either way, I'm more of a play-to-see-the-story guy rather than a very avid gamer and I'd rather cheat my way through than spend days learning how to do it properly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, is there a cheat code to make my guy invincible?&lt;/p&gt;&#xA;" OwnerUserId="6108" LastEditorDisplayName="user9983" LastEditDate="2013-06-20T00:19:14.370" LastActivityDate="2013-06-20T00:19:14.370" Title="Is there a cheat code for invincibility in SW: The Force Unleashed 2?" Tags="|star-wars-the-force-unleashed-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14148" PostTypeId="5" CreationDate="2011-01-08T12:25:35.237" Score="0" Body="" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-01-08T12:25:35.237" LastActivityDate="2011-01-08T12:25:35.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14149" PostTypeId="4" CreationDate="2011-01-08T12:25:35.237" Score="0" Body="This tag should only used for questions which contain spoilers in the title, such as &quot;How do I kill GLaDOS?&quot; If you are asking for spoilers about a game's plot, you should consider using the [story] tag instead." OwnerUserId="23" LastEditorDisplayName="user56" LastEditDate="2011-10-30T17:15:54.873" LastActivityDate="2011-10-30T17:15:54.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14150" PostTypeId="2" ParentId="14112" CreationDate="2011-01-08T12:36:40.063" Score="4" Body="&lt;p&gt;There are two moves that are called &quot;technical&quot; by the engine: throw defense (LP+LK when your opponent tries to throw you) and quick stand (down when you are knocked down).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reversals are related to timing. A reversal is a special move done at the first frame of recovery (after a knockdown, block stun or hit stun). In example, if you do a Shoryuken right after get up from a knockdown, it will count as a reversal.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-01-08T12:36:40.063" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14151" PostTypeId="5" CreationDate="2011-01-08T12:37:02.217" Score="0" Body="&lt;p&gt;If you find yourself about to ask a question that can be tagged with this tag, please refrain from doing so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information on this subject, please consult: &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4168/what-should-be-done-with-questions-asking-for-game-identification&quot;&gt;What should be done with questions asking for game identification?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="14" LastEditDate="2012-03-21T14:27:38.067" LastActivityDate="2012-03-21T14:27:38.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14152" PostTypeId="4" CreationDate="2011-01-08T12:37:02.217" Score="0" Body="Questions that request game identification are off-topic on the site.  " OwnerUserId="122" LastEditorUserId="14" LastEditDate="2012-03-21T14:27:38.643" LastActivityDate="2012-03-21T14:27:38.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14153" PostTypeId="5" CreationDate="2011-01-08T12:55:21.857" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Local-multiplayer means multiplayer that is played by multiple players who are all in the same physical location. Examples are split-screen games and hot-seat games. LAN gameplay is often also considered as local-multiplayer.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T14:54:29.773" LastActivityDate="2012-08-20T14:54:29.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14154" PostTypeId="4" CreationDate="2011-01-08T12:55:21.857" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="122" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T14:54:23.907" LastActivityDate="2012-08-20T14:54:23.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14155" PostTypeId="5" CreationDate="2011-01-08T13:12:37.443" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Fallout:_New_Vegas&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;&lt;em&gt;Fallout: New Vegas&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt; is a roleplaying game set in the area around Las Vegas in 2281, after a nuclear war that destroyed most of the world. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Players assume the role of &lt;em&gt;The Courier&lt;/em&gt;, tasked with delivering a mysterious package to New Vegas. You barely survive when someone ambushes you and takes the package from you. The contents of that package can decide the fate of the Mojave Wasteland. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your actions play a pivotal role in deciding which faction will rule over New Vegas, the lawful and bureaucratic New California Republic, the merciless Caesar's Legion, or the mysterious Mr. House.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; October 19, 2010&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.obsidianent.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Obsidian Entertainment&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://bethsoft.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bethesda Softworks&lt;/a&gt;, &lt;a href=&quot;http://www.bandainamcogames.co.jp/english/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Namco Bandai Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.bethsoft.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.falloutwiki.com/Portal:Fallout:_New_Vegas&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault - Fallout Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="163757" LastEditDate="2016-10-04T04:25:24.737" LastActivityDate="2016-10-04T04:25:24.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14156" PostTypeId="4" CreationDate="2011-01-08T13:12:37.443" Score="0" Body="The fourth cRPG in the Fallout series and standalone sequel to Fallout 3, set in a post-apocalyptic Las Vegas. Developed by Obsidian and published by Bethesda." OwnerUserId="4103" LastEditorUserId="3936" LastEditDate="2015-12-16T08:14:34.367" LastActivityDate="2015-12-16T08:14:34.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14157" PostTypeId="2" ParentId="8736" CreationDate="2011-01-08T13:37:20.913" Score="5" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Disgaea 1, 2 and 3 all have their own main story-lines (to the point where you actually don't miss much if you haven't played a prior game).  Once you get into the post game you can unlock characters from previous NIS games, but knowing their story isn't important to doing so (note: I've only unlocked all story characters in Disgaea DS [D1 remake], and a few of the characters in D3, I haven't played D2 at all).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also Disgaea 1 and 3 play fairly differently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To my knowledge no NIS game shares main characters with another.&lt;/p&gt;&#xA;" OwnerUserId="6132" LastActivityDate="2011-01-08T13:37:20.913" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14158" PostTypeId="2" ParentId="8310" CreationDate="2011-01-08T14:21:51.130" Score="17" Body="&lt;p&gt;I find the easiest way to get to the bottom of a mineshaft is to set your ladder 2 blocks onto the wall. That way you can carefully fall almost the entire way to the bottom and simply hold the backwards key to reattatch yourself to the ladder just before you hit the ground. &lt;/p&gt;&#xA;" OwnerDisplayName="Accidentprone" LastActivityDate="2011-01-08T14:21:51.130" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14159" PostTypeId="1" AcceptedAnswerId="14167" CreationDate="2011-01-08T14:28:52.980" Score="5" ViewCount="9605" Body="&lt;p&gt;How to play Street Fighter 4 for PC on LAN?&lt;/p&gt;&#xA;" OwnerUserId="326" LastEditorUserId="39891" LastEditDate="2013-10-22T19:22:57.970" LastActivityDate="2013-10-22T19:22:57.970" Title="Can you play Street Fighter 4 over LAN?" Tags="|pc|street-fighter-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14160" PostTypeId="1" AcceptedAnswerId="18941" CreationDate="2011-01-08T14:29:15.290" Score="8" ViewCount="5847" Body="&lt;p&gt;I am trying to achieve &quot;&lt;em&gt;Trying Anything Once: Drive all 104 vehicles&lt;/em&gt;&quot; in &lt;code&gt;Just Cause 2&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost reached 75 vehicles but I miss about 30 now. Where can I find a list of all vehicles type and the area in which they can be found? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And additionally, is it possible to understand which are the vehicles I already driven, because I am not sure I remember all of them?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="10616" LastEditDate="2012-08-06T11:31:18.697" LastActivityDate="2012-08-06T11:31:18.697" Title="How can I get the 'Trying Anything Once' achievement in Just Cause 2?" Tags="|just-cause-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14161" PostTypeId="2" ParentId="13003" CreationDate="2011-01-08T14:35:43.940" Score="0" Body="&lt;p&gt;For me personally, I pre-ordered from Amazon and got a code for a Mazda 787B race car. Then I just redo the Professional Series &gt; Supercar Festival &gt; Daytona.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This makes you 21k every 2mins. So it works out about 100k every 10 minutes, which is the best I've found so far. I'm rank 17 ish.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-01-08T14:35:43.940" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14162" PostTypeId="1" AcceptedAnswerId="15234" CreationDate="2011-01-08T14:37:53.047" Score="2" ViewCount="5058" Body="&lt;p&gt;I've been looking for some great guides on setup and technique, but I can't really seem to find any which aren't for the Prologue version of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone got any ideas, links or tips?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ta&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2014-03-18T16:40:25.930" Title="Guides on how to drift in Gran Turismo 5" Tags="|gran-turismo-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14164" PostTypeId="2" ParentId="8310" CreationDate="2011-01-08T16:09:47.323" Score="108" Body="&lt;p&gt;There is a &lt;a href=&quot;https://web.archive.org/web/20131208061328/http://www.voxelwiki.com/minecraft/Elites_of_Minecraft:_The_Miner&quot; rel=&quot;noreferrer&quot;&gt;great wiki&lt;/a&gt; with some number crunching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use this in single player:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;▒▒██▒▒__▒▒__   ██ blocks you should mine&#xA;▒▒██▒▒__▒▒__   ▒▒ blocks you can see&#xA;__▒▒__▒▒██▒▒   __ blocks you can't see if you don't mine ▒▒ blocks&#xA;__▒▒__▒▒██▒▒   Repeat this pattern as many times as needed&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Normally, I have a 2x1 trunk, and branches like a standard branch mine, but instead of just going outwards from the trunk, I go up one level and out, skip two blocks, then down one level and out.  I leave two blocks between branches.  And I leave two blocks between floors, and line up the branches the same between floors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some areas left unexplored by this pattern, but they are thin, and it is unlikely that a diamond vein with spawn entirely within that narrow region. (About 3% will).  The larger number of blocks uncovered are far more likely to contain diamonds.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If your high density branch mine gets you 100% diamonds, the low density branch mine would give you &lt;strong&gt;212.6%&lt;/strong&gt; ores in the same time, minus 3% from the earlier probability worked out before.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, you ought to build it so that the floor of the lowest tunnel is on level 11, to avoid falling in lava.  If you find that there are few cave systems near your mine, feel free to dig lower, but caves tend to cluster, and caves level 10 and below are filled with lava.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I dig my main tunnel on both sides of the area I want to cover, then dig back and forth in a zigzag patten, which means I'm always digging, never walking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if this is true anymore, but it used to be that larger deposits were formed by the word generator in multiplayer, so you were less likely to miss diamond deposits when using a wider mining pattern. Thus, this pattern&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;▒▒██▒▒____▒▒____  ██ blocks you should mine&#xA;▒▒██▒▒____▒▒____  ▒▒ blocks you can see&#xA;__▒▒____▒▒██▒▒__  __ blocks you can't see if you don't mine ▒▒ blocks&#xA;__▒▒____▒▒██▒▒__     Repeat this pattern as many times as needed&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;is more efficient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for transit?  I use a long two wide straight staircase that goes all the way to bedrock.  Minecarts work well for getting me deep into the mine.&lt;/p&gt;&#xA;" OwnerUserId="4564" LastEditorUserId="164914" LastEditDate="2020-02-08T08:23:03.803" LastActivityDate="2020-02-08T08:23:03.803" CommentCount="10" ContentLicense="CC BY-SA 4.0" />
  <row Id="14165" PostTypeId="2" ParentId="14147" CreationDate="2011-01-08T16:21:19.557" Score="3" Body="&lt;p&gt;Checking both cheatcc and cheat code guides there doesnt seem to be an invincibility code, links below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cheatcc.com/xbox360/starwarstheforceunleashed2cheatscodes.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.cheatcc.com/xbox360/starwarstheforceunleashed2cheatscodes.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cheatscodesguides.com/xbox-360-cheats/star-wars-the-force-unleashed-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.cheatscodesguides.com/xbox-360-cheats/star-wars-the-force-unleashed-2/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-01-08T16:21:19.557" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14166" PostTypeId="1" AcceptedAnswerId="18549" CreationDate="2011-01-08T16:42:46.657" Score="17" ViewCount="12802" Body="&lt;p&gt;In OpenTTD, a feeder service can be created, as &lt;a href=&quot;http://wiki.openttd.org/Feeder_service&quot; rel=&quot;noreferrer&quot;&gt;per the wiki&lt;/a&gt;, using the transfer option when giving orders. As the note at the top of the page notes, this won't work two ways, since the vehicle will simply pick up the same cargo again, resulting in the cargo moving in circles. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The normal workaround, again as &lt;a href=&quot;http://wiki.openttd.org/Two-way_feeder_service&quot; rel=&quot;noreferrer&quot;&gt;per the wiki&lt;/a&gt;, is to use two stations next to each other: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pZbMA.png&quot; alt=&quot;Example of a two way feeder system using two stations&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is, however, highly unsatisfactory in my situation, because I need to create a two way transfer system between a bank and a airport, and there's just no way I would build two airports just for this purpose. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there another method of accomplishing this? &lt;/p&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="19208" LastEditDate="2012-06-19T11:54:20.407" LastActivityDate="2014-05-27T12:42:25.667" Title="How can I create a two-way transfer system in OpenTTD without creating two stations" Tags="|openttd|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14167" PostTypeId="2" ParentId="14159" CreationDate="2011-01-08T17:25:38.983" Score="5" Body="&lt;p&gt;Well it seems Capcom did the same thing as Blizzard which is not allowing people to LAN their game. However what i found out is that you can use tunneling to make LAN possible. One software for tunneling is &lt;code&gt;hamachi&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video &lt;a href=&quot;http://www.youtube.com/watch?v=LfC_UhY0hoE&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6128" LastActivityDate="2011-01-08T17:25:38.983" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14169" PostTypeId="1" AcceptedAnswerId="14523" CreationDate="2011-01-08T18:18:14.297" Score="1" ViewCount="527" Body="&lt;p&gt;Of all the perks, which has the easiest challenges for upgrading to &quot;pro&quot;?&lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="8350" LastEditDate="2012-08-06T00:18:48.827" LastActivityDate="2016-01-13T22:59:29.420" Title="What perk challenges are easiest to make &quot;pro&quot;?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14170" PostTypeId="1" AcceptedAnswerId="21922" CreationDate="2011-01-08T18:41:14.807" Score="1" ViewCount="1909" Body="&lt;p&gt;I am able to broadcast a wireless signal from my iPhone to my laptop using an ad-hoc network. Unfortunately, PS3 does not recognize ad-hoc networks so I am unable to use this wireless connection. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My initial attempt to connect was as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Allow my Windows 7 laptop to connect to the internet using USB tether to my iPhone (with MyWi software). This works and does not use any wireless signal from my laptop itself. I then tried to bridge both the wireless and LAN connections to an ethernet connected PS3 but nothing seems to work. The connection to my PS3 comes in and out frequently as if it is trying to find an internet signal, fails, the disconnects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody had luck with this in the past?&lt;/p&gt;&#xA;" OwnerUserId="6134" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T09:21:51.553" LastActivityDate="2012-07-04T09:21:51.553" Title="Possible to bridge PS3 to use laptop and iPhone shared 3g connection" Tags="|ps3|ios|windows-7|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="14171" PostTypeId="1" AcceptedAnswerId="90461" CreationDate="2011-01-08T19:27:00.837" Score="11" ViewCount="5568" Body="&lt;p&gt;I want a redstone circuit which has one input (or an arbitrary number of ORed inputs, but I can wire that up myself), one output, and where the output is on whenever the input is on as well as a for a long time delay (say, two minutes) after the output turns off. The input turning on during that period should reset the delay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm generally familiar with logic circuits, but I'm looking for something which will be efficient in the redstone used, as I have little stock and want to get this built before doing lots more mining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What comes to mind is either a very long delay line (with parallel wiring to reset it fast) or, more likely, a binary counter which is reset by the input and stops (and turns off the output) at a specific value. But I don't know about good designs for a compact counter — I haven't worked with flip-flops at all.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="11290" LastEditDate="2011-08-01T17:51:39.680" LastActivityDate="2015-09-22T07:50:05.557" Title="How do I create an inactivity timeout device?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14173" PostTypeId="1" AcceptedAnswerId="22929" CreationDate="2011-01-08T20:33:03.843" Score="13" ViewCount="2386" Body="&lt;p&gt;I recently crafted the &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Amputator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amputator&lt;/a&gt;, mainly for the &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Medieval_Medic&quot; rel=&quot;nofollow noreferrer&quot;&gt;set bonus&lt;/a&gt;.  I've tested the taunt and it certainly seems to heal people, but is it really useful when you have unlimited healing with the medi-gun?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorDisplayName="user140963" LastEditDate="2016-06-02T15:22:21.513" LastActivityDate="2020-05-20T01:08:30.313" Title="Is the Amputator taunt useful?" Tags="|team-fortress-2|tf2-medic|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14174" PostTypeId="2" ParentId="14131" CreationDate="2011-01-08T20:44:37.850" Score="7" Body="&lt;p&gt;Blizz have quite nicely made this even easier.  Simply drag your new bag on top of the bag you want to replace and if it's larger then the contents will simply be swapped over automatically.  Easy :)&lt;/p&gt;&#xA;" OwnerUserId="4682" LastActivityDate="2011-01-08T20:44:37.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14175" PostTypeId="1" AcceptedAnswerId="14931" CreationDate="2011-01-08T20:55:37.887" Score="7" ViewCount="279" Body="&lt;p&gt;Exploring certain buildings in the wastes often gives a certain type of item, i.e. you'll get various alcoholic items from searching a Shady Bar. What are the other building types and the items associated with exploring them?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-09-18T11:01:18.130" Title="Which items are common from exploring buildings?" Tags="|die2nite|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14176" PostTypeId="2" ParentId="14175" CreationDate="2011-01-08T21:00:02.813" Score="0" Body="&lt;p&gt;Yes, there is correlation between buildings and contents thereof. For Hordes, this has been extensively explored on &lt;a href=&quot;http://wikihordes.wetpaint.com/page/Les+b%C3%A2timents&quot; rel=&quot;nofollow noreferrer&quot;&gt;WikiHordes.&lt;/a&gt; It should be &lt;em&gt;mostly&lt;/em&gt; valid for the English versions as well.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-08T21:00:02.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14177" PostTypeId="5" CreationDate="2011-01-08T21:53:07.673" Score="0" Body="" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-01-08T21:53:07.673" LastActivityDate="2011-01-08T21:53:07.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14178" PostTypeId="4" CreationDate="2011-01-08T21:53:07.673" Score="0" Body="Sandbox games, in the strictest of terms, put you in a large open-ended world and let you free to do anything with it. An actual plot is optional. Deus Ex, Dwarf Fortress, Fallout, GTA, Minecraft, The Sims all belong to this genre." OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-01-08T21:53:07.673" LastActivityDate="2011-01-08T21:53:07.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14179" PostTypeId="2" ParentId="9181" CreationDate="2011-01-08T21:53:18.067" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Main_Page&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6137" LastActivityDate="2011-01-08T21:53:18.067" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14180" PostTypeId="2" ParentId="14124" CreationDate="2011-01-08T22:10:11.173" Score="12" Body="&lt;p&gt;The time it takes for a boomerang bird to turn around appears to be based directly on its &lt;strong&gt;momentum&lt;/strong&gt;.  If you shoot straight up and trigger it at the apex of its flight, it should change direction immediately because it has no momentum.  On the opposite end of the spectrum is when you trigger it after it's been falling downward for a second -- its direction will barely be altered before it hits the ground since its momentum is high.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The boomerang bird is accelerated directly left if shot to the right, and directly right if shot to the left.  Its up/down momentum and acceleration are not altered.  So if it has no up/down momentum, it will fly directly left/right after the trigger &lt;em&gt;plus&lt;/em&gt; the effect of gravity (so it will start out directly left and accelerate downward).  If it has some momentum up, for example, it will begin to go leftward/rightward on an upward angle, and accelerate downward due to gravity.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-01-10T21:58:46.010" LastActivityDate="2011-01-10T21:58:46.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14181" PostTypeId="2" ParentId="14171" CreationDate="2011-01-08T22:29:14.013" Score="4" Body="&lt;p&gt;You can do some sort of water circuit with a boat that goes around it and triggers pressure plates. I think there's a video on Youtube that explains how to do it.&lt;/p&gt;&#xA;" OwnerUserId="6140" LastActivityDate="2011-01-08T22:29:14.013" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14182" PostTypeId="2" ParentId="14173" CreationDate="2011-01-08T22:30:33.220" Score="15" Body="&lt;p&gt;The Amputator's taunt allows you to heal multiple people at once. Of course, the drawback is that you're standing still and open to attack when you do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Amputator works well on &lt;code&gt;cp_degrootkeep&lt;/code&gt; (Medieval Mode), where you're not allowed to use your medi-guns, and the small size of the map means players are bunched closer together.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="28182" LastEditDate="2020-05-20T01:08:30.313" LastActivityDate="2020-05-20T01:08:30.313" CommentCount="0" CommunityOwnedDate="2020-05-20T01:08:30.313" ContentLicense="CC BY-SA 4.0" />
  <row Id="14183" PostTypeId="1" CreationDate="2011-01-08T22:34:27.873" Score="4" ViewCount="3440" Body="&lt;p&gt;I'm been playing through Crysis with out a problem, but now that I'm at the last level (Reckoning) I've been having a lot of technical problems. I'm at the point where you have to battle the large spider robot on this ship deck. I'm can run around fine for a few minutes but eventually everything starts getting really choppy, and the sound starts to glitch. Eventually the program will crash into windows, although I did have it blue screen once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before this I had zero technical problems. I've search around the net and found that this is a common issue with this level, and the solution is to run the game in DX9 rather then DX10. This, however, does not seem to fix the problem for me. I've reinstalled the game, and reinstalled my video card drivers&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any one have any idea what else I could try?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;CPU: Athlon II X2 250&#xA;OS: Windows 7 Home Premium 32 Bit&#xA;RAM: 4 GB&#xA;Video: ATI Radeon HD 5700 (Driveer 8.801.0.0)&lt;/p&gt;&#xA;" OwnerUserId="6138" LastEditorUserId="3610" LastEditDate="2014-02-21T11:27:50.213" LastActivityDate="2014-02-21T11:27:50.213" Title="Crysis crashes on last level (Reckoning)" Tags="|crysis|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14184" PostTypeId="2" ParentId="14183" CreationDate="2011-01-08T22:49:44.560" Score="3" Body="&lt;p&gt;The same thing happened to me. Went smoothly more or less until that point, but the frames per second went down to like 0.5 on that last level. Completely unplayable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My solution was just to lower all the graphics settings to minimum / close to minimum levels. Yes, it sucks, especially in such a beautiful, climactic battle - but I was hardly able to move otherwise. When it was low enough I was able to play through that battle relatively smoothly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I played the game my system was greatly inferior to your current system, so I suspect you could make do with just medium settings.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-01-08T22:49:44.560" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14187" PostTypeId="1" AcceptedAnswerId="14288" CreationDate="2011-01-08T23:20:21.437" Score="3" ViewCount="30850" Body="&lt;p&gt;I would ideally like to know a console command that will display the framerate (current and a running averages would be even better).&lt;/p&gt;&#xA;" OwnerUserId="2351" LastEditorUserId="52800" LastEditDate="2013-10-21T16:21:36.557" LastActivityDate="2013-10-21T16:21:36.557" Title="How do you display framerate in Fallout New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14188" PostTypeId="1" AcceptedAnswerId="14192" CreationDate="2011-01-08T23:39:58.340" Score="6" ViewCount="806" Body="&lt;p&gt;I always get frustrated when those stupid snipers start to camp somewhere where I cannot find them and they continuously shoot me. Often I try to find them to shoot them, but their one-shot kills don't let me. Sometimes I just get a Riot shield just to get closer to them &gt;.&amp;lt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the best ways to avoid being shot by snipers?&lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastActivityDate="2015-03-25T15:27:59.440" Title="What is the best way to avoid being shot by snipers? (MW2)" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14191" PostTypeId="2" ParentId="14188" CreationDate="2011-01-09T01:51:01.277" Score="5" Body="&lt;p&gt;Serpentine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ie zig zag while you run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A random crouch or jump wouldn't hurt either. Don't run in straight lines.&lt;/p&gt;&#xA;" OwnerUserId="6143" LastActivityDate="2011-01-09T01:51:01.277" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14192" PostTypeId="2" ParentId="14188" CreationDate="2011-01-09T02:12:48.833" Score="9" Body="&lt;p&gt;First of all, you should have a fairly good idea of the map layout. That way, you'll know what to expect, and from where. Learn common hiding places.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;The Strategy&lt;/h3&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Stay out of his line of sight. Use available cover at all times. Don't just run around in the open. If you know there's a sniper nearby, take an alternate route and surprise him, or just avoid him entirely. Avoid choke points, as snipers usually cover those.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;The Tactics&lt;/h3&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;When a sniper is actively targeting you, &lt;strong&gt;&lt;em&gt;move&lt;/em&gt;&lt;/strong&gt;. Take your shots at him if you have to, but do not stand still. You're asking to get shot in the head if you do. Move unpredictably and chaotically. Jump, run back and forth, anything that you think he isn't expecting. He won't miss if he can predict where you'll be, so you've got to make sure he can't do that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that situation I personally would figure a way to flee and flank him. If you don't have a sniper rifle, you're at a disadvantage at a distance.&lt;/p&gt;&#xA;" OwnerUserId="5502" LastActivityDate="2011-01-09T02:12:48.833" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14194" PostTypeId="2" ParentId="13634" CreationDate="2011-01-09T02:55:52.927" Score="16" Body="&lt;p&gt;There is no official information on what determines your rank. A good track time seems to matter the most, but many elements are speculated to also help:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Positively:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;lowest possible race finish time&lt;/li&gt;&#xA;&lt;li&gt;amount of time spent in 1st place&lt;/li&gt;&#xA;&lt;li&gt;boosts from mini-turbo, beginning of race, tricks&lt;/li&gt;&#xA;&lt;li&gt;successful item attacks&lt;/li&gt;&#xA;&lt;li&gt;successful wheelies&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Negatively:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;falling off track or being slowed down by offroad areas&lt;/li&gt;&#xA;&lt;li&gt;hitting walls or obstacles&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Though these are not confirmed, they serve as good guidelines.&lt;/p&gt;&#xA;" OwnerUserId="6122" LastEditorUserId="71074" LastEditDate="2017-04-20T16:54:36.043" LastActivityDate="2017-04-20T16:54:36.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14195" PostTypeId="2" ParentId="11669" CreationDate="2011-01-09T03:04:03.960" Score="1" Body="&lt;p&gt;Moonview Highway map:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.supercheats.com/guides/mario-kart-wii/moonview-highway&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.supercheats.com/guides/mario-kart-wii/moonview-highway&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All Mario Kari Wii maps:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.supercheats.com/guides/mario-kart-wii/courses/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.supercheats.com/guides/mario-kart-wii/courses/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure about getting a view from a hack though. Hope this helps you.&lt;/p&gt;&#xA;" OwnerUserId="6122" LastEditorUserId="6122" LastEditDate="2011-01-09T11:36:09.730" LastActivityDate="2011-01-09T11:36:09.730" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14196" PostTypeId="1" AcceptedAnswerId="14292" CreationDate="2011-01-09T03:36:10.647" Score="4" ViewCount="1866" Body="&lt;p&gt;I'm looking at purchasing an Asus Xonar DX 7.1 sound card which has..&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dolby Headphone: Delivers a realistic&#xA;  and spacious 2-to-5.1 surround or 3D&#xA;  positional soundfield over any set of&#xA;  stereo headphones&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Has anyone used something like this before? Does it provide any real value with a FPS shooter like Bad Company 2?  I play hardcore mode so knowing when someone is behind me would be nice..&lt;/p&gt;&#xA;" OwnerUserId="1285" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:06:46.523" LastActivityDate="2012-08-07T15:06:46.523" Title="How good is surround sound via headphones really?" Tags="|audio-hardware|" AnswerCount="2" CommentCount="2" ClosedDate="2012-03-14T03:59:26.290" ContentLicense="CC BY-SA 2.5" />
  <row Id="14198" PostTypeId="2" ParentId="14000" CreationDate="2011-01-09T05:02:31.270" Score="3" Body="&lt;p&gt;This is difficult, but it's not impossible. You've passed the first hurdle by recovering the RPSports.dat file, the next step is popping the file into a hex editor and looking for offsets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start with a blank save file and save the minimum amount of detail - record every bit of that detail in a log. Open that file in a hex editor and look for something that makes sense- I would search for the date code stored in bitfield format. From there, you can begin searching for offsets and values stored in 2 bit hex strings. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a great intro to the parsing subject: jansenprice.com/blog?id=9-Extracting-Data-from-Wii-Fit-Plus-Savegame-Files&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to use many of these details, and a lot of tinkering to create an online parser for wii fit weight. I started with a parser that I found, and just converted everything to plaintext hex with binascii.b2a_hex (python) so i could figure out the correct values and worked backwards until it worked. You can see my working parser at &lt;a href=&quot;http://www.getmyfitdata.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.getmyfitdata.com&lt;/a&gt; - it pulls weight, date, balance, and bmi from the wii fit save file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you post some details about the RPSports.dat file so we can begin looking for values/offsets? Specifically, what date was it created, what was the score, what was the Mii name, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like game data starts at offset 0x2CC with 455 bytes for each game store.&lt;/p&gt;&#xA;" OwnerUserId="6147" LastEditorUserId="6147" LastEditDate="2011-01-09T05:52:03.330" LastActivityDate="2011-01-09T05:52:03.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14199" PostTypeId="2" ParentId="13065" CreationDate="2011-01-09T05:26:08.263" Score="7" Body="&lt;p&gt;You can bind a macro to a key without an addon using &lt;a href=&quot;https://warcraft.wiki.gg/wiki/API_SetBindingMacro&quot; rel=&quot;nofollow noreferrer&quot;&gt;SetBindingMacro&lt;/a&gt; followed by SaveBindings.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;code&gt;/run SetBindingMacro(&amp;quot;SHIFT-A&amp;quot;, &amp;quot;mymacro&amp;quot;)&lt;/code&gt;&lt;br /&gt;&#xA;&lt;code&gt;/run SaveBindings(2)&lt;/code&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Replace &lt;code&gt;SHIFT-A&lt;/code&gt; with whatever key you want: &lt;code&gt;A&lt;/code&gt;, &lt;code&gt;ALT-A&lt;/code&gt;, &lt;code&gt;CTRL-SHIFT-A&lt;/code&gt;, etc.&lt;br /&gt;&#xA;Replace &lt;code&gt;mymacro&lt;/code&gt; with the name you gave your macro.&lt;br /&gt;&#xA;Replace the &lt;code&gt;2&lt;/code&gt; in the &lt;code&gt;SaveBindings&lt;/code&gt; call to a &lt;code&gt;1&lt;/code&gt; if you do not have character specific key bindings. If you are playing Classic rather than Retail, use &lt;a href=&quot;https://warcraft.wiki.gg/wiki/API_SaveBindings&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;AttemptToSaveBindings&lt;/code&gt;&lt;/a&gt; instead of &lt;code&gt;SaveBindings&lt;/code&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;code&gt;SetBindingSpell&lt;/code&gt; can be used similarly to bind spells.&lt;/p&gt;&#xA;" OwnerUserId="6148" LastEditorUserId="243695" LastEditDate="2024-03-29T18:17:12.797" LastActivityDate="2024-03-29T18:17:12.797" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="14200" PostTypeId="2" ParentId="14133" CreationDate="2011-01-09T06:18:24.157" Score="4" Body="&lt;p&gt;The game manual explicitly says:&#xA;&quot;Some Battalions may be combined together. Left-click a Battalion and move the mouse over another Battalion. If an arrow appears, right-click to combine the Battalions. Combined Battalions cannot be separated again.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only combination of battalions I remember is a row of archers with a row of melee units. Be careful what you click on with those units selected.&lt;/p&gt;&#xA;" OwnerUserId="5005" LastEditorUserId="5005" LastEditDate="2011-01-09T15:44:53.087" LastActivityDate="2011-01-09T15:44:53.087" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14201" PostTypeId="1" AcceptedAnswerId="14226" CreationDate="2011-01-09T10:01:22.017" Score="3" ViewCount="1488" Body="&lt;p&gt;Starting a two player game (TCP/IP or IPX, doesn't matter) works great, but after ~10 minutes of playing the client (and always the client even when switching roles) crashes to desktop without any logfile left. A second, possibly related problem is that on the server one cannot get back to the game from the menu after hitting escape, so loading a previous game doesn't work either :-(&lt;/p&gt;&#xA;&lt;h3&gt;Any ideas what is causing this?&lt;/h3&gt;&#xA;&lt;p&gt;Tested configurations:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Server: win7pro, 64bit (=:PC1), client: win xp pro 32 bit (=:PC2)&lt;/li&gt;&#xA;&lt;li&gt;Server: PC2, client: PC1&lt;/li&gt;&#xA;&lt;li&gt;both client and server xp pro 32bit&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The game runs fine on each configuration for single player (ok, CTDs occur too but after several hours only).&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-12-05T15:11:06.277" Title="Startopia multiplayer crashes to desktop" Tags="|technical-issues|startopia|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14202" PostTypeId="1" AcceptedAnswerId="14845" CreationDate="2011-01-09T10:08:39.027" Score="29" ViewCount="11193" Body="&lt;p&gt;Multiseat (see &lt;a href=&quot;https://superuser.com/q/29879/35237&quot;&gt;here&lt;/a&gt; (SU) and &lt;a href=&quot;https://unix.stackexchange.com/q/5251/863&quot;&gt;here&lt;/a&gt; (unix.SE)) allows multiple users to use one PC with multiple mice/keyboards/monitors as if it were several PCs. It would be great to run some less-hardware-hungry games this way since no second PC were required. Unfortunately all I tried so far didn't work:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ubuntu: &lt;a href=&quot;https://unix.stackexchange.com/q/5429/863&quot;&gt;I didn't even manage to setup multiseat on my dual-head so far&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Windows 7 64 bit: the only thing that worked at all was &lt;a href=&quot;http://www.thinsoftinc.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BeTwin&lt;/a&gt; but doesn't support hardware acceleration&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Has anyone else tried this, and maybe even succeeded?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:37:20.083" LastActivityDate="2020-09-18T17:33:52.740" Title="Multiseat gaming?" Tags="|pc|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="14203" PostTypeId="1" AcceptedAnswerId="14205" CreationDate="2011-01-09T10:36:03.690" Score="27" ViewCount="91510" Body="&lt;p&gt;if I install a Steam game on another computer, will my progress from my first computer be available immediately? Or is this game dependent? If not, what's the best way to transfer the progress?&lt;/p&gt;&#xA;" OwnerUserId="5704" LastEditorUserId="39891" LastEditDate="2013-10-22T18:34:42.277" LastActivityDate="2015-11-28T22:51:59.257" Title="Does Steam store my savegames?" Tags="|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14204" PostTypeId="2" ParentId="14203" CreationDate="2011-01-09T10:43:38.390" Score="4" Body="&lt;p&gt;This depends on the game. Games that use Steam to share data are marked with Steam Cloud in the Steam store but some only sync stuff like stats, so make sure to look up the game's information first. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For games that do not use Steam Cloud, usually the beat way to transfer saves is to copy the savefile from one computer to another. This is stored in a game dependent location. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-01-09T10:43:38.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14205" PostTypeId="2" ParentId="14203" CreationDate="2011-01-09T11:00:46.580" Score="22" Body="&lt;p&gt;If a Steam game supports Steam Cloud, savegames are automatically synced with Steam servers and are available on other computers if you log in with your Steam account. It does not necessarily store all your savegames, e.g. with Civilization V you have 10 savegame slots on Steam Cloud, so when you save a game you have to choose to save there, else the savegame will only be local.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use &lt;a href=&quot;http://store.steampowered.com/search/?adv=0&amp;amp;term=&amp;amp;category1=&amp;amp;developer=&amp;amp;publisher=&amp;amp;category2=23&amp;amp;genre=&amp;amp;priceLow=&amp;amp;priceHigh=&quot; rel=&quot;noreferrer&quot;&gt;this search&lt;/a&gt; to find a list of Steam Cloud games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For games that don't support this you could try synchronization with online storage providers like Dropbox, I never tried this myself but it should be possible. Most games have their savegame data somewhere in you personal home directory, often inside the &quot;my games&quot; folder.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-09T11:00:46.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14206" PostTypeId="2" ParentId="14175" CreationDate="2011-01-09T11:11:42.873" Score="0" Body="&lt;p&gt;The items you get from buildings are mostly common sense. So if you're searching an ambulance you'll find mostly bandages and drugs. If you search an old pump you'll find mostly water and some pipes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides the french list there is also &lt;a href=&quot;http://nobbz.de/wiki/index.php/Ruinen&quot; rel=&quot;nofollow noreferrer&quot;&gt;one for the german version of Die2Nite&lt;/a&gt;, you should be able to understand that one with some online translation tools.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-09T11:11:42.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14207" PostTypeId="1" AcceptedAnswerId="14212" CreationDate="2011-01-09T11:40:49.293" Score="7" ViewCount="20623" Body="&lt;p&gt;I have played but never completed Creed 2, and want to play Brotherhood without restarting 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any recaps out there? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or can anyone summarise the key plot points for me, so that I don't go into brotherhood with only half the story?&lt;/p&gt;&#xA;" OwnerUserId="92" LastEditorUserId="4239" LastEditDate="2011-01-09T18:47:10.760" LastActivityDate="2011-04-04T18:57:54.110" Title="Assassins creed 2 story recap" Tags="|assassins-creed-2|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14208" PostTypeId="5" CreationDate="2011-01-09T11:56:32.353" Score="0" Body="&lt;p&gt;&lt;strong&gt;Dragon Age: Origins&lt;/strong&gt; is a third-person single-player role-playing video game developed by BioWare's Edmonton studio and published by Electronic Arts. It is the first game in the Dragon Age franchise. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, and Mac OS X.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fictional world of &lt;em&gt;Ferelden&lt;/em&gt; is the setting, where you can play as a &lt;em&gt;warrior&lt;/em&gt;, &lt;em&gt;mage&lt;/em&gt; or &lt;em&gt;rogue&lt;/em&gt; with &lt;em&gt;elven&lt;/em&gt;, &lt;em&gt;human&lt;/em&gt;, or &lt;em&gt;dwarven&lt;/em&gt; as races. Depending on which class and race you choose you have your own unique &lt;em&gt;origin&lt;/em&gt; story.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; November 3, 2009&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.bioware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BioWare Edmonton&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Electronic Arts&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dragon_Age%3a_Origins&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.bioware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Dragon_Age%3a_Origins&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age: Origins Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/dragon-age-origins&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age: Origins Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="15184" LastEditDate="2012-10-15T16:12:26.740" LastActivityDate="2012-10-15T16:12:26.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14209" PostTypeId="4" CreationDate="2011-01-09T11:56:32.353" Score="0" Body="A party-based RPG, the spiritual successor to Bioware's Baldur's gate series" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-01-09T11:56:32.353" LastActivityDate="2011-01-09T11:56:32.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14210" PostTypeId="1" CreationDate="2011-01-09T12:15:02.320" Score="5" ViewCount="2849" Body="&lt;p&gt;In Anno 1701, is it possible to max out every household with all the numerous goods they need to reach the max level? It seems like an infinite spiral - the higher up the ladder I want to go, the more production buildings are needed to satisfy all the needs. The more production buildings I build, the more money they spend and I need to build more households to get income. And more households eventually need more production buildings simply because of sheer numbers...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always try max out everything, but I soon run into huge debts. Maybe I shouldn't? Or is there always a &quot;sweet spot&quot; where a maxed-out society is self-sustaining? The screenshots always feature these beautiful huge cities with maxed-out buildings, but I cannot imagine how they got there - I run out of money a long time before that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the right strategy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. What about other similar games? I've had the same problem in CivCity Rome, so I think it's a rather broader flaw in my  thinking, then just the inability to grasp the particular game.&lt;/p&gt;&#xA;" OwnerUserId="3430" LastEditorUserId="23580" LastEditDate="2012-07-01T10:48:19.880" LastActivityDate="2012-07-01T10:48:19.880" Title="Is it possible to max out every household in Anno 1701?" Tags="|anno-1701|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="14212" PostTypeId="2" ParentId="14207" CreationDate="2011-01-09T12:42:25.917" Score="10" Body="&lt;p&gt;&lt;strong&gt;Warning&lt;/strong&gt;: This entire answer is one big spoiler. If, unlike the OP, that is not what you want, don't read it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assassins Creed 2 began with Desmond's escape from Abstergo (the Templars), along with Lucy. After escaping, they meet a group of modern day Assassins, with their own, improved Animus. They ask Desmond to use their Animus to relieve the memories of Ezio Auditore, an Italian assassin to find information on the pieces of Eden, and to improve Desmond's skill as an assassin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ezio's part in the plot begins with the execution of his family as part of a conflict between nobles that is related to the Assassins/Templar conflict. Ezio discovers his father's past as an assassin, and on the influence of his uncle Mario, takes his father's place. During this point, the main villain Rodrigo Borgia, becomes obvious. When Ezio finally confronts Borgia, he discovers that Borgia has one of the pieces of Eden, which he then takes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ezio's allies to this point reveal they are all Assassins, and that they believe Ezio is a prophet. They take him into their ranks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next two sections of the game are &lt;strong&gt;DLC only&lt;/strong&gt;, so I will skip these as many players will not have played them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you return to Ezio, he is much older (now with his distinctive beard), Borgia has become Pope. Ezio runs through a level in Rome, and finally comes to the Pope in the middle of giving a Mass. He tries to kill Borgia stealthily, and for a moment it appears successful, but then you find out that the Papal Staff is another Piece of Eden. Ezio loses this fight, and when he comes around, you have to follow Borgia for a little while, and fight him once more. This time he does not have the papal staff as he has used it to open a special chamber. Ezio also discards his weapon, and you fight hand to hand. Ezio declines to kill Borgia, as he does not see any gain from it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally you enter the chamber that Borgia had been trying to enter, finding a hologram of a god-like being called Minerva, which explains of how those beings and humankind had fought for a long time, but following a global catastrophe worked together to rebuild the  world, but her people still died out. You discover that she was speaking directly to Desmond, through Ezio.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, Abstergo finds the Assassins, and they have to flee, and the game ends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/AC2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-04-04T18:57:54.110" LastActivityDate="2011-04-04T18:57:54.110" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14214" PostTypeId="2" ParentId="11479" CreationDate="2011-01-09T13:08:08.583" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.giantbomb.com/pac-man-championship-edition-dx/61-32607/did-the-spiral-leaderboard-crash/35-468653/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Some PS3 users&lt;/a&gt; have had problems with this also. It appears to be a game bug that affects a limited subset of users. &lt;a href=&quot;http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/show_msgs.php?topic_id=m-1-57225739&amp;amp;pid=997762&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;For other users&lt;/a&gt;, the course rank shows up correctly. I was unable to find a solution, or any offical developer comment on these issues.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-01-09T13:08:08.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14215" PostTypeId="1" AcceptedAnswerId="14233" CreationDate="2011-01-09T13:31:16.840" Score="1" ViewCount="4768" Body="&lt;p&gt;I connected my PS3 to my TV through HDMI. I have a headphone and an external speaker, both with a &lt;a href=&quot;https://secure.wikimedia.org/wikipedia/en/wiki/TRS_connector&quot; rel=&quot;nofollow noreferrer&quot;&gt;TRS connector (3.5MM analog audio jack)&lt;/a&gt; that I would like to use with the PS3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My TV, however, doesn't have an output port for the TRS connector/audio jack, so I am forced to use the TV's speakers. Is there a cable or adapter I can buy that could allow me to use my headphones or the external speakers with the PS3?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My TV's audio/video ports (scanned from the TV manual):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hYJtv.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="4797" LastEditDate="2013-01-29T07:34:59.503" LastActivityDate="2013-01-29T07:34:59.503" Title="How do I use a headphone or a speaker with a 3.5MM analog audio jack (TRS connector), with a TV that doesn't have an analog output for the audio jack?" Tags="|ps3|audio-hardware|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="14220" PostTypeId="1" CreationDate="2011-01-09T14:55:58.030" Score="6" ViewCount="500" Body="&lt;p&gt;My mom has a score set on my iPod touch and I can't beat it , is there a way I can reset the score to zero and start all over?&lt;/p&gt;&#xA;" OwnerDisplayName="Rachelle" LastEditorUserId="3610" LastEditDate="2012-06-08T10:34:40.763" LastActivityDate="2012-06-08T10:34:40.763" Title="How to reset high score on Veggie Samurai" Tags="|veggie-samurai|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14222" PostTypeId="2" ParentId="14220" CreationDate="2011-01-09T15:03:24.407" Score="2" Body="&lt;p&gt;If the high score is stored locally (= you didn't sign up) deleting and &lt;a href=&quot;https://apple.stackexchange.com/q/3572/1451&quot;&gt;reinstalling&lt;/a&gt; the application should do.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:45:29.923" LastActivityDate="2011-01-09T15:03:24.407" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14224" PostTypeId="2" ParentId="13310" CreationDate="2011-01-09T15:37:00.803" Score="1" Body="&lt;p&gt;As Jasarien has already said, the controls are customised by choosing from the predefined options available, unlike on PC games which are usually completely customisable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, Halo has the Green Thumb control scheme, which is the closest to Call of Duty available. Most notably it uses clicking the right stick for melee, but none of the options for the Halo controls include LT for aim down the sight.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-01-09T15:37:00.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14225" PostTypeId="2" ParentId="2012" CreationDate="2011-01-09T15:37:09.603" Score="1" Body="&lt;p&gt;Not a real answer to your question, I admit, but they've never been a real problem for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just build lots of Scuzzers Mk II or III (really cheap after researching them properly) and a Recycler every few sections. With the &lt;strong&gt;&lt;em&gt;e&lt;/em&gt;&lt;/strong&gt; the Recycler extracts from the garbage, they pretty much pay for themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also place lots of Litter Bins, in particular next to everything that produces garbage.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2011-01-09T15:37:09.603" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14226" PostTypeId="2" ParentId="14201" CreationDate="2011-01-09T15:44:56.383" Score="3" Body="&lt;p&gt;I've never tried online play myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The brilliant guide &lt;a href=&quot;http://www.rakrent.com/rtsc/rtsc_startopia.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;RTSC Startopia&lt;/a&gt; has a few notes on its starting page. In particular, they say:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;That online play, different from LAN play, doesn't work well. (Yeah, you figured that out yourself.) Meaning it's probably caused by desyncs due to the higher latency, something many older games struggle with.&lt;/li&gt;&#xA;&lt;li&gt;That the autosave helped them after the frequent crashes.&lt;/li&gt;&#xA;&lt;li&gt;That there's a rumour that the autosave itself causes the crashes and that disabling the autosaving by write-protecting the file might help. (Could this explain why it's almost after ten minutes for you?)&lt;/li&gt;&#xA;&lt;li&gt;Do not try to save. Do not pause. Do not open the menu. (More indicating that desyncing is the issue at hand.)&lt;/li&gt;&#xA;&lt;li&gt;That you shouldn't get frustrated by crashing multiplayer games, because it will just happen a lot. (Probably the most helpful tip, but also much easier said than done. :))&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1268" LastEditorUserId="1268" LastEditDate="2013-12-05T15:11:06.277" LastActivityDate="2013-12-05T15:11:06.277" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14227" PostTypeId="2" ParentId="13618" CreationDate="2011-01-09T17:58:49.067" Score="0" Body="&lt;p&gt;I'm not sure if this gameplay feature exists in the iPad version, but if you have road/water links to the outside and are trading water, you might just be pumping out too much.&lt;/p&gt;&#xA;" OwnerUserId="6160" LastEditorUserId="274" LastEditDate="2012-08-18T16:45:31.817" LastActivityDate="2012-08-18T16:45:31.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14228" PostTypeId="2" ParentId="14115" CreationDate="2011-01-09T18:03:02.617" Score="6" Body="&lt;p&gt;From the game manual: &quot;The mission selection screen also shows you three boxes that indicate if you were previously successful in battle on medium, hard or expert difficulty. There is no ‘easy’ option. If you wanted easy, you should not have signed up for the space navy and you are not fit to take command of a fleet of Andromedan space mites.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The difficulty can be raised for each battle at the deployment screen. Harder battles bring more honour.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the third mission, design your own ships. Anomalies here lower everyone's shields and prevent deployment of fighters, so you might concentrate on armor instead. Dedicated anti-missile frigates might be worth considering. Remember to set orders to your ships. Clear their frigates first as they are easy to bring down. Concentrate your fleet to one corner of the map, use a decoy ship in the opposite corner to divide the enemy force.&lt;/p&gt;&#xA;" OwnerUserId="5005" LastActivityDate="2011-01-09T18:03:02.617" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14231" PostTypeId="2" ParentId="14220" CreationDate="2011-01-09T18:35:35.890" Score="2" Body="&lt;h2&gt;Uninstall First&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;For apps purchased via the Apple App store, simply deleting the application by holding the icon until it &quot;wiggles&quot;, and then pressing the &quot;X&quot; in the corner of the icon should remove it.&lt;br&gt;&#xA;&lt;br&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Reinstall the App&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Then, navigate back to the App Store, search for Veggie Samurai again, and you can install the app again.  You will have to select &quot;Buy&quot; again, but once you do, it will remember and say &quot;You have already purchased this app&quot;, and will allow you to download it again for free.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&quot;Purchased&quot; section&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;With iOS 5, Apple added a new way to download apps you've already bought!  Clicking on updates in the App Store app will bring up the usual list of programs that have updates available.  However, at the top you should see this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MBFiT.png&quot; alt=&quot;Purchased section&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click on the purchased button, and then select &quot;Not on this iPhone&quot;, and navigate down to re-install the app.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="2339" LastEditDate="2011-11-18T17:41:04.460" LastActivityDate="2011-11-18T17:41:04.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14232" PostTypeId="1" AcceptedAnswerId="14245" CreationDate="2011-01-09T19:02:25.013" Score="5" ViewCount="1279" Body="&lt;p&gt;I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicated so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: If I double-click on my starting city I come accross a map which shows some white circles. I think those circles are choosing what tiles are being used to calculate my per turn balances. But why aren't all tiles in my territory showing up? What do I do to have more options for the circles?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="3610" LastEditDate="2012-05-31T13:14:05.447" LastActivityDate="2012-05-31T13:14:05.447" Title="Civilization 4: Choosing resources for your main city" Tags="|civilization-4|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14233" PostTypeId="2" ParentId="14215" CreationDate="2011-01-09T19:02:45.160" Score="3" Body="&lt;p&gt;I see two possible (although awkward) options:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) connect the PS3 AV Multi Out -&gt; Y-Adapter -&gt; female2female TRS -&gt; your headphones. See details here: &lt;a href=&quot;http://www.portfolioofpb.com/blog/connect-ps3-xbox-to-ps-computer-speakers-with-surround-sound&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.portfolioofpb.com/blog/connect-ps3-xbox-to-ps-computer-speakers-with-surround-sound&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) connect the TV Coaxial audio out -&gt; Coaxial2Analog Converter -&gt; Y-Adapter -&gt; ...&#xA;(I found a converter here: &lt;a href=&quot;http://www.dealextreme.com/details.dx/sku.44345&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.dealextreme.com/details.dx/sku.44345&lt;/a&gt; )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are looking for a better (and more expensive) arrangement, you can buy an AV receiver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun!&lt;/p&gt;&#xA;" OwnerUserId="5746" LastEditorUserId="5746" LastEditDate="2011-01-11T11:16:51.683" LastActivityDate="2011-01-11T11:16:51.683" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14234" PostTypeId="5" CreationDate="2011-01-09T19:29:28.200" Score="0" Body="&lt;p&gt;The &lt;em&gt;Playstation 3&lt;/em&gt; (&lt;em&gt;PS3&lt;/em&gt;) is a game console created by Sony and the successor of the &lt;a href=&quot;https://en.wikipedia.org/wiki/PlayStation_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Playstation 2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PlayStation 3 supports both disk-based media and download-based games from the Playstation Store. It also supports all PS1 game disks run through emulation. The early versions of the console also supported PS2 titles through a mix of onboard hardware and emulation, although this was dropped early on to save costs.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Usage&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This tag should only be used if the question is about the Playstation 3 operating system or hardware, or a game feature truly unique to the PS3.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Sony Computer Entertainment (SCE)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Dates:&lt;/strong&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;November 2006&lt;/em&gt;: 11th (JP), 17th (US)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;March 2007&lt;/em&gt;: 23rd (EU, AU)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Console Generation:&lt;/strong&gt; 7th&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rivals&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/xbox-360&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-360&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox-360&lt;/a&gt; (Microsoft), &lt;a href=&quot;/questions/tagged/wii&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;wii&amp;#39;&quot; rel=&quot;tag&quot;&gt;wii&lt;/a&gt; (Nintendo)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/PlayStation_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2017-02-15T22:58:26.257" LastActivityDate="2017-02-15T22:58:26.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14235" PostTypeId="4" CreationDate="2011-01-09T19:29:28.200" Score="0" Body="a 2006 disk and download-based video game console by Sony. Use this tag for questions about the PlayStation 3 operating system or hardware, or a game feature truly unique to the PS3." OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2017-02-15T22:58:26.257" LastActivityDate="2017-02-15T22:58:26.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14236" PostTypeId="1" AcceptedAnswerId="14239" CreationDate="2011-01-09T19:30:53.860" Score="4" ViewCount="2042" Body="&lt;p&gt;I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicated so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: I can't decide which one to focus on in the beginning - food or production? My choices don't seem to have any clear impact on the game. I have read in tutorials that food is consumed each turn but even if I sit idle and do nothing no one complains that there is no food. It seems there is always enough food. So what should I focus on in the beginning of the game and why?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="3610" LastEditDate="2012-05-31T13:14:00.983" LastActivityDate="2012-05-31T13:14:00.983" Title="Civilization 4: Choosing between food and production for the game beginning and later" Tags="|civilization-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14237" PostTypeId="1" AcceptedAnswerId="14243" CreationDate="2011-01-09T19:33:17.823" Score="4" ViewCount="10862" Body="&lt;p&gt;I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicated so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: Coins. I have seen that if I decrease the research I can start saving coins in my treasury. But till now I haven't used them. What is the use of these coins? When do we make use of them really?&#xA;As beginner should I always keep my researched maxed out (as long as coin consumption is not negative)?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="3610" LastEditDate="2012-05-31T13:13:56.320" LastActivityDate="2012-09-16T16:38:32.560" Title="What is the use of gold in Civilization 4?" Tags="|civilization-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14238" PostTypeId="1" CreationDate="2011-01-09T19:36:16.197" Score="6" ViewCount="923" Body="&lt;p&gt;I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicated so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: Is there anyway I can record my game? I would like to record my game and ask for people's comments or help. Or I would like to replay step by step someone else's game so I can learn the basics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The civilization in-game tutorial left me filled with too many questions unanswered.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="3610" LastEditDate="2012-05-31T13:13:52.467" LastActivityDate="2013-06-04T22:04:25.697" Title="How to record a game in civilization 4 and see others recorded games?" Tags="|civilization-4|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14239" PostTypeId="2" ParentId="14236" CreationDate="2011-01-09T19:38:32.873" Score="4" Body="&lt;p&gt;Food determines how fast your city grows, at the top of the city screen is a bar that shows how much food is stored. When that bar is full the city grows one population point and the bar is emptied again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each population point of your city eats some food, that is subtracted from the total food earned and only the excess food goes towards growing your city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each population point means you can work one tile more of the city, that is a considerable bonus. As long as your city is happy, additional population is very helpful. You should try to keep your population below the limit where they are getting unhappy.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-09T19:38:32.873" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14240" PostTypeId="5" CreationDate="2011-01-09T19:38:38.397" Score="0" Body="" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-01-09T19:38:38.397" LastActivityDate="2011-01-09T19:38:38.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14241" PostTypeId="4" CreationDate="2011-01-09T19:38:38.397" Score="0" Body="A genre inspired by traditional role-playing games (RPG) which is typically characterized by character customization and development, quest-based gameplay and combat which heavily depends on the character attributes (as opposed to just the player's skill). Use this tag for questions about the genre, not questions about a RPG game. " OwnerUserId="122" LastEditorUserId="160" LastEditDate="2011-08-16T17:44:34.577" LastActivityDate="2011-08-16T17:44:34.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14242" PostTypeId="2" ParentId="14237" CreationDate="2011-01-09T19:42:28.917" Score="3" Body="&lt;p&gt;Coins, or gold pieces, are the only way to upgrade your combat units to more modern versions (i.e. Archer -&gt; Longbowman). You can also use coins for trading with other civilizations, e.g. in exchange for technologies, resources, maps, pacts etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, each new city founded by your Civ will cost you gold (in form of a  maintenance), so if one day you got yourself stuck at around 0 gold, you may find you are not able to create new settlements without significant reduction of your technology/culture rates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Coins are also required for combat units upkeep, so if your coins will get reduced to 0 with a negative income, then some of your valuable troops might simply desert.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastActivityDate="2011-01-09T19:42:28.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14243" PostTypeId="2" ParentId="14237" CreationDate="2011-01-09T19:46:01.243" Score="13" Body="&lt;p&gt;&lt;strong&gt;Coins are your money:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can trade them to other civilizations in exchange for anything: technologies, maps, resources, the other civilization going to war for you. (After researching the technology Currency)&lt;/li&gt;&#xA;&lt;li&gt;You can spend them to quickly finish new units and buildings. (depending on your civilization's current government)&lt;/li&gt;&#xA;&lt;li&gt;You can spend them to upgrade your units which have become obsolete into the newer better units. (But only inside your territory, or maybe even in cities, or in cities you have Barracks in. I can't recall which one sorry!)&lt;/li&gt;&#xA;&lt;li&gt;You spend them each turn to pay your units. If you're not earning enough coins each turn to pay your units, and you don't have enough in your treasury to cover the loss, your units will start disbanding. (Deleting themselves)&lt;/li&gt;&#xA;&lt;li&gt;You spend them each turn to pay for your cities to run. The more cities you have, and the further they are from your capital, the more they cost.&lt;/li&gt;&#xA;&lt;li&gt;You can effectively spend coins you've saved in your treasury on research, by setting your research high enough that you are losing coins. Just watch for your treasury running out!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm probably even forgetting a few. Just think of coin as money. What can you do with money? Spend it on things you have to, then spend it on anything you like if you have any left over!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I've used any terms you're not familiar with, just ask for clarification in a comment. &lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2011-01-09T19:46:01.243" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14244" PostTypeId="2" ParentId="14238" CreationDate="2011-01-09T19:50:03.043" Score="3" Body="&lt;p&gt;Whenever you finish a game (either winning or losing/retired, does not matter), you will be able to see a quick replay of the whole game on a symbolic, strategic map, showing land, cities and borders. The finished game report shows some various, concise bits of information about each Civilization achievements, such as founded cities, completed wonders, captured/razed cities or attracted great people. Each finished game is then placed in Hall of Fame, and you can see such replay of every game placed there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, there is no way to record game as a whole, including technologies invented, civics chosen, units produced etc., as in Starcraft or Warcraft 3 - this could be problematic, since games in Civilization usually consume quite a few hours (I completed a few that took a dozen or more hours - in single player of course). This might have changed in one of Civ4 expansions - just note that I played only the original version.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastActivityDate="2011-01-09T19:50:03.043" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14245" PostTypeId="2" ParentId="14232" CreationDate="2011-01-09T20:01:14.510" Score="4" Body="&lt;p&gt;White circles denote fields on which the population of a city are working, thus generating food/production/trade (coins) resulting from given squares. You can rearrange the population to suit your needs, so if you would prefer more food or extra trade (coins), you can deactivate worker from active (white circle) field and assign him of her to another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each non-capital city starts with culture 0, thus only has access to 9 adjacent tiles. After reaching first level of culture (10 points), its borders expand and it gets full access to all tiles that are max. 2 non-diagonal squares away from the city centre. Note that every city always automatically generates resources from square composing the city centre, without assigning any population there (unless riots occur in the city).&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="5983" LastEditDate="2011-01-09T21:40:16.540" LastActivityDate="2011-01-09T21:40:16.540" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14246" PostTypeId="1" AcceptedAnswerId="14247" CreationDate="2011-01-09T20:22:11.543" Score="3" ViewCount="7367" Body="&lt;p&gt;I've been watching some replays on &lt;a href=&quot;http://www.youtube.com/user/day9tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day9 TV&lt;/a&gt; (which I highly recommend for any players looking for indepth explanations of strategies) and I noticed he has replays saved in folders within &quot;Multiplayer&quot;. It's quite easy to create a folder, but I can't figure out how to save a replay to that folder, or to move a saved replay into a new folder. Amazingly, Google hasn't shed much like on this. So, how do I save replays into a folder, or move saved replays?&lt;/p&gt;&#xA;" OwnerUserId="3423" LastEditorUserId="3423" LastEditDate="2011-01-09T21:14:40.410" LastActivityDate="2011-01-09T21:14:40.410" Title="How do I save replays to a folder within Multiplayer in SC2" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14247" PostTypeId="2" ParentId="14246" CreationDate="2011-01-09T20:46:57.433" Score="2" Body="&lt;p&gt;In your &quot;recent&quot; replays folder in game, there is a button to the left called &quot;Keep&quot;.  Pressing this button will move the replay into the &quot;Multiplayer&quot; tab if it was a ladder or custom game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/L0T7D.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, from here, navigate to your SC2 account directory, which on Windows is usually located under:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C:\Users\Username\Documents\StarCraft II\Accounts\Some Numbers Here\Some More Numbers Here\Replays\Multiplayer&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you can download replays from the internet and then copy them directly to that folder, and they should show up instantly under the &quot;Multiplayer&quot; replay tab in the game!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, any of the replays that you have not selected to &quot;Keep&quot; should show up under the &quot;Unsaved&quot; folder within your account under &quot;Replays&quot;, here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C:\Users\Username\Documents\StarCraft II\Accounts\Some Numbers Here\Some More Numbers Here\Replays\Unsaved&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That folder will only keep about 25 of the most recent replays before it starts replacing the old ones, so please refer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/6448/is-there-a-way-to-save-more-replays-in-your-history-in-starcraft-ii&quot;&gt;this question&lt;/a&gt; for more options on how to save more, or manage your replay saves.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-01-09T20:54:59.187" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14248" PostTypeId="2" ParentId="5384" CreationDate="2011-01-09T20:54:54.070" Score="12" Body="&lt;p&gt;Also, &lt;strong&gt;Control + Space&lt;/strong&gt; speeds up in-game time on the world map, whether moving or stationary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't know when this was implemented (works as of Warband 1.134), but I wish I'd had this functionality years ago.&lt;/p&gt;&#xA;" OwnerUserId="6164" LastActivityDate="2011-01-09T20:54:54.070" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14249" PostTypeId="1" AcceptedAnswerId="72305" CreationDate="2011-01-09T21:39:41.113" Score="31" ViewCount="1404" Body="&lt;p&gt;When a station grows large enough, beaming snail poo into the recycler becomes a tedious full-time job, since the scuzzers don't care about it. Letting it sit on the floor is not an option, since the floor gets quite littered then. So I'm asking for either a:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;strategy to prevent snails from pooing, preferably without turning them unhappy&lt;/li&gt;&#xA;&lt;li&gt;modification to the sandbox files that turn it off&lt;/li&gt;&#xA;&lt;li&gt;modification which decreases the snail visitor count&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="88" LastEditorUserId="8350" LastEditDate="2011-09-14T20:37:04.460" LastActivityDate="2013-11-25T02:54:21.113" Title="How to prevent snail poo?" Tags="|startopia|" AnswerCount="2" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="14250" PostTypeId="2" ParentId="12927" CreationDate="2011-01-09T21:48:04.480" Score="1" Body="&lt;p&gt;The question about how to blow up the bridge: Mark the engineer and point out the building neerest to the bridge as a target - that will blow up the bridge. Enjoy and sorry for my english&lt;/p&gt;&#xA;" OwnerDisplayName="Runner1" LastActivityDate="2011-01-09T21:48:04.480" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14252" PostTypeId="2" ParentId="11305" CreationDate="2011-01-09T22:22:16.493" Score="9" Body="&lt;p&gt;Look first off, you don't really need to be too precise. The main thing is to only buy blue reduced items from the wholesellers. And then try really hard to only sell pink &quot;in demand&quot; items (these will sell for over 200%). Working like that, you will smash the final week target easily. When you sell e.g. an order of 3 things with a description of e.g. &quot;something metal&quot; to the Old Man, he will accept 240% for each, and you bought them for e.g 33k and are selling them for 100k each, you can make some massive profits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For experience the main thing is to make sure that you get a lot of customers in for each session. Make sure the shop is stocked with some cheap crap, food is good, and in the middle of the style scale e.g. not too gaudy and then you will get a lot of customers. I also put expensive stuff in the shop window. Then you will hit regularly hit 128 XP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The actual answer to your question is beyond me now. I wrote out all the percentages but then deleted the file because the end game is a bit of a grind and I knew I wasn't coming back. I found that, of course, the old man is more generous than the little girl, however, as well as this, I seem to remember that what they said was really important. Each type of shopper has their own little sayings e.g. they will come to the counter and say &lt;em&gt;something&lt;/em&gt; and the thing that they say determines the price that they are willing to pay, so what I did was write out each and every sentence and used trial and error to work the optimum percentage for each sentence. If they tried to haggle then next time they used that same sentence, I would lower the percentage a little bit, and I continued like that until they accept the price without haggling.&lt;/p&gt;&#xA;" OwnerUserId="5442" LastEditorUserId="5442" LastEditDate="2011-01-09T22:31:35.520" LastActivityDate="2011-01-09T22:31:35.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14253" PostTypeId="2" ParentId="7796" CreationDate="2011-01-09T22:29:50.623" Score="0" Body="&lt;p&gt;The minimum for the mega carrot is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any combination of at least 30-dice chains, for instance:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3 separate 10-dice chains&lt;br&gt;&#xA;or one 20-dice chain, and then one-10 dice, or vice-versa&lt;br&gt;&#xA;or 30-dice chain&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that if you get, say, a 16-dice chain, then later get a 14-dice chain, that doesn't get you the carrots: it is only recorded as two 10-dice chains.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then they start popping up randomly. However, even when they pop up, they're pretty hard to cut. I have yet to figure out the strategy for cutting them.&lt;/p&gt;&#xA;" OwnerDisplayName="wertwrw" LastEditorUserId="142705" LastEditDate="2016-05-22T19:25:45.197" LastActivityDate="2016-05-22T19:25:45.197" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14256" PostTypeId="1" AcceptedAnswerId="14259" CreationDate="2011-01-09T23:30:06.387" Score="4" ViewCount="2139" Body="&lt;p&gt;I died in ragefire chasm and since i was the healer and we are near the beginning i decided to release spirit. Big mistake, i can not find how to get back in. The last instance i played it was 3 seconds away from the graveyard. In this once i dont see it. I walked all the way to my body and was standing on the grave marker yet i was not able to get back in and play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is the instance from the graveyard? Is is it north? southwest? etc i cant find it&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="336" LastEditDate="2011-01-10T00:37:39.673" LastActivityDate="2011-01-10T00:37:39.673" Title="How do I get back to Ragefire Chasm from the spirit healer?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14259" PostTypeId="2" ParentId="14256" CreationDate="2011-01-10T00:10:54.870" Score="5" Body="&lt;p&gt;This instance is actually inside Orgrimmar itself.  So, you want to head back into Orgrimmar, past the Valley of Strength, into The Drag and turn left down a tunnel into The Cleft of Shadow, down a ramp and left again and you should see it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On this map &lt;a href=&quot;http://www.wowpedia.org/File:WorldMap-Orgrimmar.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowpedia.org/File:WorldMap-Orgrimmar.jpg&lt;/a&gt; The entrance to the Cleft of Shadow is about where the T is in The Drag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck :)&lt;/p&gt;&#xA;" OwnerUserId="4682" LastActivityDate="2011-01-10T00:10:54.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14260" PostTypeId="2" ParentId="14169" CreationDate="2011-01-10T00:55:36.483" Score="1" Body="&lt;p&gt;This would be subjective depending on the players skill level and the type of game modes they like to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, assuming the pro perks on the wii are the same as those on the other platforms, some of the easier perks would be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Ghost_(perk)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghost Pro&lt;/a&gt; assuming you can find a sentry gun to destroy.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Hardened&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hardened Pro&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Hacker&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hacker Pro&lt;/a&gt;, which compliments hardened &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These seem easier to me because the challenge requirements can be meet through common game play scenarios.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2011-01-10T00:55:36.483" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14261" PostTypeId="2" ParentId="13997" CreationDate="2011-01-10T01:06:35.663" Score="2" Body="&lt;p&gt;I don't agree with any of answers doesn't handle case of EC necessity in EARLY game (is build together with Spawning Pool w/o gas).&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Gas is absent, so you won't be able to start upgrades;&lt;/li&gt;&#xA;&lt;li&gt;Opponent Air Units will be absent yet 2 or more minutes, so there are no value from ability to build spore colonies&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;My guess, why they build EC very early is they are just supply blocked and want to release 1 supply. It is not too reasonable though, as they can build extractor (it is only 25 minerals)... &lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-01-10T01:06:35.663" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14262" PostTypeId="2" ParentId="13654" CreationDate="2011-01-10T01:14:16.800" Score="0" Body="&lt;p&gt;Treyarch has said on their Twitter (@pcdev) that the PC version requires all LAN players to have an active Internet connection. &lt;a href=&quot;http://twitter.com/pcdev/status/23106835501&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://twitter.com/pcdev/status/23106835501&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5245" LastActivityDate="2011-01-10T01:14:16.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14263" PostTypeId="1" CreationDate="2011-01-10T02:13:22.297" Score="6" ViewCount="49595" Body="&lt;p&gt;Last Year, I bought Grand Theft Auto IV on Steam (PC). After I installed it I played it for less that an hour, then I had to go out. The next day the game would not launch. The Launcher would appear, but when I press the 'Play' button, the loading cursor would appear for about 5 seconds, then disappear. No boxes would come up, and no related processes would be running. I have reinstalled the game several times since then but the same thing has happened ever since. I'm running Windows 7 64-bit.&lt;/p&gt;&#xA;" OwnerUserId="6173" LastEditorUserId="207" LastEditDate="2013-02-06T04:22:35.083" LastActivityDate="2013-03-01T10:53:31.957" Title="GTA IV will not start" Tags="|pc|steam|grand-theft-auto-iv|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14264" PostTypeId="2" ParentId="14263" CreationDate="2011-01-10T02:23:08.467" Score="9" Body="&lt;h2&gt;Run as Administrator&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;First, completely exit Steam, and right-click on the shortcut which you use to launch Steam and select &quot;Run as Administrator.&quot;  This step may be enough to fix the problem.  If not, continue below:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Additional Installers&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You may need to manually run secondary installers required by this game. Exit Steam entirely. Browse to your Grand Theft Auto 4 installation folder (Usually &lt;code&gt;C:\Program Files\Steam\steamapps\common\grand theft auto iv\&lt;/code&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will need to run each of the following installers:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;...\steamapps\common\grand theft auto iv\Installers\DirectX_jun2008\DXSETUP&#xA;...\steamapps\common\grand theft auto iv\Installers\DirectX_Mar2009\DXSETUP&#xA;...\steamapps\common\grand theft auto iv\Installers\vcredist_x86&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Games for Windows Live&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Also, install the latest version of the Games For Windows Live software, which can be found here: &lt;a href=&quot;http://www.microsoft.com/games/en-US/Live/Pages/livemarketplace.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.microsoft.com/games/en-US/Live/Pages/livemarketplace.aspx&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Restart your computer and test the issue again. If you continue to have difficulty, run this installer:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;...\steamapps\common\grand theft auto iv\GTAIV\Activation\SteamActivation &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;References&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Taken from &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=19715973&amp;amp;postcount=11&quot; rel=&quot;nofollow noreferrer&quot;&gt;this steam forum post&lt;/a&gt;. In addition, there is another thread of a huge list of GTA IV steam issues which you can find &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=762088&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="3936" LastEditDate="2012-02-20T10:58:25.567" LastActivityDate="2012-02-20T10:58:25.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14265" PostTypeId="1" CreationDate="2011-01-10T02:37:20.093" Score="2" ViewCount="508" Body="&lt;p&gt;I'm playing NBA 2k11 on a Wii, using a Classic Controller. On the Scrimmage help, it says that to perform a Give and Go, I need to hold &lt;code&gt;L&lt;/code&gt; and &lt;code&gt;R&lt;/code&gt;, and then pass using &lt;code&gt;b&lt;/code&gt;. However, whenever I try that, it results in an Alley Oop pass (which is usually done by holding &lt;code&gt;L&lt;/code&gt; and pressing &lt;code&gt;b&lt;/code&gt;). Is there any setting I need to tweak?&lt;/p&gt;&#xA;" OwnerUserId="4589" LastEditorUserId="8366" LastEditDate="2011-11-04T20:38:18.977" LastActivityDate="2011-11-04T20:38:18.977" Title="Give and Go on NBA 2k11 Wii" Tags="|nintendo-wii|nba2k11|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14267" PostTypeId="5" CreationDate="2011-01-10T03:55:34.523" Score="0" Body="&lt;p&gt;Debuting in 1996, Pokémon was initially released by Game Freak and Creatures Inc, for Nintendo. The series centers around Pokémon, monsters that can be caught and trained, in order to fight tougher Pokémon.&lt;/p&gt;&#xA;&lt;p&gt;As your Pokémon battle, they gain experience. Upon gaining enough, they can level up, learn new moves, and have better stats. Certain species of Pokémon can evolve into other Pokémon, primarily when reaching a specific level, but often through other means such as using a specific item, or trading the Pokémon to another player.&lt;/p&gt;&#xA;&lt;p&gt;The main series shares many similarities, primarily the main objective and start. Players take the role of a teenager, who is given a starter Pokémon and a pokédex from the local Pokémon professor. The player can then progress from town to town, with the primary focus of defeating each towns gym leader, in order to earn the rights to face the elite four. The player is given two core objectives; Fill the pokédex by capturing each and every available Pokémon, and defeat the elite four.&lt;/p&gt;&#xA;&lt;p&gt;The series started out with 151 different&#xA;Pokémon, many of which evolve from weaker Pokémon. The series now contains over 1000 individual Pokémon, across nine generations, and countless spin-offs. What makes this series particularly unique is that, even in the core series, there are a number of alternate versions. Various Pokémon will appear in one version, but not the other, forcing players to trade with other trainers in order to complete the pokédex. It is not uncommon for a 'special edition' to be released, that offers greater variation from the two core titles, or for a set to be re-released, with the Pokémon and mechanics of newer generations.&lt;/p&gt;&#xA;&lt;h2&gt;Links&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_(video_game_series)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia Page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Tag Usage&lt;/h2&gt;&#xA;&lt;p&gt;This tag should be used in the broader context of the Pokémon universe. If your question is specific to a single title, use the specific title tag, instead. If your question concerns multiple titles, consider using this tag only if your question could be applied to the other titles in the series.&lt;/p&gt;&#xA;&lt;h2&gt;Individual Titles&lt;/h2&gt;&#xA;&lt;h3&gt;Original Series&lt;/h3&gt;&#xA;&lt;p&gt;&lt;strong&gt;First Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-first-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-first-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-first-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-first-generation-container&quot;&gt;pokemon-first-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Red_and_Blue&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Red, Blue and Green&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Yellow&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Yellow&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Second Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-second-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-second-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-second-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-second-generation-container&quot;&gt;pokemon-second-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Gold_and_Silver&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Gold and Silver&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Crystal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Crystal&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Third Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-third-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-third-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-third-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-third-generation-container&quot;&gt;pokemon-third-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Ruby_and_Sapphire&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Ruby and Sapphire&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-ruby-sapphire-emerald&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-ruby-sapphire-emerald&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-ruby-sapphire-emerald&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-ruby-sapphire-emerald-container&quot;&gt;pokemon-ruby-sapphire-emerald&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Emerald&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Emerald&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-ruby-sapphire-emerald&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-ruby-sapphire-emerald&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-ruby-sapphire-emerald&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-ruby-sapphire-emerald-container&quot;&gt;pokemon-ruby-sapphire-emerald&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_FireRed_and_LeafGreen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon FireRed and LeafGreen&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-fire-red-leaf-green&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-fire-red-leaf-green&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-fire-red-leaf-green&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-fire-red-leaf-green-container&quot;&gt;pokemon-fire-red-leaf-green&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Fourth Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-fourth-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-fourth-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-fourth-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-fourth-generation-container&quot;&gt;pokemon-fourth-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Diamond_and_Pearl&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Diamond and Pearl&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-diamond-pearl-platinum&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-diamond-pearl-platinum&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-diamond-pearl-platinum&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-diamond-pearl-platinum-container&quot;&gt;pokemon-diamond-pearl-platinum&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Platinum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Platinum&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-diamond-pearl-platinum&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-diamond-pearl-platinum&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-diamond-pearl-platinum&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-diamond-pearl-platinum-container&quot;&gt;pokemon-diamond-pearl-platinum&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_HeartGold_and_SoulSilver&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon HeartGold and SoulSilver&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-heart-gold-soul-silver&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-heart-gold-soul-silver&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-heart-gold-soul-silver&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-heart-gold-soul-silver-container&quot;&gt;pokemon-heart-gold-soul-silver&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Fifth Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-fifth-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-fifth-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-fifth-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-fifth-generation-container&quot;&gt;pokemon-fifth-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Black and White&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-black-white&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-black-white&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-black-white&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-black-white-container&quot;&gt;pokemon-black-white&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_2_and_White_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Black 2 and White 2&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-black-2-white-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-black-2-white-2&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-black-2-white-2&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-black-2-white-2-container&quot;&gt;pokemon-black-2-white-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Sixth Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-sixth-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-sixth-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-sixth-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-sixth-generation-container&quot;&gt;pokemon-sixth-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_X_and_Y&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon X and Y&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-x-y&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-x-y&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-x-y&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-x-y-container&quot;&gt;pokemon-x-y&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Omega_Ruby_and_Alpha_Sapphire&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Omega Ruby and Alpha Sapphire&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-omega-ruby-alpha-sapphire&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-omega-ruby-alpha-sapphire&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-omega-ruby-alpha-sapphire&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-omega-ruby-alpha-sapphire-container&quot;&gt;pokemon-omega-ruby-alpha-sapphire&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Seventh Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-seventh-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-seventh-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-seventh-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-seventh-generation-container&quot;&gt;pokemon-seventh-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Sun_and_Moon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Sun and Moon&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-sun-moon&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-sun-moon&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-sun-moon&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-sun-moon-container&quot;&gt;pokemon-sun-moon&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Ultra_Sun_and_Ultra_Moon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Ultra Sun and Ultra Moon&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-ultra-sun-ultra-moon&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-ultra-sun-ultra-moon&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-ultra-sun-ultra-moon&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-ultra-sun-ultra-moon-container&quot;&gt;pokemon-ultra-sun-ultra-moon&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Eighth Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-eighth-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-eighth-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-eighth-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-eighth-generation-container&quot;&gt;pokemon-eighth-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Sword_and_Shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Sword and Shield&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-sword-shield&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-sword-shield&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-sword-shield&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-sword-shield-container&quot;&gt;pokemon-sword-shield&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://diamondpearl.pokemon.com/en-us/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Brilliant Diamond and Shining Pearl&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-diamond-pearl-remakes&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-diamond-pearl-remakes&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-diamond-pearl-remakes&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-diamond-pearl-remakes-container&quot;&gt;pokemon-diamond-pearl-remakes&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://legends.pokemon.com/en-us/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Legends: Arceus&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-legends-arceus&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-legends-arceus&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-legends-arceus&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-legends-arceus-container&quot;&gt;pokemon-legends-arceus&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Ninth Generation&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-ninth-generation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-ninth-generation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-ninth-generation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-ninth-generation-container&quot;&gt;pokemon-ninth-generation&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Scarlet_and_Violet&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Scarlet and Violet&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-scarlet-violet&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-scarlet-violet&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-scarlet-violet&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-scarlet-violet-container&quot;&gt;pokemon-scarlet-violet&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Spin-offs&lt;/h3&gt;&#xA;&lt;p&gt;&lt;strong&gt;Phone series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_GO&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon GO&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-go&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-go&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-go&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-go-container&quot;&gt;pokemon-go&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Let's Go series&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon:_Let%27s_Go,_Pikachu!_and_Let%27s_Go,_Eevee!&quot; rel=&quot;nofollow noreferrer&quot;&gt;Let's Go Pikachu &amp;amp; Let's Go Eevee&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-lets-go&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-lets-go&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-lets-go&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-lets-go-container&quot;&gt;pokemon-lets-go&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Trading_Card_Game&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Trading Card Game&lt;/a&gt; series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Trading_Card_Game_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Trading Card Game&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Trading_Card_Game_%28video_game%29#Sequel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Card GB2: Here Comes Team Great Rocket!&lt;/a&gt; (Japan exclusive)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_TCG_Online&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Trading Card Game Online&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-tcg-online&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-tcg-online&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-tcg-online&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-tcg-online-container&quot;&gt;pokemon-tcg-online&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Poképark series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9Park_Wii:_Pikachu%27s_Adventure&quot; rel=&quot;nofollow noreferrer&quot;&gt;PokéPark Wii: Pikachu's Adventure&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9Park_2:_Wonders_Beyond&quot; rel=&quot;nofollow noreferrer&quot;&gt;PokéPark 2: Wonders Beyond&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Tetris_Attack&quot; rel=&quot;nofollow noreferrer&quot;&gt;Puzzle League&lt;/a&gt; series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Puzzle_Challenge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Puzzle Challenge&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Puzzle_League&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Puzzle League&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Mystery_Dungeon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mystery Dungeon&lt;/a&gt; series&lt;/strong&gt;: &lt;a href=&quot;/questions/tagged/pokemon-explorers&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-explorers&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-explorers&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-explorers-container&quot;&gt;pokemon-explorers&lt;/a&gt;&lt;a href=&quot;/questions/tagged/pokemon-mystery-dungeon&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-mystery-dungeon&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-mystery-dungeon&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-mystery-dungeon-container&quot;&gt;pokemon-mystery-dungeon&lt;/a&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Mystery_Dungeon:_Blue_Rescue_Team_and_Red_Rescue_Team&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Time_and_Explorers_of_Darkness&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Sky&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Mystery Dungeon: Explorers of Sky&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Mystery_Dungeon:_Gates_to_Infinity&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Mystery Dungeon: Gates to Infinity&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Super_Mystery_Dungeon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Super Mystery Dungeon&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Ranger series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Ranger&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Ranger&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Ranger:_Shadows_of_Almia&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Ranger: Shadows of Almia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Ranger:_Guardian_Signs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Ranger: Guardian Signs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Rumble series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Rumble&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Rumble&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Rumble_Blast&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Rumble Blast&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Rumble_World&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Rumble World&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-rumble-world&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-rumble-world&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-rumble-world&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-rumble-world-container&quot;&gt;pokemon-rumble-world&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Rumble_U&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Rumble U&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Simulation series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Hey_You,_Pikachu!&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hey You, Pikachu!&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Channel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Channel&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/My_Pok%C3%A9mon_Ranch&quot; rel=&quot;nofollow noreferrer&quot;&gt;My Pokémon Ranch&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Stadium series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Stadium&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Stadium&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-stadium&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-stadium&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-stadium&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-stadium-container&quot;&gt;pokemon-stadium&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Stadium_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Stadium 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Colosseum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Colosseum&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_XD:_Gale_of_Darkness&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon XD: Gale of Darkness&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Battle_Revolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Battle Revolution&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Trozei series&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Trozei!&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Trozei!&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Battle_Trozei&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Battle Trozei&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-battle-trozei&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-battle-trozei&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-battle-trozei&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-battle-trozei-container&quot;&gt;pokemon-battle-trozei&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Shuffle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Shuffle&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-shuffle&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-shuffle&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-shuffle&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-shuffle-container&quot;&gt;pokemon-shuffle&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Shuffle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Shuffle Mobile&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Snap&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Snap&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Dash&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Dash&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Learn_with_Pok%C3%A9mon:_Typing_Adventure&quot; rel=&quot;nofollow noreferrer&quot;&gt;Learn with Pokémon: Typing Adventure&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-typing-adventure&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-typing-adventure&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-typing-adventure&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-typing-adventure-container&quot;&gt;pokemon-typing-adventure&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Conquest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Conquest&lt;/a&gt; &lt;a href=&quot;/questions/tagged/pokemon-conquest&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-conquest&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-conquest&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-conquest-container&quot;&gt;pokemon-conquest&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pok%C3%A9mon_Art_Academy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokémon Art Academy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Pokk%C3%A9n_Tournament&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokkén Tournament&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Related Tags&lt;/h3&gt;&#xA;&lt;p&gt;&lt;a href=&quot;/questions/tagged/pokemon-bank&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-bank&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-bank&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-bank-container&quot;&gt;pokemon-bank&lt;/a&gt;&lt;a href=&quot;/questions/tagged/google-maps-pokemon&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;google-maps-pokemon&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;google-maps-pokemon&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;google-maps-pokemon-container&quot;&gt;google-maps-pokemon&lt;/a&gt;&lt;a href=&quot;/questions/tagged/pokemon-global-link&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-global-link&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-global-link&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-global-link-container&quot;&gt;pokemon-global-link&lt;/a&gt;&lt;a href=&quot;/questions/tagged/pokewalker&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokewalker&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokewalker&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokewalker-container&quot;&gt;pokewalker&lt;/a&gt;&lt;a href=&quot;/questions/tagged/pokedex-3d&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokedex-3d&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokedex-3d&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokedex-3d-container&quot;&gt;pokedex-3d&lt;/a&gt;&lt;/p&gt;&#xA;&lt;h3&gt;Unrelated Tags&lt;/h3&gt;&#xA;&lt;p&gt;The following tags associate with unofficial variations of the series, and as such, should not be used in conjunction with this tag.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;/questions/tagged/pokemon-ash-grey&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-ash-grey&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-ash-grey&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-ash-grey-container&quot;&gt;pokemon-ash-grey&lt;/a&gt;&lt;a href=&quot;/questions/tagged/pokemon-vortex&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-vortex&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-vortex&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-vortex-container&quot;&gt;pokemon-vortex&lt;/a&gt;&lt;a href=&quot;/questions/tagged/pokemon-zeta-omicron&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-zeta-omicron&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-zeta-omicron&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-zeta-omicron-container&quot;&gt;pokemon-zeta-omicron&lt;/a&gt;&lt;a href=&quot;/questions/tagged/pokemmo&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemmo&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemmo&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemmo-container&quot;&gt;pokemmo&lt;/a&gt;&lt;a href=&quot;/questions/tagged/pokemon-revolution-online&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pokemon-revolution-online&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;pokemon-revolution-online&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;pokemon-revolution-online-container&quot;&gt;pokemon-revolution-online&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="87579" LastEditDate="2022-11-18T12:34:56.290" LastActivityDate="2022-11-18T12:34:56.290" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14268" PostTypeId="4" CreationDate="2011-01-10T03:55:34.523" Score="0" Body="A series of role-playing and other genres of games based around creatures called &quot;Pokémon&quot;. Use this tag for questions about the series of games as a whole. Use the individual tags for questions about specific games, or the generation tags for questions that are relevant to all games in a Generation." OwnerUserId="18" LastEditorUserId="28182" LastEditDate="2016-08-13T03:02:56.647" LastActivityDate="2016-08-13T03:02:56.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14269" PostTypeId="5" CreationDate="2011-01-10T04:02:02.397" Score="0" Body="" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-01-10T04:02:02.397" LastActivityDate="2011-01-10T04:02:02.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14270" PostTypeId="4" CreationDate="2011-01-10T04:02:02.397" Score="0" Body="The Nintendo Entertainment System (known as the Family Computer, or Famicon in most of Asia) was Nintendo's entrance to the home console market. It was released in 1983 in Japan, and 1984 in the rest of the world." OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-01-10T04:02:02.397" LastActivityDate="2011-01-10T04:02:02.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14271" PostTypeId="1" AcceptedAnswerId="18127" CreationDate="2011-01-10T08:03:24.117" Score="-2" ViewCount="574" Body="&lt;p&gt;How much playtime does one usually require to beat S.T.A.L.K.E.R - Clear Sky?&lt;/p&gt;&#xA;" OwnerUserId="6177" LastEditorUserId="52800" LastEditDate="2013-10-21T19:50:27.747" LastActivityDate="2013-10-21T19:50:27.747" Title="S.T.A.L.K.E.R - Clear Sky playtime" Tags="|stalker-clear-sky|" AnswerCount="2" CommentCount="4" ClosedDate="2016-10-08T08:30:18.990" ContentLicense="CC BY-SA 2.5" />
  <row Id="14274" PostTypeId="1" AcceptedAnswerId="15995" CreationDate="2011-01-10T11:03:27.217" Score="7" ViewCount="3391" Body="&lt;p&gt;In Myst IV, what determines your spirit guide? I'm on my second play-through and I got Water &lt;em&gt;again&lt;/em&gt; so I was wondering how it can be changed? Just to be clear -- I know what to do after you get your spirit guide and what the spirit guide affects, but I want to find out what choices in the game lead to the protectors giving you a certain spirit guide.&lt;/p&gt;&#xA;" OwnerUserId="3074" LastEditorUserId="143571" LastEditDate="2018-01-15T21:21:10.683" LastActivityDate="2021-06-04T15:03:18.047" Title="What determines your spirit guide?" Tags="|myst-4-revelation|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14275" PostTypeId="2" ParentId="902" CreationDate="2011-01-10T11:34:05.847" Score="20" Body="&lt;p&gt;Mythbusters looked at the various anecdotal and pharmaceutical cures for seasickness (which as I understand has the same triggers as stationary motion sickness), and they got positive results from Ginger extract.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Results here: &lt;a href=&quot;http://mythbustersresults.com/episode43&quot; rel=&quot;noreferrer&quot;&gt;http://mythbustersresults.com/episode43&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your Mileage May vary, but I tried them, to play Halo reach. Normally just looking at the Halo reach Demo makes me feel dizzy and nauseous after a few seconds. I took two ginger pills, waited an hour and then happily played Halo reach for the next four hours with no discernible side effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like I said YMMV, but Ginger pills definitely worked for me.&lt;/p&gt;&#xA;" OwnerUserId="6181" LastEditorUserId="13" LastEditDate="2011-01-10T11:44:10.623" LastActivityDate="2011-01-10T11:44:10.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14276" PostTypeId="1" CreationDate="2011-01-10T11:54:20.760" Score="1" ViewCount="494" Body="&lt;p&gt;I can't play it using trackpad. Any settings?&lt;/p&gt;&#xA;" OwnerDisplayName="Mack" LastEditorDisplayName="user56" LastEditDate="2011-03-14T19:55:28.873" LastActivityDate="2011-03-14T19:55:28.873" Title="How to play Angry Birds with 2007 MacBook's trackpad?" Tags="|angry-birds|" AnswerCount="1" CommentCount="0" ClosedDate="2012-04-29T17:22:46.227" ContentLicense="CC BY-SA 2.5" />
  <row Id="14277" PostTypeId="2" ParentId="14071" CreationDate="2011-01-10T12:43:51.950" Score="3" Body="&lt;p&gt;Actually, I think AP goes up by 1 every two minutes whether or not the game is open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, my mobile browser keeps the flash application open overnight without allowing it to run (i.e. the in-game counter doesn't tick down), and so when I reopen the page later I have the same AP. If I completely refresh the page, my AP increases properly.&lt;/p&gt;&#xA;" OwnerUserId="249" LastActivityDate="2011-01-10T12:43:51.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14279" PostTypeId="2" ParentId="4657" CreationDate="2011-01-10T13:19:48.300" Score="0" Body="&lt;p&gt;I have read almost anything about this matter and talked with many players in the game and the forum..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use 2H and the damage is ery good! However it seems preety slow. So i tried to find out if dual swords could be better.. And YES. They can do the same damage and are very fast especially if you promote your agility! The only minus is that the critical hit the 2H gives to your enemies and the duals dont.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I am looking to find the best suitable duals for my Elf Champion now that i finished the lone lands quests and before moving to unlock Northdowns i will have my duals!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Probably daggers ,found two with the biggest dps i could find. Better than any other[skirmish camp ost guruth] weapon vendor &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun!&lt;/p&gt;&#xA;" OwnerDisplayName="Lucian" LastActivityDate="2011-01-10T13:19:48.300" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14280" PostTypeId="1" AcceptedAnswerId="14281" CreationDate="2011-01-10T13:23:34.680" Score="19" ViewCount="15982" Body="&lt;p&gt;I already shipped a console, have practically infinite money, have won a lot of awards, and was not offered to move to a bigger office than the one I have (I think I moved 3 times). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game has become quite repetitive, so I was wondering if there was something interesting in the future or if the only point is to continue to increase fans and money, or if this is &lt;em&gt;the end&lt;/em&gt; of the game.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="3610" LastEditDate="2012-06-22T16:01:07.670" LastActivityDate="2013-10-06T00:06:15.597" Title="Is there an end to Game Dev Story?" Tags="|game-dev-story|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14281" PostTypeId="2" ParentId="14280" CreationDate="2011-01-10T14:08:53.093" Score="17" Body="&lt;p&gt;The &quot;game&quot; ends after year 20, in terms of getting your assets in the highscore list. You can play indefinitely after this however, if you wish. The point is to make as much $ as possible the first 20 years.&lt;/p&gt;&#xA;" OwnerUserId="4748" LastActivityDate="2011-01-10T14:08:53.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14284" PostTypeId="2" ParentId="8121" CreationDate="2011-01-10T14:51:33.107" Score="1" Body="&lt;p&gt;Not sure if anyone is still trying to do this. But on dual deity archipelego map you can just build triremes asap, declare war and set up a naval blockade on your opponent. I won domination victory in 170 turns (quick game) and that was making a lot of mistakes and getting several units killed.&lt;/p&gt;&#xA;" OwnerDisplayName="fedor" LastActivityDate="2011-01-10T14:51:33.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14285" PostTypeId="1" AcceptedAnswerId="14297" CreationDate="2011-01-10T16:09:36.173" Score="7" ViewCount="633" Body="&lt;p&gt;Is it worth it going back to complete the side quests at Wutai and on the sunken Gelnika?&lt;/p&gt;&#xA;" OwnerUserId="4934" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:39:10.230" LastActivityDate="2013-01-20T16:39:10.230" Title="Benefits of quests after destroying the Diamond Weapon" Tags="|final-fantasy-7|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14286" PostTypeId="2" ParentId="13873" CreationDate="2011-01-10T16:25:11.537" Score="-1" Body="&lt;p&gt;Use Shift&lt;/p&gt;&#xA;&#xA;&lt;p&gt;split your groups into separate groups, then select pressing [small group number] and press Shift+[big group number]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will add the smaller groups to the bigger group, while still keeping them separated.&lt;/p&gt;&#xA;" OwnerUserId="6193" LastActivityDate="2011-01-10T16:25:11.537" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14287" PostTypeId="1" AcceptedAnswerId="14316" CreationDate="2011-01-10T16:43:31.403" Score="13" ViewCount="4738" Body="&lt;p&gt;Having more than one vehicle working a single route usually means that after a while, the vehicles tend to bunch up together. I had previously thought it may be minute differences in delays introduced through, for instance, waiting for a free path for trains, differences in cargo loading time or random breakdowns. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But even playing a game without breakdowns, and looking at the vehicle with the most stable route, ships in this case, the vehicles still bunch up together after a while with amazing reproducibility - behold!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bht31.png&quot; alt=&quot;Three ships moving so close they almost completely overlap&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trains and buses both exhibit this too, though it's harder to illustrate this problem with them. I know that timetables should prevent this, but building good timetable is hugely time consuming and quite difficult to do on a large scale. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some sort of game mechanics that's causing this, and what can I do to prevent this from happening without the need for either manual intervention or timetabling? &lt;/p&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="19208" LastEditDate="2012-06-19T11:55:43.547" LastActivityDate="2022-11-30T19:00:16.677" Title="Why do multiple vehicles which are running the same route tend to bunch up together?" Tags="|openttd|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14288" PostTypeId="2" ParentId="14187" CreationDate="2011-01-10T17:01:15.090" Score="2" Body="&lt;p&gt;&lt;code&gt;TDT&lt;/code&gt; worked in Oblivion engine but is not supported anymore by &lt;code&gt;Fallout 3&lt;/code&gt;/&lt;code&gt;Fallout New Vegas&lt;/code&gt; engine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, at the moment, there isn't any known console commands that can show FPS in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to use 3rd-parties software, like &lt;a href=&quot;http://www.fraps.com/download.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fraps&lt;/a&gt;, RivaTuner overlay, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I normally use Fraps trial version, that allows to show/hide the FPS in almost all games I tried.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-01-10T17:01:15.090" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14289" PostTypeId="1" AcceptedAnswerId="14291" CreationDate="2011-01-10T17:14:16.183" Score="7" ViewCount="3683" Body="&lt;p&gt;In Dragon Age: Origins, you get a little heart notification every time one of your NPC companions changes their feelings towards you. Is there a way to see what your current approval level is with each character, in order to better manage the romances?&lt;/p&gt;&#xA;" OwnerUserId="3641" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:39:12.157" LastActivityDate="2012-06-25T13:39:12.157" Title="Is it possible to see how much your companions approve of you?" Tags="|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14290" PostTypeId="1" AcceptedAnswerId="14303" CreationDate="2011-01-10T17:17:29.730" Score="9" ViewCount="64298" Body="&lt;p&gt;I admit that Caravan rules are not so &quot;user-friendly&quot;, but finally, after some attempts and after reading &lt;a href=&quot;https://gaming.stackexchange.com/questions/9745/what-are-the-rules-of-caravan&quot;&gt;this good explanation&lt;/a&gt;, I managed to win a couple of games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, how should I build the initial caravan deck? In particular I am trying to understand the total number of cards to play with (better low or high?) and which percentage of face value cards (2-10) and special cards (J,Q,K,A,Joker) to put in the deck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know which strategy should I follow to build an &lt;em&gt;efficient-not-only-luck-based&lt;/em&gt; deck?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2018-10-28T00:09:46.663" Title="Which strategy to follow in building a Caravan deck?" Tags="|fallout-new-vegas|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14291" PostTypeId="2" ParentId="14289" CreationDate="2011-01-10T17:21:26.037" Score="9" Body="&lt;p&gt;In the character screen directly below the character model is a bar that shows the approval:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yZWwX.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you hover over that bar you get a general description and an exact numercial value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RLej5.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-10T17:21:26.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14292" PostTypeId="2" ParentId="14196" CreationDate="2011-01-10T17:37:51.243" Score="8" Body="&lt;p&gt;I agree with the above comment about this being a subjective question.  With that being said I will provide you my personal opinion after having used 5.1 digital surround sound headphones for gaming for around 2 years.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't recommend them enough if the money isn't an issue.  The headphones help substantially in a couple different ways.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;First&lt;/strong&gt;: The sound clarity is amazing.  You'll end up hearing things you normally wouldn't have heard.  Footsteps seems amplified and its easier to tell the direction of gunfire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Second&lt;/strong&gt;: Direction.  In addition to the location of gunfire, the 5.1 surround sound makes it easier to identify the direction of the footsteps.  This helps prevent people from sneaking up on you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Third&lt;/strong&gt;: Late night gaming.  It's useful to play a FPS at ear splitting volume but never wake anyone up.  On late nights your significant other will thank you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Finally&lt;/strong&gt;: The most important aspect of gaming headphones.  It blocks out ambient noise.  This is true with any headphones and will greatly improve your game.  Whether you realize it or not your body focuses on ambient noises and by blocking them out I have found my concentration for the game is greatly improved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As with any other recommendation, take this with a grain of salt.  But I have personally found gaming headphones to be invaluable in my FPS game. &lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-10T17:37:51.243" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14293" PostTypeId="2" ParentId="5601" CreationDate="2011-01-10T17:47:50.467" Score="-2" Body="&lt;p&gt;When it comes to reduction It is indeed diminishing, but when You work out the formula for Ehp (Estimated hp) 1 point of armor actually always gives 1 additional % of hp based on the base hp.&lt;/p&gt;&#xA;" OwnerDisplayName="PhilosoRapt0r" LastActivityDate="2011-01-10T17:47:50.467" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14294" PostTypeId="1" AcceptedAnswerId="16607" CreationDate="2011-01-10T17:53:26.027" Score="4" ViewCount="1359" Body="&lt;p&gt;I'm creating a warrior to play in a group with 4 friends (will be playing as a dps).  I have the 2 handed heirloom axe so I'm looking at arms specs.  What is a high damage (dps) spec for leveling arms?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-02-15T11:02:48.750" Title="Wow Cataclysm Leveling: Max DPS Warrior spec" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14295" PostTypeId="1" AcceptedAnswerId="14299" CreationDate="2011-01-10T17:55:03.967" Score="3" ViewCount="900" Body="&lt;p&gt;I have been out of wow for a long time.  I have recently begun to play an arms warrior with 4 friends (mostly dungeons and some pvp). What are the best add-on's to help level a warrior?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-11T17:18:55.107" Title="Wow Cataclysm Vital Leveling Addon's" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14296" PostTypeId="1" AcceptedAnswerId="16379" CreationDate="2011-01-10T17:56:36.087" Score="3" ViewCount="1749" Body="&lt;p&gt;As mentioned in the previous posts I have recently rolled a dps arms warrior.  I am interested in both dungeons and pvp.  What site is a good starting point for learning important warrior macros?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="11290" LastEditDate="2011-08-01T20:56:14.170" LastActivityDate="2011-02-11T04:16:20.990" Title="Where can I learned about important warrior macros?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14297" PostTypeId="2" ParentId="14285" CreationDate="2011-01-10T18:01:35.357" Score="7" Body="&lt;p&gt;Below I list both areas, as well as the Materia/Weapons/Limit Breaks you can acquire.  Note that you need to do the Materia Thief Side Quests in Wutai prior to starting disc 2, but you can do the second part of it anytime after that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the record though, if you are trying to get the Enemy Skill &quot;Trine&quot; for all four of the games &quot;Enemy Skill&quot; materia, you will need to wait to do the second part of the Wutai chain (The Pagoda) until after you have all four materia.  Then, when facing &lt;a href=&quot;http://www.cavesofnarshe.com/ff7/wutai.php&quot; rel=&quot;noreferrer&quot;&gt;Godo&lt;/a&gt;, you will be able to collect the skill on all four materia.  &lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Sunken Galinka&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;This area has some great materia, as well as as Yuffie's Ultimate Weapon: The Conformer.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Materia found in this area&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Materia-List.html#Double-Cut&quot; rel=&quot;noreferrer&quot;&gt;Double-Cut&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Materia-List.html#Hades&quot; rel=&quot;noreferrer&quot;&gt;Hades&lt;/a&gt; (Awesome to pair with the Added-Effect materia)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Limit Breaks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Items.html#Highwind&quot; rel=&quot;noreferrer&quot;&gt;Highwind&lt;/a&gt; (Cid's Final Limit Break)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ultimate Weapons&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://finalfantasy.neoseeker.com/wiki/Ultimate_Weapons_%28FFVII%29#Yuffie.27s_Conformer&quot; rel=&quot;noreferrer&quot;&gt;Conformer&lt;/a&gt; (Yuffie)&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Wutai&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;This area also has some rare materia, as well as Yuffie's Final Limit Break.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Materia found in this area&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First time doing the side quests (Materia Thief)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cavesofnarshe.com/ff7/w_item.php?item=MP+Absorb&quot; rel=&quot;noreferrer&quot;&gt;MP Absorb&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cavesofnarshe.com/ff7/w_item.php?item=HP+Absorb&quot; rel=&quot;noreferrer&quot;&gt;HP Absorb&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second part of the side quest (The Pagoda)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cavesofnarshe.com/ff7/w_item.php?item=Leviathan&quot; rel=&quot;noreferrer&quot;&gt;Leviathan&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Limit Breaks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cavesofnarshe.com/ff7/w_magic.php?spell=All+Creation&quot; rel=&quot;noreferrer&quot;&gt;All Creation&lt;/a&gt; (Yuffie's Final Limit Break)&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Conclusion&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;In case it wasn't clear enough from this huge list of items, since the areas and the side quests are relatively small (but do require decent preparation at least for the Yuffie side quests), I would definitely consider it &quot;worth it&quot; to go back and do them.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="2339" LastEditDate="2011-01-10T18:17:38.907" LastActivityDate="2011-01-10T18:17:38.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14298" PostTypeId="1" AcceptedAnswerId="14318" CreationDate="2011-01-10T18:07:04.077" Score="8" ViewCount="6630" Body="&lt;p&gt;I can sneak up very close to the fly, but if I try to jump on him or get closer than where I am in the photo, he flies off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SJiBz.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="15643" LastEditDate="2012-06-09T17:59:14.953" LastActivityDate="2021-01-17T22:05:42.950" Title="How do you get past the board with the fly in Limbo?" Tags="|limbo|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14299" PostTypeId="2" ParentId="14295" CreationDate="2011-01-10T18:35:07.057" Score="6" Body="&lt;p&gt;Over the years Blizzard has been steadily taking the best ideas from the UI customization community and integrating them into the base UI. For example, the game now has a built-in version of QuestHelper which shows (on your map) where to go to kill monsters for quests and turn them in afterward. Frankly, there &lt;em&gt;are&lt;/em&gt; no &quot;vital&quot; leveling addons anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some addons can be &lt;em&gt;useful&lt;/em&gt;, of course, but it depends more on your own play style rather than &quot;here's a list of what you need to play the game&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice is to just start playing with no UI addons, and wait until you find an itch that needs scratching before you bother installing any.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-01-10T18:35:07.057" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14301" PostTypeId="2" ParentId="14009" CreationDate="2011-01-10T18:35:55.693" Score="2" Body="&lt;p&gt;Here's my thought.  It doesn't really matter whether you deplete a zone on day 1 or day 10, you'll get the same items in the end.  The key to getting additional resources is to deplete zones that might otherwise never get depleted.  So you need to push out all the way to the edge, but you need to do it without losing anyone.  So...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On day 1, everyone stays on the top half of the map.  That way people would be closer together, and could easily join each other if someone accidentally stumbled into a bunch of zeds. The goals would be to quickly get people out to the edges and auto-search them first, leaving the closer zones for days 3-6. On day 2, you would do the same thing, only for the bottom half of the map.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A more extreme version would have everyone searching on day 1, forget construction or upgrading to tents.  You should find enough defensive objects to get you through the first attack, and you'll be in a much better position to build things in a reasonable way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The big problem would be the organization required.  It feels to me like you would need to organize it with people before the town started, because otherwise people would just go do things their own way without ever reading the forums on day 1.  But since it seems like the edge zones are the ones that rarely get searched to depletion, the benefits could be huge.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-10T18:35:55.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14302" PostTypeId="1" AcceptedAnswerId="14305" CreationDate="2011-01-10T18:36:00.393" Score="2" ViewCount="895" Body="&lt;p&gt;What did they say to each other, and what did it mean? I completely missed it.&lt;/p&gt;&#xA;" OwnerUserId="6197" LastEditorUserId="274" LastEditDate="2011-01-10T18:46:50.967" LastActivityDate="2011-01-10T18:57:43.390" Title="Just beat Halo: Reach but missed Keyes' and Cortana's end exchange" Tags="|halo-reach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14303" PostTypeId="2" ParentId="14290" CreationDate="2011-01-10T18:37:59.547" Score="7" Body="&lt;p&gt;Caravan is very very easy if you follow this strategy:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fill your deck with as many 7-9-10 cards as possible, (4 each from the starter, and buy as many 7-9-10s as you can get your hands on)  Fill the rest of your deck with useful fillers, like face cards (especially Kings).  Try to keep your deck size to a minimum of 30 until you have a lot of 7-9-10s.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you start your hand, before you put down any cards, discard everything until you have 3 10s, 3 9s, and 2 7s.  Start by putting down your 3 10s, and then put down a 9, and 7 on one of the piles your opponent doesn't play on.  Finally, put down the 9 and 7 on one of the other piles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this strategy, you can win almost every single game of caravan you play.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-10T18:37:59.547" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14304" PostTypeId="1" AcceptedAnswerId="14310" CreationDate="2011-01-10T18:38:03.903" Score="8" ViewCount="3346" Body="&lt;p&gt;I'm trying to improve my very poor StarCraft2 play and have been reading about popular build orders, rushes, cheeses, etc.  In reading this guide there is something I don't understand:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Mega_Rax&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Mega_Rax&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Once the 4th rax has finished, pull half your SCVs and poke his ramp with your marines.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and later:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When Terran pulls SCVs, it is strongest against zerg; however Mega Rax is also the hardest to hide from zerg.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But I have no idea what &quot;pull half your SCVs&quot; means.  Pull them off of production?  And do what with them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for any insight.&lt;/p&gt;&#xA;" OwnerUserId="6199" LastEditorUserId="28182" LastEditDate="2013-10-03T04:08:02.943" LastActivityDate="2013-10-03T04:08:02.943" Title="What does it mean to &quot;pull SCVs&quot;" Tags="|starcraft-2|terminology|starcraft-terran|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14305" PostTypeId="2" ParentId="14302" CreationDate="2011-01-10T18:57:43.390" Score="2" Body="&lt;p&gt;Here the ending on YouTube:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/3nxv2Uo1Y3U?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exchange between Cortana and Keys is the beginning of Halo: Combat Evolved! Cortana plots a random hyperspace jump to lose the covenant and by chance discover the first halo ring. The story then continues with you playing as Spartan – 117 in the first Halo game.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-01-10T18:57:43.390" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14306" PostTypeId="5" CreationDate="2011-01-10T19:02:47.150" Score="0" Body="&lt;p&gt;Always use the [achievements] tag together with the game's tag. Achievements are found in many video games. They provide the player with additional goals to complete. Common examples of achievements may be gaining a certain amount of points, completing set tasks, finding hidden areas of a level, or progressing to a certain point in the story.&lt;/p&gt;&#xA;&lt;h3&gt;Services:&lt;/h3&gt;&#xA;&lt;p&gt;The following services support achievements for games played on them:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/game-center&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;game-center&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;game-center&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-game-center-tooltip-container&quot;&gt;game-center&lt;/a&gt; - iOS and macOS&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/psn&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;psn&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;psn&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-psn-tooltip-container&quot;&gt;psn&lt;/a&gt; - PlayStation 3, PlayStation 4 and PlayStation portables&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/steam&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;steam&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;steam&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-steam-tooltip-container&quot;&gt;steam&lt;/a&gt; - Windows and macOS&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/xbox-live&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-live&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;xbox-live&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-xbox-live-tooltip-container&quot;&gt;xbox-live&lt;/a&gt; - Xbox 360, Xbox One and certain Windows games&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/game-circle&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;game-circle&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;game-circle&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-game-circle-tooltip-container&quot;&gt;game-circle&lt;/a&gt; - Amazon Kindle Fire&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/gog-galaxy&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;gog-galaxy&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;gog-galaxy&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-gog-galaxy-tooltip-container&quot;&gt;gog-galaxy&lt;/a&gt; - GOG.com Galaxy&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;3rd-party:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/openfeint&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;openfeint&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;openfeint&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-openfeint-tooltip-container&quot;&gt;openfeint&lt;/a&gt; - 3rd party achievement/leaderboard/buddy service for iOS devices. (&lt;a href=&quot;http://www.openfeint.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="18" LastEditorUserId="4797" LastEditDate="2024-03-24T01:30:24.520" LastActivityDate="2024-03-24T01:30:24.520" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14307" PostTypeId="4" CreationDate="2011-01-10T19:02:47.150" Score="0" Body="For questions about earning a particular achievement. Always use this tag together with the game's tag. Achievements, including badges, medals, trophies, records, and distinctions, serve as milestones and goals for players, instilling a sense of accomplishment upon completion." OwnerUserId="18" LastEditorUserId="4797" LastEditDate="2024-03-24T01:30:24.520" LastActivityDate="2024-03-24T01:30:24.520" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14308" PostTypeId="2" ParentId="14304" CreationDate="2011-01-10T19:05:23.063" Score="12" Body="&lt;p&gt;Pulling your SCVs simply means bring them along and put them in the front of your army. If properly positioned, your opponent's zerglings will be attacking the SVCs (who can also do decent damage considering they are worker units) instead of attacking your marines, who can kill the zerglings off with minimal risk of even getting hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SVCs also allow you to build a bunker or two to help your push and again, make your marines live longer so they can do more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure someone will come along and give a great answer that has a ton of detail, but since I don't play Terran I'm just going off what I've seen come at me and what I've seen casted.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-01-10T19:05:23.063" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14309" PostTypeId="2" ParentId="14304" CreationDate="2011-01-10T19:06:37.917" Score="3" Body="&lt;p&gt;In this case, it means to take SCVs off mining to assist the marine army. The SCVs can:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build/repair bunkers &lt;/li&gt;&#xA;&lt;li&gt;Be used to soak up damage, especially if peeking up a ramp&lt;/li&gt;&#xA;&lt;li&gt;Attack, if really going all-in&lt;/li&gt;&#xA;&lt;li&gt;Block enemy units from moving&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="617" LastActivityDate="2011-01-10T19:06:37.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14310" PostTypeId="2" ParentId="14304" CreationDate="2011-01-10T19:10:29.067" Score="13" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Once the 4th rax has finished, pull half your SCVs and poke his ramp with your marines.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Pulling means you take them away from what they are currently doing.&lt;br&gt;&#xA;So, you pull half of your SCVs away from your resources, but to do what?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is pointed out in the next sentences:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can first place a bunker outside his ramp to give you micro space. Once you're up the ramp, build another bunker and start targeting workers. Make sure to keep producing from your barracks and making depots.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Basically, you send some SCVs along behind your marines so that they can build bunkers and repair those bunkers, the other SCVs you have pulled are useful for supply depots and taking damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every time that a SCV dies instead of a Marine when you are pushing him, it's in your advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why does this work? As you are solely producing marines that cost 50 minerals and placing some buildings that cost 100 minerals, you are able to work with half the mineral income and still have constant production running.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When Terran pulls SCVs, it is strongest against zerg; however Mega Rax is also the hardest to hide from zerg.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In contrast with other races, Zerg is the only race that needs to decide whether he needs to spent his larvae on workers or on army units, as he is under pressure he will need to produce more army units at the cost of his workers. So, if you pull SCVs which gets your economy down, your opponent his economy will also be down because of the pressure that you apply on his production...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-10T19:10:29.067" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14311" PostTypeId="1" AcceptedAnswerId="14314" CreationDate="2011-01-10T19:28:55.910" Score="2" ViewCount="3497" Body="&lt;p&gt;Other than being a set of characters next to your name what is its function? Does it do anything like automatically group you with members of your clan? &lt;/p&gt;&#xA;" OwnerUserId="5392" LastEditorUserId="5392" LastEditDate="2011-01-10T19:48:48.850" LastActivityDate="2013-10-13T18:08:33.593" Title="What are clan tags for in Call of Duty - Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14313" PostTypeId="2" ParentId="14271" CreationDate="2011-01-10T19:39:44.327" Score="0" Body="&lt;p&gt;Well, it took me about a a week and a half. But also consider that I had to go to work everyday. S.T.A.L.K.E.R rocks any day what say?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2011-01-10T19:39:44.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14314" PostTypeId="2" ParentId="14311" CreationDate="2011-01-10T19:44:24.777" Score="2" Body="&lt;p&gt;A &lt;em&gt;clan&lt;/em&gt; is an affiliation of people that generally play together. A &lt;em&gt;clan tag&lt;/em&gt; is a set of characters that identifies your affiliation with a particular clan.&lt;/p&gt;&#xA;" OwnerUserId="6201" LastActivityDate="2011-01-10T19:44:24.777" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14315" PostTypeId="2" ParentId="14128" CreationDate="2011-01-10T19:46:45.613" Score="2" Body="&lt;p&gt;Here you go: &lt;a href=&quot;http://www.vizzed.com/vizzedboard/retro/game.php?id=5319&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.vizzed.com/vizzedboard/retro/game.php?id=5319&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2011-01-10T19:46:45.613" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14316" PostTypeId="2" ParentId="14287" CreationDate="2011-01-10T19:51:55.210" Score="16" Body="&lt;p&gt;This occurs because it takes time to load: proportional to the amount you are loading. When the first ship loads up, it leaves less for the second one to load, causing the second ship to spend less time in the dock, and therefore catch up to the first. As the second catches up, there continues to be less and less for it to load, causing an accelerating cycle that ends up in the state you have pictured.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way I have found to combat this is to make all (or all but one) of your vehicles wait until fully loaded. This causes less available cargo at the dock to mean &lt;em&gt;more&lt;/em&gt; time at the dock. This reverses the cycle and causes your vehicles to remain relatively well spaced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The a single vehicle on the route not fully loading will not cause this problem, as it will eventually catch and pass the fully loading vehicles ahead of it. Such a vehicle can be a good indicator of when you need to add or remove vehicles.&lt;/p&gt;&#xA;" OwnerUserId="1912" LastEditorUserId="1912" LastEditDate="2011-01-10T19:57:09.837" LastActivityDate="2011-01-10T19:57:09.837" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14317" PostTypeId="2" ParentId="13885" CreationDate="2011-01-10T20:03:11.327" Score="1" Body="&lt;p&gt;Well, since I haven't faced the same problem I can only give suggestions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me know if this works:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Start menu -&gt; Run  Type regedit  Go to&#xA;  the folder&#xA;  HKEY_LOCAL_MACHINE\software\ubisoft\Assassin's&#xA;  creed II  There's a value named&#xA;  Language, double click it and type&#xA;  English.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2011-01-10T20:03:11.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14318" PostTypeId="2" ParentId="14298" CreationDate="2011-01-10T20:20:46.547" Score="7" Body="&lt;p&gt;This level is chapter 15 in Limbo.&lt;/p&gt;&#xA;&lt;p&gt;You have to sneak up to the fly, and as it takes off jump and grabs its legs.&#xA;Here is a &lt;a href=&quot;https://www.youtube.com/watch?v=2bYXEO-ZbOQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;demonstration on youtube&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="250180" LastEditDate="2021-01-17T22:05:42.950" LastActivityDate="2021-01-17T22:05:42.950" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="14319" PostTypeId="1" CreationDate="2011-01-10T20:25:03.117" Score="5" ViewCount="791" Body="&lt;p&gt;Each employee has three stats&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Program&lt;/li&gt;&#xA;&lt;li&gt;Scenario&lt;/li&gt;&#xA;&lt;li&gt;Graphics&lt;/li&gt;&#xA;&lt;li&gt;Sound&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;a current job (with level 1-5) and any number of previous jobs in the work history. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do these stats influence the quality of the game and the employee effectiveness when they're writing the proposal, designing the graphics or composing the sound?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is only the current job title important, or does also the work history play a role? What are the advantages of producers and directors?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-10-07T10:22:56.733" Title="Influence of employee stats on game quality" Tags="|game-dev-story|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14320" PostTypeId="1" AcceptedAnswerId="14323" CreationDate="2011-01-10T20:59:34.557" Score="1" ViewCount="377" Body="&lt;p&gt;So I bought Black Ops for my PC about a month ago, because a couple of my friends were harassing me to no end to get it. The game is fairly fun (Zombies is awesome), but I've dealt with nothing but lockups whenever I do multiplayer online. And before anyone asks it, yes, my video card drivers are updated to the latest drivers. In fact, nearly all of my drivers are the latest greatest since I put Win 7 on it about two months ago. My system is more than capable of handling the game also, so it shouldn't be caused by my hardware (Phenom II 6-core, Radeon HD 5870, gskill ddr3 1600).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lockups (when the game freezes) are random: it can happen two minutes into joining a game or it can happen 15 minutes into it. It even occurs at times when I'm just in the game menu and before I've joined a game (although this has maybe only happened two times). What is most frustrating is that the last time it happened I'd gotten a number of awards during a match (head-shots), and after I crashed I went back into the game and it didn't look like I'd actually been awarded my points nor gotten those awards since I'd crashed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else dealt with this game freezing on their PC? Any ideas on how to fix it? I tried posting on the black ops forums and all I got were a bunch of jerks telling me to buy the game for PS3 or XBox. That's not a solution. I just basically got screwed out of $59 if that is a solution. It's my first CoD game, and at this point it's looking like it'll be my last as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;:&#xA;Forgot to mention - after BO2 locks up then I have to end task it to get rid of it. After having end-tasked it then my network connection is jacked up... and bad. I can't even get to the internet when it happens and I have to completely reboot my machine to fix the problem. &lt;/p&gt;&#xA;" OwnerUserId="4737" LastEditorDisplayName="user56" LastEditDate="2011-05-19T17:54:15.100" LastActivityDate="2011-05-19T17:54:15.100" Title="Nothing but lockups for me" Tags="|pc|call-of-duty-black-ops|technical-issues|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14321" PostTypeId="2" ParentId="14320" CreationDate="2011-01-10T21:14:16.203" Score="0" Body="&lt;p&gt;Try making sure all the Black Ops processes are in your firewall's trusted applications list.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-01-10T21:14:16.203" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14322" PostTypeId="1" AcceptedAnswerId="14324" CreationDate="2011-01-10T21:15:07.527" Score="4" ViewCount="869" Body="&lt;p&gt;I just got done with sequence 1 in AC2, and I noticed that I have a document called a codex. But I can't read the codex and it tells me that I have to find Leonardo da Vinci to decrypt it for me. I remember doing a scene clear back at the first of sequence 1 where I helped Ezio's mom and Leonardo, but I haven't seen him since. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I just need to hang on to the codex until something occurs in the storyline that lets me decrypt it, or can I somehow find Leonardo right now and have him do it?&lt;/p&gt;&#xA;" OwnerUserId="4737" LastActivityDate="2011-01-10T21:21:23.953" Title="Leonardo da Vinci" Tags="|assassins-creed-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14323" PostTypeId="2" ParentId="14320" CreationDate="2011-01-10T21:15:54.730" Score="3" Body="&lt;p&gt;Have you tried looking in the event viewer after you have a lock up. To open the event viewer right click on My Computer and select Manage. Look at System Tools &gt; Event Viewer &gt; Application. If you double click an item in the event list it will give you a detailed description of the event.&lt;/p&gt;&#xA;" OwnerUserId="5392" LastActivityDate="2011-01-10T21:15:54.730" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14324" PostTypeId="2" ParentId="14322" CreationDate="2011-01-10T21:21:21.377" Score="4" Body="&lt;p&gt;The storyline will guide you to him later. From the way the storyline runs, I doubt you're able to go to him earlier (though I don't know for sure).&lt;/p&gt;&#xA;" OwnerUserId="6206" LastActivityDate="2011-01-10T21:21:21.377" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14325" PostTypeId="2" ParentId="14322" CreationDate="2011-01-10T21:21:23.953" Score="0" Body="&lt;p&gt;You need to find all the pages of the codex.  Once that's done, you can go to Venezia and talk to Leonardo.  He is in the same room as Claudia.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-01-10T21:21:23.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14326" PostTypeId="2" ParentId="14046" CreationDate="2011-01-10T21:49:08.713" Score="8" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;What is a good strategy for quickly leveling perks that gain experience through damage? The perks I'm talking about are Support Specialist, Berserker, Firebug, and Demolitions. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Don't play single-player please. It's not very fun, and you will not learn from other people. Most of these tips to follow, I've gained through watching other people play. The best advice I can give you is to find out what your perk specializes in and do that. Don't do things your perk is not great at :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Support Specialist&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Weld doors if your team holes up&#xA;somewhere.&lt;/li&gt;&#xA;&lt;li&gt;Aim for the head. Shotguns penetrate&#xA;through several enemies much easier&#xA;if you aim for the head instead of&#xA;the chest.&lt;/li&gt;&#xA;&lt;li&gt;Crouch when you see crawlers&#xA;(everyone hates those nasty little&#xA;turds)&lt;/li&gt;&#xA;&lt;li&gt;Don't buy armor/grenades/pistol ammo&#xA;for the first 4-5 waves in order to&#xA;save up for an AA12. This is good&#xA;advice for other classes too.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Berserker&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If your team holes up somewhere, you&#xA;should be at the front, soaking in&#xA;the damage. Everything should attack&#xA;you first. You should get a decent&#xA;medic (get a mic and use it, it makes&#xA;life much easier)&lt;/li&gt;&#xA;&lt;li&gt;You can stun certain enemies,&#xA;especially scrakes. This is important&#xA;-- read up on kf-wiki.com how to do it.&lt;/li&gt;&#xA;&lt;li&gt;Learn to know when you're getting&#xA;screwed. You move fast as a zerker so&#xA;you can run away -- just be sure to&#xA;run away before being really screwed&#xA;:)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Firebug&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Religiously leave &quot;big&quot; things like&#xA;scrakes and fleshpounds to other&#xA;perks. Just run away :)&lt;/li&gt;&#xA;&lt;li&gt;Watch when your friendlies are&#xA;getting screwed and unload your whole&#xA;canister into them. Demolition&#xA;players especially will love you if&#xA;you help them out when they're&#xA;screwed and overran by small things.&lt;/li&gt;&#xA;&lt;li&gt;Don't annoy your team with flames --&#xA;it really makes it hard to aim and it&#xA;blurs everyone's vision. Stand away&#xA;from friendlies (pick an &quot;entrance&quot;&#xA;to your camping spot and cover it on&#xA;your own, or use the MAC10)&lt;/li&gt;&#xA;&lt;li&gt;You make a ton of money as firebug --&#xA;spread the love. No use dying rich :)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Demolition&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This one is tough -- leave it for&#xA;later if you can. It's expensive and&#xA;somewhat hard to play.&lt;/li&gt;&#xA;&lt;li&gt;Always stay behind friendlies -- you&#xA;have very little &quot;close quarter&quot;&#xA;killing abilities.&lt;/li&gt;&#xA;&lt;li&gt;It's best if your team camps in a&#xA;spot. Stand on top of a car  or gain&#xA;elevation in any way, and then shoot&#xA;for clumps of small things.&lt;/li&gt;&#xA;&lt;li&gt;Use the M79 (single-shot) as primary,&#xA;and leave M32 for when your team&#xA;faces a scrake/fleshpound.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;General advice :)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use a microphone, even if just for&#xA;yelling out &quot;scrake&quot; or &quot;fleshpound&quot;&#xA;or &quot;need help please&quot;&lt;/li&gt;&#xA;&lt;li&gt;Ask for &lt;em&gt;how much&lt;/em&gt; money you need,&#xA;not that you need money. You're way&#xA;more likely to get money if you say&#xA;how much you want.  &lt;/li&gt;&#xA;&lt;li&gt;Stick to your team :)&lt;/li&gt;&#xA;&lt;li&gt;Look for weapons to sell -- most of&#xA;your &quot;advanced&quot; weapons cost a lot of&#xA;money, so save like a scrooge.&lt;/li&gt;&#xA;&lt;li&gt;Learn how to kite a lot of enemies --&#xA;if you're screwed, cut your way out,&#xA;and run like a .. female canine. Then,&#xA;let them follow you, and pick 'em off&#xA;one by one.&lt;/li&gt;&#xA;&lt;li&gt;Look at how other people are using a&#xA;perk. Most of the advice above is&#xA;from seeing what other people do and&#xA;doing it myself. I've got most&#xA;classes to 5 or 6, so I've picked up&#xA;a bunch of tricks from people.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Enjoy yourself! Don't worry too much about playing on other difficulties, you'll get there eventually. Have fun with where you are.&lt;/p&gt;&#xA;" OwnerUserId="1007" LastActivityDate="2011-01-10T21:49:08.713" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14328" PostTypeId="1" AcceptedAnswerId="14329" CreationDate="2011-01-10T21:51:48.960" Score="4" ViewCount="8586" Body="&lt;p&gt;What professions give the largest stat bonuses for a Cataclysm PvP Warrior?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="3610" LastEditDate="2012-06-26T12:39:49.320" LastActivityDate="2012-06-26T12:39:49.320" Title="What professions give the largest stat bonuses for a Cataclysm PvP Warrior?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14329" PostTypeId="2" ParentId="14328" CreationDate="2011-01-10T22:00:26.330" Score="3" Body="&lt;h3&gt;Update for Patch 4.0.6!&lt;/h3&gt;&#xA;&lt;p&gt;Leatherworking is now &lt;strong&gt;exactly&lt;/strong&gt; as good as blacksmithing / enchanting / alchemy / inscription. Pick Jewelcrafting if you &lt;em&gt;need&lt;/em&gt; that 1 extra stat, but the rest are totally a wash.&lt;/p&gt;&#xA;&lt;h3&gt;Original Answer&lt;/h3&gt;&#xA;&lt;p&gt;Jewelcrafting can give up to +81 to a primary Stat, whereas enchanting / blacksmithing / inscription etc. only give +80. (Exceedingly minor difference.)&lt;/p&gt;&#xA;&lt;p&gt;Also worth looking into is Leatherworking, which offers unique arms-slot enchants that are unique in that they provide a primary stat bonus (such as strength) otherwise unobtainable as an enchantment in that slot.&lt;/p&gt;&#xA;&lt;p&gt;In general, the gathering professions provide less useful benefits than the secondary professions, a possible exception being Mining, which provides health. (Strength is a better damage increaser than both crit rating from skinning or an activated haste+heal from herbalism).&lt;/p&gt;&#xA;&lt;p&gt;So the bleeding edge optimization would indicate Leatherworking and Jewelcrafting as the best, in terms of pure +stats. Mining / Jewelcrafting is easier to level, and the bonus health from Mining is not wasted during the period before (if) you switch it for leatherworking.&lt;/p&gt;&#xA;&lt;p&gt;Beginning with Wrath, and developed to completion in Cataclysm, class is largely meaningless when looking at profession bonuses. The core primary stats of Intellect / Spirit / Strength / Agility are usually all available within a single profession (if they're present at all), making class choice largely irrelevant.*&lt;/p&gt;&#xA;&lt;p&gt;Even Tailoring isn't useless for melee characters, as it provides a +AP cloak enchant (though its proc-based benefit compared to simply passive +strength is debatable)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-12T01:25:46.673" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14330" PostTypeId="1" AcceptedAnswerId="14333" CreationDate="2011-01-10T22:05:07.353" Score="14" ViewCount="2277" Body="&lt;p&gt;I have frequently hear casters talk about how Roaches have replaced Hydralisks in the mid game.  In what ways have roaches replaced hydras?  Isn't the DPS and range on a Hydra considerably better?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="1500" LastEditDate="2011-01-10T22:28:21.893" LastActivityDate="2011-04-25T05:39:17.383" Title="Starcraft 2: Why use Roach over Hydra?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14331" PostTypeId="1" AcceptedAnswerId="14337" CreationDate="2011-01-10T22:12:48.313" Score="4" ViewCount="4574" Body="&lt;p&gt;For the first time I have picked up 'Icewind Dale' after playing Baldur's Gate 1 &amp;amp; 2.  At the starting screen of Icewind Dale it gives you the option to create up to 6 starting characters. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this how the game is supposed to be played? Are there still NPC's throughout the story line that enrich the story by joining your party or are you best left creating your initial party?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="8350" LastEditDate="2011-09-05T18:52:43.830" LastActivityDate="2011-09-05T18:52:43.830" Title="Icewind Dale: Party formation" Tags="|icewind-dale|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14332" PostTypeId="2" ParentId="14330" CreationDate="2011-01-10T22:19:27.383" Score="6" Body="&lt;p&gt;Probably because Roaches:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;are cheaper;&lt;/li&gt;&#xA;&lt;li&gt;don't require a Lair, so you get access to them earlier;&lt;/li&gt;&#xA;&lt;li&gt;can move while burrowed (requires Burrow);&lt;/li&gt;&#xA;&lt;li&gt;heal themselves while burrowed (if upgraded);&lt;/li&gt;&#xA;&lt;li&gt;run faster while not on creep (if upgraded).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10" LastActivityDate="2011-01-10T22:19:27.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14333" PostTypeId="2" ParentId="14330" CreationDate="2011-01-10T22:19:55.303" Score="21" Body="&lt;p&gt;While it is true that the range 5 (or 6 after upgrading) is better than the roaches' range of 4, and that the DPS is considerably better (~14.5 vs 8 DPS), the roaches still have a number of advantages over hydras.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Better Health: 145 vs 80&lt;/li&gt;&#xA;&lt;li&gt;Better Base Armor: 1 vs 0&lt;/li&gt;&#xA;&lt;li&gt;Better Speed post-upgrade: 3.0 vs 2.25&lt;/li&gt;&#xA;&lt;li&gt;Lower Cost: 75M 25G vs 100M 50G&lt;/li&gt;&#xA;&lt;li&gt;Faster Build Time: 27 seconds vs 33 seconds&lt;/li&gt;&#xA;&lt;li&gt;After upgrades, can move while burrowed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-01-10T22:19:55.303" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14334" PostTypeId="2" ParentId="14331" CreationDate="2011-01-10T22:25:10.463" Score="3" Body="&lt;p&gt;I've never played Icewind Dale, however &lt;a href=&quot;http://www.gamebanshee.com/forums/icewind-dale-11/is-icewind-dale-like-baldurs-gate-2-a-51827.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;according to the user me0w on gamebanshee.com&lt;/a&gt;, when asked about the differences between Icewind Dale and Baldur's Gate 2:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The differences lie in that in IWD you create your whole party.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Other users in that thread confirm that, so I guess that answers your question - &lt;strong&gt;yes, that is how the game is supposed to be played&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-01-10T22:25:10.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14335" PostTypeId="1" AcceptedAnswerId="14380" CreationDate="2011-01-10T22:25:21.693" Score="3" ViewCount="325" Body="&lt;p&gt;In GT5 when you finish a race you are awarded prize money and experience. When the dialog appears to show you your experience increase there are 2 sections to the bar. The left hand portion is a solid colour; the right hand end is lighter, and fades in-and-out a bit. This happens for A-spec and B-spec XP bars as well as for the B-spec drivers' individual XP bars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what do the 2 sections of the bar represent?&lt;/p&gt;&#xA;" OwnerUserId="1663" LastActivityDate="2014-07-05T21:56:05.583" Title="What do the 2 sections of the XP bar represent?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14336" PostTypeId="2" ParentId="14331" CreationDate="2011-01-10T22:26:41.790" Score="1" Body="&lt;p&gt;I can't say for IWD 1 but for 2 iirc there are no NPCs that join you, IWD allowed you to create all characters, giving your party your own unique flavor IMO this is way better then being forced to play a pre-roled char that you can't change the stats on that is constantly getting killed because of bad AI and bad stats :D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes (IMO) this is how the game is suppose to be played.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They do give you pre-built parties and characters (at least in IWD2)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In both 1 and 2 you can play multiplayer, so each of you create x number of party members.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also this allows for solo play for those that enjoy it, try beating the game soloing a mage, or warrier etc...&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-01-10T22:26:41.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14337" PostTypeId="2" ParentId="14331" CreationDate="2011-01-10T22:28:12.410" Score="5" Body="&lt;p&gt;In Icewind Dale, there are no NPCs that join your party. I've seen people try to beat the game solo, but have difficulty due to various spells that can disable a single character. The game is somewhat balanced if you have less than a &quot;full&quot; party, as the xp and gear will be split over fewer party members&lt;/p&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2011-01-10T22:28:12.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14338" PostTypeId="1" AcceptedAnswerId="14344" CreationDate="2011-01-10T23:12:40.717" Score="6" ViewCount="3623" Body="&lt;p&gt;Most WoW players know about &lt;a href=&quot;http://www.wowhead.com/item=65891&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vial of the Sands&lt;/a&gt; primarily because of the ridiculous amount of time and mats that it takes to acquire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question to this forum is why can't I ever find this item for sale at the auction house on my server? I saw it for sale a couple of times about two weeks ago, but since then I haven't seen it since. I even created a guy on the Alliance (I usually play Horde) just to check and see if they have any, and what-do-you-know, they had one listed for 60k. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, here's the part that I don't get -- I see Hordies in Org that have it, so I know that there are some alchemists with it. I'm not seeing that I see it a ton, but I can usually fly around Org and see at least 2 people with it at any time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any speculation as to what the hold up is on my server?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;:&#xA;Against all odds, my wife just got this recipe last night. Surprisingly, she got the canopic jar on her 2nd solve in Uldum and then got the recipe in the canopic jar.&lt;/p&gt;&#xA;" OwnerUserId="4737" LastEditorUserId="4737" LastEditDate="2011-01-12T16:22:58.190" LastActivityDate="2011-01-12T16:22:58.190" Title="Why is [Vial of the Sands] so rare?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14339" PostTypeId="1" AcceptedAnswerId="14440" CreationDate="2011-01-10T23:14:38.593" Score="3" ViewCount="705" Body="&lt;p&gt;For instance, if I use the beam splitter on a 20 damage laser rifle, it splits it into 3 beams (6.7x3), which I know, is a bug since its supposed to split into 2 and do 30% more damage.  However, do each of those beams now have a separate hit/crit chance or is it still calculated once per shot?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what about for all those shot guns.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-12T06:17:06.107" Title="Do the split beams in Fallout Vegas for energy weapons share the same hit chance?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14340" PostTypeId="2" ParentId="14338" CreationDate="2011-01-11T00:04:03.930" Score="2" Body="&lt;p&gt;Possible reasons why the Horde on your server does not have any of this item available:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lower supply&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your side has less interest in making the item.&lt;/li&gt;&#xA;&lt;li&gt;Your side has less of the materials to make the item, maybe the Alchemists got unlucky.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Higher demand&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You said it was a pretty awesome item, right?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Maybe there's no major difference, you're just checking the Auction House at the wrong times.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Ultimately, there's no way for us to know.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2011-01-11T00:04:03.930" CommentCount="0" CommunityOwnedDate="2011-01-11T00:04:03.930" ContentLicense="CC BY-SA 2.5" />
  <row Id="14341" PostTypeId="2" ParentId="14338" CreationDate="2011-01-11T00:04:17.893" Score="2" Body="&lt;p&gt;Is there any reason you don't simply buy the flasks, etc. and ask for the alchemist with the recipe to craft them into the final product for you? Crafting such a flask requires a hefty investment of capital &lt;em&gt;before&lt;/em&gt; the end product can be made -- simply put, many alchemists may not have the &lt;em&gt;24,000+ gold needed, at minimum,&lt;/em&gt; to &lt;strong&gt;produce the vial in the first place&lt;/strong&gt;. (even if it can then go on to be sold for many thousand above that)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Suggestion: Find an alchemist you trust with the recipe, and give them the materials -- if you're looking to purchase the item anyway, you must surely have no shortage of gold -- rather than wait for a rich alchemist to make one themselves and put it on the AH.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-11T00:04:17.893" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14342" PostTypeId="1" AcceptedAnswerId="14361" CreationDate="2011-01-11T00:40:12.530" Score="8" ViewCount="1209" Body="&lt;p&gt;I asked in game about how to call a medic and someone said that you press &lt;kbd&gt;Q&lt;/kbd&gt;.  But I couldn't get it to work, so maybe this person was pulling my chain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you call for a medic?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="11089" LastEditDate="2012-06-06T07:22:26.003" LastActivityDate="2015-12-13T08:30:29.307" Title="Can you call for a medic? How?" Tags="|battlefield-bad-company-2|keyboard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14343" PostTypeId="1" AcceptedAnswerId="14347" CreationDate="2011-01-11T00:43:39.580" Score="3" ViewCount="580" Body="&lt;p&gt;Both the RPG-7 and the M2-CG are anti-vehicle weapons for the Engineer, but as far as I can tell they act about the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any differences between the two, and why would you prefer one over the other?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2011-01-11T02:19:56.843" Title="What are the differences between the RPG-7 and M2-CG, other than appearance?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14344" PostTypeId="2" ParentId="14338" CreationDate="2011-01-11T00:47:11.257" Score="8" Body="&lt;p&gt;Why is the Vial so rare? Because getting it requires that players max out not only their Alchemy, but then also Archaeology, since the formula to produce the vial is only found in Tol'Vir digsites which: 1) Do not appear &lt;em&gt;at all&lt;/em&gt; until 450 skill, and 2) Even once you're at 450 skill, they're at best a 15% chance of appearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even then, the formula itself is not assembled directly, but is a rare drop from the also not terribly common Canopic Jar artifact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in short, the Vial pattern is rare because it requires two maxed professions, and an incredibly long grind to locate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, even if someone on your server &lt;em&gt;has&lt;/em&gt; the pattern, the odds of it showing up on the Auction House will still be somewhat low because as &lt;strong&gt;Raven Dreamer&lt;/strong&gt; points out, the materials required to create one are &lt;em&gt;incredibly expensive,&lt;/em&gt; and largely bought from a Vendor. Thus, even for those with the pattern, they may not be interested in or capable of expending the capital required to produce one just to have it listed on the AH, preferring instead to produce only on commission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My suggestion? Get &lt;a href=&quot;http://www.wowhead.com/item=65891&quot; rel=&quot;nofollow noreferrer&quot;&gt;the materials&lt;/a&gt; together yourself, and then look for someone willing to craft it for a commission, either through your realms forums, or simply in trade chat.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-11T00:47:11.257" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="14345" PostTypeId="2" ParentId="14160" CreationDate="2011-01-11T00:47:52.590" Score="8" Body="&lt;p&gt;The Just Cause wiki, now has &lt;a href=&quot;http://justcause.wikia.com/wiki/Category:Just_Cause_2_Vehicles&quot; rel=&quot;nofollow noreferrer&quot;&gt;a list of vehicles and their locations now&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the menu of the game, there is a Database option and under there is a Vehicle listing which marks which ones you've driven.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-11T17:45:06.640" LastActivityDate="2011-11-11T17:45:06.640" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14346" PostTypeId="2" ParentId="13837" CreationDate="2011-01-11T01:00:49.340" Score="4" Body="&lt;p&gt;No, you can't copy videos to the hard drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The larger hard drive is meant for all sorts of things like downloaded content and videos from the marketplace, game demos, XBLA games, DLC, full installed games, etc.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-01-11T01:00:49.340" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14347" PostTypeId="2" ParentId="14343" CreationDate="2011-01-11T01:32:01.207" Score="1" Body="&lt;p&gt;The CG has significantly larger blast radius and faster projectile speed, but it has lower total damage. It's much better against infantry, good against helicopters, but weaker against tanks and light armour.&lt;/p&gt;&#xA;" OwnerUserId="2385" LastEditorUserId="2385" LastEditDate="2011-01-11T02:19:56.843" LastActivityDate="2011-01-11T02:19:56.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14348" PostTypeId="1" AcceptedAnswerId="14350" CreationDate="2011-01-11T01:39:55.107" Score="44" ViewCount="64084" Body="&lt;p&gt;If I want to begin to play World of Warcraft, do I need to buy every update released from the beginning?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:06:34.573" LastActivityDate="2018-09-27T11:05:22.880" Title="Do I need to buy all the released updates to begin playing WoW?" Tags="|world-of-warcraft|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14350" PostTypeId="2" ParentId="14348" CreationDate="2011-01-11T01:48:08.600" Score="39" Body="&lt;p&gt;There are only two purchasable items:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A subscription, giving access to &lt;em&gt;everything&lt;/em&gt; up to and including the Legion expansion;&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;https://worldofwarcraft.com/en-us/battle-for-azeroth&quot; rel=&quot;nofollow noreferrer&quot;&gt;newest expansion&lt;/a&gt;, Battle for Azeroth, which is sold seperately.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But use the &lt;a href=&quot;https://worldofwarcraft.com/en-us/start&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starter Edition&lt;/a&gt; first!  You can download the game without purchasing anything.  The starter edition stops your progress at level 20, but you can play as much as you want.  If you enjoy the starter edition then subscribe to continue leveling. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These expansions are now part of the base game and not available for separate purchase: Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastEditorUserId="9192" LastEditorDisplayName="user2974" LastEditDate="2018-09-27T11:05:22.880" LastActivityDate="2018-09-27T11:05:22.880" CommentCount="14" ContentLicense="CC BY-SA 4.0" />
  <row Id="14358" PostTypeId="1" CreationDate="2011-01-11T04:22:36.103" Score="7" ViewCount="330" Body="&lt;p&gt;My kids just started playing the old Ben 10 Wii game (the one before Alien Force), and while they (and I) really like it, I can't get over the fact that this particular title thrashes the DVD drive like no other.  It is literally seeking the entire time the game is being played.  Surely, this can't be good for the system, but maybe the parts are intended to survive such a beating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone ever read about documented cases where the game design (constant seeking instead of more caching, perhaps) has actually contributed to the early failure of a system?&lt;/p&gt;&#xA;" OwnerUserId="6112" LastActivityDate="2011-01-26T00:06:15.300" Title="DVD drive thrashing on Wii" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14360" PostTypeId="1" AcceptedAnswerId="14372" CreationDate="2011-01-11T05:40:22.810" Score="6" ViewCount="210" Body="&lt;p&gt;I'd assume not having a place to sleep would give it one. What about if there was a new room already made? I have seen dwarves become attached to weapons... can they become attached to furniture?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-01-11T15:25:02.797" Title="Would moving a dwarf's bedroom give it an unhappy thought?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14361" PostTypeId="2" ParentId="14342" CreationDate="2011-01-11T07:59:35.770" Score="9" Body="&lt;p&gt;On PS3, you have to target a medic of your team (i.e. look at him with your crosshairs) and press &lt;kbd&gt;Select&lt;/kbd&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're on PC and &lt;kbd&gt;Q&lt;/kbd&gt; is the right key, so I'm guessing the problem is you didn't target a friendly medic with your crosshair first. They have to be close enough. If it works, you'll hear your guy screaming out for help.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="28182" LastEditDate="2013-10-10T05:19:47.373" LastActivityDate="2013-10-10T05:19:47.373" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14362" PostTypeId="2" ParentId="13885" CreationDate="2011-01-11T08:31:29.597" Score="1" Body="&lt;p&gt;I was able to fix it by creating new account and than switching languages and restarting the game(it doesn't change right away). The sad thing is that it has inherited the language from old AC2 game(there I didn't even try to fight it, because i already knew the game)&lt;/p&gt;&#xA;" OwnerUserId="5624" LastActivityDate="2011-01-11T08:31:29.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14363" PostTypeId="2" ParentId="14348" CreationDate="2011-01-11T08:44:54.103" Score="1" Body="&lt;p&gt;If you're aiming for raids and top level content, I advise you to buy all the expansions from the beginning. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to explore the world with your friends, you could play 2-6 months just in the basic game (World of Warcraft). There are interesting places and plenty of content, even for low level characters. I think there was a sale a while ago: World of Warcraft, The Burning Crusade and Wrath of the Lich King for 20 Euros, you could try to wait for another one.&lt;/p&gt;&#xA;" OwnerUserId="3686" LastEditorUserId="5180" LastEditDate="2011-08-22T13:32:15.053" LastActivityDate="2011-08-22T13:32:15.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14366" PostTypeId="2" ParentId="14048" CreationDate="2011-01-11T11:22:51.070" Score="2" Body="&lt;p&gt;If you are looking for a console that you will both enjoy, I would recommend the PS3. The Wii's hardware is rather limited when it comes to 'proper' games. With the PS3 you are getting a much more powerful console (not to mention a blu-ray player).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Move system is extremely fast and accurate; in my opinion more so than the Wii.&lt;/p&gt;&#xA;" OwnerDisplayName="user6219" LastActivityDate="2011-01-11T11:22:51.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14367" PostTypeId="2" ParentId="14051" CreationDate="2011-01-11T11:51:16.150" Score="2" Body="&lt;p&gt;If you want to learn how to counter a sniper as a sniper yourself, I wrote a small tutorial a long time ago here &lt;a href=&quot;http://www.sniping.chimoosic.co.uk/Tutorial.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.sniping.chimoosic.co.uk/Tutorial.php&lt;/a&gt; It's slightly outdated but contains a lot of the basics. Another good thing to do is practice against really good snipers, which can be found on all sniper servers. Look for maps such as 2fortsniper and maps beginning sn_ in the map list. If you're interested in a more up to date description of a few techniques, give me a shout.&lt;/p&gt;&#xA;" OwnerUserId="6220" LastActivityDate="2011-01-11T11:51:16.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14368" PostTypeId="1" AcceptedAnswerId="15203" CreationDate="2011-01-11T12:01:10.203" Score="7" ViewCount="2083" Body="&lt;p&gt;I am one of those guys that prefer buying games on discs instead of getting them &amp;quot;virtually&amp;quot; from online stores.&lt;/p&gt;&#xA;&lt;p&gt;Thus I wanted to buy &lt;em&gt;Wipeout HD Fury&lt;/em&gt; (PS3) on disc, but found some forums that complained about the disc version not supporting 3D. Apparently 3D only would work with the downloaded version.&lt;/p&gt;&#xA;&lt;p&gt;My TV and PS3 are 3D-capable, and the &lt;em&gt;Wipeout HD&lt;/em&gt; Demo also works in 3D already. But what about the disc version? Has anyone tried this?&lt;/p&gt;&#xA;" OwnerUserId="6221" LastEditorUserId="4797" LastEditDate="2023-07-01T07:02:37.537" LastActivityDate="2023-07-01T07:02:37.537" Title="Does Wipeout HD Fury (disc) support 3D?" Tags="|stereo-3d|wipeout-hd|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14369" PostTypeId="2" ParentId="14048" CreationDate="2011-01-11T12:36:10.197" Score="1" Body="&lt;p&gt;Wii is definitely better for casual gamers who like Wii Sports-like games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it's not nearly as good a choice for serious gamers. The PS3 Move is really brand new, but already has several Wii Sports-like titles out, and as a bonus will in the future probably be supported by other more serious games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it was just for her use, I'd recommend Wii, because it's easier to use, and more well-established, but since you wish to use it for serious gaming as well, and also because Move has more potential, I'd recommend the PS3 Move.&lt;/p&gt;&#xA;" OwnerUserId="6086" LastEditorUserId="6086" LastEditDate="2011-01-11T14:58:48.710" LastActivityDate="2011-01-11T14:58:48.710" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14370" PostTypeId="2" ParentId="13654" CreationDate="2011-01-11T13:57:37.913" Score="5" Body="&lt;p&gt;To authenticate the user account, each user has to have an internet connection. Then setup a dedicated LAN server on the net and connect to this by using the in-game console (look it up on the net on how to enable the console):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/connect &amp;lt;ip&amp;gt;:&amp;lt;port&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;you can fetch your local-ip of the server PC by looking it up via command line &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;c:\ipconfig&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;it could be something like 192.168.0.3, depending on your router settings.&#xA;Then just type&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;/connect 192.168.0.3&lt;/code&gt; (if standard port, you may omit it).&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-01-11T13:57:37.913" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14371" PostTypeId="2" ParentId="14290" CreationDate="2011-01-11T14:02:31.420" Score="1" Body="&lt;p&gt;I don't have a strategy at all. I usually don't even look at the cards before playing, I shuffled them a few times, but then decided it's not necessary and I didn't even know what I was doing. I usually start my caravans with lowest possible cards (2-4) and then build them up. Occasionally I will drop a Queen to reverse the order when I don't have good high cards on hand. Remember that a King gives you double score on a card, use it for high cards like 10s or 9s. When you have Jacks - don't play them on your own cards, use them to lower your opponent's score - yes, you can place a Jack on your opponent's caravan. And that's it. I win every time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, I buy new cards whenever I find them at a shop - but I don't even know where they go...&lt;/p&gt;&#xA;" OwnerUserId="4280" LastActivityDate="2011-01-11T14:02:31.420" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14372" PostTypeId="2" ParentId="14360" CreationDate="2011-01-11T15:25:02.797" Score="3" Body="&lt;p&gt;Dwarves are fickle enough as is, sometimes ignoring assigned rooms to sleep in the hospital, or barracks. &lt;strong&gt;Dwarves do not get attached to furniture.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One important bedroom-related function is jealousy -- nobles get jealous if they perceive a &quot;lesser&quot; dwarf having better holdings than their own.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-11T15:25:02.797" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14374" PostTypeId="1" AcceptedAnswerId="38237" CreationDate="2011-01-11T15:41:11.843" Score="25" ViewCount="2325" Body="&lt;p&gt;Say I spot a sentry in the distance, and I take out the engineer. What's the fastest way to destroy the sentry?&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Shoot a series of slow, fully-charged shots?&lt;/li&gt;&#xA;&lt;li&gt;Shoot a series of fast, completey-uncharged shots?&lt;/li&gt;&#xA;&lt;li&gt;Shoot a series of half-charged shots?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Or is there an even faster way? e.g. shooting quickly without bothering to zoom in.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="2259" LastEditDate="2011-11-24T05:32:08.290" LastActivityDate="2011-11-24T10:09:55.737" Title="Fastest way to kill a sentry gun with a sniper rifle?" Tags="|team-fortress-2|tf2-sniper|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14375" PostTypeId="1" AcceptedAnswerId="14387" CreationDate="2011-01-11T16:01:03.180" Score="6" ViewCount="7161" Body="&lt;p&gt;Which is the formula to calculate the normal damage in League of Legends? Is the same formula for all champions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hokTu.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much damage my champion will do with the numbers in the example?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-03-12T18:32:36.157" Title="Formula for normal attack damage calculation in League of Legends" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14376" PostTypeId="2" ParentId="13856" CreationDate="2011-01-11T16:07:42.107" Score="3" Body="&lt;p&gt;there are certain skills that can stun the enemies for 1 turn, such as roar for the martial artist, but no skill that prevents escaping for all enemies.  Also, these skills typically do not work on the metal slimes, you just have to prepare for them carefully before attempting to level up using them.  I.e. have 4 sword users with metal slash ready in case they don't escape the first round.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-11T16:07:42.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14377" PostTypeId="1" AcceptedAnswerId="14392" CreationDate="2011-01-11T16:13:45.543" Score="3" ViewCount="726" Body="&lt;p&gt;The sniper's mortar strike is a favorite of mine, and I was wondering if any of the unlocks upgrade it.  For instance, there are unlocks for more missiles, ammo, or grenades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any that reduce the cooldown time, give you a second mortar strike, or increase the damage/size of the mortar strike?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="336" LastEditDate="2012-02-23T22:56:56.073" LastActivityDate="2012-02-23T22:56:56.073" Title="Do any of the unlocks modify the sniper's mortar strike?" Tags="|battlefield-bad-company-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14378" PostTypeId="2" ParentId="14377" CreationDate="2011-01-11T16:21:15.803" Score="2" Body="&lt;p&gt;Unfortunately no. I always found my enemies' mortar strike more deadly than mine. The solution is in precise targeting. Once unlocked, there is no upgrade of it. The only thing which is upgraded for Recon class is the scope.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a bonus, seeing your other questions on BFBC2, don't forget also to mark the enemies when you see them in your scope (same as calling a medic, calling for ammo, etc...). They will then appear in your colleagues' map for a short amount of time.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-01-11T16:21:15.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14379" PostTypeId="2" ParentId="14374" CreationDate="2011-01-11T16:37:23.137" Score="18" Body="&lt;p&gt;According to &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Sniper&quot; rel=&quot;nofollow noreferrer&quot;&gt;the TF2 wiki&lt;/a&gt;, a fully charged sniper round does three times the damage of an uncharged sniper round. Therefore, if you can get off three shots in the time it would take to charge, then you should go with (2). However, keep in mind that you're going to use a lot more ammo this way, and that gradual damage is often easier for the Engineer to repair than a series of more damaging shots.&lt;/p&gt;&#xA;" OwnerUserId="4082" LastEditorUserId="1485" LastEditDate="2011-09-28T13:39:06.493" LastActivityDate="2011-09-28T13:39:06.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14380" PostTypeId="2" ParentId="14335" CreationDate="2011-01-11T16:37:58.170" Score="4" Body="&lt;p&gt;İf I understood your question right, the light blue part is the new xp you acquired by the latest event. and their sum (solid + light parts together) is the total xp you have.&lt;/p&gt;&#xA;" OwnerUserId="5810" LastActivityDate="2011-01-11T16:37:58.170" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14381" PostTypeId="1" AcceptedAnswerId="14404" CreationDate="2011-01-11T16:56:08.363" Score="15" ViewCount="515" Body="&lt;p&gt;In theory the void ray can move while attacking.  Is it possible to attack a stationary (non moving target) while moving your void ray?  Or does the void ray have to be attacking a moving target?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-11T21:37:49.150" Title="Starcraft 2: Void Ray Micro" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14383" PostTypeId="1" AcceptedAnswerId="14930" CreationDate="2011-01-11T17:00:40.997" Score="9" ViewCount="393" Body="&lt;p&gt;When I am playing die2nite, I really dont care how long the grass is. With that said, I found a lawnmower. What should I do with it instead? &lt;/p&gt;&#xA;" OwnerUserId="5559" LastActivityDate="2011-01-19T14:02:28.423" Title="Cutting Grass in Die2Nite" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14385" PostTypeId="2" ParentId="14383" CreationDate="2011-01-11T17:12:01.803" Score="5" Body="&lt;p&gt;Lawnmowers are actually weapons that can be used against zombies (nice mental image there, eh?). They'll take out two zombies from a zone that you're in, with a chance of the weapon breaking, of course.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you happened to find it in the incomplete state, it requires duct tape, nuts &amp;amp; bolts and wrought iron to build.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="341" LastEditDate="2011-01-11T17:47:43.840" LastActivityDate="2011-01-11T17:47:43.840" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14386" PostTypeId="2" ParentId="14295" CreationDate="2011-01-11T17:18:55.107" Score="0" Body="&lt;p&gt;I definitely agree that there are no required &quot;leveling&quot; addons, unless you're talking about leveling &lt;em&gt;professions&lt;/em&gt;, in which case addons like Gatherer, and Fishing Buddy and similar are useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only addons I ever bother to install are all instance based. Omen, Healbot, DeadlyBossMods, etc.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-01-11T17:18:55.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14387" PostTypeId="2" ParentId="14375" CreationDate="2011-01-11T17:22:49.867" Score="4" Body="&lt;p&gt;Here's a FAQ that includes the damage calculation stuff from the official &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=3287&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forum&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just a few pointers, before you dive into it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There are three types of damage: Physical, Magic, and True. Physical and Magic are pretty clear, some abilities can deal true damage.&lt;/li&gt;&#xA;&lt;li&gt;All damage types are treated separately.&lt;/li&gt;&#xA;&lt;li&gt;The calculation is the same for all champions, but depends on the hitting champ and the one who was hit. However, each champion has different base values for armor/MR/damage/etc and different increments on level ups.&lt;/li&gt;&#xA;&lt;li&gt;The actual damage resulting from Phys/Mag damage depends on multiple things:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the damage you currently dish out (what you see in your character info). This is made up as a simple sum of your base damage and any flat bonuses from items.&lt;/li&gt;&#xA;&lt;li&gt;your armor/MR reduction rate.&lt;/li&gt;&#xA;&lt;li&gt;your armor/magic penetration rate. These come in absolute values and percentages.&lt;/li&gt;&#xA;&lt;li&gt;your enemy's armor or magic resistance.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you haven't run away yet, then check out this &lt;a href=&quot;http://leaguecraft.com/strategies/gameguide/133&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide&lt;/a&gt; for mathcrafting LoL.&lt;/p&gt;&#xA;" OwnerUserId="4068" LastEditorUserId="336" LastEditDate="2011-01-11T18:09:10.020" LastActivityDate="2011-01-11T18:09:10.020" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14388" PostTypeId="5" CreationDate="2011-01-11T17:24:03.453" Score="0" Body="&lt;p&gt;World of Warcraft (WoW) is a Massively Multiplayer Online Role Playing Game (MMORPG) with a fantasy setting, and the first MMORPG developed and released by Blizzard Entertainment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes place in the same universe as Blizzard's Warcraft real-time strategy (RTS) games, approximately 4 years after the end of Warcraft 3: Frozen Throne.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release dates:&lt;/strong&gt; November 23, 2004 (USA/Aus) February 11, 2005 (EU)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Blizzard Entertainment&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Blizzard Entertainment&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Available on:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/windows&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;windows&amp;#39;&quot; rel=&quot;tag&quot;&gt;windows&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/os-x&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;os-x&amp;#39;&quot; rel=&quot;tag&quot;&gt;os-x&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Expansions:&lt;/strong&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft:_The_Burning_Crusade&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Burning Crusade&lt;/a&gt; (2007), &lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft:_Wrath_of_the_Lich_King&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wrath of the Lich King&lt;/a&gt; (2008), &lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cataclysm&lt;/a&gt; (2010), &lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft:_Mists_of_Pandaria&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mists of Pandaria&lt;/a&gt; (2012), &lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft:_Warlords_of_Draenor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warlords of Draenor&lt;/a&gt; (2014), &lt;a href=&quot;https://en.wikipedia.org/wiki/World_of_Warcraft:_Legion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Legion&lt;/a&gt; (2016), &lt;a href=&quot;https://en.wikipedia.org/wiki/World_of_Warcraft:_Battle_for_Azeroth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle for Azeroth&lt;/a&gt; (2018)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldofWarcraft.com&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowwiki.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWWiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowpedia.org/Portal:Main&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowpedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Tags&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Include these tags if your question is about the Warcraft series in general, or about the battle.NET services regarding WoW:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/warcraft-series&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;warcraft-series&amp;#39;&quot; rel=&quot;tag&quot;&gt;warcraft-series&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/battle.net&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;battle.net&amp;#39;&quot; rel=&quot;tag&quot;&gt;battle.net&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Gameplay&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Players choose a race/class combination to fill the role of a healer, damage dealer, or damage taker (also know as a 'tank'). Progression is made through performing missions (known in-game as quests), killing enemies, and participating in player-versus-player (PvP) combat. End-game activities typically center around large-scale PvP combat in battlegrounds, large-scale dungeon runs (known in-game as 'raids'), or playing the game to accomplish personal goals such as gaining achievements or crafting rare items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Players must choose between the opposing factions of the Alliance or the Horde. Characters from opposing factions can perform rudimentary communication (most often just &quot;emotes&quot;), but only members of the same faction can speak, mail, group, and join guilds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Alliance Races&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/human&quot; rel=&quot;nofollow noreferrer&quot;&gt;Human&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/dwarf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/gnome&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gnome&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/worgen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Worgen&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/night-elf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Night Elf&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/draenei&quot; rel=&quot;nofollow noreferrer&quot;&gt;Draenei&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Horde Races&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/orc&quot; rel=&quot;nofollow noreferrer&quot;&gt;Orc&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/tauren&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tauren&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/undead&quot; rel=&quot;nofollow noreferrer&quot;&gt;Undead&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/goblin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Goblin&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/troll&quot; rel=&quot;nofollow noreferrer&quot;&gt;Troll&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/blood-elf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blood elf&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Neutral Races&lt;/strong&gt; (Can choose between Horde or Alliance)  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/game/races/pandaren&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pandaren&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://worldofwarcraft.com/en-gb/battle-for-azeroth/features/allied-races&quot; rel=&quot;nofollow noreferrer&quot;&gt;Allied Races&lt;/a&gt;&lt;/strong&gt; (Allies of a faction, playable after unlocking them)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Horde:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Highmountain Tauren (Tauren from Highmountain)&lt;/li&gt;&#xA;&lt;li&gt;Nightborne (Nightelves from Suramar)&lt;/li&gt;&#xA;&lt;li&gt;Mag'har Orcs (Orcs from Nagrand)&lt;/li&gt;&#xA;&lt;li&gt;Zandalari (Trolls from Zandalar)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Alliance:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lightforged Draenei (Draenei from Argus)&lt;/li&gt;&#xA;&lt;li&gt;Void Elves (exiled Blood Elves from Telogrus)&lt;/li&gt;&#xA;&lt;li&gt;Dark Iron Dwarves (Dwarves from Blackrock Mountain)&lt;/li&gt;&#xA;&lt;li&gt;Kul Tiran (Humans from Kul Tiras)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="274" LastEditorUserId="117067" LastEditorDisplayName="user61492" LastEditDate="2018-08-02T17:56:54.053" LastActivityDate="2018-08-02T17:56:54.053" CommentCount="0" CommunityOwnedDate="2013-03-13T13:44:51.827" ContentLicense="CC BY-SA 4.0" />
  <row Id="14389" PostTypeId="4" CreationDate="2011-01-11T17:24:03.453" Score="0" Body="A fantasy MMORPG developed by Blizzard Entertainment. It is the fourth game set in the Warcraft universe, and features an expansive world in which players choose a faction and character race, and can perform quests, craft and collect items to outfit their characters, kill enemies, and participate in player-versus-player (PvP) combat." OwnerUserId="274" LastEditorDisplayName="user61492" LastEditDate="2015-06-17T00:46:14.927" LastActivityDate="2015-06-17T00:46:14.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14390" PostTypeId="1" AcceptedAnswerId="14393" CreationDate="2011-01-11T17:45:30.243" Score="7" ViewCount="3095" Body="&lt;p&gt;&lt;strong&gt;Surrounding (speedlings)&lt;/strong&gt;&#xA;What's the most efficient way to surround a kiting bio ball (i.e. marines, marauders, medivacs)?  Would I click far ahead of the group to force my speedling group to clump up, as opposed to lining out into a single file formation, then time the &quot;stop&quot; command?  How do I repatch my surround once I've halted the bio ball?  Right-click the center unit and click &quot;hold-position&quot;?  Assuming in this case I had banelings, would I move them in after the surround?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Kiting (roaches with speed)&lt;/strong&gt;&#xA;What's the most efficient way to kite?  Right-click far ahead and hit &quot;stop&quot; or &quot;hold position&quot;?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Stationary unit demolitioning (mutalisks vs turrets)&lt;/strong&gt; &#xA;What's the most efficient way to destroy stationary air defense with mutalisks? Stacking mutalisks with the patrol command, then moving barely into range and moving out of range (i.e. +7 mutalisks)?   &lt;/p&gt;&#xA;" OwnerUserId="6223" LastEditorUserId="3936" LastEditDate="2013-09-20T14:48:57.917" LastActivityDate="2013-09-20T14:48:57.917" Title="How to micro with zerg (i.e. surrounding, kiting, &amp; stationary unit demolitioning)?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="14391" PostTypeId="2" ParentId="14375" CreationDate="2011-01-11T18:08:04.343" Score="1" Body="&lt;p&gt;There are two things that cause the actual damage to differ from the champion's displayed attack power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;First&lt;/strong&gt; -- if the attack is a &lt;strong&gt;crit&lt;/strong&gt;, it deals 200% damage (or 250% with the item Infinity Edge)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Second&lt;/strong&gt; -- all champions have an &lt;strong&gt;armor value&lt;/strong&gt; that reduces incoming damage by a percentage. &lt;a href=&quot;https://gaming.stackexchange.com/questions/5601/what-is-the-formula-for-armor-magic-resist-reduction&quot;&gt;This&lt;/a&gt; and &lt;a href=&quot;https://gaming.stackexchange.com/questions/10244/how-can-the-damage-reduction-from-armor-in-league-of-legends-not-have-diminishing&quot;&gt;This&lt;/a&gt; are good topics to browse to further understand the topic. Armor Penetration items means you are effectively fighting a champion with lower armor, and thus will deal more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Finally&lt;/strong&gt; -- each champion can have different values for their starting attack stat, and additionally gains more damage when they level. This is why two champions with the same items have different attack damage.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-01-11T18:08:04.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14392" PostTypeId="2" ParentId="14377" CreationDate="2011-01-11T18:26:11.030" Score="3" Body="&lt;p&gt;I am pretty sure demolition spec improves mortar strike damage by 25% as well.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-01-11T18:26:11.030" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="14393" PostTypeId="2" ParentId="14390" CreationDate="2011-01-11T18:41:35.677" Score="5" Body="&lt;p&gt;&lt;strong&gt;Surrounding&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;The problem that you have with the kiting bio balls is that it moves away from your army, surrounding the army is a proper remedy and disallows him to kite further or run away. So, instead of the default way of attacking, you will want to get a good surround first. Move your units past his army, and once they are in a surrounding formation just perform an attack move.&lt;/p&gt;&#xA;&lt;p&gt;This is demonstrated &lt;a href=&quot;http://www.youtube.com/watch?v=GuK2tjaAkr8&quot; rel=&quot;nofollow noreferrer&quot;&gt;in this video&lt;/a&gt;, you will first see the Speedlings attacking them in a default way but then he properly surrounds it by walking past the army and attacks again which denies kiting.&lt;/p&gt;&#xA;&lt;p&gt;The same counts for Banelings, as long as you don't kill your own Zerglings in the action. ;-)&lt;/p&gt;&#xA;&lt;p&gt;Another thing that can help is spreading creep, because you can surround faster on creep...&lt;/p&gt;&#xA;&lt;p&gt;A word of caution about Zerglings against a Bio Ball, which is the opposite for Banelings:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Because they require so much surface area attacking a large MMM ball (or an entrenched position) is rarely a good idea. Instead, find opportune moments to run your Zerglings into his mineral line, or kill of proxy pylons, or attack his MMM ball when its spread out. You'll find your Zerglings are far more effective and do a lot more damage.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;https://gaming.stackexchange.com/questions/8234/importance-of-zerglings-to-zerg-armies/8238#8238&quot;&gt;Tzenes' Answer on &amp;quot;Importance of Zerglings to the Zerg armies&amp;quot;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Kiting&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Also known as stutter stepping, can be done in different ways, and is a personal choice.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=149218&quot; rel=&quot;nofollow noreferrer&quot;&gt;In this thread&lt;/a&gt;, a video and map can be found to practice stutter stepping.&lt;/p&gt;&#xA;&lt;p&gt;Your proposal looks fine enough. I usually switch between &amp;quot;attack move&amp;quot; and &amp;quot;move&amp;quot;...&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Stationary unit demolitioning&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Stacking Mutalisks and attacking when they are all in range is efficient, watch out for Thors though!&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-11T18:59:54.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14394" PostTypeId="1" AcceptedAnswerId="14419" CreationDate="2011-01-11T18:49:15.510" Score="2" ViewCount="1359" Body="&lt;p&gt;In a 2v2 game, if two Zergs are in one team they often do a &quot;double-6-pool-rush&quot;. Even though almost everybody knows this opening, it is still very difficult to counter it, although possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does there exist a similarly good opening for a Terran and Zerg team?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="341" LastEditDate="2012-04-20T00:46:04.323" LastActivityDate="2012-04-20T00:46:04.323" Title="What are good Z+T strategies for multiplayer Starcraft 2?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14395" PostTypeId="2" ParentId="14394" CreationDate="2011-01-11T18:55:21.910" Score="1" Body="&lt;p&gt;This might be a good place to start looking:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/TZ_Strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/TZ_Strategy&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2011-01-11T18:55:21.910" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14396" PostTypeId="1" AcceptedAnswerId="14409" CreationDate="2011-01-11T19:19:19.683" Score="3" ViewCount="1782" Body="&lt;p&gt;I currently have a Logitech MX 5000 keyboard for my PC. I've been playing WoW on it for about 2 years (maybe longer, but I'm not certain), but it has a problem where it suddenly just &quot;wigs out&quot; on me. The keyboard is wireless (bluetooth, I think), and I'm certain that this has something to do with the problem. I'll be playing WoW and all of a sudden the keyboard will stop responding and it shows that it's disconnected on the LCD screen, and then it usually takes about 10 seconds for it to reconnect. However, I digress...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I'm seriously looking into getting a ZBoard, but I'm not sure if its overkill for WoW. So I'm hoping to get some input from the gaming community, and more particularly from gamers who have this keyboard.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do play some online shooter games (black ops lately), but not nearly as much as I play WoW. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I've tried to make this question non-subjective, but if it still appears to be so then if anyone has any ideas on how I can edit it in order to make it non-subjective I would be much obliged.&lt;/p&gt;&#xA;" OwnerUserId="4737" LastActivityDate="2011-01-11T22:20:23.433" Title="ZBoard keyboard for PC?" Tags="|pc|keyboard|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14397" PostTypeId="2" ParentId="14319" CreationDate="2011-01-11T19:55:03.130" Score="1" Body="&lt;p&gt;The current job title is important. Writers will do a better job of making proposals than Artists, Artists will do a better job of designing characters than Coders, etc. That assumes equality of stats. I believe the stats affect performance in their corresponding tasks: scenario affects proposals, graphics affects design, sound affects music. The Coding stat I believe relates to your workers performance while the game is being produced, and relates to their abilities for bursts.&lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2011-01-11T19:55:03.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14399" PostTypeId="2" ParentId="10305" CreationDate="2011-01-11T20:59:19.577" Score="1" Body="&lt;p&gt;You can use Victor's shack in Good Springs: that's the first house you can get. You've got a bed to sleep in, a sink which is purified, a oven to store your aids, a couple of ammo boxes to store weapons and ammo, and also a desk to store your miscellaneous stuff. It's also free of charge; there's no need to rent a motel room. &lt;/p&gt;&#xA;" OwnerDisplayName="the boys " LastEditorUserId="207" LastEditDate="2011-01-11T21:05:46.447" LastActivityDate="2011-01-11T21:05:46.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14400" PostTypeId="5" CreationDate="2011-01-11T21:08:57.380" Score="0" Body="&lt;p&gt;&lt;strong&gt;Team Fortress 2&lt;/strong&gt; is a free-to-play class-based first person shooter. It is a sequel to the original mod &lt;strong&gt;Team Fortress&lt;/strong&gt;, and built on the Valve's Source 1 engine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Boasting a cartoonish, whimsical game style compared to more serious shooters, players can choose between 9 unique classes, compete in teams across a variety of objective-based combat scenarios, and collect a variety of equippable weapons and cosmetics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is focused on two teams competing for an objective, be it capturing a control point, stealing the flag (called intelligence in the game) or pushing a bomb towards the opponents' home base. Players can choose between nine unique classes.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; October 9, 2007&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.valvesoftware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valve Corporation&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.valvesoftware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valve Corporation&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Links:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Team_Fortress_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamfortress.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Fortress 2 Official Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://tf2wiki.net/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Fortress 2 Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://teamfortress.wikia.com/wiki/Team_Fortress_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Fortress 2 Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2018-01-24T03:16:55.677" LastActivityDate="2018-01-24T03:16:55.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14401" PostTypeId="4" CreationDate="2011-01-11T21:08:57.380" Score="0" Body="a free-to-play team-based first person shooter by Valve, originally released in 2007 as part of the Orange Box. Boasting a cartoonish, whimsical game style compared to more serious shooters, players can choose between 9 unique classes, compete in teams across a variety of objective-based combat scenarios, and collect a variety of equippable weapons and cosmetics." OwnerUserId="122" LastEditorUserId="28182" LastEditorDisplayName="user106385" LastEditDate="2018-01-24T03:16:55.677" LastActivityDate="2018-01-24T03:16:55.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14404" PostTypeId="2" ParentId="14381" CreationDate="2011-01-11T21:37:49.150" Score="10" Body="&lt;p&gt;So the way attack moving as a void ray works is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If a Void Ray is attacking and you issue a move command it will continue attacking its target.  &lt;/li&gt;&#xA;&lt;li&gt;If you issue an attack/move command it will stay in place and attack its target.  \&lt;/li&gt;&#xA;&lt;li&gt;A Void Ray will not attack while moving backwards (as the Phoenix does)&lt;/li&gt;&#xA;&lt;li&gt;If its target moves the Void will stay in place till the target is out of range and then move up into range before attacking its target again, at which point it will become stationary until the target moves out of range.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The practical result of these rules is that you have no control over what the Void Ray targets while moving (similar to the Phoenix).  If the target its chasing goes out of range (or dies) the Void Ray will independently choose its target.  To remedy this do the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Select the target you want to attack (either &lt;kbd&gt;A&lt;/kbd&gt;-click or Right Click an enemy).&lt;/li&gt;&#xA;&lt;li&gt;Issue a &lt;em&gt;Move&lt;/em&gt; command to the Void Ray (either &lt;kbd&gt;M&lt;/kbd&gt;-click or Right Click empty ground).&lt;/li&gt;&#xA;&lt;li&gt;If the target becomes out of Range or the Void Ray passes it, you must reselect the target to Attack it.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-11T21:37:49.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14405" PostTypeId="1" AcceptedAnswerId="14407" CreationDate="2011-01-11T21:39:04.440" Score="4" ViewCount="495" Body="&lt;p&gt;What is the Cafetière (French for &quot;Coffee machine&quot;) for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that it requires loads of items to fix it; I'm just wondering what it does.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="207" LastEditDate="2011-01-11T21:50:24.973" LastActivityDate="2011-08-11T14:18:10.127" Title="What is the Cafetière used for?" Tags="|die2nite|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14406" PostTypeId="1" CreationDate="2011-01-11T21:46:46.380" Score="2" ViewCount="272" Body="&lt;p&gt;I just got a copy of the &lt;em&gt;F.E.A.R.&lt;/em&gt; expansion packs &lt;em&gt;Perseus Mandate&lt;/em&gt; and &lt;em&gt;Extraction Point&lt;/em&gt; from someone on eBay. The listing said that they were new, factory-sealed copies. Before opening the seals (curious rectangular ones as opposed to the standard circular seals usually found on game boxes), I examined them both (top and bottom) closely and they did indeed look clean, that is, there were no indications of a previous seal having been removed and replaced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The discs look clean and in good condition (though the CD sleeves are kind of puffy and odd). However, my concern is with the remaining contents of the box, in that there is none. Extraction Point came with a single card with the default controls listed, but neither came with any sort of manual or any other inserts. (My used copy of—non-director's cut—&lt;em&gt;F.E.A.R.&lt;/em&gt; included a manual and a notice card about multiplayer usage.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is included in &lt;em&gt;Perseus Mandate&lt;/em&gt; and &lt;em&gt;Extraction Point&lt;/em&gt;? Is this what they are all like or is my copy missing something (e.g. manual)? I tried looking around for some information, but could not find any on what's supposed to be in the box (which leads me to wonder if it's because there is none).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should point out that &lt;em&gt;Perseus Mandate&lt;/em&gt; is on one DVD, but &lt;em&gt;Extraction Point&lt;/em&gt; is on two CDs.&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:35:24.517" LastActivityDate="2012-07-20T02:35:24.517" Title="What's Included in the F.E.A.R. Perseus Mandate and Extraction Point Boxes?" Tags="|fear|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14407" PostTypeId="2" ParentId="14405" CreationDate="2011-01-11T21:48:11.767" Score="3" Body="&lt;p&gt;It, uh, eventually makes coffee. Coffee restores 4 AP. It does not cause addiction and no limit on the AP/day it can restore.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To make a cup of coffee, you need 1× Pharmaceutical Products, 1× Battery and 1× Rotten Log.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;sub&gt;&lt;a href=&quot;https://gaming.stackexchange.com/users/5521/mordi2k&quot;&gt;mordi2k&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-01-19T10:04:14.090" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14408" PostTypeId="1" AcceptedAnswerId="14418" CreationDate="2011-01-11T22:20:16.400" Score="4" ViewCount="990" Body="&lt;p&gt;If choke exit is on the right bottom side then Terran's wall-in barrack can't build reactor/techlab... In this case if you plan to go 1-1-1 strategy you won't be able to build techlab/reactor as your barrack is very close to unbuildable surface...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is suggestion for such cases?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-01-12T00:12:37.180" Title="StarCraft2: how can Terran wall-in if choke exit is on the right bottom side?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14409" PostTypeId="2" ParentId="14396" CreationDate="2011-01-11T22:20:23.433" Score="4" Body="&lt;p&gt;So let's talk about Keyboards.  It's no secret I take my gaming very seriously and as a result I take my Keyboards very seriously.  I realize many people don't, and that's a subjective quality I can't help you with.  However, there are objective qualities that can be observed about keyboards and I'm going to go through them.&lt;/p&gt;&#xA;&lt;p&gt;Before we talk about what makes a keyboard &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot; it's important we define our terms.  There are two kinds of mistakes a keyboard can make:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Producing a Key-Stroke you did not mean to hit (false positive)&lt;/li&gt;&#xA;&lt;li&gt;Not producing a Key-Stroke you did mean to hit (false negative)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;By in large, I optimize for the fewest false negatives over false positives.  The reason being that a false positive is usually easily observed even at 200 APM.  If I accidentally select my Hatchery when I meant to select my Overlord I get a visual indication (something changes).  In the reverse case (I think I've selected my Hatchery and I am still on my Overlord) nothing changes.  Since the human visual system is built on change its easier to notice the false positive than the false negative.&lt;/p&gt;&#xA;&lt;p&gt;Keyboard Parameters break down into 3 important qualities:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Tactile&lt;/li&gt;&#xA;&lt;li&gt;Roll-over&lt;/li&gt;&#xA;&lt;li&gt;Polling/Interrupt&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;You could also add Ghosting to this list but modern Keyboards rarely exhibit this behavior.&lt;/p&gt;&#xA;&lt;h2&gt;Tactile Keyboards&lt;/h2&gt;&#xA;&lt;p&gt;There are three kinds of Keyboards in the world: Mechanical, Scissor and Rubber (I'm ignoring anything based on Cameras for the moment as those are rare).  Rubber Keyboards (the most common) are based on using a Rubber Dome as a spring.  Scissor use a harder plastic as a Spring.  Mechanical use a metal spring as the contact.  I'm not going to spend time breaking all of these down I'm just going to cover Mechanical, a longer explanation can be found &lt;a href=&quot;http://www.overclock.net/keyboards/491752-mechanical-keyboard-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Of the three Mechanical is by-in-large considered the most superior.  Mechanical keyboards use a spring that provides for a very different tactile response when the key is considered &amp;quot;pressed&amp;quot; then when it is not.  This difference (shown below) guarantees that you do not consider a key &amp;quot;pressed&amp;quot; when it has not been.  This is crucial to avoiding false-positives&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/03kBG.jpg&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;In many Mechanical Keyboards this also makes an audible &amp;quot;clicking&amp;quot; sound to reinforce this concept.&lt;/p&gt;&#xA;&lt;h2&gt;Roll-Over&lt;/h2&gt;&#xA;&lt;p&gt;N-Key Roll-Over is the idea that a keyboard can only tell when a maximum number of keys have been pressed.  For high end USB keyboards this is usually 6+4 or 10 total keys (4 modifiers).  It should be noted that USB stipulated a maximum of 6+4 key rollover but this does not guarantee you will get the full 10 on your keyboard. By comparison a PS/2 keyboard provides full N-Key Roll-Over.  Because its keys use interruption instead of polling (more on this in a second) this means you will never be in a case where you hit too many keys at once and some of those keys are not transmitted.  Again, this cuts down on false-positives&lt;/p&gt;&#xA;&lt;h2&gt;Polling vs Interrupt&lt;/h2&gt;&#xA;&lt;p&gt;There are two different ways key sampling can be provided.  Either the keyboard can transmit a new signal every time a key changes states (using an interrupt) or the computer can poll the keyboard for its current state.  Unless you're hitting 400-500 APM this is actually a philosophical difference more than a practical.  Because keyboards poll very quickly it is almost meaningless to talk about the difference between a polling keyboard and an interrupt keyboard.&lt;/p&gt;&#xA;&lt;p&gt;So after all that let's evaluate your question:&#xA;&lt;strong&gt;I'm seriously looking into getting a ZBoard, but I'm not sure if its overkill for WoW&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;The ZBoard is a USB keyboard (thus limited to 10 Keys, thought they only say 7). It does not have Mechanical Keys.  It discusses having built in Macros (so almost certainly polling).&lt;/p&gt;&#xA;&lt;p&gt;Based on what we discussed this is not a high-end keyboard and certainly not worth your time.&lt;/p&gt;&#xA;&lt;p&gt;Instead you should consider the &lt;a href=&quot;http://www.daskeyboard.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Das Model S&lt;/a&gt; or a &lt;a href=&quot;http://pckeyboards.stores.yahoo.net//keyboards.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unicomp Board&lt;/a&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;em&gt;I don't know a lot about BlueTooth or Wireless Keyboards, but I assume they work similarly to USB.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-11T22:20:23.433" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14410" PostTypeId="1" AcceptedAnswerId="14478" CreationDate="2011-01-11T22:30:23.703" Score="11" ViewCount="9966" Body="&lt;p&gt;In Medieval 2 Total War, your standing with the Pope / Papacy is an extremely important factor.  What choices impact your standing with the pope?  Does the number of churches and priests I have even matter?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2016-01-31T09:49:15.310" Title="How can I improve my standing with the Pope?" Tags="|medieval-2-total-war|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14411" PostTypeId="1" AcceptedAnswerId="14455" CreationDate="2011-01-11T22:42:03.130" Score="4" ViewCount="2412" Body="&lt;p&gt;Here is explained what is ladder reset: &lt;a href=&quot;https://gaming.stackexchange.com/questions/11474/what-is-a-ladder-reset&quot;&gt;What is a ladder reset?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I correctly understand that during that:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;ladder/league position/score will be reset;&lt;/li&gt;&#xA;&lt;li&gt;amount of games played will be kept;&lt;/li&gt;&#xA;&lt;li&gt;hidden rank will be kept;&lt;/li&gt;&#xA;&lt;li&gt;you will need to play 5 qualification matches again, after that you will be/could be re-qualified into new league with scores beginning from 0.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Is there something else?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-06-20T09:02:19.240" Title="StarCraft2: ladder reset - does it reset amount of games played?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14412" PostTypeId="1" AcceptedAnswerId="14414" CreationDate="2011-01-11T22:52:32.070" Score="2" ViewCount="252" Body="&lt;p&gt;After match we usually see &quot;Even match&quot;, etc... and amount of points earned for victory/lost for defeat depends from that characteristics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What influence on the match result? Match length, amount of gathered minerals?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please advise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-01-12T00:09:39.120" Title="StarCraft2: match result" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14414" PostTypeId="2" ParentId="14412" CreationDate="2011-01-11T23:07:34.453" Score="2" Body="&lt;p&gt;The amount of points is based solely on your rank compared to your opponent's.  If your opponent has a higher rank then you, they are favored to win.  If you defeat a favored to win opponent you gain more points then if you were to defeat an even opponent.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, even opponents are viewed as being 'harder' than opponents you are favored over, thus providing you more points/win.  This is a double edged sword; if you lose a game your favored to win you will lose more points then losing an even match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only modifier (to my knowledge) is &lt;a href=&quot;https://gaming.stackexchange.com/questions/6102/what-is-the-bonus-pool-in-starcraft-2&quot;&gt;bonus pool&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-01-11T23:07:34.453" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14415" PostTypeId="2" ParentId="14408" CreationDate="2011-01-11T23:10:36.650" Score="4" Body="&lt;p&gt;Generally players will create a tight wall off with there naked barracks (no add-ons) and once they are ready to build a tech lab or reactor they will lift off the barracks and land it with enough space (add-on facing the ramp).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this is more vulnerable then other spawn positions where your add-on is on the other side of the barracks, it still provides you with a tight wall off and is better than nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically in the 1-1-1 build you mentioned.  Because there is so much add-on switching going on, it is possible to have either your factory or starport (depending on what units you go) building your extra add-ons.  Most players also throw down a second barracks shortly after as well (which can also help build add-ons)&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-11T23:20:21.757" LastActivityDate="2011-01-11T23:20:21.757" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14416" PostTypeId="1" AcceptedAnswerId="14447" CreationDate="2011-01-11T23:28:46.127" Score="4" ViewCount="385" Body="&lt;p&gt;I purchased the Noble Map Pack, but was disappointed that the game type is selected on the fly by votes. I want to play the new levels but don't want to play capture the flag. Is there a way to filter it so I can play the new maps on Slayer/Team Slayer only?&lt;/p&gt;&#xA;" OwnerUserId="6241" LastActivityDate="2011-01-12T08:42:41.013" Title="Possible to select game type on Halo Reach Noble Map Pack?" Tags="|halo-reach|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14417" PostTypeId="2" ParentId="14390" CreationDate="2011-01-11T23:32:25.727" Score="1" Body="&lt;p&gt;You may want to watch this video:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Rrys_HZgK8U&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zerg Strategy - How to Engage a Terran Army&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think it contains a lot of helpful tips for how to engage and &quot;counter&quot; terran bio balls and mech units, even if they would normally &quot;counter&quot; your unit composition.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-01-11T23:32:25.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14418" PostTypeId="2" ParentId="14408" CreationDate="2011-01-11T23:35:49.017" Score="2" Body="&lt;p&gt;As you are going for Technology, you might want to consider to place a Bunker after you lift your Rax.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scouting is key to determine if it's necessary to spent effort on getting a tight wall...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-11T23:35:49.017" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14419" PostTypeId="2" ParentId="14394" CreationDate="2011-01-11T23:41:34.210" Score="2" Body="&lt;p&gt;If you just want a basic rush opener for Z+T, you can go 6-Pool and Mega-Rax. Mega-Rax is the same sort of thing as 6-pool, just build lots of barracks and marines. Skip gas collection, but do get an Orbital Command for MULEs. Build 3 early barracks and more as you can afford them. One advantage of the Z+T composition is that Zerglings can form a front, tanking damage, while the marines can stand behind them and dish out damage. You can Google &quot;Mega Rax&quot; for more ideas or an exact build order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I'd encourage you to broaden your horizons. These &quot;builds&quot; are all-in rushes. If they do not work, for example if your opponents have defended walls, you are left with a slow economy (especially for the Zerg), no tech advantages, and only the capability to build the most basic units. Opponents going for Roaches, Marauders, Tanks, Stalkers etc will steamroll you if your initial wave doesn't win the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, of course feel free to play with rushes if you enjoy them, but you may also consider looking at other nice strategies and synergies, such as Medivacs healing Zerg units, or maybe Muta harassment + tank pushing, etc.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-01-11T23:41:34.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14420" PostTypeId="2" ParentId="14405" CreationDate="2011-01-11T23:57:17.137" Score="-1" Body="&lt;p&gt;Pros of coffee: unlimited use per day. If you had 100 coffee in the bank, you could spend 400AP all by yourself in one day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cons of coffee: trades a Pharmaceutical Product and a battery for a 4AP coffee.&lt;/p&gt;&#xA;" OwnerUserId="5340" LastEditorUserId="-1" LastEditDate="2011-08-11T14:18:10.127" LastActivityDate="2011-08-11T14:18:10.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14421" PostTypeId="2" ParentId="13598" CreationDate="2011-01-12T00:05:47.173" Score="3" Body="&lt;p&gt;You can. Open the Hokeys page from the Menu, open the Global tab, expand the Camera node and it should be obvious how to change the key or add an alternate key after clicking on the Drag Scroll setting.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2011-01-12T00:05:47.173" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14422" PostTypeId="2" ParentId="14412" CreationDate="2011-01-12T00:09:39.120" Score="1" Body="&lt;p&gt;You should see if one team is favored (or if the match is even) on the loading screen, it is calculated before the match even begins. It is like a &quot;blue light&quot; that shines on the team that is favored (or shines on the map if the teams are even). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that knowing who is favored at the beginning greatly affects my play style for that match, being more conservative against tougher opponents for example. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-01-12T00:09:39.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14423" PostTypeId="2" ParentId="14408" CreationDate="2011-01-12T00:12:37.180" Score="2" Body="&lt;p&gt;I often wall in with my first Supply Depot and Barracks at the bottom of the ramp. So long as you place the depot on the correct side, you should always be able to build an add-on without blocking where you'd place a Command Centre at your natural. This will usually prevent a worker from scouting whether you took your gas. Other times their scouting worker will get trapped inside your base, which at least ensures you can kill it. Make sure you're ready to defend the SCV building the Barracks.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastActivityDate="2011-01-12T00:12:37.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14424" PostTypeId="2" ParentId="12662" CreationDate="2011-01-12T00:20:21.790" Score="0" Body="&lt;p&gt;No they can't be charged that way. I recommend using something like one of these &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00273Z9WM&quot; rel=&quot;nofollow noreferrer&quot;&gt;charging stations&lt;/a&gt;. I purchased that one when I bought my 360 and haven't been disappointed once with it. Always charged and doubles as a holder for the controllers when not in use.&lt;/p&gt;&#xA;" OwnerUserId="6241" LastActivityDate="2011-01-12T00:20:21.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14425" PostTypeId="2" ParentId="14411" CreationDate="2011-01-12T00:33:32.303" Score="1" Body="&lt;p&gt;Due to the fact that a ladder reset hasn't happened yet, it is impossible to predict how it will be done.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-12T00:33:32.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14426" PostTypeId="2" ParentId="14215" CreationDate="2011-01-12T00:46:56.810" Score="1" Body="&lt;p&gt;You need a DAC (Digital to Analog Converter) to convert the coax output from the TV to an analog line output. You can then use a headphone amplifier to drive your headphones. Here is an expensive (but good) approach:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.headphone.com/headphone-amps/headroom-micro-dac.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.headphone.com/headphone-amps/headroom-micro-dac.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.headphone.com/headphone-amps/headroom-micro-amp.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.headphone.com/headphone-amps/headroom-micro-amp.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have bought other products from Headroom (headphone.com), and have always been happy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick search found a product with those features integrated:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.audiophileproducts.com/fubar4plus&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.audiophileproducts.com/fubar4plus&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This product is what you are asking for: A headphone amplifier with an integrated DAC and a coax input.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are certainly other products that do that, the fubar link was just the first result on a search. You can search around to find one that matches your price/performance requirements.&lt;/p&gt;&#xA;" OwnerUserId="6110" LastEditorUserId="6110" LastEditDate="2011-01-12T06:11:46.473" LastActivityDate="2011-01-12T06:11:46.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14428" PostTypeId="1" AcceptedAnswerId="14429" CreationDate="2011-01-12T01:02:48.157" Score="7" ViewCount="8937" Body="&lt;p&gt;I've been playing Game Dev Story a bit lately, and have gotten to the point where I own all the boost items, have a fair bit of tech, and are consistently selling really well with my games - though I haven't yet gotten a GOTY award.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My theory is that if I want that award, I need to pump up the stats of the game during development (makes sense). It stands to reason that the Boost Items help with this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I am a little confused as to who I should select to use the Boost items, when to use them, and how often I should. Can anyone help me here? :P&lt;/p&gt;&#xA;" OwnerUserId="3843" LastActivityDate="2011-09-04T20:43:02.560" Title="Boost Items in Game Dev Story" Tags="|game-dev-story|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14429" PostTypeId="2" ParentId="14428" CreationDate="2011-01-12T01:46:17.987" Score="6" Body="&lt;p&gt;The boost items act fairly similarly to when one of your employees asks you if they can attempt to improve the current game. You spend the research points that it tells you (you can't increase the amount of points you spend) and the game allows you to select which employee should use the boost. However, the main difference is that the boost doesn't fail. I'd if you have a project that's looking good, use the boost items as many times as your research points allow to patch of the weak points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing to note - the items don't disappear after you use them.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-01-12T02:26:43.443" LastActivityDate="2011-01-12T02:26:43.443" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14430" PostTypeId="1" AcceptedAnswerId="14453" CreationDate="2011-01-12T03:26:13.577" Score="8" ViewCount="51235" Body="&lt;p&gt;Here's the situation:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I finished Cass's quest (Heartache by the Numbers) peacefully, with stealth. I was &lt;em&gt;not&lt;/em&gt; caught by the Crimson Caravan nor the Van Graffs with my sneaking around for their secrets, and Cass and I reported them both to NCR.&lt;/li&gt;&#xA;&lt;li&gt;I am idolized by both NCR and (I'm not sure how this happened) Crimson Caravan.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I popped into Freeside to go looking for Rex, because I thought I needed him for Jimmy's Well (oops, didn't), and the Silver Rush Crier started shooting at me. I took him down, and as I approached the Atomic Wrangler, a bunch of Van Graff thugs appeared outside the Silver Rush. I dispatched them, went inside, and Gloria, Jean-Baptiste and their thugs were all trying to kill me. Well, being an NCR guy (erm, this run) through and through, I wiped them all out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But my question is why. They didn't catch me when I was stealthy (I was using a stealth boy and showed &lt;code&gt;[HIDDEN]&lt;/code&gt; the entire time), they didn't catch me stealing (why not, I was using a stealth boy already), and I got away clean with Cass. So why were they hostile the next time I entered Freeside?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="730" LastEditDate="2011-02-03T12:04:00.940" LastActivityDate="2017-04-05T22:06:56.597" Title="Why did the Van Graffs try to kill me?" Tags="|fallout-new-vegas|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14431" PostTypeId="2" ParentId="702" CreationDate="2011-01-12T03:35:34.100" Score="5" Body="&lt;p&gt;I'm not affiliated with the person who made this, &lt;a href=&quot;https://web.archive.org/web/20091216133311/http://gbxforums.gearboxsoftware.com/showthread.php?t=85874&quot; rel=&quot;nofollow noreferrer&quot;&gt;but here's a really good config editor (Borderlands Config Tool / Configuration Editor)&lt;/a&gt; that allows you to change the FOV, among other handy stuff. (download mirror sites of current latest version, v2.1.4:  &lt;a href=&quot;http://www.mediafire.com/download/in2oo6tkddo0y54/Borderlands+Config+Editor+v2.1.4.exe&quot; rel=&quot;nofollow noreferrer&quot;&gt;[1]&lt;/a&gt; &lt;a href=&quot;http://www.2shared.com/file/_EOeFcUN/Borderlands_Config_Editor_v214.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;[2]&lt;/a&gt;) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/8MILW.png&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Borderlands Config Tool / Configuration Editor - increase FOV (Field Of View)&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/8MILW.png&quot; alt=&quot;Borderlands Config Tool / Configuration Editor - increase FOV (Field Of View)&quot; title=&quot;Borderlands Config Tool / Configuration Editor - increase FOV (Field Of View)&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6246" LastEditorUserId="4797" LastEditDate="2019-04-08T09:50:54.360" LastActivityDate="2019-04-08T09:50:54.360" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14432" PostTypeId="1" AcceptedAnswerId="14436" CreationDate="2011-01-12T03:48:48.317" Score="7" ViewCount="65083" Body="&lt;p&gt;When I maximize Minecraft on my Mac it just changes the size of the window, not the actual game. How can I get a higher resolution? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Example):&#xA;&lt;img src=&quot;https://i.stack.imgur.com/urrTx.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that is 1280x800px. &lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="52800" LastEditDate="2013-10-22T17:39:08.503" LastActivityDate="2015-11-03T09:36:18.927" Title="How can I increase the screen resolution of Minecraft on a Mac?" Tags="|minecraft-java-edition|macos|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14433" PostTypeId="5" CreationDate="2011-01-12T04:00:19.790" Score="0" Body="&lt;p&gt;&lt;strong&gt;Fallout 3&lt;/strong&gt; is Bethesda's sequel to Black Isle's series &lt;strong&gt;Fallout&lt;/strong&gt;, released in 2008. It is the third major installment in the series. This action RPG is set in Washington, D.C. 200 years after it was destroyed in a nuclear war. At age 19, the player escapes from the fallout shelter they grew up in after their father mysteriously disappears. The player is greeted with the open world of the Capital Wasteland, and is free to explore and hopefully find their father. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was released for Microsoft Windows, PlayStation 3 and Xbox 360.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; October 28, 2008&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://bgs.bethsoft.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bethesda Game Studios&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.bethsoft.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bethesda Softworks&lt;/a&gt;, &lt;a href=&quot;http://www.zenimax.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ZeniMax Media&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Fallout_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.bethsoft.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.falloutwiki.com/Fallout_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault - Fallout Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/fallout-3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout 3 Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout3.nexusmods.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout 3 Nexus - Mod Community&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="28182" LastEditDate="2013-09-01T10:11:37.530" LastActivityDate="2013-09-01T10:11:37.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14434" PostTypeId="4" CreationDate="2011-01-12T04:00:19.790" Score="0" Body="Fallout 3 is a First Person Role Playing game set in the year 2277 in the irradiated wastelands of Washington DC, following a Nuclear Holocaust. It was released by Bethesda Studios in 2008." OwnerUserId="336" LastEditorUserId="28182" LastEditDate="2013-09-01T10:11:40.920" LastActivityDate="2013-09-01T10:11:40.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14435" PostTypeId="2" ParentId="14430" CreationDate="2011-01-12T04:05:48.707" Score="2" Body="&lt;p&gt;Is it possible you were dressed as the NCR or some other faction?&lt;/p&gt;&#xA;" OwnerUserId="1663" LastActivityDate="2011-01-12T04:05:48.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14436" PostTypeId="2" ParentId="14432" CreationDate="2011-01-12T04:12:25.770" Score="7" Body="&lt;p&gt;You can't increase the resolution of the Minecraft world, but you can make sure the interface elements don't scale upward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of Minecraft Beta 1.5, you can set the scale of the UI by going into &lt;em&gt;Options&lt;/em&gt; &amp;rarr; &lt;em&gt;Video settings...&lt;/em&gt; and clicking on &lt;em&gt;GUI scale&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you leave &lt;em&gt;GUI scale&lt;/em&gt; set to &lt;em&gt;auto&lt;/em&gt;, it'll continue to use the old GUI scaling: if your window exceeds 1280x720, Minecraft scales the interface elements up with the window.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-04-19T18:47:25.257" LastActivityDate="2011-04-19T18:47:25.257" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14437" PostTypeId="2" ParentId="14432" CreationDate="2011-01-12T04:14:24.457" Score="3" Body="&lt;p&gt;There doesn't seem to be a configuration option for this (on Mac or otherwise), but &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=63613&quot; rel=&quot;nofollow noreferrer&quot;&gt;this mod&lt;/a&gt; prevents the interface elements from scaling, even at large resolutions.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-01-12T04:14:24.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14438" PostTypeId="1" AcceptedAnswerId="14443" CreationDate="2011-01-12T05:49:04.983" Score="7" ViewCount="1492" Body="&lt;p&gt;In multiplayer mode, it says in the key mappings that the 'Q' key spots.  So I assume that it's like the older games and you have to target someone and hit 'Q' to spot them.  This works most of the time, but there are plenty of times where it doesn't work well. Like when I'm spotting from a UAV, for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a distance limitation for spotting?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I try to spot, usually I jam the button a lot, I wonder is there any penalty for spamming the spot button?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does spotting work?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2011-02-28T17:42:41.803" Title="Why doesn't spotting enemies always work?" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14439" PostTypeId="2" ParentId="14196" CreationDate="2011-01-12T05:54:14.553" Score="1" Body="&lt;p&gt;Speaking generally, I have used virtual surround sound in FPS for a while, specifically a Razer Megalodon, and found it to be an impressive improvement over traditional stereo headphones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specific to your combination of game and sound card, &lt;a href=&quot;http://www.thinkcomputers.org/asus-xonar-dx2-sound-card-review/4/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this review&lt;/a&gt; from ThinkComputers covers the use of the Xonar and BC2, saying the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;While in Battlefield Bad Company 2&#xA;  upon first getting into a new single&#xA;  player game I was able to notice a big&#xA;  fps difference, Along with the sound&#xA;  being a big improvement over the&#xA;  onboard sound. While playing the game&#xA;  I felt almost like I was in the action&#xA;  with having more bass and better&#xA;  directional sound being able to&#xA;  pinpoint enemies. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="356" LastActivityDate="2011-01-12T05:54:14.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14440" PostTypeId="2" ParentId="14339" CreationDate="2011-01-12T06:01:03.193" Score="2" Body="&lt;p&gt;Inside VATS: Only one of the beams can crit, since only one crit is allowed in VATS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside VATS: Each beam is checked individually for crits, so it is possible to have all 3 crit at once. You can create a fairly damaging build by focusing on energy weapon critical improvements and end up with a 1-in-3 crit chance... which, combined with the beam splitter, means that you have a 1-in-27 chance of every beam critting in the same attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something to keep in mind with the beam splitter is that against heavily armored foes less damage will go through since their armor is used to reduce each beam's damage separately.&lt;/p&gt;&#xA;" OwnerUserId="356" LastEditorUserId="336" LastEditDate="2011-01-12T06:17:06.107" LastActivityDate="2011-01-12T06:17:06.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14442" PostTypeId="1" AcceptedAnswerId="14444" CreationDate="2011-01-12T06:16:45.727" Score="13" ViewCount="739" Body="&lt;p&gt;I'm currently playing through Arkham Asylum and having quite a blast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I'm playing I've noticed that Batman looks increasingly worse as the game progresses, which is no surprise considering all the punishment he has to endure. What I was wondering, however, is if this degradation is in any way related to your in-game performance, or if it is just a matter of how far along into the game you are (while some damage to your suit seems directly related to things that happen in cut-scenes, I also get beat up quite a bit from time to time).&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-01-12T18:14:26.180" Title="Is your appearance as the game progresses linked to your performance?" Tags="|batman-arkham-asylum|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14443" PostTypeId="2" ParentId="14438" CreationDate="2011-01-12T06:18:26.237" Score="8" Body="&lt;p&gt;When the game was first released there was no limitations on spotting and you were able to spot through some non-transparent objects (trees). This caused some major outcry and was fixed in a patch by adding spotting overheating and inability to spot through the objects (which now often makes spotting through the leaves problematic even at direct sight). &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Spotting, like the repair tool, uses &quot;overheat&quot; to prevent excessive Socialize use.&#xA;  The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds.&#xA;  With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;[&lt;a href=&quot;http://denkirson.xanga.com/722757523/bad-company-2/&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;]&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-01-12T06:18:26.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14444" PostTypeId="2" ParentId="14442" CreationDate="2011-01-12T06:41:55.110" Score="16" Body="&lt;p&gt;I've seen a number of different walk throughs (plus my own game) and I've never seen a difference in the way Batman looks at a given point in the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on a number of youtube videos I'd have to say that the answer is: No.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-12T06:41:55.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14445" PostTypeId="1" AcceptedAnswerId="14446" CreationDate="2011-01-12T08:32:56.423" Score="9" ViewCount="23367" Body="&lt;p&gt;I have been neutral to Caesar's Legion, and have not done anything to make them aggressive towards me. I went to see the enslaved Powder Gangers, but I didn't set them free. The Legion was nice to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't see any Legion members until I reached New Vegas and was offered an audience with Caesar himself. I received a coin and was told to go meet him. I fast-traveled back to the location with the slaves and the Legion had turned hostile to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After killing them, I continued onwards and met more Legion that weren't hostile, started talking to me about the quest, and who then became hostile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have an idea what happened?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="8350" LastEditDate="2012-08-15T15:10:03.840" LastActivityDate="2015-12-28T12:46:55.223" Title="Why did Caesar's Legion become hostile to me?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14446" PostTypeId="2" ParentId="14445" CreationDate="2011-01-12T08:38:57.163" Score="11" Body="&lt;p&gt;Did you perhaps have Boone travelling with you? If Boone is your current active companion, the Legion will always be hostile to you, because Boone will shoot them on sight, and they tend to return the favor.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-12T08:38:57.163" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14447" PostTypeId="2" ParentId="14416" CreationDate="2011-01-12T08:42:41.013" Score="3" Body="&lt;p&gt;Not currently no, if you play in the Team Slayer playlist there is a chance that the new maps will appear but only if all players in the game have the DLC installed.  At the moment this happens fairly infrequently, the game is still new (and many people will have only just got it for christmas) so people aren't yet bored enough of the standard maps to want to play the new maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until Bungie makes the DLC mandatory (which they tend to do eventually) playing in the Noble Map Pack playlist is the only way to consistently guarantee play on the new maps but still won't let you filter the game types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other way to just play Slayer/Team Slayer is to set up a custom game with a bunch of friends.&lt;/p&gt;&#xA;" OwnerUserId="3655" LastActivityDate="2011-01-12T08:42:41.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14448" PostTypeId="2" ParentId="13822" CreationDate="2011-01-12T08:45:59.917" Score="2" Body="&lt;p&gt;Yep you need to hold the button rather than press it - that's how the game decides which you do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assasinating someone is not always the best option, if they are weak and there are several enemies around it is best to just tap it for a regular beatdown as you can start attacking other enemies sooner.  Also while you are assasinating someone you're an easy target for enemies.&lt;/p&gt;&#xA;" OwnerUserId="3655" LastActivityDate="2011-01-12T08:45:59.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14449" PostTypeId="2" ParentId="8137" CreationDate="2011-01-12T08:55:40.673" Score="2" Body="&lt;p&gt;Essentially all you can do if you don't have a power weapon or any grenades is keep unloading whatever weapons you have into them until they die.  Try and concentrate fire on one of them so that you reduce the number of enemies firing at you asap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you damage one enough their backplate will fall off at which point try and concentrate fire on their backs to take them down quicker.  Don't get too close to their backs (or at least don't hang around there) as they are prone to unleashing a devestating instant kill melee attack to behind themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armour abilities don't really do much good against hunters short or armour lock/drop shield to avoid one/two shots from them at the most.  Jet Pack might get you out of the way but way too easy to get blasted out the sky.  Sprint is useful for evading them, Active Camo next to useless and Hologram useful as distraction but will only take 1 shot from them to kill it.&lt;/p&gt;&#xA;" OwnerUserId="3655" LastActivityDate="2011-01-12T08:55:40.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14450" PostTypeId="2" ParentId="8866" CreationDate="2011-01-12T09:36:25.880" Score="15" Body="&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/blog/2053470#blog&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patch 1.2.0&lt;/a&gt; introduced the possibility of a tie in melee games:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/blog/2356436#best&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patch 1.3.0&lt;/a&gt; changed the parameters a bit.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="122" LastEditorUserId="227" LastEditDate="2013-08-11T02:28:26.750" LastActivityDate="2013-08-11T02:28:26.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14452" PostTypeId="2" ParentId="14445" CreationDate="2011-01-12T11:05:57.383" Score="3" Body="&lt;p&gt;Fallout New Vegas contains quite a few bugs like this. Because it's such a big game they are easily introduced and the steps to trigger them are usually quite opaque.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, the Legion does become hostile if you help the NCR so that might be the reason. Your status is set to neutral &lt;em&gt;once&lt;/em&gt; when you receive the mark of ceasar, but when you continue to help the NCR (e.g. do a quest for them) it reverts back to the old (hostile) state.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If Boone is your companion the legion also becomes hostile, even if you set him to wait somewhere. You have to send him to Novac or the Lucky 38 through dialog to prevent that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On PC: Make sure you have the latest patch installed. You can also install the &quot;Community Bugfix Compilation Patch&quot; which fixes a lot of known unfixed bugs.&lt;/p&gt;&#xA;" OwnerUserId="6250" LastActivityDate="2011-01-12T11:05:57.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14453" PostTypeId="2" ParentId="14430" CreationDate="2011-01-12T11:13:15.097" Score="13" Body="&lt;p&gt;The Van Graffs and their thugs are set to become hostile as soon as you complete the quest in a negative way for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need an in-game explanation, they might have an informer in the NCR army.&lt;/p&gt;&#xA;" OwnerUserId="6250" LastEditorUserId="207" LastEditDate="2011-01-12T13:45:22.300" LastActivityDate="2011-01-12T13:45:22.300" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14454" PostTypeId="1" AcceptedAnswerId="14461" CreationDate="2011-01-12T11:42:43.987" Score="6" ViewCount="2711" Body="&lt;p&gt;In AC: Brotherhood, I already got all the flags in all of Rome's districts.&lt;br&gt;&#xA;My DNA menu shows me that I still need to grab some flags from secret locations. It seems these locations are the secret Romulus Lairs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to grab the flags when exploring the lair for the first time, or is it possible to return to the lair afterwards to grab the missing flags?&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="3610" LastEditDate="2012-06-11T08:35:14.603" LastActivityDate="2012-11-24T04:43:27.753" Title="Capturing Borgia flags. What about Romulus Lairs?" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14455" PostTypeId="2" ParentId="14411" CreationDate="2011-01-12T11:43:06.683" Score="3" Body="&lt;p&gt;Point 1 through 3 are correct. No information is known about 4, it is unknown how or when a ladder reset will be executed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Blizzard employee has stated that as soon as the Grand Masters League is activated (just introduced with patch 1.2.0) a placement match will be needed for everyone, but this is just to trigger a placement event and you will almost surely end up in the league you are currently in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this really is the case it is also likely that the points and bonus pools will be reset.&lt;/p&gt;&#xA;" OwnerUserId="6250" LastActivityDate="2011-01-12T11:43:06.683" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14457" PostTypeId="1" AcceptedAnswerId="14459" CreationDate="2011-01-12T12:29:32.537" Score="2" ViewCount="4465" Body="&lt;p&gt;So I want to be able to play fighting games on a 360, but the D-Pad on the standard controller is terrible. I don't really want to use an arcade stick either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any controllers for the Xbox 360 that are specifically designed for using the D-Pad to play fighting games?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-01-31T09:16:40.743" LastActivityDate="2011-01-31T09:16:40.743" Title="Nice DPad controllers for fighting games on XBOX 360" Tags="|xbox-360|controllers|" AnswerCount="3" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="14459" PostTypeId="2" ParentId="14457" CreationDate="2011-01-12T13:03:44.070" Score="2" Body="&lt;p&gt;MadCatz released, along with arcade sticks, a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001M22WMO&quot; rel=&quot;nofollow noreferrer&quot;&gt;FightPad&lt;/a&gt;. I haven't used it myself, but I've read good reviews.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-01-12T13:03:44.070" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14460" PostTypeId="2" ParentId="14442" CreationDate="2011-01-12T13:08:07.777" Score="8" Body="&lt;p&gt;The damage to his cape and mask appear as you progress in the story, unrelated to your performance. The same applies to the stubble that grows overnight in Bruce Wayne's face. &lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-01-12T13:08:07.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14461" PostTypeId="2" ParentId="14454" CreationDate="2011-01-12T13:32:41.210" Score="5" Body="&lt;p&gt;You can return later, but you don't do it by going back to the entrance on the map. Just open the menu, go to DNA, then to Secret Locations, and choose to re-play whichever ones you need.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-12T13:32:41.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14462" PostTypeId="2" ParentId="11960" CreationDate="2011-01-12T13:48:26.063" Score="1" Body="&lt;p&gt;On Black Ops, this begins at 50.0.0.0, but then when it connects to the Playstation Network to go into multiplayer, this updates to the newest version (currently 53.x.x.x). These updates seem to be downloaded quietly and quickly.&lt;/p&gt;&#xA;" OwnerUserId="6255" LastEditorUserId="207" LastEditDate="2011-01-12T13:50:59.953" LastActivityDate="2011-01-12T13:50:59.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14463" PostTypeId="2" ParentId="14430" CreationDate="2011-01-12T14:18:20.107" Score="3" Body="&lt;p&gt;As of patch 1.2 taking the non-violent path to &quot;Heartache by the Number&quot; makes the Van Graffs hostile to you even if you weren't caught during the mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be careful because killing Gloria will result in Rose of Sharon Cassidy wanting to complete the quest the &quot;violent&quot; way. On the upside it is possible to get the Hand of Vengeance perk if you have changed your mind.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastEditorUserId="207" LastEditDate="2011-01-12T14:21:23.547" LastActivityDate="2011-01-12T14:21:23.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14464" PostTypeId="2" ParentId="14442" CreationDate="2011-01-12T14:19:53.380" Score="3" Body="&lt;p&gt;During certain cut scenes Batman sustains injuries that alter his appearence. These aren't avoidable unfortunately. To be honest though it makes him look really cool anyway. ;)&lt;/p&gt;&#xA;" OwnerUserId="5762" LastActivityDate="2011-01-12T14:19:53.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14465" PostTypeId="1" AcceptedAnswerId="14472" CreationDate="2011-01-12T15:12:16.337" Score="7" ViewCount="5313" Body="&lt;p&gt;In Cut the Rope on iPhone, I have most of the achievements, except for &quot;Spider Tamer&quot; (outsmart 200 spiders) and &quot;Calorie Minimiser&quot; (lose candy 200 times). But I'm sure I should have both. I do have the lesser achievements (outsmart 40 spiders and lose candy 50 times).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I want to know exactly what constitutes outsmarting a spider? Is it just cutting a rope that the spider is on? Or do you need to successfully complete the level each time, or something else? And do the achievements need to be on multiple levels or only one? I've been playing 3-11 repeatedly just cutting the spider's ropes but no awards yet :(&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2012-08-26T10:35:08.917" Title="How do you 'outsmart 200 spiders' in Cut the Rope?" Tags="|achievements|ios|cut-the-rope|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14466" PostTypeId="2" ParentId="14374" CreationDate="2011-01-12T15:13:05.773" Score="21" Body="&lt;p&gt;Opening up with a fully-charged shot is always the right thing to do. If another engineer isn't around, a second fully-charged shot will kill the sentry or can be redirected to kill the engineer when he comes. Otherwise, when another engineer is around then two or three quick shots will destroy the sentry after your initial charged shot.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-01-12T15:13:05.773" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14468" PostTypeId="1" CreationDate="2011-01-12T15:56:34.870" Score="8" ViewCount="893" Body="&lt;p&gt;I preordered Dragon Age 2, but I have never played Dragon Age:Origins. Am I going to be lost? My plan is to eventually play the first one, but should I do this before I start the sequel?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there going to be a save-game import feature for the sequel?&lt;/p&gt;&#xA;" OwnerUserId="361" LastActivityDate="2022-04-17T13:13:03.483" Title="Dragon Age playthrough required before DA2?" Tags="|dragon-age-origins|" AnswerCount="5" CommentCount="2" ClosedDate="2022-04-17T13:17:20.250" ContentLicense="CC BY-SA 2.5" />
  <row Id="14469" PostTypeId="2" ParentId="14468" CreationDate="2011-01-12T15:59:34.977" Score="6" Body="&lt;p&gt;From what I understand, there will be a save-game import feature, but the main character in DA2 is wholly different from the character in DA:O. So it should be a completely new story, with references to your choices in the past game if you imported.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that DA2 has yet to be released, this is mostly speculative.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-12T15:59:34.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14470" PostTypeId="2" ParentId="14465" CreationDate="2011-01-12T16:38:02.790" Score="2" Body="&lt;p&gt;There might be a bug?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://twitter.com/#!/jerrodh/status/10209964500975616&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://twitter.com/#!/jerrodh/status/10209964500975616&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4831" LastActivityDate="2011-01-12T16:38:02.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14471" PostTypeId="1" AcceptedAnswerId="14473" CreationDate="2011-01-12T16:40:30.757" Score="12" ViewCount="2507" Body="&lt;p&gt;Throughout all of sequence 1 of Assassin's Creed II, I was able to pickpocket (steal, pilfer) at whim, and it was great! I used to find groups of people upon the streets that were in close proximity, I'd throw out some coin and when they all came running I'd pickpocket the lot of them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I just got done with sequence 2 and evidently any time that I pickpocket now it causes my notoriety to go up a smidgen. I find this extremely annoying! Is there any way to pickpocket without causing my notoriety to go up?&lt;/p&gt;&#xA;" OwnerUserId="4737" LastActivityDate="2011-01-12T16:48:17.197" Title="Notoriety and pickpocketing" Tags="|assassins-creed-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14472" PostTypeId="2" ParentId="14465" CreationDate="2011-01-12T16:43:08.637" Score="7" Body="&lt;p&gt;The two achievements you're asking about were added in the game's 1.1 update. However, there is a bug with them: if you had already met the requirements for the achievements before you updated, there is no way for you to receive them. This is because you'll never &quot;reach&quot; the 200/400/etc point where the game should give you the achievement, since you were already past that point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So unfortunately, there's no way for you to get them unless the developer releases a fix.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-12T16:43:08.637" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14473" PostTypeId="2" ParentId="14471" CreationDate="2011-01-12T16:48:17.197" Score="14" Body="&lt;p&gt;No, pickpocketing is considered an &quot;illegal&quot; action, which will always raise your notoriety. The only reason you were able to do it during Sequence 1 without penalty is because the game's notoriety system had not been introduced yet, so nothing added notoriety.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly, the amount of money you gain from pickpocketing is so small that it isn't even worth doing. Buy a Treasure Map from an Art Merchant and spend some time collecting treasures if you need money right now, but once you progress through the game to the point where you start receiving &quot;income&quot; (won't spoil anything about the source), you should quickly end up with more money than you can ever possibly spend.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-12T16:48:17.197" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14474" PostTypeId="1" AcceptedAnswerId="14479" CreationDate="2011-01-12T17:33:48.530" Score="6" ViewCount="4019" Body="&lt;p&gt;I have a priest and a shammy in World of Warcraft. My shammy is 85, but my priest is only 80. Thus far I've only used my shammy for dps and I've tried to stay away from making him a healer. My priest - although he is only level 80 - has always primarily been a healer (mostly just heroics with the occasional raid).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've been throwing around the notion of dual spec'ing my shammy and making him a healer, which leads me to my question. Should I spend the time and gold on setting my shammy up as a healer, or should I work on leveling my priest up and just use him to heal. What is driving this question is a concern that I have as to whether shammy healing is really worth the effort or not. I've seen chat in the trade channel where player's specifically say that they need heals for a raid but not shammy heals. If I'd just seen this once then I wouldn't worry over it, but I've seen it multiple times. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I was in a 5 man heroic last week and someone in the group asked which is the best healing class. The healer (who was a priest) responded that pallies and priests have it the best for healing right now. It's just little things like this that make me doubt it's worth my time to set up a healing spec on my shammy. Oh, and I did peruse the shammy forum with this in mind, and I saw a lot of posts from shammies griping that healing sucks as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: &#xA;&lt;em&gt;This question was posed on Jan. 12, 2011. It should be noted that any input given by board members upon this question might have been made obsolete due to patches, class changes, etc, or in other words, the accuracy of this question and its answer(s) is highly subjective to the passing of time.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4737" LastEditorUserId="3610" LastEditDate="2012-06-06T13:45:59.567" LastActivityDate="2012-06-06T13:45:59.567" Title="Priest healing or shammy healing?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14475" PostTypeId="1" AcceptedAnswerId="14501" CreationDate="2011-01-12T17:36:25.337" Score="6" ViewCount="1602" Body="&lt;p&gt;After a whole year, and before Dragon Age 2, I am having a second playthrough. I would love to add some additional content to spice up a bit the fun, and I was hoping for some extra developed by some passionate gamers. Is there anything out there that is worth to install and try that is not from BioWare?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I have already most of the expansion released from BioWare)&lt;/p&gt;&#xA;" OwnerUserId="6263" LastEditorUserId="341" LastEditDate="2011-01-13T12:25:28.983" LastActivityDate="2015-02-02T22:39:41.950" Title="Are there any additional quests/expansions for Dragon Age that are not developed by Bioware?" Tags="|pc|dragon-age-origins|" AnswerCount="2" CommentCount="0" ClosedDate="2018-03-26T12:47:16.723" ContentLicense="CC BY-SA 2.5" />
  <row Id="14476" PostTypeId="2" ParentId="14474" CreationDate="2011-01-12T17:41:58.183" Score="-5" Body="&lt;p&gt;Priest is ALWAYS better than a shammy for heals.  Period.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; Based on my experiences in 5 man heroics, groups tend to be far more successful with a priest healer over a shaman healer. There are fewer wipes, and healer level is less of an issue; e.g. a lower level priest can keep up, and a similar leveled shaman can't. So all things being equal, a priest is a better, more capable healer.  I don't raid much anymore, so I can't speak to that situation.&lt;/p&gt;&#xA;" OwnerUserId="5694" LastEditorUserId="5694" LastEditDate="2011-01-13T21:01:36.507" LastActivityDate="2011-01-13T21:01:36.507" CommentCount="15" ContentLicense="CC BY-SA 2.5" />
  <row Id="14477" PostTypeId="2" ParentId="14474" CreationDate="2011-01-12T17:44:44.233" Score="1" Body="&lt;p&gt;Wow is a constant shifting tide of balance and class changes.  With this being said I find it very difficult to pick a class by whats good at the moment.  Chances are within two months the good class will have been nerfed and the poor class buffed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that being said here is my take:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By playing 1 character you expose yourself to better gear then if you try and play two characters.  As a character that can fulfill both roles your chances of getting into frequent raids is probably higher (same is true for a priest as well if you dual spec).  So to answer your initial question, I don't think its that important which healer class you pick just so long as you enjoy it as it will be balanced soon anyway.  However, I would be careful about trying to play two 85's because your gear will be split two ways.  If you really want to be competitive, focus on one or the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this patch I believe priests are more capable pve healers, but that is likely to change as gear increases and as Blizzard balances the game.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-12T17:44:44.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14478" PostTypeId="2" ParentId="14410" CreationDate="2011-01-12T17:47:21.033" Score="4" Body="&lt;p&gt;According to this &lt;a href=&quot;http://www.gamefaqs.com/pc/931592-medieval-ii-total-war/faqs/49193&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFaqs strategy guide&lt;/a&gt;, the following works for maintaining a good relationship with the Pope:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Doing missions for the Pope, not fighting other Catholics, and giving the Pope&#xA;large sums of money are good ways to maintain a healthy relationship with him.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strategy guide also mentions assassinating the Pope to try to get someone more favorable to you to be the Pope and bribery for when you get excommunicated.&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="102" LastEditDate="2011-01-14T03:24:16.277" LastActivityDate="2011-01-14T03:24:16.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14479" PostTypeId="2" ParentId="14474" CreationDate="2011-01-12T17:54:31.587" Score="18" Body="&lt;p&gt;First off: I would warn against basing any decision like this on month to month balance considerations. Things change so often in WoW that you should really decide based on how much you enjoy a particular classes playstyle, toolbox, and yes, even aesthetics. Healing Balance is &lt;em&gt;Pretty Good&lt;/em&gt; right now. All five healing specs have a role to play, and a (25 man) raid which doesn't have the flexibility to see them all represented is a 25 man raid that is going to run into trouble. At the five man level, all five specs are more than capable of handling any content you'll see, though Discipline Priests in particular may find Heroics somewhat more challenging than most due to increased gear dependency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, the &lt;em&gt;current&lt;/em&gt; state of PvE healer balance at the high end is this: Priests are somewhat above average at Group and Raid healing -  this is reflected by the nerfs to Prayer of Healing in the upcoming 4.0.6 patch, but those nerfs don't really change the overall state of things. Additionally, Priests bring &lt;em&gt;extremely&lt;/em&gt; powerful cooldowns to a group such as Pain Suppression, Guardian Spirit, Leap of Faith, Divine Hymn, and Power Word: Barrier, all of which are defining abilities that have had entire strategies built around them. If you see raids specifically looking for Priests to heal, this is why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shaman by contrast, are currently the kings of PvP healing because they are extremely durable, mobile thanks to the new Spiritwalker's Grace ability, and bring substantially more offensive utility than other healers thanks to Heroism/Bloodlust, Wind Shear, Totems and Purge. In PvE, every 25 man raid wants at least one Resto Shaman for Mana Tide - and 10 mans love to have it as well. Mana Tide is the single most powerful mana regen ability in the game, and it is absolutely essential for success for many groups in many encounters. Additionally, you may find it easier to gear up a Shaman for healing because there will be less competition on mail pieces with intellect than you will find on similar cloth pieces -  and because if you already have decent DPS gear, you always have the option of DPSing your way to a healing set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice to you? Try out healing on the shaman. Chain Heal, Spiritwalkers Grace, Riptide and Healing Rain are all enormously fun abilities, and the Shaman healing style is unique among healers in WoW. Unless you're pushing bleeding edge content the class balance issues seen there are going to be largely moot for you -  what matters much more is your own competence and gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an aside, checking the WoW forums will &lt;em&gt;always&lt;/em&gt; find you nothing but gripes. A saying I'm fond of is that &lt;em&gt;the forums are as much an indicator of players happiness as a hospital is an indicator of public health&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-12T17:54:31.587" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14480" PostTypeId="2" ParentId="5690" CreationDate="2011-01-12T18:13:48.230" Score="4" Body="&lt;p&gt;Did you synchronize your account on the PS3 on which the trophy was won? If you got the trophy on his console, but didn't synchronize that console with PSN, then PSN won't know you won that trophy, so your own console won't show the trophies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get back to his console, log back onto your account, and synchronize. If you deleted your account on his console before synchronizing your trophies with PSN then any trophies won on his console are lost.&lt;/p&gt;&#xA;" OwnerUserId="6264" LastActivityDate="2011-01-12T18:13:48.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14482" PostTypeId="2" ParentId="14468" CreationDate="2011-01-12T18:27:11.967" Score="1" Body="&lt;p&gt;As with most games I imagine there will be considerable references to the previous game that will be missed if you haven't played the first one.  I can't think of any reason why you wouldn't want do a quick play through of DA 1 prior to picking up DA 2 because its such an awesome game.  But I imagine nothing will break if you don't have a saved game to import.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-12T18:27:11.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14484" PostTypeId="2" ParentId="14100" CreationDate="2011-01-12T18:59:52.850" Score="5" Body="&lt;p&gt;You have to type Open, noting the capital O&lt;/p&gt;&#xA;" OwnerUserId="6267" LastActivityDate="2011-01-12T18:59:52.850" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14485" PostTypeId="2" ParentId="14100" CreationDate="2011-01-12T19:11:05.883" Score="1" Body="&lt;p&gt;If you're using a trackpad just type OPEN (not case-sensitive) on keyboard. If you're using a mouse left-click the hand cursor on the treasure chest, hold the click and then type OPEN.&lt;/p&gt;&#xA;" OwnerDisplayName="Taya" LastActivityDate="2011-01-12T19:11:05.883" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14486" PostTypeId="2" ParentId="14032" CreationDate="2011-01-12T19:25:38.407" Score="1" Body="&lt;p&gt;Got it... I'm not sure how this will read after posting but:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;---o-o-2 Line 1&#xA;-o-o---2 Line 2&#xA;-o-----1 Line 3&#xA;-o----o2 Line 4&#xA;------o1 Line 5&#xA;-------0 Line 6&#xA;o-o----2 Line 7&#xA;1312012&#xA;&lt;/pre&gt;&#xA;" OwnerDisplayName="Scott" LastEditorUserId="122" LastEditDate="2011-01-13T09:55:34.120" LastActivityDate="2011-01-13T09:55:34.120" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14487" PostTypeId="2" ParentId="14468" CreationDate="2011-01-12T19:26:45.190" Score="7" Body="&lt;p&gt;You should definetly play the first one. You do not need to technically, but if you love good stories, than YOU HAVE TO!&lt;/p&gt;&#xA;&lt;p&gt;Dragon Age was one of the best game that I ever played, I loved just spending hours not fighting but just talking with my party. It felt... real!&lt;/p&gt;&#xA;&lt;p&gt;I wouldn't lose if I was you the opportunity to add this depth to the succession of the game, for sure the consequences of your choice in DA1 will have repercussion on DA2. It absolutely make sense to increase sells and to make the game more interesting.&lt;/p&gt;&#xA;&lt;p&gt;DA2 will be technically different, they made various modifications respect to the DA1, one of this is not able to create the character face (I just saw on the website that there is an addon feature that will permits to do that, but you will start as the standard DA2 character). But I am sure that many things like some combo spells or other features &lt;em&gt;like giving gift to your party&lt;/em&gt; will be no different.&lt;/p&gt;&#xA;&lt;p&gt;So my suggestion is try out DA1!&lt;/p&gt;&#xA;" OwnerUserId="6263" LastEditorUserId="163757" LastEditDate="2022-04-17T13:13:03.483" LastActivityDate="2022-04-17T13:13:03.483" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14488" PostTypeId="2" ParentId="14411" CreationDate="2011-01-12T19:30:59.557" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Q: I have heard that Season 2 will begin soon. Is it true?&lt;/strong&gt;&lt;br&gt;&#xA;  In the next future Season 1 will end and Season 2 will start. We'll see a reset of the various leagues, of course nobody will lose any achievement and there will be a new menu where we'll be able to keep track of old seasons. After that you will need to do only 1 qualifying match, because matchmaking system will not have any reset and will continue to have a complete history of our match in order to offer always better opponents, with an appropriate skill level. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Q: Will be there new Leagues?&lt;/strong&gt;&lt;br&gt;&#xA;  Yes, with patch 1.2 we have seen the Master League and soon there will be the Grand Master. Grand Master will be the top 200 of our region and will be visible to all players.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&amp;mdash; &lt;a href=&quot;http://eu.battle.net/sc2/en/forum/topic/859358086#2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://eu.battle.net/sc2/en/forum/topic/859358086#2&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-12T19:30:59.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14489" PostTypeId="1" AcceptedAnswerId="18197" CreationDate="2011-01-12T19:35:31.827" Score="11" ViewCount="3309" Body="&lt;p&gt;Is there any known mechanism to take two or more moving ‘stacked’/‘merged’ minecarts (occupying the same space) and separate them automatically? I have seen splits happen at T-junctions, but haven't been able to reproduce them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(For some reason merges happen spontaneously in my cart stack when I save and reload.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have thought of a mechanism to &lt;em&gt;extract&lt;/em&gt; merged carts (send a slow cart up a slope; if it hits the top it was a double cart, but if it goes back down it was a single) but not one to separate them and put them back in service.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One phenomenon that might be useful that I have found is that bumping into carts while they are &lt;em&gt;in&lt;/em&gt; a cart stack tends to cause one of the merged carts to ooze out of the stack (if it has room to move, i.e. the stack is boxed in on one side but not the other).&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="11089" LastEditDate="2012-07-03T13:34:36.160" LastActivityDate="2013-01-21T04:56:36.330" Title="Minecraft mechanism to separate merged carts?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="14490" PostTypeId="2" ParentId="14394" CreationDate="2011-01-12T19:40:49.180" Score="2" Body="&lt;p&gt;Actually, &lt;a href=&quot;http://www.youtube.com/watch?v=tj3tP5Jk4SU&quot; rel=&quot;nofollow noreferrer&quot;&gt;this cast&lt;/a&gt; demonstrates exactly the case you are talking about and a good strategy against it.&lt;/p&gt;&#xA;" OwnerUserId="6270" LastEditorUserId="207" LastEditDate="2011-01-12T20:45:44.763" LastActivityDate="2011-01-12T20:45:44.763" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14492" PostTypeId="1" AcceptedAnswerId="14493" CreationDate="2011-01-12T21:07:28.167" Score="9" ViewCount="6560" Body="&lt;p&gt;The launcher for the PC/Mac version of Braid has a box for command line options, but I've not been able to find a list of the available options. Can anyone provide a list of them, along with what they do?&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2011-01-12T21:39:58.933" Title="What are the command line options for the PC/Mac version of Braid?" Tags="|braid|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14493" PostTypeId="2" ParentId="14492" CreationDate="2011-01-12T21:16:54.590" Score="7" Body="&lt;p&gt;Here is a list of the command line options I could find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Format:&lt;br /&gt;&#xA;&quot;(option) (parameter)&quot; (Description)&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Language&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&quot;-language X&quot; (Change the game language, can be one of any of the following: English, German, French, Italian, Spanish, Japanese, Korean, Chinese)&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Graphic Options&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&quot;-windowed&quot; (Run the game in windowed mode, as opposed to full-screen)&lt;br /&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;-vsync&quot; (Turn on &lt;a href=&quot;http://www.webopedia.com/TERM/V/Vsync.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vsync&lt;/a&gt;)&lt;br /&gt;&#xA;&quot;-no_vsync&quot; (Force no &lt;a href=&quot;http://www.webopedia.com/TERM/V/Vsync.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vsync&lt;/a&gt;)&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;-half&quot; (Not sure on this, I assume it graphically scales down the rendering/resolution/etc by half)&lt;br /&gt;&#xA;&quot;-no_post&quot; (No post-processing effects)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;-60fps&quot; (Force the game to run at 60fps)&lt;br /&gt;&#xA;&quot;-30fps&quot; (Force the game to run at 30fps)&lt;br /&gt;&#xA;&quot;-20fps&quot; (Force the game to run at 20fps)&lt;br /&gt;&#xA;&quot;-15fps&quot; (Force the game to run at 15fps)&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;-width X&quot; (Specify the width resolution of the game)&lt;br /&gt;&#xA;&quot;-height Y&quot; (Specify the height resolution of the game)&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Sound&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&quot;-no_music&quot; (Turn off all music)&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Level Creator/Editor&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There are some other options which relate to creating content for Braid that you can read about &lt;a href=&quot;http://braid-game.com/news/?p=576&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; on the developer's blog.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="2339" LastEditDate="2011-01-12T21:39:58.933" LastActivityDate="2011-01-12T21:39:58.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14494" PostTypeId="2" ParentId="14428" CreationDate="2011-01-12T21:19:36.190" Score="1" Body="&lt;p&gt;Certain classes are better at certain boosts. If you do a little trial and error, this will leap out at you. Generally you get about 15 points per boost, but if you boost with the &quot;best&quot; class, it'll go into the 20's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;Producers are the best to boost &quot;Creativity&quot;&lt;br&gt;&#xA;Directors are the best to boost &quot;Fun&quot;&lt;br&gt;&#xA;Hackers do well at Graphics and Sound, but Designers and Sound Eng do better.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2011-01-18T18:50:17.963" LastActivityDate="2011-01-18T18:50:17.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14497" PostTypeId="2" ParentId="702" CreationDate="2011-01-12T22:20:29.790" Score="1" Body="&lt;p&gt;There's a great page of &lt;a href=&quot;http://borderlands.wikia.com/wiki/PC_Tweaks&quot; rel=&quot;nofollow noreferrer&quot;&gt;PC Tweaks&lt;/a&gt; on the &lt;a href=&quot;http://borderlands.wikia.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands Wiki&lt;/a&gt; that includes instructions for this, as well as a lot of other useful tweaks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The instructions for changing FOV are &lt;a href=&quot;http://borderlands.wikia.com/wiki/PC_Tweaks#Adjust_FOV_.28Field_of_View.29&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, also take note of the section below it that explains how to bind them to your movement keys. This is quite useful because you don't have to remember to manually hit a dedicated key like F11 every time you get out of a vehicle or stop sprinting (both of which change your FOV).&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-12T22:20:29.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14498" PostTypeId="2" ParentId="10131" CreationDate="2011-01-12T23:08:02.170" Score="0" Body="&lt;p&gt;As Protoss:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The safest thing to do as protoss is to build at least one sentry as early as possible from your first gateway. This will let it save up energy so that you can cast more force fields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do this and also scout the roach rush you should be prepared to place the force field well (trap 1 or two roaches on your side of the ramp so that you can pick them off).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since all maps except scrap station (which has a really long rush distance) have small ramps this is probably the only thing you need to do to beat it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the rush really done that often? Doesn't feel very strong against protoss because since the ff at the ramp totally negates it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Zerg:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scout (overlord, drone, first group of lings), zvz is the match-up where you absolutely have to know what your opponent is doing at all times, hence you should see it coming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plant one or two spine crawlers and build a batch of lings and you should be able to fend it off. If you think its really close: pull probes early in the fight, they're reasonably good against roach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OR: when you see him going roach, build a bunch of lings and make him pay. Going roach without any lings first is rather risky as I see it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Terran:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build a free bunker, if needed send a scv and click auto-repair.&lt;/p&gt;&#xA;" OwnerUserId="6137" LastEditorUserId="6137" LastEditDate="2011-01-12T23:18:06.197" LastActivityDate="2011-01-12T23:18:06.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14500" PostTypeId="1" AcceptedAnswerId="14504" CreationDate="2011-01-12T23:41:33.283" Score="17" ViewCount="28878" Body="&lt;p&gt;I'm already familiar with transferring Steam games from one hard drive to another, but is this possible to do with Starcraft 2? Starcraft 2 is a huge download and I already have it installed on another hard drive, I was wondering if it would be possible to transfer this one as well.&lt;/p&gt;&#xA;" OwnerUserId="6276" LastEditorUserId="52800" LastEditDate="2013-10-30T18:54:47.060" LastActivityDate="2014-01-12T01:47:40.300" Title="Can I transfer an installation?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14501" PostTypeId="2" ParentId="14475" CreationDate="2011-01-12T23:50:29.010" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.dragonagenexus.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Nexus&lt;/a&gt; is probably the reference point for all Dragon Age mods and tweaks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am still finishing &lt;code&gt;Dragon Age&lt;/code&gt; so I cannot really suggest one or another but there all mods are divided by category and &lt;strong&gt;voted by users&lt;/strong&gt;. In your specific case you can take a look to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/cat.php?id=27&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quest &amp;amp; Adventures&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/cat.php?id=11&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeons&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.dragonagenexus.com/downloads/cat.php?id=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cities, Towns &amp;amp; Villages&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-01-12T23:50:29.010" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14502" PostTypeId="2" ParentId="12872" CreationDate="2011-01-12T23:53:14.453" Score="4" Body="&lt;p&gt;Find the pyro.ini file in the cortexcommand directory. open it with notepad. about 3/4 of the way down the page, find the &quot;heavy jetpack&quot; line. change the max value to 50 and the min to 20. a few sections above that, there is another jetpack option. change the values in the same way.&lt;/p&gt;&#xA;" OwnerDisplayName="Cortex Command User" LastActivityDate="2011-01-12T23:53:14.453" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14504" PostTypeId="2" ParentId="14500" CreationDate="2011-01-13T00:36:12.200" Score="18" Body="&lt;p&gt;A straight copy-paste of the whole installation folder should work.  If you want to copy user-specific data as well, it should be in (My) Documents/Starcraft II.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard is actually really good about making their installations copy/pastable.  Don't remember about the original Starcraft, but Warcraft III, WoW and SC2 can all be moved by just copy/paste on the whole installation directory.  Any registry stuff is recreated on the new machine if it doesn't already exist (Not sure if it's updated if there's an old installation)&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2011-01-13T00:36:12.200" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="14505" PostTypeId="1" AcceptedAnswerId="14514" CreationDate="2011-01-13T00:44:03.237" Score="8" ViewCount="1893" Body="&lt;p&gt;What are the most common Protoss Fast Expand builds and what are the advantages and disadvantages of each?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-13T19:06:15.017" Title="Starcraft 2: Protoss FE Build Orders" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14506" PostTypeId="1" CreationDate="2011-01-13T00:53:27.733" Score="2" ViewCount="1756" Body="&lt;p&gt;I played Oblivion when it first came out in 2004. By played I meant I did around 3 hours before getting bored.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seemed to lack... impetus, and the leveling system is, as everyone knows, messed up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the mods that would make Oblivion a worthwhile game to play in 2011?&lt;/p&gt;&#xA;" OwnerUserId="3771" LastEditorUserId="336" LastEditDate="2011-11-14T06:04:02.473" LastActivityDate="2011-11-14T06:04:02.473" Title="I want to play Oblivion. What mods do I need?" Tags="|mods|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="5" ClosedDate="2011-01-13T02:41:17.337" ContentLicense="CC BY-SA 2.5" />
  <row Id="14507" PostTypeId="2" ParentId="14474" CreationDate="2011-01-13T00:57:35.030" Score="2" Body="&lt;p&gt;Play the class that you enjoy playing the most. Otherwise all you'll see will be the problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got a lvl 85 resto sham, ilevel approx 339 and I really enjoy healing with him.&lt;/p&gt;&#xA;" OwnerUserId="212" LastActivityDate="2011-01-13T00:57:35.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14508" PostTypeId="2" ParentId="14505" CreationDate="2011-01-13T01:14:21.873" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Category:Protoss_Build_Orders&quot; rel=&quot;nofollow noreferrer&quot;&gt;See here&lt;/a&gt; for a lot of protoss' build orders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And in particular:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/1_Gate_FE_(vs._Terran)&quot; rel=&quot;nofollow noreferrer&quot;&gt;1 Gate FE (vs. Terran)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Dark_Templar_Fast_Expand_(vs._Terran)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Templar Fast Expand (vs. Terran)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Forge_Fast_Expansion_(vs._Zerg)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forge Fast Expansion (vs. Zerg)&lt;/a&gt; (although I like to make it 15 nexus myself, and I also drop the forge after the second nexus; more risky, but if performed well, you can pull off a 6 gate and win easily)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Be aware that every FE build order is very weak against &lt;a href=&quot;https://gaming.stackexchange.com/questions/1691/what-attributes-identify-a-cheese-build-in-sc2&quot;&gt;cheese&lt;/a&gt; and early aggression, so be careful and scout.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-01-13T01:14:21.873" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14509" PostTypeId="1" CreationDate="2011-01-13T01:36:05.107" Score="7" ViewCount="3189" Body="&lt;p&gt;I've got a Wii connected via component cables to an HD PAL TV (supporting up to 1080p). Like most HD PAL TVs, it can accept any number of different signals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Available video settings on the Wii are 480i, 576i or 480p. Assuming 480i (interlace) is inferior to 480p (progressive), which of 576i and 480p will provide the best picture? Are games natively written for one or the other, and would this be a factor?&lt;/p&gt;&#xA;" OwnerUserId="6247" LastActivityDate="2011-01-13T19:43:34.823" Title="Best settings for Wii using component cable to an HD PAL TV?" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14510" PostTypeId="2" ParentId="14506" CreationDate="2011-01-13T01:59:00.710" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.oscurogamedesign.com/down-game-ooo-high.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oscuro's Oblivion Overhaul&lt;/a&gt; is a massive mod that completely removed the automatic difficulty scaling, replacing all spawns in the game with fixed-level monsters and loot. Your question seems to indicate that was your biggest complaint with the game, so you should find OOO right up your alley.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-01-13T01:59:00.710" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14511" PostTypeId="2" ParentId="10662" CreationDate="2011-01-13T02:19:22.610" Score="-1" Body="&lt;p&gt;If you're on a Mac or running OS X, all you have to do is download the pack and put the application into a folder with the texture pack.&lt;/p&gt;&#xA;" OwnerDisplayName="robin" LastEditorUserId="207" LastEditDate="2011-01-13T06:13:51.737" LastActivityDate="2011-01-13T06:13:51.737" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14512" PostTypeId="2" ParentId="13439" CreationDate="2011-01-13T02:32:59.153" Score="3" Body="&lt;p&gt;Unfortunately there is no such shortcut available right now. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Expect one to pop up soon once the modders get full access to the game.&lt;/p&gt;&#xA;" OwnerUserId="5388" LastActivityDate="2011-01-13T02:32:59.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14513" PostTypeId="1" CreationDate="2011-01-13T03:44:37.380" Score="3" ViewCount="250" Body="&lt;p&gt;Does anyone know the answer for Lieutenant Level 16 of the Battleships puzzle game for the iPhone? I'm stuck. I got all the other levels and I can't advance without figuring out this one. &lt;/p&gt;&#xA;" OwnerDisplayName="Scott" LastEditorUserId="207" LastEditDate="2011-01-13T07:30:39.733" LastActivityDate="2011-06-17T21:18:06.053" Title="Answer for Battleships Lieutenant Level 16" Tags="|ios|battleships|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14514" PostTypeId="2" ParentId="14505" CreationDate="2011-01-13T04:08:26.040" Score="8" Body="&lt;p&gt;I could have sworn I answer this question &lt;a href=&quot;https://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891&quot;&gt;once before&lt;/a&gt;... so let's focus just on the Pros and Cons part.&lt;/p&gt;&#xA;&lt;p&gt;There are two major FE builds seen in top level play:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;1 Gate Expand&lt;/li&gt;&#xA;&lt;li&gt;3 Gate Expand&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;There are a couple of players who will favor a 2 Gate Expand, but for the purposes of illustrating the Pros and Cons I'm going to ignore that for the second.  Suffice to say it gains some measure of the Pros and some measure of the Cons.&lt;/p&gt;&#xA;&lt;h2&gt;1 Gate vs 3 Gate&lt;/h2&gt;&#xA;&lt;p&gt;It is important, when discussing the number of Gateways to build, to establish that we are not talking just about building this many Gateways, but also keeping up production out of them.  Thus a 3 Gate build is not just an extra 300 minerals over a 1 Gate, but also the cost of building units out of those 2 extra Gateways.  If you are going to build extra Gateways and then not use them, then they aren't serving a real purpose are wasted money.  Like wise a building an early Nexus and then not building workers for it is just as big of a waste, thus a 1 Gate isn't just 400 minerals behind a 3 Gate in Gateways.&lt;/p&gt;&#xA;&lt;p&gt;The trade off in a 3 Gate vs a 1 Gate is a later expansion for stronger early pressure.  By choosing to go 1 Gate a player has few defenses against an aggressive opponent.  Even a Macro Zerg might do an early Roach push if he senses a weak 1 Gate opening.  By comparison a 3 Gate is a much stronger force with which you can pressure your opponent. Again, if we consider the Macro Zerg or 3 Rax Terran, opting for a 3 Gate allows you to pressure your opponents expansion or successfully defend against early pushes.  This is a much &amp;quot;safer&amp;quot; build, but you pay for it in the long run.&lt;/p&gt;&#xA;&lt;p&gt;The reason a 3 Gate is so very safe is that it is hard to tell the difference between a 3 Gate and a 4 Gate or 3 Gate Robo.  As a result the 3 Gating Protoss has the advantage of looking like they're going to make an early push.  This will force many opponents to over produce units at the expanse of Tech (Terran) or Workers (Zerg).  It can even be used to break a 1 Gate Protoss.&lt;/p&gt;&#xA;&lt;p&gt;By comparison the 1 Gate Protoss relies on dying early scouts and getting up an early forge to supplement his defenses.  While a Photon Cannons aren't held in high regard by many players this reduces the dependence on gas and allows for heavier mineral saturation that serves double purpose in getting the Expansion up and running.&lt;/p&gt;&#xA;&lt;p&gt;As I mentioned before a 2 Gate is somewhere in between, however, it does not have the benefit of being mistaken for a 4 Gate or the lower dependence on Gas.  Some people still believe it provides enough of an early defense to deal with early Harassment (think Hellion/Reaper/Speedling) without delaying the early expansion unnecessarily.  This decision is one that comes with practice.&lt;/p&gt;&#xA;&lt;h3&gt;But Which One?&lt;/h3&gt;&#xA;&lt;p&gt;Usually the decision between a 1 Gate and a 3 Gate is a sign of your comfort level in dealing with early pressure.  If you feel very capable in disaster management, have good micro, and are against a more passive opponent, then 1 Gate is definitely the better decision.  However, if you want a safer build with the option to switch to a one base all-in, a 3 Gate is a very powerful choice.&lt;/p&gt;&#xA;&lt;p&gt;Ultimately, the decision is one of comfort and practice.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-13T04:08:26.040" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14516" PostTypeId="1" CreationDate="2011-01-13T04:32:25.120" Score="5" ViewCount="768" Body="&lt;p&gt;How do I get beyond 60% or 70% at the chair level in the &quot;Quest&quot; part of the game?&lt;/p&gt;&#xA;" OwnerDisplayName="Linda L Israel" LastEditorUserId="336" LastEditDate="2011-08-13T01:22:25.250" LastActivityDate="2012-06-29T18:46:19.510" Title="How can I get past the chair level in the &quot;Quest&quot; part of Bejeweled 3?" Tags="|bejeweled-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14517" PostTypeId="1" AcceptedAnswerId="14522" CreationDate="2011-01-13T06:51:41.280" Score="8" ViewCount="3682" Body="&lt;p&gt;I would like some help homing in on the last few bandages I need, but I don't want a step-by-step guide for every bandage. I just want to compare my overworld screen with someone who has all 100 bandages, so I know which worlds I need to explore and which warp zones to get.&lt;/p&gt;&#xA;" OwnerUserId="6286" LastActivityDate="2011-01-13T13:14:50.967" Title="Super Meat Boy - could someone with all bandages provide overworld screenshots?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14519" PostTypeId="2" ParentId="14505" CreationDate="2011-01-13T07:46:25.650" Score="1" Body="&lt;p&gt;Forge expand vs zerg as seen on day9 &lt;a href=&quot;http://blip.tv/file/4585419&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blip.tv/file/4585419&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;forge when I see spawning pool&lt;/li&gt;&#xA;&lt;li&gt;2nd pylon at natural&lt;/li&gt;&#xA;&lt;li&gt;cannon on natural pylon&lt;/li&gt;&#xA;&lt;li&gt;nexus&lt;/li&gt;&#xA;&lt;li&gt;gateway ( sentry when gate finishes )&lt;/li&gt;&#xA;&lt;li&gt;2 assimilators&lt;/li&gt;&#xA;&lt;li&gt;chrono probes&lt;/li&gt;&#xA;&lt;li&gt;2nd cannon at natural&lt;/li&gt;&#xA;&lt;li&gt;double gas after gate&lt;/li&gt;&#xA;&lt;li&gt;core when gateway finishes&lt;/li&gt;&#xA;&lt;li&gt;build 6 gates&lt;/li&gt;&#xA;&lt;li&gt;start +1 attack&lt;/li&gt;&#xA;&lt;li&gt;get 2 geysers&lt;/li&gt;&#xA;&lt;li&gt;stop making probes when creating first round of units&lt;/li&gt;&#xA;&lt;li&gt;save chronoboost&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note: Mostly chronoboost probes&lt;/p&gt;&#xA;" OwnerUserId="4430" LastEditorUserId="4430" LastEditDate="2011-01-13T19:06:15.017" LastActivityDate="2011-01-13T19:06:15.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14520" PostTypeId="2" ParentId="13713" CreationDate="2011-01-13T12:06:21.380" Score="2" Body="&lt;p&gt;I've been chundling up the yourshape fitness evolved rankings and have had sore eyes ever since. I was determined to get to the number 1 spot in the UK - but it looks like I might give that a miss for now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been playing for at least 2hrs each day (if not 4) in the last week(s) and my eyes have a tingling sensation. At first I thought it was tiredness but I don't physically feel tired and my eyes are red sore looking. They look different to the red sore tiredness I usually get when looking in my mirror.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem lies in the fact that these products haven't really been tested on a large scale. How close you stand next to the kinect box could have a dramatic effect on any possible effect on the human body.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In yourshape fitness evolved, I've noticed that you have to stand in certain positions for the game/software to give you a 100% score. In some parts of the program you have to stand close to the box whilst for other parts of the program/game you have to stand further back to get 100%. I guess variations on which exercise program you prefer will determine owr much the IR could possibly affect you. Saftey glasses look like they may be on their way to my house as a precaution.&lt;/p&gt;&#xA;" OwnerDisplayName="David" LastEditorUserId="23" LastEditDate="2011-01-24T15:48:17.370" LastActivityDate="2011-01-24T15:48:17.370" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14521" PostTypeId="1" AcceptedAnswerId="14527" CreationDate="2011-01-13T12:20:40.637" Score="9" ViewCount="6127" Body="&lt;p&gt;I understand there are monsters quite far down if you keep digging. Can they get past doors?&lt;/p&gt;&#xA;" OwnerUserId="5673" LastActivityDate="2022-09-13T13:15:48.467" Title="Can monsters get past doors in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14522" PostTypeId="2" ParentId="14517" CreationDate="2011-01-13T13:14:50.967" Score="7" Body="&lt;p&gt;This is a text-only list of which levels have bandages or warp zones:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not exactly what you asked (because you asked for screenshots), but it is close enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone wants a comprehensive guide, including screenshots showing the position of each bandage in each level, check this series of posts (spoiler warning! the following links spoil all the fun!):&#xA;&lt;a href=&quot;http://www.xblafans.com/super-meat-boy-bandage-guide-world-one-3183.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;World 1&lt;/a&gt;, &#xA;&lt;a href=&quot;http://www.xblafans.com/super-meat-boy-bandage-guide-world-two-3316.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;World 2&lt;/a&gt;, &#xA;&lt;a href=&quot;http://www.xblafans.com/super-meat-boy-bandage-guide-world-three-3470.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;World 3&lt;/a&gt;, &#xA;&lt;a href=&quot;http://www.xblafans.com/super-meat-boy-bandage-guide-world-four-3632.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;World 4&lt;/a&gt;, &#xA;&lt;a href=&quot;http://www.xblafans.com/super-meat-boy-bandage-guide-world-five-3962.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;World 5&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-01-13T13:14:50.967" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14523" PostTypeId="2" ParentId="14169" CreationDate="2011-01-13T13:55:50.743" Score="0" Body="&lt;p&gt;I got &lt;a href=&quot;http://callofduty.wikia.com/wiki/Lightweight&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lightweight Pro&lt;/a&gt;, &lt;a href=&quot;http://callofduty.wikia.com/wiki/Second_Chance&quot; rel=&quot;nofollow noreferrer&quot;&gt;Second Chance Pro&lt;/a&gt; and &lt;a href=&quot;http://callofduty.wikia.com/wiki/Warlord_(perk)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warlord Pro&lt;/a&gt; without even trying, really. And I'm honestly a below average player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMO, &lt;a href=&quot;http://callofduty.wikia.com/wiki/Ghost_(perk)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghost Pro&lt;/a&gt; and &lt;a href=&quot;http://callofduty.wikia.com/wiki/Hardened_(perk)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hardened Pro&lt;/a&gt; are the hardest to get.&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2011-01-13T13:55:50.743" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14524" PostTypeId="2" ParentId="13148" CreationDate="2011-01-13T14:02:35.370" Score="5" Body="&lt;p&gt;You don't have to, but you get a nifty icon, more custom class slots and access to a few more player cards. At later prestige levels you get alternate face paints and even golden gun camo at Prestige 15.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;IMPORTANT TO KNOW: The ONLY things you get to carry over to the next prestige level are the modifications to your player card. If you're going to Prestige I highly recommend spending every bit of your COD bucks on player card alterations, because you lose all of your COD bucks when you Prestige.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2011-01-13T14:02:35.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14525" PostTypeId="2" ParentId="7785" CreationDate="2011-01-13T14:10:44.863" Score="11" Body="&lt;p&gt;The ones I got are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Got a score of 50 in Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Got a score of 100 in Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Got a Score of 200 in Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Killed 150 Fruit Total&lt;/li&gt;&#xA;&lt;li&gt;Killed 500 Fruit Total&lt;/li&gt;&#xA;&lt;li&gt;Killed 1000 Fruit Total&lt;/li&gt;&#xA;&lt;li&gt;Killed 5000 Fruit Total&lt;/li&gt;&#xA;&lt;li&gt;Killed 10000 Fruit Total&lt;/li&gt;&#xA;&lt;li&gt;Killed 10 Bananas in one round of Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Killed 15 Apples in one round of Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Killed 20 Plums in one round in Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Got 6 criticals in one round in Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Killed 3 Pears in a row in Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Got a critical hit with a Mango&lt;/li&gt;&#xA;&lt;li&gt;Killed 4 of the same type of fruit in a row in Classic Mode&lt;/li&gt;&#xA;&lt;li&gt;Secret (placeholder)&lt;/li&gt;&#xA;&lt;li&gt;Failed with a score of 0&lt;/li&gt;&#xA;&lt;li&gt;Failed with a score of 69&lt;/li&gt;&#xA;&lt;li&gt;Failed with a score of 99&lt;/li&gt;&#xA;&lt;li&gt;Sliced 6 fruit in one combo&lt;/li&gt;&#xA;&lt;li&gt;Archived a score of 200 in Zen Mode&lt;/li&gt;&#xA;&lt;li&gt;Sliced 10 Coming Soon fruit&lt;/li&gt;&#xA;&lt;li&gt;Slice the secret fruit!&lt;/li&gt;&#xA;&lt;li&gt;Get the Lovely Bunch star in Zen Mode&lt;/li&gt;&#xA;&lt;li&gt;Got a score over 400 after all bonuses in Arcade Mode&lt;/li&gt;&#xA;&lt;li&gt;Got a score less than 20 after all bonuses in Arcade Mode&lt;/li&gt;&#xA;&lt;li&gt;Hit three bombs ans scored over 250 after all bonuses in Arcade Mode.&lt;/li&gt;&#xA;&lt;li&gt;You are relentless in your pursuit of perfection! (restarted a game 3 times)&lt;/li&gt;&#xA;&lt;li&gt;Complete 3 games between the hours of 2am and 5am&lt;/li&gt;&#xA;&lt;li&gt;Post a score to Facebook or Twitter&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6293" LastEditorDisplayName="user28379" LastEditDate="2014-01-07T22:13:55.523" LastActivityDate="2014-01-07T22:13:55.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14526" PostTypeId="2" ParentId="12222" CreationDate="2011-01-13T14:27:23.933" Score="1" Body="&lt;p&gt;This one took me ages too! It's a shame that Aqueduct doesn't save your setup when you solve a level, but anyway &lt;a href=&quot;https://i.stack.imgur.com/T8IWi.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;here is a screenshot&lt;/a&gt; I found online (linked in case you only want the hints below).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want such an explicit solution, I'll point out that (a) you don't need to use all the orange blocks and (b) the solution creates a sort of U shape. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="23" LastEditDate="2011-02-11T01:06:15.747" LastActivityDate="2011-02-11T01:06:15.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14527" PostTypeId="2" ParentId="14521" CreationDate="2011-01-13T14:38:15.937" Score="12" Body="&lt;p&gt;Doors can stop regular invaders, when the doors have been set to &amp;quot;forbid passage&amp;quot;. Those doors can still be opened by thieves, who can pick the locks. Be careful though, because there are some monsters designated as &amp;quot;building destroyers&amp;quot; who have the ability to destroy doors entirely.&lt;/p&gt;&#xA;&lt;p&gt;The best way I've found to stop things from getting in is with constructed walls. As in, breach the fun areas, then very quickly wall off that area until you are ready to deal with whatever you've found. Be quick with the walling though.&lt;/p&gt;&#xA;&lt;p&gt;For more about doors, look here: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2014:Door&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/DF2014:Door&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;For more about building destroyers: &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2014:Building_destroyer&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://dwarffortresswiki.org/index.php/DF2014:Building_destroyer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6295" LastEditorUserId="20570" LastEditDate="2022-09-13T13:15:48.467" LastActivityDate="2022-09-13T13:15:48.467" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="14528" PostTypeId="1" AcceptedAnswerId="14551" CreationDate="2011-01-13T15:27:36.777" Score="16" ViewCount="44868" Body="&lt;p&gt;A Minecraft update is coming today with cake included. I know which ingredients are likely to be involved, but not how to place them. So, how do you craft cake?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="11290" LastEditDate="2011-07-28T18:30:48.107" LastActivityDate="2013-04-19T18:04:38.553" Title="How do you craft a cake?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="14529" PostTypeId="2" ParentId="14528" CreationDate="2011-01-13T15:42:58.310" Score="1" Body="&lt;p&gt;Notch had a tweet on January 10th:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The recipe for cake is milk*3 + sugar*2 +egg*1 + wheat*3. Of course. (You will get the buckets for the milk back)&lt;/p&gt;&#xA;" OwnerUserId="11" LastEditorUserId="-1" LastEditDate="2012-07-12T15:06:47.220" LastActivityDate="2012-07-12T15:06:47.220" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14530" PostTypeId="2" ParentId="7485" CreationDate="2011-01-13T15:50:52.080" Score="1" Body="&lt;p&gt;I don't think anyone mentioned it, but the cooldown on warp gates is a few seconds less then gateway build time for each unit. This means, if you're optimal on your W usage, you can pump more units with a warpgate then you could for a normal gateway.&lt;/p&gt;&#xA;" OwnerUserId="6296" LastActivityDate="2011-01-13T15:50:52.080" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14531" PostTypeId="2" ParentId="14410" CreationDate="2011-01-13T15:52:44.440" Score="2" Body="&lt;p&gt;Usually, replace him with a friendly pope.  Barring that, large sums of money.&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2011-01-13T15:52:44.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14532" PostTypeId="1" AcceptedAnswerId="14727" CreationDate="2011-01-13T16:10:50.470" Score="4" ViewCount="23263" Body="&lt;p&gt;How viable is it to play through Dragon Quest IX entirely in multiplayer? I'm hoping to be able to play through the whole thing together with my wife, so I'm just wondering if there are any downsides or impossibilities to doing this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple of main questions, I suppose:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Neither of us have played it at all, are we able to start immediately in multiplayer, or do we have to play the game individually for a while before it's possible to connect?&lt;/li&gt;&#xA;&lt;li&gt;Is there any drawback to playing through completely in multiplayer? Will we be unable to do certain parts, or complete the game, or anything?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="857" LastEditorUserId="51318" LastEditorDisplayName="user27134" LastEditDate="2013-10-22T19:00:03.350" LastActivityDate="2019-08-17T21:07:54.983" Title="Dragon Quest IX - Possible to play completely co-op?" Tags="|dragon-quest-9|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14533" PostTypeId="1" AcceptedAnswerId="14631" CreationDate="2011-01-13T16:40:14.387" Score="5" ViewCount="385" Body="&lt;p&gt;Some people in my town have been asking this, and I'm not 100% sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's an example, in case my title wasn't clear enough:&#xA;Say a Hero builds a Kitchen in his home, that can be used to convert food into better dishes that give more ap.  If this Hero's hero days run out, will he still be able to use the already-built kitchen to continue converting food?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-01-15T19:35:58.067" Title="Can Heroes continue to use their upgrades once they've run out of Hero days?" Tags="|die2nite|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14534" PostTypeId="1" AcceptedAnswerId="14536" CreationDate="2011-01-13T16:52:41.290" Score="4" ViewCount="1332" Body="&lt;p&gt;I currently have a Gnome Subtlety Rogue lvl 55. I am building her specifically for PVP.&#xA;Currently my biggest problem is trying to kill healers 1v1. These can be priests or warlocks or paladins,&#xA;with ambush I'm able to knock them down to about 1/10 health, but before I normally can finish them off&#xA;they're able to do a full heal, and of course then going 1v1 against them I normally lose as they keep&#xA;healing and I'm unable too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lvl right now is 55 but I'm going till 85, but do enjoy doing pvp along the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any specific tactics for dealing with healers?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming I'm 1v1 against a random healer in a battleground, and no one else interferes.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-01-14T14:55:44.493" Title="How to kill (healers) with Subtlety Rogue" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14535" PostTypeId="1" AcceptedAnswerId="14820" CreationDate="2011-01-13T16:57:47.307" Score="5" ViewCount="4478" Body="&lt;p&gt;In The Sims 3, I have a sim that plainly refuses to learn the athletic skill. She can work out for hours, get fatigued, but her skill meter never moves and the skill is still stuck at zero.&lt;br&gt;&#xA;I've installed the latest patch (1.18.9). No expansion packs, no mods, no items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things I've tried so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;CTRL&lt;/kbd&gt;+&lt;kbd&gt;SHIFT&lt;/kbd&gt;+&lt;kbd&gt;C&lt;/kbd&gt;,&#xA;&lt;code&gt;resetSim &amp;lt;name of sim&amp;gt;&lt;/code&gt;&lt;br&gt;&#xA;This had no effect other than resetting the sim's position.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Going to the stadium to learn the athletic skill&lt;br&gt;&#xA;This only blocked the sim from doing the same thing again.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="5581" LastEditDate="2011-01-17T22:23:02.620" LastActivityDate="2011-01-17T22:23:02.620" Title="The Sims 3: Athletic skill stuck, any way to fix?" Tags="|the-sims-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14536" PostTypeId="2" ParentId="14534" CreationDate="2011-01-13T17:01:21.920" Score="4" Body="&lt;p&gt;Stun. Lock. I'm a hardcore pvp healer, and that's pretty much it for me. Backstab, kick, stun, dead. You can always vanish, if at first you don't succeed. &lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-01-13T17:01:21.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14537" PostTypeId="2" ParentId="13392" CreationDate="2011-01-13T17:05:00.760" Score="0" Body="&lt;p&gt;After playing the game for a few weeks, I am under the strong impression that &lt;strong&gt;it is not possible&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5581" LastActivityDate="2011-01-13T17:05:00.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14539" PostTypeId="2" ParentId="14532" CreationDate="2011-01-13T17:23:16.043" Score="1" Body="&lt;p&gt;You will have to play individually for a while - about 10 hours - until you unlock the co-op mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do get an experience bonus while playing co-op.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-01-13T17:23:16.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14541" PostTypeId="1" AcceptedAnswerId="14545" CreationDate="2011-01-13T17:46:54.757" Score="13" ViewCount="3804" Body="&lt;p&gt;Notch just updated the game and reintroduced dyed blocks - in the form of wool + a specific dye.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently there's 15 new dyes, obtainable through various means - but I can't seem to find information on all 15.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What dyes are now available and how can I obtain them?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-04-11T00:00:13.303" Title="What dyes are now available in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14542" PostTypeId="2" ParentId="14533" CreationDate="2011-01-13T18:12:20.863" Score="2" Body="&lt;p&gt;I believe badp is correct, but it should also be mentioned that if you later add more hero days (while in the same town), you can then start using the things you had built earlier again.  So they aren't exactly wasted, just dormant.  I'm not sure about the defense bonuses though.  I believe they still apply during the attack on your last hero day, but they may disappear after that.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-13T18:12:20.863" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14543" PostTypeId="2" ParentId="14541" CreationDate="2011-01-13T18:16:44.807" Score="1" Body="&lt;p&gt;As always, the minecraft wiki has the answer:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Wool_Dyes&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Wool_Dyes&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6300" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-13T18:16:44.807" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14544" PostTypeId="1" CreationDate="2011-01-13T18:20:35.270" Score="2" ViewCount="12473" Body="&lt;p&gt;How do I create a Counter-Strike 1.6 Free For All server? We are three friends and we want to play a FFA death match on LAN. Is there any map for that?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="207" LastEditDate="2011-01-13T19:59:13.433" LastActivityDate="2011-03-17T16:34:48.663" Title="How do I create a Counter-Strike 1.6 FFA server?" Tags="|counter-strike|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14545" PostTypeId="2" ParentId="14541" CreationDate="2011-01-13T18:22:36.600" Score="18" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ElRag.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Dyes made from items&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Yellow flower → &lt;strong&gt;Dandelion Yellow&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Red flower → &lt;strong&gt;Rose Red&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Cactus →  &lt;strong&gt;Cactus Green&lt;/strong&gt; (Cook in furnace)&lt;/li&gt;&#xA;&lt;li&gt;Bone → &lt;strong&gt;Bone Meal&lt;/strong&gt; (white dye)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Items usable as dye&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Squid → &lt;strong&gt;Ink Sack&lt;/strong&gt; (black dye)&lt;/li&gt;&#xA;&lt;li&gt;Lapis Lazuli Ore → &lt;strong&gt;Lapis Lazuli&lt;/strong&gt; (blue dye)&lt;/li&gt;&#xA;&lt;li&gt;Dungeon Chest → &lt;strong&gt;Cocoa Beans&lt;/strong&gt; (brown dye)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Dyes made by combining other dyes&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rose Red + Dandelion Yellow → &lt;strong&gt;Orange Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Bone Meal + Rose Red → &lt;strong&gt;Pink Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ink Sack + Bone Meal → &lt;strong&gt;Dark Grey Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Dark Grey Dye + Bone Meal → &lt;strong&gt;Light Grey Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ink Sack + Bone Meal x2 → &lt;strong&gt;Light Grey Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Cactus Green + Lapis Lazuli → &lt;strong&gt;Cyan Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Rose Red + Lapis Lazuli → &lt;strong&gt;Purple Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Lapis Lazuli Dye + Bone Meal → &lt;strong&gt;Light Blue Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Cactus Green Dye + Bone Meal → &lt;strong&gt;Lime Green Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Pink Dye + Purple Dye → &lt;strong&gt;Magenta Dye&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="6300" LastEditDate="2011-04-11T00:00:13.303" LastActivityDate="2011-04-11T00:00:13.303" CommentCount="6" CommunityOwnedDate="2011-01-13T18:22:36.600" ContentLicense="CC BY-SA 3.0" />
  <row Id="14546" PostTypeId="1" AcceptedAnswerId="14557" CreationDate="2011-01-13T18:31:52.367" Score="8" ViewCount="2161" Body="&lt;p&gt;My friend and I are both thinking about getting into the Guitar Hero/Rock Band games. We both own PS3's. Our problem arises with deciding on which game series to get into. He wants to get into the Rock Band series, but I'm more inclined towards the Guitar Hero series because I have other friends that play it and seem to enjoy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First question -- What are the primary differences between Guitar Hero and Rock Band with regards to the learning curve?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second question -- With regards to the Guitar Hero series (since the series has multiple titles under it), &lt;strong&gt;which title is the easiest for a beginner&lt;/strong&gt;? The reason that I ask this question is because I don't know that it's necessarily a good idea to buy the latest GH (whichever one it is now) to start learning on. I mean, what if it's insanely hard and I give up because of it (not likely however, because I enjoy a challenge)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Third question -- Same as the 2nd question, but regarding the Rock Band series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fourth question -- I realize that the GH games have evolved from the first one to the latest one and that you can't use the same guitar for all of them (meaning that you have to throw down extra money just to buy the right guitar for the one that you're currently playing). &lt;strong&gt;Should this factor in on my decision as to which series to play?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fifth question -- &lt;strong&gt;Has Rock Band evolved in the same way that GH has&lt;/strong&gt;, or in other words, does one have to purchase different versions of the instruments depending upon which title you purchase?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I apologize for the number of questions here, but it really is a difficult decision to make and is compounded by the fact that both of the series have multiple games already in the series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance for any help that I receive upon this!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;:&#xA;&lt;em&gt;I tried to remove the argumentative questions, but if there still appears to be some aspect that is argumentative then I'll be glad to re-edit the question again, as I am quite desirous to get some good answers from the gaming community on these two games. The difficult part is just phrasing one's question so that it precludes anything of an argumentative nature!&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4737" LastEditorUserId="8366" LastEditDate="2011-05-19T15:19:29.277" LastActivityDate="2011-05-19T15:19:29.277" Title="Difficulty and features of Guitar Hero versus Rock Band for the PS3" Tags="|ps3|rock-band|guitar-hero|" AnswerCount="2" CommentCount="21" ContentLicense="CC BY-SA 3.0" />
  <row Id="14547" PostTypeId="1" AcceptedAnswerId="14968" CreationDate="2011-01-13T19:31:02.780" Score="2" ViewCount="3753" Body="&lt;p&gt;When I sprint in Soldier of Fortune: Payback, the screen goes white and goes back to normal after a few seconds. How can I fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the screen shot&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Vkhtn.jpg&quot; alt=&quot;Soldier of fortune: Payback - White screen problem screenshot&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="4797" LastEditDate="2013-04-30T07:38:38.903" LastActivityDate="2013-04-30T08:13:55.503" Title="Soldier of Fortune: Payback - White screen when I run" Tags="|technical-issues|soldier-fortune-payback|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14548" PostTypeId="2" ParentId="14509" CreationDate="2011-01-13T19:43:34.823" Score="4" Body="&lt;p&gt;I live in the United States, so we use NTSC, and my Wii only supports output at 480i (when using a composite or component connection), and 480p (when using a component connection).  I played it for about a month at 480i and &lt;strong&gt;when I switched to 480p the graphics appeared much crisper&lt;/strong&gt; on my 32 inch, 1080i HD television (i.e., games with crappy graphics looked worse; I'm looking at you &lt;em&gt;Wii Sports&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would imagine that &lt;strong&gt;using 576i may result in a little bit of a better picture&lt;/strong&gt;, but &lt;a href=&quot;http://forum.beyond3d.com/showthread.php?t=46169&quot; rel=&quot;nofollow noreferrer&quot;&gt;according to this thread&lt;/a&gt;, it looks like the highest resolution games are made to output at 480, so using 576 you'll probably get some artifacts from the Wii artificially increasing the resolution, &lt;strong&gt;kind of like upsampling a DVD to HD (720/1080) resolutions&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It will probably come down to what looks good to you.&lt;/strong&gt;  If you like how things look at 576i, then run at 576i.  I would test with some quality games that have good graphics: &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt;, &lt;em&gt;Super Mario Galaxy&lt;/em&gt;, &lt;em&gt;Twilight Princess&lt;/em&gt;, etc.  You may not even be able to tell the difference.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-01-13T19:43:34.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14549" PostTypeId="2" ParentId="8949" CreationDate="2011-01-13T19:43:40.570" Score="45" Body="&lt;p&gt;As described in &lt;a href=&quot;https://minecraft.wiki/w/Ambience&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt; on &lt;a href=&quot;http://www.minecraftwiki.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraftwiki.net&lt;/a&gt;,&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Ambience&lt;/strong&gt; (sometimes called cave&#xA;noises) is a set of sounds that&#xA;occasionally plays when the player is&#xA;in close proximity to an unlit &lt;a href=&quot;https://minecraft.wiki/w/Cavern&quot; rel=&quot;nofollow noreferrer&quot;&gt;cave&lt;/a&gt;.&#xA;Despite their name, they are not&#xA;sounds that one would expect to hear&#xA;inside of a cave, such as falling&#xA;pebbles, but rather supernatural&#xA;noises frequently likened to ghostly&#xA;train whistles, rice rockets, and&#xA;demon roars.&lt;/p&gt;&#xA;&lt;p&gt;Ambient sounds require that a space at&#xA;least 3×3×3, entirely at &lt;a href=&quot;https://minecraft.wiki/w/Light&quot; rel=&quot;nofollow noreferrer&quot;&gt;light&lt;/a&gt; level&#xA;zero, be positioned ten to twenty&#xA;blocks away from the player in any&#xA;direction. The space does not need to&#xA;be sealed off - a sound can even play&#xA;from a space that the player can&#xA;actually see - nor does the player&#xA;need to be underground to hear it. The&#xA;sounds can also come from&#xA;player-created spaces, even if that&#xA;space is a box above the clouds.&lt;/p&gt;&#xA;&lt;p&gt;Contrary to popular insistence,&#xA;ambience is &lt;strong&gt;not&lt;/strong&gt; an indicator of nearby&#xA;&lt;a href=&quot;https://minecraft.wiki/w/Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;ore&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Dungeon&quot; rel=&quot;nofollow noreferrer&quot;&gt;dungeons&lt;/a&gt;, or &lt;a href=&quot;https://minecraft.wiki/w/Mobs#Agressive_Mobs&quot; rel=&quot;nofollow noreferrer&quot;&gt;mobs&lt;/a&gt;. Following them&#xA;can still lead the player to such&#xA;things indirectly, since they emanate&#xA;from unexplored caves.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-01-13T19:43:40.570" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14551" PostTypeId="2" ParentId="14528" CreationDate="2011-01-13T19:48:19.663" Score="22" Body="&lt;p&gt;Specifically the recipe for cake is &lt;a href=&quot;https://minecraft.wiki/w/Cake&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cKCJF.png&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Top: 3 milk&lt;/p&gt;&#xA;&lt;p&gt;Middle: 1 sugar, 1 egg, 1 sugar&lt;/p&gt;&#xA;&lt;p&gt;Bottom: 3 wheat&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-01-13T20:09:28.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14555" PostTypeId="2" ParentId="14534" CreationDate="2011-01-13T21:56:52.673" Score="1" Body="&lt;p&gt;Use Stun lock. Don't forget that you may use explosive to stun lock. And don't forget anti magic-user poisons.&lt;/p&gt;&#xA;" OwnerUserId="3746" LastEditorUserId="122" LastEditDate="2011-01-14T14:55:44.493" LastActivityDate="2011-01-14T14:55:44.493" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14556" PostTypeId="2" ParentId="10522" CreationDate="2011-01-13T22:02:47.787" Score="1" Body="&lt;p&gt;This isn't a &lt;em&gt;direct&lt;/em&gt; answer to your question, but the best place to farm wool cloth would be whatever place earns you the highest amount of gold per hour, which you can spend at the auction house to &lt;strong&gt;purchase&lt;/strong&gt; wool cloth. This ensures you are &lt;a href=&quot;http://en.wikipedia.org/wiki/Opportunity_cost&quot; rel=&quot;nofollow noreferrer&quot;&gt;making the most of your time&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's an example to illustrate. (Note that these numbers are &lt;em&gt;entirely made up&lt;/em&gt;) Say the current going rate of a stack of wool cloth on the auction house is 20g. You can either:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Spend 30 minutes killing humanoids in Shadowfang Keep for 1 stack of wool cloth (worth 20g), or&lt;/li&gt;&#xA;&lt;li&gt;Spend 30 minutes killing Lesser Pantaloon Demons in the Emerald Dream for half a stack of Primal Cheese (worth 50g, which can buy 2.5 stacks of wool cloth!)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-01-13T22:08:19.097" LastActivityDate="2011-01-13T22:08:19.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14557" PostTypeId="2" ParentId="14546" CreationDate="2011-01-13T22:39:48.553" Score="17" Body="&lt;p&gt;&lt;em&gt;Warning: essay-length answer ahead.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to start off with a &quot;disclaimer&quot; just so you know what perspective I'm coming from:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used to take these games &lt;em&gt;very&lt;/em&gt; seriously. I was a staff member on the largest GH/RB website, and I suppose you could technically call me a &quot;professional&quot;, since I won several thousand dollars worth of cash/stuff playing these games. You should also note that I used the past tense for that statement. I've been out of touch from the community for close to two years now, so I don't know anything about any of the Guitar Hero series after World Tour, though I have played a fair amount of Rock Band 3, which should reveal my preference between the two series. This preference is going to be pretty apparent in my answers. Spoilers: I'm going to heavily recommend RB3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, I think a bit of history of the two series is in order. The first Guitar Hero game was a collaboration between Harmonix (on the software side) and Red Octane (on the hardware side). The same team created Guitar Hero 2, as well as the 80s game, which uses effectively the same engine as GH2. At this point, paths diverge. Activision purchased the GH franchise from Harmonix and handed it off to Neversoft to take over development. Neversoft's first game in the series was GH3, which, though having mostly similar gameplay to GH2, was a from-scratch engine rewrite. Red Octane went along with the GH name, and carried on to continue creating hardware for that series. Harmonix, no longer able to create &quot;Guitar Hero&quot; games, came up with Rock Band, extending the game out to include drums and vocals, and having to engage a different manufacturer for their peripherals (I think it was MadCatz, but I don't recall if MadCatz has been involved with RB since the very first game). GH responded with World Tour, adding the same instruments to their franchise, and from that point onwards the two series have basically been differently-implemented versions of the same underlying game concept.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The result of this whole mess is that the RB games are generally considered to have superior software, but the GH games have superior hardware. RB's engine and interface generally show a lot more polish and thought than GH's does, with each iteration of the series further improving things.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What are the primary differences between Guitar Hero and Rockband with regards to the learning curve?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I can't answer this question with actual personal experience, since I went through the learning phase during GH2, so the RB series did not even yet exist. Both series have a fairly reasonable learning curve though, since every song can be played on four different difficulties: Easy, Medium, Hard, or Expert, with the chart becoming increasingly complex as you move up. All songs are also given a difficulty ranking, so there is a large range of different song difficulties inside each discrete difficulty level. Both games also have a Practice mode where you can pick a particular section of a song to play and even slow it down, which can help if you're stuck on something. However, my opinion is that the RB series (especially RB3) has a much better learning curve for a few reasons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In every game except RB3, when playing on Easy, only 3 buttons on the guitar (green, red, yellow) are used. Medium added the fourth button (blue), and Hard added the fifth (orange). The result is that you do not have to learn to move your hand back and forth until you have reached Hard. However, RB3 has recently changed this, adding the orange button to some Medium songs (I am not sure if they also added blue to Easy). This is an improvement, because an increase in difficulty also tends to add a lot more notes to the chart. This made the Medium-to-Hard jump by far the most difficult part of the learning curve, since not only did you have to learn how to move your hand back and forth to hit the orange notes, but there were also a lot more notes to hit, and many of the previously-single notes were also turned into &quot;chords&quot; (having to hold two buttons at once). Moving the introduction of orange notes down to Medium smoothes the curve out considerably, since you can learn to move your hand while the chart is still relatively simple.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;RB3 also eases the experience of failing a song quite a bit. Normally, if you fail a song, you have to restart from the beginning, which can be a pretty frustrating experience if you failed fairly late in the song. RB3 added a &quot;continue&quot; option which at least lets you play out the rest of the song (though your score won't count, and you won't be considered to have passed it). It also has easy access to a &quot;no fail&quot; mode, in case you want to attempt playing difficult songs without having to worry about failing out. This option is also quite easy to access in RB2 and some of the GH games though, so this isn't unique to RB3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd also recommend learning on the RB series simply because of the ridiculous amount of downloadable songs that are available. The game is just plain going to be more fun to play if you can find a lot of songs you like and enjoy playing. RB has so many DLC songs that you have literally hundreds of options to pick from at every difficulty level. It'll cost you some extra money, but you can make the game a lot more enjoyable for your personal musical tastes by adding DLC. Playing songs you like repeatedly on different difficulties as your skill increases is going to be a lot more enjoyable than songs you dislike.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At a more advanced level, RB's hammer-on/pull-off system (which lets you play a sequence of notes with only one strum) and their strumming system are a lot more precise than GH's, which encourages you to learn to play more accurately. I don't know if GH ever fixed this, but their old HO/PO system around the time of GH3 used to allow you to &quot;flail&quot; wildly, and as long as you hit the right note as part of your flailing, you would be fine. However, in RB, you had to hit the right note &lt;em&gt;and only the right note&lt;/em&gt;, or your HO/PO sequence was broken.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;With regards to the Guitar Hero series (since the series has multiple titles under it), which title is the easiest for a beginner?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As I said, I'm not very familiar with the newer GH versions, I gave up on the franchise a long time ago. All of them should be fairly similar though, so if you want to go with a GH game, you may just want to look for the one with the most appealing song list to you.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Same as the 2nd question, but regarding the Rockband series.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;RB3 is definitely the best version of the series so far, and it's possible to import (almost) all of the songs from RB and RB2 into it, so there's not really any reason to even look at the older versions any more. The only caveat is that they seem to have made it a little easier to fail in RB3, but they've also increased the amount of overdrive (which makes it easier to survive hard sections), so between that and the &quot;continue&quot; option I mentioned earlier, it shouldn't be a concern.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I realize that the GH games have evolved from the first one to the latest one and that you can't use the same guitar for all of them [...]. Should this factor in on my decision as to which series to play?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This actually shouldn't be true. I'm still using the guitar from GH3 as my main guitar, and as far as I know, it's capable of playing every GH and RB game perfectly fine. They have added some &lt;em&gt;optional&lt;/em&gt; things to the different guitars over the series' lifespans, such as the &quot;solo buttons&quot; on the RB guitars, and the awful &quot;touch strip&quot; on the GH guitars, but these aren't necessary at all. In fact, most high-end players of the games hate these additional &quot;features&quot; and completely avoid using them. I would recommend getting a guitar from one of the GH games though, as opposed to one of the RB ones. I don't know about the RB3 guitar, but as of RB2 the GH ones had always been superior. You can probably find guitar controllers in near-perfect condition for sale on Kijiji/Craigslist/eBay, since the popularity of these games has been dropping off lately, and a lot of people are probably getting rid of the big instrument peripherals cluttering up their closets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do decide to get into drums, you have to be more careful. RB went with a 4-drum layout (all &quot;pads&quot;), but GH decided to do 5-drum, with three &quot;pads&quot; and two &quot;cymbals&quot;. Because of this, the GH controller does not work particularly well for RB, and vice versa. They're both &lt;em&gt;supported&lt;/em&gt; both ways, but it can be a little awkward sometimes. Getting the correct controller for your chosen series is definitely best.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Has Rockband evolved in the same way that GH has, or in other words, does one have to purchase different versions of the instruments depending upon which title you purchase?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As above, this hasn't really happened, so you shouldn't have to worry about it. RB3 does have &quot;Pro Mode&quot;, but Guitar/Bass require a completely different controller for that, which is actually a real electric guitar (not available until March), and Pro drums requires a 3-cymbal addon pack that's compatible with newer RB drumsets, but not the drumset from RB1. The RB2 drumset was quite a bit superior to the RB1 one anyway, so there's not really any reason you should be looking at an RB1 set regardless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Phew. That was a lot. Let me know if you have any more questions and I'll try to answer them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tl;dr: Buy RB3.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-13T22:39:48.553" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="14558" PostTypeId="2" ParentId="14516" CreationDate="2011-01-13T22:41:49.530" Score="3" Body="&lt;p&gt;&quot;Quest&quot; mode has 5 levels. Each level has 8 puzzles. You have to complete at least 4 puzzle in a specific level to be able to proceed to the next level. The percentage on the puzzles screen tells you what percent of the total puzzles (namely 5*8 = 40 puzzles) you have completed. So, each completed puzzle gives you &lt;strong&gt;2.5%&lt;/strong&gt; progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, let me answer your question. If you have completed all puzzles till you get to the last level (the chair), then you must have got &lt;strong&gt;80%&lt;/strong&gt; progress. If you are below 80%, since each completed puzzle gives you 2.5% progress, you can select the uncompleted puzzles in the previous levels to increase your percentage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, in order to get beyond 60% or 70% at the chair level, you need to complete enough number of puzzles no matter what kind of puzzles they are or to what level they belong.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-01-13T22:41:49.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14559" PostTypeId="1" AcceptedAnswerId="16830" CreationDate="2011-01-13T22:57:28.087" Score="1" ViewCount="973" Body="&lt;p&gt;I have read about and looked into CityVille. How does it compare to Sim City 3000?  My guess is that it's more social (since SimCity was 0% social), but probably a bit watered-down as well, since they're trying to cater to more casual gamers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I guess what I'm asking is, how deep is CityVille?  As deep as SC3K?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, one thing that bothers me about social games is the NEED to either pull out your pocketbook or recruit your friends.  I'd rather just play, play, play for hours.  How much does CityVille require you to either pay (for &quot;CityBucks&quot; or something) or recruit/interact with friends?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in general, perhaps a good question to ask is, how is CityVille similar to/different from SC3K?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks! :)&lt;/p&gt;&#xA;" OwnerUserId="6306" LastEditorUserId="3936" LastEditDate="2012-12-23T13:49:45.130" LastActivityDate="2012-12-23T13:49:45.130" Title="What are the similarities and differences between Sim City 3000 and CityVille?" Tags="|cityville|simcity-3000|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14560" PostTypeId="1" AcceptedAnswerId="14564" CreationDate="2011-01-13T23:23:55.410" Score="3" ViewCount="6031" Body="&lt;p&gt;The only way I found to display a message is in the chat window. I'm looking to display some much bigger and hopefully screen-centered text (visible to yourself only).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there such a command available?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;Well... I'm trying to make a ganking addon (I know it's bad). You store your last victim into a variable and constantly spam that macro to detect if he's back alive and display a message.&lt;/p&gt;&#xA;" OwnerUserId="3746" LastEditorUserId="3746" LastEditDate="2011-01-14T14:04:06.907" LastActivityDate="2011-01-14T14:04:06.907" Title="Is there a command that displays a message in the screen?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14561" PostTypeId="1" AcceptedAnswerId="14588" CreationDate="2011-01-13T23:37:39.090" Score="1" ViewCount="546" Body="&lt;p&gt;I Play Halo: Reach online a lot and only seem to get lag when playing firefight, Even though in my network status everything is okay. The lag happens more often than not and usually ends up with the other players leaving. when the other players have left I have no lag!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are other players experiencing problems with lag only in firefight?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="52800" LastEditDate="2013-10-22T09:47:36.437" LastActivityDate="2013-10-22T09:47:36.437" Title="How can I resolve lagging during firefight?" Tags="|halo-reach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14562" PostTypeId="2" ParentId="14560" CreationDate="2011-01-13T23:56:58.800" Score="2" Body="&lt;p&gt;Not sure how to do it with Blizzard's built-in Floating Combat Text, but the ScrollingCombatText add-on provides the exact command you're looking for.&lt;/p&gt;&#xA;&lt;p&gt;Get it and read about it @ curse's site:&#xA;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/scrolling-combat-text.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scrolling Combat Text (via Curse)&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;from the description:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;/sctdisplay is used to create your own custom messages.&lt;/p&gt;&#xA;&lt;p&gt;Useage:&lt;/p&gt;&#xA;&lt;p&gt;/sctdisplay 'message' (for white text)&lt;/p&gt;&#xA;&lt;p&gt;/sctdisplay 'message' red(0-10) green(0-10) blue(0-10)&lt;/p&gt;&#xA;&lt;p&gt;Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red&lt;/p&gt;&#xA;&lt;p&gt;Some Colors: red = 10 0 0, green = 0 10 0, blue = 0 0 10, yellow = 10 10 0, magenta = 10 0 10, cyan = 0 10 10&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5302" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-13T23:56:58.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14564" PostTypeId="2" ParentId="14560" CreationDate="2011-01-14T01:54:51.850" Score="6" Body="&lt;p&gt;You can use the API to create dialogs or just bare text&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A dialog: &lt;code&gt;/run message(&quot;This is a basic dialog box&quot;)&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Text: &lt;code&gt;/run UIErrorsFrame:AddMessage(&quot;Your Message Here&quot;, 1.0, 0.5, 0.0, 3);&lt;/code&gt;&#xA;Colored orange (1.0, 0.5, 0.0) and 3 seconds long.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the &lt;code&gt;UIErrorsFrame&lt;/code&gt; isn't big enough for you, you could create your own frame in the &lt;code&gt;\run&lt;/code&gt; script and display text there, but I don't know how to do that at the moment :P&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-01-14T01:54:51.850" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14565" PostTypeId="1" AcceptedAnswerId="14573" CreationDate="2011-01-14T02:06:38.997" Score="4" ViewCount="690" Body="&lt;p&gt;What's the deal with trees in minecraft? Ever since the update they've been.. er... three-toned.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ablam.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this intentional behavior?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2017-06-22T00:05:04.430" Title="What happened to my trees?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="14566" PostTypeId="1" AcceptedAnswerId="14574" CreationDate="2011-01-14T02:25:57.133" Score="57" ViewCount="17206" Body="&lt;p&gt;So with the latest patch spiders can climb walls. What can we do to secure our towns/castles/hovels against these new mobile menaces? Does adding a lip to the wall work? Or is there some block they won't climb?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="11290" LastEditDate="2011-07-28T17:29:13.897" LastActivityDate="2013-08-17T20:51:20.107" Title="What can I do to secure my towns/castles/hovels from climbing spiders?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14567" PostTypeId="1" CreationDate="2011-01-14T02:39:46.173" Score="9" ViewCount="11353" Body="&lt;p&gt;I recently downloaded NetHack, and have begun to play on my laptop.  However, I find the directional key bindings rather cumbersome.  I do not have a Number Pad, and would rather not use the NumLock function on my laptop's keyboard.  So, I'm currently left to deal with the default non-numerical bindings for movement.  These are very counter-intuitive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The help file displays them as this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;y k u&#xA; \|/   &#xA;h-.-l&#xA; /|\&#xA;b j n&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When, in reality, they're laid out more like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; YU&#xA; HJKL.&#xA;BN&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Is there any way to change this key binding to be less confusing - perhaps even using the actual directional keypad?&lt;/p&gt;&#xA;" OwnerUserId="6274" LastActivityDate="2019-07-19T00:07:56.130" Title="Can I change the movement keys in NetHack?" Tags="|nethack|keyboard|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14568" PostTypeId="2" ParentId="14567" CreationDate="2011-01-14T03:19:59.623" Score="3" Body="&lt;p&gt;As far as I know, there's no way to remap the keys outside of a recompiling from source, or a crazy hack like using AutoHotKey to map entirely different keys on the keyboard to hjkl/yubn. Obviously that has side-effects though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you have a couple of options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You may not have an actual numpad, but most laptops have a mode that can &quot;convert&quot; part of the keyboard into a numpad, by holding down the &quot;Fn&quot; key, or using a &quot;Fn Lock&quot; key to toggle it on/off.&lt;/li&gt;&#xA;&lt;li&gt;Get used to hjkl/yubn, and be glad that if you ever decide to learn how to use vim in the future, you'll already have moving around with hjkl solidly ingrained into your muscle memory.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-14T03:19:59.623" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="14569" PostTypeId="1" AcceptedAnswerId="14571" CreationDate="2011-01-14T05:01:24.453" Score="6" ViewCount="15241" Body="&lt;p&gt;When you use &lt;a href=&quot;https://minecraft.wiki/w/Bone_Meal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bone Meal&lt;/a&gt; as a dye on &lt;a href=&quot;https://minecraft.wiki/w/Wool&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wool&lt;/a&gt;, you just get Wool in return. Also, once Wool has been dyed another color, it cannot be dyed white again.&lt;/p&gt;&#xA;&lt;p&gt;What's the point of using Bone Meal if it doesn't change anything?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-04-01T04:30:43.677" Title="What's the point of white dye?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14571" PostTypeId="2" ParentId="14569" CreationDate="2011-01-14T05:06:55.757" Score="10" Body="&lt;p&gt;Bone Meal is also used to make Light Blue and Pink Dye (when mixed with a Lapis Lazuli and a Rose Red respectively). As to why you would need to make white wool, I don't know.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-01-14T05:06:55.757" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14573" PostTypeId="2" ParentId="14565" CreationDate="2011-01-14T05:16:57.900" Score="3" Body="&lt;p&gt;I'm fairly sure this is a bug upon the save moving to the newer version of Minecraft.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/W2C6n.png&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made a new world, and all the trees were generated with the same colour of leaves. Because of this, I'm almost certain the multicoloured trees were unintentional.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-01-14T05:16:57.900" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14574" PostTypeId="2" ParentId="14566" CreationDate="2011-01-14T05:21:39.347" Score="34" Body="&lt;p&gt;This answer has gone through many, many edits, so I decided to overhaul it. (Minecraft Forums user Thescorpi0on did a &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1020&amp;amp;t=149154#p2137656&quot; rel=&quot;noreferrer&quot;&gt;number of tests&lt;/a&gt; on this.)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Things that &lt;em&gt;will&lt;/em&gt; stop spiders:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A lip extending off of your wall&lt;/li&gt;&#xA;&lt;li&gt;Ladders on the top of your wall&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Things that &lt;em&gt;won't&lt;/em&gt; stop spiders:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Torches&lt;/li&gt;&#xA;&lt;li&gt;Signs&lt;/li&gt;&#xA;&lt;li&gt;Cacti (it will injure them but they can climb up them)&lt;/li&gt;&#xA;&lt;li&gt;Glass&lt;/li&gt;&#xA;&lt;li&gt;Sandstone&lt;/li&gt;&#xA;&lt;li&gt;Ladders going all the way up your wall (they will start climbing at the bottom all the way up)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-01-23T07:22:48.923" LastActivityDate="2011-01-23T07:22:48.923" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="14575" PostTypeId="2" ParentId="6961" CreationDate="2011-01-14T05:31:54.857" Score="29" Body="&lt;p&gt;They have official names now: &lt;strong&gt;Atlas&lt;/strong&gt;, The stout blue one, and &lt;strong&gt;P-Body&lt;/strong&gt;, the slim yellow one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;References:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wired.com/video/portal-2-atlas-and-pbody-prepare-for-testing/713558795001&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wired.com/video/portal-2-atlas-and-pbody-prepare-for-testing/713558795001&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.examiner.com/pc-game-in-national/portal-2-video-shows-atlas-and-p-body&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.examiner.com/pc-game-in-national/portal-2-video-shows-atlas-and-p-body&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3906" LastEditorUserId="-1" LastEditDate="2018-08-04T19:15:54.830" LastActivityDate="2018-08-04T19:15:54.830" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="14576" PostTypeId="2" ParentId="14566" CreationDate="2011-01-14T05:52:05.377" Score="2" Body="&lt;p&gt;I assume they wouldn't be able to climb past a lip, just common sense really. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless they had a bucket of water of course...&lt;/p&gt;&#xA;" OwnerUserId="6314" LastEditorUserId="23" LastEditDate="2011-01-14T08:40:01.450" LastActivityDate="2011-01-14T08:40:01.450" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14577" PostTypeId="1" CreationDate="2011-01-14T07:41:28.747" Score="2" ViewCount="580" Body="&lt;p&gt;I have the limited edition of the game, so I already have the cop version of the Porsche Cayman S, but I would like to know how to get the racing version. Has anyone unlocked this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6315" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:16.630" LastActivityDate="2012-06-19T13:39:16.630" Title="At what stage will I get the Porsche Cayman S in Need for Speed: Hot Pursuit?" Tags="|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14578" PostTypeId="1" AcceptedAnswerId="14580" CreationDate="2011-01-14T07:53:51.003" Score="6" ViewCount="1095" Body="&lt;p&gt;I recently purchased a platinum package of Hearts of Iron II (includes Doomsday and Armageddon) at a real bargain price. However, I never played any Europa Universalis-based game before and I'm wondering if HoI2 with all expansions is the proper way to start with Paradox grand strategies. To be honest, I am little afraid of being overwhelmed by the game's complexity and difficulty right from the start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I play any earlier EU game to fully enjoy HoI2 with all expansions? If so, which one would you recommend (first EU, first HoI, or maybe EU2)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it worth to purchase and play the first HoI for some time to get used to game rules, concepts and mechanics? Are these two games significantly different, or is the later version a simple, logical extension of the formula?&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="8350" LastEditDate="2012-08-24T21:32:30.910" LastActivityDate="2012-08-24T21:32:30.910" Title="Should I play Hearts of Iron before Hearts of Iron II w/ expansions?" Tags="|hearts-of-iron-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14579" PostTypeId="1" AcceptedAnswerId="45472" CreationDate="2011-01-14T09:36:41.377" Score="8" ViewCount="17238" Body="&lt;p&gt;How do you approach the Khan scenario that comes with the basic Civ-5?&#xA;Couple of ideas I'm working on, but always nice to hear from those who have tried and succeeded...&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Send horsemen off in different directions to explore the map whilst growing/building new cities?&lt;/p&gt;&#xA;&lt;p&gt;After about 40 turns i figured that was going nowhere fast... but I did learn the map so I have unavoidable knowledge of the terrain next time through.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Send horsemen to conquer the nearest city-states, before turning attention to other civs?&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Strike at the biggest rival first and the rest will fall with ease?&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Strike at the smallest rival first and work your way up?&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;I'm down at the middling levels of skill. Does your strategy change as you make it harder? How/Why?&lt;/p&gt;&#xA;" OwnerUserId="38042" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2015-03-15T09:38:37.063" Title="Strategy to win the Khan scenario?" Tags="|civilization-5|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14580" PostTypeId="2" ParentId="14578" CreationDate="2011-01-14T11:15:42.360" Score="7" Body="&lt;p&gt;Not at all. HOI2 is way better in every respect; playing HOI won't give you anything for story or game mechanics, since they both have same flow and time span excluding the expansions. It will be just nostalgic. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For playing EU/Victoria: actually they have the same engine but whole different approaches on gameplay. Each one gives different flavors and depths. Playing EU1 before EU3 is like playing Civ1 over Civ5; it won't affect your experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For me the best Paradox game is the one in the oldest time period, Crusader Kings; I spent ages on that game as I love the ancient days of small kingdoms. And having a say on your heir's genes and education was awesome. EU is too much of the big empires era, hard fights and less politics. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Victoria and HOI both have more depth but also more distractions if you like to play the main scope; they cut the flow a lot and I always felt like I am out of control all the time in both games.  :) &lt;/p&gt;&#xA;" OwnerUserId="6232" LastEditorUserId="2899" LastEditDate="2011-03-01T23:53:44.263" LastActivityDate="2011-03-01T23:53:44.263" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="14581" PostTypeId="2" ParentId="9717" CreationDate="2011-01-14T11:32:03.600" Score="0" Body="&lt;p&gt;I tried it couple of times but not sure right now. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though i generally give audio-novels a go on weird genres. So time-travel/audio-novel works pretty well as i remember. ( like publishing H.G.Wells Time Machine :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that action and adventure should work too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need some cheats; &#xA;&lt;a href=&quot;http://app.downloadatoz.com/tutorial,8289,game-dev-story-compelet-unlock-guide-and-hints.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://app.downloadatoz.com/tutorial,8289,game-dev-story-compelet-unlock-guide-and-hints.html&lt;/a&gt;&#xA;looks good, giving some idea about the game mechanics, i never knew i can open so many differen genres till now :)&lt;/p&gt;&#xA;" OwnerUserId="6232" LastActivityDate="2011-01-14T11:32:03.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14582" PostTypeId="2" ParentId="6617" CreationDate="2011-01-14T11:34:17.100" Score="0" Body="&lt;p&gt;If you are a gamer 120 Hz is the way to go and yes there is a big difference when gaming. The higher the framerates the slower things look to your eye. not laggy but slower depending on your settings. Iif you know the right ones it can be a huge advantage when cutting around corners and having to instantly shoot someone, how do you think the pros do it?&lt;/p&gt;&#xA;" OwnerDisplayName="Anonymous" LastEditorUserId="4103" LastEditDate="2011-01-14T14:34:46.447" LastActivityDate="2011-01-14T14:34:46.447" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14583" PostTypeId="2" ParentId="13590" CreationDate="2011-01-14T11:36:39.137" Score="2" Body="&lt;p&gt;I've been using a few methods:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://demonssouls.wikidot.com/fire-spray&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fire Spray&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Sword (usually my Crescent Falchion)&lt;/li&gt;&#xA;&lt;li&gt;Arrows&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But since obtaining the &lt;a href=&quot;http://demonssouls.wikidot.com/firestorm&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Firestorm&lt;/strong&gt;&lt;/a&gt; spell I've been using that with much more success (though still not a perfect record).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which method I use depends on the circumstances though:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;I use &lt;strong&gt;Fire Spray&lt;/strong&gt; if the crystal lizard is alone and I can afford to chase it (ie. it won't suicide off a cliff to escape you, or it can't get there in time).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I've used a &lt;strong&gt;sword&lt;/strong&gt; for lizards I can corner. Sometimes they are too low to hit though and get away anyway. (&lt;strong&gt;Firestorm&lt;/strong&gt; works better in these circumstances - run the lizard into a corner and then blast him with the spell.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I use arrows on lizards I don't want to or can't chase. It helps if you have a decent bow so you can kill it with less arrows. (I'm using a &lt;strong&gt;Sticky Compound Short Bow +5&lt;/strong&gt;.) Use the zoom feature to shoot further and more accurately. (Don't use the crossbow - it does not have the zoom feature!)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you don't have the necessary equipment to easily and quickly kill crystal lizards, I recommend avoiding them until you do. Some lizards are not easily avoided, but many are. Don't try killing them with sub-standard equipment - their drops are too valuable to gamble with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd also recommend manipulating the world into &lt;a href=&quot;http://demonssouls.wikidot.com/world-tendency&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pure Black World Tendency&lt;/a&gt; before finally killing the lizards, to give you a better chance of rare drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; One more handy tip I can give you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Crystal lizards have a spawn count, which is well described &lt;a href=&quot;http://demonssouls.wikidot.com/crystal-lizards&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have just hunted a lizard (successful or not), you can force a respawn of the lizard by reloading your game (using &lt;code&gt;Load Game&lt;/code&gt; from the menu). If the lizard's spawn count has not already reached zero, the lizard will respawn, but the other enemies will not. Use this feature to position yourself and farm the lizards until they no longer appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware though that in the final area of a level (where you fight the archdemon), your load position will be at the archstone, not at your previous position.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-01-14T11:49:22.763" LastActivityDate="2011-01-14T11:49:22.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14584" PostTypeId="2" ParentId="9948" CreationDate="2011-01-14T13:30:34.190" Score="0" Body="&lt;p&gt;Got 2 of them as a result of the most expensive hiring method: hollywood or something.&#xA;They have between 200 and 400 points for fun, creavity, graphics and music. Great.&lt;/p&gt;&#xA;" OwnerDisplayName="Ghandi" LastActivityDate="2011-01-14T13:30:34.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14585" PostTypeId="2" ParentId="14577" CreationDate="2011-01-14T13:45:12.117" Score="3" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The racer version of the Porsche Cayman S is available through a promotion with Dr Pepper and is XBOX 360 only. Look for further details soon.&#xA;  From: &lt;a href=&quot;http://hotpursuit.needforspeed.com/game-info/cars/porsche-cayman-s&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://hotpursuit.needforspeed.com/game-info/cars/porsche-cayman-s&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it looks like there isn't one for the majority of us :)&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-01-14T13:45:12.117" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14586" PostTypeId="2" ParentId="14566" CreationDate="2011-01-14T14:42:02.163" Score="15" Body="&lt;p&gt;In addition to the above methods, I've found that a cactus wall around my tower ends up murdering all the spiders. They climb to the top of the cacti and sit there. They can't get to the tower wall because of the necessary one space gap involved with a cactus wall and proceed to die to the cacti spikes.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-01-14T14:42:02.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14587" PostTypeId="1" AcceptedAnswerId="14607" CreationDate="2011-01-14T14:47:55.090" Score="15" ViewCount="2186" Body="&lt;p&gt;Does dyeing your clothes/cape have any effect in Assassin's Creed: Brotherhood, or is it purely cosmetic?&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="13" LastEditDate="2011-01-14T14:53:47.730" LastActivityDate="2011-01-14T20:36:59.017" Title="Does dyeing your clothes/cape have any effect in Assassin's Creed: Brotherhood?" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14588" PostTypeId="2" ParentId="14561" CreationDate="2011-01-14T15:22:10.333" Score="0" Body="&lt;p&gt;I experience lag in all Live based gameplay on Halo: Reach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that like any matchmaking in Halo: Reach, one of the players in the game will be the host, so even if your internet is great, if the other players have poor internet then you may experience lag(especially if they are the host).  This is one of the reasons the game will sometimes pause to migrate hosts even if no one is dropping out as it sometimes decides that the host is too laggy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With regards to Firefight mode - the issue is that unlike standard matchmaking, if one player is lagging particularly badly the game will sometimes stop and wait for a few seconds for them.  If their connection doesn't recover sufficiently in the time then I think the game forces them to quit which is why you sometimes get the paused &lt;em&gt;Waiting for Players&lt;/em&gt; screen.&lt;/p&gt;&#xA;" OwnerUserId="3655" LastEditorUserId="3655" LastEditDate="2011-01-18T09:10:46.537" LastActivityDate="2011-01-18T09:10:46.537" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14589" PostTypeId="1" AcceptedAnswerId="14600" CreationDate="2011-01-14T15:43:21.217" Score="13" ViewCount="33620" Body="&lt;p&gt;I am playing Metal Gear 4 on PS3. I have not played any of the previous games in the series and the plot is full of old references. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone give a quick summary on what happened up to series 3?&lt;/p&gt;&#xA;" OwnerUserId="2639" LastEditorUserId="8350" LastEditDate="2012-08-15T11:10:15.363" LastActivityDate="2012-08-15T11:10:15.363" Title="Can someone provide me with a summary of the Metal Gear Solid series?" Tags="|metal-gear-solid-4-guns-of-patriots|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="14591" PostTypeId="1" AcceptedAnswerId="14592" CreationDate="2011-01-14T16:30:22.843" Score="11" ViewCount="3633" Body="&lt;p&gt;I know there are certain songs that cannot be imported from one version of Rock Band into another due to licensing issues.  What songs from Rock Band and Rock Band 2 are restricted in this way?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="274" LastEditDate="2011-01-14T17:12:49.423" LastActivityDate="2011-12-21T20:45:15.580" Title="What songs from the Rock Band discs don't import into later versions?" Tags="|rock-band|rock-band-3|rock-band-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14592" PostTypeId="2" ParentId="14591" CreationDate="2011-01-14T16:59:01.537" Score="15" Body="&lt;p&gt;These songs can't be exported and played in other versions of Rock Band:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Rock Band 1&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;Enter Sandman&quot; by Metallica&lt;/li&gt;&#xA;&lt;li&gt;&quot;Paranoid&quot; by Black Sabbath&lt;/li&gt;&#xA;&lt;li&gt;&quot;Run to the Hills&quot; by Iron Maiden&lt;/li&gt;&#xA;&lt;li&gt;&quot;Dani California&quot; by Red Hot Chili Peppers ***&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;Black Hole Sun&quot; by Soundgarden ***&lt;/p&gt;&#xA;&#xA;&lt;p&gt;***: This song &lt;em&gt;can&lt;/em&gt; be exported and played in Rock Band 2, but couldn't be played in Rock Band 3 when it was released. However, it &lt;a href=&quot;http://www.rockband.com/forums/showthread.php?t=225612&quot; rel=&quot;nofollow noreferrer&quot;&gt;can be played after installing a patch released November 8, 2011&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;European version&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The above, plus:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;Monsoon&quot; by Tokio Hotel&lt;/li&gt;&#xA;&lt;li&gt;&quot;Hier Kommt Alex&quot; by Die Toten Hosen &lt;em&gt;†&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;Rock 'n' Roll Star&quot; by Oasis &lt;em&gt;†&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;†&lt;/em&gt;: This song &lt;em&gt;can&lt;/em&gt; be exported and played in Rock Band 2, but can't be played in Rock Band 3.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Rock Band 2&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;Any Way You Want It&quot; by Journey&lt;/li&gt;&#xA;&lt;li&gt;&quot;Battery&quot; by Metallica&lt;/li&gt;&#xA;&lt;li&gt;&quot;Give It Away&quot; by Red Hot Chili Peppers&lt;/li&gt;&#xA;&lt;li&gt;&quot;Let There Be Rock&quot; by AC/DC&lt;/li&gt;&#xA;&lt;li&gt;&quot;Spoonman&quot; by Soundgarden&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Free downloads&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;These songs can't be &lt;em&gt;exported&lt;/em&gt; from Rock Band 2, but &lt;a href=&quot;http://www.rockband.com/forums/showthread.php?t=212327&quot; rel=&quot;nofollow noreferrer&quot;&gt;were made available as a free download for everyone&lt;/a&gt;. (&lt;a href=&quot;http://marketplace.xbox.com/en-US/Product/Rock-Band-Free-Pack-01/7dee9ca7-f2f1-49db-833a-548410765c00&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Marketplace link&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;A Jagged Gorgeous Winter&quot; by The Main Drag&lt;/li&gt;&#xA;&lt;li&gt;&quot;Conventional Lover&quot; by Speck&lt;/li&gt;&#xA;&lt;li&gt;&quot;Get Clean&quot; by Anarchy Club&lt;/li&gt;&#xA;&lt;li&gt;&quot;Night Lies&quot; by Bang Camaro&lt;/li&gt;&#xA;&lt;li&gt;&quot;Rob the Prez-O-Dent&quot; by That Handsome Devil&lt;/li&gt;&#xA;&lt;li&gt;&quot;Shoulder to the Plow&quot; by Breaking Wheel&lt;/li&gt;&#xA;&lt;li&gt;&quot;Supreme Girl&quot; by The Sterns&lt;/li&gt;&#xA;&lt;li&gt;&quot;Visions&quot; by Abnormality&lt;/li&gt;&#xA;&lt;li&gt;&quot;Welcome to the Neighborhood&quot; by Libyans&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Lego Rock Band&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Everything can be exported!&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Green Day: Rock Band&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Everything can be exported!&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Rock_Band_track_packs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rock Band track packs&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Everything can be exported! (That's kind of the point.)&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Beatles: Rock Band&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Nothing&lt;/strong&gt; can be exported! Music by The Beatles is only playable in The Beatles: Rock Band, and vice versa.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="16861" LastEditDate="2011-12-21T20:45:15.580" LastActivityDate="2011-12-21T20:45:15.580" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14593" PostTypeId="2" ParentId="9948" CreationDate="2011-01-14T17:00:21.077" Score="0" Body="&lt;p&gt;Once I had unlocked the more expensive job advertising options, I could start hiring them.&lt;/p&gt;&#xA;" OwnerUserId="1840" LastActivityDate="2011-01-14T17:00:21.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14594" PostTypeId="2" ParentId="14290" CreationDate="2011-01-14T17:09:18.520" Score="2" Body="&lt;p&gt;Breaking this down by card type:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ace to 10:&lt;/strong&gt; I like a good mix of cards here, mostly because you never know when you're going to need a 3 to get to 26.  Granted, if you have nothing but 10's and 6's in your deck, you never really need to worry about that...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Jack:&lt;/strong&gt; Eliminating an opponent's 10 with attached King is something quite exquisite.  You can never have too many Jacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Queen:&lt;/strong&gt; This is my least frequently used card.  I keep a couple in my deck, but mostly use them just to mess with an opponent.  If they put down a 10 followed by a 9, drop the Queen on it and they have to throw out the entire pile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;King:&lt;/strong&gt; Very valuable.  You'd be hard pressed to find a place where these are useless.  Throw in a bunch!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Joker:&lt;/strong&gt; This is card that really makes the game fun.  Play it on your own deck and watch as your opponent's cards go flying off the table.  If you like a challenge, get as many of these as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the final verdict is: good mix of number cards, plenty of Jacks and Kings, very few if any Queens, and as many Jokers as you feel you can handle.&lt;/p&gt;&#xA;" OwnerUserId="6330" LastActivityDate="2011-01-14T17:09:18.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14595" PostTypeId="2" ParentId="13992" CreationDate="2011-01-14T17:14:38.473" Score="3" Body="&lt;p&gt;I use an empty trailer in Goodsprings.  (yes, I now live in a trailer)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has a bed and a box, and it's relatively close to a workbench, reloading bench, and the post box.  The only thing you need to walk a bit for is a fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've run into the Caravan deck bug where new cards are not automatically put into  your deck, you'll probably want access to a second, empty container.  Just put all your cards into the box, leave, then come back and take all.&lt;/p&gt;&#xA;" OwnerUserId="6330" LastActivityDate="2011-01-14T17:14:38.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14596" PostTypeId="2" ParentId="14589" CreationDate="2011-01-14T17:21:39.147" Score="8" Body="&lt;p&gt;You can download the Metal Gear Solid 4 Database from the PSN. It's free and contains all information about the series. Metal Gear Solid 4 spoilers are only revealed as you finish the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was in the same situation and this helped me a lot!&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="23" LastEditDate="2011-01-14T18:49:36.803" LastActivityDate="2011-01-14T18:49:36.803" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14600" PostTypeId="2" ParentId="14589" CreationDate="2011-01-14T18:28:57.857" Score="33" Body="&lt;p&gt;So, I'm going to write these in order of Metal Gear games (which is not chronological order) because I think that's the way he wanted the story told.  I'm also going to start at Metal Gear, not Metal Gear Solid, because if you didn't play Metal Gear there is something wrong with you...&lt;/p&gt;&#xA;&lt;p&gt;I'll also try to keep this brief&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=KCzuDNIKua8&quot; rel=&quot;noreferrer&quot;&gt;Metal Gear&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;The Protagonist (largely across the series) is Solid Snake.  In the beginning you're the Rookie on a team called FOXHOUND which is headed up by a man known as BIG BOSS (these are all call signs).  You're goal is to infiltrate a compound known as &amp;quot;Outer Heaven&amp;quot; which is run by a bunch of futuristic mercenaries lead up by the &amp;quot;Legendary Mercenary&amp;quot; (I assume that sounded cooler in Japanese).  Your buddy Gray Fox went in before you but they lost contact with him so you have to get in, save him, and figure out his cryptic last message &amp;quot;METAL GEAR.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;The game is actually a lot of fun but comes from the school of HARD where Mega Man 1-3 and Dwarf Fortress spent their formative years.  Eventually you rescue Fox only to learn that Metal Gear is a giant Mech that can launch Nuclear Weapons.  Everyone seems kind of hung up on the Nuclear part...  You neutralize Metal Gear only to find out...&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; ...that the &amp;quot;Legendary Mercenary&amp;quot; is your boss: BIG BOSS.  You fight BIG BOSS and escape before the place blows up.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=DcMHFOKCWuI&quot; rel=&quot;noreferrer&quot;&gt;Metal Gear 2: Solid Snake&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;A group called Zanzibarland captures a scientist Dr. Kio Marv because he's solved the worlds Oil Problems (why is kind of silly).  Solid Snake comes out of retirement (this happens a &lt;em&gt;lot&lt;/em&gt;) and joins FOXHOUND again under Roy Campbell.  You're to deal with Zanzibarland who you quickly find out is headed up by BIG BOSS; also he has another METAL GEAR model D.&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; You find out that Gray Fox has betrayed you (betrayal in a Metal Gear game? &lt;em&gt;shocking!&lt;/em&gt;) and you manage to arrive too late as the good doctor is dead.  You do get the world changing formula and then fight Gray Fox and BIG BOSS.  Not nearly as cool as the first game, but the gameplay is smoother.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=EU8Yws8XY7I&quot; rel=&quot;noreferrer&quot;&gt;Metal Gear Solid&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;FOXHOUND rebels and takes over a compound in the Alaska known as Shadow Moses.  Once again Solid Snake has to come out of retirement to deal with the bad guys.  Luckily this time BIG BOSS is actually dead, but unluckily they have a new METAL GEAR: REX.  They also have a couple hostages including Roy Campbell's niece (I never was 100% why all of FOXHOUND except Campbell revolted).  You sneak in and save the hostages, fight Revolver Ocelot, who seems to think this is the 1800s, get saved by a creepy Cyborg Ninja, who no one knows and may or may not be a friend and have a short love story with Meryl Silverberg (Campbell's niece).&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; You fight your way through former FOXHOUND members, including some really cool guys like Psycho Mantis who literally reads your save files; find out Cyborg Ninja is Grey Fox with a Lobotomy; you get caught by the bad guys, tortured by Ocelot, figure out people have been lying to you, figure out you're a clone, meet your clone brother: Liquid Snake, destroy METAL GEAR REX, kick Liquid's butt, then watch him get killed by the Fox Die Virus; find out Ocelot is a spy for the President and that one day the Fox Die Virus will kill you too (but not today).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;All in all this game starts off sane and gets progressively less so.&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=RejFFilDvDo&quot; rel=&quot;noreferrer&quot;&gt;Metal Gear Solid 2: Sons of Liberty&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;If you thought the plot to MGS was convoluted just wait... There are two stories in this game.&lt;/p&gt;&#xA;&lt;p&gt;In the first story you're once again Solid Snake, only this time you're working for a renegade group going round and destroying METAL GEAR in third world countries with your buddy Otacon (one of the designers of REX).  You find out the U.S. Navy is building anti-METAL GEAR METAL GEAR, called RAY, and instead of giving them a slap on the back you decide to sabotage the entire thing...  You sneak on to an Oil Tanker, figure out how to fight (something you could barely do in the last 3 games), only to see Revolver Ocelot take over the ship with a bunch of Russians.  Apparently, Ocelot thought it would be a good idea to replace his hand with your brother Liquid's and thinks he's Liquid now... well sometimes he does, it's weird.  Liquid/Ocelot sinks the tanker and escapes with RAY.&lt;/p&gt;&#xA;&lt;p&gt;The second story happens two years after the first.  Apparently after the tanker went down they build a giant Oil Platform to cover up the whole METAL GEAR thing; and sure enough it gets taken over by terrorists known as The Sons of Liberty.  The newest member of FOXHOUND Snake... I mean Raiden gets sent in to take then out and rescue the President.  This is the first game where you don't play as Solid Snake.  Now you might think: why not just send in Navy SEALs and let them take care of this?  I guess they did that and it failed miserably.  So bad there is only one left: Lieutenant Junior Grade Iroquois Pliskin who, for some reason, looks a whole lot like Solid Snake; go figure.&lt;/p&gt;&#xA;&lt;p&gt;TRIVIA: &lt;a href=&quot;http://www.imdb.com/character/ch0009034/&quot; rel=&quot;noreferrer&quot;&gt;Snake Plissken&lt;/a&gt;, played by Kurt Russel was the main character in the post apocalyptic movies: &lt;a href=&quot;http://www.imdb.com/title/tt0082340/&quot; rel=&quot;noreferrer&quot;&gt;Escape from New York&lt;/a&gt; and &lt;a href=&quot;http://www.imdb.com/title/tt0116225/&quot; rel=&quot;noreferrer&quot;&gt;Escape from LA&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Cyborg Ninja shows up again (despite dying in MGS) calling himself Mr. X and Revolver Ocelot/Liquid Snake has showed up for shits and giggles.  You fight someone claiming to be Solid Snake (who Pliskin assures you isn't), who later turns out to be Solidus Snake (its like they're not even trying...), rescue the President, find out the whole oil platform thing is to hide ARSENAL GEAR which protects a super computer known as GW.&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; In a plot line right out of &lt;a href=&quot;http://www.imdb.com/title/tt0337978/&quot; rel=&quot;noreferrer&quot;&gt;Live Free or Die Hard&lt;/a&gt;, GW can control all of the internets... I guess.  You get captured, tortured, find out Raiden used to be a child soldier and Solidus your adopted father, find out your Girl Friend and Commander Colonel Roy Campbell are both just GW.  Apparently, the entire world is a sham and its run by these guys called the La-Li-Lu-Le-Lo (or the Patriots for short).  The Patriots want to use GW to know everything about everyone always (if that makes sense) but they don't want people knowing stuff about them, so they built GW to collect all information about everyone but them, so Liquid figures he can use that to track down the Patriots and Solidus just wants to blow it up, and apparently the Patriots set Solidus up so this entire thing would be a simulator for Raiden to become the next Solid Snake.  So you beat 25 METAL GEAR RAY, get your Fission Mailed, crash into New York City, defeat Solidus, find out your GF isn't a computer program and generally save the day. &lt;br/&gt;&lt;br/&gt;No part of the Patriots story line is concluded, and everyone seems to ignore this for no good reason.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=AsaZzXc4XuQ&quot; rel=&quot;noreferrer&quot;&gt;Metal Gear Solid 3: Snake Eater&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;After the cliff hanger at the end of MGS2, in true Metal Gear Solid fashion, MGS3 has &lt;em&gt;nothing to do with it.&lt;/em&gt;  Instead, MGS3 is a prequel.  You're Naked Snake (see how hard was that) who was trained under The BOSS a hero of WW2 who also defects to the Russians. You infiltrate their base, learn about an Illuminati-esque organization The Philosophers who may or may not be dead, meet a young Revolver Ocelot, find out The BOSS didn't defect and is only on a mission, beat up everybody, save the world (but in secret), get dubbed the boss of all bosses: BIG BOSS, and &lt;em&gt;finally&lt;/em&gt; get to have sex with a hot chick.  Oh and Ocelot works for the CIA under the call sign ADAM... no clue why.&lt;/p&gt;&#xA;&lt;p&gt;Honestly, it has almost nothing to do with the Plot, but it is one of the best games in the series (on par with MGS or the first story of MGS2) definitely worth playing, but completely irrelevant to the plot.  I realize the &amp;quot;Philosopher's Legacy&amp;quot; (a giant pile of money) is supposed to bank roll the La-Li-Lu-Le-Lo, but I could have done without that bit of fiction.&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=AyNdEoZPkww&quot; rel=&quot;noreferrer&quot;&gt;Metal Gear Solid 4: Guns of Patriots&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;I have a confession, I never played MGS4 (or &lt;a href=&quot;http://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal&quot; rel=&quot;noreferrer&quot;&gt;any other Sony Exclusive game after 2005&lt;/a&gt;, I might be vindictive), but instead watched the entire thing on Youtube.  If you have 10 hours to spare its not a bad watch.  As such, I can't really speak to the game play, but if MGS2 and 3 were any indication it was probably decent.&lt;/p&gt;&#xA;&lt;p&gt;I've put the entire explanation in spoiler because the original asker wanted to know everything up to 4.&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; So apparently after MGS2, when no one decided to do anything about the Patriots they took over the world and made it all about war, either your economy was based on war or your country was in a war.  But since it's a modern war its all about the genetic engineered soldiers and nano machines.  Controlled, of course, by a system called Sons of the Patriots or SOP (weren't these the guys trying to hide their existance?); and Liquid/Ocelot is out hijack it.  So sure enough, Roy Campbell asks Snake to come out of retirement, one more time, and deal with Liquid/Ocelot.  Hey, it could be worse.  You could be Raiden again...&lt;br/&gt;&lt;br/&gt;Snake decides to start looking in the Middle East (probably because this game was made 2006-2008) and it looks like everybody and their mother has METAL GEAR.  Sure enough he runs into Liquid's forces (read: Cyborgs) and catches a glimpse of Liquid along with Naomi (person responsible for FOXDIE, which seems to be killing Snake these days).  Liquid has been testing his SOP destabilizing machine which seems to work on everybody (nanomachines) except Snake's buddy Johnny Sasaki.&lt;br/&gt;&lt;br/&gt; After escaping Naomi tells Snake she's playing along with Liquid and to come to South America.  Apparently the Patriots are controlling SOP (&lt;em&gt;shocker&lt;/em&gt;) and Liquid still hates them.  Snake chases Naomi down in South America and she tells him Liquid wants to get BIG BOSS' biometric data so he can control SOP.  She says that BIG BOSS was one of the Patriots, but that's hard to believe based on the first 2 METAL GEAR games.  She also tells Snake that he's dying from FOXDIE, and he's infectious to other people.  Naomi get's captured again, you track her down again and you meet up with Raiden, he's a cyborg now...&lt;br/&gt;&lt;br/&gt;After getting out of South America you head to Europe to try and save Raiden's life (he's not doing to well), instead of trying to stop liquid... or the Patriots... or anything else remotely useful.  On the plus side apparently BIG BOSS' remains are in Europe, so I guess you can keep playing the game.  Probably would have been better if she mentioned that before hand... While in Europe you meet up with BIG MOMA (I'm not making this up) who was EVA back in MGS3 where she had a bit part not worth mentioning other than she's Snake's mom.  She's got BIG BOSS' remains so Snake teams up with her, only to get attacked by SOP.  After a pointless battle Liquid shows up and destabilizes SOP again for an easy win.  He then destroys BIG BOSS' remains... Wait, what? Didn't he want those for some reason?&lt;br/&gt;&lt;br/&gt;Turns out Liquid is planing on destroying the SOP core with METAL GEAR REX and replace it with his own.  I guess BIG BOSS was a Red Herring. Just for old time's sake, Liquid is planning on launching the Nuclear Missile from METAL GEAR REX off of Shadow Moses in Alaska (MGS1).  This turns into a nice trip down memory lane with Cyborgs replacing the original FOXHOUND members, only this time you get to pilot METAL GEAR REX and fight METAL GEAR RAY in GEAR ON GEAR BATTLE ROYAL!!!.  Both METAL GEAR are destroyed and Liquid reveals he has a Submarine named Outer Haven (after MG) which he's actually going to Launch the Nuke from.&lt;br/&gt;&lt;br/&gt;Apparently, Liquid has already inserted his SOP Core into the main SOP Core (which is how he destabilizes it all the time) and he just needs to destroy all the other ones to control SOP.  Snake decides to sneak into Outer Heaven to inject a computer virus.  You fight Screaming Mantis (who is actually a product placement for the PS3), Johnny gets your love interest Meryl, Raiden loses his other arm (he lost his first during GEAR on GEAR), you upload the virus called FOXLIVE (&lt;em&gt;get it guys? its a play on FOXDIE...&lt;/em&gt;), destroy the SOP, save the world from the Patriots, and have a final fight with Liquid/Ocelot where you replay the final fights from MGS1-3.&lt;br/&gt;&lt;br/&gt;The Epilogue is an hour long... Meryl and Johnny get married, Raiden meets his son (with Rose), and Solid Snake shoots himself in the head so FOXDIE doesn't consume the world... No wait, he doesn't because he's stopped by BIG BOSS &lt;em&gt;who never died&lt;/em&gt;.  I guess the body you burned in Europe was Solidus.  Apparently, the Patriots were BIG BOSS, Ocelot, EVA and a couple of their buddies from MGS3.  Everything was going great until BIG BOSS decided War was awesome and the Patriots splintered.  The other half of the Patriots wanted to control the world through machines but BIG BOSS was all about the Soldier.  BIG BOSS wanted to shut down SOP because it also controlled the life support to the other faction of the Patriots.  FOXDIE was only designed to kill BIG BOSS, and Liquid and Solid suffered from it because they were clones of BIG BOSS, but no one else will ever get hurt.  Then BIG BOSS dies, and Snake gets to live happily ever after.&lt;br/&gt;&lt;br/&gt; Also Ocelot was never possessed by Liquid Snake, BIG BOSS just hypnotized him into thinking he was...&lt;strong&gt;for no good reason&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Ok, now reread the whole thing in Yatzee's voice (from &lt;a href=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation&quot; rel=&quot;noreferrer&quot;&gt;Zero Punctuation&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-15T02:33:01.650" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14601" PostTypeId="1" AcceptedAnswerId="14818" CreationDate="2011-01-14T18:50:51.453" Score="0" ViewCount="4215" Body="&lt;p&gt;I was recently playing MW2 on PS3 and noticed that some of the players have the word &quot;Unbound&quot; where their clan tag should be on their player card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly does this mean?  Are they playing on a modded PS3?  Does this also occur on Xbox 360?&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="318" LastEditDate="2011-01-16T19:42:55.470" LastActivityDate="2012-07-09T10:38:38.237" Title="&quot;Unbound&quot; where their clan tag should be on player card in MW2" Tags="|ps3|call-of-duty-modern-warfare-2|cheats|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14602" PostTypeId="1" AcceptedAnswerId="16523" CreationDate="2011-01-14T18:51:19.163" Score="4" ViewCount="1008" Body="&lt;p&gt;I play Macedonia and I've conquered all of Greece and nearly all of the Balkans. I've anexed Daci but one province is left uncolonised (it borders 5 of my provinces and 1 barbarian province) because it has 5 barbarian power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately the chance for a horde is 0% (too much civilisation) and even with marching through province i cannot do anything. Is there any other way of triggering a horde?&lt;/p&gt;&#xA;" OwnerUserId="2237" LastEditorUserId="3129" LastEditDate="2012-11-13T23:10:21.007" LastActivityDate="2012-11-13T23:10:21.007" Title="How to trigger a barbarian horde in Europa Universalis: Rome (Vae Victis)" Tags="|europa-universalis-rome|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14603" PostTypeId="2" ParentId="8032" CreationDate="2011-01-14T19:59:50.397" Score="2" Body="&lt;p&gt;A cheaper way than the signs is to make paintings, these are 9sticks(0.5625 wood) and 1 wool. Put then up on the way you should take to get back. Use signs or torches if you need directions when you're not on the 'main path'.&lt;/p&gt;&#xA;" OwnerDisplayName="gallean" LastEditorUserId="23" LastEditDate="2011-01-14T20:04:12.043" LastActivityDate="2011-01-14T20:04:12.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14604" PostTypeId="1" AcceptedAnswerId="14606" CreationDate="2011-01-14T20:16:43.410" Score="5" ViewCount="26837" Body="&lt;p&gt;I got Level 28, but I've never used runes before. I have now some IP and can buy some Tier 3 runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the rune combiner work in League of Legends? Which Tier 3 runes should I combine? Are there any recipes to build better runes, or is combination result random?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user109166" LastEditDate="2015-04-24T18:16:32.060" LastActivityDate="2015-04-24T18:16:32.060" Title="How does rune combiner work?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14605" PostTypeId="1" AcceptedAnswerId="14609" CreationDate="2011-01-14T20:32:37.787" Score="180" ViewCount="50123" Body="&lt;p&gt;In order to find myself some nice lapis lazuli and get away from my current base, I'm building a little tunnel in the Nether to allow me to get into the midst of some fresh chunks fairly quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a nice little stone house, but as Ghasts and zombie pigmen can spawn at &quot;any light level&quot; in the Nether, how do I keep them from popping up in my Nether regions where I don't want them?  Will they even spawn on &quot;foreign&quot; blocks (e.g. those that aren't Netherrack, slow sand, etc.)&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="3114" LastEditDate="2011-09-23T16:26:41.013" LastActivityDate="2017-01-24T03:30:50.153" Title="How can I keep monsters out of my nether regions?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14606" PostTypeId="2" ParentId="14604" CreationDate="2011-01-14T20:34:32.590" Score="9" Body="&lt;p&gt;Combining two runes will give you a random rune of the same tier. Combining 5 runes will give you a random rune of the next highest tier. You cannot combine 5 tier 3 runes at once (as there is no tier 4).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rune combiner is &lt;em&gt;random&lt;/em&gt;. It doesn't matter whether you combine marks, glyphs, seals, or quintessences -- they all work with each other, and the output can be &lt;em&gt;anything&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is that, generally, runes themselves are priced such that it is &lt;em&gt;slightly&lt;/em&gt; cheaper to generate a tier 3 runeset from your old runes than by buying the tier 3 runes on their own. For instance, the level 1 +AD rune is 15 ip, while the level 2 +AD rune is 80 ip -- if you bought 5 of the level 1 runes, combined them, and wound up with a level 2 +AD rune, you would have saved yourself IP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, as mentioned earlier, this process is completely &lt;em&gt;random&lt;/em&gt;. If you have tier 1 and 2 runes, by all means, combine them to higher levels; the rune combiner is just a way to possibly recoup the IP you spent on runes you no longer find useful, but it cannot be counted on to give you what you want. You might luck out and combine 2 random runes into a +Dodge quintessence (very expensive!) -- or you might get a mana/5 Mark (with a tertiary stat, and probably not worth the IP cost of your combined runes).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's very much a gamble, and you don't get anything exclusive from it, so use it if you need to get rid of T1 / T2 runes, and safely ignore it otherwise.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-01-14T20:43:16.203" LastActivityDate="2011-01-14T20:43:16.203" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14607" PostTypeId="2" ParentId="14587" CreationDate="2011-01-14T20:36:59.017" Score="8" Body="&lt;p&gt;Nope. It's purely cosmetic and doesn't have any effect in the gameplay or character's 'stats'.&lt;/p&gt;&#xA;" OwnerUserId="936" LastActivityDate="2011-01-14T20:36:59.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14608" PostTypeId="1" AcceptedAnswerId="16198" CreationDate="2011-01-14T20:37:36.137" Score="6" ViewCount="3042" Body="&lt;p&gt;How can I broadcast my desktop (like Windows Remote Desktop, VNC, etc.) while I'm playing a game, with enough speed that my gameplay will be somewhat smooth?  Can anyone recommend some other software (Mac OS, Linux)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;VNC framerate is just a little low.  I can understand someone will say that the latency is just too high, but with a service like OnLive (&lt;a href=&quot;http://onlive.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://onlive.com&lt;/a&gt;) which is over the internet, I have a hard time believing that my local network is too slow to handle it.&lt;/p&gt;&#xA;" OwnerUserId="6337" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T14:49:31.263" LastActivityDate="2012-06-27T15:31:44.697" Title="Broadcasting gameplay from one computer to another?" Tags="|streaming|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="14609" PostTypeId="2" ParentId="14605" CreationDate="2011-01-14T20:45:09.463" Score="87" Body="&lt;p&gt;&lt;strong&gt;As of the Halloween Update:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't have to worry about Zombie Pigmen (they are, after all, neutral mobs until provoked).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ghasts can safely be kept out by restricting yourself to not using any of the 4x4x4 (or larger!) areas that they need to spawn. &lt;strong&gt;Keep a tight ceiling&lt;/strong&gt;, and you'll be fine.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-23T16:04:10.007" LastActivityDate="2011-09-23T16:04:10.007" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="14610" PostTypeId="2" ParentId="13137" CreationDate="2011-01-14T21:06:32.587" Score="3" Body="&lt;p&gt;Yes, just as in the 64 version, the shell will travel a short distance as if it was a Green Shell and then take off towards it's locked target. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is also the reason why you have to be careful to shoot it in the direction of your target (i.e. not perpendicular) or else it has a higher chance to hit the wall in front of you before it veers off toward the guy it's meant for.&lt;/p&gt;&#xA;" OwnerUserId="5994" LastActivityDate="2011-01-14T21:06:32.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14611" PostTypeId="1" CreationDate="2011-01-14T21:22:16.217" Score="2" ViewCount="97048" Body="&lt;p&gt;I am on a wirless network trying to play CS 1.6 with my friend. They all are using Windows XP and can connect to the server (created by one of them), but I cannot connect to them using Windows 7 64-bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We all are using the same CS 1.6 game. I have turned off my firewall as well as closed my antivirus, but it's still no use :(&lt;/p&gt;&#xA;" OwnerUserId="5060" LastEditorUserId="15643" LastEditDate="2012-07-04T17:09:20.363" LastActivityDate="2015-01-19T11:56:41.243" Title="I cannot connect to a LAN server to play Counter Strike 1.6 with my friends" Tags="|counter-strike|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="14612" PostTypeId="2" ParentId="14611" CreationDate="2011-01-14T21:27:40.240" Score="1" Body="&lt;p&gt;Try turning &lt;strong&gt;on&lt;/strong&gt; your firewall and making sure that all CS services/executables are allowed full network access.  And make sure that Windows firewall is off if you are using a third-party firewall.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-01-14T21:27:40.240" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="14614" PostTypeId="1" AcceptedAnswerId="17395" CreationDate="2011-01-14T22:02:51.747" Score="12" ViewCount="15637" Body="&lt;p&gt;I have been playing &lt;strong&gt;Warhammer 40k, Dawn of War&lt;/strong&gt; for sometime now and I like the game. I have finally come up with a strategy that seems to work out fairly well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;My Strategy:&lt;/strong&gt; I am used to setting up my base in the beginning by creating a few units mainly for capturing flags. They cannot put up much of a fight. In the meanwhile I start also create a few fighting units for support but not much because resource is limited and I'm also doing research. Meanwhile the AI is also doing a similar thing - capturing flags, upgrading, creating fighters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The problem:&lt;/strong&gt; After a few missions that idiotic AI has changed. So now, instead of capturing flags it first creates a  few fighter units and directly sends them to my base. So when the game starts I have barely captured 2 flags when I start having enemy after enemy continuously on my base. And this ruins the fun completely. I can create more fighting units initially but it will just make a slow start not only for me but also for the stupid AI where we both capture flags very slowly to keep fighting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any suggestions on what to do? I don't want to extend the level with a slow start. After a few tries I have started using a trainer. So at the start of the level I use the trainer to quickly create some fighting units and then I continue my normal strategy and switch off the trainer. But I don't want to play this way. Any idea what can be done?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="28182" LastEditDate="2013-11-20T01:13:07.770" LastActivityDate="2017-10-20T14:58:45.520" Title="How to stop the computer from rushing in Dawn of War" Tags="|warhammer-40k-dawn-of-war|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14615" PostTypeId="2" ParentId="11618" CreationDate="2011-01-14T22:17:23.147" Score="1" Body="&lt;p&gt;No. Lock range never increases. The best you can do is use the Thief Ring so that you can get closer to enemies before they spot you.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-01-14T22:17:23.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14616" PostTypeId="2" ParentId="13146" CreationDate="2011-01-14T22:37:50.907" Score="6" Body="&lt;p&gt;Hold F3, press F10, release F3, press F10 again. It will show all the info (FPS, position, chunk updates, etc.) on the screen without having to hold a button. To get rid of it, press F3 again.&lt;/p&gt;&#xA;" OwnerUserId="6140" LastActivityDate="2011-01-14T22:37:50.907" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14617" PostTypeId="1" CreationDate="2011-01-14T22:48:46.727" Score="17" ViewCount="22957" Body="&lt;p&gt;If I wanted to create a &quot;tank&quot; in DC Universe Online: that is, someone who bears the brunt of attacks and protects his/her allies, what power set and what abilities should I invest in? Are there specific abilities I should avoid?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen the &lt;a href=&quot;http://www.dcuniverseonline.com/gameguide/pc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;online game guide&lt;/a&gt;, but I'm interested in what works and doesn't work based on actual usage.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="14" LastEditDate="2012-03-26T20:49:01.087" LastActivityDate="2012-08-28T18:05:25.637" Title="What power set and abilities should I invest in to create a good &quot;tank&quot; in DC Universe Online?" Tags="|dc-universe-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14618" PostTypeId="5" CreationDate="2011-01-14T23:15:24.790" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/app/630/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Alien Swarm&lt;/strong&gt;&lt;/a&gt; is a cooperative bug hunt featuring top-down or first-person shooting and squad based tactics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In each mission players have their choice of specialist and equipment, giving the team different advantages and abilities. Each specialist can provide powerful weapons, healing, or the technology necessary to complete the mission. Alien Swarm features a leveling system in which you unlock additional weapons and gadgets in order to survive the most difficult missions.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-01-14T23:15:24.790" LastActivityDate="2011-01-14T23:15:24.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14619" PostTypeId="4" CreationDate="2011-01-14T23:15:24.790" Score="0" Body="Alien Swarm is a cooperative bug hunt featuring top-down or first-person shooting and squad based tactics." OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-01-14T23:15:24.790" LastActivityDate="2011-01-14T23:15:24.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14620" PostTypeId="2" ParentId="14614" CreationDate="2011-01-14T23:17:46.020" Score="6" Body="&lt;p&gt;I don't know anything about that specific game, but the behavior you are describing is generally termed &quot;harassment&quot; and it is a standard part of RTS gameplay.  The purpose of harassment is to disrupt your opponent's strategy and slow them down so that you can get ahead of them in macro.  To deal with it, you need to find the minimal amount of defense that you can build that will stop the harassment without unnecessarily slowing down the rest of your growth.  You call this a slow start, likely because it slows down when you get to build the big, cool units.  But it is also a faster start in terms of when you have to start conflicting with your opponent.  It certainly makes things more difficult, but there is no way to remove it from the game.  You just have to learn to adjust your strategy to handle it.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-14T23:17:46.020" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14621" PostTypeId="1" CreationDate="2011-01-14T23:31:51.510" Score="8" ViewCount="1908" Body="&lt;p&gt;I recently bought 1500 points from Microsoft with my credit card. I had 440 before, so then I was at 1940. I then spent 1600 on some DLC, bringing it down to 340.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As usual, there was a charge on my card for X amount of money, but today when I checked my bank balance I found that Microsoft gave me back exactly this amount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I went to my Live account and found out that I have 0 points left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Surely, 340 points isn't worth that amount of money, and I don't know why Microsoft would take my points away and refund me. Has anyone had this kind of situation happen to them before? Why could this have happened?&lt;/p&gt;&#xA;" OwnerUserId="1483" LastEditorUserId="336" LastEditDate="2011-09-10T02:15:01.157" LastActivityDate="2011-12-26T20:36:47.430" Title="Why were my Microsoft points taken away and my money refunded?" Tags="|xbox-network|" AnswerCount="1" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="14622" PostTypeId="5" CreationDate="2011-01-14T23:37:23.937" Score="0" Body="&lt;p&gt;&lt;strong&gt;Borderlands&lt;/strong&gt; is a first person role playing shooter that combines classic action role playing with hectic FPS combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The player selects one of four characters, who each have unique abilities that are unlocked by completing quests and destroying your enemies. Throughout the game, &lt;em&gt;Borderlands&lt;/em&gt;' content-generation system produces a countless variety of guns, shields and grenades to turn your character into an unstoppable force. Players can show their skill in both solo and cooperative gameplay with up to 4 players.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; October 20, 2009&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.gearboxsoftware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gearbox Software&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.2kgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;2K Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Borderlands_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.borderlandsthegame.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Borderlands_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="15184" LastEditDate="2012-10-04T12:09:16.257" LastActivityDate="2012-10-04T12:09:16.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14623" PostTypeId="4" CreationDate="2011-01-14T23:37:23.937" Score="0" Body="a 2009 first person role playing shooter, combining classic action role playing with hectic FPS combat. This tag is for the first Borderlands game. For sequels, use the appropriate tag, e.g. [borderlands-2], for questions about the series as a whole, use [borderlands-series]." OwnerUserId="1721" LastEditorUserId="28182" LastEditDate="2021-09-09T05:46:22.820" LastActivityDate="2021-09-09T05:46:22.820" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14624" PostTypeId="1" AcceptedAnswerId="14657" CreationDate="2011-01-14T23:41:43.727" Score="14" ViewCount="2257" Body="&lt;p&gt;Is there any way to subscribe to receive emails about Steam games offered at 50% or higher discount?&lt;/p&gt;&#xA;" OwnerUserId="6079" LastActivityDate="2014-06-05T14:05:07.573" Title="Subscribe to be emailed about Steam games being on sale at 50%+ discount?" Tags="|steam|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14625" PostTypeId="1" AcceptedAnswerId="14637" CreationDate="2011-01-14T23:57:08.103" Score="43" ViewCount="10389" Body="&lt;p&gt;I love to play games, but being married now and going to school I find myself falling into the pit of spending too much time gaming.  What are some good techniques to limiting my game-play so that I don't have an angry misses and actually get some things done around the house while still enjoying my games? Or are there any software solutions that can &lt;em&gt;limit&lt;/em&gt; somehow my game-play?&lt;/p&gt;&#xA;" OwnerUserId="3235" LastEditorUserId="85" LastEditDate="2011-03-14T12:40:28.877" LastActivityDate="2016-03-30T16:41:59.407" Title="How do I limit my gaming?" Tags="|health|" AnswerCount="10" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="14626" PostTypeId="2" ParentId="14625" CreationDate="2011-01-15T00:03:14.730" Score="11" Body="&lt;p&gt;Self control is often a battle for die-hard gamers.  If you contain self control, put your controller (or keyboard) somewhere that isn't convenient to get (like the cupboards above the fridge).  This way every time you go for it you remember why you put it up there and why its important to you to keep it up there.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are disciplined enough to make this work for you go for it.  If your not, recruit help.  Your lady will probably be happy to help you quit, but make sure it doesn't lead to contention between you two.  Have her change your passwords or set parental controls to help you limit your playing time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, find a substitute.  Like all addictions, its easier to give up when you have something to use as a crutch.  Try something new, listen to music and try cooking a meal (out of a cookbook), lift weights/exercise (it's like leveling up only more awesome), pick up a good book to satisfy your lust for storyline,  or start a new TV series with the lady!&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-15T00:08:53.523" LastActivityDate="2011-01-15T00:08:53.523" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14627" PostTypeId="2" ParentId="14625" CreationDate="2011-01-15T00:08:40.073" Score="18" Body="&lt;p&gt;Given that I am married and have 2 children with a 3rd on the way, I have found I have limited time to play games as well.  Here's what I do to try to balance things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Play in the middle of the night after the wife and kids are asleep.&lt;/li&gt;&#xA;&lt;li&gt;Get up really early and play in the morning before the wife and kids wake up.&lt;/li&gt;&#xA;&lt;li&gt;Play after working until a very, very late hour like 3amish -- assuming the kids and wife are already asleep.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So my strategy basically consists of playing games while everyone else is asleep.  Short of that, you are always choosing to spend time playing games instead of spending time with your spouse.  And the key to making this work is to not make up the hours of sleep.  If you have to sleep while everyone is awake, then you are still choosing to play a game instead of spend time with your family.  As you can imagine, I can only do this infrequently at best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One strategy I used about 7 years ago before my first child was born was to sit next to my wife while she watched tv and I played on a laptop.  It work well enough for games that I could pause, but it wouldn't work for games where you play someone else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An unplanned approach that worked was for me to setup my gaming computer next to my wife's computer.  She was able to play the Sims (this was 9 years ago) while I played Diablo 2.  I was able to play quite a bit because she was playing just as much as me at that point and I was able to celebrate some of her Sims' greatest moments like when Drew Carey visited her party or when she became a super villain.  And mostly I could just be there to talk to her since that's what she seems to crave most when it all comes down to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On some occassions I have expressed a desire to play video games to my wife and she has cut some deals with me where if I do chore or task A then I can play video game B.  That doesn't work well in practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another method that works is to get my kids hooked on my games.  So my two sons really like editing Starcraft 2 maps right now, so I get to adjust their levels (mostly the conditional rules) and test them.  I also scratch my gaming itch by playing games with my kids on the Wii like Lego Batman or Super Smash Bros.  These aren't really my kind of game, but it helps curb my desire to play something super violent and completely inappropriate for my kids.  It isn't the same as playing what you really, really, really, really want to play, but it helps.  We also replay a lot of games from my childhood, and those are surprisingly fun to play with the kids since they are age appropriate and the nostalgia helps increase the enjoyment of the game.  And it is really cool to be able to talk to your kids about video games that meant a lot to you when you grew up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One strategy I do not recommend following is just getting rid of games altogether.  I tried that when I was dating my spouse, going to school, and working full time.  I took my Starcraft disc and broke it into tiny pieces.  I realized pretty quickly that I just shifted my attention to other games that I didn't enjoy very much and that breaking the disc only cost me money and pleasure in the end.  I found a better way to balance things was to only play once I had completed my homework, my studying, and spent time with my love.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck.  It can be hard balancing things.  Just set realistic goals about what you want to achieve and make certain playing games doesn't interfere with achieving your goals.  Easier said than done, but what else can you do?&lt;/p&gt;&#xA;" OwnerUserId="1771" LastEditorUserId="1771" LastEditDate="2011-01-15T00:23:50.640" LastActivityDate="2011-01-15T00:23:50.640" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14628" PostTypeId="2" ParentId="14624" CreationDate="2011-01-15T00:11:14.780" Score="7" Body="&lt;p&gt;You can register to Steam Forums and sign to receive notifications for the following thread answers: &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=518670&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Deals and Price Reductions!&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-01-15T00:11:14.780" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14629" PostTypeId="2" ParentId="14625" CreationDate="2011-01-15T00:29:38.077" Score="2" Body="&lt;p&gt;Being a die-hard gamer I can't peel myself from the screen once I get into a game, especially rpgs for that 'just one more level' nagging I get while playing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice is to play games that can easily be picked up and put down, without ever making you feel like you need just a little more. One way to ensure that you never want more is to play a game that is fun but not until you go through a little bit of frustration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The kind of game I'm talking about is one like &lt;strong&gt;Super Meat Boy&lt;/strong&gt;. First, it has the advantage that there is no continuity from level to level. Each level is also short, with even 100 attempts amounting to only 10 minutes of gameplay. This means you can put it down and pick it back up with no major time loss or need to get back into the swing of things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what's most important to it not being a time sink is how incredibly frustrating and difficult it can be. This sounds like a turn off, but once you beat that level you have died over 100 times you can't keep yourself from standing up and cheering. And after that the memory of how difficult it was convinces you to savor the moment and leave the next level for another time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't played Super Meat Boy for more than 30 minutes at a time, but other games I have I still sink well over 2 hours into (for God's sake don't try Minecraft). If you can find a game like Super Meat Boy and convince yourself to only play that, hopefully you can satisfy your gaming side in a short period each day.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2014-02-05T23:32:06.920" LastActivityDate="2014-02-05T23:32:06.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14630" PostTypeId="1" CreationDate="2011-01-15T00:45:58.943" Score="3" ViewCount="1642" Body="&lt;p&gt;After completing the game with standard settings, I started a Hardcore game. After playing for a while I have still not leveled up. Is there a certain way to do this?&lt;/p&gt;&#xA;" OwnerDisplayName="user6344" LastEditorUserId="207" LastEditDate="2011-01-15T01:11:46.223" LastActivityDate="2011-01-25T20:21:56.610" Title="How to level up in Hardcore mode" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14631" PostTypeId="2" ParentId="14533" CreationDate="2011-01-15T00:52:47.820" Score="3" Body="&lt;p&gt;From what I have seen, Hero upgrades that require an action stop working, but passive upgrades stay active.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means you cannot use&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Kitchen&lt;/li&gt;&#xA;&lt;li&gt;Home Laboratory&lt;/li&gt;&#xA;&lt;li&gt;Siesta Time™&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;But the following stay active&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Fence &lt;/li&gt;&#xA;&lt;li&gt;Large Curtain &lt;/li&gt;&#xA;&lt;li&gt;Lock &lt;/li&gt;&#xA;&lt;li&gt;Reinforcements&lt;/li&gt;&#xA;&lt;li&gt;More storage&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;And I believe that the Rudimentary Alarm will keep working, but I have never seen anyone with it.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="207" LastEditDate="2011-01-15T19:35:58.067" LastActivityDate="2011-01-15T19:35:58.067" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14632" PostTypeId="2" ParentId="14630" CreationDate="2011-01-15T01:16:41.090" Score="6" Body="&lt;p&gt;I am playing hardcore and have reached level 14 just by questing, killing and challenges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not played the other mode, but so far it seems the same as Fallout 3, just a tad slower leveling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you see your xp bar? Do you play the PC or Xbox version?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="816" LastEditDate="2011-01-15T01:32:59.160" LastActivityDate="2011-01-15T01:32:59.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14633" PostTypeId="2" ParentId="14625" CreationDate="2011-01-15T01:45:27.947" Score="2" Body="&lt;p&gt;You could create rules together with your wive. That way youre both involved in the Process. Think of rewards like doing something cool together, if you keep obaing to the rules for a while.&#xA;And have a little off-time, like a day per Week to spend several hours just gaming, because giving it up completely would just make it worse. ;)&lt;/p&gt;&#xA;" OwnerUserId="6345" LastActivityDate="2011-01-15T01:45:27.947" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14634" PostTypeId="1" AcceptedAnswerId="14639" CreationDate="2011-01-15T02:56:36.767" Score="4" ViewCount="1907" Body="&lt;p&gt;The Battlemage has a spell that will take health from all nearby enemies and give it to the caster.  But it costs mana to keep it running.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Blood Mage has one that will cause all spells to pull from health rather than mana. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do these work together well?  Will it work to keep your health up if you have enough bad guys around?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="3129" LastEditDate="2011-01-15T03:31:51.067" LastActivityDate="2011-01-15T04:10:43.203" Title="Do the Blood Mage and Battlemage specializations work well together?" Tags="|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14635" PostTypeId="1" AcceptedAnswerId="14636" CreationDate="2011-01-15T02:58:11.413" Score="6" ViewCount="13535" Body="&lt;p&gt;Blood Mages are almost universally hated in Dragon Age Origins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does choosing that specialization affect the story line?  Will people hate me if I pick it?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2016-06-25T22:23:41.050" Title="Does being a Blood Mage make everyone hate you?" Tags="|dragon-age-origins|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14636" PostTypeId="2" ParentId="14635" CreationDate="2011-01-15T03:06:59.553" Score="12" Body="&lt;p&gt;No, they won't know, and or won't care. Feel free to go Blood Mage and wreak havoc.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-15T03:06:59.553" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14637" PostTypeId="2" ParentId="14625" CreationDate="2011-01-15T03:12:06.297" Score="56" Body="&lt;p&gt;&lt;strong&gt;Be picky&lt;/strong&gt; about which games you play, when you play, how long you'll play, and what you'll put up with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're limiting the number of hours you play, you want to make those hours the &lt;strong&gt;best possible experience&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't play a game that is dumb or doesn't make you feel awesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't play when someone else needs your attention. They won't like it, you won't like it, and you won't enjoy the game as much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing a multi-player game and can't find the right folks to play with, quit. If your friends aren't online, or you the people you want to play with are already engaged, or the people you find yourself playing with are assholes, quit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't play instead of sleeping. Being well-rested has a big affect on patience, ability to learn, and motivation. Those will, in turn, affect your relationships, school work, quality of parenting, exercise, food choices, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When my second &amp;amp; third kids were born (twins!) I was so very exhausted I couldn't cope. If I got a chance to sleep, I would get woken up 30 minutes later, which sucked. I played games instead, because being engaged in them made me not notice how tired I felt. But of course, this just made the problem worse. Watch out for that.&lt;/p&gt;&#xA;" OwnerUserId="930" LastActivityDate="2011-01-15T03:12:06.297" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14638" PostTypeId="1" AcceptedAnswerId="14650" CreationDate="2011-01-15T03:14:39.930" Score="0" ViewCount="150" Body="&lt;p&gt;I love using the UAV in Bad Company 2 multiplayer Rush mode, it's great for taking out tanks or entrenched positions.  Sometimes, I get a little risky and it gets shot down pretty quickly.  I figure that it doesn't really hurt my team as long as I'm using it, because I'm not really dying and we don't lose a ticket.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any penalty to losing a UAV in Rush mode other than having to wait for UAV respawn?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="51318" LastEditDate="2013-10-22T19:00:11.833" LastActivityDate="2013-10-22T19:00:11.833" Title="Is there any penalty for losing your UAV in Multiplayer Rush?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14639" PostTypeId="2" ParentId="14634" CreationDate="2011-01-15T04:10:43.203" Score="2" Body="&lt;p&gt;The correct answer is: they can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ran a Blood Mage/Battle Mage my first play through and I found out very quickly that a Battle Mage is really designed for tanking where a Blood Mage is designed to not take damage. If you have someone else to do the Tanking, then this actually works well as you become a semi-durable dps.  If you're the tank, you quickly find out using heath as a resource is a bad idea.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-15T04:10:43.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14642" PostTypeId="2" ParentId="14125" CreationDate="2011-01-15T08:10:36.897" Score="2" Body="&lt;p&gt;PC, Wii, Xbox or PS2/3? If it's a Wii, forget it there are &lt;em&gt;rarely&lt;/em&gt; any configuration options for games. I doubt other flavors will have any other options either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case, the easiest (albeit lamest) way would be to just record it using software (such as &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fraps&lt;/a&gt;) or a video camera to play back to your hearts content. ;)&#xA;Alternately, you could perhaps muster searching powers (better than my own failed attempts) to find a webpage with the texts already written down?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To note, according to the &lt;a href=&quot;http://lego.wikia.com/wiki/LEGO_Star_Wars:_The_Complete_Saga&quot; rel=&quot;nofollow noreferrer&quot;&gt;LEGO Star Wars: The Complete Saga Wikia entry&lt;/a&gt;, there are 6 chapters and 6 episodes, so there's &lt;em&gt;only&lt;/em&gt; 36 rolling texts to read. Enjoy! ;)&lt;/p&gt;&#xA;" OwnerUserId="6026" LastEditorUserId="6026" LastEditDate="2011-01-15T11:18:05.910" LastActivityDate="2011-01-15T11:18:05.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14643" PostTypeId="2" ParentId="13916" CreationDate="2011-01-15T08:18:41.290" Score="5" Body="&lt;p&gt;Have you tried running in software mode? You have to edit the shortcut to L4D2 and add the option &lt;code&gt;-soft&lt;/code&gt; as listed &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Command_Line_Options&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. It's horrible to look at but if he has a faster CPU it may increase performance. We used to play Unreal and Half-Life this way at my workplace using our crappy onboard graphics cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, try OpenGL &lt;code&gt;-gl&lt;/code&gt; or Direct3D &lt;code&gt;-d3d&lt;/code&gt; modes to see which works the best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;-autoconfig&lt;/code&gt; option might also be worth checking out:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6026" LastActivityDate="2011-01-15T08:18:41.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14644" PostTypeId="1" AcceptedAnswerId="17199" CreationDate="2011-01-15T08:20:25.630" Score="5" ViewCount="309" Body="&lt;p&gt;It been out for years but I still suck at this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you suggest some &quot;drills&quot; or &quot;exercises&quot; I can conduct to improve specific parts of my game? I need some some practice and training.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, an exercise on setting up an ambush, or taking and holding a point, how to practice taking out tanks, flank an enemy.  I dunno, basic tactical drills that every player should be able to recognise, implement, and counter.&lt;/p&gt;&#xA;" OwnerUserId="38042" LastActivityDate="2011-10-10T12:38:53.103" Title="Suggest some drills for improving my game?" Tags="|company-of-heroes|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14646" PostTypeId="1" AcceptedAnswerId="14647" CreationDate="2011-01-15T09:19:48.080" Score="15" ViewCount="26947" Body="&lt;p&gt;Let's specify this question&lt;sup&gt;[a]&lt;/sup&gt; a bit: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not interested in how big the &lt;a href=&quot;http://www.wowwiki.com/index.php?title=Travel_guide&amp;amp;image=World-of-warcraft-cataclysm-boat-zeppelin-route-map-jpg&quot; rel=&quot;noreferrer&quot;&gt;continents or whole world&lt;/a&gt; are &lt;em&gt;supposed&lt;/em&gt; to be, but rather in an approximation (or measurements) how big all the zones&lt;sup&gt;[b]&lt;/sup&gt; combined are on all the continents together. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, &lt;strong&gt;map size in km² / mi² / real world comparison&lt;/strong&gt; when comparing the zone sizes with the avatars size and how long it takes one to run through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would appreciate answers that are backed up by some research. Educated guesses are welcome too, but please try to motivate how you arrived at your guesses. :-) Thanks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;[a]: Note that I &quot;stole&quot; this question title from a question &lt;a href=&quot;http://www.mahalo.com/answers/how-big-are-virtual-worlds-like-everquestworld-of-warcraft-in-real-world-geographic-terms&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;, and I found another random q &lt;a href=&quot;http://nz.answers.yahoo.com/question/index?qid=20090919225745AAndNqC&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; that doesn't give a satisfying answer either.&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;[b]: I never played that much. Are they called &quot;&lt;a href=&quot;http://www.wowwiki.com/Azeroth_%28continent%29#Zones&quot; rel=&quot;noreferrer&quot;&gt;zones&lt;/a&gt;&quot;? If not, feel free to edit.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2011-01-15T09:46:14.720" Title="How big is the World of Warcraft in real world geographic terms?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14647" PostTypeId="2" ParentId="14646" CreationDate="2011-01-15T09:46:14.720" Score="20" Body="&lt;p&gt;Great question :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wondered it myself and googled it before trying, so here is a good discussion on the issue; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://tobolds.blogspot.com/2007/01/how-big-is-azeroth.html&quot; rel=&quot;noreferrer&quot;&gt;http://tobolds.blogspot.com/2007/01/how-big-is-azeroth.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And a mentionable and scientific! approach in a comment :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mages can use &quot;blink&quot; to jump forward 20 yards. So, I blinked forward five times, ran back and measured the distance a few times. &#xA;Averaging it out, you run 100 yards in 14.15 seconds.&#xA;100yards / 14.15 seconds = 7.067 yards/sec&#xA;Three yards to a foot, means 21.201 feet/sec.&#xA;Which works out to 14.46 MPH.&#xA;Meaning, in 18 minutes 35 second you actually ran 4.48 Miles.&#xA;So, lastly, 4.48 miles / 3.7 * (6.4 miles on each side [The square root of 41 square miles]) = 7.75 Miles on one side.&#xA;7.75² = Kalimdor is closer to 60.1 Square Miles&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For ref: Manhattan is 20 square miles&lt;/p&gt;&#xA;&#xA;&lt;p&gt;read all the comments, they made quite a discussion on the issue..&lt;/p&gt;&#xA;" OwnerUserId="6232" LastActivityDate="2011-01-15T09:46:14.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14649" PostTypeId="2" ParentId="12153" CreationDate="2011-01-15T11:04:29.167" Score="0" Body="&lt;p&gt;Have you tried the standard DirectX full-screen toggle hotkey?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hold &lt;code&gt;Alt&lt;/code&gt; and press &lt;code&gt;Enter&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise check for any &lt;code&gt;.ini&lt;/code&gt; or &lt;code&gt;.cfg&lt;/code&gt; files (or anything text-based - anything &amp;lt; 4k is a suspect) in the main installation directory. Try opening them in Notepad and look around for keywords like &lt;code&gt;screen&lt;/code&gt; and &lt;code&gt;resolution&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6026" LastActivityDate="2011-01-15T11:04:29.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14650" PostTypeId="2" ParentId="14638" CreationDate="2011-01-15T11:17:25.443" Score="1" Body="&lt;p&gt;No particular penalty. You just lose the bonus it represents. It's really useful for spotting enemies and mark them so your teammates have intel information on the field. It's also useful as you say to attack tanks and soldiers with the mounted MG.&lt;br&gt;&#xA;I usually succeed in keeping it alive the time my friends blow up up to 4 MCOM stations. The only drawback is that when it explodes, you have to run during a few minutes to join back the action which is now far away from your position :)&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-01-15T11:17:25.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14651" PostTypeId="2" ParentId="11765" CreationDate="2011-01-15T11:36:55.617" Score="1" Body="&lt;p&gt;This is my current idea of the most effective starting strategy. I did not divide it into days, as the number of available APs and building material is very variable and I wanted to make as few assumptions as possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did not include pure defense buildings, how many you need depends strongly on the number of zombies in the attack, the number of defensive items you find and so on. Watch early on the watchtower and build defense as needed. Try to avoid emergency constructions if at all possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This strategy heavily emphasizes food production and item regeneration via the search tower to ensure long-term survival of the town.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&lt;strong&gt;Constructions:&lt;/strong&gt;&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Workshop&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;25 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 10 &lt;img src=&quot;https://i.stack.imgur.com/2iCSI.gif&quot; alt=&quot;wood&quot;&gt;, 8 &lt;img src=&quot;https://i.stack.imgur.com/rq6Pp.gif&quot; alt=&quot;metal&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/C8gKK.gif&quot; alt=&quot;concrete&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Most important building to convert raw material, always build first&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Watchtower&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;12 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 3 &lt;img src=&quot;https://i.stack.imgur.com/2iCSI.gif&quot; alt=&quot;wood&quot;&gt;, 2 &lt;img src=&quot;https://i.stack.imgur.com/rq6Pp.gif&quot; alt=&quot;metal&quot;&gt; &lt;/li&gt;&#xA;&lt;li&gt;Knowing the number of zombies is essential for planning&lt;/li&gt;&#xA;&lt;li&gt;Prerequisite for the Search Tower&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Search Tower&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;30 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 3 &lt;img src=&quot;https://i.stack.imgur.com/QkC6U.gif&quot; alt=&quot;wooden beam&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/BwaqS.gif&quot; alt=&quot;metal beam&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/SKj1S.gif&quot; alt=&quot;electronic parts&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Regenerates items on zones, prevents running out of materials&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pump&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;25 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 8 &lt;img src=&quot;https://i.stack.imgur.com/rq6Pp.gif&quot; alt=&quot;metal&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/UWhPQ.gif&quot; alt=&quot;tube&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Prerequisite for Vegetable Plot&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Water Purifier&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;50 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 6 &lt;img src=&quot;https://i.stack.imgur.com/rq6Pp.gif&quot; alt=&quot;metal&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/UWhPQ.gif&quot; alt=&quot;tube&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Prerequisite for Vegetable Plot&lt;/li&gt;&#xA;&lt;li&gt;Essential for replenishing water from canisters&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Vegetable Plot&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;60 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 10 &lt;img src=&quot;https://i.stack.imgur.com/rWHZ8.gif&quot; alt=&quot;water&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/2JrKi.gif&quot; alt=&quot;pharma&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Supplies between 26 and 58 APs worth of food, essential for longer expeditions&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Factory&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;40 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 5 &lt;img src=&quot;https://i.stack.imgur.com/QkC6U.gif&quot; alt=&quot;wooden beam&quot;&gt;, 5 &lt;img src=&quot;https://i.stack.imgur.com/BwaqS.gif&quot; alt=&quot;metal beam&quot;&gt;, &lt;/li&gt;&#xA;&lt;li&gt;Saves 1 AP per action in the workshop, very useful, but not essential earlier&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Butcher&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;40 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 9 &lt;img src=&quot;https://i.stack.imgur.com/2iCSI.gif&quot; alt=&quot;wood&quot;&gt;, 4 &lt;img src=&quot;https://i.stack.imgur.com/rq6Pp.gif&quot; alt=&quot;metal&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Supplies quite some APs if you find enough animals&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scanner&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;20 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/SKj1S.gif&quot; alt=&quot;electronic parts&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/MjWWD.gif&quot; alt=&quot;nuts and bolts&quot;&gt;, 2 &lt;img src=&quot;https://i.stack.imgur.com/FP2tk.gif&quot; alt=&quot;radio&quot;&gt;, 2 &lt;img src=&quot;https://i.stack.imgur.com/vB9jt.gif&quot; alt=&quot;battery&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Prerequisite for Predictor&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Predictor&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;20 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/SKj1S.gif&quot; alt=&quot;electronic parts&quot;&gt;, 1 &lt;img src=&quot;https://i.stack.imgur.com/Qfe8Y.gif&quot; alt=&quot;tape&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Allows prediction of next day's attack&lt;/li&gt;&#xA;&lt;li&gt;More time to prepare for spikes in the zombie attack numbers&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Defensive Focus&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;50 &lt;img src=&quot;https://i.stack.imgur.com/Smma2.gif&quot; alt=&quot;AP&quot;&gt;, 7 &lt;img src=&quot;https://i.stack.imgur.com/QkC6U.gif&quot; alt=&quot;wooden beam&quot;&gt;, 8 &lt;img src=&quot;https://i.stack.imgur.com/BwaqS.gif&quot; alt=&quot;metal beam&quot;&gt;, 6 &lt;img src=&quot;https://i.stack.imgur.com/MjWWD.gif&quot; alt=&quot;nuts and bolts&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Best defensive upgrade if you have enough defensive items&lt;/li&gt;&#xA;&lt;li&gt;Optimal time for building this depends heavily on number of defensive items.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h2&gt;&lt;strong&gt;Upgrades:&lt;/strong&gt;&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Search Tower&lt;/strong&gt; * 5&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Regenerated items are cumulative, so the earlier this is upgraded the better&lt;/li&gt;&#xA;&lt;li&gt;If you don't finsh the search tower on 1. day, upgrade workshop instead&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Defensive Focus&lt;/strong&gt; * 5&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you find enough defense objects this is by far the most effective upgrade&lt;/li&gt;&#xA;&lt;li&gt;With at least 22 defensive objects better than Great Pit&lt;/li&gt;&#xA;&lt;li&gt;With at least 31 defensive objects better than Upgradeable Wall&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Workshop&lt;/strong&gt; * 2&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To allow for big project be built in reasonable time&lt;/li&gt;&#xA;&lt;li&gt;Timing depends on when you want to build epic projects&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I've left out the watchtower, as the first 3 upgrades are more or less useless if you have a coordinated town and people are not adventuring outside alone, but in groups. If you don't have this level of coordination in your town, upgrading the watchtower early is useful.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-01-16T12:03:26.537" LastActivityDate="2011-01-16T12:03:26.537" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="14652" PostTypeId="2" ParentId="8947" CreationDate="2011-01-15T12:01:39.383" Score="0" Body="&lt;p&gt;I have nearly the identical setup (win7 64-bit 6gb + amd x4 3.2ghz + radeon 5750 + 1920x1200) and also notice &lt;em&gt;some&lt;/em&gt; hiccups but they &lt;em&gt;mostly&lt;/em&gt; occur when I quick-save or &lt;em&gt;before&lt;/em&gt; some catastrophic event such as a mountain collapsing - nothing at all like you're describing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try using &lt;a href=&quot;http://processhacker.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Process Hacker&lt;/a&gt; and &lt;a href=&quot;http://www.softwarecrew.com/2010/03/troubleshoot-and-speed-up-sluggish-pcs-with-process-hacker/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; to see if even after &lt;em&gt;&quot;disabling all background processes&quot;&lt;/em&gt;, any other offending processes are still running. Who knows, maybe it's Norton scanning every file Crysis opens? If you don't want to disable Norton, consider adding an exclusion filter explicitly for your Crysis directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Defragment the drive where the Crysis is installed. Perhaps even consider re-installing to another drive to see if anything improves.&lt;/p&gt;&#xA;" OwnerUserId="6026" LastActivityDate="2011-01-15T12:01:39.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14654" PostTypeId="1" CreationDate="2011-01-15T14:25:09.353" Score="18" ViewCount="5432" Body="&lt;p&gt;I've been playing Nethack for years but don't get anywhere near the end for one reason or another. I'm experienced enough to not eat old corpses, wear cursed items or pick the wrong fight, but what I don't know is how quick to move down. I can empty Sokoban and all the Mines but I'm never powerful enough by the time I reach the Quest level and end up dying to something trivial while trying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I just keep running about killing wandering monsters until I feel strong/equipped enough for lower levels?&lt;/p&gt;&#xA;" OwnerUserId="2471" LastActivityDate="2021-05-17T08:10:24.493" Title="A strategy for Nethack progress?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14655" PostTypeId="2" ParentId="14624" CreationDate="2011-01-15T15:23:45.993" Score="3" Body="&lt;p&gt;I follow &lt;a href=&quot;https://twitter.com/#!/steamydeals&quot; rel=&quot;nofollow noreferrer&quot;&gt;@steamydeals&lt;/a&gt; on Twitter. It's inofficial, but it does a good job of capturing all the offers and pricedrops, one per tweet, including the new price and the reduction, and including a link to the store page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's &lt;em&gt;all&lt;/em&gt; offers and pricedrops, though, not just those with 50%+.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are (3rdparty) tools for getting new tweets by mail, but I don't know much about them.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2011-01-15T15:23:45.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14657" PostTypeId="2" ParentId="14624" CreationDate="2011-01-15T17:23:48.353" Score="5" Body="&lt;p&gt;i think this site could help. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.steamwatch.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.steamwatch.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently you can register and if some games go on sale you get notified by e-mail. ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun.&lt;/p&gt;&#xA;" OwnerUserId="6345" LastActivityDate="2011-01-15T17:23:48.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14658" PostTypeId="2" ParentId="14625" CreationDate="2011-01-15T18:53:19.167" Score="0" Body="&lt;p&gt;Just learn to program with C/C++/Python and do make some games: you'll play less.&lt;/p&gt;&#xA;" OwnerUserId="6357" LastActivityDate="2011-01-15T18:53:19.167" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14659" PostTypeId="2" ParentId="14617" CreationDate="2011-01-15T19:02:19.713" Score="11" Body="&lt;p&gt;In DCUO, things are broken down a little differently than some other MMOs - rather than the &lt;strong&gt;DPS/healer/tank&lt;/strong&gt; trinity, you've got &lt;strong&gt;controller/healer/tank&lt;/strong&gt;, and everyone does DPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game's name for &quot;tank&quot; is &quot;Defense role&quot;. There are two flavors of Defense role - Fire and Ice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fire's official description:&#xA;&lt;em&gt;&quot;Defense: Command the power of flame, directing gusts of heat and protecting allies with targeted blasts.&quot;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ice's official description:&#xA;&lt;em&gt;&quot;Defense: Command the power of ice, shaping it into mighty weapons and protecting allies with frigid winds.&quot;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While neither of those sounds like &quot;tanking&quot;, a peek at the powers in the Ice tree tells us more:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two signature sub-trees within Ice - Storms and Cryogenics. The very first Ice-&gt;Storms power is &quot;Inescapable Storm&quot;, which &lt;em&gt;&quot;Engulfs an enemy and others nearby, dragging them toward you. Inflicts Frostbite to make enemies vulnerable to freezing effects.&quot;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That sounds pretty tanky - pull enemies to you and put them in a state where your more advanced attacks will control them in a variety of ways. (Example: Later power &quot;Freeze Wave&quot;, which has a chance to root or freeze enemies affected by Frostbite.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Meanwhile, Ice-&gt;Cryogenics' first power is &quot;Cold Snap&quot;, which &lt;em&gt;&quot;Plummets your body temperature, increasing your resistance to control effects, damaging nearby enemies, and reflecting additional damage back at your attackers when they strike you. Grants Chill Effect; gaining 5 consecutive Chill Effects activates Ice Armor.&quot;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, pretty tanky, albeit more defensively-oriented.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So that's how the DCUO tank works on paper. I haven't played far enough in to say how the tanking &lt;em&gt;experience&lt;/em&gt; compares to other games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sources:&#xA;The game itself and &lt;a href=&quot;http://www.dcuniverseonline.com/gameguide/pc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the online game guide&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3906" LastEditorUserId="3906" LastEditDate="2011-01-15T20:54:07.503" LastActivityDate="2011-01-15T20:54:07.503" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14660" PostTypeId="1" AcceptedAnswerId="14720" CreationDate="2011-01-15T19:05:09.390" Score="1" ViewCount="3817" Body="&lt;p&gt;[Original title: &lt;em&gt;We don't go to Redcliffe any more&lt;/em&gt;. Changed, alas, to something actually descriptive.]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I'm trying to defend Redcliffe from the zombie horde coming out of the castle. Unfortunately, I've killed all of the zombies that I can see, and no more seem to be coming, but the NPCs seem to think that something still needs to happen. I can go up to the area where the green mist is, all the way to the castle gate, but I can't go through, and there aren't any obvious plot markers or triggers that I still need to hit. Is this a bug, or did I miss something?&lt;/p&gt;&#xA;" OwnerUserId="3641" LastActivityDate="2011-01-16T14:42:47.970" Title="No more zombies in Redcliffe" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14662" PostTypeId="2" ParentId="14605" CreationDate="2011-01-15T20:40:12.863" Score="5" Body="&lt;p&gt;Close the door, keep the ceiling tight, maybe brick up the door.&lt;/p&gt;&#xA;" OwnerUserId="6359" LastEditorUserId="1777" LastEditDate="2011-02-16T18:17:40.327" LastActivityDate="2011-02-16T18:17:40.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14663" PostTypeId="2" ParentId="9322" CreationDate="2011-01-15T21:08:37.927" Score="5" Body="&lt;p&gt;&lt;a href=&quot;https://live.xbox.com/RedeemToken&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://live.xbox.com/RedeemToken&lt;/a&gt; seems to be the current place to go.&lt;/p&gt;&#xA;" OwnerUserId="2921" LastActivityDate="2011-01-15T21:08:37.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14665" PostTypeId="1" AcceptedAnswerId="14711" CreationDate="2011-01-15T21:33:05.833" Score="7" ViewCount="2248" Body="&lt;p&gt;My TV was recently stolen, so now I'm hooking the PS3 up to a &lt;a href=&quot;http://www1.ap.dell.com/in/en/home/monitors/monitor-dell-sp2309wfp/pd.aspx?refid=monitor-dell-sp2309wfp&amp;amp;cs=indhs1&amp;amp;s=dhs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dell monitor 23&quot;&lt;/a&gt;.  But I have found out it is really difficult to get the sound out of the PS3.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is even if I connect my USB headset, I can't play audio through it, only voice.  There are some turtle beach headphones that work off a special plug on the PS3 (or something) but they cost $150.  Is there a more clever way to get audio out of the PS3?&lt;/p&gt;&#xA;" OwnerUserId="6361" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:57:13.047" LastActivityDate="2012-08-07T14:57:13.047" Title="How to use PS3 with a monitor?" Tags="|ps3|monitor|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14666" PostTypeId="1" CreationDate="2011-01-15T21:46:01.263" Score="35" ViewCount="220339" Body="&lt;p&gt;I'm stuck underground.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I can't mine any further to reach lava. There is no water nearby, and zombies can't reach me. &lt;/li&gt;&#xA;&lt;li&gt;I can't see to find any blocks to suffocate my character. &lt;/li&gt;&#xA;&lt;li&gt;NBTEdit and similar programs don't work on Mac, so I can't edit my save file to escape.&lt;/li&gt;&#xA;&lt;li&gt;I have hardly any blocks so cannot jump and lay my way up.&lt;/li&gt;&#xA;&lt;li&gt;I can't see, and do not have any torches, so can't make a staircase back up.&lt;/li&gt;&#xA;&lt;li&gt;I don't want to make new save as I have an awesome house filled with stuff that took me ages to find. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How can I get back to the surface?&lt;/p&gt;&#xA;" OwnerUserId="6359" LastEditorDisplayName="user28379" LastEditDate="2013-06-08T22:08:11.187" LastActivityDate="2021-03-24T01:58:27.353" Title="I'm stuck underground. How do I get back to the surface?" Tags="|minecraft-java-edition|" AnswerCount="15" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="14667" PostTypeId="2" ParentId="14660" CreationDate="2011-01-15T21:47:53.027" Score="3" Body="&lt;p&gt;I had that happen before, search the entire zone for stray zombies that got stuck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My stray zombie was in the lower part of the town, you know when you go down that hill to the campfire with the guards defending it, keep going straight and to the right around the houses, that's where mine is. I have also heard of zombies getting stuck in the mist on the top part, and the left side of the camp fire as you go down the path. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically search every nook and cranny of the zone. It's not very big, so you'll find it in a couple of minutes.&lt;/p&gt;&#xA;" OwnerUserId="2464" LastActivityDate="2011-01-15T21:47:53.027" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14668" PostTypeId="2" ParentId="14635" CreationDate="2011-01-15T21:50:59.623" Score="0" Body="&lt;p&gt;I hear that in the beta, if you were a blood mage, Wynne would refuse to group with you. That probably got changed for obvious reasons, so now you can be a blood mage and use your blood spells in front of anyone, even the Circle of Magi.&lt;/p&gt;&#xA;" OwnerUserId="2464" LastActivityDate="2011-01-15T21:50:59.623" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14670" PostTypeId="2" ParentId="14666" CreationDate="2011-01-15T22:06:46.387" Score="59" Body="&lt;p&gt;You can do a couple of things. If you have a pickaxe, then you can mine the block directly above you, then collect the stone and jump + place it below you. Do this repeatedly until you reach the surface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have a pickaxe, it will take a little longer since you can't collect stone without one. Instead, just mine out blocks in a staircase fashion, using your hands.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-01-15T22:06:46.387" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="14671" PostTypeId="2" ParentId="14528" CreationDate="2011-01-15T22:18:12.233" Score="2" Body="&lt;p&gt;You need two sugar canes to make two sugar,&#xA;you need three wheats,&#xA;an egg,&#xA;And three pails of milk which you need three buckets to collect the milk,&#xA;It takes three iron to make one bucket,&#xA;&lt;a href=&quot;https://minecraft.wiki/w/Cake&quot; rel=&quot;nofollow noreferrer&quot;&gt;This site&lt;/a&gt; shows you how to craft everything.&lt;/p&gt;&#xA;" OwnerUserId="6359" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-29T03:26:03.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14672" PostTypeId="2" ParentId="8859" CreationDate="2011-01-15T22:36:05.120" Score="0" Body="&lt;p&gt;Build a chest. Put all your valuables inside the chest. If you have the materials, build a compass. If you don't, build lots of ladders, and I mean lots. Then get lots of wood and build a high tower. After that, find flint and make an iron ingot, then create a flint and steel. Light the tower on fire at the top.&lt;/p&gt;&#xA;&lt;p&gt;Use &lt;a href=&quot;https://minecraft.wiki/w/Crafting&quot; rel=&quot;nofollow noreferrer&quot;&gt;this website&lt;/a&gt; to find how to make things.&lt;/p&gt;&#xA;&lt;p&gt;You probably will need a furnace (coal as well) and crafting bench.&lt;/p&gt;&#xA;" OwnerUserId="6359" LastEditorUserId="-1" LastEditorDisplayName="user8949" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-08T13:38:51.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14674" PostTypeId="2" ParentId="14465" CreationDate="2011-01-15T22:48:26.403" Score="-1" Body="&lt;p&gt;Easy &#xA;Just go on a level with spiders&#xA;when the spider crawls up the rope &lt;em&gt;cut the rope&lt;/em&gt; (that is what its a called)&#xA;That counts as one keep doing that till you get it &#xA;I just got cause im quite bad at cut the rope an restart level a lot of times&lt;/p&gt;&#xA;" OwnerUserId="6359" LastActivityDate="2011-01-15T22:48:26.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14677" PostTypeId="1" CreationDate="2011-01-15T23:04:24.050" Score="10" ViewCount="21703" Body="&lt;p&gt;This one must be an easy, but I can't find it anywhere... I've been looking around for a while now.&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;/script gank = &amp;quot;Evyna&amp;quot;;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;This works but what if I want to assign &lt;code&gt;gank&lt;/code&gt; variable with the current target?&lt;/p&gt;&#xA;&lt;p&gt;I've tried &lt;code&gt;/script gank = %t&lt;/code&gt;; but unfortunately. it's not working.&lt;/p&gt;&#xA;&lt;p&gt;More specifically: I would like to create a macro that once clicked, my current target name is assigned in a variable. After that, I could use my second macro which I simply click (or spam?) and then, the character's name is taken from the variable and check if he's alive and display a message accordingly. (I can do the second macro).&lt;/p&gt;&#xA;&lt;p&gt;In short: I need to assign my target's name in a global variable that I can use later in a second macro.&lt;/p&gt;&#xA;&lt;p&gt;How can I do this, if it's possible?&lt;/p&gt;&#xA;" OwnerUserId="3746" LastEditorUserId="242480" LastEditDate="2023-01-24T23:01:33.653" LastActivityDate="2023-01-24T23:01:33.653" Title="How do I store target name in a variable in a macro?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="14678" PostTypeId="1" AcceptedAnswerId="14681" CreationDate="2011-01-15T23:45:56.963" Score="30" ViewCount="52049" Body="&lt;p&gt;My friends and I have a pretty fun multiplayer Minecraft world going, complete with a strip mine with an automated transit system and an enormous cobblestone pyramid.  Everything is totally sweet...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Except the spawn area.  The spawn area seems to have anti-griefing measures or something that prevent us from putting blocks there (or taking blocks out). This is an issue because Creepers have no such restrictions. Dozens of Creepers have gone to town on newly spawned players, blowing holes in the terrain and generally wreaking havoc on the spawn area. It's now covered in sand and water and is pretty much a giant pain to get out of when you respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can we fix this? Can we turn off the anti-griefing thing? Can we edit the world somehow to fix up the spawn area and make it less like a minefield?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="185203" LastEditDate="2019-07-09T16:21:57.670" LastActivityDate="2019-07-09T16:21:57.670" Title="How do we make our multiplayer spawn area less of a disaster zone?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14679" PostTypeId="1" AcceptedAnswerId="14682" CreationDate="2011-01-16T00:00:12.113" Score="5" ViewCount="19586" Body="&lt;p&gt;I finally beat &lt;em&gt;Final Fantasy VII&lt;/em&gt; after about 45 hours, but the end video leaves more questions then answers. My question is, did the gang die or did they survive the accident?&lt;/p&gt;&#xA;" OwnerUserId="4934" LastEditorUserId="2259" LastEditDate="2012-04-19T22:44:48.563" LastActivityDate="2021-01-14T12:42:50.413" Title="What happens at the end of Final Fantasy VII?" Tags="|final-fantasy-7|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14680" PostTypeId="2" ParentId="14678" CreationDate="2011-01-16T00:02:59.383" Score="1" Body="&lt;p&gt;You can edit your world with one of several editors; my favorite is &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=15522&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt;. You can either move the spawn point or just use it to clean up your current one.&lt;/p&gt;&#xA;" OwnerDisplayName="skoh-fley" LastActivityDate="2011-01-16T00:02:59.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14681" PostTypeId="2" ParentId="14678" CreationDate="2011-01-16T00:07:17.100" Score="34" Body="&lt;p&gt;In the standard Minecraft server, the area around the world spawn point cannot be modified by players that are not ops. To work on the spawn area, be an operator (&quot;&lt;code&gt;op&lt;/code&gt;&lt;em&gt;&lt;code&gt;yourname&lt;/code&gt;&lt;/em&gt;&quot; at the console, &quot;&lt;code&gt;/op&lt;/code&gt;&lt;em&gt;&lt;code&gt;yourname&lt;/code&gt;&lt;/em&gt;&quot; in chat by another operator).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also change the radius of the protected area in the &lt;code&gt;server.properties&lt;/code&gt; file by adding/changing the &lt;code&gt;spawn-protection&lt;/code&gt; field, which defaults to 16, that meaning all blocks within 16 blocks of the central column of the spawn area. For example,&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;spawn-protection=0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;will protect only the single column of blocks at the center of the spawn area (it is not possible to eliminate the protection entirely).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For your particular problem, I would suggest not just fixing the damage but building a safe area around the spawn — that is, well-illuminated so that creepers cannot spawn, and enclosed by walls or fences so that they cannot wander in. &lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2013-08-22T17:18:25.313" LastActivityDate="2013-08-22T17:18:25.313" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="14682" PostTypeId="2" ParentId="14679" CreationDate="2011-01-16T00:11:19.893" Score="7" Body="&lt;p&gt;This may make as many questions as it answers, but &lt;a href=&quot;http://na.square-enix.com/dvd/ff7ac/&quot; rel=&quot;noreferrer&quot;&gt;Advent Children&lt;/a&gt; was the follow up to FF VII&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-01-16T00:11:19.893" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14684" PostTypeId="2" ParentId="14666" CreationDate="2011-01-16T00:11:36.520" Score="38" Body="&lt;p&gt;Even in a completely unlit area, there is still a little bit of visibility.  You can increase the visibility further by turning up the Brightness slider in the Video Settings.  If it still isn't enough, you can turn up your monitor brightness, change the gamma/calibration, or turn out the lights around you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you can vaguely see the world around you, start digging to the surface. Even if you do not have a pickaxe, any ordinary block can be broken by hand (slowly). The simplest safe way to ascend is a diagonal staircase:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#####   #&#xA;####   ##&#xA;###   ###&#xA;##   ####&#xA;#   #####&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Dig out three blocks in front of you and upward, wait to see if there are any gravel or lava hazards, and proceed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, since your question indicates you're willing to die, move ahead before you dig the topmost block, and hope something falls on you! Better yet, simply dig straight upward (using the blocks you collect to fill the space below you), which will get you either to the surface or your death faster.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2013-08-22T17:10:05.387" LastActivityDate="2013-08-22T17:10:05.387" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="14685" PostTypeId="2" ParentId="14666" CreationDate="2011-01-16T00:13:18.767" Score="11" Body="&lt;p&gt;For editing, &lt;a href=&quot;http://bosak.net/minecraft/inventory.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;WebChest&lt;/a&gt; is an online inventory editor; just upload your level.dat, edit, and download the edited file.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-01-16T00:13:18.767" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14686" PostTypeId="2" ParentId="14677" CreationDate="2011-01-16T00:19:04.800" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://www.wowwiki.com/Making_a_macro&quot; rel=&quot;nofollow noreferrer&quot;&gt;WOW Wikia macro guide&lt;/a&gt; has been helpful for me. For your question the &lt;a href=&quot;http://www.wowwiki.com/Making_a_macro#Targeting&quot; rel=&quot;nofollow noreferrer&quot;&gt;Targeting&lt;/a&gt; and &lt;a href=&quot;http://www.wowwiki.com/Making_a_macro#help_and_harm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Help/Harm&lt;/a&gt; sections would be of particular help.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-01-16T00:19:04.800" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14687" PostTypeId="2" ParentId="7931" CreationDate="2011-01-16T02:01:05.697" Score="4" Body="&lt;p&gt;Since asking this question I've played Civ 5, so I thought I'd answer my past self as only a future self can answer a past self:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Q.&lt;/strong&gt; Has the speed of conquest been slowed down even further?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;A.&lt;/em&gt; No, @Raven Dreamer's answer is accurate. More consideration is needed before making an attack, but the increased depth of attack (ranged played a big role in sieges) means the well-planned decapitation of a civilisation can be performed in only a few turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Q.&lt;/strong&gt; Are wars any easier to end (and avoid re-igniting) diplomatically?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;A.&lt;/em&gt; Friendships with world leaders are both easier to keep and make, but also fickle. A long-standing friendship can be created, and wars can be ended sensibly, but a change in allegiances between other world powers can suddenly change your political environment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Q.&lt;/strong&gt; Are there still culture-related borders?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;A.&lt;/em&gt; Culture is no longer obsessed with borders; policies (like character perks) replace this goal. Instead it is used (as a side-effect) to claim unowned land for cities and civilisations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Q.&lt;/strong&gt; Is the AI as aggressive as the article seems to indicate, or is it possible to have stable diplomatic neighbours?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;A.&lt;/em&gt; Again, friendships can be made, but are by no means permanent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Q.&lt;/strong&gt; This one's rather subjective, I'm afraid: With regards to improvements, is this an XP to Vista kind of upgrade, or Vista to 7? By which I mean are they generally look driven, or core gameplay driven improvements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;A.&lt;/em&gt; The whole game feels like it's been reconsidered. The interface is similar, as if it had been rewritten with the same interface goals, rather than with adding features in mind. The messaging system of blocking essentials and optional notes integrates very well with the game; allowing you to set your own pace and choose what you want to deal with first. I would say it's an XP to 7 improvement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. You're going to love the city-states; such a mischievous addition to an otherwise straight-laced game.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-01-16T02:01:05.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14688" PostTypeId="2" ParentId="14171" CreationDate="2011-01-16T02:25:09.477" Score="3" Body="&lt;p&gt;With the new dispenser block, another possibility is to have a dispenser fire items onto a wooden pressure plate. This gives the exact desired behavior, but the timeout period is fixed to 5 minutes, and the dispenser will need refilling after 64×9 = 576 triggerings.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2011-02-03T20:30:56.133" LastActivityDate="2011-02-03T20:30:56.133" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14689" PostTypeId="2" ParentId="14665" CreationDate="2011-01-16T02:47:37.460" Score="2" Body="&lt;p&gt;You could try a device that separates the HDMI audio and video data with composite outputs, such as i answered in &lt;a href=&quot;https://gaming.stackexchange.com/questions/13624/help-with-sound-for-a-xbox-360-w-hdmi-cable/13628#13628&quot;&gt;Help with sound for a Xbox 360 w/ HDMI cable&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-01-16T02:47:37.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14690" PostTypeId="1" AcceptedAnswerId="16220" CreationDate="2011-01-16T04:35:13.413" Score="1" ViewCount="81" Body="&lt;p&gt;In &lt;em&gt;Ninja Gaiden Sigma 2&lt;/em&gt; (PS3), when you use the ultimate technique and absorb the surrounding essence, does it heal/give ki/money or is it just consumed towards the speed charging of UT?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="4797" LastEditDate="2023-07-01T06:58:26.717" LastActivityDate="2023-07-01T06:58:26.717" Title="What happens to the essence?" Tags="|ninja-gaiden-sigma-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14691" PostTypeId="1" AcceptedAnswerId="14693" CreationDate="2011-01-16T05:00:14.643" Score="2" ViewCount="319" Body="&lt;p&gt;I currently have a RB1 set that I got way back when it originally came out, but I've been considering getting a new set so that I can start playing pro drums on RB3. I figure that if I'm going to get a new set, I might as well splurge a little and get an ION set for myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My hangup is this: After my original RB1 drum pedal broke I bought two of &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B001VIF550&quot; rel=&quot;nofollow noreferrer&quot;&gt;these pedals&lt;/a&gt;, which also came with a double-bass adapter. I really like the feel of the double-bass setup, and I really like the pedals themselves. I don't want to lose the ability to use these.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In looking at the specs for the ION set, it appears that they use 1/4&quot; cables/connectors for the pads and the pedal. Is this correct? If so, would it be possible to use my current double-bass adapter and pedals with an ION set if I pick up an 1/8&quot; to 1/4&quot; adapter? I'm mostly concerned that the adapter won't work, though I also don't know if the pedals would even work on their own either.&lt;/p&gt;&#xA;" OwnerUserId="3067" LastActivityDate="2011-01-16T05:24:30.710" Title="ION Drum Set Pedal Compatibility" Tags="|nintendo-wii|controllers|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14692" PostTypeId="2" ParentId="4657" CreationDate="2011-01-16T05:02:04.213" Score="1" Body="&lt;p&gt;I think the problem with the answer to this.. is the question itself.   Firstly, the only way to know what the &quot;best&quot; leveling build is, you would have to describe what your exact desired outcome is.  There are so many routes that you can take to adjust certain aspects of your champion that most of the time it comes down to a choice of preference.   Using the term &quot;leveling&quot; is a bit broad.  How are you leveling?  Are you doing Raids? Skirms? Questing Solo? Questing in Fellowships?  Basically if you were to look at this from a broad spectrum (without getting into specifics) I guess I would suggest to give yourself a desired effect first.  Then (obviously) find the best gear/trait/virtues/etc that support that end result.  When deciding your Goal try to keep in mind your style of play.  If you are going to be doing a lot of skirmishes and that's your prefered method of lvling then you would more then likely invest in supporting your AoE attacks.  If you are questing solo then you would develop your traits and such to supplement your Single Target attacks, etc.  I think you get the general idea.  Also when it comes to gear there are really two ways that people seem to &quot;gravitate&quot; towards their desired effect.  1 - to overpower their main stats as to make up for the lack of others.  and 2- to supplement the weaker stats to make up for the lack of them.  Again, finding the &quot;right&quot; combination really comes down to you cracking the numbers and making personal choices.    &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think if you narrowed down the question you could more then likely get a more specific answer.  Also keep in mind that you are going to get a LOT of different opinions regardless of how specific you are with your question.  Again, a lot of it boils down to personel preference.&lt;/p&gt;&#xA;" OwnerDisplayName="Justin B." LastEditorDisplayName="Justin B." LastEditDate="2011-01-16T05:09:36.187" LastActivityDate="2011-01-16T05:09:36.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14693" PostTypeId="2" ParentId="14691" CreationDate="2011-01-16T05:24:30.710" Score="1" Body="&lt;p&gt;It does work with an adapter but the build quality on that pedal will feel disappointing once you have the all metal to compare it to. :) &lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastActivityDate="2011-01-16T05:24:30.710" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14695" PostTypeId="1" AcceptedAnswerId="14696" CreationDate="2011-01-16T06:47:33.100" Score="18" ViewCount="53780" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1MYdd.png&quot; alt=&quot;Big hole in the ground&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Skz9P.png&quot; alt=&quot;Another hole in the ground&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has happened in a couple of different places on my server. Does anyone have any idea what causes it to happen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some facts about the phenomenon:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;other players on the server can't see them, only I can&lt;/li&gt;&#xA;&lt;li&gt;other players can walk out onto the ground that's supposed to be there&lt;/li&gt;&#xA;&lt;li&gt;animals can also walk out onto the missing ground, but their movement becomes sporadic&lt;/li&gt;&#xA;&lt;li&gt;several holes can appear very close to one another&lt;/li&gt;&#xA;&lt;li&gt;after leaving for some time, and then returning, the hole may be gone&lt;/li&gt;&#xA;&lt;li&gt;mobs can sometimes be seen walking along the bottom of the recess&lt;/li&gt;&#xA;&lt;li&gt;there appears to be a room (possibly a dungeon) suspended in the middle of the second one&lt;/li&gt;&#xA;&lt;li&gt;these are incredibly creepy&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I haven't been brave enough to venture out onto one yet, but will try and post results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; It turns out when you fully jump into one, you fall the length of a block, and then you're pushed back up again. This happens repeatedly, and very quickly, so that you get stuck midair and have to /tp to get out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the hole in the second picture came back, but there is no longer a big room at the bottom.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="11290" LastEditDate="2011-07-28T17:13:00.057" LastActivityDate="2014-08-12T02:46:26.473" Title="How do you fix massive holes that appear in the ground?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="14696" PostTypeId="2" ParentId="14695" CreationDate="2011-01-16T07:20:45.393" Score="27" Body="&lt;p&gt;Given the square nature of the missing pieces, I think it's some kind of Chunk error (&quot;chunk&quot; being the term for any given sector in the minecraft world).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, from the notes about patch 1.2_01 on Notch's blog, emphasis mine:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Added a temporary fix to get rid of chunk visibility errors&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;The last one is interesting.. The&#xA;  problem with chunk visibility errors&#xA;  was that for some reason the “dirty”&#xA;  flag on chunks and the list of “dirty&#xA;  chunks” got out of synch. There wasn’t&#xA;  time to try to do a proper fix today,&#xA;  so I just made the client check a&#xA;  couple of dirty chunks per frame to&#xA;  make sure they’re in the list.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;So until we fix it proper, you might&#xA;  get invisible chunks,&lt;/strong&gt; but they will&#xA;  fix themselves after a second or two,&#xA;  usually way before you even get close&#xA;  to them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-16T07:20:45.393" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14697" PostTypeId="1" AcceptedAnswerId="14738" CreationDate="2011-01-16T07:27:25.227" Score="0" ViewCount="2799" Body="&lt;p&gt;Minecraft 1.2 came out earlier this week, and soon after was followed by another bugfix patch, putting us at 1.2_01. However, the game is still quite unstable for me:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I am unable to go more than 10&#xA;minutes without minecraft crashing to&#xA;a black screen. The program becomes&#xA;unresponsive, and needs to be closed&#xA;via the task manager. Because of this&#xA;chunks are not saved (irritating, to say the least) so I find myself having to constantly&#xA;hit &quot;esc&quot; to manually save the chunks for fear of losing progress in my world.&lt;/li&gt;&#xA;&lt;li&gt;Sometimes, when starting up the program, nothing on the initial log-in screen can be clicked, and the program is unresponsive. Eventually, it may or may not replace the log-in screen with a &quot;cannot connect to minecraft.net&quot; dialog.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Am I the only one experiencing such difficulties? If others are having the same problems (I wasn't able to turn up anything recent with google alone), is there a way to fix this temporarily before another bugfix patch, 1.2_02, is sent out? &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11290" LastEditDate="2011-08-01T18:27:38.700" LastActivityDate="2011-01-16T20:51:05.893" Title="Minecraft is still crashing even after the 1.2_01 patch" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ClosedDate="2013-03-28T23:47:30.087" ContentLicense="CC BY-SA 3.0" />
  <row Id="14698" PostTypeId="2" ParentId="14666" CreationDate="2011-01-16T07:49:31.167" Score="4" Body="&lt;p&gt;If you dont want to use a inventory editor, and you are in a big enough area*, kill the lights and wait for zombies to spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*I dont know what a *&lt;code&gt;big enough area&lt;/code&gt;&lt;strong&gt;***&lt;/strong&gt; is. I hear that zombies will not spawn within a certain radius of you (I only observe that they find you at the worst times).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;** A big enough area is a space that is at least 24 blocks across according to VirtualBlackFox's comment. &lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="5559" LastEditDate="2011-01-20T15:17:46.920" LastActivityDate="2011-01-20T15:17:46.920" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14699" PostTypeId="1" AcceptedAnswerId="14700" CreationDate="2011-01-16T07:53:32.943" Score="7" ViewCount="637" Body="&lt;p&gt;I spent long hours, terrified days and zombie infested nights working simply for a single goal: 100 soul points. I have toiled hard, and I have finally made it. I now come with a simple question: How do I join a 100+ soul town?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I am not a hero.&lt;/li&gt;&#xA;&lt;li&gt;I have +100 soul points. &lt;/li&gt;&#xA;&lt;li&gt;I am dead.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="207" LastEditDate="2011-01-16T08:01:04.900" LastActivityDate="2011-01-17T18:38:50.620" Title="How do I join a 100+ soul die2nite village?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14700" PostTypeId="2" ParentId="14699" CreationDate="2011-01-16T08:42:20.613" Score="8" Body="&lt;p&gt;&lt;s&gt;There is no way to choose the city you want to join. Well, there is, and it's Hero-only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what &lt;em&gt;you&lt;/em&gt; can do:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You either join one of the cities randomly and the city happens to be an advanced one, or&lt;/li&gt;&#xA;&lt;li&gt;You are in a coalition with an hero, the hero chooses to join a suitably empty advanced city and as a result &quot;drags&quot; the coalition in with him.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You don't need to have 100 SP for the second scenario.&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has changed.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As soon as a player amasses more than 100 soul points, all future lives will begin in towns inhabited by players who also have over 100 points (allowing the best players to play together).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://www.die2nite.com/#help/your_soul?sk=8636c&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official Die2Nite help page&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-01-17T18:38:50.620" LastActivityDate="2011-01-17T18:38:50.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14702" PostTypeId="1" CreationDate="2011-01-16T09:31:40.127" Score="27" ViewCount="141801" Body="&lt;p&gt;I want to copy/modify/delete a Minecraft world. Where can I find my saves folder?&lt;/p&gt;&#xA;" OwnerUserId="6359" LastEditorUserId="171580" LastEditDate="2018-03-16T22:21:52.043" LastActivityDate="2018-03-16T22:21:52.043" Title="Where are my Minecraft saves located?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14703" PostTypeId="2" ParentId="14702" CreationDate="2011-01-16T09:43:03.877" Score="43" Body="&lt;p&gt;As &lt;a href=&quot;https://minecraft.wiki/w/Frequently_Asked_Questions#Q:_How_do_I_play_an_external_map_in_Survival_Mode.3F&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Minepedia&lt;/a&gt; mentions, your save files are in:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;~/Library/Application Support/minecraft/saves/&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;If you were running Linux, it'd just be:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;~/.minecraft/saves&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;If you were running Windows, instead, it'd be:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;%APPDATA%\.minecraft\saves\&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;In all cases, you can reach the correct folder easily with your file manager of choice using this little trickery:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start Minecraft&lt;/li&gt;&#xA;&lt;li&gt;Choose &amp;quot;Mods and Texture packs&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;Choose &amp;quot;Open texture pack folder&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;Go up a level&lt;/li&gt;&#xA;&lt;li&gt;Open the &lt;code&gt;saves&lt;/code&gt; directory.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-01-16T09:52:38.167" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14704" PostTypeId="2" ParentId="9345" CreationDate="2011-01-16T10:21:44.407" Score="3" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Alpha_Level_Format&quot; rel=&quot;nofollow noreferrer&quot;&gt;This Minepedia page&lt;/a&gt; has some documentation; here's a simple overview.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;World&amp;lt;x&amp;gt;&lt;/code&gt; holds the data for the world in the &lt;code&gt;x&lt;/code&gt;th slot.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Alpha_Level_Format#level.dat_Format&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;level.dat&lt;/code&gt;&lt;/a&gt; contains information about your spawn point, time of day, inventory.&lt;/li&gt;&#xA;&lt;li&gt;A number of folders used to organize data into at most 64 groups of chunks.&lt;ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;A second level of folder used to organize data into at most 4,096 smaller groups of chunks&lt;ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;The chunk files themselves, each storing terrain, item and monster data for the corresponding 16×16 slice of the world.&lt;/ul&gt;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The folder hashing has been added because some systems had trouble handling folders with huge amounts of files.&lt;/p&gt;&#xA;&lt;p&gt;For the curious, the path for the chunk at position &lt;code&gt;(x,y)&lt;/code&gt; for the world in slot &lt;code&gt;w&lt;/code&gt; is calculated as follows, using &lt;a href=&quot;http://en.wikipedia.org/wiki/Base_36&quot; rel=&quot;nofollow noreferrer&quot;&gt;this &lt;code&gt;base36&lt;/code&gt; function&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Modular_arithmetic&quot; rel=&quot;nofollow noreferrer&quot;&gt;the &lt;code&gt;%&lt;/code&gt; modulus operation&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;world&amp;lt;w&amp;gt;/&amp;lt;base36(x % 64)&amp;gt;/&amp;lt;base36(y % 64)&amp;gt;/c.&amp;lt;base36(x)&amp;gt;.&amp;lt;base36(y)&amp;gt;.dat&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Each chunk is as large as this hole:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1MYdd.png&quot; alt=&quot;a 16×16 meters large hole all the way down to the void.&quot; /&gt;&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/q/14695/23&quot;&gt;Image courtesy of Raven Dreamer&lt;/a&gt;, say hello to the creeper.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-16T10:34:32.753" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14705" PostTypeId="2" ParentId="14695" CreationDate="2011-01-16T10:40:38.650" Score="11" Body="&lt;p&gt;A chunk is a block of 16x16x128 (X,Y,Z) blocks. Sometimes they disappear, but if you quit and rejoin, or go a few chucks away and come back it may fix itself.&lt;/p&gt;&#xA;" OwnerUserId="6314" LastActivityDate="2011-01-16T10:40:38.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14706" PostTypeId="2" ParentId="12153" CreationDate="2011-01-16T10:43:26.733" Score="2" Body="&lt;p&gt;Go to the &lt;a href=&quot;http://www.spaceempires.net/downloads-cat-8.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;official Space Empires IV downloads sites&lt;/a&gt; and then go to Page 3 (page select is at the very bottom). There on the bottom of the last page is a program called &lt;code&gt;Windowed SE4 Tool&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Task bar tool that causes SE4 to run in pseudo-windowed mode. Also contains handy shortcuts, such as shift-click to add 10 copies of a component to a design (or ctrl for 50).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Otherwise try posting your question on the &lt;a href=&quot;http://www.spaceempires.net/forum-4.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;official Space Empires IV forum&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6026" LastActivityDate="2011-01-16T10:43:26.733" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14707" PostTypeId="2" ParentId="14697" CreationDate="2011-01-16T11:14:36.997" Score="2" Body="&lt;p&gt;If you are running a 64 bit OS but using 32 bit java the game is known to crash a lot, simple fix is installing 64 bit java runtime (findable on: &lt;a href=&quot;http://www.java.com/en/download/manual.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.java.com/en/download/manual.jsp&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-01-16T11:14:36.997" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14708" PostTypeId="2" ParentId="14697" CreationDate="2011-01-16T11:39:39.203" Score="1" Body="&lt;p&gt;I don't think that we can do anything, except to wait.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't modified your system lately, it's the game. On the other hand my brother is also experiencing the black screen issue (WinXP SP3), but I don't (Ubuntu 10.10). So it could also be platform-specific. But as I said, if you haven't changed something lately, it's the game. You'll have to wait for a patch.&lt;/p&gt;&#xA;" OwnerUserId="1716" LastActivityDate="2011-01-16T11:39:39.203" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14709" PostTypeId="2" ParentId="14679" CreationDate="2011-01-16T11:41:46.017" Score="19" Body="&lt;p&gt;Aeris' dialogue with the planet activated Holy, the ultimate White magic that is the only magic powerful enough to combat Meteor, the ultimate black magic. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Holy used the planets lifestream to defeat Meteor, rescuing the planet and it's people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Midgar was left in ruins. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of the Main characters of FF7 survived and lived to fight another day (Advent Children). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sephiroth's physical form no longer exists having been destroyed by Cloud and the gang, but his presence still infects the life stream, the planet and Cloud's mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A number of Sephiroth clones still exist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That leads to the story of Advent Children. &lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-01-16T11:41:46.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14710" PostTypeId="1" AcceptedAnswerId="14719" CreationDate="2011-01-16T12:14:42.607" Score="3" ViewCount="1025" Body="&lt;p&gt;On my protection warrior I'm getting to the status where all my gear are either from heroic instances or are crafted epics. I'd like to begin raiding, but I'm not sure how to gem/enchant/reforge for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The options I can see:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;get hit and expertise (soft) capped then focus on survivability&lt;/li&gt;&#xA;&lt;li&gt;get hit and expertise to decent levels (with 1-2% miss/boss parry/boss dodge chance) then focus on survivability&lt;/li&gt;&#xA;&lt;li&gt;focus solely on survivability.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In heroics I basically use the second option as I haven't reforged my gear yet. I have no problems threat-wise when the group is clever enough to give me 1 GCD worth of time before attacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is: does it worth to get hit/expertise capped in Cataclysm for raiding?&lt;/p&gt;&#xA;" OwnerUserId="1166" LastEditorUserId="336" LastEditDate="2011-01-16T18:15:24.557" LastActivityDate="2011-02-18T17:35:27.317" Title="Should I be hit/expertise capped as a tank before going to raids?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14711" PostTypeId="2" ParentId="14665" CreationDate="2011-01-16T12:14:48.020" Score="8" Body="&lt;p&gt;Do you still have the RCA composite + left/right audio output cable? (The one with the yellow, red and white plugs.) It is possible to configure the PS3 to output audio to both HDMI and the RCA cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under &quot;Settings&quot; go to &quot;Sound Settings&quot; and turn on &quot;Audio Multi-Output&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-01-16T12:14:48.020" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14712" PostTypeId="2" ParentId="10589" CreationDate="2011-01-16T12:58:34.213" Score="5" Body="&lt;p&gt;Right click and run as administrator, but be aware the game is not compatible with 64 bit versions of Windows 7.&lt;/p&gt;&#xA;" OwnerDisplayName="Henning" LastEditorUserId="122" LastEditDate="2011-01-16T13:38:05.017" LastActivityDate="2011-01-16T13:38:05.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14713" PostTypeId="2" ParentId="984" CreationDate="2011-01-16T13:01:58.267" Score="18" Body="&lt;p&gt;Trilobyte has re-released the 7th guest for the iPad and the iPhone at the end of 2010. The second in the series &quot;11th hour&quot; will be released &quot;summer 2011&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In November 2010 Trilobyte was resurrected, so that means they still have the copyright for the games.&lt;/p&gt;&#xA;" OwnerUserId="6372" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T07:48:19.430" LastActivityDate="2012-07-20T07:48:19.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14714" PostTypeId="2" ParentId="14699" CreationDate="2011-01-16T13:25:58.687" Score="4" Body="&lt;p&gt;If you have 100 soul points you will automatically be assigned to a 100+ soul point town.  Being a hero would just let you choose which specific one you wanted to join or choose to join a normal town.  Without being a hero, you will always be assigned to a 100+ soul point town now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that right now, there isn't a whole lot of difference between normal towns and 100 SP towns.  The only way to recognize a 100 soul point town is that there is an attack command when you look at the citizens page for others in your town.  Other differences referred to in the help, such as a larger map, have not yet been implemented in the English version.  And if you were expecting that the caliber of play will increase significantly, you might be disappointed in that respect as well...&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-16T13:25:58.687" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14715" PostTypeId="1" AcceptedAnswerId="14717" CreationDate="2011-01-16T13:36:13.807" Score="4" ViewCount="2060" Body="&lt;p&gt;Does anyone know how to beat this level?  I tried my own solution and it didn't work, then I found an online guide and copied it exactly and I still can't beat it.&lt;/p&gt;&#xA;" OwnerUserId="2404" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:37:50.137" LastActivityDate="2012-07-16T14:37:50.137" Title="No Need for Introductions" Tags="|spacechem|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14716" PostTypeId="2" ParentId="6356" CreationDate="2011-01-16T13:39:34.763" Score="0" Body="&lt;p&gt;Got double 6 pooled today, I play zerg my parter toss and starting points were spread a bit.  I sent a drone to the opposite side of the map upon scouting the double cheese and dropped a fast expand that I turned into a new main immediatly and tech'd to Muta while my partner helped my workers and a few lings delay their initial rush.  He cannoned himself in and funneled me resources and we Mutalisked the cheesers down.&lt;/p&gt;&#xA;" OwnerDisplayName="Sarvoc" LastActivityDate="2011-01-16T13:39:34.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14717" PostTypeId="2" ParentId="14715" CreationDate="2011-01-16T13:54:44.853" Score="5" Body="&lt;p&gt;I finally figured it out.  I'm supposed to use the control switches to not fire the laser until the eye is open on the pyramid.  I guess this allows the particle accelerator to charge up more to hurt the eye while it's open instead of wasting power shooting at it while it's closed.&lt;/p&gt;&#xA;" OwnerUserId="2404" LastActivityDate="2011-01-16T13:54:44.853" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14718" PostTypeId="1" AcceptedAnswerId="14721" CreationDate="2011-01-16T14:36:12.400" Score="3" ViewCount="392" Body="&lt;p&gt;I've begun playing &lt;a href=&quot;http://www.illyriad.co.uk/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Illyriad&lt;/a&gt;, and I'd like to produce some livestock for leather.  The obvious place to produce this would be the &lt;em&gt;Common Ground&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Common Ground is an ancestral&#xA;  right for your citizens to graze their&#xA;  cattle inside the city walls,&#xA;  producing livestock for your City's&#xA;  Saddlemakers and Tanners to turn into&#xA;  useful end products.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But when I try to produce some livestock using the production tab there I get the following message:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Unable to start Production!&lt;/strong&gt;&#xA;  You do not have the building necessary to produce this item.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What building do I need?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-01-16T15:19:00.137" LastActivityDate="2011-01-16T15:19:00.137" Title="How can I produce livestock in Illyriad?" Tags="|illyriad|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14719" PostTypeId="2" ParentId="14710" CreationDate="2011-01-16T14:36:50.473" Score="4" Body="&lt;p&gt;Cataclysm raids are tough. The bosses hit like trains. And Realistically, after a few seconds, Vengeance makes threat pretty trivial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't worry about hit/expertise. Focus on stacking Mastery to improve your survivability. In a raid setting, you'll have Tricks/MD's that can cover the first few seconds of threat for you while you get Vengeance stacked if you get a string of parries or misses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hold onto any Hit or Expertise gear you come across though. There are some niche/gimmick uses where you may want to stack those stats, and of course, as you begin to outgear the content, shifting stats from survival to threat always makes sense for improving your DPS and shortening encounters.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-16T14:36:50.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14720" PostTypeId="2" ParentId="14660" CreationDate="2011-01-16T14:42:47.970" Score="1" Body="&lt;p&gt;I figured out what I did wrong, but I had to reload from a save in order to fix it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the start of the battle by the windmill, I moved forward very quickly, before the oil barrels had a chance to light. This caused the barrels &lt;em&gt;not&lt;/em&gt; to light, since I was in their area of effect at the time, which evidently borked the other triggers for the rest of the scene.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moral of the story: sit tight and let the zombies come to you.&lt;/p&gt;&#xA;" OwnerUserId="3641" LastActivityDate="2011-01-16T14:42:47.970" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14721" PostTypeId="2" ParentId="14718" CreationDate="2011-01-16T15:16:06.333" Score="4" Body="&lt;p&gt;You need to upgrade your Common Ground to level 1 (it starts at level 0) - to begin production of livestock&lt;/p&gt;&#xA;" OwnerUserId="6375" LastActivityDate="2011-01-16T15:16:06.333" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14722" PostTypeId="1" CreationDate="2011-01-16T16:23:21.577" Score="2" ViewCount="1266" Body="&lt;p&gt;How can I maximize my research in Illyriad?  I've noticed that I can't build but one library (presumably per city), and upgrading it is slow.  Is there anything else that effects research produced?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2016-01-21T14:23:22.987" Title="How to maximize research in Illyriad" Tags="|illyriad|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14723" PostTypeId="1" AcceptedAnswerId="16634" CreationDate="2011-01-16T16:28:53.197" Score="4" ViewCount="19760" Body="&lt;p&gt;This is a multi-part question, which I know is generally frowned upon, but please hear me out on this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have Veronica as your companion (assuming you can even take companions to The Sierra Madre), does it impact your interactions with Elijah?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, do your interactions with Elijah impact your interactions with Veronica, and if so, how? (This would be most relevant to the iteration of New Vegas that I'm playing, as I am currently in the Dead Money DLC and have intentionally not yet met Veronica.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:38:44.060" LastActivityDate="2012-11-11T21:16:10.407" Title="How does &quot;Dead Money&quot; interact with Veronica?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14724" PostTypeId="2" ParentId="14722" CreationDate="2011-01-16T16:41:10.353" Score="2" Body="&lt;p&gt;Other alternate routes to research points are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You can trade for books from the marketplace (if you've built a marketplace and at least one caravan) and you can then turn these books back into research points in your Library's Reading Room.  Note that it takes 25 research to create a book, but they only convert back to 20 research, so it's not a great way of transferring research between cities (or buying research).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The Moon phase affects research gained. Full Moon is very positive for Mana but negative for research, and New Moon is very negative for mana and positive for research (with the phases inbetween balancing mana/research in different ways).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There's an (incomplete) but growing (unofficial) Illyriad wiki here, that might be of help!  &lt;a href=&quot;http://illyriad.honoredsoft.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://illyriad.honoredsoft.com/wiki/Main_Page&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6376" LastActivityDate="2011-01-16T16:41:10.353" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14727" PostTypeId="2" ParentId="14532" CreationDate="2011-01-16T17:42:37.967" Score="6" Body="&lt;p&gt;Well, my wife and I started playing the game over the last few days, so I'm going to leave some notes here for anyone else in a similar situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I'm going to say that &lt;strong&gt;no, it is not really viable to play the game completely as co-op&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are a few things we've come across already, being about 10 hours in:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;As KatieK said, it takes a while before you can even connect. 10 hours was probably a really high estimation, but I'd say to &lt;strong&gt;expect something in the 3-5 hour range before you can play co-op at all&lt;/strong&gt;, depending how completely you try to explore the early areas.&lt;/li&gt;&#xA;&lt;li&gt;Firstly, and probably most importantly, when playing in co-op, &lt;strong&gt;only the host player will progress through the story at all&lt;/strong&gt;. Even if you join up at the exact same point in the story and go fight the next story boss together, the guest player will not receive credit for it. So if you ever go back to playing solo, you'll be at exactly the same point that you were when you joined another person's game.&lt;/li&gt;&#xA;&lt;li&gt;The game has two types of treasure chests, red ones and blue ones. The blue ones have semi-random contents and refill themselves after a while. The red ones are pre-defined, but &lt;strong&gt;only the host player can open red chests&lt;/strong&gt;, and they will get the contents. This means that if there are any items you want in red chests, a visiting player will not be able to get them.&lt;/li&gt;&#xA;&lt;li&gt;Only the host player will be given any quests from NPCs, the guest player gets completely different non-quest dialogue if they speak to the same NPC. This means that &lt;strong&gt;only the host player can complete quests and receive rewards from them&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;There seems to be &lt;strong&gt;no system at all for giving equipment to other human players&lt;/strong&gt;. You can transfer items, but not equipment. This means that if one player (likely the host, due to other issues) receives a good piece of equipment that they want to give to a guest player, there's no way to do so.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;A guest player can not bring any of their other party members across with them&lt;/strong&gt;. So, much like story progression, if you ever go back to solo play you're going to be way behind, with your party members completely un-leveled compared to your main character.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="857" LastEditorUserId="167191" LastEditDate="2019-08-17T21:07:54.983" LastActivityDate="2019-08-17T21:07:54.983" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="14729" PostTypeId="2" ParentId="14710" CreationDate="2011-01-16T17:51:31.530" Score="2" Body="&lt;p&gt;There's no straight-forward answer to this question. Obviously, more hit and expertise will increase your overall DPS/ability to generate threat, but if you're well-enough geared with other primary stats, it matters less.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be honest, I would use Wowhead's &lt;a href=&quot;http://www.wowhead.com/items?filter=ub=1;gm=4;wt=22:170:45:46:21:20:117:119:96:41:103;wtv=100:100:90:67:67:48:19:10:7:6:1&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Wowhead: Items sorted for Protection Warriors&quot;&gt;Stat Weight functionality&lt;/a&gt; or review posts on &lt;a href=&quot;http://elitistjerks.com/forums.php&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Elitist Jerks Forms&quot;&gt;Elitist Jerks&lt;/a&gt; to find good items for your class/spec to get a good idea of the priority you should be building your stats. In the meantime, run Heroics. Once you feel that they have become pretty trivial, read up on the strategies/fights for one of the 10-man instances and join a group. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, a tool like &lt;a href=&quot;http://wow-heroes.com/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;WoW Heroes&quot;&gt;WoW-Heroes&lt;/a&gt; will give you a good idea of where you'll be successful with your current gear.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-01-16T17:51:31.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14731" PostTypeId="1" AcceptedAnswerId="14741" CreationDate="2011-01-16T18:32:16.027" Score="3" ViewCount="2084" Body="&lt;p&gt;Does race choice really matter in Illyriad?  It seems like all the races have more or less the same unit types, and they all have the same buildings.  Is there a race bonus that I'm missing somewhere?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-01-16T21:15:38.697" Title="Does race choice really matter in Illyriad?" Tags="|illyriad|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14734" PostTypeId="1" AcceptedAnswerId="14771" CreationDate="2011-01-16T19:03:27.890" Score="-1" ViewCount="373" Body="&lt;p&gt;I have this PS3 that I would like to use for playing but also see some bluray movies... but I also have a nice Tv.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if someone could provide me some info about what kind of hardware should I have in order to have those some 5.1 columns for TV + PS3 so that, whateaver a 5.1 is available I could have it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I have your help for this, sort of, general question?&lt;/p&gt;&#xA;" OwnerUserId="6379" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:07:29.503" LastActivityDate="2012-08-07T15:07:29.503" Title="PS3 and 5.1 sound" Tags="|ps3|audio-hardware|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14736" PostTypeId="1" CreationDate="2011-01-16T20:33:07.187" Score="4" ViewCount="1188" Body="&lt;p&gt;Since patch 1.2 you've been able to permanently retain replays by default. My question is: do I have any control of where they're saved or am I forced to use SC2Gears for this purpose?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I want to do this is to separate my replays from those I've downloaded and added to the Multiplayer folder - while retaining the ability to launch them in-game. The need for this separation arises from SC2Gears apparent inability to exclude subfolders from replay sources or to save filter searches.&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="1162" LastEditDate="2011-01-16T22:24:00.280" LastActivityDate="2011-01-16T22:29:09.977" Title="Is there any way to customise the location of where replays are autosaved?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14737" PostTypeId="1" AcceptedAnswerId="14745" CreationDate="2011-01-16T20:49:34.793" Score="14" ViewCount="69891" Body="&lt;p&gt;I have recently unlocked the Zen Garden, but there are only 3 plants for sale in the shop and there is tons of empty room in the garden.  How do I fill up the garden?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I have 2 grave-eating plants in my garden that just kind of appeared with no action taken on my part.  Why did this happen?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorDisplayName="user28379" LastEditDate="2013-10-06T23:53:41.730" LastActivityDate="2013-10-06T23:53:41.730" Title="How do I get more plants for my Zen Garden?" Tags="|plants-vs-zombies|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14738" PostTypeId="2" ParentId="14697" CreationDate="2011-01-16T20:51:05.893" Score="1" Body="&lt;p&gt;Changing the render distance from &quot;far&quot; to &quot;normal&quot; has prevented the crash from reoccurring.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-16T20:51:05.893" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14739" PostTypeId="2" ParentId="14736" CreationDate="2011-01-16T21:03:46.217" Score="2" Body="&lt;p&gt;Create a symlink, for Vista &amp;amp; Windows 7.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Move All replays to where you want them to be saved.&lt;/li&gt;&#xA;&lt;li&gt;Delete &quot;%HOMEPATH%\Documents\StarCraft II\Accounts\YOURACCOUNT\X-XX-X-XXXXXXX\Replays\Multiplayer&quot;&lt;/li&gt;&#xA;&lt;li&gt;mklink /D &quot;%HOMEPATH%\Documents\StarCraft II\Accounts\YOURACCOUNT\X-XX-X-XXXXXXX\Replays\Multiplayer&quot; &quot;C:\where-you-want-replays-saved&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-01-16T21:03:46.217" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14740" PostTypeId="2" ParentId="14737" CreationDate="2011-01-16T21:09:55.100" Score="3" Body="&lt;p&gt;You get extra plants while playing the main game after the Zen Garden has been unlocked.  You probably picked up the 2 other plants while playing.  They pop out kind of like coins, but much less often.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-01-16T21:09:55.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14741" PostTypeId="2" ParentId="14731" CreationDate="2011-01-16T21:15:38.697" Score="1" Body="&lt;p&gt;Based on the sign up info (click the [i] on register pages):&#xA;&lt;a href=&quot;http://uk1.illyriad.co.uk/view_player_registration.asp&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://uk1.illyriad.co.uk/view_player_registration.asp&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Races&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 4 player races in Illyriad, each with their own strengths and weaknesses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New players are advised that Humans are probably the easiest all-round race to play; with the most balanced military, diplomatic, trade and magic capabilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Humans&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Humans are probably the most evenly balanced of the races. They are not imbued with superlative strengths or weaknesses in offence, defense or magic. They do, however, have a rich cultural history of trade and diplomatic machinations. Detractors might call it cunning or guile - and humans certainly excel in these areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Humans are a great choice of race for a new player to Illyriad, starting with 5 wood, 5 clay, 5 iron, 5 stone and 5 food city plots to exploit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Elves&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Elves have a long relationship with the arcane mysteries of Illyriad, and as such make the best magic users of all the races.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although by no means defenceless, Elves are one of Illyriad's more difficult races to play well as it can take valuable time to get an Elven city to a necessary level of magical proficiency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Elves start their first city with 7 wood, 3 clay, 5 iron, 5 stone and 5 food city plots to exploit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dwarves&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dwarves are the master manipulators of stone. Their city buildings are legendarily secure, and they can also muster sturdy swordsmen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dwarves are a strong choice for those who want to rely on their defensive game, and dwarven cities start with 5 wood, 5 clay, 7 stone, 3 iron and 5 food city plots to exploit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Orcs&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Orcs see themselves as the rightful ruling race in Illyriad, but will deal with the other races quite happily - so long as it is to their advantage to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fierce, strong and brave in numbers, Orcs excel in waging an offensive playstyle by using their Goblin and Kobold minions as wall fodder as they wreak havoc across the land.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Orcs start with 3 wood, 7 clay, 5 stone, 5 iron and 5 food city plots to exploit.&lt;/p&gt;&#xA;" OwnerUserId="6375" LastActivityDate="2011-01-16T21:15:38.697" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14742" PostTypeId="1" CreationDate="2011-01-16T21:25:41.717" Score="7" ViewCount="1737" Body="&lt;p&gt;This is terrible. Almost every lobby I join is hacked, especially on S&amp;amp;D and F4A. Yesterday they reset all my custom classes, setting a &lt;strong&gt;smoke grenade&lt;/strong&gt; as my primary weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to report hackers in MW2 so they get banned, or at least get a warning?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm on a PlayStation 3 system, by the way.&lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastActivityDate="2011-04-10T07:46:52.533" Title="Is there any way to report players in MW2?" Tags="|call-of-duty-modern-warfare-2|cheats|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14743" PostTypeId="1" AcceptedAnswerId="44978" CreationDate="2011-01-16T21:31:13.543" Score="1" ViewCount="399" Body="&lt;p&gt;&lt;a href=&quot;http://firemint.com/flight-control-hd-for-steam/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Flight Control HD&lt;/a&gt;, available for Windows and Mac OS X, has a little option called &lt;code&gt;Touchpad mode&lt;/code&gt;. The in-game help says: &lt;em&gt;Ensure &quot;Trackpad mode&quot; is enabled in the options for optimized controls.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, &quot;optimized controls&quot; is too vague for me. I want to know (exactly) how it changes the gameplay interaction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the few minutes I played with it enabled, I didn't notice any difference.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="88" LastEditDate="2011-12-31T21:50:10.920" LastActivityDate="2011-12-31T21:50:10.920" Title="What does &quot;Touchpad mode&quot; change in Flight Control HD?" Tags="|mouse|flight-control-hd|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14745" PostTypeId="2" ParentId="14737" CreationDate="2011-01-16T22:23:26.177" Score="15" Body="&lt;p&gt;Plants are rare drops for playing the puzzle, survival, and adventure modes after you beat the game. Furthermore, the three sold in the shop reappear each day, allowing you to buy three per day.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-01-16T22:23:26.177" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14747" PostTypeId="2" ParentId="14736" CreationDate="2011-01-16T22:29:09.977" Score="3" Body="&lt;p&gt;The new patch allows you to put replays in sub folders, can't you place the downloaded ones in one?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-16T22:29:09.977" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14748" PostTypeId="2" ParentId="14742" CreationDate="2011-01-16T23:26:19.443" Score="4" Body="&lt;p&gt;Unfortunately, since the fall out between Infinity Ward and Activision and the release of Black Ops, support for MW2 is non-existent.  You can contact &lt;a href=&quot;http://twitter.com/#!/fourzerotwo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Robert Bowling&lt;/a&gt; via twitter but it fall on deaf ears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have recently started playing MW2 again and noticed that every other lobby I joined has been modified in some way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to avoid hackers it just to back out of the lobby as soon as possible.  I have been lucky that they have not messed with any of my game settings...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also register a &lt;a href=&quot;http://np.us.playstation.com/complaint/pc/ComplaintForm.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;complaint&lt;/a&gt; with Sony support about the users who were hosting hacked lobbies&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="318" LastEditDate="2011-01-16T23:33:37.500" LastActivityDate="2011-01-16T23:33:37.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14749" PostTypeId="2" ParentId="1370" CreationDate="2011-01-16T23:33:36.923" Score="1" Body="&lt;p&gt;The basics always apply.. (1) keep your distance - this will let you see those fireballs coming, you may be able to get out of the way. (2) keep moving - the titans seem to aim at you better when you stand still. (3) be aware of where to find cover - if you can break the titan's line of sight on you, this seems to confuse them a little bit. (4) be aware of 'splash damage' - a fireball only has to hit a wall near you to cause damage. This especially applies to objects &lt;em&gt;behind&lt;/em&gt; you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regular sized chimera seem more susceptible to head shots, but I've never noticed titans to exhibit any such weakness, so I usually just aim for the upper body. Also, if you have grenades, don't bother saving them for later, smoke 'em if you got 'em.&lt;/p&gt;&#xA;" OwnerUserId="6385" LastEditorUserId="6385" LastEditDate="2011-01-17T22:25:02.970" LastActivityDate="2011-01-17T22:25:02.970" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14750" PostTypeId="2" ParentId="14734" CreationDate="2011-01-16T23:37:40.990" Score="0" Body="&lt;p&gt;My PS3 feeds my TV via HDMI, and the TV has a fiber-optic output that runs to my 5.1 amplifier.&lt;/p&gt;&#xA;" OwnerUserId="6385" LastActivityDate="2011-01-16T23:37:40.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14751" PostTypeId="2" ParentId="12874" CreationDate="2011-01-16T23:49:34.577" Score="1" Body="&lt;p&gt;Uncharted seems to have a couple of places where it freezes up. I think I encountered a freeze in that same place once or twice, but a system restart cured it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The freeze that happens most for me is around chapter 19 or 20, after the cut-scene where you have to survive a zombie attack with Eddie. After Eddie gets eaten, and Elena gets the rope down for you to climb, there's a section where you're basically supposed to earn your run-and-gunner medal. At this point, if you have a shotgun selected, and you run and shoot w/o aiming, 9 times out of 10 it won't freeze, but it will once in a while. Try to aim a shot and the freeze probability goes up to probably 2 in 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;fwiw mine is an fat 40. (yeah, i got screwed.)&lt;/p&gt;&#xA;" OwnerUserId="6385" LastActivityDate="2011-01-16T23:49:34.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14752" PostTypeId="1" AcceptedAnswerId="14759" CreationDate="2011-01-17T00:04:26.807" Score="30" ViewCount="13147" Body="&lt;p&gt;After seeing a huge interest here and in almost every PC gaming site, I decided to buy Minecraft Beta. In twitter and rss I heard something about zombie, ghosts, cakes, spiders,  survive in the wild and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I started excited my first single player game and I spawned on a small island. What to do now?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="2259" LastEditDate="2011-08-18T14:33:31.573" LastActivityDate="2012-06-02T11:02:07.050" Title="In my first game I spawned on a small island. What do I do next?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14753" PostTypeId="2" ParentId="14752" CreationDate="2011-01-17T00:08:36.863" Score="2" Body="&lt;p&gt;Learn &lt;a href=&quot;http://minepedia.net/index.php?title=Minecraft_Basics&quot; rel=&quot;nofollow noreferrer&quot;&gt;the basics&lt;/a&gt;, then start &lt;a href=&quot;http://minepedia.net/index.php?title=Crafting&quot; rel=&quot;nofollow noreferrer&quot;&gt;crafting&lt;/a&gt; and creating things!  There are no objectives in Minecraft, so like most sandbox games, you'll find your own play style as you play more.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-01-17T00:08:36.863" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14755" PostTypeId="2" ParentId="6819" CreationDate="2011-01-17T00:15:50.490" Score="7" Body="&lt;p&gt;I'd recommend using a wired connection with the ps3, especially if you live in a densely populated neighborhood. The reason I say this is not even about speed, but about reliabilty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ps3 wireless is 802.11g, which operates at roughly the same frequency as microwave ovens, and a lot of other stuff. If you're just browsing from a PC, you might not even notice a momentary network glitch, but when you get dropped out of an on-line game session and lose a bucketful of XP, you will notice.&lt;/p&gt;&#xA;" OwnerUserId="6385" LastActivityDate="2011-01-17T00:15:50.490" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14757" PostTypeId="2" ParentId="14752" CreationDate="2011-01-17T01:20:20.803" Score="12" Body="&lt;p&gt;Watching a &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=77551&quot; rel=&quot;noreferrer&quot;&gt;Let's Play Minecraft&lt;/a&gt; series is a good way to learn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most popular one is probably &lt;a href=&quot;http://www.youtube.com/view_play_list?p=E005D335B57338D1&quot; rel=&quot;noreferrer&quot;&gt;X's adventures in Minecraft&lt;/a&gt;, though it's certainly not brief.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-01-17T01:20:20.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14758" PostTypeId="2" ParentId="14752" CreationDate="2011-01-17T01:29:14.703" Score="6" Body="&lt;p&gt;For me, I &quot;learned&quot; how to play Minecraft (or... how to have fun with Minecraft) after reading the &lt;a href=&quot;http://www.rockpapershotgun.com/tag/mine-the-gap/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Mine The Gap&lt;/strong&gt;&lt;/a&gt; series from the &lt;em&gt;Rock, Paper, Shotgun&lt;/em&gt; site. It describes the first impressions and first hours of gameplay of a new Minecraft player. It's a good read, very interesting. :)&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-01-17T01:29:14.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14759" PostTypeId="2" ParentId="14752" CreationDate="2011-01-17T01:35:43.893" Score="68" Body="&lt;p&gt;If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&lt;/p&gt;&#xA;&lt;p&gt;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&lt;/p&gt;&#xA;&lt;p&gt;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WPo1B.png&quot; alt=&quot;A tree&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;If you left click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/luNcj.png&quot; alt=&quot;A log&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &amp;quot;I&amp;quot; key):&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/reUxW.png&quot; alt=&quot;Inventory screen&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lveUX.png&quot; alt=&quot;Wooden plank&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&lt;/p&gt;&#xA;&lt;p&gt;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot (you can split stacks of items by right clicking on them). This will let you make a crafting table:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/J2EwR.png&quot; alt=&quot;Crafting table&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &amp;quot;2&amp;quot; key), you can right click anywhere to place the table.&lt;/p&gt;&#xA;&lt;p&gt;Once you place the table, right click on it to open the crafting screen:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/q7qu8.png&quot; alt=&quot;Crafting grid&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/q2SkI.png&quot; alt=&quot;Wooden sticks&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&lt;/p&gt;&#xA;&lt;p&gt;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0BbLP.png&quot; alt=&quot;Pickaxe&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ioYUr.png&quot; alt=&quot;Coal&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some.&lt;/p&gt;&#xA;&lt;p&gt;Before you head off, make sure you collect your crafting table so you don't have to make another one later. To do that, left click and hold on the crafting table until it gets &amp;quot;destroyed&amp;quot; and walk over it to collect it.&lt;/p&gt;&#xA;&lt;p&gt;If you don't find &lt;em&gt;any&lt;/em&gt; coal after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&lt;/p&gt;&#xA;&lt;p&gt;Mining works just like cutting trees down: left click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&lt;/p&gt;&#xA;&lt;p&gt;If, after a few more minutes of mining, you &lt;em&gt;still&lt;/em&gt; haven't found some coal, you can use the new-fangled 1.2 method of getting coal using a furnace. First, go get a couple more logs from nearby trees. Then, place your crafting table down (you did remember to collect it like I said to above, right?) and open it up to create a furnace with the cobblestone you no doubt collected via mining:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uvLhs.png&quot; alt=&quot;Furance&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The furnace is a similar item to your crafting table: place it down and right click on it to open it. There, you'll see three slots. The bottom slot is the fuel source, the top slot is what you want to &amp;quot;smelt&amp;quot;, and the right slot is what is created after smelting. In this case, you'll want to use a log as both the fuel source and the object to be smelted, which will create charcoal, a poor man's version of the coal you can mine:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lTi2r.png&quot; alt=&quot;Creating Charcoal&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Once you have coal (either by finding it or by making it), make some torches with the coal you found and the sticks you have:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lvKK0.png&quot; alt=&quot;Torches&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day.&lt;/p&gt;&#xA;&lt;p&gt;Close off the opening of your cave so nothing can come in and wait for daylight. To do that, find some of the cobblestone and/or soil you have from digging in your inventory and equip it like you did with the torches and pickaxe. Right-clicking with a block of stuff will place said block on the ground.&lt;/p&gt;&#xA;&lt;p&gt;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. &lt;a href=&quot;https://minecraft.wiki/w/Minecraft_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minepedia&lt;/a&gt;, where most of the above images came from, contains a wealth of knowledge about the game and what you can do.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-17T13:21:58.837" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="14760" PostTypeId="1" AcceptedAnswerId="14761" CreationDate="2011-01-17T03:19:41.963" Score="6" ViewCount="17573" Body="&lt;p&gt;I'm looking for clay blocks, and they are &lt;em&gt;quite&lt;/em&gt; hard to find. I know that I could simply edit my inventory and add more clay blocks, but that doesn't quite have the same &quot;fun&quot; factor as setting out in a boat and fighting tooth and nail to wrest every last clay block from the hands of those filthy creepers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any external utilities that will at least point me towards the nearest patch of clay? I saw &lt;a href=&quot;https://i.stack.imgur.com/QI2kq.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;this image&lt;/a&gt; in the minecraft chat that looks like it could be what I want, but I don't know how that screenshot was taken (or how to use it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Thanks to the mod, I discovered a cache of 88 clay blocks not 20 units from my spawn!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-01-17T05:46:02.893" LastActivityDate="2015-05-29T07:02:19.657" Title="External Mods to locate specific blocks?" Tags="|pc|minecraft-java-edition|mods|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ClosedDate="2015-05-29T14:28:43.820" ContentLicense="CC BY-SA 2.5" />
  <row Id="14761" PostTypeId="2" ParentId="14760" CreationDate="2011-01-17T03:28:44.330" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://apocalyptech.com/minecraft/xray/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft X-Ray Maintenance Branch&lt;/a&gt; was one of the map viewers on the &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_Editors&quot; rel=&quot;nofollow noreferrer&quot;&gt;Programs and Editors page&lt;/a&gt; of the Wiki. I haven't personally used it, but the wiki says it supports Windows, Mac, and Linux. The program allows you to view your map and make certain blocks glow (ex. clay, diamond).&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ww2Q7.png&quot; alt=&quot;alt text&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;Edit:&lt;/h3&gt;&#xA;&lt;p&gt;Since the program mentioned above seems to not have an .EXE download available, I found another program named &lt;a href=&quot;http://xiatek.org/?page_id=115&quot; rel=&quot;nofollow noreferrer&quot;&gt;MineViewer&lt;/a&gt;. It allows for real-time layer slicing.&lt;/p&gt;&#xA;&lt;p&gt;This would take a little bit of time, but to find clay, I suppose you could set the colour of all blocks other than clay to white or gray (you can make your own colour schemes!), and slice down to sea level (so the rest of the terrain doesn't get in your way).&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/H7V3h.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-31T06:01:59.093" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14764" PostTypeId="1" AcceptedAnswerId="14768" CreationDate="2011-01-17T05:23:54.570" Score="11" ViewCount="717" Body="&lt;p&gt;What is the 'kill an enemy plumber-style' achievement in borderlands?&lt;br&gt;&#xA;What exactly do I need to do?&lt;/p&gt;&#xA;" OwnerUserId="1317" LastActivityDate="2011-04-19T21:29:19.000" Title="Borderlands plumber style achievement" Tags="|achievements|borderlands|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14765" PostTypeId="1" AcceptedAnswerId="14769" CreationDate="2011-01-17T05:30:38.653" Score="11" ViewCount="5214" Body="&lt;p&gt;In Borderlands, I often see gun descriptions with things like +40% damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this percentage pre-applied when I look at the damage stat?  Or do I need to mentally add 40% to listed weapon damage when comparing weapons?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How about for rate-of-fire?&#xA;or reload speed?&lt;/p&gt;&#xA;" OwnerUserId="1317" LastActivityDate="2011-01-17T06:14:57.027" Title="Weapon % damage bonus" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14766" PostTypeId="2" ParentId="14764" CreationDate="2011-01-17T05:44:15.673" Score="7" Body="&lt;p&gt;The achievement refers to &lt;a href=&quot;http://en.wikipedia.org/wiki/Mario&quot; rel=&quot;nofollow noreferrer&quot;&gt;a particularly famous plumber&lt;/a&gt; and his favorite method of killing enemies:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Kill an enemy by jumping on top of its head. &lt;a href=&quot;http://www.youtube.com/watch?v=EqccnVH-UrE&quot; rel=&quot;nofollow noreferrer&quot;&gt;Video example&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-01-17T05:44:15.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14767" PostTypeId="2" ParentId="14760" CreationDate="2011-01-17T05:51:31.747" Score="7" Body="&lt;p&gt;For the sake of completeness, if you happen to be on a Mac, there's the very excellent &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=54784&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCMap Live&lt;/a&gt;, which has a built-in block finder:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CV3be.png&quot; alt=&quot;MCMap Live screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here, it's highlighting clay blocks.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-01-17T05:51:31.747" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14768" PostTypeId="2" ParentId="14764" CreationDate="2011-01-17T06:03:06.880" Score="15" Body="&lt;p&gt;Just jump onto one of the Skag Pups in the starting area a couple of times to kill it. Bingo.&lt;/p&gt;&#xA;" OwnerUserId="222" LastActivityDate="2011-01-17T06:03:06.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14769" PostTypeId="2" ParentId="14765" CreationDate="2011-01-17T06:14:57.027" Score="13" Body="&lt;p&gt;Bonuses that are listed on the weapon card are already included in the stats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonuses you get from other places (like skills, proficiencies, etc.) are not, you'll have to do the math there. &lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-01-17T06:14:57.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14770" PostTypeId="1" CreationDate="2011-01-17T06:37:24.813" Score="1" ViewCount="276" Body="&lt;p&gt;Okay, so I was playing a game and this guy used cheats. I hate playing a game with cheats so I left but now my name is no longer white: it is now yellow. When I go to the leaderboards during the game, it is huge. Also, when I go to my classes of guns, instead of it showing my primary guns, it shows this weird-looking grenade that looks like it was hand-drawn, and my secondary gun is a pistol. I am really annoyed by this; can anyone tell me how this might be fixed?&lt;/p&gt;&#xA;" OwnerDisplayName="Kris" LastEditorUserId="23" LastEditDate="2011-03-16T08:34:28.120" LastActivityDate="2011-04-15T08:40:26.410" Title="I joined a compromised server and now my account is messed up" Tags="|ps3|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14771" PostTypeId="2" ParentId="14734" CreationDate="2011-01-17T07:04:54.297" Score="1" Body="&lt;p&gt;You need 2 new pieces of hardware:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;(rather obvious) A speakerset with 5 boxes and a subwoofer that you can connect to a receiver&lt;/li&gt;&#xA;&lt;li&gt;A so-called 5.1 receiver. You can get this starting at about $200, but more expensive usually means more features and better quality&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You then have 2 different options to connect:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;HDMI Cable: if your receiver has HDMI passthrough you can connect a HDMI cable from your PS3 to it and then a HDMI cable from your receiver to your TV. This also enables 7.1 but won't work with PS2 titles.&lt;/li&gt;&#xA;&lt;li&gt;A optical cable: a more common way. Make sure to select only the audio-output formats your receiver supports&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;How to configure your PS3 can be found &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/audiooutput.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;on the playstation manuals site&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6250" LastActivityDate="2011-01-17T07:04:54.297" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14772" PostTypeId="1" CreationDate="2011-01-17T07:44:23.247" Score="4" ViewCount="1090" Body="&lt;p&gt;Games like Day Of Defeat and Operation Flashpoint Dragon Rising run way too fast (x2) but even if I change the affinity in the task manager so the games use only one CPU, there is no noticeable change whatsoever and the game continues to be in fast forward and unplayable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea what to do?&lt;/p&gt;&#xA;" OwnerUserId="4091" LastEditorUserId="181240" LastEditDate="2019-12-16T18:03:56.397" LastActivityDate="2019-12-16T18:03:56.397" Title="Games run way too fast. Setting affinity doesn't work at all. How in the world do I make the game run normal speed?" Tags="|technical-issues|pc|day-of-defeat|operation-flashpoint-dragon-rising|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14773" PostTypeId="2" ParentId="14772" CreationDate="2011-01-17T08:13:09.263" Score="4" Body="&lt;p&gt;You might want to try Mo'Slo, I remember it being quite effective. The basic version is available &lt;a href=&quot;http://www.hpaa.com/moslo/basic.asp&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case of DOS-based games, using DOSBox is I believe even better approach, as it allows you to precisely control the CPU cycles (speed) in its configuration files.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Update - I just asked a similar question yesterday and was quite satisfied with the answer. You might want to take a look if still interested - &lt;a href=&quot;https://gaming.stackexchange.com/questions/113040/how-to-limit-lock-framerate-fps-like-in-fraps-video-recording-mode&quot;&gt;How to limit/lock framerate (FPS) like in FRAPS video-recording mode?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2013-04-07T08:05:22.760" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14774" PostTypeId="2" ParentId="7291" CreationDate="2011-01-17T08:57:32.017" Score="4" Body="&lt;p&gt;There is a way via a Coalesced.ini mod, for use with Mod Manager.&#xA;I'm not sure it can be made to work on xbox - but if you have a PC, you can just use the save as option of the mod manager.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is for PC version, xbox will have a different bind name - just take a peek in the Mod Manager.&#xA;Note: Each +/- is one line.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[SFXGame.SFXGameModeConversation]  &#xA;-Bindings=( Name=&quot;SpaceBar&quot;,Command=&quot;PC_ConvSkip&quot;)  &#xA;;; This way it won't skip first entry in the next conversation at times and doesn't select  &#xA;+Bindings=( Name=&quot;SpaceBar&quot;,  Command=&quot;set BioConversation m_bSkipRequested true | OnRelease set BioConversation m_bSkipRequested false&quot;)  &#xA;;; If you want to keep this old bind just in case  &#xA;+Bindings=( Name=&quot;N&quot;,Command=&quot;PC_ConvSkip&quot;)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerDisplayName="AstralStorm" LastEditorUserId="3383" LastEditDate="2012-03-22T23:56:06.130" LastActivityDate="2012-03-22T23:56:06.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14775" PostTypeId="2" ParentId="14406" CreationDate="2011-01-17T09:25:07.050" Score="1" Body="&lt;p&gt;My copy of &lt;em&gt;Extraction Point&lt;/em&gt; (DVD case) has a DVD and a 24 page manual (about 4 pages of useful content).  There's a PDF copy of the manual on the DVD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My copy of &lt;em&gt;Perseus Mandate&lt;/em&gt; (cardboard box) has a DVD in a paper sleeve, but no paper manual (again, there's a PDF manual on the DVD).  There is also a 10-day trial DVD of World in Conflict in the box, though that may have been put in there by the retailer.&lt;/p&gt;&#xA;" OwnerUserId="2038" LastActivityDate="2011-01-17T09:25:07.050" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14776" PostTypeId="1" CreationDate="2011-01-17T09:50:31.747" Score="3" ViewCount="200" Body="&lt;p&gt;In Illyriad all the basic resources have an hourly rate, and food consumption is also on an hourly scale.  How often and when does this tick actually occur?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-01-17T10:30:38.817" Title="How often does Illyriad tick?" Tags="|illyriad|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14777" PostTypeId="1" CreationDate="2011-01-17T10:03:59.703" Score="7" ViewCount="2384" Body="&lt;p&gt;I play on a MacBook Pro, so I have no number pad.  Ideally I'd love to be able to play completely keyboard based, with movement keys similar to 'vi' (&lt;code&gt;hjkl&lt;/code&gt;, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really want to be able to natively edit the key bindings that execute in-game, not run os level software.&lt;/p&gt;&#xA;" OwnerUserId="5272" LastEditorUserId="5272" LastEditDate="2011-03-11T02:08:51.903" LastActivityDate="2011-03-11T02:08:51.903" Title="How can I modify the Civilization IV keyboard commands on OS X?" Tags="|civilization-4|keyboard|macos|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14778" PostTypeId="2" ParentId="14776" CreationDate="2011-01-17T10:30:38.817" Score="3" Body="&lt;p&gt;Illyriad is realtime - but in practical terms I believe the devs said this means the server ticks every second, and the game keeps track of every increasing/decreasing resource to many decimal places, rolling over (visibly to the player) when it crosses an integer.&lt;/p&gt;&#xA;" OwnerUserId="6376" LastActivityDate="2011-01-17T10:30:38.817" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14779" PostTypeId="1" CreationDate="2011-01-17T10:52:32.840" Score="1" ViewCount="480" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14808/age-of-empires-iii-lag-in-multiplayer-game-lan&quot;&gt;Age Of Empires III : Lag in  Multiplayer game ( LAN )&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Hi all,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am trying to play &lt;strong&gt;Age Of Empires 3&lt;/strong&gt; through LAN between my PC and Laptop. My PC and Laptop is connected by a Ethernet cable through a modem. Now I have 256MB ATI RADEON graphics card and I am able to play the game very smoothly, even with high graphics settings enabled when in a single Player game. But when playing in LAN, I see a lag for every second. But what confuses me is that, there is no such lag in my PC. The game in PC runs the same, even in Multiplayer game. What might be the problem here... Any help is appreciated... Thanks...&lt;/p&gt;&#xA;" OwnerUserId="6408" OwnerDisplayName="Vivek" LastEditorUserId="-1" LastEditorDisplayName="user9983" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2013-10-22T17:35:17.293" Title="AOE3: Multiplayer Game Through LAN lags" Tags="|age-of-empires-iii|" AnswerCount="0" CommentCount="4" ClosedDate="2011-01-17T21:15:02.250" ContentLicense="CC BY-SA 3.0" />
  <row Id="14780" PostTypeId="1" AcceptedAnswerId="14787" CreationDate="2011-01-17T11:03:47.710" Score="6" ViewCount="33377" Body="&lt;p&gt;I've been playing Dragon Age Origins for a long time now, and it seems that every encounter one of my team dies. Am I doing something wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best possible class to play in order to survive the campaign? I could stick it to 'easy' but it seems defeatist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions on which spells or weapon setups and such? &lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2015-09-11T18:57:59.653" Title="Most effective class in Dragon Age Origins" Tags="|dragon-age-origins|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14781" PostTypeId="2" ParentId="14780" CreationDate="2011-01-17T13:05:03.410" Score="2" Body="&lt;p&gt;Well considering I have seen it being solo'd on Nightmare by both mages and rogues, I think any class combination should be fine, don't you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a hint, try not to attack groups of mobs directly, as the game itself says in a hint, &quot;nobody will remember your glorious, but failed frontal assault&quot;. Use line of sight, and large area aoe like Blizzard to soften mobs up before they even get to you.&lt;/p&gt;&#xA;" OwnerUserId="2464" LastActivityDate="2011-01-17T13:05:03.410" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14783" PostTypeId="1" AcceptedAnswerId="14790" CreationDate="2011-01-17T13:46:18.553" Score="38" ViewCount="76288" Body="&lt;p&gt;In early alpha I remember Minecraft videos showing slimes deep underground. I think you would attack them then they split into several smaller slimes. But I've never found a slime for myself. In what conditions can you find slimes? Are they definitely still in Minecraft?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2015-12-14T16:25:42.673" Title="How do I find slimes in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14784" PostTypeId="1" CreationDate="2011-01-17T14:01:53.900" Score="2" ViewCount="750" Body="&lt;p&gt;I've noticed factions on the strategic map in &lt;a href=&quot;http://illyriad.com/?33611&quot; rel=&quot;nofollow noreferrer&quot;&gt;Illyriad&lt;/a&gt;, and found the &lt;code&gt;Faction Info&lt;/code&gt; page under options, but I don't know what factions are?  Are they player or GM created and controlled?  Can I interact with a faction?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, what does a faction mean to me?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2015-03-21T19:08:16.190" Title="What is a faction in Illyriad?" Tags="|illyriad|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14785" PostTypeId="1" AcceptedAnswerId="14788" CreationDate="2011-01-17T14:06:28.230" Score="5" ViewCount="1621" Body="&lt;p&gt;Several things in Illyriad are based off of population (when you can start your next city for instance), and my population is definitely growing, but I don't know what influences it.  Does population grow with time, excess food, or activity (building, producing, etc)?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2016-04-13T07:58:47.163" Title="What influences population in Illyriad?" Tags="|illyriad|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14786" PostTypeId="1" AcceptedAnswerId="14791" CreationDate="2011-01-17T14:10:17.570" Score="3" ViewCount="643" Body="&lt;p&gt;During progress through the campaign and playing online I have collected A vast amount of medals, is it possible to look at all the medals I have collected so I can see which ones I am missing? I am talking about medals NOT commendations. I can access the commendations in the player menu but I see no option to see my medal collection. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A list of all the medals available is in the link below, I want to compare my collection to the list below so I know which ones I am missing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.xforgery.com/forum/showthread.php?t=10815&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xforgery.com/forum/showthread.php?t=10815&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-01-17T15:28:40.367" Title="Halo: Reach Medal Collection" Tags="|halo-reach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14787" PostTypeId="2" ParentId="14780" CreationDate="2011-01-17T14:40:35.280" Score="4" Body="&lt;p&gt;There is no &quot;best&quot; class, for parties any class will do, it's all about tactics. If you're going to solo the game, then a Dwarf Rogue is the race/class to choose, those things are tanks if speced right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Focus fighting, with parties you'll want to focus specific enemies, not always the biggest baddest one, sometimes it's best to kill off that healer or mage, other times the archers are a pain. Sometimes the big bad guy is the best to always target. Spam potions, they're easy and cheap enough to make, and really can save your life. (Both energy and health potions).&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-01-17T14:40:35.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14788" PostTypeId="2" ParentId="14785" CreationDate="2011-01-17T14:50:26.413" Score="3" Body="&lt;p&gt;It is directly based on the level of building you have built and that buildings food consumption on a 1:1 basis. However, some buildings increase faster in food consumption than others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you run out of food you can only upgrade resource structures (e.g. farms); but can't queue production of items, troops, do research or build non-resource buildings so its worth keeping an eye on your stockpile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Population/food consumed also is related to your gold income. At 25% tax your income is 4 x your population.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forum.illyriad.co.uk/gold-pop-food-consumed_topic176.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forum.illyriad.co.uk/gold-pop-food-consumed_topic176.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6375" LastActivityDate="2011-01-17T14:50:26.413" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14789" PostTypeId="2" ParentId="984" CreationDate="2011-01-17T14:52:38.780" Score="2" Body="&lt;p&gt;I believe that works owned by a corporation automatically enter public domain 95 years after release or 120 years after creation, whichever is first.  It used to be 28 years with a chance for one time 28 year renewal.  They changed it in the 70s and added 20 years to it in the late 90s.  The only way a game is in the public domain at this point is if the company releases it themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Abandonware, however, is a concept which extends from the lack of enforcement of copyright by game companies which are no longer making money from the software.  Since other answerers have said that it was just re-released, I somehow doubt they'll fail to go after you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should be noted that abandonware has no legal standing in the US right now.  It is currently officially illegal to distribute games commonly considered to be abandonware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few years ago, the Library of Congress issued an exception for software only on media which is obsolete, but only as far as cracking DRM to archive the software with no allowance for distribution.  This exception was for a period of two years with the chance for renewal, but was three years ago I believe&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I am not a lawyer&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_countries&amp;#39;_copyright_length&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="2882" LastActivityDate="2011-01-17T14:52:38.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14790" PostTypeId="2" ParentId="14783" CreationDate="2011-01-17T14:56:17.797" Score="25" Body="&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; As of Minecraft 1.5 or so, Slime spawning has changed yet again. Right now, Slimes will only spawn in certain chunks of your map, depending on the map's seed. There are tools online such as &lt;a href=&quot;http://mcslimes.appspot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; that let you input your seed, and it will output the chunks of your map that will spawn Slimes.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;s&gt;Slimes spawn within 16 blocks of bedrock, in any light conditions. I think they were removed in the 1.2 Beta, but &lt;a href=&quot;https://minecraft.wiki/w/Slime&quot; rel=&quot;nofollow noreferrer&quot;&gt;it is confirmed&lt;/a&gt; that they have returned in 1.2_01.&lt;/p&gt;&#xA;&lt;p&gt;Slimes spawned fairly frequently back in Alpha, but I believe Notch reduced the spawn rates by quite a bit since then. The 1.3 update increased the slime's spawn rate yet again.&lt;/s&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-17T17:54:43.730" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="14791" PostTypeId="2" ParentId="14786" CreationDate="2011-01-17T15:22:22.280" Score="4" Body="&lt;p&gt;You might check your stats on &lt;a href=&quot;http://www.bungie.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.bungie.net&lt;/a&gt;, you should be able to see all the stats it collects for campaign and matchmaking just by logging in with your Windows Live ID.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[Update] I just checked mine, after you login there's a &quot;Medals&quot; link right under &quot;Career Stats&quot; on the left hand navigation. I believe that is what you're looking for.&lt;/p&gt;&#xA;" OwnerUserId="599" LastEditorUserId="599" LastEditDate="2011-01-17T15:28:40.367" LastActivityDate="2011-01-17T15:28:40.367" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14792" PostTypeId="1" AcceptedAnswerId="14795" CreationDate="2011-01-17T16:08:44.830" Score="2" ViewCount="1551" Body="&lt;p&gt;We've started playing Madagascar and Lego Star Wars on our Windows media center PC connected to the TV. Using the wireless keyboard works but isn't ideal. What kind of gaming controller would you recommend for games like these? Gamepad, joystick, or what else?&lt;/p&gt;&#xA;" OwnerUserId="6399" LastEditorUserId="998" LastEditDate="2012-02-03T11:51:43.520" LastActivityDate="2012-02-03T11:51:43.520" Title="Should I buy a gamepad or joystick for PC gaming on my Media Center?" Tags="|pc|controllers|" AnswerCount="2" CommentCount="3" ClosedDate="2020-01-30T06:41:55.967" ContentLicense="CC BY-SA 3.0" />
  <row Id="14793" PostTypeId="1" AcceptedAnswerId="14796" CreationDate="2011-01-17T16:13:18.763" Score="7" ViewCount="8123" Body="&lt;p&gt;In DA:O, is there any reason that I need to level up all of my characters to near the same level? I.e. are there any quests that &lt;em&gt;require&lt;/em&gt; a certain character be in the party, and which will be extremely difficult if that character hasn't been leveled?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because I'm finding some of the party members to be of very marginal utility, esp. Morrigan (who is redundant with my mage Warden) and Sten (who is inferior to Dog for melee/tank).&lt;/p&gt;&#xA;" OwnerUserId="3641" LastEditorUserId="341" LastEditDate="2012-04-26T13:30:24.297" LastActivityDate="2013-07-14T16:40:55.823" Title="Do I need to level up all of the characters in my party?" Tags="|dragon-age-origins|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14794" PostTypeId="2" ParentId="14793" CreationDate="2011-01-17T16:16:42.063" Score="0" Body="&lt;p&gt;Nope you don't &quot;have&quot; to level them. You don't even have to use them, much less collect them in your party. They are only required if doing there personal quests (which aren't mandatory).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my multiple playthroughs I've always skipped certain members just because they aren't the greatest. But then I got the reskill mods, which allow resetting of there skills/attributes. And then you can make any of your party members into something more useful.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-01-17T16:16:42.063" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14795" PostTypeId="2" ParentId="14792" CreationDate="2011-01-17T16:36:11.643" Score="6" Body="&lt;p&gt;I would buy an Xbox 360 gamepad as many games already have configurations setup for them. Also those games were intended for console.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-01-17T16:36:11.643" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14796" PostTypeId="2" ParentId="14793" CreationDate="2011-01-17T16:52:26.903" Score="7" Body="&lt;p&gt;Your party members gain experience automatically, you don't need to take them with you. Even if they are just sitting around in camp, they still get the experience. So for the most part you can just take whoever you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some quests where you have no choice and are forced to take a certain party member. But as they are automatically leveled it does not really matter much. I would recommend to keep all your party members outfitted with some reasonable equipment for that reason.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-17T16:52:26.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14797" PostTypeId="2" ParentId="14792" CreationDate="2011-01-17T16:53:03.990" Score="1" Body="&lt;p&gt;I recently started playing Lego Batman, which has the same controls as Lego Star Wars.  I found that the keyboard made the game practically unplayable.  I dug out a generic USB gamepad that someone gave me long ago.  It was the first time I've ever found a use for the gamepad, and I was amazed at how easy the setup was.  Windows recognized it immediately, and the game recognized and set up nice default controls for the gamepad.  I'm not at home, so I can't confirm it's the same model, but &lt;a href=&quot;http://cgi.ebay.com/USB-GamePad-Double-Dual-Shock-Joypad-Controller-PC-043-/370173442312&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; looks very similar to what I have.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-01-17T16:53:03.990" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14798" PostTypeId="2" ParentId="14793" CreationDate="2011-01-17T16:55:29.847" Score="2" Body="&lt;p&gt;As mentioned in the comments, members not in your current active party will automatically earn XP up to 1 level below whatever your PC is at currently, even when not in use. This ensures that you can freely switch members in and out of your party at will as the game progresses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to whether any party members are 'mandatory' at any point in the game -  if nothing else, they will all have a role to play in the final battle at the end of the game. While it is possible to get through the game without equipping or assigning stats for any of them ever, all you're doing is making those moments when you will want to have them available more difficult. But no, you don't need to drag them around to ensure they're up to speed. Just take a few minutes at camp every level or so to assign stats, and give them your old gear rather than just selling it all back to the vendor so that they stay somewhat up to date on equipment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Off the top of my head, the only party members you're required to bring with you once you get past their initial recruitment, and assuming you aren't interested in doing their own unique side quests are Morrigan and Alistair. Of course, if you want to pursue, for instance, Leilana's unique side quest, you'll need to bring her with you to a few places. Same, for instance, with Shale.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-01-17T17:08:34.983" LastActivityDate="2011-01-17T17:08:34.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14799" PostTypeId="2" ParentId="14780" CreationDate="2011-01-17T16:59:42.867" Score="3" Body="&lt;p&gt;It is certainly possible to beat Dragon Age with any class, but I'd say that mages are the most powerful. The main reason is that they have just superior crowd control abilities, you can freeze the enemies, paralyze them, put them to sleep, put them in a force field and so on. And you can deal some serious area of effect damage as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a big fan of a two mage party, but you have to actively manage your mages, setting up the AI for that is not really easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to say that I played mostly when the game was new, I haven't played much after the patches came out. The advantages of the mage have been reduced somewhat, but they are still very powerful.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-17T16:59:42.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14801" PostTypeId="2" ParentId="13984" CreationDate="2011-01-17T17:04:39.070" Score="3" Body="&lt;p&gt;Use plasma mines with 40-50 energy skill - 2 kill 1 death claw. A sniper is useful if they get too close.&lt;/p&gt;&#xA;" OwnerDisplayName="dunc165" LastEditorUserId="122" LastEditDate="2011-01-17T17:11:33.093" LastActivityDate="2011-01-17T17:11:33.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14804" PostTypeId="1" AcceptedAnswerId="14809" CreationDate="2011-01-17T18:56:01.113" Score="9" ViewCount="801" Body="&lt;p&gt;I am playing a new Death Knight with intent to tank for my guild at max level. As part of this, I decided to take up Blacksmithing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At around 200, the Blacksmithing trainer started asking me about Weapon/Armor specialties. I remember these specialties actually mattered back in Vanilla WoW, but do they do anything after level 80? Should I bother investigating?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="274" LastEditDate="2011-01-17T19:25:58.057" LastActivityDate="2011-01-17T22:21:30.063" Title="Are profession specialties relevant post-Cataclysm?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14805" PostTypeId="1" AcceptedAnswerId="14810" CreationDate="2011-01-17T18:58:47.007" Score="4" ViewCount="5430" Body="&lt;p&gt;I am trying to complete the &quot;Outmatched: 4 Very Hard AI&quot; achievement:&#xA;Win a 1 vs 4 Multiplayer Custom Game with no Allies against 4 Very Hard A.I. opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips are welcome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I would probably better to start from easier achievements, but it should be feasible to complete the hardest one too.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="11290" LastEditDate="2011-08-02T17:46:07.477" LastActivityDate="2015-03-04T04:04:44.487" Title="How do I complete the &quot;Outmatched: 4 Very Hard AI&quot; achievement?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14807" PostTypeId="2" ParentId="14784" CreationDate="2011-01-17T19:08:05.187" Score="3" Body="&lt;p&gt;Factions aren't yet fully released, but the devs had to put them geographically on the map and provide information about them ingame (eg description and standings on the faction page) otherwise people would mightlily complain when they suddenly found their nice new city was actually next to the flesh-eating-zombie faction!  I know I would.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ie, Factions are on the map, and they have trade hub locations that they own that you can see on the World Map - but there is currently no way of interacting with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A useful post from the devs as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forum.illyriad.co.uk/the-newness-18aug10_topic929_post6535.html#6535&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forum.illyriad.co.uk/the-newness-18aug10_topic929_post6535.html#6535&lt;/a&gt;&lt;br&gt;&#xA;^^ Outlines the plans for factions and what they will do in the future&lt;/p&gt;&#xA;" OwnerUserId="6376" LastActivityDate="2011-01-17T19:08:05.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14808" PostTypeId="1" CreationDate="2011-01-17T19:27:18.337" Score="4" ViewCount="8079" Body="&lt;p&gt;I am trying to play AOE3 in LAN. My Desktop and Laptop are connected to a modem through ethernet cable. &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Desktop Config:&#xA;1 GB RAM  &#xA;Intel P4 Processor (1.66 GHz)  &#xA;512MB NVIDIA   &#xA;Windows XP&#xA;&#xA;Laptop Config: &#xA;3 GB RAM  &#xA;Inter Core 2 Duo Processor (2.10 GHz)  &#xA;256MB ATI Radeon  &#xA;Windows 7  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When I run AOE3 in my laptop in single Player mode, it runs very smoothly, even with high graphic settings enabled and am happy about it. But when playing in multiplayer mode, my laptop lags approximately half a second for every second in the gameplay. My PC runs very fine even in the multiplayer mode without any such lag. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What might be the problem here. Any help is highly appreciated...&lt;/p&gt;&#xA;" OwnerUserId="6408" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T14:37:47.477" LastActivityDate="2012-08-20T14:37:47.477" Title="Age Of Empires III : Lag in Multiplayer game ( LAN )" Tags="|age-of-empires-iii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14809" PostTypeId="2" ParentId="14804" CreationDate="2011-01-17T19:32:36.463" Score="7" Body="&lt;p&gt;The answer here is that it depends on the profession. Leatherworking specialties, for instance, are 100% completely useless. Engineering specializations, by contrast, have a significant impact on the &lt;a href=&quot;http://www.wowhead.com/spell=56514&quot; rel=&quot;nofollow noreferrer&quot;&gt;cost of levelling from 425 to 435&lt;/a&gt;, provide access to some of the &lt;a href=&quot;http://www.wowhead.com/item=40895/gnomish-x-ray-specs&quot; rel=&quot;nofollow noreferrer&quot;&gt;coolest&lt;/a&gt; and &lt;a href=&quot;http://www.wowhead.com/item=18660/world-enlarger&quot; rel=&quot;nofollow noreferrer&quot;&gt;most sought after&lt;/a&gt; vanity items in the game, and in Cataclysm, determine which of 2 new BoE pets you can make and often sell for absurd profits. Alchemy specializations meanwhile, result in an average of 20% more yield from all specialized recipes -  hugely relevant, and really the only way to turn Alchemy into a substantial moneymaker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for Blacksmithing specifically? There are no new patterns linked to specialization in Cataclysm. Unless you're interested in some of the old vanilla or BC era BS items for vanity purposes, you can safely ignore specialization. I seem to recall a few mid 70's blue items linked to specs as well, introduced in Wrath, but they are not efficient skillups. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tl;DR: They're irrelevant for all except Alchemy and Engineering, where they provide significant moneymaking opportunities.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-01-17T22:21:30.063" LastActivityDate="2011-01-17T22:21:30.063" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14810" PostTypeId="2" ParentId="14805" CreationDate="2011-01-17T19:42:33.833" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=156514&quot; rel=&quot;noreferrer&quot;&gt;One approach&lt;/a&gt; - which could probably be deemed cheating - is to play on the map Burning Tide. The goal of this map is to be the first team to collect 15,000 minerals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get all the Outmatched achievements this way, because the AI players spend minerals on units and buildings, yet they do not attack. The AI players also do not collect the minerals deposited by the lava - this becomes important when going against 3 or 4 AI opponents.&lt;/p&gt;&#xA;" OwnerUserId="617" LastActivityDate="2011-01-17T19:42:33.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14811" PostTypeId="2" ParentId="14808" CreationDate="2011-01-17T19:46:29.167" Score="0" Body="&lt;p&gt;This is kind of a shot in the dark, but it may be the graphics card on your laptop bogging down due to all the actions.  When playing on your laptop do you experience that laggy/frame drop feeling when you play in big games (say 7 AI)?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-17T19:46:29.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14814" PostTypeId="1" AcceptedAnswerId="14815" CreationDate="2011-01-17T21:01:24.323" Score="23" ViewCount="11094" Body="&lt;p&gt;This is difficult to ask.  Ok, so this guy is really getting on my nerves.  He's stubborn, obnoxious, idiotic, and completely driving me up the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;It's time for him to go.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is a bit more to it than that.  I could simply organize the other people involved to banish him from our community, but this wouldn't do it for me.  If he is allowed to live he will continue to use up our valuable resources.  &lt;strong&gt;I cannot allow this to happen.&lt;/strong&gt;&#xA;&lt;hr /&gt;&#xA;I've come to the conclusion that poison will be the best way to get rid of him, because I could probably get away with it and not be noticed by anyone else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to go about doing this?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-04-23T04:19:02.373" LastActivityDate="2020-05-14T16:19:19.397" Title="How do I Poison Someone?" Tags="|die2nite|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="14815" PostTypeId="2" ParentId="14814" CreationDate="2011-01-17T21:04:41.733" Score="16" Body="&lt;p&gt;The only way to actually poison someone is to take a Vial of Poison, combine it with a water ration, food, or a drug, and then get that person to drink the ration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Vial of Poison is created using Corrosive Liquid, a Battery and Pharmaceutical Products. You can then combine this with water, food or drugs to make a poisoned item. This will look completely similar to a normal item, except it will not stack with the normal items. Meaning if you have a water ration in the bank, and you deposit a poisoned water ration in the bank, you see two identical icons in the bank, and you can not know which is which.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not that easy to do, really. It's easier to get the town to banish him.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-01-17T21:12:05.810" LastActivityDate="2011-01-17T21:12:05.810" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14816" PostTypeId="2" ParentId="14808" CreationDate="2011-01-17T21:10:51.973" Score="2" Body="&lt;p&gt;What are you doing when playing multiplayer? Internet? LAN? AI only?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A very likely reason for the behavior is the OS. The driver for your LAN Card/WLAN could be old or not really supported for Windows 7. Search for the newest you can find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even more likely you are using WLAN with your Laptop and Cable/LAN with your Desktop. If that is the case, try Laptop with cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly try disabling Virusscanner(s), Firewall one after the other.&lt;/p&gt;&#xA;" OwnerUserId="1360" LastActivityDate="2011-01-17T21:10:51.973" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14817" PostTypeId="2" ParentId="14814" CreationDate="2011-01-17T21:28:14.337" Score="5" Body="&lt;p&gt;If the person keeps food/water/drugs in their chest (and assuming you can create the posion), a good way to do it is to steal the thing that is in their chest.  Poison it, then mail it back to them, saying that you were just stealing it to get the distinction.  Then you have to wait for them to actually use it.  This is much more likely to happen if they are banished and don't have access to food/water/drugs from the bank.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-17T21:28:14.337" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14818" PostTypeId="2" ParentId="14601" CreationDate="2011-01-17T21:52:30.867" Score="1" Body="&lt;p&gt;It looks like it's a hack of sorts accomplished by editing your save file. A set of instructions to accomplish it can be &lt;a href=&quot;http://www.se7ensins.com/forums/topic/311424-tut-mw2-unbound-clan-tag-on-ps3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;found here&lt;/a&gt;. There were other results in Google as well searching for &quot;unbound clan tag&quot;. All in all, it doesn't do anything for them other than changing their clan tag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not know if something similar would be possible on the 360.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-01-17T21:52:30.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14819" PostTypeId="1" AcceptedAnswerId="14822" CreationDate="2011-01-17T22:17:30.377" Score="4" ViewCount="4196" Body="&lt;p&gt;In The Sims 3, one of my sims has the wish to &quot;Earn 10,000 Simoleons&quot;. Even though she is at the top of the corporate career ladder, she doesn't make even close to that much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I should do outside of her regular job to fulfill this wish?&lt;/p&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="5581" LastEditDate="2011-01-17T22:27:25.020" LastActivityDate="2019-10-12T20:44:08.497" Title="The Sims 3: Earn 10,000 Simoleons?" Tags="|the-sims-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14820" PostTypeId="2" ParentId="14535" CreationDate="2011-01-17T22:21:59.000" Score="5" Body="&lt;p&gt;I believe this was caused by an application update (from 1.8.5 to 1.18.9).&#xA;I have decided to start a new neighborhood from scratch and have not encountered the problem again.&lt;/p&gt;&#xA;" OwnerUserId="5581" LastActivityDate="2011-01-17T22:21:59.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14821" PostTypeId="1" AcceptedAnswerId="23760" CreationDate="2011-01-17T22:24:29.947" Score="1" ViewCount="625" Body="&lt;p&gt;The title says it all. How does the Enable Challenge Mode setting affect match finding or multiplayer game play?&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="9752" LastEditDate="2012-01-04T20:58:06.950" LastActivityDate="2012-01-04T20:58:06.950" Title="What does the 'Enable Challenge Mode' check box on the ranked multiplayer Find a Match window refer to?" Tags="|supreme-commander-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14822" PostTypeId="2" ParentId="14819" CreationDate="2011-01-17T22:46:33.380" Score="5" Body="&lt;p&gt;I imagine this is a cumulative goal, not something that she has to do all at once.  Just keep at it and it will eventually be granted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short of that, the fastest way I've found to make money outside of careers is by writing novels.  Once you've mastered it, you can pump out a novel a day for an insane amount of royalties.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-01-17T22:46:33.380" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14823" PostTypeId="1" AcceptedAnswerId="14921" CreationDate="2011-01-17T22:50:06.217" Score="7" ViewCount="339" Body="&lt;p&gt;When my pursuer is doing silly things in front of me, he's detected and a red arrow appears above his head.&lt;br&gt;&#xA;But how to know when a red arrow is pointed on &lt;em&gt;your&lt;/em&gt; head? Does it appear as soon as the controller is vibrating (ie when you're running and in your target's sight) or does it need more indiscreet actions?&lt;br&gt;&#xA;And when to know when it disappears as it seems to disappear after a given time for your pursuers, even if you keep them in sight.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="51318" LastEditDate="2013-10-22T19:00:28.743" LastActivityDate="2013-10-22T19:00:28.743" Title="When exactly are you detected as the pursuer in multiplayer?" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14824" PostTypeId="1" CreationDate="2011-01-17T22:57:40.577" Score="10" ViewCount="525" Body="&lt;p&gt;Where can I find an updated list of Sony Playstation 3 games that fully supports Move. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With fully I mean games that has been developed with Move in mind.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-03-31T17:06:43.000" Title="PS3 games that fully supports move" Tags="|playstation-move|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14825" PostTypeId="2" ParentId="14805" CreationDate="2011-01-17T23:05:10.250" Score="14" Body="&lt;p&gt;When you try to do a straight forward cannon rush where you build a Pylon and a few cannons inside the opponents base, the very hard AI will scout it and attack with workers before any cannons are ready. (This was added with a patch a while ago, previously the AI &lt;a href=&quot;http://www.youtube.com/watch?v=BMpwkxvCEIU&quot; rel=&quot;noreferrer&quot;&gt;wasn't&lt;/a&gt; that aggressive.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get around this by being a bit more sneaky about it and building your cannons in a place where the AI doesn't realize the danger:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IqKsv.jpg&quot; alt=&quot;Cannons on low ground&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you established that position, you can start pushing in with cannons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WivJl.jpg&quot; alt=&quot;Cannons on high ground&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to shut down mining for at least two opponents as fast as possible:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zbNd3.jpg&quot; alt=&quot;More cannons = less nexi&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other opponents will not counterattack, but try to get rid of the cannons next to their allies first. So build a lot of them, making sure your position can't be taken down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From here on you could probably just push forward further with cannons to kill the remaining bases. Alternatively, carriers are a great unit to protect your cannons and destroy everything:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CXKnl.jpg&quot; alt=&quot;I know, you though the mighty carriers were just a legend, but here they are&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-01-17T23:05:10.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14826" PostTypeId="2" ParentId="14824" CreationDate="2011-01-17T23:14:02.343" Score="6" Body="&lt;p&gt;Going to &lt;a href=&quot;http://us.playstation.com/ps3/playstation-move/games/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sony's Move site&lt;/a&gt; and filtering (near bottom of the screen) to only show games with &lt;code&gt;Move Required&lt;/code&gt; (and not &lt;code&gt;Move compatible&lt;/code&gt;), should give a fairly good list.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only problem is that it seems to be only SCEE games... So does Sony only promote their Move-only games or are they the only ones available as of today? I didn't find non-Sony Move-only games on Amazon, so it &lt;em&gt;seems&lt;/em&gt; the latter is correct.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-01-17T23:14:02.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14827" PostTypeId="2" ParentId="4813" CreationDate="2011-01-17T23:38:49.650" Score="0" Body="&lt;p&gt;There seem to be a number to be found around the outskirts of Blackwater at the houses and very few (if any) in the centre of town or by the water.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2011-01-17T23:38:49.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14828" PostTypeId="1" CreationDate="2011-01-18T00:07:49.773" Score="42" ViewCount="67726" Body="&lt;p&gt;If you make a Declaration of Friendship, there are many bad points:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Your friend will regularly ask you for money or Resources.&lt;/li&gt;&#xA;&lt;li&gt;It will negatively affect your relationship with your friend's enemies&lt;/li&gt;&#xA;&lt;li&gt;You cannot Denounce your friend or Declare War on him or her without incurring diplomatic penalties with all other Civilizations.&lt;/li&gt;&#xA;&lt;li&gt;If you do anything to annoy your friend, e.g. not agreeing to his/her regular demands for money, then he/she will usually Denounce you and this will negatively affect your relationship with all other Civilizations (&quot;Your Friends found reason to Denounce you!&quot;)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There don't seem to be many good points:&#xA;1) it will positively affect your relationship with your friend's friends&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is it worth publicly Declaring Friendship at all?&lt;/p&gt;&#xA;" OwnerUserId="5442" LastEditorUserId="3015" LastEditDate="2013-06-10T13:14:14.227" LastActivityDate="2021-09-04T14:27:49.177" Title="Are Declarations of Friendship worth it?" Tags="|civilization-5|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14829" PostTypeId="2" ParentId="13575" CreationDate="2011-01-18T00:20:44.303" Score="0" Body="&lt;p&gt;Here's another (non-free) one that looks pretty heavy on features, &lt;strong&gt;Pinnacle Game Profiler:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://pinnaclegameprofiler.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pinnaclegameprofiler.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If xpadder can't do what you need, try this (there's a 30-day trial available).&lt;/p&gt;&#xA;" OwnerUserId="210" LastActivityDate="2011-01-18T00:20:44.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14830" PostTypeId="2" ParentId="984" CreationDate="2011-01-18T00:23:39.693" Score="1" Body="&lt;p&gt;Trilobyte Games, and specifically founder Rob Landeros, have scrupulously maintained rights to all Trilobyte properties, with the exception of Clandestiny (the subject of a side agreement with Graeme Devine), over the years. Before the company was reorganized last year, the newly constituted organization headed by original founder Landeros &amp;amp; new partners Charlie McHenry &amp;amp; John Fricker retained the intellectual property practice of Northwest legal powerhouse Lane Powell Spears &amp;amp; Lubersky to ensure all intellectual property was properly assigned, ownership was clear, and no obstacles existed to the re-issue of 7th Guest and other properties. With that due diligence out complete, the titles entered the queue for re-release. Any inquiries regarding these matters are properly directed to Trilobyte Games, LLC in Medford, Oregon.&lt;/p&gt;&#xA;" OwnerDisplayName="charlie mchenry" LastActivityDate="2011-01-18T00:23:39.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14832" PostTypeId="1" AcceptedAnswerId="14834" CreationDate="2011-01-18T00:36:49.197" Score="0" ViewCount="821" Body="&lt;ul&gt;&#xA;&lt;li&gt;17.3&quot; FULL HD (1920X1080) LED LCD &lt;/li&gt;&#xA;&lt;li&gt;nVIDIA GeForce® GT 425M w/1GB GDDR3&lt;/li&gt;&#xA;&lt;li&gt;Intel GMA HD4500&lt;/li&gt;&#xA;&lt;li&gt;640m core i7 processor&lt;/li&gt;&#xA;&lt;li&gt;8 GB RAM&lt;/li&gt;&#xA;&lt;li&gt;64 bit OS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For some reason, when there is a batle in progress it appears as if my graphics card or something is not powerful enough.  Shouldn't these specs be more than enough to handle Starcraft II?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could I do to improve my laptop?&lt;/p&gt;&#xA;" OwnerDisplayName="kevin" LastEditorUserId="816" LastEditDate="2011-01-18T02:16:29.960" LastActivityDate="2015-10-14T11:40:35.160" Title="Why am I still lagging in Star Craft II?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="5" ClosedDate="2015-10-14T15:25:54.317" ContentLicense="CC BY-SA 2.5" />
  <row Id="14834" PostTypeId="2" ParentId="14832" CreationDate="2011-01-18T00:42:16.353" Score="5" Body="&lt;ol&gt;&#xA;&lt;li&gt;Make sure you have the latest drivers from NVidia for your primary card.&lt;/li&gt;&#xA;&lt;li&gt;Make sure the primary card is enabled and is being used, since the onboard Intel card is garbage.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-01-18T00:42:16.353" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14835" PostTypeId="1" CreationDate="2011-01-18T00:41:51.563" Score="1" ViewCount="273" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14832/why-am-i-still-lagging-in-star-craft-ii&quot;&gt;Why am I still lagging in Star Craft II?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;17.3&quot; FULL HD (1920X1080) LED LCD w/nVIDIA GeForce® GT 425M w/1GB GDDR3 + Intel GMA HD4500&lt;/li&gt;&#xA;&lt;li&gt;640m core i7 processor&lt;/li&gt;&#xA;&lt;li&gt;8 GB RAM&lt;/li&gt;&#xA;&lt;li&gt;64 bit OS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For some reason, when there is a batle in progress it appears as if my graphics card or something is not powerful enough.  Shouldn't these specs be more than enough to handle Starcraft II?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could I do to improve my laptop?&lt;/p&gt;&#xA;" OwnerDisplayName="Kev" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-01-18T02:14:43.740" Title="Why is Star Craft II lagging with these specs?" Tags="|starcraft-2|" AnswerCount="0" CommentCount="6" ClosedDate="2011-01-18T07:49:31.937" ContentLicense="CC BY-SA 2.5" />
  <row Id="14836" PostTypeId="1" AcceptedAnswerId="14837" CreationDate="2011-01-18T00:54:57.107" Score="8" ViewCount="3159" Body="&lt;p&gt;I recently got a &quot;hideout&quot; in New Vegas.  Victor, the robot, alludes to the Presidential Suite as a &quot;hideout&quot; for my &quot;friends&quot;...as in plural.  The suite seems to have multiple rooms, and I know I've met multiple people on my journey that will join me as a teammate, but so far I've seen where I can only have one at a time, and I need to drop one in order to pick up another.  Does the presidential suite allow me to &quot;store&quot; teammates there?  Is there any way to have multiple teammates stored there, even if I can only take one out and about with me?&lt;/p&gt;&#xA;" OwnerUserId="1705" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T22:56:09.360" LastActivityDate="2013-04-02T22:17:29.203" Title="Can I have multiple team members in the Presidential Suite in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14837" PostTypeId="2" ParentId="14836" CreationDate="2011-01-18T00:59:30.207" Score="11" Body="&lt;p&gt;Yes. If you tell your current companion that you'd like to part ways, you can send them back to the Lucky 38 to wait until you need them again. You can recruit every NPC companion in the game on one save file, and they'll all chill in the Lucky 38 until you pick them up. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-18T00:59:30.207" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14838" PostTypeId="2" ParentId="14828" CreationDate="2011-01-18T01:56:52.520" Score="3" Body="&lt;p&gt;Being a good friend helps when you need to call in favors or when popularity is essential. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Namely, improving relations via declarations of friendship will help you secure a diplomatic victory, as friends vote for friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not interested in a diplomatic victory, feel free to keep your alliances on the down-low.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-01-18T01:56:52.520" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14839" PostTypeId="1" CreationDate="2011-01-18T02:21:23.030" Score="2" ViewCount="432" Body="&lt;p&gt;I was recently playing a team deathmatch game where I got the predator missile, called it in and when I hit the boost button it instantly exploded.  Instead of exploding on impact, it teleported...like commando predator...:)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How did someone manage to do this?  I was playing on PS3.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2011-01-18T12:51:43.680" Title="Predator missile hack in MW2" Tags="|ps3|call-of-duty-modern-warfare-2|cheats|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14840" PostTypeId="2" ParentId="14772" CreationDate="2011-01-18T02:28:35.300" Score="4" Body="&lt;p&gt;Are you over-clocking at all?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick look around the net and most problems like yours with games running the source engine are caused by the system being over-clocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe check in your bios. Some motherboards (like my old ASUS) will have some form of automatic over-clocking in place by default. If you turn that off you may find it runs fine!&lt;/p&gt;&#xA;" OwnerUserId="3312" LastActivityDate="2011-01-18T02:28:35.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14841" PostTypeId="1" AcceptedAnswerId="14858" CreationDate="2011-01-18T02:49:57.487" Score="5" ViewCount="6712" Body="&lt;p&gt;While my probes have netted me more palladium than I'll ever be able to use, I have played through the entire game finding almost no Element Zero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a secret to finding planets which contain Eezo, or is there just not much of it out there?&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="3610" LastEditDate="2012-06-08T12:59:26.717" LastActivityDate="2012-06-08T12:59:26.717" Title="Where can I find more Element Zero?" Tags="|mass-effect-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14842" PostTypeId="2" ParentId="14841" CreationDate="2011-01-18T03:04:35.050" Score="1" Body="&lt;p&gt;It's pretty rare, but there are lists floating out there of planets where you can find it. For example, &lt;a href=&quot;http://masseffect.wikia.com/wiki/Element_Zero&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-01-18T03:04:35.050" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14843" PostTypeId="2" ParentId="1370" CreationDate="2011-01-18T03:13:20.113" Score="1" Body="&lt;p&gt;I don't think that is entirely true, titans do have weak spots in the head and on the back ( cooling apparatus ). LAARK and splicer can one shot titans at these areas. Augers work well for the same reason, the rounds burrow through the titan and hit these areas. But then again, you will have to try these out for yourself, I can't find any sources to back my claim other than my own playthroughs   &lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-01-18T03:13:20.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14845" PostTypeId="2" ParentId="14202" CreationDate="2011-01-18T04:29:31.670" Score="23" Body="&lt;p&gt;I would use VMWare. This might be possible with just VMWare player (you will need to be able to allocate a mouse to a single VM), or you might need to try VMWare workstation (for which I'm quite sure it works). The hardware/software you will need is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Multiple sets of USB input (mice/keyboard/etc.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A license for VMWare Workstation (or another VM system)&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Set up a VM as you normally would and power it down.&lt;/li&gt;&#xA;&lt;li&gt;Configure the USB Controller (found in &quot;Edit virtual machine settings&quot;) to &quot;Show all USB input devices&quot;&lt;/li&gt;&#xA;&lt;li&gt;Start up the VM.&lt;/li&gt;&#xA;&lt;li&gt;In the menu Navigate to VM -&gt; Removable Devices, and select the inputs to direct to the VM exclusively. (Now one of your keyboard/mouse combinations will only be directed to that VM.)&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;At this point you have a window that is fully isolated with a set of inputs that will go only to it. You can do this for as many VMs as you can handle (and for as many sets of input as you can handle - I only tested with 2). The only irritating thing that can happen is is you have only 2 sets of inputs (in my case my laptop keyboard, my USB keyboard and 2 USB mice). I set up a VM with my USB Keyboard/Mouse combo, and maximized that to one monitor (you need VMWare tools to do this). For the other I had a problem that my mouse could escape from one VM onto the other (a feature of tools); to get around that I put my second VM in &quot;exculsive mode&quot; thus caputuring my &quot;host&quot; input; I could also have had a second keyboard/mouse combo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best of this is, you don't even need multiple monitors, you could do it split-screen style with a bunch of VMs+keyboards+mice.&lt;/p&gt;&#xA;" OwnerUserId="2351" LastActivityDate="2011-01-18T04:29:31.670" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="14846" PostTypeId="2" ParentId="14566" CreationDate="2011-01-18T04:35:57.343" Score="12" Body="&lt;p&gt;My house is literally made 100% of water. Try climbing that you damn spiders!&lt;/p&gt;&#xA;" OwnerUserId="6416" LastActivityDate="2011-01-18T04:35:57.343" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14847" PostTypeId="2" ParentId="14828" CreationDate="2011-01-18T04:57:59.257" Score="35" Body="&lt;p&gt;Friends can be useful in two situations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(1) If your friend is powerful, it may deter one of your close neighbours from attacking you, both if they're your friend's friend, and if your friend is stronger than them. In a similar vein, if you made an enemy, and can DOF with someone who lives more closely to said enemy, the enemy is more likely to butcher your new-found friend first (and the demanded resources allow you to somewhat fight a proxy war).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(2) If you want others to declare war on you so that they may bleed themselves dry on that citadel you built on a choke point, or because you don't want to look like a warmonger to everyone, a DOF with their sworn enemy helps pushing them over the edge. &lt;/p&gt;&#xA;" OwnerUserId="5388" LastActivityDate="2011-01-18T04:57:59.257" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14848" PostTypeId="2" ParentId="13836" CreationDate="2011-01-18T05:38:40.977" Score="12" Body="&lt;p&gt;I'll post some kills you haven't mentioned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment. You can see the points for each kill in the pictures, so they approximate how much each kill is worth. Kills are sorted from being on average worth the least to the most.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Special Kills&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Flying Raptor!&lt;/strong&gt; (Launch a raptor into to air after killing them.) Boosting helps with these kills, notice the poor chap near the bottom left. Points are awarded based on distance (not pictured, this is before the Flying Raptor! finished). Because you can add this to any kill I recommend trying for it every time:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KSANi.jpg&quot; alt=&quot;Wheee!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Killed!&lt;/strong&gt; (Kill a raptor with an impact without hitting them with your car.) As Gnome Slice pointed out, driving a crate into a raptor will get this kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KACgr.jpg&quot; alt=&quot;Weird.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Clothesline!&lt;/strong&gt; (Kill a raptor with your chain.) Not worth many points as it's very easy to do, even easier than tossing:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Qu7ik.jpg&quot; alt=&quot;Give &amp;#39;em the chain.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Raptor on Raptor!&lt;/strong&gt; (Hit one raptor into another.) Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one (see below the picture for how to do this), but no new shiny text. You can see I hit one with three others in the picture, and it's worth a decent number of points. However, it's hard to drive with three raptors on your jeep:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GRdP0.jpg&quot; alt=&quot;One big family.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To chain raptors, kill how ever many raptors you want on your chain by tossing a new ball per raptor. Then drop one last ball out and roll over each of them collecting a longer and longer chain. You have to do this because each ball can only stick to two raptors at a time, so this uses a ball per raptor to get the job done. Then you can swing around a ridiculous chain of death to nail other raptors, but it's not worth as many points and it is fun.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Siamese Raptors!&lt;/strong&gt; (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). Worth slightly more points than Raptor on Raptor!, but also difficult to do. Raptors omitted from the picture to save their dignity:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ddJmD.jpg&quot; alt=&quot;Ouch.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pushed In! Live Specimen!&lt;/strong&gt; (Push a raptor into the exporting beam. Live Specimen is achieved if you don't kill them in the process.) Pushed In! provides a meager number of points, but Live Specimen! is high into the tens of thousands. You can herd raptors like cattle into the beams to get Live Specimen! with ease:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MMjvu.jpg&quot; alt=&quot;Beamed!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Jumpkill!&lt;/strong&gt; (Jump and land on top of a raptor.) Points are proportional to the distance you traveled and are well worth the effort:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AYHbL.jpg&quot; alt=&quot;Aftermath of landing on a raptor. Where&amp;#39;d he go?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Holy Pterosaur!&lt;/strong&gt; (Kill one of the three flying Pterosaurs.) This is allegedly difficult to do. &lt;a href=&quot;http://www.youtube.com/watch?v=iajFi7h5ghI&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video&lt;/a&gt; shows a great way of getting all three. If you're awesome, you kill them with your spiky ball:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Hu5QS.jpg&quot; alt=&quot;Flying can&amp;#39;t save you now!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Figure that one out.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Now, for kills that don't seem to count:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Ramming a raptor into a rock or tree. It counts as whatever special kill you performed with no bonus to smashing them into terrain. Will test a little more when I can sandwich a raptor closer to a cliff-side.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-02-07T07:20:29.323" LastActivityDate="2011-02-07T07:20:29.323" CommentCount="16" CommunityOwnedDate="2011-01-18T07:48:40.253" ContentLicense="CC BY-SA 2.5" />
  <row Id="14849" PostTypeId="2" ParentId="14824" CreationDate="2011-01-18T07:50:01.843" Score="2" Body="&lt;p&gt;Wikipedia has special category for PlayStation Move-only games. The list is available &lt;a href=&quot;http://en.wikipedia.org/wiki/Category:PlayStation_Move-only_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, at this moment almost all games come from SCEE, though I skimmed through the list and found one 3rd party title - Time Crisis: Razing Storm from Namco.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastActivityDate="2011-01-18T07:50:01.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14851" PostTypeId="1" AcceptedAnswerId="17482" CreationDate="2011-01-18T08:15:17.817" Score="3" ViewCount="1871" Body="&lt;p&gt;Is there a way to turn off the adviser's recommendations for research plans and city production? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already disabled the Sid's tips and tutorial advice in game settings, but the two 'recommended' technologies or units/buildings still pop up at the top of the research/production list. This at times can be really disturbing, as it frequently attracts me to discover technology I currently don't need or changes the order of units/buildings displayed in city production menu, making some units apparently 'disappear'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just note I play Civilization IV: Beyond the Sword, if that matters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you in advance.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="3641" LastEditDate="2011-01-18T14:25:13.217" LastActivityDate="2011-03-01T13:17:01.057" Title="How to disable production/research recommendations in Civilization IV BtS?" Tags="|civilization-4|civilization-4-beyond-the-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14852" PostTypeId="2" ParentId="14175" CreationDate="2011-01-18T08:15:35.747" Score="2" Body="&lt;p&gt;There is great list here: &lt;a href=&quot;http://www.zaxarinka.com/d2n-desert.html?start=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Special Zones&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5868" LastActivityDate="2011-01-18T08:15:35.747" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14855" PostTypeId="2" ParentId="14839" CreationDate="2011-01-18T11:18:18.140" Score="2" Body="&lt;p&gt;I think you were in a hacked lobby, not the lose all your stats hacked lobby hopefully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2011/01/17/ps3-hackers-make-modern-warfare-2-unplayable-infinity-ward-ca/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MW 2 hacked on PS3&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="2121" LastEditDate="2011-01-18T12:51:43.680" LastActivityDate="2011-01-18T12:51:43.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14857" PostTypeId="1" CreationDate="2011-01-18T11:27:40.397" Score="2" ViewCount="362" Body="&lt;p&gt;Strangest problem, I bought a used PS3 + FIFA from my brother-in-law, he had FIFA 2010 South Africa working perfectly last time I saw, he has now moved country and I tried booting it up the other day and tonight to play and it glitches in-game (on field) every 2-3 seconds for about 50ms causing a really irritating stutter, cutting the sound and making the game quite unplayable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone encountered this before? I really am not sure what's going on or if I have any control on how to fix it, I have ran the latest PS3 system update and the disc looks clean. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Graham&lt;/p&gt;&#xA;" OwnerUserId="2162" LastActivityDate="2011-05-02T20:42:53.003" Title="FIFA 2010 stuttering every 2-3 seconds in game" Tags="|fifa-10|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14858" PostTypeId="2" ParentId="14841" CreationDate="2011-01-18T12:01:58.303" Score="6" Body="&lt;p&gt;Like the other answer, there are lists you can use to find planets for any particular mineral.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want to use a list, there are a couple of tips:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Asteroids generally have Eezo.&lt;/li&gt;&#xA;&lt;li&gt;Wave your scanner over the planet, if there's any Eezo there, there'll be a lot, and it'll show up immediately.&lt;/li&gt;&#xA;&lt;li&gt;You only need ~50k (I think, forgot) to research every single upgrade which needs it, so don't keep mining afterwards (unless you need to respec a lot).&lt;/li&gt;&#xA;&lt;li&gt;Game completion bonuses should give you more than the above amount, so you won't need to mine Eezo at all.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-01-18T12:01:58.303" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14860" PostTypeId="1" AcceptedAnswerId="15019" CreationDate="2011-01-18T13:12:20.373" Score="5" ViewCount="1810" Body="&lt;p&gt;I ask the question because i recently had to send my PS3 back to get repaired/replaced but I had put a 320GB Hard drive in it, in case it was replaced I didn't want to lose that HD but I'd lost my original 60GB HD so I bought I cheap replacement to put in the PS3 before sending back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When my PS3 came back repaired I booted it and all 4 user accounts from my PS3 were on the system but I had assumed these would be on the HD i'd taken out.&lt;/p&gt;&#xA;" OwnerUserId="3835" LastActivityDate="2011-01-20T14:07:05.080" Title="Where does the PS3 store user accounts" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14862" PostTypeId="2" ParentId="10859" CreationDate="2011-01-18T13:39:36.253" Score="1" Body="&lt;p&gt;Ascension is the name of the new zombie map that will be a part of the &quot;First Strike&quot; DLC coming February 1, 2011. It will be released on Xbox Live before other systems.&lt;/p&gt;&#xA;" OwnerDisplayName="Chase" LastEditorUserId="122" LastEditDate="2011-01-19T08:28:28.130" LastActivityDate="2011-01-19T08:28:28.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14863" PostTypeId="1" AcceptedAnswerId="14871" CreationDate="2011-01-18T13:51:45.810" Score="7" ViewCount="3488" Body="&lt;p&gt;I got the late night expansion pack for the sims, and i'd like to move my family to the new neighbourhood that came with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried it before but they lost all their money, which i would like to avoid.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="3962" LastEditDate="2011-02-23T17:16:34.657" LastActivityDate="2012-12-20T21:58:36.750" Title="Can sims move to a new neighbourhood?" Tags="|the-sims-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14866" PostTypeId="1" AcceptedAnswerId="14867" CreationDate="2011-01-18T14:45:33.157" Score="22" ViewCount="1899" Body="&lt;p&gt;In Borderlands when looking at the damage of weapons, particularly shotguns, it says stuff like 20x6.  Does that mean the true damage is 120?  Is there something special that must occur for you to get the times 6?&lt;/p&gt;&#xA;" OwnerUserId="3672" LastEditorUserId="274" LastEditDate="2011-01-18T17:51:19.807" LastActivityDate="2011-01-18T21:03:35.107" Title="How do I interpret the weapon damage stat in Borderlands?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14867" PostTypeId="2" ParentId="14866" CreationDate="2011-01-18T14:55:33.477" Score="27" Body="&lt;p&gt;the 20x6 simply means each shot has 6 bullets, which has a spread.  If all 6 of your fragments hit the target, then the damage will be 120, or more/less depending on critical, level difference etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On some guns, like the Wave, the rounds come out parallel to each other, making this significantly harder to hit with all your shots.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-18T14:55:33.477" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14870" PostTypeId="2" ParentId="14677" CreationDate="2011-01-18T15:18:18.747" Score="2" Body="&lt;p&gt;In chat:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/run name = &quot;Theplayersname&quot;;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Or a click-to-set character macro:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/run name = GetUnitName(&quot;target&quot;);&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Macro:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/run if (UnitIsDeadOrGhost(name)) then ChatFrame1:AddMessage(&quot;Dead&quot;); else ChatFrame1:AddMessage(&quot;Alive&quot;); end&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="248" LastEditorUserId="248" LastEditDate="2011-01-20T09:00:46.673" LastActivityDate="2011-01-20T09:00:46.673" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="14871" PostTypeId="2" ParentId="14863" CreationDate="2011-01-18T15:36:42.363" Score="4" Body="&lt;p&gt;You cannot move sims between neighborhoods, because in Sims3 (unlike in the Sims 2) the Neighborhood &lt;em&gt;is&lt;/em&gt; the save file*.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you &lt;em&gt;can&lt;/em&gt; do, is upload the family in question to the House bins, move to the new neighborhood, and then place them from the housing bin back in the world. However, this eliminates all non-household relations for the sims in question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Though I suppose the whole point of the World Adventures expansion is moving to foreign neighborhoods.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-18T15:36:42.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14876" PostTypeId="1" AcceptedAnswerId="15128" CreationDate="2011-01-18T16:58:08.793" Score="32" ViewCount="93353" Body="&lt;p&gt;I'm a happy &lt;em&gt;Minecraft&lt;/em&gt; player. I place my blocks, mine my coal, and generally nobody gets hurt. Lately though, those mean creepers have been sneaking up on me from behind, and killing me. Why? Because my framerate is so darn low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adjusting the graphics option (Fancy to Fast) and the render distance help, but they are not enough. I have seen mention of outside optimizations and programs that people have made/used.  What hacks, tricks, and mean mods can I use to improve my &lt;em&gt;Minecraft&lt;/em&gt; FPS?&lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="9440" LastEditDate="2021-05-24T11:16:09.317" LastActivityDate="2023-03-08T14:56:07.307" Title="How can I improve framerate of Minecraft client?" Tags="|minecraft-java-edition|performance|" AnswerCount="13" CommentCount="23" ContentLicense="CC BY-SA 4.0" />
  <row Id="14877" PostTypeId="1" AcceptedAnswerId="16319" CreationDate="2011-01-18T17:08:25.350" Score="1" ViewCount="4575" Body="&lt;p&gt;I've bought this game a year ago or so and just now I had the time to play it.&#xA;There is a problem, though. Is there a mod, a patch...even a virus...that allows me to save during a mission in the campaign mode?&#xA;My necessity it's not to cheat or to restart a mission, it's just that sometimes I have to go out for some reason and I lost a mission just because I can't save. It's really annoying.&lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorUserId="39891" LastEditDate="2013-10-22T18:36:15.330" LastActivityDate="2013-10-22T18:36:15.330" Title="Saving during a mission on w40k:DoW2?" Tags="|warhammer-40k-dawn-of-war-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14878" PostTypeId="1" AcceptedAnswerId="15954" CreationDate="2011-01-18T17:23:09.317" Score="11" ViewCount="1022" Body="&lt;p&gt;Ever since Junior year of college, Geology has had a &lt;a href=&quot;https://gaming.stackexchange.com/questions/6064/how-can-i-tell-which-layers-there-are-in-an-in-progress-fortress-in-dwarf-fortres/6079#6079&quot;&gt;special place&lt;/a&gt; in my heart, so when I was recently faced with the following problem I felt a tug on the old heart strings:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How much Ore do I need to obtain 525 Jewel Crafting?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike obtaining 525 Mining or Blacksmithing, this isn't a straight forward question. Not every 5 ore prospected yield the correct gems, not every gem cut gives you a skill up.  So a proper answer to this question requires more than a single list, it requires... &lt;a href=&quot;http://www.youtube.com/watch?v=Pj2NOTanzWI&quot; rel=&quot;nofollow noreferrer&quot;&gt;Maths&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to know:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Minimum amount of ore required (easy)&lt;/li&gt;&#xA;&lt;li&gt;Statistically Average amount of ore required (more difficult)&lt;/li&gt;&#xA;&lt;li&gt;90% percentile amount of ore required (&lt;a href=&quot;https://i.stack.imgur.com/eWsFw.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;FUN&lt;/a&gt;!)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I consider an answer which provide numbers for all 3: correct.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2011-02-08T17:57:58.733" Title="How many Stones does it take to go all the way" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="14" ContentLicense="CC BY-SA 2.5" />
  <row Id="14879" PostTypeId="5" CreationDate="2011-01-18T17:32:42.350" Score="0" Body="&lt;p&gt;A &lt;a href=&quot;https://en.wikipedia.org/wiki/Mod_(video_gaming)&quot; rel=&quot;nofollow noreferrer&quot;&gt;mod&lt;/a&gt;, or modification, is the alteration of content from a video game in order to make it operate in a manner different from its original version. Mods can be created for any genre of game but are especially popular in first-person shooters, role-playing games and real-time strategy games.  Mods are made by the general public or a developer and can be entirely new games in themselves, but mods are not stand-alone software and require the user to have the original release in order to run. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They can include new items, modded weapons, characters, enemies, models, textures, levels, story lines, music, money, armor, life and game modes. They can be single-player or multiplayer. Mods that add new content to the underlying game are often called partial conversions, while mods that create an entirely new game are called total conversions and mods that fix bugs only are called unofficial patches.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="163757" LastEditDate="2016-10-03T17:35:36.930" LastActivityDate="2016-10-03T17:35:36.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14880" PostTypeId="4" CreationDate="2011-01-18T17:32:42.350" Score="0" Body="A modification of any kind to a game, attempting to improve its look and feel, interface, gameplay elements, or balance. Questions about custom maps, custom game modes, custom UIs or even official but temporary modifications by the game developers themselves fall under this tag." OwnerUserId="85" LastEditorUserId="163757" LastEditDate="2016-10-03T19:41:38.503" LastActivityDate="2016-10-03T19:41:38.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14881" PostTypeId="1" AcceptedAnswerId="14883" CreationDate="2011-01-18T17:33:43.783" Score="12" ViewCount="3197" Body="&lt;p&gt;According to the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Marauder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Liquid wiki&lt;/a&gt;:  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Marauders are weak to marines.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Let's think about this a little:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Marauders do 10 damage to marines and have almost twice the cooldown... so in 'normal condition' or under stim-pack they do similar damage to each other. Marines have 45 HP (55 with upgrade) instead of 125 and costs 50 + 12.5 supply = 62.5 instead of 100 + 25 supply + 25 gas = 150. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If we take mineral/gas cost into account, the amount of marines will be usually 2.5 bigger than marauders (X marauders against 2.5X marines), with approximately similar amount of HP to kill each group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The difference I see is concussive shells. &lt;s&gt;X marauders can constantly 'slow down' X marines, and slowed marines will do half as much damage. So 'actually', if we consider DPS we will have X marauders against 2X marines, which is significantly more&lt;/s&gt;(turns out this information was wrong). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could you please clarify why Team Liquid consider marauders weak against marines?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="207" LastEditDate="2011-01-19T14:28:41.057" LastActivityDate="2012-05-17T16:33:19.927" Title="Starcraft 2: Marine vs Marauder" Tags="|starcraft-2|starcraft-terran|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14883" PostTypeId="2" ParentId="14881" CreationDate="2011-01-18T17:56:27.860" Score="24" Body="&lt;p&gt;You're almost on the right track, but some of your math is a little off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First I'm going to define effective DPS: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;100 * Damage / (Attack Cooldown * (Minerals + Gas * 2.5))&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next let's look at the Marine and the Marauder:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Marine:   100 * 6 / (0.86 * 50)               = 13.95  &#xA;Marauder: 100 * 10 / (1.5 * (100 + 25 * 2.5)) =  4.10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So the Marine has about 3.5 times as much effective dps.&lt;br&gt;&#xA;For the Marauder to win out against the Marine you'd need at least 3.5 times as much HP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Marauder to Marine ratio is &lt;code&gt;125 / 45 = 2.7&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, the opinion on TeamLiquid has almost nothing to do with this calculus and everything to do with real world experience.  In real world scenarios groups of Marines beat out Groups of Marauders, not only because the Effective DPS ratio is higher than the Hit Point ratio, but also &lt;strong&gt;because Marines take up less space&lt;/strong&gt;; this means that more Marines will be able to attack at the same time.  Ultimately that math trumps just about any theory crafting you and I could perform.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note, that in Marauder vs Marine, Marines only do 5 damage, which reduces their effective dps to 11.6, and the dps ratio to 2.8. While this still gives the advantage to the Marines, it is paltry compared to the size advantage.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-01-18T19:21:50.153" LastActivityDate="2011-01-18T19:21:50.153" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14885" PostTypeId="2" ParentId="13056" CreationDate="2011-01-18T18:31:00.380" Score="3" Body="&lt;p&gt;Drugs that can be taken to prevent death from withdrawal&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Twinoid&lt;/li&gt;&#xA;&lt;li&gt;Betapropine&lt;/li&gt;&#xA;&lt;li&gt;Steroids&lt;/li&gt;&#xA;&lt;li&gt;Unlabelled drug&lt;/li&gt;&#xA;&lt;li&gt;Valium&lt;/li&gt;&#xA;&lt;li&gt;Hydratone&lt;/li&gt;&#xA;&lt;li&gt;Paracetoid&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In general, you should try to stick to the drugs that are less useful to others.  Unlabelled drugs are good because anyone else that takes them is likely to get addicted.  Same with Betapropine.  Paracetoid might be a good option if your town has lots and nobody is getting infected.  Hydratone is a good option if you're thirsty and aren't going to drink.  Valium is generally not useful until the end, but its quite important then.  And Twinoid and Steroids should be last resorts unless you need the AP from them anyways.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-18T18:31:00.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14886" PostTypeId="2" ParentId="14876" CreationDate="2011-01-18T18:37:49.657" Score="0" Body="&lt;p&gt;You can change your draw distance in the options.&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="5559" LastEditDate="2012-10-04T18:51:40.070" LastActivityDate="2012-10-04T18:51:40.070" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14887" PostTypeId="2" ParentId="14876" CreationDate="2011-01-18T18:46:05.850" Score="13" Body="&lt;p&gt;Within the options menu (Esc -&gt; Options), set Graphics to &lt;strong&gt;Fast&lt;/strong&gt; and set Render Distance to &lt;strong&gt;Tiny&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Close any programs you can spare to lose (ie internet browser, messenger, music).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're &lt;em&gt;really&lt;/em&gt; desperate, you can open your task manager (&lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;Alt&lt;/kbd&gt; + &lt;kbd&gt;Delete&lt;/kbd&gt; -&gt; Start Task Manager) and select the &quot;Processes&quot; tab. Order by &quot;Memory&quot; and have a look at what's taking up so much processing power on your computer (Minecraft will be listed as &lt;strong&gt;javaw.exe&lt;/strong&gt;). Use the &lt;kbd&gt;End Process&lt;/kbd&gt; button to stop a selected process. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do not end any processes that you don't know what they are.&lt;/strong&gt; Have a look at the &quot;Description&quot; tab, and if you know what the process does, and you know you don't need it, then end it.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-01-18T18:46:05.850" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14888" PostTypeId="1" AcceptedAnswerId="14920" CreationDate="2011-01-18T19:35:50.607" Score="6" ViewCount="3747" Body="&lt;p&gt;I've just tried to play Team Fortress 2 for the first time for quite a while, and I am afraid I am plagued with a very annoying issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When browsing for servers, I consistently see very good pings on the servers I previously used (~30ms). However, once I join an actual game I suddenly find myself with a ~800ms ping and everything becomes completely unplayable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Searching the web, I suspected it might be the &lt;a href=&quot;http://en.wikipedia.org/wiki/Multimedia_Class_Scheduler_Service&quot; rel=&quot;nofollow noreferrer&quot;&gt;Multimedia Class Scheduler Service&lt;/a&gt;, so I &lt;a href=&quot;http://www.sevenforums.com/gaming/31980-lag-online-games-windows-7-a.html#post331641&quot; rel=&quot;nofollow noreferrer&quot;&gt;turned it off&lt;/a&gt;. Sadly, that was no help at all, so I also tried &lt;a href=&quot;http://www.sevenforums.com/gaming/11064-windows-7-high-ping-fix.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this suggestion&lt;/a&gt; (to turn off &lt;a href=&quot;http://blogs.technet.com/b/asiasupp/archive/2006/12/14/windows-vista-tcp-auto-tuning.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;TCP Auto-Tuning&lt;/a&gt;) to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was once able to play TF2 just fine with my current network configuration, but with a different OS (I was on Windows XP, and recently installed Windows 7). My network card is a rather horrible Ralink Wireless card, which comes with its own configuration utility to set up network connections. Back when I was using XP, I would have similar issues unless I used the card's configuration utility instead of Windows XP's. While the configuration utility has a Windows 7 version, from reading some help files I tend to believe it hardly does anything other than provide an unnecessary coat of ugly paint over Windows 7's innate configuration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has any suggestions, I would be grateful. In the event I break down and get another card (or punch holes in my walls for a wired connection), I'll be sure to update this with whatever effect such moves may have.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="51318" LastEditDate="2013-10-22T19:00:38.883" LastActivityDate="2013-10-22T19:00:38.883" Title="Latency issues in Team Fortress 2, but only after joining a game" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14889" PostTypeId="2" ParentId="14513" CreationDate="2011-01-18T19:41:09.343" Score="1" Body="&lt;p&gt;I think this does the trick:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;o----o-2 Line 1&#xA;-------0 Line 2&#xA;-----o-1 Line 3&#xA;-----o-1 Line 4&#xA;-------0 Line 5&#xA;--ooo-o4 Line 6&#xA;o-----02 Line 7&#xA;2011132&#xA;&lt;/pre&gt;&#xA;" OwnerUserId="6090" LastActivityDate="2011-01-18T19:41:09.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14890" PostTypeId="1" AcceptedAnswerId="14892" CreationDate="2011-01-18T19:43:25.517" Score="5" ViewCount="337" Body="&lt;p&gt;If I am outside of town, I can click the ball, but it just does nothing. How do I throw it at someone?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="207" LastEditDate="2011-01-18T20:00:49.057" LastActivityDate="2012-01-04T20:58:52.533" Title="How do you throw a ball of sand at someone?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14891" PostTypeId="2" ParentId="12798" CreationDate="2011-01-18T19:48:47.770" Score="1" Body="&lt;p&gt;As suggested by badp, the possible solutions&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Wait for them to go outside, and shut the gates. Don't open them until the next day.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;ol&gt;&#xA;&lt;li&gt;Shun them all.&lt;/li&gt;&#xA;&lt;li&gt;Build a pump.&lt;/li&gt;&#xA;&lt;li&gt;Transfer water in the bank like crazy.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In a few days, they'll be begging you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't think you can manage to do so, just spend a night in the desert and start a new life in a different city. If they survive, they won't get to join you in your new town. :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;While building a hovel is apparently a bannable offense in some towns, it isn't really that detrimental to the town, and you aren't going to accomplish much by banning them. Once they're shunned, they're unlikely to contribute items to the bank (since they can't retrieve them at all) and can't work on construction sites or the workshop. So effectively their AP is useless and that just makes it harder for your town to survive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want your town to survive for a while longer, tell them that they can get hero time for last man standing if they help the town survive to day 5. Then detail what you need them to do to help accomplish that. Hopefully the rest of your town will pitch in as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, this is an apocalypse game. People do crazy stuff in an apocalypse. Rather than shunning people immediately, you need to work to find ways to keep them as productive members of the community.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2011-01-18T19:48:47.770" CommentCount="0" CommunityOwnedDate="2011-01-18T19:48:47.770" ContentLicense="CC BY-SA 2.5" />
  <row Id="14892" PostTypeId="2" ParentId="14890" CreationDate="2011-01-18T20:29:24.580" Score="5" Body="&lt;p&gt;At least in the german version of Die2Nite the sandballs were only enabled for a short time, after that they don't work anymore. I assume they're now also disabled in the english version.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-18T20:29:24.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14894" PostTypeId="1" AcceptedAnswerId="14896" CreationDate="2011-01-18T21:40:21.700" Score="4" ViewCount="1422" Body="&lt;p&gt;Does the equipment on a mage benefit them when they are shapeshifted?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a mage who is an Arcane Warrior and a ShapeShifter, and I'm wondering if loading up with armour and Bearing everything in my path will be an effective strategy. Although I'm curious about other equipment/weapons affecting the shapeshifted form too.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3383" LastEditDate="2011-01-18T23:42:22.313" LastActivityDate="2011-01-18T23:42:22.313" Title="Effects of Equipment on ShapeShifters" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14895" PostTypeId="2" ParentId="14894" CreationDate="2011-01-18T21:44:25.130" Score="2" Body="&lt;p&gt;The short answer is no they do not carry over.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Most offensive bonuses (+x damage, +x elemental damage, +x damage to undead) from items like weapons, armor and shields are not carried over when shifting. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can read the specifics on the wiki &lt;a href=&quot;http://dragonage.wikia.com/wiki/Shapeshifter&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-01-18T21:44:25.130" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14896" PostTypeId="2" ParentId="14894" CreationDate="2011-01-18T21:57:10.650" Score="3" Body="&lt;p&gt;Quite a few stats from the equipment carry over to the shapeshifted form, but not everything. The &lt;a href=&quot;http://dragonage.wikia.com/wiki/Shapeshifter&quot; rel=&quot;nofollow noreferrer&quot;&gt;exact mechanics are pretty complicated&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many defensive bonuses carry over, but offensive ones generally do not. The armour rating carries over if it is above the default value for the shapeshifted form.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But a very significant disadvantage is that you lose your sustained spells and cannot cast new spells if shapeshifted. A mage is much more useful if he can cast spells, so staying shapeshifted is not very effective. Shapeshifting when running low on mana would be useful if it didn't take so damn long. Mana potions are easily made, so taking some potions and casting more spells is the better strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shapeshifting is generally considered the worst specialization for mages, while the Arcane Warrior is considered the most powerful.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="1719" LastEditDate="2011-01-18T22:04:27.410" LastActivityDate="2011-01-18T22:04:27.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14897" PostTypeId="2" ParentId="14881" CreationDate="2011-01-18T22:08:04.190" Score="5" Body="&lt;p&gt;The top post is excellent, but a few more things that are missed here.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Marines build faster.  This has very large ramifications, especially when considering the ability to replenish an army. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Gas is worth more per unit then minerals. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) It is easier (cost wise) to inject tanks and other supporting units in to a marine army, while you will have to cut more in the way of marauders (due to gas restrictions) in order to get the same effect. &lt;/p&gt;&#xA;" OwnerUserId="6430" LastEditorUserId="6430" LastEditDate="2011-01-19T19:55:18.240" LastActivityDate="2011-01-19T19:55:18.240" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14898" PostTypeId="1" AcceptedAnswerId="14902" CreationDate="2011-01-18T22:29:16.103" Score="11" ViewCount="701" Body="&lt;p&gt;Once a PDD is created it has 200 energy that allows it to counter 20 projectiles. It also has cooldown of 0. Does that mean that if 20 opponent stalkers (for example) will shoot in an area covered by a PDD, then all 20 first shots (1 from each stalker, if they shoot simultaneously) will be intercepted by the drone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have anyone tried that?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="274" LastEditDate="2011-01-18T23:59:00.640" LastActivityDate="2011-01-19T10:38:48.013" Title="Can the Raven's Point Defense Drone counter 20 shots at once?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14899" PostTypeId="1" AcceptedAnswerId="14901" CreationDate="2011-01-18T23:17:57.233" Score="5" ViewCount="368" Body="&lt;p&gt;&lt;strong&gt;Question 1:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens to Thor when he starts his Strike Cannons mode against target (for example, colossus), but before he stuns the target will go out of Thor's range? Or, probably, Thor stuns it before entering into such mode?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question 2:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will Thor &quot;stuns&quot; enemy firing building (cannon, crawler, bunker) when using 'Strike Cannons&quot; mode against them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="12" LastEditDate="2011-01-18T23:31:55.347" LastActivityDate="2011-01-24T23:26:40.747" Title="Thor in Strike Cannons mode" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14900" PostTypeId="2" ParentId="14899" CreationDate="2011-01-18T23:30:27.143" Score="6" Body="&lt;p&gt;The target is stunned as soon as the Thor finishes aiming and begins shooting, thus preventing the unit from leaving the Thor's range.  If the target escapes the range of the Thor before he begins shooting he will attempt to move back into range.  This can be particularly difficult when trying to focus Collossus as the protoss can easily pull his units back to prevent the cannon from occurring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to this post on &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=143092&quot; rel=&quot;nofollow noreferrer&quot;&gt;team liquid&lt;/a&gt; all buildings are stunned when targeted.  This includes cannons, planetary fortresses, and bunkers.  The only exception I could find is the Ultralisk who is immune to stuns.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-18T23:44:17.973" LastActivityDate="2011-01-18T23:44:17.973" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14901" PostTypeId="2" ParentId="14899" CreationDate="2011-01-18T23:37:37.630" Score="16" Body="&lt;h3&gt;Question 1 - leaving the Thor's range&lt;/h3&gt;&#xA;&lt;p&gt;It depends on the stage of the ability. The strike cannon ability is actually composed of 3 stages - the &lt;strong&gt;preparation&lt;/strong&gt; stage (switching to deployed mode), the &lt;strong&gt;barrage&lt;/strong&gt; stage (shooting) and the &lt;strong&gt;resetting&lt;/strong&gt; stage (returning to normal mode).&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;If a target leaves the Thor's range during the &lt;strong&gt;preparation stage&lt;/strong&gt;, the Thor will pursue it (if it is able to) and then start the preparation mode again. In that case it behaves as if you just activated the ability beyond its range, and in a similar fashion to other targeted abilities.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If the target leaves the Thor's range during the &lt;strong&gt;barrage stage&lt;/strong&gt;, the barrage will immediately stop (inflicting less than maximal damage) and the resetting stage will start. The only ways I know that a target can leave the Thor's range while both it and the Thor are still alive are if&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the target is an Ultralisk (which are immune to stuns, so they can just walk away)&lt;/li&gt;&#xA;&lt;li&gt;the target is being lifted by a Phoenix&lt;/li&gt;&#xA;&lt;li&gt;the target is being sucked into a vortex&lt;/li&gt;&#xA;&lt;li&gt;the Thor can no longer see the target (e.g. it's behind smoke and a unit providing vision has left, or the target became cloaked by a Mothership and the Thor's player does not have detection there)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h3&gt;Question 2 - Stunning buildings&lt;/h3&gt;&#xA;&lt;p&gt;Yes, the strike cannon &amp;quot;stuns&amp;quot; buildings as well, halting all production and research and disabling the attacks of defensive structures:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uKkCN.jpg&quot; alt=&quot;screenshot of a photon cannon disabled by strike cannon barrage&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;You can read more about this ability on &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/250mm_Strike_Cannons&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Liquidpedia entry&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-24T23:26:40.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14902" PostTypeId="2" ParentId="14898" CreationDate="2011-01-18T23:59:39.810" Score="16" Body="&lt;p&gt;To answer the question in the title: &lt;strong&gt;no, it cannot&lt;/strong&gt;. The cooldown is really short but isn't pure zero. That means that if there are a lot of simultaneous projectiles (&quot;shots&quot;), some of them can definitely reach their destination before the Point-Defense Drone will manage to intercept them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try the following experiment - put 4 Stalkers right next to a PDD and try to shoot it with all 4 simultaneously. Because the Stalkers are really close the PDD won't have time to intercept them all and the 4th Stalker will usually (not always!) manage to damage it, even though it still has a lot of energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RL13L.jpg&quot; alt=&quot;4 Stalkers shooting down a PDD&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-01-19T10:38:48.013" LastActivityDate="2011-01-19T10:38:48.013" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14903" PostTypeId="1" AcceptedAnswerId="14905" CreationDate="2011-01-19T00:00:48.287" Score="12" ViewCount="10696" Body="&lt;p&gt;Excluding abilities, what unit does the most DPS in starcraft 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Including abilities, which unit does the highest DPS?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, which unit does the highest DPS/Cost?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: For simplicity assume there are no bonuses (vs armored, vs light etc), serious bonus points though if you include these in their own category.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-19T00:41:00.997" LastActivityDate="2011-01-26T19:39:53.170" Title="Starcraft 2: Highest DPS units" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14904" PostTypeId="1" AcceptedAnswerId="14916" CreationDate="2011-01-19T00:21:12.310" Score="6" ViewCount="213" Body="&lt;p&gt;Does holding a pistol make you run further (or faster) than your primary weapon?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="9752" LastEditDate="2012-01-04T20:12:17.853" LastActivityDate="2012-01-04T20:12:17.853" Title="Modern Warfare 2: Pistol run distance" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14905" PostTypeId="2" ParentId="14903" CreationDate="2011-01-19T00:24:47.087" Score="22" Body="&lt;p&gt;At 46.88 DPS the Thor clocks in at the highest DPS in the game.  Fully upgraded its 60.94.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second place goes to the Battle Cruiser (also while attacking ground) at 44.44 or 57.78 when upgraded&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you're willing to consider splash damage, you can get much higher dps by sending lings at Siege Tanks or into Psionic storm.  At that point we're talking about what the unit is that we're sending in and how they're moving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, if we're looking at Effective Dps (dps/cost), then the list looks like:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Zergling 28.74 dps per 100 Minerals&lt;/li&gt;&#xA;&lt;li&gt;Missile Turret 27.88&lt;/li&gt;&#xA;&lt;li&gt;Stim Marine 20.91&lt;/li&gt;&#xA;&lt;li&gt;Spore Crawler 17.43&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note: Spine Crawlers do 18.75 against armored, but only 15.63 normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, this doesn't include splash as that changes based on the unit being attacked.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-19T00:24:47.087" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14908" PostTypeId="2" ParentId="14890" CreationDate="2011-01-19T02:08:48.330" Score="3" Body="&lt;p&gt;I think they were analogous to snow balls, which implies they are probably a special Christmas-related event.&lt;/p&gt;&#xA;" OwnerUserId="5340" LastEditorUserId="9752" LastEditDate="2012-01-04T20:58:52.533" LastActivityDate="2012-01-04T20:58:52.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14909" PostTypeId="2" ParentId="14888" CreationDate="2011-01-19T02:52:28.207" Score="0" Body="&lt;p&gt;You might be doing a few things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) If you are torrenting or uploading/downloading big files while playing; this will destroy your latency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) You might have some options not turned on or off in your registry. If you have messed with it at all, you might have nicked something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) You might want to try using &lt;a href=&quot;http://www.iobit.com/gamebooster.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamebooster&lt;/a&gt; to improve your gaming capabilities. The program temporarily shuts off processes that might bog down your latency and RAM/CPU.&lt;/p&gt;&#xA;" OwnerUserId="6435" LastEditorUserId="207" LastEditDate="2011-01-19T03:00:29.563" LastActivityDate="2011-01-19T03:00:29.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14911" PostTypeId="1" CreationDate="2011-01-19T03:45:33.133" Score="-3" ViewCount="1638" Body="&lt;p&gt;Umm, just wondering this. I mean, there is a free version of Halo 1 Trial, so is there a free Halo 2 Trial? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I'm not that bored of Halo 1 Trial, I just want something new to do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please tell me if there is a free version, or have any information about it.&lt;/p&gt;&#xA;" OwnerUserId="5501" LastEditorUserId="52800" LastEditDate="2013-10-30T03:57:08.780" LastActivityDate="2013-10-30T03:57:08.780" Title="Is there a free Halo 2 trial to download?" Tags="|halo-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14912" PostTypeId="2" ParentId="14911" CreationDate="2011-01-19T03:52:24.427" Score="4" Body="&lt;h2&gt;No.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Google will tell you this pretty quickly.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-01-19T03:52:24.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14913" PostTypeId="1" AcceptedAnswerId="14915" CreationDate="2011-01-19T03:54:54.630" Score="9" ViewCount="302" Body="&lt;p&gt;In TF2, when a player is set on fire, most healing will put the player out so that she will not suffer anymore damage.  I wonder if the same is true of bleeding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to stop bleeding damage early, short of death?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3610" LastEditDate="2012-06-06T13:45:53.920" LastActivityDate="2012-06-06T13:45:53.920" Title="Can anything end bleeding damage early?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14914" PostTypeId="2" ParentId="14566" CreationDate="2011-01-19T04:25:00.760" Score="3" Body="&lt;p&gt;New update - Spiders can now climb anything but cactus, the lip trick still works though.&lt;/p&gt;&#xA;" OwnerDisplayName="Doc P" LastEditorUserId="122" LastEditDate="2011-01-19T08:15:02.020" LastActivityDate="2011-01-19T08:15:02.020" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14915" PostTypeId="2" ParentId="14913" CreationDate="2011-01-19T04:41:43.893" Score="13" Body="&lt;p&gt;Picking up a health pack should now stop ongoing bleed damage (there was a period where it did not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Afterburn, which can be put out with healing (from medi-guns and dispensers at least) , bleed effects will always tick for the full duration in the absence of health kits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://tf2wiki.net/wiki/Bleed&quot; rel=&quot;nofollow noreferrer&quot;&gt;The wiki has more information.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-19T04:41:43.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14916" PostTypeId="2" ParentId="14904" CreationDate="2011-01-19T05:49:14.940" Score="6" Body="&lt;p&gt;I wasn't able to find an 'official answer' but there were a number of sources that said only the primary affects your speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://denkirson.xanga.com/715966769/modern-warfare-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On movement speed (player speed is&#xA;  determined by the weapon in his&#xA;  primary slot): SMGs and Sniper Rifles&#xA;  have a Speed of 100% Assault Rifles&#xA;  have a Speed of 95% Machineguns have a&#xA;  Speed of 87.5% Riot Shield has a Speed&#xA;  of 80% A player can pick up another&#xA;  weapon and keep the movement speed of&#xA;  the weapon he spawned with.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.gamefaqs.com/boards/951944-call-of-duty-modern-warfare-2/54601841&quot; rel=&quot;nofollow noreferrer&quot;&gt;game FAQs&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Only primaries affect running speed so&#xA;  pistols don't count.  Also, it goes&#xA;  like this: SMG's/Snipers &gt; AR's &gt;&#xA;  LMG's &gt; Riot shield&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;On a semi related note: Lightweight will multiply the player's movement speed by 1.1x ( 8% to 10% increase depending on the weapon).&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-01-19T05:49:14.940" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14917" PostTypeId="5" CreationDate="2011-01-19T05:57:54.793" Score="0" Body="" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-01-19T05:57:54.793" LastActivityDate="2011-01-19T05:57:54.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14918" PostTypeId="4" CreationDate="2011-01-19T05:57:54.793" Score="0" Body="Fable 3 is the third game in the Fable series of action RPGs. It is developed by Lionhead Studios and published by Microsoft Game Studios." OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-01-19T05:57:54.793" LastActivityDate="2011-01-19T05:57:54.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14919" PostTypeId="1" CreationDate="2011-01-19T07:34:44.960" Score="3" ViewCount="5051" Body="&lt;p&gt;I have a problem with my PS2 (SCPH-50003) - when I connect it to my TV (Samsung LE32B450), I get random screen blackouts. The screen turns black and apparantly switches video modes, then after a few seconds it returns back to the game. This behaviour is more frequent as the console warms up, as it does not happen until first 20 minutes into the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it's not caused by the cable or the console, because the PS2 was working fine with this cable for hours hooked up to my friend's TV. Everything is working fine with a component cable. Do you know what could I do to alleviate my problem?&lt;/p&gt;&#xA;" OwnerUserId="1686" LastActivityDate="2011-01-19T10:40:02.783" Title="PS2 screen blackout with Component Cable" Tags="|ps2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14920" PostTypeId="2" ParentId="14888" CreationDate="2011-01-19T07:41:29.003" Score="4" Body="&lt;p&gt;I had a Ralink based Wireless card too and in particular with Windows 7 I had plenty of problems. High ping, disconnections, and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My first suggestion is to try to connect directly to the modem with an Ethernet patch, only to verify that using this connection the ping problem is solved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it helps I can say that in my case I solved the problem without doing holes around, but I simply bought a couple of &lt;a href=&quot;http://www.netgear.com/products/home/powerline-and-coax/simplesharing/XAVB101.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Netgear Powerline/Ethernet Adapters&lt;/a&gt; that worked perfectly.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-01-19T07:41:29.003" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14921" PostTypeId="2" ParentId="14823" CreationDate="2011-01-19T07:41:41.097" Score="6" Body="&lt;p&gt;When you're pursuing someone, next to their picture on the right is a little blue gauge. If that gauge drops at all, you'll have a little red arrow over your head, because you're doing something that makes you noticeable.&lt;/p&gt;&#xA;" OwnerUserId="6438" LastEditorUserId="207" LastEditDate="2011-01-19T14:04:16.003" LastActivityDate="2011-01-19T14:04:16.003" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14923" PostTypeId="2" ParentId="14617" CreationDate="2011-01-19T08:55:13.907" Score="4" Body="&lt;p&gt;Ice is definitely the more defensive of the two, but they are both excellent. Ice has one self-heal / shield effect, kinda like the Paladin Bubble in WoW, and a lot of defensive buffs and similar moves, including a buff that reflects attacks back to your enemy. On the other hand, Fire has a lot of heals and does a lot more in the way of Area of Effect(AoE) for tanking, but Ice has enough AoE moves to manage. If you like tanking, they will both suit your needs. The decision will lie in how you like to play your class with healing or mitigation.&lt;/p&gt;&#xA;" OwnerDisplayName="Joe" LastEditorUserId="207" LastEditDate="2011-01-19T13:54:58.760" LastActivityDate="2011-01-19T13:54:58.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14924" PostTypeId="1" AcceptedAnswerId="14925" CreationDate="2011-01-19T09:35:24.997" Score="11" ViewCount="642" Body="&lt;p&gt;I've noticed a lot of games contain so called &quot;Easter eggs&quot;, my question is simple. What are easter eggs in games?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="1719" LastEditDate="2012-03-06T19:01:42.203" LastActivityDate="2013-02-24T18:33:52.017" Title="What are Easter Eggs?" Tags="|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14925" PostTypeId="2" ParentId="14924" CreationDate="2011-01-19T09:45:08.847" Score="11" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Easter_egg_%28media%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A virtual Easter egg is an intentional hidden message, in-joke or feature in an object such as a movie, book, CD, DVD, computer program, web page or video game. The term was coined—according to Warren Robinett—by Atari after they were pointed to the secret message left by Robinett in the game &lt;em&gt;Adventure&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="144" LastEditorUserId="4163" LastEditDate="2013-02-24T18:33:52.017" LastActivityDate="2013-02-24T18:33:52.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14926" PostTypeId="2" ParentId="14924" CreationDate="2011-01-19T09:46:57.363" Score="1" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;Easter eggs are messages, videos, graphics, sound effects, or an unusual change in program behavior that sometimes occur in a software program in response to some undocumented set of commands, mouse clicks, keystrokes or other stimuli intended as a joke or to display program credits.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sub&gt;&lt;a href=&quot;http://en.wikipedia.org/w/index.php?title=Easter_egg_(media)&amp;amp;oldid=406199811&quot; rel=&quot;nofollow noreferrer&quot;&gt;Easter egg (media) on Wikipedia&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;TVTropes unsurprisingly has a &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/EasterEgg&quot; rel=&quot;nofollow noreferrer&quot;&gt;huge list of examples.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-19T09:46:57.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14927" PostTypeId="2" ParentId="14924" CreationDate="2011-01-19T10:22:06.447" Score="1" Body="&lt;p&gt;When I was a kid, during easter, we had easter egg hunts.  Painted eggs, candy and plastic eggs with goodies inside would be hidden for the children to discover.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Easter eggs in video games are the same thing, in fact this is where the name comes from.  They are fun little things that the developers have hidden away in the game.&lt;/p&gt;&#xA;" OwnerUserId="6440" LastActivityDate="2011-01-19T10:22:06.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14928" PostTypeId="2" ParentId="14405" CreationDate="2011-01-19T10:29:53.073" Score="3" Body="&lt;p&gt;Just so there is a clear answer as an answer rather than in the comments of answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As mordi2k correctly stated in the comments, to create a &quot;Bloody Hot Coffee&quot; from the fixed Cafetière it requires 1 Battery, 1 Rotting Log and 1 Pharmaceutical Product.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Bloody Hot Coffee is quite unique in that it does not count as a food, water or drug.  It replenishes 4 AP per cup and can be drank an unlimited number of times within one day with no change to your status, so a player could drink 100 coffee to invest 400 AP in construction on the same day and still have no negative status effects.&lt;/p&gt;&#xA;" OwnerUserId="5435" LastActivityDate="2011-01-19T10:29:53.073" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14929" PostTypeId="2" ParentId="14919" CreationDate="2011-01-19T10:40:02.783" Score="2" Body="&lt;p&gt;I have had similar issues with older game consoles attached to my projector with long cable runs.  Your TV will attempt to switch to another input if it doesn't detect a high enough signal on the current input.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your PS2 could be getting old and the video output power may fluctuate too much to maintain a consistent signal on your digital TV.  On older analog televisions, you probably wouldn't even notice this (the picture might just get dim momentarily).  I would guess that your friend's tv is analog?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few things you might try.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;See if your TV has a &quot;signal lock&quot; option.  This will prevent it from automatically searching other inputs when it &lt;em&gt;thinks&lt;/em&gt; it loses the signal.  I tried looking up the manual for your television on Samsung's website but I could not find the LE32B450 listed.&lt;/li&gt;&#xA;&lt;li&gt;Try to minimize any extension cables you might be using.  The longer your cable, the more power you will lose.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6440" LastActivityDate="2011-01-19T10:40:02.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14930" PostTypeId="2" ParentId="14383" CreationDate="2011-01-19T10:43:29.310" Score="6" Body="&lt;p&gt;The lawnmower is a weapon that if found incomplete requires Duct Tape, Nuts &amp;amp; Bolts and Wrought Iron to build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lawnmower kills 2 zombies per use, with a 30% chance of breaking.  It can be repaired using the Repair Kit or Kwik-Fix; however, this action takes 1 AP.  Due to the 1 AP cost to repair while out in the field, it becomes less useful once your town has built Plumbing, especially because on average, you should get around 6-8 kills per repair.  So with 2-3 repair kits it may well kill more zombies than a cart full of pistols, but the AP cost and the number of zombies it will destroy is not guaranteed so it is unreliable.&lt;/p&gt;&#xA;" OwnerUserId="5435" LastEditorUserId="207" LastEditDate="2011-01-19T14:02:28.423" LastActivityDate="2011-01-19T14:02:28.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14931" PostTypeId="2" ParentId="14175" CreationDate="2011-01-19T11:04:27.633" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://translate.google.com/translate?act=url&amp;amp;sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Ftwinpedia.com%2Fhordes%2Fbatiments&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Google Translate&quot;&gt;Here is the list of all buildings&lt;/a&gt; found in the world beyond.  It is translated from the French version already, however some of the buildings names will be different in our version of the game.  It is easy to work out what each building is, and certainly this is the most detailed and accurate list that exists as far as I know, as well as having all the info listed on 1 page rather than seperate links.&lt;/p&gt;&#xA;" OwnerUserId="5435" LastEditorUserId="9752" LastEditDate="2011-09-18T11:01:18.130" LastActivityDate="2011-09-18T11:01:18.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="14932" PostTypeId="2" ParentId="14050" CreationDate="2011-01-19T11:23:09.463" Score="3" Body="&lt;p&gt;Zone depletion is based on set numbers.  Each zone when you start a new town has 6 items in it.  Each building has 10 items in it.  This is not 6 &amp;amp; 10 searches, this is 6 &amp;amp; 10 items to be found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If an area is replenished by the search tower, it will gain between 1 and 10 items.  If a building is replenished, it will always be back to the full 10 items.  Buildings and zones are treated seperately, so the zone may not replenish but the building will, and vice versa. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each zone has a cap on the number of items it can hold.  This cap is 20 for each zone.  So the way this works for example, if a square has never been searched (6 items) and is then affacted by the search tower also (1-10 items) that zone would then have anywhere between 7 and 16 items in it.  AT that point it would be very important to make sure the zone is depleted before its effected by the search tower again.  If it had not been searched and was replenished once again, it would then contain between 8 and 20 items.  Potentially you would be losing 6 items becuase of the cap.  You cant actually tell if a zone that has not been depleted has been effected by the search tower or not as it is already showing as undepleted, the only way to find out is to deplete it and see how many items come out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For buildings, I unfortunately cannot confirm if there is a cap of 10 or 20. To be safe you are best to always deplete a building before the zone is replenished again. &lt;/p&gt;&#xA;" OwnerUserId="5435" LastEditorUserId="5435" LastEditDate="2011-01-19T12:32:44.413" LastActivityDate="2011-01-19T12:32:44.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14933" PostTypeId="2" ParentId="14009" CreationDate="2011-01-19T11:35:30.883" Score="4" Body="&lt;p&gt;The best Day 1-2 strategy is definitely to go as far from town as possible!  The zombie numbers will &lt;em&gt;never&lt;/em&gt; be as low as you see them on the first day.  This is the perfect time for the furthest zones you can possibly reach to be searched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your town should be using an external map application to mark all items left in the desert anyway, so it doesnt matter if you deplete 3 zones for example and can't bring everything home.  The items will be listed there for later collection anyway, and it always lets you hand pick what the best items to take back on Day 1 are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now as it has been said, this potentially only works in towns with good communication.  You need to know that if you get stuck you will be rescued.  For this purpose, you should assign 2-3 &quot;rescuers&quot; for the first couple of days.  These players will not spend any AP until everyone in town is home safely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The majority of the time, if somebody gets stuck with zombies on day 1 or 2 another scavanger will be close enough that they can actually rescue them, rather than having to waste the AP of one of the rescuers.  This is why you only need a small number of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really, on Day 1, you want to get at least 30 people in your town out scavanging. The AP costs for Workshop, Watchtower, Search Tower and even Armour Plating are all quite low and easily achieved even with 30 people out scavanging (our town had 33 out of 40 players scavanging on Day 1 and still built 6 structures on Day 1, including the ones I listed above).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Nobody should waste 2 AP on a tent!&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5435" LastEditorUserId="23" LastEditDate="2011-01-19T12:03:38.853" LastActivityDate="2011-01-19T12:03:38.853" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14934" PostTypeId="1" AcceptedAnswerId="15287" CreationDate="2011-01-19T12:48:34.117" Score="4" ViewCount="261" Body="&lt;p&gt;I'm looking for a website that contains up-to-date information on the best user-created Little Big Planet levels so far (for both 1 and 2).  A Google search turned up a bunch of top 10 lists from 2008, and some user-created sites that were clearly just a random smattering and which didn't have many of the best levels I already know about.  Best can be defined by the site either based on the in-game stats, but or by some person with a good editorial sense for what makes a level good (like the top 10 lists from 2008).  I actually prefer the latter, since the former is fairly easy to find in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of such a site?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="207" LastEditDate="2011-01-19T14:00:12.047" LastActivityDate="2011-01-28T23:47:06.627" Title="Little Big Planet levels site" Tags="|little-big-planet|little-big-planet-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14935" PostTypeId="1" AcceptedAnswerId="14937" CreationDate="2011-01-19T13:52:10.317" Score="7" ViewCount="766" Body="&lt;p&gt;One particular dungeon level was swarming with floating eyes. Now, I don't like being watched, so I felt there was only one recourse. A few bits of flying magic later, I ate a floating eye corpse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I'm told this conveys telepathy, which is supported by the &quot;You feel a strange mental acuity&quot; message I got.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I wonder. I got intrinsic telepathy, which I can find nothing about online. What does it do?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-01-19T13:58:24.960" Title="How does telepathy work?" Tags="|nethack|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14936" PostTypeId="2" ParentId="14567" CreationDate="2011-01-19T13:57:46.827" Score="1" Body="&lt;p&gt;You don't say which version of Nethack you're using, but I think most of the GUI clients should support directional keys. The &lt;a href=&quot;http://www.nethack.org/v343/ports/download-win.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows port&lt;/a&gt; definitely does.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-10T11:19:19.830" LastActivityDate="2011-03-10T11:19:19.830" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="14937" PostTypeId="2" ParentId="14935" CreationDate="2011-01-19T13:58:24.960" Score="10" Body="&lt;p&gt;Telepathy is a property that allows you to detect thinking creatures. Unlike most properties, there is actually a difference between when you have &lt;em&gt;intrinsic&lt;/em&gt; telepathy (always active as a property such as by eating the right kind of corpse) and &lt;em&gt;extrinsic&lt;/em&gt; telepathy (active from wearing a piece of equipment, like an &lt;em&gt;amulet of ESP&lt;/em&gt; or &lt;em&gt;helm of telepathy&lt;/em&gt;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Intrinsic telepathy allows you to see every thinking creature on the current level if you are blind. You'll be able to see their locations and examine them just as if they were in your normal field of vision. Many people carry a &lt;em&gt;blindfold&lt;/em&gt; to blind themselves when needed just for telepathy. One very common strategy is to blind yourself every time you enter a new dungeon level, in order to get a sneak peak at what is waiting to kill you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Extrinsic telepathy gives you the same benefits as intrinsic, but also gives you vision of thinking creatures that are within 5 or so spaces from you, even when you aren't blind. Because it is superior, extrinsic telepathy will supercede intrinsic telepathy if you have it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The monsters you can't see are creatures that lack minds. Put some &lt;em&gt;thought&lt;/em&gt; into it if you'd like, but I've included a list for convenience here.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; This includes &lt;strong&gt;jellies, puddings, fungi,&lt;/strong&gt; lesser undead like &lt;strong&gt;zombies&lt;/strong&gt; and &lt;strong&gt;mummies, golems, lights, vortices,&lt;/strong&gt; and &lt;strong&gt;elementals&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As a warning, telepathy also gives you increased vulnerability to the mind blast attack of a mind flayer. Noted by a message of it locking into your telepathy, it can use this ranged damage attack at a much greater range if you have telepathy. So, be &lt;em&gt;mindful&lt;/em&gt; of this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The benefits of detection far outweigh the negatives. As such, most adventurers will seek to try and eat a &lt;em&gt;corpse of floating eye&lt;/em&gt; as early as they can.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-01-19T13:58:24.960" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14938" PostTypeId="2" ParentId="12612" CreationDate="2011-01-19T14:10:48.630" Score="2" Body="&lt;pre&gt;&lt;code&gt;Do you need APs to kill zombies with them?&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Short answer, no.  There are no weapons in the game that require AP to use them.  There is no such thing as a weapon that fires from town that costs AP! (at least not in our version of the game)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;How many zombies can you kill with one?&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The results vary depending on the weapon.  There is such a massive array of weapons it would be too time consuming and lengthy to list them all.  The best option if you find a weapon you are unsure of is to ask somebody in town or get a hero from your town to ask on the world forum.  Never build a weapon you are unsure of, especially if it uses up any of the rarer materials!&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;How do weapons differ from each other?&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The number of kills vary, the materials required to build the weapon can vary, and the items used as ammunition also vary (if they need any ammunition at all!)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Which weapons are effective, and which should I ignore?&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As one of the previous questions, there are so so many weaopons its hard to list them all, if you dont know about a weapon then ask somebody.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;What are the risks of attacking zombies with weapons?&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;There are no risks at all. If you attack a zombie using a weapon you will never be hurt in the process.&lt;/p&gt;&#xA;" OwnerUserId="5435" LastEditorUserId="4103" LastEditDate="2011-01-19T14:23:15.173" LastActivityDate="2011-01-19T14:23:15.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14939" PostTypeId="1" AcceptedAnswerId="14941" CreationDate="2011-01-19T14:17:58.077" Score="6" ViewCount="8688" Body="&lt;p&gt;I always whack away at a mounted guard, but it seems I only hit the horse.  When I'm done, the guard is still chilling on the horse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to defeat these mounted guards?&lt;/p&gt;&#xA;" OwnerDisplayName="Sergio Boombastic" LastEditorUserId="85" LastEditDate="2011-01-19T14:35:24.133" LastActivityDate="2013-08-14T17:57:13.557" Title="How do I kill the guards that are on horses easily?" Tags="|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14940" PostTypeId="2" ParentId="13200" CreationDate="2011-01-19T14:38:22.637" Score="18" Body="&lt;p&gt;Bandage girl has a random chance to glitch every time you spawn on a level. She can glitch in any level from 1 to 20 for each of the worlds 1 to 6, whether you're in the light or dark half of a world. There is exactly one negative level for every world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To unlock level -1 for a world, pick a level in the world that is short and relatively easy. Below are good examples (in the light world) including a recommended character:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1-3 (The Gap) using anyone&lt;/li&gt;&#xA;&lt;li&gt;2-10 (Johnny's Cage) using Jill (if you don't have Jill, see &lt;a href=&quot;http://www.youtube.com/watch?v=TpLVlyyFGmw&amp;amp;t=00m48s&quot; rel=&quot;noreferrer&quot;&gt;this video&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;3-6 (The Shaft) using anyone&lt;/li&gt;&#xA;&lt;li&gt;4-6 (Leviathan) using anyone&lt;/li&gt;&#xA;&lt;li&gt;5-10 (Grinding Mill) using anyone&lt;/li&gt;&#xA;&lt;li&gt;6-2 (Schism) using anyone&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Then:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Look at or get to bandage girl and see if she is glitching. She will be spinning and making a distinctive pinging sound. I recommended levels where you can (mostly) see her from spawn.&lt;/li&gt;&#xA;&lt;li&gt;If she is glitching then touch her to unlock level -1. Otherwise, kill yourself, respawn, and go back to step 1.&lt;/li&gt;&#xA;&lt;li&gt;To play the level you just unlocked, go the light half of the world you unlocked it in. It will be available to play as a yellow-colored level beside level 1.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-02-18T18:32:05.267" LastActivityDate="2011-02-18T18:32:05.267" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="14941" PostTypeId="2" ParentId="14939" CreationDate="2011-01-19T14:42:00.650" Score="6" Body="&lt;p&gt;One of the 'loading tip' says that when they come towards you, you have to be equipped with a one-hand sword and hold R1 (PS3 version). You'll block the charge and put the horse down. It's easy from there to execute them when they're still down.&lt;br&gt;&#xA;Another easy way is to use pistol, crossbow or (spoiler below, hover your mouse)&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;even less work by calling your assassins friends when your brotherhood is created.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-01-19T14:42:00.650" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14942" PostTypeId="2" ParentId="14888" CreationDate="2011-01-19T14:44:54.940" Score="0" Body="&lt;p&gt;I play TF2 on both wired and wireless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that even with a good wireless connection I will get occasional patches of awful lag where I often then find myself falling off a cliff/dead when the connection goes back to normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing games over wireless is generally a bad idea as even though the amount of traffic in terms of bytes may be low the number of packets needed to play this kind of game is high.  If you can do what Drake says and use a wired ethernet connection - like him I have also used Ethernet over Power adapters and they work great.&lt;/p&gt;&#xA;" OwnerUserId="3655" LastActivityDate="2011-01-19T14:44:54.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14943" PostTypeId="2" ParentId="14666" CreationDate="2011-01-19T14:49:49.223" Score="8" Body="&lt;p&gt;You can take falling damage from falling just a few blocks. You'd have to dig out 10 blocks maximum with your hands to make a staircase that would let you fall far enough to suicide.&lt;/p&gt;&#xA;" OwnerUserId="5673" LastActivityDate="2011-01-19T14:49:49.223" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14945" PostTypeId="2" ParentId="4562" CreationDate="2011-01-19T14:51:43.587" Score="3" Body="&lt;p&gt;I bought only cloth heirlooms for this very reason: re-use on every alt I want. Sure you don't get the best stats or the passive bonuses once your level is high enough, but item stats aren't really &lt;em&gt;that&lt;/em&gt; important during leveling, unlike the end-game.&lt;/p&gt;&#xA;" OwnerUserId="6442" LastActivityDate="2011-01-19T14:51:43.587" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14946" PostTypeId="2" ParentId="14903" CreationDate="2011-01-19T14:51:48.550" Score="20" Body="&lt;p&gt;@tzenes gave some good numbers but I want to point out that theoretical DPS which is what tzenes gave isn't the same as effective DPS, both because of armor value and bonus vs attributes, but also because of overkill damage.  I'm sure he knows, but some people may try to read too much into the numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, theoretically Thors deal 46.88dps, however the effective DPS depends on the unit.  Thor vs zergling only does 27.34dps.  Why?  Thors do 30x2 damage per attack every 1.28 seconds.  60 damage per 1.28 seconds is indeed 46.88dps, but zerglings only have 35 health.  So really it's 35 damage every 1.28 seconds which is 27.34 dps.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vs marines it's about 35.16 or lower (assuming 45 hp because it's 55 with combat shield, but you're almost never fighting unstimmed marines, so it's pretty much always 45 or lower)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally against those units, upgrading thor's ground attack doesn't do anything vs these lower tier units either.  Whether you're at 0 upgrades or 3 attack upgrades, it still takes 1 shot to kill a marine and 2 to kill a marauder, regardless of their armor upgrade (exception unstimmed marine with combat shield has 55 health and 3 armor, meaning it takes 54 damage per attack from an unupgraded thor, but again that's not really a scenario you run into)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A battlecruiser on the otherhand does 33.33dps vs a once stimmed marine (6 shots to kill).  However if your BC's have 1 more attack upgrade than they have armor upgrade, it only takes 5 shots, increasing dps to 40.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Throwing in Medivacs completely changes the numbers again because you need to subtract the healing.  Here the ability to one-shot something shines again because that reduces the HPS (healing per sec) to 0.  Medivacs do 13.5 HPS, so if a unit does less than that, for instance a single zergling (7.18dps no upgrades) vs 1 marine + medivac will do 0 effective damage because it can't damage faster than the marine's getting healed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could probably go on for days crunching numbers, but I just wanted to make the point that you (and any other readers) shouldn't read too much into hard dps numbers without considering other factors.  It's a complex system when you get really down and dirty into the theorycrafting.  I haven't even taken into account range (things that die before they reach the target do 0 dps), splash or other abilities.  &lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2011-01-19T14:51:48.550" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14947" PostTypeId="2" ParentId="14841" CreationDate="2011-01-19T15:03:57.833" Score="1" Body="&lt;p&gt;There is no secret. Element Zero is just very rare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here you find a list of planets that have Element Zero:&#xA;&lt;a href=&quot;http://masseffect.wikia.com/wiki/Element_Zero&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://masseffect.wikia.com/wiki/Element_Zero&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-01-19T15:03:57.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14949" PostTypeId="1" AcceptedAnswerId="14958" CreationDate="2011-01-19T15:22:19.523" Score="2" ViewCount="1591" Body="&lt;p&gt;The original &lt;em&gt;LittleBigPlanet&lt;/em&gt;'s vertical output resolution was 720.  I'm curious what the sequel's resolution is.  I'm hoping Media Molecule bumped it up to 1080.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-01-19T16:55:33.450" LastActivityDate="2012-09-25T17:39:08.213" Title="Is LittleBigPlanet 2's vertical output resolution 1080 or 720?" Tags="|little-big-planet-2|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14950" PostTypeId="2" ParentId="12956" CreationDate="2011-01-19T15:28:19.300" Score="2" Body="&lt;p&gt;In Bioshock 1 you can't view the result of your researches (at least in the pc version). In Bioshock 2 there is a seperate tab in the game menu (if oyu open the map, etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you searching for information you can have a look onto: &lt;a href=&quot;http://www.gamefaqs.com/xbox360/931329-bioshock/faqs/50039&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/xbox360/931329-bioshock/faqs/50039&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-01-19T15:28:19.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14951" PostTypeId="2" ParentId="12069" CreationDate="2011-01-19T15:31:59.107" Score="3" Body="&lt;p&gt;There is no option to change the difficulty later in the game but you can use mods for that like: &lt;a href=&quot;http://witcher.wikia.com/wiki/Difficulty_settings_mod&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://witcher.wikia.com/wiki/Difficulty_settings_mod&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-01-19T15:31:59.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14952" PostTypeId="2" ParentId="676" CreationDate="2011-01-19T15:41:18.273" Score="0" Body="&lt;p&gt;Also give a try to &lt;a href=&quot;http://wtfast.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;wtfast.com&lt;/a&gt;, i personally use it. With wtfast i get ~100ms while without it i'm over 250ms.&lt;/p&gt;&#xA;" OwnerDisplayName="user6360" LastActivityDate="2011-01-19T15:41:18.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14954" PostTypeId="1" AcceptedAnswerId="14955" CreationDate="2011-01-19T16:34:11.703" Score="30" ViewCount="2636" Body="&lt;p&gt;I started playing Minecraft some days ago, and understood &lt;a href=&quot;https://gaming.stackexchange.com/questions/14752/i-bought-minecraft-what-to-do-now&quot;&gt;what to do&lt;/a&gt; the first week or 2 (in Minecraft time). Until now I strictly followed the &lt;em&gt;day/night&lt;/em&gt; cycle. I went outside to get woods, porks and other things during the days and mined/crafted hard during the nights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I am now attracted and scared at the same time by the strange noises that I hear during the night and I would like to try going out, &lt;strong&gt;and possibly survive&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what should I expect to find outside in the night? What I have to know and more what I need to craft to be able to survive till morning?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2018-12-14T02:09:19.160" Title="How do I survive the first night outside?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14955" PostTypeId="2" ParentId="14954" CreationDate="2011-01-19T16:46:32.463" Score="20" Body="&lt;p&gt;At a basic level, nighttime is just a darker version of the day, but your passive NPCs (pigs, sheep, etc) stop spawning in most areas (since they only spawn where there is light) and aggressive ones (zombies, skeletons, spiders, etc) begin to spawn.&lt;/p&gt;&#xA;&lt;p&gt;Dealing with each type of aggressive mob will take different strategies. You should read up on each type of mob at the &lt;a href=&quot;https://minecraft.wiki/w/Mobs#Mobs&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Mobs - Minecraft Wiki&quot;&gt;Minecraft Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Generally-speaking, I'd suggest having a stone or iron sword (the 3rd and 2nd best weapons in the game according to &lt;a href=&quot;https://minecraft.wiki/w/Weapon#Dealing_damage&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Weapons - Minecraft Wiki&quot;&gt;damage they deal&lt;/a&gt;). A bow and arrows are also great since they allow you to fight at range, but arrows aren't as easy to make. If you go this route, remember that you can retrieve arrows after you fire them. This will cut down on how often you have to replenish your supply with new ones.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Armor&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Armor - Minecraft Wiki&quot;&gt;Armor&lt;/a&gt; will help, especially when you begin dealing with the more difficult mobs such as &lt;a href=&quot;https://minecraft.wiki/w/Creeper&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Creeper - Minecraft Wiki&quot;&gt;Creepers&lt;/a&gt;, which start hissing and explode when they get close. Taking some &lt;a href=&quot;https://minecraft.wiki/w/Food&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Category:Food - Minecraft Wiki&quot;&gt;food&lt;/a&gt; for emergency healing is also a wise idea.&lt;/p&gt;&#xA;&lt;p&gt;EDIT- In the current version of the game, food does not instantly heal you. Please keep this in mind while trying to survive.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-12-12T20:24:11.603" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14956" PostTypeId="2" ParentId="14954" CreationDate="2011-01-19T17:05:49.850" Score="10" Body="&lt;p&gt;You will be a-fightin' and a-runnin', so you should pack accordingly.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Armor - You'll want a full set, and the stronger, the better. It's tough to get a full SE of diamond, but iron armor should serve you well.&lt;/li&gt;&#xA;&lt;li&gt;Weapons - A diamond sword or a couple iron ones. A bow and a couple stacks of arrows.&lt;/li&gt;&#xA;&lt;li&gt;Tools - A couple stacks of torches will be useful. You want enough so that you can plop them down all willy-nilly and not run out.  You may also want a boat or two for aquatic getaways.&lt;/li&gt;&#xA;&lt;li&gt;Navigation equipment - It's easy to get turned around when fighting and running in the dark. A compass will help you find your way home (assuming you know where your spawn point is in relation to your home. A light-emitting tower might also be helpful.&lt;/li&gt;&#xA;&lt;li&gt;Food - Even with armor, you're going to take some damage. Take some pork chops. Have one or two in your action bar.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Survival strategy mostly consists of continuous running and always looking around you.  Monsters will not spawn within a short distance around you, but if you stand still, they will continue to spawn outside that radius and it can get crowded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backing away while shooting or stabbing works well on most critters, and circle-strafing makes killing skeletons easy. Don't get backed into a corner, and don't run into a crowd of monsters. Throw down torches liberally so you can see. And if there are just too many of them, don't be afraid to run.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-01-19T17:05:49.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14957" PostTypeId="2" ParentId="14939" CreationDate="2011-01-19T17:15:54.713" Score="0" Body="&lt;p&gt;Shoot 'em. They die/fall off instantly. Plus in Brotherhood you don't even have to change to that weapon, just select and hold down attack to shoot. Crossbow is better than pistol except in this regard.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-01-19T17:15:54.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14958" PostTypeId="2" ParentId="14949" CreationDate="2011-01-19T17:51:30.457" Score="4" Body="&lt;p&gt;Well, according to &lt;a href=&quot;http://www.gamespot.com/ps3/action/littlebigplanet2/show_msgs.php?topic_id=m-1-57753968&amp;amp;pid=954843&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot forums&lt;/a&gt;, a somewhat recent thread says that it will run up to 720p, but no 1080i or 1080p.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in-game, it will by default not take up the whole screen (keeping the aspect ratio) if you are playing on a 1080p monitor/TV. You can scale the video up to fit to the whole screen by hitting start in-game and going through the settings. So, in a sense, it can be 1080p though the quality may be reduced oh so slightly that you probably won't notice it.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="31978" LastEditDate="2012-09-25T17:39:08.213" LastActivityDate="2012-09-25T17:39:08.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14959" PostTypeId="1" CreationDate="2011-01-19T18:03:32.270" Score="11" ViewCount="563" Body="&lt;p&gt;I heard day9 mention a baneling bust. What is a baneling bust?&lt;/p&gt;&#xA;" OwnerUserId="6432" LastEditorUserId="6431" LastEditDate="2011-01-19T18:05:25.153" LastActivityDate="2011-01-19T21:19:34.803" Title="Definition of a baneling bust" Tags="|starcraft-2|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14960" PostTypeId="2" ParentId="14959" CreationDate="2011-01-19T18:09:34.387" Score="14" Body="&lt;p&gt;A &quot;Baneling bust&quot; is when you use a lot of Banelings to breach the enemy's &quot;front door&quot; - the bunch of buildings used at the ramp of the main base to block or hinder the enemy from entering.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since Banelings do so much damage against buildings, they are very useful for quickly bringing down low-HP buildings commonly used for fortifying this front door - mainly supply depots, bunkers and pylons - and thus opening the way to the opponent's base. This tactic is called the Baneling bust, even if you destroy just some of the buildings composing that &quot;door&quot;, not all of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Baneling bust is a lot less useful against front doors made from higher-HP buildings, like gateways or barracks.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-01-19T21:19:34.803" LastActivityDate="2011-01-19T21:19:34.803" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14961" PostTypeId="1" AcceptedAnswerId="14963" CreationDate="2011-01-19T18:11:03.713" Score="4" ViewCount="992" Body="&lt;p&gt;We have &lt;a href=&quot;https://gaming.stackexchange.com/questions/11765/whats-the-optimal-construction-strategy-in-die2nite&quot;&gt;an existing question&lt;/a&gt; about the optimal construction strategy for Die2Nite, but it is looking for a specific construction order, and is focused on the early game.  I'm looking for something more general.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At any given point in the lifecycle of a town, what should you be thinking about to decide what is the next most important thing to build? &lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-08-03T09:48:55.597" Title="How should our town decide what to build next?" Tags="|die2nite|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14963" PostTypeId="2" ParentId="14961" CreationDate="2011-01-19T18:50:16.770" Score="5" Body="&lt;p&gt;In general, you should consider things in this order &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Necessary defense&lt;/strong&gt;&#xA;Your first priority should always be figuring out what you need to build in order to have more defense the attack today and tomorrow.  Don't forget to include town upgrades you will vote for when determining how much defense you need.&#xA;If you don't have the predictor, you should have an idea of what the &lt;a href=&quot;http://translate.google.com/translate?hl=en&amp;amp;sl=fr&amp;amp;u=http://www.patamap.com/index.php%3Fpage%3Dpatastats&amp;amp;ei=rFofTYWGHIK8sQPt9e2sCg&amp;amp;sa=X&amp;amp;oi=translate&amp;amp;ct=result&amp;amp;resnum=1&amp;amp;ved=0CBoQ7gEwAA&amp;amp;prev=/search%3Fq%3DPatastats%26hl%3Den%26rls%3Dcom.microsoft%3aen-us%26prmd%3Divns&quot; rel=&quot;nofollow noreferrer&quot;&gt;average and max attack numbers are for a given day&lt;/a&gt;.  You should make sure that you have a plan for what buildings you would need to build to cover that much defense, and if it is too much to build in one day, build enough today to get it down to one day's worth of construction.  In general it is not necessary to build more defensive buildings than that unless you have completed all other options.  Once you have determined how much defense you need, consider:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Defense per rare material&lt;/strong&gt; &#xA;Many defensive buildings require nuts &amp;amp; bolts to construct.  Since these are very limited, it is often best to choose your next building based on how much defense points you get per nuts &amp;amp; bolts used.  Anything that doesn't require nuts &amp;amp; bolts would obviously come first.  After that, you would build something that gives 75 defense for 5 N&amp;amp;B before something that gives 40 defense for 3 N&amp;amp;B.  Obviously if you don't have enough N&amp;amp;B to build something, and are unlikely to get enough by the end of the day, you should exclude that building from consideration for the day.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Defense per AP&lt;/strong&gt;&#xA;When comparing things that are relatively the same in terms of defense per rare material, you should look at the defense gained per AP.  So you would build something that gives 50 defense for 40 AP before something that gives 100 defense for 200 AP.  &lt;strong&gt;Don't forget to consider housing upgrades.&lt;/strong&gt;  They are essentially a defensive building that can be built in many small stages.  Each hovel provides 1 defense for the town at the cost of 2 AP and minimal resources.  This is better than many of the late game defensive buildings.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Time sensitivity&lt;/strong&gt; &#xA;There are certain buildings that have an impact each day after they are built.  It is important to try to construct these buildings as soon as possible to get maximum impact from them.  Some have direct daily impact like the vegetable plot and factory.  Others are time sensitive because they need to be upgraded to be effective.  This includes search tower and defensive focus.  You need to build these 5 days before you are able to have them at max effectiveness.&#xA;The reverse of this is temporary buildings, which should never be built until you absolutely need them, preferably an hour or less before the attack. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Note that all non-upgradable defensive buildings are NOT time-sensitive.  It doesn't matter if you build them on day 1 or day 20, they have the same impact, as long as you have enough defense at the end of each day.  This is why they should be prioritized below other time-sensitive things.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Unlocked buildings&lt;/strong&gt;&#xA;Some buildings, like Wall Upgrade v2, can unlock other buildings (though you might need the right blueprints first).  When considering what to build next, you should consider everything, even the buildings you haven't unlocked yet.  If you then decide that what you want isn't unlocked yet, make the unlocking thing the next priority.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Situational buildings&lt;/strong&gt;&#xA;These are things that are only useful in very certain circumstances.  This includes the butcher, cremato-cue, and possibly the scanner &amp;amp; predictor (since you can always use the web page to get an idea of what tomorrow's attack will be).  These should be built only when other things aren't ready or needed.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Extra defense&lt;/strong&gt;&#xA;As stated before, there's no benefit to building a bunch of defensive buildings earlier than you need them.  Make sure you are able to build up to the max attack for the next day, but then look for other options before building more defense.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Special cases&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Faucet is very hard to quantify.  You need at least a few water pistols to make it worthwhile.  It is best in towns where you have a lot of people willing to scavenge, but unable to participate in coordinated expeditions.  In general I would consider it a time sensitive construction that is worthwhile to build before you build anything that is not needed for immediate defense.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-08-11T00:55:15.623" LastActivityDate="2011-08-11T00:55:15.623" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="14964" PostTypeId="1" AcceptedAnswerId="14971" CreationDate="2011-01-19T18:58:49.957" Score="22" ViewCount="102432" Body="&lt;p&gt;Is it possible to romance all your options in a single game? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example if you are playing as a male, that would be Tali, Jack, Miranda, Kelly, Samara.  I'm not including Morinth in this list, as if I recall, Morinth is a dead end (literally).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone ever done this?&lt;/p&gt;&#xA;" OwnerUserId="5694" LastEditorUserId="52800" LastEditDate="2015-01-02T13:24:04.330" LastActivityDate="2015-01-02T13:24:04.330" Title="Is it possible to have a romance with all your possibilities in one game?" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14965" PostTypeId="2" ParentId="14964" CreationDate="2011-01-19T19:32:57.773" Score="3" Body="&lt;p&gt;No.  You will eventually be forced to pick between them.  While you can flirt/pursue up to a certain point to actually have a relationship (and the achievement) you must make a choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://faqs.ign.com/articles/107/1073018p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Romance Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, when you make that choice the other one becomes quite upset.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-19T19:53:00.627" LastActivityDate="2011-01-19T19:53:00.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14967" PostTypeId="1" AcceptedAnswerId="14970" CreationDate="2011-01-19T19:50:14.853" Score="9" ViewCount="9323" Body="&lt;p&gt;I started playing League of Legends recently, and I was thinking of buying one of the champions with the IP I have so far (a bit more than 3k).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My questions is: do the prices of champions change? If so, when? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I notice that some sell for 6k while Ashe - for instance - sells for around 500. Should I just buy all the low-price ones and wait until the expensive ones get cheaper, or should I save up until I get one of the better champions?&lt;/p&gt;&#xA;" OwnerUserId="1118" LastActivityDate="2021-05-07T18:31:00.093" Title="Do champions go on sale in League of Legends?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14968" PostTypeId="2" ParentId="14547" CreationDate="2011-01-19T19:56:36.383" Score="0" Body="&lt;p&gt;Very simple solution, just Delete or Move the Gui2 folder from the game directory.&lt;br&gt;&#xA;UPDATE: Just delete hud.xml file from Gui2 folder&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2011-02-24T11:39:52.493" LastActivityDate="2011-02-24T11:39:52.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14969" PostTypeId="1" AcceptedAnswerId="14973" CreationDate="2011-01-19T19:59:50.997" Score="18" ViewCount="35722" Body="&lt;p&gt;I have a very limited understanding of D&amp;amp;D concepts.  How does weapon damage work in Baldur's gate?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="483" LastEditDate="2012-12-20T19:39:09.593" LastActivityDate="2018-01-17T13:03:06.270" Title="Understanding weapon damage" Tags="|baldurs-gate|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14970" PostTypeId="2" ParentId="14967" CreationDate="2011-01-19T20:00:51.243" Score="13" Body="&lt;p&gt;While champions &lt;em&gt;do&lt;/em&gt; sometimes get put on sale, the blue essence prices required to purchase them are not lowered, only the Riot Point costs are.&lt;/p&gt;&#xA;&lt;p&gt;Do note, however, that in addition to a, perhaps quite lengthy, wait for the champion you're looking for, you will also have to pay real money (in Riot Points) to even take advantage of it.&lt;/p&gt;&#xA;&lt;p&gt;The mechanic Riot has introduced for reducing champion blue essence costs over time is as follows:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Champions are released costing 7800 blue essence. After one week, this is reduced to 6300.&lt;/li&gt;&#xA;&lt;li&gt;With each new champion released, the oldest 6300 blue essence champion is reduced in cost to 4800.&lt;/li&gt;&#xA;&lt;li&gt;Every third champion release will &lt;em&gt;also&lt;/em&gt; mark the reduction of an older champion by one price tier (4800 -&amp;gt; 3150, or 3150 -&amp;gt; 1350).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Riot releases the schedule of which champions are up for price reduction in advance, so there should be few surprises on that front (though now that their time between champ releases has doubled, it'll be much longer between price reductions).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="242480" LastEditDate="2021-05-07T18:31:00.093" LastActivityDate="2021-05-07T18:31:00.093" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="14971" PostTypeId="2" ParentId="14964" CreationDate="2011-01-19T20:10:35.173" Score="28" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, with one &lt;strong&gt;major caveat&lt;/strong&gt;: You can &lt;em&gt;only&lt;/em&gt; &quot;consummate&quot; a single romantic interest before the Suicide Mission, though you can dead-end yourself (I.e., prevent further romance) with all of the characters before this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To observe all romantic interactions within a single playthrough, simply play the game, as normal, until you complete the suicide mission. You can romance one of the available options during this part, but limit your social interactions to &lt;em&gt;only&lt;/em&gt; this character (so you don't accidentally lock yourself out of the other relationships prematurely).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;After you've beaten the main game, you can go back and start romancing the other love interests.&lt;/strong&gt; (You may have to do missions / visit planets in between to progress along the dialog trees) Eventually, the new character will refuse to go any further until you break up with your current love interest. If you do so, you should be able to jump directly into the romance scene the next time you speak with them (this is the scene that normally plays just before the Suicide Mission). Add another notch on Sheperd's bedpost, and continue on with the third potential romance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note, you can only be romantically involved with a single character at a time, but you &lt;em&gt;can&lt;/em&gt; see all possible romance outcomes in a single playthrough (of a single gender, of course. Fem Shepperd will never be able to romance Tali or Miranda, for instance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Mass Effect Wiki has more information on &lt;a href=&quot;http://masseffect.wikia.com/wiki/Romance&quot; rel=&quot;noreferrer&quot;&gt;Romance&lt;/a&gt; in general.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-19T20:10:35.173" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="14972" PostTypeId="2" ParentId="5345" CreationDate="2011-01-19T20:14:16.837" Score="0" Body="&lt;p&gt;The Mayflash Max Shooter does work. I own one and just wrote a fairly detailed &lt;a href=&quot;http://geekdadslife.blogspot.com/2011/01/mayflash-max-shooter-playing-xbox-360.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog entry&lt;/a&gt; about it because I couldn't find a lot of information about it when I was shopping around for one. However I don't think any one of these tools, besides &lt;em&gt;maybe&lt;/em&gt; the XIM2 will work like you think they will.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I sold the Max Shooter and now I bought a XIM, which &lt;a href=&quot;http://geekdadslife.blogspot.com/2011/02/maximus-xim-playing-xbox-360-with-mouse.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;I've also reviewed&lt;/a&gt; if you're interested.&lt;/p&gt;&#xA;" OwnerUserId="5145" LastEditorUserId="5145" LastEditDate="2011-02-21T16:01:59.990" LastActivityDate="2011-02-21T16:01:59.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14973" PostTypeId="2" ParentId="14969" CreationDate="2011-01-19T20:23:40.130" Score="17" Body="&lt;p&gt;Baldur's gate I &amp;amp; II use a modified AD&amp;amp;D 2nd edition, if I'm not mistaken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The damage itself is expressed in dice, so e.g. 1D6 means you throw one six-sided die and count the sum of it. 2D8 means you throw two eight-sided dice and count the sum of the two dice. The damage gets subtracted from the hitpoints of your enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor class (AC) defines the probability of getting hit. The attacker throws a D20 and if the value is lower than your AC you are hit, else the attacker misses. Certain bonuses apply to attacker and defender. You have to pay attention to your THAC0, which tells you what you have to throw to hit an enemy with an AC of 0. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage type also matters with certain armors having more or less protection vs certain types or are immune to some types of damage outright. This will normally be listed in the weapon description. Extra armor penalties/bonuses are listed in the character sheet near the bottom, or in the armor's description if you're playing in one of the Enhanced Edition games.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="90126" LastEditDate="2014-10-18T16:30:32.687" LastActivityDate="2014-10-18T16:30:32.687" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="14974" PostTypeId="2" ParentId="13873" CreationDate="2011-01-19T20:54:28.320" Score="3" Body="&lt;p&gt;There's no quick way to do what you want (as in, automatically assign to a new group at the same time you move out of their current group). You have a few options if you want to avoid box-selecting (although I don't know why you would, it's quicker).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Method 1: Establish Small Group First&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will ensure you don't have to make a 'useless' move, but you click a lot more if you refuse to box-select.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hit &lt;code&gt;escape&lt;/code&gt; to clear out your current selection.&lt;/li&gt;&#xA;&lt;li&gt;Shift-click (click while holding the &lt;code&gt;shift&lt;/code&gt; key) each unit you want to add to your small group.&lt;/li&gt;&#xA;&lt;li&gt;Hit &lt;code&gt;Ctrl&lt;/code&gt;+&lt;code&gt;2&lt;/code&gt; to save your new small group.&lt;/li&gt;&#xA;&lt;li&gt;Move them to their remote location.&lt;/li&gt;&#xA;&lt;li&gt;Hit &lt;code&gt;escape&lt;/code&gt; to clear out your current selection.&lt;/li&gt;&#xA;&lt;li&gt;If you refuse to box-select the remaining units on the screen, shift-click each unit you want to put in the large group. You can see why a box-select would be much easier.&lt;/li&gt;&#xA;&lt;li&gt;Hit &lt;code&gt;Ctrl&lt;/code&gt;+&lt;code&gt;1&lt;/code&gt; to save your new large group.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Method 2: Establish Large Group First&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This involves a possible small movement of your large group, depending on your click accuracy.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hit &lt;code&gt;1&lt;/code&gt; to select your large group.&lt;/li&gt;&#xA;&lt;li&gt;Shift-click each unit you want to move out of that group.&lt;/li&gt;&#xA;&lt;li&gt;Hit &lt;code&gt;Ctrl&lt;/code&gt;+&lt;code&gt;1&lt;/code&gt; to save your new large group.&lt;/li&gt;&#xA;&lt;li&gt;(Optional) Move your main group away.&lt;/li&gt;&#xA;&lt;li&gt;Hit &lt;code&gt;escape&lt;/code&gt; to clear out your current selection.&lt;/li&gt;&#xA;&lt;li&gt;Shift-click each unit you want to add to your small group.&lt;/li&gt;&#xA;&lt;li&gt;Hit &lt;code&gt;Ctrl&lt;/code&gt;+&lt;code&gt;2&lt;/code&gt; to save your new small group.&lt;/li&gt;&#xA;&lt;li&gt;Move them to their remote location.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-01-19T20:54:28.320" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14975" PostTypeId="2" ParentId="14969" CreationDate="2011-01-19T21:02:13.657" Score="4" Body="&lt;p&gt;Here are some details.  To damage, you must hit. To hit, you must understand THAC0 (To Hit Armor Class 0).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;THAC0 is a value defined by your class (fighters have a lower THAC0 than mages).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you attack, you throw a d20 and you subtract the value from your THAC0 to find the minimum AC value you hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: my fighter has a THAC0 of 16.  If I throw a 16 on my d20, I would hit anything from AC 0 going up (remember, in AD&amp;amp;D 2nd Edition the lower the AC the better).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I roll a 20, then I could hit an AC of -4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After this, the damages work as answered in Fabian's post, with dice and strength modifiers.  Also, some magic weapons have damage and THAC0 bonuses.&lt;/p&gt;&#xA;" OwnerUserId="6367" LastEditorUserId="1057" LastEditDate="2012-02-23T21:34:22.713" LastActivityDate="2012-02-23T21:34:22.713" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14977" PostTypeId="2" ParentId="11765" CreationDate="2011-01-19T21:36:50.283" Score="4" Body="&lt;p&gt;I should start by saying &lt;em&gt;this guide will only work if you are in an active, well coordinated town.&lt;/em&gt;  Otherwise, you may want to try another method -- this is for people aiming to be the #1 town of the season. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is very difficult to produce a standard order for construction, as different towns will have different numbers of players who never leave town and only build, and also different amounts of each item brought back.  This list is under the assumption that all required materials can be found. It is also most beneficial for a town that has more scavangers than builders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My list shall be slightly different.  At the start, you should only build defensive structures when they are required to survive.  That means if the estimate shows you will be safe that day, we will build other structures. So I shall list my order of non defence based buildings, and then defence based ones seperately.  We would always build from the non defence list unless forced to get extra defence. Some structures listed as non defence do provide a very small amount, but so little that they are built for the upgrades they unlock rather than defence.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Constructions - Non Defence&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Workshop.&lt;/strong&gt; As most people know already, Workshop is an absolutely vital building.  It doesnt necessarily need to be built 1st as you can deffinately find enough materials in the desert for it and the watchtower and a few more really, but its the best way to make sure you never run short of planks and iron.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Watchtower.&lt;/strong&gt; Another one where the initial structure is vital.  We need to see the zombie numbers coming each night :)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Search Tower.&lt;/strong&gt; To me, the most important upgradeable structure there is.  The initial building only shows you what area has a chance of replenishment with a very very low chance.  Upgrading it to 5/5 allows for an 85% chance that each zone in the replenished area becomes undepleted. This will lead to your main source of defence in the game (defensive objects).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Factory.&lt;/strong&gt;  Quite a basic one, best to get it out the road early for max benefit.  Reduces cost of all workshop activities by 1 AP.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Portal Lock.&lt;/strong&gt;  Another basic one. Porbably not even needed, but gives everybody that little bit of secutity that once the gates are closed for the night, no griefer can open them again (after 20 mins before the attack). &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pump.&lt;/strong&gt; Provides 10 water rations, allows us to take 2 rations from the well each day and unlocks more water based structures.  &lt;em&gt;The 2 rations per day should be taken by everyone each day.&lt;/em&gt;  The extra rations should be deposited in the bank in order to empty the well as soon as possible.  Constructors who dont leave town should only drink every 2nd day, so on a non drinking day they deposit both rations into the bank.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Water Purifier.&lt;/strong&gt; Allows us to deposit Jerrycans directly into the well from our homes, unlocks more water based structures.  An essential upgrade, this will be your largest source of water in the game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Vegetable Plot.&lt;/strong&gt; Provides food each day, another one that its best to get done as soon as possible so you are not missing out on any days worth of food. It will give you more AP back for that one extra day you have it built. Produces 2-5 6 AP and 2-4 7 AP food every day.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;All of the structures up to this point should be built by Day 2.  If you need to waste 1 or 2 drugs to get finish it, then don't hesitate.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Butcher.&lt;/strong&gt; This one is not so essential right away if you dont have a stock of animals ready.  If you are finding animals regularly though, having the extra AP earlier is better, to avoid ever running out of food.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Upgraded Map.&lt;/strong&gt; Allows us to see exact zombie numbers in zones on the map rather than rough estimates.  Another one that is not essential to build, but in a scavanging based town (the kind of town I'm writing this guide for) it will be a great help for both zombie clearing and safe movement on the map.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Defensive Focus.&lt;/strong&gt;  The largest upgradeable defence structure in the entire game if you find enough defence items.  And it doesnt take a lot for this to be true: if I recall correctly, it's around &lt;strong&gt;41 def items&lt;/strong&gt; needed to make this the best voteable defence upgrade. You should have 40 defence items by Day 4 or 5, &lt;em&gt;10 a day is a minimum target towns should be aiming for.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ramparts.&lt;/strong&gt;  Unlocks defence buildings that are going to be essential soon enough.  Thats it :)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Foundations.&lt;/strong&gt;  Unlocks the 4 epic projects. Again, thats it for this one!&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Plumbing.&lt;/strong&gt; The first of the epic projects that should be built.  It does require you to have a completed engine, however the benefits of this are amazing.  Zombie clearing becomes a breeze if you have enough pistols in the bank, which you certainly should, since you are in a scavanging based town :)  A hero and a shopping cart can go out and clear 21 zombies if within 3 AP of town, 18 zombies if within 6 AP of town (or 7 if lucky with the dice/siesta) and 15 zombies if within 9 AP of town (or 10 if lucky with dice/siesta time).  The range of this increases even further when you complete the lvl 4 and 5 watchtower upgrades.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scanner.&lt;/strong&gt; Not really needed by itself, it unlocks the Predictor structure however which is very nice.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Predictor.&lt;/strong&gt; Allows you to see the following day's attack, as well as tonights. Brilliant tool for seeing zombie spikes ahead of time to always be prepared for the incoming number.  Have never once had to rush any structures with this built.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There are certainly more non defence based buildings too, however the ones listed above are a priority.  You should aim to have all of the above buildings completed by Day 8 at the latest.  My current town had numbers 1-14 all built by the end of Day 5 and we had between 20 and 30 scavangers every single day, normally closer to the 30.  So it is easily achievable to have them all done by Day 8!&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Construction - Defence&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There is no real reason to list comments next to each of these buildings, as they are what it says on the tin.  A boost to the towns defence with some of them unlocking further defence structures.  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Armour Plating&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Great Wall Strengthening&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Great Pit&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Spiked Pit&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Interior Wall&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Uber Wall&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It gets more difficult to plan defence structures from here on.  As it all depends what other structures you are able to unlock, and how many raw materials you have such as Water and Nuts &amp;amp; Bolts.  The thing is, the defense structure order is not really that important.  A town can easily live long enough to build every single permenant defence structure in the game (my last town had them all built by Day 20).  The important part is the non defence structures, and town upgrades which you will find below for the full duration of any town (apart from one with less than 20 players alive, they may go for Workshop).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Town Upgrades&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Watchtower 1&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Watchtower 2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is purely to help scavangers be much more efficient.  This allows you to see a large portion of the map (largest map is only 14 x 14 atm afterall) so scavangers can stay safe while out in the world, and also helps decide what areas are likely to have the remaining unfound buildings based on zombie numbers.  These are then prime group expedition locations.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Search Tower 1&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Search Tower 2&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Search Tower 3&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Search Tower 4&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Search Tower 5&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As said under the building, this will actually be your largest source of defence in the game!  Zones in the direction of the Search Tower at full power have an 85% chance of replenishing.  The amount of defence items and important materials such as Nuts &amp;amp; Bolts and Electronic Components that this creates is massive.  Without a Search Tower at full capcity you will be making your life very very difficult indeed.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Watchtower 3&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Watchtower 4&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Watchtower 5&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the one that people Im sure will debate, we certainly did in my current town, but now that we have it fully complete I dont think 1 person in town would prefer anything else.  Lets you teleport back to town from 1 KM at lvl 4 and 2 KM at lvl 5.  &lt;em&gt;This equates in game terms however to 2 AP saved at lvl 4 and 3 AP saved at lvl 5 becuase 2 east, 1 north for example is still within 2KM of town although its 3 spaces away.&lt;/em&gt;  Makes for scavanging the furthest reaches of the map much easier which is essential: you ideally want to deplete the whole map.  Again as a point of reference, at the end of Day 14 we currently only have 7 undepleted zones on our entire map and more than 140 defence items (and thats with us also building several projects that use defence items as material).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Defensive Focus 1&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Defensive Focus 2&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Defensive Focus 3&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Defensive Focus 4&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Defensive Focus 5&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As said in the Search Tower and Watchtower explanations, this is our best source of defence available in the entire game.  The 3 projects go hand in hand perfectly, Search Tower and Watchtower both helping us find more defence items per day!  Even just 100 defence items (which is low) results in 800 defence with this being fully, meaning the 5 upgrades themselves are combined worth around 550 defence.  And thats only at 100 def items!! &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Upgradeable Wall 1&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Upgradeable Wall 2&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Upgradeable Wall 3&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Upgradeable Wall 4&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Upgradeable Wall 5&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this stage we are just upgrading all the defences we can to prepare for Day 25+. This is the best option after DF due to it costing nothing each night.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Water turrets 1&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Water turrets 2&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Water turrets 3&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Water turrets 4&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Water turrets 5&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another one people will debate Im sure, but this upgrade is very much needed.  The initial building of water turrets wont cost you any water each night.  Once upgraded to lvl 5 it would cost 12 water to function.  Here's the trick: &lt;em&gt;you make sure the well is empty and only deposit water when we need the extra 240 defence.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Water turrets, people will assume are a waste of water but this is not the case.  The well should be emptied into the bank as early as possible, so by the time we start upgrading it no water will be in the well. Any jerrycans brought back that day should not be deposited until after the attack to ensure the well remains empty.  Water is then only put into the well for when the Water Turrets upgrade is necessary to beat the zombie count.  So a spike one day we would put enough water into the well for the upgrade to work, then if we have a dip in the numbers the following day we ensure the well is empty again.  It basically works like a temp defence building that costs 12 water rations.  12 water rations for a 1 off +240 defence is a good deal when it gets to that stage in the game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Great Pit or Pump&lt;/strong&gt;, as necessary&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has both as at this stage in the game things get really nasty.  The attack increass go up substantially after Day 25, so if you are able to get the extra defence go for Great Pit, but if you need water or wont be able to tranfer 12 rations into the well for Water Turrets and need them active, you can vote for Pump.  It puts the water straight into the bank before the attack making the Water Turrets work even if 0 water was in the well.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;With no camping currently, its very very unlikely any town will make it further than Day 30.  They would need to have a huge amount of defence items to have a chance, and with our tiny maps that is pretty much not gonna happen.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really, Day 27+ may not even be seen in Season 1, and if it is there will only be a few towns that get that far at best.  It comes down to pure luck of the draw with zombie attacks here, as the maximum goes up to around 6k on Day 27.  The average is 4432.  So no gaurentees past Day 25 really, this just prepares you as much as is possible!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, just to say that &lt;strong&gt;this guide should not be taken as the definitive, ultimate order things must be built in.&lt;/strong&gt;  As said at the very start, some things may have to change slightly depending on what materials are available.  Most towns will be unique, just do your best with what you have and have fun! :)&lt;/p&gt;&#xA;" OwnerUserId="5435" LastEditorUserId="23" LastEditDate="2011-01-24T13:18:43.627" LastActivityDate="2011-01-24T13:18:43.627" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="14978" PostTypeId="1" AcceptedAnswerId="14994" CreationDate="2011-01-19T22:00:36.420" Score="4" ViewCount="873" Body="&lt;p&gt;Does the time while in the pause menu counts as played time?&lt;/p&gt;&#xA;" OwnerUserId="3237" LastActivityDate="2011-01-20T03:09:27.343" Title="Metal Gear Solid 4 game time while paused" Tags="|metal-gear-solid-4-guns-of-patriots|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14979" PostTypeId="1" CreationDate="2011-01-19T22:10:19.540" Score="3" ViewCount="911" Body="&lt;p&gt;What should I do exactly to gain the star during &quot;Score Frenzy&quot; in &quot;The Treasures of Montezuma&quot;? It gives me 15 seconds (well, it can be increased with upgrades) and I don't know what to do to get the star.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="8350" LastEditDate="2012-11-13T23:34:52.423" LastActivityDate="2012-11-13T23:34:52.423" Title="How to get the star during &quot;Score Frenzy&quot;" Tags="|treasures-of-montezuma|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14981" PostTypeId="2" ParentId="14967" CreationDate="2011-01-19T22:38:22.503" Score="1" Body="&lt;p&gt;IP prices of champions do not change. Their RP cost may go on sale at times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are looking for ways to get champions on the cheap, I reccommend grabbing the bundles. For what you pay, you get a lot of champions for what would normally take you a long time to gather the IP for or cost a lot of money individually to buy. This would still cost real money for you though.&lt;/p&gt;&#xA;" OwnerUserId="2279" LastActivityDate="2011-01-19T22:38:22.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14984" PostTypeId="1" AcceptedAnswerId="14985" CreationDate="2011-01-19T23:22:24.817" Score="10" ViewCount="2347" Body="&lt;p&gt;Watching my marines get blown up makes me sad. What are the best ways to prevent banelings from killing my mass marines and ruining my night?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="274" LastEditDate="2011-01-20T00:19:37.143" LastActivityDate="2011-01-20T07:04:16.130" Title="How do I stop banelings from wiping out my marines?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14985" PostTypeId="2" ParentId="14984" CreationDate="2011-01-19T23:35:06.733" Score="10" Body="&lt;p&gt;There are a couple of things you can do to avoid an untimely acid-drenched loss.&lt;/p&gt;&#xA;&lt;h3&gt;Early Detection&lt;/h3&gt;&#xA;&lt;p&gt;The earlier you scout that Baneling nest, the sooner you can begin preparing to counter banelings. If you're worried about baneling landmines, get a Raven as soon as possible, as it is economically unfeasible to continuously use scanner sweep to preface your advance (though in a pinch, they work fine).&lt;/p&gt;&#xA;&lt;h3&gt;Research and Upgrades&lt;/h3&gt;&#xA;&lt;p&gt;The Marine Combat Shield and Infantry armor help minorly against baneling assaults, but the real research to aim for is Stimpacks. Stimmed marines move at 3.37 and change, which is faster than even speed-upgraded banelings (at 2.9531 (+0.4531 with creep)). Unupgraded, Baneling's speed of 2.5 will overtake the 2.25 speed Marines. Stimmed Marines can not only escape alive, but can kite the zerg, taking potshots at the encroaching banelings if you've got decent micro. See &lt;a href=&quot;https://gaming.stackexchange.com/questions/12024/marine-blob-micro-in-sc2&quot;&gt;this question&lt;/a&gt; for more on that.&lt;/p&gt;&#xA;&lt;h3&gt;Army Composition&lt;/h3&gt;&#xA;&lt;p&gt;Stick some marauders in your army! Not only do their concussive shells slow down the baneling advance, but they have both more health (125 compared to 45(55)) and lack the &amp;quot;light&amp;quot; keyword that gives banelings bonus damage against marines.&lt;/p&gt;&#xA;&lt;p&gt;You can almost never have too many medivacs -- if you're trapped or otherwise able to escape, you may be able to load your marines into the dropships to save a large portion of your forces.&lt;/p&gt;&#xA;&lt;h2&gt;Micro&lt;/h2&gt;&#xA;&lt;p&gt;Perhaps the most important thing to consider is how well you control your marines, and how well your opponent is controlling their banelings. Banelings are &lt;em&gt;extremely&lt;/em&gt; cost effective units if they get to use most of their splash damage, so your goal is to minimize the number of units hit by any one baneling. If you watch professionals play the game, you can sometimes see things such as a single marine peeling off from the ball to suicide against 2-3 banelings -- the fewer units over which you can spread the baneling damage, the better your odds of coming out of the skirmish with your army still intact.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-19T23:47:02.987" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="14987" PostTypeId="1" AcceptedAnswerId="14989" CreationDate="2011-01-20T00:28:58.300" Score="18" ViewCount="24430" Body="&lt;p&gt;I just started playing Minecraft today and was unfortunately eaten alive by a horde of angry looking block spiders.  What weapon does the most damage at the beginning game?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="23" LastEditDate="2012-09-30T22:43:09.287" LastActivityDate="2012-11-16T06:23:39.923" Title="What weapon does the most damage in early game?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14988" PostTypeId="2" ParentId="14987" CreationDate="2011-01-20T00:43:12.613" Score="10" Body="&lt;p&gt;Most items (and using your bare fists) will inflict 1/2 a heart of damage to a mob. There are a handful of items that will do more, however. (taken from the &lt;a href=&quot;https://minecraft.wiki/w/Health/Damage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wooden / Golden Sword: 2 hearts&lt;/li&gt;&#xA;&lt;li&gt;Stone Sword: 2.5 hearts&lt;/li&gt;&#xA;&lt;li&gt;Iron Sword: 3 hearts&lt;/li&gt;&#xA;&lt;li&gt;Diamond Sword: 3.5 hearts&lt;/li&gt;&#xA;&lt;li&gt;Arrows: 1/2 - 4.5 hearts (depending on the charge of the bow)&lt;/li&gt;&#xA;&lt;li&gt;TNT: 12 hearts&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Axes are the next best tool to use in combat, dealing 1/2 a heart less damage than their sword counterparts. Pickaxes do 1/2 a heart less damage than axes, and shovels 1/2 a heart less than pickaxes. In my opinion, in the beginning game, a Stone Sword is the most efficient item. Two Cobblestone and one stick is easy to obtain.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-03-02T17:23:00.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14989" PostTypeId="2" ParentId="14987" CreationDate="2011-01-20T00:44:13.343" Score="30" Body="&lt;p&gt;Minecraft Wiki has a &lt;a href=&quot;https://minecraft.wiki/w/Health/Damage#Dealing_Damage&quot; rel=&quot;nofollow noreferrer&quot;&gt;table of damage done by weapons&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Swords&lt;/strong&gt;: The best ordinary weapon (by damage numbers) you can readily make is an iron sword, and the second-best is a stone sword, which is very easy to craft since it only requires wood and cobblestone.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Bow and arrows&lt;/strong&gt;: I strongly recommend keeping a bow and arrows, if you can, because it enables you to kill monsters at a far distance (especially important since spiders jump at you and creepers will explode without actually touching you). A bow requires three string and three sticks, so the hard part is killing enough spiders to get the string. You could:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kill spiders in the morning, when they will only attack you after you attack them and so won't swarm.&lt;/li&gt;&#xA;&lt;li&gt;Build a trap for wandering spiders; for example, a wall of cactus which you're on the other side of. However, this isn't as easy now that spiders can climb; you'll have to put an overhang on top so that they climb up it and stop.&lt;/li&gt;&#xA;&lt;li&gt;Or just kill spiders with your stone or iron sword.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Arrows for a bow are made from flint, feathers, and sticks, or are dropped by skeletons. Flint is readily obtained by mining gravel (any gravel that doesn't produce flint can be re-placed and mined again for another chance at flint), and feathers may be obtained easily from chickens.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Burning&lt;/strong&gt;: It is possible to set enemies on fire, but it doesn't kill them very fast. A more practical possibility is to drop a bucket of lava. The safety of this depends strongly on the terrain (you can outrun lava unless you're clumsy, but the real hazard is if the flow blocks you from walking back to pick up the source), but if you can do it then it will bog down the enemies that try to chase you across the lava and kill them reasonably quickly.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Armor&lt;/strong&gt;: Also, find a herd of cows and start breeding and slaughtering them to make leather armor (24 leather makes a full set). Armor makes you take a lot less damage, if nothing else so you can get in some aiming and timing practice in those beginning fights. Also, killing cows and chickens will help you learn how far your weapons reach and how to aim at a mob.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;On the Keeping of Cows and Chickens&lt;/strong&gt;: Passive (non-hostile) animals spawn rarely, mostly on initial world creation. Therefore, in order to obtain the leather and feathers I recommend above, you will need to breed them. A complete discussion on breeding would be a bit much, so I'll just point you at &lt;a href=&quot;https://minecraft.wiki/w/Breeding&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki on the subject&lt;/a&gt;. The short version is that you should construct a wheat farm (as wheat is required to initiate breeding) and a pen for the animals. If you do not breed animals but only kill them where you find them, you will be waiting a long time for the population to recover. Also, baby animals do not drop any items, so you must wait for them to mature.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-03-02T13:11:35.233" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="14990" PostTypeId="1" AcceptedAnswerId="14991" CreationDate="2011-01-20T01:45:39.063" Score="51" ViewCount="67749" Body="&lt;p&gt;If you hit &lt;kbd&gt;F3&lt;/kbd&gt; while playing Minecraft, an overlay appears. Some of the items, such as &lt;code&gt;fps&lt;/code&gt;, &lt;code&gt;x&lt;/code&gt;, &lt;code&gt;y&lt;/code&gt;, and &lt;code&gt;z&lt;/code&gt; are obvious, but I'm curious about some of the other values. What do they all represent?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/maoFW.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/maoFW.png&quot; alt=&quot;Debug screen&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorDisplayName="user3389" LastEditDate="2012-08-01T19:59:15.030" LastActivityDate="2013-07-13T11:02:34.453" Title="What do the values on the Minecraft debug screen represent?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="14991" PostTypeId="2" ParentId="14990" CreationDate="2011-01-20T02:15:30.857" Score="69" Body="&lt;h3&gt;Debug numbers&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;C&lt;/strong&gt; is the number of renderers*  being rendered over total number loaded&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;F&lt;/strong&gt; is number of renderers being clipped (i.e. not viewable)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;O&lt;/strong&gt; is the number of renderers removed through &lt;a href=&quot;http://en.wikipedia.org/wiki/Hidden_surface_determination&quot; rel=&quot;nofollow noreferrer&quot;&gt;occlusion culling&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;E (first line)&lt;/strong&gt; is the number of renderers skipped&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;E (second line)&lt;/strong&gt; is the number of rendered entities over total entities&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;B&lt;/strong&gt; is the number of entities hidden&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;I&lt;/strong&gt; is the number of individually removed entities (the remainder of B and the numerator of E combined)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;P&lt;/strong&gt; is the number of particles&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;T: All&lt;/strong&gt; is the total number of entities&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;MultiplayerChunkCache&lt;/strong&gt; is the number of chunks currently loaded into memory&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;x&lt;/strong&gt; and &lt;strong&gt;z&lt;/strong&gt; are your current coordinates along the horizontal plane&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;y (feet pos)&lt;/strong&gt; is the current coordinate along the vertical plane of the floor you're walking on&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;y (eyes pos)&lt;/strong&gt; is the current coordinate along the vertical plane of your eye level (Steve's eyes being 1.620 blocks above the ground)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;f&lt;/strong&gt; is the orientation of Steve: 0 is west, 1 is north, 2 is east, 3 is south&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;lc&lt;/strong&gt; is the height level of the highest non-air block within the current chunk&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;b&lt;/strong&gt; is the name of the biome you're currently in&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;bl&lt;/strong&gt; is the light level of the block your head is in, from block-based lights like torches&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;sl&lt;/strong&gt; is the level of sunlight/moonlight on the block your head is in (independent of the current time of day)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;rl&lt;/strong&gt; is the maximum of &lt;strong&gt;bl&lt;/strong&gt; and &lt;strong&gt;sl&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;ws&lt;/strong&gt; is your walk speed&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;fs&lt;/strong&gt; is your flying speed&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;g&lt;/strong&gt; is whether your feet are on the ground (&lt;em&gt;true&lt;/em&gt; if you are, &lt;em&gt;false&lt;/em&gt; otherwise)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Graphs&lt;/h3&gt;&#xA;&lt;p&gt;The bar graph charts frame rate over time inversely (e.g., higher spikes = lower frame rate). Green plots are when your frame rate is 60 FPS or higher.&lt;/p&gt;&#xA;&lt;p&gt;The pie graph charts the distribution of CPU time across different parts of Minecraft:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;[0] root (white)&lt;/strong&gt; is essentially a sanity check: should always be 100%&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;[? probably 1]unspecified (green)&lt;/strong&gt; is the time spent on things not already enumerated&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;[2] render (blue)&lt;/strong&gt; is the time spent on rendering the world&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;[3] tick (purple)&lt;/strong&gt; is the time spent on the game clock (heartbeat)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;[4] sound (yellow)&lt;/strong&gt; is the time spent on the sound engine&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;[5] updatelights (salmon)&lt;/strong&gt; is the time spent on updating the lighting engine (usually at sunset and sunrise)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Pressing the 1-9 keys will show sub-divisions of the numbered slices of the pie chart (in addition to switching items as usual), and pressing 0 will go back up.&lt;/p&gt;&#xA;&lt;h3&gt;Notes&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A &lt;a href=&quot;https://minecraft.wiki/w/Chunks&quot; rel=&quot;nofollow noreferrer&quot;&gt;chunk&lt;/a&gt;, if you're not familiar with the term, is a section of the world, equal to 16x128x16 blocks.&lt;/li&gt;&#xA;&lt;li&gt;Given the context in which it appears in RenderGlobal.java, I believe &amp;quot;renderers&amp;quot; refers to a single block.&lt;/li&gt;&#xA;&lt;li&gt;Under the Minecraft coordinate system, X and Z are the horizontal axes and Y is the vertical axis, which &lt;a href=&quot;https://gaming.stackexchange.com/questions/12911/does-length-dilation-affect-the-y-axis-in-the-nether&quot;&gt;confuses players used to other coordinate systems&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2013-01-05T02:07:12.793" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="14992" PostTypeId="1" CreationDate="2011-01-20T02:40:16.720" Score="15" ViewCount="15933" Body="&lt;p&gt;It seems that mouse DPI is getting pretty high these days. How much DPI do you really need?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: This question is targeted at gaming, by the way :) I'm interested to know what is noticeably different (and important) between 2000 and 5000 DPI when playing high speed games like Quake and SC2?&lt;/p&gt;&#xA;" OwnerUserId="3068" LastEditorUserId="274" LastEditDate="2011-01-22T00:20:50.030" LastActivityDate="2018-06-10T14:41:30.030" Title="How important is mouse DPI in games?" Tags="|mouse|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="14993" PostTypeId="2" ParentId="14992" CreationDate="2011-01-20T02:44:07.843" Score="8" Body="&lt;p&gt;It depends on your monitor resolution. Larger monitor resolutions have more pixels (or dots). So, for example, if your screen resolution was 1920x1200 and your mouse was capable of a maximum DPI of 600, you'd have to move your mouse two inches to get to the bottom of the screen to the top of the screen. If your mouse was capable of a DPI of 1200, it would only take one inch to make the same movement on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, as long as screen resolutions keep increasing, mice resolutions will need to continue to increase as well to prevent people from having to move their mice uncomfortable lengths to cross the screen.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-01-20T02:44:07.843" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="14994" PostTypeId="2" ParentId="14978" CreationDate="2011-01-20T03:09:27.343" Score="2" Body="&lt;p&gt;Pause and cutscenes count as gametime.  I believe only OS interruption (Playstation button) will stop game time.&lt;/p&gt;&#xA;" OwnerUserId="6451" LastActivityDate="2011-01-20T03:09:27.343" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14995" PostTypeId="2" ParentId="14992" CreationDate="2011-01-20T04:20:14.917" Score="6" Body="&lt;p&gt;I currently run at 3200 because that's what I feel is comfortable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You only need as much sensitivity as makes your hand feel comfortable.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find that you're picking up your mouse a lot and getting fatigued, you should probably use a higher DPI setting/mouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My low setting is 1k which is what I set it to when I deign to let others touch my computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I had larger screens, I'd probably consider bumping up to 4k+.&lt;/p&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="23" LastEditDate="2011-01-22T00:32:15.380" LastActivityDate="2011-01-22T00:32:15.380" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14996" PostTypeId="2" ParentId="14457" CreationDate="2011-01-20T04:22:08.997" Score="1" Body="&lt;p&gt;You should get the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0041HROGG&quot; rel=&quot;nofollow noreferrer&quot;&gt;Silver Play&amp;amp;Charge Controller&lt;/a&gt;.  It comes with a specially designed D-Pad that can be &quot;rotated&quot; dropping away the plastic in-between and making for a more classic D-Pad feel.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-20T04:22:08.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="14998" PostTypeId="1" AcceptedAnswerId="15003" CreationDate="2011-01-20T05:54:07.390" Score="5" ViewCount="4584" Body="&lt;p&gt;I keep trying to download the latest Xbox Live Update and it keeps failing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have done a test connection and when it gets the part where it tests the Xbox Live it says there is an update.  I try to down load it and it will eventually fail (on the second screen after attempt 3 of 3).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the useless status code it gives me:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3143-3151-A080-0F00-8007-2EE2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this code really useful for any form of support of help? All xbox.com/support does is try to reconfigure my hardware.  My Hardware is connecting to the internet and xbox live just fine (I get part of the update).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I can I do to get real support, not just canned wizards that assume the problem is on my hardware?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2014-04-15T20:03:00.640" Title="Xbox live updates fails over and over" Tags="|xbox-360|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15000" PostTypeId="1" AcceptedAnswerId="15004" CreationDate="2011-01-20T06:11:19.817" Score="11" ViewCount="37528" Body="&lt;p&gt;In Minecraft beta, I've just blundered into some deep lava and am on fire, but I hit escape to pause the game before I died.  What can I do while the game is in this paused state to get out of the lava?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm on Mac OSX.&lt;/p&gt;&#xA;" OwnerUserId="2827" LastEditorUserId="19827" LastEditDate="2013-05-10T18:00:03.833" LastActivityDate="2022-03-13T18:18:15.077" Title="How can I get out of the lava without dying?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15001" PostTypeId="2" ParentId="14984" CreationDate="2011-01-20T07:04:16.130" Score="0" Body="&lt;p&gt;setup tanks to blow up any advancing baneling army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run a couple marauders in front of your army to check for blings.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-01-20T07:04:16.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15003" PostTypeId="2" ParentId="14998" CreationDate="2011-01-20T08:43:27.170" Score="4" Body="&lt;p&gt;Have you tried &lt;a href=&quot;http://support.microsoft.com/kb/971755&quot; rel=&quot;nofollow noreferrer&quot;&gt;clearing the system cache&lt;/a&gt;? You may have a corrupt update that causes the problem.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-01-20T08:43:27.170" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15004" PostTypeId="2" ParentId="15000" CreationDate="2011-01-20T08:53:43.533" Score="20" Body="&lt;p&gt;First of all, backup your world directory so you can try things over and over again. (Although you should remember that you might spent more time trying to rescue yourself than you'd need to get your stuff again)&lt;/p&gt;&#xA;&lt;p&gt;Then set the difficulty to peaceful which slows your dying (but doesn't prevent it!). Now if you have some blocks in your inventory on a hotkey, after unpausing immediately look down, switch to the blocks and hold &lt;kbd&gt;SPACE&lt;/kbd&gt; (jump) and hold right click. If you're lucky this is fast enough to build a tower out of the lava (which is hopefully not too deep). You'll still be burning, which doesn't kill you on peaceful, but if you have a bucket of water put that on the side of your tower to get a small waterfall which also obsidianizes the lava below. Good luck!&lt;/p&gt;&#xA;&lt;p&gt;Alternatively you can use a map tool to change the lava pool you're in into water, but that would &lt;em&gt;really&lt;/em&gt; be cheating.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2022-03-13T18:18:15.077" LastActivityDate="2022-03-13T18:18:15.077" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="15005" PostTypeId="2" ParentId="14998" CreationDate="2011-01-20T09:05:41.800" Score="-1" Body="&lt;p&gt;Sounds Like you need to open NAT on your router to me.&lt;/p&gt;&#xA;" OwnerUserId="6456" LastActivityDate="2011-01-20T09:05:41.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15006" PostTypeId="2" ParentId="15000" CreationDate="2011-01-20T09:18:21.430" Score="3" Body="&lt;p&gt;Change the difficulty to the easiest setting, this will let you regenerate health quicker and reduce the damage you take from the lava, if you're lucky then it may buy you just enough time to get clear of the lava.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastActivityDate="2011-01-20T09:18:21.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15007" PostTypeId="2" ParentId="14630" CreationDate="2011-01-20T09:18:32.180" Score="1" Body="&lt;p&gt;Try opening your pip boy on the Stats tab and have a look at the top right corner.  This shows your XP points in the form of &lt;em&gt;current points&lt;/em&gt; /&lt;em&gt;next level&lt;/em&gt;.  So for example, if it shows 1023/1500 then you need to earn a further 477 XP points to reach the next level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use Right stick (on xbox) to flip through the categories at the bottom, it should also display your current level on the General tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This information should help you figure out what the issue is.  If you're level 30 then that's it, you can't level up any more as you've reached the cap.&lt;/p&gt;&#xA;" OwnerUserId="2270" LastActivityDate="2011-01-20T09:18:32.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15008" PostTypeId="2" ParentId="13346" CreationDate="2011-01-20T09:26:32.107" Score="1" Body="&lt;p&gt;When you say other players do you mean friends or just players in game? If it's in game is it for all games that you have tried?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This probably can occure when your NAT is &quot;moderate&quot; if that is the case that can prevent you from talking to other people, this has happened frequently for me. Try doing a test of your network settings. If you can resolve that issue then you will probably be able to use the &quot;talk&quot; functionality.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastActivityDate="2011-01-20T09:26:32.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15010" PostTypeId="2" ParentId="14987" CreationDate="2011-01-20T09:49:42.163" Score="1" Body="&lt;p&gt;Building on Kevin's answer, it won't be long till you have 8 iron ore to convert to iron ingots with a single coal. That means at least one less swing per kill. That makes it wise to invest two of those first eight iron in a sword.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-20T09:49:42.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15011" PostTypeId="1" AcceptedAnswerId="15017" CreationDate="2011-01-20T09:54:17.400" Score="16" ViewCount="12135" Body="&lt;p&gt;I have played SF a long time ago and I have always tended to use the &quot;half-moon&quot; type moves. I have always avoided the charge characters, well, because I can't seem to use them properly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The issue I have is using the moves in quick succession. A good example would be Ryu vs Guile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Ryu, I can really spam hadoukens fast.&lt;br&gt;&#xA;With Guile, I can do sonic booms at about half the speed of the hadoukens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a special technique to doing charge moves quickly?&#xA;How long do you need to be holding the &quot;charge&quot; direction for?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="18916" LastEditDate="2014-08-21T03:16:55.107" LastActivityDate="2018-10-10T08:55:14.680" Title="How can I quickly spam charge attacks?" Tags="|super-street-fighter-iv|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15016" PostTypeId="2" ParentId="3748" CreationDate="2011-01-20T12:14:15.847" Score="1" Body="&lt;p&gt;It's not as daunting as it looks, actually. Your exploding bird must land in amongst the concrete directly above the second pig from the left (about halfway up the structure). When it explodes it will take out the first three pigs in one hit. Remember that you can pre-detonate a bomb bird even after it's landed and gone red to time your ordnance perfectly. This leaves your MOAB birds to clear the smashed and fallen masonry from above the last pig and let the shockwave from the last one kill the porker. Good luck!&lt;/p&gt;&#xA;" OwnerDisplayName="Ian Saliba-Curtis" LastActivityDate="2011-01-20T12:14:15.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15017" PostTypeId="2" ParentId="15011" CreationDate="2011-01-20T12:42:39.867" Score="10" Body="&lt;p&gt;There are several ways of doing charges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Easiest, of course, is to just hold back/down and let it rip after 2 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The harder way, is to be charging while doing a jump or attack combination and then letting it rip at the end, which is what you are supposed to do with charge type characters, such as guile and blanka.  &lt;strong&gt;Do not be ultra defensive!&lt;/strong&gt;  Keep them guessing with your pokes, and if they make a mistake, combo into it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you will never be able to spam as fast as Ryu or Sagat, there is a way to minimize your charge time via buffering, see &lt;a href=&quot;http://www.eventhubs.com/guides/2009/sep/10/charge-buffering-street-fighter-4/&quot; rel=&quot;noreferrer&quot;&gt;this video&lt;/a&gt; for a good explanation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short description for those who can't, or doesn't want to watch the video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of doing a back-2seconds-forward sonic boom, you do a back-2seconds-forward-back sonic boom, this allows you to be charging for your next sonic boom while your current sonic boom animation kicks off, and using this technique will allow you to add multiple sonic booms into your combos more effectively.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-01-20T12:49:30.123" LastActivityDate="2011-01-20T12:49:30.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15018" PostTypeId="1" CreationDate="2011-01-20T13:33:45.933" Score="13" ViewCount="3880" Body="&lt;p&gt;In minecraft, I'm about to make a portal and enter the Nether, but I have a problem with this.  Supposedly when you enter the Nether, you can be directly above lava. This is fixed by the game sending the portal you create in the Nether to a safe area.  Unfortuanely, that means that when you reenter that portal to go back to the real world you end up a million miles away from your settlement.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that true, and if it is, how can I find my way back? Can I use the compass to find back, and how does that work?&lt;/p&gt;&#xA;" OwnerDisplayName="user6464" LastEditorUserId="336" LastEditDate="2011-04-01T04:41:28.327" LastActivityDate="2013-04-25T20:46:23.530" Title="What really happens when you enter a portal in minecraft? (Or should I say, when you come back?)" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15019" PostTypeId="2" ParentId="14860" CreationDate="2011-01-20T14:07:05.080" Score="5" Body="&lt;p&gt;User accounts, PSN account info and updates are not stored on the hard drive, but on the PS3's internal flash memory. Media, game saves, downloaded content etc. is stored on the hard drive.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-01-20T14:07:05.080" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15020" PostTypeId="2" ParentId="14276" CreationDate="2011-01-20T14:07:11.223" Score="3" Body="&lt;p&gt;Apparently an update was released on Jan 11th that added support for older MacBooks. Seeing as the date of this post is one-day before that release, I presume you've got, or can get, things working now?&lt;/p&gt;&#xA;" OwnerUserId="6465" LastActivityDate="2011-01-20T14:07:11.223" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15021" PostTypeId="2" ParentId="15018" CreationDate="2011-01-20T14:28:15.320" Score="3" Body="&lt;p&gt;The compass sprite always points towards your spawn location.  As long as you know how to get to your base from your spawn, you can use the compass to find your way home.  Put the compass on your quick items bar at the bottom and you can follow the direction it points very easily.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-01-20T14:28:15.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15022" PostTypeId="2" ParentId="15018" CreationDate="2011-01-20T14:53:57.360" Score="18" Body="&lt;p&gt;The portal spawning algorithms have gone though a lot of changes to get to the point they are now, and it used to be the case that you'd end up miles from your base when this happened but Notch linked them properly so hopping back in your Nether portal should take you right back to where you came from.  As with everything Minecraft, this is not a guarantee however!&lt;/p&gt;&#xA;&lt;p&gt;As StrixVaria said, carrying a &lt;a href=&quot;https://minecraft.wiki/w/Compass&quot; rel=&quot;nofollow noreferrer&quot;&gt;compass&lt;/a&gt; is vital to helping you get back from any expedition but this does point to your spawn, not your base.&lt;/p&gt;&#xA;" OwnerUserId="3395" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-01-20T14:53:57.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15024" PostTypeId="1" AcceptedAnswerId="15026" CreationDate="2011-01-20T17:14:35.320" Score="4" ViewCount="18408" Body="&lt;p&gt;I bought a fightstick some months ago, and I'm enjoying it a lot, I find it more fun to play fighting games with it, but I feel like I've stopped improving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read in several places that it takes months to get used to it and that is true, but for some time now I've stopped improving. I think that I need to start doing some specific training in order to get better because I still play worse compared to how I played with a joystick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I play mostly SSFIV and as an example, I loved to play with Makoto with the joystick but I can't play with her at all in the fightstick, like, I can't execute the moves fast enough. Also, with Akuma I can perform a lot of combos in training mode, but in the heat of battle I always execute the move wrong, like when I'm blocking and try doing a: c.mp -&gt; QCB lk I'm always holding down back, so the move doesn't come out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm figuring out my mistakes as I watch replays and stuff, but I feel I have become stagnant in my current execution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there some kind of exercises or some daily training which I can do to improve my execution with the stick?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="54" LastEditorDisplayName="user27134" LastEditDate="2012-09-21T14:15:16.107" LastActivityDate="2013-09-16T16:41:31.607" Title="Best way to improve execution with a fightstick?" Tags="|controllers|super-street-fighter-iv|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15025" PostTypeId="1" AcceptedAnswerId="15029" CreationDate="2011-01-20T17:21:10.163" Score="6" ViewCount="813" Body="&lt;p&gt;Or will we need someone with Pearl?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If we did have Pearl/Diamond/Platinum, which Pokemon would we still not be able to get?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to catch them all.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2011-01-20T17:42:56.337" Title="I just bought Pokemon Platinum, my brother got Diamond. Can we catch them all?" Tags="|pokemon-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15026" PostTypeId="2" ParentId="15024" CreationDate="2011-01-20T17:21:23.137" Score="5" Body="&lt;p&gt;When I first made the switch, everyday when I started training I would just go through basic motions. When I say basic I mean, right, left, up, down, up right, up left, etc. Really take the time to feel out going right, going left, etct. Then practice dashes back and forth. Then what I do for special moves (since I've also had execution problems with them, especially supers/ultras), is try to do them 30 times in a row. It's hard! Start slow at first for things like fireballs, then move on to dragon punches, and then supers. It's really hard to get up to 30, but once you start getting into the teens, I think you'll find your execution has greatly improved. &lt;/p&gt;&#xA;" OwnerUserId="4578" LastActivityDate="2011-01-20T17:21:23.137" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15027" PostTypeId="2" ParentId="15024" CreationDate="2011-01-20T17:31:30.593" Score="1" Body="&lt;p&gt;&quot;Also, with Akuma I can perform a lot of combos in training mode, but in the heat of battle I always execute the move wrong, like when I'm blocking and try doing a: c.mp -&gt; QCB lk I'm always holding down back, so the move doesn't come out.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try practising your combos with the AI turned on? :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its all about becoming so familiar and fluid with your combos that you can go through the motions and pull it off at any time.  For instance, I'm a big fei long player, and practicing his Renkkukyaku into fierce + Shienkyaku is very easy to do in training mode, but when you are pulling it off in the middle of a fight when you aren't sure if the opponent will block that first hit on the Renkkukyaku takes lots and lots of practice.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-20T17:31:30.593" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15028" PostTypeId="2" ParentId="14546" CreationDate="2011-01-20T17:39:35.003" Score="4" Body="&lt;p&gt;Just addressing your first three questions... it really depends what you find discouraging and what you find helpful. Broadly speaking, Rock Band has tools, and Guitar Hero has rewards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Rock Band series has almost entirely moved away from treating each song like a 'level' in a game, having you unlock harder songs by playing easier ones. If you want to play a song, you can play it. Furthermore, in RB3, there are 'lessons' for each song, in which you practice one key riff or section over and over until you nail it. If you like playing for the sake of playing, this makes the learning process much easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, Guitar Hero is structured more like a game, particularly the most recent installment, Warriors Of Rock. WoR has power-ups, characters with different abilities, playlists to unlock, etc. It's more exciting, but less satisfying. They also focus more on hard rock, particularly on songs with flashy musicianship. It's like, &quot;Sure, you can play guitar, but can you play... THE MOST FACE-MELTING SOLO EVER WRITTEN?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both games have spots where the learning curve gets steeper, and those will be different for different players. And both games, ultimately, have learned that people at a party want to be able to just sit down and play, so there are plenty of things for beginners to do. The question is what you personally need to get your past those difficulty spikes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And liking the music is probably a better motivator than anything the software does, so if you like one franchise's music catalog better, go for that one.&lt;/p&gt;&#xA;" OwnerUserId="4698" LastActivityDate="2011-01-20T17:39:35.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15029" PostTypeId="2" ParentId="15025" CreationDate="2011-01-20T17:42:56.337" Score="7" Body="&lt;p&gt;According to &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Platinum_Version#Missing_Pok.C3.A9mon&quot; rel=&quot;noreferrer&quot;&gt;Bulbapedia&lt;/a&gt;, you'll need Pearl to get Misdreavus (-&gt; Mismagius) and Glameow (-&gt; Purugly). &lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-01-20T17:42:56.337" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15030" PostTypeId="1" AcceptedAnswerId="15274" CreationDate="2011-01-20T17:58:10.210" Score="5" ViewCount="186" Body="&lt;p&gt;When do the seasons and moon phase change in Illyriad?  If it's tied to a physical location, where would that be?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-01-24T20:17:12.927" Title="When do the seasons and moon phase change in Illyriad?" Tags="|illyriad|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15031" PostTypeId="2" ParentId="15011" CreationDate="2011-01-20T18:54:52.397" Score="3" Body="&lt;p&gt;Remember that you can charge not only holding back, you can hold diagonals down-back or up-back, so you can charge while defending (down-back) or while jumping back (up-back).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buffering is your answer as yx01 said, but let I throw some tips against shotos (who spam a lot of fireballs). I had a lot of problems with this in the past.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not a Guile or Street Fighter expert, but versus shotos, don't enter always in a fireball war, you are in a disvantage.&#xA;You can always do a neutral jump (up) and let him get tired. Try to move a little closer to you opponent and let him think that you can jump the fireball and hit him. But don't jump always, just show to him that you can do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to do a neutral jump and hold back after the jump (you are buffering), when you touch the floor, press forward and punch, sonic boom, then walk forward (show no fear). Get ready for another fireball.&#xA;If he throw another, you can jump and hit him or defend.&#xA;If he block or the sonic boom hits, you can follow a high punch to bug him.&#xA;If he jumps, you can use crouching high punch to counter or jump and air-throw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep a good distance for you not to him and poke him to KO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In (Super) Street Fighter 4 you can use the focus attack (medium kick + medium punch) to get closer as another option. Remember to cancel the focus attack with a dash (forward, forward) after absorve the fireball.&lt;/p&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-01-20T18:54:52.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15032" PostTypeId="2" ParentId="14625" CreationDate="2011-01-20T19:01:47.970" Score="2" Body="&lt;p&gt;I feel your pain, literally.  What I did was get my wife and daughter into some games so we can play together.  Thus far, this is a somewhat acceptable solution.  My wife loves to play Goldeneye and any Mario game.  My wife and daughter love to play Little Big Planet, Fat Princess, and almost any Nintendo exclusive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where it fails is that it is hard to get them into RPGs like The Witcher and FPS games like Bad Company 2.  So I have to watch myself because I still want to come home and run straight to the PC for some gaming.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end we kind of have a compromise.  They know I love games so once in a while if I run off all night and play it's alright.  The other times I'll hang with them, doing whatever and sometimes this includes playing the games that I mentioned above...which is a good thing - better than watching Nickelodeon by 100 fold.  &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2011-01-20T19:01:47.970" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15033" PostTypeId="1" AcceptedAnswerId="15035" CreationDate="2011-01-20T19:16:18.990" Score="14" ViewCount="916" Body="&lt;p&gt;I was looking for images of this and can't find because I'm lacking a term.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know the name (or how would you would call) a character from (that I know of) from the old Mario's (NES and such).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm talking about the big grey rock with a bad/mean face on it, that stood still until you were near and fell quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know what I'm talking about? The normal google images searches you would expect to work are not giving me any good results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please comment if the question is not clear enough or would like any clarifications.&lt;/p&gt;&#xA;" OwnerUserId="6470" LastActivityDate="2011-01-20T19:26:10.283" Title="How can I identify a Mario Bros character (Big gray stone that falls)" Tags="|nes|mario-series|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15034" PostTypeId="2" ParentId="8751" CreationDate="2011-01-20T19:18:18.223" Score="1" Body="&lt;p&gt;As motivation (I hope), follow a video showing Vesper doing some trials on a normal pad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the video description.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This video is a tribute to all pad&#xA;  players. I started out as a pad player&#xA;  myself in 1993 on the Snes playing&#xA;  Street Fighter II Turbo. No matter how&#xA;  much people bash pad players all&#xA;  combos and tournaments are achievable&#xA;  through practice and dedication, not&#xA;  accessory.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=-bm09GO6ajI&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Street Fighter 4 Trials - Controller Pad&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6468" LastEditorUserId="207" LastEditDate="2011-01-20T20:37:33.610" LastActivityDate="2011-01-20T20:37:33.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15035" PostTypeId="2" ParentId="15033" CreationDate="2011-01-20T19:20:23.240" Score="27" Body="&lt;p&gt;Ah, you must mean Thwomp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thwomp has a number of incarnations through old Mario games, and he's more than adequately covered on the &lt;a href=&quot;http://www.mariowiki.com/Thwomp&quot; rel=&quot;noreferrer&quot;&gt;Super Mario Wiki&lt;/a&gt;. Here's one example from Super Mario World though:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TYktu.png&quot; alt=&quot;Super Mario World Thwomp&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-01-20T19:26:10.283" LastActivityDate="2011-01-20T19:26:10.283" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15036" PostTypeId="1" AcceptedAnswerId="17446" CreationDate="2011-01-20T19:44:41.023" Score="46" ViewCount="33208" Body="&lt;p&gt;Since minecraft.net is down or at least badly reachable, is it possible to play multiplayer offline? I know I can log in as one &quot;Player&quot; with the server setting &lt;code&gt;online-mode=false&lt;/code&gt;, but the second offline player connecting kicks the first one because of the identical name. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can this be circumvented? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;em&gt;As Tyr comments, renaming the first connected player (or the second before connecting) would probably do the trick.&lt;/em&gt;)&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2019-07-09T16:21:13.187" LastActivityDate="2019-07-09T16:21:13.187" Title="How can I play SMP when minecraft.net is down?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="15037" PostTypeId="1" AcceptedAnswerId="15233" CreationDate="2011-01-20T19:53:54.600" Score="6" ViewCount="23890" Body="&lt;p&gt;I've been upgrading, race modding and generally tinkering with my cars over the last few days and I've come apart trying to tune them effectivly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any guides or such? At the moment, I pick a track I'm good on, currently using &lt;a href=&quot;http://granturismo.neoseeker.com/wiki/Deep_Forest_raceway&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deep Forest Raceway&lt;/a&gt; as it has a good combination of curves and straights. I tend to like a grippy car with slightly twitchy steering, so have opted for this track to suit that driving style. Then I am just firing up practise and lapping a few times, tweaking and lapping again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the laptime is slower or the car feels bad, I undo it and start over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question revolves around the principle that lap times are an effective meter for tuning changes (suspension specifically). The problem lays in 'How do I find out what combinations of changes are effective?'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have read and reread all the manual pages and am starting to understand, but I would really like some guidance or input from more seasoned drivers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TA&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="12" LastEditDate="2011-11-16T15:54:16.740" LastActivityDate="2012-03-12T19:42:33.527" Title="Techniques and tips for tuning cars in GT5" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15038" PostTypeId="2" ParentId="14457" CreationDate="2011-01-20T20:00:38.673" Score="2" Body="&lt;p&gt;There is new &lt;a href=&quot;http://ap.razerzone.com/gaming-console-peripherals/razer-onza-te&quot; rel=&quot;nofollow noreferrer&quot;&gt;Razer Onza&lt;/a&gt; pad in development which looks very promising. D-pad design is different from other controllers (they also call it &quot;Precision D-Pad&quot; whatever that means), but most importantly there are 2 extra programmable shoulder buttons and analog sticks with adjustable resistance (and hopefully less dead zone). Regular buttons should be different too with faster response (similar to mouse buttons). There is no in-depth reviews yet, but it is just about to start shipping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xyoAd.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-01-20T20:00:38.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15039" PostTypeId="1" CreationDate="2011-01-20T20:35:03.770" Score="4" ViewCount="613" Body="&lt;p&gt;I've recently gone back to Dynasty Warriors and would like to get my farm on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering what the best stage was for farming materials to strengthen weapons; I specifically mean items that are used to boost the strength of the weapons, like increase their attack etc. I would really like to be able to obtain materials as effectively as possible.  &lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="181240" LastEditDate="2017-12-11T00:59:08.663" LastActivityDate="2018-06-23T16:54:19.627" Title="What is the best stage for farming materials to strengthen weapons?" Tags="|dynasty-warriors-strikeforce|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15040" PostTypeId="2" ParentId="13003" CreationDate="2011-01-20T20:36:22.583" Score="1" Body="&lt;p&gt;In A-Spec mode, at Rome in the European circuit, 5 laps with a 1:03 average lap time in a Veyron gives you 99k.&lt;/p&gt;&#xA;" OwnerDisplayName="KEITH" LastEditorUserId="207" LastEditDate="2011-01-20T20:40:25.543" LastActivityDate="2011-01-20T20:40:25.543" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15041" PostTypeId="1" AcceptedAnswerId="15043" CreationDate="2011-01-20T21:09:12.567" Score="12" ViewCount="23572" Body="&lt;p&gt;I recently put a scope on a 9mm pistol, but decided the scope was useless. Is there any way to take it off the gun? I would just find another pistol, but the pistol I have is currently in top condition.&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="207" LastEditDate="2011-01-29T13:24:41.580" LastActivityDate="2013-11-17T17:10:53.003" Title="Can you remove a weapon attachment?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15042" PostTypeId="2" ParentId="15041" CreationDate="2011-01-20T21:26:39.160" Score="2" Body="&lt;p&gt;Nope. Best you can do is use your modded weapon to repair an unmodified one, or just sell it. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-20T21:26:39.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15043" PostTypeId="2" ParentId="15041" CreationDate="2011-01-20T21:28:27.447" Score="17" Body="&lt;p&gt;According to &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_weapon_mods&quot; rel=&quot;noreferrer&quot;&gt;The New Vegas Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Once a weapon mod is attached to a weapon it can not be removed and remains a permanent feature of that weapon, along with its added attribute. However, this could not always be a good thing. For example while an extended magazine is almost always beneficial, a scope on the other hand has pros and cons. It may increase maximum range, but makes it harder to use in close combat situations.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Sorry, it appears you're out of luck.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-20T21:28:27.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15044" PostTypeId="1" CreationDate="2011-01-20T21:29:13.237" Score="256" ViewCount="30002" Body="&lt;p&gt;Did doing this actually help at all? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="6472" LastEditorUserId="11920" LastEditDate="2012-03-23T18:21:14.920" LastActivityDate="2018-01-17T09:14:09.800" Title="Why did you have to blow into an NES cartridge to make it work?" Tags="|technical-issues|nes|" AnswerCount="11" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15046" PostTypeId="2" ParentId="15044" CreationDate="2011-01-20T21:41:43.110" Score="6" Body="&lt;p&gt;NES cartridges physically attached to the console - similar to USB drive. If dust got in the cartridge, it could get between the contacts on the cartridge and contacts on the console, preventing a good electrical connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blowing into the cartridge can shift the dust away from the contacts, making a non-working cartridge functional again.&lt;/p&gt;&#xA;" OwnerUserId="6240" LastActivityDate="2011-01-20T21:41:43.110" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15047" PostTypeId="1" AcceptedAnswerId="15051" CreationDate="2011-01-20T21:44:04.320" Score="10" ViewCount="459" Body="&lt;p&gt;A wererat just died at my sword, failing to transmit its disease to me. However, it also left a corpse for me to eat. I'm hungry. My pet drags it to me, bad sign, but then again it does so for lichen corpses too and they're perfectly safe to eat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it safe to eat?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-20T21:57:14.953" Title="Does eating werefoo corpses give lycantropy?" Tags="|nethack|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15048" PostTypeId="2" ParentId="15044" CreationDate="2011-01-20T21:44:52.123" Score="217" Body="&lt;p&gt;Popular belief among those of us who remember the original NES held that that blowing into an NES cartridge removed dust from the contacts, which allowed a better connection to the system.  In practice, the method was similar to the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Plug in cartridge, turn on system&lt;/li&gt;&#xA;&lt;li&gt;Curse when system does not work&lt;/li&gt;&#xA;&lt;li&gt;Pull out cartridge, blow&lt;/li&gt;&#xA;&lt;li&gt;Re-seat cartridge, try system again&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In a few cases, blowing may have actually removed dust, but the truth is that &lt;strong&gt;most of the time, what actually fixed the problem was the act of pulling the cartridge out and putting it back in.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the original NES required you to put the cartridge in and then down, another common trick was to shove a second cartridge in the slot on top of the first one, which prevented the bottom (game) cartridge from slipping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, Mental Floss has a detail analysis of the effects of &lt;a href=&quot;http://mentalfloss.com/article/12589/did-blowing-nintendo-cartridges-really-help&quot; rel=&quot;noreferrer&quot;&gt;blowing in an NES cartridge&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="79975" LastEditDate="2018-01-17T09:14:09.800" LastActivityDate="2018-01-17T09:14:09.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15049" PostTypeId="1" AcceptedAnswerId="15071" CreationDate="2011-01-20T21:47:35.813" Score="9" ViewCount="293" Body="&lt;p&gt;My dog just ate a mountain nymph corpse. Stupid dog. Does it have a chance of acquiring teleportitis as a result?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-21T07:26:29.573" Title="Can pets acquire instrinsics?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15050" PostTypeId="2" ParentId="15047" CreationDate="2011-01-20T21:49:05.330" Score="5" Body="&lt;p&gt;Eating a were{foo}'s corpse will always confer lycanthropy.&lt;/p&gt;&#xA;" OwnerUserId="6240" LastActivityDate="2011-01-20T21:49:05.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15051" PostTypeId="2" ParentId="15047" CreationDate="2011-01-20T21:53:02.427" Score="8" Body="&lt;p&gt;No, it is not safe to eat. It will give you lycanthropy. Also, if you are human, it is considered cannibalism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Corpses&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nethack Wiki Corpse page&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Werecreature&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nethack Wiki Werecreature page&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1912" LastEditorUserId="23" LastEditDate="2011-01-20T21:57:14.953" LastActivityDate="2011-01-20T21:57:14.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15052" PostTypeId="2" ParentId="15044" CreationDate="2011-01-20T21:53:58.303" Score="23" Body="&lt;p&gt;Another popular theory is that the moisture from your breath was able to increase the conductivity of the contacts and increased the chances that they would successfully communicate.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-01-20T21:53:58.303" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15055" PostTypeId="1" AcceptedAnswerId="15057" CreationDate="2011-01-20T22:23:00.233" Score="2" ViewCount="146" Body="&lt;p&gt;Would the game think I am having my account sitted if I log on via my mate's smartphone for the next few days?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am losing internet and would like to finish this town, but I am afraid the system would think I am letting my mate log in for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He plays the game too.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="816" LastEditDate="2011-01-21T03:02:28.397" LastActivityDate="2011-01-21T03:02:28.397" Title="Would the game think I am being account sitted if I log on a mate's smartphone?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15056" PostTypeId="1" AcceptedAnswerId="15260" CreationDate="2011-01-20T22:36:03.167" Score="0" ViewCount="1831" Body="&lt;p&gt;The new DLC which arrived today (at least on PS3) adds a new map, a new multiplayer mode and what they call &lt;strong&gt;Templar Score Ranking System&lt;/strong&gt;.&lt;br&gt;&#xA;Here is the description I found on the forums: &lt;em&gt;Adding a new layer to rankings, Templar Score compiles your multiplayer scores from the previous four weeks and splits all Abstergo recruits into ten distinct slices called Templar Grade. Your Templar Grade will be a constantly evolving measure of your worth in the Abstergo hierarchy.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I have several problems with this.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I cannot find the list of these new ten slices&lt;/li&gt;&#xA;&lt;li&gt;I don't know how to identify them only based on the icons (could be fixed if the answer of the first point also gives the slices' icons)&lt;/li&gt;&#xA;&lt;li&gt;There is a new screen showing the pyramid and several stats/figures on the right side. But I cannot figure how the total score is computed.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Any idea?&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="39891" LastEditDate="2014-01-30T09:58:20.693" LastActivityDate="2014-01-30T09:58:20.693" Title="According to the new Templar Score Ranking System, what are the different ranks?" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15057" PostTypeId="2" ParentId="15055" CreationDate="2011-01-20T22:45:20.867" Score="5" Body="&lt;p&gt;From the &lt;a href=&quot;http://support.motion-twin.com/help?lang=en;site=56;cat=17#118&quot; rel=&quot;nofollow noreferrer&quot;&gt;Motion Twin support page&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Can I share the computer with a friend or a relation to play one or more of Motion Twin's websites?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Yes. Several people can log in on the same computer to one or several of Motion Twin websites.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It's not necessary to notify us if you share a computer with more Motion Twin players.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-20T22:45:20.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15058" PostTypeId="1" CreationDate="2011-01-20T23:23:29.953" Score="5" ViewCount="5166" Body="&lt;p&gt;My wife finds the standard XBOX 360 controller too large for her hands, so doesn't use the console.  It seems there was a smaller controller on sale from Madcatz, but it is no longer available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know a good option for her?&lt;/p&gt;&#xA;" OwnerUserId="6474" LastEditorUserId="52800" LastEditDate="2013-10-23T08:53:31.363" LastActivityDate="2014-05-10T20:56:09.567" Title="Is there a smaller Xbox 360 controller available?" Tags="|xbox-360|controllers|" AnswerCount="2" CommentCount="0" ClosedDate="2014-05-11T03:17:35.130" ContentLicense="CC BY-SA 3.0" />
  <row Id="15060" PostTypeId="2" ParentId="15058" CreationDate="2011-01-20T23:42:36.097" Score="7" Body="&lt;p&gt;I found the controller you were referring too (Its about 30% smaller than a regular xbox 360 controller)  I couldn't find the controller on the MadCatz site, however I did find one on &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000BQUV5C&quot; rel=&quot;nofollow noreferrer&quot;&gt;amazon&lt;/a&gt; for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's important to note that xbox's stranglehold on wireless controllers actually prevents 3rd party makers from creating wireless controllers.  So your wife will have to cope with the wire... Sorry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Picture of the difference in size:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fTDUe.jpg&quot; alt=&quot;alt text&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-20T23:48:03.317" LastActivityDate="2011-01-20T23:48:03.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15061" PostTypeId="1" AcceptedAnswerId="15079" CreationDate="2011-01-20T23:43:11.443" Score="3" ViewCount="10768" Body="&lt;p&gt;I just updated Minecraft Beta from 1.2_01 to 1.2_02 and my saves (I had only one world) seem lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible try to recover it in some way?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="20306" LastEditDate="2013-10-22T18:18:54.553" LastActivityDate="2015-08-19T16:48:48.960" Title="Can I recover lost saves?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15062" PostTypeId="2" ParentId="14666" CreationDate="2011-01-20T23:47:07.197" Score="4" Body="&lt;p&gt;You shouldn't have to kill yourself when you go exploring. Just remember where you came from.  Mark a path or something.  Bring your stuff with you so you can function when you're away from you house/fort/castle thing.  You could dig a stairwell just high enough that you will damage yourself by jumping from it and kill yourself that way if you really want to kill yourself.&lt;/p&gt;&#xA;" OwnerDisplayName="pat" LastActivityDate="2011-01-20T23:47:07.197" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15064" PostTypeId="1" AcceptedAnswerId="15074" CreationDate="2011-01-20T23:54:48.333" Score="4" ViewCount="737" Body="&lt;p&gt;I played FN on my WP7 in trial mode and cut over 150 fruits but I didn't get the achievement because I was in trial.  When I bought the game, it 'skipped' over the achievement.  I have all the other fruit count achievements but not the 150.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get the game to recognize that I have passed it and give me that achievement?&lt;/p&gt;&#xA;" OwnerUserId="6475" LastEditorUserId="100715" LastEditDate="2016-12-21T13:09:44.120" LastActivityDate="2016-12-21T13:09:44.120" Title="Missing Achievement in Fruit Ninja" Tags="|achievements|fruit-ninja|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15065" PostTypeId="2" ParentId="13003" CreationDate="2011-01-21T00:17:55.960" Score="6" Body="&lt;p&gt;If you are just after money and don't mind &quot;playing unconventionally&quot; (i.e. cheating) there is something you can do. I have only read about this and have not tried it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic idea is:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get yourself one of the Forumla One cars (e.g. the X2010)  &lt;/li&gt;&#xA;&lt;li&gt;Choose a race on one of the indy tracks (Like the Wind, or Dream Car Championship)  &lt;/li&gt;&#xA;&lt;li&gt;Using a rubber-band on the controller hold the right analog stick to full throttle  &lt;/li&gt;&#xA;&lt;li&gt;Using a rubber-band hold the left analog stick to almost straight ahead but just slightly to the right  &lt;/li&gt;&#xA;&lt;li&gt;Start the race&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should shoot off to the lead and then the car should follow the circut all the way around. You can win the race without having to do anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could basically do that in B-spec anyways. The thing that makes this trick really worthwhile is this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Once the race has started plug in a USB keyboard&lt;/li&gt;&#xA;&lt;li&gt;Put something on the enter key so it is held down&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now when the race is over it will 'enter' through the credit/xp screens and restart the race. So you can leave this set up indefinitley and it will rake in money to the tune of ~$1million per hour, plus XP.&lt;/p&gt;&#xA;" OwnerUserId="1663" LastActivityDate="2011-01-21T00:17:55.960" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15066" PostTypeId="2" ParentId="10262" CreationDate="2011-01-21T00:36:20.910" Score="0" Body="&lt;p&gt;I deleted everythiing in the folder at:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C:\ProgramData\Blizzard Entertainment\Battle.net\Cache&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;and&lt;/em&gt; voila problem solved....good luck.&lt;/p&gt;&#xA;" OwnerDisplayName="BigBubba" LastActivityDate="2011-01-21T00:36:20.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15067" PostTypeId="1" AcceptedAnswerId="15075" CreationDate="2011-01-21T01:30:35.337" Score="1" ViewCount="140" Body="&lt;p&gt;I found a sports kit with the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Steering wheel&lt;/li&gt;&#xA;&lt;li&gt;Tennis Racket&lt;/li&gt;&#xA;&lt;li&gt;Golf club&lt;/li&gt;&#xA;&lt;li&gt;Baseball bat&lt;/li&gt;&#xA;&lt;li&gt;Cricket bat&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Do any of these improve your control?&lt;/p&gt;&#xA;" OwnerUserId="1263" LastEditorUserId="816" LastEditDate="2011-01-21T02:58:05.533" LastActivityDate="2011-01-21T13:27:48.260" Title="Does the Wii Sport Kit improve your control?" Tags="|nintendo-wii|controllers|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15068" PostTypeId="1" AcceptedAnswerId="25839" CreationDate="2011-01-21T02:36:00.650" Score="2" ViewCount="694" Body="&lt;p&gt;I have only about 2000 points to spend on weapons at the moment. I hear the Vipera is pretty good but I'm wondering if I should buy it or save for something better. I am speced to use Assault rifles at the moment but am willing to respec if the weapon is worth it.&lt;/p&gt;&#xA;" OwnerUserId="6469" LastActivityDate="2011-07-05T14:04:10.840" Title="As SVER in MAG, which weapon will give me the best bang for my buck early on?" Tags="|mag|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15069" PostTypeId="1" AcceptedAnswerId="15082" CreationDate="2011-01-21T02:40:01.597" Score="3" ViewCount="873" Body="&lt;p&gt;To get it you must collect all the dolls by killing bosses by nonlethal means. Do I have to collect them in a single run or do dolls collected in previous runs count too?&lt;/p&gt;&#xA;" OwnerUserId="3237" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:12.200" LastActivityDate="2013-03-14T20:12:59.913" Title="Obtaining the Solar Gun in Metal Gear Solid 4" Tags="|metal-gear-solid-4-guns-of-patriots|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15070" PostTypeId="1" AcceptedAnswerId="15073" CreationDate="2011-01-21T02:47:27.763" Score="13" ViewCount="27851" Body="&lt;p&gt;Winning too much in a casino gets you banned. But is the limit static, as in whenever you have won a specific sum over all time you get banned, or is it a ban for winning too much over a short period of time?&lt;/p&gt;&#xA;" OwnerUserId="6478" LastEditorUserId="11290" LastEditDate="2011-08-02T15:21:45.887" LastActivityDate="2015-08-05T17:50:23.170" Title="Are the limits for getting banned in a casino static?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15071" PostTypeId="2" ParentId="15049" CreationDate="2011-01-21T03:07:37.967" Score="6" Body="&lt;p&gt;Pets cannot gain intrinsics from eating corpses.  They &lt;em&gt;can&lt;/em&gt; gain levels from eating wraith corpses, to a certain extent.  They can also gain intrinsics through other methods (e.g. wand of speed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://nethackwiki.com/wiki/Forum:Can_pets_(grey_D)_gain_intrinsics_from_eating_corpses%3F&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="23" LastEditDate="2011-01-21T07:26:29.573" LastActivityDate="2011-01-21T07:26:29.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15072" PostTypeId="2" ParentId="15067" CreationDate="2011-01-21T03:17:05.030" Score="1" Body="&lt;p&gt;I think it just give you right feeling. And maybe help you to hold controller better (if you never played e.g. golf). But, as I noticed in most games, it doesn't matter that much how well you move your hand (tennis, golf, etc).&lt;/p&gt;&#xA;" OwnerUserId="3686" LastActivityDate="2011-01-21T03:17:05.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15073" PostTypeId="2" ParentId="15070" CreationDate="2011-01-21T03:21:39.903" Score="12" Body="&lt;p&gt;The limit is cumulative across multiple trips to the casino. Each casinos limit is independent of the others, and once reached, you will be nicely asked to never gamble there again. The limits:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Atomic Wrangler:&lt;/strong&gt; 5,000 Chips&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Vicki &amp;amp; Vance:&lt;/strong&gt; 2,500 Chips&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gomorrah:&lt;/strong&gt; 9,000 Chips&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Tops:&lt;/strong&gt; 10,000 Chips&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ultra-Luxe:&lt;/strong&gt; 15,000 Chips&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-21T03:21:39.903" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="15074" PostTypeId="2" ParentId="15064" CreationDate="2011-01-21T03:39:01.400" Score="3" Body="&lt;p&gt;I think there was a similar question to this lately, but I can't find it currently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, the way the game works, it only increments the achievement counter forward. However, the developers didn't consider this when implementing the achievements, as the counter is only checked once -- people who bought the game before the achievements were implemented are in a similar boat, unable to trigger any of the totals they have long since passed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless the developers patch in a fix, there's no way to achieve it with your current game file.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-01-21T05:32:35.127" LastActivityDate="2011-01-21T05:32:35.127" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15075" PostTypeId="2" ParentId="15067" CreationDate="2011-01-21T03:41:08.170" Score="2" Body="&lt;p&gt;They will not make the controller sense the proper movements more accurately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They exist to either make the motions easier to visualize (a-la steering wheel) or provide a larger area for gripping the controller in the first place. &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-21T03:41:08.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15077" PostTypeId="1" AcceptedAnswerId="15080" CreationDate="2011-01-21T03:47:57.650" Score="14" ViewCount="2722" Body="&lt;p&gt;I just started my second play through of adventure mode in Plants vs. Zombies, and now Crazy Dave is picking 3 (usually irrelevant) plants for me to use on each level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After I finish this playthrough, will there be a new gimmick or handicap on further playthroughs?  How many different gimmicks are there on continued playthroughs, and on which playthroughs do each occur?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-05-22T22:56:33.020" Title="How many more &quot;gimmicks&quot; does adventure mode have?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15079" PostTypeId="2" ParentId="15061" CreationDate="2011-01-21T04:36:26.413" Score="4" Body="&lt;p&gt;You may be able to recover it using some of the techniques that are used when the files go missing in power outages. All credit goes to the origional poster, this is located on the minecraft offical forums. I am unsure if this works for upgrade losses but id imagine the backup would still be there unless you have played to the point it recreated? You may be able to check %appdata%.minecraft\saves&#xA;and see if your world still exists on that side for the recovery attempt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tutorial: How to restore missing world after system crash&#xA;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=17&amp;amp;t=51286&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=17&amp;amp;t=51286&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wish i could be more specific, reply here if you need help or have any concerns.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastActivityDate="2011-01-21T04:36:26.413" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15080" PostTypeId="2" ParentId="15077" CreationDate="2011-01-21T04:45:57.277" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;After I finish this playthrough, will there be a new gimmick or handicap on further playthroughs?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;No, the pick 3 is the only 'gimmick' for the adventure mode.  However, a new type of zombie will also show up on the 2nd play through, so keep an eye out.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorDisplayName="user28379" LastEditDate="2013-05-22T22:56:33.020" LastActivityDate="2013-05-22T22:56:33.020" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15082" PostTypeId="2" ParentId="15069" CreationDate="2011-01-21T04:51:32.697" Score="3" Body="&lt;p&gt;They carry over between runs, and I believe you can view them in Sunny's kitchen.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastEditorUserId="122" LastEditDate="2011-01-21T10:30:57.413" LastActivityDate="2011-01-21T10:30:57.413" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15086" PostTypeId="1" AcceptedAnswerId="15130" CreationDate="2011-01-21T05:31:46.203" Score="4" ViewCount="6970" Body="&lt;p&gt;I'm hoping to move a full set of XCom (the original) save games from a steam install on one computer to a steam install on a second. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen the UFOpaedia entry on save games but can't seem to get heads or tails out of if I can just copy what straight across. Any help would be greatly appreciated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus points: can I use dropbox to keep the save games linked all cloud like between the machines?&lt;/p&gt;&#xA;" OwnerUserId="6484" LastEditorUserId="3062" LastEditDate="2012-09-17T18:09:06.623" LastActivityDate="2012-09-17T18:09:06.623" Title="Moving/backing up xcom save files" Tags="|steam|xcom-ufo-defense|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15088" PostTypeId="2" ParentId="15036" CreationDate="2011-01-21T07:46:35.943" Score="4" Body="&lt;p&gt;This used to be possible by placing both online-mode=false and verify-names=false... but it seems with recent updated the verify-names parameter was removed, and all players now come in as 'player'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the past it would still let you connected to smp with these options and you would have your name as your regular minecraft name. The only way to do this now is to have a minecraft client that is downgraded to an older version and not letting it patch for these times. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there are only two of you only 1 person would need the downgraded client, however I am not sure of the legality of downgrading his code using the methods easily found online so im going to not provide any links on how to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Some extra info verify-names command when it was in the game, checked your minecraft name against the authentication servers to make sure noone else was trying to use your name at the same time and that it was a valid account even after logging in.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastActivityDate="2011-01-21T07:46:35.943" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15092" PostTypeId="1" CreationDate="2011-01-21T09:41:49.263" Score="6" ViewCount="3615" Body="&lt;p&gt;Recently I played an excellent, 1994 now-freeware fighting game, One Must Fall 2097. The game works wonderfully under DOSBox, with fully supported sound and gamepad control, which I personally prefer and used till now.&lt;/p&gt;&#xA;&lt;p&gt;I completed the arcade mode and decided to try the tournament mode, which I remember was pretty awesome. Unfortunately, when I enter the character creation screen, the cursor (controlled by gamepad) seems to go mad, behaves as it would be completely uncalibrated and keeps pushing down-right direction, thus making it impossible to navigate through tournament mode menus. The problem does not occur when I choose to use keyboard controls.&lt;/p&gt;&#xA;&lt;p&gt;Are there any known issues connected with DOSBox support for gamepads? Are any walkarounds available?&lt;/p&gt;&#xA;&lt;p&gt;If it's purely a game-related problem, is there any patch or fix for OMF2097 gamepad support?&lt;/p&gt;&#xA;&lt;p&gt;I use a relatively old, game-port based gamepad, which never caused me any trouble.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="185203" LastEditDate="2023-04-20T21:44:13.387" LastActivityDate="2023-04-20T21:44:13.387" Title="How to fix gamepad problem with DOSBox-ed One Must Fall 2097?" Tags="|controllers|dosbox|one-must-fall-2097|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="15094" PostTypeId="1" CreationDate="2011-01-21T10:21:30.767" Score="12" ViewCount="6556" Body="&lt;p&gt;I'm playing &lt;strong&gt;Beyond The Sword&lt;/strong&gt; and when I want to build a spy I notice they supposedly: &lt;code&gt;Helps Thwart Rival Spies&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BXVoT.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I leave a spy stationed at borders? Should I place them cities? &lt;strong&gt;Does it matter where they are placed in order to effectively thwart rival spies?&lt;/strong&gt; I can't seem to find any correlation to where I put them and my success rate of stopping incoming espionage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I ask is because I'm playing a world-scenario starting in 1000 as the Indian empire and the starting borders are all mountainous, that is, there are very few entrances I have to guard. They are quick to train and I'm getting constantly attacked by spies - not just in my cities but also towns, watch-towers, farms, etc.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Update:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if this has to do with anti-spy buildings (e.g. Intelligence Agency) or because I've stationed a spy in every city, but I'm seeing a &lt;em&gt;huge&lt;/em&gt; increase in these messages:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9180a.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6026" LastEditorUserId="6026" LastEditDate="2011-01-24T15:44:42.757" LastActivityDate="2018-12-27T02:14:20.987" Title="Where do I put spies in Civilization 4 to protect against rival spies?" Tags="|civilization-4|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15095" PostTypeId="2" ParentId="15094" CreationDate="2011-01-21T10:46:43.640" Score="8" Body="&lt;p&gt;If you have a spy in your city, it helps increase the cost for enemy spies to do an action &lt;em&gt;in that city&lt;/em&gt;, and also helps albeit rarely for you to detect the enemy spy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd put them in my cities if I was worried about espionage but they seem to be more productively used offensively then defensively for the slight improvement they make helping &quot;thwart rival spies&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have never placed them at borders, I'd imagine this would be a lot of work for the same detection with less done to actually prevent or increase cost of attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall you can't stop them from running missions on you, but using spies this way increases their cost making it become very expensive for them to continue to do so.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastEditorUserId="1351" LastEditDate="2014-01-07T12:22:29.100" LastActivityDate="2014-01-07T12:22:29.100" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15097" PostTypeId="2" ParentId="15024" CreationDate="2011-01-21T12:31:09.840" Score="2" Body="&lt;p&gt;Is far better practise a hour a day than play seven hour straight on saturday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Sam said: &quot;The x times in a row&quot; is the way to go for execution improvement.&#xA;Do some special move or combo in the left side aiming for x perfect execution in a row. If you miss one, restart the session from beginning.&#xA;Do the same for the right side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try start with 10 in a row, then start to increase. Focus on your major problem (a combo or special move).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For combos, try to split it in small segments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't give up and try not to have a relapse.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are some good links:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eventhubs.com/guides/2009/jul/08/tips-switching-pad-joystick/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EventHubs.com: Tips on switching from a pad to a joystick&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lvlgrind.com/10-learning-fightstick/&quot; rel=&quot;nofollow noreferrer&quot;&gt;LvLGrind: 5 Things to know when Learning to use a Fightstick&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=rWegyKGZLyM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Learning to use an arcade stick 101&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PsME37GrqjY&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ultimate Japanese Balltop Joystick Holding Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Bonus:&lt;/em&gt;&lt;/strong&gt;&#xA;Don't give up! To keep trying, look at this: &lt;a href=&quot;http://www.youtube.com/watch?v=SZ269Dp6YCQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nica's KO's hands&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-01-21T12:31:09.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15098" PostTypeId="1" AcceptedAnswerId="15105" CreationDate="2011-01-21T13:24:13.197" Score="36" ViewCount="57495" Body="&lt;p&gt;Hi guys since this weekend I can get those games with a discount (only 3 bucks each!) I'm going to buy one of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I'm new to the Myst saga.  What significant differences are there between realMyst and Myst Masterpiece Edition?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="19827" LastEditDate="2013-06-11T22:27:35.397" LastActivityDate="2021-09-14T06:28:05.030" Title="Myst: Masterpiece Edition VS realMyst" Tags="|version-differences|myst-series|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15099" PostTypeId="2" ParentId="15067" CreationDate="2011-01-21T13:27:48.260" Score="1" Body="&lt;p&gt;They don't really improve your control much.  What they do however, is help with the feeling of immersion. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2011-01-21T13:27:48.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15100" PostTypeId="2" ParentId="15094" CreationDate="2011-01-21T14:46:30.933" Score="6" Body="&lt;p&gt;As Ward says, spies stationed in a city will help detect and prevent enemy espionage.  They can also do a mission that will temporarily make all espionage missions in that city much more expensive, at the cost of some of your own espionage points.  One of the best things you can do though to prevent people using espionage against you is to gather espionage points against them.  You can probably guess which of you neighbors is spying on you (especially if you catch a spy), and by cranking up your espionage spending against that neighbor, you will make it much more costly for their spies to do missions.  This has a long-term effect, and is countered only by them doing the same thing, increasing their espionage spending against you.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-01-21T17:47:28.293" LastActivityDate="2011-01-21T17:47:28.293" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15101" PostTypeId="1" AcceptedAnswerId="23886" CreationDate="2011-01-21T14:51:03.620" Score="21" ViewCount="19439" Body="&lt;p&gt;I have just reached level 30 in League Of Legends and I would like to approach the ranked solo game. I read about the banning system, that allow to ban 4 champions from the game, before champion selection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am wondering now if there is an updated list of most frequently banned champions, so that I can check which are the probabilities that I can use my preferred champions.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="143571" LastEditDate="2017-11-14T16:15:31.897" LastActivityDate="2017-11-14T16:15:31.897" Title="Is there an updated list of the most frequently banned champions in the ranked solo game?" Tags="|league-of-legends|" AnswerCount="5" CommentCount="4" ClosedDate="2017-11-15T21:22:18.250" ContentLicense="CC BY-SA 3.0" />
  <row Id="15102" PostTypeId="2" ParentId="15098" CreationDate="2011-01-21T14:53:21.837" Score="2" Body="&lt;p&gt;I personally think realMyst is much more involving than either the original or the masterpiece version. More so when you consider the Rime age is only available in realMyst.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes Riven is worth it for more in-depth puzzles, story and environment (if you can get past the now aging graphics that haven't been updated in newer re-releases).&lt;/p&gt;&#xA;" OwnerUserId="3367" LastActivityDate="2011-01-21T14:53:21.837" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15104" PostTypeId="2" ParentId="13279" CreationDate="2011-01-21T16:28:37.787" Score="2" Body="&lt;p&gt;I had the same problem once. We smoke a lot in my living room, so the lens of the laser was dirty. I disassembled the PS3 (warranty was expired anyways) and the BluRay drive and cleaned the lens with a Q-Tip and some lens cleaner fluid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Works like a charm since then. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's really not hard and you can find videos on YouTube that show you how to disassemble both: PS3 and BluRay drive&lt;/p&gt;&#xA;" OwnerUserId="2238" LastEditorUserId="3129" LastEditDate="2011-01-22T14:19:29.873" LastActivityDate="2011-01-22T14:19:29.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15105" PostTypeId="2" ParentId="15098" CreationDate="2011-01-21T16:31:49.697" Score="34" Body="&lt;p&gt;The main difference between the two games is that Myst and Myst: Masterpiece Edition are 2D games, while realMyst and &lt;a href=&quot;http://cyan.com/games/realmyst-masterpiece-edition/&quot; rel=&quot;noreferrer&quot;&gt;realMyst Masterpiece Edition&lt;/a&gt; are 3D games.  All version tell the same story, except that the realMyst games have the Rime age not found in the 2D games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the 2D versions of Myst, you can only go to certain locations and turn to fixed viewpoints.  In the 3D version of Myst, you can explore anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main difference between Myst and Myst: Masterpiece Edition is that the former uses an 8-bit color palette, while the latter uses a 24-bit color palette.  This is a noticeable difference if you play the two games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main difference between realMyst and realMyst: Masterpiece Edition is that the latter uses redone textures of a much higher quality as well as running in a higher screen resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a side note: Myst's first sequel, Riven, is a 2D-only game.  It's also considerably larger and more difficult than the original Myst.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: There are 4 more Myst games after Riven.  They are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Myst III: Exile - A person who has a grudge against Atrus steals his latest linking book to what is Atrus's new home.  You need to get it back.&lt;/li&gt;&#xA;&lt;li&gt;Myst IV: Revelation - Atrus's daughter is missing, you need to find her.  Also reintroduces Atrus's sons from the first game.&lt;/li&gt;&#xA;&lt;li&gt;Myst V: End of Ages - The final game in the main storyline.&lt;/li&gt;&#xA;&lt;li&gt;URU: Ages Beyond Myst - Not in the normal Myst storyline and uses a different game engine.  It was developed as an online game, but also has offline components.  The online component was discontinued for a while, but appears to be &lt;a href=&quot;http://mystonline.com/&quot; rel=&quot;noreferrer&quot;&gt;back&lt;/a&gt; now.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="87105" LastEditorDisplayName="user2974" LastEditDate="2014-12-04T19:42:33.343" LastActivityDate="2014-12-04T19:42:33.343" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="15107" PostTypeId="1" AcceptedAnswerId="15116" CreationDate="2011-01-21T18:00:10.063" Score="10" ViewCount="1592" Body="&lt;p&gt;As zerg I tend to be a very macro oriented player.  What are some techniques to prevent my opponent from massing a huge death army and rolling me over while I'm droning heavily?  How can I abuse zerg's unit mobility, deal damage, and escape with no loses?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="274" LastEditDate="2011-01-22T14:33:23.290" LastActivityDate="2011-01-22T14:33:23.290" Title="Starcraft 2: Effectively harass as zerg" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15108" PostTypeId="1" AcceptedAnswerId="15113" CreationDate="2011-01-21T18:19:24.990" Score="5" ViewCount="4608" Body="&lt;p&gt;I know there are 3D games for PC and for PS3, but are there any for Xbox 360? Is there a full list somewhere and what 3d technology do they use (what kind of TV do you need)?&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-01-21T19:01:17.193" Title="Which games on Xbox360 support 3D?" Tags="|xbox-360|stereo-3d|" AnswerCount="2" CommentCount="1" ClosedDate="2011-10-26T00:09:11.223" ContentLicense="CC BY-SA 2.5" />
  <row Id="15110" PostTypeId="2" ParentId="15108" CreationDate="2011-01-21T18:32:04.730" Score="2" Body="&lt;p&gt;I don't know of a full list but Call of Duty: Black Ops for the 360 does.&lt;/p&gt;&#xA;" OwnerUserId="6475" LastActivityDate="2011-01-21T18:32:04.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15112" PostTypeId="1" AcceptedAnswerId="15114" CreationDate="2011-01-21T18:53:57.940" Score="3" ViewCount="3479" Body="&lt;p&gt;I go back and forth between playing at my house on my xbox, to a friends house on his. Every time I sign in on one or the other I have to recover my gamertag. Is it not possible to use your xbox live account on multiple machines? It gets old having to type my info in every time, am I doing something wrong?&lt;/p&gt;&#xA;" OwnerUserId="6241" LastActivityDate="2011-01-21T19:47:23.240" Title="Why do I have to recover my gamertag every time I use an xbox?" Tags="|xbox-network|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15113" PostTypeId="2" ParentId="15108" CreationDate="2011-01-21T18:55:41.673" Score="5" Body="&lt;p&gt;Currently, there are only a handful of games to the xbox360 that supports 3D, these games are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3D Infinity&lt;/li&gt;&#xA;&lt;li&gt;Avatar: The Game&lt;/li&gt;&#xA;&lt;li&gt;Batman: Arkham Asylum (GOTY Edition)&lt;/li&gt;&#xA;&lt;li&gt;Call of Duty: Black Ops&lt;/li&gt;&#xA;&lt;li&gt;Enslaved: Odyssey to the West&lt;/li&gt;&#xA;&lt;li&gt;G-Force&lt;/li&gt;&#xA;&lt;li&gt;Invincible Tiger: The Legend of Han Tao&lt;/li&gt;&#xA;&lt;li&gt;Madden NFL 11&lt;/li&gt;&#xA;&lt;li&gt;Shaun White Skateboarding&lt;/li&gt;&#xA;&lt;li&gt;Skate 2&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.3dtested.com/3d-xbox-360-games-list/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360 3D Games List&lt;/a&gt; - is a list that contains 3D supported games, as well as upcoming (confirmed and unconfirmed) 3D games. (This list is being updates)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also find a guide to &lt;a href=&quot;http://www.3dtested.com/getting-started-with-3d/&quot; rel=&quot;nofollow noreferrer&quot;&gt;getting started with 3D&lt;/a&gt; at the same site.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-01-21T19:01:17.193" LastActivityDate="2011-01-21T19:01:17.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15114" PostTypeId="2" ParentId="15112" CreationDate="2011-01-21T18:57:51.400" Score="6" Body="&lt;p&gt;You can't use your xbox live account on multiple machines to prevent people sharing accounts.  By forcing you to recover your gamertag every time you move to a different machine it greatly discourages people from sharing accounts.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is by design, an enormous pain in the butt, but prevents microsoft from having to detect an account logged on two places at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Microsoft recommends for people who go back and forth to store your xbox live gamertag on a portable harddrive, this means you don't have to recover you gamertag ever again!  By storing it on a USB you can ensure your gaming session is as quick as possible :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.microsoft.com/kb/907333&quot; rel=&quot;nofollow noreferrer&quot;&gt;Recommendation&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-21T19:02:52.597" LastActivityDate="2011-01-21T19:02:52.597" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15115" PostTypeId="2" ParentId="15112" CreationDate="2011-01-21T19:01:03.703" Score="1" Body="&lt;p&gt;No, you cannot use the gamertag on multiple xboxes at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you CAN move the Gamertag onto a USB stick and then carry that to your friends house and just plug the USB stick in without having to &lt;em&gt;recover&lt;/em&gt; the Gamertag. That would probably be a more elegant solution.&lt;/p&gt;&#xA;" OwnerUserId="1696" LastEditorUserId="3114" LastEditDate="2011-01-21T19:47:23.240" LastActivityDate="2011-01-21T19:47:23.240" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15116" PostTypeId="2" ParentId="15107" CreationDate="2011-01-21T19:04:35.027" Score="9" Body="&lt;p&gt;So there is no easy way for a Zerg to stop a giant Terran/Toss death ball from forming, but there are ways of making him pay for it, and ways of breaking him before he can form it.&lt;/p&gt;&#xA;&lt;h2&gt;Speedlings&lt;/h2&gt;&#xA;&lt;p&gt;Zerglings in general continue to be one of the most underestimated units in the game.  This is party because you have to build such a large number of them to compare to a similar sized army (60 Zergling is the equivalent of 15 Roaches).  Additionally, Zerglings rely heavily on their Speed to be effective.  If you want to use Speedlings effectively to harass (or Cracklings) you have to remember only one basic thing: Don't pit them in a stand up fight.  As a harassing unit, Speedlings largely exists to judge an enemy army strength and look for holes or backdoors to exploit.  If that Protoss deathball moves away from his expo, shove 20 Speedlings in his backdoor.  Even with just +1 attack upgrade they'll probably destroy every Probe at his natural before he can recall that slow army, and you'll get away with 12-15 of them still alive.  Don't be afraid to hit buildings either, cracklings in particular are wrecking balls and can seriously dent his production facilities.  Another good suggestion is to back Speedlings with Banelings.  Speedlings get it and are frusterating, while Banelings hit the Worker Line.&lt;/p&gt;&#xA;&lt;h2&gt;Mutalisks&lt;/h2&gt;&#xA;&lt;p&gt;The other main staple for harassment has always been the Mutalisk.  While Muta-micro has lost some of its allure since Broodwar, Mutalisks still remain one of the most annoying units in the game.  Remember, never attack with less than 5 Mutalisks (9*5=45), preferably 6.  In Muta harassment your number one priority is to keep those Mutalisks alive.  The Muta-ball has its strength in numbers and if you start losing a Muta here and a Muta there, your ball is never going to hit that critical mass that allows you to use it for more than harassment (and Ultimately if you're investing enough in it to Harass you need it to get you to end game).  Remember that while Workers are always great targets of opportunity (Hold Micro still works for this), that buildings can be great.  Abuse cliffs, and be willing to swing around the entire map to attack from another side.  Mutalisks are just that fast.&lt;/p&gt;&#xA;&lt;h2&gt;Infestors&lt;/h2&gt;&#xA;&lt;p&gt;I know this hasn't caught on on the NA servers yet, but in Korea this is a big deal.  Infestors are the Dark Templar of Zerg.  You get Burrow and then sneak them into your opponent's expo while engaging him else where.  While this sounds like a lot of micro its actually fairly easy to perform if you'll take a second away from the battle.  You don't have to un-burrow them just through down ~30 Infested Terran and they'll clean up a base.  The best part is that he'll never get a warning until they've hatched, you just have to keep his attention away long enough for that.  I cannot count the number of games I've lost to Infestors this way.  Its what makes Roach/Hydra viable.&lt;/p&gt;&#xA;&lt;h2&gt;Overlords&lt;/h2&gt;&#xA;&lt;p&gt;Zerg units have two nice properties: fast to build and cheap; as a result you don't have to feel that bad about losing units on an overlord drop. Take 2 dozen Zerglings and drop them in the back of his base and watch how quickly he comes apart.  Since people are paranoid about drops, often times dropping a couple units in the back of someone's base will cause them to move their main army away from the front, this provides an excellent opportunity to attack.  There is nothing I like to do more against a Bio Mech based Terran than a quick drop in the back and watch him run all his Marines away from his Tank line... just fantastic.  You can also do the same with Nydus channels, but there you're counting on him not noticing it.&lt;/p&gt;&#xA;&lt;h2&gt;Every Other Unit&lt;/h2&gt;&#xA;&lt;p&gt;Technically there is no unit you can't use to harass an exposed opponent (I frequently use Roaches just for this purpose), but the key is having a retreat path and re-macro-ing lost units.  As you get used to when to hit and when to pull away, you'll find that as long as your harassment is cost effective you actually don't need to keep as much of  your army alive.  Unlike Terran and Protoss you can rebuild your army very quickly, so try to use that to your advantage.  By the same point, don't throw your army away either.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-21T19:13:46.300" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15118" PostTypeId="1" AcceptedAnswerId="15120" CreationDate="2011-01-21T19:26:54.340" Score="6" ViewCount="1319" Body="&lt;p&gt;Whenever you level up and choose a new ability or spell for your character, a bar above that particular &quot;school&quot; goes up (ie. Creation/Primal/Spirit/Entropy for mages, Two Weapons, Sword and Shield, etc. for fighters). Is there any special bonus you get for maxing out the bar and getting every ability in a given school?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, am I better off focusing my abilities in one school, or in getting some abilities from every school?&lt;/p&gt;&#xA;" OwnerUserId="3641" LastEditorUserId="8350" LastEditDate="2012-05-30T23:07:53.903" LastActivityDate="2012-05-30T23:07:53.903" Title="Is there any benefit to maxing out a branch of magic/abilities?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15119" PostTypeId="2" ParentId="15118" CreationDate="2011-01-21T19:33:49.233" Score="2" Body="&lt;p&gt;While there is no added benefit, typically the higher up skills/spells are more powerful, so you would want to get those as soon as possible, but no reason why you should stick solely on creation, for instance.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-21T19:33:49.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15120" PostTypeId="2" ParentId="15118" CreationDate="2011-01-21T19:35:30.090" Score="5" Body="&lt;p&gt;There are achievements for maxing out a school of magic. There is no in-game benefit to it,only the bragging rights. I would not focus on one school but choose whatever spells are most useful. The versatility you gain by that is one of the biggest advantages of the mage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For warriors and rogues it makes more sense to specialize in a school as they are often mutally exclusive. If you are using a shield your two-hander skills are useless.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-01-21T19:50:03.417" LastActivityDate="2011-01-21T19:50:03.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15122" PostTypeId="1" AcceptedAnswerId="15123" CreationDate="2011-01-21T19:46:53.900" Score="7" ViewCount="787" Body="&lt;p&gt;why we don't see seeker missile in usage? Especially against Zerg: Hydralisk (with a bunch of friends), Infestor - they will be killed immediately; Mutalisks, Roaches - they will be damaged significantly...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, Raven requires gas, seek missile tech - also, but that will be still valuable...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="274" LastEditDate="2011-01-21T22:23:05.900" LastActivityDate="2011-01-21T22:23:05.900" Title="Why are Seeker Missiles not used more?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15123" PostTypeId="2" ParentId="15122" CreationDate="2011-01-21T19:52:49.467" Score="10" Body="&lt;p&gt;Seeker Missile used to be much more popular in beta.  Since then they have lowered the damage and required research to unlock it.  The combination of these with the fact that seeker missile is slow, dodge-able, and takes a ton of energy to use has made it much rarer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are often more effective use of a raven's energy that take precedence over seeker missile, though a well placed seeker missile can still do a lot of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A seeker missile does &lt;code&gt;100 damage to a radius of 2&lt;/code&gt;.  This can be very devastating against clumped units.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of capabilities to do damage, consider this:  for 50 energy (instead of 125) you can throw down &lt;a href=&quot;http://starcraft.wikia.com/wiki/Auto-turret&quot; rel=&quot;nofollow noreferrer&quot;&gt;auto turrets&lt;/a&gt;.  A non upgraded turret lasts 180 seconds and shoots every .8 for 8 damage.  &lt;code&gt;(180 * 10 dps) = 1800 damage&lt;/code&gt;&lt;br&gt;&#xA;You can throw down 2.5 turrets / seeker missile = &lt;code&gt;2.5 * 1800 = 4500 damage.&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the equivalent of hitting 45 units with a seeker missile!  That is &lt;strong&gt;un-upgraded&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Upgraded turrets last for 240 seconds and benefit from weapon upgrades leading to:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(240 * 13.75dps) = 3300 damage&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You can throw down 2.5 turrets per seeker missile = &lt;code&gt;2.5 * 3300 = 8250 damage!&lt;/code&gt;&#xA;This is the equivalent of hitting 82 1/2 units with a seeker missile!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see why turrets are a better raven damage dealing solution.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-21T22:01:06.627" LastActivityDate="2011-01-21T22:01:06.627" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="15124" PostTypeId="1" AcceptedAnswerId="15125" CreationDate="2011-01-21T20:09:01.813" Score="1" ViewCount="120" Body="&lt;p&gt;Normally whenever we die in Call of Duty 4 Modern Warfare multi-player we get a few seconds preview from the enemy's perspective. It shows how he killed us. I think it lasts about 6-8 seconds. For some reason it has stopped showing up when I die. How do I get it to start showing up again?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:34:07.913" LastActivityDate="2013-10-22T18:34:07.913" Title="How do we get back that few seconds preview of death in Call of Duty 4 multiplayer?" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15125" PostTypeId="2" ParentId="15124" CreationDate="2011-01-21T20:14:22.490" Score="3" Body="&lt;p&gt;If you are playing any hardcore style game type it doesn't show your opponent on the kill cam.  This is intentional and adds to the feeling of vulnerability that hardcore mode is designed to instill.  In addition it prevents 'run backers' who immediately spawn and try and invoke vengeance on who ever killed them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To regain that kill cam, simply change to non-hardcore game types or (if on pc: find a lobby that has kill cams enabled)&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-21T20:37:05.807" LastActivityDate="2011-01-21T20:37:05.807" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15126" PostTypeId="1" AcceptedAnswerId="27750" CreationDate="2011-01-21T20:17:14.000" Score="8" ViewCount="11779" Body="&lt;p&gt;When we try to connect to a server in Call of Duty 4 Modern Warfare, we sometimes start downloading mods. These can take a lot of time if the mods are bulky. I would rather connect to a different server than wait for these mods to download. How can I stop those mods from downloading and return to the console again? No keys seem to work: esc, contrl+Q etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only thing that seems to work is end process of the game and then start it again. Once when I did this it messed up my settings so the next time the game wouldn't start. Is there an easy way to stop trying to stop mods from downloading so you can then connect to a different server?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:21:04.627" LastActivityDate="2014-08-23T21:41:39.403" Title="How to stop those mods from downloading when connecting to a server in Call of Duty 4?" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15127" PostTypeId="2" ParentId="15126" CreationDate="2011-01-21T20:20:44.090" Score="2" Body="&lt;p&gt;To my knowledge there is no way to cancel a download during a connection response.  As you mentioned the only way is to force terminate the process and restart the game.  (which can lead to settings problems)&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-21T22:07:12.657" LastActivityDate="2011-01-21T22:07:12.657" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15128" PostTypeId="2" ParentId="14876" CreationDate="2011-01-21T20:35:48.267" Score="20" Body="&lt;p&gt;There are a number of mods that claim to improve FPS in Minecraft. My experience is limited to OptiFine (an updated version of Optimine from around version 1.2) on 1.8.1, but I do see a very significant improvement in my FPS. Although it's a bit non-specific, I have seen my FPS on a Mac go from completely unplayable to very smooth.&lt;/p&gt;&#xA;&lt;p&gt;OptiFine (&lt;a href=&quot;http://www.minecraftforum.net/topic/249637-181-optifine-hd-d2-fps-boost-hd-textures/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Forum Link&lt;/a&gt;) reworks a number of rendering details to improve Minecraft performance (+20fps). Many people go crazy about it on the forum, others say that it just doesn't work so your mileage may vary. Last I heard, Notch was actually including some of these optimizations into Minecraft proper.&lt;/p&gt;&#xA;&lt;p&gt;Keep in mind that any Minecraft mod that's not a skin requires you to patch the Minecraft code itself and thus it may not be compatible with other mods or your Minecraft version.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="163757" LastEditDate="2023-03-08T14:56:07.307" LastActivityDate="2023-03-08T14:56:07.307" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="15130" PostTypeId="2" ParentId="15086" CreationDate="2011-01-21T21:14:17.883" Score="4" Body="&lt;p&gt;Each saved game in XCOM is put into a folder inside the game directory, GAME_1, GAME_2, ... up to GAME_10.  You can just copy/move the folder to your new computer where xcom is installed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for using dropbox, the entire XCOM game is so small that you can probably just have steam install it straight into your dropbox folder*, see this link for details: &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7710-tdlc-0426&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=7710-tdlc-0426&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*This is assuming your steam library is small enough to fit into dropbox, other wise, ignore this suggestion.  Either way, you can use it to transfer saves with no problem.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-21T21:14:17.883" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15132" PostTypeId="2" ParentId="659" CreationDate="2011-01-21T21:56:57.663" Score="0" Body="&lt;p&gt;Definitely Search and Destroy. You get 500 XP per kill and 1000 for planting/defusing the bomb.&lt;/p&gt;&#xA;" OwnerDisplayName="Muser19" LastEditorUserId="207" LastEditDate="2011-01-21T22:05:58.950" LastActivityDate="2011-01-21T22:05:58.950" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15133" PostTypeId="1" AcceptedAnswerId="15134" CreationDate="2011-01-21T22:25:39.533" Score="9" ViewCount="21415" Body="&lt;p&gt;Some islands have bear caves on them, but I'm not sure what I am supposed to do with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the bear caves and what do they do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I harvest this resource?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="85" LastEditDate="2011-01-24T20:24:35.053" LastActivityDate="2011-01-24T20:24:35.053" Title="What are the Bear caves for?" Tags="|anno-1404|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15134" PostTypeId="2" ParentId="15133" CreationDate="2011-01-21T22:28:56.190" Score="8" Body="&lt;p&gt;Well, they are caves ... with bears in them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need a Trapper's lodge to get furs from the bear caves. From the fur you can then create fur coats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need nobleman to build the Trapper's lodge, so if you can't do it yet you have to advance a bit further.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-01-21T22:36:49.373" LastActivityDate="2011-01-21T22:36:49.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15135" PostTypeId="2" ParentId="15044" CreationDate="2011-01-21T23:03:28.970" Score="62" Body="&lt;p&gt;For the most part, it didn't do anything. When the system didn't work, most people's natural assumption was that the connectors were dirty. The most logical way to clean something like cartridge connectors was to blow on it. They also sold cleaning kits, but in my experience they weren't actually that helpful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem wasn't the cartridges, but the connectors in the NES itself. &lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo_Entertainment_System#Hardware_design_flaws&quot; rel=&quot;noreferrer&quot;&gt;According to Wikipedia&lt;/a&gt;, the problem is due to Nintendo's use of a &quot;zero-insertion force&quot; cartridge connector:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When a user inserted the cartridge&#xA;  into the NES, the force of pressing&#xA;  the cartridge down and into place bent&#xA;  the contact pins slightly, as well as&#xA;  pressing the cartridge’s ROM board&#xA;  back into the cartridge itself.&#xA;  Repeated insertion and removal of&#xA;  cartridges caused the pins to wear out&#xA;  relatively quickly and the ZIF design&#xA;  proved far more prone to interference&#xA;  by dirt and dust than an&#xA;  industry-standard card edge connector.&#xA;  Exacerbating the problem was&#xA;  Nintendo’s choice of materials; the&#xA;  slot connector that the cartridge was&#xA;  actually inserted into was highly&#xA;  prone to corrosion.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Further, Nintendo used the &quot;10NES&quot; lockout chip, which required constant communication with the cartridge to authenticate it as a legal cartridge. When it didn't have the communication, the result was &quot;the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. ... Alternatively, the console would turn on but only show a solid white, gray, or green screen.&quot;&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2011-01-24T18:17:21.247" LastActivityDate="2011-01-24T18:17:21.247" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15136" PostTypeId="2" ParentId="8218" CreationDate="2011-01-21T23:09:51.147" Score="6" Body="&lt;p&gt;I agree with most of what has been said here, and I'll add this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unhappiness will drop by one per turn per city and will last for as long as the number of citizens in that city. This means that a 2 citizen city will be back on track faster than a 12 citizen city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I often raze cities that are not in ideal locations and that are not producing enough gold. I keep as a puppet a city in a good location with lots of gold and other luxury tiles around. Once I even offered a city to a neighbor to keep him peaceful towards me; this payed off pretty well and reduced my unhappiness greatly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once I get into war and get many cities (from a peace treaty or by conquest), I make sure that they don't grow fast by removing food tiles and replacing them with trading posts. By doing this, I make more money faster for buying a coliseum or other happiness-related buildings in the cities I own -- 60 for accepting 10 cities for a peace treaty is the usual, should be close to 0 after 10 turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always keep a captured city as a puppet; there's no need to annex them, even if you think it would be better to choose what to build there. It's better to raze it and send a new settler there (saving 5 gold/turn for not having the courthouse/city is a must for me).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also change the lumber mill to a trade post, reducing the speed at which they get built.&#xA;Having the extra gold also let you build the high-maintenance cost theater in your own city once you get to that technology.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another reason to keep them as a puppet is to keep the quality of culture low enough to get the next policies, and they will usually build the monument and temple fast enough to give the extra push to get nice policies that give happiness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played over 15 games in the last five weeks, mostly on a huge map, and did a few conquest victories with minimal city annexation. The only good reason to annex a city is when you get on another continent and you want to pop out some new war unit or settler from it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having 6-12 cities on my own and having all the rest as puppets is sufficient; you don't need any more than that to win the game easily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also won the game once by building the space shuttle by around 1950-2000 A.D. on a huge map with 10 cities of my own on difficulty level 4. There was no wars at all and I rarely had unhappiness, no less than -5 for a few turns. I kept a small but strong army just in case; it was easy to have advanced units as I focused on science.&lt;/p&gt;&#xA;" OwnerDisplayName="user6506" LastEditorUserId="207" LastEditDate="2011-01-22T01:31:03.670" LastActivityDate="2011-01-22T01:31:03.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15137" PostTypeId="1" AcceptedAnswerId="15142" CreationDate="2011-01-22T00:14:32.817" Score="3" ViewCount="642" Body="&lt;p&gt;In &lt;a href=&quot;http://illyriad.com/?33611&quot; rel=&quot;nofollow noreferrer&quot;&gt;Illyriad&lt;/a&gt; you are faced early on with the choice of repeatedly leveling up one production building, or keeping them all at the same level.  Which one provides a higher production rate faster?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ex: I have 5 farms, all of which are at level 0.  Should I repeatedly upgrade 1 farm, or upgrade all 5 farms?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Disclaimer: Site link is my recommendation link.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="7792" LastEditDate="2015-10-03T04:36:51.043" LastActivityDate="2015-10-03T04:36:51.043" Title="Is it better to level up one production building or all in Illyriad" Tags="|illyriad|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15138" PostTypeId="2" ParentId="2708" CreationDate="2011-01-22T00:15:35.603" Score="2" Body="&lt;p&gt;This question was quite a while back but there's also the &lt;a href=&quot;http://www.apple.com/mac/app-store/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mac App Store&lt;/a&gt; now, which has a game category of it's own. To be fair, there are lots more mini-games (think iPhone game turned desktop) than full-size games, but a couple high-profile games like Call of Duty 4 made it in for the launch and surely there will be more soon.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-01-22T00:15:35.603" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15139" PostTypeId="2" ParentId="13197" CreationDate="2011-01-22T01:35:57.703" Score="3" Body="&lt;p&gt;The glitch Bandage girl occurs in the dark OR light world of the first 6 worlds when you die a lot. I think the number of deaths is somewhat randomized, but she makes funny bleeping sounds and is constantly morphing when she's &quot;ready&quot;. Be sure you can get her in one shot though, because if you die again she goes back to normal and you have to die a bunch more times to maker her glitch again. As for the achievements, I'm not sure what the criteria are but it doesn't seem like you get the achievement when you beat it only, because I've beaten all of them and only have two glitch achievements.&lt;/p&gt;&#xA;" OwnerDisplayName="Cooper" LastActivityDate="2011-01-22T01:35:57.703" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15140" PostTypeId="1" AcceptedAnswerId="15281" CreationDate="2011-01-22T02:11:25.990" Score="4" ViewCount="549" Body="&lt;p&gt;A 1/1/1 Terran player has Ghost and Raven easily available to him, but I'm barely using them...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I best practice to get used to them? Should I build Ghosts a few matches and Raven a few?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should be my (natural) reflex to decide to build those units? And when should I use what ability?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-01-24T17:59:01.437" LastActivityDate="2011-01-25T17:33:16.347" Title="I'm not used enough to Ghost and Raven" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15141" PostTypeId="1" AcceptedAnswerId="15148" CreationDate="2011-01-22T03:11:45.490" Score="10" ViewCount="5421" Body="&lt;p&gt;When one starts an oriental island you can begin placing &lt;strong&gt;Oriental Market Buildings&lt;/strong&gt;, which function like the Occidental &lt;strong&gt;Small market building&lt;/strong&gt;.  The biggest difference I can tell is that the Oriental Market Building costs more and you can't upgrade it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the difference between the two?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When do you use one or the other?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3128" LastEditDate="2011-03-05T21:35:31.883" LastActivityDate="2018-03-15T17:44:52.983" Title="What's the difference between the 'oriental market building' and the regular 'small market building'?" Tags="|anno-1404|anno-1404-venice|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15142" PostTypeId="2" ParentId="15137" CreationDate="2011-01-22T04:36:03.320" Score="1" Body="&lt;p&gt;Going on the data available to me via the &lt;a href=&quot;http://illyriad.honoredsoft.com/wiki/Building_Charts&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is more efficient in terms of overall resources spent to level up your farms at the same rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level 1 farm costs 20 of each resource for an increase of 1 (in terms of food production - it's producing 2 food, but that's only 1 improved over the previous level).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level 2 farm likewise costs 36 of each resource, and increases the yield by 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you can either spend 20 + 36 == 56 for a level 2 farm for a grand total of 3 increased food per hour, our you can spend 20 + 20 == 40 for two level 1 farms and 2 increased food per hour.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;56 / 3 = 18.67 resources / food vs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;40 / 2 = 20 resources / food.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, diminishing returns have yet to set in -- it's worth it to get all of your buildings up to level 2 ASAP, as they provide a better return on your investment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if we carry on the math--&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A level 3 farm costs 20 + 36 + 64 = 120 resources, the same as upgrading 6 farms to level 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Level 3 Farm = +6 increased food / hour &#xA;6 level 1 Farms = +6 increased food / hour. At this point, you get the exact same return no matter how you spend your resources. But if we carry the math one step further...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Level 4 Farm = 120+112 == 212 Resources and 11 increase in food / hour = 19.27 resources / food&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If we spend those same 212 resources on 3 level 2 farms, and 2 level 1 farms, we get&lt;/p&gt;&#xA;&#xA;&lt;p&gt;208 Resources and 11 increase in food / hour = 18.91 resources / food&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's slight, but by this point, you've gained the same bonus for slightly less resources than if you had focused on leveling a single building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep all your buildings as near in level as you are able for the best efficiency.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-01-22T06:08:08.873" LastActivityDate="2011-01-22T06:08:08.873" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15143" PostTypeId="2" ParentId="15140" CreationDate="2011-01-22T06:03:01.927" Score="3" Body="&lt;p&gt;If you're going to use a ghost, make sure you're playing protoss, because their EMP ability can definitely turn the tide of the game. Personally I don't use the ghost, but I have seen the effects, and it is devastating. Maybe you should experiment more with your unit composition. It sounds like you don't adjust very well to what your opponent does. As for Raven, I don't know why you don't always have one. They are just complete dominators of the battlefield. They can detect units, hit strong enemies such as Thors with their Raven Missile, and drop turrets in the backfields by your opponents mines. I've actually been beaten by straight Ravens before. He just massed straight Ravens, very embarrassing. Ravens can also see cloaked units if you didn't know. They're very expensive, so you may want to keep them in their own hotkey. &lt;/p&gt;&#xA;" OwnerDisplayName="Caleb" LastEditorUserId="3129" LastEditDate="2011-01-22T14:16:13.403" LastActivityDate="2011-01-22T14:16:13.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15144" PostTypeId="2" ParentId="15044" CreationDate="2011-01-22T07:32:09.613" Score="16" Body="&lt;p&gt;Only a few years ago I was playing on a NES and discovered the cartridges would work best when &lt;em&gt;barely&lt;/em&gt; inserted, just enough to clear when pressed down (this after I had cleaned the contacts). This was quite contrary to my strategies as a young kid. I was applauded for determining the &quot;trick&quot;; it seems my methods are more methodical these days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So perhaps it was the reinsertion that did it and not blowing, specifically: inserting it less.&#xA;I'd be interested to know how many other NES consoles had this idiosyncrasy.&lt;/p&gt;&#xA;" OwnerUserId="2484" LastEditorUserId="2484" LastEditDate="2013-12-10T06:29:09.570" LastActivityDate="2013-12-10T06:29:09.570" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15145" PostTypeId="2" ParentId="9691" CreationDate="2011-01-22T08:03:37.720" Score="4" Body="&lt;p&gt;I'm using this MAME setup on Linux Mint 10 (Ubuntu):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SDLMAME with QMC2 frontend; xboxdrv to use my USB XBOX360 controller; QJoyPad for some non-MAME control of my desktop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;QJoyPad could help your problems, but first try this: When you're in a playable game screen (in MAME), hit the TAB key and map universal or individual game controls directly from there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;QJoyPad is the Xpadder of Linux; not as fancy, but if you need to use your controller in the desktop or want to do a fast, quick-and-dirty remap of the 1, 5, ESC, and ENTER keys plus joysticks/D-Pad for MAME, it'll work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll know you've found the right combo of programs/settings when you can easily play Robotron with your controller. Good luck.&lt;/p&gt;&#xA;" OwnerDisplayName="EScott" LastEditorDisplayName="EScott" LastEditDate="2011-01-22T08:10:09.300" LastActivityDate="2011-01-22T08:10:09.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15146" PostTypeId="1" AcceptedAnswerId="25982" CreationDate="2011-01-22T08:31:20.263" Score="9" ViewCount="25464" Body="&lt;p&gt;Warning: Contains spoilers!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the Selenitic Age, while you are going through the maze to get back to Myst Island, and you use the &quot;directional sounds&quot; to figure out which way to go through the maze.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, these sounds are taught to the player in the Mechanical Age. It's entirely reasonable that one would visit the Selenitic Age, and therefore wouldn't have been able to learn the sounds which indicate direction beforehand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, it would be unreasonable if there was not also some indication in the Selenitic Age of which noise points in which direction. However, I cannot seem to find it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is it? :)&lt;/p&gt;&#xA;" OwnerUserId="4082" LastEditorUserId="2259" LastEditDate="2011-01-22T22:21:08.750" LastActivityDate="2021-07-01T17:07:50.377" Title="How is the Selenitic Age solvable in Myst?" Tags="|myst|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15148" PostTypeId="2" ParentId="15141" CreationDate="2011-01-22T08:58:52.477" Score="7" Body="&lt;p&gt;I wouldn't say it functions just like a Small market building, as it have 3 carts, instead of 1. It functions almost exactly as the Large market building, but more cost efficient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see from &lt;a href=&quot;http://anno1404.wikia.com/wiki/Building_comparisons#Warehouses&quot; rel=&quot;nofollow noreferrer&quot;&gt;this table&lt;/a&gt;, the Oriental market building has a few advantages against the Large market building:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lower building cost (the Large market building also needs stone and glass), and&lt;/li&gt;&#xA;&lt;li&gt;Lower maintenance cost (25 instead of 30)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I would recommend using the Oriental market building, when you are in need of more than 1 cart, as it is cheaper to build, than upgrading the small market building.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2018-03-15T17:44:52.983" LastActivityDate="2018-03-15T17:44:52.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15149" PostTypeId="2" ParentId="15107" CreationDate="2011-01-22T09:33:00.797" Score="1" Body="&lt;p&gt;A unit based answer has been posted, so I'll answer based on other considerations...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your ability to multitask: If the game speed was 1% of normal, almost everybody could keep up near perfect micro/macro. However, this obviously isn't the case. Some harassments require constant babysitting (muta), while others you can forget about (and hopefully notice in later stages.) For easier harassments, banelings work very well. If you reasearch both over upgrades, you can fill a couple overlords with banelings, Shift-queue a path to avoid the army, unload all on the mineral line, and return your overs. Once you've done this you can completely forget about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map based harass. Different maps can enable or prevent harassment techniques. Eg. on metalopolis, you can hit workerss with hydralisks without climbing the ramp. Lost temple provides a fantastic drop location for harassing the natural. Attacking relevant destructible rocks will force an opponent to move their army away from you, work on defense, or lose several workers&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Time: Harassment in the end is really about slowing an opponent down. Burrowing a zergling under an opponent's natural will slow them down, as will picking undefended buildings in the main with the help of an overlord's vision. Always remember though, to make a harass worthwhile, your investment (time + resources) must be less than the damage done (time/resources/gamestate misjudgements by opponent)&lt;/p&gt;&#xA;" OwnerUserId="5054" LastActivityDate="2011-01-22T09:33:00.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15154" PostTypeId="2" ParentId="13693" CreationDate="2011-01-22T13:42:12.247" Score="2" Body="&lt;p&gt;Try the lowest possible graphics config and turn off unnecessary services manually or use game booster or something alike. I suggest you add at least one more gigabyte of RAM as your OS occupies around 300 megabytes, leaving just 700 megabytes for your graphic card (which can make use of up to 1 gigabyte, resulting in underperformance).&lt;/p&gt;&#xA;" OwnerUserId="6519" LastEditorUserId="4103" LastEditDate="2011-01-22T13:46:39.090" LastActivityDate="2011-01-22T13:46:39.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15155" PostTypeId="1" AcceptedAnswerId="15157" CreationDate="2011-01-22T14:13:40.860" Score="0" ViewCount="734" Body="&lt;p&gt;I intend to play some network content over the HD TV.&#xA;I would like to, as well, play some ps3 games, and benefit on both, from the same 5.1 sound system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure, how can I connect all this, or even if is possible for doing so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guessing:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that WD TV Live does support HDMI out.&#xA;I believe the PS3 does support HDMI out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I connect BOTH HDMI to the 5.1 receiver and from there, connect them to the TV ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about the visual part? I mean, If I connect the WD TV Live to the 5.1 receiver, I can't at the same time connect to the HD TV... Or, am I thinking wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edited:&lt;/strong&gt; The 5.1 receiver could be, this one:&#xA;Sony Home Cinema HT-DDWG800&lt;/p&gt;&#xA;" OwnerUserId="6379" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:19:15.823" LastActivityDate="2012-08-07T15:19:15.823" Title="WD TV Live + WD My Book + PS3 + HD TV + 5.1 receiver for them all?" Tags="|ps3|audio-hardware|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15156" PostTypeId="2" ParentId="15101" CreationDate="2011-01-22T14:18:08.823" Score="0" Body="&lt;p&gt;There is no such list (at least no official and an inofficial list wouldn't have valid information on that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So You just can ask some Players that have some higher ELO.&#xA;&lt;strong&gt;Rammus&lt;/strong&gt; is often the first character that gets banned, because of his extremly strong taunt. &lt;strong&gt;Vlad&lt;/strong&gt; gets banned pretty often too, because of his high life and life leech/high damage skills. &lt;strong&gt;Nidalee&lt;/strong&gt; gets banned pretty much too, though not as much as Vlad and Rammus.&#xA;Then you have some characters that are more likely to get banned than others.&#xA;Here's a selfmade list (not ranked/sorted at all) :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Amumu &lt;/li&gt;&#xA;&lt;li&gt;Evelynn &lt;/li&gt;&#xA;&lt;li&gt;Karthus &lt;/li&gt;&#xA;&lt;li&gt;Kennen &lt;/li&gt;&#xA;&lt;li&gt;Malphite&lt;/li&gt;&#xA;&lt;li&gt;Singed &lt;/li&gt;&#xA;&lt;li&gt;Teemo &lt;/li&gt;&#xA;&lt;li&gt;Twisted Fate&lt;/li&gt;&#xA;&lt;li&gt;Veigar&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6345" LastEditorUserId="-1" LastEditDate="2011-01-29T21:29:38.583" LastActivityDate="2011-01-29T21:29:38.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15157" PostTypeId="2" ParentId="15155" CreationDate="2011-01-22T15:01:00.640" Score="1" Body="&lt;p&gt;You have to plug the PS3 and the WDLive to your receiver, both in HDMI as your receiver has three HDMI inputs, and connect the receiver HDMI output to your TV.&lt;br&gt;&#xA;You'll then choose your source (WDLive or PS3) on the receiver and the TV will always stay on the same HDMI video channel.  HDMI carries both audio and video signals so there is no problem on this side, your receiver being a A/V one, it will carry the video part to your TV and take care of the sound output on the 6 speakers.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="5902" LastEditDate="2011-01-22T15:49:00.110" LastActivityDate="2011-01-22T15:49:00.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15158" PostTypeId="2" ParentId="9776" CreationDate="2011-01-22T15:21:51.817" Score="4" Body="&lt;p&gt;You can train king and Mister X for less money; in addition, they have more energy.&lt;/p&gt;&#xA;" OwnerDisplayName="Jacob" LastEditorUserId="122" LastEditDate="2011-01-22T15:29:01.860" LastActivityDate="2011-01-22T15:29:01.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15159" PostTypeId="1" AcceptedAnswerId="15167" CreationDate="2011-01-22T15:25:15.733" Score="5" ViewCount="5102" Body="&lt;p&gt;I'm interested in livestreaming Brood War until I get StarCraft II. Kind of a kickoff event. It would be super helpful to get StarCraft into a window. I've tried a few things, but they all seem to not work, most likely because of how old BW is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suggestions?&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="52800" LastEditDate="2013-10-22T16:28:17.660" LastActivityDate="2013-10-22T16:28:17.660" Title="How can I put Brood War into a window?" Tags="|starcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15160" PostTypeId="2" ParentId="15146" CreationDate="2011-01-22T15:31:41.060" Score="0" Body="&lt;p&gt;I don't know that there is a reference to the sounds in the Selenitic Age. I've seen no notation regarding the directions and you really can't map it out in relation to the island.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every walkthrough I could find doesn't have reference to another clue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There might be some clue somewhere, but I'm unaware of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I found a post on a forum, and this is all they had to offer...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;OK, have you noticed that the mazerunner makes a noise every time you stop? You can work out the directions from the first few stops, or go back to Mechanical to refresh your memory.&quot;&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="6521" LastEditDate="2011-01-22T15:37:00.147" LastActivityDate="2011-01-22T15:37:00.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15161" PostTypeId="1" AcceptedAnswerId="15164" CreationDate="2011-01-22T15:43:20.440" Score="7" ViewCount="3881" Body="&lt;p&gt;I know there is a method in windows to ban the WIN key(To edit the register), and when I hit the WIN key, nothing happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, can I use the key for key-bindings?&lt;/p&gt;&#xA;" OwnerDisplayName="user1334" LastEditorUserId="11089" LastEditDate="2012-06-06T07:23:29.893" LastActivityDate="2012-06-06T07:23:29.893" Title="How to make the key 'WIN' used for key bindings?" Tags="|keyboard|windows|" AnswerCount="2" CommentCount="5" ClosedDate="2019-08-13T13:28:54.300" ContentLicense="CC BY-SA 3.0" />
  <row Id="15162" PostTypeId="1" AcceptedAnswerId="15555" CreationDate="2011-01-22T16:16:37.950" Score="1" ViewCount="549" Body="&lt;p&gt;I have a new computer, and need to copy my save game data across from Kenny's Adventure. Because I've got very far in that game, starting from scratch is &lt;strong&gt;not&lt;/strong&gt; a solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've copy-pasted the game's entire folder from Program Files, but I only got the Hungarian translation, but not my save game data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certainly, I looked at other folders too, but didn't see anything else belonging to the game. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="5217" LastEditorUserId="28182" LastEditDate="2013-10-22T02:34:13.037" LastActivityDate="2013-10-22T02:34:13.037" Title="How to copy save game data of Kenny's Adventure into another computer?" Tags="|kennys-adventure|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15163" PostTypeId="1" AcceptedAnswerId="15166" CreationDate="2011-01-22T16:59:57.227" Score="5" ViewCount="2436" Body="&lt;p&gt;I just got a Kinect and I have a wall mounted TV with the wires running behind the wall.  I really want to hide the wires for the Kinect behind my wall but MS sure did not make it easy with the weird cable setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I see it is I have 3 options:&#xA;- Buy the overpriced &quot;official&quot; extension cable that is only 10 feet long.&#xA;- Buy a 16 foot standard USB 2.0 extension cable, Male to Female with buffer (&lt;a href=&quot;https://www.monoprice.com/products/product.asp?c_id=103&amp;amp;cp_id=10303&amp;amp;cs_id=1030312&amp;amp;p_id=2779&amp;amp;seq=1&amp;amp;format=2&amp;amp;style=&quot; rel=&quot;nofollow noreferrer&quot;&gt;like this one&lt;/a&gt;)&#xA;- Buy a super cheap 15 foot simple USB 2.0 extension cable, Male to Female (&lt;a href=&quot;https://www.monoprice.com/products/product.asp?c_id=103&amp;amp;cp_id=10303&amp;amp;cs_id=1030304&amp;amp;p_id=5435&amp;amp;seq=1&amp;amp;format=2&amp;amp;style=&quot; rel=&quot;nofollow noreferrer&quot;&gt;like this&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="4343" LastEditorUserId="274" LastEditDate="2011-01-22T17:06:52.930" LastActivityDate="2011-09-03T17:52:11.350" Title="What type of cable to use to extend Kinect cable?" Tags="|kinect|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15164" PostTypeId="2" ParentId="15161" CreationDate="2011-01-22T17:22:19.153" Score="4" Body="&lt;p&gt;You can use &lt;a href=&quot;http://www.howtogeek.com/howto/windows-vista/map-any-key-to-any-key-on-windows-xp-vista/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a utility&lt;/a&gt; to rebind keys to other keys, or &lt;a href=&quot;http://www.howtogeek.com/howto/windows-vista/disable-caps-lock-key-in-windows-vista/&quot; rel=&quot;nofollow noreferrer&quot;&gt;manually hack&lt;/a&gt; your registry to do so.  Here's &lt;a href=&quot;http://www.microsoft.com/whdc/archive/w2kscan-map.mspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;the source MSKB&lt;/a&gt; article that they used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, the following registry key will swap &lt;code&gt;F11&lt;/code&gt; and &lt;code&gt;LWIN&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Windows Registry Editor Version 5.00&#xA;&#xA;[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout]&#xA;&quot;Scancode Map&quot;=hex:00,00,00,00,00,00,00,00,03,00,00,00,57,00,5b,e0,5b,e0,57,00,\&#xA;  00,00,00,00&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Broken down:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;00,00,00,00,&lt;/code&gt;: Version (0)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;00,00,00,00,&lt;/code&gt;: Flags (0)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;03,00,00,00,&lt;/code&gt;: Number of entries, including trailing null (3)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;57,00,5b,e0,&lt;/code&gt;: The left Windows Key (&lt;code&gt;E0 5B&lt;/code&gt;, it's backwards) is interpreted as an F11 (&lt;code&gt;00 57&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;5b,e0,57,00,&lt;/code&gt;: F11 (&lt;code&gt;00 57&lt;/code&gt;) is interpreted as the left Windows Key (&lt;code&gt;E0 5B&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;00,00,00,00&lt;/code&gt; : Null (&quot;we're done&quot;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;After modifying your registry, you must relog (or restart) in order for the changes to take effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What scancode is what key?  See &lt;a href=&quot;http://www.microsoft.com/whdc/archive/scancode.mspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;this WHDC article&lt;/a&gt;, specifically the Word document in it.  Use the values from the &quot;scan 1 make&quot; column.  Alternatively, some &quot;keyboard test&quot; utilities will tell you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've remapped keys in windows, you can bind them as you see fit.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-01-22T18:00:12.647" LastActivityDate="2011-01-22T18:00:12.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15165" PostTypeId="2" ParentId="15159" CreationDate="2011-01-22T17:24:24.353" Score="1" Body="&lt;p&gt;I don't know if this is an option for you, but since I use GNU/Linux I run Starcraft with &lt;a href=&quot;http://www.winehq.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wine&lt;/a&gt;. You can ask Wine to start the application in a window and define it's resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also use it inside a virtual machine running in a window.&lt;/p&gt;&#xA;" OwnerUserId="2361" LastActivityDate="2011-01-22T17:24:24.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15166" PostTypeId="2" ParentId="15163" CreationDate="2011-01-22T17:32:15.953" Score="1" Body="&lt;p&gt;By the look of the comments, on the provided links, they all should work extending the Kinect cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Super cheap cable: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Had to wait until the kids opened the Kinect at xmas and was nervous this wouldn't work as the &quot;official&quot; Kinect cables are ridiculously overpriced. But this cable with it's extra length I needed to hook this from XBOX to Kinect worked flawlessely.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Standard cable:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;For people people who are wondering, this cable works great with the Kinect!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it's pretty much up to how much you're willing to spend, as they all should work just fine.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-09-03T17:52:11.350" LastActivityDate="2011-09-03T17:52:11.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15167" PostTypeId="2" ParentId="15159" CreationDate="2011-01-22T18:04:12.467" Score="4" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.teamliquid.net/starcraft/W-Mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;W-MODE plugin&lt;/a&gt; for launchers like &lt;a href=&quot;http://wiki.teamliquid.net/starcraft/Chaoslauncher&quot; rel=&quot;nofollow noreferrer&quot;&gt;ChaosLauncher&lt;/a&gt; will make StarCraft run in a window. Works perfectly, even under 64-bit Windows 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this plugin, you can lock the mouse cursor inside the game window to avoid accidentally moving the mouse outside when trying to scroll, you can lock the window to prevent it from being moved, and you can have it double the window size to make the game take up more of the screen (which may be helpful, since Starcraft runs at a pretty low resolution and it may be hard to see things otherwise).&lt;/p&gt;&#xA;" OwnerUserId="4808" LastEditorUserId="4808" LastEditDate="2011-01-22T18:09:49.633" LastActivityDate="2011-01-22T18:09:49.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15168" PostTypeId="1" AcceptedAnswerId="15169" CreationDate="2011-01-22T18:18:25.443" Score="3" ViewCount="12802" Body="&lt;p&gt;Does the top pvp player set the /stopcasting macro and make a key-binding with that in the world of warcraft? Is it necessary? Or just move the character to break the casting spell? &lt;/p&gt;&#xA;" OwnerDisplayName="user1334" LastEditorUserId="26487" LastEditorDisplayName="user27134" LastEditDate="2013-12-09T05:33:19.007" LastActivityDate="2013-12-09T05:33:19.007" Title="Is it necessary to set the /stopcasting macro in WoW?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15169" PostTypeId="2" ParentId="15168" CreationDate="2011-01-22T18:21:10.143" Score="6" Body="&lt;p&gt;&lt;strong&gt;Short answer&lt;/strong&gt;: It depends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long answer&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you're simply trying to stop casting of a spell with no following action, then moving is just fine and is preferred so you don't waste a keybinding on doing essentially the same thing.&lt;/li&gt;&#xA;&lt;li&gt;If you want to stop casting as part of a macro that is going to do something else like &quot;fire off an emergency heal&quot;, then using the /stopcasting command is better.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-01-22T18:40:42.420" LastActivityDate="2011-01-22T18:40:42.420" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15170" PostTypeId="2" ParentId="15162" CreationDate="2011-01-22T18:38:18.617" Score="0" Body="&lt;p&gt;Many games save your data in the &lt;code&gt;My Documents&lt;/code&gt; folder, either in a Folder named after the Game or Publisher, or in a subfolder of &lt;code&gt;My Games&lt;/code&gt;. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-22T18:38:18.617" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15171" PostTypeId="1" AcceptedAnswerId="15178" CreationDate="2011-01-22T18:48:09.667" Score="1" ViewCount="792" Body="&lt;p&gt;With less than a year to finish Mass Effect and ME2, I've been grinding my way through.  Right now, though, I'm having some trouble with Benezia.  What are some strategies and associated tactics that should I be using?&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="1351" LastEditDate="2012-05-31T10:42:27.517" LastActivityDate="2012-05-31T10:42:27.517" Title="Tips for defeating Benezia and her commandos at Noveria" Tags="|mass-effect|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15172" PostTypeId="2" ParentId="15162" CreationDate="2011-01-22T19:15:35.860" Score="0" Body="&lt;p&gt;Have you tried in Application Data folder? Games occasionally save things in there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Type %APPDATA% into your explorer window to go there.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2011-01-22T19:15:35.860" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15173" PostTypeId="2" ParentId="15161" CreationDate="2011-01-22T20:25:19.747" Score="3" Body="&lt;p&gt;I would recommend using &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AutoHotkey&lt;/a&gt; &amp;mdash; no registry hacking required.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastEditorUserId="9752" LastEditDate="2012-01-04T21:01:38.067" LastActivityDate="2012-01-04T21:01:38.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15174" PostTypeId="1" AcceptedAnswerId="15176" CreationDate="2011-01-22T20:33:01.160" Score="20" ViewCount="8150" Body="&lt;p&gt;In what location on the filesystem does VVVVVV store your progress through the game when you save in game?&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2013-03-17T04:52:04.377" Title="Where does VVVVVV save game progress?" Tags="|vvvvvv|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15175" PostTypeId="2" ParentId="15174" CreationDate="2011-01-22T20:45:42.593" Score="-1" Body="&lt;p&gt;The VVVVVV readme.txt says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;VVVVVV is a flash projector, so it saves your game in your system's flash&#xA;  cache. Warning: if you clear your flash cache with a tool like CCleaner, it may &#xA;  delete your saved games!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it seems like the game state is saved as a flash cookie.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-01-22T20:45:42.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15176" PostTypeId="2" ParentId="15174" CreationDate="2011-01-22T20:45:44.137" Score="8" Body="&lt;p&gt;In whatever folder Flash stores its saved data. On Windows, that's &lt;code&gt;%APPDATA%\Macromedia\Flash Player\#SharedObjects\&amp;lt;random characters&amp;gt;\localhost\path\to\vvvvvv\vvvvvv.exe\&lt;/code&gt;.The random characters vary from computer to computer, so you'll have to check for yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I don't know where Flash stores data on Linux or Mac, but I would expect it's somewhere in your user folder.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To give a concrete example, if you've placed VVVVVV.exe in &lt;code&gt;C:\Program Files\VVVVVV\&lt;/code&gt;, then your saved data will be in &lt;code&gt;%APPDATA%\Macromedia\Flash Player\#SharedObjects\&amp;lt;random characters&amp;gt;\localhost\program files\vvvvvv\vvvvvv.exe\&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've bought it on Steam, you should go to &lt;code&gt;%APPDATA%\Macromedia\Flash Player\#SharedObjects\&amp;lt;random characters&amp;gt;\localhost\path\to\steam\steamapps\common\vvvvvv\vvvvvv.exe&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this mean you &lt;em&gt;will&lt;/em&gt; lose your saves if you do a generic clean of your Flash saved data.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastEditorUserId="4808" LastEditDate="2011-01-22T21:00:44.693" LastActivityDate="2011-01-22T21:00:44.693" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15177" PostTypeId="1" CreationDate="2011-01-22T21:18:22.520" Score="0" ViewCount="3874" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4480/how-well-does-xbox-live-work-with-mobile-broadband-connections&quot;&gt;How well does XBox live work with mobile broadband connections?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have a T-Mobile wireless internet broadband connection, and I'm wondering if I can use that connection to create an Xbox Live account and then play online using it? &lt;/p&gt;&#xA;" OwnerDisplayName="J-boy" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-08-11T18:03:12.967" Title="Can I use a wireless T-Mobile broadband connection to create an Xbox Live account and play online with it?" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ClosedDate="2011-08-11T18:09:13.240" ContentLicense="CC BY-SA 3.0" />
  <row Id="15178" PostTypeId="2" ParentId="15171" CreationDate="2011-01-22T21:23:37.413" Score="0" Body="&lt;p&gt;I've managed to make it through intact.  Standard use of cover and good position saw me through.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2011-01-22T21:23:37.413" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15179" PostTypeId="2" ParentId="15177" CreationDate="2011-01-22T21:28:09.370" Score="0" Body="&lt;p&gt;Well, of course you can make an account from your computer: &lt;a href=&quot;http://www.xbox.com/en-US/live/joinlive&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox.com/en-US/live/joinlive&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(The question you're probably really asking, about using it to &lt;em&gt;connect&lt;/em&gt; to your XBox?  That I don't know.)&lt;/p&gt;&#xA;" OwnerUserId="144" LastActivityDate="2011-01-22T21:28:09.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15180" PostTypeId="2" ParentId="5066" CreationDate="2011-01-22T21:29:49.153" Score="0" Body="&lt;p&gt;Try turning off the mining labor, unpausing, then turning mining back on for the miner in question (while having a pick that is NOT designated to be dumped, melted, forbidden, or &quot;TSK&quot; (being moved by another dwarf to another stock pile) and having an easily accessible area to dig out)&lt;/p&gt;&#xA;" OwnerDisplayName="Adept" LastActivityDate="2011-01-22T21:29:49.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15182" PostTypeId="1" AcceptedAnswerId="15183" CreationDate="2011-01-22T21:58:19.553" Score="2" ViewCount="574" Body="&lt;p&gt;Could I get a full list of all of the Mothership's powers, and what its advantages are in StarCraft II?&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="5029" LastEditDate="2012-01-16T03:51:17.827" LastActivityDate="2012-01-16T03:51:17.827" Title="What are all the powers of the Protoss Mothership?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15183" PostTypeId="2" ParentId="15182" CreationDate="2011-01-22T22:08:22.490" Score="9" Body="&lt;p&gt;It can:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cloak&lt;/strong&gt; buildings and units near it&lt;/li&gt;&#xA;&lt;li&gt;Use &lt;strong&gt;Vortex&lt;/strong&gt; with 100 energy, temporarily removing any units that get too close (&lt;a href=&quot;http://www.youtube.com/results?search_query=archon+toilet&amp;amp;aq=f&quot; rel=&quot;nofollow noreferrer&quot;&gt;friendly&lt;/a&gt; or otherwise) from the map for 20 seconds, and&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mass Recall&lt;/strong&gt;, transporting your own units from somewhere else on the map directly below the mothership.  This can be used offensively or defensively to great effect.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Despite what &lt;a href=&quot;http://us.starcraft2.com/features/protoss/mothership.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Blizzard page&lt;/a&gt; says about it, it &lt;em&gt;cannot&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use &quot;Planet Cracker&quot;&lt;/li&gt;&#xA;&lt;li&gt;Use &quot;Time Warp&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-01-22T22:22:24.320" LastActivityDate="2011-01-22T22:22:24.320" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15184" PostTypeId="2" ParentId="15177" CreationDate="2011-01-22T22:20:16.663" Score="2" Body="&lt;p&gt;As long as the Xbox can connect to the internet then yes you will be able to make an Xbox live account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can buy wireless adapters for the Xbox that will allow it to connect to your internal network (and then the internet) wirelessly. You can also connect the Xbox to your modem/router via an ethernet cable - if you have one long enough.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-01-22T22:20:16.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15185" PostTypeId="1" AcceptedAnswerId="15187" CreationDate="2011-01-22T22:25:47.590" Score="15" ViewCount="923" Body="&lt;p&gt;While exploring the Gnomish Mines, I found a grey stone. I have reason to believe that this is a loadstone, and as such I want to name it without picking it up. Is this possible at all? And if it is, how is it accomplished?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2016-02-10T09:13:32.863" Title="How do you name something that isn't in your inventory?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15186" PostTypeId="1" AcceptedAnswerId="15765" CreationDate="2011-01-22T22:33:38.950" Score="11" ViewCount="631" Body="&lt;p&gt;A situation that often happens to me is that I hire a bunch of staff at once in Theme Hospital either at the start of the hospital or during a major expansion, and from that point on, they all go for their staff breaks en masse as their tiredness values are in sync. This devastates the hospital as they leave many rooms vacant, and further staff rush out of their rooms to replace the missing staff, before rushing back to another room after treating just one or two patients, grinding my hospital to a halt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some levels I have the spare cash to just keep loads of spare staff hanging around (which causes the game to nag for having staff doing nothing), but in others that is not an option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I prevent or deal with this kind of situation?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="8350" LastEditDate="2011-09-05T18:52:19.540" LastActivityDate="2011-09-05T18:52:19.540" Title="How to mitigate impact of simultaneous staff breaks in Theme Hospital?" Tags="|theme-hospital|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15187" PostTypeId="2" ParentId="15185" CreationDate="2011-01-22T22:53:06.220" Score="11" Body="&lt;p&gt;In Nethack 3.6.0, you can name objects on the floor by using #name and selecting &quot;floor&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Prior to version 3.6.0, it was not possible to #name an item that is not in your inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of loadstones, the traditional method was to identify the other three gray stones first and just leave it at that. Failing that, a spare uncurse is a handy way to just be done with it and not have to worry.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2016-02-10T09:13:32.863" LastActivityDate="2016-02-10T09:13:32.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15190" PostTypeId="1" AcceptedAnswerId="15191" CreationDate="2011-01-22T23:47:51.997" Score="2" ViewCount="241" Body="&lt;p&gt;As TT, we were going heavy MM and rush at the 6-minute mark. However, since the map is too large, by the time we got there, they have already expanded and have enough zerlings + banelings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What else could I have done?&lt;/p&gt;&#xA;" OwnerUserId="490" LastEditorUserId="28182" LastEditDate="2013-12-05T08:21:21.553" LastActivityDate="2013-12-05T08:21:21.553" Title="TT vs ZZ on Twilight Fortress" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15191" PostTypeId="2" ParentId="15190" CreationDate="2011-01-23T00:18:59.303" Score="5" Body="&lt;p&gt;Rushes are usually most effective on small maps. On a large map your opponent has more time to prepare because it takes so long for your army to reach his base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So on large maps it is often better to not go for a rush. Terran is good at defending, so you could have walled yourself in and defended, while getting your economy going and building up for a later but stronger push.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-01-23T00:18:59.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15192" PostTypeId="1" AcceptedAnswerId="18585" CreationDate="2011-01-23T00:50:54.017" Score="3" ViewCount="6832" Body="&lt;p&gt;How does popular Minecraft server admin tool &lt;a href=&quot;http://www.phonicuk.com/Software/McMyAdmin.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;McMyAdmin&lt;/a&gt; handle whitelists?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Preferences tab lists the following options for Whitelist Mode: No whitelisting, Match any group, and Lockdown. And does it use whitelist.txt to set these options?&lt;/p&gt;&#xA;" OwnerUserId="6449" LastEditorUserId="185203" LastEditDate="2019-07-09T16:21:54.443" LastActivityDate="2019-07-09T16:21:54.443" Title="How does McMyAdmin handle whitelists?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15193" PostTypeId="1" AcceptedAnswerId="15196" CreationDate="2011-01-23T01:25:33.663" Score="12" ViewCount="4473" Body="&lt;p&gt;I realize that you gain reputation by completing quests and running Raids/Dungeons.  What I want to know is how much do you gain (and whether it's a percentage or a flat rate or based on level), what the weekly/daily cap for how much you can gain, etc.  All the numbers associated with gaining reputation with one's guild, and how to do it more expediently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Reputation, not XP&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="3610" LastEditDate="2012-06-21T13:35:21.933" LastActivityDate="2020-12-13T22:58:20.280" Title="How do you gain Guild Reputation?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15194" PostTypeId="2" ParentId="15193" CreationDate="2011-01-23T01:36:41.020" Score="4" Body="&lt;p&gt;I found this table on WoWpedia with rep-cap information&lt;/p&gt;&#xA;&lt;p&gt;The following is a table of the weekly guild reputation cap for various states:&lt;/p&gt;&#xA;&lt;div class=&quot;s-table-container&quot;&gt;&#xA;&lt;table class=&quot;s-table&quot;&gt;&#xA;&lt;thead&gt;&#xA;&lt;tr&gt;&#xA;&lt;th&gt;&lt;/th&gt;&#xA;&lt;th&gt;Normal cap&lt;/th&gt;&#xA;&lt;th&gt;Level 4 guild perk cap&lt;/th&gt;&#xA;&lt;th&gt;Level 12 guild perk cap&lt;/th&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Non-human&lt;/td&gt;&#xA;&lt;td&gt;3500&lt;/td&gt;&#xA;&lt;td&gt;3675&lt;/td&gt;&#xA;&lt;td&gt;3850&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;Human&lt;/td&gt;&#xA;&lt;td&gt;3850&lt;/td&gt;&#xA;&lt;td&gt;4025&lt;/td&gt;&#xA;&lt;td&gt;4200&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;/div&gt;" OwnerUserId="336" LastEditorUserId="28182" LastEditDate="2020-12-13T22:58:20.280" LastActivityDate="2020-12-13T22:58:20.280" CommentCount="0" CommunityOwnedDate="2011-01-23T01:36:41.020" ContentLicense="CC BY-SA 4.0" />
  <row Id="15196" PostTypeId="2" ParentId="15193" CreationDate="2011-01-23T01:57:21.700" Score="13" Body="&lt;p&gt;Anytime you do something that awards Guild Experience (or would, were your guild not at the cap), you'll earn Guild Reputation, up to the cap. Guild Rep gained is equal to guild XP generated/365 (Guild XP is 1/4th of the XP your character gains, or would gain if at level cap).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Phrased another way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Guild Rep = Experience/1460&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to gain guild rep fast, the best way to do it is far and away by running Heroic 5 mans. It's fairly easy to cap for the week after just a few runs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reputation from a 25 man Raid Boss on normal mode is somewhere between 56 and 58. The exact fractional value is, unfortunately impossible to determine due to the way WoW displays fractional rep gains. (that is, it doesn't, but it does track them.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The weekly cap on reputation, as pointed out by Raven is 3500 reputation. This cap increases to account for any +rep gain modifiers such as the Human 'Diplomacy' racial trait, or the 'Mr. Popularity' guild perk (both ranks). (i.e. for a Human in a Level 12 guild, the weekly cap is 4200).&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-01-25T08:24:08.497" LastActivityDate="2011-01-25T08:24:08.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15197" PostTypeId="2" ParentId="12635" CreationDate="2011-01-23T02:10:32.600" Score="0" Body="&lt;p&gt;go to system link match. create game. and all the options are there&lt;/p&gt;&#xA;" OwnerDisplayName="shay" LastActivityDate="2011-01-23T02:10:32.600" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15200" PostTypeId="2" ParentId="14876" CreationDate="2011-01-23T02:54:08.150" Score="6" Body="&lt;p&gt;Of course you can change your render distance and the graphics quality, but for many, like it seems for you, the speed still is not high enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I'm assuming that you do not have a great graphics card. For some graphics cards, like Intel HD, you will not have a chance of speeding it up without modifying the game. Optimine is common in that case. &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=132717&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If by chance you have an Intel Graphics Media Accelerator, there is another opportunity for you. GMABooster is a nice program which can boost your graphics speed quite a bit. &lt;a href=&quot;http://www.gmabooster.com/home.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If graphics isn't your problem, and you have a slow processor/low RAM, you could try the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do not multitask. Only have Minecraft open, and don't run it in your browser. Close all programs that you don't need, even those that are behind the scenes.&lt;/li&gt;&#xA;&lt;li&gt;If you don't mind the lack of monsters at some times, turning the game on peaceful will reduce some load on your CPU, but of course, it takes away monsters, and that's boring!&lt;/li&gt;&#xA;&lt;li&gt;Change Minecraft's processing priority. A good tutorial to do that is here: &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=56803&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So that's all I can suggest. If all else fails, you might have to upgrade your computer. You can get plenty of cheap, new choices at Amazon.com.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Plus, you could try all of those at once! The processing priority change works the best for me. I have Intel HD, and I can run Minecraft pretty smoothly.)&lt;/p&gt;&#xA;" OwnerUserId="6521" LastActivityDate="2011-01-23T02:54:08.150" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15201" PostTypeId="2" ParentId="14876" CreationDate="2011-01-23T05:47:11.430" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=120160&quot; rel=&quot;nofollow noreferrer&quot;&gt;McRegion v5&lt;/a&gt; mod optimizes how chunks are stored on the disk, meaning pauses to load or save a chunk as you move around a world become much shorter and less noticeable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your beta copy of minecraft already includes the FastRender mod; which has been improved to &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=132717&quot; rel=&quot;nofollow noreferrer&quot;&gt;Optimine&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As with all mods, they break when minecraft version increments.&lt;/p&gt;&#xA;" OwnerDisplayName="user6536" LastEditorUserId="1552" LastEditDate="2011-07-29T00:59:07.330" LastActivityDate="2011-07-29T00:59:07.330" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15202" PostTypeId="1" CreationDate="2011-01-23T07:23:50.473" Score="8" ViewCount="11677" Body="&lt;p&gt;I want to make a priest for healing. In PvP and PvE, which Horde race is better?&lt;/p&gt;&#xA;" OwnerDisplayName="user1334" LastEditorUserId="274" LastEditDate="2011-01-23T18:01:33.090" LastActivityDate="2011-11-11T06:29:50.707" Title="What Horde race is better for a priest?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15203" PostTypeId="2" ParentId="14368" CreationDate="2011-01-23T09:17:16.333" Score="3" Body="&lt;p&gt;I'm only finding the same information online that you're probably seeing - forums with complaints about the disc version not supporting 3D. But I'm finding it from enough different sources that it looks like you're correct - the disc-based version doesn't support 3D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had the PSN version for quite a while and it's a fantastic game even without 3D support. (I don't have a 3D-capable TV anyway.) So either way you'll have fun with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could buy the disc-based version and hope for a patch, but if you really have to have the 3D I'd recommend getting the PSN version. I understand your preference for a physical copy though - I'd have bought the disc version if it were available at the time.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-01-23T09:17:16.333" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15204" PostTypeId="2" ParentId="15018" CreationDate="2011-01-23T10:15:39.953" Score="2" Body="&lt;p&gt;When you create your first portal it will create a corresponding portal in the nether, and will ensure your portal doesn't dump you over magma. These portals are now linked (so when you come back through, you come out of your original portal).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to influence portal links when you start making additional portals, which can be confusing at first, but the way it works is that 1 block in the Nether spans 8 blocks in the main world. Creating additional portals will link to the closest portal in the other world if one is in range, or will create a new one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an excellent guide to sorting out portal networks &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1016&amp;amp;t=94869&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; which works great for getting portals to get you where you want to go. The compass unfortunately does not work in the Nether, but works anywhere in the main world.&lt;/p&gt;&#xA;" OwnerUserId="6538" LastEditorUserId="6538" LastEditDate="2011-01-24T04:56:18.690" LastActivityDate="2011-01-24T04:56:18.690" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15205" PostTypeId="2" ParentId="15202" CreationDate="2011-01-23T11:26:10.733" Score="1" Body="&lt;p&gt;At one time, early on in the game the priests did have racial spells.  For instance, only Dwarfs had fear ward, only Forsaken had Devouring Plague.  When these spells were removed (I believe around 3.0) or given to priests of all races, only the basic racial skills came into focus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In summary:&#xA;PVP:&#xA;Goblins for Rocket Jump, Undead for WotF&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PVE:&#xA;Goblins for haste, Trolls for Berserking&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I feel that only high level PvP will bring the racial differences into any sort of significant primacy.&lt;/p&gt;&#xA;" OwnerUserId="4682" LastEditorUserId="-1" LastEditDate="2011-10-19T13:47:17.997" LastActivityDate="2011-10-19T13:47:17.997" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="15207" PostTypeId="1" AcceptedAnswerId="89712" CreationDate="2011-01-23T13:20:45.267" Score="19" ViewCount="133703" Body="&lt;p&gt;In what way do animals in Minecraft spawn? It looks to me that they spawn more during the night (but where there are torches) and more kind of around you / around some other human player. Am I right, or does it work some other way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you.&lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="207" LastEditDate="2011-01-23T13:36:09.600" LastActivityDate="2019-12-22T05:09:48.857" Title="How does animal spawning work?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15209" PostTypeId="2" ParentId="15207" CreationDate="2011-01-23T13:47:42.913" Score="13" Body="&lt;p&gt;Prior to version 1.6, all ground passive mobs (not squid) will spawn at light level 9 or above on grass blocks. From version 1.6 onwards they will spawn on grass at any light level. Squid will spawn at any light level under water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Groups:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pigs spawn in groups of 3-4&lt;/li&gt;&#xA;&lt;li&gt;Sheep spawn in groups of 2-8&lt;/li&gt;&#xA;&lt;li&gt;Cows spawn in groups of 4-12&lt;/li&gt;&#xA;&lt;li&gt;Chickens spawn in groups of 1-3 (and a 1/8th chance from a thrown egg)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="3610" LastEditDate="2011-10-24T12:57:08.890" LastActivityDate="2011-10-24T12:57:08.890" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15210" PostTypeId="1" AcceptedAnswerId="15221" CreationDate="2011-01-23T13:48:05.513" Score="7" ViewCount="17637" Body="&lt;p&gt;It seems to me like the last few updates made animals/mobs smarter: they won't fall that easily into holes 2+ blocks deep. Maybe I'm mistaken, maybe not...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, did anyone try to combine normal blocks and stone slabs to create an angle which would produce more &quot;jumps&quot; into hole traps? Is there a proven combination of blocks that gives good results?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you.&lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="11089" LastEditDate="2012-05-31T10:06:21.197" LastActivityDate="2017-03-09T05:11:53.390" Title="What is a good way to lure animals / mobs into big holes/traps?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15211" PostTypeId="2" ParentId="15210" CreationDate="2011-01-23T13:51:23.843" Score="1" Body="&lt;p&gt;Snowballs will make mobs act as if they have been hurt but don't cause any damage (they still flash red)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not really luring more herding&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-01-23T13:51:23.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15212" PostTypeId="2" ParentId="15210" CreationDate="2011-01-23T14:36:57.870" Score="7" Body="&lt;p&gt;Not very cheap, but it's a good tactic: combine some &lt;a href=&quot;https://minecraft.wiki/w/Pressure_Plate&quot; rel=&quot;nofollow noreferrer&quot;&gt;pressure plates&lt;/a&gt; together with &lt;a href=&quot;https://minecraft.wiki/w/Dispenser&quot; rel=&quot;nofollow noreferrer&quot;&gt;dispensers&lt;/a&gt; filled with arrows or snowballs.&lt;/p&gt;&#xA;&lt;p&gt;That way, whenever mobs get near the hole, the dispenser will fire at the mob, hopefully pushing it into the hole.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-01-23T14:36:57.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15213" PostTypeId="1" CreationDate="2011-01-23T15:26:58.760" Score="1" ViewCount="165" Body="&lt;p&gt;If I reinforce my army and then order it to move, will it still receive the reinforcements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is reinforcement size the same as the new army size?&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastActivityDate="2011-03-23T10:19:46.943" Title="Do moving armies still receive reinforcements in Blight of the Immortals" Tags="|blight-of-the-immortals|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15215" PostTypeId="2" ParentId="15207" CreationDate="2011-01-23T15:59:33.413" Score="5" Body="&lt;p&gt;In Addition: Animals, and Monster-Mobs too, ONLY Spawn a few 100 blocks around human Players.&#xA;Animals only Spawn on dirt blocks and cobble stone&lt;/p&gt;&#xA;" OwnerUserId="6345" LastEditorUserId="-1" LastEditDate="2014-03-14T19:35:05.657" LastActivityDate="2014-03-14T19:35:05.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15217" PostTypeId="1" AcceptedAnswerId="15222" CreationDate="2011-01-23T16:31:51.697" Score="11" ViewCount="9633" Body="&lt;p&gt;I just completed Assassin's Creed 2 and so I'm looking at tying up loose ends (ie - finishing trophies/achievements). However, I'm surprised to find that there are no trophies for getting 100% of the treasure chests, and yet the game actually tracks how many you have gotten (under your DNA). &lt;strong&gt;Is there a good reason for taking the time to get them all?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="4737" LastEditorUserId="274" LastEditDate="2011-01-23T18:07:50.210" LastActivityDate="2011-01-23T20:03:02.933" Title="Is there a good reason to collect all the treasure chests?" Tags="|assassins-creed-2|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15218" PostTypeId="2" ParentId="15202" CreationDate="2011-01-23T16:35:35.713" Score="15" Body="&lt;p&gt;&lt;strong&gt;Short answer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It depends. Here's a quick sheet based on my experience if you'd rather not think too much about the options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If your goal is to PvP, it's pretty even between Goblin, Tauren, or Undead. Personally, I'd probably go Goblin.&lt;/li&gt;&#xA;&lt;li&gt;If you want to be an enchanter, roll a Blood Elf.&lt;/li&gt;&#xA;&lt;li&gt;If you want to be an alchemist, roll a Goblin.&lt;/li&gt;&#xA;&lt;li&gt;If you want to be an herbalist, roll a Tauren.&lt;/li&gt;&#xA;&lt;li&gt;If you don't want to be any of these professions, roll a Goblin.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long Answer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Race differences are pretty negligible. Any race can be an effective priest. What it usually comes down to are the professions you want to roll and whether you are going to be a raider or a PvP player and how much fun you'll have playing the starting area or simply walking around looking like a member of that race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, you have 5 options as Horde. Here are their noteworthy abilities. I don't bother mentioning things like resistances or extra time underwater as they really aren't all that helpful overall. I already indicated my opinion above, but depending on your personal preference (maybe you really hate being feared and favor an Undead for their ability to break fear effects overall), the lists below may guide you in another direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.wowhead.com/race=10#racial-traits&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Blood Elf - Race - Wowhead&quot;&gt;Blood Elf&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bonus to enchanting. Since tailoring/enchanting is a good profession combo for a priest, the bonus will help slightly in leveling your skill.&lt;/li&gt;&#xA;&lt;li&gt;Free silence/PvE Interrupt/mana restore.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.wowhead.com/race=9#racial-traits&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Goblin - Race - Wowhead&quot;&gt;Goblin&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bonus to alchemy. Herbalism/alchemy is another good profession combo for a priest.&lt;/li&gt;&#xA;&lt;li&gt;Free &quot;disengage&quot; (blast away from enemies).&lt;/li&gt;&#xA;&lt;li&gt;The rest of their racials are worth mentioning when combined: cheaper vendor items, access to your bank from anywhere, and faster cast times.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.wowhead.com/race=6#racial-traits&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Tauren - Race - Wowhead&quot;&gt;Tauren&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bonus to herbalism. Herbalism/alchemy is another good profession combo for a priest.&lt;/li&gt;&#xA;&lt;li&gt;Additional health.&lt;/li&gt;&#xA;&lt;li&gt;Free AoE stun.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.wowhead.com/race=8#racial-traits&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Troll - Race -  Wowhead&quot;&gt;Troll&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Temporary casting speed increase.&lt;/li&gt;&#xA;&lt;li&gt;Shorter snare effects.&lt;/li&gt;&#xA;&lt;li&gt;Slight health regeneration.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.wowhead.com/race=5#racial-traits&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Undead - Race - Wowhead&quot;&gt;Undead&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Free quick heal after combat.&lt;/li&gt;&#xA;&lt;li&gt;Free &quot;Charm/Fear/Sleep&quot; effect interrupt.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-03T16:07:23.490" LastActivityDate="2011-02-03T16:07:23.490" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="15219" PostTypeId="1" CreationDate="2011-01-23T16:35:54.463" Score="2" ViewCount="2234" Body="&lt;p&gt;I have a nice laptop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not fantastic but it rates in the high 6 and low 7 on the windows 7 user experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to run Battlefield 2 and it will not run.  I get the splash screen then a black screen then the cursor flickers 2 times then back to the desk top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know I have enough power to run this game (my gaming graphics score is 6.8).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the problem is that my laptop has a Quadro FX graphics card it it.  And that is not on the &quot;list&quot; of supported cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to tell Battlefield 2 to just try any way?  Just give it a go?   It seems like it is checking my card and saying &quot;oh! not a card on our list!  I give up!&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE: I tried running with the 1.5 and 1.41 patches.  I also tried as administrator and with XP compatibility.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2011-01-28T01:54:11.560" Title="Getting Battlefield 2 to run on my laptop?" Tags="|pc|battlefield-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15220" PostTypeId="1" AcceptedAnswerId="15295" CreationDate="2011-01-23T16:47:34.053" Score="4" ViewCount="24639" Body="&lt;p&gt;From the patch 2.2.0 notes:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;New Features&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Global&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Users can now modify their keybindings, including camera&#xA;controls, by changing values in the&#xA;keydefaults.lua file in the Settings&#xA;folder.  The keydefaults.lua file will&#xA;not exist until you first launch a&#xA;multiplayer game after the patch.&#xA;Please see the contents of&#xA;keydefaults.lua for more information&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;But I can't find this Settings folder.&lt;/p&gt;&#xA;&lt;p&gt;Where is it?  Or is there a better way of changing the key bindings?&lt;/p&gt;&#xA;" OwnerUserId="75" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-09-24T09:15:46.323" Title="How can I remap the keyboard in Dawn of War II?" Tags="|warhammer-40k-dawn-of-war-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15221" PostTypeId="2" ParentId="15210" CreationDate="2011-01-23T16:56:19.523" Score="2" Body="&lt;p&gt;They still seem to like to &lt;em&gt;swim&lt;/em&gt;, so you could make some &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Traps#Water_traps&quot; rel=&quot;nofollow noreferrer&quot;&gt;Water Traps&lt;/a&gt; - or any running water, maybe combined with a waterfall, into your pit.&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-23T16:56:19.523" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15222" PostTypeId="2" ParentId="15217" CreationDate="2011-01-23T17:15:55.677" Score="6" Body="&lt;p&gt;If you go to DNA sequences in the Animus menu it will say that memory is complete. (Like you mentioned.) Other than that, there are no rewards, not even an achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to tidy up though, it might give you a sense of accomplishment to get 'em all.&lt;/p&gt;&#xA;" OwnerUserId="6521" LastActivityDate="2011-01-23T17:15:55.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15223" PostTypeId="1" AcceptedAnswerId="18842" CreationDate="2011-01-23T17:20:38.773" Score="7" ViewCount="18000" Body="&lt;p&gt;I'm in the Sierra Madre (Dead Money add-on), and I was trying to be a nice guy -- I really was. But when the time came that I could decide whether to kill my companions or let them live and disable their collars, Dean started yammering about how he had a scheme for centuries to loot the joint, and then set me up to die with holograms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I eventually found and whacked him, but is there a way to do Dead Money without killing him? (It seems that Christine and Dog/God don't need to be killed; I'd like to do it without killing Dean as well.)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:39:02.920" LastActivityDate="2012-06-25T13:39:02.920" Title="Do you have to kill Dean?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15224" PostTypeId="1" AcceptedAnswerId="15239" CreationDate="2011-01-23T17:22:02.827" Score="6" ViewCount="6733" Body="&lt;p&gt;I have just found my old pc game Battlefield 2142(from 2008). Can I still play this game on-line?(I will first have to find serial, so I can't just check)&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="12" LastEditDate="2011-11-18T12:24:43.847" LastActivityDate="2011-12-06T11:21:01.797" Title="Are there still servers up to play Battlefield 2142 online?" Tags="|battlefield-2142|" AnswerCount="3" CommentCount="0" ClosedDate="2011-12-06T12:31:45.843" ContentLicense="CC BY-SA 2.5" />
  <row Id="15225" PostTypeId="1" CreationDate="2011-01-23T17:34:23.327" Score="2" ViewCount="504" Body="&lt;p&gt;I have just connected my old Wii and when I go to the shop (to download demos) it says its out of service. Is it turned off forever or can I somehow use it?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="9300" LastEditDate="2012-01-25T07:35:56.393" LastActivityDate="2022-05-25T13:19:12.327" Title="Wii Shop Channel out of service" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15227" PostTypeId="1" AcceptedAnswerId="15529" CreationDate="2011-01-23T17:40:01.463" Score="2" ViewCount="273" Body="&lt;p&gt;I just unlocked the Advanced Equipment (level 23). What is the benefit?&lt;br&gt;&#xA;First, you have to go to each character and activate it (quite cumbersome, another way to do it?) and the online help is quite succint.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the assassinate button appears from a longer range? Are your assassination quicker so you are less prone to counter? Or is it just to have other colors available? And in this case, why separate equipment and color?&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:08.207" LastActivityDate="2012-06-19T13:39:08.207" Title="Advanced equipment - What for?" Tags="|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15229" PostTypeId="2" ParentId="15213" CreationDate="2011-01-23T18:16:02.807" Score="1" Body="&lt;p&gt;Just answered my own question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, they do receive the reinforcements even while moving.&lt;/p&gt;&#xA;" OwnerDisplayName="user1011" LastActivityDate="2011-01-23T18:16:02.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15231" PostTypeId="1" AcceptedAnswerId="46759" CreationDate="2011-01-23T19:35:54.013" Score="18" ViewCount="10323" Body="&lt;p&gt;If you shear a sheep that is dyed, will it re-grow wool with the color it was dyed with, or will it turn back to white?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="127996" LastEditDate="2016-12-10T20:37:23.693" LastActivityDate="2019-10-20T08:42:26.743" Title="Are sheep permanently dyed?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="15232" PostTypeId="2" ParentId="15217" CreationDate="2011-01-23T20:03:02.933" Score="0" Body="&lt;p&gt;I suppose it depends what your motivation for completionism is. I collected them all just &quot;because they're there&quot;, but in terms of tangible rewards, there aren't really any. They all just contain money, which you probably no longer need more of, and as you said, there's no achievement for doing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you just want to do all the achievements, no, there isn't a real purpose to getting them. But they are a collectible that the game keeps track of, so if you want to fully &quot;complete&quot; the game just for personal satisfaction, I'd say that they're a component of that.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-23T20:03:02.933" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15233" PostTypeId="2" ParentId="15037" CreationDate="2011-01-23T20:20:30.430" Score="5" Body="&lt;p&gt;As far as tuning guides go, give these links &lt;a href=&quot;http://gt5mania.com/tuning-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; &lt;a href=&quot;http://www.gamefaqs.com/ps3/941103-gran-turismo-5/faqs/61417&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; a try. They will show you most of the tuning-related information you're looking for, but to summarize the GT5 tuning process, here are a few quick tips:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For any of the tuning upgrades that you can buy, more is almost always better. In other words, the more money you spend, the better your car will become. The problem is knowing where to put your money first, so that you don't blow all your credits adding 200 horse power to a car, when all your car needed was a slightly better set of tires. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always start the process by looking at what sorts of cars that AI competition will be brining to a race, and calculating the power to weight ratio of those cars and comparing it to the best cars I have. The power to weight ratio is shown for every one of your cars (when you are in your garage). If your cars all have much worse PWRs than the AI, there is little you'll be able to do to win a race. BUT you might have a race car with race tires in your inventory that can win against the computer, even with a lower PWR. At that point, you'll just have to try it out to see where your car stands against the computer. It will probably be a close race. The tighter and less-straight the track, the more importantly tires, weight, and suspension tuning come into play. The longer, straighter tracks (Indy, Daytona, and LaSarthe) favor power and transmission tuning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as handling is concerned, the weight of the car will provide a very rough indication how the car will perform. A big, heavy 2500 kg pickup truck will necessarily be less nimble than a 700 kg Lotus Elise, and will be slower around a tight track, even if it has a high PWR. If your car has a high PWR and a lower weight than the competition, then you stand a fairly decent chance of winning... roughly speaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As important as PWR and weight, there are races in the game (Nascar and 'Formula Gran Turismo', for instance) where you cannot tune the engine or curb weight of the car or (**** see below), and where all the cars make similar horsepower and are the same weight. In these cases, you will have to do some research PRIOR to starting the competition regarding what sort of spring rates, chassis height, down force, transmission top speed, tire compounds, and driver aides (ABS, ESC, traction control, etc) to use. An incorrect car setup in these races can make the entire competition impossible to beat. These are tough races because you cannot simply buy your way to competitiveness, but that also makes these competitions fun to race. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;**** - oil changes, engine rebuilds, and chassis rebuilds can still be used to increase engine performance, even if you cannot add a turbo or soup-up the engine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a&lt;a href=&quot;http://www.gamefaqs.com/boards/941103-gran-turismo-5/57796526&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; for the NASCAR setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a setup for the Formula Gran Turismo race (in the extreme series):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The transmission settings are different for every track, but here are a few settings that might help get you started:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Downforce&lt;/li&gt;&#xA;&lt;li&gt;F 70&lt;/li&gt;&#xA;&lt;li&gt;R 90 &lt;/li&gt;&#xA;&lt;li&gt;Gear &lt;/li&gt;&#xA;&lt;li&gt;Top speed 242 &lt;/li&gt;&#xA;&lt;li&gt;LS &lt;/li&gt;&#xA;&lt;li&gt;15/45/55 &lt;/li&gt;&#xA;&lt;li&gt;Suspension &lt;/li&gt;&#xA;&lt;li&gt;Height  &lt;/li&gt;&#xA;&lt;li&gt;5/5 (10/10 for bumpy) &lt;/li&gt;&#xA;&lt;li&gt;Spring rate 17.4/17.5 &lt;/li&gt;&#xA;&lt;li&gt;Dampers E 8/8&lt;/li&gt;&#xA;&lt;li&gt;Dampers C 6/6&lt;/li&gt;&#xA;&lt;li&gt;Roll bars 7/7  &lt;/li&gt;&#xA;&lt;li&gt;Camber angle F 2.0 R 1.0 &lt;/li&gt;&#xA;&lt;li&gt;Toe angle F 0.00 R -0.20 &lt;/li&gt;&#xA;&lt;li&gt;Brake balance 4/1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Most of the time, you don't need to get anywhere near as much detail for your car setup, compared to the F1 races. Early on in the game, you can more easily adjust your PWR and weight of your car to compensate for any suspension setup deficiencies. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first power-adding mods that you'll want to try (which are also the cheapest) are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Engine racing chip&lt;/li&gt;&#xA;&lt;li&gt;Racing air filter&lt;/li&gt;&#xA;&lt;li&gt;Racing muffler&lt;/li&gt;&#xA;&lt;li&gt;First stage of engine upgrade&lt;/li&gt;&#xA;&lt;li&gt;Better tires. It doesn't add power, but it will certainly help.&lt;/li&gt;&#xA;&lt;li&gt;Sports suspension&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If that's not enough, then you may also want buy the 1st stage of weight reduction, since that helps better both the PWR and curb weight of your car at the same time.&lt;p&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6548" LastEditorUserId="6548" LastEditDate="2011-01-23T21:29:31.677" LastActivityDate="2011-01-23T21:29:31.677" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15234" PostTypeId="2" ParentId="14162" CreationDate="2011-01-23T20:55:14.197" Score="1" Body="&lt;p&gt;I know you're looking for GT5 guides, but I really don't see any.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a great video showing a guy drifting a TVR Tamora on an asphalt track. Notice the white and red bars on the bottom left side of the screen (throttle and brake, respectively). He's being very delicate except for the last turn.&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ScHVTmV-3Wo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have had the best luck drifting in a short-ish, high horsepower FR (front-engined, rear wheel drive cars). MR, FF, or 4WD cars simply don't work well for drifting. A softer suspension setting also helps you tell when the rear end of the car is letting go, and allows you a little more time to catch a spin.  Mediocre tires (Sport hard or medium) actually help get the rear end to break loose, like you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as technique is concerned, you'll see the guy in the video using a LOT of full throttle gas in and throughout the turns; only letting off when he's about to crash or spin the car. Accurate throttle control is the hardest part of drifting. Doing a little 'Scandinavian flick' into each turn really helps to push the rear end of the car out... but don't over do it, or the car will spinout. It take a lot of practice to get that technique down so that you can do it consistently without crashing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A steering wheel and pedals helps, especially since it give you more accurate throttle control.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interestingly, finding the exact make and model of car that works best isn't easily predictable. I have successfully used a few ridiculous car that have actually worked quite well (on gravel, at least), like the land-yacht Buick Special. It seems that the sloppy, tail-happy cars that don't work very well for racing (like the TVR and the Buick), work pretty well for drifting.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="6548" LastActivityDate="2011-01-23T20:55:14.197" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15235" PostTypeId="1" AcceptedAnswerId="15253" CreationDate="2011-01-23T20:59:18.453" Score="1" ViewCount="2309" Body="&lt;p&gt;On the challenge sheet for each area in &lt;em&gt;Burnout: Revenge&lt;/em&gt;, is a challenge bearing the following description:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Takedown a Special Car in [Area name]&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Can someone give me a complete list of where I might find each of these vehicles for each area?  I haven't been able to find even one so far.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note: I'm playing the version of the game for the Xbox 360.  I'm not sure if it's any different from the older versions.  If someone could confirm this as well, it would be much appreciated.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3610" LastEditDate="2012-06-19T13:39:03.243" LastActivityDate="2012-06-19T13:39:03.243" Title="What are each of the &quot;Special Vehicles&quot;?" Tags="|xbox-360|burnout-revenge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15236" PostTypeId="1" CreationDate="2011-01-23T21:07:40.587" Score="10" ViewCount="627" Body="&lt;p&gt;In Spec-B mode, I have noticed that when both &quot;I&quot; and my driver were at level 0, the driver could barely drive in a straight line. Now that I'm level 35, I can create a level 0 driver who can win any race straight away if I give him a sufficiently fast car (like the Formula Gran Tursmo F1 car). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my question is this: how exactly does GT5 combine 'my' Spec-B (significant) experience level with that of the AI driver (who may have no experience) in order to allow the AI driver to leap-frog his way to a much higher level? It seems to make the experience level of the AI driver almost irrelevant. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="6548" LastActivityDate="2012-12-25T01:30:08.233" Title="How does GT5 combine the two Spec-B experience levels?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15237" PostTypeId="1" CreationDate="2011-01-23T22:03:54.583" Score="5" ViewCount="1086" Body="&lt;p&gt;Can I replay a mission on a lower difficulty to still get the Protoss or Zerg relics?&lt;/p&gt;&#xA;" OwnerUserId="2418" LastEditorUserId="207" LastEditDate="2011-01-23T22:11:54.637" LastActivityDate="2011-01-24T18:06:41.783" Title="Does replaying missions on a lower difficulty still give me the relics?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15238" PostTypeId="1" AcceptedAnswerId="15240" CreationDate="2011-01-23T22:09:05.933" Score="19" ViewCount="10035" Body="&lt;p&gt;Following on from &lt;a href=&quot;https://gaming.stackexchange.com/q/15231/13&quot;&gt;this question&lt;/a&gt; on dyed sheep the thought occurs &quot;Do shorn sheep regrow their wool&quot;.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I know that shorn sheep stay that way for a while - I see them around and about.&lt;/li&gt;&#xA;&lt;li&gt;I know that mobs disappear and then respawn when you leave and return to an area.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So if you have a shorn sheep will it regrow it's wool if you stay in vicinity for long enough?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm guessing that sheep that disappear and then respawn come back with a full coat.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-04-17T18:40:52.417" Title="Do shorn sheep regrow their wool?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15239" PostTypeId="2" ParentId="15224" CreationDate="2011-01-23T22:11:33.123" Score="4" Body="&lt;p&gt;Yes. In fact, I re-installed 2142 today and was plesantly surpised to find a large number of server still up and running. You will have to download the latest patch, 1.50, which is over 500MB and may take a while to download. There is a 1.51 Beta but not sure how many server support it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dec 2011 - now that Battefield 3 has been released there are only around 20-30 servers online with varying numbers of players. It's best to find one server and stay on that one, then you get to know the &quot;regulars&quot; and it's quite enjoyable with a good squad.&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorUserId="6418" LastEditDate="2011-12-06T11:21:01.797" LastActivityDate="2011-12-06T11:21:01.797" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15240" PostTypeId="2" ParentId="15238" CreationDate="2011-01-23T22:46:14.843" Score="20" Body="&lt;p&gt;Sheep can regrow wool by eating a grass block (converting it to dirt). In addition, if you dye the sheep and then shear it, the wool grows back coloured. So this way you can generate flocks of rainbow sheep.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;History&lt;/strong&gt;: In early versions, after eating three grass blocks, they would regrow their wool(&lt;a href=&quot;https://minecraft.wiki/w/Sheep&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Sheep - Minecraft Wiki&quot;&gt;source&lt;/a&gt;). This disappeared (sheep would no longer eat grass), and then was added again in Minecraft 1.1.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-04-17T18:40:52.417" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="15241" PostTypeId="2" ParentId="15238" CreationDate="2011-01-23T23:04:29.523" Score="2" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sheep don't eat grass anymore, and cannot regrow their wool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the time, you will not see any more sheared sheep because they have gotten out of your render range and &quot;disappear.&quot;&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="13" LastEditDate="2011-02-21T09:37:16.080" LastActivityDate="2011-02-21T09:37:16.080" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15242" PostTypeId="2" ParentId="15231" CreationDate="2011-01-23T23:10:37.580" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;This answer is outdated as of the Minecraft 1.1 Patch&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;s&gt;&lt;strong&gt;No.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because sheep cannot regrow their fur, they have no chance of being &quot;permanently dyed.&quot;&lt;/s&gt;&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="8350" LastEditDate="2012-01-13T00:32:39.920" LastActivityDate="2012-01-13T00:32:39.920" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="15243" PostTypeId="2" ParentId="15237" CreationDate="2011-01-23T23:37:51.813" Score="5" Body="&lt;p&gt;The relics don't depend on the difficulty level, so, if it's too hard to get them you can lower difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you play for achievements you must complete it on the asked difficulty level...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-01-23T23:37:51.813" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15247" PostTypeId="1" AcceptedAnswerId="15249" CreationDate="2011-01-24T00:55:40.387" Score="11" ViewCount="6632" Body="&lt;p&gt;In the Android app &quot;Minecraft Canary&quot; there is a whole bunch of game info, essentially a game guide. One of the pages says &quot;A single location on the map has been discovered to cause the most mobs to spawn. There are some tutorials on the internet which show how to find this location&quot;. It then says to build a huge tower which drags mobs into a grinder and drops the loot into your base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I searched but couldn't find this info. Is it still relevant to the current version of Minecraft, and if so, where are these tutorials? I don't know how to find this mythical mob spawn, nor do I know about the tower trap it says to build there.&lt;/p&gt;&#xA;" OwnerUserId="171" LastEditorUserId="11290" LastEditDate="2011-07-28T14:21:54.913" LastActivityDate="2011-01-28T21:43:57.770" Title="Is the info in Minecraft Canary about a location that causes the most mobs to spawn still relevant?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15249" PostTypeId="2" ParentId="15247" CreationDate="2011-01-24T01:16:17.520" Score="11" Body="&lt;p&gt;I believe this is referring to the &lt;strong&gt;zero chunk&lt;/strong&gt;, or chunk 0, 0.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Note that since the Halloween update, the zero chunk can't be exploited as the most efficient spawn location, so you're better off just building a mob tower anywhere, rather than trying to find your zero chunk.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Minecraft Forum user Ruzhyo2000 &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=65574#p1031995&quot; rel=&quot;nofollow noreferrer&quot;&gt;posted a little tutorial&lt;/a&gt; on how to find your zero chunk.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Download cartographer.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make a map of your world using cartographer.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make a backup save of your world.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go into your world folder (the one that is still in the .minecraft/saves folder) and go into folder 0. From there, go into folder 0 again. The chunk file in this folder is for chunk 0,0. Delete it.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Now make a map of your world using cartographer again. The chunk that is missing is chunk 0,0.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you have MCEdit, use it to go into your world folder that has chunk 0,0 deleted. Using this, you can find the exact location of the chunk's 16x16 bounding box, down to the exact coordinates, by visiting this chunk location. You cannot do this in game because the chunk will just regenerate.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You have two options. If the chunk was in the middle of nowhere (such as the ocean) you can outline the bounds of this chunk with cobblestone or something using MC edit and then go back into the world. When you get close enough to chunk 0,0, it will just regenerate. However, if the chunk was over structures you placed or a mine that you wish to keep, just note where the chunk is exactly and replace your changed save with your back up.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Profit!&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Now, the second part of your question sounds like it's referring to a mob spawning tower. Different from the mob spawner block you find in dungeons, a mob spawning tower is basically a really dark set of rooms that, using currents of water, funnels mobs that spawn in it into into a single stream, kills them, and brings the items somewhere. See &lt;a href=&quot;https://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft/9970#9970&quot;&gt;this answer&lt;/a&gt; on Gaming.SE for more info.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-24T02:42:46.617" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15250" PostTypeId="2" ParentId="15247" CreationDate="2011-01-24T01:19:07.113" Score="3" Body="&lt;p&gt;It was once the case that the spawn rate at the world origin (chunk 0,0) was always much higher than any place else on any map. There were ways to use an external program to analyze a saved world and find that chunk, allowing the player to build a special trap there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, that spawn rate anomaly was a bug and has since been fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=40917&quot; rel=&quot;nofollow noreferrer&quot;&gt;This post at the official Minecraft forum&lt;/a&gt; explains some things about how mobs spawn, but the stuff it says about chunk 0,0 is outdated (as noted at the start).&lt;/p&gt;&#xA;" OwnerUserId="5954" LastActivityDate="2011-01-24T01:19:07.113" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15251" PostTypeId="1" AcceptedAnswerId="15252" CreationDate="2011-01-24T01:27:45.797" Score="2" ViewCount="536" Body="&lt;p&gt;I've just unlocked Naiji (from Acquaria) in Super Meat Boy (PC version, but I believe the platform doesn't matter). What are her special abilities, and how to use them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've already found that while pressing &lt;code&gt;Shift&lt;/code&gt; (the run button), she descends very slowly in air. I've also found that she can jump lightning fast, but I still don't understand how to trigger this ability, nor how to control it.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="3610" LastEditDate="2012-06-19T13:38:49.813" LastActivityDate="2012-06-19T13:38:49.813" Title="What are Naiji special abilities in Super Meat Boy?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15252" PostTypeId="2" ParentId="15251" CreationDate="2011-01-24T01:32:18.057" Score="3" Body="&lt;p&gt;Unlike other characters, holding the Shift button (or the Y button for those with a gamepad) does not maker her run faster. In her case, it activates her special -- the color change and slowing of descent you already realized.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What it sounds like you haven't realized, is that when you let go of Shift, you'll perform an air dash, but become locked out of performing another slowfall / airdash until you touch another surface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something like this is rather hard to explain with words alone, so I direct you to this &lt;a href=&quot;http://www.youtube.com/watch?v=BtA5Zv8XTKs&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube&lt;/a&gt; demonstration to clarify.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-24T01:32:18.057" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15253" PostTypeId="2" ParentId="15235" CreationDate="2011-01-24T02:09:20.327" Score="2" Body="&lt;p&gt;There is no simple list that can be provided the special cars you will see will depend on the car that you are driving. According to Operation Burnout you won't even be able to see them until rank 6:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The fifth challenge for all areas is &quot;Takedown a special car&quot;. You can't attempt this challenge until Rank 6 - at that point, special cars will be in your Race events. It will be the fastest car in the race, so you can tell which car is a special car by if it speeds ahead of the rest of the pack. Catch up with this car and force it to crash to get a Takedown and complete the challenge&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://burnout.wikia.com/wiki/Vehicles_%28Burnout_Revenge%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a list of all available cars including special ones at least with this you will know what to look for. However again you will not always see the same ones on each level so just get better cars if you want some special ones in your race.&lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-01-24T02:09:20.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15255" PostTypeId="1" AcceptedAnswerId="15279" CreationDate="2011-01-24T03:04:05.333" Score="0" ViewCount="373" Body="&lt;p&gt;Can someone please suggest what is a good strategy and attachments for M21 and SVD rifles as I am really struggling with them. At which range should they be used, where to aim, at which rate to shoot, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I use it as an assault rifle with 4x scope then at middle-close range any regular rifle would outperform it. If I put 12x scope and snipe with it then the only way to get a kill for me is to find someone dumb enough to stand still while I shoot 3 times.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-01-24T17:31:18.030" Title="How to use M21 and SVD sniper rifles in BC2: Vietnam?" Tags="|battlefield-bad-company-2-vietnam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15257" PostTypeId="1" AcceptedAnswerId="15266" CreationDate="2011-01-24T04:56:37.317" Score="5" ViewCount="2863" Body="&lt;p&gt;I've just reached the point in Dragon Quest IX where I can start exploring the Treasure Map dungeons, and I completed the one that the game gives you as a &quot;starter&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears that the floors are (semi?) random, and can be fairly large, so I just wanted to check if there was any point in fully exploring each floor, or if I should go down as soon as I find the stairs to the next level. I did run into one blue chest, but the contents of those are never very good, so those aren't particularly exciting. Is there anything more significant to find, or is it best to just reach the boss as quickly as possible?&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2015-06-03T06:28:04.020" Title="Any reason to fully explore Treasure Map dungeons in DQ9?" Tags="|dragon-quest-9|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15258" PostTypeId="2" ParentId="15168" CreationDate="2011-01-24T05:25:29.210" Score="5" Body="&lt;p&gt;Please note that stopcasting will step on itself, meaning if you spam the macro below, you won't cast anything as you will be interrupting the Heal to cast another Heal.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/stopcasting&#xA;/cast Heal&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2011-01-24T05:25:29.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15259" PostTypeId="1" CreationDate="2011-01-24T07:05:07.577" Score="10" ViewCount="27271" Body="&lt;p&gt;I am having difficulties with managing gold/money. As a result, I am unable to get many units for my military. Do you have any tips/advice? I am new to the Civilization series.&lt;/p&gt;&#xA;" OwnerDisplayName="user6557" LastEditorUserId="3107" LastEditDate="2011-01-24T16:57:21.610" LastActivityDate="2011-06-09T08:22:51.820" Title="How do I manage my money effectively?" Tags="|civilization-5|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15260" PostTypeId="2" ParentId="15056" CreationDate="2011-01-24T08:25:07.550" Score="2" Body="&lt;p&gt;They are collecting the names of the ranks here:&#xA;&lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/5761082609/p/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/5761082609/p/1&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the symBols, nobody online seems to have compiled them yet. The top rank is the Abstergo symbol, that much is known. Under that, the best i can say is that the higher the rank, the fancier the symbol.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, as for calculating: there are three game modes. Free for all (wanted), Team (chest, manhunt), and Co-op (alliance). You have a seperate score for each mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This week's score is calculated by the best 3 scores this week in that game mode added together. Your total Templar Grade is the last four week's worth of these averaged out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example:&#xA;This week - 100, 200, 300 = 600&#xA;Last week - 100, 100, 100 = 300&#xA;No scores previous weeks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Templar grade = (300+600) / 4 = 225&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, weeks you dont play count as 0 for that week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also an Overall score that is basically the sum of all of your other Templar Grades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Dont assume high ranks are good players, I've played with some pretty horrible players that are considered &quot; Master&quot;&lt;/p&gt;&#xA;" OwnerUserId="6559" LastEditorUserId="6559" LastEditDate="2011-01-24T20:35:07.017" LastActivityDate="2011-01-24T20:35:07.017" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15261" PostTypeId="2" ParentId="13850" CreationDate="2011-01-24T08:34:42.360" Score="3" Body="&lt;p&gt;On Xbox, who can use DLC depends on who bought it and which console has the licenses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way to be sure is to sign your account into a second controller. This will allow your brother to access the DLC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are trying to use the DLC on the system that you used to buy it, then he should already be able to use it. If this is the case, I recommend contacting Xbox Support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, if you bought the DLC on a different Xbox, like an old one for example, then This link explains how to transfer the license to the new system:&#xA;&lt;a href=&quot;http://www.xbox.com/en-US/Support/LicenseMigration/Home&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox.com/en-US/Support/LicenseMigration/Home&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6559" LastActivityDate="2011-01-24T08:34:42.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15262" PostTypeId="1" AcceptedAnswerId="15455" CreationDate="2011-01-24T11:26:36.537" Score="1" ViewCount="597" Body="&lt;p&gt;I wanted to start a United Offensive server on my PC but I just can't find the binaries. Only the Linux ones.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea where can I get them?&lt;/p&gt;&#xA;" OwnerUserId="1614" LastEditorUserId="52800" LastEditDate="2013-10-23T11:05:46.227" LastActivityDate="2013-10-23T11:05:46.227" Title="Call of Duty United Offensive Windows Server binaries" Tags="|call-of-duty-united-offensive|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15265" PostTypeId="2" ParentId="15259" CreationDate="2011-01-24T12:26:41.833" Score="18" Body="&lt;p&gt;A few tips I personally employ:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Build trading posts&lt;/strong&gt;! It might seem like the measly 1-2 gold isn't worth it, but trust me that it adds up quickly. As long as my city has enough hills and forests around it, I often prefer to build trading posts on most tiles rather than mines and lumber mills. If your city isn't surrounded by enough hills and forests, though, you should stick with mines/lumber mills on them, otherwise your production (hammers) will just not be high enough.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Specialize your cities&lt;/strong&gt;. Gold is produced per-city and many buildings provide a percentage-based bonus to gold income in the same city; so a very economical approach is to have some cities work a lot of gold-producing tiles and then build the percentage-increasing buildings in these cities first. This is especially useful when you have a city surrounded by many gold-producing tiles.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Choose smart places for new cities&lt;/strong&gt;. You can toggle the tile yield view (default is by clicking &lt;kbd&gt;y&lt;/kbd&gt;, and you can also toggle this from the little button next to the minimap) to get a feel of what tiles are best for money generation. In addition, remember gold and silver mines produce a lot more gold once you build a mint in the city working them, and that many resources also give additional gold when improved - you can quickly see how much extra gold they give by toggling the resource view and then hovering over the resource icons (to toggle resource view use &lt;kbd&gt;Ctrl+r&lt;/kbd&gt; or use the same menu as mentioned before with yield view).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Remember you can change cities to produce more gold by &lt;strong&gt;re-allocating citizens&lt;/strong&gt;. You can either do that automatically by choosing &quot;focus on gold&quot; from the citizens window in the city screen, or you can do that manually by clicking the appropriate tile slots / building slots. In particular, remember some gold-producing buildings also have &quot;specialist slots&quot; where you can put citizens - this also appears in the city screen.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Don't spend on things which aren't needed right now&lt;/strong&gt;. You want a new ship to explore with? Maybe you can wait the 10 turns it takes to make it. You have the possibility of upgrading a combat unit? Maybe wait a little and invest in culture-producing buildings in the meanwhile.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Remember &lt;strong&gt;golden ages&lt;/strong&gt; produce a lot of extra gold; try actively working towards these, by investing in either happiness, great people generation, or just appropriate social policies. Remember great merchants can be used differently to gain money, though - by building custom offices or &lt;a href=&quot;https://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5&quot;&gt;conducting trade missions&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Avoid building too many roads&lt;/strong&gt; - &lt;a href=&quot;https://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work&quot;&gt;they cost money each turn&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Avoid fielding too many units at once&lt;/strong&gt; - &lt;a href=&quot;https://gaming.stackexchange.com/questions/8381/what-is-the-formula-for-unit-maintenance-in-civilization-v&quot;&gt;they also cost money each turn&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some &lt;strong&gt;social policies&lt;/strong&gt; can make certain money-spending activities cheaper or money-making activities more profitable. You can hover over the gold number in the top status bar to see a rough breakdown of your spending (a more detailed one is available in the economy window) and see what aspects are worth making cheaper. For example, if you find yourself spending a lot on roads, maybe it's worth taking the &lt;a href=&quot;http://civilopedia5.com/policies/trade_unions.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Trade Unions&lt;/a&gt; policy (or working towards Machu Pichu).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-06-09T08:22:51.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15266" PostTypeId="2" ParentId="15257" CreationDate="2011-01-24T12:26:51.833" Score="4" Body="&lt;p&gt;In the early maps, there's almost no point in fully exploring the dungeon.  Also, the floors are semi random, but set for each map.  However, you should keep track of whats the final boss in each of the early dungeons, some of the lower level bosses ones are part of quests later and is harder to find with higher level maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With higher level maps, there are some benefits for exploration.  Namely, looking for high end chests, and most important of all: looking for a good map for leveling, specifically Metal King Slimes.  For those, you'll want a generally wide open area with preferably none aggressive monsters coexisting with MKSs, and also not too deep into the dungeon for faster access.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last thing, the thief skill, Treasure Eye Land, also reveals the stairs, which may help with going through the maps faster.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-01-24T12:32:46.587" LastActivityDate="2011-01-24T12:32:46.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15267" PostTypeId="2" ParentId="13480" CreationDate="2011-01-24T12:28:11.940" Score="-1" Body="&lt;p&gt;I can offer a little bit of extra advice. Depending on your level of gameplay, you could try a Gas Steal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this, place a Refinery on the Zerg opponent's geyser. Don't build it up all the way, because you will want to cancel it later. (To get your money back.) Give it as much HP as possible to delay as long as possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use this same concept with the natural expansion. Build something up in the way, and cancel it at the last second for maximum delay. It could give you enough time to tech up or mass up and win the game. (Scouting must be done super early for this to work though. You have to know where the opponent is ASAP!&lt;/p&gt;&#xA;" OwnerUserId="6521" LastActivityDate="2011-01-24T12:28:11.940" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15268" PostTypeId="2" ParentId="15259" CreationDate="2011-01-24T12:31:38.650" Score="3" Body="&lt;p&gt;In addition to Oaks' very good answer, consider selling everything that is not nailed down and that you don't need to the AIs. Selling them luxury resources that you don't need at that moment can give you quite a lot of gold. How much they pay depends on how much they like you, so shop around a bit.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-24T12:31:38.650" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15269" PostTypeId="1" CreationDate="2011-01-24T13:43:13.393" Score="5" ViewCount="4885" Body="&lt;p&gt;I have a complete play-through in DAO with a noble warrior and a mage, but I felt like starting up a rogue instead for Awakening so I started a new character in DAO and imported it over, but apparently the bonus content doesn't carry over anyway so that was pointless.  What else do I miss though, when I do this?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-24T14:12:58.023" Title="What do I miss in Dragon Age Awakening if I don't import a character?" Tags="|dragon-age-origins-awakening|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15270" PostTypeId="1" AcceptedAnswerId="15344" CreationDate="2011-01-24T14:08:34.250" Score="4" ViewCount="11984" Body="&lt;p&gt;I need to mine a couple thousand pure essence. What is the fastest route?&lt;/p&gt;&#xA;" OwnerUserId="4431" LastEditorUserId="274" LastEditDate="2011-01-24T15:34:16.203" LastActivityDate="2011-01-25T23:18:38.480" Title="What's the fastest route to mine Pure Essence?" Tags="|runescape|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15271" PostTypeId="2" ParentId="15269" CreationDate="2011-01-24T14:12:58.023" Score="6" Body="&lt;p&gt;You miss everyone treating you like the hero who killed the archdemon (or had it killed); in addition, if you're a human noble, you'll get extra dialogue since you inherited Howe's estate. Instead, you're an Orlesian who came here to clean up someone else's mess. Otherwise, everything's the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried it both ways. I prefer the carry-over immensely, but I can understand if you don't want to play the whole game over again just to play Awakening.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-01-24T14:12:58.023" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15272" PostTypeId="2" ParentId="15259" CreationDate="2011-01-24T14:29:05.303" Score="2" Body="&lt;p&gt;Some more tips to add to the ones above&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Build more cities&lt;/strong&gt;.  You can't field a large army with just a couple cities.  Each city is a source of income, both from the tiles it works and from resources it gets that can be sold or traded.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Watch out for building maintenance&lt;/strong&gt;.  Don't feel like you need to have every building in every city.  Some of the buildings just aren't worth the maintenance cost except in very specialized situations.  If you decide a building isn't worth it, remember that you can sell it to get a small amount of money and remove the maintenance cost.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Use your army&lt;/strong&gt;.  If you're going to maintain a large army, you might as well be using it for something.  You can gain a significant amount of gold by capturing enemy cities, and if you can sufficiently overpower an enemy, you can often get very large sums of money from them in exchange for not wiping them out completely.  Sign the peace treaty and take the money, you can always wipe them out later once the treaty expires.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-24T14:29:05.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15273" PostTypeId="2" ParentId="15270" CreationDate="2011-01-24T14:52:40.237" Score="2" Body="&lt;p&gt;The Grand Exchange may be your fastest route if your mining level isn't very high and you have another way to make money quickly.&lt;/p&gt;&#xA;" OwnerDisplayName="user273" LastActivityDate="2011-01-24T14:52:40.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15274" PostTypeId="2" ParentId="15030" CreationDate="2011-01-24T14:57:23.850" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://forum.illyriad.co.uk/6-environment-seasons-lunar-phases_topic119.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;From the Forum Help Files:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The ingame Seasons and the Lunar Phases mirror the Real World clock for the Northern Hemisphere of our lovely planet Earth.  This is by design, to enable people to plan forward by using a simple RL device, such as a calendar.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The seasons work on a simplified monthly calendar, where Winter covers December - February, Spring covers March - May, and so forth.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lunar cycle is on a 28 day lunar calendar, very similar to the real lunar cycle.&lt;/p&gt;&#xA;" OwnerDisplayName="user6563" LastEditorUserId="121" LastEditDate="2011-01-24T20:17:12.927" LastActivityDate="2011-01-24T20:17:12.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15275" PostTypeId="2" ParentId="15237" CreationDate="2011-01-24T15:29:05.923" Score="2" Body="&lt;p&gt;You can get the relics at any level, but yes, you can only get achievements on normal and hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;HOWEVER&lt;/em&gt; if you run the mission for the achievement, and don't get all the relics, you can replay it on easy, and get the relics, and the relics will then transfer to the next mission in the campaign. Or if you've already run it on easy, and you want to re-run it on hard or brutal for the achievement, you &lt;strong&gt;DO NOT&lt;/strong&gt; have to grab all the relics...If you've gotten them all one time, then you get them for the rest of the campaign, regardless of any mission replays you may do.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-01-24T15:29:05.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15276" PostTypeId="2" ParentId="15171" CreationDate="2011-01-24T15:40:30.467" Score="1" Body="&lt;p&gt;I usually just ignored her (e.g. let the party handle her), and ran around killing commandos. If you let them set up or split up, they can be a real problem, but if you get them while they're grouped around the door, you can turn them into mush without losing your shields. Typically I'd hunker down and pare their numbers with the sniper rifle, then charge in and finish them off at close range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only trouble I ever had was that occasionally I'd get knocked off the walkways and be unable to complete the effing mission.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-01-24T15:40:30.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15278" PostTypeId="2" ParentId="14579" CreationDate="2011-01-24T16:14:07.153" Score="6" Body="&lt;p&gt;Unless you start conquering quickly, you won't be able to conquer enough civilizations in time. My tactic (in difficulty level 5 if I remember correctly) was to immediately use my horseman to conquer the nearby city-state (to the south east) and then the Siamese civilization. It's not an easy war to wage but conquering these cities is a pretty fast way to expand your borders quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the terrain to your advantage, as well as the powerful Khan generals and the ranged knights. Avoid fighting in hills until you can get a few pikemen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I continued to conquer and advance to the south east until I couldn't (that's Siam + China), and then turned my attention west and attacked India and Persia, ending the game on time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My biggest problem throughout this playthrough was maintaining happiness. Try to prioritize conquering cities with resources and burn down cities that don't really help. The bonuses from city-states are also very nice, so it's recommended you take them as soon as you can afford to.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-01-24T16:14:07.153" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15279" PostTypeId="2" ParentId="15255" CreationDate="2011-01-24T17:31:18.030" Score="1" Body="&lt;p&gt;You should treat them as &lt;a href=&quot;http://en.wikipedia.org/wiki/Designated_marksman&quot; rel=&quot;nofollow noreferrer&quot;&gt;designated marksman&lt;/a&gt; rifles and not true sniper rifles. In other words engage at medium range where you have the accuracy advantage but not at the extreme range of a sniper rifle. If the enemy gets too close, withdraw and find a better spot. Look for large stretches of open terrain so you can keep the target in sight to get off follow-up shots to your first shot.  This'll help you actually get kills with them.&lt;/p&gt;&#xA;" OwnerUserId="2892" LastActivityDate="2011-01-24T17:31:18.030" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15280" PostTypeId="2" ParentId="13749" CreationDate="2011-01-24T17:41:53.003" Score="1" Body="&lt;p&gt;I have a feeling that casting another summon will unsummon the first one, although it's been a long while since I played some DS2. Cracking title, might have to pick it up again.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-01-24T17:41:53.003" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15281" PostTypeId="2" ParentId="15140" CreationDate="2011-01-24T17:52:04.470" Score="4" Body="&lt;p&gt;How do you make it a 'natural reflex'? Practice. One very good way of doing so is to get a Protoss partner 1-2 leagues higher than you (for example, if you're in Gold league, try to find a Diamond friend to play a custom game with you). This will allow you to play with Protoss few games in a row (otherwise, in general only 1 game from 3 will be against Protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second thing is to try to figure out a build that works well for you and practice it in each game. I see two good choices:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;4 Barracks opening (&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/1_Rax_Marauder_(vs._Protoss)&quot; rel=&quot;nofollow noreferrer&quot;&gt;1 Rax Marauder (vs. Protoss)&lt;/a&gt;). Here is its description with some of my modifications. 9(10) supply - scout then, 11(12) Rax, 11(12) Refinery. Once the Barracks is completed, make an Orbital Command. From 1st Rax, if you have 25 gas, build a tech lab (this is very good to have). If you don't, train one marine, then make a tech lab. When the 2nd Rax is ready, you should see if the Protoss player built a cybernetic core. If so, build a tech lab for each Barracks and research concussive shell. Build mass marauders. Using this build you should have enough army to hold off/push forward with attackd. It would be reasonable after your 2nd or 3rd Rax to build a Ghost Academy. Build one or two ghosts, no more. Two should be enough. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;1-1-1 opening (&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port&quot; rel=&quot;nofollow noreferrer&quot;&gt;1Rax 1Fact 1Port&lt;/a&gt;). I can't say a lot here about this build from my own experience, but it will be more reasonable to use it on big maps or in those cases when you want to counter an opponent's Zealot push (be sure to have enough of an army to protect your wall though). Here you will want to get a quick Raven and use him to block Stalkers' shouts for a while. As a result, you will kill their army without significant losses.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Chose one of these choices (if you are not platinum/diamond I would suggest to practice the first, it will improve your micro significantly too) and try to use this build 4-6 times in order. Afterwards, look at each replay and see what are you doing wrong. In the meantime you will have your 'reflex'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, don't forget to scout, as sometime you will need to change your build depending on your opponent's actions. For example, let's say they made an early Robotics Facility. If you have a lot of marauders that means he's going to follow with Robotics Bay and some Colossus. To accomplish this, Protoss will have invested 900 minerals and 700 gas into getting their 1st Colossus with a big range. Here you have 2 options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;get nine more marauders and push to kill the Protoss player (or at least damage him significantly), or, if you can't push,&lt;/li&gt;&#xA;&lt;li&gt;get a Starport ASAP in order to counter the Colossus.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Another idea to become familiar with Ravens is to practice 'Raven/Banshee' against Zerg. Raven protects banshee from both queens and Spore Colonies and can safely kill Queen/Drones/Extractors. This works especially well if the Zerg player expands early. In this case (from my experience), you are protected from early harassment and have some time for teching up to getting Raven/Banshee (the only precaution: don't forget about making a land army when it's crucial). In this case, usually 1 Raven is enough. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One more thought: instead of an early Raven, you can invest in Banshee Cloaking shield. Often it work better as you can get two cloaked banshees instead of banshee+raven.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="207" LastEditDate="2011-01-25T17:33:16.347" LastActivityDate="2011-01-25T17:33:16.347" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15282" PostTypeId="2" ParentId="15190" CreationDate="2011-01-24T18:03:08.323" Score="1" Body="&lt;p&gt;On big maps I would suggest to make small pressure on opponent, to have understanding what they are doing... and expand yourself too. After that - personally I would recommend to go tech.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once again, as sth told too: big maps are not good for early rush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What else you could do? You MUST know that they have bannelings BEFORE you push: SCAN them or use 1 helions to see what is going on there... Once more information about their action is received try to counter that.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-01-24T18:03:08.323" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15283" PostTypeId="2" ParentId="15237" CreationDate="2011-01-24T18:06:41.783" Score="2" Body="&lt;p&gt;I would suggest: instead of playing that on easier difficulty level, try to Google for how to accomplish this mission on 'hard/brutal' level... This is possible from Bronze players, it doesn't required A LOT of skills.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-01-24T18:06:41.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15284" PostTypeId="1" AcceptedAnswerId="15286" CreationDate="2011-01-24T18:38:42.677" Score="11" ViewCount="6000" Body="&lt;p&gt;I just downloaded the iPhone version of Final Fantasy II (as in, the original NES Final Fantasy II, not Final Fantasy IV, which was sold in the US as &quot;II&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the answerers of this question will know, the game has a unique &quot;strengthen what you use&quot; leveling system. I remember that in the NES version, you could game this system to your advantage in the following ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beat the crap out of yourself to increase your max HP&#xA;&lt;li&gt;Spend MP senselessly to increase your max MP&#xA;&lt;li&gt;Select a command, then cancel it, and repeat, in order to boost the stats associated with selecting that command (e.g. repeatedly select &quot;fight&quot; to boost your weapon's hit rate).&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Does anybody know if any of these tricks still work in the iPhone version? If so which ones? I haven't been able to test the most easily falsifiable trick of beating myself up, since my HP so far has been consistently lower than my attack power. Whenever I hit myself, I tend to just die. (I'm hoping this will change as I progress.)&lt;/p&gt;&#xA;" OwnerUserId="6571" LastEditorUserId="3610" LastEditDate="2012-06-25T13:08:10.280" LastActivityDate="2012-06-25T13:08:10.280" Title="Do the Final Fantasy 2 leveling tricks still work in the iPhone version?" Tags="|ios|final-fantasy-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15285" PostTypeId="1" AcceptedAnswerId="15291" CreationDate="2011-01-24T18:43:33.497" Score="14" ViewCount="2943" Body="&lt;p&gt;In Anno 1404, there are quite of few beautification buildings that the computer players use to great effect.  While they are nice, I have better things to spend my resources on if these buildings have no pay-off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than looking nice, does building beautification structures, streets, and parks have any effect?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3610" LastEditDate="2012-06-01T15:57:40.147" LastActivityDate="2012-06-01T15:57:40.147" Title="Does constructing beautification buildings have any in-game effect?" Tags="|anno-1404|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15286" PostTypeId="2" ParentId="15284" CreationDate="2011-01-24T19:18:55.033" Score="10" Body="&lt;p&gt;From a bit of looking around, it appears that the iOS version of FF2 is a pretty much direct port of the PSP version with added touch controls, so if you can find any information related to the PSP version, that should apply here as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, I looked at multiple walkthroughs and reviews for the PSP version, and many of them mentioned hitting yourself to increase HP, as well as spending lots of MP to increase your maximum. So both of those tricks should work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the cancelling trick was removed from the GBA version of the game, and has not been present in any of the ports/remakes from that point onwards.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-24T19:18:55.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15287" PostTypeId="2" ParentId="14934" CreationDate="2011-01-24T19:31:47.483" Score="5" Body="&lt;p&gt;Sony has setup  &lt;a href=&quot;http://lbp.me&quot; rel=&quot;nofollow noreferrer&quot;&gt;LBP.me&lt;/a&gt;.  You can search for levels, find the most popular, most active, newest, highest rated, etc.  It supports both &lt;em&gt;LittleBigPlanet&lt;/em&gt; and &lt;em&gt;LittleBigPlanet 2&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; &lt;a href=&quot;http://blog.us.playstation.com/2011/01/28/littlebigplanet-community-update-resources-galore/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sony has posted a bunch of LittleBigPlanet resources on the Playstation.Blog.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-01-28T23:47:06.627" LastActivityDate="2011-01-28T23:47:06.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15288" PostTypeId="2" ParentId="14169" CreationDate="2011-01-24T20:15:37.580" Score="0" Body="&lt;p&gt;I generally earn Second Chance Pro by level 15 or so, but this one is only easy if you're good at realizing where you were shot from and snap-aiming quickly. As FishOfPrey mentioned, it will really depend on how you play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also recommend Hardline Pro for earning quickly. One of your perks to Spy Plane or RCXD and earning seven in one round should be super easy. You might even need to intentionally die to keep it going. Sharing care packages is a snap if you play with friends, so the only challenge is a kill-streak of 7 which isn' too hard at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally also do Warlord or Sleight of Hand, but they are a touch harder.&lt;/p&gt;&#xA;" OwnerUserId="6559" LastActivityDate="2011-01-24T20:15:37.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15289" PostTypeId="2" ParentId="10676" CreationDate="2011-01-24T20:28:38.880" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://ppjoy.blogspot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PPJoy&lt;/a&gt; can be a solution - it can make a virtual joystick from any other input device. &#xA;However, that virtual joystick has an unsigned driver, so it won't work properly under Vista/Win7.&lt;/p&gt;&#xA;" OwnerDisplayName="user6573" LastEditorUserId="207" LastEditDate="2011-01-25T01:16:33.797" LastActivityDate="2011-01-25T01:16:33.797" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15290" PostTypeId="2" ParentId="12751" CreationDate="2011-01-24T20:30:58.927" Score="4" Body="&lt;p&gt;It depends entirely on their use, and your strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While Hardcore players generally rely heavily on sound, the sound of  decoys are far too obvious. As well, with no radar, you might actually confuse your own teammates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you don't use ghost, then a decoy is a nice way to add a little chaos during a spy plane. Since radar is so rare, many hardcore players literally stare at it as soon as it pops up, and don't think their actions through. You can bait the fire for a coupke easy kills if you keep moving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use decoys on tactical game modes if planned correctly. It takes a couple moments to realize the fire is a decoy, so If one team mate throws a decoy on the east side of a flag it may open an opportunity to sweep in from the west, clear the area, and steal the flag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if they dont work, their fire is noisy and makes it harder to listen for footsteps and real gunfire, so even against experienced players it isnt a total waste.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end, it depends on the team you are playing. I usually keep one extra class on the side with decoys, and try them once or twice to see if they work. Experienced players ignore them, but it covers your real fire. Inexperienced players eat them up, and you reap serious rewards as they run madly around searching. Your milage may vary :)&lt;/p&gt;&#xA;" OwnerUserId="6559" LastActivityDate="2011-01-24T20:30:58.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15291" PostTypeId="2" ParentId="15285" CreationDate="2011-01-24T20:49:50.990" Score="13" Body="&lt;p&gt;Those buildings have absolutely no effect, only build them if you care about how your city looks.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-24T20:49:50.990" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15292" PostTypeId="2" ParentId="14654" CreationDate="2011-01-24T21:22:55.190" Score="7" Body="&lt;p&gt;I've finished my game for the wizard so I can outline the strategy which was working for me. I don't know what parts you know exactly, so I will tell you everything I consider important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, dump your quarterstaff and try to use daggers as your main weapons. They can be not only wielded, but also thrown, and if you become skilled in using daggers, you will be able to throw several daggers at once. Ten daggers or so is a good number to start with. Also I'd find an armor which doesn't hinder spellcasting (like studded leather armor) and try to enchant the cloak. Obviously enough, you should try to learn as many spells as possible and get all the resistances you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I advise not to go into the Gnomish Mines when you find the entrance. You can reach the Minetown easily, but you won't be able to reach Mines End yet and get out safely. So instead of going to the Mines, go to the Oracle and then to Sokoban. Sokoban should train your strength because you will move boulders a lot, which is helpful, and also you will get some gold and a gift at the end, which is, as you probably know, either bag of holding or the amulet of reflection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After Sokoban you should go to Minetown and try to reach Mines End. Minetown has an altar and if you're lucky, it will be your god's altar. If that's the case, you should offer corpses of recently killed monsters to your god until you get Magicbane. This is a magical dagger, which is extremely helpful in combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mines End will give you a luckstone (and also some gems). You have to fight a lot of monsters there though, so stand on the stairs and use Elbereth to keep them off. If you have Magicbane, engraving done with it will be harder to erase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have survived Mines End, you can return from the Mines to the main branch and safely descend until you come to the level with the quest portal. Don't worry, if you haven't reached level 14, the first quest level usually has Wraiths whose corpses raise your level when eaten. If you still need to gain levels, descend lower in the main dungeon. Usually I don't linger in the level after I have explored all the passages. You should aquire necessary level before you reach Medusa's island.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When your level is enough, you can finish your quest. Your nemesis won't be tough if you know how to hinder his healing. After you finish him, you get your quest artifact which replenishes your power, and later on you shouldn't have any problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's the basics of the wizard strategy.&lt;/p&gt;&#xA;" OwnerUserId="2139" LastActivityDate="2011-01-24T21:22:55.190" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15293" PostTypeId="5" CreationDate="2011-01-24T21:26:00.883" Score="0" Body="&lt;p&gt;Mac generally refers to games played on Apple's current Mac OS X operating system, though it can also refer to any game played on an Apple-made computer since 1984. Only use this tag if the question is specific to OSX, or to the OSX port of a certain game.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="23" LastEditDate="2011-03-16T17:34:58.190" LastActivityDate="2011-03-16T17:34:58.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15294" PostTypeId="4" CreationDate="2011-01-24T21:26:00.883" Score="0" Body="Games playable on Apple's Macintosh platforms." OwnerUserId="1070" LastEditorUserId="9300" LastEditDate="2011-09-01T13:17:02.377" LastActivityDate="2011-09-01T13:17:02.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15295" PostTypeId="2" ParentId="15220" CreationDate="2011-01-24T21:27:33.140" Score="5" Body="&lt;p&gt;For the original Dawn of War 2 and the Chaos Rising expansion the file to be edited is here: &lt;code&gt;My Documents\My Games\Dawn of War 2\Settings\_keydefaults.lua&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the Retribution expansion the file is here: &lt;code&gt;My Documents\My Games\Dawn of War II - Retribution\Settings\_keydefaults.lua&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make the edits you want, then rename that to &lt;code&gt;keydefaults.lua&lt;/code&gt; and it works!&lt;/p&gt;&#xA;" OwnerUserId="75" LastEditorUserId="75" LastEditDate="2011-03-06T22:51:35.097" LastActivityDate="2011-03-06T22:51:35.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15296" PostTypeId="1" AcceptedAnswerId="15318" CreationDate="2011-01-24T21:43:49.197" Score="1" ViewCount="252" Body="&lt;p&gt;In &lt;a href=&quot;http://www.realitymod.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Project Reality&lt;/a&gt; (BF2 version) you have to wait between consecutive shots for the weapon to completely settle, even though there is (unfortunately) no visual feedback for this information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For designated marksman rifles I know that I should wait ~2 seconds between shots in undeployed mode, but how long do I need to wait in deployed mode? I realize the answer might be different across different rifle types, I would just be happy for a rough number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, a link to anywhere that details the exact settle times for all weapons will also be welcome :)&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="85" LastEditDate="2011-01-24T21:50:07.583" LastActivityDate="2011-01-25T10:13:55.193" Title="How long to wait between shots when using a deployed designated marksman rifle?" Tags="|battlefield-2|project-reality|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15297" PostTypeId="5" CreationDate="2011-01-24T21:56:04.687" Score="0" Body="" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-01-24T21:56:04.687" LastActivityDate="2011-01-24T21:56:04.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15298" PostTypeId="4" CreationDate="2011-01-24T21:56:04.687" Score="0" Body="Anno 1404 is a city-building game, also known as Dawn of Discovery, developed by Related Design and Bluebyte." OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-01-24T21:56:04.687" LastActivityDate="2011-01-24T21:56:04.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15302" PostTypeId="1" AcceptedAnswerId="15317" CreationDate="2011-01-24T23:16:50.193" Score="12" ViewCount="40697" Body="&lt;p&gt;Does anyone know where one could obtain Minecraft sounds? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Particulary - I need the creeper fuse/expl. sound, I'd like to put it as my cellphone ringtone to creep out my fellow Minecrafters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess any format will do.&lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:39:57.347" LastActivityDate="2013-08-07T14:01:17.973" Title="Where can I obtain downloadable Minecraft sounds?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15303" PostTypeId="1" AcceptedAnswerId="15308" CreationDate="2011-01-24T23:31:53.923" Score="4" ViewCount="2306" Body="&lt;p&gt;I recently bought my first Xbox 360 Slim. When connecting to Internet, my ISP redirects me to a web page which asks me for a User ID/ Password. I get access when I enter that info. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now when I try to connect to the internet using my Xbox it is able to connect to the network but to the the net (Xbox Live). The reason for this is that it never takes me to the web based login page. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can connect to Xbox Live (without changing my ISP)?&lt;/p&gt;&#xA;" OwnerUserId="6541" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:33:27.853" LastActivityDate="2012-09-18T21:33:27.853" Title="Logging on to Wifi using Xbox 360 Slim" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15304" PostTypeId="2" ParentId="9221" CreationDate="2011-01-24T23:40:19.923" Score="15" Body="&lt;p&gt;ARAM games are custom games set to the &quot;all random&quot; mode. Your champion is picked for you from the pool of champions you own + champions that are free this week. ARAMs also have some player-enforced rules:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You cannot leave mid lane. Do not enter the bushes or the jungle.&lt;/li&gt;&#xA;&lt;li&gt;You cannot travel back to your base to heal unless your mid lane inhibitor is down.&lt;/li&gt;&#xA;&lt;li&gt;You cannot use Recall.&lt;/li&gt;&#xA;&lt;li&gt;You cannot buy items from the shop until you die (because of #2 and #3).&lt;/li&gt;&#xA;&lt;li&gt;You cannot buy Guardian Angel.&lt;/li&gt;&#xA;&lt;li&gt;You cannot buy &quot;snowball&quot; items that stack on player kills: Mejiai's Soulstealer, Sword of the Occult, and Leviathan.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There are also some rules that aren't always enforced but you'll commonly see:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The summoner skill Fortify is also banned.&lt;/li&gt;&#xA;&lt;li&gt;You have to give the other team a free kill on you if you break a rule. And you have to sell a banned item if you buy it.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6576" LastEditorUserId="6576" LastEditDate="2011-01-24T23:48:08.273" LastActivityDate="2011-01-24T23:48:08.273" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15306" PostTypeId="2" ParentId="15303" CreationDate="2011-01-25T00:18:40.607" Score="2" Body="&lt;p&gt;This is likely to be ISP specific and thus a good question to call and ask your ISP.  The xbox contains no browser functionality, so unless they have an alternative route to internet access (a different DNS setting) I would guess your out of luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Call your ISP directly and ask them about it.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-25T00:18:40.607" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15307" PostTypeId="2" ParentId="15303" CreationDate="2011-01-25T00:30:03.140" Score="1" Body="&lt;p&gt;Do you have a router? If not, the ISP may be keeping track of &quot;authorized computers&quot; through their MAC addresses. If that's the case (and I'm not really sure what other way they could be doing it) you have two options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Have your PC and 360 go through a router so that they'd both have the same MAC address - the router's.&lt;/li&gt;&#xA;&lt;li&gt;Temporarily change/spoof your PC's MAC address so that it matches the 360's. After authorizing on your PC with a spoofed MAC, the 360 should then work.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-25T00:30:03.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15308" PostTypeId="2" ParentId="15303" CreationDate="2011-01-25T00:30:24.337" Score="6" Body="&lt;p&gt;As far as I know, it's not possible to use browser-based logins with the 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The option most people choose is to connect to wifi using a laptop (or desktop), log in via the laptop browser and then share that internet connection over ethernet. On Windows 7, this is a function called ICS (internet connection sharing) for which there are numerous good tutorials on the internet. On a Mac, this is called &quot;Internet sharing&quot; in the Sharing preference pane. They're both pretty easy to set up.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-01-25T00:30:24.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15309" PostTypeId="2" ParentId="15224" CreationDate="2011-01-25T00:32:16.977" Score="1" Body="&lt;p&gt;There is not nearly as many as there used to be, and the number seems to drop each week.  However, it is worth installing and upgrading to 1.50 as there are still are several decent ones.  One nice side effect is you get to see a lot of the same players.&lt;/p&gt;&#xA;" OwnerUserId="6580" LastActivityDate="2011-01-25T00:32:16.977" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15310" PostTypeId="2" ParentId="15140" CreationDate="2011-01-25T01:20:13.807" Score="1" Body="&lt;p&gt;Ghosts are useful against loaded templars. If your opponent didn't go templars then they are not as useful so its ok to overlook them most of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ravens are pretty useful against anything ranged with &quot;missile&quot; attack. Huge stacks of stalkers are common, hydras and mutalisks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, seeker missiles are a big threat to large protoss balls since they more relatively slowly (compared to zerglings for example or roaches on creep).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest going for these units only if you have vespene surplus after both your barracks and factory are already producing units. Remember that you need a core army to get support otherwise these guys won't be supporting anything!&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2011-01-25T01:20:13.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15311" PostTypeId="1" AcceptedAnswerId="15315" CreationDate="2011-01-25T02:11:02.633" Score="6" ViewCount="3106" Body="&lt;p&gt;I'd like to find a better PlayStation Network avatar than the ones that come stock and standard with the PlayStation 3.  Where can I go online to find and view all that are available?  &lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="143571" LastEditDate="2017-08-09T14:36:06.917" LastActivityDate="2017-08-09T14:36:06.917" Title="Where can I see all available Playstation 3 avatars?" Tags="|psn|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15312" PostTypeId="1" AcceptedAnswerId="15313" CreationDate="2011-01-25T02:37:17.923" Score="6" ViewCount="307" Body="&lt;p&gt;Some sequels will reward fans for having played previous games. Is there anything like this in LBP2?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="39891" LastEditDate="2013-10-22T18:36:46.183" LastActivityDate="2013-10-22T18:36:46.183" Title="Does Little Big Planet 2 give you any sort of in game perks or bennies for having a save from the first version?" Tags="|little-big-planet-2|little-big-planet|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15313" PostTypeId="2" ParentId="15312" CreationDate="2011-01-25T03:00:04.417" Score="5" Body="&lt;p&gt;Levels, materials, costumes... all will be in LBP2 if you have unlocked them in LBP1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you will start with your LBP1 pod design, too &lt;/p&gt;&#xA;" OwnerUserId="6483" LastActivityDate="2011-01-25T03:00:04.417" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15315" PostTypeId="2" ParentId="15311" CreationDate="2011-01-25T04:42:33.570" Score="5" Body="&lt;p&gt;There are several available on the PlayStation Store. Most of them are not free ($ 0.49), but it is possible to find free. You have only to run on the PlayStation Store, select Themes and avatars, and then selects Avatars. The ranking is depending on the game.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-01-25T04:42:33.570" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15316" PostTypeId="1" CreationDate="2011-01-25T06:18:16.877" Score="5" ViewCount="5693" Body="&lt;p&gt;How can I determine elemental weaknesses (the armamentalist abilities can add elemental properties to party members during battle) for enemies? I know thieves have an ability to gain more information on enemies, but it does not appear to display elemental weaknesses (if they exist). &lt;/p&gt;&#xA;" OwnerUserId="6002" LastEditorUserId="2262" LastEditDate="2011-11-12T19:10:54.623" LastActivityDate="2014-10-03T07:30:32.990" Title="How can I get information about an enemy's elemental weakness? " Tags="|dragon-quest-9|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15317" PostTypeId="2" ParentId="15302" CreationDate="2011-01-25T06:58:27.217" Score="17" Body="&lt;p&gt;The sounds are stored in %appdata%\.minecraft\resources. They're in ogg format, so if you need to convert them, you could use something like this online converter: &lt;a href=&quot;http://media.io/&quot; rel=&quot;noreferrer&quot;&gt;media.io&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the creeper fuse sounds are in newsound\mob (creeper1.ogg to creeper4.ogg). The explode sound is in random (explode.ogg).&lt;/p&gt;&#xA;" OwnerUserId="5808" LastEditorUserId="5808" LastEditDate="2011-01-25T07:12:19.317" LastActivityDate="2011-01-25T07:12:19.317" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15318" PostTypeId="2" ParentId="15296" CreationDate="2011-01-25T10:13:55.193" Score="2" Body="&lt;p&gt;The 2 second settle time actually is accurate for deployed mode for marksman riffles. With the benefit of higher accuracy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Full settle time for ANY weapon is not required unless you've been on the move for 5 seconds. This works linearly, so if you've been on the move for 1 second, you'll only require 1/5th of the settle time, for 2 seconds, 2//5ths etc.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastActivityDate="2011-01-25T10:13:55.193" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15319" PostTypeId="2" ParentId="15316" CreationDate="2011-01-25T14:04:45.250" Score="2" Body="&lt;p&gt;Against most normal monsters, weaknesses rarely come into play as you can beat them down quite fast.  Weaknesses mostly come into play against bosses, and the only place I know of to get weaknesses for bosses is the DQ9 wiki: &lt;a href=&quot;http://dragonquest.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dragonquest.wikia.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-25T14:04:45.250" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15320" PostTypeId="2" ParentId="12976" CreationDate="2011-01-25T15:37:01.540" Score="1" Body="&lt;p&gt;They are definitely useless, unless you like to pause your game constantly, which seems like a bad idea.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-01-25T15:37:01.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15321" PostTypeId="2" ParentId="11219" CreationDate="2011-01-25T16:32:31.137" Score="1" Body="&lt;p&gt;I wonder if it's because your parent civilization didn't have an iron resource next to it. I wonder if an item won't be provided to your wagon from your parent civ if they themselves don't have access to the resource. Where you able to select ANY iron items?&lt;/p&gt;&#xA;" OwnerDisplayName="user6593" LastActivityDate="2011-01-25T16:32:31.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15322" PostTypeId="2" ParentId="15311" CreationDate="2011-01-25T17:25:01.987" Score="3" Body="&lt;p&gt;If you are a PSN Plus subscriber, there are a ton of free ones available.  Otherwise you can get them from the PSN Store.  I believe there are some free ones in there as well but, most cost a little bit.  &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2011-01-25T17:25:01.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15324" PostTypeId="1" AcceptedAnswerId="15326" CreationDate="2011-01-25T17:56:28.543" Score="6" ViewCount="667" Body="&lt;p&gt;In 2vs2 game, you often need assistance from teammates such as: asking for minerals, asking for scans, asking for help, etc... When everything is more or less ok, you can just Alt+click on the minimap to take attention or write a text.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when a lot of events are going on, your teammate can often miss these indicators.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you best grab their attention in absence of a microphone?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="160" LastEditDate="2012-05-30T15:46:59.267" LastActivityDate="2012-05-30T15:46:59.267" Title="How can I grab a teammate's attention?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15325" PostTypeId="2" ParentId="15324" CreationDate="2011-01-25T17:56:59.807" Score="-1" Body="&lt;p&gt;After writing the question I've found a possible solution: you just need to &quot;Pause&quot; and write what you need. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Please note, I don't mean to CHAT a lot with teammate during pause... just get his attention for a second... Definitely it is not polite to others to pause game for OWN purposes... but 1 second break should be acceptable from my perspective.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-01-26T17:00:10.347" LastActivityDate="2011-01-26T17:00:10.347" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15326" PostTypeId="2" ParentId="15324" CreationDate="2011-01-25T18:04:13.453" Score="10" Body="&lt;p&gt;Pausing is not the best solution, as the other team can unpause the game if they feel so inclined (and often they do).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing 2v2 (or any team composition) without voice (either in-game voice, or a solution like ventrilo), the game is definitely more difficult.  If you are friends with the person, it helps to establish a concrete opening strategy before the game, and then use small messages while you are macroing and once you see scouting information to decide how to progress into the mid and late games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are doing team games with randoms, it helps to start trying to establish this as soon as the game gets started while you are still creating your first drones.  You'll know right away if you are in it alone, or if you have a very cooperative partner based on how they respond.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, &lt;strong&gt;give control of your units&lt;/strong&gt;!  I can't tell you how helpful this is so that both of you can micro at the same time, or help the other player micro when you can't get off something to type to them quick enough.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-01-25T18:04:13.453" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15327" PostTypeId="2" ParentId="7326" CreationDate="2011-01-25T18:46:17.953" Score="0" Body="&lt;p&gt;Joe, I had the same problem.  I copied the trigger from another game and pasted.  Then needed to adjust some of the ground/ramps, followed by starting locations.&lt;/p&gt;&#xA;" OwnerDisplayName="user6596" LastActivityDate="2011-01-25T18:46:17.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15328" PostTypeId="1" AcceptedAnswerId="15331" CreationDate="2011-01-25T19:14:56.800" Score="4" ViewCount="1395" Body="&lt;p&gt;How important is expertise for an assassination rogue in 5-man heroics?  All the info pages I find for rogue stats (hit/expertise) are always aimed at hitting lv88 mobs (raid content) which I'm not (currently) interested in.  For instance, I don't need to hit the 'hit cap' for poisons (spells) so I'm suspicious of the purported importance of the expertise cap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any info would be appreciated, I'm looking at reforging my gear and trying to figure out what to reforge into what.  The lv85/lv87 attack dummies only help so much.&lt;/p&gt;&#xA;" OwnerUserId="5293" LastEditorUserId="1721" LastEditDate="2011-01-25T21:13:01.313" LastActivityDate="2011-01-26T01:54:10.263" Title="Rogue: Is expertise important for 5-man heroics, how important?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15329" PostTypeId="2" ParentId="15316" CreationDate="2011-01-25T19:36:12.513" Score="1" Body="&lt;p&gt;The thief's Eye For Trouble ability adds additional information to the Defeated Monster List, which  &lt;em&gt;sometimes&lt;/em&gt; tells elemental strengths and weaknesses.  If there, it's somewhere in the text description of the monster, and not called out alongside experience or gold per monster.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-01-25T19:36:12.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15331" PostTypeId="2" ParentId="15328" CreationDate="2011-01-25T20:06:48.040" Score="5" Body="&lt;p&gt;As was discussed in &lt;a href=&quot;https://gaming.stackexchange.com/questions/12633/as-an-assassination-rogue-what-is-the-best-stat-to-buff-with-food-currently&quot;&gt;this question&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hit is the premier secondary stat for rogues, especially so for assassination rogues, as a larger portion of their damage comes from their poisons, which use spell hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't &lt;em&gt;need&lt;/em&gt; to reach the so called &quot;hit-cap&quot;, but until you reach the spell hit cap, theorycrafting indicates your next best secondary stats are mastery, and then haste.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Expertise is of minimal overall importance, beating out only crit in terms of estimated overall worth. (&lt;a href=&quot;http://elitistjerks.com/f78/t110134-assassination_guide_cata/&quot; rel=&quot;nofollow noreferrer&quot;&gt;See here&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short -- do not reforge anything into expertise -- you're better off reforging into hit or mastery (do note that the amount of hit rating you need to reach the caps are lower than what the Elitest Jerks link shows, as they are primarily considering raiding, which involve higher level'd bosses.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-01-25T20:06:48.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15332" PostTypeId="2" ParentId="15328" CreationDate="2011-01-25T20:10:55.977" Score="3" Body="&lt;p&gt;Generally-speaking, expertise is not the stat you want to concentrate on first for a DPS increase. Especially in lower-tier content like heroics, I'd focus more on hit, mastery, and haste.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Agility &gt; Yellow/Spell Hit &gt; Mastery &gt; Haste &gt; Expertise &gt; Crit &gt; White Hit&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://elitistjerks.com/f78/t110134-assassination_guide_cata/#Stats_and_Gearing&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Elitist Jerks&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-01-25T20:10:55.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15335" PostTypeId="2" ParentId="9609" CreationDate="2011-01-25T21:05:28.517" Score="2" Body="&lt;p&gt;if you phone the xbox help line they will send you a new power brick for free, the guy on the phone said it was a problem with the power suply and nothing to do with the xbox 360 it self&lt;/p&gt;&#xA;" OwnerDisplayName="user6600" LastActivityDate="2011-01-25T21:05:28.517" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15337" PostTypeId="2" ParentId="12661" CreationDate="2011-01-25T22:28:08.210" Score="3" Body="&lt;p&gt;You need soft tires on the front and hard tires on the back, and then you need to tune the suspension. The best tune settings are unique for each car. After this, make sure you are driving in manual, because automatic basically corrects the drift and makes you spin out.&lt;/p&gt;&#xA;" OwnerDisplayName="user6603" LastEditorUserId="207" LastEditDate="2011-01-26T00:59:23.167" LastActivityDate="2011-01-26T00:59:23.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15338" PostTypeId="2" ParentId="12433" CreationDate="2011-01-25T22:28:19.893" Score="9" Body="&lt;p&gt;I added, as a comment, to &lt;a href=&quot;https://gaming.stackexchange.com/questions/12433/spoiler-is-there-a-9th-sword-orb-in-secret-of-mana/12437#12437&quot;&gt;&lt;em&gt;Josh's answer&lt;/em&gt;&lt;/a&gt; that the glitch won't work on the iPhone version of the game. In fact, &lt;em&gt;the island is different&lt;/em&gt; (it's a different shape) and &lt;em&gt;you can no longer land on it:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7e1FX.png&quot; alt=&quot;Island is a different shape!&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/FMW16.png&quot; alt=&quot;And you can&amp;#39;t land on it!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're brave enough to jailbreak your iPhone you can hex edit the save file to change one tiny byte to give you 9 Sword Orbs so that Watts will reforge it into the Mana Sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this, you will need:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A jailbroken iPhone (obviously), with a method to browse the private files (hint: search Cydia for &lt;em&gt;afc2add&lt;/em&gt;).&lt;/li&gt;&#xA;&lt;li&gt;A hex editor.  My personal choice is &lt;a href=&quot;http://mh-nexus.de/en/hxd/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HxD&lt;/a&gt; because it has a portable version.&lt;/li&gt;&#xA;&lt;li&gt;An app for exploring your iPhone's files.  I used i-FunBox (Win only), but I don't like how many ads they stick on their site so I refuse to link to it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Connect your iPhone to your computer, open your file browsing app and navigate to the applications directory (&lt;code&gt;//var/mobile/Applications/&lt;/code&gt; or &lt;em&gt;User Applications&lt;/em&gt; in i-Funbox).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Locate the Secret of Mana app folder.  This will be the app's unique ID, the folder contains the app name, which is &lt;em&gt;sk2.app&lt;/em&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Inside that folder, locate and open the &lt;em&gt;Documents&lt;/em&gt; folder.  This folder contains the save files to copy to your computer, labelled &lt;em&gt;sk2_0sav&lt;/em&gt;, &lt;em&gt;sk2_1sav&lt;/em&gt; and &lt;em&gt;sk2_2sav&lt;/em&gt; for each save slot.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After copying to your computer &lt;em&gt;and making a backup&lt;/em&gt; of your chosen save file, open it in your hex editor.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Navigate to hex offset 0587 (in most hex editors you  can hit &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;G&lt;/kbd&gt;, then type in 0587 to go straight to that byte) and &lt;strong&gt;replace&lt;/strong&gt; the byte value with &lt;em&gt;09&lt;/em&gt;, as in 9 sword orbs.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Save the file and copy back to your iPhone. Et &lt;em&gt;Viola&lt;/em&gt;. You can now visit Watts and fork over 25,000 nuggets to upgrade the sword to level 9.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Take great care whilst editing the hex file.  Any values must be overwritten, never inserted.  Changing the offsets of other values will corrupt the file.  It's best to make sure the file size never changes.&lt;/p&gt;&#xA;" OwnerUserId="4850" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-10-05T17:03:30.870" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="15339" PostTypeId="1" AcceptedAnswerId="15377" CreationDate="2011-01-25T22:57:03.993" Score="11" ViewCount="35754" Body="&lt;p&gt;Is there a smart way of disposing zombies and not losing like 2-3-4-5 hearts in the process? No matter how far you are, they always seem to reach further than you can which sucks... :S zombies should be short range not snipers..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok, so is there a specific tactic that works? A specific timing to hit them and not get hit? (except bow and arrow..)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;thank you&lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="11290" LastEditDate="2011-08-02T15:09:02.360" LastActivityDate="2013-03-13T19:00:22.487" Title="How do I kill zombies in Minecraft and not get hurt?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15340" PostTypeId="2" ParentId="11884" CreationDate="2011-01-25T23:02:39.540" Score="8" Body="&lt;p&gt;I usually start by trying to click about a dozen widely scattered squares at random. Quite often this hits a mine right away, but once in a while, maybe 1 in 10, you will open a couple of large areas this way. Large open areas are good b/c you have all those 1-mine corners to start working from. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The alternative, trying to work carefully starting from a single non-mine, or just a small open area, takes GOBS of time to get going. In 30 seconds with the multiple random stab approach, you can easily get to a &lt;em&gt;starting&lt;/em&gt; position with just 2-3 seconds on the clock, that's as opened up as working carefully with all 30 seconds, or more, on the clock.&lt;/p&gt;&#xA;" OwnerUserId="6385" LastActivityDate="2011-01-25T23:02:39.540" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15341" PostTypeId="1" AcceptedAnswerId="15343" CreationDate="2011-01-25T23:05:08.100" Score="5" ViewCount="1010" Body="&lt;p&gt;After trying a lot of roguelikes, I decided I wanted to try the &quot;trope namer&quot;: Rogue itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pretty soon, however, I found a problem.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                            ----------------------&#xA;   ------------------    ###+                    |              -------&#xA;   |                |    #  |                    |              |     |&#xA;   |                +#####  |                 %  |              |     |&#xA;   ----------------+-       |                    |              ---+---&#xA;                   #        ----------------------         #########&#xA;                 ###                                       #&#xA;       ----------+--                    -------            #&#xA;       |           |                    |     |          --+------------&#xA;       |           |                   #+     |          |             |&#xA;       |           |                   #|     +#####     |             |&#xA;       |           +####################-------    ######+             |&#xA;       -----------+-                                     |             |&#xA;                  #                                      -+-------------&#xA;                  ###                                     ###########&#xA;                    #                                               #&#xA;                    #                                         ------+--&#xA;    ----------------+-----                                    |.......|&#xA;    |                    |                                    |.......|&#xA;    |                    |                                    |..@....|&#xA;    |                    |                                    ---------&#xA;    ----------------------&#xA;Level: 1  Gold: 71     Hp: 15(15)   Str: 16(16) Arm: 4  Exp: 2/12&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...where are the stairs up and down?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23580" LastEditDate="2012-07-01T10:51:49.337" LastActivityDate="2015-11-09T07:24:42.973" Title="Where are the stairs?" Tags="|rogue|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15342" PostTypeId="2" ParentId="15339" CreationDate="2011-01-25T23:07:18.793" Score="9" Body="&lt;p&gt;Hitting them while backing up is pretty effective. Just hold your left mouse button button down with your chrosshairs pointed at the mob. When it turns red (indicating it took damage), immediately back up. Repeat until the zombie is dead.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-01-26T00:38:44.947" LastActivityDate="2011-01-26T00:38:44.947" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15343" PostTypeId="2" ParentId="15341" CreationDate="2011-01-25T23:14:10.717" Score="6" Body="&lt;p&gt;I believe the &lt;kbd&gt;%&lt;/kbd&gt; sign is the stairs, but I could be wrong, as the version of Rogue I played used a green symbol with three bars as the stairs.  Stand on top of the &lt;kbd&gt;%&lt;/kbd&gt; sign and press less than (&lt;kbd&gt;&amp;lt;&lt;/kbd&gt;).  That should take you down a level.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-01-25T23:14:10.717" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15344" PostTypeId="2" ParentId="15270" CreationDate="2011-01-25T23:18:38.480" Score="2" Body="&lt;p&gt;If you are a member, the fastest location is the Magician's Guild in Yanille.  If you are only free to play, the fastest location is Varrock.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-01-25T23:18:38.480" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15345" PostTypeId="2" ParentId="14358" CreationDate="2011-01-26T00:06:15.300" Score="2" Body="&lt;p&gt;I've played two games where I noticed the DVD drive thrashing during gameplay: &lt;em&gt;Rayman Raving Rabbids&lt;/em&gt; and &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt;.  It would usually happen for a few minutes then stop and only happen when expected (i.e., during transitions).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple ideas:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Make sure you've got the latest software update.&lt;/li&gt;&#xA;&lt;li&gt;Try playing the game on someone else's Wii.  If happens on another console, you'll know it is the game.  If it doesn't happen, you'll know your Wii is unhappy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you end up sending your console into Nintendo, make sure you backup all your game data onto an SD card.  &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-01-26T00:06:15.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15346" PostTypeId="1" AcceptedAnswerId="15349" CreationDate="2011-01-26T00:12:24.473" Score="8" ViewCount="7116" Body="&lt;p&gt;I just finished watching this &lt;a href=&quot;http://tasvideos.org/892M.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Mario World TAS&lt;/a&gt;. One thing that baffled me is, what are red stars for? They never seem to be directly earned, but simply some &quot;bonuses&quot; for clearing particular exits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it so, or is there more to it than that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/hO6aEEVPufA#t=702s?start=702&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="181240" LastEditDate="2018-05-15T13:16:16.747" LastActivityDate="2018-05-15T13:16:16.747" Title="What are red stars in Super Mario World?" Tags="|super-mario-world|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="15347" PostTypeId="1" AcceptedAnswerId="15352" CreationDate="2011-01-26T00:19:09.487" Score="13" ViewCount="5317" Body="&lt;p&gt;I was curious as to what the differences in gameplay there are between regular mode and hardcore mode? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I understand is that you require sleep, food, and water. What are the penalties(other than eventual death) if you are sleep deprived or starved also? &lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="730" LastEditDate="2012-05-29T11:35:08.873" LastActivityDate="2013-08-06T05:10:26.503" Title="What are the main differences of Hardcore Mode?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15348" PostTypeId="1" AcceptedAnswerId="15350" CreationDate="2011-01-26T00:20:27.193" Score="15" ViewCount="1047" Body="&lt;p&gt;Why is there the word &quot;Reznor&quot; displayed on the rhino boss levels in Super Mario World?&lt;/p&gt;&#xA;" OwnerUserId="4932" LastEditorUserId="181240" LastEditDate="2018-05-15T13:16:27.613" LastActivityDate="2018-05-15T13:16:27.613" Title="Reznors in Super Mario World?" Tags="|super-mario-world|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15349" PostTypeId="2" ParentId="15346" CreationDate="2011-01-26T00:21:17.130" Score="18" Body="&lt;p&gt;You have to break (touch) the rope at the level's exit to earn stars. The higher it is when you break it, the more stars you get &amp;mdash; up to 50. Getting all 50 gets you three bonus extra lives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dLwbB.jpg&quot; alt=&quot;Super Mario World - level end gate&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The white horizontal bar between the two vertical striped bars is the 'rope' to which I refer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have acquired 100 red stars, you enter a bonus game where you can earn extra lives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yxmXs.jpg&quot; alt=&quot;Super Mario World - extra lives mini game&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The minigame starts with 8 squares that had changing icons on them (the one in center does not change). The 8 squares around the center rotate around the middle square. The objective is to hit the moving squares to make them stop changing their icons. Once you are done, you get an extra life for every row of similar icons.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="23" LastEditDate="2012-07-11T13:39:57.757" LastActivityDate="2012-07-11T13:39:57.757" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="15350" PostTypeId="2" ParentId="15348" CreationDate="2011-01-26T00:29:32.000" Score="18" Body="&lt;p&gt;That's &lt;a href=&quot;http://www.mariowiki.com/Reznor&quot; rel=&quot;nofollow noreferrer&quot;&gt;the name of the rhino bosses&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-01-26T00:29:32.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15351" PostTypeId="1" CreationDate="2011-01-26T00:41:46.550" Score="8" ViewCount="2178" Body="&lt;p&gt;I think my main problem in Civilization V is that I'm not very disciplined with my city specialization and tend to want to build unnecessary buildings in &quot;specialized&quot; cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several types of specialized cities: Capitol, Science, Military/Production, Financial, Great People, Cultural and Hybrids. I would like to know what buildings are considered ideal, nice-to-have and counterproductive in each type of specialization.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thoughts?&lt;/p&gt;&#xA;" OwnerUserId="4932" LastActivityDate="2011-01-26T09:48:44.107" Title="Civilization V: Buildings In Specialized Cities" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15352" PostTypeId="2" ParentId="15347" CreationDate="2011-01-26T00:53:28.973" Score="27" Body="&lt;p&gt;Hardcore mode has a few differences. They fall into three main categories: &lt;strong&gt;Sustenance&lt;/strong&gt;, &lt;strong&gt;Healing&lt;/strong&gt;, and &lt;strong&gt;Ammo&lt;/strong&gt;. In general, the main additonal challenge provided by Hardcore mode is a significantly increased importance in inventory and resource management. Staying within your weight limit while carrying all of the food, water, and ammunition you need to survive becomes a challenge, and you will need to plan your expeditions, and consider what you loot and carry much more carefully. The need to carry Doctors Bags and/or Hydra can add additional strain here. Perks such as Pack Rat become substantially more valuable, as do skills like Survival (as Campfire cooked food is often far more nourishing -  and less irradiated -  than the pre-war garbage you'll often otherwise rely on.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;i&gt;For reference, since the term will be used repeatedly, by default, one 'game hour' is two minutes in real time. This can be adjusted by changing the Timescale using the console, or via a mod, but is &lt;em&gt;not&lt;/em&gt; recommended for Hardcore Mode players.&lt;/i&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Sustenance:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This is the most widely touted feature of Hardcore mode. Essentially, in Hardcore, you gain three additional meters to watch in addition to your Health. Hunger, Thirst, and Sleep Deprivation. These will rise over time, and upon reaching certain threshholds, you'll be subject to negative effects. (Mechanically, this works very similarly to radiation exposure.) &lt;strong&gt;If any of these meters are allowed to reach 1000, you will die.&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hunger&lt;/strong&gt; increases over time, at a rate of 4/game hour and is reduced by consuming any food item. (If an item reduces hunger, it's description on the Pip Boy will read 'FOD -x', where x is the number of points of Hunger reduces.)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If your Hunger increases above &lt;strong&gt;200&lt;/strong&gt;, you will receive a -1 penalty to Strength.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;400&lt;/strong&gt;, this becomes -2 STR, and -1 Charisma.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;600&lt;/strong&gt; this becomes -3 to STR, -2 to CHA, and -1 to Perception.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;800&lt;/strong&gt;, you'll lose another point of Perception, for -3 STR, -2 CHA, and -2 PER.&lt;/li&gt;&#xA;&lt;li&gt;As with Sleep and Thirst, if you reach &lt;strong&gt;1000&lt;/strong&gt; Hunger, you will die.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Thirst&lt;/strong&gt; also increases over time, at a rate of 12/game hour and is reduced by consuming many, but not all beverage items. Several beverages, such as most Alcohol, and Nuka-Cola, and many food items will actually &lt;em&gt;increase&lt;/em&gt; your thirst. (If an item reduces thirst, it's description on the Pip Boy will read 'H2O -x'. If it increases thirst, it will read 'H2O +x'.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If your Thirst increases above &lt;strong&gt;200&lt;/strong&gt;, you will receive a -1 penalty to Endurance.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;400&lt;/strong&gt;, this becomes -2 END, and -1 Perception.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;600&lt;/strong&gt; this becomes -3 to END, -2 to PER, and -1 to Intelligence.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;800&lt;/strong&gt;, you'll lose 2 points of Agility, for -3 END, -2 Agi, -2 PER, and -1 INT.&lt;/li&gt;&#xA;&lt;li&gt;As with Sleep and Hunger, if you reach &lt;strong&gt;1000&lt;/strong&gt; Thirst, you will die.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sleep Deprivation&lt;/strong&gt; increases at a rate of 2/game hour and is reduced by sleeping in a bed, at a rate of -60/hour slept. In addition, there are several items that will reduce your sleep deprivation, most notably sodas such as Nuka-Cola and Sunset Sasparilla and the Atomic Cocktail -- these items are indicated on the Pip Boy with 'SLP -x'.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If your Sleep meter increases above &lt;strong&gt;200&lt;/strong&gt;, you will receive a -1 penalty to Agility.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;400&lt;/strong&gt;, this becomes -2 AGI, and -1 Intelligence.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;600&lt;/strong&gt; this becomes -3 to AGI, -2 to INT, and -1 to Endurance.&lt;/li&gt;&#xA;&lt;li&gt;At &lt;strong&gt;800&lt;/strong&gt;, this rises to a final penalty of -2 END, -2 INT, and -3 AGI.&lt;/li&gt;&#xA;&lt;li&gt;As with Hunger and Thirst, if you reach &lt;strong&gt;1000&lt;/strong&gt; Sleep Deprivation, you will die.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Healing:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hardcore mode introduces a few changes to the way healing and healing items work.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stimpaks&lt;/strong&gt; and other healing items (including food) heal over time rather than instantly. This is represented on the Pip-Boy with a pair of number such as 5hp(12s). This represents the magnitude and duration (in &lt;em&gt;real&lt;/em&gt; time, not game time) of the healing effect. Once used, the item will heal you for the first amount, every second, for the duration listed. Thus, 5hp(12s) would heal for 60 health, but over a period of 12 seconds. Multiple healing items will stack. Thus, two 5/12 items will heal for 10 per second over the same 12 seconds.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rad-Away&lt;/strong&gt; removes radiation poisoning over time. This mechanic is identical to the heal-over-time mechanic for stimpaks.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sleeping&lt;/strong&gt; provides &lt;em&gt;no&lt;/em&gt; healing whatsoever. It does not restore health, or limb condition.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Crippled Limbs&lt;/strong&gt; also can not be healed by stimpaks. The only way to heal a crippled limb is with a &lt;strong&gt;Doctor's Bag&lt;/strong&gt; (which provides less restoration than on normal mode), &lt;strong&gt;Hydra&lt;/strong&gt; (which restores limb condition over time), or by visiting a doctor.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Companions&lt;/strong&gt; will not simply wake up and heal themselves after taking fatal damage in combat. If they die, they &lt;em&gt;stay dead.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Ammo:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All ammunition has weight. Carrying around a few dozen missiles will leave you severely over encumbered (for instance).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2012-01-01T07:09:16.187" LastActivityDate="2012-01-01T07:09:16.187" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="15355" PostTypeId="2" ParentId="7164" CreationDate="2011-01-26T01:40:11.757" Score="2" Body="&lt;p&gt;On my playthrough, I had enough skill points to end up with high scores in 2-3 skills per character.  I suspect that trying to evenly balance four skills is going to spread you thin, leaving you a bunch of abilities that you can't use (due to having the wrong weapon equipped) and denying you the most powerful abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another consideration is that several of the most powerful weapons are mutually exclusive (since you have to use one up in the alchemy pot to get another), so if you're interested in the most powerful party possible, you might want to avoid specializing in the following skill pairs:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;ul&gt;&lt;li&gt;spears and boomerangs&lt;/li&gt;&#xA; &lt;li&gt;axes and hammers&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user351" LastActivityDate="2011-01-26T01:40:11.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15356" PostTypeId="2" ParentId="15328" CreationDate="2011-01-26T01:54:10.263" Score="4" Body="&lt;p&gt;So, before I get into the specific stat priorities and the whys and the what-to-dos, I want to address a specific misconception in your question:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;For instance, I don't need to hit the 'hit cap' for poisons (spells) so I'm suspicious of the purported importance of the expertise cap.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Getting to the hit cap is just as important for dealing maximum damage in normal 5 mans, as it is in heroic 5 mans, as it is in raids. What differs is not whether you need to get to the hit cap, but &lt;em&gt;what the hit cap is&lt;/em&gt;. More specifically, since you're not raiding, you probably don't want to worry about being spell hit capped for &lt;strong&gt;level 88&lt;/strong&gt; boss mobs, which is what the theorycrafting at forum like EJ is going to be centered around. You most certainly &lt;strong&gt;do&lt;/strong&gt; want to be capped for &lt;strong&gt;level 87&lt;/strong&gt; mobs, which is what most Heroic bosses are.***** Fortunately for you, this cap is much lower -  only 6% spell hit and 6% melee hit, or 241 hit rating with the standard 2/3 in &lt;a href=&quot;http://www.wowhead.com/spell=13832&quot; rel=&quot;nofollow noreferrer&quot;&gt;precision&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*****&lt;sup&gt;&lt;sub&gt;Heroic end bosses &lt;em&gt;are&lt;/em&gt; in fact level 88, much like raid bosses, but it's probably not worth optimizing for them, and thus, wasting a truly staggering amount of itemization on hit.&lt;/sup&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Now, as to the specific question of whether &lt;em&gt;expertise&lt;/em&gt; matters: the short answer is &lt;strong&gt;NO.&lt;/strong&gt; Because the majority of the cost of dodged and parried special attacks is refunded, the overall DPS cost of not being expertise capped is relatively low. By this measure, Expertise is among the weakest DPS stats, ahead of only Hit above the spell hit cap and Crit. That said, there are several specific reasons that you &lt;em&gt;might&lt;/em&gt; choose to ignore this advice and cap expertise anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is cycle stability. While it's true that the DPS cost of a dodged Envenom or Mutilate is relatively low, the fact that it is possible for these abilities to miss requires you to pay additional attention to managing your rotation. This additional attention is attention that you may not be paying to, for instance, &lt;em&gt;not standing in the fire.&lt;/em&gt; Thus, many players do choose to place increased value on Expertise to minimize the amount they need to watch timers and combo points. Personally, I tend not to place much weight on this argument, and I only include it here in the name of completeness, but it isn't entirely without merit. I'm simply of the opinion that one is better served learning to manage their rotation with the randomness while also paying attention to their surroundings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second reason you might find is more commonly found at the raid level -  if you are working on content during which you are spending a disproportionate amount of time attacking from the front - Aragloth, Chimaeron, Maloriak, or Al'Akir depending on your strategy for instance -  the value of Expertise rises somewhat -  that said, this increased value is &lt;em&gt;not&lt;/em&gt; so massive as to substantially rearrange stat priorities. At best, it makes Expertise more desirable than haste, and perhaps strengthens the arguments that can be made regarding cycle stability. For Heroics however, this should be a non issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The final, and in my mind, most legitimate reason to consider Expertise is actually specific to a rogue that is spending a substantial amount of time in heroics: &lt;a href=&quot;http://www.wowhead.com/spell=5938/shiv&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shiv.&lt;/a&gt; There are a number of Heroic encounters where you may be called upon to Shiv an enraged boss or mob, in order to protect your tank from being summarily splattered. If you truly find dispelling these in a timely manner to be an issue, adding more expertise to allow Shiv to apply more reliably may help. Again, I can't recommend this, but I'd acknowledge it as being a useful reason to not neglect Expertise entirely.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-26T01:54:10.263" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15358" PostTypeId="1" AcceptedAnswerId="15361" CreationDate="2011-01-26T02:54:45.067" Score="5" ViewCount="1972" Body="&lt;p&gt;Does the &lt;a href=&quot;http://www.wired.com/gadgetlab/2010/07/three-in-one-retro-console-uses-original-game-controllers/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Retron 3&lt;/a&gt; work with all of the original system accessories, such as the Menacer or Light Gun?  I assume that the 32X and Sega CD are out of the question.&lt;/p&gt;&#xA;" OwnerUserId="5274" LastEditorUserId="4797" LastEditDate="2016-01-08T07:45:49.223" LastActivityDate="2016-12-21T10:24:19.927" Title="Does the Retron 3 work with all original system accessories?" Tags="|backwards-compatibility|retron-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15359" PostTypeId="2" ParentId="13245" CreationDate="2011-01-26T03:03:11.670" Score="1" Body="&lt;p&gt;My favorite member's skill is construction.  I don't know how many times I've built up and torn down my house, leveling up that skill.  It's a grind like anything else, but you have something cool to show for it.&lt;/p&gt;&#xA;" OwnerDisplayName="user273" LastActivityDate="2011-01-26T03:03:11.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15361" PostTypeId="2" ParentId="15358" CreationDate="2011-01-26T03:52:57.580" Score="5" Body="&lt;p&gt;From the product page for the Retron &lt;a href=&quot;http://hyperkin.com/index.php/retro-system-retron3.html/&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;, they claim it works with ALL original system controllers, this would include the &lt;a href=&quot;http://en.wikipedia.org/wiki/Menacer&quot; rel=&quot;noreferrer&quot;&gt;Menacer&lt;/a&gt; and the &lt;a href=&quot;http://en.wikipedia.org/wiki/Light_gun&quot; rel=&quot;noreferrer&quot;&gt;Nintendo Light Gun&lt;/a&gt;.  Several forum posts on different game sites confirm this.  Since they just plug into the standard controller port, they should work well.  This system does not have compatibility with the 32x or Sega CD, so you are correct that they will not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would caution you that certain restrictions that were present on the original hardware would still be present here.  Specifically, the Menacer requires a CRT television, since it uses the scan lines to determine what you are aiming at.  Since TV technology has changed considerably since 1992, you either need to drag out that old CRT, or forget about the nostalgia associated with this old school accessory.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-01-26T03:52:57.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15364" PostTypeId="1" AcceptedAnswerId="20859" CreationDate="2011-01-26T04:46:32.423" Score="5" ViewCount="104" Body="&lt;p&gt;When I first set up my band in RB3, I didn't have an Internet connection, so I pressed &quot;Not online&quot;.  However, I've now managed to get online but can't seem to find any way to change the setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible?  I don't really want to have to create a new band and re-unlock everything I've done so far...&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="39891" LastEditDate="2014-01-30T09:49:58.987" LastActivityDate="2014-01-30T09:49:58.987" Title="Is it possible to connect an initially not-online profile to the Internet in Rock Band 3 for Wii?" Tags="|nintendo-wii|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15365" PostTypeId="1" AcceptedAnswerId="25958" CreationDate="2011-01-26T07:04:48.103" Score="4" ViewCount="1531" Body="&lt;p&gt;I am playing Minecraft on Ubuntu, running it with the following command (in a bash file)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;padsp java -Xms1024M -Xmx1024M -Djava.net.preferIPv4Stack=true -jar /home/lagerdalek/Games/Minecraft/Minecraft.jar&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Over the last 4 weeks I have lost 5 worlds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is not the problem where a world is no longer visible from the menu, and I need to rename level.dat; rather, it is visible as a save game, but when I open it, it is a new, freshly generated world! Once it was the chunk I had saved with all other chunks deleted, but otherwise it is new.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft had not crashed, rather I had saved the game and exited by closing the window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is getting very annoying. If anyone else is suffering from this problem, have you found a work around? Should I back up saves after I finish a game or is it too late by then?&lt;/p&gt;&#xA;" OwnerUserId="2596" LastEditorUserId="207" LastEditDate="2011-01-26T07:08:42.363" LastActivityDate="2015-10-05T02:17:13.597" Title="Minecraft worlds regularly getting lost!" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15367" PostTypeId="2" ParentId="11488" CreationDate="2011-01-26T07:31:47.037" Score="1" Body="&lt;p&gt;From the &lt;em&gt;Mario Kart Wii&lt;/em&gt; instruction booklet, page 12:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can save a single ghost per course for each license.  When you succeed in uploading your ghost data for a course, your old ghost is overwritten and can no longer be loaded.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, &lt;strong&gt;no, you can't save more than 32 ghosts&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-01-26T07:31:47.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15368" PostTypeId="2" ParentId="11157" CreationDate="2011-01-26T07:42:40.333" Score="2" Body="&lt;p&gt;From the video, it looks like the player does a trick off the final mushroom in the cave to get a boost, does a wheelie, then, just before he hits the grass, uses a mushroom boost. As he's in the air over the canyon, he steers to the left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep trying!  You'll get it.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-01-26T07:42:40.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15370" PostTypeId="1" AcceptedAnswerId="15391" CreationDate="2011-01-26T09:17:17.990" Score="2" ViewCount="1551" Body="&lt;p&gt;In Grand Slam Tennis for Wii I make subpar serves, I usually have a speed from nearly 50mph. Computer players and players online get serves with 70-80mph (or even faster). How can I do that too?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="23580" LastEditDate="2012-07-01T22:10:27.257" LastActivityDate="2015-07-05T09:39:14.487" Title="How to make a fast serve in Grand Slam Tennis for Wii?" Tags="|grand-slam-tennis|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15371" PostTypeId="2" ParentId="5174" CreationDate="2011-01-26T09:47:22.363" Score="5" Body="&lt;p&gt;sepp2k's answer is very helpful, but I would add one more thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the levels of Gehennom are usually mazes, the path to the stairs to the next level can become quite long. When you are ascending, this can be a problem because you are hunted by the Wizard Of Yendor. My advice is to prepare for the final run by cutting straight passages between stairs with the pick-axe. It takes time, of course, but it pays off when you have the Wizard on your tail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way of getting to the stairs up fast is using teleport. However, spells cost more power than usual when carrying Amulet of Yendor and the Amulet also has an ability to hinder your teleportation. That's why cutting passages is a more reliable way.&lt;/p&gt;&#xA;" OwnerUserId="2139" LastEditorUserId="2139" LastEditDate="2011-01-26T09:52:41.160" LastActivityDate="2011-01-26T09:52:41.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15372" PostTypeId="2" ParentId="15351" CreationDate="2011-01-26T09:48:44.107" Score="8" Body="&lt;h3&gt;Regular Buildings&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;With most regular buildings it's pretty obvious what their role is, and building a more advanced building requires the less advanced one, so you don't have much choice anyway. For example, it's obvious a Stock Exchange is important for a money-specializing city, but you can't have a &lt;a href=&quot;http://civilopedia5.com/buildings/stock_exchange.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stock Exchange&lt;/a&gt; without a &lt;a href=&quot;http://civilopedia5.com/buildings/bank.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bank&lt;/a&gt; and you can't have a Bank without a &lt;a href=&quot;http://civilopedia5.com/buildings/market.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Market&lt;/a&gt;, etc. So as far as regular buildings are concerned, you just need to build the buildings in the chain you are specializing in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, some location- and resource-dependent buildings - like &lt;a href=&quot;http://civilopedia5.com/buildings/windmill.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windmill&lt;/a&gt; or &lt;a href=&quot;http://civilopedia5.com/buildings/mint.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mint&lt;/a&gt; - can be of great help. It's a bit hard to recommend them, though, because they depend on the location of the city and what's around it. If you are able to, it's usually good to build them as soon as possible. In addition, it's important to take them into consideration when you choose where to build the city.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;World Wonders&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Most wonders have a global effect so it doesn't matter where you build them. The exceptions are the &lt;a href=&quot;http://civilopedia5.com/wonders/colossus.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Colossus&lt;/a&gt;, of course, as well as wonders that do give a lot of something to the containing city (e.g. &lt;a href=&quot;http://civilopedia5.com/wonders/himeji_castle.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Himeji Castle&lt;/a&gt; with its +4 culture). There aren't a lot of these, though, and the effects aren't huge.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;National Wonders&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Unlike world wonders, national wonders do have city-specific effects, and they can be a real boon for specialized cities. After the latest patch national wonders like the National Treasury, National College and Ironworks provide a significant bonus to their respective attribute, so choosing carefully where to build them can have a significant result.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-01-26T09:48:44.107" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15373" PostTypeId="1" CreationDate="2011-01-26T11:34:07.937" Score="3" ViewCount="1563" Body="&lt;p&gt;I downloaded the Gothic II demo from &lt;a href=&quot;http://www.gamershell.com/download_8649.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and installed it on my Dell Inspiron N5010 which is running Windows 7 Home Premium 64-bit. It seemed to go smoothly. However, when I double-click the shortcut nothing happens. I've tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;restarting my computer&lt;/li&gt;&#xA;&lt;li&gt;running the game directly from the exe&lt;/li&gt;&#xA;&lt;li&gt;running it as administrator&lt;/li&gt;&#xA;&lt;li&gt;running it in XP compatibility mode&lt;/li&gt;&#xA;&lt;li&gt;switching off my AV (avast!)&lt;/li&gt;&#xA;&lt;li&gt;uninstalling and reinstalling the demo&lt;/li&gt;&#xA;&lt;li&gt;changing my res to 800x600, &lt;a href=&quot;http://forum.jowood.com/archive/index.php/t-96698.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;which did work for someone else&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;No go. I don't know if this is helpful to know, but the exe does not appear in my task manager's processes as it does for some other people who have had similar problems. Any ideas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Actually the exe does appear briefly in processes before dying quietly.&lt;/p&gt;&#xA;" OwnerUserId="6611" LastEditorUserId="52800" LastEditDate="2013-10-30T03:57:02.060" LastActivityDate="2013-10-30T03:57:02.060" Title="Gothic 2 demo won't run on Windows 7, nothing happens when opening it" Tags="|windows-7|gothic-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15374" PostTypeId="1" AcceptedAnswerId="16580" CreationDate="2011-01-26T12:33:40.870" Score="6" ViewCount="311" Body="&lt;p&gt;Can anyone run through what changes this expansion makes to the game? I have a number of existing characters and I am unable to find any information about how the new content works for existing characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently unsubscribed, but I'm tempted to buy a month to have a run around again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had a poke about in various wiki's and not managed to turn up anything. So does anyone know what changes have been made or how they work with the existing characters?&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="8350" LastEditDate="2011-08-13T13:07:03.660" LastActivityDate="2011-08-13T13:07:03.660" Title="What new content does City of Heroes: Going Rogue have for existing toons?" Tags="|pc|city-of-heroes|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15375" PostTypeId="2" ParentId="15036" CreationDate="2011-01-26T12:45:50.947" Score="6" Body="&lt;p&gt;A strategy we have used before is to build your own authentication server (the protocol is available) and run that when minecraft.net is down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do ofcourse need to have a dabatase with usernames/passwords for this to work, and you would have to place a record in the hosts file whitch will point minecraft.net to the new authentication server.&lt;/p&gt;&#xA;" OwnerUserId="6615" LastActivityDate="2011-01-26T12:45:50.947" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15376" PostTypeId="2" ParentId="15374" CreationDate="2011-01-26T12:51:59.473" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/City_of_Heroes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Going Rogue: City of Heroes: Going Rogue was released in 2010. Unlike CoV, Going Rogue is an expansion rather than an &quot;Expanshalone&quot; and requires the original game(s) to play. Going Rogue adds an Alignment system, which allows players to switch from Hero to Villain and adds two intermediate Alignments: Vigilante as a player progresses from Hero to Villain and Rogue as a player progresses from Villain to Hero. Players with Vigilante or Rogue characters have access to both City of Heroes's Paragon City and City of Villains's Rogue Isles until they change to Hero or Villain. The expansion also adds the Praetorian Earth dimension where players can start out as neutrally aligned Praetorians (choosing any of the 10 basic Archetypes available to Heroes or Villains), either deciding to side with Emperor Cole's ruling faction and become a Loyalist or side with the Resistance; the allegiance can change as the player choses and completes missions. Praetorian players can also attack new Neutral mobs and will eventually be able to play a mission that will allow them to choose to be a Hero or Villain and complete gameplay in the original games. Going Rogue also grants access to four new power sets, new costume sets and auras, and introduces missions that start after defeating mobs that affect the player's Alignment.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5983" LastActivityDate="2011-01-26T12:51:59.473" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15377" PostTypeId="2" ParentId="15339" CreationDate="2011-01-26T13:28:18.367" Score="9" Body="&lt;p&gt;Another method is to use a lighter, and ignite the ground while running backwards. It is less risky (provided you're outside setting fire to grass, not inside your wooden house!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The monsters run into the fire and ignite.&lt;/p&gt;&#xA;" OwnerUserId="5673" LastActivityDate="2011-01-26T13:28:18.367" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15378" PostTypeId="2" ParentId="15339" CreationDate="2011-01-26T13:47:58.723" Score="2" Body="&lt;p&gt;Build a trap!  That way you don't even have to waste materials in producing swords, etc.  The simplest is to dig a pit 3-4 blocks deep and at least 2x2 wide, and plant some cacti in it.  Put the pit between you and the zombie and watch it fall inside and eventually die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Better traps, such as most water traps, can actually kill the zombie and deliver the dropped goods outside to you.  There are many videos on youtube that demonstrate how to build one, (such as this one: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/wMsOOKLat3I?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;)&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-26T13:47:58.723" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15379" PostTypeId="1" AcceptedAnswerId="15381" CreationDate="2011-01-26T13:57:14.973" Score="12" ViewCount="10630" Body="&lt;p&gt;How can I play Minecraft in fullscreen in Linux? On my system, I only get a windowed mode with a quarter of the screen size and the rest is black.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am using ArchLinux and the awesome &lt;a href=&quot;http://awesome.naquadah.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;awesome&lt;/a&gt; window manager.&lt;/p&gt;&#xA;" OwnerUserId="6587" LastEditorUserId="274" LastEditDate="2012-05-13T16:01:09.013" LastActivityDate="2014-11-24T20:32:58.187" Title="How can I play Minecraft in fullscreen mode in Linux?" Tags="|minecraft-java-edition|linux|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15380" PostTypeId="1" AcceptedAnswerId="17184" CreationDate="2011-01-26T14:01:19.217" Score="5" ViewCount="1920" Body="&lt;p&gt;If 2 players have very strong chemistry which increases the overall chemistry rating for the team but will the chemistry only be effective for the 2 players concerned or do all connections just contribute to the overall chemistry which affects the team evenly?&lt;/p&gt;&#xA;" OwnerUserId="3835" LastEditorUserId="28182" LastEditDate="2016-01-02T04:34:53.523" LastActivityDate="2016-01-02T04:34:53.523" Title="How does chemistry affect the team in FIFA '11 Ultimate Team?" Tags="|fifa-11|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="15381" PostTypeId="2" ParentId="15379" CreationDate="2011-01-26T14:06:37.353" Score="14" Body="&lt;p&gt;Press &lt;kbd&gt;F11&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware that currently (= version 1.2_02) I am experiencing an issue with controlling the GUI with the mouse when coming back from full screen. You might want to maximize the game window instead, for the time being.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-26T14:06:37.353" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15382" PostTypeId="2" ParentId="13567" CreationDate="2011-01-26T14:59:35.130" Score="1" Body="&lt;p&gt;Alt tab out of the game, then go back in (click the game icon) - it worked for me. &lt;/p&gt;&#xA;" OwnerDisplayName="user6617" LastEditorUserId="122" LastEditDate="2011-01-26T19:40:57.100" LastActivityDate="2011-01-26T19:40:57.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15383" PostTypeId="2" ParentId="13686" CreationDate="2011-01-26T15:10:05.283" Score="4" Body="&lt;p&gt;You should always save your game manually trough the menu, so whenever you start a new game and your auto-save file is overwritten, you will be able to load it back up using one of your 10(or so) custom save slots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those on the pc: The save files are located in your documents folder under the name 'square enix/just cause 2/', you might get previous versions back from there if windows automatically saves recent states of that folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck re-doing stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;though 36 hours isn't much time lost relatively speaking, it took me about 60 hours of gameplay to finish ALL locations AND challenges.&lt;/p&gt;&#xA;" OwnerUserId="5601" LastActivityDate="2011-01-26T15:10:05.283" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15384" PostTypeId="1" AcceptedAnswerId="15396" CreationDate="2011-01-26T15:18:41.800" Score="1" ViewCount="2464" Body="&lt;p&gt;No matter how boldly and self-confident I hop into a helicopter in Battlefield: Bad Company 2, it takes only 5 seconds for me to lose control and crash the vehicle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you control the choppers with just the mouse and the keyboard? I don't want to use a joystick or a pad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, what is the typical keyboard layout? Do I need to use keys for both turning and yaw?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also need to see it in action, so a video of the screen and ideally the keyboards would be extra nice.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="11089" LastEditDate="2012-06-06T07:24:29.143" LastActivityDate="2012-06-06T07:24:29.143" Title="How do I fly the chopper with the keyboard?" Tags="|battlefield-bad-company-2|keyboard|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15385" PostTypeId="1" AcceptedAnswerId="15386" CreationDate="2011-01-26T16:21:10.177" Score="1" ViewCount="4416" Body="&lt;p&gt;I have been running around for quite a while but still haven't found a way or gained a skill that signifies the ability to unlock the urban chests present in iron ore mines. Anyone knows how can we unlock these chests? When I try to open them it just tells me they are locked and she shakes her head.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2011-05-11T23:13:13.063" Title="How do we unlock &quot;locked urban chests&quot; in Venetica?" Tags="|venetica|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15386" PostTypeId="2" ParentId="15385" CreationDate="2011-01-26T16:49:56.567" Score="1" Body="&lt;p&gt;After you make it to Venice (Outer City District), head to the Old Temple immediately right of the Water Gateway Entrance. Go in, watch the cutscene. You'll learn the skill shortly after.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've got the skill, you can backtrack and get the locked chests.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-01-26T16:49:56.567" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15387" PostTypeId="2" ParentId="10291" CreationDate="2011-01-26T17:00:17.163" Score="29" Body="&lt;p&gt;With current game version, hitting F3 will show your coordinates on the screen.&#xA;You can then find how deep you are by comparing the bottom coordinates to the surface coordinates.&lt;/p&gt;&#xA;" OwnerUserId="6621" LastActivityDate="2011-01-26T17:00:17.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15388" PostTypeId="1" CreationDate="2011-01-26T17:13:07.433" Score="3" ViewCount="195" Body="&lt;p&gt;In Call of Duty: Black Ops (PS3) do I need to have a perk activated in order to get credit towards a pro perk?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example:  I want the Warlord Pro perk and I need to get 10 kills with a frag/semtex grenade.  What happens if I get all 10 kills without the Warlord perk activated.  Will those kills count towards getting Warlord Pro?&lt;/p&gt;&#xA;" OwnerUserId="6622" LastActivityDate="2011-01-26T17:22:09.447" Title="Do I need to have a perk on in order to get credit towards a pro perk?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15389" PostTypeId="2" ParentId="15388" CreationDate="2011-01-26T17:17:02.420" Score="6" Body="&lt;p&gt;You must have the base perk activated for the kills to count toward the pro perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some supporting links:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.codblackopsblog.com/call-of-duty-black-ops-perks-list/&quot; rel=&quot;nofollow noreferrer&quot;&gt;codblackopsblog.com&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.cod7blackops.com/perks/&quot; rel=&quot;nofollow noreferrer&quot;&gt;cod7blackops.com&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-01-26T17:22:09.447" LastActivityDate="2011-01-26T17:22:09.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15391" PostTypeId="2" ParentId="15370" CreationDate="2011-01-26T17:56:34.667" Score="2" Body="&lt;p&gt;From what I've read, as you play through the game in Grand Slam mode, your character learns new skills and gains experience as you beat opponents (see &lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Slam_Tennis&quot; rel=&quot;nofollow noreferrer&quot;&gt;the game's Wikipedia article&lt;/a&gt;). I imagine the more you win, the faster your serve will become and/or you'll beat a player that will &quot;teach&quot; your character how. &lt;/p&gt;&#xA;&#xA;&#xA;" OwnerUserId="2341" LastEditorUserId="4780" LastEditDate="2015-07-05T09:39:14.487" LastActivityDate="2015-07-05T09:39:14.487" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15392" PostTypeId="2" ParentId="14695" CreationDate="2011-01-26T18:10:37.980" Score="3" Body="&lt;p&gt;That &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/_1_1_01_smp_missing_chunks_appear_on_relog&quot; rel=&quot;nofollow noreferrer&quot;&gt;bug is reported&lt;/a&gt;, although for me relogging isn't sufficient. My workaround:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Put your inventory in a box&lt;/li&gt;&#xA;&lt;li&gt;(optional: if you're far away from spawn, ask someone else to stay here or &lt;code&gt;/tp&lt;/code&gt; a sock puppet to your location)&lt;/li&gt;&#xA;&lt;li&gt;disconnect&lt;/li&gt;&#xA;&lt;li&gt;(have the server admin) delete your player file (&lt;code&gt;world/players/username.dat&lt;/code&gt; IIRC)&lt;/li&gt;&#xA;&lt;li&gt;reconnect as a &quot;new&quot; player at spawn&lt;/li&gt;&#xA;&lt;li&gt;go to your box (or &lt;code&gt;/tp&lt;/code&gt; to previously mentioned nice person/puppet)&lt;/li&gt;&#xA;&lt;li&gt;the missing chunk's back&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course, other chunks may get missing later on &lt;em&gt;again&lt;/em&gt;, so use your openID to support the &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/_1_1_01_smp_missing_chunks_appear_on_relog&quot; rel=&quot;nofollow noreferrer&quot;&gt;bug report&lt;/a&gt;, too!&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-01-26T18:10:37.980" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15393" PostTypeId="2" ParentId="14903" CreationDate="2011-01-26T19:22:22.433" Score="-1" Body="&lt;ul&gt;&#xA;&lt;li&gt;Zergling 28.74 dps per 100 Minerals&lt;/li&gt;&#xA;&lt;li&gt;Missile Turret 27.88&lt;/li&gt;&#xA;&lt;li&gt;Stim Marine 20.91&lt;/li&gt;&#xA;&lt;li&gt;Spore Crawler 17.43&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user6624" LastEditorUserId="122" LastEditDate="2011-01-26T19:39:53.170" LastActivityDate="2011-01-26T19:39:53.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15396" PostTypeId="2" ParentId="15384" CreationDate="2011-01-26T19:59:17.850" Score="1" Body="&lt;p&gt;I had the same issues starting out playing all Battlefield games. Flight in Helio type vehicles have been mostly unchanged on PC. The best way I've been able to control a helicopter (not using a joystick) is by using the Keyboard only. Using the mouse can be very tough, and sensitive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Put both hands on the keyboard, left hand at WASD and right on the arrow keys. One hand will control propeller speed and yaw I believe. While the other hand will turn and tilt the chopper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With some practice it should become a lot easier! This was all made with no modifications to key bindings.&lt;/p&gt;&#xA;" OwnerUserId="4981" LastActivityDate="2011-01-26T19:59:17.850" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15397" PostTypeId="1" AcceptedAnswerId="15399" CreationDate="2011-01-26T20:11:27.440" Score="10" ViewCount="4743" Body="&lt;p&gt;I've heard people in casts say &quot;A-Move.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does it mean?&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="336" LastEditDate="2011-01-26T20:17:57.787" LastActivityDate="2012-08-22T22:57:07.900" Title="In StarCraft, what is an A-Move?" Tags="|starcraft-2|terminology|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15398" PostTypeId="2" ParentId="9069" CreationDate="2011-01-26T20:14:44.797" Score="4" Body="&lt;p&gt;Actually, you can also install it on &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VirtualBox&lt;/a&gt; or even better vmplayer (more compatible with graphics) and play on &lt;a href=&quot;http://www.garena.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Garena&lt;/a&gt; or &lt;a href=&quot;https://secure.logmein.com/products/hamachi2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hamachi&lt;/a&gt; online. &lt;a href=&quot;http://www.youtube.com/watch?v=NGZSlEERwFQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a video&lt;/a&gt; where this is explained.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: you need a good video card that supports openGL to run it well &lt;/p&gt;&#xA;" OwnerDisplayName="user6625" LastEditorUserId="14009" LastEditDate="2011-11-30T16:01:25.370" LastActivityDate="2011-11-30T16:01:25.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15399" PostTypeId="2" ParentId="15397" CreationDate="2011-01-26T20:16:36.230" Score="16" Body="&lt;p&gt;I think it refers to &quot;Attack Move&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you click (or press keyboard key &quot;A&quot;) attack, then click somewhere on the map, your units will move there and engage anything they find along in the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is (in most of the cases) better than simply moving, since your units will retaliate to enemies instead of just walking into their fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW this strategy is a keypoint is the vast majority of RTS games ever created&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2011-01-26T20:16:36.230" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15400" PostTypeId="2" ParentId="15365" CreationDate="2011-01-26T20:19:45.007" Score="2" Body="&lt;p&gt;One work around is to run your own Minecraft server. The a dis-advantage this the Nether isn't currently working. You can launch the Minecraft server to load single player worlds. Just find your old ./world# folder in your .minecraft directory. When launching the server be sure your world matches the world name in the server.properties file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe Mojang mentioned going this route in the future with Single player. Having the client launch a server instance locally and connect to it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When this is fixed in future versions it should be a simple copy of the ./world folder back to your .minecraft directory and you will be able to load the world normally again.&lt;/p&gt;&#xA;" OwnerUserId="4981" LastActivityDate="2011-01-26T20:19:45.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15401" PostTypeId="2" ParentId="15397" CreationDate="2011-01-26T20:25:58.327" Score="3" Body="&lt;p&gt;&quot;A-Move&quot; is just short for &quot;Attack Move&quot;.  There are several ways to accomplish this in Starcraft 2, including literally hitting the &quot;A&quot; key and then left clicking (where the term was coined from), or by clicking the &quot;Attack&quot; icon inside a units command grid, and then clicking.  In addition, according to the &lt;a href=&quot;http://starcraft.wikia.com/wiki/Attack_move&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft wikia site&lt;/a&gt;, in SC2 you can hold control and right click on the ground to attack move as well.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If any enemies are encountered along&#xA;  the way, the group will attack that&#xA;  enemy until it is killed. They will&#xA;  repeat this until all encountered&#xA;  enemies are dead, then resume moving&#xA;  to their original destination.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Most times it is optimal to &quot;A-move&quot; your units, so in the event they encounter enemy troops while you are waiting for them to arrive, they don't just sit there, but instead retaliate.  However, there are instances where it would be better to just move, rather than attack move, if you don't want your units to stop to fire (say running past a spine crawler at the choke of a base).&lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-01-26T20:25:58.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15402" PostTypeId="1" AcceptedAnswerId="15405" CreationDate="2011-01-26T20:42:01.867" Score="7" ViewCount="5713" Body="&lt;p&gt;As I understand, correct me if I'm wrong, each race has &quot;detector&quot; units which can see all cloaked units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a list of these buildings or units for each race?&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="23" LastEditDate="2011-12-09T10:01:04.890" LastActivityDate="2018-06-19T23:44:40.267" Title="List of StarCraft II &quot;Detectors?&quot;" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15403" PostTypeId="1" AcceptedAnswerId="15408" CreationDate="2011-01-26T20:42:08.237" Score="1" ViewCount="610" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11937/how-does-zombie-spawning-in-die2nite-work&quot;&gt;How does zombie spawning in Die2Nite work?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Does killing zombies in the world reduce that day's attack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just wondering if we can't get enough things built for defense if we should walk outside and do a wholesale slaughter of some nearby zombies. &lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-01-26T21:12:17.803" Title="Anyway to reduce attack at night by killing zombies?" Tags="|die2nite|" AnswerCount="1" CommentCount="2" ClosedDate="2011-01-26T23:28:13.677" ContentLicense="CC BY-SA 2.5" />
  <row Id="15404" PostTypeId="1" AcceptedAnswerId="15407" CreationDate="2011-01-26T20:47:11.647" Score="6" ViewCount="3128" Body="&lt;p&gt;I am currently pondering how effective Flint and Steel would be as a weapon. I'm assuming that it has the same reach distance as a sword/axe, but this would only be useful if I could directly set a zombie on fire. Is it possible to directly ignite such baddies?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a related note, since wool burns, is it possible to set sheep on fire :3?&lt;/p&gt;&#xA;" OwnerUserId="4342" LastActivityDate="2011-01-27T00:33:35.717" Title="Can I set mobs aflame?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15405" PostTypeId="2" ParentId="15402" CreationDate="2011-01-26T20:47:54.010" Score="13" Body="&lt;h2&gt;Protoss&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Units and Structures:&lt;/strong&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Observer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Observer&lt;/a&gt;&lt;br/&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Photon_Cannon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Photon cannon&lt;/a&gt;&lt;br/&gt;&#xA;&lt;a href=&quot;https://liquipedia.net/starcraft2/Revelation&quot; rel=&quot;nofollow noreferrer&quot;&gt;Revelation&lt;/a&gt; (Oracle ability)&lt;br/&gt;&#xA;&lt;em&gt;Single Player only:&lt;/em&gt; &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/Safe_Haven&quot; rel=&quot;nofollow noreferrer&quot;&gt;Purifier&lt;/a&gt; (Safe Haven on Level Brutal)&lt;br/&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Terran&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Units and Structures&lt;/strong&gt;:&lt;br /&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Raven&quot; rel=&quot;nofollow noreferrer&quot;&gt;Raven&lt;/a&gt;&lt;br/&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Missile_Turret&quot; rel=&quot;nofollow noreferrer&quot;&gt;Missile turret&lt;/a&gt;&lt;br/&gt;&#xA;&lt;em&gt;Single Player only:&lt;/em&gt; &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/Science_Vessel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Science vessel&lt;/a&gt;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;&lt;strong&gt;Abilities:&lt;/strong&gt;&lt;br/&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Scanner_Sweep&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scanner Sweep&lt;/a&gt; (orbital command ability)&lt;br/&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/EMP_Round&quot; rel=&quot;nofollow noreferrer&quot;&gt;EMP Shot&lt;/a&gt; (ghost ability) will reveal cloaked units for a short time&lt;br/&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Zerg&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Units and Structures&lt;/strong&gt;:&lt;br /&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Overseer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Overseer&lt;/a&gt;&lt;br/&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Spore_crawler&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spore crawler&lt;/a&gt;&lt;br/&gt;&#xA;&lt;em&gt;Single Player only:&lt;/em&gt; &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/Gates_of_Hell&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spore cannon&lt;/a&gt;&lt;br/&gt;&#xA;&lt;em&gt;Single Player only:&lt;/em&gt; &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Campaign/All-In#Kerrigan&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kerrigan&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Abilities:&lt;/strong&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Fungal_Growth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fungal Growth&lt;/a&gt; (infestor ability)&lt;br /&gt;&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="27903" LastEditDate="2018-06-19T23:44:40.267" LastActivityDate="2018-06-19T23:44:40.267" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="15406" PostTypeId="2" ParentId="15404" CreationDate="2011-01-26T20:50:19.763" Score="6" Body="&lt;p&gt;You can't directly set an enemy on fire, but if they walk onto a block that is currently on fire, they will catch fire. Since the mobs will target you, it is pretty easy to light them on fire (bar Skeletons, as they will probably shoot you when you're close enough to light them on fire) as you can just light the block in front of you (even if not flammable, it will burn for a bit) and they should walk into it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer the second part of your question, all mobs can be set on fire.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-01-27T00:17:48.833" LastActivityDate="2011-01-27T00:17:48.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15407" PostTypeId="2" ParentId="15404" CreationDate="2011-01-26T20:50:43.367" Score="13" Body="&lt;p&gt;From the &lt;a href=&quot;https://minecraft.wiki/w/Flint_and_Steel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;Lighting mobs on fire. This method deals damage slower and is less effective than using a sword, and one must click on a block below the mob rather than on the mob itself, rendering it a difficult way to kill.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;So, to answer your question, I would suggest just sticking to the sword or bow.&lt;/p&gt;&#xA;&lt;p&gt;Secondly, because sheep are mobs, you can light sheep on fire. They are no more flammable than any other animal or monster. (Except squid, of course)&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-27T00:33:35.717" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15408" PostTypeId="2" ParentId="15403" CreationDate="2011-01-26T21:12:17.803" Score="3" Body="&lt;p&gt;No, killing zombies outside the town has no effect on the nightly zombie attack.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, killing zombies in a zone has an impact on how many zombies will be in that zone(and neighbouring zones) tomorrow.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-26T21:12:17.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15410" PostTypeId="2" ParentId="10376" CreationDate="2011-01-26T21:44:32.503" Score="3" Body="&lt;p&gt;To answer the question – and not focus on updates in general: No, Steam uses a proprietary protocol for file transfers.&lt;/p&gt;&#xA;" OwnerUserId="3316" LastActivityDate="2011-01-26T21:44:32.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15411" PostTypeId="2" ParentId="15397" CreationDate="2011-01-26T22:07:06.547" Score="0" Body="&lt;p&gt;Also, a-move is used as an insult. Sometimes, when a zerg (z) player gets beat, even though he/she outplayed the opposing protoss (p)/terran (t), they will reply &quot;a-move&quot; or &quot;1a-move.&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are trying to make the point that t and p require almost zero micro to beat a z, where as z requires heavy micro. This is one of the major reasons z say their race is the hardest to play. Of course, there are other reasons which is a whole other topic of conversation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Btw, I am a z player myself and have insulted people this way. ;)&lt;/p&gt;&#xA;" OwnerUserId="5421" LastActivityDate="2011-01-26T22:07:06.547" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15412" PostTypeId="2" ParentId="7889" CreationDate="2011-01-26T22:12:09.707" Score="16" Body="&lt;p&gt;Also take into account that even with significant overlap, your population can also contribute as specialists. For example, if you have a university in your city, a laborer can be assigned to the university itself (or rather, the specialist slot it provides) rather than to a land tile. This will provide science instead of food or production or commerce. The specialist slot from a marketplace, on the other hand, will provide gold.&#xA;Although specialists don't provide as much as a well-improved map tile (let alone one with a valuable resource), they do provide great-person points.&#xA;Specialists can be either merchants (+gold), scientists (+science), engineers (+production), or artists (+culture) depending on what specialist building they are assigned to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With specialists, you don't have to map out your settlements entirely by how far they are apart, since some overlap is more tolerable now than in past Civs. What's most important is what the city will be able to reach, and also, how soon.&lt;/p&gt;&#xA;" OwnerUserId="6630" LastActivityDate="2011-01-26T22:12:09.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15413" PostTypeId="2" ParentId="15219" CreationDate="2011-01-26T22:47:28.283" Score="-2" Body="&lt;p&gt;Battlefield 2 had a lot of bugs, I remember having trouble with it along with friend even when we had the &quot;Correct&quot; hardware.   BF2142 is very similar to Battlefield 2 but had a lot of the problems worked out, but still is a little bit of a pain to get working on Windows 7.  I would suggest trying BF2142 (You can get it used for 5 bucks or less) and if you can get that working then there might be hope for Battlefield 2.&lt;/p&gt;&#xA;" OwnerUserId="6580" LastActivityDate="2011-01-26T22:47:28.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15414" PostTypeId="2" ParentId="15397" CreationDate="2011-01-26T23:03:53.263" Score="1" Body="&lt;p&gt;Other answers cover the literal facts of A-moving, there is also the implied connotation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to A-move meaning &quot;attack move,&quot; it also refers to a style of unit control that's best described as &lt;strong&gt;fire and forget.&lt;/strong&gt; If you attack-move your units into an opponent's base or army, you are simply telling your guys &quot;Go over there and attack stuff.&quot; You are giving them better orders than just &quot;move here,&quot; but you're not necessarily specifying focus targets or using special abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can be used in a positive manner, such as, &quot;You're better off building your economy and just a-moving your army than you are babysitting your troops but neglecting your expansions.&quot; It can also be used in a negative manner, such as in @Ant's answer, &quot;Instead of just a-moving your troops, you should micromanage them so they are more effective.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully this helps explain both the literal and implied uses of the term.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-01-26T23:03:53.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15417" PostTypeId="1" AcceptedAnswerId="15418" CreationDate="2011-01-26T23:57:45.027" Score="5" ViewCount="14069" Body="&lt;p&gt;I just started getting back into WoW and I decided to play a Worgen Warlock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has been about a year since I last played so much has changed and I have the Cataclysm expansion also.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if all of the changes the classes what the best talent tree would be if I want high damage output but also want to survive in long fights. Right now I am affliction spec. I like it but I wish I could hit a little harder because I tend to forget to refresh my curses and banes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was thinking demonology but I just wanted to get some input from people that might actually have a clue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also on side note, do I ever recapture Gilneas? Or once I fail in the level 1-15 time is it lost as a city forever?&lt;/p&gt;&#xA;" OwnerUserId="5650" LastActivityDate="2014-01-07T13:39:23.813" Title="What is the best talent tree for a Warlock when I want high damage output?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15418" PostTypeId="2" ParentId="15417" CreationDate="2011-01-27T00:32:39.213" Score="4" Body="&lt;p&gt;&lt;strong&gt;Short answer&lt;/strong&gt;: Destruction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long answer&lt;/strong&gt;: Given your desire to hit harder and your problems with remembering to cast curses, I would argue that rules out both affliction and demonology. Destruction is going to give you the best DPS output generated from your toon in single hits, which seems to be for what you are yearning. With demonology, your DPS will be split between you and your pet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're the kind of person who likes sheer numbers, you should check out &lt;a href=&quot;http://elitistjerks.com/f80/t110222-simulationcraft_warlocks_cataclysm_edition_4_0_3a_4_0_6_a/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;SimulationCraft for Warlocks - Elitest Jerks&quot;&gt;this thread on Elitist Jerks&lt;/a&gt;. After running some simulations with SimulationCraft, the following was observed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Affliction currently puts out the most DPS, followed by Destruction, then Demonology. This is true for pre-raid or post-raid.&lt;/li&gt;&#xA;&lt;li&gt;Destruction outpaces affliction in fights with heavy movement.&lt;/li&gt;&#xA;&lt;li&gt;Taking into account the coming PTR changes, it looks like Destruction will outpace Affliction in Tier 11 gear overall.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-01-27T00:38:14.197" LastActivityDate="2011-01-27T00:38:14.197" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15419" PostTypeId="1" AcceptedAnswerId="15427" CreationDate="2011-01-27T02:26:19.193" Score="4" ViewCount="1408" Body="&lt;p&gt;My friends and I play as a 4v4 team and are currently ranked 6 in bronze.   We are eager to break into silver, but have noticed that most of our matchups are against gold/platinum/diamond ranked players, and hence we get trampled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the 4v4 team matchmaking work? Why is it that we are being matched up against players that are many leagues higher than us?  We play between 8.30-11.30pm in our area – is it just a coincidence that when we play there are no other silver-level 4v4 teams around?&lt;/p&gt;&#xA;" OwnerUserId="2066" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T22:56:02.183" LastActivityDate="2012-06-25T22:56:02.183" Title="Unbalanced 4v4 Team Matchups?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15420" PostTypeId="1" AcceptedAnswerId="15435" CreationDate="2011-01-27T03:05:04.687" Score="3" ViewCount="1517" Body="&lt;p&gt;Usually or too often (at least in my experience), when I play Terran against Protoss I see that a Protoss player unattanded doesn't build a gateway army in the beginning and invests a lot in Robo-units (immortal, colossus) that are usually deadly for Terran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good treatment for that is an early push with marines/marauders. You can research Concussive Shells very quickly and marauders will wipe out zealots pretty quickly. However, you can't research Stimpack quickly, and if Protoss has some stalkers and few zealots, it's easy to lose your marauders: marauders will slow down zealots but will be killed by the stalkers. Also, you need to micro your units very attentively just to keep them alive a little bit longer while the Protoss player can just command them to attack and go back to macro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So an early push without stim-pack doesn't look so attractive: you can lose your marauder army without any significant benefit. Okay, maybe you forced the Protoss to build stalkers/zealots that he probably didn't plan, but if he still has his army and you don't, this isn't of much benefit to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would it be better, then, to postpone a push until Stimpack has been researched? Is there any effective way to push against Protoss as Terran before Stimpack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please advise.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="207" LastEditDate="2011-01-27T03:23:26.610" LastActivityDate="2011-01-27T08:13:18.493" Title="How do I harass Protoss with Terran before Stimpack is researched?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15421" PostTypeId="2" ParentId="15420" CreationDate="2011-01-27T03:22:30.090" Score="3" Body="&lt;p&gt;Stalkers are actually weak against marauders. If a Terran player builds a marauder army and an equally-skilled Protoss player uses the same resources to build a stalker army, the Terran player will come out ahead. Marauders do more damage to stalkers than they receive from stalkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, countering zealot/stalker with marauders + concussive shell is actually an effective counter, provided you can keep the zealots away from your marauders. It helps to have some marines behind your marauders to help pick off the zealots.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-01-27T03:22:30.090" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15422" PostTypeId="1" CreationDate="2011-01-27T04:20:13.107" Score="5" ViewCount="1291" Body="&lt;p&gt;I have Parker liberated and everything in it completed. I also drove through it for quite some time after that (only in the north part/can't figure out how to get to the south (?)) but no new events came up. It's currently at 84 % morale level (public support). How can I raise this number?&lt;/p&gt;&#xA;" OwnerUserId="5704" LastEditorUserId="274" LastEditDate="2011-02-01T15:58:19.757" LastActivityDate="2011-02-01T18:28:41.533" Title="How do I get Parker sector to 100% support in Red Faction: Guerrilla?" Tags="|red-faction-guerrilla|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15423" PostTypeId="2" ParentId="15339" CreationDate="2011-01-27T04:34:45.463" Score="1" Body="&lt;p&gt;Armour!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armour really helps prevent damage.  A full undamaged set of armour will prevent all damage to your health for the next hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, a three high wall with a hole in in helps keep them away while you hit them.&lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2011-01-27T04:34:45.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15427" PostTypeId="2" ParentId="15419" CreationDate="2011-01-27T06:14:36.320" Score="5" Body="&lt;p&gt;The system is counting your skills over a very long period of time, it will try to keep your winning percentage to 50%.  So if you won a lot of games lately they are going to make you play against teams that are much more skilled than you are.  If you defeat the challenge several times they will make you advance league.  But if you are only able to win VS people that are in your skill frame I don't think you will ever be promoted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also take in consideration that when you play 4v4, you don't always against 4 friends, you can play against a team of 1 guy in diamond 2 in bronze and 1 in diamond by example.  From what I understand if you play with 4 friends they will consider you better than 4 random people in the same league as you.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;8.30-11.30 pm is a pretty crowded period of time, so I don't think that has any influence, but there a much less people that play 4v4, so maybe that's why you think the match-up are not good if you only consider a short period of time.&lt;/p&gt;&#xA;" OwnerUserId="5187" LastEditorUserId="5187" LastEditDate="2011-01-27T18:16:02.967" LastActivityDate="2011-01-27T18:16:02.967" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15429" PostTypeId="1" CreationDate="2011-01-27T06:27:45.403" Score="3" ViewCount="88" Body="&lt;p&gt;In the game Universe At War, the first race in the campaign has teleporters to warp any of your units across the map, but my Ohm Robots do not seem to use them at all. Is this a bug?&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="3610" LastEditDate="2012-06-06T13:52:50.040" LastActivityDate="2012-06-06T13:52:50.040" Title="Why are my Ohm Robots not using Teleporters?" Tags="|universe-at-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15430" PostTypeId="2" ParentId="4685" CreationDate="2011-01-27T06:33:34.083" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.gomtv.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;gomtv.net&lt;/a&gt; is also very good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have a korean version too. The comments are by Tasteless and Arthosis. They provide good analysis of the games. Each season has about 5 hours of free replays.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2011-01-27T06:33:34.083" CommentCount="0" CommunityOwnedDate="2011-01-27T06:33:34.083" ContentLicense="CC BY-SA 2.5" />
  <row Id="15431" PostTypeId="1" AcceptedAnswerId="15438" CreationDate="2011-01-27T06:36:37.557" Score="1" ViewCount="8307" Body="&lt;p&gt;I have completed 5 levels of Little Big Planet 2, but I can't seem to access any items on the pod menu except story.  I also cannot accept any invitations from friends.  Is there something I need to complete to be able to play multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="660" LastActivityDate="2015-06-23T14:27:30.863" Title="How to play Multiplayer in Little Big Planet 2" Tags="|ps3|little-big-planet-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15432" PostTypeId="1" CreationDate="2011-01-27T06:48:20.660" Score="6" ViewCount="1089" Body="&lt;p&gt;This video gave me a huge revelation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.facebook.com/video/video.php?v=448128422764&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.facebook.com/video/video.php?v=448128422764&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is one true way to harness the Zerg's power: overcome the enemy with sheer numbers, with continuous wave of forces, attacking from multiple directions. Yes, the only way to truly harness the Zerg's power, is by going Sauron.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-gcBqcstXV8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;JulyZerg popularized the Sauron Zerg in Brood War, so I'm wondering why he is yet to make it happen in Starcraft 2. I noticed one reason: Sauron works effectively on wide areas, with less to no choke points, allowing you plenty of room to maneuver your hydras and lings. Unfortunately, most 1v1 maps in SC2 have really narrow ramps, making it easier to defend against the Sauron. Protoss and Terran can turtle up, but Sauron must be executed as soon as possible. With waves easily countered by defending a single ramp, we have yet to see Sauron zerg in Starcraft 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So as a bronze league player wanting to learn the Sauron in SC2, I'm asking all Zergs out there: what are little things I can do to effectively execute the Sauron?&lt;/p&gt;&#xA;" OwnerUserId="3251" LastEditorUserId="122" LastEditDate="2011-01-28T21:33:53.063" LastActivityDate="2011-01-28T21:37:46.020" Title="How to Play Sauron Zerg More Efficiently" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15433" PostTypeId="2" ParentId="15417" CreationDate="2011-01-27T07:07:21.167" Score="1" Body="&lt;p&gt;Ignoring that you have problems playing a warlock with its damage overtime spells, which i am sure you will overcome if you want to play a warlock and not a mage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Affliction, and some sort of a training wheels priority hint warlock addon (no matter what spec you choose) that suits your ui.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;once you have mastered soul swap, get to the level where haunt / fel flame mob transitions are pretty simple and on questing mobs a simple macro will do all the 'remember' stuff for you until its muscle memory.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2011-01-27T07:07:21.167" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15434" PostTypeId="2" ParentId="15432" CreationDate="2011-01-27T07:58:47.820" Score="15" Body="&lt;p&gt;So let's talk about Sauron Zerg, because a number of things have changed between Broodwars and Starcraft 2.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;First off, Siege Tanks will use smart targeting so they don't all hit the same unit (and waste damage), this means they are much more effective against mass units;  Colossus retains all the strengths of the Reaver, but with wider AoE and faster attack rate;  even High Templar now have smart cast to make it much easier to get out Psionic Storms.  Splash damage has gotten much easier and stronger in Starcraft 2, and many units do higher dps than their Broodwar equivalents, while hit points have remained largely the same.  In short, massing units isn't as effective as it once was.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to the increase in AoE, unit production rates and harvesting rates have become much faster.  While in Broodwars it was unheard of to hit supply cap on less than 3 based, many Starcraft 2 players do it on 2 base.  The result is much shorter games (on average), with Terran and Protoss opponents hitting supply cap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, there are the map differences.  Shorter maps, with more resources per base, and nice chokes really reduce the numerical base advantage that Sauron abused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, its not as effective as it once was... which leads me to my point:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You should try to Sauron every game&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Despite everything I just said the Sauron Zerg is the Starcraft 2 equivalent of playing a ZvP on Metalopolis where your opponent has his main and natural and you have &lt;em&gt;every other base on the map&lt;/em&gt;.  If you're that far ahead, it doesn't matter what you do; this was the whole point of Sauron Zerg: getting more ahead.  It doesn't take a genius of July's talent to win from that situation, but it does take a genius to get to that situation.  The impressive thing about the Sauron Zerg wasn't that July could wipe the floor with TheRock, he could have done that on 5 bases, it was that he actually could get to 9 bases.  July was so much better than Rock that he was able to get to such an impossibly powerful position.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So here is my guidelines for you:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;When you're ahead, don't try to win&lt;/li&gt;&#xA;&lt;li&gt;When you're ahead, try to &lt;em&gt;get more ahead&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I know I've said it a dozen times (as has: Idra, Ret, Fruitdealer, Day9, HD, and just about every other pro-player out there, even Artosis), but your number 1 goal is always to get more ahead.  What Sauron Zerg teaches us is that getting more ahead is the easiest way to win.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="85" LastEditDate="2011-01-28T21:37:46.020" LastActivityDate="2011-01-28T21:37:46.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15435" PostTypeId="2" ParentId="15420" CreationDate="2011-01-27T08:13:18.493" Score="12" Body="&lt;p&gt;First off, you should be getting Stim before Concussive, I'll explain why in a second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Marauder is both a vastly overrated and underrated unit.  It has pitiful dps (against anything that isn't armored) and largely exists as a meat shield for the much higher dps, much lower hp, Marines.  The ideal Marine/Marauder ball is relying on Marauders to tank while Marines dish the damage.  Let's take a closer look at the Marauder:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;125 HP&#xA;1 Armor&#xA;10+10 damage (or 6.67+6.67 dps)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Against your average Zealot that 1 armor is going to cost him ~15% of his damage, while the much more cost effective Marines dps him down.  Additionally, any Stalkers only do 70% as much dps (as the Marauder).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So Marine/Marauder is already set up nicely against Zealot/Stalker, which brings me to Stim.  Marines, being your real dps here, really need Stim to help take out the slower Protoss units and it also gives them the ability to kite.  Compared to that Concussive Shell is just icing.  In fact, you'll see a lot of Terran (like Jinro) move out just as Stim finishes and Concussive starts, because they want to maximize the timing window Stim represents (and because Concussive's shorter build time often means it'll finish just as they start engaging).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you asked about earlier pushes than Stim, and the list is very short:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Marine Rush&lt;/li&gt;&#xA;&lt;li&gt;Bunker Rush&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Both of these plays fail against a 1 basing Protoss player.  The truth is, Stim is very early, and very powerful, you're not going to find anything better before it.  If you're consistently losing a Marauder heavy ball while dealing early pressure, then I suggest you reexamine your composition.  Most 3 Rax play has an even amount of Marauders and Marines.  Earlier pushes (like 2 Rax), tend to be very Marine heavy, with a few Marauders thrown in to act as meat shields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-27T08:13:18.493" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15438" PostTypeId="2" ParentId="15431" CreationDate="2011-01-27T11:34:42.733" Score="2" Body="&lt;p&gt;I'm not sure what the value is for Little Big planet 2 but in the first game you had to finish a certain number of single player levels to unlock online play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this is basically to make sure everyone playing is at a reasonable standard when they start playing with other players so that games flow better rather than waiting for a player who doesn't understand how to get past a certain obstacle.&lt;/p&gt;&#xA;" OwnerUserId="3835" LastActivityDate="2011-01-27T11:34:42.733" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15441" PostTypeId="1" CreationDate="2011-01-27T12:39:28.800" Score="3" ViewCount="2728" Body="&lt;p&gt;I recently ran into &lt;a href=&quot;http://dragonage.wikia.com/wiki/Silverite_Mine#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;this bug&lt;/a&gt; where my commander lost all his gear.  Unfortunately at the time, I progressed through the dungeon enough that my auto-saves all got overwritten, and my previous save is over 5 hours ago.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way, via cheating or otherwise, to get me back my gear?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is for the PC version.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-01-27T16:21:37.803" LastActivityDate="2011-06-06T21:29:29.540" Title="Any way to recover my gear from this bug?" Tags="|dragon-age-origins-awakening|" AnswerCount="1" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15442" PostTypeId="2" ParentId="14144" CreationDate="2011-01-27T13:29:00.417" Score="2" Body="&lt;p&gt;I don't know if there's a limit: presumably, you win at 1,000 meters, given that the depth meter has only three digits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=sFT6Z0-9FUI&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's, however, a youtube video showing off a depth of 960 meters.&lt;/a&gt; Keep on digging!&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-01-27T13:29:00.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15444" PostTypeId="1" AcceptedAnswerId="15463" CreationDate="2011-01-27T13:50:43.990" Score="6" ViewCount="1365" Body="&lt;p&gt;I have heard people have success with proactively keeping the zombie-counts down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What strategies do people use? Clear zones completely? Leave one in the hope of it dying in the night? Contain zombies in one particular corner? Contain zombies in an enclave near the city?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How early do you start? From day one? After you get manchetes/lawnmowers? After you get plumbing?&lt;/p&gt;&#xA;" OwnerUserId="5868" LastActivityDate="2011-01-27T16:44:51.380" Title="What is a good zombie clearing strategy in Die2nite?" Tags="|die2nite|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15445" PostTypeId="1" AcceptedAnswerId="15446" CreationDate="2011-01-27T13:58:17.130" Score="7" ViewCount="1157" Body="&lt;p&gt;I've just started playing the download version of Minecraft in single player mode.  I was wondering how the download and online versions interact in terms of save games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the online version store and load saves to and from the computer that you're playing on or are they stored online for playing anywhere?  Are my saves from the download version stored online a la Steam Cloud or are they only on my computer?  Can I load my download version saves with the online version anywhere, on the machine I was playing on or not at all?  Etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="2616" LastEditorUserId="20306" LastEditDate="2013-10-22T18:18:59.973" LastActivityDate="2013-10-22T18:18:59.973" Title="Do save games travel between the online and downloadable versions of Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15446" PostTypeId="2" ParentId="15445" CreationDate="2011-01-27T14:00:55.833" Score="9" Body="&lt;p&gt;They are stored on your local computer.  If you play the online mode from separate computers, you will either need separate saves or you will need to manually move the saves over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The downloadable version and the online version use the same saves, however, so you can switch back and forth between those and you will be able to continue to play the same game.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-01-27T14:00:55.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15448" PostTypeId="1" CreationDate="2011-01-27T14:18:48.640" Score="8" ViewCount="4696" Body="&lt;p&gt;Is there a published list somewhere of all the IPs of servers Starcraft 2 would need to connect to? I can only open my outgoing ports to certain IPs or to ranges of them, so for now I'm stuck with analysing firewall logs again and again to find various IPs I tried connecting to.&lt;/p&gt;&#xA;" OwnerUserId="1200" LastEditorUserId="274" LastEditDate="2011-01-29T01:11:06.857" LastActivityDate="2011-04-07T00:49:51.550" Title="What IP addresses does StarCraft 2 connect to?" Tags="|starcraft-2|technical-issues|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="15449" PostTypeId="2" ParentId="15444" CreationDate="2011-01-27T14:28:42.937" Score="1" Body="&lt;p&gt;Our strategy was mainly to use a Lawnmower with a few repair kits, and clear the search towers direction when we went out on an expedition so later people could go to undepleted zones or pick up stuff we couldn't carry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We always left it at two, it was enough for 1 person to walk it and we hoped the other two would die of depression.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best time to start is when you have a reliable way of cleaning them.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2011-01-27T14:28:42.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15450" PostTypeId="2" ParentId="15444" CreationDate="2011-01-27T14:38:32.537" Score="0" Body="&lt;p&gt;If you want to keep your map as clear as possible, the &lt;em&gt;Plumbing&lt;/em&gt; construction is &lt;strong&gt;essential.&lt;/strong&gt;  This allows you to refill water-based weaponry for &lt;strong&gt;free!&lt;/strong&gt;  As long as you have a few waterguns, your townsfolk will become extremely effective zombie-melting machines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of note is also that in my longest running town, as well as &lt;em&gt;plumbing&lt;/em&gt;, we had a completed &lt;em&gt;chainsaw&lt;/em&gt;.  I never used it myself, but everyone gave it high praise in the forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't get the chance to go outside and scavenge when I play, because I get so little playtime, but the scavengers in my most successful town cleared out zones entirely, I think.  I'm not sure if that was an intended strategy or just because they were having too much fun with the waterguns/chainsaw.  It seems to me that leaving one/two zombies per sector is the most cost-effective way to clear the map, but then again, you'll just have more the next day.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-01-27T15:34:26.943" LastActivityDate="2011-01-27T15:34:26.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15451" PostTypeId="1" AcceptedAnswerId="23803" CreationDate="2011-01-27T15:04:55.657" Score="7" ViewCount="6588" Body="&lt;p&gt;Just recently got my MIDI-Pro Adapter, but it doesn't work in GH: Metallica, GH:5, GH: World Tour.  I was thinking of buying GH: Warriors of Rock, but the GH wireless MIDI adapter that came with the Band Hero drums is appalling &amp;mdash; it drops notes all the time, whereas the MIDI-Pro in Rock Band 3 seems flawless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I e-mailed Activision support and they said they didn't know.  So, does it work in Warriors of Rock? I can only guess that the answer is &quot;No&quot;, but I would like somebody to verify it either way so I can purchase the game (or not).&lt;/p&gt;&#xA;" OwnerUserId="4850" LastEditorUserId="4850" LastEditDate="2011-01-27T15:27:26.220" LastActivityDate="2012-10-06T06:34:05.230" Title="Does the Rock Band 3 Midi-Pro Adapter work in Guitar Hero: Warriors of Rock?" Tags="|ps3|guitar-hero|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15452" PostTypeId="1" AcceptedAnswerId="15457" CreationDate="2011-01-27T15:29:24.860" Score="2" ViewCount="821" Body="&lt;p&gt;I hate to ask for help with games like this, but I've been stuck here in &lt;em&gt;Geared 2&lt;/em&gt; for quite some time.  Can anyone give me the solution?&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/shvLv.png&quot; alt=&quot;Geared 2: 02-19&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-12-11T17:25:19.220" Title="How do I complete Level 02-19?" Tags="|geared-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15453" PostTypeId="1" AcceptedAnswerId="15459" CreationDate="2011-01-27T15:33:41.780" Score="2" ViewCount="3638" Body="&lt;p&gt;Is Steam going to be available on PS3?  If so, does that mean that if I have purchased a game through Steam on my PC, and a PS3 version of that game exists, will I automatically be able to play it on my PS3 as well?&lt;/p&gt;&#xA;" OwnerUserId="6648" LastEditorUserId="341" LastEditDate="2011-01-27T19:57:24.330" LastActivityDate="2011-02-20T07:24:01.157" Title="Will there be Steam on PS3?" Tags="|ps3|steam|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15454" PostTypeId="2" ParentId="15453" CreationDate="2011-01-27T15:37:52.910" Score="2" Body="&lt;p&gt;It was &lt;a href=&quot;http://www.geek.com/articles/games/valve-is-bringing-steam-to-ps3-20100616/&quot; rel=&quot;nofollow noreferrer&quot;&gt;confirmed at E3&lt;/a&gt; that &lt;a href=&quot;http://www.steampowered.com/steamworks/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steamworks&lt;/a&gt; support (Steam's digital distribution platform) will be implemented on the PS 3 as part of the release of Portal 2 on PS3.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-01-27T15:46:01.807" LastActivityDate="2011-01-27T15:46:01.807" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15455" PostTypeId="2" ParentId="15262" CreationDate="2011-01-27T15:43:11.017" Score="1" Body="&lt;p&gt;You &lt;strong&gt;cannot download it separately&lt;/strong&gt;, it's within the game's folder. (So you need to install it on your server)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a &lt;a href=&quot;http://guides.tntblowout.com/coduo/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;config guide&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="452" LastActivityDate="2011-01-27T15:43:11.017" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15456" PostTypeId="2" ParentId="9800" CreationDate="2011-01-27T15:43:20.473" Score="1" Body="&lt;p&gt;You can also build plugins using Lua now too.  There are definitely limitations with the Lua User Interface API, but you could write a plugin to capture player events like changing stances and things like that.  I think the logging might be a little handicapped, but I don't know for sure.&lt;/p&gt;&#xA;" OwnerUserId="6650" LastActivityDate="2011-01-27T15:43:20.473" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15457" PostTypeId="2" ParentId="15452" CreationDate="2011-01-27T15:56:01.307" Score="2" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JhTlr.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get the left-cog on the right to move to the left:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use the spare cog to block the down-cog from moving by placing it to the left, interlocking with the other cog.&lt;/li&gt;&#xA;&lt;li&gt;Remove the existing cog. The left-cog will move to the left and the down-cog will fall.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://magitek.nu/geared/level-2-19/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Geared for iPad Solutions&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-01-27T21:05:46.653" LastActivityDate="2011-01-27T21:05:46.653" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15458" PostTypeId="1" AcceptedAnswerId="97254" CreationDate="2011-01-27T15:56:21.790" Score="12" ViewCount="407" Body="&lt;p&gt;I have always wondered why there is no browser on the 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sony has enabled internet browsing on the PS3, yet Microsoft hasn't. Are there any specific reasons for this?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="207" LastEditDate="2011-01-27T16:02:52.650" LastActivityDate="2012-12-25T14:06:46.577" Title="Why has Microsoft not allowed browsing for the 360?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15459" PostTypeId="2" ParentId="15453" CreationDate="2011-01-27T16:00:24.857" Score="6" Body="&lt;p&gt;According to the Valve Developer Erik Johnson during an &lt;a href=&quot;http://thekartel.com/news/the-kartel/16536245.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;interview&lt;/a&gt; on E3 2010 , cross-platform co-op is &quot;planned&quot;.&#xA;That is, PC/Mac users will be able to play Portal 2 with PS3 users.&#xA;Nothing on support of further games, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: &lt;a href=&quot;http://www.next-gen.biz/news/valve%E2%80%99s-lombardi-ps3-steam-support&quot; rel=&quot;nofollow noreferrer&quot;&gt;More blurb&lt;/a&gt; from the Valve's PR guy Lombardi.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-02-20T07:24:01.157" LastActivityDate="2011-02-20T07:24:01.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15461" PostTypeId="2" ParentId="15458" CreationDate="2011-01-27T16:08:42.360" Score="16" Body="&lt;p&gt;The product manager for the XBox has &lt;a href=&quot;http://www.joystiq.com/2010/03/31/greenberg-explains-why-360-wont-get-internet-browser/&quot; rel=&quot;noreferrer&quot; title=&quot;Joystiq&quot;&gt;addressed this point directly&lt;/a&gt;. Quote below, emphasis is mine.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Speaking to Edge, Microsoft's Aaron Greenberg helped explain just why the Xbox will never, ever get its own web browser. According to Greenberg, &lt;strong&gt;browsing the web on a television makes for a &amp;quot;poor&amp;quot; experience&lt;/strong&gt;. Instead, &amp;quot;The real magic,&amp;quot; said Greenberg, &amp;quot;is to take those web experiences and optimize them for the living room.&amp;quot; He listed the Xbox implementation of Netflix as an example -- the Xbox also has similar Twitter, Last.fm and Facebook apps -- and said that &lt;strong&gt;attempting to browse the web on a PS3 is &amp;quot;an absolute nightmare.&amp;quot;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Said Greenberg, &amp;quot;No disrespect, there's things I love about the PS3, but that's not one of them.&amp;quot; He added that Microsoft wants the Xbox online experience &amp;quot;to be fun and optimized for the living room,&amp;quot; and that the company will continue to expand on its applications in order to &amp;quot;get more richness.&amp;quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-27T16:08:42.360" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15462" PostTypeId="2" ParentId="15453" CreationDate="2011-01-27T16:20:00.813" Score="0" Body="&lt;p&gt;The two platforms are radically different; so while you &lt;em&gt;might&lt;/em&gt;, &lt;strong&gt;&lt;em&gt;might&lt;/em&gt;&lt;/strong&gt;, be able to play things a-la SteamPlay (Win/Mac), only games rebuilt for PS3 would possibly work.  The vast majority of games, notably those that aren't Valve's or very basic, would probably never be ported.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is all speculation though.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-01-27T16:20:00.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15463" PostTypeId="2" ParentId="15444" CreationDate="2011-01-27T16:44:51.380" Score="4" Body="&lt;p&gt;Our strategy certainly involves plumbing, the most reliable source of zombie clearing within the game.  A hero with the shopping cart and a utility belt has 8 free slots available.  For very short range clearing, you can have 8 pistols (24 zombies), for medium range clearing you can have 7 pistols (21 zombies) and for longer range clearing you can have 6 pistols (18 zombies).  This is under the assumptions of 6 AP, 12 AP and 18 AP.  The range increases with the copletion of Watchtower lvl 5.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The above number can increase with the finding of the Aqausplash gun (5 zombies).  The plumbing also allows for scavangers going even further out to take water bombs with them, allowing for zombie kills without using a valuable bag space as the water bomb vanishes upon use.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next comes how many zombies to clear.  You need to have a good understanding of how zombie propogation works to do this efficiently, which you can find here &lt;a href=&quot;https://gaming.stackexchange.com/questions/11937/how-does-zombie-spawning-in-die2nite-work&quot;&gt;How does zombie spawning in Die2Nite work?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, depending on how many zombies are killed in each zone relates directly to how many you should kill to have the square clear the following day.  Example a square with 2 zombies , you would need to kill both for it to have 0 zombies the next day if it was not surrounded by other zombie filled tiles.  However, for a square with 8 zombies, if you kill 6 of them the 2 left will die during the nights attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, is how many to clear across the whole map.  There are two different strategies you can use for this. You can either keep a low number of zombies across the board, with the occasional high zombie square to keep the minimum number of zombies on the map up, however this can be a very tricky situation to judge and the zombies would re-spawn very quickly as every zone has zombies in it still.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strategy I feel is best is to leave your smallest replenishment area with no useful buildings in it full of zombies.  You can then clear the rest of the map completely, as long as the total number of zombies in the one area is high enough to avoid the mass respawn scenario.  So if you have a very small zone with no buildings in it, that is an ideal area to leave as a zombie &quot;zoo&quot;. Each time this one area replenishes it requires you to arrange a very large group to travel together and deplete each zone as you pass through it.  Eevery other zone that replenishes every person who goes out can do so safely alone!  It also means each day you only need to clear a small number of zones sarrounding your &quot;zoo&quot;, and not the whole area that has just replenished.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game has many different strategies for a lot of things that do work, but its all about opinions and effeciency.  And certainly in my opinion, this is the most effecient strategy by far.&lt;/p&gt;&#xA;" OwnerUserId="5435" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-01-27T16:44:51.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15464" PostTypeId="1" AcceptedAnswerId="15467" CreationDate="2011-01-27T17:24:42.097" Score="2" ViewCount="1036" Body="&lt;p&gt;I've been attempting to get powered minecarts to push an empty minecart from a break in the track.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;====R==W========&#xA;&#xA;(R is for raised level &amp;amp; W is for wooden pressure plate)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In the track above the powered minecart comes from the left and pushes the empty minecart that is resting on W onto the track and it continues to the right. However the powered minecart &lt;em&gt;always&lt;/em&gt; gets stuck on the Wooden pressure plate and doesn't continue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I set this up so that the powered cart keeps pushing? I've tried using downward sloping tracks both in front of the W and after but it just keeps getting stuck.&lt;/p&gt;&#xA;" OwnerDisplayName="user3649" LastEditorUserId="1552" LastEditDate="2011-01-28T11:17:56.687" LastActivityDate="2021-04-26T06:29:11.623" Title="Powered minecarts pushing paused carts" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15465" PostTypeId="2" ParentId="5355" CreationDate="2011-01-27T17:35:37.430" Score="5" Body="&lt;p&gt;I got 25 barracks, and floated over the protoss base with 37500 hit points at my leisure and shift-queued the laser to take out all the buildings I could see.  I ended up losing a lot of barracks, but I had such an absurd amount that it didn't matter.&lt;/p&gt;&#xA;" OwnerUserId="6655" LastActivityDate="2011-01-27T17:35:37.430" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15466" PostTypeId="2" ParentId="15453" CreationDate="2011-01-27T17:42:42.893" Score="5" Body="&lt;p&gt;We don't know too much yet about exactly what Steam features will be available, but there were some details released on January 18 regarding Portal 2.&lt;/p&gt;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.develop-online.net/news/36781/Valve-confirms-Portal-2-cross-platform-integration&quot; rel=&quot;nofollow noreferrer&quot;&gt;Develop&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Valve has revealed that its hotly-anticipated upcoming title Portal 2 will be released with a cross-platform capability allowing gamers to use multiplayer across the PS3, PC and Mac platforms.&lt;/p&gt;&#xA;&lt;p&gt;Players on all three platforms will also have the ability to chat online and PS3 owners will be able to upload their saved games to a cloud-based storage system.&lt;/p&gt;&#xA;&lt;p&gt;The PS3 version of the game will also include a Steam code to allow buyers to download and install the game on PC.&lt;/p&gt;&#xA;&lt;p&gt;“We made a promise to gamers at E3 that Portal 2 for PS3 would be the best console version of the product,” said Valve president and co-founder Gabe Newell.&lt;/p&gt;&#xA;&lt;p&gt;“Working with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases.”&lt;/p&gt;&#xA;&lt;p&gt;Portal 2 project lead Josh Weier added: “PS3 gamers will be able to simply drop the Blu-ray disc into the PS3 and link to their Steam account from inside the game.&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;All their Steam friends on PC and Mac will be visible and accessible for chat and game invites.”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It will depend on whether particular games support everything of course, but this tells us that it is at least &lt;em&gt;possible&lt;/em&gt; to do:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cross-platform multiplayer&lt;/li&gt;&#xA;&lt;li&gt;Shared saved games between platforms&lt;/li&gt;&#xA;&lt;li&gt;Purchase the game once, available to play on all three platforms&lt;/li&gt;&#xA;&lt;li&gt;Friend list and chat/invite available on all platforms&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;So yes, it looks like a large part of what makes up &amp;quot;Steam&amp;quot; will be available on PS3.&lt;/p&gt;&#xA;" OwnerUserId="857" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-27T17:42:42.893" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15467" PostTypeId="2" ParentId="15464" CreationDate="2011-01-27T17:50:23.873" Score="2" Body="&lt;p&gt;In every attempt I've made at using powered carts, they've always come up short in terms of ability to push loads, not stick on things or travel far distances.&lt;/p&gt;&#xA;&lt;p&gt;It's possible that changing the pushing device from a powered cart to nearby booster track would solve the sticking problem. There are &lt;a href=&quot;https://minecraft.wiki/w/Minecart_booster&quot; rel=&quot;nofollow noreferrer&quot;&gt;many, many booster configurations&lt;/a&gt; that might fit the particular problem you're trying to solve.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-27T17:50:23.873" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15468" PostTypeId="2" ParentId="15464" CreationDate="2011-01-27T18:23:21.610" Score="0" Body="&lt;p&gt;The cart simple needs to be going fast enough to continue over the gap. Although as Nick said minecart booster speed is about the right speed to go over.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-01-27T18:23:21.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15469" PostTypeId="2" ParentId="15448" CreationDate="2011-01-27T18:33:18.070" Score="2" Body="&lt;p&gt;I've asked Blizzard support and they're claiming it's confidential information and they can't publish that. As such, I will not include my findings here, but I will tell you this: after a few searches related to the IPs my computer was accessing I found that the CDN which runs SC2 has a specific range of IPs that all SC2 servers seem to use. This range has a subnet mask of &lt;code&gt;255.255.224.0&lt;/code&gt;. The login servers have a different address with subnet mask &lt;code&gt;255.255.255.0&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Update&lt;/em&gt;: I just tried these ips and its still not enough. Now I have to wait for my sysadmin to see what's being blocked &lt;em&gt;yet again&lt;/em&gt;...&lt;/p&gt;&#xA;" OwnerUserId="1200" LastEditorUserId="1200" LastEditDate="2011-01-28T23:38:39.147" LastActivityDate="2011-01-28T23:38:39.147" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15470" PostTypeId="1" AcceptedAnswerId="15477" CreationDate="2011-01-27T19:07:22.283" Score="3" ViewCount="2385" Body="&lt;p&gt;Where can I find a fairly comprehensive list of 360 games that require HDD for full functionality (i.e. multiplayer, downloadable content, etc.)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is there any, and if so, please tell where, a list of games that install game contents on HDD in order to reduce loading times? Do all 360 games install on HDD?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any 360 games that will not run on Xbox 360 4GB Arcade?&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="23" LastEditDate="2011-12-09T09:28:08.627" LastActivityDate="2014-12-11T14:24:13.893" Title="Where to find a list of Xbox 360 games requiring HDD?" Tags="|xbox-360|" AnswerCount="1" CommentCount="1" ClosedDate="2014-12-11T23:25:36.923" ContentLicense="CC BY-SA 2.5" />
  <row Id="15473" PostTypeId="2" ParentId="15453" CreationDate="2011-01-27T20:03:33.560" Score="1" Body="&lt;p&gt;As the other answers state, Portal 2 will use Steamworks.  It will be available on the PS3, and PS3 players will be able to play multi-player with users on PC/Mac.  It has also been stated that if you purchase the PS3 version of a Steamworks game, you will be able to download the PC version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any games that currently exist both on PC Steam and on PS3 are NOT using Steamworks on PS3, and thus will not get the same capabilities that Portal 2 has.  Future games may be created with Steamworks to have these capabilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing has said whether or not you would be able to purchase the PC version of Portal 2 and then download the PS3 version (this applies to any other game as well), but it seems unlikely.  Due to the fact that downloading to your PS3 would require the game to run entirely from the hard drive, this would likely be impossible except for small games such as the ones you can download from the Playstation Network.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-27T20:03:33.560" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15475" PostTypeId="1" AcceptedAnswerId="15481" CreationDate="2011-01-27T20:43:39.360" Score="4" ViewCount="1462" Body="&lt;p&gt;Another interesting Minecraft &quot;feature&quot; here. When I play from inside the browser and hit F11 for fullscreen, I get wildly moving polygons flashing across the entire screen:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dWRCL.png&quot; alt=&quot;Polygons&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/KFXMM.png&quot; alt=&quot;More polygons&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't affect character movement or button triggers, but it makes the game world hard to navigate. There are about 30 of these polygonal messes per second, and it makes me dizzy to try and ignore and play through it. Strangely, the in-game GUIs are fairly easy to see, though are not entirely unscathed by the polygons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else experienced similar problems with in-browser fullscreen? Is there a way to fix it, perhaps by changing my display settings or browser Java settings somehow?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="816" LastEditDate="2011-01-28T05:33:49.063" LastActivityDate="2015-05-14T08:08:59.290" Title="Strange polygons appear in fullscreen" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15477" PostTypeId="2" ParentId="15470" CreationDate="2011-01-27T21:43:16.627" Score="2" Body="&lt;p&gt;As far as I know all games can be installed to decrease loading times. It also decreases the use of your disc drive and disc spinning. So it has a benefit that your console will last longer. Or at least it should.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know of no list, but I know that Final Fantasy XI is one of the games that &lt;strong&gt;must&lt;/strong&gt; be installed.&lt;/p&gt;&#xA;" OwnerUserId="6660" LastEditorUserId="816" LastEditDate="2011-01-28T05:34:58.717" LastActivityDate="2011-01-28T05:34:58.717" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15478" PostTypeId="1" AcceptedAnswerId="15512" CreationDate="2011-01-27T21:52:08.290" Score="7" ViewCount="7751" Body="&lt;p&gt;What I'm trying to do is to get the momentary switches to activate the paths on the left of the RS NOR latches and when you activate one it deactivates all the other activated switches. The idea is basically for one switch to deactivate all the other switches. I need as compact a design that allows for easy extensibility (adding more switches as need be)&lt;/p&gt;&#xA;&lt;p&gt;(I will be adding a circuit pattern on the right side of the RS NOR as well but wanted to get it working this way for now.)&lt;/p&gt;&#xA;&lt;p&gt;My understanding is that I need to only switch the top switch if it's not activated locally and the reset circuit is fired...I've tried the not/and path from the switch and from the activated line and neither ever works.&lt;/p&gt;&#xA;&lt;p&gt;I've tried the following test and have been playing with it all morning. Any thoughts?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Mij1W.png&quot; alt=&quot;Sample minecraft circuit&quot; /&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Update&lt;/h2&gt;&#xA;&lt;p&gt;I've been playing around with this some more and I think I'm on the right track...however the right circuit doesn't want to travel all the way around and if I add one more &lt;em&gt;not&lt;/em&gt; then the top is an endless loop...which will turn off the most recently activated circuit once you stop off the stone button&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/l6zGY.png&quot; alt=&quot;Test two&quot; /&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user3649" LastEditorUserId="-1" LastEditorDisplayName="user3649" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-16T00:30:48.007" Title="Minecraft redstone circuit turns off all other circuits after any of them are turned on" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15480" PostTypeId="2" ParentId="9273" CreationDate="2011-01-27T22:17:00.920" Score="5" Body="&lt;p&gt;Water and buckets now work correctly in SMP servers. This was a bug with an older version of Minecraft.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-01-27T22:17:00.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15481" PostTypeId="2" ParentId="15475" CreationDate="2011-01-27T23:04:35.573" Score="5" Body="&lt;p&gt;Obviously the first fix is to update your graphics card drivers and Java to their latest versions. What video card are you using?&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-01-27T23:04:35.573" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15483" PostTypeId="1" AcceptedAnswerId="15733" CreationDate="2011-01-27T23:26:57.970" Score="1" ViewCount="170" Body="&lt;p&gt;I can't seem to find a way of solving this Tidalis puzzle 71 &quot;Reaction Action!&quot; that has 4 colour reactive blocks in the centre. Every time it ends in disaster, there's no way I can clear 55 blocks by colour reaction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had to skip it and now that I've reached the end of the game, any help going back to it would be welcome.&lt;/p&gt;&#xA;" OwnerUserId="6662" LastActivityDate="2011-02-01T08:57:15.193" Title="Tidalis: How do you solve 71-Reaction Action?" Tags="|pc|tidalis|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15484" PostTypeId="1" CreationDate="2011-01-27T23:45:28.923" Score="1" ViewCount="802" Body="&lt;p&gt;I'm trying to run my Dungeon Siege 2 game on Windows 7 64-bit and it has no sound during cinematics, but sound works during gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could the cause be and how could I fix it?&lt;/p&gt;&#xA;" OwnerDisplayName="user6665" LastEditorUserId="816" LastEditDate="2011-01-28T05:31:40.720" LastActivityDate="2011-04-04T12:39:19.940" Title="Dungeon Siege 2 has no sound during cinematics" Tags="|pc|technical-issues|dungeon-siege-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15486" PostTypeId="2" ParentId="15464" CreationDate="2011-01-28T00:56:41.477" Score="2" Body="&lt;p&gt;Powered carts simply don't push at all when they are not on track, and they don't have the 'excess momentum' that boosters create, so a powered cart will never be able to cross a pressure plate or other track gap by itself.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-01-28T00:56:41.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15487" PostTypeId="2" ParentId="10308" CreationDate="2011-01-28T00:58:50.220" Score="58" Body="&lt;p&gt;I think you chose to lower the wrong stat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Initial&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;S - 1  (Melee+2)&#xA;P - 5  (Ener+10, Lock+10, Expl+10)&#xA;E - 6  (Surv+12, Unarm+12)&#xA;C - 5  (Bart+10, Spch+10)&#xA;I - 10 (Med+20, Repr+20, Sci+20)&#xA;A - 5  (Guns+10, Sneak+10)&#xA;L - 8  (ALL +4)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;SPECIAL TOTAL: &lt;strong&gt;+208&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, all skills initially start at 2, so don't forget the extra (13*2)=&lt;strong&gt;+26&lt;/strong&gt; points]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Reasoning&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strength only controls Melee whereas Charisma controls Speech and Barter, resulting in a difference of 22(i.e. 2+10+10) - 14(i.e. 10+2+2) = &lt;em&gt;8&lt;/em&gt;. Luck at 9 will give the max of +5 to all skills, but that can be taken care of with an &lt;em&gt;Implant&lt;/em&gt; later on, leaving more room to play with other skills via SPECIAL or &lt;em&gt;Intense Training&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Traits&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Add the two traits (Although you need to constantly find and wear glasses to keep you perception at 6 instead of 4 before any Intense Training or Implant).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will add &lt;strong&gt;+10&lt;/strong&gt; skill points [PER(6) = 2 Ener + 2 Lock + 2 Expl) + (AGL(4) = 2 Guns + 2 Sneak)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tags&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tag three skills (does not matter which I don't think) for another &lt;strong&gt;+45&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Skill Books&lt;/strong&gt;&#xA;Assuming 4 skill books per skill (4*3*13= &lt;strong&gt;+156&lt;/strong&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Perks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking &lt;em&gt;Educated&lt;/em&gt; at level 4 will net you a total of &lt;strong&gt;+32&lt;/strong&gt; skill points until level 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking &lt;em&gt;Comprehension&lt;/em&gt; before you read &lt;em&gt;ANY&lt;/em&gt; skill books will net you an extra &lt;strong&gt;+52&lt;/strong&gt; (1*13*4) skill points (assuming 4 skill books per skill).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking &lt;em&gt;Tag!&lt;/em&gt; will net you another &lt;strong&gt;+15&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Intense Training&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the only other perk that will grant you more skill points; via SPECIAL.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend 3 for &lt;strong&gt;P&lt;/strong&gt; erception (with an &lt;em&gt;Implant&lt;/em&gt; and &lt;em&gt;Four Eyes&lt;/em&gt; will max to ten) since that controls three skills (3*2*3 = &lt;strong&gt;+18&lt;/strong&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mix 4 more among &lt;strong&gt;E&lt;/strong&gt; ndurance, &lt;strong&gt;C&lt;/strong&gt; harisma, or &lt;strong&gt;A&lt;/strong&gt; gility; since P and I are maxed, S only controls 1 skill, and Luck will be maxed out skill wise via implant. (4*2*2= &lt;strong&gt;+16&lt;/strong&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Remember: Distribute elsewhere if a skill is already at 9, implants will take each to 10 later on.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note: This covers ALL of the perks you will get through level 20.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Implants&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only the implants that affect SPECIAL will raise skill points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Remember: You will need 6 Endurance for 6 implants.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;S (+2)&#xA;P (+6)&#xA;E (+4)&#xA;C (+4)&#xA;I (*MAXED*)&#xA;A (+4)&#xA;L (+13) [+1 to ALL 13 skills when luck goes from 8-&amp;gt;9]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Total: &lt;strong&gt;+33&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Level Ups&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After already accounting for &lt;em&gt;Educated&lt;/em&gt; and with INT at 10 you are left with 15 points per level for 19 more levels with  (19 * 15) = &lt;strong&gt;+285&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Remember: Only distribute a maximum of 57 (including any additional tag value) to a single skill (Dead Money: 53), because of points gained via skill books (16[DM: 20]) and the on the corresponding maxed SPECIAL and 9 Luck (27) value.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Initial: 234&#xA;+ Traits: 10&#xA;+ Tags:   45&#xA;+ Books: 156&#xA;+ Perks:  99&#xA;+ Train:  34&#xA;+ Implnt: 33&#xA;+ Lvl:   285&#xA;____________&#xA;         896&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Which is 404 below the maximum of 1300 (100*13).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Dead Money&lt;/em&gt;&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adds 5 more levels and 13 more skill books.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;5*17 = 85&#xA;4*13 = 52&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And two more chances at &lt;em&gt;Intense Training&lt;/em&gt; for E, C, or A = (2*2*2) = 8&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adding another &lt;strong&gt;+145&lt;/strong&gt; skill points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought about it again and made some changes regarding luck, and some other things that were wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit 2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is going to end up being stupid long, but yes you can reach Max &lt;em&gt;Skill&lt;/em&gt; Stats using clothing (which I kind of did already by relying on the 4 eyes perk) and skill &lt;em&gt;magazines&lt;/em&gt; (utilizing the already added &lt;em&gt;Comprehension&lt;/em&gt; perk) and you have the Dead Money DLC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the top:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You these two Traits:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Small_Frame&quot; rel=&quot;noreferrer&quot;&gt;Small Frame&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Four_Eyes&quot; rel=&quot;noreferrer&quot;&gt;Four Eyes&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You need these three pieces of Clothing:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Followers_lab_coat&quot; rel=&quot;noreferrer&quot;&gt;The Followers Lab Coat&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Lucky_shades_%28Fallout:_New_Vegas%29&quot; rel=&quot;noreferrer&quot;&gt;Lucky Shades&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Motor-Runner%27s_helmet&quot; rel=&quot;noreferrer&quot;&gt;Motorunners Helmet&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You need these Perks:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Educated&quot; rel=&quot;noreferrer&quot;&gt;Educated (must be taken at level 4, when you first can access it)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Comprehension&quot; rel=&quot;noreferrer&quot;&gt;Comprehension (must be taken before &lt;em&gt;ANY&lt;/em&gt; skill &lt;em&gt;books&lt;/em&gt; are read)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Tag!&quot; rel=&quot;noreferrer&quot;&gt;Tag! (can be distributed to whatever you need at the time)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Intense_Training&quot; rel=&quot;noreferrer&quot;&gt;Intense Training * 10&lt;/a&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can get it 2 additional times during DM &lt;/li&gt;&#xA;&lt;li&gt;Use only on P, E, C, and A &lt;/li&gt;&#xA;&lt;li&gt;Only use it on P once&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This leaves 4 available perks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Total = Floor(35/2) = 17&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;17 - 1 - 1 - 1 - 10 = 4&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also assumes ALL of the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_skill_books&quot; rel=&quot;noreferrer&quot;&gt;skill &lt;em&gt;books&lt;/em&gt;&lt;/a&gt; from New Vegas AND Dead Money. There are conflicting reports of one more Big Book of Science and one less Wasteland Survival guide. I will take that into consideration, but in the end it doesn't matter too much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Initial&lt;/strong&gt; -&gt; &lt;strong&gt;Trait&lt;/strong&gt; -&gt; &lt;strong&gt;Clothing&lt;/strong&gt; -&gt; &lt;strong&gt;Implant&lt;/strong&gt; -&gt; &lt;strong&gt;Training&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;S - 1                                          -&amp;gt; Implant +1             :  2&#xA;P - 5 -&amp;gt; 4-E -1 -&amp;gt; LukyShds +3 -&amp;gt; MotosHelm +1 -&amp;gt; Implant +1 -&amp;gt; Train +1 : 10&#xA;E - 7                                          -&amp;gt; Implant +1 -&amp;gt; Train +2 : 10&#xA;C - 5                                          -&amp;gt; Implant +1 -&amp;gt; Train +4 : 10&#xA;I - 10                                                                   : 10&#xA;A - 5 -&amp;gt; S-F +1 -&amp;gt;                             -&amp;gt; Implant +1 -&amp;gt; Train +3 : 10&#xA;L - 7           -&amp;gt; LukyShds +1                 -&amp;gt; Implant +1             :  9&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I'll show the progression from least distributable points (skill dependent items or SPECIAL) to most distributable points (Tags and Level Ups). Note that this is out of any kind of in game chronological order, and I'm leaving out most of the step by step how to do it in a game (I'm not really up to writing a walk-through just yet).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will establish a base on how to distribute the tags and leveling up points in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Initial&lt;/strong&gt; -&gt; &lt;strong&gt;Trait&lt;/strong&gt; -&gt; &lt;strong&gt;Implant&lt;/strong&gt; -&gt; &lt;strong&gt;Lucky Shades&lt;/strong&gt; -&gt; &lt;strong&gt;Moto's Helm&lt;/strong&gt; -&gt; &lt;strong&gt;Lab Coat&lt;/strong&gt; -&gt; &lt;strong&gt;Training&lt;/strong&gt; : &lt;strong&gt;Skill Book&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I'm doing it in this order so that I can do the &lt;strong&gt;Luck +1 ALL&lt;/strong&gt; when adding on the Lucky Shades. Luck going from 7-&gt;8 doesn't effect any of the skills but I'm still counting that it happened during the add implants phase.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Skill = 2 + (Stat * 2) + Ceil(Luck/2)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;My order of intense training is pretty arbitrary, but I need something solid here to base everything else off of. So I'm just doing top-down P, E, C, A. Everything will end up at 80 in the end (with some left over). But there is definitely room for variation in getting there within those 4 categories.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C - Barter - 16       -&amp;gt; 18 -&amp;gt; 19             -&amp;gt; 27 : 47&#xA;P - Energy - 16 -&amp;gt; 14 -&amp;gt; 16 -&amp;gt; 23 -&amp;gt; 25       -&amp;gt; 27 : 47&#xA;P - Explos - 16 -&amp;gt; 14 -&amp;gt; 16 -&amp;gt; 23 -&amp;gt; 25       -&amp;gt; 27 : 47&#xA;A - Guns   - 16 -&amp;gt; 18 -&amp;gt; 20 -&amp;gt; 21             -&amp;gt; 25 : 45&#xA;P - LockPk - 16 -&amp;gt; 14 -&amp;gt; 16 -&amp;gt; 23 -&amp;gt; 25       -&amp;gt; 27 : 47&#xA;I - Med    - 26             -&amp;gt; 27       -&amp;gt; 37       : 57&#xA;S - Melee  - 10       -&amp;gt; 12 -&amp;gt; 13 -&amp;gt; 18             : 38&#xA;I - Repair - 26             -&amp;gt; 27                   : 47&#xA;I - Scienc - 26             -&amp;gt; 27       -&amp;gt; 37       : 61&#xA;A - Sneak  - 16 -&amp;gt; 18 -&amp;gt; 20 -&amp;gt; 21             -&amp;gt; 25 : 45&#xA;C - Speech - 16       -&amp;gt; 18 -&amp;gt; 19             -&amp;gt; 27 : 47&#xA;E - Surviv - 20       -&amp;gt; 22 -&amp;gt; 23             -&amp;gt; 27 : 43&#xA;E - Unarm  - 20       -&amp;gt; 22 -&amp;gt; 23             -&amp;gt; 27 : 47&#xA;---------------------------------------------------------&#xA;                                                     618&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To get all of the skills up to 80 (the effective maximum with skill magazines) you need (80*13)=1040 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The current base after all of the non-distributable points have been established is shown to be 618.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1040 - 618 = 422&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Subtract the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Points you get from level ups through 25 (includes DM and Educated Perk): &lt;strong&gt;-402&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Points you get from 4 tags (includes the Tag! Perk): &lt;strong&gt;-60&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you end up with 42 points to distribute as you see fit after each skill is at 80.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C - Barter - 47           -&amp;gt; Need 33&#xA;P - Energy - 47           -&amp;gt; Need 33&#xA;P - Explos - 47           -&amp;gt; Need 33&#xA;A - Guns   - 45 -&amp;gt; Tag 60 -&amp;gt; Need 20&#xA;P - LockPk - 47           -&amp;gt; Need 33&#xA;I - Med    - 57           -&amp;gt; Need 23&#xA;S - Melee  - 38 -&amp;gt; Tag 53 -&amp;gt; Need 27&#xA;I - Repair - 47           -&amp;gt; Need 33&#xA;I - Scienc - 61           -&amp;gt; Need 19&#xA;A - Sneak  - 45 -&amp;gt; Tag 60 -&amp;gt; Need 20&#xA;C - Speech - 47           -&amp;gt; Need 33&#xA;E - Surviv - 43 -&amp;gt; Tag 58 -&amp;gt; Need 22&#xA;E - Unarm  - 47           -&amp;gt; Need 33&#xA;-------------------------------------&#xA;                             Need 362 from leveling&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Again this is an &lt;em&gt;effective maximum&lt;/em&gt; at 80, because you can get to 100 if you need to via a skill magazine. This is all theoretical, and probably a hard build, because you need to get into Caesar's safe house to get the lucky shades AND for the most part you're walking around with a Strength of 1 or 2. There is some fine tuning that could be made, but that is neither here nor there, in the end it is possible using &lt;strong&gt;this&lt;/strong&gt; definition of a &quot;Max Stats&quot;.&lt;/p&gt;&#xA;" OwnerUserId="6667" LastEditorUserId="6667" LastEditDate="2011-03-09T19:27:02.253" LastActivityDate="2011-03-09T19:27:02.253" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15488" PostTypeId="1" AcceptedAnswerId="15606" CreationDate="2011-01-28T01:23:57.480" Score="0" ViewCount="2333" Body="&lt;p&gt;I've been playing Just Cause 2 for a bit. I went a few days without switching on my desktop. I wanted to get back to playing the missions today, so I launched the game on Steam and it hangs on &quot;Preparing to Launch.&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I've googled around, people have recommended verifying local game cache. So I tried that, and thats hanging too! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anybody have any ideas? Can I just reinstall the game without my progress disappearing? Any other potential remedies?&lt;/p&gt;&#xA;" OwnerUserId="6668" LastEditorUserId="816" LastEditDate="2011-01-28T05:26:12.727" LastActivityDate="2011-01-30T04:55:41.573" Title="Just Cause 2 on Steam hanging on &quot;Preparing to Launch&quot;" Tags="|steam|technical-issues|just-cause-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15489" PostTypeId="2" ParentId="15419" CreationDate="2011-01-28T01:30:18.223" Score="-2" Body="&lt;p&gt;A coordinated team of 1v1 Silver players can have a huge advantage over a team composed of 1v1 platinum/diamon players who just hit 4v4 -&gt; Search. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Communication is pretty significant, use vent or something if you can. The most important is to coordinate armies. Share control, have everybody rush send a couple early units to a rally(Getting something like maybe 6 roaches, 6 stalkers, 2 zealots, 10 marines). Have whoever is best at keeping macro up while managing the army take control, while everybody else makes more units and workers, does a bit of tech. If the other players aren't coordinated, you'll get a lot of wins like this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can try out crazy but sometimes effective builds that only work in big team games, eg. Mass Phoenix/Raven, Medivacs+Zerg (They heal mutas and ultras!), or everybody sending gas to 1 player for really fast tech. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have one person control your team's army, and be creative!&lt;/p&gt;&#xA;" OwnerUserId="5054" LastActivityDate="2011-01-28T01:30:18.223" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15491" PostTypeId="2" ParentId="15219" CreationDate="2011-01-28T01:54:11.560" Score="2" Body="&lt;p&gt;It seems there are compatibility problems with some of Windows 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that UAC causes most of the problems, so try these instructions. If you're not running the expansion just skip those steps.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Disable UAC if on Vista/7 and reboot your PC.&lt;/li&gt;&#xA;  &lt;li&gt;Insert BF2 DVD, close anything that auto runs and then view contents of DVD, right click Setup.exe and select Run as Admin. Notice you do not get prompted to confirm Admin Rights as UAC is turned off.&lt;/li&gt;&#xA;  &lt;li&gt;Follow installation instructions to install BF2, if our installation appears to hang after setting up the VoIP settings and before the installation of Gamespy, open the task manager-&gt;processes, find BF2VoiceSetup.exe, right click and select end process - NOT END PROCESS TREE!&lt;/li&gt;&#xA;  &lt;li&gt;Reboot to finish installation of BF2.&lt;/li&gt;&#xA;  &lt;li&gt;Once restarted patch to version 1.41 by right clicking the patch and select run as admin. Do not restart after patching.&lt;/li&gt;&#xA;  &lt;li&gt;Insert BF2 - Special Forces DVD, close anything that auto runs, view DVD contents, right click setup.exe and select run as admin.&lt;/li&gt;&#xA;  &lt;li&gt;Once Special Forces is installed re-run patch 1.41 by right clicking it and selecting Run as Admin.&lt;/li&gt;&#xA;  &lt;li&gt;Once BF2 and Special Forces are patched to 1.41 then patch to 1.5 by right clicking patch 1.5 and select run as admin.&lt;/li&gt;&#xA;  &lt;li&gt;Once you have finished patching to 1.5 then right click the shortcut within the start menu for BF2 and select run as admin.&lt;/li&gt;&#xA;  &lt;li&gt;Download PBSetup.exe from punkbuster to manually update BF2.&lt;/li&gt;&#xA;  &lt;li&gt;Once everything is installed and patched and Punkbuster is also updated right click on the BF2 shortcut and select properties. Open compatibility tab and then select run as admin. Click Ok.&lt;/li&gt;&#xA;  &lt;li&gt;Hopefully if you have followed these instructions you can now play BF2 with Special Forces patched to version 1.5 and it will not crash to desktop!!!&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/15/298698.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I haven't personally tried this method.&lt;/p&gt;&#xA;" OwnerUserId="3312" LastActivityDate="2011-01-28T01:54:11.560" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15493" PostTypeId="2" ParentId="15417" CreationDate="2011-01-28T02:09:40.870" Score="2" Body="&lt;p&gt;All three trees are capable of doing nice dmg and can be used to quickly level. Blizzard tries to keep them on par with each other, so it doesn't matter which one is better now: the difference will be small and might swing the other way next month. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Affliction&lt;/strong&gt; kills by casting dots, and includes lots of self-healing to survive till the mobs drop down from the dots. As it takes much longer to kill a single mob, you'll be better off fighting multiple mobs at the same time. Don't use the voidwalker to tank the mobs; you'll heal enough to overcome a few hits. The succubus is, I think, the best dps pet. [EDIT: the felhunter is the best affliction pet]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Demology&lt;/strong&gt; puts more emphasis on the demon pet. I don't have much experience with this, but it seems to be the best one if you want to solo elite mobs and other group quest bosses. Felguard is the special demon for this tree, and it rocks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Destruction&lt;/strong&gt; is about the big nukes, and plays more like a mage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pick the one you like the most. After all, it's just a game ;)&lt;/p&gt;&#xA;" OwnerUserId="2634" LastEditorUserId="2634" LastEditDate="2011-09-02T19:22:51.810" LastActivityDate="2011-09-02T19:22:51.810" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15495" PostTypeId="1" AcceptedAnswerId="15496" CreationDate="2011-01-28T03:28:49.850" Score="2" ViewCount="12141" Body="&lt;p&gt;I found the disassembled weapons shipment near some Fiends and it's valued at almost 5000. The problem is I can't sell it anywhere (it just doesn't show up in the list of items). What am I supposed to do with it? &lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="3062" LastEditDate="2012-04-30T22:31:27.693" LastActivityDate="2012-04-30T22:31:27.693" Title="What can I do with the disassembled weapons shipment?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15496" PostTypeId="2" ParentId="15495" CreationDate="2011-01-28T03:36:08.960" Score="4" Body="&lt;p&gt;This is an objective of the quest &lt;a href=&quot;http://fallout.wikia.com/wiki/How_Little_We_Know&quot; rel=&quot;nofollow noreferrer&quot;&gt;How Little We Know&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-28T03:36:08.960" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15497" PostTypeId="1" AcceptedAnswerId="15499" CreationDate="2011-01-28T04:44:03.430" Score="1" ViewCount="116" Body="&lt;p&gt;In Battlefield Bad Company 2 Multiplayer Rush, is there any other way for the Assault team to lose tickets other than when teammates die?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:32:15.950" LastActivityDate="2012-07-25T15:32:15.950" Title="Other than player death, is there any other way for Assault to lose tickets?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15498" PostTypeId="1" AcceptedAnswerId="15501" CreationDate="2011-01-28T04:45:40.490" Score="8" ViewCount="2796" Body="&lt;p&gt;What are addons that assist with a mage's Spellsteal. Something that tell a mage there is a buff or spell that can be stolen from a mob. &lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="816" LastEditDate="2011-01-28T05:28:23.563" LastActivityDate="2011-02-15T20:34:04.727" Title="Addon to assist with mage's Spellsteal" Tags="|world-of-warcraft|mods|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15499" PostTypeId="2" ParentId="15497" CreationDate="2011-01-28T04:49:49.517" Score="1" Body="&lt;p&gt;Not that I'm aware of for the attack team.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastEditorUserId="816" LastEditDate="2011-01-28T05:30:00.830" LastActivityDate="2011-01-28T05:30:00.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15500" PostTypeId="2" ParentId="15498" CreationDate="2011-01-28T04:53:56.407" Score="3" Body="&lt;p&gt;Look into mage nuggets, you can find it on curse. It claims&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;SpellSteal Monitor: Displays stealable&#xA;  buffs on enemies that you have&#xA;  targeted. Some buffs were just ment to&#xA;  be stolen and this helps you find&#xA;  them. If you don't have Spellsteal on&#xA;  your bars, you will.  Notifies you&#xA;  when you successfully steal something&#xA;  via combat text and the chat console&#xA;  and tells you what you stole in a&#xA;  linkable format.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I havent personally used it though.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastActivityDate="2011-01-28T04:53:56.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15501" PostTypeId="2" ParentId="15498" CreationDate="2011-01-28T05:13:14.897" Score="5" Body="&lt;p&gt;I would recommend several add-ons in addition to MageNuggets which Ward mentioned, both of which are updated regularly.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;SpellStealer&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;From the Curse page:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This simple addon pops up a small&#xA;  frame with a list of stealable buffs&#xA;  on your current target, it will only&#xA;  show up when the target is an enemy&#xA;  and has buffs you can steal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/spellstealer.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;download it here&lt;/a&gt;.  This add-on is more focused on just SpellSteal prompts, whereas MageNuggets has many Mage specific functions.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Power Auras&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This is personally my best recommendation, as Power Auras is good for many other things, so chances are you can leverage the functionality for many things, if you aren't already!  Using PowerAuras, there is a &quot;Stealable Spell&quot; option that you can set for a given aura.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the Curse page:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This addon was created to provide&#xA;  visual cues (auras) when you gain&#xA;  buffs, debuffs and many more. Very&#xA;  useful for shorts buffs or debuffs, it&#xA;  allows you to draw in the center of&#xA;  the screen, or around your character,&#xA;  very customizable visual effects,&#xA;  rather than having to look at or&#xA;  mouseover buff/debuff&#xA;  icons/actionbars.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/powerauras-classic.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;download it here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an active wiki for Power Auras maintained &lt;a href=&quot;http://powerauras.wikispaces.com/Mage+Exports&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and you can find many detailed tutorials on the web for Power Auras, but I would recommend &lt;a href=&quot;http://www.tankspot.com/showthread.php?58444-PowerAuras-Tutorial&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;, which is for a slightly older version but the basics still apply.  It may look daunting with all those options at first but it can be very powerful, even more so than the new in-game &quot;Spell Alerts&quot;, which were basically a Blizzard implemented copy of Power Auras due to the popularity of the add-on.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-01-28T05:13:14.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15502" PostTypeId="1" AcceptedAnswerId="15503" CreationDate="2011-01-28T06:03:58.507" Score="13" ViewCount="83613" Body="&lt;p&gt;I've read a lot about EV training, and from what I understand, every 4 EV points will give you 1 stat point from the EV (say, 4 EV points in Speed will give me 1 Speed stat point when I level up).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say I have a level 70 Gyarados, feed him all the EV-resetting berries, then battle lots of level 4 Poochyena or some other Pokémon to raise my Attack EVs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, even if I max out his Attack EVs, he won't be able to level up with that little amount of EXP, so when he does finally level up, will I see &lt;code&gt;HP + 3, Attack + 65, etc.&lt;/code&gt; or something?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="18" LastEditDate="2011-01-28T06:25:25.467" LastActivityDate="2017-03-08T07:43:01.147" Title="Do EVs take immediate effect?" Tags="|pokemon-series|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15503" PostTypeId="2" ParentId="15502" CreationDate="2011-01-28T06:18:10.207" Score="16" Body="&lt;p&gt;&lt;em&gt;Notice: This post only applies to games up to HeartGold/SoulSilver. The EV system has changed since Black/White. For more details, see &lt;a href=&quot;https://gaming.stackexchange.com/a/90157/12936&quot;&gt;DragonLord's answer.&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Technically, every 4 EVs gained will result in 1 extra stat &lt;strong&gt;at level 100&lt;/strong&gt;. For example, if you took two level 100 Snorlax, with identical natures and IVs, but one had 4 EVs in Attack and the other had 0 EVs in Attack, the former would have 1 more point in its Attack stat than the latter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The EV-effected stats gained during level-up don't all happen all at once. DisgruntledGoat described what occurs in a good way:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On level up, the game will calculate how much of a stat point increase you would have at that level and adds it on. For example, if you have a level 50 Gyarados and you earn 200 EVs (50 stat points), you won't get +1 extra point per level up. Instead, you'll get around +25 on the first level up (because at lv50 you would have earned about half the points), then +1 for roughly every two levels after that.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Of course, if your Gyarados was level 99, had cleared EVs, and then you battled all those low level Pokémon, you would probably see a very large stat boost from 99 to 100.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2014-02-12T17:31:33.423" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="15504" PostTypeId="1" AcceptedAnswerId="15508" CreationDate="2011-01-28T06:53:26.703" Score="8" ViewCount="11037" Body="&lt;p&gt;I was surprised how strong Hydralisks are against siege tanks - TeamLiquid tells me that tanks are actually strong against Hydras.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But why? Tanks do 35 damage (+splash) in siege mode to hydras. But their rate of fire is very low. Thor isn't any worse, and also provide air protection. Marines (with Medivacs) should work even better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So questions is:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What is really good counter to hydras?&lt;/li&gt;&#xA;&lt;li&gt;If tanks, then how to use them properly?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; (after Tzenes's answer)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pure hydras are rare, usually if you go pure marines eventually you will get Banelings. So you could use some marines, but don't think a lot of them is very good, only if you are able to make them in unexpected manner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding tanks: shouldn't Thors be much better than tanks against Hydras? They are almost twice more expensive (300/200 against 150/125) and has a little bit longer cooldown (1.28 against 1.04), but has 2.5 times more HP (400 against 160), 60 ground damage against 15 (in normal mode) and provide good anti-air. It is even better if you consider splash damage in siege mode too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you think of that?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3610" LastEditDate="2012-06-26T13:06:01.620" LastActivityDate="2016-01-24T07:06:30.260" Title="What are some good Terran counters to Hydralisks?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15505" PostTypeId="2" ParentId="15502" CreationDate="2011-01-28T07:37:14.633" Score="0" Body="&lt;p&gt;Short answer, no. The only time you will see the full effect is from 99 to 100.  Otherwise the EV stat bonus is distributed among the number of levels left.&lt;/p&gt;&#xA;" OwnerUserId="6672" LastActivityDate="2011-01-28T07:37:14.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15506" PostTypeId="1" AcceptedAnswerId="15509" CreationDate="2011-01-28T07:40:50.233" Score="17" ViewCount="1511" Body="&lt;p&gt;So I've been playing Magicka for a few days now (and haven't experienced most of the bugs that everyone else is), and I'm curious to know what element combinations people have found so far, e.g. Water+Fire=Steam, Water+Cold=Ice, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I'm not looking for your super-awesome-high-damage-spell-combo (though there are some pretty cool ones, that seems a bit subjective), just elements that combine together on the spellbar rather than remaining separate.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2016-10-06T05:23:20.170" Title="Which elements combine to form new elements in Magicka?" Tags="|magicka|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15508" PostTypeId="2" ParentId="15504" CreationDate="2011-01-28T08:03:53.097" Score="15" Body="&lt;p&gt;So, the short answer to your question is: Marines and Siege Tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's start by looking Siege Tank against Hydras as compared to Siege Tanks against Roaches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming no upgrades, it takes a Siege Tank 3 hits to kill a Hydra (35*3 &gt; 80) and 3 hits to kill a Roach (50*3-3 &gt; 145); however, with one armor upgrade it takes Siege Tanks 4 hits to kill the Roach.  Since they're both the same size, this means Siege Tanks are better against Hydras than Roaches (even better since Hydras represent more resources).  Despite their longer range Hydras also move much slower than Roaches giving Siege Tanks much more time to hit them with out repercussions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the question becomes, &lt;em&gt;how do you use them better&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key principles to Siege Tanks are: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't clump them together (the time it takes to move from attacking one Tank to the next matters)&lt;/li&gt;&#xA;&lt;li&gt;Layer them (while fewer will get earlier attacks, this means the enemy must move through earlier layers to attack later ones)&lt;/li&gt;&#xA;&lt;li&gt;Don't leave them alone (despite their high hp, use Marine/Marauder to soak damage)&lt;/li&gt;&#xA;&lt;li&gt;Use spotters (Siege Mode range is actually longer than their sight range so use an Air unit or near by tower or move a couple Marines forward).&lt;/li&gt;&#xA;&lt;li&gt;You need about 6-7 tanks to be effective.  While lower numbers will still help it takes at least that many before you can move out&lt;/li&gt;&#xA;&lt;li&gt;Abuse chokes and high ground (this should be obvious)&lt;/li&gt;&#xA;&lt;li&gt;Don't move on to Creep (always use Scans/Ravens to kill Creep Tumors, you don't want Zerg covering that ground faster).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Strangely enough, Marines are also amazing against Hydralisks.  Because most Hydra forces are lead by Roaches (which are good vs Marines) its easy to overlook that, for cost, Marines both out dps and out tank Hydras.  Since a Hydra is 100 min, 50 gas we can say is the equivalent of 2-4.5 Marines (depending on how you count gas), however they have half the cost effective dps of a Marine and less hit points than 2 Marines (not counting Stim or Combat Shield).  In short, Hydras are overpriced Marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're up against pure Hydra do not hesitate to Macro Marines.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-28T08:03:53.097" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15509" PostTypeId="2" ParentId="15506" CreationDate="2011-01-28T13:15:14.550" Score="13" Body="&lt;p&gt;Those you mentioned:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Water + Fire = Steam&lt;br&gt;&#xA;Water + Cold = Ice&lt;/p&gt;&#xA;&#xA;&lt;p&gt;are the only sub-elements in the game right now.&lt;/p&gt;&#xA;" OwnerUserId="3017" LastEditorUserId="3936" LastEditDate="2013-04-14T13:40:56.487" LastActivityDate="2013-04-14T13:40:56.487" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15511" PostTypeId="1" AcceptedAnswerId="15513" CreationDate="2011-01-28T14:01:46.857" Score="8" ViewCount="975" Body="&lt;p&gt;In the same vein as this question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/5374/whats-the-best-counter-for-protoss-carriers&quot;&gt;What&amp;#39;s the best counter for Protoss Carriers?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It strikes me that templars are an excellent counter to mass carriers. Would utilizing Psi-Storm  a couple times against carriers deal enough damage to destroy them? I imagine that a group of templars and a mothership would probably make this possible. Maybe vortex would also be of use here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or will a mothership/templars combo be destroyed too quickly to counter them?&lt;/p&gt;&#xA;" OwnerUserId="2573" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2012-06-26T13:05:49.593" Title="Are Templars a cheap answer to carriers?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15512" PostTypeId="2" ParentId="15478" CreationDate="2011-01-28T14:59:44.117" Score="6" Body="&lt;p&gt;Updating answer with much more compact version&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pV3C9.png&quot; alt=&quot;More compact version&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;Old stuff&lt;/h3&gt;&#xA;&lt;p&gt;I hate answering my own question but I found the answer here: &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=60816&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=60816&lt;/a&gt; (I was searching google for a switch diagram when I found it via station selection search since it seems most people use it for minecart stations)&lt;/p&gt;&#xA;&lt;p&gt;Here is the schematic for anyone interested in reproducing it. This particular one is great because it's only one button wide which makes it perfect for my goal. &lt;img src=&quot;https://i.stack.imgur.com/5myxT.gif&quot; alt=&quot;Single wide schematic&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here's another one that has the indicator lights on the same plane as the button but I haven't checked this one to see how it performs. &lt;img src=&quot;https://i.stack.imgur.com/m1IVv.gif&quot; alt=&quot;Single wide schematic&quot; /&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user3649" LastEditorUserId="-1" LastEditorDisplayName="user3649" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-16T00:30:48.007" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15513" PostTypeId="2" ParentId="15511" CreationDate="2011-01-28T15:02:12.283" Score="11" Body="&lt;p&gt;Assuming carrier user has equal or more attack upgrades as the HT user has armor/shield upgrades then a carrier will &quot;1-shot&quot; a HT in a single volley.  It takes 1.5 seconds (with the interceptor release upgrade which anyone going mass carriers will have) to launch all the interceptors for the first volley, then they have a cooldown of 3 seconds, so averaging out first HT kill in 1.5 sec, then one every 3 seconds (theorycrafting based on Liquidpedia so if anyone had real measured numbers feel free to chime in)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes 6 full duration storms to kill a carrier, but realistically against a smart opponent you won't get full damage, especially if they're attacking from just in range, so it's more like 8-12 storms.  Storm has range of 9, Carriers range out 8, however that's just 8 range to start attacking.  They can move back up to 14 range after interceptors are out and still keep attacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Carriers are also pretty big, so unless they're intentionally clumping them together, you'd hit 3 max (guessing here) with a single storm.  So 10 storms to kill 3 carriers, and presumably most of the HT aren't going to survive long enough to cast more than 1 storm (unless you have some other units like stalkers in the front line and you opponent doesn't specifically target the HTs)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's 1500 gas in HT compared to 750 in carriers.  Yes, they cost more minerals, however if you spent all your gas on HT's the only units you can build with just minerals are zealots which can't attack air, or cannons which can attack air but have shorter range than carriers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll probably be able to kill off some interceptors to slow down the carriers, but I doubt it's enough to make a difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even with the mothership's vortex if it's really mass carriers you're not gonna hit them all, again unless they're clumped intentionally for some reason.  The cloak might buy enough of a delay to do something, maybe you can get off a 2nd storm, but you can only have 1 mothership, so it's going to survive maybe 5-10 seconds.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2011-01-28T15:02:12.283" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15514" PostTypeId="1" CreationDate="2011-01-28T15:30:22.540" Score="1" ViewCount="633" Body="&lt;p&gt;I've bought a new Xbox 360 with a Hard Disk installed, but when I turn it on it asks me for a hard disk and asks for additional USB drives?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's going on? Did they include the HDD in it or not?&lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorUserId="3114" LastEditDate="2012-05-05T21:25:55.730" LastActivityDate="2012-05-05T21:26:15.353" Title="Xbox 360 hard disk doesn't show and it asks for additional USB flashdrive" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15515" PostTypeId="2" ParentId="15514" CreationDate="2011-01-28T15:30:53.740" Score="4" Body="&lt;p&gt;New Xbox 360s come with HDD drives disconnected. To connect it follow these steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Turn off the Xbox.&lt;/li&gt;&#xA;&lt;li&gt;Press the hard disk switch near the vent and pull it out, it rotates out to reveal a hard disk slot.&lt;/li&gt;&#xA;&lt;li&gt;If you have a HDD already inside, then remove it by pulling its leash and reinsert it tight.&lt;/li&gt;&#xA;&lt;li&gt;Turn on the Xbox to have the HDD detect.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4143" LastEditorUserId="3114" LastEditDate="2012-05-05T21:26:15.353" LastActivityDate="2012-05-05T21:26:15.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15516" PostTypeId="1" CreationDate="2011-01-28T15:31:58.683" Score="0" ViewCount="3557" Body="&lt;p&gt;I'm updating the Xbox 360 software, but it stops midway and says &quot;updated failed&quot;. I've done this a few times but I get the same error every time. What gives?&lt;/p&gt;&#xA;" OwnerUserId="4143" LastEditorUserId="12" LastEditDate="2012-01-21T11:16:03.200" LastActivityDate="2014-05-24T05:44:12.130" Title="Downloading an Xbox 360 update fails every time" Tags="|xbox-360|technical-issues|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15517" PostTypeId="2" ParentId="15516" CreationDate="2011-01-28T15:32:42.943" Score="1" Body="&lt;p&gt;Sometimes inserting some external storage helps.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Insert a USB flashdrive&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go to Settings &gt; Storage Settings &gt; 1st option (to use the flashdrive as a memory unit for the Xbox)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;OR&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open the hidden hard disk cover near the cooling vent.&lt;/li&gt;&#xA;&lt;li&gt;Insert your Hard disk&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now try updating again. It will work.&lt;/p&gt;&#xA;" OwnerUserId="4143" LastActivityDate="2011-01-28T15:32:42.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15518" PostTypeId="1" CreationDate="2011-01-28T15:52:27.910" Score="11" ViewCount="13600" Body="&lt;p&gt;At the end of each donkey kong level you get a star badge for getting all the &lt;strong&gt;K.O.N.G.&lt;/strong&gt; letters and a puzzle badge for getting all the puzzle pieces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the third badge for?&lt;/p&gt;&#xA;" OwnerDisplayName="user6678" LastEditorUserId="3610" LastEditDate="2012-06-11T08:35:08.813" LastActivityDate="2012-06-11T08:35:08.813" Title="How do you get all three badges in Donkey Kong Country Returns levels?" Tags="|donkey-kong-country-returns|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15519" PostTypeId="2" ParentId="15518" CreationDate="2011-01-28T16:12:58.737" Score="1" Body="&lt;p&gt;You can retry the level to run a Time-trial. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beating the time on the Time-trial version of the level gives the third badge.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-01-28T16:12:58.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15521" PostTypeId="2" ParentId="15429" CreationDate="2011-01-28T17:14:16.403" Score="1" Body="&lt;p&gt;To get your units to use the rapid transport towers, double right click somewhere. This will cause all your units to move as fast as possible, instead of them all going at the speed of the slowest in the group.&lt;/p&gt;&#xA;" OwnerUserId="1053" LastActivityDate="2011-01-28T17:14:16.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15522" PostTypeId="1" AcceptedAnswerId="15527" CreationDate="2011-01-28T17:43:58.120" Score="5" ViewCount="1371" Body="&lt;p&gt;I am fond of tradeskills in MMOs, but games seem to be very hit and miss as far as what is actually worthwhile for players to take on. For instance, in WoW, engineering was pretty worthless while enchanting or alchemy were amazing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am looking for a brief overview as to what the actual professions in LOTRO can produce, and which are actually desirable by players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it makes a difference, I know there is some interdependence between the tradeskills and I will be playing fairly frequently with a friend so we will be able to, if necessary, pick complimentary vocations.&lt;/p&gt;&#xA;" OwnerUserId="6143" LastEditorUserId="3610" LastEditDate="2012-06-25T13:15:16.450" LastActivityDate="2012-06-25T13:15:16.450" Title="Are tradeskills worthwhile in LOTRO?" Tags="|lord-of-the-rings-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15523" PostTypeId="2" ParentId="2908" CreationDate="2011-01-28T17:52:47.963" Score="6" Body="&lt;p&gt;Graphics card manufacturers make it hard to compare graphics cards just by their names. As long as you are staying inside a series (or generation) of graphics cards, usually bigger numbers mean also faster cards. But this does not hold true if you compare cards between different series or even manufacturers. Both, AMD (former ATI) and Nvidia usually change the major number in their naming scheme between generations (e.g. Radeon 5xxx to Radeon 6xxx).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first, most important step for you is to decide on your requirements. Your display resolution is very important, the higher resolutions are more demanding on your graphics card. The most important part is what kind of games you play. Casual games can usually be played with any halfway recent graphics card. The requirements vary a lot between games, the newer the game the higher the requirements are most of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The amount of RAM on the graphics card is not a good indicator for performance. You only need to pay attention to it when you're using a very high resolution display, as the used RAM depends strongly on the display resolution. If you have a 2.560 x 1.600 display you need all the RAM you can get, else you won't see a difference most of the time. The other exception are some mods for certain games that have enourmous demands for RAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to decide which graphics card to buy is to look at a variety of benchmarks performed at the resolution you want to play at. Ideally, the benchmarks should be for the games you want to play, but if they are for games of the same age and type they should be enough to gauge the performance of the card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some resources for reviews are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.anandtech.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Anandtech&lt;/a&gt;, specifically &lt;a href=&quot;http://www.anandtech.com/bench/CPU/2&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Bench&lt;/a&gt; has a comparison of many current cards&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.tomshardware.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Toms Hardware&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.legitreviews.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Legit Reviews&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.xbitlabs.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbit labs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-28T17:52:47.963" CommentCount="0" CommunityOwnedDate="2011-01-29T22:03:03.263" ContentLicense="CC BY-SA 2.5" />
  <row Id="15524" PostTypeId="1" AcceptedAnswerId="15788" CreationDate="2011-01-28T18:14:53.613" Score="1" ViewCount="115" Body="&lt;p&gt;*Almost** each time I play online, I have to set again all my profiles, which are empty and the colors/equipments of the characters. It's highly annoying. I don't get how this can be that these settings are sometimes saved and sometimes not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(*)  I was not able to pinpoint when it works and when it doesn't. I quit the game properly before switching off the console. There are no network issue when it happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you also experience this issue?&lt;br&gt;&#xA;Is there a way to be sure that the configuration will be saved and retrieved the next I go to play online?&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="51318" LastEditDate="2013-10-22T19:01:35.683" LastActivityDate="2013-10-22T19:01:35.683" Title="Why are my online parameters always lost?" Tags="|ps3|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15525" PostTypeId="2" ParentId="15518" CreationDate="2011-01-28T19:33:40.667" Score="8" Body="&lt;p&gt;You get it by &lt;strong&gt;earning a bronze, silver, gold, or shiny gold medal in time attack mode&lt;/strong&gt;.  You'll get a better medal the faster you finish a level.  All you really need to fill in the circle is to get a bronze medal, which is an achievement to be celebrated.  Earning a time attack medal &lt;em&gt;doesn't&lt;/em&gt; count toward the percent complete number which is shown on the file select screen.  If you want to get 100%, you only have to get all the KONG letters and puzzle pieces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank heaven, as those &lt;strong&gt;time attack medals are sadistically, fiendishly, mercilessly, wickedly hard to get&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-01-28T19:33:40.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15526" PostTypeId="1" AcceptedAnswerId="15550" CreationDate="2011-01-28T19:37:49.713" Score="3" ViewCount="3956" Body="&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/questions/11395/starcraft2-what-are-popular-multi-player-maps&quot;&gt;this question&lt;/a&gt;, I asked what maps are good for multiplayer Starcraft matches. Now, after getting some more experience, I'm wondering: what are good/bad maps for Terran 1v1 play?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would very much appreciate if you could provide any reference or your own explanation for why each map is good/bad for Terran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2012-05-16T15:10:55.700" Title="What are the Terran's best and worst 1v1 maps?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15527" PostTypeId="2" ParentId="15522" CreationDate="2011-01-28T19:58:57.620" Score="5" Body="&lt;p&gt;I've played a lot of MMOs and I've come to a conclusion that I find reinforced with each new game: the crafting that has the best bang for your buck is whatever is involved in making consumables. So in LotRO that's the historian. I don't find the weaponsmithing so useful--largely because of the cost of the ingredients versus what user-crafted stuff sells for--but the farmer and scholar can both rely on selling their stuff at the auction house without much trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, each weekly batch of master-level athelas/celebrant potions I make cost me less than 200s but frequently bring in 1g (or more) at the AH with barely any effort on my part. And if I'm willing to make lower-level stuff--the oils for arrows in particular seem to sell well--then I can make even more money. But I find a quick and easy 1g a week more than pays for my efforts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tinker is probably the second best profession in light of the various tokens he can make, which are always needed for instances. And of all the items the various professions can make, it seems to me that I regularly sell high-end jewelry more easily than high-end armor, weapons, etc. &lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2011-01-28T19:58:57.620" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15528" PostTypeId="2" ParentId="15526" CreationDate="2011-01-28T20:13:13.850" Score="7" Body="&lt;p&gt;&lt;strong&gt;Short Answer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tzenes provides some statistical analysis in &lt;a href=&quot;https://gaming.stackexchange.com/questions/15526/what-are-the-terrans-best-and-worst-1v1-maps/15550#15550&quot;&gt;his answer&lt;/a&gt;. The information in this answer is based largely on theory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on the criteria in the long version of this answer, here are some maps that exhibit many of the qualities that are said to favor Terran by a notable margin:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1v1 maps&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Agria Valley&lt;/li&gt;&#xA;&lt;li&gt;Steppes of War&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Larger maps&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Delta Quadrant&lt;/li&gt;&#xA;&lt;li&gt;Discord  IV&lt;/li&gt;&#xA;&lt;li&gt;Lost Temple&lt;/li&gt;&#xA;&lt;li&gt;Red Stone Gultch&lt;/li&gt;&#xA;&lt;li&gt;Scorched Haven&lt;/li&gt;&#xA;&lt;li&gt;Tarsonis Assault&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long Answer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=142802&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Map imbalance, what aspects favor what races? - Team Liquid&quot;&gt;a thread on Team Liquid's forums&lt;/a&gt; wherein this was discussed. Here is some of the Terran-specific feedback from that thread:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rush distance&lt;/strong&gt; - &lt;em&gt;Short rush distances&lt;/em&gt; allow Terran to put pressure on other races early, especially vs. Zerg. Large rush distances neutralize the benefit of being able to rush an opponent before they can defend their entrance.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Entrances&lt;/strong&gt; - &lt;em&gt;Maps with good choke points at their entrance&lt;/em&gt; favor Terran due to their ability to wall off early. &lt;em&gt;Maps that also do not have back door entrances&lt;/em&gt; in combination with the good choke entrance favor the &quot;Terran Turtle&quot; even more. Maps with multiple entrances to the main base tend to allow opposing races to exploit their mobility more.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Choke points&lt;/strong&gt; - &lt;em&gt;Maps that have one main path to the other bases&lt;/em&gt; favor Terran more due to their ability to wall off and defend against sieges. With multiple paths, the mobility of other races combined with the stretching of resources to defend the multiple attack vectors complicate things for Terran.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cliffs&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Cliffs that allow Terran mech to abuse choke points extensively&lt;/em&gt; are an added bonus. Without large cliffs, seige tanks become less effective as a defensive measure.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Large cliff ridges at each base favor&lt;/em&gt; Terran due to a more difficult time defending against reaper harassment. Smaller cliffs limit your ability to harass early on.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Expansions&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Island expansions&lt;/em&gt; are typically easier and cheaper for a Terran player to establish.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;2nd and 3rd expansions being close to the main or on an island&lt;/em&gt; benefit Terran due to the ability to effectively wall up all land-based access to the expansions via one choke point. Expansions that are further away tend to present more of a difficulty for Terran to protect and reinforce due to decreased mobility.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-01-29T04:47:19.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15529" PostTypeId="2" ParentId="15227" CreationDate="2011-01-28T20:24:16.433" Score="1" Body="&lt;p&gt;OK so, from what I've gathered here and there, advanced equipment (and following evolved equipment) as well as color packs don't give any of the advantages I may have think of.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are given a target, the target picture shows the default equipment and color.&#xA;Having another color/equipment selected can then confuse a little bit your pursuer.&lt;br&gt;&#xA;Additionally, it seems players like customization! :)&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-01-28T20:24:16.433" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15530" PostTypeId="2" ParentId="3492" CreationDate="2011-01-28T20:36:20.893" Score="3" Body="&lt;p&gt;When I slid them around,I noticed the UI and the color of everything that wasnt the game itself change,for example,the menu,if slid all the way to Evil,was all red and the sky was a darker color. If slid all the way to Good,it becomes day and bluish.&lt;/p&gt;&#xA;" OwnerDisplayName="user6682" LastActivityDate="2011-01-28T20:36:20.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15531" PostTypeId="2" ParentId="12124" CreationDate="2011-01-28T21:01:58.000" Score="1" Body="&lt;p&gt;There is no source that I know of directly, but you can usually deduce what the values are used for using intuition and an understanding of football.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, strength, which is usually directly related to size and weight, determines how well a player can jockey the ball away from another player, how well they can push the player around while fighting for position (when waiting for air balls and such), and how well a player can maintain position when under stress from jockeying. It is compared to the opposing player's strength, the positioning of the other player and the momentum built up by opposing player (eg small guys wrecking into big ones).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are so many factors that play into the physics and game play that the explanations you are looking are going to be hard to come by. Some are easy to quantify or measure, like acceleration and sprint speed, but others are hard to 'see', like vision and marking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as specialties and traits go: specialties are reflected in a players stats (an average high score in shooting attributes will give a player clinical finisher specialty) while traits are unique tweaks and modifications that I don't fully understand.&lt;/p&gt;&#xA;" OwnerUserId="2156" LastActivityDate="2011-01-28T21:01:58.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15532" PostTypeId="2" ParentId="12053" CreationDate="2011-01-28T21:12:21.523" Score="0" Body="&lt;p&gt;Positioning in football is a bit too dynamic for this sort of customization to be of much use, especially if you have your tactics set to free-form on build up play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My recommendation: don't change work rate or player positioning. Work rate is usually at conflict with a player's natural tendency (player's now have individual work rates) and player positioning only slightly changes the tendency of a player to tweak their position, and these small tweaks are so situationally useful that setting them as static doesn't really make a whole lot of sense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a good question and I have wasted many hours trying to figure this out myself, but then I learned to let go, and just '... love the bomb'. I even find tweaking tactics to be of little use: I just use the default and switch to possession or counter-attack depending on the situation.&lt;/p&gt;&#xA;" OwnerUserId="2156" LastActivityDate="2011-01-28T21:12:21.523" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15533" PostTypeId="2" ParentId="15227" CreationDate="2011-01-28T21:19:02.543" Score="0" Body="&lt;p&gt;The advanced equipment is purely aesthetic, unfortunately. It's a fun way to show off your level.&lt;/p&gt;&#xA;" OwnerUserId="6547" LastActivityDate="2011-01-28T21:19:02.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15534" PostTypeId="2" ParentId="15339" CreationDate="2011-01-28T21:23:24.537" Score="1" Body="&lt;p&gt;Mob pathfinding is really dumb, and you can use this to your advantage. Partially hide yourself behind a corner, a tree, etc. The zombie will get stopped by the blocks, and you can hit him repeatedly until he dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also - unlike spiders, which jump, or skeletons, which shoot, zombies just walk forward. If you time it right, you can strike them with your sword without getting hit at all.&lt;/p&gt;&#xA;" OwnerUserId="6547" LastActivityDate="2011-01-28T21:23:24.537" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15535" PostTypeId="2" ParentId="15247" CreationDate="2011-01-28T21:26:55.860" Score="2" Body="&lt;p&gt;If you explore enough, you should come across a dungeon or two, which has a mob spawner inside. These will definitely spawn the most mobs, most reliably. Be aware, though, that a mob spawner only spawns one type of monster per dungeon.&lt;/p&gt;&#xA;" OwnerUserId="6547" LastEditorUserId="207" LastEditDate="2011-01-28T21:43:57.770" LastActivityDate="2011-01-28T21:43:57.770" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15536" PostTypeId="1" AcceptedAnswerId="15542" CreationDate="2011-01-28T21:36:12.210" Score="11" ViewCount="920" Body="&lt;p&gt;SMP servers run continuously. Does that mean that trees (and cacti, and sugar canes, and crops) grow always, even when no one is online? or do they only grow if their chunks are loaded?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="3610" LastEditDate="2012-06-07T09:03:01.147" LastActivityDate="2012-06-07T09:03:01.147" Title="When do trees grow in SMP servers?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15537" PostTypeId="1" AcceptedAnswerId="15538" CreationDate="2011-01-28T21:40:26.830" Score="9" ViewCount="1273" Body="&lt;p&gt;Where do I find the statistics of how many games I played per race?&lt;/p&gt;&#xA;" OwnerUserId="4933" LastActivityDate="2014-09-09T19:43:38.903" Title="Starcraft 2, how do I know how many games I played per race?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ClosedDate="2014-09-09T22:38:58.643" ContentLicense="CC BY-SA 2.5" />
  <row Id="15538" PostTypeId="2" ParentId="15537" CreationDate="2011-01-28T21:48:41.120" Score="6" Body="&lt;p&gt;There are no resources I know of that will track your games played per race if you haven't already started tracking them, but going forward, you might consider, &lt;a href=&quot;http://sites.google.com/site/sc2gears/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2Gears&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SC2gears&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From their website:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sc2gears is a general StarCraft 2&#xA;  utility for everyone who is interested&#xA;  in the game (either a player or just a&#xA;  game analyzer). Its main features are&#xA;  replay management and analysis for&#xA;  both individual replays and mass&#xA;  replays (multi-replay statistics). It&#xA;  provides easy but powerful and&#xA;  efficient replay management and basic&#xA;  statistics for starters, and advanced&#xA;  statistics and time development charts&#xA;  useful even for professional players.&#xA;  It is also a great asset for&#xA;  tournament and league organizers in&#xA;  quick analysis of tournament results.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You can even use it to share your&#xA;  replays with a few clicks on different&#xA;  replay sites.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've been recently trying this tool myself, and there are lots of feedback around the web that it is a really helpful tool in analyzing your play and your stats like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So, once you have SC2gears installed, how can you track your race usage?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, load up SC2gears, and then double click on &quot;SC2 Auto Reps&quot;.  This will pull all the replays you currently have in your SC2 folder.  I'd recommend you start using SC2gears to catalog ALL your replays, or turn on the new patch 1.2 option to never delete replays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VCkJ1.jpg&quot; alt=&quot;Clicking into your replays first&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you double click on &quot;SC2 Auto Reps&quot;, a report will come up listing out all the information for your games.  From here, click the &quot;Multi-rep analysis&quot; button at the top of the chart.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eowEV.jpg&quot; alt=&quot;Creating the detailed Statistics report&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will create a report for you with all the fun statistics you are looking for!  Most likely your username will be at the top row (since you will have played the most games), and it will show in the &quot;Races %&quot; column exactly what you are looking for.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="2339" LastEditDate="2011-01-28T22:08:32.213" LastActivityDate="2011-01-28T22:08:32.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15539" PostTypeId="2" ParentId="15162" CreationDate="2011-01-28T21:51:38.963" Score="0" Body="&lt;p&gt;There are two places for application data on a Windows XP system (making assumptions here).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;%APPDATA% has already been mentioned, which should take you to the folder &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Documents and Settings\{user name}\Application Data&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If it's not there (check for the company name DivoGames or some derivative of it) you can look in the following directory.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Documents and Settings\{user name}\Local Settings\Application Data&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Remember to also go to Tools-&gt;Folder Options-&gt;View-&gt;Show Hidden Files and Folders&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's not in those two places then its somewhere in the registry, or its obscurly named and you will have to use something like &lt;a href=&quot;http://technet.microsoft.com/en-us/sysinternals/bb896645&quot; rel=&quot;nofollow noreferrer&quot;&gt;ProcMon&lt;/a&gt;, as previously mentioned, to deduce it. But I would almost guarantee you that your game data is in one of those two directories if you didn't explicitly save it somewhere else or used a game service like Steam or GameTap or something.&lt;/p&gt;&#xA;" OwnerUserId="6667" LastActivityDate="2011-01-28T21:51:38.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15540" PostTypeId="1" CreationDate="2011-01-28T22:11:47.140" Score="9" ViewCount="15090" Body="&lt;p&gt;I always have problem to properly calibrate my mouse when playing FPS games (Combat Arms). Sometimes it is too slow or too fast, sometime my movements are not smooth enough. My mouse is Razer Copperhead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the proper steps to calibrate my mouse before playing FPS games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it better to set it fast in the Configurator and slow in the game or in reverse?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is better DPI higher or not for FPS games?&lt;/p&gt;&#xA;" OwnerUserId="4535" LastEditorUserId="185203" LastEditDate="2022-07-27T18:44:52.287" LastActivityDate="2022-07-27T18:44:52.287" Title="What are the proper steps to calibrate my mouse before playing FPS games?" Tags="|mouse|first-person-shooter|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15542" PostTypeId="2" ParentId="15536" CreationDate="2011-01-28T22:33:33.447" Score="12" Body="&lt;p&gt;I believe they actually have to be loaded in memory, going by &lt;a href=&quot;https://minecraft.wiki/w/Trees&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page from the Minecraft Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Trees will only grow if they are&#xA;planted on a chunk of the map that is&#xA;loaded into memory. If you plant&#xA;saplings and then explore another more&#xA;distant area of your world for a few&#xA;Minecraft days, they will still be&#xA;saplings when you return.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-01-28T22:40:44.577" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15544" PostTypeId="2" ParentId="11395" CreationDate="2011-01-28T22:47:16.473" Score="1" Body="&lt;p&gt;To see which maps are in the current ladder map pool, you can go to &quot;Multiplayer&quot;, select a match up type you are interested in (like 1v1 or 2v2) and then click the &quot;Map Preferences&quot; button next to &quot;Find Match&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will show you a list of the currently used maps including small pictures and short descriptions.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-01-28T22:47:16.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15545" PostTypeId="1" AcceptedAnswerId="15548" CreationDate="2011-01-28T23:48:31.917" Score="2" ViewCount="956" Body="&lt;p&gt;In StarCraft: Brood War, we had the 'Hunters' map.  Does it exist in StarCraft 2?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="8350" LastEditDate="2012-05-16T15:11:03.827" LastActivityDate="2012-05-16T15:11:03.827" Title="Is there a version of the 'Hunters' map from Brood War for StarCraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15546" PostTypeId="1" AcceptedAnswerId="15547" CreationDate="2011-01-29T00:09:54.580" Score="7" ViewCount="798" Body="&lt;p&gt;&lt;strong&gt;Question 1:&lt;/strong&gt;&#xA;What is the amount of damage increase if your forces are attacking from high ground?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question 2:&lt;/strong&gt;&#xA;Do &quot;2 high ground levels&quot; give any benefit compared to '1 high ground level'? Sometimes your base is on the high ground and it exits onto the natural (that is actually on the 'neutral' level). The exit from the natural leads to 'low ground'. So comparing high ground to 'low-ground' you have double level of difference. Does this give any additional benefits?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question 3:&lt;/strong&gt;&#xA;Does a Colossus receive a bonus when it is shooting from high-ground?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="207" LastEditDate="2011-03-03T05:07:46.907" LastActivityDate="2011-03-03T05:07:46.907" Title="What bonuses do you receive when attacking from high ground?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15547" PostTypeId="2" ParentId="15546" CreationDate="2011-01-29T00:20:02.727" Score="8" Body="&lt;p&gt;High ground does not confer any attack bonus. It simply means you can shoot the enemy without them shooting back (unless they have an air unit or other means of &quot;seeing&quot; you up on the high ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Double-high ground does not confer any bonuses beyond high ground. The only difference (that I know of) is that jumping/climbing units like Reapers and Colossi cannot scale a double-high cliff - they have to climb one level at a time.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-01-29T00:20:02.727" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15548" PostTypeId="2" ParentId="15545" CreationDate="2011-01-29T00:42:25.680" Score="3" Body="&lt;p&gt;In Starcraft it was known as &quot;Hunters,&quot; but in Broodwars it was called &quot;Big Game Hunters&quot; or BGH.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does exist as a &lt;a href=&quot;http://starcraft.incgamers.com/maps/?p=mod&amp;amp;m=69&quot; rel=&quot;nofollow noreferrer&quot;&gt;custom map&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-01-29T00:42:25.680" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15549" PostTypeId="1" CreationDate="2011-01-29T01:56:00.963" Score="15" ViewCount="38738" Body="&lt;p&gt;I'm currently trying to play my all time favorite game, Final Fantasy X, on the PCSX2 emulator and I'm constantly running at around 35-40 FPS, about 70-80% of optimal performance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what sort of settings I should be looking into configuring to optimize game performance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My specific specs are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;OS:&lt;/strong&gt; Windows 7&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Motherboard:&lt;/strong&gt; XFX Nforce 680i Sli&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;CPU:&lt;/strong&gt; Intel Core2 Quad Q6600&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Memory:&lt;/strong&gt; ~4GB RAM&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;DirectX Version:&lt;/strong&gt; DX11&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Graphics Card:&lt;/strong&gt; ATI Radeon HD 5800&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6687" LastEditorUserId="185203" LastEditDate="2023-05-29T16:16:37.597" LastActivityDate="2023-05-29T16:16:37.597" Title="How do I optimize PCSX2's performance?" Tags="|emulation|performance|pcsx2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="15550" PostTypeId="2" ParentId="15526" CreationDate="2011-01-29T02:28:24.690" Score="7" Body="&lt;p&gt;While I like theory as much as the next guy, this is an area where I have to side with statistical analysis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming a balanced map implies a 50% win chance, then a map which deviates from this by a statistically significant amount can be called: imbalanced.  We can control for Racial imbalance by using the current win rates; maps that deviate from that rate are considered a factor in imbalance beyond racial imbalance.  To further help control for skill level I'm only going to consider top ranked matches, so we don't have to worry about mistaken matches between Bronze/Diamond players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For my data source I will use &lt;a href=&quot;http://www.teamliquid.net/tlpd/sc2-korean/maps&quot; rel=&quot;nofollow noreferrer&quot;&gt;TLPD&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are &lt;a href=&quot;https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdC05MzNoSUZ1VEphWi1famtkU1phalE&amp;amp;hl=en&amp;amp;authkey=CIaHwJwF&quot; rel=&quot;nofollow noreferrer&quot;&gt;the calculations&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this table, the most likely imbalanced maps are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;PvZ Metal&lt;/li&gt;&#xA;&lt;li&gt;ZvT Blistering Sands&lt;/li&gt;&#xA;&lt;li&gt;TvZ Jungle Basin&lt;/li&gt;&#xA;&lt;li&gt;PvT Xel'Naga&lt;/li&gt;&#xA;&lt;li&gt;ZvT Shakuras&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;All of these maps have P values of less than .01 (many scientific articles require P &amp;lt; .05)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus a Terran should feel comfortable against a Zerg on Jungle Basin, but uncomfortable vs Zerg on Shakuras and Blistering Sands, and uncomfortable against Protoss on Xel'Naga.  It's worth noting that Terran are favored in all maps, but that these are the only ones that deviate significantly from the standard favoring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Many of the PvZ maps did not have enough games to provide for a low enough P value.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-01-29T05:18:15.110" LastActivityDate="2011-01-29T05:18:15.110" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15551" PostTypeId="1" AcceptedAnswerId="15553" CreationDate="2011-01-29T02:50:31.587" Score="2" ViewCount="2096" Body="&lt;p&gt;A message pops up when my games are loading telling me I can view screenshots others took of me in the menu. I've gone through and looked at them and what I'm wondering is how you take screenshots on the xbox-360 while in game?&lt;/p&gt;&#xA;" OwnerUserId="6241" LastEditorUserId="52800" LastEditDate="2013-10-20T21:05:57.667" LastActivityDate="2013-10-20T21:05:57.667" Title="Halo Reach: How to screenshot" Tags="|xbox-360|halo-reach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15553" PostTypeId="2" ParentId="15551" CreationDate="2011-01-29T03:08:20.840" Score="5" Body="&lt;p&gt;You can take screenshots of saved films in the Theater.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every time you finish a game, it is saved (temporarily) to your hard drive (I think that temporary films are deleted when you exit the game, but I'm not sure). In the Pause menu, there is an option to view local files, and in there is a section for your temporary films. Here you can either delete them, or save them to your hard drive permanently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can replay these films in the Theater, which is accessible from the main menu. You can load any locally saved film (including the temporary ones) here, and watch the entire match again. While watching, you can either create a film clip, or pause the action and take a screenshot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're in a replay, you can press start to see the various controls available to you.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-01-29T03:08:20.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15554" PostTypeId="1" AcceptedAnswerId="15557" CreationDate="2011-01-29T03:32:20.570" Score="14" ViewCount="5502" Body="&lt;p&gt;I know I I get sent back to a Vita-Chamber.   But does anything else bad happen?   If not, it seems like when you're near one, you're better off dying than using a first aid kit.   I feel like that's probably not correct.   Is dying really so painless?&lt;/p&gt;&#xA;" OwnerUserId="16" LastActivityDate="2011-01-29T05:29:32.030" Title="What's the penalty for dying in Bioshock 2?" Tags="|bioshock-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15555" PostTypeId="2" ParentId="15162" CreationDate="2011-01-29T04:13:53.560" Score="2" Body="&lt;p&gt;As far as I can tell it stores player (and presumably saved-game) info in &lt;code&gt;C:\Program Files\Kennys Adventure\Game.bin&lt;/code&gt;. I'm basing this on the trial version from &lt;a href=&quot;http://www.divogames.com/content/games/en/files/kenny/kenny_adventure_demo.exe&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.divogames.com/content/games/en/files/kenny/kenny_adventure_demo.exe&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2906" LastActivityDate="2011-01-29T04:13:53.560" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15557" PostTypeId="2" ParentId="15554" CreationDate="2011-01-29T05:20:47.393" Score="11" Body="&lt;p&gt;As both Jason and Joshua commented, there is no penalty to dying in bioshock 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It kinda ruins the feel of the game but when necessary it is great to have to save a health kit as you referenced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need more information I'm sure I could dig up some other locations that have information on this for you to read through.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastEditorUserId="6483" LastEditDate="2011-01-29T05:29:32.030" LastActivityDate="2011-01-29T05:29:32.030" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15559" PostTypeId="1" CreationDate="2011-01-29T05:43:42.903" Score="2" ViewCount="27575" Body="&lt;p&gt;I recently got a new Xbox 360 and I was wondering if there is a way to move my Steam games (specifically Assassins Creed, Half-Life, Portal) to the Xbox hard drive. Perhaps I could redeem them for a hard copy somehow? &lt;/p&gt;&#xA;" OwnerDisplayName="user6692" LastEditorUserId="207" LastEditDate="2011-01-29T16:17:02.283" LastActivityDate="2015-01-17T12:59:38.550" Title="Is there a way to move my Steam games to a new Xbox 360?" Tags="|xbox-360|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15561" PostTypeId="2" ParentId="15559" CreationDate="2011-01-29T05:49:47.187" Score="14" Body="&lt;p&gt;Games do NOT transfer from Steam to Xbox as a legit version. Once you purchase a game from Steam, it is only available on &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=1313-QIPD-5381&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if you did move your games over to your Xbox hard drive, you would still need a hard copy disc that is specifically made for Xbox to run the game. There are ways to burn Xbox discs but they are very illegal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you were looking to play &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=1445-TKCN-0831&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam games with an xbox360 controller&lt;/a&gt;, you can on &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1325865&quot; rel=&quot;nofollow noreferrer&quot;&gt;select few games.&lt;/a&gt; You can also browse Steam store for titles with &lt;a href=&quot;http://store.steampowered.com/search/?snr=1_4_4__12&amp;amp;term=#category2=28&amp;amp;sort_order=ASC&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;full&lt;/a&gt; or &lt;a href=&quot;http://store.steampowered.com/search/?snr=1_4_4__12&amp;amp;term=#category2=18&amp;amp;sort_order=ASC&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;partial controller support&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastEditorUserId="51318" LastEditDate="2013-12-10T13:34:16.387" LastActivityDate="2013-12-10T13:34:16.387" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="15562" PostTypeId="1" AcceptedAnswerId="21131" CreationDate="2011-01-29T06:05:23.603" Score="11" ViewCount="2825" Body="&lt;p&gt;On a powered-up PC, pressing the ACPI power button doesn't cut the power - it instructs the operating system to shut down cleanly, first saving your work, flushing caches etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the glowing touch-sensitive power button on the Xbox 360 operate similarly or does it just cut the power?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many games warn you that they auto-save and not to turn off the console at certain times - are they only referring to cutting the mains power?&lt;/p&gt;&#xA;" OwnerUserId="2906" LastActivityDate="2011-04-27T23:30:43.360" Title="Is the Xbox 360 power button &quot;safe&quot;?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15563" PostTypeId="2" ParentId="15562" CreationDate="2011-01-29T06:18:04.327" Score="8" Body="&lt;p&gt;Actually it doesn't do anything amazing. It just simply cuts the power. Unlike a computer, the XBox doesn't have any major work that needs to be done when switching off. There is no data that needs to be saved, and there is no processes that really need to be quit cleanly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The XBox was built with a different concept in mind then a PC, and therefore, just pressing the button, pulling the power or even using the control to shutdown the console, all do the same thing, cut the power. All important data on the XBox is saved at the point it needs to be saved, and it hardly if ever, keeps important data in memory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;From comments&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the time of writing the answer I forgot about the scenario of active downloads. If you have configured you XBox 360 to continue downloading if when off, the XBox will go into a sleep state when using the controller to switched off, with the exception of pulling the power.&lt;/p&gt;&#xA;" OwnerUserId="6050" LastEditorUserId="6050" LastEditDate="2011-01-29T11:02:52.927" LastActivityDate="2011-01-29T11:02:52.927" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15565" PostTypeId="1" AcceptedAnswerId="16880" CreationDate="2011-01-29T07:19:21.770" Score="3" ViewCount="1992" Body="&lt;p&gt;I've been playing Venetica recently. Your character has 4 attributes:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Constitution&lt;/li&gt;&#xA;&lt;li&gt;Wisdom&lt;/li&gt;&#xA;&lt;li&gt;Strength&lt;/li&gt;&#xA;&lt;li&gt;Mental Power&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;When I increase constitution it increases my health. When I increase Wisdom it increases my mana. But when I increase my other stats I don't see any changes on the screen. Do the other stats even matter a damn? I've been increasing my constitution and strenghth all along and am not sure whether the stats are actually having any effect on my attacks. Any idea what the other stats do?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="20456" LastEditDate="2013-06-17T12:33:41.433" LastActivityDate="2013-06-17T12:33:41.433" Title="Do stats actually matter in Venetica?" Tags="|venetica|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15567" PostTypeId="1" AcceptedAnswerId="15580" CreationDate="2011-01-29T08:27:26.547" Score="8" ViewCount="76432" Body="&lt;p&gt;Can we use &lt;strong&gt;wireless&lt;/strong&gt; keyboard &amp;amp; mouse on PS3 with &lt;strong&gt;minimum&lt;/strong&gt; loss and delay? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've searched on &lt;a href=&quot;http://www.youtube.com/results?search_query=ps3+keyboard+%26+mouse&amp;amp;aq=f&quot; rel=&quot;nofollow noreferrer&quot;&gt;youtube&lt;/a&gt;, and i saw a lot of videos about this. But i don't think that methods would be healty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea?&lt;/p&gt;&#xA;" OwnerUserId="6648" LastEditorUserId="6648" LastEditDate="2011-01-29T08:32:50.813" LastActivityDate="2021-03-01T00:54:53.830" Title="Can we use keyboard &amp; mouse on PS3?" Tags="|ps3|keyboard|mouse|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15568" PostTypeId="2" ParentId="15567" CreationDate="2011-01-29T09:09:02.507" Score="0" Body="&lt;p&gt;Yes, the PS3 supports pretty much any standard USB keyboard or mouse.&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-01-29T09:09:02.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15569" PostTypeId="2" ParentId="14605" CreationDate="2011-01-29T09:29:17.390" Score="10" Body="&lt;p&gt;Ghasts are the real problem; if you want to have large rooms, build pillars or let some blocks float in the air (not very handy). You can also make a trap with some dispensers to get some pork and gunpowder.&lt;/p&gt;&#xA;" OwnerDisplayName="user6695" LastEditorUserId="207" LastEditDate="2011-01-29T18:42:22.437" LastActivityDate="2011-01-29T18:42:22.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15570" PostTypeId="1" AcceptedAnswerId="15573" CreationDate="2011-01-29T09:32:13.200" Score="12" ViewCount="1005" Body="&lt;p&gt;I just built a lock for a door in Minecraft. The user has to pick the correct four colors out of twelve. Order doesn't matter. What is the probability of the user guessing the correct colors?&lt;/p&gt;&#xA;" OwnerUserId="6449" LastActivityDate="2011-06-24T08:36:23.410" Title="How many possible outcomes will there be to my Minecraft lock?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="8" FavoriteCount="0" ClosedDate="2022-07-11T14:37:07.430" ContentLicense="CC BY-SA 2.5" />
  <row Id="15573" PostTypeId="2" ParentId="15570" CreationDate="2011-01-29T10:10:21.290" Score="20" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You have &lt;sup&gt;4&lt;/sup&gt;/&lt;sub&gt;12&lt;/sub&gt; of a chance of picking the first colour right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You have &lt;sup&gt;3&lt;/sup&gt;/&lt;sub&gt;11&lt;/sub&gt; of a chance of picking the second colour right from the remaining eleven colours, if you got the first right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You have &lt;sup&gt;2&lt;/sup&gt;/&lt;sub&gt;10&lt;/sub&gt; of a chance of picking the third colour right from the remaining ten colours, if you got the former two colours right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You have &lt;sup&gt;1&lt;/sup&gt;/&lt;sub&gt;9&lt;/sub&gt; of a chance of picking the fourth colour right from the remaining nine colours, if you got the former three colours right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Hence, the probability of guessing the combination is: &lt;sup&gt;4&lt;/sup&gt;/&lt;sub&gt;12&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;3&lt;/sup&gt;/&lt;sub&gt;11&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;2&lt;/sup&gt;/&lt;sub&gt;10&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;1&lt;/sup&gt;/&lt;sub&gt;9&lt;/sub&gt;&amp;nbsp;=&amp;nbsp;495&lt;sup&gt;-1&lt;/sup&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, there are 495 different combinations, of which one is correct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, all of this is useless, unless you are working on a exploration mode map. It's &lt;em&gt;much&lt;/em&gt; faster to just take a pick and destroy your door.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="3129" LastEditDate="2011-01-29T19:08:33.753" LastActivityDate="2011-01-29T19:08:33.753" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15574" PostTypeId="2" ParentId="15516" CreationDate="2011-01-29T10:21:56.440" Score="1" Body="&lt;p&gt;You could try to clear your HDD cache. You need to enter a key combination at the storage device management screen. Microsoft has a guide for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.microsoft.com/kb/971755&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.microsoft.com/kb/971755&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6660" LastActivityDate="2011-01-29T10:21:56.440" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15575" PostTypeId="2" ParentId="12977" CreationDate="2011-01-29T11:40:50.647" Score="0" Body="&lt;p&gt;I had the 4GB version; I've now updated to the 250GB HDD and found that the graphics in Forza 3 have improved quite a lot, and that with only 4GB, I could not watch the race at the end or make a movie. Other games, I haven't tried yet.&lt;/p&gt;&#xA;" OwnerDisplayName="user6696" LastEditorUserId="207" LastEditDate="2011-01-29T12:33:43.640" LastActivityDate="2011-01-29T12:33:43.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15576" PostTypeId="2" ParentId="2908" CreationDate="2011-01-29T13:19:47.933" Score="2" Body="&lt;p&gt;Just in case you want to know what kind of hardware users have, you can look at &lt;a href=&quot;http://store.steampowered.com/hwsurvey&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Hardware &amp;amp; Software Survey&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That survey is useful for game developers, and shouldn't be your only source of information as a hardware buyer, but it might help you anyway.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-01-29T13:19:47.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15578" PostTypeId="1" AcceptedAnswerId="15579" CreationDate="2011-01-29T14:31:23.463" Score="5" ViewCount="3270" Body="&lt;p&gt;It says under &quot;Make a Withdrawal&quot; that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you withdraw Neopoints too many times a day, the bank staff may get angry and refuse to serve you! Withdraw wisely.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've never withdrawn very many Neopoints, and I assume that there is no size limit to a single withdraw, but is there a limit to the quantity of them? What is it?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-08-24T19:04:42.507" LastActivityDate="2013-08-11T07:04:06.620" Title="Does the National Neopian Bank actually limit withdraws?" Tags="|neopets|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15579" PostTypeId="2" ParentId="15578" CreationDate="2011-01-29T14:37:03.657" Score="3" Body="&lt;p&gt;According to the &lt;a href=&quot;http://www.pinkpt.com/neodex/index.php/National_Neopian_Bank&quot; rel=&quot;nofollow noreferrer&quot;&gt;Neopets Wiki&lt;/a&gt;, you're limited to 15 withdrawals per day.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-01-29T14:37:03.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15580" PostTypeId="2" ParentId="15567" CreationDate="2011-01-29T16:20:41.833" Score="7" Body="&lt;p&gt;&lt;strong&gt;Yes.&lt;/strong&gt; To add a Bluetooth keyboard, go to Settings &gt; Accessories &gt; Manage Bluetooth Devices.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a non-Bluetooth wireless keyboard to work, it would probably have to have its own wireless receiver that would plug into the console via USB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also supports USB keyboards.  From page 31 of my PS3 owner's manual:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h1&gt;Using a USB keyboard&lt;/h1&gt;&#xA;  &#xA;  &lt;p&gt;You can enter characters using a USB keyboard (sold separately). While the text entry screen is displayed, if any key on the connected USB keyboard is pressed, the text entry screen will enable you to use the USB keyboard.&lt;/p&gt;&#xA;  &#xA;  &lt;h2&gt;Hint&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;You cannot use the predictive mode when using a USB keyboard.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3_accessories#List_of_games_which_can_utilise_a_keyboard_and.2For_mouse&quot; rel=&quot;nofollow noreferrer&quot;&gt;it looks like there aren't many games that natively support keyboard/mouse&lt;/a&gt;. I did find the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0040UAYI4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eagle Eye&lt;/a&gt;, a &lt;strong&gt;third-party adapter that allows you to use a USB keyboard/mouse in lieu of a controller&lt;/strong&gt; regardless of whether or not the games supports it.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-01-29T22:19:56.317" LastActivityDate="2011-01-29T22:19:56.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15581" PostTypeId="1" CreationDate="2011-01-29T16:31:23.623" Score="6" ViewCount="289" Body="&lt;p&gt;I have two Xbox 360 and I heard you could make two systems act like one. I was wondering how that works.&lt;/p&gt;&#xA;" OwnerDisplayName="Izz the Bizz" LastEditorUserId="4103" LastEditDate="2011-01-29T16:44:46.807" LastActivityDate="2011-01-29T16:44:46.807" Title="Connecting multiple Xbox 360 for multiplayer?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15582" PostTypeId="2" ParentId="15581" CreationDate="2011-01-29T16:42:01.020" Score="4" Body="&lt;p&gt;You're looking for system link play (&lt;a href=&quot;http://support.microsoft.com/kb/910583/en-us&quot; rel=&quot;nofollow noreferrer&quot;&gt;KB article from Microsoft&lt;/a&gt;), which is an alternative multiplayer mode. Wikipedia has a &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Xbox_360_System_Link_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of games compatible&lt;/a&gt; with that mode.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-29T16:42:01.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15583" PostTypeId="2" ParentId="15567" CreationDate="2011-01-29T18:01:23.370" Score="3" Body="&lt;p&gt;Although you can use a mouse and keyboard, you &lt;em&gt;can't play games&lt;/em&gt; with them. They are very much limited to configurations and forms. The browsing becomes much better as well.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-01-29T18:01:23.370" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15584" PostTypeId="1" AcceptedAnswerId="15601" CreationDate="2011-01-29T18:41:47.063" Score="13" ViewCount="3092" Body="&lt;p&gt;I run my own Minecraft Classic server and I was wondering if it is possible to &lt;em&gt;play it without logging on to minecraft.net&lt;/em&gt;. Minecraft is down all the time (including now) so I was wondering if there was a way for me to set up the server specially and download a client to play it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="6701" LastEditorUserId="185203" LastEditDate="2019-07-09T16:21:41.967" LastActivityDate="2019-07-09T16:21:41.967" Title="Play Minecraft Classic Server when Minecraft.net is down?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15585" PostTypeId="1" AcceptedAnswerId="15600" CreationDate="2011-01-29T19:37:26.303" Score="7" ViewCount="251" Body="&lt;p&gt;Does anyone know if there is now a reward for completing this mission again? Essentially re-completing the Prophecies campaign?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find any info here, &lt;a href=&quot;http://wiki.guildwars.com/wiki/Hell&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.guildwars.com/wiki/Hell&lt;/a&gt;'s_Precipice or here, &lt;a href=&quot;http://wiki.guildwars.com/wiki/Category:Prophecies-related_lists&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.guildwars.com/wiki/Category:Prophecies-related_lists&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have an ideas? Otherwise I'll just go do the mission again :)&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-01-30T01:44:06.747" Title="Is there a reward for re-completing Hell's Precipice mission?" Tags="|pc|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15586" PostTypeId="1" AcceptedAnswerId="15598" CreationDate="2011-01-29T19:58:58.673" Score="0" ViewCount="942" Body="&lt;p&gt;I want to try 3d Analyze to see if it can get Battlefield 2 working for me.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I Google 3d Analyze I get a thousand mirror sites.  Not one of them looks like the actual &quot;Home Page&quot; of 3d Analyze.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have found that going through mirror sites gets you old versions and spyware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where I can go to get to the Home page of 3d Analyze?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2014-10-25T06:28:37.830" Title="Home page for 3d Analyze" Tags="|pc|emulation|3d-analyze|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15588" PostTypeId="1" AcceptedAnswerId="17206" CreationDate="2011-01-29T20:27:54.393" Score="5" ViewCount="2071" Body="&lt;p&gt;I don't think I totally understand what the effects of the tracer pistol on a vehicle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it provide auto-guidance to other weapons?&#xA;Which ones?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it just display the location of the vehicle?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T11:37:46.940" LastActivityDate="2012-07-16T11:37:46.940" Title="How exactly do the tracer pistols work?" Tags="|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15589" PostTypeId="2" ParentId="15588" CreationDate="2011-01-29T20:40:39.790" Score="1" Body="&lt;p&gt;According to the &lt;em&gt;&lt;a href=&quot;http://battlefield.wikia.com/wiki/Tracer_Dart_Gun#Battlefield:_Bad_Company_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield: Bad Company&lt;/a&gt;&lt;/em&gt; wiki the darts it fires can be locked on to by the RPG-7 and M2 Carl Gustav launchers, but not the AT-4. &lt;/p&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-01-29T20:40:39.790" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15590" PostTypeId="2" ParentId="15570" CreationDate="2011-01-29T20:51:55.473" Score="12" Body="&lt;p&gt;Use the Choose function. You have 12 items, from which you can choose 4 and the order of those chosen 4 does not matter. This means you want to calculate 12 choose 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;n choose k = n! / (k! * (n - k)!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, you have 12!/(4!8!) = 495 different choices, giving you a probability of choosing the one correct answer 1/495 = .00202... = 0.2%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maths.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-01-29T20:51:55.473" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15591" PostTypeId="1" AcceptedAnswerId="15604" CreationDate="2011-01-29T21:38:52.500" Score="3" ViewCount="2313" Body="&lt;p&gt;My son has a nervous habit of chewing on the PS3 controller's thumbsticks during cut-scenes.  One day, he actually ripped the top of it off.  Glue worked for awhile, but the top eventually came off again.  &lt;strong&gt;Where can I find/order new thumbsticks for my controller?&lt;/strong&gt;  It seems a shame and a waste to drop $40+ on a new controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; The thumbsticks are model number NXPR3R-004, and work with both PS2 and PS3.  Armed with this, &lt;a href=&quot;http://www.google.com/search?sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=nxp3r-004&quot; rel=&quot;nofollow noreferrer&quot;&gt;a Google search&lt;/a&gt; turns up a lot of options.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="52800" LastEditDate="2013-10-22T19:03:28.973" LastActivityDate="2013-10-22T19:03:28.973" Title="Where can I order thumbsticks for my PS3 dualshock 3 controller?" Tags="|ps3|controllers|" AnswerCount="1" CommentCount="2" ClosedDate="2020-06-09T17:11:38.763" ContentLicense="CC BY-SA 2.5" />
  <row Id="15592" PostTypeId="1" CreationDate="2011-01-29T21:40:03.903" Score="5" ViewCount="2163" Body="&lt;p&gt;I seem to have a problem finding non-human races that are willing to talk. I've tried finding the dwarves, and there was nothing at the place they're supposed to be. I tried finding elves... Well, I guess I found the forest retreat but there were no elves. I tried finding the GOBLINS, but where it says the dark fortress is, there is nothing. And no matter how many times I try, how many different worlds I try in, and how many different sites I try, I can't find anything. Could someone help me understand what's happening and maybe understand how to find one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using Dwarf Fortress v0.31.18, SDL.&lt;/p&gt;&#xA;" OwnerDisplayName="user6704" LastEditorUserId="23" LastEditDate="2011-08-01T07:34:02.357" LastActivityDate="2012-02-16T12:07:41.170" Title="How does one find anything that isn't human or a monster in adventure mode?" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15593" PostTypeId="2" ParentId="15588" CreationDate="2011-01-29T21:41:27.983" Score="5" Body="&lt;p&gt;Here is how you have to do:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fire the dart at a vehicle (or a soldier, it's funny ;)&lt;/li&gt;&#xA;&lt;li&gt;Select one of the weapons using the darts guidance (RPG-7 AT, M2 Carl Gustav AT but not the M136, which is not compatible with darts)&lt;/li&gt;&#xA;&lt;li&gt;Find your taget and aim (you will see a yellow rectangle), then hit the magic multi-purpose &lt;code&gt;select&lt;/code&gt; (on PS3, should be &lt;code&gt;Q&lt;/code&gt; on PC). You will then see the live distance of the target, meaning it's acquired.&lt;/li&gt;&#xA;&lt;li&gt;You can now fire. It is better to aim high (sky for example) or a free area, so the missile will be able to maneuver to the target.&lt;/li&gt;&#xA;&lt;li&gt;BOOOM&lt;/li&gt;&#xA;&lt;li&gt;Enjoy your well earned points&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can of course be the one who fires the darts and the missile but it's not mandatory. You can sometimes see the flashing beacon on a vehicle and just aim, acquire and shoot.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="4103" LastEditDate="2011-01-29T21:44:17.933" LastActivityDate="2011-01-29T21:44:17.933" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15594" PostTypeId="1" AcceptedAnswerId="19759" CreationDate="2011-01-29T22:39:19.513" Score="5" ViewCount="124" Body="&lt;p&gt;In Sword of Fargoal for the iPhone, you can find gold scattered around the dungeon. There are also various temples where you can sacrifice your gold for experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is gold only used for sacrificing, or is there another use for it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/z3oIS.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/z3oIS.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="4797" LastEditDate="2015-11-12T05:49:52.200" LastActivityDate="2015-11-12T05:49:52.200" Title="Is gold only used for sacrificing?" Tags="|ios|sword-of-fargoal|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15595" PostTypeId="1" AcceptedAnswerId="15610" CreationDate="2011-01-29T23:03:53.450" Score="13" ViewCount="2157" Body="&lt;h3&gt;The Challenge:&lt;/h3&gt;&#xA;&lt;p&gt;Design a redstone circuit that accepts an input from a button and lights up a random redstone torch.&lt;/p&gt;&#xA;&lt;h3&gt;The Rules:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;One redstone torch should be lit, with all the others off.&lt;/li&gt;&#xA;&lt;li&gt;The state of the torches should be held indefinitely until the button is pressed again&lt;/li&gt;&#xA;&lt;li&gt;The circuit must be stable (it can't burn out).&lt;/li&gt;&#xA;&lt;li&gt;There should be at least 2 torches.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Example:&lt;/h3&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NPceH.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Answers will be judged based on the amount of redstone used. Please submit answers in the form of an image, created using &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=17924&quot; rel=&quot;nofollow noreferrer&quot;&gt;Baezon's Redstone Simulator&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditorDisplayName="user821" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-13T10:38:43.180" Title="Redstone Golf: Light up a random torch" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="6" ClosedDate="2011-01-31T04:57:04.857" ContentLicense="CC BY-SA 2.5" />
  <row Id="15596" PostTypeId="1" AcceptedAnswerId="15597" CreationDate="2011-01-29T23:17:41.683" Score="8" ViewCount="4726" Body="&lt;p&gt;While the population constantly consumes resources, they also use some resources when they graduate to the next prosperity level. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, I know that to reach level 2 Oriental citizens have to consume at least 1 mosaic for each house.  It seems like the Occidental citizens at least consume tools and stone, but maybe glass as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What resources does each level of population require to upgrade their homes, both Occident and Oriental?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3610" LastEditDate="2012-06-08T12:58:58.510" LastActivityDate="2012-06-08T12:58:58.510" Title="What resources does a population use when upgrading their homes?" Tags="|anno-1404|anno-1404-venice|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15597" PostTypeId="2" ParentId="15596" CreationDate="2011-01-30T00:31:12.937" Score="6" Body="&lt;p&gt;&lt;strong&gt;Oriental&lt;/strong&gt; upgrades per house needs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 ton of wood&lt;/li&gt;&#xA;&lt;li&gt;1 ton of tools&lt;/li&gt;&#xA;&lt;li&gt;4 tons of mosaic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Occidental&lt;/strong&gt; upgrades per house needs:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Peasant to Citizen&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 ton of tools&lt;/li&gt;&#xA;&lt;li&gt;1 ton of wood&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Citizen to Patrician&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 ton of tools&lt;/li&gt;&#xA;&lt;li&gt;1 ton of wood&lt;/li&gt;&#xA;&lt;li&gt;4 tons of stone&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Patrician to Nobleman&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 ton of tools&lt;/li&gt;&#xA;&lt;li&gt;1 ton of wood&lt;/li&gt;&#xA;&lt;li&gt;3 tons of stone&lt;/li&gt;&#xA;&lt;li&gt;3 tons of glass&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Nomad to Envoy&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 ton of tools&lt;/li&gt;&#xA;&lt;li&gt;1 ton of wood&lt;/li&gt;&#xA;&lt;li&gt;3 tons of mosaic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-01-30T00:31:12.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15598" PostTypeId="2" ParentId="15586" CreationDate="2011-01-30T00:49:09.507" Score="1" Body="&lt;p&gt;I'm pretty sure it's &lt;a href=&quot;http://www.tommti-systems.de/start.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.tommti-systems.de/start.html&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-01-30T00:49:09.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15600" PostTypeId="2" ParentId="15585" CreationDate="2011-01-30T01:44:06.747" Score="2" Body="&lt;p&gt;yes, you now get a &lt;a href=&quot;http://wiki.guildwars.com/wiki/Deldrimor_Talisman&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deldrimor Talisman&lt;/a&gt; which can be turned into a variety of green items.  This is a one time thing and even if you have done the campaign before hand, you can get the reward if you recomplete it once.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-30T01:44:06.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15601" PostTypeId="2" ParentId="15584" CreationDate="2011-01-30T02:23:34.637" Score="6" Body="&lt;p&gt;Yes. If you change online-mode to false in server.properties, you can still play on that server while minecraft.net is down, since it doesn't try to check your username against the database. A word of advice, this will open you up to major griefing and it only allows one person to log in at a time.&lt;/p&gt;&#xA;" OwnerUserId="6636" LastEditorUserId="274" LastEditDate="2011-01-30T04:55:32.467" LastActivityDate="2011-01-30T04:55:32.467" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15603" PostTypeId="1" AcceptedAnswerId="15607" CreationDate="2011-01-30T03:35:45.140" Score="5" ViewCount="1223" Body="&lt;p&gt;I'm having problems with the Gargoyles in world 3-2.  I'm a Royal class and I tend to rely on magic.  When the Gargoyles are far enough away can take them down with several shots from Soul Arrow, but they're getting really close to me and taking me out with their swords.  My shield doesn't seem to do anything (Buckler +4).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's a good strategy for dealing with them when they're up close?&lt;/p&gt;&#xA;" OwnerUserId="6710" LastActivityDate="2011-01-31T20:24:13.580" Title="Effectively dealing with Gargoyle in Demon's Souls" Tags="|demons-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15604" PostTypeId="2" ParentId="15591" CreationDate="2011-01-30T04:02:59.690" Score="9" Body="&lt;p&gt;A &lt;a href=&quot;http://www.google.com/search?q=DualShock+3+Analog+Stick+repair&amp;amp;tbs=shop:1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google Shopping search&lt;/a&gt; turns up a few results for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need directions, iFixit.com has some for &lt;a href=&quot;http://www.ifixit.com/Guide/Repair/Installing-DualShock-3-Analog-Stick-Covers/3256/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Installing DualShock 3 Analog Stick Covers&lt;/a&gt; among &lt;a href=&quot;http://www.ifixit.com/Device/DualShock_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;other DualShock 3 directions&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="5182" LastActivityDate="2011-01-30T04:02:59.690" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15605" PostTypeId="2" ParentId="9350" CreationDate="2011-01-30T04:33:57.947" Score="5" Body="&lt;p&gt;I have Windows 7 and am playing Assassin's Creed 1 right now with no problems whatsoever.  I don't have a very powerful machine, with a 2.9 GHz Core 2 Duo Processor with 1 GB RAM and an onboard graphics card Intel G41 Express Chipset, so it does run, although only on the lower end of graphics and detail settings, but well and fast. The problem with you is most likely in the copy of the game you have, perhaps with some missing files. If not that, then it's surely a problem with the graphics card. Not that it's not fast enough, but because it's not compatible with the processor you have.&lt;/p&gt;&#xA;" OwnerDisplayName="user6711" LastEditorUserId="207" LastEditDate="2011-01-30T05:01:19.587" LastActivityDate="2011-01-30T05:01:19.587" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15606" PostTypeId="2" ParentId="15488" CreationDate="2011-01-30T04:55:41.573" Score="0" Body="&lt;p&gt;Thanks everyone. Rebooting did the trick. Thanks to mxp for the suggestion.&lt;/p&gt;&#xA;" OwnerUserId="6668" LastActivityDate="2011-01-30T04:55:41.573" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15607" PostTypeId="2" ParentId="15603" CreationDate="2011-01-30T05:08:58.717" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://demonssouls.wikidot.com/fire-spray&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fire spray&lt;/a&gt; usually works well, since you can move while casting. (But this won't work when they're already in your face.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Melee attack also worked well for me. When I was going through 3-2 I had a fairly decent &lt;a href=&quot;http://demonssouls.wikidot.com/short-sword#toc4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moon Short Sword&lt;/a&gt; and could take them down with 3-4 hits. My aim was to kill them with successive hits, not allowing them to swing their swords.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure and learn where each one is though - don't walk past any and you'll be able to take them on one at a time. Don't let them gang up on you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also try using a shield with a higher Guard Break Reduction value, since this will reduce the amount of stamina used to block attacks. Buckler+4 has a GBR of 51. If you have a &lt;a href=&quot;http://demonssouls.wikidot.com/leather-shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Leather Shield&lt;/a&gt; (54), &lt;a href=&quot;http://demonssouls.wikidot.com/kite-shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kite Shield&lt;/a&gt; (55), &lt;a href=&quot;http://demonssouls.wikidot.com/knight-s-shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Knight's Shield&lt;/a&gt; (57) or even the &lt;a href=&quot;http://demonssouls.wikidot.com/purple-flame-shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Purple Flame Shield&lt;/a&gt; (60) you might have more luck blocking their attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pairing a shield with some kind of &lt;a href=&quot;http://demonssouls.wikidot.com/spear&quot; rel=&quot;nofollow noreferrer&quot;&gt;spear&lt;/a&gt; may also be useful, because you can attack without lowering your shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; After playing through a section of 3-2 using just a Leather Shield and a Short Sword (both base level), I have more hints:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Manage your &lt;a href=&quot;http://demonssouls.wikidot.com/stamina&quot; rel=&quot;nofollow noreferrer&quot;&gt;stamina&lt;/a&gt; (the green bar on the top-left of screen). After blocking one strike, you should be able to hit a few times before running out of stamina. When this happens, back away from the Gargoyle and lower your shield, allowing your stamina to replenish. Then go back in with your shield raised and repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't allow the Gargoyle to hit you while you have anything less than full stamina - shields are not effective if you don't have enough stamina to absorb the hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have enough stamina to absorb even one hit, you need to level up your &lt;a href=&quot;http://demonssouls.wikidot.com/stat-endurance&quot; rel=&quot;nofollow noreferrer&quot;&gt;Endurance&lt;/a&gt; and/or use a better shield.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-01-31T20:24:13.580" LastActivityDate="2011-01-31T20:24:13.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15608" PostTypeId="2" ParentId="628" CreationDate="2011-01-30T05:56:22.803" Score="1" Body="&lt;p&gt;I used the stradegy outlined in this &lt;a href=&quot;http://www.youtube.com/watch?v=sciEeeVx-G0&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; to farm the Leviathan Plaza Adamatoise.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After I had gotten used to the battle and had a fully upgraded Crystarium I was able to finish each battle in around 1:42.  For battles that did not yield a drop I would quickly exit to the title screen and re-load my game instead of bothering with the extra time to save.&lt;/p&gt;&#xA;" OwnerUserId="6710" LastActivityDate="2011-01-30T05:56:22.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15609" PostTypeId="2" ParentId="15101" CreationDate="2011-01-30T07:02:43.990" Score="5" Body="&lt;p&gt;Although they're opinion-based, Elementz has two tier lists up on &lt;a href=&quot;http://reignofelementz.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;his site&lt;/a&gt;: &lt;a href=&quot;http://reignofelementz.com/?page_id=154&quot; rel=&quot;nofollow noreferrer&quot;&gt;one for Solo Queue&lt;/a&gt; and &lt;a href=&quot;http://reignofelementz.com/?page_id=20&quot; rel=&quot;nofollow noreferrer&quot;&gt;one for Draft Mode&lt;/a&gt;. You can use these to figure out which champions to ban.&lt;/p&gt;&#xA;" OwnerUserId="6672" LastEditorUserId="207" LastEditDate="2011-01-30T11:43:50.690" LastActivityDate="2011-01-30T11:43:50.690" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15610" PostTypeId="2" ParentId="15595" CreationDate="2011-01-30T07:54:16.420" Score="8" Body="&lt;p&gt;I really enjoy messing around with redstone, so here is my go at my own challenge: (if anybody else has a solution, feel free to also post it - I just posted this to get the ball rolling)&lt;/p&gt;&#xA;&lt;h2&gt;71 Redstone Wire, 15 Redstone Torches&lt;/h2&gt;&#xA;&lt;p&gt;The previous two solutions had a slight glitch with the clocks that caused the chance of the left torch lighting up to be 5/8 rather than 1/2. This new solution uses a 4-clock, ensuring the chances are equal.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wPKw6.gif&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;&lt;s&gt;53 Redstone Wire, 17 Redstone Torches&lt;/s&gt;&lt;/h3&gt;&#xA;&lt;p&gt;Did some rearranging and managed to shave off a massive 5 redstone.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5f4r2.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;&lt;s&gt;58 Redstone Wire, 17 Redstone Torches&lt;/s&gt;&lt;/h3&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/O8GeU.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The user presses the button located at the bottom of the schematic, and travels along the two wires squared in green. (The wire goes all the way under the yellow blocks, but the schematic doesn't quite show it.) When these wires are powered, the bottom input of the AND gates are also powered (squared in brown).&lt;/p&gt;&#xA;&lt;p&gt;The area squared in red is a clock generator (a device that constantly cycles). A wire comes off of the generator, and travels to the top inputs of the AND gates. The inverter (or NOT gate), squared in purple, ensures that the wires coming off of the clock are always opposite.&lt;/p&gt;&#xA;&lt;p&gt;When the user presses the button, the lower torch on the AND gates turn off, causing the output of the gates to alternate on and off. The outputs are hooked up to the R and S inputs of the RS-NOR latch, squared in blue. An RS-NOR latch can be thought of as a one bit memory cell. The input that last received a signal will stay off until the other input receives a signal.&lt;/p&gt;&#xA;&lt;p&gt;Because the RS-NOR latch is effectively hooked up to the clock, it will cycle for a second (due to the button press) an eventually stop on either an off or on position.&lt;/p&gt;&#xA;&lt;p&gt;The output of the RS-NOR is wired to both of the torches - one path going through an inverter (orange) so both torches always display something different.&lt;/p&gt;&#xA;&lt;p&gt;Here is what is looks like in game:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8On0K.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-31T01:49:57.623" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15611" PostTypeId="1" CreationDate="2011-01-30T11:20:11.773" Score="5" ViewCount="2490" Body="&lt;p&gt;I've played a lot of Monster Hunter on the PSP and recently started playing it on the Wii. I've not played online yet as I've been working my way through the single player missions. Just to give an idea as to where I'm at, I've just started the 5 star quests. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is if there is a quick way to gather (or buy) raw meat, aside from going out into the woods and killing everything I see. To my knowledge you can buy raw meat in some of the PSP versions of MH, which has me wondering if I can do the same here.&lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="8350" LastEditDate="2012-05-15T14:49:56.757" LastActivityDate="2016-05-30T13:05:40.503" Title="Is there a quick way to gather (or buy) raw meat in Monster Hunter Tri?" Tags="|monster-hunter-3-tri|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15612" PostTypeId="2" ParentId="15370" CreationDate="2011-01-30T12:11:49.597" Score="2" Body="&lt;p&gt;Disclaimer: This works for me, it may or may not work for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try flicking the wiimote backwards instead of forwards when you serve. I find this gives the quickest wrist action.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-01-30T12:11:49.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15613" PostTypeId="1" AcceptedAnswerId="15614" CreationDate="2011-01-30T12:21:31.577" Score="10" ViewCount="1905" Body="&lt;p&gt;I have found this soldier Leader Class Mod:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vqyTK.png&quot; alt=&quot;Leader Class Mod&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does the -20% Team Recharge Delay stand for? Is it a good thing or a drawback of the mod? I guess it should be something like the Deploy Skill (that reduces the cooldown time of the scorpio turret) for all the team, but I'm not sure.&lt;/p&gt;&#xA;" OwnerUserId="6712" LastEditorUserId="28182" LastEditDate="2013-11-03T07:34:36.357" LastActivityDate="2013-11-03T07:34:36.357" Title="What does the Team Recharge Delay on soldier class mods do?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15614" PostTypeId="2" ParentId="15613" CreationDate="2011-01-30T12:44:47.490" Score="14" Body="&lt;p&gt;It &lt;a href=&quot;http://borderlands.answers.wikia.com/wiki/Whats_team_recharge_delay&quot; rel=&quot;noreferrer&quot;&gt;means&lt;/a&gt; that the shield recharge cool-off time is reduced by 20%, for the entire team. In other words, your shields will start recharging earlier after taking damage.&lt;/p&gt;&#xA;" OwnerUserId="617" LastActivityDate="2011-01-30T12:44:47.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15616" PostTypeId="1" AcceptedAnswerId="15618" CreationDate="2011-01-30T15:42:15.877" Score="10" ViewCount="859" Body="&lt;p&gt;I just started to use Wii Shop, but I'm shocked that there are only 12 Wii demos. What is the reason for this? I know that there are not many Wii games, but 12 demos looks like nothing when you compare it to how many demos are available for the Xbox 360 or PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe it's because of the country I live in? Do other countries have more demos? For example, Sony is known for not allowing you to view some music videos on YouTube based on your region.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="23" LastEditDate="2012-01-20T17:09:58.257" LastActivityDate="2012-01-20T17:09:58.257" Title="Why are there only 12 Wii Demos?" Tags="|nintendo-wii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15617" PostTypeId="2" ParentId="15616" CreationDate="2011-01-30T15:58:25.263" Score="5" Body="&lt;p&gt;Nintendo has only recently started providing demos for WiiWare games. And even then, they only provide demos for a few games, not all of them. Basically, Nintendo doesn't seem to emphasize WiiWare as much as Microsoft does for XBLA, or as Sony does for PSN.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-01-30T15:58:25.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15618" PostTypeId="2" ParentId="15616" CreationDate="2011-01-30T16:08:58.047" Score="11" Body="&lt;p&gt;I believe the reason is technical in nature. The Wii has a very limited amount of disk space.  &lt;strong&gt;I don't think there is enough room for storing demos, especially for downloadable games.&lt;/strong&gt;   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In recent system updates, Nintendo has created the ability to play games from an external SD card. Maybe there will be more demos as a result. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Limited disk space was also an issue with the Xbox, yet there appear to have been many demos available on that platform.  Maybe, then, it is &lt;strong&gt;also just a cultural issue: the Wii ecosystem just isn't a place where demos are common&lt;/strong&gt;.  This can be frustrating.  I once downloaded a &lt;em&gt;Metroid: Prime Corruption&lt;/em&gt; &quot;demo&quot; only to find out it was a game trailer.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="1070" LastEditDate="2011-01-31T16:16:31.767" LastActivityDate="2011-01-31T16:16:31.767" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15619" PostTypeId="1" AcceptedAnswerId="15622" CreationDate="2011-01-30T16:36:44.403" Score="5" ViewCount="308" Body="&lt;p&gt;In &lt;a href=&quot;http://www.youtube.com/user/BlizShouter#p/u/0/vSLshA1iV-c&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;, we can see that after losing the first three Colossus units, the Protoss player didn't have a lot of them at one time. He had them, but never three again in the same place. He was splitting his minerals between Templars and Colossi.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I could conclude that if I kill the first group of Colossus units with Vikings, I don't need a lot of vikings anymore. Is this true?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="998" LastEditDate="2011-01-30T17:32:01.577" LastActivityDate="2011-01-30T21:44:33.223" Title="Am I free to stop worrying about Colossi after I kill a few?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15620" PostTypeId="2" ParentId="14961" CreationDate="2011-01-30T16:49:47.103" Score="2" Body="&lt;p&gt;I feel like this question varies from town to town, depending on how the resources pan out; however, something I've found constructive is to make specific threads for each topic and each day, split up like so:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Day 5: Construction&#xA;Day 5: Scavenging&#xA;Day 5: Upgrade&#xA;Day 5: Expeditions&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The construction thread should start out with your current defense and include the math for each viable upgrade (including total AP cost [including conversions] and total resulting defense upgrade). It should also spec out potential upgrades if certain resources are found on that day, and quickly determine how people should spend their AP if they must do so early in the day. Once general ideas are agreed upon, only a single response should be needed in the main construction thread.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if this is common practice or not, but I always start these in my towns and, minus some inevitable bickering, it usually works out with people, and then other people start picking it up and starting the threads on their own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The expedition and/or scavenging thread could also include resources found during those searches, so builders can use that as a reference point for future construction. This data could also be posted in a &lt;code&gt;Day 5: Resources&lt;/code&gt; thread.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully this is helpful and not just redundant/obvious. =)&lt;/p&gt;&#xA;" OwnerUserId="5914" LastEditorUserId="207" LastEditDate="2011-01-30T17:00:24.627" LastActivityDate="2011-01-30T17:00:24.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15621" PostTypeId="2" ParentId="15619" CreationDate="2011-01-30T17:07:31.590" Score="2" Body="&lt;p&gt;The best way to figure out whether your opponent is making more Colossi is to scout them and look for Colossi. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, the resource commitment that goes into quickly building 3 or so Colossi is prohibitive unless the opponent has many running expansions.  If they're on one base, it's completely safe to assume they're making Colossi one at a time, or if they've abandoned all other production, perhaps two at a time.&lt;/p&gt;&#xA;" OwnerUserId="2798" LastEditorUserId="207" LastEditDate="2011-01-30T17:12:55.967" LastActivityDate="2011-01-30T17:12:55.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15622" PostTypeId="2" ParentId="15619" CreationDate="2011-01-30T17:08:41.747" Score="5" Body="&lt;p&gt;In terms of countering the opponent, let's look at the order:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Your opponent goes for some Gateways.&lt;/li&gt;&#xA;&lt;li&gt;You create a strong bio ball.&lt;/li&gt;&#xA;&lt;li&gt;Your opponent counters them with Colossi.&lt;/li&gt;&#xA;&lt;li&gt;You spend less on your now weaker bio ball, and spend that money to get vikings.&lt;/li&gt;&#xA;&lt;li&gt;Your opponents Colossi is now weaker, so he could spend money to counter your vikings.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;So, unless your opponents goes for an odd play style, you can conclude less Colossi are made.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Side note:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Also, you can easily suspect Colossi when creating a Bio Ball; and Vikings when going Colossi.&lt;/p&gt;&#xA;&lt;p&gt;Just try to scout Robotics, if not, scout for Twilight Council (--&amp;gt; HT/DT) or a Stargate (--&amp;gt; Carrier).&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2/2411#2411&quot;&gt;Scouting is key&lt;/a&gt; to make strategical decisions supported by &lt;a href=&quot;http://www.charlesconway.com/Articles/Find_Hidden_Project_Risks.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;risk analysis&lt;/a&gt;, in military terms:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;There are known knowns. These are things we know that we know. There are known unknowns. That is to say, there are things that we know we don't know. But there are also unknown unknowns. There are things we don't know we don't know.&lt;/p&gt;&#xA;&lt;p&gt;—&#xA;Donald Rumsfeld&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Scouting and map control helps you increase the amount of known knowns. :-)&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-01-30T21:44:33.223" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15624" PostTypeId="1" AcceptedAnswerId="15679" CreationDate="2011-01-30T17:25:16.187" Score="28" ViewCount="25929" Body="&lt;p&gt;Jormungandr, the boss at the end of Magicka's Chapter 2, has me stymied.&lt;/p&gt;&#xA;&lt;p&gt;Vlad, who has assured me that he is &lt;em&gt;not&lt;/em&gt; a Vampire before running off, informed me that this worm's weak point is &lt;strong&gt;his head&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Well, that's all well and good, but I can't reliably hit his head.&lt;/p&gt;&#xA;&lt;h3&gt;What I'm doing so far:&lt;/h3&gt;&#xA;&lt;p&gt;I can stay alive pretty much indefinitely with a basic shield spell and my life regen staff, but as a war of attrition, this is going to take forever. It seems like using an Area-Effect Earth Magick will always force him to go above ground, and after that, if I'm lucky I can get off a lightning spell that &lt;em&gt;might&lt;/em&gt; hit him for a few ticks. But this is whittling down at his health at a pretty pathetic rate, so I'm sure I'm missing something here.&lt;/p&gt;&#xA;&lt;p&gt;Beam spells just go right through the body, and I can't angle them upwards, Sprays have insufficient range, and my attempts to channel a 'bomb' type spell generally get interrupted before I can power enough range into them.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2017-01-09T17:01:23.887" Title="How do I defeat Jormungandr, the snake/worm boss at the end of Chapter 2?" Tags="|magicka|" AnswerCount="11" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15625" PostTypeId="2" ParentId="15624" CreationDate="2011-01-30T17:29:16.063" Score="11" Body="&lt;p&gt;There are several ways to beat this boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To hit the head with spells, you should wait for it to bow down. You can then just target a spell in that direction and you will hit it. This is useful if you want to use beam attacks. For lightning attacks, you can first cast water on it and then the next time use lightning/lightning beam to cause a lot more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way is to wait for its melee attack and cast a stone wall right in its path or wait for it to go underground and cast it right on the spot where it tries to come above ground. It will receive massive damage every time it hits its head on the wall.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastEditorUserId="243" LastEditDate="2011-04-06T10:26:45.767" LastActivityDate="2011-04-06T10:26:45.767" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15626" PostTypeId="2" ParentId="15619" CreationDate="2011-01-30T17:34:51.313" Score="10" Body="&lt;p&gt;It depends on how you killed the colossi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a large bunch of vikings/corruptors and used them to kill the first few, the protoss will often not build more colossi since you already have a strong counter for them. He basically makes your air units less usefull and almost a waste of food by not building colossi, so it's a good decision.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you killed them with your ground army and have no vikings/corruptors, he will probably continue to build colossi since they can still cause massive damage to your army.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2011-01-30T17:34:51.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15627" PostTypeId="1" AcceptedAnswerId="15628" CreationDate="2011-01-30T17:41:03.640" Score="20" ViewCount="12256" Body="&lt;p&gt;I thought these checkpoints had some kind of auto-saving, but after I quit the game and wanted to continue, I had to go to the beginning. Is this some sort of a bug or what? When does the game save your position? I don't plan on going through the whole game in one shot; those days are over. I want to play for 45-60 minutes to relax, not to sit in front of the computer playing for half a day.&lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="25150" LastEditDate="2012-08-02T19:29:56.680" LastActivityDate="2012-08-02T21:26:44.080" Title="When does Magicka save your position?" Tags="|magicka|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15628" PostTypeId="2" ParentId="15627" CreationDate="2011-01-30T17:43:37.760" Score="15" Body="&lt;p&gt;Magicka uses a 'checkpoint and chapter' save system. The various Checkpoints you reach save your progress against death - if you screw up, they're where you'll restart from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Progress is saved persistently -  read, across sessions -  after completing each &lt;em&gt;chapter&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately, each chapter is fairly short, taking only about an hour, give or take some to complete once you've figured out the various gimmicks, puzzles and dangers.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-30T17:43:37.760" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15629" PostTypeId="2" ParentId="11451" CreationDate="2011-01-30T17:48:51.773" Score="11" Body="&lt;p&gt;Well, it turns out that after the December patch the behavior was changed - now combat units and cities &lt;em&gt;always&lt;/em&gt; respond to air attacks (respond = attack back).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any unit and city responds to all attacks, even if it is attacked multiple times in a turn - just like units respond to all melee attack in a turn. So if a unit is attacked twice by two bombers in the same turn, it will damage both bombers back.&lt;/li&gt;&#xA;&lt;li&gt;All combat unit types can respond, including non-powder units such as Pikemen (they use their anti-city animations). Anti-air units can respond (and inflict terrible damage) even if they have already intercepted an aircraft this turn.&lt;/li&gt;&#xA;&lt;li&gt;Units can respond when embarked (using the attack animation of the embarked ships).&lt;/li&gt;&#xA;&lt;li&gt;Non-combat units (workers, great people) do not respond.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Before the patch the behavior was a bit different, units did not always respond to attacks - that is no longer the case.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-01-30T17:57:26.703" LastActivityDate="2011-01-30T17:57:26.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15630" PostTypeId="1" AcceptedAnswerId="15637" CreationDate="2011-01-30T19:07:42.767" Score="9" ViewCount="48811" Body="&lt;p&gt;This is my second play through of New Vegas and somehow I don't remember where I got the scoped guns I had before from. The only scoped gun I remember is a Guass Rifle which I only got because of the fight with the Brotherhood with Veronica. (which I probably only survived at the time because I had the Pulse Gun) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can you find a scoped rifle? Also, I keep checking stores such as Gun Runners but they never have a scope attachment(except for pistol scopes sometimes) &lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="336" LastEditDate="2012-02-23T22:56:49.880" LastActivityDate="2015-05-04T14:17:34.103" Title="Where can you find a scoped rifle early on in New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15631" PostTypeId="1" AcceptedAnswerId="15641" CreationDate="2011-01-30T19:28:26.417" Score="9" ViewCount="19124" Body="&lt;p&gt;The PS3 version of Mass Effect 2 says it comes with a interactive back-story by Dark Horse comics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I access this content? There doesn't seem to be anywhere in the menu to get to it before starting a game.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorUserId="11290" LastEditDate="2011-07-28T17:19:55.523" LastActivityDate="2012-04-07T06:34:19.147" Title="How do I access the interactive back-story by Dark Horse Comics before starting Mass Effect 2?" Tags="|ps3|mass-effect-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15634" PostTypeId="1" AcceptedAnswerId="15636" CreationDate="2011-01-30T20:37:07.763" Score="11" ViewCount="2247" Body="&lt;p&gt;When a roach comes directly next to a unit or structure, he smashes it with his claws (or whatever), instead of spraying acid on it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this attack have different damage amount than the acid attack? If so, how much, and how much does it benefit from each level of upgrades? Also, does it benefit from Zerg Melee Upgrades or Zerg Ranged Upgrades? Do both attacks have the same qualities in regards to light/armored units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does this melee attach deal splash damage? It sure looks like it, because roaches swing around with their claws, kind of like the ultralisk does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, is this of any interest while microing? Does it ever pay off to run up to the enemies first to make the roaches use the melee attack, or maybe the other way around?&lt;/p&gt;&#xA;" OwnerUserId="6270" LastEditorUserId="207" LastEditDate="2011-03-03T05:07:19.963" LastActivityDate="2014-09-10T09:50:08.527" Title="What is the melee-attack damage of a roach and how does it upgrade? Is it splash?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15635" PostTypeId="1" AcceptedAnswerId="15638" CreationDate="2011-01-30T20:38:30.267" Score="5" ViewCount="1917" Body="&lt;p&gt;I was playing Infinity Blade on my iPhone 4 and I selected game center option to look at my achievements and when I push the &quot;Done&quot; button, the screen went black.  I exited the app and went back it is still black.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I fix this issue and return to the game?&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="9300" LastEditDate="2011-10-31T10:35:37.740" LastActivityDate="2011-10-31T10:35:37.740" Title="Screen goes black when I play Infinity Blade" Tags="|ios|infinity-blade|technical-issues|game-center|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15636" PostTypeId="2" ParentId="15634" CreationDate="2011-01-30T21:00:36.550" Score="8" Body="&lt;p&gt;&lt;strong&gt;Short answer:&lt;/strong&gt; There is no difference except for range and animation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long answer:&lt;/strong&gt; They both do the same damage, have the same cooldown, and benefit from the Zerg range upgrades in the same way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roach Claw Attack&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Damage: 16&lt;/li&gt;&#xA;&lt;li&gt;Target: Ground&lt;/li&gt;&#xA;&lt;li&gt;Cooldown: 2&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Range: .1 (melee)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Upgrade: Zerg Missile, +2 per level&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roach Spit Attack&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Damage: 16&lt;/li&gt;&#xA;&lt;li&gt;Target: Ground&lt;/li&gt;&#xA;&lt;li&gt;Cooldown: 2&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Range: 4&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Upgrade: Zerg Missile, +2 per level&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://starcraft.wikia.com/wiki/Roach&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for which is better to employ, the spit attack is better simply because it keeps your roaches at range and allows more of them to hit a target while leaving melee range for units that only have a melee option. Your roaches will naturally use their spit attack anyway, so there's really no difference in your micro. They just fall back on the melee attack when they are next to whatever they are attacking.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-01-30T21:46:47.990" LastActivityDate="2011-01-30T21:46:47.990" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15637" PostTypeId="2" ParentId="15630" CreationDate="2011-01-30T21:07:01.683" Score="8" Body="&lt;p&gt;Chances are you can pick up a (hunting rifle) scope at the 188 Trading Post on your way into Vegas (cheaper than Gun Runners anyway!) - according to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Hunting_rifle_scope&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout wikia&lt;/a&gt; page, there's not that many places to get one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the hunting rifle isn't your cup of tea, the laser rifle scope can be found at a variety of places - Novac, Crimson Caravan's camp, or the Silver Rush in Freeside (to name a few): &lt;a href=&quot;http://fallout.wikia.com/wiki/Laser_rifle_scope&quot; rel=&quot;nofollow noreferrer&quot;&gt;Laser Rifle scope&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of these locations are potentially visitable in your early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, this &lt;a href=&quot;http://fallout.wikia.com/wiki/index.php?search=scope&amp;amp;fulltext=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;search result&lt;/a&gt; is invaluable if you are looking for scopes for anything that shoots.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-01-30T21:07:01.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15638" PostTypeId="2" ParentId="15635" CreationDate="2011-01-30T21:12:54.940" Score="3" Body="&lt;p&gt;The reason the app is still black is likely because it is still running. Try exiting to your Springboard (home screen) and double-tapping the home button, bringing up the multitasking bar. Find Infinity Blade, and hold down your finger on the icon. They will start to wobble, like you are rearranging apps. Press the little minus icon on the Infinity Blade icon - this quits the app. Tap anywhere on your home screen to return, and try launching Infinity Blade again.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-01-30T21:12:54.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15639" PostTypeId="1" AcceptedAnswerId="15640" CreationDate="2011-01-30T21:23:16.420" Score="11" ViewCount="24397" Body="&lt;p&gt;Is it possible to &quot;gift&quot; a game (e.g., &lt;em&gt;Castle Crashers&lt;/em&gt;) to someone through the PlayStation Network?  I don't have a PS3 but was considering buying &lt;em&gt;Castle Crashers&lt;/em&gt; as a gift for a friend so that we could play co-op.  Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="5274" LastEditorUserId="21177" LastEditDate="2012-04-26T04:39:29.283" LastActivityDate="2012-04-26T04:39:29.283" Title="Can I gift a game via the PlayStation Network?" Tags="|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15640" PostTypeId="2" ParentId="15639" CreationDate="2011-01-30T21:40:17.717" Score="11" Body="&lt;p&gt;No, there is currently no gifting option, available via the PSN.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, there are a few other options you can use:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Buy the game via &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0040X3LYK&quot; rel=&quot;noreferrer&quot;&gt;Amazon&lt;/a&gt;, and get a online game code, which you then can give to your friend.&lt;/li&gt;&#xA;&lt;li&gt;Buy a PSN gift card, and give it to him.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-01-30T21:40:17.717" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15641" PostTypeId="2" ParentId="15631" CreationDate="2011-01-30T22:14:01.500" Score="4" Body="&lt;p&gt;Firstly you will need to download it (and the other DLC) using either the in-game menus or directly from the Playstation Store. The game comes with a code that you can use to redeem the downloads (as long as you don't have a used copy of the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The comic actually forms part of the game (including a few points where you get to choose what happens), so all you need to do to see it is to play through the game's introduction and the comic will start automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that the start of the comic flows on from the introduction, and the interactive element, it wouldn't make much sense to have it viewable before you have started the game.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-01-30T22:14:01.500" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15643" PostTypeId="1" AcceptedAnswerId="15646" CreationDate="2011-01-30T23:38:43.873" Score="4" ViewCount="997" Body="&lt;p&gt;What's the trick with fighting the driver when trying to hijack a military vehicle in Just Cause 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I keep getting killed every time I try this. I have the difficulty set on 'experienced', and given how easy it is to take on half a dozen baddies, it doesn't seem like tossing a pilot out of a helicopter should be all that difficult. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game provides hints about which buttons to press, but these come along much too slowly to be effective, like two or three seconds apart. Also it seems pretty much random whether it wants the X, the O, or the square.&lt;/p&gt;&#xA;" OwnerUserId="6385" LastEditorUserId="207" LastEditDate="2011-01-31T08:25:06.097" LastActivityDate="2011-01-31T08:25:06.097" Title="How do I hijack a vehicle?" Tags="|ps3|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15644" PostTypeId="1" AcceptedAnswerId="15836" CreationDate="2011-01-31T00:29:35.333" Score="7" ViewCount="6031" Body="&lt;p&gt;I am trying to get some of the achievements that require icing other people, but having a very hard time with it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am winning most fights with ~25 damage on the other player, but no matter how many times I attack them it never seems to be enough. Over the last 2-3 days I've tried repeatedly attacking the same person dozens of times and they don't go down. I suspect that if I keep at it I will eventually get them, but considering how long it is taking to knock out one person, how am I ever expected to get the achievements like ice 500/1000 enemies?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect the problem is that I am a relatively high level player (level 793) so it is only offering me mobsters to attack that are pretty high level also. Meaning, they probably have a ton of health. I'm sure if I attacked low level players I could probably do this a lot more quickly, but how do I find them in the game as a higher level player?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have advice to offer on whacking other mobsters once you have gotten in the 500+ level range?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="274" LastEditDate="2011-01-31T16:24:56.470" LastActivityDate="2012-02-02T12:16:27.003" Title="How can I ice other mobsters in Mafia Wars as a high-level player?" Tags="|achievements|mafia-wars|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15645" PostTypeId="2" ParentId="15630" CreationDate="2011-01-31T00:38:59.383" Score="4" Body="&lt;p&gt;I got lucky in mine and picked up a varmint rifle night scope from the shopkeeper in Goodsprings on my first playthrough, so the potential is there right off the bat.  (Just steal some stuff and sell it to get the caps to buy it).  As for weapons with built in scope, sniper rifles don't' show up at gun runners until level 12ish I believe.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-31T00:38:59.383" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15646" PostTypeId="2" ParentId="15643" CreationDate="2011-01-31T01:46:55.750" Score="8" Body="&lt;p&gt;I think you're just a little confused about the process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;hints&quot; aren't hints, they're instructions. Wait until the button icon pops up (which will be a random one of the four buttons) and then push it, not beforehand.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-31T01:46:55.750" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15647" PostTypeId="2" ParentId="15630" CreationDate="2011-01-31T01:55:00.923" Score="1" Body="&lt;p&gt;I don't know your definition of &quot;early&quot; but I maxed out lockpicking first (90 + manual) to get the &lt;a href=&quot;http://fallout.wikia.com/wiki/Gobi_Campaign_scout_rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;gobi campaign rifle&lt;/a&gt; as soon as possible since its probably the best sniper rifle in the game. Everything else is noise getting to that rifle until much later on when you get very good energy weapons&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2011-01-31T01:55:00.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15648" PostTypeId="1" AcceptedAnswerId="15649" CreationDate="2011-01-31T02:53:25.273" Score="3" ViewCount="591" Body="&lt;p&gt;I've downloaded &lt;a href=&quot;http://www.sc2win.com/starcraft-2-replays/replay-packages/demuslim-replay-package/&quot; rel=&quot;nofollow noreferrer&quot;&gt;some replays&lt;/a&gt;, but when I try to load them in SC2 I get an error: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unable to open replay.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does anybody know what the problem might be here, and how I might go about resolving it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="207" LastEditDate="2011-01-31T08:45:52.483" LastActivityDate="2011-01-31T08:45:52.483" Title="Can't load replays?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15649" PostTypeId="2" ParentId="15648" CreationDate="2011-01-31T03:14:12.633" Score="3" Body="&lt;p&gt;I've just downloaded the replay pack myself, and sure enough, none of them works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Corrupted files maybe?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I've just noticed the date this replay pack got posted (5th of March, 2010) - it was essentially before the official release, so that might explain why.&lt;/p&gt;&#xA;" OwnerUserId="172" LastEditorUserId="172" LastEditDate="2011-01-31T03:19:32.110" LastActivityDate="2011-01-31T03:19:32.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15651" PostTypeId="1" AcceptedAnswerId="15655" CreationDate="2011-01-31T06:56:36.447" Score="8" ViewCount="397" Body="&lt;p&gt;Whenever you are in the process of connecting to server, there is always a small list of top server supporters, along with a number. What exactly makes someone a &quot;supporter&quot; of a particular server, and what actions move you up in the list?&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-01-31T11:03:11.130" Title="Team Fortress 2 Server Supporter" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15653" PostTypeId="2" ParentId="15616" CreationDate="2011-01-31T08:20:49.270" Score="3" Body="&lt;p&gt;I think the Wii demos are only available for a limited time, for some reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found five demos in total. The first one I downloaded is no longer available.&lt;/p&gt;&#xA;" OwnerUserId="3227" LastActivityDate="2011-01-31T08:20:49.270" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15654" PostTypeId="1" AcceptedAnswerId="17816" CreationDate="2011-01-31T08:28:32.773" Score="2" ViewCount="73" Body="&lt;p&gt;It seems Wii demos are only available for a limited time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to store them on SD cards and share them with friends if I've got one my friend failed to download before it was removed?&lt;/p&gt;&#xA;" OwnerUserId="3227" LastEditorUserId="52800" LastEditDate="2013-10-30T03:56:52.700" LastActivityDate="2013-10-30T03:56:52.700" Title="Can I share Wii demos with friends?" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15655" PostTypeId="2" ParentId="15651" CreationDate="2011-01-31T08:31:42.767" Score="9" Body="&lt;p&gt;The list that you see while loading a certain map is the list of people that donated to that map's author, by buying the correspondent map stamp in the Mann Co. in-game store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map stamps were introduced during Australian Christmas Update. For more info you can check the official &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Map_stamp&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this happens only when loading community created maps. When loading official Valve maps loading screen usually displayed the ladder of mini-duel winners.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-01-31T11:03:11.130" LastActivityDate="2011-01-31T11:03:11.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15656" PostTypeId="1" AcceptedAnswerId="31372" CreationDate="2011-01-31T08:33:05.650" Score="5" ViewCount="486" Body="&lt;p&gt;Based on &lt;a href=&quot;https://gaming.stackexchange.com/questions/15616/why-are-there-only-12-wii-demos/15653#answer-15653&quot;&gt;this answer&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do know that old Wii demos are removed from Wii shop, is there any place I can download them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I have &quot;original&quot; Wii, so pirated versions won't work here and I'm not interested in pirated versions of the demos.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2013-10-30T03:56:47.403" Title="Where can I download old Wii demos?" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15658" PostTypeId="1" AcceptedAnswerId="15669" CreationDate="2011-01-31T10:07:12.303" Score="6" ViewCount="411" Body="&lt;p&gt;What are some addons, if any, that assist with archaeology?&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="8350" LastEditDate="2012-06-25T12:17:32.983" LastActivityDate="2012-06-25T12:17:32.983" Title="Are there addons to assist with Archaeology?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ClosedDate="2012-06-25T11:55:23.483" ContentLicense="CC BY-SA 2.5" />
  <row Id="15659" PostTypeId="2" ParentId="15658" CreationDate="2011-01-31T10:36:50.130" Score="5" Body="&lt;p&gt;Try &lt;a href=&quot;http://www.curse.com/addons/wow/archy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Archy&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6731" LastEditorUserId="9752" LastEditDate="2012-01-04T21:04:39.187" LastActivityDate="2012-01-04T21:04:39.187" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15660" PostTypeId="1" AcceptedAnswerId="15744" CreationDate="2011-01-31T11:27:14.723" Score="10" ViewCount="11458" Body="&lt;p&gt;I bought Magicka via Steam this evening, and just installed it now.  It demanded to repair my XNA install, so I let it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to run it, but it's just quitting as soon as it opens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="160" LastEditDate="2011-08-13T11:51:06.543" LastActivityDate="2011-08-13T11:51:06.543" Title="Why does Magicka quit as soon as I open it?" Tags="|technical-issues|magicka|" AnswerCount="3" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15661" PostTypeId="1" AcceptedAnswerId="15662" CreationDate="2011-01-31T11:59:53.237" Score="5" ViewCount="392" Body="&lt;p&gt;There are several water-based defenses in Die2nite. I know that upgraded Water Turrets consume water each night - but what about the other water-based defenses: Automatic Sprinklers and Pressure Washer?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And how about the warning you get about some defenses not working when the well is empty. Which defenses require that the well contains water? And how much is needed? What happens if there is too little water? Does Water Turrets turn completely off -- or do they still provide the unupgraded 60 defense?&lt;/p&gt;&#xA;" OwnerUserId="5868" LastEditorUserId="341" LastEditDate="2011-01-31T12:23:45.163" LastActivityDate="2011-01-31T12:24:39.620" Title="How do water-based defenses work in Die2nite?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15662" PostTypeId="2" ParentId="15661" CreationDate="2011-01-31T12:23:30.907" Score="6" Body="&lt;p&gt;Water turrets is the only defense that will consume water each night.  It only does so if you have voted to upgrade it at least once, and if you don't have enough water in the well during the attack, you won't get the benefit of any of the upgrades (it still provides the base defense).  The amount of water is equal to the amount it consumes, which goes 2-4-6-9-12 based on how many times you have upgraded the turrets.  Towns may upgrade the water turrets but intentionally take all the water out of the well and store it in the bank unless they need the upgraded defense that day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;None of the other water defenses require water from the well, and they will all work regardless of the amount of water in the well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Contrary to what the wiki implies, building Plumbing has no effect on the cost to build water-based defenses, nor on the nightly upkeep of water turrets.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-01-31T12:23:30.907" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15664" PostTypeId="1" AcceptedAnswerId="15665" CreationDate="2011-01-31T13:32:46.363" Score="79" ViewCount="391998" Body="&lt;p&gt;Is there a way to alt-tab out of Minecraft (i.e. make Minecraft lose focus) without the game auto-pausing and without having to bring a menu (e.g. inventory) up first?&lt;/p&gt;&#xA;" OwnerUserId="2616" LastEditorDisplayName="user27134" LastEditDate="2012-07-15T10:01:36.657" LastActivityDate="2021-05-02T14:07:05.453" Title="Can I alt-tab out of Minecraft without the game auto-pausing?" Tags="|minecraft-java-edition|" AnswerCount="10" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="15665" PostTypeId="2" ParentId="15664" CreationDate="2011-01-31T13:44:51.413" Score="45" Body="&lt;p&gt;For single player, it seems that you've already figured out that bringing up the inventory screen prevents the game from auto-pausing when it loses focus.  I don't believe there is any other way to prevent the auto pausing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may, however, consider hosting a SMP server and being the only person connected to it.  In SMP, the game will not pause when you are alt-tabbed out.  You can install mods on a SMP server that allow you to create user whitelists to define who you want to connect to your server.  If you add only yourself to that list, you don't need to worry about anyone else connecting while you are playing.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-01-31T13:44:51.413" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15668" PostTypeId="2" ParentId="15624" CreationDate="2011-01-31T15:21:42.893" Score="7" Body="&lt;p&gt;I ended up beating the boss by using aoe arcane spells. The key for me was waiting until the boss came up, and then using a 5 charge arcane bomb. As long as you keep up the self-shield, you shouldn't have to worry about getting hurt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read about people using a 5 charge stone throw to kill him just a few shots, but I found it too unreliable (I'm sure it was just me doing it wrong though).&lt;/p&gt;&#xA;" OwnerUserId="4151" LastActivityDate="2011-01-31T15:21:42.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15669" PostTypeId="2" ParentId="15658" CreationDate="2011-01-31T15:44:25.077" Score="8" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/archy.aspx&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Archy - Addons - Curse&amp;quot;&quot;&gt;Archy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowinterface.com/downloads/info19037-ArchaeologyHelper.html&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Archaeology Helper = WoW Interface&quot;&gt;Archaeology Helper&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/gathermate2.aspx&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Gathermate 2 - Addons - Curse&quot;&gt;Gathermate 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=vBNOqXfr1aM&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;YouTube&quot;&gt;Example usage.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you survey, your HUD will show you which zone you should try your next survey in. If you have Gathermate data already or if you install an existing database, you'll see dots on your HUD as well that show known artifact locations. Typically, you go to the colored zone in your HUD, then you try surveying on the existing dots in the new zone. If you are lucky or have a good database, one of those dots will have the artifact. If you are told you are close but none of the dots gives you an artifact, then you're very near where you need to be and you should keep surveying as normally would.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/gathermate2_data.aspx&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Gathermate 2 Data - Addons - Curse&quot;&gt;Gathermate 2 database&lt;/a&gt; released by the authors that can get you started. Follow the instructions on the page to get it installed.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-01-31T15:44:25.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15671" PostTypeId="1" AcceptedAnswerId="15673" CreationDate="2011-01-31T17:10:21.420" Score="4" ViewCount="811" Body="&lt;p&gt;I heard its possible to shoot down a spy plane, but when they are deployed I can't even see them.  Where on the map do they normally hang out, in the center, or does it move?  Tips for shooting it down?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="122" LastEditDate="2011-03-14T10:30:57.217" LastActivityDate="2011-03-14T10:30:57.217" Title="What are some tips for shooting down spy planes?" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15672" PostTypeId="2" ParentId="15671" CreationDate="2011-01-31T17:19:15.707" Score="8" Body="&lt;p&gt;&lt;strong&gt;Location&lt;/strong&gt;&lt;br&gt;&#xA;They appear in any direction, but as far as I remember they fly clockwise with an approximately 60-70° angle from the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Shooting them down&lt;/strong&gt;&lt;br&gt;&#xA;Keep an M72 or the Strela-3 ready as a secondary weapon to engage them without hassle, or focus fire with a light machine gun. If none available, they should go down in 2 cartridges of ammo from an assault rifle.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-01-31T17:19:15.707" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15673" PostTypeId="2" ParentId="15671" CreationDate="2011-01-31T17:47:13.910" Score="4" Body="&lt;p&gt;They are fairly easy to spot [bigger than mw2], you just have to check out the skies for a moment. Here is a &lt;a href=&quot;http://www.youtube.com/watch?v=YDr_cQVswa4&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt;, so that you know what to look for.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-01-31T17:47:13.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15674" PostTypeId="1" AcceptedAnswerId="15698" CreationDate="2011-01-31T18:02:12.723" Score="12" ViewCount="16401" Body="&lt;p&gt;In terms of base stats, what is the primary value of each team member (which one has the highest stats in what areas)?  What does this mean in terms of use? (partial to magic vs might etc)&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="2262" LastEditDate="2011-08-17T22:14:26.727" LastActivityDate="2012-09-10T19:04:56.767" Title="What are primary uses and stat advantages of each character?" Tags="|final-fantasy-7|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15675" PostTypeId="2" ParentId="15674" CreationDate="2011-01-31T18:10:58.613" Score="2" Body="&lt;p&gt;Here is what I remember off of the top of my head:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; Cloud - Balanced, good at both&#xA; Barret - Physical&#xA; Tifa - Physical&#xA; Aeris - Magical&#xA; Red 13 - Balanced (His magic is quite good, don't overlook that)&#xA; Cait Sith - Magical (pretty bad overall though)&#xA; Cid - Physical&#xA; Yuffie - Physical&#xA; Vincent Valentine - Magical&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I don't quite remember the affinity in terms of stats, but I do remember Yuffie always had the best luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to grind, there are ways to get sources near the end game to boost everyone up to max stats so at that point it doesn't really matter.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-01-31T18:10:58.613" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15679" PostTypeId="2" ParentId="15624" CreationDate="2011-01-31T18:53:09.920" Score="24" Body="&lt;p&gt;Letting Jormungandr run into barriers seems to be an effective tactic. I used stationary shields (E + right click) and stone walls (E + D + right click) and just let the worm run into them. They do pretty decent damage all by themselves. With E + 4*D you get even stronger stone walls, those work particularly well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just running around and covering the whole area with stone walls ensures that Jormungandr will hit &lt;em&gt;something&lt;/em&gt; when he surfaces.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-02-16T22:27:01.307" LastActivityDate="2011-02-16T22:27:01.307" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15681" PostTypeId="1" CreationDate="2011-01-31T18:55:52.413" Score="12" ViewCount="10057" Body="&lt;p&gt;Magicka is running somewhat sluggish on my computer. The FPS are at a constant 30, but it stutters quite frequently which is quite annoying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My computer should easily be powerful enough for that game (E8400 + Radeon 4850). The settings in the graphics menu are very limited. Are there any more settings one can change to improve performance and reduce stuttering?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T14:56:48.813" LastActivityDate="2011-05-08T13:23:02.427" Title="What settings I can change to improve performance and reduce stuttering of Magicka?" Tags="|performance|magicka|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15682" PostTypeId="2" ParentId="15660" CreationDate="2011-01-31T19:03:15.757" Score="3" Body="&lt;p&gt;If it asked to repair the XNA framework on your first start it most likely means that it was already installed. The other dependencies should be the .NET framework, either 3.0 or 3.5, and DirectX. I would try to install all of that manually and see if that fixes it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to be sure also update your graphics card drivers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Download links:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Direct X&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82&quot; rel=&quot;nofollow noreferrer&quot;&gt;XNA 3.1&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?familyid=10cc340b-f857-4a14-83f5-25634c3bf043&amp;amp;displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;.NET 3.0&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?FamilyId=333325fd-ae52-4e35-b531-508d977d32a6&amp;amp;displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;.NET 3.5&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-01-31T19:03:15.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15685" PostTypeId="1" AcceptedAnswerId="15686" CreationDate="2011-01-31T19:27:08.473" Score="6" ViewCount="725" Body="&lt;p&gt;When I have the shield (E on self) active, I get knocked back by melee attacks and arrows. Is that just a drawback of the shield, or is there some way to avoid this knockback?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-01T21:24:16.437" Title="Prevent knockback when shield is active" Tags="|magicka|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15686" PostTypeId="2" ParentId="15685" CreationDate="2011-01-31T19:33:49.210" Score="4" Body="&lt;p&gt;It's the drawback of the shield. All you can do is drop the shield and risk the damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, you can eat the knockbacks and spam weaker spells -  Area spells are particularly good for this because they tend to not be channeled. I find that keeping a shield up and spamming arcane/earth/fire area spells can be quite effective against large numbers of softer hitting enemies that like to hit a lot of knockbacks (see: Goblins).&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-01-31T19:33:49.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15688" PostTypeId="1" AcceptedAnswerId="15690" CreationDate="2011-01-31T19:59:44.583" Score="4" ViewCount="4195" Body="&lt;p&gt;When playing BO last night, my score on the screen was 450. When it showed the final team breakdown, I was on top with about 1600!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is the scoring worked out? I see the scores for kills, assists, etc, but I can't figure out the final scoring system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The scores I refer to are the ones you see as the game ends with the final kill cam (usually 600 for me), and the scores where you see the team breakdown after the kill cam has finished (1600 after my best game).&lt;/p&gt;&#xA;" OwnerUserId="3652" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:50:42.470" LastActivityDate="2013-10-22T16:50:42.470" Title="How does the scoring work in Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15690" PostTypeId="2" ParentId="15688" CreationDate="2011-01-31T20:21:18.250" Score="3" Body="&lt;p&gt;It depends strongly on what game type you play.  Games like team deathmatch that are based on a team getting a certain amount of kills award 100 points for a kill and a variation of 20-80 (based on how much damage you did to the opponent before he was killed for an assist).  There are a lot of different game types, if you list which one I will be happy to give you specifics.  Its important to note these are the 'standard' scoring systems.  If you play on a PC the game lobby can have its own rules/scoring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is some information I found on different game type scoring (its not completely comprehensive but may help)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Team Deathmatch is the standard 6 on 6 fight to the death, with a score limit of 7500 points, with each kill worth 100.&#xA;Mercenary is Team Deathmath, only you can't bring in a party of players; fight against your friends.&lt;/li&gt;&#xA;&lt;li&gt;Free for All is the standard every-man-for-himself deathmatch mode we know and love.&lt;/li&gt;&#xA;&lt;li&gt;Domination is the 3-point objective mode; capture and hold points until your score is 200&lt;/li&gt;&#xA;&lt;li&gt;Ground War is either Team Deathmatch or Domination with larger parties; 9 vs 9.&#xA;Demolition sets a team of defenders to stop a team of attackers from planting two bombs and detonating them in a time limit.&lt;/li&gt;&#xA;&lt;li&gt;Sabotage Each team has a bomb site to defend and there's only one bomb to fight over; get it and plant it to win!&lt;/li&gt;&#xA;&lt;li&gt;Headquarters spawns a location semi-randomly on the map, and it's your team's job to capture and hold it until 250 points!&lt;/li&gt;&#xA;&lt;li&gt;Capture the Flag is capture the flag. Self-explanitory. Score limit of 3 captures per round.&lt;/li&gt;&#xA;&lt;li&gt;Search &amp;amp; Destroy sets one team of defenders and one team of attackers with a single bomb and two bomb sites. The twist? No respawns!&lt;/li&gt;&#xA;&lt;li&gt;Team Tactical is Team Deathmath, Domination, Capture the Flag, Demolition, and Search &amp;amp; Destroy, but with 4 players per team instead of 6.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-01-31T20:30:22.237" LastActivityDate="2011-01-31T20:30:22.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15691" PostTypeId="1" CreationDate="2011-01-31T20:24:17.647" Score="2" ViewCount="1858" Body="&lt;p&gt;Is the &lt;a href=&quot;http://www.logitech.com/en-gb/support/game-gear/3506&quot; rel=&quot;nofollow noreferrer&quot;&gt;Logitech Vantage USB Microphone for PS2/PS3&lt;/a&gt; compatible with Wii?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to use one for Disney Sing It Wii game.&lt;/p&gt;&#xA;" OwnerDisplayName="user6736" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2022-07-27T18:54:44.043" LastActivityDate="2022-07-27T18:54:44.043" Title="Is the Logitech Vantage USB Microphone for PS2/PS3 compatible with Wii?" Tags="|nintendo-wii|audio-hardware|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15692" PostTypeId="1" AcceptedAnswerId="15696" CreationDate="2011-01-31T20:58:25.940" Score="1" ViewCount="1581" Body="&lt;p&gt;Let's imagine Terran is going for a Hellion rush (1-2 build, by which I mean build 1 Rax + 2 Factories, Rax builds Reactor, then 1 Factory is switched with the Rax and builds 2 Hellions while Rax is building a Tech Lab that will be switched off to the 2nd Factory to get a quick &quot;Infernal Pre-Igniter&quot; upgrade).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes, doing such a build, I detect the Zerg player building a Roach Warren. For Terran that means you need to get either Tanks or Marauders quickly. But here is a problem: your 2nd Factory is still in progress, or you have the 2nd Factory but your first Tank is still building. A good Zerg will have 4-6 Roaches under your wall by that time. Because of the add-on buildings, you also won't able to build enough Marines/Marauders to put into bunkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are your suggestions for dealing with such a situation?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="274" LastEditDate="2011-01-31T21:16:48.303" LastActivityDate="2011-01-31T22:36:47.930" Title="How can Terran survive against a 1-base Roach attack if Terran goes with a Hellion rush?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15693" PostTypeId="1" AcceptedAnswerId="15699" CreationDate="2011-01-31T21:04:15.230" Score="1" ViewCount="310" Body="&lt;p&gt;How can I hold off the initial 2 player 7Pool rush as a Zerg?  I usually go a 10Pool build when I see two Randoms or a Zerg and a Random matchup.  I'm mostly referring to scenarios in 3's games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What sort of building placement is favorable?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, how do I effectively micro with my Drones?  I usually manage to kill only 1 or 2 Zerglings with my Drone micro.  I think I'm doing something wrong, like selecting too many drones at once.&lt;/p&gt;&#xA;" OwnerUserId="6223" LastEditorUserId="207" LastEditDate="2011-01-31T21:25:24.190" LastActivityDate="2011-01-31T23:07:05.493" Title="How can I hold off a 2 player 7pool rush?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15694" PostTypeId="6" CreationDate="2011-01-31T21:08:01.287" Score="11" Body="&lt;p&gt;I'm Ariën Holthuizen, and I'm a student from The Netherlands. While I understand that means I shouldn't have a lot of free time, I do, and I always have, and quite a bit of it is spent here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm no stranger to StackExchange, having participated in quite a few of its sites. I never really got 'into' them though, because my interest in their respective subjects just wasn't sufficient. This problem does not exist for me on Gaming though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been here since the very beginning, quickly climbing to the #1 position in its beta. Of course this changed with the release of StarCraft 2, after which tzenes took over. I've still remained active though, focusing more on meta and chat. I've been highly involved in discussions about issues we've had such as game-rec (I think anyone who's been on chat in those days can vouch for that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for my moderation, I know that in discussions I can be a bit... extreme with my opinions. But I only intend this in order to reach a consensus. I would never act on my opinions without strong consensus from the community. If a disagreement arises, this should be discussed on meta, and not show in moderation decisions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not one to be overly invasive, anyway. Almost every question, except for those that are truly spam/harmful, can be salvaged. This is what I try to focus on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I try to stay on top of the site. I've got a notifier set up on my computer so that when new questions come in, I read them. All of them. Of course, as the site's popularity goes up, this will become harder, but I'd like to keep thinking that if a question is on the site, I'll have at least considered answering it. This would also extend to moderation, of course.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, as a summary:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I prefer to be working on behalf of the community rather than my own opinion, even if this means acting out a policy I don't agree with. I'll still voice my opinion, but I will not moderate on it. Additionally, I prefer to comment, or if necessary, edit, than to vote (except for upvotes that is). In general, I'm there for you, not myself.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-01-31T21:08:01.287" LastActivityDate="2011-01-31T21:08:01.287" CommentCount="5" CommunityOwnedDate="2011-01-31T21:08:01.287" ContentLicense="CC BY-SA 2.5" />
  <row Id="15695" PostTypeId="1" AcceptedAnswerId="15745" CreationDate="2011-01-31T21:11:46.523" Score="5" ViewCount="2284" Body="&lt;p&gt;I recently bought Xbox 360 with Kinect in US and brought it to India and I haven't yet created a Xbox Live account. I have some questions regarding how Xbox Live will work with regards to the different countries I purchased and am using my Xbox in.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Since my Xbox was bought in US do I need to create Xbox Live account with my country as the US? Or do I create an account with my country as India? India has the Xbox Live Arcade but I am not sure if the content is the same. Pros and cons of both approaches?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Will games bought in India work? Or do I need to buy them from the US?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Any other issues that I might face? Or any suggestions I should follow?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6541" LastEditorUserId="15643" LastEditDate="2012-06-09T18:45:39.030" LastActivityDate="2012-06-09T18:45:39.030" Title="Some questions regarding Xbox Live Service" Tags="|xbox-live-arcade|xbox-network|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15696" PostTypeId="2" ParentId="15692" CreationDate="2011-01-31T21:39:37.133" Score="8" Body="&lt;p&gt;&lt;strong&gt;Short answer:&lt;/strong&gt; Scout, detect the roach build before the Roach Warren, and change your build as necessary. Alternatively, start with marine/marauder and change to your hellion build if you detect a non-roach build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long answer:&lt;/strong&gt; Let's assume you detected the Roach Warren 10 seconds after it went up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you detect the roach warren early enough, you can immediately throw a tech lab up (25 seconds) on your Barracks and build one marauder (30 seconds) in the same amount of time it takes the Zerg player to build their Roach Warren (55 seconds). &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;0: Roach Warren goes up.&lt;/li&gt;&#xA;&lt;li&gt;10: Roach Warren detected.&lt;/li&gt;&#xA;&lt;li&gt;15: Barracks starts building a tech lab; 2nd Barracks starts to be built.&lt;/li&gt;&#xA;&lt;li&gt;40: Tech lab complete; Marauder 1 started.&lt;/li&gt;&#xA;&lt;li&gt;55: Roach Warren complete, Roach 1-3 started.&lt;/li&gt;&#xA;&lt;li&gt;70: Marauder 1, new, larva, Roach 4 started.&lt;/li&gt;&#xA;&lt;li&gt;82: Roach 1-3.&lt;/li&gt;&#xA;&lt;li&gt;95: Barracks 2, tech lab started.&lt;/li&gt;&#xA;&lt;li&gt;100: Marauder 2. Marauder 3 started.&lt;/li&gt;&#xA;&lt;li&gt;102: Roach 4.&lt;/li&gt;&#xA;&lt;li&gt;120: Tech lab complete; Marauder #4 started.&lt;/li&gt;&#xA;&lt;li&gt;125: Marauder 3. Marauder 5 started.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If at this point you see 4 roaches on your doorstep, you'll have 3 marauders complete (assuming a rush takes 23 seconds from when their 4th roach came out).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;4 roaches = 32 DPS, 580 HP&lt;/li&gt;&#xA;&lt;li&gt;3 marauders = 40 DPS, 375 HP&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Statistically-speaking, the roaches will win without stim. If you researched stim, it'll be very close. If you had a bunker, you'd be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, if they wait until they have 6 roaches:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;85: Roach 5 started.&lt;/li&gt;&#xA;&lt;li&gt;100: Roach 6 started.&lt;/li&gt;&#xA;&lt;li&gt;112: Roach 5 completed.&lt;/li&gt;&#xA;&lt;li&gt;127: Roach 6 completed.&lt;/li&gt;&#xA;&lt;li&gt;150: Marauder 4 completed.&lt;/li&gt;&#xA;&lt;li&gt;155: Marauder 5 completed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Given the rush of 23 seconds, 6 roaches would appear in between your 4th and 5th marauders completing.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;6 roaches = 48 DPS, 870 HP&lt;/li&gt;&#xA;&lt;li&gt;5 marauders = 66.65 DPS, 626 HP&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You're slightly better off. Without stim, it's close. With stim, you win. With a bunker or two, you are fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this is all theory. Going for a hellion rush and having to bail out on it is not good news. Wasted time, resources, and a sense of panic can cause you to falter in this position. Even if you're able to stick to the example above, you won't be in an excellent position. You'll be forced into trying to scout to detect when the Zerg player changes their build to counter it and you'll be in a position where you're constantly reacting rather than being proactive and causing the Zerg player to react.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The best solution is to detect the roach build &lt;em&gt;before&lt;/em&gt; the Roach Warren drops and get a head start.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you watch a &lt;a href=&quot;http://www.youtube.com/watch?v=yBQApjw2RT0&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Zerg Tutorial - Basic Roach Opener - HuskyStarcraft @ YouTube&quot;&gt;standard roach opener&lt;/a&gt;, you'll notice that &lt;strong&gt;rather than expanding after their 13/14 pool, the Zerg player is forced to save the minerals, wait until 18 to throw out the roach warren, and build up minerals for roaches rather than an expansion.&lt;/strong&gt; When you don't see that expansion after the pool, it's a good sign that Zerg is going with a roach build. This is especially true if you do not see an upgrade happening at the spawning pool right after it is done. The upgrade happening at the spawning pool, in combination with an extractor being built early, usually hints at a baneling bust build instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you swap over early, you'll be in a much better position than you would be if you waited for the Roach Warren to start building. You'll be &lt;em&gt;proactive&lt;/em&gt;, the Zerg player will be &lt;em&gt;reacting&lt;/em&gt;, and you'll have the upper-hand.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-01-31T22:36:47.930" LastActivityDate="2011-01-31T22:36:47.930" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15697" PostTypeId="1" AcceptedAnswerId="15717" CreationDate="2011-01-31T22:09:38.753" Score="8" ViewCount="234" Body="&lt;p&gt;The UAV control screen has a lot of meaningless data and numbers on the screen, so it's hard to tell if any of that information is useful.  After I fire a hellfire missile, I can't figure out how to tell if the missile has reloaded yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to tell if the UAV is reloaded other than by firing?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="336" LastEditDate="2011-07-26T17:39:18.357" LastActivityDate="2011-07-26T17:39:18.357" Title="Other than by firing, are there any visual cues that a UAV has reloaded its hellfire missile?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15698" PostTypeId="2" ParentId="15674" CreationDate="2011-01-31T22:18:11.220" Score="17" Body="&lt;p&gt;The system is actually quite complex, so if you want a full understanding of it, I'm just going to refer you to &lt;a href=&quot;http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/36775&quot; rel=&quot;noreferrer&quot;&gt;TFergusson's Party Mechanics Guide&lt;/a&gt;, section 1.4 has all the details.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you just want a general idea though, here's a table that I pulled out of that guide, summing up each character's &quot;grade&quot; in each stat. The numbers range from 0-29, and lower numbers represent larger gains.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;             Str   Vit   Mag   Spr   Dex&#xA;=================================================&#xA;     Cloud     1     6     3     4    26&#xA;    Barret     5     2    18    14    29&#xA;      Tifa     6    18    16     9    25&#xA;     Aeris    23    20     0     1    28&#xA;       Red    12    11    13     9    23&#xA;    Yuffie    16    19    11    10    24&#xA; Cait Sith    19    22     6     4    28&#xA;   Vincent    21    22     6     4    28&#xA;       Cid    11     7    17    15    27&#xA;=================================================&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-01-31T22:18:11.220" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15699" PostTypeId="2" ParentId="15693" CreationDate="2011-01-31T22:36:20.520" Score="4" Body="&lt;p&gt;If you get double rushed in a 2v2 or 3v3 game, you will likely die or be &lt;em&gt;severely&lt;/em&gt; crippled, and there's nothing that can be done about it.  Your job in this case is to &lt;a href=&quot;http://day9tv.blip.tv/file/4330673/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;die as slowly as possible.&lt;/strong&gt;&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If both your opponents have rushed quickly enough to do that much damage that early, their economies will be very poor, and your ally should use the time they spent beating on you to &#xA;get some tech and a strong economy.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-01-31T22:36:20.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15700" PostTypeId="2" ParentId="12368" CreationDate="2011-01-31T22:43:36.327" Score="0" Body="&lt;p&gt;You can make a .txt file, rename it as &lt;code&gt;whatever.cmd&lt;/code&gt; and then change the text to&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;start (the address, for example C:\Desktop\....and so on)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;then in the cmd file you may use any command prompt action such as start. I hope this is helpful.&lt;/p&gt;&#xA;" OwnerDisplayName="user6741" LastEditorUserId="122" LastEditDate="2011-01-31T22:50:57.593" LastActivityDate="2011-01-31T22:50:57.593" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15701" PostTypeId="2" ParentId="12267" CreationDate="2011-01-31T22:56:51.517" Score="0" Body="&lt;p&gt;Which gaming controller do you have? I have the F150 and I just use the profiler that it came with. If that doesn't work, I would recommend using Xpadder.&lt;/p&gt;&#xA;" OwnerDisplayName="user6741" LastEditorUserId="122" LastEditDate="2011-01-31T23:05:35.527" LastActivityDate="2011-01-31T23:05:35.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15702" PostTypeId="6" CreationDate="2011-01-31T23:00:10.640" Score="15" Body="&lt;p&gt;I'm an active member of this site and I'd like to help out as a moderator to keep the quality of our site high and help it grow further. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do think that I would make a good moderator for a few reasons, first of all I am very active on this site, as well as in chat (on the Gaming.SE Bridge). I always remain calm, even in controversial discussions. Constructive criticism is welcome, I am always open to new facts and arguments and willing to revisit my actions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We need clear and consistent rules for our site, I fully support our current stance on game recommendations and similar questions. We need a strict policy and timely enforcement on bad questions, but we should be careful not to become too restrictive and take the fun out of Gaming.SE. We don't want to become heavyhanded in our moderation, but need to be firm and consistent to keep up the quality of the site. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have more questions, you're welcome to ask them in the comments here or in chat. I have also answered the &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1674#1674&quot;&gt;Q&amp;amp;A on the Gaming meta&lt;/a&gt; and you can find some general information about all nominees on &lt;a href=&quot;http://se.awio.com/election.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yi Jiang's election page&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-02-01T17:11:33.030" LastActivityDate="2011-02-01T17:11:33.030" CommentCount="3" CommunityOwnedDate="2011-01-31T23:00:10.640" ContentLicense="CC BY-SA 2.5" />
  <row Id="15703" PostTypeId="1" CreationDate="2011-01-31T23:02:16.000" Score="8" ViewCount="35002" Body="&lt;p&gt;I have heard that there are some technical problems with running Baldur's Gate on a computer with Windows 7, but the Virtual Machine I have sucks, because the mouse pointer is always flickering. What I want to know is, if I install Baldur's Gate, will my computer have any problems?&lt;/p&gt;&#xA;" OwnerUserId="6744" LastEditorUserId="9300" LastEditDate="2012-01-19T23:58:44.893" LastActivityDate="2013-01-24T07:08:54.513" Title="Can I run Baldur's Gate on my Windows 7 computer?" Tags="|technical-issues|windows-7|baldurs-gate|" AnswerCount="7" CommentCount="1" ClosedDate="2017-09-04T12:26:40.077" ContentLicense="CC BY-SA 2.5" />
  <row Id="15704" PostTypeId="2" ParentId="15693" CreationDate="2011-01-31T23:07:05.493" Score="1" Body="&lt;p&gt;I've outlined basic strategy for drone handling in case of a 2 players zergling rush attack  &lt;a href=&quot;https://gaming.stackexchange.com/questions/6356/defending-double-6-pool-in-2v2/6404#6404&quot;&gt;here&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-01-31T23:07:05.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15705" PostTypeId="2" ParentId="15703" CreationDate="2011-01-31T23:12:37.490" Score="2" Body="&lt;p&gt;I haven't noticed any issues running on Win7 - it's just the usual matter of setting compatibility flags and the like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, regardless of whether you get it working or not, installing Baldur's Gate won't break anything else on your machine.&lt;/p&gt;&#xA;" OwnerUserId="6240" LastActivityDate="2011-01-31T23:12:37.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15706" PostTypeId="1" AcceptedAnswerId="15708" CreationDate="2011-01-31T23:21:40.560" Score="11" ViewCount="19636" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2KlPI.jpg&quot; alt=&quot;The fence under consideration.&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Oh my god&amp;hellip; &lt;em&gt;physics!&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's the third time I play Half Life 2 and for the third time I reach this fence and get stuck. Shame on me!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how do you get past it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things I've tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;destroy the coil on the window opposite side&lt;/li&gt;&#xA;&lt;li&gt;destroy the cable&lt;/li&gt;&#xA;&lt;li&gt;destroy the coil the other side of the fence&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="11089" LastEditDate="2012-07-03T13:34:23.133" LastActivityDate="2012-07-03T13:34:23.133" Title="How do you get past the electrified fence in Ravenholm?" Tags="|half-life-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="15707" PostTypeId="2" ParentId="15703" CreationDate="2011-01-31T23:23:59.403" Score="13" Body="&lt;p&gt;Yes, I'm currently running baldur's gate 1 &amp;amp; 2 (all expansions) on my 64 bit copy of windows 7.  I set the compatability flags to windows XP and it works great.  Enjoy :)&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-01-31T23:23:59.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15708" PostTypeId="2" ParentId="15706" CreationDate="2011-01-31T23:27:44.490" Score="15" Body="&lt;p&gt;If you look at the top of the fence, there's an electrified wire supplying it with electricity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Follow that to the source, turn it off, and then you can just climb over.&lt;/p&gt;&#xA;" OwnerUserId="6240" LastActivityDate="2011-01-31T23:27:44.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15709" PostTypeId="1" AcceptedAnswerId="15719" CreationDate="2011-01-31T23:29:06.043" Score="14" ViewCount="39972" Body="&lt;p&gt;Which characters do the most damage with their limit breaks at maxed level?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2016-01-17T10:20:15.000" Title="Final Fantasy 7: Limit Break Damage" Tags="|final-fantasy-7|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15710" PostTypeId="2" ParentId="15709" CreationDate="2011-01-31T23:43:09.073" Score="9" Body="&lt;p&gt;When you begin to reach the ridiculously high levels for your characters, then you are best off by using limit breaks that hit multiple times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason for this is that each hit caps at 9999 damage, so for example, Cloud's Omnislash hits repeatedly for 9999 each hit, which is clearly much better than hitting once for 9999 with, for argument's sake, Braver. (heck, 2x Attack would do more damage!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So once you reach the 9999 damage cap, look for limit breaks which hit repeatedly, like Omnislash, and Cid's Highwind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="3843" LastActivityDate="2011-01-31T23:43:09.073" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15711" PostTypeId="2" ParentId="15703" CreationDate="2011-01-31T23:48:23.033" Score="1" Body="&lt;p&gt;It should run fine if you run it in compatibility mode, like the others said.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you have an NVIDIA card, you may experience a graphical glitch which makes the covered parts of the maps look odd.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This link has some workarounds for it (culminating in an unofficial patch if all else fails - which I have used and works a treat)&#xA;&lt;a href=&quot;http://blog.yimingliu.com/2008/04/16/baldurs-gate-1-graphics-glitch-and-disabling-nvidia-hardware-acceleration/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blog.yimingliu.com/2008/04/16/baldurs-gate-1-graphics-glitch-and-disabling-nvidia-hardware-acceleration/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="3843" LastActivityDate="2011-01-31T23:48:23.033" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15714" PostTypeId="2" ParentId="15703" CreationDate="2011-02-01T00:16:30.030" Score="15" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gog.com/en/gamecard/baldurs_gate_the_original_saga/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Good Old Games&lt;/a&gt; these are supported OS:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Windows XP, Windows Vista, Windows 7&#xA;  (32 &amp;amp; 64 bit)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;They have also a &lt;a href=&quot;http://www.gog.com/en/support/baldurs_gate_the_original_saga&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt; of issues and possible solutions.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-02-01T00:16:30.030" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15716" PostTypeId="2" ParentId="15688" CreationDate="2011-02-01T00:23:33.890" Score="-1" Body="&lt;p&gt;Its possible the boost in points was due to completing the challenges and any contracts you may have taken out. Those point gains are not included in your in-game score at the time, but get added on at the end (in my experience anyway).&lt;/p&gt;&#xA;" OwnerUserId="3312" LastActivityDate="2011-02-01T00:23:33.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15717" PostTypeId="2" ParentId="15697" CreationDate="2011-02-01T01:48:10.613" Score="6" Body="&lt;p&gt;Yes, there IS a visual cue! The red guidance square disappears. That means you can fire again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also auditory cues.  The crew (not sure why it sounds as though there is a mortar crew, since it's a UAV, but anyway) let you know when you're ready to go again.&lt;/p&gt;&#xA;" OwnerUserId="6455" LastEditorUserId="3128" LastEditDate="2011-02-02T23:14:56.460" LastActivityDate="2011-02-02T23:14:56.460" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15719" PostTypeId="2" ParentId="15709" CreationDate="2011-02-01T02:34:44.623" Score="18" Body="&lt;p&gt;Andrew Natoli had the fundamental concept down (more hits = more damage), but here's the actual list, in order of maximum potential damage:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;18 hits: Barrett's Angermax/Ungarmax and Cid's Highwind&lt;/li&gt;&#xA;&lt;li&gt;15 hits: Cloud's Omnislash and Yuffie's Doom of the Living&lt;/li&gt;&#xA;&lt;li&gt;13 hits: Cait Sith's Slots; Bar/Bar/Bar has a &lt;em&gt;very&lt;/em&gt; small chance to summon Knights of the Round&lt;/li&gt;&#xA;&lt;li&gt;10 hits: Barrett's Catastrophe, Red XIII's Starburst Ray, and Yuffie's Bloodfest&lt;/li&gt;&#xA;&lt;li&gt;8 hits: Cid's Big Brawl&lt;/li&gt;&#xA;&lt;li&gt;7 hits: Tifa's Final Heaven (assuming you're lucky)&lt;/li&gt;&#xA;&lt;li&gt;6 hits: Cloud's Meteorain and Cid's Dragon Dive&lt;/li&gt;&#xA;&lt;li&gt;5 hits: Red XIII's Earth Rave and Vincent's Hell Masker (Splattercombo)&lt;/li&gt;&#xA;&lt;li&gt;3 hits: Cloud's Cross-slash&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h3&gt;Notes:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Since Tifa's limit breaks build on each other, she can hit for 1-7 times.&lt;/li&gt;&#xA;&lt;li&gt;All other limit breaks only hit once (or not at all, in the case of Aeris's Limit Breaks).&lt;/li&gt;&#xA;&lt;li&gt;Most of the multi-hit limit breaks hit multiple targets, so for maximum damage against one target, only one target should be alive.&lt;/li&gt;&#xA;&lt;li&gt;Limit breaks, especially the multi-hit ones, have a modifier so each hit does less than the maximum potential damage. But maximum potential damage isn't affected by the damage cap (that is, the damage an attack does gets rounded down to 9,999 &lt;em&gt;after&lt;/em&gt; all modifiers are applied), so a fully-powered character &lt;em&gt;can&lt;/em&gt; have each hit in the limit break hit for 9,999. Otherwise, consult &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Limit_%28Final_Fantasy_VII%29&quot; rel=&quot;noreferrer&quot;&gt;this wiki page&lt;/a&gt; for information about the damage multipliers that'll affect each limit break.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-01T07:50:51.067" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15720" PostTypeId="2" ParentId="15709" CreationDate="2011-02-01T02:45:03.390" Score="7" Body="&lt;p&gt;Assuming you're tricked out to get 9999 damage per hit, Barret and Cid have the best limit breaks with 18 hits apiece.  Cloud and Yuffie tie for third with 15 hits apiece.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're getting less than maximum damage per hit, you may consider using someone with fewer hits at a higher damage percentage.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Character   Limit Break          Hits    Damage Multiplier&#xA;Barret      Ungarmax              18     .5&#xA;Cid         Highwind              18     .6875&#xA;Cloud       Omnislash             15     .75 (special: always crits)&#xA;Yuffie      Doom of the Living    15     .625&#xA;Red XIII    Stardust Ray          10     .625&#xA;Vincent     Splattercombo         5      .5&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-03T04:29:59.020" LastActivityDate="2011-03-03T04:29:59.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15721" PostTypeId="1" AcceptedAnswerId="16263" CreationDate="2011-02-01T02:49:32.230" Score="15" ViewCount="8446" Body="&lt;p&gt;I've been playing Peggle for a very long time, but I still don't know everything there is to know about Zen ball (master hu).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what I know (or at least think I know).  Feel free to correct any of my assumptions or offer any other interesting facts.  I'll give the answer to whoever provides the most useful or interesting insight into the algorithms behind Zen ball.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Zen ball will simulate a few (maybe all?) possible shots within a certain arc of your beginning shot and improve the shot based on the ending score of the shot.&lt;/li&gt;&#xA;&lt;li&gt;After calculating, a percentage will usually appear (i.e. &quot;240% more zen achieved&quot;) - This is the amount the score improved with the shot that Zen ball has given you.&lt;/li&gt;&#xA;&lt;li&gt;The calculation factors in style points when choosing which shot to choose.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some things I would like to know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sometimes it won't list the percentage increase in zen, but simply &quot;Zen Achieved&quot; or &quot;Maximum Zen Achieved.&quot;  What do these mean and what's the difference?&lt;/li&gt;&#xA;&lt;li&gt;Based on my own experience, I feel like Zen Ball may have gotten a nerf between Peggle and Peggle Nights.  Is there any truth to this, or am I imagining things?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-08-31T13:02:49.053" LastActivityDate="2014-01-03T10:57:32.873" Title="How does Zen Ball work?" Tags="|peggle-nights|peggle|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="15722" PostTypeId="2" ParentId="15223" CreationDate="2011-02-01T03:33:24.320" Score="2" Body="&lt;p&gt;You still get the good ending when you kill him, pretty sure Dean has to die no matter what. Made me kind of sad even though he was a jerk! &lt;/p&gt;&#xA;" OwnerDisplayName="user6749" LastActivityDate="2011-02-01T03:33:24.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15723" PostTypeId="1" AcceptedAnswerId="32423" CreationDate="2011-02-01T03:51:57.363" Score="9" ViewCount="4430" Body="&lt;p&gt;I've been struggling to create contraptions in Garry's Mod lately simply because I have tendency to want to be moving around on a flying vehicle that is also moving around. Try as I may I can never get this to work, as I often end up falling through the base of the flying vehicle, get killed by the objects on the vehicle, or simply come off the edge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to avoid this? Just to be able to stand still would be great for everything from trains to space stations to aircraft!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it can't be done in vanilla GMod, I'd be happy to take addon suggestions, or ideas for a lua script if none exist.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastEditorUserId="8350" LastEditDate="2012-07-03T14:00:43.007" LastActivityDate="2014-10-03T23:41:45.120" Title="In Garry's Mod, is there any way to stand on a moving object?" Tags="|garrys-mod|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15724" PostTypeId="1" CreationDate="2011-02-01T03:59:07.577" Score="0" ViewCount="1238" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14695/minecraft-massive-hole-in-the-ground&quot;&gt;Minecraft - Massive Hole In The Ground&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;My server for minecraft has been haveing problems, a big gaping whole the size of one chunk will open up and only one player can see it. this leads to people being able to see where things like diamond are, something i want them to earn. is there a patch or a fix for this?&lt;/p&gt;&#xA;" OwnerUserId="6744" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2013-10-22T17:21:00.977" Title="Multiplayer fix for missing chunks?" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="1" CommentCount="1" ClosedDate="2011-02-01T07:58:57.887" ContentLicense="CC BY-SA 3.0" />
  <row Id="15726" PostTypeId="2" ParentId="15724" CreationDate="2011-02-01T04:02:09.957" Score="5" Body="&lt;p&gt;This is a &lt;a href=&quot;http://notch.tumblr.com/post/2744150759/minecraft-beta-1-2-01-less-bugs-more-framerates&quot; rel=&quot;nofollow noreferrer&quot;&gt;known issue&lt;/a&gt; in the current release of minecraft.  If he disconnects and reconnects, the chunk should be visible.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-02-01T04:02:09.957" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15728" PostTypeId="2" ParentId="15681" CreationDate="2011-02-01T04:24:17.710" Score="3" Body="&lt;p&gt;Did you try again recently, with the latest update? They've been updating the game almost daily, and the last couple of updates (such as &lt;a href=&quot;http://store.steampowered.com/news/4941/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;) have had an entry in the &quot;Known Issues&quot; section like:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Game stutters slightly on some systems despite good performance (cause known, fix pending)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/news/4945/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Today's update&lt;/a&gt; has an entry in the &quot;Fixes&quot; section that sounds like the same issue:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Fixed high-end machine jitter.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it may now be resolved.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-02-01T04:24:17.710" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15730" PostTypeId="2" ParentId="15723" CreationDate="2011-02-01T06:10:15.270" Score="5" Body="&lt;p&gt;Actually standing on a moving object doesn't really work because Source isn't suitable for it. There are a number of things you can try. You can try spawning a seat, welding it to the vehicle and use it, for example. Alternatively, you can use this &lt;a href=&quot;http://www.garrysmod.org/downloads/?a=view&amp;amp;id=94498&quot; rel=&quot;nofollow noreferrer&quot;&gt;Player Weld STOOL&lt;/a&gt; to weld yourself to it, causing you to move along with it.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-02-01T06:10:15.270" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15731" PostTypeId="2" ParentId="15660" CreationDate="2011-02-01T07:36:56.857" Score="0" Body="&lt;p&gt;It had this exact problem with fresh Windows 7 install.  The game seemed to boot up fine, smoothly progressing throught slash screens but the game crashed as soon as the book came into view.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I solved it was to install the A.R.E.S. demo.  They both use XNA and A.R.E.S. doesn't have the XNA bug in the installer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other game I had installed at the time was Left 4 Dead 2.  But I'm pretty sure the L4D2 didn't effect Magicka.&lt;/p&gt;&#xA;" OwnerUserId="1317" LastActivityDate="2011-02-01T07:36:56.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15732" PostTypeId="2" ParentId="15695" CreationDate="2011-02-01T08:36:55.607" Score="1" Body="&lt;p&gt;Be carefull, if you register your xboxlive in the usa you need to buy your gold cards in the usa. gold cards from india will not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;luckly america is a big country so you could buy your gold cards on ebay, but be aware that me moving from Belgium to the UK means i have to travel back to belgium or let someone buy an xboxlive card in belgium.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the same note, i need a belgian bank card to buy anything for xboxlive, i can't use a UK one since thats not my home country.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this time it is only possible to change to certain countries, and usa, uk nor India are some of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that certain content is Region limited, however, they are checking the country you are in with ip as well, cause i know a french guy that had to use a proxy to avoid that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last warning about games on demand on xbox live, i am not sure how india is in official languages and so, but i downloaded CoC: WaW from xbox live, with an english description and interface, however, once downloaded, the game was in french. be carefull about it all&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="3962" LastEditDate="2011-02-03T21:28:03.620" LastActivityDate="2011-02-03T21:28:03.620" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15733" PostTypeId="2" ParentId="15483" CreationDate="2011-02-01T08:57:15.193" Score="1" Body="&lt;p&gt;This is definitely a challenging stage, perhaps too much so for where it is in the adventure, and likely seems a bit too reliant on luck for most players, but there are definitely some strategies that are very helpful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stage imposes a 2 minute limit on you, which means you need to act fast, but try not to feel too rushed; the best way to succeed here is to take your time to set up large color-reactions. By right clicking on blocks to dim other colors, it is a lot easier to see what blocks are on the playing field. You usually want to be working with whatever color is the most plentiful, so that can be a helpful trick to quickly scan the different colors. Once you've selected a color, you want as many blocks of that color to be touching as you can, so it can be very helpful to clear out a few blocks of other colors,  dropping blocks down to join together clumps of your color. When doing this, you want to remove as few blocks as is reasonable; the more you clear, the harder it is to manage the aftermath. If you only clear 3 or 4, it's significantly easier to keep things from getting out of control. Also think about which blocks you want to pick for clearing the color-reactive block; by picking a good starting point and clearing a couple more blocks without color-reaction, you may include another clump that more than makes up the for blocks that you used for the chain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you clear one of the color-reactive blocks, you'll have a lot of mayhem on your hands and need to do some damage-control. Try to keep the blocks near the special blocks pointing &lt;em&gt;away&lt;/em&gt; from the special blocks in order to protect them. If you lose one, it's not that big a deal, but losing a second one will leave you unlikely to be able to hit the 55-block target. Don't expect to be able to plan everything that's going on when all of the blocks are falling; instead, just focus on keeping the special blocks safe, which means focusing primarily on their immediate vicinity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This stage is much more of a thinking-man's stage than most of the rest of the game. It benefits from a lot of planning and deep thought, and in that way is a lot like one of the brainteasers. However, the time limit and randomization ensure that you can't plan out every aspect of it, so reflexes are very helpful. Approach it with a good general plan and I suspect you'll be able to conquer it. :) With some practice, you'll hopefully be able to finish it every time you try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerDisplayName="user6752" LastActivityDate="2011-02-01T08:57:15.193" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15735" PostTypeId="1" AcceptedAnswerId="15738" CreationDate="2011-02-01T10:22:07.193" Score="8" ViewCount="19950" Body="&lt;p&gt;I've just started playing Bioshock and I've picked up a few Gene Tonics. The problem is this: I didn't figure out how the selection screen worked the first couple of times, and just clicked the slot I wanted it to go into (rather than the glowing &quot;replace&quot; button).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I go back to that screen (or equivalent), or is Wrench Buddy lost to me forever?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="1716" LastEditDate="2011-02-01T19:23:32.127" LastActivityDate="2011-02-01T19:23:32.127" Title="How do I re-equip a Gene Tonic?" Tags="|bioshock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15736" PostTypeId="2" ParentId="5807" CreationDate="2011-02-01T10:40:53.677" Score="0" Body="&lt;p&gt;Very different game than CoD. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, CoD (And just about any other FPS) on consoles does have a little bit of aim assist (Ever notice that your aim could have been a little off, and you still managed a headshot). They do this to keep you from going insane (Especially when you are used to Keyboard and Mouse). CoD is made for everyone who can grasp the 'two thumbstick shooter' principle. Accessibillity is one of their main concerns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now for OPF:DR:&#xA;Because of the often far distance of enemies when you engage, codemasters decided that Aim Assist didn't work (They tried, but it had difficulty choosing a target when they where 3/4 pixels apart...). This also makes the game a lot harder, mostly on purpose. Just keep low (Crouching and crawling also make your aim more accurate) and take your time to make a shot. Make em count!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game is hard and frustrating... But if you are into that kind of thing (COD doesn't do anything for me personally) is a very rewarding experience.&lt;/p&gt;&#xA;" OwnerUserId="5989" LastActivityDate="2011-02-01T10:40:53.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15738" PostTypeId="2" ParentId="15735" CreationDate="2011-02-01T10:56:47.107" Score="11" Body="&lt;p&gt;You need to find a &lt;a href=&quot;http://bioshock.wikia.com/wiki/Gene_Bank&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gene Bank&lt;/a&gt; in order to change your equipped plasmids or gene tonics.&lt;/p&gt;&#xA;" OwnerUserId="249" LastActivityDate="2011-02-01T10:56:47.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15740" PostTypeId="2" ParentId="15664" CreationDate="2011-02-01T12:15:38.913" Score="4" Body="&lt;p&gt;&lt;em&gt;This answer is no longer relevant to current Minecraft versions, because &lt;kbd&gt;F1&lt;/kbd&gt; no longer hides menus; also, &lt;kbd&gt;F1&lt;/kbd&gt; is now a toggle and the tricks for holding it down are irrelevant.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you mention that your concern is that you can't see (as opposed to having the menu up at all), I have a fix for that: with the menu up, use &lt;kbd&gt;F1&lt;/kbd&gt; to hide it. Pressing &lt;kbd&gt;F1&lt;/kbd&gt; removes all HUD elements and leaves only the game view.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you have to hold down &lt;kbd&gt;F1&lt;/kbd&gt;. There are several tricks for this to fool the game into thinking you have &lt;kbd&gt;F1&lt;/kbd&gt; down:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;F1&lt;/kbd&gt; and switch out of Minecraft while holding it down. (Tested on Mac)&lt;/li&gt;&#xA;&lt;li&gt;Before releasing &lt;kbd&gt;F1&lt;/kbd&gt;, press the &lt;kbd&gt;Alt&lt;/kbd&gt; (Windows (and Linux?)) or &lt;kbd&gt;⌘ Command&lt;/kbd&gt; (Mac) keys.&lt;/li&gt;&#xA;&lt;li&gt;Mac-specific: If you have a system where you have to press &lt;kbd&gt;fn&lt;/kbd&gt;-&lt;kbd&gt;F1&lt;/kbd&gt;, just release &lt;kbd&gt;F1&lt;/kbd&gt; before &lt;kbd&gt;fn&lt;/kbd&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2013-02-12T15:28:31.170" LastActivityDate="2013-02-12T15:28:31.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15741" PostTypeId="1" AcceptedAnswerId="15747" CreationDate="2011-02-01T12:34:30.773" Score="4" ViewCount="7219" Body="&lt;p&gt;Lately I bought Sega Mega Drive Classics 1 on &lt;a href=&quot;http://www.getgamesgo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Get Games&lt;/a&gt;, featuring Golden Axe, Shadow Dancer, Crack Down and several others (also available on Steam). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The games work perfectly with my ancient, game-port based gamepad, though since it is a little worn out, I decided to try a much more recent Hama USB based gamepad instead. It works pretty good in Control Panel-&gt;Game Controllers options (calibrated, all buttons and analogs working properly), but when I launch the Sega Mega Drive Collection 1 emulator, the controls go crazy, as if the pad was completely uncalibrated. The same happens when I somewhat succeed to run any of the games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the Sega Mega Drive Collection packages known to have issues when used with USB gamepads? Is there a way to fix the problem?&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="181240" LastEditDate="2017-07-31T01:25:06.770" LastActivityDate="2017-07-31T01:25:06.770" Title="How to fix USB gamepad problem with Sega Mega Drive (Genesis) Classics 1" Tags="|technical-issues|controllers|sega-genesis-classics|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15744" PostTypeId="2" ParentId="15660" CreationDate="2011-02-01T13:07:13.690" Score="2" Body="&lt;p&gt;Ah!  The magic that seems to have finally made a difference was manually setting the system to the graphics driver.  (My system has Optimus tech.  It works well, when it works, but a lot of programs are missing from its application list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my machine: NVIDIA Control Panel, &quot;Manage 3D settings&quot; from the treeview on the left, and then go to the &quot;Program Settings&quot; tab and click &quot;Add&quot; to get an 'open file' box. Locate Magicka in your file directory structure, and then change the preferred graphics processor in the dropdown on the NVIDIA control panel. Then don't forget to click &quot;Apply&quot;! It doesn't auto-save.&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="144" LastEditDate="2011-03-03T21:44:51.073" LastActivityDate="2011-03-03T21:44:51.073" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15745" PostTypeId="2" ParentId="15695" CreationDate="2011-02-01T13:11:39.957" Score="4" Body="&lt;p&gt;You can create your X-Box account for any country, however you can only change countries once every 12 months. This can be done via the X-Box live website. You have to however copy all your downloaded content to a backup USB since you can't re-download these. Also the country on your Live account and the X-Box account must match, otherwise it will create some havoc. To access the change your region options on X-Box live look for the following on your account:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Sg4us.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I am getting the following screen since I recently did this, however you will get the option to choose a country:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LvLoC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gamercards can only redeemed for the country they are bought for, as they are linked to the Live store for each country.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only reason I can imagine your games won't work bought in India, is if they are not PAL/NTSC compatible depending on what you use. South Africans for a long time bought Australian and UK X-Boxes and bought games locally and they worked fine.&lt;/p&gt;&#xA;" OwnerUserId="6050" LastEditorUserId="6050" LastEditDate="2011-02-01T13:17:24.893" LastActivityDate="2011-02-01T13:17:24.893" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15747" PostTypeId="2" ParentId="15741" CreationDate="2011-02-01T13:21:02.280" Score="3" Body="&lt;p&gt;Not an actual answer, but a workaround. You can try using &lt;a href=&quot;http://www.xpadder.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xpadder&lt;/a&gt; to map your joystick to keyboard keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, that will only work if you can disable the in-game joystick support. Since I don't own Sega Mega Drive Classics, I don't know if that's possible, and probably I can't help you further than that.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-02-01T13:21:02.280" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15748" PostTypeId="2" ParentId="14677" CreationDate="2011-02-01T13:21:25.770" Score="0" Body="&lt;p&gt;From the clarification, it appears you want to store a global variable for use between macros, as in:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Macro 1: Store target's name&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Macro 2: Check if stored target is alive&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems this is accomplished using:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Macro 1:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;_G[&quot;heal&quot;] = UnitName(&quot;target&quot;)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Macro 2:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;local heal = _G[&quot;heal&quot;]&#xA;...&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-02-01T13:21:25.770" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="15750" PostTypeId="2" ParentId="15504" CreationDate="2011-02-01T14:24:37.107" Score="4" Body="&lt;p&gt;Regarding your edit about thors vs tanks, thors are definitely easier to use and except for a failed thor drop it's almost impossible to screw up using thors.  However as much as thors annoy me because they're powerful and easy to use, there's little that scares me when playing as Zerg more than well played tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like @Tzenes said, you really need a decent sized force of tanks to be effective.  6-7 sounds about right for an average sized encounter (obviously you'll need more if you're going up against a 200/200 maxed army).  The key is that you need enough tanks to 1-shot the front line of an approaching army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure if they do get up in your face thors are better than tanks, but the key with tanks is to have enough tanks to kill them before they can even get in that close.  MM in the front help slow down the advance while your tanks pick them off, and medivacs serve a dual purpose, both keeping the MM in front healed, as well as giving vision to the tanks to shoot further.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do not underestimate the power of tanks range.&lt;/strong&gt; At 13 (11 if you don't give it more vision) that's more than twice the range of upgraded hydras.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell trying to take on an MMMT force head-on assuming both players have been macroing equally well is suicide.  The zerg player will need to abuse their mobility and attack them somewhere else forcing the terran to split up their forces or attack from all sides (main army in the front, zerglings and/or mutas around back and really get a good surround)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long story short, tanks get exponentially more powerful as you get more of them until the point where you're killing things before they can even reach you.  Thors are more powerful as a single unit, but adding more doesn't add as much power as adding more tanks.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2011-02-01T14:24:37.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15751" PostTypeId="1" AcceptedAnswerId="15771" CreationDate="2011-02-01T14:59:44.507" Score="30" ViewCount="85758" Body="&lt;p&gt;I have two monitors, and I often use the &quot;extend&quot; mode to work on both simultaneously as a large desktop. When playing games full-screen only one monitor is used, and that's fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would like to use the other monitor to still work and display some other application windows. The problem is that with many games, moving the mouse to the edge of the primary monitor can cause it to move to the other monitor, and thus leave the game window. This is very troubling when using games where I need to move the mouse to the edge of the monitor in order to scroll the view. In these cases I am forced to disable the secondary monitor for the duration of my gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to &quot;trap&quot; the mouse inside the game window, i.e. to prevent it from moving to another monitor as long as the game is in focus, so that only alt-tabbing away will allow the mouse to move there?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="52800" LastEditDate="2013-10-30T04:15:16.910" LastActivityDate="2018-03-10T14:21:49.617" Title="When &quot;extending&quot; my desktop across multiple monitors, how can I limit my mouse to one monitor when playing full-screen?" Tags="|pc|mouse|" AnswerCount="10" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15752" PostTypeId="1" CreationDate="2011-02-01T15:16:39.957" Score="1" ViewCount="2888" Body="&lt;p&gt;Has anyone gotten &lt;em&gt;Diggles, the Myth of Fenris&lt;/em&gt; (original name: &lt;em&gt;Wiggles&lt;/em&gt;) to run on Windows 7 -- with sound? It sometimes works on my laptop but it's too slow, and on my main machine, the sound isn't working. This seems to be a well-known problem, does anyone know what I can do? Or know a good virtual machine with graphics support?&lt;/p&gt;&#xA;" OwnerUserId="5704" LastEditorUserId="164914" LastEditDate="2017-07-31T07:22:20.613" LastActivityDate="2017-07-31T07:22:20.613" Title="Issues with running &quot;Diggles, the Myth of Fenris&quot; (&quot;Wiggles&quot;) on Windows 7" Tags="|technical-issues|windows-7|diggles-myth-of-fenris|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15753" PostTypeId="2" ParentId="15751" CreationDate="2011-02-01T15:33:32.597" Score="12" Body="&lt;p&gt;&lt;strong&gt;Short answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;New games: Run in fullscreen mode.&lt;/li&gt;&#xA;&lt;li&gt;Old games: Use &lt;a href=&quot;http://www.comroestudios.com/CMMT/CMMT.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;CSMMT&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long Answer:&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The best way to accomplish your goal in newer games is to run the game in fullscreen mode. This is a simple configuration option within the game and it will require no new software.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take World of Warcraft (WoW), for example. Running it in fullscreen mode would be annoying to me. If I wanted to look something up, I would have to alt-tab to the desktop. That would get annoying, so instead I disable fullscreen mode (choosing windowed mode instead) and just make the window the size of the screen (which, in the case of WoW, is actually a  third option: Windowed (maximized)). Same large-screen effect, but then I can mouse over to the second desktop to look things up. My FPS suffers slightly, but my video card is so beefy that it doesn't matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, take StarCraft 2 (SC2). Occasionally, I want to look something up. Much more importantly, though, I was to slam my cursor against the side of the screen so I start scrolling over to see events nearby. Having my mouse wander off onto my other desktop simply doesn't work out for me in this situation. So, I play SC2 in fullscreen mode and it's not an issue. My mouse is trapped and I don't have to worry about it wandering away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, the above solutions only work for new games that have been made to be aware of multiple monitors. Older games did not know how to deal with situations where you went off the side of the screen and as a result. &lt;strong&gt;There are some pretty cheesy workarounds for this (unplug or disable the 2nd display while playing the game, orient your monitors at diagonals from each other). However, you might want to try &lt;a href=&quot;http://www.comroestudios.com/CMMT/CMMT.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;CSMMT&lt;/a&gt;. It was made specifically to help trap your mouse for older programs where side-scrolling is a necessity.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="2831" LastEditDate="2012-04-19T02:11:16.847" LastActivityDate="2012-04-19T02:11:16.847" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="15754" PostTypeId="6" CreationDate="2011-02-01T16:06:10.120" Score="-16" Body="&lt;p&gt;I'm Ullallulloo. I've been a member of Gaming.SE since it started, and I'd like to help out more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I admitted haven't discussed much on meta, I have been reading it pretty thoroughly and voting on posts by people who can express opinions like my own better. I support the current rules, and I'd moderate in accordance with those, asking the community if I wasn't sure and being open to suggestions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm an active member even though I don't play Starcraft 2. I try to answer any question that I can, and I can be online almost all day if necessary. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to talk to me about something, feel free. I don't go in chat much because I have dial-up, and it limits the rest of my web-browsing. However, I can still do other stuff on the site okay, and chat if necessary.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-02-01T16:06:10.120" LastActivityDate="2011-02-01T16:06:10.120" CommentCount="2" CommunityOwnedDate="2011-02-01T16:06:10.120" ContentLicense="CC BY-SA 2.5" />
  <row Id="15756" PostTypeId="2" ParentId="15540" CreationDate="2011-02-01T16:54:02.480" Score="1" Body="&lt;p&gt;It is very difficult answer which are the best DPI settings for an FPS. There any too many different variables like the mouse device self (resolution, weight, etc.), the material/brand of your mouse pad or the surface if you haven't one, your hand posture and the force you apply, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then it depends also how the game implements the mouse input, and even sometimes depends on the class you are using. For example in &lt;em&gt;Team Fortress 2&lt;/em&gt; I use two different settings if I play Sniper or I use Heavy instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end, if it can help, I suggest you to define as many different profiles as your mouse control software can support (3, 5 or more) and set constant DPI interval between them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example I set my Logitech profiles to 800-1000-1200-1400-1600 DPI and then in-game I can easily change between them using the dedicated buttons.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="51318" LastEditDate="2013-10-22T09:56:25.587" LastActivityDate="2013-10-22T09:56:25.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15758" PostTypeId="2" ParentId="15751" CreationDate="2011-02-01T17:12:56.417" Score="5" Body="&lt;p&gt;For Civ 5, this should have been fixed in the patch that was released at the end of October 2010. In my version of the game, there is a setting in the option to &quot;Bind&quot; the mouse to the game window {Never | Full-Screen Only | Always}.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where did you purchase the game? If you purchased on Steam like I did, you should be automatically updated to the latest patch level unless you specifically disabled that feature. For other vendors, check with their support to see where you can download the updates.&lt;/p&gt;&#xA;" OwnerUserId="6760" LastActivityDate="2011-02-01T17:12:56.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15760" PostTypeId="1" AcceptedAnswerId="15762" CreationDate="2011-02-01T18:07:27.807" Score="5" ViewCount="807" Body="&lt;p&gt;Does anyone know if it is possible to reset your account to &quot;new&quot; status and restart placement? I know that Battle.net offers one free name change; will taking advantage of that have this effect?&lt;/p&gt;&#xA;" OwnerUserId="2288" LastActivityDate="2011-02-01T18:25:17.297" Title="Is it possible to redo placement?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15761" PostTypeId="1" AcceptedAnswerId="15790" CreationDate="2011-02-01T18:08:59.453" Score="8" ViewCount="1449" Body="&lt;p&gt;In the first Dead Space, to earn the Maxed Out achievement/trophy (for upgrading all weapons and equipment), do you need to fill &lt;strong&gt;every&lt;/strong&gt; possible slot with power nodes, or can you get by with just filling in the ones that actually grant a benefit?&lt;/p&gt;&#xA;" OwnerUserId="6762" LastEditorUserId="274" LastEditDate="2011-02-01T18:17:12.173" LastActivityDate="2011-02-01T23:22:03.623" Title="To achieve Maxed Out in Dead Space, do I need to fill all slots with nodes, even the non-beneficial ones?" Tags="|achievements|dead-space|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15762" PostTypeId="2" ParentId="15760" CreationDate="2011-02-01T18:17:14.713" Score="7" Body="&lt;p&gt;Currently there is no way to reset your stats (without buying another copy of Starcraft and creating a new account).  To my knowledge there is no plans to add this functionality either.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard has stated they will reset the ladders from time to time but the exact date when this will occur (one hasn't happened outside of Beta yet) is up to them. Changing your name &lt;strong&gt;does not reset your stats&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that being said, I wouldn't worry to much about your placement matches.  If you really did end up where you do not belong (like bronze when you are clearly a diamond player) you will quickly climb the ladder anyway.  In the scheme of a serious player (2000+ games) placement matches are just a drop of rain in a lake.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-02-01T18:25:17.297" LastActivityDate="2011-02-01T18:25:17.297" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15764" PostTypeId="2" ParentId="15422" CreationDate="2011-02-01T18:28:41.533" Score="2" Body="&lt;p&gt;I didn't think it was possible, but it piqued my interest so I had a rummage:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only lead I can find on raising morale in liberated sectors is destroying (now empty) EDF buildings. Apparently is awards morale instead of reducing EDF control, post-liberation.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-02-01T18:28:41.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15765" PostTypeId="2" ParentId="15186" CreationDate="2011-02-01T18:39:20.867" Score="9" Body="&lt;p&gt;I'm afraid I can only offer the most obvious answer: don't hire them all at once. At the start you can hire some before you start building, and some at just before opening (which will help a little).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The primary benefit of not hiring all at once is that it staggers their breaks, but also has a rather large secondary benefit: Better quality staff. The staff hiring pool refreshes every so often, giving you a better selection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your low-quality bulk-buy method may also be why you're suffering with breaks so much; I seem to remember lower quality staff get tired more easily.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-02-01T18:39:20.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15766" PostTypeId="6" CreationDate="2011-02-01T18:40:37.683" Score="-11" Body="&lt;p&gt;I would like to become a moderator because, although I haven't participated in the meta site, I do know how the site(s) work and have a strong understanding of games and their mechanics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am only a student and so don't always have the newest game, sometimes this limits the answers I can provide but, for me the main reason I wish to become a moderator is make sure the community works how it was intended, or more importantly how it would like to work and therefore the answers aren't necessarily important more the way in which they are answered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I often visit the site and therefore is anything is flagged for moderator attention I will look at said article within a day or two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am relatively new to the SE sites and therefore will not always know the correct responses to flagged material, in cases such as these I will do my best to research what has been done in similar circumstances or ask other members of the community (moderator or non-moderator alike) for suggestions or further information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking questions from tzenes' &lt;a href=&quot;http://meta.gaming.stackexchange.com/q/1673/4012&quot;&gt;topic&lt;/a&gt;:&lt;br&gt;&#xA;If a question, or indeed a user is called to be closed or suspended respectively the unanimous decisions moderators have should be only used as last resort because, as the site is mainly community driven, so should the decisions to act on individual users. Although if the decision was needed, I would try to act only on the rules of the site and try not to be bias.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I were not elected, or even if I was, I would continue to be a part of the community only using the moderator privileged when needed and understanding that, although the site does occasionally need moderators has many non-moderator who can help the site through comments, answers and questions alone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My view on the 'identify-this-game' questions is that the should only be allowed if enough users find them useful, after all the point of the site it to allow people to find answers to questions, if these questions are so specific that only one person can benefit from it's just not a good question. The other reason for it could be if they actually have a illegitimate reason for asking it rather than just curiosity (i.e research for a game in development).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My stance on new users is that they simply do not know the type of questions allowed here. Unfortunately they may think they know the what is suitable from reading other bad questions. The only way to solve this problem is to lead by example and, if such a question does arise point the user to the FAQ (the relevant part) and delete the question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Users who cause argument from flags/comment should not be tolerated on the site,if it is a valid point or genuinely their point of view then fair enough. But if it causes new users the be turned away then should not be pardoned due to their positive contribution, many of these users could give equal or better answers and in any case the site is not simply about allowing people to gain reputation but to be helpful to users and guests alike.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can confidently say that I will not stop visiting this site without good reason, I have a naturally inquisitive mind and therefore games interest me, even if I &lt;em&gt;were&lt;/em&gt; to stop playing games then other people views and experiences of them will always interest me, and for that reason I will continue to be a part of this site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank-you for reading my nomination and I look forward to feedback from the community.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-02-02T16:31:08.767" LastActivityDate="2011-02-02T16:31:08.767" CommentCount="11" CommunityOwnedDate="2011-02-01T18:40:37.683" ContentLicense="CC BY-SA 2.5" />
  <row Id="15767" PostTypeId="1" AcceptedAnswerId="15773" CreationDate="2011-02-01T18:44:59.540" Score="2" ViewCount="155" Body="&lt;p&gt;I just picked up this game on Steam and have not seen him yet, so I'm curious - what role does the Penny Arcade character known as the &quot;Fruit F***er&quot; have in Monday Night Combat?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="207" LastEditDate="2011-02-01T18:52:31.047" LastActivityDate="2011-02-01T20:27:38.047" Title="What role does the FF2000 have in Monday Night Combat?" Tags="|monday-night-combat|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15768" PostTypeId="2" ParentId="14857" CreationDate="2011-02-01T18:49:08.060" Score="1" Body="&lt;p&gt;I'm going to have a good old stab in the dark and say it's overheating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the machine properly ventilated (not got clothes on top and/or carpet underneath)? Has it been in a dusty environment recently?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not just besmirching the cleanliness of your house; I get the same issue on my laptop when it's on battery and the heat sink is running on low-power.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-02-01T18:49:08.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15769" PostTypeId="6" CreationDate="2011-02-01T18:53:45.523" Score="60" Body="&lt;p&gt;I'm Grace Note, currently acting as one of the pro tem moderators for this site. And I'd like to extend a self-nomination for the elected position. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a community member, I've been a full part of the Stack Exchange network since April 15th, 2010 when I joined Meta Stack Overflow. Through a combination of research, participation, and personal experimentation I am very familiar with the system on both a community level and on a mechanical level. I've been a part of the Gaming site since its start, riding all of its ups and downs. While I don't get a lot of spotlight in the parent Q&amp;amp;A, I am active on the Meta site in many of the tagging discussions and scope issues that we have gone through. And, of course, I've been serving as a moderator here since the end of July. I am always happy to engage with both this community and the rest of the Stack Exchange Network in order to find better resolutions to any issues that turn up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a gamer, I've been playing since the Atari generation with no signs of slowing down in my love. I'm a console gamer primarily but I also spend a lot of time as a niche/indie/import gamer for the PC. I dabble in a very wide variety of genres, with my specialties being in platformers and shoot-em-ups. I'm particularly fond of curtain fire games and thrive on the larger number of bullets, but my #1 favorite series is the Kirby series. I don't quite play a lot of FPS and RTS, and I don't think I've really touched a traditional sports game since the SNES era. But I'm not one to discriminate against them - I even attended and enjoyed a Halo 2 launch party without ever having played the original.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather than make promises of what I will do as a moderator, I simply direct you to my history of participation in this site for the past months as your pro tem moderator. My personal policy is &quot;Deliberate when necessary, take action when necessary.&quot; The job of the moderator is to make the call for these necessities. I feel that my experience in these past months has helped sharpen my understanding of when to decide and when to discuss to an even greater level. This policy is reflected in all of my judgments and actions to date, and if elected I will continue to moderate in this manner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To close, &lt;a href=&quot;http://kayin.pyoko.org/iwbtg/&quot; rel=&quot;nofollow noreferrer&quot;&gt;I've beaten the Guy&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Good luck to all of the other candidates. ♪&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-02-01T18:53:45.523" LastActivityDate="2011-02-01T18:53:45.523" CommentCount="6" CommunityOwnedDate="2011-02-01T18:53:45.523" ContentLicense="CC BY-SA 2.5" />
  <row Id="15770" PostTypeId="1" AcceptedAnswerId="15781" CreationDate="2011-02-01T19:43:46.020" Score="7" ViewCount="365" Body="&lt;p&gt;I used my RC-XD, but after 10 seconds of looking for an enemy to blow up my car became unresponsive and started fizzing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thinks it's the equipement thing (can't think of the name off hand), but if it is how was it used and why did it affect my car everywhere I tried to drive it?&lt;/p&gt;&#xA;" OwnerUserId="3652" LastEditorUserId="20456" LastEditDate="2013-10-22T17:00:26.283" LastActivityDate="2013-10-22T17:00:26.283" Title="Why did my RC-XD short circuit in Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15771" PostTypeId="2" ParentId="15751" CreationDate="2011-02-01T19:55:03.960" Score="8" Body="&lt;p&gt;Here are some more mouse-trap applications, like CSMMT which Shaun's answer mentioned, that trap your mouse cursor in one screen of a multi-monitor setup:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://tom.zickel.org/mousetrap/&quot; rel=&quot;noreferrer&quot;&gt;MouseTrap&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.dr-hoiby.com/MouseJail/&quot; rel=&quot;noreferrer&quot;&gt;MouseJail&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.murgee.com/MurGeeMon/&quot; rel=&quot;noreferrer&quot;&gt;MurGeeMon&lt;/a&gt; (supports Lock Mouse Cursor On a Monitor)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.autohotkey.com/forum/topic46353.html&quot; rel=&quot;noreferrer&quot;&gt;Script for AutoHotkey&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I can't vouch for any of these, but you can try them out. You can also &lt;a href=&quot;http://www.google.com/search?q=multi+monitor+trap+mouse&quot; rel=&quot;noreferrer&quot;&gt;search for more&lt;/a&gt; with keywords &quot;multi monitor trap mouse&quot; or similar.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-02-01T19:55:03.960" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15772" PostTypeId="1" AcceptedAnswerId="15774" CreationDate="2011-02-01T19:57:16.327" Score="9" ViewCount="2545" Body="&lt;p&gt;Is there a guide out there for determining where your opponent will spawn on any given map?   By watching replays I've notice that the good players know exactly where to send their scouts in early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the rule of thumb &quot;directly opposite your base&quot; apply in all cases?&lt;/p&gt;&#xA;" OwnerUserId="6531" LastEditorUserId="274" LastEditDate="2011-02-01T20:56:21.357" LastActivityDate="2011-02-02T21:00:02.263" Title="How can I predict where my opponent will spawn?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15773" PostTypeId="2" ParentId="15767" CreationDate="2011-02-01T19:58:41.397" Score="2" Body="&lt;p&gt;As far as I can tell (seen it once), it has the same function as the MNC mascot running around, that is, you hit it and get money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The FF2000 seems to give more juice and restorative items than money though (sample size: 1)&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-02-01T19:58:41.397" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15774" PostTypeId="2" ParentId="15772" CreationDate="2011-02-01T20:06:49.650" Score="16" Body="&lt;p&gt;No, the rule of thumb about spawning opposite your opponent does not apply in all cases. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some maps have what are called 'linked enemy teams' designated in the settings. In these maps, your opponents spawn in a predictable fashion. You can find this information by opening a map in the map editor and going to Map &gt; Team Placement (Advanced).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This list will cover all match-ups. In 2v2 or greater, you can assume that your team always spawns clumped up together. However, on maps I mark as random, such team games will have your clump spawning in different locations each time unless I mention otherwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2v2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Arid Wastes: N vs S &lt;/li&gt;&#xA;&lt;li&gt;Debris Field: random&lt;/li&gt;&#xA;&lt;li&gt;Delta Quadrant: random&lt;/li&gt;&#xA;&lt;li&gt;Discord IV: NW vs SE&lt;/li&gt;&#xA;&lt;li&gt;High Orbit: N vs S&lt;/li&gt;&#xA;&lt;li&gt;Kulas Ravine: random&lt;/li&gt;&#xA;&lt;li&gt;Lost Temple: random in 1v1, NW vs SE in 2v2&lt;/li&gt;&#xA;&lt;li&gt;Metalopolis: random in 1v1, NW vs SE in 2v2&lt;/li&gt;&#xA;&lt;li&gt;Monlyth Ridge: E vs W&lt;/li&gt;&#xA;&lt;li&gt;New Antioch: random&lt;/li&gt;&#xA;&lt;li&gt;Nightmare: random in 1v1, N vs S in 2v2&lt;/li&gt;&#xA;&lt;li&gt;Red Stone Gulch: E vs W&lt;/li&gt;&#xA;&lt;li&gt;Scorched Haven: E vs W&lt;/li&gt;&#xA;&lt;li&gt;Shakuras Plateau: E vs W&lt;/li&gt;&#xA;&lt;li&gt;Tarsonis Assault: N vs S&lt;/li&gt;&#xA;&lt;li&gt;Terminus: random&lt;/li&gt;&#xA;&lt;li&gt;Twilight Fortress: N vs S&lt;/li&gt;&#xA;&lt;li&gt;War Zone: N vs S&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3v3&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Arkan Citadel: NW vs SE&lt;/li&gt;&#xA;&lt;li&gt;Burning Tide: N vs S&lt;/li&gt;&#xA;&lt;li&gt;Colony 426: N vs S&lt;/li&gt;&#xA;&lt;li&gt;Dig Site: NE vs SW&lt;/li&gt;&#xA;&lt;li&gt;Dirt Side: NE vs SW&lt;/li&gt;&#xA;&lt;li&gt;Frontier: In 1v1, if you start in a corner, your opponent will be in one of the other three corners. If you start in one of the two middle spots, your opponent will be in the other middle spot. E vs W (one player always in the middle) in 2v2, E vs W in 3v3.&lt;/li&gt;&#xA;&lt;li&gt;Monsoon: exact opposite side in 1v1, E vs W in 2v2: one player always in the middle and 3v3&lt;/li&gt;&#xA;&lt;li&gt;Quicksand: exact opposite side in 1v1, S, E, or NE in 2v2, random in 3v3&lt;/li&gt;&#xA;&lt;li&gt;Tectonic Rift: random&lt;/li&gt;&#xA;&lt;li&gt;The Bio Lab: NE vs SW&lt;/li&gt;&#xA;&lt;li&gt;Typhon: NW vs SE&lt;/li&gt;&#xA;&lt;li&gt;Ulaan Deeps: E vs W in 1v1 and 3v3. In 2v2, it's always NE vs SW.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;4v4&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Abyss: random&lt;/li&gt;&#xA;&lt;li&gt;Extinction: NE vs SW. In 2v2, each team spawns in either the two forward bases or the two back bases, and their opponent is in the same spots on the opposite side. In 3v3, the two back spots are always filled with a player.&lt;/li&gt;&#xA;&lt;li&gt;Forbidden Planet: random&lt;/li&gt;&#xA;&lt;li&gt;Lava Flow: N vs S in 1v1 (if either person spawns in the forward position, they're both in the forward position). NE vs SW in 2v2. N vs S in 3v3 (with one person always in the forward position) and 4v4.&lt;/li&gt;&#xA;&lt;li&gt;High Ground: Any other corner but yours in 1v1 and 2v2. N vs S in 3v3 and 4v4.&lt;/li&gt;&#xA;&lt;li&gt;Megaton: NW vs SE in all matchups. In 2v2, each team either spawns in the forward spots or the back spots.&lt;/li&gt;&#xA;&lt;li&gt;Outpost: Any other corner but yours in 1v1. NE vs SW in 2v2 (teammates always on the same rise), 3v3 (middle spots always filled) and 4v4.&lt;/li&gt;&#xA;&lt;li&gt;Sand Canyon: 1v1 is random except that your opponent won't spawn at any base right beside yours on your side (but can still spawn on your side). E vs W in 2v2 (always clumped up, and if you started in the two middle spots, so did your opponent) 3v3 (middle spots always filled) and 4v4.&lt;/li&gt;&#xA;&lt;li&gt;Tempest: random&lt;/li&gt;&#xA;&lt;li&gt;Toxic Slums: Always exactly opposite in 1v1. NE vs SW in 2v2(always beside your ally and immediately opposite the other team) 3v3 (middle spots always filled) and 4v4.&lt;/li&gt;&#xA;&lt;li&gt;Zenith: Random in 1v1, NW vs SE in 2v2 (always next to your ally), in 3v3 (middle spots always filled) and 4v4.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-02T06:20:59.330" LastActivityDate="2011-02-02T06:20:59.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15775" PostTypeId="2" ParentId="6290" CreationDate="2011-02-01T20:18:28.897" Score="1" Body="&lt;p&gt;Microsoft can, and will, detect it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The xbox360 has a logging system, and sends it's logs to MS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It logs failed boots, boots without drives attached, fan voltage changes, drive serial number changes, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Authorized repair centers have a way of correcting the logs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you boot even once without the drive attached, the console logs it, it's sent to MS, and you get added to the next ban wave (they assume you flashed the firmware).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the logs show repeated RROD, followed by successful boots, they can flag you for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and if you change the drive without reflashing the serial back JUST right.  Logged and banned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This whole unauthorized repair business is to catch stealth modders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, you may or may not get banned.  Booting without the drive attached nearly always triggers it, juicing up the fan definitely triggers it, while fixing RRODs doesn't always trigger it.  Most likely depends on how many RRODs in a row you got before it was fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In all cases, this is a delayed ban, added to the next ban wave. MS wants you to get used to playing online so you will buy a new 360 to replace the banned one.&lt;/p&gt;&#xA;" OwnerDisplayName="user6764" LastActivityDate="2011-02-01T20:18:28.897" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15777" PostTypeId="2" ParentId="15767" CreationDate="2011-02-01T20:27:38.047" Score="1" Body="&lt;p&gt;If you're wondering what he does, Yourdoom has the right idea in that he gives players money and juice for attacking him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're wondering &lt;em&gt;why&lt;/em&gt; the fruit f**ker from Penny Arcade is in MNC, you may be interested in &lt;a href=&quot;http://kotaku.com/5746103/indie-games-character-exchanges-guaranteed-with-a-handshake&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;.  It's nothing more than a bit of cross promotion.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-02-01T20:27:38.047" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15778" PostTypeId="2" ParentId="15691" CreationDate="2011-02-01T20:31:18.207" Score="2" Body="&lt;p&gt;The answer is Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As stated &lt;a href=&quot;http://disneyinteractivestudios.custhelp.com/app/answers/detail/a_id/2927&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;All versions of the Logitech Vantage microphone (Retail/OEM for Playstation 2, Playstation 3, Wii, and Xbox 360) share the same Hardware ID (VID/PID), allowing all versions of the Vantage microphone to be used with any platform and game that supports this microphone, regardless if it is a Playstation 2, Playstation 3, Wii, or Xbox 360 Console.&quot;&lt;/p&gt;&#xA;" OwnerDisplayName="user6736" LastActivityDate="2011-02-01T20:31:18.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15779" PostTypeId="2" ParentId="15772" CreationDate="2011-02-01T20:42:05.770" Score="4" Body="&lt;p&gt;On Shakuras Plateau you cannot spawn vertically above or below your opponent. You can only spawn diagonally opposite or horizontally across on the map.&lt;/p&gt;&#xA;" OwnerUserId="3359" LastActivityDate="2011-02-01T20:42:05.770" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="15780" PostTypeId="2" ParentId="11401" CreationDate="2011-02-01T21:08:04.340" Score="0" Body="&lt;p&gt;You could try a 70GB HDD partitioned with several 16GB partitions. If it's USB-based, it might recognize the different partitions as independent ones. I haven't tried this though, so I'd appreciate it if someone could try it out and post the results back here.&lt;/p&gt;&#xA;" OwnerDisplayName="user6769" LastEditorUserId="207" LastEditDate="2011-02-01T21:38:24.477" LastActivityDate="2011-02-01T21:38:24.477" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15781" PostTypeId="2" ParentId="15770" CreationDate="2011-02-01T21:10:58.353" Score="10" Body="&lt;p&gt;An RC-XD can be disabled by stuns and flash grenades much like a turret claymore, or other piece of equipment can.  When your car is disabled it fizzes and becomes uncontrollable for a short period of time, this is temporary unless the car is destroyed while disabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do this to other RC-XD's by hitting it with a flash or stun explosion.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-02-01T21:24:14.443" LastActivityDate="2011-02-01T21:24:14.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15782" PostTypeId="2" ParentId="15685" CreationDate="2011-02-01T21:24:16.437" Score="0" Body="&lt;p&gt;You could also put up an external shield to block incoming projectiles long enough to channel some elements if you need to do something more complex.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2011-02-01T21:24:16.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15783" PostTypeId="1" AcceptedAnswerId="17751" CreationDate="2011-02-01T21:28:20.397" Score="5" ViewCount="633" Body="&lt;p&gt;How is the score calculated, and what actions can lead to higher scores?&lt;/p&gt;&#xA;" OwnerUserId="99" LastEditorUserId="3610" LastEditDate="2012-06-08T10:34:33.010" LastActivityDate="2012-06-08T10:34:33.010" Title="How does the scoring system work in Magicka challenge mode?" Tags="|magicka|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15784" PostTypeId="1" AcceptedAnswerId="15787" CreationDate="2011-02-01T21:34:51.573" Score="19" ViewCount="3849" Body="&lt;p&gt;In pro-level games, I often see Terran players pulling SCVs off half-completed buildings without cancelling the buildings (shown &lt;a href=&quot;http://www.youtube.com/watch?v=DkDbfP6lMv0&amp;amp;t=1m56s&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;). How do you do that?&lt;/p&gt;&#xA;" OwnerUserId="2140" LastEditorUserId="207" LastEditDate="2011-02-01T21:37:38.627" LastActivityDate="2013-04-10T11:04:17.703" Title="Stop SCV from building without cancelling" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15785" PostTypeId="1" AcceptedAnswerId="15792" CreationDate="2011-02-01T21:42:56.013" Score="0" ViewCount="3188" Body="&lt;p&gt;I have a PS3 with working WiFi. I have connected to several other wireless networks in the past. I now am trying to connect to my 2Wire modem which shows 40% connectivity. Once I connect (if it even allows me), it almost always drops the connection within a minute or two. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a laptop I connect to from the same spot as my PS3 wirelessly and it not only stays connected but Speedtest.net gives it 5MB/s down and ~.70MB/s up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have also tried 'bridging' the connection from my laptop to my PS3 through an Ethernet cable but that does not work at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody else ever had this issue?&lt;/p&gt;&#xA;" OwnerUserId="6134" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:33:06.400" LastActivityDate="2013-09-15T18:57:25.540" Title="PS3 won't stay connected to 2Wire AT&amp;T DSL modem" Tags="|ps3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15787" PostTypeId="2" ParentId="15784" CreationDate="2011-02-01T22:03:55.733" Score="19" Body="&lt;p&gt;What you are referring to is the SCV Halt command (hot key T).  By issuing this command you can regain control of your scv and issue a movement command (moving it to safety) without canceling the building.  Another SCV can then be right clicked onto the building to finish it.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="816" LastEditDate="2011-02-02T04:13:56.200" LastActivityDate="2011-02-02T04:13:56.200" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15788" PostTypeId="2" ParentId="15524" CreationDate="2011-02-01T22:13:26.127" Score="1" Body="&lt;p&gt;Finally found this on Ubisoft forums:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This is a known problem with the game that the developers are currently investigating.  In the meantime, please try this workaround:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Login to multiplayer and set up your profile.&lt;/li&gt;&#xA;  &lt;li&gt;After setting up the profile, logout of multiplayer and start a single player game.&lt;/li&gt;&#xA;  &lt;li&gt;Save the game in singleplayer, then log back in to multiplayer mode.&lt;/li&gt;&#xA;  &lt;li&gt;Your profile should now be saved correctly. &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;I didn't try the workaround yet as I'm too addicted to the multiplayer mode right now. I'll try this later and accept the answer if it works.&lt;br&gt;&#xA;I put it here anyway. Who knows if it can be of any help in the meantime!&lt;/strike&gt;&lt;br&gt;&#xA;Tried the workaround which didn't work for me... :(&lt;br&gt;&#xA;Let's wait for a patch then.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="5902" LastEditDate="2011-02-05T17:49:24.790" LastActivityDate="2011-02-05T17:49:24.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15789" PostTypeId="1" AcceptedAnswerId="15791" CreationDate="2011-02-01T23:17:42.457" Score="6" ViewCount="318" Body="&lt;p&gt;Recently I heard that the PS3 supported HDTV. I was confused and looked it up. I found &lt;a href=&quot;http://news.cnet.com/8301-17938_105-20017116-1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this which talks about adding support to Blu-ray movies&lt;/a&gt;. But the context I heard it was about it being in games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are dozens of 3D TVs. Is there some kind of standard (will there be a format war)? Will the PS3 work on all 3D TVs or some? Are games supported or not? Do I only need to worry about the glasses matching the TV or is there more to do with it?&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:18:53.980" LastActivityDate="2012-08-07T15:18:53.980" Title="What do I need to know about 3D TVs for gaming?" Tags="|monitor|stereo-3d|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15790" PostTypeId="2" ParentId="15761" CreationDate="2011-02-01T23:22:03.623" Score="4" Body="&lt;p&gt;You do not have to fill in all the empty spots to win this achievement. You also will have to do 2 run throughs to be able to collect enough nodes to do this. Everything carries over on your 2nd play through. You can find some guides for the 360 version at least on &lt;a href=&quot;http://www.trueachievements.com/a26820/maxed-out-achievement.htm?showguides=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;True Achievements&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-02-01T23:22:03.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15791" PostTypeId="2" ParentId="15789" CreationDate="2011-02-01T23:31:57.230" Score="3" Body="&lt;p&gt;The 3D TVs now coming out all support the HDMI 1.4 (or better) 3D standard, which is what the PS3 and other 3D blu-ray devices support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, you will be able to mix and match 3D equipment from the player, to the cable, to the TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The glasses are not standardized yet, though, so you will likely need to make sure that any extra pairs of glasses you purchase are compatible with your 3D TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game support is spotty - games need to be developed that support it, or be patched to support it.  &lt;a href=&quot;http://www.google.com/search?q=3d+ps3+games&quot; rel=&quot;nofollow noreferrer&quot;&gt;There are many sources for information&lt;/a&gt; on what games are currently or will be supported for 3D displays, &lt;a href=&quot;http://blog.us.playstation.com/2010/12/20/stereoscopic-3d-on-the-ps3-full-list-of-all-3d-games-and-blu-rays/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here is one list from December 2010&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6771" LastActivityDate="2011-02-01T23:31:57.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15792" PostTypeId="2" ParentId="15785" CreationDate="2011-02-01T23:47:56.700" Score="2" Body="&lt;p&gt;I'm not to familiar with how the 2wire AT&amp;amp;T DSL home network is setup. But if its anything like any other normal home network setup then it could be issues with your NAT type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Type 1 - Connected directly to the internet (no router/firewall). Should have no issues.&#xA;Type 2 - Connected through a router properly. Should have no issues.&#xA;Type 3 - Connected through a router without open ports or DMZ setup for PS3. Everything should function properly, but you may have connection, voice chat or other issues.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;An overkill, simple way to fix it would be to give your PS3 a static IP addres and put it in a DMZ on your wireless router/modem. This makes your PS3 completely unprotected by your router and can create some serious security problems if your not careful. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also open up the ports on your router.&#xA;TCP: 80, 443, 5223&#xA;UDP: 5223, 3478, 3479, 3658&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More info and general directions &lt;a href=&quot;http://www.pregamelobby.com/ps3-ps2-psone-discussions/5618-how-get-type-2-open-nat-your-ps3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing to look into would be weird UPnP connection collisions. I saw similar network drops after a certain period of time online when running a media server on the same network. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;More info and people with wireless network drops &lt;a href=&quot;http://www.avsforum.com/avs-vb/showthread.php?t=854920&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4981" LastEditorUserId="4981" LastEditDate="2011-02-02T21:41:04.660" LastActivityDate="2011-02-02T21:41:04.660" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15793" PostTypeId="6" CreationDate="2011-02-01T23:51:41.717" Score="21" Body="&lt;p&gt;I'm FallenAngelEyes and I'd like to nominate myself as a moderator candidate for the site. My activity has been rather low since early December, as I was on vacation visiting family, but I did my best to keep an eye on meta during that time to check for elections beginning. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been a member of the Gaming.SE site since committing to the Area 51 proposal. I'm an American living in the Netherlands, which means I'm also available during non-peak US hours to catch stuff like flagged comments. I was active during the private and public betas and have done my best to remain active on the main site and meta. I also participated as editor for Gaming.SE's Wordpress blog. I have tried to remain active in discussions about site policy and community standards, including game-rec and identify-this-game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am an avid gamer who enjoys a large range of genres, from FPS to TBS to RPG to rhythm games. I currently balance my time fairly evenly between console and PC gaming, with a smattering of portable gaming in between, though I lack a smartphone so I have no real experience in iPhone/Android gaming. I enjoy delving into the indie game scene as well. I care about gaming a great deal as a part of my life, and I take a lot of pleasure in sharing my experiences and expertise with others in order to help inspire their own passion for gaming. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that it's important to maintain a high standard of quality in the site and its content while still having a community that is enjoyable to be a part of.  While knowledge of gaming is important to be a part of this site, I think the most important aspect of a moderator is how well they use their privileges to represent the community and maintain its standards while balancing that with the occasional necessity to make a binding decision. I am committed to helping improve and maintain the site's quality, visibility, and community.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have any questions/comments or feel that I am not suited for the position, please let me know via comments and/or chat so I know what areas I can improve in. I'm nearly always available/pingable in the general chat room for the site. I wish the best of luck to all the other nominees! &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-02-01T23:51:41.717" LastActivityDate="2011-02-01T23:51:41.717" CommentCount="0" CommunityOwnedDate="2011-02-01T23:51:41.717" ContentLicense="CC BY-SA 2.5" />
  <row Id="15794" PostTypeId="2" ParentId="15772" CreationDate="2011-02-02T01:21:47.450" Score="7" Body="&lt;p&gt;You can often infer the opponent position from subtle clues. Like in metalopolis, if you see an overloard coming at you early, you know the opponent is close. Or if you see an opponent's scouting probe coming from a certain direction, it can be a hint that it's coming from their main base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In pro-level games, this is probably what you're seeing.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-02-02T21:00:02.263" LastActivityDate="2011-02-02T21:00:02.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15795" PostTypeId="6" CreationDate="2011-02-02T01:21:52.177" Score="32" Body="&lt;p&gt;I bet you aren't interested in reading campaign promises, so I'll give you &lt;a href=&quot;http://www.gutenberg.org/catalog/world/readfile?fk_files=1443569&amp;amp;pageno=6&quot; rel=&quot;nofollow noreferrer&quot;&gt;hard facts&lt;/a&gt; instead.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;First off, here's a &lt;strong&gt;eagle eye&lt;/strong&gt; view: my &lt;a href=&quot;http://stackexchange.com/users/flair/b27a90d11b7b42d2904785e9e53a9659.png&quot;&gt;global&lt;/a&gt;, &lt;a href=&quot;http://gaming.stackexchange.com/users/flair/23.png&quot;&gt;Gaming&lt;/a&gt;, &lt;a href=&quot;http://meta.stackoverflow.com/users/flair/13992.png&quot;&gt;Meta SO&lt;/a&gt; and &lt;a href=&quot;http://stackoverflow.com/users/flair/13992.png&quot;&gt;Stack Overflow&lt;/a&gt; &lt;a href=&quot;http://blog.stackoverflow.com/2009/05/nowearn-valuable-flair/&quot;&gt;valuable flair™&lt;/a&gt;. You can see all flair and all profiles from &lt;a href=&quot;http://gaming.stackexchange.com/users/23/badp?tab=accounts&quot;&gt;here&lt;/a&gt;. Here are my chat profiles too: &lt;a href=&quot;http://chat.meta.stackoverflow.com/users/13992/badp&quot;&gt;MSO&lt;/a&gt;, &lt;a href=&quot;http://chat.stackexchange.com/users/27/badp&quot;&gt;SE&lt;/a&gt;, &lt;a href=&quot;http://chat.stackoverflow.com/users/13992/badp&quot;&gt;SO&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;My nomination has been informally &lt;strong&gt;backed&lt;/strong&gt; by &lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=300725#300725&quot;&gt;Grace Note&lt;/a&gt;, &lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=441603#441603&quot;&gt;Oak&lt;/a&gt;, &lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=443113#443113&quot;&gt;tzenes&lt;/a&gt; and &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1346/23&quot;&gt;Strixvaria&lt;/a&gt; and anonymous upvoters and starrers thereof.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I have been &lt;a href=&quot;http://chat.stackexchange.com/rooms/info/35/the-bridge&quot;&gt;&quot;moderating&quot;&lt;/a&gt; &lt;a href=&quot;http://chat.stackexchange.com/rooms/35/the-bridge&quot;&gt;&lt;strong&gt;chat&lt;/strong&gt;&lt;/a&gt; for a few months now, bringing &lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=249575#249575&quot;&gt;g&lt;/a&gt;&lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=30590#30590&quot;&gt;ri&lt;/a&gt;&lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=111609#111609&quot;&gt;ef&lt;/a&gt; and &lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=31739#31739&quot;&gt;j&lt;/a&gt;&lt;a href=&quot;http://chat.meta.stackoverflow.com/transcript/89?m=483979#483979&quot;&gt;oy&lt;/a&gt; with my abuse of &lt;a href=&quot;http://chat.stackexchange.com/rooms/info/35/the-bridge?tab=feeds&quot;&gt;feeds&lt;/a&gt;, &lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=374914#374914&quot;&gt;migration&lt;/a&gt;, &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/223724#223724&quot;&gt;pinning&lt;/a&gt;, unstarring or &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/446922#446922&quot;&gt;lack thereof&lt;/a&gt;, &lt;a href=&quot;http://chat.stackexchange.com/rooms/35/conversation/how-i-got-italics&quot;&gt;privilege granting&lt;/a&gt;, &lt;a href=&quot;http://chat.meta.stackoverflow.com/transcript/77?m=258901#258901&quot;&gt;events&lt;/a&gt;, &lt;a href=&quot;http://chat.stackexchange.com/rooms/35/conversation/in-which-gaming-express-pleasure-with-the-current-verbosity-of-this-rooms-descri&quot;&gt;room naming&lt;/a&gt; and &lt;a href=&quot;http://chat.stackexchange.com/rooms/35/conversation/in-which-gaming-se-questions-liability-in-chat-affairs-and-appropriate-access-lev&quot;&gt;absolutely everything else&lt;/a&gt;. Oh, and &lt;a href=&quot;http://chat.stackexchange.com/users&quot;&gt;I really do chat&lt;/a&gt; &lt;a href=&quot;http://chat.meta.stackoverflow.com/users&quot;&gt;too much.&lt;/a&gt; I actually &lt;a href=&quot;http://chat.meta.stackoverflow.com/transcript/message/186929#186929&quot;&gt;won a t-shirt&lt;/a&gt; for that. (I haven't claimed it yet, though.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I have &lt;strong&gt;Gaming's&lt;/strong&gt; &lt;a href=&quot;http://data.stackexchange.com/gaming/s/713/top-editors&quot; rel=&quot;nofollow noreferrer&quot;&gt;most edits&lt;/a&gt; and Gaming's &lt;a href=&quot;http://gaming.stackexchange.com/q/9429/23&quot;&gt;most controversial answer&lt;/a&gt;. I have &lt;a href=&quot;http://gaming.stackexchange.com/badges/30/beta&quot;&gt;Beta&lt;/a&gt;, but lack &lt;a href=&quot;http://gaming.stackexchange.com/badges/200/precognitive&quot;&gt;Precognitive&lt;/a&gt;. I have &lt;a href=&quot;http://gaming.stackexchange.com/badges/181/altruist&quot;&gt;Altruist&lt;/a&gt;, but lack &lt;a href=&quot;http://gaming.stackexchange.com/badges/180/benefactor&quot;&gt;Benefactor&lt;/a&gt;. I have &lt;a href=&quot;http://gaming.stackexchange.com/badges/37/disciplined&quot;&gt;Disciplined&lt;/a&gt; but lack &lt;a href=&quot;http://gaming.stackexchange.com/badges/38/peer-pressure&quot;&gt;Peer Pressure&lt;/a&gt;. I have &lt;a href=&quot;http://gaming.stackexchange.com/badges/205/minecraft&quot;&gt;one tag badge&lt;/a&gt; (out of &lt;a href=&quot;http://gaming.stackexchange.com/badges?tab=tags&quot;&gt;24&lt;/a&gt;), but lack &lt;a href=&quot;http://gaming.stackexchange.com/badges/196/suffrage&quot;&gt;Suffrage&lt;/a&gt;. If there was an Unicode badge, &lt;a href=&quot;http://gaming.stackexchange.com/questions/12358/how-far-do-i-have-to-place-torches-so-that-mobs-will-not-spawn-near-me/12363#12363&quot;&gt;I'd probably have that too.&lt;/a&gt; I also have a &lt;a href=&quot;http://gaming.stackexchange.com/users?tab=oldest&quot;&gt;two digits' user ID&lt;/a&gt;, if that's worth anything. I also had access to the &lt;a href=&quot;http://gaming.stackexchange.com/privileges/moderator-tools&quot;&gt;10k tools&lt;/a&gt; back in beta, but I didn't really use them obsessive compulsively.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;On &lt;strong&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/&quot;&gt;Meta Gaming&lt;/a&gt;&lt;/strong&gt;, I'd have &lt;a href=&quot;http://meta.gaming.stackexchange.com/users/23/badp#tags-title&quot;&gt;~3,410 reputation&lt;/a&gt; if Meta had reps, &lt;a href=&quot;http://meta.stackexchange.com/questions/66412/13992&quot;&gt;except it doesn't&lt;/a&gt;. I also am the only non mod with a &lt;a href=&quot;http://meta.gaming.stackexchange.com/badges/192/discussion&quot;&gt;tag badge&lt;/a&gt;. Obviously some of it comes from &lt;a href=&quot;http://meta.gaming.stackexchange.com/q/1492/23&quot;&gt;being the fastest gun in the west&lt;/a&gt;, from &lt;a href=&quot;http://meta.gaming.stackexchange.com/q/1455/23&quot;&gt;posts I'm not sure I agree with any longer&lt;/a&gt; and from &lt;a href=&quot;http://meta.gaming.stackexchange.com/q/1340/23&quot;&gt;straight bad ideas&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;On &lt;strong&gt;&lt;a href=&quot;http://meta.stackoverflow.com&quot;&gt;Meta Stack Overflow&lt;/a&gt;&lt;/strong&gt; I have &lt;a href=&quot;http://meta.stackoverflow.com/users/13992/badp&quot;&gt;8.5k reputation&lt;/a&gt; and no particular achievements (well, another &lt;a href=&quot;http://meta.stackoverflow.com/badges/79/discussion?userid=13992&quot;&gt;discussion tag badge&lt;/a&gt; and &lt;a href=&quot;http://meta.stackexchange.com/q/53346/13992&quot;&gt;investing&lt;/a&gt; &lt;a href=&quot;http://meta.stackexchange.com/q/66425/13992&quot;&gt;1.5k&lt;/a&gt; &lt;a href=&quot;http://meta.stackexchange.com/q/64049/13992&quot;&gt;reps&lt;/a&gt; &lt;a href=&quot;http://meta.stackexchange.com/q/56261/13992&quot;&gt;in&lt;/a&gt; &lt;a href=&quot;http://meta.stackexchange.com/q/74983/13992&quot;&gt;bounties&lt;/a&gt; count I guess), except maybe &lt;a href=&quot;http://meta.stackexchange.com/q/74180/13992&quot;&gt;knowing more about moderation abilities than some other mods do.&lt;/a&gt; Some of it comes from being &lt;a href=&quot;http://meta.stackexchange.com/q/66443/13992&quot;&gt;first&lt;/a&gt;, from being &lt;a href=&quot;http://meta.stackexchange.com/q/76559/13992&quot;&gt;silly&lt;/a&gt;, from &lt;a href=&quot;http://meta.stackexchange.com/q/76677/13992&quot;&gt;regurgitation of others' posts&lt;/a&gt; and from &lt;a href=&quot;http://meta.stackexchange.com/q/63359/13992&quot;&gt;freehanded circles&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I have &lt;a href=&quot;http://stackexchange.com/users/flair/b27a90d11b7b42d2904785e9e53a9659.png&quot;&gt;25k &lt;strong&gt;global&lt;/strong&gt; reputation&lt;/a&gt;, for what it's worth. My one and only gold badge, however, is &lt;a href=&quot;http://gaming.stackexchange.com/badges/83/fanatic?userid=23&quot;&gt;here at Gaming&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;My moderation &quot;&lt;strong&gt;philosophy&lt;/strong&gt;&quot; is &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/441616#441616&quot;&gt;pictured here&lt;/a&gt;, if by &quot;philosophy&quot; you mean &quot;How I expect to use the &lt;a href=&quot;http://4.bp.blogspot.com/_ei5sWWvMXos/SQIjz03sBZI/AAAAAAAAA1E/D0AaGdX7Q-w/s400/power.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;power&lt;/a&gt; you &lt;a href=&quot;http://t3.gstatic.com/images?q=tbn:ANd9GcQJGxUYmIwVDFPtAYgH9zbz7ToaG1jFWrStO1DKm3DVHFEQLxvr&quot; rel=&quot;nofollow noreferrer&quot;&gt;do not want&lt;/a&gt; to give me because you really want to vote for &lt;a href=&quot;http://gaming.stackexchange.com/users/85/grace-note&quot;&gt;Grace&lt;/a&gt;, &lt;a href=&quot;http://gaming.stackexchange.com/users/122/oak&quot;&gt;Oak&lt;/a&gt; and &lt;a href=&quot;http://gaming.stackexchange.com/users/14/juan-manuel&quot;&gt;Juan&lt;/a&gt; instead, &lt;a href=&quot;http://www.youtube.com/watch?v=jT3_UCm1A5I&quot; rel=&quot;nofollow noreferrer&quot;&gt;wink wink nudge nudge&lt;/a&gt;&quot;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It's not very relevant either, but I have some knowledge of the &lt;strong&gt;internals&lt;/strong&gt; of the site. I have done &lt;a href=&quot;http://stackapps.com/q/1745/1165&quot;&gt;apps&lt;/a&gt;. I have done &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1225/23&quot;&gt;skins&lt;/a&gt;. I have done &lt;a href=&quot;http://meta.stackexchange.com/questions/76690/13992&quot;&gt;bling&lt;/a&gt;. I've done &lt;a href=&quot;http://dl.dropbox.com/u/1164414/SO/DownvoteOverflow.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;lulz&lt;/a&gt;. Oh, and I've &lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=73904#73904&quot;&gt;helped&lt;/a&gt; &lt;a href=&quot;http://meta.stackoverflow.com/users/147574/jin&quot;&gt;Jin&lt;/a&gt; beta test the &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1183/new-design-launched&quot;&gt;design&lt;/a&gt; for Gaming.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I'm on my 18th (and last, probably) month of my 6-month-long squad &lt;a href=&quot;http://www.freeallegiance.org/FAW/index.php/ASL&quot; rel=&quot;nofollow noreferrer&quot;&gt;assistant &lt;strong&gt;leadership&lt;/strong&gt;&lt;/a&gt; stint for an &lt;a href=&quot;http://www.freeallegiance.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;Allegiance&lt;/a&gt; squad, &lt;a href=&quot;http://www.freeallegiance.org/FAW/index.php/Steel_Fury&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steel Fury&lt;/a&gt;. I'm part of Allegiance's &lt;a href=&quot;http://dl.dropbox.com/u/1164414/Artwork/Events%20artwork/Tourney%202010/Brackets.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;events&lt;/a&gt;, &lt;a href=&quot;https://spreadsheets.google.com/viewform?hl=en&amp;amp;formkey=dFlsRG5JWlhwSnNhUjU5X1BTdEpEVXc6MA..#gid=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;training&lt;/a&gt; and &lt;a href=&quot;http://www.freeallegiance.org/FAW/index.php/Special:Contributions/Badpazzword&quot; rel=&quot;nofollow noreferrer&quot;&gt;documentation&lt;/a&gt; &lt;a href=&quot;http://www.freeallegiance.org/FAW/index.php/Events_Zone&quot; rel=&quot;nofollow noreferrer&quot;&gt;zones&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I'm &lt;strong&gt;also&lt;/strong&gt; on &lt;a href=&quot;http://twitter.com/badp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Twitter&lt;/a&gt;, on &lt;a href=&quot;http://www.google.com/reader/shared/badpazzword&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google Reader&lt;/a&gt;, on &lt;a href=&quot;http://www.google.com/profiles/badpazzword#buzz&quot; rel=&quot;nofollow noreferrer&quot;&gt;Buzz&lt;/a&gt;, on &lt;a href=&quot;http://www.youtube.com/user/badpazzword?feature=mhum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Youtube&lt;/a&gt;, on &lt;a href=&quot;http://slashdot.org/~badpazzword&quot; rel=&quot;nofollow noreferrer&quot;&gt;Slashdot&lt;/a&gt;, on &lt;a href=&quot;http://steamcommunity.com/id/badp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;. I lurk on &lt;a href=&quot;http://tasvideos.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TASVideos&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I'm a &lt;strong&gt;bad&lt;/strong&gt; diplomat. I'm &lt;a href=&quot;http://chat.stackexchange.com/transcript/87/2010/11/6&quot;&gt;stubborn&lt;/a&gt;. I'm &lt;a href=&quot;http://chat.stackexchange.com/transcript/176/2011/1/2&quot;&gt;irritable&lt;/a&gt;. I'm &lt;a href=&quot;http://dl.dropbox.com/u/1164414/SO/2%2C390.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;easily impressed&lt;/a&gt;. I'm a &lt;a href=&quot;http://discuss.area51.stackexchange.com/q/78/2927&quot;&gt;fanboy&lt;/a&gt;. I'm &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/678/23&quot;&gt;voluble&lt;/a&gt;. I &lt;a href=&quot;http://chat.stackexchange.com/search?q=fucking&amp;amp;user=27&amp;amp;room=&quot;&gt;swear&lt;/a&gt;. I've been automatically &lt;a href=&quot;http://chat.stackexchange.com/transcript/2?m=287659#287659&quot;&gt;suspended&lt;/a&gt;. I &lt;a href=&quot;http://chat.stackexchange.com/transcript/35?m=437327#437327&quot;&gt;vote light heartedly&lt;/a&gt;. I &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/374906#374906&quot;&gt;make mistakes&lt;/a&gt;. I make &lt;a href=&quot;http://chat.meta.stackoverflow.com/transcript/message/424529#424529&quot;&gt;horrible puns.&lt;/a&gt; I &lt;a href=&quot;http://meta.stackexchange.com/questions/68219/13992&quot;&gt;abandon projects midway.&lt;/a&gt; I &lt;a href=&quot;http://www.youtube.com/watch?v=EK2tWVj6lXw&quot; rel=&quot;nofollow noreferrer&quot;&gt;rickroll&lt;/a&gt;. I'm a &lt;a href=&quot;http://www.faqs.org/rfcs/rfc2324.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;little teapot&lt;/a&gt;. I make some people go &lt;a href=&quot;http://chat.meta.stackoverflow.com/transcript/89?m=285913#285913&quot;&gt;Oy&lt;/a&gt; alarmingly often.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;tl;dr&lt;/strong&gt;: I don't think I'd make an &lt;a href=&quot;http://blog.stackoverflow.com/2009/05/a-theory-of-moderation&quot;&gt;awesome moderator&lt;/a&gt;. An average moderator, maybe, but certainly &lt;em&gt;not&lt;/em&gt; awesome. If you want awesome, &lt;a href=&quot;http://meta.gaming.stackexchange.com/q/728/23&quot;&gt;you know who to confirm&lt;/a&gt;. ;)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;PS: Did you know &lt;a href=&quot;http://gaming.stackexchange.com/questions/10799/initiating-companion-quests-in-fallout-new-vegas/10806#10806&quot;&gt;that previous link record on Gaming?&lt;/a&gt; Deprecated! :D&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2014-04-23T13:47:32.770" LastActivityDate="2011-02-02T13:05:01.130" CommentCount="11" CommunityOwnedDate="2011-02-02T01:21:52.177" ContentLicense="CC BY-SA 3.0" />
  <row Id="15796" PostTypeId="2" ParentId="659" CreationDate="2011-02-02T01:25:58.727" Score="0" Body="&lt;p&gt;In Black Ops you could check your Score Per Minute by game type statistics page. It would give you some clues about what works best for your play style.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2011-02-02T01:25:58.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15797" PostTypeId="2" ParentId="15624" CreationDate="2011-02-02T01:40:21.053" Score="17" Body="&lt;p&gt;I used the 5 charge stone method. Basically, stand near him when he pops out and charge up with the mouse cursor right where he is coming out of the ground. As soon as he lowers his head to strike you, release it. It should do a couple thousand damage.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2011-02-02T01:40:21.053" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15799" PostTypeId="2" ParentId="15783" CreationDate="2011-02-02T02:27:35.217" Score="2" Body="&lt;p&gt;Don't use vortex. You want damage and overkill. Clear waves faster for higher multiplier. &lt;/p&gt;&#xA;" OwnerDisplayName="user6777" LastActivityDate="2011-02-02T02:27:35.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15800" PostTypeId="6" CreationDate="2011-02-02T02:33:06.617" Score="40" Body="&lt;p&gt;I'm Juan Manuel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm one of the current pro-temp moderators on the site. I'm also the guy that dreamed this could be a reality way before Area 51 existed (meta link pending, was not able to find such an old post), and then &lt;a href=&quot;http://area51.stackexchange.com/proposals/1338&quot;&gt;proposed it&lt;/a&gt; (I was aiming for proposal 1337, but missed by one). I also have &lt;a href=&quot;http://meta.stackexchange.com/questions/71772/there-should-be-a-prize-for-the-top-user-in-area-51&quot;&gt;very high participation in Area 51&lt;/a&gt; in general.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, I wanted to thank everybody that helped make the site, my dream, what it is today; the community is great and the content is excellent -- I was afraid &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/337/is-this-proposal-in-danger&quot;&gt;the site wasn't viable&lt;/a&gt;, but we did prove the skeptics wrong!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been a member of the network for 2 years and 5 months, ever since stackoverflow's private beta (when we could close questions with one vote!) so I'm fairly knowledgeable with the engine in general.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm more of a silent moderator, only stepping in when absolutely necessary, and always respecting what the community wants (reaching consensus via appropriate meta discussion).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may or may not have noticed I wasn't very active in the last few weeks -- that was due to some complicated personal problems I've been going through that consumed most of my time, but rest assured I read every meta topic there is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would love to continue being a moderator to keep helping the site grow as much as I can, to keep the dream alive, although I will &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1449/meta-meta-a-proposal-for-creating-site-policy/1450#1450&quot;&gt;respect&lt;/a&gt; and &lt;a href=&quot;http://meta.gaming.stackexchange.com/q/1292/14&quot;&gt;understand&lt;/a&gt; if you want to choose someone else, there are very good candidates already (and I will cast my votes and support some of them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you again&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2014-04-23T13:47:32.770" LastActivityDate="2011-02-02T02:33:06.617" CommentCount="3" CommunityOwnedDate="2011-02-02T02:33:06.617" ContentLicense="CC BY-SA 3.0" />
  <row Id="15801" PostTypeId="2" ParentId="659" CreationDate="2011-02-02T05:16:33.820" Score="0" Body="&lt;p&gt;In Black Ops (on the PC at least), I've found it's pretty easy to grind on one of the many available 24/7 Nuketown servers. Throw 18 people onto a tiny map like that and, well...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Points. They happen.&lt;/p&gt;&#xA;" OwnerUserId="1820" LastActivityDate="2011-02-02T05:16:33.820" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15802" PostTypeId="1" AcceptedAnswerId="15807" CreationDate="2011-02-02T06:03:35.333" Score="7" ViewCount="1614" Body="&lt;p&gt;I've been playing Far Cry 2 on Infamous (hardest) difficulty. (It really gives you an appreciation for tactics.)  I've kept all my buddies alive, Flora is my best buddy and Warren is my rescue buddy.  I've also saved Quarbani and Michele, and they're currently chilling in Mike's Bar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They both offered me a mission at the same time - I ignored Michele to do Quarbani's mission because it seemed quicker, with the idea that I'd come back and do Michele's afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But after I returned to Mike's and reported in to Quarbani, Michele no longer offered that mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Did I miss it forever, or will she offer it again later?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:36:52.907" LastActivityDate="2012-06-25T13:36:52.907" Title="Do certain buddy missions in Far Cry 2 lock out other ones?" Tags="|far-cry-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15804" PostTypeId="1" CreationDate="2011-02-02T07:21:11.273" Score="14" ViewCount="50064" Body="&lt;p&gt;How do I copy Xbox 360 games to the HDD?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like my games to load faster with little to no lag.&lt;/p&gt;&#xA;" OwnerUserId="6779" LastEditorUserId="52800" LastEditDate="2013-10-30T18:54:35.730" LastActivityDate="2013-10-30T18:54:35.730" Title="How do I copy an Xbox 360 game to the HDD?" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15805" PostTypeId="2" ParentId="15804" CreationDate="2011-02-02T07:31:23.007" Score="3" Body="&lt;p&gt;Select a game and press Y button, there will be an option to install it to a hard drive.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-02-02T07:31:23.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15806" PostTypeId="2" ParentId="15804" CreationDate="2011-02-02T08:08:36.470" Score="27" Body="&lt;ol&gt;&#xA;&lt;li&gt;Insert the game disc into the disc drive.&lt;/li&gt;&#xA;&lt;li&gt;From the &quot;Xbox Dashboard&quot;, go to &quot;My Xbox&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Select the game you want to install.&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;strong&gt;Y&lt;/strong&gt; on your controller.&lt;/li&gt;&#xA;&lt;li&gt;Select &quot;Install to Hard Drive&quot;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Notes:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Installing an Xbox 360 game might take several minutes.&lt;/li&gt;&#xA;&lt;li&gt;Multidisc game? Install each disc to your hard drive.&lt;/li&gt;&#xA;&lt;li&gt;Installing an Xbox 360 game on a hard drive requires between 4 and 8 gigabytes (GB) of free disc space.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xFAPr.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-02-02T08:08:36.470" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15807" PostTypeId="2" ParentId="15802" CreationDate="2011-02-02T09:18:58.693" Score="5" Body="&lt;p&gt;I've just discovered that the answer is &lt;strong&gt;yes, she will offer it again later.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-02-02T09:18:58.693" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15808" PostTypeId="2" ParentId="15751" CreationDate="2011-02-02T10:21:58.083" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://actualtools.com/multiplemonitors&quot; rel=&quot;nofollow noreferrer&quot;&gt;Actual Multiple Monitors&lt;/a&gt; contains this feature. It's cost about $30.. but it is the best software for multiple monitors. &lt;/p&gt;&#xA;" OwnerDisplayName="user6781" LastActivityDate="2011-02-02T10:21:58.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15809" PostTypeId="2" ParentId="11612" CreationDate="2011-02-02T11:00:50.860" Score="2" Body="&lt;p&gt;Based on my experience; it is faster to reach higher levels with less people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is easier to survive using the path on the upper area from the lobby 'til you reach the stage and turn-on the power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the 1st and 2nd wave of hell hounds; you must already reached the room with MP40 and quickly kill the dogs on sight or just group together in a corner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reach the stage as quick as possible and before turning on the power make sure you have the claymore and atleast 2,500 for the Joggernog.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you already found the mystery/random weapon box aim immediately for the Thundergun, Raygun, and Monkey Bomb; this is applicable for solo. Other players should aim for the Raygun, Monkey Bomb, and other assault rifle, SMG, or LMG but I prefer the packed-a-punched M14.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;This is where the real strategy will go:&lt;/strong&gt;&#xA;Don't use the claymores immediately, just place them on the stage, facing the wall, where you can pick them easily on times of emergency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ThunderGun carrier should be good at dodging zombies 'coz he will just kite zombies on the stage, run around the stage in a circular form, make the ThunderGun as your primary weapone, when it seems there are enough/too much zombies following you or in emergency; fire it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other players(if there are) might stay next to the M14(make sure that the door near it is closed and the ThunderGun carrier would run in smaller circle that near the dressing room) or run around from lobby, upstairs, to the dressing room, and back to the stage and use the teleporter if available. Just don't be in the way of the ThunderGunner. The other players should stick together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone is down, one should use the Monkey Bomb and quickly revive the downed player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And the most important of all is communication for newbies or proper coordination if you know the map very well and don't have a headset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="6782" LastActivityDate="2011-02-02T11:00:50.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15810" PostTypeId="1" AcceptedAnswerId="17928" CreationDate="2011-02-02T12:17:42.627" Score="1" ViewCount="7835" Body="&lt;p&gt;My new Nintendo DSi XL arrived with a 4.3V US wall charger. Soon, we will be on a vacation abroad and I need a solution for charging it where the outlet voltage is 220V. Before trying the USB port of my laptop, I wanted to make sure that it is safe to do so, provided the lower voltage of the native charger.&lt;/p&gt;&#xA;" OwnerUserId="6783" LastEditorUserId="28182" LastEditDate="2013-10-17T02:56:16.953" LastActivityDate="2013-10-17T02:56:16.953" Title="Charging Nintendo DSi XL from USB/5V" Tags="|nintendo-dsi|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15811" PostTypeId="2" ParentId="15630" CreationDate="2011-02-02T13:43:48.320" Score="1" Body="&lt;p&gt;I thought that the Gobi was great until I figured out that the stats are only a couple DAM points better than a standard sniper rifle. So, on my last playthrough, I kept checking Gun Runners for a sniper rifle, a carbon fiber kit, and... a suppressor! Now I have a gun which is only slightly inferior to the Gobi (one less round in the magazine), but helps me stay hidden longer while sniping. (Of course, my companions often ruin this anyway, but I want them around as pack mules.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until I can put together the modded sniper rifle, I make do with a similar setup on a varmint rifle, providing I can get extended mags and a suppressor for one. But Broc Flower Cave isn't to hard to get to early in the game, and only has giant rats guarding it (or RUS's, if you take the Wild Wasteland perk), which can net you the &lt;a href=&quot;http://fallout.wikia.com/wiki/Ratslayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ratslayer&lt;/a&gt; variant varmint rifle pretty early. If you take your time for headshots while crouched with it, it can be quite effective.&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-02-02T13:43:48.320" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15812" PostTypeId="2" ParentId="13992" CreationDate="2011-02-02T13:59:51.227" Score="2" Body="&lt;p&gt;I've split this idea. You can keep workbench-related items in the XXX box(es) beside the benches in Goodsprings, and then use a different place for the campfire-related crafting. So far, I've been using the Powder Gangers south camp (the one under/beside the freight car in the middle of nowhere), which has a campfire just a few yards from the quick-travel spawn point. There's never anyone there (unless you take the quest from the Power Ganger's leader to knock off his rival), and there are a couple of metal boxes for storing excess supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wish I could use the Fiends' camp site on the edge of the quarry. When you quick travel to that location, you're standing RIGHT NEXT to a campfire, and there's a metal box right beside the fire. Unfortunately, for some reason, you can't access that box. :-(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wish they'd put a place in one of the eventual DLC's that would meet all of your criteria!&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-02-02T13:59:51.227" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15813" PostTypeId="1" AcceptedAnswerId="15815" CreationDate="2011-02-02T15:18:23.907" Score="6" ViewCount="4216" Body="&lt;p&gt;I'm told that, when you get onto Microsoft's ban list, you aren't immediately cut off - Microsoft will allow you to play for some time (presumably to get you hooked), and then execute a &lt;a href=&quot;http://www.google.ca/search?q=xbox+360+ban+wave&quot; rel=&quot;nofollow noreferrer&quot;&gt;wave of bans&lt;/a&gt; across the entire network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How often does this happen? Is there any particular formula for the wave's frequency, or does it only happen when X number of people achieve bans? Or is it completely random?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="3610" LastEditDate="2012-06-01T15:59:32.967" LastActivityDate="2015-03-16T12:57:32.577" Title="How Often does the Xbox 360 Ban Wave Happen?" Tags="|xbox-360|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15814" PostTypeId="2" ParentId="15813" CreationDate="2011-02-02T15:58:06.570" Score="1" Body="&lt;p&gt;Microsoft normally processes the list on a particular day of the month. No one knows for sure when, but I would guess it would be early or late in the month.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They used to have a detailed help post on the X-Box website with the details, but it was removed during the last revamp. I am guessing they don't want the details leaked to avoid abuse.&lt;/p&gt;&#xA;" OwnerUserId="6050" LastActivityDate="2011-02-02T15:58:06.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15815" PostTypeId="2" ParentId="15813" CreationDate="2011-02-02T16:33:55.480" Score="5" Body="&lt;p&gt;I don't think the ban wave is something you can predict by date. Keep in mind that Microsoft isn't just banning any player, they're specifically banning players that they can reliably detect mods on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mods vs. Microsoft is a back and forth game. The community releases a mod that is &quot;undetectable&quot; and some time later Microsoft develops a way to track it. Sometimes it can be tracked with current software, other times it requires a mini dashboard update before Microsoft can detect it. But they will eventually find a way to detect it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once that system is in place, Microsoft starts collecting accounts to ban. Traditionally, Microsoft has held on to these accounts until just before a big launch, as was the case with Halo: Reach. Maybe they think banning right before a big game is going to get you to go out and buy a new console?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there's no guarantee that Microsoft will ban people before any given game release. It depends on the cycle: is there a Mod that is gaining in popularity? Has Microsoft had the time to develop a reliable detection method for the most recent mod? No one knows for sure, but the best way understand where we are in the cycle is to keep tabs on the modding community forums.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-02-02T16:33:55.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15818" PostTypeId="2" ParentId="7729" CreationDate="2011-02-02T18:08:59.967" Score="0" Body="&lt;p&gt;You have two different problems:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The blue smoke: fix using a templar's ability to Cleanse Area to make the smoke disappear (this will also cancel any other sustained mage abilities)&lt;/li&gt;&#xA;&lt;li&gt;Coughing blood: use an injury kit.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user6793" LastActivityDate="2011-02-02T18:08:59.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15819" PostTypeId="1" CreationDate="2011-02-02T18:11:36.463" Score="6" ViewCount="3443" Body="&lt;p&gt;Which stats are the most important for an ice tank with martial arts in DCUO?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My bet is on defense and heal, but I would like to have your thoughts on that. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any difference if it's PVP or PVE? If it is, then PVP is the most important for me.&lt;/p&gt;&#xA;" OwnerUserId="6792" LastEditorUserId="8350" LastEditDate="2011-08-13T13:06:55.127" LastActivityDate="2011-08-13T13:06:55.127" Title="Which stats are important for an ice tank in DC Universe Online?" Tags="|dc-universe-online|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15820" PostTypeId="1" CreationDate="2011-02-02T18:24:15.657" Score="2" ViewCount="1073" Body="&lt;p&gt;Our out-of-warrantly xbox died, and it's the CD drive (I've been in the box, and got it back working several times). I've determined it's not a big deal to swap in a new drive - if you also swap the PCB with it (short of transferring info with special programs). Unfortunately, I have BenQ drive with soldered connections, rather than plugin connectors. I've decided the best solution is just to buy a new xbox. But - is there any way to determine from an in-the-box new xbox, without opening the carton and peeking at the tray (which can tell you) what brand drive is in the xbox, so I can buy one that can be easily swapped if (when) it goes bad? Hitachi and Samsung/Toshiba appear to have PCBs with connectors, amking swapping easy if something goes wrong. Is there a serial number or something that can tell me this?&lt;/p&gt;&#xA;" OwnerDisplayName="user6794" LastActivityDate="2011-02-02T20:02:51.053" Title="Determine XBOX CD Drive From Box" Tags="|xbox-360|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15821" PostTypeId="2" ParentId="10151" CreationDate="2011-02-02T18:46:48.467" Score="2" Body="&lt;p&gt;My solution relied on three key facts:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The 1st and 3rd trains, and the 2nd and 4th trains, can be combined.  Like Alex says, you can't combine trains that follow each other directly.&lt;/li&gt;&#xA;&lt;li&gt;You can safely collide trains (head-on) BELOW the paint blocks since they'll get repainted the way you want as they come back north.&lt;/li&gt;&#xA;&lt;li&gt;You need two trains to end up blue, one red, and one yellow, so the blue paint block is key.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;One other more explicit hint I can give is that in my solution 3 trains enter the YELLOW paint block going south, and one train enters the RED paint block going south.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-02-02T18:46:48.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15822" PostTypeId="1" AcceptedAnswerId="15826" CreationDate="2011-02-02T19:05:00.213" Score="5" ViewCount="647" Body="&lt;p&gt;Yesterday I played one game that had the 'Even teams' label displayed during the 'loading' stage. I won the match (got 22 points including bonus), and, to be honest, it wasn't too hard, but I discovered that my opponent was ranked two leagues below me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why did the system consider me matched 'evenly' with a player two leagues below me?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3129" LastEditDate="2011-02-02T19:39:16.473" LastActivityDate="2011-02-02T19:40:13.837" Title="How can match be &quot;Even team&quot; if my opponent was two leagues below?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15823" PostTypeId="1" CreationDate="2011-02-02T19:09:49.760" Score="14" ViewCount="3415" Body="&lt;p&gt;The Xbox Live Arcade, Playstation Network, and DS versions of Plants vs. Zombies have a Vs. mode where each player plays either Plants or Zombies.  I'm having a lot of problems when taking the role of the Plants - after the Zombies got a few basic concepts down, the Plants seem to never be able to win.  Are there strategies that the Plants can effectively use to win this mode?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: In Quick Play mode, gamers cannot customize their seed selections. Plants get Sunflowers, Peashooters, Wallnuts, Potato Mines, Jalapeños, and Squash. The Zombies get Graves, Zombies, Conehead Zobmies, Football Zombies, Garbage Can Zombies, and Wave of Zombies. &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="15643" LastEditDate="2012-06-09T18:48:56.653" LastActivityDate="2012-06-09T18:48:56.653" Title="How to win as plants in Vs. mode (Quick Play)?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="15824" PostTypeId="1" AcceptedAnswerId="15834" CreationDate="2011-02-02T19:24:48.343" Score="7" ViewCount="3785" Body="&lt;p&gt;See his VOD cast - &lt;a href=&quot;http://www.justin.tv/eg_idra/b/278424082&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.justin.tv/eg_idra/b/278424082&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm noticing he's executing some command while having all drones selected.  &lt;/p&gt;&#xA;" OwnerUserId="6223" LastEditorUserId="26487" LastEditDate="2013-12-09T05:31:03.973" LastActivityDate="2013-12-09T05:31:03.973" Title="How does Idra command his initial drones to mine individual mineral clusters?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15825" PostTypeId="2" ParentId="15822" CreationDate="2011-02-02T19:26:24.953" Score="2" Body="&lt;p&gt;If your opponent is considered to be playing at your skill level by the system (based on his hidden ranking), he could be playing matches to promote him into a higher league.  The leagues are a good way of finding people who have leveled out and matching like opponents.  In the event of a player quickly moving through the ranks, the league system is a guideline at best until the player reaches his potential and begins to level out into an equilibrium in his/her league. (this is when your hidden ranking matches your actual ranking)&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-02-02T19:40:13.837" LastActivityDate="2011-02-02T19:40:13.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15826" PostTypeId="2" ParentId="15822" CreationDate="2011-02-02T19:37:21.663" Score="6" Body="&lt;p&gt;The &quot;Even teams&quot; or &quot;favored team&quot; indicators is not based on leagues, but on your true match-making rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leagues are really just a display convenience for which percentile &quot;bracket&quot; that battle.net thinks your skill level falls into. However skill levels change and battle.net is not always right on its first estimations, so naturally leagues change. But they don't change instantly; the system looks for consistent trends before promotion/demotion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your hidden match-making rating, however, is battle.net's true estimation of your current skill. This is what's used to match players for games, and this is where the &quot;even teams&quot; notice comes from. It updates after every match. It is unfortunately hidden to prevent players trying to cheat the system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your specific case, there are many possible explanations. For example, your opponent may have placed poorly initially, but then had a winning streak, so their match-making rating was 2 leagues higher than their league. Perhaps their true skill level is somewhere in between, and the system will gradually determine this.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-02-02T19:37:21.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15827" PostTypeId="2" ParentId="15824" CreationDate="2011-02-02T19:37:30.093" Score="2" Body="&lt;p&gt;You may be witnessing legendary micro but it is probably just a lag spike (where he is in the game and can select each unit individually).  Most players do a 3/3 split to two sets of minerals.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this hold CTRL during the loading screen and press F1 when you enter the game (select all + idle workers) right click on one mineral node then box 3 drones (drag and select) and have them go to another set of minerals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind though that in the scheme of a game of starcraft your initial worker micro is pretty small potatoes compared to your decisions later in the game (forgetting to build workers, supply blocking etc)&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-02-02T19:37:30.093" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15828" PostTypeId="1" AcceptedAnswerId="15829" CreationDate="2011-02-02T19:45:28.527" Score="15" ViewCount="2612" Body="&lt;p&gt;How am I supposed to kill the orc chief Khan? He is faster than me, just grabs me and pummels me to death. I don't have enough time to really hurt him before he is able to grab me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My fight with him looks something like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xKQ5f.png&quot; alt=&quot;screenshot with lots of blood flying around&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas on how to survive this boss fight?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:35:42.717" LastActivityDate="2012-07-16T14:35:42.717" Title="Khaaaaaaaan! (how to kill him)" Tags="|magicka|" AnswerCount="7" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="15829" PostTypeId="2" ParentId="15828" CreationDate="2011-02-02T19:53:25.587" Score="9" Body="&lt;p&gt;Bubble immediately to buy yourself some time. Then you can use Time Warp and Haste to slow him down/speed yourself up enough to prepare a devastating attack and hope for a one shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard Balls (1Earth+4Ice) are particularly effective.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3114" LastEditDate="2011-02-02T19:55:30.347" LastActivityDate="2011-02-02T19:55:30.347" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15830" PostTypeId="2" ParentId="15820" CreationDate="2011-02-02T20:02:51.053" Score="1" Body="&lt;p&gt;This is only be a partial answer, but &lt;a href=&quot;http://www.360drives.com/list?sort=pack&quot; rel=&quot;nofollow noreferrer&quot;&gt;this list&lt;/a&gt; appears to be up to date with the newest versions and will tell you how to determine what lot numbers and teams mean which drives are in the machine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All that being said, I don't know that you can find this out without actually seeing the physical xbox 360 unit as these numbers are for sure on there. I do not know if the Lot numbers and teams are displayed on the cardboard box that the unit ships in, so it may not be of any use.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-02-02T20:02:51.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15832" PostTypeId="1" AcceptedAnswerId="15835" CreationDate="2011-02-02T20:20:26.643" Score="1" ViewCount="5328" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/9373/as-a-bronze-league-hopeful-is-it-better-to-focus-on-one-race-or-should-i-keep-pl&quot;&gt;As a bronze league hopeful, is it better to focus on one race or should I keep playing as random?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Usually, I play one race. After being promoted to 1 more higher league I've tried to play random... Off course, I began to lose a lot... definitely, other races require other BO, other micro, other strategy, other skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I see beneficial of playing random is:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Your opponent doesn't know your race&#xA;in the beginning and can't choose&#xA;good BO from the very beginning, he&#xA;needs to scout earlier (hart&#xA;economy) or start from 'common' BO&#xA;that can't be too scary for you&#xA;usually as it could be if he plays&#xA;SPECIFICALLY against your race.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Playing (and winning) random you will get almost twice more achievements: for example for 100 win as terran you will get only 4 &quot;Solo Terran 10, 25, 50, 100&quot; achievements. While playing random you will receive 4 &quot;Solo Random 10, 25, 50, 100&quot; and 6 more: &quot;Solo Terran 10, 25&quot;, &quot;Solo Zerg 10, 25&quot;, &quot;Solo Protoss 10, 25&quot; (some variations could happen though).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You practice different races, so your knowledge about their strong/weak sides could be better then if you play 1 race only. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As a drawback I could say that you won't play your 1 race as good if you will play other races too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you think about? Does other races knowledge value is bigger then better knowledge of your &quot;own&quot; race?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-12-07T18:46:33.477" Title="Is it worth to play random?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ClosedDate="2011-02-02T21:39:55.370" ContentLicense="CC BY-SA 3.0" />
  <row Id="15833" PostTypeId="2" ParentId="4184" CreationDate="2011-02-02T20:32:26.230" Score="1" Body="&lt;p&gt;According to the (now defunct) Cheatmasters forums:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Stand in front of the lantern, blow on it, and whatever symbol appears is the picture on the wall to touch. &lt;strong&gt;Some symbols are not on the wall, skip them and blow on the lantern again&lt;/strong&gt; until you have seen the fox, the tiger and the horse. The panel opens and the key is in it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T20:05:45.327" LastActivityDate="2017-11-09T20:05:45.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15834" PostTypeId="2" ParentId="15824" CreationDate="2011-02-02T20:33:09.317" Score="9" Body="&lt;p&gt;So, I looked as the link and here is what I saw:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Idra selects all drones (by boxing)&lt;/li&gt;&#xA;&lt;li&gt;Idra sends drones past mineral line, then to a specific patch&lt;/li&gt;&#xA;&lt;li&gt;Idra selects 3 drones&lt;/li&gt;&#xA;&lt;li&gt;Idra sends those drones to a second patch&lt;/li&gt;&#xA;&lt;li&gt;Idra selects 2 drones&lt;/li&gt;&#xA;&lt;li&gt;Idra sends them to a third patch&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Let's see it in slow mo:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/9GU4D.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/eKzBH.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/Yxy0W.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/Rj2Oq.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/frrxo.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/GeRq3.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Its in 2 seconds he has split his drones in groups of 2.  Its beautiful, like watching ballet&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-02T20:33:09.317" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15835" PostTypeId="2" ParentId="15832" CreationDate="2011-02-02T20:40:21.587" Score="0" Body="&lt;p&gt;My answer maybe a little off pudding to playing random...  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;...but the big benefit in trying other races for me is to find their weaknesses and strengths.  Know your enemy.  If I'm having a hard time beating an aggressive Terran player while playing Zerg, I might opt to play as an aggressive Terran for so many games.  I'll get to see how other Zerg players face an aggressive Terran.  I'll experience Terran's weak strategy points. I'll know their exact timings.         &lt;/p&gt;&#xA;" OwnerUserId="6223" LastActivityDate="2011-02-02T20:40:21.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15836" PostTypeId="2" ParentId="15644" CreationDate="2011-02-02T20:44:26.450" Score="2" Body="&lt;p&gt;Okay, it appears I was over-thinking this and by trying to be too clever I was making it harder on myself. I'm making some progress on icing people now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are my tips:&lt;br&gt;&#xA;1) Don't fight people with the X next to their name. I think it means they are dead and it doesn't seem to want to let you ice dead people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Don't repeatedly fight the same person. It is pointless. For some reason I don't understand you never seem to be able to ice them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) DO randomly attack people (excluding the ones in #1 above) until you a) beat them and b) get the power attack button. Then power attack them until they are iced or you accidentally kill them. If you accidentally kill them instead of icing them move on to the next person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Fighting people that are closer to your own strength/level seems to show the power-attack option more often. So don't bother trying to pick out weaklings. However, also don't pick fights with people 500 levels higher either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is still slow going, but I iced 3 people so far today and I hadn't been able to ice a single person in 4 days of playing prior to that. I am still a little fuzzy on the game mechanics, but this strategy seems to be working so I am going with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;br&gt;&#xA;5) You don't have to win the fight to ice the other fighter. If you are fighting just for the ice count. Go ahead and power attack even if you lose as long as you are doing good damage on your attacks.&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="468" LastEditDate="2011-02-26T17:10:08.967" LastActivityDate="2011-02-26T17:10:08.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15837" PostTypeId="2" ParentId="15824" CreationDate="2011-02-02T20:58:06.290" Score="3" Body="&lt;p&gt;Another way to split drones is to hit the hotkey to select a single idle drone, and click a mineral patch. Do this 6 times really fast, and each drone goes right to its own mineral patch. Something like, &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;F1&lt;/li&gt;&#xA;&lt;li&gt;Right-click 1st mineral patch&lt;/li&gt;&#xA;&lt;li&gt;F1&lt;/li&gt;&#xA;&lt;li&gt;Right-click 2nd mineral patch&lt;/li&gt;&#xA;&lt;li&gt;F1&lt;/li&gt;&#xA;&lt;li&gt;Right-click 3rd mineral patch&lt;/li&gt;&#xA;&lt;li&gt;F1&lt;/li&gt;&#xA;&lt;li&gt;Right-click 4th mineral patch&lt;/li&gt;&#xA;&lt;li&gt;F1&lt;/li&gt;&#xA;&lt;li&gt;Right-click 5th mineral patch&lt;/li&gt;&#xA;&lt;li&gt;F1&lt;/li&gt;&#xA;&lt;li&gt;Right-click 6th mineral patch&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is much easier than selecting the individual drone and mineral patch, but it's still to hard for me to do effectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But honestly, as @Aardvark says, the initial split is not that important. This amount of analysis / practice would be better spent on something like hydra micro or macro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So while I have seen this done in game, it's something I don't care to perfect.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Edit: I don't know what the hot key is to select a single idle worker... I think it's F1 for me (i'm on lefty grid).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-02-02T21:25:02.873" LastActivityDate="2011-02-02T21:25:02.873" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15838" PostTypeId="2" ParentId="10850" CreationDate="2011-02-02T21:02:37.643" Score="16" Body="&lt;p&gt;They can't spawn right next to you; you have a 24-block radius of safety. They can approach you afterwards, but that's different.&lt;/p&gt;&#xA;" OwnerUserId="6797" LastEditorUserId="207" LastEditDate="2011-02-02T21:26:19.330" LastActivityDate="2011-02-02T21:26:19.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15839" PostTypeId="1" CreationDate="2011-02-02T21:11:12.140" Score="8" ViewCount="1821" Body="&lt;p&gt;Hey guys, just wondering, I have a large house/base that is divided into four sections. I want to implement a redstone circuit that will automatically close all the doors that are connected to the adjacent building (I plan to have four control rooms, one per section). Do you think this is possible? If so, could you please provide a circuit map via redstone simulator? Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6797" LastActivityDate="2011-02-02T23:45:24.617" Title="A &quot;Lockdown&quot; function for Minecraft?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15840" PostTypeId="2" ParentId="15475" CreationDate="2011-02-02T21:14:05.973" Score="0" Body="&lt;p&gt;I had something similar, except it was just a single face of a wall at a time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Solution:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play in normal size for at least 30 minutes (this seems to stabilize the game), then try fullscreen, or play offline.&lt;/p&gt;&#xA;" OwnerUserId="6797" LastActivityDate="2011-02-02T21:14:05.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15841" PostTypeId="2" ParentId="15832" CreationDate="2011-02-02T21:23:02.127" Score="0" Body="&lt;p&gt;As with other games, if you are interested in a high level of play, &lt;strong&gt;focus&lt;/strong&gt;. In an RPG if you want a level 70 archer, you need to focus on archer-ish things. If you want a well-rounded character, it may be more fun, but you will level up much slower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In SC2, if you go random, you will experience more diverse play, which may be more fun. For me this is the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'll play the cliché &quot;it's your preference&quot; card, and say that if your desire is to play at a high level, then only play random if you want to learn just enough about the other races to BEAT THEM better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, if you like random, do it. If you feel that it's holding you back, then stop. If you are torn between this, it's only something you can answer for yourself.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-02-02T21:23:02.127" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15842" PostTypeId="2" ParentId="15839" CreationDate="2011-02-02T21:38:05.200" Score="1" Body="&lt;p&gt;There are a few basics to understand before jumping into this:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Single doors require an &lt;code&gt;on (1)&lt;/code&gt; state to be open, and an &lt;code&gt;off (0)&lt;/code&gt; state to be closed.&lt;/li&gt;&#xA;&lt;li&gt;Secondary doors on a double door set require an &lt;code&gt;off (0)&lt;/code&gt; state to be open, and an &lt;code&gt;on (1)&lt;/code&gt; state to be closed.&lt;/li&gt;&#xA;&lt;li&gt;Wooden doors require a change of state to close&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Assume a door has two inputs:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;opening/closing the door (&lt;code&gt;A&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 means door is open unless overridden&lt;/li&gt;&#xA;&lt;li&gt;0 means door is closed unless overridden&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;ol start=&quot;2&quot;&gt;&#xA;&lt;li&gt;overriding the default behavior (&lt;code&gt;B&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 means door should be overridden&lt;/li&gt;&#xA;&lt;li&gt;0 means door should be left as is&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Logic table:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;A|B|force open|force closed|&#xA;=+=+==========+============+&#xA;0|0| 0        | 0          |&#xA;0|1| 1        | 0          |&#xA;1|0| 1        | 1          |&#xA;1|1| 1        | 0          |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;The secondary doors just need to get a negated input of the primary doors.&lt;/p&gt;&#xA;&lt;p&gt;To force open, perform a logical &lt;code&gt;OR&lt;/code&gt; on the inputs. (&lt;code&gt;A OR B&lt;/code&gt;)&#xA;To force close, negate &lt;code&gt;B&lt;/code&gt; and perform a logical &lt;code&gt;AND&lt;/code&gt; on the inputs. (&lt;code&gt;A AND !B&lt;/code&gt;)&lt;/p&gt;&#xA;&lt;p&gt;You can see &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits&quot; rel=&quot;nofollow noreferrer&quot;&gt;how to create logic gates on the minecraft wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-02-02T21:38:05.200" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15843" PostTypeId="1" AcceptedAnswerId="15844" CreationDate="2011-02-02T21:48:51.360" Score="14" ViewCount="3173" Body="&lt;p&gt;I've seen videos that explain how to make redstone double doors, but none of them really explain &lt;em&gt;why&lt;/em&gt; redstone double doors work that way, just that they do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an explanation for their behaviour?&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-02-02T22:06:01.433" Title="Why do Minecraft double doors behave the way they do with redstone?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="1" ClosedDate="2012-08-13T20:05:30.967" ContentLicense="CC BY-SA 2.5" />
  <row Id="15844" PostTypeId="2" ParentId="15843" CreationDate="2011-02-02T21:57:31.377" Score="16" Body="&lt;p&gt;Doors have two states, &quot;open&quot; and &quot;closed&quot;. When you place two doors next to each other, the game automatically moves the 2nd door 90* and swaps the state (if it didn't, you'd just have two identical doors next to each other).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In manual use, the state isn't important, but as soon as you connect the door to redstone, it becomes very important: doors without charge go to the &quot;closed&quot; state, and doors with charge go to the &quot;open&quot; state. Because the doors are not next to each other in their &quot;closed&quot; state, you get the weird behavior you've observed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZJdrI.png&quot; alt=&quot;Pictures incoming.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-02-02T22:06:01.433" LastActivityDate="2011-02-02T22:06:01.433" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15845" PostTypeId="2" ParentId="15839" CreationDate="2011-02-02T22:16:37.180" Score="5" Body="&lt;p&gt;There are a number of ways to accomplish this, but I'll do it a simple way. Let's say you have a button next to each door to open it (causing it to stay open), and a button in each room to close the doors.&lt;/p&gt;&#xA;&lt;p&gt;First, you would need to wire each door up to its own &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#RS_NOR_latch&quot; rel=&quot;nofollow noreferrer&quot;&gt;RS-NOR latch&lt;/a&gt;. Here is an image from the Minecraft Wiki (I personally like design A):&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xxYDP.gif&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;An RS-NOR latch is effectively a 1 bit memory cell, storing either an off (0) or on (1) position. The &lt;strong&gt;R&lt;/strong&gt; and &lt;strong&gt;S&lt;/strong&gt; in the image are inputs, and &lt;strong&gt;Q&lt;/strong&gt; is the output (the Q with a line over it means it is always the opposite of Q). When the latch receives an input from S, Q turns on. When R is received, Q turns off.&lt;/p&gt;&#xA;&lt;p&gt;Wire your door to the Q output, and the button to open the doors with to the &lt;strong&gt;S&lt;/strong&gt; input. Then, wire the buttons used to reset the doors to &lt;strong&gt;R&lt;/strong&gt;. You may need to use repeaters to carry the signal far enough (two NOT gates in sequence):&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TWSWB.gif&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;By doing this, you have a button next to the doors to enter, and a button to close all the doors (or leave them closed if they are already).&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Something to the effect of this, but more doors and RS-NORs (rhyme not intended) - complete with freehand circles! (made more evident by being drawn with a trackpad)&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZmfwU.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-02-02T23:45:24.617" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15846" PostTypeId="1" AcceptedAnswerId="15848" CreationDate="2011-02-02T22:25:58.960" Score="43" ViewCount="70586" Body="&lt;p&gt;Almost all selectable promotions in civ5 (meaning, the ones you select when a unit gains a level) have other promotions as requirements. The Civilopedia already lists the requirement for each promotion, but only its immediate ones; &lt;strong&gt;is there any chart or diagram summarizing this promotion prerequisite hierarchy?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-02-19T15:00:26.627" LastActivityDate="2014-07-27T20:42:50.247" Title="Is there a diagram showing the requirements for each promotion?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15847" PostTypeId="2" ParentId="14666" CreationDate="2011-02-02T22:27:38.690" Score="20" Body="&lt;p&gt;&lt;strong&gt;If you're stuck underground and you can't see around you:&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turn up the brightness on your monitor or in your graphics card settings. It's kind of cheating, but it makes it easier to see your surroundings and where you might have come from. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Try to find the path you came in on:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are able to find this path and there are cliffs you are unable to climb, try punching stairs into the walls or use the spare stone you collected going down into that hole to make 9stairs to get back out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you are unable to find the path you came in on:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then explore the caves trying to get to the highest point possible. From there punch out blocks above you filling in block below by jump placing them below you. This will of course be very slow but hopefully you've found a good high point which will leave you near the surface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If all else fails:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;/kill&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;To prevent this in the future:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the very least bring a small stack of logs or wood. Since you're far underground with no pick you'll be able to make sticks and you will have stone in your inventory to make a pick. With logs you will also be able to make your own coal and more sticks to make torches. If you ever start to run low on wood head back to the surface, unload your shiny stuff and get more wood.&lt;/p&gt;&#xA;" OwnerUserId="4981" LastEditorDisplayName="user28379" LastEditDate="2013-06-08T22:10:00.723" LastActivityDate="2013-06-08T22:10:00.723" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="15848" PostTypeId="2" ParentId="15846" CreationDate="2011-02-02T22:37:53.510" Score="63" Body="&lt;p&gt;Well I managed to produce one myself, though it took a few tries until I got the layout right. Click the image to see it full-sized. Explanation and notes below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/8hrFA.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/8hrFA.jpg&quot; alt=&quot;promotion chart&quot;&gt;&lt;/a&gt;&#xA;&lt;strong&gt;Notes:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;On the left are the unit types. An archer signifies all regular ranged units, a cannon all siege units, etc.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The promotions appear in black rectangles. A promotion with more than one rank lists all the ranks with their effects. Acquiring a higher rank requires the rank before it first.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The leftmost promotions are the basic promotions - those do not require anything except for themselves. The rest of the promotions are either blue - unlocked from rank 1 of any of the base promotions; yellow - unlocked from rank 2; or red - unlocked from rank 3. For example, unlocking the Sortie promotion requires either Dogfighting rank 2 or Interception rank 2.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some of the &quot;melee promotions&quot; are limited to a subset of melee unit types - in those case a small icon signifying the allowed unit types appears above the promotion. For example, Charge is only available for mounted units (horseman / knight / lancer etc.) and tank units (Panzer, Tank, Modern armor, Giant Death Robot). If no icon appears, it means the promotion is available to any unit types appearing on the left. The Rifleman icon is for units without a ranged attack but that use gunpowder technology, such as a Rifleman or an Anti-Tank Gun.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;All images and text copyright of Firaxis. Also, yes, the diagram is missing the woodsman image :(&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-09-04T17:33:37.273" LastActivityDate="2011-09-04T17:33:37.273" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="15849" PostTypeId="1" CreationDate="2011-02-02T22:46:34.627" Score="9" ViewCount="4918" Body="&lt;p&gt;In &lt;em&gt;Resonance of Fate&lt;/em&gt;, you can get colored hexes primarily as a drop from human enemies or as a bonus prize after specific overworld battles. Once you figure out where to get each drop, it becomes not too difficult to harvest them... until you advance the plot. In later chapters, enemies in battles are replaced by much more powerful encounters, which not only replaces the drops of the enemies themselves but also affects that bonus prize in overworld battles. &lt;em&gt;This makes it much harder to get some of the earlier hexes when you're approaching the late game&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, &lt;strong&gt;what are the most efficient ways to harvest the different colored energy hexes throughout the game&lt;/strong&gt;? Ideally, I'd like to know not just where they are best found, but during what chapters I can use those sources and what alternatives are available after those points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, the purple energy hex in the diamond shape seems to be almost completely absent at the stage of the game we're at. It is only ever dropped by a single normal enemy (the Outcast STG in the Hughes Power Station), which does still occasionally spawn but is more often replaced by the more annoying Mask Raiders who do &lt;em&gt;not&lt;/em&gt; drop purples. Unless we somehow skipped over it, we also have not found any Arena battle that drops purple hexes. And all of the encounters where they used to be dropped (primarily on Level 6) have been replaced with more difficult battles that prefer to give greens instead.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="1057" LastEditDate="2011-08-17T03:23:08.187" LastActivityDate="2012-07-24T19:45:17.580" Title="What are efficient sources of colored energy hexes throughout the game?" Tags="|resonance-of-fate|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15850" PostTypeId="1" AcceptedAnswerId="15862" CreationDate="2011-02-02T22:52:28.007" Score="6" ViewCount="1082" Body="&lt;p&gt;I'm a little bit confused - I see (&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00266P7KY&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for example) special Nintendo DSi SDHC cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is if there is really any difference between these NDSi cards and a regular SDHC cards? Can I use a regular card and if I do, will I be limited in any aspect compared to a NDSi card?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4uRZ3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6783" LastEditorUserId="118130" LastEditDate="2015-12-29T07:53:29.837" LastActivityDate="2015-12-29T07:53:29.837" Title="Nintendo DSi SD card" Tags="|nintendo-dsi|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="15851" PostTypeId="1" AcceptedAnswerId="15853" CreationDate="2011-02-02T22:53:36.370" Score="3" ViewCount="2592" Body="&lt;p&gt;Base worker saturation was well covered &lt;a href=&quot;https://gaming.stackexchange.com/questions/1338/whats-the-correct-number-of-workers-to-put-on-gathering-vespene-and-minerals-in&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking for a good food composition mid to late game running on 3, 4, or 2.5 bases with the first base slowly running out of minerals. I believe you would roughly want ~30 workers per base (say 3 bases) that would account for around 100 of your 200 food. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at 100 food seems like way to many workers, should this be lower to provide more food for a larger army? I understand every game can be different but what would be a good general practice; more and more econ as the game get longer or should it taper off at a certain point?&lt;/p&gt;&#xA;" OwnerUserId="4981" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2011-02-02T23:36:11.857" Title="What is a good amount of worker saturation mid to late game?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15852" PostTypeId="2" ParentId="15851" CreationDate="2011-02-02T23:01:44.627" Score="0" Body="&lt;p&gt;The rule of thumb that I use is to try to keep the total number under 75 or so. Here is my logic:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two bases would be 60 workers (24 each for the minerals and 6 each for the gas). For every patch of minerals that runs out at your first base, you can eliminate 3 workers from that one. So if half your mineral patches are gone, then you'll have an extra twelve workers for a 3rd base, which means you'll need 18 more to saturate the minerals + gas (12 more on the minerals and 6 on the gas). So that gives you a total of 72 for 3 bases with your 1st running low. &lt;/p&gt;&#xA;" OwnerUserId="2288" LastActivityDate="2011-02-02T23:01:44.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15853" PostTypeId="2" ParentId="15851" CreationDate="2011-02-02T23:07:45.647" Score="5" Body="&lt;p&gt;In the other question you linked, you will note that there is a discernible drop-off in your gain per worker that occurs once you have more than 16 workers on minerals and 2 on a geyser. This means you can have 20 workers on a base before you start seeing diminishing returns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reasoning for going beyond 20 at any particular base is usually to start massing up for your next expansion. By the time you reach 30 workers on one base, you should be in the process of expanding. After establishing the expansion, you would move workers in excess of 20 to the new base and repeat as necessary for future expansions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keeping 20 at each base after expansion also helps you avoid the problem of having many workers bunching up on only a few remaining mineral nodes, especially if you're bad at catching this and transferring workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the cap, if you're following the above strategy, you'll find that you typically have 3 bases actively harvesting at any given time with a comfortable number of workers for each base, which would put you at around 60 workers. Full saturation of three bases puts you at 90 workers. Any more than that is typically accepted as overkill. &lt;strong&gt;This means that, depending on play style and the stage of the game, you'll probably have between 60-90 workers on 3 bases if you are playing at peak efficiency in terms of workers&lt;/strong&gt;. From there, you'll keep moving workers off of old expansions to new ones until you run out of expansions, then throw them all at the enemy in a last-ditch &quot;crap we ran out of resource nodes&quot; attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Mining_Minerals&quot; rel=&quot;nofollow noreferrer&quot;&gt;mineral mining article&lt;/a&gt; on the Team Liquid wiki goes into detail about workers and mining minerals. For some quick information about the maximum number of workers that makes sense, check out their article on &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Resources#Total&quot; rel=&quot;nofollow noreferrer&quot;&gt;resources&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-02T23:36:11.857" LastActivityDate="2011-02-02T23:36:11.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15854" PostTypeId="2" ParentId="15851" CreationDate="2011-02-02T23:09:02.940" Score="1" Body="&lt;p&gt;Agree with Jed Daniels in general, but want to add want one more thing. If you play Terran and your army is close to 200/200 supply, consider case to build some additional Command Centers with Orbital Commands upgrade. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get some worker with you for dead. Main purpose - to release 20-30 units of supply, also that can serve other purposes: to take damage from bio ball or to repair your tech army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a result your income won't be smaller, but you will have free 30 units of supply for your army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding to the 2nd part of question:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;what would be a good general practice; more and more econ as the game get longer or should it taper off at a certain point?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I would answer &quot;yes&quot; till you are not supply blocked the more workers you have - the better it is for you. The only condition here: you MUST to spend ALL resources. If you have more then 500 minerals - this is bad. If you have more then 1k - it is TERRIBLY! U should build more workers, gain more resources, build more production facilities and build bigger army. The more income you have the bigger army you can &quot;change&quot; with your opponent and quickly restore it.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-02-02T23:18:17.627" LastActivityDate="2011-02-02T23:18:17.627" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15855" PostTypeId="2" ParentId="15851" CreationDate="2011-02-02T23:11:07.040" Score="0" Body="&lt;p&gt;It really depends on the food difference between you and your opponent and your race.  If you have a substantial food lead,  the extra workers doesn't really put you behind.  However, if your opponent has the same amount of food as you and you have more workers this leads to a bigger army on their part.  If you are protoss or Terran this is a problem as your max army is truly your lifeblood.  With Zerg the smaller army is augmented by the fact that you can replenish it almost instantly and the mobility and speed of the army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As with most decisions in starcraft there is rarely a black and white, right or wrong soolution to these problems.  As a general guideline I would stick to around 30 workers/base (with diminishing returns after your first base) the rest is really a judgement call based on how the match is going.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-02-02T23:17:29.950" LastActivityDate="2011-02-02T23:17:29.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15856" PostTypeId="2" ParentId="15828" CreationDate="2011-02-02T23:37:14.160" Score="3" Body="&lt;p&gt;Use a charged-up water attack to knock him away from you, then hit him with a cold + lightning + arcane beam. It will freeze him solid and do massive damage.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2011-02-02T23:37:14.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15858" PostTypeId="1" AcceptedAnswerId="15889" CreationDate="2011-02-02T23:51:01.710" Score="3" ViewCount="225" Body="&lt;p&gt;In Resistance 2 co-op during the subway tunnels part of the Bracknell map, there are a number of titans that teleport in at various points. Usually these guys take a lot of punishment before they go down, especially when you get the extra-strength ones that are handed out when you have a full-up party. But sometimes I get in a party where someone seems to know how to one-shot them. The things hardly get two steps out of the teleporter and they're toast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've personally tried the LAARK and the pulse cannon on the beasts, and as far as I can tell, either of these would need at least four shots to take down a full-strength titan. I've seen other people trying to use these weapons, and getting the same effect I do. Whatever is going on, it seems to be someone down in front, close to the titan, that whacks it. I don't think it's combined LAARK shots b/c I can usually see most of the soldier's wraith shields up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could this be a map glitch? Maybe there's a sweet spot from which you can get a magic shot off? It seems to be this one part of this one map where this happens. Everywhere else there are titans, they come out and stomp around for quite a while before dying.&lt;/p&gt;&#xA;" OwnerUserId="6385" LastEditorUserId="972" LastEditDate="2012-07-14T20:42:22.020" LastActivityDate="2014-01-07T11:28:47.267" Title="How do people kill the titans in the subway tunnels so fast?" Tags="|resistance-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15861" PostTypeId="2" ParentId="14430" CreationDate="2011-02-03T00:05:38.087" Score="1" Body="&lt;p&gt;Yes, they are automatically set to become hostile after the patch. Just kill Gloria first and Cass will want to kill the Van Graffs. Choose to loot them. You can then wipe them out and steal all their stuff without penalties. Plus you get both of Cass' perks if you do peaceful first. That may be a bug, but it is proven you keep both. Not sure what will happen if you go back to the outpost. About to check it out, but by the looks of it, nothing, since it didn't give me any NCR infamy. &lt;/p&gt;&#xA;" OwnerDisplayName="user6802" LastEditorUserId="207" LastEditDate="2011-02-03T02:57:39.420" LastActivityDate="2011-02-03T02:57:39.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15862" PostTypeId="2" ParentId="15850" CreationDate="2011-02-03T00:41:17.897" Score="4" Body="&lt;p&gt;The Nintendo DSi and DSi XL accepts any SD or SDHC memory card up to 32GB in size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Wii also accepts any SD or SDHC memory cards, although you need firmware 4.0 or newer for SDHC to be recognized.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nintendo.com/consumer/systems/dsi/en_na/sdCards.jsp#compatible_sd&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-02-03T00:41:17.897" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15864" PostTypeId="1" AcceptedAnswerId="15872" CreationDate="2011-02-03T02:38:09.817" Score="3" ViewCount="5804" Body="&lt;p&gt;I am trying to play blitz with my friends, but we can't seem to be able to join each others created games, and the blitz servers that are available are always full.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of trying hamachi (our backup plan), how do we create our own dedicated blitz server?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="52800" LastEditDate="2013-10-23T11:05:29.337" LastActivityDate="2013-10-23T11:05:29.337" Title="How do I create a dedicated Monday Night Combat blitz server?" Tags="|monday-night-combat|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15865" PostTypeId="2" ParentId="15864" CreationDate="2011-02-03T03:05:02.403" Score="1" Body="&lt;p&gt;Do you really need dedicated server?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually the problem is with your router, you have to open up a few ports. This is generic to most games where you host yourself, you have to configure your network to do it properly by using port forwarding&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a list of ports you have to open in order to host a game with MNC. It worked for me.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;Standard Steam Ports&quot;&#xA;UDP 1200 (used for friends service)&#xA;UDP 27000 to 27050 inclusive&#xA;TCP 27000 to 27050 inclusive&#xA;&#xA;MNC Ports&#xA;TCP 7777-7780&#xA;UDP 7777-7780&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The exact method to do configure the router depends on the router itself, every vendor has its own interface. There are plenty of tutorials on the internet on how to set up port forwarding with virtually every router possible.&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2011-02-03T03:05:02.403" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15868" PostTypeId="1" CreationDate="2011-02-03T05:19:13.853" Score="5" ViewCount="782" Body="&lt;p&gt;After 36 hours of game play, I am preparing to battle Sin. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I should know, or go back and get as I prepare for battle?&lt;/p&gt;&#xA;" OwnerUserId="4934" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:34:36.757" LastActivityDate="2014-05-02T17:45:55.483" Title="Preparations for Sin" Tags="|final-fantasy-10|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="15869" PostTypeId="2" ParentId="13111" CreationDate="2011-02-03T05:46:28.690" Score="1" Body="&lt;p&gt;Winning is not always achieved at finishing something; winning usually in the form of enjoyment. For this game, to be able to achieve that, you must play cooperatively. Don't do something stupid that would make you overrun by the zombies or piss-off your team-mates just like what those think they were already &quot;Pros&quot; on this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always try to communicate with others and observe from those who already know this game.&#xA;Try to come-up with a good strategy and don't get in the way of other players. ^_^&lt;/p&gt;&#xA;" OwnerUserId="6782" LastActivityDate="2011-02-03T05:46:28.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15870" PostTypeId="1" AcceptedAnswerId="15873" CreationDate="2011-02-03T06:59:19.253" Score="11" ViewCount="9046" Body="&lt;p&gt;I am new to this whole Warcraft/WoW world. I see there are different versions, like Warcraft, Warcraft III, World of Warcraft. I am a total newbie at this. Where should I start playing? I want to be able to play on a server as well as alone at home. I understand that World of Warcraft can only be played online. Is it so?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want a version which I can play both online and at home. I do not want two different versions as I am not a full time gamer. Just play occasionally.&lt;/p&gt;&#xA;" OwnerUserId="6809" LastEditorUserId="107783" LastEditDate="2015-05-30T18:19:48.590" LastActivityDate="2020-06-07T12:19:15.783" Title="Warcraft series: Where to start?" Tags="|warcraft-series|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="15872" PostTypeId="2" ParentId="15864" CreationDate="2011-02-03T07:03:13.787" Score="5" Body="&lt;p&gt;Update 2011/02/24:&lt;br&gt;&#xA;You can now create Blitz dedicated servers both with the standalone game and &lt;a href=&quot;http://www.uberent.com/forums/viewtopic.php?f=32&amp;amp;t=6406&quot; rel=&quot;nofollow noreferrer&quot;&gt;dedicated server&lt;/a&gt; installations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can install a dedicated server for Windows using Steam's &lt;a href=&quot;http://storefront.steampowered.com/download/hldsupdatetool.exe&quot; rel=&quot;nofollow noreferrer&quot;&gt;HLDSUpdateTool&lt;/a&gt;.  Sadly, there is no Linux dedicated server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The command to install it using HLDSUpdateTool is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;HldsUpdateTool.exe -command update -game mondaynightcombat -dir INSTALLDIR&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;where INSTALLDIR is the directory you want to install the server to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dedicated server command line to run a Blitz server is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;mnc.exe server HostileLobby?game=HostileGame.HGameInfo_PreGameLobby?GameType=TeamBlitz?ServerDescription=&quot;My Blitz Server&quot;?MapName=3?CoopChallenge=3&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Replace &quot;My Blitz Server&quot; with you server name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Valid range for MapName and CoopChallenge is [0,5]. These values must be the same for servers to correctly display in the server browser!&lt;br&gt;&#xA;0 = Exhibition&lt;br&gt;&#xA;1 = Season&lt;br&gt;&#xA;2 = Playoff&lt;br&gt;&#xA;3 = Scramble&lt;br&gt;&#xA;4 = Sudden Death&lt;br&gt;&#xA;5 = Super Sudden Death&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-02-24T22:31:49.587" LastActivityDate="2011-02-24T22:31:49.587" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15873" PostTypeId="2" ParentId="15870" CreationDate="2011-02-03T07:13:13.847" Score="18" Body="&lt;p&gt;WarCraft 1-3 and World of WarCraft are set in the same world but are different types of games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WarCraft 1-3 are Real-time Strategy (RTS) games.  These can be played standalone, or online in groups of up to 12.­­­    &lt;/p&gt;&#xA;&#xA;&lt;p&gt;WarCraft 1 was on diskette and CD and was released for DOS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WarCraft 2 and its expansion Beyond the Dark Portal were on diskette and CD.  They were originally released for DOS, but both were later ported to Windows 95/98 as Warcraft II: Battle.NET Edition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WarCraft 3 was on CD.  It was released for Windows, and is currently purchasable as the WarCraft Battle Chest (not to be confused with the World of WarCraft Battle Chest) or separate digital downloads for the &lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=110000090&quot; rel=&quot;nofollow noreferrer&quot;&gt;original game&lt;/a&gt; and its expansion &lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=110000049&quot; rel=&quot;nofollow noreferrer&quot;&gt;Frozen Throne&lt;/a&gt; through &lt;a href=&quot;http://us.blizzard.com/store/index.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard's online store&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;World of WarCraft is a Massively Multiplayer Online Role Playing Game (MMORPG).  It can only be played online on servers with thousands of other players... and has a monthly subscription fee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=110000034&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoW&lt;/a&gt; and its 5 expansions, 6 as of the 30th of august 2016 (&lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=110000018&quot; rel=&quot;nofollow noreferrer&quot;&gt;Burning Crusade&lt;/a&gt;, &lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=1100000265&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wrath of the Lich King&lt;/a&gt;,&lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=1100001289&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cataclysm&lt;/a&gt;, Mists of Pandaria, Warlords of Draenor and Legion) are purchasable in both stores and as a digital download in Blizzard's online store.  Consider looking for these in actual stores, as Blizzard charges a lot for the digital versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The World of Warcraft Battle Chest contains the classic game, The Burning Crusade, Wrath of The Lich King, Cataclysm, Mists of Pandaria and as of the 30th of August 2016 it'll also contains Warlords of Draenor&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which you want to start with depends on what type of game you want to play.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="147172" LastEditorDisplayName="user2974" LastEditDate="2016-05-31T15:00:12.733" LastActivityDate="2016-05-31T15:00:12.733" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="15875" PostTypeId="1" AcceptedAnswerId="15900" CreationDate="2011-02-03T07:46:25.493" Score="15" ViewCount="8486" Body="&lt;p&gt;According to the &lt;a href=&quot;http://masseffect.wikia.com/wiki/Miranda_Lawson#Loyalty&quot; rel=&quot;noreferrer&quot;&gt;Mass Effect Wiki&lt;/a&gt; it is possible to keep the Loyalty of both Miranda and Jack &quot;if your Paragon or Renegade scores are high enough, you can choose an option favoring neither person and keep the loyalty of both.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I determine if my Paragon/Renegade score is sufficient to keep the Loyalty of both characters?&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2016-02-23T04:07:46.427" Title="Keeping the loyalty of both Miranda and Jack" Tags="|mass-effect-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15876" PostTypeId="1" AcceptedAnswerId="15938" CreationDate="2011-02-03T07:51:58.463" Score="7" ViewCount="899" Body="&lt;p&gt;I've got a nice little coastal fort going but even on a fairly small embark spot it's killing my frame rate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I built floor over the sea with stone, would that be likely to increase the frame rate as the game would no longer have to simulate waves?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="19827" LastEditDate="2013-10-21T16:53:28.060" LastActivityDate="2013-10-21T16:53:28.060" Title="The sea is ruining my framerate, is there anything I can do to increase my FPS?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15877" PostTypeId="2" ParentId="15875" CreationDate="2011-02-03T07:54:54.590" Score="3" Body="&lt;p&gt;Short of actually going through the confrontation to see if you get the option, you can't really tell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Save before doing the second loyalty mission, so you can revert if you have to.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-02-03T07:54:54.590" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15878" PostTypeId="1" AcceptedAnswerId="15907" CreationDate="2011-02-03T08:14:08.123" Score="15" ViewCount="4759" Body="&lt;p&gt;&lt;strong&gt;Is there any harm, or any other effect from dying in Spore&lt;/strong&gt;, in cell or creature phase?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to me that the only consequence is that you get a death mark to your evolution history. However you still get to keep the collected evolution discoveries (new parts), all the collected DNA points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mean sure, the game is partly based on the story you are creating for your species, and it's sad to see your little critter bite the dust. However, it doesn't seem like there's much point in trying to avoid risk. One could even go as far as to consider using death as a teleport back to home nest in creature phase (the poor little creature just wandered too far, oh the tragedy...) Is there something I'm missing here?&lt;/p&gt;&#xA;" OwnerUserId="5163" LastActivityDate="2012-05-06T18:37:46.427" Title="What's the harm of dying in Spore?" Tags="|spore|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15879" PostTypeId="2" ParentId="15878" CreationDate="2011-02-03T08:23:18.873" Score="7" Body="&lt;p&gt;In all my playthroughs, I've never found a penalty to dying in the early stages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I am emotional attached to a creature, so don't often die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are in-game awards/achievements, so it could be possible there is one for a certain number of deaths or playing through the game with no deaths, but I have never gotten one nor am very into these awards, so I can't tell you about them.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="3936" LastEditDate="2011-02-03T16:51:34.417" LastActivityDate="2011-02-03T16:51:34.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15881" PostTypeId="1" AcceptedAnswerId="15892" CreationDate="2011-02-03T08:36:59.953" Score="9" ViewCount="5741" Body="&lt;p&gt;In Spore, when adding a new part to your creature you gain the abilities that come with it (e.g. charm level 2, sneak level 1). Naturally, adding a better part (e.g. charm level 4) or replacing the older one gives you better ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adding multiple similar &lt;em&gt;health&lt;/em&gt; parts does seem to increase your total health for each part added. But is there some similar gameplay advantage when adding others kinds of parts multiple times?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Of course, much of Spore's attraction is in creating a creature that suits your tastes, so of course there's often a point in adding multiple similar parts. What I'm asking is if there's also a gameplay advantage.)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="5163" LastActivityDate="2012-05-06T18:24:39.190" Title="Is there gameplay advantage of adding multiple similar parts to your creature in Spore?" Tags="|spore|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15883" PostTypeId="2" ParentId="15881" CreationDate="2011-02-03T09:02:47.280" Score="1" Body="&lt;p&gt;There are &lt;a href=&quot;http://spore.wikia.com/wiki/Cell_Stage&quot; rel=&quot;nofollow noreferrer&quot;&gt;too many combinations&lt;/a&gt; to explain but I can touch a few.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Multiple movement parts increase speed, each one giving reducing benefit&lt;/li&gt;&#xA;&lt;li&gt;Multiple mouths give more surface area to attack from. Also, if you have carnivorous mouth at the front and herbivore at the side, then you are effectively an omnivore.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But this is just early on in the game, in the cell stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These parts start &lt;a href=&quot;http://spore.wikia.com/wiki/Consequence&quot; rel=&quot;nofollow noreferrer&quot;&gt;affecting&lt;/a&gt; behavior/traits of the species in the later stages. So if you want to be a peaceful and friendly race, you might want to start off as a herbivore.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="3383" LastEditDate="2012-02-12T10:33:21.013" LastActivityDate="2012-02-12T10:33:21.013" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="15884" PostTypeId="5" CreationDate="2011-02-03T09:17:25.517" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-02-03T09:17:25.517" LastActivityDate="2011-02-03T09:17:25.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15885" PostTypeId="4" CreationDate="2011-02-03T09:17:25.517" Score="0" Body="For compatibility issues with games that are not designed for current generation hardware, like DOS games on 64-bit Windows, fixing garbled Windows XP–era Japanese games, or legal ways to play old console games. This tag also covers backwards compatibility features in consoles, like the PS1 chip in the PS2. Do not use this tag for identifying old games; use the [game-identification] tag instead and follow its tag info." OwnerUserId="23" LastEditorUserId="4797" LastEditDate="2023-04-07T08:25:43.107" LastActivityDate="2023-04-07T08:25:43.107" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="15886" PostTypeId="1" CreationDate="2011-02-03T09:21:06.823" Score="5" ViewCount="1498" Body="&lt;p&gt;I'm looking for some advice on the new game &lt;a href=&quot;http://en.wikipedia.org/wiki/Dungeons_%28computer_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeons&lt;/a&gt; (the successor to dungeon keeper).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gameplay differs quite significantly from the old Dungeon Keeper (in a fun way though), however, I'm kind of lost on how to lay out my dungeon most profitably. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to hear from others, what constellations of placing your rooms and pentagrams works best for you. So far it appears to be a trade-off between letting heroes accumulate lots of soul points and still be able to kill them reliably, but I haven't found a setup I'm satisfied with yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will post my currently preferred dungeon setup as an answer as well, so it can be rated and commented upon separately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: Bonus points, add a comment for any fansites/wiki-sites dedicated to Dungeons. So far, I haven't found zilch on the web, which is kind of strange?&lt;/p&gt;&#xA;" OwnerUserId="4068" LastActivityDate="2011-04-25T19:29:04.540" Title="How to build a dungeon in Dungeons?" Tags="|dungeons|" AnswerCount="2" CommentCount="10" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15887" PostTypeId="2" ParentId="15875" CreationDate="2011-02-03T09:32:03.363" Score="0" Body="&lt;p&gt;I wanted to keep them both reasonably onside, but despite my best efforts I alienated Miranda.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hoped/figured that I could rebuild the relationship again later in the game, but it never happened (despite saving the miserable wench's ass innumerable times in the game). :(&lt;/p&gt;&#xA;" OwnerUserId="2310" LastActivityDate="2011-02-03T09:32:03.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15888" PostTypeId="2" ParentId="15886" CreationDate="2011-02-03T09:32:44.453" Score="2" Body="&lt;p&gt;Here's my current way to build a dungeon:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the dungeon heart at the center, I keep the incoming ways from the gates separated and leading to the heart in a star-like shape. To go from one gate to the other, heroes have to pass through the dungeon heart, in which I place &lt;em&gt;all&lt;/em&gt; of my pentagrams, i.e. once a hero reaches the dungeon heart area, there's a wall of monsters all crying in unison:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Thou shalt not pass.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Then, well outside the pentagram area I build a special room between each gate and the heart. Each gate gets a special room, depending on the most frequent hero type it spits out. Together with this special room I place the largest currently available gold chest (one per gate).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How this works:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Heroes come in, and walk into the special room unharmed. They build up soul points through the room and the gold chest, before going deeper into the dungeon.&lt;/li&gt;&#xA;&lt;li&gt;After leaving the first room, they have to walk through the dungeon heart area.&lt;/li&gt;&#xA;&lt;li&gt;In that area they are slaughtered. Quick and deadly.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Advantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You never slaughter a hero without soul points.&lt;/li&gt;&#xA;&lt;li&gt;Due to the free access to the special rooms, you can get kills with massive numbers of soul points.&lt;/li&gt;&#xA;&lt;li&gt;When a champion enters your dungeon and goes for your dungeon heart, you do not even have to intervene personally. The large amount of pentagrams before the dungeon heart even kills multiple champions without any problems whatsoever.&lt;/li&gt;&#xA;&lt;li&gt;Heroes do not escape your dungeon. As they are either masochists or sadists, they will venture into the dungeon heart area to satisfy their urges, which will invariably lead to their death.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Disadvantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Huge costs, as you have to set up a lot of the special rooms.&lt;/li&gt;&#xA;&lt;li&gt;Heroes die at the heart extremely quickly. Unfortunately, sometimes they do so quickly, that they can't even swallow their healthpotions (=you lose possible soul points)&lt;/li&gt;&#xA;&lt;li&gt;While you are not yet rich, you can usually only afford one type of special room per gate. This means you lose out on soul points for about half of the heroes entering your dungeon.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4068" LastActivityDate="2011-02-03T09:32:44.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15889" PostTypeId="2" ParentId="15858" CreationDate="2011-02-03T11:02:32.107" Score="1" Body="&lt;p&gt;AFAIK, the only things that can one shot titans are LAARK and fully charged splicer ( to the face / cooling equipment ). But this works only in the campaign. In Co-op titans are more powerful. Maybe someone has found a sweet spot that works well. However, most glitches that are known are stuck units or inaccessible areas. But it is possible that it is a glitch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OTH, it could be a combination of the following&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://resistance.wikia.com/wiki/XR-87_Proximity_Mine&quot; rel=&quot;nofollow noreferrer&quot;&gt;proximity mines&lt;/a&gt;, a whole bunch of them. As that link says they are not effective against titans but in tunnels a whole bunch of small creatures spawn and trigger then mines. Also the blast is more effective in an enclosed space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;secondly, Head shots always do more damage. So aim the LAARK or pulse cannon at the head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;thirdly, wait for the shot ( &gt;:) ) let someone else take the first or second shot ( depending on the lobby levels ) and then shoot for the kill. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-02-03T11:02:32.107" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15890" PostTypeId="2" ParentId="15484" CreationDate="2011-02-03T11:08:26.160" Score="1" Body="&lt;p&gt;Do you have installed DirectX 9?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may have something to do with a video playback problem blocking the sound. Try to fine tune you video setting with the program &quot;DSVideoConfig.exe&quot; in your Dungeon Siege 2 folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also: &lt;a href=&quot;http://deathmarine.com/dungeon-siege-and-windows-7-x64/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://deathmarine.com/dungeon-siege-and-windows-7-x64/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-02-03T11:08:26.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15892" PostTypeId="2" ParentId="15881" CreationDate="2011-02-03T11:27:42.033" Score="8" Body="&lt;p&gt;At the creature stage (on land) I'm afraid adding duplicate parts doesn't help you out. Essentially your skill level (charm, melee, etc.) is determined by the part with the highest level (for that skill).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've experimented with this a fair bit, and does appear to be only be available for aesthetic reasons.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-02-03T11:27:42.033" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15893" PostTypeId="2" ParentId="15373" CreationDate="2011-02-03T11:31:42.980" Score="0" Body="&lt;p&gt;You should install the so called &quot;Report Version&quot; but i don't know if the &quot;Report Version&quot; executable works with the demo version. Your can download here: &lt;a href=&quot;http://www.worldofgothic.com/dl/?catid=25&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.worldofgothic.com/dl/?catid=25&lt;/a&gt;&#xA;or here: &lt;a href=&quot;http://www.worldofgothic.de/dl/download_278.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.worldofgothic.de/dl/download_278.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a Nvidia graphics card you may have to update your drivers. There is a known issue with Nvidia cards and Gothic 1/2:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Gothic 1/Gothic 2 –there is corruption&#xA;  and the game crashes. [621170]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://de.download.nvidia.com/Windows/196.21/196.21_Win7_WinVista_Desktop_Release_Notes.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://de.download.nvidia.com/Windows/196.21/196.21_Win7_WinVista_Desktop_Release_Notes.pdf&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the driver version 260.89 this bug was fixed. At first you should try out if updated graphic card driver will let the game start. Afterwards i would try to install the &quot;Report Version&quot;. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-02-03T11:31:42.980" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15894" PostTypeId="1" AcceptedAnswerId="15896" CreationDate="2011-02-03T11:44:32.733" Score="9" ViewCount="20577" Body="&lt;p&gt;I tried playing &lt;em&gt;World of Warcraft&lt;/em&gt; from an old DVD I had. But it immediately starts downloading the expansion (I can see 8GB remaining at the bottom of the downloader) and won't let me play the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not want to download the expansion just want to play the original &lt;em&gt;WoW&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard's website says I must have the latest patches to be able to play. Is this only true for Battle.Net's server or will I need to update to the latest expansion to be able to play? Also if I start playing the latest expansion (Cataclysm at the moment), will I be missing something that was found only in the original game?&lt;/p&gt;&#xA;" OwnerUserId="6809" LastEditorUserId="2259" LastEditDate="2011-10-29T05:26:15.413" LastActivityDate="2015-05-09T21:17:22.160" Title="Can I play the original World of Warcraft without any expansions?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15895" PostTypeId="1" AcceptedAnswerId="15913" CreationDate="2011-02-03T11:50:32.110" Score="18" ViewCount="4112" Body="&lt;p&gt;When my family got our first computer (in 1997) we got a copy of The Oregon Trail and became something of a family meme. Now, I'm trying to find out which version we had. The list below from Wikipedia shows these were (are) the different version, sans mobile and facebook:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1981 to 1985 The Oregon Trail (Apple II)&lt;/li&gt;&#xA;&lt;li&gt;1992 The Oregon Trail Deluxe (MS-DOS).&lt;/li&gt;&#xA;&lt;li&gt;1993-96 The Oregon Trail Ver 1.2 (Windows).&lt;/li&gt;&#xA;&lt;li&gt;1996 The Oregon Trail II (Windows).&lt;/li&gt;&#xA;&lt;li&gt;1997 The Oregon Trail 3rd Edition (Windows).&lt;/li&gt;&#xA;&lt;li&gt;2001 The Oregon Trail 4th Edition (Windows).&lt;/li&gt;&#xA;&lt;li&gt;The Oregon Trail 5th Edition (Windows).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is an image of the start menu as I remember it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/USbOL.jpg&quot; alt=&quot;screenshot of the main menu&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And &lt;a href=&quot;http://static.tombullock.co.uk/audio/Oregon_Trail_Theme.mp3&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; is the theme tune (not sure if it was different depending on version).&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorUserId="74333" LastEditDate="2016-09-01T12:55:25.963" LastActivityDate="2021-02-25T01:58:39.860" Title="Which version of The Oregon Trail is this?" Tags="|version-differences|game-identification|the-oregon-trail|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15896" PostTypeId="2" ParentId="15894" CreationDate="2011-02-03T11:57:37.940" Score="6" Body="&lt;p&gt;You cannot play the &lt;em&gt;original&lt;/em&gt; World of Warcraft as &lt;a href=&quot;http://www.wowwiki.com/World_of_Warcraft:_Cataclysm&quot; rel=&quot;noreferrer&quot;&gt;Cataclysm&lt;/a&gt; changed the map, starting areas, and other things significantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To clarify, this does not require you to buy any of the expansions, but it does require you to patch your game so that you're on the current version of the game.  Even without buying the expansions there are many changes that will effect how you experience the game.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-02-03T15:15:55.353" LastActivityDate="2011-02-03T15:15:55.353" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15898" PostTypeId="5" CreationDate="2011-02-03T12:35:00.187" Score="0" Body="&lt;p&gt;Cataclysm is the third expansion to the popular MMO from Blizzard, World of Warcraft.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It features:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;New races&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Goblin&lt;/li&gt;&#xA;&lt;li&gt;Worgen&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;New professional skills&lt;/li&gt;&#xA;&lt;li&gt;New areas&lt;/li&gt;&#xA;&lt;li&gt;Changes to most areas&lt;/li&gt;&#xA;&lt;li&gt;Rework of the map&lt;/li&gt;&#xA;&lt;li&gt;New starting areas&lt;/li&gt;&#xA;&lt;li&gt;Level cap raised to 85&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia: World of Warcraft: Cataclysm&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowwiki.com/World_of_Warcraft:_Cataclysm&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWWiki: World of Warcraft: Cataclysm&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-02-03T12:58:43.247" LastActivityDate="2011-02-03T12:58:43.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15899" PostTypeId="4" CreationDate="2011-02-03T12:35:00.187" Score="0" Body="The third expansion to the popular MMO from Blizzard, World of Warcraft." OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-02-03T12:58:52.170" LastActivityDate="2011-02-03T12:58:52.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15900" PostTypeId="2" ParentId="15875" CreationDate="2011-02-03T12:59:16.607" Score="10" Body="&lt;p&gt;Your Paragon/Renegade score has to be at the level just below Max, however if you alienate one of them you do get another chance to get their loyalty back (anytime before you head through the &quot;main&quot; portal), but then your chosen alignment has to be maxed out.&lt;/p&gt;&#xA;" OwnerUserId="5596" LastActivityDate="2011-02-03T12:59:16.607" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15901" PostTypeId="2" ParentId="14819" CreationDate="2011-02-03T13:10:50.170" Score="2" Body="&lt;p&gt;You can always use cheat codes to make money which makes the game lose all its potential and fun in my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, you can make money by selling things like paintings, novels, handmade stuff.&lt;/p&gt;&#xA;" OwnerUserId="6815" LastActivityDate="2011-02-03T13:10:50.170" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15902" PostTypeId="2" ParentId="15894" CreationDate="2011-02-03T13:12:54.477" Score="6" Body="&lt;p&gt;Of course you need to have the patches to play the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You only need to purchase the $5.00 box and pay a subscription to play the original races (no blood elves, space goats, worgen or goblins) and be level capped at 60, never see outlands, northrend, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But yes, the many years old dvd is out of date. Cata or not, it needs updates to play.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastEditorUserId="341" LastEditDate="2011-02-03T14:49:21.463" LastActivityDate="2011-02-03T14:49:21.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15906" PostTypeId="2" ParentId="14878" CreationDate="2011-02-03T14:14:31.350" Score="2" Body="&lt;p&gt;This isn't an answer by your criteria but this guide contains the materials required to level to 525, some people may find it useful: &lt;a href=&quot;http://www.wow-professions.com/wowguides/wow_jewelcrafting_leveling_guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wow-professions.com/wowguides/wow_jewelcrafting_leveling_guide.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6248" LastEditorUserId="6248" LastEditDate="2011-02-06T20:31:13.570" LastActivityDate="2011-02-06T20:31:13.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15907" PostTypeId="2" ParentId="15878" CreationDate="2011-02-03T14:14:56.490" Score="10" Body="&lt;p&gt;The main problem is the loss of any companions in creature phase, which can take time to regain; especially if you're taking other species with you.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3383" LastEditDate="2011-02-03T17:00:40.863" LastActivityDate="2011-02-03T17:00:40.863" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15908" PostTypeId="5" CreationDate="2011-02-03T14:38:13.727" Score="0" Body="" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-02-03T14:38:13.727" LastActivityDate="2011-02-03T14:38:13.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15909" PostTypeId="4" CreationDate="2011-02-03T14:38:13.727" Score="0" Body="Want to know how stuff works? Use this tag when your core question is about the nitty-gritty details of in-game physics, score systems, and formula calculations used in a game." OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-02-03T14:38:13.727" LastActivityDate="2011-02-03T14:38:13.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15911" PostTypeId="5" CreationDate="2011-02-03T15:21:14.113" Score="0" Body="&lt;p&gt;Magicka is all about its combat.  Everyone plays as a wizard with identical abilities, but playstyle is everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main premise is that you can mix and match your own spells on the fly to perform whatever specific function you need at the time.  There are eight magical elements that can be mixed in any quantity and ratio to combine for various spell effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Players can play alone or online in public or LAN servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is important to note that Vlad is not a Vampire.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="159" LastEditDate="2011-02-19T23:52:19.083" LastActivityDate="2011-02-19T23:52:19.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15912" PostTypeId="4" CreationDate="2011-02-03T15:21:14.113" Score="0" Body="Magicka is a top-down fantasy monster-slaying game with no inventory or levels, like a modern combination of Gauntlet and Diablo." OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-02-03T15:29:01.507" LastActivityDate="2011-02-03T15:29:01.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15913" PostTypeId="2" ParentId="15895" CreationDate="2011-02-03T15:24:09.460" Score="15" Body="&lt;p&gt;You were playing &lt;strong&gt;The Oregon Trail Deluxe (the 1992 MS-DOS) version&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/bB-ygBLnqrE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2018-04-07T02:07:11.150" LastActivityDate="2018-04-07T02:07:11.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15914" PostTypeId="2" ParentId="15895" CreationDate="2011-02-03T15:25:04.943" Score="16" Body="&lt;p&gt;This is the 1992 MS-DOS version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's another screenshot of the game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Q9ACf.jpg&quot; alt=&quot;The Oregon Trail&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find more info &lt;a href=&quot;http://www.thehouseofgames.net/index.php?t=10&amp;amp;id=391&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Oregon trail deluxe (1992) for MS-DOS&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6820" LastEditorUserId="28182" LastEditDate="2016-09-01T11:28:09.150" LastActivityDate="2016-09-01T11:28:09.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15916" PostTypeId="5" CreationDate="2011-02-03T15:46:24.410" Score="0" Body="&lt;p&gt;&lt;em&gt;&lt;strong&gt;Xbox Network&lt;/strong&gt;&lt;/em&gt; (formerly known as and still sometimes referred to as &lt;em&gt;Xbox Live&lt;/em&gt;) is a service provided by Microsoft for its &lt;a href=&quot;https://gaming.stackexchange.com/questions/tagged/xbox-360&quot;&gt;Xbox 360&lt;/a&gt;, &lt;a href=&quot;https://gaming.stackexchange.com/questions/tagged/xbox-one&quot;&gt;Xbox One&lt;/a&gt;, and &lt;a href=&quot;https://gaming.stackexchange.com/questions/tagged/xbox-series-x-series-s&quot;&gt;Xbox Series X/S&lt;/a&gt; consoles.  Originally created for the &lt;a href=&quot;https://gaming.stackexchange.com/questions/tagged/xbox&quot;&gt;Xbox&lt;/a&gt; in 2002, it includes both free and paid services such as multiplayer gaming, voice/video chat, digital distribution of both full games and downloadable content, and social network integration with sites such as Twitter and Facebook.&lt;/p&gt;&#xA;&lt;p&gt;You should add the &lt;a href=&quot;/questions/tagged/xbox-network&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-network&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;xbox-network&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-xbox-network-tooltip-container&quot;&gt;xbox-network&lt;/a&gt; tag to a question if you have a question about any of the services that Xbox Network offers, such as Gold memberships, voice chat problems, update issues, etc. If you have a question about a game offered on Xbox Live Arcade, please use the &lt;a href=&quot;/questions/tagged/xbox-live-arcade&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-live-arcade&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;xbox-live-arcade&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-xbox-live-arcade-tooltip-container&quot;&gt;xbox-live-arcade&lt;/a&gt; tag instead.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="163757" LastEditDate="2023-06-18T14:11:26.687" LastActivityDate="2023-06-18T14:11:26.687" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="15917" PostTypeId="4" CreationDate="2011-02-03T15:46:24.410" Score="0" Body="A service provided by Microsoft for its Xbox 360, Xbox One, and Xbox Series X/S consoles. It includes both free and paid services such as multiplayer gaming, digital distribution, and social network integration." OwnerUserId="160" LastEditorUserId="163757" LastEditorDisplayName="user821" LastEditDate="2021-12-27T05:11:07.077" LastActivityDate="2021-12-27T05:11:07.077" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="15918" PostTypeId="2" ParentId="15878" CreationDate="2011-02-03T16:20:06.363" Score="4" Body="&lt;p&gt;There are only two death based achievements in spore, and only one of them is in the creature stage:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;General Custer:&lt;/strong&gt; Lead 30 posse members&#xA;  to their deaths.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The other is part of the tribal stage:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Watchful Parent:&lt;/strong&gt; Complete the tribal&#xA;  stage without the death of a tribe&#xA;  member&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Other than those, death is pretty meaningless. You get a mark on your evolutionary history, and a small, skippable, cutscene, and that's it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-03T16:20:06.363" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15921" PostTypeId="5" CreationDate="2011-02-03T17:20:38.177" Score="0" Body="&lt;p&gt;In the final years of the Han Dynasty, incompetent eunuchs deceive the emperor and persecute good officials, and the government becomes extremely corrupt on all levels, leading to widespread deterioration of the empire. During the reign of the penultimate Han sovereign, Emperor Ling, the Yellow Turban Rebellion breaks out under the leadership of Zhang Jiao.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rebellion is barely suppressed by troops under the command of He Jin, General-in-Chief of the imperial armies. Fearing his growing power, the eunuchs led by Zhang Rang lure He Jin into the palace and murder him. He Jin's stunned guards, led by Yuan Shao, respond by charging into the palace to kill all eunuchs for revenge, which turns into indiscriminate slaughter. In the ensuing chaos, the child Emperor Shao and the Prince of Chenliu disappear from the palace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The missing emperor and prince are found later by soldiers of the warlord Dong Zhuo, who proceeds to seize control of the capital city Luoyang under the pretext of protecting the emperor. Dong later deposes Emperor Shao and replaces him with the Prince of Chenliu, who becomes known as Emperor Xian. Dong usurps state power and starts a reign of terror in which innocents are persecuted and the common people suffer. Wu Fu and Cao Cao attempt to assassinate Dong Zhuo but both fail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cao Cao manages to escape and issues an imperial edict in the emperor's name to all regional warlords and governors, calling them to rise up against Dong Zhuo. Under Yuan Shao's leadership, eighteen warlords form a coalition force in a campaign against Dong Zhuo, but undermined by poor leadership and conflict of interest, they only manage to drive Dong from Luoyang to Chang'an. Dong Zhuo is eventually betrayed and killed by his foster son Lü Bu in a dispute over the beautiful maiden Diaochan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime, the empire is already disintegrating into civil war. Sun Jian finds the Imperial Seal and keeps it secretly for himself, further weakening royal authority. Without a strong central government, warlords begin to rise and fight each other for land, plunging China into a state of anarchy. In the north, Yuan Shao and Gongsun Zan are at war, and in the south, Sun Jian and Liu Biao. Many others, even those without title or land, such as Cao Cao and Liu Bei, are also starting to build up power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cao Cao rescues Emperor Xian from Dong Zhuo's followers and establishes the new imperial court in Xuchang. Cao Cao proceeds to defeat his rivals such as Lü Bu, Yuan Shu and Zhang Xiu before scoring a tactical victory over Yuan Shao in the Battle of Guandu despite being vastly outnumbered. Through his conquests, Cao unites the Central Plains and northern China under his rule, and the lands he controlled would serve as the foundation for the state of Cao Wei in the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Meanwhile, an ambush had violently concluded Sun Jian's life in a war with Liu Biao, fulfilling his own rash oath to heaven. His eldest son Sun Ce delivers the Imperial Seal as a tribute to the rising royal pretender, Yuan Shu of Huainan, in exchange for reinforcements. Sun secures himself a state in the rich riverlands of Jiangdong, on which the state of Eastern Wu will eventually be founded. Tragically, Sun Ce also dies at the pinnacle of his career from illness under stress of his terrifying encounter with the ghost of Yu Ji, a venerable magician whom he had falsely accused and executed in jealousy. However, his younger brother Sun Quan, who succeeds him, proves to be a capable and charismatic ruler. Sun, assisted by skilled advisors Zhou Yu and Zhang Zhao, inspires hidden talents such as Lu Su to join his service, and builds up a strong military force.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Liu Bei, along with his sworn brothers Guan Yu and Zhang Fei, swear allegiance to the Han Dynasty in the famous Oath of the Peach Garden and pledge to do their best for the country. However, their goals and ambitions are not realized until the later part of the novel. Liu is not recognized for his efforts in quelling the Yellow Turban Rebellion and is merely appointed as a junior magistrate. They join Gongsun Zan and participate in the campaign against Dong Zhuo. Liu Bei becomes the governor of Xu Province after Tao Qian passed on the post to him. Liu loses the province when Lü Bu seizes control of it with the help of a defector and he joins Cao Cao in defeating Lü at the Battle of Xiapi. While Cao Cao subtly reveals his intention to usurp state power, Liu Bei is officially recognised by Emperor Xian as the Imperial Uncle and seen as a saviour to help the emperor deal with Cao.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Liu Bei leaves Cao Cao eventually and seizes Xu Province from Cao's newly-appointed governor Che Zhou. In retaliation, Cao attacks Xu Province and defeats Liu, forcing Liu to seek refuge under Yuan Shao for a brief period of time. Liu finds a new base in Runan after leaving Yuan but is defeated by Cao Cao's forces once again. He retreats to Jing Province to join Liu Biao and is placed in charge of Xinye. At Xinye, Liu recruits the genius strategist Zhuge Liang personally and builds up his forces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cao Cao declares himself chancellor and leads his troops to attack southern China after uniting the north. He is defeated twice at Xinye by Liu Bei's forces but Liu loses the city as well. Liu leads his men and the civilians of Xinye on an exodus southwards and they arrive at Jiangxia where Liu establishes a foothold against Cao Cao.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To resist Cao Cao, Liu Bei sends Zhuge Liang to persuade Sun Quan to form an alliance. Zhuge succeeds in his diplomatic mission and remains in Jiangdong as a temporary advisor to Sun Quan. Sun places Zhou Yu in command of the armies of Jiangdong (Eastern Wu) in preparation for an upcoming war with Cao Cao. Zhou feels that Zhuge will become a future threat to Eastern Wu and he tries to kill Zhuge on a few occasions but he fails and decides to co-operate with Zhuge for the time being. Cao Cao is defeated at the Battle of Red Cliffs by the allied forces of Sun Quan and Liu Bei and he is forced to retreat north.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sun Quan and Liu Bei begin vying for control of Jing Province after their victory and Liu seizes the province from Cao Cao after following Zhuge Liang's strategy. Sun Quan is unhappy and sends emissaries to ask Liu Bei for Jing Province, but Liu dismisses the envoys each time with different excuses. Sun uses some strategies proposed by Zhou Yu to take the land, of which the most famous is the &quot;Beauty Scheme.&quot; Sun intends to lure Liu Bei to Jiangdong to marry his sister Lady Sun and hold Liu hostage to exchange his freedom for Jing Province, but the plot fails and the newly-wed couple return home safely. Zhou Yu tries to take Jing Province repeatedly but his plans are foiled three times by Zhuge Liang. Zhou Yu is so infuriated the last time that he coughs blood and dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But where that leads... only you can decide&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Parts of this text have also been reproduced &lt;a href=&quot;http://en.wikipedia.org/wiki/Romance_of_the_Three_Kingdoms&quot; rel=&quot;nofollow noreferrer&quot;&gt;on Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-02-16T06:25:28.263" LastActivityDate="2011-02-16T06:25:28.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15922" PostTypeId="4" CreationDate="2011-02-03T17:20:38.177" Score="0" Body="Produced by Koei, made by Omega Force, and based on Romance of the Three Kingdoms, Dynasty Warriors is one of the classic video game series of our generation." OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-02-03T17:20:38.177" LastActivityDate="2011-02-03T17:20:38.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15923" PostTypeId="1" AcceptedAnswerId="15928" CreationDate="2011-02-03T17:33:03.570" Score="4" ViewCount="16267" Body="&lt;p&gt;One of the Guild Challenges for the Mercenary's Guild in Assassin's Creed: Brotherhood states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;25 Guards killed while on horseback&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does this mean I need to kill 25 guards while &lt;em&gt;I&lt;/em&gt; am on a horse, or kill 25 guards while &lt;em&gt;they&lt;/em&gt; are on a horse?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried testing both but the counter seemed to increment way less than the number of each type that I killed, so I'm not sure if I'm missing some special requirement.&lt;/p&gt;&#xA;" OwnerUserId="857" LastEditorUserId="10616" LastEditDate="2014-01-04T04:42:48.370" LastActivityDate="2014-01-04T04:42:48.370" Title="What is &quot;Guards killed on horseback&quot; for guild challenges?" Tags="|assassins-creed-brotherhood|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15924" PostTypeId="5" CreationDate="2011-02-03T17:38:45.307" Score="0" Body="&lt;p&gt;Defense of the Ancients has its roots in the Starcraft scenario Aeon of Strife, where users controlled extremely strong units (of their choice) amidst a massive Protoss battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the release of Warcraft 3, many users found the extreme micro and power of the &quot;Heroes&quot; clashed with the traditional goals of a Real Time Strategy.  In an effort to reconcile these, many map makers divorced the roles of Heroes from traditional RTS.  The map maker Eul, in particular, copied the model of AoS where the RTS elements were controlled by the AI and Heroes were controlled by the players.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eul's map (called Defense of the Ancients) was met with a lot of success however, after the release of Warcraft 3's expansion The Frozen Throne, the map maker did not update it.  Because of its popularity a large number of &quot;clone&quot; DotA maps arose to leverage the new expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most popular of these &quot;clones&quot; was a map by Steve &quot;Guinsoo&quot; Freak called DotA Allstars.  Today, Freak's legacy is considered the &lt;em&gt;true&lt;/em&gt; DotA map, and people refer to it by the name DotA.  Freak added key features, such as: a recipe system, a neutral boss AI, and references to Eul.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Initially games of DotA were organized via channels and clans began to forum.  A member of one of these clans, Steve &quot;Pendragon&quot; Mescon, eventually went on to create a website known as dota-allstars.com.  It was latter dubbed &quot;official&quot; by Freak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Towards the end of his association with the map, Feak primarily worked on optimizing the map before handing over control to another developer after version 6.01. The new author, IceFrog, added new features, heroes, and fixes. Each release is accompanied with a changelog. IceFrog was at one time highly reclusive, refusing to give interviews; the only evidence of his authorship was the map maker's email account on the official website and the name branded on the game's loading screen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Freak has since moved on to full time game development (Riot Game's League of Legends), while IceFrog continues to develop the game (as well as work on Value and S2's remakes of the game).  The game still remains popular but has given away to more recent additions to the genre.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="23" LastEditDate="2012-04-21T08:58:51.673" LastActivityDate="2012-04-21T08:58:51.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15925" PostTypeId="4" CreationDate="2011-02-03T17:38:45.307" Score="0" Body="USE THIS TAG FOR QUESTIONS ABOUT DOTA 1 (THE WARCRAFT 3 MAP). Defense of the Ancients (DotA) is a custom map for Warcraft 3 that helped define a genre of games known as Multiplayer Online Battle Arenas (MOBAs). Players control individual heroes on two teams as each side fights to destroy the opposing team's base (and defend their own), backed up by constantly-spawning weaker AI-controlled minions/foot-soldiers" OwnerUserId="102" LastEditorUserId="28182" LastEditDate="2015-09-04T12:27:32.763" LastActivityDate="2015-09-04T12:27:32.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15926" PostTypeId="1" AcceptedAnswerId="16002" CreationDate="2011-02-03T17:45:19.697" Score="5" ViewCount="22549" Body="&lt;p&gt;I bought a Windows 7 machine and went to install Civilization IV on it. It told me the program had &quot;known problems&quot;. If I continue it begins the startup process but eventually fails. What do I need to do to get it working?&lt;/p&gt;&#xA;" OwnerUserId="1622" LastEditorUserId="3128" LastEditDate="2011-02-04T19:36:50.217" LastActivityDate="2016-01-12T06:06:43.940" Title="Civilization IV on Windows 7 fails to start after install" Tags="|windows-7|civilization-4|technical-issues|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15927" PostTypeId="2" ParentId="15926" CreationDate="2011-02-03T18:01:04.763" Score="1" Body="&lt;p&gt;Did you try just ignoring that message and continuing on with the install?  I've run Civ 4 on my Windows 7 machine and haven't experienced any issues.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-03T18:01:04.763" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15928" PostTypeId="2" ParentId="15923" CreationDate="2011-02-03T18:02:43.953" Score="5" Body="&lt;p&gt;According to the &lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Guild_Challenges&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin's Creed Wiki&lt;/a&gt;, &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;On horseback&quot; means that the guards must spawn on horseback, not Ezio. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and &lt;a href=&quot;http://www.gamefaqs.com/ps3/996092-assassins-creed-brotherhood/faqs/61389&quot; rel=&quot;nofollow noreferrer&quot;&gt;this walkthrough&lt;/a&gt;,&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You are not on the horse, killing guards. You have to&#xA;  kill the guards that ride horses. Some guards start out on foot, but will jump&#xA;  on a horse if you attack them. They do not count. The guard must spawn on the&#xA;  horse.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;it appears that Ezio is allowed to be on foot, and must kill 25 guards who spawn on horseback.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-02-03T18:02:43.953" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15929" PostTypeId="1" AcceptedAnswerId="15932" CreationDate="2011-02-03T18:37:27.560" Score="28" ViewCount="9235" Body="&lt;p&gt;Everywhere I look for powerful spell combinations says to use the Steam Beam (QFQFAAS), but however powerful that is on those big powerful enemies, it's fairly ineffective on big groups of lesser enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is a more spammable spell that I could use to deal with these kinds of battles?  I've been mostly using QRQRQRQRS, (4 ice, 1 arcane), which shoots out a ton of arcane shards and can deal upwards of 3500 damage if the enemy is right next to me and can kill a bunch of imps at once.  Are there any other options?  Pressing 9 keys every time I want to cast a spell makes it rather hard to cast in the fray of things.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="4182" LastEditDate="2011-03-08T22:38:20.640" LastActivityDate="2018-01-11T11:01:33.563" Title="What is the most powerful non-beam spell in Magicka?" Tags="|magicka|" AnswerCount="7" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15930" PostTypeId="5" CreationDate="2011-02-03T19:40:16.673" Score="0" Body="&lt;p&gt;&lt;strong&gt;Assassin's Creed: Brotherhood&lt;/strong&gt; is a historical action-adventure open world stealth video game. It is the third major release in Ubisoft's &lt;strong&gt;Assassin's Creed&lt;/strong&gt; series. It immediately follows the events of &lt;strong&gt;Assassin's Creed II&lt;/strong&gt;, continuing the story of Ezio in Rome.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; November 16, 2010&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platforms:&lt;/strong&gt; PS3, Xbox 360, PC, Mac&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://montreal.ubisoft.com/en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft Montreal&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ubi.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Assassin&amp;#39;s_Creed:_Brotherhood&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://assassinscreed.uk.ubi.com/abstergoindustries/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Assassin&amp;#39;s_Creed:_Brotherhood&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin's Creed: Brotherhood Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/assassins-creed-brotherhood&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin's Creed: Brotherhood Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="137" LastEditorUserId="15184" LastEditDate="2012-11-23T07:36:56.173" LastActivityDate="2012-11-23T07:36:56.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15931" PostTypeId="4" CreationDate="2011-02-03T19:40:16.673" Score="0" Body="Assassin's Creed: Brotherhood is the third major release in Ubisoft's Assassin's Creed series. It immediately follows the events of Assassin's Creed II, continuing the story of Ezio in Rome." OwnerUserId="137" LastEditorUserId="137" LastEditDate="2011-02-03T19:48:04.207" LastActivityDate="2011-02-03T19:48:04.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15932" PostTypeId="2" ParentId="15929" CreationDate="2011-02-03T20:19:26.730" Score="10" Body="&lt;p&gt;So, I don't have exact numbers, but I tend to use SDFQ (steam ball), which will get a large number of enemies in a small area wet (and it does pretty good damage). Then I use SDR (frost ball), which will freeze and do a massive amount of damage to any enemies that are wet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do the most amount of damage, make sure to use the right-click version of the frost ball. If you really need to get away, or stop a bunch of enemies attacking, you can use the shift-right-click version of these spells. It won't do as much damage, but it will stop most of the enemies around you, giving you a chance to get away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the enemies have a small enough amount of health (the normal imps), SDR on its own is usually enough to take them out in two shots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use the beam version of these spells as well, if you are only fighting a single enemy (just remove the D from each spell). Even enemies with a large amount of HP will go down super fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TLDR; SDFQ - get baddies wet, SDR - freeze 'em good.&lt;/p&gt;&#xA;" OwnerUserId="4151" LastActivityDate="2011-02-03T20:19:26.730" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15933" PostTypeId="1" AcceptedAnswerId="15934" CreationDate="2011-02-03T21:06:03.720" Score="11" ViewCount="740" Body="&lt;p&gt;Example: I read a red spellbook, it crumbles and blinds me. It then asks me what to call it. What's the point of this? What am I supposed to do? I've read the NetHackWiki on the naming article but I don't understand what the hell it's used for. Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="6356" LastEditorUserId="122" LastEditDate="2011-02-03T23:10:35.953" LastActivityDate="2011-02-03T23:10:35.953" Title="I don't understand how naming works" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15934" PostTypeId="2" ParentId="15933" CreationDate="2011-02-03T21:12:03.147" Score="16" Body="&lt;p&gt;The point of naming is for you to make notes for yourself in the future - you can name that spellbook &quot;book of blinding&quot; and the next time you find one it'll be labeled &quot;book of blinding&quot; instead of just &quot;red spellbook&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game will remember your notes about these objects instead of you having to keep notes manually on what is what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, these notes are only valid for the particular game you're playing now so if it's one that ends your game there's not much purpose to it.  But many times you'll drink a potion or read a spellbook, get a non-fatal effect, and you can then name the item to remember that effect for next time.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-02-03T21:12:03.147" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15935" PostTypeId="2" ParentId="15933" CreationDate="2011-02-03T21:12:07.207" Score="13" Body="&lt;p&gt;You could name it &quot;red, crumbled when I read it at character level 5&quot;. This way the next time you see a red spellbook, you'll remember that the last time you read one of those, it crumbled to dust (which tells you something about which level the spell is - unless the spellbook was cursed, but you should check that before reading it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically every time an item is destroyed in a way which gives you some information that you could use to identify it, you'll have a chance to name it so you don't have to keep notes manually.&lt;/p&gt;&#xA;" OwnerUserId="605" LastActivityDate="2011-02-03T21:12:07.207" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15936" PostTypeId="2" ParentId="15894" CreationDate="2011-02-03T22:34:08.897" Score="0" Body="&lt;p&gt;Patching allows you to see new content. There are new Old World, new races and dk models, new item models etc. You're unable to play at outland and northrend without buying expansion anyway, as well as to play new races, but patch is required, because you need to see others' models and new quests, for example. Excuse my english if any.&lt;/p&gt;&#xA;" OwnerUserId="2988" LastActivityDate="2011-02-03T22:34:08.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15938" PostTypeId="2" ParentId="15876" CreationDate="2011-02-03T22:48:39.927" Score="5" Body="&lt;p&gt;I don't believe this will help. Even if covering the ocean with floor prevents the waves from being displayed, the simulation will still calculate them (the DF wiki &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Ocean&quot; rel=&quot;nofollow noreferrer&quot;&gt;says&lt;/a&gt; waves &amp;quot;seem to move independently of constructed tiles like walls and floors.&amp;quot;).&lt;/p&gt;&#xA;&lt;p&gt;Hopefully you can find something on the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Framerate&quot; rel=&quot;nofollow noreferrer&quot;&gt;framerate wiki page&lt;/a&gt; that helps.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-02-03T22:48:39.927" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15939" PostTypeId="1" AcceptedAnswerId="15941" CreationDate="2011-02-03T22:59:20.087" Score="26" ViewCount="1769" Body="&lt;p&gt;Often times in gamecasts, I hear the commentator saying how the Zerg player must always stay one expansion ahead of the other player, most importantly in the start of the game. Why is that? Wouldn't you consider that imbalanced? Or does it balance out somehow by Zerg being able to expand with more ease?&lt;/p&gt;&#xA;" OwnerUserId="1270" LastActivityDate="2011-04-25T05:42:05.883" Title="Why is Zerg considered behind if they don't have 1 more base than their opponent?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15940" PostTypeId="1" AcceptedAnswerId="16550" CreationDate="2011-02-03T23:10:26.450" Score="6" ViewCount="1761" Body="&lt;p&gt;What is the maximum level on challenge mode? I presume it is the same on both maps currently available? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I first thought it was level 20 but last night I saw 2 players at lvl 21 and 99 on the online leaderboards. Is this a hack?&lt;/p&gt;&#xA;" OwnerUserId="4981" LastActivityDate="2011-03-22T20:31:59.093" Title="What is the maximum level in challenge mode?" Tags="|magicka|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15941" PostTypeId="2" ParentId="15939" CreationDate="2011-02-03T23:21:49.463" Score="25" Body="&lt;p&gt;Zerg expansions are the cheapest to build (costing only 350 minerals compared to 400) in addition they can grow their economy the fastest of any races.  To compensate for their extreme economic power Zerg units are relatively fragile (largely due to their lack of range), not particularly cost effective, and the Zerg player must constantly choose between drones and army.  In addition, one of the more technological (protoss or terran) races can support more overall production (workers + army) without being handicapped by the larvae mechanic. The combination of these force the Zerg to capitalize on its powerful economy to expand early (providing more larvae to match its opponents production) with the eventual goal of crushing the more technological races by sheer force.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Summary:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg's 1 base cannot support as much production as 1 base terran or protoss due to having to choose between workers and army (larvae). Combined with cheap expansions and a strong economy it puts them into a balanced position in the match ups with a macro oriented play style&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-02-03T23:27:21.953" LastActivityDate="2011-02-03T23:27:21.953" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15943" PostTypeId="1" AcceptedAnswerId="25806" CreationDate="2011-02-03T23:35:45.113" Score="0" ViewCount="5452" Body="&lt;p&gt;How to force Anti-Aliasing in NFS  Hot Pursuit (PC)?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;OS: Windows Xp sp3&lt;br&gt;&#xA;Graphics Card: nVidia 9800gt&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T16:19:35.797" LastActivityDate="2012-07-25T16:19:35.797" Title="Anti-Aliasing in Need For Speed Hot Pursuit" Tags="|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="15944" PostTypeId="1" AcceptedAnswerId="15947" CreationDate="2011-02-04T00:00:59.930" Score="3" ViewCount="3796" Body="&lt;p&gt;Is there any other way to kill other Citizens besides:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Shunning + Hanging&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Poisoning&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Closing the Gates on them&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is one particularly annoying guy that I want to kill, but I alone can't kill him with these methods.&lt;/p&gt;&#xA;" OwnerDisplayName="user6824" LastEditorUserId="3114" LastEditDate="2011-04-27T04:18:39.533" LastActivityDate="2012-12-22T03:50:06.777" Title="How do I murder my fellow citizens?" Tags="|die2nite|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15945" PostTypeId="6" CreationDate="2011-02-04T00:06:34.717" Score="25" Body="&lt;p&gt;I'm C. Ross and I'm nominating myself for Gaming moderator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been active on the site since it's creation, both asking and answering questions.  I have also been involved in &lt;a href=&quot;http://meta.gaming.stackexchange.com/users/121/c-ross&quot;&gt;meta&lt;/a&gt;, and am often found on The Bridge.  I've also been active on &lt;a href=&quot;http://meta.stackoverflow.com/users/16487/c-ross&quot;&gt;MSO&lt;/a&gt; for a long time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have lots of moderation experience, though most of it's in meat space.  My real life moderation experience includes&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Leader of a department voice team in a large corporation, representing 90+ people.&lt;/li&gt;&#xA;&lt;li&gt;Community council member for my dorm in college.&lt;/li&gt;&#xA;&lt;li&gt;Various church leadership roles.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I know how to arbitrate a dispute, and how to deal with problem individuals.  I can also deal impartially with people I disagree with.  I'm also a &lt;a href=&quot;http://rpg.stackexchange.com/users/45/c-ross&quot;&gt;pro-temp moderator&lt;/a&gt; of &lt;a href=&quot;http://rpg.stackexchange.com/&quot;&gt;RPG&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for my moderation philosophy, I'm quite moderate.  I believe strongly in only taking action on those things the community can't, or those so egregious they cause difficulties for the community.  I believe the most important function of a moderator is not to simply be a human exception handler, but &lt;em&gt;guide&lt;/em&gt; the community solving it's own problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to be a moderator on gaming because I enjoy the site, and want to continue to contribute to its success.  I look forward to working with you all, regardless what the outcome of this election is.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;My responses to the Moderator Q&amp;amp;A can be found &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1697#1697&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-02-07T17:58:07.987" LastActivityDate="2011-02-07T17:58:07.987" CommentCount="0" CommunityOwnedDate="2011-02-04T00:06:34.717" ContentLicense="CC BY-SA 2.5" />
  <row Id="15946" PostTypeId="1" AcceptedAnswerId="15948" CreationDate="2011-02-04T00:21:13.823" Score="10" ViewCount="594" Body="&lt;p&gt;I just started a Knight and mounted my Horse upon reaching level 2. I noticed you cannot kick doors while mounted. What's the best way to go about traversing doors while mounted?&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-05-31T06:06:13.317" Title="Doors and mounts" Tags="|nethack|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15947" PostTypeId="2" ParentId="15944" CreationDate="2011-02-04T00:26:14.987" Score="1" Body="&lt;p&gt;I don't know what you mean by poisoning him, but you can attack someone if you're in 100 SP towns for a cost of 3 AP with about a 1/3 chance of wounding them. It's not that useful, but I think that it's the only other way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be aware that your town will not likely be happy with this, and that shunning is probably the best way...&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-02-04T00:26:14.987" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15948" PostTypeId="2" ParentId="15946" CreationDate="2011-02-04T00:27:43.213" Score="8" Body="&lt;p&gt;The best scenario is to get an unlocking item. Which is either a &lt;em&gt;credit card&lt;/em&gt;, a &lt;em&gt;lockpick&lt;/em&gt;, or best of all a &lt;em&gt;skeleton key&lt;/em&gt;. You can apply these items while still mounted in order to open the door efficiently. And, as an added benefit, keep the door in operation should you need it for anything else. A &lt;em&gt;wand of opening&lt;/em&gt; or the spell of &lt;em&gt;knock&lt;/em&gt; will also have the same effect, but the tools are free to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Failing that, if you have a &lt;em&gt;wand of striking&lt;/em&gt; or the spell of &lt;em&gt;force bolt&lt;/em&gt;, you can always break down doors with the ray and maintain your mounted position. Be prepared for any consequences like shattering items or hitting creatures that are behind the door, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you lack these kinds of items, you'll need to either find another way into the room (perhaps a &lt;em&gt;wand of digging&lt;/em&gt;, if you want to just make your own shortcut), or you'll have to hop off and give the door a swift kick yourself before mounting again.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-02-04T00:27:43.213" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15949" PostTypeId="1" AcceptedAnswerId="15950" CreationDate="2011-02-04T01:29:05.173" Score="3" ViewCount="6411" Body="&lt;p&gt;I already know that the max EV points a pokemon gets is 510, and that the max for a stat is 252 so you get 252 for 2 stats and 6 on another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question is, how do I know if I maxed out a stat already?(Im using emerald by the way) so does the Ribbon girl give you a ribbon if you have 510 or if one of your stats as 255? How do I know when to EV train the other stat?  &lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="28182" LastEditDate="2014-02-17T06:56:33.910" LastActivityDate="2014-02-17T06:56:33.910" Title="How would you know if you maxed out EVs on one stat or for all?" Tags="|pokemon-ruby-sapphire-emerald|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15950" PostTypeId="2" ParentId="15949" CreationDate="2011-02-04T01:59:21.893" Score="2" Body="&lt;p&gt;The Ribbon Girl will give you the ribbon if when you have 510 EVs total. The thing is, you don't know when you've maxed out a stat. If you're going for a specific EV amount, you'll want to clear all your EVs with the EV resetting berries (Pomeg, Kelpsy, Qualot, Hondew, Grepa, Tamato), and keep track yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, if you're just going to max two stats, you can overkill with the EV training in one stat (ensuring that it is maxed), and then work on the other one.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-02-04T01:59:21.893" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15951" PostTypeId="1" AcceptedAnswerId="15953" CreationDate="2011-02-04T02:17:35.733" Score="8" ViewCount="380" Body="&lt;p&gt;I was in the Gnomish mines getting to level 5 to dip for Excalibur when a Gnome fled and I let him be due to my code of conduct. Went down another level and destroyed some more gnomes before coming back up. &quot;Another&quot; Gnome tried to attack me and when I killed him it called me a caitiff. That was the Gnome that fled from me...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How am I supposed to know that so I can avoid it in the future? I wouldn't have attacked him if I knew!&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-02-04T02:28:25.747" Title="The Knight's code of conduct" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15952" PostTypeId="2" ParentId="15944" CreationDate="2011-02-04T02:21:46.880" Score="2" Body="&lt;p&gt;Those are the three basic ways.  You either have to have them die immediately as a result of hanging, poison, or cyanide, or you have to have them be outside during the attack.  It is not intended to be easy for a single player to kill another they dislike.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-04T02:21:46.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15953" PostTypeId="2" ParentId="15951" CreationDate="2011-02-04T02:28:25.747" Score="7" Body="&lt;p&gt;If you have a stethoscope or wand of probing you can use it on the monster. If it tells you that the monster is scared, attacking it would violate your code of conduct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without these items there's no way to know for sure other than observing the monster for a couple of turns and see whether it looks like it's fleeing (note that the monster attacking you does not necessarily mean it is not scared, which is kind of unfair, but such is life).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said the penalties for these violations aren't too severe, so unless you attack fleeing monsters a lot, you don't need to worry about it.&lt;/p&gt;&#xA;" OwnerUserId="605" LastActivityDate="2011-02-04T02:28:25.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15954" PostTypeId="2" ParentId="14878" CreationDate="2011-02-04T03:19:30.297" Score="14" Body="&lt;p&gt;Just for the sake of completeness, I'm going to take Chris' &lt;a href=&quot;http://www.wow-professions.com/wowguides/wow_jewelcrafting_leveling_guide.html&quot; rel=&quot;noreferrer&quot;&gt;profession guide link&lt;/a&gt; and reduce it to ore amounts. That'll at least give you the &amp;quot;minimum&amp;quot; amount.&lt;/p&gt;&#xA;&lt;h3&gt;Absolute Minimum&lt;/h3&gt;&#xA;&lt;p&gt;The technical absolute minimum is 0 ore, as you'd just buy all the bars/gems you need from the auction house and you'd never deal with ore at all.&lt;/p&gt;&#xA;&lt;h3&gt;Minimim w/ Mining&lt;/h3&gt;&#xA;&lt;p&gt;This answer will include the minimum figured assuming you only mine for bars and dust and that all gems come from the auction house.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;160 Copper Ore&lt;/li&gt;&#xA;&lt;li&gt;60 Tin Ore&lt;/li&gt;&#xA;&lt;li&gt;140 Mithril Ore&lt;/li&gt;&#xA;&lt;li&gt;15 Truesilver Ore&lt;/li&gt;&#xA;&lt;li&gt;50 Thorium Bar&lt;/li&gt;&#xA;&lt;li&gt;200 Adamantite Ore&lt;/li&gt;&#xA;&lt;li&gt;10 Titanium Ore&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Minimum w/ Mining &amp;amp; Prospecting&lt;/h3&gt;&#xA;&lt;p&gt;This answer assumes that you'd obtain each gem from the &lt;em&gt;common&lt;/em&gt; ore most likely to drop it via prospecting based on figures on &lt;a href=&quot;http://www.wowhead.com/&quot; rel=&quot;noreferrer&quot;&gt;Wowhead&lt;/a&gt;. However, I also assumed no gems dropped during mining, which means these values won't be the absolute minimum.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;160 Copper Ore&lt;/li&gt;&#xA;&lt;li&gt;310 Tin Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 150 more for Horde characters&lt;/li&gt;&#xA;&lt;li&gt;add 200 more if you'd rather not farm/buy Small Illustrious Pearls&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;125 Iron Ore&lt;/li&gt;&#xA;&lt;li&gt;215 Mithril Ore&lt;/li&gt;&#xA;&lt;li&gt;15 Truesilver Ore&lt;/li&gt;&#xA;&lt;li&gt;250 Thorium Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 50 more if you'd rather not farm/buy Powerful Mojos&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;200 Fel Iron Ore or Adamantite Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 75 more if you'd rather not farm/buy Black Diamonds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;220 Adamantite Ore&lt;/li&gt;&#xA;&lt;li&gt;350 Cobalt Ore&lt;/li&gt;&#xA;&lt;li&gt;25 Saronite Ore&lt;/li&gt;&#xA;&lt;li&gt;10 Titanium Ore&lt;/li&gt;&#xA;&lt;li&gt;3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Quick Average: Mining &amp;amp; Prospecting&lt;/h3&gt;&#xA;&lt;p&gt;For the purposes of this answer, I assume that everything you do will skill you a point in Jewelcrafting, but I incorporate the average percentage drop of gems from the ore that is most likely to drop that gem.&lt;/p&gt;&#xA;&lt;p&gt;For obsidium ore, the figure is the same as the minimum. Assuming each gem has an equal chance to drop, you'll be obtaining the gems in equal numbers. Since you need 3 of each of them for the transmutes, the percentage that you'll get a gem you need is 100% until you've gotten enough of that gem for all the transmutes you'd need.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;160 Copper Ore&lt;/li&gt;&#xA;&lt;li&gt;755 Tin Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 400 more for Horde characters&lt;/li&gt;&#xA;&lt;li&gt;add 535 more if you'd rather not farm/buy Small Illustrious Pearls&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;420 Iron Ore&lt;/li&gt;&#xA;&lt;li&gt;390 Mithril Ore&lt;/li&gt;&#xA;&lt;li&gt;15 Truesilver Ore&lt;/li&gt;&#xA;&lt;li&gt;1155 Thorium Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 170 more if you'd rather not farm/buy Powerful Mojos&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;1180 Fel Iron Ore or Adamantite Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 445 more if you'd rather not farm/buy Black Diamonds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;310 Adamantite Ore&lt;/li&gt;&#xA;&lt;li&gt;1400 Cobalt Ore&lt;/li&gt;&#xA;&lt;li&gt;140 Saronite Ore&lt;/li&gt;&#xA;&lt;li&gt;10 Titanium Ore&lt;/li&gt;&#xA;&lt;li&gt;3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Quick 90th Percentile&lt;/h3&gt;&#xA;&lt;p&gt;With the absence of data points from actual instances or simulations, I cheated on this one. My calculation for the 90th percentile was (([AVG]-[MIN])+[AVG]*.9)+[BAR], where&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;AVG&lt;/strong&gt; - Average ore needed to prospect gems based on drop rate&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;MIN&lt;/strong&gt; - Minimum ore needed to prospect gems&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;BAR&lt;/strong&gt; - Ore needed for bars&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;It's not perfect, and it also assumes that you always skill when crafting things with jewelcrafting. The same caveat applies to Obsidium in this answer as it does in the quick average.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;160 Copper Ore&lt;/li&gt;&#xA;&lt;li&gt;1120 Tin Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 610 more for Horde characters&lt;/li&gt;&#xA;&lt;li&gt;add 815 more if you'd rather not farm/buy Small Illustrious Pearls&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;670 Iron Ore&lt;/li&gt;&#xA;&lt;li&gt;540 Mithril Ore&lt;/li&gt;&#xA;&lt;li&gt;15 Truesilver Ore&lt;/li&gt;&#xA;&lt;li&gt;1950 Thorium Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 550 more if you'd rather not farm/buy Powerful Mojos&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;2245 Fel Iron Ore or Adamantite Ore&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add 765 more if you'd rather not farm/buy Black Diamonds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;385 Adamantite Ore&lt;/li&gt;&#xA;&lt;li&gt;2310 Cobalt Ore&lt;/li&gt;&#xA;&lt;li&gt;240 Saronite Ore&lt;/li&gt;&#xA;&lt;li&gt;10 Titanium Ore&lt;/li&gt;&#xA;&lt;li&gt;3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;True Average &amp;amp; 90th Percentile&lt;/h3&gt;&#xA;&lt;p&gt;It quickly gets too complicated for me to want to bother attempting this in a completely legitimate fashion. One would have to make sure they had enough base inventory to accomplish both feats which results in a trickle-back effect where you have to go back and make older stuff again at times. That's best left for either a simulation program or someone with free time and a burning desire to snag your bounty. :)&lt;/p&gt;&#xA;&lt;p&gt;For anyone interested in doing that, good luck. Also, so it doesn't get missed, Raven Dreamer posted the skill up formula he found for the percent chance you will skill up on a yellow or green recipe as a comment to the original question:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;[chance of gaining skill point] = (grey skill - current skill) / (grey skill - yellow skill)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&amp;quot;Grey skill&amp;quot; and &amp;quot;yellow skill&amp;quot; are the numbers at which the recipe turns grey or yellow respectively.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-08T17:57:58.733" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15957" PostTypeId="2" ParentId="15671" CreationDate="2011-02-04T04:36:09.643" Score="0" Body="&lt;p&gt;As has been mentioned, spy planes are visible. In &lt;strong&gt;black-ops&lt;/strong&gt;, if you can get the &lt;strong&gt;SAM turret care package&lt;/strong&gt;, position it in an obscure part of the map, and it will keep shooting down enemy spy planes until the enemy takes out the turret.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I don't think you can take out the SR71.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2011-02-04T04:36:09.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15958" PostTypeId="1" AcceptedAnswerId="15970" CreationDate="2011-02-04T04:43:59.243" Score="2" ViewCount="2005" Body="&lt;p&gt;There are a number of challenges related to perks. Do you need to complete them in order to get the &quot;pro&quot; level of that perk ?&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="3610" LastEditDate="2012-06-26T12:39:02.267" LastActivityDate="2012-06-26T12:39:02.267" Title="How do you get the &quot;pro&quot; options for the perks?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15959" PostTypeId="1" AcceptedAnswerId="15983" CreationDate="2011-02-04T04:45:52.767" Score="15" ViewCount="20173" Body="&lt;p&gt;I'm building a very large planar room. How far should I place torches from each other, in order to avoid mob spawning?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/questions/12358/how-far-do-i-have-to-place-torches-so-that-mobs-will-not-spawn-near-me&quot;&gt;How far do I have to place torches so that mobs will not spawn near me?&lt;/a&gt; question, a lot of details are mentioned, but there is no specific answer about how to distribute torches over a large plane. That's why I'm asking it here.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2012-11-14T16:06:10.800" Title="How far should I place torches in a planar huge room?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="15960" PostTypeId="2" ParentId="15958" CreationDate="2011-02-04T04:58:53.030" Score="1" Body="&lt;p&gt;Yes, completing the challenges for each individual perk will unlock its pro level.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastEditorUserId="9752" LastEditDate="2012-01-04T21:06:04.910" LastActivityDate="2012-01-04T21:06:04.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15964" PostTypeId="2" ParentId="14171" CreationDate="2011-02-04T05:33:58.750" Score="8" Body="&lt;p&gt;I was bored, so decided to make this monstrosity of a redstone circuit:&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Edit&lt;/strong&gt;: Now that Redstone Repeaters have been added to the game, even by following this design, sections 3 and 7 could be greatly diminished (as those sections are basically just repeaters).&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NQBsv.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;This circuit will accomplish what your question is asking. I will explain each section of the circuit:&lt;/p&gt;&#xA;&lt;h3&gt;Red Square (#1)&lt;/h3&gt;&#xA;&lt;p&gt;This is the pressure plate the player will stand on. The end result is that your door will open if the player is standing on it, and will close when the player steps off. Also, if a certain amount of time passes by, the door will close even if the player is still stepping on the plate.&lt;/p&gt;&#xA;&lt;h3&gt;Orange Square (#2)&lt;/h3&gt;&#xA;&lt;p&gt;These are known as edge triggers. If they receive an input, their output will flash for one tick (redstone timing is measured in ticks) and stay off after that, even if the input is still receiving power.&lt;/p&gt;&#xA;&lt;h3&gt;Brown Square (#3)&lt;/h3&gt;&#xA;&lt;p&gt;This may look like a mess of NOT gates, and that's because it is a mess of NOT gates. Specifically, it is a mess of an odd number of NOT gates. This is known as a clock generator. A clock causes its output to cycle on and off continuously. The number of NOT gates in it determines the duration of the cycle (more repeaters equals a longer time spent on and off).&lt;/p&gt;&#xA;&lt;p&gt;The clock is off, because 3a is sending it power. If the player were to step on the pressure plate, 3a would turn off, causing the clock to begin cycling.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;This is one of the ways you can adjust the inactivity timeout - if you need it to last longer, add more NOT gates, and vice versa.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h3&gt;Dark Green Square (4)&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;Note that this device is multiple levels, most of which are not shown in this image. I only included it as a visual aid to show its input and outputs. If you build this circuit and wonder why it doesn't function, this is why.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;This is a binary counter. Every time the torch at 4b, receives power, it counts in binary. This is the reason you need the clock - so the input will flash on and off, causing the binary counter to...count. The first flash causes the rightmost torch to turn on (00001). The next flash results in 00010, then 00011, 00100, etc. 4a is the binary counter reset, causing the torches to read 00000. This ensures that when the player steps on the plate, the counter will start fresh.&lt;/p&gt;&#xA;&lt;p&gt;Because you will have to build a binary counter that actually works, see the schematic of one  from &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=3&amp;amp;t=111562&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; on the Minecraft Forums.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Adding or removing more bits to the binary counter is the other way you can adjust the duration of the timeout.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h3&gt;Teal Square (5)&lt;/h3&gt;&#xA;&lt;p&gt;Basically, when the binary counter reads 11111 (all of the torches are on), 5a will turn on, causing the RS-NOR latch at 6 to turn off regardless of whether or not the player is still on the pressure plate (RS-NOR latch explained later).&lt;/p&gt;&#xA;&lt;h3&gt;Purple Square (6)&lt;/h3&gt;&#xA;&lt;p&gt;This is an RS-NOR latch. It is effectively a 1-bit memory cell, storing either a 0 or a 1. When the block in the bottom-left corner of it receives power, the switch flips into the 1 position, causing the door to open. When the block in the top-right receives power, the latch resets, causing the door to close.&lt;/p&gt;&#xA;&lt;h3&gt;Black Square (7)&lt;/h3&gt;&#xA;&lt;p&gt;This is just a bunch of repeaters (two NOT gates). The only reason for this is so that the signal going around the right side of the circuit reaches the RS-NOR latch before this signal. If there were no repeaters here, the RS-NOR latch would switch into its on state, and then switch off right after due to being reset.&lt;/p&gt;&#xA;&lt;h3&gt;Rainbow Square! (8)&lt;/h3&gt;&#xA;&lt;p&gt;Oh look, it's finally the door!&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;In summary, this is what happens:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Player steps on pressure plate&lt;/li&gt;&#xA;&lt;li&gt;Binary clock resets&lt;/li&gt;&#xA;&lt;li&gt;Clock begins cycling, causing the binary clock to count up&lt;/li&gt;&#xA;&lt;li&gt;RS-NOR reset wire from the pressure plate turns off&lt;/li&gt;&#xA;&lt;li&gt;Signal travelling through the wire to the left of the plate propagates through the edge trigger, flipping the RS-NOR into its on position&lt;/li&gt;&#xA;&lt;li&gt;Door opens!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Then, if the player were to step off of the plate, the wire wrapping around the right side would turn on again, causing the RS-NOR to turn off and, consequently, closing the door. Additionally, if the player continues to stand on the plate and the binary counter reaches 11111, the torch at 5a turns on, also causing the door to close.&lt;/p&gt;&#xA;&lt;p&gt;I'm sure this circuit could be made much smaller and more efficient, but this is a proof of concept.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2015-09-22T07:50:05.557" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="15965" PostTypeId="1" AcceptedAnswerId="15991" CreationDate="2011-02-04T06:02:19.243" Score="8" ViewCount="2295" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hgSbn.jpg&quot; alt=&quot;Image of the duct I&amp;#39;m trying to get onto&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm in the flooded corridor, and I've no idea how to get onto that duct. I'm playing it on PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get a better picture at where I am, please follow &lt;a href=&quot;http://www.gamespot.com/features/6216207/p-23.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;. That page contains the following paragraph:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Abandoned Chamber can be confused,&#xA;  so follow these directions: From the&#xA;  entrance, head left, jump the gap,&#xA;  then proceed down the staircase (into&#xA;  the central structure), then up&#xA;  another set. Jump the gap and proceed&#xA;  through the door. Climb the ledges&#xA;  within, then &lt;strong&gt;grapple into the vent&#xA;  overhead&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm in the exact position (in the picture above) where I'm supposed to &quot;grapple into the vent overhead.&quot; But that vent can't be grappled! And it is too high to be climbed. That's why I'm stuck.&lt;/p&gt;&#xA;" OwnerUserId="3257" LastEditorDisplayName="user101016" LastEditDate="2016-02-09T16:23:02.987" LastActivityDate="2016-02-09T16:23:02.987" Title="How to get onto a duct in Batman Arkham Asylum from the flooded corridor" Tags="|batman-arkham-asylum|" AnswerCount="1" CommentCount="6" ClosedDate="2016-02-09T16:53:30.590" ContentLicense="CC BY-SA 3.0" />
  <row Id="15966" PostTypeId="1" AcceptedAnswerId="15968" CreationDate="2011-02-04T07:37:42.100" Score="3" ViewCount="6311" Body="&lt;p&gt;Do the berries that lower 10 EVs each also lower your stat points? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, let's say a lv 90 Gyarados eats 11 Kelpsy berries to lower its attack EVs. Will its attack actually lower down(assuming it had some EVs on attack) iF it doesn't, is it possible to keep &quot;resetting&quot; your pokemon's EV's then retraining them back again?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="28182" LastEditDate="2014-02-17T06:56:36.380" LastActivityDate="2014-02-17T06:56:36.380" Title="Do emerald berries that lower EVs also lower stats if your pokemon eats enough?" Tags="|pokemon-ruby-sapphire-emerald|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15967" PostTypeId="2" ParentId="15966" CreationDate="2011-02-04T07:42:55.620" Score="1" Body="&lt;p&gt;EVs directly correspond to an increase in pokemon stats. If eating the berry reduces the EV by enough to cause a drop in stats, it will be either reflected immediately, or during the next level up (when EVs are normally distributed, if applicable) -- I don't know for sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I can say for certain that eating berries and then retraining a pokemon's EVs,  will &lt;em&gt;never&lt;/em&gt; cause you to overstep the hardcap limit on EVs, either for an individual stat or total EV increase.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-04T07:42:55.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15968" PostTypeId="2" ParentId="15966" CreationDate="2011-02-04T07:44:39.240" Score="1" Body="&lt;p&gt;In Generations I through IV, the game applies EV changes during level up. This is why if you had a clean level 100 Pokémon and wanted to EV train it, you had to utilize the &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Box_trick&quot; rel=&quot;nofollow noreferrer&quot;&gt;Box Trick&lt;/a&gt;. I'm fairly sure that because of this, you wouldn't experience a stat drop upon using the EV berries unless you used the Box Trick (I'm not certain).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in Generation V, EVs are applied directly after battle, so you could cause your level 100 Pokémon's stats to go up and down.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-02-04T07:44:39.240" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15970" PostTypeId="2" ParentId="15958" CreationDate="2011-02-04T10:14:30.127" Score="3" Body="&lt;p&gt;&lt;strong&gt;Yes you do, here are the challenges:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h1&gt;Tier 1&lt;/h1&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Lightweight&lt;/strong&gt; - Move faster&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Lightweight Pro&lt;/strong&gt; - Move faster + no fall damage&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Melee Kills - Earn 15 melee kills.&lt;/li&gt;&#xA;  &lt;li&gt;Escape Death - Escape death 5 times&#xA;  after being hurt.&lt;/li&gt;&#xA;  &lt;li&gt;Offense Medals - Get 10 Offense&#xA;  Medals by killing enemies near their&#xA;  objective.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Scavenger&lt;/strong&gt; - Replenish ammo and Lethal Grenades from fallen enemies&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Scavenger Pro&lt;/strong&gt; - Replenish ammo and Lethal Grenades from fallen enemies +&#xA;  Start with extra mags and replenish&#xA;  Tactical Grenades from fallen enemies&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Resupplies - Resupply 150 times&#xA;  while using Scavenger.&lt;/li&gt;&#xA;  &lt;li&gt;Grenade Kills - Get 5 Lethal Grenade&#xA;  kills with a resupplied grenade.&lt;/li&gt;&#xA;  &lt;li&gt;Kill Count - Get 5 kills without&#xA;  dying 5 times.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Ghost&lt;/strong&gt; - Remain hidden from enemy Spy Planes&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Ghost Pro&lt;/strong&gt; - Remain hidden from enemy Spy Plans + Avoid targeting from&#xA;  aircraft, IR scopes, and Sentry Guns.&#xA;  No red crosshair or name when&#xA;  targeted.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Concealed Kills - Kill 20 enemies&#xA;  while they have a Spy Plane or&#xA;  Blackbird active.&lt;/li&gt;&#xA;  &lt;li&gt;Destroy Aircraft - Destroy 30&#xA;  aircraft with any non-Killstreak&#xA;  launcher.&lt;/li&gt;&#xA;  &lt;li&gt;Destroy Sentry Gun - Destroy 1&#xA;  Sentry Gun.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Flak Jacket&lt;/strong&gt; - Take less explosive damage&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Flak Jacket Pro&lt;/strong&gt; - Take less explosive damage + Deflect fire damage&#xA;  and safely toss back Frag Grenades&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Protected - Survive 10 explosions&#xA;  while using Flack Jacket.&lt;/li&gt;&#xA;  &lt;li&gt;Demolished - Plant or defuse 10&#xA;  bombs in Demolition, Sabotage, or&#xA;  Search &amp;amp; Destroy.&lt;/li&gt;&#xA;  &lt;li&gt;Throwbacks - Throw back 5 enemy Frag&#xA;  grenades.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Hardline&lt;/strong&gt; - Earn killstreak rewards with one less kill&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Hardline Pro&lt;/strong&gt; - Earn killstreak rewards with one less kill + change&#xA;  the contents of a care package&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Share Packages - Share 10 Killstreak&#xA;  reward crates with teammates.&lt;/li&gt;&#xA;  &lt;li&gt;Multiple Killstreaks - Earn 7&#xA;  killstreaks in one match while using&#xA;  Hardline.&lt;/li&gt;&#xA;  &lt;li&gt;Killstreak - Get 7 kills without&#xA;  dying in one match.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h1&gt;Tier 2&lt;/h1&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Hardened&lt;/strong&gt; - Penetrate walls and objects with deeper bullet impact&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Hardened Pro&lt;/strong&gt; - Penetrate walls and objects with deeper bullet impact +&#xA;  inflict extra bullet damage on&#xA;  aircraft and turrets, and flinch less&#xA;  when shot&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Penetration Kills - Get 10 kills&#xA;  using Hardened and shooting through&#xA;  walls.&lt;/li&gt;&#xA;  &lt;li&gt;Bullets in Aircraft - Shoot 200&#xA;  bullets into enemy aircraft.&lt;/li&gt;&#xA;  &lt;li&gt;Equipment Shot - Destroy 1 piece of&#xA;  enemy equipment through a wall.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Scout&lt;/strong&gt; - Hold breath longer when scoped&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Scout Pro&lt;/strong&gt; - Hold breath longer when scoped + switch weapons faster&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Secondary Kills - Get 50 kills with&#xA;  secondary weapons.&lt;/li&gt;&#xA;  &lt;li&gt;One Shot Kills - Get 50 One Shot,&#xA;  One Kill Medals.&lt;/li&gt;&#xA;  &lt;li&gt;Headshots - Get 30 Headshot kills.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Steady Aim&lt;/strong&gt; - Maintain increased accuracy when firing from the hip&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Steady Aim Pro&lt;/strong&gt; - Maintain increased accuracy when firing from&#xA;  the hip + aim faster after sprinting&#xA;  and recover quickly from knife lunges&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Quick Melee - Melee two enemies&#xA;  consecutively within 5 seconds.&lt;/li&gt;&#xA;  &lt;li&gt;Sprint Kills - Get 100 kills after&#xA;  sprinting.&lt;/li&gt;&#xA;  &lt;li&gt;Hip Fire Kills - Get 150 hip fire&#xA;  kills using Steady Aim.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Sleight of Hand&lt;/strong&gt; - Reload weapons faster&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Sleight of Hand Pro&lt;/strong&gt; - Reload weapons faster + aim down sights&#xA;  faster with weapons (except Sniper&#xA;  Rifles)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Aiming Kills - Get 150 kills while&#xA;  aiming down sights.&lt;/li&gt;&#xA;  &lt;li&gt;Reload Kills - Kill an enemy within&#xA;  5 seconds of reloading 30 times.&lt;/li&gt;&#xA;  &lt;li&gt;Fast Hand Kills - Reload and finish&#xA;  off the enemy you wounded 10 times.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Warlord&lt;/strong&gt; - Equip two attachments to your primary weapon (excluding&#xA;  underbarrels)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Warlord Pro&lt;/strong&gt; - Equip two attachments to your primary weapon&#xA;  (excluding underbarrels) + start with&#xA;  one extra Tactical and Lethal Grenade&#xA;  (except Willy Pete)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Two Attachment Kills - Get 150 kills&#xA;  using a gun with two attachments.&lt;/li&gt;&#xA;  &lt;li&gt;Grenade Kills - Get 10 Frag or&#xA;  Semtex kills.&lt;/li&gt;&#xA;  &lt;li&gt;Grenade Multi-kills - Get 1&#xA;  multi-kill with Frag or Semtex.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h1&gt;Tier 3&lt;/h1&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Tactical Mask&lt;/strong&gt; - Protect yourself against Nova Gas&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Tactical Mask Pro&lt;/strong&gt; - Protect yourself against Nova Gas + reduce the&#xA;  effects of Flash and Concussion&#xA;  Grenades, and reveal the position of a&#xA;  flashed or stunned enemy.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Flash Kills - Kill 20 enemies that&#xA;  are blinded by your Flashbang.&lt;/li&gt;&#xA;  &lt;li&gt;Concussion Kills - Kill 20 enemies&#xA;  that are stunned by your Concussion&#xA;  Grenade.&lt;/li&gt;&#xA;  &lt;li&gt;Nova Gas Kills - Kill 20 enemies&#xA;  poisoned by your Nova Gas.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Marathon&lt;/strong&gt; - Sprint for a longer duration&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Marathon Pro&lt;/strong&gt; - Sprint for a longer duration + sprint for an unlimited&#xA;  duration&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;26 Miles - Sprint 26 miles using&#xA;  Marathon.&lt;/li&gt;&#xA;  &lt;li&gt;First Blood - Get the First Blood&#xA;  Medal 10 times.&lt;/li&gt;&#xA;  &lt;li&gt;Captures - In Capture the Flag, get&#xA;  the Flag Capture Medal 15 times&#xA;  while using Marathon.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Ninja&lt;/strong&gt; - Move silently&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Ninja Pro&lt;/strong&gt; - Move silently + make no noise at all and hear enemies&#xA;  louder&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Silenced Kills - Get 150 kills using&#xA;  the Suppressor attachment.&lt;/li&gt;&#xA;  &lt;li&gt;Back Stabs - Get 5 Backstabber&#xA;  Medals.&lt;/li&gt;&#xA;  &lt;li&gt;Plants - Plant the bomb 10 times in&#xA;  Demolition, Sabotage, or Search &amp;amp;&#xA;  Destroy.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Second Chance&lt;/strong&gt; - Pull out your pistol before dying&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Second Chance Pro&lt;/strong&gt; - Pull out your pistol before dying + survive longer&#xA;  and get revived by your teammates&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Kills - Get 10 kills while in Second&#xA;  Chance.&lt;/li&gt;&#xA;  &lt;li&gt;Revenge - While in Second Chance,&#xA;  kill the enemy who downed you 5&#xA;  times.&lt;/li&gt;&#xA;  &lt;li&gt;Headshot - Get 1 headshot kill while&#xA;  in Second Chance.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Hacker&lt;/strong&gt; - Detect enemy equipment, explosives and turrets&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Hacker Pro&lt;/strong&gt; - Detect enemy equipment, explosives and turrets +&#xA;  sabotage enemy equipment and turrets,&#xA;  booby trap stolen crates and remain&#xA;  invisible to Motion Sensors.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Destroys - Destroy 10 equipment or&#xA;  explosives while using Hacker.&lt;/li&gt;&#xA;  &lt;li&gt;Explosive Kills - Kill 25 enemies&#xA;  with a Claymore or C4.&lt;/li&gt;&#xA;  &lt;li&gt;Near Equipment Kills - Kill 25&#xA;  enemies within the radius of your&#xA;  Jammer or Motion Sensor.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-02-18T20:48:19.537" LastActivityDate="2011-02-18T20:48:19.537" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="15972" PostTypeId="1" CreationDate="2011-02-04T12:12:34.333" Score="8" ViewCount="4831" Body="&lt;p&gt;My stealth bomber won't fire on an enemy. It fired in the previous turn and now it won't attack my enemy's city. Does anyone have any ideas as to why this is?&lt;/p&gt;&#xA;" OwnerDisplayName="user6832" LastEditorUserId="3128" LastEditDate="2011-02-04T23:30:31.357" LastActivityDate="2011-02-04T23:30:31.357" Title="Why won't a Stealth Bomber fire on cities anymore?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15973" PostTypeId="5" CreationDate="2011-02-04T12:13:30.650" Score="0" Body="&lt;p&gt;The &lt;strong&gt;Nintendo DS&lt;/strong&gt; is a handheld unit released in 2004 by Nintendo. It features two screens, with the bottom screen touchscreen-capable. It comes with a stylus, and is capable of playing Game Boy Advance games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Nintendo DS Lite&lt;/strong&gt; is a unit released in 2006 by Nintendo. It works just like the NDS, and is noticeably slimmer.&lt;/p&gt;&#xA;" OwnerDisplayName="user128965" LastEditorDisplayName="user128965" LastEditDate="2015-12-01T18:44:32.767" LastActivityDate="2015-12-01T18:44:32.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15974" PostTypeId="4" CreationDate="2011-02-04T12:13:30.650" Score="0" Body="This tag is to be used about the Nintendo DS and Nintendo DS Lite units *only*. If your question is about the DSi and the DS XL, please use the [dsi] tag instead. If it is about any of the 3DS's or the 2DS, use the [3ds] tag." OwnerUserId="23" LastEditorDisplayName="user128965" LastEditDate="2015-12-01T18:45:10.083" LastActivityDate="2015-12-01T18:45:10.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15975" PostTypeId="2" ParentId="15966" CreationDate="2011-02-04T12:34:08.563" Score="0" Body="&lt;p&gt;To expand a bit on Kevin Y's explanation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EVs affect your stat directly.  Every 4 EVs will increase the stat by one.  Therefore if you feed 11 berries to something to lower its attack EVs, its attack will decrease by anywhere from 63 to 0, depending on how many EVs it had and what level it was, &lt;em&gt;once it levels up&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until it levels up (or using the Box Trick as Kevin Y said), it will keep its current stats.  The same is true when gaining EVs.  You don't see the stat boost until the Pokemon levels up.  This is why it's very difficult or impossible to EV train level 100 Pokemon.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-02-04T12:34:08.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15976" PostTypeId="1" AcceptedAnswerId="22517" CreationDate="2011-02-04T12:45:27.137" Score="3" ViewCount="1337" Body="&lt;p&gt;I love playing this game but I am not a huge fan of archetypal teams like MSP, SSCC, etc.  I'm good at playing Cable, but who isn't?  I want to learn a team that might stand a chance of competing with the God 4 but might be more diverse or use a couple lesser-known characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there were a hypothetical Marvel vs. Capcom 2 tournament where Magneto, Storm, Cable, and Sentinel were banned, what would the metagame look like?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which characters are the best if these game-breaking ones are removed?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-05-18T18:22:57.977" Title="Which characters are in the next tier after the &quot;God 4&quot;?" Tags="|marvel-vs-capcom-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15977" PostTypeId="2" ParentId="15972" CreationDate="2011-02-04T13:06:31.890" Score="8" Body="&lt;p&gt;Perhaps you have lost sight of the enemy city (is it greyed out)? Units can only attack other units / cities if you currently have them in sight. A Stealth Bomber has a huge range but it has to have some other unit(s) providing sight to the intended target.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-02-04T13:06:31.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15979" PostTypeId="2" ParentId="15959" CreationDate="2011-02-04T13:55:33.837" Score="8" Body="&lt;p&gt;Torches create light of 14 in the block they are in, all neighboring blocks will have light of 13 and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enemy mobs spawn at light level 7 or less&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Placing one in each corner and two in the center covers all the places.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX &#xA;XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&#xA;XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&#xA;XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&#xA;XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&#xA;08 09 10 11 12[13]12 11 10 09 08 08 09 10 11 12[13]12 11 10 09 08&#xA;XX 08 09 10 11 12 11 10 09 08 08 09 08 09 10 11 12 11 10 09 08 XX&#xA;XX XX 08 09 10 11 10 09 08 08 09 10 09 08 09 10 11 10 09 08 XX XX&#xA;XX XX XX 08 09 10 09 08 08 09 10 11 10 09 08 09 10 09 08 XX XX XX&#xA;XX XX XX XX 08 09 08 08 09 10 11 12 11 10 09 08 09 08 XX XX XX XX&#xA;XX XX XX XX XX 08 08 09 10 11 12[13]12 11 10 09 08 XX XX XX XX XX&#xA;XX XX XX XX XX 08 09 10 11 12[13]12 11 10 09 08 08 XX XX XX XX XX&#xA;XX XX XX XX 08 09 08 09 10 11 12 11 10 09 08 08 09 08 XX XX XX XX&#xA;XX XX XX 08 09 10 09 08 09 10 11 10 09 08 08 09 10 09 08 XX XX XX&#xA;XX XX 08 09 10 11 10 09 08 09 10 09 08 08 09 10 11 10 09 08 XX XX&#xA;XX 08 09 10 11 12 11 10 09 08 09 08 08 09 10 11 12 11 10 09 08 XX&#xA;08 09 10 11 12[13]12 11 10 09 08 08 09 10 11 12[13]12 11 10 09 08&#xA;XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&#xA;XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&#xA;XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&#xA;XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&#xA;XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;[13] = Torch &lt;br&gt;&#xA;XX = Spawning available &lt;br&gt;&#xA;Numbers show the lowest light level in that area&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can only work in a three high or shorter room with all torches on the middle row&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="5962" LastEditDate="2011-02-04T15:56:38.687" LastActivityDate="2011-02-04T15:56:38.687" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="15980" PostTypeId="1" AcceptedAnswerId="15982" CreationDate="2011-02-04T14:02:36.053" Score="14" ViewCount="2034" Body="&lt;p&gt;What is the advantage on saving the money for the overlord when you have 9 drones, and not filling your supply first and then getting the overlord?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my theory, in the first case you get to wait the saving time with 9 drones, and get to wait almost the same time with 10 drones in the second case. Second case should be better, since 10 drones mine faster than 9? So why does everybody go with the first case?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this is assuming you go 12 pool or something like that, where you will get more drones after the overlord. 6- and 8-pools are obviously different.&lt;/p&gt;&#xA;" OwnerUserId="6270" LastEditorUserId="26487" LastEditDate="2013-12-09T05:27:34.750" LastActivityDate="2013-12-09T05:27:34.750" Title="Why does everyone do 9-overlord, not 10-overlord?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="15981" PostTypeId="1" CreationDate="2011-02-04T14:18:34.347" Score="7" ViewCount="2037" Body="&lt;p&gt;After the remake Eve has become much stronger in the jungle. Her base stats have improved and she has a much faster clearing time. Her Q can hit all mobs in the camps and her E helps trigger slots of Wiggle procs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;She has also become quite a potent roamer. Her passive means she avoids normal ward vision (but not vision wards) so she can gank over extended lanes pretty well, although mid lane ganks aren't very easy for her pre level 6.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eve can also counter jungle very well, depending on the enemy jungler. She is not strong at dueling so you need to be careful.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is Eve better as AD or AP when playing jungle?&lt;/li&gt;&#xA;&lt;li&gt;Early-mid game, is it better to focus on ganking, counter jungling, or just normal&#xA;jungling as she clears camps so fast?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2012-08-09T10:32:24.223" LastActivityDate="2012-12-19T16:24:37.043" Title="What is the optimal way to play the remade Evelynn in the jungle?" Tags="|league-of-legends|" AnswerCount="6" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="15982" PostTypeId="2" ParentId="15980" CreationDate="2011-02-04T14:32:41.587" Score="16" Body="&lt;p&gt;If you do 10 Overlord instead of 9, you'll wait longer to continue producing drones since you're supply-blocked for the time the overlord is &quot;in production&quot;. I guess the amount of time you lose outweighs the minerals you gain from one additional drone (10 instead of 9).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Extractor_Trick#Efficiency&quot; rel=&quot;noreferrer&quot;&gt;Liquipedia&lt;/a&gt; clearly states 9OL as the best build economy wise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Here's the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917&quot; rel=&quot;noreferrer&quot;&gt;forum post&lt;/a&gt; that's quoted in Liquipedia. You'll find all the numbers there.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-02-04T14:32:41.587" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15983" PostTypeId="2" ParentId="15959" CreationDate="2011-02-04T14:35:35.607" Score="22" Body="&lt;p&gt;If you want to optimize your torch consumption, I think the best pattern would be this :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GBNGK.png&quot; alt=&quot;Torches&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Oranges dots are torches &lt;/li&gt;&#xA;&lt;li&gt;Yellow dots are sufficient-lit blocks &lt;/li&gt;&#xA;&lt;li&gt;Gray dots are insufficient-lit blocks, where mobs can spawn&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6621" LastActivityDate="2011-02-04T14:35:35.607" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15984" PostTypeId="2" ParentId="13794" CreationDate="2011-02-04T14:47:05.690" Score="0" Body="&lt;p&gt;The Medal of Freedom.  The highest increase of deftness will lead to the better chances of Half Inch being successful.&lt;/p&gt;&#xA;" OwnerUserId="41" LastActivityDate="2011-02-04T14:47:05.690" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15985" PostTypeId="2" ParentId="7554" CreationDate="2011-02-04T14:58:38.697" Score="6" Body="&lt;p&gt;There is one non-hack way you can, but chances are you won't be able to get your hands on the hardware to do so. The &lt;strong&gt;IS-NITRO-CAPTURE&lt;/strong&gt; is a Nintendo product that allows you to connect your DS or GBA to it, and has AV Out ports and a USB out port. This is the device that Nintendo uses at events such as E3 to show DS gameplay on a big TV. Here is a &lt;a href=&quot;http://www.youtube.com/watch?v=nL9n3Mf7Mok&quot; rel=&quot;nofollow noreferrer&quot;&gt;video review&lt;/a&gt; of the product. Unfortunately, this device costs about $3000 dollars, and it not available for consumers to buy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a friend who works at Nintendo though...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8ca4H.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-02-04T18:34:17.207" LastActivityDate="2011-02-04T18:34:17.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15986" PostTypeId="1" AcceptedAnswerId="16012" CreationDate="2011-02-04T15:04:14.133" Score="13" ViewCount="8471" Body="&lt;p&gt;I'm not looking for one or the other because that is subjective instead what are the good points and bad points of each?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;e.g. Overground are easier to see. Underground had less access for mobs to get inside.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2020-12-14T07:56:18.863" Title="Underground vs. Overground bases" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="15987" PostTypeId="5" CreationDate="2011-02-04T15:29:25.510" Score="0" Body="&lt;p&gt;Technical support is used to tag questions regarding the technical issues in getting a game to run, console failures, and game compatibility.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-02-04T15:59:49.360" LastActivityDate="2011-02-04T15:59:49.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15988" PostTypeId="4" CreationDate="2011-02-04T15:29:25.510" Score="0" Body="Technical issues specific to getting games to run, and run well." OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-02-04T15:59:51.310" LastActivityDate="2011-02-04T15:59:51.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15989" PostTypeId="1" AcceptedAnswerId="15993" CreationDate="2011-02-04T15:31:59.377" Score="27" ViewCount="68193" Body="&lt;p&gt;Steam apparently keeps Steam games in my home directory of all places. That makes it very difficult to back up my home directory without also backing up Steam games (I have only one: Civ 5).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I tell Steam to install and store games in a legitimate location (like the /Applications folder)?&lt;/p&gt;&#xA;" OwnerUserId="802" LastEditorUserId="336" LastEditDate="2011-02-05T00:24:30.493" LastActivityDate="2018-04-30T09:47:37.900" Title="How do I move Steam games to another location on disk on my Mac?" Tags="|steam|macos|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15991" PostTypeId="2" ParentId="15965" CreationDate="2011-02-04T15:38:44.460" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://www.ign.com/videos/2010/03/03/batman-arkham-asylum-ps3-baa-killing-the-power&quot; rel=&quot;noreferrer&quot;&gt;This video shows how to grapple up to that vent&lt;/a&gt;.  (Jump to the 4'20&quot; mark to avoid seeing a couple Riddler challenge solutions.)  Sometimes Batman's grapple gun can be kind of finicky, so try a bunch of different spots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that doesn't work, make sure you're using a legal copy of the game.  According to &lt;a href=&quot;http://forums.eidosgames.com/showthread.php?t=95030&quot; rel=&quot;noreferrer&quot;&gt;this thread on Eidos' forums&lt;/a&gt;, it looks like the designers created intentional glitches in the game to combat piracy. These glitches go away when the game is licensed.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-02-05T16:51:13.290" LastActivityDate="2011-02-05T16:51:13.290" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15992" PostTypeId="2" ParentId="15986" CreationDate="2011-02-04T15:43:13.277" Score="15" Body="&lt;p&gt;If you construct proper doors and walls, and keep all light in your base at least an &quot;8&quot;, there is no difference between aboveground and belowground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a while, post halloween update, mobs spawned at higher light levels at lower depths. Now that this is no longer the case, the vertical position of your little slice of Minecraft heaven doesn't matter.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-04T15:43:13.277" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="15993" PostTypeId="2" ParentId="15989" CreationDate="2011-02-04T15:53:16.993" Score="20" Body="&lt;p&gt;When you install a game, Steam places it in &lt;code&gt;~/Library/Application Support/Steam/SteamApps/&lt;/code&gt; and creates an alias in &lt;code&gt;~/Applications/&lt;/code&gt; which you can use to launch the game. It does this because different games may have different directory structures&amp;mdash;unfortunately, not all Mac games come in neatly-packaged app bundles. Because of this, it's not really possible (or a good idea) to trick Steam into putting the game data in &lt;code&gt;/Applications/&lt;/code&gt; instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's safe to exclude &lt;code&gt;~/Library/Application Support/Steam/SteamApps/&lt;/code&gt; from your backups since no user data is kept there, only the game installs. Save files are kept elsewhere in your home directory, depending on the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want to keep game data out of your home directory, you can make a symbolic link at &lt;code&gt;~/Library/Application Support/SteamApps/&lt;/code&gt; pointing to somewhere else on your disk, perhaps in &lt;code&gt;/Users/Shared/&lt;/code&gt;. Here's how you do this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Shut down Steam.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Move&lt;/strong&gt; the &lt;code&gt;~/Library/Application Support/Steam/SteamApps/&lt;/code&gt; folder to wherever you want it to be.&lt;/li&gt;&#xA;&lt;li&gt;Open up Terminal and change to the Steam folder by typing:&lt;br&gt;&#xA;&lt;code&gt;cd ~/Library/Application\ Support/Steam&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Create a symbolic link in this folder pointing to the place you moved the SteamApps folder to:&lt;br&gt;&#xA;&lt;code&gt;ln -s /Users/Shared/Steam/ SteamApps&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-03-01T16:46:49.033" LastActivityDate="2011-03-01T16:46:49.033" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="15994" PostTypeId="1" AcceptedAnswerId="16527" CreationDate="2011-02-04T15:55:26.830" Score="5" ViewCount="1105" Body="&lt;p&gt;My other half is stuck in &quot;Crash Site&quot; in Black Ops. Having made it up to the plane she can't get the China Lake to appear and continue on. Having roamed all the way around the plane nothing triggers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the only option to restart the game?&lt;/p&gt;&#xA;" OwnerUserId="279" LastActivityDate="2011-02-13T20:14:27.207" Title="Is there any way to get past the glitch in Crash Site when in the plane" Tags="|ps3|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15995" PostTypeId="2" ParentId="14274" CreationDate="2011-02-04T15:58:54.333" Score="7" Body="&lt;p&gt;Explanation based on information from &lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/580100736/m/6091055978?r=5931099978#5931099978&quot; rel=&quot;nofollow noreferrer&quot;&gt;ubi forums&lt;/a&gt; and &lt;a href=&quot;https://web.archive.org/web/20120330092817/http://en.mystlore.com/wiki/Spirit_guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;mystlore&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;p&gt;Score is a number between 0 and 3, starting at 1. It determines which spirit guide you'll get and is affected by following events (most of which increase it):&lt;/p&gt;&#xA;&lt;p&gt;In Tomahna:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take a photo on the monorail: 0.1&lt;/li&gt;&#xA;&lt;li&gt;Finish the sound puzzle with Atrus: 0.1&lt;/li&gt;&#xA;&lt;li&gt;See Yeesha's gecko: 0.1&lt;/li&gt;&#xA;&lt;li&gt;Watch Yeesha play her flute: 0.1&lt;/li&gt;&#xA;&lt;li&gt;Contact Atrus with the crystal viewer: 0.1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Using linking books:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Link to both Haven and Spire from Tomahna: 0.125&lt;/li&gt;&#xA;&lt;li&gt;Link to Tomahna from both Haven and Spire: 0.125&lt;/li&gt;&#xA;&lt;li&gt;Link to Serenia from Tomahna: 0.125&lt;/li&gt;&#xA;&lt;li&gt;Link to Tomahna from Serenia: 0.125&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Other actions:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spend time in the game: 0.5 total for 20 hours (0.0004 per minute)&lt;/li&gt;&#xA;&lt;li&gt;Use the Amulet: 0.5 total for all 101 flashbacks (0.0050 per flashback)&lt;/li&gt;&#xA;&lt;li&gt;Use the zip feature: -0.5 total for 30 uses (-0.0167 per use)&lt;/li&gt;&#xA;&lt;li&gt;Use the hint map: -0.5 total for 25 uses (-0.02 per use)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;How score is mapped to title, description and spirit guide you get:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Child of Fire: 0 to 1&lt;/p&gt;&#xA;&lt;p&gt;Drawn by the excitement of new experiences, always seeking adventure over stasis. Sometimes your desire to succeed makes you miss the deeper meaning but you always find the answers you seek when you really want them.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Child of Wind: 1 to 2&lt;/p&gt;&#xA;&lt;p&gt;Attracted by challenge and diversity. Always moving swiftly to the heart of the matter yet willing to take the time needed to understand it.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Child of Water: 2 to 3&lt;/p&gt;&#xA;&lt;p&gt;You appreciate the beauty and richness of life around you. You are confident in your ability to succeed but willing to seek help when answers seem elusive.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6836" LastEditorUserId="182792" LastEditDate="2021-05-07T12:50:21.337" LastActivityDate="2021-05-07T12:50:21.337" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="15996" PostTypeId="2" ParentId="15989" CreationDate="2011-02-04T16:06:55.727" Score="1" Body="&lt;p&gt;You can move the game data files from &lt;code&gt;~/Library/Application Support/Steam/SteamApps/&lt;/code&gt; to anywhere you like, provided that you create a symbolic link to wherever you moved it with &lt;code&gt;ln -s /place/where/you/moved/SteamApps/ ~/Libary/Application Support/Steam/SteamApps&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using a standard &lt;code&gt;Make Alias&lt;/code&gt; command won't work here; Steam will throw errors when you try to open the Steam app itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Brant is right that their packaging makes them unsuitable for adding to &lt;code&gt;/Applications&lt;/code&gt; since you can't actually launch them from that location, they must be launched from within Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also it's good to know that those fake applications in &lt;code&gt;~/Applications/&lt;/code&gt; aren't actually aliases, they're application-packaged scripts that call the Steam protocol (&lt;code&gt;steam://&lt;/code&gt;) for a particular game when you launch them.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-02-04T16:06:55.727" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="15997" PostTypeId="1" CreationDate="2011-02-04T16:42:33.687" Score="9" ViewCount="34169" Body="&lt;p&gt;I want to live-stream some games while I play them. How do I do this? What are the requirements and steps?&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="4797" LastEditDate="2023-08-19T07:12:49.040" LastActivityDate="2023-08-19T07:12:49.040" Title="How do I live-stream games?" Tags="|streaming|" AnswerCount="6" CommentCount="5" ClosedDate="2023-08-24T05:55:33.277" ContentLicense="CC BY-SA 4.0" />
  <row Id="15998" PostTypeId="2" ParentId="15980" CreationDate="2011-02-04T16:51:35.250" Score="14" Body="&lt;p&gt;The forum post bummzack has linked explains exactly the mechanic mehind this, in a form a a guy using the stareditor and a pc player to model the perfect timings for each build, and see how far does each build gets you if it is executed ideally (because in the test it is executed by a pc player somehow).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And just to put the answer here, here is the spot on extract from the post: (and explains the exact mathematical difference between the two mentioned builds).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is exactly &lt;em&gt;one&lt;/em&gt; point of time where 10OL is ahead of 9OL. From 55.9375 seconds until 71.375 seconds, 10OL has one more worker running, for a gain of about 15 worker seconds. But 9OL finishes drones 11 and 12 almost 10 seconds faster than 10OL, so this 15 second advantage begins to be lost at 88.625, and is completely gone somewhere around 96 seconds in. After that point, 9OL is ahead of 10OL in every way. It finishes the 15th drone 4 seconds faster, and is 15 minerals ahead at the 2:15 mark.&lt;/p&gt;&#xA;" OwnerUserId="6270" LastActivityDate="2011-02-04T16:51:35.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="15999" PostTypeId="2" ParentId="15997" CreationDate="2011-02-04T17:44:27.193" Score="4" Body="&lt;p&gt;&lt;strong&gt;How to do this:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture&quot; rel=&quot;nofollow noreferrer&quot;&gt;VH Screen capture drivers&lt;/a&gt; to&#xA;capture what your doing on screen. (Recently bought by XSplit) &lt;/li&gt;&#xA;&lt;li&gt;Make certain audio drivers are up to date. And are not using Windows default drivers.&lt;/li&gt;&#xA;&lt;li&gt;Check to make certain Mic and &quot;Stereo Mixer&quot; are not hidden, active and working correctly&lt;/li&gt;&#xA;&lt;li&gt;Download &lt;a href=&quot;http://www.adobe.com/products/flashmediaserver/flashmediaencoder/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Adobe Flash Media Live Encoder&lt;/a&gt; to actually stream video/audio&lt;/li&gt;&#xA;&lt;li&gt;Streaming sites will offer you a Streaming API key or an XML file that contains the streaming key. Plug it into the Adobe Software&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If all goes well, you should be set to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Alternative Programs:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.webcammax.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WebcamMax&lt;/a&gt; - $50 &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.nchsoftware.com/broadcam/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Broadcam&lt;/a&gt; - Trial / $50&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://camstudio.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CamStudio&lt;/a&gt; - Free / open source&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://xsplit.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;XSplit&lt;/a&gt; - Free / Beta&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Streaming Websites:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.UStream.tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.UStream.tv&lt;/a&gt; - Free / Ads&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.twitch.tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.twitch.tv&lt;/a&gt; - Free / Ads&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.livestream.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.livestream.com&lt;/a&gt; - Free / Ads&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://bitgravity.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.bitgravity.com&lt;/a&gt; - Subscription&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For more applications and a great guide that goes into a lot more detail from the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124256&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Liquid Forums&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4981" LastEditorUserId="51318" LastEditDate="2015-05-12T09:32:22.923" LastActivityDate="2015-05-12T09:32:22.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16000" PostTypeId="2" ParentId="15997" CreationDate="2011-02-04T17:55:25.990" Score="0" Body="&lt;p&gt;Close friend of mine has been using &lt;a href=&quot;http://www.dyyno.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dyyno&lt;/a&gt; with fairly good results.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-02-04T17:55:25.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16001" PostTypeId="2" ParentId="15939" CreationDate="2011-02-04T18:10:22.173" Score="2" Body="&lt;p&gt;The main reason as Aardvark told is increasing of larva production. But often, instead of expansion Zerg build 2nd Hatchery on their main (for example, in 2v2 game been under opponent's pressure).&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-02-04T18:10:22.173" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16002" PostTypeId="2" ParentId="15926" CreationDate="2011-02-04T18:16:03.163" Score="3" Body="&lt;p&gt;OK I got this working and it seems you need to do two things.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Update DirectX. The one from the Civ 4 disk may work, or this:  &lt;a href=&quot;http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;displaylang=en&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Upgrade the game to version 1.74, which can be downloaded. Firaxis appears to no longer support this patch, but it is available from Gamespy: &lt;a href=&quot;http://planetcivilization.gamespy.com/View.php?view=Patches.Detail&amp;amp;id=35&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://planetcivilization.gamespy.com/View.php?view=Patches.Detail&amp;amp;id=35&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The DirectX upgrade may or may not have been necessary. It certainly doesn't work without the patch upgrade. You don't need any of the Windows 7 compatibility modes.&lt;/p&gt;&#xA;" OwnerUserId="1622" LastEditorUserId="1622" LastEditDate="2013-12-06T15:34:41.867" LastActivityDate="2013-12-06T15:34:41.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16003" PostTypeId="1" AcceptedAnswerId="16954" CreationDate="2011-02-04T18:31:57.460" Score="2" ViewCount="1861" Body="&lt;p&gt;I can't see Game Status Window. It looks like its position is beyond game window. How can I move it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screen: &lt;a href=&quot;http://ifotos.pl/img/screen_hherxwe.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://ifotos.pl/img/screen_hherxwe.jpg&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4335" LastEditorUserId="1719" LastEditDate="2012-10-05T14:10:15.720" LastActivityDate="2012-10-05T14:10:15.720" Title="I can't see the Game status Window" Tags="|chessmaster|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16004" PostTypeId="1" AcceptedAnswerId="16007" CreationDate="2011-02-04T19:44:46.513" Score="7" ViewCount="782" Body="&lt;p&gt;Blizzard's Left 2 Die custom map, a mashup of Left 4 Dead and their own Outbreak campaign mission, starts out with familiar zerg units (from the campaign, if not from multiplayer) assaulting your base, but even during the first night, you will be attacked by &quot;special infected&quot; (so named in the SC2mapfile).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hunterling&lt;/li&gt;&#xA;&lt;li&gt;Choker&lt;/li&gt;&#xA;&lt;li&gt;Spotter&lt;/li&gt;&#xA;&lt;li&gt;Stank&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As a formerly avid Left 4 Dead player, I notice the named similarity between these 4 zerg units and Valve's original special infected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, due to the random matchmaking nature of the custom games I tried, I have yet to survive the first night or encounter anything other than the Hunterling (which jumps up cliffs? Maybe something else?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the traits and special abilities of these 4 units? Bonus points if you include pictures of the 4 special infested!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-07T15:38:08.680" Title="What are the abilities of the &quot;Special Infected&quot; in Left 2 Die?" Tags="|starcraft-2|mods|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16005" PostTypeId="2" ParentId="15997" CreationDate="2011-02-04T20:12:51.533" Score="5" Body="&lt;p&gt;I would suggest streaming with the no longer free program, &lt;a href=&quot;http://www.xsplit.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;XSplit&lt;/a&gt;. It's very popular for StarCraft II, and is quite easy to use. It can stream both your game audio and your microphone. (Plus, it doesn't need your Stereo Mix!) You can mix together scenes which you can switch between at any time. Plus, it streams straight to the website, and you don't have to have the website you are streaming to open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Works well with twitch.tv and ustream.com&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="51318" LastEditDate="2015-05-12T09:33:00.267" LastActivityDate="2015-05-12T09:33:00.267" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16006" PostTypeId="1" AcceptedAnswerId="16011" CreationDate="2011-02-04T20:21:10.257" Score="2" ViewCount="1446" Body="&lt;p&gt;I was wondering if GoldenEye 007 for the Wii supports online play for 2 people on the same console? Could my wife and I play online at the same time from the same console?&lt;/p&gt;&#xA;" OwnerUserId="6842" LastEditorUserId="51318" LastEditDate="2013-10-22T19:01:41.187" LastActivityDate="2013-10-22T19:01:41.187" Title="GoldenEye Wii splitscreen online?" Tags="|nintendo-wii|goldeneye-007|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16007" PostTypeId="2" ParentId="16004" CreationDate="2011-02-04T20:21:17.167" Score="8" Body="&lt;p&gt;There's actually 5 units. I pulled the screenshots from &lt;a href=&quot;http://sc2armory.com/media/screenshots/Left-2-Die-_-Spotter/676&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2armory.com&lt;/a&gt; and &lt;a href=&quot;http://www.gamereplays.org/starcraft2/portals.php?show=news&amp;amp;news_id=737312&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamereplays.org&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Choker&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Attempts to pull units with its ranged tentacles. Attacks ground units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BjPZo.jpg&quot; alt=&quot;Choker attempting to drag a seiged tank.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hunterling&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leaps walls. Attacks ground units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FF4se.jpg&quot; alt=&quot;A pair of hunterlings.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Kaboomer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spits acid to attack and explodes when it dies. Attacks ground units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/q9fVx.jpg&quot; alt=&quot;Banelings, banelings, banelings, oh!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spotter&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Flies. Locks down structures by covering them in slime. Attacks ground and air units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/A0EWd.jpg&quot; alt=&quot;You did NOT just shoot that green stuff at me!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Stank&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Headbutts units. Attacks ground units, damages multiple units simultaneously.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BwLGa.jpg&quot; alt=&quot;That zerg is stank.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-07T15:38:08.680" LastActivityDate="2011-02-07T15:38:08.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16008" PostTypeId="1" AcceptedAnswerId="16009" CreationDate="2011-02-04T20:30:11.613" Score="7" ViewCount="541" Body="&lt;p&gt;I'm having some serious trouble with being overburdened on my Knight all the time. If I find a better armor than my starting ring mail and put it on and drop my ring mail, I'm overburdened! What's the most reliable way to carry more stuff early on in the game?&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-02-05T18:21:56.097" Title="Overburdened Knight early in the game, how to carry more?" Tags="|nethack|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16009" PostTypeId="2" ParentId="16008" CreationDate="2011-02-04T20:47:28.380" Score="3" Body="&lt;p&gt;The most obvious way is to gain strength. Various ways to do that are listed on &lt;a href=&quot;http://nethackwiki.com/wiki/Strength#Events_that_alter_strength&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Nethack wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to that having a blessed (or even uncursed) Bag of Holding helps greatly, so doing Sokoban early may help (though of course there's only a 50:50 chance that you'll get a Bag of Holding there).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that the best way to not be overburdened, is to stash the things that you don't need right now somewhere and come back to it later when you can carry more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get an early wish it's also a good idea to wish for dragon scale mail. Not only are they the best armour in the game, they're also the the lightest. (You could of course also wish for a Bag of Holding, but if you only have one wish, I'd rather go with the dragon scale mail since that's also useful beyond losing weight).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For knights it is also helpful to know that you'll have maximum carrying capacity when riding.&lt;/p&gt;&#xA;" OwnerUserId="605" LastEditorUserId="605" LastEditDate="2011-02-05T18:21:56.097" LastActivityDate="2011-02-05T18:21:56.097" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16010" PostTypeId="2" ParentId="15986" CreationDate="2011-02-04T20:50:55.630" Score="4" Body="&lt;p&gt;Underground bases make it easier to hide your chests of goodies and the base itself from &lt;a href=&quot;https://minecraft.wiki/w/Griefing&quot; rel=&quot;nofollow noreferrer&quot;&gt;griefers&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;This is a huge advantage on servers with a high incidents of griefers/theives.&lt;/p&gt;&#xA;&lt;p&gt;Don't tell anyone, but the ladder down to my base is hidden under a patch of cactus. =)&lt;/p&gt;&#xA;" OwnerUserId="5302" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-02-04T20:50:55.630" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16011" PostTypeId="2" ParentId="16006" CreationDate="2011-02-04T21:57:11.773" Score="1" Body="&lt;p&gt;&lt;strong&gt;Short answer: Online play requires one console per player.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nintendojo.com/games/previews/goldeneye-007-wii-multiplayer-preview&quot; rel=&quot;nofollow noreferrer&quot;&gt;This article&lt;/a&gt; was written by someone who has played both versions of multiplayer:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Players can also enjoy a TV screen by themselves and jump on Nintendo Wi-Fi Connection to battle with up to 8 players.&lt;/p&gt;&#xA;&lt;p&gt;“[Online and split-screen] are basically two different flavors of multiplayer, so you have a reason to play both,”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;which leads to believe that the two types of multiplayer are distinct - an online mode, and a splitscreen mode. While local multiplayer is splitscreen, it appears as though online multiplayer is restricted to singlescreen.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-04T21:57:11.773" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16012" PostTypeId="2" ParentId="15986" CreationDate="2011-02-04T22:28:37.200" Score="14" Body="&lt;p&gt;I've only been playing Minecraft for about a month now, but for offline play, I find that it is best to make a &quot;home&quot; that is both above and below ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start out by creating an above ground fortress in a place close to your spawn point.  I created a log cabin, which slowly became bigger and bigger.  I found that once I had the basic house complete, it was beneficial to spend the night hours digging deeper and deeper into the ground (of course leaving torches everywhere!).  Not only does this give you something to do while it's dark out, but it also gives your fortress plenty of places to hide and block off incoming threats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume online if your home is taken over by griefers, you can block off part of it and hide within your underground area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that all dark areas can spawn enemies, so torches are a must.  Collect wood in the day to create sticks and you will get plenty of coal by digging into the ground.  Always carry a weapon with you, because you can dig a block out that has an underground DARK cavern with plenty of spiders and zombies in it.  In this case be ready to fight, or block it back up quickly before you're killed with arrows!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you feel it necessary, build a huge &quot;antennae&quot; on the roof of your complex and put torches on it.  If you die, or get lost, this should help you get back!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That might be a lot of information that everyone knows already, but I hope I helped.&lt;/p&gt;&#xA;" OwnerDisplayName="user6841" LastActivityDate="2011-02-04T22:28:37.200" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16014" PostTypeId="2" ParentId="10426" CreationDate="2011-02-04T22:35:59.597" Score="3" Body="&lt;p&gt;I'm not exactly sure of the math behind the &quot;magic&quot; attacks, but I do know they are quite powerful.  Magic is extremely useful with very large groups of enemies, as you can knock them all back with one blow.  Holding the magic button for only a short period of time will do almost no damage, but it gives you time to re-attack anyway you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many areas in the game have the enemies attacking from a short distance away, but at a distance none the less.  Use this to your advantage, as you will be able to charge your magic attacks for quite a bit of time before they are in attack range.  A fully charged magic attack can kill quite a few enemies around you, if not all of them with one single blow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is countered by some groups having ranged weapons like rifles which will sometimes interrupt your charge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your question: Magic is very useful in Fable III, but it wouldn't benefit you to only use magic the entire time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ivo Flipse is correct in saying that you cannot &quot;die&quot; in Fable III.  So if you want to only use magic, you will still be able to complete the game.  You might get some scars on your character, but no one really cares about that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerDisplayName="user6841" LastActivityDate="2011-02-04T22:35:59.597" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16015" PostTypeId="1" CreationDate="2011-02-04T22:46:32.993" Score="2" ViewCount="3348" Body="&lt;p&gt;The title says it all, really. &lt;a href=&quot;http://www.thrustmaster.com/product.aspx?ProductID=84&amp;amp;PlatformID=12&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; steering wheel was bought for me as a Christmas present, and I'd like to map some of its buttons to different functions. How do they map to a standard PS3 controller?&lt;/p&gt;&#xA;" OwnerUserId="2787" LastActivityDate="2011-03-08T18:39:41.750" Title="What are the default button mappings for the Thrustmaster Ferrari GT Experience?" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16016" PostTypeId="2" ParentId="14677" CreationDate="2011-02-04T22:47:53.933" Score="1" Body="&lt;p&gt;I think you're over-complicating this series of macros. Based on the use-case in your edit, I would recommend you set your &lt;a href=&quot;http://www.wowwiki.com/Making_a_macro#Using_Focus&quot; rel=&quot;nofollow noreferrer&quot;&gt;focus&lt;/a&gt; to the person you want to heal, then change your macros to use your focus.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;/focus target&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That macro will set your current target to your 'focus'. Think of 'focus' as a variable that can hold one target as a value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, your other macros can use your focus as a valid target:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;/cast [@focus] Flash Heal&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Ninja edit: If you look at the &quot;Key Bindings&quot; menu in WoW, you can bind a key to set your current target as your focus. Then, you don't even need the first macro:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Target a player&lt;/li&gt;&#xA;&lt;li&gt;Hit your &quot;set focus&quot; key.&lt;/li&gt;&#xA;&lt;li&gt;Use your other macros for maximum awesome.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-04T22:54:04.500" LastActivityDate="2011-02-04T22:54:04.500" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16017" PostTypeId="2" ParentId="12494" CreationDate="2011-02-04T23:37:28.810" Score="3" Body="&lt;p&gt;The Kinect games all have the required updates on the discs.  It will prompt you to download the update (from the disc) when you try to play the game.  I believe future titles will require you to download updates from their discs as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are plenty of people who play kinect without an internet connection, so I wouldn't worry about it.  Assuming you have the newest version of Xbox (unofficially called the &quot;slim&quot;), you can turn on wifi and try to connect to a neighbors connection just for updates, but of course this is frowned upon. :)&lt;/p&gt;&#xA;" OwnerDisplayName="user6841" LastActivityDate="2011-02-04T23:37:28.810" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16018" PostTypeId="2" ParentId="11413" CreationDate="2011-02-04T23:41:00.007" Score="2" Body="&lt;p&gt;Try setting the difficulty to lowest.  Everytime the ball comes to you put your hands behind your back and stick your head or foot out.  Remember that the rallies follow the same suit.  By this I mean, usually you stop the ball from hitting the ground (use foot here), it will then go to your teamate, who will throw the ball up for a spike (try heading here).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this much easier with an actual person playing as my teammate as the CPU likes to hang onto the ball sometimes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps and good luck!&lt;/p&gt;&#xA;" OwnerDisplayName="user6841" LastActivityDate="2011-02-04T23:41:00.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16020" PostTypeId="1" AcceptedAnswerId="16021" CreationDate="2011-02-05T00:31:21.297" Score="3" ViewCount="1598" Body="&lt;p&gt;Which are the differences between Minecraft Beta single player and multiplayer version?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mean, is there some kind of PvP or is more oriented to collaborative team play? Are the rules different?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="20306" LastEditDate="2013-10-22T17:22:47.423" LastActivityDate="2013-10-22T17:22:47.423" Title="Minecraft Beta Survival single vs multiplayer" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16021" PostTypeId="2" ParentId="16020" CreationDate="2011-02-05T00:43:55.710" Score="6" Body="&lt;p&gt;The main difference is that other people can log into the same persisted world and build their own stuff. This results in a few different changes to overall gameplay:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Multiplayer has increased potential for griefing (people destroying what you build), although their are add-ons people can place on servers to prevent changes. This is the closest thing there is to &quot;PvP&quot; at this time on a lot of servers; there's a &quot;battle the other players&quot; mechanic inherent in the game, but it's turned off on many multi-player servers&lt;/li&gt;&#xA;&lt;li&gt;Larger projects are possible since you can work on them collaboratively. &lt;/li&gt;&#xA;&lt;li&gt;You have a greater need for things like signs that give directions.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition, with multiplayer, you are beholden to whatever the server admin desires in terms of features and add-ons they want to implement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically-speaking, those are the only intended differences. In reality, there are some bugs with features that result in them working in one version but not the other. Trying to maintain a list of those changes isn't feasible, however, since the developers are actively working to resolve these issues.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-05T15:43:03.483" LastActivityDate="2011-02-05T15:43:03.483" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16022" PostTypeId="1" CreationDate="2011-02-05T00:50:30.400" Score="3" ViewCount="5624" Body="&lt;p&gt;Could anyone provide some good resources for general Dawn of War 2 strategy for someone who's reasonably new to the multiplayer aspect of the game?  I'm not looking for anything that specific to any factions or anything as detailed as build orders, just a good grounding in the important concepts and objectives in the multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the Chaos Rising expansion and the Retribution beta&lt;/p&gt;&#xA;" OwnerUserId="6006" LastEditorUserId="8350" LastEditDate="2011-08-12T16:59:07.087" LastActivityDate="2013-01-15T07:30:59.110" Title="Dawn of War 2 Multiplayer general strategy" Tags="|warhammer-40k-dawn-of-war-ii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16024" PostTypeId="2" ParentId="16022" CreationDate="2011-02-05T01:43:51.197" Score="0" Body="&lt;p&gt;In general the biggest key is resources.  Unless your enemy gets into your base and causes major damage, the winner will typically be the one that spends the most. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quickly capture points and upgrade as fast as possible so that you can be pulling in more resources.  Make sure you are converting the resources to troops because it is better to have a pile of troops sitting around than money when you get a surprise attack from your opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course the second general strategy is to focus on shutting off your opponents resources.&lt;/p&gt;&#xA;" OwnerUserId="6580" LastActivityDate="2011-02-05T01:43:51.197" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16025" PostTypeId="2" ParentId="16020" CreationDate="2011-02-05T03:25:32.247" Score="0" Body="&lt;p&gt;There are also subtle changes, such as larger ore spawns in SMP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is PvP, as it can be turned on.  All the servers I frequent have it off though.&lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2011-02-05T03:25:32.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16026" PostTypeId="1" CreationDate="2011-02-05T03:52:15.937" Score="0" ViewCount="1503" Body="&lt;p&gt;I installed it like normal, then ran it.  It wanted to download some first-run data so it took 4-5 mins doing that.  Then I got a screen that said &quot;Download complete.  Tap OK to play.&quot;  I tapped OK and the screen went black.  A few seconds later it went back to my home screen.  All additional attempts to open it have resulted in the black screen followed by home.  Any suggestions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My device is a &lt;a href=&quot;http://www.pandigital.net/pandigitalnovel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pandigital Novel&lt;/a&gt; running Android.  I did NOT get the app from Gameloft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Modern &lt;strong&gt;Combat&lt;/strong&gt;, not Modern &lt;strong&gt;Warfare&lt;/strong&gt;.  This question is about &lt;a href=&quot;http://www.androidsoft4u.com/games/details-of-Modern-Combat-2Black-Pegasus-v10-for-Android.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;the app&lt;/a&gt;, not Call of Duty.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="6066" LastEditDate="2011-08-19T21:04:32.100" LastActivityDate="2011-08-19T21:04:32.100" Title="How can I get Modern Combat 2 to run on a Pandigital Novel?" Tags="|technical-issues|android|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="16027" PostTypeId="2" ParentId="16026" CreationDate="2011-02-05T04:16:57.207" Score="4" Body="&lt;p&gt;You have a Pandigital Novel.  I.e., it's a low-end device that can't run a game like MC2 and is  not supported.  &lt;a href=&quot;http://www.gameloft.com/android-hd-games/&quot; rel=&quot;nofollow noreferrer&quot;&gt;They only support high-end Samsung, Motorola, HTC and Sony devices&lt;/a&gt;.  From their &lt;a href=&quot;http://www.gameloft.com/faq/#10&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;My phone isn't listed; can I order the&#xA;  game for a different phone and use it&#xA;  on mine?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If your phone doesn't appear on&#xA;  Gameloft's site, it is not supported.&#xA;  Picking an alternate phone, even if&#xA;  the model numbers are similar, will&#xA;  not work. Before adding a phone, we&#xA;  perform various tests to make sure&#xA;  that we can maintain the quality that&#xA;  gamers expect from Gameloft.  However,&#xA;  we regularly add new phones to our&#xA;  website. If your phone isn't listed on&#xA;  the site, please check back regularly.&#xA;  If it's a popular phone, it's likely&#xA;  we will add it as soon as we can.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Get a refund if you can.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-02-05T04:34:10.360" LastActivityDate="2011-02-05T04:34:10.360" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16032" PostTypeId="1" AcceptedAnswerId="16349" CreationDate="2011-02-05T09:30:47.163" Score="1" ViewCount="53895" Body="&lt;p&gt;Till yesterday I was playing AOE3 in multiplayer LAN with my brother ( LAN through WIFI ) and it was perfectly smooth. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Today I installed &lt;em&gt;The Asian Dynasties&lt;/em&gt; expansion pack on both the systems and I don't see any hosted games detected by this expansion pack. I tried connecting to a specific IP directly, but it is of no use. I am not able to play on LAN with Asian Dynasties installed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What might be the problem?&lt;/p&gt;&#xA;" OwnerUserId="6408" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T14:02:21.700" LastActivityDate="2016-02-20T08:16:27.617" Title="Multiplayer LAN problem with AOE3 - The Asian Dynasties" Tags="|age-of-empires-iii|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16033" PostTypeId="2" ParentId="16020" CreationDate="2011-02-05T11:05:57.710" Score="2" Body="&lt;p&gt;As far as I know, currently the only large difference (except mods) is that other people can be on the server with you and that portals to the Nether don't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And bugs of course, missing chunk problem being the biggest of them (nothing a simple rejoin can't fix) but those are going to be fixed eventually.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-02-05T11:05:57.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16035" PostTypeId="1" AcceptedAnswerId="24073" CreationDate="2011-02-05T13:58:53.793" Score="3" ViewCount="3679" Body="&lt;p&gt;Boxcars says that, since I'm the Powder Gangers' &quot;Grim [expletive] Reaper,&quot; if I give him 15 Med-X, he'll OD and die for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But my only options (while carrying 43 Med-X's) are 1, 2, 3 and 5. If I give him 5, I don't seem to have an option to give him more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to get him to OD? Or if I'm playing pro-NCR (who would kill him anyway), is my only in-character option to shoot him?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2011-06-06T21:34:56.943" Title="Is there any way to give Boxcars 15 Med-X?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16036" PostTypeId="1" AcceptedAnswerId="16040" CreationDate="2011-02-05T14:22:50.297" Score="4" ViewCount="1845" Body="&lt;p&gt;I have no experience with consoles and I have decided to buy an Xbox 360 with Kinect. &#xA;I don't have a big display so I will have to buy a display first. So, I would like to know whether an LCD TV (32&quot;) or an LCD Monitor (27&quot;) would be better for gaming. By better, I mean which one would the games look better on?&lt;/p&gt;&#xA;" OwnerUserId="6857" LastEditorUserId="4103" LastEditDate="2011-02-05T15:30:09.477" LastActivityDate="2011-02-05T15:35:04.870" Title="LCD TV vs LCD Monitor for Xbox" Tags="|monitor|kinect|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16037" PostTypeId="1" AcceptedAnswerId="16047" CreationDate="2011-02-05T14:29:45.570" Score="3" ViewCount="572" Body="&lt;p&gt;Pretty much what the title asks: If I've taken the Meltdown perk, will it affect the Pulse Gun? If so, does that mean I can accidentally kill/neutralize ED-E or Rex if they're too close to a robotic target I hit with the pulse gun?&lt;/p&gt;&#xA;" OwnerUserId="58" LastActivityDate="2011-02-05T16:27:21.487" Title="Does the Meltdown perk affect the Pulse Gun?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16038" PostTypeId="1" CreationDate="2011-02-05T15:11:29.803" Score="7" ViewCount="619" Body="&lt;p&gt;I play Uncharted 2 in normal difficulty and the hints option is greyed out in the menu. Is there a way to remove them?&lt;/p&gt;&#xA;" OwnerUserId="2639" LastEditorUserId="118" LastEditDate="2011-10-12T21:36:55.903" LastActivityDate="2017-11-25T07:15:25.183" Title="How do I disable hints in Uncharted 2?" Tags="|uncharted-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16039" PostTypeId="2" ParentId="16036" CreationDate="2011-02-05T15:25:45.640" Score="0" Body="&lt;p&gt;i am pretty sure the maximum output resoution of the Xbox 360 is 1080P, so if you were to get an actual 27&quot; LCD Monitor (and not just a redressed  1080P TV as many monitors over 19&quot; are now) i doubt that you would benefit from the higher maximum resolution on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so it would really come down to how you prefer the picture on each one. hue, saturation, brightness, contrast etc can all be drastically and subtley different between various makes and models of LCD panels. also, unless you have a separate sound output device you will want to make sure that if you choose the monitor it has speakers in it.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-02-05T15:25:45.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16040" PostTypeId="2" ParentId="16036" CreationDate="2011-02-05T15:26:37.140" Score="7" Body="&lt;p&gt;The main difference between a TV and a monitor, besides the TV tuner, is the pixel density. A Full HD-TV has a resolution of 1920x1080, which is similar to common monitors, but spread over a significantly larger area. The consequence of that is that the recommended viewing distance for a TV is much further away than for a monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, if you want to sit on a couch and play, get a TV. If you sit on a desk, get a computer monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a Kinect a relatively large distance to the screen is required, I would recommend a TV for that reason.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-05T15:26:37.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16041" PostTypeId="1" AcceptedAnswerId="16500" CreationDate="2011-02-05T15:32:30.770" Score="3" ViewCount="1330" Body="&lt;p&gt;I've been really looking forward to this game and am pretty much going to import the Japanese version no matter what. I was wondering if anyone has knowledge of fan made subtitles for the game. I've heard of this happening with other titles before and wondered if this would be the case here, especially as so many like me were looking forward to this title. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there are fan subtitles in the works I'd imagine they would be quite small and hard to find, atleast at first. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone knows of fan subtitles, even if they are still work in progress, I'd appreciate it.&lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:11:10.933" LastActivityDate="2012-07-24T16:11:10.933" Title="Does anyone know of fan made subtitles for 'The Last Story' (Wii)?" Tags="|the-last-story|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16042" PostTypeId="2" ParentId="16036" CreationDate="2011-02-05T15:35:04.870" Score="2" Body="&lt;p&gt;Depends entirely on what distance from the display you will be playing. The general rule of thumb is the further away you play, the larger the display should be to a) avoid eye strain and b) actually benefit from higher resolutions like 1080i or 1080p.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the Xbox 360 only outputs a maximum of 1920x1080 (1080p) and assuming you'll be playing say 3-5 metres away from the display, the 32in TV (hopefully one that supports 1080p) would make more sense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, should you decide to invest in Blu-ray the TV will likely support the 24Hz mode needed to handle the pure 24fps Blu-rays can output. Most LCD monitors don't support this output.&lt;/p&gt;&#xA;" OwnerUserId="3367" LastActivityDate="2011-02-05T15:35:04.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16045" PostTypeId="2" ParentId="5927" CreationDate="2011-02-05T16:23:07.637" Score="4" Body="&lt;p&gt;Cannon rushing on Megaton still works, but you need to make a few changes for the upgraded AI in patch 1.2.  I recommend PvT and you must start your cannons below their ramp, or they swarm you with probes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a &lt;a href=&quot;http://www.youtube.com/watch?v=FLRT3Pakqvc&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube video&lt;/a&gt; laying it all out.&lt;/p&gt;&#xA;" OwnerDisplayName="user6862" LastEditorUserId="207" LastEditDate="2011-02-05T16:36:42.757" LastActivityDate="2011-02-05T16:36:42.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16047" PostTypeId="2" ParentId="16037" CreationDate="2011-02-05T16:27:21.487" Score="2" Body="&lt;p&gt;Yes, since it is classified as an Energy Weapon.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;ALL weapons affected by the Energy Weapons skill trigger the Meltdown if the player causes the killing blow, this is contradictory to in-game loading screens which say it affects only laser and plasma weapons.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Meltdown&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Meltdown&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-05T16:27:21.487" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16048" PostTypeId="1" AcceptedAnswerId="16054" CreationDate="2011-02-05T17:43:46.613" Score="3" ViewCount="1119" Body="&lt;p&gt;After playing Sims 2 for a while I don't want to play any scenarios already present. You have a scenario where one guy wants to date a woman and succeed in a career as an artist with absolutly 0 skills, a kid who wants to have fun (meaning lots of video games) and top his school(meaning lots of studies), a teenager who wants earn big(meaning lots of work) and get a life partner(meaning lots of social stuff). I don't like these scenarios that came with the game. Each of them has too many characters to focus on and too much variation in what they want to do in life. Its like saying &quot;I want to grow up to be a T-Rex and fly around space&quot;. If you have one you can't have the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm thinking of downloading custom scenarios from somewhere. I'm not sure what I should be searching for, sims 2 scenarios or families or modifications or sims.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could someone please point out any website where I can download more stories for sims 2 and also what is the term for the content that am I looking for?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="13" LastEditDate="2011-02-05T18:06:56.340" LastActivityDate="2011-02-05T22:34:22.197" Title="Searching for SIMS 2 scenario or story download" Tags="|the-sims-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16049" PostTypeId="1" AcceptedAnswerId="16051" CreationDate="2011-02-05T17:46:35.097" Score="6" ViewCount="3262" Body="&lt;p&gt;I'm currently stuck in hell mode with an lvl 56 character, how do I get back to nightmare?&lt;/p&gt;&#xA;" OwnerDisplayName="user6865" LastActivityDate="2011-02-05T18:09:08.993" Title="Diablo II LOD How to change difficulty levels online?" Tags="|battle.net|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16050" PostTypeId="1" AcceptedAnswerId="16055" CreationDate="2011-02-05T18:03:37.033" Score="19" ViewCount="9030" Body="&lt;p&gt;If you cast shield (E) or any combination of shield and another element on yourself, you gain some type of shield or protective aura. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The shield combination I have found so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;E : basic shield &lt;/li&gt;&#xA;&lt;li&gt;any element + E: aura with different color based on used element&lt;/li&gt;&#xA;&lt;li&gt;1-4 * element + E: same as above, but wider circle around you&lt;/li&gt;&#xA;&lt;li&gt;stone + E: forms a rock around you&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What do these different shield types protect you from exactly?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T17:22:35.043" LastActivityDate="2011-11-08T17:38:20.887" Title="What do the different shield types protect you from?" Tags="|magicka|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16051" PostTypeId="2" ParentId="16049" CreationDate="2011-02-05T18:09:08.993" Score="4" Body="&lt;p&gt;As soon as you're in Hell difficulty, you'll only see Games that are on that difficulty. You can create a Nightmare game by yourself any time however... or ask a friend who is in Nightmare difficulty if he could tell you the name of an open NM game.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-02-05T18:09:08.993" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16052" PostTypeId="1" AcceptedAnswerId="16167" CreationDate="2011-02-05T18:14:20.740" Score="7" ViewCount="470" Body="&lt;p&gt;I'm guessing the best idea would be to hold off on mounting it until it turns into a Warhorse from fighting, correct?&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-02-07T22:04:28.057" Title="When to mount your horse?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16054" PostTypeId="2" ParentId="16048" CreationDate="2011-02-05T19:14:29.317" Score="3" Body="&lt;p&gt;You can't download new scenarios for the Sims per se, but you can download pre created Families with goals and wants created by other players. Most of these are available directly on &lt;a href=&quot;http://www.thesims2.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Sims 2&lt;/a&gt; website. Look under the Exchange section and specifically at Sims.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively you can look at doing a Sims 2 Challenge. The concept is that there is a specific set of criteria you have to meet with a particular Sim or Sim family, and it adds some goals to playing the actual game. There is a forum dedicated to Sims 2 challenge at Mod The Sims &lt;a href=&quot;http://www.modthesims.info/forumdisplay.php?f=560&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. You can also look for downloadable families at Mod The Sims, as they are one of the bigger Sims resources online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recently started one with the new Vampires in the Sims 3 based on the Legendary Challenge.&lt;/p&gt;&#xA;" OwnerUserId="6050" LastEditorUserId="6050" LastEditDate="2011-02-05T22:34:22.197" LastActivityDate="2011-02-05T22:34:22.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16055" PostTypeId="2" ParentId="16050" CreationDate="2011-02-05T19:55:50.993" Score="20" Body="&lt;h1&gt;Middle Click Shields&lt;/h1&gt;&#xA;&lt;p&gt;&lt;strong&gt;Basic Shields:&lt;/strong&gt; The basic Shield spell, cast with a single '&lt;strong&gt;E&lt;/strong&gt;', absorbs damage, weakens as it takes damage, in addition to decaying over time. They can be restored with Life magic, just like normal healing, but prevent normal direct heals from having any effect. In addition, you are immune to status effects such as wet or frozen. However, you'll be knocked down when hit by melee attacks, and attacks that cause you to be knocked back or go flying will knock you back &lt;em&gt;much much further&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Wards:&lt;/strong&gt; The Ward spells, cast with the combination of E + any number of elements, provide you, and &lt;em&gt;those in your immediate vicinity&lt;/em&gt; with elemental resistance. These last for a fixed duration of 12 seconds, and affect both friendly and hostile targets within their radius. Using additional elements increases the &lt;em&gt;radius&lt;/em&gt; of the spell. Wards can also be combined. For instance, an Arcane+Lightning+Fire+Shield ward spell would protect against &lt;em&gt;most&lt;/em&gt; elemental damage you'll see.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Barriers:&lt;/strong&gt; Barriers are cast by combining either Stone or Ice with a self cast Shield spell. Unlike other shield spells, while in a barrier, &lt;em&gt;you are unable to move or cast&lt;/em&gt;. However, you will also take no damage at all until the barrier falls. Barriers fall after withstanding a fixed amount of damage (increased by adding more Earth or Ice elements), or when the Wizard within attempts to perform an action not possible within the barrier - moving or casting. Additionally, Ice Barriers do some damage to surrounding targets.&lt;/p&gt;&#xA;&lt;h1&gt;Right Click Shields&lt;/h1&gt;&#xA;&lt;p&gt;&lt;strong&gt;All the following spells can be laid out in a semicircle in front of you, or a ring around you, depending on whether shift is held when you right click.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Walls:&lt;/strong&gt; Walls are formed by any combination involving either Earth or Ice, and a Shield element. As with Barriers, Ice walls do some damage, Stone walls normally do not. Additional elements can be added to walls for a variety of other, generally damaging effects. (For instance, Earth + Fire walls result in volcanos!)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Storms:&lt;/strong&gt; Combining most other elements with a shield spell and right clicking, results in a storm that does damage to anyone standing within it, and applies the usual element specific debuffs. Adding additional elements increases &lt;em&gt;duration&lt;/em&gt; rather than &lt;em&gt;damage&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Mines:&lt;/strong&gt; Adding &lt;strong&gt;Arcane&lt;/strong&gt; to a shield spell produces Mines. Mines sit on the ground until triggered by a target moving onto one, at which point they explode for decent AoE damage, and also cause a large knockback effect to all targets in range.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Bubble:&lt;/strong&gt; Triggered with a shield spell on it's own, the Bubble functions similarly to walls, save that it &lt;em&gt;reflects&lt;/em&gt; Arcane beams.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-05T19:55:50.993" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16056" PostTypeId="1" AcceptedAnswerId="16114" CreationDate="2011-02-05T20:02:16.057" Score="7" ViewCount="902" Body="&lt;p&gt;I recently noticed in Black Ops that Jammers are the bee's knees for flushing out campers. If you can't reach a claymore with a flashbang, then just set a jammer somewhere close. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed though that I didn't get shot by a Cobra while in the radius of my Jammer(and I didn't have Ghost Pro). So does the Jammer disable ALL enemy equipment including kill streaks? Also, does it disable RC-XDs? &lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="3610" LastEditDate="2012-06-18T08:57:15.820" LastActivityDate="2012-06-18T08:57:15.820" Title="Do Jammers disable ALL enemy equipment?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16057" PostTypeId="1" CreationDate="2011-02-05T20:27:18.610" Score="2" ViewCount="9870" Body="&lt;p&gt;I've been looking for a Teamspeak 3 plugin that will convert text to speech for everyone in the channel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know Teamspeak has a text-to-speech system in place for announcements but I would like to be able to type the window and have it converted to speech so other people can hear me.  I know Teamspeak has a text chat system but unfortunately it's a bit inconvenient for everyone to switch windows in a game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So has anyone come across such a plugin or a way to do this in teamspeak 3?  If no one has I may decide to make the plugin myself.&lt;/p&gt;&#xA;" OwnerUserId="1171" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:39:33.047" LastActivityDate="2016-05-29T02:12:48.707" Title="Teamspeak 3 text-to-speech chatting" Tags="|voice-chat|teamspeak|" AnswerCount="1" CommentCount="5" ClosedDate="2016-05-29T11:44:26.377" ContentLicense="CC BY-SA 3.0" />
  <row Id="16058" PostTypeId="6" CreationDate="2011-02-05T21:13:24.507" Score="4" Body="&lt;p&gt;my name is Kevin. I'm a high school student in Vancouver, BC, but that's beside the point. Although I still attend school, I'm also a very active member of Gaming.SE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As well as asking questions and answering them, I spend a lot of my time on Gaming editing other posts, to improve them. I hold the &lt;a href=&quot;http://gaming.stackexchange.com/badges/12/strunk-white&quot;&gt;Strunk &amp;amp; White&lt;/a&gt; badge. My theory is that one of a moderator's duties should contribute to the site positively by improving the content already existent. By keeping the content of Gaming as high as possible, more users who come across our site are likely to participate. One of the other things I do on Gaming is frequent &lt;a href=&quot;http://gaming.stackexchange.com/review&quot;&gt;/review&lt;/a&gt;, assisting our newer users with their first steps on Gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also go back and revisit many of my older answers, to make sure the information contained in them are still valid, or simply to improve on them. For example, I accidentally edited &lt;a href=&quot;http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12604#12604&quot;&gt;this answer&lt;/a&gt; into community wiki status, and added additional information to &lt;a href=&quot;http://gaming.stackexchange.com/questions/8405/is-a-creepers-blast-radius-affected-by-the-surrounding-material/8415#8415&quot;&gt;these&lt;/a&gt; &lt;a href=&quot;http://gaming.stackexchange.com/questions/14760/external-mods-to-locate-specific-blocks/14761#14761&quot;&gt;two&lt;/a&gt; answers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, I have had &lt;em&gt;some&lt;/em&gt; experience with moderating on Stack Exchange - back in Gaming's beta stage when accessing moderation tools was a 2k reputation privilege instead of the current 10k.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll admit - I am a little fast at jumping to conclusions. However, as a moderator, I would be a voice of the community rather than using my moderator powers for my own opinions. I would also be much more active on Meta, helping the community settle disputes or make decisions about our site's direction. I would continue to do what I have been doing - trying my best to make Gaming a better place (not that it isn't already an amazing site).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Feel free to ask additional questions in the comments (and &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1772#1772&quot;&gt;here&lt;/a&gt; are my answers to tzenes' Q&amp;amp;A questions). Best of luck to everybody else running for moderator!&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-02-11T15:17:18.927" LastActivityDate="2011-02-11T15:17:18.927" CommentCount="0" CommunityOwnedDate="2011-02-05T21:13:24.507" ContentLicense="CC BY-SA 2.5" />
  <row Id="16059" PostTypeId="1" AcceptedAnswerId="16772" CreationDate="2011-02-05T21:15:44.687" Score="4" ViewCount="416" Body="&lt;p&gt;I know that I should be able to get a Birthday Cake by using DQVC on my birthday (according to the DS's calendar).  Is there any &lt;em&gt;other&lt;/em&gt; way?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-02-17T18:20:10.473" Title="Is there only one way to get a Birthday Cake?" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16060" PostTypeId="1" AcceptedAnswerId="16061" CreationDate="2011-02-05T22:21:40.553" Score="8" ViewCount="3141" Body="&lt;p&gt;In World of Warcraft, what portals are there that allow you to move quickly around the continents searching for dirty rocks, weeds, or old pieces of pottery?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;e.g.:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Twilight Highlands &amp;lt;---&gt; Stormwind (obviously Alliance only)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2012-01-21T22:32:54.453" Title="What portals allow instant transit across continents?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16061" PostTypeId="2" ParentId="16060" CreationDate="2011-02-05T23:00:52.407" Score="11" Body="&lt;ul&gt;&#xA;&lt;li&gt;Stormwind and Orgrimmar to Twilight Highlands and&#xA;vice versa.&lt;/li&gt;&#xA;&lt;li&gt;Stormwind and Orgrimmar to the Temple of Earth in Deepholm and vice versa.&lt;/li&gt;&#xA;&lt;li&gt;Stormwind and Orgrimmar to Vashj'ir.&lt;/li&gt;&#xA;&lt;li&gt;Stormwind and Orgrimmar to Uldum.&lt;/li&gt;&#xA;&lt;li&gt;Stormwind and Orgrimmar to Mount Hyjal.&lt;/li&gt;&#xA;&lt;li&gt;Darnassus to Exodar and vice versa.&lt;/li&gt;&#xA;&lt;li&gt;Undercity to Silvermoon City and vice versa.&lt;/li&gt;&#xA;&lt;li&gt;Darnassus, Exodar, Stormwind, Ironforge, Orgrimmar, Undercity, Thunder Bluff, and Silvermoon City to the Blasted Lands.&lt;/li&gt;&#xA;&lt;li&gt;Temple of Earth in Deepholm to Therazane faction in Deepholm and vice versa.&lt;/li&gt;&#xA;&lt;li&gt;Shattrath to Caverns of Time (Tanaris).  This is not a normal&#xA;portal, you need to talk to the&#xA;Keeper of Time faction member in the&#xA;World's End Tavern and have a&#xA;reputation of Revered or above.  The&#xA;reputation requirement may have been&#xA;dropped.&lt;/li&gt;&#xA;&lt;li&gt;Shattrath to the Isle of Quel'Danis.&lt;/li&gt;&#xA;&lt;li&gt;Dalaran to Caverns of Time (Tanaris).&lt;/li&gt;&#xA;&lt;li&gt;Ungoro Crater (northern edge, only accessible by flying) to Sholazar Basin and vice versa.&lt;/li&gt;&#xA;&lt;li&gt;The Kirin Tor rings that can teleport you to Dalaran (also not a&#xA;portal, costs about 6,000 gold but is&#xA;class and profession agnostic).&lt;/li&gt;&#xA;&lt;li&gt;The Blessed Medallion of Karabor can teleport you to the Black Temple entrance in  Shadowmoon Valley in the Outlands, but this may be infeasible to obtain given it requires a long quest chain and a successful Illidan kill.&lt;/li&gt;&#xA;&lt;li&gt;The Outlands side of the Dark Portal to Stormwind and Ogrimmar.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That's the extent I can think of off the top of my head now that they've removed the portals in Dalaran and Shattrath.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some professions and classes have other portals/transport abilities but I won't list them since it sounds like you want the generic options.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastEditorUserId="4584" LastEditDate="2012-01-21T22:32:54.453" LastActivityDate="2012-01-21T22:32:54.453" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="16062" PostTypeId="1" AcceptedAnswerId="16262" CreationDate="2011-02-06T01:01:00.480" Score="3" ViewCount="446" Body="&lt;p&gt;It doesn't appear that you can use more than 501 people in a fight, is there any benefit to continuing to collect new mafia members after you reach that number?&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2011-11-19T06:33:35.340" Title="In Mafia Wars, is there any benefit to having more than 501 members of your mafia?" Tags="|mafia-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16063" PostTypeId="1" AcceptedAnswerId="16068" CreationDate="2011-02-06T02:40:27.053" Score="4" ViewCount="488" Body="&lt;p&gt;I tend to try 7-pools on 2 player maps, but I always lose, because I cannot transition during and out of the rush if it is unsucessful. (Terran already walled off, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I do this?&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="8350" LastEditDate="2011-08-12T16:55:27.480" LastActivityDate="2011-08-12T16:55:27.480" Title="How can I transition out of a 7-pool?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16064" PostTypeId="2" ParentId="10605" CreationDate="2011-02-06T02:52:36.940" Score="3" Body="&lt;p&gt;I can confirm that you don't lose absolutely everything when prestiging. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the things I've noted you don't lose:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Layers, shapes, and the &quot;banner&quot; for your playercard/emblem&lt;/li&gt;&#xA;&lt;li&gt;If you bought the emblem or clan tag option for guns, this is not lost when you repurchase the gun(as in, you don't have to rebuy the emblem/clan tag for the gun)&lt;/li&gt;&#xA;&lt;li&gt;Camo for guns is not lost, so you don't have to rebuy them. (But you do have to wait til the appropriate level to equip them)&lt;/li&gt;&#xA;&lt;li&gt;(unconfirmed) face paint is not lost, so you don't have to rebuy it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The important thing to me that IS lost is pro perks. You have to start from scratch and complete the challenges all over again(along with actually buying the pro perk). I consider this a design flaw, but it's the way it works.&lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-02-06T02:52:36.940" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16065" PostTypeId="2" ParentId="16063" CreationDate="2011-02-06T02:54:32.143" Score="2" Body="&lt;p&gt;If you accomplished nothing with it, then you will be behind, and there's no way around that than to hope your opponent doesn't capitalize on it.  Buy time and macro hard.  Try to keep them in their base, and see if they're teching or just massing low tier units. You can adjust your strategy accordingly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, rushing in 2v2 is only suggested if you both rush so your combined forces have a strong chance to severely weaken an opponent.  Dissimilar tactics don't go so well (rush vs. tech/macro).&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="207" LastEditDate="2011-02-06T03:57:32.653" LastActivityDate="2011-02-06T03:57:32.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16066" PostTypeId="2" ParentId="16063" CreationDate="2011-02-06T04:32:12.670" Score="2" Body="&lt;p&gt;A 6-pool or 7-pool is close to the textbook example of the all-in strategy. The whole point of the strategy is that you are sacrificing long-term viability for short-term gain. If the gain is not worth it (ie, if you don't immediately win), then you have shot yourself in the foot as far as longevity goes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize that you're trying to mitigate this by having a &quot;plan B,&quot; but there is only so much you can do with such an extreme all-in. Therefore my advice is that if you are looking for a rush strategy that can transition into something else, that you start with a rush that is not so far in the &quot;extreme all-in&quot; category. There are other rushes you can do (with later pools, and with other units besides zerglings) which will have much more success transitioning into more economically-sound builds.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-02-06T04:32:12.670" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16067" PostTypeId="1" AcceptedAnswerId="16095" CreationDate="2011-02-06T04:37:28.453" Score="15" ViewCount="4354" Body="&lt;p&gt;In Dead Space, you're encouraged to blow off creatures' limbs instead of just aiming for the body.  Usually taking off 2 or 3 limbs will kill most creatures, but most games reward head shots more than limb shots.  I'm not sure if that is the case with Dead Space, because of the importance of dismemberment in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are any of the creatures more vulnerable to head-shots than limb-shots?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="207" LastEditDate="2011-02-06T04:47:15.323" LastActivityDate="2019-01-13T18:10:45.150" Title="Does shooting a creature's head do more damage than shooting its limbs?" Tags="|dead-space|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16068" PostTypeId="2" ParentId="16063" CreationDate="2011-02-06T06:59:41.780" Score="10" Body="&lt;p&gt;So, a couple people have mentioned this already, but early pool is very much an aggressive move where you're trading economy for pressure; if you find your unable to apply that pressure that is definitely a disadvantage.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But let's assume you find yourself in this position:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;POP QUIZ HOT SHOT&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You early pooled only to find a wall off... &lt;strong&gt;What, do. You... DO?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the first thing you'll notice is that you've achieved map control.  This means your opponent is going to have to militarize before being able to take his natural.  As a result this leaves you in a good position to take your natural.  Usually, an early pool is followed by an overlord, so you'll want to expand on 14-16.  Expanding earlier is not recommended because you won't be able to take advantage of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point your goal is to use your Zerglings to &quot;scout&quot; your opponents (ie. run up the ramp and see what shoots at you).  What you want to do is get a good feel for what your opponent is building and responding appropriately.  This will usually mean either some sort of Roach/Ling play, or teching to quick Banelings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately your going to be behind economically, so your goal is to &lt;em&gt;survive the first push by your opponent&lt;/em&gt;.  If you able to survive that first push, then your second base will start kicking in and you'll rebalanced the economic advantage in your favor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if your opponent takes too long to push, then use your map control to shut down any expos and expand to a third.  The value of a wall is that it allows him to tech earlier to a good early-mid game push (6 minute mark).  If he doesn't push at this time, expect some high tech, or cheese play, as he's essentially giving away his advantage.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-02-06T06:59:41.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16069" PostTypeId="2" ParentId="16057" CreationDate="2011-02-06T07:49:00.387" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://teamspeak.com/?page=faq&amp;amp;cat=ts3client#ts3client_where_is_tts&quot; rel=&quot;nofollow noreferrer&quot;&gt;The FAQ&lt;/a&gt; seems to imply TS3 supports Text to Speech natively (and tells you how to set the soundpack for it). I've never used it myself but a variety of results from a Google search seems to prove that it works.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-02-06T07:49:00.387" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16071" PostTypeId="1" AcceptedAnswerId="16089" CreationDate="2011-02-06T08:39:38.130" Score="1" ViewCount="82" Body="&lt;p&gt;How to do/escape shoulder strikes to the body with your back against the cage?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastActivityDate="2011-02-06T19:40:19.033" Title="How to do/escape shoulder strikes to the body with your back against the cage?" Tags="|ufc-undisputed-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16072" PostTypeId="1" AcceptedAnswerId="16088" CreationDate="2011-02-06T08:42:01.917" Score="1" ViewCount="2134" Body="&lt;p&gt;For some reason I can't do it.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="12" LastEditDate="2011-11-17T16:19:05.503" LastActivityDate="2013-07-19T17:52:04.797" Title="How do you run?" Tags="|ufc-undisputed-2010|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16073" PostTypeId="1" CreationDate="2011-02-06T08:43:10.857" Score="3" ViewCount="68" Body="&lt;p&gt;GSP did that to me, I was BJ. I was holding back all the time, he clinched me once and I have blocked it, but the second time he got the clinch(I did not release the holding back button). he did it 3 times in our fight, so its not an accident, but technique/exploit.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastActivityDate="2011-02-06T08:43:10.857" Title="How to prevent double clinch?" Tags="|ufc-undisputed-2010|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16076" PostTypeId="2" ParentId="9069" CreationDate="2011-02-06T09:00:03.973" Score="2" Body="&lt;p&gt;You should try &lt;a href=&quot;http://apt.ubuntu.com/p/playonlinux&quot; rel=&quot;nofollow noreferrer&quot;&gt;playonlinux&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6871" LastActivityDate="2011-02-06T09:00:03.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16078" PostTypeId="1" AcceptedAnswerId="21786" CreationDate="2011-02-06T14:14:10.437" Score="20" ViewCount="28430" Body="&lt;p&gt;I would like to set up some way of autmatically farming wool from sheep in Minecraft. I have a farm, but unfortunately, sheep do not shed wool when they die. So all I get is leather, feathers and eggs. There was a suggestion involving pressure plates, dispensers and snowballs, but there is no more snow in beta. Does anyone know if sheep shed wool when they are damaged by cacti?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any other suggestion on how to pull this off?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[I know that farming spiders is an alternative. But I would really prefer to use sheep.]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how far away you may walk from a mob before it despawns?&lt;/p&gt;&#xA;" OwnerUserId="3690" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:56.903" LastActivityDate="2019-07-09T19:01:37.500" Title="Is there some way of automatically farming wool from sheep?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="16079" PostTypeId="1" AcceptedAnswerId="18605" CreationDate="2011-02-06T15:02:58.770" Score="6" ViewCount="9302" Body="&lt;p&gt;I'd like to rename my offline profile in Battlefield 2. The offline profile is the one I use for playing over a LAN.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see there are two options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Modify a file/registry setting somewhere to rename my offline profile&lt;/li&gt;&#xA;&lt;li&gt;Manually create a new profile, trying to remember the settings from the current one&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Can anyone help with option 1?&lt;/p&gt;&#xA;" OwnerUserId="5195" LastEditorUserId="3610" LastEditDate="2012-06-01T16:05:55.640" LastActivityDate="2012-06-01T16:05:55.640" Title="Can I rename my offline profile in Battlefield 2?" Tags="|battlefield-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16080" PostTypeId="1" AcceptedAnswerId="16087" CreationDate="2011-02-06T15:10:32.853" Score="5" ViewCount="9099" Body="&lt;p&gt;In COD: Black Ops Zombies, where is the fusebox and how do you get there in Kino der Toten?&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="228910" LastEditDate="2019-10-10T17:50:52.550" LastActivityDate="2019-10-10T17:50:52.550" Title="Where is the fusebox on the map Kino der Toten?" Tags="|call-of-duty-black-ops|cod-black-ops-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16081" PostTypeId="1" AcceptedAnswerId="28329" CreationDate="2011-02-06T15:43:17.750" Score="12" ViewCount="550" Body="&lt;p&gt;Every time I start up DC Universe Online, it requires me to scroll through and accept the license terms - even when they haven't changed since I last played the game. Is there any way to avoid this?&lt;/p&gt;&#xA;" OwnerUserId="4957" LastEditorUserId="18" LastEditDate="2011-08-11T00:02:25.090" LastActivityDate="2011-09-18T15:58:09.090" Title="Can I disable DC Universe Online's accept licence terms?" Tags="|ps3|dc-universe-online|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16085" PostTypeId="2" ParentId="16015" CreationDate="2011-02-06T17:49:02.853" Score="2" Body="&lt;p&gt;You can &lt;a href=&quot;http://ts.thrustmaster.com/eng/index.php?pg=view_files&amp;amp;gid=3&amp;amp;fid=15&amp;amp;pid=246&amp;amp;cid=6&quot; rel=&quot;nofollow noreferrer&quot;&gt;download the user manual&lt;/a&gt; from the &lt;em&gt;Updates and Downloads&lt;/em&gt; section of Thrustmaster's support site.  (Here's a &lt;a href=&quot;http://ts.thrustmaster.com/faqs/eng/thr_eng_00107.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;direct link&lt;/a&gt; to the PDF.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It contains a picture of how the buttons map to the PS3 controller on page 1.  Pages 5 and 6 explain how to program the buttons.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-02-06T17:49:02.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16087" PostTypeId="2" ParentId="16080" CreationDate="2011-02-06T18:38:48.383" Score="4" Body="&lt;p&gt;Look at the green star symbols, the switch is in the north theater and located next to the  teleporter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/k3BNM.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2011-02-06T18:38:48.383" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16088" PostTypeId="2" ParentId="16072" CreationDate="2011-02-06T19:34:16.703" Score="1" Body="&lt;p&gt;Press down on the thumb-stick while you are pushing it in the direction.  This is a similar mechanic to Modern Warfare (if you've played that).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-02-06T19:34:16.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16089" PostTypeId="2" ParentId="16071" CreationDate="2011-02-06T19:40:19.033" Score="1" Body="&lt;p&gt;Honestly I struggle with this situation too, but here is the basic plan I try to use:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Blocking to wear them out (energy)&lt;/li&gt;&#xA;&lt;li&gt;Advance in to a Clinch (tricky, and usually involves switching between advancing and blocking a couple times to get it right)&lt;/li&gt;&#xA;&lt;li&gt;Once I get double underhooks, I go straight for the double leg take down&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Again, my success rate is not high...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard people say you can go counter into muay tai, but I can't pull it off.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-02-06T19:40:19.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16090" PostTypeId="1" AcceptedAnswerId="16100" CreationDate="2011-02-06T20:05:12.913" Score="4" ViewCount="1021" Body="&lt;p&gt;I tried to do it like they do on video, however the light on the heart rate monitor is always blinking and it is not recognized.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried to start the heart monitor(by pressing the on button). it has started blinking. Then I have pressed the connect button on the monitor. Than I have pressed the connect button on xbox. The xbox's ring has started to spin. After some time it has stopped. The blinking on the monitor has not stopped. The game does not see the monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="5624" LastEditDate="2011-02-06T20:53:14.013" LastActivityDate="2012-09-13T23:02:33.143" Title="How to connect heart monitor to Kinect?" Tags="|ea-sports-active|kinect|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16092" PostTypeId="2" ParentId="3730" CreationDate="2011-02-06T20:23:20.467" Score="1" Body="&lt;p&gt;When you open up the game, you have an option to &quot;play as guest&quot;. I think that if you downloaded this game onto other people's computer, they could &quot;play as guest&quot; for the same amount of time that would be allocated by a regular guest pass. &lt;/p&gt;&#xA;" OwnerDisplayName="user6880" LastActivityDate="2011-02-06T20:23:20.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16094" PostTypeId="2" ParentId="15703" CreationDate="2011-02-06T21:24:45.260" Score="0" Body="&lt;p&gt;If you also own BG2, I definitely suggest using BG1tutu (in the EasyTutu flavouring) to play BG1 anyway.&lt;/p&gt;&#xA;" OwnerDisplayName="user6882" LastActivityDate="2011-02-06T21:24:45.260" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16095" PostTypeId="2" ParentId="16067" CreationDate="2011-02-06T22:00:27.787" Score="18" Body="&lt;p&gt;The following excerpt from &quot;&lt;a href=&quot;http://experiencepoints.blogspot.com/2010/05/following-post-contains-spoilers-for.html?showComment=1273926634648&quot; rel=&quot;nofollow noreferrer&quot;&gt;Experience Points&lt;/a&gt;&quot; gives some insight concerning your question:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;...&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This theme of subtle novelty&#xA;  crystallized in my mind after hearing&#xA;  &lt;a href=&quot;https://www.giantbomb.com/shows/giant-bombcast-05-04-2010/2970-17502/free-podcast?podcast_id=155&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jeff Gerstman's theory that&#xA;  &quot;&lt;strong&gt;head-shots are ruining games&lt;/a&gt;.&lt;/strong&gt;&quot; I&#xA;  think the theory has some merit: Many&#xA;  shooting-based games reward and&#xA;  incentivize accuracy through one-hit&#xA;  kill &lt;strong&gt;headshots&lt;/strong&gt; to the detriment of&#xA;  combat variety. In many games there is&#xA;  little tactical advantage to targeting&#xA;  any other point besides an enemy's&#xA;  head and using any other weapon&#xA;  besides one that can deliver a&#xA;  precision shot. Jeff cited the latest&#xA;  Splinter Cell game as an example of&#xA;  how headshots work as a disincentive&#xA;  to experiencing the range of weapons&#xA;  and combat dynamics the game has to&#xA;  offer.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Dead Space addresses this problem by&#xA;  simply &lt;strong&gt;reversing the trend&lt;/strong&gt;. The&#xA;  enemy &quot;necromorphs&quot; are &lt;strong&gt;most&#xA;  vulnerable to limb shots&lt;/strong&gt; which makes&#xA;  fighting them vastly different to&#xA;  fighting most other video game&#xA;  enemies. The game's &quot;strategic&#xA;  dismemberment&quot; system rewards the&#xA;  player for experimenting with a&#xA;  variety of strategies and tactics:&#xA;  &lt;strong&gt;deciding whether to remove an enemy's legs to slow it down or&#xA;  whether to shoot off its arms to limit&#xA;  its offensive power quickly displaces&#xA;  the instinct to shoot for the head.&lt;/strong&gt;&#xA;  The player must learn to study the&#xA;  enemy appendages, movement, and weapon&#xA;  vulnerability than simply finding the&#xA;  standard instant-kill spot.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="145" LastEditorUserId="148510" LastEditDate="2019-01-13T18:10:45.150" LastActivityDate="2019-01-13T18:10:45.150" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="16096" PostTypeId="1" AcceptedAnswerId="16098" CreationDate="2011-02-06T22:02:25.153" Score="6" ViewCount="9923" Body="&lt;p&gt;I just finished New Vegas, siding with the NCR. This was my fourth run-through. This time around, I blew up Vault 19. (It seems that being &quot;Very Good&quot; karmically involved a lot of blowing up established environments -- Vault 19, the Brotherhood, I could go on ... )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I get to the end-game, and I'm told that the Vault 19 Powder Gangers continued to torment the wasteland for years, preying on citizens of the NCR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What? I &lt;strong&gt;blew them up.&lt;/strong&gt; Like, exploded the Vault. Kablooey! Is this a glitch, or does the game just not have a separate ending slide for, &quot;the Courier destroyed all the evil ex-cons and the NCR lived happily ever after?&quot;&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="3610" LastEditDate="2012-06-22T16:01:04.037" LastActivityDate="2013-07-12T12:59:00.433" Title="I blew up Vault 19 -- so why does the ending act like I didn't?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16097" PostTypeId="2" ParentId="15894" CreationDate="2011-02-06T22:03:54.163" Score="2" Body="&lt;p&gt;I think the important thing to note here is the assumption that the update client is downloading an expansion pack of the game. The client is updating your software to the most current version to include all of the fixes, tweaks, and additions that have been dropped in over the years. UI changes, model changes, zones, etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of this is to make sure that you are running the latest version, 4.0.3 (or whatever happens to be current at the time of updating), and to make sure that everyone is running on the same version no matter how many expansions they currently own.&lt;/p&gt;&#xA;" OwnerUserId="6883" LastActivityDate="2011-02-06T22:03:54.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16098" PostTypeId="2" ParentId="16096" CreationDate="2011-02-06T22:09:20.717" Score="6" Body="&lt;p&gt;According to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout New Vegas Wiki&lt;/a&gt; you have to talk to Philip Lem about the future of the Powder gangers, otherwise you get the incorrect ending. There are four different endings for the Vault 19 Powder gangers.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-06T22:09:20.717" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16099" PostTypeId="1" AcceptedAnswerId="16123" CreationDate="2011-02-06T22:35:42.820" Score="13" ViewCount="1335" Body="&lt;p&gt;I've been playing Far Cry 2 on Infamous (hardest) difficulty lately.  Without question the most common vehicle in Far Cry 2 is the Assault Truck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2yXlv.jpg&quot; alt=&quot;Assault Truck&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mounted on top of it is a machine gun.  The machine gun, like all mounted video game guns, has infinite ammo, which is awesome, and I use it constantly in all my drive-by shootings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;About once in every ten times, though, I start pulling the trigger to induce some high-velocity lead poisoning and discover that instead of the pleasing yet somehow anemic &quot;&lt;em&gt;dakka dakka dakka dakka&lt;/em&gt;&quot; noise I get a much more thrilling &quot;bamp! bamp! bamp! bamp!&quot; and my hapless victims seem to die much more quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I guarantee I'll get a truck with this beefier gun all the time?&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T11:39:25.253" LastActivityDate="2012-08-17T00:45:50.973" Title="How can you tell the gun type on top of the jeeps in Far Cry 2?" Tags="|far-cry-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16100" PostTypeId="2" ParentId="16090" CreationDate="2011-02-06T23:23:34.597" Score="5" Body="&lt;p&gt;(This question is about EA Sports Active 2.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are basically following the right procedure. This is actually exactly the same procedure as linking any other wireless controller&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It helps to hold down the button for a &lt;em&gt;second&lt;/em&gt; or so on both the controller (monitor) and the XBox itself, not just press it briefly. I believe both will start spinning lights, not just blinking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll want to start with the controller first, and then do the XBox.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-02-06T23:23:34.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16101" PostTypeId="2" ParentId="13423" CreationDate="2011-02-07T01:15:44.397" Score="1" Body="&lt;p&gt;I have had a similar problem with Windows 7. It may be related to how Windows 7 uses Realtek sound card/mic input. &lt;a href=&quot;http://forums.firingsquad.com/t5/Software-and-Applications/COD-4-iw3mp-exe-has-stopped-working/m-p/281230&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; forum and &lt;a href=&quot;http://en.kioskea.net/forum/affich-132360-cod-4-modernwarfare-pc-iw3mp-exe-has-stopped&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; one seems to indicate that it might solve your problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE: I have not yet been able to try this solution yet. Have given up on PC and am sticking with PS3!!&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2011-02-07T01:15:44.397" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16103" PostTypeId="1" AcceptedAnswerId="16128" CreationDate="2011-02-07T01:58:50.857" Score="6" ViewCount="4384" Body="&lt;p&gt;I am EV training my lv 45 gyarados so I'm trying to reset (or at the very least estimating how much it has). According to the ribbon girl, it had full EVs already (gave me the effort ribbon) so I started giving it my newly harvested berries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to a guide I read (serebii.net), it takes a max of 11 berries to reset your EVs (if your EV is over 100 in a stat, the first berry lowers it down to 100, then 10 every time so 252 EVS will first lower to 100, then 10 every time, making it a total of 11 berries per stat).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried this idea to count the EVs of my gyarados and these were the results:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;hp - 80 (8 berries)&lt;/li&gt;&#xA;&lt;li&gt;at - 90 (9 berries)&lt;/li&gt;&#xA;&lt;li&gt;def - 50 (5 berries)&lt;/li&gt;&#xA;&lt;li&gt;spa - 100 (10 berries)&lt;/li&gt;&#xA;&lt;li&gt;spdef - 60 (6 berries)&lt;/li&gt;&#xA;&lt;li&gt;speed - 160?! &amp;lt;-- 16 berries&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Yeah, I was amazed that my gyarados kept eating and lowering down its speed even after 12 berries and went on to 16. I tried to compute the speed EVs depending on its other stat EVs and adding them all up means the speed could have had a max of 130, which makes the 16 berries still way over. How could this have happened? Am I missing something important here?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="28182" LastEditDate="2014-02-17T06:56:39.083" LastActivityDate="2014-02-17T06:56:39.083" Title="Emerald EV lowering berries not working?" Tags="|pokemon-ruby-sapphire-emerald|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16104" PostTypeId="1" CreationDate="2011-02-07T02:33:54.413" Score="3" ViewCount="130" Body="&lt;p&gt;While pitching, we get A B C D on the left side to choose the kind of ball to deliver. So I press the corresponding button on the PC keyboard, and no matter which numpad button I tap, the pitcher always throws crooked. Sometimes it seems like he's throwing correctly and the ball is going where it should, but still he gets scored &quot;ball.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So any idea how you can pitch in &lt;em&gt;Major League Baseball 2k10&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="8350" LastEditDate="2012-11-15T19:06:29.480" LastActivityDate="2012-11-15T19:06:29.480" Title="How exactly do you pitch in Major League Baseball 2k10?" Tags="|mlb-2k10|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16105" PostTypeId="1" AcceptedAnswerId="16110" CreationDate="2011-02-07T03:06:19.947" Score="3" ViewCount="559" Body="&lt;p&gt;Everytime I go to the temple in Prince of Persia 2008, a strange icon keeps appearing at the bottom left of the screen. It keeps blinking and seems to be of two images - the Prince and Elika. I can't figure out what exactly the icon means. I tried talking to her but it's just normal banter. Any idea what that blinking icon means?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="181240" LastEditDate="2017-12-27T17:08:17.160" LastActivityDate="2017-12-27T17:08:17.160" Title="Strange icon keeps appearing at the temple" Tags="|prince-of-persia-2008|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16106" PostTypeId="2" ParentId="16105" CreationDate="2011-02-07T03:35:31.030" Score="1" Body="&lt;p&gt;It could be an indication that the game is saving your progress up to that point; this sort of blinking icon visual sign has been used as an autosave indicator in several other games.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-02-07T03:35:31.030" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16107" PostTypeId="1" CreationDate="2011-02-07T04:16:12.877" Score="3" ViewCount="1703" Body="&lt;p&gt;I have the RB3 for Wii bundle, and I have Xbox guitars, microphone, and drums. If I purchase a Wii RB3 MIDI adapter, can I use my Xbox instruments on my Wii?&lt;/p&gt;&#xA;" OwnerDisplayName="user6885" LastEditorUserId="207" LastEditDate="2011-02-07T04:28:57.837" LastActivityDate="2013-03-16T04:26:34.497" Title="Compatibility of Rock Band 3 instruments using MIDI adapter" Tags="|rock-band-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16108" PostTypeId="2" ParentId="16107" CreationDate="2011-02-07T04:49:12.487" Score="2" Body="&lt;p&gt;No, the MIDI adapter allows instruments that output &lt;a href=&quot;http://en.wikipedia.org/wiki/Midi&quot; rel=&quot;nofollow noreferrer&quot;&gt;MIDI&lt;/a&gt; signals to be used as game controllers. None of the current game controllers output MIDI, the purpose of the MIDI adapter is to allow you to use real electronic instruments like a standard MIDI keyboard (as in piano keyboard), or a standard electronic drumset as controllers in RB. The RB3 Squier &quot;Pro Guitar&quot; (which is actually a real electric guitar) also requires the MIDI adapter to use. (The RB3 Mustang Pro Guitar does not require a MIDI adapter, but still wouldn't work on a Wii.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's any consolation though, the microphone should work, since it should just be a standard USB mic, which works on any system.&lt;/p&gt;&#xA;" OwnerUserId="857" LastEditorUserId="8366" LastEditDate="2011-04-10T20:24:55.750" LastActivityDate="2011-04-10T20:24:55.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16110" PostTypeId="2" ParentId="16105" CreationDate="2011-02-07T06:01:18.903" Score="3" Body="&lt;p&gt;I'm pretty sure what you're describing is the &quot;Elika has something to say&quot; icon. As I recall, there is a &lt;em&gt;lot&lt;/em&gt; of banter in that area. Try to keep talking to her and see if she says something different each time. If Elika has run out of things to say, she'll start repeating herself (or maybe she won't even respond when you hit the button--I don't remember exactly).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find the dialog tedious, you can always just ignore it by not hitting the button. Anything &lt;em&gt;really&lt;/em&gt; important to the story is in the cutscenes, and other important stuff is mostly in the first few things she says about an area.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2011-02-07T06:09:11.467" LastActivityDate="2011-02-07T06:09:11.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16111" PostTypeId="5" CreationDate="2011-02-07T06:22:15.330" Score="0" Body="&lt;p&gt;This game was a radical departure from the Sands of Time trilogy which was preceded it. The story was a reboot of the franchise, and is not tied into the rest of the series in any way. In the game the Prince must help a mysterious woman named Elika, who has magical powers and accompanies you throughout the game, to remove corruption from her land. The game ran on the Assassin's Creed engine but featured a very different, cell-shaded art style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gameplay is also a departure in many ways, most notably that the Prince cannot turn back time. However, he cannot die: should he fall into a chasm, Elika will use magic to save him and put him back at the start of the free-running segment where he fell. If he is defeated in battle, Elika will pull him out of battle and restore part of his health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game had mixed reactions from the gaming press, with some praising the game's direction while others criticized the low difficulty level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2010, Ubisoft returned the Prince of Persia series to the Sands of Time storyline in &lt;em&gt;Prince of Persia: The Forgotten Sands&lt;/em&gt;, and it is unclear if Prince of Persia 2008's cliffhanger ending will ever be resolved in a sequel.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2011-02-07T06:43:05.060" LastActivityDate="2011-02-07T06:43:05.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16112" PostTypeId="4" CreationDate="2011-02-07T06:22:15.330" Score="0" Body="This is Ubisoft's 2008 game which is simply titled &quot;Prince of Persia.&quot; It is often referred to as &quot;Prince of Persia 2008&quot; by fans to distinguish from the original Prince of Persia game." OwnerUserId="137" LastEditorUserId="137" LastEditDate="2011-02-07T06:43:11.333" LastActivityDate="2011-02-07T06:43:11.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16113" PostTypeId="2" ParentId="8695" CreationDate="2011-02-07T06:26:10.220" Score="1" Body="&lt;p&gt;All you have to do is either put the Stealth Bomber to sleep or simply have it do nothing (by pressing the spacebar).  It will heal.&lt;/p&gt;&#xA;" OwnerDisplayName="user6889" LastActivityDate="2011-02-07T06:26:10.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16114" PostTypeId="2" ParentId="16056" CreationDate="2011-02-07T07:01:36.190" Score="5" Body="&lt;p&gt;The jammer disables claymores, sentry guns, and SAM turrets. It disables the radar and voice notifications of enemies in the vicinity of the jammer. It doesn't completely disable the RC-XD, but it messes with their speed and steering.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, it &lt;em&gt;doesn't&lt;/em&gt; prevent you from getting shot by helicopters.&lt;/p&gt;&#xA;" OwnerUserId="6201" LastActivityDate="2011-02-07T07:01:36.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16115" PostTypeId="1" AcceptedAnswerId="16116" CreationDate="2011-02-07T07:43:07.937" Score="14" ViewCount="8170" Body="&lt;p&gt;What spells can you create in Magicka using 5 different elements? The goal is to unlock the &quot;I'm the wizard king, I can do anything!&quot; achievement on Steam.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="19997" LastEditDate="2012-04-04T15:56:46.567" LastActivityDate="2012-04-04T15:56:46.567" Title="What spells can you create in Magicka using 5 different elements?" Tags="|achievements|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16116" PostTypeId="2" ParentId="16115" CreationDate="2011-02-07T08:00:40.030" Score="12" Body="&lt;p&gt;Stone+Steam+Fire+Arcane+Shield should do the trick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any combination of 5 elements that don't cancel each other out will work fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That means, no combining Life+Arcane, Fire + Cold, or Stone+Lightning. Just about everything else is fair game.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-02-07T08:00:40.030" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16118" PostTypeId="1" AcceptedAnswerId="16127" CreationDate="2011-02-07T09:07:20.223" Score="5" ViewCount="962" Body="&lt;p&gt;Is it possible to combine two accounts on Playstation Network for saved games data, trophies etc.?&lt;/p&gt;&#xA;" OwnerUserId="6648" LastEditorUserId="6648" LastEditDate="2011-02-14T11:55:05.043" LastActivityDate="2011-02-14T11:55:05.043" Title="Possible to combine 2 accounts on PSN?" Tags="|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16120" PostTypeId="1" AcceptedAnswerId="16129" CreationDate="2011-02-07T10:32:24.760" Score="3" ViewCount="6353" Body="&lt;p&gt;What day and time does the guild rep cap reset? I play on the US Wildhammer, a central time zone, realm. However, please answer this question so that it helps anyone from another realm.&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="3610" LastEditDate="2012-06-21T13:34:50.093" LastActivityDate="2012-06-21T13:34:50.093" Title="What day and time does the guild rep cap reset?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16121" PostTypeId="2" ParentId="16120" CreationDate="2011-02-07T11:33:08.513" Score="0" Body="&lt;p&gt;It resets (for most characters) at the same time as the raid resets, etc, which tends to be 3 AM Tuesday morning for the U.S. or Tuesday night for Oceania.  However I've heard reports that it varies for some characters, and they may reset at 3 AM Monday mornings (U.S. time) or other times during the week.  However I haven't experienced that myself.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2011-02-07T11:33:08.513" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16122" PostTypeId="2" ParentId="16120" CreationDate="2011-02-07T12:03:49.050" Score="2" Body="&lt;p&gt;Resets when all your realm resets occur, this is not the same moment on all realms.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2011-02-07T12:03:49.050" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16123" PostTypeId="2" ParentId="16099" CreationDate="2011-02-07T12:35:11.270" Score="7" Body="&lt;p&gt;I think this is how it works:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you perform all buddy missions in the north, the trucks that spawn outside your safehouses come with a M2 .50 Cal rather than a regular M-249 SAW. (The M2 is probably what you're noticing.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you perform all buddy missions in the south, they come with a MK-19 grenade launcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure there's any way you can reliably find a car with an M2 &quot;in the wild&quot;.&lt;/p&gt;&#xA;" OwnerUserId="249" LastActivityDate="2011-02-07T12:35:11.270" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16124" PostTypeId="1" AcceptedAnswerId="16125" CreationDate="2011-02-07T12:46:53.907" Score="6" ViewCount="2572" Body="&lt;p&gt;I would like to know if DOTA can be played also in LAN, without an internet connection, or if instead it relies on a permanent network infrastructure?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="39891" LastEditDate="2013-10-22T19:15:52.543" LastActivityDate="2013-10-22T19:15:52.543" Title="Does DOTA work in LAN?" Tags="|dota|warcraft-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16125" PostTypeId="2" ParentId="16124" CreationDate="2011-02-07T12:48:06.140" Score="13" Body="&lt;p&gt;If you are talking about the DOTA Warcraft 3 map, then yes, it can be played on a LAN network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More Info: DOTA is a custom map for Warcraft 3, so it can be played online or offline via a LAN network, or just yourself if you have the AI map. Like tzenes said it is faster on LAN than on the internet. GLHF&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="5596" LastEditDate="2011-02-08T06:23:36.487" LastActivityDate="2011-02-08T06:23:36.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16126" PostTypeId="1" AcceptedAnswerId="16350" CreationDate="2011-02-07T12:52:47.603" Score="5" ViewCount="13402" Body="&lt;p&gt;I would like to know, with 2 worlds 2's new magic system, which is the best (highest damage) offensive spell?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has any other spell ideas please add an answer below!&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="8350" LastEditDate="2012-03-07T13:21:20.413" LastActivityDate="2014-05-29T20:45:32.173" Title="Which offensive spell causes the highest damage?" Tags="|two-worlds-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16127" PostTypeId="2" ParentId="16118" CreationDate="2011-02-07T13:00:37.053" Score="8" Body="&lt;p&gt;No, this is currently not possible.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-02-07T13:00:37.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16128" PostTypeId="2" ParentId="16103" CreationDate="2011-02-07T14:35:58.390" Score="6" Body="&lt;p&gt;In Pokemon Emerald, each berry lowers EVs by 10. It wasn't until Generation IV (Diamond/Pearl) when the mechanic changed and the first berry reduced EVs to 100. So in theory, Gyarados could scoff 26 of those berries before it gets full ;)&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2011-02-07T14:35:58.390" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16129" PostTypeId="2" ParentId="16120" CreationDate="2011-02-07T14:39:05.827" Score="3" Body="&lt;p&gt;The weekly cap resets along with Daily Quests, at 3 AM, server time, on Tuesday Morning for US servers, and at 3 AM server, Wednesday morning for EU servers.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-02-07T14:39:05.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16130" PostTypeId="1" AcceptedAnswerId="16150" CreationDate="2011-02-07T14:50:36.730" Score="5" ViewCount="1976" Body="&lt;p&gt;It is very disturbing to hear all players speaking in their microphones while playing the multiplayer mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to disable these sounds?&lt;/p&gt;&#xA;" OwnerUserId="6896" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:06:58.537" LastActivityDate="2012-08-07T15:06:58.537" Title="How to mute another player in Assassin's Creed Brotherhood multiplayer?" Tags="|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16131" PostTypeId="6" CreationDate="2011-02-07T15:43:06.630" Score="25" Body="&lt;p&gt;My name is Ivo Flipse and I'm hereby submitting a last minute nomination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While most of you know me as &lt;a href=&quot;http://blog.stackoverflow.com/2010/01/welcome-new-super-user-moderators/&quot;&gt;being a moderator on Super User&lt;/a&gt;, I'm also the one &lt;a href=&quot;http://area51.stackexchange.com/proposals/57/web-applications&quot;&gt;who proposed Web Apps&lt;/a&gt; and sadly wasn't allowed to propose this Gaming though I did propose &lt;a href=&quot;http://area51.stackexchange.com/users/16/ivo-flipse&quot;&gt;literally dozens of example questions for it on Area51&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why did I bore you with these facts? Well, I haven't gathered sufficient rep on Gaming to be able to vote to close or even edit (before the edit proposals were introduced). So, while I might not look active on Gaming, I can assure you that I spend a considerable amount of time on this site. Sadly, the only game I currently play is Starcraft 2 and we all know that's a place between a rock and @tzenes... Regardless of my lack of answering, I did get the Electorate badge which indicates I do read a lot of questions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also was very active in the Bridge chatroom during the beta. However, since I became a freelancer I found it too tempting and distracting to hang out there all day long! However, that's not to say I'm not available on chat all day long, just no longer for random chit-chatting with @badp or @Arda Xi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also participated a lot on Meta, though mostly indirect, since I'm often humbled by @Grace Note's input. However, I'm sure enough users have heard my opinion in the chatroom regarding those Meta discussions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, I've used my experience from moderating Super User to help guide new pro-temp moderators from all the new SE-sites in our moderator chat room. This is also where my zealous resentment against &lt;code&gt;game-rec&lt;/code&gt; and &lt;code&gt;identify-this-game&lt;/code&gt; come from. I've seen these questions pop up on every SE-site, only to see them cause problems later on. I pride myself in helping Diago &quot;tighten the rules on Super User so that it has one of the clearest goals in the network&quot; (&lt;a href=&quot;http://webapps.stackexchange.com/election#post-11908&quot;&gt;thank you ChrisF&lt;/a&gt;). Which is what I hope to achieve on Gaming as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With me, Gaming will get a moderator who has experience with moderating on the network and who cares about the site's functioning and the topic itself. I won't passively watch the community moderate itself, because I feel that I know what the community wants. I'm strict in applying the rules, but open for discussion and fair in my judgement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Personally, I would prefer if the current mods kept doing their job.&lt;/strong&gt; I feel like I wasn't needed as much after the beta. However, since @Oak hasn't nominated himself and I know @Juan is quite busy, I hope I can contribute to this site in their place.&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2011-02-07T15:43:06.630" LastActivityDate="2011-02-07T15:43:06.630" CommentCount="0" CommunityOwnedDate="2011-02-07T15:43:06.630" ContentLicense="CC BY-SA 2.5" />
  <row Id="16132" PostTypeId="1" AcceptedAnswerId="16549" CreationDate="2011-02-07T16:09:27.807" Score="13" ViewCount="5065" Body="&lt;p&gt;Is it possible to kill Vlad? I've tried many powerful beam spells and charged shots but he regenerates too quickly.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; This question specifically is in reference to whether Vlad can be killed &lt;em&gt;before&lt;/em&gt; the fight in chapter 9.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If it can't be done solo, can it be done with 4 players?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-03-16T17:59:10.947" LastActivityDate="2014-08-02T07:47:56.723" Title="Is it possible to kill Vlad?" Tags="|magicka|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="16133" PostTypeId="1" AcceptedAnswerId="16168" CreationDate="2011-02-07T16:16:39.243" Score="3" ViewCount="2289" Body="&lt;p&gt;I recently picked up Global Agenda in a Steam sale. I was going along enjoying the quest line with some friends when suddenly the quest line just drops off the face of the desert. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mean, I have no problem just doing the pvp / pve missions the rest of the time, but it's just odd being dropped like a hot tamale at level 17 out of what seems to be a potential 50.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: The quests completed is &quot;Beyond Life and Death&quot;, followed by &quot;Cured!&quot;. Though, after reading Raven Dreamer's comment, I've gotten the feeling that it's the (current) end of the line.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:39:04.847" LastActivityDate="2013-01-20T16:39:04.847" Title="Global Agenda Quest Lines" Tags="|global-agenda|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16134" PostTypeId="2" ParentId="16124" CreationDate="2011-02-07T16:32:14.303" Score="9" Body="&lt;p&gt;Time for value added information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not only does DotA work on LAN, it works &lt;em&gt;better&lt;/em&gt; on LAN than over the internet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normal Warcraft 3, over battlenet, has a built in delay of 250ms.  This is natural rate limiting on the responses from the server that are built in to the game.  There are a number of tools you can use to get around this restriction (ie. Garena), but they step heavily on the EULA (though Blizzard has yet to come after anyone for their use).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Warcraft 3 on LAN reduces this delay to 100ms, making the response significantly faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a game like DotA where &quot;last hitting&quot; and denying are crucial, playing over a LAN provides a superior experience.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-02-07T16:32:14.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16135" PostTypeId="2" ParentId="16130" CreationDate="2011-02-07T17:01:13.957" Score="1" Body="&lt;p&gt;I believe this is available via the pause menu. I will try to get a screenshot or something.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-02-07T17:01:13.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16136" PostTypeId="1" AcceptedAnswerId="16139" CreationDate="2011-02-07T17:30:00.577" Score="9" ViewCount="1853" Body="&lt;p&gt;I've just completed my third town (18, 14 &amp;amp; 3 days, respectively) and in all three towns we never once upgraded the watchtower. From reading the descriptions it sounds like a worthwhile upgrade if you're in a town with a lot of expeditions or scavengers. Has anyone seen this to be the case? If not, what has your experience with it been?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously Defense is King in Die2nite, but I've found well organized expeditions greatly increase the amount of resources a town is able to provide, as well as the number of defensive items it is able to find, thus directly increasing the amount of defense a town can produce.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should also clarify I'm interested in upgrade levels 4 &amp;amp; 5: Allowing citizens 1 &amp;amp; 2 km away from town to return for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Benefits I see:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can now plan 19 &amp;amp; 20 AP Loops&lt;/li&gt;&#xA;&lt;li&gt;Builders can auto-search outside of town for logs/scraps for 1 &amp;amp; 2 AP (as opposed to 2 &amp;amp; 4 ap)&lt;/li&gt;&#xA;&lt;li&gt;You can run 11 &amp;amp; 12 AP loops without getting thirsty.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5914" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:49:10.450" LastActivityDate="2012-08-03T09:49:10.450" Title="How useful are watchtower upgrades in Die2Nite" Tags="|die2nite|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16139" PostTypeId="2" ParentId="16136" CreationDate="2011-02-07T18:09:29.887" Score="4" Body="&lt;p&gt;In my current town (strange community of crows), we had a big debate on it, and we decided that because we had plumbing, the watch tower is not that important since we have a kill team go out with a marked path everyday to clean out the renewed zone to make it safe for the scavengers anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is really no purpose for scavengers to go wandering off aimlessly beyond the first few days.  Instead, we spent our upgrade on more important things, namely search tower, defensive focus, workshop, and upgradable wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only time I'd see that the watchtower is useful is if your town has no scouts and you are having trouble finding the last few buildings on your map or you don't have plumbing/search towers.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Updating in response to Thechoyce's comment:&#xA;Upgrading the watchtower to level 4 or 5 to take advantage of the AP savings requires 4-5 days of not upgrading something else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, let me say that &lt;b&gt;there is no need for builders to scavenge&lt;/b&gt; next to town, by day 12 we already had enough raw wood/metal to build every building, our limiting factor (probably for most towns as well) is N&amp;amp;B, depleted zones don't yield those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lets run some quick numbers using my current town:&#xA;We have roughly 12 full time scavengers (both heros and none heros), and 18 builders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For watchtower upgrade 4, that saves us 12 ap per day.  24 for upgrade 5&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming we went straight for watchtower from day one, and we are currently at day 15 (we will see no benefit until day 4), we will save:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For watchtower upgrade 4:&#xA;12*11 days = 132 ap&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For watchtower upgrade 5:&#xA;11 + 24*10 days = 251 ap&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what we would be potentially giving up:&#xA;Defensive Focus (from 5 - 1): we currently have ~100 defensive items in the bank, this would cost us 600 defence, which would mean we would have died last night, so definitely not.  Also, there is absolutely nothing you can build for 251 ap that yields 600 defence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Search Tower (from 5 - 1): The entire map has been depleted since day 5 on, and there would be no way we would have as much defensive items and weapons without the search tower, so that's out again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Workshop (from 3- 1) &amp;amp; Upgradable wall (from 3 - 1): 71 defence: 2 upgrades on the workshop saves us 14% of all building ap, just adding up the buildings we've completed since then (roughly estimated at a cost of 1000 ap, false town + mega pump being the big ones), we saved 140 ap, so its a wash with WT4, but that's with only 2 upgrades into workshop as compared to 4 in watchtower.  However, add in the 71 defence from the two upgrades to the wall, it tips the scales in favor of spending it on these upgrades instead of the watchtower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, we are currently fast approaching the point where the only things we can build require nuts and bolts (of which we are short by ~25 on), all the AP savings in the world can't do anything if we can't build anything.  I'm not saying the watchtower is bad, and I have no way of knowing how much more we can find if we did extend our expeditions from 18 ap out to 20 ap, but from the point of view of this town, it certainly isn't worth the upgrades.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-02-07T18:55:51.307" LastActivityDate="2011-02-07T18:55:51.307" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16141" PostTypeId="2" ParentId="16136" CreationDate="2011-02-07T18:16:03.963" Score="2" Body="&lt;p&gt;If you're aiming for surviving longer than 20 days, &lt;strong&gt;defense items are the only important factor!&lt;/strong&gt; At some point you have built all defense buildings, and the zombies are still increasing every day. The only way to increase the defense further is to collect more defense items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The watchtower allows you to plan expeditions better, together with the improved map you know were the zombies are and can ensure that you always control the zones you pass through. On the higher levels the watchtower also allows to increase the distance from town you can explore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question now is not whether the watchtower is useful, it definitely is, but &lt;strong&gt;is it more useful to the survival of the town than competing upgrades?&lt;/strong&gt;. And you cannot isolate the levels 4&amp;amp;5 of the watchtower, as you have to take levels 1-3 before that and if you're already that far you will upgrade the watchtower fully anyway. The question is, are those 5 upgrades better spent for defense upgrades?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The watchtower is very useful, but you can offset the disadvantages of not having it through organization. If you have enough scouts, you'll know where the zombies are. And you just need to get your expeditions large enough to never lose control of a zone. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you're confident that you can manage the level of organization in your town necessary for that, you can skip the watchtower. This will allow you to upgrade all of the defense constructions. Usually that is only possible in a meta coalition town, where an established group plans the whole thing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't organize the people like that or don't have enough heroes, the watchtower can be extremely useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my last town in the german version of Die2Nite, we lasted 24 days and didn't upgrade the watchtower once.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-02-07T18:27:41.210" LastActivityDate="2011-02-07T18:27:41.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16142" PostTypeId="1" AcceptedAnswerId="16144" CreationDate="2011-02-07T18:33:45.290" Score="3" ViewCount="481" Body="&lt;p&gt;I have this phrase stuck in my head, and I'm reasonably certain that it is from Warcraft II or III, but I can't find any references to it anywhere. I think it was a priest, mage, or templar (or whatever they were called at the time), but I can't figure it out.&lt;/p&gt;&#xA;" OwnerUserId="2288" LastActivityDate="2011-02-07T18:51:35.200" Title="What game had guys that would say/sing &quot;Inno deo gracia&quot; when they spawned?" Tags="|warcraft-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16143" PostTypeId="2" ParentId="16142" CreationDate="2011-02-07T18:42:17.880" Score="2" Body="&lt;p&gt;As I recall, WarCraft II's Paladins say that when they spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either that or it plays when you click on the Church building.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-02-07T18:42:17.880" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16144" PostTypeId="2" ParentId="16142" CreationDate="2011-02-07T18:51:35.200" Score="3" Body="&lt;p&gt;You might be thinking of what you heard when &lt;a href=&quot;http://www.youtube.com/watch?v=psGXIP6HoQw&quot; rel=&quot;nofollow noreferrer&quot;&gt;clicking a church in Warcraft 2&lt;/a&gt;, although &quot;Inno&quot; was not part of that chant.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-07T18:51:35.200" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16145" PostTypeId="2" ParentId="16124" CreationDate="2011-02-07T18:59:50.137" Score="3" Body="&lt;p&gt;As others mentioned &lt;code&gt;its possible to play DOTA on LAN&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I was in college we used to play it by setting up an &lt;code&gt;adhoc wireless network&lt;/code&gt; to play, and even on that it used to work fine (no lag till 6 players: served our purpose), so definitely playing on LAN (ethernet) will be much faster. When we needed to play 5 v 5, we used ethernet in our lab ;).&lt;/p&gt;&#xA;" OwnerUserId="5898" LastActivityDate="2011-02-07T18:59:50.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16146" PostTypeId="1" AcceptedAnswerId="16154" CreationDate="2011-02-07T19:16:20.073" Score="32" ViewCount="21927" Body="&lt;p&gt;I'm very new to Nethack, and essentially have read nothing but the list of commands I can use in game.  I've had the game randomly generate my characters for me so far as I just try to get a hang of the basics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that everything in the game is randomly generated, including the map.  I always spawn in a room with stairs that go up and end the game.  Often after exploring the whole level, I find one or more staircases that go down to another level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my current dungeon (and one or two before it), however, there are no stairs that go down.  I have explored the entire level and there is nowhere else for me to go.  I can wander around and kill the various enemies I happen across but I don't see how to progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there secret doors or hidden staircases or something that I'm missing?  How can I continue on?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2017-07-16T00:27:13.837" Title="How can I progress further when there are no stairs down?" Tags="|nethack|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16147" PostTypeId="1" AcceptedAnswerId="16603" CreationDate="2011-02-07T19:21:13.393" Score="15" ViewCount="900" Body="&lt;p&gt;In Little Big Planet 2's story, there's a level where you crawl up a tree in a caterpillar. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video of the level and how it's built: &lt;a href=&quot;http://www.youtube.com/watch?v=dAHNIvWehxo&quot; rel=&quot;nofollow noreferrer&quot;&gt;LittleBigPlanet 2 Sequencer Demo Gamescom 2010&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to get my head around this for some hours now. How do I use emitters to emit level-'chunks' at the right position and time to give the illusion of an endless level? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried using contact sensors, destroyers and emitters to create a copy of a block at a given position and destroy the latest at the same time, but this seems to create a non-valid recursion and is stopped after about 4 or 5 chunks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any hints on this would be awesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: There are also some other levels by the community which create such an endless 'tunnel'. One such level is &quot;CyberSatra&quot; by &quot;L1ghtmare&quot;.&lt;/p&gt;&#xA;" OwnerUserId="6903" LastEditorUserId="3610" LastEditDate="2012-06-06T16:33:05.377" LastActivityDate="2012-06-06T16:33:05.377" Title="How to create 'endless' tower in Little Big Planet 2?" Tags="|little-big-planet-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16148" PostTypeId="1" AcceptedAnswerId="16159" CreationDate="2011-02-07T19:23:36.760" Score="10" ViewCount="3749" Body="&lt;p&gt;It is too often in my games (in TvT) I detect that my opponent after getting some good defended wall building StarPort and preparing to do a drop. I understand, that 1st thing to do is to look on the mini-map. But often also in this case you need to move your army to defend... it takes time...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question 1:&lt;/strong&gt;&#xA;How can I prepare to defend from that in the best way if I know that it is planned and will be done soon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question 2:&lt;/strong&gt;&#xA;How can I be more or less defended against unexpected drop (for example, I could have 1-2 siege tanks in siege mode on my base/natural)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Here I am interested in play any race against any, but if you have good specific examples, it will be good too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="207" LastEditDate="2011-03-03T05:26:15.347" LastActivityDate="2011-03-03T05:26:15.347" Title="How to protect yourself against drops" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16149" PostTypeId="2" ParentId="16146" CreationDate="2011-02-07T19:25:01.533" Score="7" Body="&lt;p&gt;You're right, Nethack contains hidden doors. There are sometimes the only way to progress further in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The default key binding for this is 's'. Take a look at the &quot;Tips&quot; section of this small introduction: &lt;a href=&quot;https://web.archive.org/web/20110814043146/http://www.plenz.com/nethack#tips&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nethack - First Steps&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6903" LastEditorUserId="54659" LastEditDate="2014-04-02T02:02:18.053" LastActivityDate="2014-04-02T02:02:18.053" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="16150" PostTypeId="2" ParentId="16130" CreationDate="2011-02-07T19:29:42.013" Score="4" Body="&lt;p&gt;To mute an obnoxious player:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;hit start (pause)&lt;/li&gt;&#xA;&lt;li&gt;select &quot;Abstergo Agents&quot; on the menu&lt;/li&gt;&#xA;&lt;li&gt;press X on the player you want to mute&lt;/li&gt;&#xA;&lt;li&gt;a symbol should appear by that person's name indicating they are muted / squelched&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6547" LastActivityDate="2011-02-07T19:29:42.013" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16151" PostTypeId="1" CreationDate="2011-02-07T19:18:43.723" Score="2" ViewCount="3166" Body="&lt;p&gt;I have an American Wii and a USB hard drive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I plugged them both in using the wrong transformer and now my Wii doesn't turn on anymore, but the USB hard drive still works fine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the Wii completely broken, or is it only the AC adapter? if it was the adapter, I could get a new one from eBay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerDisplayName="Imad" LastEditorUserId="14" LastEditDate="2011-02-08T14:14:37.617" LastActivityDate="2011-02-08T14:14:37.617" Title="American Wii plugged in a European socket (110V plugged into 220V socket); what happened?" Tags="|nintendo-wii|technical-issues|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16152" PostTypeId="2" ParentId="16151" CreationDate="2011-02-07T19:31:32.840" Score="13" Body="&lt;p&gt;If you know a friend with a Wii, try their AC adapter. If your Wii now works, yay! you just need a new adapter. Otherwise, you'll need a new Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I expect only the AC adapter to be broken; they're usually designed to break themselves (as the cheaper part) instead of passing the breakage down the line and ruining everything.&lt;/p&gt;&#xA;" OwnerDisplayName="CajunLuke" LastActivityDate="2011-02-07T19:31:32.840" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16153" PostTypeId="2" ParentId="16151" CreationDate="2011-02-07T19:32:04.680" Score="5" Body="&lt;p&gt;it's possible that the wii itself is fried, but the power converter is almost definitely fried.  The way to test if the power converter is fried is:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;get a multimeter(they sell them at Home Depot, Lowe's, Radio Shack&lt;/li&gt;&#xA;&lt;li&gt;plug the power converter into an appropriate socket (110V American)&lt;/li&gt;&#xA;&lt;li&gt;make sure the multimeter is set to test voltage, in the correct range (i.e.- up to ~100-220V) &lt;/li&gt;&#xA;&lt;li&gt;connect each tip of the multimeter, one to each tip of the power converter that plugs into the wii&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;if the needle (or digital readout) says it's anywhere from 100-120V, it sounds like your power converter is fine and it would be the Wii that is fried&lt;/p&gt;&#xA;&#xA;&lt;p&gt;if the power converter is fried, it is still possible that the Wii is fried as well.  So buy a power converter from a place that has a good return policy (since if you buy a new Wii, the power converter comes with it)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note:  You may be able to find an electronics repair shop that will check the power converter for you for free, so that you don't have to buy a multimeter.&lt;/p&gt;&#xA;" OwnerDisplayName="Patrick" LastActivityDate="2011-02-07T19:32:04.680" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16154" PostTypeId="2" ParentId="16146" CreationDate="2011-02-07T19:37:53.307" Score="43" Body="&lt;p&gt;Nethack has secret passages (blocking corridors) and secret doors (embedded in room walls). You must find them before you can pass through  them. The canonical way of discovery is &lt;kbd&gt;s&lt;/kbd&gt;earching, but it's not the only one. For example, if you're &lt;em&gt;sure&lt;/em&gt; there's an hidden door in a certain square, you can try kicking it. If you're lucky you'll find the door, break it and gain some bonus experience points -- IIRC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's all good and fun, but &lt;em&gt;where&lt;/em&gt; should you search?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stairs always happen in rooms. Thus, you should look for &quot;holes&quot; in the map where a room could fit. If there are dead end corridors in that general direction you might be on the right path!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a real life scenario. I marked some educated guesses with question marks to illustrate my point.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                  -----       -------    ???????&#xA;                  |...|       |.....|    ?     ?&#xA;                  |....###### |......#   ?  3  ?&#xA;                  |{..|      #......|#   ?     ?&#xA;  -----------     |...-#######-------#   ???????&#xA;  |..........#####|...|              #      ?&#xA;  |.........|    #-...|              #      ?&#xA;  |`......&amp;lt;.-#####-----              #      ?&#xA;  -----------    ##############      #      ?&#xA;       ?                      ?      ####   ?&#xA;    ?????????              ???????   #--|---?&#xA;    ?       ?              ?     ?   @|....|?&#xA;    ?   2   ?              ?  1  ?   #|....|?&#xA;    ?       ?              ?     ?   #.....|&#xA;    ?????????              ???????    |....|&#xA;                                      ------&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;1&lt;/code&gt; looks the most likely: a continuation of a dead end corridor. &lt;code&gt;2&lt;/code&gt; is also plausible, that large area down there is so likely to have at least two rooms. &lt;code&gt;3&lt;/code&gt; looks more far fetched, but &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/380335#380335&quot;&gt;it's exactly where the hidden door was.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this still gives you an idea of how to make reasonable guesses when looking for secret passages. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and remember to never ever hold a key when playing Nethack. One search is hardly going to be enough, so run the search command multiple times the right, safe way: &lt;kbd&gt;2&lt;/kbd&gt;&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt; (&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;2&lt;/kbd&gt;&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt; if you have numpad on) will &lt;kbd&gt;s&lt;/kbd&gt;earch the current position for 20 times only if it is safe enough to do so. Hunger, approaching monsters and the like will abort your search, unlike holding a key does.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-02-07T23:49:24.790" LastActivityDate="2011-02-07T23:49:24.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16155" PostTypeId="2" ParentId="16148" CreationDate="2011-02-07T19:48:50.950" Score="3" Body="&lt;p&gt;Playing as Terran, &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Sensor_Tower&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sensor Towers&lt;/a&gt; + &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Xel%27Naga_Tower&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xel'Naga Towers&lt;/a&gt; are not an unreasonable method of obtaining advanced warning of incoming drops. Outside of complete map control or having a surround on the opponent, this should at least give you more warning than hearing &quot;Your SCVs are under attack&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of defense at the mineral line, missle turrets + siege tanks is one route. You could also throw down a couple of bunkers and fill them with a marine/marauder mix for for a defense against a great spectrum of dropped units. This is dependent on the size of the drop, however, so it's not safe to assume you can leave a set force always on your mineral line and expect to be completely safe from drops. If your opponent goes all-in and drops his entire army on your mineral line, you're either forced to pull back or go for the base-race victory. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To avoid this, you want as much scouting and map control as possible. Don't be afraid to use Sensor Towers, especially if your opponent has already scouted you. You're not telling them anything new aside from &quot;I see what you're trying to do there&quot;. It's an easy way to get more map visibility without spreading yourself too thin.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-07T19:48:50.950" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="16156" PostTypeId="1" AcceptedAnswerId="16166" CreationDate="2011-02-07T19:50:13.563" Score="12" ViewCount="45969" Body="&lt;p&gt;A power node runs for about 10,000 credits in Dead Space. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When one uses a power node to unlock a door one receives quite a bit of ammo and supplies inside.  But it seems like it's not always a full 10,000 credits worth of goods.  So I'm wondering if I'm better off saving my power nodes for later or if using them to unlock doors is always a &lt;strong&gt;net win in terms of credits&lt;/strong&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if anyone knows offhand, what is the average credit values of a power node cache?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="2259" LastEditDate="2011-02-20T22:13:10.097" LastActivityDate="2016-06-24T16:17:14.037" Title="Is it cost effective to use your power nodes to unlock doors?" Tags="|dead-space|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16157" PostTypeId="2" ParentId="16156" CreationDate="2011-02-07T20:15:34.407" Score="8" Body="&lt;p&gt;At least according to the game itself, the contents of the rooms accessed with power nodes are randomized. I haven't taken the time to sit down and figure out though if they are all worth opening. I know I did find at least one ruby board (worth 10,000 credits alone) in one of the rooms later on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the rooms also have schematics in them which will allow you access to weapons and suits early. I've heard that in Dead Space 2 if you don't find the Advanced Suite schematic early, it will still be available to you later on in the game, but that early advantage may be considered making it worth it.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-02-07T20:15:34.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16158" PostTypeId="1" AcceptedAnswerId="16161" CreationDate="2011-02-07T20:28:04.570" Score="12" ViewCount="501" Body="&lt;p&gt;If I'm riding my Pony will he gain experience and eventually become a Horse (and then a Warhorse)?&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-02-07T20:49:11.633" Title="Do pets gain experience when being ridden?" Tags="|nethack|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16159" PostTypeId="2" ParentId="16148" CreationDate="2011-02-07T20:29:39.890" Score="6" Body="&lt;p&gt;Don't ask yourself &lt;strong&gt;&quot;how&quot;&lt;/strong&gt; to defend but ask yourself &lt;strong&gt;&quot;why&quot;&lt;/strong&gt; that he plans a medivac drop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Impressive medivac play is shown in &lt;a href=&quot;http://www.youtube.com/watch?v=a1d_tR0QtGA#t=14m17s&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #248 - Dealing with Duckload&#xA; (14:17 - 27:00)&lt;/a&gt;,&lt;br&gt;&#xA;let's see at what we have to note and can learn from watching this video:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Long Rush Distance, so Protoss techs to Colossi to counter a Bio Ball.&lt;/li&gt;&#xA;&lt;li&gt;Terran knows Protoss is building up a strong army, so he must prevent the attack.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Harassment&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Constant harassment&lt;/strong&gt;&lt;/a&gt; with Medivac Drops &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Timing_Attack#Expansion&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;allows Terran to expand&lt;/strong&gt;&lt;/a&gt; back home.&lt;/li&gt;&#xA;&lt;li&gt;Protoss has to split his army to cover all sides and can only harass with a Warp Prism.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Ugh...&lt;/em&gt; What went wrong at Protoss' side?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Colossi are slow to handle Medivac drops, they would be more useful later in the game.&lt;/li&gt;&#xA;&lt;li&gt;Terran knows nothing is going to counter his Medivacs, as Protoss has made a Robotics Bay.&lt;/li&gt;&#xA;&lt;li&gt;Because Protoss plans a defensive build, Terran knows that there won't be early harassment.&lt;/li&gt;&#xA;&lt;li&gt;Colossi are slow and 2 Gateways don't allow for much units, so Terran splits his army.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Ah...&lt;/em&gt; What could Protoss have done instead?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Air:&lt;/strong&gt; Early Phoenix Harassment (and to hunt the Medivacs) and/or building enough Void Rays.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Templar:&lt;/strong&gt; Stalkers can Blink, HTs can handle the Bio Ball and DTs are handy for harassment.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As for how, you'll find the answer in the Help in-game or at &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia II&lt;/a&gt;, there isn't much more to say:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;How can I prepare to defend from that in the best way if I know that it is planned?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you learned why you'll have a better composition to handle the issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We could list any combination, but inspecting what went wrong will learn you how to do that yourself...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;How can I be more or less defended against unexpected drop?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Scouting and map control are key. Don't mindlessly attack, but know what your opponent is doing...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; If you plan to use Tanks, have something to counter air or else he'll simple drop on your tank.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-02-07T20:41:36.167" LastActivityDate="2011-02-07T20:41:36.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16160" PostTypeId="1" AcceptedAnswerId="16162" CreationDate="2011-02-07T20:48:30.543" Score="10" ViewCount="1083" Body="&lt;p&gt;For some reason I cannot take off my blessed +1 ring mail I started the game with. It just says &quot;You can't take that off&quot;. I found a better piece of armor that provides a better AC and is much lighter and I would very much like to equip it. What's causing this?&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2021-07-26T16:40:23.290" Title="Can't take off armor (not cursed!)" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16161" PostTypeId="2" ParentId="16158" CreationDate="2011-02-07T20:49:11.633" Score="12" Body="&lt;p&gt;Ridden pets level up as normal - by killing monsters. Note, however, that ridden pets are more docile. They will not attack a monster unless attacked first. Since monsters will randomly attack you or the pet when you are mounted, this may mean your pet gets fewer kills (and thus experience) than it otherwise would.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-02-07T20:49:11.633" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16162" PostTypeId="2" ParentId="16160" CreationDate="2011-02-07T20:51:26.503" Score="13" Body="&lt;p&gt;You may be wearing something over top of that armor that would prevent it from being removed, such as a cloak.&lt;/p&gt;&#xA;" OwnerUserId="2496" LastEditorUserId="6356" LastEditDate="2011-02-07T21:29:48.417" LastActivityDate="2011-02-07T21:29:48.417" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16164" PostTypeId="1" AcceptedAnswerId="16165" CreationDate="2011-02-07T21:09:17.467" Score="3" ViewCount="5699" Body="&lt;p&gt;I changed the settings of a Wii to 60Hz, and I can't reset it to 50Hz since the displaying on my TV does not support 60Hz.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have read over the internet that there is a manipulation that can be done by pressing the down button on a Wii controller while resetting the Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does not work for me. Is there an another workaround?&lt;/p&gt;&#xA;" OwnerUserId="6896" LastEditorUserId="3936" LastEditDate="2012-11-04T14:02:57.727" LastActivityDate="2012-11-04T14:02:57.727" Title="How to reset the frequency to 50Hz on a Wii that has been set to 60Hz, without a TV supporting 60Hz?" Tags="|nintendo-wii|monitor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16165" PostTypeId="2" ParentId="16164" CreationDate="2011-02-07T21:17:31.530" Score="3" Body="&lt;p&gt;To reset the Wii to 50Hz press reset on the Wii while pressing down on the directional pad on the wiimote.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://linuxjunk.blogspot.com/2007/06/wii-50hz-reset.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-02-07T21:17:31.530" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16166" PostTypeId="2" ParentId="16156" CreationDate="2011-02-07T21:18:06.443" Score="12" Body="&lt;p&gt;It depends on the difficulty setting really. If you're playing on Normal, you generally would be better off using your nodes on upgrades as supplies aren't really an issue. On Hardcore difficulty, you will want every medkit and bullet you can find, so opening every door is the way to go. Nodes will generally not save your life whereas bullets and medpacks will. In my experience it's wise to open every door regardless of whats inside, as it's always going to be useful in hardcore mode, arguably more so than an extra upgrade or two. For other difficulty settings, strategy is not nearly as important, and you can pick and choose depending on what upgrades you want specifically. &lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="207" LastEditDate="2011-02-07T21:25:07.363" LastActivityDate="2011-02-07T21:25:07.363" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16167" PostTypeId="2" ParentId="16052" CreationDate="2011-02-07T21:22:13.210" Score="4" Body="&lt;p&gt;This can be very situational. However, there are several pros and cons that can help you decide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pros:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Carrying capacity is set to maximum when riding. If you need to haul a lot of loot, this may be helpful.&lt;/li&gt;&#xA;&lt;li&gt;Your magic resistance applies to your pet while riding. This can useful when you expect magical traps, like poly and teleport traps in the lower levels of Gnomish mines. If you do teleport, your ridden pet will come with.&lt;/li&gt;&#xA;&lt;li&gt;A flying pet allows you to fly while riding.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Cons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you are not a Knight, mounting the pet makes it less tame. This could be risky if it's been alone on another level for a while. It may lose its tameness.&lt;/li&gt;&#xA;&lt;li&gt;You cannot BUC test items with a pet while riding it.&lt;/li&gt;&#xA;&lt;li&gt;Most effects don't transfer from you to your steed. Your boots of water walking won't work while mounted, and levitation becomes...complicated.&lt;/li&gt;&#xA;&lt;li&gt;The pet will not attack first or pick up items while ridden. This can be good or bad, depending on the situation (stealing from shop, in desperate need of a corpse to eat, etc.)&lt;/li&gt;&#xA;&lt;li&gt;While riding, you move at the pet's speed. This can be awesome (warhorse) or not so much (dragon).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-02-07T22:04:28.057" LastActivityDate="2011-02-07T22:04:28.057" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16168" PostTypeId="2" ParentId="16133" CreationDate="2011-02-07T21:23:17.197" Score="4" Body="&lt;p&gt;It might help to include which quest you finished. Don't forget, however, that open-world PvE content is relatively new for Global Agenda, only having being added in the Sandstorm patch -- there's not going to be enough PvE content to reach level 30 through open-world PvE alone. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original plan was always to have players level up through the instanced PvE or PvP missions. When the players were asked for more traditional PvE, HiRez eventually added it in.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-07T21:23:17.197" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16169" PostTypeId="1" CreationDate="2011-02-07T21:36:32.057" Score="5" ViewCount="9008" Body="&lt;p&gt;I've got a &lt;strong&gt;HP MediaSmart Windows Home Server EX490&lt;/strong&gt; and I'd like to run my own &lt;strong&gt;Minecraft server&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the server software downloaded on my WHS box, so through a Remote Desktop connecting I startup the software which runs fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However the moment a Minecraft client trys to connect to the server, my Remote Desktop connection freezes and the whole WHS appears to be frozen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried this a number of the times and get the same result each time. Is there a reason why WHS would do this? Has anyone else had the same issue?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Server log&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;2011-02-27 19:23:58 [INFO] Starting minecraft server version Beta 1.3  &#xA;2011-02-27 19:23:58 [INFO] Loading properties  &#xA;2011-02-27 19:23:58 [INFO] Starting Minecraft server on *:25565  &#xA;2011-02-27 19:23:58 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!  &#xA;2011-02-27 19:23:58 [WARNING] The server will make no attempt to authenticate usernames. Beware.  &#xA;2011-02-27 19:23:58 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.  &#xA;2011-02-27 19:23:58 [WARNING] To change this, set &quot;online-mode&quot; to &quot;true&quot; in the server.settings file.  &#xA;2011-02-27 19:23:58 [INFO] Preparing level &quot;world&quot;  &#xA;2011-02-27 19:23:58 [INFO] Preparing start region  &#xA;2011-02-27 19:24:00 [INFO] Preparing spawn area: 93%  &#xA;2011-02-27 19:24:00 [INFO] Done (1281633001ns)! For help, type &quot;help&quot; or &quot;?&quot;  &#xA;2011-02-27 19:28:20 [INFO] MaverickUK [/192.168.1.97:59249] logged in with entity id 1  &#xA;2011-02-27 19:28:24 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?  &#xA;2011-02-27 19:28:28 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?  &#xA;2011-02-27 19:28:30 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?  &#xA;2011-02-27 19:29:18 [INFO] MaverickUK lost connection: disconnect.overflow  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Other people having related issues&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://getsatisfaction.com/mojang/topics/server_freezes_whole_pc_on_windows_server_2003&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://getsatisfaction.com/mojang/topics/server_freezes_whole_pc_on_windows_server_2003&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2553" LastEditorUserId="52800" LastEditDate="2013-10-23T11:05:15.163" LastActivityDate="2013-12-16T16:07:43.350" Title="Why does my Windows Home Server appear to be frozen when a client tries to connect?" Tags="|minecraft-java-edition|server-administration|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="16170" PostTypeId="1" AcceptedAnswerId="16183" CreationDate="2011-02-07T23:18:04.537" Score="9" ViewCount="20305" Body="&lt;p&gt;I have found many questions regarding this on this Q&amp;amp;A Board. However, I am not only moving my games from Vista to 7, but also from 32-bit to 64-bit. I once had some trouble doing so using a backup (same account), hence the reason I ask. Are there known problems moving from x86 to x64 while using the same Steam files?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't mind downloading my games again that much because I have a DL-Flatrate, it's just that I would have to download around 200GB, which would take around 3 days just using my bandwidth for Steam. Also, my provider probably won't be happy.&lt;/p&gt;&#xA;" OwnerUserId="6489" LastEditorUserId="6489" LastEditDate="2011-02-08T07:59:40.053" LastActivityDate="2011-02-08T08:36:31.793" Title="How to move Steam games on OS change (32-bit to 64-bit)" Tags="|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16171" PostTypeId="1" AcceptedAnswerId="16182" CreationDate="2011-02-07T23:23:15.010" Score="10" ViewCount="676" Body="&lt;p&gt;Currently I'm cruising through Final Fantasy 7 with no guide; a loose cannon if you will.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What vastly important materia, weapons, or items do I not have the opportunity to go back and get if I miss it the first time?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-02-08T00:59:20.253" Title="Gotta catch em all... Final fantasy style" Tags="|final-fantasy-7|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16172" PostTypeId="1" AcceptedAnswerId="16173" CreationDate="2011-02-07T23:44:38.457" Score="7" ViewCount="486" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Must a ghost see a location to which it plans to throw a bomb?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If &quot;yes&quot;, is it required to see that target location the WHOLE time or it is enough to see it for launch only?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Can Ghost switch-on cloaking after launch is started before launch is completed?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How much damage does a nuclear missile do? I see it depends on the distance from the exposure center to the target. But what is a dependency? A supply depot close to center will be destroyed, so the damage is at least 400 HP... but what is exact value?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="6199" LastEditDate="2011-02-08T02:22:10.267" LastActivityDate="2011-02-08T02:22:10.267" Title="Nuclear launch details" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16173" PostTypeId="2" ParentId="16172" CreationDate="2011-02-07T23:47:00.237" Score="14" Body="&lt;ol&gt;&#xA;&lt;li&gt;Yes&lt;/li&gt;&#xA;&lt;li&gt;No&lt;/li&gt;&#xA;&lt;li&gt;No (at least not till 2 seconds before the nuke lands)&lt;/li&gt;&#xA;&lt;li&gt;300 (+200 vs. structures) damage in a large radius (though in the single player tosh does 700 + 500 vs structures&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-02-07T23:47:00.237" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16174" PostTypeId="2" ParentId="16172" CreationDate="2011-02-07T23:47:16.353" Score="2" Body="&lt;p&gt;1) Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) It needs to see the location as long as the reticule is there.  As soon as the moving part reaches the center, he can move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Not sure.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-07T23:47:16.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16175" PostTypeId="2" ParentId="16170" CreationDate="2011-02-07T23:50:32.167" Score="7" Body="&lt;p&gt;For the past 4 years I've just moved the same Steam directory around to my other computers (or to a temporary drive when I do a reformat).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Occasionally you have to reinstall the Steam client over the old install, but this is, in my experiences, rare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should have absolutely no issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Also remember that some of your save games get saved into your My Documents folder.  Don't forget those if you want your old saves!&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-07T23:50:32.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16177" PostTypeId="2" ParentId="16172" CreationDate="2011-02-08T00:13:51.333" Score="20" Body="&lt;p&gt;A nuke does 500 to buildings, 300 to units in the center. It decays as you go outward, as shown in this image from the Liquidpedia entry on &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Nuke&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nukes&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5BKo7.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6918" LastActivityDate="2011-02-08T00:13:51.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16178" PostTypeId="1" AcceptedAnswerId="16180" CreationDate="2011-02-08T00:34:05.870" Score="6" ViewCount="532" Body="&lt;p&gt;When using King Dedede's side+b attack, he can launch a variety of different objects:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A round waddling guy who is rather useless&lt;/li&gt;&#xA;&lt;li&gt;A round waddling guy who shoots lightning occasionally&lt;/li&gt;&#xA;&lt;li&gt;A spikey black thing that deals good damage and has good knockback&lt;/li&gt;&#xA;&lt;li&gt;An item capsule&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Are there any other options I missed?  What is the probability of each of these occurring?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-02-08T00:39:11.667" Title="What are the chances for King Dedede's side+b to perform each of its variants?" Tags="|super-smash-bros-brawl|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16179" PostTypeId="2" ParentId="12060" CreationDate="2011-02-08T00:37:18.660" Score="8" Body="&lt;p&gt;One way to gauge is by using the following fact:  those little fallens in act1 are level 36 monsters in NM and level 67 in H.&lt;/p&gt;&#xA;" OwnerUserId="6920" LastActivityDate="2011-02-08T00:37:18.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16180" PostTypeId="2" ParentId="16178" CreationDate="2011-02-08T00:39:11.667" Score="5" Body="&lt;p&gt;There is a &lt;strong&gt;71.4% chance&lt;/strong&gt; of him throwing a &lt;a href=&quot;http://www.ssbwiki.com/Waddle_Dee&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;Waddle Dee&lt;/strong&gt;&lt;/a&gt;, a &lt;strong&gt;20.4% chance&lt;/strong&gt; of throwing a &lt;a href=&quot;http://www.ssbwiki.com/Waddle_Doo&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;Waddle Doo&lt;/strong&gt;&lt;/a&gt;, and a &lt;strong&gt;8.2% chance&lt;/strong&gt; of him throwing a &lt;a href=&quot;http://www.ssbwiki.com/Gordo&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;Gordo&lt;/strong&gt;&lt;/a&gt;. The chance of an item being thrown appears to be &quot;the same or slightly less than the chance of throwing a Gordo&quot;. (I guess what this means is the game makes the item calculation, and if the result is no, it does the monster calculation.) [&lt;a href=&quot;http://www.ssbwiki.com/Waddle_Dee_Toss&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;]&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-02-08T00:39:11.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16181" PostTypeId="2" ParentId="13944" CreationDate="2011-02-08T00:48:40.147" Score="1" Body="&lt;p&gt;I believe there are flags on the map.  I apologize as it has been quite some time since I last played, but from what I remember...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Red flags I think indicate that the property has damage, and it will give you an option to spend X amount to fix it up.  I believe blue flags show that it is fully improved.  I think this means that the decor is at its best, as you spend money to fix it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I beat this game a few weeks after it came out and I owned every property in the game (sounds difficult, but really isn't).  What was hard was keeping up with the property and sinking more and more money into keeping them afloat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just general advice if you haven't beaten the game yet... get as much money as possible.  You by all means are not required to do this, but you might find the latter part of the game more enjoyable with loads of cash to play with.  Point being: owning property like this will come in handy.&lt;/p&gt;&#xA;" OwnerDisplayName="user6841" LastActivityDate="2011-02-08T00:48:40.147" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16182" PostTypeId="2" ParentId="16171" CreationDate="2011-02-08T00:59:20.253" Score="18" Body="&lt;p&gt;There's just too many things in ff7 to list that are missable (with many that are permanently missable) without a guide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is a nice &lt;a href=&quot;http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/27656&quot; rel=&quot;noreferrer&quot;&gt;missable items guide&lt;/a&gt; available if you choose to take a look.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-02-08T00:59:20.253" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16183" PostTypeId="2" ParentId="16170" CreationDate="2011-02-08T01:07:29.383" Score="11" Body="&lt;p&gt;All you need is &lt;code&gt;Steam.exe&lt;/code&gt; and the &lt;code&gt;steamapps&lt;/code&gt; folder. Move those into &lt;code&gt;C:/Program Files (x86)/Steam&lt;/code&gt; and run &lt;code&gt;Steam.exe&lt;/code&gt;. The application will redownload all of the steam files and will automatically detect all of your installed games in the steamapps folder. It's a really neat program actually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, Steam doesn't use 64-bit for the client or for the games, so you shouldn't run into any issues.&lt;/p&gt;&#xA;" OwnerUserId="6910" LastEditorUserId="4466" LastEditDate="2011-02-08T08:36:31.793" LastActivityDate="2011-02-08T08:36:31.793" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16184" PostTypeId="2" ParentId="2317" CreationDate="2011-02-08T01:11:41.187" Score="8" Body="&lt;ol&gt;&#xA;&lt;li&gt;Only barbarians and assassins&lt;/li&gt;&#xA;&lt;li&gt;Assassins can only dual wield claws.&#xA;Barbarians can dual wield any two 1-handed weapons. Also all swords can be used as a 1-handed weapon on a barbarian.  For example, you can dual wield Patriarch sword (2-hand) and Grandfather sword (2-hand). But you can't dual wield with Axe of Fechmar because it is a 2-handed axe not a 2-handed sword.&lt;/li&gt;&#xA;&lt;li&gt;There is a complicated answer to this and I can only provide partial information. See elsewhere for subtleties of left and right hand weapons; but generally the right-hand weapon is above the glove, the left-hand is above the boot.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you are using normal attack (non-assassin), only your right-hand weapon will be used&lt;/li&gt;&#xA;&lt;li&gt;If you are using normal attack (assassin), the claws alternate&lt;/li&gt;&#xA;&lt;li&gt;If you are using double swing, double throw, or frenzy, both will be used per click.&lt;/li&gt;&#xA;&lt;li&gt;If you are using whirlwind, the right-hand weapon will always hit first. Then for the rest of the attack, both weapons will hit at the same time.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;See #3.&lt;/li&gt;&#xA;&lt;li&gt;For kicking (dragon talon), trap laying, double swing, double throw, frenzy, and whirlwind, the &lt;strong&gt;base&lt;/strong&gt; weapon speeds of the weapons are first averaged. For example phaseblade has -30 base speed and a berserker axe has 0 base speed; their average is -15.  Next the IAS (increased attack speed) of the right-hand weapon will be used to calculate your final speed. The IAS from the left-hand weapon will be completely ignored. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For more details, check out notable sites like incgamer.com or Blizzard's website for Diablo 2.&lt;/p&gt;&#xA;" OwnerUserId="6920" LastEditorUserId="3241" LastEditDate="2011-02-08T04:52:55.703" LastActivityDate="2011-02-08T04:52:55.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16185" PostTypeId="1" AcceptedAnswerId="16188" CreationDate="2011-02-08T03:03:54.330" Score="6" ViewCount="261" Body="&lt;p&gt;If I'm riding my horse and I pound a cockatrice with my lance or attack it with ranged weaponry until it dies and I step on the same tile as the cockatrice corpse will it petrify me or my horse?&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-02-08T04:39:23.267" Title="Cockatrice petrification circumstances?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16186" PostTypeId="1" AcceptedAnswerId="16801" CreationDate="2011-02-08T03:43:17.480" Score="1" ViewCount="190" Body="&lt;p&gt;The help file for &lt;a href=&quot;http://sillysoft.net/vox/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Castle Vox&lt;/a&gt; is vague:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Conflicts are resolved by the game according to the attack/defend values of the units&#xA;involved.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;And here's all it says about the attack/defend values:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The pawn has a strong defensive value, but a weak attacking value.&lt;/p&gt;&#xA;&lt;p&gt;knight has a weak defensive value, but a strong attacking value.&lt;/p&gt;&#xA;&lt;p&gt;Castles provides an extra defensive bonus.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It doesn't give specific numbers , if there are any other factors (such as a random die roll), or what formula it uses to crunch the numbers.&lt;/p&gt;&#xA;" OwnerDisplayName="user11854" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-05-20T12:15:44.797" Title="How is conflict resolution calculated in Castle Vox?" Tags="|castle-vox|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16188" PostTypeId="2" ParentId="16185" CreationDate="2011-02-08T04:39:23.267" Score="5" Body="&lt;p&gt;You won't die from walking over a cockatrice corpse, although if you're blinded and feeling for what's on the ground without gloves you will touch the corpse and get petrified.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only danger in not wearing boots around a c corpse is in kicking it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't believe a pet can ever be petrified by a corpse that's not used to hit it.&lt;/p&gt;&#xA;" OwnerUserId="3243" LastActivityDate="2011-02-08T04:39:23.267" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16189" PostTypeId="2" ParentId="14770" CreationDate="2011-02-08T06:14:07.413" Score="1" Body="&lt;p&gt;all the forums and &lt;a href=&quot;http://www.gamedaily.com/articles/news/ps3-hacking-renders-modern-warfare-2-unplayable/&quot; rel=&quot;nofollow noreferrer&quot;&gt;news&lt;/a&gt; suggest that there is nothing that can be done about the stats etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could start a new profile and play in &lt;a href=&quot;http://www.eurogamer.net/articles/2011-01-17-infinity-ward-blames-mw2-hacks-on-ps3&quot; rel=&quot;nofollow noreferrer&quot;&gt;closed lobbies&lt;/a&gt;, or just go to black ops, but this is indeed a very sad thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: &#xA;Infinity Ward has released a new &lt;a href=&quot;http://www.infinityward.com/forum/viewtopic.php?f=32&amp;amp;t=260502&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch&lt;/a&gt; which claims to fix these problems.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint&#xA;  speed normalized.&lt;/li&gt;&#xA;  &lt;li&gt;Fix for &quot;infinite care package&quot; exploit.&lt;/li&gt;&#xA;  &lt;li&gt;Sentry Guns: Improved placement detection, preventing cases of Sentry&#xA;  Guns inside geometry.&lt;/li&gt;&#xA;  &lt;li&gt;Model 1887: Bling using Akimbo and FMJ combination now has same range and&#xA;  damage as non-Bling Model 1887s.&lt;/li&gt;&#xA;  &lt;li&gt;Fixes to prevent various XP hacks (including the prevention of negative&#xA;  XP)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="3501" LastEditDate="2011-03-10T09:20:36.390" LastActivityDate="2011-03-10T09:20:36.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16193" PostTypeId="5" CreationDate="2011-02-08T09:29:08.493" Score="0" Body="&lt;p&gt;The Amiga was a 16 bit computer based on the Motorola 68000 CPU, with a custom chipset consisting of several coprocessors, which handle audio, video and direct memory access independently of the Central Processing Unit (CPU). This architecture freed up the Amiga's processor for other tasks and gave the Amiga a performance edge over its competitors, particularly in terms of video-intensive applications and games.&lt;/p&gt;&#xA;" OwnerUserId="3202" LastEditorUserId="3202" LastEditDate="2011-02-08T09:58:44.060" LastActivityDate="2011-02-08T09:58:44.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16194" PostTypeId="4" CreationDate="2011-02-08T09:29:08.493" Score="0" Body="The Amiga is a computer introduced in 1985 by Commodore" OwnerUserId="3202" LastEditorUserId="3202" LastEditDate="2011-02-08T09:58:46.090" LastActivityDate="2011-02-08T09:58:46.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16197" PostTypeId="2" ParentId="15823" CreationDate="2011-02-08T10:17:40.597" Score="8" Body="&lt;p&gt;Please refer &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Versus_Mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://plantsvszombies.wikia.com/wiki/Versus_Mode&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is an excerpt of the Strategy section&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Strategy&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It's much like any other normal game,&#xA;  except you must keep in mind that your&#xA;  opponent can see what you are doing,&#xA;  what plants you have, and where you&#xA;  are about to place a plant. Cherry&#xA;  Bombs and Jalepenos are useful as&#xA;  always, and with the Coffee Bean&#xA;  costing only 25 Sun now, the&#xA;  Doom-shroom is much more useful in&#xA;  this mode. The only problem is that&#xA;  because of the six lane limit, using&#xA;  one is an even bigger drawback and&#xA;  should still be only used when&#xA;  absolutely needed. You also have 3&#xA;  less squares to build on, and should&#xA;  keep that in mind. Just remember to&#xA;  not just focus on defending yourself,&#xA;  but to also try and kill the Target&#xA;  Zombies, and you should be fine. Also,&#xA;  remember that Lobbed-shot Plants&#xA;  (Cabbage-pult, Kernel-pult,&#xA;  Melon-pult) shoot over shields and&#xA;  attack the Zombie directly.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5745" LastActivityDate="2011-02-08T10:17:40.597" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16198" PostTypeId="2" ParentId="14608" CreationDate="2011-02-08T10:32:51.680" Score="3" Body="&lt;p&gt;If you want to broadcast your game play over the internet, take a look at Justin.tv (&lt;a href=&quot;http://www.justin.tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.justin.tv&lt;/a&gt;). Unfortunately I haven't hosted any live gaming sessions on it, but I watch a lot of games using the site. The game play appears smooth and does not display any lag.&#xA;&lt;a href=&quot;http://www.justin.tv/claudian/b/259327380&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video&lt;/a&gt; shows how to set up your computer for broadcasting WoW.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of people use it so I think it would be a good choice.&#xA;If you only want to share your desktop on a LAN, this might not be suitable.&lt;/p&gt;&#xA;" OwnerUserId="5745" LastEditorUserId="5745" LastEditDate="2011-02-08T10:37:58.067" LastActivityDate="2011-02-08T10:37:58.067" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16199" PostTypeId="2" ParentId="12267" CreationDate="2011-02-08T11:06:10.720" Score="1" Body="&lt;p&gt;Most new PC games only have built in support for the XBox 360 controller. You can use your Logitech controller by having it emulate an XBox controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please refer &lt;a href=&quot;http://rumblepad2.blogspot.com/2009/05/logitech-rumblepad-2-xbox-360-emulation.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt;. Basically you have to copy two files in to the game directory (the one where the .exe file is) and when you start the game, you should have all the controller options enabled. I've tested this method on several games with a Logitech Rumble Pad 2 (wired) and it works perfectly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.filestube.com/2a6f1256c579571c03e9,g/XBOX-360-Controller-emulator-v3-0-for-PC-games.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Download link&lt;/a&gt; (might be broken but you should be able to find it by searching for &quot;XBox360 Emulation v3.0&quot;)&lt;/p&gt;&#xA;" OwnerUserId="5745" LastActivityDate="2011-02-08T11:06:10.720" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16202" PostTypeId="1" CreationDate="2011-02-08T12:37:25.393" Score="12" ViewCount="464" Body="&lt;p&gt;I always wondered how to exactly perform chops with the gloves weapon in Secret of Mana.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The computer often does them, and sometimes I do them too. But I don't know how to consistently perform them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recently tried to attack from behind the enemies and it seemed to be more successful, but I'm not sure if it's simply luck or something else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I discovered there are different chops depending on which level of concentration you release, but the likelihood to chop combined with the time needed to concentrate made them occur something like three times in the last playthrough I've done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there a way to be sure to chop? Or is it random?&lt;/p&gt;&#xA;" OwnerUserId="6933" LastEditorUserId="4182" LastEditDate="2011-03-09T10:29:47.853" LastActivityDate="2011-03-30T03:16:22.927" Title="How to perform chops with gloves in Secret of Mana?" Tags="|secret-of-mana|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16203" PostTypeId="1" AcceptedAnswerId="16209" CreationDate="2011-02-08T12:46:00.510" Score="32" ViewCount="72941" Body="&lt;p&gt;I found out that the Helios One power plant actually exists (probably without Archimedes). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also knew Nellis AFB, Hoover Dam and McCarran Airport were real, and some quick Googling showed that Boulder City also exists.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What other real-life buildings exist in the game world? Are the casinos based on real ones?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="197" LastEditDate="2014-01-01T00:43:02.550" LastActivityDate="2020-10-20T18:28:45.370" Title="What parts of Fallout: New Vegas are based on the real world?" Tags="|fallout-new-vegas|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16207" PostTypeId="1" AcceptedAnswerId="16210" CreationDate="2011-02-08T13:17:44.140" Score="11" ViewCount="2073" Body="&lt;p&gt;I want to have a game night where I host a Mario Kart tournament. It can be either round robin or bracketed. The problem is that people are of very different levels so I was trying to think of a  way to handicap the tournament to make things fun for all players. But it has to be easy to do and understand. Any ideas?   &lt;/p&gt;&#xA;" OwnerUserId="6934" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T11:46:48.380" LastActivityDate="2012-06-26T11:46:48.380" Title="Handicapped Mario Kart Wii tourney" Tags="|mario-kart-wii|" AnswerCount="5" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16208" PostTypeId="1" CreationDate="2011-02-08T14:53:44.823" Score="20" ViewCount="11988" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8842/how-do-redstone-torches-circuits-work-in-minecraft&quot;&gt;How do redstone torches (circuits) work in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;New to Minecraft, just got beta, mastered most of the mechanics (mining, picks, the Nether, etc.) and now my final project, (besides building some unbelievable thing) is mastering redstone circuits. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I only know basic stuff, and I can't exactly access the MinecraftWiki just yet. In the meantime, I'd at least like some help before i go off and screw everything up with these circuits. I'm still having trouble with the mechanics of metal doors, pressure plates, etc. Hard to get a lever to work on both sides of it.&lt;/p&gt;&#xA;" OwnerUserId="6936" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2012-09-22T00:34:02.517" Title="What are some tips for mastering redstone circuits?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="3" CommentCount="6" ClosedDate="2012-08-29T02:36:42.617" ContentLicense="CC BY-SA 3.0" />
  <row Id="16209" PostTypeId="2" ParentId="16203" CreationDate="2011-02-08T15:28:26.237" Score="45" Body="&lt;p&gt;Here are places that exist in both the game and the real world:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Black_Mountain_%28Nevada%29&quot; rel=&quot;noreferrer&quot;&gt;Black Mountain&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.bonniesprings.com/&quot; rel=&quot;noreferrer&quot;&gt;Bonnie Springs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Boulder_City&quot; rel=&quot;noreferrer&quot;&gt;Boulder City&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Callville_Bay&quot; rel=&quot;noreferrer&quot;&gt;Callville Bay&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Cottonwood_Cove,_Nevada&quot; rel=&quot;noreferrer&quot;&gt;Cottonwood Cove&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Goodsprings&quot; rel=&quot;noreferrer&quot;&gt;Goodsprings&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.nps.gov/lake/naturescience/pintovalleywild.htm&quot; rel=&quot;noreferrer&quot;&gt;Guardian Peak&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hoover_dam&quot; rel=&quot;noreferrer&quot;&gt;Hoover Dam&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Ivanpah_Lake&quot; rel=&quot;noreferrer&quot;&gt;Ivanpah Dry Lake&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Lake_Las_Vegas&quot; rel=&quot;noreferrer&quot;&gt;Lake Las Vegas&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Lake_Mead&quot; rel=&quot;noreferrer&quot;&gt;Lake Mead&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Nellis_AFB&quot; rel=&quot;noreferrer&quot;&gt;Nellis AFB&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Nipton,_California&quot; rel=&quot;noreferrer&quot;&gt;Nipton&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Old_Las_Vegas_Mormon_Fort_State_Historic_Park&quot; rel=&quot;noreferrer&quot;&gt;The Old Mormon Fort&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Primm,_Nevada&quot; rel=&quot;noreferrer&quot;&gt;Primm&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area&quot; rel=&quot;noreferrer&quot;&gt;Red Rock Canyon National Conservation Area&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Searchlight,_Nevada&quot; rel=&quot;noreferrer&quot;&gt;Searchlight&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Searchlight_Airport&quot; rel=&quot;noreferrer&quot;&gt;Searchlight Airport&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Sloan,_Nevada&quot; rel=&quot;noreferrer&quot;&gt;Sloan&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://parks.nv.gov/parks/spring-mountain-ranch-state-park/&quot; rel=&quot;noreferrer&quot;&gt;Spring Mt. Ranch State Park&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The game also contains numerous locations that are parodies of real-world locations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll start with casinos, since you asked about those specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Bison Steve&lt;/strong&gt; casino is based on &lt;a href=&quot;http://www.primmvalleyresorts.com/buffalo-bills&quot; rel=&quot;noreferrer&quot;&gt;Buffalo Bill's Resort and Casino&lt;/a&gt;. Notable similarities include the large outdoor sign featuring a bison/buffalo and the presence of a roller coaster.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Vikki &amp;amp; Vance&lt;/strong&gt; casino corresponds to Whiskey Pete's Hotel and Casino. Vikki and Vance's &quot;death car&quot; and artifacts are on display in the Vikki &amp;amp; Vance's main hall, whereas Whiskey Pete's has &lt;a href=&quot;http://www.roadsideamerica.com/story/2894&quot; rel=&quot;noreferrer&quot;&gt;an exhibit containing the car and clothing Bonnie and Clyde died in&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Atomic Wrangler&lt;/strong&gt;'s exterior sign is topped by a neon cowboy who looks somewhat like the iconic &lt;a href=&quot;https://en.wikipedia.org/wiki/Vegas_Vic&quot; rel=&quot;noreferrer&quot;&gt;Vegas Vic&lt;/a&gt;. The Wrangler moves one of his arms, much like Vic did before 1991.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Silver Rush&lt;/strong&gt;'s sign looks a lot like &lt;a href=&quot;https://upload.wikimedia.org/wikipedia/commons/a/ae/Fremont_Street_1952.JPG&quot; rel=&quot;noreferrer&quot;&gt;the sign the Golden Nugget used in the middle of the 20th century&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Lucky 38&lt;/strong&gt; casino bears a resemblance to the &lt;a href=&quot;http://www.stratospherehotel.com/Tower&quot; rel=&quot;noreferrer&quot;&gt;Stratosphere tower&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Gomorrah&lt;/strong&gt; is based upon the former Dunes Hotel &amp;amp; Casino, now replaced by the Bellagio. They share faux-Persian décor and theming, and have similar architecture. The Dunes was also the first hotel on the Strip to offer topless performances.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The remaining in-game casinos (&lt;strong&gt;The Tops&lt;/strong&gt; and &lt;strong&gt;The Ultra-Luxe&lt;/strong&gt;) do not seem to be based on real casinos.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And now for other locations:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Bitter Springs&lt;/strong&gt; camp and &lt;strong&gt;Bitter Springs Recreational Area&lt;/strong&gt; are located roughly along the path of &lt;a href=&quot;https://www.destination4x4.com/trails/details/Nevada/Lake_Mead_Recreation_Area/Bitter_Springs.php&quot; rel=&quot;noreferrer&quot;&gt;the real-world Bitter Springs trail&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Camp Forlorn Hope&lt;/strong&gt; is located at &lt;a href=&quot;http://www.trails.com/usgs-topo-forlorn-hope-spring-topographic-map-845835.html&quot; rel=&quot;noreferrer&quot;&gt;Forlorn Hope Spring&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Camp Guardian&lt;/strong&gt; is located at &lt;a href=&quot;http://www.nps.gov/lake/naturescience/pintovalleywild.htm&quot; rel=&quot;noreferrer&quot;&gt;Guardian Peak&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Camp McCarran&lt;/strong&gt; is set up in the remains of &lt;a href=&quot;http://en.wikipedia.org/wiki/McCarran_International_Airport&quot; rel=&quot;noreferrer&quot;&gt;McCarran International Airport&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Freeside&lt;/strong&gt; is meant to be the remains of &lt;a href=&quot;https://en.wikipedia.org/wiki/Fremont_Street&quot; rel=&quot;noreferrer&quot;&gt;Fremont Street&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Helios One&lt;/strong&gt; is a reimagining of &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Solar_Project&quot; rel=&quot;noreferrer&quot;&gt;The Solar Project&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Ivanpah Race Track&lt;/strong&gt; is based on an abandoned race track south of Primm. There's not much information about it online, apart from a few mentions in relation to the nearby Ivanpah Solar Power Facility, but it's visible &lt;a href=&quot;https://goo.gl/maps/pxfTmbE4jNJ2&quot; rel=&quot;noreferrer&quot;&gt;on Google Maps&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Jacobstown&lt;/strong&gt; comprises the remains of &lt;a href=&quot;http://en.wikipedia.org/wiki/Mount_Charleston,_Nevada&quot; rel=&quot;noreferrer&quot;&gt;Mount Charleston Lodge&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Jean Sky Diving&lt;/strong&gt; shack is presumably located in &lt;a href=&quot;https://en.wikipedia.org/wiki/Jean,_Nevada&quot; rel=&quot;noreferrer&quot;&gt;the town of Jean&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;NCR Correctional Facility&lt;/strong&gt; seems to be the now-closed &lt;a href=&quot;http://en.wikipedia.org/wiki/Southern_Nevada_Correctional_Center&quot; rel=&quot;noreferrer&quot;&gt;Southern Nevada Correctional Center&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Novac&lt;/strong&gt;'s T-Rex, Dinky the Dinosaur, is a play on &lt;a href=&quot;http://en.wikipedia.org/wiki/Claude_Bell%27s_dinosaurs&quot; rel=&quot;noreferrer&quot;&gt;the Cabazon Dinosaurs&lt;/a&gt;, Dinny the Dinosaur and Mr. Rex.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Southern Nevada Wind Farm&lt;/strong&gt; may be a reference to the Searchlight Wind Farm, a wind power plant that was planned at the time of the game's release and &lt;a href=&quot;http://www.lasvegassun.com/news/2013/mar/13/wind-farm-near-searchlight-gets-ok-could-power-700/&quot; rel=&quot;noreferrer&quot;&gt;has since received government approval&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Welcome to Fabulous New Vegas&lt;/strong&gt; sign is a modified version of the remains of &lt;a href=&quot;https://en.wikipedia.org/wiki/Las_Vegas_sign&quot; rel=&quot;noreferrer&quot;&gt;the Welcome to Fabulous Las Vegas sign&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the game, a monorail system connects Camp McCarran with the Strip. Las Vegas does have a small monorail system, but the portion of the monorail connecting the Strip to McCarran is only in the planning phase.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This list is incomplete. Anyone can edit it to add or correct stuff. To look for entries to add, go through &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_locations&quot; rel=&quot;noreferrer&quot;&gt;the list of F:NV locations at the Fallout wiki&lt;/a&gt;. There should be a note if it's a real world location.&lt;/p&gt;&#xA;" OwnerUserId="4770" LastEditorUserId="-1" LastEditDate="2018-10-16T07:42:45.563" LastActivityDate="2018-10-16T07:42:45.563" CommentCount="1" CommunityOwnedDate="2011-02-08T15:28:26.237" ContentLicense="CC BY-SA 4.0" />
  <row Id="16210" PostTypeId="2" ParentId="16207" CreationDate="2011-02-08T16:05:26.937" Score="13" Body="&lt;p&gt;First of all, keep in mind that Mario Kart already has a bit of built-in handicapping. The worse you are doing in the standings, the higher quality of items the game will give you. Doing well means you will only get weak items, and being in first place also makes you vulnerable to the blue shell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for further handicapping, at the end of a race, the only thing that determines how well you did is the amount of time it took you to finish. This means that any sort of reasonable handicapping will involve modifying players' finishing times. Just for the sake of explanation, I'm going to assume that you choose to improve weaker players' times, though adding time onto stronger players would have the same effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, because tracks are different lengths, you can't give a &quot;flat&quot; handicap in terms of a set number of seconds. A 30-second handicap improvement is much more significant on a course that only takes 5 minutes to finish than it is on one that takes 10 minutes to finish (this is moot if you're planning to have every race on the same course).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Due to that, it's probably better to do something proportional. You could give a percentage improvement, such as taking off 10% of their finishing time. Or perhaps another good alternative would be to allow the weaker players to replace their worst lap time with their best one (this is assuming that Mario Kart Wii shows all lap times).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, that being said, I actually suggest &lt;em&gt;not&lt;/em&gt; doing handicapping at all. You stated that you'd like to make things &quot;fair&quot;, but it's very important to realize that handicaps don't make things &lt;em&gt;fair&lt;/em&gt;, they attempt to make things &lt;em&gt;close&lt;/em&gt;. The only thing that's ever truly fair in a skill-based competition is that a better player will always beat a weaker player, and handicaps get in the way of that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Handicaps may seem to make tournaments more enjoyable for weaker players because it gives them a chance, but it comes at the cost of making things less enjoyable for the stronger players. It's very frustrating to lose to someone that is clearly a worse player than you, solely because they have a large enough handicap to overpower the difference in skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Related to that is the difficulty in determining how much of a handicap to give each player in the first place. It's very difficult to accurately determine a handicap, and giving players too much or too little compensation can make things even more unfair.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So then how do you make a tournament that everyone can enjoy, even with wildly differing skill levels? Unfortunately, I don't know. You could try doing things like splitting the players into categories based on their skill levels, or just running the tournament in such a way that winning isn't the single most important factor. It's a very difficult problem, but the fact is that the only way something can ever be &quot;fair&quot; is if everyone has to play under the same rules.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-02-08T16:05:26.937" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16211" PostTypeId="2" ParentId="16208" CreationDate="2011-02-08T16:05:27.547" Score="6" Body="&lt;p&gt;The question is pretty broad, but I think this Youtube video by &lt;a href=&quot;http://www.youtube.com/user/EbolaZidane?feature=mhsn#p/a/u/1/JgwtjUTaCRo&quot; rel=&quot;nofollow noreferrer&quot;&gt;EbolaZidane&lt;/a&gt; is a good introduction to redstone circuitry. It also covers problems you mention like metal doors and levers on both sides of a block:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/JgwtjUTaCRo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-03-09T20:12:28.907" LastActivityDate="2011-03-09T20:12:28.907" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16212" PostTypeId="2" ParentId="16207" CreationDate="2011-02-08T16:05:55.370" Score="6" Body="&lt;p&gt;A few options that spring to mind:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Play tracks that the 'pros' don't know very well, if possible.&lt;/li&gt;&#xA;&lt;li&gt;Play characters that they are not used to or are considered bad. For example, using Bowser (low acceleration) on any small tight tracks, or using Toad (low top speed) on longer, straighter tracks.&lt;/li&gt;&#xA;&lt;li&gt;An embargo on using items for the better players. Although the game only gives good items to those further down the field, any banana skins you lay are likely to be difficult to avoid by newbies.&lt;/li&gt;&#xA;&lt;li&gt;Turn on manual drift for the pros, but don't allow them to use it :)&lt;/li&gt;&#xA;&lt;li&gt;More physical handicaps like sitting further away from the screen, playing with one eye closed (or an eye patch), controller upside down, etc are all fun too.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Another good idea is to turn on the team mode, mixing up better players with newbies. They can then get guidance from the pros as they play.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2011-02-08T16:05:55.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16213" PostTypeId="2" ParentId="16208" CreationDate="2011-02-08T16:11:03.870" Score="33" Body="&lt;p&gt;Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&lt;/p&gt;&#xA;&lt;p&gt;When Redstone Dust is placed on a block, it becomes Redstone Wire.&lt;/p&gt;&#xA;&lt;p&gt;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&lt;/p&gt;&#xA;&lt;p&gt;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&lt;/p&gt;&#xA;&lt;p&gt;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&lt;/p&gt;&#xA;&lt;p&gt;It's important to note that doors can receive power from the blocks surrounding them. If you want to make something that opens the door momentarily when you hit a button, or open when you step on a pressure plate, you don't need any Redstone Dust - you can just place the button on the block next to it / pressure plate in front of it.&lt;/p&gt;&#xA;&lt;p&gt;However, Redstone has its quirks. Power can only travel 15 blocks across Redstone Wire. If you have a long strip of Redstone Wire 20 blocks long and place a Redstone Torch at the beginning, it will reach the 15th block and the remaining pieces of wire will be unpowered. To circumvent this issue you can build repeaters, which are simply two NOT gates in sequence (switching the signal twice results in the same signal).&lt;/p&gt;&#xA;&lt;p&gt;Also, Redstone can burn out. If you make a circuit that is designed to flash on and off too quickly, it will eventually stop working until you remove a part of it and wire it up again. Specifically, a device that flashes on and off every 1, 2, or 3 ticks (there are 20 ticks in a second) will burn out.&lt;/p&gt;&#xA;&lt;p&gt;Here is an image with various logic gates taken from the &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt; - the article there has more info on each gate.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0mIO5.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Redstone circuits are generally shown through schematics like this one:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OfR1m.gif&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;These are three designs for an AND gate: output &lt;strong&gt;O&lt;/strong&gt; is only on when inputs &lt;strong&gt;A&lt;/strong&gt; and &lt;strong&gt;B&lt;/strong&gt; are on.&lt;/p&gt;&#xA;&lt;p&gt;Using a combination of these gates, you can make many things. For example, a Monostable Circuit. I picked this example because it uses an RS-NOR latch and relies on the burnout quirk.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pjMF0.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;(image from the &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#Monostable_Circuit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;p&gt;When a button is pressed, it delivers a signal for a while and turns off. This Monostable Circuit will extend the amount of time a button press delivers a signal. The navy blue section of the circuit is an &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#RS_NOR_latch&quot; rel=&quot;nofollow noreferrer&quot;&gt;RS-NOR latch&lt;/a&gt;. The green section is a clock that will burn out after a while. When the button is pressed, the RS-NOR latch flips and activates the clock. When the clock burns out, the RS-NOR flips back. This makes a circuit that will extend a button press.&lt;/p&gt;&#xA;&lt;p&gt;Here's what is looks like in-game:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/qAg7m.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Now that many new Redstone items have been added, I felt it was time to revisit this answer. The first (and probably most important) item that was added was the Repeater (added in Beta 1.3)&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZeBh8.gif&quot; alt=&quot;enter image description here&quot; /&gt; &lt;img src=&quot;https://i.stack.imgur.com/lXQY4.gif&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The Redstone Repeater is a unique block, as it has 4 different settings. You can cycle through them by right-clicking. You will notice that each setting places the &amp;quot;Redstone Torches&amp;quot; farther apart. This is because at each individual setting, a Redstone signal will take longer to propagate through the item. The settings are 2 ticks, 4 ticks, 6 ticks, and 8 ticks (or 0.1, 0.2, 0.3, and 0.4 second delays).&lt;/p&gt;&#xA;&lt;p&gt;The Repeater has also been called a diode, because it only lets a signal travel through it in one direction, much like an actual diode does. Repeaters will only accept an input directly into it.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tqmhE.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Another interesting property of Repeaters are that they can &amp;quot;power&amp;quot; a block if the block is placed right after the Repeater.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xJMdI.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Some uses of Repeaters are compact (adjustable) clocks:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qk3lR.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;And having isolated parallel signals:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QbVfx.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Beta 1.5 brought Detector Rails and Powered Rails.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uSMQA.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Detector Rails will simply give off power if a minecart is on them, and not if there is no minecart on them.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jGP0O.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Powered Rails will act as brakes with no power applied to them, but will boost a cart if power is applied to them.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Crypl.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-04-22T18:04:20.823" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="16214" PostTypeId="1" CreationDate="2011-02-08T17:05:29.703" Score="4" ViewCount="222" Body="&lt;p&gt;Looking at the &lt;a href=&quot;http://www.callofduty.com/board/viewtopic.php?f=73&amp;amp;t=313362&quot; rel=&quot;nofollow noreferrer&quot;&gt;latest patch for BLOPs&lt;/a&gt;, there seems to be a a reference to adjustments made to the AK74U - can anyone shed some light on what these adjustments are?&lt;/p&gt;&#xA;" OwnerDisplayName="user6940" LastEditorUserId="3610" LastEditDate="2012-06-06T13:20:30.077" LastActivityDate="2012-06-06T13:20:30.077" Title="What are the recent changes to the AK74U?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16215" PostTypeId="1" AcceptedAnswerId="16216" CreationDate="2011-02-08T17:48:02.760" Score="0" ViewCount="1088" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/15624/how-do-i-defeat-jormungandr-the-snake-worm-boss-at-the-end-of-chapter-2&quot;&gt;How do I defeat Jormungandr, the snake/worm boss at the end of Chapter 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Recently started playing Magicka and I've just started fighting &quot;the snake boss&quot;(2nd boss). Hes giving me a real tough time to be honest. Is there something specifically that needs to be done? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been treating it as a standard boss battle and searching for a decent opening to hit him. However the best opening I can find(Hit him in the face when he roars) always results in us trading blows. I'm pretty sure I could win eventually but I'm wondering if theres a better way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried freezing him with water followed up with ice, beam attacks and fire balls. Or am I over complicating it when I should just slog away and spam heals?&lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-05-31T13:31:11.920" Title="Beating the snake boss in Magicka" Tags="|magicka|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-02-09T13:41:12.850" ContentLicense="CC BY-SA 3.0" />
  <row Id="16216" PostTypeId="2" ParentId="15624" CreationDate="2011-02-08T17:52:35.263" Score="4" Body="&lt;p&gt;I beat him by filling his mouth full of lightning then putting up a shield that he would hit as he attacked.  And when he does the jumping around put proximity based spells on the ground.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I spam healed myself and kept my shield up.  There probably is a better way but, it worked. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2011-02-08T17:52:35.263" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16217" PostTypeId="2" ParentId="15624" CreationDate="2011-02-08T17:58:00.070" Score="4" Body="&lt;p&gt;I found the best way is to mix arcane, fire, and earth and wait for him to try to snap at you.  It does a bunch of damage and the arcane magic mixed in makes him stop attacking so you don't get poisoned.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-08T17:58:00.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16218" PostTypeId="2" ParentId="15624" CreationDate="2011-02-08T18:08:59.383" Score="5" Body="&lt;p&gt;Repeat these three steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Run around until he appears above ground.&lt;/li&gt;&#xA;&lt;li&gt;Get within a short distance of him and begin charging an Earth shot (5 elements with at least one Earth) aimed at his body. You want to be close enough that he will lunge instead of spraying poison. You will learn this distance through trial and error.&lt;/li&gt;&#xA;&lt;li&gt;When he hisses he will lunge shortly after. Fire your charged shot at his body when he lunges and you will strike him in the mouth. Once again, you will learn how to time this through trial and error.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Most Earth shots are powerful enough that they kill him after about 2-3 hits and they interrupt his lunge attack. Experiment elements on top of Earth; 4 Ice tends to work well if you have fast enough hands. You may use another spell to interrupt Jormungandr but I recommend charged shots; take advantage of the time that he idles above ground before attacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try laying a rock between you and the snake and charge your Earth shot. The snake will lunge and collide with the rock, hopefully destroying it. If you have good timing and fire your Earth shot shortly after then will get hurt from both the rock and your shot. This would kill him twice as fast, and you won't take damage if you screw the timing up because the rock will soak his lunge.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2013-03-07T19:48:53.510" LastActivityDate="2013-03-07T19:48:53.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16219" PostTypeId="2" ParentId="16038" CreationDate="2011-02-08T18:10:45.573" Score="2" Body="&lt;p&gt;From what I recall, the option becomes available once the game has been completed at least once.&lt;/p&gt;&#xA;" OwnerUserId="189" LastEditorUserId="9752" LastEditDate="2012-01-04T21:07:45.313" LastActivityDate="2012-01-04T21:07:45.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16220" PostTypeId="2" ParentId="14690" CreationDate="2011-02-08T18:16:02.870" Score="1" Body="&lt;p&gt;The essence you absorb to quick charge the Ultimate Technique is used to charge the technique and provides no other benefit. However, this is counteracted by the fact that enemies killed with the UT drop more essence - either 300% of normal for charge level one, or 700% of normal for charge level two.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2011-02-08T18:16:02.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16221" PostTypeId="1" AcceptedAnswerId="68545" CreationDate="2011-02-08T18:30:42.863" Score="7" ViewCount="729" Body="&lt;p&gt;I figured I'd go to my grave without knowing the answer to this, but is there any way to kill the dragon in the clouds on the Dark Side of Xeen in the top left corner of the map? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's been a long time since I've played the game and I'm sure that's the only thing I've never done.  I've been sans-5 1/4 drive for a while, so I'm just asking this as a purely speculative question, hopefully someone knows the answer and has done this mighty feat. &lt;/p&gt;&#xA;" OwnerUserId="6945" LastEditorUserId="28182" LastEditDate="2017-12-13T03:50:55.067" LastActivityDate="2017-12-13T03:50:55.067" Title="Killing the toughest dragon on the Darkside of Xeen" Tags="|might-and-magic-world-of-xeen|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16222" PostTypeId="1" AcceptedAnswerId="16226" CreationDate="2011-02-08T18:51:06.717" Score="3" ViewCount="642" Body="&lt;p&gt;Playing Terran in my previous league I've beat a lot of other Terrans with Mega Rax strategy. In my implementation it looks like this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;10 Supply&lt;/li&gt;&#xA;&lt;li&gt;11 Barrack&lt;/li&gt;&#xA;&lt;li&gt;12 Refinery&lt;/li&gt;&#xA;&lt;li&gt;14(or15) Barrack 2&lt;/li&gt;&#xA;&lt;li&gt;in mean time (as resources allows) tech-lab for 1st barrack, reactors to other tech labs, research stim-pack, and pump marines.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Too often that worked good: usually opponent has some marauders, rarely 1-2 tanks (without siege mode), probably bunker... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, after been promoted to next league, too often I stuck with my strategy. In higher league, they build tanks quicker and when I have good amount marines to push the bunker on the entrance - they get tank in siege mode - and my &quot;marine push&quot; - died.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For sure, I can scout (scan) and see if my opponent goes to factory, stop my marine push and switch to other builds. But the problem here is that I didn't build refinery early, I spend for barracks... I still could win and trying to do that, but:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If opponent PLAN from the beginning to go to quick factory and tanks:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;10 supply&lt;/li&gt;&#xA;&lt;li&gt;10 refinery&lt;/li&gt;&#xA;&lt;li&gt;11(12) Barrack&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;he will have factory as quickly as I will have 2nd barrack. and he will have 1st tank in 45 more seconds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's assume I don't build refinery/gas/tech-lab. So, if opponent builds tech-lab on 1st rax - he will have 1 marine less then I will (if I will go baracks only). If he build factory/tech-lab/refinery he will have 100+25+75+30*0.9=227 minerals less (75 - cost of refinery, 30*0.9 - amount of minerals that could be collected by SCV instead of building Refinery, 100+25 - amount of gas. I assume, that workers collect gas with the same rate as minerals). Plus 100 for bunker - 327 minerals&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I will be able to have 4 barracks against his 1 barrack + 1 factory. In the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each 50 seconds:&#xA;- I will produce 8 marines;&#xA;- he will produce 2 marines + 1 tank. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Till the time he research &quot;siege mode&quot; (80 seconds) I will have around 13 marines, he will have 2 tanks + 4 marines (been sitting in bunker, having SCV repairing bunker/tanks... Plus time for my army to reach his base...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a naked theory but it seems like there are no any chances to beat 'quick-siege-tanks' BO with 'pure marine' build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I add into my BO refinery and tech-lab, I will have my army smaller and later and don't think stim-pack will help to beat tanks behind the bunker...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please see my thought and let me know if something is wrong in my calculations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you know some good replays for this particular case (diamond level players would be the best :) ) - you are very welcome (I would prefer really replace, not video as it is very required here to see exact timing of all things happened).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you very much in advance.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3107" LastEditDate="2011-02-08T19:00:00.460" LastActivityDate="2011-02-08T19:39:56.913" Title="MegaRax vs quick mech in TvT - is it viable?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16223" PostTypeId="2" ParentId="16214" CreationDate="2011-02-08T18:54:38.617" Score="3" Body="&lt;p&gt;&lt;strong&gt;Patch 1.06&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I can find there seemed to be a significant accuracy advantage over using the AK-74u (even without a grip).  They increased the amount of vertical recoil to the gun. The general consensus on the forums is the gun is still very strong despite the nerfs.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-02-08T18:54:38.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16224" PostTypeId="1" AcceptedAnswerId="16225" CreationDate="2011-02-08T18:59:00.977" Score="5" ViewCount="520" Body="&lt;p&gt;Could someone tell me more about the Valentine's Day version of Angry Birds: Seasons?  I've only recently heard that it exists.  What differentiates it from the other versions that are available?&lt;/p&gt;&#xA;" OwnerUserId="5274" LastEditorUserId="6066" LastEditDate="2013-02-05T17:34:34.853" LastActivityDate="2013-02-05T17:34:34.853" Title="Valentine's Day version of Angry Birds?" Tags="|angry-birds-seasons|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16225" PostTypeId="2" ParentId="16224" CreationDate="2011-02-08T19:00:52.983" Score="11" Body="&lt;p&gt;The Valentine's Day Angry Birds was an update to Angry Birds Seasons. The update added more levels with a Valentine's Day theme. Currently there are two paid Angry Birds games out - Angry Birds and Angry Birds Seasons - the Valentine's Day is not a separate app.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-02-08T19:00:52.983" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16226" PostTypeId="2" ParentId="16222" CreationDate="2011-02-08T19:39:56.913" Score="3" Body="&lt;p&gt;This may not be the answer you want, exactly, as it doesn't cover how to recover from a situation where you mass up marines before scouting your opponent going for a tech build. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Skill levels between opponents being equal, it is not cost-effective to try to stick to a mass marines build vs an opponent going for marines and siege tanks&lt;/strong&gt;. Siege tanks are a direct counter to marines, and any resources spent on trying to overwhelm siege tanks with marines are better spent on other tactics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are a Terran player going against a Terran opponent, that should be your first indication to expect siege tanks. It doesn't always happen, but siege tanks are seen often in TvT play simply because they're a great answer to an opponent who might be massing the standard marine/marauder rush or teching up to the marine/marauder/medivac (MMM) ball. Because of this, it is dangerous to enter a TvT match-up and just start pumping out marines without proper scouting of your opponent. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Think of it this way: as a Terran vs another Terran, you have the following outcomes if you are dead-set on massing marines: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You mass marine, they mass marine: Draw.&lt;/li&gt;&#xA;&lt;li&gt;You mass marine, they mass marine/marauder: You win.&lt;/li&gt;&#xA;&lt;li&gt;You mass marine, they tech to hellions: You lose.&lt;/li&gt;&#xA;&lt;li&gt;You mass marine, they tech to tanks: You lose.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you are scouted as going mass marine, you'll end up encountering mech of some sort, and that is not good news for you. You're a bit better off if you have marauders as well since they do pretty well against hellions and siege tanks (provided you have concussive shells vs hellions and line-of-sight on the tanks (and stim always helps)).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason mass marines worked for you in lower-level play is because you were dealing with players who did not macro/tech as fast. I would suggest you abandon this strategy altogether in higher-level play. I could get away with mass reapers in Bronze, but trying that in higher level play is going to get me killed more often than not. It's better to go with &lt;a href=&quot;https://gaming.stackexchange.com/questions/918/what-are-the-popular-openings-builds-for-terran-in-starcraft-2/958#958&quot;&gt;a more traditional build&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-02-08T19:39:56.913" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16227" PostTypeId="2" ParentId="11702" CreationDate="2011-02-08T19:44:54.807" Score="2" Body="&lt;p&gt;The answer is rather... &lt;em&gt;circular&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might say it's... &lt;em&gt;in the sky&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope these helped.  I had to dig out my ancient binder of Stone answer pages to figure out how to help you.  It's great to see that someone archived the puzzles, I'm going to have to go through them again, get to the ones I hadn't solved!&lt;/p&gt;&#xA;" OwnerUserId="6762" LastEditorUserId="6762" LastEditDate="2011-02-09T13:59:03.163" LastActivityDate="2011-02-09T13:59:03.163" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16228" PostTypeId="1" CreationDate="2011-02-08T20:03:47.527" Score="4" ViewCount="3424" Body="&lt;p&gt;Are there 14 or 15 combination attacks in &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Phantasy_Star_IV:_The_End_of_the_Millennium&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phantasy Star IV&lt;/a&gt;&lt;/em&gt;? What is the most powerful combination attack?&lt;/p&gt;&#xA;" OwnerUserId="6947" LastEditorUserId="9300" LastEditDate="2012-08-15T00:30:19.347" LastActivityDate="2014-03-07T17:51:06.780" Title="What combination attacks exist and which one is strongest?" Tags="|phantasy-star-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16229" PostTypeId="1" CreationDate="2011-02-08T20:25:05.310" Score="5" ViewCount="220" Body="&lt;p&gt;What is the minimum number of stars you need to recruit to complete the game?&lt;/p&gt;&#xA;" OwnerUserId="6947" LastEditorUserId="3129" LastEditDate="2012-11-13T23:05:37.337" LastActivityDate="2012-11-13T23:05:37.337" Title="What is the minimum number of stars of destiny you must recruit in Suikoden I?" Tags="|suikoden|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16230" PostTypeId="2" ParentId="16169" CreationDate="2011-02-08T20:26:35.347" Score="1" Body="&lt;p&gt;Check to see if Minecraft is running on the same port as remote desktop. This could cause a port conflict that might freeze your system.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-02-08T20:26:35.347" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16231" PostTypeId="2" ParentId="16228" CreationDate="2011-02-08T20:42:01.607" Score="3" Body="&lt;p&gt;There is a nice summary of combinations on &lt;a href=&quot;http://www.phantasy-star.net/psiv/combos.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;phantasy-star.net&lt;/a&gt;, stating &lt;strong&gt;14&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;Ever since PSIV was, there have been&#xA;    claims that there are more than the&#xA;    fourteen combos listed below.&#xA;    Instruction books and hintbooks claim&#xA;    that there are fifteen or more.&#xA;    However, in all the years the game has&#xA;    been out, &lt;strong&gt;no legitimate combo&lt;/strong&gt; has been&#xA;    published on the net, &lt;strong&gt;other than&lt;/strong&gt; the&#xA;    ones below.&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;  &#xA;  &lt;p&gt;Black Hole    - Negatis /-\&#xA;  (Gra,Gigra,Nagra) &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Blizzard  - (Wat,Giwat,Nawat) /-\&#xA;  (Zan,Gizan,Nazan) or (Wat,Giwat,Nawat)&#xA;  /-\ Hewn &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Circuit Break - Hijammer /-\ Tandle &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Conduct Thunder   - (Wat,Giwat,Nawat) +&#xA;  Tandle &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Destruction   - Deban + Megid + Legeon +&#xA;  Positron Bolt &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Firestorm     - (Zan,Gizan,Nazan) /-\&#xA;  (Foi,Gifoi,Nafoi) or (Foi,Gifoi,Nafoi)&#xA;  /-\ Hewn or (Zan,Gizan,Nazan) /-\&#xA;  Flaeli or Flaeli /-\ Hewn &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Grand Cross   - Crosscut /-\ Efess &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Holocaust - Savol /-\ Diem &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Lethal Image  - Death + Illusion &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Paladin Blow  - Rayblade /-\ Astral &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Purify Light  - Holyword /-\ Efess &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Shooting Star - Burst Rocket +&#xA;  (Foi,Gifoi,Nafoi) or Burst Rocket +&#xA;  Flaeli &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Silent Wave   - Phonomezer /-\ Airslash &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Triblaster    - Wat /-\ Foi /-\ Tsu&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;where  () means any skill or technique&#xA;  within may be used; /-\ means the&#xA;  order of the skills or techniques does&#xA;  not matter; and&#xA;  + means the skills or techniues must be performed in the specified order;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To answer the second part of your question, the most powerful combination is &lt;strong&gt;Destruction&lt;/strong&gt;, as described in &lt;a href=&quot;http://www.psalgo.com/phantasy-star-iv/feeve.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-02-08T20:42:01.607" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16232" PostTypeId="2" ParentId="14876" CreationDate="2011-02-08T22:42:44.463" Score="3" Body="&lt;p&gt;On windows 7, I set minecraft to run in Compatibility Mode as Windows 2000. The improvement was remarkable!&lt;/p&gt;&#xA;" OwnerUserId="2596" LastActivityDate="2011-02-08T22:42:44.463" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16233" PostTypeId="1" AcceptedAnswerId="16241" CreationDate="2011-02-08T22:51:14.487" Score="6" ViewCount="4798" Body="&lt;p&gt;The other day in JC2, I found a military base that keeps spawning fighter jets. Or at least, it was doing so initially when I discovered the base. Dozens of jets must have taken off while I softened the place up, tethered bad guys to the jets, tethered jets to the runway, etc. In due course I cleaned the place out, got the 'complete' banner, and moved on. Thing is when I went back there later, there weren't any more jets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would this base have kept spawning new jets if I hadn't completed it?  Or was there only a finite number of jets to begin with? I wanted to go back and try tying some vehicles to them! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(The base in question was Kem Sungai Sejuk at 17141, 12369).&lt;/p&gt;&#xA;" OwnerUserId="6385" LastEditorUserId="3383" LastEditDate="2011-03-25T17:38:22.027" LastActivityDate="2013-07-24T13:56:07.607" Title="Does completing a location stop vehicles spawning?" Tags="|just-cause-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16234" PostTypeId="1" AcceptedAnswerId="16236" CreationDate="2011-02-08T22:52:12.173" Score="25" ViewCount="180006" Body="&lt;p&gt;I have kids, which means I have &lt;strong&gt;scratched game discs that my systems can't read&lt;/strong&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Several months ago, I watched a video demonstrating how to repair scratched game discs using car polish.  I tried that, and it didn't work.  After a little more research, I found and purchased &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000J41VDM&quot; rel=&quot;nofollow noreferrer&quot;&gt;this plastic polishing kit from Amazon&lt;/a&gt;.  &lt;a href=&quot;http://www.youtube.com/watch?v=fRUiN4aN43A&quot; rel=&quot;nofollow noreferrer&quot;&gt;Following the instructions&lt;/a&gt; (and using some ultra fine sandpaper to sand out the really bad scratches), &lt;strong&gt;I was able &lt;em&gt;polish&lt;/em&gt; and &lt;em&gt;sand&lt;/em&gt; out the scratches on one disc&lt;/strong&gt;, while another remains unplayable, despite repeated repair attempts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the plastic polishing kit requires a lot of time and effort.  &lt;strong&gt;I'm lazy and want it to be easier and simpler.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is this the best way to repair a disc?&lt;/strong&gt;  Are there any repair tools that are generally accepted, known, and proven to work?  Do any game publishers support replacing damaged discs? &lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="1351" LastEditDate="2013-10-22T19:59:42.987" LastActivityDate="2013-10-22T19:59:42.987" Title="How do I repair a scratched game disc?" Tags="|hardware|" AnswerCount="13" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16235" PostTypeId="2" ParentId="16234" CreationDate="2011-02-08T23:10:30.070" Score="1" Body="&lt;p&gt;I've heard that rubbing peanut oil on the disc is a good way to smooth out scratches.  That said, I've never had occasion to try it and you'd want to be careful about gumming up your drive.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-02-08T23:10:30.070" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16236" PostTypeId="2" ParentId="16234" CreationDate="2011-02-08T23:11:51.297" Score="19" Body="&lt;p&gt;Go to your local game shop.  That's usually the safest way to have a disc repaired, as they have a precision machine that can remove just enough of the plastic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, I've always used toothpaste and a glass cleaning cloth.  If you take off too much of the plastic, you'll ruin the disk.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-08T23:11:51.297" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16237" PostTypeId="2" ParentId="16233" CreationDate="2011-02-08T23:12:09.820" Score="1" Body="&lt;p&gt;It's true that jets keep departing as the base is still not taken over, but that's not the point here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are infinite jets no matter how many bases you take over (I know this cause I did took them all over), because jets will still spawn in the hangers, these hangers are usually located next to a runway so you can take off easily. Also they will still randomly spawn flying trough the air every once in a while (though they are very hard to catch).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically the only thing you are stopping from happening are the jets that take off every time you visit a base/airport. You will still be able to find lot's of them, don't worry.&lt;/p&gt;&#xA;" OwnerUserId="5601" LastEditorUserId="5601" LastEditDate="2011-03-25T14:04:34.333" LastActivityDate="2011-03-25T14:04:34.333" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16238" PostTypeId="2" ParentId="16234" CreationDate="2011-02-08T23:14:36.057" Score="12" Body="&lt;p&gt;When a disc is scratched, the data usually isn't touched (if it gets down to the data layer, then that's a &lt;em&gt;seriously&lt;/em&gt; deep gouge). Rather, what's happened is that the clear lacquer over the data layer has been scratched, and the scratch screws up the laser trying to read the data underneath.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way of repairing a scratched disk is to find a material with similar refractive index, and use that to fill in the scratch.&lt;/p&gt;&#xA;" OwnerUserId="6240" LastActivityDate="2011-02-08T23:14:36.057" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16240" PostTypeId="2" ParentId="16234" CreationDate="2011-02-09T00:25:47.303" Score="3" Body="&lt;p&gt;I've seen folks have reasonable success with machines like &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0015ACUKC&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skip Doctor&lt;/a&gt;, which does the disc resurfacing for you. It's what I've seen them use at places like GameStop. Figure worst case scenario, the disc wasn't playable before and it ends up... still unplayable.&lt;/p&gt;&#xA;" OwnerUserId="6951" LastActivityDate="2011-02-09T00:25:47.303" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16241" PostTypeId="2" ParentId="16233" CreationDate="2011-02-09T00:39:44.107" Score="10" Body="&lt;p&gt;Yes, the planes will keep taking off while the location has not been completed, but once you complete it, they stop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is actually an issue with the game that can prevent 100% completion. There is at least one jet type that can &lt;em&gt;only&lt;/em&gt; spawn in the &quot;taking off&quot; mode, so if you inadvertently complete all the locations where it can spawn without hijacking that jet type, you will never have another opportunity.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-02-09T00:39:44.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16244" PostTypeId="1" AcceptedAnswerId="16308" CreationDate="2011-02-09T01:07:18.130" Score="2" ViewCount="181" Body="&lt;p&gt;Thank you for your help on the other puzzle from the stone&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am now working on &quot;7:4 Letterhead&quot; ( &lt;a href=&quot;http://www.scarecrowsfield.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.scarecrowsfield.com/&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have one &quot;close&quot; (pretty obvious) and have tried a gazillion answers but I think I'm completely &quot;out&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone can provide me a nudge on this one?&lt;/p&gt;&#xA;" OwnerUserId="5112" LastEditorUserId="160" LastEditDate="2011-02-20T18:07:17.257" LastActivityDate="2011-02-20T18:07:17.257" Title="The Stone 7:4: Letterhead" Tags="|the-stone|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16245" PostTypeId="2" ParentId="16207" CreationDate="2011-02-09T01:13:32.117" Score="3" Body="&lt;p&gt;None of these suggestions are really optimal for a tournament - as Chad mentioned, a tournament is really designed to allow the best player to win.  That being said, the following suggestions might help take a little of the focus off coming in 1st place.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Run the first race for standings.  Challenge the players to improve their previous time each race.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have each racer bet on the time they think they'll finish in.  Score based on how close they came to their prediction.  (No brakes during the final lap)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;and of course , if you are of legal age in your location, &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; taking one drink for each person you beat &lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;will level the playing field &lt;em&gt;real&lt;/em&gt; fast.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-02-09T01:13:32.117" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16246" PostTypeId="1" AcceptedAnswerId="16247" CreationDate="2011-02-09T01:20:39.400" Score="12" ViewCount="3387" Body="&lt;p&gt;I gave this platformer another try today. &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/482509#482509&quot;&gt;Damn you, Daniel.&lt;/a&gt; Luckily I fared bad enough that I quickly gave up &amp;mdash; I mean, I couldn't even make my dreams come true!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then turned on Youtube looking for videos of impressive runs by people &lt;s&gt;with too much time on their hands&lt;/s&gt; trying harder than me, and found a few, like &lt;a href=&quot;http://www.youtube.com/watch?v=ZUR-ECcHTJc&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;. However, even their 250k points games didn't result in a wish coming true.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this game have a end? Can you win?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2016-01-20T18:38:40.650" Title="Can you make your dreams come true?" Tags="|robot-unicorn-attack|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16247" PostTypeId="2" ParentId="16246" CreationDate="2011-02-09T01:46:49.663" Score="15" Body="&lt;p&gt;Nope, you can't win this game. The end is when you lose. Even the song doesn't end, it just keeps looping, and it's really addictive!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point is pretty much just racking up the highest score you can, or trying to beat your friends score.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="207" LastEditDate="2011-02-09T02:11:18.757" LastActivityDate="2011-02-09T02:11:18.757" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16249" PostTypeId="2" ParentId="8310" CreationDate="2011-02-09T02:44:46.923" Score="68" Body="&lt;p&gt;Just dig 2 high in one direction for a very long time, say around an hour... it's not like you'll run out of map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then move 3 or four along once you've used half of your axe/s, and go back to where you started.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will yield more in terms of ore versus time, as you are not mucking around walking between shafts and veins, and are spending almost all the time mining. Bring with you a diamond pick axe, and a shovel, since dirt and gravel still spawn underground. Use the cobblestone you will inevitably mine for traversing lava pools, and make sure you have torches (place them every 10 or so blocks).&lt;/p&gt;&#xA;" OwnerUserId="6954" LastEditorUserId="207" LastEditDate="2011-02-09T03:33:38.030" LastActivityDate="2011-02-09T03:33:38.030" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16251" PostTypeId="1" AcceptedAnswerId="16269" CreationDate="2011-02-09T04:23:54.980" Score="10" ViewCount="983" Body="&lt;p&gt;Are the characters in Left For Dead 1 and 2 modeled after real-life people?&lt;/p&gt;&#xA;" OwnerDisplayName="user6955" LastEditorUserId="28182" LastEditDate="2017-07-06T06:02:23.100" LastActivityDate="2021-01-14T01:23:52.963" Title="Left For Dead Characters" Tags="|left-4-dead-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16253" PostTypeId="2" ParentId="9884" CreationDate="2011-02-09T04:50:13.393" Score="4" Body="&lt;p&gt;You can now download quest #162 from DQVC.  There is no cost for this.  As part of this quest, you'll be able to wake up this boss.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some prerequisites for this quest.  You must finish these other quests (also from DLC) in order:  159, 160, 161.&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2012-02-08T18:32:56.283" LastActivityDate="2012-02-08T18:32:56.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16254" PostTypeId="1" AcceptedAnswerId="16259" CreationDate="2011-02-09T05:05:31.833" Score="4" ViewCount="527" Body="&lt;p&gt;After beating one of the legacy bosses (Zoma, for instance), I'm offered the choice to let the boss have the experience from the battle.  What are the advantages to doing this?  Is the boss the more likely to drop rare treasure?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-02-09T06:59:43.923" Title="What are the advantages of giving the experience to the legacy bosses?" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16257" PostTypeId="1" AcceptedAnswerId="17577" CreationDate="2011-02-09T06:34:27.890" Score="4" ViewCount="1699" Body="&lt;p&gt;I'm enjoying my newly minted copy of Global Agenda from the recent steam sale, but I can't help but notice that the documentation on the game is rather sparse -- a far cry from the encyclopedias of WoW-everything I've been spoiled to have had.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see a lot of peple spamming the in-game trade chat for something called 'Crescent Jetpacks', and while the &lt;a href=&quot;http://globalagenda.wikia.com/wiki/Jetpack&quot; rel=&quot;nofollow noreferrer&quot;&gt;Global Agenda Wiki&lt;/a&gt; acknowledges that they &lt;em&gt;exist&lt;/em&gt;, that's really all it has to say about them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So two-part question: What is the difference between a Crescent Jetpack and a standard combat jetpack, and how can I get my hands on one (assuming I don't want to buy it).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-02T20:14:12.407" Title="What is a Crescent Jetpack, and where can I get one?" Tags="|global-agenda|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16259" PostTypeId="2" ParentId="16254" CreationDate="2011-02-09T06:59:43.923" Score="4" Body="&lt;p&gt;The &lt;strong&gt;advantages&lt;/strong&gt; of giving the bosses the experience points is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You get more experience from them.&lt;/li&gt;&#xA;&lt;li&gt;They get more of a challenge.&lt;/li&gt;&#xA;&lt;li&gt;They drop better items (&lt;a href=&quot;http://www.woodus.com/den/games/dq9ds/legacy_boss_drops.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;A full list of item drops&lt;/a&gt;).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;disadvantages&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Harder to kill.&lt;/li&gt;&#xA;&lt;li&gt;May get more attacks per move, or more abilities.&lt;/li&gt;&#xA;&lt;li&gt;You cannot get the item drops, if the boss levels past the range of which they drop.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-02-09T06:59:43.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16261" PostTypeId="2" ParentId="13291" CreationDate="2011-02-09T07:51:46.820" Score="-1" Body="&lt;p&gt;A little bit of searching around seems to indicate that this might be possible with War3. Try &lt;a href=&quot;http://antjedi.homeip.net/wordpress/?p=19&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; out, I have tried this on Windows (Registry Editing and all that) but this is with Mac&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-02-09T07:51:46.820" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16262" PostTypeId="2" ParentId="16062" CreationDate="2011-02-09T08:04:01.363" Score="2" Body="&lt;p&gt;A long long time ago when I used to play this, more than 501 was useless. The formula has since been revised but it was to give more weight to equipment. You can check &lt;a href=&quot;http://mafiawars.wikia.com/wiki/Fighting&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for the details.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update:&#xA;After a little more searching, &lt;a href=&quot;http://www.stikkymedia.com/articles/mafia-wars-tips-and-tricks&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; made things a little bit clearer. As far as the fights are concerned 501 is the cap, any more is useless. But otherwise the number of mafia members that can help is equal to your level. So if you are level 603, then 603 mafia members can come to your aid, etc. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="3501" LastEditDate="2011-02-10T17:02:53.257" LastActivityDate="2011-02-10T17:02:53.257" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16263" PostTypeId="2" ParentId="15721" CreationDate="2011-02-09T08:34:26.970" Score="10" Body="&lt;p&gt;Firstly, Peggle is awesome and addictive.&lt;/p&gt;&#xA;&lt;p&gt;Next, to answer your questions, this is what the Zen Ball does, courtesy of the &lt;a href=&quot;http://www.popcap.com/extras/pegglestrategy/masters.php&quot; rel=&quot;noreferrer&quot;&gt;Peggle Strategy Guide&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;When the Zen Ball is activated, the wise old owl considers a range of possible paths for the ball based on where you aim your shot. He nudges your aim toward the highest-scoring path, with additional weight on dropping the ball in the Free Ball Bucket and lighting up orange pegs.&lt;/p&gt;&#xA;&lt;p&gt;After you take the shot, Zen Ball will tell you how much it has improved your shot. &amp;quot;No improvement&amp;quot; means Zen Ball has not improved your shot. &amp;quot;Zen achieved&amp;quot; means your shot has been improved (by dropping the ball in the Free Ball Bucket, for instance) but not for additional points. &amp;quot;(Some Percentage) More Zen&amp;quot; means that your shot has been improved by the given percentage. &amp;quot;Maximum Zen&amp;quot; means your shot has been improved by more than 500% over the original shot.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I can find no evidence that support that style points are also calculated. However, speaking from my own experience, when Zen Ball achieves its max potential, that usually gets you some.&lt;/p&gt;&#xA;&lt;p&gt;Also from my own experience, I do suspect that the Zen Ball is less effective in Peggle Nights. However, I cannot confirm this.&lt;/p&gt;&#xA;&lt;p&gt;Some additional tips to consider when using the Zen Ball:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Zen Ball works best when there are lots of angles to consider. Aiming directly at a peg or the corner of a brick offers more possible angles and brings maximum Zen magic.&lt;/li&gt;&#xA;&lt;li&gt;Shoot the Zen Ball at pegs high up on the screen to get as many other pegs on the way down as possible.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Most Effective: Zen Ball is useful on just about any board, but it's best to use it early on. The more orange pegs on the board, the more options it has.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-31T15:07:00.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16264" PostTypeId="1" AcceptedAnswerId="16661" CreationDate="2011-02-09T08:59:44.030" Score="9" ViewCount="626" Body="&lt;p&gt;By far the type of creature I struggle the most with in Dead Space 2 is the Pack, the gray children who attack you in swarms. Whenever I use Stasis I only seem to hit one or two and the rest end up swarming me, and then I have problems killing them effectively. What's a good strategy for dealing with these little guys?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-02-16T16:01:04.123" Title="How do I deal with the Pack?" Tags="|dead-space-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16265" PostTypeId="1" AcceptedAnswerId="16272" CreationDate="2011-02-09T09:43:18.487" Score="13" ViewCount="1857" Body="&lt;p&gt;I play UFO Defense / Enemy Unknown (X-Com) since its out now. And I always equip a weapon on the right hand slot and a grenade in the left hand slot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On most Longplay videos, people equip grenades on the belt and take them from there when needed (which costs Timeunits)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this? Is it influencing the aiming or timeunit use of my soldiers to have a weapon in one hand and a grenade in the other?&lt;/p&gt;&#xA;" OwnerUserId="450" LastEditorUserId="3062" LastEditDate="2012-09-17T18:10:55.607" LastActivityDate="2012-09-17T18:10:55.607" Title="X-Com 1: Having a secondary weapon" Tags="|xcom-ufo-defense|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16266" PostTypeId="2" ParentId="16251" CreationDate="2011-02-09T09:47:13.797" Score="2" Body="&lt;p&gt;It appears that they are just stereotypes:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Left_4_Dead&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia article&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There are four playable human characters in the game: Francis, a &lt;strong&gt;&lt;em&gt;stereotypical&lt;/em&gt;&lt;/strong&gt; biker (voiced by Vince Valenzuela); Bill, a Vietnam Veteran (voiced by Jim French); Zoey, a university student (voiced by Jen Taylor); and Louis, a district Account Manager (voiced by Earl Alexander).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(my emphasis)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I wouldn't be surprised if each characters appearance wasn't based on a real-life person - but that person could be anyone, even one of the developers!&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-02-09T09:47:13.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16267" PostTypeId="1" AcceptedAnswerId="16276" CreationDate="2011-02-09T10:19:17.340" Score="14" ViewCount="80916" Body="&lt;p&gt;I am really struggling on capturing cities, especially on smaller islands. Boats seem to do such little damage and getting units across the sea, early game especially, is very dangerous because of the number of barbarians.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the best tactics, units and numbers for capturing cities depending on each age?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2020-04-10T12:42:09.087" Title="Optimum tactics and units for capturing cities for each age" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16268" PostTypeId="1" AcceptedAnswerId="16274" CreationDate="2011-02-09T10:30:03.463" Score="4" ViewCount="406" Body="&lt;p&gt;If I get a care package, which contains a spy plane, does using that spy plane count towards my spy plane killstreak challenges?&lt;/p&gt;&#xA;" OwnerUserId="6738" LastActivityDate="2011-02-09T12:07:53.530" Title="Black Ops Care Packages - Killstreak Challenges" Tags="|call-of-duty-black-ops|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16269" PostTypeId="2" ParentId="16251" CreationDate="2011-02-09T10:46:56.793" Score="17" Body="&lt;p&gt;It depends on what you mean by &amp;quot;modeled after real-life people&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;If you mean visually, then yes! Valve usually models the face of their characters based on some real-life person (probably a hired model or actor, but I can't confirm this). From &lt;a href=&quot;http://left4dead.wikia.com/wiki/The_Survivors&quot; rel=&quot;nofollow noreferrer&quot;&gt;Left4Dead Wikia&lt;/a&gt;, here is a list of the face models for each character (as well as the voice actor):&lt;/p&gt;&#xA;&lt;div class=&quot;s-table-container&quot;&gt;&#xA;&lt;table class=&quot;s-table&quot;&gt;&#xA;&lt;thead&gt;&#xA;&lt;tr&gt;&#xA;&lt;th&gt;Game&lt;/th&gt;&#xA;&lt;th&gt;Character&lt;/th&gt;&#xA;&lt;th&gt;Face model&lt;/th&gt;&#xA;&lt;th&gt;Voice actor&lt;/th&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;L4D1&lt;/td&gt;&#xA;&lt;td&gt;Bill&lt;/td&gt;&#xA;&lt;td&gt;Bernard Fouquet&lt;/td&gt;&#xA;&lt;td&gt;Jim French&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;L4D1&lt;/td&gt;&#xA;&lt;td&gt;Francis&lt;/td&gt;&#xA;&lt;td&gt;Taylor Knox&lt;/td&gt;&#xA;&lt;td&gt;Vince Valenzuela&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;L4D1&lt;/td&gt;&#xA;&lt;td&gt;Louis&lt;/td&gt;&#xA;&lt;td&gt;Sean Bennett&lt;/td&gt;&#xA;&lt;td&gt;Earl Alexander&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;L4D1&lt;/td&gt;&#xA;&lt;td&gt;Zoey&lt;/td&gt;&#xA;&lt;td&gt;Sonja Kinski&lt;/td&gt;&#xA;&lt;td&gt;Jen Taylor&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;L4D2&lt;/td&gt;&#xA;&lt;td&gt;Coach&lt;/td&gt;&#xA;&lt;td&gt;Darnell Rice&lt;/td&gt;&#xA;&lt;td&gt;Chad Coleman&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;L4D2&lt;/td&gt;&#xA;&lt;td&gt;Ellis&lt;/td&gt;&#xA;&lt;td&gt;Jesy McKinney&lt;/td&gt;&#xA;&lt;td&gt;Eric Ladin&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;L4D2&lt;/td&gt;&#xA;&lt;td&gt;Nick&lt;/td&gt;&#xA;&lt;td&gt;Taymour Ghazi&lt;/td&gt;&#xA;&lt;td&gt;Hugh Dillon&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;L4D2&lt;/td&gt;&#xA;&lt;td&gt;Rochelle&lt;/td&gt;&#xA;&lt;td&gt;Shanola Hampton&lt;/td&gt;&#xA;&lt;td&gt;Rochelle Aytes&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;The body is easier to model in 3D, and is probably based on sketches made by Valve artists. However, it is very difficult to accurately model a face, and that's why they use real-life models for faces. (but, of course, they fine-tune the modelled face to fit better to the character, like the &lt;a href=&quot;http://half-life.wikia.com/wiki/G-Man&quot; rel=&quot;nofollow noreferrer&quot;&gt;G-Man&lt;/a&gt; from Half-Life series)&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="28182" LastEditDate="2021-01-14T01:23:52.963" LastActivityDate="2021-01-14T01:23:52.963" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="16270" PostTypeId="1" AcceptedAnswerId="16275" CreationDate="2011-02-09T10:59:16.440" Score="7" ViewCount="324" Body="&lt;p&gt;So obviously, it should be used against mothership/carrier/BCs and stuff like that, is it still good against smaller units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as I've just discovered, the corruption ability works against all units, not only air (!), which is awesome, and brings up other possibilities like corrupting thors or ultralisks, but what about other units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other corruptors, mutalisks, vikings, stalkers? Smaller things like marauders or helions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: And of course, I don't think it is ever viable to base your strategy on building a lot of curruptors to use the corruption ability if you know that the opponent goes for stalkers for example. My question is about whether to use the corruption ability if you &quot;already have&quot; corruptors, built for whatever purposes.&lt;/p&gt;&#xA;" OwnerUserId="6270" LastEditorUserId="6270" LastEditDate="2011-02-09T11:28:05.680" LastActivityDate="2011-02-23T08:27:43.847" Title="What units is it viable to use the Corruption ability against?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16271" PostTypeId="1" AcceptedAnswerId="16273" CreationDate="2011-02-09T11:29:49.330" Score="5" ViewCount="2931" Body="&lt;p&gt;I am really concerned that my Xbox Kinnect CDs will get damaged from overuse. Installing the games to HDD is not an option because I have the 4GB version and there isn't much of space left in it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what are my options? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I just copy the disk to a blank DVD?&lt;/p&gt;&#xA;" OwnerUserId="6541" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:19:54.900" LastActivityDate="2012-08-12T01:19:54.900" Title="How to take backup of your Xbox 360 games?" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16272" PostTypeId="2" ParentId="16265" CreationDate="2011-02-09T11:41:42.220" Score="17" Body="&lt;p&gt;According to the UFOpaedia, having an item in your off hand when firing a two-handed weapon reduces your accuracy by 20%:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ufopaedia.org/index.php?title=Accuracy_formula&quot; rel=&quot;noreferrer&quot;&gt;http://www.ufopaedia.org/index.php?title=Accuracy_formula&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-02-09T11:41:42.220" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16273" PostTypeId="2" ParentId="16271" CreationDate="2011-02-09T11:53:38.277" Score="12" Body="&lt;p&gt;It is not possible to play copies of games on a legit, unmodified 360 - they will just not be recognized by the system. Of course, you can always modchip your console, but this is not free, is considered illegal, voids your warranty and may result in Xbox Live ban.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would not worry too much - original DVDs are pretty sturdy and don't break easily, also the 360 DVD drive isn't very vulnerable, unless heavily used to play copies of games (burned DVDs wear the drive significantly faster). There is one exception, however - never move a console while turned on/playing. The 360's DVD drive is known to scratch DVDs when moved during reading the data from disk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your case though I would recommend buying an official, standalone 250 GB Xbox 360 S hard disk drive and installing games on it. Not only does it allow for faster loading times, but it also reduces stress put on disks and drive. Also buying games on Live and launching straight from HDD would surely resolve disk problems. &lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="5983" LastEditDate="2011-02-09T12:38:54.493" LastActivityDate="2011-02-09T12:38:54.493" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16274" PostTypeId="2" ParentId="16268" CreationDate="2011-02-09T12:07:53.530" Score="6" Body="&lt;p&gt;Yes. It does, all killstreak rewards that came from the care packages count to your killstreak challenges. In fact, I had a Chopper Gunner from a care package which was added to my Chopper Gunner killstreak count. Which proves killstreak rewards earned from care packages definitely count towards to the killstreak challenges.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastActivityDate="2011-02-09T12:07:53.530" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16275" PostTypeId="2" ParentId="16270" CreationDate="2011-02-09T12:16:10.160" Score="7" Body="&lt;p&gt;This ability is good against almost everything - just use it on every enemy unit as long as you can. Just make sure to &lt;strong&gt;prioritize it&lt;/strong&gt; - meaning, first corrupt the biggest, higher-hp targets, then the medium-hp ones, then the smaller ones and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why? Because on the one hand, battles usually do not last longer than the cooldown on corruption, so there's no point saving the ability for later. On the other hand, almost always the down-time between battles - or, alternatively, the time it takes the enemy to rebuild his heavy units - is longer than the time it takes the ability to recharge anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Granted, corrupting individual marauders or phoenixes is pretty silly - but as long as you can, and every bigger unit is already corrupted, why not?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-02-09T12:16:10.160" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16276" PostTypeId="2" ParentId="16267" CreationDate="2011-02-09T12:40:54.240" Score="30" Body="&lt;p&gt;In general, I don't think there's any &quot;optimal&quot; strategy, everything is very situational - depends on the terrain, the units you have, the units your enemy has, specific promotions, etc. Still, I do have some methods I can share.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;General Capturing&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;In general, to capture a city, the majority of the damage I inflict is from ranged attacks. I do use melee units, but mainly to protect the ranged ones and to soak damage from the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I move a few melee units to range 1 of the city but just let them fortify themselves there. Then I move ranged units - preferably siege units - to range 2 of the city (or more if it's later in the game and I have units with greater range), and pummel it until it drops to 1 HP, then a single melee unit can capture it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using melee units to attack the city is fine if you have enough of them - it certainly speeds the process - but since melee-ing a city is often costly it often leaves them too vulnerable to bombardments from the city or from other enemy units on the enemy's turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is usually uniform across all ages, except that when flight is introduced I also use planes to damage the city, and also once I get range 3 units I try to soften the city as soon as possible, even before the core of my army gets there, just to make it quicker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no rule for how many units you need. Sometimes just one is enough - a heavily promoted Rocket Artillery can bring a city down very quickly, then any single melee unit, even a weak one, can capture it. In the early game, when all you have is archers and warriors, you might need a few more - but almost always, when I think how many units I need to conquer a city, the decision is more about how many units the enemy has around the city, than about the city itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, keep in mind promotions can sometimes play a large role. Bombers with the siege promotions are amazingly good against cities. Siege units with the logistics upgrade (two attacks per turn) can also bring them down quickly.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Capturing Cities on Small Islands&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I understand you have a problem with this specific scenario. A few tips:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Use ships. It's true that early on ships don't do a lot of damage, but all you need is to be able to do more than 2-3 HP per turn and it adds up. If you can't reach that number, just &lt;em&gt;get more ships&lt;/em&gt;. Range 3+ ships are especially useful, and the +1 range promotion isn't that difficult to get, especially if you level up on barbarians first. (and yes, even Triremes can get that promotion). &lt;em&gt;Note:&lt;/em&gt; as of the Gods and Kings expansion, there are both melee ships and ranged ships, and you can capture cities with melee ships; I recommend this for small islands. Embarked units can defend themselves to some degree against ships, but they will still take heavy damage. The advice to do the majority of your damage with ranged units still stands, though.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get the &quot;amphibious&quot; promotion for your melee units. It removes the penalty when attacking across rivers and when &lt;em&gt;attacking when embarked&lt;/em&gt;, and this can really help for capturing coastal cities. Still, remember embarked units are very vulnerable - not only to other ships but to ranged attacks as well.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Once you get flight this becomes a different deal. Bombers can devastate cities and even fighters do a little damage, just make sure you have a nearby city or enough carriers. The AI does love its AA, though, I often find myself bombarding AA guns with ships and only them use the bombers. One final tip about flight - in my experience it's better to use fighters to air sweep and clear the way to bombers, than to use them to directly damage units.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Also, regarding your general problem with embarked units getting killed by barbarians - just make sure you escort them with real ships. Even Triremes have decent enough range and sight that they can effectively guard a few embarked units. Also remember the movement penalty of entering a tile adjacent to enemy units - that means a ship can effectively block the passage for other ships even when it only takes one tile in itself.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="9522" LastEditDate="2013-08-02T18:31:03.723" LastActivityDate="2013-08-02T18:31:03.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16277" PostTypeId="1" AcceptedAnswerId="16279" CreationDate="2011-02-09T12:59:02.167" Score="7" ViewCount="713" Body="&lt;p&gt;Embarked units can defend themselves.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Special Ability: River Warlord:&lt;/strong&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Triple gold from Barbarian    encampments and pillaging Cities.&lt;/li&gt;&#xA;  &lt;li&gt;Embarked units can defend themselves.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What is the defensive rating given?&lt;/li&gt;&#xA;&lt;li&gt;Does it depend on the unit?&lt;/li&gt;&#xA;&lt;li&gt;Does it effect bombardment, ships&#xA;'stepping' on the unit or both?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-02-09T13:23:35.417" Title="Songhai embarked unit defense" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16279" PostTypeId="2" ParentId="16277" CreationDate="2011-02-09T13:23:35.417" Score="5" Body="&lt;p&gt;I don't really have an answer for (1) and (2), but I'll list my thoughts anyway in case it can help. If anyone can provide a more complete answer I will delete mine.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The defensive rating is astronomical - 500 if I remember correctly. I'm not sure why that is - the actual rating is much lower, embarked units are pretty susceptible to ranged attacks. I don't know what the actual rating is.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I don't know, I think it doesn't.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The main benefit of the promotion is that ships can no longer move into the tile occupied by the embarked units and instantly destroy it - so the only way an embarked unit gets killed is by ranged attacks.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-02-09T13:23:35.417" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16282" PostTypeId="1" CreationDate="2011-02-09T14:53:28.047" Score="9" ViewCount="3603" Body="&lt;p&gt;So, I gave my autistic cousin an XBox Live card ... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had made sure to go in and change his user profile so there was no correct information in it, &#xA; but what I didn't know is that he's had a couple of incidents with telling people online where he lives (and in one case, someone came to 'visit').&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to convert his account so it's managed as a child account, so his parents can turn off voice chat, or set other restrictions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The system wasn't set up for parental controls at all, and technically, he's older than the legal age of adulthood, but we'd want to make sure that he's still restricted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I have to, I'm willing to blank the system and get a new Live account, but I was hoping to find a way to keep all of his achievements if possible.&lt;/p&gt;&#xA;" OwnerUserId="4586" LastActivityDate="2011-02-15T20:29:09.377" Title="Convert an XBox Live account to a child account?" Tags="|xbox-network|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16284" PostTypeId="2" ParentId="15068" CreationDate="2011-02-09T15:35:48.150" Score="1" Body="&lt;p&gt;I bought the AK at low level and soon after switched to the Vipera and still use it at 70. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vipera + Suppressor + Sensor Jammer = Ninja mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I notice that many people don't regard me as an enemy until I pull out the knife, at which point it's too late. Fun play style and easy to get behind enemy lines to destroy assets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure to place your points properly into the personal defense tree for improved stealth and weapon use. Vipera is classified as sub-machine gun and thus falls under Personal Defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bonus of the Vipera is the large clip. The downfall is the stopping power. However, learn to aim at your enemies head area and you can easily take down groups of 4-5 with one clip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never aim for anything but the face when using the Vipera.&lt;/p&gt;&#xA;" OwnerUserId="6966" LastActivityDate="2011-02-09T15:35:48.150" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16285" PostTypeId="2" ParentId="16271" CreationDate="2011-02-09T15:36:12.707" Score="3" Body="&lt;p&gt;In addition to sarmackie's answer, I'd like to suggest using &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0002MHF2W&quot; rel=&quot;nofollow noreferrer&quot;&gt;disk protectors&lt;/a&gt; as an alternate solution to modding your console or purchasing another hard drive. If you're on a budget and you're only worried about a few games, these will help.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-09T15:49:41.310" LastActivityDate="2011-02-09T15:49:41.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16287" PostTypeId="2" ParentId="16207" CreationDate="2011-02-09T15:48:04.963" Score="0" Body="&lt;p&gt;I think after the suggestions above I have decided to do this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have a 2 step tournament:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 1: Single Race&#xA;Pick a board that is short and have everyone run a single time trial. &#xA;Award a prize to the fastest time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 2: Round Robbin &#xA;Given the results of the Single Rance create teams of 2 by pairing the fastest racer with the slowest and so on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then have each team face another team once. Board chosen randomly. &#xA;Points awarded for the top three head-to-head places. 1st pace 5 points. Second place 3 points Third place 1 point. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We are of age so drinking will be happening, no need to make it required :)&#xA;What do you guys think?&lt;/p&gt;&#xA;" OwnerUserId="6934" LastActivityDate="2011-02-09T15:48:04.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16289" PostTypeId="1" CreationDate="2011-02-09T16:01:19.750" Score="20" ViewCount="11558" Body="&lt;p&gt;What do I use for what situation? Also, could you give me some general tips for cloaking with the spy?&lt;/p&gt;&#xA;" OwnerUserId="6968" LastEditorUserId="28182" LastEditDate="2016-05-25T06:09:25.340" LastActivityDate="2016-05-25T06:09:27.980" Title="Cloak and Dagger or normal Invisibility Watch?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16290" PostTypeId="2" ParentId="16289" CreationDate="2011-02-09T16:49:01.243" Score="8" Body="&lt;p&gt;The normal invisible watch is going to be a more versatile watch assuming you know the map. It will refill on ammo pickup and is near-silent when de-cloaking. Assuming you're playing a standard CP or PL map and you goal is to quickly score kills, this is going to be your best tool 90% of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Due to the noise that the Cloak and Dagger makes, you'll need to de-cloak far away from anyone that's paying attention. This pairs really nicely with the ambassador, as you can line up a shot, de-cloak, and go for headshots. It may also come in handy when stalking intelligence in a CTF map. You'll be able to make a move at just the right time and don't need to constantly pick up ammo packs to stay cloaked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, though - as long as you are hiding and cloaked, you are useless to your team. They're essentially playing a man down. Use stealth to get into position to get your kills, but don't take forever doing it.  If you finish a twenty minute round, and you have no deaths, but only seven kills, you're doing it very, very wrong.  Way too often the CnD coaxes players into this kind of play style.&lt;/p&gt;&#xA;" OwnerUserId="11" LastActivityDate="2011-02-09T16:49:01.243" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16291" PostTypeId="2" ParentId="16289" CreationDate="2011-02-09T17:26:08.913" Score="2" Body="&lt;p&gt;I tend to think that there's a class to play for every situation in TF2. In the case of the spy, I generally switch to that class when two teams are meeting at a certain point and no one is gaining much ground or pushing the other team in reverse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case, I think about which watch to use in terms of how the area between the two teams is organized. This is the area you want to move through the quickest and without being hit by stray fire from the opposing team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For short spots, such as the bridge in Stage 3 of the Dustbowl, I like the longer cloak time of the normal invis watch because you don't have much of a place to hide. You have to get through a small zone of often intense fire very quickly. You have a little more leverage with the extended time of the invis watch but you should never stop moving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spots with more area between two teams, such as the bridge in Double Cross, have lots of nooks and crannies for you to hide in. I'll generally use the C&amp;amp;D for areas like this because you have the opportunity to stop and regen at the beginning, middle or end of this area, depending on the situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case, don't play the spy when he's not needed. As Jeffrey said, your team just ends up just being a man down if you can't reach the other team and decloak effectively.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-02-09T17:26:08.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16292" PostTypeId="1" AcceptedAnswerId="16298" CreationDate="2011-02-09T17:38:02.600" Score="4" ViewCount="2142" Body="&lt;p&gt;I am in the middle of a game where I am the Chinese, so I am obviously going to play aggressively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have declared war on two city states, and in turn, I have had about 6 more declare war on me.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Are city states a threat when they&#xA;declare war?&lt;/li&gt;&#xA;&lt;li&gt;Do city states even leave their&#xA;borders?&lt;/li&gt;&#xA;&lt;li&gt;What are the negative effects of&#xA;them doing so?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-02-09T17:46:07.750" LastActivityDate="2011-02-09T19:35:11.863" Title="City states declaring war" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16294" PostTypeId="1" AcceptedAnswerId="16295" CreationDate="2011-02-09T18:57:19.010" Score="15" ViewCount="33443" Body="&lt;p&gt;Was wondering what the most powerful beam spell combo is in Magicka. I know of a few strong beam combos, but it's hard to tell which is the most powerful in terms of raw damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My personal favourite is Arcane+Steam+Steam+Lightning+Lightning. It seems to be pretty effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone done some experimenting or some damage calculations? It would be cool to know which is the most powerful.&lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="8350" LastEditDate="2012-05-30T23:07:24.857" LastActivityDate="2012-05-30T23:07:24.857" Title="What is the most powerful beam spell combo?" Tags="|magicka|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16295" PostTypeId="2" ParentId="16294" CreationDate="2011-02-09T19:16:21.563" Score="9" Body="&lt;p&gt;It's quite a straightforward and well known weakness of Magicka's design - the steam/lightning/arcane beam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also reasonably sure that since lightning gains the great bonus from wet targets, having it on three instances instead of two would give you a slightly more effective beam. Id est, Steam+Lightning+Lightning+Lightning+Arcane or &quot;QFAAAS&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3060" LastActivityDate="2011-02-09T19:16:21.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16296" PostTypeId="2" ParentId="16292" CreationDate="2011-02-09T19:21:36.800" Score="1" Body="&lt;p&gt;I've played with city states as allies, and they've sent troops to join my forces when attacking cities of mutual enemies close to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I expect the same will be true when you are attacked, which could well tip the balance against you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also bear in mind that in they're allied to another nation against you, that they will be providing units, resources, and culture to them (fun times).&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-02-09T19:21:36.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16297" PostTypeId="1" CreationDate="2011-02-09T19:26:54.153" Score="3" ViewCount="6898" Body="&lt;p&gt;I have read that when &quot;Play as Guest&quot; mode is selected, Starcraft II campaigns can be played without achievements being recorded to your profile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every time I click to the &quot;Play as Guest&quot; button, it tells me to authorize my game client. Then I login. Because game does not allow me to switch to guest mode I exit the game. I relaunch the game. And finally I can play as guest without internet connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment I am sharing a 3G modem with my father so I can't be online all the time, and I am sick of doing this &quot;login, close, open&quot; every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any idea what might be wrong?&lt;/p&gt;&#xA;" OwnerUserId="2173" LastEditorUserId="23" LastEditDate="2011-12-09T09:44:05.980" LastActivityDate="2011-12-09T09:44:05.980" Title="How to play Starcraft II campaigns without logging in?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16298" PostTypeId="2" ParentId="16292" CreationDate="2011-02-09T19:35:11.863" Score="5" Body="&lt;ol&gt;&#xA;&lt;li&gt;They can be significant threats, especially if there are enough of them against you. The game always ensures that their units are upgraded to the same level as the player with the highest tech advantage, and they are able to produce units pretty regularly.&lt;/li&gt;&#xA;&lt;li&gt;They will leave their borders and are even capable of taking over enemy cities, although such an occurrence is infrequent.&lt;/li&gt;&#xA;&lt;li&gt;Nation states can get to a point where they permanently declare war on you. This makes the diplomatic victory a lot more difficult since you can't rely on their votes. You also lose out on resource trading potential, which can be quite profitable.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-09T19:35:11.863" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16299" PostTypeId="2" ParentId="16297" CreationDate="2011-02-09T19:41:03.273" Score="7" Body="&lt;p&gt;&lt;strong&gt;You have to log in at least once before you can play offline.&lt;/strong&gt; Trying to log in without an internet connection causes it to look for a profile that it can load. If it finds one, it will let you play offline with the caveat that achievements are disabled. If it cannot find a profile, you'll get the error you describe about authorizing the game client. You'll need to get internet access to create the profile before you can play with it offline.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond that, the game should let you log in as a guest, log out, and log back in as a guest without having to log in. I just tested this with my laptop on a fresh install of the game. It gave the error until I logged in the first time. Then, I disabled wifi access and was able to log in several times as a guest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A caveat: &lt;strong&gt;The game requires you to log in once ever 30 days to re-verify the game to ensure you're not sharing the key with other people&lt;/strong&gt;. This has been &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/165096657?page=2#34&quot; rel=&quot;nofollow noreferrer&quot;&gt;confirmed by Blizzard&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-09T23:02:46.313" LastActivityDate="2011-02-09T23:02:46.313" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16300" PostTypeId="1" AcceptedAnswerId="16301" CreationDate="2011-02-09T20:12:08.430" Score="29" ViewCount="2011" Body="&lt;p&gt;What exactly can the Pyro’s compression blast affect? I’ve reflected rockets back at soldiers, but I’ve had very sketchy luck trying to bounce other things back at enemy players. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="5962" LastEditDate="2011-11-26T15:49:38.607" LastActivityDate="2015-04-19T17:10:11.370" Title="What can the Pyro return to sender using the compression blast?" Tags="|team-fortress-2|tf2-pyro|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16301" PostTypeId="2" ParentId="16300" CreationDate="2011-02-09T20:16:47.193" Score="34" Body="&lt;p&gt;&lt;strong&gt;You can reflect:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/aM1N5.png&quot; alt=&quot;Reflected Rocket kill icon&quot;&gt; Soldier Rockets (all types)&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/tZ3Uo.png&quot; alt=&quot;Reflected Flare kill icon&quot;&gt; Pyro Flares (all types)&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/9ggtp.png&quot; alt=&quot;Reflected Grenade kill icon&quot;&gt; Demoman Grenades (all types)&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/c16SH.png&quot; alt=&quot;Reflected Sticky kill icon&quot;&gt; Demoman Sticky Bombs (Sticky Bomb Launcher/Scottish Resistance)†&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/7T4Qf.png&quot; alt=&quot;Reflected Arrow kill icon&quot;&gt; Huntsman arrows (which can headshot enemies) &lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/dJgUp.png&quot; alt=&quot;Reflected Sandman ball kill icon&quot;&gt; Sandman Baseballs&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/dJgUp.png&quot; alt=&quot;Reflected Sandman ball kill icon&quot;&gt; Wrap Assassin Ornaments&lt;/li&gt;&#xA;&lt;li&gt;Crusader's Crossbow arrows&lt;/li&gt;&#xA;&lt;li&gt;Rescue Ranger bolts (will damage opposing buildings but not repair friendly ones)&lt;/li&gt;&#xA;&lt;li&gt;Mad Milk&lt;/li&gt;&#xA;&lt;li&gt;Jarate&lt;/li&gt;&#xA;&lt;li&gt;Level 3 Sentry Gun Rockets&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When you reflect projectiles they are promoted to minicrits (if they weren't), change sides with your team and ownership to you (with the exception (†) of stickies). This means, however, that they will still do splash damage to you should they explode too close. As for stickies You can still push those off points and doors, however, or even push them below the demoman's feet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You cannot reflect:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hitscan shots — anything which is a “bullet” and appears as streaks rather than projectiles&lt;/li&gt;&#xA;&lt;li&gt;Syringe Gun needles&lt;/li&gt;&#xA;&lt;li&gt;Bison and Pomson projectiles (you &lt;em&gt;can&lt;/em&gt; reflect Cow Mangler beams, however.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2015-04-19T17:10:11.370" LastActivityDate="2015-04-19T17:10:11.370" CommentCount="12" CommunityOwnedDate="2011-02-09T20:16:47.193" ContentLicense="CC BY-SA 3.0" />
  <row Id="16302" PostTypeId="1" AcceptedAnswerId="16304" CreationDate="2011-02-09T20:30:17.453" Score="6" ViewCount="360" Body="&lt;p&gt;With the M72 Law, when I look lock onto an attack helicopter and fire, the helicopter makes an evasive maneuver and I miss.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like the best way to take down a helicopter is just to line it up without the scope and fire, is that the best way.  I've had some success with this.  Are there any other tips for taking down a chopper?&lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="6109" LastEditDate="2011-02-11T17:22:12.827" LastActivityDate="2011-02-22T01:19:06.627" Title="Taking Down Helicopters" Tags="|nintendo-wii|call-of-duty-black-ops|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16303" PostTypeId="2" ParentId="16302" CreationDate="2011-02-09T20:58:57.343" Score="3" Body="&lt;p&gt;What I've found is that on the first shot towards it, countermeasures will be launched from a chopper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take another shot or die &amp;amp; respawn, your second missile will hit bang on target.&lt;/p&gt;&#xA;" OwnerUserId="6455" LastActivityDate="2011-02-09T20:58:57.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16304" PostTypeId="2" ParentId="16302" CreationDate="2011-02-09T21:00:24.130" Score="4" Body="&lt;p&gt;There really isn't a good way to hit a helicopter with the M72 Law, the first rocket is always going to miss. No matter who fired it, either because the helicopter moved or it shot out flares. Your best bet to taking out a helicopter with the M72 is being the second person to fire at the helicopter. Or you could always just equip the Strela-3 which has two rockets rather than just the one.&lt;/p&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-02-09T21:00:24.130" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16305" PostTypeId="1" AcceptedAnswerId="16346" CreationDate="2011-02-09T21:09:03.483" Score="5" ViewCount="537" Body="&lt;p&gt;I know it's a silly question, but I just can't understand what breaks my &quot;dice chain&quot; in Veggie Samurai.&#xA;What is the correct move to chain the strokes?&lt;/p&gt;&#xA;" OwnerUserId="6976" LastEditorDisplayName="user56" LastEditDate="2011-02-09T21:15:07.783" LastActivityDate="2011-02-10T13:05:17.610" Title="How to Dice Chain in Veggie Samurai?" Tags="|ios|veggie-samurai|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16306" PostTypeId="1" AcceptedAnswerId="16307" CreationDate="2011-02-09T21:27:40.380" Score="9" ViewCount="735" Body="&lt;p&gt;Oh gravity, thou art a heartless bitch achievement; floating islands, in a game where many spells can throw you across the whole screen; there are some sadistic developers working on Magicka, for sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm at the end of chapter 6, fighting against successive groups of mages, and mostly getting myself voted off the island, in a very direct and painful way. Are there any way of protecting myself against being thrown across the screen and off the island, except throwing everyone else off first?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="23" LastEditDate="2011-12-18T16:50:56.370" LastActivityDate="2011-12-18T16:50:56.370" Title="How can I protect myself against being thrown off the islands?" Tags="|magicka|" AnswerCount="3" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16307" PostTypeId="2" ParentId="16306" CreationDate="2011-02-09T21:31:53.557" Score="12" Body="&lt;p&gt;Set up wall spells behind you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't use a shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Throw them off before they throw you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pray.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-02-09T21:31:53.557" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16308" PostTypeId="2" ParentId="16244" CreationDate="2011-02-09T21:39:09.860" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;I like the people who made The&#xA;  Beginning of the End&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;p.s. I have no idea why someone downvoted my answer. To clarify: The Stone Game prohibits of giving players direct answers, hints are called nudges, this has been the case for the past N years. The great fun is finding a solution yourself with possible hints if you are going insane :) This is my nudge to this puzzle, if you are in need of more help , just comment!&lt;/p&gt;&#xA;" OwnerUserId="5112" LastEditorUserId="5112" LastEditDate="2011-02-20T13:56:06.853" LastActivityDate="2011-02-20T13:56:06.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16309" PostTypeId="1" AcceptedAnswerId="16310" CreationDate="2011-02-09T22:48:40.313" Score="10" ViewCount="524" Body="&lt;p&gt;How do you get your pet(s) to steal things from shops?&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-02-11T16:11:01.023" Title="Shops, theft, and your pet(s)" Tags="|nethack|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16310" PostTypeId="2" ParentId="16309" CreationDate="2011-02-09T23:08:42.040" Score="10" Body="&lt;p&gt;All the details are described in &lt;a href=&quot;http://www.statslab.cam.ac.uk/~eva/nethack/pets2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this spoiler&lt;/a&gt;. The short version is: carry at least one tripe ration so your pet keeps close to you and reward your pet by giving a treat every time it drops something valuable in front of your feet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively you can also let your pet fight monsters until it's tough enough to kill shopkeepers, after which you can just take everything in the shop (plus the shopkeeper's money) for free. (Though obviously that takes longer than training your pet to steal if it's still early in the game).&lt;/p&gt;&#xA;" OwnerUserId="605" LastEditorUserId="605" LastEditDate="2011-02-11T16:11:01.023" LastActivityDate="2011-02-11T16:11:01.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16311" PostTypeId="1" AcceptedAnswerId="16314" CreationDate="2011-02-09T23:09:21.023" Score="5" ViewCount="443" Body="&lt;p&gt;In characters stats I can see that Wildcat's &lt;em&gt;Damage Bonus&lt;/em&gt; is &lt;code&gt;4/5&lt;/code&gt;, while Wolfe's is only &lt;code&gt;2/5&lt;/code&gt;. &lt;em&gt;Piercing bullets&lt;/em&gt; doesn't have much difference.&lt;br&gt;&#xA;However, I most often see people choosing Wolfe and minigun even though his advantage is only for &lt;em&gt;Autogun Damage&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is... who of them actually deals more damage with minigun?&lt;/p&gt;&#xA;" OwnerUserId="2267" LastActivityDate="2011-02-09T23:15:25.760" Title="Who deals more damage with minigun ‒ Wolfe or Wildcat?" Tags="|alien-swarm|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16312" PostTypeId="2" ParentId="16289" CreationDate="2011-02-09T23:09:39.923" Score="0" Body="&lt;p&gt;Since you're asking for tips regarding Spy I'm assuming we're not talking about competitive play. In the case of public games you should use whatever you enjoy using the most. It all boils down to personal preference in public games with a few exceptions such as the Equalizer which should always be equipped, but in most cases items aren't upgrades or downgrades, they're sidegrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Cloak and Dagger is slow-paced skulking much like what you would experience in a stealth game like Thief. If you aren't a patient person you should avoid this watch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Dead Ringer is basically in a class of its own and is much more unique than the other watches. It can really confuse most players in a public server. If you still miss your other watches after learning how to use the Dead Ringer, chances are you're never going to like it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The vanilla Invisibility Watch allows for more aggressive play and is a nice middle ground between the other watches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But once again it all boils down to personal preference in public games. You wouldn't be playing Spy competitively for obvious reasons unless you're off-classing for a backcap. Simply use what you enjoy using. Most people consider the Cloak and Dagger to be subpar and stick with the vanilla Invisibility Watch or the Dead Ringer.&lt;/p&gt;&#xA;" OwnerUserId="6356" LastEditorUserId="6356" LastEditDate="2011-02-10T21:07:22.407" LastActivityDate="2011-02-10T21:07:22.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16313" PostTypeId="1" AcceptedAnswerId="16317" CreationDate="2011-02-09T23:12:30.980" Score="7" ViewCount="2825" Body="&lt;p&gt;In Final Fantasy Tactics A2: Grimoire of the Rift, I've recruited humes, bangaas, Nu Mous, Seeqs, and a Gria, but I've yet to get the chance to recruit a moogle or a viera. Is there a prerequisite condition to be able to recruit these two races?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="3610" LastEditDate="2012-06-11T09:23:01.357" LastActivityDate="2012-06-11T09:23:01.357" Title="Recruiting races in FFT A2" Tags="|final-fantasy-tactics-a2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16314" PostTypeId="2" ParentId="16311" CreationDate="2011-02-09T23:15:25.760" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;http://alienswarm.wikia.com/wiki/Autogun_Damage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alien Swarm Wiki&lt;/a&gt; the &lt;em&gt;Autogun damage&lt;/em&gt; skill increases both, Autogun and Minigun damage, while the generic &lt;em&gt;Damage bonus&lt;/em&gt; does not affect the Minigun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that Wolfe does more damage with the Minigun than Wildcat.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-09T23:15:25.760" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16317" PostTypeId="2" ParentId="16313" CreationDate="2011-02-09T23:25:56.027" Score="8" Body="&lt;p&gt;For Moogles, there is no requisite other than being in the right places (Goug and Bisga Greenlands, if I recall correctly) at the right months (Goldsun and Silversun).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Viera, you need to have completed the Moon Seal quest first (comes after the Star Seal quest). Then they'll have the same essence of being at the right places in the right months.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to be complete, Gria are the only race besides Viera who have a prerequisite. You must have access to Fluorgis first before they can be recruited, even though they also can be found in Zedlei Forest.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-02-09T23:25:56.027" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16318" PostTypeId="2" ParentId="16306" CreationDate="2011-02-09T23:34:04.207" Score="4" Body="&lt;p&gt;While I agree with the foreanswerer on some techniques, there's one that works wonders if you have access to it - &lt;strong&gt;teleportation&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be achieved by either the &lt;a href=&quot;http://www.magickapedia.net/index.php?title=Magicks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Teleport&lt;/a&gt; spe-- &lt;em&gt;cough&lt;/em&gt;... &lt;em&gt;Magick&lt;/em&gt;... or the &lt;a href=&quot;http://www.magickapedia.net/index.php?title=Staff_of_Emergency_Teleport&quot; rel=&quot;nofollow noreferrer&quot;&gt;Staff of Emergency Teleport&lt;/a&gt;. Since you're in the sixth chapter and the Magick is unlocked in the seventh, try finding a Goblin Shaman for the safety measure this staff provides.&lt;/p&gt;&#xA;" OwnerUserId="3060" LastActivityDate="2011-02-09T23:34:04.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16319" PostTypeId="2" ParentId="14877" CreationDate="2011-02-09T23:35:52.500" Score="1" Body="&lt;p&gt;You simply cannot as it would be easy to abuse the campaign system with that.  It is just a game design choice the designers made.&lt;/p&gt;&#xA;" OwnerUserId="5187" LastActivityDate="2011-02-09T23:35:52.500" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16320" PostTypeId="2" ParentId="16289" CreationDate="2011-02-09T23:37:59.253" Score="30" Body="&lt;p&gt;Having clocked 538.5 hours as Spy, I think I'm well qualified to answer this question.&lt;/p&gt;&#xA;&lt;p&gt;The Spy has 3 cloaking devices and that all 3 have different uses:&lt;/p&gt;&#xA;&lt;h1&gt;1. Invisibility Watch&lt;/h1&gt;&#xA;&lt;p&gt;The Invisibility Watch (or its cosmetic reskins &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Enthusiast%27s_Timepiece&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Enthusiast's Timepiece&lt;/a&gt; / &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Qu%C3%A4ckenbirdt&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quäckenbirdt&lt;/a&gt;) is the basic, no-frills watch.&lt;/p&gt;&#xA;&lt;h3&gt;Cloak Time&lt;/h3&gt;&#xA;&lt;p&gt;It has the longest cloaking time, but also takes the longest amount of time to recharge if you're not picking up metal boxes.&lt;/p&gt;&#xA;&lt;p&gt;Knowing the map layout and ammo drops in particular is essential to using this watch.&lt;/p&gt;&#xA;&lt;h3&gt;Decloaking and Detection&lt;/h3&gt;&#xA;&lt;p&gt;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&lt;/p&gt;&#xA;&lt;p&gt;While cloaked, you can be seen as a translucent outline of your current disguise when you are touched by an enemy or take damage.&lt;/p&gt;&#xA;&lt;h3&gt;Cloak restore amount:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Small Ammo Box: 25%&lt;/li&gt;&#xA;&lt;li&gt;Medium Ammo Box: 50%&lt;/li&gt;&#xA;&lt;li&gt;Large Ammo Box: 100%&lt;/li&gt;&#xA;&lt;li&gt;Dropped Engineer Box: 100%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;2. Cloak and Dagger&lt;/h1&gt;&#xA;&lt;p&gt;The Cloak and Dagger only drains cloak when you're moving.&lt;/p&gt;&#xA;&lt;h3&gt;Cloak Time&lt;/h3&gt;&#xA;&lt;p&gt;It has slightly less cloak time than the Invisibility Watch. The Cloak meter is automatically restored over time while you stand still under cloak (or with cloaking turned off).&lt;/p&gt;&#xA;&lt;p&gt;As of the July 2nd 2015 patch (Gunmettle), the Cloak meter can now be restored by picking up ammo boxes whilst decloaked. Cloak gain from ammo pickup is 35% less when compare with Invis Watch.&lt;/p&gt;&#xA;&lt;h3&gt;Decloaking and Detection&lt;/h3&gt;&#xA;&lt;p&gt;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&lt;/p&gt;&#xA;&lt;p&gt;While cloaked, you can be seen as a translucent outline of your current disguise when you are touched by an enemy or take damage.&lt;/p&gt;&#xA;&lt;h3&gt;Usage&lt;/h3&gt;&#xA;&lt;p&gt;The C&amp;amp;D is the best watch for reporting enemy activity over voice chat and picking off stragglers. Just don't pick off too many, or they'll catch on and start spy checking.&lt;/p&gt;&#xA;&lt;p&gt;It also pairs well with the Your Eternal Reward knife, as it makes finding a single target to backstab much easier, especially so when you're on RED on a Payload map. If the other team does not watch their backs, you can pick off everyone pushing a cart.&lt;/p&gt;&#xA;&lt;h1&gt;3. Dead Ringer&lt;/h1&gt;&#xA;&lt;p&gt;The dead ringer drops a fake corpse and activates cloak when you take damage.&lt;/p&gt;&#xA;&lt;h3&gt;Cloak Effects&lt;/h3&gt;&#xA;&lt;p&gt;The DR can only be used at 100% cloak meter, and when you decloak, you will have a maximum 40% charge. When activated, you receive 65% damage resistance as well as a speed boost for 3 seconds.&lt;/p&gt;&#xA;&lt;p&gt;Depending on your current disguise, the corpse it drops is different:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enemy team - Drops a fake Spy corpse of your own team color.&lt;/li&gt;&#xA;&lt;li&gt;Your team - Drops a fake corpse of your current disguise of your own team color.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; As of the April 25, 2016 Patch, the fake corpse is no longer missing a Spy head, making it harder to determine whether a Spy was feigning death.&lt;/p&gt;&#xA;&lt;h3&gt;Decloaking and Detection&lt;/h3&gt;&#xA;&lt;p&gt;This cloaking device uses a loud zapping sound as its decloak sound, and can be heard by enemies at medium range.&lt;/p&gt;&#xA;&lt;p&gt;While cloaked, your cloak is &amp;quot;perfect&amp;quot; for the first 3 seconds.  After that, you can be seen as a translucent outline of your current disguise when you are touched by an enemy or take damage.&lt;/p&gt;&#xA;&lt;h3&gt;Usage&lt;/h3&gt;&#xA;&lt;p&gt;The Dead Ringer is particularly handy if you're BLU on a Payload or Attack/Defend Control Point map to make the enemy waste any sticky traps or Charged Sniper shots.&lt;/p&gt;&#xA;&lt;p&gt;The DR is exceptionally good to use when pushing carts, as the cart refills your cloak meter very quickly.&lt;/p&gt;&#xA;&lt;p&gt;Knowing which passages are used less on a map is a huge bonus, such as the inner track on koth_nucleus on the lower level.&lt;/p&gt;&#xA;&lt;h3&gt;Cloak restore amount&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Small Ammo Box: 25%&lt;/li&gt;&#xA;&lt;li&gt;Medium Ammo Box: 40%&lt;/li&gt;&#xA;&lt;li&gt;Large Ammo Box: 40%&lt;/li&gt;&#xA;&lt;li&gt;Dropped Engineer Box: 40%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; The 'Saharan Spy' set used to give you silent decloaks with every type of cloaking device, however all 'Item Set bonuses' were removed as of the July 10, 2013 Patch.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditorDisplayName="user2974" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-05-25T06:09:27.980" CommentCount="1" CommunityOwnedDate="2016-05-25T09:34:01.400" ContentLicense="CC BY-SA 3.0" />
  <row Id="16321" PostTypeId="1" CreationDate="2011-02-09T23:42:13.710" Score="2" ViewCount="185" Body="&lt;p&gt;In Dungeons (PC), how do you break the granite that surrounds the monster dens in the custom sandbox game types?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By granite, I mean the stone that your goblin workers can't burrow through. I can't find any spells or items that allow you to break the stone. Seeing as it's sandbox, there's no quests that trigger them to &quot;become breakable&quot;, which is what happened in the single player. &lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:47:02.003" LastActivityDate="2012-07-04T17:47:02.003" Title="Breaking granite in the sandbox custom game type?" Tags="|dungeons|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16322" PostTypeId="1" CreationDate="2011-02-09T23:44:15.950" Score="17" ViewCount="710" Body="&lt;p&gt;I have the SNES version of Ms. Pac Man. It has many obvious graphical differences and optional changes compared to the arcade version, but I'm not sure if the gameplay is the same when you select the most arcade-like options. For example, the original and very well documented Pac Man (not necessarily Ms. Pac Man) has &quot;rounded corner&quot; turns for the main character, but this doesn't seem to happen in the SNES version of Ms. Pac Man.&lt;/p&gt;&#xA;" OwnerUserId="6980" LastEditorUserId="143941" LastEditDate="2016-04-05T12:20:29.290" LastActivityDate="2016-04-05T12:20:29.290" Title="Is the movement and ghost AI in the Super Nintendo Ms. Pac Man faithful to the arcade version?" Tags="|version-differences|pac-man|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16323" PostTypeId="1" AcceptedAnswerId="16324" CreationDate="2011-02-09T23:47:57.923" Score="5" ViewCount="139" Body="&lt;p&gt;When a pro buys bots at the station, what is spawned?  Exact numbers would be nice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance I know the assassin spawns (3?) gremlins, the assault spawns buzzers, and the gunner spawns bouncers (and a few other bots too?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this change depending on the map?  Is there any random variation to the #?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-02-09T23:53:06.017" LastActivityDate="2011-02-09T23:58:01.183" Title="What bots do each of the Pros spawn?" Tags="|monday-night-combat|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16324" PostTypeId="2" ParentId="16323" CreationDate="2011-02-09T23:58:01.183" Score="4" Body="&lt;p&gt;There does not appear to be any variations to the numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the PC version:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Assassin spawns 4 Gremlins&lt;/li&gt;&#xA;&lt;li&gt;Assault spawns 6(?) Buzzers&lt;/li&gt;&#xA;&lt;li&gt;Gunner spawns 1 Bouncer&lt;/li&gt;&#xA;&lt;li&gt;Sniper spawns 3 Scramblers&lt;/li&gt;&#xA;&lt;li&gt;Support spawns 1 Gapshot&lt;/li&gt;&#xA;&lt;li&gt;Tank spawns 1 Bouncer&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-02-09T23:58:01.183" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16325" PostTypeId="1" AcceptedAnswerId="16327" CreationDate="2011-02-10T00:12:36.217" Score="15" ViewCount="1521" Body="&lt;p&gt;The Engineer achievement Patent Protection is eluding me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The achievement's description is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Destroy an enemy Engineer's sentry gun&#xA;  with a sentry under control of your&#xA;  Wrangler.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've destroyed mini-sentries and regular sentries currently being built with a wrangled Mini-Sentry, but still haven't gotten this achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any restrictions as to what type of sentry you're using, what type of sentry they have, and the enemy sentry's build status?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="28182" LastEditDate="2014-02-03T05:53:39.773" LastActivityDate="2014-02-03T05:53:39.773" Title="How can I achieve Patent Protection?" Tags="|achievements|team-fortress-2|tf2-engineer|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16327" PostTypeId="2" ParentId="16325" CreationDate="2011-02-10T00:21:53.813" Score="15" Body="&lt;p&gt;You will not get the achievement if the enemy sentry is in the construction process and it must be a regular sentry. Your sentry on the other hand can be any kind.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Wrangler allows your Sentry Gun to&#xA;  shoot at an enemy Sentry Gun from&#xA;  outside of its range, unless the enemy&#xA;  Engineer is using the Wrangler as&#xA;  well. On the offense, try to haul your&#xA;  Sentry Gun into a position where you&#xA;  can easily attack the enemy&#xA;  Engineer's, the element of surprise is&#xA;  often enough to force other players to&#xA;  abandon their building nests. Unless&#xA;  your Sentry Gun is level 3, try to&#xA;  make sure the enemy Engineer is not&#xA;  nearby, or kill him or her before&#xA;  attempting to destroy the Sentry Gun,&#xA;  as the Engineer will be able to repair&#xA;  any damage done to it otherwise. Be on&#xA;  the lookout for other Engineers trying&#xA;  to deploy their Sentry Guns around&#xA;  corners and use the rockets of a level&#xA;  3 to destroy them. Destroying a Combat&#xA;  Mini-Sentry does not count towards&#xA;  this achievement.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Obtaining_Engineer_achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamfortress.com/wiki/Obtaining_Engineer_achievements&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6356" LastEditorUserId="6356" LastEditDate="2011-02-10T00:41:32.160" LastActivityDate="2011-02-10T00:41:32.160" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16330" PostTypeId="1" AcceptedAnswerId="16331" CreationDate="2011-02-10T04:23:44.357" Score="9" ViewCount="522" Body="&lt;p&gt;In one of the &lt;a href=&quot;http://day9tv.blip.tv/file/3633590/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] TV videos&lt;/a&gt; (5:40-6:00 minutes) Day[9] (what is actually his name?) says something like this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Wall-in is almost always a vulnearability as much as asset. In the early game wall-in off prevents rushes, but in later stages of the game it is just a ... free depo there?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Could you clarify what he said (I couldn't here the end of phrase well)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And why it is vulnerability? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="336" LastEditDate="2011-02-10T04:55:53.290" LastActivityDate="2011-05-23T17:49:45.030" Title="Wall-in: benefit or vulnerability?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16331" PostTypeId="2" ParentId="16330" CreationDate="2011-02-10T04:31:12.130" Score="13" Body="&lt;p&gt;He's referring to the fact that you've placed a few supply depots and a rax right at your main base entrance. It's a vulnerability because it's 16 supply and a production building that is much easier to snipe than the rest of your supply and production buildings. &lt;strong&gt;In essence, you've given your opponent what Day[9] considers to be some free buildings to destroy.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to whether or not its a liability, it depends on whether or not you extend your defensive perimeter to include your expansion bases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Example of this weakness in action (playing the video will jump you to the relevant moment in the game):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5BSg0bZ5sR4?start=380&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-05-23T17:49:45.030" LastActivityDate="2011-05-23T17:49:45.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16333" PostTypeId="1" AcceptedAnswerId="16334" CreationDate="2011-02-10T05:21:46.253" Score="5" ViewCount="958" Body="&lt;p&gt;When playing Nethack, I have several times now received this message &quot;Not enough stamina to move&quot; typically when a monster is standing right beside me. &gt;.&amp;lt; What does this mean and how can I fix it?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-02-10T09:28:56.510" Title="&quot;Not enough stamina to move&quot;?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16334" PostTypeId="2" ParentId="16333" CreationDate="2011-02-10T05:28:45.170" Score="6" Body="&lt;p&gt;You are overburdened. Watch your inventory and what you autopickup -- for example, exclude corpses and statues.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="4103" LastEditDate="2011-02-10T07:37:48.053" LastActivityDate="2011-02-10T07:37:48.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16336" PostTypeId="1" AcceptedAnswerId="16340" CreationDate="2011-02-10T07:20:41.773" Score="6" ViewCount="563" Body="&lt;p&gt;My fiancée recently bought a gold membership and a couple weeks later decided she didn't want it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to transfer her gold membership to my account?&lt;/p&gt;&#xA;" OwnerUserId="6986" LastEditorUserId="207" LastEditDate="2011-02-10T07:24:11.577" LastActivityDate="2012-01-04T21:08:36.013" Title="Transfer XBL Gold License" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16337" PostTypeId="1" AcceptedAnswerId="32371" CreationDate="2011-02-10T08:45:31.137" Score="5" ViewCount="1723" Body="&lt;p&gt;I want to speed up or slow down some directx games for some test purposes. There are some tools or another methods to accomplish this?&lt;/p&gt;&#xA;" OwnerUserId="3179" LastEditorUserId="12" LastEditDate="2011-11-21T17:29:46.563" LastActivityDate="2014-10-18T12:21:58.470" Title="How can I speed up or slow down old 3D games?" Tags="|backwards-compatibility|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="16339" PostTypeId="2" ParentId="16333" CreationDate="2011-02-10T09:28:56.510" Score="3" Body="&lt;p&gt;To solve this overburdening requires dropping heavy items, putting them somewhere that they weigh less (bag of holding), or increasing the amount you can carry (increase your strength or constitution).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learn more! &lt;a href=&quot;http://nethack.wikia.com/wiki/Encumbrance&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nethack Wiki on Encumbrance&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6989" LastActivityDate="2011-02-10T09:28:56.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16340" PostTypeId="2" ParentId="16336" CreationDate="2011-02-10T10:13:34.877" Score="7" Body="&lt;p&gt;According to customer support, it's not possible to transfer the XBL Gold License, to another account.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-02-10T10:24:52.077" LastActivityDate="2011-02-10T10:24:52.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16341" PostTypeId="2" ParentId="16336" CreationDate="2011-02-10T10:18:25.770" Score="2" Body="&lt;p&gt;You can't do that, unfortunately.&lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="9752" LastEditDate="2012-01-04T21:08:36.013" LastActivityDate="2012-01-04T21:08:36.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16342" PostTypeId="2" ParentId="16330" CreationDate="2011-02-10T10:37:15.373" Score="6" Body="&lt;p&gt;It also creates a choke in your own base, so for example if your army is in the main base while your natural expo gets attacked, it will be more difficult for you to engage the opponent, because your wall-in forces your army into a small choke.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[update]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: In team games (2v2 / 3v3 / 4v4), it's far more compelling to wall in because you risk facing much stronger rush attacks. The bigger the rush, the more important it is to keep them at bay while you prepare a defense. As Terran, I sometimes place unfinished buildings at the front as an emergency, or as Protoss, you sometimes need multiple zealots ready to do the hold-position gate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[update]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A wall-in can often provide void rays an easy full-charge.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-02-17T15:16:38.620" LastActivityDate="2011-02-17T15:16:38.620" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16343" PostTypeId="1" AcceptedAnswerId="16359" CreationDate="2011-02-10T10:59:04.693" Score="9" ViewCount="4492" Body="&lt;p&gt;I'm planning buying a &lt;a href=&quot;http://www.microsoft.com/hardware/gaming/ProductDetails.aspx?pid=091&quot; rel=&quot;nofollow noreferrer&quot;&gt;wired USB Xbox 360 controller&lt;/a&gt;, but I would like to know a bit more about it before actually buying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most (all?) USB controllers identify themselves as &lt;a href=&quot;http://en.wikipedia.org/wiki/USB_human_interface_device_class&quot; rel=&quot;nofollow noreferrer&quot;&gt;USB HID (Human Interface Device)&lt;/a&gt;, which allows them to be auto-configured and work right away, without installing any drivers. It also has the advantage that USB HID devices will (or should) work on any operating system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how about the Xbox 360 controller?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does it identify itself as USB HID?&lt;/li&gt;&#xA;&lt;li&gt;Does it work on Windows without the need of special drivers? (or did Microsoft &quot;cheat&quot; a little by shipping the driver together with Windows?)&lt;/li&gt;&#xA;&lt;li&gt;Does it work out-of-the-box on Linux and Mac OS X?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;EDIT: Okay, I've bought the controller. Some additional info:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The controller uses a &lt;a href=&quot;http://en.wikipedia.org/wiki/Universal_Serial_Bus#Device_classes&quot; rel=&quot;nofollow noreferrer&quot;&gt;vendor-specific (0xff) device-class&lt;/a&gt;, which means it requires drivers in order to work.&lt;/li&gt;&#xA;&lt;li&gt;It works out-of-the-box on Windows 7 and Linux. It requires drivers on Mac OS X and Windows XP. See the answer below for more information.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="52800" LastEditDate="2013-10-23T08:53:09.033" LastActivityDate="2013-10-23T08:53:09.033" Title="Does Xbox 360 USB controller work out-of-the-box on Windows/Linux/Mac?" Tags="|controllers|macos|linux|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16345" PostTypeId="2" ParentId="16302" CreationDate="2011-02-10T11:52:38.127" Score="0" Body="&lt;p&gt;It's also easier to have Scavenger Perk since you will have 2 rockets, so your first shot is bound to miss (if it scatters flares), then on your second shot you are more likely to shoot it down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, make sure you're focusing on the sight with the helicopter, shoot when you get rapid vibration on the controller so you will know the rocket is likely to shoot it down when it's aimed at the helicopter on your second shot.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastActivityDate="2011-02-10T11:52:38.127" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16346" PostTypeId="2" ParentId="16305" CreationDate="2011-02-10T13:05:17.610" Score="2" Body="&lt;p&gt;In order to &lt;strong&gt;dice&lt;/strong&gt; a veg, you must slice it into 4 pieces which can be done by slicing it then slicing the two pieces which will return 4 pieces, that is referred as a &lt;strong&gt;dice&lt;/strong&gt;. Breaking a dice chain can only happen if you have forgotten to dice or missed a veg, or even when the veg has been sliced into 3 pieces.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Remember: Dice refers as a four sliced veg.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3510" LastActivityDate="2011-02-10T13:05:17.610" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16347" PostTypeId="1" AcceptedAnswerId="16348" CreationDate="2011-02-10T13:39:34.310" Score="17" ViewCount="1538" Body="&lt;p&gt;I have read on Nethack's Wikia that it is possible to enhance my skills that are not locked...and that I free up skill points every time I gain a level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, every time I call #enhance, it seems that I cannot make any selection of a skill to enhance.  My listed skills are either [Unskilled] or [Basic], but none are selectable.  Seems like this should be a relatively simple issue...&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="3610" LastEditDate="2012-06-26T12:38:15.560" LastActivityDate="2012-06-26T12:38:15.560" Title="How do I enhance my skills?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16348" PostTypeId="2" ParentId="16347" CreationDate="2011-02-10T13:46:14.163" Score="17" Body="&lt;p&gt;As it states on the &lt;a href=&quot;http://nethackwiki.com/wiki/Skill&quot;&gt;skills page&lt;/a&gt; on the Wikihack: you must still have a number of successful uses of the skill before you can enhance it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number of uses is below (again from Wikihack)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Skill Level  - Successful Uses&#xA;Unskilled    - 0&#xA;Basic        - 20&#xA;Skilled      - 80&#xA;Expert       - 180&#xA;Master       - 320&#xA;Grand Master - 500 &#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Note that successful uses are total, so to get to the next level subtract the destination level from the current level.&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example if you are &lt;code&gt;Basic&lt;/code&gt; in &lt;code&gt;Dagger&lt;/code&gt; you must attack with a dagger successfully 60 times (80-20) before you can raise it to &lt;code&gt;Skilled&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also must have a free skill slot, obtained by leveling up.&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="121" LastEditDate="2011-02-10T16:23:05.757" LastActivityDate="2011-02-10T16:23:05.757" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16349" PostTypeId="2" ParentId="16032" CreationDate="2011-02-10T14:12:51.157" Score="1" Body="&lt;p&gt;I fixed it. I used Hamachi and it resolved my problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I downloaded AOE3Loader from &lt;a href=&quot;http://www.crea-doo.at/weblog/2006/02/13/age-of-empires-iii-loader/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and then I created a new network using Hamachi. I gave the NetworkID and Password of this Hamachi network to my friends so they could join the network. I then opened AOE3Loader to run the game. It will show the Hamachi IP instead of local IP, and then it works.&lt;/p&gt;&#xA;" OwnerUserId="6408" LastEditorUserId="207" LastEditDate="2011-02-10T18:09:07.163" LastActivityDate="2011-02-10T18:09:07.163" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16350" PostTypeId="2" ParentId="16126" CreationDate="2011-02-10T14:15:47.080" Score="4" Body="&lt;p&gt;I made this and it works like a charm:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Section 1: fire (effect) + missile&#xA;  (carrier) + damage (modifier) + spray&#xA;  [w](modifier, the more the better) +&#xA;  ricochet (modifier, the more the&#xA;  better)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Section 2: air (effect) + enchant&#xA;  (carrier) + damage (modifier) + time&#xA;  (modifier)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As a result, you obtain the following: after firing the missile, it spray into W missiles (depending on how many cards you used), when it hits the target it deals X fire damage to the enemy who’s hit, in addition, after each hit it spawns a shower of anvils with Y area damage for a specific time. Bounced missiles hit another Z enemies (depending on how many cards you used), which also sustains X and Y damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As i said the damage depends on the number of cards used, but this is the highest damage i can make so far&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="5596" LastEditDate="2011-02-11T06:52:43.887" LastActivityDate="2011-02-11T06:52:43.887" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16351" PostTypeId="2" ParentId="16337" CreationDate="2011-02-10T14:47:38.997" Score="2" Body="&lt;p&gt;For some games, the single best way to cause artifical slowdowns is recording using FRAPS or equivalents. Since the encoding burden is mostly constant frame by frame, it more or less causes an uniform delay on the game.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-02-10T14:47:38.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16352" PostTypeId="2" ParentId="16306" CreationDate="2011-02-10T15:07:23.027" Score="2" Body="&lt;p&gt;In the first battle on the floating islands, kill one of the shamans and take their staff. If you get thrown off now, press the middle mouse button and you get teleported to a random place on solid surface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A hint for the third island: as soon as you spawn, press E -&gt; right mouse button to create a shield in front of you to avert the first combined arcane blast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck :)&lt;/p&gt;&#xA;" OwnerDisplayName="user6997" LastActivityDate="2011-02-10T15:07:23.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16353" PostTypeId="2" ParentId="5844" CreationDate="2011-02-10T15:27:14.387" Score="0" Body="&lt;p&gt;I was at least able to resolve my issue with naming.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My assumption was that I would type &lt;kbd&gt;C&lt;/kbd&gt; and follow it up with a direction. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, with the Windows Mobile client, you type &lt;kbd&gt;C&lt;/kbd&gt;, and then need to tap the screen in order to select the thing to identify, otherwise the dialogue will not pop up fo r naming.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-02-10T15:27:14.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16356" PostTypeId="1" AcceptedAnswerId="16357" CreationDate="2011-02-10T16:25:18.357" Score="5" ViewCount="19991" Body="&lt;p&gt;I've read somewhere that Rayquaza and the other legendaries are banned somewhere (competitive gaming? battle arena? trainer hill?) Where are they &quot;banned&quot;, and is Latios included in this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take note that I have no plans of going into internet battles or whatnot, and I am playing Emerald. I am trying to build up a good team and since I just captured a Latios, and I am wondering if I should include it in my team and replace one of my favorites, or just carry on with my 6 favorites?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="28182" LastEditDate="2014-02-17T06:56:41.710" LastActivityDate="2014-02-17T06:56:41.710" Title="Where are legendary pokemon &quot;banned&quot;?" Tags="|pokemon-ruby-sapphire-emerald|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16357" PostTypeId="2" ParentId="16356" CreationDate="2011-02-10T16:48:39.690" Score="8" Body="&lt;p&gt;In areas such as the Battle Frontier, the game puts restrictions on the Pokémon you can bring in. The Pokémon banned from the Battle Frontier in Emerald are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mewtwo&lt;/li&gt;&#xA;&lt;li&gt;Mew&lt;/li&gt;&#xA;&lt;li&gt;Lugia&lt;/li&gt;&#xA;&lt;li&gt;Ho-Oh&lt;/li&gt;&#xA;&lt;li&gt;Celebi&lt;/li&gt;&#xA;&lt;li&gt;Kyogre&lt;/li&gt;&#xA;&lt;li&gt;Groudon&lt;/li&gt;&#xA;&lt;li&gt;Rayquaza&lt;/li&gt;&#xA;&lt;li&gt;Jirachi&lt;/li&gt;&#xA;&lt;li&gt;Deoxys&lt;/li&gt;&#xA;&lt;li&gt;Egg&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In the competitive battling scene, Pokémon are categorized into different tiers. The most used tier is the &lt;a href=&quot;http://www.smogon.com/dp/tiers/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Smogon Tiers&lt;/a&gt;. The tiers are Uber, OU (overused), BL (borderline), UU (underused) and NU (neverused). Only NU Pokémon can be used in NU battles. NU and UU Pokémon can be used in UU battles, all the way up to Ubers where all Pokémon can be used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note that tier lists change from generation to generation as Pokémon gain new movesets or counters.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer your question, Latios can be used in the Battle Frontier.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-02-10T17:50:18.777" LastActivityDate="2011-02-10T17:50:18.777" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16359" PostTypeId="2" ParentId="16343" CreationDate="2011-02-10T18:44:24.277" Score="12" Body="&lt;p&gt;In Windows it works out of the box, but if you &lt;a href=&quot;http://www.microsoft.com/hardware/gaming/productdetails.aspx?pid=091&quot; rel=&quot;nofollow noreferrer&quot;&gt;install this software&lt;/a&gt; the Xbox 360 will display a battery indicator on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Ubuntu, the Xbox 360 controller works flawlessly with &lt;a href=&quot;https://help.ubuntu.com/community/Xbox360Controller&quot; rel=&quot;nofollow noreferrer&quot;&gt;xpad&lt;/a&gt;. (I've tried this successfully with a wireless controller)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Mac, I've found a &lt;a href=&quot;http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver&quot; rel=&quot;nofollow noreferrer&quot;&gt;driver here&lt;/a&gt;, but I haven't tried it because I don't own a Mac myself.&lt;/p&gt;&#xA;" OwnerUserId="3796" LastEditorUserId="274" LastEditDate="2011-02-10T19:59:25.430" LastActivityDate="2011-02-10T19:59:25.430" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16360" PostTypeId="2" ParentId="16343" CreationDate="2011-02-10T19:11:58.443" Score="0" Body="&lt;p&gt;If you have a XBox 360 wireless controller you would need the USB cable receiver that communicates back to the controller and your PC.&lt;/p&gt;&#xA;" OwnerUserId="2600" LastActivityDate="2011-02-10T19:11:58.443" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16362" PostTypeId="1" AcceptedAnswerId="16364" CreationDate="2011-02-10T19:59:01.517" Score="5" ViewCount="2538" Body="&lt;p&gt;I'm fairly sure that Final Fantasy X is the &lt;em&gt;first&lt;/em&gt; game in the series where you were able to swap characters in and out during a fight, but I'm not certain if it's the &lt;em&gt;only&lt;/em&gt; one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other games in the series where swapping in &quot;inactive&quot; characters during a battle is possible?&lt;/p&gt;&#xA;" OwnerUserId="857" LastEditorUserId="9300" LastEditDate="2011-09-28T15:06:49.247" LastActivityDate="2011-09-28T15:06:49.247" Title="Is Final Fantasy X the only game in the franchise where you can swap characters in mid-battle?" Tags="|final-fantasy-10|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16363" PostTypeId="2" ParentId="16362" CreationDate="2011-02-10T20:10:49.210" Score="3" Body="&lt;p&gt;&lt;em&gt;Final Fantasy X-2&lt;/em&gt; and &lt;em&gt;Final Fantasy XIII&lt;/em&gt; both allow characters to freely change roles/jobs/classes/paradigms/&lt;em&gt;whatever&lt;/em&gt; mid-fight, but not the characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before the final battle in Final Fantasy VI (FF3 US), you were asked to make a list of all the characters in the game. When you moved from one stage of the fight to the next, any dead characters were swapped out for the next one on your list. This was a one-time thing that only happened for the final battle, though.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-02-10T20:40:38.280" LastActivityDate="2011-02-10T20:40:38.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16364" PostTypeId="2" ParentId="16362" CreationDate="2011-02-10T20:18:27.837" Score="10" Body="&lt;p&gt;No, it is not. &lt;em&gt;Final Fantasy XII&lt;/em&gt; lets you switch characters in the middle of battle in pretty much the same fashion - to replace fallen allies or just to alter who is taking the brunt of attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know about the ones that come after, but one's enough to say no. ♪&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-02-10T20:18:27.837" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="16365" PostTypeId="2" ParentId="16234" CreationDate="2011-02-10T21:03:09.557" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://lifehacker.com/155741/macgyver-tip-fix-scratched-cds-with-toothpaste&quot; rel=&quot;nofollow noreferrer&quot;&gt;I use toothpaste. Works swell.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="9300" LastEditDate="2011-12-17T17:39:42.347" LastActivityDate="2011-12-17T17:39:42.347" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16367" PostTypeId="1" AcceptedAnswerId="17198" CreationDate="2011-02-10T21:56:15.377" Score="8" ViewCount="20220" Body="&lt;p&gt;Can you recommend a team, formation and default tactic that can stop my losing streak in FIFA 2011? I'm still level 1 - I'm guessing Spain/Barcelona are the obvious choices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Choosing those two teams feels like I'm selling my soul but I'm bored of losing 3-0 every game.&lt;/p&gt;&#xA;" OwnerUserId="158" LastEditorUserId="118" LastEditDate="2012-01-16T23:39:08.683" LastActivityDate="2012-11-04T05:17:23.993" Title="Which team, formation and default tactic in FIFA-2011 are best for those under level 10?" Tags="|fifa-11|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16369" PostTypeId="1" AcceptedAnswerId="45170" CreationDate="2011-02-10T22:13:19.753" Score="3" ViewCount="1320" Body="&lt;p&gt;As the title implies, I'm trying to find the least time-consuming way to level up my characters or find an area with higher encounter rates for Grow Apples.&lt;/p&gt;&#xA;" OwnerUserId="7007" LastEditorUserId="26052" LastEditDate="2012-08-07T17:24:50.903" LastActivityDate="2012-08-07T17:24:50.903" Title="Best way to level up in Wild Arms 4 " Tags="|wild-arms-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16370" PostTypeId="1" CreationDate="2011-02-10T22:43:09.440" Score="-2" ViewCount="976" Body="&lt;p&gt;I was playing Nethack last night, and mind you, I'm a beginner. In a desperate attempt to get some food in me, I mashed the e button and hit a random key. Unfortunately, I downed a rotten newt corpse, became poisoned, and as a result, died from said food poisoning. I decided to read over my attributes when I noticed I had Poison Resistance. Yet, here I was, dead from food &lt;em&gt;poison&lt;/em&gt;ing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I asked about this in the Nethack IRC chat room. They stated that food poisoning wasn't the poison I thought it was, which would be a substance on a weapon or a trap. I brought it up with my friend, who reiterated the above points, even saying that poison would be something like eating even a fresh Water Moccasin corpse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that, within the context of Nethack, the developers may consider these two different methods of poison, and that poison resistance only works against one method over the other. However, being someone interested in Biology, I am intuitively using the real-world definition of poison in my approach to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A poison is a substance that becomes harmful when ingested or inhaled or absorbed.&#xA;Venom is a substance that becomes harmful when injected directly into the skin. People use these words interchangeably in an informal context. You might hear someone say &quot;Don't get close that to that snake! It's poisonous.&quot; but the correct biological definition is that it's venomous. The same goes for incorrect usages of the words venom and venomous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I accept that food poisoning is a different kind of poisoning in Nethack, of which is not insured against by my poison resistance. But, to someone who approaches this game understanding the difference, this could be confusing, as the terms &lt;em&gt;are used incorrectly&lt;/em&gt; to the real-world definitions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my question here is, do you guys agree that Nethack uses these terms incorrectly &lt;em&gt;to the real-world definitions&lt;/em&gt;, and that they have their own redefinition of the terms to exclude food poisoning from being combated by poison resistance? That's all I need to prove my case, that the definitions in Nethack are not the same as they are in real-life, and that I am not necessarily in the wrong for intuitively assuming food poisoning would be resisted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a suggestion, I think Nethack would benefit from renaming Food Poisoning to Food Sickness or the general words &quot;Sickness&quot; or &quot;Illness&quot;.&lt;/p&gt;&#xA;" OwnerDisplayName="user7008" LastActivityDate="2011-02-10T23:01:25.727" Title="I died in Nethack to Food Poisoning, despite having Poison Resistance" Tags="|nethack|" AnswerCount="1" CommentCount="9" ClosedDate="2011-02-10T23:02:30.753" ContentLicense="CC BY-SA 2.5" />
  <row Id="16372" PostTypeId="2" ParentId="16370" CreationDate="2011-02-10T23:01:25.727" Score="8" Body="&lt;p&gt;&quot;Food poisoning&quot; is the generally accepted natural-language term for becoming ill due to eating spoiled food.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even in the natural-language sense, it is recognized as quite different to being &quot;poisoned&quot; due to animal venom or some other poisonous compound.&lt;/p&gt;&#xA;" OwnerUserId="6240" LastActivityDate="2011-02-10T23:01:25.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16373" PostTypeId="2" ParentId="12149" CreationDate="2011-02-10T23:26:40.853" Score="0" Body="&lt;p&gt;I have been messing around in the editor and have done something similar to what you are trying to do. I found the best way to do this is to take a sensor tower and change nothing but the effect, its rather easy to change the effect to give out a certain number of minerals per minute etc.&lt;/p&gt;&#xA;" OwnerDisplayName="user7009" LastEditorUserId="25150" LastEditDate="2012-08-17T18:23:09.850" LastActivityDate="2012-08-17T18:23:09.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16375" PostTypeId="2" ParentId="14666" CreationDate="2011-02-11T00:29:23.153" Score="3" Body="&lt;p&gt;I would say turn it to easy, as more zombies/skeletons/spiders spawn on easy, though they won't do much damage, or you could just do what everybody else is saying to do. Not to mention, there has to be at least one water/lava spring block somewhere!&lt;/p&gt;&#xA;" OwnerDisplayName="user7013" LastEditorUserId="207" LastEditDate="2011-02-11T01:24:48.447" LastActivityDate="2011-02-11T01:24:48.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16377" PostTypeId="1" AcceptedAnswerId="16378" CreationDate="2011-02-11T03:23:05.977" Score="1" ViewCount="811" Body="&lt;p&gt;I'm having some trouble in the episode where you're supposed to defeat the helicopter.  I do pretty well in the episodes where you're supposed to avoid the helicopter fire.  I must be missing a power play or something because I haven't been able to finish higher than seventh. How do I defeat the helicopter?&lt;/p&gt;&#xA;" OwnerDisplayName="user273" LastEditorUserId="148364" LastEditDate="2023-01-24T13:57:18.263" LastActivityDate="2023-01-24T13:57:18.263" Title="Defeating the helicopter in Split Second" Tags="|xbox-360|split-second|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16378" PostTypeId="2" ParentId="16377" CreationDate="2011-02-11T03:48:29.913" Score="3" Body="&lt;p&gt;Found this on gamefaqs for the ps3 version which is the same as the xbox version.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;For this event you will need to build&#xA;  up your bar by drifting as well as&#xA;  avoiding missiles. Once you have done&#xA;  that use your Level 2 Power Play&#xA;  (Circle) button to deflect the&#xA;  missiles back at the helicopter.&#xA;  Destroy the Helicopter as fast as you&#xA;  can to reach the target time you need&#xA;  to get 1st.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-02-11T03:48:29.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16379" PostTypeId="2" ParentId="14296" CreationDate="2011-02-11T04:16:20.990" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowwiki.com/Useful_macros&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWWiki&lt;/a&gt; and &lt;a href=&quot;http://www.wowpedia.org/Useful_macros&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowpedia&lt;/a&gt; keep documented lists of &quot;useful macros&quot;. Beyond that, WoW Macros has sections for macros based on classes (such as their &lt;a href=&quot;http://wowmacros.com/warrior-macros.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;warrior&lt;/a&gt; section) and World of Warcraft Macros Database does &lt;a href=&quot;http://www.wowmacroswarcraft.com/category/warrior-macros/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the same thing&lt;/a&gt;. Some of these macros can be a bit dated, but generally-speaking you can find some useful stuff.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-11T04:16:20.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16380" PostTypeId="1" CreationDate="2011-02-11T05:41:51.300" Score="2" ViewCount="833" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/7600/starcraft-2-hotkeys-for-resource-sharing-with-allies&quot;&gt;StarCraft 2 Hotkeys for Resource Sharing with Allies&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Are there faster ways than using the mouse in Starcraft 2 to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Transfer minerals/gas to another player; and&lt;/li&gt;&#xA;&lt;li&gt;Share control with another player?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It's quite time-consuming to have to click on the small button in the top-right, select a player, click the tiny up/down arrows, etc. to transfer minerals/gas.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any keyboard shortcuts for those menus?  Or does anyone have any suggestions on how to do this faster?&lt;/p&gt;&#xA;" OwnerUserId="2066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-02-11T07:15:07.553" Title="Faster ways to transfer resources &amp; share control with other players?" Tags="|starcraft-2|" AnswerCount="0" CommentCount="5" ClosedDate="2011-02-11T09:00:57.750" ContentLicense="CC BY-SA 2.5" />
  <row Id="16381" PostTypeId="1" CreationDate="2011-02-11T06:47:09.917" Score="3" ViewCount="662" Body="&lt;p&gt;My friend and I are going to start playing EQ on the new progressive server soon, and he's going to play a Bard. I don't mind which class I play, all that matters is that we work together well as a team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which classes work well for playing alongside a bard, and why?&lt;/p&gt;&#xA;" OwnerUserId="7020" LastEditorUserId="8350" LastEditDate="2011-08-12T20:55:24.353" LastActivityDate="2011-08-12T20:55:24.353" Title="In EverQuest, what's a good class to team up with a Bard?" Tags="|everquest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16382" PostTypeId="1" AcceptedAnswerId="16385" CreationDate="2011-02-11T07:05:58.173" Score="6" ViewCount="1304" Body="&lt;p&gt;Hiya fellas, I'm just wondering how the PS3 graphics engine/GPU supports newly introduced and advanced graphics capabilities in some games such as real-time daylight savings and high-modulated physics. The PS3 GPU isn't updating frequently like a PC graphics card; is it possible even so to get the same graphics capabilities?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks. &lt;/p&gt;&#xA;" OwnerUserId="7021" LastEditorUserId="207" LastEditDate="2011-02-11T07:09:21.410" LastActivityDate="2011-02-11T11:02:51.653" Title="Graphics compatibility of PS3 with PC" Tags="|ps3|graphics-card|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16384" PostTypeId="2" ParentId="16382" CreationDate="2011-02-11T09:29:52.890" Score="2" Body="&lt;p&gt;From what I know, some games cheat to create visual effects, which look like they are complex but aren't really any more taxing. Screen overlays, detailed shadows on textures and other stuff. I'm sure someone with game developer knowledge can give you a proper answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's the same thing as to why all PS3 games aren't 1080p in my mind. Why are some 720 and some 1080 when they both play the same? &lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-02-11T09:29:52.890" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16385" PostTypeId="2" ParentId="16382" CreationDate="2011-02-11T11:02:51.653" Score="6" Body="&lt;p&gt;The big advantage of consoles like PS3, XBox or Wii is that their hardware doesn't change (except maybe disk capacity and other minor things). A game developer can get the maximum out of the existing hardware, because he knows &lt;em&gt;exactly&lt;/em&gt; what hardware his game will run on. That is not the case with PC games where you'll encounter tons of different OS/Hardware combinations. This makes it much harder to optimize your game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The operating system is another big factor. While your typical desktop OS has to deal with lots of situations and tasks, an OS for a console can be optimized to provide an ideal environment for games. For example: If a game runs, there's no need to give any other threads high priority or suddenly swap some memory to disk, while on a desktop OS this occurs rather frequently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore consoles are on par with most PC titles for a long time, just because the developer environment is stable. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At some point in time the &lt;em&gt;average&lt;/em&gt; desktop GPU will outperform consoles, but that is usually also the point where new consoles are being released.&#xA;Overall, the graphics capabilities is just one factor. If you look at the Wii, they focused on something entirely different and had a huge success.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I doubt that the average user is going to notice if physics are &quot;high-modulated&quot; or there are &quot;real-time daylight savings&quot; in the game. A lot of stuff in games is faked or done in a way that it's fast but maybe not &lt;em&gt;that&lt;/em&gt; realistic. Todays games still don't use the &quot;correct&quot; way for calculating 3D graphics, which would be Raytracing...&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-02-11T11:02:51.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16386" PostTypeId="2" ParentId="16381" CreationDate="2011-02-11T11:08:48.807" Score="3" Body="&lt;p&gt;It's been a long time since I played EQ, so keep in mind this might be outdated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bards are jacks of all trades, so just about any class should be fine. It really depends on which direction you want to lead your pairing (Ranged DPS, Melee DPS, Kiting...). Myself, I'd choose a ranged heavy DPS class like a Wizard or a Necro, which would benefit from the Bard's increased mana regen and stay conveniently away from the mobs the bard kites.&lt;/p&gt;&#xA;" OwnerUserId="6895" LastEditorUserId="207" LastEditDate="2011-02-11T11:50:56.153" LastActivityDate="2011-02-11T11:50:56.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16387" PostTypeId="1" AcceptedAnswerId="17527" CreationDate="2011-02-11T11:18:33.750" Score="18" ViewCount="6056" Body="&lt;p&gt;I don't think there's already a clone question, if there is I apologize but I didn't find it.&lt;/p&gt;&#xA;&lt;p&gt;It's &lt;strong&gt;kinda of a spoiler&lt;/strong&gt; but not really a spoiler.&lt;/p&gt;&#xA;&lt;p&gt;So I'm using this strategy and I have 142 flags:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hQr1P.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The thing is since flag #50 I'm not noticing changes in the behaviour of the AI. Basically I'm winning easy, I have just to restore the &lt;em&gt;Pumpkin&lt;/em&gt; shield on the plants.&#xA;I really don't care about doing 1000 flags so should I expect some increase in difficulty or is that it?&lt;/p&gt;&#xA;&lt;p&gt;The version is &lt;strong&gt;Game of the Year&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-10-21T04:16:03.573" Title="When should I stop playing endless mode in Plants vs Zombies?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16390" PostTypeId="1" AcceptedAnswerId="16393" CreationDate="2011-02-11T12:25:26.747" Score="2" ViewCount="2493" Body="&lt;p&gt;If I buy XBox 360 but I do not have television and I buy Xbox HDMI cable can I connect it to my notebook which has 1 HDMI stock?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or I have to buy monitor with HDMI stock and use it as output device?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also if I can conect it to my notebook what should I do to play on XBox live?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not buy anything yet, so I will thank for any good answer&lt;/p&gt;&#xA;" OwnerUserId="7024" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:17:34.763" LastActivityDate="2012-08-07T15:17:34.763" Title="XBox 360 connect to Notebook or HD monitor via hdmi" Tags="|xbox-360|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16392" PostTypeId="1" AcceptedAnswerId="16397" CreationDate="2011-02-11T12:39:34.913" Score="9" ViewCount="3049" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AM09q.png&quot; alt=&quot;Link To The Past Level 7 map&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;I'm keeping this room for later. All it contains is a full potion of magic.&lt;/li&gt;&#xA;  &lt;li&gt;&quot;2&quot; marks the spot for a couple of chests. This room and the one next to it are made by a bunch of &quot;bubbles&quot; connected by a pipe system I drew in black.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;  &#xA;  &lt;p&gt;Note. I escaped the left half of 1F E4 through the magic mirror, as I couldn't find any other way out.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Errata corrige&lt;/strong&gt;: point 2 is in the middle of B1F C3, not C4 as I have mistakenly drawn.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't have any key. I imagine 2 holds the big key, but without a key to open that yellow passage I can't get there. I checked every room at least twice. Where did I miss out?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T17:50:49.040" LastActivityDate="2012-01-23T17:50:49.040" Title="Stuck in Turtle Rock" Tags="|zelda-link-to-the-past|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="16393" PostTypeId="2" ParentId="16390" CreationDate="2011-02-11T12:42:52.380" Score="2" Body="&lt;p&gt;I would assume that the HDMI port on the laptop is output only - for connecting the laptop to an external monitor. I can't find anything on the HP web site that indicates otherwise. In that case connecting the XBox to the laptop will do nothing (I would hope that connecting two HDMI outputs wouldn't damage either one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's the case then you will need to buy a monitor with HDMI or component inputs to play games - you'll also need audio output - so buying one with integral speakers might be the best approach.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-02-11T12:42:52.380" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16394" PostTypeId="1" CreationDate="2011-02-11T12:49:34.773" Score="10" ViewCount="621" Body="&lt;p&gt;I would like, if possible, to represent on paper (excel sheet is acceptable) a mathematical model that would help me determine if I can successfully jungle with a champion using a set of runes, starting equipment, and masteries that will support it at minimum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A model like this will help players immediately understand what they need to change in terms of runes/equipment/masteries to continue jungling effectively after a patch that nerfs or buffs champions and monster creeps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This could also be a basis to help understand at which level we can solo dragon, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: To make things a little bit easier and have a common starting point suppose that I select &lt;code&gt;Udyr&lt;/code&gt; (with &lt;code&gt;Phoenix Stance&lt;/code&gt;) as champion and start jungling to the blue golem.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3610" LastEditDate="2012-05-31T13:13:40.737" LastActivityDate="2012-05-31T13:13:40.737" Title="Jungling on paper (Udyr)" Tags="|league-of-legends|" AnswerCount="1" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="16395" PostTypeId="1" AcceptedAnswerId="16406" CreationDate="2011-02-11T14:16:49.147" Score="11" ViewCount="46175" Body="&lt;p&gt;My PS3 just YLOD'd. I'm hoping its just a temporary overheating issue and if I just leave it off and unplugged for the day I can get it back on long enough to eject the game disc and backup the hard drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From reading up on the YLOD, it sounds like this a sign that if it's not dead already it will be dead in the near future; so I've resigned myself to just buying a new PS3. My question is this: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Backup my old PS3 hard drive to an external hardrive&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Move the old hard drive from my 60gb PS3 (I upgraded the drive to a 640gb drive a while ago) to a PS3 slim. I know that once I insert the drive it will prompt me to reformat the drive; this should be fine since I backed up my data first.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Restore my backup on the new PS3 and get back most of my saved data? I know some games encrypt their save data, so I might be screwed with certain games.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="2942" LastEditorUserId="11290" LastEditDate="2011-08-02T14:08:58.713" LastActivityDate="2012-08-15T22:31:02.907" Title="Can I backup or restore my old PS3 hard drive to a new PS3?" Tags="|ps3|hard-drive|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16396" PostTypeId="1" AcceptedAnswerId="16399" CreationDate="2011-02-11T14:19:18.740" Score="12" ViewCount="1714" Body="&lt;p&gt;Two part question, though both related -&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What is the best method of keeping my pet &quot;happy&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For this, I mean, how do I keep my pet from wandering off and either becoming feral or getting killed somewhere off in the distance?  In the early game, my character generally doesn't come across tripe rations or anything else that my pet would consider a treat (I start as a Valkyrie normally).  Normally I try to keep up with it, but sometimes it just disappears off into the wilderness, and then I have a sad feeling for a moment, but it passes...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In keeping my pet happy, how do I ensure it levels up with me?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is there a good method of leveling your pet?  I have seem my kitty grow to become ferocious once or twice, but it seems that happened by a stroke of luck, and not from any effort of my own.  Obviously I'd like to have a fierce pet to help defend me throughout the game!&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="3610" LastEditDate="2012-06-20T16:19:38.183" LastActivityDate="2012-06-20T16:19:38.183" Title="Advice on dealing with pets" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16397" PostTypeId="2" ParentId="16392" CreationDate="2011-02-11T14:22:01.500" Score="4" Body="&lt;p&gt;Unfortunately, I can't seem to recall the location of all the keys, so here's a link to a wiki with a map...&lt;a href=&quot;http://strategywiki.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past/Turtle_Rock#Turtle_Rock&quot; rel=&quot;nofollow noreferrer&quot;&gt;Turtle Rock&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-02-11T14:22:01.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16399" PostTypeId="2" ParentId="16396" CreationDate="2011-02-11T14:32:49.330" Score="11" Body="&lt;p&gt;Treats are only necessary for apport, to my recollection. When it comes to just preventing it from slaughtering you in a confused rage, you just need to make sure it is &lt;em&gt;well fed&lt;/em&gt; in general. Remember, pets get more sustenance from food than you do, so they don't need to eat quite as often but they still do need to eat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To keep it from wandering away, just stick with it more often. If you want the pet to assist you, it is far more useful to simply stay in its presence than it is to let it wander off. If you see it gone, go after it. It does result in a lot of chasing, but early on this is basically the only method to keep it around. Hopefully, you stumble upon a &lt;em&gt;magic whistle&lt;/em&gt; at some point that will basically solve all of your wandering pet issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consequently, to ensure it levels up, stick around with it and let it get the finishing blows on monsters you fight. Specifically, the early parts of the dungeon are extremely good for a class like the Valkyrie. You have the standing power to let your kitten or puppy take down most or even all monsters in the first two dungeon levels without being severely hampered. If you simply let it take care of all of the monsters, it will become very beefy and much more suited to survive even when it wanders away.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-02-11T14:32:49.330" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16400" PostTypeId="2" ParentId="16392" CreationDate="2011-02-11T15:00:00.633" Score="2" Body="&lt;p&gt;The key is dropped once I killed the one &lt;s&gt;of those annoying jumpy things&lt;/s&gt; Hokuboku in B1F, C2. This unlocks the door to the pipe bringing you to the big key.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-02-11T15:00:00.633" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16401" PostTypeId="1" AcceptedAnswerId="16407" CreationDate="2011-02-11T15:16:30.780" Score="6" ViewCount="738" Body="&lt;p&gt;I can't test it now, but does spacebar (center on recent event) work for Nydus Worm/Nuke? (eg. if i got nuked or wormed, can I find it by hitting space)&lt;/p&gt;&#xA;" OwnerUserId="6985" LastActivityDate="2011-02-24T03:22:59.483" Title="Does spacebar center on Nuke/Worm in StarCraft?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16402" PostTypeId="2" ParentId="16396" CreationDate="2011-02-11T15:49:21.977" Score="6" Body="&lt;p&gt;In addition to what Grace Note said, it's also important to note that your pet will keep closer to you if you &lt;em&gt;carry&lt;/em&gt; a tripe ration. So if you find your first tripe ration, don't feed it to your pet, but keep it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also as far as tools go: In addition to magic whistles, which are the most useful, you can also find a leash. However these are somewhat cumbersome to use as you can't move too far away from your pet or you'll choke it. Also make sure a leash is not cursed before using it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another tool that is useful for keeping pets is a stethoscope (or a wand of probing, but those have limited charges). It allows you to keep track of your pets progress (every time a pet kills a monster, it gains one point of maximum HP, so if you look at the pet's Max HP you see how many monsters it has killed). It also allows you to see when the pet is weak and you should take charge of the fighting for a while (or heal it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speaking of: for healers (which start with a stethoscope) it's an excellent tactic to just let your pet (or pets) do your fighting for you and heal them when they're weak (using the stethoscope to find out when that is). This way they will quickly grow strong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is also a good way to pull of the protection racket as it allows you not to level up and still somewhat safely make your way to minetown (though if you do this you should quaff your potions to get your HP to a point where you can't easily be one-hit-killed). This also has the upside that your pet will definitely be strong once you reach minetown, having done all your fighting for you.&lt;/p&gt;&#xA;" OwnerUserId="605" LastActivityDate="2011-02-11T15:49:21.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16404" PostTypeId="1" CreationDate="2011-02-11T15:50:20.167" Score="8" ViewCount="962" Body="&lt;p&gt;In the current game I'm playing, I'm at a cross-roads on whether to build another Occidental colony or an Oriental one, for money production.  I have enough excess supply that building either one would be easier, but I'd like to know &lt;strong&gt;which type of colony generates more money after maintenance and supply costs per house&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if I have a fully surrounded market place, with all the requisite support buildings, which type of population earns more money?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="122" LastEditDate="2011-04-01T15:28:40.243" LastActivityDate="2014-08-12T13:47:33.880" Title="Do Occident or Oriental homes produce more net income?" Tags="|anno-1404|anno-1404-venice|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16406" PostTypeId="2" ParentId="16395" CreationDate="2011-02-11T16:00:50.237" Score="12" Body="&lt;p&gt;&lt;strong&gt;Yes, you can backup the drive&lt;/strong&gt;, assuming you can get it to bootup and run without getting the yellow light.  &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/backuputility.html&quot; rel=&quot;noreferrer&quot;&gt;Sony's User Guide on backing up states:&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Some types of backed up data can be restored on another PS3™ system. The types of data that can be restored on another system are as follows:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Saved data from PlayStation®3 format software *1&#xA;  &lt;li&gt;Image files under  (Photo)&#xA;  &lt;li&gt;Music files under  (Music) *2&#xA;  &lt;li&gt;Video files under  (Video) *2&#xA;  &lt;li&gt; Bookmarks added under  (Internet Browser)&#xA;  &lt;li&gt; Terms that were added using  (Settings) &gt;  (System Settings) &gt; [Add/Edit Term], or predictive terms that were &quot;learned&quot; by the on-screen keyboard&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;*1     Copy-protected data cannot be restored. Also, saved data that has been restored may not be usable in some games.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;*2     Does not include copyright-protected data.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Most everything should backup and restore, &lt;strong&gt;except copy-protectd game saves, movies, and music.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet for getting your data to the new system is to  &lt;strong&gt;transfer the data directly from the old to the new PS3&lt;/strong&gt; using an ethernet cable.  Again, &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/transferutility.html&quot; rel=&quot;noreferrer&quot;&gt;details in the PS3 User Guide&lt;/a&gt;.  Unfortunately, both systems have to be functional for this to work.  After the transfer, any old backups will no longer work.  From the user guide:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you back up data on a PS3™ system and then transfer data to another PS3™ system using the data transfer utility, copy-prohibited saved data that is included in the backup data cannot be restored on either system.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, &lt;strong&gt;you can't just swap hard drives between systems&lt;/strong&gt;.  According to &lt;a href=&quot;http://share.blog.us.playstation.com/ideas/2010/03/18/hard-drive-transfer-feature/&quot; rel=&quot;noreferrer&quot;&gt;this thread requesting this feature&lt;/a&gt;, it looks like the PS3 encrypts the internal drive with a key that is unique to each physical system.  This key can't be transferred.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-02-11T17:25:30.007" LastActivityDate="2011-02-11T17:25:30.007" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16407" PostTypeId="2" ParentId="16401" CreationDate="2011-02-11T16:02:18.087" Score="7" Body="&lt;p&gt;I've never had any success with space bar finding a nuke. I think a lot of people were getting confused by the fact that, &lt;strong&gt;if you did not tell your ghost to &quot;hold fire&quot;, he'd fire off some sniper rounds before the nuke. If that happens, your opponent &lt;em&gt;can&lt;/em&gt; zero in on the &quot;units under attack&quot; event with the space bar&lt;/strong&gt;. From there, it gets pretty obvious what's happening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nydus worm is the same situation. You can zero in on the attacks happening after the units start pouring out of the worm, but not on the worm coming out of the ground itself.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-11T16:02:18.087" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16408" PostTypeId="5" CreationDate="2011-02-11T16:12:30.513" Score="0" Body="&lt;p&gt;Like all the previous Burnout titles Burnout Paradise offers the player a selection of cars and a selection of events to compete in. As events are completed more cars are unlocked allowing more events to be completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike all previous games the events have to be discovered by the player roaming around a large map - the Paradise City of the title.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several expansion packs offering more cars and, in one case, a whole new area - Big Surf Island.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also online play modes where the player can compete against other players or host a &quot;party&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.criteriongames.com/burnout/paradise/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Criterion Games Burnout Paradise Site&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Burnout_Paradise&quot; rel=&quot;nofollow noreferrer&quot;&gt;Burnout Paradise on Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-11T19:33:33.313" LastActivityDate="2011-02-11T19:33:33.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16409" PostTypeId="4" CreationDate="2011-02-11T16:12:30.513" Score="0" Body="Burnout Paradise is 7th game in the Burnout series from Criterion Software and was released in 2008." OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-11T16:16:22.330" LastActivityDate="2011-02-11T16:16:22.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16410" PostTypeId="1" AcceptedAnswerId="16416" CreationDate="2011-02-11T16:22:24.093" Score="5" ViewCount="1702" Body="&lt;p&gt;I'm trying to find the key to turn left and right while taxiing in a DC3. (I don't have a joystick.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On planes like the Cessna I can just use the the left and right arrows on my laptop keyboard, but for the DC3 it doesn't work.&lt;/p&gt;&#xA;" OwnerDisplayName="repecmps" LastEditorUserId="3129" LastEditDate="2012-11-13T23:05:19.117" LastActivityDate="2012-11-13T23:05:19.117" Title="How do I turn with the keyboard while taxiing in a DC3?" Tags="|ms-flight-simulator-2004|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16411" PostTypeId="1" AcceptedAnswerId="16414" CreationDate="2011-02-11T16:25:34.520" Score="6" ViewCount="806" Body="&lt;p&gt;Few days ago &lt;strong&gt;in TvT&lt;/strong&gt; I've seen a good implementation of the terran FE strategy. It was something like this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;9 Supply;&lt;/li&gt;&#xA;&lt;li&gt;11 Rax (pump marines);&lt;/li&gt;&#xA;&lt;li&gt;13 Rax (pump marines);&lt;/li&gt;&#xA;&lt;li&gt;14(15) gas;&lt;/li&gt;&#xA;&lt;li&gt;15 OC;&lt;/li&gt;&#xA;&lt;li&gt;once have enough gas build 1-2 TechLabs;&lt;/li&gt;&#xA;&lt;li&gt;once have money build CC;&lt;/li&gt;&#xA;&lt;li&gt;once have enough gas build Factory, pump tanks, research siege mode.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I consider this as a pretty good opening that is hard to be beaten by other Terran strategy:&#xA;- you will have enough marines to defend against avarage push (Definitely, you need to scout and for case if opponent does MegaRax you need to delay CC and build 1-2 more Rax till you don't have tanks);&#xA;- you will have own tanks a little bit later then your opponent, but taking into account distance, you will have marines to hold push, and you will have own tanks pretty soon to deny push;&#xA;- you will be also defended against Banshee rush: having enough marines and two CC (each with OC) you can be relatively easy defend yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last time in TvT I play the following strategy and it seems workable for me (at least against opponent of my strength).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question&lt;/strong&gt;:&#xA;What is a weakness of that strategy? How could I beat that myself if play against other Terran when detect that he is going to FE?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-02-11T21:06:48.667" Title="How to beat Terran by another Terran if he FE with following factory?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16412" PostTypeId="2" ParentId="16169" CreationDate="2011-02-11T16:35:38.283" Score="2" Body="&lt;p&gt;I haven't touched it recently, but I was running Minecraft fine on my WHS (an HP LX190) without any real problems. I followed these directions to run it as a service so I didn't have to leave an RDP session going:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=10&amp;amp;t=42337&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=10&amp;amp;t=42337&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Install Summary&lt;/strong&gt;&#xA;  - Download yajsw and extract to any folder.&#xA;  - Open task manager and find the &quot;java&quot; pid under processes. This is most likely your minecraft server.&#xA;  - Open a command prompt and browse to the &quot;bat&quot; folder under yajsw. (ex.&#xA;  D:\yajsw-beta-10.3\bat).&#xA;  - Run genConfig.bat  (ex. genConfig.bat 2467).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;wrapper.conf&lt;/strong&gt;&#xA;  - Browse to &quot;conf&quot; folder (ex. D:\yajsw-beta-10.3\conf) and open&#xA;  wrapper.conf in a text editor.&#xA;  - Set the working directory to your minecraft .jar server file. (ex.&#xA;  \minecraftserver\ for&#xA;  D:\minecraftserver).&#xA;  - Uncomment wrapper.app.password and enter your admin account password.&#xA;  Make sure the username on the line&#xA;  above is correct.&#xA;  - Fill in service name and descriptions.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Create/Install Service&lt;/strong&gt;&#xA;  - Run installService.bat from the bat directory. (ex.&#xA;  D:\yajsw-beta-10.3\bat)&#xA;  - Open Services Manager through administration tools.&#xA;  - Right click the server, properties.&#xA;  - Browse to &quot;Log On&quot; tab. &#xA;  - Change to &quot;This Account&quot; and use the same account in your wrapper.conf.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Start the service.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Minecraft runs on port 25565, so it shouldn't be conflicting with RDP anyway (which is 3389), but this makes things much easier for me anyway.&lt;/p&gt;&#xA;" OwnerUserId="1776" LastActivityDate="2011-02-11T16:35:38.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16413" PostTypeId="1" AcceptedAnswerId="16417" CreationDate="2011-02-11T16:53:09.567" Score="4" ViewCount="532" Body="&lt;p&gt;On &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Viking&quot; rel=&quot;nofollow noreferrer&quot;&gt;teamliquid wiki page about viking&lt;/a&gt; there is two bonus features:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Bonuses:       +4 vs Armored air&lt;/p&gt;&#xA;&lt;p&gt;Bonus DPS:     +2 vs Armored air&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I understand that Viking do +4 more damage to armored units (comparatively to non-armored), but what does &amp;quot;Bonus DPS&amp;quot; mean?&lt;/p&gt;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-13T02:08:36.770" Title="What is &quot;Bonus DPS&quot; feature for Vikings?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16414" PostTypeId="2" ParentId="16411" CreationDate="2011-02-11T16:54:32.450" Score="9" Body="&lt;p&gt;&lt;strong&gt;Weakness/Winning Counter:&lt;/strong&gt; Short Answer Helions (w/BlueFlame) and Banshees. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A counter build like this was featured the other day on &lt;a href=&quot;http://day9tv.blip.tv/file/4745995/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day9 dailies (#258)&lt;/a&gt;. He has an excellent video up interviewing the guy who perfected this TvT counter build. The build is fairly technical but doesn't require exceptional APM with its weakness possibly being Thors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt; Helions roar in devastate the marines, and Banshees cleanup the Tanks as Helions retreat. This build only requires 2Port 2Fact for a long time, reducing the need for other production buildings. It seems a key to this build you should maintain air superiority.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basic build goes something like this (Taken from iEchoic's post):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;10 supply &lt;/li&gt;&#xA;&lt;li&gt;12 rax &lt;/li&gt;&#xA;&lt;li&gt;13 ref &lt;/li&gt;&#xA;&lt;li&gt;15 OC &lt;/li&gt;&#xA;&lt;li&gt;15 make one marine, then queue another (only make 2 marines) &lt;/li&gt;&#xA;&lt;li&gt;16 supply &lt;/li&gt;&#xA;&lt;li&gt;17 ref &lt;/li&gt;&#xA;&lt;li&gt;(supply counts discontinued from here keep making scvs nonstop) &lt;/li&gt;&#xA;&lt;li&gt;factory &lt;/li&gt;&#xA;&lt;li&gt;factory &lt;/li&gt;&#xA;&lt;li&gt;tech lab on rax &lt;/li&gt;&#xA;&lt;li&gt;swap first factory onto rax &lt;/li&gt;&#xA;&lt;li&gt;make 1 hellion &amp;amp; get preigniter &lt;/li&gt;&#xA;&lt;li&gt;make 1 hellion on second factory&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;clear xelnagas with hellion&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;starport&lt;/li&gt;&#xA;&lt;li&gt;starport&lt;/li&gt;&#xA;&lt;li&gt;supply drop (see faq)&lt;/li&gt;&#xA;&lt;li&gt;medivac&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;poke up ramp with a hellion, try to scout composition&lt;/li&gt;&#xA;&lt;li&gt;build order discontinued here, starport production is dependent on opponent's composition&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;iEchoic's excellent forum post.&#xA;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4981" LastEditorUserId="4981" LastEditDate="2011-02-11T21:06:48.667" LastActivityDate="2011-02-11T21:06:48.667" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16415" PostTypeId="2" ParentId="16413" CreationDate="2011-02-11T17:00:49.547" Score="0" Body="&lt;p&gt;I've got it myself.&lt;/p&gt;&#xA;&lt;p&gt;Viking has (against ground units, for example)&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Ground Attack:        12(+1)&lt;/p&gt;&#xA;&lt;p&gt;Ground DPS:       12(+1)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So against armored unit he makes bigger damage, so he DPS is also bigger...&lt;/p&gt;&#xA;&lt;p&gt;so against usual unit it does 12 DPS, so against armored his DPS is 14.&lt;/p&gt;&#xA;&lt;p&gt;:)&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-11T17:00:49.547" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16416" PostTypeId="2" ParentId="16410" CreationDate="2011-02-11T17:05:28.623" Score="4" Body="&lt;p&gt;Use the keys for rudder control.  By default they are Num Pad 0 and Numpad Enter.  Use Num Pad 5 to quickly center the rudder while taxiing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a good keyboard reference for FS2004.  &lt;a href=&quot;http://www.nrick.net/html/fs2004_keyboard_.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.nrick.net/html/fs2004_keyboard_.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-11T17:05:28.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16417" PostTypeId="2" ParentId="16413" CreationDate="2011-02-11T17:23:23.567" Score="9" Body="&lt;p&gt;They are recalculating the DPS (damage per second) based on the bonus. So they do 4 more &quot;damage per shot&quot;, which results in 2 more &quot;damage per second&quot; of sustained attacking.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-02-11T17:23:23.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16418" PostTypeId="1" CreationDate="2011-02-11T18:22:28.227" Score="3" ViewCount="1840" Body="&lt;p&gt;I've been looking around for translation patches for Xenoblade and The Last Story for a while now. Seeing as Xenoblade has been out in Japan for a little while now I figure there must be a patch for it by now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To my knowledge there is a Italian patch for the game at the moment, which makes me think that there must be an English one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have any information about a menu/subtitle patch for Xenoblade? I'm sure there must be one either in the works or completed. &lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:12:56.827" LastActivityDate="2018-02-25T00:29:11.427" Title="Anyone know of a translation patch for Xenoblade?" Tags="|xenoblade-chronicles|" AnswerCount="3" CommentCount="0" ClosedDate="2018-02-27T00:42:00.077" ContentLicense="CC BY-SA 3.0" />
  <row Id="16419" PostTypeId="1" AcceptedAnswerId="17522" CreationDate="2011-02-11T18:36:49.073" Score="6" ViewCount="681" Body="&lt;p&gt;Treyarch's Call of Duty: World at War was an abysmal abuse of releasing map packs on xbox-live.  Instead of Infinity Ward's separation of playlists (if you don't have the map pack you don't play with people who do), Treyarch mashed all playlists together.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This made world at war near unplayable for people who didn't have the map packs!  Treyarch's simple answer was boot the player and bring him to a screen where you can buy the map pack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Black-ops handle players without the map pack like World at War?  Or have they learned from their ways?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-03-01T21:05:46.227" Title="Black ops: Playing without the map pack" Tags="|call-of-duty-black-ops|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16420" PostTypeId="1" CreationDate="2011-02-11T18:44:27.527" Score="9" ViewCount="340" Body="&lt;p&gt;Does anybody know if Mega Jump is one of these free iPhone apps which downloads sensitive personal data from your iPhone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a site where all the apps are listed where privacy concerns have been reported?&lt;/p&gt;&#xA;" OwnerUserId="7029" LastEditorUserId="185203" LastEditDate="2022-07-26T21:21:16.817" LastActivityDate="2022-07-26T21:21:16.817" Title="Does Mega Jump download personal data from your iPhone?" Tags="|ios|mega-jump|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="16421" PostTypeId="2" ParentId="16367" CreationDate="2011-02-11T18:49:09.563" Score="2" Body="&lt;p&gt;I think this is a tough question because it depends upon your preferences. I have two combinations for you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barca: 4-2-1-3(2-1)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Valdes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Abidal - Pique - Puyol - Dani Alves&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mascherano - Buquets&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xavi&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Messi - Inniesta (Pedro) = attacking wingmen!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Villa (Krkic)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should look like Inniesta and Messi are wingmen; do not forget to set Dani Alves to come up with the attacks and Busqets and Mascherano to play in backwards defensively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My personal favourite is Arsenal:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fabiansky / Clichy-Vermalen-Djouru-Sagna / Song(Abo diaby)-Nasri(wilsher)-Fabregas(rosicky)-Walcot-Arshavin / RVP&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A simple 4-1-4-1 formation, where Walcot and Arshavin are wingmen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully this will help for you too.&lt;/p&gt;&#xA;" OwnerUserId="7024" LastEditorUserId="207" LastEditDate="2011-02-24T11:06:19.090" LastActivityDate="2011-02-24T11:06:19.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16422" PostTypeId="5" CreationDate="2011-02-11T19:33:13.423" Score="0" Body="&lt;p&gt;This was a further refinement on the previous Burnout titles. Events are selected from title screens and as events are won more cars and events are unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The events are races, road rages (where you force other cars of the road), time trials, traffic checks and crashes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://burnoutrevenge.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EA's Burnout Revenge site&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Burnout_Revenge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Burnout Revenge on Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-11T19:33:50.007" LastActivityDate="2011-02-11T19:33:50.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16423" PostTypeId="4" CreationDate="2011-02-11T19:33:13.423" Score="0" Body="Burnout Revenge is the 4th game in the Burnout series from Criterion Software and was released on PlayStation 2 and Xbox on September 13, 2005 and Xbox 360 on March 7, 2006" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-11T19:33:59.787" LastActivityDate="2011-02-11T19:33:59.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16424" PostTypeId="1" CreationDate="2011-02-11T19:38:40.003" Score="4" ViewCount="3628" Body="&lt;p&gt;So occasionally when I turn on my Xbox 360 it will not automatically log in to my Xbox Live account (like it should). It hangs for minutes at time before either finally logging in or telling me that it can't login at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea what could cause this?  It is plugged in (I am not using wireless) and the internet connection works constantly (as verified by a second machine) so its not that. What else could it be?&lt;/p&gt;&#xA;" OwnerUserId="7030" LastEditorUserId="9300" LastEditDate="2011-11-28T04:54:56.103" LastActivityDate="2013-04-13T18:57:12.283" Title="XBox 360 randomly not signing in to Xbox LIVE" Tags="|xbox-360|xbox-network|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="16425" PostTypeId="5" CreationDate="2011-02-11T19:56:15.257" Score="0" Body="&lt;p&gt;Not used anymore - Use controller tag instead - See meta for more information: &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/7820/cleanup-2013-its-time-for-burnination&quot;&gt;Cleanup 2014: It&amp;#39;s time for burnination!&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="51318" LastEditDate="2013-10-23T09:59:03.027" LastActivityDate="2013-10-23T09:59:03.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16426" PostTypeId="4" CreationDate="2011-02-11T19:56:15.257" Score="0" Body="Not used anymore - Use controller tag instead - See meta for more information: http://meta.gaming.stackexchange.com/questions/7820/cleanup-2013-its-time-for-burnination" OwnerUserId="13" LastEditorUserId="51318" LastEditDate="2013-10-23T09:59:12.400" LastActivityDate="2013-10-23T09:59:12.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16429" PostTypeId="1" AcceptedAnswerId="16430" CreationDate="2011-02-11T20:53:09.890" Score="3" ViewCount="567" Body="&lt;p&gt;When playing XvT, Terran's often employ a barrack's or a factory as a cheap scout.  I've also seen a lot of cases where they will like to fly the scout over one part of your base (say your main base) while then flanking with their army and attacking your natural.  The reason for this is that often the opponent will overreact when they see the scout and draw too much of their army away leaving their natural exposed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently though, I played a Terran who flew a factory overhead right before we engaged in battle, and several of my stalkers were attacking the factory instead of the opposing army.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there other ways to deal with this than just trying to micro each individual unit to &lt;em&gt;not attack&lt;/em&gt; the flying building?  Why is the building attack priority not tuned such that this would not happen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This applies in a similar sense to Zerg's who bring in many overlords when attacking to absorb fire as well. &lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-02-11T21:10:03.357" Title="Terran Scout Buildings Absorbing Damage" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16430" PostTypeId="2" ParentId="16429" CreationDate="2011-02-11T21:10:03.357" Score="6" Body="&lt;p&gt;Given the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Attack_Target_Priority&quot; rel=&quot;nofollow noreferrer&quot;&gt;attack target priority&lt;/a&gt;, a unit will attack units over the barracks. Overlords tie with other hostile units, so they are treated equally. In your Zerg example, there's nothing that would tell the AI to favor other zerg units as opposed to overlords except the player's micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of the Terran example, the units should favor the opponent's hostile units over the barracks. What may have been happening is that, given nothing else in range, they continued to attack the barracks. In this case, moving the stalkers so that they are in range of units with higher attack priorities should cause them to favor the opposing army over the barracks in the sky.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-11T21:10:03.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16431" PostTypeId="2" ParentId="15894" CreationDate="2011-02-11T22:49:42.377" Score="0" Body="&lt;p&gt;I believe your best bet is to play on a private server that was made back then. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, private servers vary greatly and have modifications that make it too easy or boring, such as (1) having any gear you want, (2) hitting for hundreds of thousands of damage, and (3) some private servers are not maintained properly, meaning they could be down for days or weeks before the creator fixes them.&lt;/p&gt;&#xA;" OwnerUserId="6953" LastEditorUserId="1777" LastEditDate="2011-02-16T20:26:36.767" LastActivityDate="2011-02-16T20:26:36.767" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16432" PostTypeId="2" ParentId="15417" CreationDate="2011-02-11T22:58:54.757" Score="0" Body="&lt;p&gt;Affliction you will be finding yourself casting the same spells in no specific order. meaning corruption and unstable affliction will can be reapplied at random. its not like a rotation where its corruption and UA. also hit rating is MAJOR because I tried the target dummy and I have medium hit rating and i missed casting haunt twice in a row and UA several times in a row (maybe its just my luck)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Demonology is amazing if you can get the rotation down. keep corruption and immolate on at all times, refresh immolate with hand of Gul'dan if you have the cremation talent. and shadowbolt filler until either decimation or molten core pops. if molten core pops use count out 3 incinerates (keeping corruption and immo up) and just spam the brains out of soul fire when decimation procs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Destruction is my personal favourite. CoE immolation CB conflagration incineration (filler), restart when your chaos bolt has about 2-3 seconds left on CD. The Cooldowns  addon helps a lot. It displays a number on your spell icon on your action bar. This makes low movement fights easier so  u can focus on your action bars. (unless you keybind in raiding)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For all of these is suggest a soulburn soulfire macro for example:  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/cast Soulburn   &#xA;/cast Soulfire &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Only click it when the global cooldown is up and it should work perfectly. with 1 click. if not 2 clicks wont hurt. I've played the same warlock for 5 years so if you have any questions ask me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have decent gear for a level 83 warlock and I'm horrible at affliction rotation but I do about 6k. With demo I can go about 8-9k single target and 10-13k AoE (with meta and what not). I prefer destro because it's about the same damage as demo but its easier to play.&lt;/p&gt;&#xA;" OwnerUserId="6953" LastEditorUserId="52800" LastEditDate="2014-01-07T13:39:23.813" LastActivityDate="2014-01-07T13:39:23.813" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16433" PostTypeId="1" AcceptedAnswerId="16457" CreationDate="2011-02-11T23:21:43.783" Score="6" ViewCount="1734" Body="&lt;p&gt;Started playing Muramasa recently and was wondering if once I've beaten the story I will be able to start the game as the girl or guy again and keep my level and weapons. In other words can I beat the game multiple times with the guy and girl and retain my XP and weapons? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing on Wii&lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="12936" LastEditDate="2013-04-03T20:14:09.630" LastActivityDate="2013-04-03T20:14:09.630" Title="Can you do a &quot;new game+&quot; in Muramasa: The Demon Blade?" Tags="|muramasa-the-demon-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16434" PostTypeId="5" CreationDate="2011-02-12T00:01:38.450" Score="0" Body="&lt;p&gt;Kinect uses a combination of infrared &quot;structured light&quot; and two cameras to detect the players position and movements. These movements are then interpreted by the software and either mapped directly to the players avatar or used as commands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Kinect also has a microphone so that games can interpret spoken commands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Questions regarding Kinect hardware or interaction with a Kinect should use this tag.&lt;/strong&gt;  Questions regarding Kinect enabled games should not use this tag unless the question is in regards to at least one of the two aforementioned subjects.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Kinect&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.xbox.com/en-US/xbox-one/accessories/kinect&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Xbox One Kinect Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13" LastEditorUserId="53249" LastEditDate="2018-05-23T16:57:33.470" LastActivityDate="2018-05-23T16:57:33.470" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="16435" PostTypeId="4" CreationDate="2011-02-12T00:01:38.450" Score="0" Body="Kinect - or more correctly Kinect for Xbox 360 or Xbox One - is a device for interacting with the console without using a controller. The player's body &quot;becomes&quot; the controller." OwnerUserId="13" LastEditorUserId="163757" LastEditDate="2017-02-26T18:24:15.220" LastActivityDate="2017-02-26T18:24:15.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16436" PostTypeId="2" ParentId="14566" CreationDate="2011-02-12T00:17:32.317" Score="1" Body="&lt;p&gt;Easy, build a roof and add a door to your house, and also make sure windows are only 1 block, not two. (horizontal and vertical) Now wait for the daytime to kill the spiders (since spiders are not aggressive in the light). That or move back to your hidey hole.&lt;/p&gt;&#xA;" OwnerDisplayName="user7035" LastEditorUserId="20306" LastEditDate="2013-08-17T20:51:20.107" LastActivityDate="2013-08-17T20:51:20.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16438" PostTypeId="2" ParentId="16419" CreationDate="2011-02-12T02:17:47.877" Score="1" Body="&lt;p&gt;Right now it appears there are seperate playlists for those with and those without the mappacks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to rather this will change once they release more mappacks or anything its hard to tell right now.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastActivityDate="2011-02-12T02:17:47.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16439" PostTypeId="2" ParentId="6911" CreationDate="2011-02-12T04:08:31.990" Score="2" Body="&lt;p&gt;As of &lt;a href=&quot;http://www.goblincamp.com/2011/02/version-v0-14-release/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Version v0.14 -- Release | Goblin Camp&quot;&gt;version 0.14&lt;/a&gt;, tilesets have been implemented. A graphical tileset now comes alongside the classic ASCII in v0.14, but anybody can make their own with a little help on &lt;a href=&quot;http://goblincampwiki.com/wiki/index.php?title=TilesetModding&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;TilesetModding - Goblin Camp Wiki&quot;&gt;Tileset Modding from the wiki&lt;/a&gt;. A &lt;a href=&quot;http://goblincampwiki.com/wiki/index.php?title=Tileset_Repository&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Tileset Repository - Goblin Camp Wiki&quot;&gt;Tileset Repository&lt;/a&gt; is available on the wiki too if you don't like the one that comes with it.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-02-12T05:01:41.030" LastActivityDate="2011-02-12T05:01:41.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16441" PostTypeId="1" AcceptedAnswerId="16442" CreationDate="2011-02-12T06:27:45.107" Score="5" ViewCount="1065" Body="&lt;p&gt;If I go to the Unit list, it lists my militias job as &quot;Soldier (cannot follow order)&quot;. I can't see any reason they wouldn't be able to follow the order (namely to kills some goblins). Any idea why they might be just standing there like idiots and not doing anything? I'm at a loss.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-03-30T17:49:02.487" Title="Dwarven Militia won't do anything" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16442" PostTypeId="2" ParentId="16441" CreationDate="2011-02-12T07:38:51.733" Score="6" Body="&lt;p&gt;&quot;Cannot follow order&quot; usually means some sort of perceived pathing problem. Are any drawbridges lowered/extended? Did your soldier get walled in by a careless mason? Are the goblins in an unreachable place? (Such as dodging into a pit or pond).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If nothing else, sometimes it helps to toggle/retoggle your militia, to see if that can't fix it. Ultimately, move orders tend to be easier than carrying out attack orders -- try stationing them near the goblins in question?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-12T07:38:51.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16443" PostTypeId="2" ParentId="12093" CreationDate="2011-02-12T08:24:33.573" Score="2" Body="&lt;p&gt;Multiple sources state that &quot;Shadowrun lacks a stat-tracking system.&quot; So No, they are not saved anywhere.&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2011-02-12T08:24:33.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16444" PostTypeId="1" AcceptedAnswerId="16446" CreationDate="2011-02-12T09:45:37.677" Score="18" ViewCount="41260" Body="&lt;p&gt;I seem to recall at some point that a glass floor was not a candidate for mob spawning (which would be nice given that one cannot place torches on glass). However, I can't seem to confirm that information at the moment... is ittrue? (i.e. if I have a glass roof, and a glass loft, do I need to worry about somehow keeping it lit)?&lt;/p&gt;&#xA;" OwnerUserId="4082" LastEditorUserId="1777" LastEditDate="2011-02-12T22:35:13.233" LastActivityDate="2017-07-17T05:54:02.933" Title="Can mobs spawn on glass?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16445" PostTypeId="1" AcceptedAnswerId="16462" CreationDate="2011-02-12T11:06:46.770" Score="6" ViewCount="12242" Body="&lt;p&gt;The default camera angle in Batman Arkhum Asylum is behind Batman and a little on his right. Due to this Batman appears on the left side of the screen which I don't like. I am quite used to having characters right in the center of the screen. Maybe I have this preference because it appears symmetrical and I'm used to this as a lot of games have it this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, is there any way I can change the camera angle in Batman? I looked at the controls but cannot find any way to change it.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:27:46.343" LastActivityDate="2013-01-22T11:27:46.343" Title="Is there any way to change the default camera angle in Batman Arkhum Asylum?" Tags="|batman-arkham-asylum|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16446" PostTypeId="2" ParentId="16444" CreationDate="2011-02-12T11:21:01.447" Score="23" Body="&lt;p&gt;Mobs don't spawn on glass, ice, half-slabs, and stairs. Your loft should be safe as per &lt;a href=&quot;https://minecraft.wiki/w/Spawn&quot; rel=&quot;nofollow noreferrer&quot;&gt;the minecraft wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Spiders &lt;a href=&quot;https://gaming.stackexchange.com/questions/14566/oh-gawd-spiders-can-climb/14574#14574&quot;&gt;can climb glass walls&lt;/a&gt;, so you may want to add a small overhang or a row of ladders if there's an entrance.&lt;/p&gt;&#xA;" OwnerUserId="2493" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2017-07-17T05:54:02.933" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="16448" PostTypeId="1" AcceptedAnswerId="16450" CreationDate="2011-02-12T11:36:08.753" Score="9" ViewCount="5512" Body="&lt;p&gt;I've read that you can get the Teleport magicka on top of that bridge (see screenshot) early in chapter 1 by blowing yourself up with mines and thereby launching yourself into the air and onto the bridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried it with different mines, but I only get damages, the mines don't throw me anywhere. Is this not possible anymore or am I doing something wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DZnz6.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T17:45:06.100" LastActivityDate="2013-01-12T16:13:10.430" Title="Can I get Teleport magicka early by blowing myself up?" Tags="|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16449" PostTypeId="1" AcceptedAnswerId="16460" CreationDate="2011-02-12T12:13:18.037" Score="7" ViewCount="6751" Body="&lt;p&gt;When you play multiplayer, at the screen where you see how the teams are to be divided for the next game, occasionally there are icons next to people's names. What do these represent?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of them is the speaker, that flashes when someone talks, but what are the rest? Sometimes there are a few that are matching, so does this indicate that the gamers are in a team?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, where do I go to find these types of little things out - like how to mute gamers quickly in match, etc? It used to be in the instructions booklet with the CD, but now it's not.&lt;/p&gt;&#xA;" OwnerUserId="3652" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:51:05.017" LastActivityDate="2013-10-22T16:51:05.017" Title="What are the icons next to people's names?" Tags="|xbox-360|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16450" PostTypeId="2" ParentId="16448" CreationDate="2011-02-12T12:19:46.110" Score="4" Body="&lt;p&gt;According to this video&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/s0k3iYDfwDU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;showing how to get it, it is only usable in multiplayer mode, as you can't launch yourself with mines but only other players (if you have a second controller it is doable on a single computer though)&lt;/p&gt;&#xA;" OwnerUserId="244" LastEditorUserId="88" LastEditDate="2013-01-12T16:13:10.430" LastActivityDate="2013-01-12T16:13:10.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16452" PostTypeId="1" AcceptedAnswerId="16491" CreationDate="2011-02-12T13:43:12.287" Score="8" ViewCount="1445" Body="&lt;p&gt;So basically some players have started to just attacking with all their workers right from the beginning of the match. I have encountered this is 2v2, where it sort of works (I guess because of the fact that they have 2 sets of workers, attacking 1 player (who has 1 set of workers), at least until the second player comes up to help (if he does)). So I am not sure if this works at all in 1v1 or other matchups, but anyways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would be the best reaction to this? &lt;/p&gt;&#xA;" OwnerUserId="6270" LastEditorUserId="160" LastEditDate="2011-11-15T16:09:50.460" LastActivityDate="2011-11-15T16:09:50.460" Title="Best strategy against Worker Rush cheese in 2v2 and other matchups" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16455" PostTypeId="1" AcceptedAnswerId="16465" CreationDate="2011-02-12T14:11:25.550" Score="6" ViewCount="3011" Body="&lt;p&gt;Is there any way to ditch Rambi in Donkey Kong Country Returns?&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2011-02-12T16:32:42.177" Title="Is there any way to ditch Rambi?" Tags="|donkey-kong-country-returns|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16456" PostTypeId="1" CreationDate="2011-02-12T14:12:04.750" Score="7" ViewCount="21539" Body="&lt;p&gt;I'm quite an old fan of Counter-Strike. 3 or 4 years ago I was able to play Counter-Strike 1.6 with the Condition Zero bot (also called zbot). This bot is quite awesome as it it well programmed and automatically creates its waypoints.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I extracted everything as always in my cstrike directory, but apparently the bot doesn't load for some reason. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="6357" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:16:25.007" LastActivityDate="2020-03-27T03:15:40.417" Title="How do I use zbot in Counter-Strike 1.6?" Tags="|counter-strike|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16457" PostTypeId="2" ParentId="16433" CreationDate="2011-02-12T14:51:46.993" Score="5" Body="&lt;p&gt;Not exactly. When you beat the game you'll be able to replay with a new character starting over from level one. &lt;em&gt;however&lt;/em&gt;, you will now already have all of the swords that you forged in your first game. This is how you get the ability to forge the swords that require prerequisite swords from first characters. So, you won't start over with all of your previous abilities and life and equipment, but you will have a much nicer selection of swords (though you won't be able to use them for a while).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, there is an even harder difficulty setting that is unlocked. I forget the exact name, but it is &lt;em&gt;exceedingly&lt;/em&gt; difficult. The game-play is basically that of Shura (hard) except that you &lt;em&gt;never&lt;/em&gt; level up and you have a single hit point. What this means is that if you get hit, even once, you die. It's certainly a very compelling challenge, but probably not what you're looking for (I could barely even beat the first boss).&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-02-12T14:51:46.993" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16458" PostTypeId="2" ParentId="16452" CreationDate="2011-02-12T14:58:40.697" Score="12" Body="&lt;p&gt;I have had this happen a couple times, and my first thought was &quot;that is really dumb&quot;. To send all your workers at the start of the game doesn't seem to have any hope of winning. At best, you will kill one enemy but be left so vulnerable to any rushes that it won't matter. So, take advantage of that. I haven't ever seen this in a 1v1 but I similarly think that it has almost no hope of winning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea here is that they sacrificed their entire economy for an attack. In a case where your enemy's economy is suffering, the principle is to stay alive as long as possible so your economic advantage will be effective, but don't wait so long that they can recover economically. In a 2v2, you have the advantage that one of you can almost die while the other builds an army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep as much alive as possible for as long as possible, until your ally can come with attacking units. Don't bother trying to attack them, just run around and keep them busy. Don't even bother too much trying to mine while they're chasing you. While the enemy is picking off a few of your workers, your ally will be building an army. If it helps, send all your own resources to your ally so he can make attacking units as fast as possible. You will have a huge advantage because you have one player with full economy, so he should be able to clean up the enemy workers (or just keep them busy), and send a couple units to the enemy's certainly-empty bases to prevent any worker creation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your ally should keep in mind that the opponents may change their minds and start attacking him instead, since you are just running them around doing very little damage. Walling in with unfinished supply depots and barracks can help get a wall up faster. Or blocking access to the mineral line with pylons / gateway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep them running around, and you will have an army before your enemy for sure.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-02-12T14:58:40.697" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16460" PostTypeId="2" ParentId="16449" CreationDate="2011-02-12T15:22:59.117" Score="3" Body="&lt;p&gt;There's only a few of these I think. Here are the ones that i can remember off the top of my head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The microphone looking one is someone in game chat, with a mic plugged in. Meaning they can hear you, you can hear them etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one that you are probably talking about is kind of like a comic speach bubble. That means that that person is in party chat. Meaning they are chatting with other people and can't hear you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's impossible to know who's in a party with who so you can't nessisarily know that everyone is on the same &quot;team&quot;. But you can often guess from clan tags and other similarities. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as finding out information, the best thing to do is find out via trial and error. You can always ask if you can't figure something out. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, to mute people either click on their names or if your in-game push the back button(aka select) scroll over their name and then hit &quot;x&quot;.&lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="5287" LastEditDate="2011-02-12T15:28:31.793" LastActivityDate="2011-02-12T15:28:31.793" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16461" PostTypeId="2" ParentId="8210" CreationDate="2011-02-12T15:40:08.370" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://us.battle.net/support/en/article/rainbow-or-washed-out-colors-windows-7&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard Support: Rainbow or Washed Out Colors on Windows 7&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you are experiencing washed out or rainbow colors in the game, forcing Windows DirectDraw to run the game under a compatibility mode may resolve your issue. We have a pre-set registry key that you can apply to enable it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user7051" LastEditorUserId="3936" LastEditDate="2012-04-28T01:54:42.087" LastActivityDate="2012-04-28T01:54:42.087" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="16462" PostTypeId="2" ParentId="16445" CreationDate="2011-02-12T15:42:12.577" Score="5" Body="&lt;p&gt;Unfortunately, you cannot manually change the standard camera angle in Batman Arkham Asylum. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe that's the only flaw in the game. There are automatic camera adjustments during gameplay, and you can control the camera view with the right thumbstick.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-02-12T15:42:12.577" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16463" PostTypeId="2" ParentId="16445" CreationDate="2011-02-12T15:43:37.087" Score="2" Body="&lt;p&gt;&lt;strong&gt;Not permanently.&lt;/strong&gt;  You can move the camera using the right-stick on the PS3 (which I assume is the same on the XBox 360), but once you release, the camera goes back to its default angle.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-02-12T15:43:37.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16464" PostTypeId="1" CreationDate="2011-02-12T15:52:19.083" Score="1" ViewCount="2452" Body="&lt;p&gt;In test TDU, it was possible to hook up his iphone to the console (ie xbox 360) and a custom radio channel appeared in the game so you can play your own track from the ipod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to do the same with TDU2 on PS3 ?&lt;/p&gt;&#xA;" OwnerUserId="1076" LastEditorUserId="122" LastEditDate="2011-02-12T16:04:49.420" LastActivityDate="2011-02-12T17:46:10.177" Title="Test Drive Unlimited 2 Custom radio" Tags="|ps3|test-drive-unlimited-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16465" PostTypeId="2" ParentId="16455" CreationDate="2011-02-12T16:32:42.177" Score="3" Body="&lt;p&gt;Yes, you can dismount  from Rambi -- the exact commands differ depending on what control style you're playing with:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;While using the combination Wiimote&#xA;  and Nunchuk, press Z or B to dismount&#xA;  Rambi. If you are playing with the&#xA;  Wiimote horizontally, hold down and&#xA;  press 1 to dismount.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-12T16:32:42.177" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16467" PostTypeId="2" ParentId="1580" CreationDate="2011-02-12T17:19:24.057" Score="6" Body="&lt;p&gt;There are now a couple tools that help with this process:&#xA;&lt;a href=&quot;http://stefanjones.ca/steam/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://stefanjones.ca/steam/&lt;/a&gt; and&#xA;&lt;a href=&quot;http://www.traynier.com/software/steammover&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.traynier.com/software/steammover&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1593" LastActivityDate="2011-02-12T17:19:24.057" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16468" PostTypeId="2" ParentId="16464" CreationDate="2011-02-12T17:46:10.177" Score="1" Body="&lt;p&gt;It doesn't appear that PS3 owners are able to make custom radio stations. Although there is a work around for PC and 360 owners &lt;a href=&quot;http://www.pubarticles.com/article-how-to-play-your-own-music-in-test-drive-unlimited-2-1296114900.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. I have not tried this so I don't know if it works or not.&lt;/p&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-02-12T17:46:10.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16469" PostTypeId="2" ParentId="10283" CreationDate="2011-02-12T18:27:07.700" Score="1" Body="&lt;p&gt;See my answer @ &lt;a href=&quot;https://gaming.stackexchange.com/questions/16452/best-strategy-against-attack-with-all-your-workers-right-from-the-start-cheese&quot;&gt;Best strategy against Worker Rush cheese in 2v2 and other matchups&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In response to the specific answers in this duplicate question though...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All workers move the same speed, and none are ranged. This gives you the option of just running around, not letting the enemy do much harm, while your ally builds an army as quickly as possible with his untouched base. At that point it's basically a 1v0 game until your opponents can resurrect their economy. Personally I think that worker micro is too risky in this situation for the following reasons:&lt;/p&gt;&#xA;&#xA;&lt;ol start=&quot;2&quot;&gt;&#xA;&lt;li&gt;Running is easier than attacking. When you attack with workers, no matter how good you are, sometimes it just ends up in the opponents' favor if they micro better than you or if you find yourself in a bad position or panic.&lt;/li&gt;&#xA;&lt;li&gt;You will have a slight advantage because of worker count, but you can &lt;em&gt;increase&lt;/em&gt; your advantage the longer you delay their attack. They will have no reinforcements coming. If you attack right away they will have 0 workers to your 2. If you wait a while, they will have 0 workers to your 2 workers and 4 marines.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;On the devils' advocate side though, there are probably ways of combining this attack with a 6-pool or proxy rax which could make things much trickier to defend against.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-02-12T18:27:07.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16470" PostTypeId="5" CreationDate="2011-02-12T18:41:21.710" Score="0" Body="&lt;p&gt;RTS games cover many genres and generally involve building up resources and acquiring territory slowly before engaging in a final battle to defeat the enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Notable Games&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dune II: The Building of a Dynasty (1992)&lt;/li&gt;&#xA;&lt;li&gt;Warcraft: Orcs &amp;amp; Humans (1994)&lt;/li&gt;&#xA;&lt;li&gt;Command &amp;amp; Conquer (1995)&lt;/li&gt;&#xA;&lt;li&gt;StarCraft (1998)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Use this tag if you're asking questions about the genre itself&lt;/strong&gt;, not simply to label a question as being about a RTS &lt;em&gt;game&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/1700/how-is-300-actions-a-minute-possible&quot;&gt;How is 300 actions per minute possible?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&quot;&gt;What does it mean to have map control?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Real-time_strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Real Time Strategy on Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="160" LastEditDate="2011-08-13T12:00:54.793" LastActivityDate="2011-08-13T12:00:54.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16471" PostTypeId="4" CreationDate="2011-02-12T18:41:21.710" Score="0" Body="A class of strategy games which happen in &quot;real time,&quot; as in you don't have &quot;turns,&quot; and is often abbreviated to RTS. Use this tag for questions about the genre, not questions about a RTS game. " OwnerUserId="13" LastEditorUserId="160" LastEditDate="2011-08-13T12:00:58.833" LastActivityDate="2011-08-13T12:00:58.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16472" PostTypeId="5" CreationDate="2011-02-12T18:45:39.297" Score="0" Body="&lt;p&gt;Controllers come in all shapes and sizes. There are the official controllers for a console and there are also 3&lt;sup&gt;rd&lt;/sup&gt; party controllers for some consoles. Some consoles (like the Wii) have controllers that can be extended and enhanced (nunchuck, motion plus, classic controller).&lt;/p&gt;&#xA;&lt;h4&gt;Typical controllers&lt;/h4&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Game Pad&lt;/li&gt;&#xA;&lt;li&gt;Joystick&lt;/li&gt;&#xA;&lt;li&gt;Keyboard and mouse&lt;/li&gt;&#xA;&lt;li&gt;Trackball&lt;/li&gt;&#xA;&lt;li&gt;Light gun&lt;/li&gt;&#xA;&lt;li&gt;Steering wheel and pedals&lt;/li&gt;&#xA;&lt;li&gt;Musical instrument inputs, such as music keyboards&lt;/li&gt;&#xA;&lt;li&gt;Virtual reality gloves&lt;/li&gt;&#xA;&lt;li&gt;Kinect&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h4&gt;Tag usage&lt;/h4&gt;&#xA;&lt;p&gt;Use this tag for questions that specifically relate to controller usage, installation, configuration, support, or modification. For example,&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How to set up controllers in typical scenarios&lt;/li&gt;&#xA;&lt;li&gt;How to set up controllers in nonstandard or cross-platform scenarios, such as how or whether one can use a PlayStation 4 controller on XBox 360 or how to configure Nintendo JoyCon controllers for a PC&lt;/li&gt;&#xA;&lt;li&gt;Controllers in a retrocomputing context, such as using original XBox controllers on XBox One or XBox One controllers on the original XBox&lt;/li&gt;&#xA;&lt;li&gt;Troubleshooting or maintenance issues with controllers, such as drifting joysticks, broken buttons, rumble packs that don't, or error messages&lt;/li&gt;&#xA;&lt;li&gt;How to remap keys or sticks on controllers, such as southpaw mode&lt;/li&gt;&#xA;&lt;li&gt;How and whether one can play specific games with controllers atypical for a game of their genre, such as playing a platformer with a light gun or an RPG with a steering wheel&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Standard computer input devices such as keyboards, mice, and trackballs are only on-topic when they relate to gaming. For example, asking how to connect a Macintosh keyboard to a PlayStation 4 and use it to play Sonic Forces is on-topic. Asking how to fix a broken key on a Macintosh keyboard is off-topic here but may be on-topic on &lt;a href=&quot;https://superuser.com/&quot;&gt;Super User&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Game_controller&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Controllers on Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="222022" LastEditDate="2021-08-02T06:11:11.830" LastActivityDate="2021-08-02T06:11:11.830" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="16473" PostTypeId="4" CreationDate="2011-02-12T18:45:39.297" Score="0" Body="Questions about game controllers (which, unlike the more generic peripherals, are used to control games)." OwnerUserId="13" LastEditorUserId="23" LastEditDate="2011-02-24T15:39:06.723" LastActivityDate="2011-02-24T15:39:06.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16474" PostTypeId="1" CreationDate="2011-02-12T18:52:31.790" Score="6" ViewCount="277" Body="&lt;p&gt;Is there any console command, setting or trickery to make this happen?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2013-01-19T19:28:41.387" LastActivityDate="2013-01-19T19:28:41.387" Title="I want the time left on the map to be displayed on my HUD" Tags="|half-life-deathmatch|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16475" PostTypeId="1" AcceptedAnswerId="17831" CreationDate="2011-02-12T19:03:55.587" Score="6" ViewCount="399" Body="&lt;p&gt;What do the extra DLC levels in Lara Croft &amp;amp; GOL contain? I tried to search YouTube and all I found were puzzle levels without any enemies. Is it all there is to it - just some puzzles (only one puzzle level per DLC)?&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="39891" LastEditDate="2014-01-30T09:47:33.930" LastActivityDate="2014-01-30T09:47:33.930" Title="What sort of levels are in the Lara Croft &amp; GOL DLC?" Tags="|lara-croft-the-guardian-of-light|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16476" PostTypeId="1" AcceptedAnswerId="16477" CreationDate="2011-02-12T19:09:33.287" Score="5" ViewCount="160" Body="&lt;p&gt;Do magnum ammo or extra demolition specs make flamethrower stronger in BC2: Vietnam?&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-02-12T19:15:07.110" Title="Do any of the specs increase flamethrower power in BC2: Vietnam?" Tags="|battlefield-bad-company-2-vietnam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16477" PostTypeId="2" ParentId="16476" CreationDate="2011-02-12T19:15:07.110" Score="2" Body="&lt;p&gt;No, magnum ammo and extra demolition specs don't make flamethrower stronger.                                                           &lt;/p&gt;&#xA;" OwnerUserId="7053" LastActivityDate="2011-02-12T19:15:07.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16478" PostTypeId="1" AcceptedAnswerId="16479" CreationDate="2011-02-12T19:21:26.130" Score="10" ViewCount="11216" Body="&lt;p&gt;In &lt;em&gt;Donkey Kong Country Returns&lt;/em&gt; for the Nintendo Wii, after beating a boss it always tells me I got &quot;1 Hit&quot;. It's clear to me that I am supposed to do something to get more hits, presumably during the animation of Donkey Kong punching the boss. However nothing I have done increases the number of hits. I have shaken the wiimote, pressed buttons, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are these &quot;hits&quot;? How do you get more hits after beating a boss? What are they good for?&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="25150" LastEditDate="2012-07-20T10:31:54.373" LastActivityDate="2016-12-06T10:22:51.853" Title="What do hits on bosses in Donkey Kong Country Returns mean and how do I earn them?" Tags="|nintendo-wii|donkey-kong-country-returns|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16479" PostTypeId="2" ParentId="16478" CreationDate="2011-02-12T19:39:49.920" Score="8" Body="&lt;p&gt;To get multiple hits on a boss, &lt;strong&gt;there is a small time span just before Donkey Kong punches the boss and just after where you need to start shaking the controller&lt;/strong&gt; like you would when doing a ground pound.  It takes some practice to figure out the right moment to start.  If you shake too early or late, you won't get any additional hits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most hits I've gotten was 23.  I've never earned anything for the hits, so &lt;strong&gt;I don't think they're good for anything more than bragging rights&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="25150" LastEditDate="2012-07-20T10:31:05.950" LastActivityDate="2012-07-20T10:31:05.950" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="16480" PostTypeId="2" ParentId="13003" CreationDate="2011-02-12T19:57:13.340" Score="1" Body="&lt;p&gt;I put together my own USB-device to babysit B-Spec Bob:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-0lU-dqv5mM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I simply start a B-Spec race and plug this device into the USB-Port, the B-Spec races are then on repeat mode until the device is unplugged.&lt;/p&gt;&#xA;" OwnerDisplayName="user7055" LastActivityDate="2011-02-12T19:57:13.340" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16483" PostTypeId="2" ParentId="16474" CreationDate="2011-02-12T20:54:53.947" Score="4" Body="&lt;p&gt;I think (but not sure) this is a server or mod option as when I was trying to practice (little good it did), sometimes it was displayed in one of the top corners.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way I know of to do it yourself is to go in to &lt;code&gt;options&lt;/code&gt; &gt; &lt;code&gt;keyboard&lt;/code&gt;, and then map a key to &lt;code&gt;Time Remaining&lt;/code&gt; or similar. When you press this key, it displays (near chat/text) how much time is remaining.&lt;/p&gt;&#xA;" OwnerUserId="3362" LastActivityDate="2011-02-12T20:54:53.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16484" PostTypeId="1" AcceptedAnswerId="16488" CreationDate="2011-02-12T21:24:37.610" Score="5" ViewCount="214" Body="&lt;p&gt;I'm not sure where to aim my weapon when shooting at armor vehicles in Project Reality. I mean, I realize that the front armor is the strongest while the (rarely accessible) underside armor is pretty weak. However, I'm not sure between the rest. Should I aim for the side armor, the tracks, the turret, the back side, the top, etc.?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if there's no uniform armor behavior between different armored vehicles, is there anywhere I could find a guide for this basic &quot;where to aim&quot; question?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="207" LastEditDate="2011-02-12T21:29:55.320" LastActivityDate="2011-02-12T22:36:42.143" Title="At what part of the vehicle should I aim my LAT / HAT / tank shell?" Tags="|battlefield-2|project-reality|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16485" PostTypeId="1" AcceptedAnswerId="16487" CreationDate="2011-02-12T22:13:27.347" Score="5" ViewCount="196" Body="&lt;p&gt;How does one control the RPG (Launcher) in multiplayer? For me it seems to always go a little too high or straight into the floor, whereas my opponents seem to find my face pretty consistently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a trick to this?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="207" LastEditDate="2011-02-12T22:15:39.500" LastActivityDate="2011-02-13T17:13:34.283" Title="Controlling the RPG" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16487" PostTypeId="2" ParentId="16485" CreationDate="2011-02-12T22:31:20.653" Score="6" Body="&lt;p&gt;Sorry there is no trick to this at all. The only advice I can give is to aim down the sights and crouch, this should limit idle sway which could throw your aim. Aside from that it's pure random chance as to where the rocket goes. There is no way to predict where it will go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to use it would be to crouch and aim down sight. Also stick to medium range shots. The further away the enemy the more chance there is that the rocket will miss. &lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="5287" LastEditDate="2011-02-13T17:13:34.283" LastActivityDate="2011-02-13T17:13:34.283" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16488" PostTypeId="2" ParentId="16484" CreationDate="2011-02-12T22:36:42.143" Score="4" Body="&lt;p&gt;The under side and rear armor is always the weakest to my knowledge. Followed by the side armor. The rear armor is where you'll want to aim, unless you have a way of hitting it's underside. &lt;/p&gt;&#xA;" OwnerUserId="5287" LastActivityDate="2011-02-12T22:36:42.143" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16489" PostTypeId="1" AcceptedAnswerId="16502" CreationDate="2011-02-12T22:44:29.157" Score="8" ViewCount="19302" Body="&lt;p&gt;I recently purchased Baldur's Gate 1 from GOG.com and would like to install the widescreen mod. I've looked all over the internet and can not find a decent tutorial on how to do it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone out there done this before and if so, how do I do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I downloaded the widescreen mod and ran the script (on Windows XP) and was given a windows DOS screen with the error: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ERROR: Unable to find DIALOG.TLK in: dialog.tlk&#xA;&#xA;Please run this program in your Infinity Engine game directory. &#xA;&#xA;FATAL ERROR: Failure(&quot;Unable to find DIALOG.TLK&quot;)&#xA;&#xA;Please ENTER to exit.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I also placed the script in the &lt;code&gt;C:\Program Files\Black Isle\BGII&lt;/code&gt; directory where the dialog.tlk file is and got the exact same error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone able to do this successfully? I am running Windows XP and using GOG's version of Baldur's Gate 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice would be greatly appreciated!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="7041" LastEditorUserId="11290" LastEditDate="2011-08-02T15:00:25.940" LastActivityDate="2011-02-13T03:23:06.867" Title="How do I mod Baldur's Gate 1 (GOG edition) with the widescreen mod?" Tags="|mods|baldurs-gate|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16490" PostTypeId="2" ParentId="16489" CreationDate="2011-02-12T22:56:02.743" Score="1" Body="&lt;p&gt;If you also own Baldur's Gate II, you could alternatively use &lt;a href=&quot;http://www.shsforums.net/index.php?app=downloads&amp;amp;showfile=54&amp;amp;s=bf05cfd9a5d1cb652f5f0dc39513de7c&quot; rel=&quot;nofollow noreferrer&quot;&gt;Baldur's Gate Trilogy&lt;/a&gt;, which allows you to play Baldur's Gate I using the engine of the second part. I vaguely remember that the engine of Baldur's gate II is supposed to have fewer problems with widescreen settings. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-12T22:56:02.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16491" PostTypeId="2" ParentId="16452" CreationDate="2011-02-12T23:16:54.157" Score="7" Body="&lt;p&gt;Here is one alternate idea. If both opponents send their workers to attack you, you can take all of your workers and go attack your opponents' (now empty) bases. Meanwhile, your teammate should build up, focusing on getting their first marine/zealot/zerglings up ASAP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means your opponents have to do one of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ignore your workers, in which case your workers will kill their undefended bases.&lt;/li&gt;&#xA;&lt;li&gt;Follow your workers to defend their bases, in which case your ally should have MUCH more time to build up.&lt;/li&gt;&#xA;&lt;li&gt;Leave your base and go after your ally, in which case you return to your base and try to build up. Your ally can then do the same thing, going to attack their bases.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The main principle here is that if they both send their first 6 workers, it's going to be 12 vs 7-8 defenders, which unless you have incredible micro skills, you're going to lose. And they are going to reach you before you have any defenses, sometimes before you even have a supply depot finished. So, &lt;em&gt;do not engage&lt;/em&gt;, and instead string them out until your ally can put @tenfour's advice into play: build a strong economy which will overwhelm them, since they have at most 1-2 workers at home.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-02-12T23:16:54.157" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16492" PostTypeId="1" CreationDate="2011-02-12T23:53:53.157" Score="8" ViewCount="2482" Body="&lt;p&gt;&lt;a href=&quot;http://www.mobygames.com/game/flatout&quot; rel=&quot;nofollow noreferrer&quot;&gt;FlatOut&lt;/a&gt; racing game has a few &lt;a href=&quot;http://www.mobygames.com/game/windows/flatout/screenshots/gameShotId,95280/&quot; rel=&quot;nofollow noreferrer&quot;&gt;bonus races&lt;/a&gt; that include activities like &lt;em&gt;long jump&lt;/em&gt;, &lt;em&gt;high jump&lt;/em&gt;, &lt;em&gt;darts&lt;/em&gt;, &lt;em&gt;bowling&lt;/em&gt;... In such activities, the player must drive the car, then hold and release the nitro button. This will throw the car driver out of the window. While the button is held, the nitro meter (which will work as &quot;angle meter&quot;) gets filled. How long the button is held determines the angle of the throw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xag5l.jpg&quot; alt=&quot;A screenshot of the green angle meter&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question is: &lt;strong&gt;what is the best meter position in order to throw the driver?&lt;/strong&gt; Is the best angle the one when the meter is 100% filled, or is it when it's half-way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By &quot;best angle&quot; I mean &quot;the one that will throw the driver as higher and as further as possible&quot;, in order to win the &lt;em&gt;long jump&lt;/em&gt; and &lt;em&gt;high jump&lt;/em&gt; bonus races.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing on PC, but the game was also available on PlayStation and Xbox.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="3917" LastEditDate="2011-11-21T18:30:08.827" LastActivityDate="2017-03-25T20:21:21.937" Title="FlatOut bonus races: what is the best angle to throw the driver?" Tags="|flatout|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16493" PostTypeId="1" AcceptedAnswerId="16501" CreationDate="2011-02-13T00:10:15.240" Score="14" ViewCount="28202" Body="&lt;p&gt;I know that explosions and running through them will disable tripwires, but the former involves rare ammunition and the latter reduces health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other way to disable them?&lt;/p&gt;&#xA;" OwnerUserId="175" LastActivityDate="2011-02-13T02:51:41.427" Title="How do you disable electric tripwires?" Tags="|bioshock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16494" PostTypeId="1" AcceptedAnswerId="16497" CreationDate="2011-02-13T00:12:08.443" Score="6" ViewCount="1727" Body="&lt;p&gt;Playing one of the ice levels, I found the first time I played that a particular star coin was a normal gold colour. The second time it was blue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does a blue coin mean, if anything?&lt;/p&gt;&#xA;" OwnerUserId="175" LastActivityDate="2014-10-25T03:04:23.283" Title="What do blue star coins mean?" Tags="|new-super-mario-bros-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16495" PostTypeId="1" AcceptedAnswerId="16496" CreationDate="2011-02-13T00:13:46.290" Score="6" ViewCount="442" Body="&lt;p&gt;I've found cannons springing up on the world map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do they do and how can I activate them?&lt;/p&gt;&#xA;" OwnerUserId="175" LastActivityDate="2011-02-13T00:16:48.943" Title="What are cannons for on the world map?" Tags="|new-super-mario-bros-wii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16496" PostTypeId="2" ParentId="16495" CreationDate="2011-02-13T00:16:48.943" Score="7" Body="&lt;p&gt;The cannons function much as the 'Warp Zones' of Mario yore. They allow you to skip a few of the world, generally jumping 4 ahead -- World 1 cannon takes you to Jungle World 5, for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to unlocking them, you must find the alternate exit (you can tell from the red ending flag) within one of the levels that make up the world, usually the level closest to the cannon itself. If you edit your question to specify which world you're interested in, I can drudge up some more details.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-13T00:16:48.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16497" PostTypeId="2" ParentId="16494" CreationDate="2011-02-13T00:18:48.803" Score="8" Body="&lt;p&gt;The blue star coins simply signify that you've already collected the star coin before, similar to how power stars become clear and translucent in other Mario games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The coins are used to purchase things in the shop, so there is only a finite number of them -- 3 on each level -- and once collected successfully (as in, you collect it and then complete the level) will forever after be replaced with the blue star coins (which are identical in terms of points and location).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-13T00:18:48.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16500" PostTypeId="2" ParentId="16041" CreationDate="2011-02-13T01:04:49.077" Score="2" Body="&lt;p&gt;I've been looking for the same thing over the last several days since my copy arrived. Unfortunately, there is none available yet. However there is a translation-wiki in the build, just google &quot;Last Story Translation&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is my belief that it will take another month or so to get someone to decide he (or she) is going to translate the game and/or create a patch. That would then make for another two weeks or so to get around the technical issues of locating the strings inside the DVD-image and (obviously) an unestimatable amount of time to actually translate it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I'm quite a bit into the game currently and apart from understanding the story I'm actually able to play it. The interface is in english for the most part. And a katakana-chart helps to translate item-names quickly.&lt;/p&gt;&#xA;" OwnerDisplayName="user7057" LastActivityDate="2011-02-13T01:04:49.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16501" PostTypeId="2" ParentId="16493" CreationDate="2011-02-13T02:43:47.530" Score="18" Body="&lt;p&gt;There's several ways to disable electric tripwires.  I've listed them in what I find easiest to hardest.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Just run through them&lt;/li&gt;&#xA;&lt;li&gt;Pick up some debris lying nearby and hold it in front of you as you walk through it.  The object will trigger the wire safely.&lt;/li&gt;&#xA;&lt;li&gt;Same thing, but throw the debris into the wire.&lt;/li&gt;&#xA;&lt;li&gt;Use telekinesis to yank the bolts out of the wall.&lt;/li&gt;&#xA;&lt;li&gt;Shoot the bolts&lt;/li&gt;&#xA;&lt;li&gt;Use a grenade to set off an explosion near them&lt;/li&gt;&#xA;&lt;li&gt;Just run through them, but with Electric Flesh equipped.  (Electric Flesh reduces or eliminates electrical damage)&lt;/li&gt;&#xA;&lt;li&gt;Use Telekinesis to yank the bolts out of the wall and then hurl them into unsuspecting splicers, electrocuting them for epic lolz.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Other plasmids may work on them as well, but a combination of telekinesis, the debris-carry method, and just plain not noticing them (oops!) is what got me through.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="5398" LastEditDate="2011-02-13T02:51:41.427" LastActivityDate="2011-02-13T02:51:41.427" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16502" PostTypeId="2" ParentId="16489" CreationDate="2011-02-13T03:23:06.867" Score="2" Body="&lt;p&gt;The problem I encountered was that I &lt;em&gt;placed&lt;/em&gt; the script in the right directory, but I didn't &lt;em&gt;run&lt;/em&gt; the script in the right directory. The mod I was using was the widescreen mod made by &lt;a href=&quot;http://www.gibberlings3.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gibberlings3.net/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically when you run the mod it asks you what directory you would like to run the script. Because I already had Baldur's Gate 2 installed, it automatically selected that directory, and because I saw that it was in a directory labeled &quot;Baldur's Gate&quot;, I didn't even think to check if it was the right game. I assumed it was the first one. So if you already have Baldur's Gate 2 installed, it will run the script there by default. Right before you click install make sure you are in the correct directory for the script to be run in. That is exactly what the above error is telling the user to do.&lt;/p&gt;&#xA;" OwnerUserId="7041" LastActivityDate="2011-02-13T03:23:06.867" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16503" PostTypeId="1" AcceptedAnswerId="16505" CreationDate="2011-02-13T03:31:32.613" Score="7" ViewCount="7628" Body="&lt;p&gt;I've got up to level &lt;strong&gt;6-5 Omega&lt;/strong&gt; in Super Meat Boy. I've tried beating it dozens times now, but I fail at the same place. And my fingers hurt. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How can I safely go down after I get the key in this level?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can &quot;easily&quot; play the level up to that key, and then I die when trying to go down. I don't even know what challenges await me after I get the key.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2012-01-06T22:21:53.570" Title="How to beat level 6-5 Omega in Super Meat Boy?" Tags="|super-meat-boy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16504" PostTypeId="1" AcceptedAnswerId="16508" CreationDate="2011-02-13T03:35:21.453" Score="6" ViewCount="496" Body="&lt;p&gt;I've been playing Nethack for a little while, and I'd like to try SLASH'EM.  I understand there is a lot of new stuff in SLASH'EM - magic, items, monsters, classes, etc.  I've also heard that it's considerably harder!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'm wondering is what unexpected dangers exist in SLASH'EM, but not Nethack - stuff that is different in a way that's liable to kill me without warning.  (Also, if there are any new advantages I can abuse - a super-Elbereth or something - that'd be nice to know about too.)&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-02-13T07:08:23.783" Title="Dangers to the Vanilla Nethacker in SLASH'EM" Tags="|nethack|slashem|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16505" PostTypeId="2" ParentId="16503" CreationDate="2011-02-13T04:09:55.697" Score="6" Body="&lt;p&gt;It is possible to simply drop from the Key's platform back to the ground below, avoiding the walls entirely. It is also possible (and perhaps intended) to simply wall hop between the two walls(though if you haven't been playing the dark world levels, you may not have had as much practice with the precise timing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video displaying a successful run of Omega -- and remember to not give up! Getting to the key is the hard part!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/GT_a0dcdWac?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-13T04:09:55.697" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16506" PostTypeId="1" CreationDate="2011-02-13T04:34:33.560" Score="10" ViewCount="27756" Body="&lt;p&gt;Is there any way that a laptop can be used to control a PS3?  Most of my searches have turned up articles aimed in the other direction (using a PS3 controller on a computer), but I've not found anything quite relevant to this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I imagine it could be possible through some sort of WiFi or Ethernet application, but probably the most straightforward way would be over Bluetooth.  Is there any software that can do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm particularly looking to be able to use my laptop as a controller to navigate menus and use applications such as Netflix.&lt;/p&gt;&#xA;" OwnerUserId="6274" LastEditorUserId="50186" LastEditDate="2014-09-01T05:59:25.020" LastActivityDate="2017-03-03T01:18:46.773" Title="Can I remotely control my PS3 with my laptop?" Tags="|ps3|controllers|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16507" PostTypeId="1" CreationDate="2011-02-13T04:37:06.780" Score="6" ViewCount="3949" Body="&lt;p&gt;On the XBox 360 version of Lost Planet 2, each screen in splitscreen co-op mode only takes up a quarter of the screen, with the other quarter being taken up by each player's minimap. Is there any way to change this, or is it an inherent flaw in the game? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the PC version have this limitation?&lt;/p&gt;&#xA;" OwnerUserId="7018" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T13:59:49.190" LastActivityDate="2012-08-20T13:59:49.190" Title="Lost Planet 2: Camera in splitscreen too small" Tags="|version-differences|lost-planet-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16508" PostTypeId="2" ParentId="16504" CreationDate="2011-02-13T06:38:11.303" Score="1" Body="&lt;p&gt;Almost all you need to know is right here: &lt;a href=&quot;http://www.statslab.cam.ac.uk/~eva/slashem/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.statslab.cam.ac.uk/~eva/slashem/index.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many links on that page that will give you almost all the information you're looking for. I'd give it a thorough read before you begin playing SLASH'EM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, there really isn't anything else you need to know that you don't already know. No super-Elbereth, and nothing that's liable of killing you outside of general NetHack shenanigans.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use the NetHack Wiki remember that some of the information on the Wiki may not be consistent with SLASH'EM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: SLASH'EM isn't more difficult than vanilla NetHack; it's merely a different flavor.&lt;/p&gt;&#xA;" OwnerUserId="6356" LastEditorUserId="6356" LastEditDate="2011-02-13T07:08:23.783" LastActivityDate="2011-02-13T07:08:23.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16509" PostTypeId="1" CreationDate="2011-02-13T09:27:59.103" Score="5" ViewCount="28328" Body="&lt;p&gt;If I convince Veronica to leave the Brotherhood of Steel and join the Followers of the Apocalypse, and then I kill everyone of the Brotherhood, will Veronica still follow me as a companion?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to do either NCR missions or Legion missions to get the achievements, and I know I will have to kill the BoS. I heard that a high reputation keeps her with me, and Im already &quot;accepted&quot; by them, but I'm not sure and I don't want her to leave me. She is just too awesome to leave.&lt;/p&gt;&#xA;" OwnerDisplayName="user7063" LastEditorUserId="122" LastEditDate="2011-02-13T10:27:46.467" LastActivityDate="2018-11-01T23:17:19.560" Title="After killing the Brotherhood of Steel, does Veronica still follow you?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16510" PostTypeId="2" ParentId="16509" CreationDate="2011-02-13T10:24:30.803" Score="4" Body="&lt;p&gt;Veronica &lt;em&gt;will&lt;/em&gt; leave if your BoS reputation falls below a certain value. Destroying the BoS will give you a massive reputation hit, so you will most likely fall below the reputation required for keeping Veronica.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At least the NCR quests you can do without having to kill the Brotherhood, as far as I remember.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-13T10:24:30.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16511" PostTypeId="2" ParentId="16507" CreationDate="2011-02-13T10:57:06.483" Score="1" Body="&lt;p&gt;This is almost always a problem when split screening. Unfortunatly there is no fix for this. The only solution would be onine co-op or get a hold of another 360 and any old TV and connect them together. By connecting them together you can play via &quot;system link&quot; or LAN which is basicly the same as online play but doesn't require the internet or a Xbox Live account.  &lt;/p&gt;&#xA;" OwnerUserId="5287" LastActivityDate="2011-02-13T10:57:06.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16512" PostTypeId="2" ParentId="16506" CreationDate="2011-02-13T11:02:24.240" Score="4" Body="&lt;p&gt;The PS3 is a closed system, so it's unlikely you can do what you're asking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as homebrew software becomes more available you may find something to suit your needs.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-02-13T11:02:24.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16514" PostTypeId="2" ParentId="16136" CreationDate="2011-02-13T11:42:20.817" Score="2" Body="&lt;p&gt;I actually think the Watchtower is a VERY useful upgrade for most towns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 2 major benefits, and AP is certainly NOT one of those as all towns should have a surplus of AP.  Items only able to be found in the desert are the only shortage a town should ever have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both benefits relate to scavanging!  The first, with upgrade at lvl 3 the entire map (or close to at least) should be visable.  Now in a town where the zombie clearing hasnt yet been finished, or hasnt been managed well, this makes a huge difference.  Expeditions are needed on a map like this, true, but they are not good enough on their own.  Being able to see the entire map allows solo scavangers to see where they can travel safely, so it stop players from getting stuck in zombie infested zones but more importantly it makes these solo scavangers feel safe to go out of town.  This is very important as until the entire map is depleted, you really want more than 20 scavangers each day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second major benefit is at WT 4 &amp;amp; 5, the extra zones that now become reachable!  Every scavanger can travel at least 1 extra zone due to this upgrade without needing any extra AP providing items. This is again hugely important as, if you have read several of the other questions here, you will know that defence items are the single largest source of defence in the game.  Having these extra zones easily reachable by the entire towns can lead to a massive amount of extra defence items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And just to speak from experience, my last town (the longest living town in the entire server so far) had Watchtower at lvl 5.  I can assure you there is no way we would have had anyhwere near the amount of defence items as we did without Watchtower lvl 5.  I would also like to point out the French server has been up and running for more than 2 years and its common knowledge the &quot;best&quot; upgrade order, which includes ST to 5 first then WT to 5 second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'll agree that Watchtower is NOT always necessary.  If your map is perfecty cleared (has only 1 small area full of zombies and the rest of the map confirmed to be clear of any) and is only a 12 x 12 grid then its probably a waste of upgrades.  When the map becomes 13 x 13 however, the extra distance you can travel realy makes a difference especially if your town is not centered.  By the time your map becomes 14 x 14, I personally would say the WT lvl 5 is essential.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in conclusion, in my personal opinion the WT 5 upgrade does lead to more defence items, in particular on a larger map, and is not an upgrade that should be overlooked as easily as most people do.  Our Day 27 town with 220+ defene items and not a single building that provides these in abundance is the proof of that.  We did however, manage to deplete every single zone on a 13 x 13 map while our town was not centered thanks to the WT :-)  I should also add this town broke the highest ever defence record on our server by around 280 defence at the time and it is still 180 defence higher than any other town has ever achieved. (I am only telling you this to prove that WT 5 CAN lead to more defence)&lt;/p&gt;&#xA;" OwnerUserId="5435" LastEditorUserId="5435" LastEditDate="2011-02-14T08:17:52.150" LastActivityDate="2011-02-14T08:17:52.150" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16515" PostTypeId="2" ParentId="16271" CreationDate="2011-02-13T12:42:16.287" Score="4" Body="&lt;p&gt;If your budget doesn't stretch to buying a full 250GB hard drive to give you more space; remember that the Xbox 360 supports using two generic USB memory sticks up to 16GB in size. This can be an option for your game installs and should be a less costly solution to allivating your running out of storage space problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out the xbox.com guidelines here: &lt;a href=&quot;http://www.xbox.com/en-US/storage&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox.com/en-US/storage&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7067" LastActivityDate="2011-02-13T12:42:16.287" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16516" PostTypeId="5" CreationDate="2011-02-13T14:18:18.720" Score="0" Body="&lt;p&gt;Adventure games started out as purely text based then moved onto simple graphics and then to 3D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While their popularity has waxed and waned in the West, these games are still very popular in the Far East.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Classic Games&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Myst&lt;/li&gt;&#xA;&lt;li&gt;The Secret Of Monkey Island&lt;/li&gt;&#xA;&lt;li&gt;Day of the Tentacle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Adventure_game&quot; rel=&quot;nofollow noreferrer&quot;&gt;Adventure games on Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-13T14:23:57.853" LastActivityDate="2011-02-13T14:23:57.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16517" PostTypeId="4" CreationDate="2011-02-13T14:18:18.720" Score="0" Body="Adventure games are games in which the player assumes the role of protagonist in the story and events are driven by exploration and puzzle-solving. Use this tag for questions about the genre, not questions about a specific adventure game. " OwnerUserId="13" LastEditorUserId="336" LastEditDate="2011-08-16T18:41:35.920" LastActivityDate="2011-08-16T18:41:35.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16518" PostTypeId="1" AcceptedAnswerId="16706" CreationDate="2011-02-13T16:24:29.887" Score="5" ViewCount="3095" Body="&lt;p&gt;I have been forced to take a particularly large and long elevator ride up to some unknown destination. To the surprise of absolutely nobody, I was attacked on the elevator ride by a bunch of Necromorphs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These ones, however, instead of rushing at me recklessly, break through the glass on the side and then slowly poke me to death using their grotesque limb tentacle things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I seem to be struggling with this fight a lot. I thought I was inflicting some damage on them by shooting their limbs, but more just keep on coming and eventually the pokes overwhelm. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How I defeat this boss? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which weapons are particularly effective? &lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:28:01.117" LastActivityDate="2014-01-07T11:25:37.237" Title="How do I defeat the elevator Necromorphs?" Tags="|dead-space-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16519" PostTypeId="1" AcceptedAnswerId="16520" CreationDate="2011-02-13T16:34:06.940" Score="6" ViewCount="257" Body="&lt;p&gt;Sometimes people set off my claymore but live through it.  Is there a perk to help survive explosions from equipment, or is this simply my placement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips for better placement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6109" LastActivityDate="2011-02-13T17:37:04.053" Title="Call of Duty: Effectiveness of Claymores" Tags="|nintendo-wii|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16520" PostTypeId="2" ParentId="16519" CreationDate="2011-02-13T17:05:51.220" Score="6" Body="&lt;p&gt;There are two main perks that help counter claymores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1: Flackjacket - this perk limits explosive damage taken. If someone has this perk then there is no way a claymore will one-hit kill them. Unfortunately there is nothing you can do against this. I would recommend motion sensors if this is a problem for you, as motion sensors have no &quot;counter&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2: Lightweight - this perk increases your running speed. If the claymore is badly placed then it is possible to run through the blast zone and avoid taking full damage. This can be countered, however, with good placement. When placing your claymore you have to remember that the explosion comes out from the front of the claymore, i.e. it is not omni-directional like a frag or a semtex. You also need to be mindful as to where the enemy is going to be running when they enter the room or area you're protecting. Place the claymore facing your enemies' chosen path, bearing in mind that claymores have a slight delay before exploding. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would guess that your main problem isn't placement but instead Flakjacket. The claymores have much less delay then they have had in past COD games. This means that getting past them with Lightweight is a lot harder and less likely. If you're running into this a lot and it's getting you killed often, I would strongly recommend motion sensors or even the camera. The motion sensor in particular is a very strong choice as not even Ghost, a perk that blocks most things, can protect you from motion sensors.&lt;/p&gt;&#xA;" OwnerUserId="5287" LastEditorUserId="207" LastEditDate="2011-02-13T17:37:04.053" LastActivityDate="2011-02-13T17:37:04.053" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16521" PostTypeId="5" CreationDate="2011-02-13T17:36:25.737" Score="0" Body="&lt;p&gt;Battlefield: Bad Company 2 Vietnam contains 5 new maps, 15 new weapons, and 6 new vehicles that could be played in 4 multiplayer modes - Conquest, Rush, Squad Deathmatch, and Squad Rush. The expansion pack progression is integrated with the regular game progression, so soldier rank, awards, and unlocks are shared between games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game was released on December 18, 2010 for Xbox360, PC, and PS3 as download-only content and requires original Bad Company 2 game for playing. The expansion pack includes 10 new achievements/trophies available to unlock on Xbox360 and PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.battlefieldbadcompany2.com/vietnam&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="107" LastEditDate="2011-02-13T17:51:46.750" LastActivityDate="2011-02-13T17:51:46.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16522" PostTypeId="4" CreationDate="2011-02-13T17:36:25.737" Score="0" Body="Battlefield: Bad Company 2 Vietnam is an online-only expansion pack for Battlefield: Bad Company 2 set in Vietnam War era." OwnerUserId="107" LastEditorUserId="107" LastEditDate="2011-02-13T17:51:56.017" LastActivityDate="2011-02-13T17:51:56.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16523" PostTypeId="2" ParentId="14602" CreationDate="2011-02-13T18:00:51.743" Score="5" Body="&lt;p&gt;Build a huge army stack (like 30 units) and station it on that province. It will take a few years, but eventually it should trigger a horde.&lt;/p&gt;&#xA;" OwnerUserId="7018" LastActivityDate="2011-02-13T18:00:51.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16524" PostTypeId="1" AcceptedAnswerId="16529" CreationDate="2011-02-13T18:08:50.880" Score="6" ViewCount="1164" Body="&lt;p&gt;The help and all info panels claim that a colosseum creates 4 happiness but my two colosseums (at Prince difficulty level) create only 4 together and when I only had one it created only 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does a colosseum create 4 happiness or just 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I also remember that it created 4 happiness in King level.&lt;/p&gt;&#xA;" OwnerUserId="802" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:33:44.697" LastActivityDate="2012-08-03T09:33:44.697" Title="Does a colosseum create 2 happiness or 4?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16525" PostTypeId="2" ParentId="16524" CreationDate="2011-02-13T18:15:06.177" Score="1" Body="&lt;p&gt;It's the size of the cities. The colosseum creates up to 2 happiness and as much happiness as there are citizens in the city.&lt;/p&gt;&#xA;" OwnerUserId="802" LastEditorUserId="341" LastEditDate="2011-06-30T01:15:18.037" LastActivityDate="2011-06-30T01:15:18.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16526" PostTypeId="2" ParentId="7273" CreationDate="2011-02-13T18:37:13.917" Score="1" Body="&lt;p&gt;While I'm not sure as to what this problem was caused by, it seems to have been fixed as of Patch 1.1.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-02-13T18:37:13.917" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16527" PostTypeId="2" ParentId="15994" CreationDate="2011-02-13T20:14:27.207" Score="3" Body="&lt;p&gt;Try restarting from checkpoint, if that won't help start mission again.&#xA;If that won't work either, I think you know what you will have to do.&lt;/p&gt;&#xA;" OwnerUserId="7053" LastActivityDate="2011-02-13T20:14:27.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16528" PostTypeId="1" AcceptedAnswerId="16531" CreationDate="2011-02-13T21:09:59.633" Score="14" ViewCount="1004" Body="&lt;p&gt;As is immediately obvious the first time you play nethack, you can't see much until you move around a bit. Here are some basic things I've figured out:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can see things within one block of yourself, diagonals included.&lt;/li&gt;&#xA;&lt;li&gt;You can see anything within line of sight in most rooms.&lt;/li&gt;&#xA;&lt;li&gt;You remember the map and things on it (like corpses) but upon returning to them, they disappear (is this just the map updating?).&lt;/li&gt;&#xA;&lt;li&gt;Sometimes getting within one block isn't enough, and searching reveals more.&lt;/li&gt;&#xA;&lt;li&gt;You can be blinded and see nothing.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It's still a bit confusing though. Sometimes I can see monsters at a distance, other times I can't see them until they're one block away. What are the rules for vision? Are there certain things that can increase my vision? Any other general see-them-before-they-see-me tips?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2016-05-05T16:58:29.640" Title="How does vision work in nethack?" Tags="|nethack|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16529" PostTypeId="2" ParentId="16524" CreationDate="2011-02-13T21:11:04.827" Score="4" Body="&lt;p&gt;As of the latest patch, the happiness bonus from the combination of all regular buildings (circus, colosseum, theater etc.) cannot provide more happiness than the number of citizens in the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wonders (both national wonders and world wonders), however, are exempt from this, and can provide happiness beyond the number of citizens in the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that as of the June 2011 patch, the maximum happiness from a number of buildings has been reduced.  So colosseum now provides a maximum of 2 happiness, theater 3, and stadium 4.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="341" LastEditDate="2011-06-30T01:17:04.527" LastActivityDate="2011-06-30T01:17:04.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16530" PostTypeId="1" AcceptedAnswerId="16533" CreationDate="2011-02-13T21:20:55.203" Score="3" ViewCount="812" Body="&lt;p&gt;I play CoD:Black Ops mostly in hard core mode. In hard core mode, most of the time, the minimap is not available. What equipments are recommended in this situation?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I typically carry claymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I mostly use submachine or assault rifles and prefer slowly moving up instead of run and gun.&lt;/p&gt;&#xA;" OwnerUserId="490" LastEditorUserId="730" LastEditDate="2012-05-29T11:35:26.893" LastActivityDate="2013-01-03T04:23:53.450" Title="What equipment for hard core mode CoD BO" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16531" PostTypeId="2" ParentId="16528" CreationDate="2011-02-13T21:25:49.783" Score="13" Body="&lt;p&gt;Your vision is based on the amount of light in the area. Most rooms are fully lit, so you can see the entirety of it. The same goes for most levels of the Gnomish Mines for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Corridors are not lit, which means you can only see one block in any direction. One exception is infravision, which is an intrinsic for dwarves, elves, gnomes, and orcs, allowing you to see infravisible (warm-blooded) monsters from afar, even in dark places.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the map, you recall the way things were the last time you saw them. If something happens to them but you're not around to see it, you obviously don't know of it. You will only see the change once you get within sight again.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-02-13T21:25:49.783" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16532" PostTypeId="2" ParentId="16528" CreationDate="2011-02-13T21:35:53.980" Score="13" Body="&lt;p&gt;Supplementing the accepted answer, adding light to your immediate vicinity (such as with a lit lamp, or a light spell) will enable you to see further into the dark (such as in corridors).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also telepathy works similar to infravision. Extrinsic will allow you to see any monster in a certain radius that is not mindless. Intrinsic is similar, but only works wile blind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Searching is done to detect hidden things, like hidden doors. Technically, these are visible, but you don't know that it's a door. Personally, I imagine a secret passageway-type door that looks like it's part of the wall, only upon close examination does it become apparent that it's a door.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2015-02-13T05:50:18.707" LastActivityDate="2015-02-13T05:50:18.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16533" PostTypeId="2" ParentId="16530" CreationDate="2011-02-13T22:05:31.550" Score="2" Body="&lt;p&gt;Claymore is pretty useful. C4 can also be useful in some modes and on some maps. I occasionally use a Jammer, since it disables Claymores and C4 (it's quite effective with Hacker Pro), and, in the event that the enemy has a Spy Plane up, it can be useful to disable approaching baddies' radars.&lt;/p&gt;&#xA;" OwnerUserId="6201" LastActivityDate="2011-02-13T22:05:31.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16534" PostTypeId="1" AcceptedAnswerId="16539" CreationDate="2011-02-13T22:08:25.793" Score="10" ViewCount="7279" Body="&lt;p&gt;Sometimes in multiplayer in Black Ops, I see a lightbulb appear over another player's head. What does that indicate?&lt;/p&gt;&#xA;" OwnerUserId="6201" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:50:07.060" LastActivityDate="2014-12-27T19:36:26.683" Title="What does it mean when a light bulb appears over someone's head?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16535" PostTypeId="2" ParentId="13711" CreationDate="2011-02-13T22:17:57.393" Score="3" Body="&lt;p&gt;Unfortunately there is no standard way of recording game footage from games consoles without extra hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some games have video capture tools built in (like Halo Reach), but if they allow access to those videos outside of the console ecosystem it can be in many different ways. For your Halo Reach example, you actually require an account on &lt;a href=&quot;http://www.Bungie.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.Bungie.net&lt;/a&gt;. Once this account is linked to your Xbox LIVE gamertag, you can access your fileshare from the Profile-&gt;File Share option on the website and access any videos you have saved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As this functionality is Bungie / Halo Reach specific, this won't necessarily work the same for Modern Warfare 2 (or any other games). So this is where a specific piece of hardware; either a capture card that slots into your PC or an external capture unit such as this one that I know games testers working on real games use. Check out &lt;a href=&quot;http://www.hauppauge.co.uk/site/products/data_hdpvr.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.hauppauge.co.uk/site/products/data_hdpvr.html&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously specialised hardware can have quite a high cost associated with it, but it does allow you to record every part of gameplay as you see fit and would work with any games console, not just Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="7067" LastEditorUserId="50582" LastEditDate="2013-09-30T15:19:52.893" LastActivityDate="2013-09-30T15:19:52.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16536" PostTypeId="1" AcceptedAnswerId="16542" CreationDate="2011-02-13T22:37:40.350" Score="7" ViewCount="336" Body="&lt;p&gt;I know a lot of people like to change their boulders from ` to 0. Are there any other helpful character swaps I should be aware of?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm assuming this is all personal preference and people do it for better visibility.&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-02-14T13:43:32.813" Title="Changing the appearances of characters" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16537" PostTypeId="1" AcceptedAnswerId="16556" CreationDate="2011-02-13T22:47:01.850" Score="0" ViewCount="1086" Body="&lt;p&gt;I switched from a Dynex-802.11b/g to a Netgear-802.11b/g/n just yesterday. My router is downstairs because my phone-line upstairs doesn't work very well, but my PS3 is still upstairs (SOCOM: Confrontation is the game with which I am experiencing issues). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have done everything I can to make sure the connection is solid and have checked the status and it has been as high as 80% and usually lingers at about 60%. I thought about upgrading my bandwidth from 1.5mbs to 7mbs, but I am guessing something is wrong if it worked fine before. The game seems more laggy and my voice chat is choppy. Others seem to receive my voice data fine because I can hear my own feedback clearly from other players (if you are in close proximity to another player and speak, sometimes their volume is loud enough sometimes you can hear yourself). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wonder if porting forward or setting up DMZ will fix this problem, but I am not sure and don't know quite how to do it. Has anyone else ever experienced this when switching routers? What did you do to fix it?&lt;/p&gt;&#xA;" OwnerUserId="7068" LastEditorUserId="52800" LastEditDate="2013-10-22T09:46:39.823" LastActivityDate="2013-10-22T09:46:39.823" Title="Switched to new router and now experiencing lag?" Tags="|ps3|networking|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16538" PostTypeId="2" ParentId="16509" CreationDate="2011-02-13T22:47:58.447" Score="0" Body="&lt;p&gt;In my playthrough, I did some quests for the Brotherhood and got a good reputation with them (enough to have Power Armor training and to buy from their armory). After I destroyed the bunker, I talked to Veronica, and she warned that she would leave if I continued fighting the Brotherhood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's notable that if you destroy the BoS bunker, Veronica's ending will change.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-13T22:47:58.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16539" PostTypeId="2" ParentId="16534" CreationDate="2011-02-13T22:48:48.510" Score="11" Body="&lt;p&gt;It's when the player has paused their game. Obviously, you can't &lt;em&gt;actually&lt;/em&gt; pause a multiplayer game, but it's when they are on menus and can't move/shoot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell this is limited to the use of the start menu (change class, leave game) and associated system menus - for example, the Xbox Dashboard.&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-02-13T22:48:48.510" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16542" PostTypeId="2" ParentId="16536" CreationDate="2011-02-13T22:54:26.423" Score="5" Body="&lt;p&gt;You can &lt;a href=&quot;http://nethackwiki.com/wiki/Custom_map_symbols&quot; rel=&quot;nofollow noreferrer&quot;&gt;change virtually everything&lt;/a&gt; via the &lt;a href=&quot;http://nethackwiki.com/wiki/Options#boulder&quot; rel=&quot;nofollow noreferrer&quot;&gt;boulder&lt;/a&gt;, &lt;a href=&quot;http://nethackwiki.com/wiki/Options#dungeon&quot; rel=&quot;nofollow noreferrer&quot;&gt;dungeon&lt;/a&gt;, &lt;a href=&quot;http://nethackwiki.com/wiki/Options#effects&quot; rel=&quot;nofollow noreferrer&quot;&gt;effects&lt;/a&gt;, &lt;a href=&quot;http://nethackwiki.com/wiki/Options#graphics&quot; rel=&quot;nofollow noreferrer&quot;&gt;graphics&lt;/a&gt;, &lt;a href=&quot;http://nethackwiki.com/wiki/Options#monsters&quot; rel=&quot;nofollow noreferrer&quot;&gt;monsters&lt;/a&gt;, &lt;a href=&quot;http://nethackwiki.com/wiki/Options#objects&quot; rel=&quot;nofollow noreferrer&quot;&gt;objects&lt;/a&gt; and &lt;a href=&quot;http://nethackwiki.com/wiki/Options#warnings&quot; rel=&quot;nofollow noreferrer&quot;&gt;warnings&lt;/a&gt; settings -- add the fact you can edit the source and the only limit becomes yourself... and the ASCII charset. &lt;a href=&quot;https://groups.google.com/d/topic/rec.games.roguelike.nethack/BzEaZzDJvZA/discussion&quot; rel=&quot;nofollow noreferrer&quot;&gt;That's being addressed&lt;/a&gt; in &lt;a href=&quot;http://sourceforge.net/apps/trac/unnethack&quot; rel=&quot;nofollow noreferrer&quot;&gt;UnNetHack&lt;/a&gt;, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're &lt;a href=&quot;http://nethackwiki.com/wiki/Alt.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;playing online&lt;/a&gt;, however, you shouldn't change these settings or viewers will be confused. If you aren't, you should totally try it!&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-02-13T22:54:26.423" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16543" PostTypeId="2" ParentId="12670" CreationDate="2011-02-13T23:23:33.677" Score="1" Body="&lt;p&gt;You could spend a crap ton of real world money to buy in game gold, get the best stuff, and be really good at it, and maybe then. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost beat him on my fifth bloodline, but couldn't heal in between attacks fast enough. Got him easily on my sixth, its not really a very hard game. &lt;/p&gt;&#xA;" OwnerDisplayName="user7073" LastEditorUserId="122" LastEditDate="2011-02-14T06:55:48.173" LastActivityDate="2011-02-14T06:55:48.173" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16544" PostTypeId="2" ParentId="8321" CreationDate="2011-02-13T23:26:40.583" Score="3" Body="&lt;p&gt;Also, there is the attitude of &quot;Guarded.&quot;  This is shown when you aren't exactly hostile with the faction, but it's leaders don't trust you as much, or they want something you have. I consider it the &quot;Annoyed&quot; attitude from Civ 4.&lt;/p&gt;&#xA;" OwnerDisplayName="user7074" LastActivityDate="2011-02-13T23:26:40.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16545" PostTypeId="2" ParentId="16509" CreationDate="2011-02-13T23:44:24.633" Score="7" Body="&lt;p&gt;You can totally do this. I Mr. Sandman'd everyone, and killed off most of everyone in disguise so I barely lost any reputation. After I dealt with them all, I exited the bunker (without blowing it up and still completing the 'Destroy The Brotherhood' mission by killing everyone, or at least all major characters) and Veronica was none the wiser. All was good.&lt;/p&gt;&#xA;" OwnerDisplayName="user7075" LastEditorUserId="207" LastEditDate="2011-02-14T00:10:47.137" LastActivityDate="2011-02-14T00:10:47.137" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16546" PostTypeId="1" CreationDate="2011-02-14T00:29:33.160" Score="5" ViewCount="2246" Body="&lt;p&gt;Can I do this and can I still do it if I have already overthrown the 1st elder?&lt;/p&gt;&#xA;" OwnerDisplayName="user7063" LastEditorUserId="207" LastEditDate="2011-02-14T00:35:12.983" LastActivityDate="2016-05-05T23:15:53.913" Title="I've heard about negotiating a treaty between the NCR and BoS. Is it true?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16547" PostTypeId="1" AcceptedAnswerId="16663" CreationDate="2011-02-14T00:57:21.560" Score="9" ViewCount="436" Body="&lt;p&gt;In Mario Kart Wii, karts can get a second level of mini-turbo by holding a drift longer before letting go. Is this any better than getting two regular mini-turbos on the same turn? If so, how? Does it provide more than double the boost? Does it take less than twice as long to get?&lt;/p&gt;&#xA;" OwnerUserId="6200" LastEditorUserId="6200" LastEditDate="2011-02-14T01:06:03.937" LastActivityDate="2011-02-16T07:19:56.833" Title="Is a double mini-turbo better than two regular ones?" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16548" PostTypeId="2" ParentId="16546" CreationDate="2011-02-14T01:07:57.950" Score="3" Body="&lt;p&gt;Yes, it's possible, but only with Elder McNamara, not with Elder Hardin.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-14T01:07:57.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16549" PostTypeId="2" ParentId="16132" CreationDate="2011-02-14T02:09:47.043" Score="6" Body="&lt;p&gt;No, you cannot kill Vlad.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; until chapter 9&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;He usually sits there passive, until you move so far away from his spawn point, then he disappears. I think he's a ninja, because he disappears in a puff of smoke. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've dispensed about 50,000 hitpoints on him in single/multiplayer mode. He bleeds a lot, he can be set on fire, frozen, but his health never changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I said, he's probably a ninja. Right? &amp;lt;_&amp;lt;&lt;/p&gt;&#xA;" OwnerUserId="159" LastActivityDate="2011-02-14T02:09:47.043" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16550" PostTypeId="2" ParentId="15940" CreationDate="2011-02-14T02:14:12.003" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.magickapedia.net/wiki/Challenge_mode#Challenge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magickapedia&lt;/a&gt; says that there is only 20 levels. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So any more than this is probably a hack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There have been issues where (as of 1.3.4.0) where Chapter 3 only includes the end boss fight. The temporary fix for this includes editing the XML documentation to state what level to start at. It wouldn't surprise me if the challenge XML files can be edited as well. Possibly to have multiple low enemy levels or high point enemies with added player advantages.&lt;/p&gt;&#xA;" OwnerUserId="159" LastActivityDate="2011-02-14T02:14:12.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16551" PostTypeId="2" ParentId="16530" CreationDate="2011-02-14T02:47:22.160" Score="1" Body="&lt;p&gt;Always move slowly and cautiously in hardcore mode.  When you're crossing wide open spaces though (such as the street in Havana) sprint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for weapons, I recommend the AK47 as its generally pretty accurate and packs a very heavy punch.  The Galil is also an excellent weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If assault rifles aren't your style, some of my other favorites for hardcore include the M60, PM63, and WA2000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've not really found any perks that don't work well in hardcore mode, but usually I've got Hardline and Hardened.  These work pretty well for me.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-14T02:47:22.160" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16554" PostTypeId="2" ParentId="16506" CreationDate="2011-02-14T04:33:03.417" Score="4" Body="&lt;p&gt;For now, if I'm not mistaken, there is only the Sony Vaio computer that has an application to the remote for PS3. There are many limitations. You can simply send messages to friends and read your file videos / audios.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-02-14T04:33:03.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16556" PostTypeId="2" ParentId="16537" CreationDate="2011-02-14T05:50:31.833" Score="0" Body="&lt;p&gt;Yup, that could very well be the problem. I would suggest that you assign a fixed IP to your PS3 and make that IP the default DMZ host.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is how you do that.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open a Web browser, and type the router's IP address. Put password etc.&lt;/li&gt;&#xA;&lt;li&gt;From the Main Menu of the browser interface, under Advanced, click Port Forwarding to view the port forwarding menu. OR Advanced &gt; Security ( depending on your router model )&lt;/li&gt;&#xA;&lt;li&gt;Pick an IP address and set it as the DMZ host.&lt;/li&gt;&#xA;&lt;li&gt;Now follow &lt;a href=&quot;http://portforward.com/networking/staticip-ps3-playstation-3.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;these&lt;/a&gt; instructions ( with pics :D ) and set the same IP here.&lt;/li&gt;&#xA;&lt;li&gt;In your PS3 go to Settings &gt; Network Settings &gt; Internet Connection Test.&#xA;Look for NAT Type, if it is Type 2 (open) you are all set.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-02-14T05:50:31.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16558" PostTypeId="1" AcceptedAnswerId="18538" CreationDate="2011-02-14T06:19:16.540" Score="2" ViewCount="209" Body="&lt;p&gt;I'm playing City Story on the iPad and I'm left wondering whether those two Empire State Buildings of mine actually generate any income, or is this restricted to making things in the Factories?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/c6cSe.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="8350" LastEditDate="2012-11-13T23:20:27.093" LastActivityDate="2012-11-13T23:20:27.093" Title="Do other buildings in City Story also generate income?" Tags="|city-story|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16559" PostTypeId="1" AcceptedAnswerId="23718" CreationDate="2011-02-14T07:53:42.383" Score="0" ViewCount="12355" Body="&lt;p&gt;The latest Prince of Persia games run, but Sands of Time wont work and shows the video card compatibility problem on my PC .What should i do? Games released after and before sands of time runs fine on my pc  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My system specification are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2.0 GHz dual core processor&lt;/li&gt;&#xA;&lt;li&gt;1 GB ram&lt;/li&gt;&#xA;&lt;li&gt;256 MB video g31/g33 card&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3607" LastEditorUserId="3607" LastEditDate="2011-02-14T11:25:23.357" LastActivityDate="2013-05-05T17:15:34.177" Title="Prince of Persia Sands of Time problem" Tags="|pc|technical-issues|prince-of-persia-the-sands-of-time|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16562" PostTypeId="2" ParentId="16536" CreationDate="2011-02-14T13:43:32.813" Score="1" Body="&lt;p&gt;Changing ghosts and shades to &lt;code&gt;8&lt;/code&gt; and golems to &lt;code&gt;7&lt;/code&gt; is popular.  By default, ghosts are represented by a space, which makes them nearly impossible to see.  Golems aren't quite as bad, but it is a bit difficult to pick out a &lt;code&gt;'&lt;/code&gt; walking around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't worry too much about confusing people watching your game online; many of the best players on NAO use these settings and people viewing games regularly will be familiar with them.&lt;/p&gt;&#xA;" OwnerUserId="3243" LastActivityDate="2011-02-14T13:43:32.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16563" PostTypeId="1" AcceptedAnswerId="16564" CreationDate="2011-02-14T13:55:47.233" Score="16" ViewCount="66828" Body="&lt;p&gt;There are 131 rank levels in Bejeweled as far as I know. What are the names of them?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="145" LastEditDate="2015-10-05T20:00:47.387" LastActivityDate="2015-10-05T20:00:47.387" Title="What are the names of all rank levels in Bejeweled 3 and Bejeweled Blitz?" Tags="|bejeweled-3|bejeweled-blitz|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16564" PostTypeId="2" ParentId="16563" CreationDate="2011-02-14T13:59:35.250" Score="18" Body="&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; Thanks to &lt;a href=&quot;http://bejeweled.wikia.com/wiki/List_of_ranks_in_Bejeweled_Blitz&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bejeweled wikia&lt;/a&gt; pages, I learnt that there are now more levels in Bejeweled Blitz than I've known, in other words, 200 levels! I've appended the new levels to our list. Please see the extra info at the bottom as well!&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;It &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=20671166&amp;amp;postcount=4&quot; rel=&quot;nofollow noreferrer&quot;&gt;seems&lt;/a&gt; that the rank level names of Bejeweled 3 are identical to the ones of &lt;a href=&quot;http://sites.google.com/site/bejeweledblitzguide/home/4-0-bejeweled-blitz/4-4-bejeweled-blitz-ranking-list&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bejeweled Blitz&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Novice&lt;/li&gt;&#xA;&lt;li&gt;Apprentice&lt;/li&gt;&#xA;&lt;li&gt;Trainee&lt;/li&gt;&#xA;&lt;li&gt;Beginner&lt;/li&gt;&#xA;&lt;li&gt;Amateur&lt;/li&gt;&#xA;&lt;li&gt;Jr. Appraiser&lt;/li&gt;&#xA;&lt;li&gt;Appraiser&lt;/li&gt;&#xA;&lt;li&gt;Gem Polisher&lt;/li&gt;&#xA;&lt;li&gt;Gem Scraper&lt;/li&gt;&#xA;&lt;li&gt;Gem Grinder&lt;/li&gt;&#xA;&lt;li&gt;Jewel Thief&lt;/li&gt;&#xA;&lt;li&gt;Jewel Scavenger&lt;/li&gt;&#xA;&lt;li&gt;Gem Scrounger&lt;/li&gt;&#xA;&lt;li&gt;Jr. Gemfinder&lt;/li&gt;&#xA;&lt;li&gt;Gemfinder&lt;/li&gt;&#xA;&lt;li&gt;Master Gemfinder&lt;/li&gt;&#xA;&lt;li&gt;Jr. Jewelkeep&lt;/li&gt;&#xA;&lt;li&gt;Jewelkeep&lt;/li&gt;&#xA;&lt;li&gt;Master Jewelkeeper&lt;/li&gt;&#xA;&lt;li&gt;Gemhunter Lv 1&lt;/li&gt;&#xA;&lt;li&gt;Gemhunter Lv 2&lt;/li&gt;&#xA;&lt;li&gt;Gemhunter Lv 3&lt;/li&gt;&#xA;&lt;li&gt;Gemhunter Lv 4&lt;/li&gt;&#xA;&lt;li&gt;Gemhunter Lv 5&lt;/li&gt;&#xA;&lt;li&gt;Gemcrafter Lv 1&lt;/li&gt;&#xA;&lt;li&gt;Gemcrafter Lv 2&lt;/li&gt;&#xA;&lt;li&gt;Gemcrafter Lv 3&lt;/li&gt;&#xA;&lt;li&gt;Gemcrafter Lv 4&lt;/li&gt;&#xA;&lt;li&gt;Gemcrafter Lv 5&lt;/li&gt;&#xA;&lt;li&gt;Jr. Gemstalker&lt;/li&gt;&#xA;&lt;li&gt;Gemstalker&lt;/li&gt;&#xA;&lt;li&gt;Sr. Gemstalker&lt;/li&gt;&#xA;&lt;li&gt;Topaz Hunter&lt;/li&gt;&#xA;&lt;li&gt;Onyx Hunter&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Hunter&lt;/li&gt;&#xA;&lt;li&gt;Ruby Hunter&lt;/li&gt;&#xA;&lt;li&gt;Emerald Hunter&lt;/li&gt;&#xA;&lt;li&gt;Opal Hunter&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Hunter&lt;/li&gt;&#xA;&lt;li&gt;Diamond Hunter&lt;/li&gt;&#xA;&lt;li&gt;Topaz Blaster&lt;/li&gt;&#xA;&lt;li&gt;Onyx Blaster&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Blaster&lt;/li&gt;&#xA;&lt;li&gt;Ruby Blaster&lt;/li&gt;&#xA;&lt;li&gt;Emerald Blaster&lt;/li&gt;&#xA;&lt;li&gt;Opal Blaster&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Blaster&lt;/li&gt;&#xA;&lt;li&gt;Diamond Blaster&lt;/li&gt;&#xA;&lt;li&gt;Topaz Hoarder&lt;/li&gt;&#xA;&lt;li&gt;Onyx Hoarder&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Hoarder&lt;/li&gt;&#xA;&lt;li&gt;Ruby Hoarder&lt;/li&gt;&#xA;&lt;li&gt;Emerald Hoarder&lt;/li&gt;&#xA;&lt;li&gt;Opal Hoarder&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Hoarder&lt;/li&gt;&#xA;&lt;li&gt;Diamond Hoarder&lt;/li&gt;&#xA;&lt;li&gt;Topaz Master&lt;/li&gt;&#xA;&lt;li&gt;Onyx Master&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Master&lt;/li&gt;&#xA;&lt;li&gt;Ruby Master&lt;/li&gt;&#xA;&lt;li&gt;Emerald Master&lt;/li&gt;&#xA;&lt;li&gt;Opal Master&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Master&lt;/li&gt;&#xA;&lt;li&gt;Diamond Master&lt;/li&gt;&#xA;&lt;li&gt;Lapidary Lv 1&lt;/li&gt;&#xA;&lt;li&gt;Lapidary Lv 2&lt;/li&gt;&#xA;&lt;li&gt;Lapidary Lv 3&lt;/li&gt;&#xA;&lt;li&gt;Lapidary Lv 4&lt;/li&gt;&#xA;&lt;li&gt;Lapidary Lv 5&lt;/li&gt;&#xA;&lt;li&gt;Master Lapidary&lt;/li&gt;&#xA;&lt;li&gt;Supreme Lapidary&lt;/li&gt;&#xA;&lt;li&gt;Ruby Wizard&lt;/li&gt;&#xA;&lt;li&gt;Emerald Wizard&lt;/li&gt;&#xA;&lt;li&gt;Opal Wizard&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Wizard&lt;/li&gt;&#xA;&lt;li&gt;Diamond Wizard&lt;/li&gt;&#xA;&lt;li&gt;Jeweled Wizard&lt;/li&gt;&#xA;&lt;li&gt;Jeweled Mage&lt;/li&gt;&#xA;&lt;li&gt;Jeweled Archmage&lt;/li&gt;&#xA;&lt;li&gt;Jewelcrafter&lt;/li&gt;&#xA;&lt;li&gt;Jewelforger&lt;/li&gt;&#xA;&lt;li&gt;Bronze Blitzer&lt;/li&gt;&#xA;&lt;li&gt;Silver Blitzer&lt;/li&gt;&#xA;&lt;li&gt;Gold Blitzer&lt;/li&gt;&#xA;&lt;li&gt;Platinum Blitzer&lt;/li&gt;&#xA;&lt;li&gt;Bronze Master&lt;/li&gt;&#xA;&lt;li&gt;Silver Master&lt;/li&gt;&#xA;&lt;li&gt;Gold Master&lt;/li&gt;&#xA;&lt;li&gt;Platinum Master&lt;/li&gt;&#xA;&lt;li&gt;Jr.Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Sr. Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Master Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Mega Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Hyper Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Ultra Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Prime Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Ultimate Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Bejeweled Regent&lt;/li&gt;&#xA;&lt;li&gt;Bejeweled Demigod&lt;/li&gt;&#xA;&lt;li&gt;Supreme Bejeweler&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 1&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 2&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 3&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 4&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 5&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 6&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 7&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 8&lt;/li&gt;&#xA;&lt;li&gt;Jewelmagus Lv 9&lt;/li&gt;&#xA;&lt;li&gt;Elder Jewelmagus&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 1&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 2&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 3&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 4&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 5&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 6&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 7&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 8&lt;/li&gt;&#xA;&lt;li&gt;Jewelknight Lv 9&lt;/li&gt;&#xA;&lt;li&gt;Elder Jewelknight&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 1&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 2&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 3&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 4&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 5&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 6&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 7&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 8&lt;/li&gt;&#xA;&lt;li&gt;Bejewelian Lv 9&lt;/li&gt;&#xA;&lt;li&gt;Elder Bejewelian&lt;/li&gt;&#xA;&lt;li&gt;Topaz Regent&lt;/li&gt;&#xA;&lt;li&gt;Onyx Regent&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Regent&lt;/li&gt;&#xA;&lt;li&gt;Ruby Regent&lt;/li&gt;&#xA;&lt;li&gt;Emerald Regent&lt;/li&gt;&#xA;&lt;li&gt;Opal Regent&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Regent&lt;/li&gt;&#xA;&lt;li&gt;Diamond Regent&lt;/li&gt;&#xA;&lt;li&gt;Silver Regent&lt;/li&gt;&#xA;&lt;li&gt;Gold Regent&lt;/li&gt;&#xA;&lt;li&gt;Platinum Regent&lt;/li&gt;&#xA;&lt;li&gt;Topaz Avatar&lt;/li&gt;&#xA;&lt;li&gt;Onyx Avatar&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Avatar&lt;/li&gt;&#xA;&lt;li&gt;Ruby Avatar&lt;/li&gt;&#xA;&lt;li&gt;Emerald Avatar&lt;/li&gt;&#xA;&lt;li&gt;Opal Avatar&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Avatar&lt;/li&gt;&#xA;&lt;li&gt;Silver Avatar&lt;/li&gt;&#xA;&lt;li&gt;Golden Avatar&lt;/li&gt;&#xA;&lt;li&gt;Platinum Avatar&lt;/li&gt;&#xA;&lt;li&gt;Topaz Paragon&lt;/li&gt;&#xA;&lt;li&gt;Onyx Paragon&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Paragon&lt;/li&gt;&#xA;&lt;li&gt;Ruby Paragon&lt;/li&gt;&#xA;&lt;li&gt;Emerald Paragon&lt;/li&gt;&#xA;&lt;li&gt;Opal Paragon&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Paragon&lt;/li&gt;&#xA;&lt;li&gt;Diamond Paragon&lt;/li&gt;&#xA;&lt;li&gt;Silver Paragon&lt;/li&gt;&#xA;&lt;li&gt;Golden Paragon&lt;/li&gt;&#xA;&lt;li&gt;Platinum Paragon&lt;/li&gt;&#xA;&lt;li&gt;Topaz Ultimate&lt;/li&gt;&#xA;&lt;li&gt;Onyx Ultimate&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Ultimate&lt;/li&gt;&#xA;&lt;li&gt;Ruby Ultimate&lt;/li&gt;&#xA;&lt;li&gt;Emerald Ultimate&lt;/li&gt;&#xA;&lt;li&gt;Opal Ultimate&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Ultimate&lt;/li&gt;&#xA;&lt;li&gt;Topaz Infinity&lt;/li&gt;&#xA;&lt;li&gt;Onyx Infinity&lt;/li&gt;&#xA;&lt;li&gt;Amethyst Infinity&lt;/li&gt;&#xA;&lt;li&gt;Ruby Infinity&lt;/li&gt;&#xA;&lt;li&gt;Emerald Infinity&lt;/li&gt;&#xA;&lt;li&gt;Opal Infinity&lt;/li&gt;&#xA;&lt;li&gt;Sapphire Infinity&lt;/li&gt;&#xA;&lt;li&gt;Diamond Infinity&lt;/li&gt;&#xA;&lt;li&gt;Silver Infinity&lt;/li&gt;&#xA;&lt;li&gt;Golden Infinity&lt;/li&gt;&#xA;&lt;li&gt;Platinum Infinity&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!) (See Trivia)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!)&lt;/li&gt;&#xA;&lt;li&gt;(A Surprise!) &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you make it to level 200, by then you will have scored a cumulative&#xA;  total of over 50 BILLION points!&lt;/p&gt;&#xA;  &#xA;  &lt;h2&gt;Trivia&lt;/h2&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Originally Bejeweled Blitz offered 131 unique names, then at some    point they increased this to 181 names.&lt;/li&gt;&#xA;  &lt;li&gt;All Level names 183 and beyond are the same as Level 182. But we don't want to spoil the last name for Bejeweled Blitz diehard players,&#xA;  so we've marked them as a surprise!&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="145" LastEditorUserId="145" LastEditDate="2015-10-05T19:59:03.687" LastActivityDate="2015-10-05T19:59:03.687" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16565" PostTypeId="1" AcceptedAnswerId="16572" CreationDate="2011-02-14T14:02:13.140" Score="13" ViewCount="23515" Body="&lt;p&gt;I'm trying to play an old school DOS Game I got using the DOSBOX DOS emulator, but the problem I have is that the mouse jumps all over the screen and does not allow me to have a good control. The game is Cannon Fodder, which need to have mouse input. So I'm thinking it is problem of conversion from USB mouse to the serial driver which the emulator uses. I already tried to lower the sensitivity using the emulator and to lower it using windows settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have any suggestions on how to resolve this?&lt;/p&gt;&#xA;" OwnerUserId="6023" LastEditorUserId="122" LastEditDate="2011-02-14T15:05:02.647" LastActivityDate="2018-05-20T00:43:46.663" Title="Mouse jumps around when using DOSBOX" Tags="|technical-issues|mouse|dosbox|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16566" PostTypeId="1" AcceptedAnswerId="16567" CreationDate="2011-02-14T14:05:37.473" Score="9" ViewCount="31513" Body="&lt;p&gt;I just released my 20# game but, again, I got negative reviews. The maximum that I was able to reach was a total score of 20, with 6 max single review score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I improve my games reviews? Are there any particular genre/type combination that works better than other?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2013-02-23T06:37:52.820" Title="How to get positive reviews in Game Dev Story?" Tags="|game-dev-story|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16567" PostTypeId="2" ParentId="16566" CreationDate="2011-02-14T14:44:32.340" Score="16" Body="&lt;p&gt;The main way you can increase your review scores is by having higher overall values for Fun, Graphics, Creativity and Sound.  These values, in turn, are mostly affected by your staff members, so hiring the best staff is extremely important.  Development of a game takes a certain set time (controlled by the budget you set for it) so the only way to consistently cram more Fun into the game is to have staff members that generate more stats-per-second.  The high-cost, high-stat staff members regularly churn out +8 or +10 without even being &quot;on fire&quot;, so the more high-stat workers you have, the more Fun/Graphics/whatever your game will have.  On top of this, the high-stat workers will contribute MUCH more when given one of the three main jobs (Scenario/Graphics/Audio) for a game.  I've had the Graphics phase end with the guy adding +103 to the Graphics category before!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One example of the stats you need for high reviews: In my most recent playthrough I released multiple games with two or three of Fun, Creativity, Graphics, and Audio over 200 (and the others not far behind) and I still never got a perfect 40 on the reviews.  You definitely need to start pushing 100 in each category to get really positive reviews, I would say.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the game text would seem to suggest that good genre/type combinations only affect sales, but I have seen review comments about the weird combination, so I think particularly bad combinations may negatively affect review scores.  It's better all-around if you can find a good combination, of course, since you'll earn more money that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to get the best staff members (with 200-300+ ratings in Coding/Scenario/Graphics/Audio) you're eventually going to have to sink money into the costly Hollywood Agent recruiting type - you just won't get the best people without spending that $3.5M.  You'll also need to have plenty of excess cash to pay the hiring contract cost for the best employees (which can be several million as well).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting just one Hacker or high-level Director or Producer into your company will really help, boosting the scores on your games immensely and letting you hire even more talented people.  These high-stat workers can even usually do two or three roles per game, writing the scenario, doing the graphics, and even maybe the audio (as long as you rest them once in a while).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leveling up and training your existing employees will help them generate more Fun etc for the games, but ultimately not everybody is equal - you're going to have to fire some of your original employees to hire the big shots with the super stats (like Francoise Bloom, Walt Sidney, and Stephen Jobson).&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="558" LastEditDate="2011-02-14T14:51:00.677" LastActivityDate="2011-02-14T14:51:00.677" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16568" PostTypeId="1" AcceptedAnswerId="16573" CreationDate="2011-02-14T15:14:20.267" Score="38" ViewCount="53488" Body="&lt;p&gt;I've read the documentation and everything I can find on this subject, but I'd like to know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What Bukkit does that vanilla Minecraft Server does not &lt;/li&gt;&#xA;&lt;li&gt;Why people decide to use it over vanilla Minecraft Server&lt;/li&gt;&#xA;&lt;li&gt;What plugins do/are for&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Background: I've only used vanilla Minecraft Server before, on my own machine. I can't quite grasp what Server Mods or Wrappers actually do, so this may be the source of my confusion.&lt;/p&gt;&#xA;" OwnerUserId="6989" LastEditorUserId="52800" LastEditDate="2013-10-23T11:05:04.427" LastActivityDate="2014-11-30T12:06:31.803" Title="What, exactly, is Bukkit for Minecraft?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16569" PostTypeId="2" ParentId="16568" CreationDate="2011-02-14T15:27:23.190" Score="7" Body="&lt;p&gt;Essentially, it's a package/plugin manager for Minecraft servers. Rather than installing addons separately, it allows you to do it through a central interface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/pages/about-us/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit's 'About' page&lt;/a&gt; actually does a great job of listing its selling points in relation to alternatives:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;lower server footprint&lt;/li&gt;&#xA;&lt;li&gt;increased performance when adding mods&lt;/li&gt;&#xA;&lt;li&gt;easy mod installation&lt;/li&gt;&#xA;&lt;li&gt;easier for developers to extend and customize the game via mods&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-14T15:27:23.190" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16570" PostTypeId="2" ParentId="16566" CreationDate="2011-02-14T15:46:29.587" Score="6" Body="&lt;h3&gt;Short answer&lt;/h3&gt;&#xA;&lt;p&gt;Increase your fun/creativity/graphics/sound scores.&lt;/p&gt;&#xA;&lt;h3&gt;Long answer&lt;/h3&gt;&#xA;&lt;p&gt;To achieve high scores when developing the game, you're going to have to increase the size and skillset of your staff. Periodically you will be given the ability to move into larger offices and will be able to support a maximum of 8 people. From there, you want to train your staff.&lt;/p&gt;&#xA;&lt;p&gt;You can use the Hollywood agent scounting type to find good people (hackers tend to be very good). This will get you a number of good people, but you will find that you end up with a group of people with high scores and a group of people with low scores. For the people with low scores, you can train them up:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the Staff &amp;gt; Train option, start at the cheapest option, and train each person on it until they stop gaining skill points. Do this as you have money until you run out of training options.&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Keep in mind that, each time you expand the size of your office, you will have more training options available.&lt;/li&gt;&#xA;&lt;li&gt;For the purposes of this, you can skip the options that reduce a score. Some of these actually didn't remove anything from the stat when I would run them and I would learn new genres by using them. Others reduce the score by a small amount.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;Once you max out a person, level them to Level 5 via research.&lt;/li&gt;&#xA;&lt;li&gt;Purchase as many career change manuals as you can each time the salesman visits.&lt;/li&gt;&#xA;&lt;li&gt;When someone hits level 5, change their career. Select a new career where they are 'New' and (ideally) where they don't lose a lot of stats. This will allow you to level them all over again.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Using the above method, I took one of my rather mediocre employees (low hundreds) and ended up leveling her to the level at which I hired my hackers. Also, while you can train and level up hackers, changing their career is not worth it. You lose too much in the way of stats.&lt;/p&gt;&#xA;&lt;p&gt;By following the above steps, you'll notice that, even without boosts, you're scoring between 150-200 in each game stat each time you make a game, resulting in a minimum review score of '8'. If you use boosts and allow employees to try to boost scores, you can get perfect 10s from all 4 reviewers.&lt;/p&gt;&#xA;&lt;p&gt;On a side note, this is how you can get a hardware engineer before the game makes on available to you via hire in the 17th year: If you change someone's career and max them out enough times, a new career change opportunity called 'Hardware Engineer' will appear. Having one of these on your team lets you create your own console.&lt;/p&gt;&#xA;&lt;h3&gt;Other Information&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I did not find that 'interesting game combinations' affected my review score at all. I got very high ones even when the game warned me that my combination was bizarre. This only affects sales, but with a game that's awesome enough, the effect isn't noticeable.&lt;/li&gt;&#xA;&lt;li&gt;Even when someone released a similar game near mine, my scores were awesome.&lt;/li&gt;&#xA;&lt;li&gt;Advertisement didn't seem to affect my review scores, but it does help with sales.&lt;/li&gt;&#xA;&lt;li&gt;If you follow the above training plan, your staff will be so talented that hiring contractors will both cost more and earn you fewer points.&lt;/li&gt;&#xA;&lt;li&gt;When selecting who will perform each step in the game process (write the scenario, do the graphics, create the sound), keep close attention to the &amp;quot;In&amp;quot; indicator. If you had someone do the same thing last time, it will say &amp;quot;Prev&amp;quot; beside it as well. If you use someone more than twice in a row, the points they contribute to that part of the game drops a lot. For best results, keep swapping between two people.&lt;/li&gt;&#xA;&lt;li&gt;I am uncertain whether the points you put into each game category has an effect on reviews. Some of the things people say seem to indicate that they do (Such as &amp;quot;this game is for hardcore players&amp;quot;, suggesting that it needs to be simpler), so I continue to level genres up to 5 so I can keep getting the point bonuses each time I level a new one to a certain level.&lt;/li&gt;&#xA;&lt;li&gt;If you have someone boost a stat on a game and they fail, you can immediately exit out of the game and try again. The game auto-saves right before the person heads for your desk to ask for permission. It's cheating to a small degree, but it works.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-14T15:46:29.587" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16571" PostTypeId="2" ParentId="13053" CreationDate="2011-02-14T16:50:06.007" Score="2" Body="&lt;p&gt;You could backup your save to a memory stick before opening the ticket. Then open it from the save on you HDD. If not happy with the gift, then copy the backup back to the HDD and try again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of work though.. and might be considered cheating ;D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But at least its a posibility.&lt;/p&gt;&#xA;" OwnerUserId="7085" LastActivityDate="2011-02-14T16:50:06.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16572" PostTypeId="2" ParentId="16565" CreationDate="2011-02-14T16:57:02.910" Score="12" Body="&lt;p&gt;Not 100% sure this is the problem, but &lt;code&gt;autolock&lt;/code&gt; often causes mouse issues in DOSBox. So try setting it to the opposite of whatever it currently is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In your &lt;code&gt;dosbox.conf&lt;/code&gt; file, look for a line setting &lt;code&gt;autolock=false&lt;/code&gt; and remove the line (or change the &lt;code&gt;false&lt;/code&gt; to &lt;code&gt;true&lt;/code&gt;).&lt;/li&gt;&#xA;&lt;li&gt;Or, if no line with &lt;code&gt;autolock&lt;/code&gt; exists, add one with &lt;code&gt;autolock=false&lt;/code&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-02-14T16:57:02.910" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16573" PostTypeId="2" ParentId="16568" CreationDate="2011-02-14T17:11:28.887" Score="43" Body="&lt;p&gt;Bukkit is a developer API - it basically provides hooks and functions that developers can use to plugin to Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.bukkit.org/CraftBukkit&quot; rel=&quot;noreferrer&quot;&gt;Craftbukkit&lt;/a&gt; is the server component you download that lets these plugins work with the official Minecraft server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Craftbukkit is not yet a package manager, rather a server wrapper - plugin installation and managed updates are &lt;em&gt;planned&lt;/em&gt; through another tool (&lt;a href=&quot;http://fill.bukkit.org/&quot; rel=&quot;noreferrer&quot;&gt;fill.bukkit.org&lt;/a&gt;) but it has not yet been released - Bukkit itself is still under heavy development.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, to answer your three bullet points:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What Bukkit does that vanilla Minecraft Server does not&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Bukkit on its own does very little – it simply exposes an API that can be used by developers to add functionality to the game.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Why people decide to use it over vanilla Minecraft Server&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;People generally use it because of the additional functionality that can be added through plugins: area protection, a form of economy, the ability to warp throughout the world, and making minecarts more stable. A quick browse through the Bukkit &lt;a href=&quot;http://forums.bukkit.org/forums/plugin-releases.17/&quot; rel=&quot;noreferrer&quot;&gt;plugin releases&lt;/a&gt; forum will show you some more possibilities.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What plugins do/are for&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I think this is answered through the other two – they add additional functionality to the game. :)&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="-1" LastEditDate="2014-11-30T12:06:31.803" LastActivityDate="2014-11-30T12:06:31.803" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16574" PostTypeId="1" CreationDate="2011-02-14T17:20:12.593" Score="6" ViewCount="2235" Body="&lt;p&gt;What advantages/disadvantages are there to moving a character between the two formation rows in DQIX?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe the game said that characters in the back row will be attacked less, but I'm wondering if they also have their attack damage lowered or anything else.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-03-01T19:52:06.520" Title="DQ9 - What effects does &quot;Line-up&quot; (Front Row / Back Row) have?" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16575" PostTypeId="1" CreationDate="2011-02-14T18:02:42.417" Score="2" ViewCount="254" Body="&lt;p&gt;My girlfriend really likes old school NES games, and she has a DS. I figured the best way to get her games would be to install a NES emulator like NESDS on her DS.  Having no experience with this, I googled for instructions, but they are a little beyond my understanding.  I didn't think there was a way to 'upload' executables or files to the DS, but maybe I'm wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, how do I get NESDS onto a DS system?&#xA;Secondly, how do I get ROMs onto the system as well (I assume the same way).&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="23" LastEditDate="2011-02-16T14:17:20.657" LastActivityDate="2011-02-16T14:17:20.657" Title="How do I 'upload' executables to a Nintendo DS?" Tags="|nintendo-ds|backwards-compatibility|nes|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16576" PostTypeId="2" ParentId="16575" CreationDate="2011-02-14T18:25:30.633" Score="2" Body="&lt;p&gt;You have to purchase some sort of &lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo_DS_storage_devices&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo DS storage device&lt;/a&gt;. There are... a lot of choices, and I don't have experience with the large majority of them. I'd imagine that anything in the &quot;Third generation&quot; category on that article should be more than capable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you do a bit of research into the one you pick before you actually buy it, specifically regarding compatibility with the type of DS she has. The newer DSes (DSi, XL) have some protections in their firmware to try to prevent these types of things from working, so it may be difficult or even impossible to get a particular card to work on some DS models.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-02-14T18:25:30.633" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16577" PostTypeId="2" ParentId="8465" CreationDate="2011-02-14T19:00:57.717" Score="4" Body="&lt;p&gt;I was just looking over what was said here and I had to post cause I see some incorrect information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anytime biotic abilities can be used, it goes towards the achievement, and bonus the talent. I have 3 accounts I play Mass effect on so I have done this over 3 times. &lt;strong&gt;You don't have to target anything&lt;/strong&gt; with biotics, &lt;strong&gt;just activate them&lt;/strong&gt;. Loading a game is a fast way to do it at a low level, but if you play the game and fully upgrade the ability it will recharged faster than a loaded game. Have fun with it, thats what I did.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Singularity is &lt;strong&gt;not&lt;/strong&gt; a bonus talent in ME2, you get stasis from Liara. If you want Singularity you have to be a Adept now. Certain moves are one class only now, so the Vanguard's Charge move is vanguard only. &lt;/p&gt;&#xA;" OwnerUserId="7086" LastEditorUserId="274" LastEditDate="2011-02-15T21:13:09.103" LastActivityDate="2011-02-15T21:13:09.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16578" PostTypeId="1" AcceptedAnswerId="16666" CreationDate="2011-02-14T19:13:34.510" Score="7" ViewCount="1628" Body="&lt;p&gt;I've just finished Super Meat Boy 6-5 (after 3 hours, I think I won't be able to use my hands anymore), and I was wondering something. How are people posting SMB runs on the internet exporting their replays? I've found the replays, in .rpl form, but I don't know how to convert them to a readable format.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answer may (and will probably) be &quot;video capturing software&quot;, but most of the videos had no watermark, so I was curious if there is another way.&lt;/p&gt;&#xA;" OwnerUserId="1591" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:06:48.847" LastActivityDate="2012-07-04T17:06:48.847" Title="How can I export Super Meat Boy replays?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16579" PostTypeId="2" ParentId="12834" CreationDate="2011-02-14T19:54:48.783" Score="4" Body="&lt;p&gt;In the novels, it's suggested that the world is based on the theory of infinite universes, i.e. a &lt;a href=&quot;http://en.wikipedia.org/wiki/Multiverse&quot; rel=&quot;nofollow noreferrer&quot;&gt;Multiverse&lt;/a&gt;. There are infinite ages, each based on a different possibility (our own world being one of those). When a descriptive book is written (from which linking books can be created), it creates a &quot;link&quot; to an age that fits the description in the book. But a single book can't describe everything in the age, which is why Atrus is often surprised when visiting an age he has written.&lt;/p&gt;&#xA;" OwnerUserId="3074" LastEditorUserId="3074" LastEditDate="2015-12-08T16:57:54.460" LastActivityDate="2015-12-08T16:57:54.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16580" PostTypeId="2" ParentId="15374" CreationDate="2011-02-14T20:33:07.793" Score="5" Body="&lt;p&gt;Going Rogue adds a new zone (Praetoria), which was initially only accessible to new characters created there. As of the current issue, it is now possible for existing characters to travel to the new area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for effects for existing characters, provided that you have the expansion all existing characters will gain access to the alignment system which allows characters to change alignments ranging between hero, vigilante, rogue, and villain by completing missions with an associated moral choice (tip missions / morality missions).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the expansion, you automatically gain access to the new powersets, but be aware that much of the content added is in the new zone, so you will either need to start a character there, or move a character there. Praetoria currently (issue 19) has only content in the lower levels (up to about 20) after which point you move to Paragon City or the Rogue Isles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, to access the new post-50 content (the Incarnate system, which includes additional buffs, and level shifts) you must have going rogue. This applies to both new characters and existing characters.&lt;/p&gt;&#xA;" OwnerUserId="189" LastEditorUserId="189" LastEditDate="2011-02-16T20:49:27.013" LastActivityDate="2011-02-16T20:49:27.013" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16582" PostTypeId="1" AcceptedAnswerId="16586" CreationDate="2011-02-14T21:54:56.300" Score="13" ViewCount="7907" Body="&lt;p&gt;I bought the Orange Box on Steam as a download about a year ago. I really like being able to log into my account on any computer and being able to re-download the game and play it without keeping track of a disk or DVD key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now Portal 2 is coming out. If I purchase it on DVD (I have some Amazon.com gift card I want to use) do I loose any of the cool Steam features that you get with a totally digital game purchase?&lt;/p&gt;&#xA;" OwnerUserId="6735" LastActivityDate="2011-06-22T10:23:08.207" Title="What is the difference between a Steam game on CD and a download?" Tags="|steam|portal-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16583" PostTypeId="2" ParentId="13535" CreationDate="2011-02-14T21:57:37.373" Score="1" Body="&lt;p&gt;You may already know this, but the method to jumping on multiple enemies is a little different than most platformers. In a Mario game, for example, if you hold down the jump button when you hit an enemy, you'll bounce much higher than if you don't hold the button, and you can just keep the button held down to get the boost on the next enemy too. In DKC:R, you have to push and hold the jump button just before hitting the enemy to get the extra height. The timing is fairly forgiving, but you definitely have to release and re-press the jump button sometime in mid-air, and you have to do this between each bounce to get the bonus from consecutive enemies. Just keeping the jump button held won't cut it. If you don't know this, getting enough bounces to get 1-up balloons is going to be nearly impossible.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2011-02-14T21:57:37.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16584" PostTypeId="2" ParentId="16582" CreationDate="2011-02-14T22:06:02.150" Score="2" Body="&lt;p&gt;It depends on the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you specifically asked about &lt;strong&gt;Portal 2&lt;/strong&gt; though, it's &lt;em&gt;probably&lt;/em&gt; safe to assume that (like all other Valve games dating back to Half-Life 2) the boxed version will contain a code that you enter at some point during installation which adds the game to your Steam account, giving you the benefits of Steam ownership without the long download time up front.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-02-14T22:06:02.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16585" PostTypeId="2" ParentId="16582" CreationDate="2011-02-14T22:07:27.557" Score="3" Body="&lt;p&gt;There is absolutely no difference with games that use Steam for DRM. You enter the CD key into Steam, and the game is added to your account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can then either install from the disc, or just download it from Steam's servers, like you're used to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: this only goes for games that use Steam for DRM, so games that have a note about Steam on the disc cover. (Like every Valve game for example). Games that are simply distributed over Steam, but with their own DRM don't always work like that.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-02-14T22:07:27.557" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16586" PostTypeId="2" ParentId="16582" CreationDate="2011-02-14T22:07:48.200" Score="12" Body="&lt;p&gt;If the game is an official Steamworks game there is no difference between the DVD version and the online version, the DVD is just like preloading the game. This means you get all the advantages and disadvantages of Steam, no matter where you buy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is not necessarily the case for games that are just sold via Steam, but don't use any of the Steamworks features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Portal 2 is produced by Valve, the same people responsible for Steam, I'm pretty sure it will be a full Steamworks game and it won't matter where you buy it. I couldn't confirm it though, so I can't be 100% sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can generally &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601&quot; rel=&quot;nofollow noreferrer&quot;&gt;register &lt;strong&gt;all&lt;/strong&gt; Valve games on Steam and add them to your library&lt;/a&gt;, so this will most likely also be the case with Portal 2.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-02-14T22:12:58.400" LastActivityDate="2011-02-14T22:12:58.400" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16588" PostTypeId="2" ParentId="16582" CreationDate="2011-02-14T23:17:39.127" Score="5" Body="&lt;p&gt;If you have a PS3, you might want to consider buying the Portal 2 disk for PS3.  This has the additional benefit of allowing you to play the game on your PS3, and Valve has said that PS3 owners will be able to download it to your PC as well, so you don't lose out on anything.  If you purchase it for your PC, you will very likely NOT be able to download it to your PS3.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-14T23:17:39.127" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16590" PostTypeId="1" AcceptedAnswerId="16591" CreationDate="2011-02-14T23:57:34.673" Score="22" ViewCount="3879" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Um0sN.png&quot; alt=&quot;For the facepalm series.&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Mario needs a diet.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;There's not enough room to fill up the P meter, all the pipes are out of reach and no shells are coming my way. Am I screwed? (This is in &lt;a href=&quot;http://strategywiki.org/wiki/Super_Mario_Bros._3/World_7#World_7-5&quot; rel=&quot;noreferrer&quot;&gt;World 7-5.&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-09-18T14:25:56.997" Title="How to get through one-block-high passages?" Tags="|super-mario-bros-3|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="16591" PostTypeId="2" ParentId="16590" CreationDate="2011-02-14T23:59:17.000" Score="33" Body="&lt;p&gt;Nope! What you need to do is back up a little, probably to the left edge of the screen against the wall, hold down Right+B in order to start running, then press Down to crouch just before you get to the blocks. Mario should then slide underneath the blocks and come out on the other side. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-02-14T23:59:17.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16592" PostTypeId="1" AcceptedAnswerId="16593" CreationDate="2011-02-15T00:10:22.837" Score="7" ViewCount="524" Body="&lt;p&gt;I've just started playing Magicka. For the achievements &lt;strong&gt;I put on my robe and wizard hat&lt;/strong&gt;, &lt;strong&gt;King's Quest&lt;/strong&gt;, and &lt;strong&gt;Sherlock Holmes&lt;/strong&gt;, do I have to get everything in one playthrough? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, King's Quest requires you to find 12 moose. If I only have found 8 by the time I finish the game, when I replay, will I only have 4 to go or will I have to &quot;re-tag&quot; those 8 I already found again? Or does finding parts of these achievements &quot;stick&quot;?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-02-15T00:20:49.580" Title="Do I have to find all magicks, moose, and secret areas in one playthrough?" Tags="|achievements|steam|magicka|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16593" PostTypeId="2" ParentId="16592" CreationDate="2011-02-15T00:20:49.580" Score="8" Body="&lt;p&gt;If you revisit a moose you've already found (e.g. the first moose outside the castle) the King's Quest achievement popups up (in Steam) with your current count. So if you're found 8, but revisit an existing one, it will say 8/12.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do multiple runs to get these achievements, but some of the others (e.g. &lt;code&gt;Mission improbable&lt;/code&gt;) require it to be completed in 1 runthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other scaling achievements would be &lt;code&gt;Bad Taste&lt;/code&gt;, and &lt;code&gt;Killing your friends, you're doing it wrong&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="159" LastActivityDate="2011-02-15T00:20:49.580" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16595" PostTypeId="1" AcceptedAnswerId="16631" CreationDate="2011-02-15T03:12:09.380" Score="6" ViewCount="471" Body="&lt;p&gt;So last night I unlocked and completed level 9-1. So I now have all the K-O-N-G letters and all the puzzle pieces. I went to view the image gallery, since I have collected all the puzzle pieces, and I noticed that the &quot;Golden Temple&quot; gallery has a picture of level 9-1, and then lots of other levels I've never seen: a minecart level wrapping around a giant banana, a Super Paper Mario style level, and a Virtual Boy level, among others. Are these real levels that are unlocked by completing enough mirror mode or time trial levels? It seems weird that there would only be one level in world 9. I've checked the three FAQs on GameFAQs and none mention any levels beyond 9-1, but they all appear to be incomplete too.&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="3610" LastEditDate="2012-06-19T13:38:45.180" LastActivityDate="2012-06-19T13:38:45.180" Title="Are there more Golden Temple levels?" Tags="|donkey-kong-country-returns|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16596" PostTypeId="1" AcceptedAnswerId="16599" CreationDate="2011-02-15T03:16:16.677" Score="12" ViewCount="1962" Body="&lt;p&gt;For example, when I go to drop items, put items into a chest, or pick up items off the floor, is there a way to select all the items visible in the list, rather than just quickly typing &quot;abcdefgh...&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know sometimes I can choose categories of items but that seems just to filter which show up.  I would like a shortcut to select everything in the list of specific items.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-02-15T12:40:23.260" Title="Is there a way to select all items in a list?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16597" PostTypeId="2" ParentId="16574" CreationDate="2011-02-15T03:30:56.813" Score="2" Body="&lt;p&gt;The characters in the back row will be targeted less often by enemies.  There is no effect on the attack damage or critical rate of those characters in the back row.&lt;br&gt;&#xA;(&lt;a href=&quot;http://www.gamespot.com/ds/rpg/dragonquestix/answers.html?qid=2414560&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamespot.com/ds/rpg/dragonquestix/answers.html?qid=2414560&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2011-03-01T19:52:06.520" LastActivityDate="2011-03-01T19:52:06.520" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16598" PostTypeId="1" AcceptedAnswerId="16600" CreationDate="2011-02-15T04:08:17.637" Score="19" ViewCount="4103" Body="&lt;p&gt;I haven't seen a squid since about a week after the patch that added them. I have a &quot;water wall&quot; around my base, and I frequently scan the large &quot;ocean&quot; outside my base for movement, but no luck.&lt;/p&gt;&#xA;" OwnerUserId="7093" LastActivityDate="2012-05-02T09:24:13.510" Title="Is there something I need to do to get squid to spawn?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16599" PostTypeId="2" ParentId="16596" CreationDate="2011-02-15T04:19:48.293" Score="14" Body="&lt;p&gt;There are a number of menu accelerators that can be activated through the Nethack options.  I believe &lt;strong&gt;menu_select_all&lt;/strong&gt; is what you're looking for, though the others may be convenient too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the documentation:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;menustyle&lt;/strong&gt; Controls the interface used when you need to choose various objects (in response to the Drop command, for instance). The value specified should be the first letter of one of the following: traditional, combination, partial, or full. Traditional was the only interface available for earlier versions; it consists of a prompt for object class characters, followed by an object-by-object prompt for all items matching the selected object class(es). Combination starts with a prompt for object class(es) of interest, but then displays a menu of matching objects rather than prompting one-by-one. Partial skips the object class filtering and immediately displays a menu of all objects. Full displays a menu of object classes rather than a character prompt, and then a menu of matching objects for selection.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_deselect_all&lt;/strong&gt;&#xA;Menu character accelerator to deselect all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '-'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_deselect_page&lt;/strong&gt;&#xA;Menu character accelerator to deselect all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default '\'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_first_page&lt;/strong&gt;&#xA;Menu character accelerator to jump to the first page in a menu. Implemented by the Amiga,  Gem and tty ports. Default '^'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_invert_all&lt;/strong&gt;&#xA;Menu character accelerator to invert all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '@'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_invert_page&lt;/strong&gt;&#xA;Menu character accelerator to invert all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default '~'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_last_page&lt;/strong&gt;&#xA;Menu character accelerator to jump to the last page in a menu. Implemented by the Amiga, Gem and tty ports. Default '|'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_next_page&lt;/strong&gt;&#xA;Menu character accelerator to goto the next menu page. Implemented by the Amiga, Gem and tty ports. Default '&gt;'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_previous_page&lt;/strong&gt;&#xA;Menu character accelerator to goto the previous menu page. Implemented by the Amiga, Gem and tty ports. Default '&amp;lt;'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_search&lt;/strong&gt;&#xA;Menu character accelerator to search for a menu item. Implemented by the Amiga, Gem and X11 ports. Default ':'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_select_all&lt;/strong&gt;&#xA;Menu character accelerator to select all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '.'.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;menu_select_page&lt;/strong&gt;&#xA;Menu character accelerator to select all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default ','.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So here's a table of the keybinds. Again, they only work on the X11 and console ports:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;First page  ^     Select all    .     Select page    ,&#xA;Page up     &amp;lt;     Deselect all  -     Deselect page  /&#xA;Page down   &amp;gt;     Invert all    @     Invert page    ~&#xA;Last page   |     Search        :&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="816" LastEditorUserId="23" LastEditDate="2011-02-15T12:40:23.260" LastActivityDate="2011-02-15T12:40:23.260" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16600" PostTypeId="2" ParentId="16598" CreationDate="2011-02-15T04:45:14.527" Score="11" Body="&lt;p&gt;Squid cannot swim upwards, so they tend to sink. In my personal experience, they don't seem to spawn well in shallow water at all, so you will likely have to look down deep to find them.&lt;/p&gt;&#xA;&lt;p&gt;The wiki &lt;a href=&quot;https://minecraft.wiki/w/Squid&quot; rel=&quot;nofollow noreferrer&quot;&gt;mentions&lt;/a&gt; that an easy way to find squid is to stare into a large body of water and rapidly hit the fog distance key (F3+F).&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-05-02T09:24:13.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16601" PostTypeId="1" AcceptedAnswerId="16628" CreationDate="2011-02-15T04:57:17.737" Score="2" ViewCount="115" Body="&lt;p&gt;There doesn't seem to be any options interface in the Tag: The Power of Paint, so I can't look up what it might be bound to, but is (paint unassisted) jumping impossible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eerily similar to Princess No-knees...&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-02-15T05:12:49.417" LastActivityDate="2011-02-15T14:11:55.040" Title="Can you jump in Tag?" Tags="|tag-the-power-of-paint|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16602" PostTypeId="1" AcceptedAnswerId="23166" CreationDate="2011-02-15T05:37:26.420" Score="4" ViewCount="38" Body="&lt;p&gt;In Knightfall 2, I just reached the 2nd Inn. Are there more places that I can heal myself?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="3610" LastEditDate="2012-06-06T13:53:01.320" LastActivityDate="2012-06-06T13:53:01.320" Title="Where can I heal myself in Knightfall 2?" Tags="|knightfall-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16603" PostTypeId="2" ParentId="16147" CreationDate="2011-02-15T05:42:47.883" Score="9" Body="&lt;p&gt;I created a tutorial level that does something similar.  It's very 'terse', since I have to use the SixAxis to enter text, but you should get the idea.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do a Text Search for flevine100, you should see a 'random endless scroller tutorial' level.  Go ahead and copy that and read the notes in the level.  It has a very rudimentary endless train of randomly generated blocks.  With a little imagination you can see how this would work in a 'real' level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mine uses the random number generator, but a sequencer should work well too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a brief description of how I did it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is having 2 speeds.. one to let the piece 'catch up' to the train, and one that will move at the speed of the train.  You need a contact sensor to detect when you're touching the train, and when you're not.  This allows your emitters to be less precise when it comes to timing, since the newly generated emitter will travel faster to catch up to the train, but as soon as it touches the train it will change speeds to match the rest of the pieces.  Each block also has a destroyer attached to a tag sensor.  Place a colored tag off the edge of the screen where you want the pieces to disappear.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I created a single circuit board that contained all of this logic, so it was easy to copy the logic to each of the blocks.  The circuit board is given as a prize in the level if you go into play mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="7095" LastActivityDate="2011-02-15T05:42:47.883" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16604" PostTypeId="1" AcceptedAnswerId="16732" CreationDate="2011-02-15T09:28:29.400" Score="2" ViewCount="1170" Body="&lt;p&gt;My friend tells me he installed the RPG texture package on Minecraft and every time he loads the client the game crashes with the standard Windows Error Report box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;I have not been able to replicate this error&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6990" LastEditorUserId="730" LastEditDate="2011-02-28T14:28:30.330" LastActivityDate="2014-06-10T18:07:03.753" Title="Minecraft keeps crashing after installing RPG texture package" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16605" PostTypeId="2" ParentId="16601" CreationDate="2011-02-15T09:59:18.907" Score="1" Body="&lt;p&gt;You need to spray green paint, stepping on it causes your jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works where red paint = speed up&#xA;and blue paint = climb/walk on anything&lt;/p&gt;&#xA;" OwnerUserId="6483" LastActivityDate="2011-02-15T09:59:18.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16606" PostTypeId="2" ParentId="9166" CreationDate="2011-02-15T10:51:58.157" Score="5" Body="&lt;p&gt;You could have a look a the Industrial Sized Knowledge Gide, aka ISK guide, which can be found &lt;a href=&quot;http://www.isktheguide.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. You'll find there a lot of good tips about almost anything you can do in Eve.&lt;/p&gt;&#xA;" OwnerUserId="7098" LastActivityDate="2011-02-15T10:51:58.157" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16607" PostTypeId="2" ParentId="14294" CreationDate="2011-02-15T11:02:48.750" Score="4" Body="&lt;p&gt;For leveling I suggest that you develop your own spec. Just take whatever you think will be fun. Max DPS is a non-issue - or at least should be. If you will start raiding with that toon, get a raiding spec and adjust it - just so that you can start developing a feel for it.&lt;/p&gt;&#xA;" OwnerUserId="6894" LastActivityDate="2011-02-15T11:02:48.750" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16608" PostTypeId="2" ParentId="16596" CreationDate="2011-02-15T11:16:51.543" Score="2" Body="&lt;p&gt;If I remember correctly, I normally press the full stop key to select everything, then deselect anything I don't want.  &lt;/p&gt;&#xA;" OwnerUserId="2033" LastActivityDate="2011-02-15T11:16:51.543" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16609" PostTypeId="1" AcceptedAnswerId="16633" CreationDate="2011-02-15T11:34:40.957" Score="11" ViewCount="12515" Body="&lt;p&gt;I'm confused about the jobs in game dev story. Specifically about how the apply for the stages of game development.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already discovered that I can use both Designers and Producers for Character Design phase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other crossovers? Or am I missing the meaning completely?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-02-17T04:24:55.560" Title="What's the meaning of jobs in Game dev story?" Tags="|game-dev-story|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16611" PostTypeId="5" CreationDate="2011-02-15T12:21:42.230" Score="0" Body="&lt;p&gt;&lt;em&gt;Portal&lt;/em&gt; was originally released in a bundle called &lt;em&gt;The Orange Box&lt;/em&gt; for Microsoft Windows and Xbox 360 in October 2007 and for the PlayStation 3 in December 2007.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The player has to negotiate a series of increasingly complex puzzle rooms using a hand-held device that can both create teleportation portals and lift objects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Portal&lt;/em&gt; is based on and developed by the same team who produced a freeware game called &lt;em&gt;Narbacular Drop&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://orange.half-life2.com/portal.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Portal&lt;/em&gt; on Valve&lt;/a&gt;  &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Portal_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Portal&lt;/em&gt; on Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/portal-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;portal-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;portal-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/half-life-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;half-life-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;half-life-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13" LastEditorUserId="9300" LastEditDate="2011-10-07T11:10:03.077" LastActivityDate="2011-10-07T11:10:03.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16612" PostTypeId="4" CreationDate="2011-02-15T12:21:42.230" Score="0" Body="Portal is a single-player puzzle-platformer developed by Valve Corporation." OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-15T12:23:10.467" LastActivityDate="2011-02-15T12:23:10.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16613" PostTypeId="1" AcceptedAnswerId="16671" CreationDate="2011-02-15T12:23:38.500" Score="7" ViewCount="6971" Body="&lt;p&gt;I wanted to buy Gran Turismo 5 for my PS3, and I realized it is not available on the Playstation Store. Games can be as cheap as half the price of those in regular retailers, and that's why downloading them is an attractive option. Also, saving all the shipping + plastic and paper is ideal, environmentally speaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why aren't all games available on the PS Store, then?&lt;/p&gt;&#xA;" OwnerUserId="7100" LastActivityDate="2011-02-16T12:10:05.923" Title="Why aren't certain PS3 games available on the Playstation Store?" Tags="|gran-turismo-5|psn|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16614" PostTypeId="5" CreationDate="2011-02-15T12:25:21.260" Score="0" Body="&lt;p&gt;&lt;em&gt;Portal 2&lt;/em&gt; takes up from where &lt;em&gt;Portal&lt;/em&gt; left off (more or less) and offers the same basic game play of puzzles that must be solved using the Aperture Science Portal Gun and objects found in the game world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New elements have been added such as tractor beams, barriers, gel and a two player co-op mode.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.thinkwithportals.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Portal 2&lt;/em&gt; Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Portal_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Portal 2&lt;/em&gt; on Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/portal&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;portal&amp;#39;&quot; rel=&quot;tag&quot;&gt;portal&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/half-life-series&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;half-life-series&amp;#39;&quot; rel=&quot;tag&quot;&gt;half-life-series&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13" LastEditorUserId="9300" LastEditDate="2011-10-07T04:17:41.083" LastActivityDate="2011-10-07T04:17:41.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16615" PostTypeId="4" CreationDate="2011-02-15T12:25:21.260" Score="0" Body="A first-person action/puzzle video game, developed by Valve Corporation. It is the sequel to Portal." OwnerUserId="13" LastEditorDisplayName="user821" LastEditDate="2011-08-12T17:48:11.493" LastActivityDate="2011-08-12T17:48:11.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16616" PostTypeId="5" CreationDate="2011-02-15T12:29:06.483" Score="0" Body="&lt;p&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Adobe_Flash&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Adobe Flash&lt;/strong&gt;&lt;/a&gt; was a cross-platform multimedia runtime used to embed and run animations, video, and interactive applications into web pages.&lt;/p&gt;&#xA;&lt;h3&gt;Usage Guidance&lt;/h3&gt;&#xA;&lt;p&gt;Use this tag for questions about the Flash software in relation to games, or a game feature truly unique to Adobe Flash.&lt;/p&gt;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developers&lt;/strong&gt;: Macromedia (1996–2005), Adobe Inc. (2005–2020)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Discontinued Date&lt;/strong&gt;: &lt;a href=&quot;https://en.wikipedia.org/wiki/Adobe_Flash#End_of_life_(EOL)&quot; rel=&quot;nofollow noreferrer&quot;&gt;31st Dec, 2020&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Related Links&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://archive.org/details/softwarelibrary_flash&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Internet Archive's Flash Repository&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13" LastEditorUserId="28182" LastEditDate="2021-01-27T06:35:42.253" LastActivityDate="2021-01-27T06:35:42.253" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="16617" PostTypeId="4" CreationDate="2011-02-15T12:29:06.483" Score="0" Body="a multimedia platform used to embed and run games, animations and applications for web pages. It was discontinued as of 31st Dec, 2020 and disabled by major browsers. Use this tag for questions about the Flash software in relation to games, or a game feature truly unique to Adobe Flash. " OwnerUserId="13" LastEditorUserId="28182" LastEditDate="2021-01-27T06:35:42.253" LastActivityDate="2021-01-27T06:35:42.253" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="16618" PostTypeId="5" CreationDate="2011-02-15T12:34:24.483" Score="0" Body="&lt;p&gt;Released in October 2009, Windows 7 was Microsoft's desktop operating system until 2012. Intended to be an incremental upgrade to the Windows line, Windows 7 is compatible with applications and hardware with which Windows Vista is already compatible. Features include multi-touch support, a redesigned Windows Shell with a new taskbar (referred to as the Superbar), a home networking system called HomeGroup, and performance improvements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions and answers asked of Windows Vista, Windows 7, and Windows 8 often apply to all three.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorDisplayName="user3389" LastEditDate="2012-10-31T23:44:00.360" LastActivityDate="2012-10-31T23:44:00.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16619" PostTypeId="4" CreationDate="2011-02-15T12:34:24.483" Score="0" Body="An operating system developed by Microsoft. Please only use this tag if the question is specific to this version of Windows." OwnerUserId="13" LastEditorDisplayName="user3389" LastEditDate="2012-10-31T23:44:00.360" LastActivityDate="2012-10-31T23:44:00.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16620" PostTypeId="5" CreationDate="2011-02-15T12:36:16.930" Score="0" Body="&lt;p&gt;Windows Vista, originally with the codename of Longhorn before public release, was Microsoft's follow up to Windows XP. It was released on October 22, 2009 and featured an improved search and a new GUI style called Aero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions and answers asked of Windows Vista, Windows 7, and Windows 8 often apply to all three.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="118" LastEditDate="2013-01-15T19:12:37.983" LastActivityDate="2013-01-15T19:12:37.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16621" PostTypeId="4" CreationDate="2011-02-15T12:36:16.930" Score="0" Body="An operating system developed by Microsoft. Please only use this tag if the question is specific to this version of Windows." OwnerUserId="13" LastEditorUserId="118" LastEditDate="2013-01-15T19:53:58.687" LastActivityDate="2013-01-15T19:53:58.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16622" PostTypeId="2" ParentId="16613" CreationDate="2011-02-15T12:37:07.807" Score="2" Body="&lt;p&gt;I think it's up to the publishers to put them on the Playstation Store. When they don't want to sell it via download, you can't buy it this way.&lt;/p&gt;&#xA;" OwnerUserId="6903" LastActivityDate="2011-02-15T12:37:07.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16623" PostTypeId="5" CreationDate="2011-02-15T12:37:37.523" Score="0" Body="&lt;p&gt;The most common editions of the operating system are Windows XP Home Edition, which is targeted at home users, and Windows XP Professional, which offers additional features such as support for Windows Server domains and two physical processors, and is targeted at power users, business and enterprise clients. Windows XP Media Center Edition has additional multimedia features enhancing the ability to record and watch TV shows, view DVD movies, and listen to music. Windows XP Tablet PC Edition is designed to run stylus applications built using the Tablet PC platform.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-15T13:20:21.540" LastActivityDate="2011-02-15T13:20:21.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16624" PostTypeId="4" CreationDate="2011-02-15T12:37:37.523" Score="0" Body="Windows XP is an operating system produced by Microsoft for use on personal computers, including home and business desktops, laptops, and media centers. It was first released in August 2001, and is currently one of the most popular versions of Windows. The name &quot;XP&quot; is short for &quot;eXPerience.&quot;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-15T13:20:27.983" LastActivityDate="2011-02-15T13:20:27.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16625" PostTypeId="1" AcceptedAnswerId="16627" CreationDate="2011-02-15T13:25:04.907" Score="8" ViewCount="568" Body="&lt;p&gt;Ok, asked this in chat, but was advised to move to the main site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been playing a lawful dwarf Valkyrie as I'd heard this is one of the easier classes to start with.  I am still learning the ins and outs, so I figured that this class would allow me to ease into the finer points of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I have been noticing some oddities in my dungeon levels (at low levels, say within the first 3-ish floors).  I will normally try to explore the level to the fullest, but often I will run into corridors that suddenly dead-end.  It strikes me as odd, since normally I would expect these corridors to end with a room.  Many times, repeated searching will not often help get me farther.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there has to be something there, because generally when I run into this, I have maybe explored (what I think) is only a quarter of the level.  For example, I'll hear a shopkeeper, or a naiad splashing, and  yet there will be no shops that I can see, or any fountains.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was told in chat that increasing my Wisdom would help my chances of searching, but&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How can I increase my Wisdom?&lt;/li&gt;&#xA;&lt;li&gt;Are there any other methods available to a low-level character?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="85" LastEditDate="2011-02-15T13:58:41.073" LastActivityDate="2011-02-15T14:09:41.997" Title="How can I improve my search effectiveness early on?" Tags="|nethack|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16626" PostTypeId="2" ParentId="16625" CreationDate="2011-02-15T13:54:55.150" Score="5" Body="&lt;p&gt;First of all unless your luck is really low, you can assume that when you have searched 30 times and not found anything, there isn't anything to be found. As an interface note you can type &lt;code&gt;30s&lt;/code&gt; (or &lt;code&gt;n30s&lt;/code&gt; if you have numpad enabled) to search 30 times, so you don't actually have to press &lt;code&gt;s&lt;/code&gt; 30 times (and it will stop searching when a monster interupts you).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for increasing your wisdom: other than potions of gain ability or blessed potions of enlightenment, the most reliable way to raise your wisdom is probably to exercise it by searching a lot (though the search has to be successful so don't just hit s a thousand times at a place where there's nothing to find as that won't do anything).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though as Grace Note points out raising your wisdom won't actually help you in searching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way to increase your chances of finding hidden doors and traps is to get an item that grants auto-searching like for example Excalibur. As has been mentioned in the chat, lawful characters can get Excalibur by dipping a long sword into fountains once they're at least character level 5.&lt;/p&gt;&#xA;" OwnerUserId="605" LastEditorUserId="605" LastEditDate="2011-02-15T14:00:56.843" LastActivityDate="2011-02-15T14:00:56.843" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16627" PostTypeId="2" ParentId="16625" CreationDate="2011-02-15T13:57:45.287" Score="7" Body="&lt;p&gt;Wisdom doesn't affect Searching, as far as I know. So I'll instead cover how you can improve your searching, rather than improve wisdom. The main things that affect it are &lt;em&gt;Luck&lt;/em&gt;, having a pair of &lt;em&gt;lenses&lt;/em&gt;, and getting &lt;em&gt;Excalibur&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Luck is the main factor. The higher your luck, the more likely you'll find a door in fewer chances. If you have slightly bad but not horrible luck, you can usually guarantee finding a door in around 20 tries. But if your luck is really bad, it's incredibly difficult to find such doors. So more important than anything, don't ruin your luck. If you have ruined your luck, you should wait for the bad luck to time out before you continue to search.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To improve your luck, the main options are to throw gems at co-aligned unicorns or to sacrifice monsters that make your god happy. These both rely on the fortune of running into an early co-aligned unicorn and altar respectively. As reinforced by sepp2k in the comments, do note that good luck will time out just the same as bad luck, if you lack a luckstone. Which, early game, is not a very common prospect.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Lenses are an accessory time item you can wear over your eyes. They're extremely rare, but if you're lucky enough to find a pair early on then you can use them to help, as they improve the success rate of finding secret doors. There is an artifact pair of lenses, but they are Neutral alignment (and the Monk quest artifact, specifically) and so wouldn't be of use to a Lawful character such as yourself. But they are a pretty handy item for Neutral non-monk characters lucky enough to get an early wish that they would like to spend on it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Excalibur is an artifact longsword. Any Lawful character who reaches XL 5 can dip a longsword into a fountain and have a chance to get this weapon. As a Lawful Valkyrie, you start with a longsword, which makes this that much easier to get. Plus, it's a great weapon to have in general.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While wielded, it not only grants the &lt;em&gt;searching&lt;/em&gt; extrinsic (which automatically searches at the end of every turn), but it also improves your success rate. Note, however, that the bonus it gives is in proportion to its enchantment level. So if you don't happen to run across any &lt;em&gt;scrolls of enchant weapon&lt;/em&gt; early game, it won't help too much. But this weapon represents one of the best early game aids to searching.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you have good item fortune, then you may also come across a &lt;em&gt;wand of secret door detection&lt;/em&gt; or a &lt;em&gt;stethoscope&lt;/em&gt;. These items, once you find yourself at a dead end, greatly expedite your success by simply revealing the secret passages. Healers start with the latter.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-02-15T14:09:41.997" LastActivityDate="2011-02-15T14:09:41.997" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16628" PostTypeId="2" ParentId="16601" CreationDate="2011-02-15T14:11:55.040" Score="3" Body="&lt;p&gt;No, you cannot jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can, however:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gain momentum by using red paint (speed) on a slope to fling yourself upwards.&lt;/li&gt;&#xA;&lt;li&gt;Use green paint (bounce) to bounce upwards (but also climb upwards when used between two walls.)&lt;/li&gt;&#xA;&lt;li&gt;Also you've got the blue paint (sticky) to walk on walls/ceilings.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;By Princess No-Knees you seem to refer to &quot;Narbacular Drop&quot;, indeed there is no jumping there either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Funny fact: Valve hired the Narbacular drop team to create portal (wherein you CAN jump!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Funny fact2: Valve then hired the team that created &quot;Tag&quot; to help develop portal 2 (Also there is jumping).&lt;/p&gt;&#xA;" OwnerUserId="5601" LastActivityDate="2011-02-15T14:11:55.040" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16629" PostTypeId="2" ParentId="16609" CreationDate="2011-02-15T14:39:52.130" Score="2" Body="&lt;p&gt;From what I can tell, the &quot;job titles&quot; affect a few things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Point distribution when switching to that job (Coders will have higher programming skill, for example)&lt;/li&gt;&#xA;&lt;li&gt;Point gains when leveling up (Coders gain more programming skill when leveling up)&lt;/li&gt;&#xA;&lt;li&gt;Whether the character is listed as a choice for a given stage of the game, perhaps?  (I have seen my hacker not show up for Scenario before, for example)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The 4 basic roles (Coder, Designer, Writer, Audio Eng) each excel at one particular skill.&lt;br&gt;&#xA;The 4 hybrid roles (Director, Producer, Hacker, Hard Eng) all excel in multiple areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end the main thing that matters in the various phases is the character's skill level for that particular phase - if you've got a Director, a Designer, a Hacker and a Producer all listed as choices for Character Design, you're best off with the one with the highest skill most of the time.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-02-15T14:39:52.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16630" PostTypeId="2" ParentId="12966" CreationDate="2011-02-15T14:45:24.947" Score="9" Body="&lt;p&gt;Portals don't currently work in multiplayer because of the way the code was written.  In the single-player game, when you enter a portal, the normal world gets unloaded and the Nether world is loaded instead.  The same process happens in reverse when you return from the Nether.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a multiplayer server, the normal world can't just be unloaded willy-nilly, since other players may still be playing on it!  This means that for portals to work correctly the server would need to have the normal world AND the Nether loaded at all times and that's currently not possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Presumably this is because the server code was originally written with the assumption that there is only one world loaded (or possibly there are just memory issues with having both loaded at once), so until Notch refactors the server code to allow for both to be loaded at once, we're stuck with no portals in SMP.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-02-15T14:45:24.947" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16631" PostTypeId="2" ParentId="16595" CreationDate="2011-02-15T15:35:20.663" Score="2" Body="&lt;p&gt;No, there is only the one golden temple level. Completing mirror mode nets you a 200% completion, the remaining gallery unlocks, and bragging rights, but no additional golden temple levels.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2011-02-15T15:35:20.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16632" PostTypeId="2" ParentId="16595" CreationDate="2011-02-15T15:38:10.000" Score="1" Body="&lt;p&gt;If I had to venture a guess, I would say &lt;strong&gt;no, there are no more hidden levels except for 9-1,&lt;/strong&gt; but &lt;strong&gt;I don't think anybody knows.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to find out is to re-beat the game in mirror mode, collecting all the puzzle pieces and K•O•N•G letters again.  To be double sure, you'll need to get time attack medals on all regular and mirror levels.  To be triple sure, those should probably be gold time attack medals, or maybe even shiny gold medals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd volunteer myself, but would like to keep my job, marriage, and family.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd really like one of the game's creator to speak out on this issue, but don't think that's likely to ever happen.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-02-15T15:38:10.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16633" PostTypeId="2" ParentId="16609" CreationDate="2011-02-15T15:44:01.950" Score="3" Body="&lt;h3&gt;Basic Jobs&lt;/h3&gt;&#xA;&lt;p&gt;There are three basic jobs that you need to make a game:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Writer&lt;/em&gt;: Excels at the 'scenario writing' phase of developing a game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Designer&lt;/em&gt;: Excels at the 'character design' phase of developing a game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Sound Engineer&lt;/em&gt;: Excels at the 'soundtrack' phase of developing a game.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Using the appropriate person for the job early on seems to get you more development iterations each time you tackle that part of a game.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Coders&lt;/em&gt; don't too too well at any of the phases. In my experience, if you try to get a coder to do any of them, you get about 2 iterations of development.&lt;/p&gt;&#xA;&lt;h3&gt;Complex Jobs&lt;/h3&gt;&#xA;&lt;p&gt;I toyed around with this a bit and basically tried to get each of the complex jobs (&lt;em&gt;director&lt;/em&gt;, &lt;em&gt;producer&lt;/em&gt;, and &lt;em&gt;hacker&lt;/em&gt;) to do each phase of a project just to see what would happen. I had this preconception that producers did better at graphics and sound and directors did better at scenario writing. In practice, I saw results that were all over the map in terms of number of iterations the worker would go through, even when I did it multiple times with the same person (while also swapping people every time to make sure they didn't get penalized for doing a job too much).&lt;/p&gt;&#xA;&lt;p&gt;The number of points a worker generates seems to be based on a combination of stats and iterations. However, it would seem that the titles only really affect you early on in the game.&lt;/p&gt;&#xA;&lt;p&gt;I noticed that hackers kind of fell flat on sound more often than not, but my sample size wasn't exactly large.&lt;/p&gt;&#xA;&lt;h3&gt;Hardware Engineers&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;Hardware Engineers&lt;/em&gt; allow you to make your own console. I toyed around with having one own all parts of a game and the results were similar to the complex jobs in that they varied. Given the stat distribution of a hardware engineer, though, they didn't contribute a lot of points to the graphics or sound portions of a game. I did notice a few times where they contributed less than three iterations to graphics. In terms of scenario writing, I saw it go from high amounts to low ones.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-17T04:24:55.560" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16634" PostTypeId="2" ParentId="14723" CreationDate="2011-02-15T15:50:18.310" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You don't take companions to The Sierra Madre, and having taken Veronica as a companion before will not impact interactions with Elijah.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After finishing the DLC, you will receive an encrypted holotape that only Veronica can decrypt. Go talk to her, exhaust all conversation trees related to Elijah and say you've found him. Then, you'll have the options of giving her the Holotape or ask her to decrypt and keep it. If you give it to her, she will get the perk Elijah's Last Words (+150% melee attack speed, 25% chance for melee attacks to knock down enemies for Veronica), if you keep it, you will get the perk Elijah's Ramblings(+%150 melee weapon critical damage).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-15T15:50:18.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16635" PostTypeId="2" ParentId="16613" CreationDate="2011-02-15T16:03:56.627" Score="5" Body="&lt;p&gt;I would imagine &lt;strong&gt;they do it to make more money on new games.&lt;/strong&gt;  Most games in the online store I've seen are priced around $20 to $25.  Most physical games cost $50 to $60 when they are first released, which probably includes several dollars in per-unit cost for manufacturing and materials.  Despite the manufacturing cost, I think &lt;strong&gt;selling a game on the store would reduce per-unit revenue by about 50%&lt;/strong&gt; (assuming a lower price point).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once a game has been out for a few years, it will sometimes find its way to the Playstation Store.  When it does, I've noticed it has about the same price as a new copy of the physical game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;This is similar to the book market.&lt;/strong&gt; When a book is first published, demand is high, so the publishers make it available only in high-cost hardback format.  Once demand is lower, they'll release the book as a cheaper paperback. &lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-02-15T23:22:09.630" LastActivityDate="2011-02-15T23:22:09.630" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16636" PostTypeId="1" AcceptedAnswerId="16637" CreationDate="2011-02-15T17:11:40.613" Score="13" ViewCount="15147" Body="&lt;p&gt;In Game Dev Story, sales are boosted when you develop a game with a great Genre/Type combination. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What combinations are considered &lt;em&gt;great&lt;/em&gt;? In other words, which ones result in the game informing you that the combination will impact sales in a positive manner?&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-15T17:17:05.583" LastActivityDate="2014-04-23T08:48:02.300" Title="What combination of genre &amp; type make for excellent combinations when developing a game?" Tags="|game-dev-story|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16637" PostTypeId="2" ParentId="16636" CreationDate="2011-02-15T17:14:28.300" Score="18" Body="&lt;h3&gt;Community Wiki&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Because this answer will be one of constant discovery by myself (and possibly other helpful users), I've made this answer a &lt;a href=&quot;https://meta.stackexchange.com/q/11740/151410&quot;&gt;Community Wiki&lt;/a&gt; answer. Anyone with the rights to edit it should feel free to contribute based on personal experience or other sourced information. Please make an effort to keep the list in alphabetical order for the sake of easy reference. :)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Key&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Best Combinations&lt;/strong&gt; - 'Amazing' according to the game&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Good Combinations&lt;/em&gt; - 'Not bad' according to the game&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Positive&lt;/code&gt; - Unknown what the game indicates exactly but they were mentioned to be positive combinations&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;List&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Action&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ninja&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Robot&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Samurai&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sumo&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Adventure&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cowboy&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Detective&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Fantasy&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Mushroom&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mystery&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Pirate&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Audio Novel&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Detective&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Historical&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Horror&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Mystery&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Romance&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Board&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Checkers&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Chess&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Life&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Animal&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dating&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mushroom&lt;/strong&gt;   &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pop Star&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Swimsuit&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Motion&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dance&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fitness&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Mini-skirt&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Ping Pong&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Volleyball&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Music&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Drums&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Movies&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Pop Star&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Online RPG&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Dungeon&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Fantasy&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Game Co.&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Medieval&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dungeon&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Online Sim&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Architecture&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mushroom&lt;/strong&gt;   &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stocks&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Puzzle&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Reversi&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Word&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Racing&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;F1 Racing&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Marathon&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Motorsport&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Snowboard&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Swimming&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;RPG&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Dungeon&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fantasy&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Medieval&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mushroom&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Shooter&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Ninja&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Robot&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;War&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Simulation&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;Architecture&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Dating&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Game Co.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Golf&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Lawyer&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Movies&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mushroom&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Romance&lt;/strong&gt;  &lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Stocks&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Town&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Train&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Virtual Pet&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Soccer&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Table&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Checkers&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mahjong&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Trivia   &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Movies&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Mushroom&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Sources&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Some items on this list were compiled from other sources:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.toucharcade.com/showthread.php?t=70905&quot; rel=&quot;nofollow noreferrer&quot;&gt;Touch Arcade&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/610758-game-dev-story/56803032&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQ&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2017-03-20T10:31:49.833" LastActivityDate="2013-09-16T14:45:51.053" CommentCount="6" CommunityOwnedDate="2011-02-15T17:14:28.300" ContentLicense="CC BY-SA 3.0" />
  <row Id="16638" PostTypeId="1" AcceptedAnswerId="16643" CreationDate="2011-02-15T19:47:15.837" Score="2" ViewCount="1264" Body="&lt;p&gt;In &lt;a href=&quot;http://godzilab-games.com/games/stardunk/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stardunk&lt;/a&gt;, I'm wondering how to reach more than 700,000 points in contests. I usually get the ball with the long aimer and perform like 40-45 extra clean shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This seems to be the best setting to me. But i really cannot get how people could get 900,000 or even 1,000,000+ how is that possible?&lt;/p&gt;&#xA;" OwnerUserId="7114" LastEditorUserId="3114" LastEditDate="2012-07-12T01:17:00.240" LastActivityDate="2012-10-10T23:13:13.827" Title="How do you make more than 700,000 points?" Tags="|stardunk|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16640" PostTypeId="2" ParentId="16282" CreationDate="2011-02-15T20:29:09.377" Score="2" Body="&lt;p&gt;Instead of 'demoting' the account to a child account, consider setting up the parental controls yourself in the Family Settings tab.  This allows you direct control over the settings to pick and choose a level of security you need.  The link below shows some of the power of parental controls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://mktplassets.xbox.com/NR/exeres/ADC9BB38-DED0-4F1E-A7B4-EBF823B0D5C1.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360 family settings&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-02-15T20:29:09.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16641" PostTypeId="2" ParentId="15498" CreationDate="2011-02-15T20:34:04.727" Score="2" Body="&lt;p&gt;The default target frame will highlight stealable buffs with a bright outline.  That's all I use and it seems to work well.&lt;/p&gt;&#xA;" OwnerUserId="4711" LastActivityDate="2011-02-15T20:34:04.727" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16642" PostTypeId="2" ParentId="12889" CreationDate="2011-02-15T20:38:09.200" Score="1" Body="&lt;p&gt;There isn't an instant-return portal like there is for Deepholm or Twilight Highlands.  You have to hearthstone or fly back.&lt;/p&gt;&#xA;" OwnerUserId="4711" LastActivityDate="2011-02-15T20:38:09.200" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16643" PostTypeId="2" ParentId="16638" CreationDate="2011-02-15T20:39:48.427" Score="1" Body="&lt;p&gt;If your getting clear up to 700,000 you wont find any 'try this advice'... Chances are you have the right idea but just need to work on your timing.  As with any other game that takes timing: its all about practice, being in the zone, and just plumb getting lucky!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The more often you play, the better your sense of timing will be and the more clean shots you can pull off. Some day, perhaps over a delicious cup of morning coffee, you may break the million point mark.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-02-15T20:39:48.427" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16644" PostTypeId="1" AcceptedAnswerId="16662" CreationDate="2011-02-15T20:44:31.027" Score="27" ViewCount="5927" Body="&lt;p&gt;I am a master's league player attempting to learn Zerg.  My overall macro is very strong, but I have the sense I am over-droning which leads to my defeat against a strong 4 gate (high diamond-&gt;masters).  Spine crawlers are often side stepped, speedlings take a significant larvae commitment and lead to a ton of zealots getting warped in, and roaches seem to come to slowly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do pro Zerg players generally prepare for a 4 gate they know is coming?  Are roaches common? Speedlings?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="11290" LastEditDate="2011-08-02T17:23:35.953" LastActivityDate="2013-06-21T01:33:31.017" Title="How do pro Zerg players generally prepare for a 4 gate they know is coming?" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|" AnswerCount="2" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="16646" PostTypeId="5" CreationDate="2011-02-15T22:16:02.390" Score="0" Body="&lt;p&gt;If you're using this tag, consider instead using something more specific to what you're trying to accomplish. Say, &lt;a href=&quot;/questions/tagged/boss-fights&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;boss-fights&amp;#39;&quot; rel=&quot;tag&quot;&gt;boss-fights&lt;/a&gt; for boss strategies, or &lt;a href=&quot;/questions/tagged/achievements&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;achievements&amp;#39;&quot; rel=&quot;tag&quot;&gt;achievements&lt;/a&gt; for achievement-winning strategies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Meta Discussion: &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1855/the-two-heads-of-janus-strategy-bifrons&quot;&gt;The two heads of Janus &amp;quot;Strategy&amp;quot; Bifrons&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-03-11T08:11:08.177" LastActivityDate="2011-03-11T08:11:08.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16647" PostTypeId="4" CreationDate="2011-02-15T22:16:02.390" Score="0" Body="Questions asking for general strategy in games, presumably." OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-03-11T08:11:08.410" LastActivityDate="2011-03-11T08:11:08.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16648" PostTypeId="1" CreationDate="2011-02-15T22:21:08.223" Score="6" ViewCount="875" Body="&lt;p&gt;Obviously inverting a pulsar is kind of redundant, since it goes on and off repeatedly...&#xA;however, when I want it to stop, a lever would do just fine, but it would keep it powered on.&#xA;but what if I wanted the object its connected to be by default off?&#xA;I can't use an inverter because the second I'll turn on the pulsar the inverter would fry and stop working, cutting the circuit.&#xA;so how do I make an inverter that can withstand a pulsar? &lt;/p&gt;&#xA;" OwnerDisplayName="user7119" LastEditorUserId="185203" LastEditDate="2019-08-01T15:48:17.190" LastActivityDate="2019-08-01T15:48:17.190" Title="How to invert a pulser and connect a door to it?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16649" PostTypeId="2" ParentId="16648" CreationDate="2011-02-15T23:30:52.370" Score="4" Body="&lt;p&gt;So, first off, here's what a basic pulser with an enabling switch looks like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aFk3N.png&quot; alt=&quot;A rapid pulser with inverted input.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0PkNJ.png&quot; alt=&quot;A rapid pulser with inverted input flipped on.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with connecting a door &amp;ndash; or anything &amp;ndash; to this contraption via Redstone is that the relative torch will no longer be part of the pulser. I'm not going to think about why is that &amp;ndash; this is a weird contraption anyway &amp;ndash; so here's the workaround:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The door needs to replace one of the non-vital torches.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The vital torches are those connected by the middle Redstone cross. Everything else is non vital (= removing it won't break the pulser) and can be replaced by a door &lt;em&gt;in place.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another important thing to remember is that &lt;strong&gt;the switch must not be right next to the door,&lt;/strong&gt; or the current will simply flow from the switch to the door directly, ignoring the pulser entirely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/sBq7R.png&quot; alt=&quot;An extended rapid pulser with doors.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this unpolished proof of concept, I brought the switch forward and replaced one of the side torches with a door. Since the door is directly wired to the pulser, it pulses with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is incidentally a little known fact that you can extend pulsers at will by adding more blocks with Redstone on them and non-vital torches on the sides.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T14:59:41.160" LastActivityDate="2012-01-23T14:59:41.160" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16653" PostTypeId="2" ParentId="15819" CreationDate="2011-02-16T01:50:52.893" Score="4" Body="&lt;p&gt;You don't really &quot;tank&quot; as such in PVP if thats your focus, however if you looking for stats on a ice power sets for PVP then I'd go for &quot;toughness&quot;, &quot;might&quot; and &quot;Power&quot;. That will give you reduction in damage taken (toughness), more spell damage (might) and power for a bigger mana pool (cast more). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I play a fire tank, and I focus on &quot;Defense&quot;, &quot;Might&quot;, &quot;Power&quot; and lastly &quot;Restoration&quot;, as I'm only really interested in PVE. But AFAIK Ice tanks aren't all about healing themselves so much as Fire tanks do. Thats the difference between the two classes I believe, one heals for mitigation, the other uses defensive mitigation spells.&lt;/p&gt;&#xA;" OwnerUserId="6246" LastActivityDate="2011-02-16T01:50:52.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16654" PostTypeId="2" ParentId="14617" CreationDate="2011-02-16T02:06:15.220" Score="1" Body="&lt;p&gt;I would say ice but I'm not an ice player I'm a fire tank, but generally ice has the better crowd control and team friendly protective skill set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd take a look at the &lt;a href=&quot;http://dcuosource.com/skillplanner/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DCUO skill planner&lt;/a&gt; and compare the two classes tree's and see which ones tickle your fancy or suits your playing style. Personally I love playing a fire tank, its pretty fun to see yourself keeping alive by using self-healing spells. &lt;/p&gt;&#xA;" OwnerUserId="6246" LastActivityDate="2011-02-16T02:06:15.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16656" PostTypeId="2" ParentId="3156" CreationDate="2011-02-16T02:12:02.743" Score="3" Body="&lt;p&gt;The PS3 version, which is released just few days ago in US(and might also in EU but not in Asia), looks like have identical features as the XBox's version but not yet explored.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last time I played it is on PC(bought from Steam) for more than a year now, when I play it last night on PS3 I was disappointed with the new dancing zombie; I prefer the old one. Haven't had a chance to look at my pc version though 'coz my laptop is still broken. ;)&lt;/p&gt;&#xA;" OwnerUserId="6782" LastActivityDate="2011-02-16T02:12:02.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16657" PostTypeId="1" AcceptedAnswerId="16658" CreationDate="2011-02-16T03:09:22.690" Score="13" ViewCount="1229" Body="&lt;p&gt;I opened a tin can and ate something with my hands, which made them greasy. Now holding a weapon is impossible, and so is wearing rings. I tried #wipe but it seems that's only for the face. How would I wipe my hands?&lt;/p&gt;&#xA;" OwnerUserId="6707" LastActivityDate="2011-02-16T13:37:35.207" Title="How do you wipe your hands in Nethack?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16658" PostTypeId="2" ParentId="16657" CreationDate="2011-02-16T03:18:43.043" Score="16" Body="&lt;p&gt;You need to find a &lt;em&gt;towel&lt;/em&gt; and apply it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you lack a towel, the effect should go away in due time without you needing to do anything. According to &lt;a href=&quot;https://gaming.stackexchange.com/users/3243/wooble&quot;&gt;Wooble&lt;/a&gt; in the comments, this is specifically &lt;em&gt;up to 15 turns&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-02-16T13:37:35.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16660" PostTypeId="2" ParentId="10308" CreationDate="2011-02-16T05:20:37.260" Score="8" Body="&lt;p&gt;This is calculated with the Dead Money DLC, which raises the level cap to 35:&lt;/p&gt;&#xA;&lt;h3&gt;Starting Stats&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Strength: 1&lt;/li&gt;&#xA;&lt;li&gt;Perception: 5&lt;/li&gt;&#xA;&lt;li&gt;Endurance: 6&lt;/li&gt;&#xA;&lt;li&gt;Charisma: 5&lt;/li&gt;&#xA;&lt;li&gt;Intelligence: 10&lt;/li&gt;&#xA;&lt;li&gt;Agility: 5&lt;/li&gt;&#xA;&lt;li&gt;Luck: 8&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Skill Books add +3 to a given skill. There are currently 5 skill books for each skill. You need the Comprehension perk (accessible with 4 Intelligence)  to add an additional +1 to the +3 you get from the Skill Books. You also need the Educated perk (which you get at level 4), which adds +2 skill points to your total. Also, if selected, the additional Tag! perk adds 15 to any selected skill.&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;Barter             16                        + 5 skill books (+20) = 36x     &#xA;Energy Weapons     16                        + 5 skill books (+20) = 36x&#xA;Explosives         16                        + 5 skill books (+20) = 36x&#xA;Guns               16                        + 5 skill books (+20) = 36x&#xA;Lock pick          16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51&#xA;Medicine           26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x&#xA;Melee Weapons       8                        + 5 skill books (+20) = 28&#xA;Repair             26                        + 5 skill books (+20) = 36x&#xA;Science            26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x&#xA;Sneak              16                        + 5 skill books (+20) = 36x&#xA;Speech             16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51&#xA;Survival           18                        + 5 skill books (+20) = 38&#xA;Unarmed            18                        + 5 skill books (+20) = 38   &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;1- 28 skills which needs 72 points to reach 100&lt;/p&gt;&#xA;&lt;p&gt;6- 36 skills which needs 64 points to reach 100&lt;/p&gt;&#xA;&lt;p&gt;2- 38 skills which needs 62 points to reach 100&lt;/p&gt;&#xA;&lt;p&gt;2- 61 skills which needs 39 points to reach 100&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;72 + (6*64) + (2*62) + (2*39) = 658&#xA;72 + 384 + 124 + 78 = 658 &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;So with that you need 658 skill points to max out. For the first 4 levels you will receive 15 skill points per level (60 skill points) until you get the Educated perk, after which you will receive 17 skill points per level (527 skill points), totaling 587 skill points at the level cap of 35. This means you will currently be off 71 skill points to max out.&lt;/p&gt;&#xA;" OwnerUserId="7124" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-16T19:33:47.187" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16661" PostTypeId="2" ParentId="16264" CreationDate="2011-02-16T05:54:04.063" Score="5" Body="&lt;p&gt;&lt;strong&gt;Positioning:&lt;/strong&gt; The Pack are very weak individually and are primarily effective if they can get to you from behind. You want to engage them in a funnel, or with your back against the wall. You are faster than the Pack but if you get trapped, they can very quickly surround you. Know where they spawn and use this to your advantage, for instance stay under balconies if they will drop in front of you. You should not fight other types of enemies in such closed spaces, but the Pack are so weak that you can be approached head-on with little danger unless you need to reload.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Weapons:&lt;/strong&gt; The Pack will die to one shot of virtually every gun, so firepower isn't an issue. Instead, focus on ammo conservation and reload times, as that is when you are the most vulnerable. The pulse rifle is the best choice, as it works well against individual enemies and groups, but the plasma cutter is also effective. The sawblade is also great, just watch out as it requires being close to the Pack and you can get surrounded. Rather than reload, switch to another weapon, unless it is a particularly long fight or there are only a few enemies remaining (you don't want to waste expensive ammo).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Statis:&lt;/strong&gt; I rarely used statis for my playthrough, but the idea is to aim at the ground under the Pack. In addition, you may want to circle around as the pack chases you (dangerous), but it will cause them to group up and be susceptible to a group statis or line gun shot.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The final boss fight involves a ton of the Pack. Ammo is the biggest concern, and you should stick to the outside boundaries and never venture to the middle, keeping on the move.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6910" LastEditorUserId="6910" LastEditDate="2011-02-16T07:51:54.570" LastActivityDate="2011-02-16T07:51:54.570" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16662" PostTypeId="2" ParentId="16644" CreationDate="2011-02-16T07:15:38.953" Score="44" Body="&lt;p&gt;So, you don't seem to be looking for an aggressive strategy and I can respect that.  These days I fear the 3 Gate expand far more than the 4 Gate so I often feel the need to be aggressive and cripple the Protoss early, but let's assume for the moment you're not worried about FE Protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strength of a 4 Gate is not so much a strong early-mid game push, as it is &lt;em&gt;easy to execute&lt;/em&gt;.  The reason you see so many 4 Gating Protoss (especially in the Gold-Diamond levels) is that its an easy build to understand and get down.  There are a number of players who have played &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=171463&quot; rel=&quot;noreferrer&quot;&gt;100+ 4 Gate games&lt;/a&gt;, so your biggest concern is not dealing with a 4 Gate, but rather &lt;em&gt;dealing with a polished build&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've said it time and again (as has just about any other good player), nothing beats execution; since the number one way to get good execution on a build is to practice just that build, the 4 Gates you're running against probably have superb execution.  As a result, the best thing you can do against a 4 Gate is pick a build and get your execution good.  This might seem like pedantic advice as is sums up to &quot;play better,&quot; but the reality is that the reason most people lose to a 4 Gate is that they're getting out played.  A well practiced, well executed build will beat out a sloppy more powerful build every day of the week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the first piece of advice here is: &lt;strong&gt;pick a build and stick with it.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Openings&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Now you talked about wanting to play a macro game, and against an early push like a 4 Gate, that probably means you're planning on trying to hang on for that initial wave till your economy kicks in.  There are only three real openings that give you that option:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;15 Hatch&lt;/li&gt;&#xA;&lt;li&gt;14 Pool/15 Hatch&lt;/li&gt;&#xA;&lt;li&gt;14 Gas/Speedings (with an 18 Hatch)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you build your Hatchery much later than that you're going to run the risk of falling over to his second or third wave (as your economy won't have kicked in yet).  Ideally, you want the earliest Hatchery possible as that reduces the amount of time you have to hold on for, but again here this leaves you vulnerable to any sort of early play.  If you can guarantee a 4 Gate, that's fine, otherwise you're more likely stuck with what ever build you've started on.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This leads me to my second piece of advice: &lt;strong&gt;Don't deviate from your build.&lt;/strong&gt; Remember, you're up against a very polished build and if you try to switch builds or deviate from something you've practiced your execution is going to come up second best.  Commit to whatever you started with.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Sidebar&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roaches vs Speedlings&lt;/strong&gt;&#xA;This is a tough choice as both are good options.   Ideally, if he has a very Zealot heavy army or has a couple Sentries (massive gas sinks) you want Roaches.  On the other hand, if he's heavily invested in Stalkers, Speedlings are a must.  There is no right answer here as you will most likely be locked into whatever you chose before you see his full army, but I often try to bring both.  Early Speedlings are often a must to bring pressure and gain map control (ie. scouting), and without them a single Stalker can provide annoying harassment.  From there I often throw down a Roach den, but don't build any Roaches till I see a Sentry.   Its always nice to have Roaches as a back up, and you'll have time to build them (as we'll see in a second)&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Building your Army&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I usually think that telling someone to &quot;scout better,&quot; is tantamount to telling them to &quot;play better;&quot; rarely helpful advice, and usually a little insulting, however, most of dealing with a 4 Gate is out playing your opponent, as the build has no real weaknesses to exploit (other than surviving with an expo).  As a result, it is absolutely crucial you keep a couple Zerglings outside your opponents base.  If you do not see your opponent leave his base (when he does), you will not survive the 4 Gate push.  Zerg is a momentum race, and you want to build momentum till the last possible second; the better your scouting, the better you can gauge when that second is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The entire idea behind trying to keep your expo alive is that you want it to kick in and lead to out macro-ing your opponent, so you'll want to be Droning till the last possible second (ie. he leaves his base).  This also means you'll want to stay ahead in your overlord count.  Most maps have a long enough rush distance that you can get out a wave and a half of Zerglings, a wave of Roaches or Spinecrawlers in the time it takes your opponent to get to you.  This means you're going to have to gauge how many units you need to build before this point based on how big you think the death ball is going to be.  The longer he waits to bring it, the bigger the ball.  For the fast 6 minute push I usually find ~10 Zerglings or a handful of Roaches is all I need to build before he moves out and then my wave will pop just before he gets there.  But remember, &lt;strong&gt;the fewer you can get away with the better&lt;/strong&gt;.  It should go without saying you should have a second Queen for larva.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The Fight&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;So, you watched your opponent leave his base, you built a wave of units right away, and they just popped when your opponent reached your creep.  Now what?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I won't lie, this is the hard part right here.  Your goal is to delay the engagement as long as possible.  If you can delay even 15 seconds, chances are that means a second wave of Zergling.  To help do this I often like to &quot;dance&quot; my units.  Give him a look like I'm going to engage then pull back.  This sort of &lt;a href=&quot;http://en.wikipedia.org/wiki/Brinkmanship&quot; rel=&quot;noreferrer&quot;&gt;brinksmanship&lt;/a&gt; will make a lot of players hesitate.  Even if it only buys me 5 seconds, that's still faster reinforcements.  Better players will charge in in short order and forcefield your ramp.  Their goal is to cut you off from reinforcements.  I often find that placing a Spinecrawler near my ramp will either cause them to back off from this kind of charge or engage where I have a Spinecrawler or two.  If you time it right the Spinecrawler should finish just as they arrive which will usually put them in a difficult spot.  If they do back off, you can always &quot;hide&quot; behind your Hatchery.  Many Protoss players will welcome free shots on the Hatchery but this is a mistake.  Since you're just trying to delay until your next wave pops, the Hatchery acts as a convenient meat shield.  Sure you'll have to rush in before it gets below a third life, but even for a well sized 4 Gate push that can buy you almost 20 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always remember, don't stop building.  Reinforcing in the middle of battle is the best way for you to utilize the small macro advantage you already have, so constantly be building.  If the battle is still going, build units.  If it looks like you'll win, build Drones; don't leave idle larva.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Aftermath&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Once you've fought off the first wave, that second base should start to kick in and you should have a much easier time dealing with his second wave.  In the interim, use any remaining units to re-secure map control and take out his Pylon (they always build one, I'll bet you dollars to doughnuts).  Usually, if I'm really trying to stick it to the guy I'll also take my third at about 50 food.  Since he'll be struggling to deal with my two base army (the difference between a 1 base and a 2 base army is much larger than a 2 vs a  3), he'll usually surrender map control to try and secure his natural.  As a result, getting an extremely early third will mean I'll be well saturated around the time his second is just finishing (the ideal opportunity to attack).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Summary&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I realize a lot of what's in here is fairly general to Zerg, but you have to remember there really aren't any weaknesses to a 4 Gate.  There is no silver bullet here you're going to have to out play him if you expect to win.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-03-22T04:19:19.307" LastActivityDate="2011-03-22T04:19:19.307" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16663" PostTypeId="2" ParentId="16547" CreationDate="2011-02-16T07:19:56.833" Score="8" Body="&lt;p&gt;&lt;strong&gt;If speed is the only factor, I would say they are about the same.&lt;/strong&gt;  I spent some time playing tonight, running time trials on &lt;em&gt;DS Yoshi Falls&lt;/em&gt; in a standard S kart.  I ran the track about a dozen times, using the same route through the course.  Half the time I would drift through the first turn long enough to do a double mini-turbo.  The other half, I would use two regular drifts through the first run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on my internal timer (i.e., I didn't use a stopwatch, just counted things off in my head), you have to drift 2 to 3 seconds to charge a regular turbo, for which you get a 0.5 to 1 second boost.  The double mini-turbo requires a 4 to 5 second drift, for which you get about a 1.5 to 2 second burst.  So, two regular boosts are roughly equivalent to a double.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I give a slight advantage to the double mini-turbo&lt;/strong&gt;, however.  Because you have to drift longer to charge for a double boost, &lt;strong&gt;you spend more time with your kart under control, holding the tightest line&lt;/strong&gt;.  Doing two regular boosts, you tend to lose your line between the two, which costs about a half second in lap time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, most of the turns in the game aren't big enough to allow drifting for 5 seconds, so a mini-turbo is what you'll use 90% of the time.  But for big turns, &lt;strong&gt;hold your drift as long as possible.  Driving the tightest, shortest line is what makes the overall difference.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-02-16T07:19:56.833" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16664" PostTypeId="1" CreationDate="2011-02-16T08:02:49.260" Score="2" ViewCount="473" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11322/is-there-any-way-to-see-progress-towards-achievements-in-civ-5&quot;&gt;Is there any way to see progress towards achievements in Civ 5?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is there somewhere accessible in the game to see what wonders you have built previously...?&#xA;I guess the same applies to what units you have built previously.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is in reference to the Steam achievements for having built all the Wonders and all the units (2 separate achievements).&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-02-16T08:02:49.260" Title="Civ 5 Wonder tracking" Tags="|civilization-5|achievements|steam|" AnswerCount="0" CommentCount="4" ClosedDate="2011-02-16T13:01:01.427" ContentLicense="CC BY-SA 2.5" />
  <row Id="16666" PostTypeId="2" ParentId="16578" CreationDate="2011-02-16T08:35:08.433" Score="3" Body="&lt;p&gt;The replays you saw were most likely captured using FRAPS, it's the most commonly used screen capture software. The pro version has no watermark.&lt;/p&gt;&#xA;" OwnerUserId="16440" LastActivityDate="2011-02-16T08:35:08.433" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16667" PostTypeId="2" ParentId="11344" CreationDate="2011-02-16T08:38:48.430" Score="6" Body="&lt;p&gt;There are 2 main versions which together will play pretty much everything. For the official MAME, get MameUI64: this version has a nice user interface and is 64bit. Winkawaks is used for some Capcom games which run on a different chipset to MAME.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything else seems to built on top of these two.&lt;/p&gt;&#xA;" OwnerUserId="16440" LastEditorUserId="207" LastEditDate="2011-02-16T08:41:27.090" LastActivityDate="2011-02-16T08:41:27.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16668" PostTypeId="2" ParentId="16518" CreationDate="2011-02-16T09:15:36.703" Score="2" Body="&lt;p&gt;I don't remember this elevator, which could mean it was really short and/or easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, my guess is, those necromorphs does have a weak point, wich is the yellow place on their body. If they are using tentacle, you should try cutting them with the laser cutter, it should do the trick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll reinstall this evening, maybe you'll have some more feedback tomorrow...&lt;/p&gt;&#xA;" OwnerUserId="7098" LastActivityDate="2011-02-16T09:15:36.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16669" PostTypeId="2" ParentId="1655" CreationDate="2011-02-16T10:42:13.973" Score="1" Body="&lt;p&gt;Here's what I did, finished at about 4:02...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;(6 drone)&lt;/li&gt;&#xA;&lt;li&gt;7 Spawning Pool&lt;/li&gt;&#xA;&lt;li&gt;6 Overlord&lt;/li&gt;&#xA;&lt;li&gt;As soon as pool finishes, spam zerglings x 10&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user7128" LastActivityDate="2011-02-16T10:42:13.973" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16671" PostTypeId="2" ParentId="16613" CreationDate="2011-02-16T12:10:05.923" Score="5" Body="&lt;p&gt;IMO The main reasons are&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;High profile AAA titles (like GT5) are very large and even with fast internet speeds would take a long time to download and put huge strain on the PSN infrastructure, as potentially millions of people would want to download it at once.  Smaller indie and older titles are not so big and dont have the same huge release day pressure on the network.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Sony controls the PSN Store, has various rules in place and take a cut, publishers want to control their own releases and already have contracts in place with game stores to sell the physical media.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It is surprising how few people are tech savvy enough to use something like PSN properly as opposed to picking up a game from the shops, especially if it is a present or the purchaser is under legal age to perform online transactions.  So there is still a higher demand for physical media (with the exception of small titles where the price and quantities doesnt justify this).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It is possible (and probable in the coming years) for them to go more the steam route (with pre downloads etc) but the console market is not structured around that sort of thing at present.&lt;/p&gt;&#xA;" OwnerUserId="7132" LastActivityDate="2011-02-16T12:10:05.923" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16672" PostTypeId="1" AcceptedAnswerId="16685" CreationDate="2011-02-16T12:15:16.497" Score="14" ViewCount="10947" Body="&lt;p&gt;&lt;strong&gt;Background:&lt;/strong&gt;&#xA;I played sc:bw when it came out but I was extremely casual just playing the campaign and a couple for-fun LAN games with friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I now play SC2 and, probably due to the internet community, I have developed much more strategy to the extent that I think about things like efficient mining and micro-management during battles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I went back to play sc:bw yesterday just for fun, after probably 10 years. I was ASTOUNDED how difficult it was. Choppy animations, annoyances everywhere, only selecting 8 units at a time, units running off in the wrong direction, not being able to select more than 1 building (for example to train many units at a time i had to individually click buildings and hit the hotkey, instead of selecting many buildings and hitting the hot key many times).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most annoying thing was how workers mined. I noticed workers just clumping up at one mineral patch instead of mining, and i would have to tell them all to mine. I set my rally point on a mineral patch and apparently in sc:bw this does not tell them to mine automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;My question is:&lt;/strong&gt; What is the best way to get workers to work in sc:bw? Do you have to select each worker as they are trained and tell them to mine? That just seems like mindless repetition. What does worker management generally look like for sc:bw?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what are the optimal worker numbers per patch for sc:bw? How many per patch? How many per geyser?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="3610" LastEditDate="2012-06-25T13:15:11.613" LastActivityDate="2015-04-15T01:50:09.427" Title="Brood war mining worker micro" Tags="|starcraft|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16673" PostTypeId="1" AcceptedAnswerId="16708" CreationDate="2011-02-16T12:30:14.480" Score="5" ViewCount="576" Body="&lt;p&gt;In MVC2, if you held either of the assist buttons going into the match, that character would come out first, in place of the character you chose first.  If you held both assist buttons, the 2nd and 3rd characters would switch positions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any analogue to this functionality in the new 3rd installment?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2017-04-09T03:02:07.523" Title="Is there any way to switch your point character after character selection but before the match?" Tags="|marvel-vs-capcom-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16674" PostTypeId="2" ParentId="16518" CreationDate="2011-02-16T12:50:59.657" Score="3" Body="&lt;p&gt;I remembered this one. It starts out with just one tentacle thing, but they start to spawn faster and faster. There's not really any &quot;trick&quot; to it, just like any boss fight: Shoot the yellow things on the tentacles. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used the line cutter a lot and had great success with it. The beam weapon had an alternative fire where you hit the ground and damage everyone close to you. It can be upgraded to do stasis damage too, this would probably help a lot in this fight (as well as in similar fights later on). &lt;/p&gt;&#xA;" OwnerUserId="5043" LastEditorUserId="52800" LastEditDate="2014-01-07T11:25:37.237" LastActivityDate="2014-01-07T11:25:37.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16676" PostTypeId="1" AcceptedAnswerId="16683" CreationDate="2011-02-16T13:53:50.363" Score="5" ViewCount="1228" Body="&lt;p&gt;I'm not very good with my micro, and frankly, I'm not sure if the responsiveness of my machine will support good micro play (it's a very baseline machine with settings already turned down to minimum). For the average opening skirmish between 8-16 troops, am I going to struggle as Protoss? I see a lot of the higher level players utilizing &lt;em&gt;multiple&lt;/em&gt; force fields for choke points on the attack, and more rarely, selective blink of weakened troops. Even from the standpoint of insuring your troops are deployed in a particular order (zealots, sentries, stalkers/immortals) seems to be more effort than is required with other races.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I compare to my fellow races like the Zerg, I see a pretty straightforward effort in the early game. The Zerg are point and shoot, with Roaches and Zerglings having no special abilities or big advantages to micromanagement of battles. On the Terran side, marines and Maurauders are about as simple as you can get. (Perhaps you kite a group of Zealots, but that's about it)&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Are the Protoss fairly micro heavy in the early game?&lt;/li&gt;&#xA;&lt;li&gt;Can an underpowered computer limit your ability to micro in a game? &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2573" LastEditorUserId="336" LastEditDate="2011-02-16T14:19:07.437" LastActivityDate="2011-02-16T15:38:00.860" Title="Is micromanagement of early units &quot;required&quot; by Protoss?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16677" PostTypeId="2" ParentId="16676" CreationDate="2011-02-16T14:26:53.517" Score="5" Body="&lt;p&gt;Protoss &lt;em&gt;can&lt;/em&gt; be micro-heavy, just like the other races.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For less micro-heavy play you can do zealots with speed + stalkers (obviously speed comes in later) but the way I keep stalkers behind is just to have them in a separate group and tell them to follow one of the zealots, then only attack-move with the zealots.  Against zerg if I know they're not going air (or banelings I guess), you can even do pretty well with just zealots with speed, which is about as point &amp;amp; click as it gets&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Forcefields are great, but they do require micro.  I've played many successful games without sentries though, but depending on how far you want to go, you will need to use them eventually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think you under estimate the amount of micro for Zerg though&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg has that problem (keeping units together in the right order) the worst actually because lings are super fast and unless you're careful they get separated from the rest of the group.  Roaches are also faster than hydras, but you want them in front, so the &lt;code&gt;follow&lt;/code&gt; trick doesn't work as well with them either.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lings actually benefit a lot from micro, assuming you have open ground to do it.  Splitting into 2 groups and getting a good surround often means the difference between winning and losing an encounter.  Especially if you get a good surround that prevents the opponent from effectively kiting (say with stim).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally with lings you sometimes want to use their speed to not encounter the main army, but run past them into the opponent's expo to wreak havoc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran &lt;strong&gt;bio&lt;/strong&gt; has it easy, since M&amp;amp;M move at the same speed and both have stim.  You still need to do the &lt;code&gt;stutter-step&lt;/code&gt; thing for kiting usually, but that's about all you need to know about microing them at least until you get to diamond level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tanks require more micro, and they're somewhat of a staple, then there's doing drops which also requires micro but you don't have to do drops.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastEditorUserId="2452" LastEditDate="2011-02-16T14:32:27.567" LastActivityDate="2011-02-16T14:32:27.567" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16678" PostTypeId="2" ParentId="16676" CreationDate="2011-02-16T14:30:17.367" Score="2" Body="&lt;p&gt;Considering Protoss units tend to be costly, you are rewarded for using micro to keep EVERY ONE alive. If you can save one zealot by pulling it back as it's being attacked, he can recharge shields for free and fight in the next battle. Balance this against your macro in a way you can sustain.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-02-16T14:30:17.367" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16679" PostTypeId="1" AcceptedAnswerId="16680" CreationDate="2011-02-16T14:47:06.337" Score="9" ViewCount="7730" Body="&lt;p&gt;With the v1.0.0.111 patch notes it is mentioned that Tryndamere had a bug where he couldn't use his ult during suppression. This sounded weird to me since I was under the idea that suppression was a stun that you couldn't cleanse out of or use abilities while suppressed. Looking around the Internet I can't seem to find a hard defined rule for when a champion may get out of this or use his ability, some champs can just do it with some abilities but I can't find a complete list. So which champion abilities can be used while suppressed?&lt;/p&gt;&#xA;" OwnerUserId="2279" LastActivityDate="2012-07-31T13:26:48.257" Title="What champions can break out of suppression or use abilities while suppressed?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16680" PostTypeId="2" ParentId="16679" CreationDate="2011-02-16T14:55:51.337" Score="10" Body="&lt;p&gt;Suppression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The suppression acts as a &lt;strong&gt;normal stun&lt;/strong&gt; +  &lt;strong&gt;locks all summoner spells&lt;/strong&gt; (flash, cleanse)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stun part of the suppression stops champions from using active skills (&lt;em&gt;as of 16th Feb 2011&lt;/em&gt;), &lt;strong&gt;with the exceptions of&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gangplank - &lt;a href=&quot;http://leaguecraft.com/spell/Remove+Scurvy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Remove Scurvey&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Alistar - &lt;a href=&quot;http://leaguecraft.com/spell/Unbreakable+Will&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unbreakable Will&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Tryndamere - &lt;a href=&quot;http://leaguecraft.com/spell/Undying+Rage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Undying Rage&lt;/a&gt; (&lt;em&gt;Tryndamere will&#xA;remain suppressed for the duration, just&#xA;not die&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Passive abilities will kick in, such as Anviva's egg.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-02-16T17:15:46.583" LastActivityDate="2011-02-16T17:15:46.583" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16681" PostTypeId="1" AcceptedAnswerId="16961" CreationDate="2011-02-16T14:57:37.123" Score="3" ViewCount="123" Body="&lt;p&gt;Recently, I've noticed that my goblins have been panicking around a lot and interrupting their jobs. At first I thought it might be because they get really hungry or something, but I checked the &lt;a href=&quot;http://goblincampwiki.com/wiki/index.php?title=Status_Effects#Panic&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Status Effects -- Goblin Camp Wiki&quot;&gt;Goblin Camp Wiki&lt;/a&gt;, and it said that it's because they saw an enemy. I can narrow down it down to the bottom right side of my camp, but  I checked around, and I don't see any enemies on the map. Why's this happening?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pic included:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PTjEX.png&quot; alt=&quot;My crazy goblins getting scared of nothing&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-02-21T12:52:52.543" Title="Why are my goblins panicking for no apparent reason?" Tags="|goblin-camp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16682" PostTypeId="2" ParentId="8680" CreationDate="2011-02-16T15:08:06.340" Score="1" Body="&lt;p&gt;A &quot;will not fail&quot; method is this one (required to be at least 2 players):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Approach the witch while croutched, optimally in her back.&lt;/li&gt;&#xA;&lt;li&gt;Beat the crap out of her.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The first hit will make her stand up (if seated) or push her back, and you'll have 2/3 sec to kill her. The untargeted player can push her back with right-click, it will give you some more time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If everything goes well (aka &quot;you're hitting her in the head&quot;), you does need 3 hits to kill her, it's an easy task, even in hardest difficulty mode.&lt;/p&gt;&#xA;" OwnerUserId="7098" LastActivityDate="2011-02-16T15:08:06.340" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16683" PostTypeId="2" ParentId="16676" CreationDate="2011-02-16T15:11:40.690" Score="8" Body="&lt;p&gt;&lt;strong&gt;Are the Protoss fairly micro heavy in the early game?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I agree with other posters that Protoss benefit from micro, but that so do all the races. Protoss do get an early &quot;caster&quot; unit in the Sentry, and do benefit from micro to save wounded units since their shields recharge, but then zerglings benefit from careful surrounds and marines benefit from grouping and stutter-stepping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's true that you see pro players using forcefields to incredible effect, but you'll also see them do amazing things with reaper scouting/harass, expand-blocking with workers, and so on. Use these tactics if you can, but they're by no means required unless you're in the top levels. At my level I rarely see sentries, let alone good forcefield usage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can an underpowered computer limit your ability to micro in a game?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure, but if your PC is lagging enough to mess up your micro in the first battle of 10 vs 10 units, it will be completely unplayable in the later stages of the game. Therefore if the game is still playable in the late phases when you have big armies, you should have no problems early on. Later-game micro could be a problem, when you have tons of units, but that varies PC to PC and you just have to try it out.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-02-16T15:11:40.690" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16684" PostTypeId="2" ParentId="16676" CreationDate="2011-02-16T15:38:00.860" Score="3" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;1 . Are the Protoss fairly micro heavy in the early game?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Protoss has usually more expensive army that has lesser amount of units. I would say micro is &lt;strong&gt;especially&lt;/strong&gt; important for Protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's talk a little about early game when Protoss has 1-2 zealots and 1-2 stalkers. If you compare that to opponents army - that could be around 10-16 zerlings OR 4-6 roaches OR 2-4 marines and 1-2 marauders OR 3-4 marauders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any of these cases Protoss army is need to be microed very well. You MUST to pull back you stalkers back when they are low health (they have good speed and can retreat pretty quickly (if not surrounded). If it is too hard - go back to nexus and take your probes to cover stalkers. Try to keep you stalkers survived and in the same time - build few new zealots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't give zerlings to surround you. If you see them running to your back - just get your forces back too. And try to use probes. They are very effective in conjunction with you army (probably the main thing: they will not give zerlings to surround your army and still do pretty good amount of damage).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;2 . Can an underpowered computer limit your ability to micro in a game?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't think so. In worst case you will slow down game for every player. But that shouldn't prevent you from microing. More over, with slowed down game you will have more time for microing.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-02-16T15:38:00.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16685" PostTypeId="2" ParentId="16672" CreationDate="2011-02-16T15:43:52.373" Score="17" Body="&lt;p&gt;Before SC2, you had to tell each worker to begin mining manually. Simply setting a rally point on a mineral patch did not get the job done. Basically, you get used to setting a rally point in an area right next to the town hall building where workers aren't constantly pathing back and forth. That way, when the worker is done, you can go select it quickly and have it start mining. There was no 'idle worker' button in SC1, unfortunately, so that shortcut won't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for workers per patch, it's roughly the same as SC2: You get diminishing returns when you go from 2 workers per patch to 3 workers per patch, and using more than 3 workers per patch is not worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps unsurprisingly, there is &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=128641&quot; rel=&quot;noreferrer&quot;&gt;a guide to BroodWar for SC2 players&lt;/a&gt; on Team Liquid's site for the differences between SC:BW and SC2. If you're going to be playing SC:BW a lot, check it out. It covers the worker and building selection items you mentioned as well as a few other points.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-16T15:43:52.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16686" PostTypeId="2" ParentId="16518" CreationDate="2011-02-16T15:48:17.697" Score="4" Body="&lt;p&gt;I remember this part.  It was hard, especially because I was playing on Zealot and had no health / health packs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The general trick that I eventually used to win was to hang out near the elevator door and quickly scan left/right.  The moment I saw one, I would either hit it with stasis and use the pulse rifle to saw a leg off (they are actually pretty weak if you hit the right spot) or just stay out of range.  The tentacle only reaches about to the center of the elevator, meaning that if you are by the door, most of their attacks can't reach you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ones that it is very important to spot and hit early are the ones that appear right next to the door.  Hit them with stasis and saw a leg off quickly, and then look the other direction; they like to attack from behind you as you are dealing with one of their buddies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, immediately after killing one they usually drop something that you can grab using kinesis.  I got a few health packs this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Expect it to take quite a few tries.  Good luck.&lt;/p&gt;&#xA;" OwnerUserId="7137" LastActivityDate="2011-02-16T15:48:17.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16687" PostTypeId="2" ParentId="16264" CreationDate="2011-02-16T16:01:04.123" Score="2" Body="&lt;p&gt;I used only two weapons to deal with the pack the entire time I played.  The pulse rifle is very good at quickly eliminating many of them, especially if they are near each other.  Even if the pulse rifle is not an option, I actually tend to prefer the other option - use the javelin gun's alt-fire.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically whenever they attack, they tend to come from multiple directions.  What I would do when swarmed is to use the pulse rifle to eliminate a few in a single direction.  I would then &lt;strong&gt;run&lt;/strong&gt; that direction, and switch to the javelin gun.  Turn around and fire a javelin into the ground in front of you (but far enough away not to be hit by the alt-fire).  What until the first one runs right by it and trigger the alt fire.  The electric shock will trigger for a few seconds.  During this time, any pack members that run by it will die instantly.  You end up with a pile of bodies and loot.  Any survivors can be mopped up with the weapon of your choice, which can include physical attacks (they die from a hit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using this method, I typically wipe out the entire pack with around 10 pulse rifle rounds and 2 javelins (1 to fire it, 1 to trigger alt-fire).&lt;/p&gt;&#xA;" OwnerUserId="7137" LastActivityDate="2011-02-16T16:01:04.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16688" PostTypeId="2" ParentId="16679" CreationDate="2011-02-16T16:02:46.163" Score="1" Body="&lt;p&gt;It's important to note that Tryndamere's ult is the &lt;strong&gt;exception&lt;/strong&gt;, not the rule, as it is one of the few (the only?) abilities that can be used during hard CC (Fear, Stun, Taunt, etc. Suppression counts as one of these).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it's important to note that Tryndamere's ult won't &lt;em&gt;break&lt;/em&gt; the suppression, which will continue for its standard duration, but merely prevent him from dying (as normal). It's the same effect if you're in a regular stun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In game terms, the only real way to get out of suppression is with the help of another champion -- namely, one with a forced movement ability. Janna's Maelstrom and Gragas' Barrel, as well as a few knockups, like Janna's tornado, will break the suppression.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, silencing or otherwise interrupting the suppressor's channel works well too.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-16T16:02:46.163" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16689" PostTypeId="1" AcceptedAnswerId="16695" CreationDate="2011-02-16T16:12:05.423" Score="3" ViewCount="445" Body="&lt;p&gt;I know that different MMOs with different Betas have done different things regarding beta characters. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Rift in particular, the beta characters have persisted across the 6 betas -- will these characters persist after launch? Only for a privileged subset of players? (such as pre-orders / collector's editions, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I'm not optimistic, however I haven't yet found any official word from Tirion, so I thought I'd toss this out here. &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2011-08-13T13:06:31.350" LastActivityDate="2011-08-13T13:06:31.350" Title="Will Rift Beta Characters persist after launch?" Tags="|rift|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16690" PostTypeId="1" AcceptedAnswerId="16742" CreationDate="2011-02-16T16:18:22.857" Score="1" ViewCount="1522" Body="&lt;p&gt;Two of the roles in Rift, Warrior and Rogue, have the ability to dual-wield. Certain &quot;souls&quot; (effectively classes) gain buffs that grant on-hit effects to weapon attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance -- the Assassin Soul offers poisons (up to two at a time, even) while the Rift Blade Soul offers the StormBlade buff (among others).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of the rogue -- do your two poisons represent &quot;off-hand&quot; and &quot;main-hand&quot;, or are both weapons benefiting from both poisons?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of the warrior -- does the Stormblade buff apply to your off-hand weapon when you dual-wield, or does the buff only ever affect the main hand weapon?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2011-08-13T13:06:26.470" LastActivityDate="2011-08-13T13:06:26.470" Title="Dual Wielding and Rogue Poisons" Tags="|rift|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16691" PostTypeId="1" AcceptedAnswerId="16692" CreationDate="2011-02-16T17:01:13.883" Score="5" ViewCount="1381" Body="&lt;p&gt;Changelog of patch 1.0.0.111 reported:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Smite now deals true damage instead of&#xA;  magic damage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What does &lt;strong&gt;true damage&lt;/strong&gt; mean and how does it differ from magic/attack damage?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="336" LastEditDate="2011-04-01T18:53:54.983" LastActivityDate="2014-10-01T11:11:25.490" Title="What is true damage?" Tags="|terminology|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16692" PostTypeId="2" ParentId="16691" CreationDate="2011-02-16T17:06:19.480" Score="9" Body="&lt;p&gt;True damage does exactly the listed damage, as &lt;strong&gt;True Damage&lt;/strong&gt; is not reduced by armor or magic resistance, nor by any flat or %reduction granted by champion abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the past, true damage was subject to the same multiplicative modifiers as magical or physical damage -- i.e., doing more on a Hemoplague'd target, less on Alistar's Unbreakable will, etc., however it appears that Riot considers this a bug, as they have been slowly &quot;fixing&quot; true damage dealing reduced effect to Olaf's Ragnarok, or while under Sona's Diminuendo debuff (for example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason this change was made is because smite used to do magic damage, where it was particularly effective against the jungle creeps (who had negative magic resistance, and thus took &lt;em&gt;extra&lt;/em&gt; damage from smite). Recently, the mobs were patched to have non-negative magic resistances, so smite lost effectiveness, even though ability itself wasn't changed. &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-04-12T04:18:43.593" LastActivityDate="2011-04-12T04:18:43.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16693" PostTypeId="2" ParentId="16691" CreationDate="2011-02-16T17:07:57.623" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/True_Damage&quot; rel=&quot;nofollow noreferrer&quot;&gt;True damage&lt;/a&gt; ignores armour/ resistance. It is similar to chaos damage in Warcraft3.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-02-16T17:07:57.623" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16694" PostTypeId="2" ParentId="11318" CreationDate="2011-02-16T17:25:28.997" Score="0" Body="&lt;p&gt;You can use the &quot;&lt;a href=&quot;http://www.youtube.com/watch?v=krZgXzSAbkA#t=222s&quot; rel=&quot;nofollow noreferrer&quot;&gt;X light 9000&lt;/a&gt;&quot; :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is simply a layer of glass squarely above the area you're trying to mine on, with an outward &quot;lip&quot; that prevents mob spawned outside the skylight area to get within (and break the glass). Make sure however that you prevent mobs from spawning &lt;em&gt;inside&lt;/em&gt; that area!&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="23" LastEditDate="2011-02-16T18:57:12.117" LastActivityDate="2011-02-16T18:57:12.117" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16695" PostTypeId="2" ParentId="16689" CreationDate="2011-02-16T17:26:30.130" Score="6" Body="&lt;p&gt;From &lt;a href=&quot;http://forums.riftgame.com/showthread.php?19289-Rift-Pre-Order-FAQ-UPDATED-1-20-11&quot; rel=&quot;nofollow noreferrer&quot;&gt;this FAQ&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Will our closed-beta characters be&#xA;  wiped for the Head Start and launch of&#xA;  RIFT? Yes&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-16T17:26:30.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16696" PostTypeId="2" ParentId="14142" CreationDate="2011-02-16T18:11:30.500" Score="1" Body="&lt;p&gt;I didn't pay attention on my first play-through, but on my second play-through, I noticed the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Y3, M12, W3, I was offered the 2nd office for 6.5k. It allows for 6 employees.&lt;/li&gt;&#xA;&lt;li&gt;T10, M12, W3, I was offered the 3rd office for 25k. It allows for 8 employees.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-02-16T23:33:20.943" LastActivityDate="2011-02-16T23:33:20.943" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16698" PostTypeId="1" AcceptedAnswerId="16702" CreationDate="2011-02-16T19:46:38.543" Score="14" ViewCount="23069" Body="&lt;p&gt;Could someone please explain the reason items disappear when you die a far distance from spawn? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any tips on how to reduce item loss? Or any suggestions that stop the items from disappearing all together?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I understand so far its due to chunks not loading, or unloading when you are too far away from them. I also understand from another question posted the items to disappear &lt;a href=&quot;https://gaming.stackexchange.com/questions/11010/how-long-what-causes-item-to-disappear-in-minecraft&quot;&gt;5 minutes after death.&lt;/a&gt; But I'm wanting to know is distance not time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A general answer would be nice, but what I would really like to know are the numbers. How far exactly do I have from the spawn point until I run the risk of disappearing items? And are there things in single player and/or multiplayer I can do to remove this hazard? Or at the least increase my chances of regaining the items lost on death from a far.&lt;/p&gt;&#xA;" OwnerUserId="4981" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2021-04-27T08:13:31.940" Title="How does distance affect the disappearance of items after death?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16699" PostTypeId="1" AcceptedAnswerId="16705" CreationDate="2011-02-16T19:48:14.853" Score="9" ViewCount="7157" Body="&lt;p&gt;Whenever I play the &lt;em&gt;Rookie Test&lt;/em&gt; level in the &lt;em&gt;DaVinci's Hideout&lt;/em&gt; world, I get to a point where the game forces me to fall into a pit.  The only way out is to open my popit menu and hit the Retry button.  This allows me to progress and eventually finish the level, but the forced death prevents me from acing the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure there's something I need to do to bypass falling into the pit or open a safe path out, but I can't find it.  How do I ace this level?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2013-05-25T11:27:20.577" Title="How do I ace the Rookie Test level in LittleBigPlanet 2?" Tags="|little-big-planet-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16700" PostTypeId="2" ParentId="9675" CreationDate="2011-02-16T19:49:55.547" Score="12" Body="&lt;p&gt;If you have a Hardware Engineer but cannot make a console by going to &lt;code&gt;Develop &amp;gt; Console&lt;/code&gt;, you're not in the 3rd office. That option only becomes available once you enter the 3rd office. You will get the offer to go to the 3rd office around the 10-year mark for $25k, and it will be the final office you are offered.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-16T19:49:55.547" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16701" PostTypeId="2" ParentId="16698" CreationDate="2011-02-16T20:04:34.320" Score="-1" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Alpha_Level_Format/Chunk_File_Format#Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dropped items are saved along other information in the chunk save file.&lt;/a&gt; So no, you do not risk losing items just because the chunk they have been dropped in has been unloaded (cleanly).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-02-16T20:04:34.320" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16702" PostTypeId="2" ParentId="16698" CreationDate="2011-02-16T20:24:36.547" Score="15" Body="&lt;p&gt;&lt;strong&gt;Dropped items will last for 5 minutes&lt;/strong&gt; while their chunk is loaded, and then will disappear. While the chunks are unloaded, they will stay idle and the disappear counter won't run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When playing Minecraft, your world is loaded in chunks - 16x16x128 areas. The nearest 81 chunks are loaded while walking around the world (a 9x9 chunk grid with your chunk in the center). This means that about 80 blocks around you are loaded at all time (give or take a few depending on where in the chunk you currently are). &lt;strong&gt;When you are within 80 blocks of an item, it changes from its idle to its active state.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-02-16T23:24:11.857" LastActivityDate="2011-02-16T23:24:11.857" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16704" PostTypeId="2" ParentId="16534" CreationDate="2011-02-16T20:30:29.947" Score="0" Body="&lt;p&gt;It means that they are typing or talking.&lt;/p&gt;&#xA;" OwnerUserId="7141" LastEditorUserId="9752" LastEditDate="2012-01-03T14:41:06.687" LastActivityDate="2012-01-03T14:41:06.687" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16705" PostTypeId="2" ParentId="16699" CreationDate="2011-02-16T20:45:53.387" Score="7" Body="&lt;p&gt;To ACE the level and get past the part where you have to kill yourself, &lt;strong&gt;you’ll need to get the sunglasses sticker from the next level and return.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick to beating this level is to &lt;strong&gt;stick the sunglasses sticker to the boy's face before you start&lt;/strong&gt; your rookie test.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamerzines.com/guides/littlebigplanet-2/littlebigplanet-2-walkthrough-da-vincis-hideout/&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="2341" LastEditDate="2011-08-01T18:45:28.887" LastActivityDate="2011-08-01T18:45:28.887" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16706" PostTypeId="2" ParentId="16518" CreationDate="2011-02-16T20:50:33.920" Score="7" Body="&lt;p&gt;These Necromorphs have a few stages:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Choosing a window and displaying their tentacles (weak point).&lt;/li&gt;&#xA;&lt;li&gt;Delaying for a few seconds to give you a chance to attack.&lt;/li&gt;&#xA;&lt;li&gt;&lt;ul&gt;&#xA;&lt;li&gt;If shot:   Delay for a few more seconds and retreat.&lt;/li&gt;&#xA;&lt;li&gt;Otherwise: Attack and goto 2.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I remember having some trouble with the elevator, but here are some tips:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Keep on the lookout constantly. You need to spot the Necromorph the instant he shows himself in a window.&lt;/li&gt;&#xA;&lt;li&gt;Shooting a tentacle will cause the Necromorph to give up on it's attack, even if you do not do enough damage to remove a limb.&lt;/li&gt;&#xA;&lt;li&gt;If there are multiple Necromorphs ready to attack, shoot each Necromorph once with a low damage gun such as the pulse rifle. Focus your fire on the last Necromorph, as the others will not attack and will give you time.&lt;/li&gt;&#xA;&lt;li&gt;Don't be afraid to take your time. If you turn around and see a Necromorph that may have been sitting there for a while, just shoot him once and look for others, focusing on him only once you have confirmed that there aren't any others ready to attack.&lt;/li&gt;&#xA;&lt;li&gt;Just a theory, but I believe the fight is time-based rather than enemy count based, as you should reach the end of the trip with a small amount of oxygen left. This emphasizes the above point, as your focus should be staying alive rather than killing all of the Necromorphs as quickly as possible.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="6910" LastActivityDate="2011-02-16T20:50:33.920" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16707" PostTypeId="2" ParentId="13148" CreationDate="2011-02-16T20:54:59.333" Score="0" Body="&lt;p&gt;I think he is asking whether or not hanging around level 50 for more than a little while is lame or not. In my opinion, it is, although as soon as I went Prestige, I was missing the perks and Commando like crazy and could not wait to get it back, so it's your own personal preference. You have to ask yourself, do you want to have 5 stars or a good-looking something, or would you rather have an eagle claw?&lt;/p&gt;&#xA;" OwnerUserId="7141" LastEditorUserId="207" LastEditDate="2011-02-17T07:53:22.420" LastActivityDate="2011-02-17T07:53:22.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16708" PostTypeId="2" ParentId="16673" CreationDate="2011-02-16T20:55:02.817" Score="5" Body="&lt;p&gt;Yes, you can switch before battle: just press and hold &lt;kbd&gt;L1&lt;/kbd&gt; or &lt;kbd&gt;R1&lt;/kbd&gt; during the &quot;loading screen&quot;.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="40996" LastEditDate="2017-04-09T03:02:07.523" LastActivityDate="2017-04-09T03:02:07.523" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16710" PostTypeId="1" AcceptedAnswerId="16711" CreationDate="2011-02-16T23:06:59.743" Score="8" ViewCount="717" Body="&lt;p&gt;I recently killed a werejackal (somehow avoiding having lycanthropy transmitted to me), and now have a fresh corpse in my inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the all-knowing &lt;a href=&quot;http://nethackwiki.com/wiki/Werecreature&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;, lycanthropy is generally undesirable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any benefits that I should be aware of, however?  For instance, any reason I should just go ahead and consume this corpse?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-02-17T18:36:44.803" Title="Benefits of lycanthropy" Tags="|nethack|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16711" PostTypeId="2" ParentId="16710" CreationDate="2011-02-16T23:16:30.087" Score="10" Body="&lt;p&gt;Generally, no, there is rarely a good reason to eat a lycanthrope. Lycanthropy is not easy to control, and all of the possible forms are incapable of wearing most equipment and generally result in getting weighed down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a minor benefit, in that lycanthropy can give you &quot;second chances&quot;, so to speak. While you are polymorphed into your animal form, being reduced to 0 hit points will revert you to your normal state, thus surviving a lethal blow. But because of the general inability to control this, and because the animal forms won't really help in weakening your foes to make such survival worth it, it just isn't that wise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also remember that a were-creature counts as a human, so you're a cannibal if you're a Human but not a Caveman.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-02-16T23:16:30.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16712" PostTypeId="2" ParentId="16710" CreationDate="2011-02-16T23:23:17.827" Score="9" Body="&lt;p&gt;While in monster form, you can use the #monster command to summon beasts of your kind. This can net you an army of (admittedly kind of weak) pets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lycanthropy also ensures that if you're polymorphed while human, you'll enter your animal form. Depending on what kind of were-foo you are, this can guarantee that you won't turn into something big, destroying your armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, probably not worth it, though a Ring of Polymorph Control would make it more palatable.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-02-17T18:36:44.803" LastActivityDate="2011-02-17T18:36:44.803" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16713" PostTypeId="1" CreationDate="2011-02-16T23:29:33.383" Score="4" ViewCount="423" Body="&lt;p&gt;I beat the House Always Wins 1 quest. I went to complete the House Always Wins 2 but for some reason I don't have the Platinum Chip. I know Mr. House gave me the chip. Is there any way to get underground without the Platinum Chip?&lt;/p&gt;&#xA;" OwnerDisplayName="user7145" LastEditorDisplayName="user56" LastEditDate="2011-02-16T23:38:17.557" LastActivityDate="2011-02-17T03:18:49.093" Title="The House Always Wins" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16714" PostTypeId="2" ParentId="3936" CreationDate="2011-02-16T23:40:39.497" Score="2" Body="&lt;p&gt;My suggestion is that if you find an ACU rush from a distance, deploy a factory away from your base at a choke point, then quickly deploy a shield generator from an add-on. Add PDs (as many as possible) underneath the generator, and then, if you have some time, build some units for chasing your opponent if they run. Make sure you use a couple engineers for this, not the ACU, or else you're making the opponent's job easier. By the way, if you didn't know, engineers can assist a factory to build units/add-ons faster. Hope that helped!&lt;/p&gt;&#xA;" OwnerDisplayName="user7146" LastEditorUserId="207" LastEditDate="2011-02-16T23:48:13.207" LastActivityDate="2011-02-16T23:48:13.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16715" PostTypeId="1" AcceptedAnswerId="16716" CreationDate="2011-02-17T00:01:42.900" Score="2" ViewCount="360" Body="&lt;p&gt;I can't seem to install the Source mod &lt;a href=&quot;http://store.steampowered.com/app/900646/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fortress Forever&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My understanding is that I need one of the games on &lt;a href=&quot;http://store.steampowered.com/search/?category2=16&quot; rel=&quot;nofollow noreferrer&quot;&gt;this list&lt;/a&gt;.  However, I have both Portal and Half-Life 2: Deathmatch from that list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why can't I install the game?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="23" LastEditDate="2011-02-17T00:14:32.773" LastActivityDate="2011-02-17T00:14:32.773" Title="Can't install Fortress Forever" Tags="|steam|source-engine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16716" PostTypeId="2" ParentId="16715" CreationDate="2011-02-17T00:02:21.717" Score="4" Body="&lt;p&gt;Fortress Forever requires a Steam account with Source SDK Base 2006 available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source games that Valve has given away for free do not include the Source SDK, Source SDK Base 2006, or Source SDK Base 2007 packages.  This includes Half-Life 2: Deathmatch and Half-Life 2: Lost Coast when gotten through the &lt;a href=&quot;http://steampowered.com/ati_offer1a/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ATI&lt;/a&gt; or &lt;a href=&quot;http://www.steampowered.com/nvidia/&quot; rel=&quot;nofollow noreferrer&quot;&gt;nVidia&lt;/a&gt; free game offers, and Portal when it was free in May 2010 when the Mac version of Steam launched.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-02-17T00:08:55.220" LastActivityDate="2011-02-17T00:08:55.220" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16717" PostTypeId="1" AcceptedAnswerId="16798" CreationDate="2011-02-17T00:02:30.540" Score="4" ViewCount="1252" Body="&lt;p&gt;I'm having some difficulty defeating the False King boss (1-4). Would anyone like to share their tips?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fire Spray roasting&lt;/li&gt;&#xA;&lt;li&gt;Physical Melee (Sharp Winged Spear +5 and Purple Flame Shield +9)&lt;/li&gt;&#xA;&lt;li&gt;Physical/Magic Melee (Crescent Falchion +4 and PFS +9)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've also tried using Firestorm, but I need to try this again properly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to bow him initally from the entrance, but he incrementally moves away until the shots are barely effective (and my character does not have high Dexterity).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are his ranged attacks magic-based? (Should I be using the Dark Silver Shield?)&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="26052" LastEditDate="2013-12-12T16:09:39.133" LastActivityDate="2013-12-12T16:09:39.133" Title="Defeating the False King (Demon's Souls)" Tags="|demons-souls|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16718" PostTypeId="1" AcceptedAnswerId="16719" CreationDate="2011-02-17T00:07:24.580" Score="12" ViewCount="3651" Body="&lt;p&gt;On my Steam account, I have a copy of The Orange Box I gifted to a friend during the Christmas sale.  He is not interested in the games Orange Box has that he doesn't already have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible for me to resend this gift this to someone in another region?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-02-17T02:52:54.110" Title="Can I gift games to people in other areas of the world?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16719" PostTypeId="2" ParentId="16718" CreationDate="2011-02-17T00:20:39.953" Score="10" Body="&lt;p&gt;This is a two-part answer. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, you can gift items to people who live in other areas of the world, &lt;em&gt;so long as the gift hasn't been redeemed yet.&lt;/em&gt; For example, I live in Europe, but I have received several gifts from friends in the US.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also &lt;a href=&quot;https://gaming.stackexchange.com/questions/12020/left-for-dead-2-unlock-australian-censorship&quot;&gt;Left For Dead 2 - Unlock Australian Censorship&lt;/a&gt; about how region restrictions carry over in gifts.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you gift the Orange Box to someone, there is only one key, which unlocks all 3 games in the Orange Box Collection. You cannot gift these games separately, &lt;strong&gt;unless&lt;/strong&gt; your friend already owned a copy of Half Life 2, in which case he will receive an extra gift copy of Half Life 2, which he can then give to someone else. &lt;strong&gt;However, this is a rare case&lt;/strong&gt;. If your friend has already registered the key with Steam, it cannot be used again. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam's Support Site regarding Extra Copies&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-02-17T02:44:51.537" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16720" PostTypeId="1" AcceptedAnswerId="16722" CreationDate="2011-02-17T00:53:41.413" Score="7" ViewCount="2169" Body="&lt;p&gt;I just played through the first box (cardboard) in Cut the Rope, aiming for the fastest times and therefore highest score. It seems like the absolute highest score you can get for a level is around 6,000 (I got just over 5,900 for essentially an 'instant solve').&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when I'd finished I amassed 139,800 points (avg ~5,600 per level). Imagine my surprise when I logged onto the game center only to find the top score for Cardboard Box is 2,298,946,210!!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell, it only takes the highest score for each level, so playing through levels again doesn't keep adding to your score. Are all these users cheating in some way? Or is there another way to improve scores?&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="3610" LastEditDate="2012-06-08T10:34:29.393" LastActivityDate="2012-06-08T10:34:29.393" Title="How is it possible to get a score of 2 billion in Cut the Rope?" Tags="|cut-the-rope|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16721" PostTypeId="2" ParentId="11104" CreationDate="2011-02-17T01:52:58.000" Score="33" Body="&lt;p&gt;Since it doesn't look like anyone is jumping on this, I've decided to give it a go myself.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Wands&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This chart doesn't show every possible way to identify, but I've tried to at least cover all wands.  I don't believe there's a way to distinguish between exhausted, cancelled and nothing wands, short of a scroll/spell of ID, but I may be wrong on that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/e4fmw.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/e4fmw.png&quot; alt=&quot;Wand Identification&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/e4fmw.png&quot; rel=&quot;noreferrer&quot;&gt;View diagram in its full glory &lt;strong&gt;↗&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Potions&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;It's highly inadvisable to quaff unidentified potions if they haven't been checked with a unicorn horn first (where I noted you may want to stop). They could be hallucination, confusion, blindness, sleep or paralysis, and that's a lot of ways to be incapacitated.  If some or all of these are already identified, or you have a safe place to wait it out, the risk is mitigated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also worth noting that I didn't list all potions that can be identified by tossing at a monster.  For example, potion of sickness gives a message, but is easily identified by dipping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OU0eu.png&quot; alt=&quot;Potion Identification&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Rings&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Rings are fairly difficult to identify indirectly.  Aside from the ones that increase an attribute, relatively few are automatically identified by wearing.  However, if you're willing to sacrifice the ring (or if you have duplicates), &lt;a href=&quot;http://nethackwiki.com/wiki/Sink#Identifying_rings_with_a_sink&quot; rel=&quot;noreferrer&quot;&gt;sink identification&lt;/a&gt; is a surefire method.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kKxrE.png&quot; alt=&quot;Ring Identification&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-02-20T20:56:19.210" LastActivityDate="2011-02-20T20:56:19.210" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16722" PostTypeId="2" ParentId="16720" CreationDate="2011-02-17T02:01:09.147" Score="7" Body="&lt;p&gt;Yes, I'm nearly certain they're cheating. Generally, you'll find the value 2,147,483,647 as a high score, because this is the highest value &lt;s&gt;kids&lt;/s&gt; people can input using their cheat programs. (highest value a &lt;code&gt;signed int&lt;/code&gt; can store)&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-02-17T02:01:09.147" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16723" PostTypeId="2" ParentId="16718" CreationDate="2011-02-17T02:52:54.110" Score="4" Body="&lt;p&gt;Provided your friend has not redeemed the gift, you can resend it to any email address you so desire. In fact, Steam recommends gifting a game to yourself if you would like to give it away on a later date, as all the other user requires is the unique key. However, once a game has been redeemed, it is permanent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Source:&lt;/strong&gt; &lt;a href=&quot;https://support.steampowered.com/kb_article.php?p_faqid=549&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?p_faqid=549&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As for the region, they will receive the version of the game from which it was purchased. In the case of L4D2, the recipient will receive the non-censored version if they are Australian but the purchaser lives in the US. There are no restrictions in sending gifts across regions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Source:&lt;/strong&gt; Experience gifting 32 games on Steam, including two L4D2 copies for Australians.&lt;/p&gt;&#xA;" OwnerUserId="6910" LastActivityDate="2011-02-17T02:52:54.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16724" PostTypeId="2" ParentId="16713" CreationDate="2011-02-17T03:18:49.093" Score="4" Body="&lt;p&gt;I assume you went to the Fort already. There, the guards will strip you of all your weapons and the Platinum Chip. You must now go to Caesar and speak to him. If you are playing along with the Legion, just agree with what Caesar says and he will give you the Chip back, with instructions on what you must do that are different from Mr. House's - once in the bunker it's your call on who you are going to obey. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try killing Caesar and obtain the Chip from his corpse. Good luck on that.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-17T03:18:49.093" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16725" PostTypeId="1" AcceptedAnswerId="26835" CreationDate="2011-02-17T03:23:40.293" Score="6" ViewCount="660" Body="&lt;p&gt;I'm stuck on Holly Summers (on Mild difficulty). After several failures, I quit the mission and went and searched the city for money and Lovikov balls to upgrade my katana and learn all the wrestling moves. When I started the rank 6 mission again, nearly every enemy I hit was stunned, and I killed 90% of them with wrestling moves. I don't know if this was because of the new katana or a Lovikov technique, but it made things a lot easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not getting wrestling moves off against Holly any more often, though, and I don't notice a pattern. Is there a way to consistently stun her so I can perform them?&lt;/p&gt;&#xA;" OwnerUserId="4698" LastEditorUserId="10647" LastEditDate="2013-04-12T12:53:36.220" LastActivityDate="2013-04-12T12:53:36.220" Title="How can I trigger a wrestling move against the rank 6 boss in No More Heroes?" Tags="|no-more-heroes|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16726" PostTypeId="2" ParentId="14142" CreationDate="2011-02-17T04:05:36.933" Score="0" Body="&lt;p&gt;I'm pretty sure it's money related...Usually I hit the second office in the second or third year, and the third office between the seventh and eighth. I'm pretty sure its the &quot;overall&quot; amount of money you've made, because I've been in situations where I didn't notice the payment, and where the payment has demanded serious sacrifice.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-02-17T04:05:36.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16727" PostTypeId="1" AcceptedAnswerId="16731" CreationDate="2011-02-17T04:45:02.387" Score="10" ViewCount="881" Body="&lt;p&gt;When you're playing &quot;random 2v2&quot; (random partner, not race), can you be paired against a team of two players that are in a pre-arranged team and not randomly assigned?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2011-02-17T05:09:25.460" Title="When playing random 2v2, can you be paired with a pre-arranged team?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16728" PostTypeId="2" ParentId="16727" CreationDate="2011-02-17T04:49:55.790" Score="4" Body="&lt;p&gt;I believe so, as I've played against people that were randomly assigned to each other in my 2v2 matches (where my team was with a friend).&lt;/p&gt;&#xA;" OwnerUserId="2288" LastActivityDate="2011-02-17T04:49:55.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16729" PostTypeId="3" CreationDate="2011-02-17T05:07:04.737" Score="0" Body="&lt;p&gt;Reasons why a question may lose a tag:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The tag wasn't used enough times (only once in the space of 6 months).&lt;/li&gt;&#xA;&lt;li&gt;A tag is batch deleted by a developer, or&lt;/li&gt;&#xA;&lt;li&gt;The question was migrated to Gaming, but none of its original tags exist here.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Please help us retag untagged questions!&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="23" LastEditDate="2011-02-17T05:07:04.737" LastActivityDate="2011-02-17T05:07:04.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16730" PostTypeId="3" CreationDate="2011-02-17T05:07:04.737" Score="0" Body="&lt;p&gt;This tag is applied to questions that have been stripped of all their tags. Please retag!&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="23" LastEditDate="2011-02-17T05:07:04.737" LastActivityDate="2011-02-17T05:07:04.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16731" PostTypeId="2" ParentId="16727" CreationDate="2011-02-17T05:09:25.460" Score="13" Body="&lt;p&gt;Yes. I have played many games as a prearranged team and we have been paired vs people who know each other as well as people who do not.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-02-17T05:09:25.460" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16732" PostTypeId="2" ParentId="16604" CreationDate="2011-02-17T06:15:38.517" Score="2" Body="&lt;p&gt;He may not have applied the &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=46173&quot; rel=&quot;nofollow noreferrer&quot;&gt;HD texture fix&lt;/a&gt; required for some texture packs, or patched to a resolution still too low for that specific pack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;update&lt;/strong&gt; Also (as in this case was the solution) an update will undo the patch so it has to be reapplied.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2011-02-28T06:16:00.543" LastActivityDate="2011-02-28T06:16:00.543" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16735" PostTypeId="5" CreationDate="2011-02-17T09:29:39.350" Score="0" Body="&lt;h2&gt;Remember we are not doctors and this site cannot replace any medical advice!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;If you are experiencing health problems please contact your doctor immediately instead of relying on this site.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Tag Description&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Video gamers often spend long hours of frantic activity in front of their platform of choice, and this can sometimes lead to health problems. Use this tag for any issues that arise from this; known problems for gamers are muscle strain, vision problems, headaches and even, in rare cases, photosensitive epileptic seizures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This tag can also be used for questions about gaming accessories that deal with health concerns and for general questions about the effect of gaming on real-life health and activity, as well as questions about ergonomics.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Example Questions&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness&quot;&gt;How can I prevent Gaming Sickness?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/1231/how-well-do-gaming-computer-glasses-such-as-gunnar-optiks-work&quot;&gt;How well do gaming computer classes such as Gunnar Optiks work?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2012-02-26T21:05:59.243" LastActivityDate="2012-02-26T21:05:59.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16736" PostTypeId="4" CreationDate="2011-02-17T09:29:39.350" Score="0" Body="Questions dealing with real-life health issues related to gaming, such as muscle strain or vision problems." OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-02-17T12:13:49.033" LastActivityDate="2011-02-17T12:13:49.033" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16737" PostTypeId="5" CreationDate="2011-02-17T09:29:53.873" Score="0" Body="&lt;h2&gt;Remember we are not doctors and this site cannot replace any medical advice!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;If you are experiencing health problems please contact your doctor immediately instead of relying on this site.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Tag Description&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Ergonomics mean designing the gaming environment, gamer pose and accessories used to prevent any future health issue that can arise from gaming. Use this tag for questions regarding the ergonomics of a gaming environment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As gamers often spend long hours in front of gaming platforms, sometimes engaging in repetitive and/or frantic activity, ergonomics can be very important and should never be discarded. Take care to review your gaming environment and gaming habits once in a while to minimize the chance of any future problems occuring.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Example Questions&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/1231/how-well-do-gaming-computer-glasses-such-as-gunnar-optiks-work&quot;&gt;How well do gaming computer classes such as Gunnar Optiks work?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Tags&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/peripherals&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;peripherals&amp;#39;&quot; rel=&quot;tag&quot;&gt;peripherals&lt;/a&gt; for question about gaming peripherals.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/health&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;health&amp;#39;&quot; rel=&quot;tag&quot;&gt;health&lt;/a&gt; for questions regarding general health issues that are related to gaming.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-04-11T09:23:05.223" LastActivityDate="2011-04-11T09:23:05.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16738" PostTypeId="4" CreationDate="2011-02-17T09:29:53.873" Score="0" Body="Ergonomics mean the design and layout of the gaming environment and accessories to decrease the chance of any health issues." OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-02-17T12:14:12.963" LastActivityDate="2011-02-17T12:14:12.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16739" PostTypeId="3" CreationDate="2011-02-17T09:30:04.997" Score="0" Body="&lt;h3&gt;Tag Description&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Use this tag for questions about the accessibility of existing products (games / platforms / peripherals etc.) or for questions about how to make existing products more accessible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Disabilities relevant to gaming include vision problem, hand-eye-coordination difficulties, response-time difficulties etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Remember disabilities are very personal and sometimes require input from health professionals; make sure to consult one regarding any solution that can affect your health.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Example Questions&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/1421/anyone-know-any-accessible-games&quot;&gt;Anyone know any accessible games?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Tags&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/peripherals&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;peripherals&amp;#39;&quot; rel=&quot;tag&quot;&gt;peripherals&lt;/a&gt; for question about gaming peripherals.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/health&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;health&amp;#39;&quot; rel=&quot;tag&quot;&gt;health&lt;/a&gt; for questions regarding general health issues that are related to gaming.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="122" LastEditDate="2011-02-17T12:15:08.330" LastActivityDate="2011-02-17T12:15:08.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16740" PostTypeId="3" CreationDate="2011-02-17T09:30:04.997" Score="0" Body="&lt;p&gt;Accessibility means making games and platforms also available for gamers with disabilities.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="122" LastEditDate="2011-02-17T12:15:12.620" LastActivityDate="2011-02-17T12:15:12.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16742" PostTypeId="2" ParentId="16690" CreationDate="2011-02-17T11:05:33.867" Score="2" Body="&lt;p&gt;I'm not used to the warrior skills but the rogue ones. Skill like &quot;Lethal Poison&quot; or &quot;Leeching Poison&quot; are buffs of the character and not buffs of the weapons. So both weapons &quot;benefit&quot; from the both poison buffs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently it's unclear if you increase the chance the poison effect get applied on the mob if your on dual wield; probable not.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-02-17T11:05:33.867" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16743" PostTypeId="5" CreationDate="2011-02-17T11:25:37.233" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-02-17T11:25:37.233" LastActivityDate="2011-02-17T11:25:37.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16744" PostTypeId="4" CreationDate="2011-02-17T11:25:37.233" Score="0" Body="Rift (Rift: Planes of Telara) is a fantasy MMORPG. The focus of Rift are dynamic events like  rifts and invasions by hostile NPC factions and PvP. Rift is free to play with an in-game currency type that can be purchased with real-life currency and traded among players." OwnerUserId="5136" LastEditorUserId="68492" LastEditDate="2015-01-09T20:47:35.603" LastActivityDate="2015-01-09T20:47:35.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16745" PostTypeId="2" ParentId="13148" CreationDate="2011-02-17T11:51:20.567" Score="0" Body="&lt;p&gt;There is no real reason to NOT prestige. If you stay at level 50, you may not be properly matched up against people of a similar level, if you manage to complete loads of challenges, it means nothing as XP is just wasted. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I debated prestiging the second time, but decided that there would be no point in playing on if I was staying at level 50.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also remember that when you prestige, all your challenges are reset, apart from the 'Lifetime' ones. So if you are close to completing one of those, it may be worth prestiging and then completing that to jump you up a few levels.&lt;/p&gt;&#xA;" OwnerUserId="6255" LastActivityDate="2011-02-17T11:51:20.567" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16746" PostTypeId="1" AcceptedAnswerId="16747" CreationDate="2011-02-17T12:47:40.960" Score="6" ViewCount="4326" Body="&lt;p&gt;I have the unmarked side quest where I need to find a laser pistol in Scorpion Gulch. I have gotten tips where they say it's near a dead body, and I remember finding that body and looting it but I can't find the body again (possibly it vanished since I looted it completely?) Are there any tips on where to find this gun?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(PS. I would check the wiki if I had a chance to get on it, but I have no pc that is allowed on there.)&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:38:42.333" LastActivityDate="2013-01-20T16:38:42.333" Title="Where is the Brotherhood of Steel's missing laser pistol?" Tags="|xbox-360|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16747" PostTypeId="2" ParentId="16746" CreationDate="2011-02-17T13:02:03.470" Score="8" Body="&lt;p&gt;The pistol is not on the corpse, but on a rock near it. Quoting directly from &lt;a href=&quot;http://fallout.wikia.com/wiki/Missing_Laser_Pistol_(quest)&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Approaching the gulch on foot doesn't take that long, and you should come across a rock with a Dead Prospector leaning against it. Go east-southeast from here into a small valley. Pick up the missing laser pistol sitting on top of the rock in the center (be aware that picking it up often causes 6 or more Bark scorpion hunters and a Giant radscorpion to appear even if you have cleared out the area) and return it to the quartermaster for a reward.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-17T13:02:03.470" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16748" PostTypeId="1" CreationDate="2011-02-17T13:07:18.627" Score="14" ViewCount="18660" Body="&lt;p&gt;I've finally completed Far Cry 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the final missions involves me going to pick up a case of diamonds for the Jackal.&#xA;When I get there, I find all my old buddies there waiting to gun me down.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;why do all my buddies suddenly betray me?&lt;/li&gt;&#xA;&lt;li&gt;how come all my buddies from act 1 have come back from the dead?&lt;/li&gt;&#xA;&lt;li&gt;why have they come back from the dead just to screw me over?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I couldn't find any explaination for this anywhere in the game.&lt;/p&gt;&#xA;" OwnerUserId="7156" LastEditorDisplayName="user27134" LastEditDate="2012-07-19T09:42:44.220" LastActivityDate="2015-11-30T10:20:03.010" Title="Could Someone explain the twist at the end of Far Cry 2?" Tags="|far-cry-2|" AnswerCount="3" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16750" PostTypeId="2" ParentId="281" CreationDate="2011-02-17T13:33:53.697" Score="2" Body="&lt;p&gt;Turning it in the mouse settings will actually only effect cursor on the desktop.&#xA;3D Games ignore that setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To turn off mouse acceleration in games you need to edit the registry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Luckily, there are comfortable &lt;a href=&quot;http://donewmouseaccel.blogspot.com/2010/04/markc-mouse-acceleration-fix-builder.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;tools&lt;/a&gt; that do this for you. Note that this works also on Windows Vista and 7.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-02-17T13:33:53.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16751" PostTypeId="1" AcceptedAnswerId="16752" CreationDate="2011-02-17T13:37:04.817" Score="69" ViewCount="77388" Body="&lt;p&gt;Ok, I was kind of surprised that this hadn't been asked here before, but maybe it's too technical for this site. You guys decide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard lots of different stories about setting up Wine on Ubuntu, WineTricks, PlayOnLinux etc., but never a 'This is the best way to do it for Steam and Steam games' thread.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So has anyone had any real success getting their Steam games to run on Ubuntu through Wine or something similar? If so, could we get some specific steps?&lt;/p&gt;&#xA;" OwnerUserId="7157" LastEditorUserId="7157" LastEditDate="2019-06-12T19:41:23.843" LastActivityDate="2019-06-12T19:41:23.843" Title="How do you get your Steam games to run on Ubuntu through Wine or something similar?" Tags="|steam|linux|ubuntu|wine|" AnswerCount="7" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="16752" PostTypeId="2" ParentId="16751" CreationDate="2011-02-17T13:52:45.893" Score="44" Body="&lt;p&gt;There is no &lt;em&gt;best&lt;/em&gt; way to do it, as such. Both Steam and Wine are ever-changing, and today's best method might break tomorrow*. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://askubuntu.com/questions/24549/italic-text-in-steam-under-wine&quot;&gt;People have reported&lt;/a&gt; that Steam works with just standard Wine.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Install &lt;a href=&quot;http://packages.ubuntu.com/wine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wine&lt;/a&gt; &lt;a href=&quot;http://apt.ubuntu.com/p/wine&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Click here to open the wine package in the Software Center&quot;&gt;&lt;kbd&gt;&lt;img src=&quot;https://i.stack.imgur.com/93Ad3.png&quot; alt=&quot;Install Wine&quot;&gt;&lt;/kbd&gt;&lt;/a&gt; from the Software Center (or click the shopping bag icon).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Right click the installer executable, go to &lt;em&gt;Properties → Permissions&lt;/em&gt; and check &lt;em&gt;Allow executing file as program&lt;/em&gt;, then right click it again and select &lt;em&gt;Open with Wine Windows program loader&lt;/em&gt;. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If it turns out that doesn't work for you, you can try using &lt;a href=&quot;https://askubuntu.com/questions/1784/how-can-i-run-steam&quot;&gt;PlayOnLinux&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Marco has detailed the instructions on how to get it working behind the link.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If it &lt;em&gt;still&lt;/em&gt; doesn't work, you can give &lt;a href=&quot;http://www.codeweavers.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crossover Games&lt;/a&gt; a go. Though it is number three on this list on purpose.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In general, it seems that Steam will work okay. You should try to run it using out-of-the-box Wine first. If you run into any trouble, feel free to ask a question under the &lt;a href=&quot;https://askubuntu.com/questions/tagged/wine&quot;&gt;&lt;em&gt;wine&lt;/em&gt;&lt;/a&gt; tag at &lt;a href=&quot;https://askubuntu.com/&quot;&gt;Ask Ubuntu&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also see &lt;a href=&quot;http://www.steamgamesonlinux.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt; for Steam games that work with Wine (and, by extension, PlayOnLinux). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;* Note: If you get it to work, updates to Wine will most probably &lt;em&gt;never&lt;/em&gt; break it. But it may well be the Steam people are &lt;em&gt;fighting off&lt;/em&gt; Wine compatibility. It may also be they are actively trying to make their program run well under Wine (games publishers have been known to do that).&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="5267" LastEditorUserId="-1" LastEditDate="2017-04-13T12:23:01.807" LastActivityDate="2011-10-05T18:07:43.437" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="16755" PostTypeId="1" CreationDate="2011-02-17T14:53:44.647" Score="5" ViewCount="8506" Body="&lt;p&gt;I'm wondering: what is playing Left 4 Dead in single-player mode like? Will it work with the AI? Does it quickly become tedious?&lt;/p&gt;&#xA;" OwnerDisplayName="user7161" LastEditorUserId="207" LastEditDate="2011-02-18T11:05:40.630" LastActivityDate="2011-02-18T11:05:40.630" Title="Is Left 4 Dead's single-player mode tedious?" Tags="|left-4-dead-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16756" PostTypeId="2" ParentId="16755" CreationDate="2011-02-17T14:59:59.600" Score="2" Body="&lt;p&gt;AI behavior is correct, but sometimes they aren't fast enough to react... it totally depends on the situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can either win or die, without being able to understand why they didn't help you...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The harder the game mode, the more the AI will fail... =)&lt;/p&gt;&#xA;" OwnerUserId="7098" LastEditorUserId="1721" LastEditDate="2011-02-17T15:41:51.080" LastActivityDate="2011-02-17T15:41:51.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16758" PostTypeId="2" ParentId="16755" CreationDate="2011-02-17T15:05:37.300" Score="1" Body="&lt;p&gt;Left-4-Dead has pretty decent A.I.  Better than most games.  Generally, they'll stay with you, and provide decent support.  They rarely get &lt;em&gt;stuck&lt;/em&gt; somewhere in the level, and will run away when you run away.  They will also almost always come to your aid if you need it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, they certainly aren't perfect, but nonetheless, I find that they're decent enough to warrant playing the game single-player.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-02-17T15:05:37.300" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16760" PostTypeId="1" AcceptedAnswerId="16762" CreationDate="2011-02-17T15:23:57.637" Score="12" ViewCount="4995" Body="&lt;p&gt;Looking through a list of roguelikes to sink my teeth into I've narrowed down my choices to Nethack and Crawl. The problem is that I'm not experienced with roguelikes so I don't know what to expect in terms of difficulty, and I want to choose the one that is easier to get into and beat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how steep are Nethack and Crawl's learning curves? Is one game more feasible to beat than the other, starting as a beginner? I'm more concerned about learning game mechanics than the UI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I've heard so far about differences between the two:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Crawl is less in-depth so the different ways to die are less surprising. Yet Another Stupid Death originated from Nethack, so I fear for my wellbeing. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A death in Nethack is usually because of stupidity and not bad luck.&#xA;Crawl's random number generator can turn a sheep into a killing machine, meaning I may need both luck and experience.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If any of the two points above are incorrect please say so.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="207" LastEditDate="2011-02-17T15:25:34.700" LastActivityDate="2015-11-19T20:54:54.997" Title="How difficult are Nethack and Crawl?" Tags="|nethack|dungeon-crawl-stone-soup|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16761" PostTypeId="2" ParentId="16755" CreationDate="2011-02-17T15:28:23.607" Score="11" Body="&lt;p&gt;&lt;strong&gt;In short:&lt;/strong&gt; it quickly becomes tedious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The AI is only suitable for Easy or Normal single player. Beating Advanced and Expert usually comes from team tactics as opposed to FPS skill, and tactics requires human cooperation. You'll find yourself constantly losing if you're using AI on those difficulties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The AI has some other shortcomings. They are incapable of throwing grenades, meaning your team's stock of weapons is less than that of a human team. Also, they will heal you if you're hurt, &lt;em&gt;no matter the situation&lt;/em&gt;. If this happens to you when it's crucial that you run as opposed to stop and heal, then keep a medkit on you and pull it out to prevent the AI from attempting to heal you.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="4182" LastEditDate="2011-02-18T09:37:11.223" LastActivityDate="2011-02-18T09:37:11.223" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16762" PostTypeId="2" ParentId="16760" CreationDate="2011-02-17T15:38:37.703" Score="10" Body="&lt;p&gt;Crawl Stone Soup is generally regarded to be harder than Nethack. The resistances are harder to acquire (eating corpses &lt;em&gt;won't&lt;/em&gt; grant them) and, although each level is much larger than Nethack's, monster regeneration is much slower &amp;mdash; once you've killed all that there was to kill, the level will remain mostly empty for a long while and you'll have to move on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Crawl, however, is much more &quot;ergonomic&quot;, with all kinds of fancy features like autoexplore or &quot;search for items matching this regexp&quot;. It also features a richer religion system, a richer randart system, more interesting (and dangerous) dungeon features, a superior tiled interface and a tutorial. It features less complex item interaction, however: no dipping or scratching or applying or wiping; only wearable items can be cursed (IIRC) and there's no &quot;blessed&quot; status at all; throwing potions at monsters is ineffective; etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to give Crawl a try, go for a Spriggan Enchanter, train stabbing and stealth and learn Ensorcelled hibernation and Confusion. That's good enough to explore a few branches of the dungeons &amp;mdash; once you realize you heave really few hitpoints and they ain't regenerating quickly either (I mean, you're no troll).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-02-19T11:35:06.923" LastActivityDate="2011-02-19T11:35:06.923" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="16763" PostTypeId="1" AcceptedAnswerId="16774" CreationDate="2011-02-17T15:50:36.567" Score="27" ViewCount="3710" Body="&lt;p&gt;Recently a discussion came up among friends. Some of us like to record our gameplay and put it up in YouTube, own3D, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Problem is, some of us are getting copyright strikes/claims, on audio as well as video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bear in mind, the videos getting the claims and strikes are not manipulated in any way, except resized to 1080p or 720p. No external music, sound or video has been added.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what do I pay for when I purchase a game? Don't I &quot;own&quot; the content I paid for? Or have I only paid for the service, i.e. the ability to be able to play the game and only that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not interested how streaming platform (i.e. Youtube) and their copyright system works. That's not the issue here.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="138930" LastEditDate="2018-04-02T18:55:46.867" LastActivityDate="2018-04-02T18:55:46.867" Title="When I buy a game, what do I actually pay for?" Tags="|legal|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16764" PostTypeId="2" ParentId="16763" CreationDate="2011-02-17T16:01:04.557" Score="14" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Don't I &quot;own&quot; the content I paid for?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Or have I only paid for the service i.e. the ability to be able to play the game and only that?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though you probably can &quot;quote&quot; portions of the game for reviews etc. under fair use laws (which may or may not be applicable in your country). The amount (i.e. length of the video) will be relevant here. A 2 minute clip might be OK, but a 15 minute one without commentary might not be.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-02-18T08:35:05.833" LastActivityDate="2011-02-18T08:35:05.833" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="16765" PostTypeId="1" AcceptedAnswerId="16768" CreationDate="2011-02-17T16:20:50.497" Score="7" ViewCount="757" Body="&lt;p&gt;Yesterday I played Terran against Zerg (that is actually 1-2 leagues better then me). I played pretty well half of the game. It was something like this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I scouted Zerg too late (Metalopolis map), my mistake;&lt;/li&gt;&#xA;&lt;li&gt;Zerg made quick expo, I did too;&lt;/li&gt;&#xA;&lt;li&gt;Few minutes Zerg was leading in drone amount (he had around 45-50 drones, I had - around 35 SCVs), but it was mostly compensated with my MULEs, also I did him hellion drop and killed around 15 drones;&lt;/li&gt;&#xA;&lt;li&gt;mutas killed my medivacs in the end of drop.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Middle game: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made 2nd expansion, zerg did 2 more. I denied his 1 and killed drones on the 2nd exp (so he left on 3 bases with around 40 drones), he denied my 2nd exp (so I left on 2 bases with 40 SCVs too).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next thing was his mutas+ultralisk+lings+bannelings attack on my natural. I had enough Vikings, marines, medivacs, some banshees, and had time to save all my SCVs. He lost whole army, but I saved 5-6 vikings, few banshees. So it was more or less good for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, I had few problems (as I saw from replay):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I had some minerals/gas left and didn't mine for some time... &lt;/li&gt;&#xA;&lt;li&gt;I didn't have enough production facilities (4 barracks, 3 factories, 2 star-ports) to build enough army in time... Actually, that is not so small for 2 bases, right?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Next his push was mainly consisted from bannelings + zerlings... (more then 50 banelings). He destroyed both my CCs... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if I had enough production facilities, I still could't know what should I build: helions? tanks? thors? banshee or vikings?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I have map control I can see his army coming in 20-30 seconds, but I won't be able to build enough army to defend for this time...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My own summaries: I needed to scout him earlier and try to deny expansions earlier... probably in this way he would have less larvas/minerals... and I will be able to build enough and proper army in time...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question 1&lt;/strong&gt;: how can you know what kind of army expect from Zerg (if he has all 3: ban.nest, roach warren, spire)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Possible answer: Just to push constantly and keep him under pressure without giving any chance to produce more or less big army? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question 2&lt;/strong&gt;: If I am correct, how can you push and still keep your base well defended (against quick mutas/zerlings)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Possible answer: the best deffence is offence... but still, you need to be able to react on 5-7 mutas mineral line harassment...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any other thoughts are welcome.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3610" LastEditDate="2012-06-29T13:00:44.927" LastActivityDate="2012-06-29T13:00:44.927" Title="TvZ: how to handle quick zerg transitions?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16767" PostTypeId="2" ParentId="6771" CreationDate="2011-02-17T16:57:29.007" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.sc2builds.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Builds&lt;/a&gt; exists for the sole purpose of showing people build orders. In addition, you can use &lt;a href=&quot;http://www.sc2builds.com/resources.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;YABOT&lt;/a&gt; to play-test the build orders.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-17T16:57:29.007" CommentCount="0" CommunityOwnedDate="2011-02-17T16:57:29.007" ContentLicense="CC BY-SA 2.5" />
  <row Id="16768" PostTypeId="2" ParentId="16765" CreationDate="2011-02-17T16:57:46.867" Score="12" Body="&lt;p&gt;So the quick Zerg transition is a myth (kind of like the Yeti or his North American cousin the Sasquatch); Zerg take just about as long to transition from one build to the next as every other race.  Where this misconception comes from is the Zerg's ability to remax, very quickly, with a new army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now obviously, I could tell you about how you need to scout better, but &lt;a href=&quot;https://gaming.stackexchange.com/questions/16644/starcraft-2-handling-a-4-gate-as-zerg/16662#16662&quot;&gt;as I've mentioned before&lt;/a&gt; I don't think that's much better than telling you to &quot;play better,&quot; so instead I'm going to tell you what you did wrong in your replay:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You didn't build tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not saying there aren't other viable Terran builds, or that other units aren't good for a Terran, or that you won't need other units too, but against a Zerg its hard to do better than Siege Tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to quote Day9 on this one (on SotG):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[As Terran] you &lt;em&gt;need&lt;/em&gt; that strong Tank back bone.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;While going Bio heavy has its merits, against a Zerg player (especially in mid to late game), you need a strong Siege Tank back bone to deal with things like: Roach/Hydra, Ling/Baneling, Ultralisks, Broodlings.  Otherwise you're essentially giving up one of your biggest advantages: AoE.  The entire reason a lot of Zerg players struggle mid-late game ZvT is because these Siege Tank back bones are unassailable.  As a result the Zerg often feels he needs to pull off some sort of clever Nydus or Drop play to break that Siege Tank line (called, catching him out of position).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To augment your Tank line, there are a very large number of things you can build (Marines, Marauders, Hellions, Thors, Banshees, Vikings, etc), and this is where you start to customize yourself to what you're seeing from the Zerg (remember scouting).  Against heavy Muta play, I tend to prefer Marines with a few Thors thrown in for range.  A lot of Zerg will try to counter this with Ling/Baneling, but if you have that solid Tank line (and they're well spread out), you can usually handle that situation.  On the other hand, if I'm seeing more Corruptor/Broodlord play, I want to have Vikings.  Vikings are one of the few units you can really keep pace with Zerg production on (especially if he's dumping Corrputors into Broodlords).  If I see Ultralisk, or Roach/Hydra.  I like to back up my Siege Tanks with Marauders.  While Siege do great damage against Ultra, its Marauders who are the real cost effective killers there.  If you're starting to see Infestors, you need Ravens and Ghosts, so your Tank line doesn't get slimed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But remember, you still need that solid Tank back bone before you stand a chance.  I'm not saying build tanks first, but if you find yourself in mid game without a dozen or so Tanks, its going to be an uphill battle for you.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-02-17T16:57:46.867" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16769" PostTypeId="2" ParentId="16751" CreationDate="2011-02-17T17:38:41.297" Score="10" Body="&lt;p&gt;In addition to Wine, &lt;a href=&quot;http://wiki.winehq.org/winetricks&quot; rel=&quot;noreferrer&quot; title=&quot;WineTricks - The Official Wine Wiki&quot;&gt;&lt;strong&gt;WineTricks&lt;/strong&gt;&lt;/a&gt; helps really much. It installs all the required drivers, libraries and frameworks into Wine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.steamgamesonlinux.com/&quot; rel=&quot;noreferrer&quot; title=&quot;&amp;quot;All the games I have on Steam, tested on Linux and logged here…&amp;quot;&quot;&gt;&lt;strong&gt;Steam Games on Linux&lt;/strong&gt; website&lt;/a&gt; contains Wine configuration and things you need to install (including WineTricks for some games) to play different Steam games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I successfully played &lt;em&gt;Alien Swarm&lt;/em&gt; and &lt;em&gt;Half-Life 2 Deathmatch&lt;/em&gt;, though they don't seem to need any special configuration.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="2267" LastEditDate="2011-02-17T17:59:51.807" LastActivityDate="2011-02-17T17:59:51.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16770" PostTypeId="2" ParentId="16755" CreationDate="2011-02-17T18:05:06.123" Score="0" Body="&lt;p&gt;One thing not mentioned is that the game director makes the game unpredictable. You will sort of know what is coming in certain situations, but this game is different than all other SP games in that you are never really sure &lt;em&gt;exactly when&lt;/em&gt; something bad is about to happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you asked about SP, but if you have access to internet, this game is well worth playing coop mode. There are always griefers, but you can make friends-only games and add people to your friends list who play nice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Versus is a whole other game.&lt;/p&gt;&#xA;" OwnerUserId="5879" LastActivityDate="2011-02-17T18:05:06.123" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16771" PostTypeId="2" ParentId="15098" CreationDate="2011-02-17T18:05:54.673" Score="6" Body="&lt;p&gt;Definitely recommend RealMyst over Masterpiece Edition - not for the Ryme age (although that's not a small bonus), but because the improvement in graphics and control. (And you can choose to play RealMyst in &quot;point and click&quot; mode like the original, but I'd recommend the first-person WASD controls - there's a lot of detail you miss by sticking to the main path.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Riven is simultaneously my most and least favorite game in the Myst canon. Most favorite because it's the largest single world and everything is internally consistant (all the puzzles have an in-story reason for existing). Least favorite because it is soul-crushingly hard. They don't make games like that anymore. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in short: get RealMyst and Riven, and a good hint guide for the latter. :)&lt;/p&gt;&#xA;" OwnerUserId="3319" LastActivityDate="2011-02-17T18:05:54.673" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16772" PostTypeId="2" ParentId="16059" CreationDate="2011-02-17T18:20:10.473" Score="1" Body="&lt;p&gt;People have reported it showing up randomly in the DQVC when it was not their birthday, so it is possible to get cake without either waiting for your birthday or changing the date on the DS.&lt;/p&gt;&#xA;" OwnerUserId="7168" LastActivityDate="2011-02-17T18:20:10.473" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16773" PostTypeId="2" ParentId="14532" CreationDate="2011-02-17T18:25:11.263" Score="1" Body="&lt;p&gt;There are a few areas that it makes you do alone, like on the Magmaroo summit, at one point you have to go it alone.&lt;/p&gt;&#xA;" OwnerUserId="7168" LastActivityDate="2011-02-17T18:25:11.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16774" PostTypeId="2" ParentId="16763" CreationDate="2011-02-17T18:42:12.817" Score="20" Body="&lt;p&gt;When you purchase a game from the store, you tangibly receive a specialized piece of plastic with software on it, and some packaging. Everything else is intangible: rights, a license, guarantees, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Typically&lt;/em&gt;, and I can't stress that word enough, what you get in layman's terms is a license to use the software on the disc for personal use in the privacy of your own home and a guarantee that the hardware disc is free from defects in workmanship. You do not receive any copyright rights over the content, nor does the license permit you to duplicate or redistribute the content (well, it does to some extent, usually for backup and for actually installing and running the software).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you record yourself playing a game and then post it on YouTube what you're doing is duplicating a portion of the audiovisual intellectual property in the software and redistributing it in a different form. That's why it's a copyright violation, and that is why the license you are granted as an end user doesn't permit it.&lt;/p&gt;&#xA;" OwnerUserId="7169" LastActivityDate="2011-02-17T18:42:12.817" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16775" PostTypeId="1" AcceptedAnswerId="16778" CreationDate="2011-02-17T19:46:00.023" Score="7" ViewCount="1401" Body="&lt;p&gt;I recently picked up a copy of &lt;a href=&quot;http://dungeonraid.atspace.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Dungeon Raid&lt;/em&gt;&lt;/a&gt; on my iPhone.  To my surprise, it has quickly become my favorite iPhone game.  Having never played an RPG-style game since the NES's &lt;em&gt;Dragon Warrior&lt;/em&gt;, I'm learning some new skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Does anyone know if the game actually has an end?&lt;/strong&gt;  Or do you just keep playing forever?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-05-01T21:03:27.627" Title="Does Dungeon Raid ever end?" Tags="|ios|dungeon-raid|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16776" PostTypeId="5" CreationDate="2011-02-17T20:09:47.637" Score="0" Body="&lt;p&gt;Dungeon Raid is RPG-style game created by Alex Kuptsov for Apple's iOS platform.  From the iTunes store:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dungeon Raid is going to challenge your strategy skills to the max! Trace a path and match the tiles to collect treasure, buy and upgrade weapons and defeat monsters in this exciting and addictive puzzle roleplaying game. Things happen fast in Dungeon Raid, so gather your courage and dive in!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The game is laid out in a 6x6 tile grid.  Each tile contains a weapon, coin, shield, potions, or monsters.  On the player's turn, he traces a path to connect three or more tiles containing the same items.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Collect enough coins and you can purchase upgrades&lt;/li&gt;&#xA;&lt;li&gt;Collect potions to restore lost health&lt;/li&gt;&#xA;&lt;li&gt;Collect shields to increase your defenses and earn experience points&lt;/li&gt;&#xA;&lt;li&gt;Trace over monsters to attack and earn experience points.  Tracing weapons increases your attack strength.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The game alternates between the player making a move and all monsters on the screen attacking.  When the monsters have depleated your shields and drained your energy, the game ends.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-02-17T20:14:55.530" LastActivityDate="2011-02-17T20:14:55.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16777" PostTypeId="4" CreationDate="2011-02-17T20:09:47.637" Score="0" Body="Dungeon Raid is RPG-style game for Apple's iOS platform." OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-02-17T20:15:00.710" LastActivityDate="2011-02-17T20:15:00.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16778" PostTypeId="2" ParentId="16775" CreationDate="2011-02-17T20:35:02.770" Score="6" Body="&lt;p&gt;No, you just keep playing forever at increasingly harder difficulty.&lt;/p&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-02-17T20:35:02.770" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16779" PostTypeId="2" ParentId="16751" CreationDate="2011-02-17T22:01:34.317" Score="3" Body="&lt;p&gt;Steam works very well in plain Wine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I actually paid for Crossover games since they provide commercial support and fix reported bugs in supported games extremely fast. Plus they push fixes back into Wine.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-02-17T22:01:34.317" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16780" PostTypeId="1" AcceptedAnswerId="16804" CreationDate="2011-02-17T22:05:03.890" Score="6" ViewCount="2513" Body="&lt;p&gt;After Ryzom's source code went public I've been dying to get going on one of the fan-run fan-made Atys-like (or stranger) worlds that were sure to follow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I couldn't (and still can't) find any.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any such servers running at all anywhere?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="52800" LastEditDate="2013-10-23T11:04:55.490" LastActivityDate="2013-10-23T11:04:55.490" Title="Are there any unofficial Ryzom servers up and running?" Tags="|ryzom|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16781" PostTypeId="1" AcceptedAnswerId="16782" CreationDate="2011-02-17T22:22:22.643" Score="13" ViewCount="1723" Body="&lt;p&gt;If I'm playing as a Barbarian or a Valkyrie or something similar, is there anything I can do with spellbooks other than just sell them for a little bit of gold?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-02-17T22:35:00.277" LastActivityDate="2011-02-18T18:03:36.187" Title="Are spellbooks of any practical use to more &quot;physical&quot; characters?" Tags="|nethack|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16782" PostTypeId="2" ParentId="16781" CreationDate="2011-02-17T22:39:24.673" Score="13" Body="&lt;p&gt;Every class, spellcasting oriented or not, has a &quot;specialty spell&quot; which they are extra proficient with. They also have different masteries for each different school of magic. The &lt;a href=&quot;http://nethackwiki.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nethack Wiki&lt;/a&gt; contains detailed information on masteries and such in their &lt;a href=&quot;http://nethackwiki.com/wiki/Role&quot; rel=&quot;nofollow noreferrer&quot;&gt;individual role pages&lt;/a&gt;, and I've included a condensed table of that information at the bottom of this answer. These bonuses primarily affect the success rate of the spells working.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, Barbarians actually can reach &lt;em&gt;Skilled&lt;/em&gt; in Attack spells. Their specialty spell is &lt;em&gt;haste self&lt;/em&gt;, although they cannot advance past &lt;em&gt;Unskilled&lt;/em&gt; for Escape spells. Even though you aren't a true spellcaster, your success rate with those spells is enough that you can use them with relative ease. Of course, you probably won't use spells that often as you'll be beating your opponents to pieces, and one should also be mindful not to spend so many masteries on spellcraft and neglect your mightier physical prowess. But outside of spells, there's little else that you would be spending your Pw on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of special note are Knights, who are more traditionally physical but their Quest Artifact gives them, and them alone, a lot of power when casting spells. In particular, they deal double damage with the &lt;em&gt;magic missile&lt;/em&gt; and &lt;em&gt;cone of cold&lt;/em&gt; spells, resulting in even higher damage capability than Wizards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, without boosting your Intelligence, it is difficult to read the non-blessed books. So until you get smarter, you might consider selling the ones you know you'll never use, but stashing any that you might see yourself casting. Always keep in mind what your specialty spell is, and what masteries you can use. Sometimes, a spell can really shift the tides of battle, even if your blade is better 90% of the time.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Below is a table representing each role, what schools of magic they can reach what level of mastery, and what their specialty spell is. Note how every class other than the Valkyrie can reach Skilled in at least one school of magic, and the Valkyrie still gets a specialty spell in Attack spells.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Key: Atk = Attack, Clr = Clerical, Div = Divination, Enc = Enchantment, &#xA;     Esc = Escape, Hea = Healing, Mat = Matter&#xA;&#xA;     *** = Expert, **  = Skilled, * = basic.&#xA;&#xA;Role         │ Atk Clr Div Enc Esc Hea Mat │ Speciality Spell&#xA;─────────────┼─────────────────────────────┼─────────────────────────────────&#xA;Archeologist │ *       ***         *   *   │ Magic mapping&#xA;Barbarian    │ **                          │ Haste self&#xA;Caveman      │ *                       **  │ Dig&#xA;Healer       │                     ***     │ Cure sickness&#xA;Knight       │ **  **              **      │ Turn undead&#xA;Monk         │ *   **  *   *   *   *** **  │ Restore ability&#xA;Priest       │     *** ***         ***     │ Remove curse&#xA;Ranger       │         ***     *   *       │ Invisibility&#xA;Rogue        │         **      **      **  │ Detect treasure&#xA;Samurai      │ **  **                      │ Clairvoyance&#xA;Tourist      │         *   *   **          │ Charm monster&#xA;Valkyrie     │ *               *           │ Cone of cold&#xA;Wizard       │ *** **  *** **  *** **  *** │ Magic missile &#xA;─────────────┼─────────────────────────────┼─────────────────────────────────&#xA;Role         │ Atk Clr Div Enc Esc Hea Mat │ Speciality Spell&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="85" LastEditorUserId="23" LastEditDate="2011-02-18T18:03:36.187" LastActivityDate="2011-02-18T18:03:36.187" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16783" PostTypeId="1" AcceptedAnswerId="76322" CreationDate="2011-02-17T22:41:47.227" Score="16" ViewCount="32398" Body="&lt;p&gt;Age of Empires 2 has a score system where it gives each player a certain number of points based on all the various aspects like military, economy etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if anyone would have a more detailed list of exactly what gives how many points?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that you can get by far the most points by military actions like killing enemy units but I'd like to know more.&lt;/p&gt;&#xA;" OwnerUserId="835" LastActivityDate="2017-06-12T19:10:18.850" Title="Age of Empires 2 score system" Tags="|age-of-empires-ii-the-age-of-kings|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16784" PostTypeId="2" ParentId="16783" CreationDate="2011-02-17T22:47:56.630" Score="2" Body="&lt;p&gt;If I remember right you can click each tab at the end of the game and see the breakdown of each category.  For example 'Military' may have Units Killed, Units Lost, Buildings Destroyed.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-02-17T22:47:56.630" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16785" PostTypeId="2" ParentId="16528" CreationDate="2011-02-18T00:07:16.843" Score="2" Body="&lt;p&gt;And supplementing the answers already given: rings of warning and other similar effects allow you to know of 'danger' even if you can't see it, normally displayed as a red 1 when you can't see the being.&lt;/p&gt;&#xA;" OwnerUserId="7127" LastActivityDate="2011-02-18T00:07:16.843" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16786" PostTypeId="1" AcceptedAnswerId="16794" CreationDate="2011-02-18T00:18:07.643" Score="11" ViewCount="702" Body="&lt;p&gt;Fire seems to be the least useful element. Has anyone found good uses for it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mean raw fire, not steam.&lt;/p&gt;&#xA;" OwnerUserId="2748" LastEditorUserId="3114" LastEditDate="2011-02-18T14:40:04.730" LastActivityDate="2011-02-18T14:40:04.730" Title="How can I make good use of the Fire element?" Tags="|magicka|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16787" PostTypeId="2" ParentId="16780" CreationDate="2011-02-18T00:18:43.417" Score="1" Body="&lt;p&gt;Well the source code was released not even a year ago I would just wait a bit longer for people to start making their own servers. It takes a bit of time to go through 2 million lines of code.&lt;/p&gt;&#xA;" OwnerUserId="6636" LastEditorUserId="1721" LastEditDate="2011-02-18T01:51:31.563" LastActivityDate="2011-02-18T01:51:31.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16788" PostTypeId="2" ParentId="3888" CreationDate="2011-02-18T00:21:30.497" Score="13" Body="&lt;p&gt;Not to diminish the answers already given, but a &quot;beginner&quot; should definitely choose a random role and race sometimes (often IMHO) to experience the many and varied styles and issues facing a NetHack player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, at some point specialise if you prefer, but trying all roles and races is definitely worth while.&lt;/p&gt;&#xA;" OwnerUserId="7127" LastActivityDate="2011-02-18T00:21:30.497" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16789" PostTypeId="2" ParentId="16786" CreationDate="2011-02-18T00:35:50.323" Score="6" Body="&lt;p&gt;The best use for Fire as an element in spells is to set explosives on fire. When faced with large numbers of goblins, some of whom are carrying bombs, a mix of Lightning and Fire will allow you to set off a chain reaction that will kill most of them in short order, without actually needing to aim the spell.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-02-18T00:35:50.323" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16790" PostTypeId="2" ParentId="8310" CreationDate="2011-02-18T00:43:47.327" Score="10" Body="&lt;p&gt;The easiest way to mine is to mine a 2x2 tunnel horizontally. You can cover 8 blocks that way, with the same amount of blocks mined as a branch mine, which only reveals 6 blocks. As for getting up and down, use a water fall cushion (to jump into, must be 2 deep) and a water LADDER (check the youtube videos to see what it is).&lt;/p&gt;&#xA;" OwnerDisplayName="user7179" LastActivityDate="2011-02-18T00:43:47.327" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16791" PostTypeId="1" CreationDate="2011-02-18T00:52:35.337" Score="5" ViewCount="6119" Body="&lt;p&gt;I'm trying to unlock Akuma and Gouken on SF4 for PC (Steam Version, not Super Street Figher).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I got Sakura, Dan, Gen, Rose and Fei Long. I explained how to unlock them in the answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing ? There are still 4 unfilled boxes on the menu. 2 characters I know who are: Gouken and Akuma. I suspect one other is Seth. Who is missing ?&lt;/p&gt;&#xA;" OwnerDisplayName="user7180" LastEditorUserId="3610" LastEditDate="2012-06-19T13:38:40.890" LastActivityDate="2013-07-17T08:20:15.033" Title="How to unlock all SF4 characters, on PC?" Tags="|pc|street-fighter-iv|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16792" PostTypeId="2" ParentId="16791" CreationDate="2011-02-18T01:14:08.180" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Sakura&lt;/strong&gt;: Play with Ryu, any level, and finish the game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Dan&lt;/strong&gt;: Play with Sakura, any level, and finish the game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Rose&lt;/strong&gt;: Play with M.Bison, any level, and finish the game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Fei Long&lt;/strong&gt;: Play with Abel, any level, and finish the game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Gen&lt;/strong&gt;: Play with Chun Li, any level, and finish the game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Cammy&lt;/strong&gt;: Play with C. Viper, any level, and finish the game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Akuma&lt;/strong&gt;: After unlocking Sakura, Dan, Rose, Fei Long, Gen and Cammy, finish the game in any level with any character you have already beaten the game, no continues, and a required amount of perfects(shown below). After beating Seth, you will fight Akuma. He must be beaten without using continues.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Gouken&lt;/strong&gt;: After unlocking Akuma as shown above, beat the game using Akuma, then finish the game in any level with any character you have already beaten the game, no continues, no round loss, and a required number of perfects, super/ultra finishes and first attacks. After beating Seth, you will fight Gouken. He must be beaten without using continues.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unlocking Seth&lt;/strong&gt;: Finish the game with all characters, including Akuma and Gouken.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Notes&lt;/strong&gt;: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Some of these conditions aren't necessary to face Akuma or Gouken after Seth, but if you don't match them, you will not unlock them for use.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The required number of perfects, super/ultra finishes and first attacks change according to how many rounds are needed to win a match. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;For 1 round matches:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;1 perfect&#xA;  3 super/ultra finishes&#xA;  5 first attacks&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For 2 round matches:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;2 perfect&#xA;  5 super/ultra finishes&#xA;  10 first attacks&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For 3 round matches:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;3 perfect&#xA;  7 super/ultra finishes&#xA;  15 first attacks&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For 4 round matches:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;4 perfect&#xA;  9 super/ultra finishes&#xA;  20 first attacks&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastEditorUserId="4007" LastEditDate="2011-02-18T03:27:55.740" LastActivityDate="2011-02-18T03:27:55.740" CommentCount="1" CommunityOwnedDate="2011-02-18T01:14:08.180" ContentLicense="CC BY-SA 2.5" />
  <row Id="16793" PostTypeId="2" ParentId="16748" CreationDate="2011-02-18T01:28:13.077" Score="8" Body="&lt;p&gt;Your act 1 buddies aren't really dead, they are classified as 'Missing' if you look at your buddy information.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Jackal gave you a suitcase of diamonds to bribe the border guards so the refugees could escape.  Your buddies betray you because they want the diamonds to pay for their own escape out of Bowa-Seko.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7181" LastEditorUserId="23" LastEditDate="2011-02-18T01:44:37.920" LastActivityDate="2011-02-18T01:44:37.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16794" PostTypeId="2" ParentId="16786" CreationDate="2011-02-18T02:00:34.740" Score="13" Body="&lt;p&gt;&lt;strong&gt;Fire as a Barrier&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shield + Rock + Rock + Rock + Fire : Makes 3-strength rock wall, with fire. People close get set on fire, and the rocks are harder to break though than 1-strength rock, and you need to extinguish them first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fire as a propellant&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Arcane + Lightning + Fire : a good spell before having to use steam, minimal key combination effort for pesky goblins, especially those with a sack'o'bombs. Also good for when you cross beams with an Arcane + Lightning + Cold. Ka-boom!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fire as a projectile&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes you have an icy river separating you from the bad guys. Know what's good? Rock + Fire + Arcane. A boulder of firey goodness. Throw, explosion, ice melted, bad guys drown. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;And the best use...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fire as a soother of souls&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no better way to cure the common cold (or a wet wizard playing with ice) than a bit of self-casting flame. Warms you up good and proper.&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="159" LastEditDate="2011-02-18T02:36:42.977" LastActivityDate="2011-02-18T02:36:42.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16796" PostTypeId="2" ParentId="16781" CreationDate="2011-02-18T03:54:42.587" Score="5" Body="&lt;p&gt;Learning at least one spell in the early game is useful later on, as a forgotten spell (you'll forget a spell 20,000 turns after you read the book) is a fairly-reliable and free way to confuse yourself. Being confused is often useful as it can change the effects of some scrolls (most notably Gold Detection, which can be used to detect traps and portals when confused).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're too dumb to read even a low-level spellbook in the early game, you can always bless one, which makes reading success guaranteed.&lt;/p&gt;&#xA;" OwnerUserId="3243" LastActivityDate="2011-02-18T03:54:42.587" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16797" PostTypeId="1" AcceptedAnswerId="16819" CreationDate="2011-02-18T04:12:27.137" Score="10" ViewCount="441" Body="&lt;p&gt;I finally got around to beating Arcanum: Of Steamworks and Magick Obscura, and I'm curious if I will enjoy a replay.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, what can change from playthrough to playthrough, other than different combat due to a different character build and different party members?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="47878" LastEditDate="2018-02-19T01:59:28.633" LastActivityDate="2018-02-19T01:59:28.633" Title="Arcanum replay value" Tags="|arcanum-of-steamworks-and-magick|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16798" PostTypeId="2" ParentId="16717" CreationDate="2011-02-18T04:13:43.780" Score="6" Body="&lt;p&gt;Since asking this question I managed to beat him. This is how I did it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;My equipment:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Left Hand:&lt;/strong&gt; Purple Flame Shield +9, Talisman of Beasts&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Right Hand:&lt;/strong&gt; Crescent Falchion +4, Sticky Compound Short Bow +5 (normal arrows)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Magic:&lt;/strong&gt; Warding&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think any decent sword/shield combo would work, as would a Catalyst instead of the Talisman. Any bow would be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Basic tactics:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Have the shield and sword combination selected most of the time.&lt;/li&gt;&#xA;&lt;li&gt;Be prepared to quickly switch to bow and fire off a shot (or use a throwing weapon)&lt;/li&gt;&#xA;&lt;li&gt;Cast Warding before engaging. Recast when the opportunity arises.&lt;/li&gt;&#xA;&lt;li&gt;Have healing items in your quick-access slot. Heal when the opportunity arise.&lt;/li&gt;&#xA;&lt;li&gt;Be patient and don't push your luck with too many successive hits.&lt;/li&gt;&#xA;&lt;li&gt;Keep your stamina up by lowering your sheild when possible.&lt;/li&gt;&#xA;&lt;li&gt;Stay away from him whenever possible.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've found the opportunity for healing/recasting of Warding to be just after the False King has performed his final successive shockwave move, as long as you are not within sword-striking range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Attack Types:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The False King has a few different types of attacks:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;AoE explosion spell&lt;/li&gt;&#xA;&lt;li&gt;Charge and swipe&lt;/li&gt;&#xA;&lt;li&gt;Multiple swipe with shockwave&lt;/li&gt;&#xA;&lt;li&gt;Soulsucker (steals one of your Soul Levels)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;AoE explosion spell&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't try to outrun or block this. Instead switch to the bow and shoot him, interrupting the spell. The spell charge time is long enough to allow this. A thrown weapon would probably work just as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Charge and swipe&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Roll out of the way, turn and hit him 1 or 2 times, then back away. This is the only safe time to attack via sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Multiple swipe with shockwave&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're close, block his hits with your shield and roll/move away as soon as possible.&#xA;If you're further away, move sideways to avoid the shockwave, or block it with your shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Soulsucker&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If his hand is glowing bright white, he is preparing the Soulsucker move. Roll away as fast as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep this up and the False King will be yet another Demon's Soul in your cap.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-06-15T02:28:36.493" LastActivityDate="2011-06-15T02:28:36.493" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16799" PostTypeId="2" ParentId="16717" CreationDate="2011-02-18T05:19:19.577" Score="1" Body="&lt;p&gt;I used a Crescent Falchion, and magic regen ring, fairly light armor, Dark Heater Shield +4, and  Warding and Soul Ray (also had heal and Evacuate, but I did a kind of wonky magic+miracles build). I did my best to keep him at a distance. I especially noticed that he likes to do the big explosion thing 2-3 times in a row, it takes him a minute to charge and it's interruptible. So I mostly ran and dodged until he started powering up for it, and then I shot him with a Soul Ray, then used a spice/grass if need be or shot him again if not (assuming he started charging again). Recast warding as needed but mostly just was careful to avoid his attacks as my magic/health slowly regened due to my gear.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-02-18T05:19:19.577" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16800" PostTypeId="2" ParentId="8246" CreationDate="2011-02-18T05:34:44.817" Score="1" Body="&lt;p&gt;Just switched to a mouse today, as I've been playing on a Macbook for the past couple of weeks. I'm brand new to StarCraft so I'd suck either way, but I do notice that because right clicking with the Macbook requires the command key, it's incredibly difficult to use hotkeys with the trackpad. I probably won't ever go back, my APM increased by 20 just because I was able to use the hotkeys more efficiently with the mouse.&lt;/p&gt;&#xA;" OwnerDisplayName="user7183" LastActivityDate="2011-02-18T05:34:44.817" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16801" PostTypeId="2" ParentId="16186" CreationDate="2011-02-18T05:36:32.697" Score="0" Body="&lt;p&gt;Castle Vox conflict resolution details are described here:&#xA;&lt;a href=&quot;http://sillysoft.net/forums/viewtopic.php?t=19387&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sillysoft.net/forums/viewtopic.php?t=19387&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user7184" LastActivityDate="2011-02-18T05:36:32.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16802" PostTypeId="2" ParentId="9685" CreationDate="2011-02-18T07:03:30.890" Score="1" Body="&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: Aha! Well, I got it to work immediately: safe mode! The first thing I did was make sure that every executable in the CD-Rom drive was both set to Windows 98 Compatibility mode and set to run as administrator (verified by checking in registry). This didn't fix the issue normally, but then I booted in safe mode, ran the installer, and it worked INSTANTLY.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, one could single out the issue by checking the processes and services that run normally but are not running a minimal boot in safe mode. And I am FAR too lazy to go through all that work. But this did seem to fix my issue. The game works fine.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I'm currently struggling with this myself--- I installed it once and it took literally a week for the installer to pop up. I uninstalled and reinstalled after messing the game up by over-modding it, and now I'm stuck in the same problem, so I'm trying to learn a bit more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Setup*32.exe pops up for about a day, then _ISDEL.exe and another InstallShield process pops up, and then that seems to hang forever. I have no idea what was the trigger that got it to install the last time, I have UAC off and went through literally every executable and made it run through compatibility mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It could be an issue with having the physical disk: I have the Armada II disk scratched up beyond recognition, so I &quot;borrowed&quot; (ahem) an iso, and have tried both Alcohol and Daemon Tools to mount it and run... having the physical disk may be the difference, but as I said before, I got it to work ONCE after waiting literally a week without shutting down my computer or disrupting the processes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really hope I don't have to wait that out again. Gonna fiddle around with this and see if I can find the root of the problem. &lt;/p&gt;&#xA;" OwnerDisplayName="user7186" LastEditorUserId="207" LastEditDate="2011-02-18T11:03:01.570" LastActivityDate="2011-02-18T11:03:01.570" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16804" PostTypeId="2" ParentId="16780" CreationDate="2011-02-18T09:10:17.957" Score="3" Body="&lt;p&gt;Currently I never saw any unofficial Ryzom servers but a contributor created a .iso with ubuntu and ryzom server all together and ready to use so it's now easier to setup and run an unofficial ryzom server, no need to compile or configure: &lt;a href=&quot;http://dev.ryzom.com/wiki/ryzom/VMUbuntuCoreServer&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dev.ryzom.com/wiki/ryzom/VMUbuntuCoreServer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7188" LastActivityDate="2011-02-18T09:10:17.957" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16805" PostTypeId="2" ParentId="16786" CreationDate="2011-02-18T11:41:22.220" Score="8" Body="&lt;p&gt;I'll add an answer since no-one has mentioned this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get the grease spell early in the game (over the water to the left when you leave the starting area), you can cast grease and then set it on fire using a basic fire cone. This actually deals a reasonable amount of damage to anything standing in it, and isn't cancelled with contact with another shield spell.&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2011-02-18T11:41:22.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16806" PostTypeId="2" ParentId="14737" CreationDate="2011-02-18T12:35:42.717" Score="16" Body="&lt;p&gt;As you play the game, you will receive plants as random drops from zombies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The store ONLY stocks marigolds and when you are collecting gold from your plants, the marigold drops gold far less often than plants earned from random drops. That said, make sure you buy your three marigolds each day to fill up your garden.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Important:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure you have space for at least one plant left in your garden. If your garden is completely full, you won't be able to add plants that drop.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Delete marigolds BEFORE deleting special plants received from drops since dropped plants pay out gold at a faster rate than marigolds. Marigolds just make a nice filler until you get enough drops to make the big dough.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6697" LastEditorUserId="6697" LastEditDate="2012-12-28T05:43:46.277" LastActivityDate="2012-12-28T05:43:46.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16807" PostTypeId="2" ParentId="6199" CreationDate="2011-02-18T12:44:16.207" Score="3" Body="&lt;p&gt;You have to start a new game. Developer notes:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Three years, 7 month and 18 days after the release of Gothic 3, the Community Patch Team released the definitly last version of the Community Patch for the game. Again this patch contains several improvements, which can be looked up in the change log.&lt;/p&gt;&#xA;&lt;p&gt;Savegames made with patch version 1.7x are compatible with the CP 1.74. Older savegames (1.60 or earlier) are not compatible. Please take a look at the download description for more information.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-18T12:44:16.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16808" PostTypeId="2" ParentId="11337" CreationDate="2011-02-18T13:04:46.080" Score="4" Body="&lt;p&gt;Found on the &lt;a href=&quot;http://www.gamespot.com/pc/action/stalker/show_msgs.php?topic_id=m-1-44578470&amp;amp;pid=540331&quot; rel=&quot;nofollow noreferrer&quot;&gt;internet&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Door behind sniper and on road to Brain Scorcher=1287975, 2nd door inside Brain Scorcher building=342089, unknown door (I still haven't found it)=19840519&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="1268" LastEditDate="2011-08-05T22:37:11.367" LastActivityDate="2011-08-05T22:37:11.367" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16809" PostTypeId="2" ParentId="13315" CreationDate="2011-02-18T13:15:56.227" Score="1" Body="&lt;p&gt;Did you install the new DirectX 10 renderer? You can find a good tutorial to install and configure the widescreen support &lt;a href=&quot;http://www.widescreengamingforum.com/forum/viewtopic.php?p=190534#p190534&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="88" LastEditDate="2011-06-20T05:00:47.453" LastActivityDate="2011-06-20T05:00:47.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16810" PostTypeId="2" ParentId="14559" CreationDate="2011-02-18T14:32:50.653" Score="5" Body="&lt;p&gt;I don't know CityVille but there are some information out there about the differences to Sim City 3000 (see quote and link below)   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To summarize: You can't compare CityVille with Sim City 3000. CityVille aims for the causual gamer looking for an easy game with constant progress, more interactive elements, constant gifts and prices as rewards for doing somethin good and no chances to mess things up.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Not to mention, as a real mayor, you are not dictator and you can't truly pick out what buildings and businesses you want. Where are the bad neighborhoods in CityVille? Where are the strip clubs and businesses&#xA;   you can't stop from coming in? In CityVille, everything is perfect and selected by the fuehrer, you. In SimCity 3000, you act like a real mayor and just decide what areas will be zoned as. This allows any business or residential complex to move in and set up shop.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There is also a constant barrage of &quot;prizes&quot; and &quot;gifts&quot; that you receive while working in CityVille. CityVille's basic strategy is similar to FarmVille and all those other Facebook games in that they just constantly give you prizes and encouragement for free in order to get your constant attention and possibly even your money. There is basically no way to fail in this CityVille game. In SimCity 3000, you can fail by losing money, letting your people be sucked up by aliens, or letting the city burn to the ground through disaster after disaster.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In CityVille, when you do something good, like completing the creation of a flower cart, you get points and coins and such. The aggravating part of this CityVille process is that you must click on everything to pick it up. As mayor in CityVille, shouldn't everything be brought to you? In SimCity 3000, there is no need to pick up rent or bonus points from every one of your city's buildings. These things are automatically distributed to you without having to take the time to do it and you then have more time to focus on building your city.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In conclusion, CityVille is nothing close to realistic and is a poor simulation to building a city. CityVille actually seems to be aimed towards the casual game player who was easily addicted to FarmVille. SimCity 3000 provides a much more realistic atmosphere and much more flexibility and less of the rush, goals, and rewards that make CityVille so tedious.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.associatedcontent.com/article/7700938/cityville_vs_simcity_3000_pg2.html?cat=9&quot; rel=&quot;noreferrer&quot;&gt;http://www.associatedcontent.com/article/7700938/cityville_vs_simcity_3000_pg2.html?cat=9&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-02-18T14:32:50.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16813" PostTypeId="1" AcceptedAnswerId="16814" CreationDate="2011-02-18T15:21:55.280" Score="6" ViewCount="12014" Body="&lt;p&gt;Unfortunately, I'm vilified in the Legion, so I wasn't able to do any quests for them (except for the one given in Nipton (&lt;em&gt;Cold, Cold Heart&lt;/em&gt;)). Sometimes when I look at reputation in my Pip-Boy some entries are gone and looking at the map I see Neutral standing with those factions, but as soon as I talk to an NPC the reputation is reverted to the original state (this may actually be a glitch in the game). Is there a way to finish Legion quests if they hate me? Furthermore - is it possible to finish side quests for both NCR and Ceasar's Legion if they hate each other so much?&lt;/p&gt;&#xA;" OwnerUserId="4280" LastEditorUserId="4775" LastEditDate="2011-02-18T15:58:46.857" LastActivityDate="2011-02-18T15:58:46.857" Title="Can I redeem my reputation with a faction?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16814" PostTypeId="2" ParentId="16813" CreationDate="2011-02-18T15:39:01.390" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Sometimes when I look at reputation in my Pip-Boy some entries are gone and looking at the map I see Neutral standing with those factions, but as soon as I talk to an NPC the reputation is reverted to the original state (this may actually be a glitch in the game).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If this is not a glitch, it may be because you are disguised as a member of a faction that is Neutral, but have been recognized when entering dialog.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't completed Ring-A-Ding-Ding yet, after completing it your negative reputation with the Legion and the NCR is going to be reset, so you can go to their quest trees. If you have become Vilified &lt;em&gt;after&lt;/em&gt; completing Ring-A-Ding-Ding, there's no way for them to accept you again, and their quest line is going to fail.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Furthermore - is it possible to finish side quests for both NCR and Caesar's Legion if they hate each other so much?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Only some quests can be completed in the main quest line for each side before the other turns against you. As for the side quests, be aware that some quests inflict negative reputation on some reputations when they are solved.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-18T15:39:01.390" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16816" PostTypeId="1" CreationDate="2011-02-18T16:19:46.807" Score="0" ViewCount="3695" Body="&lt;p&gt;In Game Dev Story there is an action called &lt;code&gt;Move Seats&lt;/code&gt; that allows to move seat of one of your employee. But what is the gameplay effect of moving seats?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-02-18T18:05:17.030" Title="Which is the effect of moving seats?" Tags="|game-dev-story|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16817" PostTypeId="2" ParentId="9632" CreationDate="2011-02-18T16:27:34.410" Score="1" Body="&lt;p&gt;Not much. The accepted wisdom is, &quot;Put the employees with the lowest energy bars closest to the doors&quot; so their transit time to and from their seats is low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems logical that you'd also put them near the people they talk to most, but I've never been able to figure out if there is any way to predict that.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-02-18T16:27:34.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16818" PostTypeId="2" ParentId="8845" CreationDate="2011-02-18T16:29:08.297" Score="2" Body="&lt;p&gt;Well... open up the trading screen and give the other major civ your city states. (S)He might choose to liberate them and then it's only a matter of supplanting her/him as it's ally. If (s)he just annexes it then simply re-capture it and try again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that this is a theory, I have not tried actually doing it in-game.&lt;/p&gt;&#xA;" OwnerDisplayName="user7197" LastEditorUserId="23" LastEditDate="2011-02-18T17:00:55.290" LastActivityDate="2011-02-18T17:00:55.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16819" PostTypeId="2" ParentId="16797" CreationDate="2011-02-18T16:30:26.340" Score="6" Body="&lt;p&gt;I'd say absolutely. Play it as a magic user, then play it as a technologist. You can also do elf/dwarf/human but in those cases the differences are more cosmetic. It's also fun to try out different specializations: the masters for the highest levels all have different quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also tons of side quests. It's unlikely that you saw them all in a single playthrough. Different party members? Lots of stuff.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-02-18T16:30:26.340" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16820" PostTypeId="2" ParentId="14710" CreationDate="2011-02-18T17:35:27.317" Score="-1" Body="&lt;p&gt;After a few weeks of actually raiding, I think it is best to reforge the gear to be hit/expertise capped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 4-5% difference in avoidance that one lose to get solid threat stats does worth in my opinion, especially if we count on the DPS increase as well. It helps a lot to end the fights earlier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spike damage is not that much of a concern in Cataclysm as it was in the previous expansions.&lt;/p&gt;&#xA;" OwnerUserId="1166" LastActivityDate="2011-02-18T17:35:27.317" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16821" PostTypeId="2" ParentId="16797" CreationDate="2011-02-18T17:54:46.863" Score="5" Body="&lt;p&gt;I'd say you could play this game at least 3 or 4 times. Even if you stick with science, you never have enough points to max out more than a couple of the disciplines. Try it once with chemistry and medicine, and then again with firearms and explosives. Same for magic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I find really changes the nature of how you play the game is whether you have skills that allow you to attack from a distance, like firearms and explosives, or skills that work better face to face. This will affect your role in the party and you support the other characters. World of Warcraft simplifies this a bit with the Tank/Damage/Healer setup, but in arcanum it's a little more fuzzy. People can still take on these roles, but its not officially designated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I just like making grenades and hucking them at people :)&lt;/p&gt;&#xA;" OwnerUserId="7157" LastEditorUserId="12229" LastEditDate="2011-10-01T04:52:27.600" LastActivityDate="2011-10-01T04:52:27.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16822" PostTypeId="2" ParentId="902" CreationDate="2011-02-18T17:58:57.963" Score="2" Body="&lt;p&gt;I get this, and, for me at least, it's plain old motion sickness. Generally, I just try not to sling my mouse around as much until I get used to it. Like with seasickness, you can habituate yourself to the motion, and it'll stop bothering you. In my case, 6-8 hours cures me, and as long as I play regularly, the symptoms never return.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, it can also be epilepsy, so might want to get yourself checked, or check yourself by looking at a seizure pattern (goes without saying, make sure someone is around).&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-02-18T17:58:57.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16824" PostTypeId="2" ParentId="3687" CreationDate="2011-02-18T18:19:04.977" Score="2" Body="&lt;p&gt;Hmmm. This is nothing like how I did it (didn't realize the hatcheries would respawn), but I'm not sure my method is the &quot;best&quot; method.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I pushed hard and took out the two hatcheries at the northwestern zerg base at around the 7-8 minute mark. If you get them that early, they're pretty weak. You need to make a strong effort to &quot;save&quot; the groups of medics and marines that pop up, and keep your troops out of the way of the random spawn waves...I walled off with depots, and used the mobile force to take down the waves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hitting the near left base after the 10 minute mark is &lt;em&gt;not&lt;/em&gt; easy; you'll have a lot more troops to fight off, and your micro will need to be very solid. And it's a given that your main base &lt;strong&gt;WILL NOT SURVIVE&lt;/strong&gt; so you're going to lose the mission. But there are two hatcheries there, which will take you to 4 killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the kicker: if you kill the hatcheries, you'll get the achievement whether you win the mission or not. So if you're having trouble doing it as stated above, try it this way.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-02-18T18:19:04.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16826" PostTypeId="2" ParentId="5401" CreationDate="2011-02-18T18:24:17.583" Score="2" Body="&lt;p&gt;I know this question is old, but I'll answer with some current(Cataclysm 4.0.6) info incase anyone else finds this and is curious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use guildox.com and maxdps.com, filtered for the content my guild currently does.  Once you plug in your realm and name you can see what gear you have and how much of an upgade everything is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You then have to manually keep track of what drops where, or just use atlasloot and manually add everything to your wishlist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point in the game(4.0.6), don't expect too many upgrades. I've gotten 0 loot so far, and only need 2 or 3 items per zone on normal.  Rep rewards, Valor gear, and BoE craftables are really good now.&lt;/p&gt;&#xA;" OwnerUserId="7200" LastActivityDate="2011-02-18T18:24:17.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16827" PostTypeId="1" AcceptedAnswerId="16828" CreationDate="2011-02-18T19:13:22.440" Score="6" ViewCount="4073" Body="&lt;p&gt;I'm probably missing something obvious, but without having to open up my world map and click through every zoomed-in zone map, is there any way to narrow down where dig sites will be? For clarification, I'm talking about the big, red, general &quot;survey around here&quot; splotches.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are they always in the same places?&lt;/li&gt;&#xA;&lt;li&gt;Do they spawn in every possible location, or is it like other gathering professions where there are a list of possibilities and a sub-list of current &quot;active&quot; places?&lt;/li&gt;&#xA;&lt;li&gt;Are there dig sites in all zones, or at least a majority of them?&lt;/li&gt;&#xA;&lt;li&gt;Can I always trust clicking through the zones to find the next dig site I should visit, or are there some that don't appear until I'm closer?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3265" LastActivityDate="2011-02-18T19:19:46.833" Title="How do I know where my Archaeology dig sites are?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16828" PostTypeId="2" ParentId="16827" CreationDate="2011-02-18T19:19:46.833" Score="7" Body="&lt;p&gt;There is a finite list of Archaeology digsites. Your 4 active digsites per continent will always be drawn from that list. A comprehensive listing of them can be found &lt;a href=&quot;http://www.wowdigs.com/locations.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here.&lt;/a&gt; Not all zones have digsites, but most do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be able to see your active digsites while looking at the continent map. They'll be marked with a small shovel icon: &lt;img src=&quot;https://i.stack.imgur.com/Ddsaw.jpg&quot; alt=&quot;Shovels!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the shovels are not perfectly precise, they're close enough, and once you get nearby, you can look at the zone map to see the exact boundaries of a dig site in question.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-02-18T19:19:46.833" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16829" PostTypeId="1" AcceptedAnswerId="16835" CreationDate="2011-02-18T19:34:13.673" Score="11" ViewCount="709" Body="&lt;p&gt;I'm fairly new to League of Legends and I learned of &lt;a href=&quot;http://www.youtube.com/watch?v=0kxGQ3gWdrM&quot; rel=&quot;nofollow noreferrer&quot;&gt;the concept of zoning&lt;/a&gt; recently, and it makes a lot of sense, but no source that I visited tells me when I know it is time to push. The most information that I found was &quot;around level 6&quot; which is hardly useful, if at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how can a beginner know when it's time to push?&lt;/p&gt;&#xA;" OwnerUserId="5829" LastEditorUserId="5829" LastEditDate="2012-03-21T10:36:40.887" LastActivityDate="2012-05-24T09:03:55.267" Title="How do I know when it's time to push?" Tags="|terminology|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16830" PostTypeId="2" ParentId="14559" CreationDate="2011-02-18T19:43:39.983" Score="5" Body="&lt;p&gt;There are huge differences between Cityville and Simcity. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cityville is for a more casual audience to play with friends. You buy buildings that produce coins or farms to produce goods. Those goods supply shops, which are also bought with coins, that give you more coins and experience. Simcity is a city simulation game. You manage Government building and city zoning with a sort of hands off approach what buildings go where. One of the few similarities is the main goal, which is to create a thriving successful metropolis. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cityville Features:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Free Web-based Flash game Social game&lt;/li&gt;&#xA;&lt;li&gt;Click based Farming on timed objects&lt;/li&gt;&#xA;&lt;li&gt;Bonuses gained from visual decoration&lt;/li&gt;&#xA;&lt;li&gt;Requires friends to complete some buildings/goals &lt;/li&gt;&#xA;&lt;li&gt;City is persistent, continues after you logoff &lt;/li&gt;&#xA;&lt;li&gt;Main income from timed clicks on buildings&lt;/li&gt;&#xA;&lt;li&gt;Population density based on building type&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Simcity features:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Paid application based game &lt;/li&gt;&#xA;&lt;li&gt;Strategic building &amp;amp; city planning &lt;/li&gt;&#xA;&lt;li&gt;Police, Fire, Education and Medical planning&lt;/li&gt;&#xA;&lt;li&gt;Residential, Commercial and Industrial zoning&lt;/li&gt;&#xA;&lt;li&gt;Traffic management &lt;/li&gt;&#xA;&lt;li&gt;Economic management from taxes&lt;/li&gt;&#xA;&lt;li&gt;Main income from taxation&lt;/li&gt;&#xA;&lt;li&gt;Population based on area conditions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4981" LastActivityDate="2011-02-18T19:43:39.983" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16832" PostTypeId="1" AcceptedAnswerId="16841" CreationDate="2011-02-18T19:50:55.437" Score="9" ViewCount="3503" Body="&lt;p&gt;How do you protect against zerg and marine rush or large groups as protoss?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My zealots and stalkers just get trounced. They are upgraded but still, mass marines just destroy me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do as Protoss?&lt;/p&gt;&#xA;" OwnerUserId="5424" LastEditorUserId="998" LastEditDate="2011-02-18T21:02:08.403" LastActivityDate="2011-02-19T16:19:31.910" Title="How do you protect against Zerg and marine rush as Protoss?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16834" PostTypeId="1" CreationDate="2011-02-18T20:14:35.120" Score="10" ViewCount="457" Body="&lt;p&gt;I have been using Second Chance (PRO) since I started playing Black Ops the day it came out. All of my friends also use so that we may work as a team and revive each other. We have all noticed that sometimes when we get downed, we mysteriously die almost immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The amount of time you survive while downed depends on whether you have the Pro version of the perk unlocked or not. Without Pro, you die in about 5 seconds of being downed with no possibility of being revived. With Pro, you can survive for about 30 seconds and team mates may revive you. Either way, sometimes you suddenly die more quickly then this. I have been downed before and dies before I can get out the words to ask my team mates for a revive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We originally thought that it happened when you tried to descend a staircase while downed. This is not true though because I have actually crawled down entire stair cases several times while downed. I have also mysteriously, quickly died while on seemingly flat surfaces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can also assure you that I am not accidentally holding the suicide button (X on my XBOX).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know the conditions for this premature death so that we may avoid it? I hate getting downed, killing my attacker and then dying right away, giving my attacker a kill he did not earn or deserve. Plus I loose my kill streaks for no reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&#xA;I can also state that it is not something killing me that I didn't notice (like stray bullets or random flashes). This oddity happened even before the update where the original person to down you always gets the kill. And they would be the one credited for my mysterious, premature deaths even if I had already killed them earlier.&lt;/p&gt;&#xA;" OwnerUserId="7031" LastEditorUserId="7031" LastEditDate="2011-02-25T17:15:03.250" LastActivityDate="2011-07-16T12:23:16.700" Title="What determines if a player will prematurely die while downed with second chance?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16835" PostTypeId="2" ParentId="16829" CreationDate="2011-02-18T20:18:18.017" Score="12" Body="&lt;p&gt;&lt;strong&gt;Pushing&lt;/strong&gt; generally refers to moving the battle lines the minions make towards the opponent's nexus, destroying towers and 'pushing' closer and closer with each wave of minions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You want to push when: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;a) all 5 enemy champions are visible&#xA;on distant parts of the map &lt;/li&gt;&#xA;&lt;li&gt;b) you&#xA;have just won a team fight, and your team still has a goodly portion of its health / mana&lt;/li&gt;&#xA;&lt;li&gt;c) Following a successful gank (or any other situation where your team's champions outnumber the opposing team's defenders.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Both of these situations means you and your minions can attack a tower with impunity, and not worry about being harassed, killed, or countered by enemy heroes. &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-18T20:18:18.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16836" PostTypeId="2" ParentId="16424" CreationDate="2011-02-18T20:23:54.033" Score="2" Body="&lt;p&gt;I have the exact same problem with one of my XBOXs using a wireless connection. I originally though it was the connection so I boosted the router's signal strength but that didn't fix the problem. I then connected a wired connection and the problem persisted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked my gateway's DHCP settings and it turned out that the XBOX was trying to use an IP that was no longer available and wouldn't accept a new one. My other XBOXs don't have this problem so it might be a firmware problem with a certain line of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only solution I have been able to use is restart the console when it happens. I know it's not elegant but it usually works.&lt;/p&gt;&#xA;" OwnerUserId="7031" LastActivityDate="2011-02-18T20:23:54.033" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16837" PostTypeId="2" ParentId="16834" CreationDate="2011-02-18T20:35:36.693" Score="3" Body="&lt;p&gt;Well, you can get shot and killed while in Second Chance. Is it possible you're getting hit with a stray round or a silenced shot from someone you didn't see? Since the kill now goes to the enemy that downed you, not the enemy that finished you off, you won't necessarily see this in the Killcam.&lt;/p&gt;&#xA;" OwnerUserId="6201" LastActivityDate="2011-02-18T20:35:36.693" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16838" PostTypeId="1" AcceptedAnswerId="16839" CreationDate="2011-02-18T20:36:07.920" Score="4" ViewCount="6567" Body="&lt;p&gt;I'm just starting to play Morrowind and it's fantastic! :D &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find Shulk Egg Mine? There's a quest that says I have to go there, but no NPCs have any clues on its location. It's a quest for the fighters guild. Thanks!&lt;/p&gt;&#xA;" OwnerDisplayName="Sergio Boombastic" LastActivityDate="2011-02-18T20:51:26.837" Title="Where is Shulk Egg Mine?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16839" PostTypeId="2" ParentId="16838" CreationDate="2011-02-18T20:51:26.837" Score="7" Body="&lt;p&gt;Shulk Egg Mine is just south of Balmora. Follow the river and you can't miss it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out &lt;a href=&quot;http://www.uesp.net/maps/mwmap/mwmap.shtml?locx=-21632&amp;amp;locy=-20800&amp;amp;zoom=16&quot; rel=&quot;noreferrer&quot;&gt;this map&lt;/a&gt; for the exact location.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-02-18T20:51:26.837" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16840" PostTypeId="1" AcceptedAnswerId="16843" CreationDate="2011-02-18T20:55:31.287" Score="12" ViewCount="2193" Body="&lt;p&gt;Does Morrowind have levels in the traditional RPG sense?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or do you just level each individual skill?&lt;/p&gt;&#xA;" OwnerDisplayName="Sergio Boombastic" LastEditorUserId="3610" LastEditDate="2012-06-25T13:07:47.923" LastActivityDate="2012-06-25T13:07:47.923" Title="Does Morrowind have levels or just level the individual skills?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16841" PostTypeId="2" ParentId="16832" CreationDate="2011-02-18T21:00:17.157" Score="5" Body="&lt;p&gt;The essence lies in how to handle &quot;large groups&quot;, you need to &lt;strong&gt;look at the advantages&lt;/strong&gt; you have:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Sentries&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Sentries&lt;/strong&gt;&lt;/a&gt;: These early units allow you to split up or trap an army by using force fields, reduce incoming range damage using their Guardian Shield and allow you to create hallucinated units which will take damage aways from your real units.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Colossus&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Colossus&lt;/strong&gt;&lt;/a&gt;: There mid game units are known for their &lt;em&gt;AoE damage&lt;/em&gt;, they will quickly fry a bio ball. Watch out for air though, although Stalkers are useful against air to some extent... :-)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/High_templar&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;High Templar&lt;/strong&gt;&lt;/a&gt;: These mid to late game unit is also known for their powerful storms, they also have Feedback to drain energy from units and can warp in more powerful &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Archon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Archons&lt;/a&gt;...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Carrier&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Carriers&lt;/strong&gt;&lt;/a&gt;: These late games units have interceptors that work for them so they can stay at a safe distance and thus result in devastating damage if your enemy doesn't manage to take them, supported by an army it can be tricky for your opponent to handle you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Check the macro&lt;/strong&gt; of one of your replays that is related to your question, you might be able to find an economy or production gap that makes it clear why you got outnumbered. Check if you expanded well (at 2 workers / min patch), check if you resources were too high (not enough gateways), and so on...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-02-18T21:00:17.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16842" PostTypeId="2" ParentId="16840" CreationDate="2011-02-18T21:04:18.830" Score="3" Body="&lt;p&gt;Morrowind does in fact have levels, which is obtained when you gain enough skill levels in your primary and secondary skill categories.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each time you level, you get to choose 3 attributes to improve (with multipliers depending on which skills you advanced during that level)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gaining levels will affect how much health you gain (based on your endurance), and improve enemy quality as well as loot.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-02-18T21:04:18.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16843" PostTypeId="2" ParentId="16840" CreationDate="2011-02-18T21:13:33.527" Score="14" Body="&lt;p&gt;In order to gain a level in Morrowind, you must improve your Major and Minor skills by a combined 10 levels.  You can gain 1 level in each skill, or 10 levels in one skill, or any combination thereof.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Afterwards, you need to sleep (not just rest/wait, but sleep, either in a bed or in the wilderness), and you will be able to gain a level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When gaining a level, bonuses will appear, up to +5, for your different attributes, depending on the skills you leveled up since your last level.  This includes skills that are neither major nor minor skills.  Therefore, increasing these other skills can be a good way to ensure you get a +5 in the stats most important to you.  The bonus is defined by the attribute associated with the skill, so therefore, Luck will never get a modifier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You pick 3 attributes to increase at levelup, so if you have bonuses on 4 or more attributes, extra bonuses will be lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also important to note that, if you gain more than 10 major/minor skills before you get a chance to sleep, the extras will carry over towards counting for your next level.  You will only gain one level for each time you sleep, so if you've gained 20 or more skills, you'll need to sleep at least twice to gain all your levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any attribute bonuses you've accrued go away as soon as you've gained a level, so it's generally preferable to level as soon as you get the 10th skill, or else you're liable to waste attribute bonuses you could have used otherwise.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-02-18T21:13:33.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16844" PostTypeId="2" ParentId="8310" CreationDate="2011-02-18T21:45:03.997" Score="14" Body="&lt;p&gt;personally for getting up and down I use 2 vertical shafts, one completely filled with water, and the other with a 1 block deep layer of water at the bottom and use a boat&lt;/p&gt;&#xA;" OwnerDisplayName="user7202" LastActivityDate="2011-02-18T21:45:03.997" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16845" PostTypeId="1" CreationDate="2011-02-18T21:56:39.353" Score="20" ViewCount="6265" Body="&lt;p&gt;What gameplay elements does the Luck attribute affect?&lt;/p&gt;&#xA;" OwnerDisplayName="Sergio Boombastic" LastEditorUserId="13423" LastEditDate="2011-10-25T16:43:29.307" LastActivityDate="2012-01-19T11:54:30.810" Title="What does the Luck attribute do in Morrowind?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16846" PostTypeId="2" ParentId="16845" CreationDate="2011-02-18T22:01:39.957" Score="23" Body="&lt;p&gt;From the &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Luck&quot; rel=&quot;noreferrer&quot;&gt;Unofficial Elder Scrolls Pages&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Luck is an Attribute that affects everything you do in a small way, from attacking, to the chance of successfully enchanting an item.&lt;/p&gt;&#xA;&lt;p&gt;Luck is special in that it is not the governing attribute for any particular skill. Thus, Luck never receives a bonus multiplier when you level up, and can only increase +1 per level. Most effects from good Luck can be achieved by trial and error with use of quick saves, but a high Luck is quite handy in many situations, including lock picking and alchemy. If you choose to never increase your Luck in level-ups, you might want to create a Fortify Luck spell, enchantment, or potion for those occasions when you need to be extra lucky.&lt;/p&gt;&#xA;&lt;p&gt;Luck is very important for mages, because it increases the chance to successfully cast spells. In Morrowind spells can be created that have a chance of 0% of being successfully cast even if one has mastered the necessary skill. But with enough Luck one can increase the casting chance to any number.&lt;/p&gt;&#xA;&lt;p&gt;Luck, however, has no effect on the quality or quantity of random loot that you find. This is an old myth that has been proven to be false.&lt;/p&gt;&#xA;&lt;p&gt;If you have Tribunal installed, you can see the effect of Luck in combat while fighting a certain Bosmer. Gaenor's unusual high luck of 770 in addition to his level and high armor rating makes him very hard to hit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-25T17:06:25.083" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16847" PostTypeId="2" ParentId="16840" CreationDate="2011-02-18T23:04:44.743" Score="2" Body="&lt;p&gt;As a related answer: it quickly becomes clear that if you train &lt;em&gt;related&lt;/em&gt; skills at a good rate, and then level up, that you get MUCH higher stat bonuses (for example, if you level maces up +10, then you'll be able to increase strength +5, if you level maces +10 and restoration +10, strength +5 &amp;amp; will +5, etc). It's also true that if you put one of the skills you use most as one of your &quot;level&quot; related skills, you're going to level very inefficiently (for example, if your level skills are swords and heavy armor, and you level after +5 swords and +5 heavy armor, you're going to get +2 str, +2 stam, and +1 something else...The same point total you'd get for one stat, if you'd worked your skills more efficiently).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best thing to do is to base your class around skills that you don't use heavily, that build different stats, and that you can still easily level. Then you can choose when to level, and have time to build up the related skills, so you can get better stat levels.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-02-18T23:04:44.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16848" PostTypeId="1" CreationDate="2011-02-19T02:57:05.903" Score="3" ViewCount="1591" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/3040/is-it-possible-to-play-two-different-steam-games-on-the-same-account-at-the-same&quot;&gt;Is it possible to play two different Steam games on the same account at the same time?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I recently heard about &lt;em&gt;Magicka&lt;/em&gt; and I really want to play it.  I told my friend about it, and so does he, but we don't really want to buy it twice (we would prefer to pay for one copy and just play from that).  I know that I can download a game that is in my Steam library, and I wanted to know if he could play it on another computer if I were to buy it.&lt;/p&gt;&#xA;" OwnerDisplayName="user7204" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-03-06T23:55:26.470" Title="Can I install Magicka on 2 computers?" Tags="|steam|magicka|digital-distribution|" AnswerCount="2" CommentCount="1" ClosedDate="2011-12-23T05:24:23.100" ContentLicense="CC BY-SA 2.5" />
  <row Id="16849" PostTypeId="1" AcceptedAnswerId="16851" CreationDate="2011-02-19T03:16:15.590" Score="10" ViewCount="2075" Body="&lt;p&gt;I just loaded up my most recent save in Minecraft, and I appear to be underground, inside some rocks. I've seen this before a couple times (eg, the bug when exiting a cart), or when under falling sand. I'm quickly losing health, and in the couple of seconds that the game has been loaded, I haven't seen anything but the grey rock texture. I've tried jumping and moving to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to respawn without losing everything I'm carrying with me? Is there anything that I need to do to prevent this from happening again?&lt;/p&gt;&#xA;" OwnerUserId="2958" LastActivityDate="2011-04-21T16:59:26.470" Title="Loaded up minecraft save game, and I'm inside rock?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16850" PostTypeId="2" ParentId="16849" CreationDate="2011-02-19T03:25:37.057" Score="3" Body="&lt;p&gt;Probably something wrong happened with your save file. Nothing much can be done, I guess. I've even read about people who had the entire world wiped out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Want a &lt;em&gt;&quot;solution&quot;&lt;/em&gt;? &lt;strong&gt;Make frequent backups of your worlds.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If something bad happens, you can at least go back to latest known good state. Maybe you can even use any map editor to get you out of the rock if that happens again (after you restore the backup).&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-02-19T03:25:37.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16851" PostTypeId="2" ParentId="16849" CreationDate="2011-02-19T03:28:28.927" Score="14" Body="&lt;p&gt;What is happening is you're &lt;a href=&quot;https://minecraft.wiki/w/Suffocation#Suffocation&quot; rel=&quot;nofollow noreferrer&quot;&gt;suffocating&lt;/a&gt; - your head is buried into a block of stone.&lt;/p&gt;&#xA;&lt;p&gt;Try and move out of the way; if that doesn't work equip a pickaxe and mine yourself a 1×1×2 bubble directly ahead of you, then move into it. Buy yourself some extra time by switching to peaceful difficulty.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-02-19T03:34:45.850" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16852" PostTypeId="1" AcceptedAnswerId="16857" CreationDate="2011-02-19T03:45:34.953" Score="2" ViewCount="722" Body="&lt;p&gt;I'm experiencing lots of issues with PvZ on PS3:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The game crashes whenever I enter the Zen Garden (but this worked before)&lt;/li&gt;&#xA;&lt;li&gt;The game greatly slows down on Survival Endless&lt;/li&gt;&#xA;&lt;li&gt;It regularly freezes in-game for about 10-15 seconds&lt;/li&gt;&#xA;&lt;li&gt;The music is pretty messed-up, you can hear more than 2 background music playing simultaneously.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Has anyone else experienced these issues?&#xA;How can I report these issues? On PC, I just post it on Steam and there are support provided there but how on PS3 version of this game?&lt;/p&gt;&#xA;" OwnerUserId="6782" LastEditorUserId="181240" LastEditDate="2017-05-02T14:04:09.853" LastActivityDate="2017-05-02T14:04:09.853" Title="Crashing on Plants vs Zombies for PS3" Tags="|ps3|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16853" PostTypeId="2" ParentId="16848" CreationDate="2011-02-19T03:45:36.623" Score="10" Body="&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/8737/can-i-create-one-steam-account-per-game&quot;&gt;this question reveals&lt;/a&gt; you can kinda sorta do that if you make an ad-hoc account and then take turns with logging in with it, nevermind you're breaking the Steam Terms of Service, but who cares about that, eh? ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even then, the two of you can't play at the same time with just one copy. If you want to play &lt;em&gt;with&lt;/em&gt; your buddy, you'll have to buy two copies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the price is too steep, practice patience. Steam deals can be amazingly good.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-02-25T01:28:01.033" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16854" PostTypeId="1" AcceptedAnswerId="16855" CreationDate="2011-02-19T06:55:21.177" Score="8" ViewCount="27125" Body="&lt;p&gt;is there a way to unlock campaigns other than finishing human campaign? I cannot play the last mission culling due to some bug (all I see is black screen) so I figured maybe I can just skip it and continue with campaigns... can I? Thanks in advance!&lt;/p&gt;&#xA;" OwnerUserId="7207" LastActivityDate="2013-11-16T19:13:53.223" Title="Unlocking Warcraft 3 reign of chaos campaigns" Tags="|warcraft-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16855" PostTypeId="2" ParentId="16854" CreationDate="2011-02-19T07:12:00.330" Score="10" Body="&lt;p&gt;You are in luck! Blizzard has been including cheat codes in its games since the original Warcraft: Orcs and Humans.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Among the cheat codes available for Warcraft III is the handy level-select cheat:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Motherland&quot; &quot;Race&quot; &quot;Level&quot; cheat is what you're looking for, so to skip to the beginning of the undead campaign, enter any campaign mission, and enter the following in the chat box (accessed with the enter key):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Motherland Undead 1&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And you should be well on your way to Deathknight-ing it up with Kel'thuzud.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-19T07:12:00.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16857" PostTypeId="2" ParentId="16852" CreationDate="2011-02-19T09:55:41.320" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.popcap.com/help7.php?icid=help_console&quot; rel=&quot;nofollow noreferrer&quot;&gt;Their site&lt;/a&gt; links to the &lt;a href=&quot;http://www.us.playstation.com/Support&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sony site&lt;/a&gt; for support. You should then give it a try.&lt;br&gt;&#xA;In the meantime, try perhaps uninstalling and reinstalling the game if not already done.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-02-19T09:55:41.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16859" PostTypeId="1" CreationDate="2011-02-19T12:27:14.080" Score="4" ViewCount="659" Body="&lt;p&gt;There seems to be either a misprint or error regarding the range on the stealth bomber in the &lt;a href=&quot;http://wiki.2kgames.com/civ5/index.php/Stealth_Bomber&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt; as well as the in game info, which both state it is 20. Yet, when sitting in my city the visual range is only 6. Seems odd that it has a stated range of 20, yet I can't hit anything that far out as it is not visible.&lt;/p&gt;&#xA;" OwnerDisplayName="user7211" LastEditorUserId="4103" LastEditDate="2011-02-19T12:33:39.573" LastActivityDate="2011-02-19T12:33:39.573" Title="Stealth bombers range and visibility" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16860" PostTypeId="2" ParentId="16859" CreationDate="2011-02-19T12:31:33.430" Score="5" Body="&lt;p&gt;This is not an error, the range is 20 but it is limited by visibility. You have to use other units to make the targets visible, then you will be able to attack them.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-19T12:31:33.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16861" PostTypeId="1" AcceptedAnswerId="16862" CreationDate="2011-02-19T14:27:59.550" Score="9" ViewCount="4887" Body="&lt;p&gt;I'm playing on a multiplayer server in Minecraft. When I sign out of the server and close the game, do I need to have all my items stored in chests, or will items in my inventory and armor I'm wearing still be there the next time I sign in to the same server? Thank you.&lt;/p&gt;&#xA;" OwnerUserId="97" LastEditorUserId="20306" LastEditDate="2013-10-22T17:22:56.033" LastActivityDate="2013-10-22T17:22:56.033" Title="In Minecraft multiplayer, do I keep my inventory after signing out?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16862" PostTypeId="2" ParentId="16861" CreationDate="2011-02-19T14:32:24.250" Score="15" Body="&lt;p&gt;Inventory saving was added a few months back so providing the server has been updated since then, and there's no additional addons that are programmed to prevent this, then yes - your inventory should be untouched when you next login.&lt;/p&gt;&#xA;" OwnerUserId="9637" LastActivityDate="2011-02-19T14:32:24.250" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16863" PostTypeId="2" ParentId="16861" CreationDate="2011-02-19T14:32:30.540" Score="9" Body="&lt;p&gt;They will still be there when you log back in.&lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2011-02-19T14:32:30.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16864" PostTypeId="2" ParentId="16834" CreationDate="2011-02-19T15:54:52.700" Score="2" Body="&lt;p&gt;Perhaps you get a flashbang or concussion grenade hit and you don't notice?&lt;/p&gt;&#xA;" OwnerUserId="835" LastActivityDate="2011-02-19T15:54:52.700" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16865" PostTypeId="2" ParentId="12267" CreationDate="2011-02-19T15:57:55.377" Score="0" Body="&lt;p&gt;Make sure the gamepad is turned on before you start AC and that no other controllers are connected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case Xpadder should work no matter what.&lt;/p&gt;&#xA;" OwnerUserId="835" LastActivityDate="2011-02-19T15:57:55.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16866" PostTypeId="2" ParentId="16832" CreationDate="2011-02-19T16:19:31.910" Score="2" Body="&lt;p&gt;As you are asking about rushes, I would say that (in addition to obvious things like good macro and fundamentals):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As direct face-to-face technique, &lt;strong&gt;positioning&lt;/strong&gt;. They have many more units than you, and you should exploit this by leading them into chokes, funneling them into tight spots etc, and using force fields. The goal is to let ALL of your units shooting while only a few of their units can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, &lt;strong&gt;scouting&lt;/strong&gt; (ok this is a generic one but very important). The easiest is if you see an early spawning pool from zerg. If you know beforehand that your opponent is going for a ling / marine rush, set up defenses. Wall off your ramp and put a zealot on &quot;hold position&quot;, with stalkers in back, and a sentry to forcefield and keep half their units at the bottom of the ramp. In the case of a zealot rush, this is completely solid, there is nothing they can do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that doesn't defend against it, then your fundamental mechanics just need improvement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later in the game marines can still pose a huge threat, and by this time you should move up to higher tier units like colossus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember to keep every single unit alive, as even a zealot costs twice as much as a marine. Even if your micro skills are crap (like mine), it's easy to just select a zealot whose shields are out, and run him to the back of your army. If they were focus-firing him, their army will move (thus not attacking). If they were not focusing, then at least he can live to recharge his shields and fight again.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-02-19T16:19:31.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16867" PostTypeId="1" AcceptedAnswerId="16872" CreationDate="2011-02-19T16:45:18.543" Score="9" ViewCount="3433" Body="&lt;p&gt;I just finished warhammer 40k (Dawn of War 2), great game! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes when I finish boss battles, I can't pick up the item that drops from the boss because the game immediately goes into a cutscene (the screen height reduces and I lose mouse while a voiceover goes on). I'm just wondering whether I actually get those items at the end of the game. Since I never even get to hover over it, I don't know whether it's actually there in the loot that is shown at the end of the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This happened a couple of times including the final fight with the alpha hive tyrant. It dropped a blue item with a box shape, and I didn't even get to pick it up. &lt;/p&gt;&#xA;" OwnerUserId="7190" LastActivityDate="2015-07-18T16:28:14.900" Title="Warhammer 40k item drop on boss fights" Tags="|warhammer-40k-dawn-of-war-ii|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16868" PostTypeId="1" AcceptedAnswerId="16871" CreationDate="2011-02-19T17:37:53.907" Score="4" ViewCount="512" Body="&lt;p&gt;I've been playing a bit of Shatter here and there lately. Being somewhat competitive and a rather capable gamer, and seeing how the game informs me of my friends' scores on each level, my aim was to at least roughly match what my friends did.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I must be doing something wrong, as I'm always 10-20 million points behind (I aim for 60 million on Kinetic Harvest, but have hardly gotten 40). So I'm wondering if there are any techniques I'm missing on to cover those missing points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I not obsess about collecting shards and focus on clearing the level quickly? Should I use multiple balls at once (the game recommends it for a better score, though I don't really get how it helps)? Should I try to suck less at the bonus level?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm open to suggestions.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="3610" LastEditDate="2012-06-08T10:34:20.703" LastActivityDate="2012-06-08T10:34:20.703" Title="Tips for getting better scores in Shatter" Tags="|shatter|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16870" PostTypeId="1" AcceptedAnswerId="16896" CreationDate="2011-02-19T18:41:07.867" Score="7" ViewCount="19459" Body="&lt;p&gt;Since the large update Valve made to Counter-Strike Source about 6 months ago, I stopped playing for a bit. Now that I've come back, I've noticed something peculiar. I used to be able to change the size of my cross-hair with the command&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;cl_crosshairscale 20000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This would scale it down to as small as possible - the way I liked it. When I run that command now, the scale doesn't change. Is it still possible to change the scale? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2014-09-06T17:56:40.137" Title="Changing the Cross-Hair Scale After the Update?" Tags="|counter-strike-source|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16871" PostTypeId="2" ParentId="16868" CreationDate="2011-02-19T19:10:50.337" Score="0" Body="&lt;p&gt;Well you haven't answered back yet so I'm just going to assume that it is the PS3 game. The GameFAQ board has a excellent &lt;a href=&quot;http://www.gamefaqs.com/boards/960205-shatter/50715528&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt; for this game. But I'll summarize here so you don't say tl;dr.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You lose 1x multiplier when a block crosses your line&lt;/li&gt;&#xA;&lt;li&gt;You lose 1x multiplier when a block hits your bat&lt;/li&gt;&#xA;&lt;li&gt;No penalty for a block hitting a shielded bat (is actually worth points)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;And&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that there are Bonuses at the end of each level for:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;No Walls Touched (Shard Storm is a&#xA;must)&lt;/li&gt;&#xA;&lt;li&gt;No Balls Lost (never one to actually&#xA;strive for)&lt;/li&gt;&#xA;&lt;li&gt;Shard Storms Used (this is where the&#xA;big points are at)&lt;/li&gt;&#xA;&lt;li&gt;Speed Bonus (For Bosses Only)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-02-19T19:10:50.337" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16872" PostTypeId="2" ParentId="16867" CreationDate="2011-02-19T19:47:48.483" Score="7" Body="&lt;p&gt;No you don't. I believe this is a known bug. So whenever you finish a boss fight, try to frantically click on the drop. If you don't get them, don't worry, most of the time, old loots will not be useful soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: After further looking up online and confirmed by 1) another player and 2) from a live stream by Husky playing DoWII Requisition: your wargears are automatically picked up at the end of the game.&lt;/p&gt;&#xA;" OwnerUserId="490" LastEditorUserId="490" LastEditDate="2011-02-25T04:11:02.723" LastActivityDate="2011-02-25T04:11:02.723" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16873" PostTypeId="1" AcceptedAnswerId="16874" CreationDate="2011-02-19T19:58:37.530" Score="3" ViewCount="875" Body="&lt;p&gt;Sometimes in the player listing I can see some players with a number inside a square, right beside their rank, which I'm not sure but I think is always 50.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does that number inside the square represent?&lt;/p&gt;&#xA;" OwnerUserId="3237" LastActivityDate="2011-02-19T22:00:03.503" Title="Bad Company 2 number besides the rank" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16874" PostTypeId="2" ParentId="16873" CreationDate="2011-02-19T21:28:20.563" Score="6" Body="&lt;p&gt;I think you have it the other way around. The number that is typically in square is the Veteran Rank. Veteran rank is the number of previous Battlefield titles you have tied to your EA account. For example if you own bad company 2 and you also own battlefield 2 you would have a veteran rank of 1. You don't have to be rank 50 to have veteran rank either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that explains it.&lt;/p&gt;&#xA;" OwnerUserId="7218" LastActivityDate="2011-02-19T21:28:20.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16875" PostTypeId="1" AcceptedAnswerId="17890" CreationDate="2011-02-19T21:39:15.207" Score="3" ViewCount="3823" Body="&lt;p&gt;I'm trying to complete the &quot;&lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Viatrix,_The_Annoying_Pilgrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;Viatrix, The Annoying Pilgrim&lt;/a&gt;&quot; quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find a way to get to the shrine. It seems the shrine is on a hill, although I can't confirm since I have to seen it other than in this map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Accepted answer needs to have a map similar to mine, with a line drawn to what path I need to follow to get there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SHfyw.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="Sergio Boombastic" LastEditorUserId="4797" LastEditDate="2013-03-16T05:52:41.547" LastActivityDate="2017-02-07T08:57:08.020" Title="How do I complete the &quot;Viatrix, The Annoying Pilgrim&quot; quest?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16876" PostTypeId="2" ParentId="16873" CreationDate="2011-02-19T22:00:03.503" Score="3" Body="&lt;p&gt;Another thing to add is that this veteran rank actually unlocks extra stuff in the game. In Bad Company 2 having a veteran rank of 1 or above will unlock the M1 Garand as a weapon. You can check these details and register old Battlefield games to your account at &lt;a href=&quot;http://www.battlefieldbadcompany2.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.battlefieldbadcompany2.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-02-19T22:00:03.503" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16877" PostTypeId="1" AcceptedAnswerId="16879" CreationDate="2011-02-19T22:12:47.810" Score="4" ViewCount="689" Body="&lt;p&gt;I just started playing Dwarf Fortress, and after half an hour, the laptop shut down. The Dwarf Fortress process seems to be at 100% processor usage whenever it isn't paused. Is there a setting for limiting this?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2014-06-30T19:23:01.647" Title="Limit Dwarf Fortress processor usage" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16878" PostTypeId="2" ParentId="16877" CreationDate="2011-02-19T22:17:37.723" Score="2" Body="&lt;p&gt;If you have a dual core processer (or higher) you could try opening task manager, clicking the processes tab, locate the process for the game, right click and then select 'Set Affinity'. Once the new tab is open you can choose how many cores that process will use at any one time - limiting it to 1 might help with your problem as part of the processor will no longer be in use.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-02-19T22:17:37.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16879" PostTypeId="2" ParentId="16877" CreationDate="2011-02-19T23:27:23.417" Score="5" Body="&lt;p&gt;You can, in theory, limit the game update speed and/or graphic update speed, DF will try to run as many updates as possible with respect to the limit, your CPU is stuck at 100% because it's not fast enough (don't worry, as far as I know there are no CPUs fast enough to run DF at the default speed without using all the CPU).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although settings this at even, say 1, might not work (depends on how the limit is implemented, it should say to the OS &quot;I don't need to do anything for X milliseconds&quot; but it's probably a low priority bug) it's worth a try.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-02-19T23:27:23.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16880" PostTypeId="2" ParentId="15565" CreationDate="2011-02-20T01:23:19.283" Score="1" Body="&lt;p&gt;From the manual.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strength: More damage with your weapons&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mental Power: More damage with your spells&lt;/p&gt;&#xA;" OwnerDisplayName="user7221" LastActivityDate="2011-02-20T01:23:19.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16881" PostTypeId="1" AcceptedAnswerId="16919" CreationDate="2011-02-20T01:44:39.337" Score="7" ViewCount="433" Body="&lt;p&gt;In many games you can crouch to improve your aim, specifically the Battlefield and America's Army series, but there are tons of other FPS that feature crouching for aiming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Far Cry 2, will crouching improve your accuracy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Extra question: Will it reduce recoil?)&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="2259" LastEditDate="2011-11-25T08:50:01.603" LastActivityDate="2011-11-25T08:50:01.603" Title="Does crouching improve your aim?" Tags="|far-cry-2|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16882" PostTypeId="1" AcceptedAnswerId="16890" CreationDate="2011-02-20T01:50:13.727" Score="4" ViewCount="5373" Body="&lt;p&gt;At about the midpoint in the game the player has to choose between saving a group of civilians at a church or saving one (or possibly more) buddies at the bar.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first I thought of saving the buddies because we had a personal relationship, but then I was unsure because it couldn't be moral to let the greater number of civilians die.  Then I realized I hated my main buddy so I saved the civilians and all of the buddies died.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens if you save the buddies at Mike's Bar instead of the civilians at the church?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="207" LastEditDate="2011-02-20T06:39:19.763" LastActivityDate="2011-02-20T06:39:19.763" Title="What happens if you save your buddies instead of the civilians?" Tags="|far-cry-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16884" PostTypeId="1" AcceptedAnswerId="16945" CreationDate="2011-02-20T03:27:53.220" Score="5" ViewCount="153" Body="&lt;p&gt;Favimon obviously uses a type map where type A is strong against type b.  I've noticed that &lt;code&gt;google&lt;/code&gt; seems to be strong against &lt;code&gt;microsoft&lt;/code&gt;.  Is there a listing of these advantages somewhere?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-02-21T02:26:15.180" Title="What is the type map in Favimon?" Tags="|favimon|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16885" PostTypeId="2" ParentId="16884" CreationDate="2011-02-20T03:43:43.410" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.matthewhollett.com/favimon/faq.php#faq-database&quot; rel=&quot;nofollow noreferrer&quot;&gt;Classes only really affect the pool of actions available to each favimon.&lt;/a&gt; For example, sites of class stackoverflow could have an 'Addiction' or a 'Tumbleweed' attack; sites of class gaming could have a 'game over' or a 'noticeable lag' attack; sites of class advice could have a 'step-by-step' attack; sites of class 'how-to' could have an 'fyi' attack; etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a favimon appears on the field, four actions are chosen from the pool. For example, gaming.stackexchange.com is of classes 'stackoverflow gaming how-to advice', so it could come equipped with e.g. &quot;Game Over&quot;, &quot;Tumbleweed&quot;, &quot;Step-by-step&quot; and &quot;Addiction.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that there are as of now 286 different classes, I don't think Favimon has a proper rock-paper-scissor system.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-02-20T03:43:43.410" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16886" PostTypeId="2" ParentId="7827" CreationDate="2011-02-20T03:53:01.147" Score="1" Body="&lt;p&gt;I'm downloading the demo for Civilization V now. It seems like Steam has to download some stuff, but not 4 GBs worth; more like 1 GB. So my guess is it uses the files you've already got, but needs to download the unused content, probably Multiplayer and all the other maps. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget you can play other Steam games while downloading. Just alt+tab out and pause and resume download, then alt+tab back to your game.&lt;/p&gt;&#xA;" OwnerDisplayName="user7222" LastEditorUserId="207" LastEditDate="2011-02-20T03:59:40.687" LastActivityDate="2011-02-20T03:59:40.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16888" PostTypeId="1" AcceptedAnswerId="16891" CreationDate="2011-02-20T04:58:30.767" Score="20" ViewCount="41442" Body="&lt;p&gt;In switching from residence life to house life for a brief vacation, I've been forced to downgrade from my 1920x1080 resolution-supporting monitor to a 1024x800 monitor, although I brought my computer along with me. I forgot to change the settings on my games to a lower resolution before heading out, and now whenever I try to open Starcraft 2, my screen goes black and I'm told that my monitor doesn't support the resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can change the video settings outside of the game so I can resume playing Starcraft 2? If not, is there any way I can bypass this Black Screen Monitor Resolution Error Thing(TM) to play the game?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2020-01-17T13:17:59.563" Title="How do I change the video settings from outside Starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16889" PostTypeId="2" ParentId="16881" CreationDate="2011-02-20T05:59:07.377" Score="2" Body="&lt;p&gt;The guides on &lt;a href=&quot;http://www.gamefaqs.com/pc/942192-far-cry-2/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs&lt;/a&gt; mention no accuracy gain when crouching, but it seems to reduce noise and make you less noticeable in general.&lt;/p&gt;&#xA;" OwnerUserId="5502" LastActivityDate="2011-02-20T05:59:07.377" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16890" PostTypeId="2" ParentId="16882" CreationDate="2011-02-20T06:05:22.633" Score="4" Body="&lt;p&gt;&lt;strong&gt;Same thing.  There's a shootout at the bar and everyone gets killed but you.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notably, no mention of civilian deaths is ever heard if you decide to leave the church to its fate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;End-of-game spoiler:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Your teammates aren't as killed as you think they are.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-02-20T06:05:22.633" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16891" PostTypeId="2" ParentId="16888" CreationDate="2011-02-20T06:38:03.493" Score="19" Body="&lt;p&gt;Under &lt;code&gt;My Documents/Starcraft II&lt;/code&gt; in Windows or &lt;code&gt;~/Library/Application Support/Blizzard/StarCraft II&lt;/code&gt; in Mac OSX (not the Starcraft II installation folder), there is a text file called Variables.txt which contains all the basic settings for the game, including graphics and sound options. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this file, the variables &lt;code&gt;height&lt;/code&gt; and &lt;code&gt;width&lt;/code&gt; determine respectively the height and width in pixels of your game window on launch. Changing these from (in my case) 1080 and 1920 to 800 and 1024 fixed the problem.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-02-21T17:04:37.970" LastActivityDate="2011-02-21T17:04:37.970" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16892" PostTypeId="1" AcceptedAnswerId="16893" CreationDate="2011-02-20T07:07:51.800" Score="3" ViewCount="85" Body="&lt;p&gt;Does completing challenges in Modern Warfare 2 MP improve your skill or are these challenges just &quot;for fun&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard people say that &quot;completing Marksman I challenges make you aim better&quot;, or &quot;completing marathon challenge makes you run faster&quot;. Are they right? &lt;/p&gt;&#xA;" OwnerUserId="3710" LastEditorUserId="207" LastEditDate="2011-02-20T07:26:40.467" LastActivityDate="2011-02-20T07:37:31.670" Title="Does completing challenges in Modern Warfare 2 MP improve your skill?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16893" PostTypeId="2" ParentId="16892" CreationDate="2011-02-20T07:37:31.670" Score="3" Body="&lt;p&gt;Well, they neither do improve your assist nor they are just for fun.&#xA;Completing marksman challenges only unlock &lt;a href=&quot;http://callofduty.wikia.com/wiki/Marksman_%28Challenges%29#Call_of_Duty:_Modern_Warfare_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;weapon attachments&lt;/a&gt;, which might offer new tactical alternatives, depending on your playstyle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are bugs in the game where equipping a visor attachment (holographic, ACOG) actually &lt;em&gt;will&lt;/em&gt; increase accuracy slightly whem aiming down sights on some guns (won't go into detail), but that is a different question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Completing other challenges have various effects, namely they upgrade your &lt;a href=&quot;http://callofduty.wikia.com/wiki/Perks&quot; rel=&quot;nofollow noreferrer&quot;&gt;perks&lt;/a&gt; from basic to Pro.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-02-20T07:37:31.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16894" PostTypeId="1" AcceptedAnswerId="16895" CreationDate="2011-02-20T07:38:47.647" Score="5" ViewCount="519" Body="&lt;p&gt;I was in a FFA with 2 other Protoss and a Terran... towards the end there were a ton of static Photon Cannons guarding bases.  I was thinking Immortals with a few Sentries for Guardian Shield would be best... but I wonder if there are any other tips or unit ideas for cheaply breaking up a giant cannon farm to attack an enemy Protoss' base in PvP&lt;/p&gt;&#xA;" OwnerUserId="2677" LastActivityDate="2012-07-19T22:29:37.507" Title="What's a good Protoss unit mix / strategy to bust a large Photon Cannon base defense?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16895" PostTypeId="2" ParentId="16894" CreationDate="2011-02-20T07:49:48.473" Score="13" Body="&lt;p&gt;Colossi with Extended Thermal Lance have a range of 9, while Photon Cannons only have a range of 7. You can snipe off the defenses without taking any damage.&lt;/p&gt;&#xA;" OwnerUserId="6910" LastActivityDate="2011-02-20T07:49:48.473" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16896" PostTypeId="2" ParentId="16870" CreationDate="2011-02-20T08:34:23.660" Score="5" Body="&lt;p&gt;Commands for setting crosshair properties have changed recently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check this sticky &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1480629&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt; for details.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your specific issue, setting &lt;code&gt;cl_legacy_crosshair_scale 1&lt;/code&gt; will fix it.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-02-20T08:34:23.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16897" PostTypeId="1" CreationDate="2011-02-20T09:21:24.977" Score="11" ViewCount="3398" Body="&lt;p&gt;I've searched all over but there seems to be no way to create a single player versus A.I. game (i.e. one that would allow cheat codes) with arbitrary team sizes, e.g. 1 versus 7 or 2 vs 6 on an 8-player map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Starcraft 1, I enjoyed playing against many AIs with cheat codes enabled to give me a chance.  In Starcraft 2, the UI acts as though I'm allowed to drag team members arbitrarily, but in an uncharacteristically poor UI design by Blizzard, simply fails to add them without any indication that I did anything wrong.  I've tried changing the game mode to custom game, custom teams, etc.  And it still doesn't work.  Any clue?&lt;/p&gt;&#xA;" OwnerUserId="7225" LastEditorUserId="207" LastEditDate="2011-02-20T10:35:13.553" LastActivityDate="2020-03-27T03:44:42.687" Title="Creating arbitrary team sizes in Single Player versus AI games" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16898" PostTypeId="2" ParentId="16897" CreationDate="2011-02-20T10:22:01.047" Score="0" Body="&lt;p&gt;Why not create a game vs. 4 and play it without cheating? To each his own I guess...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AFAIK you can't create two teams, one with the size of 1 and 7 or 2 and 6. However you can create a FFA game against 7 AI, or - if I remember correctly - a game 1 vs 3 vs 4.&#xA;FFA is probably closest to what you want?&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-02-20T10:22:01.047" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16899" PostTypeId="2" ParentId="16888" CreationDate="2011-02-20T10:29:05.827" Score="4" Body="&lt;p&gt;Pressing &lt;kbd&gt;alt&lt;/kbd&gt;+&lt;kbd&gt;enter&lt;/kbd&gt; (Windows) or &lt;kbd&gt;⌘&lt;/kbd&gt;+&lt;kbd&gt;M&lt;/kbd&gt; (Mac OS X) should make the game run in windowed mode. The key-combination should usually work as soon as the login dialog appears, so you might have to wait a short period of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the game runs in windowed mode, you should be able to go to the settings and change your display resolution, then switch back to fullscreen.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="9300" LastEditDate="2019-07-24T06:12:42.700" LastActivityDate="2019-07-24T06:12:42.700" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="16900" PostTypeId="1" AcceptedAnswerId="16904" CreationDate="2011-02-20T11:32:39.887" Score="3" ViewCount="164" Body="&lt;p&gt;I have 3 closes on 3:3 the Waiting. I think I know what the puzzle is about but I can't seem to find it. I tried various combinations but I can't seem to get it right. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this: &lt;a href=&quot;http://www.scarecrowsfield.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.scarecrowsfield.com&lt;/a&gt; --&gt; The Immediate -&gt; 3:3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;p.s. / update on an update: to follow the stone tradition: please do NOT give direct solutions to these puzzles but hints to the answser, the &quot;nudges&quot; in stone terminology. The game system forbids given direct answers. The fun is in the journey not the goal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nonetheless: any hints are welcome!&lt;/p&gt;&#xA;" OwnerUserId="5112" LastEditorUserId="5112" LastEditDate="2011-02-20T14:03:56.070" LastActivityDate="2011-02-20T14:03:56.070" Title="Nudges asked for The Stone 3:3 : The Waiting?" Tags="|the-stone|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16904" PostTypeId="2" ParentId="16900" CreationDate="2011-02-20T13:23:38.413" Score="3" Body="&lt;p&gt;&lt;em&gt;An unexpected event sometimes attributed to a divine entity&lt;/em&gt; should lead you to the correct answer.&lt;/p&gt;&#xA;" OwnerUserId="6762" LastActivityDate="2011-02-20T13:23:38.413" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16905" PostTypeId="1" CreationDate="2011-02-20T13:29:20.780" Score="7" ViewCount="3238" Body="&lt;p&gt;I'm in Germany and connect to Xbox Live using a German IP, but I've always used a fake address so I can see the UK marketplace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Disclaimer: This is because the German market place filters out any content that is rated 18+. I know this is not strictly legal, but I'm an adult and I can decide myself which content is appropriate for me)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is, at some point in 2007 or so MS added an IP filter, so even with my UK account, I still cannot access all content (for instance, I cannot download Duke Nukem, since it's on the index in Germany so it's blacklisted for German IP addresses). The same is true for video on demand, I cannot watch anything (not even cartoons!) on the Zune market place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But does that extend to games on demand, too? I would try it myself, but you must get past the payment screen in order to download, and even though I'm sure I wouldn't get charged if the download is inaccessible, I don't have enough MS points right now to make the purchase, so I cannot try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone here ever tried accessing Games On Demand from other market places?&lt;/p&gt;&#xA;" OwnerUserId="7226" LastEditorUserId="160" LastEditDate="2011-02-20T18:11:41.853" LastActivityDate="2014-12-30T13:25:58.410" Title="Can I download games-on-demand from foreign market places?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16906" PostTypeId="1" CreationDate="2011-02-20T13:40:29.567" Score="7" ViewCount="576" Body="&lt;p&gt;In Thundermar when you enter a certain basement you get the warning message &quot;You have a bad feeling about this basement...&quot;. Inside there is a spider, which is definitely not a threat to anyone who happens to be there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the point? Am I missing something? Is that some sort of tribute to something I don't know?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-02-20T17:27:57.367" Title="&quot;You have a bad feeling about this basement&quot;" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16908" PostTypeId="1" AcceptedAnswerId="16975" CreationDate="2011-02-20T14:59:32.080" Score="2" ViewCount="3824" Body="&lt;p&gt;Punkbuster seems it's not running on my machine. I downloaded the PBSetup, but it seems to be just an updater.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BFBC2 complains about PnkbstrA.exe&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="51318" LastEditDate="2013-10-22T19:02:23.080" LastActivityDate="2013-12-28T05:00:54.480" Title="How to install Punkbuster?" Tags="|punkbuster|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16909" PostTypeId="2" ParentId="16908" CreationDate="2011-02-20T15:00:30.320" Score="1" Body="&lt;p&gt;I found the installer at&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\battlefield bad company 2\install\PunkBuster&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2011-02-20T15:00:30.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16910" PostTypeId="1" AcceptedAnswerId="16920" CreationDate="2011-02-20T15:29:15.033" Score="16" ViewCount="12193" Body="&lt;p&gt;Is it possible to make a mob farm with a &lt;em&gt;cactus&lt;/em&gt; grinder in the current Minecraft version (beta)? And if so, what would a basic general layout be? I have seen pre-beta versions, but one patch changed the behavior of cactus, so they don't work/grow as before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, I realize lava grinders are all the rage :) I'm just wondering if cactus still works - I've played around with it, haven't quite gotten it to work yet.&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="11290" LastEditDate="2011-08-01T14:44:49.047" LastActivityDate="2013-08-22T17:36:07.233" Title="Are Cactus Grinders still viable in mob traps (and if so, how)?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16911" PostTypeId="1" AcceptedAnswerId="16955" CreationDate="2011-02-20T16:15:24.667" Score="9" ViewCount="535" Body="&lt;p&gt;Say I currently have a 5 kill streak. If I die, get revived by a medic, then proceed to get another kill, will I get a Combat Efficiency pin?&lt;/p&gt;&#xA;" OwnerDisplayName="user3587" LastActivityDate="2011-02-23T12:21:51.110" Title="Does dying and getting revived restore your kill streak?" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16912" PostTypeId="2" ParentId="16910" CreationDate="2011-02-20T16:47:13.690" Score="7" Body="&lt;p&gt;I don't have my awesome unicode palette at hand, so this ascii map will have to do.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;+------------------+&#xA;|~........#........|  . sand bottom with flowing water on it&#xA;|........#........~|  # cactus&#xA;|~........#........|  ~ water source&#xA;|........#........~|  - pit border&#xA;|~........#........|&#xA;+------------------+&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The idea is that water pusher the mob against the cacti; &lt;em&gt;eventually&lt;/em&gt; they'll be stuck there and die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a proof of concept: (I don't have the time to refine it)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/N5boZ.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cacti are placed right where the water stops flowing (any farther and the trap wouldn't be effective; any closer and the water would destroy the cacti)&lt;/li&gt;&#xA;&lt;li&gt;Light is added to attract the mob to the trap.&lt;/li&gt;&#xA;&lt;li&gt;Small holes are added to the side to allow placement of cacti on the entire line; they're covered by...&lt;/li&gt;&#xA;&lt;li&gt;An outward lip allows the mob to get in easily.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Where does this fall short?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spiders can climb out. This is the only change in behavior I can think of from alpha; this can be solved through an inward lip.&lt;/li&gt;&#xA;&lt;li&gt;The spoils of war are pushed against the cacti and thus destroyed. There's no real fix for this.&lt;/li&gt;&#xA;&lt;li&gt;There's no easy way out for humans either. I think non destructive ways out can be provided via ladders (even if the mob could use ladders, they could be placed diagonally making for an harder to follow path). This however would weaken the idea of the inward lip (you'd have to make holes for the exit). &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-02-20T16:47:13.690" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16914" PostTypeId="1" AcceptedAnswerId="16916" CreationDate="2011-02-20T17:25:09.430" Score="20" ViewCount="76340" Body="&lt;p&gt;In Final Fantasy VII, you could collect items called 1/35 Soldier, but they never seemed to have any use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has bugged me for years. Are these items used for anything at all in the game?&lt;/p&gt;&#xA;" OwnerUserId="303" LastEditorUserId="3610" LastEditDate="2012-06-11T08:35:01.170" LastActivityDate="2022-05-06T03:03:31.380" Title="In Final Fantasy VII, what were the 1/35 Soldier items for?" Tags="|final-fantasy-7|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16915" PostTypeId="2" ParentId="16906" CreationDate="2011-02-20T17:27:57.367" Score="5" Body="&lt;p&gt;This is one of 4 random (but very commonly) spawning encounters that make up the &lt;a href=&quot;http://www.wowhead.com/achievement=5481&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wildhammer Tour of Duty&lt;/a&gt; achievement. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-02-20T17:27:57.367" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="16916" PostTypeId="2" ParentId="16914" CreationDate="2011-02-20T17:34:25.643" Score="30" Body="&lt;p&gt;There is no use for the 1/35 Soldiers in Final Fantasy 7.&#xA;But if you purchase the vacation home in Costa Del Sol, the soldiers will be up on display there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh and if anyone cares, there are 12 in the set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And for more info on items in FF7: &#xA;&lt;a href=&quot;http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_VII_items&quot; rel=&quot;noreferrer&quot;&gt;http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_VII_items&lt;/a&gt;&#xA;is a great reference.&lt;/p&gt;&#xA;" OwnerUserId="6483" LastEditorUserId="508" LastEditDate="2018-01-30T15:55:56.407" LastActivityDate="2018-01-30T15:55:56.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16917" PostTypeId="1" AcceptedAnswerId="17601" CreationDate="2011-02-20T17:44:17.980" Score="4" ViewCount="405" Body="&lt;p&gt;I went to Tenpenny's Tower and tried to use diplomacy to let the ghouls in. After several attempts I was stuck, so I decided to let them in the rough way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I opened the basement passage and went to take a look at the carnage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before the ghouls slayed everyone, I was trying to enter my room but I was told that it wasn't safe to enter at that moment. After the ghouls slayed everyone, I was trying to enter my room (I have found one or two keys for it) but I was told that I needed a key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I gave up on that, but I wanted at least &lt;em&gt;some&lt;/em&gt; reward from Roy, and I discovered him laying dead on the floor of the main hall. Can I still get a reward for the mission?&lt;/p&gt;&#xA;" OwnerUserId="196" LastEditorUserId="196" LastEditDate="2011-02-20T23:46:10.650" LastActivityDate="2011-03-03T05:53:08.193" Title="Stuck in Tenpenny's Tower" Tags="|fallout-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16918" PostTypeId="2" ParentId="16911" CreationDate="2011-02-20T18:07:12.310" Score="0" Body="&lt;p&gt;I would be very surprised if killstreak is kept because even if revived you still get a death recorded into your profile, so from game's point of view reviving doesn't cancel death. Even C4 you planted disappears (it disappears exactly at the moment of reviving, not dying - just like after regular respawning). So reviving must be just a faster respawn option after death without ammo reset.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-02-20T18:07:12.310" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16919" PostTypeId="2" ParentId="16881" CreationDate="2011-02-20T18:47:02.503" Score="6" Body="&lt;p&gt;&lt;strong&gt;Crouching does not affect either accuracy or recoil.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tested with a pristine AR16 (without accuracy upgrade) at a range of 20 seconds walking pace.  Target was a floating tire in the marina in the south region.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fired two complete magazines at one-shot intervals, alternating between standing and crouching.  Standing position scored hits on 5 rounds out of 15 both times, crouching scored hits 5 and 6 times out of 15 respectively.  Difference not statistically significant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shotguns tested by firing at a rock in the middle of the marina and counting the number of water splashes around the rock (indicating misses).  Total of 24 rounds fired from each position.  Standing missed 56 times, crouching missed 55. Difference not statistically significant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Switched to Uzi (without accuracy upgrade).  Aimed at bottom of nearby crate, fired sustained burst.  Muzzle climbed to top of crate by the time magazine was exhausted.  Crouched, repeated.  Muzzle also climbed to top of crate by magazine exhaustion.  No measurable difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pistols and sniper rifles not tested since I couldn't find something that would react when shot from a draw distance great enough to provide meaningful data.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-02-20T18:47:02.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16920" PostTypeId="2" ParentId="16910" CreationDate="2011-02-20T18:53:07.413" Score="12" Body="&lt;p&gt;It is entirely possible and I built all my grinders this way (before the introduction of XP, which makes it less desirable to kill monsters, and hoppers, which can rescue items from all sorts of death traps). The key is to place the cactus one block above the water and use diagonal flows. This is a picture of the grinder of my main mob trap, but this design is also suitable for installing in one corner of a dungeon wall to grind on a mob spawner (especially if you mine the floor of all mossy and plain cobblestone, leaving a slot perfect for the water flow).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IETcM.png&quot; alt=&quot;Cactus grinder&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mobs are pushed against the sand block by the water. Once they randomly jump up and stand on the sand block, they are eventually killed by the cactus. Their drops then usually land in the water below. The water's flow splits evenly around the sand block and rejoins at the other side where the flow goes to the collection point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Restricting the cactus to be two blocks high as in this image means that the grinder also generates a modest supply of cactus blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally, I stood at the point where the flows rejoin to collect items, but a creeper somehow blew up the trap while I was AFK, and I had problems with chickens pushing me out of the collection area, so after that I had the items carried some distance away in an aqueduct (this was before hoppers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This particular installation is for my main mob grinder, so besides the cactus there is also a fatal drop from above; the cactus here is merely to kill the ones that the water saves from instant death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can visit this trap and my other cactus traps at my Minecraft server at &lt;code&gt;mc.switchb.org&lt;/code&gt;; take the Nether route to the “old base”.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2013-08-22T17:36:07.233" LastActivityDate="2013-08-22T17:36:07.233" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16921" PostTypeId="1" AcceptedAnswerId="16922" CreationDate="2011-02-20T20:08:00.303" Score="7" ViewCount="5521" Body="&lt;p&gt;I've obtained and identified a ring of polymorph control for the first time, and I'm wondering how I can abuse this ability to the fullest.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What forms are good for combat?  I'm especially interested in forms that let me keep wearing my armor and weapons (or at least don't destroy them).&lt;/li&gt;&#xA;&lt;li&gt;What forms offer other bonuses (e.g. metalivores gaining intrinsics from eating metal rings)?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastActivityDate="2014-04-21T01:19:46.037" Title="What are powerful forms to polymorph into?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16922" PostTypeId="2" ParentId="16921" CreationDate="2011-02-20T20:36:02.363" Score="4" Body="&lt;p&gt;There was a very &lt;a href=&quot;http://nethackwiki.com/wiki/Doppelganger_(starting_race)#Good_things_to_polymorph_into&quot; rel=&quot;nofollow noreferrer&quot;&gt;good article&lt;/a&gt; targeted at Doppelganger's as a player character race that might have some helpful information.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Before gaining Polymorph Control:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Medium-sized humanoids can wear all armor and use weapons.&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Hill orcs are guaranteed at level 2, and are strong monsters&lt;/li&gt;&#xA;  &lt;li&gt;Elf and dwarf mummies are reasonably fast, and do not have to eat, making them if you want to wait around and sacrifice at an altar&lt;/li&gt;&#xA;  &lt;li&gt;Doppelgangers can start polymorphing into &lt;a href=&quot;http://nethackwiki.com/wiki/Mind_flayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;mind flayers&lt;/a&gt; with a reasonable chance of success at level 6 or 7; the brain-eating attack will make short work of most monsters, but is useless against those without heads or brains, and downright dangerous against monsters with passive attacks. Note that mind flayers will not be stoned by attacking cockatrices; the tentacle attack is instead turned off.&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Although not guaranteed until level 8, a level 5-7 character has a reasonable chance of polymorphing into a &lt;a href=&quot;http://nethackwiki.com/wiki/Basilisk&quot; rel=&quot;nofollow noreferrer&quot;&gt;basilisk&lt;/a&gt;. They are essentially stronger cockatrices, with the same passive attacks. As such, they can be very handy for getting through the Gnomish mines. Note that nutrition can be a problem, since you can't eat statues. Also, the similar asphynx may look appealing, being faster, but it can carry very few items, and cannot pick any up at all.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Blue_jelly&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blue jellies&lt;/a&gt; have a powerful passive attack and are a guaranteed polymorphable form at level 4. Unfortunately, they are also immobile and their lack of carrying capacity will result in nutriton burn if you do not first drop ALL of your equipment. If a non-cold resistant monster attacks you in melee they will take damage and heal you, possibly also causing you to split creating tame blue jellies. This can be useful for survival in the Gnomish mines, and the tame jellies can be abandoned and killed after becoming untame as a source of cold resistance.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Gargoyle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gargoyles&lt;/a&gt; and Winged gargoyles can sit and lay eggs that will hatch has gargoyles, winged gargoyles cannot wear body armor but normal ones can. Both forms also have excellent natural AC.&lt;/li&gt;&#xA;  &lt;li&gt;Baby dragons are guaranteed starting at level 4. They can lay eggs, which will then hatch tame. Unfortunately, the larger disparity between the base levels of baby and adult dragons in SLASH'EM makes getting pets dragons from baby dragons harder, although not impossible.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Demon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demons&lt;/a&gt; have low natural AC, good attacks, and are a source of powerful pets through demon gating. The weaker demons become guaranteed polymorphable forms before a doppelganger gains intrinsic polymorph control at level 9 as well.&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Chasme&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chasmes&lt;/a&gt; can attack quickly and can repeatedly put foes to sleep. Great for killing shopkeepers (though this will come at the cost of -5 alignment if you kill the shopkeeper without having him/her become angry with you due to not waking up).&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;After gaining polymorph control&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Giant_shoggoth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Giant shoggoths&lt;/a&gt; are about the most powerful form, making short work of just about any monster, including One-Eyed Sam. They are stoning resistant, can eat metal, are quite fast and have teleport control. Unfortunately, they are also blind, and have no hands. Thus, they make poor traveling forms, but are excellent for problem-solving.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Crystal_golem&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crystal golems&lt;/a&gt; are too large to wear body armor, but intrinsically possess magic resistance, reflection, fire, cold, sleep and shock resistance. They will always have 300 hp as well. While their melee attack only does the damage of your wielded weapon/bare-handed combat abilities, they also possess a random breath weapon, possibly including disintegration.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Skeleton&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skeletons&lt;/a&gt; are somewhat slow, but are reasonably strong, stoning resistant, have a good natural AC and can wear all armor and use weapons. The slow speed can be offset by intrinsic speed or (better) speed boots.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Master_mind_flayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Master mind flayers&lt;/a&gt; are stronger than normal mind flayers. Note, however, that in SLASH'EM they oddly have fewer brain-eating attacks than normal mind flayers.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Dragon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragons&lt;/a&gt; of any color have excellent defensive and offensive capabilities and by sitting they can lay eggs, which can then grow into pets.&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Black_dragon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Black dragons&lt;/a&gt; have disintegration breath, which is instadeath to most things.&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Xorn&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xorns&lt;/a&gt; and &lt;a href=&quot;http://nethackwiki.com/wiki/Earth_elemental&quot; rel=&quot;nofollow noreferrer&quot;&gt;earth elementals&lt;/a&gt; have the ability to travel through walls. Stealing from shops is easy and escaping into the middle of nowhere to heal up is a great bonus.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-02-20T20:41:53.227" LastActivityDate="2011-02-20T20:41:53.227" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16923" PostTypeId="2" ParentId="14142" CreationDate="2011-02-20T20:47:39.880" Score="4" Body="&lt;p&gt;I'm now pretty sure that you get the 3rd office after you win 3 awards for your games. It was triggered for me immediately after the awards ceremony.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-20T20:47:39.880" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16924" PostTypeId="2" ParentId="16894" CreationDate="2011-02-20T20:52:47.763" Score="3" Body="&lt;p&gt;The slightly lower tech option is immortals, who do their full 50 damage to buildings while only taking half damage to their shields (20 maxed at 10).&lt;/p&gt;&#xA;" OwnerUserId="1912" LastActivityDate="2011-02-20T20:52:47.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16925" PostTypeId="1" AcceptedAnswerId="16984" CreationDate="2011-02-20T21:03:05.360" Score="10" ViewCount="24404" Body="&lt;p&gt;In the Zombies map &quot;Five&quot; (in the Pentagon) a guy spawns sometimes that will run up and pull the gun out of your hand. I think this happens around level 5 or 6. How do you defend against this guy? I haven't been able to kill him yet- is there a good way to avoid having your gun theifed?&lt;/p&gt;&#xA;" OwnerUserId="2958" LastEditorUserId="11290" LastEditDate="2011-08-02T17:19:58.607" LastActivityDate="2015-07-09T18:27:47.197" Title="How do I avoid having my gun stolen in Zombies &quot;Five&quot; map, around level 5 or 6?" Tags="|call-of-duty-black-ops|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16926" PostTypeId="2" ParentId="16910" CreationDate="2011-02-20T21:28:12.713" Score="7" Body="&lt;p&gt;The YouTube user &lt;em&gt;FreakEntertainer&lt;/em&gt; came up with a &lt;a href=&quot;http://www.youtube.com/watch?v=PZgbPXAXQwQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;great design&lt;/a&gt; for a canal with cacti on the bottom, so the mobs will get damaged passing over it. This is great, because you can plan out exactly how many cacti to place so the final one will kill the mob, and the items will still flow out the end. (Zombies, Skeletons, and Creepers have 10 hearts each and cactus takes away 1/2 a heart, so you would need 20 cacti). Of course, if you want to ensure the cacti don't destroy the items, you could damage the mob and then make it fall down a pit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The construction of the canal is explained in the video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Image of the canal:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ZtBTf.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-02-20T21:38:54.663" LastActivityDate="2011-02-20T21:38:54.663" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16927" PostTypeId="2" ParentId="11410" CreationDate="2011-02-20T21:54:12.357" Score="2" Body="&lt;p&gt;There doesn't seem to be any documented fix(es) anywhere for installing Age of Empires II on Windows 7...so will stick with Windows XP for that! &lt;/p&gt;&#xA;" OwnerUserId="4995" LastActivityDate="2011-02-20T21:54:12.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16928" PostTypeId="1" AcceptedAnswerId="16930" CreationDate="2011-02-20T22:23:12.610" Score="17" ViewCount="5275" Body="&lt;p&gt;Is there any point in exploring systems that do not have a mission associated with them, besides resource gathering? For example are there any hidden side quests or random encounters to be found?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; To be more clear, are there any quests or random encounters which are not previously referred to or marked in any way, and thus can &lt;strong&gt;only&lt;/strong&gt; be found by scanning planets? I have &quot;found&quot; a couple of missions by scanning planets but in each case the mission location was already marked on the system map.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:46:37.120" LastActivityDate="2013-01-20T16:46:37.120" Title="Exploring systems in Mass Effect 2" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16929" PostTypeId="1" AcceptedAnswerId="16934" CreationDate="2011-02-20T22:25:18.690" Score="19" ViewCount="73315" Body="&lt;p&gt;I want to know what the most powerful spells (providing actual metrics) are for each of the following magic types:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Force/Beam Effect (Right-click)&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Beams&lt;/li&gt;&#xA;&lt;li&gt;Projectile Bombs&lt;/li&gt;&#xA;&lt;li&gt;Projectile Barrages&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;Area Of Effect (Hold shift while right clicking)&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Novas&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;Imbue Weapon (Hold shift while left clicking)&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Elemental Blades&lt;/li&gt;&#xA;&lt;li&gt;Arcane Blades&lt;/li&gt;&#xA;&lt;li&gt;Fissure Blades&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;Shield Effect&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Walls&lt;/li&gt;&#xA;&lt;li&gt;Storms&lt;/li&gt;&#xA;&lt;li&gt;Mines&lt;/li&gt;&#xA;&lt;li&gt;Resistance Auras&lt;/li&gt;&#xA;&lt;li&gt;Barriers&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I realize there have been questions about &lt;a href=&quot;https://gaming.stackexchange.com/questions/16294/most-powerful-beam-spell-variant&quot;&gt;parts&lt;/a&gt; of &lt;a href=&quot;https://gaming.stackexchange.com/questions/15929/what-is-the-most-powerful-non-beam-spell-in-magicka&quot;&gt;this&lt;/a&gt; in the past, but none of them have quantifiable metrics.  Without data its hard to evaluate the quality of other answers.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2013-11-12T03:48:41.550" Title="What are the most powerful spells for the listed magic types?" Tags="|magicka|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="16930" PostTypeId="2" ParentId="16928" CreationDate="2011-02-20T22:25:43.837" Score="17" Body="&lt;p&gt;Yes, there are some side quests that are not marked. If you scan a planet and find an anomaly there, this means there is a mission on that planet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are pretty short, but somewhat more varied than the side missions of Mass Effect 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the &lt;a href=&quot;http://masseffect.wikia.com/wiki/Category:Anomaly&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect 2 wiki&lt;/a&gt; there are 38 anomalies that each represent a side mission (don't follow the link if you want to remain unspoiled).&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="1561" LastEditDate="2012-12-14T00:28:23.690" LastActivityDate="2012-12-14T00:28:23.690" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16931" PostTypeId="1" AcceptedAnswerId="16935" CreationDate="2011-02-20T22:30:54.617" Score="14" ViewCount="7619" Body="&lt;p&gt;I was googling quite a lot for this question, but I couldn't find an answer. But what is the highest reachable character level in Torchlight?&lt;/p&gt;&#xA;" OwnerUserId="7232" LastActivityDate="2011-02-20T22:43:12.177" Title="What's the highest character level in Torchlight?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16934" PostTypeId="2" ParentId="16929" CreationDate="2011-02-20T22:41:49.650" Score="22" Body="&lt;p&gt;All these are sourced from &lt;a href=&quot;http://www.magickapedia.net/wiki/Spell_Combinations&quot; rel=&quot;noreferrer&quot;&gt;Magickapedia&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Bestest Beam: &lt;strong&gt;Super Steam Lightning Beam&lt;/strong&gt; SQFQFAA  &lt;em&gt;Damage/sec ~701&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Bestest Projectile: &lt;strong&gt;Blizzardball&lt;/strong&gt; D-QR-QR-QR-QR &lt;em&gt;Damage 2304 Changed&#xA;10011&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Bestest Projectile Barrage: &lt;strong&gt;Super Wet Arcane Lightning Express&lt;/strong&gt; Q-R-Q-R-Q-R-A-S-F &lt;em&gt;Damage ~3000&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Bestest Nova: &lt;strong&gt;Super Arcane Steam Lightning Nova&lt;/strong&gt;   S-Q-F-Q-F-A-A &lt;em&gt;Damage 2802&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Elemental Blades: No hard data, but I know that having a lightning blade helps up the lightning effect, so it depends what off-hand weapon you have&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Arcane Blades: &lt;strong&gt;Super Arcane Steam Lightning Blade&lt;/strong&gt; S-Q-F-Q-F-A-A &lt;em&gt;Damage ~2800&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Fissure Blades: No hard data, guessing that **Arcane Freeze-Wall Fissure ** Q-R-R-E-D-S would be best&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Walls: &lt;strong&gt;Exploding Electric Ice Wall&lt;/strong&gt; E-Q-R-Q-R-A-S Damage 4000 - 5000&lt;/p&gt;&#xA;&lt;p&gt;Storms: &lt;strong&gt;Steam Lightning Storm&lt;/strong&gt; E-Q-F-A Damage 60 - fast ticks&lt;/p&gt;&#xA;&lt;p&gt;Mines: Three-way tie. 260 damage each: Fire Lightning Mines (E-S-F-A), Steam Lightning Mines (E-S-Q-F-A) , Cold Lightning Mines (E-S-R-A)&lt;/p&gt;&#xA;&lt;p&gt;Barrier: &lt;strong&gt;SuperSuperSuperSuper Stone Shield&lt;/strong&gt; EDDDD&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Also,&lt;/p&gt;&#xA;&lt;p&gt;Self-cast spell: &lt;strong&gt;Rock rock rock rock and rock&lt;/strong&gt; DDDDD Will instantly kill any shieldless wizard, from memory it does about 1700 damage.&lt;/p&gt;&#xA;" OwnerUserId="159" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-11-12T03:48:41.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16935" PostTypeId="2" ParentId="16931" CreationDate="2011-02-20T22:43:12.177" Score="13" Body="&lt;p&gt;The highest level attainable without the use of mods, is: &lt;strong&gt;100&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the use of mods, you can reach level &lt;strong&gt;999&lt;/strong&gt; (Link to the mod:&lt;a href=&quot;http://forums.runicgames.com/viewtopic.php?f=5&amp;amp;t=4133&quot; rel=&quot;nofollow noreferrer&quot;&gt;LVL&amp;amp;SkillMod&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-02-20T22:43:12.177" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16937" PostTypeId="1" AcceptedAnswerId="18380" CreationDate="2011-02-20T23:08:49.060" Score="5" ViewCount="12460" Body="&lt;p&gt;I have several cities connected to the capital with roads and all count as connected to the trade network (little atomic symbol). I also have a harbour in one of the connected cities as well as a harbour in an over-seas colony. But that colony doesn't count as connected to the trade network. Every time I play Civ 5 I find that building harbours simply doesn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or don't harbours work?&lt;/p&gt;&#xA;" OwnerUserId="802" LastActivityDate="2014-01-14T00:54:05.163" Title="Do harbours work?" Tags="|civilization-5|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="16938" PostTypeId="1" AcceptedAnswerId="16939" CreationDate="2011-02-20T23:43:42.713" Score="3" ViewCount="3069" Body="&lt;p&gt;Where is &lt;a href=&quot;http://lorebook.lotro.com/wiki/Item:Chunk_of_Rich_Iron_Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;rich iron ore&lt;/a&gt; mined from?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2013-11-02T01:42:40.533" Title="Rich Iron Ore locations" Tags="|lord-of-the-rings-online|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16939" PostTypeId="2" ParentId="16938" CreationDate="2011-02-20T23:45:48.907" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://lotro-wiki.com/index.php/Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;Central &amp;amp; East Lone-lands, East North Downs, Eastern Evendim&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Kingsfell area of the North Downs has great tier 3 ore node density. In Evendim, the Parth Anduil area between Tinnudir and Ost Forod is also node rich, but the mobs are a bit higher level. You'll find plenty of nodes in eastern Lone-lands while leveling there. &lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="10161" LastEditDate="2013-10-29T20:52:38.940" LastActivityDate="2013-10-29T20:52:38.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16940" PostTypeId="2" ParentId="16925" CreationDate="2011-02-20T23:48:59.777" Score="1" Body="&lt;p&gt;&quot;or somewhere&quot; is actually Pentagon :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And the guy who steals guns is the Crazy Doctor (aka the Pentagon Thief).&lt;br&gt;&#xA;Defending against this tough guy is not a viable option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are less than three players, do what normal people do: run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't even think about close combat, he has lots of HP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This semi-boss opponent is one of the few baddies in the whole game, whom you will need all your team mates to bring down.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-02-20T23:48:59.777" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16941" PostTypeId="2" ParentId="16868" CreationDate="2011-02-21T01:14:01.527" Score="0" Body="&lt;p&gt;Yes, definitely use multiple balls. That's probably the biggest difference you can make to your score. You'll clear the levels much faster, and you'll gain energy faster, so you can Shard Storm more often. Every Shard Storm you use will add a million points at the end of the world, so you want to be trying to use them as often as possible. Shooting extra balls is also nice because you can aim them, so when there's an exposed bomb block, or just a few blocks left that you're having trouble finishing off, you can shoot a new ball directly at them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Give multiple balls a try, it's definitely tricky at first, but I think you'll find that your scores are much higher that way. You don't have to be overly cautious because the game gives more 1UPs when you have less lives, so don't worry too much about letting some balls past you, you'll usually get the lives back quite quickly.&lt;/p&gt;&#xA;" OwnerUserId="857" LastEditorUserId="857" LastEditDate="2011-02-21T21:28:17.267" LastActivityDate="2011-02-21T21:28:17.267" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16942" PostTypeId="2" ParentId="11082" CreationDate="2011-02-21T01:49:53.493" Score="0" Body="&lt;p&gt;On the Xbox 360, it actually seemed to be two team-kills in a row before you got kicked. &lt;/p&gt;&#xA;" OwnerDisplayName="user7237" LastActivityDate="2011-02-21T01:49:53.493" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16944" PostTypeId="1" AcceptedAnswerId="17814" CreationDate="2011-02-21T02:05:11.727" Score="9" ViewCount="173" Body="&lt;p&gt;I often wonder if I am missing some convenient locations at which I could get onto the I-88 in Burnout Paradise. The Burnopedia does not appear to attempt to list all such locations. Has anyone seen such a map?&lt;/p&gt;&#xA;" OwnerUserId="6079" LastActivityDate="2011-03-07T01:56:33.370" Title="Is there a map of all the points at which it's possible to get onto Interstate 88?" Tags="|burnout-paradise|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16945" PostTypeId="2" ParentId="16884" CreationDate="2011-02-21T02:26:15.180" Score="5" Body="&lt;p&gt;I made Favimon! At the moment, there is no rock-paper-scissors type system to give some classes an advantage against others. I did have one when I first launched the game, but because there are so many classes, it quickly became unmanageable and almost never affected combat anyway, so I took it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for your interest in my game!&lt;/p&gt;&#xA;" OwnerUserId="5622" LastActivityDate="2011-02-21T02:26:15.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16946" PostTypeId="2" ParentId="16928" CreationDate="2011-02-21T02:42:12.507" Score="7" Body="&lt;p&gt;If EDI does not tell you when you first zoom in on a planet that &quot;an anomaly has been detected&quot;, the planet can safely be ignored.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike in Mass Effect 1, there are no hidden objects to search for (i.e., carbonaceous asteroids) either.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-21T02:42:12.507" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16948" PostTypeId="2" ParentId="3557" CreationDate="2011-02-21T04:57:47.553" Score="1" Body="&lt;p&gt;&lt;kbd&gt;F10&lt;/kbd&gt; works to toggle between modes on PC.&lt;/p&gt;&#xA;" OwnerUserId="7239" LastActivityDate="2011-02-21T04:57:47.553" CommentCount="0" CommunityOwnedDate="2011-02-21T04:57:47.553" ContentLicense="CC BY-SA 2.5" />
  <row Id="16950" PostTypeId="1" AcceptedAnswerId="16953" CreationDate="2011-02-21T07:47:39.757" Score="16" ViewCount="88315" Body="&lt;p&gt;I want to finish up playing through Dragon Age: Origins - Awakening and the DLC before Dragon Age 2 comes out. I already have &lt;em&gt;The Stone Prisoner&lt;/em&gt;, &lt;em&gt;Warden's Keep&lt;/em&gt;, and &lt;em&gt;Return to Ostagar&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In what order should I play Awakening and the post-release DLC if I want to experience the story in chronological order? For example, is &lt;em&gt;Witch Hunt&lt;/em&gt; before or after Awakening and/or when does &lt;em&gt;The Golems of Amgarrak&lt;/em&gt; take place?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="39891" LastEditDate="2014-01-30T09:48:00.323" LastActivityDate="2014-01-30T09:48:00.323" Title="In what order should I play the Dragon Age DLC?" Tags="|dragon-age-origins|dragon-age-origins-awakening|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16951" PostTypeId="2" ParentId="16050" CreationDate="2011-02-21T08:38:25.073" Score="2" Body="&lt;p&gt;If you use 'E', then Shift+Left Click. You can use your weapon to throw a shield wall perpendicular to how you're standing.&lt;/p&gt;&#xA;" OwnerDisplayName="user7242" LastActivityDate="2011-02-21T08:38:25.073" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16953" PostTypeId="2" ParentId="16950" CreationDate="2011-02-21T09:54:34.203" Score="19" Body="&lt;p&gt;I recommend the following order:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Origins (Warden's Keep, Return to Ostagar, Stone Prisoner in any order)&lt;/li&gt;&#xA;&lt;li&gt;Leliana's Song (Chronologically this is before Origins, but it reveals background for an Origins character, so do it after you have spoken to Leliana extensively.)&lt;/li&gt;&#xA;&lt;li&gt;Awakening&lt;/li&gt;&#xA;&lt;li&gt;Golems of Angarrak&lt;/li&gt;&#xA;&lt;li&gt;Witch Hunt&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can do Darkspawn Chronicles any time after Origins, it's an alternate ending, just for fun.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-02-21T09:54:34.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16954" PostTypeId="2" ParentId="16003" CreationDate="2011-02-21T10:28:18.157" Score="2" Body="&lt;p&gt;Ah man I have had this exact problem! Sadly I don't remember how I fixed it but I would try the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Go to Preferences -&gt; Layout -&gt; Restore default.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If that doesn't work, change your screen resolution with Chessmaster running. It may force the app to reposition all its windows.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Or, look in the program directory (&lt;code&gt;C:\Program Files (x86)\Ubisoft\Chessmaster Grandmaster Edition&lt;/code&gt; on my machine) and find an .ini file which stores the window positions, and manually edit it while Chessmaster is closed.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-02-21T10:28:18.157" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16955" PostTypeId="2" ParentId="16911" CreationDate="2011-02-21T10:45:54.290" Score="5" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you die, everything is reset, except equipment and ammo you were wearing, which are reset on regular respawn.&#xA;Thus, your kill streak is reset.&lt;/p&gt;&#xA;" OwnerUserId="7098" LastEditorUserId="4182" LastEditDate="2011-02-21T11:16:43.287" LastActivityDate="2011-02-21T11:16:43.287" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16956" PostTypeId="2" ParentId="4034" CreationDate="2011-02-21T11:04:50.540" Score="-2" Body="&lt;p&gt;there is no splitscreen in second part of Kane and Lynch adventure&lt;/p&gt;&#xA;" OwnerDisplayName="user7245" LastActivityDate="2011-02-21T11:04:50.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16957" PostTypeId="1" AcceptedAnswerId="16960" CreationDate="2011-02-21T11:26:18.500" Score="6" ViewCount="383" Body="&lt;p&gt;If I were to start playing X-Com 2 (Terror from the Deep), would I miss anything major, plot-wise, or can I simply jump straight to the sequel?&lt;/p&gt;&#xA;" OwnerUserId="1998" LastEditorUserId="47878" LastEditDate="2018-02-02T02:23:35.520" LastActivityDate="2018-02-02T02:23:35.520" Title="Is there continuity I would miss if I skipped X-COM and went to X-COM TFTD?" Tags="|x-com-terror-from-the-deep|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16960" PostTypeId="2" ParentId="16957" CreationDate="2011-02-21T12:19:30.627" Score="9" Body="&lt;p&gt;They're very similar games, only the difficulty is much higher on X-Com 2.  If you're interested in the plot that is revealed through researching things, you will miss some things by skipping right to number 2, so I would definitely suggest starting with the original.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-21T12:19:30.627" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="16961" PostTypeId="2" ParentId="16681" CreationDate="2011-02-21T12:52:52.543" Score="2" Body="&lt;p&gt;Treeman, perhaps. Looks the same as a tree.&lt;/p&gt;&#xA;" OwnerUserId="7250" LastActivityDate="2011-02-21T12:52:52.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16962" PostTypeId="1" AcceptedAnswerId="16963" CreationDate="2011-02-21T13:12:02.307" Score="4" ViewCount="3830" Body="&lt;p&gt;Can you tell me if it is possible to play 3D games form VmWare or VirtualBox?&#xA;I have a MAC, and sometimes i miss old windows games. (Like Unreal 1 or KingPin)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can i expect a acceptable framerate? (I think of older games that came out around 1999 - 2003)&lt;/p&gt;&#xA;" OwnerUserId="450" LastEditorUserId="450" LastEditDate="2011-02-21T15:42:21.363" LastActivityDate="2011-02-22T08:04:30.143" Title="Play early 3D games in VMWare / VirtualBox" Tags="|vmware-fusion|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16963" PostTypeId="2" ParentId="16962" CreationDate="2011-02-21T13:22:46.093" Score="1" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, It's possible to make 3D games work. (I already managed to run Eve Online Tyrannis in a VmWare.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, you won't have an acceptable framerate,  at least not enough for a game wich require reactivity (FPS, flight simulators, etc).&lt;/p&gt;&#xA;" OwnerUserId="7098" LastEditorUserId="7098" LastEditDate="2011-02-22T08:04:30.143" LastActivityDate="2011-02-22T08:04:30.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16965" PostTypeId="1" AcceptedAnswerId="16967" CreationDate="2011-02-21T13:55:17.543" Score="5" ViewCount="1701" Body="&lt;p&gt;The new Xbox 360 controller is starting to become available in local stores, at least I think so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can identify the new controller, either by looks or a serial number or something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen pictures of it, and it looks like it has a new silver finish, and uncolored buttons, is this the only controller that has those features?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically I'd like to know how I can identify it so that I can avoid purchasing an old controller and not discover it until I get home and can open it.&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="52800" LastEditDate="2013-10-23T08:52:31.163" LastActivityDate="2013-10-23T08:52:31.163" Title="How can I identify the new Xbox 360 controller in stores?" Tags="|xbox-360|controllers|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16966" PostTypeId="2" ParentId="16965" CreationDate="2011-02-21T14:09:56.877" Score="2" Body="&lt;p&gt;I think the key thing to keep an eye out for visually is the new transforming d-pad. On the old controllers this was one solid lump of plastic but on the new ones you can twist it to raise the position of the up, down, left and right arrows.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-02-21T14:09:56.877" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16967" PostTypeId="2" ParentId="16965" CreationDate="2011-02-21T14:17:06.617" Score="6" Body="&lt;p&gt;While you can identify it by looking at the new d-pad, and easier way might be to look at the colors. The new controller is entirely made up of shades of gray. I think this is the only controller where the buttons aren't the standard colors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Amazon categorizes the controller under &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0041HROGG&quot; rel=&quot;nofollow noreferrer&quot;&gt;silver&lt;/a&gt;, so that might help you identify it as well (although I don't recall if the packaging lists it as silver or not).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-02-21T14:17:06.617" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="16968" PostTypeId="2" ParentId="7485" CreationDate="2011-02-21T14:17:29.880" Score="2" Body="&lt;p&gt;I believe there is a 10 second cooldown advantage so you would gain 8 seconds there alone.  Now add the time it takes to walk across the map......huge advantage on warp - micromanagement overhead though...!&lt;/p&gt;&#xA;" OwnerDisplayName="user7251" LastActivityDate="2011-02-21T14:17:29.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16969" PostTypeId="1" AcceptedAnswerId="16971" CreationDate="2011-02-21T14:19:27.913" Score="7" ViewCount="965" Body="&lt;p&gt;Sometimes, I see a purple cloud over my enemies. Then I can't attack them anymore. What is this and how can I avoid that?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Q3uKf.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7232" LastEditorUserId="7232" LastEditDate="2011-02-21T14:45:28.383" LastActivityDate="2014-12-03T20:07:43.140" Title="Torchlight: What is this purple cloud over my enemy indicating?" Tags="|torchlight|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16970" PostTypeId="2" ParentId="16962" CreationDate="2011-02-21T14:54:35.390" Score="4" Body="&lt;p&gt;Both VirtualBox and VMWare support now 3D virtualization. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding VirtualBox there is a &lt;a href=&quot;http://forums.virtualbox.org/viewtopic.php?f=2&amp;amp;t=2525&amp;amp;start=15&quot; rel=&quot;nofollow noreferrer&quot;&gt;dedicated thread&lt;/a&gt; on the official forums where users post their test results on different games. If your game are not in the list, you can only try by yourself.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-02-21T14:54:35.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16971" PostTypeId="2" ParentId="16969" CreationDate="2011-02-21T15:07:09.627" Score="5" Body="&lt;p&gt;You have charmed the enemy, and it is on your side (for a while). Check your gear, you probably have an enchantment on your weapon or clothing.&lt;/p&gt;&#xA;" OwnerUserId="7253" LastActivityDate="2011-02-21T15:07:09.627" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16972" PostTypeId="2" ParentId="16944" CreationDate="2011-02-21T15:09:02.933" Score="1" Body="&lt;p&gt;I don't ever remember seeing one. Most of the maps I found online never quite met my needs. &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-02-21T15:09:02.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16973" PostTypeId="2" ParentId="7485" CreationDate="2011-02-21T15:20:53.177" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Gateways let you CANCEL units. I can't say how many times I accidentally warped in a ton of sentries instead of stalkers because of a bad keypress, and I couldn't cancel it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Warpgates incur cooldown period &lt;em&gt;after&lt;/em&gt; the unit has arrived, not before.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-02-21T16:48:59.993" LastActivityDate="2011-02-21T16:48:59.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16975" PostTypeId="2" ParentId="16908" CreationDate="2011-02-21T15:37:03.633" Score="2" Body="&lt;p&gt;You need to run the pb service installer.  Download it from WWW.evenbalance.com.  go to the bf2 section.  Click FAQ. Scroll down look for the link to pbsvc. Run that.  It should fix the issue.&lt;/p&gt;&#xA;" OwnerDisplayName="user7255" LastActivityDate="2011-02-21T15:37:03.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16976" PostTypeId="1" AcceptedAnswerId="16982" CreationDate="2011-02-21T15:53:08.803" Score="15" ViewCount="2660" Body="&lt;p&gt;I have been rolling through the beginner level dungeons OK, even managing to find Excalibur from time to time.  I find myself at a branching point where my knowledge of strategy begins to break down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it make sense to adventure through the upper levels of the Gnomish Mines first, or should I attempt Sokoban first?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the advantages and disadvantages of either strategy?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="85" LastEditDate="2011-02-21T16:09:07.117" LastActivityDate="2011-02-21T19:32:52.260" Title="In the Nethack early game, should I first venture through the Gnomish Mines or Sokoban?" Tags="|nethack|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16977" PostTypeId="2" ParentId="12635" CreationDate="2011-02-21T15:56:32.313" Score="1" Body="&lt;p&gt;Another great way to 'try out' guns is to set a class that has scavenger, what ever tier 2 and 3 perks you like, and pick up guns from people you kill.  This way you can try out the guns in real combat, though it might take you a bit longer to do so.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-02-21T15:56:32.313" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16978" PostTypeId="2" ParentId="16976" CreationDate="2011-02-21T16:15:24.923" Score="4" Body="&lt;p&gt;Mine town has lots of shops and a temple. So if you haven't found an altar in the main dungeon yet and/or there aren't many shops at the early levels of the main dungeon, it might be worthwhile to go to mine town early. Also: the lower your level is when you reach mine town the more points of protection you get for you money. On the other hand the mines can be dangerous (especially if you're keeping your level low for protection), so you should make sure you're ready before entering the mines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sokoban has lots of food, so if you're low on food, doing sokoban first helps. And of course it also has the price at the end, both of which are quite useful. Unlike the mines it's also quite safe to do sokoban: The first three levels don't contain a vast amount of monsters. The last one does, but they're all behind the door, so you can use that to fight them one-on-one, which makes them a lot more manageable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you're doing the protection racket or you feel fit enough and are in desperate need of some shopping or an altar, do mine town first. Otherwise I'd recommend doing sokoban first - especially if you're low on food and don't have either of the possible prices yet.&lt;/p&gt;&#xA;" OwnerUserId="605" LastActivityDate="2011-02-21T16:15:24.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16979" PostTypeId="2" ParentId="16976" CreationDate="2011-02-21T16:15:51.167" Score="5" Body="&lt;p&gt;For dwarves and gnomes, the Mines are relatively safe, and adventuring as far as Minetown is often a good strategy, particularly if you've found a light source or the mines are lit.  Fully exploring the upper levels of the Mines is a good way to find lots of useful items, and a magic lamp in Minetown is a fairly common source of an early wish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For other races, the decision is often more difficult.  Fighting the hostile gnomes and dwarves is a good source of XP, daggers, pick-axes, and occasionally mithril armor, although it's also a good way to get killed if you're not careful; a dwarf with a mattock can do a lot of damage fairly quickly.&lt;/p&gt;&#xA;" OwnerUserId="3243" LastActivityDate="2011-02-21T16:15:51.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16980" PostTypeId="2" ParentId="16962" CreationDate="2011-02-21T16:28:58.717" Score="1" Body="&lt;p&gt;Late 2009 I ran CS-Source and Half-life 2 in my Parallels box, almost perfectly.  I suspect games before that should run fine too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may wish to consider bootcamp, though.  I was playing MW2 on bootcamp with 2.2ghz core 2 processor and 2 gb ram (low end late 2009 macbook pro model)&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-02-21T16:28:58.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16981" PostTypeId="1" AcceptedAnswerId="16988" CreationDate="2011-02-21T16:30:39.240" Score="3" ViewCount="182" Body="&lt;p&gt;Premise: I really don't know the soccer technical terms in English so I hope you'll understand me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing a classical 4-4-2. When one of my wings has the ball I can't get my lateral defenders to help them. They remain behind the centerfield line instead of going forward to get the ball and cross.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The UI is a &quot;little bit&quot; ugly, I can't find any option to give the instruction to my player.&lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorUserId="87579" LastEditDate="2015-11-15T05:57:34.733" LastActivityDate="2015-11-15T05:57:34.733" Title="Lateral defender does not help my wing" Tags="|pro-evolution-soccer-2011|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="16982" PostTypeId="2" ParentId="16976" CreationDate="2011-02-21T16:40:05.067" Score="15" Body="&lt;p&gt;Sokoban and the Gnomish Mines present an interesting set of choices. When you think about which one to attempt first, you have to think about the &lt;strong&gt;rewards&lt;/strong&gt; you'll get, and the &lt;strong&gt;dangers&lt;/strong&gt; you'll face. I'll enumerate these in this answer, but let's first directly address the decision.&lt;/p&gt;&#xA;&lt;p&gt;In a general sense, Sokoban tends to be easier. The darkness, traps, and occasional out-of-depth mumak attacks in the Mines can utterly destroy characters before they even get anything out of the trip. Meanwhile, most of Sokoban's treasures can be gotten with relative ease.&lt;/p&gt;&#xA;&lt;p&gt;That said, the treasures in the Mines tend to be more valuable, and the zoo in Sokoban can be a pain. I always find it more useful to step into the Gnomish Mines first and see what it's like before making the decision. If they are well-lit and I can see a good haul and the stairs fairly close, then progress is usually safe. Having a strong pet that has been trained on the earlier floors also makes it a lot easier to take down monsters. But if it is dark (especially if I lack a &lt;em&gt;magic whistle&lt;/em&gt;), or if I spy a nasty foe, then I'll high-tail it and do Sokoban.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;Gnomish Mines&lt;/h3&gt;&#xA;&lt;p&gt;The &lt;strong&gt;rewards&lt;/strong&gt; of the upper levels of the Gnomish Mines are &lt;em&gt;random tools&lt;/em&gt;, &lt;em&gt;fair equipment&lt;/em&gt;, and access to &lt;em&gt;Mine Town&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Each floor of the mines is guaranteed to have a tool or two, which if you're really lucky can be a &lt;em&gt;magic lamp&lt;/em&gt; or &lt;em&gt;tinning kit&lt;/em&gt; or &lt;em&gt;skeleton key&lt;/em&gt; or &lt;em&gt;bag of holding&lt;/em&gt;. The normal tools aren't all that bad, either, as a spare lantern, towel or sack never hurt anyone.&lt;/p&gt;&#xA;&lt;p&gt;From the dwarves, you have a chance to find things like &lt;em&gt;dwarven mithril coat&lt;/em&gt; or &lt;em&gt;dwarven mattocks&lt;/em&gt;. Dangerous to try and get if you're low level, but dwarven mithril coat offers very good defense for the early game. If you don't want to anger dwarves (or can't beat them due to the armor), hobbits sometimes carry &lt;em&gt;elven mithril coat&lt;/em&gt; which is almost as good.&lt;/p&gt;&#xA;&lt;p&gt;Finally, there's Mine Town. It has an altar, whose advantages are highlighted in the other answers. There's also shops that can stock even more tools like found strewn about, and Izchak's shop. Never underestimate the usefulness of a functioning lamp. There is a food store, and sometimes the tool shop stocks an ice box chock full of corpses. Don't buy the ice box, but instead just buy corpses - they tend to be cheap and can be sacrificed.&lt;/p&gt;&#xA;&lt;p&gt;The &lt;strong&gt;dangers&lt;/strong&gt; of the Gnomish Mines are &lt;em&gt;dangerous foes&lt;/em&gt;, &lt;em&gt;traps&lt;/em&gt;, and &lt;em&gt;darkness&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Dwarves and gnomes are a painful lot and they can come in decent numbers, and also will not hesitate to break through walls to reach you. Some of them also carry wands, which hurt &lt;em&gt;a lot&lt;/em&gt;. Fire and cold will end you very easily. More dangerous, though, you tend to run into things like bees or rothes or mumaks... or if you're really unlucky, soldier ants. The open-ness of the mines makes it very dangerous to engage these.&lt;/p&gt;&#xA;&lt;p&gt;Traps hurt a lot if you aren't prepared. Magic traps can destroy your equipment, but far more often leave you blinded and surrounded by hostiles. Spike pits deal hefty damage, and may be poisoned to cause your death if you aren't Poison Resistant. Consequently, there are no traps in Sokoban other than the pits that you're just plugging up.&lt;/p&gt;&#xA;&lt;p&gt;Some levels have a chance to be dark, and these represent a very dangerous trek in the mines. Even with a light source, the benefits of being to immediately see the staircases and incoming danger are very high. If you run into the mines and they are dark, it will only be much harder. But if they are lit, and you can spy close stairs, you can possibly avoid many of the dangers and reap your rewards.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;Sokoban&lt;/h3&gt;&#xA;&lt;p&gt;The &lt;strong&gt;rewards&lt;/strong&gt; of Sokoban are lots of &lt;em&gt;food items&lt;/em&gt; on each floor, two &lt;em&gt;scrolls of earth&lt;/em&gt;, a handful of &lt;em&gt;rings&lt;/em&gt; and &lt;em&gt;wands&lt;/em&gt;, and either a &lt;em&gt;bag of holding&lt;/em&gt; or an &lt;em&gt;amulet of reflection&lt;/em&gt;, if you make it through to the end. The food items can be varyingly helpful to an adventurer who is running low, and the rings and wands are simply nice to get somewhat safely.&lt;/p&gt;&#xA;&lt;p&gt;The final prize can actually change your decision. The rooms in which either prize are found are fixed - so if you've played long enough to know which room is which, you might choose to back away instead of dealing with the zoo.&lt;/p&gt;&#xA;&lt;p&gt;The &lt;strong&gt;dangers&lt;/strong&gt; of Sokoban are the &lt;em&gt;zoo at the top&lt;/em&gt;, &lt;em&gt;mimic boulders&lt;/em&gt;, &lt;em&gt;luck penalties&lt;/em&gt; and &lt;em&gt;creatures getting in the way&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;The zoo is filled with monsters, which may be poisonous or acidic or otherwise an extreme pain. If you're really unlucky, there can be winter wolves or other breath weapon users. Telepathy really helps if you have it, but otherwise you might consider just getting the non-final prizes of the place if you think the battle will be too difficult.&lt;/p&gt;&#xA;&lt;p&gt;Mimics hurt a lot. That's really all there is to it. If you aren't prepared for it, it can end you. Telepathy, once again, helps.&lt;/p&gt;&#xA;&lt;p&gt;Luck penalties are had when you botch things up, which tends to happen when creatures get in the way. If you lack methods of firing through boulders, or if you have problems with the puzzle, you can suffer quite drastic penalties as a result of workarounds. And if you're super unlucky, it's actually your pet that's on the other side of the boulder (A &lt;em&gt;magic whistle&lt;/em&gt; helps here, as well). So I find that if I lack any method of dealing with enemies getting in the way, I'll skip Sokoban until I find at least something.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-21T19:32:52.260" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16983" PostTypeId="2" ParentId="11082" CreationDate="2011-02-21T16:52:59.170" Score="1" Body="&lt;p&gt;On most ranked servers, you can kill up to 4-5 teammates, then you are kicked (unintentional TK penalty).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will however be instantly kicked and also possibly banned temporarily from the game  if you TK at the beginning of the round, roughly the first 10 seconds (intentional TK penalty).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How long you are banned depends on the server admins. Half an hour is a typical duration I observe (friends of my friend get kicked frequently :P)&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-02-21T16:52:59.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16984" PostTypeId="2" ParentId="16925" CreationDate="2011-02-21T17:08:08.987" Score="10" Body="&lt;p&gt;This doctor thief appears in every 6-8 rounds, normally you should hear a low-note scream and the room will get slightly darker. If you are playing with your friends, not all of them may see him (but appears to see number bloods when he runs around) but they can still kill him. To avoid him you must run away from him and shoot him when you're from afar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeat this method:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Run away until you're slightly far from the thief.&lt;/li&gt;&#xA;&lt;li&gt;Look back and shoot at the thief.&lt;/li&gt;&#xA;&lt;li&gt;Continue running away when he gets close.&lt;/li&gt;&#xA;&lt;li&gt;Repeat.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;When you have successfully killed him, your weapons are returned, including a drop of ammo. Sometimes you may have a drop that reduces the price of upgrading your weapon for a limit of time (a &lt;code&gt;$&lt;/code&gt; sign will appear at the bottom if this is active) from &lt;code&gt;5000&lt;/code&gt; to &lt;code&gt;2500&lt;/code&gt; points, also random-weapon box will be set &lt;code&gt;10&lt;/code&gt; points for every time you open the box. But the points are lowered over a short period of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best method to kill him is to use a machine gun or a light machine gun with a large magazine, shoot every bullet in him, it takes quite some time to take him down due to his large amount of health points but when playing with team mates, you are more likely to take him down quickly. A good way to kill him is to use the upgraded Colt M1911, Mustang and Sally.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The Kino der Toten map does not have a thief doctor but the Kino der Toten map has Zombie dogs/wolves (at least 10+) that run and attack towards you and your team mates which is more annoying than the doctor thief.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastEditorUserId="3510" LastEditDate="2014-07-15T07:43:00.317" LastActivityDate="2014-07-15T07:43:00.317" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="16985" PostTypeId="1" AcceptedAnswerId="16987" CreationDate="2011-02-21T17:41:56.787" Score="4" ViewCount="146" Body="&lt;p&gt;I'm working my way through Metroid Prime 3 again, and am being plagued with annoying bug that drove me crazy the first time: Doors don't always open.  I can be standing right in front of it, shoot the blue &quot;shield&quot;, which disappears, but often the door itself doesn't open.  I can blast away at it or just stand and wait, but it delays for anywhere from one to thirty seconds before it finally decides to open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may just be my impression, but I feel like this happens more in some areas than in others.  Usually it's just an annoyance, though when I'm at 40 health and running away from a half-dozen Phaazoids, this is kind of a big deal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody else had this problem? Is there any trick to encouraging doors to open faster?  Is this a bug, or is the game just loading the next room or something?&lt;/p&gt;&#xA;" OwnerUserId="3981" LastEditorUserId="207" LastEditDate="2011-02-25T20:07:45.697" LastActivityDate="2011-02-25T20:07:45.697" Title="Trouble with doors" Tags="|metroid-prime-3-corruption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16986" PostTypeId="1" AcceptedAnswerId="16996" CreationDate="2011-02-21T17:48:52.843" Score="11" ViewCount="681" Body="&lt;ol&gt;&#xA;&lt;li&gt;How quickly do SCVs repair buildings/units?&lt;/li&gt;&#xA;&lt;li&gt;How many SCVs are required to repair a supply depot/bunker/barracks being attacked by 2 zealots, by 4 stalkers, 1-2 void rays, 6 marines?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Any other valuable information about repairing is welcome.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="207" LastEditDate="2011-02-21T17:51:57.503" LastActivityDate="2011-02-21T19:32:06.627" Title="SCV repairing speed" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16987" PostTypeId="2" ParentId="16985" CreationDate="2011-02-21T17:49:39.737" Score="6" Body="&lt;p&gt;You're correct with the idea that the game's loading the next room in the downtime between shooting the door and the door actually opening. The only thing you can do to help prevent yourself from being ambushed while stuck waiting for the game to load is to shoot the door as soon as you see it, letting the game load the next room while you make your way to the door.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-02-21T17:49:39.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16988" PostTypeId="2" ParentId="16981" CreationDate="2011-02-21T17:50:14.707" Score="4" Body="&lt;p&gt;Under &lt;code&gt;Team Style&lt;/code&gt; in the tactics screen, &lt;code&gt;Player Support&lt;/code&gt; and &lt;code&gt;Attacking Style&lt;/code&gt; are the key settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A higher &lt;code&gt;Player Support&lt;/code&gt; value will make players more likely to make forward runs ahead of the man in possession.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A higher &lt;code&gt;Attacking Style&lt;/code&gt; value will make players more likely to make runs wide, rather than through the middle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps look at Barcelona's tactics, as they tend to have very aggressive full-backs.&lt;/p&gt;&#xA;" OwnerUserId="7257" LastActivityDate="2011-02-21T17:50:14.707" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16989" PostTypeId="1" AcceptedAnswerId="16991" CreationDate="2011-02-21T18:02:03.680" Score="7" ViewCount="983" Body="&lt;p&gt;In Metroid Prime 3, you can collect a handful of &lt;code&gt;Ship Missile Expansions&lt;/code&gt;, which supposedly add one to the number of missiles your ship can carry.  Does this actually do anything?  You really only use your ship to bomb targets a few times throughout the game, and I never had problems with the ship lacking firepower, so this power up seems kind of silly.&lt;/p&gt;&#xA;" OwnerUserId="3981" LastActivityDate="2011-02-21T18:18:46.490" Title="Do the ship missile expansions actually do anything?" Tags="|metroid-prime-3-corruption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16990" PostTypeId="2" ParentId="16986" CreationDate="2011-02-21T18:03:31.440" Score="4" Body="&lt;p&gt;Repair time is the same as build time. So a building that takes 100 seconds to build will in theory also take 100 seconds to repair (from 0 to full health). This time includes conversion duration for example with planetary fortresses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strategically speaking, this behavior means that fewer SCVs will be more effective repairing a high HP structure than a low-HP structure against an army of the same DPS. I doubt this would really affect in-game decision making, but maybe it's worth knowing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of the fact that a burning building &lt;em&gt;loses&lt;/em&gt; HP while it's burning, you must also calculate this additional time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I think there is no simple answer for your 2nd question. You could figure it out for specific scenarios (e.g. 2 stalkers attacking a bunker) but no general answer would be practical.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-02-21T19:32:06.627" LastActivityDate="2011-02-21T19:32:06.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16991" PostTypeId="2" ParentId="16989" CreationDate="2011-02-21T18:18:46.490" Score="4" Body="&lt;p&gt;I no longer have the game, but I remember finding out long after I'd beaten the game that you could actually use ship missiles to bomb enemies when meeting certain specifications... I think it was the area had to be outdoors, and you had to scan the enemies to engage the ship or something along those lines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is purely from memory, though, so might not be accurate, but should be pretty close.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-02-21T18:18:46.490" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16992" PostTypeId="1" AcceptedAnswerId="17012" CreationDate="2011-02-21T18:26:07.140" Score="4" ViewCount="49943" Body="&lt;p&gt;I've started a Worgen character and have mailed him a handful of useful bits and pieces (heirlooms and other low level gear).  However I haven't been able to find a mailbox in the Gilneas area since I was Level 1 in Gilneas City.  I've reached Stormglen Village and was wondering when am I next likely to see a mailbox?&lt;/p&gt;&#xA;" OwnerUserId="4584" LastActivityDate="2014-06-16T20:58:14.770" Title="Where are mailboxes in Gilneas?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16993" PostTypeId="1" AcceptedAnswerId="18867" CreationDate="2011-02-21T18:26:22.750" Score="8" ViewCount="3346" Body="&lt;p&gt;I picked up BotF, and keep getting massively outclassed by the computer - as in, my destroyer meets a fleet of nine ships (including some capitals), when I may have managed to build nine ships &lt;em&gt;total&lt;/em&gt; up to that point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a &quot;best practice&quot; starting build chain?&lt;/p&gt;&#xA;" OwnerUserId="3319" LastEditorUserId="1980" LastEditDate="2011-09-29T01:11:29.587" LastActivityDate="2012-06-25T13:34:59.257" Title="What is a good starting build order for Star Trek: Birth of the Federation?" Tags="|star-trek-birth-of-the-federation|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="16994" PostTypeId="1" CreationDate="2011-02-21T18:30:28.620" Score="4" ViewCount="776" Body="&lt;p&gt;It seems that answering this &lt;a href=&quot;https://gaming.stackexchange.com/questions/16394/jungling-on-paper-udyr&quot;&gt;question about jungling&lt;/a&gt; theory is not trivial. I decided then to try gathering more info, to make it easier to answer it later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, which are the stats of Ancient Golem and the little 2 golems that are with him?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hit Points&lt;/li&gt;&#xA;&lt;li&gt;Health Regen (1s/5s)&lt;/li&gt;&#xA;&lt;li&gt;Damage&lt;/li&gt;&#xA;&lt;li&gt;Attack Speed&lt;/li&gt;&#xA;&lt;li&gt;Critical Chance&lt;/li&gt;&#xA;&lt;li&gt;Armor&lt;/li&gt;&#xA;&lt;li&gt;Magic Resistance&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All data are important, if I would like to try do some theory calculations.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2011-02-28T07:11:31.727" Title="Ancient Golem Stats" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16995" PostTypeId="1" CreationDate="2011-02-21T18:50:43.407" Score="1" ViewCount="178" Body="&lt;p&gt;A friend of mine bought the Vietnam expansion in the Playstation Store and tried to share with me. I downloaded the expansion with the account he provided, but it didn't work, the option to play Vietnam didn't show on my game's menu. My Bad Company 2 copy is from Hong Kong, and he said it might be because the account he used to buy his Vietnam expansion was from the UK. If I buy the expansion myself with my US account, will it work for my copy of the game? Is there a way to know beforehand if it will work?&lt;/p&gt;&#xA;" OwnerUserId="3237" LastActivityDate="2011-02-24T17:20:51.693" Title="Bad Company 2 Vietnam compatibility" Tags="|ps3|battlefield-bad-company-2|battlefield-bad-company-2-vietnam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16996" PostTypeId="2" ParentId="16986" CreationDate="2011-02-21T19:03:23.097" Score="5" Body="&lt;p&gt;Actually, I believe repair time varies per unit. In general it is proportional to unit/building build time, but in some cases it is reported to vary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/SCV&quot; rel=&quot;nofollow noreferrer&quot;&gt;SCV wiki entry&lt;/a&gt; says that repair time is the same as build time; however, in some forum posts (&lt;a href=&quot;http://www.teamliquid.net/forum/viewpost.php?post_id=6507131&quot; rel=&quot;nofollow noreferrer&quot;&gt;post 1&lt;/a&gt;, &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=160734&quot; rel=&quot;nofollow noreferrer&quot;&gt;post 2&lt;/a&gt;) people have said that the rate varies, and is defined in the SC2 editor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The numbers given seem to say that a range of 5-20 DPS can be healed by 1 SCV, depending on the unit/building. However, some of those numbers are from last year, so they may have changed in recent patches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have the repair rate for the structure in question, you can refer to a &lt;a href=&quot;http://spreadsheets.google.com/pub?key=t8Z5bsJL0-2LyqHW1DWUAYA&amp;amp;output=html&quot; rel=&quot;nofollow noreferrer&quot;&gt;unit DPS chart&lt;/a&gt; to calculate how many SCV's are needed to repair incoming damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you didn't ask, but the cost of SCV repairs is 25% of original cost. That is, to fully repair a unit/structure will cost 25% of its original cost.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-02-21T19:03:23.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="16997" PostTypeId="2" ParentId="16994" CreationDate="2011-02-21T19:11:33.810" Score="5" Body="&lt;p&gt;The &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Ancient_Golem&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ancient Golem&lt;/a&gt; stats:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Health: &lt;strong&gt;1450&lt;/strong&gt; + &lt;strong&gt;175 per minute&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Attack Speed: &lt;strong&gt;0.613/sec&lt;/strong&gt; &lt;/li&gt;&#xA;&lt;li&gt;Damage: &lt;strong&gt;110&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Critical Chance: &lt;strong&gt;0%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Armor: &lt;strong&gt;24&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Magic Resistance: &lt;strong&gt;0&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The two minions that follow him, are in fact &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Young_Lizard&quot; rel=&quot;nofollow noreferrer&quot;&gt;Young Lizard's&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Health: &lt;strong&gt;350&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Attack Speed: &lt;strong&gt;0.679/sec&lt;/strong&gt; &lt;/li&gt;&#xA;&lt;li&gt;Damage: &lt;strong&gt;18&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Critical Chance: &lt;strong&gt;0%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Armor: &lt;strong&gt;8&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Magic Resistance: &lt;strong&gt;0&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note: I couldn't find any information, about the health regeneration.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-02-21T19:11:33.810" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="16998" PostTypeId="1" CreationDate="2011-02-21T19:12:29.147" Score="16" ViewCount="5539" Body="&lt;p&gt;Can you replay a chapter in Magicka without losing your current place?&lt;br&gt;&#xA;If so, how?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;I really want to get that magick I missed...&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2012-07-22T20:32:44.877" Title="Replay a chapter in Magicka?" Tags="|magicka|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="16999" PostTypeId="1" AcceptedAnswerId="17153" CreationDate="2011-02-21T18:32:08.447" Score="2" ViewCount="1867" Body="&lt;p&gt;I want to run Angry Birds but it shows me this error:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  the maximum resolution is 1024*1024&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;My current resolution is 1024 * 768.  What is the problem?&lt;/p&gt;&#xA;" OwnerUserId="7314" OwnerDisplayName="Milad Sobhkhiz" LastEditorUserId="6066" LastEditDate="2011-09-26T22:51:33.507" LastActivityDate="2012-10-30T15:45:27.857" Title="When I try to run Angry Birds, I get a resolution error. How do I fix this?" Tags="|pc|technical-issues|angry-birds|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17000" PostTypeId="2" ParentId="16957" CreationDate="2011-02-21T20:10:44.633" Score="4" Body="&lt;p&gt;I originally played Terror From the Deep before playing the original X-COM, and I had very little trouble following the plot.  Though they are related (some of the aliens from the first make an appearance in the second), you will be just fine playing the second first if you want to.  There are some minor UI / Organization changes that make the second a little easier to manage.&lt;/p&gt;&#xA;" OwnerUserId="7137" LastActivityDate="2011-02-21T20:10:44.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17001" PostTypeId="1" CreationDate="2011-02-21T20:17:43.707" Score="4" ViewCount="45205" Body="&lt;p&gt;I would like to play Plant vs Zombies in window mode but the result is a window too small for my actual resolution (1920x1200).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible, using some external program and without changing my native desktop resolution, to launch Plant vs Zombies in a sizable/stretchable window?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="207" LastEditDate="2011-02-21T20:29:43.500" LastActivityDate="2021-02-19T00:00:42.683" Title="How can I run Plant vs Zombies in a resizable window mode?" Tags="|pc|steam|plants-vs-zombies|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17002" PostTypeId="2" ParentId="17001" CreationDate="2011-02-21T20:25:26.940" Score="1" Body="&lt;p&gt;You could use software such as &lt;a href=&quot;http://www.digitallis.co.uk/pc/ResizeEnable/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ResizeEnable&lt;/a&gt; to make the window resizable, although I can't vouch for the quality of this specific product, having not used it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there's a settings.ini file or something similar somewhere in your PvZ folder, you might be able to change the default size of the windowed application as well.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-02-21T20:25:26.940" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17005" PostTypeId="1" AcceptedAnswerId="17008" CreationDate="2011-02-21T20:39:40.557" Score="41" ViewCount="12786" Body="&lt;p&gt;I've been hearing the term Metroidvania thrown around in recent years to describe games such as &lt;em&gt;Cave Story&lt;/em&gt; and &lt;em&gt;Megaman ZX&lt;/em&gt;, but have never quite understood what it actually means.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does Metroidvania mean? What sort of game mechanics do these games share?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="85" LastEditDate="2011-02-25T21:57:59.337" LastActivityDate="2011-02-25T21:57:59.337" Title="What does Metroidvania mean?" Tags="|terminology|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17006" PostTypeId="2" ParentId="17005" CreationDate="2011-02-21T20:48:18.387" Score="6" Body="&lt;p&gt;Metroidvania is a term describing a game that combines elements commonly found in Metroid and Castlevania games. While what exactly constitutes the Metroidvania category varies from person to person, I consider these to be the defining characteristics&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Expansive map, complete with hidden power ups, and areas not immediately accessible to the player. Only after receiving power ups later in the game can you explore the entire map&lt;/li&gt;&#xA;&lt;li&gt;Power ups that change your character, allowing further exploration on the map&lt;/li&gt;&#xA;&lt;li&gt;Leveling of some kind (either via player level, or by collecting more of any item to make you permanently stronger)&lt;/li&gt;&#xA;&lt;li&gt;2D Platforming with a heavy focus on combat&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Others can feel free to edit this if anything I listed isn't true to every Metroidvania game, or if I missed something that is really obvious.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-02-21T20:48:18.387" CommentCount="2" CommunityOwnedDate="2011-02-21T20:48:18.387" ContentLicense="CC BY-SA 2.5" />
  <row Id="17007" PostTypeId="1" AcceptedAnswerId="17036" CreationDate="2011-02-21T20:49:16.207" Score="6" ViewCount="519" Body="&lt;p&gt;So the mines you plant as engineer stays even if you die. But is there a cap of how much mines you can have at once in a map? I've planted mines in a few places before, and some time later I go back and the mines disappeared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually, I assumed it disappeared, because right where it should be there were no holes or burn marks from the explosion that would result if ran over by vehicles or shot by someone.&lt;/p&gt;&#xA;" OwnerUserId="3237" LastActivityDate="2012-04-16T15:20:29.667" Title="Bad Company 2 engineer antitank mine cap" Tags="|battlefield-bad-company-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17008" PostTypeId="2" ParentId="17005" CreationDate="2011-02-21T20:49:21.823" Score="48" Body="&lt;p&gt;&quot;Metroidvania&quot; is a term used to describe a sort of exploratory 2D platforming game. It comes from the original games of the &lt;em&gt;Metroid&lt;/em&gt; series and some of the middle-era of &lt;em&gt;Castlevania&lt;/em&gt; games (most notably &quot;Symphony of the Night&quot;, which is what primarily gave birth to the term).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most defining feature is usually the world. Rather than have set stages or a world map, the entire game takes place inside one giant map, which you must traverse about. Not just any map, but typically a very complex map filled with all kinds of secrets. The map is typically divided into sectors, more in an aesthetic fashion to denote that the denizens and dangers will be different. Sometimes you have teleports to assist you in travel, but other times you just have to remember where to go in the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's various elements at play in the exploration. There's typically tidbits hidden in spots, or puzzles that have to be returned to when you find appropriate equipment. The exploration is also non-linear - your limits of progression through the map are by various tools or powerups that you need to acquire, but the order in which you must acquire some of these tools is not set. And in many choices, there are many paths to get those tools, or even get past obstacles &lt;em&gt;without&lt;/em&gt; those tools.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A very popular element of these games, especially in the Metroid franchise, is the concept of &quot;sequence breaking&quot;. Using special tricks or otherwise mastering the utility of your basic abilities, you can sometimes access items and areas far earlier than the game expects you to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, Metroidvania games have always been 2D platforming games. Aside from the elements of exploration, the actual gameplay of Metroidvania games vary widely.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-02-21T20:49:21.823" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="17009" PostTypeId="2" ParentId="17005" CreationDate="2011-02-21T20:58:42.450" Score="8" Body="&lt;p&gt;The term &quot;Metroidvania&quot; comes from combining the titles from the game series &lt;em&gt;Metroid&lt;/em&gt; and &lt;em&gt;Castlevania&lt;/em&gt;, and is used to describe other games that use a similar style of progression as these games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The defining feature is usually that the game world is made up of inter-connected tunnels, passageways, rooms, etc., with some sections initially inaccessible due to a barrier of some sort. As you progress through the game, you will acquire new capabilities that will allow you to pass those barriers, opening up access to new areas. For example, it's common in the Castlevania games to acquire an item that grants the ability to double-jump, which will allow you to reach platforms that were previously too high to jump to. Games of this style typically involve quite a bit of backtracking whenever a new capability is acquired, as you go back and find all the locations where this new ability allows you to progress further than you were previously able to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;People apply varying levels of strictness to the &quot;Metroidvania&quot; term. Some will only consider it valid if the game is also 2D, excluding games such as the Metroid Prime series, even though the gameplay style is basically the same.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-02-21T20:58:42.450" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17010" PostTypeId="2" ParentId="16993" CreationDate="2011-02-21T21:06:56.653" Score="2" Body="&lt;p&gt;BotF is one of the worst 3X games for the computer players running amok at higher difficulty levels. MOO2 has nothing on it. Because you don't get an automatic advantage for being able to design your own ships, you have to be very careful, and avoid war until you get decent tech and build up your fleet a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It helps MASSIVELY to be able to get a few good neutral races on your side: they have ships and well developed planets. So you need to explore heavily and try to find those, while you still can. On the other hand, the longer you can avoid running into hostile computer players (or, god help you, the Borg) the better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the things that really killed the popularity of BotF was the fact that you could have random Borg at like turn 20, and there wasn't a damn thing you could do about it...They could walk over your whole empire without even blinking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, specialize your planets, keep an eye on your economy, and try not to get in any wars that you can't win. Generally you need your first planet to be all industry, and subsequent planets to push research. Churn out scouts, and upgrade your buildings whenever you have the opportunity.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-02-21T21:06:56.653" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17011" PostTypeId="2" ParentId="16965" CreationDate="2011-02-21T21:16:44.440" Score="2" Body="&lt;p&gt;The new controller is marked as &quot;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0041HROGG&quot; rel=&quot;nofollow noreferrer&quot;&gt;Silver&lt;/a&gt;&quot; in most online catalogs. The package is transparent, so you can see the entire controller when you shop for it on store shelves. Look for all grey-shaded buttons (instead of the normal red, blue, green, and yellow) and the chrome D-Pad set inside the darker plastic ring.&lt;/p&gt;&#xA;" OwnerUserId="7262" LastActivityDate="2011-02-21T21:16:44.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17012" PostTypeId="2" ParentId="16992" CreationDate="2011-02-21T21:22:43.810" Score="4" Body="&lt;p&gt;There aren't any. You'll see your first mailboxes (and flight points) when you leave that zone. The reason will make sense when you finish the zone quests...&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-02-21T21:22:43.810" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17013" PostTypeId="2" ParentId="16957" CreationDate="2011-02-21T21:51:11.637" Score="3" Body="&lt;p&gt;I've played the first 3.  While there is some plot that carries over between 1 and 2 you're not missing anything in doing them out of order.  Psionics is greatly nerfed in 2--in 1 if you develop your psionic characters enough it becomes a cakewalk.  (For a challenge I went into the final battle with no weapons at all.  I was able to win the first battle without ever firing a weapon, I had to fire &lt;em&gt;ONE&lt;/em&gt; shot in the second.)&lt;/p&gt;&#xA;" OwnerUserId="4291" LastActivityDate="2011-02-21T21:51:11.637" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17014" PostTypeId="1" AcceptedAnswerId="17020" CreationDate="2011-02-21T23:25:48.973" Score="63" ViewCount="21226" Body="&lt;p&gt;So I just started out playing League of Legends.  I've got a friend who plays and we started up a bot game so that I could learn the basic commands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It wasn't pretty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bots basically slaughtered us.  I eventually ended the match with 3 kills, 17 deaths, and two assists.  My friend, of course, did better, but she couldn't tell me &lt;em&gt;what&lt;/em&gt; she was doing or why she was doing it.  Which makes it hard to know what I need to be learning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first thing a new Left 4 Dead player should try to learn is effective communication with teammates.  The first thing a new TF2 player should try to learn is what situations each class excels in and which each class in vulnerable in.  But League of Legends has cash management, character management, runes, item builds, not to mention tactics once on the field...it's hard to know where to start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What's the first thing a new League of Legends player should try to learn?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="2259" LastEditDate="2011-08-18T14:33:11.497" LastActivityDate="2016-12-14T15:45:51.100" Title="First thing to learn when beginning League of Legends" Tags="|league-of-legends|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17015" PostTypeId="2" ParentId="17014" CreationDate="2011-02-21T23:42:55.050" Score="14" Body="&lt;p&gt;&lt;strong&gt;Positioning&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually, this is basically true for just about &lt;em&gt;any&lt;/em&gt; team-based game - if you're in the right place, you're helpful regardless of how unskilled you are as a player. If you're in the wrong place, you're either contributing nothing, or getting butchered by the enemy team, and this is true regardless of your individual skill level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With regards to LoL specifically, my suggestion would be to find a good, general purpose build, then print it out and tape it to your monitor. Follow that build exactly, every game. It won't be optimal, but it will be &quot;good enough&quot; and let you basically ignore that part of the game and focus on learning the important stuff. Like positioning. Then once you're comfortable with that, you can start to investigate different builds.&lt;/p&gt;&#xA;" OwnerUserId="6240" LastActivityDate="2011-02-21T23:42:55.050" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17018" PostTypeId="1" AcceptedAnswerId="17035" CreationDate="2011-02-22T00:31:14.683" Score="20" ViewCount="159404" Body="&lt;p&gt;I have pretty decent hardware and I run many games on it. But Civ 5 is unacceptably slow when it reaches an advanced stage where it shows the whole map and there are many units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to monitor the CPU and memory and I couldn't find the bottleneck. I run it in a fast SSD and I didn't monitor my GPU.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed a speed improvement when I changed from DX10/11 to DX9. But the performance isn't acceptable yet.&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="207" LastEditDate="2011-02-24T10:31:08.213" LastActivityDate="2013-12-28T19:21:22.163" Title="How do I improve Civilization V's performance?" Tags="|civilization-5|performance|" AnswerCount="9" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17019" PostTypeId="1" AcceptedAnswerId="17038" CreationDate="2011-02-22T00:32:13.167" Score="5" ViewCount="3110" Body="&lt;p&gt;I would like to play &lt;a href=&quot;http://www.newgrounds.com/portal/view/498969&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Mario 63&lt;/a&gt; on my work laptop, but not in a browser. I have only found the game embedded on a site. How can I download it?&lt;/p&gt;&#xA;" OwnerUserId="7267" LastEditorUserId="3610" LastEditDate="2012-06-06T13:53:15.827" LastActivityDate="2018-12-18T10:26:50.427" Title="How do I download an embedded flash game from a site?" Tags="|super-mario-63|" AnswerCount="4" CommentCount="3" CommunityOwnedDate="2012-06-06T13:53:15.827" ContentLicense="CC BY-SA 3.0" />
  <row Id="17020" PostTypeId="2" ParentId="17014" CreationDate="2011-02-22T00:36:48.310" Score="59" Body="&lt;h3&gt;Map Awareness&lt;/h3&gt;&#xA;&lt;p&gt;Riot has garnered some pretty effective videos with their Video Tutorial contest (Links posted below). As a beginner, you want to primarily focus on making sure you don't get ambushed by the other team (called a &amp;quot;gank&amp;quot;). While some of this involves &lt;strong&gt;Map Awareness&lt;/strong&gt;, you also need to learn to not overextend, as well as keeping an eye on the enemies you're fighting in your lane. If you cannot see one or both of the enemies in your lane, &lt;strong&gt;let your teammates know&lt;/strong&gt;!&lt;/p&gt;&#xA;&lt;h3&gt;Last Hitting&lt;/h3&gt;&#xA;&lt;p&gt;Killing minions and enemy players nets you gold to buy items. However, if you don't land the killing blow on an enemy minion, you will get ZERO gold, even if you've done most of the damage to it.&lt;/p&gt;&#xA;&lt;p&gt;The faster you kill enemy minions, the faster the minions reach the enemy tower, which will make quick work of all non-cannon minions. It's better to keep the minion fights as close to the middle as you can; you only need to finish off the minion to get gold from it -- see if you can limit yourself to only attacking minions when you will kill them!&lt;/p&gt;&#xA;&lt;h3&gt;Tower Aggro&lt;/h3&gt;&#xA;&lt;p&gt;The enemy towers are dangerous. They have lots of health, armor, and a powerful attack that can quickly decimate low-level heroes. It's important, then, to know how the turret picks its target.&lt;/p&gt;&#xA;&lt;p&gt;Enemy towers will always target allied minions first, switching to champions only if there are no longer any allied minions around. The exception to this is if you deal damage to an enemy champion, in which case the tower will &lt;em&gt;immediately&lt;/em&gt; switch to the damaging champion, shooting at them until they die or move out of range.&lt;/p&gt;&#xA;&lt;p&gt;Let me repeat that: &lt;strong&gt;If you deal damage to an enemy champion within range of the tower, it will immediately start shooting at you&lt;/strong&gt;: You do not want this. Be very careful when attacking the enemy at their own tower.&lt;/p&gt;&#xA;&lt;h2&gt;Recommended Viewing&lt;/h2&gt;&#xA;&lt;p&gt;Four of these videos are a result of the Valoran Video Contest held by Riot Games, and are quick, 1-minute videos touching on just the basics (which seems exactly what you're looking for). The fifth video is made by Shurelia, an employee of Riot Games, and goes much more in-depth into what &amp;quot;Zoning&amp;quot; is, and how to take advantage of it.&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ijUXaVtnlWE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ZE5Nm_FZOBE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/qggKB98It0Q?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/mX1ZLTifLRQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/0kxGQ3gWdrM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-17T22:38:57.183" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="17021" PostTypeId="2" ParentId="17019" CreationDate="2011-02-22T00:43:24.460" Score="6" Body="&lt;p&gt;&lt;strong&gt;It is not possible to run flash games without installing flash.&lt;/strong&gt; &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-02-22T03:16:50.170" LastActivityDate="2011-02-22T03:16:50.170" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17023" PostTypeId="2" ParentId="16834" CreationDate="2011-02-22T01:04:36.837" Score="7" Body="&lt;p&gt;When a player is in Second Chance they have one health point out of 100 total health points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What can cause one or more damage to a player:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A bullet&lt;/li&gt;&#xA;&lt;li&gt;Directly impacted by anything that can be thrown (e.g. flashbang, concussion, decoy, C4, willy pete, etc)&lt;/li&gt;&#xA;&lt;li&gt;Explosions&lt;/li&gt;&#xA;&lt;li&gt;Nova Gas&lt;/li&gt;&#xA;&lt;li&gt;Melee&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A player will not go into Second Chance if:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;They're shot in the head and the game registers it as a headshot&lt;/li&gt;&#xA;&lt;li&gt;They're attacked with melee by either a human or a dog&lt;/li&gt;&#xA;&lt;li&gt;They're hurt by an explosion and it does more damage than they have health&lt;/li&gt;&#xA;&lt;li&gt;They're shot with a shotgun&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Since flashbangs and concussions are so widely used to finish off people in Second Chance, let's take a look at the blast radius for them two things. A concussion causes one damage to any life within 12.8 meters from it and a flashbang does the same but from 20 meters instead.&lt;/p&gt;&#xA;" OwnerDisplayName="user7268" LastEditorDisplayName="user7268" LastEditDate="2011-07-16T12:23:16.700" LastActivityDate="2011-07-16T12:23:16.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17024" PostTypeId="2" ParentId="16530" CreationDate="2011-02-22T01:12:10.217" Score="0" Body="&lt;p&gt;I don't play much hardcore mode, but I would imagine that Motion Sensor would still help a lot because you can still look at the map in hardcore by just pushing start and looking at the full map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I see &lt;strong&gt;Claymores&lt;/strong&gt; being most useful in all game modes.&lt;/p&gt;&#xA;" OwnerDisplayName="user7268" LastActivityDate="2011-02-22T01:12:10.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17025" PostTypeId="2" ParentId="16302" CreationDate="2011-02-22T01:19:06.627" Score="0" Body="&lt;p&gt;All air support helicopters (Attack Helicopter, Chopper Gunner, and Gunship) have one signal flare to shoot off &lt;strong&gt;if and only if there is a guided missile coming after it&lt;/strong&gt;. You can take down a helicopter even if it has a flare left if the thing you're shooting at it does more damage than the helicopter has left.&lt;/p&gt;&#xA;" OwnerDisplayName="user7268" LastActivityDate="2011-02-22T01:19:06.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17026" PostTypeId="2" ParentId="16214" CreationDate="2011-02-22T01:22:48.607" Score="2" Body="&lt;p&gt;They lowered the additional &lt;strong&gt;center speed&lt;/strong&gt; that the &lt;strong&gt;grip attachment&lt;/strong&gt; gave it from 200 to 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Higher center speed means faster recovery as well as dampening the recoil.&lt;/p&gt;&#xA;" OwnerDisplayName="user7268" LastActivityDate="2011-02-22T01:22:48.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17028" PostTypeId="2" ParentId="16965" CreationDate="2011-02-22T01:42:04.633" Score="5" Body="&lt;p&gt;It is a silver controller as mentioned by others and the D-Pad is distinctive. The box it comes in is also labeled as &quot;Special Edition&quot; and also includes mention of the Play &amp;amp; Charge Kit which is not standard with all of the wireless controllers. A view of the packaging can be seen below:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hqst1.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-02-22T01:42:04.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17030" PostTypeId="1" AcceptedAnswerId="17031" CreationDate="2011-02-22T04:05:42.303" Score="23" ViewCount="3560" Body="&lt;p&gt;I just got a scroll of genocide monster. My initial reaction is to kill off vampires, because I hate losing levels to them. However, I'm not sure that this is the best monster to genocide. There are still mindflayers and wights, and loads of other nasties. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some of the top creatures that I should consider genociding?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-02-22T04:31:05.587" Title="What race should I genocide?" Tags="|nethack|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17031" PostTypeId="2" ParentId="17030" CreationDate="2011-02-22T04:31:05.587" Score="24" Body="&lt;p&gt;Some of the &lt;a href=&quot;http://nethackwiki.com/wiki/Genocide#Common_genocides&quot; rel=&quot;noreferrer&quot;&gt;most popular genocides&lt;/a&gt; are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Liches (due to powerful magic like destroy armor and touch of death)&lt;/li&gt;&#xA;&lt;li&gt;Mind Flayers (due to their brain-eating attacks)&lt;/li&gt;&#xA;&lt;li&gt;Sea Monsters (due to their ability to drown - a 1-turn kill)&lt;/li&gt;&#xA;&lt;li&gt;Rust Monsters &amp;amp; Disenchanters (due to them weakening weapons and armor)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When you have a scroll of genocide, you should consider waiting to bless it before you use it.  A blessed scroll wipes out an entire &lt;em&gt;class&lt;/em&gt; of monster, while an uncursed one only wipes out a single species.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may also consider &lt;em&gt;cursing&lt;/em&gt; your scroll of genocide.  This will create 4-6 monsters of the chosen species (commonly referred to as &lt;a href=&quot;http://nethackwiki.com/wiki/Genocide#Reverse_genocide&quot; rel=&quot;noreferrer&quot;&gt;reverse-genociding&lt;/a&gt;).  This can be useful.  For example, some people prefer to reverse genocide silver or grey dragons to get scales for DSM, rather than having to use a wish.  Others pick wraiths to eat for levels, or giants to eat for strength.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-02-22T04:31:05.587" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17033" PostTypeId="1" AcceptedAnswerId="17208" CreationDate="2011-02-22T06:18:30.143" Score="7" ViewCount="1514" Body="&lt;p&gt;What happens when Mordecai's Gun Crazy skill is combined with a burst fire repeater?&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h3&gt;Gun Crazy&lt;/h3&gt;&#xA;&lt;p&gt;When using Pistols you have 8% chance&#xA;to fire 2 shots with each pull of the&#xA;trigger instead of just 1.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1317" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-24T15:07:16.643" Title="Mordecai's Gun Crazy skill + burst fire, what happens?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17035" PostTypeId="2" ParentId="17018" CreationDate="2011-02-22T06:34:39.393" Score="16" Body="&lt;p&gt;Get &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;FRAPS&lt;/a&gt; or some other tool to display the frame rate and monitor the effects of your changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a quite some things you could try to do:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;reduce the graphics settings&lt;/li&gt;&#xA;&lt;li&gt;play at a lower resolution&lt;/li&gt;&#xA;&lt;li&gt;use the strategic view (doesn't help as much as one would think)&lt;/li&gt;&#xA;&lt;li&gt;play on smaller maps&lt;/li&gt;&#xA;&lt;li&gt;don't zoom out as much (as Oak already said)&lt;/li&gt;&#xA;&lt;li&gt;win before the modern age&lt;/li&gt;&#xA;&lt;li&gt;install the latest graphics drivers&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you're talking about the time between turns, you'll be happy to know that &lt;a href=&quot;http://forums.2kgames.com/showthread.php?104604-February-Patch-Notes!&quot; rel=&quot;nofollow noreferrer&quot;&gt;the next patch&lt;/a&gt; is supposed to &lt;em&gt;significantly&lt;/em&gt; reduce that time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You did not write your exact specifications of your computer, Civilization V is a pretty resource-hungry game, you'll need a relatively new and powerful CPU and GPU to play it at decent settings.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-02-22T06:44:00.097" LastActivityDate="2011-02-22T06:44:00.097" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17036" PostTypeId="2" ParentId="17007" CreationDate="2011-02-22T06:37:41.590" Score="4" Body="&lt;p&gt;Yes, you can only have 6 Mines or C4s planted at any one time.  When you plant your 7th, the 1st one you planted is removed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I believe if you die they also disappear.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-22T06:37:41.590" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17038" PostTypeId="2" ParentId="17019" CreationDate="2011-02-22T07:48:04.320" Score="5" Body="&lt;p&gt;To generalize: there are flash games you are allowed to download and distribute and there are flash games which are not allowed to download and distribute,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Companies that allow you to make a login and download flash games to play them locally and/or copy them to your own site (i have downloaded about 45.000 flash games) among others:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;mochi: &lt;a href=&quot;http://www.mochigames.com/search/?q=super+mario&quot; rel=&quot;noreferrer&quot;&gt;http://www.mochigames.com/search/?q=super+mario&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.heyzap.com/games?q=mario&amp;amp;x=0&amp;amp;y=0&quot; rel=&quot;noreferrer&quot;&gt;http://www.heyzap.com/games?q=mario&amp;amp;x=0&amp;amp;y=0&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you want to have a lot of options around this like auto downloading etc..., then install XAMP, WordPress and &lt;a href=&quot;http://wordpress.org/extend/plugins/myarcadeblog/&quot; rel=&quot;noreferrer&quot;&gt;http://wordpress.org/extend/plugins/myarcadeblog/&lt;/a&gt; and you can run this semi automatically in other words: it acts as a GUI for all of this. &#xA;Notice that XAMP installs a local webserver that enables you to play the games on your localhost.&lt;/p&gt;&#xA;" OwnerUserId="5112" LastActivityDate="2011-02-22T07:48:04.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17040" PostTypeId="2" ParentId="16957" CreationDate="2011-02-22T08:51:31.397" Score="2" Body="&lt;p&gt;Apart from the increased difficulty in XCOM 2, they're basically the same game but with different &quot;skins&quot;. (ie: X-COM being land based &amp;amp; X-COM 2 being ocean based) ProTip: Save Frequently!&lt;/p&gt;&#xA;" OwnerUserId="6987" LastActivityDate="2011-02-22T08:51:31.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17041" PostTypeId="1" AcceptedAnswerId="17649" CreationDate="2011-02-22T08:57:23.340" Score="6" ViewCount="201" Body="&lt;p&gt;I want to import meat from the caravan, but don't care too much what kind of meat. Is there a better solution than increasing the priority on &lt;em&gt;every&lt;/em&gt; meat product?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: Same goes with bins, bags and just about everything.&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2011-03-04T15:24:42.847" Title="How to import whole category in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17042" PostTypeId="2" ParentId="16265" CreationDate="2011-02-22T08:59:07.337" Score="1" Body="&lt;p&gt;Thats because grenades in X-COM are incredibly effective, some play with them as their &lt;em&gt;main&lt;/em&gt; weapon with a rifle (of some sort) being the backup weapon.&lt;/p&gt;&#xA;" OwnerUserId="6987" LastActivityDate="2011-02-22T08:59:07.337" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17045" PostTypeId="1" AcceptedAnswerId="17046" CreationDate="2011-02-22T10:43:22.850" Score="16" ViewCount="2716" Body="&lt;p&gt;What does this actually mean? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it mean that all his units and base structures will be made visible to his opponent?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that &quot;being revealed&quot; = &quot;will be defeated&quot;?&lt;/p&gt;&#xA;" OwnerUserId="5987" LastEditorUserId="274" LastEditDate="2011-02-22T18:33:21.243" LastActivityDate="2011-02-22T18:33:21.243" Title="What does &quot;(Player name) has not rebuilt their base and is being revealed&quot; mean?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17046" PostTypeId="2" ParentId="17045" CreationDate="2011-02-22T11:06:01.160" Score="22" Body="&lt;p&gt;When a player no longer has any &quot;main&quot; buildings (Command Center / Nexus / Hatchery), this message appears. After a short time, that player's buildings, &lt;strong&gt;and buildings only&lt;/strong&gt;, will be revealed to its enemies in the minimap and the main game window. Only the buildings themselves appear, you do not get vision of their surroundings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once that player starts rebuilding a main building the &quot;is no longer being revealed&quot; message appears and then you lose vision of the buildings - though a more common follow-up to the &quot;is being revealed&quot; message is &quot;has left the game&quot; :) That cycle of being-revealed / no-longer-being-revealed may repeat multiple times in the same game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The purpose of this mechanism is to prevent an almost-defeated player from hiding a building somewhere remote in order to needlessly prolong a losing game.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-02-22T11:37:25.500" LastActivityDate="2011-02-22T11:37:25.500" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17047" PostTypeId="1" AcceptedAnswerId="64817" CreationDate="2011-02-22T12:21:59.697" Score="5" ViewCount="1661" Body="&lt;p&gt;I sometimes see letters in armor names and weapon names in Monster Hunter Freedom Unite:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Buster Blade &lt;strong&gt;G&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Diablo &lt;strong&gt;D&lt;/strong&gt; Armor&lt;/li&gt;&#xA;&lt;li&gt;Mafumofu &lt;strong&gt;S&lt;/strong&gt; Armor&lt;/li&gt;&#xA;&lt;li&gt;Vespoid &lt;strong&gt;U&lt;/strong&gt; Armor&lt;/li&gt;&#xA;&lt;li&gt;Blango &lt;strong&gt;X&lt;/strong&gt; Armor&lt;/li&gt;&#xA;&lt;li&gt;White Fatalis &lt;strong&gt;Z&lt;/strong&gt; Armor&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I am guessing G is for &quot;G-Rank&quot;, D is for &quot;Dark&quot;, but I was wondering about the meaning of S, U, X and Z letters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="4252" LastEditorUserId="15772" LastEditDate="2012-05-09T05:44:48.983" LastActivityDate="2012-05-09T05:46:35.190" Title="Meaning of letters near Armor and Weapon in &quot;Monster Hunter Freedom Unite&quot;" Tags="|monster-hunter-freedom-unite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17049" PostTypeId="1" AcceptedAnswerId="17856" CreationDate="2011-02-22T13:09:12.277" Score="16" ViewCount="3691" Body="&lt;p&gt;Every time I cast this, I die. I have tried constantly casting the bubble shield, but I can't cast it fast enough. Lightning immunity (lightning shield middle mouse) doesn't seem to help at all.&lt;/p&gt;&#xA;" OwnerUserId="5673" LastActivityDate="2017-03-14T07:54:36.667" Title="How do you survive casting thunderstorm in Magicka?" Tags="|magicka|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17050" PostTypeId="2" ParentId="17014" CreationDate="2011-02-22T13:15:23.383" Score="26" Body="&lt;h2&gt;Don't Die (aka Don't Feed)&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;First and most important rule in League of Legends is &lt;strong&gt;to not die&lt;/strong&gt;, or at least, not die easily out of a team fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your death cause a lot of troubles to you and your team. While you are dead and waiting to respawn:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You don't acquire experience for minions kills.&lt;/li&gt;&#xA;&lt;li&gt;You don't acquire gold from last hitting minions.&lt;/li&gt;&#xA;&lt;li&gt;You leave your lane and risk to lose the tower (early-mid game)&lt;/li&gt;&#xA;&lt;li&gt;Your team is disadvantaged in team fight due to inferior number (mid-later game)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In order to avoid dying easily remember that your &lt;strong&gt;towers&lt;/strong&gt; are nice friends especially in early game; move near them, while recovering health/mana.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you spare some gold buy a couple of &lt;strong&gt;wards&lt;/strong&gt; in the first teleport back to your base and put them in the bushes to avoid being easily ganked (attacked by an enemy coming from mid or another lane and basically attacking you from where you dont expect them to attack you from).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, I just found this guide that I think is good to read for a beginner: &lt;a href=&quot;http://joshcyr.wordpress.com/2011/02/12/10-things-every-league-of-legends-player-should-know/&quot; rel=&quot;noreferrer&quot;&gt;10 things every League of Legends player should known&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="44442" LastEditDate="2013-04-05T09:32:22.623" LastActivityDate="2013-04-05T09:32:22.623" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="17052" PostTypeId="1" AcceptedAnswerId="17058" CreationDate="2011-02-22T13:50:04.520" Score="20" ViewCount="5622" Body="&lt;p&gt;This is a question I can't seem to find in any of the FAQs or explanations of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it beneficial to have a weapon in your free hand? For instance, I have a pretty sweet wand, I enchanted it like 10 times, got really lucky and I've got 2 pretty sweet gems in it. So, for where I am in the game, this thing is kicking ass. But it's a one handed weapon, I have another hand free. My other one handed weapons are not as good; lesser wands or pistols, with DPS much lower and no good effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, is it still better to put SOMETHING into the other hand, or leave it empty? If the other hand is empty, will the good wand fire twice as often as if I had 2 weapons? Would be overall DPS be the average of the two, or the sum?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does Dual-Wield affect this decision?&lt;/p&gt;&#xA;" OwnerUserId="7157" LastEditorUserId="274" LastEditDate="2011-02-22T18:40:13.003" LastActivityDate="2013-12-12T09:18:30.133" Title="Should I always equip a weapon in my free hand, even if it is a weak one?" Tags="|torchlight|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17053" PostTypeId="1" AcceptedAnswerId="29608" CreationDate="2011-02-22T13:51:44.263" Score="3" ViewCount="1973" Body="&lt;p&gt;Just finished my first season in Career mode and was disappointed that all of my job offers at the end of the season are for &quot;Manager&quot; only. The only offer of Player Manager was with my first club.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean I'm now stuck with my original club (Perth Glory) if I want to continue using my VP?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I move clubs am I likely to ever get another offer as Player Manager?&lt;/p&gt;&#xA;" OwnerUserId="3835" LastActivityDate="2015-07-06T18:12:33.043" Title="Fifa 11 Career mode take Virtual Pro when moving clubs" Tags="|fifa-11|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17054" PostTypeId="2" ParentId="17007" CreationDate="2011-02-22T13:52:38.007" Score="2" Body="&lt;p&gt;As Weegee said, the first mine you planted disappears when you plant the seventh (and so on). However, as far as I know the mines do not have any other limit, thus they may stay the whole round unless you plant more mines or they detonate. I haven't confirmed this myself ingame though, I just read this on the EA BC2 forums.&lt;/p&gt;&#xA;" OwnerUserId="7274" LastActivityDate="2011-02-22T13:52:38.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17057" PostTypeId="2" ParentId="13201" CreationDate="2011-02-22T15:12:35.880" Score="1" Body="&lt;p&gt;The list of game-changing content released to Burnout Paradise is available at this wiki:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://burnout.wikia.com/wiki/Game_Changing_Content&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://burnout.wikia.com/wiki/Game_Changing_Content&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that page, there is a table that shows what kind of content is not available on PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the &quot;Burnout Paradise: The Ultimate Box&quot; includes the Bikes addon (and maybe one or two updates too), but it has a bug that won't let you change the colors of the extra unlocked bikes. This is a known bug and was fixed in Big Surf Island update. However, since Criterion Games won't bring that update to PC, we're stuck with that bug forever. :-(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd add a link to the actual bug report, but &lt;a href=&quot;http://www.criteriongames.com/bugzilla/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Criterion Games Bugzilla&lt;/a&gt; has changed the address and now requires login.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although the console version has more updates and more content, the PC version is still good. On the other hand, given the choice, it's probably better to pick the console version.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-02-22T15:12:35.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17058" PostTypeId="2" ParentId="17052" CreationDate="2011-02-22T15:13:57.890" Score="9" Body="&lt;p&gt;&lt;strong&gt;In short:&lt;/strong&gt; you should be dual-wielding if you have an off-hand weapon with many powerful effects; otherwise use a shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When dual-wielding the effects from both weapons are added together and applied with each attack. So if your off-hand pistol has +X life-steal, then all of your attacks will have life-steal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, DPS is only the better of the two weapons (discovered with a little testing). Attack speed averages because attacks alternate between the two wielded weapons, each taking the time of the respective weapon. For example, if you have a quick pistol but a slow wand, the pistol attacks will happen very quickly after each wand attack, but wand attacks will happen slowly after each pistol attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What this means is that you should only dual-wield if you have an off-hand with a fast attack speed and many useful effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Dual-Wield skill increases damage significantly, but it is geared towards Berserker as most of his skills add the DPS of &lt;em&gt;both&lt;/em&gt; weapons to skill damage. Being an Alchemist, this skill should not interest you nor affect your decision.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually the defense of an off-hand shield is more valuable than a weapon that only adds its value in effects. Also, as your mana regeneration increases you will be using only skills, meaning your weapon is never used whereas a shield is (passively).&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-02-23T01:31:32.417" LastActivityDate="2011-02-23T01:31:32.417" CommentCount="17" ContentLicense="CC BY-SA 2.5" />
  <row Id="17059" PostTypeId="1" AcceptedAnswerId="17126" CreationDate="2011-02-22T15:41:41.323" Score="5" ViewCount="153" Body="&lt;p&gt;Recently, I've been having trouble with my camps advancing very far, mainly because I can't get stone. (When I remember to plant stuff, and I don't attack a unicorn.) I think that getting to the &quot;Camp&quot; tier, it takes a farm and saw pit, but what about the third tier? Is there a fourth? I've made it to the third tier on v1.3, but can't in the newest version (1.41) even after building every workshop.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-02-23T12:37:06.207" Title="What determines your camp's tier?" Tags="|goblin-camp|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17061" PostTypeId="1" CreationDate="2011-02-22T17:22:44.537" Score="6" ViewCount="21895" Body="&lt;p&gt;I have just bought Civilization 5 online through Steam as they had a promotional weekend. They were quick enough to take my money but the game does not download and now they won't respond to my mails to the support desk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas? Do I simply call my CC provider and block this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody who went through a similar experience have a solution?&lt;/p&gt;&#xA;" OwnerUserId="7280" LastEditorUserId="207" LastEditDate="2011-02-22T17:28:13.407" LastActivityDate="2014-02-25T20:17:53.797" Title="Games do not download on Steam" Tags="|steam|" AnswerCount="5" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="17062" PostTypeId="2" ParentId="17061" CreationDate="2011-02-22T17:31:45.657" Score="7" Body="&lt;p&gt;I've bought 10+ games on steam and they've all downloaded without problem.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Have you read the FAQ? There might be something there about it or what to do&lt;/li&gt;&#xA;&lt;li&gt;Perhaps your firewall is too strict&lt;/li&gt;&#xA;&lt;li&gt;Perhaps your ISP doesn't allow it&lt;/li&gt;&#xA;&lt;li&gt;Perhaps your CC is from another country then you're trying to download too&lt;/li&gt;&#xA;&lt;li&gt;How long have you given them to respond? 1 day 2 days? 1 week?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've personally found Steam to be fairly efficient, and if something isn't working they do what they can to fix it. Also why block on your CC? WHy not just ask them for a refund? If you block on your CC you are just giving yourself a bad record with steam, if you ask for a refund because x doesn't download IMO that's a lot better and makes more sense.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorDisplayName="user28379" LastEditDate="2013-08-04T12:43:40.680" LastActivityDate="2013-08-04T12:43:40.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17063" PostTypeId="2" ParentId="1165" CreationDate="2011-02-22T17:43:50.470" Score="3" Body="&lt;p&gt;A lot of people are speaking to the legality of the issue, which is important. However, as far as practicality goes, yes, you can sell/give your account information to a friend. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is against their terms of service, and I'm not advising it, but technically you can't sell your WOW account either, and that's common practice. As Drake pointed out though, you do have billing account info associated with that account, and if you don't change it or deactivate it, your 'friend' might start buying games and you'll have to pay for them.&lt;/p&gt;&#xA;" OwnerUserId="7157" LastActivityDate="2011-02-22T17:43:50.470" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17064" PostTypeId="1" AcceptedAnswerId="17095" CreationDate="2011-02-22T17:47:17.347" Score="3" ViewCount="1173" Body="&lt;p&gt;To get the &quot;Island Paradise&quot; achievement in Fable 3, I need to establish the island of Driftwood. Far as I can tell, this involves a quest chain, but I can't find where I left off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read that the first quest is &quot;Restoration&quot; that involves giving money to a guy in Millfields to rebuild a bridge and then I need to return to the same place to cross that bridge and get to Driftwood for the next set of quests. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I vaguely recall paying the bridge builder, but I have absolutely no idea where that was. Running around Millfields isn't helping. I see the island on my map in the sanctuary and it has an exclamation mark over it. How do I get there? Is it still achievable now that I'm the ruler of Albion?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-03-09T20:04:57.070" Title="&quot;Island Paradise&quot; achievement in Fable 3" Tags="|achievements|fable-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17065" PostTypeId="2" ParentId="17061" CreationDate="2011-02-22T18:00:52.740" Score="4" Body="&lt;p&gt;Did the download somehow pause itself?  Go to Library -&gt; Downloads and make sure.&lt;/p&gt;&#xA;" OwnerUserId="3017" LastActivityDate="2011-02-22T18:00:52.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17067" PostTypeId="1" AcceptedAnswerId="17068" CreationDate="2011-02-22T18:11:11.270" Score="44" ViewCount="8382" Body="&lt;p&gt;I was carrying around a tripe ration in an effort to keep my dog close, when I found a nice housecat that was in need of a good home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I fed it my tripe ration, and a very happy heart appeared over its head.  I named him Katt, and he purred and snuggled against me because he was so happy to have a real home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then a few turns later, my dog &lt;strong&gt;attacked and&lt;/strong&gt; ate him.  I don't know if it was sibling rivalry or not, but he just got angry at the cat and went to town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do pets not like each other, or was it something else?  Up until that point my dog had a nice and sunny disposition.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Aside from the bolded edit above, here are some more clarifications:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The dog had just killed and eaten a black naga hatchling&lt;/li&gt;&#xA;&lt;li&gt;The cat was alive at the time, the dog simply started biting him.&lt;/li&gt;&#xA;&lt;li&gt;I'm pretty low level still, I'm not wearing any jewelry of any kind.  &lt;/li&gt;&#xA;&lt;li&gt;The dog has eaten pretty well...I've been letting it take care of all lichens, jackals, etc so far.&lt;/li&gt;&#xA;&lt;li&gt;Also no traps within the immediate area either.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="3610" LastEditDate="2012-06-20T16:22:14.310" LastActivityDate="2012-06-20T16:22:14.310" Title="Why did my dog just eat my cat?" Tags="|nethack|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="17068" PostTypeId="2" ParentId="17067" CreationDate="2011-02-22T18:28:53.397" Score="27" Body="&lt;p&gt;Under normal conditions pets won't attack other pets. However they have no problem eating a former pet's corpse. So one of the following things might have happened:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Something else (a monster or a boulder trap for example) killed your cat and your dog ate the corpse.&lt;/li&gt;&#xA;&lt;li&gt;Your dog became confused from hunger, randomly attacked your cat and then ate it.&lt;/li&gt;&#xA;&lt;li&gt;You're wearing a ring of conflict which caused the dog to attack anything in its range including your cat.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="605" LastActivityDate="2011-02-22T18:28:53.397" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="17069" PostTypeId="1" AcceptedAnswerId="30488" CreationDate="2011-02-22T18:29:08.353" Score="4" ViewCount="147" Body="&lt;p&gt;So, I've been playing Inside a Star-Filled Sky here and there for a couple days and I'm really digging it.  However, I'm wondering about the details of how to play.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The power-up tiles (not really power-ups) each have a number.  One thing this number does is increment down each time you go up a level.  It also seems to indicate the degree of power that you'll have in that particular ability.  For example, if you have a big-bullets with a six, then your bullets will be substantially larger than if you have a big-bullets with a two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that what you're seeing too?  Anything else?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you enter one of those tiles to change it's nature, how do the numbers work in your experience?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you die and drop down a level, what do the numbers do?&lt;/p&gt;&#xA;" OwnerUserId="2888" LastEditorUserId="3129" LastEditDate="2012-11-13T23:18:22.367" LastActivityDate="2012-11-13T23:18:22.367" Title="What does the number do on the &quot;power-ups&quot; in Inside a Star-Filled Sky?" Tags="|inside-a-star-filled-sky|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17070" PostTypeId="1" AcceptedAnswerId="17121" CreationDate="2011-02-22T18:31:57.893" Score="8" ViewCount="488" Body="&lt;p&gt;&lt;strong&gt;Intro&lt;/strong&gt;&lt;br /&gt;&#xA;I play RTSs (Starcraft 2, specifically) and now realize that I want to use more than the &lt;kbd&gt;1&lt;/kbd&gt; - &lt;kbd&gt;5&lt;/kbd&gt; digits to bind my army / buildings / etc.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Problem&lt;/strong&gt;&lt;br /&gt;&#xA;I cannot precisely hit the &lt;kbd&gt;7&lt;/kbd&gt; - &lt;kbd&gt;0&lt;/kbd&gt; (neither &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;7&lt;/kbd&gt; - &lt;kbd&gt;0&lt;/kbd&gt; nor &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;7&lt;/kbd&gt; - &lt;kbd&gt;0&lt;/kbd&gt;) keys without looking on the keyboard (my right hand controls the mouse, of course).&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Question&lt;/strong&gt;&lt;br /&gt;&#xA;Do you know an easy way to hit &lt;kbd&gt;7&lt;/kbd&gt;,&lt;kbd&gt;8&lt;/kbd&gt;,&lt;kbd&gt;9&lt;/kbd&gt;,&lt;kbd&gt;0&lt;/kbd&gt; with the left hand?&lt;br /&gt;&#xA;Is there some mark that my hand could use (e.g. the right &lt;kbd&gt;Ctrl&lt;/kbd&gt;) or something else?&lt;/p&gt;&#xA;&lt;p&gt;I don't want to buy any additional device. My question is all about behavior, not environment. Plus, you probably know that pro-gamers use a normal keyboard and are totally fine with it.&lt;/p&gt;&#xA;&lt;p&gt;For example, right now I realize that if I rotate the keyboard clockwise a little, access to &lt;kbd&gt;7&lt;/kbd&gt; - &lt;kbd&gt;0&lt;/kbd&gt; becomes easier.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="222022" LastEditDate="2023-06-02T12:16:30.933" LastActivityDate="2023-06-02T12:16:30.933" Title="Is there an easy way to use all digit buttons with the left hand?" Tags="|starcraft-2|keyboard|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="17071" PostTypeId="1" AcceptedAnswerId="18880" CreationDate="2011-02-22T18:46:42.513" Score="8" ViewCount="508" Body="&lt;p&gt;Is the type and number of attacking zombies in each wave predetermined?  Or does it vary depending on factors such as how many plants I've got in the ground, what strength these plants are, or how much Sun I've saved?  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="15643" LastEditDate="2012-06-09T18:49:56.873" LastActivityDate="2012-06-09T18:49:56.873" Title="In Survival Mode (Endless), do the zombies on each wave vary?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17072" PostTypeId="2" ParentId="17070" CreationDate="2011-02-22T18:49:13.603" Score="3" Body="&lt;p&gt;How about a standalone numpad that you can place on the left side of your keyboard?  That way you'd be easily able to hold shift or ctrl while uniquely identifying which number you were pressing.  Something as simple as &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0019W7HKE&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; seems like it would do pretty well and is cheap.  For a more expensive option, you could get something like the &lt;a href=&quot;http://www.engadget.com/2008/08/20/microsoft-intros-sidewinder-x6-keyboard-and-x5-mouse/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft Sidewinder X6&lt;/a&gt; that has a numpad that is able to be locked into either side of the keyboard.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-02-22T18:49:13.603" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17073" PostTypeId="2" ParentId="16401" CreationDate="2011-02-22T18:56:45.993" Score="-2" Body="&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;this answer is wrong&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nuke launch creates event (it's displayed on left side and subtitles) and you will see a target of nuke by hitting spacebar (at least at 1.2.0 path, didn't tested after)&#xA;If there is some other event occurred after nuke - just press space bar once again to cycle through events. Or just click on icon at the left side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This trick doesn't work with nydus (it's just a sound - no any event produced).&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-02-24T03:22:59.483" LastActivityDate="2011-02-24T03:22:59.483" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17076" PostTypeId="2" ParentId="15828" CreationDate="2011-02-22T19:33:49.450" Score="2" Body="&lt;p&gt;I tried like 50 times, finally I killed him with a Water area spell and then a lightning+arcane+cold beam.&lt;/p&gt;&#xA;" OwnerDisplayName="user7286" LastActivityDate="2011-02-22T19:33:49.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17077" PostTypeId="2" ParentId="17070" CreationDate="2011-02-22T19:45:20.210" Score="-1" Body="&lt;p&gt;Move the keyboard about 50cm to the left and use the numpad.&lt;/p&gt;&#xA;" OwnerUserId="7157" LastActivityDate="2011-02-22T19:45:20.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17078" PostTypeId="1" AcceptedAnswerId="17080" CreationDate="2011-02-22T20:08:34.443" Score="10" ViewCount="1051" Body="&lt;p&gt;What game is this kid in the &lt;a href=&quot;http://images.google.com/images?q=this+kid+is+awesome&quot; rel=&quot;nofollow noreferrer&quot;&gt;THIS KID IS AWESOME&lt;/a&gt; meme playing? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8hrwE.jpg&quot; alt=&quot;This kid is awesome. You will never be as rad as him.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6980" LastEditorUserId="28182" LastEditDate="2018-03-15T05:40:55.833" LastActivityDate="2018-03-15T05:41:00.737" Title="Which NES game is depicted in this &quot;This Kid is Awesome!&quot; meme poster?" Tags="|game-identification|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17080" PostTypeId="2" ParentId="17078" CreationDate="2011-02-22T20:10:18.280" Score="10" Body="&lt;p&gt;That's &lt;a href=&quot;http://en.wikipedia.org/wiki/Chip_and_Dale%27s_Rescue_Rangers#Video_games&quot; rel=&quot;noreferrer&quot;&gt;Chip 'n Dale Rescue Rangers&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The screenshot is from the very first level.  &lt;a href=&quot;http://www.youtube.com/watch?v=G9nqMEeuBBk&amp;amp;feature=player_embedded&quot; rel=&quot;noreferrer&quot;&gt;Here's a TAS&lt;/a&gt; of the game for reference.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-02-22T20:10:18.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17084" PostTypeId="2" ParentId="17071" CreationDate="2011-02-22T20:35:06.763" Score="3" Body="&lt;p&gt;I've played dozens of rounds and zombies definitely vary, but as I use very similar strategy each time it makes me think that the variation is rather random.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-02-22T20:35:06.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17085" PostTypeId="2" ParentId="17061" CreationDate="2011-02-22T20:43:07.927" Score="4" Body="&lt;p&gt;First off, I would relax a bit.  They probably did not respond due to the fact that it was a holiday weekend in the United States.  They will most likely respond today or tomorrow, as I'm sure they have quite a backlog of support requests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, try &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5483-YUFN-0521&quot; rel=&quot;nofollow noreferrer&quot;&gt;changing your download region&lt;/a&gt;.  Generally when I have a download that is &quot;suspended&quot; its just that the content delivery server is full.  Switching to one nearby that &lt;a href=&quot;http://store.steampowered.com/stats/content/&quot; rel=&quot;nofollow noreferrer&quot;&gt;has less traffic&lt;/a&gt; generally fixes the problem.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-22T20:43:07.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17087" PostTypeId="2" ParentId="8269" CreationDate="2011-02-22T21:03:54.340" Score="4" Body="&lt;p&gt;Assuming that the 0.3% is additive, as indicated by Damon (in &lt;a href=&quot;https://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city/9079#9079&quot;&gt;response to Lasse&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Cities Policy Cost:&#xA;1      1.0&#xA;2      1.3&#xA;3      1.6&#xA;n      1 + (n - 1) * 0.3&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To compensate, each new city must contribute an addition +30% on top of your existing cultural output, to maintain a constant policy acquisition rate.  This is quite achievable in most cases!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL;DR;  Without Stonehenge, more cities means more culture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only exception is if you have outliers.  If you have a few cities producing dramatically more culture than the average, additional cities are a drain.  This is hard to achieve, though, and likely apparent only early game.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;# outliers  degree of difference from average city&#xA;1           x3.3~   (10/3)&#xA;2           x2.16~  (65/30)&#xA;3           x1.7~   (16/9)&#xA;4           x1.583~ (95/6)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;That is:&#xA;Avg(Out) / Avg(Ex) ~= diff&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's comparing the (average cultural output) of your outliers vs the (average cultural output) of every other city: if the (average output) of your outliers / (average output) of your other cities is &gt; the degree of difference (see the table)...additional cities slow down culture.  Aka, If you build a monument in your capital (2+1=3) and monuments in all other cities (2 average), no problem: 3/2 &gt; 10/3.  Even with a temple in the capital (2+1+3=6) and only monuments in all other cities (2), 6/2 &gt; 10/3.  Same with 3x regular wonders and a monument in the capital (1+1+1+2+1=6) and only monuments in all other cities (2), 6/2 &gt; 10/3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interestingly, if you manage to build Stonehenge in your capital (8+1=9), all other cities will be a drain, even with monuments (9/2 &amp;lt; 10/3)...they'll continue to be a drain until you can build temples (12/5 &gt; 10/3).  Put another way, it's impossible to produce (+30% on top of 9) +2.7 culture per expansion city in the early game.  In this contrived example, optimizing your research, it would take 35 turns for Pottery-&gt;Calendar research to unlock Stonehenge;  It would take another 52 turns for Writing -&gt; Philosophy research to unlock temples, at which point additional cities CAN be a boon to your cultural output...after you spend 160 production to make a monument + temple in each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's an interesting single-city strategy, at least for the first 87 turns;  slight Early-game boosts to policies, but at the cost of future production (your expansion cities will be at least 87 turns behind) and a locked-in research path.  This might be viable on Archipelago maps, although I haven't modeled exactly what the scope of this is;  it could be only a 7-turn net gain to the rate you gain policies, vs a typical expansion model.&lt;/p&gt;&#xA;" OwnerDisplayName="user7288" LastEditorUserId="-1" LastEditorDisplayName="user7288" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-02-22T21:24:40.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17090" PostTypeId="2" ParentId="17061" CreationDate="2011-02-22T22:04:10.377" Score="10" Body="&lt;p&gt;Sometimes deleting the ClientRegistry blob and having Steam rebuild its cache of games helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343&quot; rel=&quot;nofollow noreferrer&quot;&gt;ClientRegistry.blob answer on Steam Support&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windows XP/Vista/7&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Completely exit from the Steam client.&lt;/li&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;C:\Program Files\Steam&lt;/code&gt; (or the Steam directory that was specified during installation).&lt;/li&gt;&#xA;&lt;li&gt;Locate &lt;code&gt;ClientRegistry.blob&lt;/code&gt; and rename this file to &lt;code&gt;ClientRegistryOld.blob&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Restart Steam to allow the file to be recreated.&lt;/li&gt;&#xA;&lt;li&gt;Test the issue once more.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Mac OS X&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Completely exit from the Steam client.&lt;/li&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;/Users/[Username]/Library/Application Support/Steam&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Locate &lt;code&gt;ClientRegistry.blob&lt;/code&gt; and rename this file to &lt;code&gt;ClientRegistryOld.blob&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Restart Steam to allow the file to be recreated.&lt;/li&gt;&#xA;&lt;li&gt;Test the issue once more.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1134" LastEditorUserId="1134" LastEditDate="2014-02-25T20:17:53.797" LastActivityDate="2014-02-25T20:17:53.797" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17091" PostTypeId="2" ParentId="14171" CreationDate="2011-02-22T22:44:34.153" Score="6" Body="&lt;p&gt;The new Redstone Repeater block provides a new option for solving this problem. This is my first reasonably compact design for the job:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/g8daa.png&quot; alt=&quot;Loopback circuit&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom row (set to maximum delay) forms a delay line, and the signal is input from the left. The right end and top row ORs together all of the signals, so that the output is on if any of the delay line elements are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This system takes many blocks and much redstone (about 36 for 4 seconds), but perhaps it can be combined with other circuits to form an efficient delay?&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-02-22T22:44:34.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17092" PostTypeId="2" ParentId="13003" CreationDate="2011-02-22T23:39:54.550" Score="2" Body="&lt;p&gt;Buy a formula gt or red bull x1 and complete the Like the Wind race. You'll probably get at least $1,400,000 per hour!!&lt;/p&gt;&#xA;" OwnerDisplayName="user7293" LastEditorUserId="336" LastEditDate="2011-08-21T07:55:40.573" LastActivityDate="2011-08-21T07:55:40.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17093" PostTypeId="2" ParentId="422" CreationDate="2011-02-22T23:47:32.030" Score="137" Body="&lt;p&gt;Yes, with a little practice you can easily jump over the flag pole on &lt;strong&gt;level 3-3&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ubYz7DmQwbI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;h2&gt;But wait... there's more!&lt;/h2&gt;&#xA;&lt;p&gt;Contrary to popular belief, it can also be done on &lt;strong&gt;level 1-1&lt;/strong&gt; as &lt;a href=&quot;http://www.cinemassacre.com/2011/01/12/how-to-jump-the-flagpole-on-stage-1-in-super-mario-bros/&quot; rel=&quot;noreferrer&quot;&gt;Mike&lt;/a&gt; describes in this video:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/dzlmNdP-ApU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7292" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-01-12T19:09:05.887" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17094" PostTypeId="2" ParentId="17070" CreationDate="2011-02-23T00:00:17.640" Score="0" Body="&lt;p&gt;What kind of keyboard do you have?  If you can get used to an ergonomic keyboard, you might find it easier because the keyboard is split.  Mine has the number keys like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;123456  7890&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2011-02-23T00:00:17.640" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17095" PostTypeId="2" ParentId="17064" CreationDate="2011-02-23T00:05:33.613" Score="2" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/9gHSZtcF9Ss?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="599" LastEditorUserId="23" LastEditDate="2011-03-09T20:04:57.070" LastActivityDate="2011-03-09T20:04:57.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17096" PostTypeId="1" AcceptedAnswerId="17103" CreationDate="2011-02-23T00:08:55.643" Score="7" ViewCount="6146" Body="&lt;p&gt;In the beginning of Dragon Age 2,&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; your brother dies in one of the first fights. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is there any way to save him or is this a scripted event that can't be avoided?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="23" LastEditDate="2011-02-24T16:18:13.457" LastActivityDate="2011-08-15T18:29:27.493" Title="Can I save my brother in Dragon Age 2?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17097" PostTypeId="2" ParentId="17070" CreationDate="2011-02-23T00:10:53.077" Score="6" Body="&lt;p&gt;I use this mouse:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/BRFQN.jpg&quot; alt=&quot;Razer Naga&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe a &lt;a href=&quot;https://i.stack.imgur.com/BRFQN.jpg&quot; rel=&quot;noreferrer&quot;&gt;Naga&lt;/a&gt; would be good for you (or mouse with a similar button layout). It would definitely allow you to get to all your hot keys easier (I've used it in SC2 for just such a reason). &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-02-23T00:10:53.077" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17098" PostTypeId="1" AcceptedAnswerId="17116" CreationDate="2011-02-23T00:21:31.687" Score="10" ViewCount="4054" Body="&lt;p&gt;Why do people worker rush (right when a match starts, you send all your SCVs/probes/drones to the opponent's base to attack their workers)? I have had this happen a couple times in 2v2 matches, and it just ended in messy games where they either lost immediately or lost eventually. I would never consider doing this in my own games, and I always wondered what the compelling reason would be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since there is almost no decision making at this early stage of the game, there is no advantage to play from really. So, what could the rationale possibly be? Here are my theories:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In low levels of play you could hope that your opponent doesn't know how to attack with workers, so your own workers attack with no repercussion.&lt;/li&gt;&#xA;&lt;li&gt;If you expect a 6-pool, maybe you can have an advantage in worker numbers because they cut all drone production?&lt;/li&gt;&#xA;&lt;li&gt;Maybe you are just messing around doing something senselessly&lt;/li&gt;&#xA;&lt;li&gt;Maybe you have to go soon, so this is at least SOME action instead of a cold surrender.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As for defending a worker rush, see these other questions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/16452/best-strategy-against-worker-rush-cheese-in-2v2-and-other-matchups&quot;&gt;Best strategy against Worker Rush cheese in 2v2 and other matchups&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/10283/drone-rushes-counter-for-each-race&quot;&gt;Drone Rushes: Counter for each race&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-11-15T16:12:28.980" Title="Worker rush: Why do people do it?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17099" PostTypeId="2" ParentId="17098" CreationDate="2011-02-23T00:46:36.277" Score="2" Body="&lt;p&gt;People do it because they see it as a way to get an easy win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Worker rush is both simple to execute, and brings the possibility of a quick victory (however cheaply earned).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would imagine players generally execute worker rushes because they're either expecting to take neophyte opponents by surprise (and thus gain an easy win), or because they don't care about win rates, and just want to have fun with an unorthodox strategy (for for them, anyway, when it works).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget: psychological warfare is perfectly valid in Starcraft 2 -- if you can throw your opponent off their game with unexpected tactics, they're more likely to get frustrated, and frustrated people make mistakes (or outright rage-quit -- Idra's done this a few times, I know).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-02-23T07:37:54.980" LastActivityDate="2011-02-23T07:37:54.980" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17101" PostTypeId="1" AcceptedAnswerId="17454" CreationDate="2011-02-23T02:29:49.777" Score="3" ViewCount="1058" Body="&lt;p&gt;What kinds of items can I use with a Reset Stone in Alchemy?  Can the stones be used to de-volve any kind of item, or only special ones?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="12937" LastEditDate="2012-06-25T12:17:41.623" LastActivityDate="2013-12-30T23:42:54.273" Title="What kinds of items can I use a Reset Stone with?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17103" PostTypeId="2" ParentId="17096" CreationDate="2011-02-23T02:54:10.060" Score="8" Body="&lt;p&gt;According to the &lt;a href=&quot;http://dragonage.wikia.com/wiki/Carver&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Wiki&lt;/a&gt;, it sounds like the character that dies is based on Hawke's class. This is probably to aid in giving the player a balanced party without too many redundant classes.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-02-23T02:54:10.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17105" PostTypeId="1" AcceptedAnswerId="17131" CreationDate="2011-02-23T05:08:02.567" Score="23" ViewCount="3627" Body="&lt;p&gt;Are there some good drivers available to make the PS 3 controller work with Windows 7?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, can I use it wirelessly?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="1057" LastEditDate="2011-12-05T17:22:08.500" LastActivityDate="2014-12-15T06:04:06.393" Title="Can I use my PS3 controller on a PC?" Tags="|windows-7|ps3|controllers|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17106" PostTypeId="2" ParentId="14074" CreationDate="2011-02-23T05:11:26.680" Score="0" Body="&lt;p&gt;If you want stealth:&#xA;1) Ghost&#xA;2) Sleight of Hand (use supressor, its better to get used to the iron sight)&#xA;3) Ninja&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always use Semtex in every custom class, and for equipment I preffer Stun Grenades (you can throw them really fast) or Decoy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try using a SMG with:&#xA;1) Lightweight&#xA;2) Sleight of Hand&#xA;3) Maraton&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Semtex&lt;/p&gt;&#xA;" OwnerDisplayName="user7296" LastActivityDate="2011-02-23T05:11:26.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17108" PostTypeId="1" CreationDate="2011-02-23T05:27:49.047" Score="5" ViewCount="2585" Body="&lt;p&gt;If I want to play Diablo connected it requires me to &quot;Run As Administrator&quot;. This irritates me a lot, because I perceive it as a security risk. I suspect there is a possible registry fix to get it to run as a normal user. If you know of one please let me know. Thanks!&lt;/p&gt;&#xA;" OwnerDisplayName="boredgeek" LastEditorUserId="3129" LastEditDate="2011-02-23T05:49:30.013" LastActivityDate="2011-02-23T12:55:17.967" Title="Diablo requires &quot;Run as Administrator&quot; to connect to battle.net" Tags="|diablo|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17109" PostTypeId="2" ParentId="17108" CreationDate="2011-02-23T05:31:15.330" Score="3" Body="&lt;p&gt;I can assure you, if the game is legitimate, it is not a security risk. If the game needs to access certain registry keys or certain files, it will need Administrator privileges.&lt;/p&gt;&#xA;" OwnerDisplayName="mbreedlove" LastActivityDate="2011-02-23T05:31:15.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17110" PostTypeId="2" ParentId="17098" CreationDate="2011-02-23T06:05:54.750" Score="1" Body="&lt;p&gt;There is no single reason why people do this.&lt;br&gt;&#xA;As I can imagine there could be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;their mid-game is really bad and they almost always lose in this stage;&lt;/li&gt;&#xA;&lt;li&gt;they have a little time to play (I seen such things on some stream when the streamer had to go);&lt;/li&gt;&#xA;&lt;li&gt;they are playing to have fun / offend opponent (of course with chat like 'OMG nooB!'). &lt;/li&gt;&#xA;&lt;li&gt;you're playing against good players and they know what they're doing (they will execute such rushes on maps with long distance between you and teammate, leave one SCV on base to build an economy while messing you up)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="336" LastEditDate="2011-02-23T07:41:05.163" LastActivityDate="2011-02-23T07:41:05.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17112" PostTypeId="2" ParentId="17105" CreationDate="2011-02-23T06:48:09.163" Score="4" Body="&lt;p&gt;I think Windows will be able to fetch the driver for you automatically. Linux should work out of the box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to use it wirelessly, check out this guide:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.davieslim.com/ps3/use-ps3-controller-in-windows-wireless-bluetooth/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 Controller Wireless Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the controller connects via Bluetooth so an ad-hoc network (Wi-Fi) won't work. You'll need a Bluetooth dongle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not too tech proficient, it might be best to just use it wired and if necessary, buy a longer USB-to-microUSB cable.&lt;/p&gt;&#xA;" OwnerDisplayName="user7300" LastActivityDate="2011-02-23T06:48:09.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17116" PostTypeId="2" ParentId="17098" CreationDate="2011-02-23T08:24:12.387" Score="20" Body="&lt;p&gt;I'm going to tell you a story, and I hope it illustrates why people worker rush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back in 2003 MBC did a champions play off, and in the finals SlayerS_Boxer faced off against [NC]Yellow (probably the best player to never win an MSL).  Boxer spawned in the 11 o'clock position and Yellow in the 7 o'clock position.  Boxer scouts south and Yellow scouts east (missing the scouting SCV).  Boxer goes for a 2 Rax opening and Yellow a FE... except Boxer scouts the Hatchery as it goes down and, in what would be one of the most memorable moments of pro Starcraft, he pulls his SCVs to back his only two marines... &lt;a href=&quot;http://www.youtube.com/watch?v=Jen46qkZVNI&quot; rel=&quot;nofollow noreferrer&quot;&gt;and RUSHES&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even in retrospect it is an amazing game to watch (even more amazing than FruitDealer's 6 pool in the finals of GSL1 2010), but it illustrates the power of the move; Worker rushes (and all other early rushes) are designed to punish your opponent for over extending himself to try and gain a lead.  Many players (even pro players) will cut corners in their builds to gain a Macro advantage (TLAF'Ret is a huge fan of this).  In these cases the early rush serves to keep these players honest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This same concept extends to 2v2 matches, except instead of a Macro advantage being conveyed by Fast Expansions, its conveyed by not joining armies.  If you can stop your opponents from joining their armies together you have the advantage of fighting two 2v1s (which is easier than one 2v2).  A very early double worker rush provides for the ability to do this as many 2v2 teams do not help eachother out in this situation.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-02-26T14:15:44.080" LastActivityDate="2011-02-26T14:15:44.080" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17117" PostTypeId="2" ParentId="16270" CreationDate="2011-02-23T08:27:43.847" Score="0" Body="&lt;p&gt;You can see some interesting thoughts about corruption at TL wiki &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Corruption&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Corruption&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;General rule: target massive and armored units, in ZvP corruption is great against immortals&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-02-23T08:27:43.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17119" PostTypeId="1" AcceptedAnswerId="17534" CreationDate="2011-02-23T09:01:44.407" Score="11" ViewCount="3832" Body="&lt;p&gt;To get an overview of my stocks, I can go to Status (z) - Stocks. There, I see the amounts of most goods, but I also see some numbers in red. Some are smaller and some are larger than the amount I have. What do the red numbers mean?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2011-03-02T05:18:48.230" Title="Red numbers in DF stock overview?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17121" PostTypeId="2" ParentId="17070" CreationDate="2011-02-23T09:30:58.770" Score="5" Body="&lt;p&gt;I have 6 and 7 remapped to F2 and F3 for my production buildings and main bases. If you have all your production on F2 you can just tab through them to select the different types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you're Protoss you can just hit W to select all warp gates.&lt;/p&gt;&#xA;" OwnerUserId="16440" LastActivityDate="2011-02-23T09:30:58.770" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17123" PostTypeId="1" AcceptedAnswerId="17261" CreationDate="2011-02-23T12:15:34.843" Score="9" ViewCount="10781" Body="&lt;p&gt;Or in any container for that matter?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After harvesting, I always end up having to drag every item in one by one. Also, is there a way to group the same item? After dragging and dropping, if I miss, it forms different stacks at times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems so trivial but I haven't found a way to do it yet.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="3114" LastEditDate="2012-05-20T20:47:34.943" LastActivityDate="2012-05-20T20:54:49.863" Title="Is there a way to put a lot of things in a fridge in an easy way?" Tags="|the-sims-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17124" PostTypeId="2" ParentId="17108" CreationDate="2011-02-23T12:15:46.403" Score="0" Body="&lt;p&gt;If the game hasn't been installed by Windows, then it will ask this question every time an application needs elevated privileges like accessing hardware (which Diablo does, eventually, like Sound and 3D video)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This might also be the case where the game has been installed on an external drive, or on a partition not formatted as NTFS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are sure of the installation source and you just moved the game from one OS installation to another without really installing it (with Diablo it is actually possible, by just moving the whole directory), then it should be all right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Trojan horse or a virus would install itself only once and never ask again for permission, anyway.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-02-23T12:15:46.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17126" PostTypeId="2" ParentId="17059" CreationDate="2011-02-23T12:37:06.207" Score="5" Body="&lt;p&gt;In general the requirements to tier up are: population, number of workshops and production (a rating based on the number of things created in workshops). You also need at least one farm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The requirements for the different tiers is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 1 (Camp)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 workshops, population 20-29, and production &gt; 20&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 2 (Settlement)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6 workshops, population 30-39, and production &gt; 100&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 3&lt;/p&gt;&#xA;&#xA;&lt;p&gt;11 workshops, population 40-59, and production &gt; 500&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 4&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Population 60-99, and production &gt; 1000&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 5&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Population 100-199, and production &gt; 3000&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tier 6&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Population 200+ and production &gt; 10000&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a bug in the current version (1.41) that if your population exceeds the range of the next tier before you meet the other requirements, you won't progress to the next tier - so if you are at tier 1 and have population 40 before having enough workshops or production then you can't progress to tier 2 but need to skip straight to tier 3 (or cull your population).&lt;/p&gt;&#xA;" OwnerUserId="7250" LastActivityDate="2011-02-23T12:37:06.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17127" PostTypeId="2" ParentId="17108" CreationDate="2011-02-23T12:55:17.967" Score="4" Body="&lt;p&gt;Diablo tries to open an incoming port when connecting to battle.net, wich is important for hosting multiplayer games. (Source: &lt;a href=&quot;http://portforward.com/cportsnotes/battlenet/battlenet.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;portforward.com&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally, a program doesn't need to have admin rights to do this, but on Vista and newer it has to &quot;ask nicely&quot; via UAC beforehand or an error occurs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that Diablo (and Diablo II) were released well before Vista, so the program doesn't know what to do with the error and instead fails to connect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This behaviour is normal if you run older games on Vista or 7, and I haven't heard of any remote exploits for that game. Even if there is one, I suspect the probability to be hit by something like this to be extremely low.&lt;/p&gt;&#xA;" OwnerUserId="2493" LastActivityDate="2011-02-23T12:55:17.967" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17128" PostTypeId="1" AcceptedAnswerId="17129" CreationDate="2011-02-23T13:08:42.460" Score="14" ViewCount="18647" Body="&lt;p&gt;I'm currently playing through this game (bit late to it, I know) and am wondering if the game will allow me to go back to previous regions and find all the collectables (Riddler Trophies, etc) after I've completed the story - or if I need to do these as I go through the game?&lt;/p&gt;&#xA;" OwnerUserId="4957" LastEditorUserId="5398" LastEditDate="2011-02-23T15:19:06.847" LastActivityDate="2013-04-27T00:41:47.257" Title="In Batman Arkham Asylum, does the game continue after the story is finished?" Tags="|batman-arkham-asylum|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17129" PostTypeId="2" ParentId="17128" CreationDate="2011-02-23T13:13:38.267" Score="18" Body="&lt;p&gt;Yes, you can freeplay after the end of the game in order to collect all the Riddler trophies and complete any challenges you may have missed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;This answer is applicable to the PS3 version and may be applicable to the other versions as well.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="5398" LastEditDate="2011-02-23T15:28:02.157" LastActivityDate="2011-02-23T15:28:02.157" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17130" PostTypeId="2" ParentId="17128" CreationDate="2011-02-23T13:16:00.520" Score="5" Body="&lt;p&gt;The game does not continue, it ends immediately after the last boss fight; however you can roam around as you please just before it begins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spoiler about how you know you're about to reach the no-turning-back point:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When there are about 20 goons clapping and cheering for you just before the visitor's center. Once you open the door to the visitor's center, you cannot go back.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If I recall correctly there's also an auto-save just before the no-turning-back point so after finishing the game you can load it (also via &quot;continue&quot;) and play from there - but it takes place before the final fight, so it's not a continuation.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-02-23T13:16:00.520" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17131" PostTypeId="2" ParentId="17105" CreationDate="2011-02-23T13:34:09.910" Score="12" Body="&lt;p&gt;I have successfully used an app called &lt;a href=&quot;http://www.motioninjoy.com/download&quot; rel=&quot;noreferrer&quot;&gt;DS3 Tool&lt;/a&gt; to use a PS3 controller on Windows 7 64 bit.  I did do it by cable though, it does also apparently work with bluetooth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was a bit of a hassle to get setup, but once it worked allowed a lot of customization and worked very well.  Just follow the setup instructions closely.&lt;/p&gt;&#xA;" OwnerUserId="7132" LastEditorUserId="11920" LastEditDate="2013-01-03T13:19:37.090" LastActivityDate="2013-01-03T13:19:37.090" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17132" PostTypeId="1" AcceptedAnswerId="17136" CreationDate="2011-02-23T13:58:23.073" Score="5" ViewCount="694" Body="&lt;p&gt;I cannot get my &lt;kbd&gt;w&lt;/kbd&gt; key to work in Starcraft 2. I can assign a hotkey to it in settings, and it works in the chat, so it obviously &quot;works&quot;, but it never works for unit command hotkeys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a bizarre setup I realize, but I cannot really live without it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I use Dvorak-International keyboard layout, because I use Dvorak, I use an American keyboard, and I frequently need to type international characters.&lt;/li&gt;&#xA;&lt;li&gt;I use grid for lefties in Starcraft 2&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For some reason, the &lt;kbd&gt;w&lt;/kbd&gt; key does not register at all during gameplay. This is the &lt;kbd&gt;c&lt;/kbd&gt; for the normal grid layout. Bottom row, 3rd column of the grid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This makes it impossible to use a hotkey for:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hallucination&lt;/li&gt;&#xA;&lt;li&gt;Transfusion&lt;/li&gt;&#xA;&lt;li&gt;Raven seeker missile&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have a suggestion for a solution?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured out that it is indeed the layout, and a bug in Starcraft 2. It seems that while Starcraft 2 handles alternate keyboards surprisingly well, it falls short. I found that Starcraft will consider it a duplicate when a dvorak key and its corresponding qwerty key are assigned. That's confusing...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I assign &lt;kbd&gt;/&lt;/kbd&gt; using my dvorak keyboard (that's the &lt;kbd&gt;[&lt;/kbd&gt; key to you qwerty folks). Now I mysteriously cannot assign &lt;kbd&gt;z&lt;/kbd&gt; (that's &lt;kbd&gt;/&lt;/kbd&gt; in qwerty). There is no logical reason these should be considered duplicates; they are two physically different keys, so it seems that Starcraft 2 still uses the qwerty layout for some of its checking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Man I can't think of a better way to explain it; that must be confusing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway I did as I said and totally revamped my keyboard layout anyway. I have to just live with a few &quot;dead&quot; keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know where I can file a bug report to Blizzard?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="11089" LastEditDate="2012-06-06T07:27:34.863" LastActivityDate="2012-06-06T07:27:34.863" Title="Grid layout for lefties does not work with 'w' key" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17133" PostTypeId="1" AcceptedAnswerId="17156" CreationDate="2011-02-23T14:04:36.497" Score="7" ViewCount="834" Body="&lt;p&gt;I've read starcraft 2 &lt;a href=&quot;http://us.blizzard.com/en-us/company/legal/sc2eula.html&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;EULA&quot;&gt;EULA&lt;/a&gt; and wonder if application that collects info about user's keyboard/mouse activity (i.e. &quot;how many times user clicks &lt;code&gt;1&lt;/code&gt;?&quot;) violates this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I understand part 2 correctly - the answer is &quot;no&quot; but I want you to help me.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="25150" LastEditDate="2012-07-20T03:12:52.133" LastActivityDate="2012-07-20T03:12:52.133" Title="Does keyboard monitoring violate EULA of Starcraft 2?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="17134" PostTypeId="2" ParentId="17070" CreationDate="2011-02-23T14:08:45.000" Score="1" Body="&lt;p&gt;I'm used to my hand straying quite a bit from the homerow and general 1-handed typing (no, not for &lt;strong&gt;that&lt;/strong&gt;) and what I do is just hit Ctrl/Shift with my thumb and the actual number with my pinky.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2011-02-23T14:08:45.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17135" PostTypeId="2" ParentId="17133" CreationDate="2011-02-23T14:19:26.543" Score="3" Body="&lt;p&gt;My best advice is to consult a lawyer; that's the only way to know for sure.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="207" LastEditDate="2011-02-24T13:37:54.003" LastActivityDate="2011-02-24T13:37:54.003" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17136" PostTypeId="2" ParentId="17132" CreationDate="2011-02-23T14:29:08.767" Score="2" Body="&lt;p&gt;I'm guessing its most likely because of your keyboard layout.  I would set up an alternate layout and a Windows hot key to switch to it for Starcraft 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use U.S. International myself but I always make sure that I have a way to switch to U.S. Standard since I occasionally run into games which have issues with it.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-23T14:29:08.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17137" PostTypeId="2" ParentId="17133" CreationDate="2011-02-23T14:33:40.040" Score="4" Body="&lt;p&gt;Are you referring to this clause?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;Additional License Limitations.&#xA;&#xA;   4. Use any unauthorized third-party software that intercepts, &quot;mines&quot;, or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The response is: &lt;strong&gt;Maybe&lt;/strong&gt;. It depends of the way the application is working... If your app collects info through the game, you don't have rights to do this, unless you contact Blizzard to ask for a formal agreement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, if the application collects data directly from the mouse and keyboard, without interaction with the game, you legally have the right to use it, according to EULA. Anyhow, i don't think Blizzard would caution that kind of work-around...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to avoid problems, &lt;strong&gt;don't do this&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7098" LastEditorUserId="7098" LastEditDate="2011-02-23T14:45:31.117" LastActivityDate="2011-02-23T14:45:31.117" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17138" PostTypeId="2" ParentId="17133" CreationDate="2011-02-23T14:58:38.577" Score="5" Body="&lt;p&gt;There is no way this would be in violation in its purest form; their EULA cannot dictate what you do with your mouse / keyboard, or unrelated software.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BUT, if the monitoring app is mining information from sc2 itself, even something like detecting whether you are in a game or not, then &lt;em&gt;maybe&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example if you happen to be running a keylogger while playing sc2, even if it is for the purpose of analyzing your sc2 gameplay habits, is &lt;strong&gt;not&lt;/strong&gt; a violation.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-02-23T14:58:38.577" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17139" PostTypeId="1" AcceptedAnswerId="17140" CreationDate="2011-02-23T15:06:00.093" Score="4" ViewCount="372" Body="&lt;p&gt;I have tried but cannot find a Day9 casts list that includes all of his casts. There's &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&quot; rel=&quot;nofollow noreferrer&quot;&gt;one on Team Liquid&lt;/a&gt;, but it doesn't seem like all of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, I am looking for the cast where Sean is talking about macro during micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot for any help.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="207" LastEditDate="2011-02-23T16:34:44.973" LastActivityDate="2011-02-23T16:34:44.973" Title="Where to see a FULL Day9 casts list that is updated daily?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17140" PostTypeId="2" ParentId="17139" CreationDate="2011-02-23T15:19:59.370" Score="5" Body="&lt;p&gt;Try &lt;a href=&quot;http://day9tv.blip.tv/posts?view=archive&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://day9tv.blip.tv/posts?view=archive&lt;/a&gt;. This is his main archive; this is the best source of vids.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one I think you are referring to is &lt;a href=&quot;http://day9tv.blip.tv/file/4712303/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] Daily #252 - Secrets of Hotkeys, APM and Mouse Movement&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-02-23T15:19:59.370" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17141" PostTypeId="1" AcceptedAnswerId="17169" CreationDate="2011-02-23T15:24:42.830" Score="5" ViewCount="904" Body="&lt;p&gt;I'm currently racing the A-Spec Extreme series, and despite having won the Nascar Series with a gold, the last race, the best I can do is last. Last by about 15 seconds!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I managed to start lapping about 43s a lap and then it seems to drop off to about 47-48s a lap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed that I'm losing speed in the corners whereas the computer drivers, watching the replay at least can corner at 198-202mph, whereas I'm running about 185mph, which is losing my seconds lap on lap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any tips? Setup tricks? Or advice for racing this race? I've tried Soft compound racing tyres, tweaking up and down downforce, and tinkering with suspension, but I can't seem to corner fast enough to stick with the pack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do understand that Nascar is aggressive and you do need to block the line and train to draft and such, but you need to be in the pack to do that!&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="23" LastEditDate="2011-12-09T11:29:19.770" LastActivityDate="2011-12-09T11:29:19.770" Title="GT5 Racing Daytona in Nascar" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17145" PostTypeId="1" AcceptedAnswerId="17220" CreationDate="2011-02-23T17:12:11.060" Score="4" ViewCount="1288" Body="&lt;p&gt;I was wondering, are there mods which include a spy unit, as they appeared in older versions?&lt;/p&gt;&#xA;" OwnerUserId="7098" LastEditorUserId="341" LastEditDate="2011-02-24T18:24:39.087" LastActivityDate="2011-02-24T18:29:44.837" Title="Does Civilization 5 have a mod including spies?" Tags="|civilization-5|mods|" AnswerCount="1" CommentCount="5" FavoriteCount="0" ClosedDate="2013-06-16T14:57:37.407" ContentLicense="CC BY-SA 2.5" />
  <row Id="17146" PostTypeId="1" AcceptedAnswerId="17168" CreationDate="2011-02-23T17:15:43.923" Score="96" ViewCount="29379" Body="&lt;p&gt;In today's field of gaming, the humble mana bar has become nearly as widespread as the health bar. Everywhere from MMOs to flash games, to traditional turn-based RPGs, Mana exists as a finite consumable resource (often a blue bar) used to cast spells and/or abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yet, the &lt;a href=&quot;http://en.wikipedia.org/wiki/Manna&quot;&gt;biblical definition of mana&lt;/a&gt; has little to do with the term as it exists in &lt;a href=&quot;http://en.wikipedia.org/wiki/Magic_point&quot;&gt;modern-day vernacular&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tolkien or Dungeons and Dragons are the usual culprits for widespread fantasy terms (&lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/OurDwarvesAreAllTheSame&quot;&gt;dwarves come to mind&lt;/a&gt;), but neither Tolkien nor any version of Dungeons and Dragons make mention of mana (Tolkien downplayed magic in general, and D&amp;amp;D has traditionally used the concept of &quot;spells per day&quot;), so the origin of the term remains unknown to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So where or when did &quot;Mana&quot; first become used in this modern, videogame-inclined sense?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11920" LastEditDate="2012-03-23T18:23:25.557" LastActivityDate="2018-05-25T20:07:17.973" Title="Where does the concept of &quot;Mana&quot; as a resource come from?" Tags="|terminology|" AnswerCount="8" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="17147" PostTypeId="1" AcceptedAnswerId="18955" CreationDate="2011-02-23T17:16:09.057" Score="2" ViewCount="1459" Body="&lt;p&gt;It only happens when i go to Shang Simla on a holliday, I've never had it since the start of the holiday and lowering graphics or reloading the game keeps the lag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I return home everything runs smooth again. Has anyone else had this problem and found a solution or a reason? I have all stuff and expansion packs installed.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:05:53.280" LastActivityDate="2012-08-03T09:05:53.280" Title="When I visit Shang Simla, the Sims 3 starts stuttering. What could cause this?" Tags="|pc|technical-issues|the-sims-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17148" PostTypeId="1" AcceptedAnswerId="17163" CreationDate="2011-02-23T17:42:02.967" Score="17" ViewCount="7714" Body="&lt;p&gt;The NES zapper doesn't work on LCD TVs, but my friend has a Samsung CRT HDTV and was wondering if it would work on that type of TV. Does anyone know?&lt;/p&gt;&#xA;" OwnerUserId="599" LastEditorUserId="8366" LastEditDate="2011-06-23T11:08:31.750" LastActivityDate="2021-02-25T16:42:50.767" Title="Will the NES Zapper light gun work on a CRT HDTV?" Tags="|nes|monitor|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17149" PostTypeId="1" CreationDate="2011-02-23T17:50:16.517" Score="12" ViewCount="5507" Body="&lt;p&gt;When viewing the leader board after a team fortress game, it shows the points earned by players during the time that each player has scored since connecting to the server (unless the map is changed, at which point the leader board is usually reset). This means that the leader board usually just shows which players have been connected to the server the longest, rather than actually showing which players performed well during the last match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is then: Is there a way to view the statistics and points earned by players only during the last game?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorDisplayName="user56" LastEditDate="2011-02-25T13:20:16.113" LastActivityDate="2011-02-25T13:20:16.113" Title="Is there a way to view the last game stats?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17152" PostTypeId="2" ParentId="17149" CreationDate="2011-02-23T18:20:12.790" Score="5" Body="&lt;p&gt;You can check a box in the menu that saves a screenshot of the scoreboard, you can see all the stats on that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The check-box can be found from the title screen here: &lt;strong&gt;Options&lt;/strong&gt; &gt; &lt;strong&gt;Advanced&lt;/strong&gt; &gt; &lt;strong&gt;Auto-save a scoreboard screenshot at the end of a map&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The saved screenshots will be stored here: &lt;em&gt;[Steam Folder]\steamapps[username]\team fortress 2\tf\screenshots&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;where:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;[Steam Folder]&lt;/em&gt; is the directory where Steam is installed (by default &lt;em&gt;C:\Program Files\Steam&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;[username]&lt;/em&gt; is your Steam username&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="7313" LastEditDate="2011-02-23T21:34:43.640" LastActivityDate="2011-02-23T21:34:43.640" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17153" PostTypeId="2" ParentId="16999" CreationDate="2011-02-23T18:36:40.790" Score="4" Body="&lt;p&gt;i solved it by updating my VGA card driver.&lt;/p&gt;&#xA;" OwnerUserId="7314" LastActivityDate="2011-02-23T18:36:40.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17154" PostTypeId="1" AcceptedAnswerId="17170" CreationDate="2011-02-23T18:41:22.240" Score="7" ViewCount="2560" Body="&lt;p&gt;I'm enjoying OpenTTD a lot more than Transport Tycoon Deluxe, but I miss the jazz jukebox from that game; there's a poor variety of music in OpenTTD. Does this feature exist in OpenTTD? If so, where can it be found?&lt;/p&gt;&#xA;" OwnerUserId="7267" LastEditorUserId="7267" LastEditDate="2011-02-23T20:44:07.460" LastActivityDate="2013-03-21T05:21:39.033" Title="OpenTTD Jukebox?" Tags="|openttd|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17155" PostTypeId="2" ParentId="17132" CreationDate="2011-02-23T19:04:16.930" Score="0" Body="&lt;p&gt;I believe that you can do this via &quot;keyboard setup&quot; in-game menu.&lt;br&gt;&#xA;In last tab of settings there are some misc buttons like 'voice chat'.. 'warpgates' hotkey is also here&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-02-23T19:04:16.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17156" PostTypeId="2" ParentId="17133" CreationDate="2011-02-23T19:31:24.817" Score="4" Body="&lt;h3&gt;Disclaimer&lt;/h3&gt;&#xA;&lt;p&gt;I am neither a lawyer nor a representative of Blizzard Entertainment. Consider my answer to be anecdotal in nature but based on experience with World of Warcraft add-ons. For an official answer, you should speak with a Blizzard representative or a qualified legal professional.&lt;/p&gt;&#xA;&lt;h3&gt;Short Answer&lt;/h3&gt;&#xA;&lt;p&gt;You should not run an analysis as the game is running, but you can run an analysis on the replay files the game generates.&lt;/p&gt;&#xA;&lt;h3&gt;Long Answer&lt;/h3&gt;&#xA;&lt;p&gt;This clause is one Blizzard uses in the &lt;a href=&quot;http://us.blizzard.com/en-us/company/legal/wow_tou.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;World of Warcraft EULA&lt;/a&gt; as well and is often cited when people are making add-ons for the game:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;C. use any unauthorized third-party software that intercepts, “mines,” or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information about a character or the game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In the case of World of Warcraft, the distinction is related to how the data is collected. For example, it is permissible for the data to be collected and written to a file form within an add-on that is resident in-game written through the WoW API. Once you close the game, you can use a third-party application to upload those files elsewhere. What you &lt;em&gt;cannot&lt;/em&gt; do is have that third-party application sniff out data while the game is running and upload it directly.&lt;/p&gt;&#xA;&lt;p&gt;In the case of StarCraft 2, if you want to analyze actions within the game, you would be allowed to use a third-party application to analyze the generated reply files or upload them to a server that analyzes them. However, running an analysis as the game is played would fall under the category of &amp;quot;Things You Should Not Do&amp;quot;.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-23T19:31:24.817" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17159" PostTypeId="2" ParentId="12937" CreationDate="2011-02-23T19:45:45.750" Score="2" Body="&lt;p&gt;Basically what you have to do is JTAG your Xbox, then it will work. I'm no expert so double check on YouTube or something. I'm pretty sure, though!&lt;/p&gt;&#xA;" OwnerDisplayName="user7316" LastEditorUserId="207" LastEditDate="2011-02-23T19:53:36.307" LastActivityDate="2011-02-23T19:53:36.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17161" PostTypeId="1" AcceptedAnswerId="17164" CreationDate="2011-02-23T20:05:54.817" Score="2" ViewCount="1232" Body="&lt;p&gt;For example, I believe that with sub-machine guns you can move faster while aiming down sight. Are there any other differences like this either between weapon types or between weapons within the same type?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do the damage, accuracy, etc. meters between the different weapon types match up? Is 5 bars of damage for an Assault Rifle the same as 5 bars of damage for an LMG?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason that I bring this up is that I've been a fairly below average player, but the other night I created a new class with the Galil. Maybe it's my imagination, but it seems like the kick on it is much less than other weapons (including other Assault Rifles). I've been dominating since then. Maybe something just clicked in my play or I've been lucky in server placement, but like I said it seems like the gun is more accurate and I have a much better KDR than even the AK47 or AK74u.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastEditorUserId="3129" LastEditDate="2011-02-23T20:14:45.210" LastActivityDate="2011-02-23T20:53:15.630" Title="What are the differences between weapons?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17163" PostTypeId="2" ParentId="17148" CreationDate="2011-02-23T20:45:44.013" Score="23" Body="&lt;p&gt;The NES must do the following to &quot;read&quot; the zapper:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Wait until next frame starts&lt;/li&gt;&#xA;&lt;li&gt;Make the screen black, except for a small area where a target is&lt;/li&gt;&#xA;&lt;li&gt;Read the zapper to see if it's detecting light&lt;/li&gt;&#xA;&lt;li&gt;Wait until next frame starts&lt;/li&gt;&#xA;&lt;li&gt;Make the screen completely black&lt;/li&gt;&#xA;&lt;li&gt;Read the zapper to see if it's not detecting light&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If it detected light in both step 2 and 5, the zapper is not pointed at the TV set and the program should count it as a miss.  However, if light was detected in step 2 but not step 5, then the program should count it as a hit.  This is why the screen flickers in Duck Hunt, and the duck sprite is replaced with a solid white sprite for 1/60th of a second, when you pull the Zapper trigger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL;DR: It should work on any TV if the contrast and response time of the display are good enough.&lt;/p&gt;&#xA;" OwnerUserId="7319" LastActivityDate="2011-02-23T20:45:44.013" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17164" PostTypeId="2" ParentId="17161" CreationDate="2011-02-23T20:48:35.493" Score="4" Body="&lt;p&gt;There are lots of differences with the weapons, similar to what you have noticed.  With an LMG you move the slowest and with a SMG, as you noticed, you move the fastest.  Recoil, stopping power, rate of fire, and accuracy in both ADS and hip firing vary from weapon to weapon as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, the bars generally match up exactly from weapon class to class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Galil is one of the best weapons in the game with good stopping power, a steady rate of fire, and good accuracy.  I also found it to be one of the best Assault Rifles in the game myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want actual values I recommend going to the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Category:Call_of_Duty:_Black_Ops_Weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;Black Ops Weapons Page&lt;/a&gt; on Call of Duty Wiki at Wikia as that seems to be the best place I've found for info on the weapons.  There is a ton of information there that may be able to help you.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-23T20:48:35.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17165" PostTypeId="2" ParentId="17161" CreationDate="2011-02-23T20:53:15.630" Score="1" Body="&lt;p&gt;There are a wide variety of differences between weapons, even within the same group. &lt;a href=&quot;http://denkirson.xanga.com/735016527/black-ops/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; gives a highly detailed breakdown of the differences between each weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you noted, the characteristics of even the same type of weapon differ. Each assault rifle, for example, has a different amount of recoil and even a different recoil &quot;style&quot; (i.e., some climb up, some kick up and to the right, etc.). Weapons in the same group even have different attachment options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of differences between groups, as you noticed, SMGs are &quot;faster&quot; than assault rifles, which are &quot;faster&quot; than LMGs. This means that (a) you move faster with an SMG, (b) you pop into ADS faster with SMGs, and (c) SMGs are faster to switch to than assault rifles (ditto for assault rifles vs. LMGs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sniper rifles are almost in a class by themselves. It takes a moderate amount of time to switch to/from a sniper rifle, and popping into ADS with sniper rifles is slow. You can hold your breath while aiming with a sniper rifle, though.&lt;/p&gt;&#xA;" OwnerUserId="6201" LastActivityDate="2011-02-23T20:53:15.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17167" PostTypeId="1" CreationDate="2011-02-23T21:37:40.907" Score="8" ViewCount="212" Body="&lt;p&gt;How do you customize the flag zombie on Xbox?&lt;/p&gt;&#xA;" OwnerDisplayName="user7324" LastEditorUserId="181240" LastEditDate="2017-05-02T14:03:48.527" LastActivityDate="2017-05-02T14:03:48.527" Title="How do I customize the flag zombie on Xbox?" Tags="|xbox-360|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17168" PostTypeId="2" ParentId="17146" CreationDate="2011-02-23T21:40:41.473" Score="44" Body="&lt;p&gt;It's almost certainly derived from a pan-Polynesian idea of &quot;that which makes something effective&quot; - usually, what makes magic effective. &quot;Mana&quot; tends to travel in the company of the idea of &quot;taboo&quot;, the complex of rules that distinguish something as sacred. Mana comes from obedience of taboo, from the performance of certain rites, from pleasing the spirits of ancestors, or from other sources, depending on the particular island whose mana/taboo complex you're studying. (Keesing's &lt;em&gt;Kwaio Religion&lt;/em&gt; is probably the most readable account, and recommended reading - the Kwaio have a verb that's a cognate of &quot;mana&quot;, and their practices revolve around satisfying ancestor spirits who can in turn &quot;namana&quot;-ize their descendants' activities, mundane and magical alike, so that they meet with success.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Larry Niven is probably the writer who brought the idea into Western fantasy literature, as the Wikipedia article indicates, and it spread in that millieu during the 1970s.&lt;/p&gt;&#xA;" OwnerUserId="7322" LastActivityDate="2011-02-23T21:40:41.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17169" PostTypeId="2" ParentId="17141" CreationDate="2011-02-23T22:04:55.393" Score="3" Body="&lt;p&gt;The trick with NASCAR driving is to turn off the ABS. That was the only way I could complete the Jeff Gordon special events.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-02-23T22:04:55.393" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17170" PostTypeId="2" ParentId="17154" CreationDate="2011-02-23T22:17:58.360" Score="10" Body="&lt;p&gt;Well, about the Jazz jukebox specifically, it does exist in OpenTTD:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1qnS3.png&quot; alt=&quot;Jazz Jukebox&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;I'm not sure how closely it matches the original, having never actually played the original. If you want the original game's music in OpenTTD, see the OpenTTD Wiki's &lt;a href=&quot;http://wiki.openttd.org/FAQ_installation#What_files_do_I_need_from_TTD.3F&quot; rel=&quot;noreferrer&quot;&gt;installation instruction&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If you also want music, &lt;em&gt;(the all important cheesy midi goodness)&lt;/em&gt; copy the following files to the &lt;code&gt;gm/&lt;/code&gt; folder:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Music files: &lt;strong&gt;&lt;code&gt;*.gm&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-23T22:17:58.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17171" PostTypeId="2" ParentId="13003" CreationDate="2011-02-23T23:46:15.767" Score="1" Body="&lt;p&gt;1st best way of making money=american championship fully tuned and modded zr1 98,000 per race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2nd:European championship 5-6 min race for an 82,000 profit for 1st place&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3rd=the dream car championship takes longer than like the wind but more money 74,000&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4th=like the wind 70,000 a race for 2 mins work a bit faster tha the dreamcar.&lt;/p&gt;&#xA;" OwnerDisplayName="user7328" LastEditorUserId="-1" LastEditDate="2013-08-14T02:40:18.337" LastActivityDate="2013-08-14T02:40:18.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17172" PostTypeId="2" ParentId="17167" CreationDate="2011-02-24T00:01:18.780" Score="7" Body="&lt;p&gt;&lt;strong&gt;You cannot customize the Flag Zombie in the XBox version of Plants vs. Zombies.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the Game of the Year edition, any &quot;&lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Zombatar&quot; rel=&quot;noreferrer&quot;&gt;Zombatar&lt;/a&gt;&quot; (custom zombie avatar) you create can be used as the &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Flag_Zombie&quot; rel=&quot;noreferrer&quot;&gt;Flag Zombie&lt;/a&gt;. However, the Game of the Year edition is only available on the PC and Mac platforms.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-24T00:01:18.780" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17175" PostTypeId="1" AcceptedAnswerId="17176" CreationDate="2011-02-24T01:41:27.580" Score="5" ViewCount="532" Body="&lt;p&gt;I'm trying to sign up for the &lt;a href=&quot;http://www.shoryuken.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shoryuken&lt;/a&gt; forums to discuss Marvel vs. Capcom 3 and the registration page asks me who the final boss of Street Fighter IV is to prove I'm not a computer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never played that game, so I don't know the answer.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:26:38.297" LastActivityDate="2012-07-17T09:24:01.953" Title="Who is the final boss of Street Fighter IV?" Tags="|street-fighter-iv|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17176" PostTypeId="2" ParentId="17175" CreationDate="2011-02-24T01:46:07.167" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_characters_in_the_Street_Fighter_series#Seth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Seth&lt;/a&gt; is the name of the final boss of Street Fighter IV.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-24T01:46:07.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17177" PostTypeId="2" ParentId="17018" CreationDate="2011-02-24T02:14:05.713" Score="-1" Body="&lt;p&gt;From the &lt;a href=&quot;http://forums.2kgames.com/showthread.php?88587-Common-Problems-*PLEASE-Read-Before-Posting*&quot; rel=&quot;nofollow noreferrer&quot;&gt;official forum&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The game is REALLY laggy/slow/has graphical issues.&lt;/p&gt;&#xA;&lt;p&gt;This is most likely a video driver problem. If you are uncomfortable DLing the most recent BETA drivers for your card (if you have Nvidia), then just make sure you have the most recent driver and as long as you do, do a CLEAN reinstall of it and then reinstall DirectX11.&lt;/p&gt;&#xA;&lt;p&gt;If you are ok with DLing the Beta, go to the Nvidia website and go to &amp;quot;Archived and Beta drivers&amp;quot;, select your card, and select the most recent from that list. Download it, and select the &amp;quot;Custom Install&amp;quot; option and select &amp;quot;Clean install.&amp;quot; If that alone does not help, reinstall DirectX11 and hopefull it will be smooth sailing.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-02-24T02:14:05.713" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17178" PostTypeId="2" ParentId="17146" CreationDate="2011-02-24T02:15:29.830" Score="14" Body="&lt;p&gt;The word Manna exists as far back as Hebrew, first seen in the book of Exodus referring to the food that God produced out of nothing to feed His people.  As Colin Creitz points out, the word Mana exists in the Austronesian family.  However, the Hebrew Manna may in fact originate as a word play on the Aramaic 'Mann hu' meaning 'what is it?' and the ancient Egyptian word 'Mennhu' meaning food.  The suggested meaning is that 'Manna' is an inscrutable gift from God (a dew found 6 mornings a week in the desert with the taste of honey)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later references to Manna come in Roman Catholic lore as a fluid constantly exuding from the tomb of Saint Nicholas.  It is also suggested by some Christians that God intended us to be vegetarian and cite the existence of Manna as proof.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the late 14th century, Manna was known as a spiritual nourishment to scholars.  The word Manna appears in close proximity to Merlin in Henry Lovelich's story Merlin.  I don't know exactly when that came out, but its in proper old English, so I suspect it is old.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="143571" LastEditDate="2018-05-25T20:07:17.973" LastActivityDate="2018-05-25T20:07:17.973" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="17180" PostTypeId="1" AcceptedAnswerId="17222" CreationDate="2011-02-24T03:37:25.873" Score="8" ViewCount="1870" Body="&lt;p&gt;I'm level 27, with 65k, in Chapter 2 (Just got to the mage island), and I kind of want to switch over to a Magician class after seeing and hearing what they're capable of, but I have a few questions first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Where exactly do I get more spell cards? The few I have have come from killing varn, but they're getting harder and harder to find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Where do I find mage-related items (Robes, hats, capes, staves, etc.)? Once again, I've seen them on varns and in overpriced merchants.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) What school(s) of magic are the most worthwhile?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Is it possible to join the Mage's Guild? I haven't found an NPC that lets me.&lt;/p&gt;&#xA;" OwnerUserId="7335" LastEditorUserId="207" LastEditDate="2011-02-24T14:20:15.257" LastActivityDate="2011-02-24T19:40:54.673" Title="Switching from Warrior to Magician questions" Tags="|two-worlds-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17181" PostTypeId="2" ParentId="16367" CreationDate="2011-02-24T04:54:28.213" Score="1" Body="&lt;p&gt;The &lt;strong&gt;easiest&lt;/strong&gt; teams to play with are those with 'stronger' players (ie: hard to tackle), and formations that encourage longer passing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So playing with Barca &amp;amp; Spain, who both have formations that encourage short passing and well controlled dribbling may prove difficult for beginners to utilize their full potential.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The formation &amp;amp; settings of the Mexican team América is very spread out and in my opinion the easiest to play with. A spread out formation gives the player plenty of time to make a pass and look for the next pass.  They are only 3.5 stars so make sure your opponent chooses a similar team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for a 5 star team, try &lt;em&gt;sigh&lt;/em&gt; Man Utd or Real Madrid.  The likes of Rooney, Berbatov, Ronaldo, Kaka etc. are easy to dribble with as they are hard to tackle and both formations are reasonably spread out especially through the midfield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for some general advice for someone who is continually getting beat, first and foremost &lt;strong&gt;keep the ball on the ground&lt;/strong&gt;, and when you find yourself up against a stronger opponent try to &lt;strong&gt;retain possession&lt;/strong&gt; for as long as possible, treat it like training and forget about scoring goals, just try to improve your passing.  Good luck!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit: I notice you are asking only about formation.  But what is just as important (if not more) are the custom tactics.  Here you can set all sorts of settings that affect your teams positioning and behavior.  You should know about these settings, but I encourage new players not to toy with them.  Default settings are almost always better then anything you can come up with.  But at least now you should be aware of why a 4-3-3 works with some teams, and not with others - who may have settings to work well with a 5-3-2&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="7338" LastEditorUserId="7338" LastEditDate="2011-02-24T05:37:43.543" LastActivityDate="2011-02-24T05:37:43.543" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17182" PostTypeId="1" CreationDate="2011-02-24T05:00:00.560" Score="4" ViewCount="301" Body="&lt;p&gt;I went to to McNamara and he's in the process of doing the lock down thing.  I tried going out, waiting 3 days or more, and all that stuff but it's not working. And now I'm at the point where I either kill the BOS or have them be aligned with the NCR. But literally several hours of game play later he's still trying to lift the lockdown?!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pleassseeeeee tell me there is a way around this because I am losing my mind!  I'm not sure what's wrong, I just need help. I have it for my ps3.&lt;/p&gt;&#xA;" OwnerDisplayName="user7339" LastEditorUserId="5398" LastEditDate="2011-02-24T05:56:09.527" LastActivityDate="2011-02-24T07:44:58.057" Title="The lockdown glitch in new Vegas" Tags="|ps3|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17183" PostTypeId="2" ParentId="7918" CreationDate="2011-02-24T05:03:04.093" Score="2" Body="&lt;p&gt;If you breed high level frogs with low level frogs, you get a lot of XP and if you have a lot of potions, you can sell them for lots of money. Lower level frogs supposedly hatch in less time for people who can wait. If you can't wait, I suggest that you download the free pop-up apps to get rare frogs(tribus, glass, chrome, lanterna, etc). You can also race frogs to find chrome or glass frogs(I found both) and if you get 1st place, you can take them and breed for rarer frogs(meaning more money).&lt;/p&gt;&#xA;" OwnerDisplayName="user7340" LastEditorUserId="207" LastEditDate="2011-02-24T09:49:51.107" LastActivityDate="2011-02-24T09:49:51.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17184" PostTypeId="2" ParentId="15380" CreationDate="2011-02-24T05:30:41.787" Score="4" Body="&lt;p&gt;The chemistry between 2 players directly affects those 2 players - that is certain.  But at the same time it adds to your team chemistry which affects the entire team.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a general rule you should try to have a line between all players and try to get a high team chemistry, rather then only a few &lt;strong&gt;thick&lt;/strong&gt; green lines and lower team chemistry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But this is the answer your are really after...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EA do not fully explain the exact math behind how team or 'connection' chemistry affects a team or players.  As you can imagine if they did it would spoil the game dramatically as everyone would end up playing with the exact same 'awesome' team.  It would take the 'fun' out of it.&lt;/p&gt;&#xA;" OwnerUserId="7338" LastActivityDate="2011-02-24T05:30:41.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17185" PostTypeId="1" AcceptedAnswerId="17581" CreationDate="2011-02-24T06:34:34.217" Score="10" ViewCount="1053" Body="&lt;p&gt;So I'm out of food, my brewer got a little over excited and brewed EVERYTHING. What's the quickest way to make some more food? My dwarves are hungry!&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2016-06-05T12:45:02.103" Title="Emergency Food for my dwarves" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17186" PostTypeId="2" ParentId="17185" CreationDate="2011-02-24T06:46:37.527" Score="10" Body="&lt;p&gt;Gathering Herbs is the easiest way. If you're in a desert / tundra, breach the caverns and herbalize from there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have extra cats, you may consider slaughtering them as well.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-24T06:46:37.527" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17187" PostTypeId="1" CreationDate="2011-02-24T07:23:58.667" Score="1" ViewCount="251" Body="&lt;p&gt;I spend a lot of time waiting for the next collection, anybody has a good idea?&lt;/p&gt;&#xA;" OwnerDisplayName="user7344" LastEditorUserId="185203" LastEditDate="2022-07-26T21:21:43.980" LastActivityDate="2022-07-26T21:21:43.980" Title="How can I collect money fast in Mytown?" Tags="|ios|mytown|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17189" PostTypeId="1" AcceptedAnswerId="17501" CreationDate="2011-02-24T07:33:09.633" Score="8" ViewCount="5427" Body="&lt;p&gt;Can you tell me the main differences between those two games? Which one is more suitable for a less casual gaming experience?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="1667" LastEditDate="2011-02-24T08:54:37.520" LastActivityDate="2012-03-20T22:43:33.673" Title="Differences between SimCity 4 and CitiesXL" Tags="|simcity-4|cities-xl|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="17190" PostTypeId="2" ParentId="17182" CreationDate="2011-02-24T07:44:58.057" Score="1" Body="&lt;p&gt;According to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Nolan_McNamara&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout New Vegas Wiki&lt;/a&gt; removing the FNV patch can solve this problem. Instructions on how to do that are &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patches#Removing_patches&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After finishing that, you can reapply the newest patch.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-02-24T07:44:58.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17191" PostTypeId="1" AcceptedAnswerId="17194" CreationDate="2011-02-24T08:47:41.440" Score="10" ViewCount="1020" Body="&lt;p&gt;Is the level difference between my character and the enemies in Torchlight important? Do I earn the same amount of experience independent of the level difference?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Diablo 2 you can earn only a small percentage of the actual experience if the level difference is too high. Is this the same in Torchlight?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently level 58 and fighting level 68 enemies and I have the feeling that I only earn experience from champions but not from normal monsters.&lt;/p&gt;&#xA;" OwnerUserId="7232" LastEditorUserId="8350" LastEditDate="2012-06-16T22:45:24.747" LastActivityDate="2012-06-16T22:45:24.747" Title="Do you get full experience from kills to lower level monsters in Torchlight?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17192" PostTypeId="1" AcceptedAnswerId="17196" CreationDate="2011-02-24T08:48:09.497" Score="7" ViewCount="504" Body="&lt;p&gt;When I die in game, I have the option to spawn either on my base, or on a teammate that is still alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But sometimes, nothing happens when I click on the teammate and then the button to join the round. My cooldown time is past 0 at the moment, so that should not be the problem.&#xA;While this happens, I also see, sometimes, that the teammate is a semi-transparent triangle on the map, somehow darker green. What would that indicate to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Okay that's two questions now, but I still would like to learn the spawning mechanics on teammates. When can I spawn and when can I not?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="51318" LastEditDate="2013-10-22T19:02:42.613" LastActivityDate="2013-10-22T19:02:42.613" Title="Why can't I sometimes spawn on teammates?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17193" PostTypeId="2" ParentId="17098" CreationDate="2011-02-24T08:52:56.100" Score="4" Body="&lt;p&gt;They are doing it because they are achievment scumming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say you need to get 50 wins for some portrait or another.  Which is easier, going through roughly 100 legitimate playthroughs that take an average of 15 minutes, or doing 400 playthroughs at 90 seconds a piece where you have maybe a 25% chance of winning?&lt;/p&gt;&#xA;" OwnerUserId="7345" LastActivityDate="2011-02-24T08:52:56.100" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17194" PostTypeId="2" ParentId="17191" CreationDate="2011-02-24T09:40:07.667" Score="6" Body="&lt;p&gt;If I remember well experience gained depends on monster levels and does not scale with your level. You are right, the experience that you get from killing mini-bosses is very high compared to that acquired from killing normal monsters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a type of fish that increase your XP gain by 20% for 300 seconds. Remember to eat one of that before big fights.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="23" LastEditDate="2011-02-24T16:40:53.837" LastActivityDate="2011-02-24T16:40:53.837" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17195" PostTypeId="1" AcceptedAnswerId="17238" CreationDate="2011-02-24T10:06:41.320" Score="3" ViewCount="580" Body="&lt;p&gt;I've seen advertisements for Ultimate Team, but never got a good grasp of what it is. What does it actually add to the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, I've seen it on the Playstation Store available for free. Is this correct, or does it have a cost?&lt;/p&gt;&#xA;" OwnerUserId="4996" LastEditorUserId="28182" LastEditDate="2016-01-02T04:35:30.057" LastActivityDate="2016-01-02T04:35:30.057" Title="What is Ultimate Team?" Tags="|fifa-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17196" PostTypeId="2" ParentId="17192" CreationDate="2011-02-24T10:17:31.757" Score="7" Body="&lt;p&gt;Below are a few examples of when you cant spawn on a team mate:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If your squad member is in a full vehicle&lt;/li&gt;&#xA;&lt;li&gt;If your squad member is out of the combat area&lt;/li&gt;&#xA;&lt;li&gt;Sometimes when your squad member is in complicated terrain (like jumping though piles of rocks) there is no space for you to spawn, in these situations the game will wait until there is space to avoid you getting stuck&lt;/li&gt;&#xA;&lt;li&gt;You cant spawn on a squad member while they have their parachute deployed&lt;/li&gt;&#xA;&lt;li&gt;Sometimes the game will auto-balance the teams, I have found this can happen midround while the player is still alive. If the player is still alive the game waits until their next death to move them, however in the mean time I have found myself unable to spawn on this player.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Im sure this isnt a complete list but its the ones i can think of off the top of my head.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-02-24T10:17:31.757" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17198" PostTypeId="2" ParentId="16367" CreationDate="2011-02-24T10:52:54.553" Score="4" Body="&lt;p&gt;You could give Real Madrid a go. Ronaldo is pretty over-powered, so throw him up front and score heaps of goals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok so that wasn't the most serious answer. The beauty of football is that it can be played a variety of ways, and any team can be successful on their day. Other things can influence this as well, such as the formation you play, or the custom tactics that you use. At the end of the day, you need a team that compliments the style of football you like to play.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Possession / Passing Game&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This style focusses on keeping the ball, and is my favourite style of the game. Basically in defence you want to get the ball back as quick as you can, and then keep it. Be patient and build up your attacks slowly, moving the ball from one side of the pitch to the other with short, sharp passes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main aspect to attacking with this style is the use of off the ball runs. If you're running into space with the ball, tap R1 (on Playstation) a couple of times and send a few guys on runs to create some space. When you give a pass with a midfielder or attacker, in many cases you'll want to hold R1 again to ensure you are creating passing options for the next man.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Team:&lt;/strong&gt; You can't go past the classic footballing teams. Barcelona or Arsenal. Great passers, they're fast, and they can finish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Formation:&lt;/strong&gt; You'll probably want to use a 4-3-3 variation. This gives you both depth and width, and natural triangles for passing opportunities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tactics:&lt;/strong&gt; High movement, Free Form attacks, High Pressure defence all over the pitch.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Long balls&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;My most hated style of the game. Not because it's ineffective, but because I find it ugly. It can definately be effective, for example you'll create lots of 2v3 and 3v4 opportunities, where a mistake from a defender can create a chance on goal. Don't forget to attack down the wings either, as having a couple of finishers in the box can net you a few goals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Team:&lt;/strong&gt; What you're looking for is a team with 2 strong attackers, who can hold the ball up and protect it, then finish. Think along the lines of Manchester United, with Rooney and Berbatov up front. Or Manchester City, with Tevez and Adebayor up front.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Formation:&lt;/strong&gt; Some variation of 4-4-2 should do the trick. Flat midfield if you play down the flanks, or a diamond to give more depth in the midfield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tactics:&lt;/strong&gt; I can't think of any specific tactics that would help, however you want the 2 front men sitting as high as possible.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Counter Attacking&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This style can be very effective given the right team, a really fast team. For most of the match you'll be just waiting. Let the other team have the ball, and play defensively. Don't put too much pressure on them, or you'll tire out you're players. Then wait for an opportune moment, for example when you're defending a corner, and from there you rush out of defence with 2 or 3 passes, and have a 3v3 or better attacking chance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Team:&lt;/strong&gt; Someone fast. Arsenal come to mind, or perhaps Real Madrid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Formation:&lt;/strong&gt; Play defensively. I'd suggest a 4-2-3-1 for this style of play. You get both depth and width, to break fast from defence, and go either wide or down the middle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tactics:&lt;/strong&gt; Bring down the amount of defensive pressure you're team puts on in defence, and make the attacking moves Free Form with risky, medium to long passes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope it helps.&lt;/p&gt;&#xA;" OwnerUserId="4996" LastEditorUserId="4996" LastEditDate="2011-02-24T11:09:21.990" LastActivityDate="2011-02-24T11:09:21.990" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17199" PostTypeId="2" ParentId="14644" CreationDate="2011-02-24T11:26:09.190" Score="3" Body="&lt;p&gt;Try some failing strategies first and see if you can figure out why exactly they failed. Watch the replay and try to identify a general mistake on your part (any mistake), and a possible solution. Restart the game, try your new strategy, rinse, repeat :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example the taking and holding a point exercise:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;start a new skirmish&lt;/li&gt;&#xA;&lt;li&gt;build as many pioneers/engineers as you can&lt;/li&gt;&#xA;&lt;li&gt;cap as many points as you can, as far forward as you can&lt;/li&gt;&#xA;&lt;li&gt;see if you can hold them&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Spoiler: you can't, not even against easies. You are basically too overstretched and underdeveloped. Also, your basic units were too weak in comparison to the enemy's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your next attempt, maybe build a building first, so you can actually use your resources to build some slightly stronger units, send your pio's/engi's to the relatively close points, send the slightly stronger units more to the front.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this way you will soon be able to spot and recognize several patterns. Firstly, you'll see the AI is highly predictable. Secondly, as the difficulty rises, they will receive some absurd bonuses. Besides those, you'll recognize that (to stay with the example) an MG is a great way to 'lock down' a point initially.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build on that knowledge and start playing online. Chances are you'll get plain slaughtered. Keep trying to identify general tactics and counter tactics. You'll get better at spotting them and their variations and countering those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck and have fun!&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2011-02-24T11:26:09.190" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17200" PostTypeId="1" AcceptedAnswerId="17201" CreationDate="2011-02-24T11:26:09.580" Score="13" ViewCount="6078" Body="&lt;p&gt;What level is it advised for your character to be before entering Deadwind Cavern and fighting the Legendary Deathclaw?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am level 24, my companion is Boone and I still get my butt kicked.&lt;/p&gt;&#xA;" OwnerUserId="5218" LastEditorUserId="3610" LastEditDate="2012-06-25T13:07:44.680" LastActivityDate="2012-06-25T13:07:44.680" Title="Recommended Deadwind Cavern Legendary Deathclaw Level?" Tags="|fallout-new-vegas|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17201" PostTypeId="2" ParentId="17200" CreationDate="2011-02-24T12:14:49.647" Score="10" Body="&lt;p&gt;It's not only about your level, but also about the weapon/perks you are using. With the perks Better Criticals and Sniper using an Anti-Materiel Rifle with armor piercing ammo, you should have an easier time fighting this beast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider also using chems and magazines to boost your stats, like Psycho to inflict more damage and/or Buffout to take a few more hits before dying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mines on the Legendary Deathclaw path are efficient to cripple its legs and delay its advance towards you. It will also lose its &quot;pounce&quot; attack, that deals more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-24T12:14:49.647" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17203" PostTypeId="2" ParentId="11056" CreationDate="2011-02-24T13:33:22.230" Score="3" Body="&lt;p&gt;Just to answer the other part of the question, when a golden age begins, your existing excess happiness balance &lt;strong&gt;is kept&lt;/strong&gt; and restored once the golden age ends (just tried it then, with two golden ages stacked together).&lt;/p&gt;&#xA;" OwnerUserId="7350" LastActivityDate="2011-02-24T13:33:22.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17204" PostTypeId="1" AcceptedAnswerId="17207" CreationDate="2011-02-24T14:01:43.463" Score="6" ViewCount="17416" Body="&lt;p&gt;I've been interested in playing mods for Civilization 5 lately. How do I go about finding them?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-02-24T14:04:18.207" LastActivityDate="2012-06-14T17:49:11.197" Title="How do I find mods for Civilization 5?" Tags="|civilization-5|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17205" PostTypeId="1" AcceptedAnswerId="17209" CreationDate="2011-02-24T14:06:39.717" Score="5" ViewCount="428" Body="&lt;p&gt;I've recently picked up on MW2 again and am planning to go prestige soon-ish. I've stayed at lvl 70 to complete achievements like headshots etc (as I already had quiet some progress on them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there are prestige specific titles, some are related to a specific prestige stage. My question now is: can I level to prestige 10, 70 and then start working on my achievements, collecting &lt;strong&gt;all&lt;/strong&gt; titles?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would expect getting achievements on a higher prestige would account for the achievement on a lower prestige? (like if you complete the single player campaign on veteran, you also get the achievement for completing the campaign on regular and hardened)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many thanks in advance!&lt;/p&gt;&#xA;" OwnerUserId="4376" LastEditorUserId="23" LastEditDate="2013-01-29T09:04:53.400" LastActivityDate="2013-04-07T06:31:00.543" Title="Modern Warfare 2: Prestige Titles" Tags="|achievements|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17206" PostTypeId="2" ParentId="15588" CreationDate="2011-02-24T14:21:20.373" Score="6" Body="&lt;ul&gt;&#xA;&lt;li&gt;Darts can be fired either from the dart pistol or as secondary action by the Apache/Havoc gunner if he has alternative weapons package;&lt;/li&gt;&#xA;&lt;li&gt;Dart gun is the only weapon in BC2, which doesn't have any bullet drop at all. So don't aim above the target. Also even though it's almost silent, it will disclose your position as dart leaves red smoke trail;&lt;/li&gt;&#xA;&lt;li&gt;Once your target is marked with the dart, there will be voice notification for the whole team, also if you're close enough, you can see actually see it as little red light flashing;&lt;/li&gt;&#xA;&lt;li&gt;All of players on your team can take advantage of any dart placed by any team member; &lt;/li&gt;&#xA;&lt;li&gt;You get points if vehicle darted by you is damaged or destroyed by someone else; &lt;/li&gt;&#xA;&lt;li&gt;Darts work with RPG-7, Carl Gustav and Apache's Hellfire;&lt;/li&gt;&#xA;&lt;li&gt;Darts do NOT work with laser guided missiles: M136, stationary AT, UAV's Hellfire;&lt;/li&gt;&#xA;&lt;li&gt;You have to keep the dart indicator in the launcher sights to get lock-on. Direct line of sight is not required, you can get lock-on through wall, terrain etc. The indicator will turn solid and distance to target will be displayed when missile is locked-on;&lt;/li&gt;&#xA;&lt;li&gt;Missile guided by dart will fly straight in whatever direction you fire it for a second, then it'll fly straight towards dart. It will not avoid any obstacles in between. Thus the best tactic is to fire up towards the sky;&lt;/li&gt;&#xA;&lt;li&gt;When you're in vehicle hit by dart there will be beeping alarm and red flashing text &quot;missile lock&quot;, can't miss it; &lt;/li&gt;&#xA;&lt;li&gt;Smoke-screen upgrade to vehicles removes any darts on them when used;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="7354" LastEditDate="2011-02-24T16:17:50.070" LastActivityDate="2011-02-24T16:17:50.070" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17207" PostTypeId="2" ParentId="17204" CreationDate="2011-02-24T14:25:54.080" Score="4" Body="&lt;p&gt;Two good options I use:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Go to the Steam Workshop site for Civilization V&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;As of version 1.0.1.674, &lt;a href=&quot;http://steamcommunity.com/workshop/browse?appid=8930&amp;amp;browsesort=trend&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civilization V's Steam Workshop&lt;/a&gt; contains a list of mods with popularity and rating details, indexed by category and searchable with free-text. Mod developers don't &lt;em&gt;have&lt;/em&gt; to publish their mods there, a mod is just a file you can download, but it seems most developers do indeed publish on that mod hub.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Go to the Civilization Fanatics Center&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The popular &lt;a href=&quot;http://www.civfanatics.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;civfanatics&lt;/a&gt; website has a &lt;a href=&quot;http://forums.civfanatics.com/downloads.php?do=cat&amp;amp;id=112&quot; rel=&quot;nofollow noreferrer&quot;&gt;download section&lt;/a&gt; with many mods, maps and more; you can also &lt;a href=&quot;http://forums.civfanatics.com/forumdisplay.php?f=393&quot; rel=&quot;nofollow noreferrer&quot;&gt;browse its forums directly&lt;/a&gt;. Mod developers typically publish a &lt;em&gt;lot&lt;/em&gt; of details in these forum threads and you can also read what other people think about the mods, so I recommend browsing that forum if you're looking for something new and interesting.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2012-06-14T17:49:11.197" LastActivityDate="2012-06-14T17:49:11.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17208" PostTypeId="2" ParentId="17033" CreationDate="2011-02-24T15:07:16.643" Score="3" Body="&lt;p&gt;When using any burst fire pistol, Mordecai's gun crazy has a chance to double the amount of rounds in the spread. This applies to both burst fire repeaters and mashers.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-02-24T15:07:16.643" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17209" PostTypeId="2" ParentId="17205" CreationDate="2011-02-24T15:08:18.937" Score="3" Body="&lt;p&gt;Yes, you should have absolutely no issues doing that.  I believe you should have most all of the Prestige related titles already, but I haven't gotten to 10 yet myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information on what you need to do to get the titles, the Call of Duty Wiki on Wikia has a &lt;a href=&quot;http://callofduty.wikia.com/wiki/Callsigns/Modern_Warfare_2_Titles&quot; rel=&quot;nofollow noreferrer&quot;&gt;full list of all Titles&lt;/a&gt;.  The Prestige related Titles are listed with a green background.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-24T15:08:18.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17210" PostTypeId="5" CreationDate="2011-02-24T15:22:12.357" Score="0" Body="&lt;p&gt;&lt;strong&gt;League of Legends&lt;/strong&gt; is a Multiplayer Online Battle Arena (MOBA) inspired by the Warcraft III mod, &quot;Defense of the Ancients&quot;. Developed by Riot games (including Steve 'Guinsoo' Feak; one of the original creators of the DotA mod), League of Legends is completely free to play, with profits being made by the sale of in-game currency that allows players to unlock in-game customization options.  The in-game customization includes unlocking champions to play, bundles, and champion skins.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; October 27, 2009&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.riotgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Riot Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.riotgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Riot Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/League_of_Legends&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.leagueoflegends.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gameinfo.na.leagueoflegends.com/en/game-info/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Info&lt;/a&gt;  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.leagueoflegends-wiki.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://lol.gamepedia.com/League_of_Legends_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Competitve Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Gameplay guides:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;New-Intermediate Players&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mobafire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mobafire&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Intermediate-Advanced Players&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.solomid.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Solomid&lt;/a&gt; &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Advanced-Expert Players &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.nerfplz.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nerfplz&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Statistics&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://op.gg&quot; rel=&quot;nofollow noreferrer&quot;&gt;OPGG&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.champion.gg/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Champion GG&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Realtime Gamesearch&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.lolnexus.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;LoLNexus&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.lolskill.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;LoLSkill&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Forums and discussions:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://boards.na.leagueoflegends.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.reddit.com/r/leagueoflegends&quot; rel=&quot;nofollow noreferrer&quot;&gt;Subreddit&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;News&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.surrenderat20.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Surrenderat20&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="64410" LastEditDate="2019-06-27T13:33:28.360" LastActivityDate="2019-06-27T13:33:28.360" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="17211" PostTypeId="4" CreationDate="2011-02-24T15:22:12.357" Score="0" Body="League of Legends is a Multiplayer Online Battle Arena (MOBA) video game developed and published by Riot Games, inspired by the Defense of the Ancients (DotA) map for Warcraft III: The Frozen Throne." OwnerUserId="336" LastEditorUserId="22193" LastEditDate="2012-03-26T06:13:00.630" LastActivityDate="2012-03-26T06:13:00.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17212" PostTypeId="1" AcceptedAnswerId="17216" CreationDate="2011-02-24T15:31:43.407" Score="14" ViewCount="4633" Body="&lt;p&gt;I'm an 85 Discipline Priest with mana troubles healing heroics. I was wondering how mana regen works exactly.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;It used to be like this&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You regenerated mana at certain a rate (based on Spirit and MP5).&lt;/li&gt;&#xA;&lt;li&gt;If you cast a spell, the rate would drop significantly and stay that way until you had not cast a spell for 5 seconds.&lt;/li&gt;&#xA;&lt;li&gt;The rate drop would be significant but could be made less awful by Talents, for example the Priest had a &quot;Meditation&quot; talent.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Here's what I think I know about mana regen now&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;MP5 is gone.&lt;/li&gt;&#xA;&lt;li&gt;Mana regen is only based on Spirit.&lt;/li&gt;&#xA;&lt;li&gt;You can mouse over Spirit on the character sheet to see pretty numbers.&lt;/li&gt;&#xA;&lt;li&gt;Most (all?) healing specs have a &quot;Meditation&quot; benefit to up mana regen in some ways.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;So how does it work?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Does mana regen have anything to do with casting a spell anymore? When will I be regenerating mana at a lower rate? Do I need to stop casting for 5 seconds and then stay that way to regen? Are there any other variables I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="207" LastEditDate="2011-02-25T11:46:37.847" LastActivityDate="2011-06-21T20:58:07.427" Title="How does mana regen work in Cataclysm?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17213" PostTypeId="2" ParentId="17146" CreationDate="2011-02-24T15:42:14.717" Score="13" Body="&lt;p&gt;First time I heard of it was in Dungeon Master on Atari (1987), one of the three resources (health, stamina,mana)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: prior to Populous 1989.&lt;/p&gt;&#xA;" OwnerUserId="7357" LastActivityDate="2011-02-24T15:42:14.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17215" PostTypeId="2" ParentId="17212" CreationDate="2011-02-24T16:12:34.100" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowwiki.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoW wiki&lt;/a&gt; has a great article:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowwiki.com/Mana_regeneration&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/Mana_regeneration&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Little summary:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No more 5 seconds rule. Replaced by in and out of combat.&lt;/li&gt;&#xA;&lt;li&gt;In combat regeneration: fix amount (5% of base mana) + talents (like mediation up to 50% of &quot;out-of-combat regen&quot;)&lt;/li&gt;&#xA;&lt;li&gt;Out of combat regeneration: scale with spirit and intelligence.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To double regeneration, either double your spirit or quadruple your intelligence.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5008" LastEditorUserId="5008" LastEditDate="2011-02-24T16:36:08.147" LastActivityDate="2011-02-24T16:36:08.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17216" PostTypeId="2" ParentId="17212" CreationDate="2011-02-24T16:20:02.287" Score="12" Body="&lt;p&gt;The &quot;five second rule&quot; no longer exists in Cataclysm. You have a fixed rate of mana regeneration while in combat, and another fixed rate of mana regeneration while out of combat.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Out of combat&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Your out-of-combat mana regeneration rate is based on your spirit. &quot;Mana per 5 seconds&quot; (MP5) no longer exists on items, and has been replaced by spirit. (You'll still see it on &lt;a href=&quot;http://www.wowpedia.org/Mana_Oil&quot; rel=&quot;nofollow noreferrer&quot;&gt;mana oil&lt;/a&gt;, though.) Every class that has a mana bar will regenerate mana this way while out of combat.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;In combat&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;All classes start with a baseline regen rate of 5% of your &lt;a href=&quot;http://www.wowpedia.org/Base_Mana&quot; rel=&quot;nofollow noreferrer&quot;&gt;base mana&lt;/a&gt; per second. (Base mana is the amount of mana you would have with 0 intellect.) Classes using healing talent specs gain a passive ability called &lt;a href=&quot;http://www.wowpedia.org/Meditation&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meditation&lt;/a&gt;, which lets half of your out-of-combat regeneration continue while in combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For non-healing specs such as mages, warlocks, and shadow priests, spirit does absolutely nothing for your combat regen. Many talents and abilities exist that give you bonus mana in combat, however: &lt;a href=&quot;http://www.wowpedia.org/Replenishment&quot; rel=&quot;nofollow noreferrer&quot;&gt;Replenishment&lt;/a&gt;, &lt;a href=&quot;http://www.wowhead.com/spell=87151&quot; rel=&quot;nofollow noreferrer&quot;&gt;Archangel&lt;/a&gt;, &lt;a href=&quot;http://www.wowhead.com/spell=64901&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hymn of Hope&lt;/a&gt;, &lt;a href=&quot;http://www.wowpedia.org/Shadowfiend&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadowfiend&lt;/a&gt;, etc. Mages can passively regenerate mana using &lt;a href=&quot;http://www.wowpedia.org/Mage_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mage Armor&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-06-21T20:58:07.427" LastActivityDate="2011-06-21T20:58:07.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17217" PostTypeId="1" AcceptedAnswerId="17219" CreationDate="2011-02-24T17:20:07.580" Score="12" ViewCount="584" Body="&lt;p&gt;This is my current minetrack setup. The red marked part is supposed to go up, such that it works as a booster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the left handed side you can see a wire going to the other track that is behind the booster - when it gets triggered (as in the image), the booster track magically resets and disables itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than wiring a different way, is it possible to prevent that behaviour?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pb6rw.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorUserId="7360" LastEditDate="2011-02-24T17:44:39.283" LastActivityDate="2011-02-24T17:44:39.283" Title="Minetracks and Redstone - preventing the track from fixing itself" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17218" PostTypeId="2" ParentId="16995" CreationDate="2011-02-24T17:20:51.693" Score="1" Body="&lt;p&gt;BC2 Vietnam expansion pack is physically just the activation code (similar to CD-key) to enable it. Obviously it can be used only once for one account only. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-02-24T17:20:51.693" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17219" PostTypeId="2" ParentId="17217" CreationDate="2011-02-24T17:33:08.897" Score="10" Body="&lt;p&gt;I'm afraid not. The current triggers the neighboring blocks to update, which resets the slope of the track. Simply move the wiring (and what it connects to) one block further.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-02-24T17:41:43.433" LastActivityDate="2011-02-24T17:41:43.433" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17220" PostTypeId="2" ParentId="17145" CreationDate="2011-02-24T18:29:44.837" Score="4" Body="&lt;p&gt;Not at the moment.  The mod tools are still somehwat limited since the source code for many of the libraries has not yet been released, so I don't think it is possible to create all the underlying systems of espionage points, missions, etc.  I wouldn't be surprised to see it in the future though.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-24T18:29:44.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17221" PostTypeId="1" CreationDate="2011-02-24T19:39:06.013" Score="5" ViewCount="2656" Body="&lt;p&gt;I have two screens and use them heavily for work; I absolutely require the ability to maximize an application to take just one screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Burnout Paradise has a dual-screen mode which works fine if I &quot;unify&quot; my screens (can't remember the term for that). This means that a maximized window spans both screens, unfortunately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Switching between the modes is too much of a hurdle and I end up playing on just one screen. Is there an easier way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I have an ATI card and if I just enable two screens in Burnout what I get instead is a single screen with a rather squished image)&lt;/p&gt;&#xA;" OwnerUserId="6079" LastEditorUserId="52800" LastEditDate="2013-10-30T04:15:05.283" LastActivityDate="2013-10-30T04:15:05.283" Title="How to play Burnout Paradise on two screens without &quot;unifying&quot; the desktop?" Tags="|burnout-paradise|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17222" PostTypeId="2" ParentId="17180" CreationDate="2011-02-24T19:40:54.673" Score="4" Body="&lt;p&gt;I'm only a level 18 mage and I'm still in chapter one, but I can answer a few of your questions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Spell cards can be bought from any vendor that carries mage type gear. The mages guild is an excellent location to buy spellcards, because it has four different vendors that can carry them, and not to mention all of the other mage gear that they sell, such as staves, carrier/summon/modifier cards, robes, hats, etc. But apart from the mages guild, most of the cities have at least one vendor that sells these items as well. Also, if you're wanting to buy the necromancer cards then you'll need to watch for unobtrusive citizens on street corners that sell them (they're considered contraband). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Same as #1&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) I've seen some people say that you should max out one or two schools as you level up, but I've had no problem taking critters down and I have points in all of my schools. I think I have at least 5 points into every school. I've only got a couple into my Summons though, because I won't usually summon more than 3 creatures at once, but again, I've seen some guys go gung-ho with the summons and max it out so that they can summon ten guys at once. Me, I'd rather have just a couple of guys that can draw off a few of the critters while I nuke hard and quick. For the record, fire is my favorite school, because I've found in chapter 1 that not very many critters are resistant to it, whereas it seems like quite a few critters are resistant to either frost, shock or death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) The mage's guild is South of Chezz (I forget the exact name of the city, but it's the big city that is right next to a second city in northern Hatmandor, and it's the more eastward of the two... it has the merchants guild in it as well) in Hatmandor. You likely ran right by the mage's guild during your progression in chapter 1 and didn't even realize it. You may have found a teleporter called Queen's Crossing (again, I forget the exact name), and it is right off of the teleporter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just a suggestion or two:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) You're high enough in level that you'll be able to go for the master's staves... do it. They give you a high increase in damage for the given school. Get master staves in all of the schools and use the right one for the type of magic school that you're casting at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Use ricochet whenever you have multiple critters to take down (which is nearly all of the time). It is well worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Use summons to keep the critters off of you. Casting with critters beating on you really takes the fun out of playing a mage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Don't forget that you can defend with your staff during those times that a critter or two is beating on you. Also, staves in general don't do the best bludgeon damage, but they can still take a critter down if you're really in a tight corner. However, like I noted above, I'm only in chapter 1 still, so this may change depending upon the level of the critter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="4737" LastActivityDate="2011-02-24T19:40:54.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17223" PostTypeId="1" AcceptedAnswerId="18044" CreationDate="2011-02-24T19:50:06.727" Score="15" ViewCount="4238" Body="&lt;p&gt;When getting out of a free standing minecart (not on a rail), is it possible to do so without moving (pushing) it at all? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="7360" LastActivityDate="2013-09-16T04:09:15.390" Title="Leaving minecarts without moving them" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17225" PostTypeId="1" AcceptedAnswerId="17226" CreationDate="2011-02-24T20:59:40.407" Score="5" ViewCount="193" Body="&lt;p&gt;I sometimes see people comfortably parachuting down high places like buildings or hilltops. How do I do this?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-02-24T21:02:28.157" Title="How do I parachute down high places in Bad Company 2?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17226" PostTypeId="2" ParentId="17225" CreationDate="2011-02-24T21:02:25.567" Score="13" Body="&lt;p&gt;When you jump off of a ledge, immediately press spacebar again and it will deploy your parachute.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-02-24T21:02:25.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17228" PostTypeId="2" ParentId="17223" CreationDate="2011-02-24T21:10:34.747" Score="2" Body="&lt;p&gt;Exit the cart, jump straight up, then move sideways once your (invisible...) feet are above the cart. This is easier if there's a block or even a slab next to the cart to jump onto.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-02-24T21:10:34.747" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17231" PostTypeId="1" AcceptedAnswerId="17232" CreationDate="2011-02-25T00:22:36.103" Score="13" ViewCount="11399" Body="&lt;p&gt;For the past few days, I've visited her in Pallet town between 15:00 and 16:00, and all she's done is yammer about her tea. Do I have to fulfill some other condition for her exclusive services?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Also, I &lt;em&gt;have&lt;/em&gt; gotten a massage or two in the past, so I'm thinking it's some kind of timing issue.&lt;/p&gt;&#xA;" OwnerUserId="6957" LastEditorUserId="118" LastEditDate="2013-10-12T18:38:27.047" LastActivityDate="2020-06-14T22:36:59.297" Title="Why won't Daisy Oak massage my Pokemon?" Tags="|pokemon-heart-gold-soul-silver|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17232" PostTypeId="2" ParentId="17231" CreationDate="2011-02-25T00:54:08.833" Score="6" Body="&lt;p&gt;In order for Daisy to massage your Pokémon, you need to have &lt;strong&gt;beaten the Elite Four&lt;/strong&gt;, and &lt;strong&gt;visit her between 3pm and 4pm&lt;/strong&gt;. Additionally, your DS knows if you have altered the time on its clock. Changing the time will void that day's time-based events, so you can't just turn your clock to 3:01pm.But if that's the only time you can make,turn it to the apropriate time so the &lt;strong&gt;next day&lt;/strong&gt; when you come back from work you can get a massage.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2012-04-03T16:32:51.133" LastActivityDate="2012-04-03T16:32:51.133" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17233" PostTypeId="1" CreationDate="2011-02-25T00:55:12.083" Score="26" ViewCount="688" Body="&lt;p&gt;Last weekend, I decided I was going to buy a couple of games, which I haven't done in a while.  I seem to remember a time when your choices consisted of either Steam, or... Steam.  Now there seems to be a dizzying array of choices, including:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.amazon.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amazon&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamersgate.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GamersGate&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.impulsedriven.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Impulse&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.direct2drive.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Direct2Drive&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;, obviously&lt;/li&gt;&#xA;&lt;li&gt;And probably a few others that I've forgotten about.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;None of these companies really seem to try very hard to explain &lt;em&gt;why&lt;/em&gt; you should buy from them as opposed to some other distributor, so I resorted to trying (and failing) to infer it from the fine print.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eventually I gave up on doing any actual research and just (a) tried Amazon at random, only to find that they won't sell to Canadians, then (b) tried Steam at random, only to give up after being repeatedly railed by their CAPTCHA, then finally (c) tried D2D at random and actually succeeded in making it all the way to a download.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have &lt;em&gt;no idea&lt;/em&gt; what I actually got myself into.  All I know is that I can play my games.  I guess that makes me exactly the sort of consumer these companies want.  Generally, I like to be a little more &lt;em&gt;well-informed&lt;/em&gt; when it comes to purchasing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When I choose one of these online stores, what am I actually choosing, other than price and availability?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these games just commodities, like the loaf of pre-packaged bread I can buy from any supermarket, or is there something about them that actually varies from one retailer to the next?  Are there any interesting tidbits I might find in the TOS, or something else that might come back to bite me later - like, maybe, being unable to play my games if I get a new PC or if the company goes belly-up?  Can some of them cut off my access one day on a whim and demand a hefty ransom?  Anything else that might be useful for me to know?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;P.S. I found this &lt;a href=&quot;https://gaming.stackexchange.com/q/670/7294&quot;&gt;question about digital distribution services&lt;/a&gt; but it's basically in poll format, doesn't mention a lot of the services listed above, and much of what's in there seems to be (no offense to those who answered) vague statements based on personal opinions.  I'm &lt;em&gt;not&lt;/em&gt; looking for a list of digital distributors or recommendations, I want to actually understand my options and be able to make an intelligent decision next time I go to buy a game.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="7294" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2021-07-05T07:19:16.847" Title="What important differences are there between the various online game distributors?" Tags="|pc|digital-distribution|" AnswerCount="2" CommentCount="0" ClosedDate="2021-07-06T21:52:21.357" ContentLicense="CC BY-SA 2.5" />
  <row Id="17235" PostTypeId="2" ParentId="11612" CreationDate="2011-02-25T02:46:43.220" Score="1" Body="&lt;ol&gt;&#xA;&lt;li&gt;Wait in the first room (Lobby) until round 4. &lt;/li&gt;&#xA;&lt;li&gt;Make a crawler zombie or just keep one zombie and make sure people have good amounts of points, then open the door to the MP40 room from the stairs in the lobby by the M14. &lt;/li&gt;&#xA;&lt;li&gt;Open the next door, but if the mystery box is in the first room, do the box and make sure that someone has near enough or enough to open the door and stay there a few rounds. &lt;/li&gt;&#xA;&lt;li&gt;When the Hell Dogs come in, everyone should get in the corner by the Speed Cola machine and make sure to reload before getting the max ammo. &lt;/li&gt;&#xA;&lt;li&gt;After holding this position becomes difficult, go to the stage. DON'T turn on the power. Get two people to guard the windows and the other two to guard the door to the dressing room; the person by the door at a window can help. &lt;/li&gt;&#xA;&lt;li&gt;After holding this position gets hard, turn on the power and turn on the mainframe of the teleporter. Run through to the lobby, turn on the switch, run back to the teleporter and wait. &lt;/li&gt;&#xA;&lt;li&gt;The rest is pretty much running in circles with thunder guns on the stage and building points to the Pack-A-Punched crossbow, to buy perks, to get the random box, or to other things you desire.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user7375" LastEditorUserId="207" LastEditDate="2011-02-25T12:00:07.860" LastActivityDate="2011-02-25T12:00:07.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17238" PostTypeId="2" ParentId="17195" CreationDate="2011-02-25T04:04:31.473" Score="2" Body="&lt;p&gt;Ultimate Team is a &lt;a href=&quot;http://en.wikipedia.org/wiki/Collectible_card_game&quot; rel=&quot;nofollow noreferrer&quot;&gt;Collectible Card Game&lt;/a&gt; applied to FIFA. You buy packs of (virtual) cards which represent players, staff, and items such as different balls and powerups. You use your cards to put together a team, and then you play other people online using that team. Playing matches earns you Coins, which you can use to buy new card packs, or buy individual cards from other players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing a match is similar to a normal FIFA match, except you can use powerup items which grant abilities such as &quot;lenient referee&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The initial download is free, and you will not need to pay anything to start playing, but you have the option to buy additional card packs for real money rather than using Coins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ea.com/soccer/fifa-ultimate-team&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Ultimate Team site&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-02-25T04:04:31.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17240" PostTypeId="2" ParentId="17233" CreationDate="2011-02-25T05:32:49.093" Score="11" Body="&lt;p&gt;Steam has two major advantages:&lt;/p&gt;&#xA;&lt;h3&gt;Steam Sales&lt;/h3&gt;&#xA;&lt;p&gt;&lt;strong&gt;(edit: this is less true these days, other online stores now have huge discounts regularly too)&lt;/strong&gt; 75% - 90% off most major titles within 6 - 12 months of release. There is nothing close to the deals steam have, not on online shops, not in bricks-and-mortar shops, not even second-hand.&lt;/p&gt;&#xA;&lt;h3&gt;Valve's reputation&lt;/h3&gt;&#xA;&lt;p&gt;Valve have proven time and time again over the years that they are &amp;quot;the good guys&amp;quot;. They make a lot of effort to do right by their customers. So I trust them (more than any of the companies you listed) to not lock me out of my games if they can help it. If Valve ever got sold and decided to cancel Steam forever, they're the company most likely to secretly release a hack or something to keep my games running.&lt;/p&gt;&#xA;&lt;p&gt;They are also extremely profitable, thanks to their excellent games (I mean the first party titles like HL, L4D and Portal), and to their excellent business model. They are the digital distribution company most likely to stay in business forever.&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="210" LastEditDate="2021-07-05T07:19:16.847" LastActivityDate="2021-07-05T07:19:16.847" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="17241" PostTypeId="1" AcceptedAnswerId="17250" CreationDate="2011-02-25T05:33:06.317" Score="12" ViewCount="1102" Body="&lt;p&gt;It was my impression that you're not allowed to kill anyone at the beginning of Mirror's Edge, but then suddenly, somewhere in the middle of the game, you're allowed to kill people. The game does not inform you of this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At what point does Mirror's Edge start allowing me to kill people without failing the level?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="210145" LastEditDate="2018-12-20T19:17:19.663" LastActivityDate="2018-12-20T19:17:19.663" Title="When Can I Start Killing People?" Tags="|mirrors-edge|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="17242" PostTypeId="1" AcceptedAnswerId="17428" CreationDate="2011-02-25T05:43:16.670" Score="4" ViewCount="886" Body="&lt;p&gt;How much of a stat bonus is each revocation of my characters worth?  Does it depend on which class I'm revocating? &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-02-28T17:20:36.083" Title="How much of a stat bonus can my characters get via revocation?" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17243" PostTypeId="1" CreationDate="2011-02-25T07:44:34.480" Score="1" ViewCount="3003" Body="&lt;p&gt;I would like to know if we can play (multiplayer) MOH 2010 on local network. My friends and I would like to play on the local network we have.&lt;/p&gt;&#xA;" OwnerUserId="7380" LastEditorUserId="51318" LastEditDate="2013-10-22T19:03:17.160" LastActivityDate="2013-10-22T19:03:17.160" Title="Playing Medal Of Honor on LAN?" Tags="|medal-of-honor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17244" PostTypeId="1" AcceptedAnswerId="17245" CreationDate="2011-02-25T07:58:41.010" Score="4" ViewCount="164" Body="&lt;p&gt;Steam publishes a &lt;a href=&quot;http://store.steampowered.com/feeds/news.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;news feed for &quot;general Steam news&quot;&lt;/a&gt; and a &lt;a href=&quot;http://store.steampowered.com/feeds/newreleases.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;news feed for new releases&lt;/a&gt;; however, I've noticed I often manually check out the &lt;a href=&quot;http://store.steampowered.com/freestuff/demos/&quot; rel=&quot;nofollow noreferrer&quot;&gt;demos page&lt;/a&gt;, looking for new demos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any news feed for that page, updating with new game demos as they are released?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="52800" LastEditDate="2013-10-30T03:56:42.577" LastActivityDate="2013-10-30T03:56:42.577" Title="Is there a news feed for new Steam demos?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17245" PostTypeId="2" ParentId="17244" CreationDate="2011-02-25T08:29:46.793" Score="5" Body="&lt;p&gt;I don't think there is a feed, but it could be useful, so I just created one using &lt;strong&gt;Feed43&lt;/strong&gt; free service.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here it is, for your needs: &lt;a href=&quot;http://feed43.com/recent-steam-demos.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://feed43.com/recent-steam-demos.xml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me know if it works for you, or if it can be improved in some way.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-02-25T09:27:33.670" LastActivityDate="2011-02-25T09:27:33.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17246" PostTypeId="2" ParentId="17223" CreationDate="2011-02-25T09:24:46.403" Score="0" Body="&lt;p&gt;We kind of solved the problem by placing a block on the other side of the track, so that it gets pushed against a wall, which does not move it drastically. It worked quite well for all users of my train station. The advantage is that it is quite easy to use and thus hard for somebody to break it (this is a big advantage in multiplayer, of course), but you need to cross the booster track for this to work.&lt;/p&gt;&#xA;" OwnerUserId="5339" LastEditorUserId="5339" LastEditDate="2011-02-25T09:30:11.967" LastActivityDate="2011-02-25T09:30:11.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17247" PostTypeId="1" AcceptedAnswerId="17251" CreationDate="2011-02-25T09:25:40.237" Score="5" ViewCount="14511" Body="&lt;p&gt;I would quite like to use a Metagross as my tank in Pokémon Soul Silver. Is there anyway I can get a hold of this Pokémon or any of its pre-evolved forms without importing them from another game?&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="118" LastEditDate="2013-10-12T18:38:08.700" LastActivityDate="2013-10-12T18:38:08.700" Title="Metagross in Pokémon Soul Silver" Tags="|pokemon-heart-gold-soul-silver|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17248" PostTypeId="1" AcceptedAnswerId="17264" CreationDate="2011-02-25T09:53:46.100" Score="11" ViewCount="41679" Body="&lt;p&gt;I'm playing the glitch-riddled Fallout New Vegas. I'm on the Deathclaw Promontory and managed to kill one while sliding down the side of a rock. I'm now INSIDE the rock. I can run about, i can see back out the rock but i hit the &quot;invisible&quot; rock edges and cannot move out from within it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please dont say i have to load an earlier save?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way of getting out of a rock glitch!&lt;/p&gt;&#xA;" OwnerUserId="5218" LastActivityDate="2016-10-08T17:54:34.810" Title="Stuck inside a rock - glitch" Tags="|fallout-new-vegas|" AnswerCount="7" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="17249" PostTypeId="2" ParentId="16925" CreationDate="2011-02-25T10:01:19.920" Score="0" Body="&lt;p&gt;The thief-round is a round where there are no regular zombies but a zombie-wearing-lab-coat will appear that steals your equipped weapon and teleport you to the laboratory. This will start to occur when you turn-on the power and happens only at 6th-8th rounds. He(Doctor-thief) will be visible only to the targeted/locked player and those who's weapons are already stolen on that round, the other player will just see a red-cloud but when you get near you will notice that it is a cloud of numbers with red-font when you get close(don't be afraid if it is just a cloud, it won't steal your weapon until your turn). It is easy to distinguish this round through having a dark-blue tint color of the surroundings and a voice of the female announcer will be heard at start of the round.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the rewards/drop for this round round type:&#xA; - Max Ammo only: If you were unable to kill it&#xA; - Fire-sale + Max Ammo + Return Weapons: If you were able to kill it with atleast one player of the player's weapon was stolen&#xA; - Bonfire Sale + Max Ammo: If you were able to kill it without any of the player's weapon got stolen&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The strategy:&lt;/strong&gt;&#xA;At first rounds, it is hard to get a Fire-sale 'coz you only have regular weapons. Just let it steal your not-favorite weapon or gun that you can get easily. But on next thief-round someone from your team must already have the winter howl/fury(one player was able to have this at a time) and atleast one player(not the winter howl/fury carrier) have a ray-gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is more effective on the strategy room upstairs with railings(dunno what it was called). The target need to run-around and don't get near to the thief(just kite it) while the other player's shouldn't get on the target's way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Winter Howl/Fury carrier should conserve the ammo of this weapon before the thief round. He/she should fire it regularly on the thief-doctor(twice every turn at first but once every turn when it looks slow) to slow it down. If the Winter Howl/Fury carrier is the target, just fire it and run-away or just follow it if you're not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Ray-gun carrier should unload all of the ray-gun's ammo to the thief and it will be down in no-time. The other player's don't have the wonder weapons or not the target would might fire their gun on the thief but those weapons might not be effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thief is as fast as a sprinting player but it is always sprinting when it got its top speed(it start walking but have high acceleration).&lt;/p&gt;&#xA;" OwnerUserId="6782" LastActivityDate="2011-02-25T10:01:19.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17250" PostTypeId="2" ParentId="17241" CreationDate="2011-02-25T11:51:14.513" Score="8" Body="&lt;p&gt;The first time you get a pistol or a shotgun from a policeman, you can kill them without failing the level. I'm not sure when exactly this is, but it happens during the second or third level.&lt;/p&gt;&#xA;" OwnerUserId="7381" LastEditorUserId="207" LastEditDate="2011-02-25T12:01:48.123" LastActivityDate="2011-02-25T12:01:48.123" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17251" PostTypeId="2" ParentId="17247" CreationDate="2011-02-25T12:03:51.193" Score="4" Body="&lt;p&gt;Yes, there is, but you're probably not going to like the alternatives.  You have 3 choices.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You can trade a Forretress to Steven in the Silph Co. (Saffron City) to get a Beldum.&lt;/li&gt;&#xA;&lt;li&gt;You can find Beldum in &quot;Winner's Path&quot; on your PokeWalker.&lt;/li&gt;&#xA;&lt;li&gt;You can find Beldum in the Safari Zone if you have a Forest area with 63 rock objects in it.  Or, to find Metang, you can go to a Mountain area in Safari Zone with 56 rock objects in it.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The only way to get Metagross is to evolve from Beldum or Metang.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that all of these options require that you've defeated the Elite Four first.  There is no way to use a Metagross, even including trading, before you've defeated the Elite Four and gotten the National Dex.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-02-25T12:03:51.193" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17256" PostTypeId="1" AcceptedAnswerId="17257" CreationDate="2011-02-25T13:54:05.233" Score="8" ViewCount="486" Body="&lt;p&gt;I have a double cart booster which I am attempting to set up. As you can see, the cart breaks into two on the return.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A full view of the track, and a close up of the section missing from the video is here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Nj3bk.png&quot; alt=&quot;Full view&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0kHam.png&quot; alt=&quot;Problem section&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: The moment the split happens:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iFZTm.png&quot; alt=&quot;Split occurring&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="9752" LastEditDate="2012-01-23T15:07:49.147" LastActivityDate="2012-01-23T15:08:05.887" Title="Why does my double cart break apart here?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17257" PostTypeId="2" ParentId="17256" CreationDate="2011-02-25T14:16:42.077" Score="8" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XGYeH.png&quot; alt=&quot;Make a second circular return.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know why the double cart fails when hitting the dirt block there, but I'm not going to give too much thought about it, given that it's a glitch we're talking about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Replacing the end of the second booster with another circular return would let the boosting carts retain enough momentum to reset all the way to the first booster &lt;em&gt;and&lt;/em&gt; the booster cart gain enough momentum for your evil needs. Given that the first reset consistently didn't break the double cart, this should also be safe.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2012-01-23T15:08:05.887" LastActivityDate="2012-01-23T15:08:05.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17258" PostTypeId="1" AcceptedAnswerId="17267" CreationDate="2011-02-25T15:00:01.053" Score="10" ViewCount="2335" Body="&lt;p&gt;In the online multiplayer of the 2010 release of You Don't Know Jack, there is the ability to screw your neighbor, which forces them to have to answer the question right away. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I may have missed something in a tutorial and skipped over it, or they don't say, but I haven't seen any indication of how to actually execute this and choose who to screw.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="8350" LastEditDate="2012-08-15T15:11:29.953" LastActivityDate="2012-08-15T15:11:29.953" Title="How do I screw my neighbor?" Tags="|you-dont-know-jack|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17259" PostTypeId="2" ParentId="17248" CreationDate="2011-02-25T15:02:32.850" Score="1" Body="&lt;p&gt;If you throw an explosive at your feet and survive, you &lt;em&gt;might&lt;/em&gt; be thrown away enough to get out of the rock. Even so, you're most likely going to have to load an earlier save. The best advice in Fallout: New Vegas is &quot;save early, save often&quot;.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-02-25T15:02:32.850" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17260" PostTypeId="1" AcceptedAnswerId="19074" CreationDate="2011-02-25T15:04:44.540" Score="6" ViewCount="1013" Body="&lt;p&gt;I've completed all the levels on &lt;a href=&quot;http://www.hexdefense.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hex Defense&lt;/a&gt; with my android phone.  Now I'm replaying the levels going for high scores.  However, I can't tell how the scores are calculated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's pretty obvious that forcing the next wave to spawn early or not losing lives gives a point boost.  But everything else is a mystery.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Playing in fast forward?&lt;/li&gt;&#xA;&lt;li&gt;Left over money?&lt;/li&gt;&#xA;&lt;li&gt;number of towers?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1317" LastEditorUserId="3610" LastEditDate="2012-06-08T10:34:17.287" LastActivityDate="2012-06-08T10:34:17.287" Title="How does the scoring work for Hex Defense?" Tags="|hexdefense|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17261" PostTypeId="2" ParentId="17123" CreationDate="2011-02-25T15:05:53.690" Score="3" Body="&lt;p&gt;I am making a few assumptions here so please bear with me. If you knew this already and it doesn't help, it could help someone else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While items are in your inventory, you can drag them on top of each other, however the stack are created based on the type of item, and in the case of food, their quality. You cannot always have different types of quality food on top of another. &lt;em&gt;This is dependant on which patch your running, some patches allowed it&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have the stack correct, it will create a square in the top left corner of the stack, which you can grab and then drag onto the fridge. This should add all the items to the fridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, there is no way to stack everything you want into one big pile and then add them to the fridge. i.e. You can't mix fish and tomatoes, or even tomatoes and potatos together. The stacks of the same item and group drag is the closest you will get.&lt;/p&gt;&#xA;" OwnerUserId="6050" LastEditorUserId="3114" LastEditDate="2012-05-20T20:48:31.353" LastActivityDate="2012-05-20T20:48:31.353" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17263" PostTypeId="1" AcceptedAnswerId="17265" CreationDate="2011-02-25T15:28:19.677" Score="4" ViewCount="720" Body="&lt;p&gt;I'm about to buy a xbox 360. What must I buy or how much do I have to pay to play online?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought I'd get to play if I just bought a game with online content, but the console requires an &quot;xbox live&quot; subscription. How much does it cost and how much does it last?&lt;/p&gt;&#xA;" OwnerUserId="7024" LastEditorUserId="160" LastEditDate="2011-02-25T15:40:24.433" LastActivityDate="2013-11-14T05:01:08.553" Title="Can I access the XBox Live service in Slovakia?" Tags="|xbox-360|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17264" PostTypeId="2" ParentId="17248" CreationDate="2011-02-25T15:33:25.240" Score="12" Body="&lt;p&gt;You could try to Fast Travel if you're outdoors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond that, you'll probably need to load a new save if you're playing on a console.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-02-25T15:33:25.240" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17265" PostTypeId="2" ParentId="17263" CreationDate="2011-02-25T15:39:02.710" Score="5" Body="&lt;p&gt;The Xbox Live service is now (11/13/13) &lt;a href=&quot;http://www.xbox.com/en-US/Live/Countries&quot; rel=&quot;nofollow noreferrer&quot;&gt;available in Slovakia&lt;/a&gt;. :)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="10616" LastEditDate="2013-11-14T05:01:08.553" LastActivityDate="2013-11-14T05:01:08.553" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17266" PostTypeId="2" ParentId="17263" CreationDate="2011-02-25T15:40:17.623" Score="0" Body="&lt;p&gt;in the UK the prices are&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gold - 12 Month £39.99&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gold - 1 Month £5.99&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gold Family Pack (4) - 12 Month - £69.99&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT* I just noticed that your asking about xbox live in Slovakia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;apparently what you can do is get someone to create an xbox gamertag for you in a supported country and then recover it in slovakia you can then add prepaid cards to it which you can use one of the online services to purchase prepaid xbox codes (i.e &lt;a href=&quot;http://live-codes.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://live-codes.com&lt;/a&gt;).  This is just after doing some research so if anyone else can confirm or deny this?&lt;/p&gt;&#xA;" OwnerUserId="7388" LastEditorUserId="7388" LastEditDate="2011-02-25T16:11:54.023" LastActivityDate="2011-02-25T16:11:54.023" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17267" PostTypeId="2" ParentId="17258" CreationDate="2011-02-25T15:40:46.663" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gamefly.com/game/xbox-360/You-Don%29t-Know-Jack/145670/GameplayControls/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFly&lt;/a&gt;, the left and right triggers will activate the screw.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-02-25T15:40:46.663" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17270" PostTypeId="2" ParentId="17014" CreationDate="2011-02-25T16:10:01.017" Score="13" Body="&lt;h2&gt;Pushing wins games&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Pushing is what wins games, not killing. Killing just makes the job of pushing easier. It is perfectly possible to push with the entire enemy not dying once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I pick Sivir a fair amount and get called a noob, people queue jump. Ok she offers a lot less than a lot of champions in team fights, but she had great escape mechanisms and unrivalled pushing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always make sure your team has some sort of pusher. A good technique is to backdoor. Just tell your team to be defensive during a team fight, so it is 4v5 (and a tower on your side) whilst you teleport up to an enemy tower, and later in the game, its probably going to fall VERY quickly. Make sure you don't overpush and flee if you see the enemy coming back to gank you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pushing also gives you map control, towers are a defensive checkpoint and champions won't want to push too far in fear of getting ganked.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Focus&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;When team fights start you need to co-ordinate and know who to focus and when. There is no point focusing a tank, at all. There is no point focusing a Tryndamere at the start of the fight, less hp = more damage. Focus on the vulnerable damage dealers (carries). Worry about the others later.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-03-03T13:37:29.827" LastActivityDate="2011-03-03T13:37:29.827" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17271" PostTypeId="1" CreationDate="2011-02-25T16:17:46.667" Score="3" ViewCount="10364" Body="&lt;p&gt;I own an old iPhone 2G and most of the games I've tried to play open, and close immediately after launching. They tell me it's because the game doesn't support the older model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find a list of game that do run on the older 2G model?&lt;/p&gt;&#xA;" OwnerDisplayName="Sergio Boombastic" LastActivityDate="2012-01-19T15:13:51.863" Title="Where can I find a listing of games that run on iPhone 2G?" Tags="|ios|" AnswerCount="1" CommentCount="3" ClosedDate="2022-07-27T00:29:46.950" ContentLicense="CC BY-SA 2.5" />
  <row Id="17272" PostTypeId="1" CreationDate="2011-02-25T16:58:05.307" Score="2" ViewCount="824" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10449/can-i-play-civ-5-without-having-steam-installed&quot;&gt;Can I play Civ 5 without having Steam installed?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Ok, so let me start of by saying I am deployed. &#xA;I was pretty excited when I found out that there's civ 5 for PC, and I ordered one. I waited for the game for over 3 weeks (mail takes that long to get here), and for past week I was running to post office everyday to see if it came in early. Today it did (great, I have a day off tomorrow), but I have been trying to install it for past 6 hours!!!! all because of that stupid Steam!!! It keeps giving me errors, first it wouldn't start updating, i searched all over to find solutions... as soon as I fixed one thing, another thing came up, when I fixed that, another came up... deleted blob, installed separate steam.exe to replace the other one, renamed to -clearbeta, ran the safe mode, firewall/antivirus off, etc etc... it keeps telling me to either connect to internet, or the system being temporarily unavailable, etc... I am tired! I finally have a day off, and I spent $50 on this game, for me to get another one is 3 weeks! I couldn't care less for online gaming (plus we are not allowed to do that). I wrote an email to steam, nothing from them. Please help! &#xA;p.s. i read something about working with router settings, but no can do. We get free wifi here, and are not allowed to touch it. &lt;/p&gt;&#xA;" OwnerDisplayName="user7393" LastEditorUserId="-1" LastEditorDisplayName="user7393" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-02-25T17:54:03.673" Title="problems installing civ 5, steam errors... no solution yet" Tags="|civilization-5|steam|" AnswerCount="0" CommentCount="9" ClosedDate="2011-02-25T17:47:02.893" ContentLicense="CC BY-SA 2.5" />
  <row Id="17276" PostTypeId="1" CreationDate="2011-02-25T17:58:40.087" Score="4" ViewCount="3544" Body="&lt;p&gt;I'm feeling a bit dumb here but I can't for the life of me figure out how you manually order units to attack enemies; for example, an enemy tile or cannon (which does not belong to me).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment I can only make my units attack by placing them on my own tiles as near as the enemies as possible; however, this doesn't quite cut it.&lt;/p&gt;&#xA;" OwnerUserId="7394" LastEditorUserId="207" LastEditDate="2011-02-25T18:03:52.297" LastActivityDate="2011-02-25T18:10:01.397" Title="How do you manually attack objects or enemies in Dungeon Keeper 2?" Tags="|dungeon-keeper-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17277" PostTypeId="2" ParentId="17276" CreationDate="2011-02-25T18:10:01.397" Score="5" Body="&lt;p&gt;You can lure them to the object by placing that call-to-arms-flag (or whatever it's called) there. Of course going into first-person mode and instructing some of your creatures to follow you will also work quite well. I don't know if there are any other options though.&lt;/p&gt;&#xA;" OwnerDisplayName="user7396" LastActivityDate="2011-02-25T18:10:01.397" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17279" PostTypeId="1" AcceptedAnswerId="17443" CreationDate="2011-02-25T19:25:40.273" Score="83" ViewCount="35346" Body="&lt;p&gt;How far can mobs see?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know if I have my render distance set to far then I can see mobs before they see me.  Does anyone know precisely how far a mob can see?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would be really nice to know since I could simply make sure there is water around my island that goes further than mobs can see.&lt;/p&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="6958" LastEditDate="2011-05-15T02:59:50.147" LastActivityDate="2013-02-06T10:49:51.473" Title="How far can mobs see?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17280" PostTypeId="1" CreationDate="2011-02-25T20:13:02.937" Score="15" ViewCount="49061" Body="&lt;p&gt;I recently downloaded 'Blood Bowl' on Steam to my Mac, not realizing that it was not Mac-compatible. Is there any software or any way that will allow me to play it, as obviously I've already paid for it? Cheers.&lt;/p&gt;&#xA;" OwnerDisplayName="user7400" LastEditorUserId="207" LastEditDate="2011-02-25T20:15:50.993" LastActivityDate="2016-08-26T18:11:02.483" Title="Can I run PC steam games on a Mac?" Tags="|steam|macos|" AnswerCount="5" CommentCount="1" ClosedDate="2016-08-27T19:03:16.903" ContentLicense="CC BY-SA 2.5" />
  <row Id="17281" PostTypeId="2" ParentId="16937" CreationDate="2011-02-25T20:20:39.313" Score="0" Body="&lt;p&gt;Well I can vouch for at least one observed benefit of the 'little atomic symbol'...when the harbor connects the trade route you DO get +1 happiness, which is nice.&#xA;Also, I've had We Love the King days in remote cities after Trading for resources. I assume that required that the remote city was connected to the trade network, and that seemed to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="6658" LastActivityDate="2011-02-25T20:20:39.313" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17282" PostTypeId="1" AcceptedAnswerId="17504" CreationDate="2011-02-25T20:21:48.927" Score="8" ViewCount="1022" Body="&lt;p&gt;I'm an 85 Discipline Priest healer specced &lt;a href=&quot;http://www.wowhead.com/talent#bfRorRsbcRMobhMZh&quot; rel=&quot;nofollow noreferrer&quot;&gt;like so&lt;/a&gt;. With this spec I am having fun with the tradeoff between Smite and Penance, and am having a blast in normal dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My group of friends recently became eligible for Heroics, and now I'm finding things a little tougher! In particular, we went up against &lt;a href=&quot;http://www.wowhead.com/npc=43878&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grand Vizier Ertan&lt;/a&gt; in The Vortex Pinnacle, and I was swiftly informed that current playstyle just ain't gonna cut it.  On our best attempt I ran out of mana when the boss was about 50% health, after which we ran, whimpering, to regular Grim Batol.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless of other factors like gear, strategy, or whatever, I'd basically like to know: How &lt;em&gt;should&lt;/em&gt; I be healing for maximum mana efficiency, especially when faced with lots of AoE damage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the approximate guidelines I've been going by thus far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I like Penance.&lt;/li&gt;&#xA;&lt;li&gt;1 Power Word: Shield up at a time seems good due to &lt;a href=&quot;http://www.wowhead.com/spell=47537&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rapture&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Surely Prayer of Healing (especially with &lt;a href=&quot;http://www.wowhead.com/spell=89485&quot; rel=&quot;nofollow noreferrer&quot;&gt;Inner Focus&lt;/a&gt;) and Prayer of Mending are great since everyone's taking damage.&lt;/li&gt;&#xA;&lt;li&gt;Throw in a Smite now and again so I can pop &lt;a href=&quot;http://www.wowhead.com/spell=87151&quot; rel=&quot;nofollow noreferrer&quot;&gt;Archangel&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/spell=10060&quot; rel=&quot;nofollow noreferrer&quot;&gt;Power Infusion&lt;/a&gt; seems good, preferably on me&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here's what I haven't been using much but I don't know if that's bad:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Heal - Penance seems strictly better except for the cooldown, which Smite helps with&lt;/li&gt;&#xA;&lt;li&gt;Flash Heal and Binding Heal appear to be majorly inefficient&lt;/li&gt;&#xA;&lt;li&gt;Greater Heal doesn't seem like much help for an AoE fight&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What spells (like &lt;a href=&quot;http://www.wowhead.com/spell=87151&quot; rel=&quot;nofollow noreferrer&quot;&gt;Archangel&lt;/a&gt; or Penance) and buffs (like &lt;a href=&quot;http://www.wowhead.com/spell=47517&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grace&lt;/a&gt;) should I attempt to optimize for maximum mana efficiency? How should I be healing in a world where I run out of mana?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Worded in another way:&lt;/strong&gt; We definitely have gear problems, strategy problems, and DPS problems, but that's not what I'm asking about. &lt;strong&gt;I want to make sure I'm healing well&lt;/strong&gt; to get us a wee bit closer to tackling this tough content!&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2011-02-25T21:26:45.223" LastActivityDate="2011-03-01T20:05:18.093" Title="How do I heal in a mana-efficient way as a Smite Discipline Priest?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17283" PostTypeId="2" ParentId="17280" CreationDate="2011-02-25T20:33:58.823" Score="3" Body="&lt;p&gt;Any method that will let you play Windows games on a Mac is going to be WINE-based, the only difference is how well the game plays (possibly tweaked through configuration) and how easy it is to set up for the end user.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can check out running games through WINE yourself at the official &lt;a href=&quot;http://wiki.winehq.org/MacOSX&quot; rel=&quot;nofollow noreferrer&quot;&gt;WINE site&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, a community known as &lt;a href=&quot;http://portingteam.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Porting Team&lt;/a&gt; does quite a bit of WINE packaging that's easy to set up for an end user. In particular, they have the Windows version of Steam that you can run through WINE and you can at least attempt to run Windows games downloaded from that version of Steam. Not everything works all the time but I've successfully played both Civ V and Alien Swarm through Windows Steam on the Mac. I'd check the Porting Team site to see if they have support for Blood Bowl.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-02-25T20:33:58.823" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17284" PostTypeId="2" ParentId="3748" CreationDate="2011-02-25T20:49:36.773" Score="0" Body="&lt;p&gt;You can get three with the black one if you aim it at the 2nd level, then the White birds to drop bombs on the last remaining bird/s :-)&lt;/p&gt;&#xA;" OwnerDisplayName="user7401" LastActivityDate="2011-02-25T20:49:36.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17285" PostTypeId="2" ParentId="17280" CreationDate="2011-02-25T20:58:49.230" Score="7" Body="&lt;p&gt;If you have access to a copy of Windows lying around, there's always the option of running the game in a &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;virtual machine&lt;/a&gt;. Note that by running Windows in a virtual machine, you will naturally take a bit of a hit in performance. Give the virtual machine access to a large chunk of your system's resources and you should be fine though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I've never run games in a virtual machine myself (I use virtual machines principally for Linux installs), I checked out the community's forums and it looks like it is a fairly common task. It can be a daunting task for an inexperienced user, but the actual virtual machine application makes it a very simple process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option would be to simply utilize Mac's Boot Camp to put a copy of Windows on another partition on your hard drive and run it from there. Both of these tasks though require a copy of Windows on hand, so if you're lacking in that area, my apologies.&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-02-25T20:58:49.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17286" PostTypeId="2" ParentId="13567" CreationDate="2011-02-25T21:14:52.243" Score="1" Body="&lt;p&gt;I've been able to run the game under Wine, so you may have better luck with that than in your Windows VM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instructions for installing Wine on your Mac are &lt;a href=&quot;http://davidbaumgold.com/tutorials/wine-mac/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;That being said, &lt;a href=&quot;https://openrct2.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;OpenRCT2&lt;/a&gt; is now an option for running both Roller Coaster Tycoon 1 and 2 on OS X, providing you have the original installation files.&lt;/p&gt;&#xA;" OwnerUserId="345" LastEditorUserId="345" LastEditDate="2017-02-17T05:02:58.543" LastActivityDate="2017-02-17T05:02:58.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17287" PostTypeId="1" CreationDate="2011-02-25T21:49:52.073" Score="20" ViewCount="87312" Body="&lt;p&gt;I would like to know what necessary steps must be taken to successfully complete a spawner that spawns non-aggressive mobs such as, cows, chickens, sheep, and swine.&lt;/p&gt;&#xA;" OwnerUserId="7403" LastEditorUserId="274" LastEditDate="2011-02-25T21:58:00.070" LastActivityDate="2017-04-08T20:25:40.947" Title="How does one make an Animal mob spawner?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17288" PostTypeId="2" ParentId="17280" CreationDate="2011-02-25T21:58:52.330" Score="5" Body="&lt;p&gt;The best option is to purchase (or find an old copy) of Windows and install it either in Boot Camp or Parallels (or some other virtualization software).  Boot Camp will provide the best performance, but means rebooting in order to play your game.  A VM won't provide the same level of performance (although it's close), but is usually more convenient.  Using WINE is an option, but as far as I know, it can't out-perform a VM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's something to be said about having native Windows graphics drivers, which you won't get with WINE.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2011-02-25T21:58:52.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17289" PostTypeId="2" ParentId="17287" CreationDate="2011-02-25T22:00:12.717" Score="5" Body="&lt;p&gt;Assuming you're talking about the &lt;a href=&quot;https://minecraft.wiki/w/Spawner&quot; rel=&quot;nofollow noreferrer&quot;&gt;monster spawner block&lt;/a&gt;, there's currently no way to do this from ingame without either &lt;code&gt;/give&lt;/code&gt; or inventory editing.&lt;/p&gt;&#xA;&lt;p&gt;Once, however, you do have a monster spawner in your inventory, all you have to do is place it in a lit area (light level 9+). It will then spawn pigs, and pigs only, unless you change it with a spawn egg.&lt;/p&gt;&#xA;&lt;p&gt;If you need spawning for an adventure map, look into &lt;a href=&quot;https://minecraft.wiki/w/Spawn_Egg&quot; rel=&quot;nofollow noreferrer&quot;&gt;spawn eggs&lt;/a&gt;. Put them in a dispenser, hook it up to a pressure plate and a restone clock, then wait. Hilarity ensues.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;If you're talking, in general, of a structure that enhances spawning, I'm not aware of ways to do so. You can easily &lt;em&gt;attract&lt;/em&gt; nearby mob (friendly and not) in a small lit dip right outside the area you usually wander through and &lt;em&gt;ensure&lt;/em&gt; that they spawn all the time through sufficient lightning; you can also easily &lt;em&gt;trap&lt;/em&gt; the mob inside the dip (a two meters dip is enough).&lt;/p&gt;&#xA;&lt;p&gt;Remember to check the dip frequently, for mob (friendly or not) have a lifetime of ~12 ingame hours (personal experience).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2017-04-08T20:25:40.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17290" PostTypeId="1" AcceptedAnswerId="17301" CreationDate="2011-02-25T22:12:49.777" Score="5" ViewCount="1425" Body="&lt;p&gt;For the achievement in Call of Duty: Black Ops:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;The Collector&lt;/strong&gt; - In Zombie mode, buy every weapon off the walls in a single game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I am wondering if it can be unlocked collectively as a group buying all of the weapons or do you have to buy them all on your own (as 1 player).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would make a big difference in the strategy to take in order to get the achievement.&lt;/p&gt;&#xA;" OwnerUserId="7402" LastEditorUserId="228910" LastEditDate="2019-10-14T22:55:00.480" LastActivityDate="2019-10-14T22:55:00.480" Title="Can The Collector Achievement in Call of Duty Black Ops Zombie Mode be unlocked as a group?" Tags="|achievements|call-of-duty-black-ops|cod-black-ops-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17291" PostTypeId="1" CreationDate="2011-02-25T22:19:07.543" Score="2" ViewCount="538" Body="&lt;p&gt;Today, I got the game &lt;em&gt;Just Dance 2&lt;/em&gt; and after I inserted the disk into the Wii machine, it said it needed to be updated to the newest version of the OS. I pressed &lt;code&gt;Yes&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once it was done updating, I reinserted the disk into the Wii and the icon that shows the game is blank!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't know what to do about it so I restarted the wii, hoping that it would work. It didn't work at all! I panicked and just turned it off for now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Afterwards when I tried the game, it didn't even let me into the game. What should I do?&lt;/p&gt;&#xA;" OwnerDisplayName="Lilly" LastEditorUserId="23" LastEditDate="2011-02-25T23:24:43.893" LastActivityDate="2011-03-24T20:45:33.880" Title="What's wrong with my wii?" Tags="|nintendo-wii|technical-issues|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="17292" PostTypeId="2" ParentId="17287" CreationDate="2011-02-25T22:39:06.070" Score="14" Body="&lt;p&gt;Edit: Although passive mobs &lt;em&gt;can&lt;/em&gt; still spawn on Grass blocks at a light level at 9 or above, changes have been made to the spawn system since this answer was written. Previously, passive mobs would spawn and despawn similarly to hostile mobs, and this was an efficient way of gathering drops from passive mobs. However, with the addition of breeding into the game, &lt;strong&gt;making farms and breeding animals allows you to have a constant supply of items&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;If you wanted to construct a building that farms passive mobs, you could make one similar to an &lt;a href=&quot;https://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft/9970#9970&quot;&gt;aggressive mob farmer&lt;/a&gt;, but instead of a pitch-black room, you would cover it in grass and make sure the light level is above or equal to 9.&lt;/p&gt;&#xA;&lt;p&gt;Since this is really all there is to it, these are the grass-growing behaviour:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;A dirt block must be placed with no solid block or fluid on top of it and have a light level of at least 4 to accept grass. Grass can spread to any of the immediately adjacent blocks in the same layer, including diagonally. Grass can also spread to blocks one level above or three levels below the source block, even if the grass/dirt blocks are hovering in the air with nothing else directly touching them. - &lt;a href=&quot;https://minecraft.wiki/w/Grass&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Additionally, torches give off a light level of 14, so you could place torches in a grid pattern with 4 in between each, ensuring that every block would have a light level of at least 9 (not the most efficient, but easily tillable):&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;TT 13 12 12 13 TT | TT = Torch&#xA;13 12 11 11 12 13 | ## = Light Level&#xA;12 11 10 10 11 12 |&#xA;11 10 09 09 10 11 |&#xA;11 10 09 09 10 11 |&#xA;12 11 10 10 11 12 |&#xA;13 12 11 11 12 13 | &#xA;TT 13 12 12 13 TT |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-10-15T07:06:44.233" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17295" PostTypeId="2" ParentId="17243" CreationDate="2011-02-25T23:24:54.977" Score="1" Body="&lt;p&gt;Unfortunately there is no way to do that :( It has no multiplayer over local network support.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-02-25T23:24:54.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17296" PostTypeId="1" AcceptedAnswerId="17298" CreationDate="2011-02-25T23:26:06.660" Score="14" ViewCount="4941" Body="&lt;p&gt;I was out exploring and I ran into an area where all the trees were burning--the leaves were gone, it was trunk pieces that will never burn up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I have had a wildfire get out of hand some time ago but I don't think it burned anywhere near this area and there are plenty of unburned trees between my wildfire and this patch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do wildfires happen on their own?&lt;/p&gt;&#xA;" OwnerUserId="4291" LastActivityDate="2021-10-31T19:43:48.467" Title="Naturally occuring wildfires in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17297" PostTypeId="1" AcceptedAnswerId="17304" CreationDate="2011-02-25T23:28:03.670" Score="16" ViewCount="173385" Body="&lt;p&gt;In World Of Warcraft, I see people using raid target icons in chat. How can I do this?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="5370" LastEditDate="2011-02-26T01:16:58.777" LastActivityDate="2019-12-05T15:56:19.657" Title="How do I put raid target icons in chat?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17298" PostTypeId="2" ParentId="17296" CreationDate="2011-02-25T23:30:06.817" Score="19" Body="&lt;p&gt;As you explored, you triggered a chunk to be created. Minecraft decided to put a lava fall in that chunk. The lava spread on the ground. The trees became close enough to catch fire as a result and the fire quickly spread out...&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-02-25T23:36:26.343" LastActivityDate="2011-02-25T23:36:26.343" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17300" PostTypeId="2" ParentId="17098" CreationDate="2011-02-26T00:02:41.800" Score="1" Body="&lt;p&gt;2 days ago I read that question and thought: it is necessary to be pretty stupid to start a worker rush... And yesterday I was killed with rush of such kind. It was not a clean 'worker-rush', my opponent build 4 rax, produced 5 marines, get all SCVs (around 15) and went to my base. He also had 3 marines in progress and 1 mule working on minerals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was LT map, I detected something suspicious when he just start to come out... in 10 seonds I booked 2 bunkers on my ramp. I had 3 marines - that provided vision on Naga Towers - they died for nothing... Also I had 1-2 marines at home, 1 hellion and around 19 SCVs. Also I had 2 factories and 1 barrack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When he come into my base I began to panic, actually, don't know why... I get around 15 SCVs (that was pretty reasonable), surrounded my Hellion, give them order auto-repair and ordered &quot;Stop&quot; command. I had marine/hellion in production... My hellion began to fire...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 1st bad thing: bunkers where destroyed before completion/cancelling (so I lost 200 minerals for nothing). The 2nd: his worker were not dieing too quickly... but marines still firing my SCVs, and I did fatal mistake: send workers to attack... my hellion become naked, quickly surrounded by opponent SCVs and killed... that's it...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, it was done pretty well from opponent, and pretty bad from my side. If I was A LITTLE bit more accurate, put bunker not on choke but a little bit far away, was a MORE accurate with keeping my hellion alive - I would won...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, why they attack! it is &lt;strong&gt;very&lt;/strong&gt; exciting, I guess. And if opponent is not prepared - it is hard to defend from that...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-02-26T00:02:41.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17301" PostTypeId="2" ParentId="17290" CreationDate="2011-02-26T00:04:09.527" Score="3" Body="&lt;p&gt;Yes. Trophies can be unlocked by a group or in solo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's normally best to buy all weapons by a group to unlock this trophy, to achieve this trophy effectively, follow this method:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Be fair when opening doors, each player should take turns to spend their points when opening doors.&lt;/li&gt;&#xA;&lt;li&gt;Be prepared to gain many points before going out to buy all weapons.&lt;/li&gt;&#xA;&lt;li&gt;When ready to buy all of the weapons, use a grenade on a group of zombies (when near to end of a round) and make them legless which will leave you precious time to save running around to buy all weapons (including you and your friends/team mates to spend points towards the doors).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You may need about at least &lt;code&gt;10,000&lt;/code&gt; roughly to spend on doors, and at least &lt;code&gt;12,000&lt;/code&gt; to &lt;code&gt;15,000&lt;/code&gt; (from what I remember ages ago). Which comes a total of between &lt;code&gt;22,000&lt;/code&gt; to &lt;code&gt;25,000&lt;/code&gt; points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Collector trophy does not require upgraded weapons or weapons from the mystery box.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;This may be quite hard to achieve unless you have a good motivation of escaping and surviving from a large swarm of zombies and also taking them down, be sure to make good use of your grenades for high points when used against a swarm of zombies!&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Optional:&lt;/strong&gt; If you may want to test your luck, you can use the mystery box for a good, powerful weapon like the Alien/Ray gun could wipe out a lot of zombies in a few shots (better when upgraded) which will make you &lt;em&gt;kick ass&lt;/em&gt;!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tip:&lt;/strong&gt; Don't camp. :)&lt;/p&gt;&#xA;" OwnerUserId="3510" LastEditorUserId="3510" LastEditDate="2011-02-26T12:45:04.783" LastActivityDate="2011-02-26T12:45:04.783" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17302" PostTypeId="1" AcceptedAnswerId="25219" CreationDate="2011-02-26T00:19:14.183" Score="4" ViewCount="264" Body="&lt;p&gt;In Puzzle Agent, you can use pieces of ABC gum to receive hints to help you solve puzzles. Is there any in-game penalty for this? Is it better for me to use a hint and get the correct answer on the first try, or to guess even when I'm unsure and risk getting the puzzle wrong? Will it negatively affect my agent ranking? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="1980" LastEditDate="2011-09-22T14:20:03.390" LastActivityDate="2011-09-22T14:20:03.390" Title="How does using chewing gum affect gameplay?" Tags="|puzzle-agent|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17303" PostTypeId="2" ParentId="13567" CreationDate="2011-02-26T00:22:34.627" Score="0" Body="&lt;p&gt;Wine is what you need to install Window applications on a Mac which I used this &lt;strong&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=dFWKnsgrXZE&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube&lt;/a&gt;&lt;/strong&gt; video to install RCT on Wine. Make sure you read the description for the useful links which contains the important patch when installing RCT.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastActivityDate="2011-02-26T00:22:34.627" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17304" PostTypeId="2" ParentId="17297" CreationDate="2011-02-26T01:11:44.600" Score="24" Body="&lt;p&gt;Although extremely annoying when people use them to spam trade, inserting icons into chat can be very useful for certain situations, especially for party/raid leaders (even tanks leading groups who want a macro that says &quot;skull first, then x, sheep moon&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest method for me is to put the name of the symbol in curly braces as such: {skull}&#xA;You can also reference them by number, which can save space in macros but is less clear what each icon is: {rt8}&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The full list of icons are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/0MkkA.png&quot; alt=&quot;Star&quot;&gt; {Star} / {rt1}&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/8M8B4.png&quot; alt=&quot;Circle&quot;&gt; {Circle} / {Coin} / {rt2}&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/8193V.png&quot; alt=&quot;Diamond&quot;&gt; {Diamond} / {rt3}&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/zdIjS.png&quot; alt=&quot;Triangle&quot;&gt; {Triangle} / {rt4}&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/YPXnT.png&quot; alt=&quot;Moon&quot;&gt; {Moon} / {rt5}&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/oFscw.png&quot; alt=&quot;Square&quot;&gt; {Square} / {rt6}&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/em0ms.png&quot; alt=&quot;Cross&quot;&gt; {Cross} / {X} / {rt7}&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/llBpN.png&quot; alt=&quot;Skull&quot;&gt; {Skull} / {rt8}&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5370" LastEditorUserId="25585" LastEditDate="2019-12-05T15:56:19.657" LastActivityDate="2019-12-05T15:56:19.657" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="17306" PostTypeId="1" AcceptedAnswerId="17307" CreationDate="2011-02-26T04:47:11.980" Score="23" ViewCount="125363" Body="&lt;p&gt;I have seen several games that have a video display mode that is windowed with no borders, at the same resolution as the desktop. It's sometimes called &quot;Borderless Windowed&quot; mode, or &quot;Maximized Fullscreen&quot; mode. It seems to balance the trade-off between running in fullscreen, and running a game in windowed mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fullscreen vs Windowed&lt;/strong&gt;&lt;br&gt;&#xA;A game in fullscreen mode fills your screen and is more immersive. Supposedly fullscreen mode provides better performance, but I don't anything about that (nor have I recently observed better performance in fullscreen mode).  The most common caveat is that your computer chokes momentarily if you alt-tab to go do something else. Playing in windowed mode allows you to switch to other tasks with no delay, or even multitask. Windowed mode also seems to be better for users using dual displays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Maximized Fullscreen mode, the game is in windowed mode, but the borders and title bar are removed and the resolution matches your desktop's. In effect, it looks like you're playing in fullscreen mode, but you can still switch to other applications with no delay. Sounds like the best of both worlds to me! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LyCvX.jpg&quot; alt=&quot;Left 4 Dead 2 in Windowed (No Border) mode&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Multitasking is great if I happen to be respawning, waiting for a loading screen, or if I need to look up information about the game (like looking up quest info for MMOs).  Clicking on the game pushes the other (naughty, immersion breaking) windows and the taskbar into the background, seamlessly filling the full screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately most games don't seem to include this feature yet. For the games that don't, is there a way I can force this mode?&lt;/p&gt;&#xA;" OwnerUserId="7413" LastEditorUserId="9300" LastEditDate="2019-08-18T13:36:48.983" LastActivityDate="2019-08-18T13:36:48.983" Title="How to force Maximized Fullscreen mode in any game?" Tags="|technical-issues|windows|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17307" PostTypeId="2" ParentId="17306" CreationDate="2011-02-26T04:49:16.673" Score="26" Body="&lt;p&gt;I have a simple &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;noreferrer&quot;&gt;AutoHotkey&lt;/a&gt; script that will force this mode for me. The script removes the window border and title bar of any window, and moves the window so that it fills the screen:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;^!f::&#xA;WinGetTitle, currentWindow, A&#xA;IfWinExist %currentWindow%&#xA;{&#xA;    WinSet, Style, ^0xC00000 ; toggle title bar&#xA;    WinMove, , , 0, 0, 1920, 1080&#xA;}&#xA;return&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The hotkey this creates is &lt;kbd&gt;Control&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;f&lt;/kbd&gt;. It applies changes to whatever window has focus. If you wanted to use this script, all you'd need to do is:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Install AutoHotkey&lt;/li&gt;&#xA;&lt;li&gt;Copy the script to a text file and name it something like &lt;code&gt;MaxFull.ahk&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Right click on your new script and use &lt;code&gt;Run as Administrator&lt;/code&gt;.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/r4jgE.png&quot; alt=&quot;SUDO Autohotkey script&quot;&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note that you'll need to have your game in windowed mode, set to your desktop's resolution. Also change &quot;1920, 1080&quot; to whatever your resolution is. Press the hotkey and bam! Maximized Fullscreen goodness. It even toggles back and forth if you press the hotkey again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the hotkey works on many games that I've played, some games are stubborn and don't want the window border removed. In that case, I have another hotkey that is a bit more forceful.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;^!g::&#xA;WinGetTitle, currentWindow, A&#xA;IfWinExist %currentWindow%&#xA;{&#xA;   WinSet, Style, -0xC00000 ; hide title bar&#xA;   WinSet, Style, -0x800000 ; hide thin-line border&#xA;   WinSet, Style, -0x400000 ; hide dialog frame&#xA;   WinSet, Style, -0x40000 ; hide thickframe/sizebox&#xA;   WinMove, , , 0, 0, 1920, 1080&#xA;}   &#xA;return&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Simply append this to the previous script to enable the hotkey &lt;kbd&gt;Control&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;g&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: Some games also use a &lt;code&gt;0x40000&lt;/code&gt; &quot;ThickFrame&quot; style, which the script wasn't removing until now. See the &lt;a href=&quot;http://www.autohotkey.com/docs/misc/Styles.htm&quot; rel=&quot;noreferrer&quot;&gt;AutoHotkey documentation&lt;/a&gt; for a list of styles that can be removed.&lt;/p&gt;&#xA;" OwnerUserId="7413" LastEditorUserId="9752" LastEditDate="2012-01-24T19:02:42.133" LastActivityDate="2012-01-24T19:02:42.133" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17308" PostTypeId="1" AcceptedAnswerId="17416" CreationDate="2011-02-26T08:27:56.200" Score="3" ViewCount="2435" Body="&lt;p&gt;&quot;Last Train from Explosion Town&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm up to the point where the flying enemies start coming at you, and I just get cut down every time. I can't find somewhere to cover during this sequence and I've tried it half a dozen times at least. Is there a good strategy I should be aware of?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing on Xbox360 - don't know if that really makes a difference.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2011-12-21T12:27:05.600" Title="In Act 1 Chapter 2 of Bulletstorm, on the train, where can I find cover?" Tags="|bulletstorm|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17309" PostTypeId="5" CreationDate="2011-02-26T12:43:40.577" Score="0" Body="&lt;p&gt;Heavy Rain's story is a dramatic thriller modelled after film noir, featuring four protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ethan Mars is trying to save his son from being the next victim, while investigative journalist Madison Paige, FBI profiler Norman Jayden, and private detective Scott Shelby are each trying to track down clues to the Origami Killer's identity. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative; the main characters can be killed, and certain actions may lead to different scenes and endings.  &lt;a href=&quot;http://en.wikipedia.org/wiki/Heavy_Rain&quot; rel=&quot;nofollow noreferrer&quot;&gt;Excerpt&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="18818" LastEditorUserId="18818" LastEditDate="2012-05-09T09:57:01.350" LastActivityDate="2012-05-09T09:57:01.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17310" PostTypeId="4" CreationDate="2011-02-26T12:43:40.577" Score="0" Body="Heavy Rain is an interactive drama psychological thriller video game exclusively for the PlayStation 3." OwnerUserId="18818" LastEditorUserId="18818" LastEditDate="2012-05-09T09:57:04.610" LastActivityDate="2012-05-09T09:57:04.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17311" PostTypeId="1" AcceptedAnswerId="17782" CreationDate="2011-02-26T12:48:33.040" Score="7" ViewCount="240" Body="&lt;p&gt;In the odd occasion I find myself having to get involved in a fight I always end up getting my ass handed too me. I find switching from the normal motion and action controls to responding to fast quick time prompts very tricky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I react better? Is there any sort of pattern to the type of motions you're asked to do?&lt;/p&gt;&#xA;" OwnerUserId="279" LastEditorUserId="11089" LastEditDate="2012-06-06T07:28:10.417" LastActivityDate="2012-06-06T07:28:10.417" Title="Trouble with the combat sections in Heavy Rain" Tags="|heavy-rain|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17312" PostTypeId="1" CreationDate="2011-02-26T13:32:01.380" Score="6" ViewCount="17859" Body="&lt;p&gt;I'm playing &lt;em&gt;Fallout: New Vegas&lt;/em&gt; on a decent machine. The game normally runs with 70-90 FPS on highest settings when not using vsync. But I hate playing without vsync because the video tearing is unbearable, so I enabled it. Afterwards, the FPS stabilized at 60, but the game stutters. This is especially noticeable when moving sideways. The only solution I found so far is setting the following option in &lt;code&gt;fallout.ini&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;iFPSClamp=60&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;With this setting the game is absolutely smooth as long as the FPS does not drop below 60. But as soon as it drops to a FPS like 50 the game runs in slow motion, which is also not acceptable. Another problem is that this also happens on the lowest video settings. Some regions in the game are producing significant FPS drops which seem to be unrelated to the video settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So these are my current options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enable vsync and iFPSClamp: No screen-tearing and smooth game play but slow-motion in some areas.&lt;/li&gt;&#xA;&lt;li&gt;Enable vsync without iFPSClamp: No screen-tearing but game stutters even when FPS is high.&lt;/li&gt;&#xA;&lt;li&gt;Disable vsync and enable iFPSClamp: Screen-Tearing and game play is too fast (When FPS is the double of the iFPSClamp value then game play is twice as fast).&lt;/li&gt;&#xA;&lt;li&gt;Disable vsync and disable iFPSClamp: Screen-Tearing.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So with these two settings, no option is acceptable. Are there more known configuration settings I could try out to get a smooth and fast game play?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My system: Asus P7P55D Pro, Intel Core i7 2.8 GHz, 4 GB RAM, NVidia 285 GTX, Windows 7 64 bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had the same problems with Fallout 3 on an older machine: Some Intel board (Can't remember the model), Quadcore CPU with 2.4 GHz, NVidia 8800 GTX, Windows XP 32 bit.&lt;/p&gt;&#xA;" OwnerUserId="6766" LastEditorUserId="6766" LastEditDate="2011-03-22T07:25:15.763" LastActivityDate="2011-06-03T18:00:08.527" Title="Fallout: NV stutters even though FPS is high" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17313" PostTypeId="1" AcceptedAnswerId="17316" CreationDate="2011-02-26T13:42:58.107" Score="13" ViewCount="11266" Body="&lt;p&gt;There are two expansion packs for Civilization IV, Warlords and Beyond the Sword. Are these two separate expansion packs with unique features not found in either, or is the second (Beyond the Sword) a further expansion of the first (Warlords)? Put differently, if you're new to the game, is there any reason you'd still want to play Warlords (or plain Civilization IV for that matter) instead of going directly for Beyond the Sword?&lt;/p&gt;&#xA;" OwnerUserId="7419" LastEditorUserId="160" LastEditDate="2011-02-26T16:13:58.460" LastActivityDate="2012-08-20T21:08:31.940" Title="Are Warlords and Beyond the Sword two separate expansions for Civilization IV or does the second build on the first?" Tags="|civilization-4|civilization-4-beyond-the-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17314" PostTypeId="2" ParentId="7707" CreationDate="2011-02-26T14:44:08.270" Score="0" Body="&lt;p&gt;Go on the outside lane and go when the traffic light is red so you do not hit any traffic. I have not completed this level yet but this seemed to have worked for me.&lt;/p&gt;&#xA;" OwnerDisplayName="user7420" LastEditorUserId="3936" LastEditDate="2011-02-26T15:16:33.010" LastActivityDate="2011-02-26T15:16:33.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17316" PostTypeId="2" ParentId="17313" CreationDate="2011-02-26T16:12:02.423" Score="20" Body="&lt;p&gt;&lt;em&gt;Beyond the Sword&lt;/em&gt; includes all new gameplay elements added in &lt;em&gt;Warlords&lt;/em&gt;, including Great Generals, vassal states, A.I. improvements, new Civilizations, etc. The only thing that &lt;em&gt;Beyond the Sword&lt;/em&gt; is missing are the 8 game scenarios that came with &lt;em&gt;Warlords&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So basically, unless you really want to play the specific scenarios that came with &lt;em&gt;Warlords&lt;/em&gt;, you're safe going straight to &lt;em&gt;Beyond the Sword&lt;/em&gt;. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-02-26T16:12:02.423" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17319" PostTypeId="1" AcceptedAnswerId="17332" CreationDate="2011-02-26T17:52:58.087" Score="14" ViewCount="7310" Body="&lt;p&gt;Recently I saw some statistics about how many people are in each league (bronze / silver / gold / platinum / diamond / master). That is 6 leagues, and Bronze was something like 40% of the entire ladder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To me that seems pretty rough. Top bronze players are not stellar, but they are good enough to win methodically, balance economy, micro units, and make calculated decisions in the heat of battle. They are using hotkeys and know the whole tech tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why place these players in the same league as a &lt;em&gt;complete&lt;/em&gt; casual newcomer who makes 10 workers, 1 of each unit producing structure, and attacks with a single marine?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can understand that inactive / abandoned accounts will probably be more common in bronze, so bronze should be inflated for that, but I am mostly referring to the diversity of skill you see in bronze league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The diversity of skill in all the other leagues is extremely small in comparison.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="3610" LastEditDate="2012-06-20T09:02:13.063" LastActivityDate="2012-06-20T09:02:13.063" Title="Why is bronze league so broad?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="17320" PostTypeId="2" ParentId="12031" CreationDate="2011-02-26T18:03:59.727" Score="15" Body="&lt;p&gt;There are a few ways to easily deal with the librarians.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Pacifist&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember what Miller tells you about the Librarians:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;They will only attack when provoked.&lt;/li&gt;&#xA;&lt;li&gt;You must maintain eye-contact with them at all times. In other words, keep your cross-hair aimed at his eyes.&lt;/li&gt;&#xA;&lt;li&gt;Do not move towards them. That will be an act of aggression and they will attack you.&lt;/li&gt;&#xA;&lt;li&gt;If they do start coming towards you (not in an aggressive manner), slowly walk backwards.&lt;/li&gt;&#xA;&lt;li&gt;When they walk right up to your face and scream and bang their fists, they are just showing their dominance. Keep eye contact, remain calm and continue to slowly walk backwards, never towards them.&lt;/li&gt;&#xA;&lt;li&gt;Do not turn your back to them; they will see that as a cowardly act and attack you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Once the Librarian is done showing off, you can simply walk through their territory. &lt;a href=&quot;http://www.youtube.com/watch?v=Qrs0LOYDvJU&quot; rel=&quot;noreferrer&quot;&gt;This Youtube vid shows the pacifist method&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Aggressor&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the Librarian's animal instincts against them:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Have your shotgun loaded and ready. &lt;/li&gt;&#xA;&lt;li&gt;Allow the Librarian to get right up into your face by using the Pacifist method.&lt;/li&gt;&#xA;&lt;li&gt;When you see the white their eyes, fire a couple of quick rounds off with the shotgun. Should take just a couple to the head, especially when they are so close you can feel their breath on your face.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Alternate Method: If you are paying attention in the Library, you'll notice a number of arrows in the walls. The arrows are a hint...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Bring a Helsing into the Library.&lt;/li&gt;&#xA;&lt;li&gt;Pump the Helsing up to maximum pressure.&lt;/li&gt;&#xA;&lt;li&gt;Fire off a few rounds into the Librarian.&lt;/li&gt;&#xA;&lt;li&gt;Librarian dies. You pick up the arrows and use them on the next beast.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Remember, Librarians are our friends. They're just pissed off that someone screwed up their Dewey Decimal cards.&lt;/p&gt;&#xA;" OwnerUserId="4705" LastActivityDate="2011-02-26T18:03:59.727" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17321" PostTypeId="2" ParentId="17319" CreationDate="2011-02-26T18:23:35.707" Score="2" Body="&lt;p&gt;While it's true that the top bronze leaguers can play a well balanced game, many of the games can be won with a reasonably well executed all-in unless the opponent just happened to perform the proper counter-strategy.  If someone can win the same amount playing in the same pool, but one is doing early rushes with marines and SCVs and the other playing &quot;normally&quot;, who is &quot;better&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I view silver as a league where those cheese builds can be handily shut down better than 50% of the time--or where the skill in the game grows to include what the other player is doing.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-02-26T18:23:35.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17323" PostTypeId="2" ParentId="17319" CreationDate="2011-02-26T19:06:05.357" Score="2" Body="&lt;p&gt;The distribution of players is : 20% in bronze league, 20% in silver league, 20% in gold league, 20% in platinium league, 18% in diamond and the top 2% in the recently created master league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main difference between low league (&amp;lt;= gold) players and higher league players is the macro part of the game. The better your macro, the higher your league (on a long term perspective). The differences between platinium / diamond and master league player are more detail-oriented (micro, global strategy, information handling, reaction to opponent strategy, ...).&lt;/p&gt;&#xA;" OwnerUserId="165" LastActivityDate="2011-02-26T19:06:05.357" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17324" PostTypeId="1" AcceptedAnswerId="17326" CreationDate="2011-02-26T19:56:34.117" Score="5" ViewCount="3359" Body="&lt;p&gt;How do I pause in the Dragon Age 2 Demo during combat? It says it can be done somehow.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="160" LastEditDate="2011-02-27T01:10:50.377" LastActivityDate="2013-06-19T18:13:31.697" Title="How to pause in Dragon Age 2 Demo during combat?" Tags="|ps3|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17325" PostTypeId="1" AcceptedAnswerId="17334" CreationDate="2011-02-26T20:01:48.447" Score="5" ViewCount="3583" Body="&lt;p&gt;Now that Riot has implemented a queue system at login, I spend even 30 minutes in the intro screen. I would like to mute the music there, so that I can play other games, see videos, etc. while waiting. Is it possible in some way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NErIQ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-03-01T17:16:12.193" Title="How can I disable login screen music?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17326" PostTypeId="2" ParentId="17324" CreationDate="2011-02-26T20:15:13.713" Score="6" Body="&lt;p&gt;If you're thinking of the PC pause, where you could press &lt;kbd&gt;space&lt;/kbd&gt; to pause and assign commands to your main and allies, the console equivalent is the radial menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pause the game by pressing the &lt;kbd&gt;L2&lt;/kbd&gt; button to bring up the radial menu. From there, you can cycle through your characters by pressing &lt;kbd&gt;L1&lt;/kbd&gt; or &lt;kbd&gt;R1&lt;/kbd&gt; and issue orders. When you close the radial menu, the orders will be executed.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-02-26T20:59:09.747" LastActivityDate="2011-02-26T20:59:09.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17327" PostTypeId="2" ParentId="14783" CreationDate="2011-02-26T20:18:13.363" Score="10" Body="&lt;p&gt;As of the 1.3_01 update, slimes have a higher spawn rate, spawn in ANY light conditions, and on ANY mode. If you put it on peaceful, though, only small slimes will spawn.&lt;/p&gt;&#xA;" OwnerUserId="7425" LastEditorUserId="122" LastEditDate="2011-02-26T20:25:23.803" LastActivityDate="2011-02-26T20:25:23.803" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17328" PostTypeId="1" AcceptedAnswerId="17342" CreationDate="2011-02-26T20:58:19.740" Score="7" ViewCount="1249" Body="&lt;p&gt;I see that in King's Retreat there is a Rare Planarite Goods vendor. I can afford the purple pants, it would use up my only purple 'planarite' (forgot what it was called, received from an invasion). Would it be better to just save it for the next zone? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently level 17.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="8350" LastEditDate="2011-08-13T13:06:07.623" LastActivityDate="2011-08-13T13:06:07.623" Title="Should I save my purple &quot;planarite&quot; for the next zone?" Tags="|rift|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17329" PostTypeId="1" CreationDate="2011-02-26T21:00:11.220" Score="5" ViewCount="634" Body="&lt;p&gt;All of these events in Rift have a contribution meter.  How exactly is contribution calculated for these?  Furthermore, what might be the best way to maximize contribution per event?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some rifts I noticed I don't contribute as much as other rifts but I feel like i'm doing the same thing.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="8350" LastEditDate="2011-08-13T13:05:50.743" LastActivityDate="2011-08-13T13:05:50.743" Title="Contribution in Rift: Invasions, Rifts, Footholds and other events" Tags="|rift|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17331" PostTypeId="1" AcceptedAnswerId="17337" CreationDate="2011-02-26T23:07:56.700" Score="7" ViewCount="1997" Body="&lt;p&gt;Is it possible to throw caged animals into a pit without connecting each cage to a lever? When I try to assign the animals to a pit, they break loose from their cages as soon as a dwarf start dragging.&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2011-02-27T02:14:03.743" Title="How to throw a caged, hostile animal into a pit in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17332" PostTypeId="2" ParentId="17319" CreationDate="2011-02-26T23:08:29.863" Score="16" Body="&lt;p&gt;So, Opera's answer is &lt;em&gt;almost&lt;/em&gt; right, but the difference between it and the correct answer is too long for comments.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Master league is believed to be the top 2% of all active players in a region, and is believed to cut away the top 10% of Diamond league. This would put the approximate league populations at 2%/18%/20%/20%/20%/20% for active players. An active player is defined as a player who has played a certain minimum number of games per week. Going inactive does not demote you, you just no longer take up a spot in your league's percentage of the active population. The percentages are also not hard values and there is some slush involved to allow them to even out over time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Quote from Starcraft 2 Forum's MVP &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/1869217581#1&quot; rel=&quot;nofollow noreferrer&quot;&gt;ExcaliburZ&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what does &lt;em&gt;Active&lt;/em&gt; really mean?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It's technically not a hard 2%. It's kind of complicated and our understanding of it isn't 100% thorough yet because we just learned a lot of this on Friday and there are still many questions that remain. I'll try to explain.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;First, it's 2% of active players. That means that if you are within the top 2% of other players who are considered active, you are eligible to be promoted.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This raises the obvious question of &quot;what does the system consider to be active?&quot; Active status hinges upon your bonus pool, since the less active you are, the less bonus pool you are spending. You get 1 point of bonus pool every 112 minutes, or 90 per week, meaning 90 bonus pool is equivalent to one &quot;bonus week.&quot; From what we understand there are several tiers of activity.&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Active players -- Players who spend 90 or more bonus pool per week and have less than X unspent bonus pool.&lt;/li&gt;&#xA;  &lt;li&gt;Semi-active players -- Players who have less than X unspent bonus pool.&lt;/li&gt;&#xA;  &lt;li&gt;Inactive players -- Players who have X or more unspent bonus pool.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;  &#xA;  &lt;p&gt;X is something that we're still trying to figure out. It could be a flat value, say 6 bonus weeks' worth, or it could be a percentage of total bonus pool accrued throughout the season. We're also unsure of whether tiers 1 and 2 are the same.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now, back to the league populations. If you are a semi-active or inactive player and you are matched against another semi-active or inactive player, the system does not gain very much information from that because there is a lot of uncertainty surrounding each player's MMR. It gets the most information by matching you against active players. Note that the system doesn't prefer active players in searches, it just so happens that you're more likely to be matched against an active player because they play more often. If you beat the active Master-level players (which compose roughly 2% of the active population) enough that your moving average moves comfortably into the Master region, you can be promoted.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Second, it's important to know that promotion and demotion also hinges upon a certain confidence level. If you start in Bronze, for example, in order to get promoted into Silver you would have to raise that moving average a fair amount of the way into Silver to prove that you belong there. Demotion is no different.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Therefore, it doesn't inherently mean that by getting promoted that you automatically boot someone else back down to Diamond. For example, if one of the people already in Master league goes inactive, then nobody will get demoted. If, on the other hand, all the active players are still playing games but someone's moving average has fallen into around the mid-Diamond region (thereby proving to the system that that person didn't actually belong in Master league), that person would get demoted.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Hope that answers your question, I understand if that's somewhat confusing. Let me know if you have questions on it and I'll try to clarify further. =]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=183626&quot; rel=&quot;nofollow noreferrer&quot;&gt;ibid&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what does this mean for your original question?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While technically all leagues should have equal distribution (except for Diamond and Master), in reality, we'll see a much larger number of users in lower leagues as they have been dubbed &lt;em&gt;inactive&lt;/em&gt;.  If we look at the &lt;a href=&quot;http://sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;distribution of bonus points&lt;/a&gt; across leagues, its not hard to see that players in lower leagues have many more bonus points, and thus are more likely to be dubbed inactive, and not taken into account for the distribution.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess the ultimate &lt;strong&gt;TL;DR&lt;/strong&gt; here is: &lt;code&gt;Its even for active players, and lower leagues have more inactive players, thus more players&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-02-26T23:08:29.863" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17333" PostTypeId="2" ParentId="17325" CreationDate="2011-02-26T23:48:59.267" Score="0" Body="&lt;p&gt;I've never played the game but can't you delete/replace the music that is played in the files to stop it from having anything to play or plays a silent track?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-02-26T23:48:59.267" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17334" PostTypeId="2" ParentId="17325" CreationDate="2011-02-26T23:57:24.180" Score="3" Body="&lt;p&gt;In the tray open the volume mixer by clicking on the volume icon and selecting &quot;mixer&quot;. Using this you can mute specific programs/games.&lt;/p&gt;&#xA;" OwnerUserId="7298" LastActivityDate="2011-02-26T23:57:24.180" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17335" PostTypeId="2" ParentId="17329" CreationDate="2011-02-26T23:58:44.500" Score="6" Body="&lt;p&gt;Currently, no one really knows the EXACT quantification of contribution as it relates to events. A few solid facts are known, however:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Contribution is gained for each action taken.&lt;/li&gt;&#xA;&lt;li&gt;Contribution scales based on the presumed length of an event - the Unstable Stages of a major rift will give less contribution per action than the first stage of a level 7 minor Rift.&lt;/li&gt;&#xA;&lt;li&gt;Number of targets matters. A Bard using Motif of Bravery on 25 raid members will give more contribution than channeling Cadence upon one target.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7428" LastActivityDate="2011-02-26T23:58:44.500" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17336" PostTypeId="2" ParentId="12087" CreationDate="2011-02-27T00:46:26.797" Score="3" Body="&lt;p&gt;In my experience, it appears that progress in the Emperor's ranks is in fact based purely on score, but the score requirements provided in the doc Jason links too are not accurate (they are too high - I just got initiated into the fourth circle with just over 400,000 points).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With regards to bonus objectives, these were not provided by the emperor's advisor (a.k.a the cloaked figure). The &quot;cloaked figure&quot; provided you with the secondary objectives, and the flight officer provided you with the primary objectives. You would get a positive debriefing from the flight officer only if you completed ALL the primary objectives, and a positive debriefing from the &quot;cloaked figure&quot; only if you completed ALL the secondary objectives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the only thing completing bonus objectives got you was a small red-and-gold medal in each mission where you completed all of them. There was usually no obvious way to determine what the bonus objectives were from the mission briefings. You'd basically have to guess or happen upon them by chance. That being said, after successfully completing a mission you could replay it in the combat simulation chamber, where all bonus objectives would be displayed up front. You could then use this knowledge in your second playthrough of the game to get them all ;)&lt;/p&gt;&#xA;" OwnerDisplayName="user7429" LastActivityDate="2011-02-27T00:46:26.797" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17337" PostTypeId="2" ParentId="17331" CreationDate="2011-02-27T01:58:58.890" Score="4" Body="&lt;p&gt;The answer is a resounding... &quot;kinda&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What you want is a cage that's as close to the pit as you can get it.&lt;/strong&gt; Dwarves have a tendency to freak out over any non-tame animal, but sometimes if they are close enough, they'll transfer the animal before they freak out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Case in point: I once had a caged fox that I wanted moved into a built cage. I stationed my military dwarf between the two cages and prepared for the worst. A dwarf came by, unlocked the fox, began to panic, and ran away. My unarmed military dwarf immediately started wrestling with the fox, when all of a sudden, a 2nd civilian dwarf, responding to the original job request, grabbed the fox mid-battle and threw it into the proper cage. My military dwarf continued to stand outside the cage and glare at the fox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short: Dwarves are crazy. Sometimes nearness helps, sometimes it doesn't. (&lt;a href=&quot;http://i37.photobucket.com/albums/e83/Darksilverdefiant/081.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;And never, ever, try and sell your bronze colossus cage.&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-02-27T02:14:03.743" LastActivityDate="2011-02-27T02:14:03.743" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17338" PostTypeId="1" AcceptedAnswerId="17339" CreationDate="2011-02-27T03:27:54.533" Score="8" ViewCount="24304" Body="&lt;p&gt;I'm a few hours into playing Tales of Vesperia, and I noticed that each of my characters has a few titles to choose from in the Status screen. Does the active title affect gameplay/stats? Does it make cosmetic differences? Or is the only purpose of titles to be fun to collect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By titles, I mean things like&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Downtown Boy and Basic Swordsman for Yuri; Man's Best Friend and Dog Warrior for Repede&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="197" LastEditorUserId="4106" LastEditDate="2012-04-25T17:39:16.493" LastActivityDate="2012-04-25T17:39:16.493" Title="What's the point of titles in Tales of Vesperia?" Tags="|tales-of-vesperia|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17339" PostTypeId="2" ParentId="17338" CreationDate="2011-02-27T04:06:18.357" Score="5" Body="&lt;p&gt;According to this &lt;a href=&quot;http://www.gamefaqs.com/xbox360/945075-tales-of-vesperia/faqs/54229&quot; rel=&quot;noreferrer&quot;&gt;Tales of Vesperia titles guide&lt;/a&gt;, titles can affect your outfit but not your stats.  There is also an achievement for getting all of the titles in the game.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-02-27T04:45:08.790" LastActivityDate="2011-02-27T04:45:08.790" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17340" PostTypeId="1" AcceptedAnswerId="19414" CreationDate="2011-02-27T06:05:55.017" Score="10" ViewCount="1076" Body="&lt;p&gt;In Metal Gear Solid 4, you can walk up to militia or PMC troops and give them items, including rations. Does doing so count towards your tally of &quot;recovery items used&quot; or not?&lt;/p&gt;&#xA;" OwnerUserId="2747" LastEditorUserId="2747" LastEditDate="2011-03-01T07:11:00.693" LastActivityDate="2011-04-03T10:14:26.163" Title="Does giving rations count towards your &quot;recovery items used&quot; in Metal Gear Solid 4" Tags="|metal-gear-solid-4-guns-of-patriots|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17341" PostTypeId="1" AcceptedAnswerId="18205" CreationDate="2011-02-27T07:03:07.393" Score="5" ViewCount="2331" Body="&lt;p&gt;The academy only shows what unit type it upgrades to for existing units already in the army, and only if you've already unlocked the correct race and level upgrades. Can anyone provide or link to a diagram or table (or the data in any other form, really) showing what upgrades to what?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="336" LastEditDate="2011-09-25T02:31:07.893" LastActivityDate="2023-01-24T12:49:38.667" Title="What are the upgrade paths for the academy?" Tags="|kings-bounty-the-legend|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17342" PostTypeId="2" ParentId="17328" CreationDate="2011-02-27T07:15:38.800" Score="7" Body="&lt;p&gt;Each zone has its own kind of Sourceshard/Sourcestone (blue/purple-quality stones). You'll be unable to use your Corrupted Sourcestone (the purple stone you speak of) in Stonefield, for example.&lt;/p&gt;&#xA;" OwnerUserId="7428" LastActivityDate="2011-02-27T07:15:38.800" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17343" PostTypeId="1" AcceptedAnswerId="17344" CreationDate="2011-02-27T10:36:45.530" Score="12" ViewCount="14868" Body="&lt;p&gt;I've found that most cameras can be hacked by sneaking another them and hacking from below. Also the flying helicopters can be hacked if they are protecting an enemy which is killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I can't work out is how to directly hack a turret. It's difficult to get close to them without suffering severe health loss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to do this?&lt;/p&gt;&#xA;" OwnerUserId="175" LastEditorUserId="6837" LastEditDate="2012-06-03T16:38:29.093" LastActivityDate="2012-06-03T16:38:29.093" Title="How to hack a turret in Bioshock?" Tags="|bioshock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17344" PostTypeId="2" ParentId="17343" CreationDate="2011-02-27T10:55:06.573" Score="13" Body="&lt;p&gt;Use the &lt;a href=&quot;http://bioshock.wikia.com/wiki/Electro_Bolt&quot; rel=&quot;noreferrer&quot;&gt;Electro Bolt&lt;/a&gt; plasmid on them; this will shut the turret temporarily for enough time to get close enough.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-02-27T10:55:06.573" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17345" PostTypeId="1" AcceptedAnswerId="17362" CreationDate="2011-02-27T13:31:11.360" Score="12" ViewCount="29909" Body="&lt;p&gt;Steam describes this achievement as:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Finish a campaign using only melee weapons.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Ok, so that obviously excludes any primary weapon, but what about throwables (pipe bombs, molotovs, bile jars) and the pistol that mysteriously appears in your hands when you're incapacitated?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, if you accidentally fire a weapon during a particular chapter of the campaign, is the slate cleared if you die and start that section over?&lt;/p&gt;&#xA;" OwnerUserId="7196" LastEditorUserId="207" LastEditDate="2011-02-27T13:45:21.877" LastActivityDate="2014-05-05T00:48:33.140" Title="Conditions for the Confederacy of Crunches achievement" Tags="|achievements|left-4-dead-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17346" PostTypeId="2" ParentId="17345" CreationDate="2011-02-27T14:05:06.290" Score="4" Body="&lt;p&gt;To your first question:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Equipment is OK. So you can use pipe bombs, molotovs and bile jars.&lt;/li&gt;&#xA;&lt;li&gt;The Pistol is NOT OK, you have to be careful not to use it if you get downed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I do not know about starting a section over. You can read some guides for this achievement over at &lt;a href=&quot;http://www.trueachievements.com/a38552/confederacy-of-crunches-achievement.htm?showguides=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;True Achievements&lt;/a&gt; (Guide is for 360, but should be the same for the PC version)&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-02-27T14:05:06.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17348" PostTypeId="2" ParentId="17345" CreationDate="2011-02-27T14:22:40.987" Score="2" Body="&lt;p&gt;It can be said very simply: no bullets. You're allowed to use melee weapons (obviously), you can beat them away with the butt of your gun, you can beat open a gas can (if you have too much health, I guess) and you can use throwables (molotov for example). But as soon as you fire a pistol, you lose the campaign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, you have to do it for the entire campaign. If you use a pistol, you have to restart the campaign, from the beginning.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-02-27T16:05:53.890" LastActivityDate="2011-02-27T16:05:53.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17350" PostTypeId="1" AcceptedAnswerId="17353" CreationDate="2011-02-27T16:34:29.363" Score="9" ViewCount="524" Body="&lt;p&gt;It is stated for both the Colosseum and the Theatre that they can only provide as much happiness as there is population. I believe they both provide +5 Happiness for a population of 5. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they stack on the same population meaning I would get 10 Happiness with a population of 5?&lt;/p&gt;&#xA;" OwnerUserId="7438" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:33:50.033" LastActivityDate="2012-08-03T09:33:50.033" Title="Do the Colosseum and Theatre need separate population for their benefits?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17351" PostTypeId="1" AcceptedAnswerId="17354" CreationDate="2011-02-27T16:45:41.963" Score="21" ViewCount="3334" Body="&lt;p&gt;My mobtrap was working perfectly a few hours ago. After relogging to the server, a massive amount of slimes spawned in my trap. They seem to be unkillable and block the canal and grinder. How can I get rid of them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GF16y.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorUserId="20306" LastEditDate="2013-10-22T17:23:06.567" LastActivityDate="2013-10-22T17:23:06.567" Title="There are slimes all over my mob trap. How can I get rid of them?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17353" PostTypeId="2" ParentId="17350" CreationDate="2011-02-27T18:26:09.533" Score="6" Body="&lt;p&gt;No, the population limit applies to the total happiness from all buildings. Theater provides 4 happiness and Colosseum provides 3 happiness; if you have a size 6 city with both buildings, you would get a total of 6 happiness. You would need a size 7 city to get the full benefit from them.&lt;/p&gt;&#xA;" OwnerUserId="7144" LastEditorUserId="341" LastEditDate="2011-03-03T01:31:19.000" LastActivityDate="2011-03-03T01:31:19.000" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17354" PostTypeId="2" ParentId="17351" CreationDate="2011-02-27T18:47:38.043" Score="12" Body="&lt;p&gt;According to the &lt;a href=&quot;https://minecraft.wiki/w/Slimes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft wiki&lt;/a&gt; they should be killed either on contact with lava (by burning) or by immersion in water (by drowning).&lt;/p&gt;&#xA;&lt;p&gt;So unless things have changed you need to either make sure that they touch the lava or fall into the water. Then to make sure they can't jump out of the water you'll have to make it deeper (and possibly wider).&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-02-27T19:00:33.137" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17355" PostTypeId="2" ParentId="17308" CreationDate="2011-02-27T19:12:52.710" Score="0" Body="&lt;p&gt;Well according to a walkthrough that I watched on &lt;a href=&quot;http://www.youtube.com/watch?v=YEMWPWCbPKs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Youtube&lt;/a&gt; you are supposed to pull the flying enemies down with your energy leash.&lt;/p&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-02-27T19:12:52.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17356" PostTypeId="1" CreationDate="2011-02-27T19:19:46.567" Score="13" ViewCount="21857" Body="&lt;p&gt;Does anyone have any insight into what rule the cultural border expansion follows?&#xA;&lt;br&gt;&#xA;&lt;br&gt;Weakest tiles first?&#xA;&lt;br&gt;Strongest tiles first?&#xA;&lt;br&gt;Random?&lt;/p&gt;&#xA;" OwnerUserId="7438" LastActivityDate="2012-01-12T14:22:35.770" Title="What rule does border expansion follow?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17357" PostTypeId="5" CreationDate="2011-02-27T19:42:37.110" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-02-27T19:42:37.110" LastActivityDate="2011-02-27T19:42:37.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17358" PostTypeId="4" CreationDate="2011-02-27T19:42:37.110" Score="0" Body="For questions about the hardware we run our games on, as opposed to the games themselves." OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-02-27T20:27:12.077" LastActivityDate="2011-02-27T20:27:12.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17359" PostTypeId="1" CreationDate="2011-02-27T19:56:01.453" Score="12" ViewCount="6089" Body="&lt;p&gt;It seems that my spawn point on my SMP server keeps changing every time I kill myself and respawn. The spawn points all seem to be very close to each other (within sight) but still not at the same location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no mods installed. I just used what Mojang distributed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why do I keep spawning at a diiferent point everytime I respawn? &lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="8350" LastEditDate="2012-03-09T17:18:31.013" LastActivityDate="2012-03-24T02:44:30.837" Title="Why does my spawn point change on my SMP server every time I respawn?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17361" PostTypeId="2" ParentId="17356" CreationDate="2011-02-27T20:25:46.063" Score="10" Body="&lt;p&gt;You can see which tile your city is going to go for next by opening the city screen and looking for the hex with a purple border.  It definitely isn't random, it tries to pick the &quot;best&quot; tiles.  Generally it seems to go for resources first, but it also doesn't seem to go for tiles that are 3 hexes away until it has gotten all the ones that are two hexes away.  Of course, you can always purchase a tile yourself if it is one you really want.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-27T20:25:46.063" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17362" PostTypeId="2" ParentId="17345" CreationDate="2011-02-27T20:52:15.230" Score="12" Body="&lt;p&gt;Only melee weapons. So, any usage of any rifle or pistol (especially when you get incapacitated), including the grenade launcher will deny you of the achievement, even if you don't do any damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chainsaw is a melee weapon, too, by the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Throwing molotov, pipe, bile jar or shoving zombies around (even killing them with a gun only by shoving) will have no negative effect.&#xA;Also interesting is that usage of machine guns and stationary turrets won't cancel the achievement either, since they don't count as guns, but part of the environment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;HOWEVER, if you fire &lt;em&gt;one&lt;/em&gt; bullet, you have to restart the campaign ALL over.&#xA;Dying and repeating the map will &lt;strong&gt;not&lt;/strong&gt; reset this (have actually tried it).&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2014-05-05T00:48:33.140" LastActivityDate="2014-05-05T00:48:33.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17363" PostTypeId="1" CreationDate="2011-02-27T21:56:13.897" Score="5" ViewCount="1188" Body="&lt;p&gt;This question refers to the iPhone game &lt;a href=&quot;http://itunes.apple.com/us/app/battleheart/id394057299?mt=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battleheart&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Cleric's standard ability heals allies, and it's totally obvious what's going on as life bars go up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Bard's standard ability is also cast on allies, but it's not clear what effect the spell is having. What exactly does the Bard's ability do?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-04-05T21:25:58.847" Title="What does the Bard's ability do in Battleheart?" Tags="|battleheart|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17365" PostTypeId="2" ParentId="17363" CreationDate="2011-02-27T22:06:00.163" Score="2" Body="&lt;p&gt;This is only a guess, but judging from the LV10 abilities of the bard:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Gusto - The power bonus granted to your target is increased by 50%.&#xA;Stoicism - The armor bonus granted to your target is increased by 50%.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I think it gives armor, and attack power bonus to the target, but no clue on how much.&lt;/p&gt;&#xA;" OwnerUserId="1306" LastActivityDate="2011-02-27T22:06:00.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17366" PostTypeId="2" ParentId="11261" CreationDate="2011-02-27T22:53:55.507" Score="2" Body="&lt;p&gt;Can't help but clarify. It is a bug. Sometimes weapons get knocked out of their hands and disappear. Had it happen while fighting deathclaws. The chainsaw dropped out of Veronicas hands and rolled down a hill and I just turned my back and it was nowhere to be found.&lt;/p&gt;&#xA;" OwnerDisplayName="user7441" LastActivityDate="2011-02-27T22:53:55.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17367" PostTypeId="1" AcceptedAnswerId="17420" CreationDate="2011-02-27T22:58:15.943" Score="2" ViewCount="1114" Body="&lt;p&gt;Has anyone found rapid fire for an SMG beneficial at all?  Has it increased your KTD ratio at all or made any benefit to your game play?&lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="9752" LastEditDate="2011-10-11T20:29:46.447" LastActivityDate="2011-10-11T20:29:46.447" Title="What's the point of attaching rapid fire to a submachine gun?" Tags="|call-of-duty-black-ops|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17369" PostTypeId="1" AcceptedAnswerId="17731" CreationDate="2011-02-28T00:00:44.213" Score="6" ViewCount="24620" Body="&lt;p&gt;Is the quest &quot;You Only Die Once a Night&quot; even possible without Celerity? I'm running back and forth between the two gates, and no matter how fast I blast these Zombies heads off, I'm just wasting too much time going back and forth, and they're making it out of the cemetery around the 2 minute mark every time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing as a Tremere, so Celerity is off the table as an option. Running Community Patch 7.3 if that's relevant.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2021-01-12T14:30:33.390" Title="Completing &quot;You Only Die Once a Night&quot; without Celerity?" Tags="|vampire-the-masquerade-bloodlines|" AnswerCount="10" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17373" PostTypeId="1" AcceptedAnswerId="20168" CreationDate="2011-02-28T01:53:17.823" Score="11" ViewCount="2525" Body="&lt;p&gt;Usually (or very often), good Protoss players, after building a Robotics bay, build observer and put it to opponent base. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my perspective if you know Protoss build Robo you should care about that observer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I most effectively deny this observer? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most often I play Terran and there are few ways for that:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scan your choke and kill observer with marines&lt;/strong&gt;. This can fail if observer is not in the scanned screen. That also cost you 50 energy (270 minerals). Observer costs 25/75... if we take gas/mineral exchange rate as 2.5 - it is pretty good price for killing observer...&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Build Engineering Bay and build few turrets&lt;/strong&gt;. that costs 150+x*75... also not too bad. This will take time, but could be also useful in a long run (detect DT or other observers, some defense against phenixes and VoidRays).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Build Raven&lt;/strong&gt; (if you have StarPort with tech lab). That costs 100/200 - a little bit expensive for observer hunting, but you could later use Raven for PDD, etc...&lt;/li&gt;&#xA;&lt;li&gt;Anything else?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Questions:&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What is the best way to hunt observers?&lt;/li&gt;&#xA;&lt;li&gt;How to deal with opponent observers if you play Zerg?&lt;/li&gt;&#xA;&lt;li&gt;How to deal with opponent observers if you play Protoss?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="13179" LastEditDate="2012-08-14T08:06:23.683" LastActivityDate="2012-08-14T08:06:23.683" Title="How to deny Protoss observers effectively" Tags="|starcraft-2|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17374" PostTypeId="1" CreationDate="2011-02-28T02:12:01.913" Score="6" ViewCount="28305" Body="&lt;p&gt;I feel like I am encountering bugs that were reported as fixed in the most recent patch. Is there a way I can confirm what version of the game I'm running?  I can't seem to find an &quot;About&quot; menu anywhere.&lt;/p&gt;&#xA;" OwnerDisplayName="user7446" LastEditorUserId="3936" LastEditDate="2015-01-04T03:09:26.590" LastActivityDate="2015-01-04T03:09:26.590" Title="How can I confirm I'm playing the current version of Civilization 5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17375" PostTypeId="1" CreationDate="2011-02-28T02:35:18.083" Score="7" ViewCount="362" Body="&lt;p&gt;At the beginning of every turn a bar appears across the screen announcing the name of your leader, your civ and the year. I dont know why, but this drives me nuts, and I'd love to be able to turn it off, but cant find an option to.&lt;/p&gt;&#xA;" OwnerDisplayName="user7447" LastEditorUserId="341" LastEditDate="2011-02-28T02:45:06.653" LastActivityDate="2011-03-31T12:07:01.317" Title="Is there anyway to turn off the beginning of turn announcement in civ5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17376" PostTypeId="2" ParentId="17374" CreationDate="2011-02-28T02:44:31.570" Score="9" Body="&lt;p&gt;If you connect to Steam and play the game, it will automatically patch up to the latest version.  The only way you could be playing an old version is if you're playing in offline mode.  The version number should be listed on the main menu screen that comes up after the opening movie:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zIjvG.jpg&quot; alt=&quot;main screen screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The current version at this time is 1.0.1.217.  You should be able to see the latest version at any time by going to &lt;a href=&quot;http://forums.2kgames.com/showthread.php?89117-Patch-Notes&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; on the official forums.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-03-03T01:36:54.737" LastActivityDate="2011-03-03T01:36:54.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17377" PostTypeId="1" AcceptedAnswerId="17378" CreationDate="2011-02-28T02:59:11.247" Score="58" ViewCount="55356" Body="&lt;p&gt;The latest Minecraft update now has beds, which is very nice for the first few nights of the game while you establish a mob-resistant area that you can work in during the night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference, you sleep in a bed during the nighttime and it fast-forwards to daylight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is that I've put down a bed, and every time I sleep in it I get woken up by mobs &lt;em&gt;inside my house&lt;/em&gt;. I've made sure it's very light, darkened it a bit - tried a few combinations but no luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing? How can I avoid having mobs spawning inside my house every time I try and get some sleep?&lt;/p&gt;&#xA;" OwnerUserId="1425" LastEditorUserId="11290" LastEditDate="2011-07-28T14:36:45.650" LastActivityDate="2016-03-08T14:33:44.890" Title="How can I avoid mobs spawning inside my house while I sleep?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17378" PostTypeId="2" ParentId="17377" CreationDate="2011-02-28T03:15:08.237" Score="52" Body="&lt;p&gt;According to the &lt;a href=&quot;https://minecraft.wiki/w/Bed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;, aggressive mobs won't wake you if you surround your bed with torches. Here is what it says about the mob behavior:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;To ensure that you are not awakened unnecessarily during the night, the bed must not be placed along a 1 block thick wall, unless the area on the other side of the wall is also safe. If a hostile mob can get within 2 blocks of the bed, even if the blocks are separated by a wall, you will be awakened with the hostile mob standing next to you. There appears to be a slight delay before the mob attacks you, giving you time to get the first blow.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: As of Minecraft 1.0, mobs will not awaken you suddenly if your bed is placed in an unideal location. Instead, the game won't let you sleep and will state that there are mobs nearby.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-11-19T04:47:02.967" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17379" PostTypeId="2" ParentId="14051" CreationDate="2011-02-28T03:51:10.077" Score="7" Body="&lt;p&gt;Well, there's a few things I really hate as a sniper. (Keep in mind that although I do have my moments, I'm not an excellent sniper by any stretch of the imagination, so you may wish to take this advice with a grain of salt.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1): Enemy classes getting into my sniping spot.&#xA;Nothing irritates me more as sniper then being blindsided by an enemy while I'm looking for headshots. There are two ways to do this. You can either just rush me (scout, or a rocketjump/stickyjump), or sneak past my sniping spot and flank me (which almost any class can do, if you know the map.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2): Better enemy snipers&#xA;Yep, the biggest threat to a sniper is another sniper. If you're faster and more accurate, enemy snipers can be some of the easiest kills in the game. (Probably not what you're looking for, but I thought I'd mention it) Also, try sending some rockets/flare gun shots/ stickies towards my hiding place. When I'm scoped in, I don't always notice, and you might get an easy kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3): Zig zagging enemies&#xA;As a sniper, what's harder to headshot? The guy that moves in a straight line towards you, or the guy zig-zagging, bunny hopping, just meandering randomly all over the place? Move left/right and up/down in addition to forwards and you'll reduce your headshot deaths a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4): Spies&#xA;These deserve a special mention. Although rushing/flanking enemies can be held off if the rest of your team is playing well, often a spy can sneak past them anyway, and just backstab me. Don't be afraid of razorbacks, as a couple of revolver shots will do the trick nicely. (Although, since most spies tend to shy away from razorbacks, I use the item anyway. :P) As a side note, the headshot hitboxes of each class are indeed different, so it's tricky to headshot disguised spies even when they're obviously enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, which class would I use against an enemy sniper? (Assuming I couldn't outsnipe him)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1)Spy: Snipers are the easiest backstabs in the game, if you can get to their hiding place. Which equipment you use is a matter of choice, but the ambassador can be excellent against snipers (They stay very still when scoped, making for some easy ambassador headshots).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2)Scout: You're vulnerable to charged bodyshots, but you're very difficult to headshot if you move around erratically, and you have a good chance at reaching their hiding spot. The force of nature helps by allowing you to triple jump, and bonk atomic punch will let you rush past enemies to get there. Also, the sandman has a shot at some ridiculously long range stuns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3)Soldier/Demoman: These are purely for the additional movement allowed by rocket/stickyjumping. You can really zoom around the map when you use it correctly, which can really surprise a sniper. I'd suggest the default kits for both of them (aside from equalizer for soldier).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other class ideas:&#xA;Don't even think about heavy unless you're planning to use the fists of steel. Also, brass beast is a HUGE mistake. The movement penalty makes you a sitting duck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The engineer doesn't have too much long-range capability, although a wrangled sentry is definitely a possibility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medics are a high priority target for snipers, although the crusader's crossbow might work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, flare gun pyros can nail inattentive snipers. Don't forget to use your flamethrower when crossing open spaces, you can mask your head in the flames to confuse snipers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, that's all of my experience regarding sniper hunting, hope it helps.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-02-28T03:51:10.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17380" PostTypeId="1" CreationDate="2011-02-28T04:16:21.837" Score="3" ViewCount="1210" Body="&lt;p&gt;I've bought the first episode of &lt;a href=&quot;http://www.telltalegames.com/bttf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Back To The Future&lt;/a&gt; using a promotional code. Then I've downloaded &lt;code&gt;bttf_101_setup.exe&lt;/code&gt; file and ran it. As expected, Windows 7 32-bit asked to run it as administrator, as the setup requires extra privileges. Then, it was installed successfully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I try to launch the game from the desktop shortcut, and I put my Telltale Games account and password (only once, as it saves my credentials after the first launch). Then I select the first Episode and click &lt;strong&gt;play&lt;/strong&gt;, and nothing happens!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any solution for this?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I've already looked on the Internet, and found people reporting success after running the game as administrator. I don't want to run it as administrator (and it's more a workaround than a solution), and that's why I'm posting this question here, hoping to find a better solution.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="181240" LastEditDate="2018-01-02T19:57:41.043" LastActivityDate="2018-01-02T19:57:41.043" Title="The &quot;Play&quot; button isn't launching the game" Tags="|technical-issues|back-to-the-future-the-game|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17381" PostTypeId="1" AcceptedAnswerId="17431" CreationDate="2011-02-28T04:17:43.627" Score="47" ViewCount="31735" Body="&lt;p&gt;On a SMP server that I play, there's been some raids by other players to grab my stuff, and occasionally killing me and taking my inventory. So, I'd like to make some traps for them the next time they come in. What's the best way to make a trap for them?&lt;/p&gt;&#xA;&lt;p&gt;Attributes I'd like would be&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Simple: Although I likely have enough redstone dust and such to make a complex trap, I'd prefer a design I'm unlikely to mess up, as I've blown myself up before trying to make a TNT-related trap.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Inescapable: Well, this goes without saying. I suppose anything can be escaped/avoided with the right foreknowledge and equipment, but I'd like something they're nearly certain to fall into. That said, I'd prefer it if the trap wasn't something I could accidentally kill myself with as I go around my house.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Finally, I'd like a trap that doesn't destroy all the equipment along with the enemy player, is it would be nice to loot their diamond swords instead of burning them. (Although, I'd be fine with some lava traps as a last line of defense if they avoid everything else.)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;To clarify, in the servers I mainly play on, it's usually just default gameplay, as abusing admin powers to raid is not allowed. So assume the enemy players have the best possible equipment (diamond pickaxes, swords, armor, bows, TNT, water/lava blocks, etc.), but no admin ability.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="185203" LastEditDate="2022-04-28T00:59:29.253" LastActivityDate="2022-04-28T00:59:29.253" Title="How do I make an effective Minecraft SMP trap?" Tags="|minecraft-java-edition|" AnswerCount="27" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="17382" PostTypeId="1" AcceptedAnswerId="17384" CreationDate="2011-02-28T05:03:32.317" Score="12" ViewCount="3420" Body="&lt;p&gt;I am on my first playthrough of Heavy Rain, and while I'm enjoying the game&#xA;I find the quicktime events (especially combat) extremely annoying. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if it's the fact that I'm more used to a 360 controller or just that I always hated quicktime in games that are more about plot, but I am ready to take the shame and reduce the difficulty to the video game noob level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I do so, is there any penalty? (besides achievements, which I don't care about)&lt;/p&gt;&#xA;" OwnerUserId="1596" LastActivityDate="2011-02-28T11:39:56.277" Title="Is there any penalty to reducing the difficulty level in Heavy Rain?" Tags="|heavy-rain|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17383" PostTypeId="1" AcceptedAnswerId="17391" CreationDate="2011-02-28T05:07:54.687" Score="14" ViewCount="11666" Body="&lt;p&gt;I'm trying to understand, generally speaking, what types of armor I should be equipping on my party members. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what I know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There are several classes of armor: clothing, light, medium, heavy, massive, etc.&lt;/li&gt;&#xA;&lt;li&gt;&quot;Heavier&quot; classes of armor provide more protection, but cause more fatigue and require larger stat scores (usually strength)&lt;/li&gt;&#xA;&lt;li&gt;Each armor class has named tiers of progressive quality (e.g. Veridium armor is better than Iron armor)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What I'm trying to figure out is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does fatigue matter all that much in the grand scheme of things, particularly with members I'm not directly controlling?&lt;/li&gt;&#xA;&lt;li&gt;Should I always be equipping the heaviest armor my party members can wear? &lt;/li&gt;&#xA;&lt;li&gt;If I shouldn't be equipping the heaviest armor a character can wear, what are the recommended armor classes for each character class? Like, should mages always wear clothing; rogues should always wear light, etc. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2015-06-04T19:37:40.060" Title="What class of armor should my party members be wearing?" Tags="|dragon-age-origins|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17384" PostTypeId="2" ParentId="17382" CreationDate="2011-02-28T05:11:53.967" Score="12" Body="&lt;p&gt;As you mentioned, Heavy Rain is heavily plot-focused: the mechanics of the controls aren't meant to add artificial difficulty to the game itself. Any difficulty is intended to come from the puzzles and solving the mystery.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So there is no penalty for any difficulty setting: you'll even earn trophies at the lower difficulty settings. Feel free to use whatever setting you feel most comfortable with.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-02-28T05:17:36.507" LastActivityDate="2011-02-28T05:17:36.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17385" PostTypeId="2" ParentId="17380" CreationDate="2011-02-28T05:13:38.320" Score="2" Body="&lt;p&gt;Try giving yourself read/write/modify/delete permissions for the relevant Program Files directory that BTTF is installed in. This only opens up that single directory (rather than much more when you run as administrator).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Win7 is quite pedantic about applications without &quot;elevated privileges&quot; changing files in Program Files.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-02-28T05:13:38.320" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17386" PostTypeId="2" ParentId="17279" CreationDate="2011-02-28T05:56:52.680" Score="11" Body="&lt;p&gt;This isn't the best evidence I've ever dragged from the interwebs, but here is what my searching on the minecraft forums has found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mobs seem to have an awareness extending 16 blocks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never did find this factoid spelled out specifically but I did find these posts referencing it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;The only change to line of sight is increasing from 16 to 32?&quot;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=96258#p1481390&quot; rel=&quot;noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=96258#p1481390&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Standard 16 block awareness range&quot; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=86872&quot; rel=&quot;noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=86872&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;16 blocks is referenced as aggro radius &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=76554&quot; rel=&quot;noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=76554&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;From the numerous threads I've been reading (and my own experience) the mobs also don't rely on sight. So if you are digging in a tunnel next to a hostile cave the mob knows you are there. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-02-28T21:51:10.007" LastActivityDate="2011-02-28T21:51:10.007" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17387" PostTypeId="2" ParentId="17311" CreationDate="2011-02-28T06:33:23.623" Score="1" Body="&lt;p&gt;&lt;em&gt;&quot;Is there any sort of pattern to the type of motions you're asked to do?&quot;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not really. The quick-time actions are meant to approximate the actions of the characters on screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not being very good at the fight sequences isn't really a problem though! The game continues no matter what the result of the fight is. So do the best you can, then sit back and let the story continue.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-03-07T00:09:23.927" LastActivityDate="2011-03-07T00:09:23.927" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17388" PostTypeId="2" ParentId="3998" CreationDate="2011-02-28T06:55:47.053" Score="3" Body="&lt;p&gt;First of all - make a habit to bind all your obs to one button. You can go to specific one by selecting and click on portrait (an option in 'game' settings 'smart camera pan').&lt;br&gt;&#xA;If you definitely know that there is observer on current screen - box all units and find obs in group by icon.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-02-28T07:04:58.937" LastActivityDate="2011-02-28T07:04:58.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17389" PostTypeId="2" ParentId="17373" CreationDate="2011-02-28T06:59:05.117" Score="4" Body="&lt;ol&gt;&#xA;&lt;li&gt;I think that question is how to find observer w/o scan.&lt;br&gt;&#xA;If you suspect that you have a observer staying still in your base then try to find it by rotating camera (&lt;code&gt;mouse wheel&lt;/code&gt; or &lt;code&gt;Ins&lt;/code&gt; / &lt;code&gt;Del&lt;/code&gt;) in 2-3 &quot;popular&quot; places - you'll notice texture distortion caused by cloak effect. Then scan &amp;amp; kill.&lt;br&gt;&#xA;Ravens are great support against protoss army (deny obs and disable stalkers) so consider to build one&lt;/li&gt;&#xA;&lt;li&gt;overseer&lt;/li&gt;&#xA;&lt;li&gt;observer&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-02-28T06:59:05.117" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17390" PostTypeId="2" ParentId="16994" CreationDate="2011-02-28T07:11:31.727" Score="3" Body="&lt;p&gt;Well, I've verified that Health / 5 for the ancient golem varies with time, same as health -- I'm betting it's some flat percentage. However, my experimentations were not exact, and I do not have perfect data for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I &lt;em&gt;can&lt;/em&gt; tell you is that Health and mana regen at approximately .5 second &quot;tics&quot;. At the beginning of the game, the ancient golem ticks 2 four times, and then 3 once, for an approximate regen of 11 / 2.5 seconds, or ~22 health / 5. At the end of my 40 minute practice game, the ancient golem was healing at a rate of alternating 3's and 4's, or an approximate regen of 35 health / 5. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it doesn't scale &lt;em&gt;that&lt;/em&gt; much, but it does scale. If someone has better data, or better metrics, please let me know. I'm going to hypothesize that the golem's true regeneration is somewhere on the order of 1.5% of max health. Hopefully, that's close enough to the real thing that you can complete your simulation.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-02-28T07:11:31.727" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17391" PostTypeId="2" ParentId="17383" CreationDate="2011-02-28T08:11:43.057" Score="13" Body="&lt;p&gt;Fatigue does matter, even on characters you don't control directly. Especially when you need Alistair to shield bash that ogre who's holding you up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The armor you equip should depend on the role the character plays. Mages and Archers for example, are ranged characters who shouldn't be in the middle of things. They should be wearing light armor and robes respectively. Tanks should be wearing the heaviest armor they can find (massive, basically) so that they can draw the enemies towards them and away from the squishy characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Melee rogues should have enough defense that they barely get hit at all, so light armor is the best. I'm not sure about melee warriors with a damage dealing focus, never played them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't found a use for medium or heavy armor, always going with light or massive for fighters, and robes for mages. Especially since all the good armor sets are massive. &lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-02-28T08:11:43.057" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17392" PostTypeId="2" ParentId="17369" CreationDate="2011-02-28T08:24:15.867" Score="5" Body="&lt;p&gt;It is possible to do so but it's very difficult. Try to target zombies that spawn near the gates, &quot;auspex&quot; should help indicate which ones are a priority. I found melee weapons worked better for me than guns. Don't let any of them get close to you however, if they grab you it takes too long to shrug them off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you particularly want to do this quest? The alternative &quot;Pimpin for Romero&quot; is a lot easier.&lt;/p&gt;&#xA;" OwnerUserId="5762" LastEditorUserId="52800" LastEditDate="2014-01-07T11:55:29.927" LastActivityDate="2014-01-07T11:55:29.927" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17393" PostTypeId="1" AcceptedAnswerId="17400" CreationDate="2011-02-28T01:12:56.827" Score="10" ViewCount="17165" Body="&lt;p&gt;Is there any limit as to what size/type of hard drive you can replace in the Playstation 3?&lt;/p&gt;&#xA;" OwnerUserId="7458" OwnerDisplayName="tom" LastEditorUserId="2564" LastEditDate="2014-06-01T02:55:30.650" LastActivityDate="2017-08-22T12:58:29.147" Title="Internal PS3 HDD Replacement" Tags="|ps3|hardware|hard-drive|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17394" PostTypeId="2" ParentId="17393" CreationDate="2011-02-28T03:29:32.533" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://asia.cnet.com/upsize-your-ps3-hard-drive-62032875.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;CNET&lt;/a&gt; put together a piece on how to do it. Just get a 2.5&quot; SATA drive and format it to FAT32 and you're good to go.&lt;/p&gt;&#xA;" OwnerDisplayName="Madison S" LastActivityDate="2011-02-28T03:29:32.533" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17395" PostTypeId="2" ParentId="14614" CreationDate="2011-02-28T09:02:22.007" Score="12" Body="&lt;p&gt;The AI in Dawn of War is pretty shocking at the best of times and frequently gets stuck at the first tech level spamming small weak units in an attempt to complete a &quot;tech 1 rush&quot;. Typically you will find if you can hold off the initial wave the rest of the game will be a piece of cake seeing as you will have vehicles and they will still only have infantry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My main point of advice would be to use lots of little squads instead of upgrading one squad (i.e. I would rather have 3 different marine squads of 4 men as apposed to 1 big squad of 10). This means you can engage multiple targets at once and if someone gets drawn into melee when you didn't really want them to you have another couple of squads to help clear the trouble).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for how to hold off this initial wave it depends on which army you are playing as and which you are fighting. For any army I would definitely say make sure you build a command unit as your first or second attacking unit seeing as the extra HP will definaiely give you a bit more thinking time (this is especially true of necrons seeing as the necron lord is the best unit you have at your disposal) ... from here its a matter of who you are fighting and knowing how they will rush you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Marines / Choas - Will usually play a solid game with decent AI - harass you a little at the start with marine squads but continue to push through tech levels so you will need to keep up with them technologywise. With choas be careful of cultist squads because they have a tendency to engage multiple squads in close combat at once and leave them prone to fire from another unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Elder - they will typically throw guardian squad after guardian squad at you and then throw the occasional farseer whenever they have enough spare rec (strategy = get heavy bolters out asap - or whatever your armies equivalent is). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Orks - Similar to elder, will begin by throwing squad after squad at you but with the added danger of a big mek. This guy can be a pain in the ass because of his teleport ability which will get him to you sooner. (Strategy = you will definitely need a command unit to deal with an ork rush). If orks manage to get to get to tech 2 they are likely to start throwing wartraks at you, counter these with vehicles because their rockets will constantly knock your regular troops over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Imperial Guard - Again similar to elder, will throw lots of little units at you as well as the command squad which can be a pain because its quickly regenerates powerful units. Heavy bolters (or similar) are the way forward again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Necrons - On big maps these guys will hardly have the chance to rush you because they are so slow, but you will need to be careful of the necron lord seeing as his teleport power recharges very quick and he can get to your base super fast because of it. Engage this guy with a command unit and have everything else you have shot at him. Probably best to keep his body surrounded as well because when they rebuild him it will revive in the same place it was last killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tau - Watch out for the krut rush, these can be nasty especially if they have feral leap. Lots of separate units will help with this one so that all squads are not simultaneously having to engage one squad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't ever really play that much Soulstorm so I can't really say more about sisters / dark elder.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="168837" LastEditDate="2017-10-20T14:58:45.520" LastActivityDate="2017-10-20T14:58:45.520" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17396" PostTypeId="2" ParentId="17367" CreationDate="2011-02-28T11:13:32.100" Score="1" Body="&lt;p&gt;I would say yes and no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For yes, you have quicker chance to down an enemy with rapid fire, depending on how quick you aimed at an enemy (best to have Sleight of Hand Pro Perk for this). You will notice when using rapid fire, you are likely to have recoil, some guns are awful with rapid fire unless you control the recoil by forcing to control the recoil with the controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For no, when using rapid fire, your ammo is more likely to be empty quicker, you would miss some bullets which empties your ammo faster, to overcome this use the Scavenger Perk. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The AK-47u with rapid fire certainly gives me recoil, even when trying to shoot an enemy from a distance that is harder to trying get most of the shot bullets into the enemy, I normally do short bursts when the enemy hasn't seen me. Even when using Lightweight, you may be running around faster, but when aiming and firing, the gun goes out of control (bad recoil).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not mainly a SMG user, but I rather use the Famas gun with suppressor as when shooting, I find it quite steady when shooting, but who knows, everyone is different with their likes of using different guns.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastActivityDate="2011-02-28T11:13:32.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17397" PostTypeId="2" ParentId="16905" CreationDate="2011-02-28T11:23:33.030" Score="1" Body="&lt;p&gt;How are you using a fake IP address? Microsoft may be using geolocation (detecting the real IP and finding the location) which filters out your content prior to location or anything to detec the location of your IP address. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Possibly, they use your Xbox serial numbers, or whatever to identify the Xbox and where it may have been purchased (if you purchased your Xbox in Germany, then it's probably certain why).&lt;/p&gt;&#xA;" OwnerUserId="3510" LastActivityDate="2011-02-28T11:23:33.030" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17399" PostTypeId="1" CreationDate="2011-02-28T11:48:04.590" Score="3" ViewCount="2262" Body="&lt;p&gt;I'm playing Gun Bros on my Android phone and I'm at level 13 with ~4300 coins. And I have no idea what upgrades I should get to make more progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I hoard coins until I can buy the more heavy guns at 10k+ coins or should I get one of the 3k ones? Because it would be easier to get more coins with a better weapon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And what guns would probably be best for progressing as fast as possible? I can go for high DMG or high RPM, should I prefer one of the other at lower levels?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PJTH3.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="9752" LastEditDate="2012-01-23T20:59:03.863" LastActivityDate="2012-01-23T20:59:03.863" Title="How to determine what upgrades to buy in Gun Bros?" Tags="|gun-bros|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17400" PostTypeId="2" ParentId="17393" CreationDate="2011-02-28T11:56:15.067" Score="11" Body="&lt;p&gt;There are a couple of things to bear in mind when upgrading the PS3 hard disk. To be explicit: physical size; storage capacity; type.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Physical size: The disk has to be a 2.5in laptop drive, and despite possible expectation, these are manufactured in slightly different sizes. Currently they come in 9mm and 12mm depths. The 12mm disk is too large to physically fit in the PS3 so you'll want to source a 9mm disk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Storage capacity: It's not explicitly stated by Sony what the maximum is; however I don't think there has been a 9mm hard disk manufactured yet that has hit the limit. Last I heard 1TB disks were just about squeezing in the PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Type: It has to be a SATA disk.&lt;/p&gt;&#xA;" OwnerUserId="7383" LastActivityDate="2011-02-28T11:56:15.067" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17402" PostTypeId="2" ParentId="13684" CreationDate="2011-02-28T12:27:28.363" Score="3" Body="&lt;p&gt;Differences between casual and hardcore:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;in casual you have HUD (crosshair, ammo info, minimap etc.), in HC you don't;&lt;/li&gt;&#xA;&lt;li&gt;in casual you have killcam, in HC no, so snipers are lot more of problem;&lt;/li&gt;&#xA;&lt;li&gt;in casual you start with 200 of health, in HC with only 80;&lt;/li&gt;&#xA;&lt;li&gt;in casual you regain health with time, in HC you can only regain health with medkit;&lt;/li&gt;&#xA;&lt;li&gt;in casual there are no TKs, in HC there's -25 points for hurting teammate, -100 for TK;&lt;/li&gt;&#xA;&lt;li&gt;in casual re-spawn wait is usually short, in HC it's more like 15s; &lt;em&gt;(that has lot of impact in rush)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;on some HC servers you have no 3rd person view for vehicles;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="7354" LastEditDate="2011-02-28T15:38:46.763" LastActivityDate="2011-02-28T15:38:46.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17403" PostTypeId="1" AcceptedAnswerId="17404" CreationDate="2011-02-28T12:32:09.230" Score="1" ViewCount="1949" Body="&lt;p&gt;I've found out that I can't just use a retail CD-Key for Bad Company 2 in Steam. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, is there a way to integrate with Steam, so I can for example easily play BC2 with Steam friends?&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:02:18.247" LastActivityDate="2012-07-25T15:02:18.247" Title="Integrating retail version of Bad Company 2 with Steam" Tags="|steam|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17404" PostTypeId="2" ParentId="17403" CreationDate="2011-02-28T12:41:27.417" Score="2" Body="&lt;p&gt;If you go your steam library and select &quot;Add a game&quot;-&gt;&quot;Add a non-steam game&quot; then find the executable for BF:BC2, this will show your friends when you are playing BC2.  You will also be able to access the in-game overlay for PMing your steam friends and using the browser.  Sadly, it won't show any details about the server you are on, just that you are playing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the best you can currently integrate non-steam games into steam (games that don't have a steam-activatable key, at least).&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-02-28T12:41:27.417" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17406" PostTypeId="2" ParentId="1043" CreationDate="2011-02-28T12:56:41.737" Score="1" Body="&lt;p&gt;About melee weapons: Don't use them!!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless (you need all the following points):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your life value is green (or you have max-speed, due to adrenaline);&lt;/li&gt;&#xA;&lt;li&gt;There is absolutely no small zombie around (you don't want them to stupidly stop you);&lt;/li&gt;&#xA;&lt;li&gt;You don't have any ammo left.&lt;/li&gt;&#xA;&lt;li&gt;You know how to run around the tank without being hit...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How to?&#xA;If there are fixed (non-throwable) objects (like couch), run around them, while hitting the tank. He won't hit you, unless he manages to catch you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No fixed objects? It will be harder...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Run to about 1meter of tank.&lt;/li&gt;&#xA;&lt;li&gt;Wait for him to rise his arm.&lt;/li&gt;&#xA;&lt;li&gt;Begin to run aronud him. While he is trying to hit you, he will turn slower.&lt;/li&gt;&#xA;&lt;li&gt;Hit him, while trying not to be in front of him.&lt;/li&gt;&#xA;&lt;li&gt;???&lt;/li&gt;&#xA;&lt;li&gt;PROFITS!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For those who play TF², it's similar to melee-killing a LVL3 sentry-gun.&lt;/p&gt;&#xA;" OwnerUserId="7098" LastActivityDate="2011-02-28T12:56:41.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17408" PostTypeId="2" ParentId="17383" CreationDate="2011-02-28T13:48:15.593" Score="7" Body="&lt;p&gt;Fatigue is the mana pool for non-mages. It's used to power effect like Dirty Fighting, Shield Bash and so on. Characters that run out of fatigue are reduced to basic attacks. So yes, fatigue matters. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, equipping the heaviest armor a character can wear is a good idea - you'll get more damage absorption. The tradeoff, of course, is a reduced fatigue pool. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;IIRC, you can mitigate fatigue penalties by equipping matched sets of armor - multiple pieces of the same kind of armor give a &quot;set bonus&quot; that reduced fatigue. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fighters are easy; wear the heaviest stuff you can - which should be Massive by the midgame. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mages can stick with robes, unless you unlock Battlemage and take it - then you can wear heavy armor. I finished the game with Wynn in plate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rogues are where the tradeoff between lots of fatigue to power effects and heavier armor to reduce damage gets interesting. I found myself opting for medium armor - I found that it increased survivability of my dual-wielding melee rogue. &lt;/p&gt;&#xA;" OwnerUserId="7456" LastActivityDate="2011-02-28T13:48:15.593" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17409" PostTypeId="2" ParentId="15624" CreationDate="2011-02-28T14:12:15.550" Score="13" Body="&lt;p&gt;One very easy way is to use the Grease Magick (located in chapter one on the eastern side of the large river just outside the starting area).  When you see the boss coming out of the ground, just drop some Grease and set it on fire.  Then run around to lure him into striking you so that he'll put his head into the flaming grease when he does.  Being covered in burning grease doesn't make him retreat into the ground, so it's possible to kill him in a few seconds using this method (though more likely he'll duck into the ground first).&lt;/p&gt;&#xA;" OwnerUserId="7459" LastActivityDate="2011-02-28T14:12:15.550" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17410" PostTypeId="2" ParentId="17403" CreationDate="2011-02-28T14:15:21.793" Score="2" Body="&lt;p&gt;If I remember correctly BC2 has an in-game friends list. Have all your friends add each other to their in-game friends list and then you can join the same games right from inside the game, Steam or no Steam.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-02-28T14:15:21.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17411" PostTypeId="1" AcceptedAnswerId="17413" CreationDate="2011-02-28T14:24:03.877" Score="30" ViewCount="86604" Body="&lt;p&gt;OK I read that the Wii can support SD cards up to 2 GB then I read of an update that removed this limitation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the actual maximum SD card size the Wii can support if I keep it updated with official updates from Nintendo? Also is there a limitation on the SD card type (SD, SDHC...)?&lt;/p&gt;&#xA;" OwnerUserId="4408" LastActivityDate="2020-04-07T09:01:23.593" Title="What is the biggest SD memory card a Nintendo Wii can support?" Tags="|nintendo-wii|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17412" PostTypeId="2" ParentId="17411" CreationDate="2011-02-28T14:33:59.393" Score="22" Body="&lt;p&gt;With Wii Menu 4.0 and above you can use up to 32gb SDHC cards. Full details can be found on &lt;a href=&quot;https://en-americas-support.nintendo.com/app/answers/detail/a_id/2516/~/what-sd-cards-are-compatible?&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo's customer support site&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use SD, SDHC and miniSD or microSD with adapters.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="248222" LastEditDate="2020-04-07T09:01:23.593" LastActivityDate="2020-04-07T09:01:23.593" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="17413" PostTypeId="2" ParentId="17411" CreationDate="2011-02-28T14:36:19.710" Score="19" Body="&lt;p&gt;The other thing to bear in mind is that some (older) games won't recognise larger cards so you may end up having to buy several cards anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We have a 8GB card that the kids store Wii channels on that works just fine, but Guitar Hero won't recognise it so we have to use a 2GB to store the GH downloadable content (extra songs etc.)&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="4012" LastEditDate="2011-03-02T17:28:57.083" LastActivityDate="2011-03-02T17:28:57.083" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17414" PostTypeId="1" CreationDate="2011-02-28T14:47:16.390" Score="12" ViewCount="290267" Body="&lt;p&gt;The game &lt;a href=&quot;http://www.interactivestory.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Façade&lt;/em&gt;&lt;/a&gt; weaves an interesting tale of deception and romance over the course of its short gameplay, one that varies in many subtle and not-so-subtle ways from playthrough to playthrough, but ultimately ends in one of a few basic outcomes based on your behavior. For example: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;One ending has you getting kicked out of the house by your angry friends, for annoying or shocking them too many times.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What are all the basic endings to &lt;em&gt;Façade&lt;/em&gt;? What sort of behavior leads to getting each ending?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="9300" LastEditDate="2012-11-09T05:54:44.323" LastActivityDate="2015-09-13T11:18:12.280" Title="What are all the endings of Façade and how do I find them?" Tags="|facade|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17415" PostTypeId="2" ParentId="17373" CreationDate="2011-02-28T15:04:25.107" Score="8" Body="&lt;p&gt;Terran:&#xA;If it's in your base, probably just make a turret, it ends up being cheaper than a scan.  If you want one in outside your base then maybe consider ravens if it fits with the rest of your strat, otherwise just scan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Zerg probably overseer.  You mentioned what if you don't have a lair?  The question is why don't you have one?  There are legitimate reasons, like you're going for a big early-mid game push with low tech, that's fine, but then by the time they get an observer it's usually too late.  Otherwise you usually have a lair about the same time or before they get observers.  Remember it's Pool -&gt; Lair, whereas it's Gateway -&gt; Core -&gt; Robo so that's higher in the tech tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Toss, having your own observers is generally good anyway, but unless you're going air, you should have a forge at some point to upgrade.  (Actually that applies to all races, except maybe Terran if you're going Mech in which case you're upgrading from the armory)  If you are going fast air, then that's probably just bad luck that they saw it, but I haven't seen many toss go air since the void ray changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before you do any of that though, you should determine first off, are you actually trying to hide anything?  Are you going to be doing anything that would make your opponent change their plan based on seeing it.  If not, then maybe you can just let the obs sit there for a while.  Don't need to take time to deviate from your normal plan to stop them from seeing something they could've guessed already without seeing.&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2011-02-28T15:04:25.107" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17416" PostTypeId="2" ParentId="17308" CreationDate="2011-02-28T15:34:19.753" Score="4" Body="&lt;p&gt;I did this on the PC on hard, but it should remain fairly similar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the minigun make sure you blow up any explosives on the train(s) that follow you to take out the various shooters. One has a boss on the left side, take him down quickly with focused fire from the minigun. This should give you some more breathing room when you take on the flyers. The flyers are easiest taken down by leashing, and hitting the right spot in the reaction timer that follows after you leash them. Then quickly proceed to the next until they are all dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no real cover to speak of and the best way I found was in using speed to get the enemies down to a manageable size.&lt;/p&gt;&#xA;" OwnerUserId="7460" LastActivityDate="2011-02-28T15:34:19.753" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17417" PostTypeId="5" CreationDate="2011-02-28T15:37:53.790" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-02-28T15:37:53.790" LastActivityDate="2011-02-28T15:37:53.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17418" PostTypeId="4" CreationDate="2011-02-28T15:37:53.790" Score="0" Body="Bulletstorm is a first person shooter featuring a skillshot system." OwnerUserId="7460" LastEditorUserId="7460" LastEditDate="2011-02-28T17:52:14.013" LastActivityDate="2011-02-28T17:52:14.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17419" PostTypeId="1" AcceptedAnswerId="17421" CreationDate="2011-02-28T15:39:19.537" Score="12" ViewCount="1485" Body="&lt;p&gt;An answer to a different question on this site just informed me that it is possible to melee kill a level 3 sentry gun in TF2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ability to do this with any kind of consistency would make me a god among men on the casual / noob servers that I generally play on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What technique(s) should be used to melee-kill a lev3 sentry?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="18916" LastEditDate="2013-03-24T17:52:23.420" LastActivityDate="2013-03-24T17:52:23.420" Title="What technique should be used to melee-kill a Level 3 Sentry?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17420" PostTypeId="2" ParentId="17367" CreationDate="2011-02-28T16:12:58.980" Score="1" Body="&lt;p&gt;Overall I don't think it is that useful due to the huge disadvantage of using up all your ammo way faster. However, this could be offset by using the Scavenger perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some benefits to it though, depending on the game mode and style of play. In Normal, you have the benefit of getting more hits on your opponents quickly, so a better chance of taking them out before they get a shot on you. In Hardcore, you get an advantage of sending more shots there way so a better chance of getting a quick spray kill. In either case it would be good to have Sleight of Hand (if you are an accurate shot w/quick reflexes) or Steady Aim (if you are a 'spray and pray' on the run player).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're Kill To Death ratio largely depends on experience, skill, and smart play. It is hard to credit it towards any single Attachment, Weapon or Perk. But I have never heard anyone say they couldn't get by without having Rapid Fire on their SMG.&lt;/p&gt;&#xA;" OwnerUserId="7402" LastActivityDate="2011-02-28T16:12:58.980" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17421" PostTypeId="2" ParentId="17419" CreationDate="2011-02-28T16:19:19.903" Score="16" Body="&lt;p&gt;Outside of an uber-charge, if you manage to reach a sentry gun before it can turn to face you, you can circle-strafe it... that is to closely run around it in a circle while facing and attacking it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works best as Pyro and Scout, although a Your Eternal Reward Spy with no disguise can uncloak and circle-strafe a sentry to plant a Sapper on it as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: You have to watch which way the sentry is turning and circle it in the same direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note 2: It's also important to note that circle-strafing fails if the sentry is flush against a wall.  However, since it's much harder for an engineer to hide behind a sentry that's against a wall, most Engineers won't build them that way.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="8350" LastEditorDisplayName="user2974" LastEditDate="2013-01-26T00:09:56.967" LastActivityDate="2013-01-26T00:09:56.967" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="17422" PostTypeId="1" AcceptedAnswerId="17426" CreationDate="2011-02-28T16:33:47.260" Score="22" ViewCount="5245" Body="&lt;p&gt;The end credits to &lt;em&gt;Portal&lt;/em&gt; include a bunch of ASCII art, but one of them is really hard to make out. The one below looks like some sort log-cake or something. I’ve tried resizing it up and down, but it did not make it any clearer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My best guess (if I really squint and stretch my imagination) is that it is supposed to be one of GLaDOS’s spheres.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone shed some light on what it is supposed to be?&#xA;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2tlHl.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="3610" LastEditDate="2012-06-22T16:00:38.153" LastActivityDate="2018-12-07T17:05:06.400" Title="What is that ASCII Art From the Portal Credits" Tags="|portal|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="17423" PostTypeId="1" CreationDate="2011-02-28T16:39:37.037" Score="13" ViewCount="698" Body="&lt;p&gt;In the third and last Bowser stage (World 3-1) of &lt;em&gt;Paper Mario: The Thousand-Year Door&lt;/em&gt;, there is a yellow block that is surrounded by unbreakable grey blocks and seems to be impossible to break.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If Bowser is large or huge, he still cannot break the grey blocks protecting the yellow one, and his flame-breath does not reach the yellow block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If Bowser is small enough to fit under the grey-block shield, his flame-breath is too weak to break it, and there is not enough room to jump on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(To be clear, I have tried all of the sizes that Bowser can be.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What the heck is in that block and how do you break it‽&#xA;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6GS2I.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/w678b.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="12939" LastEditDate="2014-07-26T22:10:55.350" LastActivityDate="2014-07-26T22:10:55.350" Title="How do I break the yellow block surrounded by grey blocks in World 3-1?" Tags="|paper-mario-the-thousand-year-door|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17424" PostTypeId="2" ParentId="17422" CreationDate="2011-02-28T16:51:23.250" Score="3" Body="&lt;p&gt;I agree with badp, I think it is one of the security cameras found throughout the levels.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-28T16:51:23.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17425" PostTypeId="2" ParentId="17367" CreationDate="2011-02-28T16:51:33.250" Score="1" Body="&lt;p&gt;I have had good luck using rapid fire and the extended mag if you don't mind using the warlord perk. The extended mag helps offset the speed that your gun will empty the magazine, and the rapid fire puts more bullets on a target faster. As far as benefits in general think of it as the more bullets you hit a target with the higher your dps is going to be, so the guns dps will actually be higher then a gun without rapid fire. You also have to take into account accuracy and recoil which will also be reduced with the usage of rapid fire. As a side note if you like to hip fire rapid fire can be quite devastating while hip firing. Since hip firing is generally random (you can only control the general area you shoot) sending more bullets down range at the opponent will naturally raise the odds hitting your opponent and also make those random hip fire head shots more common :). &lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-02-28T16:51:33.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17426" PostTypeId="2" ParentId="17422" CreationDate="2011-02-28T16:59:40.093" Score="25" Body="&lt;p&gt;According to the ASCII art it's &quot;GLADOS&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check &lt;a href=&quot;http://www.halflife2.net/forums/showthread.php?132014-spoiler-end-credits-ascii-art&amp;amp;s=47f8784d3936ccaf0bdb7fa9a0323c84&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; page. Look at the second post, click Show and scroll down to GLADOS you'll see the same ASCII art there in reference to that name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: In case that page goes away here it is&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;GLADOS1&quot; &quot;[12.000]       #+ @      # #              M#@   &quot;&#xA;&quot;GLADOS2&quot; &quot;[12.000] .    .X  X.%##@;# #   +@#######X. @#%  &quot;&#xA;&quot;GLADOS3&quot; &quot;[12.000]   ,==.   ,######M+  -#####%M####M-    #&quot;&#xA;&quot;GLADOS4&quot; &quot;[12.000]  :H##M%:=##+ .M##M,;#####/+#######% ,M#&quot;&#xA;&quot;GLADOS5&quot; &quot;[12.000] .M########=  =@#@.=#####M=M#######=  X#&quot;&#xA;&quot;GLADOS6&quot; &quot;[12.000] :@@MMM##M.  -##M.,#######M#######. =  M&quot;&#xA;&quot;GLADOS7&quot; &quot;[12.000]             @##..###:.    .H####. @@ X,&quot;&#xA;&quot;GLADOS8&quot; &quot;[12.000]   ############: ###,/####;  /##= @#. M &quot;&#xA;&quot;GLADOS9&quot; &quot;[12.000]           ,M## ;##,@#M;/M#M  @# X#% X# &quot;&#xA;&quot;GLADOS10&quot; &quot;[12.000].%=   ######M## ##.M#:   ./#M ,M #M ,#$ &quot;&#xA;&quot;GLADOS11&quot; &quot;[12.000]##/         $## #+;#: #### ;#/ M M- @# :&quot;&#xA;&quot;GLADOS12&quot; &quot;[12.000]#+ #M@MM###M-;M #:$#-##$H# .#X @ + $#. #&quot;&#xA;&quot;GLADOS13&quot; &quot;[12.000]      ######/.: #%=# M#:MM./#.-#  @#: H#&quot;&#xA;&quot;GLADOS14&quot; &quot;[12.000]+,.=   @###: /@ %#,@  ##@X #,-#@.##% .@#&quot;&#xA;&quot;GLADOS15&quot; &quot;[12.000]#####+;/##/ @##  @#,+       /#M    . X, &quot;&#xA;&quot;GLADOS16&quot; &quot;[12.000]   ;###M#@ M###H .#M-     ,##M  ;@@; ###&quot;&#xA;&quot;GLADOS17&quot; &quot;[12.000]   .M#M##H ;####X ,@#######M/ -M###$  -H&quot;&#xA;&quot;GLADOS18&quot; &quot;[12.000]    .M###%  X####H  .@@MM@;  ;@#M@      &quot;&#xA;&quot;GLADOS19&quot; &quot;[12.000]      H#M    /@####/      ,++.  / ==-,  &quot;&#xA;&quot;GLADOS20&quot; &quot;[12.000]               ,=/:, .+X@MMH@#H  #####$=&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="2285" LastEditDate="2014-03-23T09:20:02.080" LastActivityDate="2014-03-23T09:20:02.080" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17427" PostTypeId="2" ParentId="17373" CreationDate="2011-02-28T17:02:34.617" Score="3" Body="&lt;p&gt;Do note that static defense should never be considered where a mobile defense is an option, and in the Terrans case, a Raven may appear costly at first, but it's versatility (and mobility), in terms of a car mileage analogy, goes a loooooong way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But yeah, having Turrets (for Terrans), Photon Canons (Protoss) or Spore Crawlers (Zergs) around your base should deter any observer from observing at will, and should help you hunt for them sufficiently -- then again, do note that it's okay for your opponent to find out what your tech tree will be, as long as you 'power up' faster and attack swiftly, leaving your opponent with little time to react.&lt;/p&gt;&#xA;" OwnerUserId="7462" LastActivityDate="2011-02-28T17:02:34.617" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17428" PostTypeId="2" ParentId="17242" CreationDate="2011-02-28T17:20:36.083" Score="3" Body="&lt;p&gt;Revocation does not change stat growth - that is still entirely based off the character's Vocation and level. Revocation simply reduces that character's level in the Vocation back to level 1, allowing them to earn another 200 skill points to be allocated as necessary. One complete 1-99 revocation is necessary for a character to master all weapons and vocational skills. (2600 skill points needed for max mastery vs 12 vocations at 200 points from levels 1-99.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, revocating your Hero has an affect on the quality of Grotto Maps that you find once completing a Grotto. Far more information than I can fit into this text box can be found on that &lt;a href=&quot;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/61151&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7428" LastActivityDate="2011-02-28T17:20:36.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17430" PostTypeId="2" ParentId="14438" CreationDate="2011-02-28T17:42:41.803" Score="4" Body="&lt;p&gt;There is definitely distance limit. Very often I can see campers much further, then I'm allowed to spot them. This is especially annoying on big, open maps like &lt;code&gt;Heavy Metal&lt;/code&gt; or &lt;code&gt;Harvest&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-02-28T17:42:41.803" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17431" PostTypeId="2" ParentId="17381" CreationDate="2011-02-28T17:43:21.960" Score="34" Body="&lt;p&gt;Unfortunately on a server where there are no rules against griefing and everything is destroyable, there is no foolproof way to &quot;trap&quot; enemy players.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any redstone contraption can easily be avoided, as it requires stepping on a pressure plate which can be seen by anyone looking for them.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Traps in pitch black can easily be avoided by small investments in torches by an opposing player.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Any wall can be tunneled through.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Aside from triggering redstone traps, the environment won't &quot;update&quot; in response to a player, thus any crafty player can avoid all traps with a little resources. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The best way to keep your stuff secure is to hide it. The best way to do this is to use a servers /home and /sethome commands. Simply go deep into the wilderness. Dig deep into the ground and ideally try to find a naturally occurring lava source. Replace the blocks above you and put your chest inside the lava source and /sethome. Even players using x-ray tools will only see the natural lava source (torches are a dead giveaway of a base) and won't be able to see the chest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL;DR: Bases can not be secure, and hiding is difficult from x-raying players. Put a chest in lava and walk away. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-02-28T17:43:21.960" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="17432" PostTypeId="2" ParentId="17419" CreationDate="2011-02-28T17:49:15.217" Score="5" Body="&lt;p&gt;Let's quantitatively examine the data: level 3 sentry guns top out at 216 health. Most stock melee weapons (minus the Scout and Spy) do 65 damage per hit and, while &lt;a href=&quot;http://tf2wiki.net/wiki/Melee&quot; rel=&quot;nofollow noreferrer&quot;&gt;other melee weapons&lt;/a&gt; may also do 65, no other melee weapon does more unmodified.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, four hits with most unmodified melee weapons will do the trick. This can take some time so I defer to Powerlord's answer in this case: circle-strafe your heart out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, there's the problem of getting to the sentry before you have the opportunity to do your melee damage. If you can't find a way to distract the sentry in another direction, your best bet is to &lt;strong&gt;Just Go Fast&lt;/strong&gt;. Since we've determined that the Scout (more specifically, Atomic Punch) is a sad excuse for doing lots of upfront melee damange, our choice falls on the Demoman's Chargin' Targe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the charge functionality, the Demoman moves roughly 2.63 times faster (750 HU/sec) than his base (93%) speed. That's a lot less time you're being shot at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All those things I said about melee weapons not doing more than 65 damage don't really apply for the Demoman. Sorry, I lied. The Scotsman's skullcutter does 78 damage &lt;em&gt;and&lt;/em&gt; it has an enhanced range (at the expense 15% speed, but that doesn't matter - we're using the charge).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;So, you charge the sentry and one of three things happen:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;you deploy a non-full charge (no direct damage + minicrits)&lt;/li&gt;&#xA;&lt;li&gt;you totally miss the sentry (or come up short) but finish a full charge (no direct damage + crits)&lt;/li&gt;&#xA;&lt;li&gt;you hit the sentry with the targe at the end of a full charge (50 damage + crits)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Case 1, minicrits: Your skullcutter does ~105 damage for a limited amount of time. Not quite enough damage to finish it with two hits. Probably not an effective plan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Case 2, just crits: Your skullcutter does ~234 damage for a limited amount of time. One-hit kill on the level 3 sentry. Probably a very effective plan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Case 3, 50 damage + crits: You get the idea... it's even less likely that the sentry will survive after 50 + 234 damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case that we're including the Ullapool Caber (like, if this is a suicide run), not much changes. The half-charge minicrit case does ~200 damage - a lot but not enough for a one-hit kill. Crits with the Caber do 300 so that's a good play if you don't care about living through it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My suggestion is to NOT aim your charge directly at the sentry, but just next to it. If you can time your charge right, you can finish your charge slightly next to and behind a sentry (giving you precious seconds while it turns to fire) and then turn around to smash with your end-of-charge crit - again, a single crit skullcutter hit does more damage than a sentry can handle.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Surviving the trip to a level 3 sentry isn't easy either. With a 175 base health, you can survive a little more than a second being directly shot at by a level 3 sentry, so your chances increase by being overhealed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Oh right, no crits on buildings.&lt;/strong&gt; I still stand by the Targe, only this time I highly recommend charging behind the sentry and slamming it with the Caber.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-02-28T18:15:43.150" LastActivityDate="2011-02-28T18:15:43.150" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17434" PostTypeId="1" AcceptedAnswerId="304028" CreationDate="2011-02-28T18:58:33.727" Score="5" ViewCount="600" Body="&lt;p&gt;In Blizzard real-time strategy games, you must click on a building before building a unit. If you have two barracks, the unit you build will emerge from the barracks you queued it in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;Command &amp;amp; Conquer 3&lt;/em&gt;, units are built from an ever-present bar at the side of the screen. If I have multiple barracks and I build a unit from the side bar, how do I know which building it will emerge from? What about when I have multiple bases spread across the map?&lt;/p&gt;&#xA;" OwnerUserId="217" LastEditorUserId="85" LastEditDate="2011-02-28T19:15:57.753" LastActivityDate="2017-03-24T04:51:54.290" Title="If I have multiple bases, which one will produce units?" Tags="|command-and-conquer-3-tiberium-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17436" PostTypeId="2" ParentId="17434" CreationDate="2011-02-28T19:46:46.580" Score="4" Body="&lt;p&gt;You are able to assign a certain Barracks (or other unit producing structure) as the Primary structure by double-clicking it (I believe - this is how it was in C&amp;amp;CRA2, at least). Barracks units will come from that Barracks only &lt;strong&gt;unless&lt;/strong&gt; your production speed is so fast that the animation of the unit walking out of the Barracks and into position is longer than your production time (in which case they come out of the closest Barracks to the Primary, IIRC).&lt;/p&gt;&#xA;" OwnerUserId="7428" LastActivityDate="2011-02-28T19:46:46.580" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17437" PostTypeId="1" AcceptedAnswerId="17440" CreationDate="2011-02-28T20:26:30.463" Score="5" ViewCount="1607" Body="&lt;p&gt;I can't seem to find a way to kill the Ogre in the DA2 demo. It appears to be possible, as he goes down to 30% health, then I run out of breath (and potions) and eventually die. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a fool-proof strategy to deal with this guy and his darkspawn buddies? &lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="52800" LastEditDate="2013-10-30T03:56:37.513" LastActivityDate="2013-10-30T03:56:37.513" Title="How do I get past the Ogre in Dragon Age 2 Demo?" Tags="|dragon-age-2|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17438" PostTypeId="2" ParentId="17351" CreationDate="2011-02-28T20:32:31.870" Score="6" Body="&lt;p&gt;In my experience with these new buggy slimes, the ones that spawn on their own can deal and take damage, while the smaller ones created from their deaths do not. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After finishing off the &quot;real&quot; slimes with my sword and/or bow (and collecting their slime balls), a re-log (disconnecting and reconnecting to the server) makes the bugged slimes disappear.&lt;/p&gt;&#xA;" OwnerUserId="5302" LastActivityDate="2011-02-28T20:32:31.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17439" PostTypeId="2" ParentId="17437" CreationDate="2011-02-28T20:45:19.447" Score="2" Body="&lt;p&gt;I played the demo as two hand weapon wielding warrior and had no problem at all, just focus all DPS on ogre and used AOE abilities to take down adds while they came to him.&lt;/p&gt;&#xA;" OwnerDisplayName="user7466" LastActivityDate="2011-02-28T20:45:19.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17440" PostTypeId="2" ParentId="17437" CreationDate="2011-02-28T20:57:23.377" Score="6" Body="&lt;p&gt;There's no trick, it is just a normal battle.  Remember that you can select the other members of your party to give them orders, including telling them to drink potions.  I had my tank hold the ogre, while my other two characters quickly dispatched the adds.  Then I could focus everyone on the ogre.  I did end up drinking all 5 of the potions I was holding, but everyone came out alive.  Keep in mind that on normal level (which the demo is locked to) there is no friendly fire, so if you have a mage with fireball, you can toss it right into the middle of the fight and it won't hurt your characters.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-02-28T20:57:23.377" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17442" PostTypeId="2" ParentId="17359" CreationDate="2011-02-28T21:16:19.960" Score="10" Body="&lt;p&gt;There is a &quot;spawn point&quot;, but you actually spawn anywhere within about 30 blocks of it. Try deopping and trying to damage the environment, wherever you can't touch is part of spawn. The &quot;spawn point&quot; will be in dead center.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use this to build a &quot;spawn area&quot;.&lt;/p&gt;&#xA;" OwnerUserId="7468" LastEditorUserId="7468" LastEditDate="2011-02-28T22:04:45.443" LastActivityDate="2011-02-28T22:04:45.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17443" PostTypeId="2" ParentId="17279" CreationDate="2011-02-28T21:23:38.380" Score="87" Body="&lt;p&gt;Here is the relevant piece of code from the Minecraft source:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;EntityPlayer entityplayer = worldObj.getClosestPlayerToEntity(this, 16D);&#xA;        if(entityplayer != null &amp;amp;&amp;amp; canEntityBeSeen(entityplayer))&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This means that the range of sight is 16 blocks; however, there's also something funny. For one, if there is a closer player than you, but they can't be seen (for example, if the closer player is behind a wall), then the mob won't notice you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, the ghast uses a separate method including:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;worldObj.getClosestPlayerToEntity(this, 100D);&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So it will see you 100 blocks away.&lt;/p&gt;&#xA;" OwnerUserId="7468" LastEditorUserId="7468" LastEditDate="2011-02-28T21:45:37.713" LastActivityDate="2011-02-28T21:45:37.713" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="17444" PostTypeId="1" AcceptedAnswerId="17445" CreationDate="2011-02-28T21:40:24.173" Score="8" ViewCount="3565" Body="&lt;p&gt;According to &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#Clock_generators&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;1-clocks and 3-clocks are possible to&#xA;make but they will &amp;quot;burn out&amp;quot; because&#xA;of their speed, which makes them&#xA;unstable. Redundancy can be used to&#xA;maintain a 1-clock, even as the&#xA;torches burn out; the result is the&#xA;so-called &amp;quot;Rapid Pulsar&amp;quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Whenever I make a 1 clock, it pulses for a bit, then burns out and never comes back on. How do I implement Redundancy which will keep it pulsing?&lt;/p&gt;&#xA;" OwnerUserId="7467" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2017-02-01T01:29:29.773" Title="Minecraft Pulser Burns out" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17445" PostTypeId="2" ParentId="17444" CreationDate="2011-02-28T21:48:08.700" Score="4" Body="&lt;p&gt;A rapid pulsar works by basically having four 1-clocks, when one burns out another takes over. You can't have a 1-clock by itself without it burning out. The largest stable clock is a 5-clock.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#Pulse_Generators&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Redstone_circuits#Pulse_Generators&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-02-28T21:48:08.700" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17446" PostTypeId="2" ParentId="15036" CreationDate="2011-02-28T21:58:29.267" Score="28" Body="&lt;p&gt;The way to do this, is to have a server. Have the server set &quot;online-mode&quot; in it's server.properties file to false. Then start the minecraft client without authenticating it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do that via typing this into &quot;run&quot; on Windows:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Xms512m -Xmx1024m -cp &quot;%APPDATA%\.minecraft\bin\*&quot; -Djava.library.path=&quot;%APPDATA%\.minecraft\bin\natives&quot; net.minecraft.client.Minecraft &quot;yournamegoeshere&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Or on an Apple Mac, open &quot;Terminal&quot; and enter:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Xms512m -Xmx1024m -cp &quot;$HOME/Library/Application Support/minecraft/bin/*&quot; -Djava.library.path=&quot;$HOME/Library/Application Support/minecraft/bin/natives&quot; net.minecraft.client.Minecraft &quot;yournamegoeshere&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The only downside of this is that anyone can log in with any name. But the upside is you do not need &lt;strong&gt;any&lt;/strong&gt; third party programs, many of which are illegal.&lt;/p&gt;&#xA;" OwnerUserId="7468" LastEditorUserId="73095" LastEditDate="2014-03-29T22:37:42.063" LastActivityDate="2014-03-29T22:37:42.063" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="17447" PostTypeId="1" AcceptedAnswerId="17448" CreationDate="2011-02-28T22:09:41.480" Score="14" ViewCount="5274" Body="&lt;p&gt;In Mass Effect 2, what changes as you go to higher difficulty levels? For example, does the enemy AI get better or do they just have better armour and damage? Do the hacking and bypass minigames get harder? Are there any other changes?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2015-06-11T10:39:20.413" Title="Mass Effect 2 difficulty levels" Tags="|mass-effect-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17448" PostTypeId="2" ParentId="17447" CreationDate="2011-02-28T22:14:52.663" Score="12" Body="&lt;p&gt;The biggest change is that many enemies get additional armor, shields or barriers. This means you'll have to far more often wear those down so that your powers will work on the enemies. On higher difficulty levels you won't find many unprotected enemies that just have one health bar, most will have at least one level of armor, shields or barriers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The damage the enemies cause is also increased, staying out of cover is very deadly on the higher levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The minigames are not changed by the difficulty level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't noticed anything really resembling some kind of AI, so I don't think that changes either.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-02-28T22:49:59.090" LastActivityDate="2011-02-28T22:49:59.090" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17450" PostTypeId="2" ParentId="5874" CreationDate="2011-02-28T22:31:50.327" Score="0" Body="&lt;p&gt;If you're running the game via Steam you can try verifying the integrity of your saved game. Open steam at the library view. Right click on Football Manager and select properties. This should open a window with a local files tab on the far right. Select this and choose both the options to verify the integrity of game cache and to defragment game cache option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if Football Manager itself provides this functionality (if you don't use Steam) but there may be a utility. Otherwise you could register the game in Steam. Either way hopefully this should resolve the issue.&lt;/p&gt;&#xA;" OwnerUserId="7383" LastActivityDate="2011-02-28T22:31:50.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17451" PostTypeId="2" ParentId="17393" CreationDate="2011-02-28T22:45:18.620" Score="9" Body="&lt;p&gt;Digital Foundry put together a really good, in-depth comparison of the performance you can get out of different hard drive types (in particular, SSD vs traditional):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-ps3-hard-drive-upgrade-guide&quot; rel=&quot;noreferrer&quot;&gt;PS3 Hard Drive Upgrade Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, the SSD isn't as big of an improvement as you might expect, with some exceptions.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2011-02-28T22:45:18.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17452" PostTypeId="1" AcceptedAnswerId="17480" CreationDate="2011-02-28T22:55:37.813" Score="3" ViewCount="2655" Body="&lt;p&gt;I'm looking for a list of all the new Pokemon in Black and White. Specifically, I'd like a list with their English names and pictures. Can anyone help me out?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="118" LastEditDate="2011-03-01T00:16:22.830" LastActivityDate="2014-03-05T13:23:06.057" Title="List of Fifth Generation Pokemon" Tags="|pokemon-fifth-generation|" AnswerCount="5" CommentCount="5" ClosedDate="2014-03-05T16:25:37.913" ContentLicense="CC BY-SA 2.5" />
  <row Id="17453" PostTypeId="2" ParentId="17452" CreationDate="2011-02-28T23:04:46.677" Score="1" Body="&lt;p&gt;This is the list of &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_V)&quot; rel=&quot;nofollow noreferrer&quot;&gt;5th generation pokémons&lt;/a&gt; on Bulbapedia; if you want only the new entries I suggest you instead take a look at &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Category:Pok%C3%A9mon_native_to_the_Unova_region&quot; rel=&quot;nofollow noreferrer&quot;&gt;this list&lt;/a&gt; of Pokémon specific to the new region, &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Unova&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unova&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-03-01T08:53:34.600" LastActivityDate="2011-03-01T08:53:34.600" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17454" PostTypeId="2" ParentId="17101" CreationDate="2011-03-01T00:04:26.267" Score="5" Body="&lt;p&gt;Reset Stones are only used to reset a failed Alchemiracle attempt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alchemiracles are special patterns involving the rare armor from Grotto end-bosses, orbs from the Legacy Bosses, and Agates of Evolution. They follow a pattern of Level 1 Item -&gt; Level 2 Item -&gt; Attempted Alchemiracle. Each Alchemiracle has a chance of success - the average is 20% - and a failed Alchemiracle gives you a &quot;level 3 item&quot;, one that's not quite as good as the Alchemiracle result (a &quot;level 4 item&quot;), but still better than your level 2 one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reset stones can be used on this Level 3 result to reset it back to its level 1 state in order to attempt to succeed on the Alchemiracle again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You obtain a pair of Sensible Sandals from Elusid.&lt;/li&gt;&#xA;&lt;li&gt;You alchemise these Sandals along with a Blue Orb from Nimzo and an Agate of Evolution. This yields a pair of Sagacious Sandals.&lt;/li&gt;&#xA;&lt;li&gt;You take your Sagacious Sandals and alchemise them with three more Blue Orbs and three more Agates. The Krak Pot will inform you that this is an attempted Alchemiracle, and ask you if you want to risk it. The game will be saved &lt;strong&gt;BEFORE AND AFTER&lt;/strong&gt; your attempt, so you cannot save-scum this.&lt;/li&gt;&#xA;&lt;li&gt;Depending on your luck, you will receive either Sentient Sandals (the successful Alchemiracle - level 4/ultimate sandals) or Sapient Sandals (a failed Alchemiracle - level 3 sandals)&lt;/li&gt;&#xA;&lt;li&gt;If you failed to obtain the Sentient Sandals, you can alchemise the Sapient Sandals and a Reset Stone together to go back to your Sensible Sandals.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Bear in mind that if you are going for 100% Alchenomicon completion, you will have to perform both the failed Alchemiracle (Sapient Sandals), the successful Alchemiracle (Sentient Sandals), &lt;strong&gt;AND&lt;/strong&gt; the reversion pattern (Sensible Sandals).&lt;/p&gt;&#xA;" OwnerUserId="7428" LastActivityDate="2011-03-01T00:04:26.267" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17455" PostTypeId="2" ParentId="17452" CreationDate="2011-03-01T00:05:28.323" Score="2" Body="&lt;p&gt;Legendary Pokémon has a list of all the new Pokémon's English name next to their number, picture, and Japanese name &lt;a href=&quot;http://www.legendarypokemon.net/bw/names&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Legendary Pokémon - English Pokemon Names&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-03-01T00:28:54.730" LastActivityDate="2011-03-01T00:28:54.730" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17456" PostTypeId="2" ParentId="17452" CreationDate="2011-03-01T00:17:08.103" Score="3" Body="&lt;p&gt;I found this after using badp's link:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_National_Pok%C3%A9dex_number#Generation_V&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of All Pokemon&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It links to the same place that badp's answer does, but it has the number/picture/name/type all in one area for quick perusal. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="25366" LastEditDate="2014-03-04T23:49:44.957" LastActivityDate="2014-03-04T23:49:44.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17460" PostTypeId="1" AcceptedAnswerId="73754" CreationDate="2011-03-01T02:18:45.510" Score="6" ViewCount="392" Body="&lt;p&gt;The answer in &lt;a href=&quot;https://gaming.stackexchange.com/questions/11937/how-does-zombie-spawning-in-die2nite-work/11976#11976&quot;&gt;this question&lt;/a&gt; states that a zombie in the zone may die of despair for every two zombies killed in the zone, but it doesn't state whether or not if this happens before or after triggering additional zombie spawns due to their presence.  So if I have two zones next to each other like so: [12][0], and I clear the zombies down to: [4][0], is there a chance the zone with 0 zombies in it will spawn one zombie before the 4 in the zone that originally contained 12 zombies die of despair?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also along the same line of thought:&#xA;If I have a single zone of 12 zombies, and I kill 8 of them, leaving 4, will the zone generate additional zombies first and then kill off 4 from despair, leaving the zone potentially with some zombies left, or will the 4 die first and then the zone will no longer spawn any zombies?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2012-08-17T18:23:29.090" Title="Which happens first, the zombie dying by despair or the spawn?" Tags="|die2nite|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17461" PostTypeId="1" AcceptedAnswerId="17462" CreationDate="2011-03-01T06:06:24.650" Score="21" ViewCount="21135" Body="&lt;p&gt;In Fallout 3 you can try to hack into computer terminals if you have enough science skill. If you try to hack it you get a list of words and 4 tries to choose the correct password.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(rant)&lt;br&gt;&#xA;I noticed that most of these terminals usually contain some trivia and are pretty useless if all you want is to finish your quest. So I typically quick save before hacking then again quickload and try again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So this time I noticed that I'm doing this repeatedly without any luck. Then while trying to solve it I found that the list of passwords doesn't contain the correct one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here, check out &lt;img src=&quot;https://i.stack.imgur.com/aD5at.png&quot; alt=&quot;this screenshot&quot;&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is is this normal or is it a defect? And what is the best strategy to hack terminals?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="160" LastEditDate="2011-03-01T14:24:43.200" LastActivityDate="2011-03-02T17:10:35.983" Title="Can we really hack each pc we come across in Fallout 3?" Tags="|fallout-3|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17462" PostTypeId="2" ParentId="17461" CreationDate="2011-03-01T06:15:23.737" Score="59" Body="&lt;p&gt;All terminals are hackable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The password for the terminal in the image is either BANNING or SENDING.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;0/7 correct&quot; refers not only to the letters in the password, but their position in the word as well. While some of the letters in CISTERN may be in the actual password, none of them are in the correct position.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-03-01T06:15:23.737" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17463" PostTypeId="2" ParentId="17461" CreationDate="2011-03-01T06:42:14.993" Score="27" Body="&lt;p&gt;As already mentioned, all terminals are hackable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can click on any matching braces like &lt;code&gt;[ ... ], ( ... ), &amp;lt; ... &amp;gt;&lt;/code&gt; on the same line to eliminate one password at random or get of of your tries refilled. The second brace will be highlighted if you mouseover a valid pair.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My strategy is to click on the first password and note the number of corect characters. I will then check each password out sequentially if it could be the correct one. If it could be, I'll try it out. If it was still not the correct one, I'll continue sequentially trough all the passwords, but now comparing each to all of my failed guesses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Fallout developers stated at some point that there was no luck necessary to solve those puzzles, it should be possible to hack each terminal on the first try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some more detail about how the braces work. If you have matching braces on the same line they will be highlighted if you hover with your cursor over them (shown below). If you click on the, either one of the wrong passwords will be removed or you will get one allowance replenished.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TwfXb.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the screenshot below you see that after clicking on the braces one wrong password was removed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CN4CM.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-03-02T17:10:35.983" LastActivityDate="2011-03-02T17:10:35.983" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="17464" PostTypeId="1" AcceptedAnswerId="17465" CreationDate="2011-03-01T07:28:09.320" Score="6" ViewCount="5640" Body="&lt;p&gt;I'm thinking about getting a second hand PSP, the original one with UMD Drive. I just noticed that the PSN Store has many PSOne classics (like Final Fantasy VII and IX), but I wonder if that works on a PSP, or if it needs a Playstation 3, which I don't have?&lt;/p&gt;&#xA;" OwnerUserId="1235" LastEditorUserId="14672" LastEditDate="2012-03-29T20:14:51.923" LastActivityDate="2012-03-29T20:14:51.923" Title="Can a PSP play PSOne Classics from PSN (e.g., Final Fantasy VII)?" Tags="|ps3|psn|psp|psone-classics|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17465" PostTypeId="2" ParentId="17464" CreationDate="2011-03-01T07:54:12.467" Score="6" Body="&lt;p&gt;All PSOne Classics, are playable from both the PSP and the PS3, once purchased from the PSN store.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-03-01T07:54:12.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17466" PostTypeId="1" AcceptedAnswerId="17486" CreationDate="2011-03-01T08:49:13.073" Score="8" ViewCount="4542" Body="&lt;p&gt;I know that the pause key pauses the game's turn timer in Windows, but how do you do it in OS X?&lt;/p&gt;&#xA;" OwnerUserId="3068" LastEditorUserId="3068" LastEditDate="2011-03-03T04:09:56.523" LastActivityDate="2013-12-20T02:17:42.637" Title="How to pause a multiplayer game of Civilization IV in OS X?" Tags="|civilization-4|macos|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17467" PostTypeId="2" ParentId="15989" CreationDate="2011-03-01T09:02:17.773" Score="2" Body="&lt;p&gt;I had to totally uninstall Steam, then create a directory on my external drive as in &lt;code&gt;/Volumes/DriveName/Application Support/Steam/&lt;/code&gt;, install Steam, use the &lt;code&gt;ln -s&lt;/code&gt; command for the newly created directory and the &lt;code&gt;~/Library/Application Support/Steam/&lt;/code&gt; folder on my main drive, delete the original &lt;code&gt;Steam&lt;/code&gt; folder on my main drive, and then I fired up Steam and it worked. I knew because I went to download Civ 5 and the available drive space referred to my external drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, a little alias &lt;code&gt;Steam&lt;/code&gt; folder pops up within the original &lt;code&gt;Application Support&lt;/code&gt;, so superficially the process will look like it has produced an alias.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a total Unix n00b, so the whole experience was horrible and took me 2 hours to figure out. Fix it, Steam developers. That's two hours I'll never get back.&lt;/p&gt;&#xA;" OwnerDisplayName="user7479" LastEditorUserId="274" LastEditDate="2011-03-01T16:37:11.803" LastActivityDate="2011-03-01T16:37:11.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17468" PostTypeId="1" AcceptedAnswerId="17471" CreationDate="2011-03-01T09:36:54.330" Score="8" ViewCount="684" Body="&lt;p&gt;I'm a Starcraft 2 beginner (playing mainly Zerg) and encountered some situations where I ran into a much bigger army with an army of smaller size. This usually happens versus Protoss where they retreat a smaller army back to the big one (me following them stupidly) and they immediately reinforce at a nearby pylon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My first reaction to this situation is to retreat and save as many units as possible. Slower units like the roach (without speed-upgrade) get easily sniped by stalkers. By the time I have roach-speed, stalkers can blink, resulting in a similar situation. Also, stimmed marines seem to be quite effective at taking out huge chunks of a fleeing army. I have the feeling that by running away I actually get away worse than if I had fought the enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the question is: How do I retreat properly? Is it viable to leave some units as bait and run with the rest of the army?&lt;/p&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="4151" LastEditDate="2011-03-01T15:04:40.237" LastActivityDate="2011-03-01T19:04:40.667" Title="How to retreat from an unwinnable battle?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17469" PostTypeId="1" AcceptedAnswerId="17470" CreationDate="2011-03-01T09:42:45.493" Score="4" ViewCount="4072" Body="&lt;p&gt;in FO:NV, i killed all of the Brotherhood of Steel in the Hidden Valley Bunker. I then went to Deathclaw Promontory and picked up the power armour. I try to wear it and it says i have to have Power Armour Training. I've heard that i can only get the training from the Brotherhood, what are my options?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="5218" LastActivityDate="2014-01-24T17:28:16.580" Title="I have killed all of the Brotherhood of Steel - what now?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ClosedDate="2014-01-24T17:50:07.770" ContentLicense="CC BY-SA 2.5" />
  <row Id="17470" PostTypeId="2" ParentId="17469" CreationDate="2011-03-01T09:47:01.923" Score="8" Body="&lt;p&gt;The other remaining option for you to get the Power Armor Training is to do the &lt;a href=&quot;http://fallout.wikia.com/wiki/For_Auld_Lang_Syne&quot; rel=&quot;nofollow noreferrer&quot;&gt;For Auld Lang Syne&lt;/a&gt; quest given to you by Arcade Gannon. He's one of the possible followers and you can find him in the Old Mormon Fort.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; To trigger the quest, you'll have to gain his trust or progress far enough or you can follow the quest line for the independent Vegas (Yes Man's quests) you can trigger it without gaining his trust.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1696" LastEditorUserId="23" LastEditDate="2011-03-01T09:57:05.407" LastActivityDate="2011-03-01T09:57:05.407" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17471" PostTypeId="2" ParentId="17468" CreationDate="2011-03-01T10:04:03.283" Score="10" Body="&lt;p&gt;Depends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Running away is the best option most of the time. A few things you can do:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When running away, slow the enemys (overall) attack by splitting your army and running in different directions, and away from your base/what you want to hide/defend/slow the enemy from getting to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you’re running away, micro. Let your units run away, stop them, run away, stop them … so they will still do damage according to their weapon cooldown, while still moving away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only if you don’t care about those units at all, you may want to just let them die or do as much damage as you can by focus-firing or sth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leaving bait is a very useful strategy. While running away, leaving one or 2 units can help. Just let them stay, or move them a bit to the side / away from your army (see split above).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stimmed marines will have lost health, so it’s not without a negative result on his side neither.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And of course, you can also use your units to tease the enemy into your reinforcements, or to draw them away to go around his army with some zerglings or mutas to harass him and his army is out of place, and has to go back. Zerg is strong in speed an harassment like that. You can also tease your enemies army to make a flank, with other/new units.&lt;/p&gt;&#xA;" OwnerUserId="3466" LastActivityDate="2011-03-01T10:04:03.283" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17472" PostTypeId="2" ParentId="17468" CreationDate="2011-03-01T10:14:58.143" Score="5" Body="&lt;p&gt;I believe that good solution is to not go in such situation.&lt;br&gt;&#xA;Usually slow and power units (like roach) are used to systematically push to opponents base with scouting the front. Or you're sure that opponents is not ready for fast attack.&lt;br&gt;&#xA;Fast units, like speedlings and muta, are good to harass, scout and chase. Use them!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;if you want to chase - send your speedlings first and &lt;em&gt;ahead&lt;/em&gt; opponent units to see if some huge waiting for you in darkness. Plus they can slow retreating units causing to move around zerlings;&lt;/li&gt;&#xA;&lt;li&gt;scout constantly;&lt;/li&gt;&#xA;&lt;li&gt;play more games so you'll know what forces you opponent could have at specific time for specific build&lt;br&gt;&#xA;&lt;em&gt;for sake of example&lt;/em&gt; if it's 10:00 and you see only 5 stalkers you definitely know that your opponents have somethings else.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-03-01T10:14:58.143" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17473" PostTypeId="1" CreationDate="2011-03-01T10:50:46.493" Score="3" ViewCount="2490" Body="&lt;p&gt;On CoD:MW2 multiplayer I've noticed the connection time of my first attempt, right after a fresh restart of the game, is extremely long. Once I've connected to a lobby, the connection time is normal (the game instantly finds several possible lobbies to join).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: does anyone else have this behavior?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, is there something I can do about it?&lt;/p&gt;&#xA;" OwnerUserId="4376" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:35:15.793" LastActivityDate="2013-10-22T18:35:15.793" Title="Long connection time at first attempt to join a lobby in Modern Warfare 2" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17474" PostTypeId="2" ParentId="17461" CreationDate="2011-03-01T11:03:40.290" Score="4" Body="&lt;p&gt;As others have mentioned the position of the letters is important as well as the letters themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are stuck or can't be bothered figuring it out there are several hacker helper web pages out there that you can just enter the words and it will suggest which passwords are the most likely, for example:&#xA;&lt;a href=&quot;http://kennelbound.com/fallout3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://kennelbound.com/fallout3/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never found a terminal I couldn't hack assuming I had a high enough science skill to start hacking it in the first place.&lt;/p&gt;&#xA;" OwnerUserId="4238" LastActivityDate="2011-03-01T11:03:40.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17476" PostTypeId="1" AcceptedAnswerId="17478" CreationDate="2011-03-01T11:21:40.123" Score="3" ViewCount="1228" Body="&lt;p&gt;I'm trying to register over at the &lt;a href=&quot;http://forums.epicgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Epic Games forums&lt;/a&gt;, but cannot. They require you to enter the first name of the owner of the forum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've googled and binged the hell out of this, the info cannot be found anywhere. Can someone please advise.&lt;/p&gt;&#xA;" OwnerUserId="2212" LastEditorUserId="240" LastEditDate="2011-05-27T10:49:08.597" LastActivityDate="2022-10-10T08:06:05.470" Title="Owners of Epic Games forum" Tags="|unreal-tournament-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17477" PostTypeId="2" ParentId="17476" CreationDate="2011-03-01T11:27:34.957" Score="-2" Body="&lt;p&gt;Would it not be Epic as in epic games.  &lt;/p&gt;&#xA;" OwnerUserId="7388" LastActivityDate="2011-03-01T11:27:34.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17478" PostTypeId="2" ParentId="17476" CreationDate="2011-03-01T11:28:13.597" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Epic_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;As the Wikipedia article mentions right at the start&lt;/a&gt;, the answer is &quot;Epic MegaGames&quot;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-03-01T11:28:13.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17480" PostTypeId="2" ParentId="17452" CreationDate="2011-03-01T12:13:20.643" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://pokemondb.net/pokedex/game/black-white&quot; rel=&quot;nofollow noreferrer&quot;&gt;PokemonDb has a nice list&lt;/a&gt; showing sprites (pictures) and has the confirmed English names.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="1298" LastEditDate="2014-03-05T12:45:17.030" LastActivityDate="2014-03-05T12:45:17.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17481" PostTypeId="1" AcceptedAnswerId="22666" CreationDate="2011-03-01T13:03:01.210" Score="4" ViewCount="3237" Body="&lt;p&gt;I'm playing Gun Bros on both my Android phone and iPad and off course want to get to the most bad ass weapons as quickly as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm wondering, what's the best strategy for leveling up quickly (and gain a lot of Xplodium in the process)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I focus on advancing through the highest levels or should I replay from the beginning in order to get more free/easy kills?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="3610" LastEditDate="2012-06-25T13:07:40.887" LastActivityDate="2012-06-25T13:07:40.887" Title="What's a good leveling strategy in Gun Bros?" Tags="|gun-bros|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17482" PostTypeId="2" ParentId="14851" CreationDate="2011-03-01T13:17:01.057" Score="3" Body="&lt;p&gt;As far as I know, there isn't. You should just learn to ignore it completely, no other way apart from moding.&lt;/p&gt;&#xA;" OwnerUserId="7207" LastActivityDate="2011-03-01T13:17:01.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17483" PostTypeId="2" ParentId="14236" CreationDate="2011-03-01T13:23:03.810" Score="1" Body="&lt;p&gt;In the beginning focus on food, food and more food. Also, adopt Slavery civic. Hurrying stuff via Slavery a.k.a Whipping gives you far more benefit than just having large city working unimproved tiles.&#xA;Granary is the absolutely best building in the game bar none, because it allows you to regrowth quickly after whipping.&lt;/p&gt;&#xA;" OwnerUserId="7207" LastActivityDate="2011-03-01T13:23:03.810" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17484" PostTypeId="2" ParentId="17468" CreationDate="2011-03-01T13:53:50.803" Score="1" Body="&lt;p&gt;Don't question yourself how to retreat this. If you need to retreat from most of your battles then your intelligence (in terms of map control and scouting) and strategic decisions aren't right, so you'll have to try to &lt;strong&gt;avoid those kind of battles&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two options to give an example.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Avoiding by not attacking his units, but instead attack his different expositions.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss has a big strong army, but they are often not that mobile. You can exploit this by attacking multiple expositions at the same time, instead of wasting your units into his front lines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then by the time that he attacks you could have set up sufficient defenses or go for a base race.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Use the right units so that get an advantage.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran often plays with Marines, they are mobile but light: Banelings Banelings Banelings... ;-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Roaches are &lt;strong&gt;defensive&lt;/strong&gt; units and will always be slower which disallows you to retreat...&lt;br&gt;&#xA;If you do want to attack with them then use them in a good army composition.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-03-01T14:04:31.887" LastActivityDate="2011-03-01T14:04:31.887" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17485" PostTypeId="2" ParentId="17476" CreationDate="2011-03-01T14:10:57.970" Score="3" Body="&lt;p&gt;You should re-read the challenge question on their registration form. It does not ask for &quot;owner&quot; names, but the &lt;strong&gt;name of the company&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Enter the first name of the company that runs these forums. - &lt;a href=&quot;http://forums.epicgames.com/register.php?do=register&quot; rel=&quot;nofollow noreferrer&quot;&gt;Epic Games forum&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7413" LastActivityDate="2011-03-01T14:10:57.970" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17486" PostTypeId="2" ParentId="17466" CreationDate="2011-03-01T14:31:53.973" Score="6" Body="&lt;p&gt;Pressing &lt;strong&gt;F15&lt;/strong&gt; (above the Page Up key on a Mac keyboard, in the same location that the Pause key is on a PC keyboard) will pause the game in the Mac version of Civ 4. I just tested this out myself.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-01T14:31:53.973" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17487" PostTypeId="1" AcceptedAnswerId="17489" CreationDate="2011-03-01T14:40:27.117" Score="12" ViewCount="7359" Body="&lt;p&gt;I've been struggling with QWOP for the past hour and have finally grown weary of trying to get my character to awkwardly throw his legs outwards while remaining somewhat upright. Can I actually finish the 100m track, or does it carry on forever?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3610" LastEditDate="2012-06-22T15:59:52.743" LastActivityDate="2014-10-27T18:59:34.943" Title="Does QWOP have an ending?" Tags="|qwop|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17488" PostTypeId="2" ParentId="17487" CreationDate="2011-03-01T14:48:03.800" Score="5" Body="&lt;p&gt;Yes, it ends.  From &lt;a href=&quot;http://en.wikipedia.org/wiki/QWOP&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When the player has successfully reached 50 meters they must jump a hurdle, and at 100 meters the player is encouraged to perform a long jump, although simply passing the finish line is sufficient to complete the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="10616" LastEditDate="2012-10-19T19:09:41.827" LastActivityDate="2012-10-19T19:09:41.827" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="17489" PostTypeId="2" ParentId="17487" CreationDate="2011-03-01T14:50:16.000" Score="12" Body="&lt;p&gt;QWOP has an ending.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It also has two boss fights!&lt;br&gt;&#xA;&lt;br&gt;&#xA; The first boss fight appears at the 50m mark and will surprise you completely when you first encounter it.  It's easier than it looks though, a straight kick will assure victory.&lt;br&gt;&#xA;&lt;br&gt;&#xA; The final boss appears at the 100m mark and you probably won't win but you can't lose either.&lt;br&gt;&#xA;&lt;br&gt;&#xA; There are ways to ensure victory, such as getting into a low position where you can slowly twitch your way to the finish line, but it's easier to just watch the online videos.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1688" LastEditorUserId="85" LastEditDate="2011-03-01T19:11:17.413" LastActivityDate="2011-03-01T19:11:17.413" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17490" PostTypeId="2" ParentId="17468" CreationDate="2011-03-01T15:04:47.863" Score="3" Body="&lt;p&gt;Obviously it's best to avoid those types of situation, however:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Attack move the roaches into their army and go macro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on your question, I'm guessing your less than diamond league. At that level of play, you are always better off focusing on your macro than the marginal possible gains of trying to kite roaches away from blink stalkers. In fact if you don't have much practice at kiting you could make it much worse. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By far the biggest leak in sub-diamond play is not bad decision making or bad micro but bad macro. Are you constantly droning, constantly making new units, never getting supply blocked, and expanding at appropriate times? If you focus on this first, I think you will find losing a few roaches to stalkers won't matter because you will have many more to replace them.&lt;/p&gt;&#xA;" OwnerUserId="3662" LastActivityDate="2011-03-01T15:04:47.863" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17491" PostTypeId="1" AcceptedAnswerId="17503" CreationDate="2011-03-01T15:24:29.930" Score="5" ViewCount="94" Body="&lt;p&gt;So I got myself bit.trip beat. And I started playing through the first song, Transition. I had no particular problem, till I got here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/sr0efrGQTrk#t=558s?start=558&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I failed hard and fast here, not once but three times in a row. How are you supposed to hit those?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-03-20T14:13:45.043" LastActivityDate="2011-03-20T14:13:45.043" Title="How to get past the section with revolving lines of dots in Transition?" Tags="|bit-trip-beat|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17492" PostTypeId="2" ParentId="17491" CreationDate="2011-03-01T15:29:55.573" Score="1" Body="&lt;p&gt;For the small groups of 3 dots, the rotation is just there to throw you off. When they reach your paddle, they are &lt;em&gt;always&lt;/em&gt; lined up vertically. Center your paddle on the middle dot and you'll reflect all three.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-03-01T16:25:34.013" LastActivityDate="2011-03-01T16:25:34.013" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17494" PostTypeId="1" AcceptedAnswerId="17495" CreationDate="2011-03-01T16:25:08.870" Score="3" ViewCount="573" Body="&lt;p&gt;In the Wending Woods in DA:O:A, there is an arrangement of stones which go back to some sort of Tevinter enchantment. When you first arrive, there's a stone missing, but I've found the missing stone, put it in place, and played around with activating the other stones that light up to create the lines of fire. There's obviously some sort of puzzle to solve here, but I can't figure out what I'm supposed to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone give me a gentle, non-spoilery hint as to what I need to do to solve this puzzle? Alternately, is there an in-game object that I need to get that will point me in the right direction?&lt;/p&gt;&#xA;" OwnerUserId="3641" LastActivityDate="2011-03-01T17:11:29.797" Title="What do I do with the stones in the Wending Wood?" Tags="|dragon-age-origins-awakening|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17495" PostTypeId="2" ParentId="17494" CreationDate="2011-03-01T16:29:16.540" Score="2" Body="&lt;p&gt;you need to extend the light so it travels through every stone&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-01T16:29:16.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17496" PostTypeId="1" AcceptedAnswerId="17498" CreationDate="2011-03-01T17:03:18.823" Score="2" ViewCount="1531" Body="&lt;p&gt;Who can explain me the Marcial Cadence (Innate) ability of new champion, Jarvan IV?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Jarvan IV's first attack on a target deals 6/8/10% of their current&#xA;  Health as bonus physical damage (max: 400 damage). This effect cannot&#xA;  occur on the same target for 6 seconds. (Levels up at levels 1/7/13)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="730" LastEditorUserId="10050" LastEditDate="2012-07-30T13:21:20.460" LastActivityDate="2012-07-30T13:21:20.460" Title="How does Martial Cadence (Jarvan IV) work?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17497" PostTypeId="2" ParentId="17494" CreationDate="2011-03-01T17:05:22.777" Score="1" Body="&lt;p&gt;Taken from the &lt;a href=&quot;http://dragonage.wikia.com/wiki/Wending_Wood_Stone_Puzzle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age wiki:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;1. To begin, select the lone 'Stone' marker. Clicking it will open three different 'Stone' options or directions that you can select to trace out your line of fire. Clicking on another stone traces a line to that 'Stone' and then gives you new options of 'Stones' to select to continue your line.&lt;br&gt;&lt;br&gt;&#xA;2. Of the 3 options, on either side or the outside, click the 'Stone' marker that is on the outside. Continue around clockwise connecting all of the outside 'Stone' markers. You should have ended at the marker next to the first outside marker you started with.&lt;br&gt;&lt;br&gt;&#xA;3. Now, move inward and click on the 'Stone' marker on the middle ring. Continue back, counter-clockwise around the middle ring until you are next to the starting stone.&lt;br&gt;&lt;br&gt;&#xA;4. Click on the 'Stone' marker on the innermost ring. Continue around clockwise again until you finish hitting each stone in that ring. You should be next to the last open 'Stone' marker left on the middle ring.&lt;br&gt;&lt;br&gt;&#xA;5. Last but not least, select that open marker on the middle ring and finish your continuous line of magic fire by clicking back on the beginning starting stone. You should have connected every 'Stone' completing the puzzle. &lt;br&gt;&lt;br&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="3917" LastEditDate="2011-03-01T17:11:29.797" LastActivityDate="2011-03-01T17:11:29.797" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17498" PostTypeId="2" ParentId="17496" CreationDate="2011-03-01T17:06:16.543" Score="4" Body="&lt;p&gt;Essentially, when you deal autoattack damage to a champion, you deal an additional 8% of their current HP as physical damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if an enemy champion has 1000 HP, you will deal (ATK) + (1000 * .08 ) physical damage to that champion (reduced by armor, normally). This effect wont occur on the same target quicker than once every 6 seconds, BUT you can rapidly switch targets with your autoattack and get that benefit on them over and over again, since it's a cooldown based per target, and not Jarvan himself.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="336" LastEditDate="2012-07-29T23:17:53.223" LastActivityDate="2012-07-29T23:17:53.223" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="17499" PostTypeId="2" ParentId="17325" CreationDate="2011-03-01T17:16:12.193" Score="6" Body="&lt;p&gt;As of the latest patch, .12, there is an option on the log-in menu to disable the sound.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Login Queue will now update your&#xA;  position more regularly The Login&#xA;  Queue will no longer lock the focus of&#xA;  the application You can now disable&#xA;  the Music at the main login page&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-01T17:16:12.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17500" PostTypeId="2" ParentId="17447" CreationDate="2011-03-01T17:16:56.670" Score="2" Body="&lt;p&gt;Along with the additional armor, shields and barriers mentioned in the other answer, on insanity the enemies REALLY seem to hate you. From my experience, they target you almost all the time and ignore your squad mates. You will need to make the extra effort to put your squad mates in the line of fire so that you can get some breathing space.&lt;/p&gt;&#xA;" OwnerUserId="7487" LastActivityDate="2011-03-01T17:16:56.670" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17501" PostTypeId="2" ParentId="17189" CreationDate="2011-03-01T17:30:42.477" Score="4" Body="&lt;p&gt;Cities XL's big feature was the online multiplayer, but that has been shut down now. Cities XL's gameplay allows you to build cities that are more varied in appearence than those in Simcity 4, with features such as curved roads and different types of zones (linear - think inner city with houses on edge, freeform, curved (good for suburbs), compared to Simcity 4's grid. Some of these can be replicated manually in Simcity, like the linear zones, while others like the curved and freeform zones can't be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Simcity 4 is the more in depth of the two in most aspects with features such as garbage disposal and pre-game terraforming, but there are a few cases where Cities XL has more detail (specific bus routes as opposed to just plopping stations everywhere). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the less casual gameplay then, I'd go with Simcity 4, but Cities XL isn't entirely lacking in depth either.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-03-01T21:49:11.570" LastActivityDate="2011-03-01T21:49:11.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17502" PostTypeId="2" ParentId="17271" CreationDate="2011-03-01T17:40:19.303" Score="2" Body="&lt;p&gt;For a game to run on the iPhone 2G, it needs to support iOS 3. This can usually be found in the description somewhere. The App Store will not allow you to install it if it requires iOS 4, however, so this is unlikely the cause of your black screen crashes (unless a bad developer forget to set their app iOS 4 only).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A less common problem (that will become more common soon) is that you don't have enough RAM. This happens because some apps try and use the higher RAM amounts of the 3GS and iPhone 4. While this is somewhat rare at the moment as the iPod Touch 2G and iPhone 3G, with the same amount of RAM as the iPhone 2G are still current devices, they will be phased out soon. This can be rectified for &lt;strong&gt;some&lt;/strong&gt; apps by restarting (if unjailbroken) or closing apps like Safari/Music/Mail with processes in sbsettings (if jailbroken), but it won't help for apps that need more RAM than is physically on the device.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, I can't find an authoritative list of games that run on the older devices. In general however, games like Angry Birds and other similar simple casual games should run, and games like Call of Duty: Zombies and other similarly graphically complex games will not (even if you did manage to run them, you would probably find them unacceptably slow).&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorDisplayName="user56" LastEditDate="2011-03-04T23:04:02.063" LastActivityDate="2011-03-04T23:04:02.063" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17503" PostTypeId="2" ParentId="17491" CreationDate="2011-03-01T17:44:03.183" Score="6" Body="&lt;p&gt;For the small groups of 3 dots, you'll want to line yourself up so you're perfectly in the middle of them. By the time they are finished rotating, they'll be lined up to hit your paddle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the longer ones, which you are having the most trouble with, what you'll have to do is move your paddle so it is lined up to hit the point that is angled closest to you. I've circled which block you'll want to aim for in the picture below. Then you should quickly move your paddle in the direction of the rest of the block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YN2Wd.jpg&quot; alt=&quot;Aim for this spot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to take successive screenshots of this occurring, but it's really hard to because of the slight delay. Here's a shot of me in the middle of doing this with the longer block lines. Again, I aimed for the block that was coming in closest to me (the circled one) then moved my paddle quickly in the direction of the rest of the line. I marked where you should aim to hit the incoming lines, assuming they wouldn't rotate more before they got to you (which they likely would, but just to be clear). I marked the rows I've already hit that are moving away from me with blue arrows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MIqQh.jpg&quot; alt=&quot;Boop boop boop!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might take some practice, but you should be able to stay out of the Nether once you get the hang of it.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-03-01T17:44:03.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17504" PostTypeId="2" ParentId="17282" CreationDate="2011-03-01T17:51:36.910" Score="10" Body="&lt;p&gt;Allow me to preface this by saying that this is not coming from personal-playstyle experience, but leading raids and watching / working with the priests in my guild that run Smite spec, I have a good amount of observation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First and foremost, your most efficient heal is through &lt;a href=&quot;http://www.wowhead.com/spell=81749&quot; rel=&quot;nofollow noreferrer&quot;&gt;Atonement&lt;/a&gt; procs. Simply spamming &lt;a href=&quot;http://www.wowhead.com/spell=585&quot; rel=&quot;nofollow noreferrer&quot;&gt;Smite&lt;/a&gt; is enough to keep most tanks topped through regular damage. Take note of the 15 yard range requirement on Atonement, however. If you're trying to heal up a group/raid member and they're not within 15 yards of the target that you're Smiting, they're not going to get healed. As LessPop_MoreFizz mentions in his comment, you're replacing Heal with Smite, and relying on the 15 yard range rule. It requires a bit more spatial awareness in that you need to know where your targets are as opposed to just yourself. Heal is certainly less effective, but should still be your filler spell (besides Penance) when targets are out of range or you absolutely &lt;strong&gt;must&lt;/strong&gt; heal a certain target right then and there. Also, you should definitely be running with the &lt;a href=&quot;http://www.wowhead.com/item=45758&quot; rel=&quot;nofollow noreferrer&quot;&gt;Divine Accuracy Major Glyph&lt;/a&gt;, as that essentially makes it impossible to miss with Smite on any Boss level target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly, you should note some of the big interactions with your spells:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/spell=47540&quot; rel=&quot;nofollow noreferrer&quot;&gt;Penance&lt;/a&gt; is great for burst healing and quickly getting Grace stacked on&#xA;a target.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/spell=17&quot; rel=&quot;nofollow noreferrer&quot;&gt;Power Word: Shield&lt;/a&gt;, as you mentioned, is important due to Rapture procs, and managing these is key to your mana management.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/spell=596&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prayer of Healing&lt;/a&gt; remains a strong group heal (not only with just Inner Focus) especially so as Disc, since you auto-proc your &lt;a href=&quot;http://www.wowhead.com/spell=47515&quot; rel=&quot;nofollow noreferrer&quot;&gt;Divine Aegis&lt;/a&gt; shield off PoH regardless of crit vs. non crit.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/spell=10060&quot; rel=&quot;nofollow noreferrer&quot;&gt;Power Infusion&lt;/a&gt; is considerably stronger when used on yourself as a throughput cooldown. In the past, it's been reserved exclusively for mage/warlock types, but it's perfectly viable to use it on yourself now. It's practically a &quot;use when up&quot; spell due to it's relatively low cooldown.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Healing your Weakened Soul targets with FH, GH, Heal or Penance results in higher crit chance, not only proccing DA but also &lt;a href=&quot;http://www.wowhead.com/spell=15362&quot; rel=&quot;nofollow noreferrer&quot;&gt;Inspiration&lt;/a&gt;. Note that this does &lt;strong&gt;not&lt;/strong&gt; include the Atonement heal, so if you're vehement about keeping Inspiration up, watching Weakened Soul is a very good way to help maximize uptime.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, while popping &lt;a href=&quot;http://www.wowhead.com/spell=87151&quot; rel=&quot;nofollow noreferrer&quot;&gt;Archangel&lt;/a&gt; is great for your mana, note that &lt;a href=&quot;http://www.wowhead.com/spell=81662&quot; rel=&quot;nofollow noreferrer&quot;&gt;Evangelism&lt;/a&gt; actually increases your damage done by Smite and reduces the cost of both it and Penance by more than Archangel provides overall. If you're looking for instantaneous throughput, it's oftentimes better not to pop Archangel. However, for prolonged throughput and mana effeciency, you definitely should. That choice is obviously reserved for your feel of the current fight and how much effective healing you need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Binding Heal, Greater Heal and Flash Heal all have their place, though they're certainly a bit more niche as Disc. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/spell=2060&quot; rel=&quot;nofollow noreferrer&quot;&gt;Greater Heal&lt;/a&gt; is still your largest single target heal, and capable of being spammed, which edges it out above Penance ever so slightly if your tank is taking continuous large hits. That's not to say you shouldn't be mixing them together, but rather that you can't chain Penance back to back. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/spell=2061&quot; rel=&quot;nofollow noreferrer&quot;&gt;Flash Heal&lt;/a&gt; is still good if someone needs a rapid heal to avoid dying in the next 2 seconds, and you know that they wont survive without a good amount of health in a short amount of time. The raid encounter Chimaeron in Blackwing Depths is a perfect example of fights where this is often utilized.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/spell=32546&quot; rel=&quot;nofollow noreferrer&quot;&gt;Binding Heal&lt;/a&gt; is your throughput go-to when there's a good amount of damage going out but you're focusing on getting a certain target back up. It's effective in smaller groups like 5 mans, or raid fights where you're supposed to split up. Nefarian phase 2 comes to mind. It's not mana efficient, but it's great for getting quick health to two targets at the same time, and it's overall more efficient than Flash Heal.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Lastly, as an overall word about Cataclysm healing. The healing game early on is a lot more about teaching you how to play triage and get out of the Wrath mindset of &quot;heal everyone to 100% in the next 2 seconds&quot;. If a player is at 25% health, with 0 chance of taking damage in the next 10 seconds, but your tank is at 70% and taking constant damage, you pick the tank. Mana regeneration and spell costs for fresh 85 characters is rather punishing, admittedly. If you're having trouble maintaining your mana pool, however, ask yourself these questions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can I get more spirit somehow? Gems, reforging, elixirs, etc.&lt;/li&gt;&#xA;&lt;li&gt;Am I using mana potions when necessary?&lt;/li&gt;&#xA;&lt;li&gt;Am I using all of my helpful CDs? Pain Suppression, Power Word: Barrier, etc.&lt;/li&gt;&#xA;&lt;li&gt;Is my tank using his CDs? Shield Wall / Barkskin / Divine Protection / Icebound Fortitude and any other number of tanking CDs they have.&lt;/li&gt;&#xA;&lt;li&gt;Are my DPS taking damage from things they shouldn't? &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A special note for the last point there regarding DPS taking damage. As noted, gone are the days where healers can heal through stupid mistakes. If DPS are taking damage to things that they can be moving out of, avoiding, or that they can prevent (like interrupts, using CDs of their own), it's little that you can do to help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know some of these last points were more generic than specifically focused on Discipline spec, however I feel that they're important to note since it sounds like there are some general issues in progressing from normals to heroics (and logically, subsequently, to the raid scene) where each &quot;tier&quot; gets progressively stricter in performance, gear and knowledge requirements.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="274" LastEditDate="2011-03-01T20:05:18.093" LastActivityDate="2011-03-01T20:05:18.093" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17505" PostTypeId="1" AcceptedAnswerId="17986" CreationDate="2011-03-01T17:51:54.220" Score="5" ViewCount="3931" Body="&lt;p&gt;I've got the last Keen-Eyed Lapidary card, but I need 5 venom rubies to play it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find such things? The wiki doesn't seem to be much help in this regard...&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2017-10-21T17:18:58.237" Title="Where can I get a Venom-Ruby in Echo Bazaar?" Tags="|fallen-london|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17506" PostTypeId="2" ParentId="17447" CreationDate="2011-03-01T18:00:24.573" Score="3" Body="&lt;p&gt;In addition to the above, the Geth Pulse Rifle is available for pickup on harder difficulty levels.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-03-01T18:00:24.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17507" PostTypeId="5" CreationDate="2011-03-01T18:01:19.497" Score="0" Body="&lt;p&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Left_4_Dead_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;&lt;em&gt;Left 4 Dead 2&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt; is a zombie survival game. It features a number of campaigns which can be played in single player or as a group with up to 4 people. It also features a Versus mode, where players are split into two teams, up to 4 on each, with one team playing as the survivors, and one team playing as the zombies before alternating. There is a Survival mode, where players are challenged to survive as long as possible for high scores. Finally, the new mode since Left 4 Dead, Scavenge has a team of survivors attempting to collect all the fuel canisters while a team of zombies attempt to stop them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Left 4 Dead 2 is well known for its collection of special zombies, with new zombies such as the Spitter, Charger, and Jockey joining the previous examples such as the Witch and Smoker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions about Left 4 Dead 2 include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Strategies for survival as the survivors.&lt;/li&gt;&#xA;&lt;li&gt;Strategies for stopping the survivors when playing as the infected.&lt;/li&gt;&#xA;&lt;li&gt;Methods to get the game's various achievements.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some examples of questions include: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/8680/what-is-a-good-tactic-to-kill-a-witch-in-left-4-dead-without-being-hit&quot;&gt;What is a good tactic to kill a witch without being hit?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/6161/kite-like-a-man-achievement&quot;&gt;How can I get the kite like a man achievement?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/3277/what-is-a-good-strategy-for-getting-the-level-a-charge-achievement&quot;&gt;What is a good strategy for getting the “Level a charge” achievement?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/2494/is-there-a-strategy-when-playing-as-a-tank-in-a-versus-match&quot;&gt;Is there a strategy when playing as a tank in a versus match?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; November 17, 2009 &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Valve Corporation&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher&lt;/strong&gt; Valve Corporation&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.l4d.com/game.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Left_4_Dead_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://left4dead.wikia.com/wiki/Left_4_Dead_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastEditorUserId="163757" LastEditDate="2016-10-17T01:19:38.483" LastActivityDate="2016-10-17T01:19:38.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17508" PostTypeId="4" CreationDate="2011-03-01T18:01:19.497" Score="0" Body="Left 4 Dead 2 is the sequel to Valve's original co-op zombie first person shooter. The game makes use of the Source Engine, and was released in 2009 as a downloadable digital version on November 19 (Japan), October 17 (North America) and October 20 (Europe). Questions should relate to strategies and methods of playing the game, and methods for various achievements." OwnerUserId="109" LastEditorUserId="28182" LastEditDate="2012-09-02T03:10:53.200" LastActivityDate="2012-09-02T03:10:53.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17509" PostTypeId="1" CreationDate="2011-03-01T18:36:19.353" Score="3" ViewCount="118" Body="&lt;p&gt;In the interests of completing the game as quickly as possible, I'm curious to know: what is the lowest level at which I can maximise all my stats? What stat upgrade pathway do I have to take in order for this to happen?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="4393" LastEditDate="2012-08-20T06:29:22.420" LastActivityDate="2012-08-20T06:29:22.420" Title="What is the lowest level at which I can maximize my stats in Elephant Quest?" Tags="|elephant-quest|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17510" PostTypeId="1" AcceptedAnswerId="17530" CreationDate="2011-03-01T19:03:28.023" Score="9" ViewCount="673" Body="&lt;p&gt;As I understand it, one of the core ideas behind the 3 Rax Timing Push is to have your army at your opponent's doorstep as Stimpack finishes, or at least have it completed as your army pushes outwards. However, the 1.3 Patch includes the following change:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Stimpack upgrade research time increased from 140 to 170 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;30 seconds is a long time in Starcraft 2. As a result of this change, would it be reasonable to change the push timing to rely on another upgrade, such as Combat Shields? Will the 3 Rax push become less viable? How else could this change affect this tactic?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-03-02T08:09:31.040" Title="How will the changes to Stimpack's research time affect the 3 Rax Timing Push?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17511" PostTypeId="2" ParentId="17468" CreationDate="2011-03-01T19:04:40.667" Score="1" Body="&lt;p&gt;I would add one more thing: retreating is much more quicker and effective if your army is on creep. So &lt;strong&gt;SPREAD IT OUT AS CRAZY&lt;/strong&gt;! Build 1-2 more queens... They benefit you in few ways:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;provide more or less good anti air defense;&lt;/li&gt;&#xA;&lt;li&gt;if you have more then 1 queen per hatchery - they have enough energy and can heal each other, other units and buildings;&lt;/li&gt;&#xA;&lt;li&gt;they spread creep very good... do that constantly&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As other people suggested, macro is much more important for beginners then micro. Just compare what is better:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;if you worry about 6 roaches and save 1-2-3 (during half minute way back to home) and have undefended base at home,&lt;/li&gt;&#xA;&lt;li&gt;or book 2 spore crawlers on home base, and some other units (that counter in the best way those army that is killing you)... and you will be able to wipe out those &quot;pursuers&quot;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Don't care about your &quot;corpses&quot;. Just order them: move home (if you have defensed base) or move &quot;away&quot; to delay opponents attack on you base and use this time to defend yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try also to attack from different directions. That is named as multi-tasking: send some mutas to opponent main and attack his natural with your ground forces. Look of them for requires less attention and micro another... In this case opponent will think how to retreat... that is much better&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-03-01T19:04:40.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17512" PostTypeId="2" ParentId="17510" CreationDate="2011-03-01T19:29:18.270" Score="4" Body="&lt;p&gt;Actually I see that's a &lt;strong&gt;lot&lt;/strong&gt; of changes and we'll need to learn the game again&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for marines: yes, this push will be modified (i.e. it'll be with +1 attack) or even abandoned &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's wait for path and see how pro-gamers will handle it ^_^&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For viewers: 1.3 patch &lt;a href=&quot;http://us.battle.net/sc2/en/blog/2356436&quot; rel=&quot;nofollow noreferrer&quot;&gt;described here&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-03-01T19:29:18.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17513" PostTypeId="2" ParentId="17473" CreationDate="2011-03-01T19:32:37.520" Score="3" Body="&lt;p&gt;Do you see the ping number at the top right corner when its looking for a game?? The higher the number, the higher the lag/slower the connection will be.  Also if more than your Xbox360/PS3 is connected to your router, having other equipment utilize internet connection also will decrease your speed for your game.  Wireless tends to be less reliable than wired connection.  And if its PS3, games tend to fall more often than those on 360 (I have both and I can attest to that).  Check if you've got any of these factors.&lt;/p&gt;&#xA;" OwnerUserId="7488" LastActivityDate="2011-03-01T19:32:37.520" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17514" PostTypeId="1" AcceptedAnswerId="17523" CreationDate="2011-03-01T19:46:07.950" Score="5" ViewCount="2183" Body="&lt;p&gt;How do you export the pictures/animated gifs from Dance Central?&lt;/p&gt;&#xA;" OwnerUserId="3377" LastEditorUserId="181240" LastEditDate="2023-03-23T21:31:11.683" LastActivityDate="2023-03-23T21:31:11.683" Title="Export Dance Central Pictures" Tags="|kinect|dance-central|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17515" PostTypeId="1" AcceptedAnswerId="17539" CreationDate="2011-03-01T20:08:09.830" Score="3" ViewCount="279" Body="&lt;p&gt;In black ops, when getting in close to an enemy (ignoring the knife of course), is it better to ignore the scope and shoot from the hip?  Or is it better to scope in for the accuracy?  I was thinking I'm getting picked off because I'm going to scope and it slows me down, but I'm not sure if going to scope or not going to scope makes a difference...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thoughts?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6109" LastActivityDate="2015-01-06T07:31:09.803" Title="Close Quarter Combat in Call of Duty Black Ops" Tags="|nintendo-wii|call-of-duty-black-ops|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17516" PostTypeId="1" CreationDate="2011-03-01T20:13:13.650" Score="5" ViewCount="292" Body="&lt;p&gt;Now that the 3DS launched on Japan, I was wondering if anybody knows if there's already been modders or enthusiasts that have done spec testing on the hardware.  I'd like to know how much potential power it packs! :D&lt;/p&gt;&#xA;" OwnerUserId="7488" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:52:07.543" LastActivityDate="2012-07-20T02:52:07.543" Title="3DS Specifications List" Tags="|nintendo-ds|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17519" PostTypeId="2" ParentId="17516" CreationDate="2011-03-01T20:30:04.710" Score="2" Body="&lt;p&gt;Answered as CW so others can edit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are &lt;a href=&quot;http://www.wired.com/gadgetlab/2010/09/nintendo-3ds-specs-leaked-dual-arm-processors/&quot; rel=&quot;nofollow noreferrer&quot;&gt;some&lt;/a&gt; &lt;a href=&quot;http://www.tomsguide.com/us/3DS-Zelda-Mario-Kart-Paper-Mario-animal-crossing,news-8154.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;links&lt;/a&gt; that provide specs (c/p below):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the 3DS will have a pair of 266MHz ARM11 CPUs (yes, two of them), a 133MHz GPU with 4MB of dedicated VRAM, 64MB of regular RAM and 1.5GB flash storage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Size (when closed):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Approximately 5.3-inches wide, 2.9-inches long, 0.8-inches tall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Weight:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Approximately 8 ounces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Top Screen:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3.53-inch widescreen LCD display, enabling 3D viewing without the need for special glasses; with 800 x 240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ZoomCameras:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One inner camera and two outer cameras with 640 x 480 (0.3MP) pixel resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wireless Communication:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to enable users to communicate or enjoy competitive gameplay. Systems also can connect to LAN access points to access the internet and enable people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game Controls:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Touch screen, embedded microphone, A/B/X/Y face buttons, +Control Pad. L/R buttons, Start and Select buttons, &quot;Circle Pad&quot; that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and gyro sensor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other Input Controls:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user) HOME button to call system function, Wireless switch to turn off wireless communications (even during gameplay), Power button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Input/Output:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A game card slot, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sound:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stereo speakers positioned to the left and right of the top screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stylus:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The telescoping stylus is approximately 4 inches when fully extended.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-01T20:30:04.710" CommentCount="1" CommunityOwnedDate="2011-03-01T20:30:53.867" ContentLicense="CC BY-SA 2.5" />
  <row Id="17520" PostTypeId="2" ParentId="17515" CreationDate="2011-03-01T20:53:00.677" Score="4" Body="&lt;p&gt;It depends on the weapon. If you're using an SMG or something with a good bit of accuracy from the hip, then shooting from the hip is faster and accurate enough you're likely to hit your target.  If you're using an LMG or assault rifle, and you'd don't have the Steady Aim perk, you're probably better off going to aim down sights (ADS), because they'll be too inaccurate to hit anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: If you're using a sniper rifle, switching to pistol is always a better option than trying to quick scope or no scope an opponent. It'll work sometimes, but it's pure luck. The developers went to great length to try to prevent quick scoping for some reason. For instance a roughly 1.5 second delay in accuracy adjustment when going to scope on a sniper rifle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyhow, Good luck.&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2011-03-01T20:53:00.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17521" PostTypeId="2" ParentId="17367" CreationDate="2011-03-01T20:59:55.043" Score="1" Body="&lt;p&gt;The point of it is raw math: More bullets per second means more damage per second.. that is, if you can land all of the bullets. The purpose of this attachment is really just to try to get close quarters kills in a shorter amount of time. It's a tricky attachment to use because it reduces accuracy and eats ammo. Adding Steady Aim and an Extended Magazine or Scavenger usually mitigates this a little bit.&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2011-03-01T20:59:55.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17522" PostTypeId="2" ParentId="16419" CreationDate="2011-03-01T21:05:46.227" Score="1" Body="&lt;p&gt;The system tries to match you up with similarly &quot;ranked&quot; players with the same available map packs. If it can't do that, it will try to match you up with players with a subset of the same available map packs. All of this is automatic and seamless. I have two 360's and for a while one of them didn't have the map pack installed. I didn't notice a lack of games. My friends don't have the map pack, they join my party and we play as usual. No special hoops to jump through.&lt;/p&gt;&#xA;" OwnerUserId="5145" LastActivityDate="2011-03-01T21:05:46.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17523" PostTypeId="2" ParentId="17514" CreationDate="2011-03-01T21:24:04.790" Score="4" Body="&lt;h3&gt;Short Answer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You cannot export the pictures or videos created in Dance Central.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Long Answer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Microsoft Game Studios performed a survey with a &lt;a href=&quot;http://www.insidekinect.com/2011/02/possible-dance-central-2-features.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of features that they were considering for Dance Central 2&lt;/a&gt;. Among the list of possible features for the sequal is the ability to export and share these pictures/videos:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;Photo Sharing&lt;/h3&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Exporting pictures - Lets you export pictures taken during gameplay to your PC.&lt;/li&gt;&#xA;  &lt;li&gt;Exporting videos - Lets you export videos taken during gameplay to your PC.&lt;/li&gt;&#xA;  &lt;li&gt;Social Network picture sharing - Lets you export pictures taken during gameplay directly to social media networks such as Facebook.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This suggests that the ability to do so is not part of the first game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/xbox360/puzzle/dancecentral/show_msgs.php?topic_id=m-1-57735924&amp;amp;pid=997631&quot; rel=&quot;nofollow noreferrer&quot;&gt;A post on GameSpot&lt;/a&gt; indicates that the images remain in memory until you turn off the game, then are lost. Personal experience and research appears to support this theory. &lt;a href=&quot;http://www.dancecentral.com/forums/showthread.php?t=118&quot; rel=&quot;nofollow noreferrer&quot;&gt;A thread on the Dance Central support forums&lt;/a&gt; has posts that claim that you can access the saved images on your hard drive. I have confirmed, however, that there are no images that are accessible when you try to view either images on your XBox 360 or when you try to look for the game data in the memory section under &lt;em&gt;System Settings&lt;/em&gt;. All you see is save game data.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-01T21:24:04.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17524" PostTypeId="1" AcceptedAnswerId="17553" CreationDate="2011-03-01T21:50:10.250" Score="8" ViewCount="2907" Body="&lt;p&gt;According to the list of achievements on Steam, there's a hidden cut scene. Where is it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The achievement is called 'Beginning', which might be some kind of hint!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wVAiI.jpg&quot; alt=&quot;Beginning&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7196" LastEditorUserId="9752" LastEditDate="2012-01-23T15:11:19.110" LastActivityDate="2012-01-23T15:11:19.110" Title="Where is the hidden cut scene in Bit Trip Beat?" Tags="|achievements|bit-trip-beat|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17526" PostTypeId="2" ParentId="15681" CreationDate="2011-03-01T21:56:48.607" Score="1" Body="&lt;p&gt;It seems to be a known issue, not fixed in the latest patch. The &lt;a href=&quot;http://store.steampowered.com/news/5043/&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch notes of Feb 24&lt;/a&gt; state under known issues:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The game may appear to be stuttering even though framerate is good.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-03-01T21:56:48.607" CommentCount="0" CommunityOwnedDate="2011-03-01T21:56:48.607" ContentLicense="CC BY-SA 2.5" />
  <row Id="17527" PostTypeId="2" ParentId="16387" CreationDate="2011-03-01T23:56:37.787" Score="12" Body="&lt;p&gt;I've searched fairly extensively and I can't find anything that suggests it gets harder.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-01T23:56:37.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17528" PostTypeId="5" CreationDate="2011-03-02T02:19:39.120" Score="0" Body="&lt;p&gt;Turn-based strategy games can have quite a variety of play, but generally involve building cities and soldiers and fighting to expand or side-view fighting.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Notable Games&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sid Meier's Civilization(1991)&lt;/li&gt;&#xA;&lt;li&gt;Worms(1995)&lt;/li&gt;&#xA;&lt;li&gt;Sid Meier's Alpha Centauri(1999)&lt;/li&gt;&#xA;&lt;li&gt;Rome: Total War(2004)&lt;/li&gt;&#xA;&lt;li&gt;Medieval II: Total War(2007)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Turn-based_strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Turn-based Strategy on Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-03-02T02:26:09.130" LastActivityDate="2011-03-02T02:26:09.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17529" PostTypeId="4" CreationDate="2011-03-02T02:19:39.120" Score="0" Body="Turn-based strategy (TBS) games are strategy games where the players take turns doing actions. Use this tag for questions about the genre, not questions about a TBS game. " OwnerUserId="118" LastEditorUserId="160" LastEditDate="2011-08-16T18:07:06.023" LastActivityDate="2011-08-16T18:07:06.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17530" PostTypeId="2" ParentId="17510" CreationDate="2011-03-02T03:04:31.700" Score="2" Body="&lt;p&gt;Sure 30 seconds is a long time, and yes this will affect the timing push, but given the strength of Stim pushes, the effect can only play out in one of two ways:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Earlier Stim research.&lt;/li&gt;&#xA;&lt;li&gt;Later push timing&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;A later push timing will likely mean a much stronger push around 6:30, while an earlier Stim will mean a slightly weaker Terran defense against earlier rushes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, while 3 Rax timing correlates with Stim finishing, the build itself is unlikely to significantly change.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-03-02T03:04:31.700" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17531" PostTypeId="1" AcceptedAnswerId="17540" CreationDate="2011-03-02T04:19:36.643" Score="4" ViewCount="42165" Body="&lt;p&gt;I seem to be stuck in the Sierra Madre hologram room (the one just before entering the Vault).  I've rerouted the hologram patrols, disabled the alarms, but I can't figure out how to lower the force field to advance to the next part of the vault.  Did I miss something?&lt;/p&gt;&#xA;" OwnerUserId="2749" LastEditorUserId="39891" LastEditDate="2014-01-30T09:47:44.993" LastActivityDate="2014-01-30T09:47:44.993" Title="How do I get past the hologram room in the Sierra Madre Vault?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17532" PostTypeId="2" ParentId="6329" CreationDate="2011-03-02T04:24:39.353" Score="1" Body="&lt;p&gt;I think they are both just trapped in an endless cycle because the sister killed you the first time. It ends the same way it starts.&lt;/p&gt;&#xA;" OwnerDisplayName="user7492" LastEditorUserId="160" LastEditDate="2011-03-02T12:50:23.343" LastActivityDate="2011-03-02T12:50:23.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17533" PostTypeId="2" ParentId="17515" CreationDate="2011-03-02T04:57:28.047" Score="0" Body="&lt;p&gt;You can use the steady aim perk for &quot;hip&quot; shooting. Steady aim pro also lets you aim faster after sprinting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sleight of hand &quot;pro&quot; also has faster aim-down-sights which I think makes a difference for me as I also get picked off in fractions of a second slower than my opponent. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As sniper, use Ghost to stay off the radar so you can camp a while and pick off a few of the opposition and be less conspicuous. I always use claymores to set traps in case they do sneak up behind me.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="4182" LastEditDate="2011-03-02T11:42:39.360" LastActivityDate="2011-03-02T11:42:39.360" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17534" PostTypeId="2" ParentId="17119" CreationDate="2011-03-02T05:18:48.230" Score="7" Body="&lt;p&gt;The red numbers denote the total number of restricted items in that category - items on the map that are not owned by the fort (i.e. traders or invaders), uncollected items (such as webs), items used in construction (such as blocks or buckets), or items that are designated as forbidden or queued to be melted.&lt;/p&gt;&#xA;" OwnerUserId="222" LastActivityDate="2011-03-02T05:18:48.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17535" PostTypeId="1" AcceptedAnswerId="17547" CreationDate="2011-03-02T05:57:52.347" Score="16" ViewCount="8336" Body="&lt;p&gt;Let's say I have a 5x5 wall that has redstone torches on each block on one side:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LUTqD.png&quot; alt=&quot;a 5x5 cobblestone wall with redstone torches on all blocks&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a redstone circuit that would allow me to power every block in this wall, so that all torches turn off ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm pretty new to redstone, so forgive me if this is obvious.&lt;/p&gt;&#xA;" OwnerUserId="1040" LastActivityDate="2020-01-30T10:12:48.770" Title="Is it possible to power all the blocks in a wall?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="5" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="17536" PostTypeId="2" ParentId="17437" CreationDate="2011-03-02T06:06:37.177" Score="3" Body="&lt;p&gt;I used the Mage class during the demo, and while the ogre did manage to slaughter my entire team besides the Mage, I was able to just kite (run in a large circle and avoid getting in melee range) the ogre and all the extra guys that came with him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I simply ran in a circle and spammed Fireball until all his friends were dead (popping &quot;mana&quot; potions as needed, since the demo throws them at you) and then pecked away at him with the Direct Damage Ice spell (I can't recall the name exactly, I want to say it was Frostbite though). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Friend was having a similar issue and did it on his first try adapting this strategy, so pretty easy to use.&lt;/p&gt;&#xA;" OwnerUserId="7494" LastActivityDate="2011-03-02T06:06:37.177" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17537" PostTypeId="1" AcceptedAnswerId="17538" CreationDate="2011-03-02T06:13:06.310" Score="7" ViewCount="9887" Body="&lt;p&gt;In IWBTG (I Wanna Be The Guy), the cut scene just before fighting Mike Tyson is incredibly long and irritating to watch on each replay. Is there any way to skip the cut scene?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="53291" LastEditDate="2015-06-18T13:17:37.627" LastActivityDate="2015-06-18T13:17:37.627" Title="How do you skip the Mike Tyson cut scene?" Tags="|i-wanna-be-the-guy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17538" PostTypeId="2" ParentId="17537" CreationDate="2011-03-02T06:15:19.213" Score="11" Body="&lt;p&gt;Yes. The &lt;kbd&gt;S&lt;/kbd&gt; key is used to skip cutscenes within IWBTG.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-03-02T06:15:19.213" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17539" PostTypeId="2" ParentId="17515" CreationDate="2011-03-02T06:32:05.047" Score="6" Body="&lt;p&gt;Personally I think this depends less on the weapon and more on the situation and perk load out. For the sake of the point (IE: Close Quarters) I'm going to assume that you're just outside of knife range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're sprinting around a corner or into a room your speed to get into ADS is going to be a tad slower. In this case, regardless of the weapon you're using, just hold down the fire button and spray until nothing is moving (obviously try to hit the baddie). IF you're using a sniper rifle you've got 2 options: Pull the trigger and hope to mighty Cthulhu that you hit, or swap to alternate weapon and start unloading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're waiting around a corner and someone comes to you (assuming you aren't already in ADS gazing intently at the corner): With SMG if you have Sleight of Hand Pro (Puts you into ADS faster) go into ADS and unload, otherwise just got nuts again and start spraying. Same issue with sniper rifle too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly (and this is the method I strongly suggest), you can go into ADS WHILE shooting. This means you can start hip firing has you're going into ADS mode. In a CQC situation where I'm caught off guard by someone this is what I always default to. I start firing as I'm going into ADS. If you don't understand exactly what I mean here, create a private game and select an automatic gun. Hold down the trigger button and then go into ADS and back out of while still holding down the trigger. The gun will never stop firing and the accuracy improves when you move into ADS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More often than not it'll just be better to start spraying if you can't get the knife off. Guns in Black Ops shoot fast enough and generally have enough accuracy that the first one shooting in a close up fight has the advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if this is a big problem you have while playing I highly suggest Sleight of Hand Pro. I use it religiously. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL;DR:&#xA;Step 1: Shoot;&#xA;Step 2: ADS;&#xA;Step 3: ???;&#xA;Step 4: Profit;&lt;/p&gt;&#xA;" OwnerUserId="7494" LastActivityDate="2011-03-02T06:32:05.047" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17540" PostTypeId="2" ParentId="17531" CreationDate="2011-03-02T07:03:36.567" Score="5" Body="&lt;p&gt;Quick Walkthrough on how to get through the third floor and into the Vault (I think this is what you're looking for):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;From the doorway where you enter this&#xA;  room, on the opposite side of the&#xA;  room, there's a long enclosure that&#xA;  runs most of the length of the&#xA;  opposite wall, plus a very small&#xA;  enclosure in the right corner. The&#xA;  doorway to exit this room is between&#xA;  these 2 enclosures, and one of the&#xA;  holograms is standing guard next to&#xA;  it.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There's also a medium-sized enclosure&#xA;  on the far-right wall that has a&#xA;  terminal that controls the Hologram&#xA;  next to the exit. Also, on your right&#xA;  as you come into the room, there's&#xA;  stairs going down to a lower catwalk&#xA;  level. The Cloud is covering this&#xA;  lower catwalk level, and you have to&#xA;  jump from the bottom of the stairs to&#xA;  the next section of this catwalk.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Also note the metal supports overhead.&#xA;  The hologram emitters are on top of&#xA;  the supports, but walking on them can&#xA;  be a little tricky, especially when&#xA;  the holograms turn hostile and start&#xA;  shooting you after you take out any of&#xA;  the emitters. To get to the overhead&#xA;  supports, jump on top of the far-right&#xA;  enclosure from the main catwalk.&#xA;  There's steps leading up to the&#xA;  supports from the top of the&#xA;  enclosure.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;As you turn the corner after exiting&#xA;  the hologram room, your collar will&#xA;  start beeping as you run toward a&#xA;  speaker on the wall ahead of you.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This terminal lets you deactivate the&#xA;  weapon turrets and the blue&#xA;  forcefields around the Vault, allowing&#xA;  you to get into the Vault. But&#xA;  deactivating the security also&#xA;  triggers the entire sequence of events&#xA;  leading up to the confrontation with&#xA;  Elijah, including locking the elevator&#xA;  out of here until Elijah actually&#xA;  comes down to the Vault. So, switching&#xA;  off the security is basically a point&#xA;  of no return.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You'll see 2 folders regarding the&#xA;  Vault's security. Back out of the&#xA;  folder and you'll now see a 3rd option&#xA;  to disable the Vault's security&#xA;  protocols.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7494" LastActivityDate="2011-03-02T07:03:36.567" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17541" PostTypeId="1" AcceptedAnswerId="17549" CreationDate="2011-03-02T08:08:33.120" Score="2" ViewCount="39922" Body="&lt;p&gt;I've downloaded the Crysis 2 demo through Stream, but when I try to run it I immediately get the error message&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Failed to initialize the GameStartup Interface!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and nothing happens after clicking the &quot;OK&quot; button. What causes this problem, and how can I fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;System specifications:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows 7 64bit.&lt;/li&gt;&#xA;&lt;li&gt;Nvidia Geforce 250 GTS, with latest drivers.&lt;/li&gt;&#xA;&lt;li&gt;All other PC stats also matching or exceeding minimum requirements as specified in the Steam Store page.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="52800" LastEditDate="2013-10-30T03:56:32.670" LastActivityDate="2013-10-30T03:56:32.670" Title="&quot;Failed to initialize the GameStartup Interface&quot; when trying to run Crysis 2 demo" Tags="|steam|crysis-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="17542" PostTypeId="2" ParentId="17510" CreationDate="2011-03-02T08:09:31.040" Score="1" Body="&lt;p&gt;Since the production time of a marine is 25s, the push will come later but with three more marines in it. Therefore, it will be more powerful even if later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think the combat shield upgrade can lead to a timing push. Even with 55 HP, marines are much less effective than w/o combat shield but with stim. Maybe you can try to get the timings for a shield/stim combination push on three rax with two tech labs and some marauders in it (in fact, the time difference between combat shield and stim is now two marauders instead of one). It may be quite powerful around the 7 minutes mark.&lt;/p&gt;&#xA;" OwnerUserId="165" LastActivityDate="2011-03-02T08:09:31.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17543" PostTypeId="1" AcceptedAnswerId="17546" CreationDate="2011-03-02T08:50:44.957" Score="5" ViewCount="655" Body="&lt;p&gt;In Magicka on the second chapter. In the beginning of the chapter there is a big green monster. what spells do I use to kill it?&lt;/p&gt;&#xA;" OwnerUserId="7490" LastEditorUserId="23" LastEditDate="2011-03-02T11:10:23.230" LastActivityDate="2011-05-08T13:19:27.873" Title="How to kill the big green monster in Magicka?" Tags="|magicka|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17544" PostTypeId="2" ParentId="17543" CreationDate="2011-03-02T10:01:49.617" Score="4" Body="&lt;p&gt;Lightning + Arcane -&gt; Target -&gt; Kill :D&lt;/p&gt;&#xA;" OwnerUserId="7496" LastActivityDate="2011-03-02T10:01:49.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17545" PostTypeId="1" AcceptedAnswerId="17939" CreationDate="2011-03-02T11:28:42.337" Score="2" ViewCount="11844" Body="&lt;p&gt;In the Crysis 2 Demo, there are only 3 graphics options (gamer, advanced, hardcore).&#xA;Can I change graphics options manually, like I could do in Crysis? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things like environment detail, anti-aliasing, anisotrophic filtering, shader quality, shadow, motion blur and so on.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="52800" LastEditDate="2013-10-30T03:56:21.903" LastActivityDate="2013-10-30T03:56:21.903" Title="How can I change the graphics settings manually in the Crysis 2 demo?" Tags="|crysis-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="17546" PostTypeId="2" ParentId="17543" CreationDate="2011-03-02T11:29:17.147" Score="6" Body="&lt;p&gt;Lightning, Arcane, Cold - Freezey shocker beam o death!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check this out, &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1733437&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1733437&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-02T11:29:17.147" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17547" PostTypeId="2" ParentId="17535" CreationDate="2011-03-02T11:46:01.640" Score="4" Body="&lt;p&gt;I don't think it's possible, to power a block you need a wire running towards it, which it won't if there is another wire next to it (it'll turn into a corner, rather than a straight line, or a T if there is another wire on the other side).&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-03-02T11:46:01.640" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17548" PostTypeId="2" ParentId="16257" CreationDate="2011-03-02T12:34:33.050" Score="2" Body="&lt;p&gt;The article on the Global Agenda wiki got updated and answering your questions: &quot;Global Agenda features 3 types of Jetpacks - Regular, Hands-Free, and Combat. As of patch 1.39, which reached live servers on December 3rd, there is a fourth type, the Crescent Jetpack, which can be looted at the end of a successful mercenary PvP match. These are statistically identical to Combat Jetpacks, take about 5% less energy and fly a bit faster.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-03-02T12:34:33.050" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17549" PostTypeId="2" ParentId="17541" CreationDate="2011-03-02T12:43:13.927" Score="3" Body="&lt;p&gt;This kind of error can sometimes be solved when you verify the game fragmentation, through the game options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game fragmentation usually happens when you download too many games at once through Steam, or when a game is being downloaded by too many people at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can also be caused by running a process which does a lot of disk access.&lt;/p&gt;&#xA;" OwnerUserId="7098" LastActivityDate="2011-03-02T12:43:13.927" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17551" PostTypeId="2" ParentId="17329" CreationDate="2011-03-02T13:23:46.943" Score="3" Body="&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With version 1.1. there the contribution meter got removed. Before version 1.1 the contribution was primary calculated simply &#xA;on APM (action per minute). Pre version 1.1 the correct answer should have been &quot;Do as much actions as you can&quot;. One way to &#xA;optimize the contribution was to switch to a role with the ability to spam as much actions as possible. If you were playing a &#xA;Rogue switch to Bard and spam Motifs while fighting event based invasions, rift or bosses.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With version 1.1 the contribution got normalised between the roles/souls. You'll get virtual the same amount of loot whatever &#xA;your role/soul combination is. You'll only have to participate a limited amount at the event to get the chance for the rare&#xA;or epic planarite drop. I remeber several times i had to fight a handful invasions while questing and got a rare or epic drop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In version 1.1 it was better to fight invasions because for the amount of effort you got much more planarit comparing to &#xA;close rift (and if you defending a soulstone the invasions will come to you). With version 1.2 the amount of planarite for &#xA;fighting invasions got reduced to a third, but still give you more planarite comparing to the effort colsing rifts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Old answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;There is no exact calculation known but the Rift Wiki has some valuable explanations: &lt;a href=&quot;http://telarapedia.com/wiki/Rift#Player_Rewards&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://telarapedia.com/wiki/Rift#Player_Rewards&lt;/a&gt;&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;A major factor is that you not fail the challange in the unstable stages (which get players &quot;into higher contribution categories&quot;).&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Contribution rating is based on tanking, buffing, healing and damage comparing to other players taking part on the rift event (the rating is adjusted on the player level). There are for sure other factors like the level and scale of the rift (some can be singled for other you'll need a group) and random dice for blue and purple tokens (because they're limited per rift event).&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;tl;nr: Don't fail in the unstable stages and tank, heal, buff,, do damge as much as you can.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="5136" LastEditDate="2011-05-17T07:48:57.887" LastActivityDate="2011-05-17T07:48:57.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17552" PostTypeId="2" ParentId="9516" CreationDate="2011-03-02T13:39:07.963" Score="1" Body="&lt;p&gt;I am using &lt;a href=&quot;http://eve.grismar.net/explorer/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://eve.grismar.net/explorer/index.php&lt;/a&gt; quite often to find stuff in EVE. Most of the time I am looking for a new agent for a certain corp. Most other tools don't let me specify as much conditions to limit what is show to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can i.e. say &quot;I want a agent for Federation Navy that provides lvl 4 missions, mostly kill missions, resides in 0.5+ systems, and is available with my standings.&quot;&lt;/p&gt;&#xA;" OwnerUserId="6894" LastActivityDate="2011-03-02T13:39:07.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17553" PostTypeId="2" ParentId="17524" CreationDate="2011-03-02T14:58:07.460" Score="7" Body="&lt;p&gt;The hidden cutscene is accessed by watching through the credits after the final level.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-03-02T14:58:07.460" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17554" PostTypeId="2" ParentId="17543" CreationDate="2011-03-02T15:23:17.593" Score="4" Body="&lt;p&gt;I assume you mean the troll? You don't even have to kill the first one...You can walk right up to it, and examine the moose he's eating. But if you do hit him, he'll attack, and you'll be in trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a spell for you, memorize it and you will conquer...BEHOLD THE MIGHT OF:&lt;br&gt;&lt;br&gt;&#xA;&lt;strong&gt;SQFQFAA&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Arcane+Steam+Steam+Lightning+Lightning=the most destructive beam attack in the game. Practice it, and you will turn huge slow moving monsters into paste. You can also use it as an AoE, and it excels there as well. Put it on your weapon! It's good there too! It slices, it dices, it chops!&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-03-02T15:23:17.593" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17555" PostTypeId="1" CreationDate="2011-03-02T15:40:36.793" Score="2" ViewCount="1592" Body="&lt;p&gt;I love playing Red Alert 2 Yuri's Revenge with the White Boy's Rules 1.5 MOD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two questions on this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Q1. How can I play online against other human players?&#xA;What servers are there and how do I setup this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Q2. Where can I meet other people online who also play Yuri's Revenge with White Boy's Rules mod?&lt;/p&gt;&#xA;" OwnerUserId="7499" LastEditorUserId="52800" LastEditDate="2013-10-23T11:03:52.000" LastActivityDate="2013-10-23T11:03:52.000" Title="Playing Red Alert 2 Yuri's Revenge RA2 with White Boy's Rules Mod Online multiplayer mode" Tags="|mods|command-and-conquer-red-alert|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17556" PostTypeId="2" ParentId="17555" CreationDate="2011-03-02T16:06:34.757" Score="2" Body="&lt;p&gt;You will only be able to play (even enter the game lobbies) or people with exactly the same game version as you. The normal servers will work fine for you. I suggest you search the mods' own forums for other users to try and arrange a game.&lt;/p&gt;&#xA;" OwnerUserId="7353" LastActivityDate="2011-03-02T16:06:34.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17558" PostTypeId="2" ParentId="17535" CreationDate="2011-03-02T17:21:51.863" Score="3" Body="&lt;p&gt;At best you could do it with three rows using Redstone Repeaters or the classical checkerboard pattern using standard wires. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to use redstone repeaters, you can make this pattern (showing the back of your wall):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rzWgD.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to use strait wires you can make this pattern:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oTARU.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-03-02T17:21:51.863" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17559" PostTypeId="2" ParentId="15868" CreationDate="2011-03-02T17:31:20.893" Score="4" Body="&lt;p&gt;Just make sure you have all of your overdrives when you go into the fight. If you've unlocked all the of the Aeons(is that what they're called? It's been like 8 years since I played this game) and they have their overdrives. &lt;/p&gt;&#xA;" OwnerUserId="4578" LastEditorUserId="5357" LastEditDate="2012-07-16T16:02:37.393" LastActivityDate="2012-07-16T16:02:37.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17561" PostTypeId="5" CreationDate="2011-03-02T17:45:30.397" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="3610" LastEditDate="2012-06-01T16:34:22.770" LastActivityDate="2012-06-01T16:34:22.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17562" PostTypeId="4" CreationDate="2011-03-02T17:45:30.397" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="122" LastEditorUserId="3610" LastEditDate="2012-06-01T16:34:29.497" LastActivityDate="2012-06-01T16:34:29.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17563" PostTypeId="1" CreationDate="2011-03-02T18:31:04.680" Score="6" ViewCount="305" Body="&lt;p&gt;In Battlefield Bad Company 2, which (if any) of the vehicle unlocks are working if you are not in the driver's seat, but e.g. in the tank's gunner position or as a passenger in a helicopter?&#xA;Some are easy to test (zoom, smoke), but do increased firepower and increased armor gadgets still modify the weapon / armor?&lt;/p&gt;&#xA;" OwnerUserId="7274" LastEditorUserId="4775" LastEditDate="2011-11-27T22:33:20.423" LastActivityDate="2011-11-27T22:33:20.423" Title="In BC2, which vehicle unlocks still work in a not-driver-position?" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17564" PostTypeId="1" AcceptedAnswerId="17566" CreationDate="2011-03-02T19:03:10.843" Score="8" ViewCount="1265" Body="&lt;p&gt;I remember when I tried a wireless mouse years back and it was horrible. It did not feel responsive enough in games. Should I consider buying a wireless mouse if it otherwise seems good?&lt;/p&gt;&#xA;" OwnerUserId="7505" LastEditorUserId="122" LastEditDate="2011-03-02T19:07:50.357" LastActivityDate="2011-03-02T19:20:35.677" Title="Are wireless mice still a no-no for gaming?" Tags="|mouse|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17565" PostTypeId="2" ParentId="17564" CreationDate="2011-03-02T19:20:02.790" Score="7" Body="&lt;p&gt;Wireless mice can be fine for gaming if you spend enough. I purchased a Wireless Logitech G7 5 years ago and used it for competitive gaming with no problems. I never had interference, never lost connection (as far as I can remember) and its response was great. But I also paid for that. I think at the time I spent between 60 and 70 dollars on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something you may want to ask yourself is: do I play games so competitively that it's not worth the risk of interference or loss of responsiveness? If you're competing or just fear the thought of that happening, then I'd get a wired mouse. Otherwise, spend a little more, do some research and you'll be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2011-03-02T19:20:02.790" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17566" PostTypeId="2" ParentId="17564" CreationDate="2011-03-02T19:20:35.677" Score="8" Body="&lt;p&gt;I've had no issues with lag/responsiveness, but this is very hit or miss depending on the user (the same reason why some people use gaming CRTs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only downside I've had is that the batteries make the mouse a little heavier, which causes faster fatigue for long periods of gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you run the risk of batteries dying on you in the middle of a frag fest.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-02T19:20:35.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17567" PostTypeId="1" AcceptedAnswerId="17575" CreationDate="2011-03-02T19:21:49.020" Score="8" ViewCount="576" Body="&lt;p&gt;Ok, normally when I hit level 5 I start searching around for a fountain to dip for Excalibur.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One common issue I have been noticing is that sometimes I will either unleash a water demon or an endless supply of water moccasins...both of which make short work of me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I try reading all my scrolls, zapping any wands I haven't identified in the hopes one is a teleportation, and quaffing potions if I have time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a good way of surviving this sort of event?  It seems like the odds are stacked against me once this happens, and can quickly turn a promising character into a dead one.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2012-01-12T18:46:32.190" Title="Strategy for handling the oddities that spew out of a fountain upon dipping" Tags="|nethack|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="17568" PostTypeId="1" AcceptedAnswerId="17573" CreationDate="2011-03-02T19:24:11.437" Score="3" ViewCount="160" Body="&lt;p&gt;Anyone knows how we can upgrade the vehicles in Prototype? You can see something like 0/1 and it says &quot;consume the commander&quot;. What commander? I must have consumed 100s of people by now. I can't get to upgrade it through the upgrade screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm right now rescuing Dana with an armored tank)&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2011-03-09T14:29:29.833" Title="How to upgrade vehicles in Protoype?" Tags="|prototype|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17569" PostTypeId="1" AcceptedAnswerId="17574" CreationDate="2011-03-02T19:26:10.797" Score="11" ViewCount="98914" Body="&lt;p&gt;I'm having trouble making much money on easy. Even if I get rid of all of my army except for a few units per city, I still just barely break even or make a loss. What is a good strategy for making lots of money?&lt;/p&gt;&#xA;" OwnerUserId="3609" LastEditorUserId="118" LastEditDate="2011-03-02T19:39:28.797" LastActivityDate="2023-01-04T05:47:14.940" Title="How to make lots of money in Medieval 2: Total War" Tags="|medieval-2-total-war|" AnswerCount="9" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17570" PostTypeId="2" ParentId="17567" CreationDate="2011-03-02T19:28:30.973" Score="4" Body="&lt;p&gt;Against water demons, the best success I've had is to run away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for water moccasins, there is a reason why its one of the most common cause of death, not much you can do if you are surrounded at a low level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These events are there most likely to help hinder fountain wish farming early on.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-02T19:28:30.973" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17571" PostTypeId="2" ParentId="10334" CreationDate="2011-03-02T19:29:13.500" Score="1" Body="&lt;p&gt;Did you ever figure out the problem? If not, have you tried updating your keyboard drivers from &lt;a href=&quot;http://www.logitech.com/en-us/434/3071&quot; rel=&quot;nofollow noreferrer&quot;&gt;Logitech&lt;/a&gt;? I'd start there. I'd also check to see if any other programs running in the background have right-shift bound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that doesn't work, have you tried swapping out keyboards? That should give you an idea if it's your computer/software or the hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck.&lt;/p&gt;&#xA;" OwnerUserId="2672" LastActivityDate="2011-03-02T19:29:13.500" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17572" PostTypeId="2" ParentId="17569" CreationDate="2011-03-02T19:35:57.440" Score="3" Body="&lt;p&gt;Make sure to spend enough money on infrastructure/trade improvements in your regions - stuff like roads, farms, mines and so on. Another alternative is to sack the cities you conquer - this gains you a lump sum of cash at the expense of some reduction in population and some possible damage to the city.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-03-02T19:35:57.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17573" PostTypeId="2" ParentId="17568" CreationDate="2011-03-02T19:42:39.353" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;Go to a base, indicated by a blue shield icon at the center of a blue area on your minimap.&lt;/li&gt;&#xA;&lt;li&gt;Consume the captain (the guy wearing a cap and sunglasses)&lt;/li&gt;&#xA;&lt;li&gt;Enter the base via the yellow area in front of the base door.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Look for the soldier with this icon above his head: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ALODc.jpg&quot; alt=&quot;upgrade icon&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Consume him&lt;/li&gt;&#xA;&lt;li&gt;You can watch the process in this youtube video:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/JkGbaIFJXM4?start=146&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-03-09T14:29:29.833" LastActivityDate="2011-03-09T14:29:29.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17574" PostTypeId="2" ParentId="17569" CreationDate="2011-03-02T19:48:39.240" Score="8" Body="&lt;p&gt;First of all, you have to make sure that you keep all of your citizens happy so that you can tax them to death. Generals, town halls, churches, and farms are good ways to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, build ports, markets, farms, and mines in all of your cities, and consider converting some castles that are well protected into cities, since castles are best at making soldiers, not florins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since ports are your main money makers, trade agreements come in handy, as does having lots of cities. Make sure not to let your docks get blockaded either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need lots of money quickly though, there are a couple ways of doing it. You can try to sell off some reserve military, but that's not the best option, since you never know when you'll get attacked someplace that you never thought that you would, and since you don't get a lot for troops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My favorite way is to just go on a crusade/jihad with my main army that's closest to the people of a different religion. All the troops in that army get free upkeep, and I can hire dirt-cheap mercenaries while conquering new cities and keeping the pope happy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way that works well when used with crusades is to just loot random cities. Conquer a relatively undefended city that you know that you'll never be able to keep, loot it, sell all the buildings, and march all of your troops out and on to their next target. You'll usually get 30,000 florins, and your enemy's city gets reduced to almost nothing.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-03-02T19:48:39.240" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17575" PostTypeId="2" ParentId="17567" CreationDate="2011-03-02T19:52:29.267" Score="7" Body="&lt;p&gt;One of the strongest defenses a low level character has is Elbereth. Before dipping, you can engrave one or more, just in case. If you're writing in the dust, you'll want to engrave it several times per square to counteract the quick erosion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other option is to run away. Note any doors you could close behind you. Be aware of all your escape options (Knights can jump away, for example). Also be aware of the stair locations. Running away won't do any good if you cut off your path to the rest of the dungeon.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-03-02T19:52:29.267" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17576" PostTypeId="1" AcceptedAnswerId="17620" CreationDate="2011-03-02T19:56:20.333" Score="2" ViewCount="590" Body="&lt;p&gt;I just downloaded the Crysis 2 demo via Steam.  It launches ok, showed an intro movie, and lists a bunch of servers to join.  However, every time I join a game it does the 60 second count down and gets stuck on the last second.  The chat goes 'silent' so I figure maybe other folks are playing the game successfully, leaving me to guard the lobby :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone else getting this?  Any ideas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; Looks like &lt;a href=&quot;http://www.gamefaqs.com/boards/960489-crysis-2/58305455/646680860&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guy&lt;/a&gt; is having the same issue, though no answer over there.&lt;/p&gt;&#xA;" OwnerUserId="7196" LastEditorUserId="52800" LastEditDate="2013-10-30T03:56:07.730" LastActivityDate="2013-10-30T03:56:07.730" Title="Stuck on &quot;Starting in 1...&quot; in Crysis 2 demo" Tags="|crysis-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17577" PostTypeId="2" ParentId="16257" CreationDate="2011-03-02T20:14:12.407" Score="2" Body="&lt;p&gt;Though it's taken 3 weeks, I finally have some new concrete data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest difference between Crescent Jetpacks and the Combat Jetpacks is that while the latter can be bought at an in-game store for 'tokens' (one of the two currencies in the game), the former exists only as an epic drop from PvP missions. The drop rate is quite low, but HiRez has indicated that they will be increasing the drop rate next patch (1.4).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The primary &lt;em&gt;use&lt;/em&gt; difference between the two is the reduced power cost. Normal Jetpacks cost 6.2 power baseline, while the prototype Crescent Jetpacks cost 5.9 power (which is, as mentioned on the Wiki, about 5% less). As my Medic is not yet level 40, I can't make estimates on the speed or turning ability of the crescent jetpack (which is noted to be increased).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The final difference is simply a cosmetic one: Crescent jetpacks look different than both the normal / hands-free jetpacks, as well as the combat jetpacks (which share the Crescent's ability to fire weapons while in use). In particular, each Crescent Jetpack has an upturned Crescent worked into the design.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iscUF.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-02T20:14:12.407" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17579" PostTypeId="1" AcceptedAnswerId="17591" CreationDate="2011-03-02T21:42:49.207" Score="23" ViewCount="5790" Body="&lt;p&gt;So, suppose that you're starting your favorite server with a couple of friends/strangers/mortal enemies (Basically, the number of people on the server is 4 on 4 or less). Anyway, you've been doing well K/D-wise, maybe even picking up a domination or two when all of a sudden some of your opponents get frustrated and turn to the dark side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They go heavy-medic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now what? The main counters to such an atrocity are sniper/spy, and both are much less effective when there's only a handful of players on the server (because there's less distractions, enabling the enemies to focus on disrupting the support classes).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since almost nothing will beat that kind of firepower at close range, your only hope is to use hit and run tactics, and try to take out the medic. However, considering that the medic will try to hide behind his 450 health buddy, has his own healing factor, and will likely flee to a health pack given enough time, you'll likely have to try and take him out in one shot. Which will usually leave you shredded by the heavy. And even if you do get close to managing it, the medic uses an uber, and you're foiled anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an effective way to dismantle this combo without sinking to their level and using your own cheap tactics? (ie: Your own heavy medic combo, stickybomb trapping a doorframe, etc.)&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="18" LastEditDate="2011-08-13T17:28:09.083" LastActivityDate="2015-01-05T18:37:14.867" Title="Killing a heavy-medic pair solo" Tags="|team-fortress-2|" AnswerCount="14" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="17580" PostTypeId="2" ParentId="17579" CreationDate="2011-03-02T21:50:14.977" Score="12" Body="&lt;p&gt;You write:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The main counters to such an atrocity are sniper/spy, and both are much less effective when there's only a handful of players on the server (because there's less distractions, enabling the enemies to focus on disrupting the support classes).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I disagree. It's much easier sniping when you have just one slow-moving target to worry about and there's no one else to flank and harass you. A spy is trickier, but still you just have to catch one of them off-guard for a second as your teammate (say, a soldier) distracts them and you practically killed them both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also write:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is there an effective way to dismantle this combo without sinking to their level and using your own cheap tactics?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I disagree (again) that theirs is a cheap tactic. There's a very good synergy between the medic and the heavy, so picking to play such a pair is very smart when going 2v2. And preparing booby-traps as a demo that can instantly kill this pair is also a very smart thing to do, if you can draw them into the trap :)&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-03-02T22:00:11.400" LastActivityDate="2011-03-02T22:00:11.400" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17581" PostTypeId="2" ParentId="17185" CreationDate="2011-03-02T21:52:51.940" Score="7" Body="&lt;p&gt;Brewing would have left seeds behind. Press 'z' to go to your fort overview and then get into the kitchen menu. Enable the cooking of whichever seeds you have most of, or that you don't have any plans to plant in your farms. Your cook will turn them into prepared meals. Then keep an eye on your seed stocks as you don't want your cook to get overexcited and cook all the seeds too.&lt;/p&gt;&#xA;" OwnerUserId="7501" LastActivityDate="2011-03-02T21:52:51.940" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17582" PostTypeId="2" ParentId="13633" CreationDate="2011-03-02T21:57:25.573" Score="5" Body="&lt;p&gt;In the latest version of Dwarf Fortress, bolts don't stack. But your dwarves will store multiple bolt items in the same quiver so they will have an adequate supply of ammunition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lack of stacking does mean that when you want to move bolts from A to B, it will take more hauling jobs to move the individual bolts.&lt;/p&gt;&#xA;" OwnerUserId="7501" LastActivityDate="2011-03-02T21:57:25.573" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17583" PostTypeId="1" CreationDate="2011-03-02T22:05:28.607" Score="4" ViewCount="421" Body="&lt;p&gt;Does anyone know how to dodge the elbow hit and grab with the hand(usually with the trolls)? Nothing works for me.&lt;/p&gt;&#xA;" OwnerDisplayName="user7507" LastEditorUserId="207" LastEditDate="2011-03-02T22:45:44.627" LastActivityDate="2012-06-21T01:42:39.787" Title="How do I dodge and grab?" Tags="|ios|infinity-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17584" PostTypeId="2" ParentId="5504" CreationDate="2011-03-02T22:23:28.373" Score="1" Body="&lt;p&gt;50% profit works for me all the time. If I want to buy 1000 worth of goods I offer 1500.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the broker gets more experienced and the trader happier, I can sometimes get away with offering less, like 1400 worth of goods offered. But the trader will usually make a counteroffer that brings my offer to 100% markup and then I have to find the extra items, remove them from the offer, and add a few more items to my offer that bring it up to a reasonable price.&lt;/p&gt;&#xA;" OwnerUserId="7501" LastActivityDate="2011-03-02T22:23:28.373" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17585" PostTypeId="2" ParentId="1480" CreationDate="2011-03-02T22:39:13.010" Score="2" Body="&lt;p&gt;Dwarves standing around, if you have a meeting area, will tend to socialise and make friends with other dwarves in the same situation. This can be good if you want them to find lovers and eventually get married. There are two downsides&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, when the economy kicks in, dwarves who don't have jobs to do will go broke, get kicked out of their rooms when they can't pay the rent, and be restricted to the cheapest food available. This all tends to make them unahppy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, when a dwarf's friend dies for any reason, that dwarf gets an unhappy thought. That might be just enough to trip him over the edge into madness. Madness results in suicide or murder, and another dead dwarf whose friends get a little more unhappy. If everyone is friends with everyone else this can end up with the dreaded 'tantrum spiral'&lt;/p&gt;&#xA;" OwnerUserId="7501" LastActivityDate="2011-03-02T22:39:13.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17587" PostTypeId="1" AcceptedAnswerId="17600" CreationDate="2011-03-02T23:32:41.550" Score="3" ViewCount="8225" Body="&lt;p&gt;I had Rose of Sharon Cassidy following me for a while, and asked her to wait behind while I cleared out the Van Graffs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However she's now removed herself to a location on the map just North-West of the El Rey Motel. If I walk there she's nowhere to be seen. Ideally I'd like to find her (particularly as she's holding some of my inventory!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this isn't possible - or no-one else has come across this particular glitch - does anyone know a way I can dismiss a follower without having to talk to them? I tried to re-recruit Raul but he maintains that she's still hanging around.&lt;/p&gt;&#xA;" OwnerUserId="7509" LastActivityDate="2013-12-31T18:23:23.710" Title="Where can I retrieve Cass from? (Or how to remote-dismiss a follower)" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17588" PostTypeId="2" ParentId="17583" CreationDate="2011-03-03T00:09:50.903" Score="3" Body="&lt;p&gt;There are some attacks that you can't dodge. You should be able to block those attacks, though.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-03-03T00:09:50.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17589" PostTypeId="1" AcceptedAnswerId="17590" CreationDate="2011-03-03T00:13:11.883" Score="6" ViewCount="711" Body="&lt;p&gt;I just finished my lava moat, powered by a volcano. If I shut the lava supply, will the moat eventually dry up?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2011-03-03T00:32:57.770" Title="Does lava evaporate in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17590" PostTypeId="2" ParentId="17589" CreationDate="2011-03-03T00:32:57.770" Score="7" Body="&lt;p&gt;Lava at 1/7 depth will eventually &quot;evaporate&quot;, exactly the same as water. As long as your moat is a constant depth (even 2/7), your moat will remain, as is.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-03T00:32:57.770" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17591" PostTypeId="2" ParentId="17579" CreationDate="2011-03-03T00:48:23.643" Score="18" Body="&lt;p&gt;Certain classes are better against certain other classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general:&#xA;Heavy is weak against Spy, Sniper, and Demoman.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heavy is strong against Scout, Pyro, and Medic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heavy is even (more or less) against Soldier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An Engineer versus Heavy depends entirely on if the Engy has a level 2-3 sentry or not.  A mini-sentry or level 1 sentry will almost always see the Heavy win at full health.  In this case, the Engineer should flee.  If he was building mini-sentries, building them as you flee is an excellent idea, as it will slow the Heavy down to kill it, or make him ignore it to chase you, dealing him damage all the while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medic is weak against Scout, Pyro, and Soldier... well, most of the classes in the game, but those three in particular.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medic is strong against the Spy, simply because a Medic that continually moves will generally outrun or dodge a Spy's backstab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is... a Scout has the best chance of killing a Medic if he can manage to get behind the Medic, simply because a medic is a 2-shot kill with the standard Scattergun at close range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, the best defense against a Heavy/Medic pair is to work with your own teammates.  If you can take out one of the two, the other teammates may be able to take out the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really do need to combat them alone, Sniper is likely your best bet.  As tempting as it is to go after the Medic first, if he keeps moving, he can generally outrun your scope.  However, a fully charged headshot will one-shot the Heavy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they Uber, run, unless you're an Engineer trying to keep a sentry nest up.  In this case, repair repair repair, and hope that they aren't smart enough to have the Medic block the sentry's knockback effect.  If you can get a Pyro to help you by airblasting the Medic or Heavy away, even better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. NEVER go head-to-head versus a Heavy, he will always likely win simply because of how much damage he does.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-03-03T00:48:23.643" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17592" PostTypeId="5" CreationDate="2011-03-03T00:52:53.603" Score="0" Body="&lt;p&gt;Arguably one of hardest games ever created, 'I Wanna Be The Guy' is a brutal platformer where you use your double jump, very small gun, and some insane gaming skills to survive  hordes of enemies, eight extremely difficult bosses, and some of the most sadistic deathtraps imaginable. Dozens of deaths on a single screen are to be expected, and you can easily rack up thousands of deaths by the end of the game. Have fun, and don't forget to introduce your &quot;friends&quot; to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Link: &lt;a href=&quot;http://kayin.pyoko.org/iwbtg/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://kayin.pyoko.org/iwbtg/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Impossible mode completed: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Ut46QsQtQwA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="336" LastEditDate="2011-03-03T01:27:02.310" LastActivityDate="2011-03-03T01:27:02.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17593" PostTypeId="4" CreationDate="2011-03-03T00:52:53.603" Score="0" Body="Arguably one of the hardest games ever created, I Wanna Be The Guy is a brutal platformer where you use your double jump, very small gun, and some insane gaming skills to eventually survive the most sadistic deathtraps imaginable. " OwnerUserId="7448" LastEditorUserId="7448" LastEditDate="2011-03-04T21:14:04.280" LastActivityDate="2011-03-04T21:14:04.280" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17594" PostTypeId="1" AcceptedAnswerId="17595" CreationDate="2011-03-03T01:51:31.213" Score="7" ViewCount="10916" Body="&lt;p&gt;I bought the GOTY edition of Borderlands I am a bit confused. I could figure out, that with the included DLC the level cap is now at 69. But what is the &lt;strong&gt;skill cap&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have this little tool: &lt;a href=&quot;http://www.borderlandsthegame.com/skilltree/roland/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.borderlandsthegame.com/skilltree/roland/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It shows me 57 skill points which let me thought, that this tool is not for the latest DLC but for the one where the level cap was 61.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could someone clear the information for me? I like to know how many skill points I can use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="4876" LastEditorUserId="39891" LastEditDate="2014-01-30T09:52:57.623" LastActivityDate="2014-01-30T09:52:57.623" Title="Skill cap for Borderlands" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17595" PostTypeId="2" ParentId="17594" CreationDate="2011-03-03T02:05:10.150" Score="7" Body="&lt;p&gt;There are a total of 105 talents to skill up in.&#xA;You start gaining skill points at level 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://borderlands.wikia.com/wiki/Skill&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If the player uses an unmodded character and does not have any DLC, the player will have accumulated 54 skill points by the time they reach the maximum level of 58. However, with the addition of the Mad Moxxi's Underdome Riot, The Secret Armory of General Knoxx DLC, and Claptrap's New Robot Revolution, it is now possible to attain a maximum of 69 skill points (2 extra from The Underdome, another 2 from Claptrap's Revolution, and 11 extra from The Secret Armory).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you use an editor to change your character, you can actually add 105 skill points and fill up the entire tree. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer your question(s?), 105 is the maximum required to fill up all the trees and 69 skill points is the maximum you can attain from the GOTY edition.&lt;/p&gt;&#xA;" OwnerUserId="6246" LastEditorUserId="207" LastEditDate="2011-03-03T04:02:19.630" LastActivityDate="2011-03-03T04:02:19.630" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17596" PostTypeId="2" ParentId="16897" CreationDate="2011-03-03T02:41:16.657" Score="1" Body="&lt;p&gt;You could quite easily make a map for this in the editor, but seeing as you cannot host custom maps in singleplayer, you would need to make up your own cheatcodes and code them in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No way to do this through the standard interface as far as I know.&lt;/p&gt;&#xA;" OwnerDisplayName="user7510" LastActivityDate="2011-03-03T02:41:16.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17597" PostTypeId="2" ParentId="17535" CreationDate="2011-03-03T04:06:37.457" Score="6" Body="&lt;p&gt;Here's my best attempt. It lights everything but the middle 3 in the middle row, and you can control each torch independently with clever uses of repeaters to isolate circuits (not in the way I have it screenshotted, though):&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9hxjN.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/U0fQt.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/42Y5K.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-03-03T04:06:37.457" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17598" PostTypeId="1" AcceptedAnswerId="17619" CreationDate="2011-03-03T05:17:47.900" Score="15" ViewCount="9731" Body="&lt;p&gt;There's a &lt;a href=&quot;http://www.mariowiki.com/Frog_Coin&quot; rel=&quot;noreferrer&quot;&gt;Frog Coin&lt;/a&gt; in the Pipe Vault stage of &lt;em&gt;Super Mario RPG: Legend of the Seven Stars&lt;/em&gt; that is in plain sight, but under a block that Mario cannot duck under. How do you get this coin?&lt;/p&gt;&#xA;" OwnerUserId="3781" LastEditorUserId="21177" LastEditDate="2012-04-23T18:32:13.380" LastActivityDate="2021-08-28T02:31:43.343" Title="How do you get the Pipe Vault Frog Coin under the block in plain sight?" Tags="|super-mario-rpg|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17599" PostTypeId="1" AcceptedAnswerId="17604" CreationDate="2011-03-03T05:40:43.510" Score="14" ViewCount="513" Body="&lt;p&gt;The treasure chest monster in Monstro Town will let you know how many hidden chests there are to find in the game. Do you get anything from him (or from anybody) by finding them all?&lt;/p&gt;&#xA;" OwnerUserId="3781" LastEditorUserId="21177" LastEditDate="2012-04-23T18:29:38.547" LastActivityDate="2012-04-23T18:29:38.547" Title="Do you earn anything by finding all hidden chests?" Tags="|super-mario-rpg|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17600" PostTypeId="2" ParentId="17587" CreationDate="2011-03-03T05:48:09.087" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://fallout.gamepedia.com/Fallout:_New_Vegas_patch_1.4.0.514&quot; rel=&quot;nofollow noreferrer&quot;&gt;As of July 2011&lt;/a&gt; (360 patch 1.4.0.514, PS3 patch 1.06, PC patch 1.4.0.525), there are two &lt;a href=&quot;http://fallout.wikia.com/wiki/Companion_dismissal_terminal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Companion Dismissal Terminals&lt;/a&gt; in the game. One is mounted on the side of the Gun Runners kiosk and the other is next to the casino floor elevator of the Lucky 38. Activating one will send your active companion(s) back to their original locations, regardless of their current location or status.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing a pre-patch version of the game, there is no way to remotely dismiss a companion in the course of normal gameplay. The only way to dismiss a companion is to use dialog options to tell him/her to return to either the Lucky 38 or the character-specific home location.&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="197" LastEditDate="2013-12-31T18:23:23.710" LastActivityDate="2013-12-31T18:23:23.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17601" PostTypeId="2" ParentId="16917" CreationDate="2011-03-03T05:53:08.193" Score="5" Body="&lt;p&gt;No, you cannot get a reward for the mission anymore.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Roy isn't killed as part of the natural progression of the questline. As he's a non-essential NPC, he probably died in the fighting, somehow, which means you no longer have anyone to give you your reward.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;This was originally posted as a comment by Raven Dreamer, but it is the correct answer, so I'm posting it as an answer.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="197" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-03T05:53:08.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17602" PostTypeId="2" ParentId="12849" CreationDate="2011-03-03T06:02:30.883" Score="1" Body="&lt;p&gt;I know it's a huge pain, but have you walked the route the slaves take from the Temple of the Union to the Lincoln Memorial? The NPCs have been known to get caught on terrain glitches. Sometimes, interacting with one of them can resolve the issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm kind of worried that the slaves actually did arrive, but &quot;timed out&quot; while waiting for you to tell them it was safe to head up to the Memorial. I don't think there's a way to conclusively prove or disprove this theory, unfortunately.&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2011-03-03T06:02:30.883" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17604" PostTypeId="2" ParentId="17599" CreationDate="2011-03-03T07:58:31.980" Score="13" Body="&lt;p&gt;Unfortunately, there is no reward for finding all the hidden chests other than what you find inside (plenty of flowers and frog coins) and a pleasant feeling of satisfaction. That disappointing moment from my childhood when I got that last box and discovered this little tidbit still haunts me.&lt;/p&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="3376" LastEditDate="2011-03-03T08:05:25.767" LastActivityDate="2011-03-03T08:05:25.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17605" PostTypeId="2" ParentId="17579" CreationDate="2011-03-03T08:26:39.003" Score="4" Body="&lt;p&gt;Your question remind me when my friends and me used to play a lot in LAN parties 5v5/6v6. I remember how detestable is the combo heavy+medic with such a low server population.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion, the more effective ways to counter-attack them are the following (many you have already noted in your question):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sticky the paths and spam pipes like hell.&lt;/li&gt;&#xA;&lt;li&gt;Backstab them. It need some team organization: a scout could warn the spy about where the duo is moving; in addition it would really helpful that other team members try drawing the attention of medic-heavy, so that the spy can easily sneak behind them and assassinate.&lt;/li&gt;&#xA;&lt;li&gt;You can also take heavy-medic pair, provided that your skill using these classes is comparable to that of other team. You can different combination of medigun/krizkrieg sasha/natasha.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Obviously, in all cases, try to kill at least the medic. Of course, it will happen that you succeed to kill medic, but immediately after the heavy will pwn you. But I am sure that after 5/8 times the medic dies without being able to make assists or charge an uber, he will switch class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, remember that team that reach the objective wins, not the team that make more kills. In control point maps heavy-medic could be easily humiliated due to their slowness by a team with high mobility made by scouts/pyro&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-03-03T08:26:39.003" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17607" PostTypeId="2" ParentId="17579" CreationDate="2011-03-03T10:03:44.873" Score="1" Body="&lt;p&gt;Use a pyro/heavy combo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Pyro wait for the right moment to charge in.&#xA;Set them both on fire first to cause panic and use the backblast on medic to separate him from his heavy. Burn the medic while your heavy is working on the other heavy, either way, in the end it will be a 2 to 1 situtation in your favor, either their heavy dies first, or their medic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can take a soldier or a demoman instead of the heavy if your aim is good enough and you get lucky to get a crit or two.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-03-03T17:03:36.160" LastActivityDate="2011-03-03T17:03:36.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17608" PostTypeId="1" AcceptedAnswerId="17618" CreationDate="2011-03-03T11:04:15.820" Score="31" ViewCount="52452" Body="&lt;p&gt;I have heard &quot;aggro&quot; said in commentaries in a few different contexts and I have no idea what it really means. I can figure out what the commentator means, but I don't understand that word.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="1688" LastEditDate="2011-03-03T17:43:00.043" LastActivityDate="2018-11-14T19:19:48.590" Title="What does &quot;Aggro&quot; mean?" Tags="|terminology|" AnswerCount="8" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="17610" PostTypeId="2" ParentId="17608" CreationDate="2011-03-03T12:17:55.200" Score="7" Body="&lt;p&gt;It means that you move closer to enemy forces (may be slightly attack 'em) and move back.&lt;br&gt;&#xA;If your opponent does not react properly then only couple of units will &quot;aggro&quot; and start moving to attack your units. So you can easily pick them alone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i.e. as terran you can aggro enemy to go into range of your tanks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can also check &lt;a href=&quot;http://en.wikipedia.org/wiki/Hate_(video_gaming)&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt;. Starcraft's AI uses distance and type of unit to determine what to attack.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-03-03T12:32:27.580" LastActivityDate="2011-03-03T12:32:27.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17611" PostTypeId="1" AcceptedAnswerId="17612" CreationDate="2011-03-03T13:56:25.293" Score="7" ViewCount="2084" Body="&lt;p&gt;I completed the game first before I completed all of Subject 16's puzzles. When I run around on subject 16's secret level I reach a dead end where nothing happens and there is no further place to free-run to.&#xA;&lt;br&gt;Is this meant to happen? Or have I done something wrong? I have to re-load my last save to continue from where I left off in Rome.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2017-03-12T07:07:03.433" Title="AC Brotherhood - Completing all of subject 16's puzzles" Tags="|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17612" PostTypeId="2" ParentId="17611" CreationDate="2011-03-03T14:28:37.370" Score="4" Body="&lt;p&gt;I too completed the game before solving all his puzzles. You should be able to go through 16's secret level anyways, but keep in mind it is a maze. So if you reach a dead end, you'll need to find another route. It took me a few tries, but I finally reached the end.&lt;/p&gt;&#xA;" OwnerUserId="6100" LastActivityDate="2011-03-03T14:28:37.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17613" PostTypeId="1" AcceptedAnswerId="17616" CreationDate="2011-03-03T14:28:55.967" Score="3" ViewCount="1330" Body="&lt;p&gt;I just downloaded Garry's Mod from Steam and every time I try to play Single Player on the first map, it crashes on the Loading Resources section of the progress bar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is some of the exception information the system prints out:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Exception Type:  EXC_BAD_ACCESS (SIGBUS)&#xA;Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001acec4d0&#xA;Crashed Thread:  4&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When I ran it on the Windows side (Bootcamp), Windows 7 required me to give Garry's Mod some permissions. I wasn't asked to do this on the Mac side. Maybe that's it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some kind of special setup for the Mac?&lt;/p&gt;&#xA;" OwnerUserId="6770" OwnerDisplayName="Chris Redford" LastEditorUserId="6770" LastEditDate="2011-03-03T14:38:16.927" LastActivityDate="2011-03-03T16:59:42.980" Title="Is there a special way to set up Garry's Mod for Mac?" Tags="|steam|macos|garrys-mod|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17614" PostTypeId="2" ParentId="17579" CreationDate="2011-03-03T14:34:50.783" Score="5" Body="&lt;p&gt;If you have the Backburner as a pyro, you can kill them with critical hits from behind when they are distracted. just sneak up behind them, burn the medic, then the heavy.&#xA;It is a little risky but works often.&lt;/p&gt;&#xA;" OwnerDisplayName="user7515" LastEditorUserId="27903" LastEditDate="2013-04-16T18:27:16.760" LastActivityDate="2013-04-16T18:27:16.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17616" PostTypeId="2" ParentId="17613" CreationDate="2011-03-03T15:03:15.673" Score="3" Body="&lt;p&gt;Looks like the latest &lt;a href=&quot;http://www.garrysmod.com/2011/03/02/update-114-released/#disqus_thread&quot; rel=&quot;nofollow noreferrer&quot;&gt;GMod update&lt;/a&gt;, broke the Mac version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest waiting for a update, that fixes it. &lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-03-03T16:59:42.980" LastActivityDate="2011-03-03T16:59:42.980" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17617" PostTypeId="2" ParentId="10884" CreationDate="2011-03-03T15:05:19.943" Score="2" Body="&lt;p&gt;Adding on to Artless's answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you toggle your HoM to show account based achievements rather than per character, then it will be an accurate reflection of the bonuses that gets carried over to GW2.  So if you have Jora displayed twice on your warrior and monk, it is only shown once across the account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way, you can choose to obtain titles on different characters as long as they are not the same title, both will be counted towards your account wide monument.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-03T15:05:19.943" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17618" PostTypeId="2" ParentId="17608" CreationDate="2011-03-03T15:34:37.797" Score="40" Body="&lt;p&gt;Aggro as a term originated in MMO's, but its usage has spread considerably.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally it was coined to describe any creature who would attack you on sight. So an &quot;aggro&quot; mob was one who would attack without being provoked, as opposed to one who wouldn't attack unless you attacked it first. The related usages here are &quot;aggro range&quot; or &quot;aggro radius&quot; which is the distance at which the mob will attack, and &quot;aggro chain&quot; which is whether or not the mob will bring his friends along, even if they are outside of normal aggro range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the games evolved &quot;aggro&quot; became the state of being attacked. If you were being attacked, you &quot;had aggro&quot;, and if you did too much damage to something and it started attacking you instead of someone else you &quot;stole aggro&quot;. If you did something stupid you could have &quot;too much aggro&quot; which meant too many things were drawn to attack you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your example, he's saying that the unit AI can be exploited because they don't chain aggro, so you can move into their aggro range, and individually &quot;pull&quot; them from their groups and eliminate them one at a time.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2011-03-03T17:07:32.553" LastActivityDate="2011-03-03T17:07:32.553" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="17619" PostTypeId="2" ParentId="17598" CreationDate="2011-03-03T15:41:42.007" Score="11" Body="&lt;p&gt;I believe the same old Super Mario run-and-duck trick works: run at the block using Y on your controller then press and hold down on the D-Pad just before running into the block.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-03-03T15:41:42.007" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17620" PostTypeId="2" ParentId="17576" CreationDate="2011-03-03T15:48:56.337" Score="2" Body="&lt;p&gt;Some combination of rebooting and verifying the integrity of the game cache via Steam sorted it out.&lt;/p&gt;&#xA;" OwnerUserId="7196" LastActivityDate="2011-03-03T15:48:56.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17622" PostTypeId="1" AcceptedAnswerId="17632" CreationDate="2011-03-03T16:03:15.353" Score="12" ViewCount="7682" Body="&lt;p&gt;I thought macros are prohibited from use in Starcraft 2 multiplayer, but recently I've found a keyboard being sold by Blizzard:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=1100001142&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.blizzard.com/store/details.xml?id=1100001142&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Designed specifically for Blizzard Entertainment's highly anticipated Starcraft® II Wings of Liberty™, SteelSeries introduces the StarCraft® II Limited Edition Zboard™ Keyset. The custom designed keyset features labeled game commands on each key, in-game shortcuts, and artwork from the game.&#xA;  &lt;strong&gt;The gaming experience will enhance drastically due to one-touch macros&lt;/strong&gt; and the ability to fully customize each key. This Limited Edition Keyset is a valuable tool for StarCraft II players looking to immerse themselves in the game and improve their performance and actions per minute (APM).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What does the bolded statement mean and what macros are supported/provided by this keyboard?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks a lot.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="341" LastEditDate="2011-03-03T17:52:52.843" LastActivityDate="2013-08-16T02:07:32.813" Title="Keyboard with macros support from Blizzard" Tags="|starcraft-2|keyboard|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17623" PostTypeId="2" ParentId="17579" CreationDate="2011-03-03T16:06:14.450" Score="0" Body="&lt;p&gt;Use a pyro/sniper combo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The pyro can wait around a corner to air blast them up (or at least back) if they uber. This gives plenty of time for the sniper to charge a shot, and when the heavy drops to the ground the sniper will have an easy headshot. The pyro can quickly deal with the medic afterwards.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-03-03T16:06:14.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17624" PostTypeId="1" AcceptedAnswerId="17629" CreationDate="2011-03-03T16:14:43.097" Score="3" ViewCount="605" Body="&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/blog/2356436&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/blog/2356436&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Liberty Completionist Hard&quot; and &quot;Liberty Completionist Brutal&quot; achievements are now the final achievements in the &quot;Wings Of Liberty: Hard&quot; and &quot;Wings Of Liberty: Brutal&quot; series.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Can't understand what does that mean? Could you please explain?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-03-03T16:40:30.953" Title="Achievement changes: Liberty Completionist" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17626" PostTypeId="1" AcceptedAnswerId="17647" CreationDate="2011-03-03T16:18:47.807" Score="5" ViewCount="342" Body="&lt;p&gt;At the end of the game, Eddie Riggs says he'll be right back, he has stuff to do, and the game opens up again so you can finish things. I was wondering, if I bother to finished everything, will he say something different? (I know I'll get achievements for doing everything.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No major spoilers, please!&lt;/p&gt;&#xA;" OwnerUserId="4728" LastEditorUserId="12" LastEditDate="2011-11-17T16:18:52.943" LastActivityDate="2011-11-17T16:18:52.943" Title="Brutal Legend: Do you get anything extra for completing everything?" Tags="|achievements|brutal-legend|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17627" PostTypeId="2" ParentId="17622" CreationDate="2011-03-03T16:20:27.347" Score="1" Body="&lt;p&gt;Depends. When user presses a key it goes to -&gt; keyboard controller -&gt; driver -&gt; win (API message) -&gt; game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know what realization did steelseries used but if macros reside on driver or even controller side then even OS cannot tell if it's user press or not&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually many keyboard configurators / macros software work with win messages and that's how game know what happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;as you can see from description SteelSeries puts simple key remapping as 'macro'. It was really helpful before user able to edit keyboard layout in-game.&lt;br&gt;&#xA;Anyway it doesn't mean that other devices cannot do real macro.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-03-04T08:47:09.643" LastActivityDate="2011-03-04T08:47:09.643" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17628" PostTypeId="2" ParentId="17622" CreationDate="2011-03-03T16:23:44.133" Score="2" Body="&lt;p&gt;&lt;strong&gt;One key should be for one single action&lt;/strong&gt;.&lt;br&gt;&#xA;If not, you fool yourself and you are considered cheating&amp;hellip;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one-touch macros are on the right:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It can be fully customized through the use of the included SteelSeries Z Engine software, which enables macros to be dragged and dropped onto specific keys by use of the program.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For more information, refer to &lt;a href=&quot;http://steelseries.com/products/games/starcraft-ii/steelseries-zboard-limited-edition-starcraft-ii&quot; rel=&quot;nofollow noreferrer&quot;&gt;the SteelSeries Zboard website&lt;/a&gt; and &lt;a href=&quot;https://i.stack.imgur.com/V57JO.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;a screenshot for the Zboard&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of the Z Engine which supports a lot of different games and Z keyboards:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/m9hsK.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2012-01-23T15:15:04.970" LastActivityDate="2012-01-23T15:15:04.970" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17629" PostTypeId="2" ParentId="17624" CreationDate="2011-03-03T16:40:30.953" Score="3" Body="&lt;p&gt;Currently, the achievements called &quot;Wings Of Liberty: Hard&quot; and &quot;Wings Of Liberty: Brutal&quot; simply count the number of missions you have completed at each difficulty and give you an achievement for every 5 missions you have completed. So, you get a level of the achievement at 5, 10, 15, 20, and 25 missions completed. Right now, they both give you the final tier of the achievement once you complete 25 missions at that difficulty level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your quote is indicating that they are adding a final level above the &quot;25 missions&quot; reward. &lt;strong&gt;You also have to gain the &quot;Liberty Completionist Hard&quot; and &quot;Liberty Completionist Brutal&quot; achievements (which require you to have completed all 29 missions) before you get the final tier of the &quot;Wings of Liberty&quot; achievement for that difficulty.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-03T16:40:30.953" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17630" PostTypeId="1" AcceptedAnswerId="17631" CreationDate="2011-03-03T17:27:42.990" Score="0" ViewCount="589" Body="&lt;p&gt;I have often heard people throw around the compliment 'Gosu'.  What does this mean and where did it come from?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example in context:&#xA;I can't believe that player beat Aardvark, he's so gosu!&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-08-22T21:10:57.060" Title="Terminology: Gosu?" Tags="|terminology|" AnswerCount="1" CommentCount="6" ClosedDate="2012-09-21T11:25:31.313" ContentLicense="CC BY-SA 2.5" />
  <row Id="17631" PostTypeId="2" ParentId="17630" CreationDate="2011-03-03T17:30:31.193" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Gosu (고수 also coriander) is a computer&#xA;  gaming term usually used to refer to a&#xA;  person highly skilled in multiplayer&#xA;  games like StarCraft, Warcraft III&#xA;  (RTS/RPG - DotA), Diablo II (RPG),&#xA;  Counter-Strike (FPS) and others. It&#xA;  has a Korean origin and the term was&#xA;  widely adopted by gaming communities&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In Korean, Go su (hangul: 고수, hanja: 高手, literally &quot;high hand&quot; in Mandarin) is used for a person with skill, usually in martial arts or in baduk (the game of Go). In the dialect of the Gyeongnam province, gosu also has the meaning of &quot;leader&quot;. There are several English backronyms of the Korean word, mostly originating in the StarCraft community, including &quot;Graduate of StarCraft University&quot;, &quot;God Of StarCraft Universe&quot; or &quot;God of StarCraft Units&quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://en.wikipedia.org/wiki/Gosu&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Gosu&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="8366" LastEditDate="2011-08-22T21:10:57.060" LastActivityDate="2011-08-22T21:10:57.060" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17632" PostTypeId="2" ParentId="17622" CreationDate="2011-03-03T17:35:23.653" Score="3" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;I thought macros are prohibited from use in Starcraft 2 multiplayer[...] - &lt;a href=&quot;https://gaming.stackexchange.com/q/17622/85&quot;&gt;Budda&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2&gt;DATELINE TARSONIS SECTOR&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9svFK.gif&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Reports have been coming in of Blizzard banning players.&lt;/p&gt;&#xA;&lt;p&gt;Pros can't be reached for comment, and Noobs are holding on for their dear lives.&lt;/p&gt;&#xA;&lt;p&gt;We have confirmed reports that users have been banned.  The following is a quote from one user:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;So i was banned last friday for using &amp;quot;Third party&amp;quot; hardware that creates an unfair advantage&lt;/p&gt;&#xA;&lt;p&gt;i was using the g19 logitech keyboard.&lt;/p&gt;&#xA;&lt;p&gt;aparently bliz has a way to find if you macro onto keyboards.&lt;/p&gt;&#xA;&lt;p&gt;I was using it for build orders, very simple macros to pop out some units with one button instead of 2.&lt;/p&gt;&#xA;&lt;p&gt;wtf.&#xA;Merikh (Platinum Protoss)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;WTF indeed.&lt;/p&gt;&#xA;&lt;p&gt;We now go live to Connie Chung with a response to Merikh by Blizzard... Connie?&lt;/p&gt;&#xA;&lt;p&gt;Earlier today we met up with World of Warcraft GM Taudarak and he had this to say:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XAJ3e.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Dark news for keyboarding macro users every where.&lt;/p&gt;&#xA;&lt;p&gt;Next up: Sports! Can the Nagrand Stranglers take on the Kapulu Roughriders?  More after these messages&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-03T19:00:17.590" CommentCount="19" CommunityOwnedDate="2011-03-03T18:03:43.407" ContentLicense="CC BY-SA 2.5" />
  <row Id="17633" PostTypeId="5" CreationDate="2011-03-03T17:46:24.640" Score="0" Body="&lt;p&gt;&lt;em&gt;Final Fantasy&lt;/em&gt; is the first game in the &lt;em&gt;Final Fantasy series&lt;/em&gt; and was released for the &lt;a href=&quot;/questions/tagged/nes&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;nes&amp;#39;&quot; rel=&quot;tag&quot;&gt;nes&lt;/a&gt; in North America in 1990 (after an initial release for the Famicom in Japan in 1987). &lt;em&gt;Final Fantasy&lt;/em&gt; was upgraded and ported to the &lt;a href=&quot;/questions/tagged/playstation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;playstation&amp;#39;&quot; rel=&quot;tag&quot;&gt;playstation&lt;/a&gt; as part of &lt;em&gt;Final Fantasy Origins&lt;/em&gt; in 2002, the &lt;a href=&quot;/questions/tagged/gba&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;gba&amp;#39;&quot; rel=&quot;tag&quot;&gt;gba&lt;/a&gt; as part of &lt;em&gt;Fantasy I &amp;amp; II: Dawn of Souls&lt;/em&gt; in 2004, the &lt;a href=&quot;/questions/tagged/psp&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;psp&amp;#39;&quot; rel=&quot;tag&quot;&gt;psp&lt;/a&gt; in 2008, and &lt;a href=&quot;/questions/tagged/ios&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; rel=&quot;tag&quot;&gt;ios&lt;/a&gt; in 2010.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Final Fantasy&lt;/em&gt; is a role-playing game that features menu-based combat, random battles, and 4 playable characters who can have one of 6 occupations (Fighter, Thief, Black Belt, Red Mage, White Mage or Black Mage).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use &lt;a href=&quot;/questions/tagged/final-fantasy-series&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-series&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-series&lt;/a&gt; for questions about the whole Final Fantasy series.&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="1057" LastEditDate="2013-03-22T22:19:58.157" LastActivityDate="2013-03-22T22:19:58.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17634" PostTypeId="4" CreationDate="2011-03-03T17:46:24.640" Score="0" Body="Final Fantasy (the first game in the Final Fantasy series) was released for the NES in 1990 in North America. It has been upgraded and ported to several other systems including PlayStation, GBA, PSP, and iOS. It features menu-based combat, random battles, and 4 playable characters with one of 6 occupations (Fighter, Thief, Black Belt, Red Mage, White Mage or Black Mage). Use the [final-fantasy-series] tag for questions about the whole Final Fantasy series." OwnerUserId="274" LastEditorUserId="168837" LastEditDate="2020-03-02T12:08:06.043" LastActivityDate="2020-03-02T12:08:06.043" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="17635" PostTypeId="5" CreationDate="2011-03-03T17:47:41.753" Score="0" Body="&lt;p&gt;Final Fantasy VIII is a role-playing video game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square (now Square Enix) as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically proportioned characters.&lt;/p&gt;&#xA;" OwnerUserId="240" LastEditorUserId="240" LastEditDate="2011-12-16T16:26:48.830" LastActivityDate="2011-12-16T16:26:48.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17636" PostTypeId="4" CreationDate="2011-03-03T17:47:41.753" Score="0" Body="Final Fantasy VIII is a role-playing video game released for the PlayStation in 1999 and for Windows-based personal computers in 2000." OwnerUserId="240" LastEditorUserId="240" LastEditDate="2011-12-16T16:26:51.467" LastActivityDate="2011-12-16T16:26:51.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17637" PostTypeId="5" CreationDate="2011-03-03T17:48:21.940" Score="0" Body="&lt;p&gt;&lt;em&gt;Final Fantasy VII&lt;/em&gt; is the 7th game in the main Final Fantasy series. The game was also the first of 3 &lt;em&gt;Final Fantasy&lt;/em&gt; titles on the Sony PlayStation (PS1). It has also been released for Windows and more recently on the PlayStation Network (PS3 &amp;amp; PSP).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-29T02:05:37.947" LastActivityDate="2011-09-29T02:05:37.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17638" PostTypeId="4" CreationDate="2011-03-03T17:48:21.940" Score="0" Body="Final Fantasy VII is the 7th game in the main Final Fantasy series. The game was also the first of 3 Final Fantasy titles on the Sony PlayStation (PS1). It has also been released for Windows and more recently on the PlayStation Network (PS3 &amp; PSP)." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-29T02:05:39.867" LastActivityDate="2011-09-29T02:05:39.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17639" PostTypeId="5" CreationDate="2011-03-03T17:49:06.057" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-03-03T17:49:06.057" LastActivityDate="2011-03-03T17:49:06.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17640" PostTypeId="4" CreationDate="2011-03-03T17:49:06.057" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-03-03T17:49:06.057" LastActivityDate="2011-03-03T17:49:06.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17641" PostTypeId="5" CreationDate="2011-03-03T17:49:46.977" Score="0" Body="&lt;p&gt;&lt;em&gt;Final Fantasy IX&lt;/em&gt; shifts the game's art style back to the pre-PlayStation era with less realistic character designs and a hybrid medieval/steampunk look to the world. Featuring more intuitive exploration (thought balloons when finding hidden items) and an easier to use battle system, &lt;em&gt;FFIX&lt;/em&gt; was the last &lt;em&gt;Final Fantasy&lt;/em&gt; game released for the PlayStation 1.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-12T14:33:14.193" LastActivityDate="2011-10-12T14:33:14.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17642" PostTypeId="4" CreationDate="2011-03-03T17:49:46.977" Score="0" Body="Final Fantasy IX is the 9th title in the main Final Fantasy series release by Square Enix (at the time Square Soft) and the last game to debut on the original PlayStation console." OwnerUserId="9300" LastEditorUserId="30879" LastEditDate="2017-04-20T02:45:38.083" LastActivityDate="2017-04-20T02:45:38.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17643" PostTypeId="5" CreationDate="2011-03-03T17:49:59.923" Score="0" Body="&lt;p&gt;The 10th game in the main &lt;em&gt;Final Fantasy&lt;/em&gt; series and the first of the series on the PlayStation 2. In it a young athlete named Tidus is thrust into the strange, primitive world of the future.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-12T14:33:28.860" LastActivityDate="2011-10-12T14:33:28.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17644" PostTypeId="4" CreationDate="2011-03-03T17:49:59.923" Score="0" Body="The 10th game in the main Final Fantasy series and the first of the series on the PlayStation 2. In it a young athlete named Tidus is thrust into the strange, primitive world of the future." OwnerUserId="274" LastEditorUserId="9300" LastEditDate="2011-10-12T14:47:06.300" LastActivityDate="2011-10-12T14:47:06.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17645" PostTypeId="5" CreationDate="2011-03-03T17:50:16.197" Score="0" Body="&lt;p&gt;The 11th game in the main &lt;em&gt;Final Fantasy&lt;/em&gt; series and the first massively multiplayer online entry in the series.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-12T14:15:52.787" LastActivityDate="2011-10-12T14:15:52.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17646" PostTypeId="4" CreationDate="2011-03-03T17:50:16.197" Score="0" Body="The 11th game in the main Final Fantasy series and the first massively multiplayer online entry in the series." OwnerUserId="274" LastEditorUserId="9300" LastEditDate="2011-10-12T14:15:54.457" LastActivityDate="2011-10-12T14:15:54.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17647" PostTypeId="2" ParentId="17626" CreationDate="2011-03-03T17:54:51.560" Score="7" Body="&lt;p&gt;Just concept art, and a really excellent soundtrack of metal.&lt;/p&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-03-03T17:54:51.560" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17649" PostTypeId="2" ParentId="17041" CreationDate="2011-03-03T18:13:44.430" Score="2" Body="&lt;p&gt;You can't do it, which is a shame, because other parts of the game do understand the concept. The dwarven and human traders can agree to pay more for 'headwear' next time they visit, and an iron helm will fit the bill just as much as a silk hood. Also your nobles can mandate the construction of 'splints' (any material) or 'bronze items' (any kind).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe later. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next version of Dwarf Fortress will apparently make major changes to the way trading and the economy work.&lt;/p&gt;&#xA;" OwnerUserId="7501" LastEditorUserId="7501" LastEditDate="2011-03-04T15:24:42.847" LastActivityDate="2011-03-04T15:24:42.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17650" PostTypeId="1" AcceptedAnswerId="17651" CreationDate="2011-03-03T18:23:01.600" Score="21" ViewCount="1051" Body="&lt;p&gt;One of the challenges in Portal was to try to complete certain levels while taking a minimum number of steps.  Obviously this requires good use of portal placement, but I was never able to get anywhere close to the goals.  I don't want a walkthrough for the specific levels, but could someone give some general techniques that you use to complete these type of challenges?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="23" LastEditDate="2011-03-03T18:31:26.753" LastActivityDate="2011-03-03T22:34:08.800" Title="General strategy for limited steps Portal levels" Tags="|achievements|portal|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17651" PostTypeId="2" ParentId="17650" CreationDate="2011-03-03T18:36:26.627" Score="18" Body="&lt;ol&gt;&#xA;&lt;li&gt;Steps inside the elevator don't count.  If you run and jump out of the elevator, it only uses 1 step (if you don't move forward when you land).&lt;/li&gt;&#xA;&lt;li&gt;Falling from one portal into the other is very useful and uses no steps.  With forward momentum and perfect portal shooting, you can chain a series of portals so that you jump into one on the floor, come out of the ceiling ahead, shoot and fall into one further ahead on the floor, shoot and fall out of one further ahead on the ceiling, etc.  (&lt;a href=&quot;http://www.youtube.com/watch?v=EFBBdgs1Z18&quot;&gt;YouTube example for #1 and #2&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;As you mentioned, portal placement.  A lot of the levels can be navigated around with only a couple steps if you're &quot;thinking with portals&quot;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Those are how I got all the gold achievements for steps in Portal, nothing more complicated.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-03T18:36:26.627" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17652" PostTypeId="2" ParentId="10454" CreationDate="2011-03-03T19:21:32.613" Score="2" Body="&lt;p&gt;It does depend on what you want to do. If you stay focussed on following the main storylines, you can easily complete the game very quickly. If you want to include major side-quests, as well as all achievements, I'd say around &lt;strong&gt;50 hours&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can probably bring that time down considerably if you use a guide to only go to locations where there's a quest. The trick is to stay focussed and not get tempted to wander (although I'm sure many would argue that the exploration is the best aspect of the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost got fed up with the amount of time this game was taking to complete, but I'm glad I finally finished it (although the ending stinks -- Get &lt;strong&gt;Broken Steel&lt;/strong&gt; to have a better ending).&lt;/p&gt;&#xA;" OwnerUserId="4728" LastEditorUserId="4728" LastEditDate="2011-03-07T18:19:57.957" LastActivityDate="2011-03-07T18:19:57.957" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17653" PostTypeId="2" ParentId="17515" CreationDate="2011-03-03T19:31:01.380" Score="1" Body="&lt;p&gt;Others have covered most of the important items. I'll just add that personally, my aiming seems slowed considerably when using ADS. Which is to say, if the opponent(s) is running around a lot, I might have trouble keeping a bead on him because the gun seems to move slower. When I'm shooting from the hip I can swivel and swing the gun around much faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know enough of the mechanics to know if SMGs ignore this or if it's better/worse with some weapons more than others. If I have time and no one else chimes in then I'll try to test it tonight.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastActivityDate="2011-03-03T19:31:01.380" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17654" PostTypeId="1" AcceptedAnswerId="17666" CreationDate="2011-03-03T19:39:17.250" Score="6" ViewCount="4523" Body="&lt;p&gt;I've noticed when watching some films that some players are able to do instant and perfect 180 degree spins. For example, I come up from behind and start shooting and they instantly spin and are aiming right at me. Is there some kind of a mouse macro that they could be using for this? Is it just a result of the theater rendering the video incorrectly (I doubt this)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't even move that fast without worrying about accuracy. &lt;em&gt;Maybe&lt;/em&gt; if I turned the mouse sensitivity to max, but then I can't imagine aiming under normal conditions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a similar note, I also often see players whose aim seems almost mechanical. Not that I think that they're using an aimbot (they sometimes miss), but when faced with several enemies they aim at one perfectly, shoot a few times then the aim immediately &quot;jolts&quot; to the next enemy. Is this just a lot of practice or are there tricks to being able to do this?&lt;/p&gt;&#xA;" OwnerUserId="2069" LastEditorUserId="8350" LastEditDate="2011-08-12T19:49:10.470" LastActivityDate="2021-01-17T14:49:50.600" Title="Perfect 180 turns and aiming" Tags="|pc|call-of-duty-black-ops|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17656" PostTypeId="2" ParentId="17622" CreationDate="2011-03-03T19:45:33.447" Score="0" Body="&lt;p&gt;Use your best judgment. If you think it may be cheating it probably is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SC2 now provides the ability to remap keys in-game so under most circumstances you shouldn't need a 3rd party software or fancy keyboards to accomplish what you need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A macro such as build a drone -&gt; s,d would probably not get you banned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, a macro such as select queens, inject all hatches, sleep for 26 seconds and repeat would.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anytime you introduce a time delay or looping into a macro, you are boting and may get banned.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-03-03T19:45:33.447" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17657" PostTypeId="1" AcceptedAnswerId="17663" CreationDate="2011-03-03T19:54:37.883" Score="11" ViewCount="3952" Body="&lt;p&gt;There's achievements and all kinds of moaning about it on forums, but no-one actually says how you do the darn action itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a bizarre key combination to press? Do you need a melee weapon? Is there such a thing?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3114" LastEditDate="2012-07-04T18:19:53.350" LastActivityDate="2012-07-04T18:19:53.350" Title="How do you do a melee attack in Just Cause 2?" Tags="|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17658" PostTypeId="1" AcceptedAnswerId="17664" CreationDate="2011-03-03T20:02:25.160" Score="14" ViewCount="14817" Body="&lt;p&gt;So I've got my pinch of ashes, and I've got the &quot;I'd like to meet an angry dragon now, please&quot; horn. Having been grilled a couple of times now, I'm curious:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Do I have to kill the High Dragon?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If I opt not to do so, can I do it later, once I've found some Tier 10 Asbestos Underpants of    Well-Placed Drainage?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="8350" LastEditDate="2012-08-17T12:24:48.003" LastActivityDate="2012-08-17T12:24:48.003" Title="Do you have to kill the High Dragon after the Urn of Sacred Ashes quest?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17659" PostTypeId="2" ParentId="17654" CreationDate="2011-03-03T20:06:50.800" Score="1" Body="&lt;p&gt;Well practice practice practice for one, second your going to have to set your sensitivity to max. It takes awhile to get used to but once you do your going to be able to whip around quite a bit faster. And third don't always take what you see on YouTube as truth they don't put up video's of them failing miserably.&lt;/p&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-03-03T20:06:50.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17660" PostTypeId="2" ParentId="17658" CreationDate="2011-03-03T20:13:31.080" Score="7" Body="&lt;p&gt;You don't have to kill the dragon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can return to that place and kill the dragon at any time, until you initiate the final part of the story. That point is pretty obvious so feel free to get some better equipment and come back to slay the dragon.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-03-03T20:13:31.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17661" PostTypeId="2" ParentId="10597" CreationDate="2011-03-03T20:14:36.627" Score="2" Body="&lt;p&gt;Water in a bucket will take a long time so just keep mining till you reach water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or you can mine underground near the sea and once you are certain you are under mine up and &lt;strong&gt;woosh&lt;/strong&gt;! all the water comes down and floods your mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it hasn't gone high enough use water blocks (or source blocks) which will definitely do the job.&lt;/p&gt;&#xA;" OwnerUserId="6359" LastEditorUserId="3813" LastEditDate="2011-08-26T12:54:28.037" LastActivityDate="2011-08-26T12:54:28.037" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17663" PostTypeId="2" ParentId="17657" CreationDate="2011-03-03T20:35:23.130" Score="9" Body="&lt;p&gt;The  &lt;kbd&gt;Q&lt;/kbd&gt; key is the default key used to perform a melee attack. It is not performed with a melee weapon; it's actually an extension of your grappling hook. There is no such thing as a melee weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing on an Xbox 360, the 'B' button performs a melee attack.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3114" LastEditDate="2012-07-04T18:19:44.957" LastActivityDate="2012-07-04T18:19:44.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17664" PostTypeId="2" ParentId="17658" CreationDate="2011-03-03T20:48:29.783" Score="9" Body="&lt;p&gt;You don't have to kill it at all. There is good loot available, and the scales of the dragon can be made into exceptional armor by the armorsmith (Master Wade in Denerim). If you so choose, you can definitely come back and try it. The best armor against it, however, is the armor you make from its scales. =P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you're a decent level, with good gear, the fight isn't too hard. Quaff some warmth potions, and beat the crap out of it. It's basically the same fight as the archdemon (so a good practice run) except not as tough, and without all the jumping around that the archdemon does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Healing is critically important, so you know, make sure you've got Wynne, and that she doesn't get eaten early.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="160" LastEditDate="2011-03-03T21:58:39.067" LastActivityDate="2011-03-03T21:58:39.067" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17666" PostTypeId="2" ParentId="17654" CreationDate="2011-03-03T22:14:29.333" Score="4" Body="&lt;p&gt;Beyond setting your mouse sensitivity high, &lt;strong&gt;disabling&lt;/strong&gt; the &quot;enhance mouse precision&quot; option on the Windows control panel (you may need to go into the Windows panel, even if your mouse has it's own) can help greatly for shooters.  What it does is essentially reduce the pointer sensitivity the slower you move the mouse, or conversely speed it up the faster the mouse moves.  With that done away with, when you move the mouse an inch in whatever direction at whatever speed, you will always turn the same amount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fmVxV.png&quot; alt=&quot;Windows 7 mouse control panel&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The downside of this is that unless you have a mouse with high DPI, you may not be able to have both the sensitivity as high as you like &lt;em&gt;and&lt;/em&gt; have &lt;a href=&quot;http://support.microsoft.com/kb/895550&quot; rel=&quot;nofollow noreferrer&quot;&gt;your cursor move smoothly&lt;/a&gt; (it may skip pixels)&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-03-03T22:14:29.333" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17667" PostTypeId="1" CreationDate="2011-03-03T22:15:39.737" Score="60" ViewCount="35444" Body="&lt;p&gt;If I hear a skeleton, or a zombie, how far away could he be? Obviously he can be right next to me, but what is the largest possible range?&lt;/p&gt;&#xA;" OwnerUserId="7526" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:06:05.197" LastActivityDate="2021-12-03T13:49:19.900" Title="If I hear a mob in Minecraft, how far away could it be?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="17668" PostTypeId="2" ParentId="17650" CreationDate="2011-03-03T22:34:08.800" Score="7" Body="&lt;p&gt;This goes along with Matthew's general tips, but I think it's key, as you can't use the portals for moving yourself all the time, but sometimes to move boxes/etc.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you aren't moving too fast (from too high) when you land vertically (e.g. after going up and down through portals on the floor), it will not count as a step if you remove a portal from under you.  If you need to cut your altitude, throw a portal under a small overhang so you'll bang your head on that to spare your feet.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-03-03T22:34:08.800" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17669" PostTypeId="1" AcceptedAnswerId="17671" CreationDate="2011-03-03T22:47:55.877" Score="15" ViewCount="2232" Body="&lt;p&gt;Some time ago (shortly after Beta 1.3 launched), I started a new minecraft game, and made a little base. (Didn't know about beds yet, so I just waited out the night). Anyway, when light came, I took out a spider and a creeper close to the entrance, and went out to build a tower on top of the base's location (so I could find my way back if/when I died.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, due to the rough nature of the terrain outside, I couldn't see very far, and I was promptly ambushed by another three creepers, and blown to bits. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my question would be the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a new game (before you get the resources for a bow and arrow, or elaborate traps), how do you avoid copying my nefarious end? Creepers are the only enemy in the game that stay aggressive in sunlight (spiders revert to neutral, and other hostile ones burn up), do significant damage by blowing you up (making close combat risky, and you don't really have any alternatives at that stage), AND don't make any warning sounds until they're right on top of you. So what's the best method for dealing with these annoyances?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Also, I'd prefer something aside from &quot;Sleep at night to avoid the spawns&quot;. I know that will work in single-player, but I spend a lot of time on SMP servers, and that doesn't work as well there.)&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="3114" LastEditDate="2011-03-04T17:07:40.953" LastActivityDate="2013-11-25T04:06:21.500" Title="Dealing with creepers on a new game" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17670" PostTypeId="2" ParentId="7707" CreationDate="2011-03-03T22:54:52.300" Score="0" Body="&lt;p&gt;You have to do a wide turn, go on the left lane and turn.&lt;/p&gt;&#xA;" OwnerDisplayName="user7528" LastEditorUserId="122" LastEditDate="2011-03-03T22:56:10.403" LastActivityDate="2011-03-03T22:56:10.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17671" PostTypeId="2" ParentId="17669" CreationDate="2011-03-03T23:02:28.687" Score="20" Body="&lt;p&gt;If you want to play it safe, try putting all your gear into a box next to the entrance and take what you absolutely need out with you.  Generally, it is a good idea to make sure you can easily see outside nearby, if you can't, you may want to spend some time leveling the zones around you if its feasible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try putting up a tower from within your house so you can take a look around you before heading out.  Just remember to put some torches at the top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you don't mind dying a few times, just stash all your gear and go out and trigger them to blow up.  After a while, you'll end up with a nice and flat area to work with.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-03T23:02:28.687" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17673" PostTypeId="2" ParentId="17669" CreationDate="2011-03-03T23:23:37.657" Score="11" Body="&lt;p&gt;Get a stone sword.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Weapon          Damage/hit   Time to death      Durability&#xA;----------------------------------------------------------&#xA;Bare hands             0.5         20 hits        Infinite&#xA; ↓ tree punching&#xA;Wooden sword           2            5 hits     12 creepers&#xA; ↓ wooden pickaxes + stone&#xA;Stone sword            3            4 hits     33 creepers&#xA; ↓ stone pickaxes + iron + furnace&#xA;Iron sword             4            3 hits     83 creepers&#xA; ↓ iron pickaxes + diamond&#xA;Diamond sword          5            2 hits    781 creepers&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You should be able to get one by the time night falls upon you.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-03-03T23:23:37.657" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17674" PostTypeId="2" ParentId="13357" CreationDate="2011-03-03T23:26:03.103" Score="1" Body="&lt;p&gt;After running into this bug a second time, and trying out what horatio suggested in his comments, I found the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently I somehow picked up a stick of dynamite that had a durability of 0, yet this is stacking with my existing dynamite stack.  This causes New Vegas to crash repeatedly when it is in the shortcut menu, or if you try to throw one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dumping it into a storage container fixed the issue.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-03T23:26:03.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17677" PostTypeId="2" ParentId="17669" CreationDate="2011-03-03T23:56:24.553" Score="5" Body="&lt;p&gt;It won't completely protect you but one thing I do is to simply cut down trees and create lots of torches.  The idea is to try to &lt;a href=&quot;https://gaming.stackexchange.com/questions/15959/how-far-should-i-place-torches-in-a-planar-huge-room&quot;&gt;light an area&lt;/a&gt; that is at least 24-30 blocks around your base, the larger the area the better. If the can't spawn close enough to &lt;a href=&quot;https://gaming.stackexchange.com/questions/17279/how-far-can-mobs-see&quot;&gt;actually see you&lt;/a&gt;, then the you will only occasionally see one as their random wandering make them come close to you.&lt;/p&gt;&#xA;&lt;p&gt;It is important to remember that &lt;a href=&quot;https://minecraft.wiki/w/Spawn&quot; rel=&quot;nofollow noreferrer&quot;&gt;they can spawn on top of trees&lt;/a&gt; if you are on SMP or if you have your graphics mode set to fast, and the tree is tall enough or far enough away from the light source to permit spawning.  So part of your initial setup will be to clear out any trees near your first base.  Those trees can be used for all your lighting.&lt;/p&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-03-03T23:56:24.553" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17678" PostTypeId="2" ParentId="17669" CreationDate="2011-03-04T00:40:02.483" Score="4" Body="&lt;p&gt;Placing some torches around your island will lower the number of mobs, and waiting a while after sunrise to go out will usually despawn most of the creepers.&lt;/p&gt;&#xA;&lt;p&gt;If you do need to go out early for some reason, like to collect string from spiders, you should make your house's lip out of glass so you can see where the creepers are hiding. If you're having trouble with creepers hiding in trees, cut down some of the trees.&lt;/p&gt;&#xA;&lt;p&gt;I've managed to kill creepers from my roof before without them detonating, &lt;a href=&quot;https://minecraft.wiki/w/Creeper#Strategy&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Creeper - Minecraft Wiki&quot;&gt;which the wiki says is possible to do completely safely&lt;/a&gt;, but I've also had them blow up the majority of my house before.&lt;/p&gt;&#xA;&lt;p&gt;If you're having trouble fighting creepers, turning down the &lt;a href=&quot;https://minecraft.wiki/w/Difficulty&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Difficulty - Minecraft Wiki&quot;&gt;difficulty&lt;/a&gt; to normal/easy will make them cancel their explosions much earlier. That way you can just hit them, and not have to run away when you do. It'll also make their explosions hurt you less if you fail.&lt;/p&gt;&#xA;&lt;p&gt;Although, usually, my general strategy is just to run.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-03-04T00:40:02.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17680" PostTypeId="1" CreationDate="2011-03-04T03:09:48.317" Score="8" ViewCount="3500" Body="&lt;p&gt;&lt;em&gt;This question actually comes from my mother, an avid EQ player&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a macro / addon / something to make combining items for tradeskills easier? By default, combining items requires clicking around a lot and putting things in the inventory. Is there anything available to ease the annoying bits?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-11-08T23:34:36.440" Title="Is there an easier way to &quot;combine&quot; stuff in Everquest?" Tags="|everquest|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17681" PostTypeId="1" AcceptedAnswerId="17819" CreationDate="2011-03-04T03:26:07.493" Score="5" ViewCount="5821" Body="&lt;p&gt;I'm owning the game Battle for Middle Earth lotr and have completed quite a few missions. Then I installed a few demos such as Trine and a few others. BFME stopped launching now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I uninstalled the other games and had to reinstall BFME. Now the game launches fine but after 5 minutes of play everyone dies. I read somewhere that this is on pirated games but I have the @#$ing discs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how we can get past this problem?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2011-08-05T20:49:59.247" Title="How do you deal with the bug where all people die after 5 minutes in Battle for Middle Earth 1?" Tags="|battle-for-middle-earth|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17684" PostTypeId="1" AcceptedAnswerId="17685" CreationDate="2011-03-04T04:42:26.997" Score="6" ViewCount="217" Body="&lt;p&gt;What is a barracks' sight range?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can't find this information...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="52800" LastEditDate="2013-12-16T00:17:27.177" LastActivityDate="2013-12-16T00:17:27.177" Title="What is a barracks' sight range?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17685" PostTypeId="2" ParentId="17684" CreationDate="2011-03-04T05:36:39.547" Score="9" Body="&lt;p&gt;According to the Starcraft 2 Editor, the Barracks has a sight range of 9.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/HABnz.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-04T05:36:39.547" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17686" PostTypeId="1" AcceptedAnswerId="17697" CreationDate="2011-03-04T07:16:09.713" Score="4" ViewCount="2505" Body="&lt;p&gt;Can anyone tell me where to find good builds for a hero team (7 heroes) that don't rely on elite skills?  &lt;/p&gt;&#xA;" OwnerUserId="7539" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T22:55:50.437" LastActivityDate="2012-06-25T22:55:50.437" Title="With the new Guild Wars ability to have full hero teams, where can I find good non-elite builds for teams?" Tags="|guild-wars|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17687" PostTypeId="2" ParentId="17686" CreationDate="2011-03-04T09:05:33.270" Score="0" Body="&lt;p&gt;I use this page, &#xA;&lt;a href=&quot;http://www.gwpvx.com/Category:Great_working_hero_builds&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gwpvx.com/Category:Great_working_hero_builds&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://pvx.wikia.com/wiki/Category:Great_working_hero_builds&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pvx.wikia.com/wiki/Category:Great_working_hero_builds&lt;/a&gt;&lt;br&gt;&#xA;I'm not sure which version of the site is more up to date :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I also download their template packs and unzip them into my templates folder. &#xA;&lt;a href=&quot;http://www.gwpvx.com/Build_Packs&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gwpvx.com/Build_Packs&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-04T09:05:33.270" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17688" PostTypeId="2" ParentId="15522" CreationDate="2011-03-04T10:07:50.043" Score="3" Body="&lt;p&gt;Tradeskills are way more useful in LotRO than in, for example, WoW.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Up until approximately level 50, when you start getting legendary items, crafting is the way to reliably gain access to best weapons and armours. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is completely different from WoW, where major items are obtained through random drops and instances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In LotRO while levelling, you can with few exceptions safely vendor-sell any piece of armour/weapon that drops -- nobody will buy it in Auction House.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instances provide weapons and armours that are comparable to crafted, so do skirmish marks. However, crafted items are for most part slightly better and usually way easier achieved. Crafting allows you to make exceptional (blue) items for every 10th player level starting with 20. These items are also easy to achieve and rarely have adequate counterparts available for skirmish marks or instance drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Considering that as crafter you can also easily achieve crafting of legendary items, it still makes a lot of  sense to level crafting of the type of items you can use yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might want to check out &lt;a href=&quot;http://prezi.com/hw0aez2lk8vt/lotro-crafting/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://prezi.com/hw0aez2lk8vt/lotro-crafting/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;to see which classes can craft what items.&lt;/p&gt;&#xA;" OwnerUserId="7541" LastActivityDate="2011-03-04T10:07:50.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17689" PostTypeId="1" AcceptedAnswerId="21835" CreationDate="2011-03-04T12:31:47.953" Score="10" ViewCount="1109" Body="&lt;p&gt;I have the Sims 3 Ambitions and Late Night expansion packs installed and when I detonate stuff to get scraps and the challenge, I seem to be losing friendship points with all my friends and even family members even though I am detonating my own stuff at home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This might be related to the fact that I have a 1 start celebrity star and paparazzi sometimes disgrace me using saying I'm vandalizing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I detonate objects without losing friends?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="3610" LastEditDate="2012-06-22T10:13:16.977" LastActivityDate="2012-12-31T19:27:04.260" Title="Can I detonate things without losing friends?" Tags="|the-sims-3|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17690" PostTypeId="2" ParentId="3150" CreationDate="2011-03-04T13:16:57.020" Score="8" Body="&lt;p&gt;I agree with the other answers here: That practice is the best way to improve your melee skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As part of the &lt;a href=&quot;http://www.teamfortress.com/australianchristmas/&quot; rel=&quot;noreferrer&quot;&gt;2010 Christmas update&lt;/a&gt;, a new game mode was released: &lt;em&gt;Medieval Mode&lt;/em&gt;. This is a melee only mode, with the exception that the Sniper can use the Huntman and the Medic can use the Crusader's Crossbow because these are considered to be Medieval weapons. I have found this a great way to practice my (admittedly poor) melee skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently this game mode is only available on the &lt;em&gt;DeGroot Keep&lt;/em&gt; map, which makes it really easy to find a medieval game to practice on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;From the title screen, click &lt;strong&gt;Start Playing&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ensure that the &lt;strong&gt;Simplified List&lt;/strong&gt; option is &lt;em&gt;unticked&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Enter &lt;code&gt;cp_degrootkeep&lt;/code&gt; into the &lt;strong&gt;Map&lt;/strong&gt; textbox&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This will filter the server list to only show active games that are currently playing Medieval Mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: For the full range of allowable weapons in Medieval Mode, I recommend checking the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Medieval_Mode#Allowed_weapons&quot; rel=&quot;noreferrer&quot;&gt;Team Fortress wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2011-03-04T13:16:57.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17691" PostTypeId="2" ParentId="8039" CreationDate="2011-03-04T14:14:39.627" Score="4" Body="&lt;p&gt;Yo, I was having the same problem. I found a way. The problem was caused by Atheros L1 network adapter &quot;number of receive buffers&quot; count. The default is 256; after I increased it to 1024, the problem disappeared. &lt;a href=&quot;http://img651.imageshack.us/i/99246475.png/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This picture&lt;/a&gt; shows  you how.&lt;/p&gt;&#xA;" OwnerDisplayName="user7545" LastEditorUserId="207" LastEditDate="2011-03-04T15:38:41.210" LastActivityDate="2011-03-04T15:38:41.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17692" PostTypeId="1" AcceptedAnswerId="17700" CreationDate="2011-03-04T14:30:45.203" Score="7" ViewCount="8044" Body="&lt;p&gt;I'm playing through Fallout New Vegas and I'm aware that there are 4 mutually exclusive endings. I would like to see them all and get all the achievements, but I don't want to play the entire game four times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is the latest point in the game that I can create a checkpoint save that I can go back to in order to get all endings?&lt;/p&gt;&#xA;" OwnerUserId="5960" LastEditorUserId="3917" LastEditDate="2011-03-04T14:50:09.537" LastActivityDate="2011-03-04T17:25:03.627" Title="When is the last place you can save in Fallout New Vegas to get all endings?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17693" PostTypeId="1" CreationDate="2011-03-04T14:43:22.257" Score="27" ViewCount="185159" Body="&lt;p&gt;I was wondering, how can I make a never ending fire in Minecraft? (I want to use it in SMP)&lt;/p&gt;&#xA;" OwnerUserId="7546" LastEditorUserId="18" LastEditDate="2011-03-04T14:47:47.443" LastActivityDate="2015-10-29T01:16:32.557" Title="How can I make an infinite fire?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17694" PostTypeId="2" ParentId="17693" CreationDate="2011-03-04T14:46:27.007" Score="10" Body="&lt;p&gt;Prior to the 1.3 patch, you could make an infinite fire by lighting a block of wood / log on fire so that only one side is burning, and it would stay infinitely burning. However, that was fixed in 1.3, so now the only way of having a block infinitely lit on fire is to get &lt;a href=&quot;https://minecraft.wiki/w/Nether&quot; rel=&quot;nofollow noreferrer&quot;&gt;Netherrack&lt;/a&gt; somehow (be it buying it from an in-game shop, mining Coal Ore with a Golden Pickaxe if your server has the Golden Nether mod, or simply going to the Nether if your server supports it) and lighting it.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-03-04T14:53:05.100" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17696" PostTypeId="2" ParentId="17693" CreationDate="2011-03-04T14:53:34.197" Score="25" Body="&lt;p&gt;You need to use a Netherrack block, as all other blocks burn up or won't catch on fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nethererrack burns for ever.&lt;/p&gt;&#xA;" OwnerDisplayName="user7283" LastEditorUserId="9350" LastEditDate="2013-08-14T20:28:52.183" LastActivityDate="2013-08-14T20:28:52.183" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="17697" PostTypeId="2" ParentId="17686" CreationDate="2011-03-04T15:00:26.720" Score="2" Body="&lt;p&gt;Unless you have a very good reason to not use elites, you should never be without an elite on any skill bar.  If you simply do not have any elites unlocked yet, you should stick with henchmen and go capture some (or unlock via balthazar faction).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only good hero builds I can think of that do not benefit greatly from having an elite is a minion master and a n/rt healer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;updated after available elites are posted&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barrage and word of healing are two very good elites, you can easily build a pretty straight forward woh healer monk with that for support purposes.  Barrage is also a great elite for a spliter/barrage ranger (assuming you have access to ritualist skills).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a good hero party build designed around splinter/barrage:&#xA;Bring Acolyte Jin, Margrid, and Pyre, give them all distracting shot, barrage, volley, savage shot, lightning reflexes, res sig (or resurrection of choice), and put favorable winds on at least 2 of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bring along either Razah or Xandra with max channeling and spliter weapon and some channeling spirits to spam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bring along a necro hero of choice with max death magic, 8 soul reaping, 10 channeling (backup splinter weapon), with bone minions, death nova, and bone fiends (great synergy with favorable winds)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, bring along a woh hero and a protection henchie.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That should make a fairly formidable party for just about every none elite zone in the game.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-03-05T02:51:33.460" LastActivityDate="2011-03-05T02:51:33.460" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17698" PostTypeId="1" CreationDate="2011-03-04T15:03:32.520" Score="14" ViewCount="51734" Body="&lt;p&gt;I was wondering how to add plugins to my Minecraft server. I am using Bukkit, and the things I would like to be able to do is spawn stuff, teleport to other players, set home locations, have an in-game currency/shop and be able to teleport to homes.&lt;/p&gt;&#xA;" OwnerUserId="7546" LastEditorUserId="46453" LastEditDate="2013-04-12T11:13:13.890" LastActivityDate="2014-02-13T22:53:14.250" Title="How do I add plugins to my Bukkit SMP server?" Tags="|mods|minecraft-java-edition|minecraft-bukkit|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17699" PostTypeId="2" ParentId="17669" CreationDate="2011-03-04T15:15:20.387" Score="1" Body="&lt;p&gt;If you are the one hosting the server, go to the server.properties file, open it with Notepad, change &lt;code&gt;spawnmonsters=true&lt;/code&gt; to &lt;code&gt;spawnmonsters=false&lt;/code&gt;, then restart the server. Get what you need built up, then go back to the server.properties file and change &lt;code&gt;spawnmonsters=false&lt;/code&gt; back to true and restart the server. Then the monsters will be able to spawn again. This is what I did.&lt;/p&gt;&#xA;" OwnerUserId="7546" LastEditorUserId="118" LastEditDate="2011-03-04T17:04:41.103" LastActivityDate="2011-03-04T17:04:41.103" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17700" PostTypeId="2" ParentId="17692" CreationDate="2011-03-04T15:24:39.893" Score="4" Body="&lt;p&gt;After you've got the Platinum Chip from Benny, then talked to the Yes Man, save before you leave the Tops Casino. Once you leave the Casino your reputation with the Legion and/or the NCR will be set to neutral if you've gained any infamy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you really want to save yourself some time you could go to The Boomers and complete most of their quests (just don't go speak to Pearl to finish off the Volaire! quest).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will have to play through it at least twice though, because the of the Hardcore achievement. (It might also be a good idea to play through with a character with maximum Luck to get The Courier Who Broke The Bank.)&lt;/p&gt;&#xA;" OwnerUserId="7402" LastActivityDate="2011-03-04T15:24:39.893" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17701" PostTypeId="1" CreationDate="2011-03-04T15:38:53.863" Score="1" ViewCount="282" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8092/is-there-any-benefit-to-honoring-all-the-graves-in-solomons-boneyard&quot;&gt;Is there any benefit to honoring all the graves in Solomon&amp;#39;s Boneyard?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In &lt;a href=&quot;http://toucharcade.com/2010/09/08/solomons-boneyard-review-endless-survival-prequel-to-solomons-keep/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Solomon's Boneyard&lt;/a&gt;, if you pause your wizard/witch over a tombstone for a short moment, you place a small bouquet of flowers at the grave, and a name (presumably that written on the stone) is displayed at the top of the screen.  Is there any practical purpose for this feature?&lt;/p&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CUkHS.jpg&quot; alt=&quot;Solomon&amp;#39;s Boneyard&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2012-12-11T17:25:35.170" Title="Does Mourning the Dead Serve Any Practical Purpose?" Tags="|solomons-boneyard|" AnswerCount="0" CommentCount="3" ClosedDate="2011-03-04T15:59:15.297" ContentLicense="CC BY-SA 3.0" />
  <row Id="17703" PostTypeId="1" AcceptedAnswerId="17704" CreationDate="2011-03-04T16:26:42.373" Score="8" ViewCount="524" Body="&lt;p&gt;I've seen a number of higher-level players select a number of gateways and morph them all simultaneously into warp gates. How do you do that? If I press the &quot;G&quot; button, it just starts one of them warping. Can they be set to all morph simultaneously, or are my eyes just playing tricks on me?&lt;/p&gt;&#xA;" OwnerUserId="2140" LastEditorUserId="207" LastEditDate="2011-03-04T16:36:08.370" LastActivityDate="2011-03-04T16:36:08.370" Title="Morph multiple gateways into warp gates simultaneously" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17704" PostTypeId="2" ParentId="17703" CreationDate="2011-03-04T16:35:24.700" Score="7" Body="&lt;p&gt;There's no way to do them all automatically. You just repeatedly press &lt;kbd&gt;G&lt;/kbd&gt; &lt;em&gt;really fast&lt;/em&gt;, or hold it down and let the keyboard auto repeat. (I'm assuming most pro StarCraft II players have a fairly low key repeat delay.)&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-04T16:35:24.700" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17705" PostTypeId="1" CreationDate="2011-03-04T16:37:53.320" Score="12" ViewCount="20711" Body="&lt;p&gt;I picked up Prince of Persia Classic for XBLA which is a remake of an original Prince game from 90s.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't figure out the fighting mechanics. There are two buttons - block and attack. I usually block after an enemy starts attacking sequence and then hit attack button right away. This works on easier enemies but not later in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the fighting strategy? Are there any other buttons involved?&lt;/p&gt;&#xA;" OwnerUserId="107" LastEditorUserId="15643" LastEditDate="2012-06-09T18:51:43.313" LastActivityDate="2022-09-25T19:50:05.623" Title="How to fight in Prince of Persia Classic?" Tags="|prince-of-persia|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17706" PostTypeId="2" ParentId="17705" CreationDate="2011-03-04T16:58:13.113" Score="9" Body="&lt;p&gt;No. Just those two buttons, as well as advancing and retreating. It's all about timing those four actions together.&lt;/p&gt;&#xA;" OwnerUserId="7369" LastActivityDate="2011-03-04T16:58:13.113" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="17707" PostTypeId="1" AcceptedAnswerId="17709" CreationDate="2011-03-04T16:59:58.843" Score="0" ViewCount="173" Body="&lt;p&gt;I've been in the process of shooting down spy planes for the Ghost perk.  I was checking the challenges menu after each match, but the number of aircraft shot down doesn't always increase. For some it did, but for others it didn't. Has anyone experienced that?  Maybe it is a delayed process and will add to the count later?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had it happen again with playing demolition; I needed 2 plants to get to Ninja Pro, I got 5, and it gave me credit for only one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's causing this to happen, and is there something I can do to fix it? &lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="8350" LastEditDate="2012-08-06T00:21:54.003" LastActivityDate="2012-08-06T00:21:54.003" Title="Why do my stats not always increase in Call of Duty Black-Ops? " Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17708" PostTypeId="2" ParentId="17698" CreationDate="2011-03-04T17:03:59.747" Score="18" Body="&lt;p&gt;I would suggest you to download and configure the following bukkit plugins:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/admn-dev-permissions-v2-5-2-phoenix-now-with-more-antibuild-493.5974/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Permissions&lt;/a&gt;. Allows you to set up groups and commands for other users.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/gen-essentials-v2-0-collection-of-essential-plugins-in-one-package-multiple.1262/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Essentials&lt;/a&gt;. Gives you /item, /spawn, /tp, /home, /warp, /time and much more.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/econ-iconomy-4-3-2-lind-400-plugin-authors-please-update.40/&quot; rel=&quot;nofollow noreferrer&quot;&gt;iConomy&lt;/a&gt;. Sets up an currency system. Also gives you the possibility to withdraw and insert &quot;Eura&quot; (as the currency is called) into a users account.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is also a &lt;a href=&quot;http://dev.bukkit.org/server-mods/&quot; rel=&quot;nofollow noreferrer&quot;&gt;full list of server mods/plugins&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a quick search on the &lt;a href=&quot;http://forums.bukkit.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit forums&lt;/a&gt;, I found the plugin &lt;a href=&quot;http://forums.bukkit.org/threads/econ-localshops-1-5b-440-player-shops-for-iconomy.6744/&quot; rel=&quot;nofollow noreferrer&quot;&gt;LocalShop&lt;/a&gt;, that seems like what you asked for about shops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the &quot;teleport to others homes&quot; part, I'm still looking for something myself. But I guess the best thing is to ask the Essentials creator to implement this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also advice you to install &lt;a href=&quot;http://forums.bukkit.org/threads/chat-herochat-v4-1-4-complete-chat-addon-493.2497/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HeroChat&lt;/a&gt;, as it's a pretty good chat plugin, and &lt;a href=&quot;http://forums.bukkit.org/threads/sec-bigbrother-1-6-3-a-complete-griefer-logging-rollback-package-440.166/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;BigBrother&quot;&gt;BigBrother&lt;/a&gt; as it's a very good system to help fix griefing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plugins are usually installed by placing them in the /plugins folder, but some plugins also have custom installation steps, and these steps are usually detailed in the forum post.&lt;/p&gt;&#xA;" OwnerDisplayName="user7549" LastEditorUserId="2479" LastEditDate="2012-03-17T12:58:11.847" LastActivityDate="2012-03-17T12:58:11.847" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="17709" PostTypeId="2" ParentId="17707" CreationDate="2011-03-04T17:52:43.767" Score="1" Body="&lt;p&gt;Well, there are a number of things that &lt;em&gt;could&lt;/em&gt; prevent you from banking the kills you earned!  I have never seen any sort of delayed gratification in any of the Call of Duty games where the challenges were not immediately updated. Here is the list that I can come up with:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ghost pro requires: Destroy 30 aircraft with any non-Killstreak launcher.&#xA;                 Is it possible you're using the wrong weapon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Someone else shoots it:  It happens unfortunately.  You feel like the hero of your team but a heat seeking rocket is already blazing through the sky to steal your fame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its just dumb:  Honestly, I would probably chalk it up to this.  I haven't explicitly heard of a bug that occurs when shooting down spyplanes, but that doesn't mean the counter is 100% accurate 100% of the time.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:  I have found good evidence to support it is actually an in-game bug and seems consistent across all of the consoles.  Here is a link to one such &lt;a href=&quot;http://www.gamefaqs.com/boards/960189-/57679613&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt; discussing the problem.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="816" LastEditDate="2011-03-11T02:44:16.460" LastActivityDate="2011-03-11T02:44:16.460" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17710" PostTypeId="1" AcceptedAnswerId="17713" CreationDate="2011-03-04T18:22:40.080" Score="8" ViewCount="15012" Body="&lt;p&gt;In Game Dev Story, there are two ways to train staff:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level up, which provides a stat boost up to 4 times in exchange for higher salaries and research points.&lt;/li&gt;&#xA;&lt;li&gt;Train, which can be used an unlimited amount of times, but costs money.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Assuming:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You already have a Hardware Designer, or do not plan on getting one.&lt;/li&gt;&#xA;&lt;li&gt;You do not have another need for the research points.&lt;/li&gt;&#xA;&lt;li&gt;No better candidates are available to hire.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;When is it best to level staff up, and when should you train them instead?&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="3114" LastEditDate="2011-03-04T18:27:20.757" LastActivityDate="2011-03-04T19:14:58.477" Title="When should you level up staff, and when should you train staff?" Tags="|game-dev-story|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17711" PostTypeId="2" ParentId="17381" CreationDate="2011-03-04T18:41:54.310" Score="3" Body="&lt;p&gt;If /home works, you can surround your whole base with multiple layers of obsidian (cast it!). Since even with a diamond pickaxe each block takes 30 seconds to break, raiders will probably figure it's not worth spending so much time after the forth layer or so...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An advanced construction could of course involve some maze of obsidian that almost certainly forces one to dig up at some point. and then... lava :) Or something more sophisticated (since you want their droppings): Water on the horizontal which triggers a dispenser-wall behind lava.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, in the most extreme case you could ask and admin to surround you entirely with bedrock. Obviously you cannot get out yourself then unless you have /tp permissions and at least one friendly player as well.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2011-03-04T18:47:02.950" LastActivityDate="2011-03-04T18:47:02.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17712" PostTypeId="1" AcceptedAnswerId="17772" CreationDate="2011-03-04T19:04:11.990" Score="3" ViewCount="10526" Body="&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=125803&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecolony&lt;/a&gt; is a nice SSP mod that adds some NPCs like a farmer and a miner. How can I make that work on SMP as well? I can put the ingredients for the items together but not craft them, and using &lt;code&gt;give&lt;/code&gt; returns that the items don't exist. I tried adding all files from the mod into the &lt;code&gt;minecraft_server.jar&lt;/code&gt; without success, so&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How can Minecolony be played on SMP? Or are there at least some other nice NPC SMP mods?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="88" LastEditorUserId="20306" LastEditorDisplayName="user27134" LastEditDate="2013-10-22T17:23:28.223" LastActivityDate="2013-10-22T17:23:28.223" Title="How can I play Minecolony in SMP?" Tags="|minecraft-java-edition|mods|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17713" PostTypeId="2" ParentId="17710" CreationDate="2011-03-04T19:09:16.127" Score="7" Body="&lt;h3&gt;Short Answer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;If you have the spare money, train your employees first. That will get you good stat bonuses for cheaper in the long run. Level them up once they stop gaining stats from all available training methods.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Long Answer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Leveling up staff doesn't net you significant stat bonuses for most job titles. Producers, Directors, and Hackers see a larger stat jump from leveling up than the others, but overall the stat gain is not as much as you will get from training the staff person over and over until they can no longer gain additional stats. In addition, leveling up the staff member has a reoccurring cost in terms of salary. For job titles that are more advanced, the difference in their first year's boosted salary will be more than it would cost to train them fully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strength of leveling your employees is that you can use a career change manual to change their job title once they hit level 5. You can do this over and over again to max out their stats and create a character that is level 5 in all job titles (Coder, Writer, Designer, Sound Engineer, Director, Producer, Hardware Engineer, and Hacker). However, this comes at the cost of a huge salary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a point of reference, I did this with Francoise Bloom.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Final Title: Hacker&lt;/li&gt;&#xA;&lt;li&gt;Salary: $44157.6K&lt;/li&gt;&#xA;&lt;li&gt;Program: 825&lt;/li&gt;&#xA;&lt;li&gt;Scenario: 817&lt;/li&gt;&#xA;&lt;li&gt;Graphics: 534&lt;/li&gt;&#xA;&lt;li&gt;Sound: 471&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As you can see, the trade-off for those ridiculous stats is a huge salary. Overall, you can achieve &quot;Game of the Year&quot; status by simply hiring all of the best people, training them until they cannot train any more, and at most leveling them to level 5 in their current role without changing their title. I did this in my first play-through and had several &quot;Game of the Year&quot; titles, and overall the training contributed more stats to each person than the leveling had done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To address an implied misconception in your question: you can train employees an unlimited amount of times. However, after a certain number of times, they stop gaining stats when you use that training method and will start gaining 0 in all stats. You can still get stats by getting lucky enough to get a &quot;super parameter&quot; result even after a standard result nets you 0 additional points. At this point though, farming for the &quot;super parameter&quot; result will cost you a lot of money for low return.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, keep in mind that you will have access to new training methods every time you move into a new office. If you have maxxed out usage of existing methods and you move into a new office, you should begin training your employees with the new methods until they max out.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-03-04T19:14:58.477" LastActivityDate="2011-03-04T19:14:58.477" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17714" PostTypeId="1" AcceptedAnswerId="17715" CreationDate="2011-03-04T19:22:59.920" Score="4" ViewCount="14597" Body="&lt;p&gt;I need to know what the spell id is supposed to be for certain spells for my WoW addon, but I'm not sure where to find information on the spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a goto list somewhere?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read on wowwiki that wowhead has this information, but I can't find it anywhere.&lt;/p&gt;&#xA;" OwnerUserId="1302" LastEditorUserId="3107" LastEditDate="2011-03-04T19:34:36.807" LastActivityDate="2011-03-05T02:12:07.217" Title="Where can I find information on the Spell ID for a spell used by the WoW API?" Tags="|world-of-warcraft|mods|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17715" PostTypeId="2" ParentId="17714" CreationDate="2011-03-04T19:32:38.273" Score="10" Body="&lt;p&gt;If you search for a spell on Wowhead, the ID will be in the URL.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: Searching for &lt;a href=&quot;http://www.wowhead.com/spell=72&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shield Bash&lt;/a&gt; gets you a page with the URL of &lt;a href=&quot;http://www.wowhead.com/spell=72&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/spell=72&lt;/a&gt;. The part after 'spell=' (in other words, 72) is the ID of the spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its also worth noting that you can link spells in game via:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;/script DEFAULT_CHAT_FRAME:AddMessage(&quot;\124cff71d5ff\124Hspell:72\124h[Shield Bash]\124h\124r&quot;);&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;where spell:## is the spell id&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="102" LastEditDate="2011-03-05T02:12:07.217" LastActivityDate="2011-03-05T02:12:07.217" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17716" PostTypeId="2" ParentId="17654" CreationDate="2011-03-04T19:37:07.757" Score="0" Body="&lt;p&gt;Its all about practice. Find a sensitivity you're comfortable with for all situations since changing sensitivity on the fly will get you killed if you're under fire. Even though my mouse also permits changing the sensitivity on the fly, I never use it. I have one setting I'm most comfortable at (1200dpi) and thats what I stick at. 180 degree turns are easy at that sensitivity, but 360s, not so much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, try fooling around during the pre-match. If you creep up behind someone, try doing a 360 and shooting him. Its very important you build an intrinsic sense of how your mouse's physical movement maps to the cursor's movement. It'll come with practice, and you'll find yourself snapping in on enemies a lot faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you're taking fire from behind, jump make a 180 and hit he prone button. The second or so it'll take the opponent to readjust his aim on you is often more than enough time for you to get the kill.&lt;/p&gt;&#xA;" OwnerUserId="4856" LastActivityDate="2011-03-04T19:37:07.757" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17717" PostTypeId="1" AcceptedAnswerId="17718" CreationDate="2011-03-04T19:42:19.087" Score="17" ViewCount="1750" Body="&lt;p&gt;I'd like to collect different bark types from trees to build a house but I'm having a hard time growing trees with birch and dark barks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I plant a sapling then what is the probability of getting a tree with birch or dark bark? Is there anywhere I can plant a sapling to increase my chances?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-06-02T20:23:45.863" Title="Acquiring different tree barks in Minecraft" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17718" PostTypeId="2" ParentId="17717" CreationDate="2011-03-04T20:00:15.043" Score="15" Body="&lt;p&gt;From the &lt;a href=&quot;https://minecraft.wiki/w/Sapling&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraft wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;quot;Saplings will only grow into generic trees, never into birch or pine trees, even if the saplings came from the foliage of those trees.&amp;quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;As of version 1.5:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Since Beta 1.5, birch, spruce/pine, and oak trees drop birch, spruce/pine, and oak saplings, respectively, although birch and spruce/pine trees will still drop oak saplings as well. Pre-Beta 1.5, trees only ever dropped oak saplings, regardless of tree type.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-02T20:23:45.863" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="17719" PostTypeId="2" ParentId="17705" CreationDate="2011-03-04T20:25:26.110" Score="5" Body="&lt;p&gt;If it plays the same that the original Prince of Persia (by Jordan Mechner) did, you have five buttons (the exact keys are probably different on an XBox):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;right&lt;/li&gt;&#xA;&lt;li&gt;left&lt;/li&gt;&#xA;&lt;li&gt;up&lt;/li&gt;&#xA;&lt;li&gt;down&lt;/li&gt;&#xA;&lt;li&gt;action (&lt;kbd&gt;Shift&lt;/kbd&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, when fighting, Up was for blocking, Action for attack, and Down for sheathing the sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While fighting, you could also move closer or further away with Right and Left. Note that when moving close enough, you could switch sides with the enemy; enemy steps back when he is hit, you step back when you are hit. This could be useful e.g. for throwing an enemy into a hole, same height damage rules apply (one storey - no damage, two storeys - one life, higher or spikes - death).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for fighting tactics, each enemy type (color-coded etc.) fights differently, and I don't recall the tactics any more - note however that each enemy of a certain type fights the same way. You may need to get closer to attack, or lure the enemy away, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way: you can't kill everyone that you meet with a sword; be creative.&lt;/p&gt;&#xA;" OwnerUserId="3747" LastEditorUserId="23" LastEditDate="2014-05-21T07:37:52.843" LastActivityDate="2014-05-21T07:37:52.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17722" PostTypeId="1" AcceptedAnswerId="17725" CreationDate="2011-03-04T22:17:55.523" Score="4" ViewCount="291" Body="&lt;p&gt;I'm &lt;em&gt;sure&lt;/em&gt; I've heard &lt;a href=&quot;http://www.youtube.com/watch?v=fgEewm2ol48&amp;amp;feature=player_detailpage#t=619s&quot; rel=&quot;nofollow noreferrer&quot;&gt;this song&lt;/a&gt; before, even though I haven't seen much Final Fantasy gameplay (since I've never owned a console I've never had any of those games).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where does it come from? (Bonus point for a Youtube link.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9300" LastEditDate="2011-09-28T15:07:14.003" LastActivityDate="2015-02-25T22:26:56.817" Title="Where does the Illusion World song from Chocobo Racing come from?" Tags="|final-fantasy-series|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17723" PostTypeId="2" ParentId="16679" CreationDate="2011-03-04T22:29:17.853" Score="1" Body="&lt;p&gt;While this is the exception, there are ways some champions can cheat and out of suppression, and these are the champions with a built-in teleport, blink, or jump (Ezreal, Trista, Kassadin, to name a few).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say a Warwick attempts to gank mid, and kill Tristana. If Tristana rocket jumps back to her tower &lt;em&gt;exactly&lt;/em&gt; at the same time WW ults her, she will rocket jump away, and Warwick will teleport to where she jumped FROM. Trist will be suppressed, but will be jumping through the air for half the duration, and take no damage from the other half (as WW's attacks require melee range).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that of the three champions that have a suppress (Warwick, Malzahar, and Urgot) this is only super-effective against Warwick (as his requires melee range). It is effective against Malzahar if you get out of the range of his ult, and doesn't work against Urgot.&lt;/p&gt;&#xA;" OwnerUserId="7555" LastActivityDate="2011-03-04T22:29:17.853" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17725" PostTypeId="2" ParentId="17722" CreationDate="2011-03-04T22:59:41.070" Score="7" Body="&lt;p&gt;Some googling about the Chocobo Racing OST brought me to the &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Chocobo_Racing_Original_Soundtrack&quot; rel=&quot;nofollow noreferrer&quot;&gt;Final Fantasy Wiki&lt;/a&gt;, which contains some YouTube videos with a few tracks from the OST.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the tracks happens to be &lt;a href=&quot;http://www.youtube.com/watch?v=ktlFY-o6dwk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Illusion World&lt;/a&gt;, which is the one played in the video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the Wiki, the song is from the final boss battle in Final Fantasy III, where it was called 最後の死闘 (Saigo no Shitō), which is best translated as &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Battle_to_the_Death_(Final_Fantasy_III)&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Battle to the Death&quot;&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-03-04T22:59:41.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17726" PostTypeId="2" ParentId="17722" CreationDate="2011-03-04T23:05:08.050" Score="5" Body="&lt;p&gt;I actually &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/613976#613976&quot;&gt;answered this&lt;/a&gt; roughly 40 minutes ago in Gaming's The Bridge Chat, but Gaming is blocked from where I work... would have been back sooner (stupid traffic jams).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the &lt;a href=&quot;http://www.youtube.com/watch?v=8bsUctJ_iKQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Final Boss Theme&lt;/a&gt; from Final Fantasy III for the NES/DS.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-03-04T23:05:08.050" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17727" PostTypeId="2" ParentId="17717" CreationDate="2011-03-05T01:07:29.450" Score="0" Body="&lt;p&gt;You can use a mod to enable different tree barks, if you wish. I believe there was one. Otherwise, you can also edit the source code.&lt;/p&gt;&#xA;" OwnerUserId="7468" LastActivityDate="2011-03-05T01:07:29.450" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17728" PostTypeId="1" AcceptedAnswerId="17730" CreationDate="2011-03-05T01:42:32.210" Score="3" ViewCount="5377" Body="&lt;p&gt;after playing Half Life 1 online for a while and then restarting, this is what my menu looks like:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DU8kP.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the elements load an online server, instead of doing what they are supposed to (for example, Find Servers is supposed to open a window where you can choose servers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug? How to get it back to normal?&lt;/p&gt;&#xA;" OwnerDisplayName="user7556" LastEditorDisplayName="user2974" LastEditDate="2011-03-05T02:16:03.197" LastActivityDate="2012-05-23T08:34:55.507" Title="Half Life 1 bug? Menu only show some servers instead of all possibilites" Tags="|half-life|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17729" PostTypeId="2" ParentId="17728" CreationDate="2011-03-05T02:08:55.237" Score="0" Body="&lt;p&gt;While I'm not sure how to get it back to normal, as an alternative, you can use the Steam Server Browser (If Steam is running, single-click its icon, then click Servers) to find games, just make sure you set the filter to Deathmatch Classic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FmPlE.png&quot; alt=&quot;Steam Server Browser should Deathmatch Classic games&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-03-05T02:08:55.237" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17730" PostTypeId="2" ParentId="17728" CreationDate="2011-03-05T02:16:03.940" Score="3" Body="&lt;p&gt;It looks like I fixed it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem seems to have been the file &lt;code&gt;Half-Life\valve\resource\GameMenu.res&lt;/code&gt; which got overwritten (probably a bug) in some way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reinstalling the default &lt;code&gt;GameMenu.res&lt;/code&gt; fixed the problem.&lt;/p&gt;&#xA;" OwnerDisplayName="user7556" LastActivityDate="2011-03-05T02:16:03.940" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17731" PostTypeId="2" ParentId="17369" CreationDate="2011-03-05T02:47:53.880" Score="6" Body="&lt;p&gt;So, I ended up stumbling across a borderline exploit that worked remarkably well for this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you finish talking to Romero, run downhill, away from the gates, to the Mausoleum (where the tunnel to the Nosferatu warrens is), and run &lt;em&gt;behind&lt;/em&gt; the Mausoleum. Chill out there, kill any Zombies that happen to find you, and wait until the clock is down to around 1:20 or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At about 1:20, run up to the lower gate and kill the zombies attacking it. Hold them off and keep them under control until the clock runs out. The upper gateway will remain safe through all of this and if you can keep the lower gate under control for about a minute, you'll win.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-03-05T02:47:53.880" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17732" PostTypeId="2" ParentId="17505" CreationDate="2011-03-05T03:39:33.480" Score="1" Body="&lt;p&gt;It sounds like there may be no way to get them without spending Fate, people seem to say that only Shroom-Hopping will do it. (Having never bought Fate, I can't say.)&lt;/p&gt;&#xA;" OwnerUserId="7537" LastActivityDate="2011-03-05T03:39:33.480" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17733" PostTypeId="2" ParentId="10377" CreationDate="2011-03-05T03:44:54.410" Score="1" Body="&lt;p&gt;I think most storylets are pretty well balanced. Labyrinth of Tigers and Mahogany Hall can give you about an Echo per success, but you also need stats of 90-100 to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if all you're after is money, concentrate on one stat, because the rewards seem to be tied to that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, many of the longer-term sequences (e.g. ones with Running Battle) can have big payoffs at the end.&lt;/p&gt;&#xA;" OwnerUserId="7537" LastActivityDate="2011-03-05T03:44:54.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17734" PostTypeId="2" ParentId="13567" CreationDate="2011-03-05T04:58:43.027" Score="0" Body="&lt;p&gt;Run in compatibility mode for Windows 98/ME worked for me. Just saying so that people don't automatically think it never works.&lt;/p&gt;&#xA;" OwnerDisplayName="user7559" LastActivityDate="2011-03-05T04:58:43.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17735" PostTypeId="1" CreationDate="2011-03-05T05:44:16.317" Score="4" ViewCount="1978" Body="&lt;p&gt;My friend and I are trying to play Warhammer 40k Retribution together in campaign coop. When one of us accepts the others' Steam invite, the connecting player sees &quot;Connecting...&quot; then &quot;Connection timed out&quot;.  The other player sees no indication that anyone is connecting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We're on a lan, both connected to the same router.  Both of us have version the latest version currently (3.12.05944), both of us have all firewalls disabled on our machine (though we're behind a NAT). The NAT does support uPNP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help is greatly appreciated.&lt;/p&gt;&#xA;" OwnerUserId="7432" LastEditorDisplayName="user27134" LastEditDate="2012-07-06T17:50:10.133" LastActivityDate="2012-07-06T17:50:10.133" Title="Warhammer 40k Retribution, unable to connect for coop play" Tags="|technical-issues|networking|warhammer-40k-dawn-of-war-ii|" AnswerCount="0" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17736" PostTypeId="2" ParentId="17369" CreationDate="2011-03-05T06:27:02.680" Score="3" Body="&lt;p&gt;I guess I got lucky because I didn't have any problem with the quest. I had a rifle and took up a post between the two gates, running back and forth as needed to make the trickier shots. Of course I had pumped a fair number of skill points into firearms and such that that made it possible for me to get through it without celerity.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2011-03-05T06:27:02.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17737" PostTypeId="1" AcceptedAnswerId="17764" CreationDate="2011-03-05T07:56:50.100" Score="4" ViewCount="7881" Body="&lt;p&gt;So yes, if you read the title it &lt;strong&gt;IS&lt;/strong&gt; Halo: Combat evolved, got it a few months ago.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's time now to re-install and re-organize everything on my machine, so that would mean whacking everything very soon. I need to save my player checkpoints. I mean, I don't want to lose the checkpoints I've passed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Win7 x64 and I see this path has something like &lt;em&gt;savedgames&lt;/em&gt; :&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Users\&amp;lt;user&amp;gt;\Documents\My Games\Halo&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Is this only it? Do I only need to copy this folder or are there others?&lt;/p&gt;&#xA;" OwnerUserId="7561" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:13:19.597" LastActivityDate="2012-08-12T01:13:19.597" Title="How do I save/backup Halo (Combat Evolved) configuration and player saved checkpoints?" Tags="|windows|halo-combat-evolved|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17738" PostTypeId="5" CreationDate="2011-03-05T11:42:39.193" Score="0" Body="&lt;p&gt;An RPG played in White Wolf's &quot;World of Darkness&quot; universe, the game had the player take the rule of a newly-created vampire becoming involved in the supernatural underground of Los-Angeles. Praised by critics but marred by countless bugs, the game was not a financial success and ultimately led to the development studio, Troika games, getting closed down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since then, fan patches have fixed most problems, and the game can now be enjoyed as it should have originally been.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Vampire:_The_Masquerade_%E2%80%93_Bloodlines&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/vampire-the-masquerade-bloodlines&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moby Games entry&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-03-05T11:56:04.123" LastActivityDate="2011-03-05T11:56:04.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17739" PostTypeId="4" CreationDate="2011-03-05T11:42:39.193" Score="0" Body="Vampire: The Masquerade - Bloodlines was released by the now-defunct Troika games in 2004, the first game to use Valve's Source engine." OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-03-05T11:56:06.760" LastActivityDate="2011-03-05T11:56:06.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17740" PostTypeId="1" AcceptedAnswerId="22209" CreationDate="2011-03-05T15:06:33.100" Score="6" ViewCount="1872" Body="&lt;p&gt;I came to believe that in order to get points for &quot;marksman headshot&quot;, all you had to do is a headshot at a distance of over 100 meters (or yards?). But I have an impression, that I'm not getting these points while not using a sniper rifle (eg. for longshot with LMG). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what are exactly all the requirements?&lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-05-15T01:33:27.800" Title="What are requirements for a &quot;marksman headshot&quot; points?" Tags="|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17741" PostTypeId="1" AcceptedAnswerId="17747" CreationDate="2011-03-05T16:08:56.853" Score="8" ViewCount="30013" Body="&lt;p&gt;Have we reached a point where game makers are taking advantage of 64bit OSes and allocating more memory to their processes beyond the standard available on a 32bit OS or are games not yet taking advantage of large amount of RAM?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, is it worth spending the money on a 64bit OS and more than 4 gigs for a gaming PC?&lt;/p&gt;&#xA;" OwnerUserId="7562" LastEditorUserId="8090" LastEditDate="2014-09-05T15:02:00.677" LastActivityDate="2014-09-05T15:02:00.677" Title="Does having more than 4 gigs of RAM increase gaming performance?" Tags="|performance|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17742" PostTypeId="2" ParentId="17741" CreationDate="2011-03-05T16:16:33.547" Score="4" Body="&lt;p&gt;A lot of times the bottleneck for your graphics is the video RAM, not the other kind you usually associate when you hear RAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Video RAM is located in the video card, and is used to store textures that are used while you're playing, among other things.  The higher-resolution textures you want to use, the more video RAM you need.  And high-resolution textures are generally the most noticeable thing that makes the graphics look better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most games don't do much intensive stuff other than the graphics, because they just don't have time to.  So you're probably safe sticking to 4GB of RAM.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-03-05T16:16:33.547" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17743" PostTypeId="2" ParentId="17741" CreationDate="2011-03-05T16:19:45.000" Score="1" Body="&lt;p&gt;Well first of all, if you have a 32 bit machine and you have 4 gigs of installed ram in your computer, you are really only utilizing roughly 3.2 gigs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, once you are in the 4-8 gig range, its more about the speed of your memory rather than how much you have.  You want something with low latency if possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, like Strix said, the huge majority of the time, the bottleneck will either be your video card or your processor, especially if you already have 4 gigs of ram.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-05T16:19:45.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17745" PostTypeId="2" ParentId="17705" CreationDate="2011-03-05T16:28:40.613" Score="4" Body="&lt;p&gt;I ran into difficulty with the same thing a few months ago. The trick is to think of a button press as queuing an action rather then instantly performing that action.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In modern games we are used to hitting a button and getting a reaction, but because Prince Of Persia Classic was based on the original Prince Of Persia, smooth animations are favored over responsive input.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my basic advice is, slow down, wait for animations to finish, &lt;strong&gt;pay attention to the start of animations&lt;/strong&gt;, and react with a single precise button press.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get this down the game because substantially easier. I still wasn't able to finish it mind you but I could suddenly get from level 2 to about level 5 without much frustration.&lt;/p&gt;&#xA;" OwnerUserId="7562" LastActivityDate="2011-03-05T16:28:40.613" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17746" PostTypeId="1" AcceptedAnswerId="17940" CreationDate="2011-03-05T16:44:13.083" Score="2" ViewCount="607" Body="&lt;p&gt;My DS's 'L' key is broken, and its 'R' is unreliable. I've been playing Chrono Trigger, and it's been fine up to now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Beyond the Ruins, a rat statue tells me a password, but it involves pressing 'L' and 'R' at the same time. Anyone know a workaround?&lt;/p&gt;&#xA;" OwnerUserId="7563" LastActivityDate="2011-03-08T22:28:03.933" Title="Stuck in Chrono Trigger with broken 'L' key" Tags="|chrono-trigger|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17747" PostTypeId="2" ParentId="17741" CreationDate="2011-03-05T16:56:54.137" Score="0" Body="&lt;p&gt;(I have rectified my answer. To clarify: every process gets 2 GB of virtual address space. All processes combined can't exceed 4 GB of physical memory)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM. Only physical memory though, not swap/paging.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, the entire OS can only address 4 GB for every process combined, while 64-bit OSes can allocate 8 TB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 4 GB total, which means 6 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, see &lt;a href=&quot;http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Memory Limits for Windows Releases&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-10T11:15:24.060" LastActivityDate="2011-03-10T11:15:24.060" CommentCount="16" ContentLicense="CC BY-SA 2.5" />
  <row Id="17749" PostTypeId="1" AcceptedAnswerId="17813" CreationDate="2011-03-05T17:04:35.873" Score="7" ViewCount="4010" Body="&lt;p&gt;When I bring up the map I see a number on top of each region. Is it indicating number of diamonds or suitacases hidden in that region? Some suitcases contain several diamonds.&lt;/p&gt;&#xA;" OwnerUserId="4992" LastActivityDate="2011-08-05T14:12:35.183" Title="Diamonds indicator on map, is it number of diamonds or suitcases?" Tags="|far-cry-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17751" PostTypeId="2" ParentId="15783" CreationDate="2011-03-05T17:28:08.990" Score="2" Body="&lt;p&gt;There seem to be two multipliers in challenge.&#xA;The flat bar on the left is your personal multiplier; goes up when you kill, goes down when you die. Maxes at 5x.&#xA;The smaller circle is time in the current wave; resets to 5x for each new wave, slowly decreases over time.&#xA;The larger circle is the combination of the two - personal multiplier x wave multiplier. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on this, you get the best multiplier when:&#xA;a) you dont die so your personal multiplier stays high, and &#xA;b) you kill big targets early in the wave, or finish the whole wave quickly so you get 25x points on everything or at least the high-value targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I /think/ that any damage not done by you directly (i.e. vortex/summoned dead/elementals/crash to desktop and possibly goblin bomb explosions) doesnt add to your score. I believe lightning bolt works (and often gets overkill!) but it's slow and dangerous in multiplayer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="7564" LastActivityDate="2011-03-05T17:28:08.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17752" PostTypeId="1" AcceptedAnswerId="17753" CreationDate="2011-03-05T18:03:02.257" Score="11" ViewCount="6627" Body="&lt;p&gt;I've noticed in several Magicka videos that you can enchant your weapon with magic, but I must have missed that in the tutorial.  How can I apply magic to my blade?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-03-25T15:29:04.680" Title="Enchant blade in Magicka?" Tags="|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17753" PostTypeId="2" ParentId="17752" CreationDate="2011-03-05T18:09:22.643" Score="12" Body="&lt;p&gt;Conjure up a spell, and Shift-Left Click. Then you can use it by doing Shift-Left Click without conjuring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way: in general, if you use this method, the effect of the spell is cast in a straight line. For example, a shield spell will create a wall extending from your blade.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-03-25T15:29:04.680" LastActivityDate="2011-03-25T15:29:04.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17754" PostTypeId="1" CreationDate="2011-03-05T18:23:08.980" Score="0" ViewCount="1013" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8313/how-to-quickly-create-a-safe-shelter&quot;&gt;How to quickly create a safe shelter&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I just got the game yesterday, and while I'm dying and restarting a ton of times while attempting to learn the ropes, I'm having a really good time with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've learned that the first thing I need is very clearly some shelter. I've figured out about pickaxes and doors by reading the beginners guide, but I'm not sure I'm approaching this correctly. Generally, to avoid a quick death on the first night out, I dig a cave and put a door on it. That has worked out okay so far, except for the one time I found a natural pocket filled with water and flooded my cave. Or when that same pocket started spawning skeletons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This go around I have found a nice area to mine and built it in to a cave, but I just noticed sheep have spawned in the middle of the main corridor (I thought it odd that grass was starting to grow inside), so this has me paranoid that whatever horrors lurk in the night are going to start spawning in my house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also noticed I can't place my bed, so this is (in my mind) confirming my thoughts that this doesn't count as some place that is &quot;safe&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I have very minimal supplies right now (or at the beginning of any game), how can I make something that qualifies as a house and won't get me killed?&lt;/p&gt;&#xA;" OwnerUserId="6143" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-03-05T18:54:41.373" Title="How can I build a secure shelter in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-03-05T18:42:56.420" ContentLicense="CC BY-SA 2.5" />
  <row Id="17755" PostTypeId="2" ParentId="8313" CreationDate="2011-03-05T18:42:46.133" Score="2" Body="&lt;p&gt;An important thing to keep in mind is that just because friendly mob can get in your shelter, it doesn't mean &lt;em&gt;all&lt;/em&gt; mobs can do the same. Sheep, pigs and cows will only spawn where there is sufficient grass. Grass only grows where there is sufficient light. However, zombies, skeletons, spiders and creepers only spawn where there is low light. So given that you have grass in your corridor means you have too much light for the monster mobs to spawn. If you want to stop sheep spawning inside replace the soil with gravel, sand or cobblestone.&lt;/p&gt;&#xA;&lt;p&gt;I'm not 100% clear on the rules for placing a bed, but I think you need an space 2 blocks by 3 blocks and 3 blocks high. So try digging out the room a little bit more and add some more light too - as you won't be able to use the bed if monster mobs can spawn. The &lt;a href=&quot;https://minecraft.wiki/w/Beds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki has more on beds&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Beds, unlike typical blocks, take up two blocks of space. Basic placement requires at least this much space away from the player's facing direction. Also, they expand outwards, so you need to place a bed with at least one block behind them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So you need one block free (where you are standing) and two more empty ahead of you.&lt;/p&gt;&#xA;&lt;p&gt;So make a house just dig out some dirt and rock. The dirt you can reuse as is and the rock turns into cobblestone.&lt;/p&gt;&#xA;&lt;p&gt;Also place the door from the &lt;em&gt;outside&lt;/em&gt; that way monsters can't attack you through it but you can attack them.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-03-05T21:32:18.503" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17757" PostTypeId="2" ParentId="17740" CreationDate="2011-03-05T19:54:45.207" Score="2" Body="&lt;p&gt;A marksman headshot is the first shot in the head from a greater distance than usual. How much, I really don't know. You can get it with any weapon with sufficient range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to make the shot count as marksman headshot, it needs to be the first shot and it must be a head-shot.&lt;br&gt;&#xA;If you shoot multiple bullets and hit the body before the head, no matter how far he is you are only getting the normal headshot points.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-03-05T19:54:45.207" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17758" PostTypeId="2" ParentId="17741" CreationDate="2011-03-05T20:12:20.787" Score="3" Body="&lt;p&gt;Having more RAM won't give you more FPS, if you can run the game at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will make life a bit easier, though.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have ample RAM, some or most of the game assets will be already cached while, say, loading it a second time, so it might start, or load levels faster than the first time around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, 64 Bit OS's don't have any visible advantage than being able to address RAM beyond 4 GB. But that might change with &lt;a href=&quot;http://www.neoseeker.com/news/14494-battlefield-3-leaving-dx-9-behind-frostbite-2-engine-good-news-for-pc-gamers/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield 3&lt;/a&gt;, for which DICE recommends a 64 Bit OS, though I am not sure if it is for the larger memory use or DX11 support. Either way, I wouldn't invest into anything bound by 32 bit technology anymore.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-03-05T20:12:20.787" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17760" PostTypeId="2" ParentId="8891" CreationDate="2011-03-05T20:22:48.207" Score="2" Body="&lt;p&gt;Just as an update, with the exception of the Nether the SMP server providers everything SSP offers, including Creepers and the ability to kill them. (Yeah, that way around sounds better... Sssss....)&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-03-05T20:22:48.207" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17761" PostTypeId="2" ParentId="4640" CreationDate="2011-03-05T20:23:16.250" Score="0" Body="&lt;p&gt;All killstreak rewards that you control count towards your streak. You have the rewards that you can control for 100% , like the Chopper Gunner, AC130, Predator Missile. And you have the rewards where you choose where to place it, like the Harrier Strike, Predator Strike, Stealth Bomber&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm unsure about Pavelow: with the glitch it counted towards you streak whenever you got one kill AFTER gettin the Pavelow (before calling it in). If this is fixed I don't know how it works now.&lt;/p&gt;&#xA;" OwnerDisplayName="user7566" LastActivityDate="2011-03-05T20:23:16.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17762" PostTypeId="1" AcceptedAnswerId="17763" CreationDate="2011-03-05T20:37:06.510" Score="8" ViewCount="551" Body="&lt;p&gt;I just started a game of Civilization IV (Beyond the Sword) and the following message appeared in the Event Log:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;2960 BC: Babylonian merchants are now selling domesticated prairie dogs as exotic pets.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is this just a joke or does it actually have some relevancy to the game? :s (I'm playing as Tokugawa, the Babylonians are one of my neighboring civilizations).&lt;/p&gt;&#xA;" OwnerUserId="7419" LastActivityDate="2011-03-08T23:03:39.183" Title="Civilization IV: meaning of &quot;Babylonian merchants are now selling domesticated prairie dogs as exotic pets&quot;?" Tags="|civilization-4|civilization-4-beyond-the-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17763" PostTypeId="2" ParentId="17762" CreationDate="2011-03-05T22:05:46.650" Score="11" Body="&lt;p&gt;This is one of several random events that were added in the Civ IV expansion -- the prairie dog event in particular means that one of the Babylonian tiles has, randomly, received +1 Commerce.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-05T22:05:46.650" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17764" PostTypeId="2" ParentId="17737" CreationDate="2011-03-05T22:39:47.930" Score="3" Body="&lt;p&gt;Yes, that is the only folder you need to copy to back up your saved games (I've done this before).  Be sure to patch Halo after re-install &lt;em&gt;before&lt;/em&gt; copying back the save data, as I believe the patch causes the game to overwrite that folder.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-05T22:39:47.930" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17765" PostTypeId="1" CreationDate="2011-03-05T22:45:17.333" Score="5" ViewCount="810" Body="&lt;p&gt;I had my PS3 (along with my other valuables) stolen. I have since purchased another PS3 and still have some of the games, but all of the downloaded maps and codes reedemed are forever lost. However, my question is: I have the Madden 11 disk but not the case or booklet and PSN is asking for my access code to play online. Can they just track it back to my account? I am the only one using this account still!&lt;/p&gt;&#xA;" OwnerDisplayName="user7568" LastEditorUserId="181240" LastEditDate="2023-03-25T18:42:54.727" LastActivityDate="2023-03-25T18:42:54.727" Title="Can PSN track my access code back to my account?" Tags="|ps3|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17766" PostTypeId="1" AcceptedAnswerId="17770" CreationDate="2011-03-05T23:40:16.943" Score="9" ViewCount="1357" Body="&lt;p&gt;I accidentally killed a peasant in Overlord and now my Corruption level is 6%. I was trying to play a &quot;good&quot; Overlord with 0%. Am I screwed or are there possibilities to lower my corruption again to 0%?&lt;/p&gt;&#xA;" OwnerUserId="1335" LastEditorUserId="21177" LastEditDate="2012-04-28T05:41:03.353" LastActivityDate="2012-04-28T05:41:03.353" Title="Lowering Corruption in Overlord" Tags="|overlord|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17767" PostTypeId="1" AcceptedAnswerId="17771" CreationDate="2011-03-05T23:52:30.110" Score="8" ViewCount="919" Body="&lt;p&gt;I was watching a tool-assisted &lt;a href=&quot;http://www.youtube.com/watch?v=DIpEGrNIc7s&amp;amp;t=0m56s&quot; rel=&quot;nofollow noreferrer&quot;&gt;speedrun&lt;/a&gt; of Super Mario World 2: Yoshi's Island and I noticed that the players spend a lot of time turning green eggs yellow or red. What advantage do red or yellow eggs have over the green ones?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3129" LastEditDate="2012-11-13T23:01:44.100" LastActivityDate="2012-11-13T23:01:44.100" Title="What's better about red eggs?" Tags="|yoshis-island|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17768" PostTypeId="1" AcceptedAnswerId="79326" CreationDate="2011-03-05T23:59:50.050" Score="2" ViewCount="316" Body="&lt;p&gt;I feel really silly but I can't figure how to use it. I did read FAQ, but there is nothing about basic usage there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically I open program, load the replay, and that's it. I don't see charts or anything else. The only thing that is shown is the name of the map played. What am I missing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running Windows 7 (I did try to run it in WinXP compatibility mode, also as an administrator) and Warcraft client version 1.24e.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: after scanning entire folders, it seems War3Chart thinks that all but 2 of my replays are corrupted. Some are downloaded or my own, some are multi-player or versus AI. I doubt that War3Chart is right, how so many replays can be corrupted? :(&lt;/p&gt;&#xA;" OwnerUserId="7207" LastEditorUserId="207" LastEditDate="2011-08-12T17:20:09.357" LastActivityDate="2012-08-02T16:11:14.530" Title="How to use War3chart tool" Tags="|warcraft-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17769" PostTypeId="2" ParentId="10318" CreationDate="2011-03-06T00:29:04.373" Score="25" Body="&lt;p&gt;The problem is that there are missing source blocks (aka spring blocks) from the top level of the lake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since water source blocks only replicate if there is a empty block that is adjacent to two source blocks and has a normal block underneath it (no glass, reeds, mob spawners or anything like that.) it can't refill the top layer of a deep lake.  One way to fix it is to make it a shallow lake by placing dirt under it, but this can lead to underwater currents when the block is removed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cleanest way to fix it is to re-fill that missing source block with a bucket.  But you say there is no solid block to pour the bucket out on to?  Then place a block above it!.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4FmmQ.png&quot; alt=&quot;broken water&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/w4uZa.png&quot; alt=&quot;tetris block!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And dive under it, look up and dump a bucket of water.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/CKNbn.png&quot; alt=&quot;underwater view&quot;&gt;&#xA;No underwater currents created!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course,  in my example pictures, it's only 2 blocks deep, so a dirt block on the bottom of the lake would have worked just as well.  &lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2011-03-06T00:29:04.373" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17770" PostTypeId="2" ParentId="17766" CreationDate="2011-03-06T01:00:42.273" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;There are a few decisions the Overlord&#xA;  can make to reduce Corruption, thus&#xA;  letting you &quot;accidentally&quot; do a few&#xA;  bad things, but still end with 0%&#xA;  Corruption. Staying on the &quot;good&quot; side&#xA;  is all about &lt;em&gt;not&lt;/em&gt; doing anything bad,&#xA;  i.e. attack innocents.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Quests that will restore corruption (They are mostly storyline quests so I hid them under spoilers):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 2% — You selflessly returned the food to the fat peasants. Return the food you find in Melvin's Kitchen.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 2% — You chose to keep Mistress Rose. Once Sir William is no more, you did not chose Velvet as new mistress, you kept Rose.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 2% — The Elven race will live on, thanks to you. Once you beat Goldo at the Royal Halls in the Golden Hills, you chose to save the female elves, graciously rejecting the 10'000 gold you could have picked up instead.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 2% — The Elves are singing for joy at the return of the Mother Goddess statue. Once you capture Jewel, and return the Mother Goddess statue from the Ruborian Desert, you chose to return it to the elves.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 2% — You were merciful to your traitors. After freeing Spree from Kahn, you chose to simply do nothing to the traitors near the inn, thus showing mercy.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;-10% Corruption total. Note you will never have a negative Corruption value.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://overlord.wikia.com/wiki/Corruption&quot; rel=&quot;noreferrer&quot;&gt;Overlord Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-03-06T01:00:42.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17771" PostTypeId="2" ParentId="17767" CreationDate="2011-03-06T01:02:13.503" Score="5" Body="&lt;p&gt;When a red coin is collected with a red egg, two stars are given to Yoshi;  with a yellow, a coin.&lt;br&gt;&#xA;They needed 30 stars, so they made red eggs to pick up a few on the way.&lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2011-03-06T01:02:13.503" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17772" PostTypeId="2" ParentId="17712" CreationDate="2011-03-06T01:12:50.480" Score="4" Body="&lt;p&gt;The mod is not currently compatible with SMP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did some digging through the topic, and through the guy's website.  He will start working on SMP after he finishes the single player version&lt;/p&gt;&#xA;" OwnerUserId="4564" LastEditorUserId="4564" LastEditDate="2011-03-06T17:54:38.267" LastActivityDate="2011-03-06T17:54:38.267" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17773" PostTypeId="1" AcceptedAnswerId="18409" CreationDate="2011-03-06T01:38:12.710" Score="10" ViewCount="272" Body="&lt;p&gt;When I'm playing as the gunner of my team in &lt;a href=&quot;http://www.giantbomb.com/harms-way/61-33354/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Harm's Way&lt;/a&gt;, a free XBLA title, I routinely get a notification on my screen that says: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;&lt;strong&gt;Your Driver Needs Help!&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What kind of trouble is my driver in?  Is he under fire?  Or has he merely been bumped?  Gone off the track?  Maybe just fallen back a position in the race?  Knowing what triggers these notifications would make it much easier to 'help' my driver.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-06-30T03:38:38.707" LastActivityDate="2012-06-30T03:38:38.707" Title="How Can I Help My Driver?" Tags="|harms-way|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17774" PostTypeId="1" AcceptedAnswerId="17777" CreationDate="2011-03-06T02:55:29.197" Score="4" ViewCount="671" Body="&lt;p&gt;On the story selection screen of &lt;a href=&quot;http://www.gamespot.com/xbox360/puzzle/ilomilo/index.html?tag=result;title;0&quot; rel=&quot;nofollow noreferrer&quot;&gt;ilomilo&lt;/a&gt;, I have the option of playing &lt;em&gt;first adventure&lt;/em&gt;, or &lt;em&gt;ilomilo shuffle&lt;/em&gt;, which is locked.  How do I unlock it?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="15643" LastEditDate="2012-06-09T18:55:04.370" LastActivityDate="2012-06-09T18:55:04.370" Title="How Do I Unlock the 'ilomilo shuffle'?" Tags="|ilomilo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17775" PostTypeId="1" AcceptedAnswerId="17776" CreationDate="2011-03-06T03:03:21.297" Score="5" ViewCount="3910" Body="&lt;p&gt;Whenever I play &lt;a href=&quot;http://en.wikipedia.org/wiki/Ilomilo&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;ilomilo&lt;/strong&gt;&lt;/a&gt;, I can't keep track of which character is &lt;strong&gt;ilo&lt;/strong&gt; (&lt;em&gt;Ilona&lt;/em&gt;), and which character is &lt;strong&gt;milo&lt;/strong&gt; (&lt;em&gt;Milton&lt;/em&gt;).  I really enjoy &lt;strong&gt;ilomilo&lt;/strong&gt;, but I need to know which &lt;strong&gt;-ilo&lt;/strong&gt; is which, because in &lt;strong&gt;ilomilo&lt;/strong&gt; I'm constantly getting my &lt;strong&gt;milo&lt;/strong&gt; confused with my &lt;strong&gt;ilo&lt;/strong&gt;, and my &lt;strong&gt;ilo&lt;/strong&gt; confused with my &lt;strong&gt;milo&lt;/strong&gt;.  I feel that calling your &lt;strong&gt;ilo&lt;/strong&gt;  &lt;strong&gt;milo&lt;/strong&gt; and your &lt;strong&gt;milo&lt;/strong&gt;  &lt;strong&gt;ilo&lt;/strong&gt; kind of ruins the cheery atmosphere you feel when you play as &lt;strong&gt;ilo&lt;/strong&gt; and &lt;strong&gt;milo&lt;/strong&gt; in &lt;strong&gt;ilomilo&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/U5Aoy.png&quot; alt=&quot;ilomilo&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;TL;DR:  Which character is 'ilo', and which one is 'milo'?&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2015-05-29T17:04:04.253" LastActivityDate="2015-05-29T17:04:04.253" Title="Which is ilo, and which is milo?" Tags="|ilomilo|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17776" PostTypeId="2" ParentId="17775" CreationDate="2011-03-06T03:18:52.577" Score="3" Body="&lt;p&gt;Ilo is red, Milo is blue.  That's it! :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Sources: &lt;a href=&quot;http://www.brighthub.com/video-games/console/articles/106758.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;[1]&lt;/a&gt;, &lt;a href=&quot;http://www.annathered.com/2011/01/31/bento-82-ilomilo/&quot; rel=&quot;nofollow noreferrer&quot;&gt;[2]&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-06T03:18:52.577" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17777" PostTypeId="2" ParentId="17774" CreationDate="2011-03-06T03:23:57.330" Score="2" Body="&lt;p&gt;Spoiler!&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can find the Shuffle game in Chapter 3's &quot;Wet Ink&quot; level. There is also a cheat code to unlock it: Just press LT, RT, LB, RB in the main menu. (Apparently Shuffle will not actually appear unlocked in the menu if you use the cheat, but you still can play it). &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Source: &lt;a href=&quot;http://game.downloadatoz.com/tutorial,8266,how-to-unlock-ilomilo-shuffle.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;[1]&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-06T03:23:57.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17778" PostTypeId="2" ParentId="17311" CreationDate="2011-03-06T03:29:09.333" Score="2" Body="&lt;p&gt;I've noticed that in a lot of scenes, following the correct prompts or close to it would still get you slapped pretty badly. A lot of the fights look &quot;almost lost&quot; but then you get one saving grace at the end (the doc fight is a good example, I actually restarted twice not realizing hat it wasn't over).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that it only hurt me in the last fight. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure if there's a way to react faster-  except replay replay replay. If you play on easy, the prompts are almost always the same. &lt;/p&gt;&#xA;" OwnerUserId="1596" LastActivityDate="2011-03-06T03:29:09.333" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17781" PostTypeId="2" ParentId="17741" CreationDate="2011-03-06T06:24:13.563" Score="0" Body="&lt;p&gt;I won't matter, much, unless you are doing things other than playing game while playing the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMHO the first thing you should do is to turn off paging. Windows will keep paging on even if you have a large amount of RAM. With ~4GB ram you will almost never run out and by turning off paging significant performance can be gained. There is a detailed discussion &lt;a href=&quot;http://www.techpowerup.com/forums/showthread.php?t=5493&amp;amp;highlight=pagefile&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't see your performance improve then adding ram is helpful&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-03-06T06:24:13.563" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="17782" PostTypeId="2" ParentId="17311" CreationDate="2011-03-06T06:30:48.310" Score="2" Body="&lt;p&gt;Apart from what has been mentioned, there is also a mode where you specify that you are new to games &lt;code&gt;&quot;Easy - I play video games occasionally&quot;&lt;/code&gt; and it gives you more time per action and is a little bit more lenient with accidental buttons.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the sake of completeness, I felt that the game is significantly harder and tiring with the motion controller, the actions are closer to what you would do in real life but it takes getting used to. So if you want to go that route then you have to try try again.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-03-06T06:30:48.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17783" PostTypeId="2" ParentId="17765" CreationDate="2011-03-06T06:37:17.237" Score="3" Body="&lt;p&gt;I am not sure about Madden 11 per say and the access code that is required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you go to &lt;code&gt;Playstation Network &amp;gt; Account Management &amp;gt; Transaction Management &amp;gt; Download List&lt;/code&gt; you will see all the games/maps/dlcs etc that you have downloaded. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can download them again on up to 5 ( can't find sources ) different PS3 systems and you can re-download them as many times as you want on the same system. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should &lt;code&gt;activate&lt;/code&gt; your ps3 and check this out. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="3501" LastEditDate="2011-03-06T10:16:36.220" LastActivityDate="2011-03-06T10:16:36.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17786" PostTypeId="1" AcceptedAnswerId="19680" CreationDate="2011-03-06T10:52:08.797" Score="11" ViewCount="8153" Body="&lt;p&gt;When the game starts, I get time-gems rather frequently, but they seem to become very rare after a very short time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there some special moves/combinations that trigger the appearance of these &quot;time-gems&quot;? Or do they appear completely random?&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2014-03-01T02:51:11.770" Title="What triggers &quot;time gems&quot; in lightning-mode?" Tags="|bejeweled-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17787" PostTypeId="2" ParentId="17740" CreationDate="2011-03-06T13:43:03.123" Score="3" Body="&lt;p&gt;To my knowledge the marksman headshot bonus can only be achieved in the sniper class. Its basically extra points for killing people that are quite far away with a headshot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get the bonus your target has to be over 100 meters away and then every meter over 100 will get you another point. So if you killed someone 101 meters away you would get a +1 Marksman headshot, killing someone 200 meters away will give you a +100 marksman headshot bonus etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I am aware the highest bonus you can get from this is +500 (although I cant confirm this because thats only from personal experience and never getting higher than that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A little tip for achieving these is to hold down the fire button once you have fired the sniper rifle - this will keep the scope open so you can follow the path of the bullet and how much it dips. This will make adjusting for the second shot much easier.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-03-06T13:43:03.123" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17788" PostTypeId="1" AcceptedAnswerId="17790" CreationDate="2011-03-06T16:38:50.143" Score="2" ViewCount="386" Body="&lt;p&gt;I'm around at my mates place and its Double XP weekend on COD: Black Ops. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I play on my Xbox account on his Xbox so I can boost my XP points instead of his?&lt;/p&gt;&#xA;" OwnerUserId="6738" OwnerDisplayName="Curt" LastEditorUserId="28182" LastEditDate="2013-10-31T02:15:19.107" LastActivityDate="2013-10-31T02:15:19.107" Title="Can I play on my Xbox Live account on my mates Xbox?" Tags="|xbox-360|call-of-duty-black-ops|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17790" PostTypeId="2" ParentId="17788" CreationDate="2011-03-06T17:03:05.853" Score="9" Body="&lt;p&gt;Yes, you can. You can either bring a memory card over with your profile on it or use the Recover Gamertag feature. You can also bring your harddrive over if you don't have a memory card.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="6455" LastEditDate="2011-03-07T04:47:18.787" LastActivityDate="2011-03-07T04:47:18.787" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17791" PostTypeId="2" ParentId="17563" CreationDate="2011-03-06T17:27:39.203" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Alternative Weapon Package&lt;/strong&gt;: if you're gunner on gunship, you have tracer darts as alternative fire&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Improved Warheads Package&lt;/strong&gt;: according to specs increases damage on &lt;strong&gt;all&lt;/strong&gt; vehicle weapons, thus should also work on gunner&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Active Armor Upgrade&lt;/strong&gt;: vehicle should get upgrade if at least one player in it has the specialization. It's not cumulative (eg. you don't get 2 or more upgrades for 2 or more players with it)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-03-06T17:27:39.203" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17794" PostTypeId="2" ParentId="12719" CreationDate="2011-03-06T18:07:12.023" Score="3" Body="&lt;p&gt;There are proven opening sequences for every faction/map. There are numerous videos on YouTube which I used as tutorials. It also varies if you are playing against computer or a real person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually what I as American is try to claim half of the map and situationally harass deeper into his territory. For Brits I take 2/5 of the map and build some defenses and then advance.&lt;/p&gt;&#xA;" OwnerUserId="7586" LastActivityDate="2011-03-06T18:07:12.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17795" PostTypeId="1" AcceptedAnswerId="17797" CreationDate="2011-03-06T19:41:01.500" Score="5" ViewCount="8683" Body="&lt;p&gt;I'm level 80, so I'm shown the option to play a &quot;random Cataclysm dungeon&quot;, but when I try to play, by clicking &quot;Find Group&quot;, the following message appears:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You do not meet the requirements for the chosen dungeons.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But not requirements are listed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I determine what I need to play these dungeons?&lt;/p&gt;&#xA;" OwnerUserId="1714" LastActivityDate="2011-11-24T10:59:37.207" Title="Cannot play random Cataclysm dungeon" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17796" PostTypeId="2" ParentId="17795" CreationDate="2011-03-06T19:42:47.513" Score="7" Body="&lt;p&gt;Change the type from &quot;Random ...&quot; to &quot;Specific Dungeons&quot;, then checkout the Cataclysm section, hover the listed dungeons to see why you can play them (they should be locked).&lt;/p&gt;&#xA;" OwnerUserId="1714" LastActivityDate="2011-03-06T19:42:47.513" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17797" PostTypeId="2" ParentId="17795" CreationDate="2011-03-06T19:51:07.320" Score="11" Body="&lt;p&gt;To queue for a random dungeon with the LFG tool, you will have to meet the minimum item level requirements for all Cataclysm dungeons in that particular mode. If you queue for a specific dungeon, you simply need to meet the average item level requirement for that dungeon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 'average item level' (ilvl) is a computed number that represents the quality of all of your gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.wowpedia.org/Dungeon_Finder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowpedia&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Normal Dungeons&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blackrock Caverns: 226&lt;/li&gt;&#xA;&lt;li&gt;Throne of the Tides: 226&lt;/li&gt;&#xA;&lt;li&gt;The Stonecore: 272&lt;/li&gt;&#xA;&lt;li&gt;The Vortex Pinnacle: 272&lt;/li&gt;&#xA;&lt;li&gt;Grim Batol: 305&lt;/li&gt;&#xA;&lt;li&gt;Halls of Origination: 305&lt;/li&gt;&#xA;&lt;li&gt;Lost City of the Tol'vir: 305&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Heroic Dungeons&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;All pre-zandalari heroics require a minimum item level of 329.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Heroic Rise of Zandalari Dungeons&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;These heroics require a minimum item level of 346.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="730" LastEditDate="2011-11-24T10:59:37.207" LastActivityDate="2011-11-24T10:59:37.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17799" PostTypeId="1" AcceptedAnswerId="17800" CreationDate="2011-03-06T20:33:25.710" Score="5" ViewCount="1131" Body="&lt;p&gt;When I kill someone with a combat knife in Bad Company 2, the player's name along a dog tag appears on the screen. I have noticed that the colour of the dog tag is not consistent. Sometimes it is a bronze colour and sometimes it's silver. What do these different colours mean and do they have any significance?&lt;/p&gt;&#xA;" OwnerDisplayName="user3587" LastEditorUserId="51318" LastEditDate="2013-10-22T19:03:31.913" LastActivityDate="2013-10-22T19:03:31.913" Title="Different coloured dog tags when knifing" Tags="|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17800" PostTypeId="2" ParentId="17799" CreationDate="2011-03-06T20:34:35.427" Score="7" Body="&lt;p&gt;Its based on the persons level. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bronze: Knife kill a player with the ranking 1-21 &lt;br&gt;&#xA;Silver: Knife kill a player with the ranking 22-45 &lt;br&gt;&#xA;Gold: Knife kill a player with the ranking 46-50 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://loot-ninja.com/2010/03/25/battlefield-bad-company-2-dog-tags-explained/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://loot-ninja.com/2010/03/25/battlefield-bad-company-2-dog-tags-explained/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1867" LastActivityDate="2011-03-06T20:34:35.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17801" PostTypeId="1" AcceptedAnswerId="17803" CreationDate="2011-03-06T20:53:22.037" Score="1" ViewCount="918" Body="&lt;p&gt;I used to use PvX wiki extensivly, I even built a site before they launched which did something similar before I got out-coded. Anyway, I notice now that the old pvxwiki.com is gone and redirects to, &lt;a href=&quot;http://pvx.wikia.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pvx.wikia.com/wiki/Main_Page&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I also noticed that the build packs page on Wikia now has a note to here, &lt;a href=&quot;http://www.gwpvx.com/PvX_wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gwpvx.com/PvX_wiki&lt;/a&gt; which seems to be a port of the old site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any idea which is current?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Added to that my old wiki page seems to have moved also to here, &lt;a href=&quot;http://guildwars.wikia.com/wiki/User:Neon&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://guildwars.wikia.com/wiki/User:Neon&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-06T21:04:48.747" Title="Which version of PvX Wiki is current?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17802" PostTypeId="2" ParentId="17741" CreationDate="2011-03-06T21:02:30.793" Score="0" Body="&lt;p&gt;Games themselves don't take advantage of a 64-bit OS yet, but using a 64-bit OS when you have 4GB of RAM will still make a difference when it comes to the amount of memory Windows can actually use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though Intel switched to 36-bit RAM addresses a few years ago, allowing up to 64GB of RAM, Windows enforces a 4GB memory limit on its Home and Professional 32-bit editions.  This restriction is higher on its 64-bit editions... but is different in each edition (Home Premium is 16GB).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, of this 4GB for 32-bit Windows, any memory-mapped devices will shrink the address pool by stealing memory addresses for its own use.  This technique is commonly used by video cards.  This means, with a modern 3D accelerator, your RAM pool will shrink down by 512MB-1GB (or more).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are ways in Windows to access RAM beyond the 4GB limit, but I have yet to see games that use it... and you still lose RAM to the video card.  Either way, with more than 3GB of RAM, you ought to use a 64-bit version of Windows.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-03-06T21:02:30.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17803" PostTypeId="2" ParentId="17801" CreationDate="2011-03-06T21:04:48.747" Score="3" Body="&lt;p&gt;It seems that the folks that managed the PvXWiki have joined the mass exodus of other sites, such as &lt;a href=&quot;http://nethackwiki.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;NetHackWiki&lt;/a&gt; and &lt;a href=&quot;http://www.wowpedia.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWPedia&lt;/a&gt; in moving &lt;em&gt;away&lt;/em&gt; from Wikia. In general, these migrations have been the result of Wikia's new templates, with their substantially increased advertising presence, and unwelcome impact on page layouts. It seems that the PvXWiki, like WoWpedia, is now being hosted by &lt;a href=&quot;http://www.curse.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Curse&lt;/a&gt;. As a user of the old Wikia site, you should be able to reclaim your account at the new site using &lt;a href=&quot;http://www.gwpvx.com/Special:UserMigration&quot; rel=&quot;nofollow noreferrer&quot;&gt;this form.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-03-06T21:04:48.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17804" PostTypeId="1" AcceptedAnswerId="17806" CreationDate="2011-03-06T22:05:15.160" Score="1" ViewCount="2858" Body="&lt;p&gt;Now that Guild Wars Live team have deployed the 'whole hero team' update, are there any strategies for beating Shiro using a whole hero party?&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-07T13:53:35.117" Title="Defeating Shiro using Heroes" Tags="|guild-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17805" PostTypeId="1" AcceptedAnswerId="17811" CreationDate="2011-03-06T22:18:07.340" Score="2" ViewCount="1934" Body="&lt;p&gt;I was told about the &lt;code&gt;settings.ini&lt;/code&gt; file for BC:2 where you could increase your field of view. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The default value looks like:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Fov=55&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I am wondering if there are any reasons I shouldn't do this, or if I will get banned for setting this value higher than 55.&lt;/p&gt;&#xA;" OwnerDisplayName="user3587" LastEditorUserId="4182" LastEditDate="2011-03-12T10:34:19.817" LastActivityDate="2011-03-12T10:34:19.817" Title="Changing Bad Company 2 field of view" Tags="|pc|battlefield-bad-company-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17806" PostTypeId="2" ParentId="17804" CreationDate="2011-03-06T22:36:48.923" Score="1" Body="&lt;p&gt;I've managed to figure this out in the end, it involved allowing Koss and Goren to tank, and then using 'Pain Inverter' on Shiro when he activated Impossible Odds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Victory! I've included the shot for skill reference and team makeup.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/vcvAW.jpg&quot; alt=&quot;Victory over Shiro&quot;&gt;&#xA;Bigger -&gt; &lt;a href=&quot;https://picasaweb.google.com/lh/photo/eOT4OJTh8sUmzXE5HewcPw?feat=directlink&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://picasaweb.google.com/lh/photo/eOT4OJTh8sUmzXE5HewcPw?feat=directlink&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-06T22:36:48.923" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17807" PostTypeId="1" AcceptedAnswerId="17817" CreationDate="2011-03-06T23:51:26.397" Score="3" ViewCount="1170" Body="&lt;p&gt;Well, I have finished FFXIII, and I have been seeing stuff about &quot;Final Fantasy Versus XIII&quot;. Since the name includes &quot;XIII&quot;, I assumed it was related to FFXIII (Lightning, Cocoon, ya know). But when I saw the trailer and some info, well, I can't make a connection at all!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the relation between these two games, if both include the XIII signature?&lt;/p&gt;&#xA;" OwnerUserId="6481" LastEditorUserId="6481" LastEditDate="2012-08-23T01:57:02.247" LastActivityDate="2012-08-23T01:57:02.247" Title="Relation between FFXIII and Final Fantasy Versus XIII?" Tags="|final-fantasy-13|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17808" PostTypeId="2" ParentId="16848" CreationDate="2011-03-06T23:55:26.470" Score="0" Body="&lt;p&gt;A really roundabout workaround that doesn't break ToS is to use RDC or some sort of input/output streaming platform, setup a virtual controller and map some keyboard keys to it, allowing the two of you to play magicka from the same computer remotely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will probably run into issues attempting this, and the end result will probably be less than satisfactory. Best way is to just buy the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;other alternative is either get a controller for your friend or setup a virtual controller that responds to keyboard controls. which will allow you two to both play from the same PC.&lt;/p&gt;&#xA;" OwnerDisplayName="user7510" LastActivityDate="2011-03-06T23:55:26.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17811" PostTypeId="2" ParentId="17805" CreationDate="2011-03-07T01:03:28.833" Score="3" Body="&lt;p&gt;&lt;strong&gt;No, you cannot get banned for changing anything in the settings.ini file. But do back it up in case you make your game unplayable.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BFBC2 can be played with different height ratio, so the FOV in the settings is the Vertical FOV, so use &lt;a href=&quot;http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;This FOV calculator&lt;/a&gt; to figure out the horizontal FOV if you want to set it to something specific horizontal.&lt;/p&gt;&#xA;" OwnerUserId="3054" LastActivityDate="2011-03-07T01:03:28.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17812" PostTypeId="2" ParentId="8949" CreationDate="2011-03-07T01:27:56.777" Score="4" Body="&lt;p&gt;The train-like noise means that you're near an unlit undiscovered cave system. One of the noises of which I'm not sure means that you're near a dungeon, but the only problem is that you can't tell whether to dig in front of you, behind you, up, down, left, or right.&lt;/p&gt;&#xA;" OwnerDisplayName="user7590" LastEditorUserId="9752" LastEditDate="2012-01-04T21:18:14.813" LastActivityDate="2012-01-04T21:18:14.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17813" PostTypeId="2" ParentId="17749" CreationDate="2011-03-07T01:44:02.503" Score="8" Body="&lt;p&gt;The number indicates how many diamond cases are in the region, not the total number of diamonds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reference: &lt;a href=&quot;http://farcry2.wikia.com/wiki/The_Far_Cry_2_FAQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://farcry2.wikia.com/wiki/The_Far_Cry_2_FAQ&lt;/a&gt; under &quot;Finding 'loot' via GPS?&quot;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Note that in the top left of Zone maps there is a blue number on a black square. It tells you the total number of Diamond Cases in this Zone.&quot;&lt;/p&gt;&#xA;" OwnerUserId="2038" LastActivityDate="2011-03-07T01:44:02.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17814" PostTypeId="2" ParentId="16944" CreationDate="2011-03-07T01:56:33.370" Score="3" Body="&lt;p&gt;I was about to start making my own, so I searched for high-res images of the Burnout Paradise maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I found instead was an answer to this question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.senocular.com/burnout/?load=i88.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.senocular.com/burnout/?load=i88.xml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not the most readable, but it does appear to be comprehensive. It also doesn't seem to indicate the path one must take to get on/off at the trickier points. Still, fairly useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus: there are lots of other Burnout Paradise maps linked at the bottom!&lt;/p&gt;&#xA;" OwnerUserId="6079" LastActivityDate="2011-03-07T01:56:33.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17815" PostTypeId="1" AcceptedAnswerId="17818" CreationDate="2011-03-07T02:17:58.303" Score="3" ViewCount="1868" Body="&lt;p&gt;I'm about to get one, and it's something I'd like to know. If it doesn't, will adding the official 250GB hard drive add it?&lt;/p&gt;&#xA;" OwnerUserId="554" LastEditorUserId="19827" LastEditDate="2012-11-20T09:26:48.347" LastActivityDate="2012-11-20T09:26:48.347" Title="Does the Xbox 360 S 4GB support original Xbox backwards compatibility out of the box?" Tags="|xbox-360|backwards-compatibility|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17816" PostTypeId="2" ParentId="15654" CreationDate="2011-03-07T02:25:22.430" Score="3" Body="&lt;p&gt;No. Every Wii download is tied to its respective console, whether it's free or not.&lt;/p&gt;&#xA;" OwnerUserId="554" LastActivityDate="2011-03-07T02:25:22.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17817" PostTypeId="2" ParentId="17807" CreationDate="2011-03-07T02:57:03.763" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://uk.ps3.ign.com/articles/705/705978p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to the developers&lt;/a&gt;, FFXIII: Versus is set in the same universe as FFXIII, meaning they will share some common mythology. However, there will be no characters, worlds, or stories referenced between games, and Versus is neither a sequel nor a prequel to FFXIII.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-03-07T02:57:03.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17818" PostTypeId="2" ParentId="17815" CreationDate="2011-03-07T03:26:14.067" Score="3" Body="&lt;p&gt;Based on a quick search, unfortunately it looks like &lt;a href=&quot;http://forum.arcadecontrols.com/index.php?topic=109551.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;it won't&lt;/a&gt;. While it seems like it should work (due to having 4GB of internal flash memory), it doesn't probably because the original Xbox didn't know about flash memory, only its internal hard drive. Since really running original Xbox games on the 360 boots up the equivalent of an original Xbox, that's all it can write to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buying the 250GB hard drive (or, better yet, just buying the model that comes with the hard drive - it's cheaper that way), should do the trick and allow original Xbox games to run on the Xbox 360 (well, those that have been updated to work anyway).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-03-07T03:26:14.067" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17819" PostTypeId="2" ParentId="17681" CreationDate="2011-03-07T04:35:50.270" Score="5" Body="&lt;p&gt;Oh Actually I got this problem solved. I figured the problem must be due to securom because I think that is what was responsible for the problems. So here is what worked:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Uninstall lotr&lt;/li&gt;&#xA;&lt;li&gt;Uninstall securom using the uninstaller from their website&lt;/li&gt;&#xA;&lt;li&gt;Reinstall lotr&lt;/li&gt;&#xA;&lt;li&gt;At ease :)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3696" LastActivityDate="2011-03-07T04:35:50.270" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17822" PostTypeId="1" CreationDate="2011-03-07T08:00:51.857" Score="4" ViewCount="481" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4890/in-starcraft-2-is-there-a-way-to-automatically-set-groups-on-units-about-to-be-p&quot;&gt;In StarCraft 2, is there a way to automatically set groups on units about to be produced?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When I'm battling in SC2, I often set my Barracks rally point to to a unit I try to keep safe so when a new Marine is created it will move over to where my view is.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd actually like to be able to set the Marine, Firebat, Vulture, whatever unit to be auto assigned to a control group on creation, so that I can just hit 1 and attack instead of waiting for that unit to appear in my view then add it to the group. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible? Or am I asking for the impossible? :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="7594" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-06-01T16:12:50.200" Title="Starcraft 2: Is there a way to auto assign units to a ctrl group?" Tags="|starcraft-2|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-03-08T09:13:03.623" ContentLicense="CC BY-SA 2.5" />
  <row Id="17824" PostTypeId="2" ParentId="16475" CreationDate="2011-03-07T08:49:12.127" Score="2" Body="&lt;p&gt;As the name of the three DLCs suggest, they are either a character pack (unlocking new characters to play) or challenge packs (unlocking 4 new challenges each), so apart from challenges you don't get any new gameplay element.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Description of the DLCs from Steam:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Character Pack: Grab a friend or go at it alone as Kain and Raziel from the Legacy of Kain games. The two iconic characters must work together to defeat a new threat in an unfamiliar world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Challenge Pack 1: Four new challenge maps filled with hordes of undead enemies and devious traps you must maneuver and exploit to survive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Challenge Pack 2: Four new explosive challenge maps featuring a variety of tense puzzles, deadly traps, and relentless combat encounters.&lt;/p&gt;&#xA;" OwnerUserId="7596" LastEditorUserId="7596" LastEditDate="2011-03-07T09:40:46.977" LastActivityDate="2011-03-07T09:40:46.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17825" PostTypeId="2" ParentId="4890" CreationDate="2011-03-07T08:50:32.873" Score="4" Body="&lt;p&gt;As other people have mentioned this functionality does not exist in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually I uses &lt;kbd&gt;shift&lt;/kbd&gt;+ group #, to add new units as they are built.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, you can have production structures (and eggs if you're Zerg) rally to a specific unit.  This will cause them to &quot;follow&quot; that unit (which may already be in a group).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-03-07T08:50:32.873" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17827" PostTypeId="1" AcceptedAnswerId="17834" CreationDate="2011-03-07T09:27:24.670" Score="7" ViewCount="5615" Body="&lt;p&gt;How to find out how many games I have won with a specific race on ladder 1v1?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The profile screen just gives me the total wins and losses but I play with all three races and I would like to know my stats per race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: I have been playing Starcraft from the release date but I don't have the old replays as I format my computer often.  &lt;/p&gt;&#xA;" OwnerUserId="7453" LastEditorUserId="341" LastEditDate="2011-03-07T14:20:36.940" LastActivityDate="2014-09-09T22:14:47.340" Title="How do I find out how many games I have won/lost with each race?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17828" PostTypeId="2" ParentId="4890" CreationDate="2011-03-07T09:32:00.137" Score="5" Body="&lt;p&gt;It's not possible to do such auto-assign. But there some helpers to do it easier:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;zerg can add larva cocoons to groups (so you select larva and type of unit and press &lt;code&gt;shift&lt;/code&gt;+#)&lt;/li&gt;&#xA;&lt;li&gt;protoss can add warping units to group before warping is completed&lt;/li&gt;&#xA;&lt;li&gt;constantly check point where your units rallied to (minimap)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I advise to not rally units to units because your opponent will be able to shut down your reinforcements really easily. Except for special cases of course - like you have a map control / staying on base / rally an observer / playing with AI / ...&lt;br&gt;&#xA;Otherwise - it's better to take a step back, combine your forces and continue to move on.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-03-07T09:32:00.137" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17829" PostTypeId="1" AcceptedAnswerId="17835" CreationDate="2011-03-07T09:59:25.190" Score="6" ViewCount="2831" Body="&lt;p&gt;Can someone explain in simple steps how to pick locks in fallout 3?&lt;/p&gt;&#xA;" OwnerUserId="3609" LastActivityDate="2011-03-07T11:39:23.660" Title="How does lock picking work in fallout 3?" Tags="|fallout-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17831" PostTypeId="2" ParentId="16475" CreationDate="2011-03-07T10:19:02.433" Score="3" Body="&lt;p&gt;As the proud owner of all map packs (not the skin pack, though), I'd be happy to share :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, all packs contain three kinds of maps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Puzzle&lt;/strong&gt; maps - most similar to the skull tombs in the regular GOL (though in larger scale), you have to navigate a map that requires precise timing, careful jumping and some thinking. My favorite kinds of maps. No enemies appear in these maps.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Infinite &lt;strong&gt;combat&lt;/strong&gt; maps - those maps feature infinite combat. You have a large map which starts out completely navigable and it has endlessly-respawning monsters, and the goal is to survive as long as you can. Personally it's my least favorite type of maps, but I have to admit some of these are cleverly designed - there's usually a lot of traps around to use against the monsters, strategic locations that offer some benefits but you cannot remain there indefinitely, etc.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What I call &lt;strong&gt;&quot;action&quot;&lt;/strong&gt; maps - those are revisits of original campaign map concepts, though with some variations (sometimes a lot of variation). Basically they all revolve about trying to achieve something while constantly moving very fast :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Here's a breakdown of the maps in each pack:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;All the Trappings&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Double Crossing - puzzle&lt;/li&gt;&#xA;&lt;li&gt;Tooth and Nail - action (run over spikes)&lt;/li&gt;&#xA;&lt;li&gt;Temple Defense - combat&lt;/li&gt;&#xA;&lt;li&gt;Crushing expectations - action (balls destroy floor)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Things That Go Boom&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ill Valley - combat&lt;/li&gt;&#xA;&lt;li&gt;Madness River - combat&lt;/li&gt;&#xA;&lt;li&gt;Mayan Mini-Golf - action (navigate a ball)&lt;/li&gt;&#xA;&lt;li&gt;Blast Rifts - puzzle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Hazardous Reunion&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Leglion's Lair - combat&lt;/li&gt;&#xA;&lt;li&gt;Puzzle Soup - puzzle&lt;/li&gt;&#xA;&lt;li&gt;Firefighters - combat&lt;/li&gt;&#xA;&lt;li&gt;Lava Chompy - action (chased by a monster)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Frankly I am not 100% happy with my purchase - I only really wanted the puzzle ones (though some of the action maps are also quite good). Still, the prices are very reasonable. It's worth noting that the maps are separate, meaning that (if I recall correctly) you don't have to complete the first to gain access to the 2nd, etc.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-03-08T07:55:11.990" LastActivityDate="2011-03-08T07:55:11.990" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17832" PostTypeId="2" ParentId="14238" CreationDate="2011-03-07T10:36:54.257" Score="2" Body="&lt;p&gt;If your goal is to share to get advice, normally it works like this. You save your game  several times at the key points (something along these lines: starting turn, 500 BC, 1 AD, 1000 AD), make some screenshots for those too lazy/unable to download saves and ask people to identify your problems. Ideally screenshots should include general view of your Empire, your F1 button screen, Tech screen, relations screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thats the only way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Replay is fine but not really necessary, if you are just a beginner, your issues are very trivial and easy to tell from saves and screenshots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And when I say normally I mean civfanatics.com forums, definitely the #1 resource for improving your play, if you are serious about it.&lt;/p&gt;&#xA;" OwnerUserId="7207" LastActivityDate="2011-03-07T10:36:54.257" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17834" PostTypeId="2" ParentId="17827" CreationDate="2011-03-07T10:53:38.510" Score="6" Body="&lt;p&gt;The best way to get statistics on your games is a program called &lt;a href=&quot;http://sites.google.com/site/sc2gears/&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2gears&lt;/a&gt;. It analyzes your replays and gives lots of data. To get this info, do a multi-replay-analysis on all of your replays, double-click your player name to do analysis on just you, and look at &quot;Match-up Records&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That screen is a bit confusing though. It shows all the possible ways to express your match-ups. Your race is the first one (e.g. &lt;code&gt;PvZ&lt;/code&gt; means you played Protoss, &lt;code&gt;ZvP&lt;/code&gt; means you played Zerg). &lt;code&gt;*&lt;/code&gt; means any, so &lt;code&gt;*vP&lt;/code&gt; means your total stats against Protoss and &lt;code&gt;Pv*&lt;/code&gt; means your total stats playing as Protoss. There is no consideration for &quot;random&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sounds like then you would be interested in the &lt;code&gt;Pv*&lt;/code&gt;, &lt;code&gt;Zv*&lt;/code&gt;, and &lt;code&gt;Tv*&lt;/code&gt; rows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;[update]&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;sc2gears now supports a google-hosted &lt;a href=&quot;http://sites.google.com/site/sc2gears/sc2gears-database&quot; rel=&quot;nofollow noreferrer&quot;&gt;database&lt;/a&gt; of all of your replays. This is basically the direct response to battle.net not showing win/loss data anymore.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-04-17T18:46:32.283" LastActivityDate="2011-04-17T18:46:32.283" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17835" PostTypeId="2" ParentId="17829" CreationDate="2011-03-07T11:15:02.397" Score="12" Body="&lt;p&gt;The basic idea is to move the bobby pin to the correct position then turn the lock with the screwdriver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The correct position isn't immediately obvious though - you have to test positions with trial and error until you find the right spot. The bobby pin shakes more when it's in an incorrect position. As you move towards the correct position it will shake less. Using the amount of shaking as a measure, you can hone in on the correct position.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be careful though - when the bobby pin is in a high-shaking position it's easy to break it. If you don't allow the bobby pin to shake too long you should be able to try at least 2 positions without breaking it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If by the 3rd attempt I don't think I'm getting close, I'll usually exit the lockpicking screen and then try again. This resets the try count (meaning you have more tries before breaking the pin) but also resets the unlock position. If I think I am getting close I might take a chance on a 3rd try. Sometimes it works, sometimes not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you are playing on a console, the controller will vibrate when the pin is shaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; There are heaps of how-to videos on YouTube. They manage to get more than 3 tries out of their bobby pins without breaking them... but finer movements look easier on PC with mouse/keyboard controls. (I'm on PS3.)&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-03-07T11:39:23.660" LastActivityDate="2011-03-07T11:39:23.660" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17842" PostTypeId="2" ParentId="17804" CreationDate="2011-03-07T13:53:35.117" Score="1" Body="&lt;p&gt;Along with pain inverter, one skill that makes killing shiro extremely easy (even on HM for masters), is Spoil Victor.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Elite Hex Spell. (3 ... 13 ... 15 seconds.) Causes 15 ... 63 ... 75 Health loss whenever target foe attacks or casts spells on a creature with less Health. ( 3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Put this on him while he goes into impossible odds mode, and he will quickly kill himself as he takes out his target.  On top of that, bring along a second curse necro and apply Spiteful Spirit and he will drop in no time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some general strategies: Use your celestial skill to kill any shiroken spawned by banished team members/henchmen to bring them back faster.  Also, the kill will give you a morale boost and recharge your celestial skill.  &lt;em&gt;Note&lt;/em&gt;, if you are taking all heroes then you will not be banished as heroes cannot be banished and Shiro will not banish you if you are the only player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bring along a high damage skill when he goes into meditation of the reaper to knock him out of it faster.  The longer he stays in that pose the more damage you will take when he exits the pose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, keep in mind that impossible odds removes all hexes from Shiro so wait to cast the hexes on him until after he activates the skill.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-07T13:53:35.117" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17843" PostTypeId="1" AcceptedAnswerId="17848" CreationDate="2011-03-07T14:12:27.177" Score="5" ViewCount="771" Body="&lt;p&gt;In traveling through the Gnomish Mines, it seems pretty easy to quickly become overloaded with gear.  However, I normally try to stash all of this stuff in a safe place for selling and/or using later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An issue that I have been noticing though is that when I deck my character out with a sweet outfit won from the dwarves and gnomes is that I am typically at a 'burdened' status.  I am wearing a mithril coat, helmet, gloves, and shoes (not iron shoes, just normal shoes or hiking boots).  My inventory is really not that full either, I have some food, scrolls, wands, and a few knives and darts for throwing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am assuming that my equipment I'm wearing is what's hurting me....is there a good way to train my strength/constitution so that I am not burdened any longer?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="3610" LastEditDate="2012-06-05T23:04:23.697" LastActivityDate="2015-11-14T19:12:29.813" Title="How to avoid become overloaded and overstressed" Tags="|nethack|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17844" PostTypeId="1" CreationDate="2011-03-07T14:23:42.803" Score="12" ViewCount="14146" Body="&lt;p&gt;Is there any way to make portals in Minecraft teleport to each other in SMP? I have hell mode off because it always spawns us in hell. I want to know if I can use portals to teleport from one location across the map to another.&lt;/p&gt;&#xA;" OwnerUserId="7546" LastEditorUserId="122" LastEditDate="2011-03-07T14:29:18.177" LastActivityDate="2017-11-09T20:03:36.107" Title="Is there a way to make portals for teleportation in SMP?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="17846" PostTypeId="1" AcceptedAnswerId="17865" CreationDate="2011-03-07T14:41:07.007" Score="5" ViewCount="2253" Body="&lt;p&gt;The latest post on the Die2Nite Facebook page suggests that the English version will soon be getting camping added as a feature.  Based on the versions for other languages, can someone give an overview of how camping works and what benefits it provides?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-05-19T16:47:05.333" LastActivityDate="2011-08-11T00:48:22.633" Title="How does camping work in Die2Nite?" Tags="|die2nite|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17847" PostTypeId="2" ParentId="17846" CreationDate="2011-03-07T14:46:13.413" Score="1" Body="&lt;p&gt;The way I understand it (second hand from a coalition member who plays on the German server as well), there are items that you can use to construct a shelter while out in the field, items such as old doors right now that give you the option to install it while outside.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For every item, it adds a % chance of survival outside in the night, to a maximum chance of 90% survival.  However, if you do survive the night, you gain increased digging bonuses the next day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is all I know so far.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-07T14:46:13.413" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17848" PostTypeId="2" ParentId="17843" CreationDate="2011-03-07T14:48:08.467" Score="6" Body="&lt;p&gt;Pushing boulders is a good way to train strength.  If you do this in sokoban, its even better since you have to move boulders anyway to get at the rewards.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-07T14:48:08.467" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17849" PostTypeId="2" ParentId="14432" CreationDate="2011-03-07T14:59:45.980" Score="0" Body="&lt;p&gt;The textures are set to a certain resolution, so even though you're scaling your screen resolution, it will still look the same.  Notch designed Minecraft to look like an old 320 x 200 pixelated game. Because the game is currently just played in windowed mode (even when maximixed), you're just wasting processing power cranking up your screen resolution.  You can crank it down to 800 x 600 to increase your performance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want nicer graphics/resolution, you can get a mod that uses higher res graphics. Using one of those then cranking up your screen res will make a difference.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notch is eventually going to make the game like other commercial games, IE: when it starts, it goes into fullscreen mode and takes control of your computer's screen resolution.  This will allow you to set the res within the game itself.  But for now, we're all stuck with windowed mode, and have to mess with the screen res / apply graphic mods ourselves.&lt;/p&gt;&#xA;" OwnerDisplayName="user7603" LastEditorUserId="274" LastEditDate="2011-03-07T15:10:52.773" LastActivityDate="2011-03-07T15:10:52.773" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17850" PostTypeId="1" CreationDate="2011-03-07T15:00:06.500" Score="0" ViewCount="3208" Body="&lt;p&gt;Can anyone help me find a gun mod for Minecraft that will work on an SMP (Bukkit) server?&lt;/p&gt;&#xA;" OwnerUserId="7546" LastEditorUserId="20306" LastEditDate="2013-10-22T17:30:09.307" LastActivityDate="2013-10-22T17:30:09.307" Title="Is there a gun mod for Minecraft?" Tags="|minecraft-java-edition|mods|" AnswerCount="1" CommentCount="1" ClosedDate="2011-03-07T16:09:21.157" ContentLicense="CC BY-SA 2.5" />
  <row Id="17851" PostTypeId="2" ParentId="12395" CreationDate="2011-03-07T15:10:43.773" Score="4" Body="&lt;p&gt;I'm going to go the complete other direction and say for strict 1-85, a pair of DPS will serve best.  Leveling is about killing things fast.  Normal mobs will barely scratch a even a cloth wearer.  The synergy comes from sharing kill quest credit by each person taking on their own mobs.  2 people focusing on 1 monster is just wasting time.  Every class has some form of self healing, and otherwise bandaids &amp;amp; food can get you through if you really need healing.  You might want to consider a hunter or warlock as one of the dps since a pet can be handy, but really any 2 solid DPS classes will tear through levels.  Going into a tanking or healing spec is just going to slow things down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from first aid, professions tend to hinder leveling.  It is ridiculously easy to max a gathering profession at level 85, and subsequently is easy to work with a crafting profession as well.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is just strictly advice to get you from 1-85.  If you want to consider after that if you want groups, then one of you should pick a hybrid that can play a tank.  A tank in the group = instant queue pops.  &lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-03-07T15:10:43.773" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17852" PostTypeId="2" ParentId="17844" CreationDate="2011-03-07T15:11:08.560" Score="6" Body="&lt;p&gt;Portal functionality is not yet implemented in SMP. You can make the portal and light it, but stepping inside will do nothing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is unsure exactly how SMP portals will be implemented, but Notch has been &lt;a href=&quot;http://twitter.com/#!/notch/status/27923285752&quot; rel=&quot;nofollow noreferrer&quot;&gt;quoted&lt;/a&gt; saying that they will link different servers together, and he &lt;a href=&quot;http://twitter.com/#!/notch/status/29024952874&quot; rel=&quot;nofollow noreferrer&quot;&gt;confirms&lt;/a&gt; that they will be usable for fast-travel within a server. Common rumor also states that they will allow transportation between SMP servers and single-player worlds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you create a world in SMP, you can either create it as a normal world or a hell world. Once it has been created, it is not recommended that you switch between types, as &lt;a href=&quot;https://gaming.stackexchange.com/questions/11107/how-does-the-nether-work-in-minecraft-smp&quot;&gt;problems can occur&lt;/a&gt;. Be sure to set &lt;code&gt;hellworld=true&lt;/code&gt; or &lt;code&gt;hellworld=false&lt;/code&gt; inside &lt;code&gt;server.properties&lt;/code&gt; &lt;strong&gt;before&lt;/strong&gt; allowing the server to run.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T20:03:36.107" LastActivityDate="2017-11-09T20:03:36.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17853" PostTypeId="2" ParentId="17850" CreationDate="2011-03-07T15:16:40.350" Score="4" Body="&lt;p&gt;Searching for &lt;a href=&quot;http://www.google.com/search?q=gun%20mod%20site%3Aminecraftforum.net&amp;amp;qscrl=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;gun mod&quot; on the Minecraft forums&lt;/a&gt; brings up a few different results. This should be a good starting point.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-07T15:16:40.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17854" PostTypeId="1" AcceptedAnswerId="17855" CreationDate="2011-03-07T15:20:30.283" Score="5" ViewCount="628" Body="&lt;p&gt;I have just gotten the M60 in Magicka, and it's neat, but when I enchant and shoot it acts just like a sword?  Can I not use magick bullets?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-03-07T15:45:30.810" Title="Enchant M60 in Magicka?" Tags="|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17855" PostTypeId="2" ParentId="17854" CreationDate="2011-03-07T15:45:30.810" Score="10" Body="&lt;p&gt;No. The M60 acts as a melee weapon when enchanted, and will slash through your enemies. The disadvantage to this is that you cannot store an enchant and have the benefit of using a ranged weapon.&lt;/p&gt;&#xA;" OwnerUserId="7555" LastActivityDate="2011-03-07T15:45:30.810" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17856" PostTypeId="2" ParentId="17049" CreationDate="2011-03-07T15:55:55.980" Score="8" Body="&lt;p&gt;Dome shield is indeed your answer. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start up your dome shield&lt;/li&gt;&#xA;&lt;li&gt;Cast circle of life mines (Life + Shield)&lt;/li&gt;&#xA;&lt;li&gt;Cast circle of life mines again (this detonates the first set, and lays new ones, recharging your dome shield&lt;/li&gt;&#xA;&lt;li&gt;Cast thunder storm&lt;/li&gt;&#xA;&lt;li&gt;Spam circle of life mines until victory&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The mines not only heal you, but your shield, which starts about only 10% health. It can actually withstand a beating but you need to constantly invest more health in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a lot easier if you don't move once you plant your shield, or you'll be bouncing all around it from the healing explosions.&lt;/p&gt;&#xA;" OwnerUserId="7555" LastEditorUserId="24871" LastEditDate="2012-06-01T17:47:21.800" LastActivityDate="2012-06-01T17:47:21.800" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17857" PostTypeId="2" ParentId="12165" CreationDate="2011-03-07T16:15:37.053" Score="1" Body="&lt;p&gt;As implied by Iceag, Steam games use a media viewer based on the OS player. If the media player is not up to date, no video for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's not enough to fix it, i recommend you to verify the fragmentation of game files (through the property menu). It'll solve fragmentations problems, and check for damaged files, so it may fix your problem too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If these actions don't fix your issue, and you don't mind not seeing the intro, you should put &lt;code&gt;-novideo&lt;/code&gt; in the launch options (through the property menu). It will result in not displaying the video, and directly load the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want to see the intro, and none of the two first solutions worked, you can still try to uninstall/reinstall the game.&lt;/p&gt;&#xA;" OwnerUserId="7098" LastActivityDate="2011-03-07T16:15:37.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17858" PostTypeId="1" CreationDate="2011-03-07T16:21:34.243" Score="3" ViewCount="459" Body="&lt;p&gt;What are some spells you use other than Double-Super-Soaker-Lightening-Beam (and shield)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've discovered that healing rocks (life + earth) self cast is better than just life self cast, and heals your party around you, and is very strong when fighting undead. What are some other useful combinations?&lt;/p&gt;&#xA;" OwnerUserId="7555" LastActivityDate="2011-03-07T16:21:34.243" Title="Unconventional spells in magicka" Tags="|magicka|" AnswerCount="0" CommentCount="5" ClosedDate="2011-03-07T17:25:20.520" ContentLicense="CC BY-SA 2.5" />
  <row Id="17859" PostTypeId="1" AcceptedAnswerId="17862" CreationDate="2011-03-07T16:59:56.347" Score="29" ViewCount="17126" Body="&lt;p&gt;I know that PS2 games can only be played in a 'fat' PS3 with the right hardware to run it. But why is so difficult to emulate a PS2 game in the PS3 without that hardware? Is the processor, the architecture, both?&lt;/p&gt;&#xA;" OwnerUserId="1084" LastEditorUserId="185203" LastEditDate="2021-04-12T02:19:35.743" LastActivityDate="2021-04-12T02:19:35.743" Title="Why is it so difficult to emulate PS2 games in a PS3?" Tags="|ps3|backwards-compatibility|emulation|ps2|" AnswerCount="9" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="17860" PostTypeId="5" CreationDate="2011-03-07T17:12:31.717" Score="0" Body="&lt;p&gt;Guild Wars (GW) is a fantasy game developed by ArenaNet and published by NCSoft. ArenaNet itself classifies the game as a Competitive Online Role Playing Game (CORPG), though it is most often described in popular media as a Massively Multiplayer Online Role Playing Game (&lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/mmorpg&quot;&gt;&lt;code&gt;MMORPG&lt;/code&gt;&lt;/a&gt;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 3 stand-alone games in the GW series. You do not need to own the base GW game (Prophecies) in order to play the others, though you do need to own them if you want access to the professions that were added in those releases.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Guild Wars: Prophecies (2005)&lt;/li&gt;&#xA;&lt;li&gt;Guild Wars: Factions (2006)&lt;/li&gt;&#xA;&lt;li&gt;Guild Wars: Nightfall (2006)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is one expansion pack which is dependent on ownership of at least one of the previously aforementioned games has been released:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Guild Wars: Eye of the North (GW:EN) (2007)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Guild Wars features robust PvE campaigns with various goals and achievements to acquire as well as a competitive PvP scene, featuring tournaments where guilds can win cash prizes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this tag if you have questions about Guild Wars, such as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/2984/how-to-enable-auto-login-for-my-guild-wars-account&quot;&gt;How to enable auto-login for my Guild Wars account?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/15585/is-there-a-reward-for-re-completing-hells-precipice-mission&quot;&gt;Is there a reward for re-completing Hell&amp;#39;s Precipice mission?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In accordance with our &lt;a href=&quot;http://gaming.stackexchange.com/faq&quot;&gt;FAQ&lt;/a&gt;, please refrain from asking subjective questions such as &quot;Which game is the best?&quot; or questions that ask for a list like &quot;What build can I use for X?&quot; as all answers can be considered equally valid and &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/776/voting-on-the-future-of-list-of-x-questions&quot;&gt;we do not support list questions here&lt;/a&gt;. However, questions about &lt;a href=&quot;http://gaming.stackexchange.com/questions/17686/with-the-new-guild-wars-ability-to-have-full-hero-teams-where-can-i-find-good-no&quot;&gt;where you can find resources&lt;/a&gt; are allowed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A sequel to Guild Wars, titled &lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/guild-wars-2&quot;&gt;&lt;code&gt;Guild Wars 2&lt;/code&gt;&lt;/a&gt; was released on August 28th, 2012. Please make sure to tag your question with the proper game, and &lt;a href=&quot;http://gaming.stackexchange.com/questions/269/which-content-can-i-transfer-from-guild-wars-1-to-guild-wars-2&quot;&gt;questions that apply to both games&lt;/a&gt; should be tagged with both tags.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Resources:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://wiki.guildwars.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Guild Wars Wiki&lt;/a&gt; - ArenaNet's official wiki, which can also be accessed from ingame&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.gwpvx.com/PvX_wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;PvX Wiki&lt;/a&gt; - a large repository of builds&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastEditorDisplayName="user6789" LastEditDate="2015-02-26T18:09:52.443" LastActivityDate="2015-02-26T18:09:52.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17861" PostTypeId="4" CreationDate="2011-03-07T17:12:31.717" Score="0" Body="A series of CORPGs/MMORPGs developed by ArenaNet. It's notable for its lack of a subscription model as well as offering in depth PvE and PvP gameplay experiences." OwnerUserId="160" LastEditorDisplayName="user6789" LastEditDate="2015-02-26T18:21:29.093" LastActivityDate="2015-02-26T18:21:29.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17862" PostTypeId="2" ParentId="17859" CreationDate="2011-03-07T17:31:40.420" Score="44" Body="&lt;h3&gt;Short Answer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;PS2 games were made for an older CPU. They cannot run on the CPU designed for the PS3.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Long Answer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;PS2 games were created to work on Sony's &lt;a href=&quot;http://en.wikipedia.org/wiki/Emotion_Engine&quot;&gt;Emotion Engine&lt;/a&gt; CPU and their &lt;a href=&quot;http://en.wikipedia.org/wiki/Graphics_Synthesizer#Technical_specifications&quot;&gt;Graphics Synthesizer GPU&lt;/a&gt;. This CPU/GPU combo was put in all PS2 units and in the first variants of the PS3 (the NTSC 20GB and 60GB models) to make them backward-compatible. These models can play almost all PS2 games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 80GB Metal Gear Solid IV bundle had the GPU as well, but replaced the Emotion Engine chip with software emulation of the chip. It can still play most PS2 games, but support isn't as good as the earlier models with the actual EE CPU.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Models since the MSG:IV bundle had neither the CPU nor the software emulation of the CPU required to play older games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sony has a &lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=232&quot;&gt;knowledgebase article &lt;/a&gt; that explains which three versions can play PS2 games. They also have a &lt;a href=&quot;http://us.playstation.com/Support/CompatibleStatus&quot;&gt;compatibility tool&lt;/a&gt; that you can use to see if specific games can play on those specific models.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS1, being a system simpler and older than the PS2, is easier to emulate using only software. In 2000, Sony bought a Playstation emulator called &lt;a href=&quot;http://en.wikipedia.org/wiki/Connectix_Virtual_Game_Station&quot;&gt;Virtual Game Station&lt;/a&gt;. While the first PS2 models incorporated hardware of the PS1 (like its CPU), later PS2 models completely emulated the PS1 via software (and were thinner).&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2012-08-26T16:20:11.990" LastActivityDate="2012-08-26T16:20:11.990" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17863" PostTypeId="2" ParentId="17844" CreationDate="2011-03-07T17:44:18.773" Score="8" Body="&lt;p&gt;There are a few plugins available if you run the Bukkit mod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/tp-nether-v1-1-super-simple-nether-portals-450.4447/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;'s an example, though there are still bugs associated with the Nether in general.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a bit of a read &lt;a href=&quot;http://forums.bukkit.org/threads/multiworld-nether-a-planet-full-of-creepers.3610/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, but it is all pretty relevant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the above is all pretty Nether-related, and you said you want portals in the same world, &lt;a href=&quot;http://forums.bukkit.org/threads/tp-stargate-v0-20-beta-the-bukkit-port-a-portal-plugin-b493jnks.3927/&quot; rel=&quot;nofollow noreferrer&quot;&gt;check out this&lt;/a&gt; as well.&lt;/p&gt;&#xA;" OwnerUserId="7511" LastEditorUserId="207" LastEditDate="2011-03-07T17:57:22.160" LastActivityDate="2011-03-07T17:57:22.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17864" PostTypeId="2" ParentId="10308" CreationDate="2011-03-07T18:19:55.213" Score="5" Body="&lt;p&gt;&lt;strong&gt;Yes you can TOTALLY MAX OUT your skill &amp;amp; SPECIAL stats simultaneously but only temporarily (see below)&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;No, as it stands there is no obvious way to max your skill &amp;amp; SPECIAL stats &lt;strong&gt;permanently&lt;/strong&gt; (i.e. Without specific clothing or aids), unless you cheat. Pretty much the closest you can come is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Strength       6&lt;/li&gt;&#xA;&lt;li&gt;Perception    10&lt;/li&gt;&#xA;&lt;li&gt;Endurance      9&lt;/li&gt;&#xA;&lt;li&gt;Charisma       4&lt;/li&gt;&#xA;&lt;li&gt;Intelligence  10&lt;/li&gt;&#xA;&lt;li&gt;Agility        9&lt;/li&gt;&#xA;&lt;li&gt;Luck           9&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Skills: &lt;strong&gt;Total 1124&lt;/strong&gt; points; skill points average per skill: &lt;strong&gt;86.46&lt;/strong&gt;, or in theoretical terms you can permanently max 11 skills (Figures are &lt;strong&gt;1261 total&lt;/strong&gt; / &lt;strong&gt;97.00&lt;/strong&gt; average / 12 theoretically maxed with dlc - &lt;strong&gt;see below for breakdown&lt;/strong&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Traits: small frame (agility +1) &amp;amp; good natured (though you could use Four eyes but see comments below post first).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perks: the above figures include using &lt;strong&gt;all 10 intense training perk ranks&lt;/strong&gt; (as shown below), taking &lt;strong&gt;educated&lt;/strong&gt; as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking &lt;strong&gt;comprehension&lt;/strong&gt; before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking &lt;strong&gt;tag!&lt;/strong&gt; To boost another skill by 15. That leaves you with two free perks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Implants: You will &lt;strong&gt;need to buy all available S.P.E.C.I.A.L implants except for the intelligence one&lt;/strong&gt; at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetery and head to vegas med centre via Lucky 38 from the monorail after using a stealth boy to sneak past the deathclaws outside the city (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; &lt;strong&gt;pretty much infinite ammo, 30-35 levels, 28-32 perks, 979 skill points, 51 SPECIAL points and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to allocate your SPECIAL points:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;             Start              &#xA;Strength       5                (+1 implant)&#xA;Perception     6    (+3 train)  (+1 implant)&#xA;Endurance      7    (+1 train)  (+1 implant)&#xA;Charisma       1    (+2 train)  (+1 implant)&#xA;Intelligence  10&#xA;Agility        6    (+2 train)  (+1 implant)&#xA;Luck           6    (+2 train)  (+1 implant)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You &lt;strong&gt;only need 9 luck to get the maximum + 5 increase to every skill stat&lt;/strong&gt; but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. &lt;strong&gt;Having a high endurance is important&lt;/strong&gt; because it enables you to have more implants and sooner. In this build an END of at least 8 allows you to have 8 Implants which means you can get the sub dermal armour and monocyte breeder implants as well as your six SPECIAL boosting ones. Increasing Endurance also gives you a higher health stat and more poison and radiation resistance&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The builds in the other posts here that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play&lt;/strong&gt; in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one &lt;strong&gt;use Charisma as your low stat&lt;/strong&gt; (You're only sacrificing about 8 skill points and the game is MUCH more playable). Obviously my build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though there is some good work there is also a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Below is a points breakdown of the figures in my build&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.&lt;/strong&gt; &lt;strong&gt;The starting skill stat at SPECIAL stat 1 is 7 skill points&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = &lt;strong&gt;91&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;S +4 gives you another &lt;strong&gt;8&lt;/strong&gt; pts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P +5 gives you another &lt;strong&gt;30&lt;/strong&gt; pts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;E +6 gives you another &lt;strong&gt;24&lt;/strong&gt; pts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C +0 gives you nuttin. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I +9 gives you another &lt;strong&gt;54&lt;/strong&gt; pts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A +5 gives you another &lt;strong&gt;20&lt;/strong&gt; pts. (Inc. Small Frame Perk)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;L +5 gives you another &lt;strong&gt;39&lt;/strong&gt; pts. (That's the +3 increase x 13 skills)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Intense Training as shown in the table above nets you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P +3 gives you another &lt;strong&gt;18&lt;/strong&gt; pts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;E +1 gives you another &lt;strong&gt;4&lt;/strong&gt; pts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C +2 gives you another &lt;strong&gt;8&lt;/strong&gt; pts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A +2 gives you another &lt;strong&gt;8&lt;/strong&gt; pts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;L +2 gives you another &lt;strong&gt;26&lt;/strong&gt; pts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(At Int 10) 30 levels x 15 skill points = &lt;strong&gt;450&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking Educated at level 4 gives you 26 levels x 2 extra points = &lt;strong&gt;56&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tagging FOUR skills gives you 4x15 = &lt;strong&gt;60&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;51 Skill books at 4 points (Comprehension) each is 4x51 = &lt;strong&gt;204&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Implants as shown above will net you another &lt;strong&gt;24&lt;/strong&gt; pts total.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Total = 1124&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The figures above &lt;strong&gt;do not include the other 5 levels worth of points from dlc level cap increase&lt;/strong&gt;. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So including DLC at 137 total pts means:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Grand Total = 1261&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's &lt;strong&gt;39 skill points short of max&lt;/strong&gt;. (13 SPECIAL points short of max). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than I've shown above (by 2 or 10-20 pts in total respectively) but &lt;strong&gt;not quite to the perfect 70 or 1300 pt ceilings&lt;/strong&gt;... &lt;strong&gt;BUT&lt;/strong&gt;... you could use a few skill magazines to temporarily &lt;strong&gt;boost your skill stats to max&lt;/strong&gt;. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absinthe and Beer and wear some naughty nightwear &lt;strong&gt;all your special stats would be 10&lt;/strong&gt; and after one hell of a party you'd be &lt;strong&gt;TOTALLY MAXED!&lt;/strong&gt;...at least until the morning after ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story.&lt;/p&gt;&#xA;" OwnerUserId="7606" LastEditorUserId="7606" LastEditDate="2011-03-16T19:14:14.240" LastActivityDate="2011-03-16T19:14:14.240" CommentCount="2" CommunityOwnedDate="2011-03-14T19:12:59.740" ContentLicense="CC BY-SA 2.5" />
  <row Id="17865" PostTypeId="2" ParentId="17846" CreationDate="2011-03-07T18:38:10.773" Score="3" Body="&lt;p&gt;Here's what I have been able to decipher from &lt;a href=&quot;http://translate.google.com/translate?hl=en&amp;amp;sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fhordes&quot; rel=&quot;nofollow noreferrer&quot;&gt;the French wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Basics&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Camping gives you a chance to survive if you are outside the city during the nightly attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Benefits&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By allowing you to stay outside and get your AP refreshed, camping makes it easier to reach locations that are farther from the city.  You don't need to have enough AP to reach a destination and return to the city all in one day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Successful camping also gives you a bonus that applies for the entirety of the next day which makes your searches more likely to succeed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the latest version, the first person to successfully camp in a building will receive a random blueprint that allows the town to build a new building.  Many buildings now require a blueprint before they can be built.  Note that each building can only yield one blueprint per game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mechanics&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an additional button when you are in a zone that allows you to inspect the zone for its suitability for camping.  You will be given two sentences in response.  The first sentence corresponds to one of 8 levels of suitability, from terrible to perfect.  The second sentence suggests your chances of surviving the night if you camp there, again distributed in 8 levels from no chance to very likely (90% is the max unless the Hermit class is also added).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can improve the suitability of a zone for camping by spending AP, up to 10 per day.  This improves the chances for all players who camp in that zone that night.  You can also use defensive objects and some special objects to improve the defenses of your camp.  All camp improvements are destroyed overnight (so defensive objects seems like a huge waste)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Things that impact your chance of survival&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The number of zombies in the zone (0 is best)&lt;/li&gt;&#xA;&lt;li&gt;Whether you are a scout&lt;/li&gt;&#xA;&lt;li&gt;The number of people camping in the zone (more people = less hiding places = less survival)&lt;/li&gt;&#xA;&lt;li&gt;Buildings in the zone (various buildings give different bonuses)&lt;/li&gt;&#xA;&lt;li&gt;The number of consecutive nights of camping (each night decreases your survival chance)&lt;/li&gt;&#xA;&lt;li&gt;Distance from the city? (It suggests further is better?)&lt;/li&gt;&#xA;&lt;li&gt;Digging a &quot;grave&quot; (Disables auto-search?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-08-11T00:48:22.633" LastActivityDate="2011-08-11T00:48:22.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17867" PostTypeId="2" ParentId="17846" CreationDate="2011-03-07T20:22:13.017" Score="1" Body="&lt;p&gt;The Hermit class increases the max chance to survive to 100%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if the addition of camping will include the addition of the Hermit class, or if that might come later.&lt;/p&gt;&#xA;" OwnerDisplayName="user7610" LastEditorUserId="274" LastEditDate="2011-03-07T20:29:28.987" LastActivityDate="2011-03-07T20:29:28.987" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17868" PostTypeId="2" ParentId="17859" CreationDate="2011-03-07T20:54:14.853" Score="22" Body="&lt;p&gt;In addition to Shaun's very good answer, consider the cost of emulation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, the PS3's with the extra hardware for running PS2 games.  Basically Sony was having to pay for PS2  &lt;em&gt;and&lt;/em&gt; PS3 hardware in manufacturing, and then selling it at the PS3's price.  This was probably a losing investment for them, since the PS2 part wasn't the main attraction; it probably didn't increase PS3 sales very much.  And if it had, it wouldn't have increased PS3 game sales very much -- and Sony wouldn't make any more money than they already had on the PS2 games people owned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, the software emulation.  Emulation is &lt;strong&gt;&lt;em&gt;hard&lt;/em&gt;&lt;/strong&gt;, especially for a sophisticated console like the PS2.  As Shaun said, the reason it's hard is because the PS2 had different processors than the PS3, meaning everything had to be &quot;translated&quot; from PS2 instructions to PS3 instructions.  While certainly more deterministic than human-language translation, this is still a hard problem to solve; especially when you only have the limited resources of a console (emulation often requires about 5x better hardware than the system being emulated did).  Not to mention that the bus system (how the chips are laid out and connected) is very different between the two systems.  Sony probably had to start up an entire team devoted to emulating the PS2 in software, and again it probably wasn't worth the return on investment so they shut it down.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-03-08T13:43:49.310" LastActivityDate="2011-03-08T13:43:49.310" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17869" PostTypeId="1" CreationDate="2011-03-07T21:03:51.470" Score="7" ViewCount="5027" Body="&lt;p&gt;I bought 2 copies of WoW when it launched, and gave one to a friend. He has since lost his CD key, and needs it to recover his account or some such. Unfortunately I didn't make a note of whose key was whose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can determine which of the CD keys was used to activate my account? That way I can give him the other one.&lt;/p&gt;&#xA;" OwnerUserId="708" LastEditorUserId="274" LastEditDate="2011-03-07T21:18:42.470" LastActivityDate="2011-03-07T21:50:44.003" Title="Confirm my WoW CD key" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17870" PostTypeId="5" CreationDate="2011-03-07T21:07:53.723" Score="0" Body="&lt;p&gt;&lt;strong&gt;Guild Wars 2&lt;/strong&gt; is a fantasy &lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/mmorpg&quot;&gt;&lt;code&gt;MMORPG&lt;/code&gt;&lt;/a&gt; developed by ArenaNet that launched on August 28th, 2012. It is a sequel to the popular CORPG/MMORPG series of games entitled &lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/guild-wars&quot;&gt;&lt;code&gt;Guild Wars&lt;/code&gt;&lt;/a&gt;. It was announced in 2007 alongside the Guild Wars expansion GW: Eye of the North. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; August 28, 2012&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.arena.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ArenaNet&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://global.ncsoft.com/global/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NCsoft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Guild_Wars_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://www.guildwars2.com/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.guildwars2.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guild Wars 2 Wiki - GW2W&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/guild-wars-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guild Wars 2 Wiki - IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://guildwars2.wikia.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guild Wars 2 Wiki - Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastEditorUserId="15184" LastEditDate="2012-09-20T11:45:36.683" LastActivityDate="2012-09-20T11:45:36.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17871" PostTypeId="4" CreationDate="2011-03-07T21:07:53.723" Score="0" Body="Guild Wars 2 is the sequel to ArenaNet's series of fantasy MMOs, Guild Wars. The game launched on August 28th, 2012. " OwnerUserId="160" LastEditorUserId="1057" LastEditDate="2012-08-30T22:39:28.710" LastActivityDate="2012-08-30T22:39:28.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17872" PostTypeId="2" ParentId="17869" CreationDate="2011-03-07T21:21:35.517" Score="1" Body="&lt;p&gt;There is no existing method to discover your CD key. It is not stored in your account settings on Battle.net nor is it able to be extracted from the game files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your friend should be able to reset his account password or recover his account via Battle.net's &lt;a href=&quot;https://us.battle.net/account/support/password-reset.html?ref=http%3A%2F%2Fus.battle.net%2Fen%2F&quot; rel=&quot;nofollow noreferrer&quot;&gt;account recovery tools&lt;/a&gt;. Alternatively, call support and ask them for assistance. They'll be able to give assistance aimed at the real issue (recovering the account) as opposed to trying to retrieve the CD key.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-07T21:21:35.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17873" PostTypeId="2" ParentId="17869" CreationDate="2011-03-07T21:23:03.043" Score="1" Body="&lt;p&gt;If you call Blizzard and read them the CD key, they should be able to tell you which one is used on your account. They often use the CD key as a form of verification, so they should be able to help you figure out which is the right one to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not the best answer, but you can't see keys on battle.net, so I think it may be the only way to determine which one you used.&lt;/p&gt;&#xA;" OwnerUserId="7612" LastActivityDate="2011-03-07T21:23:03.043" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17874" PostTypeId="2" ParentId="17869" CreationDate="2011-03-07T21:24:30.603" Score="9" Body="&lt;p&gt;Once a key is used, it is permanently associated with an account, but you won't be able to look it up anywhere:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Should I keep my authentication key?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Yes, the authentication key can be&#xA;  used to verify an account if other&#xA;  information (such as the Secret&#xA;  Question Answer) has been forgotten.&#xA;  However, you do not need the&#xA;  authentication key to reinstall the&#xA;  game. After you have established your&#xA;  account, the key is permanently&#xA;  associated with your account but is&#xA;  not available for disclosure by&#xA;  Blizzard Entertainment.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(Source: &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=20499&quot; rel=&quot;nofollow noreferrer&quot;&gt;Authentication Key FAQ&lt;/a&gt;.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if he uses the wrong key, it'll simply tell him that the key has already been claimed. There are no negative consequences to using a wrong key, so give him both and one of them should work fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: As @wikwocket pointed out, a potential downside is that your friend could become privy to your own key. If that's a concern, one way to guard against that could be to try a recovery process on your own account and input an account key -- if it goes through, it's yours and your friend has the other one. Or the other way around.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-03-07T21:50:44.003" LastActivityDate="2011-03-07T21:50:44.003" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17879" PostTypeId="1" AcceptedAnswerId="17882" CreationDate="2011-03-08T01:15:32.657" Score="0" ViewCount="1306" Body="&lt;p&gt;I have been continually frustrated by the way controls work on the standard PS3 controller. There is aim assist, but in general the controller &quot;makes you miss&quot;. The L3/R3 sticks are woefully inadequate as you basically over compensate whilst lining up your target. I have tried to fool around with the sensitivity settings but to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have found playing COD on the PC a much better experience as you can aim much more accurately with a mouse and keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an equivalent for playing COD on the PS3 ?&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2013-12-13T11:34:31.320" Title="Are there any alternative controllers for BlackOps on PS3" Tags="|ps3|call-of-duty-black-ops|controllers|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17880" PostTypeId="1" AcceptedAnswerId="17881" CreationDate="2011-03-08T01:56:54.277" Score="6" ViewCount="901" Body="&lt;p&gt;Sometimes I play custom games versus A.I. in order to fine-tune an opening, to warm-up, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I often play as Terran, however when playing against a Zerg the A.I. &lt;em&gt;ALWAYS&lt;/em&gt; chooses a 1 base roach strategy. I've gotten to the point where I can beat it with any opening. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am trying to force myself to play against it as if it is playing a Fast Expand (FE), or 6 pool, or anything else (I invest hard in marines, go to banshee, do FE myself), but in any case, I am still subconsciously prepared to counter a roach attack at around 6 minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there any way to force the A.I. to vary it's strategies?&lt;/strong&gt; For example, it can play a roach rush, but it would be nice if it could do at least some scouting and (for example if some marauders are detected) expand and use existing roaches to keep expand instead of attempting to destroy wall/bunker/marauders.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="28182" LastEditDate="2012-12-10T03:27:43.693" LastActivityDate="2012-12-10T03:27:43.693" Title="Why AI doesn't vary his strategy?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17881" PostTypeId="2" ParentId="17880" CreationDate="2011-03-08T02:24:31.543" Score="14" Body="&lt;p&gt;While I'm not sure about the specifics of how the AI works behind the scene or whether or not there are tactics you can use to force the AI to switch his strategy to something else, I know that &lt;a href=&quot;http://www.sc2mapster.com/maps/yabot/&quot; rel=&quot;nofollow noreferrer&quot;&gt;YABOT&lt;/a&gt; in Advanced mode allows you to choose what build order the AI should perform. You can make or import build orders for the AI to use against you, along with setting the AI difficulty.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-03-08T02:24:31.543" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17882" PostTypeId="2" ParentId="17879" CreationDate="2011-03-08T03:26:18.037" Score="1" Body="&lt;p&gt;The aim assist is available only in the campaign not in the multiplayer. The way it works is that it helps you 'snap' to the target nearest to the reticle while aiming down the sights. So maybe that snapping action is throwing you off. You can disable it and try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes time to transition from PC to controller and while keyboard and mouse maybe more accurate, you will get used to the controller soon enough. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now to answer the other part of your question, there are some non-standard controllers (read cheats) that provide extra functionality like this &lt;a href=&quot;http://www.evilcontrollers.com/products/modded-controllers/evil-specials/ps3-rapid-fire.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;one&lt;/a&gt;. But you can't use a &lt;a href=&quot;https://gaming.stackexchange.com/questions/15567/can-we-use-keyboard-mouse-on-ps3&quot;&gt;keyboard and mouse&lt;/a&gt; to play regularly.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-03-08T03:26:18.037" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17887" PostTypeId="1" CreationDate="2011-03-08T05:28:48.350" Score="0" ViewCount="599" Body="&lt;p&gt;So far, I haven't been able to play BFBC2 yet. Sometimes, it crashes(and throws me back to the desktop) at the very first loading screen before the main menu. If it doesn't crash there, it will crash(and throw me back to the desktop) on the multiplayer loading screen, or it will freeze at the single player screen that says &quot;In the year blahblah, sea of japan, etc.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's wrong/how might i fix it?&lt;/p&gt;&#xA;" OwnerUserId="7621" LastEditorUserId="4775" LastEditDate="2011-11-28T14:19:34.030" LastActivityDate="2011-11-28T14:19:34.030" Title="BFBC2 Crashes on random screens" Tags="|pc|battlefield-bad-company-2|technical-issues|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="17888" PostTypeId="1" AcceptedAnswerId="17910" CreationDate="2011-03-08T07:53:04.130" Score="8" ViewCount="6956" Body="&lt;p&gt;Can my iron anvil make every possible object from any metal bar, or do I need a steel anvil for some things?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought I had seen a post mentioning an anvil made from steel to work the more difficult ores, but I may have been misreading it.&lt;/p&gt;&#xA;" OwnerUserId="3265" LastActivityDate="2011-03-08T17:04:42.213" Title="Do different anvil materials have different capabilities?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17890" PostTypeId="2" ParentId="16875" CreationDate="2011-03-08T08:54:58.077" Score="6" Body="&lt;p&gt;I think you are looking in the wrong spot, the ruins you circled in blue in the question, is Odrosal and not related to this quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try looking in the red circle below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wEdNJ.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7624" LastActivityDate="2011-03-08T08:54:58.077" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17892" PostTypeId="1" AcceptedAnswerId="17904" CreationDate="2011-03-08T10:46:37.527" Score="1" ViewCount="7690" Body="&lt;p&gt;I just bought the game in the bundle on Steam. After a few minutes from the successful installation I've realized it was a mistake. I just can't play multiplayer. The game throws &quot;Failed to initialize..&quot; at every attempt.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My ports are open (at least what I've found on Google to forward); no firewall. Tried with and without UPnP.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="1614" LastEditorUserId="51318" LastEditDate="2013-10-22T19:04:08.273" LastActivityDate="2013-10-22T19:04:08.273" Title="Rainbow Six - Vegas 2 &quot;Failed to initialize..&quot; at multiplayer" Tags="|rainbow-six-vegas-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17895" PostTypeId="2" ParentId="11638" CreationDate="2011-03-08T12:42:51.837" Score="4" Body="&lt;p&gt;In addition:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If FF is &lt;strong&gt;off&lt;/strong&gt; if you shoot a team-mate in the head their head will jerk throwing their aim off significantly; you can see sparks thrown off the head when this happens if you look closely - try it by launching your own server with bots.  This is annoying!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it is rare but, it is possible to be killed by the same bullet passing through someone in front of you (and their is a 'magic bullet' achievement for it).  As enemy fire is often concentrated on the front guy, getting out from directly behind him is useful if FF is &lt;strong&gt;off&lt;/strong&gt; and essential if its &lt;strong&gt;on&lt;/strong&gt; (someone rushing with a P90/MG on can simply keep firing, killing the first guy and then hitting you before you can react to having a clear line of fire).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think you would have to know your team-mate very well to expect him to duck to give you firing capability during a fire fight - and then not stand back up too quickly!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In essence a single-file rush is not a good use of people.&lt;/p&gt;&#xA;" OwnerUserId="619" LastActivityDate="2011-03-08T12:42:51.837" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17896" PostTypeId="2" ParentId="17887" CreationDate="2011-03-08T12:50:53.530" Score="1" Body="&lt;p&gt;Can you give us anymore information machinespecs dxdiag? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;to do a dxdiag &#xA;1. Start =&gt; Run =&gt; Type in &quot;dxdiag&quot;&#xA;2. Choose &quot;Yes&quot;&#xA;3. Click &quot;Save All Information&quot;&#xA;4. Copy and paste contents of dxdiag txt file to here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;then we can see if we can help you further.&lt;/p&gt;&#xA;" OwnerUserId="7388" LastActivityDate="2011-03-08T12:50:53.530" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17897" PostTypeId="1" AcceptedAnswerId="17915" CreationDate="2011-03-08T12:54:50.730" Score="11" ViewCount="31879" Body="&lt;p&gt;A long time ago, I bought a few games from Xbox Live Arcade (Toy Soldiers and Greed Corporation). We haven't set up our internet connection yet since we moved, but I can still play them unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The youngest also enjoys these games so we decided to get them on his Xbox. We went to a friends place, used the friend's Xbox which was connected to the internet and bought the games on our silver account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as the youngest's Xbox is connected to the internet, the games are full games and unlocked, but once I take it back home and set it up off the internet, the games revert back to trial games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to unlock these games on his Xbox like they are on my Xbox?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard it might be related to the fact that originally, the silver account was on a memory card, but i transfered it to the hard drive a few months ago.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="274" LastEditDate="2011-03-09T19:53:37.357" LastActivityDate="2012-11-11T16:41:04.510" Title="Why can't I play the Xbox Live Arcade games I've bought without an internet connection?" Tags="|xbox-live-arcade|xbox-360|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17898" PostTypeId="1" CreationDate="2011-03-08T13:00:08.893" Score="6" ViewCount="3020" Body="&lt;p&gt;After I get out of the Hidden Valley bunker after trying to convince the elder and kill the four Brotherhood of Steel people waiting for me and Veronica there, Veronica just stands where she was when the fight ended.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried telling her to wait and then to follow. That didn't work. I also tried dismissing her and finding her again. That didn't work either. What can I do?&lt;/p&gt;&#xA;" OwnerUserId="7628" LastEditorUserId="1925" LastEditDate="2011-03-08T14:00:01.143" LastActivityDate="2021-12-21T01:34:52.253" Title="Veronica won't walk around with me anymore" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="17899" PostTypeId="1" AcceptedAnswerId="17900" CreationDate="2011-03-08T13:33:06.360" Score="2" ViewCount="766" Body="&lt;p&gt;I am trying to play Diablo 2 with my flat mate over LAN but it looks as if my CD has seen some better days (and some sand paper).  Suffice to say I cannot play.  I am trying to stay with v1.00 as apparently later patches make the single player too hard to play through multiple times.  Does anyone know if the digital download from Blizzard is v1.00 and whether it stays as v1.00 or does it auto update like Starcraft or WoW?&lt;/p&gt;&#xA;" OwnerDisplayName="user2571" LastEditorUserId="341" LastEditDate="2011-03-08T13:46:07.017" LastActivityDate="2011-03-08T13:49:43.003" Title="Diablo 2 digital download patch level" Tags="|diablo-ii|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17900" PostTypeId="2" ParentId="17899" CreationDate="2011-03-08T13:43:09.343" Score="3" Body="&lt;p&gt;You have no say in the matter; for the digital download they give you a Blizzard downloader and that gives you the game in a patched state.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at my downloaded installers from when I did it last (Nov 2010), I have 1.12A for D2 and LOD, then I had to manually patch to 1.13 (released Mar 2010) to play on Battle.Net.  Apparently they don't keep it totally up-to-date, nor is it automatically updated, but you also can't get 1.0 either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, my friends and I did 1.13 on ladder without much trouble at least up to the end of Nightmare without any difficulty issues.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-03-08T13:49:43.003" LastActivityDate="2011-03-08T13:49:43.003" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17904" PostTypeId="2" ParentId="17892" CreationDate="2011-03-08T14:38:20.663" Score="2" Body="&lt;p&gt;Ubisoft has &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=21096777&amp;amp;postcount=4&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Rainbow Six Vegas Failed to Initialize&quot;&gt;yet to provide&lt;/a&gt; a fix for this issue. All you can do is log in again and again until it works. As user &lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/2231031415/m/7851091486&quot; rel=&quot;nofollow noreferrer&quot;&gt;juicyfart so eloquently puts it&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I have a new pc connect to internet no router, no nothing and this piece of crap doesn't work.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you're still feeling determined, you can try forwarding the following list of ports.  Ubisoft also insists that setting your computer as DMZ will let the game work. However, setting your Windows PC as a DMZ will expose it to attack over the internet (i.e. that's a very bad idea):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;An easy way to make Rainbow Six Vegas 2 work behind your router is to setup your gaming PC as the DMZ. To learn about how to setup your gaming PC as the DMZ, check your router’s documentation. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you don't want to set your gaming PC as the DMZ, then you'll have to do some special configuration to your router or firewall to make sure all the game’s features work properly. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Here are the ports you'll have to open, or forward. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Login/Matchmaking services: &#xA;  Outbound TCP 3074 (generally don't need any configuration for this) &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Gameplay: &#xA;  Outbound UDP 3074-3174 (generally don't need any configuration for this) &#xA;  Inbound UDP 3074-3174 (on a firewall, you must allow inbound traffic on these ports, on a home router with NAT, must forward inbound traffic on these ports to your PC) &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Custom Head: &#xA;  Outbound TCP 10130 (generally don't need any configuration for this) &#xA;  Inbound TCP 10130 (on a firewall, you must allow inbound traffic on this port, on a home router with NAT, must forward inbound traffic on this port to your PC) &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;10130 is the default port used by the Custom Head feature. You can change this port in the Extras\Options\Multiplayer menu. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Voice Chat: &#xA;  Outbound UDP 10140 (generally don't need any configuration for this) &#xA;  Inbound UDP 10140 (on a firewall, you must allow inbound traffic on this port, on a home router with NAT, must forward inbound traffic on this ports to your PC) &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;10140 is the default port used by the Voice Chat feature. You can change this port in the Extras\Options\Multiplayer menu.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7413" LastEditorUserId="7413" LastEditDate="2011-03-08T15:01:12.040" LastActivityDate="2011-03-08T15:01:12.040" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17907" PostTypeId="2" ParentId="5889" CreationDate="2011-03-08T15:44:33.647" Score="8" Body="&lt;p&gt;Learning skills were entirely removed from the game in mid-December 2010. Any points invested in learning skills were reimbursed. Players can instantly apply these points to any other skill they like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skill books are no longer available on the market, and any skill books sitting around in containers were reimbursed at the NPC selling price.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All new and existing characters have an extra 12 points in each attribute, to make up for the skills' removal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The developers have &lt;a href=&quot;http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=824&quot; rel=&quot;nofollow noreferrer&quot;&gt;a more extensive post about the change over on the EVE Dev Blog&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-08T15:44:33.647" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17908" PostTypeId="2" ParentId="15929" CreationDate="2011-03-08T15:56:43.620" Score="1" Body="&lt;p&gt;Conflagerate is really really good against the mass enemies if you're having trouble. Most goblins are oneshot by that magick and you get it somewhat early in the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other simple ways&lt;/p&gt;&#xA;&#xA;&lt;p&gt;combine lightning and frost to slow all the enemies down and continue to use haste so that you're much much faster than your enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Surrounding yourself with rock+fire+shield will give you some easy breathing room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 water to area effect will blast back most enemies&lt;/p&gt;&#xA;&#xA;&lt;p&gt;use the bubble shield and just throw some fire lightning or frost outside of it&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dont underestimate the amount of crowd control at you're disposal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you're having trouble with key presses use the rythm that almost all magicks have to the ones you use most often.&#xA;ex. conflagerate is FQ F FQ f FQ, badumppa badumpa&lt;/p&gt;&#xA;" OwnerDisplayName="user7631" LastActivityDate="2011-03-08T15:56:43.620" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17909" PostTypeId="2" ParentId="17859" CreationDate="2011-03-08T16:21:50.860" Score="0" Body="&lt;p&gt;Writing an Emulator is hard but I think the real answer here is simply that Sony does not want to. Any computer that is Turing complete can be emulated on another given enough memory,speed, and processing power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many talented programmers who have written emulators for various systems - look at MAME, UAE, Bleem! and many others. In the case of Bleem! (the PS1 emulator) SONY tried to &lt;a href=&quot;http://en.wikipedia.org/wiki/Bleem!&quot; rel=&quot;nofollow noreferrer&quot;&gt;sue the life out of the creators&lt;/a&gt;. They ultimately failed, but Bleem! went out of business. Sony are still pretty quick to lawyer up or even send the cops around, like what happenned to &lt;a href=&quot;http://www.ps3news.com/PS3-Hacks/Sony-Sues-Graf-Chokolo-for-1-Million-Euros-Hes-Still-PS3-Hacking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Graf-Chokolo&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sony would much rather sell PS2 games to you again as downloadable games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I do not think that PS2 emulation would be any more difficult on the PS3 or a PC than any of the other more challenging emulators.&lt;/p&gt;&#xA;" OwnerUserId="7632" LastEditorUserId="28182" LastEditDate="2013-04-07T23:58:06.403" LastActivityDate="2013-04-07T23:58:06.403" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="17910" PostTypeId="2" ParentId="17888" CreationDate="2011-03-08T17:04:42.213" Score="7" Body="&lt;p&gt;Anvil material has no effect on useability or product quality. Iron and Steel anvils are exactly the same, and behave identically to gem anvils (made from Strange Moods) in all instances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one advantage steel anvils have is that they can be requested by the dwarven trade delegation, meaning if you don't have access to steel in any other way, you can simply buy the steel from the dwarven caravan, and then melt it back down into useable bars.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-08T17:04:42.213" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="17911" PostTypeId="1" AcceptedAnswerId="17912" CreationDate="2011-03-08T17:35:21.630" Score="2" ViewCount="795" Body="&lt;p&gt;I often see other players kill me with infrared vision turned on(they see other players in blue, red colors). How can I turn it on too? &lt;/p&gt;&#xA;" OwnerDisplayName="user7634" LastEditorUserId="52800" LastEditDate="2013-10-30T03:55:59.620" LastActivityDate="2013-10-30T03:55:59.620" Title="How to turn on an infrared vision in Crysis 2 Demo?" Tags="|crysis-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17912" PostTypeId="2" ParentId="17911" CreationDate="2011-03-08T18:24:07.903" Score="2" Body="&lt;p&gt;Have you tried the 'i' key?  In the first Crysis, it was the key to turn night vision on and off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or are you referring to the 'nanovision'?  Press the 'N' key to toggle it on or off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-03-09T16:30:13.033" LastActivityDate="2011-03-09T16:30:13.033" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17913" PostTypeId="1" AcceptedAnswerId="17914" CreationDate="2011-03-08T18:27:36.070" Score="6" ViewCount="14734" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10799/initiating-companion-quests-in-fallout-new-vegas&quot;&gt;Initiating companion quests in Fallout New Vegas&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I cant seem to get Arcade Gannon's quest; can I still get it if I'm a member of the Brotherhood of Steel?&lt;/p&gt;&#xA;" OwnerDisplayName="user7635" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2013-01-20T16:46:31.003" Title="Can't get Arcade's quest" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ClosedDate="2011-03-10T01:04:54.627" ContentLicense="CC BY-SA 3.0" />
  <row Id="17914" PostTypeId="2" ParentId="17913" CreationDate="2011-03-08T18:33:33.943" Score="4" Body="&lt;p&gt;Here is how the quest is initialized:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This quest is initiated by Arcade Gannon, when he realizes that his old friends from the now-defunct Enclave could make a difference in the battle for Hoover Dam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quest is triggered by having Arcade as a companion, gaining his trust, and progressing to an appropriate point in the New Vegas storyline. If the player is following the main quest line for an independent New Vegas (doing the Yes Man quests), the quest will be offered even if the player has not gained Arcade's trust.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a &lt;a href=&quot;http://fallout.wikia.com/wiki/For_Auld_Lang_Syne&quot; rel=&quot;nofollow noreferrer&quot;&gt;detailed link to starting the quest line&lt;/a&gt;, this includes how you gain his trust and where in the story line you must have progressed to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: If you have already completed these there is a bug that prevents him from giving you the quest.  Here is the work around:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to not be able to activate the quest for some unknown reason, despite attempting all trigger options, if you're traveling with ED-E in your party get rid of him and the quest should work&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-03-08T18:46:21.233" LastActivityDate="2011-03-08T18:46:21.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17915" PostTypeId="2" ParentId="17897" CreationDate="2011-03-08T18:47:03.857" Score="13" Body="&lt;p&gt;When you purchase a game from XBLA, that game is licensed in 2 ways:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;To the account you purchase with it.&lt;/li&gt;&#xA;&lt;li&gt;To the machine that you purchase it on.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Seeing as you purchased those games on another machine, that's why it is requiring you to be online to verify those games are licensed to your account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you need to do is transfer content licenses to your console. It is a multi-step process, and you need to be with your new machine as you might need the Console ID, but it's fairly painless and quick. The full instructions and some videos for the license transfer are found at &lt;a href=&quot;http://www.xbox.com/drm&quot; rel=&quot;noreferrer&quot;&gt;www.xbox.com/drm&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-03-08T18:47:03.857" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="17916" PostTypeId="2" ParentId="17898" CreationDate="2011-03-08T19:11:10.057" Score="1" Body="&lt;p&gt;Hmm, it seems like a stretch but try this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Travel to Gibsons shack (the one from her quest) and use the terminal on the floor.Click on download research notes and she should magically reappear talking about what technology to go after. Just choose whichever one to make her a follower once again&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-03-08T19:43:45.927" LastActivityDate="2011-03-08T19:43:45.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17917" PostTypeId="1" AcceptedAnswerId="17969" CreationDate="2011-03-08T19:27:30.257" Score="5" ViewCount="3727" Body="&lt;p&gt;I want to change Field of view in Crysis 2 demo to make it wider. Is there a console like in Counter-Strike where I can type a command, or is there another way to do it?&lt;/p&gt;&#xA;" OwnerDisplayName="user7634" LastEditorUserId="52800" LastEditDate="2013-10-30T03:55:51.837" LastActivityDate="2013-10-30T03:55:51.837" Title="How do I change the field of view in the Crysis 2 Demo?" Tags="|crysis-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17918" PostTypeId="2" ParentId="17917" CreationDate="2011-03-08T19:34:30.743" Score="4" Body="&lt;p&gt;You sure can!  Heres how:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Open : //// C:Program Files/Electronic Arts/Crytek/Crysis 2/Demobin32/Crysis2Launcher.ini&#xA;&#xA;Add the two lines :&#xA;&#xA;Code:&#xA;con_restricted = 0&#xA;cl_fov = 80  (where this is your field of view setting)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1775803&quot; rel=&quot;nofollow noreferrer&quot;&gt;another link&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-03-08T19:34:30.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17919" PostTypeId="1" AcceptedAnswerId="17921" CreationDate="2011-03-08T19:44:26.447" Score="3" ViewCount="968" Body="&lt;p&gt;&lt;a href=&quot;http://www.siliconera.com/2010/09/17/pokemon-black-white-are-region-locked-on-nintendo-dsi/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Japanese version of Pokemon Black &amp;amp; White does not work on North American DSi systems.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But &lt;a href=&quot;http://www.gamespot.com/forums/topic/27593125/pokemon-black-and-white-is-region-free-&quot; rel=&quot;nofollow noreferrer&quot;&gt;But the Australian version of it works on a Japanese 3DS.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if the European cartridge will work on a North American DSi?&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-03-08T20:00:21.307" Title="Does the EU release of Pokemon Black / White work in a NA DSi?" Tags="|pokemon-series|region-lock|nintendo-dsi|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17921" PostTypeId="2" ParentId="17919" CreationDate="2011-03-08T19:55:19.207" Score="2" Body="&lt;p&gt;Yes.  (&lt;a href=&quot;http://www.neogaf.com/forum/showpost.php?s=9a2501ec8ba50d10c349189265f44a59&amp;amp;p=26286971&amp;amp;postcount=48&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that EU/AU is the same region (&lt;a href=&quot;http://www.neogaf.com/forum/showpost.php?s=9a2501ec8ba50d10c349189265f44a59&amp;amp;p=26221139&amp;amp;postcount=27&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;, &lt;a href=&quot;http://www.neogaf.com/forum/showpost.php?s=9a2501ec8ba50d10c349189265f44a59&amp;amp;p=26221145&amp;amp;postcount=28&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt;).  So in fact, you answered your own question with the link that says the AU version is not locked :P&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-08T19:55:19.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17923" PostTypeId="2" ParentId="741" CreationDate="2011-03-08T20:09:19.750" Score="14" Body="&lt;p&gt;A carebear is someone who avoids pvp. Quite frankly, I'm a carebear, but I live in nullsec areas, I just run away and hide, and only go where no one else is.&lt;/p&gt;&#xA;" OwnerUserId="7621" LastActivityDate="2011-03-08T20:09:19.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17924" PostTypeId="2" ParentId="15810" CreationDate="2011-03-08T20:16:15.263" Score="1" Body="&lt;p&gt;Go to a travel store and buy an adapter/voltage changer, i forget what they're called, ask an employee.&lt;/p&gt;&#xA;" OwnerUserId="7621" LastActivityDate="2011-03-08T20:16:15.263" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17927" PostTypeId="2" ParentId="713" CreationDate="2011-03-08T20:34:18.750" Score="3" Body="&lt;p&gt;Certificates are great as a guide to being able to do something well. The ship requirements give you the basics of what is necessary to fly it, but without the certificates, you won't be flying it to it's greatest potential.&lt;/p&gt;&#xA;" OwnerUserId="7621" LastActivityDate="2011-03-08T20:34:18.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17928" PostTypeId="2" ParentId="15810" CreationDate="2011-03-08T20:47:57.080" Score="2" Body="&lt;p&gt;From personal experience, I can say that no harm has come to my DSi by charging it using an appropriate USB cable (like the one seen in the link supplied by Blake).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been doing this for over a year, so I'm fairly certain there are no adverse effects.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-03-08T20:47:57.080" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17929" PostTypeId="2" ParentId="17859" CreationDate="2011-03-08T20:55:06.173" Score="11" Body="&lt;p&gt;Older gamers may recall that the PS2 could run original Playstation games seamlessly (well, mostly), and be asking themselves why the considerations listed herein didn't apply to then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sony essentially used a original Playstation (with it's several hardware quirks) built onto a single chip as the audio-processor for the PS2, and added bus-mastering feature that allowed the sound chip to take over the whole machine when a original game was run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This worked out without adding undue cost because the power of the original machine matched new machine's sound processing needs.&lt;/p&gt;&#xA;" OwnerUserId="7637" LastActivityDate="2011-03-08T20:55:06.173" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17930" PostTypeId="1" AcceptedAnswerId="17937" CreationDate="2011-03-08T21:37:35.583" Score="8" ViewCount="1330" Body="&lt;p&gt;I'm playing Half-Life 2 Episode 2 and I need to get this car to the other side of the bridge. Perhaps I'm missing something dead obvious, but how on earth do I do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Q13De.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seemed some in-game event triggered the bridge to move, when I reloaded the game it was pointing the right way. But if you jump on the middle part (there's another part behind this one), it triggers the event where the bridge tilts. So jumping to get the cars out of the way seems a no-go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zEoRa.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok, now I'm officially lost:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dcLMg.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I didn't trust the current answers, I went looking elsewhere to find it myself. It seems it was fine that the bridge was 'tilted upwards', so I decided to play along, move the cars and 'tilt it back'. Nothing happens!&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="181240" LastEditDate="2023-12-30T07:24:53.580" LastActivityDate="2023-12-30T07:24:53.580" Title="How can I jump across the bridge?" Tags="|half-life-2|half-life-2-episode-two|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="17931" PostTypeId="1" AcceptedAnswerId="17954" CreationDate="2011-03-08T21:45:26.957" Score="13" ViewCount="67476" Body="&lt;p&gt;My &quot;paragon bar&quot; appears to be full but I continue to receive paragon points. Is there a maximum amount of paragon/renegade points you can receive? If not, is there any benefit in obtaining any more once you have filled the bar?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2012-01-24T07:45:45.460" Title="Is there a maximum to the amount of paragon/renegade points in Mass Effect 2?" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17932" PostTypeId="1" AcceptedAnswerId="18003" CreationDate="2011-03-08T22:03:05.990" Score="10" ViewCount="771" Body="&lt;p&gt;I'm playing Gun Bros and I'm nearly at the end of the first stage, but while I'm rocking an awesome gun, my bro seems stuck with some pea shooter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QenN9.png&quot; alt=&quot;Yes I own the quaduple gun! My bro&amp;#39;s a sissy...&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So this leaves me wondering, can I somehow upgrade my bro or does he upgrade automatically when you reach the next stage?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="336" LastEditDate="2011-03-08T22:30:09.417" LastActivityDate="2011-03-09T21:19:45.073" Title="Oh Gun Bro, Wherefore art thou so bad?" Tags="|gun-bros|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17933" PostTypeId="2" ParentId="17931" CreationDate="2011-03-08T22:06:54.237" Score="2" Body="&lt;p&gt;The maximum amount of renegade/paragon is unlimited. This means you can continue to gain renegade or paragon points indefinitely without any affect on the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;80% full is the maximum worth you can gain out of both paragon and renegade, upon reaching that point it provides no more value (so at that point it helps to level the other one)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is some &lt;a href=&quot;http://masseffect.wikia.com/wiki/Morality&quot; rel=&quot;nofollow noreferrer&quot;&gt;reading material&lt;/a&gt; if you want to know more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-03-08T22:06:54.237" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17934" PostTypeId="1" AcceptedAnswerId="17941" CreationDate="2011-03-08T22:09:01.630" Score="9" ViewCount="1477" Body="&lt;p&gt;When I am doing the swap-around, how can I be sure to land the building at the precise location to connect to the reactor or the tech-lab? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see pros do it seamlessly, but when I do it, I have to lift-off and re-land multiple times till I make it connect successfully, and that by luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an indicator that shows me the spot to land to connect to a building extension &lt;strong&gt;before&lt;/strong&gt; I land?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3610" LastEditDate="2012-06-22T10:00:28.993" LastActivityDate="2012-06-22T10:00:28.993" Title="How do I land a building precisely to connect to a techlab/reactor in Starcraft 2?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17935" PostTypeId="2" ParentId="17934" CreationDate="2011-03-08T22:14:24.650" Score="2" Body="&lt;p&gt;When your building is lifted and selected, it will outline the optimum 'landing zone' to marry up to an un-utilized add-on.  The add-on must always be on the right of a building, this is true for all buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try turning on the building options if this isn't already enabled for you (perhaps building grid?)  There is still a little art in successful landing, but the guide can help a ton.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-03-08T22:23:18.693" LastActivityDate="2011-03-08T22:23:18.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17936" PostTypeId="2" ParentId="17930" CreationDate="2011-03-08T22:14:39.130" Score="11" Body="&lt;p&gt;If I'm remembering this part correctly, you should be able to cross to the other side of the bridge on foot.  Rearrange the cars with the Gravity Gun so that the weight causes the bridge to tip down, then you can drive across.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-03-08T22:14:39.130" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17937" PostTypeId="2" ParentId="17930" CreationDate="2011-03-08T22:15:38.530" Score="16" Body="&lt;p&gt;If I remember correctly you need to get out on the middle span and get it to tilt down towards this span, like a seesaw - it's got a bunch of heavy crap tilting it the other way that can be knocked off with the gravity gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's been a few years, though.  That might be total malarkey.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-03-08T22:15:38.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17938" PostTypeId="2" ParentId="17934" CreationDate="2011-03-08T22:16:26.493" Score="4" Body="&lt;p&gt;Have you turned grid on in options?&#xA;Other than that, there's not much to do... practice maybe. I never had any problems with that, myself.&lt;/p&gt;&#xA;" OwnerUserId="7207" LastActivityDate="2011-03-08T22:16:26.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17939" PostTypeId="2" ParentId="17545" CreationDate="2011-03-08T22:16:40.190" Score="0" Body="&lt;p&gt;I found the answer in &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1775803&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;, especially &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=21052192&amp;amp;postcount=6&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; helped a lot.&#xA;It's unpleasant for me to answer my own question, but there came no one to help.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-03-08T22:23:15.270" LastActivityDate="2011-03-08T22:23:15.270" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17940" PostTypeId="2" ParentId="17746" CreationDate="2011-03-08T22:25:28.660" Score="7" Body="&lt;h2&gt;Here are your options:&lt;/h2&gt;&#xA;&lt;h3&gt;Use someone else's DS&lt;/h3&gt;&#xA;&lt;p&gt;Borrow a friend's DS to get past this part and save your game.&lt;/p&gt;&#xA;&lt;p&gt;If you don't know anyone with a DS, a used video game store would probably let you play your cartridge on a used DS for a few minutes without leaving the store.&lt;/p&gt;&#xA;&lt;h3&gt;Repair your DS&lt;/h3&gt;&#xA;&lt;p&gt;Ask your local used game store if they do repairs or who they use for repairs.&lt;/p&gt;&#xA;&lt;h3&gt;Get a new DS&lt;/h3&gt;&#xA;&lt;p&gt;Used ones aren't that much, especially if you get an older one.&lt;/p&gt;&#xA;" OwnerUserId="6657" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-08T22:28:03.933" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17941" PostTypeId="2" ParentId="17934" CreationDate="2011-03-08T22:27:34.553" Score="17" Body="&lt;p&gt;The UI of Starcraft 2 should show you an outline of the building after you have hit the land command. This outline will allow you to place the building correctly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you invoke the land option, you will see two outlines: one where your mouse is and one beside the tech tab/reactor:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CWuC2.png&quot; alt=&quot;Outline after invoking the land command.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply move your mouse so that the outlines overlap:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BfnmJ.png&quot; alt=&quot;Lining up the mouse outline with the outline next to the add-on.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, click the left mouse button. Your building will start flying toward the target location:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yAv0R.png&quot; alt=&quot;Building heading toward the landing zone.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you lined everything up correctly, it will land right beside the add-on:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YsbeH.png&quot; alt=&quot;Building after landing beside the add-on.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-08T22:27:34.553" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17942" PostTypeId="1" CreationDate="2011-03-08T22:29:23.477" Score="4" ViewCount="524" Body="&lt;p&gt;I've been working my way through the Railworks 2 career scenarios, but the steam ones are proving near impossible (specifically, the Bath and Templecombe route).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The train can only manage about 15 mph because of steep inclines, and I end up at least 10 minutes late (or worse) giving a huge negative score. I've seen other scores posted that are about +2,000 where the best I can managed is -17,000. I don't have the same problems with the diesel/electric trains, so I think I'm missing some vital piece of knowledge about running the steam engine and improving its performance.&lt;/p&gt;&#xA;" OwnerUserId="7185" LastEditorUserId="3610" LastEditDate="2012-05-31T13:13:30.237" LastActivityDate="2012-05-31T13:13:30.237" Title="How to get a decent score with steam in Railworks 2 career mode?" Tags="|railworks-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17943" PostTypeId="2" ParentId="17887" CreationDate="2011-03-08T22:36:01.763" Score="1" Body="&lt;p&gt;Try running &lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;DirectX web setup&lt;/a&gt; to check for and install missing components.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-03-08T22:36:01.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17944" PostTypeId="2" ParentId="17887" CreationDate="2011-03-08T22:37:57.740" Score="1" Body="&lt;p&gt;Hey person who I don't know, maybe you should try reinstalling the game! :D&lt;/p&gt;&#xA;" OwnerUserId="7621" LastActivityDate="2011-03-08T22:37:57.740" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17946" PostTypeId="1" CreationDate="2011-03-08T23:00:31.377" Score="0" ViewCount="668" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/16294/most-powerful-beam-spell-variant&quot;&gt;Most powerful beam spell variant?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;What are the best attack combos to use in Magicka in early game and what are they?&#xA;Because at the moment it is just random attacks and alchemy+electricty.&#xA;What are the other suggestions?&lt;/p&gt;&#xA;" OwnerUserId="7490" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-03-08T23:00:31.377" Title="What are the best attack combos to use in Magicka in early game and what are they?" Tags="|magicka|" AnswerCount="0" CommentCount="6" ClosedDate="2011-03-10T01:02:25.690" ContentLicense="CC BY-SA 2.5" />
  <row Id="17947" PostTypeId="2" ParentId="17762" CreationDate="2011-03-08T23:03:39.183" Score="3" Body="&lt;p&gt;Seems to me like it's a nod to an old 'strategy' game, &lt;a href=&quot;http://en.wikipedia.org/wiki/M.U.L.E.&quot; rel=&quot;nofollow noreferrer&quot;&gt;M.U.L.E.&lt;/a&gt; maybe...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There were events in that game that were all pretty goofy things happening between rounds.&lt;/p&gt;&#xA;" OwnerUserId="7642" LastActivityDate="2011-03-08T23:03:39.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17948" PostTypeId="2" ParentId="16394" CreationDate="2011-03-08T23:08:52.130" Score="1" Body="&lt;p&gt;Wow that is an incredible question to answer. Hasn't someone posted a lengthy review on runes for Udyr at like Mobafire? Because that where I would look. Rune combinations seem to show maximium effectiveness in clusters of 4. One type for each section. like health for seals. armour piercing for marks. Celerity for glyphs and health for quintencess. These are just examples. I would read a bunch of various reviews and make decisions from there. Items especially for Udyr will make a considerable difference and this will make your calculations more complex. &lt;/p&gt;&#xA;" OwnerUserId="7490" LastActivityDate="2011-03-08T23:08:52.130" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17949" PostTypeId="2" ParentId="12123" CreationDate="2011-03-08T23:28:39.440" Score="0" Body="&lt;p&gt;I have a linksys WRT120N (or 160 I can't remember at the moment) and the only way I've been able to get my xbox to recognize my NAT type as Open was to use a static IP address on the xbox over a wired connection and setup DMZ for that IP address in the router settings.&lt;/p&gt;&#xA;" OwnerUserId="6657" LastActivityDate="2011-03-08T23:28:39.440" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17950" PostTypeId="2" ParentId="17859" CreationDate="2011-03-08T23:47:49.253" Score="3" Body="&lt;p&gt;All emulators are difficult to write, even ones for older, simpler consoles. It's not really a case of difficulty - it's whether the PS3 is fast enough to emulate the PS2 at the required speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't believe it's impossible to do. The PS3 should be powerful enough to emulate the PS2 adequately. Not an easy programming task, but Sony should be able to manage it - they designed both consoles after all, and have demonstrated ability with their PS1 and PSP emulator (for minis on PS3).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Sony has already done most of the work to emulate the PS2. The initial US 80Gb PS3 models (plus the early European 60Gb models) came with full emulation of the PS2's CPU in software.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All Sony would need to do is write an emulator for the GPU, which was present in the early PS3s, but removed from later ones. Sony removed the GPU to cut costs, which also allowed them to focus development and testing elsewhere. Sony were under a lot of pressure at that time to reduce the price of the PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whatever discussion Sony had internally to remove backwards-compatibility, I suspect their plan to create the new &quot;HD collection&quot; series also came about at the same time. (The &quot;HD collection&quot; contains (mostly) PS2 games re-made with up-res'd graphics.) This is Sony's new &quot;backwards-compatibility&quot; focus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&#xA;There seem to be a few different interpretations of this question:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Why can't I just play PS2 games on my PS3?&lt;/li&gt;&#xA;&lt;li&gt;Why is PS2 emulation software difficult to create for the PS3?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Most posts here have already answered #1 - the PS2 and PS3 CPUs are different, and incompatible. I'm answering #2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;More information:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The creators of PCSX2, a PS2 emulator for PC, have a &lt;a href=&quot;http://pcsx2.net/blog.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog&lt;/a&gt;. The blog contains many interesting articles about the difficulties of emulating the PS2. Of course, they are writing for the PC, not the PS3, but the same difficulties would apply.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-09-09T02:18:43.667" LastActivityDate="2011-09-09T02:18:43.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17951" PostTypeId="2" ParentId="17930" CreationDate="2011-03-09T00:21:39.410" Score="0" Body="&lt;p&gt;If the cars are not tipping the bridge over as expected, you can push them off completely and be the only one standing on the bridge. It defies physics, but the game was coded so that you wouldn't get stuck if you knocked everything off.&lt;/p&gt;&#xA;" OwnerUserId="6910" LastActivityDate="2011-03-09T00:21:39.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17952" PostTypeId="1" AcceptedAnswerId="17953" CreationDate="2011-03-09T00:52:52.283" Score="4" ViewCount="756" Body="&lt;p&gt;Anyone got any good links for this? Or some advice on how to get these last few spots, I'm currently at 99.7%!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A guide or some good tips on how to flush these very few last spots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should mention that I've completed Poghan Passage twice as leader and got nothing!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UaNpJ.jpg&quot; alt=&quot;These are the largest parts that I&amp;#39;m missing&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-09T01:16:54.950" Title="Elonian Grandmaster Cartographer" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17953" PostTypeId="2" ParentId="17952" CreationDate="2011-03-09T01:16:54.950" Score="2" Body="&lt;p&gt;I see that you're already using the Cartography Made Easy mod in Texmod, so I'll skip that recommendation. If you're at 99.7% already, there are some glitched areas in Elona that you can head to to try to get that extra .3%. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;During Dzagonur Bastion, run to the portal that would normally take you to Resplendent Makuun. If you run around in this area, you can get an extra 0.1%-0.2% which normally is not required/counted.&lt;/li&gt;&#xA;&lt;li&gt;If you're in Marga Coast, you can flag your heroes on the other side of the portal to Sunspear Sanctuary, then shadow step to your hero. Again, you can get an extra 0.1%-0.2% that is usually nonrequired.&lt;/li&gt;&#xA;&lt;li&gt;If you still don't have it after that, you can try using Necrotic Traversal or Consume Corpse to jump onto the corsair ships during Chahbek Village. Each ship will add another 0.1% or so.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.guildwars.com/wiki/Legendary_Cartographer#Glitched_locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-03-09T01:16:54.950" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17954" PostTypeId="2" ParentId="17931" CreationDate="2011-03-09T02:36:29.407" Score="12" Body="&lt;p&gt;The Paragon / Renegade system in Mass Effect 2 is a bit different than that of Mass Effect 1. In the earlier game, Renegade / Paragon actions were available explicitly based on your charm / intimidate score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mass Effect 2 removed both alignment based skills, and instead calculates available dialog paths based on earned paragon/renegade points / total potential paragon/renegade points &lt;em&gt;up until that point.&lt;/em&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll quote directly from the mass effect wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The morality system of Mass Effect 2&#xA;  works on percentages rather than the&#xA;  total points earned. There is a set&#xA;  number of morality points available in&#xA;  the game. Shepard's current&#xA;  &quot;effective&quot; morality score at any&#xA;  given point is the number of points&#xA;  earned out of the number of points&#xA;  available from the areas he has&#xA;  explored so far. It is possible to&#xA;  have Shepard's Paragon/Renegade&#xA;  scale(s) maxed out, but still not have&#xA;  the percentage required for certain&#xA;  dialog options.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So even though you are no longer filling the bar, you must continue to act as a paragon, or else your percentage will decrease over time, eventually locking you out of some paragon dialogs entirely, as you continue to miss out on potential paragon points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Paragon / Renegade points carried over from a ME 1 save file are an exception to this rule: For instance, if you start the game with 50 paragon points from mass effect 1, your paragon score is &lt;code&gt;50 / 0&lt;/code&gt; (ignore the  potential divide by zero) instead of &lt;code&gt;50/50&lt;/code&gt;if you had accrued those 50 paragon points through normal ME 2 gameplay.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-09T02:36:29.407" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17955" PostTypeId="2" ParentId="12549" CreationDate="2011-03-09T03:50:06.343" Score="2" Body="&lt;p&gt;Actually you only need to have liked as your reputation, then if you blow it up without killing anybody... Other than with the self-destruct action of course, you will become a merciful thief and she will not leave you&lt;/p&gt;&#xA;" OwnerDisplayName="user7648" LastActivityDate="2011-03-09T03:50:06.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17956" PostTypeId="2" ParentId="17667" CreationDate="2011-03-09T04:25:04.457" Score="41" Body="&lt;p&gt;I've done some testing, and it seems that it is 16 blocks, from the mob's head to yours. I tested by encasing a pig with dirt, but I assume that it's the same for all mobs. Except Ghasts, that is. It's definitely longer there, probably 100 blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW, yes, the pig is perfectly fine except for the time I accidentally hit him, and the time that he got shot by a skeleton.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="6958" LastEditDate="2011-05-16T01:22:16.197" LastActivityDate="2011-05-16T01:22:16.197" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="17957" PostTypeId="2" ParentId="14777" CreationDate="2011-03-09T04:33:03.180" Score="1" Body="&lt;p&gt;I don't have Civilization so I can't confirm this but holding the &lt;code&gt;fn&lt;/code&gt; key (bottom left of the keyboard on a MacBook Pro) causes the keys around the right hand home-row to work like a number pad. These keys have the numpad key they correspond to in the bottom right corner of the key. For example &lt;code&gt;fn&lt;/code&gt;+&lt;code&gt;M&lt;/code&gt;=&lt;code&gt;num0&lt;/code&gt;, &lt;code&gt;fn&lt;/code&gt;+&lt;code&gt;L&lt;/code&gt;=&lt;code&gt;num3&lt;/code&gt;, &lt;code&gt;fn&lt;/code&gt;+&lt;code&gt;U&lt;/code&gt;=&lt;code&gt;num4&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not familiar with keyboard shortcuts in Civ IV so there may be some negative overlap (&lt;code&gt;7&lt;/code&gt;, &lt;code&gt;8&lt;/code&gt; &amp;amp; &lt;code&gt;9&lt;/code&gt; are the same key for the numpad and top row numbers) and pressing the &lt;code&gt;fn&lt;/code&gt; key can be a little awkward but this should at least let you use numpad controls.&lt;/p&gt;&#xA;" OwnerUserId="6657" LastActivityDate="2011-03-09T04:33:03.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17958" PostTypeId="2" ParentId="17859" CreationDate="2011-03-09T05:28:28.443" Score="0" Body="&lt;p&gt;Different hardware/architecture.&#xA;Imagine trying to teach someone spanish by talking to them purely in german.&lt;/p&gt;&#xA;" OwnerUserId="6987" LastActivityDate="2011-03-09T05:28:28.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17964" PostTypeId="1" AcceptedAnswerId="17965" CreationDate="2011-03-09T09:04:48.550" Score="15" ViewCount="8585" Body="&lt;p&gt;I finished the game long time ago, and tried all along to keep Miranda happy hoping she's the One.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was really disappointed in the end when their relationship was still pretty much vague and they didn't even come close to any action, apart of some empty talk of them being together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have I done something wrong? I went for a while for Jack but once it was either her or Miranda, I chose Miranda.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas or tips are welcome, I might play again just for fun. :)&lt;/p&gt;&#xA;" OwnerUserId="7652" LastActivityDate="2016-01-17T02:38:56.373" Title="Going all the way with Miranda.... is it possible?" Tags="|mass-effect-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17965" PostTypeId="2" ParentId="17964" CreationDate="2011-03-09T09:15:00.253" Score="18" Body="&lt;p&gt;Maybe you were 'locked-in' with a different character without realizing it. Here are the dialogue options from the &lt;a href=&quot;http://masseffect.wikia.com/wiki/Romance&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;For a male Shepard, a love interest is&#xA;&amp;quot;locked in&amp;quot; once you express interest&#xA;at the following dialogue points:&lt;/p&gt;&#xA;&lt;p&gt;Jack: &amp;quot;I want to talk about us.&amp;quot;&#xA;To prevent locking-in, say &amp;quot;Never mind&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;Tali: &amp;quot;I want to talk about you.&amp;quot; at&#xA;the point where she beckons you toward&#xA;the drive core. To prevent locking-in,&#xA;say &amp;quot;So you're not interested?&amp;quot;&#xA;followed by &amp;quot;I need to think about&#xA;this.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;Miranda: &amp;quot;Can we talk?&amp;quot; at the&#xA;point where she says &amp;quot;I don't know&#xA;what this is, if it's just stress, or&#xA;blowing off steam, or...&amp;quot; you can not&#xA;opt out; every option results in&#xA;either becoming locked-in, or the&#xA;relationship being broken off&#xA;permanently. Hope you saved before the&#xA;conversation!&lt;/p&gt;&#xA;&lt;p&gt;At this point you know&#xA;that Shepard has successfully 'locked&#xA;in' that romance.&lt;/p&gt;&#xA;&lt;p&gt;Shepard can still&#xA;express an interest in other crew&#xA;members. However, the new love&#xA;interest will 'challenge' Shepard's&#xA;love-triangle and force Shepard to&#xA;dump the 'locked-in' option in order&#xA;to be with them. Once a potential&#xA;relation is at the 'challenge' part,&#xA;there is no way to express disinterest&#xA;in them no matter what Shepard choose.&#xA;However, if Shepard dumps someone who&#xA;is 'locked in', that romance option&#xA;will never be available. A romance&#xA;scene with the 'locked-in' character&#xA;will be shown when the Normandy SR-2&#xA;proceeds through the Omega 4 Relay.&#xA;Although it is possible to have a&#xA;sexual encounter with Jack before&#xA;this, it does not count as a romance.&lt;/p&gt;&#xA;&lt;p&gt;If Shepard and the love interest&#xA;survive the suicide mission, it is&#xA;possible to invite him or her up to&#xA;the Captain's quarters to either sit&#xA;with them on the couch, or lie with&#xA;them on the bed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-09T09:15:00.253" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="17966" PostTypeId="2" ParentId="17843" CreationDate="2011-03-09T09:29:06.840" Score="3" Body="&lt;p&gt;Ways to carry more&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Drop things &lt;/li&gt;&#xA;&lt;li&gt;Put things in a bag of holding&lt;/li&gt;&#xA;&lt;li&gt;Increase your strength by:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Having a character with higher strength to start with&lt;/li&gt;&#xA;&lt;li&gt;Excercise (see below)&lt;/li&gt;&#xA;&lt;li&gt;Eat non-cursed royal jelly&lt;/li&gt;&#xA;&lt;li&gt;Eat non-cursed giant corpses&lt;/li&gt;&#xA;&lt;li&gt;Eat non-cursed spinach&lt;/li&gt;&#xA;&lt;li&gt;Drink a potion of gain ability&lt;/li&gt;&#xA;&lt;li&gt;Wear something that will increase your strength: Gauntlets of power, ring of gain strength&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can excercise by being stressed/strained, pushing boulders, kicking doors, throwing iron balls or boulders around, force a lock, fail to open a resistant door, drink healing potions, have the regeneration intrinsic, and fighting. I may have missed some.&lt;/p&gt;&#xA;&#xA;&lt;ol start=&quot;4&quot;&gt;&#xA;&lt;li&gt;Increase your constitution by:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Not being hungry&lt;/li&gt;&#xA;&lt;li&gt;Sleep with a (foo)cubus (only sometimes)&lt;/li&gt;&#xA;&lt;li&gt;Drink a potion of gain ability (sometimes)&lt;/li&gt;&#xA;&lt;li&gt;Wear something to increase your dexterity: Gauntlets of dexterity&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Anyone with additions or suggestions comment and I'll add them in&lt;/p&gt;&#xA;" OwnerUserId="6989" LastActivityDate="2011-03-09T09:29:06.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17967" PostTypeId="2" ParentId="17859" CreationDate="2011-03-09T09:58:05.630" Score="9" Body="&lt;p&gt;I agree with what everyone else has said about software emulation, but I'll add that writing a game console emulator is very different from other emulation undertakings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PlayStation 2 was Sony's main console for well over 6 years. During that time the hardware (from the point of view of the developer) changed very little. This means that game developers had plenty of time and tons of incentive to figure out every nook and cranny of the device and take advantage of it to deliver maximum performance for their games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ordinarily when you write emulation software you want broad compatibility, but the precision of the emulation isn't as critical. No one cares if Wine has a glitch that causes MS Word to be slow at reformatting pages. By comparison, a PS 2 emulator has to nail nearly every aspect of the underlying system, in case some game programmer is taking advantage of some quirk. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, video games are more often skirting the performance limits of their systems than other software is, because video game hardware is so standardized. This means that, again, any particular weakness in the emulation will be obvious. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another difficulty with video game emulation is testing. With the hardware emulator, Sony just needed to use the same hardware specification to ensure compatibility. To achieve the same in software isn't so simple, and testing it would be a nightmare. Testing MS Word within an emulator, by comparison, is simple: make a list of the features and commands, and walk through them in the emulator. With games, there is no way to list the full feature set beyond the basics, and walking through the features requires playing the game, which is designed to take time and skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of this adds up to a much more difficult job than writing a typical emulator.&lt;/p&gt;&#xA;" OwnerUserId="7654" LastActivityDate="2011-03-09T09:58:05.630" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17968" PostTypeId="1" AcceptedAnswerId="17983" CreationDate="2011-03-09T11:01:34.807" Score="13" ViewCount="3370" Body="&lt;p&gt;The Zerg extractor trick allows you to start your 11th drone a few seconds faster. Does this actually help though? You gain a few seconds on that extra drone, but you lose due to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The cancellation fee for the extractor which is something like 6 mins. That's like an entire drone trip to a mineral patch.&lt;/li&gt;&#xA;&lt;li&gt;The time spent being an extractor, which is likely to be close to the time of a trip to minerals.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So I would say you lose something like 10 minerals to gain a few seconds on a drone. Is this actually worth it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Disclaimer: I am really terrible at Zerg; I have no idea what I'm doing really.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-07-30T17:05:15.917" Title="Does the extractor trick actually help?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="17969" PostTypeId="2" ParentId="17917" CreationDate="2011-03-09T11:24:45.587" Score="2" Body="&lt;p&gt;Create a shortcut for Crysis2Demo.exe; in its properties write your commands:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;E:\Games\Crysis2Demo\bin32\Crysis2Demo.exe +cl_fov=85+r_DrawNearFoV=85 +pl_movement.power_sprint_targetFov=85 +g_skipIntro=1 +r_Glow=0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerDisplayName="user7634" LastEditorUserId="207" LastEditDate="2011-03-09T12:11:04.877" LastActivityDate="2011-03-09T12:11:04.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17970" PostTypeId="2" ParentId="17843" CreationDate="2011-03-09T12:20:20.100" Score="1" Body="&lt;p&gt;A Bag of holding (BoH) is good for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Items inside it only burden you by half their weight. (quarter for a blessed BoH, or double for a cursed one. A cursed BoH will also eat some of the items you put into it.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's sometimes one to be found at the end of Sokobahn, but I often have found one before then anyway. To price-id in shops, regular bags cost about 2, but BoH, oilskin sacks, bags of tricks all cost 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your BoH will spontaneously dissappear, taking all your contained items with it, if you put into it a wand of cancellation or another bag of holding, or a bag of tricks. I have done this and it is not a happy day.&lt;/p&gt;&#xA;" OwnerUserId="4959" LastActivityDate="2011-03-09T12:20:20.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17971" PostTypeId="2" ParentId="17968" CreationDate="2011-03-09T12:24:04.293" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;EDIT: I'm sorry, I didn't realise that you meant the extractor trick on yourself, and not within your enemy's base (like what I experienced). But hey, just sharing, in any case.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Allow me to answer from an still learning (or some say nub) Bronze level player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It (extractor trict working against me) irked me to such an extent that it made me lose focus, and ultimately lost to an early zergling rush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you asked, it does help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BUT a little bit more detailed analysis of its benefit are:&#xA;- distracts players&#xA;- prevents enemy from gaining early 2nd gas&#xA;- partial view of enemy's base &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the loss of mineral income (from possible mining process), well if you're going to send a drone out for scouting, you're losing income anyway. Bah.&lt;/p&gt;&#xA;" OwnerUserId="7462" LastActivityDate="2011-03-09T12:24:04.293" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17972" PostTypeId="2" ParentId="17968" CreationDate="2011-03-09T13:22:08.550" Score="6" Body="&lt;p&gt;No. Team Liquid did some hard maths on it, and 9overlord is about 15 minerals better than extractor tricking.&lt;/p&gt;&#xA;" OwnerUserId="6434" LastActivityDate="2011-03-09T13:22:08.550" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17975" PostTypeId="1" CreationDate="2011-03-09T14:40:20.617" Score="8" ViewCount="13601" Body="&lt;p&gt;Okay, I have an SMP server and I don't want monsters to spawn near my spawn area or anywhere within it. Also, I have built castle walls around it and a huge house (which keeps getting destroyed), but they still spawn inside; is there any way to fix this?&lt;/p&gt;&#xA;" OwnerUserId="7546" LastEditorUserId="20306" LastEditDate="2013-10-22T17:23:48.460" LastActivityDate="2013-10-22T17:23:48.460" Title="How do I get monsters to spawn in a certain place?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="17976" PostTypeId="2" ParentId="17968" CreationDate="2011-03-09T14:55:51.120" Score="7" Body="&lt;p&gt;Stolen from: &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917&quot; rel=&quot;noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the tl;dr version, if you want more numbers, read the rest of Scrag's post.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I used the AI to test the various&#xA;  builds in a very consistent manner, to&#xA;  try to answer the question once and&#xA;  for all.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The 9 overlord is the best economic&#xA;  build, period. Minerals at 2:15: 370&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;10 overlord can be used for 10pool and&#xA;  overpool, but is inferior to 9OL in&#xA;  every other possible respect to the&#xA;  tune of 10 minerals, and loses the&#xA;  small window of advantage it gets by&#xA;  building the 10th drone sooner by the&#xA;  time 10OL finishes its 11th worker.&#xA;  Minerals at 2:15: 355&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A single extractor trick doing the&#xA;  trick before building the overlord (11&#xA;  drones then overlord) gives a small&#xA;  time window of about a 15 mineral&#xA;  advantage, between workers 11 and 14,&#xA;  but there's a cost, of around 5-10&#xA;  minerals. Best case, you &lt;em&gt;might&lt;/em&gt; be&#xA;  able to break even when compared to&#xA;  9OL, but most of the time you'll lose&#xA;  5-10 minerals.  Minerals at 2:15: 364&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Single extractor trick after the&#xA;  overlord (10 drones, overlord, trick&#xA;  to 11 drones) is inferior to 10-T-OL&#xA;  in the 11-13 worker range, and is&#xA;  inferior to 9OL in the 14-15 range, so&#xA;  I honestly see no reason to ever trick&#xA;  this way, UNLESS you meant to 9OL, but&#xA;  forgot the overlord. In that case,&#xA;  this is your best way to try to catch&#xA;  back up, because the cost is 0-5&#xA;  minerals instead of 5-10. Minerals at&#xA;  2:15: 369&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The double extractor trick provides&#xA;  such a small advantage over the single&#xA;  extractor trick during even a smaller&#xA;  window that it should probably only be&#xA;  used exactly to 12 pool, and even&#xA;  then, there is an extra cost over the&#xA;  single extractor trick. It probably&#xA;  compares to the single extractor trick&#xA;  much like 10OL compares to 9OL,&#xA;  meaning that if you're doing something&#xA;  exactly on drone 12, you might use it,&#xA;  otherwise, the single trick is&#xA;  probably strictly superior. Minerals&#xA;  at 2:15: 353 (imprecise, but again,&#xA;  likely strictly inferior to single&#xA;  trick except for fastest 12pool)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(Making this answer a wiki since I just copied and pasted, and the link was from the Liquidpedia entry made in a comment by someone else.  Just wanted to add more details that was too long for a comment.)&lt;/p&gt;&#xA;" OwnerUserId="2452" LastActivityDate="2011-03-09T14:55:51.120" CommentCount="0" CommunityOwnedDate="2011-03-09T14:57:34.990" ContentLicense="CC BY-SA 2.5" />
  <row Id="17977" PostTypeId="2" ParentId="11022" CreationDate="2011-03-09T14:57:10.480" Score="0" Body="&lt;p&gt;If it's even possible, it's very difficult. By the way, the Meridian chart of a character is shared between &quot;Story mode&quot; and &quot;Illusionary mode&quot;, so it is possible to improve the Meridian chart using points gained in &quot;Illusionary mode&quot;.&lt;/p&gt;&#xA;" OwnerUserId="4252" LastEditorUserId="207" LastEditDate="2011-03-09T15:02:32.453" LastActivityDate="2011-03-09T15:02:32.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17979" PostTypeId="1" AcceptedAnswerId="17981" CreationDate="2011-03-09T15:10:42.580" Score="9" ViewCount="442" Body="&lt;p&gt;I always wondered something about Secret of Mana (Super Nintendo).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember those stones everywhere? They looked like :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And when you hit them with your sword, they looked like :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always wondered if they were some kind of switch, but never could figure it out.&#xA;Were they? Was there a trick there?&lt;/p&gt;&#xA;" OwnerDisplayName="user7662" LastEditorUserId="341" LastEditDate="2011-03-09T17:30:01.177" LastActivityDate="2011-03-09T17:30:01.177" Title="In Secret of Mana, did kicking stones to make them smile have a consequence?" Tags="|secret-of-mana|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17980" PostTypeId="2" ParentId="17975" CreationDate="2011-03-09T15:14:48.157" Score="9" Body="&lt;p&gt;I suspect this has been asked before, but I can't find the question so I'll answer this one:&lt;/p&gt;&#xA;&lt;p&gt;Aggressive monsters, with the exception of ghasts, will spawn when the light level is at &lt;a href=&quot;https://minecraft.wiki/w/Mobs&quot; rel=&quot;nofollow noreferrer&quot;&gt;7 or below&lt;/a&gt;.  Torches are considered a light source of level 14, Lava, Glowstone, and Fire are at level 15.  For each square away from the light source, you drop the light level by 1.  If multiple light sources are affecting that square, the highest light level is taken.  Glass does not lower light levels as it passes through (anymore than the normal amount), water and ice adds an additional 2 levels of penalty.&lt;/p&gt;&#xA;&lt;p&gt;Monsters also cannot spawn within 24 squares of the player, and monsters will not spawn if you go to sleep in a bed to skip the night.  If every player in SMP is in bed by the time night comes around, then the night will be skipped.&lt;/p&gt;&#xA;&lt;p&gt;Finally, keep in mind that spiders can now climb walls so even though you have built a wall around your house, you may still find spiders from within. So make sure that you build a roof.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-02-17T22:17:56.247" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="17981" PostTypeId="2" ParentId="17979" CreationDate="2011-03-09T15:23:09.993" Score="12" Body="&lt;p&gt;Are these the stones you're talking about?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HtsXT.gif&quot; alt=&quot;Totem stones&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.seikens.com/secret-of-mana-secrets.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to this page on The Seikens&lt;/a&gt;, the smiling totem stones were just an easter egg:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you hit them with the sword (and yes, that's only with the sword), you'll hear the sound of a bush being cut down, and notice that the totem pole is now sticking its tongue out at you. Hit it again, and it will disappear. You can do this as many times as you like, and even try to action all of the totem poles in the forest to try and reveal some hidden secret, but you're just wasting your precious time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-09T15:23:09.993" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="17982" PostTypeId="1" AcceptedAnswerId="17990" CreationDate="2011-03-09T15:42:49.483" Score="11" ViewCount="688" Body="&lt;p&gt;Can anyone provide some math on precisely how valuable mastery is as a mitigation stat versus the other mitigation/avoidance stats?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that I'm not concerned with how the different stats affect healers.  I realize a less-spiky damage intake is better for healers, making mastery more desirable, but for the purposes of this question let's assume I'm just trying to take as little damage as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally I'd like a concise summary of the following for a 300 second patchwerk-style fight in a normal 10-man cataclysm raid:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Total mitigated damage per point of mastery rating with the block value meta&lt;/li&gt;&#xA;&lt;li&gt;Total mitigated damage per point of mastery rating without the block value meta&lt;/li&gt;&#xA;&lt;li&gt;Total avoided damage per point of dodge rating.&lt;/li&gt;&#xA;&lt;li&gt;Total avoided damage per point of parry rating.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Here are my stats for DR considerations:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; - Armor:   35464&#xA; - Mastery: 21.18   (2363 rating)&#xA; - Dodge:    8.81   (850 rating)&#xA; - Parry:   14.73   (1931 rating)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Let's also assume for simplicity's sake that I use &lt;a href=&quot;http://www.wowhead.com/spell=2565&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shield Block&lt;/a&gt; on cooldown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus points if you want to do calculations for a 10-man heroic and both 25-man modes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Super bonus points if you can give me a concise formula (pseudocode, excel, whatever) where I can input my stats and output each of the values.&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="5291" LastEditDate="2011-03-09T20:35:30.697" LastActivityDate="2011-03-10T14:25:00.227" Title="How valuable is mastery as a mitigation stat for a warrior tank?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17983" PostTypeId="2" ParentId="17968" CreationDate="2011-03-09T15:50:22.010" Score="4" Body="&lt;p&gt;Economy wise, overlord at 9 is best. If you happen to create a tenth drone by mistake, go for the extractor trick as it helps you minimize economic loss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people do the extractor trick just to keep their fingers busy...&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-03-09T15:50:22.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17984" PostTypeId="5" CreationDate="2011-03-09T16:09:01.460" Score="0" Body="&lt;p&gt;According to official site&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://www.urbanterror.info/news/home/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Urban Terror&lt;/a&gt;™ is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore. It is available for Windows, Linux and Macintosh. The current version is 4.1.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is &quot;fun over realism&quot;. This results in a very unique, enjoyable and addictive game.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;No registration required: Download, install, play!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In other words, Urban Terror is a fast, deadly, and open-source FPS that focuses to a certain extend on realism, but never at the price of fun.&lt;/p&gt;&#xA;" OwnerUserId="742" LastEditorUserId="742" LastEditDate="2011-03-09T16:41:40.303" LastActivityDate="2011-03-09T16:41:40.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17985" PostTypeId="4" CreationDate="2011-03-09T16:09:01.460" Score="0" Body="Urban Terror is a free to play First Person Shooter, available on Windows, Linux and Macintosh." OwnerUserId="742" LastEditorUserId="64836" LastEditDate="2014-02-16T15:17:54.083" LastActivityDate="2014-02-16T15:17:54.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17986" PostTypeId="2" ParentId="17505" CreationDate="2011-03-09T16:31:52.823" Score="5" Body="&lt;p&gt;I just went through a story line in Mahogany Hall that can result in Venom Rubies! (This was added to the game only recently, and is only available for pretty advanced characters.)&lt;/p&gt;&#xA;" OwnerUserId="7537" LastActivityDate="2011-03-09T16:31:52.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17988" PostTypeId="1" AcceptedAnswerId="17992" CreationDate="2011-03-09T16:48:26.380" Score="1" ViewCount="2662" Body="&lt;p&gt;I dont know if anyone else out there has noticed but the Helicopters in Bad Company 2: Vietnam are stupidly hard to shoot down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I consider myself quite a Veteran at the original Bad Company 2 where heli's weren't all that much of a problem with the tracer dart and rpg combo, but I am really struggling with them in Vietnam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently I just chip away slowly with an LMG and hope they dont fly off the get healed. Is there something incredibly obvious that I am missing ? because its just plain ridicolous how much damage these things can do sometimes (even if the pilot isnt anything special).&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2012-01-24T21:00:32.113" Title="Shooting down helicopters in Battlefield Bad Company 2: Vietnam" Tags="|pc|battlefield-bad-company-2-vietnam|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17989" PostTypeId="2" ParentId="17988" CreationDate="2011-03-09T16:54:40.133" Score="1" Body="&lt;p&gt;I always shoot at the driver when trying to take down the choppers. The Huey's may have a lot of life on their own but the bullets go right through the windshield or side and kill the driver quite easily. I have even done it with the pistol :P. Overall though I haven't noticed the choppers have that much health, it seems like every time I get in one someone takes it out with an SMG or assault rifle in under a minute, maybe I'm just a bad driver...&lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="4983" LastEditDate="2011-03-09T17:58:58.100" LastActivityDate="2011-03-09T17:58:58.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17990" PostTypeId="2" ParentId="17982" CreationDate="2011-03-09T17:01:16.187" Score="11" Body="&lt;p&gt;For protection warriors, Mastery is actually a great stat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elitistjerks.com/f81/t110315-cataclysm_protection_warrior/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; on elitistjerks.com contains good theorycrafting data for protection warriors; particularly this section:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Survival Stat Priority:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Stamina &gt; Mastery &gt; Parry &gt; Dodge&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Stamina is still your best stat, but not to the extent of sacrificing everything else as was the case in WotLK. Conserving healer mana is a very real concern now. Mastery is your best stat for smoothing out incoming physical damage, and also increases rage generation through blocks. Parry provides the same avoidance level as Dodge now, but also procs the Hold the Line talent. Dodge will become more valuable as gear ratings climb higher to reduce diminishing returns losses from over-stacking the other stats.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For specific calculations, WarTotem over at &lt;a href=&quot;http://www.tankspot.com/showthread.php?71824-The-Cataclystic-Protection-Warrior-Spreadsheet&quot; rel=&quot;nofollow noreferrer&quot;&gt;TankSpot&lt;/a&gt; has made a lovely spreadsheet containing all the information you should need!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An important point is the &quot;point of unhittableness&quot; (ie when you have a combined chance of 102.4% to dodge, parry or block), at which point a boss can no  longer &quot;hit&quot; you, only block dodge or parry. At this point mastery becomes an even better stat than it was before, since 60% damage reduction from a block is better than 30% damage reduction from a block!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also read through both threads for detailed discussions of the mechanics involved by people an awful lot smarter and more in-the-know than I am!&lt;/p&gt;&#xA;" OwnerUserId="6086" LastActivityDate="2011-03-09T17:01:16.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17991" PostTypeId="2" ParentId="17942" CreationDate="2011-03-09T17:54:58.960" Score="2" Body="&lt;p&gt;it sounds like you are still getting to grips with driving steam locomotives. If you have the latest RailWorks free update from Steam, you should now have a steam driving tutorial available from the front screen in RailWorks 2. That will help you understand how to use the steam reverser and regulator to best effect and maintain power up inclines. Good luck!&lt;/p&gt;&#xA;" OwnerDisplayName="user7666" LastEditorUserId="207" LastEditDate="2011-03-09T18:08:04.920" LastActivityDate="2011-03-09T18:08:04.920" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="17992" PostTypeId="2" ParentId="17988" CreationDate="2011-03-09T19:09:36.180" Score="1" Body="&lt;p&gt;In hands of a good pilot Huey is pretty much indestructible if it keeps healing after a few cycles (they could even heal it right in the air). If I jump into one I would be dead in 10 seconds, but I still remember one guy that was murdering our whole team for the whole game  scoring &gt;4k points (and taking down choppers is my highest priority).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best you can do is to spot it as early as possible and hope that a few teammates start helping, single handed you can only be somewhat an annoyance to a good pilot forcing him to go for a repair after couple cycles. To take cycle strafing armored chopper down in one cycle you probably would need at least 3 people with LMGs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I am the only one who tries to take it down, then the safest strategy against a good pilot is to shoot only when the chopper is turned backwards to you, and then quickly move to a new position before the next cycle. LMG seems to work the best.&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-03-09T19:09:36.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="17994" PostTypeId="2" ParentId="17988" CreationDate="2011-03-09T20:01:45.303" Score="2" Body="&lt;p&gt;The medic's LMG is too weak to cause serious damage, even if three medics are shooting at the chopper. Every pilot can fly to a safe zone and repair his vehicle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best weapon to bring down an enemy heli is the main gun of a tank. RPGs have similar effects, but are more difficult to aim (slow...).&#xA;If you are also flying a Huey, use your doorgunners to take out the pilot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PBR patrol boat also does a lot of damage to the Huey; not enough to destroy it, but enough to keep it away most of the time.&lt;/p&gt;&#xA;" OwnerUserId="7660" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:32.113" LastActivityDate="2012-01-24T21:00:32.113" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17995" PostTypeId="1" AcceptedAnswerId="18012" CreationDate="2011-03-09T20:17:39.807" Score="13" ViewCount="93356" Body="&lt;p&gt;How exactly does opening locked chests work? I know you need a rogue, but my rogue hasn't been able to open all chests, so there seem to be some other requirements. I didn't see any skills related to lockpicking, so I assume it is attribute or level-based.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what does my rogue have to learn to be able to pick locks?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T18:25:51.123" LastActivityDate="2018-09-26T04:38:52.047" Title="What does my rogue have to learn to be able to pick locks?" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="17996" PostTypeId="2" ParentId="17381" CreationDate="2011-03-09T20:22:31.797" Score="1" Body="&lt;p&gt;You can use Soul Sand to make your traps (such as one-way entrances), or combine them with lava and redstone dust to make something more elaborate.  I'd suggest using a lure, like a seemingly innocent and misplaced item that is triggered when you get near it or something.&lt;/p&gt;&#xA;" OwnerUserId="7488" LastEditorUserId="-1" LastEditDate="2011-07-15T16:00:26.837" LastActivityDate="2011-07-15T16:00:26.837" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="17997" PostTypeId="1" AcceptedAnswerId="18001" CreationDate="2011-03-09T20:25:56.317" Score="6" ViewCount="1762" Body="&lt;p&gt;How can you create these formations? I've seen them in some pics but they seem pretty hard and I have no idea how you can even manipulate lava.  I'm new to Minecraft but I've been hooked!&lt;/p&gt;&#xA;" OwnerUserId="7488" LastEditorUserId="128160" LastEditDate="2019-08-01T15:15:52.943" LastActivityDate="2019-08-01T15:15:52.943" Title="How do I create floating Islands and lava columns?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="18000" PostTypeId="2" ParentId="17997" CreationDate="2011-03-09T20:43:20.830" Score="4" Body="&lt;p&gt;You can manipulate lava via buckets, which work on lava just like they work with water. Right click to collect a lava source block, &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For floating islands, ducking is very useful (you won't fall down while you duck, which makes it easier to build horizontally.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-03-09T20:43:20.830" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18001" PostTypeId="2" ParentId="17997" CreationDate="2011-03-09T20:48:03.863" Score="12" Body="&lt;p&gt;Floating islands are generally natural formations that are made on the map, however you are free to create them yourself.&lt;/p&gt;&#xA;&lt;p&gt;Basically, any block outside of Sand and Gravel do not actually obey gravity, and simply stay in place when the block below them is destroyed (or when placed adjacent to another block with nothing underneath it). Using this simple concept, you can create your own floating platforms by first building using a grounded scaffold, and then destroying the scaffold.&lt;/p&gt;&#xA;&lt;p&gt;If you &amp;quot;sneak&amp;quot; (check your configuration for the key) then you will not fall off the edge of any block, so you can place several adjacent blocks while on top of your platform by looking over the edge of the platform and placing a block. This will allow you to create vast floating platforms.&lt;/p&gt;&#xA;&lt;p&gt;As for lava you need a &lt;a href=&quot;https://minecraft.wiki/w/Bucket&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bucket&lt;/a&gt; crafted and a lava source block, that is, a block of lava that isn't &amp;quot;flowing&amp;quot;. You can than harvest the lava source block while holding the bucket and right clicking on the lava source block. You can then place this like any other block (and lava will start to flow from the source block).&lt;/p&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-03-09T20:48:03.863" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18003" PostTypeId="2" ParentId="17932" CreationDate="2011-03-09T21:09:19.300" Score="3" Body="&lt;p&gt;Your default bro will not upgrade to better weapons, armors or higher number of hitpoints. However, you can connect via GameCenter to other players and use their bros, with upgraded weapons and armors. The game gets pretty hard without using other players' bros.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find other Gun Bros players &lt;a href=&quot;http://www.facebook.com/topic.php?uid=131938276841442&amp;amp;topic=385&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, as an example. &lt;/p&gt;&#xA;" OwnerUserId="232" LastEditorUserId="232" LastEditDate="2011-03-09T21:19:45.073" LastActivityDate="2011-03-09T21:19:45.073" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18004" PostTypeId="2" ParentId="17481" CreationDate="2011-03-09T21:14:22.703" Score="3" Body="&lt;p&gt;I think you are better of playing so easy levels that you can pass them without getting any hits so that you get extra bonus for that. Also you get cumulating 5% bonus up to 200% when you pass a wave.&lt;/p&gt;&#xA;" OwnerUserId="232" LastActivityDate="2011-03-09T21:14:22.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18005" PostTypeId="2" ParentId="17399" CreationDate="2011-03-09T21:18:17.930" Score="1" Body="&lt;p&gt;I always get the gun that has highest DMG*RPM I can afford. This way the damage you can  inflict per timeunit is as high as possible.&lt;/p&gt;&#xA;" OwnerUserId="232" LastActivityDate="2011-03-09T21:18:17.930" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18006" PostTypeId="1" CreationDate="2011-03-09T22:09:44.843" Score="1" ViewCount="291" Body="&lt;p&gt;What is the easiest way to get my faction up with all(...or most) of Neriak?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I need to be able to...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Buy &lt;a href=&quot;http://everquest.allakhazam.com/db/item.html?item=23987&quot; rel=&quot;nofollow noreferrer&quot;&gt;hate stones&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Bank&lt;/li&gt;&#xA;&lt;li&gt;Turn in 50g &lt;a href=&quot;http://eqbeastiary.allakhazam.com/search.html?id=2375&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mizr N`Mar&lt;/a&gt; for the rune for the Incandecent Mask Quest&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I really don't mind if the occasional NPC aggro's, i can just gate.&lt;/p&gt;&#xA;" OwnerUserId="5544" LastEditorUserId="8350" LastEditDate="2011-08-13T13:05:45.987" LastActivityDate="2011-08-13T13:05:45.987" Title="Faction with Neriak in EverQuest 1" Tags="|pc|everquest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18007" PostTypeId="1" AcceptedAnswerId="18008" CreationDate="2011-03-09T22:14:23.563" Score="6" ViewCount="320" Body="&lt;p&gt;I won with a human fighter (pretty easy combo, after all) and unlocked the all new Gauntlet mode.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Play through increasingly difficult dungeon runs in a quest for honour, glory and bragging rights among your friends! Each successive Gauntlet victory will make &lt;strong&gt;all future runs&lt;/strong&gt; slightly more difficult. What's your lifetime maximum going to be?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What does &quot;all future runs&quot; mean? Does it make the game &lt;em&gt;globally&lt;/em&gt; harder?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="4182" LastEditDate="2011-03-09T23:54:18.070" LastActivityDate="2011-03-09T23:54:18.070" Title="Gauntlet mode in Desktop Dungeons" Tags="|desktop-dungeons-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18008" PostTypeId="2" ParentId="18007" CreationDate="2011-03-09T22:29:00.830" Score="4" Body="&lt;p&gt;The game does not become globally harder, only future runs of the Gauntlet itself become harder. The idea is that advancing in the Gauntlet requires you to gather up more skill by playing the other challenges, so the Gauntlet itself does not change those challenges.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-03-09T22:29:00.830" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18009" PostTypeId="1" AcceptedAnswerId="18011" CreationDate="2011-03-09T23:03:00.277" Score="5" ViewCount="5025" Body="&lt;p&gt;Sometimes, Steam puts contradictory information on when exactly a game will become available (and/or unlocked).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, right now, Dragon Age 2 is reported to become available on March 10th, 2011 &amp;mdash; that's roughly an hour. However, Steam says it will unlock in &lt;em&gt;1 day&lt;/em&gt;, 1hour (instead of just 1hour)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What gives?&lt;/p&gt;&#xA;" OwnerUserId="5818" LastEditorDisplayName="user9983" LastEditDate="2013-11-12T12:53:40.677" LastActivityDate="2013-11-12T12:53:40.677" Title="Steam: &quot;available on&quot; date vs &quot;unlock in&quot; countdown" Tags="|steam|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18010" PostTypeId="2" ParentId="18006" CreationDate="2011-03-09T23:18:26.123" Score="3" Body="&lt;p&gt;You can hand in Red Wine in stacks of four to Lokar T'Biath in the library to increase your Dark Bargainers and Inner/Outer Guards faction.&lt;/p&gt;&#xA;" OwnerUserId="4711" LastActivityDate="2011-03-09T23:18:26.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18011" PostTypeId="2" ParentId="18009" CreationDate="2011-03-09T23:18:59.923" Score="4" Body="&lt;p&gt;The Steam client will always show the correct time and date for the release of a game, adjusted to your region. Dragon Age 2 comes out in your area on the 11th of March, which is reflected by the time that the client says it will unlock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Steam store does not always show the correct time and date. There have been several games over the past year or so that have seemingly missed their &quot;Release Date&quot; according to the Steam store, but the client reported the correct time and date (to much anguish in the Steam forums). Telltale's &quot;Poker Night at the Inventory&quot; comes to mind here.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-03-09T23:18:59.923" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18012" PostTypeId="2" ParentId="17995" CreationDate="2011-03-09T23:35:00.520" Score="19" Body="&lt;p&gt;Your rogue's lockpick skill is dependent on your cunning attribute.  The Lockpick skill in Dragon Age 2 improves with every 10 points you spend in cunning. In fact on your character record if you look at the attributes and highlight cunning it tells you this. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-03-09T23:35:00.520" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18013" PostTypeId="1" AcceptedAnswerId="19447" CreationDate="2011-03-09T23:38:04.207" Score="13" ViewCount="7860" Body="&lt;p&gt;On many live streams (recently Cella), I have seen that people have changed their background image on the multiplayer menu screen. Honestly, I am getting a bit sick of that ugly guy's closeup scarred face.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does one configure this?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="11290" LastEditDate="2011-08-01T19:40:03.067" LastActivityDate="2011-10-28T20:49:33.253" Title="How do I change the background image of the main menu?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18014" PostTypeId="2" ParentId="17995" CreationDate="2011-03-09T23:39:35.087" Score="5" Body="&lt;p&gt;Help Guide Says:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All locked chests in Act 1 are of Standard grade at maximum, &#xA;which requires 20 in Cunning to unlock. If you have a rogue as a &#xA;permanent fixture in your party, there’s profit to be had by boosting &#xA;this attribute at a fairly early stage. Complex chests that require &#xA;30 Cunning appear from the start of Act 2, so you may also wish to &#xA;begin investing attribute points in anticipation of this. Master chests require 40.&lt;/p&gt;&#xA;" OwnerDisplayName="user7680" LastEditorUserId="-1" LastEditDate="2014-01-15T06:08:16.773" LastActivityDate="2014-01-15T06:08:16.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18015" PostTypeId="1" AcceptedAnswerId="18016" CreationDate="2011-03-09T23:52:56.243" Score="5" ViewCount="3036" Body="&lt;p&gt;When you visit Ultra-Luxe and meet the White Gloves Society members there is a mission that asks to look for an investigator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that as soon as I enter inside its room I am attacked by two guards and die because unarmed. How can I win against them? I tried many times but it seems I do very small damage to them.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-05-12T15:49:02.660" Title="Problems at White Gloves Society" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18016" PostTypeId="2" ParentId="18015" CreationDate="2011-03-10T00:14:13.417" Score="9" Body="&lt;p&gt;When I played through this it took many tries, so first and foremost: &lt;em&gt;save often&lt;/em&gt;. If you take one of the guys out, save before you start on the next one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few ways to do this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take some Unarmed books with you. These will help if you haven't focussed much on skilling in Unarmed.&lt;/li&gt;&#xA;&lt;li&gt;Some people in the Mojave will teach you special unarmed moves. The NCR Ranger (with the injury) in Novac will teach you one, for example. These may come in handy here.&lt;/li&gt;&#xA;&lt;li&gt;Run away and heal up outside of the casino. It is entirely possible to escape and get out alive, but the two men will still be there when you return.&lt;/li&gt;&#xA;&lt;li&gt;Holdout weapons &amp;amp; the sneak skill. You might be able to pull off sneak attack criticals, which are extremely powerful.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Unarmed companions are also extremely useful when dealing with this situation - Veronica, for example.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-03-10T00:14:13.417" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18017" PostTypeId="1" AcceptedAnswerId="18018" CreationDate="2011-03-10T02:05:52.117" Score="8" ViewCount="5338" Body="&lt;p&gt;I'm looking to begin playing through Deus-Ex which I purchased on Steam.  I've heard about high-resolution texture packs for the original game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've come across &lt;a href=&quot;http://www.offtopicproductions.com/forum/viewtopic.php?f=6&amp;amp;t=1206&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum post&lt;/a&gt; which explains how to use this with Steam.  Is this still the best way to achieve using these textures?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope not, because I don't have a retail copy of the game.&lt;/p&gt;&#xA;" OwnerUserId="7682" LastEditorUserId="148510" LastEditDate="2017-09-12T17:20:20.257" LastActivityDate="2017-09-12T17:20:20.257" Title="High-resolution texture mods for the Steam version" Tags="|steam|mods|deus-ex|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="18018" PostTypeId="2" ParentId="18017" CreationDate="2011-03-10T02:58:21.957" Score="8" Body="&lt;p&gt;If you want the ultimate Deus Ex experience, follow these &lt;a href=&quot;http://kentie.net/article/dxguide/index.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;steps&lt;/a&gt;. It works with the Steam version.&lt;/p&gt;&#xA;" OwnerUserId="7683" LastActivityDate="2011-03-10T02:58:21.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18019" PostTypeId="2" ParentId="17049" CreationDate="2011-03-10T03:02:16.263" Score="2" Body="&lt;p&gt;There are a few ways to handle this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The EASIEST method is a permanent lightning immunity staff. During Grimnir's mind battle, the last opponent you face is a dwarf wizard who drops a &quot;rod of righteous runes&quot; - the permanent lightning immunity it grants would see you through a thunderstorm with ease. You can also get this staff in chapter 11 when you face them there. The downside is that its active ability is quite weak, and the broad immunity circle may make nearby opponents lit immune. If you're just going for the achievement though, this will work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without a staff, lightning immunity (lit + shield, self cast) DOES work - but it has two limitations.&#xA;a) It does NOT apply to your shield, dome or personal shield&#xA;b) It also fades after a few seconds, so remember to keep re-casting it. I suspect this is where you are failing - you dont notice it's gone and a late hit zaps you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="7564" LastActivityDate="2011-03-10T03:02:16.263" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18020" PostTypeId="2" ParentId="15624" CreationDate="2011-03-10T03:43:27.133" Score="8" Body="&lt;p&gt;The most damaging single-target projectile in the game is earth + 4x ice. This will kill him in 2 hits - the first does about 2/3 of his life, and the second finishes him. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use haste and run around until you see a stationary dust cloud - this is where he will appear. If you want to take a more active approach, you can cast an earth or earth/ice barrier (earth + shield or earth+ice+shield) in his path while he dives around - if he strikes one it damage him a little and then force him to surface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The moment you see the stationary cloud get a moderate distance away from him (not too far or he'll spit poison!), summon the elements and begin to charge facing him. I recommend getting either directly above or below him, so that it's easier to judge where his head is and you dont miss. Release the earth/ice spikeball when his head goes down and he is about to strike at you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do this correctly he dies extremely fast - good if you're trying for the &quot;mission improbable&quot; speed run achievement!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If for some reason you cannot get this method to work, here are some alternatives:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Enchant your sword with the steam + steam + lit + lit + arcane uber damage combo and sword him when his head comes down. This takes the guesswork out of aiming left/right, but dont get too close or his head will knock you down when he gets low before he actually strikes. Respectable damage. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Place arcane mines (plus other elements if you're feeling creative) below him so that his head hits them immediately when he comes down to strike you. You can enchant a mine combination into your sword to deploy them in a line between him and you for better accuracy. Moderate damage, plus a little extra if fire is in there. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Rock shield in front of him as he is about to strike you. He takes damage when he strikes the wall. This method is slow, but fairly safe if you heal poison spit damage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="7564" LastEditorUserId="7564" LastEditDate="2011-03-10T04:07:02.510" LastActivityDate="2011-03-10T04:07:02.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18021" PostTypeId="2" ParentId="15929" CreationDate="2011-03-10T04:01:32.093" Score="5" Body="&lt;p&gt;For lots of small enemies, I tend to use Steam + lightning + arcane 3x (QFSAAA) as an area nova. This variant of the standard &quot;super wet lightning arcane&quot; spell gives you a significantly larger nova while retaining the damage to splatter goblins and smaller beastmen (~2200-2000 damage). Since the third arcane is a single button, you can mash it rapidly and you dont suffer from as much slowdown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When faced with larger hordes, I sometimes use cold tesla spires: Ice + Cold + shield + lightning + lightning (QRREAA). Be VERY careful with this one! It summons short-lived ice spikes with a sparking lightning ball on top that zaps nearby enemies for very respectable damage AND chills them - slowing them down to give you more breathing room. You can swap the cold with another lightning for additional damage if you wish: 1400~1200 with cold + 2x lit, 1800~1600 with 3x lit. It's even better if enchanted into your sword - this casts the spikes in a line that you can throw into the middle of an enemy horde, or use to engage large targets (even bosses!) from a distance. Try it against Fafnir - it will pop THROUGH his tail and hit him even while he guards!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conflagration is definitely a favorite of mine as well - wide area, decent damage (600), fast to cast. Use it against the little daemons, goblins and enemy undead!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When panicking in close quarters, I sometimes use raw ice shotgun spam: ice/arcane or ice/lit as fast as I can hit the keys, no charging at all. I literally keep fingers spamming QRS or QRA with no rhythm and right clicking. This is very unfocused, but the sheer spell spam will deal with close targets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, the MOST powerful single target damage Ive done in the game is the spiky earth ball (Earth + 4x ice) on a FROZEN target. Get them wet, freeze them once - then cast cold + shield and put the cold wall on top to KEEP them frozen while you charge the ball. This is very useful against the yeti in Chapter 11 - total damage varies, but I've gotten over 20k with it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Happy blasting!&lt;/p&gt;&#xA;" OwnerUserId="7564" LastActivityDate="2011-03-10T04:01:32.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18022" PostTypeId="2" ParentId="14489" CreationDate="2011-03-10T05:23:47.613" Score="15" Body="&lt;p&gt;Here you go: &lt;a href=&quot;http://www.youtube.com/watch?v=bDAIjVenlVk&quot; rel=&quot;nofollow noreferrer&quot;&gt;How to Split Up Merged Carts&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/bDAIjVenlVk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7685" LastEditorUserId="23" LastEditDate="2011-03-10T07:26:17.470" LastActivityDate="2011-03-10T07:26:17.470" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18023" PostTypeId="1" AcceptedAnswerId="18026" CreationDate="2011-03-10T05:48:40.790" Score="7" ViewCount="26191" Body="&lt;p&gt;So far I have discovered only four: Varric, Bethany, Aveline and Merril. Are there any more?&lt;/p&gt;&#xA;" OwnerUserId="7686" LastEditorUserId="341" LastEditDate="2012-04-26T13:30:15.717" LastActivityDate="2012-04-26T13:30:15.717" Title="How many party members are there in Dragon Age 2?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18026" PostTypeId="2" ParentId="18023" CreationDate="2011-03-10T07:11:33.387" Score="11" Body="&lt;p&gt;There are 10: 6 mandatory, 2 optional, and 2 via DLC/Signature Edition.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Mandatory&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;These companions you get along the way of the main quest line:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Bethany and Carver:&lt;/strong&gt; acquired at the start of the game&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Aveline:&lt;/strong&gt; acquired during the Prologue&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Varric:&lt;/strong&gt; acquired at the start of Act I&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Anders:&lt;/strong&gt; In Act I, after &lt;em&gt;Tranquility&lt;/em&gt; quest&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Merrill:&lt;/strong&gt; In Act I, after &lt;em&gt;Long Way Home&lt;/em&gt; quest&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h3&gt;Optional&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;These companions require you doing something extra to secure them:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Isabela:&lt;/strong&gt; Complete &lt;em&gt;Fools Rush In&lt;/em&gt; quest&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Fenris:&lt;/strong&gt; Complete &lt;em&gt;A Bitter Pill&lt;/em&gt; quest&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h3&gt;DLC/Signature Edition&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You get these through DLC (or the Signature Edition, which includes some DLC):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Sebastian:&lt;/strong&gt; Acquired through &lt;em&gt;The Exiled Prince&lt;/em&gt; DLC&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Mabari Warhound:&lt;/strong&gt; Acquired through &lt;em&gt;The Black Emporium&lt;/em&gt; DLC. Acts as a fifth party member like Ranger pets did in Dragon Age Origins, not a full-fledged companion.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-03-11T17:11:00.773" LastActivityDate="2011-03-11T17:11:00.773" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18029" PostTypeId="1" AcceptedAnswerId="18040" CreationDate="2011-03-10T11:51:38.903" Score="23" ViewCount="58503" Body="&lt;p&gt;I'm sure Arda mentioned this in chat, and it was mentioned in the site too, but for the life of me I wasted 15 minutes trying to get back into TF2 after alt-tabbing out, then wasted 15 minutes trying to find the relevant piece of information again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'll ask: how do you turn &quot;fake fullscreen&quot; (windowed mode maximized without border) in TF2, L4D, HL2 and the other Source games?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="52800" LastEditDate="2013-10-22T17:38:49.393" LastActivityDate="2017-09-20T15:04:30.357" Title="How do you turn on &quot;windowed fullscreen&quot; in TF2 and other Source games?" Tags="|source-engine|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="18031" PostTypeId="1" AcceptedAnswerId="29785" CreationDate="2011-03-10T12:02:06.547" Score="7" ViewCount="5530" Body="&lt;p&gt;I &lt;s&gt;failed&lt;/s&gt; played some more TF2 today, and reached Medic milestone 3. I thus got a ubersaw. However, it was automatically discarded for some reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/G9IpB.jpg&quot; alt=&quot;enter link description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happened? Is my backpack full? Is this item just locked for me?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-09-07T10:24:54.143" LastActivityDate="2011-09-07T10:27:37.057" Title="Why was a drop immediately discarded?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18032" PostTypeId="2" ParentId="18031" CreationDate="2011-03-10T12:31:43.453" Score="1" Body="&lt;p&gt;On the screen that notifies you of the drop, there's a delete button.  Is it possible you hit that without realizing it?  It would probably be difficult, since I believe it also displays a confirmation to prevent such accidents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you checked out your backpack?  It's possible your backpack is full.  If you don't want to go all the way in game, you can check &lt;a href=&quot;http://www.tf2items.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-03-10T12:31:43.453" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18033" PostTypeId="2" ParentId="18031" CreationDate="2011-03-10T12:44:40.290" Score="6" Body="&lt;p&gt;If you received an item that didn't appear in your backpack until later this is not unheard of. Usually it's a glitch or a synching error, but the item will usually be held for you and added to your backpack when it can. Restarting TF2 sometimes will help with this.&lt;/p&gt;&#xA;" OwnerUserId="6989" LastEditorUserId="85" LastEditDate="2011-03-10T14:29:25.350" LastActivityDate="2011-03-10T14:29:25.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18034" PostTypeId="1" AcceptedAnswerId="18035" CreationDate="2011-03-10T13:08:57.233" Score="12" ViewCount="4100" Body="&lt;p&gt;I recently completed the &amp;quot;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Zerglot#Melee_Combat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zerglot&lt;/a&gt;&amp;quot; achievement, as described &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=140850&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;In short, you have to warp in a Zealot, while playing Zerg. You can do this, by using neural parasite (Infestor) on an enemy probe and use the probe to build a nexus. Then you control a nexus and you can start up your own Protoss build and go for Gateway and then Zealot.&lt;/p&gt;&#xA;&lt;p&gt;While something like this is most likely extremely difficult to pull off against a human opponent, I was wondering if this has actually been used in game before? Are there any games where somebody uses this to produce a Zerg/Protoss or Zerg/Terran unit mix on his own?&lt;/p&gt;&#xA;&lt;p&gt;If there's no game you know of, what do you think of this strategy in general?&#xA;I guess it could be doable in the case where your opponent has a weakly defended expansion up and you can capture one of his workers?&lt;/p&gt;&#xA;&lt;p&gt;In case of a Protoss opponent you would &amp;quot;only&amp;quot; need to:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;control a probe for a short amount of time to warp in a nexus&lt;/li&gt;&#xA;&lt;li&gt;protect the nexus until completion, build a probe&lt;/li&gt;&#xA;&lt;li&gt;go anywhere with &lt;em&gt;your&lt;/em&gt; probe to build a protected nexus/structures (build an expansion)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="124685" LastEditDate="2023-01-12T16:29:09.030" LastActivityDate="2023-01-12T16:29:09.030" Title="Are there any games/tactics where infestor controlled units are used to build &quot;foreign&quot; units?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="18035" PostTypeId="2" ParentId="18034" CreationDate="2011-03-10T13:46:13.090" Score="10" Body="&lt;p&gt;I did see one game commentated by Husky where a Zerg player captured an SCV which was sent to repair a tank on the battlefield, and he did work up the Terran tech tree. But I think that game was really just for fun as many bizarre things happened, and the players goofed around more than actually playing to win (maybe someone remembers that one and can give a link?). I have never seen anywhere else where neural parasite was used like this in a legitimate game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say this is not feasible in a legitimate game because:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The amount of infestor energy required to pull this off would be probably be better spent elsewhere. You need to escort the worker via parasite back to your base, then throughout construction of the building. OTOH, parasiting a probe is easiest because a Nexus warps in instantly.&lt;/li&gt;&#xA;&lt;li&gt;It will take a long time to get to a point where this is even possible. By this time, you won't benefit much from the other race's low-tier units &amp;amp; structures. If it were hypothetically possible in the early game, I could see a benefit to using terran supply depots for a wall-off, or getting quick marines for anti-air.&lt;/li&gt;&#xA;&lt;li&gt;The APM required to efficiently use this tactic again would probably be better spent elsewhere. This is not a tactic you will ever bother practicing, so if you actually do this, you will be basically treading in unknown waters throwing off your natural rhythm. How will you hotkey your new command center or barracks for example?&lt;/li&gt;&#xA;&lt;li&gt;If your creep spreading is what it should be, then your options are limited for building placement. As Terran at least you could head to an island as a workaround.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There are lots of low-tier &quot;foreign&quot; abilities that could possibly be practical though, if you get really lucky and manage to pull this off:&lt;/p&gt;&#xA;&#xA;&lt;ol start=&quot;2&quot;&gt;&#xA;&lt;li&gt;Chrono boost on Zerg upgrades or larva&lt;/li&gt;&#xA;&lt;li&gt;Marine + roach or muta army composition&lt;/li&gt;&#xA;&lt;li&gt;Scanner sweep / MULEs&lt;/li&gt;&#xA;&lt;li&gt;Missile turrets&lt;/li&gt;&#xA;&lt;li&gt;Planetary fortresses&lt;/li&gt;&#xA;&lt;li&gt;Bunkers for roaches / hydras&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Though most of these are still not going to be practical if you have any creep spreading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2v2 I have always wondered though if allys have used this tactic. It would be MUCH more feasible here because:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You could build your 2nd race base amongst your ally, avoiding creep&lt;/li&gt;&#xA;&lt;li&gt;You don't need to bother keeping a hold of the worker with neural parasite as much. If your ally is Protoss, it would just take 1 neural parasite.&lt;/li&gt;&#xA;&lt;li&gt;Creep spread tends to be more conservative in team games unless your ally is also Zerg.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;But in a team game of course it's also less compelling because you already get the army composition. The biggest benefit would be chrono boost, or sharing transports. I won't mention &quot;less communication required between teammates&quot; because well, you should just aim to improve the communication, not work around it :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I have never heard even a mention of doing this amongst allys in a team game; maybe you cannot neural parasite an ally?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-03-10T14:04:55.853" LastActivityDate="2011-03-10T14:04:55.853" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18036" PostTypeId="1" AcceptedAnswerId="18037" CreationDate="2011-03-10T14:05:26.410" Score="4" ViewCount="835" Body="&lt;p&gt;My problem is that I want to play my playstation on my pc monitor but am having difficulties because of the playstation 2 needing a Scart connection (or Red, white, yellow - i'm unsure of exactly what this is known as).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if its possible to get something to convert the signal from Scart to something my monitor will accept.The monitor has the following inputs:&#xA;- HDMI&#xA;- DVI&#xA;- VGA&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally I would like to use the HDMI port because that can carry the audio signal as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-03-11T06:35:11.973" Title="Playing my Playsation 2 on a pc monitor" Tags="|ps2|monitor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18037" PostTypeId="2" ParentId="18036" CreationDate="2011-03-10T14:17:55.457" Score="4" Body="&lt;p&gt;You're going to need something like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ramelectronics.net/audio-video/video-converters/composite-video-to-hdmi-dvi/v363/prodV363.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ramelectronics.net/audio-video/video-converters/composite-video-to-hdmi-dvi/v363/prodV363.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The red, white, and yellow cables are known as composite cables, so you need a composite to HDMI/DVI converter.&lt;/p&gt;&#xA;" OwnerUserId="7694" LastActivityDate="2011-03-10T14:17:55.457" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18038" PostTypeId="2" ParentId="17982" CreationDate="2011-03-10T14:25:00.227" Score="1" Body="&lt;p&gt;Here are the results I came up with using the spreadsheet referenced in Nellius' answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage Mitigated Per Point of:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Mastery w/ meta:  293.75&#xA;Mastery w/o meta: 284.27&#xA;Dodge:            328.03&#xA;Parry:            290.64&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;That's for a 300 second fight with full raid buffs, unmitigated boss damage of 110k, boss swing timer of 2.4 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The high value for dodge is probably due to my reforging choices.  If my dodge and parry were split evenly (1390/1391 rating) here are the new values:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Mastery w/ meta:  292.79&#xA;Mastery w/o meta: 283.35&#xA;Dodge:            300.81&#xA;Parry:            317.01&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;It's also interesting to note that this change reduces the overall damage taken by 5725.6.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously YMMV due to the overwhelming number of factors that contribute to survivability. Definitely use the tankspot spreadsheet to generate your own numbers.&lt;/p&gt;&#xA;" OwnerUserId="5291" LastActivityDate="2011-03-10T14:25:00.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18040" PostTypeId="2" ParentId="18029" CreationDate="2011-03-10T14:32:55.087" Score="16" Body="&lt;p&gt;Use the following as your command line: (From the library right click on the game, then pick Properties → Set Launch Options.)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;-sw -noborder&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;-sw&lt;/code&gt; means &quot;Start Windowed.&quot; &lt;code&gt;-noborder&lt;/code&gt; tells Windows to not draw borders (titlebar, window buttons) around the window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also designate screen size (e.g. &lt;code&gt;-w 640 -h 480&lt;/code&gt;), skip the intro video (&lt;code&gt;-novideo&lt;/code&gt;), turn on low violence mode in L4D (&lt;code&gt;-lv&lt;/code&gt;) and other options that may or not mean anything to you. A fuller list can be found &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947&quot; rel=&quot;noreferrer&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3636" LastEditorUserId="23" LastEditDate="2011-09-01T18:20:24.343" LastActivityDate="2011-09-01T18:20:24.343" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18041" PostTypeId="1" AcceptedAnswerId="18049" CreationDate="2011-03-10T14:40:01.183" Score="12" ViewCount="3958" Body="&lt;p&gt;Often against Protoss they start with zealots, but I usually block my ramp with 3 roaches in time so they pose little threat. But shortly afterwards they mass stalkers and send in ~12 stalkers as I am expanding and getting a lair which overwhelm my roaches. (~15, say).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerglings as supposed to work against stalkers, but I didn't find them very effective against a large ball of them. How should you deal with them?&lt;/p&gt;&#xA;" OwnerUserId="7696" LastEditorUserId="207" LastEditDate="2011-03-10T20:41:06.460" LastActivityDate="2020-07-05T14:46:01.310" Title="How to deal with early stalker rush as Zerg" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18043" PostTypeId="2" ParentId="18041" CreationDate="2011-03-10T15:15:05.123" Score="4" Body="&lt;p&gt;First of all, zerglings get much more effective when you have the metabolic boost upgrade. You should get that whenever you plan on getting a sizable number of zerglings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against stalkers, zerglings are rather effective, especially for their cost. Of course with 20 zerglings you won't stand a chance against 15 stalkers, but that is no surprise, since they are a much lower investment. For the cost of 15 stalkers you could get 90 zerglings, and that would then be a rather short and one-sided battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when you go with zerglings, build a lot of them. Their strength is to surround the enemy and attack form all sides, and they need to have sufficient numbers to do so. Getting 90 might be impractical in the early game because that uses up a lot of larva, but make sure you have enough to surround the enemy army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adding a few roaches to your zerglings might also be a good idea, since they can attack from the distance while zerglings use up all the melee attack space.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-03-10T15:15:05.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18044" PostTypeId="2" ParentId="17223" CreationDate="2011-03-10T15:40:53.697" Score="2" Body="&lt;p&gt;Place another minecart in a 1x1 hole within reach of your derailed minecart and just hop into it with a right-click.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(not my idea, shamelessly stolen from Minecraftaddict's YouTube, &lt;a href=&quot;http://www.youtube.com/user/Minecraftaddict#p/u/22/Iky-lDIymSU&quot; rel=&quot;nofollow noreferrer&quot;&gt;see his explanation&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="3395" LastActivityDate="2011-03-10T15:40:53.697" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18045" PostTypeId="1" AcceptedAnswerId="18046" CreationDate="2011-03-10T15:45:52.770" Score="4" ViewCount="752" Body="&lt;p&gt;I read recently that redstone circuits have a &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#The_North.2FSouth_Quirk&quot; rel=&quot;nofollow noreferrer&quot;&gt;North-South quirk&lt;/a&gt;, where circuit delays are different depending on whether a redstone torch faces North/South or East/West.&lt;/p&gt;&#xA;&lt;p&gt;Do minecarts have any directional related quirks?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditorDisplayName="user821" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-13T10:40:55.737" Title="Minecraft minecart quirks" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18046" PostTypeId="2" ParentId="18045" CreationDate="2011-03-10T16:05:33.573" Score="9" Body="&lt;p&gt;Minecarts will favour travelling south or west (known as the South-West rule) when they reach an intersection. Also, placed tracks will favour curving south or west. Additionally, when two minecarts are adjacent to each other, they will speed up extremely quickly,. This is commonly called a &lt;a href=&quot;https://minecraft.wiki/w/Booster&quot; rel=&quot;nofollow noreferrer&quot;&gt;booster&lt;/a&gt;. The South-West rule is used when making self-resetting boosters:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GcqJw.jpg&quot; alt=&quot;Image courtesy of the Minecraft Wiki&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-03-10T16:48:01.357" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18047" PostTypeId="2" ParentId="12368" CreationDate="2011-03-10T16:12:58.173" Score="3" Body="&lt;p&gt;Edit: This app is actually quite mature and reliable now and not really an &quot;early release&quot; anymore.  It's still being worked on and recently added support for running multiple servers at the same time (e.g. for trialling the weekly builds).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If you are happy with the &quot;vanilla&quot; experience, I have (as mentioned in comments) made &lt;a href=&quot;http://richardbenson.github.com/YAMS/&quot; rel=&quot;nofollow noreferrer&quot;&gt;an application that keeps Minecraft running as a service&lt;/a&gt;.  You can download an early release &lt;a href=&quot;https://github.com/richardbenson/YAMS/downloads&quot; rel=&quot;nofollow noreferrer&quot;&gt;direct from GitHub&lt;/a&gt; which gives you Vanilla Minecraft as a service with a web-based console.&lt;/p&gt;&#xA;" OwnerUserId="3395" LastEditorUserId="3395" LastEditDate="2011-12-06T16:31:23.830" LastActivityDate="2011-12-06T16:31:23.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18049" PostTypeId="2" ParentId="18041" CreationDate="2011-03-10T17:20:08.113" Score="19" Body="&lt;p&gt;So here is your problem: you're trying to figure out what you need &lt;em&gt;right now&lt;/em&gt;.  This is just about the worst thing you can do strategically.  In your defense, this is a &lt;em&gt;very&lt;/em&gt; common mistake (more common on the NA servers than EU and KR, but it happens there too).  Instead of trying to out play your opponent, you're trying to out think your opponent, and that would work really well if Starcraft was chess.&lt;/p&gt;&#xA;&lt;p&gt;Starcraft is not chess...&lt;/p&gt;&#xA;&lt;p&gt;I could give you a long explanation of the differences between the two (like the asynchronous knowledge problem, or how terrain plays an important role, or the perennial Macro vs Micro), but ultimately its going to boil down to the simple fact that: turn based and real time are completely different kinds of games.&lt;/p&gt;&#xA;&lt;p&gt;So let's back up an examine all the things you did wrong:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I usually block my ramp with 3 roaches&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Here is what I read: &amp;quot;I went 1 base (as Zerg) Roach play to delay a 2-3 Gate Protoss&amp;quot;.  The issue with this kind of one base play is that you're sacrificing a very large macro advantage.  Since a Zerg's production is proportional to the number of Hatcheries, any sort of one base play means that you're on one Hatch or your second Hatch isn't doing double duty as a drop off point for minerals.  In either case that's a sacrifice right there.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;as I am expanding and getting a lair&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So you went one base Roach play into... expand.  Here is the issue with that.  You made a very large Macro sacrifice to go Roaches off of one base, and usually a player does this because they want to be aggressive (a reasonable reason to make a sacrifice), but you didn't.  Instead, after making that sacrifice you decided it was time to invest in your Economy and Tech.  This sort of makes that earlier sacrifice meaningless.  You essentially set yourself back for no reason.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;and getting a lair&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Its also worth noting that if you're investing in these two things at the same time, you're not going to have the economy to be able to also produce units.  The reason many Zergs go for an early expansion but a late lair is that the cost of a Lair is very high for very little benefit (the Lair itself doesn't actually get you anything, just the ability to research/build new things).  Now the things that depend on it are powerful, but you're not going to see that payoff for a long time, so if you're facing early pressure its often worth it to stay on Roach/Ling longer.&lt;/p&gt;&#xA;&lt;p&gt;Now I don't know why you're making all these mistakes, but I'm willing to guess the real problem you're having is dealing with early Zealot pressure (which is why you're going one base Roach).  So I guess my advice to you is:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;WORK ON YOUR EXECUTION&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;I honestly can't say this enough.  If you're losing to some crazy early pressure its usually not because you built the wrong unit.  Starcraft is not a game of Rock/Paper/Scissors.  If you're losing early, its because you're getting out played.  You need to work on your execution, clear out all the extra time where your units are waiting around doing nothing, and you'll find that all of a sudden this early play is actually &lt;em&gt;really easy to deal with&lt;/em&gt;.  It's almost like magic (if working hard and training is considered magic...).&lt;/p&gt;&#xA;&lt;p&gt;Pick a good build (like 14gas, 14pool, 18 expand),  drill it down, get good at it.&lt;/p&gt;&#xA;&lt;p&gt;Once you have that mastered, those early Zealots will fall easily, and when he does that Stalker push (I'm assuming Blink stalkers) you'll find yourself with an 60 food army and the situation will become laughable.  You'll wonder why anyone would ever attack with 15 stalkers!&lt;/p&gt;&#xA;&lt;p&gt;PS.  I once upon wrote a decent answer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/16644/handling-a-4-gate-as-zerg-in-starcraft-2&quot;&gt;Zerg's dealing with a 4 Gate&lt;/a&gt;, not shockingly it reads very closely to this answer.  It might be worth looking at.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="143571" LastEditDate="2020-07-05T14:46:01.310" LastActivityDate="2020-07-05T14:46:01.310" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="18050" PostTypeId="1" AcceptedAnswerId="18053" CreationDate="2011-03-10T17:23:34.817" Score="3" ViewCount="2652" Body="&lt;p&gt;I have a EU WOW account, recently I purchased the Cataclysm expansion DVD.&#xA;I mistakenly got the &lt;strong&gt;US&lt;/strong&gt; expansion DVD instead of the &lt;strong&gt;EU&lt;/strong&gt; one, and of course the activation key doesn't work for my account.&#xA;Is there away to fix this issue? or can Blizzard support help me with it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and what about the US game installation itself, how to make it work to connect to my EU realm?&lt;/p&gt;&#xA;" OwnerUserId="7701" LastEditorUserId="52800" LastEditDate="2013-10-30T18:53:39.680" LastActivityDate="2013-10-30T18:53:39.680" Title="US World of Warcraft Cataclysm activation key for EU account" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18052" PostTypeId="2" ParentId="18041" CreationDate="2011-03-10T17:38:06.213" Score="2" Body="&lt;p&gt;Zerg requires, in my opinion, a lot more micro to use the race effectively as compared to other races.  When I've got a ball of Stalkers coming for me I usually try to use roaches to kite the Stalkers into a trap and then attack from multiple sides immediately surrounding the Stalkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can imagine, this doesn't always work against a good opponent.  If your opponent doesn't take the bait, push hard and use the roaches to draw fire while you surround them with the Zerglings.  The roaches armor &lt;em&gt;should&lt;/em&gt; give them a few moments to survive, and once you've got the stalkers surrounded, pull your roaches back and as soon as they are no longer under fire, bring them back into the fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either of these two strategies should help you fight a stalker ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, in order for Zerglings to work effectively against pretty much anything you absolutely need Metabolic Boost.  It is always the first upgrade I get as soon as I have enough gas.  You also need a lot of them and you need some other unit (as with most of Zerg) to support them, such as Roaches or my personal favorite, Hydras.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-10T17:38:06.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18053" PostTypeId="2" ParentId="18050" CreationDate="2011-03-10T17:42:43.943" Score="1" Body="&lt;p&gt;If you can still return the Cataclysm DVD to wherever you bought it from, this is your best option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you already installed the US version of Cataclysm on top of your EU game client, and the game is now trying to connect to the US realms, you can fix it by opening your &lt;code&gt;realmlist.wtf&lt;/code&gt; file and changing any instances of &lt;code&gt;us&lt;/code&gt; to &lt;code&gt;eu&lt;/code&gt;. (I'm not sure if the US installer will even work on an EU version of the client in the first place, though. I've never tried it, and can't find any info about other people that have.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case, a call to Blizzard support is probably your best bet.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-10T17:42:43.943" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18055" PostTypeId="1" AcceptedAnswerId="18056" CreationDate="2011-03-10T19:36:15.377" Score="2" ViewCount="860" Body="&lt;p&gt;Went to Hoover Dam, got mission to deal with Great Khans. Went to Red Rock, quest arrow pointed toward Khan Longhouse. Went in, talked to Papa Khan. Killed everyone in the house. Nothing. The arrow still points to the house and i cant move on in the quest, even though i have killed the Papa Khan. I have been back to Colonel at Hoover Dam, she says get on with mission!?&lt;/p&gt;&#xA;" OwnerUserId="5218" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:46:26.963" LastActivityDate="2013-01-20T16:46:26.963" Title="Great Khan quest FO:NV" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18056" PostTypeId="2" ParentId="18055" CreationDate="2011-03-10T20:00:31.390" Score="4" Body="&lt;p&gt;I ran into the same problem. If you don't kill Papa Kahn without being detected (while he's sleeping or something else), then what you are missing is that you need to kill most if not all of the Kahn's in the entire area, not just in the house. You need to search the entire Red Rock area and kill at least 15 Kahns. You can &lt;a href=&quot;http://fallout.wikia.com/wiki/For_the_Republic,_Part_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;read more on the Fallout Wikia about this quest&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-03-10T20:00:31.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18057" PostTypeId="1" AcceptedAnswerId="18399" CreationDate="2011-03-10T20:22:40.360" Score="3" ViewCount="811" Body="&lt;p&gt;When battling enemy troops in King's Bounty: The Legend, the battlefield will often contain one or more chests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I make it a point to open a fair share of these chests, which vary in contents from a negligable amount of gold to the extremely useful Might/Mind/Magic runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I was wondering - are the contents of the chests pre-determined (and if so, are the chest placements throughout battles pre-determined as well)?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-03-16T14:19:01.027" Title="Are the contents of chests in battles random?" Tags="|kings-bounty-the-legend|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18059" PostTypeId="1" CreationDate="2011-03-10T20:57:47.333" Score="2" ViewCount="2653" Body="&lt;p&gt;I have installed Stepmania fork sm-ssc on Ubuntu 10.10, but I can not make it load my songs. I've downloaded some packages and put it into ~/.sm-ssc/songs/ but they are not loaded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where should I place the songs to get them loaded in the game?&lt;/p&gt;&#xA;" OwnerUserId="7705" LastEditorUserId="7705" LastEditDate="2011-03-11T09:17:43.203" LastActivityDate="2014-08-08T19:58:36.603" Title="Where should I put my songs in sm-ssc under linux/ubuntu?" Tags="|stepmania|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18060" PostTypeId="2" ParentId="18059" CreationDate="2011-03-10T21:11:48.910" Score="1" Body="&lt;p&gt;Well I found this on the Ubuntu forums but I haven't tested it so I don't know if it will work right or not.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you have song packages(smzip), then you have to put them into&lt;br&gt;&#xA;  ~\stepmania\packages\songpackname\file.smzipand&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;if they are extracted files then they&#xA;  go to:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;songs\mixname\songname\&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6636" LastActivityDate="2011-03-10T21:11:48.910" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18063" PostTypeId="1" AcceptedAnswerId="18064" CreationDate="2011-03-10T21:57:07.350" Score="4" ViewCount="754" Body="&lt;p&gt;I always seem to get 50 for a kill but on YouTube those gets 100. Is all about the game you play, or how you kill someone?&lt;/p&gt;&#xA;" OwnerUserId="3652" LastEditorUserId="48530" LastEditDate="2013-10-22T16:57:37.367" LastActivityDate="2013-10-22T16:57:37.367" Title="50 or 100 points for a kill?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18064" PostTypeId="2" ParentId="18063" CreationDate="2011-03-10T22:02:25.640" Score="7" Body="&lt;p&gt;Hey Mike!  It depends on the game type you play:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Team Deathmatch, and Free-for-All all provide 100 points for a kill and a range of 20-80 for an assist depending on the damage you deal.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Games with objectives, like capture the flag, domination, sabotage, and headquarters expose you to a lot more kills.  People prioritize the objective over fighting back making it easier to get kills.  Therefore the point value on these are only 50/kill.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, games like Search and Destroy where players only have 1 life can provide a whopping 500/kill.  This boils down to a simple over-arching concept:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;The easier it is to get kills, the less point value gained/kill!  &lt;/h3&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-03-10T22:50:56.283" LastActivityDate="2011-03-10T22:50:56.283" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18065" PostTypeId="1" CreationDate="2011-03-10T22:11:42.863" Score="0" ViewCount="1014" Body="&lt;p&gt;I'm having problems using my PS3 as a Blueray player and getting surround sound from my receiver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First my setup:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have both a Tivo Premier and PS3 connected to my Sony LED TV by HDMI. The Sony receiver is connected to the optical out of the TV because it doesn't support HDMI.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Tivo has no issues passing surround sound though the TV to the receiver. I also think that if I play a DVD on the PS3 I get surround sound as well, but don't recall for sure if that's the case. When I play PS3 games I do get surround sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I played both my &quot;Man on Fire&quot; BR and &quot;The Social Network&quot; BR, neither disc would the PS3 pass surround sound to the receiver, just 2.0 Dolby. Looking on the menu of &quot;Man on Fire&quot; it only supports TrueHD surround sound from the disc menu. From what I've gathered from some rather old posts in some A/V forums TrueHD is supposed to include DD tracks as well for older receivers like mine, but the PS3 doesn't seem to pass that on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone else have a similar setup? Any idea where to go from here?&lt;/p&gt;&#xA;" OwnerUserId="7710" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:55:02.857" LastActivityDate="2012-08-07T14:55:02.857" Title="PS3 Blueray 5.1 audio playback with older receiver?" Tags="|ps3|audio-hardware|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18070" PostTypeId="2" ParentId="18009" CreationDate="2011-03-10T23:16:43.750" Score="2" Body="&lt;p&gt;The availability date is when the game is available for download by pre-purchasers.  The unlock date is when the game can be played.  The extra day is to allow the game to be fully downloaded before playing the first time.  Most games that can be pre-purchased can also be downloaded before the release date, although the files are locked until the release date.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2011-03-10T23:16:43.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18073" PostTypeId="1" CreationDate="2011-03-11T00:21:16.587" Score="8" ViewCount="295" Body="&lt;p&gt;&lt;em&gt;I feel like an idiot.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I hover over something, I like to see the tooltip for that thing immediately. In Dragon Age II, I have to wait like half a second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to remove the delay and make that instant? I searched through the options twice and couldn't find anything. But I could also be blind.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-03-30T00:25:33.607" Title="Can I speed up showing tooltips in Dragon Age II?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18075" PostTypeId="2" ParentId="14777" CreationDate="2011-03-11T01:40:33.317" Score="2" Body="&lt;p&gt;I think &lt;a href=&quot;http://pqrs.org/macosx/keyremap4macbook/&quot; rel=&quot;nofollow noreferrer&quot;&gt;keyremap4macbook&lt;/a&gt; might help you. It can enable a number pad. It's how i played civIV. I believe, you just need to press the fn pressing the &quot;numpad&quot; keys. &lt;/p&gt;&#xA;" OwnerUserId="7717" LastActivityDate="2011-03-11T01:40:33.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18076" PostTypeId="2" ParentId="17680" CreationDate="2011-03-11T01:50:22.670" Score="5" Body="&lt;p&gt;The &amp;quot;default&amp;quot; method is the only approved method. EverQuest does not provide any facility for addons, and also explicitly prohibits their use. They go as far as to monitor player's process task list. The following is from the &lt;a href=&quot;http://help.station.sony.com/cgi-bin/soe.cfg/php/enduser/std_adp.php?p_faqid=15630&quot; rel=&quot;nofollow noreferrer&quot;&gt;EQ Terms of Service&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;D. CONSENT TO MONITOR&lt;/p&gt;&#xA;&lt;p&gt;Please note that some games available on or through The Station may, when in operation, monitor your computer's random access memory, MAC address, and system and configuration files, crash data, etc. for the purpose of monitoring [..] and also for the purpose of identifying unauthorized third party programs running concurrently with your game which, in SOE's sole determination: (i) enable or facilitate cheating of any type; (ii) allow users to modify or hack the applicable game interface, environment, and/or experience in any way not expressly authorized by SOE; or (iii) intercept, &amp;quot;mine&amp;quot; or otherwise collect information from or through the applicable game (an &amp;quot;Unauthorized Third Party Program&amp;quot;). In the event that a game detects an Unauthorized Third Party Program, (a) the game may communicate information back to SOE, including without limitation your Station Account username, details about the Unauthorized Third Party Program detected and the activities or functions performed thereby, and/or details about your computer, and/or (b) SOE may exercise any or all of its rights and remedies under this Agreement or the applicable game end user license agreement without prior notice to the user linked to such Unauthorized Third Party Program.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7413" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-11T01:50:22.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18077" PostTypeId="1" AcceptedAnswerId="18355" CreationDate="2011-03-11T01:54:32.947" Score="0" ViewCount="1053" Body="&lt;p&gt;Is it possible to use the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0040UAYI4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eagle Eye&lt;/a&gt; accessory on a PS3 to play Super Street Fighter 4 with a keyboard, with the same configuration ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use on the PC the combination WASD + UIO (punch) + JKL (kick).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I own SF4 on PC, and definetely can't achieve the same proficiency playing this game with an arcade pad or with the SIXAXIS controller.&lt;/p&gt;&#xA;" OwnerUserId="7191" LastEditorUserId="18916" LastEditDate="2014-08-21T03:11:44.750" LastActivityDate="2014-08-21T03:11:44.750" Title="Is it possible to use an Eagle Eye accessory on SSF4 on PS3?" Tags="|ps3|keyboard|super-street-fighter-iv|" AnswerCount="1" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18078" PostTypeId="2" ParentId="18036" CreationDate="2011-03-11T06:35:11.973" Score="2" Body="&lt;p&gt;Buy an old PS3 with backwards compatibility for PS2 games. PS3s have HDMI output.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a bonus you get to play with wireless controllers as well. Not exactly a cheap solution though...&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-03-11T06:35:11.973" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18079" PostTypeId="1" AcceptedAnswerId="18091" CreationDate="2011-03-11T07:29:37.043" Score="19" ViewCount="1404" Body="&lt;p&gt;I have a long section of fences on a road near my base. The problem is that a good portion of these fences aren't showing up. (Note the torch next to the fence which should fix the glitch)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5ETfG.png&quot; alt=&quot;Invisible Woman! Where?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can I fix this? I've tried changing render distance (fog), reloading, etc.&lt;/p&gt;&#xA;" OwnerUserId="255" LastActivityDate="2011-06-29T14:59:24.453" Title="How can I make fences show up?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18081" PostTypeId="1" CreationDate="2011-03-11T09:24:38.923" Score="3" ViewCount="551" Body="&lt;p&gt;Somehow I managed to get stuck with a binocular's point of view. (Compare what I see &lt;a href=&quot;https://i.stack.imgur.com/vWCTb.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;with binoculars&lt;/a&gt; and &lt;a href=&quot;https://i.stack.imgur.com/S9xw7.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;without binoculars&lt;/a&gt;.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Saving and loading didn't help. Restarting the game didn't help. How can I get back to the normal field of view?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="122" LastEditDate="2012-02-12T17:59:34.617" LastActivityDate="2016-12-13T11:14:37.973" Title="In Deus Ex, I'm stuck with binoculars zoom on" Tags="|deus-ex|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18082" PostTypeId="1" AcceptedAnswerId="18085" CreationDate="2011-03-11T10:12:39.723" Score="3" ViewCount="391" Body="&lt;p&gt;Where to find mouse cable supporter as seen in &lt;a href=&quot;http://www.youtube.com/watch?v=IqerIwL0VIM#t=39s&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/IqerIwL0VIM#t=39s?start=39&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7722" LastEditorDisplayName="user3389" LastEditDate="2011-03-12T07:31:01.207" LastActivityDate="2011-03-12T07:31:01.207" Title="Where can I buy a mouse cable supporter?" Tags="|mouse|" AnswerCount="2" CommentCount="1" ClosedDate="2022-07-28T15:44:20.420" ContentLicense="CC BY-SA 2.5" />
  <row Id="18083" PostTypeId="5" CreationDate="2011-03-11T10:23:07.843" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;NetHack&lt;/em&gt;&lt;/strong&gt; is an open source &lt;a href=&quot;http://gaming.stackexchange.com/questions/5195/what-attributes-makes-a-game-a-roguelike&quot;&gt;roguelike&lt;/a&gt; game originally published in 1987. One of the most distinctive features is its extensive item system; items can behave differently based on the character's status, the item's blessed/uncursed/cursed (BUC) status, the player's form or the surroundings. It is often said that &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything&quot; rel=&quot;nofollow noreferrer&quot;&gt;the dev team thinks of everything&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The latest version, 3.6.0, was released in December, 2015; the open license has triggered a number of forks, the most notable being &lt;a href=&quot;http://slashem.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SLASH'EM&lt;/a&gt; (&lt;a href=&quot;/questions/tagged/slashem&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;slashem&amp;#39;&quot; rel=&quot;tag&quot;&gt;slashem&lt;/a&gt;) and &lt;a href=&quot;http://sourceforge.net/apps/trac/unnethack/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unnethack&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; July 1987&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; The NetHack DevTeam&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.nethack.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/NetHack&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://nethackwiki.com/wiki/?&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastEditorUserId="168837" LastEditDate="2018-10-26T18:20:23.487" LastActivityDate="2018-10-26T18:20:23.487" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="18084" PostTypeId="4" CreationDate="2011-03-11T10:23:07.843" Score="0" Body="NetHack is a single player roguelike, featuring an extremely complex item system.  First seen in July  of 1987, the game is licensed under the General Public License (GPL), and updated as time progressed.  The current version of the game (3.6.0) was released in December of 2015.  Use this tag only for NetHack, and not for any of the games that have spin off it.  " OwnerUserId="23" LastEditorUserId="163757" LastEditDate="2017-01-12T03:06:02.007" LastActivityDate="2017-01-12T03:06:02.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18085" PostTypeId="2" ParentId="18082" CreationDate="2011-03-11T10:43:28.797" Score="4" Body="&lt;p&gt;I think the term you are best searching for is 'Mouse Bungee'. Searching for that on amazon brings back these results &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.amazon.co.uk/s/?ie=UTF8&amp;amp;keywords=mouse+bungee&amp;amp;tag=googhydr-21&amp;amp;index=aps&amp;amp;hvadid=4541355296&amp;amp;ref=pd_sl_npwnnz6up_e&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.amazon.co.uk/s/?ie=UTF8&amp;amp;keywords=mouse+bungee&amp;amp;tag=googhydr-21&amp;amp;index=aps&amp;amp;hvadid=4541355296&amp;amp;ref=pd_sl_npwnnz6up_e&lt;/a&gt; (UK amazon as I have no idea where you are from :D)&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-03-11T10:43:28.797" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18087" PostTypeId="1" AcceptedAnswerId="18106" CreationDate="2011-03-11T12:16:32.550" Score="1" ViewCount="758" Body="&lt;p&gt;For past BioWare games like Fallout, the Xbox 360 has enjoyed getting DLC some time before PlayStation 3. Is that true for Dragon Age II, or are all three platforms getting the DLC at the same time?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="39891" LastEditDate="2014-01-30T09:57:38.393" LastActivityDate="2014-01-30T09:57:38.393" Title="Will the DLC for each platform be released at the same time?" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18089" PostTypeId="2" ParentId="18013" CreationDate="2011-03-11T12:59:14.917" Score="5" Body="&lt;p&gt;I haven't tried it, but one way to do it should be the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get a program that can read and write &lt;code&gt;.mpq&lt;/code&gt; files, which Blizzard uses to store game resources. For example this &lt;a href=&quot;http://www.zezula.net/en/mpq/download.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;MPQ editor&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Make a backup of your &lt;code&gt;Starcraft II/Battle.net/Battle.net.MPQ&lt;/code&gt; file.&lt;/li&gt;&#xA;&lt;li&gt;Open the &lt;code&gt;Starcraft II/Battle.net/Battle.net.MPQ&lt;/code&gt; file in the editor.&lt;/li&gt;&#xA;&lt;li&gt;In &lt;code&gt;Battle.net/Shared&lt;/code&gt; in this file you see lots of &lt;code&gt;.dds&lt;/code&gt; files with cryptic names. These are the images displayed in the game client.&lt;/li&gt;&#xA;&lt;li&gt;Extract these &lt;code&gt;.dds&lt;/code&gt; files.&lt;/li&gt;&#xA;&lt;li&gt;Get a program that can display and encode &lt;code&gt;.dds&lt;/code&gt; files, for example &lt;a href=&quot;http://developer.amd.com/gpu/compressonator/pages/default.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;ATI's The Compressonator&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Find the image you want to replace. If you are searching for a background image I would recommend to to start with the largest files. Maybe there are also thumbnail programs out there that support &lt;code&gt;.dds&lt;/code&gt; which could be useful to find what you are searching for.&lt;/li&gt;&#xA;&lt;li&gt;Encode your own picture as &lt;code&gt;.dds&lt;/code&gt; and give it the same name as the one you want to replace.&lt;/li&gt;&#xA;&lt;li&gt;Replace the original picture with your newly encoded one in the &lt;code&gt;.mpq&lt;/code&gt; file.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;With this modified &lt;code&gt;.mpq&lt;/code&gt; file, Starcraft should display your modified picture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that you are probably not allowed to modify game files. It could be considered hacking and might get your account banned, or it might interfere with future upgrades. I don't recommend that you do this.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2011-10-28T20:49:33.253" LastActivityDate="2011-10-28T20:49:33.253" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18090" PostTypeId="1" AcceptedAnswerId="18227" CreationDate="2011-03-11T13:35:22.890" Score="8" ViewCount="31322" Body="&lt;p&gt;I can't get past ~150.000 points. Is there any magic trick or is it just getting long fever times?&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="3610" LastEditDate="2012-06-08T10:34:09.610" LastActivityDate="2013-12-14T19:29:44.193" Title="How can I get a high score greater than 150,000 in Tiny Wings?" Tags="|tiny-wings|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18091" PostTypeId="2" ParentId="18079" CreationDate="2011-03-11T13:39:22.277" Score="17" Body="&lt;p&gt;This glitch is not because of lighting and fogs problem, it's similar to the dark areas glitch. So the only solution i found is placing a block near the fence, and the fence show up, !IMPORTANT! only if you place the block from west or south to the fence it will work so you probably tried the wrong direction try all four and it will work! like that:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;before:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/q3UT2.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;after:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/P8bhS.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;BUT if you remove the block the fence become invisible again.&#xA;so just place one block near each row are invisible fence.&lt;/p&gt;&#xA;" OwnerUserId="7706" LastEditorUserId="8228" LastEditDate="2011-06-29T14:59:24.453" LastActivityDate="2011-06-29T14:59:24.453" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="18093" PostTypeId="2" ParentId="11884" CreationDate="2011-03-11T13:57:16.350" Score="9" Body="&lt;p&gt;You shouldn't forget that you don't need to place all flags, you just need to open all squares without the mines.&lt;/p&gt;&#xA;" OwnerUserId="7726" LastEditorUserId="7726" LastEditDate="2012-12-31T11:46:45.283" LastActivityDate="2012-12-31T11:46:45.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18097" PostTypeId="1" AcceptedAnswerId="18430" CreationDate="2011-03-11T15:19:28.600" Score="8" ViewCount="5599" Body="&lt;p&gt;So I'm getting back into Eve-Online after a hiatus.  My sec status is low as a result of my previous activities, so entering high-sec gets me shot at by the NPCs.  I'd like to raise my sec status, as I want to get into a different aspect of the game than I was in before.  What is the best way to rapidly raise sec status?  Grinding rats in low-sec?  0.0?  Are there still areas of 0.0 that are not &quot;NBSI&quot; that might be safe(r) to rat in?&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2011-03-25T01:53:35.310" Title="How to best raise your sec status in Eve?" Tags="|eve-online|" AnswerCount="3" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="18098" PostTypeId="1" AcceptedAnswerId="18100" CreationDate="2011-03-11T16:06:45.003" Score="5" ViewCount="2691" Body="&lt;p&gt;I was following a map, and I realized that I put Nubswood in the wrong place. I've already placed four more locations though, and I don't think that I can play the game all over again. Is there some way to fix this, or do I have no choice but to play it again?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="3129" LastEditDate="2012-11-13T23:09:38.670" LastActivityDate="2012-11-13T23:09:38.670" Title="Is there a way to move places in Final Fantasy Tactics Advance?" Tags="|final-fantasy-tactics-advance|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18099" PostTypeId="1" AcceptedAnswerId="18135" CreationDate="2011-03-11T16:08:28.060" Score="3" ViewCount="8126" Body="&lt;p&gt;I've gotten about midway into Pokémon Emerald -- completed the third badge (electric badge), and starting to get quite an assortment of Pokémon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is, I can't figure out which ones to keep and raise experience for, and which ones to leave rotting in the PC. My old strategy used to be &quot;pick the most interesting-looking ones and always power up the weakest&quot; -- this lead to some surprising strengths (like the mushroom one with Mega Drain).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What strategy should I use? How do I know which Pokémon to select and train, and when I capture new ones, how do I decide to add them to my party (and drop a different one) or leave them in the box?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I have the &quot;Exp Share&quot; item, so I can easily power up weak Pokémon in a low-risk fashion. w00t!&lt;/p&gt;&#xA;" OwnerUserId="3191" LastEditorDisplayName="user3389" LastEditDate="2011-03-11T22:01:51.600" LastActivityDate="2023-05-29T05:51:16.450" Title="Pokémon Selection Strategy for Emerald" Tags="|pokemon-series|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18100" PostTypeId="2" ParentId="18098" CreationDate="2011-03-11T16:08:29.090" Score="4" Body="&lt;p&gt;You have no choice, once the position is placed, it is fixed for the rest of the game.  However, the end result may just be you miss out on some items, but none of the items you obtain are irreplaceable.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorDisplayName="user56" LastEditDate="2011-03-11T16:14:56.407" LastActivityDate="2011-03-11T16:14:56.407" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18101" PostTypeId="1" AcceptedAnswerId="19034" CreationDate="2011-03-11T16:33:25.593" Score="5" ViewCount="1082" Body="&lt;p&gt;I have a friend who consistently uses Arthur as the last guy in his team.  As I take out his first two throw-away characters, he gradually builds meter until Arthur finally comes out, summons his golden armor, activates X-Factor, and then just throws everything he has at me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The chip damage of this onslaught is insane, meaning blocking is not an option, and you'd better not even think of bringing out a poorly timed assist because he will kill it in one hit.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had very inconsistent results super jumping over all the obstacles, as well as teleporting around him with Dormammu.  I've had the best results with Dr. Doom as he can shoot projectiles as well as super from the air, but he has to come down sometime, and when he does, Arthur pushes him back with his heavy projectiles that eventually knock him back to the opposite wall or kill him straight up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you deal with characters like Arthur that are always throwing projectiles at you, leaving you no chance to breathe?  Especially against X-Factor Golden Armor Arthur where blocking will get you killed? &lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="12" LastEditDate="2011-11-16T10:48:02.287" LastActivityDate="2011-11-16T10:48:02.287" Title="How to deal with Arthur's long range assault in MVC3?" Tags="|marvel-vs-capcom-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18102" PostTypeId="1" AcceptedAnswerId="18103" CreationDate="2011-03-11T16:40:08.023" Score="10" ViewCount="11475" Body="&lt;p&gt;When watching live-streams from high-level players I noticed they tend to constantly flick through control groups very fast. I watched a stream of a player switching between &lt;em&gt;drone&lt;/em&gt;, &lt;em&gt;overlord&lt;/em&gt;, &lt;em&gt;hatch&lt;/em&gt; very quickly from the very beginning of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That made me wonder why he would do such a thing? I sometimes do some switching between control groups myself, but that's mainly to check status of things, eg. &lt;em&gt;is that chrono-boost ready?&lt;/em&gt;, &lt;em&gt;zealot done yet?&lt;/em&gt;, &lt;em&gt;time to inject larva?&lt;/em&gt; etc. But constantly checking a drone or overlord just doesn't seem to make much sense to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something important here?&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2019-06-11T02:20:46.837" Title="Why do high-level players flick through control groups constantly?" Tags="|starcraft-2|keyboard|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18103" PostTypeId="2" ParentId="18102" CreationDate="2011-03-11T16:48:24.157" Score="16" Body="&lt;p&gt;Most pro players do it to &quot;warm up&quot; their fingers early in the game. That way, when they need to produce tons of meaningful actions in the mid-to-late game, they are &quot;limber&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether or not that helps or is the best method for warming up, however, is questionable. &lt;a href=&quot;https://gaming.stackexchange.com/users/102/tzenes&quot;&gt;Tzenes&lt;/a&gt;, our resident &lt;a href=&quot;https://gaming.stackexchange.com/tags/starcraft-2/topusers&quot;&gt;SC2 guru&lt;/a&gt;, addressed this in &lt;a href=&quot;https://gaming.stackexchange.com/questions/3975/how-to-increase-actions-per-minute/3980#3980&quot;&gt;an answer to an earlier question on improving your APM&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Epinephrine has some interesting effects on the human body, one of which is to contract the blood vessels in your fingers right before a tournament reducing circulation and making them feel 'cold.' Spamming keys is less effective at over coming this than taking a second and flexing your fingers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;A lot of amateur players will spam actions to get a higher &quot;APM&quot; number. As has been said countless times, though, it's not how many actions you have per minute but what you &lt;em&gt;do&lt;/em&gt; with your actions that is the difference between victory and defeat.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2011-03-11T17:52:42.757" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18104" PostTypeId="2" ParentId="18102" CreationDate="2011-03-11T16:53:34.540" Score="8" Body="&lt;p&gt;You are not missing something important (all your points about checking to see if something is done is correct), players are simply keeping their fingers warm so that when it comes time to fight, they are ready to react quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Day[9] does a good explanation of how tapping through control groups helps your overall game play in these two videos:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/4742049/&quot; rel=&quot;noreferrer&quot;&gt;http://day9tv.blip.tv/file/4742049/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://day9tv.blip.tv/file/4772601/&quot; rel=&quot;noreferrer&quot;&gt;http://day9tv.blip.tv/file/4772601/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you continue playing, these slower repetitive motions becomes quicker and quicker which to the rest of us seems insanely fast.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-03-11T16:53:34.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18105" PostTypeId="1" AcceptedAnswerId="18329" CreationDate="2011-03-11T17:13:15.700" Score="27" ViewCount="1465" Body="&lt;p&gt;My current strategy for Desktop Dungeons is to collect potions and save them up for the last battle.  I only attack monsters if I can defeat them without using a potion, and then heal by revealing more parts of the map.  But I've started wondering, would it be more advantageous to use potions earlier to help me defeat creatures that are above my level and therefore get experience faster, rather than just using them for the boss fight?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-08-04T19:22:57.533" LastActivityDate="2011-08-04T19:22:57.533" Title="When should I start drinking?" Tags="|desktop-dungeons|desktop-dungeons-2010|" AnswerCount="2" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="18106" PostTypeId="2" ParentId="18087" CreationDate="2011-03-11T17:15:09.763" Score="1" Body="&lt;p&gt;Speculating about future DLC releases is outside of my capabilities, but the only existing paid DLC available now, &lt;a href=&quot;http://dragonage.bioware.com/da2/addon/exiled_prince/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Exiled Prince&lt;/a&gt; is available now (and was available at launch) for all 3 systems (360, PS3 and PC) for the equivalent price of $7. Or if you got a copy of the Signature Edition of the game, it came with it.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-03-11T17:15:09.763" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18107" PostTypeId="2" ParentId="18099" CreationDate="2011-03-11T17:49:01.830" Score="1" Body="&lt;p&gt;Your basic strategy is to try to get a wide variety of types and &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Physical_move&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Physical move - Bulbapedia&quot;&gt;physical&lt;/a&gt;/&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Special_move&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Special move - Bulbapedia&quot;&gt;special&lt;/a&gt; Pokémon with high &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Base_stats&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Base stats - Bulbapedia&quot;&gt;base stats&lt;/a&gt;. (&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_stats&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of Pokémon by base stats&lt;/a&gt;) A variety of types is important so you can counter your foes' types, and a variety of physical and special is kind of important so you can counter your foes' defenses. (Sometimes, but this isn't actually that important, unless you're a really serious player with a list of Pokémon's base stats at hand to know which stat's weaker, and since physical and special are dependent on type in Gen III it's even less so.) High base stats are important because that's basically what determines how strong your Pokémon is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, a bad party would be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sceptile&lt;/li&gt;&#xA;&lt;li&gt;Beautifly&lt;/li&gt;&#xA;&lt;li&gt;Dustox&lt;/li&gt;&#xA;&lt;li&gt;Shiftry&lt;/li&gt;&#xA;&lt;li&gt;Masquerain&lt;/li&gt;&#xA;&lt;li&gt;Sunflora&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A better party would be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sceptile&lt;/li&gt;&#xA;&lt;li&gt;Metagross&lt;/li&gt;&#xA;&lt;li&gt;Arcanine&lt;/li&gt;&#xA;&lt;li&gt;Gyarados&lt;/li&gt;&#xA;&lt;li&gt;Jolteon&lt;/li&gt;&#xA;&lt;li&gt;Shuckle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You probably don't, however, just want to switch your Pokémon willy-nilly, since trained Pokemon are stronger than Pokemon raised in the wild due to &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Effort_values&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Effort values - Bulbapedia&quot;&gt;EVs&lt;/a&gt;. (&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of Pokémon by effort value yield&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're just playing rather casually though, pretty much any Pokémon will do and just sticking with one party of Pokémon that you like will be the best strategy, and, tbh, if you're looking to build the perfect, strongest party, you'd finish the plot first and then hatch a new party out from eggs that are specially bred for the perfect moves &amp;amp; IVs and then train them for perfect EVs. You wouldn't try to play through with them originally since you'd have to wait for quite a while in the game to find the strongest Pokémon, and then you wouldn't use those for playing through more of the story, since you can't know what EVs the Pokémon that trainers send out first will give. (Unless you use the &quot;Emerald Berries&quot; that lower EVs, I guess.)&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="336" LastEditDate="2011-03-11T21:58:28.617" LastActivityDate="2011-03-11T21:58:28.617" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18108" PostTypeId="1" CreationDate="2011-03-11T17:49:56.293" Score="7" ViewCount="6207" Body="&lt;p&gt;I am back on a Borderlands kick and am at a loss for an &quot;optimized&quot; play though sequence of play though 1 &amp;amp; 2 of the core game and the 3 expansions (Zombie Island, General Knoxx and Claptrap's).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that play through 2.5 (meeting the evil in a can a second time) makes all the mobs your level for the rest of the core game. Does that also bump play though 2 mobs in the DLC to your level if you haven't completed them? How about DLC play though 1 mobs?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There seems to be way more content than leveling available and I rather avoid facerolling as much as possible. &lt;/p&gt;&#xA;" OwnerUserId="4200" LastEditorUserId="39891" LastEditDate="2014-01-30T10:07:38.047" LastActivityDate="2014-01-30T10:07:38.047" Title="What is the ideal play through path for the GOTY Edition of Borderlands?" Tags="|borderlands|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18109" PostTypeId="1" AcceptedAnswerId="61696" CreationDate="2011-03-11T17:54:58.997" Score="4" ViewCount="8590" Body="&lt;p&gt;I recently loaded up an old file I had where I started out as an Unholy Traitor turned pirate and is now the scourge of the galaxy to every none pirate/Yaki/Teladi.  Now, I feel like doing some of the new missions introduced in the recent updates with my fully decked out Brigantine, but no race is offering me any worthy missions and I can't quite blow up xenon/khaak ships in those sectors without blowing up all their sector defence first since they hate me (I wonder why, haha).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a sure fire way of regaining faction with all the races so I can do some of the storyline missions?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2012-04-09T02:21:25.563" Title="What is the best way of regaining rep as an Unholy Traitor?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18110" PostTypeId="1" CreationDate="2011-03-11T17:55:13.363" Score="4" ViewCount="542" Body="&lt;p&gt;Here is a random screen from Internet with online match result in Bad Company 2:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lSeNX.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One would though that &quot;Most Score By&quot; would simply be a kill counter for this round for the best weapon, but even on this screen numbers clearly don't add up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does number &quot;27&quot; mean here? I've been trying to figure out mystery of this section since the release date, and still cannot see any connections. Maybe it is just a bug?&lt;/p&gt;&#xA;" OwnerUserId="107" LastActivityDate="2011-03-12T22:49:57.357" Title="What does &quot;Most Score By&quot; mean at the end of a round in BF:BC2?" Tags="|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18111" PostTypeId="2" ParentId="18101" CreationDate="2011-03-11T18:11:56.960" Score="2" Body="&lt;p&gt;Arthur is weak at close range and can't backdash. So, your best option is to use a hard-hitting character and get in. Captain America's Charging Star (especially the Hyper version) is &lt;strong&gt;great&lt;/strong&gt; for this. When you get in, try to land your best damaging combos. When Arthur is in his underpants, he receives 30% more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Another good option is to activate your X-Factor too: you don't receive chip damage while in X-Factor.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="4007" LastEditDate="2011-03-11T23:36:09.443" LastActivityDate="2011-03-11T23:36:09.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18112" PostTypeId="2" ParentId="18090" CreationDate="2011-03-11T18:17:24.443" Score="2" Body="&lt;p&gt;Always complete your objectives to gain higher nest multipiers. The higher the multiplier, the more points your can get. 150000 is a pretty solid number, though...&lt;/p&gt;&#xA;" OwnerUserId="1858" LastActivityDate="2011-03-11T18:17:24.443" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18113" PostTypeId="2" ParentId="18110" CreationDate="2011-03-11T18:21:58.957" Score="8" Body="&lt;p&gt;That means you got the most score by using that weapon or vehicle while you were in that room, it carries over from match to match unlike that KD which is just from the previous match. It further breaks it down by how many kills you had with it, distance driven, and how many people you ran over. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="4983" LastEditDate="2011-03-11T18:54:03.393" LastActivityDate="2011-03-11T18:54:03.393" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18114" PostTypeId="2" ParentId="18097" CreationDate="2011-03-11T18:36:47.307" Score="3" Body="&lt;p&gt;Your highest sec boost comes from killing a single pirate BS. So what I did to raise my status at one point is to get a set of systems. Warp to a belt, kill 1 BS, jump to the next system, kill 1 BS, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rather experienced team-mate I was with said the first BS kill in the system nets you the most sec gain. And I think from there the timer resets every so often. So if you get a set of 5 systems and just bounce around them, it's not too bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, it's not too much worse to just kill all the rats and get the extra isk as well.&lt;/p&gt;&#xA;" OwnerUserId="7731" LastActivityDate="2011-03-11T18:36:47.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18115" PostTypeId="1" AcceptedAnswerId="18117" CreationDate="2011-03-11T18:41:18.403" Score="5" ViewCount="177" Body="&lt;p&gt;How do I finish a dungeon level? Am I obliged to kill all the monsters or are there other options?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="341" LastEditDate="2011-03-11T18:53:03.570" LastActivityDate="2011-03-11T18:53:03.570" Title="How to finish a dungeon level?" Tags="|desktop-dungeons-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18116" PostTypeId="1" AcceptedAnswerId="18311" CreationDate="2011-03-11T18:49:27.460" Score="1" ViewCount="1901" Body="&lt;p&gt;So I always thought that you just had to logout and login to get the website (&lt;a href=&quot;http://hom.guildwars2.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://hom.guildwars2.com/&lt;/a&gt;) to update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recently got my Elonian and Legendary Cartographers titles, but my HoM hasn't updated. I tried logging out and in a few times. Both yesterday and today, without any luck&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know how long it take now, or if they've changed it? I'm worried that my points haven't been counted!&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-15T14:39:38.100" Title="How to trigger a Hall of Monuments update" Tags="|guild-wars|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18117" PostTypeId="2" ParentId="18115" CreationDate="2011-03-11T18:51:32.183" Score="8" Body="&lt;p&gt;By killing the monster(s) that is level 10. The level should register as completed, and you will be free to retire your character.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-03-11T18:51:32.183" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18119" PostTypeId="1" AcceptedAnswerId="18140" CreationDate="2011-03-11T19:44:53.893" Score="10" ViewCount="1011" Body="&lt;p&gt;Does Dragon Age II ship with SecuROM when it's purchased through Steam? If so, why aren't Steam's protections good enough?&lt;/p&gt;&#xA;" OwnerUserId="1317" LastEditorDisplayName="user3389" LastEditDate="2011-03-11T21:03:25.113" LastActivityDate="2011-03-12T07:21:26.893" Title="Does the steam version of Dragon Age II use SecuROM?" Tags="|steam|drm|dragon-age-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18120" PostTypeId="2" ParentId="18110" CreationDate="2011-03-11T19:47:33.503" Score="1" Body="&lt;p&gt;I cant confirm this but I have a feeling that its to do with the total server kill count. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might be that at the end of the round the server figures out the weapon you have scored highest with and then combines all of the other players stats for that weapon as well. So in this case you got 22 kills in the tank which means all of the other players on the server (or maybe on your team / squad) had a combined total of 5 kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I still dont know why they would show it like this ... maybe to illustrate your personal contribution to that particular class? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like I said I might be completely wrong but thats the best explanation I have come up with so far. Although as with most EA games I wouldnt be suprised if it is a bug ... I was blowing up the 2nd set of Mcom stations in Arica harbour through the roof with C4 for a good 7 months before they fixed that.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-03-11T19:47:33.503" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18121" PostTypeId="2" ParentId="18119" CreationDate="2011-03-11T19:58:27.867" Score="13" Body="&lt;p&gt;Direct feedback from BioWare about the issue: They state that the Steam version does not use SecuROM.  &lt;a href=&quot;http://social.bioware.com/forum/1/topic/141/index/6194280/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://social.bioware.com/forum/1/topic/141/index/6194280/1&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-03-11T20:05:29.903" LastActivityDate="2011-03-11T20:05:29.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18122" PostTypeId="2" ParentId="18105" CreationDate="2011-03-11T20:43:28.920" Score="5" Body="&lt;p&gt;It's better to use potions when it's really needed to survive(like the boss fight). If it's just for speeding up leveling a little then you better wait because the amount of monsters is limited anyway so it's just a matter of time before you become stronger anyway. When it's a boss fight, you can't wait to became stronger(because it's probably the last monster, if not, go kill the rest If you can..) so there the potion would save you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So your tactic is good and changing it is not recommended.&lt;/p&gt;&#xA;" OwnerUserId="7706" LastEditorUserId="7706" LastEditDate="2011-03-15T20:41:39.563" LastActivityDate="2011-03-15T20:41:39.563" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18124" PostTypeId="1" CreationDate="2011-03-11T20:59:35.927" Score="4" ViewCount="2218" Body="&lt;p&gt;Recently the influence points I get from a city state when I gift gold is decreasing.&#xA;Why does this happen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other AI is having a guarded attitude towards me because they covet my land - how can I make them friendly?  I did attack some of them.&lt;/p&gt;&#xA;" OwnerDisplayName="user7735" LastEditorUserId="122" LastEditDate="2011-03-12T10:57:59.657" LastActivityDate="2011-03-14T13:53:46.957" Title="Why is the city-state influence I gain from gifts of gold decreasing in Civilization 5?" Tags="|civilization-5|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18125" PostTypeId="2" ParentId="18124" CreationDate="2011-03-11T21:05:55.377" Score="0" Body="&lt;p&gt;Imagine if someone gave &lt;em&gt;you&lt;/em&gt; money all the time.  It would be great at first, but eventually you'd get used to it and come to expect it.  It wouldn't be special anymore, and your opinion of that person couldn't just keep increasing forever.  This idea is programmed into the game!&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-11T21:05:55.377" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18127" PostTypeId="2" ParentId="14271" CreationDate="2011-03-11T21:45:19.377" Score="1" Body="&lt;p&gt;Depending upon how many times you &lt;a href=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky&quot; rel=&quot;nofollow noreferrer&quot;&gt;eat hot NPC frag grenade&lt;/a&gt;, you can expect it to take less time than either of the other STALKER titles.  It took me about 10 ~ 12 hours to get through all the areas and beat the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you played the original STALKER, you might spend less time because you know some of the original areas that are being re-used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should also point out that depending upon how many caches you decide to go after, this can be extended by about 10 hours, but that also depends upon how often you use the guides to quick-travel.  Walking will take a while, but quick-travel costs money.&lt;/p&gt;&#xA;" OwnerUserId="7137" LastEditorUserId="7137" LastEditDate="2011-03-15T20:23:16.347" LastActivityDate="2011-03-15T20:23:16.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18128" PostTypeId="1" AcceptedAnswerId="18137" CreationDate="2011-03-11T21:47:54.240" Score="1" ViewCount="469" Body="&lt;p&gt;I currently have access to and have cleared out the basement area in Vigil's Keep.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Including locating, and subsequently decimating, Adria.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Sergeant Maverlies keeps saying that &quot;The men are still clearing the rubble in the basement. They'll be finished soon.&quot; I've walked all the way back down a few times now, but the only options I have are to look around or return to the surface. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When will they be finished clearing the way? Is there a certain amount of time that has to pass, certain locations I need to visit, or certain quests I need to finish first? &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-03-12T03:06:25.453" Title="When can I access the Deep Roads in Dragon Age Awakening?" Tags="|dragon-age-origins-awakening|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18129" PostTypeId="2" ParentId="17680" CreationDate="2011-03-11T21:58:26.657" Score="2" Body="&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/17680/is-there-an-easier-way-to-combine-stuff-in-everquest/18076#18076&quot;&gt;Brian noted&lt;/a&gt;, modifying EverQuest or using macros is a violation of the EULA, and is liable to get you banned. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;However&lt;/em&gt;, with that in mind, &lt;a href=&quot;http://www.macroquest2.com/wiki/index.php/MacroQuest2:Intro&quot; rel=&quot;nofollow noreferrer&quot;&gt;MacroQuest 2&lt;/a&gt; will do what you want to do, but because of its issue with the EULA, it's not for the faint of heart to get running. The wiki describes what you need to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have MacroQuest 2 running, you can use &lt;a href=&quot;http://www.macroquest2.com/phpBB3/viewtopic.php?f=43&amp;amp;t=16919&quot; rel=&quot;nofollow noreferrer&quot;&gt;QuickCombineV2.mac&lt;/a&gt; to do what you're looking to do.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-03-11T21:58:26.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18130" PostTypeId="2" ParentId="9981" CreationDate="2011-03-11T22:11:19.343" Score="5" Body="&lt;p&gt;You need to make a portal.The easiest way to make a portal is to follow these steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Try to find a cave.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you find a cave,start digging and digging (down) in that cave.(RULE NUMBER 1 IN MINECRAFT: NEVER EVER DIG STRAIGHT DOWN!!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Try to find materials like redstone,gold,iron,coal and more.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;IF you get lucky,you could find some diamonds...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Another way to find diamonds,if you find lava lakes and water lakes there is a VERY BIG chance of finding diamonds somewhere near.Everytime i find a lava/water-cave i find diamonds somewhere near.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Just keep searching for the diamonds.If you find 3 or more (you really need 3 or more if you want this to work), try to find the way back to your house/spawn point or something. WARNING!! Try not to fall into the lava!! ;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Once you get back to your home/spawn point the make a workbench and get your diamonds and some sticks.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you get to your workbench, follow these instructions:&#xA;D=Diamonds&#xA;S=Sticks&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   D D D&#xA;     S&#xA;     S&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Now you should have a diamond pickaxe. Next step is to find some obsidian.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You will need 12 obsidian blocks. When you find obsidian take the 12 blocks with your diamond pickaxe. WARNING: You can only mine obsidian with a diamond pick.I ts just takes a few seconds! :D&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you got the obsidian,you also need flint and steel, if you already have flint and steel,skip to step 14.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;To make flint and steel you have to get flint and iron. All minecraft players know that you can get iron in caves and stuff like that. To get flint you need to find some gravel. You don't always get flint when you mine gravel, in fact you almost never get it!&#xA;But just keep on mineing that gravel and you will get flint in the end.You only need 1 flint and 1 iron.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you got the flint and iron, you have to melt the iron in a furnace. If you don't know how to make a furnace just go to the Minecraft wiki where you can alsol find many other information about minecraft that you need. Then you make the flint and steel like this with the following instructions: (I=iron, F=flint)          &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;      I&#xA;       F&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you got flint and steel, go and find a place you want your portal to be on.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you found a place for your portal place obsidian on the ground like this: (O=Obsidian)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;     O O O O&#xA;     O     O&#xA;     O     O&#xA;     O     O&#xA;     O O O O&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you got that all set up,g et your flint and steel and light the middle up by right clicking with your mouse on the middle og the portal and light it on fire. When thats done you should have a portal.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Enjoy :D&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;P.s.I know this may be a little hard, but it's worth it :)&#xA;When you get to the nether you can collect netherrack and glowstone and see lots of cool stuff!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But remember...the nether is very dangerous...even on peaceful!&#xA;It contains ghasts and zombie-pigmen if your playing easy, normal or even hard mode!!&lt;/p&gt;&#xA;" OwnerDisplayName="user7736" LastEditorUserId="4012" LastEditDate="2011-08-15T11:36:52.657" LastActivityDate="2011-08-15T11:36:52.657" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18131" PostTypeId="1" AcceptedAnswerId="26432" CreationDate="2011-03-11T22:40:11.373" Score="0" ViewCount="123" Body="&lt;p&gt;What are the items (weapons, armor, magic tomes, et cetera) that Krinjh carries when he first joins the party?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything (lower character levels) that affects this?  I restarted my game, but I could have sworn that the first time, he carried a second spellbook. &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-07-19T23:34:19.367" Title="What items does Krinjh carry when he first joins the party?" Tags="|final-fantasy-the-4-heroes-of-light|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18132" PostTypeId="2" ParentId="18124" CreationDate="2011-03-11T23:13:58.023" Score="3" Body="&lt;p&gt;Actually, I believe that the amount of gold decreases over time, not based on how much you give. I think this is because gold is a lot scarcer and harder to acquire in the early game then it is in late-game. (Think about it, 300 gold treasuries aren't easy to get in early game, I've had 1000+ gold without much trouble at all later on.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding befriending the AI, it's basically a matter of being nice to them. Simply sign all sorts of deals with them (open borders, resource trades, research agreements), and give them stuff, and they'll start to like you more. Also, try to agree with any of their requests when possible (pacts of cooperation/secrecy, alliances, demands, etc.), and that should help you out as well. Although, since you attacked them, it will probably be an uphill battle to win their friendship. (I know I wouldn't befriend any player that tried to conquer me! XD)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-03-11T23:13:58.023" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18133" PostTypeId="1" CreationDate="2011-03-12T01:09:58.423" Score="21" ViewCount="12596" Body="&lt;p&gt;I have 5 buttons and only one of these can be correct, all others must be false.&lt;/p&gt;&#xA;&lt;p&gt;These 5 outputs will go into 2 outputs, in between there needs to be a circuit which changes which single button out of the 5 will go down the &amp;quot;correct&amp;quot; output of the final 2. The 4 remaining buttons must go to the second of the final 2 outputs.&lt;/p&gt;&#xA;&lt;p&gt;Both final outputs must give out a true signal for a brief period the same as a button on its own would produce.&lt;/p&gt;&#xA;&lt;p&gt;There should also be a way of activating the circuit.&lt;/p&gt;&#xA;&lt;p&gt;Not sure if that is explained well enough so I have made a basic diagram of what I need.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8ILfK.png&quot; alt=&quot;Diagram of redstone circuit&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The diagram shows how I need the signal to be split. However in between the buttons and the final two wires there needs to be a circuit (marked by the grey box). This circuit changes the single button connected to the left wire. The right input should start the circuit and randomise the 5 buttons.&lt;/p&gt;&#xA;&lt;p&gt;There are no limits to size, amount of materials used or method used.&lt;/p&gt;&#xA;&lt;p&gt;This question is similar to the one asking about &lt;a href=&quot;https://gaming.stackexchange.com/q/229610/28182&quot;&gt;random numbers in Minecraft commands&lt;/a&gt;, but I am specifically working with Redstone circuitry - the commands solutions do not apply here&lt;/p&gt;&#xA;" OwnerUserId="7745" LastEditorUserId="28182" LastEditDate="2021-01-19T00:30:43.373" LastActivityDate="2021-01-22T02:43:34.333" Title="How can I randomise the output of a redstone circuit?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="6" CommentCount="17" ContentLicense="CC BY-SA 4.0" />
  <row Id="18134" PostTypeId="1" CreationDate="2011-03-12T01:55:17.280" Score="7" ViewCount="62193" Body="&lt;p&gt;Can we use cheap PC controllers with the XBox 360 by connecting it to the USB slot? PC controllers are much cheaper than Microsoft's. &lt;/p&gt;&#xA;" OwnerDisplayName="user7740" LastEditorUserId="6066" LastEditDate="2011-03-12T02:39:30.847" LastActivityDate="2013-12-31T23:57:52.267" Title="Can I use PC controllers with my XBox 360?" Tags="|xbox-360|controllers|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18135" PostTypeId="2" ParentId="18099" CreationDate="2011-03-12T02:03:54.057" Score="2" Body="&lt;p&gt;Well, it comes down to personal preference, really. Aside from the very high level legendaries you can catch, there's no magic group of pokemon that will get you through the game with minimal effort. There are two good guidelines though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) A good balance of types&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Leveling, leveling, leveling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting a balance of types is pretty easy. You just want to get 6 pokemon, such that you won't end up in a situation where one poke type counters half your team. For example, my old gold team was&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kadabra (Psychic)&#xA;Typhlosion (Fire)&#xA;Suicune (Water)&#xA;Graveler (Rock/Ground)&#xA;Weepinbell (Grass)&#xA;and one more I can't remember right now. (Oh well, you get the point.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other thing you need to do is level. Not just what you'd get from fighting every trainer, and leveling a team of 6 pokemon from that, I mean running around in the grass for hours to level. A good baseline would be lvl 10 for the first gym, and another 5 levels for every gym leader after that. If you do that, your party should be about on par with most of the trainers you come across.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, that won't be enough for the elite 4. IIRC, some of the champion's pokemon are in the 60's level wise, and although you can abuse type advantage, that won't make up for a 15 level difference. You have two choices at this point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Spend more hours leveling up until you can beat them.&#xA;2) Catch Rayquaza, and curb stomp them with a level 70 legendary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I picked the latter. MUCH faster. ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last thing, make sure you evolve your pokemon, as it improves their stats drastically. Additionally, trained pokemon are actually a good deal more powerful than wild pokemon, even if the wild one is a few levels higher. The reason for this is somewhat convulted, but basically as you level up your pokemon manually, their stats will improve based on the pokemon they fought, in addition to the normal level up bonus. However, you don't need to worry about the mechanics behind it (unless you plan to play competitively, in which case you'd need more help then I could give you.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope all of this helps.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="7448" LastEditDate="2011-03-12T21:46:44.870" LastActivityDate="2011-03-12T21:46:44.870" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18136" PostTypeId="2" ParentId="18134" CreationDate="2011-03-12T02:24:36.457" Score="4" Body="&lt;p&gt;The controller has to be compatible.  You can't use just any USB controller.  An example of a controller that works on both the XBox 360 and the PC is &lt;a href=&quot;http://store.madcatz.com/platforms/xbox360/Mad-Catz-X360-FPS-Pro-Official-Wired-Xbox360-GamePad.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;the MadCatz Xbox 360 FPS Pro&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2013-12-31T22:37:46.970" LastActivityDate="2013-12-31T22:37:46.970" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18137" PostTypeId="2" ParentId="18128" CreationDate="2011-03-12T03:06:25.453" Score="2" Body="&lt;p&gt;Finish one of the quests in the main questline for Awakening, then come back.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-03-12T03:06:25.453" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18138" PostTypeId="2" ParentId="18108" CreationDate="2011-03-12T03:09:45.343" Score="3" Body="&lt;p&gt;From &lt;a href=&quot;http://gbxforums.gearboxsoftware.com/showthread.php?t=112350&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://gbxforums.gearboxsoftware.com/showthread.php?t=112350&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;|Main Game PT 1| --&gt; |Main Game PT 2|&#xA;  --&gt; |Moxxie PT 2| --&gt; |Knoxx PT 2| --&gt; |ZI PT 2| --&gt; |Robolution PT 2| --&gt;&#xA;  |scaled PT 2.5 free-play everywhere!|&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The link gives you much more information.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-03-12T03:09:45.343" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18139" PostTypeId="2" ParentId="18082" CreationDate="2011-03-12T03:24:27.213" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.google.com/products/catalog?client=safari&amp;amp;q=3m+command+cable&amp;amp;oe=UTF-8&amp;amp;cid=1219985620151634204&amp;amp;ei=Cud6TdnBFJSuigTFoYz9BQ&amp;amp;sa=title&amp;amp;ved=0CBEQ8wI#&quot; rel=&quot;nofollow noreferrer&quot;&gt;3M Command Cable Hooks&lt;/a&gt; work well&lt;/p&gt;&#xA;" OwnerUserId="1120" LastActivityDate="2011-03-12T03:24:27.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18140" PostTypeId="2" ParentId="18119" CreationDate="2011-03-12T07:21:26.893" Score="7" Body="&lt;p&gt;Contrary to preliminary reports by reviewers and the report by the website &lt;em&gt;Reclaim Your Game&lt;/em&gt; and widely disseminated as fact, SecuROM was &lt;strong&gt;not&lt;/strong&gt; used in retail copies of Dragon Age II, and by extension, is not used in the Steam version or any other version sold to consumers.&lt;/p&gt;&#xA;&lt;p&gt;As &lt;a href=&quot;http://social.bioware.com/forum/1/topic/141/index/6194280/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;stated by BioWare&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;All EA preview &amp;amp; review game builds sent to press use Securom which is where the assumption came from. The Dragon Age 2 actual retail &amp;amp; download version of the game that you will play will not use Securom[...]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Additionally, nobody has confirmed &lt;em&gt;Reclaim Your Game&lt;/em&gt;'s assertion that Dragon Age II retail shipped with SecuROM. BioWare issued &lt;a href=&quot;http://social.bioware.com/forum/1/topic/141/index/6194280/29#6490247&quot; rel=&quot;nofollow noreferrer&quot;&gt;the following update&lt;/a&gt; after blogs started republishing &lt;em&gt;Reclaim Your Game&lt;/em&gt;'s claim as fact:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Someone also pm'd me that apparently it leaves behind a couple library files in the temp directory, which are named securom or their signature when examined mentions securom and that this was mentioned on an external site claiming proof that we've snuck securom in.&lt;/p&gt;&#xA;&lt;p&gt;I haven't been able to check these files personally yet, but as these are inert files sitting in the temp folder after removing itself, I still don't see the issue.  Most developers (including ourselves) re-use libraries we create all the time.  These are likely common utility files (e.g. contact a server) which do not make any sense to re-write from scratch when you have a perfectly usable generic library that already works.&lt;/p&gt;&#xA;&lt;p&gt;The fact it leaves some inert files behind (while not great practice) is common with nearly every piece of software on windows.  Again, the files are inert and you can simply delete them manually - sometimes you just can't remove everything as files may be in use as part of the removal step of the program itself (something is running to do the removal).&lt;/p&gt;&#xA;&lt;p&gt;But to go from that to say that we've installed Securom DRM is like saying because DA2 uses common Microsoft libraries, we have clearly gone and snuck in Games for Windows Live now.  That's the kind of 'jump' in assumptions we're talking about.&lt;/p&gt;&#xA;&lt;p&gt;As for the site claiming this (again, I admit I haven't had the opportunity to check yet - I did a while back but just got 403 errors on the page), if that is what they are claiming then sadly they are doing a great disservice to their audience.  Anyone that has ever actually used/installed SecuROM DRM and this, and is reasonably impartial in their assesment (ie. is not jumping to conclusion because they see the word 'securom' on the pop up) should be able to clearly tell the two things apart - and appreciate how far apart they actually are.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It appears today's craziness is all due to one person making poor assumptions and a host of blogs not doing the proper fact-checking because it confirmed a certain narrative.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-12T07:21:26.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18141" PostTypeId="1" AcceptedAnswerId="18246" CreationDate="2011-03-12T08:20:01.943" Score="6" ViewCount="4797" Body="&lt;p&gt;Some abilities in Dragon Age 2 leave an enemy in a special state like brittle or disoriented. Those effect can be exploited by using talents of other party members that have an increased effect on enemies in that state.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To use those combinations more effectively it would be nice to recognize which effect an enemy is under. How exactly do these status effect look like? Are there any other ways to see which effects are active on an enemy?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T17:15:23.910" LastActivityDate="2012-05-31T14:02:48.527" Title="How do you recognize status effects like &quot;brittle&quot;?" Tags="|dragon-age-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18142" PostTypeId="5" CreationDate="2011-03-12T09:11:42.540" Score="0" Body="&lt;p&gt;The Zerg have several unique features.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Zerg thrive on creep, a substance that is produced by Hatcheries, Nydus Worms, Creep Tumors, and optionally, Overlords. It grants the player sight, prevents enemy buildings, and boosts Zerg ground unit speed. Most Zerg buildings must be placed on creep, and will slowly die if their creep is lost.&lt;/li&gt;&#xA;&lt;li&gt;Most units are morphed from larva, which spawns at regular intervals from the primary base structure (Hatchery/Lair/Hive). Additional larva can be spawned at this structure with a Queen.&lt;/li&gt;&#xA;&lt;li&gt;Zerg buildings are morphed from Drones (sacrificing the Drone in the process).&lt;/li&gt;&#xA;&lt;li&gt;Supply is generated by a unit (the Overlord), not a structure.&lt;/li&gt;&#xA;&lt;li&gt;All units and buildings regenerate health over time, without intervention.&lt;/li&gt;&#xA;&lt;li&gt;Some units can burrow and even move underground.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-13T17:12:03.320" LastActivityDate="2011-03-13T17:12:03.320" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18143" PostTypeId="4" CreationDate="2011-03-12T09:11:42.540" Score="0" Body="One of the three factions in the popular Starcraft series, the Zerg only use biological units. They are best known for their cheap and quickly-produced units which allow them to attack in large numbers." OwnerUserId="109" LastEditorUserId="816" LastEditDate="2011-03-13T17:12:05.677" LastActivityDate="2011-03-13T17:12:05.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18145" PostTypeId="2" ParentId="18081" CreationDate="2011-03-12T10:39:53.540" Score="2" Body="&lt;p&gt;Switch to a different item using hotkeys or the inventory menu.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="148510" LastEditDate="2016-12-13T11:14:37.973" LastActivityDate="2016-12-13T11:14:37.973" CommentCount="0" CommunityOwnedDate="2011-03-12T13:35:54.653" ContentLicense="CC BY-SA 3.0" />
  <row Id="18146" PostTypeId="1" AcceptedAnswerId="18147" CreationDate="2011-03-12T11:25:25.530" Score="7" ViewCount="10165" Body="&lt;p&gt;I've got a station within range of a primary industry, but it's not collecting any resources. It's competing with another transport company but they're only transporting 60% of the product.&lt;/p&gt;&#xA;" OwnerUserId="7348" LastActivityDate="2011-04-11T13:52:44.490" Title="Why is my station not collecting any resources?" Tags="|openttd|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18147" PostTypeId="2" ParentId="18146" CreationDate="2011-03-12T11:56:52.533" Score="7" Body="&lt;p&gt;There are a number of reason why the industry may not be supplying any goods to your station, but the most likely reason is that the station in question have low ratings for that particular good. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stations ratings are based on, generally speaking, how often vehicles pick up goods from the station and how much goods have accumulated there. The OpenTTD Wiki provides the complete table: &lt;a href=&quot;http://wiki.openttd.org/Game_mechanics#Station_rating&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.openttd.org/Game_mechanics#Station_rating&lt;/a&gt;. You can see the station's ratings by clicking on the 'ratings' button in the station interface. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/cJ2no.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/cJ2no.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your station has a lower rating compared to your competitor, your stations will receive less goods from the industry, and if it has &lt;em&gt;extremely&lt;/em&gt; low ratings (after a vehicle crash, for instance) then the industry may stop supplying goods to that station entirely. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that it is impossible to get 100% transported rate as industries do keep a certain amount of the output to themselves. (&lt;a href=&quot;http://wiki.openttd.org/Industries&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-03-12T11:56:52.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18148" PostTypeId="1" AcceptedAnswerId="18194" CreationDate="2011-03-12T15:03:43.443" Score="4" ViewCount="28485" Body="&lt;p&gt;I have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pokemon Emerald&lt;/li&gt;&#xA;&lt;li&gt;Pokemon Diamond&lt;/li&gt;&#xA;&lt;li&gt;Pokemon SoulSilver&lt;/li&gt;&#xA;&lt;li&gt;Pokemon Black&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Which Pokemon will I have to trade for that cannot be caught in any of these games? Are there any choices I have to go with a specific option to avoid getting two of the same legendary?&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2020-06-29T07:06:24.407" Title="What Pokemon are unavailable to catch with these games?" Tags="|pokemon-series|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18150" PostTypeId="2" ParentId="1915" CreationDate="2011-03-12T17:30:07.967" Score="10" Body="&lt;p&gt;gog.com now has a &lt;a href=&quot;http://www.gog.com/en/gamecard/the_zork_anthology&quot; rel=&quot;nofollow noreferrer&quot;&gt;packaged copy&lt;/a&gt; that runs really well, and it is cheap too, $5.99.&lt;/p&gt;&#xA;" OwnerUserId="7748" LastEditorUserId="23" LastEditDate="2011-03-13T08:39:11.393" LastActivityDate="2011-03-13T08:39:11.393" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18152" PostTypeId="1" AcceptedAnswerId="18167" CreationDate="2011-03-12T18:26:17.370" Score="11" ViewCount="20059" Body="&lt;p&gt;I recently switched my whole system to Mac OSX (Snow Leopard 10.6) from Windows 7. Now I've installed &lt;em&gt;WoW&lt;/em&gt; and imported my old configs/addons without any problems, besides that my keybindings from &lt;kbd&gt;F1&lt;/kbd&gt; to &lt;kbd&gt;F7&lt;/kbd&gt; are completely overriden by some Mac functions like brightness/sound/keyboard backlight etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I use my F-Keys in games?&lt;/p&gt;&#xA;" OwnerUserId="2788" LastEditorUserId="9300" LastEditDate="2012-08-21T22:57:41.443" LastActivityDate="2012-08-21T22:59:12.920" Title="How do I use function keys on a Mac?" Tags="|macos|keyboard|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18153" PostTypeId="2" ParentId="18141" CreationDate="2011-03-12T18:34:40.493" Score="1" Body="&lt;p&gt;I'm playing a Warrior, and when I use Pummel it displays &quot;Stunned&quot; near the enemy. I believe it does the same for brittle and disorientated as well, but I'm not positive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did turn on the setting to show the amount of damage I'm doing in combat, so that might be required for this - I'm not positive about that.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-03-12T18:34:40.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18154" PostTypeId="1" AcceptedAnswerId="18845" CreationDate="2011-03-12T18:53:46.657" Score="3" ViewCount="1724" Body="&lt;p&gt;I recently moved, and during the move I packed up my XBox 360, recovered my gamertag on my brother's XBox 360, and played there.  I only now got my own place, and so I unpacked my own XBox.  My brother created a USB storage device on his machine, copied my games over to it, then emailed them to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I've got an &lt;code&gt;XBox&lt;/code&gt; directory with four files, &lt;code&gt;Data0000&lt;/code&gt;, &lt;code&gt;Data0001&lt;/code&gt;, &lt;code&gt;Data0002&lt;/code&gt;, and &lt;code&gt;Data0003&lt;/code&gt; on it.  How can I turn this into something my XBox can read?  I tried creating a storage device and overriding the &lt;code&gt;Data000x&lt;/code&gt; files on it with these, but that doesn't seem to work (it just asks to reformat it when I plug it in to the XBox).&lt;/p&gt;&#xA;" OwnerUserId="7750" LastEditorUserId="20306" LastEditDate="2013-10-22T18:22:21.740" LastActivityDate="2022-12-18T00:28:02.497" Title="How do I restore my saved games on XBox?" Tags="|xbox-360|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18156" PostTypeId="5" CreationDate="2011-03-12T19:31:11.493" Score="0" Body="&lt;p&gt;&lt;em&gt;Call of Duty: Black Ops&lt;/em&gt; is a first-person shooter video game developed by Treyarch, published by Activision and released worldwide on November 9, 2010 for Microsoft Windows, Xbox 360, PlayStation 3, and Wii consoles, with a separate version for Nintendo DS developed by n-Space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is the seventh installment of the &lt;em&gt;Call of Duty&lt;/em&gt; series. It is also the first to be set in the Cold War and the fifth to be set in World War II. It is the fourth in the series to be developed by Treyarch, and is a sequel to the developer's &lt;em&gt;Call of Duty: World at War&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; November 9, 2010&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.treyarch.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Treyarch&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.activision.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Activision&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.callofduty.com/blackops/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty: Black Ops Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/call-of-duty-black-ops&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty: Black Ops Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15184" LastEditorUserId="28182" LastEditDate="2015-12-29T09:32:34.607" LastActivityDate="2015-12-29T09:32:34.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18157" PostTypeId="4" CreationDate="2011-03-12T19:31:11.493" Score="0" Body="The 7th Call of Duty game and the fourth from developer Treyarch, taking place during a series of Cold War missions rather than the previous settings of modern conflicts and World War II." OwnerUserId="109" LastEditorUserId="28182" LastEditDate="2015-12-29T09:32:45.243" LastActivityDate="2015-12-29T09:32:45.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18158" PostTypeId="5" CreationDate="2011-03-12T19:34:44.610" Score="0" Body="&lt;p&gt;&lt;strong&gt;Call of Duty: Modern Warfare 2&lt;/strong&gt; is a first-person shooter and the sequel to &lt;strong&gt;Call of Duty 4: Modern Warfare&lt;/strong&gt;. It is the sixth installment of the &lt;strong&gt;Call of Duty&lt;/strong&gt; series of games.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; November 10, 2009&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.infinityward.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Infinity Ward&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.activision.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Activision&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Links:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.modernwarfare2.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty: Modern Warfare 2 Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/call-of-duty-modern-warfare-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty: Modern Warfare 2 Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Tags&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;/questions/tagged/modern-warfare&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;modern-warfare&amp;#39;&quot; rel=&quot;tag&quot;&gt;modern-warfare&lt;/a&gt;&#xA;&lt;a href=&quot;/questions/tagged/modern-warfare-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;modern-warfare-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;modern-warfare-3&lt;/a&gt;&#xA;&lt;a href=&quot;/questions/tagged/call-of-duty-series&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;call-of-duty-series&amp;#39;&quot; rel=&quot;tag&quot;&gt;call-of-duty-series&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15184" LastEditorUserId="28182" LastEditDate="2016-12-17T00:42:20.240" LastActivityDate="2016-12-17T00:42:20.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18159" PostTypeId="4" CreationDate="2011-03-12T19:34:44.610" Score="0" Body="a 2009 first-person shooter by Infinity Ward for the Xbox 360, PS3 and PC. It is the sixth installment of the Call of Duty series and the sequel to Call of Duty 4: Modern Warfare. Use this tag for questions about this game specifically, for questions about the series in general, use the [call-of-duty-series] tag" OwnerUserId="109" LastEditorUserId="28182" LastEditDate="2016-12-17T00:42:20.240" LastActivityDate="2016-12-17T00:42:20.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18160" PostTypeId="5" CreationDate="2011-03-12T19:36:36.870" Score="0" Body="&lt;p&gt;Call of Duty is a first-person shooter video game featuring infantry and combined arms warfare of World War II. It showcases multiple viewpoints staged in the British, Canadian, and Soviet theaters of World War II.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Infinity Ward&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Activision&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; 2003&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Call_of_Duty_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="28182" LastEditorUserId="28182" LastEditDate="2016-04-20T08:08:17.717" LastActivityDate="2016-04-20T08:08:17.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18161" PostTypeId="4" CreationDate="2011-03-12T19:36:36.870" Score="0" Body="a 2003 first person shooter by Infinity Ward. This tag is for the original Call of Duty game. For questions about the series in general, use the [call-of-duty-series] tag. For any other Call of Duty game, please use the tag specific to that game." OwnerUserId="109" LastEditorUserId="28182" LastEditDate="2017-08-27T13:26:40.593" LastActivityDate="2017-08-27T13:26:40.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18162" PostTypeId="5" CreationDate="2011-03-12T19:40:08.630" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-03-12T19:40:08.630" LastActivityDate="2011-03-12T19:40:08.630" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18163" PostTypeId="4" CreationDate="2011-03-12T19:40:08.630" Score="0" Body="A bug is any unintended behaviour in a software program. In games, these can be beneficial for the player (e.g. accidentally giving out rare items) or dangerous (e.g. destroying save files)." OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-03-12T19:50:35.667" LastActivityDate="2011-03-12T19:50:35.667" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18164" PostTypeId="1" CreationDate="2011-03-12T20:04:51.740" Score="5" ViewCount="3528" Body="&lt;p&gt;This is incredibly frustrating, but Hawke is no longer dealing damage. I'm towards the end of the game and don't want to start over. I've switched out weapons, armor, etc. everything I could think of. I tried using the cheat in the developer console to bring Hawke to a level 2 warrior and then use cheats to get him back up (to a level 22), but doing this wipes out my inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a known good save where he last worked, but I'm at a loss how to integrate this Hawke to my last autosave. I found a Dragon's Age Origins saved file editor, but using it corrupted my file (it would say you need a DLC to use the saved file when I try to load).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any other ideas? Anyone have this happen? It apears Hawke can still stun enemies, just not inflict any damage. All other party members work fine.&lt;/p&gt;&#xA;" OwnerUserId="7751" LastActivityDate="2014-06-14T15:22:21.673" Title="In Dragon Age II, Hawke is no longer dealing damage and only getting &quot;Missed&quot; or &quot;Resisted&quot;?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18165" PostTypeId="1" AcceptedAnswerId="18178" CreationDate="2011-03-12T20:13:03.793" Score="5" ViewCount="318" Body="&lt;p&gt;My account on Xbox live says that I haven't gotten the &quot;Vanilla Crazy Cake&quot; Achievement but I actually have completed the achievement and when I load up Portal and look at the achievements in the game it says I have completed it.  Is there a way to get my Xbox live account to &quot;see&quot; the achievement?  If not can I delete the achievement in the game and do it again to see if it gets &quot;seen&quot; by my live account?&lt;/p&gt;&#xA;" OwnerUserId="7753" LastActivityDate="2011-03-13T03:21:32.580" Title="Portal Achievement Issue - Xbox 360" Tags="|xbox-360|achievements|portal|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18167" PostTypeId="2" ParentId="18152" CreationDate="2011-03-12T20:46:33.313" Score="14" Body="&lt;p&gt;The option you want is in the Keyboard pane of your System Preferences:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yReuS.jpg&quot; alt=&quot;Screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately this applies to &lt;em&gt;all&lt;/em&gt; applications, not just WoW, which is kind of a pain because almost no other Mac OS X apps use the function keys for anything.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-03-12T20:53:33.603" LastActivityDate="2011-03-12T20:53:33.603" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18168" PostTypeId="2" ParentId="15671" CreationDate="2011-03-12T20:49:13.607" Score="0" Body="&lt;p&gt;Hiding- I don't now if it's possible, although you could try hiding inside of a building with a roof. Although if it does work, you would have to be in a concealed area if you plan on camping to kill enemies, and those aren't easy to find inside buildings where you can still se enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Destroying- They are very easy to spot once you know what you're looking for. The best weapons for destroying them are strela-3s, M72s, and other certain non-care package explosive weapons. Or just you a SAM turret or Counter Spy Planes or a Blackhack.&lt;/p&gt;&#xA;" OwnerDisplayName="user7754" LastActivityDate="2011-03-12T20:49:13.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18169" PostTypeId="2" ParentId="18110" CreationDate="2011-03-12T22:49:57.357" Score="1" Body="&lt;p&gt;The counter for &quot;Most Kills By&quot; are over whole server session, while the kill counter on top is just for one round. So if you played more than one round on same server, the numbers will not add up.&lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-03-12T22:49:57.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18172" PostTypeId="2" ParentId="15448" CreationDate="2011-03-13T01:29:45.673" Score="2" Body="&lt;p&gt;These might help, picked out of my own router connection table while participating in SEA based matches then checked against &lt;a href=&quot;http://www.robtex.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.robtex.com&lt;/a&gt; to identify who owns the range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SEA Battle.net ranges&lt;/p&gt;&#xA;&#xA;&lt;p&gt;202.9.66.0/23&lt;/p&gt;&#xA;&#xA;&lt;p&gt;12.129.254.0/24&lt;/p&gt;&#xA;&#xA;&lt;p&gt;12.129.255.0/24&lt;/p&gt;&#xA;&#xA;&lt;p&gt;12.129.206.0/24 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Brant said, publishing a list of addresses is not illegal, the information is freely available just that Blizzard choose not to reveal it willingly. Same as anyone can work out what IP address their favorite WoW server is, but blizzard won't tell you.&lt;/p&gt;&#xA;" OwnerDisplayName="user7758" LastActivityDate="2011-03-13T01:29:45.673" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18173" PostTypeId="1" AcceptedAnswerId="18179" CreationDate="2011-03-13T01:35:38.360" Score="17" ViewCount="1448" Body="&lt;p&gt;If I group my siege tanks together they cover less area and once melee units get to them they all become helpless together; but on the other hand if I spread them around they're easier to surround and their friendly fire is really devestating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When should I group my siege tanks together, and when should I spread them out? Also, and similarly, should I siege the tanks right next to my buildings / bunkers or should I keep the spacing?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2014-10-19T17:49:07.057" Title="Should I group together or spread out tanks in siege mode?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18174" PostTypeId="2" ParentId="18152" CreationDate="2011-03-13T01:51:06.223" Score="4" Body="&lt;p&gt;Use &lt;kbd&gt;Option&lt;/kbd&gt; + Function-Key for the &lt;kbd&gt;F1&lt;/kbd&gt;-&lt;kbd&gt;F10&lt;/kbd&gt; on Mac OS X.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3129" LastEditDate="2012-08-21T22:59:12.920" LastActivityDate="2012-08-21T22:59:12.920" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18175" PostTypeId="2" ParentId="18173" CreationDate="2011-03-13T01:59:36.803" Score="5" Body="&lt;p&gt;SPREAD!!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's think about this for a second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm fighting against Siege Tanks (with whatever unit), and I kill the first Siege Tank, then I have to walk to where ever the next Siege Tank is.  If they're together, that's a short distance (thus few attacks), if that's a long distance, then that is more time thus more attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I can understand your concern about friendly fire, seeing as if they're all helpless together they get 0 damage... but consider the following: Should they be worthless, or should you sacrifice some of them to hurt the enemy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're running BioMech with a strong Siege Line backed by Marines against a Muta/Ling/Baneling army.  The Banelings roll in and you back out your Marines, only to leave your Siege line vulnerable to Cracklings.  Now, sure your Marines will be back in a second to back up your Siege Tanks, but Cracklings do a lot of damage, and odds are there might not be any Siege Tanks left.  If they're spread out, that's more time those Cracklings spend in transit (thus more likely you'll keep some Siege Tanks).  Sure you'll lose some of your Siege Tanks, but the more space between them the more of those high gas units you'll be able to keep around.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-03-13T02:07:53.770" LastActivityDate="2011-03-13T02:07:53.770" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18176" PostTypeId="2" ParentId="18148" CreationDate="2011-03-13T02:06:32.887" Score="4" Body="&lt;p&gt;You can't get the White-exclusive Pokemon, obviously, but you can't get Shieldon, Bastiodon, Glameow, Purugly, Palkia(unless you have an event Arceus), Growlithe or Arcanine, or any of the Event Pokemon (Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Darkrai, Shaymin, and Arceus), plus you'd only be able to get one of the Generation 3, 4, and 5 starters.&lt;/p&gt;&#xA;" OwnerUserId="7749" LastEditorDisplayName="user2974" LastEditDate="2011-03-13T05:13:54.927" LastActivityDate="2011-03-13T05:13:54.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18177" PostTypeId="1" AcceptedAnswerId="18182" CreationDate="2011-03-13T03:12:54.027" Score="6" ViewCount="442" Body="&lt;p&gt;When I load up a new map in CS:Source it has to spend some time analyzing it before it can be played with bots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On more complex maps, this can take quite a bit of time. And if I go to play on another computer, I have to do the process over again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a file associated with each map's analysis that I can copy from computer to computer along with the maps themselves?&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2011-03-13T08:04:23.790" Title="bot pathing for CS:Source" Tags="|counter-strike|counter-strike-source|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18178" PostTypeId="2" ParentId="18165" CreationDate="2011-03-13T03:21:32.580" Score="2" Body="&lt;p&gt;Theoretically you should be able to clear Portal's local cache and then it will either have no achievements at all (locally -- Live will be fine) or pick up the ones from Live, I'm not sure how it works.  But yeah, clearing the Portal data off your XBox's HDD should allow you to get the achievement again.  I've never done this on XBox but I have done the equivalent on Steam.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-13T03:21:32.580" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="18179" PostTypeId="2" ParentId="18173" CreationDate="2011-03-13T04:15:24.473" Score="23" Body="&lt;h1&gt;Short Answer&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Spread your siege tanks out.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Long Answer&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Clumping is, in essence, situational.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;When Clumping is Bad&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;In most cases, it is not safe to clump your units together with each other or with your buildings. There are two main reasons for not clumping your units.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Splash attacks &amp;amp; AOE attacks damage more of your units at once if they are clumped.&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Consider some examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nuke: If everything is clumped up, you just lost everything.&lt;/li&gt;&#xA;&lt;li&gt;Mutalisk: A large clump of units is subject to the bounce attack, resulting in more damage per attack to your units.&lt;/li&gt;&#xA;&lt;li&gt;Banelings: A baneling that explodes into a group of units damages more of them.&lt;/li&gt;&#xA;&lt;li&gt;Blinding Cloud&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Addressing your specific example:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If I group my siege tanks together they cover less area and once melee units get to them they all become helpless together; but on the other hand if I spread them around they're easier to surround and their friendly fire is really devestating.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You have two outcomes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Clumped together: You do no damage to enemy units. Your units die, the opposing army incurs minimal loss.&lt;/li&gt;&#xA;&lt;li&gt;Spread out: You do damage to both enemy and friendly units. Your units die, but the opposing army is smaller after the skirmish.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In the end, you're better off with the second outcome.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Enemy units have a higher effective DPS against your units if they are clumped because they spend more time attacking and less time walking between units.&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Without going into a numbers game, this should still intuitively make sense. If you have three siege tanks all lined up together and they get rushed by zerglings, they can essentially turn and attack the next take as each one dies. If you are spread out along a ridge, the zerglings have to rub between the tanks. That results in less time where you are attacked and more time where the opponent is attacked.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;When Clumping is Good&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Clumping should be treated as the exception, not the rule. At the moment, I can think of one instance where clumping would be an advantage, and it doesn't actually apply in the case of siege tanks:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;If you find yourself in a situation where your ranged army is going up against a pure melee army with no splash or AoE attacks, clumping can work to your advantage.&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Units in the core of the clump are safe from attack.&lt;/li&gt;&#xA;&lt;li&gt;All of your units can still attack the opponents melee units (provided they have no minimum range) even though the melee units will not all have access to the clump.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Since siege tanks have a minimum range, the benefit to clumping is essentially nullified. I describe why above when addressing the specific example given in the original question.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="6774" LastEditDate="2014-10-19T17:49:07.057" LastActivityDate="2014-10-19T17:49:07.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18181" PostTypeId="2" ParentId="11552" CreationDate="2011-03-13T08:03:59.803" Score="6" Body="&lt;p&gt;No, torches cannot start a fire. Period.&lt;/p&gt;&#xA;" OwnerDisplayName="user7760" LastEditorUserId="1777" LastEditDate="2011-03-16T15:50:38.017" LastActivityDate="2011-03-16T15:50:38.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18182" PostTypeId="2" ParentId="18177" CreationDate="2011-03-13T08:04:23.790" Score="8" Body="&lt;p&gt;Figured this out for myself. The app creates a .nav file with the same name as the map. Copy these along with your maps and you're good to go.&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2011-03-13T08:04:23.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18183" PostTypeId="2" ParentId="18173" CreationDate="2011-03-13T10:27:06.573" Score="13" Body="&lt;p&gt;tzenes &amp;amp; Shaun really made the point clear, but I wanted to add a couple more benefits to spreading that I think help support their answers:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Siege tanks almost always get &lt;strong&gt;focus-fired&lt;/strong&gt; by the opponent. The risk for your opponent in focus-firing is that his units spend time traveling to the target instead of attacking the nearest. This increases your benefit of putting physical distance between tanks. The time the enemy spends traveling is usually more than the time the enemy is attacking.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you group 3 siege tanks, it will be obvious to the enemy how many you have and where they are, and he can take an appropriate decision. &lt;strong&gt;By spreading them, he has no idea how many you have, and it's much harder for him to evaluate positioning&lt;/strong&gt;. Imagine the image below represents the area your tanks can do damage. In the clumped example, your enemy will know exactly where to go to avoid damage:&lt;br /&gt;&lt;img src=&quot;https://i.stack.imgur.com/HtKls.png&quot; alt=&quot;damage area&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Kind of obvious, but you &lt;strong&gt;cover more ground&lt;/strong&gt;, preventing counter-attacks and limiting the enemy's positioning options. On Xel'Naga Caverns, you can control the entire center by spreading your tanks. Clumping would leave you more vulnerable to counter-attack.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Leap-frog behavior&lt;/strong&gt; in a siege line. Usually through a battle, there is a geographic push and pull. The center of the battle will move back and forth. If the battle goes out of range of your tanks, they become useless. If the tanks are clumped, you would need to move them ALL in order to change the center of battle, which means no siege tanks at all during the relocation. If they are spread out, you can leap-frog them around which:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Gives you more options regarding positioning&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Decreases risk&lt;/strong&gt;. You will only be moving 1-2 tanks at a time. If you make a bad decision with 1 tank, it's much better than making a bad decision with all of them.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Maybe it's easier&lt;/strong&gt;. For some reason to me it is just easier to move 1 tank rather than move all of them. You can even queue up the entire relocation - unsiege, shift+move, shift+siege. Yea I realize you can do that just as easily with many tanks, but for some reason to me it's easier with only 1. Maybe it's that they are big units whose position is so important that queuing up a move command is dangerous, or maybe it's because the impact on the &quot;siege cloud&quot; is small so the decreased risk makes it easier to do. YMMV.&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="9752" LastEditDate="2011-10-05T18:09:44.823" LastActivityDate="2011-10-05T18:09:44.823" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18184" PostTypeId="2" ParentId="14428" CreationDate="2011-03-13T11:27:32.467" Score="0" Body="&lt;p&gt;If you're looking for Game of the Year you need to boost all four elements well over 100 each - I only got to GOTY with all four elements above 150.  This was with a PC game (didn't need to be on a console).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To achieve GOTY you need plenty of money, research data, dead bulls and for the boosts to be already paid for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you pay for the most expensive external people to do the design/graphics/sound; use dead bull to keep the team energy high and have plenty of research data handy for several 30 point chunks needed for each boost.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking dead bull just before a boost or two seems to improve the value of the boost as well as generating plenty of extra research data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Throw in a bit of advertising for the fame/hype burst and you'll be there.&lt;/p&gt;&#xA;" OwnerUserId="619" LastActivityDate="2011-03-13T11:27:32.467" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18185" PostTypeId="5" CreationDate="2011-03-13T11:42:01.410" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Counter-Strike: Source&lt;/em&gt;&lt;/strong&gt; is one of two major variants still in heavy use today, the other being the 1.6 version of CS. (It has stopped upgrading version numbers since 2003 when 1.6 came out, but is still updated via Steam, but new version numbers are not issued).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;CS:S was released in 2004 and was a major overhaul for &lt;em&gt;Counter-Strike&lt;/em&gt;. Because the game used  Valve's Source game engine, it allowed for the graphics and utilization of more modern audio hardware.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; November 1, 2004&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developers:&lt;/strong&gt; Valve Corporation and Turtle Rock Studios&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Valve Corporation&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.valvesoftware.com/games/css.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Counter-Strike:_Source&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://counterstrike.wikia.com/wiki/Counter-Strike:_Source&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="25165" LastEditorUserId="163757" LastEditDate="2016-10-15T17:10:07.237" LastActivityDate="2016-10-15T17:10:07.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18186" PostTypeId="4" CreationDate="2011-03-13T11:42:01.410" Score="0" Body="Counter-Strike: Source is a tactical FPS involving terrorists and counter-terrorists that has been re-made using the Valve Source Engine, based off the CS Half-Life mod.  It was first released on November 1, 2004." OwnerUserId="25165" LastEditorUserId="163757" LastEditDate="2016-10-15T17:10:16.853" LastActivityDate="2016-10-15T17:10:16.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18187" PostTypeId="2" ParentId="1915" CreationDate="2011-03-13T14:06:08.630" Score="1" Body="&lt;p&gt;You can play Zork I online here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://thcnet.net/zork/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://thcnet.net/zork/&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.xs4all.nl/~pot/infocom/zork1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xs4all.nl/~pot/infocom/zork1.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are free downloads for Zork I, II, III &amp;amp; The Undiscovered here for Win/Mac (no Z-interpreter required):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.csd.uwo.ca/Infocom/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.csd.uwo.ca/Infocom/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the original mainframe version of Zork is available.  It still runs on Windows/Mac/Linux, but the content is different from the packaged version of Zork I, II &amp;amp; III.  The site describes it as &lt;em&gt;equivalent to Zork I + about half of Zork II + the endgame of Zork III&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://almy.us/dungeon.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://almy.us/dungeon.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; Oh sorry, I just re-read your question and realised you were specifically about Return to Zork.  My apologies.  I'll leave this here though in case a Zork enthusiast finds it useful.&lt;/p&gt;&#xA;" OwnerUserId="7196" LastActivityDate="2011-03-13T14:06:08.630" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18188" PostTypeId="1" CreationDate="2011-03-13T14:34:15.190" Score="7" ViewCount="2131" Body="&lt;p&gt;I've noticed that random item drops (ie those not from bosses) during the campaigns in Dawn of War II / Chaos Rising / Retribution seem to usually happen during heavy fighting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My theory is that they're triggered by dishing out a particularly high rate of damage (since I've noticed the drops seem to happen more often when I triggering multiple abilities), but it would be nice to have some confirmation of this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is it known exactly what triggers random drops, and if there's anything that can be done to increase the drop rate?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is there just a random chance of any given kill dropping an item?&lt;/p&gt;&#xA;" OwnerUserId="75" LastActivityDate="2011-03-15T12:04:41.243" Title="What triggers &quot;random&quot; item drops in Dawn of War II?" Tags="|warhammer-40k-dawn-of-war-ii|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18190" PostTypeId="1" AcceptedAnswerId="48014" CreationDate="2011-03-13T15:12:28.970" Score="21" ViewCount="184741" Body="&lt;p&gt;Is it possible to somehow get the map from an SMP server as a mere player? I did some large Redstone circuitry, and I would like to copy it into my SSP map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, can I extract the loaded chunks from memory?&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorUserId="4163" LastEditDate="2012-12-27T21:22:59.167" LastActivityDate="2016-11-28T10:02:12.740" Title="Can I copy part of a Minecraft multi-player (SMP) map to a single-player map?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="18192" PostTypeId="1" AcceptedAnswerId="18193" CreationDate="2011-03-13T15:59:11.090" Score="14" ViewCount="15246" Body="&lt;p&gt;In &lt;em&gt;Minecraft&lt;/em&gt;, is it possible to customize your skin in single-player mode (not just in multiplayer)? How?&lt;/p&gt;&#xA;" OwnerUserId="5655" LastEditorUserId="52800" LastEditDate="2013-10-21T19:50:33.717" LastActivityDate="2019-10-03T04:05:56.623" Title="Is it possible to change your single-player skin?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18193" PostTypeId="2" ParentId="18192" CreationDate="2011-03-13T16:02:38.220" Score="28" Body="&lt;p&gt;When you change your skin, it affects both single player and multi-player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't see your skin in single player, make sure you're online so it can download the skin.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-03-13T16:02:38.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18194" PostTypeId="2" ParentId="18148" CreationDate="2011-03-13T16:45:20.020" Score="8" Body="&lt;p&gt;So, if you're looking at 3rd Generation, the version specific Pokemon that are not present in Emerald are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Surskit (Swarm in Diamond)&lt;/li&gt;&#xA;&lt;li&gt;Masquerain (evolve Surskit)&lt;/li&gt;&#xA;&lt;li&gt;Meditite (Routes 208, 210, 211, others, in Diamond)&lt;/li&gt;&#xA;&lt;li&gt;Medicham (evolve Meditite)&lt;/li&gt;&#xA;&lt;li&gt;Roselia (Routes 212, 221, 224, 225, others, in Diamond)&lt;/li&gt;&#xA;&lt;li&gt;Zangoose (Safari Zone in Soul Silver)&lt;/li&gt;&#xA;&lt;li&gt;Lunatone (Safari Zone in Soul Silver)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;So you're completely covered in 3rd gen due to your later games, though you &lt;em&gt;will&lt;/em&gt; have to beat Emerald twice: Once for Latios and once for Latias (Alternatively, buy Ruby &lt;em&gt;or&lt;/em&gt; Sapphire, and just pick the other Lati@s in Emerald)&lt;/p&gt;&#xA;&lt;p&gt;The version exclusive Pokemon absent in Diamond are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tangela (Routes 21, 28, and 44, Mt. Silver in Soul Silver)&lt;/li&gt;&#xA;&lt;li&gt;Tangrowth (evolve Tangela)&lt;/li&gt;&#xA;&lt;li&gt;Pinsir (Safari Zone / National Park Bug-Catching Contest in Emerald / Soul Silver)&lt;/li&gt;&#xA;&lt;li&gt;Articuno, Zapdos and Moltres (Available in Soul Silver)&lt;/li&gt;&#xA;&lt;li&gt;Slowpoke (Slowpoke Well in Soul Silver)&lt;/li&gt;&#xA;&lt;li&gt;Slowbro/ Slowking (evolve Slowpoke)&lt;/li&gt;&#xA;&lt;li&gt;Misdreavous (Safari Zone, Cliff Cave, Mt. Silver (Night) in Soul Silver)&lt;/li&gt;&#xA;&lt;li&gt;Mismagius (evolve Misdreavous)&lt;/li&gt;&#xA;&lt;li&gt;Houndour (Route 7, Safari Zone, Soul Silver)&lt;/li&gt;&#xA;&lt;li&gt;Houndoom (evolve Houndour)&lt;/li&gt;&#xA;&lt;li&gt;Stantler (Routes 36, 37, Soul Silver)&lt;/li&gt;&#xA;&lt;li&gt;Tropius (Route 119, Emerald)&lt;/li&gt;&#xA;&lt;li&gt;Spheal (Shoal Cave, Emerald)&lt;/li&gt;&#xA;&lt;li&gt;Sealio / Walrein (evolve Spheal)&lt;/li&gt;&#xA;&lt;li&gt;Bagon (Meteor Falls, Emerald)&lt;/li&gt;&#xA;&lt;li&gt;Shellgon / Salamance (evolve Bagon)&lt;/li&gt;&#xA;&lt;li&gt;Regirock / Regice / Registeel (Emerald)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shieldon / Bastiodon&lt;/strong&gt; (not obtainable in any of the listed games: Need Pearl / Platinum)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Glameow&lt;/strong&gt; (not obtainable in the listed games: Need Pearl)&lt;/li&gt;&#xA;&lt;li&gt;Rotom (Old Chateau post national-dex, Diamond)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;And of course, the White version exclusive Pokemon, which aren't present in the previous generations.&lt;/p&gt;&#xA;&lt;p&gt;So, you look to be mostly set if you just buy White, as there are only 3 other unobtainable non-event Pokemon. As near as I can determine, buying both Pearl and White will get you all the Pokemon.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="219593" LastEditDate="2020-06-29T07:06:24.407" LastActivityDate="2020-06-29T07:06:24.407" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="18195" PostTypeId="5" CreationDate="2011-03-13T16:59:34.083" Score="0" Body="&lt;p&gt;The Protoss have several unique features.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Structures (except for Nexus and Pylon) rely on an energy field produced by Pylons and Warp Prisms. Protoss structures must be built in range of this field, and will become unpowered and useless if they lose access to the field. Warpgates can spawn units anywhere the energy field reaches.&lt;/li&gt;&#xA;&lt;li&gt;Probes need only start construction of a building and it will &quot;warp in&quot; on its own.&lt;/li&gt;&#xA;&lt;li&gt;All Protoss units and structures have a defensive shield, which regenerates over time.&lt;/li&gt;&#xA;&lt;li&gt;The Nexus Chronoboost ability allows the player to speed up unit or tech production in a building.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-13T17:11:36.083" LastActivityDate="2011-03-13T17:11:36.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18196" PostTypeId="4" CreationDate="2011-03-13T16:59:34.083" Score="0" Body="One of the three factions in the popular Starcraft series, the Protoss utilize biological and mechanical units. They are tougher, more expensive units than other races, generally resulting in smaller armies." OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-13T17:11:46.770" LastActivityDate="2011-03-13T17:11:46.770" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18197" PostTypeId="2" ParentId="14489" CreationDate="2011-03-13T16:59:36.703" Score="1" Body="&lt;p&gt;&lt;strong&gt;Note: This mechanism no longer works, due to water not pushing minecarts. I have filed a bug for that change in behavior: &lt;a href=&quot;https://mojang.atlassian.net/browse/MC-665&quot; rel=&quot;nofollow noreferrer&quot;&gt;MC-665&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This design is based off of Polt's water-based splitter idea, but splits carts as fast as they can be fed and sends them on separate tracks automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The water flows leftward in the first picture. Carts come in on the upper track at the bottom of the picture, drop through the water (getting pushed slightly to the left), and hit the center lower track. If there are two carts, then they rapidly push apart and land on the center and left tracks (and all boost away together).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It still needs tuning; in particular, I think more vertical distance is needed as sometimes merged carts hit the middle track together (on the other hand, I've also seen them hit the left track together). But this seems like the core of an effective solution. A refinement might be using multiple water layers to steer the trajectories further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cOO4v.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MBVjG.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2013-01-21T04:56:36.330" LastActivityDate="2013-01-21T04:56:36.330" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18198" PostTypeId="5" CreationDate="2011-03-13T16:59:43.180" Score="0" Body="&lt;p&gt;Terrans have several unique features.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;SCVs can build Terran structures on any flat ground (barring creep).&lt;/li&gt;&#xA;&lt;li&gt;Many Terran structures can lift off and fly to a new location.&lt;/li&gt;&#xA;&lt;li&gt;All structures and mechanical units can be repaired by SCVs.&lt;/li&gt;&#xA;&lt;li&gt;SCVs must participate in constructing a building until it is complete.&lt;/li&gt;&#xA;&lt;li&gt;Many buildings support stationary add-on structures. By lifting off and landing, structures may swap add-ons.&lt;/li&gt;&#xA;&lt;li&gt;Command Centers have two options for upgrade. The Planetary Fortress has additional offensive and defensive capabilities.  The Orbital Command allows the use of MULEs and scans.&lt;/li&gt;&#xA;&lt;li&gt;Supply depots can be raised and lowered to allow or deny passage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-13T17:11:50.030" LastActivityDate="2011-03-13T17:11:50.030" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18199" PostTypeId="4" CreationDate="2011-03-13T16:59:43.180" Score="0" Body="One of the three factions in the popular Starcraft series, the Terrans use biological and mechanical units. They are not as strong, unit-for-unit, as the Protoss, and cannot create the vast armies of the Zerg. Instead, they survive through adaptability." OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-13T17:12:00.793" LastActivityDate="2011-03-13T17:12:00.793" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18200" PostTypeId="2" ParentId="17312" CreationDate="2011-03-13T17:47:25.877" Score="0" Body="&lt;p&gt;Try updating your vga driver, try disabling shadows, and try &lt;a href=&quot;http://www.newvegasnexus.com/downloads/file.php?id=34868&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Enhanced Shaders&lt;/a&gt; by Tapio Schnaars.&lt;/p&gt;&#xA;" OwnerDisplayName="user7765" LastEditorUserId="23" LastEditDate="2011-03-13T18:54:13.023" LastActivityDate="2011-03-13T18:54:13.023" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18201" PostTypeId="2" ParentId="1722" CreationDate="2011-03-13T18:53:15.183" Score="6" Body="&lt;p&gt;You can &quot;save-scum&quot; like this. Look in the folder (dwarf fortress folder)\data\save. In it you'll find at least two folders. One is called &quot;current&quot; and should always be empty. Each world you are playing will also have a folder, called region1, region 2 and so on. Each of these folders stores the complete state of that world. Duplicate any of these folders to create a duplicate copy of the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also turn on autosave. In the file (dwarf fortress folder)\data\init\d_init.txt the autosave options are near the top. Change them to &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[AUTOSAVE:SEASONAL]&#xA;[AUTOBACKUP:YES]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and every season the game will briefly pause as it saves the current state of the world. These saves will end up along with the other world folders as folders with names such as region1-aut-126, region1-aut-127, region1-spr-126 and so on, referring to the season and they were saved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I want to go back to one of these autosaves, I rename or delete the region1 folder and then rename the folder I want so that it becomes the new region1. Otherwise things get confusing because the backups start getting names like region1-spr-126-aut-128 and it stops being obvious which is the up-to-date save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing an older version of dwarf fortress, you may not have a d_init.txt file. If so, look in init.txt instead.&lt;/p&gt;&#xA;" OwnerUserId="7501" LastActivityDate="2011-03-13T18:53:15.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18202" PostTypeId="1" AcceptedAnswerId="18225" CreationDate="2011-03-13T20:32:54.983" Score="2" ViewCount="8933" Body="&lt;p&gt;Similar to &lt;a href=&quot;https://gaming.stackexchange.com/questions/8769/general-strategies-build-order-in-civilization-5&quot;&gt;General strategies/build order in Civilization 5&lt;/a&gt;, I'd like some help getting started at Civilization 4. I can't go much beyond the easiest level without getting another civilization declare war on me (and defeat me!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So - how should a beginner succeed at Civ4 (and specifically avoid or win wars)?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-08-18T14:33:03.837" Title="What tips would you give beginners at Civilization 4?" Tags="|civilization-4|" AnswerCount="1" CommentCount="5" ClosedDate="2011-03-15T11:20:36.763" ContentLicense="CC BY-SA 2.5" />
  <row Id="18203" PostTypeId="1" AcceptedAnswerId="18207" CreationDate="2011-03-13T20:54:24.840" Score="21" ViewCount="2149" Body="&lt;p&gt;Why is it intuitive to have the up and down arrow keys reversed in flight simulation games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some examples include: Flight Simulator, Descent (technically a FPS game), Terminal Velocity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried reconfiguring the keys to make the up key move the &lt;em&gt;view&lt;/em&gt; upwards, and the down key downwards. But this felt really unintuitive. I'm wondering if the reason for this is because I'm simply used to having the keys reversed, or if there's another reason why it feels intuitive to have the up and down keys reversed.&lt;/p&gt;&#xA;" OwnerUserId="7768" LastEditorUserId="11089" LastEditDate="2012-06-06T07:30:19.027" LastActivityDate="2013-10-23T09:08:25.383" Title="Why is it intuitive to have the up and down arrow keys reversed in flight simulation games?" Tags="|simulation|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18204" PostTypeId="1" AcceptedAnswerId="18239" CreationDate="2011-03-13T20:55:15.167" Score="8" ViewCount="34071" Body="&lt;p&gt;At some point in the third chapter of the game you encounter a high dragon.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It is in the quest &quot;Mine Massacre&quot; in the bone pits.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Most of the combat so far in Dragon Age II is pretty easy, but this one drags on for a long time, consuming enormous amounts of potions and still that damned dragon just won't die. It doesn't help that the dragon seems to be immune to most special effect, which prevents me from using any of the awesome cross-class combinations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this high dragon have any vulnerabilities? What are some effective tactics to kill it?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-02T15:08:46.510" LastActivityDate="2015-02-08T10:01:39.283" Title="How do I kill the high dragon in Dragon Age 2?" Tags="|dragon-age-2|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18205" PostTypeId="2" ParentId="17341" CreationDate="2011-03-13T20:59:36.910" Score="0" Body="&lt;p&gt;Since so far nobody proposed any answer, this is an attempt to create a list of the upgrade paths here as community-wiki, so &lt;strong&gt;please edit stuff into this list if you find anything&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beholders -&gt; Evil Beholders&lt;/li&gt;&#xA;&lt;li&gt;Pirates -&gt; Sea Dogs -&gt; Ghost Pirates&lt;/li&gt;&#xA;&lt;li&gt;Priests -&gt; Inquisitors&lt;/li&gt;&#xA;&lt;li&gt;Robbers -&gt; Marauders&lt;/li&gt;&#xA;&lt;li&gt;Swordsmen -&gt; Guardsmen&lt;/li&gt;&#xA;&lt;li&gt;Griffins -&gt; Royal Griffins&lt;/li&gt;&#xA;&lt;li&gt;Archmages -&gt; Rune Mages&lt;/li&gt;&#xA;&lt;li&gt;Zombies -&gt; Decaying Zombies&lt;/li&gt;&#xA;&lt;li&gt;Ghosts -&gt; Cursed Ghosts&lt;/li&gt;&#xA;&lt;li&gt;Orcs -&gt; Orc Trackers&lt;/li&gt;&#xA;&lt;li&gt;Goblins -&gt; Goblin Shamans&lt;/li&gt;&#xA;&lt;li&gt;Vampires -&gt; Ancient Vampires&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Sources:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Editor's gameplay&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forum.1cpublishing.eu/showthread.php?t=16540&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forum.1cpublishing.eu/showthread.php?t=16540&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-03-16T07:47:30.267" LastActivityDate="2011-03-16T07:47:30.267" CommentCount="0" CommunityOwnedDate="2011-03-13T20:59:36.910" ContentLicense="CC BY-SA 2.5" />
  <row Id="18206" PostTypeId="2" ParentId="18203" CreationDate="2011-03-13T21:45:11.887" Score="27" Body="&lt;p&gt;Most possible is that's because of how the real plane controls are made. If you have ever played with a joystick, the default behavior for the plane/spaceship/etc is to lean downwards when you push the joystick ahead. It is made do be similar in general with real plane controls.&lt;/p&gt;&#xA;" OwnerUserId="7769" LastEditorUserId="52800" LastEditDate="2013-10-23T09:08:25.383" LastActivityDate="2013-10-23T09:08:25.383" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="18207" PostTypeId="2" ParentId="18203" CreationDate="2011-03-13T22:17:22.647" Score="17" Body="&lt;p&gt;Here's my guess for how it &lt;em&gt;feels&lt;/em&gt; to control a flying vehicle. Also, here are some bits of &lt;a href=&quot;http://en.wikipedia.org/wiki/Flight_dynamics_%28aircraft%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;flight dynamic terminology&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pretend you are sitting in a plane. Imagine the plane has a big imaginary stick poking out the top of it, and you are holding a flight stick whose position represents how you want the imaginary stick to move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that case, how would you make the plane go up?  You would pull the stick backward, because that would make the plane tilt backward and its nose point upward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make the plane go left, you could yaw by twisting the flight stick... but I don't think real planes can do that altogether well, so instead you would tilt the stick left for roll and then pull back for upward pitch. &lt;em&gt;[Edit: See comments, apparently planes can move this way just not super fast.]&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But as for whether you are just used to controls this way, I think so. A whole lot of people prefer non-inverted Y axis controls in games. &lt;em&gt;But as you and I both know, those people are crazy ;).&lt;/em&gt;  Once you get used to controls like these for flight games, it makes sense that would translate to preferring inverted Y for FPS games as well - that's what happened with me and StarFox.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2011-03-14T15:55:46.393" LastActivityDate="2011-03-14T15:55:46.393" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18208" PostTypeId="2" ParentId="18203" CreationDate="2011-03-13T22:24:19.113" Score="17" Body="&lt;p&gt;While controlling up/down is clear in a 2D side-scroller, in 3D first-person-perspective games, you have the option of thinking of up/down controls in different ways:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;em&gt;&quot;Up is towards the top of the screen, down is towards the bottom.&quot;&lt;/em&gt; In this case, you think of the joystick as a symbolic representation of left/right/up/down. The joystick represents a direction.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&quot;To see up, I must tilt my head back. To see down, I tilt my head forward.&quot;&lt;/em&gt; In this case, you think of the joystick as mimicking the movements of your body. The joystick is a movement, not a direction.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This is just my theory, but seems reasonable. I liken it also to the concept in 2D top-down driving games where you can usually choose between the joystick representing directions on the screen (left will drive to the left of the screen, regardless of car direction), or the joystick representing the actions of the driver (left will turn the &lt;em&gt;car&lt;/em&gt; left, which could be any direction relative to the screen).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe there's some psychological inferences buried in there too, like cold-hearted people choose non-inverted-Y-axis. Or crazy people :P&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-03-13T22:24:19.113" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18209" PostTypeId="2" ParentId="12522" CreationDate="2011-03-13T22:26:48.300" Score="1" Body="&lt;p&gt;Command points are a built-in limit to the number of units you can have at one time. In general gameplay, there is no way to breach the cap - it's 50 command points no matter what you do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you're not adverse to doing a little bit of modding, you can increase the number of command points on a per-map basis:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;So I have seen a few people ask about&#xA;  this, so I thought I would make a&#xA;  quick tutorial for it.  It is possible&#xA;  to increase the number of command&#xA;  points available for a specific map in&#xA;  C&amp;amp;C Tiberian Twilight.  At this point&#xA;  it is not possible to mod the command&#xA;  points globally(I think?). &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To access the scripts interface, go&#xA;  to, Edit-&gt;Scripts &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The script should go under&#xA;  &quot;PlyrCivilian&quot;  The script required is&#xA;  under the heading &quot;ThreeSixty&quot;,(this&#xA;  goes under the &quot;Actions If True&quot; tab) &#xA;  and the script you want is &quot;Override&#xA;  player command points&quot;.  Set the&#xA;  values of &quot;total&quot; and &quot;Maximum&quot; to the&#xA;  number of command points you want. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;...and thats it. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;the finished script should look like&#xA;  this: &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; **If**&#xA;&#xA;  True &#xA;&#xA; **Then**  &#xA;&#xA; Override command points for player &amp;lt;AllPlayers&amp;gt; to total:X&amp;gt; Maximum:X &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;(Where x is the pop cap you want) &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It is possible to extract the maps&#xA;  that come with the game, by extracting&#xA;  the .map files from Maps.big, using&#xA;  OSBig, and then modify them with World&#xA;  Builder.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-13T22:26:48.300" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18210" PostTypeId="5" CreationDate="2011-03-13T22:58:03.890" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Saving is a feature of most games that cannot be completed in a single session.  Saving typically stores some or all of the game state into a file, where it can be retrieved later to load the game.  Use this tag if you need help with locating and backing up save files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most saves can be reloaded multiple times.  Some games (like &lt;em&gt;NetHack&lt;/em&gt;) use saves as a waypoint system, allowing the game to be resumed once, at which point the save file is deleted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Save-games questions may relate to any part of the saving and loading process, as well as the transfer of save files &lt;a href=&quot;http://gaming.stackexchange.com/questions/15162/how-to-copy-save-game-data-of-kennys-adventure-into-another-computer&quot;&gt;between machines&lt;/a&gt;, &lt;a href=&quot;http://gaming.stackexchange.com/questions/15445/do-save-games-travel-between-the-online-and-downloadable-versions-of-minecraft&quot;&gt;online services&lt;/a&gt;, or even &lt;a href=&quot;http://gaming.stackexchange.com/questions/15312/does-little-big-planet-2-give-you-any-sort-of-in-game-perks-or-bennies-for-having&quot;&gt;different games&lt;/a&gt;. For questions about saving in-game, see the &lt;a href=&quot;/questions/tagged/save-points&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;save-points&amp;#39;&quot; rel=&quot;tag&quot;&gt;save-points&lt;/a&gt; and &lt;a href=&quot;/questions/tagged/autosave&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;autosave&amp;#39;&quot; rel=&quot;tag&quot;&gt;autosave&lt;/a&gt; tags.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T02:51:06.413" LastActivityDate="2012-08-12T02:51:06.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18211" PostTypeId="4" CreationDate="2011-03-13T22:58:03.890" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="816" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T02:51:08.520" LastActivityDate="2012-08-12T02:51:08.520" CommentCount="0" CommunityOwnedDate="2012-08-12T02:51:08.520" ContentLicense="CC BY-SA 3.0" />
  <row Id="18212" PostTypeId="5" CreationDate="2011-03-13T23:17:50.330" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.2kgames.com/civ4/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sid Meier's Civilization IV&lt;/a&gt; (also referred to as Civilization IV, Civilization 4, Civ IV or Civ 4) is a turn-based strategy game encompassing all of human history. Players attempt to take a fledging civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Developed by Firaxis Games and published by 2K Games, Civ 4 was released on between October 25 and November 4, 2005 in North America, Europe, and Australia, for Microsoft Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has two expansions: &lt;a href=&quot;http://www.firaxis.com/games/game_detail.php?gameid=13&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warlords&lt;/a&gt; and &lt;a href=&quot;http://www.2kgames.com/civ4/beyondthesword/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beyond the Sword&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-13T23:28:07.920" LastActivityDate="2011-03-13T23:28:07.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18213" PostTypeId="4" CreationDate="2011-03-13T23:17:50.330" Score="0" Body="Sid Meier's Civilization IV is a turn-based strategy game encompassing all of human history. Players attempt to take a fledging civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy." OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-13T23:28:12.473" LastActivityDate="2011-03-13T23:28:12.473" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18214" PostTypeId="5" CreationDate="2011-03-13T23:25:19.107" Score="0" Body="&lt;p&gt;Retro-gaming questions often focus on the difficulties of getting older games working and often relate to emulation, ports, virtual machines, and other methods of running older games on more modern consoles and operating systems. Other questions, however, are simply gameplay questions for older, sometimes rare, games.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3107" LastEditDate="2011-03-14T16:26:40.743" LastActivityDate="2011-03-14T16:26:40.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18215" PostTypeId="4" CreationDate="2011-03-13T23:25:19.107" Score="0" Body="Retro-gaming typically refers to playing games that were written to run on past-generation consoles or operating systems." OwnerUserId="816" LastEditorUserId="3107" LastEditDate="2011-03-14T16:26:51.353" LastActivityDate="2011-03-14T16:26:51.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18216" PostTypeId="2" ParentId="8310" CreationDate="2011-03-13T23:48:57.433" Score="47" Body="&lt;p&gt;I've found that no matter which mining pattern I used I my diamond finds were barely enough to keep me in diamond pickaxes for mining diamonds. It was a vicious circle. I've started mining with TNT now and it's much faster. Here's how I do it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use the branch mining technique. For a branch off the trunk I'll use 64 TNT and 32 torches. I'll dig a 2-high tunnel off the trunk, placing a torch every 10 blocks in. When I run out of torches I know I'm 320 blocks away from the trunk. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'll place a block of cobblestone on the ground at the very end with a block of TNT on top. Then I back up while placing cobblestone on the ground only, putting a block of TNT on top of every 5th cobblestone block so there are 4 empty spaces between TNT blocks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I get back to the trunk I set off the TNT and then run along behind the blast placing torches on the wall as I go. When I get to the end I walk back to the trunk mining whatever I see along the way and picking up anything on the ground. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each trunk takes me about 30 minutes to dig, blast and mine. I use only a fraction of a diamond pickaxe in the process. I've been mining 12-13 levels up from the bottom and getting 15-20 diamonds per trunk. The most tedious part is collecting the sand to make the TNT. I have a mob trap that I use to collect the gunpowder at night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Give it a shot and see what you think, it's working well for me. I have mine cart tack with periodic boosters running along my trunk line to get me back and forth to my storage area quickly.&lt;/p&gt;&#xA;" OwnerUserId="7771" LastActivityDate="2011-03-13T23:48:57.433" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18217" PostTypeId="5" CreationDate="2011-03-13T23:52:53.313" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-03-13T23:52:53.313" LastActivityDate="2011-03-13T23:52:53.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18218" PostTypeId="4" CreationDate="2011-03-13T23:52:53.313" Score="0" Body="Online multiplayer refers to playing games competitively or cooperatively with other human players, over the internet. Use this tag if you have questions about connecting or playing online with others." OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-03-14T00:02:50.963" LastActivityDate="2011-03-14T00:02:50.963" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18220" PostTypeId="1" AcceptedAnswerId="19854" CreationDate="2011-03-14T00:50:40.757" Score="11" ViewCount="3331" Body="&lt;p&gt;Sometimes when I play games that require a lot of focus (CS, Starcraft 2) after 10-20 minutes of game I notice that my eyes are red, from not blinking enough.&lt;/p&gt;&#xA;&lt;p&gt;If this happens to you too how do you prevent this from happening?&lt;/p&gt;&#xA;&lt;p&gt;I know I have to blink but it's hard to remember to do that every 15 seconds when you fight with 2 armies of Protoss and Zerg.&lt;/p&gt;&#xA;" OwnerUserId="2002" LastEditorUserId="185203" LastEditDate="2023-06-10T02:50:47.997" LastActivityDate="2023-06-10T02:50:47.997" Title="Dry eye from not blinking enough" Tags="|health|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="18221" PostTypeId="2" ParentId="18220" CreationDate="2011-03-14T01:31:39.700" Score="0" Body="&lt;p&gt;Get some eye drops.  I found some in China town that are menthol (sounds weird but they are awesome) and they work perfect.  &lt;/p&gt;&#xA;" OwnerUserId="1396" LastActivityDate="2011-03-14T01:31:39.700" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18222" PostTypeId="1" AcceptedAnswerId="18910" CreationDate="2011-03-14T02:14:57.167" Score="7" ViewCount="14594" Body="&lt;p&gt;I tend to walk when I'm trying not to attract wild pokemon but don't have a repel to use to accomplish that.  Is this just a psychological thing or is the encounter rate actually lowered while walking vs. faster movement options?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I have heard on various places on the internet (of questionable trustworthiness) that the encounter rate &lt;em&gt;does&lt;/em&gt; change based on whether you're running or walking.  I originally accepted the answer that it is not affected since it seemed confident, but I'm not so sure any more.  If someone can backup that answer with evidence I'll re-accept it.  I would really like to be confident in knowing the answer to this question one way or another.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-03-23T14:55:39.953" LastActivityDate="2014-06-06T17:09:03.430" Title="Does the encounter rate increase while running or riding a bike?" Tags="|pokemon-fifth-generation|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18223" PostTypeId="1" AcceptedAnswerId="18224" CreationDate="2011-03-14T02:17:15.933" Score="7" ViewCount="21210" Body="&lt;p&gt;The game (and &lt;a href=&quot;http://www.psypokes.com/dex/techdex/492/general&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt;) both say that the base power of Foul Play is 95, but that the base power also increases with the target's Attack stat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly does this mean?  How is the base power of this move calculated?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2014-03-10T00:07:08.520" Title="How does the new move &quot;Foul Play&quot; work?" Tags="|pokemon-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18224" PostTypeId="2" ParentId="18223" CreationDate="2011-03-14T02:31:14.770" Score="8" Body="&lt;p&gt;The attack has a base power of 95, but instead of using the user's Attack stat to calculate damage, it uses the opponent's Attack stat. (&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Foul_Play_%28move%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-03-14T02:31:14.770" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18225" PostTypeId="2" ParentId="18202" CreationDate="2011-03-14T03:48:44.863" Score="3" Body="&lt;p&gt;The best source of information for Civilization is the CivFanatics Forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is an excellent pdf covering most of the topics you need to know about &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=165632&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sisiutil's Strategy Guide for Beginners&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For further information you can check out the subforum for strategy articles:&#xA;&lt;a href=&quot;http://forums.civfanatics.com/forumdisplay.php?f=156&quot; rel=&quot;nofollow noreferrer&quot;&gt;Strategy Articles&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7775" LastActivityDate="2011-03-14T03:48:44.863" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18226" PostTypeId="1" CreationDate="2011-03-14T03:54:21.080" Score="2" ViewCount="5414" Body="&lt;p&gt;I have every other achievement in Fruit nNinja and all I can find on it is the description the game gives you, which is &quot;You are relentless in your pursuit of perfection!&quot;&lt;/p&gt;&#xA;" OwnerDisplayName="user7776" LastEditorUserId="11290" LastEditDate="2011-08-02T14:02:03.727" LastActivityDate="2012-06-18T09:39:07.393" Title="How do I get the perfection achievement in Fruit Ninja?" Tags="|achievements|fruit-ninja|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18227" PostTypeId="2" ParentId="18090" CreationDate="2011-03-14T03:55:04.543" Score="8" Body="&lt;p&gt;With a x26 multiplier, your goal should be around 25k per island. You need to keep fever for the entirety of the first island and before landing on island 2 you should be nearly 30k. Try your hardest to touch the clouds as often as possible during fever as well, it will be over a thousand points each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There isn't much more to say other than keep your fevers as long as possible. If you're less than 75k after reaching the 4th island, just restart. You'll have the first couple islands memorized quickly (until the next day). Might take a couple days, but you'll get there.&lt;/p&gt;&#xA;" OwnerUserId="7775" LastActivityDate="2011-03-14T03:55:04.543" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18228" PostTypeId="2" ParentId="18220" CreationDate="2011-03-14T03:57:54.883" Score="1" Body="&lt;p&gt;I've never personally used them myself, but have you heard about &lt;a href=&quot;http://www.gunnars.com/product_grids.php?function=indoor&amp;amp;category=gaming&quot; rel=&quot;nofollow noreferrer&quot;&gt;GUNNAR Optiks&lt;/a&gt; glasses? They claim to help with eye fatigue, and other problems caused by starting at computer screens. It's not exactly a cheap option, they run around $80 and up for a pair.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-03-14T03:57:54.883" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18229" PostTypeId="2" ParentId="18222" CreationDate="2011-03-14T04:08:02.093" Score="5" Body="&lt;p&gt;It's psychological. The probability you will attract one at any square is the same. Since you move through them faster, there is less time between subsequent wild pokemon battles, which makes you think you get them more often.&lt;/p&gt;&#xA;" OwnerUserId="7778" LastActivityDate="2011-03-14T04:08:02.093" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18230" PostTypeId="2" ParentId="18226" CreationDate="2011-03-14T04:26:10.480" Score="2" Body="&lt;p&gt;You can get this achievement by going into Classic mode, slicing one fruit, and then restarting. Do this 3 times in a row, and after the third restart, you should get the achievement. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this information &lt;a href=&quot;http://gameachievements.org/achievements/view/7281&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, but I did try it out and confirmed it on the iPhone version.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-03-14T04:26:10.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18231" PostTypeId="2" ParentId="18173" CreationDate="2011-03-14T05:06:14.297" Score="1" Body="&lt;p&gt;If you have more than 5 tanks, clumping can be more advantageous than spreading because more tanks are attacking the same target when they come in range and with that many tanks this means targets will die instantly before doing any damage, this is good vs bioball and gateway units and spell casters because they won't be able to get in range without taking heavy losses, especially when you block with your mobile units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike SC1, SC2 tank AI is very fast at knowing when a unit is dead so they don't waste shots. This was one idea that was brought up about nerfing the tank on the forums, to reintroduce the old AI but blizzard opted to reduce the damage-- thus more tanks in the same place means shot's aren't wasted as compared to SC1 and you're still doing massive damage at a far range and with splash damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chances are, if they try to close the gap vs tanks and waste aoe on the tanks as opposed to your infantry, your army will come out on top. That's the idea.&lt;/p&gt;&#xA;" OwnerDisplayName="user7781" LastEditorDisplayName="user7781" LastEditDate="2011-03-14T05:12:38.643" LastActivityDate="2011-03-14T05:12:38.643" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18234" PostTypeId="2" ParentId="18203" CreationDate="2011-03-14T05:20:07.007" Score="3" Body="&lt;p&gt;There used to be a really nice diagram that I saw a while back that explained it really well, but I'll attempt to recapture it's glory by typing it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inverted controls are like moving a camera on a tripod. For example, imagine a camera on a tripod. In order to make the camera point upward, you &lt;strong&gt;tilt&lt;/strong&gt; the stick downwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normal controls make sense when you are instead trying to point at something, ie. move your finger up to point at something upwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in flight simulations, inverted controls make sense most of the time, since you are controlling the &lt;strong&gt;tilt&lt;/strong&gt; of the plane rather than the direction.&lt;/p&gt;&#xA;" OwnerUserId="7782" LastActivityDate="2011-03-14T05:20:07.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18237" PostTypeId="2" ParentId="18203" CreationDate="2011-03-14T07:14:22.093" Score="4" Body="&lt;p&gt;Sandman, tenfour, and Mag Roader make good points about using a real plane's joystick and controlling the motion of the head, rather than the eyes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also think about if you are walking in a busy space - say a busy workplace where many people must walk through a small confined space, but each must hurry to complete their tasks. If you've just finished carrying something to its destination and quickly turn around to walk back to where the rest of your load is, but there is someone who you didn't see or hear walking up behind where you were just standing, your immediate reflex is to pull back to not collide with them. If you were distracted in an airplane and suddenly realized that you were about to fly into an obstacle (other pilot, birds, projectiles, mountain, tree, ground) your reflex would inspire you to perform this same motion: &quot;Pull back!&quot;. It makes sense, then, that aircraft controls would mirror this instinctive human response. You can even think of sitting in a cockpit and wanting to look down at what is in front of you, but moving underneath your field of view. In any other situation, you would want to lean forward to peek over the edge of your supporting platform, so leaning the joystick forward to look downward over the nose of the aircraft is also natural.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing that I think deserves to be drawn out is that we talk about 'Up' keys or 'Up' on a Directional-pad, but almost never do we actually position our keyboards or controllers/joypads so that the so-called 'up' cursor key actually points up. Usually, a keyboard lays flat on our desk and a controller lays face upwards in our hands, perhaps only slightly tipped back toward us. Taking this into account, once you've held an aircraft's joystick in your hand in real life, it is very easy to stop thinking of the 'Up' key as 'Up', and rather as 'Forward'. Likewise, the 'Down' key ceases to be 'Down' and becomes, simply, 'Back'. This is a small transformation in thinking, but actually usually more accurate to how we use our keyboards, joypads, and mice, than mentally translating their directional inputs 90 degrees in space.&lt;/p&gt;&#xA;" OwnerUserId="7784" LastActivityDate="2011-03-14T07:14:22.093" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18238" PostTypeId="1" AcceptedAnswerId="18253" CreationDate="2011-03-14T07:30:56.520" Score="3" ViewCount="504" Body="&lt;p&gt;I've noticed they are used in NE mirror matches, but not sure why. All they do is kill other hippogryphs which is kinda not much. Faerie Dragons and DoTs in bird form seem to be the only other targets, but it isn't like NE lacks anti-air power anyway. What am I missing?&lt;/p&gt;&#xA;" OwnerUserId="7207" LastActivityDate="2011-03-14T15:10:09.107" Title="Hippogryphs in Night Elves mirror match - why?" Tags="|warcraft-3-the-frozen-throne|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18239" PostTypeId="2" ParentId="18204" CreationDate="2011-03-14T08:07:07.010" Score="8" Body="&lt;p&gt;As it's a fire dragon, it's extremely susceptible to cold: stock up on +cold damage items like &lt;em&gt;Cold-Blooded&lt;/em&gt; or &lt;em&gt;Mutiny&lt;/em&gt;, and try to get the &lt;em&gt;Elemental Weapons&lt;/em&gt; spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the fight is supposed to be a long one: it's got a huge amount of health. Health potions probably aren't going to cut it, and you should dedicate one of your party members to be the healer. Also make sure to stock up on fire resistance gear.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-03-14T08:07:07.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18240" PostTypeId="2" ParentId="18203" CreationDate="2011-03-14T09:03:08.507" Score="10" Body="&lt;p&gt;There is a &lt;strong&gt;really&lt;/strong&gt; good reason planes are controlled like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If pushing the stick forward (away from you) meant the plane flew upwards, your momentum would cause you to push even further forwards, making the plane pull harder, making you... etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By having the stick move the way it does now, things are a LOT easier to keep under control...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You know how hard it is to maintain a tight corner in a fast car? You have to strain to hold the wheel in place and not straighten out? Imagine the opposite! If you turned the wheel hard right to turn the car hard left, you'd EASILY wreck on even the most minor corners!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not just &quot;intuitive&quot;, it's physics-based safety!&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2011-03-14T09:03:08.507" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18242" PostTypeId="2" ParentId="18220" CreationDate="2011-03-14T09:40:20.827" Score="6" Body="&lt;p&gt;You could give a try to &lt;a href=&quot;http://stereopsis.com/flux/&quot; rel=&quot;noreferrer&quot;&gt;F.lux&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This small software allows your computer to automatically decrease the gamma value of your screen, to match the luminosity of your environment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And guess what? It's free of charge!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good point: it's now avalaible for Windows, Linux and Mac!&lt;/p&gt;&#xA;" OwnerUserId="7098" LastActivityDate="2011-03-14T09:40:20.827" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18243" PostTypeId="2" ParentId="18164" CreationDate="2011-03-14T09:43:33.230" Score="4" Body="&lt;p&gt;BioWare &lt;a href=&quot;http://social.bioware.com/forum/1/topic/300/index/6476021#6479035&quot; rel=&quot;nofollow noreferrer&quot;&gt;acknowledged this &amp;quot;problem&amp;quot;&lt;/a&gt;, but it appears it's just a display issue related to glancing blows:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Glancing Blows are in Dragon Age 2. What this means to the user is that if they do not have overhead damage numbers turned on it will sometimes look like regular attacks do 0 damage (especially to lieutenants and bosses) but this is simply their attack rating being too low and the enemy not being fully affected by the attack. There is a good chance your Hawke doesnt have enough points invested in your main stat (warrior=str, mage=int, rogue=dex) which means your attack rating is too low.&lt;/p&gt;&#xA;&lt;p&gt;I suspect if you turn on damage popups youll see that you're just hitting for 1-3 damage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-14T09:43:33.230" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18244" PostTypeId="2" ParentId="18192" CreationDate="2011-03-14T11:07:40.303" Score="7" Body="&lt;p&gt;Yes it is possible.  Multi-player and single-player modes use the same skin.  Create or download your skin, then upload it by logging into minecraft.net, and selecting the Profile link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since there's no reflective surfaces in Minecraft, the only way to see your skin in single player is to go to third person view by pressing &lt;kbd&gt;F5&lt;/kbd&gt; (and again to switch back to first person view) or simply opening the inventory.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="88" LastEditDate="2011-05-03T07:32:44.403" LastActivityDate="2011-05-03T07:32:44.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18245" PostTypeId="1" AcceptedAnswerId="18248" CreationDate="2011-03-14T12:28:35.363" Score="5" ViewCount="796" Body="&lt;p&gt;My partner accidentally died. I would like to resurrect her and I read up on the oh my ghost opportunity. Does it take long and is this oppertunity missable?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, my partner was the cook, can she make the ambrosia while dead? Can dead Sims cook?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="341" LastEditDate="2011-03-14T13:31:00.363" LastActivityDate="2011-03-14T13:54:13.180" Title="How difficult is it to bring someone back from the dead?" Tags="|the-sims-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18246" PostTypeId="2" ParentId="18141" CreationDate="2011-03-14T13:38:28.207" Score="11" Body="&lt;p&gt;The three class combo statuses (Brittle, Staggered and Disoriented) each have an icon that is given whenever they are mentioned on the ability description pages. Like so (apologies for the colour contrast, but the game's UI is dark):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mDK5O.png&quot; alt=&quot;Dragon Age 2 UI icons for Brittle, Stagger and Disorient&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whenever a combatant is suffering from one of these statuses, they have a three-dimensional version of the icon floating above them. Here's are some screen shots of enemies who are afflicted by these three statuses:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Brittle&lt;/strong&gt;&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/W2tKa.png&quot; alt=&quot;Dragon Age 2 status icon for Brittle&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Staggered&lt;/strong&gt;&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/E5DnF.jpg&quot; alt=&quot;Dragon Age 2 status icon for Staggered&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Disoriented&lt;/strong&gt;&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/mkeb7.png&quot; alt=&quot;Dragon Age 2 status icon for Disoriented&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Finally, note that the easiest way to take advantage of the class combo statuses is to configure your party members' tactics so that they respond to an enemy who has the relevant status with a relevant ability.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-03-15T23:38:46.803" LastActivityDate="2011-03-15T23:38:46.803" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18247" PostTypeId="2" ParentId="18124" CreationDate="2011-03-14T13:53:46.957" Score="0" Body="&lt;p&gt;This is normal, and is a game balancing issue. The amount of gold you can gift is always fixed (to 250, 500 or 1000), but the amount of influence you receive will decrease over the course of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is because (for most players anyway) the amount of available gold will &lt;em&gt;increase&lt;/em&gt; over the course of the game, so this is basically inflation in the cost of influence.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-03-14T13:53:46.957" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18248" PostTypeId="2" ParentId="18245" CreationDate="2011-03-14T13:54:13.180" Score="5" Body="&lt;p&gt;The opportunity isn't miss-able (unless you have opportunities turned off), and will happen on it's own automatically after enough days pass by. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have your  playable ghost (by completing the opportunity) your deceased sim is able to do everything they could do in life. Yes, &lt;a href=&quot;http://sims.wikia.com/wiki/Ghost_baby&quot; rel=&quot;nofollow noreferrer&quot;&gt;everything&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means she is able to cook just as well as when she was alive; if you have the ingredients for ambrosia, all she needs to do is cook and eat the recipe and she'll be returned to her mortal coil.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-14T13:54:13.180" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18249" PostTypeId="1" AcceptedAnswerId="18318" CreationDate="2011-03-14T14:14:17.133" Score="22" ViewCount="1019" Body="&lt;p&gt;On expert realism mode, if a survivor is incapacitated in the safe room at the end of a level, how much health do they spawn with on the next level? Are they still incapacitated?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually kill anyone who's hurt so they can spawn with full health, but this is risky because the safe room door remains open while you're doing it. Incapacitating them would be faster, but it only makes sense to do so if they spawn with full health.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="19997" LastEditDate="2012-04-04T15:56:23.507" LastActivityDate="2012-04-04T15:56:23.507" Title="When should I kill my friends?" Tags="|left-4-dead-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18250" PostTypeId="1" AcceptedAnswerId="18252" CreationDate="2011-03-14T14:27:45.930" Score="4" ViewCount="1660" Body="&lt;p&gt;I can't tell if the voice of DJ Atomika is familiar, or I've been playing this game so long his voice has become instantly recognizable. Who supplies the voice for DJ Atomika?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-03-14T14:45:42.093" LastActivityDate="2013-05-30T07:28:53.153" Title="Who is the voice of DJ Atomika in Burnout Paradise?" Tags="|burnout-paradise|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18251" PostTypeId="2" ParentId="5586" CreationDate="2011-03-14T14:34:51.117" Score="17" Body="&lt;h2&gt;Learn your units&lt;/h2&gt;&#xA;&lt;p&gt;&lt;em&gt;Heir to the Throne&lt;/em&gt; is a fantastic campaign, allowing you try out a large range of units and play them on some very interesting maps.  Play on challenging, and play to win quickly.  Save and replay your favorite maps.&lt;/p&gt;&#xA;&lt;p&gt;Multiplayer gives you practice with units.  Get familiar with several factions, with Loyalist, Rebel and Knalgan being most important in the campaigns.  Playing against two or three allied AIs on a small map such as Isar's Cross will give you excellent practice.  Read the MP guides closely: &lt;a href=&quot;http://wiki.wesnoth.org/How_to_play_Loyalists&quot; rel=&quot;noreferrer&quot;&gt;How to play Loyalists&lt;/a&gt;, &lt;a href=&quot;http://wiki.wesnoth.org/How_to_play_Rebels&quot; rel=&quot;noreferrer&quot;&gt;How to play Rebels&lt;/a&gt; and &lt;a href=&quot;http://wiki.wesnoth.org/How_to_play_Knalgans&quot; rel=&quot;noreferrer&quot;&gt;How to play Knalgans&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Use low-level units effectively&lt;/h2&gt;&#xA;&lt;p&gt;Don't just recall your toughest units, but make your level two and three units work in teams with lower-level units.  Letting new units soak up some damage for higher-level units can drastically reduce the mortality among the higher-level units.  Don't get too attached to your new units until they've got 20xp or so.&lt;/p&gt;&#xA;&lt;p&gt;If you are lucky enough to be able to recruit elvish shamans, do so: both healing +4 and a slow attack make them a fantastic support unit.  They do next to no damage, though, so they are hard work to level up.&lt;/p&gt;&#xA;&lt;p&gt;The ultimate low-level unit is probably the horseman.  They're expensive, they have only charge, so attacking, e.g., an Orcish Warlord is highly likely to be suicide, but on some maps it gives you the ability to have four horsemen sweep halfway across the map and charge such a boss unit to death on the third turn.  I tend to use them with a &amp;quot;level-up quickly or die&amp;quot; attitude.&lt;/p&gt;&#xA;&lt;h2&gt;Recall vs. recruit&lt;/h2&gt;&#xA;&lt;p&gt;I like to build up an inventory of interesting units that might come in handy on this or that map.  But it's not always wise to spend all your gold recalling your favourite units: you can be more aggressive with new units, because you don't mind losing them so much.&lt;/p&gt;&#xA;&lt;p&gt;A nice thing about recruiting a lot of expensive units (horsemen, some drakes, gryphons), is that recall is cheaper than recruiting, and you can choose those with the most useful attributes (strength means up to six points more damage when attacking!), so it can be worth recruiting even if you are not sure that the unit will see much action.&lt;/p&gt;&#xA;" OwnerUserId="7792" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-04-13T09:20:52.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18252" PostTypeId="2" ParentId="18250" CreationDate="2011-03-14T14:37:54.750" Score="3" Body="&lt;p&gt;According to &lt;a href=&quot;http://burnout.wikia.com/wiki/DJ_Atomika&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; on the Burnout Wiki he's played by &lt;a href=&quot;http://en.wikipedia.org/wiki/Mark_Hildreth_(actor)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mark Hildreth&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently Mark does the voice for DJ Stryker (the announcer in Burnout: Takedown) too, and both appear in other EA games.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-03-14T14:43:25.583" LastActivityDate="2011-03-14T14:43:25.583" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18253" PostTypeId="2" ParentId="18238" CreationDate="2011-03-14T15:10:09.107" Score="3" Body="&lt;p&gt;Hippogryphs have additional utility beyond air-to-air combat. &lt;strong&gt;If you have a hippogryph and an archer, you can combine the two into a &lt;a href=&quot;http://classic.battle.net/war3/nightelf/units/hippogryphrider.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;hippogryph rider&lt;/a&gt;.&lt;/strong&gt; The hippogryph rider has a shorter range than the archer, but are capable of ranged air-to-ground attacks that neither the hippogryph or the archer can do alone. They do the same damage as archers but are faster and can see further. This makes hippogryph riders good units for harassment, scouting, or as part of your general army composition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ability to morph the hippogryph/archer into the rider situationally is what makes them so powerful in any match. If your opponent has a large ground melee force, morph into riders. If they have a lot of anti-air, morph back and use your archers. If you're going against a lot of air units, attack with your hippogryphs sans riders.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-14T15:10:09.107" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18254" PostTypeId="1" AcceptedAnswerId="18255" CreationDate="2011-03-14T15:52:36.243" Score="12" ViewCount="11188" Body="&lt;p&gt;I've run into issues with corrupted save files in Torchlight before due to a mixup in installed mods between my two computers. Whoops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to duplicate my save games? I'd like to have a backup, but because the saves are constant across the Steam Cloud, I'm a little confused on if this is even possible, or where to look for the saved games in the first place.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8366" LastEditDate="2012-09-30T18:16:05.323" LastActivityDate="2012-09-30T18:16:05.323" Title="Is there a way to backup save files in Torchlight?" Tags="|steam|torchlight|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18255" PostTypeId="2" ParentId="18254" CreationDate="2011-03-14T16:07:03.170" Score="13" Body="&lt;p&gt;Your Torchlight saves are kept in &lt;code&gt;%APPDATA%\runic games\torchlight\save\&lt;/code&gt; on Windows, &lt;code&gt;~/.runicgames/Torchlight/Save/&lt;/code&gt; on Linux and &lt;code&gt;~/Library/Application Support/runic games/torchlight/save/&lt;/code&gt; on OS X. You can back up your save files by simply making a copy of this folder somewhere else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every time you start or quit Torchlight, the folder is synchronized with the version on Steam's servers. If the Last Modified date of your save files are newer than the version in the cloud, Steam will ask you what to do.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="12944" LastEditDate="2012-09-30T17:41:03.107" LastActivityDate="2012-09-30T17:41:03.107" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18258" PostTypeId="1" AcceptedAnswerId="18262" CreationDate="2011-03-14T19:43:47.970" Score="8" ViewCount="771" Body="&lt;p&gt;Ok, so I picked up a pickaxe while in the Gnomish Mines.  Unthinkingly, I used it before testing it for its BUC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well that was dumb, it has become welded to my hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is a good method of removing it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, I have tried praying and dipping, but neither seemed to have much effect.&#xA;I have a few scrolls, but I am unsure of what they actually are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, with this being a pickaxe that is welded to my hand, I am not allowed inside stores, so I can't easily go buy a scroll of remove curse either!&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-03-14T19:59:10.597" Title="Taking off an item that has become welded to you" Tags="|nethack|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18260" PostTypeId="1" AcceptedAnswerId="18298" CreationDate="2011-03-14T19:44:30.803" Score="4" ViewCount="21124" Body="&lt;p&gt;In Dragon Age 2, what Attributes and Abilities should I focus on when leveling up my Warrior? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I planned to keep him fighting with two-handed weapons and of course I know strength is important, but are there any things worth knowing, any attributes I can ignore completely?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="3610" LastEditDate="2012-05-31T13:13:14.840" LastActivityDate="2012-05-31T13:13:14.840" Title="What's the best way to level my warrior?" Tags="|dragon-age-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18261" PostTypeId="2" ParentId="18258" CreationDate="2011-03-14T19:54:15.510" Score="3" Body="&lt;p&gt;The item is cursed. Some reliable uncursing methods are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Praying works if you're in good with&#xA;your deity.&lt;/li&gt;&#xA;&lt;li&gt;If dip it enough times in a fountain, it will eventually uncurse with a message &quot;The water glows for a moment.&quot;&lt;/li&gt;&#xA;&lt;li&gt;Dipping it in holy water will instantly uncurse it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-14T19:54:15.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18262" PostTypeId="2" ParentId="18258" CreationDate="2011-03-14T19:59:10.597" Score="15" Body="&lt;p&gt;There are a few ways to remove curses from equipment other than the very obvious &quot;Use the remove curse effect from scrolls or spellbooks&quot;.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you have a &lt;em&gt;potion of holy water&lt;/em&gt;, you can use that to bless it. Yes, it uses up your holy water, but that sacrifice will probably get you a lot further than the lost equipment slot and offense of having a pickaxe welded to your hand.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you dip a cursed item into a fountain, the water may glow and uncurse the item. This isn't guaranteed, and you may rust the item in the process, but it's a simple way to handle that. This is an uncommon, but not rare, chance. Beware all the dangers of fountains, though.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;An uncursed or better &lt;em&gt;scroll of enchant weapon&lt;/em&gt; or &lt;em&gt;scroll of enchant armor&lt;/em&gt; should uncurse offending equipment, if my memory is correct.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Prayer works, but the chance depends on the item. It's more successful when you've got &lt;em&gt;both&lt;/em&gt; hands welded onto the same weapon than it is if you have only lost the utility of a single hand. But if you can afford the prayer, this is a simple way to get it done.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A magic trap has a chance of removing curses on your person. This is not a very good chance and can easily spell your demise early on, though.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you have a &lt;em&gt;wand of cancellation&lt;/em&gt;, then that will cancel a curse, as well as any enchantments on the item. If you plan to use it, consider dropping all the rest of your stuff so you don't cancel all of that.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can also opt to get the item stolen. Nymphs can steal it from you, regardless of the status, so you can entice one to steal it right off of you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Polymorph can also remove the item, if you turn into a form that doesn't have hands for example or otherwise cannot wield it. Or, if you're hungry, you could turn into a xorn or rust monster to just eat that metal pickaxe.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-03-14T19:59:10.597" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18263" PostTypeId="1" AcceptedAnswerId="18272" CreationDate="2011-03-14T20:11:14.117" Score="6" ViewCount="8022" Body="&lt;p&gt;If I lose a battle (i.e. all 6 of my pokemon faint), how much money will I lose?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-03-14T22:06:21.767" Title="How can I predict how much money I will lose if I lose a battle?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18264" PostTypeId="2" ParentId="15146" CreationDate="2011-03-14T20:11:29.430" Score="1" Body="&lt;p&gt;If you track your way through the Selenitic Age, you will begin to see patterns in the paths you take and that the tracks will eventually &quot;loop&quot; around (probably just defaulting back to the start). You can determine the full, correct path via this method although I do not recommend doing this at all.&lt;/p&gt;&#xA;" OwnerDisplayName="user7797" LastActivityDate="2011-03-14T20:11:29.430" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18265" PostTypeId="1" AcceptedAnswerId="18269" CreationDate="2011-03-14T20:13:37.357" Score="4" ViewCount="25170" Body="&lt;p&gt;Each companion has a slider between &quot;Friend&quot; and &quot;Rival&quot;, and many actions you take while having the companion with you have an effect on that value. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering what this value changes, I have most companions somewhere around the middle as I did not intentionally optimize my actions for the effect on my companions. I also noticed that some gift surprisingly  increased rivalry, instead of friendship as I expected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the exact effects of a companion being a friend, a rival or something in between? Which aspects of the game does that influence?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T19:25:10.230" LastActivityDate="2011-03-14T21:48:28.663" Title="What are the effects of a companion being a friend, rival or something in between?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18267" PostTypeId="2" ParentId="18260" CreationDate="2011-03-14T20:33:50.920" Score="1" Body="&lt;p&gt;If you read the attribute descriptions they will give you a good hint on what to focus on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strength for example gives warriors more damage, willpower more stamina to do actions with, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a physical damage dealer you can pretty much ignore magic. There are other considerations to make as well. If you're low on health and notice you are dying a lot, Constitution will raise your health.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-03-14T20:33:50.920" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18269" PostTypeId="2" ParentId="18265" CreationDate="2011-03-14T21:41:11.180" Score="9" Body="&lt;p&gt;Similar to &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, the Friend/Rivalry scale is a 200 point scale that determines your relationship with your companions: you start out at zero, and can go 100 points in either direction. It affects the dialogue you get with companions, your ability to romance them, as well as special abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there are some important differences from &lt;em&gt;Dragon Age: Origins&lt;/em&gt;. Overall, the approval system is greatly simplified and it's easier to achieve your end game goals.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Friendship vs. Rivalry&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Like &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, you can do things that pleases your companions and you can do things that annoy them. However, in &lt;em&gt;Dragon Age II&lt;/em&gt;, the assumption is made that you can't do anything that'll cause your companions to hate you (otherwise, why would they help you?). Instead, annoying your companions leads them to be your &lt;em&gt;rival&lt;/em&gt;: they still support you, but there's some tension.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of this, &lt;em&gt;rivalry&lt;/em&gt; isn't a bad condition to be in, per se, unlike &lt;em&gt;Dragon Age: Origins&lt;/em&gt;. You can still romance characters, complete their personal quests, and unlock their approval-specific abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, &lt;em&gt;apathy&lt;/em&gt; is the new bad condition. If you don't move your approval bar far enough one way or the other, you'll trigger a crisis point similar to the ones you could trigger if you sufficiently pissed off a companion in &lt;em&gt;Dragon Age: Origins&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Effects&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Getting a character to 50%-100% rival/friend and completing their personal quest unlocks a special conversation towards the end of the game that's determined based on if they're your friend or rival at the time: it serves to cement the relationship you have with the companion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, at 100% friendship/rival, your relationship will be locked for the rest of the game: nothing you do or say will make the approval rating change. You'll also unlock the companion's approval-based ability. Compare to &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, where you got a new ability at 25%, 50%, 75%, and 100% approval, and could piss off everyone who loved you except Dog.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple of exceptions to the above paragraph depending on the companion, but I won't spoil it.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Romance&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Unlike &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, all except one of the romance-able companions are bi-sexual: the only thing that matters is your approval rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, you could only romance a character only if your approval was relatively high. In &lt;em&gt;Dragon Age II&lt;/em&gt;, because &lt;em&gt;rivalry&lt;/em&gt; replaces &lt;em&gt;hatred&lt;/em&gt;, pissing a companion off doesn't preclude their desire to start a romance with you. You can set up the conditions for a romance for most companions as long as you're &gt;50% towards friend or rival.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, romance was a &quot;flag&quot; that changed what the numbers on your approval bar meant: so you'd have two parallels approval ratings for each companion that you romanced. This has been simplified in &lt;em&gt;Dragon Age II&lt;/em&gt;: you can enter into a romance with a companion at 100% friend or 100% rival, and if you take into account the approval lock above, you specifically have to explicitly end a relationship for it to fall apart.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Gifts&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Like &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, specifically the &lt;em&gt;Feast Day DLC&lt;/em&gt;, &lt;em&gt;gifts&lt;/em&gt; refer to a class of items that affect approval, one way or the other. If you give a gift that the companion likes, it pushes their approval to &lt;em&gt;friend&lt;/em&gt;. If you give a gift the companion hates, it pushes their approval to &lt;em&gt;rival&lt;/em&gt;. You can use gifts as a supplement to dialogue to fine-tune or speed up the approval process.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-03-14T21:48:28.663" LastActivityDate="2011-03-14T21:48:28.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18270" PostTypeId="1" AcceptedAnswerId="18441" CreationDate="2011-03-14T21:45:29.023" Score="6" ViewCount="2972" Body="&lt;p&gt;We all know there are various tank characters on League of Legends, however as the game evolves, I see the Meta-Game being biased towards a team composition made of:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;At least 1 ranged DPS&lt;/li&gt;&#xA;&lt;li&gt;1 Ranged Magic Damage&lt;/li&gt;&#xA;&lt;li&gt;2 Beefy champs&lt;/li&gt;&#xA;&lt;li&gt;1 another beefy or support (Soraka, Taric, Sona etc..)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So taking that into account, and knowing the heavy CC in nowadays games, which are viable tanks to play?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really like Alistar, however he has a very poor early game, and in order to do his pulverize he must be in the very core of the battle where usually one is taken down easily.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nasus and Singed both excellent tanks however they don't have escape mechanisms such as Shen or the other newly added tanks, not to mention that if Nasus does not build Trinity Force or Singed at least a RoA they are ignorable chars late game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which tanks are viable to play in the current game and why? I think Galio, Shen and Maokai are viable options.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="25150" LastEditDate="2012-07-31T22:48:24.927" LastActivityDate="2012-07-31T22:48:24.927" Title="Which are viable tanks on League of Legends nowadays" Tags="|league-of-legends|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18271" PostTypeId="1" AcceptedAnswerId="18274" CreationDate="2011-03-14T21:51:37.287" Score="12" ViewCount="2253" Body="&lt;p&gt;This is related to this question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/14102/forming-a-concave-with-your-army&quot;&gt;Forming a &amp;quot;concave&amp;quot; with your army&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen many pro casts where a concaved army beats an equal but clumped army. It's seen as a universally good thing. The answer to &quot;why&quot; is usually something like:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The bigger arc allows more units to shoot, taking better advantage of their range.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, that doesn't make any logical sense to me. Consider two armies of 20 marines. It doesn't matter who has the arc, 20 marines shooting another 20 marines is going to be theoretically even. As long as both our entire armies are firing, it will be even, no matter what geometric shape they are in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The response to this is something like, &quot;well if you have 20 marines clumped, there will be a group in the center who are not firing&quot;. But my reply is that, unless the arc is HUGE (&gt;180 degrees), you can simply move your clumped marines a few steps over and now they're all shooting. I would even say that move distance is &lt;em&gt;less&lt;/em&gt; than the distance your opponent had to travel to form an arc around your army, so the clumped army gets the theoretical advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not talking about situations where AOE damage plays a role, that scenario is obvious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there something I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-07-18T00:23:21.463" Title="Why is it always better to attack with a concave, even for equal units?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18272" PostTypeId="2" ParentId="18263" CreationDate="2011-03-14T22:00:31.270" Score="7" Body="&lt;p&gt;The amount of money you will lose since FireRed and LeafGreen (with the exception of Emerald) is determined by:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Money = Level * Base Payout&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Level is the highest level pokemon of yours and the base payout is based on the number of badges you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Badges/Payout&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;0/8&lt;/li&gt;&#xA;&lt;li&gt;1/16&lt;/li&gt;&#xA;&lt;li&gt;2/24&lt;/li&gt;&#xA;&lt;li&gt;3/36&lt;/li&gt;&#xA;&lt;li&gt;4/48&lt;/li&gt;&#xA;&lt;li&gt;5/60&lt;/li&gt;&#xA;&lt;li&gt;6/80&lt;/li&gt;&#xA;&lt;li&gt;7/100&lt;/li&gt;&#xA;&lt;li&gt;8/120&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For example, if you have 5 gym badges and your top level pokemon is 30, your money lost for defeat would be 30 * 60 = 1800.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Black_out&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source (bulbapedia)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it is possible the bulbapedia article is outdated given the site's recent downtime, &lt;a href=&quot;http://serebii.net/blackwhite/battle.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;serebii's battle changes page&lt;/a&gt; lists no change to the payout system in gen V.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-03-14T22:06:21.767" LastActivityDate="2011-03-14T22:06:21.767" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18273" PostTypeId="1" CreationDate="2011-03-14T22:29:10.000" Score="2" ViewCount="195" Body="&lt;p&gt;Is there a tested way of chatting with WLM contacts in-game while playing Forsaken World?&lt;/p&gt;&#xA;" OwnerUserId="7800" LastEditorUserId="3114" LastEditDate="2011-09-14T17:45:09.790" LastActivityDate="2012-10-08T23:02:16.657" Title="Is there a tested way of chatting with WLM contacts in-game while playing Forsaken World?" Tags="|forsaken-world|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="18274" PostTypeId="2" ParentId="18271" CreationDate="2011-03-14T22:35:46.810" Score="15" Body="&lt;p&gt;This is best addressed by example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/sd2qR6aDyQE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the second example in this video, a ball of marines walks into an arc of marines. You'll see that the game AI causes the ball to attempt to make an arc as units will not get closer than they have to get to do damage. &lt;strong&gt;If you force the ball to move in farther instead in an attempt to get them all in range first, you will be taking damage the entire time you advance into that concave and you end up the loser.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try it yourself with the &lt;a href=&quot;http://www.sc2mapster.com/maps/unit-tester/&quot; rel=&quot;noreferrer&quot;&gt;SC2 Unit Tester&lt;/a&gt;. I did so myself just to validate what I assumed would be the outcome, and I was correct: 25 marines in a ball (red) vs 25 marines in a concave (blue) resulted in the concave (blue) ending with about 14 marines on average. The initial damage the concave does to that ball until it is all within range is actually quite substantial, even when all I did on the blue side was split them into 3 groups and arrange them in a kind-of-sort-of-concave arc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, in your example, you seem to imply that two marine balls are clashing against one another and that one army stays as a ball and the other user tries to micro an arc. This is kind of faulty logic, however, in that you don't micro an arc. The game UI does it for you. &lt;strong&gt;You would have to micro to keep the ball together, and doing that would lower your army's overall DPS.&lt;/strong&gt; The effect is the same as if you ran into an arc enough that your marines are all within range, then started firing: you take more damage in trying to maintain the ball than you will dish out, and your army will die first.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-03-14T22:41:02.470" LastActivityDate="2011-03-14T22:41:02.470" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18275" PostTypeId="2" ParentId="18271" CreationDate="2011-03-14T22:48:17.060" Score="4" Body="&lt;p&gt;A clumped army can never cover the same area as an army forming an arc. Especially if it's a large army, the clumped army will have some useless units in the center or ones that are at the opposite side of the arc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have a look at the following image. There's a blue army (13 units) forming an arc and a red army (18 units) which has its units clumped.&#xA;The units are positioned at fire-range to the opponent. If look at it this way, it's actually a battle between 13 vs 7, because 11 units of the red army are out of range (dark red). This battle will most likely end up even or with blue winning... even though the difference in army size was substantial. Just because the blue army was able to use all of it's units in the battle because of the better positioning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jEXMa.png&quot; alt=&quot;army forming an arc&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-03-14T22:48:17.060" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18276" PostTypeId="1" AcceptedAnswerId="18279" CreationDate="2011-03-14T23:04:13.790" Score="8" ViewCount="9156" Body="&lt;p&gt;Does Zhonya's Hourglass work with Katarina's ultimate, or will her ultimate stop?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="1721" LastEditDate="2011-03-15T20:44:17.203" LastActivityDate="2011-03-15T20:44:17.203" Title="Katarina and Zhonya's Hourglass" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18277" PostTypeId="1" AcceptedAnswerId="18278" CreationDate="2011-03-14T23:12:15.970" Score="6" ViewCount="15115" Body="&lt;p&gt;In Dragon Age 2, can I sell all items labeled &quot;Junk&quot; without having to fear I would need any of this later? (for quests/crafting/etc)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vials of Darkspawn Blood for example were a quest item in Dragon Age: Origins, I think, and are labeled junk in DA2.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="3062" LastEditDate="2012-04-30T22:31:18.050" LastActivityDate="2012-04-30T22:31:18.050" Title="In Dragon Age 2, can I safely sell all junk?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18278" PostTypeId="2" ParentId="18277" CreationDate="2011-03-14T23:37:55.713" Score="7" Body="&lt;p&gt;Yes: junk is just that. You can safely sell it all.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-03-14T23:37:55.713" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18279" PostTypeId="2" ParentId="18276" CreationDate="2011-03-14T23:54:56.650" Score="10" Body="&lt;p&gt;Katarina's ultimate, &lt;strong&gt;Death Lotus&lt;/strong&gt; is a &lt;a href=&quot;https://gaming.stackexchange.com/questions/12561/how-to-stop-channeling-ultimate&quot;&gt;channeled ability&lt;/a&gt; (as you may notice in the cast bar that appears and counts down). Like any other channeled ability, taking any other action, such as using an item like Zhonya's Hourglass, will interrupt the channel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other Champions, for instance, Fiddlesticks, Kennen, or Morganna, don't need to channel to maintain their ultimate, meaning Zhonya's can be used to safely shield them for its duration.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-03-14T23:54:56.650" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18280" PostTypeId="1" CreationDate="2011-03-15T00:06:52.000" Score="21" ViewCount="2236" Body="&lt;p&gt;I just got an email:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Dear Players,&lt;/p&gt;&#xA;&lt;p&gt;Take a trip back to Azeroth with 7 days of FREE game time! Simply click below to claim your time and experience all of the latest improvements and additions to World of Warcraft®... but act fast, as this offer will expire on Mar 22, 2011.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It looks incredibly professional, and looks very real. The only suspicious thing is the link to claim 7 free days of game time, which seems to be a squat of battle.net (you can see the actual link in the revision history for this post if you're so inclined).&lt;/p&gt;&#xA;&lt;p&gt;How can I tell if this an actual Blizzard thing, or if I'm being phished?&lt;/p&gt;&#xA;" OwnerUserId="708" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-01-28T13:16:01.023" Title="Is this email claiming to be from Blizzard legit?" Tags="|world-of-warcraft|battle.net|" AnswerCount="9" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18281" PostTypeId="2" ParentId="18280" CreationDate="2011-03-15T00:15:27.577" Score="5" Body="&lt;p&gt;Sounds like hackers. Best thing to do is log in to your account (to Blizzard's &lt;em&gt;official&lt;/em&gt; site, not any links from the email) and check if there are any offers there.&lt;/p&gt;&#xA;" OwnerUserId="7801" LastEditorUserId="336" LastEditDate="2011-03-15T00:24:52.960" LastActivityDate="2011-03-15T00:24:52.960" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18283" PostTypeId="2" ParentId="18280" CreationDate="2011-03-15T00:19:05.387" Score="34" Body="&lt;p&gt;The &lt;a href=&quot;http://whois.domaintools.com/us-bettle.org&quot; rel=&quot;noreferrer&quot;&gt;whois record for that domain&lt;/a&gt; was &lt;em&gt;just&lt;/em&gt; registered on the 11th of March. And not by Blizzard but by someone at a nondescript chinese address.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would stay away, sounds like phishing.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-03-15T00:23:25.087" LastActivityDate="2011-03-15T00:23:25.087" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18284" PostTypeId="2" ParentId="18280" CreationDate="2011-03-15T00:23:07.453" Score="2" Body="&lt;p&gt;While you're right that this is hackers ( I'm glad that URL sends out warning bells), there is a single precedent for this. Blizzard has done this &lt;em&gt;once&lt;/em&gt;, for WoW's 6th anniversary (...or maybe fifth?) to all inactive accounts. (I'm betting your WoW account isn't inactive, though.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like the text of that previous announcement email was stolen for the phisher's own use, and so it is very likely the whole scenario is a sham.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-03-15T00:25:44.800" LastActivityDate="2011-03-15T00:25:44.800" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18285" PostTypeId="2" ParentId="18280" CreationDate="2011-03-15T00:23:40.043" Score="34" Body="&lt;p&gt;This is a scam that is a variation of a real email that Blizzard sent out on November 10th, 2010. The difference is that the link in that email went to www.worldofwarcraft.com, which is a real Blizzard site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be exact, the link was: &lt;a href=&quot;https://www.worldofwarcraft.com/account/claim-promotion.html?promoId=SEVEN_DAYS_PROMOTION&quot; rel=&quot;noreferrer&quot;&gt;https://www.worldofwarcraft.com/account/claim-promotion.html?promoId=SEVEN_DAYS_PROMOTION&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this offer ended December 1st 2010, the week before Cataclysm was released.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other clues from Blizzard that the real version was legitimate was the use of the user's first name at the top of the email.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-03-15T00:23:40.043" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18286" PostTypeId="1" AcceptedAnswerId="18288" CreationDate="2011-03-15T00:32:07.400" Score="5" ViewCount="340" Body="&lt;p&gt;On a friend's multiplayer Minecraft server, it seems actions which I have initiated get paused when I'm not connected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: if I plant a tree and come back and hour later, the tree will still be a sapling. Also, if I start smelting something in a furnace, it restores to where it was when I log back in after logging out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know why this is? The server's still running, so I don't see why it would be like this.&lt;/p&gt;&#xA;" OwnerDisplayName="user3587" LastEditorUserId="20306" LastEditDate="2013-10-22T17:24:06.447" LastActivityDate="2013-10-22T17:24:06.447" Title="Actions aren't performed when disconnected" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18287" PostTypeId="2" ParentId="18286" CreationDate="2011-03-15T00:35:51.140" Score="0" Body="&lt;p&gt;At least in single-player, time does not pass for chunks not currently loaded into memory. While I'm not sure how multi-player servers work specifically, is anyone else logged into the server in the place your actions are failing to occur?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-15T00:35:51.140" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18288" PostTypeId="2" ParentId="18286" CreationDate="2011-03-15T00:38:24.680" Score="12" Body="&lt;p&gt;The effects you describe will only occur while a chunk is loaded. If nobody is around to cause the chunks to be loaded, these things won't progress.&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2011-03-15T00:38:24.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18290" PostTypeId="1" CreationDate="2011-03-15T00:40:43.600" Score="7" ViewCount="1329" Body="&lt;p&gt;I would like to make some nice screenshots in Just Cause 2 and I need to remove HUD elements like minimap and pointer and maybe, if possible, change 3rd person view to 1st person. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea how can it be done?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wouldn't be better this screenshot without those elements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mTjSF.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="52800" LastEditDate="2013-10-20T21:05:52.057" LastActivityDate="2013-12-29T23:19:42.603" Title="Need some settings help for doing better screenshot" Tags="|just-cause-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18291" PostTypeId="2" ParentId="18290" CreationDate="2011-03-15T00:55:03.900" Score="0" Body="&lt;p&gt;If there isn't an option to turn on/off HUD elements in the game, chances are that you can't get rid of it (I don't have the game so I can't verify this). Having said that, some game engines, like UnrealEngine, are flexible in that you can change settings outside the game, by modifying some key configuration files. JC2, using Avalanche Engine 2.0, looks to be not one of them, in this case.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2011-03-15T00:55:03.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18292" PostTypeId="1" AcceptedAnswerId="18293" CreationDate="2011-03-15T01:06:28.180" Score="22" ViewCount="225587" Body="&lt;p&gt;Normal blocks I can mine fine, but when it comes to diamond and gold ores, the block just gets &quot;destroyed&quot; (as in you can't pick it up). I'm playing on multiplayer with no spawning monsters.&lt;/p&gt;&#xA;" OwnerUserId="172" LastEditorUserId="27903" LastEditDate="2014-05-25T17:03:31.813" LastActivityDate="2020-10-16T10:49:39.873" Title="Why can't I mine diamond, gold ore, or redstone ore?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18293" PostTypeId="2" ParentId="18292" CreationDate="2011-03-15T01:11:58.300" Score="43" Body="&lt;p&gt;A pick made of iron will mine all ores.&lt;/p&gt;&#xA;&lt;p&gt;A stone pick will only mine coal, and iron; but will destroy gold, diamond, redstone and emerald without dropping the item.&lt;/p&gt;&#xA;&lt;p&gt;The diamond or netherite pickaxe is required to get obsidian.&lt;/p&gt;&#xA;&lt;p&gt;A wooden pickaxe will only mine coal, diorite, granite, and stone.&lt;/p&gt;&#xA;" OwnerUserId="756" LastEditorUserId="756" LastEditDate="2020-10-16T10:49:39.873" LastActivityDate="2020-10-16T10:49:39.873" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="18294" PostTypeId="2" ParentId="18190" CreationDate="2011-03-15T01:50:06.833" Score="14" Body="&lt;p&gt;You could ask the server admins.  Many times they will zip the map and send it to you if you ask nicely and explain the purpose.&lt;/p&gt;&#xA;" OwnerUserId="7803" LastActivityDate="2011-03-15T01:50:06.833" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18295" PostTypeId="2" ParentId="18260" CreationDate="2011-03-15T03:00:22.977" Score="1" Body="&lt;p&gt;In addition to Strength, don't forget to increase Constitution as well. Lots of good warrior gear has minimum requirements for both Strength and Constitution.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-03-15T03:00:22.977" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18296" PostTypeId="1" AcceptedAnswerId="18304" CreationDate="2011-03-15T03:13:44.587" Score="7" ViewCount="413" Body="&lt;p&gt;In the Ancient Mine there is a fence which I can't get past. By setting off some explosives and knocking a ramp over, I managed to find an alternate route where I was ambushed by some kind of floating worm monster. Just past this is a mine cart on a short track and a coal shaft which I'm guessing I need to enter to progress, but I can't figure out how to climb up into it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Can't believe I managed to get stuck no more than 30 minutes into the game...)&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-15T11:39:01.900" Title="How do I get into the coal shaft in the Ancient Mine?" Tags="|beyond-good-and-evil|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18297" PostTypeId="2" ParentId="18296" CreationDate="2011-03-15T06:06:13.290" Score="4" Body="&lt;p&gt;If it's the minecart filled with dynamite you certainly don't want to ride it (in fact there is no minecart ride anywhere, sorry to disappoint you there). Instead, blow it up (there's an explosive plant next to it) as well. Then it will roll towards the bridge (or some crystals blocking the way? sorry, it's been a while...) and you can move on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt; As said it's been a while, but now I think I remember: You have to push the cart closer to the explosive bubbleplantthingies and &lt;em&gt;then&lt;/em&gt; shoot them on the cart. This will case the dynamite to burn while the cart (automatically) rolls towards the obstacle and then explodes at the correct position.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2011-03-15T06:17:35.760" LastActivityDate="2011-03-15T06:17:35.760" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18298" PostTypeId="2" ParentId="18260" CreationDate="2011-03-15T09:27:15.573" Score="5" Body="&lt;p&gt;As a Warrior you usually fall in to one of two roles, you're either a tank or damage dealer. Since you're wielding two-handed, you should probably be aiming for the damage dealer role (a tank, ideally, would be using a weapon/shield combo for its defensive properties).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As such, for a &lt;strong&gt;damage-dealing Warrior&lt;/strong&gt;, your attributes should be considered as such:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Strenght&lt;/strong&gt; is your primary attribute. It increases your damage output and attack rating, it also increases your fortitude score (which makes you harder to knock down, stun, etc). It is a required stat on most Warrior gear. You should maximise this as much as you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Constitution&lt;/strong&gt; is your secondary attribute. It increases your health and is a required stat on most Warrior armour. You should ensure it is at least high enough for you to wear the best armour you can currently get your hands on (but probably not much higher).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Willpower&lt;/strong&gt; is also quite important, it increases the quantity of stamina you have available for your abilities. If you keep running out of stamina, pump a few points in to this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dexterity&lt;/strong&gt; and &lt;strong&gt;Cunning&lt;/strong&gt; are less important, and can be neglected. They increase the frequency and additional damage of critical attacks, but you have abilities that can do the same more effectively (eg, Sunder, which also staggers enemies on criticals). Cunning also increases your defense rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a Warrior, &lt;strong&gt;Magic&lt;/strong&gt; only adds a small % of magical resistance - the points are better spent elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In terms of abilities, you should probably concentrate on the &lt;strong&gt;Two Weapon&lt;/strong&gt; and &lt;strong&gt;Vanguard&lt;/strong&gt; trees - both of these will help maximise your damage output - and also maybe the &lt;strong&gt;Battlemaster&lt;/strong&gt; tree if you need help maintaining your stamina.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you probably want to look at the &lt;strong&gt;Beserker&lt;/strong&gt; and &lt;strong&gt;Reaver&lt;/strong&gt; specialisations.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Finally, remember that a damage dealing warrior is &lt;em&gt;not&lt;/em&gt; a Tank, they can and will fall if unsupported when under sustained or heavy attack.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-03-15T09:27:15.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18300" PostTypeId="2" ParentId="18280" CreationDate="2011-03-15T10:09:18.733" Score="1" Body="&lt;p&gt;While &lt;strong&gt;your&lt;/strong&gt; mail you got really seems to be a scam, note that apparently there &lt;em&gt;actually is&lt;/em&gt; an active promotion for the &lt;em&gt;european&lt;/em&gt; servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On 11.03.2011 I got such a promotion email, which correctly included my first name and also correctly links to &lt;code&gt;www dot wow-europe dot com slash account slash claim-promotion.html?promoId=SEVEN_DAYS_PROMOTION&lt;/code&gt;. (plus: It's in proper german, and that would have been the first scam I see that uses really proper german ;-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="3773" LastActivityDate="2011-03-15T10:09:18.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18301" PostTypeId="2" ParentId="17879" CreationDate="2011-03-15T10:39:21.280" Score="1" Body="&lt;p&gt;This one might look a little crazy but the Avenger controller for Xbox was just released and there is also one coming for PS3 sometime soon according to their website.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.avengercontroller.com/ps3.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.avengercontroller.com/ps3.php&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-03-15T10:39:21.280" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18303" PostTypeId="2" ParentId="18280" CreationDate="2011-03-15T11:16:37.420" Score="1" Body="&lt;p&gt;I used to play on a Spanish European server and I got a legit &quot;come back&quot; for seven days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It points to &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wow-europe.com/account/claim-promotion.html?promoId=SEVEN_DAYS_PROMOTION&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wow-europe.com/account/claim-promotion.html?promoId=SEVEN_DAYS_PROMOTION&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My char was level 60 when I stopped playing WoW. ;)&lt;/p&gt;&#xA;" OwnerUserId="749" LastActivityDate="2011-03-15T11:16:37.420" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18304" PostTypeId="2" ParentId="18296" CreationDate="2011-03-15T11:39:01.900" Score="3" Body="&lt;p&gt;You are supposed to push the cart close to the mineshaft that is high up. Then to the left of that is a gear on the wall that you have to approach and use your action button to turn the gear. That should lower a ramp, you can then climb up onto the cart and into the mineshaft. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also watch a walkthrough video of this. It starts at 5:18&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/IzfFRshs5cI#t=5m18s?start=318&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-03-15T11:39:01.900" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18305" PostTypeId="2" ParentId="18188" CreationDate="2011-03-15T12:04:41.243" Score="2" Body="&lt;p&gt;I'm pretty sure they drop more often while you're fighting large battles because there are more enemies in those battles to drop the items. It's a matter of perception that they drop more often, not a boost in the rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if you fight two enemies, you have a 2 chances of getting an item. If you're fighting 20 enemies, you have ten times as many chances. &lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-15T12:04:41.243" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18310" PostTypeId="1" AcceptedAnswerId="18321" CreationDate="2011-03-15T13:40:15.867" Score="10" ViewCount="2288" Body="&lt;p&gt;In RDR, how can I tell which horse I have? There doesn't seem to be any menu for it. Do I have to go entirely by the pictures on the wiki site? That doesn't seem like very good game design to rely on a strategy guide or 3rd party website.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, they said the horse would get more attached to me over time, and way back at McFarland ranch i remember getting status messages that this was happening, but now it doesn't happen anymore? Is there a screen that would show me how the horse is feeling?&lt;/p&gt;&#xA;" OwnerUserId="7157" LastEditorUserId="3917" LastEditDate="2011-03-15T14:36:45.290" LastActivityDate="2013-07-24T15:36:19.567" Title="How can I tell if a horse likes me?" Tags="|red-dead-redemption|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18311" PostTypeId="2" ParentId="18116" CreationDate="2011-03-15T14:39:38.100" Score="1" Body="&lt;p&gt;Typically, this means you haven't yet dedicated the title to the Monument of Honor. Double check that you have actually done so. If, after dedicating the title, it is still not displaying, contact support.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2011-03-15T14:39:38.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18313" PostTypeId="2" ParentId="9344" CreationDate="2011-03-15T14:47:10.600" Score="-3" Body="&lt;p&gt;Fire can only spread about two block, just like grass.  This includes vertically and horizontally.&lt;/p&gt;&#xA;" OwnerUserId="7803" LastActivityDate="2011-03-15T14:47:10.600" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18315" PostTypeId="2" ParentId="18270" CreationDate="2011-03-15T15:15:19.350" Score="4" Body="&lt;p&gt;Here is my list of viable tanks:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rammus&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Powerball serves as an escape, gank, and interrupt ability.&lt;/li&gt;&#xA;&lt;li&gt;Defensive Ball Curl is a built-in thornmail.&lt;/li&gt;&#xA;&lt;li&gt;Puncturing Taunt lasts &lt;em&gt;3 seconds&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These abilities alone nerf all melee dps champs. Rammus can outlast a Madrid's Bloodrazor (which most other tanks cannot claim to do) and prevent hit-and-run attacks on your allies. Also, his interrupt stops spell channeling, meaning most ultimates don't work. Overlooking Rammus is missing a world of possibility.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Nasus&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Soul Eater gives innate life steal&lt;/li&gt;&#xA;&lt;li&gt;Siphoning Strike boosts damage and increases with kills.&lt;/li&gt;&#xA;&lt;li&gt;Fury of the Sands gives even more life steal, and bonus damage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Using items like Madrid's Bloodrazor and Bloodthirster on Nasus makes him the meanest tank when his ultimate is active. He frequently takes on and entire team at once and with enough support comes out on top. His biggest role is to chop up key players like Ashe and other dps champs, because he can Wither them and tank through a team while bashing them to death. Nasus is also very balanced and has barely seen changes over the last while, which you can interpret as reliability.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Feel No Pain means Sion can ignore a BF sword's worth of damage.&lt;/li&gt;&#xA;&lt;li&gt;Death's caress absorbs lots of damage and has a near 1 for 1 AP ratio.&lt;/li&gt;&#xA;&lt;li&gt;Enrage gives him a BF sword for &lt;em&gt;free&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Cannibalism gives 100% life-steal at end-game.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Sion serves a role much like Nasus. His sheer life gain turns losing battles into colossal victories. He only has a little cc with his stun, but he can still kill key players on the other team while largely ignoring damage, especially with Mercury's Treads and Banshee's Veil. Also, his ability to be full AP or AD makes him versatile, meaning no matter the enemy team makeup you will be useful. Given team composition these days Sion fits many roles well.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Galio&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Runic Skin converts 50% of MR to AP. This reeks of tanking.&lt;/li&gt;&#xA;&lt;li&gt;Resolute smite acts as cc and damage output.&lt;/li&gt;&#xA;&lt;li&gt;Bulwark helps soak an incredible amount of damage and heals.&lt;/li&gt;&#xA;&lt;li&gt;Righteous Gust is a simple escape mechanism.&lt;/li&gt;&#xA;&lt;li&gt;Idol of Durand is the only AoE taunt/dps in the game, making him very unique.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Galio is sort of an AP/MR Rammus. He has good cc, an escape mechanism, and a taunt. Like physical dps champs have trouble with Rammus, mages have difficulty with Galio. This makes him a good pick as most teams have at least 2 mages. His ability to support teammates and himself get his hands dirty with a combined self Bulwark/Flash/Idol of Durand makes him a scary tank and very easy to initialize fights with.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mordekaiser&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Iron Man is the most tank-centric ability in the game. Do damage to soak damage.&lt;/li&gt;&#xA;&lt;li&gt;Creeping Death increases armor and feeds your shield.&lt;/li&gt;&#xA;&lt;li&gt;Siphon of Destruction feeds your shield using AoE damage.&lt;/li&gt;&#xA;&lt;li&gt;Children of the Grave is an escape through health regeneration, or an offensive move.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Mordekaiser is a tank purely because of his shield. He can effectively soak an endless amount of damage as long as his shield is up. This means you need to be using abilities often. Use items like Force of Nature, Spirit Visage, and Warmog's Armor to recover from health loss when using abilities. Spirit Visage also reduces cooldowns, allowing you to spam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because Mordekaiser lacks cc, you have to rely on Boots of Swiftness and Frozen Mallet/Rylai's Crystal Scepter. With these items Mordekaiser can chase enemies and stop them by combining abilities and standard attacks. His Mace of Spades becomes crushing with these items, triggering a double slow.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are many tanks that I haven't mentioned. I personally don't like Shen but his team utility is very high, given his AoE taunt and his ultimate. I haven't played with Maokai but his abilities are very unique for a tank. His &lt;a href=&quot;http://www.youtube.com/watch?v=Gw8f-VqAcQo&quot; rel=&quot;nofollow noreferrer&quot;&gt;champion spotlight&lt;/a&gt; highlights this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will update this answer after playing a few more tanks that I own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a final note, it's a mistake to say a tank is useless because they are bad if you don't build them right. Any tank, and really any champ, is bad if you don't build them right. It's only fair to compare tanks once you've figured out their best builds.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-03-16T16:57:12.287" LastActivityDate="2011-03-16T16:57:12.287" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="18318" PostTypeId="2" ParentId="18249" CreationDate="2011-03-15T15:22:14.117" Score="14" Body="&lt;p&gt;If a survivor is &lt;strong&gt;dead&lt;/strong&gt; when the safe room door is closed, they will return with 50 &lt;em&gt;permanent&lt;/em&gt; health on the next level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a survivor is &lt;strong&gt;incapacitated&lt;/strong&gt; when the safe room door is closed, they will return with 30 &lt;em&gt;temporary&lt;/em&gt; health (the same kind of health received when taking pills or adrenaline) and will no longer be incapacitated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, it's always better to kill your friends if they have less than 50 health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a video demonstrating my answer: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/uEXNvYswUMw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="46" LastEditDate="2011-03-16T06:58:28.090" LastActivityDate="2011-03-16T06:58:28.090" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18321" PostTypeId="2" ParentId="18310" CreationDate="2011-03-15T15:30:07.863" Score="6" Body="&lt;p&gt;&lt;strong&gt;Identifying the breed of the horse is done by sight alone.&lt;/strong&gt; If you review the deeds in the general store, they'll give you a description of how the breed looks. Beyond that, &lt;a href=&quot;http://reddead.wikia.com/wiki/Horse_Breeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;pictures on game guides&lt;/a&gt; are your best bet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not purchasing the deed from a general store, you will have to determine the quality by the appearance of the horse. Skinny mounts are 1-star mounts, large mounts with tons of muscles are 3-star mounts, and anything in the middle is a 2-star mount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The only indication I know of in terms of loyalty is an increase in your horses overall stamina as it becomes more loyal.&lt;/strong&gt; There is no in-game menu that shows this information, much to the chagrin of the community:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/957922-red-dead-redemption/54869880&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/957923-/54855033&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/957922-red-dead-redemption/54874205&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs 3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://boards.ign.com/red_dead_redemption/b6186/192309570/r192334042/&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-15T15:30:07.863" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18322" PostTypeId="2" ParentId="18280" CreationDate="2011-03-15T15:42:12.427" Score="0" Body="&lt;p&gt;Many answers have pointed out that this is a scam. I'll go one further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Never, ever, click on a link you find in an unsolicited email&quot;. &lt;/p&gt;&#xA;" OwnerUserId="1622" LastActivityDate="2011-03-15T15:42:12.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18325" PostTypeId="1" AcceptedAnswerId="18383" CreationDate="2011-03-15T16:36:39.930" Score="17" ViewCount="9750" Body="&lt;p&gt;It seems like whenever I choose to play TF2 at dead-ish times (when my favorites are all empty) all the servers I join are 90-100% bots.  Is there some easy way to avoid joining those servers?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2014-12-31T04:04:30.193" Title="How do I avoid TF2 servers loaded with bots?" Tags="|steam|team-fortress-2|" AnswerCount="7" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18326" PostTypeId="5" CreationDate="2011-03-15T16:48:50.090" Score="0" Body="&lt;p&gt;The design of this tag is to allow questions for specific platforms that a multi-platform game is on.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just because a game is on Windows does not necessitate the need for this tag.  Additionally, many features of a game are cross platform, so use this tag sparingly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/15751/when-extending-my-desktop-across-multiple-monitors-how-can-i-limit-my-mouse-to&quot;&gt;when-extending-my-desktop-across-multiple-monitors-how-can-i-limit-my-mouse-to&lt;/a&gt; is specific to Windows, even though the concept is cross platform &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/7584/borderlands-how-can-i-get-mouse-wheel-scrolling-to-work-in-game-dialogs&quot;&gt;borderlands-how-can-i-get-mouse-wheel-scrolling-to-work-in-game-dialogs&lt;/a&gt; is specifically about functionality which is only available on the Windows version of the game and not on the Console version.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-03-15T16:48:50.090" LastActivityDate="2011-03-15T16:48:50.090" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18327" PostTypeId="4" CreationDate="2011-03-15T16:48:50.090" Score="0" Body="Windows is the ubiquitous computer OS developed by Microsoft. Only use this tag if your problem is with this OS configuration, or with the Windows port of a game." OwnerUserId="102" LastEditorUserId="23" LastEditDate="2011-03-16T17:37:39.997" LastActivityDate="2011-03-16T17:37:39.997" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18328" PostTypeId="2" ParentId="13473" CreationDate="2011-03-15T17:05:11.423" Score="2" Body="&lt;p&gt;The Warcraft 3 Editor uses campaigns to share data between multiple maps. In your case simply create a campaign and then import all data (units, triggers, whatever) from the map into the campaign. Then, if you add any other maps to the same campaign you can export data from the campaign out to your other maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only trick to this is that importing and exporting &lt;em&gt;copies&lt;/em&gt; data; changes you make in one place will not be reflected in others. So be careful to update your changes in all maps and the campaign if you want to be consistent! The best practice is to make changes to the campaign and then push the changes to your maps: that way you know that the campaign always contains the most up-to-date data.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2012-06-13T03:45:32.383" LastActivityDate="2012-06-13T03:45:32.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18329" PostTypeId="2" ParentId="18105" CreationDate="2011-03-15T17:23:17.860" Score="13" Body="&lt;p&gt;Health potions heal 40% of your max health. Comparatively, tiles recover 1 health per level per tile. Your base health is 10 per level, so without enhancements it takes 4 tiles of exploration to account for one potion. Consuming a potion also doesn't trigger enemy regeneration.&lt;/p&gt;&#xA;&lt;p&gt;Mana potions heal 40% of your max mana. Tiles only recover 1 mana per tile, and your base mana does not increase without picking up mana items.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/18105/when-should-i-start-drinking/18122#18122&quot;&gt;Vlad&lt;/a&gt; is very correct in that using potions just to speed up leveling is not very useful, especially if that level isn't going to make you survive the final conflict. But, excellent planning and luck may make an early potion very potent.&lt;/p&gt;&#xA;&lt;p&gt;The main reason to use a potion in the early game is to &lt;em&gt;maximize damage output while minimizing resource use&lt;/em&gt;. This isn't just for the immediate gains of what tiles you don't explore, but capitalizing on the position you're left in that will make future exploration less necessary. Maximizing damage output means using potions in the capacity such that their health or mana contribution is towards the destruction of your &lt;em&gt;target&lt;/em&gt;. Using a health potion to survive killing foes for a mid-battle level up or a mana potion to afford a secondary casting of APHEELSIK is fairly wasteful.&lt;/p&gt;&#xA;&lt;p&gt;For example, imagine a scenario where you've revealed a third of the dungeon so far.  There are no monsters left you can defeat without potions, but there are many monsters that are 2 levels above you, some of which you could handle without a potion if you leveled up once.  If you don't drink a potion, you could end up having to reveal a large portion of the dungeon looking for something to level up on.  But if you can use a potion to defeat one of the 2 levels above you monsters and level up, you give yourself many more advancement opportunities which should far exceed the loss of that one potion.&lt;/p&gt;&#xA;&lt;p&gt;Also, shoot to drink potions early game &lt;em&gt;when you have a high maximum health&lt;/em&gt;. If you haven't found any health items, haven't bought a &lt;em&gt;pendant of life&lt;/em&gt;, and otherwise do not have a lot of health, just stay away from big enemies and rely on exploration. As your health increases, the level of opponent you can take down using a single potion increases significantly.&lt;/p&gt;&#xA;&lt;p&gt;Which leads to my next point: unless it's a requirement of a ridiculous chain assault you setup for victory that would make Rube Goldberg proud, you should probably &lt;em&gt;never drink more than one potion of each kind to take out a single non-boss monster&lt;/em&gt;. The cost of using a potion impacts your ability to face &lt;em&gt;all&lt;/em&gt; higher level foes, and the level catapult you may get for a single monster will still leave a large number of higher level foes. So if you must use a potion to take on a high level foe early on, figure out whether you can get it done in just one potion and some exploration. If that isn't enough, you should seek other opponents.&lt;/p&gt;&#xA;&lt;p&gt;Mana potions are much less useful in the early game on their own. Even with wizard types, it usually takes 2-3 potions just to get a single spell slot back, and in the early game this won't really make a dent.&lt;/p&gt;&#xA;&lt;p&gt;Their fault is their strength, however, because their lack of scaling with level makes them very useful if &lt;em&gt;drinking a single mana potion saves you more than just a health potion&lt;/em&gt;. If you can drink a mana potion to pull off the BYSSEPS + GETINDARE combo that defeats a high level foe, it's actually more worth it. Just, as mentioned before, make sure you quaff the potion to contribute to damage.&lt;/p&gt;&#xA;&lt;h3&gt;The wonderful list of exceptions, where we assume you have enough money&lt;/h3&gt;&#xA;&lt;p&gt;This is not a comprehensive list, but just a couple class- or luck-specific strategies.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you find a keg store early on, this can make it a lot more viable to take on a good number of high level enemies, leaving a lot of ripe opportunities for future mid-battle level ups.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the free version of the game, the Glowing Guardian offers the equivalent of 2 full heals. These are excellent against bosses, so discovering early on that you have this option may allow early potions much easier.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;For obvious reasons, Halflings and Gnomes have a similar advantage that finding a keg store provides.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Thieves have a trait that lets both forms of potion heal both attributes. If you have a spell like BURNDAYRAZ or GETINDARE or HALPMEH, you can probably get some very early nice kills by taking advantage of this trait, as it effectively doubles your potion stock.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Assassins have a trait that instantly kill any enemies of a lower level, which means that a potion-induced level catapult is significantly more useful to them than other classes. They are pretty much the leaders of mid-battle leveling.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Priests have a trait that makes health potions heal 100% health. This makes it a lot easier to spend only a single potion when taking on significantly stronger foes, but remember to still stick with &amp;quot;1 potion per non-boss&amp;quot;.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A Sorceror is usually better off using HALPMEH or CYDSTEPP than quaffing health potions.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Bloodmages have a trait that makes mana potions heal 100% mana at the cost of some health. This makes them actually much less suited to using mana potions during the early game, because the mana gain is simply not worth it. So you'll probably be drinking later with them.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Warlords have a very interesting synergy with potions that makes their potion strategy exceptionally complex. To give a peek, one who gets some mana items early on may prioritize the utility of early game Mana potions, but others may prioritize late-game to utterly crush foes. I will also note that you should probably save the bonus damage for the target, not for a mid-battle level.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-04T19:22:49.077" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="18330" PostTypeId="1" AcceptedAnswerId="18332" CreationDate="2011-03-15T17:32:31.800" Score="2" ViewCount="1434" Body="&lt;p&gt;It is his first move in his learn set but since he is level 15 he only seems to know the four following moves in the learn set, Quick Attack, Endure, Incinerate, and Confusion. Searing Shot is the first move in the learn set and therefore is bumped out automatically by the next four (similar to leaving a pokemon in the daycare center).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, has anyone caught him knowing Searing Shot? I wonder if I keep trying or if I kill him and come back, if he will ever have it or if he will have the same moves every time?&lt;/p&gt;&#xA;" OwnerUserId="2659" LastActivityDate="2011-03-15T19:19:50.803" Title="When catching Victini on Liberty Island is it ever possible that he will know Searing Shot?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18331" PostTypeId="1" AcceptedAnswerId="46359" CreationDate="2011-03-15T17:35:11.657" Score="25" ViewCount="2567" Body="&lt;p&gt;One of my Outer Barrier Wall Guardian Felines, currently attached to its Bloodlust Distance-Minimization Chain, is blinking between no background and a light brown background. I looked on &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Status_icon&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;, but the only similar icon is &amp;quot;prone&amp;quot;, and that doesn't blink.&lt;/p&gt;&#xA;&lt;p&gt;It has nothing out of the ordinary listed on the wounds screen; everything is white with no conditions listed. I'm running the &amp;quot;curses_640x300&amp;quot; tileset on 0.31.12 with the MinimalDF mod, which AFAIK doesn't touch anything graphical.&lt;/p&gt;&#xA;" OwnerUserId="3265" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2012-01-09T20:34:16.000" Title="Why is my cat blinking?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="9" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18332" PostTypeId="2" ParentId="18330" CreationDate="2011-03-15T17:37:09.620" Score="3" Body="&lt;p&gt;He will have the same moves every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still have a Victini with Searing Shot, however, by giving a Heart Scale to the Move Relearner.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-03-15T19:19:50.803" LastActivityDate="2011-03-15T19:19:50.803" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18335" PostTypeId="2" ParentId="18325" CreationDate="2011-03-15T18:36:35.097" Score="1" Body="&lt;p&gt;I'm not 100% sure if this transfers over to TF2, but I know for the Steam Servers for Counter-strike, if you preview the server you can see the number of players including their ping values. Bots always had a ping value of 5, if a server only has &quot;players&quot; with 5 ping it's full of bots.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-03-15T18:36:35.097" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18336" PostTypeId="1" AcceptedAnswerId="18451" CreationDate="2011-03-15T18:36:57.970" Score="11" ViewCount="52385" Body="&lt;p&gt;In Dragon Age II there is a donation box in &quot;Lirene's Fereldan Imports&quot;, where you can donate money to the Fereldan refugees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this affect the game in any way?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="3610" LastEditDate="2012-06-25T13:15:08.167" LastActivityDate="2014-01-10T02:56:58.887" Title="What effect does the donation box have?" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18337" PostTypeId="1" CreationDate="2011-03-15T18:49:45.067" Score="14" ViewCount="7327" Body="&lt;p&gt;I've been on Xbox Live for a couple of years. I mainly play fighting games online. I'm competent but not really amazing at the ones I play. I don't use the microphone, and I only send insulting messages to people who send them to me first. But I looked at my reputation the other day and discovered to my surprise that I am marked for avoidance by &lt;strong&gt;&lt;em&gt;78%&lt;/em&gt;&lt;/strong&gt; of the people I've played with. Apparently I'm a bad sportsman (not even sure what this means in the context of fighting games), I'm disruptive (???), and quit early (maybe my internet connection has been worse than it seems to me?). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't really feel like I've been judged fairly and, whether you believe me or not, I want to know if there's anything I can do to undo my rep and get a clean slate.&lt;/p&gt;&#xA;" OwnerUserId="4578" LastEditorUserId="48147" LastEditDate="2013-05-27T11:06:00.257" LastActivityDate="2014-04-27T18:23:23.097" Title="Any way to get a clean Reputation on XBL?" Tags="|xbox-360|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="18342" PostTypeId="1" AcceptedAnswerId="18350" CreationDate="2011-03-15T21:05:12.367" Score="7" ViewCount="17785" Body="&lt;p&gt;Anyone have any ideas on how best to automatically and en-mass delete all my non-steam game links from my games menu?&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2016-02-26T16:43:01.263" Title="How to remove all non-steam games from games library" Tags="|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18343" PostTypeId="1" AcceptedAnswerId="18346" CreationDate="2011-03-15T21:10:35.077" Score="6" ViewCount="3779" Body="&lt;p&gt;In my smp server, I've been creating a rail system to travel long distances between minecart stations.  At each station I utilize track switches to set your destination, and a self start booster to get you on your way.  Each station has one of these, &lt;a href=&quot;https://minecraft.wiki/w/Minecart_booster#Switch-triggered_booster&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Minecart_booster#Switch-triggered_booster&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;I found that much of the time, the booster cart wouldn't reset above the door properly, so I added an uphill booster to boost the booster cart, which will get it into place most of the time.  However, people still have problems with the booster cart not resetting properly, or even disappearing all together.&lt;/p&gt;&#xA;&lt;p&gt;Is there a more reliable self-start booster I can utilize in my stations?&lt;/p&gt;&#xA;" OwnerDisplayName="user7820" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-26T14:50:14.687" Title="Reliable self-start minecart booster in smp?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="2" ClosedDate="2011-05-26T21:25:35.797" ContentLicense="CC BY-SA 2.5" />
  <row Id="18344" PostTypeId="2" ParentId="18325" CreationDate="2011-03-15T21:32:57.050" Score="0" Body="&lt;p&gt;I had the same problem you did when I was living in Germany...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally what I would do is the More Info (right click on the server) and then look at the player names.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nine times out of ten they are similar or simple sounding names, and those could denote bots.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-03-15T21:32:57.050" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18345" PostTypeId="2" ParentId="18280" CreationDate="2011-03-15T21:48:21.913" Score="1" Body="&lt;p&gt;One way to attempt to determine if a site is fake is to input incorrect information and see if it can tell the difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it pretends it worked, you can be pretty sure it's a phishing site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it fails, you can't be sure. I would guess most phishing sites aren't that sophisticated, but in theory, they could take your provided info, try it on the real site, determine if it worked, and present that info to you automatically.&lt;/p&gt;&#xA;" OwnerUserId="7822" LastActivityDate="2011-03-15T21:48:21.913" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18346" PostTypeId="2" ParentId="18343" CreationDate="2011-03-15T22:02:24.733" Score="4" Body="&lt;p&gt;Use bob's mine-cart station:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/0v5cAFYouWY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&#xA;and &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Ayhg-yizLUI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&#xA;he is using wood and stone pressure plates to recognize empty mine-carts and all you have to do is sit in the mine-cart and it's automatically will push you, I used it, and it worked very well. For mine-carts stack you can you water flow like here: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/9NR6gQ0CXpk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; he made it really cool, but it's a none stop station. you can combine it and get exactly what you need!&lt;/p&gt;&#xA;" OwnerUserId="7706" LastActivityDate="2011-03-15T22:02:24.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18347" PostTypeId="1" AcceptedAnswerId="18348" CreationDate="2011-03-15T22:14:23.523" Score="11" ViewCount="11733" Body="&lt;p&gt;I'm playing as a rogue and have obtained, and am wearing, the entire &quot;Last Descent&quot; armour set, which as per the descriptions on each item has a &lt;code&gt;bonus for complete item set&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is great, but what &lt;em&gt;is&lt;/em&gt; the bonus? Without knowing this I can't reach a solid decision on when to stop wearing the set and swap out better (but probably non-setted) armour...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From some testing (putting bits of armour back on and off) I have determined that the set bonus in this case is &lt;em&gt;probably&lt;/em&gt; +20 health and +10 attack, but it would be useful to know if there is somewhere in-game where I can see the given bonus for any set of armour I've managed to collect.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-03-15T23:31:41.647" LastActivityDate="2011-12-10T03:47:20.387" Title="How do I check the bonus for a complete armour set?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18348" PostTypeId="2" ParentId="18347" CreationDate="2011-03-15T22:21:29.343" Score="11" Body="&lt;p&gt;I've seen the set bonus displayed in the abilities tab of the character screen, not exactly the place I would look for it but it was there.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-03-15T22:21:29.343" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18349" PostTypeId="2" ParentId="18133" CreationDate="2011-03-15T22:24:04.933" Score="1" Body="&lt;p&gt;This is a work-in-progress, I plan on adding more updates as I fiddle with stuff, for now I just want to get the conceptual stuff down:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Inputs:&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;B1 - Button 1&#xA;B2 - Button 2&#xA;B3 - Button 3&#xA;B4 - Button 4&#xA;B5 - Button 5&#xA;R  - Randomize&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Outputs:&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;V  - Valid, 1 indicates the currently valid button is pressed&#xA;I  - Invalid, 1 indicates one or more of the currently invalid buttons are pressed&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;My current thoughts on this for pseudo-random output are to set up a chain of 4 T flip-flops to a toggleable clock generator. 4T flip-flops create a 4 nybble of data, which holds 16 values (0-15, or whatever obligatory counting scheme you may be using).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;16 also happens to be &lt;em&gt;almost&lt;/em&gt; divisible by 5, giving you only one extra state, which you can pipe to one of the buttons giving it a slightly heavier weight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The clock generator should be on only while &lt;code&gt;R&lt;/code&gt; is on, and &lt;code&gt;R&lt;/code&gt; will ideally be a pressure-plate, so that variable durations may be used. This has the added benefit that the clock generator will &lt;em&gt;not&lt;/em&gt; be on constantly, and that a shorter clock-cycle may be used if burnout doesn't happen quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The output of the T flip flops can ANDed with the input from B[1-5] to produce the desired output. I will go into more details later.&lt;/p&gt;&#xA;" OwnerUserId="6425" LastActivityDate="2011-03-15T22:24:04.933" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18350" PostTypeId="2" ParentId="18342" CreationDate="2011-03-15T22:33:04.177" Score="10" Body="&lt;p&gt;I believe that simply deleting the shortcuts file, which is &lt;code&gt;&amp;lt;steam installation dir&amp;gt;/config/shortcuts.vdf&lt;/code&gt;, should do it, but I haven't tried it myself so I suggest backing it up first. I don't believe it should do any harm in any case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another surefire way is to remove Steam and re-install it, but even if you back up all the game data locally first and then reload it, the whole process will take longer than just removing all the links one by one.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-03-15T22:33:04.177" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18351" PostTypeId="1" AcceptedAnswerId="28635" CreationDate="2011-03-15T23:01:06.080" Score="1" ViewCount="483" Body="&lt;p&gt;I can see current challenges (a specific number of kills for a specific weapon) and their bonuses when I access the challenges screen but I'd like to find a comprehensive list. Does this list exist yet?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="51318" LastEditDate="2013-10-22T19:04:16.807" LastActivityDate="2013-10-22T19:04:16.807" Title="Where can I find a list of Challenges for Homefront?" Tags="|achievements|homefront|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18353" PostTypeId="2" ParentId="18343" CreationDate="2011-03-15T23:20:47.177" Score="0" Body="&lt;p&gt;I would recommend using minecart mania if you have bukkit installed on the server.  You can find it &lt;a href=&quot;http://forums.bukkit.org/threads/mech-minecart-mania-1-03a-460-506-531-1-3-compatible.388/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  It has many booster type blocks that can be used to create quite complex stations with ease and in a very small space.&lt;/p&gt;&#xA;" OwnerUserId="7803" LastActivityDate="2011-03-15T23:20:47.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18354" PostTypeId="1" CreationDate="2011-03-15T23:43:51.957" Score="3" ViewCount="3278" Body="&lt;p&gt;I lowered everything in the default options section of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to lower them even further? Like a console command, or even configuring a file?&lt;/p&gt;&#xA;" OwnerDisplayName="Sergio Boombastic" LastActivityDate="2011-07-14T06:30:15.893" Title="Can I lower the video quality settings using some extra configuration?" Tags="|pc|mass-effect-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18355" PostTypeId="2" ParentId="18077" CreationDate="2011-03-16T00:00:27.817" Score="3" Body="&lt;p&gt;Yes. See my query to their sales department:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Hello, &#xA;Yes the Eagle Edit 2.0 allows you to assign d-pad to any key configuration&#xA;you choose for your keyboard.&#xA;&#xA;Let me know if you have any other questions.&#xA;&#xA;Best Regards,&#xA;Xxxxx&#xA;Penguin United Forum&#xA;Eagle Eye Support Page&#xA;&#xA;&#xA;From: xxxxxxxx@xxxxx.xxx [mailto:xxxxxxxx@xxxxx.xxx] &#xA;Sent: Friday, March 11, 2011 11:42 PM&#xA;To: customerservice@penguinunited.com&#xA;Subject: Someone submitted the form from your 'Contact Us' page&#xA;&#xA;Someone submitted the form from your 'Contact Us' page&#xA;A user has submitted the contact form on your store.&#xA;Here are their details:&#xA;Email Address:  xxxxxxxx@xxxxx.xxx&#xA;&#xA;Order Number:   &#xA;&#xA;Does the PS3 Eagle Eye support remapping the controller's D-pad to keyboard&#xA;keys? I'm looking to control a fighting game using just the keyboard.&#xA;&#xA;Penguin United Store &#xA;http://www.penguinunitedstore.com/ &#xA;________________________________________&#xA;Penguin United Store is powered by Big Commerce. Launch your own store for&#xA;free with Big Commerce. &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The reasoning for my question about the D-pad was this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Eagle Eye is designed for keyboard/mouse control of FPS games.&lt;/li&gt;&#xA;&lt;li&gt;Buttons such as X, Triangle, Square, R1, etc will be mappable to keyboard keys, as this is required for FPS games.&lt;/li&gt;&#xA;&lt;li&gt;Movement in FPS games will be mappable to the mouse, as this is a key FPS requirement.&lt;/li&gt;&#xA;&lt;li&gt;If movement can also be mapped to the keyboard, then a fighting game such as SSF4 can be played.&lt;/li&gt;&#xA;&lt;li&gt;SSF4 players generally use the D-pad for movement.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Therefore, since the D-pad can be mapped to the keyboard, the Eagle Eye can be used to play SSF4 with the keyboard. (Eagle Edit 2.0 is the packaged software for configuring the Eagle Eye.)&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-03-16T01:27:15.787" LastActivityDate="2011-03-16T01:27:15.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18356" PostTypeId="2" ParentId="18336" CreationDate="2011-03-16T00:02:26.363" Score="4" Body="&lt;p&gt;Donating 1 sovereign gives you 100 experience. It doesn't currently serve any other purpose.&lt;/p&gt;&#xA;" OwnerUserId="7741" LastEditorDisplayName="user3389" LastEditDate="2011-03-16T02:13:23.330" LastActivityDate="2011-03-16T02:13:23.330" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18358" PostTypeId="1" AcceptedAnswerId="18364" CreationDate="2011-03-16T01:24:17.663" Score="16" ViewCount="91603" Body="&lt;p&gt;I've been playing Nintendo for my whole life, so I have no idea on Sega (other than they were the sworn enemy back in the console wars).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm collecting old videogames and have decided to buy a Mega Drive since the console and lots of games are found for pretty good prices. Now, I've read the Mega Drive is known in America as Genesis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a total n00b on this, and my questions are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is the Genesis exactly the same as the Mega Drive? &lt;/li&gt;&#xA;&lt;li&gt;Can I buy a Genesis, and then buy cartridges either for the Mega Drive or the Genesis? &lt;/li&gt;&#xA;&lt;li&gt;What's the difference between the 3 versions?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2361" LastEditorUserId="28182" LastEditDate="2016-05-20T06:12:23.023" LastActivityDate="2019-07-06T10:42:18.063" Title="What are the differences between Sega Mega Drive and Genesis, their cartridges and compatibility?" Tags="|version-differences|sega-genesis|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18359" PostTypeId="2" ParentId="16078" CreationDate="2011-03-16T01:27:10.750" Score="2" Body="&lt;p&gt;AFAIK, the only way to automatically shear a sheep is to have a skeleton shoot it. Etho has &lt;a href=&quot;http://www.youtube.com/watch?v=3urGSqtEOd8&amp;amp;feature=feedu&quot; rel=&quot;nofollow noreferrer&quot;&gt;a video&lt;/a&gt; briefly explaining how that would work. Basically, you need to have two skeletons, stand in the middle of them so they start to shoot each other, and then place a sheep between the two, using water streams and stuff. I'd guess it's pretty complicated.&lt;/p&gt;&#xA;" OwnerUserId="6140" LastActivityDate="2011-03-16T01:27:10.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18360" PostTypeId="1" AcceptedAnswerId="18363" CreationDate="2011-03-16T01:52:31.370" Score="10" ViewCount="6022" Body="&lt;p&gt;Pokemon Black and White has all new pokemon, and honestly, I'm not familiar enough with the game yet to tell you where you can find which pokemon. This is a problem, because I'm looking for a fast way to calculate Hidden Power in-game (I am aware that you can use IV calculators to determine what hidden power you have, but given the nature of IVs, you're outta luck for that method if your pokemon isn't already a reasonably high level and/or you've been keeping track of its EVs as well.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back in Emerald, for instance, I could reliably find Poochyena /  Mightyena to test if Hidden Power was Psychic, Fighting/Bug, Dark/Ghost. I could then go find a Wurmple to determine if my Fighting/Bug result (super-effective against the Poochyena) was Fighting (also super-effective against the wurmple) or Bug (normal strength).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, new version, new critters, my old plan no longer works; there aren't any poochyena in the game (or at least, not yet).&#xA;Which common wild pokemon can I use to narrow down on the correct type of Hidden Power? (Assume I have access to Fly, and White, if it matters.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2015-01-14T13:06:04.080" Title="What's a good strategy for determining the type of my pokemon's Hidden Power?" Tags="|pokemon-fifth-generation|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18361" PostTypeId="1" CreationDate="2011-03-16T02:01:43.357" Score="10" ViewCount="3160" Body="&lt;p&gt;My Fender Squier Rock Band 3 Guitar and Controller often doesn't register when I pluck the thinner strings, especially the thinnest one (at the bottom of the guitar, but which produces the highest notes). I can't use my pick to pluck them, I have to do it by hand, and pluck very hard indeed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is something wrong?  Is my guitar broken?&lt;/p&gt;&#xA;" OwnerUserId="7432" LastEditorUserId="20456" LastEditDate="2014-12-18T18:58:38.363" LastActivityDate="2014-12-18T18:58:38.363" Title="Why won't my Rock Band 3 Squier guitar detect when I play the higher strings?" Tags="|controllers|rock-band-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18362" PostTypeId="2" ParentId="18361" CreationDate="2011-03-16T02:04:31.017" Score="6" Body="&lt;p&gt;I eventually figured out that it's the pick I was using.  I was using a thicker, rubber-like pick that felt really nice to use, but apparently had too much give to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Switching to a cheaper-feeling pick that's really just a tiny little slice of plastic improved things tremendously. I went from not being able to trust my instrument to feeling completely in control.&lt;/p&gt;&#xA;" OwnerUserId="7432" LastActivityDate="2011-03-16T02:04:31.017" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18363" PostTypeId="2" ParentId="18360" CreationDate="2011-03-16T02:06:27.313" Score="14" Body="&lt;p&gt;In the more recent games, there are NPCs that you can talk to and they will tell you what type of Hidden Power your Pokémon has. According to &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_%28move%29#.22Testing.22_Hidden_Power&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bulbapedia&lt;/a&gt;, the locations of the NPCs are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platinum&lt;/strong&gt;: &lt;em&gt;Veilstone Game Corner&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Prize Exchange&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Heart Gold/Soul Silver&lt;/strong&gt;: &lt;em&gt;Celadon Game Corner&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Prize Exchange&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Black/White&lt;/strong&gt;: &lt;em&gt;Mistralton City&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pokémon Center.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XY&lt;/strong&gt;: &lt;em&gt;Anistar City&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;South-Eastern-most house&lt;/li&gt;&#xA;&lt;li&gt;Also the location of the Hidden Power TM.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Omega Ruby/Alpha Sapphire&lt;/strong&gt;: &lt;em&gt;Fortree City&lt;/em&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Top row of houses, second from the left. &lt;/li&gt;&#xA;&lt;li&gt;Also the location of the Hidden Power TM&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If you want to find out through combat, here's something I threw together (Disclaimer: there's likely a much more efficient way to figure it out):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1. Battle a Patrat / Lillipup.&lt;/strong&gt;&lt;br&gt;&#xA;Super effective: &lt;strong&gt;Fighting&lt;/strong&gt;. Didn't affect: &lt;strong&gt;Ghost&lt;/strong&gt;. Normal effectiveness: &lt;strong&gt;goto 2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2. Battle a Cottonee / Petilil.&lt;/strong&gt;&lt;br&gt;&#xA;Super effective: &lt;strong&gt;goto 3&lt;/strong&gt;. Not very effective: &lt;strong&gt;goto 4&lt;/strong&gt;. Normal effectiveness: &lt;strong&gt;goto 5&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3. Battle a Klink.&lt;/strong&gt;&lt;br&gt;&#xA;Super effective: &lt;strong&gt;Fire&lt;/strong&gt;. Not very effective: &lt;strong&gt;goto 6&lt;/strong&gt;. Didn't affect: &lt;strong&gt;Poison&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;4. Battle a Roggenrola.&lt;/strong&gt;&lt;br&gt;&#xA;Super effective: &lt;strong&gt;goto 7&lt;/strong&gt;. Normal effectiveness: &lt;strong&gt;Electric&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;5. Battle a Sewaddle.&lt;/strong&gt;&lt;br&gt;&#xA;Super effective: &lt;strong&gt;Rock.&lt;/strong&gt; Normal effectiveness: &lt;strong&gt;goto 8.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;6. Battle a Woobat.&lt;/strong&gt;&lt;br&gt;&#xA;Super effective: &lt;strong&gt;goto 9&lt;/strong&gt;. Normal effectiveness: &lt;strong&gt;goto 10&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;7. Battle a Ducklett.&lt;/strong&gt;&lt;br&gt;&#xA;Normal effectiveness: &lt;strong&gt;Grass.&lt;/strong&gt; Not very effective: &lt;strong&gt;Water&lt;/strong&gt;. Didn't affect: &lt;strong&gt;Ground.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;8. Battle a Sandile.&lt;/strong&gt;&lt;br&gt;&#xA;Normal effectiveness: &lt;strong&gt;goto 11.&lt;/strong&gt; Not very effective: &lt;strong&gt;Dark.&lt;/strong&gt; Didn't affect: &lt;strong&gt;Psychic.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;9. Battle a Ferroseed.&lt;/strong&gt;&lt;br&gt;&#xA;Normal effectiveness: &lt;strong&gt;Ice.&lt;/strong&gt; Not very effective: &lt;strong&gt;goto 12.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;10. Battle a Timburr.&lt;/strong&gt;&lt;br&gt;&#xA;Super effective: &lt;strong&gt;Flying.&lt;/strong&gt; Normal effectiveness: &lt;strong&gt;goto 13.&lt;/strong&gt; Not very effective: &lt;strong&gt;Bug.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;11. Battle a Darumaka.&lt;/strong&gt;&lt;br&gt;&#xA;Normal effectiveness: &lt;strong&gt;goto 14.&lt;/strong&gt; Not very effective: &lt;strong&gt;Steel.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;12. Battle a Drilbur.&lt;/strong&gt;&lt;br&gt;&#xA;Normal effectiveness: &lt;strong&gt;Dark.&lt;/strong&gt; Not very effective: &lt;strong&gt;Rock.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;13. Battle a Trubbish.&lt;/strong&gt;&lt;br&gt;&#xA;Normal effectiveness: &lt;strong&gt;goto 15.&lt;/strong&gt; Not very effective: &lt;strong&gt;Poison.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;14. Battle a Deino.&lt;/strong&gt;&lt;br&gt;&#xA;Super effective: &lt;strong&gt;Dragon.&lt;/strong&gt; Normal effectiveness: &lt;strong&gt;Normal.&lt;/strong&gt; Not very effective: &lt;strong&gt;Dark.&lt;/strong&gt; Didn't affect: &lt;strong&gt;Psychic.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;15. Battle a Blitzle.&lt;/strong&gt;&lt;br&gt;&#xA;Normal effectiveness: &lt;strong&gt;Dragon.&lt;/strong&gt; Not very effective: &lt;strong&gt;Steel.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;My thought process (possible types at each stage) is in the revision history of this answer.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="28182" LastEditDate="2015-01-14T06:59:48.397" LastActivityDate="2015-01-14T06:59:48.397" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18364" PostTypeId="2" ParentId="18358" CreationDate="2011-03-16T02:36:55.743" Score="16" Body="&lt;p&gt;I found &lt;a href=&quot;http://www.racketboy.com/retro/sega/genesis/2008/05/sega-genesis-megadrive-101-a-beginners-guide.html&quot; rel=&quot;noreferrer&quot;&gt;Sega Genesis / Mega Drive 101: A beginners guide&lt;/a&gt; on Racketboy a great resource. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is the Genesis exactly the same as the Mega Drive?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The name is just a trademark issue, it was originally the &lt;strong&gt;Mega Drive&lt;/strong&gt;, but was marketed as &lt;strong&gt;Genesis&lt;/strong&gt; in North America since the name had already been registered.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What's the difference between the 1, 2, and 3 versions?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Model 1&lt;/strong&gt; - Only version to include a volume control slide switch for the stereo sound output. Supposedly, this model is the easiest to perform modifications on for regional bypasses, overclocking, LED change and S-Video output.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Model 2&lt;/strong&gt; - Smaller, simplified design. Stereo output is included in the A/V outputs and there is no volume control for the sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Model 3&lt;/strong&gt; - Even smaller, harder to hack, not compatible with Sega CD or 32X.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a &lt;a href=&quot;http://www.racketboy.com/forum/viewtopic.php?t=6164&quot; rel=&quot;noreferrer&quot;&gt;forum thread&lt;/a&gt; discussing which of the three is the best model. There's even more information on the different Mega Drive systems on Wikipedia:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;During its lifespan, the Sega Mega Drive quite possibly received more  officially licensed variations than any other console. While only one major design revision of the console was created during its lifespan, each region has its own peculiarities and unique items, while other variations were exercises in reducing costs (such as the removal of the little-used 9-pin EXT. port) or expanding the capabilities of the Mega Drive.&lt;br&gt;&#xA;  &lt;sub&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Variations_of_the_Sega_Mega_Drive&quot; rel=&quot;noreferrer&quot;&gt;Variations of the Sega Mega Drive&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The article covers all of these variations.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can I buy a Genesis, and then buy cartridges either for the Mega Drive or the Genesis?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The games are locked per region, but there's a good point on this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;System modifications such as adding region switches and SCART outputs can be readily accomplished on most model 1 and model 2 hardware.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Coincidentally I was considering buying a Model 2, which is also the one with the most votes on the mentioned forum thread, so I guess this pretty much answers my question.&lt;/p&gt;&#xA;" OwnerUserId="2361" LastEditorUserId="28182" LastEditDate="2016-05-20T06:11:26.773" LastActivityDate="2016-05-20T06:11:26.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18365" PostTypeId="2" ParentId="18358" CreationDate="2011-03-16T02:59:59.830" Score="5" Body="&lt;p&gt;The main difference is that the European Mega Drive outputs PAL but the Japanese Mega Drive and the Genesis outputs NTSC video. The cartridges are physically compatible, but hardware modification is needed to actually run import games. The Japanese Mega Drive has different shaped cartridge slot so using those cartridges requires actually removing some plastic from the slot as well as a region modification.&lt;/p&gt;&#xA;" OwnerUserId="6384" LastEditorUserId="11240" LastEditDate="2017-08-07T07:27:19.737" LastActivityDate="2017-08-07T07:27:19.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18366" PostTypeId="1" CreationDate="2011-03-16T03:28:07.150" Score="2" ViewCount="188" Body="&lt;p&gt;I've recently picked up a copy of BF2142 and I've played a few games online. I've learnt a lot by watching the other people play but one thing still alludes me. When the shield on an enemy titan fails and there is a mad rush to knock out it's reactor. I don't seem to have the equipment to knock out the shields and the subsequent control panels behind them on my own. I have seen other players (with upgraded classes?) use remote detonators, but I don't have these in any of my classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way for a new character to do a titan assault without the extra gear?&lt;/p&gt;&#xA;" OwnerUserId="6987" LastEditorUserId="51318" LastEditDate="2013-10-22T19:04:23.103" LastActivityDate="2013-10-22T19:04:23.103" Title="How do I assault a titan with a new character in BF2142?" Tags="|battlefield-2142|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18367" PostTypeId="2" ParentId="18354" CreationDate="2011-03-16T03:55:46.397" Score="0" Body="&lt;p&gt;In your video card settings, you can set the Direct3D (or simply 3D) settings lower, or further towards &quot;Performance.&quot;&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-16T03:55:46.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18369" PostTypeId="1" AcceptedAnswerId="18378" CreationDate="2011-03-16T05:09:21.120" Score="16" ViewCount="3142" Body="&lt;p&gt;Recently, I picked Diablo 2 back up and have been playing lots of hardcore online. Once I get past the normal difficulty, I get extremely wary of other players and for some reason I think everyone is out to TK me. I really enjoy playing with others but the constant thought looming in the back of my mind that someone might be toying with me gives me the willies and takes the fun out of it. As a result, I usually just end up playing in solo, passworded games during Nightmare and Hell difficulties. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I come to you Gaming community, with a plea for help to help me enjoy Diablo 2 hardcore again without worrying. What are the telltale signs of someone that has the intention of TKing? I'm familiar with the whole &quot;TP out, Hostile, TP in, kill&quot; and other similar tactics, but I'm looking more for how I can spot a TKer before it happens so I can look out for it. Additionally, what are some of the lesser-known tactics they use that I could look out for?&lt;/p&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="80237" LastEditDate="2016-03-23T09:57:00.163" LastActivityDate="2019-03-26T08:25:33.847" Title="How to pick up on the warning signs of someone who wants to kill me?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18370" PostTypeId="5" CreationDate="2011-03-16T06:05:43.480" Score="0" Body="&lt;p&gt;Plants vs. Zombies is a tower defense action video game developed and originally published by PopCap Games for Microsoft Windows and Mac OS X. The game involves a homeowner using many varieties of plants to repel an army of zombies from &quot;eating their brains&quot;.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; May 5, 2009&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.popcap.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PopCap Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.popcap.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PopCap Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Plants_vs._Zombies&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.popcap.com/games/plants-vs-zombies/pc&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Plants vs. Zombies Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/plants-vs-zombies&quot; rel=&quot;nofollow noreferrer&quot;&gt;Plants vs. Zombies Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="19893" LastEditorUserId="15184" LastEditDate="2012-11-22T09:03:24.507" LastActivityDate="2012-11-22T09:03:24.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18371" PostTypeId="4" CreationDate="2011-03-16T06:05:43.480" Score="0" Body="A tower defense-style game created by PopCap Games wherein the objective is to defend your house (and brains) from waves of zombies by planting a garden of offensive and defensive plants." OwnerUserId="3107" LastEditorUserId="259748" LastEditDate="2020-12-10T07:47:14.953" LastActivityDate="2020-12-10T07:47:14.953" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="18372" PostTypeId="5" CreationDate="2011-03-16T06:07:57.767" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2012-06-18T11:38:47.547" LastActivityDate="2012-06-18T11:38:47.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18373" PostTypeId="4" CreationDate="2011-03-16T06:07:57.767" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="3107" LastEditorUserId="3610" LastEditDate="2012-06-18T11:38:49.853" LastActivityDate="2012-06-18T11:38:49.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18375" PostTypeId="2" ParentId="18366" CreationDate="2011-03-16T06:55:07.920" Score="2" Body="&lt;p&gt;You won't be able to single-handedly assault the Titan without the Recon's RDX charges; however you can still be effective in a group attack. Grenades can damage the consoles, as can the Engineer's anti-tank rocket. Plus you can help your team kill the defenders as any class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to excel at Titan mode, though, concentrate on Recon unlocks. Get the RDX for assaulting and/or defence, and the AP mines for defence. You might want to start with the APM; you can accumulate points rather quickly by deploying those in the Titan corridors (especially if you can convince an Engineer to drop a supply pack near you).&lt;/p&gt;&#xA;" OwnerUserId="222" LastActivityDate="2011-03-16T06:55:07.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18376" PostTypeId="1" AcceptedAnswerId="18396" CreationDate="2011-03-16T06:55:56.940" Score="65" ViewCount="11574" Body="&lt;p&gt;I've been playing King's Bounty for a while now and have picked myself up a wife.&#xA;I was very surprised when she asked me to have a child, but since I did not want to upset her (luckily I don't apply this game-logic in the real world) I went along with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So after a while I embraced a new virtual babe, which took up one of my wife's equipment slots and gave me space for 8 additional scrolls in my spellbook - rather useless. This process repeated itself to produce an even worse offspring granting me +4 scrolls. That's when I decided to stop having children.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now from what I gathered from a good friend of mine who played quite a bit, children can actually give excellent bonuses so I'm just amazingly unlucky. He also said that the only way to start over is to replace my wife, but that the &quot;divorce&quot; would cost half my current gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same friend told me that I should use up as much of my gold as possible to minimize my loss, but I don't see anything sensible to buy with my ~200K gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other way to split up with my current wife in a less painful manner? Is there a point in the game where really expensive and worthwhile things show up and I should just manage until there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not beyond editing my save files to alleviate this issue, so if you know how to do that, I'm game.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="336" LastEditDate="2012-02-28T03:33:23.143" LastActivityDate="2014-05-30T01:43:42.550" Title="My children are useless. What should I do?" Tags="|kings-bounty-the-legend|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18377" PostTypeId="2" ParentId="18361" CreationDate="2011-03-16T07:05:06.940" Score="9" Body="&lt;p&gt;A helpful post &lt;a href=&quot;http://www.rockbandaide.com/11182/hands-on-review-of-the-rock-band-3-fender-squier/comment-page-1/#comment-37972&quot; rel=&quot;noreferrer&quot;&gt;from Reldan&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I’ve been playing with mine all evening. There are three ways you may need to adjust the sensitivity for detecting plucks.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Adjust the height of the pick-up. This is the boxy looking thing below the string near the bottom. There are a couple small phillips head screws on either side that let you adjust how close to the string the pick-up is. The farther away, the less sensitive.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Adjust the height of the string themselves. Where the strings attach to the base are a pair of tiny hex-screws that match the small allen wrench included with the guitar. These adjust how high each individual string is. Again, the closer to the pick-up the more sensitive it will be.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Inside the battery box are a couple of small phillips head screws holding in a thin plastic strip. Take these out and underneath are 6 gold potentiometers – one for each string. Loosen them (counter-clockwise) to increase sensitivity and tighten them (clockwise) to decrease sensitivity.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;A combination of these adjustments has my guitar, which originally would barely register the G or high E, working fine.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-16T07:05:06.940" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18378" PostTypeId="2" ParentId="18369" CreationDate="2011-03-16T08:23:58.700" Score="17" Body="&lt;p&gt;It's been a while since I played Diablo2 (before the latest patch), so I'm not 100% sure if this is still accurate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These were the TPPK builds that I encountered while I was playing Diablo 2 (more or less in chronological order):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Guided Arrow Amazon&lt;/strong&gt; (is no longer a common PK build)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hydra Sorc&lt;/strong&gt; (also not popular anymore, AFAIK hydras disappear when entering TP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Trap Assassin&lt;/strong&gt; (traps disappear when entering TP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tornado Druid&lt;/strong&gt; (not very popular anymore)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Meteor Sorc&lt;/strong&gt; (rarely seen)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Blessed Hammer Paladin&lt;/strong&gt; (also quite rare)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Blizzard Sorc&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ice Blast Sorc&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bone Spirit Necro&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some PKs really seem to enjoy killing low level characters by offering their help and then kill all the &lt;em&gt;noobs&lt;/em&gt; at a boss-fight. When some high level Player (nobody from your party knows) offers help, you should really be wary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stay alert when going to Waypoints, especially if you're going to ones that were given by another Player (potential PK) or ones that the PK could guess (you're going to enter &lt;em&gt;Worldstone Keep&lt;/em&gt; in a Baal run aren't you?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Areas like the &lt;em&gt;Throne of Destruction&lt;/em&gt; are popular for PKs. All the players are gathering at one place, being mostly immobile. These are easy to kill. You should pay attention to other players positioning themselves behind you. Especially look for Cold-Sorcs with the obvious fast-cast gear (&lt;em&gt;Skin of the Vipermagi&lt;/em&gt; is easy to spot). Also Necromancers using Bone/Spirit or Teeth should ring some alarm-bells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing about hardcore is, that you cannot enjoy it without worrying. You really need to be careful in public games. Have a good look at the other players, try to guess their equipment. Check the minimap and party-screen often to see where players are and where they go. Don't stay immobile.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After some time I became really good at spotting PKs. After all, there aren't soo many different builds and tactics. My characters mostly died due to lag (curse you battle.net) or some other stupid mistake.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; &lt;em&gt;I remembered some more stuff to consider, so I'm adding this to this answer&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Never &lt;em&gt;ever&lt;/em&gt; engage in a fight if some other player hostiles you, even when he is at a much lower level (unless you really want to get rid of your character). I did some low-level PKing when I was actively playing and killed level 20-30 characters with my level 18 easily. A character built for PvM won't stand a chance vs. a PvP optimized build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At lower levels (9-29), PKs usually are: Paladin (Might or Concentration aura), Assassin, Throw Barbarian, Frenzy Barbarian. Other characters are rarely seen as PK at these low levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always be wary when a high-level sorceress enters the game and idles or leaves. She could &lt;a href=&quot;http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml#enchant&quot; rel=&quot;noreferrer&quot;&gt;enchant&lt;/a&gt; lower level characters which then have a &lt;em&gt;huge&lt;/em&gt; damage output. Something you don't want to mess with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually it's best to leave the game when another player hostiles you. You should be  able to &lt;em&gt;Save &amp;amp; Quit&lt;/em&gt; really fast. Another good option (the one I prefer) is to take a portal to town immediately. That's why I always kept Town-Portal scrolls in one of my belt-slots. It's one of the fastest ways to open up a portal and also frees up space in your inventory (put some nice charms there). &lt;/p&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="5433" LastEditDate="2011-04-02T09:38:08.653" LastActivityDate="2011-04-02T09:38:08.653" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18379" PostTypeId="2" ParentId="18325" CreationDate="2011-03-16T08:36:31.813" Score="0" Body="&lt;p&gt;It happened to me too and this is annoying but there is not much you can do. The only thing I can suggest is to continue improving your favorite list of &quot;nice&quot; servers by attempts. I also blacklist a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you like, try to increase your friends' list by picking people that play TF2 a lot so that you can join their game when your current server become empty.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-03-16T08:36:31.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18380" PostTypeId="2" ParentId="16937" CreationDate="2011-03-16T09:15:09.197" Score="8" Body="&lt;p&gt;Yes, harbours do work, but there are a few things to bare in mind:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;For a harbour to connect the owning city to your trade network it must be able to form a valid water path to reach your capital (if it has a harbour) or another city which has a harbour and is already part of the network.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You need a &lt;em&gt;visible&lt;/em&gt; unbroken path of water tiles between harbours for them to form a link.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Harbours can be blockaded by enemy ships (including barbarians) being in the vicinity of the owning city. This stops them creating a trade link.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If none of these issues come in to play I would say you may have run across a bug, or possibly have a mod installed that is interferring in some way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;**This doesn't come up often but I have discovered that it is impossible to establish trade networks if you do not have roads researched. (Happened to me while playing on islands)&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2014-01-14T00:54:05.163" LastActivityDate="2014-01-14T00:54:05.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18381" PostTypeId="1" CreationDate="2011-03-16T09:20:09.130" Score="1" ViewCount="200" Body="&lt;p&gt;Recently all my global AddOn data is being ignored when I log in to any of my characters. I noticed since all my UI and add-on settings were as default.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I initially thought that I may have lost all the data due to a crash, but I can see all the files are there in the global &lt;code&gt;SavedVariables&lt;/code&gt; directory under my &lt;code&gt;Account&lt;/code&gt; directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I make WoW load all of the data again?&lt;/p&gt;&#xA;" OwnerUserId="3604" LastEditorDisplayName="user3389" LastEditDate="2011-03-16T14:36:58.950" LastActivityDate="2011-08-06T05:39:58.007" Title="Global AddOn data is not being loaded" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18383" PostTypeId="2" ParentId="18325" CreationDate="2011-03-16T10:24:40.633" Score="20" Body="&lt;p&gt;If you right click the header, you can unhide the 'Bots' column. A regular server with bots will then advertise its bot count (unless there are enough humans playing; then it's not an issue right that second):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ua1W8.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware that some servers do &lt;em&gt;not&lt;/em&gt; advertise their bot count at all, which is what you might be experiencing. If you're playing on Egypt in stage 3, you'll be able to easily tell humans from bots running against the wall; otherwise it can be quite hard to tell those bots apart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you can try is logging in at an unusual time where hardly anybody is online, like European morning. Those servers with 23/24 players (or similar) are probably entirely bots; go ahead and blacklist those. They're typically 24/7 servers or idle &quot;trading&quot; servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes I wish servers weren't &lt;em&gt;this&lt;/em&gt; moddable.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-03-25T18:40:25.883" LastActivityDate="2011-03-25T18:40:25.883" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18384" PostTypeId="1" CreationDate="2011-03-16T12:07:21.513" Score="2" ViewCount="1939" Body="&lt;p&gt;I have the Steam &quot;edition&quot; of Undercover and it has the quite annoying feature of not playing very nice with screenshotting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since Steam actually launches some sort of launcher (&lt;em&gt;sigh&lt;/em&gt;) that then quits, the overlay doesn't work (and so doesn't F12); also, when I try and press PrtScr, what I get instead is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/roH3A.png&quot; alt=&quot;a black window&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any non-external non-photo-mode way of taking screenshots of this game?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="52800" LastEditDate="2013-10-20T21:05:40.573" LastActivityDate="2013-10-20T21:05:40.573" Title="How can I take screenshots of Need For Speed: Undercover?" Tags="|need-for-speed-undercover|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18385" PostTypeId="2" ParentId="18366" CreationDate="2011-03-16T12:28:05.603" Score="2" Body="&lt;p&gt;For a new soldeir the first few unlocks can get you the RDX, APM and the Lambert Carbine which is more than enough to assist a squad in taking down the titan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember you can also pick up a fallen soldiers kit (either allied or enemy) by pressing &quot;G&quot; (default) and using their weapons/utitilies. It's also a good way to &quot;try out&quot; kits.&lt;/p&gt;&#xA;" OwnerUserId="6418" LastActivityDate="2011-03-16T12:28:05.603" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18386" PostTypeId="2" ParentId="18360" CreationDate="2011-03-16T13:01:40.957" Score="3" Body="&lt;p&gt;Kevin answered how to find out the type, however it should be noted that in generations 2-5 the base power of Hidden Power varies from 30 to 70 so it's not always a viable move in those games (a super-effective hidden power with power 30 is less powerful than a 'not very effective' Leaf Storm, for example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few ways to find out the power. One way to guess roughly is to battle and judge it based on other Special moves your Pokemon knows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I had an Ampharos with Power Gem (power 70) so I saved my game, taught it HP, then tried both moves on various wild Pokemon to gauge how effective it was. I ended up soft-resetting my game since the move was quite weak. Make sure to keep in mind any potential variations including power boosts from STAB (Same Type Attack Bonus), whether one of the types is super/not effective, and that wild Pokemon vary slightly in their stats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The more accurate way is to use an IV Calculator &lt;a href=&quot;http://www.serebii.net/games/iv-calcdp.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;like this one&lt;/a&gt;. Assuming you just caught a Pokemon (which therefore has 0 EVs) or you know &lt;em&gt;exactly&lt;/em&gt; how many EVs it has, plug in your Pokemon's stats and click &quot;Calculate Individual Values&quot; then &quot;Calculate Hidden Power&quot;. This should tell you the type and power of Hidden Power.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="1298" LastEditDate="2015-01-14T13:06:04.080" LastActivityDate="2015-01-14T13:06:04.080" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18387" PostTypeId="1" AcceptedAnswerId="18405" CreationDate="2011-03-16T13:11:39.120" Score="2" ViewCount="251" Body="&lt;p&gt;I got a PS3 of craigslist from a guy in my area (about 25 miles). It is an original 60GB piano black model with a card reader.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyhow, after the 3.55 system update it will not play Blu-Rays anymore. According to what I read online from searching, there was a problem with something like 1% of PS3 have a &quot;bricked&quot; Blu-Ray player after the update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The drive still works, it just only plays PS2 (DVD) games, did not try any PS1 games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I am wondering is there any chance that upgrading the machine to system software 3.60 which came out would &quot;unbrick&quot; the Blu-Ray player?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not is there anything else I could try?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further more, if there is nothing else I can do, can someone point me to a reputable repair facility that can fix the system, the system is &lt;strong&gt;OUT OF WARRANTY&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for any help in advance. &lt;/p&gt;&#xA;" OwnerUserId="5650" LastEditorUserId="5650" LastEditDate="2011-03-16T13:52:03.730" LastActivityDate="2011-03-16T15:03:58.693" Title="Playstation 3 hardware problem" Tags="|ps3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18390" PostTypeId="1" AcceptedAnswerId="18402" CreationDate="2011-03-16T13:21:40.263" Score="13" ViewCount="462" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/18105/when-should-i-start-drinking&quot;&gt;The top answer to this question&lt;/a&gt; contains several references to &quot;mid-battle leveling&quot;.  I think this has to do with leveling up as a way of healing while fighting a difficult monster, but does someone want to clarify what this is?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-08-04T19:21:11.497" Title="What is &quot;mid-battle leveling&quot;?" Tags="|desktop-dungeons|desktop-dungeons-2010|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18391" PostTypeId="1" CreationDate="2011-03-16T13:23:45.543" Score="28" ViewCount="18859" Body="&lt;p&gt;If I've played for about an hour or two directly before going to bed I have trouble getting to sleep. Images of the game are still in my head and it takes some time before I can find some sleep. However, this doesn't happen with all types of games - adventure and racing games seem ok whereas first-person-shooters are especially problematic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you experience similar troubles and do you know some kind of trick to calm down after a gaming session?&lt;/p&gt;&#xA;" OwnerUserId="7829" LastEditorUserId="185203" LastEditDate="2023-08-18T19:45:57.433" LastActivityDate="2023-08-18T19:45:57.433" Title="Trouble getting to sleep after gaming session" Tags="|first-person-shooter|health|" AnswerCount="14" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18392" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T13:29:12.733" Score="36" Body="&lt;p&gt;Stop playing an hour or two before you go to bed to give yourself time to calm down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First person shooters are more &quot;involving&quot; than other types of game as you are directly &quot;in&quot; the game rather than controlling an object/person on the screen. This will tend to get you more excited and therefore you'll find it harder to get to sleep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also try meditation techniques to relax once you've finished your gaming session.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course all of this is highly subjective as each person is affected differently - you need to find something that works for you.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-03-16T13:29:12.733" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18393" PostTypeId="1" AcceptedAnswerId="18415" CreationDate="2011-03-16T13:33:27.923" Score="5" ViewCount="630" Body="&lt;p&gt;Are there any arrangements of water around wood that can prevent it from catching fire? I'm mostly interested in structures with these three cross-sections:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;~██~   ▒██▒   ▒██▒   █ Wood&#xA;~~~~   ~~~~   ▒~~▒   ~ Water&#xA;                     ▒ Air&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;These arrangements will be in a &lt;a href=&quot;http://www.youtube.com/watch?v=cEbRoofYMEw&amp;amp;t=1m01s&quot; rel=&quot;nofollow noreferrer&quot;&gt;waterslide&lt;/a&gt; that may or may not catch fire at some point.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="185203" LastEditDate="2019-08-01T15:48:10.643" LastActivityDate="2019-08-01T15:48:10.643" Title="Can wood catch fire if it's surrounded by water?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="18394" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T13:42:19.840" Score="0" Body="&lt;p&gt;Yea, I have the same issue. Assuming I don't game long enough to faceplant on the keyboard (at which point I don't need wind-down time), I generally take 30 minutes after I stop playing to catch up on forums, browse humor sites, stuff like that. Don't read the news, or any sort of forum where some troll is going to get you angry and wake you up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if you're up late enough that you &lt;em&gt;need&lt;/em&gt; to be going to bed, taking some time to settle your mind will get you to sleep faster.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-03-16T13:42:19.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18395" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T13:56:34.103" Score="17" Body="&lt;p&gt;Read a book. Sleep will fall upon you naturally as you context switch to a more imaginative, relaxed state of mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't have to be anything special; a comic book will do.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-03-16T13:56:34.103" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18396" PostTypeId="2" ParentId="18376" CreationDate="2011-03-16T14:09:16.713" Score="14" Body="&lt;p&gt;I loved &lt;a href=&quot;http://legend.kingsbountygame.com/&quot; rel=&quot;noreferrer&quot;&gt;the game&lt;/a&gt;! You should include links for the game so others can &lt;a href=&quot;http://en.wikipedia.org/wiki/King%27s_Bounty:_The_Legend&quot; rel=&quot;noreferrer&quot;&gt;find out more about it&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, the answer:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;SHIFT + ` &#xA;clearwife&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;--via &lt;a href=&quot;http://www.gamefaqs.com/boards/939197-kings-bounty-the-legend/46088875&quot; rel=&quot;noreferrer&quot;&gt;GameFAQs&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can read more on the &lt;a href=&quot;http://www.gamefaqs.com/pc/939197-kings-bounty-the-legend/cheats&quot; rel=&quot;noreferrer&quot;&gt;GameFAQs cheat page&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your friend was correct about that being the only option in-game.&lt;/p&gt;&#xA;" OwnerUserId="6419" LastEditorUserId="31508" LastEditDate="2014-05-30T01:43:42.550" LastActivityDate="2014-05-30T01:43:42.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18397" PostTypeId="5" CreationDate="2011-03-16T14:14:58.550" Score="0" Body="&lt;p&gt;&lt;strong&gt;King's Bounty: The Legend&lt;/strong&gt; is a 2008 adventure role-playing game involving quests, exploration, strategic battles and acquiring items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is based on the &lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/King%27s_Bounty&quot; rel=&quot;nofollow noreferrer&quot;&gt;King's Bounty&lt;/a&gt;&lt;/strong&gt; property that was developed 18 years earlier by New World Computing. Blending elements of the original game with a modernized interface and gameplay elements, the game places the player in the role of &quot;Royal Treasure Hunter&quot;, undertaking quests for King Mark the Wise.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; April 25, 2008 (Russia), September 23, 2008 (Europe, North America)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.katauri.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Katauri Interactive&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher(s):&lt;/strong&gt; &lt;a href=&quot;http://www.1cpublishing.eu/&quot; rel=&quot;nofollow noreferrer&quot;&gt;1C Company&lt;/a&gt;, &lt;a href=&quot;http://www.atari.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Atari&lt;/a&gt; (North America)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.kings-bounty.com/eng/legend/description.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/King&amp;#39;s_Bounty:_The_Legend&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6419" LastEditorUserId="15184" LastEditDate="2012-09-17T07:06:54.433" LastActivityDate="2012-09-17T07:06:54.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18398" PostTypeId="4" CreationDate="2011-03-16T14:14:58.550" Score="0" Body="King's Bounty: The Legend is a 2008 adventure role-playing game video game." OwnerUserId="15184" LastEditorUserId="15184" LastEditDate="2012-09-17T07:06:27.663" LastActivityDate="2012-09-17T07:06:27.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18399" PostTypeId="2" ParentId="18057" CreationDate="2011-03-16T14:19:01.027" Score="0" Body="&lt;p&gt;If I remember my discussions from the &lt;a href=&quot;http://forum.1cpublishing.eu/forumdisplay.php?f=180&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum&lt;/a&gt; correctly, then the contents of chests are random. You can get more information from the forum.&lt;/p&gt;&#xA;" OwnerUserId="6419" LastActivityDate="2011-03-16T14:19:01.027" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18400" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T14:34:18.937" Score="4" Body="&lt;p&gt;The same thing happens to me, too. It also happens when I see a particularly good/exciting movie, or eaten some chocolate, or drink too much Mountain Dew. I have learned that &lt;strong&gt;I just have to avoid these things around bedtime&lt;/strong&gt;. This can be frustrating, especially since night time is when the kids are in bed and is the best time to play.  Isn't aging wonderful?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-03-16T14:34:18.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18401" PostTypeId="2" ParentId="18390" CreationDate="2011-03-16T14:34:30.233" Score="9" Body="&lt;p&gt;&lt;em&gt;Mid-battle leveling&lt;/em&gt; (also known as &lt;em&gt;mid-fight leveling&lt;/em&gt;, the &lt;em&gt;level-up steamroll&lt;/em&gt;; related: &lt;em&gt;experience catapulting&lt;/em&gt;) is the act of saving weaker enemies for a tough fight so that when you fight a much stronger enemy, you can kill them, level up, and reset your health and mana pools &quot;mid fight&quot; with aforementioned stronger enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tactic is part of several class strategies, and ideally you want to start attacking the boss around level 7 so that you level up (and reset your pools) 2-3 times before you finally kill it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More info:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Strategy#Level-up_Steamroll&quot; rel=&quot;nofollow noreferrer&quot;&gt;Level-up Steamroll&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Assassin#General_Strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin General Strategy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter#Challenge_Modes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fighter Challenge Mode Strategy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-03-16T14:34:30.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18402" PostTypeId="2" ParentId="18390" CreationDate="2011-03-16T14:35:59.763" Score="14" Body="&lt;p&gt;Leveling up restores both your health and mana to full (and the former to a higher amount), which makes it among the most powerful of healing methods available. It also puts you in a better position against your foes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mid battle leveling is the practice of using this in the middle of fighting a powerful opponent. It consists of revealing and sparing several easily dispatched foes that contain &lt;em&gt;just&lt;/em&gt; enough experience to give you a level up. It's primarily done when fighting a single boss, and in the case of special stages it is a way to preserve your potions for the second boss. However, it's not unheard of to use against normal enemies in the process of preparing for the boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mid battle leveling often requires taking on higher level foes early on. The levels you gain from that means fewer of the lower level foes that you need to take on, so that you can leave them around for leveling up. You automatically have first strike on these foes, which means more health you can use to exchange blows with the boss. Depending on the setup, it may also be prudent to weaken some foes and use exploration to heal up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many monsters you use is based on your strategy. If you're really tricky, you can setup two or even three levels worth, though doing this while being at a level capable of taking on a boss is an occasionally difficult endeavour (but probably easiest in the Factory). For doing just a single level, often a single monster is sufficient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Class choice can affect your ability to pull this off. Two of the more useful ones are the Assassin and the Paladin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Assassin has the special trait that lets it instantly kill lower level monsters. Since you automatically get first strike on them, it saves you all of the trouble of weakening monsters early, allowing you to devote a lot more of your health towards attacking the boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Paladin also has a very unique synergy with mid battle leveling. It has a trait that restores a big chunk of your health whenever you kill an undead creature. By sparing undead creatures specifically, you can actually setup a mid-battle level stream that not only gets you the full heal, but also re-vitalizes you &lt;em&gt;in the middle of the process&lt;/em&gt;. This lets you get even more hits in, and so Paladins tend to favour multi-monster components to their mid battle levels.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-03-16T14:35:59.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18403" PostTypeId="2" ParentId="18273" CreationDate="2011-03-16T14:36:47.763" Score="1" Body="&lt;p&gt;As said earlier, maybe you could give a try to &lt;a href=&quot;http://www.gamepe.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamepe&lt;/a&gt;, which does provide an overlay for WLM (&lt;em&gt;and IRC&lt;/em&gt;) while IG.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This software is currently in beta, so it may not be the most stable solution, but since the only alternative i saw to this was another beta software, which is no longer supported (and was abandoned for several years), this one seems to be the more serious possibility...&lt;/p&gt;&#xA;" OwnerUserId="7098" LastActivityDate="2011-03-16T14:36:47.763" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18404" PostTypeId="2" ParentId="5615" CreationDate="2011-03-16T14:45:59.800" Score="2" Body="&lt;p&gt;1st thing: scout his base. Often it is a good idea to do that early. Especially on 4 player maps. If you scouted opponent VERY early - just look what is going on - and leave base for half minute. Check it later... don't lose your scout!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Signs of reaper rush: early refinery + 2 barracks both with tech-lab. 2 barracks with 1tech lab means - plans for marauders+marines. 1 Barrack + 1 Factory - tanks/hellions. if you see only 1 rax and not factory - it means a proxy rax somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case of ANY suspicious: don't skip 1st zealot. You will have at least some defense from reaper/bunker harass. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And next thing - stalker. Actually, I don't see a lot of reasons to skip zealot: you will save 100 minerals... and have potential issue to deal with 3 quick marines. If they kill 2 probes - then you &quot;save&quot; failed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would add one more thing: if you scouted early reaper rush - you can celebrate. The reason for that: you know - than you are prepared. Reaper rush is very consuming thing: it consumes a lot of minerals/gas/time (3 reapers is minimum amount for harass, that means 150 min, 150 gas; produce 150 gas in early game means time that you could produce 150 minerals + 75 minerals for refinery + almost 22 minerals that SCV can produce instead of building refinery): totally almost 400 minerals). If you detected and denied reaper rush it means that you are 400 minerals ahead. Use that either for FE or for harass.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-03-16T14:45:59.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18405" PostTypeId="2" ParentId="18387" CreationDate="2011-03-16T15:03:58.693" Score="2" Body="&lt;p&gt;A fix for this isn't mentioned in the &lt;a href=&quot;http://us.playstation.com/support/systemupdates/ps3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;3.60 release notes&lt;/a&gt; or the &lt;a href=&quot;http://us.playstation.com/support/systemupdates/ps3/history/index.htm#update356&quot; rel=&quot;nofollow noreferrer&quot;&gt;3.56 release notes&lt;/a&gt;.  &lt;strong&gt;I would recommend you perform the update.&lt;/strong&gt;  At worse, it doesn't fix the issue, and you're in the same state.  (It might have actually been the &lt;a href=&quot;http://us.playstation.com/support/systemupdates/ps3/history/index.htm#update350&quot; rel=&quot;nofollow noreferrer&quot;&gt;3.50 update&lt;/a&gt; that caused the issue.  Sony added support for 3D games/movies in that release.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I've never used a PS3 repair service, so can't recommend one.&lt;/strong&gt;  Have you tried Sony's &lt;a href=&quot;https://service1.us.playstation.com/rma.htm?_flowExecutionKey=_cB40C2BD5-1740-6C54-28AF-6DCD82BD920B_k1B5A7BC2-69D5-B9D8-F6F3-FBDC5B6FCF01&quot; rel=&quot;nofollow noreferrer&quot;&gt;service page&lt;/a&gt;?  It takes you through a bunch of steps to diagnose your problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If none of that works, &lt;strong&gt;I would &lt;a href=&quot;https://service1.us.playstation.com/rma.htm?_flowExecutionKey=_c7E3F7164-04C8-1921-FE30-583D76754E12_kF006F772-D5FB-CDD0-CB02-449D5F107E35&quot; rel=&quot;nofollow noreferrer&quot;&gt;call Sony&lt;/a&gt;&lt;/strong&gt;.  They can probably refer you to an authorized repair dealer or may be aware of the issue and how to resolve it&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-03-16T15:03:58.693" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18406" PostTypeId="2" ParentId="8310" CreationDate="2011-03-16T15:14:28.327" Score="18" Body="&lt;p&gt;When you find a dirt vein, pursue the dirt vein till it is exhausted (usually coming away with 5-10 coal, with the potential of getting 5-10 iron, 2-6 red, 2-6 blue, and/or 1-5 gold.) Dirt is so much easier and cheaper to mine, since you only need a shovel, and it mines twice as fast as cobblestone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you hit bedrock mine out all the dirt, and open a huge main mine area (roughly 75/75 blocks. You can get another 40 or so Iron, 20 or so Gold and Diamond, and atleast another 120 redstone (Well, that's what I got anyawy. I might have been really lucky).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, to save on resources, use stone picks and shovels instead of iron.&lt;/p&gt;&#xA;" OwnerDisplayName="user7830" LastEditorUserId="23" LastEditDate="2011-05-11T07:37:27.557" LastActivityDate="2011-05-11T07:37:27.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18407" PostTypeId="2" ParentId="18376" CreationDate="2011-03-16T15:15:20.417" Score="16" Body="&lt;p&gt;Remember that if you get to level 3 of the selling skill (which gives 100% of the item's value when selling it), you can just buy whatever you like, divorce her, and then sell what you bought for the full amount you spent. So what you buy doesn't have to be sensible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's what I did - bought items and spell scrolls until I got practically nothing left, divorced her, then sold it all back. 50% of nothing is nothing. Just remember to remove all items from her slots first, otherwise she will take those away with her when she goes.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-03-16T15:27:01.293" LastActivityDate="2011-03-16T15:27:01.293" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18409" PostTypeId="2" ParentId="17773" CreationDate="2011-03-16T16:04:23.243" Score="3" Body="&lt;p&gt;You get the notification when your driver is under fire from another turret.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be sure to position yourself so that you can shoot players in other turrets and stop them from hurting your driver. You will be able to see other players controlling turrets marked with their screen name:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nXEu4.png&quot; alt=&quot;Gunner perspective, showing enemy players AridSpider and coma buNNy controlling two other turrets&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the picture above you can see that AridSpider and coma buNNy are in turrets that are attacking drivers (friendly marked in green). Firing at these turrets will prevent other players from using them, saving your poor driver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=-vhm-hYVSlU&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video&lt;/a&gt; has many examples of the notification popping up, all when the driver is damaged by another player's turret.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-04-01T21:53:44.200" LastActivityDate="2011-04-01T21:53:44.200" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18410" PostTypeId="1" AcceptedAnswerId="18411" CreationDate="2011-03-16T16:12:10.970" Score="4" ViewCount="124" Body="&lt;p&gt;Do materials get used when you start a construction in Die2Nite? Or, do they get used when you finish a construction?&lt;/p&gt;&#xA;" OwnerUserId="4581" LastActivityDate="2011-03-16T16:15:21.877" Title="Do materials get used when you start a construction in Die2Nite?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18411" PostTypeId="2" ParentId="18410" CreationDate="2011-03-16T16:15:21.877" Score="4" Body="&lt;p&gt;Materials are not consumed until construction is finished.  However, you can only do construction if all the necessary materials are present.  This is often utilized to stop unwanted construction by having someone remove one of the necessary materials from the bank and hold on to it.  AP that has been spent on construction of a building that no longer has the necessary materials is not lost, so once the materials are present you can pick up where you left off.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-03-16T16:15:21.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18412" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T16:22:42.330" Score="0" Body="&lt;p&gt;I would recommend playing games you enjoy that have a relatively happy atmosphere, for example GTA4 or San Andreas, but NOT Dead Space :P  Watching a calming TV show in bed seems to help free my mind of the game, but this does strain my eyes.&lt;/p&gt;&#xA;" OwnerDisplayName="user7831" LastEditorUserId="23" LastEditDate="2011-03-16T17:22:15.687" LastActivityDate="2011-03-16T17:22:15.687" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18413" PostTypeId="5" CreationDate="2011-03-16T16:26:14.587" Score="0" Body="&lt;p&gt;Attempting to &lt;a href=&quot;http://gaming.stackexchange.com/questions/13892/can-i-kill-everybody&quot;&gt;relieve your game world of life&lt;/a&gt;? Have &lt;a href=&quot;http://gaming.stackexchange.com/questions/4121/whats-the-easiest-way-to-kill-fawkes&quot;&gt;malicious intentions&lt;/a&gt;? Are you concerned about &lt;a href=&quot;http://gaming.stackexchange.com/questions/6518/ramifications-of-mass-slaughter&quot;&gt;your well-being&lt;/a&gt; or the &lt;a href=&quot;http://gaming.stackexchange.com/questions/4074/is-it-possible-to-figure-out-why-someone-was-murdered&quot;&gt;well-being of others&lt;/a&gt;? This tag is for you.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-03-16T17:34:26.083" LastActivityDate="2011-03-16T17:34:26.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18414" PostTypeId="4" CreationDate="2011-03-16T16:26:14.587" Score="0" Body="There was a tag wiki here, but it was murdered." OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-03-16T17:27:02.207" LastActivityDate="2011-03-16T17:27:02.207" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18415" PostTypeId="2" ParentId="18393" CreationDate="2011-03-16T16:39:04.960" Score="12" Body="&lt;p&gt;It appears water doesn't stop logs from catching fire, as they caught fire in all of these configurations (I lit the Netherrack blocks on fire for all the tests).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Water underneath:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CD8HL.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Water on the sides:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5TBuo.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Mixture of configuration 1 and 2:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QghGc.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Water flowing right to the logs:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IslTf.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-03-16T23:19:47.783" LastActivityDate="2011-03-16T23:19:47.783" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18416" PostTypeId="1" AcceptedAnswerId="18435" CreationDate="2011-03-16T16:41:04.490" Score="6" ViewCount="7762" Body="&lt;p&gt;I dunno if someone has ever thought of this before, but Googling about it has turned up absolutely nothing. I'd like to be able to use my Logitech Momo Racing wheel pedals as extra buttons in some games. Namely, bind some panic abilities to them in a MMO game, and in general, just have something accessible just by the thump of my foot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another use would be to bind it as a push to talk key for ventrilo\mumble\etc. Any help appreciated!&lt;/p&gt;&#xA;" OwnerUserId="7832" LastEditorDisplayName="user27134" LastEditDate="2012-09-19T10:58:30.280" LastActivityDate="2016-06-27T23:25:30.443" Title="How could I use my racing wheel pedals in other games?" Tags="|controllers|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="18417" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T16:42:59.403" Score="2" Body="&lt;p&gt;I fall asleep watching/listening to hypnosis sessions. A good one will put me to sleep within minutes no matter what I was doing 10 minutes before I laid down. I use my iPod touch and &lt;a href=&quot;http://www.google.com/products/catalog?hl=en&amp;amp;q=earbuds+sony&amp;amp;cid=16558566799564242165&amp;amp;os=sellers#&quot; rel=&quot;nofollow noreferrer&quot;&gt;low profile earbuds&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's one of the ones I listen to, the dude is kinda weird but it gets me to sleep: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/CHmo-E5cygM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="6657" LastActivityDate="2011-03-16T16:42:59.403" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18418" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T16:46:44.517" Score="0" Body="&lt;p&gt;This thing happens to me, but only in special cases. Specifically whenever I am loosing, or performing bad in the game, so say, I am constantly loosing matches (e.g you getting killed every few seconds after respawning, getting rolled bad, etc..) I get stressed up.&lt;br&gt;&#xA;Happens to me a lot playing World of Tanks Beta, where your performance is highly influenced by your other teammates which are most likely PUGs.&lt;br&gt;&#xA;Finally for me, when facing this, I just wash my face with cold water and it works :)&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-03-16T16:46:44.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18420" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T17:06:18.463" Score="16" Body="&lt;p&gt;I think there is some good advice here, I'm going to try and share my personal experience as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back when I was in High School I used to work out a lot (Anaerobic mostly).  Working out is extremely tiring so after a long day I usually had little problem getting to sleep.  However, I was a teenager so there were still nights when I had insomnia.  I quickly made the correlation between working out and being tired and came up with the brilliant idea: &lt;em&gt;I'll work out right before bed so I'll sleep better&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Don't do this&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turns out that is just about the worst idea in the world.  A good workout is extremely stimulating; your heart starts pumping faster, body temperature rises, arteries contract and then dilate, none of which sounds like getting to bed.  It turns out it also has a major effect on your brain.  While we tend to not spend time thinking about moving around, on a neurological level its actually very engaging.  We see activity in the hypocampus, increased bloodflow, burning of lactates, and the release of Epinephrine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That last one is kind of important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Epinephrine is one of those &lt;em&gt;miracle&lt;/em&gt; drugs.  It can restart your heart or give you super human strength.  Its also the drug designed to be triggered in that &lt;em&gt;flight or fight&lt;/em&gt; circumstance; evolutionarily, that's the one where you think you might die.  Its not really a stretch to see how a hormone like Epinephrine can cause your body to stay away for prolonged periods of time&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;But Tzenes, why are you talking about workouts?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, a game that you really enjoy can have a very similar response to a work out.  Your brain starts to get very active, has increased bloodflow, starts burning lactates, and starts releasing Epinephrine.  Whoops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've actually talked about the connection between &lt;a href=&quot;https://gaming.stackexchange.com/questions/3975/how-to-increase-actions-per-minute/3980#3980&quot;&gt;Epinephrine and Gaming before&lt;/a&gt;.  Its most noticeable when your heart starts pounding or your fingers feel cold.  Whether the game is immersive or its the competition that gets you going, its not hard to kick off that old &lt;em&gt;flight or fight&lt;/em&gt; response; and once you do... good luck getting to bed.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-03-16T17:06:18.463" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="18421" PostTypeId="2" ParentId="18384" CreationDate="2011-03-16T17:12:38.380" Score="1" Body="&lt;p&gt;You could try a similar screen recording program and take a frame from it.  I generally use fraps, but I am also a big fan of Camtasia Studio which also works very well.&lt;/p&gt;&#xA;" OwnerUserId="7803" LastActivityDate="2011-03-16T17:12:38.380" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18422" PostTypeId="1" AcceptedAnswerId="18423" CreationDate="2011-03-16T17:32:43.413" Score="2" ViewCount="763" Body="&lt;p&gt;Anyone have any idea's on what this actually is? I'm not fussed, but it's been on my account for years and I've no idea what it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Login to your account, &lt;a href=&quot;http://store.steampowered.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/&lt;/a&gt; , Then in the top right, click the drop-down and hit 'Account Details' &lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-16T17:36:48.327" Title="What is Valve Test Sub 74?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18423" PostTypeId="2" ParentId="18422" CreationDate="2011-03-16T17:36:48.327" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.themesshall.net/forum/showthread.php/6267-Valve-Test-Sub-74&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;, it's an extended Portal demo.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-16T17:36:48.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18424" PostTypeId="5" CreationDate="2011-03-16T17:48:15.040" Score="0" Body="&lt;p&gt;Different games implement many different kinds of weapon systems. Sometimes you start off with access to a selection that you can switch between during gameplay, sometimes you must purchase and then equip different ones throughout the game, and sometimes it's just a lead pipe dropped by a random foe. Though the context differs, the primary purpose of the tool is to take out enemies or serve other offensive intents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions with this tag could be unlock requirements for weapons in a game, strategy for using a specific weapon, or statistics like damage power across the entire system.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-03-16T17:48:15.040" LastActivityDate="2011-03-16T17:48:15.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18425" PostTypeId="4" CreationDate="2011-03-16T17:48:15.040" Score="0" Body="Weapons are instruments typically used to deal damage or inflict harm on opponents in games. It may be a separate kind of item, or it could just be an attribute of the character, as long as the game considers them a distinct entity in their own right." OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-03-16T17:48:15.040" LastActivityDate="2011-03-16T17:48:15.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18427" PostTypeId="1" AcceptedAnswerId="18432" CreationDate="2011-03-16T18:26:21.687" Score="3" ViewCount="22752" Body="&lt;p&gt;Trying to plan my ability trees and stats, including points received from books and any other source I don't know, how many points can be obtained without modding the game?&lt;/p&gt;&#xA;" OwnerUserId="6657" LastEditorUserId="11290" LastEditDate="2011-08-01T17:05:54.557" LastActivityDate="2011-03-17T19:48:38.330" Title="What is the maximum number of attribute points and ability points?" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18428" PostTypeId="1" AcceptedAnswerId="18431" CreationDate="2011-03-16T18:27:30.797" Score="5" ViewCount="1381" Body="&lt;p&gt;In the early version of SC2 (when Rax was able to be built before supply) EARLY reaper rushes were very effective. Recently, as far as I read few times on gaming.se and teamliquid, reaper rushes are not used too often.  I never even played against it on ladder (until yesterday).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was playing yesterday against a reaper rush for the first time, and my opponent killed around 10-12 of my SCVs. (I did few stupid misselections: didn't pull SCVs back to defense, didn't get my marines to kill reapers in time.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the next game after that I tried to do it myself.  With 3 reapers, I killed 7 or 9 of my opponent's SCVs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not every map is good for reaper harass, but if used smartly, it could be a real benefit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Question: Why this strategy is not used so often? Are there any drawbacks that I don't see?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="1719" LastEditDate="2011-03-16T18:35:44.270" LastActivityDate="2011-03-18T20:15:26.170" Title="Why is reaper rushing used less frequently nowadays?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18429" PostTypeId="2" ParentId="18343" CreationDate="2011-03-16T18:35:16.250" Score="0" Body="&lt;p&gt;I find the door boosters (switch triggered as you linked to, though that seems like a generically awful name) to be the most reliable in SMP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you 1: have that piece of ladder to hold it in place properly.  And 2: give the cart enough momentum to easily travel into the holding slot above the door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You mention you added an uphill booster to throw the cart into place above the door, so I'd assume you are good on the second concern.  What do you mean not resetting properly?  Where does the cart go exactly?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, are you stacking multiple carts or just one?  A quicker redstone solution is needed (pulse generator/edge detector) to properly manage multiple carts on top of one another (a pez dispenser) to ensure only one drops at a time from the door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, the disappearing problem could be a bug related to Bukkit mod.  A recent commit causes carts to not render visually where you expect them to be.  They are still there, but won't render until they are moved.  Sometimes people assume they aren't there, add more carts/etc and then it's just pure havoc as to what happens.&lt;/p&gt;&#xA;" OwnerUserId="7511" LastActivityDate="2011-03-16T18:35:16.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18430" PostTypeId="2" ParentId="18097" CreationDate="2011-03-16T18:39:09.787" Score="8" Body="&lt;p&gt;The best thing to do is go to 0.0 to get the best gains, i've done this many times. You also need to train the '&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Fast_Talk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fast Talk&lt;/a&gt;' skill to get better gains for killing npcs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because there is a sec raise timer every time you kill something this means that you can only gain a sec raise every 15 minutes in one system, that is why you move between them.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Find two (or more) joining 0.0 systems with plenty of belts.&lt;/li&gt;&#xA;&lt;li&gt;Warp to the belts looking for battleships only.&lt;/li&gt;&#xA;&lt;li&gt;Kill a battleship and LEAVE the other ships. (your sec timer starts)&lt;/li&gt;&#xA;&lt;li&gt;Move to to adjoining system.&lt;/li&gt;&#xA;&lt;li&gt;goto 2.&lt;/li&gt;&#xA;&lt;li&gt;After 15 minutes you can return to the original system to get another sec raise.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now you're wondering why you kill only battleships and leave the other smaller ships? This is because leaving the others make battleships spawn faster so there is always something to kill or else you can wipe out whole systems of rats before they re-spawn. Also if when doing this you notice that the rats are taking ages to spawn, there will probably be an officer npc spawn which when killed gives very valuable drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doing this method took about a week (5 to 6 hrs a day) to go from -10.0 to -1.8. I did it in a Drake and used about 20,000 heavy missiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE: when in 0.0 be on guard, people will try and kill you!&lt;/p&gt;&#xA;" OwnerUserId="7840" LastEditorUserId="7840" LastEditDate="2011-03-17T20:04:02.030" LastActivityDate="2011-03-17T20:04:02.030" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18431" PostTypeId="2" ParentId="18428" CreationDate="2011-03-16T18:40:08.867" Score="4" Body="&lt;p&gt;As you reach higher levels of play, if scouted properly, the defender will have enough units that will hold off the reapers from damaging their harvester lines. Granted if they don't catch it, it can do massive damage to their economy as the reapers have a +damage versus light units (which all harvesters are). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In gold or below leagues, the reaper rushes can still do a lot of damage, but if you watch any of the higher level matches (most can be found on HDStarcraft or HuskyStarcraft's youtube channel) most high level players will use the reaper to scout and try to harass (they might get 2 or 3 harvester kills), but it doesn't do much else more than that except the very rare occasions with good micro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also very situational as well, against early zerg yes you can kite zerglings with no speed, but once they have the speed boost, reapers are surrounded and chewed through.  Against protoss, you can kite the first zealot they put out, but by the time the zealot is dead, a stalker will almost be done and that stalker will kill the reaper. Against other terrans, if you go for their SCVs, the marine will kill you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I sometimes use it against either zerg or protoss, never against other terrans. &lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-03-16T18:40:08.867" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18432" PostTypeId="2" ParentId="18427" CreationDate="2011-03-16T18:46:31.293" Score="8" Body="&lt;p&gt;&lt;strong&gt;150/154*&lt;/strong&gt; attribute points and &lt;strong&gt;51/53&lt;/strong&gt; talent points:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;147 attribute points and 49 talent points from leveling to the cap of 50&lt;/li&gt;&#xA;&lt;li&gt;3 attribute points and 2 talent points from &lt;em&gt;Tomes of Mortal Vessel&lt;/em&gt; and &lt;em&gt;Tomes of Technique&lt;/em&gt;, respectively&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;Black Emporium&lt;/em&gt; DLC includes the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;4 attribute points and 1 talent point from the same types of tomes mentioned above&lt;/li&gt;&#xA;&lt;li&gt;1 talent point from either the &lt;em&gt;Elixir of Arcane Technique&lt;/em&gt; or the &lt;em&gt;Elixir of Physical Technique&lt;/em&gt;. Like the tomes in &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, these items are class restricted so you can't use both.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I asterisked the number because you can gain additional attribute points and talent points from the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Act I:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Completing the quest &lt;em&gt;Dark Epiphany&lt;/em&gt; to receive &lt;em&gt;Avernus's Experimental Draught&lt;/em&gt; nets you 2 attribute points. This quest is only available if you've played &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, completed the &lt;em&gt;Warden's Keep&lt;/em&gt; DLC, &lt;strong&gt;and&lt;/strong&gt; spared Avernus at the end.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Act II:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Completing the quest &lt;em&gt;Night Terrors&lt;/em&gt; can lead to receiving 4 attribute points for solving puzzles and, depending on your dialogue choices, an additional 6 attribute points or 1 talent point.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Reading any of the evil tomes in the quest &lt;em&gt;Forbidden Knowledge&lt;/em&gt; nets you 2 attribute points. Once you use this option, it won't appear in any of the other books.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Act III:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing of note.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-03-17T19:48:38.330" LastActivityDate="2011-03-17T19:48:38.330" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18433" PostTypeId="1" AcceptedAnswerId="18436" CreationDate="2011-03-16T18:57:32.640" Score="5" ViewCount="819" Body="&lt;p&gt;In Desktop Dungeon is it possible to beat Frank the Zombie with a Tier 1 Character? With 200+hp and a high attack I don't think I can beat him even with a lv 10 fighter with a save.&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2011-03-16T20:12:21.203" Title="Is it possible to beat Frank the Zombie in Desktop Dungeon?" Tags="|desktop-dungeons-2010|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18434" PostTypeId="1" AcceptedAnswerId="26655" CreationDate="2011-03-16T19:21:07.650" Score="10" ViewCount="2624" Body="&lt;p&gt;In Dragon Age 2, there is a glitch where if you unequip and re-equip a shield, then it permanently increases your character's armor by 34 each time. Is there a way to fix or avoid this glitch? (The glitch occurs even if you just replace one shield with another shield, so you can't avoid the glitch just by never unequipping a shield if you want to upgrade the shield.) Is there a patch or something to fix this problem? I am using the Xbox 360 version.&lt;/p&gt;&#xA;" OwnerUserId="7841" LastActivityDate="2012-01-24T17:00:21.970" Title="How do I fix the Dragon Age 2 armor glitch?" Tags="|dragon-age-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18435" PostTypeId="2" ParentId="18416" CreationDate="2011-03-16T19:29:20.600" Score="4" Body="&lt;p&gt;This should be able to do it:  &lt;a href=&quot;http://glovepie.org/glovepie_download.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://glovepie.org/glovepie_download.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used it to link a nintendo wii controller to a pc a while back.  Its basically a bridge between any sort of input device and a pc.  You tell it how to interpret different commands it receives from the device.  Exceptionally versatile.  Will take a little time to figure out though.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't let the enviro/political ramble on the site throw you off.  It really is a pretty good product and its free.  &lt;/p&gt;&#xA;" OwnerUserId="7843" LastActivityDate="2011-03-16T19:29:20.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18436" PostTypeId="2" ParentId="18433" CreationDate="2011-03-16T19:37:23.840" Score="11" Body="&lt;p&gt;As one of the first bosses you have access to in the game, he's very much beatable by first tier classes.&lt;/p&gt;&#xA;&lt;p&gt;You just need to plot out your resources properly. Frank has no tricks other than his high HP, so the solution is maximize your damage to him for each of your assaults.&lt;/p&gt;&#xA;&lt;p&gt;One big thing you might consider is &lt;a href=&quot;https://gaming.stackexchange.com/questions/18390/what-is-mid-battle-leveling&quot;&gt;mid-battle leveling&lt;/a&gt;. In essence, leveling in the middle of a fight to restore health and mana by killing other enemies. Of the 1st tier classes, Fighters and Priests do pretty well in your first runs. Fighters get extra experience that makes it easier to setup, while Priests do extra damage to Undead. As it were, Frank is actually easier to face when you're a lower level and can make some level ups.&lt;/p&gt;&#xA;&lt;p&gt;You can't poison Frank, because of his being Undead, so the main alternatives to keeping his HP low is to rely a lot on spells like BURNDAYRAZ and BYSSEPS to maximize the damage you deal before going to heal. Make every point of Mana count, don't use any exploration or potions that would waste any point of Mana. When you're not relying on potions, you just need to setup a rhythm so that you deal significantly more damage than he does, so that you don't have to punch through it all again as you heal up.&lt;/p&gt;&#xA;&lt;p&gt;Item luck doesn't really figure in as much. Aside from poison and Frank being undead, almost everything you can find in a shop will benefit you in some fashion. I've also found that you don't really need much divine intervention, but please don't pick up Dracul.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Let's just put down some strategies overall for those 4 Tier 1 classes, eh?&lt;/p&gt;&#xA;&lt;h3&gt;Fighter&lt;/h3&gt;&#xA;&lt;p&gt;Human probably represents your best bet, you can easily get a monstrous amount of attack without needing to worry too much for spells. The main setup is to use your extra experience and ability to see monsters to setup two or more mid-battle level ups for taking down Frank. Kill mid-level foes, probably just one step above you. Convert most glyphs, though BURNDAYRAZ doesn't hurt to have just for the extra damage. The attack power you should have in the end, though, should make mincemeat out of Frank without even needing the spells (Taurog, thus, is nice).&lt;/p&gt;&#xA;&lt;h3&gt;Thief&lt;/h3&gt;&#xA;&lt;p&gt;You want BURNDAYRAZ. Halfling/Gnome is much more common, but Elf isn't unheard of. Your dual-potion ability makes it much more potent to mix in BURNDAYRAZ with normal attacks. Simply attack, blast him with spells, then drink up. You should have more than enough potions on account of your Thief nature and race to simply outlast Frank, perhaps even around level 7 or 8.&lt;/p&gt;&#xA;&lt;h3&gt;Priest&lt;/h3&gt;&#xA;&lt;p&gt;A human priest actually works pretty well, because Frank presents an excellent target for a physical priest play. You deal double damage, you get extra health per level, and to top it off you only need a single health potion to get back to full health. This makes it pretty reasonable to simply boost your attack power so that he is crushed beneath your mighty weapon. No harm in taking him on late, with this kind of setup.&lt;/p&gt;&#xA;&lt;h3&gt;Wizard&lt;/h3&gt;&#xA;&lt;p&gt;You could play Elf or Gnome, or you could play a Human to overtake your innate penalty. You probably want to setup some mid-battle levels that you can accomplish with melee attacks, so that you can spend all of your mana directly towards blasting Frank with BURNDAYRAZ. This probably represents the hardest of the 4, if only because the other 3 simply have greater advantages against this simply powerful zombie.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-16T20:12:21.203" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18437" PostTypeId="2" ParentId="18427" CreationDate="2011-03-16T19:39:30.577" Score="3" Body="&lt;p&gt;The &quot;hard&quot; level cap might be 50, but a normal play through won't go anywhere near that.  Expect to finish at level ~22/23.  To be safe, let us assume level 22.  That means 21*3 for 63 attribute points from leveling, and 21 ability points from leveling.  Anything beyond that is gravy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mark Trapp correctly lists the availability of bought items to increase stats.  So, add points as appropriate to your game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, he neglects a quests which can also reward the player with more attribute and (less commonly) ability points.  I think you get earn 6-8 more attributes, but I only one additional ability point.&lt;/p&gt;&#xA;" OwnerDisplayName="user7844" LastActivityDate="2011-03-16T19:39:30.577" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18438" PostTypeId="1" AcceptedAnswerId="18452" CreationDate="2011-03-16T19:44:22.243" Score="4" ViewCount="2854" Body="&lt;p&gt;I have DOOM 1.9 [the shareware version] on a Windows 95 computer and I just beat Knee-Deep In The Dead. I know of a couple places to get other .wad files for DOOM, and I was wondering if all .wad files are compatible with all versions of DOOM, or would I need to get special ones, and if so, where can I get them?&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorDisplayName="user27134" LastEditDate="2012-12-27T21:02:53.793" LastActivityDate="2012-12-27T21:02:53.793" Title="DOOM 1.9 .wad files compatibility" Tags="|doom|windows-95|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="18439" PostTypeId="2" ParentId="18204" CreationDate="2011-03-16T19:51:25.700" Score="0" Body="&lt;p&gt;Some additional ideas.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Delay the quest until you get more experience.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stock up on Potions, especially Myrtle's favor which for the low price of 2 gold can bring companions back to life.  Removes the need for a dedicated healer, albeit for a high price in gold.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &quot;tank,&quot; usually a high armor/health/defense Warrior/Aveline, should be the Dragon's target of choice.  Since the Dragon has numerous AoE attacks, the rest of the party should preferably be ranged units (any archer or mage), though stick a dual weld rogue behind the High Dragon is acceptable.  Just don't have all your characters standing in close proximity to each other, spread them out.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If the Dragon starts chasing some one other than your tank, have that character flee, which will probably need to be done manually.  Chances are the &quot;squishy&quot; character will be able to keep ahead of the Dragon while the rest of your party fires away from range.  This tactic is commonly called &quot;kiting.&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Play on an easier difficulty.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user7844" LastEditorUserId="3936" LastEditDate="2011-12-17T02:48:36.887" LastActivityDate="2011-12-17T02:48:36.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18440" PostTypeId="2" ParentId="18391" CreationDate="2011-03-16T19:58:55.323" Score="6" Body="&lt;p&gt;The easiest trick to try is &lt;strong&gt;lowering the color temperature on your display&lt;/strong&gt; which produces the light cues appropriate to sunset. Most monitors have a setting for this on the on-screen display, perhaps with settings like &quot;cool&quot; and &quot;warm&quot; (you want &quot;warm&quot; for gaming at night).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are utilities to do this for you automatically (f.lux) but they may not work in DirectX games, so use the settings on your monitor. If you are console gaming on a TV, it should have similar settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why does this work? Because &lt;strong&gt;displays produce light that signal your brain that it is noon&lt;/strong&gt;. The default is 6500K, which is the color spectrum of high noon. At sunset, the sun produces light at color temperatures more like 4000K. Your brain pays close attention to these light cues in regulating your sleep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't change the color temperature of the display, &lt;em&gt;dimmed halogen bulbs&lt;/em&gt; and &lt;em&gt;firelight&lt;/em&gt; also produce similar color temperatures, and you can have these lights around as you play.&lt;/p&gt;&#xA;" OwnerUserId="7845" LastEditorUserId="7845" LastEditDate="2011-03-16T20:04:56.067" LastActivityDate="2011-03-16T20:04:56.067" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18441" PostTypeId="2" ParentId="18270" CreationDate="2011-03-16T20:05:33.707" Score="14" Body="&lt;p&gt;I don't consider Nasus a true tank - he has no real Tank abilities, and serves better as a Tanky DPS / Anti-carry. That said, here's a list of the heroes I consider true tanks in the current metagame.&lt;/p&gt;&#xA;&lt;h3&gt;Alistar&lt;/h3&gt;&#xA;&lt;p&gt;I'll grant you that Alistar's hard to play optimally, but when he &lt;em&gt;is&lt;/em&gt;, the bull's a force to be reckoned with. Two hard CCs (neither affected by Merc Treads). Triumphant Roar makes him an excellent pusher, and his Ultimate and high base health make you an excellent damage soak. Additionally, little of his power comes from items; Pulverize + Headbutt is &lt;em&gt;really&lt;/em&gt; good even without any bonus from AP.&lt;/p&gt;&#xA;&lt;h3&gt;Amumu&lt;/h3&gt;&#xA;&lt;p&gt;Amumu's got two major things going for him: He's a great initiator, and he's a tank who can jungle and gank effectively. Due to the experience bonus, most top teams have a jungler on Summoner's Rift, and Amumu's one of the better ones. He also has two hard CCs in bandage toss and his ult, which can make escaping from him quite difficult (not to mention keeping folks within Despair for longer)&lt;/p&gt;&#xA;&lt;h3&gt;Cho'gath&lt;/h3&gt;&#xA;&lt;p&gt;Poor Cho just get nerfed pretty bad in the Nocturne patch, losing substantial damage numbers from feast. That aside, he still is a decent (if not a first pick) tank with a skill shot initiation ability (though Rupture is more easily dodge-able than some other initiators) and an AoE silence. There's also something to be said for the psychological and mechanical effects of having the largest model on the screen. You'll be shielding your allies from attacks simply because your opponents can't &lt;em&gt;find&lt;/em&gt; them to click under a fully-feasted Cho'gath. After you've maxed your feast stacks, try using Feast earlier in fights rather than later: it does true damage, and it's a pretty sizeable nuke - carries especially tend to panic when 1/4 of their health (or more) suddenly vanishes.&lt;/p&gt;&#xA;&lt;h3&gt;Galio&lt;/h3&gt;&#xA;&lt;p&gt;Mana-regen problems aside, Galio is a strong Tank. His most notable skills are his Ult and his Gust -- an AoE taunt nuke is especially powerful when combined with other AoE ults, such as Annie, Amumu, Morgana, Malphite, etc. Gust is useful both as a chasing mechanic and to help allies escape. Unfortunately, opposite-but-otherwise-like Rammus, Galio's usefulness tends to diminish in matches with primarily physical damage where he can't make full use out of his passive.&lt;/p&gt;&#xA;&lt;h3&gt;Garen&lt;/h3&gt;&#xA;&lt;p&gt;Garen is not a &amp;quot;typical&amp;quot; Tank, and works best as an Offtank due to not having a strong initiator or CC other than his silence (which is pretty useful in and of itself). Garen's a tough character who can bring a lot of damage to a group of enemies between judgement and his iconic sunfire cape. His ult is interesting, as it can be difficult to judge when to best use it, though some players dislike it because of its tendency to &amp;quot;steal&amp;quot; kills.&lt;/p&gt;&#xA;&lt;h3&gt;Gragas&lt;/h3&gt;&#xA;&lt;p&gt;Gragas gets a damage reduction, an AoE Slow, Area Denial, and a massive radial knockback on a relatively short cooldown. He works well as a tank (consider starting with a rod of ages) because of fight disruption alone, and drunken rage and happy-time give him quite a long longevity as well, making him a passable pusher.&lt;/p&gt;&#xA;&lt;h3&gt;Malphite&lt;/h3&gt;&#xA;&lt;p&gt;Malphite joins Cho in having been hit with the nerf-bat in the last patch, but is still a strong tank. Like Amumu, Rammus, and Shen, Malphite can jungle effectively, and has a combination of an impressive initiator, and a damage-dealing skill that scales off of armor (so even building straight tank items, you can deal a hefty sum of damage). With his Q, he can be especially effective by tunnel-visioning enemy carries.&lt;/p&gt;&#xA;&lt;h3&gt;Maokai&lt;/h3&gt;&#xA;&lt;p&gt;Maokai is a great tank based around team fights. His ultimate is an AoE damage reduction, which when strategically placed, can turn the tide of fights. He has a snare, which is great to gank with, or focus down the enemy carry, a small AoE slow, and a really strong harass with his ranged sapling. His passive makes him have a very strong laning presence. After every 5 abilities, his next auto attack heals him 7% hp. This is also a incredibly useful skill in team fights, giving him huge survivability potential.&lt;/p&gt;&#xA;&lt;h3&gt;Mordekaiser&lt;/h3&gt;&#xA;&lt;p&gt;Mordekaiser can be an incredible tank, especially if he gets a few early kills and gets an item and level advantage over the other players. Though I've heard of folks jungling as Mordekaiser, I prefer to see him in a solo lane, where a good player can easily 2 v 1 by abusing Iron Man (well, perhaps less easily, depending on the opponents, but I've seen it done across a number of games). Make sure to get some AP to go with the Kaiser - Rylai's or an Abyssal Scepter and Sorc Boots make for a very offensive tank, especially in the laning phase where his short cooldowns make for an easy harass.&lt;/p&gt;&#xA;&lt;h3&gt;Nunu&lt;/h3&gt;&#xA;&lt;p&gt;When built properly, Nunu makes a great off-tank. The thing you have to realize about Nunu is that the slow on his E is &lt;em&gt;insane&lt;/em&gt;. It's 70% I think at rank 5? If Nunu catches up to you alone, you are &lt;em&gt;not&lt;/em&gt; getting away from him if he has the mana to continually iceball you. Also important to note is Consume - the health it restores is not insubstantial, and with a Will of the Ancients, you can easily recover half your health every 10 seconds or so.&lt;/p&gt;&#xA;&lt;h3&gt;Rammus&lt;/h3&gt;&#xA;&lt;p&gt;Rammus has everything a tank needs - a damage reduction ability (defense curl), an intiator paired with a slow (powerball), hard CC and target peeling (taunt), and team fight presence (tremors adds up fast!). Did we mention that he could jungle and his taunt has a relatively quick cooldown? A top pick for sure.&lt;/p&gt;&#xA;&lt;h3&gt;Shen&lt;/h3&gt;&#xA;&lt;p&gt;Shen is probably up in the top 3 with Amumu and Rammus when it comes to tanks (in my mind at least). If you can learn to correctly handle his Energy (which can be a little tricky to get the hang of at first), a good Shen player can be phenomenal. He's got a damage shield, an AoE Taunt, and a global ult / ally savior mechanic. One thing to note is that you don't want to build dodge on Shen - build armor/MR and health instead: it makes his passive come up more often and for more damage.&lt;/p&gt;&#xA;&lt;h3&gt;Singed&lt;/h3&gt;&#xA;&lt;p&gt;Finally, Singed. Singed is known for running really fast - make sure to take ghost, as it lets you spread your poison much more handily without having to path around enemies. As singed, you &lt;em&gt;want&lt;/em&gt; your opponents to chase you; with your ult you're more than likely faster than them (and insanity potion lasts for an unmatched THIRTY SECONDS) and they'll kill themselves on your poison trail if they chase you for too long. Of course, when they finally break off, that's when you turn around, stick 'm with your adhesive, and then fling 'm behind you into more poison. Fling is an &lt;em&gt;okay&lt;/em&gt; initiator, though it takes practice to make sure you're not accidentally throwing the enemies &lt;em&gt;away&lt;/em&gt; from your team.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-07-31T22:40:58.673" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="18442" PostTypeId="1" AcceptedAnswerId="18443" CreationDate="2011-03-16T20:32:40.000" Score="4" ViewCount="3742" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5727/what-is-ganking&quot;&gt;What is &amp;ldquo;ganking&amp;rdquo;?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;While watching a youtube video, I came across a sentence that went something like &quot;as an assassin, you want to be constantly 'genking' for your team mates.&quot; (Since it was a video, I'm not 100% about the spelling). I tried googling, but had trouble finding something helpful...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could someone please enlighten me about the meaning of &quot;genking&quot;? Is it a general concept, or is it specific to the game League of Legends? I haven't actually played this game myself, I am just curious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case you'd like to see exactly what I'm talking about, it happens around 3:10 in this &lt;a href=&quot;http://www.youtube.com/watch?v=owrwt97AH54&amp;amp;feature=aso&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance for your help!&lt;/p&gt;&#xA;" OwnerUserId="7846" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-03-16T20:38:39.527" Title="What does &quot;genking&quot; mean?" Tags="|terminology|" AnswerCount="2" CommentCount="0" ClosedDate="2011-03-16T20:43:17.993" ContentLicense="CC BY-SA 2.5" />
  <row Id="18443" PostTypeId="2" ParentId="18442" CreationDate="2011-03-16T20:37:14.387" Score="9" Body="&lt;p&gt;I suspect they meant to say &quot;&lt;a href=&quot;http://www.gamereplays.org/leagueoflegends/portals.php?show=index&amp;amp;name=league-of-legends-beginners-guide&amp;amp;tab=6907275&quot; rel=&quot;noreferrer&quot;&gt;ganking&lt;/a&gt;&quot;.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-16T20:37:14.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18444" PostTypeId="2" ParentId="18442" CreationDate="2011-03-16T20:38:39.527" Score="0" Body="&lt;p&gt;I think it was probably &quot;ganking&quot;.  Assassins should theoretically be able to quickly slit the throat of random enemies that come up, so in a sense it's &quot;overkill&quot; like ganking.  See &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=ganking&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.urbandictionary.com/define.php?term=ganking&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-16T20:38:39.527" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18445" PostTypeId="2" ParentId="18428" CreationDate="2011-03-16T20:41:21.350" Score="5" Body="&lt;p&gt;Reaper rushes require a significant investment as opposed to reaper harassment. If you are going to use a reaper to harass, you'll be investing enough for 1-3 at the most to use as scouting or to pick off a few probes. The mineral/gas investment for a quick scout/harass with units that can ignore cliffs usually pays for itself before the units are countered and destroyed as you will not be scouted and countered in time if you push with a small number of quick units (especially if they aare built at the same time in different barracks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're committing to a rush, however, you're committing to more reapers as well as their speed upgrade. The problem with committing to a ton of reapers in higher level play is timing. By the time you have enough reapers out to make a rush effective, any good higher-level player will have scouted your build and had plenty of time to build effective counter units. In addition, the units they will counter with will be effective in many more scenarios than your reapers will be. &lt;strong&gt;Once your reaper rush is countered, the most you can hope to do is use them for random scouting. In the meantime, your opponent will have a collection of units with increased military value.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reaper rushes work in lower-level play because players tend to mass units blindly without scouting, don't establish counter builds, and don't defend their mineral line. Against opponents such as this, a reaper rush can be devastating.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-16T20:41:21.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18446" PostTypeId="1" AcceptedAnswerId="18462" CreationDate="2011-03-16T21:39:01.253" Score="4" ViewCount="8722" Body="&lt;p&gt;In playing Carcassonne for the iPad I've been very curious how the Elo for a player is calculated, and by what means it is adjusted at the end of a game. I have played games where I have tied with the AI at the end of the game, but the Elo distribution was different. How it is calculated?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="190" LastEditDate="2012-10-07T03:05:40.237" LastActivityDate="2012-10-07T03:05:40.237" Title="How does Carcassonne (iPad) calculate its Elo rating?" Tags="|ios|carcassonne|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18447" PostTypeId="5" CreationDate="2011-03-16T21:41:45.027" Score="0" Body="&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Carcassonne_%28board_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC and console versions. The game's wooden follower pieces, colloquially called &quot;meeples,&quot; have become a symbol of European board gaming.&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="190" LastEditDate="2011-03-16T21:46:41.137" LastActivityDate="2011-03-16T21:46:41.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18448" PostTypeId="4" CreationDate="2011-03-16T21:41:45.027" Score="0" Body="Carcassonne is a multi-award winning board game that has seen great success with spinoffs, expansion packs, and video games." OwnerUserId="190" LastEditorUserId="190" LastEditDate="2011-03-16T21:46:35.257" LastActivityDate="2011-03-16T21:46:35.257" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18449" PostTypeId="2" ParentId="18438" CreationDate="2011-03-16T21:43:44.290" Score="4" Body="&lt;p&gt;AFAIK you cannot use the Doom 2 or Final Doom wads with Doom 1.9.  Also, given that you have the shareware, third-party wadfiles won't work either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get all of the games on &lt;a href=&quot;http://store.steampowered.com/sub/426/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam for $34.95&lt;/a&gt;.  You can also get all of the Doom games in the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0002IBEJQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Collectors Edition Bundle&lt;/a&gt; from Amazon used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I strongly recommend getting either and then using the &lt;a href=&quot;http://dengine.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doomsday Engine&lt;/a&gt; instead of the classic Doom engine.  Its cross platform and has lots of new perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Doom is &lt;em&gt;not&lt;/em&gt; abandonware, so its illegal to download the WADs without owning the game.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastEditorUserId="6745" LastEditDate="2011-03-17T12:07:32.953" LastActivityDate="2011-03-17T12:07:32.953" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18451" PostTypeId="2" ParentId="18336" CreationDate="2011-03-16T22:12:46.060" Score="6" Body="&lt;p&gt;Okay, I tried for myself now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Donating 5 sovereigns = 200 XP (outcome: 0.4 XP per silver)&lt;br&gt;&#xA;Donating 1 sovereign = 100 XP (outcome: 1 XP per silver)&lt;br&gt;&#xA;Donating 50 silver = 50 XP (outcome: 1 XP per silver)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As one can see, the payout for donating 5 sovereigns is worse than for the other two donations. But as you can only donate once, it may still be worth it, because XP are harder to gain than money.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-03-16T22:12:46.060" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18452" PostTypeId="2" ParentId="18438" CreationDate="2011-03-16T23:44:44.100" Score="3" Body="&lt;p&gt;I did a bit of custom WAD writing back in the day, and from what I remember there were only two big rules when creating your own custom WADs:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You couldn't include any iD copyright material in your WAD: ie, no iD created sounds or graphics could be embedded inside your downloaded WAD (but you could link to the iD files in the original iD iWADs)&lt;/li&gt;&#xA;&lt;li&gt;Your WAD could only work with the full, commercial version of DOOM. You could not create a WAD that worked with the shareware DOOM version. And as a WAD writer the full commercial DOOM WAD was much better to link to as it had a much wider selection of textures, sound, etc than the shareware one anyway.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So, if the WADs were written by anyone who followed iD's rules, you won't be able to use them with your shareware version. But, come on, you can pick up the full version of DOOM or DOOM II for pennies these days (&lt;a href=&quot;http://store.steampowered.com/search/?term=doom&quot; rel=&quot;nofollow noreferrer&quot;&gt;either new on Steam&lt;/a&gt;, or for about the same price second hand elsewhere).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course now that the DOOM engine has been released for free under the GPL you could theoretically run any WAD with that, but if the WAD you download is a pWAD (patch WAD) that attaches to the (still iD copyrighted) iWAD files as a patch (as many of them do) then you will need to buy a legitimate copy of the iD WAD to use with whichever DOOM engine you have. However for total conversion iWADs that replace all graphics and sounds and don't use any iD copyrighted material (like the original Star Wars DOOM or Aliens DDOM) then you could use any of the free DOOM engines available now.&lt;/p&gt;&#xA;" OwnerUserId="263" LastActivityDate="2011-03-16T23:44:44.100" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18453" PostTypeId="1" AcceptedAnswerId="18460" CreationDate="2011-03-17T01:28:24.663" Score="5" ViewCount="6315" Body="&lt;p&gt;In &lt;a href=&quot;http://www.kongregate.com/games/Void/hack-slash-crawl&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Hack Slash Crawl&quot;&gt;Hack Slash Crawl&lt;/a&gt;, you can obtain mana pearls by picking up mana pearls from chests or slain enemies or by selling items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are they used for?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="8350" LastEditDate="2013-01-03T22:06:26.907" LastActivityDate="2013-01-03T22:06:26.907" Title="What are Mana Pearls for?" Tags="|hack-slash-crawl|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18455" PostTypeId="1" AcceptedAnswerId="18457" CreationDate="2011-03-17T02:10:54.237" Score="6" ViewCount="2188" Body="&lt;p&gt;A few of the old-world dungeons in World of Warcraft that were truly epic places with more content then some of the later raids have been split up in the dungeon finder so it can be done a couple ways.  Depending on the particular &quot;mode&quot;, it changes who the final boss is, and knowing who it is is important for getting your bag of crap and other bonuses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is specifically with BRD, one way it ends at the warden (&quot;Detention Block&quot;), the other at the king (&quot;Upper City&quot;).  Both start you at the beginning of the instance (unlike Maraudon where it will fling you half-way through it if you just need Princess)&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-03-23T19:43:45.973" Title="How do I know what dungeon I'm in?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18456" PostTypeId="1" AcceptedAnswerId="18458" CreationDate="2011-03-17T02:35:55.887" Score="1" ViewCount="79" Body="&lt;p&gt;Question says it all.  I don't want the pictures displaying, don't wanna see artist bios, just want a black screen.  Unfortunately audio goes through the tv, so I can't just turn it off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions or do I have to manually turn my TV brightness up and down to do this?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-03-17T03:14:59.330" Title="Is there a way to display a black screen in Lastfm on Xbox360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18457" PostTypeId="2" ParentId="18455" CreationDate="2011-03-17T03:04:12.457" Score="5" Body="&lt;p&gt;Hilariously, there is no way to determine what dungeon objectives you've been assigned until you complete them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is some anecdotal evidence that it's more often than not the &lt;em&gt;lesser&lt;/em&gt; of the dungeon objectives (for example, LBRS instead of UBRS), but most likely a form of selection bias is at work there.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-03-17T03:04:12.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18458" PostTypeId="2" ParentId="18456" CreationDate="2011-03-17T03:14:59.330" Score="1" Body="&lt;p&gt;If you're using component video, you can disconnect all but the red and white audio cables.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're using HDMI, you're probably out of luck unless you have a home theater receiver in between the XBox and the TV&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-17T03:14:59.330" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18459" PostTypeId="1" CreationDate="2011-03-17T03:20:05.380" Score="2" ViewCount="652" Body="&lt;p&gt;Does anyone have a link to a site that keeps track of how many people have 15 prestige in BO?&lt;/p&gt;&#xA;" OwnerUserId="7856" LastEditorUserId="8350" LastEditDate="2011-08-12T19:46:48.117" LastActivityDate="2012-05-28T22:58:34.433" Title="How many people have 15 prestige in Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18460" PostTypeId="2" ParentId="18453" CreationDate="2011-03-17T03:23:44.083" Score="6" Body="&lt;p&gt;They're basically your score. They're for determining your overall progression for gravestones and for earning certain titles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and on some sites with that game you can earn badges/achievements for getting enough. Kongregate is one example.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-17T03:23:44.083" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18461" PostTypeId="2" ParentId="18455" CreationDate="2011-03-17T04:25:41.080" Score="0" Body="&lt;p&gt;Blackrock Depths and Blackrock Spire are the only dungeons I know of that have this problem, luckily. The only thing you can do is ask your group and hope that at least someone queued for a specific version of the dungeon &lt;strong&gt;and&lt;/strong&gt; actually remembers what the &quot;Dungeon group ready&quot; dialog said.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-03-17T13:09:49.187" LastActivityDate="2011-03-17T13:09:49.187" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18462" PostTypeId="2" ParentId="18446" CreationDate="2011-03-17T04:39:16.327" Score="4" Body="&lt;p&gt;Wikipedia has an extensive article on the &lt;a href=&quot;http://en.wikipedia.org/wiki/Elo_rating_system&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elo rating system&lt;/a&gt;.&lt;br&gt;&#xA;Also it should be Elo not ELO because it's named after Arpad Elo. &lt;/p&gt;&#xA;" OwnerUserId="6384" LastActivityDate="2011-03-17T04:39:16.327" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18466" PostTypeId="1" AcceptedAnswerId="19922" CreationDate="2011-03-17T09:13:54.287" Score="3" ViewCount="8158" Body="&lt;p&gt;I'm using an Xbox 360 Controller for Windows to play Ashes Cricket 2009. I figured out the controls except that I don't understand how to take a catch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say I'm on the fielding side. When the ball is in the air and a fielder running to take the catch, the camera moves behind the fielder, a circle is drawn around the ball, and &quot;E&quot; is shown on the screen. This means that pressing &lt;kbd&gt;E&lt;/kbd&gt; on keyboard would take the catch (I didn't try it though). But I don't understand what I should press on the Xbox controller. I tried several buttons, but couldn't figure it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone knows how to take the catch?&lt;/p&gt;&#xA;" OwnerUserId="3257" LastEditorUserId="23" LastEditDate="2013-10-22T19:53:02.557" LastActivityDate="2013-10-22T19:53:02.557" Title="How to take a catch in Ashes Cricket 2009?" Tags="|ashes-cricket-2009|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18467" PostTypeId="1" AcceptedAnswerId="18937" CreationDate="2011-03-17T09:22:17.277" Score="9" ViewCount="4417" Body="&lt;p&gt;Among all the EvE players, everyone knows the Tech3 Strategic Cruisers... but most of them doesn't want to even think of flying those, so it's pretty hard to find some relevant information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For starters, on the PVE side, I don't see what a strategic cruiser would bring on the table that a much cheaper battleship (or drake) wouldn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the PVP side, instead, I don't see the advantages of the tier 3 cruiser on the tier 2 dedicated ship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess I must be missing something! Maybe there's a specific version of this cruiser that shines in its own particular way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking in particular about the Proteus cruiser. Since the evil gallente nerfbat (hybrid weapons), does the Proteus still have any value as a gunboat? Is it possible to have a decent non-theorical dps whilr using the interdiction nullifier and covert reconfiguration subsystems? (Viable ship for missions lvl5?)&lt;/p&gt;&#xA;" OwnerUserId="7098" LastEditorUserId="7098" LastEditDate="2012-08-03T10:19:03.147" LastActivityDate="2012-08-03T10:19:03.147" Title="Are the strategic cruisers worth their price?" Tags="|eve-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18468" PostTypeId="2" ParentId="18391" CreationDate="2011-03-17T10:03:53.183" Score="0" Body="&lt;p&gt;Happened to me when I was nerding with Quake3 and OSP + hard bots just before going to bed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just read something, I guess it will do a lot of good to your brain, you will start being sleepy after 10 min.&lt;/p&gt;&#xA;" OwnerUserId="6357" LastActivityDate="2011-03-17T10:03:53.183" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18469" PostTypeId="1" CreationDate="2011-03-17T10:14:14.547" Score="0" ViewCount="1067" Body="&lt;p&gt;I played WoW 2 months ago and I was able to use my XBOX360 wireless controller without any problem, that is great to reduce risk for RSI!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I cant use it anymore, why? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It works in the operating system Windows 7 x64. For example the left analog stick is the mouse and that works flawlessly in the OS?&lt;/p&gt;&#xA;" OwnerUserId="5684" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2013-10-23T08:57:59.327" LastActivityDate="2013-10-23T08:57:59.327" Title="Using an XBOX360 wireless controller in WoW used to work but not anymore  (Windows 7 x64) using Xpadder software" Tags="|world-of-warcraft|controllers|xpadder|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18471" PostTypeId="2" ParentId="7113" CreationDate="2011-03-17T11:04:38.777" Score="7" Body="&lt;p&gt;3 mounts work in Moria at the moment:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Iron Garrison Miners goat, available at Kindred reputation level and one at Friend level which goes at 32% speed instead of 62% Kindred reputation level&lt;/li&gt;&#xA;&lt;li&gt;LotRO store goat, purchaseable for TP (this one has 60 morale)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7541" LastEditorUserId="10616" LastEditDate="2012-04-10T17:17:42.737" LastActivityDate="2012-04-10T17:17:42.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18472" PostTypeId="1" AcceptedAnswerId="18584" CreationDate="2011-03-17T11:09:23.690" Score="2" ViewCount="4845" Body="&lt;p&gt;I find the default camera controls in M2-TW very unpleasant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to pan/strafe camera rather than having to turn it all the time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is there an option to zoom out more? I tried playing a canyon custom battle and couldn't zoom out camera to eagle's eye view unless viewing a hill.&lt;/p&gt;&#xA;" OwnerUserId="7541" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:27:39.417" LastActivityDate="2013-07-10T21:12:41.617" Title="Panning camera?" Tags="|medieval-2-total-war|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18473" PostTypeId="2" ParentId="18204" CreationDate="2011-03-17T11:44:43.353" Score="0" Body="&lt;p&gt;Kite. Kite like a mother. I managed to do this without much problem. She was focused on me the whole time, I'm playing Rogue. So I just run around and let my team grind her down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure who I had in my team. But it was Me as Rogue, two mages and I think the Templar. Just remember to run away when she screams to avoid the stun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do have quite a few auro skills on my team, like &lt;a href=&quot;http://dragonage.wikia.com/wiki/Precision&quot; rel=&quot;nofollow noreferrer&quot;&gt;accuracy&lt;/a&gt;, &lt;a href=&quot;http://dragonage.wikia.com/wiki/Elemental_Weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;elemental weapons&lt;/a&gt;, &lt;a href=&quot;http://dragonage.wikia.com/wiki/Heroic_Aura_%28Dragon_Age_II%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;heroic aura&lt;/a&gt; and &lt;a href=&quot;http://dragonage.wikia.com/wiki/Rally_%28Dragon_Age_II%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;rally&lt;/a&gt;. So perhaps that helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also don't forget Spirit damage halfs both physical and elemental resistance, so this is a good choice for you mage staff, then use the elemental weapon skill, to make everyone's weapons awesome!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some strategies on the Wiki at the bottom of the page, &lt;a href=&quot;http://dragonage.wikia.com/wiki/High_Dragon&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dragonage.wikia.com/wiki/High_Dragon&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="5357" LastEditDate="2011-03-17T11:53:12.953" LastActivityDate="2011-03-17T11:53:12.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18474" PostTypeId="2" ParentId="8321" CreationDate="2011-03-17T11:49:30.680" Score="6" Body="&lt;p&gt;Since version &lt;strong&gt;&lt;a href=&quot;http://forums.2kgames.com/showthread.php?89117-Patch-Notes&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.0.1.135&lt;/a&gt;&lt;/strong&gt; (15th Dec 2010) an AI player's attitude towards you (eg, Friendly, Guarded, Denouncing, etc) is always visible when conversing with their leader and on the diplomacy screens, and when hovering your mouse over the attitude you will receive a tool tip containing a breakdown of the leader's current thoughts about you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this is much closer to how Civ 4 displays an AI's attitude, but unlike Civ 4, no numeric values are given so you cannot see the relative weight of these thoughts, only whether they are positive or negative.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-03-17T11:49:30.680" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18475" PostTypeId="2" ParentId="8351" CreationDate="2011-03-17T11:53:53.857" Score="7" Body="&lt;p&gt;Since version &lt;strong&gt;&lt;a href=&quot;http://forums.2kgames.com/showthread.php?89117-Patch-Notes&quot; rel=&quot;noreferrer&quot;&gt;1.0.1.217&lt;/a&gt;&lt;/strong&gt; (1st March 2011) the workshop now &lt;em&gt;does&lt;/em&gt; help with the construction of wonders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As per the patch notes:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Workshop provides 2 production (bonus reduced to +15% but affects ALL production); cost increased&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-03-17T11:53:53.857" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18476" PostTypeId="1" AcceptedAnswerId="18482" CreationDate="2011-03-17T12:04:07.807" Score="11" ViewCount="4099" Body="&lt;p&gt;I recently started playing Little Big Planet with two friends, one of them veteran in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Occasionally he gives us a punch but refuse to tell how he does that.. will you help me punch him back? :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tried tilting the controller while holding different buttons, so far no luck.&lt;/p&gt;&#xA;" OwnerUserId="7652" LastActivityDate="2011-03-17T13:01:21.433" Title="How can I punch someone?" Tags="|little-big-planet|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18478" PostTypeId="2" ParentId="18469" CreationDate="2011-03-17T12:44:42.593" Score="1" Body="&lt;p&gt;This was a question on a recent episode of &lt;a href=&quot;http://theinstance.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Instance&lt;/a&gt;.  I don't recall the exact details, but you apparently need a third-party add-on to get the controller working in WoW.  It's not in my podcatcher anymore, but I'm pretty sure it was episode 219.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though, if the OS uses it as a mouse, it seems like WoW ought to be able to use that.&lt;/p&gt;&#xA;" OwnerUserId="48" LastActivityDate="2011-03-17T12:44:42.593" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18479" PostTypeId="1" CreationDate="2011-03-17T12:45:25.947" Score="8" ViewCount="3081" Body="&lt;p&gt;I was wondering which is better for different situations. I used to think that the Wrangler was easily the better choice, until I noticed that the Wrangler is useless without a sentry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I go with hacking Wrangler, or do I lose the ability to control my turret in exchange for better self defense? &lt;/p&gt;&#xA;" OwnerUserId="7712" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:39:19.813" LastActivityDate="2014-08-14T05:43:14.090" Title="Pistol vs Wrangler" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18481" PostTypeId="2" ParentId="7926" CreationDate="2011-03-17T12:56:09.707" Score="11" Body="&lt;p&gt;Both the &lt;em&gt;Pact of Secrecy&lt;/em&gt; and &lt;em&gt;Pact of Cooperation&lt;/em&gt; have been removed from newer versions of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since version &lt;strong&gt;&lt;a href=&quot;http://forums.2kgames.com/showthread.php?89117-Patch-Notes&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.0.1.135&lt;/a&gt;&lt;/strong&gt; (15th December 2010) they have been approximately replaced with the &lt;strong&gt;Declaration of Friendship&lt;/strong&gt; and &lt;strong&gt;Denounce&lt;/strong&gt;, which have a similar meaning behind them, but are both now public and have more visible diplomatic repercussions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since version &lt;strong&gt;1.0.1.217&lt;/strong&gt; (1st March 2011) both of these also expire after 50 turns.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Being a &lt;strong&gt;friend&lt;/strong&gt; with another nation has the following effects:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Your relationship with the nation is improved (&lt;em&gt;I think so, anyway&lt;/em&gt;).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The friend nation may occasionally request aid (eg, gold, luxury resource, etc) - if you refuse, there is a long term negative effect on your relationship.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you befriend a nation, this will often have a positive effect on your relationships with other nations who are friends with the nation you befriend.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you befriend a nation, this will often have a negative effect on your relationships with other nations who dislike the nation you befriend.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Groups of nations that are all friends with one another can effectively form a sort of unofficial alliance, and it can be powerful to be within a group of this nature. Similarly, be wary of attacking/upsetting a nation in a group, because you might find they drag all their allies in to the fight against you.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-03-17T13:04:48.057" LastActivityDate="2011-03-17T13:04:48.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18482" PostTypeId="2" ParentId="18476" CreationDate="2011-03-17T13:01:21.433" Score="14" Body="&lt;p&gt;Hold down R2 or L2 to move your hands, then pull in one direction, and quickly go to the other direction to slap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just make sure your friend is next to a cliff before doing it :)&lt;/p&gt;&#xA;" OwnerUserId="7712" LastActivityDate="2011-03-17T13:01:21.433" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18483" PostTypeId="1" AcceptedAnswerId="18489" CreationDate="2011-03-17T13:18:08.943" Score="1" ViewCount="1582" Body="&lt;p&gt;So I just finished the new DLC for Fable 3 and completed all the quests available. After finishing the DLC I decided to tie up any loose ends in mainland albion. For example kill/find the gnomes, Keys etc.. However I noticed quests like the wheel of misfortune and day at the chicken races (both repeatable quests) have a set number of guild seals assigned to them. For example if you look at your quests you will see a 40 next to wheel of misfortune and 10 next to day at the chicken races. I have beat both of them once, but don't see a need to do them again unless it will clear them from my quest list and give me the feeling of completeness I desire. Is there something special you have to do to receive those guild seals or remove the quest from the quest list? &lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-03-17T14:06:29.063" Title="Fable 3 replayable quests" Tags="|fable-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18484" PostTypeId="1" AcceptedAnswerId="18497" CreationDate="2011-03-17T13:22:33.657" Score="4" ViewCount="630" Body="&lt;p&gt;I've seen some posts about a 3RR+lings which is supposed to be similar to the 7RR, but with only 3 roaches and speedlings, allowing easier worker harassment once the roaches breach the wall-off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the exact build order to use for this, and what should you look for when scouting to see if you should perform this build? (or cancel it)&lt;/p&gt;&#xA;" OwnerUserId="7696" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:31:59.663" LastActivityDate="2012-07-25T15:31:59.663" Title="What is the build order for the 3RR+lings rush?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18485" PostTypeId="1" AcceptedAnswerId="18702" CreationDate="2011-03-17T13:51:49.997" Score="7" ViewCount="5972" Body="&lt;p&gt;I really like the new Co-op vs ai, match type introduced on LoL.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;AFAIK, it awards a reasonable good amount of IP for winning once per day, just like your First Win of the Day double IP Boost.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am asking this, because I have been awarded different amounts of IP with big gaps for winning, for instance:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;-- I won with &lt;em&gt;6/2/5&lt;/em&gt; and was awarded 192 IP pretty good  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;-- Won another match with &lt;em&gt;1/1/26&lt;/em&gt; and was awarded just 45 IP  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has idea on how are these awards given, let me know, because given the examples I have experienced, it tends to be biased towards having more kills, hence I could focus on doing so in order to get more IP.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="11290" LastEditDate="2011-08-02T14:34:56.100" LastActivityDate="2011-03-21T17:12:53.640" Title="How does the Co-op vs AI IP award system work?" Tags="|pc|league-of-legends|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="18486" PostTypeId="1" AcceptedAnswerId="18488" CreationDate="2011-03-17T13:52:56.627" Score="14" ViewCount="9374" Body="&lt;p&gt;I remember when I was younger, there were rumors of arcade games that if you entered a &quot;secret code&quot;, you would be granted a free game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I understand that this runs counter to the idea of arcades (why have an arcade machine if you're not going to earn money from it?), but I was wondering if there was any truth to the rumors. Maybe a disgruntled programmer snuck in a backdoor in one of the games?&lt;/p&gt;&#xA;" OwnerUserId="6258" LastEditorUserId="207" LastEditDate="2011-03-17T13:58:40.267" LastActivityDate="2015-06-02T18:55:45.770" Title="Is there any truth to the rumors about arcade games with free game backdoors?" Tags="|arcade|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18487" PostTypeId="2" ParentId="12263" CreationDate="2011-03-17T13:55:35.860" Score="1" Body="&lt;p&gt;Depending on what point in the storyline you are it may show you the exact point where to look in the form of a thin line stemming from the mission marker icon once you pull up the map and zoom in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This line should appear for the first and second scavenger missions, and appear, as you collect each part indicated, for the next part on the list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for further-along scavenger missions, look on top of high areas, in boxes and dumpsters, and in hard-to-reach spots (like pipes, vents, or under slightly elevated floors).&lt;/p&gt;&#xA;" OwnerDisplayName="user7865" LastActivityDate="2011-03-17T13:55:35.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18488" PostTypeId="2" ParentId="18486" CreationDate="2011-03-17T14:00:36.757" Score="15" Body="&lt;p&gt;I never seen confirmation that any of those rumors about codes were true. There is a setting called &quot;Free Play&quot; on most arcades that the owner can enable, however, which involves opening the case itself. This may have been what started the rumors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: That's not to say that some games didn't have a glitch that allowed free play to become available without opening the cabinet. This sometimes involved actions like physically turning the machine off, then rebooting it again when it was at a certain point in the startup sequence.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-17T14:00:36.757" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18489" PostTypeId="2" ParentId="18483" CreationDate="2011-03-17T14:06:29.063" Score="3" Body="&lt;p&gt;To the best of my knowledge, all repeatable quests always stay in your quest list. This is kind of annoying (since it is harder to keep track of what quests you've already finished), but it was probably done this way so that it is easy to find them again, if the player wants to run the quest again.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-03-17T14:06:29.063" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18491" PostTypeId="1" AcceptedAnswerId="64293" CreationDate="2011-03-17T14:33:04.050" Score="3" ViewCount="940" Body="&lt;p&gt;On level 13 of &lt;em&gt;Enigmo 2&lt;/em&gt; for the iPhone/iPad, you have all the tools to bounce the water, but no mirrors to reflect the laser beam that turns on. How do you solve this level?&lt;/p&gt;&#xA;" OwnerUserId="415" LastEditorUserId="18" LastEditDate="2012-05-31T03:06:02.867" LastActivityDate="2012-05-31T03:06:02.867" Title="How do you reflect the laser in level 13?" Tags="|ios|enigmo-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18492" PostTypeId="1" AcceptedAnswerId="28769" CreationDate="2011-03-17T14:35:22.750" Score="0" ViewCount="2666" Body="&lt;p&gt;I'm kinda disappointed by the gameplay of &quot;Become a Legend&quot; mode in PES 11. I'll explain why: I have Fifa 10 on my Xbox and I've played with the &quot;same&quot; mode in there but it's really different. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'm saying is that in Fifa 10 I control only my player but I can call a pass, a cross etc...in PES I can't do any of that and sometimes the AI of PES it's not really quick in completing a passage or doing something trickier like a 1-2 (that's the term we use in Italy, basically I pass the ball to you and you pass to me the ball back).&#xA;In Fifa 10 I can do this because I can call the action (and if it's not completed I lose points). Is possible to obtain something like that in PES 11?&lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorUserId="87579" LastEditDate="2015-11-15T05:53:43.683" LastActivityDate="2015-11-15T05:53:43.683" Title="Setting up &quot;Become a Legend&quot; mode" Tags="|pro-evolution-soccer-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18495" PostTypeId="1" AcceptedAnswerId="19037" CreationDate="2011-03-17T15:54:30.470" Score="5" ViewCount="655" Body="&lt;p&gt;I'm not new in the World of Warcraft World, but currently I'm trying a new class, a Druid (Level 79 as of yesterday).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm leveling as a Tank, but I'm looking for a DPS off-spec. I don't like the idea of  melee DPS since I have a Warrior and a Death Knight, so I was thinking about speccing as a Balance druid. With all the changes and the &quot;Moon Circle&quot; rotation, I have no clue on how to gear/spec it. I haven't found something useful by browsing forums, so any suggestions regarding the construction of a decent Level 85 Balance druid spec would be awesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An extra note: Getting gear is not a problem, as I'm planning on leveling and running heroics as a bear until I get a set for the bird to raid with. :)&lt;/p&gt;&#xA;" OwnerUserId="7868" LastEditorUserId="3610" LastEditDate="2012-06-26T12:25:55.150" LastActivityDate="2012-06-26T12:25:55.150" Title="How do I properly spec as a Balance druid?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18496" PostTypeId="2" ParentId="18337" CreationDate="2011-03-17T15:59:58.867" Score="11" Body="&lt;p&gt;You could always try to balance your reputation by playing games with a cooperative focus, or team-based shooters such as Team Fortress 2 and Left 4 Dead. You receive a lot of friend invites in games like these which you can turn into positive reviews fairly easily. Otherwise, if you continue to play fighting games, you can try to offer helpful advice to players you beat or congratulations to players who beat you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For completeness, the Xbox 360 player review system works like this: You can either prefer a player or choose a reason that a player is to be avoided. Those reasons fall into three categories: Communication, Game Behavior, and Player Skill. Bad reviews for Player skill do not affect your reputation (although being reported for being `too good' is hardly a bad thing) so we will ignore them. Of the others you will want to avoid Trash Talking, Unpleasant Language, and having a Disruptive Voice. You said that you didn't use a microphone, so most of these do not apply to you, but mic users should turn off their microphone when not in use and make sure it is functioning properly as to not create static and you will want to edit any comments you feel the need to make after a match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your negative game behavior can also be marked as Overly Aggressive, Unsporting Conduct or Quit Early. Play until the end, don't cheat, and show the other players that its all in the name of fun every once in a while to avoid tags like these. &lt;/p&gt;&#xA;" OwnerUserId="6619" LastActivityDate="2011-03-17T15:59:58.867" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18497" PostTypeId="2" ParentId="18484" CreationDate="2011-03-17T16:02:35.417" Score="4" Body="&lt;p&gt;I should warn you, this is an extremely poor build (very cheesy), with little or no chance of winning.  It hopes to catch your opponent unaware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The build itself works something like the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;13 Gas&lt;/li&gt;&#xA;&lt;li&gt;13 Pool&lt;/li&gt;&#xA;&lt;li&gt;Queen&lt;/li&gt;&#xA;&lt;li&gt;15 Roach Warren&lt;/li&gt;&#xA;&lt;li&gt;17 Metabolic Boost&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Its a derivation of the old 14 Gas/14 Pool builds, except that you go for a very early Roach Warren, don't build more than 15 Drones, and all in around ~3:45.  You use your Roaches like a Baneling bust with lings to back up&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really don't recommend it, its largely inferior to the kind of pressure you can bring with a 15 Expand Roach/Ling build at the 6 minute mark.  What's even worse it teaches you very bad habits (late or no expansion) and actually is amazingly weak against any standard play.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-03-17T16:02:35.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18499" PostTypeId="2" ParentId="14544" CreationDate="2011-03-17T16:34:48.663" Score="2" Body="&lt;p&gt;Download and install the following:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;- &lt;a href=&quot;http://www.amxmodx.org/downloads.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;AMX Mod X&lt;/a&gt; [ installation instructions: &lt;a href=&quot;http://wiki.amxmodx.org/Installing_AMX_Mod_X_Automatically&quot; rel=&quot;nofollow noreferrer&quot;&gt;automatic&lt;/a&gt;, &lt;a href=&quot;http://wiki.amxmodx.org/Installing_AMX_Mod_X_Manually&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual&lt;/a&gt; ]&lt;/h3&gt;&#xA;&#xA;&lt;h3&gt;- &lt;a href=&quot;http://www.bailopan.net/csdm/index.php?page=download&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Strike Deathmatch&lt;/a&gt; [&lt;a href=&quot;http://www.bailopan.net/csdm/index.php?page=install&quot; rel=&quot;nofollow noreferrer&quot;&gt; installation instructions &lt;/a&gt;]&lt;/h3&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You'll want to use a listen server (started using &lt;code&gt;New Game&lt;/code&gt;) instead of a dedicated server, so be sure to choose that in the AMX Mod X installer if you are using the automatic installation method.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you have installed everything, configure both &lt;a href=&quot;http://wiki.amxmodx.org/Configuring_AMX_Mod_X&quot; rel=&quot;nofollow noreferrer&quot;&gt;AMX Mod X&lt;/a&gt; and &lt;a href=&quot;http://www.bailopan.net/csdm/index.php?page=doc#configs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Strike Deathmatch&lt;/a&gt;, &lt;strong&gt;if needed&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5502" LastActivityDate="2011-03-17T16:34:48.663" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18503" PostTypeId="1" AcceptedAnswerId="30957" CreationDate="2011-03-17T17:05:55.350" Score="3" ViewCount="179" Body="&lt;p&gt;I've been playing Warmux for a long time, but I've never figured out what that little line on the bazooka's firing gauge means:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/N8yJE.png&quot; alt=&quot;Merciless Elephant Slaughter with Freehand Circle&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first I thought that it might be a guide on how hard to fire it to hit an enemy, since it seems like the AIs often stop there, but it only changes every turn, not actively during your turn. What does it mean?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="3129" LastEditDate="2012-11-13T23:19:28.500" LastActivityDate="2012-11-13T23:19:28.500" Title="What's that line on the bazooka's firing gauge mean?" Tags="|warmux|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18504" PostTypeId="1" AcceptedAnswerId="18508" CreationDate="2011-03-17T17:09:41.070" Score="16" ViewCount="312868" Body="&lt;p&gt;I have a wireless Xbox 360 controller with its USB charger. Can I use it as a wired controller to play on my PC without buying the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000HZFCT2&quot; rel=&quot;noreferrer&quot;&gt;wireless receiver for Windows&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if so, where can I find the drivers for Windows 7 64-bit (if available)?&lt;/p&gt;&#xA;" OwnerUserId="7669" LastEditorUserId="52800" LastEditDate="2013-10-23T08:52:04.907" LastActivityDate="2013-10-23T08:52:04.907" Title="Can I connect a wireless Xbox 360 controller to PC with a play &amp; charge cable?" Tags="|xbox-360|controllers|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18505" PostTypeId="2" ParentId="18467" CreationDate="2011-03-17T17:23:09.127" Score="2" Body="&lt;p&gt;For missioning at least, yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't speak for other SCs but the Tengu tanks better than a Drake and has more DPS (potentially over 800). All this plus them being a lot faster than a BC means they can run missions faster than anything else.&lt;/p&gt;&#xA;" OwnerUserId="227" LastActivityDate="2011-03-17T17:23:09.127" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18507" PostTypeId="2" ParentId="18504" CreationDate="2011-03-17T17:54:37.993" Score="1" Body="&lt;p&gt;See &lt;a href=&quot;https://superuser.com/questions/253939/pc-does-not-recognize-xbox-360-controller-connected-through-play-charge-kit&quot;&gt;https://superuser.com/questions/253939/pc-does-not-recognize-xbox-360-controller-connected-through-play-charge-kit&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6197" LastEditorUserId="-1" LastEditDate="2017-03-20T10:18:00.640" LastActivityDate="2011-03-17T17:54:37.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18508" PostTypeId="2" ParentId="18504" CreationDate="2011-03-17T17:56:22.670" Score="20" Body="&lt;p&gt;There is no way. Microsoft made it so the Play and Charge Kit only receives power. I believe there is some other data that is sent to the controller as well that someone decoded but there is no data sent to the computer from the controller. I will try to dig up a link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, you could just buy a wired controller, those are about as expensive as the wireless receiver, work on both PC and Xbox/Xbox360, and you'd have an extra controller for a friend.&lt;/p&gt;&#xA;" OwnerUserId="7873" LastActivityDate="2011-03-17T17:56:22.670" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18509" PostTypeId="2" ParentId="8853" CreationDate="2011-03-17T18:09:42.753" Score="1" Body="&lt;p&gt;Here is a better design.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, make a hole that is 3x3 wide and as deep as you want.&#xA;At the bottom, add a block to the center, then dig out the sides:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;2 2 1 2 2&#xA;2 0 0 0 2&#xA;1 0 2 0 1&#xA;2 0 0 0 2&#xA;2 2 1 2 2&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The 1's except the center are possible exits. The numbers represent the number of blocks from the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the top, you have your hole:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;X X X X X&#xA;X 0 0 0 X&#xA;X 0 0 0 X&#xA;X 0 0 0 X&#xA;X X X X X&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Above it, place a wood balcony, at least 1 block between it and the pit:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;X X W X X&#xA;X W W W X&#xA;X 0 0 0 X&#xA;X 0 0 0 X&#xA;X X X X X&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;then, place water on top of it (water will be B, W is wood)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;X X W X X&#xA;X W B W X&#xA;X 0 0 0 X&#xA;X 0 0 0 X&#xA;X X X X X&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;It will flow down and make a perfect place to create a water elevator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to use it, make a boat, place it on the middle block (at the bottom) and get into it(quickly).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To go down, just freefal but catch yourself in the water pillar near the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: the boat breaks each time when you do it this way, but boats are cheap, and it's easier to use.&lt;/p&gt;&#xA;" OwnerUserId="7468" LastActivityDate="2011-03-17T18:09:42.753" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18510" PostTypeId="1" AcceptedAnswerId="19056" CreationDate="2011-03-17T19:07:06.120" Score="13" ViewCount="9839" Body="&lt;p&gt;I've learned that original (and Lite) Nintendo DS systems do not support WPA/WPA2 Wifi encryption, but the newer hardware (DSi, 3DS) does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also learned that this only applies to newer games, and that older games require WEP, even on newer systems. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I've learned that Pokemon Black and White &lt;strong&gt;do&lt;/strong&gt;, nominally, support WPA2 encryption.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've had a few sources tell me that this only applies to a subset of features, and to battle or trade over Nintendo WFC I'll have to fall back to WEP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone either confirm that this is the case and tell me what I won't be able to do over WPA2, or set me straight and confirm (via experience, please) that &lt;strong&gt;everything&lt;/strong&gt; works over WPA2? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly I don't have a DSi or I'd puzzle this out myself, but this is a deciding factor in whether I get a 3DS at launch or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="7874" LastActivityDate="2012-01-05T21:28:01.047" Title="Do all Pokemon B/W Wifi features work with WPA2?" Tags="|pokemon-fifth-generation|wifi|nintendo-dsi|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18516" PostTypeId="1" AcceptedAnswerId="18517" CreationDate="2011-03-17T21:08:04.773" Score="6" ViewCount="264" Body="&lt;p&gt;I have too many items to carry home; what should I do?  Nobody in town is able to help me carry it back.  I don't have enough AP and food/water to make the round trip.  And nighttime is falling really soon.&lt;/p&gt;&#xA;" OwnerUserId="424" LastActivityDate="2011-03-17T21:08:39.230" Title="Do items left on the ground in the wilderness stay there overnight?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18517" PostTypeId="2" ParentId="18516" CreationDate="2011-03-17T21:08:39.230" Score="5" Body="&lt;p&gt;Yes, items left on the ground remain there until picked up, or the game ends.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-03-17T21:08:39.230" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18518" PostTypeId="2" ParentId="18133" CreationDate="2011-03-17T21:31:10.597" Score="13" Body="&lt;p&gt;Since there is no answer I will show how to make a random unit:&lt;/p&gt;&#xA;&lt;p&gt;If you are not ready to have your mind blown go to conclusion at the end.&lt;/p&gt;&#xA;&lt;p&gt;Take a 3-clock unit and set an output somewhere, now since this is only 3-clock it's gonna burn at RANDOM place so the output will be random. Like this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/yhZuZ.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Now you probably don't want it to change so much but only when it stopped, well.. idk if anyone used it(probably used), anyway I've made it my self, I call it &amp;quot;signal cuter&amp;quot; the point is to split the signal into 2 signals: first contain odd number of &amp;quot;not gates&amp;quot; and the second even, and then merge them into &amp;quot;or gate&amp;quot;, the result is: when a signal is sent, it's gonna stay as the output until the second path will cut the signal and that way no matter for how long you set the input to &amp;quot;on&amp;quot;, the output gonna be &amp;quot;on&amp;quot; only for length(second path) - length(first path) &amp;quot;ticks&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u0tFZ.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;in this example, all signals that are more then 3 ticks length are shorted to 3 ticks long. On same property you can make a &amp;quot;signal protector&amp;quot; also made by me :), it's not passing signals less than X long all the difference is that both paths first and second need to be odd length and the X is equal to length(second path) - length(first path), but the signal become shorter then the original signal length. Example:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7o1x2.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;FINALLY the conclusion: so now you can take the a 3-clock and to chain it with the &amp;quot;signal protector&amp;quot; with X=2 and THIS WILL BE STABLE!! It won't throw junk until the 3-clock burned and the result is stable, the next random will be generated after the next 3-clock burn, if you want to make it faster just make many units of that.&lt;/p&gt;&#xA;&lt;p&gt;THE RESULT:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/e9L7t.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;It's still throw junk in &amp;quot;Redstone Simulator&amp;quot; but in &amp;quot;Minecraft&amp;quot; this works great!&#xA;Please if you're passing on this technique, leave the names &amp;quot;Signal Cutter&amp;quot; and &amp;quot;Signal Protector&amp;quot;.&lt;/p&gt;&#xA;" OwnerUserId="7706" LastEditorUserId="258509" LastEditDate="2021-01-22T02:43:34.333" LastActivityDate="2021-01-22T02:43:34.333" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="18519" PostTypeId="1" AcceptedAnswerId="18520" CreationDate="2011-03-17T21:56:24.320" Score="3" ViewCount="8248" Body="&lt;p&gt;I just started playing GTA: San Andreas on my PS2 and I keep failing my first real mission &quot;Sweet &amp;amp; Kendl&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to follow my homies on a bike. However, I keep falling off the bike, and when I'm finally back on my bike, all my homies are long gone and there is no indication (arrow or something like that) which direction they went.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something? Shouldn't there be some indication of where to go?&lt;/p&gt;&#xA;" OwnerDisplayName="user7879" LastEditorUserId="8366" LastEditDate="2011-10-23T03:48:05.907" LastActivityDate="2018-12-13T20:57:07.960" Title="Can't beat GTA: San Andreas first mission" Tags="|grand-theft-auto-san-andreas|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18520" PostTypeId="2" ParentId="18519" CreationDate="2011-03-17T22:44:04.603" Score="6" Body="&lt;p&gt;The trick is going fast enough to keep them in sight, but not so fast that you crash.  Just keep trying and you will get it.  Other than that there is not much other help on the first mission that I can recall.&lt;/p&gt;&#xA;" OwnerUserId="7803" LastActivityDate="2011-03-17T22:44:04.603" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18521" PostTypeId="1" AcceptedAnswerId="24684" CreationDate="2011-03-17T23:31:49.773" Score="11" ViewCount="14500" Body="&lt;p&gt;One of the achievements, &quot;Keeps on giving&quot;, is awarded if you &quot;master any inventory item twice.&quot;  But how is this possible?  If, once you master an item, it stops attaining more experience points, how can you master an item more than once?  What am I missing?&lt;/p&gt;&#xA;" OwnerUserId="7880" LastActivityDate="2011-11-12T00:25:28.770" Title="How can you master an item more than once?" Tags="|infinity-blade|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18522" PostTypeId="2" ParentId="18519" CreationDate="2011-03-17T23:40:59.643" Score="2" Body="&lt;p&gt;Don't forget to keep tapping the &lt;kbd&gt;X&lt;/kbd&gt; button to keep your speed up. I also had some trouble with this mission the first time I played.  You just have to get used to the controls on the bike through practice.  &lt;/p&gt;&#xA;" OwnerUserId="7872" LastEditorUserId="28182" LastEditDate="2016-01-05T15:45:12.613" LastActivityDate="2016-01-05T15:45:12.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18523" PostTypeId="2" ParentId="18521" CreationDate="2011-03-17T23:52:09.677" Score="0" Body="&lt;p&gt;Presumably you would have to start a new bloodline and master it in that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't think of any other way, since duplicate weapons stack and get XP together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other alternative is that it's badly worded and/or buggy and it just means 'master two different weapons'.&lt;/p&gt;&#xA;" OwnerDisplayName="user7258" LastActivityDate="2011-03-17T23:52:09.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18524" PostTypeId="1" CreationDate="2011-03-18T00:00:58.597" Score="10" ViewCount="251" Body="&lt;p&gt;I have a full HD 22&quot; monitor with a 1920x1080 resolution. I would like to get a video card that can handle this kind of resolution, but I don't have much money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you give me some advice?&lt;/p&gt;&#xA;" OwnerUserId="7881" LastEditorUserId="274" LastEditDate="2011-03-18T02:08:22.280" LastActivityDate="2011-03-18T02:35:59.353" Title="What to consider when looking for an inexpensive video card for high resolution monitors?" Tags="|graphics-card|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18526" PostTypeId="2" ParentId="18524" CreationDate="2011-03-18T02:24:13.390" Score="8" Body="&lt;p&gt;Things to consider when choosing a video card are (in no particular order):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Your budget &lt;/li&gt;&#xA;&lt;li&gt;The games you want to play&lt;/li&gt;&#xA;&lt;li&gt;Your image quality requirements&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The best way I've found to choose is to find a good card roundup that has benchmarks for the games I want to play at the resolution of my monitor. For example if you like to play Left 4 Dead 1 or Dirt 2 &lt;a href=&quot;http://www.anandtech.com/show/3909/nvidias-geforce-gts-450-pushing-fermi-in-to-the-mainstream&quot; rel=&quot;noreferrer&quot;&gt;this anandtech roundup&lt;/a&gt; shows that the gts 450 will be playable even at maximum quality, but Bad Company 2 would be playable only by lowering the quality settings, so at that point it becomes personal preference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally go by benchmarks of my games rather than just looking at the specifications, but as an overview:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;More powerful GPU lets you run at higher resolutions with better image quality.&lt;/li&gt;&#xA;&lt;li&gt;The memory of a card is mainly used for textures rather than frame buffer so more memory == better image quality rather than higher resolutions.&lt;/li&gt;&#xA;&lt;li&gt;That being said pretty much any card made in the last year can run at 1920x1080 if you set the quality settings low enough.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6384" LastEditorUserId="6384" LastEditDate="2011-03-18T02:35:59.353" LastActivityDate="2011-03-18T02:35:59.353" CommentCount="4" CommunityOwnedDate="2011-03-18T02:35:59.353" ContentLicense="CC BY-SA 2.5" />
  <row Id="18527" PostTypeId="2" ParentId="18521" CreationDate="2011-03-18T02:48:26.333" Score="5" Body="&lt;p&gt;If you start a New Game+, any weapon that you had mastered previously you can master again. I think there is an option in the menu to start a New Game+, but there is definitely the option once you defeat the new end boss.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-03-18T02:48:26.333" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18528" PostTypeId="1" AcceptedAnswerId="18542" CreationDate="2011-03-18T06:18:26.643" Score="9" ViewCount="9985" Body="&lt;p&gt;Every model in borderlands has some sort of black contour lines around. Is there a way to turn them off? Couldn't find one in Options.&lt;/p&gt;&#xA;" OwnerUserId="7207" LastActivityDate="2019-09-24T10:25:15.417" Title="Black outlines in Borderlands" Tags="|borderlands|windows-7|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18529" PostTypeId="1" AcceptedAnswerId="18536" CreationDate="2011-03-18T06:36:39.973" Score="11" ViewCount="231" Body="&lt;p&gt;I kinda get the point that what you simply do for say a level 10 boss is to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;attack boss until his next hit will kill you.&lt;/li&gt;&#xA;&lt;li&gt;kill an enemy that will level you up(so you probably need to have 29/30 exp then kill a level 1 enemy)&lt;/li&gt;&#xA;&lt;li&gt;attack boss again etc&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I try this also but if you suddenly enter a space that you haven't explored yet, you do get the heal but the boss also heals(usually more than what i damaged him...so im back to square one)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am i doing it right? should i had explored the whole map first and setup my mid-level battle? But that means i can't heal via map anymore and must rely on 2-4 health and mana potions. right?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="341" LastEditDate="2011-08-04T19:20:53.353" LastActivityDate="2011-08-04T19:20:53.353" Title="In mid-battle leveling, does that mean you have to have revealed the whole map already?" Tags="|desktop-dungeons|desktop-dungeons-2010|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18532" PostTypeId="2" ParentId="18528" CreationDate="2011-03-18T10:27:26.020" Score="3" Body="&lt;p&gt;It's a feature of the cel-shaded visual style of the game - you can't turn the outlines off.&lt;/p&gt;&#xA;" OwnerUserId="222" LastEditorUserId="1721" LastEditDate="2011-03-18T13:51:18.043" LastActivityDate="2011-03-18T13:51:18.043" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18533" PostTypeId="2" ParentId="17221" CreationDate="2011-03-18T11:21:15.850" Score="2" Body="&lt;p&gt;I've not tested it with Burnout Paradise, but as a general productivity tool I can definitely recommend Ultramon: &lt;a href=&quot;http://www.realtimesoft.com/ultramon/tour/windows.asp&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.realtimesoft.com/ultramon/tour/windows.asp&lt;/a&gt; &#xA;.It has a variety of features around window management/taskbar configuration but in-particular it can add a button to application title bars that will maximise them across multiple monitors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'd have to purchase it but I think they have a trial.&lt;/p&gt;&#xA;" OwnerUserId="6248" LastEditorUserId="6248" LastEditDate="2011-03-21T12:39:55.463" LastActivityDate="2011-03-21T12:39:55.463" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18534" PostTypeId="1" AcceptedAnswerId="18539" CreationDate="2011-03-18T12:07:25.587" Score="4" ViewCount="5993" Body="&lt;p&gt;In trying for a perfect character  everyone keeps going for 10 int but would it be possible to get the implant without leveling?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you go to the clinic and then return to good springs and start the quests?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;would it be possible to assemble 2000caps and go into Vegas to get the remainder or would entering Vegas disrupt your quest line (like how fallout 3 could make you miss a lot of quests if you talked to doctor li in rivit city when you picked the int bobble head up).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And any tips on getting 2000caps without leveling?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="8350" LastEditDate="2011-10-23T12:54:46.250" LastActivityDate="2015-09-30T06:23:19.160" Title="Is it possible to get the INT implant without leveling?" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18535" PostTypeId="2" ParentId="18529" CreationDate="2011-03-18T12:22:05.847" Score="7" Body="&lt;p&gt;You don't have to have revealed the whole map, but you do have to be very careful about where you are moving.  You need to have one or more monsters already revealed that would allow you to level up by defeating them.  Since you get first strike against any monster lower level than you, you should be able to defeat any monster (that doesn't have first strike itself) even at 1 HP as long as you do enough damage to kill it in one attack.  Whatever you do, don't reveal any new squares on the map until you are prepared to have all monsters heal.  I've sometimes been able to get a monster very close to death, and then reveal one square to get the last mana or health I need to finish him off, but in general the monsters will heal too fast for this to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, if you have APHEELSIK, that changes everything, as you can poison a monster and walk around to heal yourself without healing the monster, provided that you don't attack anything else.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-03-18T12:22:05.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18536" PostTypeId="2" ParentId="18529" CreationDate="2011-03-18T12:26:30.077" Score="11" Body="&lt;p&gt;No, there is no requirement to have revealed the whole map, nor even a significant portion. You might consider a start-of-game mid-battle level to take on, say, a level 3 foe by killing a level 1 foes and just preparing for the next hit. You should be able to do this by just finding few enough enemies around the start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only map revelation you need is enough to set it off and stand advantageous to defeat the opponent. This may simply mean exploring &lt;em&gt;as much as needed to reveal your full chain of kills&lt;/em&gt;. After all, one of the other advantages of mid-battle leveling is that it does not provide your opponent any chance of regeneration. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, it might mean exploring some amount, then using a much higher attack power such that you still have dealt significantly more damage to the opponent than what it heals for exploration. &lt;strong&gt;Monsters heal 1 health per level per tile&lt;/strong&gt;, just as you do. Setting up exploration-involved fights means having at least that much attack power above theirs. For example, if you want to use a 3-tile slot to gain just enough, you want to have at least a 30 point advantage over a boss so that you don't lose everything that you just did. To adopt this towards mid-battle leveling, you don't need to compare it to the enemy's attack power, and simply just need it so that the health you need to survive a mid-battle level won't heal the boss such that your damage is undone. The higher above their healing rate you can make your damage, the better.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-03-18T12:26:30.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18537" PostTypeId="1" AcceptedAnswerId="18659" CreationDate="2011-03-18T12:29:51.733" Score="2" ViewCount="1832" Body="&lt;p&gt;I'm at someone else's house for a week, and wanted to load my Fallout New Vegas saves on their PS3. I brought a few saves on a USB stick which I've copied with the 'Save Game Utility'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I load the savefile in Fallout NV, I get:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;'Warning: You are loading a save game that belongs to another user. You will be unable to save your progress or unlock trophies.'&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Couldn't care less about the trophies, but I do need to save progress!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have suggestions? I am not averse to a bit of savefile editing if that helps, but not sure where I'd find instructions on how to do it.&lt;/p&gt;&#xA;" OwnerUserId="7891" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:21:39.020" LastActivityDate="2012-08-12T01:21:39.020" Title="Moving Fallout NV game saves between PS3s?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18538" PostTypeId="2" ParentId="16558" CreationDate="2011-03-18T12:35:00.007" Score="1" Body="&lt;p&gt;The only income that non-factory buildings generate is when somebody comes by and cleans them for you. The other buildings are split into ones that increase your population and those that increase your happiness. Since neither stat seems to affect gameplay (as of when I tried the game) you just want to make sure you have enough buildings so that your occasional visitors have some buildings to clean. Other players may feel more inclined to clean your city if you have nice buildings or use them in an artistic manner.&lt;/p&gt;&#xA;" OwnerUserId="6619" LastActivityDate="2011-03-18T12:35:00.007" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18539" PostTypeId="2" ParentId="18534" CreationDate="2011-03-18T12:45:18.843" Score="3" Body="&lt;p&gt;There are several guides discussing this, and there should be some youtube videos as well: &lt;a href=&quot;http://www.gamespot.com/xbox360/rpg/falloutnewvegas/show_msgs.php?topic_id=m-1-57467981&amp;amp;pid=959557&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamespot.com/xbox360/rpg/falloutnewvegas/show_msgs.php?topic_id=m-1-57467981&amp;amp;pid=959557&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quick version involves: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Picking up the Goodsprings snowglobe&lt;/li&gt;&#xA;&lt;li&gt;Ignoring all quests&lt;/li&gt;&#xA;&lt;li&gt;Looting the Goodsprings Schoolhouse&lt;/li&gt;&#xA;&lt;li&gt;Using Stealth Boys to sneak past the Deathclaws on your way north&lt;/li&gt;&#xA;&lt;li&gt;Selling everything you find that is not nailed&lt;/li&gt;&#xA;&lt;li&gt;Purchasing a fake passport into The Strip&lt;/li&gt;&#xA;&lt;li&gt;Having enough funds to purchase the Intelligence Implant&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6619" LastActivityDate="2011-03-18T12:45:18.843" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18540" PostTypeId="2" ParentId="7744" CreationDate="2011-03-18T12:48:40.767" Score="0" Body="&lt;p&gt;If a chest is destroyed by you mining it, the contents will fall on the ground as if you died. (scattered on the ground) Cactus, fire, and lava can destroy those items. If you was blown up by TNT or Creepers your inventory will be perfectly fine, for the explosion hits you and then your items come out.  Believe me, I've been through my fair share of explosions. Hope this sets things straight.&lt;/p&gt;&#xA;" OwnerDisplayName="user7893" LastEditorUserId="108497" LastEditDate="2015-05-28T13:40:55.503" LastActivityDate="2015-05-28T13:40:55.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18541" PostTypeId="2" ParentId="18479" CreationDate="2011-03-18T13:26:44.493" Score="1" Body="&lt;p&gt;As Aubergine said, it's quite situational, the TF2 developers have made a concerted effort to balance all the weapons with each other.&#xA;If you have a sentry gun down and you're attempting to protect it then the wrangler is the obviously the better choice, if you have no sentry as you say the wrangler is useless. It's worth remembering the pistol will do more damage at range than the shotgun because of its accuracy, so if you often find yourself at range as an engineer then the pistol would be more useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally prefer the pistol but it depends on your play-style.&lt;/p&gt;&#xA;" OwnerUserId="6248" LastActivityDate="2011-03-18T13:26:44.493" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18542" PostTypeId="2" ParentId="18528" CreationDate="2011-03-18T13:48:23.977" Score="15" Body="&lt;p&gt;&lt;strong&gt;Warning&lt;/strong&gt;: If you make a mistake you may have to reinstall Borderlands. Back up Borderlands and any game files before continuing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are looking to disable the outline shader via the Borderlands WillowEngine.ini file under &lt;code&gt;Documents\My Games\Borderlands\WillowGame\Config\&lt;/code&gt;. You can tweak many aspects of Borderlands by modifying this file. There is a &lt;a href=&quot;http://borderlands.wikia.com/wiki/PC_Tweaks&quot; rel=&quot;nofollow noreferrer&quot;&gt;tutorial&lt;/a&gt; on the Borderlands Wiki and I &lt;em&gt;highly&lt;/em&gt; recommend you read it before trying anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are looking to change the line:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;DefaultPostProcessName=WillowEngineMaterials.WillowScenePostProcess&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;DefaultPostProcessName=WillowEngineMaterials.WillowScenePostProcess_cinematic&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will change your view from this:&lt;br&gt;&#xA;&lt;sub&gt;(click on an image to view the higher-resolution, original image)&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/3VF5F.jpg&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Shaders! Pretty!&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/3VF5F.jpg&quot; alt=&quot;Shaders! Pretty!&quot; title=&quot;Shaders! Pretty!&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/QZqyN.jpg&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Yay! My laptop can run the game!&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/QZqyN.jpg&quot; alt=&quot;Yay! My laptop can run the game!&quot; title=&quot;Yay! My laptop can run the game!&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="4797" LastEditDate="2013-06-25T04:40:22.097" LastActivityDate="2013-06-25T04:40:22.097" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18543" PostTypeId="1" CreationDate="2011-03-18T14:33:52.873" Score="2" ViewCount="4654" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11010/how-long-what-causes-item-to-disappear-in-minecraft&quot;&gt;How long/What causes item to disappear in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;New Minecraft player and I am trying to dump my wooden tools and rock tools now that I am smelting iron.  My solution so far is to dig a hole away from my dwelling and dropping the items down in it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do the items eventually decay? &lt;/p&gt;&#xA;" OwnerUserId="7872" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2011-03-18T15:25:31.077" Title="Do dropped items in Minecraft decay, and if so, after how long?" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="4" FavoriteCount="0" ClosedDate="2011-03-18T15:31:31.760" ContentLicense="CC BY-SA 2.5" />
  <row Id="18544" PostTypeId="1" CreationDate="2011-03-18T14:42:24.663" Score="4" ViewCount="410" Body="&lt;p&gt;The title kinda says it all-- I was thinking about getting a Portable Drum Kit for my Xbox, and was surprised to see lots of praise for the kick drum pedal that comes with it. If I get it, can I use that as a second pedal with my RB3 drums?&lt;/p&gt;&#xA;" OwnerUserId="4698" LastActivityDate="2012-04-10T04:23:57.923" Title="Will the Mad Catz Portable Drum Kit pedal work with RB 3 drums?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18545" PostTypeId="2" ParentId="18486" CreationDate="2011-03-18T14:51:16.480" Score="5" Body="&lt;p&gt;I can't speak for any other titles, but &quot;A certain version number&quot; of Mortal Kombat 3 did have a code, You beat the game, then did a series of button presses and joystiq movements as the credits rolled&quot; and you would get infinite credits upon the game reloading.  This of course infuriated arcade owners to the point that an update was patched in to remove it.  Luckily, my arcade never did update all the MK3 machines it had.  But Yes, at one point, stuff like this did happen.&lt;/p&gt;&#xA;" OwnerUserId="7898" LastActivityDate="2011-03-18T14:51:16.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18547" PostTypeId="1" CreationDate="2011-03-18T15:36:50.397" Score="3" ViewCount="6733" Body="&lt;p&gt;I have exactly the same problem as &lt;a href=&quot;https://gaming.stackexchange.com/questions/18164/in-dragon-age-ii-hawke-is-no-longer-dealing-damage-and-only-getting-missed-or#18546&quot;&gt;this&lt;/a&gt; and also tried &lt;a href=&quot;https://gaming.stackexchange.com/questions/18164/in-dragon-age-ii-hawke-is-no-longer-dealing-damage-and-only-getting-missed-or/18243#18243&quot;&gt;this solution&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;There is a good chance your Hawke doesnt have enough points invested in your main stat (warrior=str, mage=int, rogue=dex) which means your attack rating is too low.&lt;/p&gt;&#xA;&lt;p&gt;I suspect if you turn on damage popups youll see that you're just hitting for 1-3 damage&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So I need to raise your main stat to solve the damage-hitting-problem.&lt;/p&gt;&#xA;&lt;p&gt;By testing if it had to do with too few points in my Hawke's main stat=Str.&lt;/p&gt;&#xA;&lt;p&gt;But even when I used a trainer to try and solve the damage-hitting-problem by maximizing my strength stat to 100, he still wouldn't deal any damage (I know this for sure, because I had enabled the 'Show damage numbers' option).&lt;/p&gt;&#xA;&lt;p&gt;Has adding more points to your main stat solve the problem for you? Because I can't solve it in any way :(&lt;/p&gt;&#xA;&lt;p&gt;I want to finish the story (at least the first time) without cheating or that only Hawke's companions are able to fight and I have a useless main character :S&lt;/p&gt;&#xA;" OwnerUserId="7899" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-05-03T18:43:05.183" Title="Dragon Age 2 Hawke dealing little to no damage" Tags="|dragon-age-2|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18548" PostTypeId="2" ParentId="18547" CreationDate="2011-03-18T15:55:09.573" Score="1" Body="&lt;p&gt;Have you checked your elements? There could be a chance that you are using a fire weapon against a fire monster for example. This could mean that the damage reduction is negating your damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried changing weapons? I am playing a Rogue and am having no problem so far.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-03-18T15:55:09.573" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18549" PostTypeId="2" ParentId="14166" CreationDate="2011-03-18T16:10:14.923" Score="10" Body="&lt;p&gt;I believe the straight forward answer is &quot;no&quot;; as you've discovered the load/unload orders you can give to vehicles currently do not allow you to make them ignore the cargo they have dropped off.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;However, as a work-around, have you considered a single &lt;a href=&quot;http://wiki.openttd.org/Station#Combining_stations&quot; rel=&quot;noreferrer&quot;&gt;combined station&lt;/a&gt; instead of a feeder service?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming the bank is close enough to the airport (dependent on your settings, more below), you can &lt;code&gt;Ctrl+Click&lt;/code&gt; when placing a loading bay (or equivalent) near the bank, and select an existing near-by station (i.e., your airport) to have the new construction form &lt;em&gt;exactly the same&lt;/em&gt; station. Then they share waiting all cargo, ratings, etc - so there is then no need of a feeder service.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The maximum spread of a station is an &lt;a href=&quot;http://wiki.openttd.org/Advanced_Settings/Stations#Max_station_spread&quot; rel=&quot;noreferrer&quot;&gt;advanced setting&lt;/a&gt; that you can &lt;a href=&quot;http://wiki.openttd.org/Change_station_spread&quot; rel=&quot;noreferrer&quot;&gt;change&lt;/a&gt;, and defaults to 12. I'm fairly sure it can be adjusted mid-game, if necessary.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="8366" LastEditDate="2012-01-27T17:36:36.360" LastActivityDate="2012-01-27T17:36:36.360" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18550" PostTypeId="1" AcceptedAnswerId="21572" CreationDate="2011-03-18T16:18:27.770" Score="2" ViewCount="869" Body="&lt;p&gt;Do I need to worry about keeping my equipment collection in DQ9 below any sort of limit? I haven't seen any indication in-game that I'm running out of space, but I'm not sure if it's actually infinite or not, and I don't want to risk losing an item because I accidentally maxed out my inventory.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2014-04-19T03:46:15.443" Title="Are there any inventory limits for equipment in DQ IX?" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18553" PostTypeId="2" ParentId="14287" CreationDate="2011-03-18T16:36:49.813" Score="5" Body="&lt;p&gt;Timetables were added to be the  &quot;real&quot; solution to this issue, but as you say do (unfortunately) require quite a bit of setting up and micro-management, and are hard to get right (particularly if you have breakdowns active).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Setting your vehicles to full load, as per ILMTitan's &lt;a href=&quot;https://gaming.stackexchange.com/questions/14287/why-do-multiple-vehicles-running-same-route-tend-to-bunch-up-together/14316#14316&quot;&gt;answer&lt;/a&gt;, should help , but isn't perfect as you end up with trains that are always fully loaded (and potentially slower) and with queues forming for your loading stations (which isn't always an issue, admittedly).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I'm going to offer another alternative - &lt;strong&gt;timetabled loading times&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, just setting a timetable time for a normal loading order (&lt;em&gt;not&lt;/em&gt; a full-load, otherwise the train will still just wait to full load). The train will stay in the station for &lt;em&gt;at least&lt;/em&gt; the number of days specified, and will only stay longer if it hasn't got sufficient time to load goods that were already at the station.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's still not perfect, but you get some of the advantages of the &quot;do nothing&quot; and &quot;full load&quot; options because your vehicles won't leave immediately if the station is empty, but at the same time you shouldn't end up with large queues at your stations. And, the timetable is easy to set-up and doesn't require frequent micromanagement like full timetables tend to.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-03-18T16:36:49.813" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18555" PostTypeId="1" CreationDate="2011-03-18T17:22:22.647" Score="6" ViewCount="1814" Body="&lt;p&gt;I read on some forum that elemental weapons ignore armor, but I didn't find any mention of that in the game manual. It didn't look that way to me, but then again the mobs I was fighting could have had elemental resists. Is there a way to determine if that's true?&lt;/p&gt;&#xA;" OwnerUserId="4694" LastActivityDate="2011-03-18T21:06:03.397" Title="Do elemental weapons ignore enemy armor?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18556" PostTypeId="2" ParentId="18479" CreationDate="2011-03-18T17:27:12.340" Score="9" Body="&lt;p&gt;In my mind, there are two distinct ways to play engineer: defensive and combat. A defensive engineer is what you normally see (level 3 sentry at some kind of choke, level 3 dispenser close), and when I almost always use the Wrangler. I find that it allows for a whole host of better defenses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, when I go combat engineer, I go Gunslinger. I don't really feel that the Wrangler is very useful with the mini-sentry, because I normally am not all that close to my mini-sentry. Even if you are close to it, it doesn't do the kind of damage you need out of the Wrangler. Also, having the pistol out allows you to do a good amount of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, Wrangler w/ regular sentry, pistol with mini-sentry (Gunslinger).&lt;/p&gt;&#xA;" OwnerUserId="4151" LastActivityDate="2011-03-18T17:27:12.340" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18557" PostTypeId="1" AcceptedAnswerId="49180" CreationDate="2011-03-18T17:49:26.587" Score="7" ViewCount="329" Body="&lt;p&gt;Playing co-op I saw a wicked area of effect spell where large green glass-like shards shot up through the ground in a circle around the mage. How can I cast this or a similar spell? I forgot to ask the guy how he did it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously I shift-right click to get the area of effect, but I'm not sure what elements are involved. Life could account for the green, although the spell really hurt goblins and life would heal them. I will be able to recognize it from a picture.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-03-18T17:55:19.170" LastActivityDate="2012-02-01T06:19:19.833" Title="Identify a green shard spell in Magicka" Tags="|pc|magicka|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18558" PostTypeId="1" CreationDate="2011-03-18T18:06:17.877" Score="15" ViewCount="4645" Body="&lt;p&gt;I really want to know what the pros and cons of the spy knives are. The normal knife gives you all your health, disguise kit, and backstabby goodness and all, but YEH (Your Eternal Reward) is perfect for blending in. I haven't found a use for the Conniver's Kunai.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What knife, what situation? Any tips?&lt;/p&gt;&#xA;" OwnerUserId="6968" LastEditorUserId="23" LastEditDate="2011-12-09T10:00:27.763" LastActivityDate="2016-02-02T05:37:23.270" Title="What are the pros and cons of the spy knives?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18560" PostTypeId="2" ParentId="15810" CreationDate="2011-03-18T18:51:16.963" Score="1" Body="&lt;p&gt;We live in NZ which only has 220-240v and we bought our 25th Anniversary DSiXL online with a USB cable, which works very well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The good thing about charging via the PC is that the PC adapter protects the unit from both the voltage variables and the cycles or Hz variables which can often damage wall chargers when coupled with voltage/travel adapters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure if you are planning on using a voltage travel adapter that it is also capable of the different cycles/Hz ratings too.&lt;/p&gt;&#xA;" OwnerDisplayName="user7901" LastEditorUserId="274" LastEditDate="2011-03-18T19:20:18.690" LastActivityDate="2011-03-18T19:20:18.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18561" PostTypeId="1" AcceptedAnswerId="18673" CreationDate="2011-03-18T19:06:48.407" Score="9" ViewCount="8841" Body="&lt;p&gt;In the Pokemon School, you can create a group and other players can join. I created and some friends of mine joined. The NPC says something about syncing events.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does being in a group do? What kind of things does it sync?&lt;/p&gt;&#xA;" OwnerUserId="7902" LastEditorUserId="20456" LastEditDate="2013-05-17T17:44:08.960" LastActivityDate="2013-05-17T17:44:08.960" Title="Pokemon SoulSilver/HeartGold: What do &quot;groups&quot; do?" Tags="|pokemon-heart-gold-soul-silver|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18564" PostTypeId="2" ParentId="18557" CreationDate="2011-03-18T19:20:07.567" Score="4" Body="&lt;p&gt;Sounds like Life + Ice + Direct target (i.e., Right click, not shift right click. It's not technically an area spell, though it does fire in a frontal cone) - be careful, those shards actually HEAL non-undead targets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a pretty picture for you:&lt;img src=&quot;https://i.stack.imgur.com/SK1FE.jpg&quot; alt=&quot;Ice+Life+Right Click&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-03-18T23:08:55.543" LastActivityDate="2011-03-18T23:08:55.543" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18566" PostTypeId="2" ParentId="18561" CreationDate="2011-03-18T19:27:17.497" Score="0" Body="&lt;p&gt;I always created a group with my friend when we wanted to enter the Doubles Battle Tower together.  I assume that &quot;event&quot; in this context refers to any multiplayer event that can be done with a friend in HGSS.  They use groups for all of them so that it remains consistent.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-03-18T19:27:17.497" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18567" PostTypeId="2" ParentId="18558" CreationDate="2011-03-18T19:43:20.317" Score="1" Body="&lt;p&gt;My personal opinion is that the stock knife is by far the best for most situations. It doesn't have the bonuses for backstabs like the other two knives have, but it's far easier to actually get the backstabs in the first place, and the bonuses won't do you much good if you rarely get them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your eternal rewards is great once you start get going on a spree, but until then is very hard. It's not too difficult to blend in when disguised (if you play your cards correctly), but without your kit, you'll be caught as soon as your uncloaked. Once you get that first backstab, getting more isn't too hard, but that first backstab is a real pain to get, and that's what you'll spend around 80% of your time trying to get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The kunai I haven't played with much, but my impression of it isn't exactly positive. You have a base health of 60 or so, and you can overheal via backstabs to about 180. However, this extra health slowly disappears on its own, and you can't reheal without another backstab. Plus, until you get a stab, you have ridiculously low health, and healthpacks don't heal you much at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps a really good spy (one far better than myself) could profitably use the kunai or the eternal reward on a regular basis, but for most people, the low health/lack of disguise kit is just a handicap that will be difficult to overcome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-03-18T19:43:20.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18568" PostTypeId="2" ParentId="18428" CreationDate="2011-03-18T20:15:26.170" Score="1" Body="&lt;p&gt;I feel like reaper rushes were also popularized when the game was very new because of the novice maps used for placement matches.  The reapers, with their ability to jump up cliffs, were a very good way to jump past the rocks, into the opponents base, and rip through a noob's economy.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured once the initial surge of placement matches were finished, and blizzard nerfed their required tech tree, the fad died down.&lt;/p&gt;&#xA;" OwnerUserId="7905" LastActivityDate="2011-03-18T20:15:26.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18570" PostTypeId="1" AcceptedAnswerId="18576" CreationDate="2011-03-18T20:32:54.563" Score="5" ViewCount="3214" Body="&lt;p&gt;I've built a JK flipflop - specifically, the &lt;strong&gt;A&lt;/strong&gt; version, from &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#JK_Flip-Flop&quot; rel=&quot;nofollow noreferrer&quot;&gt;Redstone JK flip-flops&lt;/a&gt; - and it works - sort of. It doesn't behave as described in the wiki, and I'm not sure if the wiki description is wrong, or if I built something wrong - or maybe the Beta release changed something.&lt;/p&gt;&#xA;&lt;p&gt;The wiki says that the type-A flip-flop is &lt;em&gt;edge-triggered&lt;/em&gt;, and will change its output when the Clock goes from 0 to 1, &lt;em&gt;or&lt;/em&gt; 1 to 0. For a Clock, I'm using a Switch on the side of a block (with three Redstone wires between it and the circuit, rather than the one wire in the diagram - for some reason, it breaks with only &lt;em&gt;one&lt;/em&gt; wire between two blocks.)&lt;/p&gt;&#xA;&lt;p&gt;When I flip the switch down, it transitions from 0 to 1 (unpowered to powered wire), which causes the Output to change, as expected. But when I flip the switch back up (transition from 1 to 0), I get no Output change (for any combination of J and K).&lt;/p&gt;&#xA;&lt;p&gt;Just for fun, I hooked up a 5-Clock as input, in case there was something strange about switches on blocks. But again, the Output only changed when the wire from the Clock went from unpowered to powered, and &lt;em&gt;not&lt;/em&gt; the other way.&lt;/p&gt;&#xA;&lt;p&gt;So is that how a JK flip-flop really works? At least in Minecraft, not the real world. :)&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2019-11-07T06:47:05.897" Title="Behavior of a JK flip-flop" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="18572" PostTypeId="2" ParentId="9475" CreationDate="2011-03-18T20:39:29.720" Score="0" Body="&lt;p&gt;A new &quot;world&quot;, Ham 'Em High, has been released.  You need to update the app in order to get these new levels.  And once you beat them, &lt;em&gt;expect&lt;/em&gt; nothing to happen unless there's another update.  This game has an end :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Another set of 45 levels, Mine and Dine, has been released, plus the Birthday levels.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-12-19T22:03:10.473" LastActivityDate="2011-12-19T22:03:10.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18574" PostTypeId="2" ParentId="18555" CreationDate="2011-03-18T21:06:03.397" Score="3" Body="&lt;p&gt;Elemental weapons have two types of damage, physical and elemental.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the attack connects, the target sustains full elemental damage, unless it has elemental resistance or immunity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The physical damage part is a function of the target's armor and base damage resistance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in your case, I think the mobs did have some kind of elemental resistance.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-03-18T21:06:03.397" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18575" PostTypeId="2" ParentId="326" CreationDate="2011-03-18T21:30:16.483" Score="3" Body="&lt;p&gt;Because of how different the races are, there really isn't a single opening you can use for every game.  You can do quite well though if you pick one build order for each race matchup and get good at it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against Protoss, the standard opening is the 3 Base Spire into 5 Hatch Hydra build.  It's an economic build that starts with a quick expansion, spawning pool, and a second expansion.  After that you get a spire so that you can use scourge to defend against corsairs, add two more hatcheries, and start building up an army of hydralisks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against Terran, the two standard openings are 2 Hatch Muta and 3 Hatch Muta.  The 2 hatch variant is more aggressive and requires good mutalisk control to do early damage, while the 3 hatch variant is more defensive and sets you up for a strong hive-tech game.  Both are focused on pressuring with mutalisks while taking a third base and defending it with lurkers, and teching up to defilers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against Zerg there is a variety of viable openings, but the two most popular builds are the 9 pool and 12 pool.  A 12 hatch opening is also viable but is more risky than it is in the other matchups.  ZvZ matches typically involve using zerglings for pressure and defense while teching quickly to mutalisks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just registered my account so I can't post multiple links, but details for all of the builds I mentioned above can be found in &lt;a href=&quot;http://wiki.teamliquid.net/starcraft/Zerg_Strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Zerg section of Liquipedia&lt;/a&gt; - look under the Specific Strategies section.  While you're there, skim through the entire Zerg Strategy area.  There's a lot of useful information.&lt;/p&gt;&#xA;" OwnerDisplayName="user7909" LastActivityDate="2011-03-18T21:30:16.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18576" PostTypeId="2" ParentId="18570" CreationDate="2011-03-18T21:31:04.720" Score="6" Body="&lt;p&gt;Wiki kinda made a mistake: by the &quot;C changes from 0 to 1 or 1 to 0&quot; it means you can design it to be edge up trigger or edge down trigger not both. If you look at the design it self you will see that the first split from input C only send pulse transitions when you change it from 0 to 1 and when you change it from 1 to 0 it's doing nothing.&#xA;So this work's alright just a little miss understanding, if you need so here the edge down design I built(just added not before the C):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AnIXo.jpg&quot; alt=&quot;JKFF edge down design&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I fixed this in wiki so this should be fine now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Btw you can design both edge up and down trigger, you need to send pulse(circled in black) each time the clock is changing. Do it your self as a challenge ☺&lt;/p&gt;&#xA;" OwnerUserId="7706" LastEditorUserId="7706" LastEditDate="2011-03-21T20:14:31.477" LastActivityDate="2011-03-21T20:14:31.477" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18577" PostTypeId="2" ParentId="18558" CreationDate="2011-03-18T22:31:40.217" Score="22" Body="&lt;h2&gt;Comparison table&lt;/h2&gt;&#xA;&lt;pre&gt;&lt;code&gt;        Base (Max)  Disguise  Backstab  &#xA;         Hitpoints    Kit       Icon    On backstab&#xA;&#xA;Knife    125 (185)    Yes       Yes     Disguise drops&#xA;                                        Enemy screams (crit-death)&#xA;Icicle   125 (185)    Yes        No     Disguise drops&#xA;                                        Leaves behind ice statue (crit-death)&#xA;YER      125 (185)     No        No     Disguise as the enemy, silently&#xA;                                        Corpse cloaks&#xA;Kunai     70 (180)    Yes       Yes     Disguise drops&#xA;                                        Enemy screams (crit-death)&#xA;                                        Health is stolen from enemy&#xA;Earner   100 (150)    Yes       Yes     Disguise drops&#xA;                                        Enemy screams (crit-death)&#xA;                                        Cloak is restored&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;h2&gt;Knife / Sharp Dresser&lt;/h2&gt;&#xA;&lt;p&gt;The normal knife and Sharp Dresser are the most balanced of the knives.&lt;/p&gt;&#xA;&lt;p&gt;They are the easiest knives to use when you need to sap enemy sentry guns.  Not only can you choose your disguise, but you can sometimes take up to 3 non-crit hits from an Engineer's wrench before dying... more if they're using the Jag.&lt;/p&gt;&#xA;&lt;h2&gt;Icicle&lt;/h2&gt;&#xA;&lt;p&gt;The icicle works mostly like the normal knife, except that it leaves behind ice statues instead of regular ragdolls, alerting enemies to the presence of a spy.  If a spy holding the icicle is hit by a flame attack, or pulls out the icicle while on fire, they will not burn, extinguish any flames they have, and become immune to fire damage for 2 seconds.  This disables the icicle for 5 seconds, but not the spy's other weapons, allowing them to escape or to pull out a revolver to take down the enemy who set them on fire.  Usually it's best to use this item if you know there will be at least one pyro spychecking for the other team, so you can make a hasty retreat.  Clever pryos, however, will equip a shotgun and kill you anyway, so best to keep running.&lt;/p&gt;&#xA;&lt;h2&gt;Your Eternal Reward / Wanga Prick&lt;/h2&gt;&#xA;&lt;p&gt;The Eternal Reward and Wanga Prick are very good for killing several enemies in succession, such as those pushing a cart that are not looking behind them.&lt;/p&gt;&#xA;&lt;p&gt;It also makes a Stab and Sap on an Engineer and his sentry gun considerably easier, provided you already have a disguise.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Be aware that you cannot disguise as your own team with these knives!&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Note: You disguise only if the enemy dies from the backstab.  This means you will not disguise if they: turn when you kill them and die a normal death, are ubered, have a Razorback, or are using a Dead Ringer.&lt;/p&gt;&#xA;&lt;h2&gt;Conniver's Kunai&lt;/h2&gt;&#xA;&lt;p&gt;With 70 health, you are a one-hit kill to any non-Scout melee weapon.  Most ranged weapons will also kill you in one hit.&lt;/p&gt;&#xA;&lt;p&gt;Because the health you gain is capped at 180, you actually have less health than a fully overhealed Spy with the Knife or YER (they would have 185).&lt;/p&gt;&#xA;&lt;p&gt;The Kunai may be good for escaping due to the extra health, but it requires that you get a backstab first.&lt;/p&gt;&#xA;&lt;h2&gt;Big Earner&lt;/h2&gt;&#xA;&lt;p&gt;With 100 health, your survivability is a bit higher than with the Kunai, but a single rocket, grenade, or scattergun/shotgun shot may kill you if their pellet spread is right.&lt;/p&gt;&#xA;&lt;p&gt;The 30% cloak you gain from using this knife is not a lot in the grand scheme of things.  For the Invisibility Watch, collecting a small ammo box restores 25% cloak, a medium ammo box restores 50%, and a large ammo box 100%.  For the Dead Ringer, collecting a small ammo box restores 25% cloak, a medium ammo or large ammo box restores 45%.&lt;/p&gt;&#xA;&lt;p&gt;The Cloak and Dagger would be the watch that gains the most from this, but it's also the watch that recharges if you stand still while cloaked...&lt;/p&gt;&#xA;&lt;h2&gt;What I use&lt;/h2&gt;&#xA;&lt;p&gt;I use the Knife or Your Eternal Reward as appropriate to the situation:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;CP push/PL defense&lt;/strong&gt; (RED):  Start with YER (Saharan Spy Set) and Cloak &amp;amp; Dagger.  Switch to Knife and Dead Ringer as appropriate.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;CP push/PL offense&lt;/strong&gt; (BLU):  Start with Knife and Dead Ringer, disguised as BLU's Soldier or Heavy.  This is to draw the enemy Sniper's fire, or set off the demoman's sticky trap.  Switch to YER and C&amp;amp;D as appropriate.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;PLR&lt;/strong&gt;: Varies.  Usually YER and C&amp;amp;D.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;CP symmetric / koth&lt;/strong&gt;: Varies.  Usually Knife and DR.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Arena&lt;/strong&gt;: That's a trick question.  I rarely play Spy in arena.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditorDisplayName="user2974" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-02-02T05:37:23.270" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18578" PostTypeId="2" ParentId="11410" CreationDate="2011-03-18T23:07:47.993" Score="4" Body="&lt;p&gt;I don't think its Windows 7 actually.  The scrolling glitch is something that happened back in the XP days as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have a Zune?  A lot of people who have experienced the scrolling glitch have had Zunes, and after uninstalling the Zune drivers and software the problem has been fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another fix that used to work for people was powering off the computer, unplugging all peripherals, then once you get to the desktop/login screen, plug them all back in.  You might try that as well.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-18T23:07:47.993" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18579" PostTypeId="1" AcceptedAnswerId="18583" CreationDate="2011-03-18T23:08:11.893" Score="23" ViewCount="296915" Body="&lt;p&gt;What are the best talent build, skills, specializations, and gear to make Alistair the best sword-and-board tank?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note: I am playing the Dragon Age: Origins - Ultimate Edition. So I have all the DLC and Awakening.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="11290" LastEditDate="2011-07-28T15:24:37.230" LastActivityDate="2021-01-20T21:28:42.770" Title="How do I make Alistair the best sword-and-board tank?" Tags="|dragon-age-origins|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18583" PostTypeId="2" ParentId="18579" CreationDate="2011-03-19T02:05:44.090" Score="32" Body="&lt;p&gt;I'm playing through &lt;em&gt;Dragon Age: Origins&lt;/em&gt; again with this specific goal in mind, so I'll outline what I've done:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Overview&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;I've found letting Alistair run on auto-pilot works really well. The &lt;em&gt;aggressive&lt;/em&gt; behavior, combined with the tactics loadout described below, makes the AI pretty smart and hands-off. However, you really need to make sure you have a good Spirit Healer (like Wynne) backing him up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I've built him around me not having to do anything with him: prioritizing his tactics load-out and passive skills.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Build&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Obviously, Alistair is going to be a warrior. You're locked in with the relatively useless Templar specialization, but once you reach 14 and can choose a second, definitely pick Champion.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Class:&lt;/strong&gt; Warrior&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Specializations:&lt;/strong&gt; Templar, then Champion&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Attribute priority:&lt;/strong&gt; Strength. Pop a couple points into Dexterity when talents require it. If you've built your healer well, you don't need to get fancy with Constitution and Willpower.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Skills:&lt;/strong&gt; &lt;em&gt;Combat Training&lt;/em&gt; and &lt;em&gt;Combat Tactics&lt;/em&gt;; don't bother with the rest. Alternate between selecting the two based on what talents you're about to pick up. If you need a talent that requires the next level of &lt;em&gt;Combat Training&lt;/em&gt; get that, otherwise, get &lt;em&gt;Combat Tactics&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Talents:&lt;/strong&gt; Concentrate on filling out the tactics load-out described below. Getting to the third tier of the first line of Warrior Talents and all the lines of &lt;em&gt;Weapon and Shield&lt;/em&gt; talents should occupy most of your time.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Leveling Priority&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Alistair starts with: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Talents:&lt;/strong&gt; &lt;em&gt;Righteous Strike&lt;/em&gt;, &lt;em&gt;Powerful&lt;/em&gt;, &lt;em&gt;Shield Bash&lt;/em&gt;, &lt;em&gt;Shield Pummel&lt;/em&gt;, &lt;em&gt;Shield Block&lt;/em&gt;, &lt;em&gt;Shield Cover&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Skills:&lt;/strong&gt; &lt;em&gt;Expert Combat Training&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I then chose the following as I leveled:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shield Defense&lt;/strong&gt; &lt;em&gt;(Weapon and Shield, 2nd line, tier 1)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shield Balance&lt;/strong&gt; &lt;em&gt;(Weapon and Shield, 2nd line, tier 2)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shield Wall&lt;/strong&gt; &lt;em&gt;(Weapon and Shield, 2nd line, tier 3)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Threaten&lt;/strong&gt; &lt;em&gt;(Warrior, 1st line, tier 2)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Precise Striking&lt;/strong&gt; &lt;em&gt;(Warrior, 2nd line, tier 1)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Taunt&lt;/strong&gt; &lt;em&gt;(Warrior, 2nd line, tier 2)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Overpower&lt;/strong&gt; &lt;em&gt;(Weapon and Shield, 1st line, tier 3)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bravery&lt;/strong&gt; &lt;em&gt;(Warrior, 1st line, tier 3)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shield Tactics&lt;/strong&gt; &lt;em&gt;(Weapon and Shield, 3rd line, tier 3, needs 20 Dexterity)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shield Mastery&lt;/strong&gt; &lt;em&gt;(Weapon and Shield, 3rd line, tier 4, needs 26 Dexterity)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Specialize in &lt;strong&gt;Champion&lt;/strong&gt; to get &lt;strong&gt;War Cry&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Death Blow&lt;/strong&gt; &lt;em&gt;(Warrior, 1st line, tier 4)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shield Expertise&lt;/strong&gt; &lt;em&gt;(Weapon and Shield, 2nd line, tier 4)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rally&lt;/strong&gt; &lt;em&gt;(Champion, tier 2)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Motivate&lt;/strong&gt; &lt;em&gt;(Champion, tier 3)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Superiority&lt;/strong&gt; &lt;em&gt;(Champion, tier 4)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This should take you to level 20-ish. Note you don't need &lt;em&gt;Master Combat Training&lt;/em&gt; until you get &lt;em&gt;Shield Mastery&lt;/em&gt;, so spend your skill points on &lt;em&gt;Combat Tactics&lt;/em&gt; to make sure you can use your abilities.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Tactics&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;As mentioned above, I didn't want to micromanage Alistair, so I used the following to handle pretty much every encounter. Note because of my reliance on a dedicated healer, Alistair does not use any sustainability/survival abilities.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Behavior:&lt;/strong&gt; Aggressive&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;em&gt;Self: Any&lt;/em&gt; &amp;rarr; &lt;em&gt;Activate mode: Threaten&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Self: Being attacked by a melee attack&lt;/em&gt; &amp;rarr; &lt;em&gt;Activate mode: Shield Wall&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Self: Being attakced by a ranged attack&lt;/em&gt; &amp;rarr; &lt;em&gt;Activate mode: Shield Cover&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Enemy: Nearest Visible&lt;/em&gt; &amp;rarr; &lt;em&gt;Use ability: Shield Pummel&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Self: Surrounded by at least two enemies&lt;/em&gt; &amp;rarr; &lt;em&gt;Use ability: Taunt&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Self: Surrounded by at least three enemies&lt;/em&gt; &amp;rarr; &lt;em&gt;Use ability: War Cry&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Enemy: Health &gt;= 75%&lt;/em&gt; &amp;rarr; &lt;em&gt;Use ability: Shield Bash&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Enemy: Health &amp;lt; 75%&lt;/em&gt; &amp;rarr; &lt;em&gt;Use ability: Overpower&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Equipment&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Equipment choice is not particularly difficult, and I've found you don't need to worry about min/maxing to make him effective, so I'm not going to bother with a mostly unnecessary list of exact gear you need to have. Generally:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Armor:&lt;/strong&gt; Equip the heaviest you can find: ultimately, you'll be wearing massive armor. Favor equipment that has stamina regeneration and secondarily, on &quot;tanking&quot; stats like Constitution, Resistances, Armor, etc.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Weapons:&lt;/strong&gt; Sword and board: long swords and the largest shield you can find.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Final Thoughts&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;It's really hard to unintentionally mess up building Alistair: there are so few &quot;tanking&quot; choices in the game that you'll eventually get everything you need by level 15-ish anyway. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, it comes either micromanaging Alistair as your de-facto main (which takes practice), or a decent tactics load out (specified above) if that's not your thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I can't stress enough how much a sword and board tank like Alistair needs a good healer. If you're not interested in giving up a slot for a dedicated healer, it's going to be very difficult to keep Alistair effective.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Acknowledgements&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The above is an amalgamation of various different guides I've found, notably:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.bioware.com/viewtopic.html?topic=707579&amp;amp;forum=135&quot; rel=&quot;noreferrer&quot;&gt;StillLogicZ's Tactics Load-outs on the BioWare Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0027HGY36&quot; rel=&quot;noreferrer&quot;&gt;The Official Strategy Guide&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/&quot; rel=&quot;noreferrer&quot;&gt;Dragon Age Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've confirmed the viability and effectiveness of this advice by using it myself.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-03-31T12:53:49.153" LastActivityDate="2011-03-31T12:53:49.153" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18584" PostTypeId="2" ParentId="18472" CreationDate="2011-03-19T02:42:11.617" Score="0" Body="&lt;p&gt;If you change the camera style to RTS Mode under the Gameplay Options on the main menu, then you can pan using the arrow keys or with the mouse at the edge near the bottom of the screen where the UI is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure about zooming out more, but if you unrestrict the camera in the same menu, it might help you see better, although maybe not up, and it will also let you cheat and view the enemies troops.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-03-23T15:08:03.503" LastActivityDate="2011-03-23T15:08:03.503" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18585" PostTypeId="2" ParentId="15192" CreationDate="2011-03-19T05:36:26.150" Score="3" Body="&lt;p&gt;&lt;strong&gt;No whitelisting&lt;/strong&gt; = Self explainatory&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Match any group&lt;/strong&gt; = Allow anyone who is assigned to a group to join&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Lockdown&lt;/strong&gt; = Allow anyone who is currently playing to continue playing but prevent any new connections.&lt;/p&gt;&#xA;" OwnerUserId="7745" LastActivityDate="2011-03-19T05:36:26.150" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18586" PostTypeId="2" ParentId="13774" CreationDate="2011-03-19T07:42:20.377" Score="4" Body="&lt;p&gt;The BF42 patch installers look for the path to the game in the registry at this location:&#xA;&lt;strong&gt;\HKEY_LOCAL_MACHINE\SOFTWARE\EA Games\Battlefield 1942&lt;/strong&gt; in a value named &lt;strong&gt;GAMEDIR&lt;/strong&gt;.  On my system that value is &lt;strong&gt;d:\Battlefield 1942&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can paste the following lines into a new file in Notepad, change the folder to the game's location on your external drive, save the file as bf42folder.reg, then double-click the file to update the registry.  Note that you need to use double backslashes instead of single backslashes in the path to the game.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;REGEDIT4&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;[HKEY_LOCAL_MACHINE\SOFTWARE\EA Games\Battlefield 1942]&lt;br&gt;&#xA;  &quot;GAMEDIR&quot;=&quot;d:\\Battlefield 1942&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you plan to play on the Internet, you will need a key as well, and that key goes in another place in the registry.  Without it you can play single player games or on LAN servers, but not Internet games.&lt;/p&gt;&#xA;" OwnerUserId="3628" LastEditorUserId="3628" LastEditDate="2011-03-20T01:27:54.483" LastActivityDate="2011-03-20T01:27:54.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18589" PostTypeId="1" AcceptedAnswerId="18590" CreationDate="2011-03-19T13:42:08.227" Score="12" ViewCount="2549" Body="&lt;p&gt;first I must say that I've loved this site from afar for a while now (my Droid Stackexchange app) and appreciate all the time you guys put in.  That said, I want to ask a simple question with simple answer and try to avoid all of the 'What you really want to ask' stuff that goes on here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's assume I'm playing Terran and I now have the economy to start an upgrade in my Engineering Bay.  Let's also assume I'm going for a (standard?) MMM ball, 50% marines 30% marauders and 20% medivacs.  What would make me choose to upgrade Infantry Weapons over Infantry Armor, or vice versa?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also interested in when to take what armory upgrades, but if someone answers the Engineering Bay question alone I will happily move the rest to another question.&lt;/p&gt;&#xA;" OwnerUserId="7915" LastActivityDate="2011-03-28T18:54:05.880" Title="What factors to consider when upgrading from Engineering Bay?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18590" PostTypeId="2" ParentId="18589" CreationDate="2011-03-19T14:17:49.393" Score="7" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;What upgrade:&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest another way: if you plan MMM play - build in parallel 2 Engineering Bays, once both upgrades are started - build armory. You need both of these upgrades picked up to level 3 ASAP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you build only 1 EB and due to any reason didn't build another yet...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In game against Zerg&lt;/strong&gt;: I would upgrade attack in 1st turn. The biggest danger for marines (and marauders probably too) are bannelings. Armor upgrade doesn't help against them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In game against Protoss&lt;/strong&gt;: if they have DT/Colossus/templars - armor upgrade doesn't help too - so do attack first. If they have zealot/stalkers/sentries - armor as important as attack. But still I would start from attack upgrade as marines under stim pack are very good for kiting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In game against Terran&lt;/strong&gt;: if you opponent play mech: tanks, Thors... armor doesn't help too. so again - start from attack upgrade. If they play MMM - armor and attack same in importance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here you could make a decision: don't upgrade armor at all. That would be wrong. Also in game versus Zerg: you are fighting not with bannelings only. You also need to survive some zerling waves, so don't neglect armor updages. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So &lt;strong&gt;for general game&lt;/strong&gt;, I would make following &lt;strong&gt;summary&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start with attack upgrade and follow with armor;&lt;/li&gt;&#xA;&lt;li&gt;Try to do both upgrades in parallel.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;When upgrade&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Answer is simple and hard: ASAP (if you play MMM, as you mentioned) or never (if you play Mech). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In game against Zerg&lt;/strong&gt;: usually, around 8-9 minutes Zerg build mutas. For sure, you need to scout that. Too often you don't have any chance to build engineer bay till this time. But around that time, once spire is scouted - build 2 EB right immediately and build 2 turrets in each mineral line... and start both upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I replied to comment, it is worth to build 2 EB, save some gas in order to get both upgrades, but if (due to some reasons) planning to do 1 upgrade only and you detected mutas (and/or mass mutas) it could be worth to start with defense upgrade. Having +1 defense upgrade reduce mutas damage from 13 (9+3+1) to 10 (8+2+0) =&gt; +23.1%, but having +1 attack upgrade increase your rines attack from 5 to 6 =&gt; 16.7%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In game against Protoss&lt;/strong&gt;: depends from opponent. If he going to some kind of gateway units/Immortals - upgrade you infantry asap. If he goes for Colossus - you could delay infantry a little to get some Vikings/Thors and concentrate on their upgrades in first turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In game against Terran&lt;/strong&gt;: if you see StartPort with techlab - that means banshees probably with cloak. Then you need: 1) expand, 2) EB + turrets in mineral lines. If you see opponent plays MM/MMM too: do infantry upgrades ASAP, if he goes mech play - think how to counter and if you will go with infantry - do upgrades ASAP. If no - delay them. &lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-03-28T18:54:05.880" LastActivityDate="2011-03-28T18:54:05.880" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18591" PostTypeId="2" ParentId="4125" CreationDate="2011-03-19T14:25:48.903" Score="0" Body="&lt;p&gt;I finally won and they key factor was the Hivemind emulator tover! Captured Units doesn't count against population limit so it allows you to have much stronger army full of Broodlords and mutalistk while still have a lot of marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I went for destroying nynduses&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Have two spaceports producing some vikings and BCs&lt;/li&gt;&#xA;&lt;li&gt;have like 5 barracks constatnly produced Marines&lt;/li&gt;&#xA;&lt;li&gt;Upgrade full flayers and infatry&lt;/li&gt;&#xA;&lt;li&gt;Base full of Planetary Fotresses against deployed units and up on the artifact ledge and some at rear of my chokes&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;3 mind emulators at each choke, 1 at back and some on ledge&lt;/strong&gt; - all in control group one - then I select 1 and SHIFT + I (or is it C?) all attacking units - emulator has longer range than broodlord!&lt;/li&gt;&#xA;&lt;li&gt;Obviously turrets everywhere speacialy near emuloators&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I think the more emulators the more fun&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doing this way I think it's even possible to win no falyers version with capturing all hydras and ultras.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bets way for destroying nynduses would be drop-podded infatry.&lt;/p&gt;&#xA;" OwnerUserId="3356" LastActivityDate="2011-03-19T14:25:48.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18592" PostTypeId="1" AcceptedAnswerId="18593" CreationDate="2011-03-19T17:07:24.480" Score="42" ViewCount="12206" Body="&lt;p&gt;I've seen videos of a mob named Herobrine being summoned or randomly encountered. He has the default Minecraft skin but with glowing white eyes. Are these videos all hoaxes or is there a way to summon Herobrine in Minecraft survival mode without mods? Can he be randomly encountered?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="19827" LastEditDate="2012-05-01T01:06:45.833" LastActivityDate="2016-04-01T01:24:56.463" Title="Does Herobrine exist?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="18593" PostTypeId="2" ParentId="18592" CreationDate="2011-03-19T17:14:26.830" Score="45" Body="&lt;p&gt;Notch on Twitter is pretty clear on the topic:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I have no plans of adding herobrine.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;sub&gt;&lt;a href=&quot;http://twitter.com/#!/notch/statuses/27871748827&quot; rel=&quot;noreferrer&quot;&gt;Notch&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-03-19T17:14:26.830" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18594" PostTypeId="2" ParentId="18589" CreationDate="2011-03-19T17:14:42.547" Score="1" Body="&lt;p&gt;I think there was a day9 daily which talked about upgrades, and stressed thinking in terms of &quot;shots per kill&quot; over of DPS. Hopefully someone could link to that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you think in terms of shots per kill between your opponent's army and your own, you will find that sometimes a +1 armor will not change &lt;em&gt;anything&lt;/em&gt; because your marine will still take 2 shots to kill either way, but +1 weapons will mean you can 2-shot them instead of taking 3 shots (killing their army 33% faster).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Budda has done a better job giving specific scenarios. A complete chart would be impossible because you have to factor so many things - unit combinations, opponent's upgrade level. Even map and tactic can change things because you may want to be able to drop &amp;amp; kill their mineral line as fast as possible, rather than the more defensive armor upgrade.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-03-19T17:14:42.547" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18595" PostTypeId="1" AcceptedAnswerId="18601" CreationDate="2011-03-19T17:41:52.713" Score="6" ViewCount="2215" Body="&lt;p&gt;In Plants Vs Zombies there is an option to &quot;Switch House&quot; at Crazy Dave's shop. What exactly does this do. I've switched house and not noticed any difference in game play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="7918" LastEditorUserId="12" LastEditDate="2011-11-17T16:18:26.347" LastActivityDate="2011-11-17T16:18:26.347" Title="Plants Vs Zombies :- Switch House" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18596" PostTypeId="1" AcceptedAnswerId="18597" CreationDate="2011-03-19T18:56:19.680" Score="2" ViewCount="3339" Body="&lt;p&gt;I'd like to buy BF2(complete collection) on Steam, but the friend I'll play with said it's not compatible with the &quot;normal&quot; version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read somewhere there's a problem with steam chat + punkbuster, and I wonder if just disabling steam fixes that and I can play normally, or there are other issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore I wondered if getting the Steam version you are given a user+password that you can use also on &quot;normal&quot; clients, or you would be stuck with playing it only on Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the actual question is: &lt;strong&gt;what are the differences and the compatibility between the Steam and the non-Steam version?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-03-19T20:17:27.677" Title="Battlefield 2: steam compatibility / difference with the &quot;normal&quot; version" Tags="|steam|battlefield-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18597" PostTypeId="2" ParentId="18596" CreationDate="2011-03-19T19:58:07.407" Score="1" Body="&lt;p&gt;What exactly do you mean by &lt;code&gt;not compatible with the normal version&lt;/code&gt;? The Steam version can play online with the standalone version normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PunkBuster did give me some trouble because of the Steam Community In-Game. Since it draws itself on top of the game PunkBuster thinks it's a cheat. I had to disable the overlay in order to play. See &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1149028&quot; rel=&quot;nofollow noreferrer&quot;&gt;this topic&lt;/a&gt; in the Steam forums for more information on that issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to create a BF2 account in order to play online. You can play with it in any version of the game, be it Steam, standalone, your friends's copy...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You &lt;strong&gt;will&lt;/strong&gt; receive a CD-Key, even if you buy it on Steam. You have to be signed in Steam in order to play the its version of the game, but you could theoretically borrow the standalone version from your friend and use your key with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, with the Steam version you don't have to worry about keeping your BF2 DVD in the drive, since it's not required.&lt;/p&gt;&#xA;" OwnerUserId="5502" LastEditorUserId="5502" LastEditDate="2011-03-19T20:16:40.730" LastActivityDate="2011-03-19T20:16:40.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18598" PostTypeId="1" AcceptedAnswerId="18600" CreationDate="2011-03-19T20:00:43.223" Score="7" ViewCount="989" Body="&lt;p&gt;Does anyone know for sure what effect the Sun Goggles have on a merc in the original Jagged Alliance? &lt;/p&gt;&#xA;" OwnerUserId="7919" LastEditorUserId="23" LastEditDate="2011-10-20T18:12:11.820" LastActivityDate="2011-11-03T22:22:25.220" Title="What effects do the Sun Goggles have on a Merc?" Tags="|jagged-alliance|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18599" PostTypeId="2" ParentId="18596" CreationDate="2011-03-19T20:17:27.677" Score="4" Body="&lt;p&gt;I have both the original and the Steam versions and I can definitely say there aren't much differences between the two.  There are a few caveats I've had with the Steam version however.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You need to turn off the Steam overlay.  It does screw with Punkbuster (you'll get kicked), but it also drastically reduces your framerate.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Mods become a lot more difficult.  I play Forgotten Hope 2 a lot, and I have to manually change the shaders file that the FH2 launcher swaps out.  Mod launchers don't work because the BF2 steam .exe is a little different and Steam always runs some BF2Key junk alongside it.  I usually make 1 or 2 batch files for swapping shaders though... so its not a huge issue.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Overall, its identical and it works fine.  I would say go ahead and get it on Steam, but if you're planning on playing lots of mods, check with the mods you're interested in and see how they work around the BF2 Steam version stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and yeah, I actually have two accounts now.  I usually use my original account that I got when the game came out, so you'll run into no problems there.  And the Steam account runs with the original disc too.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-19T20:17:27.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18600" PostTypeId="2" ParentId="18598" CreationDate="2011-03-19T20:21:17.923" Score="6" Body="&lt;p&gt;Sun Goggles improve sight range by up to 2 squares when you're in a brighter than normal condition, such as &quot;Deserts&quot; or other bright areas.  There's also no penalty for wearing them at night so if you've got them... give them to a Merc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also decrease your effective range to target by 10%, providing a mild to-hit bonus.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastEditorUserId="-1" LastEditDate="2011-11-03T22:22:25.220" LastActivityDate="2011-11-03T22:22:25.220" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="18601" PostTypeId="2" ParentId="18595" CreationDate="2011-03-19T20:41:02.900" Score="5" Body="&lt;p&gt;In the XBox 360 version of the game, you can purchase additional blueprints from &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Crazy_Dave&amp;#39;s_Twiddydinkies&quot; rel=&quot;noreferrer&quot;&gt;Crazy Dave's Twiddydinkies&lt;/a&gt; that change the appearance of your house on the &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Leader_Boards&quot; rel=&quot;noreferrer&quot;&gt;Leaderboard screen&lt;/a&gt;. Using &quot;switch house&quot; is how you swap to one of your other houses.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-19T20:41:02.900" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18604" PostTypeId="1" AcceptedAnswerId="23395" CreationDate="2011-03-19T21:09:00.577" Score="5" ViewCount="786" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/wKBkaf-s5Sc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All my attempts against this four pronged evil menace from space have been met with failure on the score of 8-15. The above is, in a way, one of my best shots against the boss; after my absent-minded first moments, I try and pick up the slack, but eventually I always react that tenth of second too late and &lt;em&gt;plonk&lt;/em&gt;, I'm closer to failure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm afraid there's not much advice you can give me except &quot;stop sucking,&quot; but...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I move the paddle in pong... better?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Addendum.&lt;/strong&gt; While reading the &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/BitTrip&quot; rel=&quot;nofollow noreferrer&quot;&gt;TvTropes page about Bit.Trip&lt;/a&gt;*, I read this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/AscendedGlitch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ascended Glitch&lt;/a&gt;: In &lt;em&gt;BEAT&lt;/em&gt;, hitting the pong ball with the corners of Player 2's paddle will cause the ball to gain way too much momentum and go haywire, making the final boss trivial to beat. When the game was patched, Gaijin specifically didn't fix the bug because it was a &quot;cool advanced technique&quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I haven't been able to reproduce this. Is this behaviour present in the PC version?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;&lt;b&gt;*&lt;/b&gt; Clicking through may result in an exponential explosion of tabs and should be done with extreme caution.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2014-05-14T12:40:24.140" LastActivityDate="2014-05-14T12:40:24.140" Title="How to move the paddle in pong? Bit.Trip Beat's Growth Boss keeps defeating me" Tags="|bit-trip-beat|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18605" PostTypeId="2" ParentId="16079" CreationDate="2011-03-19T22:03:58.390" Score="4" Body="&lt;p&gt;In the &lt;code&gt;~\Documents\Battlefield 2\Profiles&lt;/code&gt; folder, you can find various numbered folders containing profile data. Inside them you'll find the following files:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;code&gt;Profile.con&lt;/code&gt;&lt;/strong&gt;: contains your login information such as name, nickname and GameSpy account information.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Everything else&lt;/strong&gt;: your game settings.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All these are text files, which you can manually edit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find out which profile was used last by reading the &lt;code&gt;Global.con&lt;/code&gt; file.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;In order to rename your profile&lt;/strong&gt;, you need to edit the following two lines:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;LocalProfile.setName &quot;name&quot;&#xA;LocalProfile.setNick &quot;name&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change &lt;code&gt;name&lt;/code&gt; to your desired name. The &lt;code&gt;setNick&lt;/code&gt; command defines the name that is displayed on the login screen. The &lt;code&gt;setName&lt;/code&gt; defines your in-game name, as seen on the scoreboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure if this works with online profiles.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;If you want to create another profile&lt;/strong&gt;, you can save yourself the trouble of manually configuring the game again by copying all files but &lt;code&gt;Profile.con&lt;/code&gt; in your old profile directory to the new one.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5502" LastActivityDate="2011-03-19T22:03:58.390" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18606" PostTypeId="2" ParentId="18604" CreationDate="2011-03-19T22:16:32.310" Score="2" Body="&lt;p&gt;I had a hell of a time with this boss too, but I think the best advice I can give you is to try to hit the ball as close to the edge of your own paddle as possible, this sends it back at a sharper angle, and since the boss has a fixed movement speed, it's difficult for it to get to it in time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing on PC, also make sure that you've &lt;strong&gt;disabled&lt;/strong&gt; vsync in the options, that made a huge difference for me, much easier to get my paddle into the right position, for some reason.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-03-19T22:16:32.310" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18607" PostTypeId="2" ParentId="18604" CreationDate="2011-03-19T22:39:14.570" Score="2" Body="&lt;p&gt;This is going to sound really nuts, but have you tried reducing your mouse speed?  A lower mouse speed may help you be more precise with the paddle.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-19T22:39:14.570" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18610" PostTypeId="1" CreationDate="2011-03-20T00:14:34.933" Score="4" ViewCount="4990" Body="&lt;ol&gt;&#xA;&lt;li&gt;I start Contra.&lt;/li&gt;&#xA;&lt;li&gt;I start playing the first level.&lt;/li&gt;&#xA;&lt;li&gt;up-up-down-down-left-right-left-right-B-A-Start.&lt;/li&gt;&#xA;&lt;li&gt;Nothing happens.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong?&lt;/p&gt;&#xA;" OwnerDisplayName="user7927" LastEditorUserId="29" LastEditDate="2011-12-17T15:26:36.277" LastActivityDate="2011-12-17T15:26:36.277" Title="Proper entry of Konami Code?" Tags="|cheats|contra|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18611" PostTypeId="2" ParentId="18610" CreationDate="2011-03-20T00:15:04.277" Score="7" Body="&lt;p&gt;The Konami Code should be entered in the main menu, not in a level.&lt;/p&gt;&#xA;" OwnerDisplayName="user7927" LastEditorDisplayName="user11502" LastEditDate="2011-12-17T06:07:00.253" LastActivityDate="2011-12-17T06:07:00.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18613" PostTypeId="2" ParentId="18570" CreationDate="2011-03-20T00:17:37.017" Score="0" Body="&lt;p&gt;Flip flops are either positive edge triggered or negative edge triggered but not both =)&lt;/p&gt;&#xA;" OwnerUserId="7928" LastActivityDate="2011-03-20T00:17:37.017" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18614" PostTypeId="1" AcceptedAnswerId="18615" CreationDate="2011-03-20T01:22:53.280" Score="2" ViewCount="728" Body="&lt;p&gt;I recently noticed Magicka got updated via Steam, and ever since I've been getting the &quot;modding message&quot;.  I tried validating my Steam cache as suggested, but the message still comes up.  What do I need to do to play online.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-03-20T01:31:05.070" Title="Modified version of Magicka?" Tags="|magicka|technical-issues|" AnswerCount="1" CommentCount="0" ClosedDate="2013-01-13T00:34:49.813" ContentLicense="CC BY-SA 2.5" />
  <row Id="18615" PostTypeId="2" ParentId="18614" CreationDate="2011-03-20T01:31:05.070" Score="5" Body="&lt;p&gt;This is a bug that showed up in the most recent Magicka patch. &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1798816&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Devs are aware of it, and hoping to have it fixed by Monday, 3/21.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As many of you've seen there's a new patch up tonight, and it's not behaving as it should for some. Some are getting a message that they are running a &quot;modded&quot; version of the game although they haven't touched a single file. Before I get into technical details let me tell you this - the game still should work fine:&lt;br&gt;&#xA;   -  Even if you get the message - you still can play as normal.&lt;br&gt;&#xA;   -  Modding is still fully possible. Arrowhead &amp;amp; Paradox do very much still support   modding and think it's great that there are a bunch of cool mods for the game.&lt;br&gt;&#xA;   -  We also want to support the players who want to score big and end up on the   leaderboards.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;So what we did for this patch was that we put a check in the game that detects if you have any modified files or not. If it detects modified files it'll show you the message, let you keep playing, but won't register any leaderboard scores, achievements or let you play VAC (steams anti cheat functionality) protected games.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;So what's the problem? Well our testing looked fine this week. Modded games showed up as modded and unmodded ran just like before. Now we're seeing that the game is erroneously reporting some games as &quot;modded&quot;. I myself am getting mixed results (one computer shows normal while the other shows &quot;modded&quot;) while both computers are actually unmodded. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We're looking into exactly what went wrong and expect to have a hotfix up by Monday. We're very sorry for this!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;But the good news is that no matter the message no game functionality has been affected. &lt;strong&gt;You should still be able to cast spells, kill your friends and revive them as usual.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;TL;DR: The game is working just fine, but achievements are currently not being tracked, until the next patch. Everything else is as normal.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-03-20T01:31:05.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18616" PostTypeId="1" AcceptedAnswerId="18617" CreationDate="2011-03-20T01:51:10.670" Score="15" ViewCount="9452" Body="&lt;p&gt;Given 5 wires (possibly more), I want to press a Reset button, and have exactly &lt;em&gt;one&lt;/em&gt; of those wires, randomly selected, become active - and remain that way (until the next button press). What is a simple way of doing that?&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorDisplayName="user3389" LastEditDate="2012-05-29T06:12:28.310" LastActivityDate="2013-11-10T10:46:25.830" Title="How can I randomly power one of several wires in Minecraft?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="5" ClosedDate="2018-08-12T06:30:29.033" ContentLicense="CC BY-SA 3.0" />
  <row Id="18617" PostTypeId="2" ParentId="18616" CreationDate="2011-03-20T01:53:40.587" Score="25" Body="&lt;p&gt;This Q/A is actually related to &lt;a href=&quot;https://gaming.stackexchange.com/questions/18133/in-minecraft-how-do-i-randomise-the-output-in-a-redstone-circuit&quot;&gt;another Question&lt;/a&gt;, my Answer to which, was sufficiently complex (and had so many diagrams), that I decided it was worth a separate post.&lt;/p&gt;&#xA;&lt;p&gt;Now, there are a lot of random-number generators out there, some very clever (one uses a 13-bit linear feedback shift register - wow). But I wanted something simple, extendable, and easily-understood. There are probably better ones out there :) But I think this one works well enough to be used as part of the circuit in the other Question.&lt;/p&gt;&#xA;&lt;p&gt;It's basically a 5-clock (using the new repeaters - I love those), connected to some memory flip-flops, with a reset button.&lt;/p&gt;&#xA;&lt;h2&gt;Top-level circuit diagram&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CR4ex.png&quot; alt=&quot;top-level circuit diagram&quot; /&gt;&lt;/p&gt;&#xA;&lt;h2&gt;5-clock circuit diagram&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/etcx0.png&quot; alt=&quot;5-clock circuit diagram&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The arrows are repeaters, set to either 0.3 or 0.2 seconds delay (or none if blank). The 0.2 is to compensate for the length of wire before it, which adds some delay. The clock's entire cycle time is about 1.5 seconds.&lt;/p&gt;&#xA;&lt;h2&gt;333 circuit diagram&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Lp3cC.png&quot; alt=&quot;333 circuit diagram&quot; /&gt;&lt;/p&gt;&#xA;&lt;h2&gt;How to use it&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Clear the 5-clock (repeaters get frozen), on server reboot/game reload. This can usually be done by dropping/removing a torch by the circuit, and/or removing and replacing a section of wire. When all of the repeaters are &lt;em&gt;unpowered&lt;/em&gt;, the circuit is clear.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Inject a pulse into the 5-clock. Press the button on the Auto-Pulse Injector, and it will start the clock.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press the Reset button - exactly &lt;em&gt;one&lt;/em&gt; of the five wires, will now become active. If any wires were previously active, they turn off.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The clock cycles through 5 torches in about 1.5 seconds, and when you press the Reset button, whichever wire is next to an active torch, will be locked into an active state.&lt;/p&gt;&#xA;&lt;p&gt;At this point, someone is no doubt complaining, &amp;quot;you call that &lt;em&gt;random&lt;/em&gt;&amp;quot;??? :) Why, yes, I do - unless you walk to the button at deterministic time intervals, it's &lt;em&gt;very&lt;/em&gt; random. Some people have designed RNGs that use mobs walking around - I'm using the player. :)&lt;/p&gt;&#xA;&lt;p&gt;However, if you want to add &lt;em&gt;more&lt;/em&gt; randomness to it, use the T.B.D. circuit - basically, that means that you: go to the button, look at the Seconds digit on your wristwatch, and when it hits zero, press the button. This will give a range of 1-10 seconds, averaging 5, in which the clock will cycle, resulting in an &lt;em&gt;unpredictable&lt;/em&gt; wire activated.&lt;/p&gt;&#xA;&lt;p&gt;I realize there are other ways of getting a random event. In fact, I had originally created a rapid-pulsar that burned out, then relit in about 5-15 seconds. I was working on having the relight event trigger a JK flip-flop, sending a pulse to the clock. But it was a) trickier than I thought, and I wanted to get an answer posted :) and b) somewhat redundant. All I was trying to do was wait for a random interval before picking a clock torch - and it's easy enough for the player to just &lt;em&gt;look at his watch&lt;/em&gt; for a random interval. :)&lt;/p&gt;&#xA;&lt;p&gt;Sometimes, the best solution, &lt;em&gt;doesn't&lt;/em&gt; require a lot of complex machinery. :)&lt;/p&gt;&#xA;&lt;p&gt;Also, this design is for a specific application - in the original Question, the person wanted a &lt;em&gt;reset button&lt;/em&gt; that changed the wire, which means they were actively choosing when to get a random number. If your application involves disco lights flashing at random, then no, this wouldn't work for that. But there's already plenty of solutions for flashing lights randomly.&lt;/p&gt;&#xA;&lt;p&gt;The 333 circuit is fairly mundane, I claim no originality - the only reason I gave it a name, is I had to give it &lt;em&gt;some&lt;/em&gt; label in the diagram for clarity. :)&lt;/p&gt;&#xA;&lt;p&gt;Update: Although I originally only used a manually-activated Pulse Injector, it required that the player flip the switch on/off quickly. Just for fun, I decided to add an Auto-Pulse Injector to make it simpler to activate the clock. (The design for which came from the &lt;a href=&quot;https://minecraft.wiki/w/Circuit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-03-22T15:42:44.877" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18618" PostTypeId="2" ParentId="18133" CreationDate="2011-03-20T01:55:02.100" Score="4" Body="&lt;p&gt;First, this is a really involved question. :) So I decided to split my answer into two parts, where the second part is a separate Q/A, involving &lt;a href=&quot;https://gaming.stackexchange.com/questions/18616/how-can-i-randomly-power-one-of-several-wires-minecraft&quot;&gt;&lt;strong&gt;how to activate a random wire&lt;/strong&gt;&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;This part of the Answer, takes that random wire (1 of 5), and multiplexes it with 5 buttons, to direct 1 of the 5 buttons to a valid-output circuit, and the other 4/5 to an invalid-output circuit.&lt;/p&gt;&#xA;&lt;p&gt;Due to the diagram's complexity, I'm only showing 3 buttons, not 5 - however, extending it to 5 buttons is very straightforward, and should be clear from the diagram.&lt;/p&gt;&#xA;&lt;h2&gt;Top-level circuit diagram&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/laRTK.png&quot; alt=&quot;top-level diagram&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The 5-Wires box is from the other Question. Basically there are 5 wires (gosh), exactly &lt;em&gt;one&lt;/em&gt; of which will be active at any time, with the active wire changing each time a button is pressed. The wires are connected to a 222 circuit, which takes two inputs - a wire, and a button. The 222 circuit has two outputs, connected to two different 5-input OR circuits.&lt;/p&gt;&#xA;&lt;p&gt;If the wire to a given 222 circuit is active, and the button is also pressed, it will send a positive signal down the red wire, to the &lt;em&gt;valid&lt;/em&gt; circuit. The signal will last as long as a button stays pressed, roughly half a second I think. If the wire is inactive and the button is pressed, the 222 circuit will send a positive signal down the green wire to the &lt;em&gt;invalid&lt;/em&gt; circuit. In all other cases, there is no signal sent down any wire.&lt;/p&gt;&#xA;&lt;h2&gt;222 Circuit Diagram&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GeqQG.png&quot; alt=&quot;222 circuit diagram&quot; /&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Notes&lt;/h2&gt;&#xA;&lt;p&gt;I have tested the individual components &lt;em&gt;in isolation&lt;/em&gt;. The 222 circuit works fine, the 5-clock and 333-circuit in the other part, work fine - but I haven't wired up an entire test circuit (not even 3 buttons), because it's &lt;em&gt;really freaking big&lt;/em&gt;. However, as far as I can tell, it should work - there are no parts that require extremely precise timing, I turned all the corners on Redstone wiring as needed to avoid glitches, and I don't see any section that would be affected by the SW rule.&lt;/p&gt;&#xA;&lt;p&gt;I also don't have Baezon's MCE, since it uses Java 6 (I have JRE 5). It might be easier to enter and test in a &lt;em&gt;simulator&lt;/em&gt; than doing it by hand, which I was. :) If it doesn't work, let me know what part broke.&lt;/p&gt;&#xA;&lt;p&gt;The entire circuit is fairly complex, with a lot of wires crossing, but I don't see how you can avoid that. When you're connecting 5 wires to 5 buttons, and directing each result to two other circuits - that's a lot of cross-overs.&lt;/p&gt;&#xA;&lt;p&gt;The 222 circuit is fairly mundane, I claim no originality - the only reason I gave it a name, is I had to give it &lt;em&gt;some&lt;/em&gt; label in the diagram for clarity. :)&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-24T20:41:21.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18619" PostTypeId="1" AcceptedAnswerId="18660" CreationDate="2011-03-20T02:13:12.197" Score="7" ViewCount="7803" Body="&lt;p&gt;Does the minecart slow down when riding between two adjacent walls? About 20% of my track is boosters, but the minecarts are still slowing down too fast. So I thought that maybe it's because of the walls? Anyone know?&lt;/p&gt;&#xA;" OwnerUserId="7706" LastEditorUserId="336" LastEditDate="2011-03-20T02:39:03.043" LastActivityDate="2011-03-21T09:00:54.773" Title="Are the walls slowing down minecarts?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18621" PostTypeId="2" ParentId="18619" CreationDate="2011-03-20T02:36:20.987" Score="4" Body="&lt;p&gt;If by &quot;between two walls&quot;, you mean having walls on both sides of the track, then &lt;strong&gt;no, the walls don't affect the cart's speed.&lt;/strong&gt; Carts lose momentum very quickly with no rider, so that may be why your carts are slowing down fast. Or perhaps your boosters aren't setup properly.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-03-20T02:36:20.987" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18623" PostTypeId="1" AcceptedAnswerId="19767" CreationDate="2011-03-20T04:41:45.450" Score="2" ViewCount="374" Body="&lt;p&gt;What items does the Anville lost luggage guy actually give you? I've gotten rare candies, proteins, and hp ups. Does anyone have a definitive list? Also, what determines the number of items that are received?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2012-01-03T15:13:40.173" Title="Anville Town's Lost Luggage Gifts" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18626" PostTypeId="1" CreationDate="2011-03-20T08:04:23.123" Score="14" ViewCount="18193" Body="&lt;p&gt;How should I go about building a great DPS warrior?  I am playing the default role of a Noble Warrior. Alister is my tank, and I'm using the build and tips from &lt;a href=&quot;https://gaming.stackexchange.com/questions/18579/how-to-make-alistair-the-best-sword-and-board-tank/18583#18583&quot;&gt;this question&lt;/a&gt;. In the end my main group will be a warrior tank, warrior dps, mage healer, and mage/rogue dps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What suggestions do you have for the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Specializations &lt;em&gt;(currently only missing Champion)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Attribute&lt;/li&gt;&#xA;&lt;li&gt;Skills &lt;/li&gt;&#xA;&lt;li&gt;Talent&lt;/li&gt;&#xA;&lt;li&gt;Tactics&lt;/li&gt;&#xA;&lt;li&gt;Equipment&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note: This is my first play though. Playing with Dragon Age: Origins - Ultimate Edition.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-08-21T00:22:08.397" Title="How do you make the best DPS warrior?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18627" PostTypeId="1" CreationDate="2011-03-20T08:28:49.050" Score="6" ViewCount="15461" Body="&lt;p&gt;I like building big buildings in Minecraft, but it's hard to get certain materials—like clay—on some of my maps. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm looking for an inventory editor that works on Mac OS X. I currently use Inside Job, but when I make a new save, it doesn't save a world in the right slot even if the slot is empty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can use an online Minecraft inventory editor, but that's generally a slow process and online inventory editors usually don't have everything.&lt;/p&gt;&#xA;" OwnerUserId="6359" LastEditorDisplayName="user3389" LastEditDate="2011-03-20T21:37:44.357" LastActivityDate="2012-10-15T06:23:11.527" Title="Is there an offline inventory editor for Mac OS X?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18628" PostTypeId="1" AcceptedAnswerId="18650" CreationDate="2011-03-20T09:12:05.243" Score="2" ViewCount="1823" Body="&lt;p&gt;When I play &lt;code&gt;Worms Reloaded&lt;/code&gt; game, when the game ends, the statistics mentions lots of awards like &lt;code&gt;Lemming award&lt;/code&gt; and the &lt;code&gt;Cockroach award&lt;/code&gt;. Is there a place to look up the meaning of various awards?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="231" LastActivityDate="2011-03-24T20:03:35.323" Title="Worms Reloaded - Awards" Tags="|worms-reloaded|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18629" PostTypeId="2" ParentId="18627" CreationDate="2011-03-20T09:57:04.530" Score="2" Body="&lt;p&gt;A list if them can be found on the &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_editors#Inventory_Editors&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraft wiki&lt;/a&gt;. I recomend InvEdit because it has a search function and an inbuilt updater. Remember, you cannot edit the inventory of a map that is open.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-03-20T10:32:28.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18630" PostTypeId="1" AcceptedAnswerId="18637" CreationDate="2011-03-20T11:09:40.380" Score="7" ViewCount="96942" Body="&lt;p&gt;I've finished Leonardo's missions and he's given me a parachute but forgot to include the instructions.&#xA;Already read that you need to press X on an Xbox to deploy it but I'm playing on my PC and can't figure it out. I even died once, jumping from the highest tower, hoping it would deploy automagically :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="1823" LastEditorUserId="11089" LastEditDate="2012-06-06T07:33:43.617" LastActivityDate="2015-11-21T05:04:45.510" Title="How do I deploy the parachute in Assassins Creed Brotherhood for PC?" Tags="|pc|assassins-creed-brotherhood|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18631" PostTypeId="1" CreationDate="2011-03-20T11:29:14.230" Score="1" ViewCount="76" Body="&lt;p&gt;I didn't play GW for some time now (about 2 years), and I wanted to play a few vanquish areas but I noticed that a lot of areas/missions I did in hard mode are marked with red color (which means I didn't do it in hard mode?!) instead of the golden colored helmet (which would mean I did it - as it should be). I also see that in my titles the amount of finished hard mode areas is fine. Is this a bug? Or should I talk to an NPC to 'update' my account? How do I fix this problem?&lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="207" LastEditDate="2011-03-20T11:38:24.337" LastActivityDate="2011-03-20T12:00:30.213" Title="Hard mode map not up-to-date?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18632" PostTypeId="1" AcceptedAnswerId="18648" CreationDate="2011-03-20T11:46:34.717" Score="3" ViewCount="141" Body="&lt;p&gt;What level are the Pokemon in each Black and White gym?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-03-20T15:49:22.280" Title="What level are the gyms?" Tags="|nintendo-ds|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18634" PostTypeId="2" ParentId="18631" CreationDate="2011-03-20T12:00:30.213" Score="1" Body="&lt;p&gt;I can't seem to reproduce this at all on my account. I would try turning on Hard Mode, then zone into the areas you know you've vanquished. It's possible that it just needs to run some sort of &quot;check&quot; since you've been gone a while. As far as I know, there is no one single NPC you could &quot;update&quot; with.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-03-20T12:00:30.213" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18636" PostTypeId="1" AcceptedAnswerId="18688" CreationDate="2011-03-20T12:59:22.223" Score="0" ViewCount="94765" Body="&lt;p&gt;Approximately how long is the single player campaign in each of the various Assassin's Creed games, for both completionist as well as story-only runs?&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="25150" LastEditDate="2012-07-26T08:50:47.400" LastActivityDate="2013-04-18T21:05:03.017" Title="Length of single player campaign in the Assassin's Creed series?" Tags="|assassins-creed|" AnswerCount="3" CommentCount="0" ClosedDate="2013-04-18T23:34:56.783" ContentLicense="CC BY-SA 3.0" />
  <row Id="18637" PostTypeId="2" ParentId="18630" CreationDate="2011-03-20T13:11:05.707" Score="6" Body="&lt;p&gt;There is only one consideration for the parachute to deploy. Ezio should be in freefall, not diving or in leap of faith. After you jump of a ledge, press and hold the attack button to deploy the parachute.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-03-20T13:11:05.707" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18638" PostTypeId="2" ParentId="18636" CreationDate="2011-03-20T13:38:51.040" Score="1" Body="&lt;p&gt;Story completion wise the first one is about 8 to 9 hours long, the second one is longer 14-15 hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this is a bit subjective since it depends on your skill level for an action game. I played both games on the console and the gamepad gives you a bit of more help than the keyboard-mouse combination.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2011-03-20T13:38:51.040" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18639" PostTypeId="1" AcceptedAnswerId="18646" CreationDate="2011-03-20T14:01:49.837" Score="5" ViewCount="17497" Body="&lt;p&gt;As a complete newcomer to Civilization starting with Civilization 4, I really don't understand culture at all. I can't find any online resource explaining how this works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does increasing the global culture rating (at the expense of gold and research percentage) help cities expand? Does it help in any other way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of my cities defected to another civilization - was that a problem with culture?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone help a newcomer get started?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastActivityDate="2011-03-20T14:59:33.497" Title="How does culture work in Civilization 4?" Tags="|civilization-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18640" PostTypeId="1" AcceptedAnswerId="18642" CreationDate="2011-03-20T14:15:38.200" Score="10" ViewCount="41832" Body="&lt;p&gt;I see so many different answers about this I'm not sure which is true, so I'd like to ask:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I save my Xbox 360 games to a USB drive for safe keeping?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm selling my Xbox 360 slim and my collection of games :( It was a tough decision, but I haven't played it in 6 months.  Any gaming I do now is on my Apple devices or PS3/computer.  Anyway, I just bought this slim about 6 months ago so I decided to put it on eBay, along with all the games, controllers, accessories, etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bidding ends tomorrow and I plan on clearing the hard drive for the new owner, but I want to make sure I back up my save games; some of them go all the way back to the Xbox 360 release.  I want to back them up to save them in case I ever want to play these games in the future.  I'm not interested in downloaded content or games, just the save games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I do this without buying a memory card?&lt;/p&gt;&#xA;" OwnerUserId="4400" LastEditorUserId="20306" LastEditDate="2013-10-22T18:22:10.693" LastActivityDate="2014-07-08T06:23:59.133" Title="Backing up my 360 Save Games to USB stick" Tags="|xbox-360|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18641" PostTypeId="1" AcceptedAnswerId="18647" CreationDate="2011-03-20T14:22:28.147" Score="3" ViewCount="3014" Body="&lt;p&gt;I'm closing to wiping out an enemy civilization but cannot find their remaining units and cities. How can I do this?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastActivityDate="2011-03-20T15:05:49.260" Title="How can I easily find enemy units / cities in Civilization 4?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18642" PostTypeId="2" ParentId="18640" CreationDate="2011-03-20T14:31:52.360" Score="9" Body="&lt;p&gt;Yup, you can actually use up to a 16GB USB Storage Device for use with your XBox 360, assuming it has the software update that went out in Spring of 2010:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Connect the USB device to a USB port on your console.&lt;/li&gt;&#xA;&lt;li&gt;Go to My Xbox, and then select System Settings.&lt;/li&gt;&#xA;&lt;li&gt;Select Memory.&lt;/li&gt;&#xA;&lt;li&gt;On the Storage Devices screen, select USB Storage Device.&lt;/li&gt;&#xA;&lt;li&gt;Configure the storage device. You have two options for configuring your USB storage device for Xbox data storage:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Erase all existing data, and configure the entire USB storage device.&lt;/li&gt;&#xA;&lt;li&gt;Configure some (but not all) of the USB storage device's memory (up to 16 GB).&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For more information, have a look at the how-to guide on the XBox website: --&gt; &lt;a href=&quot;http://support.xbox.com/en-us/Pages/xbox-360/how-to/usb-flash-drive.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.xbox.com/en-us/Pages/xbox-360/how-to/usb-flash-drive.aspx&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Billy ONeal asked why there's an arbitrary 16GB limit. The official FAQ doesn't really address this, but instead tells you how grateful you should be ;-)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Why does Xbox 360 only support 16GB of storage, even though I have a much larger device?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Supporting USB storage devices up to 16GB in size is a huge increase in storage over any solid state memory storage solutions currently available for Xbox 360. Users that need more storage have options in the Xbox 360 hard drives, which are available for purchase separately. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, it should be noted that you can use up to two USB Storage Devices, for a maximum of 32GB total size.&lt;/p&gt;&#xA;" OwnerUserId="2431" LastEditorUserId="2431" LastEditDate="2011-03-20T20:17:59.883" LastActivityDate="2011-03-20T20:17:59.883" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18643" PostTypeId="2" ParentId="18639" CreationDate="2011-03-20T14:49:56.737" Score="3" Body="&lt;p&gt;As the culture of a city increases, the borders around that city expands. The steps are 10 (fat cross), 100, 500, 5000 and 50000 (legendary). If there's a city of another player near to one of your cities, the cultural influences on a tile are shown as percentages in the tooltip in the lower left corner. So, culture is more important for cities near the border than for cities deep inside your country.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your influence is above 50% in a foreign city, there is an increasing chance of riots. After the third riot, the city turns to you. This is a lot better than capturing the city in a war, because no buildings are destroyed and all cultural buildings now produce that culture for you!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If three of your cities manage to reach legendary culture (50k) each, you win a cultural victory. That's where the global culture rating is for. If you spend 100% in culture you can bring your three cities over 50000 culture in 50 to 100 rounds, depending on the buildings and commerce in your cities (broadcast towers, cathedrals, mosques etc. are very important, sixtine chapel also helps a lot). Keep in mind that you can't research new technologies during this time and your opponents will get a technological advantage and might attack you in order to prevent you from winning the game.&lt;/p&gt;&#xA;" OwnerUserId="7660" LastActivityDate="2011-03-20T14:49:56.737" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18646" PostTypeId="2" ParentId="18639" CreationDate="2011-03-20T14:59:33.497" Score="6" Body="&lt;p&gt;Yes, increasing the global culture rating will increase the culture produced by each city, which will increase the rate at which your borders grow.  With the right buildings, the global culture rating also adds happy people to your cities, which helps them to grow larger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you hover over a square, you can see the current balance of culture in that square just above the unit picture.  Whoever has the highest total is the current owner of the tile.  If your culture that reaches that square is higher than the culture of the other civ, your percentage will grow over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/x2jFW.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your own cities you can also see a percentage of culture.  If you captured the city from someone else, it will start out heavily waited towards them.  The higher the percentage is for opposing countries, the more likely a city is to defect.  You can't see a percentage of culture in cities you don't own, but it works similarly.  If you have significantly higher culture output near an opponent's city than they do, you can eventually get that city to defect to you without warfare. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to be careful of capturing a city that is well surrounded by an opponents cultural borders, as it will likely defect back quite quickly.  In this situation it is often better to just raze the city instead.  You can decrease the likelihood of defection by stationing additional units in the city, but this often isn't enough, and if the city defects you lose the units too.  Generally, the best strategy is to capture cities on the outskirts of their territory first, where they will have less culture output.  Or be prepared to capture all their large cities in rapid succession.  Also think carefully before sparing a civilization, as destorying the civ completely insures that your cities can't defect back to them.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-03-20T14:59:33.497" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18647" PostTypeId="2" ParentId="18641" CreationDate="2011-03-20T15:05:49.260" Score="3" Body="&lt;ul&gt;&#xA;&lt;li&gt;Try trading maps with other civilizations, they may have knowledge of where the other civ is.  If you can somehow trick the civ you are hunting into giving you their world map, that's even better&lt;/li&gt;&#xA;&lt;li&gt;If you have air units, you can use their recon mission to quickly reveal large amounts of territory&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Otherwise you just need to send your units out searching.  If you see one of his units, its likely that his city is somewhere nearby, so focus your searching in that area.  Keep in mind that to wipe out another civ, you only have to conquer thier cities, so don't worry about hunting down each unit.  You should be able to see how many cities they have left by bringing up the diplomacy screen and looking at the section that lists cities they can trade.  Capitals can't be traded, so it will be one more than what is listed.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-03-20T15:05:49.260" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18648" PostTypeId="2" ParentId="18632" CreationDate="2011-03-20T15:49:22.280" Score="4" Body="&lt;h3&gt;Striaton City&lt;/h3&gt;&#xA;&lt;p&gt;Cilan/Chili/Cress&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 12 Lilipup&lt;/li&gt;&#xA;&lt;li&gt;Level 14 Elemental Monkey&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Nacrene City&lt;/h3&gt;&#xA;&lt;p&gt;Lenora&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 18 Herdier&lt;/li&gt;&#xA;&lt;li&gt;Level 20 Watchog&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Catelia City&lt;/h3&gt;&#xA;&lt;p&gt;Burgh&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 21 Whirlipede&lt;/li&gt;&#xA;&lt;li&gt;Level 21 Dwebble&lt;/li&gt;&#xA;&lt;li&gt;Level 23 Leavanny&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Nimbasa City&lt;/h3&gt;&#xA;&lt;p&gt;Elesa&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 25 Emolga&lt;/li&gt;&#xA;&lt;li&gt;Level 25 Emolga&lt;/li&gt;&#xA;&lt;li&gt;Level 27 Zebstrika&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Driftveil City&lt;/h3&gt;&#xA;&lt;p&gt;Clay&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 29 Krokorok&lt;/li&gt;&#xA;&lt;li&gt;Level 29 Palpitoad&lt;/li&gt;&#xA;&lt;li&gt;Level 31 Excadrill&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Mistralton City&lt;/h3&gt;&#xA;&lt;p&gt;Skyla&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 33 Swoobat&lt;/li&gt;&#xA;&lt;li&gt;Level 33 Unfezant&lt;/li&gt;&#xA;&lt;li&gt;Level 35 Swanna&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Icirrus City&lt;/h3&gt;&#xA;&lt;p&gt;Brycen&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 37 Vanillish&lt;/li&gt;&#xA;&lt;li&gt;Level 37 Cryogonal&lt;/li&gt;&#xA;&lt;li&gt;Level 39 Beartic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Opelucid City&lt;/h3&gt;&#xA;&lt;p&gt;Drayden / Iris&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 41 Fraxure&lt;/li&gt;&#xA;&lt;li&gt;Level 41 Druddigon&lt;/li&gt;&#xA;&lt;li&gt;Level 43 Haxorus&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-20T15:49:22.280" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18649" PostTypeId="1" AcceptedAnswerId="20393" CreationDate="2011-03-20T15:59:43.347" Score="2" ViewCount="333" Body="&lt;p&gt;In Global Agenda, you can spec for skills in &quot;AoE Resistance +8&quot;, &quot;Ranged Resistance +8&quot;, &quot;Melee Protection +6&quot;, etc, as well as &quot;Physical Protection +4&quot;. I know that physical protection is the same as having an equal amount of Ranged, AoE, &lt;em&gt;and&lt;/em&gt; melee protection, but I'm a little foggy on what that protection actually means for my characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does protection actually translate into mitigated damage? Is it just a flat percentage reduction? (I.e., 4 protection means you take 4% less damage from the protected source?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-19T19:36:28.927" Title="How do Protections work in Global Agenda?" Tags="|global-agenda|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18650" PostTypeId="2" ParentId="18628" CreationDate="2011-03-20T17:05:26.917" Score="1" Body="&lt;p&gt;Unfortunately I don't see this on the Worms wikia site, and I see no other promising sites.  Most of them are self-explanatory though, and you can correlate it to what you did during the game.  Google is also helpful; a search turned up &lt;a href=&quot;http://www.gamespot.com/xbox360/strategy/worms/show_msgs.php?topic_id=m-1-41522454&amp;amp;pid=937709&quot; rel=&quot;nofollow noreferrer&quot;&gt;this discussion about the Lemming award&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-03-24T20:03:35.323" LastActivityDate="2011-03-24T20:03:35.323" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18651" PostTypeId="2" ParentId="18434" CreationDate="2011-03-20T18:06:46.537" Score="6" Body="&lt;p&gt;There is no fix at the moment. The only thing you can do is not equip any shields until you find the final upgrade. I didn't catch the glitch until the start of Act 2, so even with my tank's default shield, her armor rating was higher than it should have been. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hoping for a patch because this is a game breaker.&lt;/p&gt;&#xA;" OwnerUserId="7939" LastEditorUserId="9752" LastEditDate="2012-01-24T17:00:21.970" LastActivityDate="2012-01-24T17:00:21.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18652" PostTypeId="1" AcceptedAnswerId="18656" CreationDate="2011-03-20T19:00:03.883" Score="4" ViewCount="7957" Body="&lt;p&gt;Playing Pokémon Platinum, I was rather unprepared in going to the Distortion World, and I have very few balls, no trick to get Giratina down to 1HP, etc.&#xA;Will there be any disadvantage if I defeat Giratina now and then go get it later via Turnback Cave?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can make out, the only difference is that Giratina will appear in a different form - but I can find an Orb for him to hold if I want to change this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other difference I need to know about?&lt;/p&gt;&#xA;" OwnerUserId="249" LastEditorUserId="20456" LastEditDate="2013-05-17T17:43:51.287" LastActivityDate="2013-05-17T17:43:51.287" Title="Any disadvantage to defeating Giratina in Distortion World? (Platinum)" Tags="|pokemon-diamond-pearl-platinum|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18653" PostTypeId="1" AcceptedAnswerId="18654" CreationDate="2011-03-20T19:35:43.867" Score="5" ViewCount="2129" Body="&lt;p&gt;I've reached the point in Game Dev Story that I'm just beginning work on my first console! However, after a few months developing, I see that I've made a grave mistake... I'm a few $100k short of meeting payroll come the end of March. Unfortunately reloading an early save isn't an option as my manual save is a few months into development. I tried boosting through development, but I just can't boost fast enough. At this point my only option, as far as I can see, is to cancel the project. However, I can't quite see how to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I cancel a project in progress?&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="109" LastEditDate="2011-04-06T18:58:59.367" LastActivityDate="2011-04-06T18:58:59.367" Title="Sunny Studios goes bankrupt! - How to cancel a project in Game Dev Story" Tags="|game-dev-story|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18654" PostTypeId="2" ParentId="18653" CreationDate="2011-03-20T20:30:16.907" Score="3" Body="&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; The below instructions are for games. It is not possible to cancel a console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tap the bar with the stats. You are shown a screen with two option &quot;Ship&quot; which will not work at this point (only works for games in the debugging stage) and &quot;Cancel&quot;. Tap the Cancel option.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-03-20T21:34:57.967" LastActivityDate="2011-03-20T21:34:57.967" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18656" PostTypeId="2" ParentId="18652" CreationDate="2011-03-20T21:18:06.213" Score="4" Body="&lt;p&gt;As near as I can determine, there are no other differences. If you don't catch Giratina in the distortion world, you can still catch it in Turnback cave later.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-20T21:18:06.213" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18657" PostTypeId="2" ParentId="18627" CreationDate="2011-03-20T21:19:57.437" Score="0" Body="&lt;p&gt;Try this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://nathancmatthews.com/mcinvedit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://nathancmatthews.com/mcinvedit/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;this is from &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=199900&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=199900&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also maybe this would be helpful &lt;a href=&quot;http://wn.com/Minecraft_inventory_editor_for_Mac&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wn.com/Minecraft_inventory_editor_for_Mac&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7706" LastActivityDate="2011-03-20T21:19:57.437" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18658" PostTypeId="2" ParentId="18627" CreationDate="2011-03-20T21:34:30.787" Score="1" Body="&lt;p&gt;I run Minecraft on Mac OS X, and the inventory editor I use is &lt;a href=&quot;http://starbytesoftware.com/projects/invgrid/&quot; rel=&quot;nofollow noreferrer&quot;&gt;InvGrid&lt;/a&gt;. It's simple, works with 1.3, and is kept updated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aYkam.png&quot; alt=&quot;InvGrid Screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other features:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;World variable editing (e.g. time of day)&lt;/li&gt;&#xA;&lt;li&gt;LUA scripting support&lt;/li&gt;&#xA;&lt;li&gt;Ability to define and modify custom items based on ID (i.e. if you're using mods that add new items)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-03-20T21:34:30.787" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18659" PostTypeId="2" ParentId="18537" CreationDate="2011-03-20T22:02:04.140" Score="1" Body="&lt;p&gt;You need to create a new local user on the other PS3 (the far-left menu item on the XMB), and then sign in to your PSN account while using that local user. The PS3 would thus need to be connected to the internet. Your PSN account can be linked to 5 different PS3 machines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sony now have a feature where your save files are backed up to &quot;the cloud&quot;, and automatically downloaded to all PS3s connected to your PSN account. Sounds like that could be useful for you, however you would need to pay for Playstation Plus membership to use it.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-03-20T22:02:04.140" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18660" PostTypeId="2" ParentId="18619" CreationDate="2011-03-20T22:42:47.990" Score="11" Body="&lt;p&gt;If your mine cart track is in a straight line, then having walls on either side should not slow it down.&#xA;If your track is running diagonally, or if it turns a corner with the walls tightly around it, then the cart may experience some &quot;dragging&quot;; That is, the cart will slow down as it encounters the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could try widening the tunnel where the cart goes diagonally, or where the track bends and see if that removes the problem.&lt;/p&gt;&#xA;" OwnerUserId="756" LastEditorUserId="756" LastEditDate="2011-03-21T09:00:54.773" LastActivityDate="2011-03-21T09:00:54.773" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18661" PostTypeId="1" AcceptedAnswerId="18665" CreationDate="2011-03-20T22:51:03.517" Score="3" ViewCount="3392" Body="&lt;p&gt;FPS is obviously just the number of frame changes per second, but I have no idea what UPS is and Google is returning nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ps, this is a tutorial question, so I'm not just making up UPS :P&lt;/p&gt;&#xA;" OwnerUserId="7049" LastEditorDisplayName="user9983" LastEditDate="2013-10-30T02:10:58.983" LastActivityDate="2013-10-30T02:10:58.983" Title="What's the difference between frames per second and updates per second?" Tags="|terminology|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18662" PostTypeId="1" AcceptedAnswerId="18675" CreationDate="2011-03-20T22:58:01.483" Score="5" ViewCount="619" Body="&lt;p&gt;I've heard Polvakian Gem Slugs getting stuck in Slugpartment slime baths can happen now and again, but thought it was quite rare. Unfortunately I now have 4 stuck slugs slowly dying and ruining my pretty stats!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the official patch added. Is there some form of alternative patch or mod that can fix this problem (for future games) and if at all possible save my ratings... er... visitors in my current game?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="12" LastEditDate="2011-11-20T01:37:16.817" LastActivityDate="2011-11-20T01:37:16.817" Title="How do I stop slugs dying in my slime baths?" Tags="|startopia|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18664" PostTypeId="1" AcceptedAnswerId="18670" CreationDate="2011-03-20T23:01:39.633" Score="5" ViewCount="348" Body="&lt;p&gt;In Scribblenauts, what techniques can I use get across long gaps such as pits or lava?  I can't seem to get any bridges that are long enough to solve some levels.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="20456" LastEditDate="2013-02-24T03:37:04.803" LastActivityDate="2013-02-24T03:37:04.803" Title="How can I cross long gaps?" Tags="|nintendo-ds|scribblenauts|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18665" PostTypeId="2" ParentId="18661" CreationDate="2011-03-20T23:15:34.067" Score="6" Body="&lt;p&gt;Updates per second could be how often the game world is updated, ie positions of the game objects, colisions etc. as opposed to how often the scene is rendered (FPS).&lt;/p&gt;&#xA;" OwnerUserId="6384" LastActivityDate="2011-03-20T23:15:34.067" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="18668" PostTypeId="2" ParentId="18661" CreationDate="2011-03-21T01:12:26.837" Score="7" Body="&lt;p&gt;If you're referring to multiplayer games, &amp;quot;updates per second&amp;quot; is also known as the &amp;quot;tick rate&amp;quot; of the server, which determines how often it recalculates the game's state.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The server simulates the game in discrete time steps called ticks. [...] During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking&quot; rel=&quot;noreferrer&quot;&gt;&amp;quot;Source Multiplayer Networking&amp;quot;, Valve Developer Community Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Even beyond multiplayer games, there is likely a discrepancy between the actual simulation and visual rendering.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-21T01:17:47.037" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18670" PostTypeId="2" ParentId="18664" CreationDate="2011-03-21T01:48:24.107" Score="8" Body="&lt;p&gt;How about flight?&#xA;The following items will give Maxwell the ability to fly:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wings&lt;/li&gt;&#xA;&lt;li&gt;Jetpack&lt;/li&gt;&#xA;&lt;li&gt;Magic Carpet&lt;/li&gt;&#xA;&lt;li&gt;Flying Broom&lt;/li&gt;&#xA;&lt;li&gt;Backpack Helicopter&lt;/li&gt;&#xA;&lt;li&gt;Winged Shoes&lt;/li&gt;&#xA;&lt;li&gt;NeoGAF&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Disclaimer: I've not played the game, but flying sounds like a winning formula for gaps&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://scribblenauts.wikia.com/wiki/How_to_Fly&quot; rel=&quot;noreferrer&quot;&gt;Scribblenauts Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-03-21T01:48:24.107" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18673" PostTypeId="2" ParentId="18561" CreationDate="2011-03-21T06:22:57.570" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Joining a group is a feature introduced in Generation IV. Players in the same group encounter the same swarming Pokémon, weather conditions, changing Pokémon in the Great Marsh, Feebas location, and other things each day. Group members can compare records on the third floor of Jubilife TV.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Groups&quot;&gt;Bulbapedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-03-21T06:22:57.570" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18674" PostTypeId="2" ParentId="18619" CreationDate="2011-03-21T08:29:13.247" Score="1" Body="&lt;p&gt;I experienced a slow-down depending on the PC I'm playing on - boosters that work perfectly fine on my good machine totally fail on the slower one. Maybe this is also the case for you, try lowering the viewing distance and set the rendering to fast for comparison.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-03-21T08:29:13.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18675" PostTypeId="2" ParentId="18662" CreationDate="2011-03-21T08:33:45.177" Score="2" Body="&lt;p&gt;If they really get stuck you could try beaming up the bath and replacing it. However it is quite usual that those stupid slugs die when they are &lt;em&gt;too&lt;/em&gt; happy. On the other hand, they will probably also leave enough &lt;a href=&quot;https://gaming.stackexchange.com/questions/14249/how-to-prevent-snail-poo&quot;&gt;poo&lt;/a&gt; before dying to compensate for the 1000 e that you'll be fined...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt; If even beaming fails, repacking the room might the last resort.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-05-03T09:08:18.457" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="18676" PostTypeId="1" CreationDate="2011-03-21T08:37:27.343" Score="1" ViewCount="910" Body="&lt;p&gt;In Forza Motorsport 3 for the XBox 360, the only place where I can see a &quot;Splitscreen&quot; option is in the single race mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I start an offline, splitscreen co-op career mode?&lt;/p&gt;&#xA;" OwnerUserId="4940" LastEditorDisplayName="user27134" LastEditDate="2012-07-06T17:49:10.120" LastActivityDate="2013-03-19T13:06:02.633" Title="Forza Motorsport 3 co-op career" Tags="|forza-motorsport-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18677" PostTypeId="2" ParentId="17773" CreationDate="2011-03-21T09:17:36.450" Score="2" Body="&lt;p&gt;I was under the impression it happens when your driver is under fire, but I haven't confirmed it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the time, I 'ignored' it by just trying to blast away competition (turrets first then cars).&lt;/p&gt;&#xA;" OwnerUserId="7949" LastActivityDate="2011-03-21T09:17:36.450" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18678" PostTypeId="1" AcceptedAnswerId="18686" CreationDate="2011-03-21T10:19:35.813" Score="13" ViewCount="28248" Body="&lt;p&gt;What's a good strategy to get max score from Endurance modes in &lt;a href=&quot;http://armorgames.com/play/10317/gemcraft-labyrinth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gemcraft Labyrinth&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="3114" LastEditDate="2012-10-29T19:27:58.177" LastActivityDate="2013-07-11T06:39:20.833" Title="What's a good strategy for Endurance in Gemcraft Labyrinth?" Tags="|gemcraft-labyrinth|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18679" PostTypeId="2" ParentId="18678" CreationDate="2011-03-21T10:25:38.677" Score="2" Body="&lt;p&gt;I used this setup with 6 amplifiers and a row of 5 towers, when I was level 40, and managed to score 16,000 points on F3 (and gain &lt;strong&gt;3 levels!&lt;/strong&gt;):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JWZt9.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="1161" LastEditDate="2011-03-21T12:40:07.510" LastActivityDate="2011-03-21T12:40:07.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18680" PostTypeId="1" AcceptedAnswerId="18689" CreationDate="2011-03-21T11:51:46.213" Score="5" ViewCount="571" Body="&lt;p&gt;Usually I just invest in more permanent defenses. Is it ever worth it to purchase Shrines?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="13845" LastEditDate="2011-12-07T18:10:06.263" LastActivityDate="2012-11-04T16:21:08.337" Title="Is it ever worth it to purchase Shrines?" Tags="|gemcraft-labyrinth|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18681" PostTypeId="1" AcceptedAnswerId="18683" CreationDate="2011-03-21T11:54:01.373" Score="5" ViewCount="1461" Body="&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/GemCraft#GemCraft_Labyrinth&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Gem towers can now attack monster&#xA;  lairs and beakons to destroy them.&#xA;  note that monsters will always come in&#xA;  from the edges of the map if their&#xA;  nests are destroyed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does it mean that if I destroy a nest the same monsters that would have spawned at the nest would just spawn at one the edges?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="13845" LastEditDate="2011-12-07T18:10:47.120" LastActivityDate="2011-12-07T18:10:47.120" Title="Does killing monster's nests reduce the number of monsters?" Tags="|gemcraft-labyrinth|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18683" PostTypeId="2" ParentId="18681" CreationDate="2011-03-21T12:09:08.173" Score="5" Body="&lt;p&gt;You are correct sir. If you destroy the nest, the monsters will simply spawn from the edges, instead of the nest.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-03-21T12:09:08.173" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18686" PostTypeId="2" ParentId="18678" CreationDate="2011-03-21T12:43:19.723" Score="17" Body="&lt;p&gt;I was one of the first people to beat endurance mode (level 1337) on Armor Games' leaderboards. It's not that hard once you have it set up right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll re-paste the mini-guide I posted on JIG here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first key is to get a gem that is Yellow-Orange-Lime... in a trap. You'll have to 8x-Amp a single tower for a while before you have a high enough gem, but once your YOL gem is about grade 12 or 13 you can put it in front of the entrance and instantly fill your mana bar with dead monsters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second key is to use Giants Only and summon as many as you can handle each wave while you're still setting up. For me, it was 1 gem grade per 10 waves, so 1-10 is a grade 1 gem, 11-20 is grade 2, etc. You make a huge profit by doing this, since the giants are worth so much per kill. Do not summon after 160 or so, since the natural HP of the creeps quickly starts to climb to 3.33 billion. The nice thing about this is that the max natural creep HP stays at 3.33 billion for the rest of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other important tips:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Put a blue/purple trap before your YOL trap until you're comfortable that your YOL can kill anything (grade 20-21 or so).&lt;/li&gt;&#xA;&lt;li&gt;Remember: Don't summon after round 160 or so. You've been warned.&lt;/li&gt;&#xA;&lt;li&gt;Get your amulets done early on in the battle. For example, it takes about 4-6 grade 19s in a shrine to kill off a monster with 3 billion HP, so save yourself the trouble.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I did this for the first time on H11, and ended up with a total multiplier of 7583.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-21T12:43:19.723" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="18688" PostTypeId="2" ParentId="18636" CreationDate="2011-03-21T13:38:48.617" Score="3" Body="&lt;p&gt;Here's a reasonably useful site (which will get more useful as people submit more times): &lt;a href=&quot;http://howlongtobeat.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;How Long to Beat&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The overall averages for Assassin's Creed, AC2, and Brotherhood are currently at about 16, 35, and 24 hours respectively.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-03-21T13:38:48.617" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18689" PostTypeId="2" ParentId="18680" CreationDate="2011-03-21T13:58:48.800" Score="3" Body="&lt;p&gt;Not really. Shrines are still godawful expensive even after the update. Their utility is great as a panic button of sorts, but you're better off in the long run spending your mana on real defenses.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-21T13:58:48.800" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18690" PostTypeId="2" ParentId="18676" CreationDate="2011-03-21T14:05:29.540" Score="2" Body="&lt;p&gt;No, you can't. There is no co-op mode in Forza 3.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2011-03-21T14:05:29.540" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18692" PostTypeId="1" AcceptedAnswerId="18720" CreationDate="2011-03-21T14:23:58.207" Score="5" ViewCount="2200" Body="&lt;p&gt;I've recently been trying to find a Texture-Pack for &lt;a href=&quot;http://www.minecraft.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MineCraft&lt;/a&gt; that I'm happy with, and I seem to have run into a problem with some of them.  In 3 of the 4 packs I've tried, &lt;strong&gt;Gold Blocks&lt;/strong&gt; don't display correctly.   Here's a sample:&#xA;&lt;hr /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/nnves.png&quot; alt=&quot;It Burns!&quot;&gt;&#xA;&lt;hr /&gt;&#xA;Does anyone have any idea why this might be occurring?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;For reference, this is the &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=77619&quot; rel=&quot;nofollow noreferrer&quot;&gt;GeruDoku&lt;/a&gt; fantasy/adventurer texture pack.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="8350" LastEditDate="2012-12-11T17:41:35.940" LastActivityDate="2013-08-22T16:40:04.680" Title="Why is the Gold on Fire?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18694" PostTypeId="1" AcceptedAnswerId="18699" CreationDate="2011-03-21T15:24:20.367" Score="16" ViewCount="3880" Body="&lt;p&gt;When I play as a medic I almost always use the medigun. In what situations is the Kritzkreig more useful?&lt;/p&gt;&#xA;" OwnerUserId="7950" LastEditorUserId="8350" LastEditDate="2014-02-12T01:59:15.957" LastActivityDate="2014-02-12T01:59:15.957" Title="When is the Kritzkrieg preferable to the Medigun?" Tags="|team-fortress-2|tf2-medic|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18695" PostTypeId="2" ParentId="18692" CreationDate="2011-03-21T15:52:51.513" Score="9" Body="&lt;p&gt;On closer inspection, it seems likely to have something to do with &lt;strong&gt;this:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QiEuT.png&quot; alt=&quot;Uh oh...&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr/&gt;&#xA;&lt;p&gt;It appears that this is an &lt;em&gt;HD texture pack&lt;/em&gt;, which means I need to run some sort of fixer for it.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-08-21T21:34:47.077" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18697" PostTypeId="2" ParentId="18694" CreationDate="2011-03-21T16:02:13.027" Score="3" Body="&lt;p&gt;The Kritzkreig leaves your target open to damage, making it less useful in games with many players (and a lot of damage going out). It works best on soldiers and demos, because they can do damage without getting close to the fight. Also, critical rockets and grenades quickly take out players surrounding a sentry, so the Kritzkreig uber will kill Engineers repairing sentries. The Medigun's uber will have a harder time killing engineers because there is no bonus damage against players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the Kritzkreig charges quicker than the Medigun. If you're losing or trying to take a capture point the Kritzkreig will both charge faster and provide more damage output to clear the point, especially on Soldiers and Demomen (once again).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In short&lt;/strong&gt;: use the Kritzkreig for destroying big Engineer setups that you can fire at from a distance, or to clear capture points. Otherwise you will have better luck with the Medigun when you have enough time to charge it.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-03-22T14:21:15.373" LastActivityDate="2011-03-22T14:21:15.373" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18698" PostTypeId="1" CreationDate="2011-03-21T16:06:11.293" Score="4" ViewCount="353" Body="&lt;p&gt;All I would like are some decent strategies for surviving zombies;  I have gotten to 21, but I my goal is to live much longer than this.&lt;/p&gt;&#xA;" OwnerDisplayName="user7953" LastEditorUserId="19827" LastEditDate="2014-01-07T13:52:08.857" LastActivityDate="2015-07-06T16:58:25.433" Title="How do I Survive These Zombies?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18699" PostTypeId="2" ParentId="18694" CreationDate="2011-03-21T16:26:49.693" Score="14" Body="&lt;p&gt;First, you need to look at when the übercharge is useful: taking out entrenched engineer nests, and leading a strong push. This makes übercharge particularly useful for spearheading an assault.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, the Kritzkrieg is useful for countering a push, because it lets someone push out a large amount of damage in a short span of time. Use the kritzkrieg to clear contested points, hunt down regrouping enemies, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Kritzkrieg also charges faster. If you're finding you often die before you get a chance to deploy an übercharge, you might try switching to the kritzkrieg, as you'll build up the kritz-über faster.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="85" LastEditDate="2011-03-21T20:10:09.387" LastActivityDate="2011-03-21T20:10:09.387" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18700" PostTypeId="1" AcceptedAnswerId="18701" CreationDate="2011-03-21T16:27:29.410" Score="18" ViewCount="3063" Body="&lt;p&gt;I'm a 5 year WoW player picking up LOTRO for the first time.  What sort of mindset do I need to be in to get the most out of the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are a few common (not necessarily mine) WoW mindsets. What is the LOTRO take on each of these?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blitz to maximum level because endgame is where it's at.&lt;/li&gt;&#xA;&lt;li&gt;Once at maximum level it's all about gear, gear, gear.&lt;/li&gt;&#xA;&lt;li&gt;Instance groups must be 1 tank, 1 healer, 3 dps.&lt;/li&gt;&#xA;&lt;li&gt;Professions are relatively useless (in terms of pve/pvp performance) except for the perks at or near maximum skill.&lt;/li&gt;&#xA;&lt;li&gt;Get every achievement possible (is there a LOTRO equivalent to achievements?)&lt;/li&gt;&#xA;&lt;li&gt;etc... feel free to add your own and provide how LOTRO is different&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="2578" LastEditDate="2014-12-16T13:32:00.160" LastActivityDate="2020-06-01T23:11:39.783" Title="What mindset changes are helpful to get the most out of LOTRO?" Tags="|lord-of-the-rings-online|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18701" PostTypeId="2" ParentId="18700" CreationDate="2011-03-21T16:40:36.617" Score="32" Body="&lt;p&gt;I'll try and take these on one bullet at a time&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blitz to maximum level because endgame is where it's at.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;No. Take your time. Most of the content is in the leveling. Do the Epic quests for the story. Once you hit endgame, make another character and do different quests to get to the end, since you probably missed at least 60% of the content your first time through.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Once at maximum level it's all about gear, gear, gear.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Yes, to a small extent. Most people get a bit bored at max level, because there isn't much in the way of horizontal development.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Instance groups must be 1 tank, 1 healer, 3 dps.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Generally, yes, but LOTRO is fairly flexible. There are 6 slots for a normal instance groups, but many 3-man instances are here and more are coming. It's not unheard of to see 2 tanks and a DPS take on a few of these. Also, there are a few classes that break the mold of the Tank/Heal/DPS trifecta, so combinations can be more creative.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Professions are relatively useless (in terms of pve/pvp performance) except for the perks at or near maximum skill.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Sadly, yes. Cook and Scholar are two notable exceptions, since they can make popular consumables. Other than that, quest gear is usually much better.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get every achievement possible (is there a LOTRO equivalent to achievements?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In LOTRO, there are Deeds. Hundreds! (Thousands?) Some examples include: Getting the highest reputation possible with all elf factions, killing 240 lava worms, or finding the bottom of a well the &quot;hard way.&quot; It would take you quite a while to complete all them, but it seems like completionists have fun with it.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;etc... feel free to add your own and provide how LOTRO is different&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For the most part, PvP and Endgame are weak in LOTRO. This is more than made up for by the depth of the story in quests, especially the Epic Quest line. If you're a die-hard-endgamer, there are still raids and such available, but it's not quite the hardcore community that WoW is.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-21T16:40:36.617" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18702" PostTypeId="2" ParentId="18485" CreationDate="2011-03-21T16:41:14.387" Score="8" Body="&lt;p&gt;So I don't know of any specifics related to Coop (as compared to PvP), but I do know that Riot recently changed their formula.  If I understand the new formula correctly, there should be no difference between PvP and PvE IP/XP gains on a per game basis (obvious caps still apply).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Previously, the system was based around providing IP in comparison to the 20minute mark (also known as the surrender minimum time).  As you played towards that mark you gained more IP/XP and after that mark, these gains rapidly diminished.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To help explain this, let's take the following sample:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I play a PvP against Grace Note and she beats me 25 minutes in.  She gets about 115 IP (plus a  bonus) for winning and I get about 65 for losing.  Now, let's say we play again and again she wins, but this time it takes her 45 minutes to woop my butt.  I would get 72 IP for hanging in longer, but she would only get 100IP!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously the goal here was to penalize longer wins and shorter losses.  Unfortunately, this encourages farming games, where teams agree to surrender at the 20 minute mark.  So Riot changed that formula to a new one.  Here's your TL;DR:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;IP/XP scales with time&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those concerned about endless games, the formula is essentially linear up till the 55 minute mark.  Additionally, both Winners and Losers scale &lt;em&gt;up&lt;/em&gt; with time (meaning you're no longer penalized for a long win).  There is also an extra flat bonus for playing the game which does not scale. Finally, they've also removed the bonus for non-leaver streaks (in preference to the new judgement system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information on the new system you can &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?p=6307048#post6307048&quot; rel=&quot;nofollow noreferrer&quot;&gt;read here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, pictures!&#xA;&lt;img src=&quot;https://i.stack.imgur.com/HNXH8.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Post Script&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those unaware there are also difficulty scaling modifiers for Coop vs AI&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;These percentages represent how much of the standard reward is received:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Summoner level 1-9: Beginner: 100% Intermediate: 100%&lt;/li&gt;&#xA;  &lt;li&gt;Summoner level 11-19: Beginner: 75% Intermediate: 100%&lt;/li&gt;&#xA;  &lt;li&gt;Summoner level 20-29: Beginner: 50% Intermediate: 100%&lt;/li&gt;&#xA;  &lt;li&gt;Summoner level 30: Beginner: 25% Intermediate: 75%&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-03-21T16:49:25.317" LastActivityDate="2011-03-21T16:49:25.317" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18704" PostTypeId="1" AcceptedAnswerId="18754" CreationDate="2011-03-21T16:41:47.923" Score="10" ViewCount="3431" Body="&lt;p&gt;In Torchlight there are wearable rings that boost experience gain by a percentage. If I equip my pet with one of these rings, will this increase the experience gain of my player?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="3114" LastEditDate="2012-05-26T15:17:06.530" LastActivityDate="2012-05-26T15:17:06.530" Title="Do experience gain items on your pet affect your character in Torchlight?" Tags="|torchlight|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18705" PostTypeId="2" ParentId="17312" CreationDate="2011-03-21T17:03:39.983" Score="1" Body="&lt;p&gt;The problem isn't video-related; it's your hard drive subsystem. Your computer is bogging down (like mine) when it's loading new terrain as you walk. In a &quot;sandbox&quot; game like this, the computer is always downloading new &quot;mini&quot; maps as you move over the landscape. (Look at the &quot;local&quot; map on your PipBoy while outside, you'll see that it's a small fraction of what you can see. As you cross the borders of these small maps, the game has to load the new map from the drive.) I have 2 10K Raptors (from many years ago), STRIPED, and I still get very noticeable lag when this happens. I would really like to upgrade to an SSD(s). The latest figures I've seen show that a single, mainstream SSD would be 30 TIMES FASTER than my stripe set. :-(&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-03-21T17:03:39.983" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18706" PostTypeId="2" ParentId="17248" CreationDate="2011-03-21T17:11:34.687" Score="10" Body="&lt;p&gt;If you're NOT playing on a console, just use the developer's console by hitting &quot;~&quot;. Use the code &quot;tcl&quot; to enable no-clipping mode, then close the console by hitting the tilde key again. Move out of the rock, then repeat the key sequence to return to normal mode. I'm not much for cheats, but this game has made me do that several times.&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-03-21T17:11:34.687" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18707" PostTypeId="2" ParentId="18485" CreationDate="2011-03-21T17:12:53.640" Score="3" Body="&lt;p&gt;The First-Win-Of-The-Day bonus applies to Co-op Vs. AI games, so your 195 IP reward likely came from your bonus (150 IP) meaning you would receive 45 IP without it. Compared to your second game, you earned the same amount of IP. You won't see big gaps apart from that bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond that, the &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?p=6864795&quot; rel=&quot;nofollow noreferrer&quot;&gt;online faq&lt;/a&gt; describes the reward system. Co-op vs. AI games incur a -25% reward penalty like custom games, and have an additional IP gain modifier applied based on summoner level and AI level:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summoner level 1-9&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beginner AI: 100%&lt;/li&gt;&#xA;&lt;li&gt;Intermediate AI: 100%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summoner level 11-19&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beginner AI: 75%&lt;/li&gt;&#xA;&lt;li&gt;Intermediate AI: 100%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summoner level 20-29&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beginner AI: 50%&lt;/li&gt;&#xA;&lt;li&gt;Intermediate AI: 100%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summoner level 30&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beginner AI: 25%&lt;/li&gt;&#xA;&lt;li&gt;Intermediate AI: 75%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-03-21T17:12:53.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18708" PostTypeId="2" ParentId="17200" CreationDate="2011-03-21T17:23:20.247" Score="1" Body="&lt;p&gt;Stealth Boy and lots of C-4. There's a reason it's the most expensive explosive in the game by far... Also, you may want to leave your companions outside for this one. They tend to get trigger-happy and ruin a good ambush.&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-03-21T17:23:20.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18709" PostTypeId="1" AcceptedAnswerId="18734" CreationDate="2011-03-21T17:35:46.337" Score="9" ViewCount="2611" Body="&lt;p&gt;Most teams on ranked games involve a jungler. It gives the team three advantages over non jungling teams:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;More team experience&lt;/strong&gt; - a solo laner&#xA;and a jungler will be a higher&#xA;average level than two players in a&#xA;single lane.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;More team gold&lt;/strong&gt; - same as experience,&#xA;the solo laner can last hit more&#xA;minions and if your jungler is&#xA;killing dragon then the benefits can&#xA;be quite large.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ganking potential&lt;/strong&gt; - freedom to gank&#xA;any lane, forces players to be more&#xA;defensive, makes teams spend more&#xA;money on wards.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In my opinion, if the enemy has a jungler, a great idea is to pick an anti jungler. Someone with steal, shaco, eve are ideal. This can be even more effective than having a jungler on your team too because:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Killing the enemy&#xA;jungler usually means you can pick&#xA;your enemy off when they are&#xA;extremely vulnerable - easy first&#xA;blood&lt;/li&gt;&#xA;&lt;li&gt;Stealing a buff early can totally&#xA;ruin a junglers pace, giving your&#xA;whole team the advantage&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The downsides are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You are behind enemy lines, a&#xA;predictable anti jungle/first blood&#xA;attempt will have the exact opposite&#xA;effect of what you had hoped for.&lt;/li&gt;&#xA;&lt;li&gt;It the jungler is a higher level&#xA;than you, you are going to have a&#xA;hard time countering them.&lt;/li&gt;&#xA;&lt;li&gt;You will probably struggle in lane&#xA;if you get killed in the enemy&#xA;jungle, putting you at a huge&#xA;disadvantage.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now the questions I want to know are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Is it really worth the risk?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;What are the best characters and set ups&#xA;to be using for counter jungling?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;What are the best methods of&#xA;countering an enemy jungler?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-03-23T17:16:29.250" Title="Counter jungling, how to do it, is it worth it?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18710" PostTypeId="1" AcceptedAnswerId="18722" CreationDate="2011-03-21T18:14:22.203" Score="11" ViewCount="2773" Body="&lt;p&gt;I realize this may sound silly, but in the poker game Holdem many of the top pros have said it is much harder to beat a bad player than a good one, because of the crazy random stuff a newbie will do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a bronze leaguer myself, and I've taken many of the ideas from various casts and this site and have been somewhat successful since starting playing 2 weeks ago.  What I'm wondering is if there are any known tricks to beat bad players that would never work on a good player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want cheesy tactics to sneak my way to the higher leagues.  The truth is, there have to be tactics that work only against bad players; that is what I'm looking for.  As to the comment about scouting, that's where the poker analogy comes in - the bad player is hard to beat because you have no way of knowing what he's doing even if you can see his hand (or scout well).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just want to win, I could care less about what league I'm in - I'm just looking for ways to win now, which is why I asked this question.  Another way of asking it may have been &quot;&lt;strong&gt;What mistakes cost you games when you were Bronze/Silver&lt;/strong&gt;&quot;, but I thought linking the poker analogy (on a gaming site!) would be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Final Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I guess I was unable to ask this question in a way that the community could understand.  I'm fully aware of the heap of resources geared toward new players and that is not what I was asking for.  I simply wanted interesting tactics that more experienced players have found useful in the lower leagues but not in higher leagues. &lt;/p&gt;&#xA;" OwnerUserId="7915" LastEditorUserId="102" LastEditDate="2011-03-22T20:46:54.493" LastActivityDate="2018-07-21T11:18:49.330" Title="What mistakes cost you games when you were Bronze/Silver" Tags="|starcraft-2|" AnswerCount="6" CommentCount="11" ClosedDate="2018-07-21T21:26:02.280" ContentLicense="CC BY-SA 2.5" />
  <row Id="18711" PostTypeId="2" ParentId="18710" CreationDate="2011-03-21T18:44:40.037" Score="9" Body="&lt;p&gt;When you are in bronze/silver/gold league you have to concentrate on one thing only : fundamental mechanics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may sound silly but most of low level players focus on things of much higher level concepts such as microing units, timings or gaining map control.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are three main things you need to focus on :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;First you should focus on is your macro. Try to find a standard build order for your race and focus on spending your ressources. If you manage to keep your ressources low (minerals &amp;lt; 500 and gas &amp;lt; 300) by spending it on buildings / units. You should produce workers (SCV, drone or probe) continuously at until around 100 supplies.&lt;/li&gt;&#xA;&lt;li&gt;The second thing is to know what you are doing and what your opponent is doing. Don't play blind games. Try to scout regularly your opponents (every 2-3 minutes is fine) in order to know what he is doing (tech, army size) to be able to react to his moves.&lt;/li&gt;&#xA;&lt;li&gt;The third and last thing you should focus on is to use your units. Control Xel Naga towers, scout or harass your opponent, make a push for the win. There are many things you can do with your units, but they should NEVER be idle (unless you are massing them before attacking).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course, it may take some time to master these aspects of the game but if you train as much as you can, you will be a gold level player in no time. When these are natural to you, you will be able to focus on the other aspects of the game.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;EDIT&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You don't need specific tactics to beat a bad player. You just need to have better fundamentals. If you want a &quot;magic&quot; build order to win 95% of your games, it doesn't exist.&lt;/p&gt;&#xA;" OwnerUserId="165" LastEditorUserId="165" LastEditDate="2011-03-22T13:47:18.803" LastActivityDate="2011-03-22T13:47:18.803" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18712" PostTypeId="2" ParentId="18710" CreationDate="2011-03-21T18:57:02.303" Score="3" Body="&lt;p&gt;There certainly are tricks that will work against SOME low-level players.  But why bother, when simply outplaying them will win far more often?  The only reason to resort to tricks is if you think the other player is stronger overall, but can be defeated by some unanticipated play.  And therefore as a player who thinks he belongs in a higher league, the only real reason to try trick builds is to learn how to effectively counter them if a weaker player should try one on you.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-03-21T18:57:02.303" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18713" PostTypeId="2" ParentId="18664" CreationDate="2011-03-21T19:06:18.470" Score="4" Body="&lt;p&gt;You might try some flight items, like &lt;em&gt;Wings, Jetpack, Winged Shoes&lt;/em&gt; or a flying mount such as &lt;em&gt;Pegasus&lt;/em&gt;, or a &lt;em&gt;Pterodactyl&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also try attaching a number of &lt;em&gt;balloons&lt;/em&gt; or &lt;em&gt;kites&lt;/em&gt; to Maxwell, and then just jumping over the gap; you will be able to jump much farther with enough of either attached.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can also create a bunch of building materials and attach them together with &lt;em&gt;glue&lt;/em&gt; or &lt;em&gt;tape&lt;/em&gt;;  &lt;em&gt;Flagpoles&lt;/em&gt; work quite well for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also an item I THINK called &lt;em&gt;plains&lt;/em&gt; which is basically just low, long grassy hill, that will just stretch across gaps that everything else won't quite reach.  You could try that as well.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-03-21T19:06:18.470" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18714" PostTypeId="2" ParentId="18710" CreationDate="2011-03-21T19:51:07.717" Score="17" Body="&lt;p&gt;So I'm not 100% sure what it is you're looking for, but I did once write about &lt;a href=&quot;https://gaming.stackexchange.com/questions/2900/great-ways-to-learn-starcraft-ii/3039#3039&quot;&gt;great ways to learn Starcraft&lt;/a&gt;, and I've given advice to people &lt;a href=&quot;https://gaming.stackexchange.com/questions/8964/stuck-in-starcraft-ii-improvement/9062#9062&quot;&gt;who feel that they're stuck&lt;/a&gt;, and I've even posted on &lt;a href=&quot;https://gaming.stackexchange.com/questions/16644/handling-a-4-gate-as-zerg-in-starcraft-2/16662#16662&quot;&gt;dealing with common build orders&lt;/a&gt;.  But I'm going to assume you've seen all that, and its not what you're looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could lecture you on the fundamentals (like Opera did) and why watching high level games is a waste for a new player, but you didn't seem receptive to that, so I'm going to treat you like how I treat my friends who are learning Starcraft 2, and I'm going to explain exactly what you need to do to win.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Usually I like to start new people with Protoss because I feel like they're the &lt;a href=&quot;https://gaming.stackexchange.com/questions/3741/what-race-would-be-better-for-a-beginner-in-starcraft-2/3757#3757&quot;&gt;easiest race to learn&lt;/a&gt;; and the build I like to describe is called the &lt;code&gt;4 Gate&lt;/code&gt;.  With solid execution you can get to Diamond with just about any build (this is where fundamentals trump strategy), but the 4 Gate is a really easy build to execute, so that often helps people who are new to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important thing about any Starcraft 2 build is constantly building workers, so for the moment, unless I say otherwise, assume I'm always telling you to build Probes.  In fact, the number I'll stick next to most of these things is about the number of Probes you should have at that point.  Additionally, most of your Chrono Boost should be on boosting Probes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 4 Gate is a &quot;Core First&quot; build which means (despite its name) you're going to build 1 Gateway then a Cybernetics Core.  Because you don't want to build the Gateway before you have your economy, this usually means Pylon on 9 and Gateway on 13.  You can play with these numbers, but the key here is good execution so inevitably you're going to find those numbers some of the best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From here you'll want Assimilator (14), another Pylon (16) and the Cybernetics Core (17).  Usually players like to get an early Zealot (18) out of their Gateway to stop any funny business, and then back that up with an early Stalker (22). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They key to a 4 Gate is your Warpgate technology, so as soon as that Cybernetics Core finishes (around 20 Probes or 24 supply).  You'll want to save a Chrono Boost to make it finish faster.  From here you'll want to drop the other three Gateways (for a total of four, as in 4 Gate!), and another Pylon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Around 26 Probes you should stop Probe production (this is called cutting your workers) and just warp in Zealots and Stalkers.  This should be at about 5:30 into your game and, at this time, you'll want to start pushing out.  Make sure to bring a Probe to build a Pylon near your opponent's base (this is called a Proxy Pylon) so you can warp in reinforcements.  As soon as it finishes, Warp in another bunch of Zealot/Stalkers, and attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This Attack should be at about 6:00 minutes into the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More than likely your first attack will not come at the 6 minute mark, but at the 7:30-8, and this is sort of the difference between a Silver/Bronze player and a Diamond player, those 2 minutes; because if you can launch an attack two minutes earlier, its likely he'll have half the army and won't be able to handle you.  So you're goal then becomes: getting that attack down to the 6 minute mark.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is called: working on your &lt;strong&gt;Execution&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get that down and you can stomp your way through to Diamond.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2011-03-21T19:51:07.717" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18716" PostTypeId="1" AcceptedAnswerId="18728" CreationDate="2011-03-21T20:53:57.963" Score="6" ViewCount="791" Body="&lt;p&gt;In RDR as I roam around the country I often come across mini-side mission like recapturing a stolen horse or fending off a stagecoach robbery. However, there is one &quot;mission&quot; type that I'm not sure how to handle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually it is some sad-sack injured person or some woman calling out to me for help. That person or their cohorts then ambush me and either try to kill me or steal my horse. These trap missions are starting to become familiar enough that I can spot them a mile off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question is, as asked by Joshua in War Games, is the only way to win not to play? That is, should I just steer clear of these trap-missions or is there some advantage to springing them and inevitably winding up in a shootout? Or perhaps there is another option for dealing with these that I haven't considered?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="341" LastEditDate="2011-03-21T22:05:22.047" LastActivityDate="2011-03-22T06:22:31.067" Title="Red-Dead-Redemption: Is there anyway to &quot;win&quot; the side &quot;trap&quot; missions?" Tags="|red-dead-redemption|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18717" PostTypeId="2" ParentId="18716" CreationDate="2011-03-21T21:00:18.903" Score="2" Body="&lt;p&gt;Actually I've handled these fairly easy, the way I see it you've got only a few choices:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a) Stop and get there walking, leaving your horse at a considerable distance. Obviously prepare yourself for a couple of well placed shots in the legs (Not killing the robber) or get your rope ready if you like the challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;b) Shoot them on sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;c) Get close with your horse fast enough for them to try and get you down but not enough for them to succeed, then run a bit more and shoot them or tie them with the rope.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I see it, you've got no choice but to fight, this is what the game is about and all missions award something, even the ammo (if any) is something you can't refuse, and you can even avoid using ammo by using your rope.&lt;/p&gt;&#xA;" OwnerUserId="7868" LastActivityDate="2011-03-21T21:00:18.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18720" PostTypeId="2" ParentId="18692" CreationDate="2011-03-21T21:11:00.360" Score="12" Body="&lt;p&gt;&lt;strong&gt;This question and answer apply to Minecraft 1.4.7 and earlier. Minecraft 1.5 and later support high-resolution textures automatically, and do not exhibit the misplaced animations described below.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft versions before 1.5 were not written to support different-resolution textures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The default Minecraft terrain texture in these versions is a 256×256 image with 16×16 tiles in it (a &lt;em&gt;texture atlas&lt;/em&gt;).&#xA;The code which animates the animated textures in Minecraft (fire, water, lava, and portals) writes onto specific pixel offsets according to 16×16 tiles, which are wrong for larger textures, so you get small fire/water/portal images occupying other blocks. Presumably the patchers replace the 16× factors with 32×, or whatever fits the actual texture resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason the textures mostly work is that the OpenGL 3D API used by Minecraft mostly takes coordinates in textures in terms of numbers between 0 and 1, rather than 0 and whatever the pixel size of the image is, so the main rendering doesn't care; only the animated textures, which are actually defined in terms of recalculating individual pixels and modifying the data of the texture in memory, are affected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, tiles over a certain size (128×128, I think) will crash Minecraft. Below that size, you can still use HD textures and it will work except for the misplaced animations. The animated items will not animate, and (for a 32× pack) these will have animations on them: bricks, gold blocks, Netherrack, and pumpkins.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2013-08-22T16:40:04.680" LastActivityDate="2013-08-22T16:40:04.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18722" PostTypeId="2" ParentId="18710" CreationDate="2011-03-21T21:22:09.283" Score="12" Body="&lt;p&gt;After thinking about this a bit, I interpret your question as follows:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Which tactics can I execute &lt;em&gt;today&lt;/em&gt; that will cause the most distress for the opponent for the least distress of my own, and can be executed in ALL leagues of play?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you are a superior player to the bronze you wish to beat, then do as everyone else has said and just out play them and forget about this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are on equal footing, then practice and you will eventually beat them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For &lt;em&gt;today&lt;/em&gt;, you will have to find a way to cause them distress in the most cost-effective way. And by &quot;cost&quot; I include both your &lt;em&gt;mental focus&lt;/em&gt; as well as minerals / gas (for example multitasking will cause your own game to suffer because you will forget to macro).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example Kiwikaki's blink stalker + mothership recall is probably not viable because it requires so many things to be in place and tons of APM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because the goal is &quot;little effort for me&quot;, you should be careful to choose tactics that you can carry with you as you get better, or could help develop your gameplay instead of just going for a cheap win that will over-promote you to gold. This is why I said &quot;ALL leagues of play&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example I would exclude things like the planetary fortress rush. Maybe that could win a large number of games, but it would be completely invalidated past silver league I think.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some other ideas:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;As Protoss, at the very start, build a pylon in their base they can just barely see, and that's far from their mineral line. Bronze players may send their entire worker line out to kill it, and you can easily cancel it before it dies. This is completely worthless if you're playing anyone that knows better.&lt;/li&gt;&#xA;&lt;li&gt;Send a few cheap units periodically into an unguarded base of theirs. Manage the attack if you &lt;em&gt;can&lt;/em&gt;, but favor just letting it go by itself. Obviously there are a million things to consider to make this more effective. But just a few keystrokes here and a couple hundred minerals could take down an entire expo, force their entire army to relocate, force them to retreat prematurely if you're mid-battle, force them to spend 2000 minerals on static defenses, and more to the point: their fundamentals will suffer because it takes them much more effort to defend than it took you to attack. This is a good way I think to warm up to the idea of multitasking in general, to get used to the idea of &quot;my army is fighting and I'm not watching it&quot;. So this tactic can be evolved and developed over time as you get better.&lt;/li&gt;&#xA;&lt;li&gt;Hallucination is something that, on the battlefield, will often not go detected, and bronze won't have the game sense to even realize it's hallucinated. A couple keystrokes and your army looks twice as big and will absorb so much damage. The opponent may just 'gg' naively at the sight. It has huge potential at higher levels too, which makes this also a valid tactic.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Hmm I can't think of any more. But hopefully I have made the question more specific so others can contribute?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-03-21T21:22:09.283" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18723" PostTypeId="1" AcceptedAnswerId="18730" CreationDate="2011-03-21T21:43:08.433" Score="7" ViewCount="44375" Body="&lt;p&gt;I recently &lt;a href=&quot;http://store.nintendo.com/webapp/wcs/stores/servlet/ProductDisplay?productId=159708&amp;amp;currency=USD&amp;amp;catalogId=10001&amp;amp;tranId=0&amp;amp;lastAction=setCurr&amp;amp;storeId=10001&amp;amp;languageId=-1&amp;amp;categoryId=60707&amp;amp;ddkey=http:SetCurrencyPreference&quot; rel=&quot;noreferrer&quot;&gt;replaced our damaged Wii Sports disc&lt;/a&gt; after a year or so of it being out of commission.  My son and I have been having a lot of fun playing together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When we play tennis, &lt;strong&gt;I'm getting vague recollections of being able to serve an extremely fast ball, but it's been long enough since I've played that I can't remember the technique&lt;/strong&gt;.  How can I increase the speed of my serves?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2016-04-11T17:26:35.710" Title="How do I serve a fast ball in Wii Sports?" Tags="|nintendo-wii|wii-sports|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18724" PostTypeId="2" ParentId="18710" CreationDate="2011-03-21T22:03:30.520" Score="1" Body="&lt;p&gt;No good poker player would ever say it's harder to beat a bad player. In fact they would all vastly prefer bad players if they are playing for lots of money. The reason players who are usually just past the beginning stage think this is true is they are obsessed with bluffing and metagame when they should just be sticking to the fundamentals and value plays. Or sometimes they are just not very good and they use this as an excuse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately the analogy extends itself. Focus on the fundamentals - building workers and keeping your money low and you will sky rocket out of those leagues without a problem. You shouldn't overthink bad poker players - or bad starcraft players.&lt;/p&gt;&#xA;" OwnerUserId="3662" LastActivityDate="2011-03-21T22:03:30.520" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18725" PostTypeId="1" AcceptedAnswerId="18729" CreationDate="2011-03-21T22:22:33.220" Score="4" ViewCount="294" Body="&lt;p&gt;I've been playing co-op Guitar Hero 3 on my Xbox 360 recently and have noticed something a bit odd.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have two guitar controllers, the Les Paul that came with Guitar Hero 3 and the Xplorer that came with Guitar Hero 2.  The Xplorer always seems to perform worse, no matter who is playing it.  A lot of the time, when you to hit a note the flame graphic on the note shows but the &quot;clunk&quot; sound for missing a note plays as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just did an experiment with the two guitars in single player.  Same song, same difficulty.  With the Les Paul I got 99%, 200+ note streak and only missed three notes.  With the Xplorer I got 98%, 9 note max streak and only missed four notes.  A lot of notes went clunk, yet the game was clearly registering them as being hit!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is this possible?  What on earth is going on here?&lt;/p&gt;&#xA;" OwnerUserId="2616" LastActivityDate="2019-08-09T22:31:06.293" Title="98% notes hit, 9 note streak, lots of notes go clunk" Tags="|xbox-360|guitar-hero|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18726" PostTypeId="2" ParentId="18723" CreationDate="2011-03-21T22:27:45.757" Score="-1" Body="&lt;p&gt;It's been a little while for me, too - but I'm pretty sure that the best way to get a fast serve is to swing from over your head in a fast and short downward swing... seemed to work out fairly well for me.&lt;/p&gt;&#xA;" OwnerUserId="7185" LastActivityDate="2011-03-21T22:27:45.757" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18727" PostTypeId="2" ParentId="18694" CreationDate="2011-03-21T22:32:56.470" Score="11" Body="&lt;p&gt;While the answer is situational.  Lets cover the basics first:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Healgun name | Übercharge Effect | Charge time&#xA;----------------------------------------------------------------&#xA;Medigun      | Invincibility     | Baseline&#xA;Kritzkrieg   | Critical hits     | 25% faster than Medigun&#xA;Quick Fix*   | Fast Heal         | 50% faster than Medigun&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;*New in TF2 Beta, also speeds you up when healing a faster target, such as a Scout.  However, it has no overheal, although you can continue healing targets to build your Übercharge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now for some scenarios:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Medigun is the most useful if you have the time to charge it.  If there is a map setup time and you choose medic near the start of it, you should always use the Medigun.&lt;/li&gt;&#xA;&lt;li&gt;The Medigun has the biggest benefit from equipping the Vita-Saw because it takes the longest to charge.&lt;/li&gt;&#xA;&lt;li&gt;Critical Hits do not do bonus damage to buildings.  You need the Medigun or Quick Fix to break Sentry Farms.  It is recommended you use the Medigun to take out Sentry farms.&lt;/li&gt;&#xA;&lt;li&gt;The Kritzkrieg is really useful at the start on 5cp maps, because it charges faster.  It can be a great boon to taking the middle point due to its increased charge speed.&lt;/li&gt;&#xA;&lt;li&gt;The Quick Fix (the new healing gun in Beta) can be useful if you want to reach the front line quicker.  If you heal a Scout, you speed up to Scout speed.  Its increased charge time means you'll also be able to use it more often than the other two.&lt;/li&gt;&#xA;&lt;li&gt;The Übersaw adds 25% to your Übercharge meter regardless of which medigun you have.&lt;/li&gt;&#xA;&lt;li&gt;Any of the three can be useful when defending a point.  Keep in mind that Quick Fix and Kritzkrieg both charge faster, and thus can be used more often.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, the rule of thumb is to start with the Medigun if there are setup gates.  &lt;strong&gt;Be aware that the walls can be jumped on cp_well.&lt;/strong&gt;  Use the Medigun to take down Sentry Guns.  Kritzkrieg works well for pushes against sets of enemies that have no sentry farms.  Quick Fix is still new and may be useful in one of these two situations, I haven't tested it enough to tell.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-03-21T22:43:28.927" LastActivityDate="2011-03-21T22:43:28.927" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18728" PostTypeId="2" ParentId="18716" CreationDate="2011-03-21T22:35:09.447" Score="4" Body="&lt;p&gt;I think you might be over-thinking this a bit.  When I come across these missions I just go into Dead Eye mode and fight.  Generally with Dead Eye enabled the fight is over pretty quickly with me as the victor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reward from them is the same as any of the random missions... increase in Fame and an increase in Honor.  If you don't want or need either, then continue avoiding them.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-21T22:35:09.447" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18729" PostTypeId="2" ParentId="18725" CreationDate="2011-03-21T22:42:38.250" Score="10" Body="&lt;p&gt;Sounds like the bad guitar is registering extra notes, and the clunks are happening when you &quot;play&quot; notes that don't exist.  As to why, could be faulty wiring ... but who knows.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-21T22:42:38.250" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18730" PostTypeId="2" ParentId="18723" CreationDate="2011-03-21T22:45:55.227" Score="13" Body="&lt;p&gt;To create a fast served ball (the one that's on fire), you have to hit the ball when it's at its peak. I don't have a specific strategy to do so, but that's how you do it.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-03-21T22:45:55.227" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18731" PostTypeId="2" ParentId="12889" CreationDate="2011-03-21T23:30:36.343" Score="5" Body="&lt;p&gt;To get from Vashj'ir to Eastern Kingdom locations without a hearth:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go to The Clutch.  &lt;/li&gt;&#xA;&lt;li&gt;Swim to the ocean surface. &lt;/li&gt;&#xA;&lt;li&gt;Look around for a nearby island (Sandy Beach) to swim/fly to.  &lt;/li&gt;&#xA;&lt;li&gt;One side is Horde and one side is Alliance. &lt;/li&gt;&#xA;&lt;li&gt;Get flight path to all of Eastern Kingdoms locations.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user7960" LastActivityDate="2011-03-21T23:30:36.343" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18732" PostTypeId="2" ParentId="9861" CreationDate="2011-03-21T23:50:03.017" Score="2" Body="&lt;p&gt;There are 4 bunkers in Hidden Valley. Just as you go past the gate for Hidden Valley, it's just to your left. It has a tree stump on top of it, the fence will be next to it too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once inside the first part of bunker, the door will be locked, needing a skill at 100. Or, an easy way to get inside at level 2 is to just go to town 188, pick up the bodyguard in there, then come back to Hidden Valley. She will open it for you quick and easier. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, once most missions are done, the elder will tell you to come back later. That means you need to go out of the bunker and come back in 2-3 days' time. Then, more quests will open with both the elder and that paladin.&lt;/p&gt;&#xA;" OwnerDisplayName="user7962" LastEditorUserId="85" LastEditDate="2011-03-23T15:09:40.573" LastActivityDate="2011-03-23T15:09:40.573" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18734" PostTypeId="2" ParentId="18709" CreationDate="2011-03-22T01:11:55.880" Score="6" Body="&lt;p&gt;Yes, it's worth it to pick another jungler. It does not necessarily have to be a counter-pick though, which probably needs some explanation:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The advantages you gave for having a jungler hold for your team as well.&lt;/li&gt;&#xA;&lt;li&gt;What you labelled as 'more effective' does not really require a jungler at all (coordinate your team to kill the enemy jungler [wards!] or steal a buff)&lt;/li&gt;&#xA;&lt;li&gt;Your downsides are too situation dependent:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If behind enemy lines, you better know what you're doing. You have to be sure that your champ can live up to the enemy jungler and you have to make double sure that all other enemies are on their lanes. While it is a downside, it's one for which the risk can be dealt with.&lt;/li&gt;&#xA;&lt;li&gt;If their jungler is higher level than you, then either you have to improve your jungling, or you got killed/hindered before. Shouldn't happen for the first creep round, unless someone messed up their early game (see below)&lt;/li&gt;&#xA;&lt;li&gt;same as 1. Do not get killed in the enemy jungle. The enemy jungler shouldn't be able to kill you (or you shouldn't enter his lair!) and if you get ganked it's your fault for losing track of your enemies. If you suspect only a single enemy missing that might come for you, you better be on your way back to your jungle.&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Anyways, double jungle teams are quite a common thing, because neither team wants to ignore the advantages gained by having a jungler. However, it also means that your team should know how to deal with that situation. Here's a few tips for general two-junglers-play:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Prepare for more ganks on both sides. For both junglers it's usually safer to gank, than to visit the other side's forest.&lt;/li&gt;&#xA;&lt;li&gt;Make your jungle starting save. Not getting harassed while you get your first buff is extremely important. The team should realize this and protect you. Place your mates into the forest access points near the river to watch out for early ganks. Only let them leave, once the buff is save.&lt;/li&gt;&#xA;&lt;li&gt;Of course, you can turn this around too and try to gank the enemy jungler with your team. Not just a single counter-picked champ, but 2+ champs.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As you can see, two junglers are possible, do make sense, and generally lead to very fast and intensive gameplay. Beware on random groups though, as a two-jungler game demands a lot more from all players and failure is easy to achieve in that setting.&lt;/p&gt;&#xA;" OwnerUserId="4068" LastActivityDate="2011-03-22T01:11:55.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18735" PostTypeId="1" CreationDate="2011-03-22T01:39:03.303" Score="3" ViewCount="4246" Body="&lt;p&gt;I'm playing Garrys Mod, Multiplayer on LAN and for whatever reason, tools aren't working. I can't find any setting to turn them on, either. And, when I say &quot;not working,&quot; I mean that their groups are showing up in the spawn menu, but there is nothing to select. &lt;/p&gt;&#xA;" OwnerUserId="5929" LastActivityDate="2018-03-02T18:46:14.640" Title="Tools not working on Garry's Mod multiplayer" Tags="|garrys-mod|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="18736" PostTypeId="1" AcceptedAnswerId="28763" CreationDate="2011-03-22T04:21:00.710" Score="2" ViewCount="5992" Body="&lt;p&gt;I bought Rainbow Six Vegas 2, and online play is not working. Looked around the forums and could not find a work around for Steam users.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I bought other ubisoft titles to find out that they are not compatible with Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game seems to work when purchased from other sources, so how can I get my Steam version to work?&lt;/p&gt;&#xA;" OwnerUserId="7967" LastEditorUserId="102" LastEditDate="2011-03-22T06:43:44.373" LastActivityDate="2013-03-20T01:00:04.090" Title="How do I get Rainbow 6 Vegas 2 to work with multiplayer on Steam?" Tags="|steam|rainbow-six-vegas-2|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18737" PostTypeId="1" CreationDate="2011-03-22T05:16:36.843" Score="-1" ViewCount="1888" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/15518/how-do-you-get-all-three-badges-in-donkey-kong-country-returns-levels&quot;&gt;How do you get all three badges in Donkey Kong Country Returns levels?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;On each level there are three circles, one for the KONG that is the red one, the second for the puzzle pieces that is the green one, and what is the third one? You can see this more clearly when you hit level summary.&lt;/p&gt;&#xA;" OwnerDisplayName="user7968" LastEditorUserId="181240" LastEditDate="2018-05-17T16:08:08.607" LastActivityDate="2018-05-17T16:08:08.607" Title="How do you get the third badge in Donkey Kong Country Returns?" Tags="|donkey-kong-country-returns|" AnswerCount="1" CommentCount="0" ClosedDate="2011-03-22T08:51:05.060" ContentLicense="CC BY-SA 4.0" />
  <row Id="18738" PostTypeId="2" ParentId="18737" CreationDate="2011-03-22T05:34:34.687" Score="1" Body="&lt;p&gt;It is for the time-attack medals. After you beat a level, you can replay it in time-attack mode. Finish the level fast enough, and you earn a bronze, silver, gold, or shiny gold medal. This medal appears as the third icon. &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-03-22T05:34:34.687" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18739" PostTypeId="2" ParentId="18716" CreationDate="2011-03-22T06:22:31.067" Score="1" Body="&lt;p&gt;I like to skirt around to the rear of their positions, so that they are no longer hidden, then shoot them from behind. Except for the woman who baited me. Her, I hogtie and leave on the train tracks. Squish.&lt;/p&gt;&#xA;" OwnerUserId="3628" LastActivityDate="2011-03-22T06:22:31.067" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18740" PostTypeId="2" ParentId="18664" CreationDate="2011-03-22T06:35:18.677" Score="3" Body="&lt;p&gt;In addition to the various flight techniques (Wings, Jetpack, etc.), the longest bridge I've been able to create in Scribblenauts is by using &quot;Drawbridge&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2011-03-22T06:35:18.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18741" PostTypeId="2" ParentId="4885" CreationDate="2011-03-22T08:30:46.993" Score="2" Body="&lt;p&gt;Yes, it works. There are several How To's: look under Tech Help on the AO forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or you could try &lt;a href=&quot;http://forums.anarchy-online.com/showpost.php?p=5932593&amp;amp;postcount=47&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; :)&lt;/p&gt;&#xA;" OwnerDisplayName="user7970" LastEditorUserId="1777" LastEditDate="2011-03-22T20:30:50.347" LastActivityDate="2011-03-22T20:30:50.347" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18742" PostTypeId="1" AcceptedAnswerId="19055" CreationDate="2011-03-22T08:47:32.693" Score="2" ViewCount="12061" Body="&lt;p&gt;I'm playing NFS Shift on my pc using my keyboard. I have kept the control setting to casual. This causes the &quot;Assist braking&quot; option to be high and compulsory.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/rYs3n.png&quot; alt=&quot;Assist braking option&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this works in a very stupid way. Very frequently when I'm driving with leading position and a sharp corner approaches the AI slows my car automatically so much that other cars behind me overtake me at blazing speeds. This gets especially annoying when there are sharp corners near the finish lines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I noticed that there are more controls to fine tune the way braking works by defining the &lt;strong&gt;brake dead zone&lt;/strong&gt; and &lt;strong&gt;brake sensitivity&lt;/strong&gt;. I can only hope that making changes to this would also affect the wonderful assist. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: What setting should I keep for the &lt;strong&gt;brake dead zone&lt;/strong&gt; and &lt;strong&gt;brake sensitivity&lt;/strong&gt; to deal with this problem?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/2NX93.png&quot; alt=&quot;Driving control options&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; You can open the image in a new window to see a larger size.&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="52800" LastEditDate="2013-10-22T09:54:52.117" LastActivityDate="2013-10-22T09:54:52.117" Title="How to adjust the controls for NFS Shift to deal with a braking problem" Tags="|keyboard|need-for-speed-shift|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18743" PostTypeId="1" CreationDate="2011-03-22T08:48:53.897" Score="21" ViewCount="5160" Body="&lt;p&gt;This might be a dumb question; I actually don't own SC2, so what experience I have is playing friends' accounts.  But my friend has been playing on Diamond + Platinum, and so far he seems to be unopposed by 4 warp gate rush.  Which is basically 4 warp gates + proxy pylon within 6 minutes, and sending in 3 zealots 3 stalkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone who tries to tech up simply gets destroyed, because he has no units by the time the warp gets there.  Is it because he hasn't been encountering anyone who is actually good?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And what are good counters to this, if I ever end up buying SC2 and playing against him?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel like this can't actually be a competitive build, because it doesn't seem to be the win-every-time strategy in professional games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: I guess the more specific question I am asking is, &quot;What are essential/crucial weaknesses in this build? (in general)  In particular, the weaknesses that prevent it from being the end-all build&quot;&lt;/p&gt;&#xA;" OwnerUserId="424" LastEditorUserId="424" LastEditDate="2011-03-22T09:04:42.173" LastActivityDate="2014-01-07T11:54:57.157" Title="How come 4 Warp Gate Rush does not dominate professional play?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="6" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="18744" PostTypeId="2" ParentId="15940" CreationDate="2011-03-22T09:05:08.497" Score="1" Body="&lt;p&gt;As of this post, the top two scores are over 2 billion. I don't think there can be much doubt that they are hacked, as that would require an average of over 10 million points per level in an unmodified game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are also suspiciously close to the 2.147 billion mark, which in many games is the highest number that can be expressed; go any higher and it starts over form 0, or negative 2.147 billion.&lt;/p&gt;&#xA;" OwnerDisplayName="user7971" LastEditorUserId="1777" LastEditDate="2011-03-22T20:31:59.093" LastActivityDate="2011-03-22T20:31:59.093" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18745" PostTypeId="2" ParentId="18743" CreationDate="2011-03-22T09:34:32.810" Score="20" Body="&lt;p&gt;What people often forget about the 4 Warp Gate strategy is that it's an all-in strategy. If your rush fails, your opponent has a better economy than yours and will crush you in mid-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a 4 Gate is scouted and reacted to in the appropriate way, it's 70/30 in favor of the defender, and professional players recognize a 4 Gate when they see one.&lt;/p&gt;&#xA;" OwnerUserId="165" LastEditorUserId="10" LastEditDate="2011-03-22T11:44:29.733" LastActivityDate="2011-03-22T11:44:29.733" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18746" PostTypeId="2" ParentId="18694" CreationDate="2011-03-22T11:02:22.693" Score="3" Body="&lt;p&gt;You already got some good answers, so I only add a point that could be useful and hasn't been mentioned yet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Due to the fact that most servers have 24 slot or even 32 slots in order to have some chances to win your team usually needs at least two medics, sometimes three.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case having one medic with medigun and one with kritzkrieg guarantees good team flexibility. An übercharge used to destroy the sentryguns or the opponent heavy+medic duo followed by a kritzcharge could be extremely painful and could break stalemate situations.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="1721" LastEditDate="2011-03-22T14:35:08.027" LastActivityDate="2011-03-22T14:35:08.027" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18748" PostTypeId="1" AcceptedAnswerId="18749" CreationDate="2011-03-22T12:23:06.703" Score="23" ViewCount="4422" Body="&lt;p&gt;Is there a reason why you never see any tanks in Fallout? For a civilization constantly at war and so heavy on the weapons development they seem to focus on infantry all the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could argue this was because of the fuel being scarce but there are so many nuclear cars around this seems a tad void (since military always comes before civilian toys). The closest thing to a tank is the Chinese chimera tank, which is a converted oil drill/rig.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I've ever met in my travels are army trucks, and once a Jeep. I doubt I missed them so is there any reason for the lack of military vehicles?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="28182" LastEditDate="2018-02-21T23:33:32.357" LastActivityDate="2018-11-02T18:16:19.517" Title="Why are there no tanks in Fallout 3 / New Vegas?" Tags="|fallout-new-vegas|fallout-3|fallout-series|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18749" PostTypeId="2" ParentId="18748" CreationDate="2011-03-22T12:50:52.150" Score="42" Body="&lt;p&gt;Looking at the weaponry and vehicles used by the Enclave, I would guess that the creation of heavy-duty personal armour, along with an increase in the power of handheld weapons lead to a focus on mobility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can wear the armour of a tank, and carry the weapon of a tank, why do it in the open inside something that can't manoeuvre nor be transported as easily as a person?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thinking about it. You could make an even &lt;em&gt;better&lt;/em&gt; armoured tank with even &lt;em&gt;bigger&lt;/em&gt; guns. And presumably make it taller to increase its effective range. And give it legs so it could cross terrain steadily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But that would be some kind of ridiculous giant death laser robot that wouldn't even get finished before the war ended...&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="125677" LastEditDate="2018-10-31T20:59:37.900" LastActivityDate="2018-10-31T20:59:37.900" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="18750" PostTypeId="1" AcceptedAnswerId="18757" CreationDate="2011-03-22T12:51:58.910" Score="3" ViewCount="4270" Body="&lt;p&gt;I'm finally getting around to playing Fallout 3, and I heard there were differences between the PC version and the Xbox 360 version. Half of my friends have played the Xbox 360 version, and half the PC, but no one I know has played both. If I were to play Steam Fallout 3, I'd get achievements, right? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what, if any, are the major the differences in plot, graphics, gameplay, expansions?&lt;/p&gt;&#xA;" OwnerUserId="7157" LastEditorUserId="23" LastEditDate="2011-03-23T11:02:24.460" LastActivityDate="2011-03-23T17:01:00.823" Title="Differences in Fallout 3 between Xbox 360 and PC" Tags="|fallout-3|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18751" PostTypeId="2" ParentId="18748" CreationDate="2011-03-22T13:07:30.783" Score="8" Body="&lt;p&gt;Well, there were the Chimera Tanks in Operation Anchorage for Fallout 3...&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-03-22T13:07:30.783" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18752" PostTypeId="2" ParentId="18748" CreationDate="2011-03-22T13:38:47.170" Score="2" Body="&lt;p&gt;if you were at war and NOT invaded would you have your heavy cavalry at home? more than likely the tanks were all deployed to foreign fronts before the bombs dropped. considering the giant death laser robot; it was a prototype weapon under development during the war and was not finished in time to be deployed, thus this is why it was still in DC.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-03-22T13:38:47.170" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18753" PostTypeId="2" ParentId="18748" CreationDate="2011-03-22T15:05:10.173" Score="9" Body="&lt;p&gt;The Real Answer: They probably just never modeled/designed the art asset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 'Excuse': All the tanks were at the front in the war with China. There was no reason to have them so far into the interior as Vegas and DC.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-03-22T15:05:10.173" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18754" PostTypeId="2" ParentId="18704" CreationDate="2011-03-22T15:10:03.947" Score="4" Body="&lt;p&gt;It is unlikely that your pet's +%xp affects your own. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at the similar stat of +% magic find, I know that if you give your pet +Magic Find items, they will benefit from the magic find only when they kill things (as opposed to you killing them. Your pet has magic find = to your magic find + any magic find items worn by the pet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the way this concept would work for XP is, if you have a +3% xp ring, and your pet has a +2% xp ring, you would get 103% XP, and your pet would get 105% (all of your xp%, + it's own). However, since pets don't accrue experience, this is irrelevant. &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-22T15:10:03.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18756" PostTypeId="2" ParentId="18704" CreationDate="2011-03-22T16:26:08.980" Score="3" Body="&lt;p&gt;There was a change in &lt;a href=&quot;http://store.steampowered.com/news/?feed=steam_updates&amp;amp;appids=41500&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patch 1.2&lt;/a&gt; that sheds some light on this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Magic find takes the max value between you and your pet when pets or pet minions make a kill.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If your pet's trinkets give a total 2% magic find boost, and your own equipment has a total 3% magic find boost, then you will only receive a 3% find rate boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the meaning of the change is that pre-patch pets and minions would have had their own drop rate that applied whenever they made a kill. The change simplifies the situation, so you don't need to have drop rate boosts for yourself and your pet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it isn't clear if this applies to experience as well.&lt;/p&gt;&#xA;" OwnerUserId="7257" LastActivityDate="2011-03-22T16:26:08.980" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18757" PostTypeId="2" ParentId="18750" CreationDate="2011-03-22T16:47:32.227" Score="6" Body="&lt;p&gt;Regarding plot, gameplay and expansions Fallout 3 is exactly the same on all platforms (PC, XBox 360 and PS3).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The differences in the PC version are the ability to do more precise tunings on graphic setttings, the possibility to enable the developer console and the huge advantage that you can install many MODs developed by community.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MODs are modifications to the original game created by community members. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fallout 3 in particular is easily moddable and for this reason the community created hundreds of different mods and modifications that change every aspect of the game:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Graphics (better textures, dynamic weather, object re-skins, NPC 3D models and faces etc.)&lt;/li&gt;&#xA;&lt;li&gt;Gameplay (hardcore modes, balance fixes, etc.)&lt;/li&gt;&#xA;&lt;li&gt;Sounds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;or add original contents like new armors, weapons, buildings or even complete new quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest you to visit the amazing &lt;a href=&quot;http://www.fallout3nexus.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout 3 Nexus&lt;/a&gt; website that has a huge database of mods and patches and it is the reference site for many Fallout 3 modders.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-03-23T17:01:00.823" LastActivityDate="2011-03-23T17:01:00.823" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18758" PostTypeId="1" AcceptedAnswerId="18767" CreationDate="2011-03-22T16:52:04.147" Score="7" ViewCount="17335" Body="&lt;p&gt;I've got a computer that runs Minecraft without problem, and a couple of others that don't even let me try because of &quot;bad video card drivers&quot;. The cards are too old -- updating drivers doesn't fix the problem. Is there a way to override this check that Minecraft does? Would a remote-desktop solution be plausible?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="11290" LastEditDate="2011-08-02T13:47:57.467" LastActivityDate="2012-07-08T21:34:25.817" Title="How do I work around a bad video card in Minecraft?" Tags="|minecraft-java-edition|graphics-card|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18761" PostTypeId="2" ParentId="16679" CreationDate="2011-03-22T17:51:12.037" Score="-1" Body="&lt;p&gt;Anyone can if you buy Quicksilver Sash!&lt;/p&gt;&#xA;" OwnerUserId="7981" LastActivityDate="2011-03-22T17:51:12.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18762" PostTypeId="2" ParentId="14076" CreationDate="2011-03-22T17:56:22.533" Score="0" Body="&lt;p&gt;Some skins can only be bought in the duration of an event, e.g. Halloween, or Christmas. Also, some skins can be not purchased but won through referrals like Grey Warwick.&lt;/p&gt;&#xA;" OwnerUserId="7981" LastActivityDate="2011-03-22T17:56:22.533" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18763" PostTypeId="2" ParentId="18698" CreationDate="2011-03-22T17:58:58.863" Score="3" Body="&lt;p&gt;Since you don't mention which level you are trying to last longer on it is hard to give you any specific strategies. However there are a few things I usually do (my highest level is 32): &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the M4 instead of the shotgun and go exclusively for head shots (still use the pistol for the first two levels). This helps you rack up some early points and gives you a head start. &lt;/li&gt;&#xA;&lt;li&gt;This is kind of a given but get to the box as soon as possible and start farming for heavy machine guns, the plasma pistol, or the speciality weapon of the level (IE: the frost gun on &quot;Five&quot;).&lt;/li&gt;&#xA;&lt;li&gt;Get in the habit of leaving a &quot;crawler&quot; or zombie without legs at the end of every round, by round 15 this is a MUST since you will start completely running out of ammo at the end of every round. You can create crawlers with grenades or by shooting the ground with a &quot;pack-a-punched&quot; laser pistol. &lt;/li&gt;&#xA;&lt;li&gt;Perks are your best friend. I always go for Juggernog first, then quick revive. The other perks are great but I find that I usually die while saving someone else and these two help mitigate that problem. &lt;/li&gt;&#xA;&lt;li&gt;PACK-A-PUNCH! Each level has a pack-a-punch machine that costs 5000 to upgrade your weapon. After level twenty the zombies are so strong that pack-a-punch is extremely important. &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Communicate&lt;/strong&gt;. Communication is key in this game type, when things start getting out of control it is easy for everyone to start running and get themselves cornered. If you find your window/door/hallway is getting overrun, let your team know! Don't wait until they see your revive symbol to tell them there are zombies behind them! You don't always have to stay together since splitting the horde can be useful on certain levels, but you should at least know where and what your team mates are doing. A good exit strategy and secondary meet up location are also useful if you do need to cut and run. Keep in mind some of the higher rounds can last 30+ minutes so moving to get more ammo may have to happen. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There are plenty of other strategies but these are a few things I find help me survive a little longer. Playing with people you know helps immensely, I find that a lot of randoms would rather die with their points then spend a single one to help open a door or activate a trap. They also tend to try and do there own things as opposed to working as a team and a lot of people are just out for the achievements. This isn't always the case, just what I have found the majority of the time when I play by myself or with one other person. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="52800" LastEditDate="2014-01-07T13:50:56.847" LastActivityDate="2014-01-07T13:50:56.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18764" PostTypeId="1" AcceptedAnswerId="18766" CreationDate="2011-03-22T18:01:56.410" Score="16" ViewCount="3108" Body="&lt;p&gt;As far as I can tell the initial damage from the BroodLord benefits from +flyer attack, while the damage the broodling does benefits from +ground attack. Since the broodlings attack a lot faster than the BroodLord, it seems boosting ground attack will increase the effective damage the BroodLord does?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BroodLord gets +2 damage / 2.5s from flying upgrades, while the broodling gets +1 /0.6455s from ground attacks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming the broodling attacks once as soon as it lands, and then lives for 0.64s, it will have broken even. If it lives any longer than melee upgrades would be better?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be upgrading ground attack in preference to flyer attack? (IE, ground attack AND flyer carapace) if I am using brood lords?&lt;/p&gt;&#xA;" OwnerUserId="7696" LastEditorUserId="3610" LastEditDate="2012-06-20T12:38:46.533" LastActivityDate="2012-06-20T12:38:46.533" Title="Is it better to upgrade Melee Attack or Flying Attack to boost BroodLord damage?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18766" PostTypeId="2" ParentId="18764" CreationDate="2011-03-22T18:09:32.893" Score="13" Body="&lt;p&gt;Definitely upgrade ground melee attack, &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not only does ground melee attack have better dps with a brood lord, it also complements the higher tiered zerg units as well (crack-lings and ultralisks become very common for rebuilding a late-game army after an encounter).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that being said, if you are planning on going mass mutalisk early in the game, the air upgrades may provide a natural transition into brood lords but make sure you start researching ground attack as you transition.  Prioritize ground melee, but don't forget that flyer attack helps as well.  Zerg late game should provide you with plenty of resources to get both upgrades when your army is maxed.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="1719" LastEditDate="2011-03-22T18:18:12.910" LastActivityDate="2011-03-22T18:18:12.910" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18767" PostTypeId="2" ParentId="18758" CreationDate="2011-03-22T18:14:02.010" Score="8" Body="&lt;p&gt;I believe that it requires hardware-accelerated OpenGL with driver extensions to support it. If one of those computers has an Intel graphics chipset, installing the Intel version instead of the built-in Windows one usually fixes it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rage128 only supports OpenGL 1.2, but Minecraft requires 2.0. It just won't work with that card, sorry.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-22T18:14:02.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18768" PostTypeId="2" ParentId="18709" CreationDate="2011-03-22T18:17:46.227" Score="1" Body="&lt;p&gt;Counter Jungling is a great way to help out the team (exp and gold), get firstblood, preventing ganks, and of course ganking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best counter jungler, in my opinion, is &lt;strong&gt;Evelynn&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most junglers start at Golem to get the blue buff, and most finish Golem with very little HP remaining. What is better than a champ that not only is not seen coming, since she can go invisible at level 1 but also stuns when coming out of stealth. That Nunu, Udyr, or Warwick have very little chance getting away, especially if you have ignite and/or ignite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since it is the jungler's duty to ward specific parts of the jungle this helps incoming ganks from junglers or MIA's (&lt;strong&gt;M&lt;/strong&gt; issing &lt;strong&gt;I&lt;/strong&gt; n &lt;strong&gt;A&lt;/strong&gt; ction) from the other team, and counter ganking them. Eve is perfect for this task cause she can't be seen coming unless Oracle or Pink Wards are purchased. If the enemy team is buying Oracle it is good since they are wasting 400 gold and still doesn't make Eve useless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last, Eve is a great ganker, in combination with her allies they can get a definite kill on squishy champs e.g. Teemo, Ashe...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, yes, Counter Jungling is viable and some people may say that Eve can't jungle but she can and especially if you are able to get FirstBlood that extra 400 gold can help since you will be able to buy something and also you will have the Golem (Blue) buff since you killed their jungler right after he did it, which makes jungling a breeze.&lt;/p&gt;&#xA;" OwnerUserId="7981" LastActivityDate="2011-03-22T18:17:46.227" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18769" PostTypeId="2" ParentId="18758" CreationDate="2011-03-22T18:19:22.003" Score="0" Body="&lt;p&gt;Try the In-Browser version... I get the same issues on one of my computer's but the In-Browser version works ok.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraft.net/game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraft.net/game/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user7983" LastActivityDate="2011-03-22T18:19:22.003" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18771" PostTypeId="2" ParentId="3202" CreationDate="2011-03-22T18:27:29.137" Score="3" Body="&lt;p&gt;Oracle and Vision wards. But there are some spells that might not see her but could attack her or draw her out of stealth.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shen's Taunt can draw Akali out of her shroud.&lt;/li&gt;&#xA;&lt;li&gt;Any one with skill shots, e.g. Ezreal, Caitlyn, Anivia, Dr. Mundo... These attacks could either kill Akali or make her need to leave her shroud cause she might die inside.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Katarina's ult can focus invisible champs so ulting near the shroud would kit Akali.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It's mentioned above that Corki's Phosphorus Bombs (his Q) can reveal Akali, but that was changed in a previous patch, it no longer reveals stealth.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7981" LastActivityDate="2011-03-22T18:27:29.137" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18772" PostTypeId="2" ParentId="18743" CreationDate="2011-03-22T19:09:20.850" Score="4" Body="&lt;p&gt;Well, quite frankly it does dominate professional play kinda. Scouting the 4 gates is crucial when playing vs toss, and like Ivo said, the thing with the four gates is that you can continually warp from all 4 off one base. It uses all resources almost perfectly leaving no resources for anything else (unless you stop warping in of course) and makes for a steady stream of units at the front door of the opponent and when combined with chrono boost, it makes for  unmatched unit production off one base. Its weakness? Hmmm, good question...in mirror match I know a toss can  try 3 gate+ robo and forcefield their ramp giving them time to pump immortals. Terran can try same thing kinda, using extra bunkers to bide time to pump tanks.  And zerg I suppose would need to throw down lots of extra spine crawlers to protect their xpo and just pump a mix of roaches and lings...basically if you see it coming you just do what you can to get ready to fight like...NOW!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And also I guess you can say  that tactically, one of the weakness in the strategy would be the forward pylon...if for some reason you could take that out during the push it would help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is just my thoughts on the situation. I'm no master leaguer though, so I hope I'm not too far off from actually viable information here! I'm just tryin to help from the little that I know :-/&lt;/p&gt;&#xA;" OwnerUserId="7104" LastActivityDate="2011-03-22T19:09:20.850" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18774" PostTypeId="1" AcceptedAnswerId="18785" CreationDate="2011-03-22T20:11:26.377" Score="11" ViewCount="14569" Body="&lt;p&gt;I had told dwarves to cut down trees in an area a good distance away from my base, across a river. After doing so they left the wood lying about where the trees had been, despite the fact that my wood stockpile was empty. I even tried creating another stockpile nearby to see if they brought the wood to that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things I've checked&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I do have dwarves with the wood hauling labour enabled.&lt;/li&gt;&#xA;&lt;li&gt;The area is accessible&lt;/li&gt;&#xA;&lt;li&gt;I have not told dwarves to stay within any burrows, or created any for that matter.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastActivityDate="2020-08-26T23:37:14.217" Title="Why are my dwarves not gathering wood?" Tags="|dwarf-fortress|" AnswerCount="8" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18775" PostTypeId="1" AcceptedAnswerId="18776" CreationDate="2011-03-22T20:27:09.677" Score="5" ViewCount="918" Body="&lt;p&gt;I've lost my steam password, and I was expecting a password reset via email was possible, while instead it &lt;em&gt;also&lt;/em&gt; asks for the &quot;secret question&quot;, which I remember even less than the password itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've opened a ticket more than two days ago and I've not received any answer, is that normal? What can I expect about that?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2012-04-02T09:23:41.050" Title="Steam: lost password" Tags="|steam|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18776" PostTypeId="2" ParentId="18775" CreationDate="2011-03-22T20:32:52.903" Score="6" Body="&lt;p&gt;Tickets take time. Give it up to 3-4 working days. They will probably require a scan of a retail box's serial with the ticket number or another form of verification before resetting anything thought.&lt;/p&gt;&#xA;" OwnerUserId="7298" LastActivityDate="2011-03-22T20:32:52.903" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18779" PostTypeId="1" CreationDate="2011-03-22T21:20:57.640" Score="0" ViewCount="450" Body="&lt;p&gt;I'm trying to play Bad Company 2 on bootcamp (iMac &quot;late 2009&quot;, windows XP single user &quot;student whatever edition&quot;), but the multiplayer apparently always freezes after less than 1 minute of play. I've tried playing on a server without punkbuster, but it freezes anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The single player works fine instead, so I guess it's not an engine problem (unless the multiplayer is for some reason much heavier).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not an account problem either, because with the same account I play without problems from other PCs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does somebody have any idea what could be causing this, and how to fix that?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastEditorUserId="23" LastEditDate="2011-05-08T14:51:47.537" LastActivityDate="2012-09-19T20:01:57.967" Title="Bad Company 2 freezes on Bootcamp" Tags="|battlefield-bad-company-2|technical-issues|boot-camp|" AnswerCount="2" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="18780" PostTypeId="1" AcceptedAnswerId="18800" CreationDate="2011-03-22T21:57:26.097" Score="100" ViewCount="12980" Body="&lt;p&gt;I am strictly a PC gamer myself, but I noticed a strange thing. When you start every released-for-console game, like Mass Effect or Borderlands, they ask you to press Enter (or any key, etc.) after the initial load, and only after pressing it do you get to see the main menu. PC-only games load the main menu immediately. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the reason behind this? I assume it must have something to do with the way consoles work, but what purpose does this extra button-press serve?&lt;/p&gt;&#xA;" OwnerUserId="7207" LastEditorUserId="23" LastEditDate="2012-01-20T17:09:47.133" LastActivityDate="2014-07-25T17:58:57.837" Title="Why do console games require a button press before showing the main menu?" Tags="|xbox-360|ps3|" AnswerCount="7" CommentCount="2" ClosedDate="2016-12-21T23:25:05.663" ContentLicense="CC BY-SA 2.5" />
  <row Id="18781" PostTypeId="2" ParentId="18780" CreationDate="2011-03-22T21:58:37.453" Score="59" Body="&lt;p&gt;Consoles typically have more than one controller, so they likely require a button press from a player to determine which controller that player is using. This way, no matter which controller each player is using, after the game loads you can determine who to consider 'Player One' by asking them to press a button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PC does not need to do this because there is only one player and one controller: the mouse/keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; This was a guess, but there are actual game certification reasons for having the extra button press. Please read the other provided answers.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-03-23T17:41:58.410" LastActivityDate="2011-03-23T17:41:58.410" CommentCount="13" ContentLicense="CC BY-SA 2.5" />
  <row Id="18782" PostTypeId="1" AcceptedAnswerId="18784" CreationDate="2011-03-22T23:10:29.847" Score="47" ViewCount="4667" Body="&lt;p&gt;I'm going through the painful trial and error process of determining whether or not a player on my team is a spy or not. So far what I thought was the most successful procedure was dealing some damage; a spy usually loses cover immediately and goes for the backstab. However, this isn't guaranteed; a spy being healed/near a dispenser/bold enough will just endure the damage without losing cover.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So &amp;mdash; how can I &quot;spy check&quot;? What are conditions that let me look/test a player and say &quot;no, this guy is legit.&quot;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2012-03-25T07:56:42.670" LastActivityDate="2024-01-29T23:03:49.487" Title="How can I tell teammates from spies?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18783" PostTypeId="2" ParentId="18782" CreationDate="2011-03-22T23:23:01.287" Score="20" Body="&lt;p&gt;There is a huge &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Spy_checking&quot; rel=&quot;noreferrer&quot;&gt;TF2 wiki page&lt;/a&gt; devoted to 'SpyChecking' including a rundown on how each class can identify a spy:  I will copy some here for you.  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Remember, just because you're not&#xA;  paranoid doesn't mean the whole world&#xA;  isn't out to get you...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h3&gt;General&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;UL&gt;&#xA;&lt;li&gt;Remember that members of opposite teams cannot pass through each other. If you bump into a teammate and cannot pass through him, he is definitely a Spy.&lt;/li&gt;&#xA;&lt;li&gt;In general, if you see a teammate behaving oddly, there is a likely chance that it is a Spy. &lt;/li&gt;&#xA;&lt;li&gt;Players in the wrong locations (such as a Pyro in the rear or a Sniper or Engineer on the front lines), deliberately avoiding contact with teammates, or hiding in corners can all be enemy Spies. &lt;/li&gt;&#xA;&lt;li&gt;If you see your own name yell a voice command that you didn't use, it means that a Spy is disguised as you. Be sure to immediately warn your team of this, as well as your class so that your teammates know what class to look for.&lt;/li&gt;&#xA;&lt;li&gt;Look for telltale shrouds of smoke that are colored red or blue. When a Spy uses his Disguise Kit, it takes a second for the disguise to equip, during which the Spy is shrouded with smoke of his team color. While the smoke does not appear if the disguise is used while the Spy is cloaked, it will follow the Spy for a short distance if he uses it before cloaking.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Scout&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Just running into everyone (since the Scout is the fastest class) does the trick; as teammates can clip through each other, any teammate you cannot pass through is an enemy Spy in disguise. Also, Scouts using the Sandman can stun disguised Spies, while the baseball will pass through friendlies. Throwing Mad Milk at disguised Spies will expose them, allowing you and your team to easily hunt them down. Alternatively, two hits from the Scout's primary weapons will kill a Spy not equipped with the Dead Ringer, but it's less economic than simply running into them. You can also use a single blast from the Force-A-Nature at close range and see if a teammate is knocked back by it; Spies will be severely hurt and sent flying by the blast.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Soldier&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There is nothing particularly special the Soldier class can do to Spy-check. The limited amount of Spy-checking a Soldier can do consists of sending a rocket into teammates to see whether the teammate is juggled by the blast or not, and occasionally pumping Shotgun blasts when it is not an inconvenience. Buff Banners and Battalion's Backups will not activate on enemy Spies, so that can be a giveaway. The rocket launchers have low ammo counts and you might not always notice disguised Spies when using the Shotgun, so generally it is a matter of analyzing behavior.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Pyro&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The Pyro's ability to set enemies on fire with incendiary weapons is perhaps the most useful for detecting Spies, since only enemies can be ignited. This is the most reliable method of Spy-checking teammates. The team-colored glow produced by a burning player is especially visible when surrounding a Cloaked or Disguised Spy.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Demoman&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Much like with the Soldier, the traditional Demoman is not an effective Spy-checking class. In general, your melee weapon is probably your best bet as you lack hitscan weapons. The Grenade Launcher has limited ammo, but is probably the most viable way to Spy-check teammates without using your melee weapon, as your grenades will detonate on contact with Spies. Placing sticky bombs with your Sticky Bomb Launcher takes time, but teammates that try to avoid the bombs can be easily identified as a Spy. A Demoman using the Chargin' Targe will stop when running into a Spy while charging, and said Spy will be an easy kill.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Heavy&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Heavies can attempt to Spy-check by firing their Minigun on suspicious teammates; a few seconds at close range will make quick work of an enemy Spy (make sure to have ammo to spare afterward). If a teammate eats your dropped Sandvich, and was already at full health, he is a Spy (unless he is a friendly disguised Spy, in which case he might have used it to 'heal' his disguise). A spun-up heavy is a tempting Backstab target, so even if you're busy mowing down enemies, try to find time to turn around and spycheck.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Engineer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;As an Engineer, Spies are a substantial threat, able to place Sappers while disguised, but they usually aren't trouble if you can get teammates to protect your buildings (as they often are, by Pyros and teammates who need healing or ammo, or yourself). If you receive an Electro Sapper notification while a teammate is standing near the sapped building, the teammate is a Spy. Still, it's advised to Spy-check everyone with your Pistol, especially teammates approaching your buildings. If any teammate is unable to pass through your Sentry Gun or Dispenser, that teammate is a Spy.&#xA;It is also a good idea to shoot around the immediate area with your Pistol or Shotgun to check for Spies using the Cloak and Dagger. If you hit a &quot;teammate&quot; with the Southern Hospitality and they start bleeding, then they are a Spy. The bleeding effect will also persist when they are cloaking as well.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Medic&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Medics are high priority targets for Spies. Make sure you check before you start healing anyone, unless they already performed an action impossible for a Spy (e.g. shooting). If a teammate seems suspicious to you, make sure to spycheck (attempt to clip through him, hit him with your melee weapon, etc) before healing him. Remember to frequently watch your back, as Spies love to attack Medics who are already healing another patient.&#xA;Always watch your surroundings, and be wary of any teammate that attempts to approach you from behind.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Sniper&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The Sniper is very vulnerable to Spies while scoped, and is traditionally an easy Spy target, though they also have various anti-Spy weaponry that they can employ. Using Jarate on teammates will immediately reveal enemy Spies and render their Cloak useless, making them easy to identify and eliminate. Arrows from the Huntsman will also stick to disguised Spies, while simply passing through teammates. Carrying the Razorback will allow you to survive a single Backstab, and you can use this to your advantage by goading a Spy into attacking you, though most experienced Spies will usually resort to their Revolver when faced with such a Sniper. The Tribalman's Shiv makes Spies bleed, which can partially disable their cloaks and expose them to everyone.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Spy&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Even the Spy can do a great job of Spy-checking. Stab all of your teammates in the back; if you are lucky you may stab an enemy Spy. You will find your character raising his knife (just like when about to backstab an enemy) when standing behind a disguised enemy Spy. Also, you can Cloak and sneak around the map to alert your team of any incoming Spies. It's also a good idea to roam around your own base while disguised as an opposing enemy, as enemy Spies will rarely try to Spy-check you if you can act well.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="5962" LastEditDate="2012-03-25T12:27:10.353" LastActivityDate="2012-03-25T12:27:10.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18784" PostTypeId="2" ParentId="18782" CreationDate="2011-03-22T23:23:21.927" Score="54" Body="&lt;p&gt;There are a number of things that will let you know immediately if an ally is a Spy or not:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You cannot move through enemy Spies.&lt;/li&gt;&#xA;&lt;li&gt;You can attack enemy Spies with melee weapons.&lt;/li&gt;&#xA;&lt;li&gt;Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.&lt;/li&gt;&#xA;&lt;li&gt;Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&lt;/li&gt;&#xA;&lt;li&gt;Teammates don't take knockback from your weapons. If they do, they're a spy.&lt;/li&gt;&#xA;&lt;li&gt;Watch for allies moving the wrong speed.  In particular, for Scouts, Medics, low-health Escape Plan Soldiers, and Gloves of Running Urgently Heavies who move too slowly.&lt;/li&gt;&#xA;&lt;li&gt;Enemy Spies cannot enter your spawn room.  Team-specific doors will also not open for them. Team-specific doors include all spawn doors and the secondary spawn door between RED spawn and point B on pl_badwater.&lt;/li&gt;&#xA;&lt;li&gt;Enemy Spies cannot shoot or stab without breaking the disguise.  This does not apply to the Electro-Sapper, but that only works on Engineer buildings.&lt;/li&gt;&#xA;&lt;li&gt;Enemy Spies that are disguised as Spies cannot fake holding the Electro-sapper or Disguise Kit.&lt;/li&gt;&#xA;&lt;li&gt;Spies burn with their team color (redish-orange for RED, bluish-orange for BLU).&lt;/li&gt;&#xA;&lt;li&gt;Spies can disguise equipping weapons that mark you for death, but doing so won't mark them for death. These includes the Gloves of Running Urgently and the Equalizer.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;In addition, certain classes have weapons that help them identify Spies:&lt;/p&gt;&#xA;&lt;h3&gt;Scout&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak.&lt;/li&gt;&#xA;&lt;li&gt;Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak.&lt;/li&gt;&#xA;&lt;li&gt;Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him and the word BONK appears over his head.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Soldier&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Black Box - You gain HP when you hit an enemy.  This includes disguised Spies.&lt;/li&gt;&#xA;&lt;li&gt;Buff Banner - You gain rage when you hit an enemy.  This includes disguised Spies.&lt;/li&gt;&#xA;&lt;li&gt;All banners - Spies will not get the buffs from any Soldier secondary backpack. If you activate either the Buff Banner, Battalion's Backup, or the Concherer, and one teammate does not get a buff circle under their feet, then they are likely a Spy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Pyro&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Anything that will set someone on fire.  This includes Flamethrower, Backburner, Degreaser, Flare Gun, Detonator, and Sharpened Volcano Fragment.  This lasts through cloak, except the Dead Ringer, or if the spy-cicle extinguishes them.&lt;/li&gt;&#xA;&lt;li&gt;Airblast - If you see a teammate on fire, try to airblast them. If they're really teammates, you will extinguish their fire and earn one bonus point. If they never really were on your side, they will be knocked back.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Demoman&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ullapool Caber - Hitting an enemy Spy will make it explode, but it also deals you damage.&lt;/li&gt;&#xA;&lt;li&gt;Shields - you can charge through teammates but run into enemy spies.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Engineer&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Southern Hospitality - Hitting an enemy Spy will cause them to bleed.  This lasts through cloak (but again not the Dead Ringer).&lt;/li&gt;&#xA;&lt;li&gt;PDA - Enemy spies cannot pass through your buildings (your teammates can). On some maps you can strategically block certain paths/stairs etc forcing Spies to either engage the building (alerting you to their presence), jump over/around it (your teammates won't bother) or take a different path.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Note that Disguised Spies &lt;em&gt;can&lt;/em&gt; receive health/ammo from enemy dispensers, and &lt;em&gt;can&lt;/em&gt; take enemy teleporters. Any healing the spy receives will also affect their disguise's (fake) health bar, even when at full health themself.&lt;/p&gt;&#xA;&lt;h3&gt;Medic&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Please note that the Übersaw +25% uber effect does &lt;em&gt;not&lt;/em&gt; trigger on disguised enemy Spies&lt;/p&gt;&#xA;&lt;h3&gt;Sniper&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&lt;/li&gt;&#xA;&lt;li&gt;Sniper Rifle - A headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged bodyshot will kill a Spy in one hit.&lt;/li&gt;&#xA;&lt;li&gt;Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A headshot will kill a Spy in one hit.&lt;/li&gt;&#xA;&lt;li&gt;Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&lt;/li&gt;&#xA;&lt;li&gt;Tribalman's Shiv - Hitting an enemy Spy will cause them to bleed.  This lasts through cloak, except the Dead Ringer&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Spy&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any of your knives (Knife, Your Eternal Reward, Conniver's Kunai) will backstab a disguised enemy Spy.  This includes bringing up the &amp;quot;can backstab&amp;quot; animation.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Last Note&lt;/h2&gt;&#xA;&lt;p&gt;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="28182" LastEditDate="2024-01-29T23:03:49.487" LastActivityDate="2024-01-29T23:03:49.487" CommentCount="4" CommunityOwnedDate="2013-08-21T20:59:29.703" ContentLicense="CC BY-SA 4.0" />
  <row Id="18785" PostTypeId="2" ParentId="18774" CreationDate="2011-03-22T23:23:55.683" Score="15" Body="&lt;p&gt;There is one possible reason not mentioned above. In your dwarves' standing orders is an option disable all wood-hauling. The standing orders are where you can change settings like telling your dwarves whether to gather refuse, whether to auto-loom thread into cloth and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;kbd&gt;o&lt;/kbd&gt; to get into the standing orders screen, then &lt;kbd&gt;w&lt;/kbd&gt; to toggle wood-hauling on or off.&lt;/p&gt;&#xA;" OwnerUserId="7501" LastActivityDate="2011-03-22T23:23:55.683" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18787" PostTypeId="1" AcceptedAnswerId="19377" CreationDate="2011-03-23T00:17:19.003" Score="2" ViewCount="1490" Body="&lt;p&gt;I almost completed AC:B but the game suddenly stopped tracking trophies. For example, I just discovered the shrine in Saint Peter's Basilica (which should unlock the &lt;em&gt;Amen&lt;/em&gt; trophy) and nothing happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's even more frustrating, though, is that I wasn't awarded with any of the other trophies that are unlocked by completing the main storyline (e.g. completing Sequence 8).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do to make my game load the missing trophies without having to restart it from the beginning?&lt;/p&gt;&#xA;" OwnerUserId="7989" LastActivityDate="2021-02-06T20:39:33.740" Title="Missing trophies in Assassin's Creed Brotherhood" Tags="|ps3|achievements|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18789" PostTypeId="2" ParentId="18192" CreationDate="2011-03-23T00:29:00.070" Score="1" Body="&lt;p&gt;Yes.&#xA;You download the skin you want then go to the profile page on Minecraft.net and it should say what to do.&lt;/p&gt;&#xA;" OwnerDisplayName="user7990" LastActivityDate="2011-03-23T00:29:00.070" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18790" PostTypeId="1" AcceptedAnswerId="18797" CreationDate="2011-03-23T00:57:01.240" Score="2" ViewCount="2036" Body="&lt;p&gt;I've been encountering some daedra and other creatures in dungeons -- my steel dai-katana isn't cutting it any more. I know that you need &lt;strong&gt;dwarven or better&lt;/strong&gt; for enemies like harpies, and &lt;strong&gt;mithril or better&lt;/strong&gt; for daedra.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, where can I get mithril? I've explored a variety of weapon shops (in the province of Daggerfall) and haven't come across it so far!&lt;/p&gt;&#xA;" OwnerUserId="2431" LastActivityDate="2011-03-23T02:12:43.563" Title="In Daggerfall, where can I get mithril?" Tags="|the-elder-scrolls-ii-daggerfall|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18791" PostTypeId="1" AcceptedAnswerId="18801" CreationDate="2011-03-23T01:11:47.767" Score="5" ViewCount="228" Body="&lt;p&gt;What are the daily events that I should be attending in Pokemon Black and White?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm mainly referring to items given out daily, swarm like events from 4th Gen, and daily battles. Feel free to include events that are weekly/seasonal in nature like the ice cream shop in Castelia City.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-03-23T03:16:24.237" Title="Daily Events in Fifth Gen" Tags="|nintendo-ds|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18792" PostTypeId="2" ParentId="18780" CreationDate="2011-03-23T01:16:59.167" Score="8" Body="&lt;p&gt;My PSP does this as does my XBOX, thus I'm sure it not about which controller is in use. I always assumed it was a licensing issue, perhaps to ensure the user as read the copyright notices and such.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why non such requirement on a PC? I'm guessing that's because PCs are not closed systems. Anyone can write a program for a PC, but to write one for an XBOX, PS3 or PSP requires special licenses to be signed. I'm not sure where this sits with community games on the XBOX360.&lt;/p&gt;&#xA;" OwnerUserId="7991" LastActivityDate="2011-03-23T01:16:59.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18793" PostTypeId="5" CreationDate="2011-03-23T01:32:31.483" Score="0" Body="&lt;p&gt;The fourth generation of Pokémon games were released for Nintendo DS between 2006 and 2010, featuring 493 Pokémon (107 new), and a whole new region called Sinnoh. The full list is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pokémon Diamond&lt;/li&gt;&#xA;&lt;li&gt;Pokémon Pearl&lt;/li&gt;&#xA;&lt;li&gt;Pokémon Platinum&lt;/li&gt;&#xA;&lt;li&gt;Pokémon HeartGold&lt;/li&gt;&#xA;&lt;li&gt;Pokémon SoulSilver&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The following games for other platforms also supplement Pokémon fourth generation:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pokémon Battle Revolution (Nintendo Wii)&lt;/li&gt;&#xA;&lt;li&gt;My Pokémon Ranch (Nintendo Wii)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Pokémon Black and White are considered part of a fifth edition of Pokémon games rather than fourth, despite appearing on the same handheld console, as they introduce a full set of new Pokémon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pokémon fourth generation is preceded by Pokémon third generation (released on Game Boy Advance) and succeded by Pokémon fifth generation (released on Nintendo DS from 2010 onward).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pokémon HeartGold and SoulSilver were remakes of second Generation games Pokémon Gold and Silver.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="95714" LastEditDate="2016-03-19T23:01:02.053" LastActivityDate="2016-03-19T23:01:02.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18794" PostTypeId="4" CreationDate="2011-03-23T01:32:31.483" Score="0" Body="Refers to the main series Pokémon games released on Nintendo DS from 2006 to 2010: Pokémon Diamond, Pearl, Platinum, HeartGold and SoulSilver." OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-08-26T12:53:59.333" LastActivityDate="2011-08-26T12:53:59.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18795" PostTypeId="5" CreationDate="2011-03-23T01:33:19.233" Score="0" Body="&lt;p&gt;The fifth generation of Pokémon set in the Unova region. The initial release consists of Pokémon Black and White.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although appearing on the same handheld console as Pokémon fourth generation, Black &amp;amp; White are considered a new generation as they introduce a full set of new Pokémon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pokémon fifth generation introduces the following features:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Triple battles and rotation battles&lt;/li&gt;&#xA;&lt;li&gt;Online connectivity, including the 'Dream World' online play and C-Gear for connecting with other players&lt;/li&gt;&#xA;&lt;li&gt;Seasonal changes to environment and Pokémon frequency&lt;/li&gt;&#xA;&lt;li&gt;Pokémon Musicals&lt;/li&gt;&#xA;&lt;li&gt;156 new Pokémon, bringing the total to 649&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="3454" LastEditDate="2011-08-26T13:19:56.793" LastActivityDate="2011-08-26T13:19:56.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18796" PostTypeId="4" CreationDate="2011-03-23T01:33:19.233" Score="0" Body="This tag is for questions about general mechanics applicable to the fifth generation of the main series Pokémon games, starting in 2010 with Pokémon Black and Pokémon White released on the Nintendo DS." OwnerUserId="102" LastEditorUserId="118" LastEditDate="2013-10-12T18:59:31.190" LastActivityDate="2013-10-12T18:59:31.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18797" PostTypeId="2" ParentId="18790" CreationDate="2011-03-23T02:09:49.010" Score="5" Body="&lt;p&gt;If I remember correctly, what material a weapon or armor is made from is level dependent for drops. Raise a few levels and you should start to see better stuff. Also, (again, iirc) if you go into a weapon or armor shop, wait for it to close, and steal everything/sell it back a few times, the newer stock will be of better materials eventually including daedric.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-03-23T02:09:49.010" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18799" PostTypeId="1" AcceptedAnswerId="18902" CreationDate="2011-03-23T02:29:36.263" Score="6" ViewCount="2096" Body="&lt;p&gt;Can anyone tell me why Fallout 3 GOTY edition keeps freezing after playing a certain time? Already updated the video card driver. Windows updated. Using Windows XP. Display card is ATI HDI48XX series. Already in windowed mode, no vertical sync, chose medium graphic details.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="7993" LastEditorUserId="3383" LastEditDate="2011-03-23T17:04:30.037" LastActivityDate="2015-10-31T19:39:34.243" Title="Fallout 3 Freezing" Tags="|pc|fallout-3|technical-issues|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18800" PostTypeId="2" ParentId="18780" CreationDate="2011-03-23T02:51:25.713" Score="101" Body="&lt;p&gt;I asked a friend who does certification for console games for a major studio (certification is the process to get it approved to be released on the console by the vendor). He said there's a requirement that the game must have some interaction with the user after a set time period, even if the game isn't fully loaded yet. The &quot;Press Start&quot; or what have you is to meet that requirement: the game only has to load that far within the time limit then the user can say when they're ready to load the rest of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also some conventions involved. Some games if left to sit on that screen have a video they can show, and some games will simply wait for input to figure out which controller is the one to let set things up (though other ones just require controller 1 to do that).&lt;/p&gt;&#xA;" OwnerUserId="7996" LastActivityDate="2011-03-23T02:51:25.713" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18801" PostTypeId="2" ParentId="18791" CreationDate="2011-03-23T02:58:00.357" Score="1" Body="&lt;p&gt;Serebii.net has a &lt;a href=&quot;http://serebii.net/blackwhite/dailyevent.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of daily and weekly events&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;h2&gt;Daily Events&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Swarms&lt;/li&gt;&#xA;&lt;li&gt;Massage (Castelia City)&lt;/li&gt;&#xA;&lt;li&gt;Musical Props (Opelucid City)&lt;/li&gt;&#xA;&lt;li&gt;Berry Clown (Castelia City)&lt;/li&gt;&#xA;&lt;li&gt;Ferris Wheel Battle (Nimbasa City)&lt;/li&gt;&#xA;&lt;li&gt;Heart Scale Lady (Drifveil City)&lt;/li&gt;&#xA;&lt;li&gt;Cynthia Battle (Undella Town)&lt;/li&gt;&#xA;&lt;li&gt;Furniture (Nacrene City)&lt;/li&gt;&#xA;&lt;li&gt;GameFreak Battle&lt;/li&gt;&#xA;&lt;li&gt;Opelucid City Battles&lt;/li&gt;&#xA;&lt;li&gt;Star Piece Rock (Pinwheel Forest)&lt;/li&gt;&#xA;&lt;li&gt;Sports Arenas Battles&lt;/li&gt;&#xA;&lt;li&gt;Black City Trainers / White City Items&lt;/li&gt;&#xA;&lt;li&gt;Royal Unova Battles&lt;/li&gt;&#xA;&lt;li&gt;Undella Villa Battles&lt;/li&gt;&#xA;&lt;li&gt;Patrat Game (Marvelous Bridge)&lt;/li&gt;&#xA;&lt;li&gt;Weather Stones (Route 8)&lt;/li&gt;&#xA;&lt;li&gt;Fossils (Twist Mountain Cave)&lt;/li&gt;&#xA;&lt;li&gt;Village Bridge Waiter&lt;/li&gt;&#xA;&lt;li&gt;Village Bridge Fisherman&lt;/li&gt;&#xA;&lt;li&gt;Treasure Hunter (Route 13)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Weekly Events&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Musharna (Dreamyard, Fridays)&lt;/li&gt;&#xA;&lt;li&gt;Bianca Battle (Nuvema Town, Saturday)&lt;/li&gt;&#xA;&lt;li&gt;Casteliacone (Castelia City, Tuesdays)&lt;/li&gt;&#xA;&lt;li&gt;Anville Town - Lost Property&lt;/li&gt;&#xA;&lt;li&gt;Anville Town - Item Trades&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-23T03:16:24.237" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18803" PostTypeId="2" ParentId="18743" CreationDate="2011-03-23T03:11:50.447" Score="1" Body="&lt;p&gt;Good scouting against ANY rush is the exact way to counter it.  What boggles the mind is that a 4 gate rush is still consistently winning in Gold and Platinum, for the simple fact that it is nearly completely counterable by good scouting, and any player worth their salt by that level of play sound be scouting more than say your average &quot;medium&quot; level AI.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-03-23T03:11:50.447" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="18805" PostTypeId="2" ParentId="18780" CreationDate="2011-03-23T03:53:30.137" Score="18" Body="&lt;p&gt;Another game certification reason that hasn't been touched on above is cert requirements (TCR, TRC, etc.) usually require some kind of 'attract mode'. That is the game should do something like replay game footage, show an intro video or something else at least moderately interesting if you just turn it on and leave it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Attract mode exists so that when the game is loaded up and just sitting there at a Gamestop, convention booth or other installation it provides a little visual flare to attract attention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The XBLA game Braid is notable here because it doesn't have an attract mode. Braid's main screen acts as the level select screen and you control the character directly on it.&lt;/p&gt;&#xA;" OwnerUserId="7999" LastActivityDate="2011-03-23T03:53:30.137" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18806" PostTypeId="2" ParentId="18780" CreationDate="2011-03-23T05:00:13.023" Score="37" Body="&lt;p&gt;The true reason is because it's a requirement that the console manufacturers enforce if you want to create games for their systems. PC games don't have requirements like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some convenient side effects of the Press Start screen, though, which probably help explain why the requirements exist:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When a user presses start, the game knows who's &quot;in control&quot; of the game at the moment. This means the game can do nice things like display the game environment in appropriate context. For example, if you have a saved character, the game can show that character.&lt;/li&gt;&#xA;&lt;li&gt;It's a convenient place to put branding info, like company logos and such, as well as whatever legal text might be necessary or stuff like ESRB info.&lt;/li&gt;&#xA;&lt;li&gt;It's a good landing page for the (also required) &quot;Attract Mode&quot; that shows something interesting every so often like a movie or some gameplay.&lt;/li&gt;&#xA;&lt;li&gt;The game can load up the Press Start screen while other stuff is loading in the background. It gives the player something to look at if the intro movies are over but the rest of the game's front end isn't ready to go. You might notice that some Press Start screens actually don't show the &quot;Press Start&quot; text until several seconds after the screen appears (and if you noticed that, you're pretty dang observant, good job!).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If we didn't need a Press Start screen, I think we'd just skip making it most of the time (unless we wanted some of the benefits above I guess).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note also that downloadable games may have different requirements than full retail games, so this might not be consistent across all the console games you've played lately.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-03-23T05:00:13.023" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18807" PostTypeId="1" AcceptedAnswerId="18820" CreationDate="2011-03-23T05:06:21.270" Score="16" ViewCount="629" Body="&lt;p&gt;Several friends and I have been playing more competitively in StarCraft 2.  Unfortunately, we all have our issues, but in an effort to try to better ourselves, our MMR, and move up in the ladder, we're trying various things to help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has risen a big question which I have run into multiple times over the years.  How best to criticize a teammate?  There are obviously wrong ways and right ways, but it often seems that there are more wrong ways than right with some people.  I know when I used to play Quake 3 and UT2k4 competitively many times the people I competed with would get downright offended at the slightest criticism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What kind of tips and suggestions do you have concerning giving your fellow teammates advice?&lt;/p&gt;&#xA;" OwnerUserId="6745" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T21:46:03.193" LastActivityDate="2012-06-26T12:43:42.597" Title="How to criticize a teammate?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18808" PostTypeId="1" AcceptedAnswerId="18818" CreationDate="2011-03-23T06:26:58.063" Score="1" ViewCount="7520" Body="&lt;p&gt;So I have my Pokémon from Diamond (yes I have Diamond; no I don't think it's emasculating) and I want to transfer them over to my new Pokémon Black.   Seems easy enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But here is the catch: &lt;strong&gt;I only have 1 DS&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I accomplish this feat?&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2013-09-10T02:07:18.467" Title="How do I transfer my Pokémon?" Tags="|pokemon-fourth-generation|pokemon-fifth-generation|" AnswerCount="2" CommentCount="11" ContentLicense="CC BY-SA 2.5" />
  <row Id="18809" PostTypeId="2" ParentId="18807" CreationDate="2011-03-23T06:27:25.750" Score="4" Body="&lt;ol&gt;&#xA;&lt;li&gt;Always ask if they want advice before hand.&lt;/li&gt;&#xA;&lt;li&gt;Always give positive feedback on things they did well.&lt;/li&gt;&#xA;&lt;li&gt;If the advice is allowed (see q.1) then make sure that it is met with tact, and use more neutral statements: which is better [dear {deity} your stalker kiting sucks] or &#xA;[I really think you should look into working on your micro more]&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As a general thought, your positive feedback should always outweigh your negitive, and encourage them to give you feedback if you FUBAR horribly at any point in time, especially if you know it. Questions like &quot;I know I really sucked on my scouting there, how do you think I could improve it?&quot;&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-03-23T06:27:25.750" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18810" PostTypeId="2" ParentId="18807" CreationDate="2011-03-23T06:37:58.647" Score="12" Body="&lt;p&gt;If possible start in as privately as possible.  Preferably one-on-one.  Try avoid critiquing people in public.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please consider start by asking for advice.  It is easy to point out the flaws of someone else.  Please don't forget that part of the problem may be yourself.  Perhaps start by asking your team what you can do better.  If you start by opening yourself up to advice your teammates might realize that they should also be open to advice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When possible ask for permission to give advice.  As in 'Hey Dave, we didn't do very good in that last match, can we discuss it and see if we can improve'?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't nag.  Once you have addressed an issue, give them a chance to actually apply the advice.&lt;/li&gt;&#xA;&lt;li&gt;Be specific, don't just tell someone they are doing something wrong. Offer advice about how to perform the task correctly.  If you can't offer specific advice on how to do better, then just telling someone they did something wrong isn't going to be very useful.&lt;/li&gt;&#xA;&lt;li&gt;Be sure to ask questions.  Maybe they where actually doing what they intended to do.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here are some links:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.dummies.com/how-to/content/giving-constructive-feedback.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.dummies.com/how-to/content/giving-constructive-feedback.html&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.littlethingsmatter.com/blog/2010/06/23/five-steps-to-constructive-feedback/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.littlethingsmatter.com/blog/2010/06/23/five-steps-to-constructive-feedback/&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ehow.com/how_4491783_provide-constructive-feedback.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ehow.com/how_4491783_provide-constructive-feedback.html&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://humanresources.about.com/cs/communication/ht/Feedbackimpact.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://humanresources.about.com/cs/communication/ht/Feedbackimpact.htm&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="1327" LastEditDate="2011-03-23T06:43:46.057" LastActivityDate="2011-03-23T06:43:46.057" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18811" PostTypeId="2" ParentId="18743" CreationDate="2011-03-23T07:08:06.313" Score="2" Body="&lt;p&gt;Defensive play is always more efficient than offensive play. The static defence advantages, especially of forcefield on the ramp in PvP, is extremely strong. 3gate for toss or equivalent for other races are good enough to hold 4gate when prepared correctly; if you know the 4gate is coming you can easily efficiently defend it and come out ahead.&lt;/p&gt;&#xA;" OwnerUserId="6434" LastActivityDate="2011-03-23T07:08:06.313" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18813" PostTypeId="1" AcceptedAnswerId="18814" CreationDate="2011-03-23T09:15:26.777" Score="5" ViewCount="4961" Body="&lt;p&gt;I am looking for a custom CS map where you can't buy any weapons, and can fight with only grenades you pick off the ground. Can anybody link to such a map?&lt;/p&gt;&#xA;" OwnerUserId="8013" LastEditorUserId="8350" LastEditDate="2012-05-16T15:10:22.503" LastActivityDate="2013-11-12T12:56:40.997" Title="A counter strike map with only grenades?" Tags="|counter-strike|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18814" PostTypeId="2" ParentId="18813" CreationDate="2011-03-23T09:28:57.597" Score="6" Body="&lt;p&gt;Take a look here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://maps.cs-bg.info/maps/cs/he/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://maps.cs-bg.info/maps/cs/he/&lt;/a&gt;&#xA;(CS 1.6)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamebanana.com/maps/search?search=grenade&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamebanana.com/maps/search?search=grenade&lt;/a&gt;&#xA;(CS 1.6 + CSS)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Or just search &quot;he_&quot; Maps with google or something.&lt;/p&gt;&#xA;" OwnerUserId="6289" LastActivityDate="2011-03-23T09:28:57.597" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18816" PostTypeId="1" AcceptedAnswerId="18817" CreationDate="2011-03-23T11:44:22.877" Score="8" ViewCount="5693" Body="&lt;p&gt;One change in &lt;a href=&quot;http://us.battle.net/sc2/en/blog/2514162#blog&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch 1.3&lt;/a&gt; was that &quot;Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are they displayed anywhere else? While I might understand that I can't see this information for somebody else, I would really like to know how &lt;em&gt;my own&lt;/em&gt; win/loss ratio is. I want to see if I'm doing well, and knowing how many games I lost seems to be important for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I somehow find out how many games of each kind I played in total, or how many I lost?&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-03-23T12:10:31.223" Title="How can I see how many league games I lost in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18817" PostTypeId="2" ParentId="18816" CreationDate="2011-03-23T11:53:39.543" Score="7" Body="&lt;p&gt;Use &lt;a href=&quot;http://sites.google.com/site/sc2gears/&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2gears&lt;/a&gt; to analyze your own replays. You can do a search filter on 1v1 &quot;AutoMM&quot; game types and do a multi-rep analysis which gives you all the statistics and graphs you could wish for, including win/loss/ratio.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this illustrates why it's important to keep all of your replays: Battle.net is not an open data source; they can show / hide anything any time they want. To see un-tampered-with analysis of your games, your replay archive is the best source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's too bad sites like &lt;a href=&quot;http://sc2ranks.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2ranks.com&lt;/a&gt; will also hide the losses; they should theoretically be able to deduce your loss count from your recent games played even though battle.net doesn't give that metric explicitly. I guess it's not 100% guaranteed accurate...&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;[update] More of a commentary to your question: As far as &quot;Am I doing well?&quot; honestly your win/loss ratio is of little use, because battle.net tries to match you with equally ranked players (thus trying to keep your ratio ~50% no matter your skill level). If you are improving faster than your moving MMR rating is rising, the ratio will theoretically go up, but that's only in theory. Bnet could just as easily randomly pair you with 10 favored opponents you will lose to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another reason why win/loss ratio is a bad metric to judge improvement: Part of getting better is to focus on the things you're bad at, which means during &lt;em&gt;practice&lt;/em&gt; you will not win as often. As most of us &quot;practice&quot; on the ladder itself, our &lt;strong&gt;win/loss ratio would inaccurately imply that the more you practice, the worse you are&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-03-23T12:10:31.223" LastActivityDate="2011-03-23T12:10:31.223" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18818" PostTypeId="2" ParentId="18808" CreationDate="2011-03-23T11:53:57.387" Score="5" Body="&lt;p&gt;You cannot transfer your Pokemon over using only one DS.  You must use 2 separate units in order to transfer Pokemon from the 4th Generation games to the 5th Generation games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doing so if you have 2 DS units is fairly quick and simple, however.  Go west out of the Black City (or White Forest if you're playing White Version) a bit to get to the Pokemon Transfer Lab.  It will give you on-screen instructions on what to do with your other DS.  You can choose to transfer Pokemon out of any of the boxes in the 4th Generation game, but not the party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you have to play a little silly diverting mini-game.  I've only transfered once, so I'm not sure what happens if you lose, but it is not a difficult game and it won't be difficult to win in short order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Afterwards, all 6 Pokemon you chose are transfered to your box on the 5th Generation game.  You can do this as many times as you like in quick succession (unlike transferring from 3rd Generation games to 4th Generation games).&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-03-23T11:53:57.387" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18819" PostTypeId="2" ParentId="18807" CreationDate="2011-03-23T13:22:37.730" Score="1" Body="&lt;p&gt;You could use the very simple HR model of constructive criticism:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open with a complement on something they do very well.&lt;/li&gt;&#xA;&lt;li&gt;Insert your criticism as something they need to &quot;improve&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Close with a compliment of something you saw them do recently, not just a general compliment but something particular, if possible try and point out how that thing helped the group, &quot;I like how you handled X situation, that quick thinking helped us perform Y.&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I find that even the most difficult individuals respond well to this method. In fact I bet most people who work in an office environment have been exposed to this without even realizing it, including myself. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="4983" LastEditDate="2011-03-23T15:53:48.647" LastActivityDate="2011-03-23T15:53:48.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18820" PostTypeId="2" ParentId="18807" CreationDate="2011-03-23T13:32:22.977" Score="9" Body="&lt;p&gt;After the match ends, the whole group should take a few minutes and talk about how it went.  Things you might discuss could include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What you expected to happen / what actually happened&lt;/li&gt;&#xA;&lt;li&gt;What worked well / didn't work&lt;/li&gt;&#xA;&lt;li&gt;Strategies that the other team used that might work for you&lt;/li&gt;&#xA;&lt;li&gt;Things to be ready for if you play that team again&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;By keeping the focus on the discussion of the game itself, it should be easier to move into and out of a personal criticism at the appropriate time without making it seem like that person is particularly being targeted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides, if you're playing competitively, you should be reviewing your matches afterwards anyway, right?&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-03-23T13:32:22.977" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18821" PostTypeId="2" ParentId="14263" CreationDate="2011-03-23T13:32:48.170" Score="1" Body="&lt;p&gt;Internet Explorer 9 (beta version) prevented GTA IV from launching for me as well. There were no error dialogs about what happened. Uninstalling the IE9 beta fixed the problem for me.&lt;/p&gt;&#xA;" OwnerDisplayName="user7797" LastActivityDate="2011-03-23T13:32:48.170" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18822" PostTypeId="1" AcceptedAnswerId="18923" CreationDate="2011-03-23T13:46:23.310" Score="6" ViewCount="40696" Body="&lt;p&gt;Short of buying a gamepad, what can I do to improve my control of helicopters using the keyboard in GTA IV - The Ballad of Gay Tony? I am stuck on a mission where I have to blow up a yacht and then chase and take out three moving boats. Whenever I press a key, the movement becomes too much to handle and compensating for it causes me to spiral into a watery death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am using the default controls for flying:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Number pad 4/6 for left and right rotation&lt;/li&gt;&#xA;&lt;li&gt;W/S for altitude&lt;/li&gt;&#xA;&lt;li&gt;A/D for banking left and right&lt;/li&gt;&#xA;&lt;li&gt;Mouse 1 for shooting&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I turned off mouse control for helicopters in favor of the keyboard as this would just aggravate my control (or lack of it) when flying.&lt;/p&gt;&#xA;" OwnerDisplayName="user7797" LastEditorUserId="8366" LastEditDate="2011-10-23T03:47:03.177" LastActivityDate="2018-08-29T20:35:08.623" Title="Flying helicopters in GTA IV using the keyboard" Tags="|pc|grand-theft-auto-iv|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18823" PostTypeId="1" AcceptedAnswerId="18825" CreationDate="2011-03-23T14:32:08.000" Score="9" ViewCount="222" Body="&lt;p&gt;I know that the Squier Stratocaster for Rock Band 3 uses a semiconductive fretboard to read your finger placement in order to interpret the notes you are playing, rather than actually using the sound/tone of the strings. The guitar is still not available in the EU and I do not own the Mustang, so I can't try pro-mode properly. I was wondering if, for gameplay/scoring purposes, it allows you to play alternate fingering for fretting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, on my real bass guitar, to play an E note , I can play either the open E string, like so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;E|------0-0-0-0------|&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or I can play an E note by holding down the 5th fret of the A string, like so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;A|------5-5-5-5------|&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If RB3 wants to play an open E string but I play a fretted A string instead, will it still count me as playing an E note or not? Basically, I'm wondering if the tablature is open to interpretation based on playstyle and/or what one may have previously learned in a certain way.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-03-23T15:03:11.107" Title="Does the Rock Band 3 Squier lock you into playing notes/chords a certain way for the game?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18824" PostTypeId="2" ParentId="18808" CreationDate="2011-03-23T14:46:46.120" Score="2" Body="&lt;p&gt;If you were planning on getting a 3DS you could buy that (comes out this weekend, price has come down a huge amount already). It plays regular DS games so you will be able to trade between games.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2011-03-23T14:46:46.120" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18825" PostTypeId="2" ParentId="18823" CreationDate="2011-03-23T15:03:11.107" Score="8" Body="&lt;p&gt;Yes, you have to play it the way the game tells you to. But I think you may misunderstand how the charts in the game are shown. It doesn't tell you &quot;play an E&quot;, it says &quot;play the 5th fret of the A string&quot;. Trying to convert what you're seeing to a completely different method of playing the same note, while it's scrolling towards you, would be extremely difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do remember reading that they put a great deal of effort into making sure that the charts in the game were the way the song was actually played in terms of location though, comparing with live videos of the actual bands playing the song and such. So if that's true you may be making it harder on yourself by trying to use alternate methods.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-03-23T15:03:11.107" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18827" PostTypeId="1" CreationDate="2011-03-23T16:34:27.913" Score="5" ViewCount="3755" Body="&lt;p&gt;In &lt;a href=&quot;http://areacodeinc.com/projects/drop7/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Drop7&lt;/a&gt;'s Sequence mode, what is the full sequence of discs that are dropped? Has this been documented by anyone? I've seen mentions that there definitely is a sequence to the numbers, but not exactly what it is. I'm assuming the person seen in the below video did figure out the sequence if they achieved a score of 5,000,000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-ayGfvyBxKU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="143571" LastEditDate="2019-04-04T15:42:00.903" LastActivityDate="2024-02-28T00:25:47.973" Title="What is the Sequence in Drop7?" Tags="|drop7|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18828" PostTypeId="2" ParentId="18807" CreationDate="2011-03-23T17:02:33.007" Score="5" Body="&lt;p&gt;So I'm going to speak from experience on this one and I think it behooves me to inform you what experience that is.  Specific to playing video games I was a Raid Leader in World of Warcraft for over 4 years.  During that time I was responsible for coordinating and assigning spots in a 40-25 man team for an activity which spanned 40 hours a week.  While I have played games with friends of various skill levels my entire life (specifically at Starcraft and Starcraft 2), nothing has taught me how to deal with people like Raid Leading did.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, there is &lt;strong&gt;no good way to effectively criticize&lt;/strong&gt; someone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried a large number of techniques from taking people aside, to reward structures, to compliment sandwiches, to public humiliation.  I have found none of them to be effective in anything more than the short term (the next 30 minutes).  It has been a frustrating experience as often times the people in question have been my friends and I only want to help them; but believe me when I say: I don't believe it can be done through criticism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;But Tzenes, people learn through criticism all the time, it's one of the basis for human learning.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is actually a large body of psychological work on the issue of reward vs punishment (in psychology, criticism is referred to as a punishment), and I've taken the time to go through it a couple of times.  There have been a number of psychological studies which suggest that punishment is less effective (or ineffective) when compared to reward.  Research has shown that punishment doesn't increase learning over time, but rather drives people away from the task altogether.  Additionally, it also usually has the effect of increasing dependence and thus reducing self-directed learning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To quote John Holt: &lt;code&gt;The anxiety children feel at constantly being tested, their fear of failure, punishment, and disgrace,  severely reduces their ability both to perceive and to remember&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Holt was talking about children as there have been many more studies into child learning than adult.  Duncan[2010], suggests that while punishments can be used to convey a point, they often have a far more detrimental effect than the message itself.  Davis[2008] claims that both reward and punishment (while correlated with learning) have really nothing to do with the learning process itself, and that usage with either actually decreases a person's ability to learn.  Gluck [2009] showed that the relationship between punishment and learning was the result of unusually high dopamine levels (Parkinsons) in the human subjects and that when these levels were reduced through dopamine agonists the effect disappeared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Alright Tzenes, if I can't improve my friends through criticism what can I do?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the risk of sounding like a Saturday Morning Cartoon wrap up: &lt;strong&gt;Nothing.&lt;/strong&gt;  These are your friends, not your disciples. Presumably you're playing with them because you enjoy their company, so forget about winning/losing, and just have fun with them.  Blizzard's match making system is going to guarantee you lose half your games anyway, so who cares if your losses are to TeamLiquid's new 4s team, or some random bunch of buddies on the internet.  Enjoy yourself a little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your friend wants to get better, you can point him this way (or to Day9, or the 8 million other resources on the internet for learning Starcraft), but that needs to come from within, not prompted by you pointing out his flaws.  If they want to learn they'll be asking you what they did wrong, and give real weight to what you say; but if you're prompting it, then you're doing more harm than good.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="7313" LastEditDate="2012-06-26T12:43:42.597" LastActivityDate="2012-06-26T12:43:42.597" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="18829" PostTypeId="2" ParentId="5084" CreationDate="2011-03-23T17:06:36.153" Score="1" Body="&lt;p&gt;The best thing to try and do would be to trick Morgana into shielding at the wrong time. &#xA;Akali's Q (Mark of the Assassin) initial hit would be blocked my Morgana's Black Shield but the mark would stay on Morgana and just wait until the shield is gone and get the hit on Morgana consuming the mark and doing decent damage. Since Akali runs on energy you can do this until you have harassed enough and can get the kill, which would be easy with Exhaust and Ignite. Also, using Akali's shroud at a good time would allow for Morgana to waste her Tormented Soil, most Morgana will put their soil right where the shroud is and hope for some damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on how the Morgana plays you could harass her and even zone her out if possible.&lt;/p&gt;&#xA;" OwnerUserId="7981" LastActivityDate="2011-03-23T17:06:36.153" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18830" PostTypeId="2" ParentId="18709" CreationDate="2011-03-23T17:16:29.250" Score="3" Body="&lt;p&gt;&lt;strong&gt;Is it really worth the risk?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It honestly depends on the enemy team comp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're asking if it's worth it to run with 1 jungler on each team, then absolutely. The benefits of having a jungler far outweigh that of not. You boost the xp of two people, as well as the monetary gain of the whole team. Additionally, you bring the element of surprise by keeping their two solo lanes in fear of an early gank. Of course, this all applies to your team as well. However, the benefits generally far outweigh the alternative to having two double lanes and attempting to get an early push on one while still leaving your mid lane vulnerable and your jungle unoccupied.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're asking if it's worth to actively harass the other team's jungler, then it's debatable. A well composed team in 5v5 with a jungler starting at blue will have at least 4 of their 5 players there expecting to counter the early gank. If the enemy starts at small golems or wraiths instead of blue/wolves, it's generally not worth the risk pushing up that far into enemy territory to try for a first blood. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are the best characters and set ups to be using for counter jungling?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any character with stealth in a lane is a great choice to scout and gank a jungler. Eve and Twitch (or a patient Teemo) with their extended stealth (vs. Shaco) make for great players that can pick off low health junglers. Unfortunately, as these characters tend to be carries, by leaving the lane you tend to deny yourself XP gain and money for the chance at a kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beefier characters like Rammus and Udyr who have high mobility, good survival, and disables make for great counter junglers, and generally are not as affected by leaving their lane/jungle to pursue a kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, support characters who take Clairvoyance can play the psychological harassment game, placing CV down in predictable jungle spots and causing the jungler to back off, whether or not you're actually pursuing a kill. On the same note, putting a ward down in plain sight of a jungler will often prevent them from coming back. This is particularly useful on either blue buff, where the jungler is the most vulnerable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, if your jungler has their timing down and a little luck, stealing an early blue or red buff through a well placed smite can actually hurt the jungler just as much as a death if you know you can't kill them. This can be accomplished through smart use of Clairvoyance or pre-placed wards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are the best methods of countering an enemy jungler?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I covered a bit of that above, but the one thing you should keep in mind when attempting a pure jungle gank is that you are just as likely to get counter ganked right back, due to the position you've put yourself in and the attention you've drawn.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-03-23T17:16:29.250" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18831" PostTypeId="1" CreationDate="2011-03-23T17:46:42.360" Score="3" ViewCount="4024" Body="&lt;p&gt;I am deciding on which class I want to play in Dragon Age 2. Originally i chose a male warrior and was going to be a Tank. But now I see that Aveline is a tank and is one of the major characters in the game. So, other than a tank, what class is a good choice?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mage DPS&lt;/li&gt;&#xA;&lt;li&gt;Mage Healer&lt;/li&gt;&#xA;&lt;li&gt;Rogue Dual Blade&lt;/li&gt;&#xA;&lt;li&gt;Rogue Archer&lt;/li&gt;&#xA;&lt;li&gt;Warrior Two Hand DPS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8036" LastEditorUserId="23" LastEditDate="2011-03-23T23:23:24.427" LastActivityDate="2011-03-24T12:47:22.693" Title="Dragon Age 2 - Choosing a Character Class" Tags="|dragon-age-2|" AnswerCount="3" CommentCount="2" ClosedDate="2011-03-24T13:22:02.193" ContentLicense="CC BY-SA 2.5" />
  <row Id="18833" PostTypeId="2" ParentId="5084" CreationDate="2011-03-23T18:09:31.450" Score="10" Body="&lt;p&gt;Simple answer - &lt;em&gt;You shouldn't mid as Akali vs a Morgana.&lt;/em&gt; &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;She will be a better harasser&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Her AoE and snare will wear you down faster than your Q will on her&lt;/li&gt;&#xA;&lt;li&gt;Your smoke bomb is nearly useless vs her AoE and ultimate&#xA;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;She farms better &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your farming skills mean you have to get in auto attack range, her AoE will slowly wear you down&lt;/li&gt;&#xA;&lt;li&gt;She has spell vamp as passive, so her laning presence is very strong&#xA;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;She is too strong vs your skills&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your harassing depends on auto attacking after marking. She can spell shield when you are in range, then AoE &gt; Snare. &lt;/li&gt;&#xA;&lt;li&gt;AoE and ult &gt; your smoke bomb&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you have no choice then I would:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use Flash to get out of sticky situations with her snare and ult (Smoke bomb + Flash is just absolutely amazing for escaping)&lt;/li&gt;&#xA;&lt;li&gt;Use your smoke bomb to farm more safely&lt;/li&gt;&#xA;&lt;li&gt;Not bother trying to harass, concentrate on farming / last hitting&#xA;Gank lanes as soon as possible&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you do have a choice then I would:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pick a a champ that will out farm her&lt;/li&gt;&#xA;&lt;li&gt;Pick a AD ranged champ (spell shield&#xA;not so effective now!)&lt;/li&gt;&#xA;&lt;li&gt;Pick a tanky champ to mid vs her, i.e. Vlad / Galio, she isn't particulary dangerous on her own and its an easy lane for a tanky champ&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-03-23T18:09:31.450" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18834" PostTypeId="2" ParentId="18831" CreationDate="2011-03-23T18:14:21.120" Score="1" Body="&lt;p&gt;Warrior would be fine. You can complete the game with any class, since you'll have more than enough help available.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-03-23T18:14:21.120" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18835" PostTypeId="5" CreationDate="2011-03-23T18:39:09.017" Score="0" Body="&lt;p&gt;Infinity Blade is an action RPG/fighting game for iOS devices. It is the first iOS video game to run on the Unreal Engine 3. The player journeys through a derelict castle, fighting a series of one-on-one battles in a fantasy world in order to eventually fight the God King. The player swipes the screen to attack and parry, as well as dodge/block enemy attacks.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; December 9, 2010 &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developers:&lt;/strong&gt; Chair Entertainment &amp;amp; Epic Games&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Available on:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/ios&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; rel=&quot;tag&quot;&gt;ios&lt;/a&gt; &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.infinityblade.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Infinity Blade Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://itunes.apple.com/au/app/infinity-blade/id387428400&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apple App Store Page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Infinity_Blade&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="53249" LastEditorDisplayName="user27134" LastEditDate="2018-05-23T16:57:28.107" LastActivityDate="2018-05-23T16:57:28.107" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="18836" PostTypeId="4" CreationDate="2011-03-23T18:39:09.017" Score="0" Body="an action RPG/fighting game developed by Chair Entertainment and Epic Games. The player must fight a series of one-on-one battles as their character journeys through a derelict castle in a fantasy world." OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2013-12-07T13:14:28.930" LastActivityDate="2013-12-07T13:14:28.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18837" PostTypeId="1" AcceptedAnswerId="18839" CreationDate="2011-03-23T18:43:10.747" Score="4" ViewCount="2792" Body="&lt;p&gt;How do you start a New Game Plus in Infinity Blade?  I see it mentioned on walkthroughs, but no one ever details how to achieve it.  Moreover, it seems to be a necessary prerequisite to mastering items more than once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never seen it come up as an option, either in the game itself or through the Options menu.  FWIW, I'm at level 40, and I've defeated the God King three times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for any help!&lt;/p&gt;&#xA;" OwnerUserId="7880" LastEditorUserId="13269" LastEditDate="2013-04-03T20:09:50.817" LastActivityDate="2013-04-03T20:09:50.817" Title="How to start a New Game Plus?" Tags="|infinity-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18839" PostTypeId="2" ParentId="18837" CreationDate="2011-03-23T19:14:17.707" Score="3" Body="&lt;p&gt;You can start a New Game+ by beating the end boss in the dungeon (accessible by moving to the open hatch, just before the door to the castle). Once inside, if you have the Infinity Blade you'll unlock more of the dungeon, eventually getting to the end boss. Once you defeat him, the game gives you the option of starting a new bloodline or doing New Game+.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: I originally posted that you could start a New Game+ any time in the Options. However, I've had a chance to start the game up but I couldn't find anything there that indicates this. I also searched online, and was unable to find anything there as well.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="461" LastEditDate="2011-03-23T21:51:46.480" LastActivityDate="2011-03-23T21:51:46.480" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18841" PostTypeId="1" AcceptedAnswerId="18879" CreationDate="2011-03-23T19:55:34.670" Score="3" ViewCount="12033" Body="&lt;p&gt;I'm currently trying to decide on what will be the &quot;main&quot; jobs for my characters in DQ9. Does anyone have a chart showing what every job's base stats (before bonuses from skill points and seeds) would be at level 99? Since abilities are shared between jobs, picking a main job is mostly just about the final stats and equipment, at least for non-spellcasters.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2015-11-24T01:35:13.003" Title="Base stats for all vocations at level 99 in Dragon Quest IX?" Tags="|dragon-quest-9|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18842" PostTypeId="2" ParentId="15223" CreationDate="2011-03-23T20:48:52.303" Score="4" Body="&lt;p&gt;I didn't have to kill him. &lt;a href=&quot;http://fallout.wikia.com/wiki/Curtain_Call_at_the_Tampico&quot; rel=&quot;nofollow noreferrer&quot;&gt;This article&lt;/a&gt; points out that getting the &quot;good&quot; ending with him hinges on saying the right thing when you first meet him. You need to avoid any confrontational conversation options with him up to that point, avoiding insulting his ego or being rude to him in any way.&lt;/p&gt;&#xA;" OwnerUserId="1109" LastEditorUserId="207" LastEditDate="2011-08-07T17:07:36.517" LastActivityDate="2011-08-07T17:07:36.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="18843" PostTypeId="2" ParentId="18780" CreationDate="2011-03-23T21:25:27.930" Score="2" Body="&lt;p&gt;I haven't seen anybody answer this but I always thought that it was because that way game stores could just leave it on and the games would loop playing some type of video that showed off the game and then return to the &quot;Press start&quot; screen. &lt;/p&gt;&#xA;" OwnerUserId="1427" LastActivityDate="2011-03-23T21:25:27.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18845" PostTypeId="2" ParentId="18154" CreationDate="2011-03-23T21:35:44.243" Score="1" Body="&lt;p&gt;you can't copy the files your brother did send to you because of the xbox 360's filesystem. This is why when you plug the usb on the console format it.&#xA;You have to ask your brother to give you the original usb key with the save game on it:D!  &lt;/p&gt;&#xA;" OwnerUserId="8042" LastActivityDate="2011-03-23T21:35:44.243" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18846" PostTypeId="1" AcceptedAnswerId="18849" CreationDate="2011-03-23T21:46:39.993" Score="5" ViewCount="2424" Body="&lt;p&gt;I have a scribe (aka: &quot;inscriptionator&quot;) in WoW who hasn't learned any new glyphs from minor research for the past few days.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean I've learned all the minor glyphs, or does performing the research just give a chance to learn and I'm unlucky?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="12937" LastEditDate="2012-06-25T12:17:43.747" LastActivityDate="2012-06-25T12:17:43.747" Title="Why am I not learning anything from Minor Inscription Research?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18848" PostTypeId="2" ParentId="18846" CreationDate="2011-03-23T22:41:50.543" Score="1" Body="&lt;p&gt;Which Minor Inscriptions you can learn is also affected by your Inscription skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, you won't get Death Knight Minor Inscriptions until you have at least 275 skill, which, at 5 points per level, equates to level 55... the starting level for Death Knights.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-03-23T22:41:50.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18849" PostTypeId="2" ParentId="18846" CreationDate="2011-03-23T22:42:17.873" Score="4" Body="&lt;p&gt;Have you already maxed your Inscription skill? The Minor Inscription Research will only fail if you have already learned all available glyphs. However, some minor glyphs have a higher level (represented by the skill level at which you can gain skill by scribing them) which means you can't discover them until your inscription is at least as high as their skill level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently there are &lt;strong&gt;64&lt;/strong&gt; minor glyphs, so it might also help to count and verify if you have them all. Unfortunately, Wowhead's search function isn't properly differentiating between minor, major, and prime glpyhs, so I can't give you a better answer.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-03-24T01:20:50.847" LastActivityDate="2011-03-24T01:20:50.847" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18850" PostTypeId="2" ParentId="18846" CreationDate="2011-03-23T23:01:20.907" Score="1" Body="&lt;p&gt;In addition to the other answers already posted: If there are any glyphs available to be discovered, research will &lt;em&gt;always&lt;/em&gt; discover one of them. There's no luck involved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, research will always produce some scrolls/vellums as a side effect even if you don't learn anything new.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-23T23:01:20.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18851" PostTypeId="1" AcceptedAnswerId="18856" CreationDate="2011-03-23T23:03:40.090" Score="3" ViewCount="13840" Body="&lt;p&gt;I purchased DA2 through Steam, and I've earned some achievements during play. Where can I see a complete list of the achievements I've earned - they don't show up in my steam account?&lt;/p&gt;&#xA;" OwnerUserId="3922" LastEditorUserId="19827" LastEditDate="2013-11-11T08:11:48.790" LastActivityDate="2013-11-11T08:12:14.120" Title="Where can I see my achievement list, on the PC version of Dragon Age two, purchased through Steam?" Tags="|achievements|dragon-age-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18854" PostTypeId="1" AcceptedAnswerId="18855" CreationDate="2011-03-23T23:40:51.310" Score="2" ViewCount="1109" Body="&lt;p&gt;I'm on level 3-2 (Danopth, Split Before Bonding) of the SpaceChem demo. When does the demo end? The &lt;a href=&quot;http://www.spacechemthegame.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;official website&lt;/a&gt; doesn't have any info.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="52800" LastEditDate="2013-10-30T03:55:47.320" LastActivityDate="2013-10-30T03:55:47.320" Title="How long does the SpaceChem demo last?" Tags="|spacechem|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18855" PostTypeId="2" ParentId="18854" CreationDate="2011-03-23T23:45:31.020" Score="5" Body="&lt;p&gt;The demo ends when you complete World 3 (as World 4 won't unlock). You have more than a hour left of gameplay; those levels aren't easy.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-03-23T23:45:31.020" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18856" PostTypeId="2" ParentId="18851" CreationDate="2011-03-24T00:19:17.777" Score="8" Body="&lt;p&gt;Dragon Age 2's achievements can be viewed by logging in to your account at &lt;a href=&quot;http://social.bioware.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;social.bioware.com&lt;/a&gt;. Make sure whatever e-mail you use for your account matches what you used in game for your EA account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once logged in, in the menu on the hover over &quot;My Games&quot;, then select &quot;Dragon Age 2&quot;. Once that page loads (where you can also see some info about your character(s)), click on &quot;Achievements&quot;. This will show you all of the achievements that you've earned.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-03-24T00:19:17.777" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18859" PostTypeId="2" ParentId="17049" CreationDate="2011-03-24T01:18:42.337" Score="1" Body="&lt;p&gt;The easiest way to survive Thunderstorm is with the &lt;a href=&quot;http://www.magickapedia.net/index.php?title=Righteous_Rod_of_Runes&amp;amp;oldid=4794&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rod of righteous Runes&lt;/a&gt;.  It grants you lightning immunity simply by carrying it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Lightning + Shield, Self&lt;/code&gt; works but it usually wears off before the storm is over.  You can't recast the lightning immunity because you'll be wet from the rain storm.&lt;br&gt;&#xA;To get around this be sure to cast a personal shield (a good idea anyway), &lt;code&gt;Shield, Self&lt;/code&gt;.&lt;br&gt;&#xA;Or you can alternate casting water immunity then lightning immunity on yourself throughout the thunderstorm.&lt;/p&gt;&#xA;" OwnerUserId="1317" LastActivityDate="2011-03-24T01:18:42.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18861" PostTypeId="2" ParentId="319" CreationDate="2011-03-24T01:27:52.563" Score="18" Body="&lt;p&gt;You can no longer craft the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Golden_Wrench&quot; rel=&quot;noreferrer&quot;&gt;Golden Wrench&lt;/a&gt; (or rather, receive while crafting other things), and the &lt;a href=&quot;http://www.teamfortress.com/engineerupdate/wrenchlog/&quot; rel=&quot;noreferrer&quot;&gt;100 people that won it&lt;/a&gt; and another who bid on it are the only ones who ever will as it is not tradable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the original 100 &amp;amp; 1, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/List_of_Golden_Wrench_owners&quot; rel=&quot;noreferrer&quot;&gt;at least 19 have been destroyed&lt;/a&gt;, 14 of which net &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Golden_Charity&quot; rel=&quot;noreferrer&quot;&gt;$31,000 for Child's Play&lt;/a&gt;, another &lt;a href=&quot;http://www.toptiertactics.com/1788/jerry-holkins-tycho-deletes-golden-wrench-pax/&quot; rel=&quot;noreferrer&quot;&gt;raised $530&lt;/a&gt; for the same charity, and one more provided 10,200 TWD (~$344) for a 2011 Sendai earthquake &amp;amp; tsunami charity.  Why people donated so much money to have someone destroy a virtual item is beyond me, but I'm not going to argue with results.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2013-06-04T16:04:05.100" LastActivityDate="2013-06-04T16:04:05.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18865" PostTypeId="2" ParentId="18775" CreationDate="2011-03-24T02:04:03.277" Score="6" Body="&lt;p&gt;A friend recently forgot his Steam password, and the secret question was something along the lines of &quot;What did customer support last reset your passphrase to?&quot;. Turns out that this is some kind of placeholder question when you haven't defined a question yourself. The upshot was, after 3 days Valve customer support sent him a link to reset the password to the email registered to the account. No problems - you might just need to wait a bit longer.&lt;/p&gt;&#xA;" OwnerUserId="222" LastActivityDate="2011-03-24T02:04:03.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18866" PostTypeId="1" AcceptedAnswerId="34707" CreationDate="2011-03-24T02:38:37.737" Score="2" ViewCount="1123" Body="&lt;p&gt;I just recently found out about the cheat codes for this game, and the sites I've viewed have three listed:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; NotIt!!!11&lt;br&gt;&#xA; Inv1s1bleEv3ryth1ng&lt;br&gt;&#xA; &amp;lt;477MYFR13NDS4R3SP13S&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does Goldeneye Wii have any other cheat codes?&lt;/p&gt;&#xA;" OwnerUserId="5547" LastEditorUserId="181240" LastEditDate="2017-08-20T02:45:59.193" LastActivityDate="2017-08-20T02:45:59.193" Title="What cheat codes exist for Goldeneye Wii?" Tags="|nintendo-wii|cheats|goldeneye-007|" AnswerCount="1" CommentCount="7" FavoriteCount="0" ClosedDate="2017-08-20T11:51:03.430" ContentLicense="CC BY-SA 3.0" />
  <row Id="18867" PostTypeId="2" ParentId="16993" CreationDate="2011-03-24T02:53:53.267" Score="2" Body="&lt;p&gt;It has been a long time since I played BotF but if I remember correctly diplomacy was a must in the early game.  If you can't get a few people on your side quickly you'll become quickly overwhelmed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BotF isn't like Master of Orion where you can win the game alone.  You need allies to win a war, so try to keep everyone happy as long as possible to stay out of a war until you can handle one.  There really wasn't a &quot;best practice&quot; build chain that I remember... just the early game diplomacy really stands out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, there are some &lt;a href=&quot;http://www.armadafleetcommand.com/botf/modules.php?name=Content&amp;amp;pa=showpage&amp;amp;pid=18&quot; rel=&quot;nofollow noreferrer&quot;&gt;excellent FAQs&lt;/a&gt; that you can find on the &lt;a href=&quot;http://www.armadafleetcommand.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Armada Fleet Command&lt;/a&gt; website.  I'm sure many of those can give you a push in the right direction.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-24T02:53:53.267" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18868" PostTypeId="1" AcceptedAnswerId="18877" CreationDate="2011-03-24T03:06:11.887" Score="14" ViewCount="2620" Body="&lt;p&gt;Often when I play TF2 (usually as spy/scout, but sometimes as other classes), I'll find myself suddenly [blasted/incinerated/insert your own favorite way to die] by something I never saw coming. Many times there's no obvious error on my part that caused this, but just plain bad luck (bumping into someone around a corner while invisible, finding out as scout that there's a sentry behind that corner you just passed, etc.). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although some of these could be avoided by playing more cautiously and paying greater attention to my surroundings, that takes time that I do not have when in dangerous situations. (You can't take 360 spins to ensure nobody's sneaking up on you, you have to kill your target and get out of danger.) Is there any real solution to this, or do I just have to take the deaths, curse my luck, and respawn in 15 seconds? &lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="104515" LastEditDate="2016-05-09T08:08:24.853" LastActivityDate="2016-05-09T08:08:24.853" Title="Avoiding cheap deaths in TF2" Tags="|team-fortress-2|tf2-spy|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="18870" PostTypeId="1" AcceptedAnswerId="18909" CreationDate="2011-03-24T03:40:29.873" Score="8" ViewCount="4533" Body="&lt;p&gt;I've been watching a lot of Day[9] videos to get better at SC2. My main race is Protoss and Day[9] loves the phrase &quot;pylons and probes&quot;, meaning you should always be building pylons so you aren't supply blocked, and that you should always have a probe building. I'm getting better at both of these, but is there a point at which you have too many probes and you should just stop building them? It doesn't seem like I've ever gotten to the point that I couldn't build enough units because I had too many probes. But by the end of a game I look at my bases and see a LOT of probes. I also notice that lots of pro players seem to count their probes (or workers) a lot by boxing them all. Is there a point where if I count a certain number of probes I should just stop building them?&lt;/p&gt;&#xA;" OwnerUserId="3423" LastActivityDate="2011-03-24T18:16:24.070" Title="Is there such a thing as too many probes?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18871" PostTypeId="2" ParentId="18868" CreationDate="2011-03-24T03:45:50.947" Score="2" Body="&lt;p&gt;Once you've played on a map fairly often, you'll come to know the favorite paths and firing lines that people use as they duck in and out of cover.  Obviously as spy, you will want to avoid these as much as possible, as that's where you're most likely to get hit (either by bullets or bodies) assuming you're fully cloaked.  Even in the tightest places, like a hallway, one side a half-step away could easily be much more hazardous than the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scouts should follow similar rules, especially on maps where people will fire blind (mild spam), but they are much tricker and very dependent on enemy positions if you're trying to make an end run past the front lines.  Bonk Cola always makes it easier, but if a Pyro, Soldier, or even Demo is hell-bent on running you down, it can be extremely difficult to evade them.  If you use your teammates as distractions, you might be able to give that Pyro something else to fixate on instead of you.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-03-24T03:45:50.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18872" PostTypeId="1" AcceptedAnswerId="18892" CreationDate="2011-03-24T03:49:49.090" Score="5" ViewCount="312" Body="&lt;p&gt;The description says that I'll be able to play the Siege of Lothlorien when I gain access to all playable races. I have unlocked all the races and classes (although not yet finished everything with them) and yet I still don't have it available. Is this a bug?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kutMr.png&quot; alt=&quot;Game selection screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="9752" LastEditDate="2012-01-23T15:53:58.340" LastActivityDate="2012-01-23T15:53:58.340" Title="Desktop Dungeon bug on unlocking Siege of Lothlorien?" Tags="|technical-issues|desktop-dungeons-2010|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18873" PostTypeId="2" ParentId="18870" CreationDate="2011-03-24T03:54:10.220" Score="7" Body="&lt;p&gt;As each resource patch (minerals or gas) can only handle 3 workers maximum (nearby minerals slightly less than three), and most non-gold expansions have 8 mineral patches + 2 gas, any more than 30 workers per expansion will essentially be a waste.  That said, you could build up more than that if you plan on expanding soon so when it finishes you can get a quicker economic boost when you transfer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as always, Team Liquid has plenty of &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055&quot; rel=&quot;nofollow noreferrer&quot;&gt;theorycrafting on mining&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-03-24T03:54:10.220" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18874" PostTypeId="1" AcceptedAnswerId="18924" CreationDate="2011-03-24T04:00:13.323" Score="5" ViewCount="5915" Body="&lt;p&gt;I am quite new to dwarf fortress and trying to create an underground farm.  I know that I need to muddy the ground so I havd created thd chanel above the farm and placed a pond activity zone over it.  Shortly after I get a notice that filling the pond has been cancelled because there is no water source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I find the closest water source, a murky pond that seems to be 1 layer lower than the land around it.  I dig a small channel section at the edge to access the water and set a water source activity zone.  I then recreate the pond but get the same message that there is no water source. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong here?  Would someone mind walking me through creating a water source?&#xA;Thanks&lt;/p&gt;&#xA;" OwnerUserId="7803" LastActivityDate="2014-02-06T13:51:29.087" Title="Trouble creating water source" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18876" PostTypeId="2" ParentId="18868" CreationDate="2011-03-24T04:04:20.340" Score="12" Body="&lt;p&gt;As a spy, you will die. It is unavoidable. However, there is a difference between staying alive and being effective. For a spy, your jobs are to:  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Report on Enemy movements from behind their lines. (Yes, like a real world spy). Letting your teammates know what's waiting for them without the enemy knowing that their secrecy has been compromised can give your team quite the advantage.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Take out the high profile opponents. The Heavy-Medic combo, the fully-charged Sword Idiot, The Sniper.&#xA;Beyond these 2 roles, as you try to run around and make regular kills, accept that you will die, a lot. In regular play, the Spy relies on enemies making a mistake more so than he does his own &quot;uber leet skills&quot;. Just be in the right place, and know how to take advantage of any lapses in your opponents judgement/security. If your enemies DON'T make a mistake, and most decent players won't make many, then you'll realistically only win about 1/3 face to face encounters, less if you're discovered while cloaked.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8049" LastEditorUserId="3015" LastEditDate="2011-03-24T04:14:36.147" LastActivityDate="2011-03-24T04:14:36.147" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18877" PostTypeId="2" ParentId="18868" CreationDate="2011-03-24T04:23:19.807" Score="21" Body="&lt;p&gt;In addition to learning the maps, there are a few other things to know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sentry guns beep 1-3 times each time they change directions (so about every 3 seconds).  Once for mini/level 1, twice for level 2, thrice for level 3.  Generally, if you can hear a sentry's beep, you'll be in its range when you round a corner.&lt;/li&gt;&#xA;&lt;li&gt;As a Spy, you'll get a LOT of cheap deaths.  Sadly, this is because of the Spy's shortcomings in order to combat the instant-kill backstab.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Spy's Dead Ringer takes some getting used to, but in certain situations, using it (preferably while disguised as a teammate so they don't know you're a Spy) can get past a defensive line.  Beware that the Dead Ringer makes a louder than usual decloak sound.  The Dead Ringer is a &quot;perfect&quot; cloak for the first 6.5 seconds, so enemies who touch you won't make you appear as a team-color outline.  However, they still can't move through you.&lt;/li&gt;&#xA;&lt;li&gt;The Cloak and Dagger gives you some latitude by not decloaking when you don't want to, but it also has a very short cloak time.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Having said all this, you're still going to die a lot in Team Fortress 2.  It's the nature of the game!  The lower-HP classes in particular are specialized in some way, but lower HP is the drawback.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-03-24T04:23:19.807" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18879" PostTypeId="2" ParentId="18841" CreationDate="2011-03-24T04:30:23.480" Score="5" Body="&lt;p&gt;Yes!&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                 Str  Agl  Res  Dft  Chm  MMend MMght  MxHP  MxMP&#xA;Warrior:         404   78  400  111   89      0     0   570    86&#xA;Priest:          201  312  204  206  146    400     0   420   315&#xA;Mage:             96  401  162  304  155      0   400   390   364&#xA;Martial Artist:  399  500  245  255  120      0     0   540    38&#xA;Thief:           299  410  241  402   58     81     0   510   132&#xA;Minstrel:        246  359  237  304  245    195   161   480   179&#xA;Gladiator:       500  124  322  256   90      0     0   540    41&#xA;Paladin:         354   73  360    9  116    164     0   600   175&#xA;Armamentalist    351  173  243  110  185      0   282   540   226&#xA;Ranger:          305  264  241  500   61    200     0   510   229&#xA;Sage:            202  218  202   57  235    208   237   480   500&#xA;Luminary:        148  360  205  259  300    318    77   510   220&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/56310289&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/56310289&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2011-03-24T15:08:25.493" LastActivityDate="2011-03-24T15:08:25.493" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18880" PostTypeId="2" ParentId="17071" CreationDate="2011-03-24T04:35:27.457" Score="1" Body="&lt;p&gt;The zombies for each wave are a little random, but are mostly based on the wave number that you're on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played several rounds with minimal cheap plants versus and aggressive and expensive strategy, and I found no difference in the type of zombies which attacked.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-03-24T04:35:27.457" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18881" PostTypeId="2" ParentId="18870" CreationDate="2011-03-24T05:10:15.757" Score="6" Body="&lt;p&gt;As I can tell from my experience it's time to stop making probes when you reach 180-200 limit and have 2+ expansions. You'll have about 80 probes. If game is not ended at this moment then:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;research all upgrades you dream of&lt;/li&gt;&#xA;&lt;li&gt;replace low cost warp gate units with high cost stargate / robo / templars (so cost of your army will increase)&lt;/li&gt;&#xA;&lt;li&gt;slowly replace probe limit with army to have at least 2 fully saturated expansions (about 50 probes)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;(in this order)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I'm really crazy about probe building - unconsciously. And sometimes I have over half of limit as probes. It's an overshoot of course ^_^ If I found myself in such situation then I just send probes to cover a map and die to free up limit.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-03-24T05:10:15.757" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18883" PostTypeId="2" ParentId="11410" CreationDate="2011-03-24T07:50:46.263" Score="4" Body="&lt;p&gt;I have found a fix for this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did not have to uninstall zune to fix it either. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that it is one of the Zune processes that is causing the scrolling problem. If you don't start zune(and kill all processes) Age of Empires II  will work.&lt;/p&gt;&#xA;" OwnerDisplayName="user8056" LastActivityDate="2011-03-24T07:50:46.263" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18884" PostTypeId="2" ParentId="18831" CreationDate="2011-03-24T08:37:19.890" Score="4" Body="&lt;p&gt;Over the course of the core game (not counting DLC) you will gain &lt;a href=&quot;https://gaming.stackexchange.com/questions/18023/how-many-party-members-are-there-in-dragon-age-2&quot;&gt;companions&lt;/a&gt; to fill the following roles, which basically cover all the standard choices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The roles of the companion mages are a bit blurred, because you can hugely change their role with the relevant abilities, but their specialisations become the guide. The other classes of companion are locked to specific weapon types (and should probably only take the expected role for that type).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Warrior Two Handed &lt;em&gt;or&lt;/em&gt; Mage (~Any)&lt;/li&gt;&#xA;&lt;li&gt;Warrior Weapon &amp;amp; Shield&lt;/li&gt;&#xA;&lt;li&gt;Warrior Two Handed &lt;em&gt;[optional]&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Rogue Archer&lt;/li&gt;&#xA;&lt;li&gt;Rogue Dual Wield &lt;em&gt;[optional]&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Mage (~Damage)&lt;/li&gt;&#xA;&lt;li&gt;Mage (~Healer)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As such, I'd recommend you &lt;strong&gt;play as whatever class you want to be, because you're going to be duplicating a companion whatever happens&lt;/strong&gt; - and this doesn't really matter, there are few sections of the game where you're &lt;em&gt;required&lt;/em&gt; to have a specific companion with you (usually only the companion quests and a few major plot points).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-03-24T08:37:19.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18885" PostTypeId="2" ParentId="18870" CreationDate="2011-03-24T08:39:16.957" Score="1" Body="&lt;p&gt;Well, if you always die when the opponent pushes because you only have probes and no army, then you probably overdid the probe-production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's true though that you should produce as many probes as possible (in the early game). A good player will constantly produce probes and have an army just the size to defend an early push.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm far from being a pro player, but usually I &lt;em&gt;constantly&lt;/em&gt; build probes/drones/SCV from the start of the game, so that I have enough workers to move over to my first expansion when it goes up. With time you'll be able to spot a good worker saturation. When I'm not sure whether or not to produce additional workers, I just &lt;kbd&gt;Ctrl&lt;/kbd&gt; - Click a worker or box them. When the selection-tab shows around 20-24 drones (per base) I usually stop production (that's about 24-28 workers total, since 4 are usually in gas if both geysers are taken).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the late game worker production is usually really low. Rather transfer workers from partially or fully mined bases instead of building new ones. Just don't forget to replace workers that died from harassment or drones that were used to build stuff when playing Zerg.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-03-24T08:39:16.957" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18887" PostTypeId="1" CreationDate="2011-03-24T09:13:55.777" Score="2" ViewCount="2259" Body="&lt;p&gt;I am running the latest version of X3 Terran Conflict (3.1) and after about 30 min - 1 hour or so (depending on what I do - I think visiting more sectors triggers it faster) in a brand new game its memory usage goes well above 2 GB. I only have 4 GB of RAM, running Windows 7 64 bit. As a result of X3 using more RAM than is available, my hard drive starts paging and makes the game and other applications become unusable. I have to restart the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is anyone aware of this issue or how to fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug in the game? I'm using some mods but most are pretty simple and don't add maps and such.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mods I am using are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;[SCR] [25.01.2009] [V3.7.1] Dead Space 2LootTransporter&lt;/li&gt;&#xA;&lt;li&gt;[SCR] MARS Fire Control&lt;/li&gt;&#xA;&lt;li&gt;[SCR]Asteroid Creator TC (28.11.2008)&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT] Auto prep ships v1.2.1 [2009-07-30]&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT] Manual Trade Extension v2.1.1 [2009-08-06]&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT] Marine Training Manager Updated - v3 12232008&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT] Player Workshops V2.0 [28.07.2009] - add upgrades auto equipable at player stations&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT] Rotate and Move Objects&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT]Launch Fighter Drone Hotkey&lt;/li&gt;&#xA;&lt;li&gt;broadcast return home to all owned ships for carriers and stations&lt;/li&gt;&#xA;&lt;li&gt;Capital ship energy cell generator&lt;/li&gt;&#xA;&lt;li&gt;Launch Marines With Hotkey&lt;/li&gt;&#xA;&lt;li&gt;LazCorp Claim Derelict Ship&lt;/li&gt;&#xA;&lt;li&gt;marine repairs&lt;/li&gt;&#xA;&lt;li&gt;My own PHQ Mod, which just modifies the XML to increase storage Dead Space 2 and only use money to build blueprints&lt;/li&gt;&#xA;&lt;li&gt;Player headquarters buy-able in boron shipyards needed for custom games&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT] Community Configuration Menu  V1.20  03062009&lt;/li&gt;&#xA;&lt;li&gt;Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT] X3TC Cheat Package - Only until i get back most of the stuff i had in a previous saved game.  I started a new game to get the map fixes. I think i was pre 2.5 before.  I hope this mod is causing the issue as i don't plan to use it much longer.&lt;/li&gt;&#xA;&lt;li&gt;[Script][Mar 13 2009] Station Storage Extension&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note that I have my previous save which I played for 16 days on Windows XP in the past on version 2.1 (I believe) of X3 and I don't remember having any issue like this. Back then I am pretty sure I was running with all the mods above except the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&lt;/li&gt;&#xA;&lt;li&gt;[SCRIPT] X3TC Cheat Package&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is anyone aware of any memory leaks or issues from any of the mods above (including the ones I played with on windows XP)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am using X Plugin Manager Lite v 1.20 to install most of the mods (the ones with spk files), on my xp machine i was using XPluginManager 2.20 beta 6 (which i think is the original version of X Plugin Manager Lite before the rewrite).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also does the order of enabling mods matter? I enabled a few mods before i enabled&#xA;* [SCRIPT] Community Configuration Menu  V1.20  03062009&#xA;But i only started the game once they were all enabled.&lt;/p&gt;&#xA;" OwnerUserId="8059" LastEditorUserId="207" LastEditDate="2011-03-24T12:10:31.367" LastActivityDate="2015-11-21T12:46:47.113" Title="X3 Terran Conflict runs out of memory after about an hour and becomes unplayable" Tags="|technical-issues|x3-terran-conflict|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18888" PostTypeId="1" AcceptedAnswerId="18913" CreationDate="2011-03-24T09:15:41.500" Score="30" ViewCount="199440" Body="&lt;p&gt;Is it possible to change the difficulty of a Minecraft server while it is running?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="52800" LastEditDate="2013-10-23T11:03:25.890" LastActivityDate="2015-06-10T09:21:53.137" Title="Is it possible to change the difficulty of a server while it is running?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18889" PostTypeId="2" ParentId="18764" CreationDate="2011-03-24T10:52:41.397" Score="6" Body="&lt;p&gt;Even though it is still probably better to get melee attacks for making brood lords better, what you are not taking into consideration in your math is if you are attacking armored units with brood lords.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if you attack a unit with brood lord that has 2 armor, the BL attack does 20-2 = 18, which is 10% less than attacking a unit without the armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a broodling attacks the same unit, it does 4-2 = 2, which is often times 50% (!) less than attacking a unit without the armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So against armored units the ratio of damage dealt from initial BL attack versus attack done by broodlings will be much higher than when attacking light units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think especially of for example attacking a couple of thors with a few brood lords. The broodling count will be so small that they all will almost die all the time, maybe hitting a thor just one time. In that case almost all of the damage to thors will be dealt from the BLs initial attack. (and in that case you should've probably gone for flyer attacks)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just some things to think about.&#xA;Still, without doing any exact math, going for melee attacks SEEMS better against most things.&lt;/p&gt;&#xA;" OwnerUserId="6270" LastEditorUserId="6270" LastEditDate="2011-03-24T22:10:34.883" LastActivityDate="2011-03-24T22:10:34.883" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18890" PostTypeId="2" ParentId="18222" CreationDate="2011-03-24T10:57:41.350" Score="6" Body="&lt;p&gt;I did a stastical t-test on the number of pokemon that one sees over 200 steps and I found that the amount of pokemon you see is different and lowered when walking vs on a bike. Over that 200 steps I found that you see on average 14 pokemon while on a bike and 6 while walking.&lt;/p&gt;&#xA;" OwnerDisplayName="user8061" LastActivityDate="2011-03-24T10:57:41.350" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18892" PostTypeId="2" ParentId="18872" CreationDate="2011-03-24T11:21:38.367" Score="4" Body="&lt;p&gt;I had this same thought.  But actually the three &quot;classes&quot; on the far right are race/class combinations, and so you have to unlock all three of them before the siege of lothlorien will become unlocked.  Better explanation containing spoilers below&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Those three classes are the &quot;monster&quot; classes: Gorgon, Half-Dragon, and Vampire.  When you select them, your choice of races on the top is ignored, and they are colored gray the same as the other races, so they are effectively both a race and a class.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-03-24T14:09:10.190" LastActivityDate="2011-03-24T14:09:10.190" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18893" PostTypeId="1" AcceptedAnswerId="18896" CreationDate="2011-03-24T11:27:37.020" Score="13" ViewCount="834" Body="&lt;p&gt;I've been sitting on my engineer's arse for a while now carefully crafting my dispensers and sentries to the state of the art in area denial duties near mission critical top-secret intelligence conveniently stored in a lightweight briefcase. Once I'm done with that, however, I noticed I have really little use for teleporters, however.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I could use those to bring people from base to the intelligence room, but spies would use that easily, making the move downright stupid.&lt;/li&gt;&#xA;&lt;li&gt;I could do the other way round, but then I'd let my defending teammates accidentally warp away from the intelligence room.&lt;/li&gt;&#xA;&lt;li&gt;I could place the teleporter from the spawn to an offensive area, but then I wouldn't be able to tend to them.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;At a loss of what to do with the teleporters I figured that they could make for an EWS (early warning system) for the base. Here's an example on the map I was playing on:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;B┌───────────────&#xA;T│              ←&#xA;L│ T ────────────┐&#xA;M│          HA   │ → entry points&#xA;T└─┬────         │ I intelligence&#xA;▓▓▓│             │ D dispenser&#xA;▓▓▓│ ┌───┐ ┌───┐ │ S sentry&#xA;▓┌─┘ └┐▓▓│ │▓▓▓│T│ T teleporter&#xA;▓│    └──┘ │▓▓▓│ │ H health&#xA;▓│I S      │▓▓▓│ │ A ammo&#xA;▓│D   ┌────┘▓▓▓│↑│&#xA;▓└────┘▓▓▓▓▓▓▓▓│ │&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The idea is that less savy players would damage the teleport as they go through, giving me enough time to prepare for their attack&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By placing the teleport entry near that &quot;battlements&quot; area, I could pass it as a legit teleporter yanking you out of the area. The other teleporter on the stairs however would be harder to justify.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a common tactic? Does it have a chance of working? Or will it just confuse my teammates and waste my time?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="28182" LastEditDate="2016-05-25T03:47:23.730" LastActivityDate="2016-05-25T03:47:23.730" Title="Do teleporters make for a good early warning system?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="3" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="18894" PostTypeId="2" ParentId="18893" CreationDate="2011-03-24T11:46:57.597" Score="11" Body="&lt;p&gt;This tactic has been used in the past, and savvy players know not to sap or attack teleporters when they're close to an objective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anything, this will provide an early warning to the savvy player that there is an Engineer nearby, and they will take extra precaution to prepare for a sentry gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, there is always the chance that a not-so-savvy player will happen upon your teleporter and wreck it, giving you the warning you desire.  But really, as engineer, how much warning do you need?  The sentry is generally pretty good at picking off targets the instant it sees them, and it makes all sorts of racket alerting you to the danger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just stay alert, really.  If anything, watch the kills at the top right; when your team has lost a lot of players recently, or if you see the name of someone you know to be a nearby defender, get ready.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-03-24T11:46:57.597" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18895" PostTypeId="1" AcceptedAnswerId="18898" CreationDate="2011-03-24T11:50:46.580" Score="10" ViewCount="7308" Body="&lt;p&gt;The Minecraft forums seem to be filled with threads regarding a &quot;block respawn&quot; bug. I set up a 1.3 SMP server on my LAN, and notice this as well. All blocks respawn a couple of seconds after being destroyed, and non-local players lag tremendously.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It makes the game unplayable. Has Notch commented this issue? Is there a solution that makes the game worth buying?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="207" LastEditDate="2011-09-12T03:02:17.647" LastActivityDate="2014-01-13T10:35:28.940" Title="Why are blocks respawning in my Minecraft 1.3 SMP server?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18896" PostTypeId="2" ParentId="18893" CreationDate="2011-03-24T12:20:52.570" Score="8" Body="&lt;p&gt;Even if you don't plan on using teleporters, it's a good idea to place them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For most classes, them taking out your TP won't make a difference, as StrixVaria noticed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, for whatever reason, most people who play Spy can't resist sapping teleporters.  Sometimes, I even fall into this mind set, and I really should know better.  Given that disguised Spies are the only enemy class that your sentry won't shoot, it's a good idea to know in advance that a Spy is around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the same reason, I will sometimes place a teleporter at one of our spawn doors even if I don't plan on using it, then use voice chat to warn my teammates if it's either sapped or destroyed as well as info on which class did it (note: This doesn't work if it was destroyed with a standard shotgun, as 4 classes use shotguns: Pyro, Soldier, Heavy, and Engineer).  The other thing is that, if it isn't destroyed, I can later decide to use it by building an exit somewhere... but this removes your ability to tell where Spies are, because sapping one end of a teleporter saps both ends.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Other uses for teleporters&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;If you're defending an area in a map where the objectives only move in a single direction, consider hiding a teleporter exit somewhere the enemy may not look.  As long as the entrance is not built, the exit will not spin up with flashy colors and noise, allowing you to build the entrance later once the activity has moved past where the exit is located.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;pl_badwater is a good example for this.  As RED, point 2 can be easily overwhelmed if you don't already have a defensive emplacement there.  However, if BLU does quickly take point 1, they may not check the back area behind point 2 as well as they should.  Particularly since the door between point 1 and point 2's back area is closed prior to point 1 being taken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;pl_frontier_final is also an interesting example.  There is a back route between points 2 and 3 that is not commonly used.  It is too high for RED to normally jump up to it, but putting a Dispenser down can allow you to jump up to it (just make sure you pick up or destroy it.  Using this passage, you can sneak back to point 1 and place a teleporter exit, allowing you to move troops behind them.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-03-24T12:20:52.570" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18898" PostTypeId="2" ParentId="18895" CreationDate="2011-03-24T12:44:47.890" Score="19" Body="&lt;p&gt;How far from spawn are your players?  There is a &lt;a href=&quot;https://minecraft.wiki/w/index.php?title=Spawn&amp;amp;oldid=69282#Spawn_Point&quot; rel=&quot;nofollow noreferrer&quot;&gt;protected area around spawn&lt;/a&gt; in which non-op'ed players cannot destroy existing blocks or place new blocks to prevent griefing.  Our SMP server has no problems, so I don't think it's a minecraft-wide issue.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2023-11-28T15:07:10.263" LastActivityDate="2011-09-12T03:08:23.673" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18899" PostTypeId="2" ParentId="18831" CreationDate="2011-03-24T12:47:22.693" Score="0" Body="&lt;p&gt;Since this is subjective, I suggest using the Rogue class. It's got a good balance of damage vs speed of movement in the field. The Stealth ability will come in handy, it basically works like WoW's stealth, where you use a powder to disappear.&lt;/p&gt;&#xA;" OwnerUserId="8063" LastActivityDate="2011-03-24T12:47:22.693" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18901" PostTypeId="2" ParentId="18748" CreationDate="2011-03-24T12:57:05.680" Score="13" Body="&lt;p&gt;The New Reno Arms shop stores in its basement an artillery cannon. This is an example of heavy weaponry. There might also be some tanks there. New Reno is on the West Coast, to the south of the expanse explored in Fallout New Vegas. You can reach this location in Fallout 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this I deduce: the cannon is stored in the basement because the shop was previously a military base or outpost. Its underground because nuclear fallout and its consequences potentially led to erosion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fallout 3 and New Vegas happen a great many years after the war. Any tank found was probably dismantled for its artillery, its iron, etc. After the first hours of war the country was almost totally nuked. Tanks would be at the border with Canada / Alaska, not inland. Otherwise they might be underground, hidden in remote bases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One must also take into account the Lore divide, with Fallout 1, 2 and New Vegas on one side and Fallout 3 on the other side of the country.&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="8063" LastEditDate="2011-03-24T15:12:55.940" LastActivityDate="2011-03-24T15:12:55.940" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18902" PostTypeId="2" ParentId="18799" CreationDate="2011-03-24T13:26:27.393" Score="7" Body="&lt;p&gt;There seems to be a problem with multi core processors and a suggested fix can be found &lt;a href=&quot;http://www.sevenforums.com/gaming/20199-fallout-3-windows-7-w-quad-core.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Although it states to be for Win7 I heard it work for other windows versions as well.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The game engine has some issues with processors that have more than 2 cores. You can force the game to only use two of them and it will stop the freezing. I haven't had it freeze once since I did this several days ago.&lt;br&gt;&#xA;  &lt;strong&gt;Open up the fallout.ini file in: My Documents\My Games\Fallout3&lt;br&gt;&#xA;   Find the line:&lt;br&gt;&#xA;  bUseThreadedAI=0&lt;br&gt;&#xA;  change it to:&lt;br&gt;&#xA;  bUseThreadedAI=1&lt;br&gt;&#xA;  Add another line after it and insert:&lt;br&gt;&#xA;  iNumHWThreads=2&lt;br&gt;&#xA;  This will limit the game to 2 cores and prevent the engine bug from causing the game to freeze.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Not sure if it's gonna solve your problem, but you might want to give it a try as it's simple to test out (and to reverse the changes if it's not helping).&lt;/p&gt;&#xA;" OwnerUserId="4068" LastEditorUserId="46740" LastEditDate="2015-10-31T19:39:34.243" LastActivityDate="2015-10-31T19:39:34.243" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18903" PostTypeId="1" AcceptedAnswerId="18904" CreationDate="2011-03-24T13:46:39.647" Score="95" ViewCount="76730" Body="&lt;p&gt;What does the term 'kiting' mean when used for games? I've seen the term thrown around here and there in reference to a few different games. Are there specific types of games that it applies to?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="3114" LastEditDate="2011-03-25T16:33:55.857" LastActivityDate="2014-09-19T02:29:02.433" Title="What is kiting?" Tags="|terminology|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18904" PostTypeId="2" ParentId="18903" CreationDate="2011-03-24T13:54:35.293" Score="120" Body="&lt;p&gt;Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This tactic is often used to more safely attack the enemy using a long-range attack or to distract the enemy while others attack it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you.  It is a generic term that applies to any game with mechanics that allow it.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="16892" LastEditDate="2014-09-19T01:09:21.653" LastActivityDate="2014-09-19T01:09:21.653" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18905" PostTypeId="1" AcceptedAnswerId="18912" CreationDate="2011-03-24T14:02:21.653" Score="4" ViewCount="262" Body="&lt;p&gt;Should be a simple question - &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Nethack often I've wanted to gain the telepathic intrinsic by eating a floating eye corpse.  Normally I'll try attacking it from a distance so as not to be frozen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This time, I tried making things easier by readying a group of darts, and then trying to throw them all in a row.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I typed in &lt;kbd&gt;n20f&lt;/kbd&gt; and continually pressed the &lt;kbd&gt;right&lt;/kbd&gt; button in order to aim my dart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this caused me to freeze up and get killed by a random giant bat, which was able to easily kill me since I was helpless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing the Windows port, so my arrow keys move me.  Is there something I did wrong here?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-07-06T13:42:24.723" Title="Making your actions properly repeatable" Tags="|nethack|keyboard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18906" PostTypeId="1" AcceptedAnswerId="19044" CreationDate="2011-03-24T14:08:45.753" Score="1" ViewCount="795" Body="&lt;p&gt;I'm playing F1 2010 and am not long into my career.  In the garage before a race it says that you can participate in R&amp;amp;D sessions to get new modifications for your car to improve its performance.  However, I can't see how to start an R&amp;amp;D session.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know how to start an R&amp;amp;D session?&lt;/p&gt;&#xA;" OwnerUserId="2270" LastActivityDate="2011-03-27T14:30:00.157" Title="How do I get access to R&amp;D sessions in F1 2010?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18908" PostTypeId="1" AcceptedAnswerId="18911" CreationDate="2011-03-24T15:57:31.393" Score="12" ViewCount="2829" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8710/how-and-when-do-resource-constraints-affect-just-cause-2&quot;&gt;How, and When, do resource constraints affect Just Cause 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;So I've been playing Just Cause 2 for a little while now, and what I've discovered is that the military really doesn't like me too much.  In fact, they keep sending men to kill me!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interested in preventing that from happening.  As Xemu mentioned in his answer &lt;a href=&quot;https://gaming.stackexchange.com/questions/1516/just-cause-2-mercenary-mode-increased-difficulty-when-completing-settlements/3503#3503&quot;&gt;here&lt;/a&gt;, it is possible to decrease the military's effectiveness by blowing up various elements of their infrastructure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've blown up comm towers and gotten a &quot;Enemy communications disrupted&quot; message, and I've killed Colonels and gotten a &quot;Enemy morale lowered&quot; message.  I've also blown up a few pumping stations and gotten a message about oil transportation being disrupted.  However, I have no idea what the actual in-game effects of, say, lowered enemy morale is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'm wondering is: &lt;strong&gt;What actions are available to decrease the effectiveness of the military and what effect does each of these actions have?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-03-24T17:00:42.103" Title="How can I make the military's life harder?   (In Just Cause 2, that is)" Tags="|just-cause-2|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ClosedDate="2011-04-19T07:35:12.633" ContentLicense="CC BY-SA 2.5" />
  <row Id="18909" PostTypeId="2" ParentId="18870" CreationDate="2011-03-24T16:08:24.347" Score="8" Body="&lt;p&gt;So, there is no correct answer to this question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Traditional doctrine said about 3 bases (80-90 Probes).  This is necessary to continue adding to the standard Protoss &quot;death ball&quot; out of 6 Gate + 2 Robo, while adding in HT.  Supporting your death ball requires at least 2 bases in mid to late game, and to make the tech transition to HT on 2 base is usually a blunder which will cost you the game.  So if you're going for the standard Colossus into HT, you have to have that third base saturated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More recently, high end Protoss players (oGsMC), have been moving away from the classic Colossus into High Templar and have been moving towards even heavier economic builds (like Colossus Void Ray).  Whether these are strategies which favor the more macro centric 1 Gate Expanding Protoss, or responses to the new Khaydarin Amulet nerf (which was announced weeks ago), we're now seeing Protoss players getting 110+ Probes on 4 Bases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, how many Probes you build is a function of what your timing windows are.  The question should never be: &lt;em&gt;How many Probes do I build?&lt;/em&gt;  Rather the question you should be asking is &lt;strong&gt;When do I stop building Probes?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Knowing when to cut Probe production is a skill, and that timing is what makes your BO effective.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="2339" LastEditDate="2011-03-24T18:16:24.070" LastActivityDate="2011-03-24T18:16:24.070" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18910" PostTypeId="2" ParentId="18222" CreationDate="2011-03-24T16:49:41.207" Score="5" Body="&lt;p&gt;Bulbapedia states that &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Running_Shoes&quot; rel=&quot;nofollow noreferrer&quot;&gt;using the Running Shoes&lt;/a&gt; does increase the wild encounter rate. Furthermore, in the games (at least in Pokémon HeartGold I'm sure) it says something along the lines of running in the grass creates noise and startles more Pokemon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anecdotally, when I walk through a patch of grass, most of the time I do so without encountering a single Pokemon. But running through the same grass I almost always encounter at least one wild Pokemon.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="27388" LastEditDate="2014-06-06T17:09:03.430" LastActivityDate="2014-06-06T17:09:03.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18911" PostTypeId="2" ParentId="18908" CreationDate="2011-03-24T17:00:42.103" Score="6" Body="&lt;p&gt;Honestly, I have almost 50 hours of playtime in this game, I've 100%ed well over a hundred locations, and I haven't noticed any effect at all from these &quot;disruptions&quot;. I think it may just be flavor text. From a game design perspective, it wouldn't make much sense to give them a debilitating effect, since that would make the game gradually become easier and easier.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-03-24T17:00:42.103" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18912" PostTypeId="2" ParentId="18905" CreationDate="2011-03-24T17:33:59.407" Score="5" Body="&lt;p&gt;Once you throw one dart/dagger/etc., you can fire again in the same direction using &lt;kbd&gt;CTRL-A&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is IMO the best way to accomplish this.&lt;/p&gt;&#xA;" OwnerUserId="2496" LastActivityDate="2011-03-24T17:33:59.407" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18913" PostTypeId="2" ParentId="18888" CreationDate="2011-03-24T18:57:05.080" Score="6" Body="&lt;p&gt;No, it's not possible. You have to edit the server.properties file and restart the server.&lt;/p&gt;&#xA;" OwnerUserId="8069" LastActivityDate="2011-03-24T18:57:05.080" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18917" PostTypeId="2" ParentId="17291" CreationDate="2011-03-24T20:45:33.880" Score="4" Body="&lt;p&gt;There are a couple things you can do to narrow down the culprit:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Try loading another game.&lt;/strong&gt;  If the problem happens with other games, your Wii is probably broken.&lt;/li&gt;&#xA;&lt;li&gt;If the Wii loads other games, &lt;strong&gt;return your disc to the store where you bought and and get a new copy&lt;/strong&gt;.  Most places will replace opened games if they are defective.  If the new disc won't work, your Wii will probably need to get repaired.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you determine your Wii isn't working, &lt;a href=&quot;http://www.nintendo.com/consumer/repair/repair_form_us.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;you can send it to Nintendo to be repaired&lt;/a&gt;.  If it is out of warranty, they'll charge you a flat $100, which includes shipping.  If you do need to send it to Nintendo, &lt;strong&gt;back up all your game data to an SD card first&lt;/strong&gt;.  Your console will most likely come back with all the game data erased (mine did).&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-03-24T20:45:33.880" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18918" PostTypeId="1" AcceptedAnswerId="18939" CreationDate="2011-03-24T20:53:51.553" Score="5" ViewCount="195" Body="&lt;p&gt;In the &lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;very first Grand Theft Auto&lt;/a&gt;, I remember there being a picture of a helicopter (I think it was in the instructions) but I never found it in the game. Did it exist and was it playable?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastEditorUserId="28182" LastEditDate="2013-09-16T11:48:28.037" LastActivityDate="2013-09-16T11:48:28.037" Title="Was there a playable helicopter in the first Grand Theft Auto?" Tags="|grand-theft-auto|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18920" PostTypeId="1" CreationDate="2011-03-24T21:21:42.807" Score="15" ViewCount="7980" Body="&lt;p&gt;I don't trust 3rd party apps with my password, but I'm curious about what &lt;a href=&quot;http://www.swordandsworcery.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;it&lt;/a&gt; does once it has it? Spam tweets? Connect with your friends? etc...&lt;/p&gt;&#xA;" OwnerUserId="8076" LastEditorUserId="23" LastEditDate="2012-04-21T08:45:35.217" LastActivityDate="2013-02-16T06:49:43.073" Title="Why does Superbrothers: Sword &amp; Sworcery ask for your Twitter Password?" Tags="|sword-and-sworcery|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="18921" PostTypeId="2" ParentId="18920" CreationDate="2011-03-24T21:34:27.863" Score="2" Body="&lt;p&gt;The game is &lt;em&gt;very&lt;/em&gt; tightly integrated with Twitter. Watch the &lt;a href=&quot;https://twitter.com/#!/search/%23sworcery&quot; rel=&quot;nofollow noreferrer&quot;&gt;#sworcery&lt;/a&gt; hashtag to get an idea of what it's going to be sending out. (And to see classic Twitter users feuding over whether it should/should not do so.)&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-03-25T20:56:48.963" LastActivityDate="2011-03-25T20:56:48.963" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18923" PostTypeId="2" ParentId="18822" CreationDate="2011-03-24T21:43:30.320" Score="4" Body="&lt;p&gt;I don't have experience with GTA IV, but it sounds similar to the controls/physics for Vice City:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Don't hold the keys down as much, try tapping more. This will give you more incremental steering until you get used to the controls a bit more.&lt;/li&gt;&#xA;&lt;li&gt;Finish your turns early, there's usually a bit of inertia that will keep you banking.&lt;/li&gt;&#xA;&lt;li&gt;Relax, you're going to be more tense when you feel clumsy, take a few attempts and mess up on purpose just to get a feel for the heli, crashing into buildings/water, flipping upside-down etc.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6425" LastActivityDate="2011-03-24T21:43:30.320" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18924" PostTypeId="2" ParentId="18874" CreationDate="2011-03-24T22:13:21.720" Score="2" Body="&lt;p&gt;I have not tried the fill pond strategy to make a farm, but rather the &quot;planned flood&quot; technique.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2d...&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;+---!---+             RRRR&#xA;|fffffff|             RRRR&#xA;|fffffff| +----+______RRRR&#xA;|fffffff|X|wwww?__C__CRRRR&#xA;|fffffff| +----+      RRRR&#xA;+-------+             RRRR&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;R is a river (with 1+ layers of water above it, for pressure)&lt;/li&gt;&#xA;&lt;li&gt;w is water storage, f is farm (7 f to 1 w)&lt;/li&gt;&#xA;&lt;li&gt;C is a channel from 1 square above&lt;/li&gt;&#xA;&lt;li&gt;X is a wall to dig out&lt;/li&gt;&#xA;&lt;li&gt;? is a door/floodgate hooked to a switch somewhere.&lt;/li&gt;&#xA;&lt;li&gt;! is a door for mud/water containment&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To make the water storage:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;dig left C, tunnel, and storage room&lt;/li&gt;&#xA;&lt;li&gt;build door/floodgate at ?, and connect it to a switch&lt;/li&gt;&#xA;&lt;li&gt;make sure ? is OPEN&lt;/li&gt;&#xA;&lt;li&gt;Channel out right C&lt;/li&gt;&#xA;&lt;li&gt;When room is 7 deep, flip switch&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now, the storage room is filled with 7 * w units of water, one unit per bit of farm!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make your farm muddy:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Channel at X&lt;/li&gt;&#xA;&lt;li&gt;Run out of door&lt;/li&gt;&#xA;&lt;li&gt;Lock door until room is full of mud (and possibly fish)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3220" LastActivityDate="2011-03-24T22:13:21.720" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18926" PostTypeId="1" CreationDate="2011-03-24T22:35:43.960" Score="0" ViewCount="339" Body="&lt;p&gt;In Codemasters' GRiD, all the cars seem to &quot;sway&quot; back and forth slightly on straightaways, with no control input. Is this normal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; After more experimenting (I didn't have the game installed when I originally asked), the sway only happens when you just finish steering, like when you come out of a corner. There's sort of a pendulum effect. Even when your wheel is centered, the in-game wheel sways back and forth, less and less each time, until it eventually stops. I've confirmed that this doesn't happen when the game is played with the keyboard.&lt;/p&gt;&#xA;" OwnerUserId="227" LastEditorDisplayName="user27134" LastEditDate="2012-09-19T10:58:41.590" LastActivityDate="2012-09-19T10:58:41.590" Title="Why do cars &quot;sway&quot; back and forth?" Tags="|controllers|grid|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18928" PostTypeId="2" ParentId="18903" CreationDate="2011-03-24T22:56:39.357" Score="24" Body="&lt;p&gt;Kiting can simply be defined as:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Forcing an enemy to follow you around.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In MMOs tanks kite mobs while getting the crap beat out of them. So the &quot;at a range where it cannot attack you&quot; doesn't apply. Also many mechanics like avoidance, spell reflection, self healing, etc... can be in effect to allow you to survive while kiting. &lt;/p&gt;&#xA;" OwnerUserId="1534" LastEditorUserId="20306" LastEditDate="2014-09-19T02:29:02.433" LastActivityDate="2014-09-19T02:29:02.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18929" PostTypeId="1" CreationDate="2011-03-24T23:08:59.173" Score="4" ViewCount="11302" Body="&lt;p&gt;What's the font used in Metal Gear Solid 4 for both the subtitles and Codec screens?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CNkPx.jpg&quot; alt=&quot;Metal Gear Solid 4 codec&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7509" LastEditorUserId="274" LastEditDate="2011-07-22T16:02:24.203" LastActivityDate="2014-05-15T00:09:45.420" Title="What font is used in the codec screens in Metal Gear Solid 4?" Tags="|metal-gear-solid-4-guns-of-patriots|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="18931" PostTypeId="2" ParentId="18895" CreationDate="2011-03-24T23:12:08.360" Score="3" Body="&lt;p&gt;The latest version of the server (as of Minecraft 1.3_01) is using the new region save system. This method means that the server is much more efficient as sending chunk updates to players.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It only happens for us on our LAN with slower computers running.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may be that the client's handler that receives chunk updates is getting flooded, so never gets around to sending the destroyed block event back to the server. The client spends so much time receiving, that it either throws the update away, or the server flags it as &quot;stale&quot; went it is finally gets there (and ignored). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The server notices that the block really isn't destroyed, so once it gets around to it, it sends a chunk update to the client that lets it know the block really exists from the server's perspective (so it pops back into existence from the clients point of view).   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rejoining the game, or hitting [alt] (which pauses the rendering, so the game has more time to receive), allows the client to catch up. The best cure is to make sure that you stand still just after spawning, at least until all the chunks are loaded on the client. You have to ensure that subsequent chunks aren't bombarded all at once, so using server mods like MyWarps or Worldedit's jumpto can cause the issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is especially bad if a virus-scanner kicks in on the slow client machine, causing the client to repeatedly lag behind even with the smaller amount of chunk updates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This may have been a problem all along, but because the old files took so long to load, they never swamped the client. The rarity of the problem is easy to explain if Minecraft is running on a server/client queuing system.&lt;/p&gt;&#xA;" OwnerUserId="5166" LastEditorUserId="52800" LastEditDate="2014-01-13T10:35:28.940" LastActivityDate="2014-01-13T10:35:28.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18932" PostTypeId="2" ParentId="18929" CreationDate="2011-03-24T23:43:05.710" Score="1" Body="&lt;p&gt;The closest I could find using Identifont was &lt;a href=&quot;http://www.identifont.com/find?font=ag%20book%20bq&amp;amp;q=Go&quot; rel=&quot;nofollow noreferrer&quot;&gt;AG Book BQ&lt;/a&gt;, but the lower case 'e' and upper case 'C' are wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't get a good answer, you could try asking the &lt;a href=&quot;http://new.myfonts.com/WhatTheFont/forum/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WhatTheFont forum&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-24T23:43:05.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18933" PostTypeId="2" ParentId="18903" CreationDate="2011-03-25T01:02:02.920" Score="7" Body="&lt;p&gt;Though the most basic example of kiting is dealing ranged damage to an enemy (hereafter called &quot;mob&quot;) that has slower run speed, &quot;kiting,&quot; in the more abstract sense, does not necessarily require that the mob follow you around.  &quot;Kiting&quot; is a blanket term used to describe any strategy in which the mob is taking damage, but it is not dealing damage.  Even root+nuking  a mob could, in some sense, be considered kiting.  Here are some strategies that are considered kiting:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In EQ1, &quot;fear kiting&quot; was widely used by necromancers.  Necros would fear the mob, and it would run in the opposite direction, at which point you'd cast spells on it.  When fear broke, you would simply recast it.  While the mob was feared, the player would chase the mob, instead of the other way around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another form of kiting is done with a group, where one high aggro person would have the mob chase him around, while others would beat on the mob.  Since the person at range was highest on the aggro list, the mob would ignore the rest of the group, even though the rest of the group was within striking range.  Sometimes a pet or charmed pet is used instead of a group.  This is sometimes called &quot;aggro kiting.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another form of kiting is &quot;charm kiting,&quot; which is where you charm a mob to make him your pet, send him at another, more powerful target, and when the more powerful mob kills your pet, you root/snare/stun/mez it, and charm another pet.  The process is repeated until the powerful target is dead, which can take anywhere in between 3-30 minutes.  This is different from the kiting mentioned in the previous paragraph because, here, your charmed pet is actually taking damage, but if it is easily replaced, that's not a problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yet another version of charm kiting is done as part of an experience grind.  Once again, since charmed pets are often weakened while charmed, they will lose to an equally powered mob 99.999% of the time.  The idea is to break the charm right before your pet dies, at which point you finish it off.  However, it's faster to send your pet at multiple mobs, in an attempt to have its health drop more quickly.  This is extremely dangerous, as it requires you to run around to avoid the 3+ mobs that you have aggro'd.  Having 4-5 mobs on you is typical, but I've done it with 10+ mobs.  Since someone employing this strategy is often being followed by a &quot;swarm&quot; of mobs, this is called &quot;swarm kiting.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another type of kiting is &quot;AE kiting,&quot; which is just like normal kiting, except with multiple mobs.  You snare 2-4 (typically) mobs or simply get to where you can run faster than them, and then you run them in circles, which makes them bunch up into a small group (in most games; in some games, however, the AI that controls the NPCs is too smart for this, and the mobs will refuse to bunch up, making AE kiting impossible.)  Then, you cast a targeted AOE (or PBAOE, but that's more dangerous.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a few more, but you should have the idea by now.  &lt;/p&gt;&#xA;" OwnerUserId="8081" LastEditorUserId="8081" LastEditDate="2011-03-25T17:25:01.987" LastActivityDate="2011-03-25T17:25:01.987" CommentCount="12" ContentLicense="CC BY-SA 2.5" />
  <row Id="18935" PostTypeId="2" ParentId="5722" CreationDate="2011-03-25T01:47:27.920" Score="4" Body="&lt;p&gt;AAA in many industries, gaming included, means the highest level or best in class. Games produced by AAA studios are generally expected to be of the highest quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In sports AAA is typically the highest level of amateur play such as AAA baseball, volleyball, etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Developers like Blizzard, Bungee, Rock Star Games, etc... would be considered AAA development houses and titles they release would be considered AAA games.&lt;/p&gt;&#xA;" OwnerUserId="1534" LastActivityDate="2011-03-25T01:47:27.920" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18936" PostTypeId="2" ParentId="18097" CreationDate="2011-03-25T01:53:35.310" Score="1" Body="&lt;p&gt;As others have said best way to do sec stat, at least with concord, is low sec rats. If your'e looking for a safer alternative, lvl4 missions against pirate factions work to a lesser extent, and with enough of them it'll help your status with that faction as well once you get some storylines.&lt;/p&gt;&#xA;" OwnerUserId="8083" LastActivityDate="2011-03-25T01:53:35.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18937" PostTypeId="2" ParentId="18467" CreationDate="2011-03-25T01:57:39.220" Score="-1" Body="&lt;p&gt;Just my opinion but the only time I've ever found SC's worth the price was when doing higher end COSMOS missions (there's some that enemies continuously regenerate, forget the names), and sometimes doing wormhole rats. They're overkill for any PVE missions (lvl4's shoudl only take a decent BS fit, lvl5's youd' be a heatscore for any pirate in the area), and you'd have to be crazy or stupid to use them in PVP, unless you enjoy being primaried often.&lt;/p&gt;&#xA;" OwnerUserId="8083" LastActivityDate="2011-03-25T01:57:39.220" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18939" PostTypeId="2" ParentId="18918" CreationDate="2011-03-25T02:22:41.710" Score="4" Body="&lt;p&gt;There was a helicopter in the game and I believe it was seen in a single mission in the game.  However, you couldn't fly it yourself.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-25T02:22:41.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18940" PostTypeId="2" ParentId="16063" CreationDate="2011-03-25T02:23:46.937" Score="0" Body="&lt;p&gt;More than anything, I can only recommend one thing: Don't do this. 6-7 pools are &quot;strategies&quot; (if they can be called that) that rely on your opponent's failure. This sort of thought behind your build will result in zero improvement on your end, and even if you win enough games to move up in rank you'll eventually reach a level of players who simply won't lose to such rushes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, if you do manage to find an opponent who fails to hold off your rush perfectly, but you can't quite kill him, I suggest a strong, STRONG macro style to catch up. Build exclusively drones and expand, relying on the hopes that your opponent is too crippled to punish such excessive money-making.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice how your only hope, is just that: to hope.&lt;/p&gt;&#xA;" OwnerDisplayName="user8084" LastActivityDate="2011-03-25T02:23:46.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18941" PostTypeId="2" ParentId="14160" CreationDate="2011-03-25T02:40:46.640" Score="4" Body="&lt;p&gt;You can find a comprehensive list on the Just Cause 2 &lt;a href=&quot;http://justcause.wikia.com/wiki/Category:Just_Cause_2_Vehicles&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikia&lt;/a&gt; with hints on where to find them...&lt;/p&gt;&#xA;" OwnerUserId="8085" LastActivityDate="2011-03-25T02:40:46.640" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18942" PostTypeId="2" ParentId="18874" CreationDate="2011-03-25T03:20:40.913" Score="2" Body="&lt;p&gt;It sounds like you're doing everything right on the pond end, since they actually tried to fill it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure what's wrong since your dwarves should just grab it from any available non-salt body of water, and you don't even have to set an activity zone over it. If they aren't dehydrating and living off booze, then I don't see why it wouldn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you aren't sure that it's accessible, or if it's saline, then you can just build a &lt;a href=&quot;http://dwarffortresswiki.org/index.php/Well&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Well - Dwarf Fortress Wiki&quot;&gt;well&lt;/a&gt; over it to be sure. (It'll make your dwarves happier too.) You can build &lt;a href=&quot;http://dwarffortresswiki.org/index.php/Well&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Well - Dwarf Fortress Wiki&quot;&gt;wells&lt;/a&gt; on any open space over water, and they'll automatically purify it. Be warned that wells will deconstruct if the water that it's over freezes, so be sure the gather the parts before it thaws again.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorDisplayName="user821" LastEditDate="2013-12-27T19:58:34.383" LastActivityDate="2013-12-27T19:58:34.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18943" PostTypeId="1" AcceptedAnswerId="19140" CreationDate="2011-03-25T04:02:23.950" Score="2" ViewCount="4549" Body="&lt;p&gt;Hopefully you guys know what M.U.G.E.N is, but I'm going to explain to the people that don't. It's basically a two-dimensional fighting game where you put your own fighters, stages, music, backgrounds and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, recently I got the Black Rock Shooter Screenpack. Everything was fine, but the Selection menu had the background too zoomed in. This caused the picture in the background to appear bigger, and also causing the characters to not appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://mugenguild.com/forumx/index.php?topic=113478.msg1079842#msg1079842&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is shows how the screenpack is supposed to look like.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used my older winmugen to add the missing stuff to the screenpack, like chars., stages, the application itself, etc.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been told that I needed to resize everything, but what do I really resize? I know about the select and system file in the data folder, but I don't know what to really look for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd appreciate any help.&lt;/p&gt;&#xA;" OwnerUserId="5501" LastEditorUserId="5501" LastEditDate="2011-03-25T17:45:39.223" LastActivityDate="2015-06-21T08:24:25.443" Title="In M.U.G.E.N, how do I resize the background in the select screen page?" Tags="|pc|mugen|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18944" PostTypeId="2" ParentId="13028" CreationDate="2011-03-25T04:27:14.893" Score="2" Body="&lt;p&gt;I've been playing with almost the opposite opinion - I get as many refineries down as quickly as I can at the start, starting with the most vulnerable areas first later on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My cash builds up quickly, and with occasional use of the 20% cash booster, I can turn grouped crystals into a huge, fast influx of cash. I try and sell buildings that are in danger, but especially in the later levels, are a crucial time buffer for building up my defenses. I make heavy use of the shotgun and high-powered turrets, the disruptor, and am fairly certain things would be working out better if I would have gone for the Missile turret rather than the laser. Laser's are just so cool though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most missions go incredibly well - I'm only having real trouble on the last few missions of Titan. I've never run out of money though... I actually had no idea a shared cashpool was even a part of the game. I always research, every turn, without fail, and if I had a better idea of what was effective or not, I'd probably be better off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starting my third playthrough with that in mind. &lt;/p&gt;&#xA;" OwnerDisplayName="user8087" LastActivityDate="2011-03-25T04:27:14.893" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18945" PostTypeId="2" ParentId="18926" CreationDate="2011-03-25T08:01:57.710" Score="2" Body="&lt;p&gt;I've just installed GRiD again to check that, and I didn't see any of that behavior. Do you have a Gamepad enabled? If you have a Gamepad enabled, it might be possible that your analog stick is slightly sluggish, &quot;swaying back and forth&quot; on it's on a tiny bit. In case you do have one plugged in, try unplugging it and test it without any additional input device.&lt;/p&gt;&#xA;" OwnerUserId="7596" LastActivityDate="2011-03-25T08:01:57.710" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18947" PostTypeId="1" AcceptedAnswerId="18952" CreationDate="2011-03-25T08:43:34.850" Score="7" ViewCount="8239" Body="&lt;p&gt;Certain Shields in Borderlands have &quot;Overcharge Capacity&quot; as their special power. What exactly does it mean? &lt;/p&gt;&#xA;" OwnerUserId="7207" LastEditorUserId="7207" LastEditDate="2011-03-25T11:13:35.563" LastActivityDate="2011-03-25T11:13:35.563" Title="What Overcharge Capacity means in Borderlands" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18948" PostTypeId="1" AcceptedAnswerId="18965" CreationDate="2011-03-25T08:58:02.647" Score="1" ViewCount="15079" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10226/can-both-the-digital-and-analog-output-on-the-xbox-360-be-used-at-once&quot;&gt;Can both the digital and analog output on the Xbox 360 be used at once?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I recently got an Xbox Slim and I have some trouble connecting it to my monitor and stereo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the monitor I got an HDMI-to-DVI cable and now I can see something at least, but for the audio I have this problem: the big cable with the audio connectors that came with the Xbox has a part that when plugged in to the console is covering the HDMI port, so that I cannot connect both cables at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So now I can get either video or audio but not both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume this is on purpose but I was wondering if it is safe to cut away the part of the cable which is covering the HDMI port, so that I can connect both cables at once. Is that true?&lt;/p&gt;&#xA;" OwnerUserId="2418" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-08-07T15:29:55.730" Title="xbox360 slim cables. cant connect hdmi and audio at the same time" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ClosedDate="2011-12-26T18:03:26.017" ContentLicense="CC BY-SA 3.0" />
  <row Id="18949" PostTypeId="1" AcceptedAnswerId="18953" CreationDate="2011-03-25T09:02:36.297" Score="4" ViewCount="365" Body="&lt;p&gt;If I buy the Guardian of Light DLC, can I invite my friends to join my game without them having bought it, or do they need to purchase it as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was more interested when I thought they were just puzzle maps as they're some of the best co-op bits in the game, but I doubt it would be worth us both buying the packs just for one puzzle map in each pack.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="39891" LastEditDate="2014-01-30T10:07:52.250" LastActivityDate="2014-01-30T10:07:52.250" Title="Do both players need the Lara Croft GoL DLC to play online?" Tags="|lara-croft-the-guardian-of-light|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18951" PostTypeId="2" ParentId="18710" CreationDate="2011-03-25T09:46:55.077" Score="1" Body="&lt;p&gt;I'll take the other tack and say you should definitely try some cheese. Proxy a couple of gateways, do some cannon rushes (protoss). 7 pool, possibly with a spine crawler on his creep (in ZvZ). Or just go all in proxy rax. Then try to follow it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't get complacent it's a good way to get some micro practice and get your fundamentals up when you try to transition out. You'll also understand what works and what doesn't better (though at this level of play, probably won't see many good counters).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's great that you want to be friendly to your opponent and what not, but you are trying to beat him aren't you? Once you get to the higher leagues you'll have to give up on these soon enough (if you want to stay competitive), but you'll still find yourself having to defend against one every now and then.&lt;/p&gt;&#xA;" OwnerUserId="3347" LastActivityDate="2011-03-25T09:46:55.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18952" PostTypeId="2" ParentId="18947" CreationDate="2011-03-25T10:19:01.440" Score="9" Body="&lt;p&gt;As per the &lt;a href=&quot;http://borderlands.wikia.com/wiki/Shield#Special_Effects&quot; rel=&quot;noreferrer&quot;&gt;Borderlands Wikia&lt;/a&gt;, it's just a modifier name that means the capacity of the shield is greatly increased over the default (by +60%), but with a slight recharge delay (by +10%).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The weaker versions of this modifier are &quot;High Capacity&quot; and &quot;Very High Capacity&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-03-25T10:19:01.440" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18953" PostTypeId="2" ParentId="18949" CreationDate="2011-03-25T11:02:48.097" Score="3" Body="&lt;p&gt;both players need to have purchased the DLC to play on the DLC Maps im afraid.&lt;/p&gt;&#xA;" OwnerUserId="7388" LastActivityDate="2011-03-25T11:02:48.097" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18954" PostTypeId="2" ParentId="4019" CreationDate="2011-03-25T12:34:46.057" Score="1" Body="&lt;p&gt;I found &lt;a href=&quot;http://www.gamesetwatch.com/2010/10/column_play_sprinting_rapidly.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; column at GameSetWatch, it has a nice explanation of Dungeon Sprint mode.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-03-25T12:34:46.057" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18955" PostTypeId="2" ParentId="17147" CreationDate="2011-03-25T13:25:12.640" Score="2" Body="&lt;p&gt;It happens to me too, and ONLY at Shang Simla, no other place... I read around and the common conclusion is that a sim out there got stuck and can't find a right pathing to get out so it keeps running a check to find a correct pathing to get out of the stuck condition, which is why the game lag every few min (game time)... which makes sense since there are quite a few spots there where a sim can get stuck with the horrible pathing.&lt;br&gt;&#xA;I use &lt;a href=&quot;http://ts3.tscexchange.com/index.php?topic=4685.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://ts3.tscexchange.com/index.php?topic=4685.0&lt;/a&gt; which seems to help, but like any CC it probably has some risks too&lt;/p&gt;&#xA;" OwnerDisplayName="user8100" LastActivityDate="2011-03-25T13:25:12.640" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18957" PostTypeId="2" ParentId="18948" CreationDate="2011-03-25T13:36:20.920" Score="0" Body="&lt;p&gt;You could use an &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002WBOQPU&quot; rel=&quot;nofollow noreferrer&quot;&gt;adapter&lt;/a&gt; that separates the HDMI video and audio into component and RCA outputs. Combine it with an &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0015YRMXI&quot; rel=&quot;nofollow noreferrer&quot;&gt;HDMI splitter&lt;/a&gt; to keep the original digital signal. or, if you have a little more money to spend get a &lt;a href=&quot;http://www.gefen.com/kvm/dproduct.jsp?prod_id=8202&quot; rel=&quot;nofollow noreferrer&quot;&gt;device&lt;/a&gt; that does both.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-03-25T13:36:20.920" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18958" PostTypeId="1" AcceptedAnswerId="18969" CreationDate="2011-03-25T14:02:45.780" Score="11" ViewCount="1277" Body="&lt;p&gt;Let's say I'm 90% sure that the player is going to make 2-3 banshees with Cloak on Scrap Station.  I know I have a lot of options here, but I'm interested in what the community would do.  Here's a list of what I'd usually do as Terran:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Grab a fast E-bay and throw up 2 turrets.    &lt;/li&gt;&#xA;&lt;li&gt;Favor marines over marauders from the Rax, usually 2x vikings from Starport leaving the Factory doing nothing.    &lt;/li&gt;&#xA;&lt;li&gt;Expand once the banshees are killed.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;However, I feel like I could punish a well scouted banshee play more.  Should I leave my marines and vikings to defend, and maybe move out with the 4-5 marauders I have to try to kill a building or two?  Should I make changes to my build if I am going 1-1-1 or 3rax?&lt;br&gt;&#xA;What if I'm playing Protoss or Zerg?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="7915" LastEditorUserId="7915" LastEditDate="2011-03-25T17:18:08.243" LastActivityDate="2011-03-25T18:29:11.917" Title="Punishing Banshee Play After an Early Scout" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18961" PostTypeId="1" AcceptedAnswerId="18967" CreationDate="2011-03-25T14:37:23.460" Score="7" ViewCount="444" Body="&lt;p&gt;In Starcraft 1 I vaguely remember that burrowed units wouldn't take splash damage (but would take damage from Psi-Storm), and units under dark swam did take splash damage, but you could avoid this by being burrowed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In StarCraft 2 I haven't seen any information on if there are any differences between a burrowed and un-burrowed unit other than the visibility. Do burrowed units in SC2 take splash damage as normal? Does this depend on if they are detected or not? How about Glaive-worm bounces off a non-burrowed unit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers!&lt;/p&gt;&#xA;" OwnerUserId="7696" LastActivityDate="2011-03-25T15:28:50.967" Title="Splash damage to burrowed units in Starcraft2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18962" PostTypeId="1" AcceptedAnswerId="18963" CreationDate="2011-03-25T14:42:06.057" Score="8" ViewCount="896" Body="&lt;p&gt;On several StarCraft II pro-gaming websites I read about &quot;seeds&quot; being invited to tournaments. What exactly is a &quot;seed&quot; as far as gaming tournaments are concerned?&lt;/p&gt;&#xA;" OwnerUserId="2320" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T11:46:16.947" LastActivityDate="2012-06-26T11:46:16.947" Title="What is a &quot;seed&quot; in a StarCraft II tournament?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18963" PostTypeId="2" ParentId="18962" CreationDate="2011-03-25T14:47:17.960" Score="9" Body="&lt;p&gt;Knockout tournaments of any type traditionally use a seeding system. This is to prevent the 1st and 2nd ranked players from fighting until the final, the 1st,2nd,3rd and 4th from meeting until the sem-final etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on the tournament structure the number of seeds will vary. The top 16 players or so are ranked as &quot;seeds&quot; and the tournament is drawn up by seeding the programme with these seeds before adding in all non-seeds in a random order. In Tournaments with a number of participants which isn't a power of 2, some number of players starting with the top seeds will be given a &quot;bye&quot; and avoid playing in the first round. This gives a power of 2 number of players in the 2nd round.&lt;/p&gt;&#xA;" OwnerUserId="7696" LastActivityDate="2011-03-25T14:47:17.960" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18964" PostTypeId="1" CreationDate="2011-03-25T15:12:24.033" Score="4" ViewCount="1162" Body="&lt;p&gt;&lt;em&gt;I just hit 82 on my Death Knight and am tanking normal 5-man dungeons at the moment, with intent to move on to heroics in a few weeks.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is which rune is best on my weapon: &lt;a href=&quot;http://www.wowhead.com/spell=62158&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rune of the Stoneskin Gargoyle&lt;/a&gt;, &lt;a href=&quot;http://www.wowhead.com/spell=53323&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rune of SwordShattering&lt;/a&gt;, or something else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stoneskin Gargoyle looks awfully deceptive. 4% armor and 2% stamina sounds great when you hear it, but if I think about it for 2 seconds I realize that armor isn't all that wonderful when you already have a lot of armor. I checked my stats page and that armor boost only ups my total damage reduction by an additional 1%. Stamina is nice, but I'm not hurting for it and would much rather reduce incoming damage to keep healing consistent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SwordShattering seems a little weird with that Disarm preventing, but the 4% Parry chance appears to be fantastic.  Looking at the character sheet, I can see it simply ups my total Parry chance by an additional 4%. This seems like it would reduce incoming damage far more than the 1% boost in damage reduction from the Stoneskin Gargoyle armor increase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So generally speaking, which is better? Are there other runes I should be considering instead?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="3610" LastEditDate="2012-06-26T12:15:45.610" LastActivityDate="2012-06-26T12:15:45.610" Title="Which rune is better for a Death Knight tank?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18965" PostTypeId="2" ParentId="18948" CreationDate="2011-03-25T15:16:36.137" Score="1" Body="&lt;p&gt;You are correct:  An xbox cannot have two video signals present at once.  The issues isn't so much that you are trying to use an hdmi cable + sound but that you could potentially be outputting two video signals. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that being said, there exists a very cheap, &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002P35JMO&quot; rel=&quot;nofollow noreferrer&quot;&gt;very useful adapter&lt;/a&gt; I have used with my xbox to accomplish exactly what you are trying to do.  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10226/can-both-the-digital-and-analog-output-on-the-xbox-360-be-used-at-once/10238#10238&quot;&gt;I cover it in detail in this question as well as an amazon link to the adapter&lt;/a&gt;.  You can also 'chop' off the guard on your existing component cable to make them fit side by side, but make sure you're only running one video question&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summary&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt; Buy an xbox adapter that allows audio cables and an hdmi cable to be plugged in at the same time&#xA;&lt;li&gt; Cut your existing xbox component cable's guard off so they fit side by side, but make sure you're not running two video signals out of it&#xA;&lt;li&gt; Use the fiber optics audio output if you have an audio device that can support it&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-03-25T15:25:18.673" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="18966" PostTypeId="2" ParentId="18964" CreationDate="2011-03-25T15:21:05.740" Score="3" Body="&lt;p&gt;It seems to me like you've come to the right conclusion already. The Blood DK thread on the Elitist Jerks forums &lt;a href=&quot;http://elitistjerks.com/f72/t110102-blood_dk_endgame_tanking_4_x/#Stats_and_gems&quot; rel=&quot;nofollow noreferrer&quot;&gt;offers this advice&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Runeforge: [Use] Swordshattering rather than Gargoyle. In hard-mode progression raiding, Gargoyle could be better, but in levels of effort below [that], use Swordshattering.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-03-25T15:26:30.403" LastActivityDate="2011-03-25T15:26:30.403" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18967" PostTypeId="2" ParentId="18961" CreationDate="2011-03-25T15:28:50.967" Score="7" Body="&lt;p&gt;Glaive-worms will only bounce to visible targets. If you don't have some way to detect the burrowed enemy, your mutalisks won't randomly hit them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Burrowed Units take splash damage, the same as if they weren't burrowed.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-25T15:28:50.967" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18969" PostTypeId="2" ParentId="18958" CreationDate="2011-03-25T16:07:26.873" Score="9" Body="&lt;h2&gt;Dealing with cloaked banshees as any race on any map&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Lets make it more generic, I'll leave the references to TvT in it, but I'm going to expand this answer to 'dealing with cloaked banshees as any race on any map'&lt;/p&gt;&#xA;&#xA;&lt;h3&gt; Your Build &lt;/h3&gt;&#xA;&#xA;&lt;p&gt;First off, a 1-1-1 as Terran is an excellent way to defend the banshee rush.  The best builds with all races are the ones that can defend you against the most variations of attacks.  Chances are  you wont be able to scout the banshees before you have to commit to a build (like a 1-1-1 or hatch on 15).  Stick with what you are most comfortable with in terms of build, then determine how best to defend with that build (all Terran builds can defend banshees with the exception of maurader heavy).  &lt;/p&gt;&#xA;&#xA;&lt;h3&gt; The Defense &lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Someone who commits to 2-3 banshees with cloak and doesn't do sufficient damage is punished enough.  In terms of a pro-game, it is almost a GG to make that type of commitment and not win or cripple the opponent.  This is called an all-in.  The fact of the matter is that any of your solutions (as long as you live) will punish him!  He is making a significant investment and you surviving with minimum loses puts him behind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Relying solely on static defense like 2 turrets, cannons, or spore crawlers: You defend against cloak but will have a hard time killing the banshees.  You need an army to deal with the mobility of the banshees.  Killing the banshees is key, chances are he has maybe ~6 marines + 2-3 banshees as the entire extent of his army.  If you throw down two turrets you will be able to detect him and prevent damage to your worker line, but chances are his banshees will escape alive and be repaired.  You don't want them coming back...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A proper defense of banshees with cloak is minimum detection (maybe 1-2 turrets max for any race, or a cloak detection unit like the overseerer or observer) and the ability to kill the banshees.  You can do this with most ranged units if you know the banshees are coming: &#xA;&lt;li&gt;either stim marines and/or vikings as Terran.&lt;/li&gt; &#xA;&lt;li&gt;Lots of queens with transfuse, mutalisks, or hydras as Zerg.&lt;/li&gt;&#xA;&lt;li&gt;Stalkers and sentries as Protoss.&lt;/li&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is important to note that a scan or a static defense to kill his banshees isn't the end of the world as they are such a commitment on his part.  Just make sure you kill them. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt; The Follow Up &lt;/h3&gt;&#xA;&#xA;&lt;p&gt;How you follow up is up to you.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Macro&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are &lt;strong&gt;confident in your macro play&lt;/strong&gt; you have already put him behind by surviving his attack.  You can put him even more behind by expanding.  Good players recognize that going for the instant kill is often a high risk situation, the way to exploit an advantage in starcraft is to get 'more ahead'.  Advantages build exponentially in Starcraft 2.  You can safely expand knowing he has a smaller army then you due to his commitment to high tech.  This lets you grow a larger economy earlier leading to an even larger army later.  This is especially true with Zerg as their economic advantage can painfully punish mistakes like this from Terran later in the game.  I will pick this solution every time.  A definite win in ten minutes is better then a 90% chance to win now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Micro&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you think &lt;strong&gt;your opponent is better&lt;/strong&gt; in a long term macro game then you, you can attempt a counter attack immediately after you kill his banshees.  This has a much higher risk to losing your advantage and could leave you on equal footings with him (or worse!).  There are variations to the extent you counter attack though, you could probe (which is always good) and if he looks weak enough throw into an all-in with scv's and hope for a win or you can simply probe, back off and choose the macro alternative.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-03-25T18:29:11.917" LastActivityDate="2011-03-25T18:29:11.917" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="18970" PostTypeId="1" CreationDate="2011-03-25T16:07:31.357" Score="13" ViewCount="53824" Body="&lt;p&gt;I'm an OP on my friends' server and I'm wondering how to make NPCs. Apparently no mods are required.&lt;/p&gt;&#xA;" OwnerUserId="8104" LastEditorUserId="23" LastEditDate="2011-03-25T16:34:01.983" LastActivityDate="2012-01-07T19:59:12.277" Title="How do you make NPC's in multiplayer?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18971" PostTypeId="2" ParentId="18964" CreationDate="2011-03-25T16:21:27.880" Score="3" Body="&lt;p&gt;Swordshattering is &quot;better&quot; overall. Over the course of a fight you'll take less damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real answer though is to use what's best for you and the healers you normally play with. Pre-85 it won't make much of a difference, but once you start getting into content that's a bit harder and that you don't outgear, you'll need to consider a few scenarios:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Your healer does his or her best to keep you topped off at all times.&lt;/strong&gt; Go for the parry. This leads to a more binary damage intake. Your healer will only heal you if you take enough damage to warrant the mana cost, and with the extra parry that will be less often.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Your healer keeps your health around half.&lt;/strong&gt;  Go for the armor.  You'll get hit more often but the damage is more predictable and regular, so the healer will be able to use constant efficient heals rather than reacting to damage spikes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Soloing.&lt;/strong&gt;  Go for the armor.  Your constant self-healing works better when your damage intake is regular rather than spiky.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;These are obviously generalizations that aren't too visible on a small scale.  But when you apply the concepts to your gemming, enchanting, reforging and gearing choices as well there is a noticeable difference.&lt;/p&gt;&#xA;" OwnerUserId="5291" LastActivityDate="2011-03-25T16:21:27.880" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="18972" PostTypeId="2" ParentId="18903" CreationDate="2011-03-25T16:32:00.293" Score="6" Body="&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt; Are there specific types of games that it applies to?&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Since no one else seems to have touched on this, &lt;em&gt;kiting&lt;/em&gt; can apply to a variety of game genres, depending on the game, but one that it applies strongly to is the &lt;a href=&quot;http://www.gamespot.com/users/bacchus2/show_blog_entry.php?topic_id=m-100-25538172&quot; rel=&quot;noreferrer&quot;&gt;dual-stick shooter&lt;/a&gt; genre, where players often end up circling the stage continuously, while enemies follow after them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ih6Uy.jpg&quot; alt=&quot;Minigore&quot;&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;http://minigore.blogspot.com/&quot; rel=&quot;noreferrer&quot;&gt;Minigore&lt;/a&gt; is a good example of a dual-stick shooter.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;The term is also often used in &lt;a href=&quot;http://en.wikipedia.org/wiki/Massively_multiplayer_online_game&quot; rel=&quot;noreferrer&quot;&gt;MMO&lt;/a&gt; (Massively Multiplayer Online) games.  In this context, it often refers to one player 'baiting' any number of enemies while other players attack them.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-03-25T16:32:00.293" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18973" PostTypeId="2" ParentId="18970" CreationDate="2011-03-25T16:35:42.657" Score="3" Body="&lt;p&gt;Do you mean make them spawn?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can only be done in the server configuration file by setting one or both of: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;spawn-monsters=true&#xA;spawn-animals=true&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and restarting the server.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-03-25T16:35:42.657" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="18975" PostTypeId="1" AcceptedAnswerId="18980" CreationDate="2011-03-25T17:28:09.423" Score="6" ViewCount="235" Body="&lt;p&gt;Can I register on Steam my copy of &lt;code&gt;Revenge of the Titans&lt;/code&gt;, obtained buying the Humble Indie Bundle 2?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-03-25T18:09:25.503" Title="Register Revenge of the Titans on Steam" Tags="|steam|revenge-of-the-titans|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18976" PostTypeId="1" AcceptedAnswerId="18978" CreationDate="2011-03-25T17:32:21.687" Score="14" ViewCount="21297" Body="&lt;p&gt;I need to get the achievement 'Top of the World'. Where is the highest point in Panau?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="80141" LastEditDate="2014-09-25T14:45:00.460" LastActivityDate="2015-05-11T16:31:14.010" Title="Where is the highest point in Panau?" Tags="|achievements|just-cause-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="18977" PostTypeId="2" ParentId="18976" CreationDate="2011-03-25T17:43:39.300" Score="3" Body="&lt;p&gt;The highest point is the mountain top in the snowy region of the map.  (Want to say it's roughly in the middle, been a few months since i last played)&lt;/p&gt;&#xA;" OwnerUserId="8106" LastActivityDate="2011-03-25T17:43:39.300" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18978" PostTypeId="2" ParentId="18976" CreationDate="2011-03-25T17:45:08.927" Score="15" Body="&lt;p&gt;The coordinates are X: 20538 and Y: 11868. It is the top of the largest mountain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Video walkthrough here:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/iMozy4w7zs0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2013-04-04T18:36:48.080" LastActivityDate="2013-04-04T18:36:48.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="18979" PostTypeId="1" CreationDate="2011-03-25T17:52:54.957" Score="1" ViewCount="6678" Body="&lt;p&gt;Well, I recently asked a question on how to resize the background in the selection menu, but now I have this question to ask.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Out of my 50 stages, about 15 or so are too zoomed in. This causes the fighters to appear floating in the air when fighting. For example, a stage takes place in a dungeon. A person  in the background was supposed to be standing in level with the fighters, but instead, the person is a lot lower than the fighters. The fighters were also above the &quot;ground&quot;, proving that the stage was zoomed in&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd appreciate any help with this.&lt;/p&gt;&#xA;" OwnerUserId="5501" LastEditorUserId="3114" LastEditDate="2011-10-05T00:29:23.950" LastActivityDate="2011-10-05T00:29:23.950" Title="In M.U.G.E.N, how do I resize the stages?" Tags="|pc|mugen|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18980" PostTypeId="2" ParentId="18975" CreationDate="2011-03-25T18:09:25.503" Score="7" Body="&lt;p&gt;Yes, find the email originally sent by the Humble Bundle with the link to your download page. At the top of the page, there is a header that reads, &quot;Click here for your Steam, Desura, and OnLive keys.&quot;&lt;/p&gt;&#xA;" OwnerUserId="6910" LastActivityDate="2011-03-25T18:09:25.503" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18981" PostTypeId="2" ParentId="18034" CreationDate="2011-03-25T18:58:20.860" Score="0" Body="&lt;p&gt;Actually yea,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this post because I wanted to see if ANY games like this were played before and I cant seem to have found one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A replay of my brother 2 days ago where he controlled Zerg and Protoss against a human opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.megaupload.com/?d=RS2TNNK1&quot; rel=&quot;nofollow noreferrer&quot;&gt;replay ZvP going on ZPvP&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8110" LastActivityDate="2011-03-25T18:58:20.860" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18982" PostTypeId="1" AcceptedAnswerId="19010" CreationDate="2011-03-25T19:10:45.270" Score="13" ViewCount="426" Body="&lt;p&gt;I'm unable to find all of the moose throughout the campaign in Magicka. Where are all the moose located? The goal is to get the &quot;King's Quest&quot; achievement.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorDisplayName="user821" LastEditDate="2011-11-22T20:14:54.367" LastActivityDate="2011-11-22T20:14:54.367" Title="Finding all the mooses. Er ... moose? Meese?" Tags="|achievements|magicka|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18983" PostTypeId="2" ParentId="17795" CreationDate="2011-03-25T19:56:35.523" Score="1" Body="&lt;p&gt;Unless they patched it, in addition to minimum equipment levels, you also need to physically discover the location of the entrance of the instance in order to queue for it.&lt;/p&gt;&#xA;" OwnerUserId="8096" LastActivityDate="2011-03-25T19:56:35.523" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18984" PostTypeId="2" ParentId="2614" CreationDate="2011-03-25T19:56:53.110" Score="0" Body="&lt;p&gt;I've had issues in the past uninstalling programs in such a state of limbo. If you end up having issues uninstalling a came like this, I'd recommend using &lt;a href=&quot;http://www.piriform.com/ccleaner&quot; rel=&quot;nofollow noreferrer&quot;&gt;CCleaner&lt;/a&gt; to do the uninstall.&lt;/p&gt;&#xA;" OwnerUserId="3423" LastActivityDate="2011-03-25T19:56:53.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18985" PostTypeId="2" ParentId="18920" CreationDate="2011-03-25T20:09:11.283" Score="10" Body="&lt;p&gt;The game does not auto-tweet. All the lines of text in the game are under 140 characters, and you have the option to tweet each one if you feel like sharing. Please keep in mind that your friends might not be interested in seeing the whole game in their twitter feed. Tweeting is completely optional and does not affect your game progress in any way.&lt;/p&gt;&#xA;" OwnerUserId="8111" LastActivityDate="2011-03-25T20:09:11.283" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="18986" PostTypeId="2" ParentId="10774" CreationDate="2011-03-25T21:05:15.950" Score="0" Body="&lt;p&gt;Groundwar gives you xp fast because the score needed to be reached is much higher and w/ domination you are given much much more points than usual&lt;/p&gt;&#xA;" OwnerDisplayName="user8113" LastActivityDate="2011-03-25T21:05:15.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18987" PostTypeId="1" AcceptedAnswerId="18994" CreationDate="2011-03-25T21:07:31.627" Score="8" ViewCount="3293" Body="&lt;p&gt;I always automate Civ4 workers but wonder if it would be better if I micromanaged them. How well does Civ4 take decisions for you, when they are automated?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastActivityDate="2011-12-07T20:50:16.073" Title="How well does Civilization 4 handle automation of workers?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18989" PostTypeId="1" AcceptedAnswerId="18992" CreationDate="2011-03-25T23:07:48.323" Score="5" ViewCount="25226" Body="&lt;p&gt;In Dragon Age 2, is there any way to keep your sister Bethany as a companion in the second and third act?&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I took her with me into the Deep Roads and she died. If you leave at home or send her to the circle, will you be able to have her on the team later?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I would really like to keep her because I used her permanently as healer and supporter. Anders can replace her quite good, but to be honest: He is annoying and whiny. ;)&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:36:31.377" LastActivityDate="2017-09-29T19:59:01.710" Title="Can you keep Bethany after Act 1?" Tags="|dragon-age-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18990" PostTypeId="1" AcceptedAnswerId="19026" CreationDate="2011-03-25T23:23:57.497" Score="3" ViewCount="20041" Body="&lt;p&gt;In Dragon Age 2, where are Tarohne's tomes hidden? It's the Sidequest &quot;Forbidden Knowledge&quot; in Act 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found two so far, in the Chantry and in the Viscount's Keep. How many are there and where are they located?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens if you read them / destroy them / take them with you?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:46:21.643" LastActivityDate="2013-01-20T16:46:21.643" Title="Where are the locations of Tarohne's tomes?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18992" PostTypeId="2" ParentId="18989" CreationDate="2011-03-26T00:14:22.697" Score="9" Body="&lt;p&gt;Short answer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; No&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Long answer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; If you bring Anders with you, he will inform you of a Grey Warden party who can save her. You'll still lose her as a party member as she has to leave to undertake The Joining. Whether you do this or leave her at home, she will show up in the endgame and potentially fight with you. Regardless, you lose her as a party member. You'll have to get used to Anders, I'm afraid. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Regarding Carver:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; He plays out almost exactly the same (doesn't join the Circle, obviously, he has his own twist). Basically, no matter who your sibling is, you lose them as a party member. This is why they don't have specialized talents.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7874" LastActivityDate="2011-03-26T00:14:22.697" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18994" PostTypeId="2" ParentId="18987" CreationDate="2011-03-26T00:17:56.620" Score="12" Body="&lt;p&gt;It doesn't do anything blatantly stupid, and develops your lands so they'll look a lot like the AI's lands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What it won't do automatically is city specialisation. It's a powerful strategy to have commerce cities that build no troops just lots of markets and banks, science cities that build lots of libraries and science buildings, and military cities that just build barracks and then crank out unit after unit after unit. The first two kind of cities need their lands developed to make commerce, some food, some hammers. The military city needs no commerce, at least as long as you don't need to turn commerce into culture, but benefits from hammers and enough food to use them all. Then there are the Great People farms that have lots of food and use it to run many specialists.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The advantage is that you save resources by only constructing buildings that make a large contribution to your economy. A handful of markets in the right cities can do more for your economy than building markets everywhere that all earn mediocre amounts of gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each kind of city has a different development needs. Some of that comes from careful selection of city sites, but some of it from the micromanagement of your workers.&lt;/p&gt;&#xA;" OwnerUserId="7501" LastActivityDate="2011-03-26T00:17:56.620" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="18997" PostTypeId="1" AcceptedAnswerId="18998" CreationDate="2011-03-26T01:43:33.633" Score="5" ViewCount="1345" Body="&lt;p&gt;My PlayStation 3 has been hooked up on HDMI pretty much since the day I got it.  Today, I brought it to a friend's house, who does not have a TV with HDMI.  However, the system is not displaying any image or sound over the RCA connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Presuming all hardware to be good, is there something I'm supposed to do to reset the system so that it can work with a non-HD TV?&lt;/p&gt;&#xA;" OwnerUserId="6274" LastActivityDate="2013-01-07T08:34:55.900" Title="Problems with PS3 on non-HDMI" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="18998" PostTypeId="2" ParentId="18997" CreationDate="2011-03-26T01:55:06.357" Score="9" Body="&lt;p&gt;The trick is to &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Start with the ps3 in 'off' mode, when it is showing the 'red' light&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hold down the power button [ you will hear a first beep ], keep holding it for a few more seconds [ you will hear another beep ]&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Now your display settings are reset. If you turn on the ps3 now, it will detect the new display source and configure it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.portfolioofpb.com/blog/update-ps3-blank-screen-switch-inputs-hdmi-to-composite-to-hdmi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a very detailed description of this &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use this trick to reset the HDMI connection if you move the PS3 from a 1080p tv to one that cannot display 1080p. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorDisplayName="user4139" LastEditDate="2013-01-07T08:34:55.900" LastActivityDate="2013-01-07T08:34:55.900" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="18999" PostTypeId="1" AcceptedAnswerId="19000" CreationDate="2011-03-26T02:02:04.990" Score="4" ViewCount="15847" Body="&lt;p&gt;I have a Level 40 Emolga in Pokemon Black, but it hasn't evolved yet. How do I make it evolve?&lt;/p&gt;&#xA;" OwnerUserId="4647" LastActivityDate="2014-09-07T16:02:14.723" Title="Does the Pokemon, Emolga, evolve?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19000" PostTypeId="2" ParentId="18999" CreationDate="2011-03-26T02:03:21.183" Score="5" Body="&lt;p&gt;Emolga doesn't evolve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Emolga#Evolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bulbapedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-03-26T02:03:21.183" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="19001" PostTypeId="1" AcceptedAnswerId="19002" CreationDate="2011-03-26T03:44:09.770" Score="8" ViewCount="449" Body="&lt;p&gt;My ten year old son spent several hours mapping out the Power Up Panels in New Super Mario Bro's Wii, and now he'd like to share his findings with the internet masses.  The trouble is, I don't know much about where to share the fruits of his labor.  I created a web page to host his maps:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://JumpingFishes.com/PowerUpPanels&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://JumpingFishes.com/PowerUpPanels&lt;/a&gt; .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you recommend a forum or other venue that would appreciate all of my son's hard work?&lt;/p&gt;&#xA;" OwnerUserId="8117" LastEditorUserId="336" LastEditDate="2011-03-26T03:58:26.197" LastActivityDate="2012-03-15T01:54:08.573" Title="Where to post game cheats?" Tags="|nintendo-wii|new-super-mario-bros-wii|cheats|" AnswerCount="1" CommentCount="0" ClosedDate="2015-12-03T23:00:00.217" ContentLicense="CC BY-SA 2.5" />
  <row Id="19002" PostTypeId="2" ParentId="19001" CreationDate="2011-03-26T03:57:57.193" Score="8" Body="&lt;p&gt;I usually look to &lt;a href=&quot;http://gamefaqs.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamefaqs.com&lt;/a&gt;. Though they are primarily limited to text-based data they do have a form to submit maps and images (and I think this qualifies).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at the &lt;a href=&quot;http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;New Super Mario Bros. Wii&lt;/a&gt; section, I notice that there are already several FAQs that feature the same data collected by your son (though his versions are nicer looking). I would look into uploading it there anyway if he is so obliged, as GameFAQs is no stranger to redundancy.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-26T03:57:57.193" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19003" PostTypeId="1" AcceptedAnswerId="19004" CreationDate="2011-03-26T08:14:14.447" Score="11" ViewCount="2409" Body="&lt;p&gt;My current (newbie) strategy is to build a new worker &lt;strong&gt;first&lt;/strong&gt; with each new city. Is this a good strategy? For example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;are workers shared between cities or do you need at least one for each city?&lt;/li&gt;&#xA;&lt;li&gt;should you keep periodically building new workers or is there a limit to how much they can do?&lt;/li&gt;&#xA;&lt;li&gt;should you ever delete workers?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2830" LastActivityDate="2011-03-26T10:54:52.717" Title="When should you build workers in Civilization 4?" Tags="|civilization-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19004" PostTypeId="2" ParentId="19003" CreationDate="2011-03-26T10:47:58.853" Score="10" Body="&lt;p&gt;Building Worker first is far better than most of newbie strategies (which usually consist of not building Workers at all ;) )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it's not that good either. If only because it takes time for newly founded city to build a worker, and all that time it does not grow. Better build workers in some mature cities, where it takes just a few turns to finish them. Especially in those which can not grow anyway at the moment (i.e. due to happiness cap). Obviously Worker First is the right game start, because you have the only city at that moment.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;At least 1 per city is not enough. Usually &lt;strong&gt;the right number is about 1.5 per city&lt;/strong&gt;. You can adjust it according to circumstances if you really know what you are doing, but just blindly following this 1.5 per city rule is enough up to Emperor at least.&lt;/li&gt;&#xA;&lt;li&gt;Well, you build workers whenever you don't have enough of them (1.5 per city). Be aware that improvements are not carved in stone, quite often they need to be changed at later eras. Especially improvements around your newly &lt;s&gt;conquered&lt;/s&gt; liberated cities, previously built by AI.&lt;/li&gt;&#xA;&lt;li&gt;I wouldn't advice deleting workers unless you really really know what you are doing, are aware of the situation, are sure that no improvements need to be changed soon, and that maintenance cost is really too high to live with, and there are no other means to deal with it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The goal is to &lt;strong&gt;never work unimproved tiles&lt;/strong&gt;. Ideally no city should ever do that. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps&lt;/p&gt;&#xA;" OwnerUserId="7207" LastEditorUserId="7207" LastEditDate="2011-03-26T10:54:52.717" LastActivityDate="2011-03-26T10:54:52.717" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19005" PostTypeId="2" ParentId="18920" CreationDate="2011-03-26T10:57:07.010" Score="2" Body="&lt;p&gt;This link provides a lot of info: &lt;a href=&quot;http://geraldonascimento.net/sworcery-how-4-four-guys-managed-to-hijack-the-world/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://geraldonascimento.net/sworcery-how-4-four-guys-managed-to-hijack-the-world/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A summary:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game has flash flooded and managed to get into #2 yesterday on the top charts. Because of this twitter integration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Full disclosure: I'm the author of that post. It's my best explanation for why Twitter asks for the password.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two real answers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1 - Technical Answer&lt;/strong&gt;&#xA;The technical answer is that a twitter application needs your password so it can register itself and tell Twitter.com that YOU trust this application, in this case Superbrothers: Sword &amp;amp; Sworcery EP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2 - Philosophical Answer&lt;/strong&gt;&#xA;The philosophical answer is that asking you for your password is a way of knowing if you trust the game completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My personal opinion: you should.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT / UPDATE:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have since then played the game, and he asks you for your username and password. If you are not used to Twitter clients, they all work the same way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 - They ask you to login to Twitter.&#xA;2 - Twitter asks that you allow said app to access your Twitter feed and post stuff there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sword &amp;amp; Sworcery is sorta like that. Cept its not a Twitter client. They handle that process themselves.&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="8063" LastEditDate="2011-03-28T10:16:36.567" LastActivityDate="2011-03-28T10:16:36.567" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19006" PostTypeId="1" AcceptedAnswerId="22899" CreationDate="2011-03-26T11:04:08.983" Score="2" ViewCount="328" Body="&lt;p&gt;In the recently released title for the Nintendo 3DS, some of the video previews seem to suggest that the characters are controlled by &quot;selecting&quot; combinations on the touch screen, rather than in the traditional manner for beat'em'ups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this the case? Does DOA:Dimensions not have &quot;normal&quot; controls?&lt;/p&gt;&#xA;" OwnerUserId="4957" LastEditorUserId="181240" LastEditDate="2023-03-24T18:14:44.050" LastActivityDate="2023-03-24T18:14:44.050" Title="Dead or Alive: Dimensions Control Mechanism" Tags="|nintendo-3ds-3dsxl-2ds|dead-or-alive-dimensions|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19007" PostTypeId="1" AcceptedAnswerId="19009" CreationDate="2011-03-26T13:57:02.747" Score="3" ViewCount="14836" Body="&lt;p&gt;I followed the Minecraft wiki on how to set up a new server (extract zip, add name to admin file and run). However, when I connect through the local client to the server using &lt;code&gt;127.0.0.1&lt;/code&gt; as my IP (localhost) the local client freezes, and the server reports &lt;code&gt;Kicking /127.0.0.1: You need to log in!&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But since I was using the local client, I had logged in and I have in fact bought the game. Whats going on? How do I fix this? I am also running the latest version of Java.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Server console log:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt; 14:15:10  Setting up&#xA; 14:15:10  Loading level&#xA; 14:15:10  Now accepting input on 25565&#xA; 14:15:10  Level saved! Load: 0/16&#xA; 14:15:19  /127.0.0.1 connected&#xA; 14:15:24  Kicking /127.0.0.1: You need to log in!&#xA; 14:15:24  /127.0.0.1 disconnected&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5818" LastEditorUserId="104387" LastEditDate="2016-04-19T15:06:56.067" LastActivityDate="2016-04-19T15:06:56.067" Title="Why is my new server not letting me connect?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19009" PostTypeId="2" ParentId="19007" CreationDate="2011-03-26T15:03:55.173" Score="6" Body="&lt;p&gt;Your server needs to connect to minecraft.net so it can verify that everyone who connects has a legitimate and unhacked version of the game.  You can test this by using the &lt;code&gt;ping minecraft.net&lt;/code&gt; command from the Command Prompt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, another option which would open your server up to hackers is to turn off the authentication.  In your server configuration file, just add the line &lt;code&gt;online-mode=false&lt;/code&gt; and you should have no problems connecting then.  However, any hackers could join your server and wreak havoc so be warned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;ADDITION&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that doesn't work for you, ensure that you have the correct &lt;code&gt;minecraft_server.jar&lt;/code&gt; file.  The correct one can be found ate the bottom of the &lt;a href=&quot;http://www.minecraft.net/download.jsp&quot; rel=&quot;noreferrer&quot;&gt;Minecraft Downloads&lt;/a&gt; page.  The one on the servers page is often out of date.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastEditorUserId="6745" LastEditDate="2011-03-26T16:40:46.443" LastActivityDate="2011-03-26T16:40:46.443" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19010" PostTypeId="2" ParentId="18982" CreationDate="2011-03-26T15:08:57.350" Score="5" Body="&lt;p&gt;The &lt;a href=&quot;http://www.magickapedia.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magickapedia&lt;/a&gt; has a list of where you can find each &lt;a href=&quot;http://www.magickapedia.net/index.php?title=Moose_Locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moose in each Chapter of the game&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-26T15:08:57.350" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19011" PostTypeId="2" ParentId="17917" CreationDate="2011-03-26T15:17:10.980" Score="2" Body="&lt;p&gt;If you don’t want to mess around with the nitty-gritty file details, there is a GUI-based launcher for Windows: &lt;a href=&quot;http://www.incrysis.com/forums/viewtopic.php?id=33008&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.incrysis.com/forums/viewtopic.php?id=33008&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It works for regular &lt;i&gt;Crysis 2&lt;/i&gt;, at least.&lt;/p&gt;&#xA;" OwnerUserId="2799" LastActivityDate="2011-03-26T15:17:10.980" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19012" PostTypeId="1" AcceptedAnswerId="19013" CreationDate="2011-03-26T16:16:15.437" Score="7" ViewCount="2938" Body="&lt;p&gt;My Warrior friend insists that Strength is the more important stat for tanks, but I'm a Death Knight and am not convinced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I see it, Strength increases Parry, but Agility increases Dodge and &lt;strike&gt;Armor&lt;/strike&gt; &lt;em&gt;(not true, see answer)&lt;/em&gt;. I'm not sure by how &lt;em&gt;much&lt;/em&gt;, but it certainly feels like Agility should be strictly better for survivability. I'm not too concerned about threat, as I seem to be doing fine in that area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm having difficulty finding good info online to say what each point of Strength/Agility actually &lt;em&gt;does&lt;/em&gt; for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how good is Agility relative to Strength? When the opportunity arises to choose, which should I pick? Furthermore, does it depend on class?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="28182" LastEditDate="2015-12-14T06:03:13.700" LastActivityDate="2015-12-14T06:03:13.700" Title="Is Strength or Agility better for tanking?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19013" PostTypeId="2" ParentId="19012" CreationDate="2011-03-26T16:50:06.137" Score="11" Body="&lt;p&gt;&lt;strong&gt;Strength&lt;/strong&gt;&#xA;(For all Plate wearing tanks. Druids want as much Agi as they can get their grubby paws on.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of Patch 4.0 (the release of Cataclysm), Agility does &lt;em&gt;not&lt;/em&gt; contribute to Armor. All it provides you is Dodge, and increased chance to Crit on &lt;em&gt;physical attacks only&lt;/em&gt; - as a Death Knight, this is substantially less useful than actual crit rating, as it does not affect your diseases or Icy Touch. Each point of Agility provides roughly .002% dodge for a DK, before Diminishing Returns. It takes 430 points of Agility to gain 1% Dodge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strength, by contrast, provides large amounts of Attack Power (and it's attendant threat benefits), as well as increased chance to Parry. Specifically, each point of Strength is converted to .25 Parry rating, and it takes 176.71899 Parry rating to gain 1% chance to parry. Thus, it takes roughly 706 points of Parry to gain 1% Parry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the thing though: Neither contributes much of &lt;em&gt;anything&lt;/em&gt; to survivability. More to the point, there's no such thing as good tanking gear with Agility. In short, there are no situations where you should have to choose between Str and Agi. If you're looking at an item with Agility for tanking, odds are you're looking at an item you shouldn't be. Either it's a gem or enchant (in which case you should be looking at neither Str, &lt;em&gt;nor&lt;/em&gt; Agi, but rather Mastery, Parry, and Stamina), or it's a non-armor item (in which case, you shouldn't be looking at those rings/necks/trinkets with Agi/Crit/Haste, but rather at  Str/Dodge/Parry/Mastery). And if you're looking enviously at Mail or Leather... well, you have other issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two Agility items worth looking at for level 85 tanks, and in both cases, it's because they're the only ilvl 372 (heroic raid) items in those slots that contribute Mastery and either Agi or Str before Lady Sinestra - and even then, the advantage of giving those items to a tank is... slim to none.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-03-26T16:50:06.137" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19014" PostTypeId="2" ParentId="18970" CreationDate="2011-03-26T16:56:09.800" Score="13" Body="&lt;p&gt;You are unable to add NPCs to a server without adding mods. However, some popular Bukkit plugins that allow you to add NPCs include:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/fun-npcx-0-165-556-everquest-style-bots-paths-aggro-loot-guard-shops-quest-chat.9186/&quot; rel=&quot;nofollow noreferrer&quot;&gt;npcx&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CBCtO.png&quot; alt=&quot;Yay, picture!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Implements everquest style npc spawngroups using the npc library allowing you to make persistent npcs/rare npcs spawn around your map. Npcs will fight back if attacked and even talk on right click. They will sell items and can even have loot assigned and be given factions and paths to walk&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/mech-npcspirit-v1-11-block-based-npc-system-now-sqlite-persistent-cb493.7331/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NpcSpirit&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The point of NpcSpirit is to create an Npc system that will tie in well with world economies and player constructed environments, rather than having them be an administrated constant. A certain kind of block (sponge by default but editable in config) is denoted as containing the souls of NPCs. When this is placed, it spawns an npc and will continue to do so when the npc is killed. Admins or the Npc's owner may change the npc's name(and associated skin pulled from minecraft.net), equipped item, greetings, threats and conversation.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/mech-citizens-v1-06-npcs-for-bukkit-traders-guards-quests-coming-soon-556.7173/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Citizens&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Citizens is an NPC plugin in the vein of the old hey0 ones, aimed at creating NPCs that perform a variety of tasks, such as dispensing information. Currently NPCs can be created and say a set line once rightclicked with a specified item, however, more features will be added soon, such as traders and more. Citizens supports Permissions but will default to ops only if not available.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="23" LastEditDate="2011-03-26T17:13:29.913" LastActivityDate="2011-03-26T17:13:29.913" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19015" PostTypeId="1" AcceptedAnswerId="93032" CreationDate="2011-03-26T17:16:44.070" Score="6" ViewCount="58079" Body="&lt;p&gt;I've got a couple prize collections at the 3rd or 4th tier (meaning that I have at least 3 or 4 of each prize color) and the next logical goal would be to get to the 6th tier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I reached tier one, that single star turned into six stars, indicating that I had more tiers to reach. Does it do the same thing at tier six? What about after that? Is there a prize endgame?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2012-11-28T00:08:52.913" LastActivityDate="2014-06-26T18:11:20.083" Title="What's the top prize tier in Coin Dozer?" Tags="|coin-dozer|" AnswerCount="11" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19016" PostTypeId="2" ParentId="19006" CreationDate="2011-03-26T17:19:44.947" Score="2" Body="&lt;p&gt;Both the 3DS versions of DoA: Dimensions and Street Fighter IV seem to be making use of a control method similar to this. Note that it's &lt;em&gt;in addition&lt;/em&gt; to normal controls though. So you can still play the game completely manually if you prefer, but there's the option of touching the special move &quot;shortcuts&quot; on the screen as well.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-03-26T17:19:44.947" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19017" PostTypeId="1" CreationDate="2011-03-26T17:29:25.830" Score="13" ViewCount="8879" Body="&lt;p&gt;It used to be possible to create 'deep-safe' bookmarks, that were farther than 10 AU outside a system. As of the Tyrannis patch, &lt;a href=&quot;http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=748&quot; rel=&quot;noreferrer&quot;&gt;that's no longer possible&lt;/a&gt;. So what &lt;em&gt;is&lt;/em&gt; possible, and how? Can you make a bookmark that's 9 AU out-system? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the link, you can no longer warp to distant objects (such as other systems), so there's no way to make a mid-warp bookmark at 9 AU. Is Microwarp Drive the only option for going long-range? Because that's a &lt;em&gt;long&lt;/em&gt; way to run on MWD. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: according to &lt;a href=&quot;http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=753&quot; rel=&quot;noreferrer&quot;&gt;another blog post&lt;/a&gt;, it sounds like CCP is not deleting existing deepsafes, just moving them inwards to the 20 AU limit. But it's not clear if we can still &lt;em&gt;make&lt;/em&gt; deepsafes, even at 20 AU. Anyone know if they still &lt;em&gt;can&lt;/em&gt; be made? And how?&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="2666" LastEditDate="2011-03-26T17:36:39.490" LastActivityDate="2018-11-14T22:54:02.040" Title="Creating deep-safe bookmarks in Eve Online?" Tags="|eve-online|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19022" PostTypeId="2" ParentId="19017" CreationDate="2011-03-26T18:54:24.023" Score="0" Body="&lt;p&gt;I haven't played in a while, but it's something like warping in to the sun with something large as you should be bounced really far out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get to the centre of the sun, you used to be able to fly in to into, by just flying towards it. Eventually you'll go in to it. I recommend an interceptor.&lt;/p&gt;&#xA;" OwnerDisplayName="user7283" LastActivityDate="2011-03-26T18:54:24.023" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="19023" PostTypeId="1" AcceptedAnswerId="19041" CreationDate="2011-03-26T18:55:55.133" Score="4" ViewCount="998" Body="&lt;p&gt;Appearently in Viva Piñata one can only build a limit amount of houses despite having loads of space left. Can this be changed somehow, maybe via a mod? It would really be nice to be able and build all pinata housings in one single big garden. Or at least some more than only half the space available...&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="144" LastEditDate="2011-10-19T02:47:05.660" LastActivityDate="2020-03-30T15:11:35.657" Title="Can the house limit be circumvented?" Tags="|pc|viva-pinata|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19024" PostTypeId="1" CreationDate="2011-03-26T19:00:01.243" Score="2" ViewCount="362" Body="&lt;p&gt;I am trying to find web sites that contain articles, game/tournament descriptions, events regarding to StarCraft2. Among others, what I am interested in is something like &quot;you tube replay&quot;, but made not in video, but in text-form.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know we can read something on team liquid forum, but that is more like a forum, with question and strategies, sometime theory-crafting, some time with replays/videos...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. The reason why I don't like video-replays is that I want to do that sometime in work-time, but we don't have a bandwidth issues..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-06-28T22:32:11.617" Title="What is news/analytics site to read about StarCraft2" Tags="|starcraft-2|" AnswerCount="2" CommentCount="4" ClosedDate="2013-06-05T19:14:53.333" ContentLicense="CC BY-SA 2.5" />
  <row Id="19025" PostTypeId="1" CreationDate="2011-03-26T19:39:34.503" Score="4" ViewCount="7798" Body="&lt;p&gt;Every time I go to play on a multiplayer SMP server, I join, it pops me in, and then I fall into nothing and stand on nothing. It's all blue; all I can see is the sun and sky. How do I fix this?&lt;/p&gt;&#xA;" OwnerDisplayName="user8127" LastEditorUserId="11290" LastEditDate="2011-08-02T18:00:26.060" LastActivityDate="2014-08-18T12:11:57.000" Title="Every time I try to play on a multiplayer SMP server, I get nothing but an empty blue world. How do I fix this?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19026" PostTypeId="2" ParentId="18990" CreationDate="2011-03-26T19:52:16.290" Score="5" Body="&lt;p&gt;There are initially five tomes, but because I'm too lazy to explain where they are, I'll simply quote a &lt;a href=&quot;http://dragonage.wikia.com/wiki/Forbidden_Knowledge&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt; that provides the required information:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;In &lt;strong&gt;Abandoned Thaig&lt;/strong&gt;, the entrance (known as &quot;Recently Opened Passage&quot;) is at the west end of &lt;strong&gt;Sundermount&lt;/strong&gt;, in a corner left of the north-western exit, accessible only in Act II. The tome is found in the main room of the thaig next to the Nexus Golem (for the battle in this room, see &quot;strategy&quot; section in Abandoned Thaig page).&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;A cave at the east end of &lt;strong&gt;The Bone Pit&lt;/strong&gt; (outside the mine). Inside the location is called &quot;Cave&quot;&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;A cave in the northern middle parts of &lt;strong&gt;The Wounded Coast&lt;/strong&gt;. It should be named &quot;The Dank Cave&quot; and is not marked on your map. Note that this cave is inaccessible later in the game.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;In The &lt;strong&gt;Chantry&lt;/strong&gt;, on a table from the southern stairs, second floor.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;In the &lt;strong&gt;Viscount's Keep&lt;/strong&gt;, eastern part on a table near the throne. &lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After which you are required to find a sixth tome:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;... it can be found in The &lt;strong&gt;Forgotten Lair&lt;/strong&gt;, which is an area in &lt;strong&gt;Darktown&lt;/strong&gt; next to the entrance. Note that you may come across a locked door and will need a Rogue to unlock it,&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Again, the same &lt;a href=&quot;http://dragonage.wikia.com/wiki/Forbidden_Knowledge&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt; will let you verify, but here's my trimmed down version of what your options are once you reach each book (including the last one):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Destroy book&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;-10 rivalry with Merrill&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Read book&lt;/strong&gt;: &lt;em&gt;you only get these effects the first time you choose these option&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Accept deal:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+5 friendship with Merrill&lt;/li&gt;&#xA;&lt;li&gt;Greater Tome of the Mortal Vessel&lt;/li&gt;&#xA;&lt;li&gt;+2 attribute points&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Take book:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+5 friendship with Merrill&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Take book&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Receive a Book of Forbidden Lore trash item to sell (so a little cash, nothing else).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think reading or taking any of the first five will prevent you from finding the last one (and therefore from finishing the quest), so you might wish to save the accept or take options until the book in the Forgotten Lair since you can only get the &quot;positive&quot; effects once.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-03-30T07:20:37.987" LastActivityDate="2011-03-30T07:20:37.987" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19030" PostTypeId="1" AcceptedAnswerId="19035" CreationDate="2011-03-27T04:28:45.953" Score="16" ViewCount="1229" Body="&lt;p&gt;I'm Bronze Protoss and I have an issue with losing lots of workers to harasses - either pure air or drops, usually not long after 1st expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being Bronze I only have one strategy - cannons on the mineral line (when I remember to do that) and maybe I leave a few stalkers behind too.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What options does a limited skill player like myself have?  Should I continue with cannons and work on more aggression?  How many defender units (if any) should I leave in my main and natural expansion? Any other advice on how to better protect my economy?&lt;/p&gt;&#xA;" OwnerUserId="2677" LastActivityDate="2012-04-27T04:01:55.290" Title="How should a Bronze Protoss defend probes mid game?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19031" PostTypeId="2" ParentId="19030" CreationDate="2011-03-27T05:26:30.077" Score="2" Body="&lt;p&gt;Harassment is one of the primary strategies that are genuinely effective against Protoss, especially as Terran. Protoss usually deal with it by leaving their army in their base(s), and then pushing out and pressuring their opponent, forcing them to use all units to defend.&lt;/p&gt;&#xA;" OwnerUserId="6434" LastActivityDate="2011-03-27T05:26:30.077" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19033" PostTypeId="1" AcceptedAnswerId="19194" CreationDate="2011-03-27T07:09:57.127" Score="4" ViewCount="1003" Body="&lt;p&gt;The description reads &quot;Blindly refuse defeat&quot;, which is about as clear as mud.  What do I need to do to earn this achievement?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="185203" LastEditDate="2022-07-26T21:50:55.200" LastActivityDate="2022-07-26T21:50:55.200" Title="How to obtain the Gordian achievement in Zen Bound 2?" Tags="|achievements|zen-bound-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19034" PostTypeId="2" ParentId="18101" CreationDate="2011-03-27T07:48:24.313" Score="5" Body="&lt;p&gt;The most important thing against level 3 X-Factor is to not get hit at all costs. If you still have two or three characters with a good portion of life, then just blocking is definitely a better alternative. Super jumping up-back will help avoid a good portion of the chip while you wait for the X-Factor to expire. And as Wilerson points out, you can X-Factor yourself to not take any chip. Then he'll be forced to do something else because spamming projectiles will do nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a character with flight on your team, you could also fly as high as possible to avoid things. Just be careful with this, because you can't block while in flight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many hypers will outright beat projectile spam. For example, Dormammu's Chaotic Flame has very fast startup and can punish Arthur projectiles on reaction. Similarly, Ryu and Akuma can use their beam supers to punish. Magneto can do his level 3 Gravity Squeeze from anywhere on the screen in reaction to almost anything. This will not only take off most of his life, but allow a good chunk of the X-Factor timer to drain. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also use Amataresu's shield (dragon punch+C) to reflect his projectiles back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do decide to approach, remember that you can block even while jumping forward, and you should definitely do this if he's spamming things while in X-Factor. Super jump forward, then go straight to holding back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is to be patient, don't press buttons randomly (you don't want to get hit while he has X-Factor), and punish projectile spam using super if possible. After a few punishes, he should be a little more hesitant, and you can actually get on with your normal gameplan.&lt;/p&gt;&#xA;" OwnerUserId="8140" LastActivityDate="2011-03-27T07:48:24.313" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19035" PostTypeId="2" ParentId="19030" CreationDate="2011-03-27T09:01:07.777" Score="10" Body="&lt;p&gt;Try to have vision of your entire base. Place Pylons at the edges so that you know when a drop is about to happen. Keep an eye on the mini map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This should give you more time to react.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a drop happens and it is clearly targeted at your workers and potent enough to cause major damage &lt;strong&gt;evacuate&lt;/strong&gt;. Just select all of your workers and move them away. At least momentarily. The short time that you don't mine is easily made up by saving most of your workers. Workers (unlike your gateway units) take a lot of time to built! Make sure your workers are on the way to safety and then get your army to defend against the drop. &#xA;Once the drop is cleared don't forget to get your workers back to work (and don't forget to put them back on the Vespene too).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the drop is small and early in the game you may also attack with your workers directly. For example if there are a couple Zerglings or a few marines and I can surround them with my workers I usually do. Later in the game this is usually not such a good idea since upgraded Zerglings or Marines with stim-pack can really cause havoc on your workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scouting is another thing that is crucial in any game and it can give you good hints how likely worker harass will be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a Protoss player your army is better if you have them together. I wouldn't recommend leaving parts of your army behind. If you know that a drop is very likely, placing a cannon or two is more cost effective than leaving units and is also a safeguard against any cloaked units harassment (Dark Templar/ Banshee etc.).&lt;/p&gt;&#xA;" OwnerUserId="615" LastEditorUserId="615" LastEditDate="2012-04-27T04:01:55.290" LastActivityDate="2012-04-27T04:01:55.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19037" PostTypeId="2" ParentId="18495" CreationDate="2011-03-27T12:32:41.860" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://elitistjerks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elitist Jerks&lt;/a&gt; is usually a great place to start. Their forums have a lot of information on all the specs in the game and there are always up-to-date discussions so that you can stay on top of patch changes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would recommend reading the &lt;a href=&quot;http://elitistjerks.com/f73/t110353-balance_cataclysm_release_updated_4_0_6_a/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Balance spec guide for 4.0.6&lt;/a&gt;. The first section covered is  &lt;a href=&quot;http://elitistjerks.com/f73/t110353-balance_cataclysm_release_updated_4_0_6_a/#Talents__Glyphs__and_Race&quot; rel=&quot;nofollow noreferrer&quot;&gt;Talents, Glyphs and Races&lt;/a&gt; which from a quick read should be exactly what you need.  &lt;/p&gt;&#xA;" OwnerUserId="3604" LastActivityDate="2011-03-27T12:32:41.860" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19038" PostTypeId="1" AcceptedAnswerId="19039" CreationDate="2011-03-27T13:39:23.160" Score="4" ViewCount="518" Body="&lt;p&gt;In the player licence, there is a page with &quot;Battle Data&quot;.  It includes win rate, playtime, rank, etc.  All of these are self-explanatory except for one category: &quot;Cheap Wins&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the criteria for a win to be labeled &quot;cheap&quot; within the game?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-03-27T13:56:49.110" Title="What is a &quot;cheap win&quot;?" Tags="|marvel-vs-capcom-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19039" PostTypeId="2" ParentId="19038" CreationDate="2011-03-27T13:56:49.110" Score="6" Body="&lt;p&gt;I can't find an authoritative source, but the consensus on the internet is that a cheap win is winning through chip or block damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/ps3/action/marvelvscapcom3/answers.html?qid=262446&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source - Gamespot forum, possibly unreliable&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-03-27T13:56:49.110" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19040" PostTypeId="2" ParentId="19025" CreationDate="2011-03-27T14:02:20.510" Score="8" Body="&lt;p&gt;This is likely just a slow server/internet connection. Have you tried waiting a few minutes? I find on my connection that some largely built and developed servers with many players such as the Reddit Server, loading the chunks at spawn can take 2 or 3 minutes.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-03-27T14:02:20.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19041" PostTypeId="2" ParentId="19023" CreationDate="2011-03-27T14:19:09.857" Score="2" Body="&lt;p&gt;No, the housing limit is not avoidable, and there are no mods to remove it.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-03-27T14:19:09.857" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19042" PostTypeId="1" AcceptedAnswerId="19050" CreationDate="2011-03-27T14:26:09.150" Score="1" ViewCount="262" Body="&lt;p&gt;I'm new to this game, and when I practice, I select a normal game. However, on career and quick play, I get something odd.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are no boxes to hit, and there are rainbow lines. I can press how ever many buttons I want, and hit the guitar non-stop, to receive a 3 star level completion. Why does it work like that?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorDisplayName="user106385" LastEditDate="2016-05-08T11:48:34.410" LastActivityDate="2016-05-08T11:48:34.410" Title="Guitar Hero 5 - how to play career?" Tags="|guitar-hero-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19044" PostTypeId="2" ParentId="18906" CreationDate="2011-03-27T14:30:00.157" Score="1" Body="&lt;p&gt;It appears to be somewhat random in its availability, but the frequency depends on how good your team is. However, if you become the number 1 driver for your team where you can control the level of R&amp;amp;D taken on by your team, and setting it higher will bring about more opportunities.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The race engineer will likely not give you a new objective every race, at least initially, as you start with the lesser teams and an intermediate path setting by default. This can change however, when the players team promotes you into the number one drivers slot, giving you the choice to further your research &amp;amp; development or curtail it in favor of improving next years package&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.brighthub.com/video-games/console/articles/103146.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-03-27T14:30:00.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19045" PostTypeId="2" ParentId="10475" CreationDate="2011-03-27T14:36:04.007" Score="24" Body="&lt;p&gt;In Minecraft Beta 1.4 and later, &lt;a href=&quot;https://twitter.com/jeb_/status/50550632528097280&quot; rel=&quot;noreferrer&quot;&gt;sleeping in a bed&lt;/a&gt; will set your spawn point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On older SMP servers running Minecraft Beta 1.3, spawn points can be changed using the /setspawn command, provided the server is running any of the common mods to provide this functionality. Sometimes this command is called /sethome, and sometimes the /sethome command has a different purpose. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no way to set the spawn point ingame on Single Player Minecraft Alpha/Beta &amp;lt; 1.4. Some third party tools will change it for you however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Minecraft Classic, pressing Enter sets the spawn point.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-08-29T18:36:03.217" LastActivityDate="2011-08-29T18:36:03.217" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19046" PostTypeId="5" CreationDate="2011-03-27T14:48:33.683" Score="0" Body="&lt;p&gt;The third full entry in the series of music games developed by Harmonix, Rock Band 3 introduced a number of new features:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pro Guitar and Bass, using controllers that allow the player to press fret buttons and pluck strings to match notes and chords; the Fender Squier Stratocaster uses actual strings rather than fret buttons, bringing gameplay closer to actual guitar play. (The same controllers are used for both bass and guitar play, using just the lowest four strings for bass.)&lt;/li&gt;&#xA;&lt;li&gt;Harmony vocals, allowing up to three different players to sing specific tracks on songs that provide multiple vocal tracks.&lt;/li&gt;&#xA;&lt;li&gt;Pro Drums, requiring players to distinguish between cymbals and drums rather than treating both equally. (This feature was available on all existing tracks due to the code Harmonix had in place to distinguish between cymbals and drums to produce matching sounds, even though the game credited the player for hitting either.)&lt;/li&gt;&#xA;&lt;li&gt;Keyboard, allowing players to use a keytar or MIDI keyboard to match notes on a five-color track like normal Guitar or Bass play, and Pro Keyboard, allowing player to play notes and chords on the full two-octave keytar. (Pro Keyboard charts show what is basically just right-hand play, assuming that your left hand is used for the effects touchpad and Overdrive button.) The keytar can also be used to play guitar and bass tracks, and guitar controllers can be used to play normal Keyboard tracks as well.&lt;/li&gt;&#xA;&lt;li&gt;All Instruments Play, allowing up to seven people to play on the same song (bass, guitar, keyboard, drums, three vocalists). Note that the vocalists will not use a controller due to the 360's limitation of four logged-in controllers per console. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Almost all songs from previous Rock Band games (other than Beatles Rock Band) can be exported to Rock Band 3, and songs available from both Harmonix and the Rock Band Network give players thousands of songs to download and play. The list of songs on the Rock Band 3 disc is available &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Rock_Band_3#Track_listing&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and the complete list of downloadable content is available &lt;a href=&quot;http://en.wikipedia.org/wiki/Complete_list_of_downloadable_songs_for_the_Rock_Band_series&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions using this tag should concern this game in the series. For questions about earlier games, use the specific tag for that game (such as &lt;a href=&quot;/questions/tagged/rock-band&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;rock-band&amp;#39;&quot; rel=&quot;tag&quot;&gt;rock-band&lt;/a&gt; or &lt;a href=&quot;/questions/tagged/rock-band-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;rock-band-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;rock-band-2&lt;/a&gt;); for questions about the series as a whole rather than any game within the series, use &lt;a href=&quot;/questions/tagged/rock-band-series&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;rock-band-series&amp;#39;&quot; rel=&quot;tag&quot;&gt;rock-band-series&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, read the &lt;a href=&quot;http://en.wikipedia.org/wiki/Rock_Band_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia page&lt;/a&gt;, the &lt;a href=&quot;http://www.rockband.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;official website&lt;/a&gt;, and the &lt;a href=&quot;http://www.facebook.com/RockBand&quot; rel=&quot;nofollow noreferrer&quot;&gt;Facebook page for Rock Band&lt;/a&gt;. Note that there is also an official Rock Band Dashboard app that gives you a summary of your progress on each instrument (total score, songs played, gold stars, percentile, and overall score), as well as a report for each song you've played on each instrument. &lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2012-04-16T18:31:11.440" LastActivityDate="2012-04-16T18:31:11.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19047" PostTypeId="4" CreationDate="2011-03-27T14:48:33.683" Score="0" Body="A 2010 music video game developed by Harmonix. It includes a new keyboard and Pro instruments, which are closer to real instruments than those of previous Rock Band games." OwnerUserId="109" LastEditorUserId="47878" LastEditDate="2018-02-01T03:05:23.013" LastActivityDate="2018-02-01T03:05:23.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19048" PostTypeId="5" CreationDate="2011-03-27T14:50:28.657" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-03-27T14:50:28.657" LastActivityDate="2011-03-27T14:50:28.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19049" PostTypeId="4" CreationDate="2011-03-27T14:50:28.657" Score="0" Body="Questions about the plot or story of different games. Make sure to use the spoiler tag where appropriate. " OwnerUserId="109" LastEditorUserId="336" LastEditDate="2011-09-01T18:32:39.533" LastActivityDate="2011-09-01T18:32:39.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19050" PostTypeId="2" ParentId="19042" CreationDate="2011-03-27T15:20:49.647" Score="7" Body="&lt;p&gt;Sounds like you're on beginner mode. Try increasing the difficulty level.&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-03-27T15:20:49.647" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19052" PostTypeId="1" AcceptedAnswerId="19053" CreationDate="2011-03-27T15:58:13.943" Score="5" ViewCount="1547" Body="&lt;p&gt;I have a dilema - before starting a shaman I did some reading on what to spec it as, and most articles said to go for Enhancement, since that's the best for leveling - I did just that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just the other day, I decided to go to my first instance (Deadmines), and I selected myself as healer (which may or may not have been the best thing to do?). As we were going through, I tried my best healing with the 1 healing spell I had. Half way through the instance, things started hitting significantly harder, and I couldn't heal fast enough, so the tank died, twice (2 hitter deaths) - next thing I know, I Was kicked from the group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess my question is - what did I do wrong? I was literally chain casting that healing spell. Should I have gone for DPS instead of the healer? Should I respec to restoration? How will that affect my leveling? I was completely demoralised after being kicked - totally killing my want to play the game in general. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips from other shamans on the spec?&lt;/p&gt;&#xA;" OwnerUserId="6833" LastEditorUserId="3610" LastEditDate="2012-06-06T13:47:24.323" LastActivityDate="2012-06-06T13:47:24.323" Title="How to spec a Shaman for leveling and instancing in WoW?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="19053" PostTypeId="2" ParentId="19052" CreationDate="2011-03-27T16:27:25.563" Score="13" Body="&lt;p&gt;You're right in that you should not have tried to heal as Enhancement. Not only are there equipment differences (I'm guessing you didn't have much INT or spell power gear?), but by not being Restoration, you miss out on a powerful heal spell (Earth Shield) and a 1 second cast-time reduction on your only other healing spell for that level - Healing Wave.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you hit level 30 (At least, I think it's 30...) you will unlock the ability to have a dual talent spec. This means you can have a restoration spec for healing instances, and an enhancement spec for soloing when you're not running dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding being kicked from the instance group: it's rough being a new player, and sometimes other players forget that. Chin up, don't let it get to you, and I'd suggest finding a guild, or making some in-game friends that can help you learn.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-27T16:27:25.563" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19054" PostTypeId="1" AcceptedAnswerId="19094" CreationDate="2011-03-27T16:31:45.387" Score="4" ViewCount="807" Body="&lt;p&gt;I have been trying and trying and it seems that what makes this a hard thing to do is because there are two bosses. I have tried this with human assassin (to maximize damage) and have been using some mid-battle leveling. I beat the other boss (a lvl 10 wraith) at level 8 (or was it 7?) and the problem was running out of other high level enemies (i was left with like 5 level 1s and a level 9+ frank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since everyone was immune to poison, i just converted my starting glyph to damage and my final damage (at level 9) was 85. Frank had 650+ hp and I already ran out of MPs and pots and I only had like 3 HP potions left (which wasn't enough). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm missing with mid-level battling? Is it really just too hard to beat with an assassin and will require some epic luck? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have also tried polymorphing all the enemies (jehora) at one point and the wraith was transformed into a golem but frank stayed the same. &lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="274" LastEditDate="2011-03-28T17:00:48.793" LastActivityDate="2011-03-28T17:00:48.793" Title="How can you beat Frank the Zombie with an assassin in Desktop Dungeons?" Tags="|desktop-dungeons-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19055" PostTypeId="2" ParentId="18742" CreationDate="2011-03-27T16:43:13.433" Score="2" Body="&lt;p&gt;The brake dead zone and brake sensitivity change how does the game react to press the break pedal or a button on your joystick. It will not change the way the game react to your keyboard steereing.&#xA;To get rid of the annoying assist, is to turn it off, or reduce it to minimum. I am not sure, but probably there is a config file that defines the distance to the curve to break, and the speed.&lt;/p&gt;&#xA;" OwnerUserId="8122" LastEditorUserId="23" LastEditDate="2011-03-27T16:57:53.690" LastActivityDate="2011-03-27T16:57:53.690" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19056" PostTypeId="2" ParentId="18510" CreationDate="2011-03-27T17:01:20.723" Score="6" Body="&lt;p&gt;Just did a random matchup with someone in Japan on my new 3DS. Not sure what problems other people might be having, but the newer hardware seems to work fine with WPA2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will update if I actually have any issues.&lt;/p&gt;&#xA;" OwnerUserId="7874" LastActivityDate="2011-03-27T17:01:20.723" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19057" PostTypeId="1" CreationDate="2011-03-27T17:11:28.363" Score="3" ViewCount="216" Body="&lt;p&gt;In Fight Night Round 4, in the Legacy mode, how do I efficiently use the 4 weeks of training before a fight?&lt;br&gt;&#xA;Is it better to start to start with Skills training or Athletics training?&lt;br&gt;&#xA;Is it OK to start the fight week without 100% stamina?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually do one Skills training (removing 50% stamina) then two athletics trainings (one at 10% et one at 20%). I then finish three weeks with 20% stamina and use the last week to rest and retrieve 80% of stamina, starting my fight at 100%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The issue I have is that with a single Skills training, I think I do not win enough XP, and being now approximately #30, the other boxers are more evolved than I am in stats.&lt;br&gt;&#xA;Would it then be better to do Skills Tr./Rest/Skills Train./Rest to win more XP?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But then what about the Athletics trainings?&lt;br&gt;&#xA;Help me with this athlete's dilemma (With all the jabs in my face, I probably don't have enough brain cells remaining... :)&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="20456" LastEditDate="2012-11-26T21:28:08.177" LastActivityDate="2012-11-26T21:28:08.177" Title="Maximizing the 4 weeks of training before a fight" Tags="|ps3|fight-night-round-4|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19058" PostTypeId="2" ParentId="18895" CreationDate="2011-03-27T18:42:53.480" Score="2" Body="&lt;p&gt;The community is aware of this issue. You can find &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/smp_major_lag_since_beta_1_3_game_is_un_playable&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official bug report thread regarding this on Get Satisfaction&lt;/a&gt;. Vote this up in order to have best visibility for a possible fix.&lt;/p&gt;&#xA;" OwnerUserId="8149" LastEditorUserId="274" LastEditDate="2011-03-28T16:25:16.580" LastActivityDate="2011-03-28T16:25:16.580" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19059" PostTypeId="2" ParentId="19052" CreationDate="2011-03-27T18:47:40.350" Score="7" Body="&lt;p&gt;Definitely. For shamans there are the three specs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enhancement (Good for melee dps - storm strike and the like)&lt;/li&gt;&#xA;&lt;li&gt;Elemental (Good for caster dps - lightning bolt, shocks, and lava burst)&lt;/li&gt;&#xA;&lt;li&gt;Resto (Good for heals - chain heal, healing waves... etc)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Each spec benefits from different gear perks/attributes.  It's been a while but the general rule is this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Melee dps roles will seek out either Strength or Agility (shamans prefer   agility)   &lt;/li&gt;&#xA;&lt;li&gt;Caster dps roles will seekout Int and stam/spirit&lt;/li&gt;&#xA;&lt;li&gt;Healers will seek out Int and Spirit&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In this case, healing with a bunch of +agi gear is doing nothing for you.  Shamans will run out of mana quick and not be able to keep up (especially towards end-game play).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to heal, respec and get some healing gear - aka gear with +int and +spirit.  You'll find your heals do more and you can cast more of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure what level you are, but I know that dual speccing is MUCH cheaper these days so if you want to carry some extra gear around (to fit your new role), you could pick up your second spec.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For being a beginner though, I might find the spec that matches my play style and stick with that. Enhancement is up close and personal melee dps with the enemy while Elemental is sitting back from a distance and casting devastating spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get comfortable with it in a group setting and then watch the other players as they perform their roles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowhead&lt;/a&gt; is a great resource for speccing your character. You can look up items and fiddle with your spec without having to spend gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers and good luck mate!&lt;/p&gt;&#xA;" OwnerUserId="8150" LastEditorUserId="274" LastEditDate="2011-03-28T16:32:16.233" LastActivityDate="2011-03-28T16:32:16.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19060" PostTypeId="1" AcceptedAnswerId="19891" CreationDate="2011-03-27T18:57:43.523" Score="0" ViewCount="3927" Body="&lt;p&gt;How do I use photo mode offline in NFS Hot Pursuit 2010?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1134" LastEditDate="2012-03-10T20:02:43.160" LastActivityDate="2015-03-13T06:44:21.727" Title="NFS Hot Pursuit 2010 Offline Photo Mode?" Tags="|need-for-speed-hot-pursuit-2010|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19061" PostTypeId="2" ParentId="14579" CreationDate="2011-03-27T19:23:06.353" Score="1" Body="&lt;p&gt;I think that it's quite easy to conquer ~4 different city states in the first 20 turns. Try to do that, and build an army.. I swear, I had ~10 cities after 30 turns... and I still couldn't beat it (but I came close).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should be easy enough to conquer those major civs in the next 70 turns, I've never had the best luck with it though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But try to do that- beat 4 city states in the first 20 turns, they give bonus military units, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS - culture is &lt;em&gt;VERY&lt;/em&gt; important in this, as I usually spend my points to build settlers twice as fast in my capital (and only build settlers there)&lt;/p&gt;&#xA;" OwnerUserId="8151" LastActivityDate="2011-03-27T19:23:06.353" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19062" PostTypeId="2" ParentId="10835" CreationDate="2011-03-27T19:33:19.890" Score="6" Body="&lt;p&gt;I suggest you look at some of the Imperial Era Campaigns which are of good quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also the &lt;a href=&quot;http://forums.wesnoth.org/viewforum.php?f=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;dedicated forums for user-created campaigns on the Wesnoth forums&lt;/a&gt; on which you can have direct opinion form the players and updates on new and upcoming content for customized campaigns and scenarios. :)&lt;/p&gt;&#xA;" OwnerUserId="8149" LastEditorUserId="28182" LastEditDate="2017-03-04T10:17:56.900" LastActivityDate="2017-03-04T10:17:56.900" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19063" PostTypeId="1" AcceptedAnswerId="19065" CreationDate="2011-03-27T20:00:10.157" Score="7" ViewCount="659" Body="&lt;p&gt;In the Crysis 2 campaign you're given the chance to exchange the weapon you're holding for the same model of weapon whenever you find one.  Why is this?  Do the weapons wear out, or is there really no point to exchanging, say, one Scarab for another Scarab, for example?&lt;/p&gt;&#xA;" OwnerUserId="7196" LastActivityDate="2011-03-27T20:57:50.333" Title="Exchanging identical weapons in Crysis 2" Tags="|crysis-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19064" PostTypeId="1" AcceptedAnswerId="20241" CreationDate="2011-03-27T20:18:35.960" Score="13" ViewCount="25545" Body="&lt;p&gt;This question refers to the recent Dungeon Raid update with character classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that &quot;class levels&quot; only come from killing special monsters. But is there a formula for how many special monsters you have to kill to get a trophy? My subjective (i.e. probably wrong) impression is that using Big Game Hunter doesn't help get trophies any faster (though of course it's great for &quot;character levels&quot;, especially in conjunction with Masochism).&lt;/p&gt;&#xA;" OwnerUserId="4698" LastEditorUserId="3015" LastEditDate="2011-04-18T00:37:12.897" LastActivityDate="2012-07-05T13:39:29.507" Title="What triggers class leveling in Dungeon Raid?" Tags="|ios|dungeon-raid|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19065" PostTypeId="2" ParentId="19063" CreationDate="2011-03-27T20:57:50.333" Score="9" Body="&lt;p&gt;You can exchange weapons only if they have different attachments or modifications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, a silencer attached Scarab differs from a Scarab with Reflex.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you encounter the exact same weapon as the one you are holding, you will only take the ammo from it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Weapons do not wear in Crysis 2 campaign or multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-03-27T20:57:50.333" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19069" PostTypeId="2" ParentId="17728" CreationDate="2011-03-27T23:02:30.360" Score="0" Body="&lt;p&gt;Replace your text in the gamemenu.res file with following text:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;game menu&quot;&#xA;  {&#xA;  &quot;1&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_ResumeGame&quot;&#xA;  &quot;command&quot; &quot;ResumeGame&quot;&#xA;  &quot;OnlyInGame&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;2&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_Disconnect&quot;&#xA;  &quot;command&quot; &quot;Disconnect&quot;&#xA;  &quot;OnlyInGame&quot; &quot;1&quot;&#xA;  &quot;notsingle&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;3&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_PlayerList&quot;&#xA;  &quot;command&quot; &quot;OpenPlayerListDialog&quot;&#xA;  &quot;OnlyInGame&quot; &quot;1&quot;&#xA;  &quot;notsingle&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;4&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;&quot;&#xA;  &quot;command&quot; &quot;&quot;&#xA;  &quot;OnlyInGame&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;5&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_NewGame&quot;&#xA;  &quot;command&quot; &quot;OpenNewGameDialog&quot;&#xA;  &quot;notmulti&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;6&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_LoadGame&quot;&#xA;  &quot;command&quot; &quot;OpenLoadGameDialog&quot;&#xA;  &quot;notmulti&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;7&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_SaveGame&quot;&#xA;  &quot;command&quot; &quot;OpenSaveGameDialog&quot;&#xA;  &quot;notmulti&quot; &quot;1&quot;&#xA;  &quot;OnlyInGame&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;8&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;&quot;&#xA;  &quot;command&quot; &quot;&quot;&#xA;  &quot;notmulti&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;9&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_FindServers&quot;&#xA;  &quot;command&quot; &quot;OpenServerBrowser&quot;&#xA;  &quot;notsingle&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;10&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_CreateServer&quot;&#xA;  &quot;command&quot; &quot;OpenCreateMultiplayerGameDialog&quot;&#xA;  &quot;notsingle&quot; &quot;1&quot;&#xA;  }&#xA;  //&quot;11&quot;&#xA;  //{&#xA;  //&quot;name&quot; &quot;LoadDemo&quot;&#xA;  //&quot;label&quot; &quot;#GameUI_GameMenu_PlayDemo&quot;&#xA;  //&quot;command&quot; &quot;OpenLoadDemoDialog&quot;&#xA;  //}&#xA;  &quot;12&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;&quot;&#xA;  &quot;command&quot; &quot;&quot;&#xA;  &quot;notsingle&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;13&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_ChangeGame&quot;&#xA;  &quot;command&quot; &quot;OpenChangeGameDialog&quot;&#xA;  &quot;notsteam&quot; &quot;1&quot;&#xA;  &quot;notsingle&quot; &quot;1&quot;&#xA;  &quot;notmulti&quot; &quot;1&quot;&#xA;  }&#xA;  &quot;14&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_Options&quot;&#xA;  &quot;command&quot; &quot;OpenOptionsDialog&quot;&#xA;  }&#xA;  &quot;15&quot;&#xA;  {&#xA;  &quot;label&quot; &quot;#GameUI_GameMenu_Quit&quot;&#xA;  &quot;command&quot; &quot;Quit&quot;&#xA;  }&#xA;  }&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user8155" LastEditorUserId="14" LastEditDate="2011-03-27T23:57:49.410" LastActivityDate="2011-03-27T23:57:49.410" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19070" PostTypeId="1" AcceptedAnswerId="19071" CreationDate="2011-03-28T00:47:59.817" Score="10" ViewCount="956" Body="&lt;p&gt;In Spacechem, can I release or dump unwanted compounds without using pipelines to store them?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-03-28T01:17:19.123" Title="Can I dump unwanted compounds?" Tags="|spacechem|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19071" PostTypeId="2" ParentId="19070" CreationDate="2011-03-28T01:17:19.123" Score="13" Body="&lt;p&gt;Some stages have &lt;strong&gt;Recyclers&lt;/strong&gt;. Any compounds that get sent to these are destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/i9BwV.jpg&quot; alt=&quot;Recycler&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also &lt;strong&gt;Storage Tanks&lt;/strong&gt;, which serve as a temporary buffer for compounds. They basically act like a 25-square-long pipe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vhhjf.jpg&quot; alt=&quot;Storage tank&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-03-28T01:17:19.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19073" PostTypeId="1" AcceptedAnswerId="19075" CreationDate="2011-03-28T07:41:27.840" Score="4" ViewCount="394" Body="&lt;p&gt;&lt;a href=&quot;http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods#Jehora_Jeheyu&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Gods - DDwiki&quot;&gt;The wiki says:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Jehora Jeheyu&lt;/li&gt;&#xA;  &lt;li&gt;Boon: Chaos&lt;/li&gt;&#xA;  &lt;li&gt;Cost: All Piety&lt;/li&gt;&#xA;  &lt;li&gt;Effect: Either death or restore full health or mana or death.&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Success correlates to amount of remaining piety (which is 0)&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What does this mean? Remaining piety will always be zero because it costs all piety. So how much would I need to restore my full health/mana? It seems that the more piety I use the larger the chance that I live, but is there a fixed &quot;threshold&quot; as to how much piety I should have so I won't die?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="118" LastEditDate="2011-03-28T21:51:44.323" LastActivityDate="2011-03-28T21:51:44.323" Title="Jehora Jeheyu's Chaos boon in Desktop Dungeons" Tags="|desktop-dungeons-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19074" PostTypeId="2" ParentId="17260" CreationDate="2011-03-28T08:37:04.743" Score="2" Body="&lt;p&gt;Very good question, I am pretty sure i've figured it out and its a bit disappointing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I know this for version 1.2.1. Also I think there is a bug in the scoring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get a fixed amount of points for killing creeps (differs per wave) and for lives left after wave 20 (2000 per life). Besides that you get points for calling a wave early, 250 per wave, going down if you wait longer. However if you call the wave before the previous wave is dead (an the timer for the next wave starts) you don't get any points, I think that is a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing I haven't explicitly checked is if you get more points for fast forward, but I am pretty sure you don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This sadly enough also means that the absolute max score lies somewhere around 57.500-58.000 points when playing on hard, even when you easily beat all the waves there is no way to get a higher score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope the developers add an infinite waves mode, fix the bugs with sending waves early and allowing 2 waves at the same time and/or add an extra difficulty level. Cause it would easily make me play all levels another 10 times ;)&lt;/p&gt;&#xA;" OwnerUserId="8160" LastActivityDate="2011-03-28T08:37:04.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19075" PostTypeId="2" ParentId="19073" CreationDate="2011-03-28T08:53:34.417" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Jehora_Jeheyu&quot; rel=&quot;nofollow noreferrer&quot;&gt;DDWiki (Jehora_Jeheyu)&lt;/a&gt; suggests the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Chaos&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Randomly choose one of the following&#xA;effects: Restore Health and Mana to&#xA;Maximum / instant death.&lt;/li&gt;&#xA;&lt;li&gt;Costs ALL Piety you currently have.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Upon acquiring this boon, Jehora&lt;br&gt;&#xA;Jeheyu will either restore your&lt;br&gt;&#xA;Health and Mana to its Maximum&lt;br&gt;&#xA;capacity, or he will kill you&lt;br&gt;&#xA;outright. If death is chosen, it is&lt;br&gt;&#xA;immediate and cannot be avoided&lt;br&gt;&#xA;through the Protection from Death&lt;br&gt;&#xA;ability.&lt;/li&gt;&#xA;&lt;li&gt;This boon has a chance for healing as&#xA;opposed to death, roughly equal to&#xA;the piety spent on the boon (all of&#xA;your current piety, in other words).&#xA;Therefore, if you have 60 piety when&#xA;taking the boon, you have a 60%&#xA;chance for a full heal, and a 40%&#xA;chance for instant death.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Research info required: Confirm the&#xA;probability mechanism.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2445" LastActivityDate="2011-03-28T08:53:34.417" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19076" PostTypeId="1" AcceptedAnswerId="19138" CreationDate="2011-03-28T09:35:38.737" Score="7" ViewCount="1466" Body="&lt;p&gt;What are they? How are they used? What kind of dark magic is this?! &lt;/p&gt;&#xA;" OwnerUserId="4037" LastEditorUserId="15643" LastEditDate="2012-07-02T15:40:19.253" LastActivityDate="2012-07-02T15:40:19.253" Title="What are passwords in the 3DS version of SSF4 for?" Tags="|super-street-fighter-iv-3d-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19077" PostTypeId="2" ParentId="16202" CreationDate="2011-03-28T09:58:24.220" Score="2" Body="&lt;p&gt;I'm pretty sure that as with most attacks, it's partly random and partly based on your attack %, meaning you might have better odds if you're always attacking at empty % instead of spamming. But then again, I haven't played that game for about 10 years, so I can't be sure.&lt;/p&gt;&#xA;" OwnerUserId="4037" LastEditorUserId="207" LastEditDate="2011-03-30T03:16:22.927" LastActivityDate="2011-03-30T03:16:22.927" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19078" PostTypeId="1" AcceptedAnswerId="19250" CreationDate="2011-03-28T09:59:47.407" Score="7" ViewCount="361" Body="&lt;p&gt;I wanted to make my warrior character a Paladin, but apparently it requires a high charisma attribute. &lt;/p&gt;&#xA;&lt;p&gt;The other attributes can be increased by training; is there a way to increase the charisma attribute?&lt;/p&gt;&#xA;" OwnerUserId="6895" LastEditorUserId="268054" LastEditDate="2023-05-22T12:24:04.380" LastActivityDate="2023-05-22T12:24:04.380" Title="Is there any way to increase charisma in The Dark Spire?" Tags="|the-dark-spire|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="19079" PostTypeId="2" ParentId="18510" CreationDate="2011-03-28T11:41:29.157" Score="2" Body="&lt;p&gt;AFAIK, there should be no problem using WPA2 with DSi (XL)/3DS. Since the WFC isn't online yet, I haven't been able to test properly, but it seems to connect properly.&lt;/p&gt;&#xA;" OwnerUserId="8162" LastActivityDate="2011-03-28T11:41:29.157" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19080" PostTypeId="1" AcceptedAnswerId="58409" CreationDate="2011-03-28T11:59:52.727" Score="4" ViewCount="84" Body="&lt;p&gt;In &lt;em&gt;SingStar&lt;/em&gt;, is there any way to filter the song listings when choosing a song, so only songs with dance or guitar gameplay are shown?&lt;/p&gt;&#xA;" OwnerUserId="8162" LastEditorUserId="28182" LastEditDate="2015-12-14T05:55:18.073" LastActivityDate="2015-12-14T05:55:18.073" Title="Filter by game mode in SingStar?" Tags="|ps3|singstar|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19082" PostTypeId="1" AcceptedAnswerId="19086" CreationDate="2011-03-28T14:15:56.757" Score="19" ViewCount="29843" Body="&lt;p&gt;I've been wondering which 5v5 team composition would be the best. The heroes can all be classified under various roles like AoE, Globals, Tanks, Heals, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What combinations of these roles lend to more successful strategies? What roles should be focus points when building a strong and effective team for 5v5 games?&lt;/p&gt;&#xA;" OwnerUserId="7981" LastEditorUserId="85" LastEditDate="2011-03-29T13:39:14.580" LastActivityDate="2014-08-03T11:56:42.867" Title="What makes an effective 5v5 team composition in League of Legends?" Tags="|league-of-legends|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19083" PostTypeId="2" ParentId="18101" CreationDate="2011-03-28T14:31:01.677" Score="2" Body="&lt;p&gt;Hsien-Ko easily beats Arthur if you spam Gongs (reverse dragon punch + any) or properly time some Gong assists.  Hsien-ko can also throw other projectiles with a chance to dizzy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ammy's shield is is OK, but seems (to me, anyway) to come out a lot slower.  You can alternate between reflector (22A) to use the shield and beads (22C) to fire puppy lasers... err, ice beams.  The 236C version of ice beams has a 45 degree angle that can keep you safe from some projectiles.&lt;/p&gt;&#xA;" OwnerDisplayName="user8164" LastActivityDate="2011-03-28T14:31:01.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19084" PostTypeId="1" AcceptedAnswerId="19106" CreationDate="2011-03-28T14:48:29.797" Score="12" ViewCount="3870" Body="&lt;p&gt;I've been playing Rock Band off and on since the first incarnation, with most of my time spent playing the drums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I've reached a plateau and haven't seen much improvement in my scores. I can sight read gold star almost any 2 difficulty song, and most of the 3 difficult songs. However, I almost always fail out if playing solo (or need saving if playing in a group) songs of difficulty 5 and higher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read online about something called &quot;sticking&quot;? Can anyone explain what that is? And is that what I need to learn improve?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anything else I should be doing to improve?&lt;/p&gt;&#xA;" OwnerUserId="7592" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:50:25.290" LastActivityDate="2012-07-04T23:50:25.290" Title="Having a hard time getting better at Rock Band drums, what can i do to improve?" Tags="|rock-band-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19085" PostTypeId="2" ParentId="19082" CreationDate="2011-03-28T14:48:52.690" Score="4" Body="&lt;p&gt;My LoL skills are not really on par with my SC2, but here is my take:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're going to want 1-2 Tanks.  You need someone to be able to take that heavy damage in Team battles, and protect your squishies, and that means a Tank (let's say you pick someone like Shen, Mundo Nunu for this).  On top of that you're going to need someone to initiate.  Its often nice if this person is a Tank, but as long as they're beefy enough, it's alright (let's say you pick someone like Sion or Malphite for this).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next we're going to need some support.  Usually you want a support that synergizes well with your team. If you're loaded with Spell Damage then Soraka is a good choice. If you need some extra Bang, Lux is always a goody. Personally I think you can almost never go wrong with Zilean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now we're down to the fun part, your Nukers and DPS. I often think that one of these should be a jungler (like Warwick or Twitch), because that brings the threat of ganking, and forces them to spend a lot of money on wards and staying in their lane (instead of ganking you). Ideally, your DPS are going to be different damage types (one AP and one AD) to prevent them from easily building a tank against you, so if you grabbed Warwick, you'll want someone like Malzahar, Ryze or Veigar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional considerations&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you have the basics of the roles, but its extremely important you synergize; and no I don't mean just come up with a nice combo. Look down your list, and say to yourself: Do I have enough Stun? Do I have enough Slow? If they field an AP Yi Carry, can I lock him out long enough to kill him?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's extremely easy to know all the roles and still not have enough of what you need.  There was one time where we ran 5 Tanks against an opposing team which only had AD carries and no slows, and we all got Thornmail and when one person got low, they ran away while the other 4 covered. I think the game ended 34-2. So think through your weaknesses.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="1721" LastEditDate="2011-03-28T15:20:35.503" LastActivityDate="2011-03-28T15:20:35.503" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19086" PostTypeId="2" ParentId="19082" CreationDate="2011-03-28T15:16:22.773" Score="18" Body="&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: This is really out-of-date, and I'm working on re-writing it. I don't recommend following the advice given here just yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In most cases, putting all your eggs in one basket by choosing champions that all fit the same role as tanks, healers, dps, or some other mechanic will not result in a good team. A good team has champions that serve different roles and have lots of synergy with their teammates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important role is a tank. Without a tank it's difficult to initiate team fights and you team will lack someone to prevent speedy gankers like Master Yi and Evelynn from killing weaker teammates. Champions that fit this role have to be able to soak a lot of damage and provide crowd control in order to protect teammates. The most useful crowd control for a tank is a taunt, which will pull your opponents attention away from a teammate they are trying to take down. For this role you want champions like Rammus and Shen, although there are many other &lt;a href=&quot;https://gaming.stackexchange.com/questions/18270/which-are-viable-tanks-on-league-of-legends-nowadays&quot;&gt;viable tanks&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Support is also very important. Support is a rather vague word but it usually means healing and crowd control. This lets support step in to help the tank keep other teammates alive, as well as serving dps when the support isn't needed. Janna is widely played support due to her AoE heal, her shield, and her two crowd control tornadoes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond those two roles your champions will be focused on dps. However, there are still some things you should balance.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Magic Damage and Physical Damage: If you don't balance the two then your opponents will stack resistance for whatever damage your team deals. An example of this is a physical damage team being entirely useless against Rammus, who gets up to 75% physical resistance and deals damage back each time you attack him. Choosing a mage like Vlad and a fighter like Ashe will be enough to balance your damage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Crowd Control and Nuking: Crowd control keeps your targets from running, and nuking does high damage. Choosing only one or the other means you will see targets escaping easily or not taking enough damage. An example of a champion who balances the two is Morgana with Dark Binding, which nukes and roots.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Damage Focus and Damage Resistance: Champions that focus on damage tend to lack in resistance and health. If all of your dps champions are squishy, they will be targeted in team fights and likely die, leaving your team with no damage output. Balancing damage and resistance tends to be in choice of items more than champions, but choosing some tanky dps like Sion and Jax will help. Also, tanky dps can step in as a temporary tank if your team tank happens to die.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Picking champions with AoE and global abilities is not necessary. These spells are scaled to be roughly as powerful as single target spells and thus provide marginally more value in team fights, and no more value in situations where there is only one target (i.e., you are ganking or getting ganked). AoE is only super advantageous if your team is having difficulty focusing one target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't mentioned much about synergy but it mostly comes from your team's capabilities. Do you have a nuke to follow up a nicely placed stun? Can your tank be helped when he gets too deep into a group of enemies? Think of different situations and whether you are capable of coming out on top of them as a whole or only a small part. And if you want an idea of team fighting synergy (this largely promotes AoE) watch the &lt;a href=&quot;http://www.youtube.com/watch?v=vzbNUwp9Sm0&amp;amp;t=4m00s&quot; rel=&quot;nofollow noreferrer&quot;&gt;circle of death&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Example Team&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This is what I consider a good team, based on my points above:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Roles:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rammus (our team tank)&lt;/li&gt;&#xA;&lt;li&gt;Galio (our support, for the most part)&lt;/li&gt;&#xA;&lt;li&gt;Morgana (our mage)&lt;/li&gt;&#xA;&lt;li&gt;Jax (our fighter and tanky dps)&lt;/li&gt;&#xA;&lt;li&gt;Nunu (more magic dps and crowd control)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The only champion that doesn't entirely follow what I recommended is Galio. However, Galio was chosen because he can deal lots of dps with enough AP focus, but he also protects teammates with Bulwark and has a Taunt to help him sub in as a tank. This means Galio can be another tank, dps, or support with enough focus. His versatility makes him an easy choice for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One weakpoint is that the team lacks healing, but Galio, Nunu, and Morgana have self heals (Morgana has spell vamp) and Jax usually takes some vampiric item later game. Rammus is a tank so choosing a health regen item for him like Force of Nature or Warmog's Armor can be enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Synergy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than the roles they fit these champions also have a lot of synergy, mainly in their ultimates. Rammus can initiate a large team fight, which is when Galio and Morgana step in. Morgana casts her ultimate, and Galio taunts to keep enemies in. Then Nunu steps in to cast his ultimate, and Rammus and Jax use their cc to keep opponents close to Nunu. The sheer dps is enough to completely kill or scatter a team, and despite exhausting most of your ultimates your team still has a lot of power as each champion has cc and dps.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2012-10-04T19:07:41.573" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="19087" PostTypeId="2" ParentId="19052" CreationDate="2011-03-28T15:22:03.223" Score="5" Body="&lt;p&gt;As a healer (or worse, a tank) you need to get used to being kicked, yelled at, told how to play your class, and in general annoyed. Develop a thick skin, or just stay DPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Healing and tanking are both thankless jobs, and no matter how good you are, your party can screw it up. I've been healing since 1.0, and it never changes. I did a heroic random yesterday with a tank who I don't know how they passed the gear requirement for the instance, and three mediocre dps, and we only made it through because I was raid geared, and I flasked myself after the first wipe. I shifted to bear on the last boss and finished the last 10% by myself, and I still got shit. (If someone has crappy gear, and gets one-shotted, that's your fault, because you're a crappy healer, right?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I digress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before you start healing seriously, you need a couple of things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;A good healer mod (&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;HealBot&lt;/a&gt; or similar).&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;A &lt;a href=&quot;http://www.wowhead.com/talent#hhZbh0bZcGbMsdfoGo&quot; rel=&quot;nofollow noreferrer&quot;&gt;healer spec&lt;/a&gt;. Only priests have two valid heal trees. Everyone else needs to focus on Holy/Resto.&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Healer gear. Int is almost always the go-to skill now. Don't be afraid to use cloth gear if you have to: if the tank is doing their job, you shouldn't have to worry about soaking damage (if they're not, you're pretty much screwed anyway).&lt;br&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Earth shield on the tank, water shield for mana regen (shouldn't need it with the mana tide totem, but never underestimate a parties ability to ruin your mana pool), and always heal yourself first, the tank second, and the dps last: if you or the tank go down, you're pretty much screwed either way unless you have a backup tank lying around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't worry too much about healing until you can get dual specced: leveling with a healer spec is extremely annoying. You'd basically have to do nothing but run instances, and that's a very slow way to level. That definitely makes instances like the Deadmines annoying, but what can you do? You could probably heal it as enhance, if you were 6+ levels over everyone else, but that's not much fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And early on, &quot;gear&quot; isn't a big concern...Don't think you need some kind of super special gear. Just don't sell/disenchant the caster quest gear you get, and you'll be fine. Throw it in a bag, and put it in your bank, and dig it out when you want to do the healer thing. Don't be the lowest level guy in the instance, and you'll be fine. If you're worried about your mana, drink at every opportunity.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="3129" LastEditDate="2012-04-29T19:03:43.007" LastActivityDate="2012-04-29T19:03:43.007" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="19088" PostTypeId="1" AcceptedAnswerId="19090" CreationDate="2011-03-28T15:50:03.443" Score="2" ViewCount="158" Body="&lt;p&gt;I've read good things in reviews about the co-op experience in Lara Croft and the Guardian of Light - specifically, that the puzzles change to accommodate both characters with their unique abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does playing co-op really change &lt;em&gt;all&lt;/em&gt; the puzzles so that they &lt;em&gt;require&lt;/em&gt; cooperation, or only a few select ones? Does this include the skull tombs? Does anything in the game change except for puzzles - for example is the combat more difficult, now that there are two gun-wielding players?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, what happens when one of the characters dies?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorDisplayName="user27134" LastEditDate="2012-07-06T17:47:33.163" LastActivityDate="2012-07-06T17:47:33.163" Title="What's the co-op experience of Lara Croft and the Guardian of Light really like?" Tags="|lara-croft-the-guardian-of-light|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19089" PostTypeId="2" ParentId="18290" CreationDate="2011-03-28T16:12:32.353" Score="2" Body="&lt;p&gt;There is a HUD transparency setting that can help, it will still be slightly visible. It won't be as good as turning it off completely but it is better than nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are just taking the screenshot because it is nice you can always just go &lt;a href=&quot;http://www.gazopa.com/similar&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and use the image above as the URL and get a very similar photo which is real and has the same colors.&lt;/p&gt;&#xA;" OwnerUserId="7981" LastEditorUserId="7981" LastEditDate="2011-03-28T18:27:10.710" LastActivityDate="2011-03-28T18:27:10.710" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19090" PostTypeId="2" ParentId="19088" CreationDate="2011-03-28T16:14:43.293" Score="2" Body="&lt;p&gt;I've been playing for the past week with one of my friends (over PSN, not locally) and it's tons of fun! I was sceptical when I first saw the game but it's a blast to play, and it's actually a lot more fun playing co-op than single player because you get to (and often have to) help each other out, both in combat and for the puzzles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the puzzles change to need co-operation, usually something as simple as Lara using the rope to make a bridge for Totec, or Totec throwing spears to create stepping stones and such. The skull tomb puzzles tend to be a little bit more difficult as well, as it needs two players working together. Nothing too hard, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure if the combat scales up to be honest, but it's a little more lenient with the deaths as the other player has a few seconds to revive you. If they don't, you revive with a bit more of a delay, but it's not more than 5 or 10 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I said, I've been playing with a friend, not strangers, but I'm sure that it would be fun either way! :)&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-03-28T16:14:43.293" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19091" PostTypeId="1" CreationDate="2011-03-28T16:20:32.523" Score="6" ViewCount="12276" Body="&lt;p&gt;How can I change nicknames of people on other servers?&lt;/p&gt;&#xA;" OwnerUserId="8104" LastEditorUserId="52800" LastEditDate="2013-10-23T11:00:51.440" LastActivityDate="2015-04-06T15:56:41.973" Title="How to change other users' nicknames in multiplayer?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19092" PostTypeId="1" AcceptedAnswerId="19093" CreationDate="2011-03-28T16:33:26.423" Score="14" ViewCount="4219" Body="&lt;p&gt;The first fishing hole I ran into gave me a fish that turned my pet into an Troll (permanently). This was great because now my pet was hardcore and never took enough damage to start fleeing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later on I used a Bat Fish on him just to see what he would look like and how he would act if he was one of those little demons. After 120 seconds he turned back to his original self (not a Troll).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried and tried to get that fish again, but to no avail. Does that fish only show up only once? If you can get it more than once, is there a particular fishing spot that produces more of them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side question, what is the name of that fish?&lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="4983" LastEditDate="2011-03-28T16:53:52.550" LastActivityDate="2019-08-16T14:22:11.793" Title="Pet Troll in Torchlight" Tags="|torchlight|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19093" PostTypeId="2" ParentId="19092" CreationDate="2011-03-28T16:45:21.373" Score="16" Body="&lt;p&gt;There are 3 sizes of pet-consumable fish:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Regular&lt;/strong&gt; fish transform your pet for 2 minutes and are fairly common.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Big&lt;/strong&gt; fish transform your pet for 1 hour and appear about 1/10 as often as regular fish.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Giant&lt;/strong&gt; fish transform your pet &lt;em&gt;permanently&lt;/em&gt; and appear about 1/200 as often as regular fish.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The rarity of pet-consumable fishes are not affected by the tileset (crypt, mines, ruins, palace, etc) you're fishing in. (Character-consumable fishes are, however)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find a list of pet-consumable fish &lt;a href=&quot;http://strategywiki.org/wiki/Torchlight/Fish#Pet-consumable_fish&quot; rel=&quot;nofollow noreferrer&quot;&gt;here on StrategyWiki&lt;/a&gt;. I don't see one that transforms your pet into an ogre...was it actually a &lt;a href=&quot;http://www.google.ca/images?hl=en&amp;amp;client=firefox-a&amp;amp;hs=PAb&amp;amp;rls=org.mozilla:en-US:official&amp;amp;q=varkolyn&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;source=og&amp;amp;sa=N&amp;amp;tab=wi&amp;amp;biw=1093&amp;amp;bih=750&quot; rel=&quot;nofollow noreferrer&quot;&gt;Varkolyn&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-03-28T16:50:51.637" LastActivityDate="2011-03-28T16:50:51.637" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19094" PostTypeId="2" ParentId="19054" CreationDate="2011-03-28T16:55:01.660" Score="1" Body="&lt;p&gt;This might qualify as epic luck, but I believe how I did it was to use an Elf&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Convert starting glyph to mana&lt;/li&gt;&#xA;&lt;li&gt;Find BURNDARAYZ glyph, trying to fight as few monsters as possible&lt;/li&gt;&#xA;&lt;li&gt;Begin worshipping Mystera Annur&lt;/li&gt;&#xA;&lt;li&gt;Use magic repeatedly to kill monsters and build faith, getting bonus mana reward&lt;/li&gt;&#xA;&lt;li&gt;Use assassin ability to kill off lower-level monsters to trigger mid-battle levelups as needed&lt;/li&gt;&#xA;&lt;li&gt;Eventually got bonus fireball damage&lt;/li&gt;&#xA;&lt;li&gt;Use large number of mana potions and mid-battle levelups to defeat bosses&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I believe I also had BLUDTOPOWA to make it easier to regnerate magic points.  Anyway, while using Mystera probably isn't a must, the key is that you will need to make good use of your magic as well as your ability to instantly kill lower level monsters.  HALPMEH can be very effective for classes that do a large amount of physical damage.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-03-28T16:55:01.660" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19097" PostTypeId="1" AcceptedAnswerId="20137" CreationDate="2011-03-28T18:05:56.267" Score="2" ViewCount="668" Body="&lt;p&gt;The number of nano-points I have seems to decrease without me spending them - is this a feature I wasn't told about or just that I must be dying and forgetting to pick the samples up again? I could swear It's not the latter, but I'm wondering whether there'd be any point playing through on easy when I've completed it to not die so much ergo keep my nano-points and get kick-ass upgrades...&lt;/p&gt;&#xA;" OwnerUserId="8058" LastActivityDate="2011-06-14T11:11:36.077" Title="campaign nano-points" Tags="|crysis-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19101" PostTypeId="2" ParentId="19030" CreationDate="2011-03-28T18:26:30.427" Score="7" Body="&lt;p&gt;&lt;strong&gt;Part 1: Detection&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early detection is a key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 1st thing you MUST do is scouting (getting map vision) and looking at the mini-map. You can say, that is hard. No, it is not correct. It is VERY hard. And it is very important. If you are controlling a XelNaga tower (usually they are located in the map center) but not looking at the minimap - that gives nothing to you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to put pylons on the edges of your base. Outside of the base... You will see much more area and will have much more time to react. Often opponent forces (Mutas, Banshees, etc) are send with 'Attack' command, then they will begin to kill your cheap pylon (with 400 HP), instead of expensive probes that are slow to be build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also good to have a few observers patrolling the edges of the opponent's base. In this case you will see out-coming dropships.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Part 2: Early prevention&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have some air units - it is always good to harass dropships with them. If you are building for another army - don't keep you air force in center of the map. Put few phoenixes patrolling those ares that are not covered with XelNagas/Pylons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides scouting they will often kill those dropships... and give you time to react if they are overwhelmed by other units (mutas, vikings, Voidrays, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Part 3: Saving probes&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once medivac/WarpPrism/Overlord/NydusChannel/Mutalisks/Banshees, etc detected:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As other answers tell: get you probes out first. Be sure they are not currently attacking. To do so select all of them with BIG BOX and right click on the minimap to he most defendable place in your base. Usually that is your gateways' rally point, or location where the army is concentrated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your probes are followed by hellions - that won't help too much: hellions kill &quot;lined&quot; probes easily. Try to split your probes in a few (2-3) groups and send them to a little bit different directions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also need to do that quickly, each second of delay could cost you an additional probe lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Part 4: Take your army to deny aggression&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have detected that the opponent is doing a drop - don't panic. Don't pull ALL of your army to mineral lines. If he has 1 medivac - just take 8 stalkers. Ok, you can take 12, but not ALL 30!!! Otherwise he will do a front attack (it is not a case on Bronze level, but if you are asking here, guess you are going to be at least gold, right?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is good to bring some flying units too. Even though stalkers often are good to kill opponent's ground army, you will want to kill their air too. But while stalkers are shooting the ground - air forces could withdraw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Protoss you have Warp Gates. Usually, that is one of the first technologies to be researched. Therefore, after you have ordered your army to attack back to the mineral line - warp-in all stalkers that you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Part 5: Restoration&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Take all your probes back to the mineral line. DON'T forget about gas!!! (usually people forget about and are left with no gas..)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build new probes (you should do that constantly, but currently is a good additional check-point for that).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Analyze if it is possible to make another drop through the same way. If so - build at least 1 cannon. Probably two - but not more.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Analyze if there is another way to made a drop. If so - build at least 1 cannon there.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you have at least 1 expand - it not a a big deal to have 2-3 cannons to defend the mineral line. If you have 2 or more expansions - it is ok to have 2-3 cannons to defend it right after building (it will pay for itself quickly, and usually 'late'-expansions are far away from your base and are hard to defend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't over-invest in static defense (otherwise, if you build 5 cannons per mineral line - your opponent will have 750 minerals more in the army - 7 zealots or 4-5 stalkers);&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't invest in static defense too early&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Others&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't recommend to keep your army in the mineral line in general. But there are few exceptions. If you have detected opponents medivac/warpprism leaving base, but not sure from which direction to expect a drop. In this case it will be reasonable to get your stalkers back to the mineral line for some time. But right after that I would add some cannons (1-2 - not more). For bronze/silver level - that is ok, later you will learn how to prevent expected drops without cannons.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="6270" LastEditDate="2011-03-29T15:14:11.897" LastActivityDate="2011-03-29T15:14:11.897" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19102" PostTypeId="2" ParentId="19024" CreationDate="2011-03-28T18:34:43.853" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://rpg-exploiters.com/category/starcraft-series/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://rpg-exploiters.com/category/starcraft-series/&lt;/a&gt; - contains a often to populate articles, among others:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;best-counters for TvT: &lt;a href=&quot;http://rpg-exploiters.com/guides-strategies/sc2-terran-strategy-best-counters-vs-terran-units/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://rpg-exploiters.com/guides-strategies/sc2-terran-strategy-best-counters-vs-terran-units/&lt;/a&gt;,&lt;/li&gt;&#xA;&lt;li&gt;counters in general: &lt;a href=&quot;http://rpg-exploiters.com/category/starcraft-series/counter-starcraft-series/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://rpg-exploiters.com/category/starcraft-series/counter-starcraft-series/&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-03-28T18:34:43.853" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19104" PostTypeId="1" AcceptedAnswerId="19253" CreationDate="2011-03-28T18:46:16.127" Score="4" ViewCount="160" Body="&lt;p&gt;Or can it run PSPs game as they were originally released?&lt;/p&gt;&#xA;" OwnerUserId="1109" LastEditorUserId="336" LastEditDate="2011-03-28T19:14:24.747" LastActivityDate="2011-03-31T09:40:38.900" Title="Do games for the Sony Xperia need to be ported?" Tags="|psp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19105" PostTypeId="2" ParentId="17363" CreationDate="2011-03-28T18:57:41.610" Score="2" Body="&lt;p&gt;The developer stated, on the Touch Arcade boards, that it adds the bard's power to the target's Power and Armor stats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here it is:&#xA;&lt;a href=&quot;http://forums.toucharcade.com/showthread.php?p=1573923#post1573923&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.toucharcade.com/showthread.php?p=1573923#post1573923&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The bard's buff essentially adds his power to both the power and armor of his target... but not exactly. The thing is, it doesn't get multiplied by certain powers, like a rogue's sneak attack. It's just extra damage (or healing) added on to each thing you do... again, this is halved for the barbarian since he generally attacks twice as fast. So in short, you can pretty much consider a bard with 30 power as granting his target 30 levels worth of power/armor, except when it comes to certain cooldowns.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8082" LastEditorUserId="8082" LastEditDate="2011-04-05T21:25:58.847" LastActivityDate="2011-04-05T21:25:58.847" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19106" PostTypeId="2" ParentId="19084" CreationDate="2011-03-28T19:02:00.760" Score="9" Body="&lt;p&gt;Sticking is simply the combination of hand swings that you use to play a pattern. For example, when you play a simple eight note roll on the red pad or two notes across all four pads, you would usually use the sticking RLRLRLRL, where R indicates using your right hand and L indicates using your left hand. On a more complicated roll, where there are triplets thrown in, it's often easier to use your left hand twice to hit the latter two notes of the triplets. For example, on a stream of triplets, the sticking becomes RLLRLLRLLRLL. &lt;a href=&quot;https://gaming.stackexchange.com/questions/19084/having-a-hard-time-getting-better-at-rock-band-drums-what-can-i-do-to-improve-s/19107#19107&quot;&gt;As Chad Birch notes&lt;/a&gt;, it's a technique that is more developed naturally rather than something that is taught.&lt;/p&gt;&#xA;&lt;p&gt;However, learning proper sticking is primarily important when you want to start aiming for high scores, as odd stickings mainly show up in drum fills. If simply passing songs is your main focus, the main thing to do is &lt;strong&gt;practice&lt;/strong&gt;. High tier songs like Bodhisattva and Painkiller are absolutely killer on your arms and legs until playing on the RB kit becomes more natural for your body. Make sure that you keep a light grip on the sticks(although not too light; dropping your sticks is the worst) and routinely practice swinging your wrist gently to get that natural stick movement you'll need to play faster beats. It's also important to keep the bass pedal pressed in-between stretches of bass notes, as opposed to released, so your foot can rest and you don't have to put so much energy into hitting each bass note. Welcome To The Neighborhood is a good song for developing endurance.&lt;/p&gt;&#xA;&lt;p&gt;Other high tier songs such as Panic Attack and Shoulder To The Plow feature lots of interesting patterns that are difficult to decipher for an unadjusted eye. There are two things you can do that I can think of to drastically improve your performance on these songs.&lt;/p&gt;&#xA;&lt;h3&gt;1. Practice Mode&lt;/h3&gt;&#xA;&lt;p&gt;If you simply don't understand what's happening in a pattern at all, taking the song into Practice Mode and playing it at half-speed can give you an initial impression of the beat and the spacing of each note. Use the initial half-speed plays to figure out what sort of sticking you should use. &lt;strong&gt;If your sticking feels even slightly unnatural at half speed, it's not going to work at full speed.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h3&gt;2. Watch A Video&lt;/h3&gt;&#xA;&lt;p&gt;Many people have uploaded FC videos to YouTube that show a split-screen view between the RB kit and the drummer. This can give you an impression of how the beat or fill should sound at full speed. Try to commit that sound to memory and try to replicate it. Smooth out your replication, note their sticking and you've got it.&lt;/p&gt;&#xA;&lt;p&gt;In the end, though, none of this is really vital; keep playing songs and smoothing out the sections where you lose the most points, and you'll definitely see your stars increase at a rocket pace.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-03-28T19:19:04.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19107" PostTypeId="2" ParentId="19084" CreationDate="2011-03-28T19:03:40.803" Score="4" Body="&lt;p&gt;I think you've probably reached the point where you have to do a bit of a mindset switch. Instead of just being able to play the game and gradually get better at it, to progress much further you're probably going to have to deliberately &lt;em&gt;practice&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So find a song or section that you have trouble with, and load it up in the game's practice mode. Slow it way down, and figure out how to play it properly (instead of just &quot;flailing&quot; your way through it like you would if you were playing). Repeat, repeat, repeat, turning the speed up gradually, until you can play it at full speed consistently. Then move on to other songs or patterns that you find difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Sticking&quot; would definitely be helpful, but it's not really a general technique you can learn, and it should be something that you pick up naturally while practicing sections repeatedly. It basically just refers to figuring out the best way to use your right and left hand for particular patterns. For example, in a particular pattern of fast notes, whether it's better to start with your right hand and alternate for all of the hits, or start with a double-hit on your left hand for some reason, things like that. Many patterns can be played using similar stickings, and the correct way will often be obvious, but you'll usually have to figure it out for each pattern individually.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-03-28T19:03:40.803" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19108" PostTypeId="1" AcceptedAnswerId="19133" CreationDate="2011-03-28T19:06:44.527" Score="9" ViewCount="760" Body="&lt;p&gt;TeamLiquid wiki (&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Mutalisk&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft2/Mutalisk&lt;/a&gt;) tells:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Due to their relatively slow acceleration, Mutalisks should be continually moved at full speed even when there is no harm in sight - this allows them to easily escape at full speed when defenders arrive.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How to do that? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand, you need to click continuosly &quot;somewhere&quot; to keep them &quot;flying/moving&quot;, not only &quot;flying/standing&quot;. But once you click any target they will shoot and stop. Isn't it? Or, immediately after 'shoot' command you need to stack another command &quot;move away&quot; with 'Shift'-click? Or without shift click?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorDisplayName="user27134" LastEditDate="2012-07-18T00:23:11.793" LastActivityDate="2012-07-18T00:23:11.793" Title="How to keep mutalisks moving?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19109" PostTypeId="2" ParentId="19108" CreationDate="2011-03-28T19:12:55.333" Score="7" Body="&lt;p&gt;What their slow acceleration refers to is the time it takes them to reach top speed.  When stopping to fight, there is no way to keep them at top speed.  They will stop, shoot and when you issue another move command they will slowly build to top speed.  You can abuse this a little by micro.  As long as you don't let your mutalisks reach a full stop it should cut down on their acceleration, this can be accomplished like a 'scoot and shoot' marine micro with attack followed by move commands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This concept however is bigger in muta placement then muta micro, here is an example when you should be aware of this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have a flock of mutalisks that you intend to attack the mineral line with.  You can sit just out of LOS while you prepare your attack and then attempt to fly in to hit the mineral line.  But because they take a long time to accelerate, your opponent will have a better chance of reacting and defending your attack.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if instead of staying just out of LOS you keep your mutalisks even farther away, your mutalisks will have a 'running start' and enter your opponents base at full speed.  &lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-03-28T19:12:55.333" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="19110" PostTypeId="2" ParentId="19108" CreationDate="2011-03-28T19:26:05.383" Score="1" Body="&lt;p&gt;One method is to &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Hotkeys#Patrol&quot; rel=&quot;nofollow noreferrer&quot;&gt;patrol-move&lt;/a&gt; the Mutalisks in a circle, for example. This will keep the Mutas at their maximum speed. However, the Mutas will still stop and attack if an enemy comes into range. But with quick enough reflexes it should be possible to command at least some of the Mutas to move away without losing any speed.&lt;/p&gt;&#xA;" OwnerUserId="617" LastActivityDate="2011-03-28T19:26:05.383" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19111" PostTypeId="1" AcceptedAnswerId="19112" CreationDate="2011-03-28T20:21:07.960" Score="8" ViewCount="1342" Body="&lt;p&gt;In fruit Ninja classic mode, sometimes you can gain strikes back. How/when does this happen? It has been indicated that it might be on critical strikes, but I can confirm that this is at least not &lt;em&gt;always&lt;/em&gt; the case - I've gotten critical strikes and no strikes back.&lt;/p&gt;&#xA;" OwnerUserId="3521" LastActivityDate="2015-07-05T21:06:15.537" Title="How to get strikes back in Fruit Ninja" Tags="|fruit-ninja|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19112" PostTypeId="2" ParentId="19111" CreationDate="2011-03-28T20:23:03.563" Score="11" Body="&lt;p&gt;Every 100 points, you get one of your strikes back.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-03-28T20:23:03.563" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19113" PostTypeId="2" ParentId="19111" CreationDate="2011-03-28T20:23:10.367" Score="3" Body="&lt;p&gt;For every 100 strikes, one red cross is removed!&lt;br&gt;&#xA;Long way to earn a little bonus :)&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-03-28T20:23:10.367" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19117" PostTypeId="2" ParentId="19091" CreationDate="2011-03-28T21:12:31.790" Score="10" Body="&lt;p&gt;&lt;strong&gt;Short:&lt;/strong&gt; You can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long:&lt;/strong&gt; You can if it is your server. If you have f.e. Bukkit installed, you can install/write a plugin which will allow you to temper with the names of the players. This brings two problems:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Only the chat-name can be easily altered.&lt;/li&gt;&#xA;&lt;li&gt;If you want to alter the name above the head, all settings of that user will be moved to a file with the name...which pretty much renders it useless.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If it is not your server, you can't.&lt;/p&gt;&#xA;" OwnerUserId="1716" LastActivityDate="2011-03-28T21:12:31.790" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19119" PostTypeId="2" ParentId="19052" CreationDate="2011-03-28T22:31:19.273" Score="1" Body="&lt;p&gt;Your mistake was queuing as a healer.  Enhancement is fairly versatile, but it is primarily a DPS spec.  It is good for leveling or dungeons as long as you remember you are not really a healer or tank.  At later levels the right talent mix can make you a decent healer in a pinch (maelstrom) but it will never be your primary focus while you are specced this way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At best, you are a backup healer and rezzer for when the main healer bites it.  There have even been a few times when my Enhancement shaman ended up tanking the last bit of a boss fight because we were not quite fast enough to land a heal on the warrior for whatever reason.  It helps that I am always in guild groups with Vent so when things go wrong we can adjust on the fly. =)&lt;/p&gt;&#xA;" OwnerUserId="8174" LastEditorUserId="336" LastEditDate="2011-03-28T22:54:09.330" LastActivityDate="2011-03-28T22:54:09.330" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19120" PostTypeId="2" ParentId="19064" CreationDate="2011-03-28T22:56:07.327" Score="1" Body="&lt;p&gt;After a certain number of special monsters killed, a trophy drops and this either levels up your current class or unlocks another one. Big Game Hunter does work to speed up this process&lt;/p&gt;&#xA;" OwnerDisplayName="user8175" LastActivityDate="2011-03-28T22:56:07.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19122" PostTypeId="2" ParentId="5439" CreationDate="2011-03-29T00:16:40.617" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=68225&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;This&lt;/strong&gt;&lt;/a&gt; thread on the LoL forums is a pretty good list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of those are on mobafire or leaguecraft, but the forums can be good for seeing what specific problems other people have with certain builds.&lt;/p&gt;&#xA;" OwnerUserId="8082" LastActivityDate="2011-03-29T00:16:40.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19124" PostTypeId="1" AcceptedAnswerId="19359" CreationDate="2011-03-29T00:54:38.183" Score="4" ViewCount="484" Body="&lt;p&gt;I'm playing through &lt;em&gt;Dragon Age: Awakening&lt;/em&gt;, and I'd like to maximize my trophy collection while minimizing my play-throughs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to get all the trophies in one play-through? Are there any gotchas, things to watch out for, or save points I should be aware of?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To give a few examples from &lt;em&gt;Dragon Age: Origins&lt;/em&gt; of the type of things I'm thinking of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Saving before each mutually-exclusive &quot;faction&quot; decision can allow you to get the trophies for each choice&lt;/li&gt;&#xA;&lt;li&gt;Three strategic save points at the end of the game allows you to get the &lt;em&gt;Perfectionist&lt;/em&gt; trophy and all of the ending trophies with only an hour of backtrack.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="4239" LastEditDate="2011-03-29T11:30:38.537" LastActivityDate="2011-04-02T01:07:52.167" Title="How can I maximize my trophy/achievement collection in Dragon Age: Awakening?" Tags="|dragon-age-origins|achievements|dragon-age-origins-awakening|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19125" PostTypeId="2" ParentId="10475" CreationDate="2011-03-29T01:55:56.587" Score="4" Body="&lt;p&gt;In the next minecraft update, players will be able to move their spawn point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://notch.tumblr.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://notch.tumblr.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I’ve been able to focus on development&#xA;  a lot the last couple of weeks, and&#xA;  we’re hoping to get the new update out&#xA;  soon. It will include the wolves, the&#xA;  ability to change your spawn point,&#xA;  and a rather ambitious statistics&#xA;  tracking and achievement system.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And, officially, from the changelog:  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sleeping in a bed now resets your&#xA;  spawn position&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-04-01T00:00:56.700" LastActivityDate="2011-04-01T00:00:56.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19127" PostTypeId="1" AcceptedAnswerId="19128" CreationDate="2011-03-29T02:44:57.523" Score="6" ViewCount="2903" Body="&lt;p&gt;Playing on XBox Live. Keep dying. Lousy teammates won't revive me. But that's not even the problem...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I KEEP GETTING SPAWNED AS A GIRL!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's starting to give me a complex. Please, make it stop...&lt;/p&gt;&#xA;" OwnerUserId="8004" LastEditorUserId="51318" LastEditDate="2013-10-22T19:04:49.730" LastActivityDate="2021-08-31T21:54:04.003" Title="How can I make Left 4 Dead 2 stop giving me a female avatar in online Campaign play?" Tags="|left-4-dead-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19128" PostTypeId="2" ParentId="19127" CreationDate="2011-03-29T03:06:00.297" Score="20" Body="&lt;p&gt;When you are in the lobby menu, you can choose the character you want; just pick one other than Rochelle (or Zoey if you're doing a map with L4D1 characters).  If your other three teammates have already selected the other male characters, you are SOL.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/79oQK.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Picture ripped off some &lt;a href=&quot;http://www.youtube.com/watch?v=VoTqs2NIRxo&quot; rel=&quot;noreferrer&quot;&gt;YouTube L4D2 lobby video&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Better yet, stop caring.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-03-29T03:11:51.463" LastActivityDate="2011-03-29T03:11:51.463" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19129" PostTypeId="1" AcceptedAnswerId="29687" CreationDate="2011-03-29T04:02:01.420" Score="4" ViewCount="690" Body="&lt;p&gt;I just beat Bit Trip Runner and...well...I was a little bit disappointed by the ending on Normal mode. Are there any bonus levels or unlockables I can obtain by meeting special criteria, such as beating it on a higher difficulty or getting all the gold across both the normal and bonus stages, or is that really the end of the game?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3610" LastEditDate="2012-06-19T13:38:34.963" LastActivityDate="2012-06-19T13:38:34.963" Title="Unlockables/bonus levels in Bit Trip Runner?" Tags="|bit-trip-runner|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19130" PostTypeId="1" AcceptedAnswerId="19131" CreationDate="2011-03-29T04:19:12.920" Score="17" ViewCount="28777" Body="&lt;p&gt;Looking for a definitive answer, this is a bit of a gentleman's bet at the heart of it, but I would love an authoritative answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to use the second controller to control the ducks in duckhunt?&lt;/p&gt;&#xA;" OwnerUserId="4925" LastEditorUserId="8366" LastEditDate="2011-06-23T11:06:33.840" LastActivityDate="2015-01-08T06:38:32.967" Title="Is it possible to use the second controller to control the ducks in duckhunt?" Tags="|nes|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19131" PostTypeId="2" ParentId="19130" CreationDate="2011-03-29T04:28:57.190" Score="11" Body="&lt;p&gt;Yes, player 2 can control the duck when there is only one.  See &lt;a href=&quot;http://cheats.ign.com/ob2/068/007/007158.html&quot; rel=&quot;noreferrer&quot;&gt;http://cheats.ign.com/ob2/068/007/007158.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-03-29T04:28:57.190" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19132" PostTypeId="2" ParentId="17712" CreationDate="2011-03-29T04:33:31.167" Score="3" Body="&lt;p&gt;1) Learn how to program java&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Learn how to decompile .class files&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) spend some time figuring out what the .class files are doing&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) write code that makes minecolony work with smp&lt;/p&gt;&#xA;&#xA;&lt;p&gt;or wait for the author to do it.&lt;/p&gt;&#xA;" OwnerUserId="5166" LastActivityDate="2011-03-29T04:33:31.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19133" PostTypeId="2" ParentId="19108" CreationDate="2011-03-29T05:21:31.290" Score="3" Body="&lt;p&gt;As it said in &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Mutalisk&quot; rel=&quot;nofollow noreferrer&quot;&gt;liqupedia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Like all units without firing&#xA;  animations, Mutalisks can attack while&#xA;  remaining at full movement speed, if&#xA;  issued the attack command followed&#xA;  instantly by the move command.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, press &lt;code&gt;A-left click-right click&lt;/code&gt; at ground (not unit). If attack cooldown is not elapsed then mutalisks will continue to move futher. Otherwise they attack and continue to move at full speed.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-03-29T05:21:31.290" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19135" PostTypeId="1" CreationDate="2011-03-29T08:23:17.407" Score="0" ViewCount="533" Body="&lt;p&gt;I can purchase 2 versions of the game: The Tower of Eternity and Assault on Balaurea. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One site lists Assault on Balaurea as an expansion but the NC Soft page only sells Assault on Balaurea. Is The Tower of Eternity required?&lt;/p&gt;&#xA;" OwnerUserId="8181" LastEditorUserId="3936" LastEditDate="2013-04-30T14:05:24.370" LastActivityDate="2013-04-30T14:05:24.370" Title="What's the difference between Aion The Tower of Eternity and Assault on Balaurea?" Tags="|version-differences|aion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19136" PostTypeId="2" ParentId="19135" CreationDate="2011-03-29T08:36:32.300" Score="2" Body="&lt;p&gt;By purchasing Assault on Balaurea, you'll get an account for Tower of Eternity. It is an expansion, but just purchasing the expansion gives you all the content in the original game - you are not required to already have the original game.&lt;/p&gt;&#xA;" OwnerUserId="4957" LastActivityDate="2011-03-29T08:36:32.300" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19138" PostTypeId="2" ParentId="19076" CreationDate="2011-03-29T11:16:42.753" Score="5" Body="&lt;p&gt;I think you are talking about the passwords to unlock character figurine.&#xA;If so, follows what i found (i've not tested):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Super Street Fighter 4: 3D unlock character figurine passwords&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1-5:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gold Blanka: DmdkeRvbxc&lt;/li&gt;&#xA;&lt;li&gt;Gold Chun-Li: zAAkcHVbHk&lt;/li&gt;&#xA;&lt;li&gt;Gold E. Honda: uUDsTlmbUN&lt;/li&gt;&#xA;&lt;li&gt;Gold Vega (Dictator): CgIsQNWbHu&lt;/li&gt;&#xA;&lt;li&gt;Gold Zangief: hinsVnebTu&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;6-10:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Silver Makoto: GHakWCTbsl&lt;/li&gt;&#xA;&lt;li&gt;Silver Rose: GKkkXXtbSe&lt;/li&gt;&#xA;&lt;li&gt;Gold Guile: qeJkznDbKE&lt;/li&gt;&#xA;&lt;li&gt;Gold Ryu: KjckTnSbwK&lt;/li&gt;&#xA;&lt;li&gt;Silver Sakura: uzTsXzIbKn&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;11-15:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Special Akuma (Gouki): uQHkWgYbJC&lt;/li&gt;&#xA;&lt;li&gt;Silver Dan: rDRkkSIbqS&lt;/li&gt;&#xA;&lt;li&gt;Silver Ibuki: ilMsRBabpB&lt;/li&gt;&#xA;&lt;li&gt;Silver Juri: OfQkARpbJR&lt;/li&gt;&#xA;&lt;li&gt;Silver Ken: NyosHgybuW&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;16-20:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Silver Akuma (Gouki): RYSsPxSbTh&lt;/li&gt;&#xA;&lt;li&gt;Silver Balrog (Claw): PqUswOobWG&lt;/li&gt;&#xA;&lt;li&gt;Silver Chun-Li: tLWkWvrblz&lt;/li&gt;&#xA;&lt;li&gt;Silver Cody: naMkEQgbQG&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://answers.pubarticles.com/2077,how-to-unlock-character-figurine-in-super-street-fighter-4-3d-.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-03-29T11:16:42.753" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19140" PostTypeId="2" ParentId="18943" CreationDate="2011-03-29T12:53:21.017" Score="0" Body="&lt;p&gt;I've had some fun with M.U.G.E.N a long time ago, maybe I can help a little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you really want to resize the background image or configure it is enough?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the both ways, you will need to edit the file 'data/system.def'. I'll explain later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hard way&#xA;You can edit the .ssf used for background or create a new one. I can't remember names now, but I hope you can find some editors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Easy way&#xA;Just customize the actual background image to fit your needs. It's easy and the result is very cool. You can configure the screen with 'tile' and/or 'velocity'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit the data/system.def with any text editor (notepad) and look for the '[SelectBGdef]' section. Follows a sample:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;;-----------------------&#xA;;Character select screen background&#xA;[SelectBGdef]&#xA;;spr = graphics/selectbg.sff  ;Filename of sprite data&#xA;&#xA;[SelectBG 0] ;Scrolling background&#xA;type  = normal&#xA;spriteno = 100,0&#xA;layerno = 0&#xA;start = 0,0&#xA;tile  = 1,1&#xA;velocity = -1, -1&#xA;&#xA;[SelectBG 1] ;Dark box&#xA;type  = normal&#xA;spriteno = 100,1&#xA;layerno = 0&#xA;start = 0, 166&#xA;delta = 0,0&#xA;tile  = 1,0&#xA;trans = sub&#xA;window = 85,0, 235,239&#xA;velocity = -1, 0&#xA;&#xA;...&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I grabbed this config from the default installation.&#xA;You can change the screen background image with your own:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;spr = graphics/selectbg.sff&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Customize:&#xA;Each section ('[SelectBG 0]', '[SelectBG 1]') is an image and you can change their properties: tile, velocity, window and so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play with the settings, it's really fun.&lt;/p&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-03-29T12:53:21.017" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19141" PostTypeId="1" CreationDate="2011-03-29T13:06:33.923" Score="12" ViewCount="10748" Body="&lt;p&gt;Why does Minecraft get stuck when javaw.exe reaches 757.356kb of memory use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I remove this limit or is there anything else I can do to solve the problem?&lt;/p&gt;&#xA;" OwnerDisplayName="thew" LastEditorUserId="185203" LastEditDate="2022-08-01T17:22:04.067" LastActivityDate="2022-08-01T17:22:04.067" Title="Why does Minecraft get stuck when javaw.exe reaches 757.356kb of memory use?" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19142" PostTypeId="2" ParentId="19141" CreationDate="2011-03-29T13:20:17.693" Score="19" Body="&lt;p&gt;New answer, so everyone can follow the steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Open up a notepad.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Type the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Program Files\Java\jre6\bin\java&quot; -Xms2048M -Xmx2048M -jar &quot;C:\minecraft.jar&quot;&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;File -&gt; Save as. Choose All file types, and save it like: &lt;code&gt;C:\minecraft.bat&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get minecraft's &quot;linux version&quot; at &lt;a href=&quot;http://minecraft.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://minecraft.net&lt;/a&gt;. Save it to &lt;code&gt;C:\minecraft.jar&lt;/code&gt;  [This step is not necessary for jre7 running on Windows 7, you can point the script to minecraft.exe]&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;em&gt;You can skip this step if you are running 32 bit windows!&lt;/em&gt; Get a 64-bit Java runtime. This wouldn't be a neccessary step, but since Minecraft is a resource hog, you may want to squeeze out all the juice from your computer. You can find the 64-bit version &lt;a href=&quot;http://www.oracle.com/technetwork/java/javase/downloads/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Double-Click the minecraft.bat file.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;What does the .bat file do?  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The first part tells Windows, when you double-click the .bat, it should launch Java runtime&lt;/li&gt;&#xA;&lt;li&gt;The second part is the &lt;code&gt;-Xmx&lt;/code&gt; and &lt;code&gt;-Xms&lt;/code&gt; part. These are settings for the heap size. Set these according how much memory you have. &lt;a href=&quot;http://www.caucho.com/resin-3.0/performance/jvm-tuning.xtp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Explanation for this Heap stuff.&lt;/a&gt;  &lt;/li&gt;&#xA;&lt;li&gt;The last part &lt;code&gt;-jar C:\...&lt;/code&gt; is an argument too, telling Java where it can find the Minecraft.jar launcher.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(Also, check the &lt;code&gt;C:\minecraft.jar&lt;/code&gt;, &lt;code&gt;C:\Program Files\Java\jre6\bin\java.exe&lt;/code&gt; paths. These things may vary.)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A little extra, performance improvement:&lt;/strong&gt; (The argument part works only on Windows!)&lt;br&gt;&#xA;Add the following arguments to the .bat file:&#xA;&lt;code&gt;&quot;C:\Program Files\Java\jre6\bin\java&quot; -Dsun.java2d.noddraw=false  -Dsun.java2d.d3d=true -Dsun.java2d.opengl=false -Xms2048M -Xmx2048M -jar &quot;C:\minecraft.jar&quot;&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way, we tell Java it should use DirectX to draw. This helped me a lot.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Another improvement can be achieved&lt;/strong&gt; (Cross-platform!) if you install &lt;a href=&quot;http://download.java.net/jdk7/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Java JRE7&lt;/a&gt;. It's in a beta state, but perfect for us, playing Minecraft. You only have to modify the .bat file, so it shows:&lt;br&gt;&#xA;&lt;code&gt;C:\Program Files\Java\jre7\bin\java&lt;/code&gt;&#xA;instead of the&lt;br&gt;&#xA;&lt;code&gt;C:\Program Files\Java\jre6\bin\java&lt;/code&gt;&#xA;(Notice the number in the &quot;jre&quot;.)&lt;/p&gt;&#xA;" OwnerUserId="1614" OwnerDisplayName="Shiki" LastEditorUserId="16398" LastEditDate="2012-08-01T19:28:24.517" LastActivityDate="2012-08-01T19:28:24.517" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="19143" PostTypeId="1" AcceptedAnswerId="19159" CreationDate="2011-03-29T14:04:24.533" Score="11" ViewCount="1621" Body="&lt;p&gt;From the ads that I've seen, Rift looks very much like a WoW-clone. (One ad's tag line was &quot;We're not in Azeroth anymore&quot;). What would a new player to Rift expect having come from World of Warcraft?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="4393" LastEditDate="2012-03-25T20:28:20.407" LastActivityDate="2012-03-25T20:28:20.407" Title="Rift vs World of Warcraft" Tags="|world-of-warcraft|rift|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19144" PostTypeId="1" AcceptedAnswerId="19199" CreationDate="2011-03-29T14:43:25.780" Score="10" ViewCount="2034" Body="&lt;p&gt;I've seen screencasts from both Artosis and Day[9] where the alerts like &quot;upgrade completed&quot; show up in the chat area of the screen (bottom middle) instead of on the left side. Is this a 3rd party tool or UI mod, or is there a configuration setting I don't see?&lt;/p&gt;&#xA;" OwnerUserId="8184" LastEditorUserId="1719" LastEditDate="2012-10-05T14:22:14.160" LastActivityDate="2012-10-05T14:22:14.160" Title="Where do you configure the Starcraft 2 alerts location on the screen?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19146" PostTypeId="2" ParentId="10305" CreationDate="2011-03-29T15:12:03.040" Score="1" Body="&lt;p&gt;Get in a house, kill whoever is in there, and just stash your stuff there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Kill Victor (you are gonna do it anyway in the storyline, unless you are the kind of guy that does anything you're told and be House's dog) and take his shack.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, there are several abandoned places which would do just fine.&lt;/p&gt;&#xA;" OwnerDisplayName="user8185" LastEditorUserId="4163" LastEditDate="2012-10-10T21:50:34.997" LastActivityDate="2012-10-10T21:50:34.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19148" PostTypeId="1" AcceptedAnswerId="49049" CreationDate="2011-03-29T15:34:12.110" Score="10" ViewCount="17845" Body="&lt;p&gt;In Dragon Age 2, you can order drinks in the Hanged Man. I have ordered a few but didn't notice any difference. Also it doesn't seem to influence any quests or NPCs. Can you get drunk at least or does it just have no effect at all?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="1719" LastEditDate="2011-03-29T15:37:01.260" LastActivityDate="2012-01-31T07:38:10.847" Title="Does drinking in the Hanged Man have any effect?" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19149" PostTypeId="2" ParentId="19015" CreationDate="2011-03-29T15:45:04.940" Score="2" Body="&lt;p&gt;&lt;em&gt;This was previously true, but has been modified during more recent updates. It's no longer the correct answer.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can confirm that the star counts do not increase beyond six and that there is no &quot;reward unlocked&quot; message for a seventh tier collection, leading me to believe that benefits do not increase beyond tier six.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2012-11-28T00:07:07.283" LastActivityDate="2012-11-28T00:07:07.283" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19152" PostTypeId="2" ParentId="13003" CreationDate="2011-03-29T16:52:33.307" Score="0" Body="&lt;p&gt;Im level 35 and use the Seasonal Events Sport Pickup Truck event (new) on the Mt. Aso track, gets you 90,100 for 5 laps at 1:05:00 a lap in a supped up Toyota Tacoma. Thats also about a million an hr. Im doing it to get every car, got 540 cars right now, half way there :)&lt;/p&gt;&#xA;" OwnerDisplayName="user8189" LastActivityDate="2011-03-29T16:52:33.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19153" PostTypeId="2" ParentId="12661" CreationDate="2011-03-29T16:58:08.247" Score="4" Body="&lt;p&gt;You don't need hard and soft tires just go with comfort soft for all 4 wheels.  Two techniques you can use is power over or feint.  With AWD you'll find it easier with Feint.  Coming to a corner you'll want to go a little faster than normal controlling your throttle turn slightly to the opposite direction this will shift the weight of the car towards the corner then turn back into the corner hard will shift the weight to the opposite with more force then tap brake then gas softly then countersteer if needed.  Power over is almost the same but you don't weight shift or brake.  Just punch the gas when you turn into the corner and then countersteer.    &lt;/p&gt;&#xA;" OwnerDisplayName="user8190" LastActivityDate="2011-03-29T16:58:08.247" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19155" PostTypeId="1" AcceptedAnswerId="21492" CreationDate="2011-03-29T17:07:33.153" Score="6" ViewCount="1092" Body="&lt;p&gt;Are there achievements in SpaceChem?  When I look at the Steam page, it says I've earned 0/15, but doesn't list any.  Are they hidden until you stumble onto them?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-05-03T13:40:49.687" Title="Are there SpaceChem Achievements?" Tags="|achievements|spacechem|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19156" PostTypeId="2" ParentId="19155" CreationDate="2011-03-29T17:12:17.410" Score="2" Body="&lt;p&gt;You can see a list of achievements in the main screen, behind a button labelled 'Challenges' :)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-03-29T18:01:17.463" LastActivityDate="2011-03-29T18:01:17.463" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19157" PostTypeId="2" ParentId="19155" CreationDate="2011-03-29T17:35:31.913" Score="0" Body="&lt;p&gt;Where are you seeing this 0/15? The &lt;a href=&quot;http://store.steampowered.com/app/92800/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SpaceChem store page&lt;/a&gt; does not show it having any achievements (there would be an indicator of it below the &quot;Single-player&quot; one in the Game Details box).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking on the Steam forums for the game, the developer has said &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=21279137&amp;amp;postcount=4&quot; rel=&quot;nofollow noreferrer&quot;&gt;that they'd be coming in a future update&lt;/a&gt;, but it doesn't look like the game has received any updates yet.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-03-29T17:35:31.913" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19158" PostTypeId="1" AcceptedAnswerId="19170" CreationDate="2011-03-29T17:43:12.283" Score="56" ViewCount="59499" Body="&lt;p&gt;Is there a way to transport items upwards from, say, a monster trap? Water flow works fine downwards.&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="11290" LastEditDate="2011-08-01T18:03:40.530" LastActivityDate="2016-02-14T15:42:29.837" Title="How do I transport items upwards from a monster trap?" Tags="|minecraft-java-edition|" AnswerCount="12" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19159" PostTypeId="2" ParentId="19143" CreationDate="2011-03-29T18:25:58.797" Score="20" Body="&lt;p&gt;Rift is, in many ways, an homage to World of Warcraft. There's two factions, the UI and interface is very similar, heck, the rogues even use the same 5-combo points and energy system as their WoW brethren.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most obvious difference is Rift's Soul system. WoW has 10 classes, each with 3 talent trees each, whereas Rift has 4 Classes, with 8.5 talent trees each (8 full talent trees, or &quot;souls&quot; as they're called, plus a class-specific PvP sub-spec). While in WoW, each class has a core bunch of abilities that they learn regardless of spec, Rift's abilities are &lt;em&gt;entirely&lt;/em&gt; dependent on which soul tree you select. You pick up to 3 souls at once, and can spend as little or as many points in all of them as you wish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other major difference is the titular &quot;Rifts&quot;, which are open world PvE objectives that dynamically appear (in both strength and number) depending on the active players in the zone. Rifts are an alternative to questing or grinding, and provide comparable gear upgrades at the planar vendors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like WoW, Rift has battlegrounds, instances, heroic instances, and raids. You can queue for the battlegrounds from anywhere (called &quot;Warfronts&quot; in Rift), and like WoW, Rift has a Dungeon Finder tool that lets you queue for dungeons, raids, and group quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are undoubtedly more differences between the games (Rift appears to be much larger and harder to navigate; &quot;flightpaths&quot; aren't nearly as numerous as in WoW), but the Soul-system and the Rifts are definitely the two biggest.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="2593" LastEditDate="2011-07-13T05:26:30.843" LastActivityDate="2011-07-13T05:26:30.843" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19161" PostTypeId="1" AcceptedAnswerId="19162" CreationDate="2011-03-29T19:07:26.013" Score="7" ViewCount="67318" Body="&lt;p&gt;I have a level 100 Gengar that I moved to my recently-finished Black cartridge.  I never paid attention to EVs in the past gen, but now I hear EVs take effect immediately rather than on level up, so I could theoretically re-ev train him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How would I go about resetting his EVs to 0, given that I only have access to items in the fifth gen?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-03-24T23:48:02.600" Title="How can I remove all the EVs from my Pokemon?" Tags="|pokemon-fifth-generation|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19162" PostTypeId="2" ParentId="19161" CreationDate="2011-03-29T19:34:29.437" Score="7" Body="&lt;p&gt;Feed him &lt;strong&gt;11 Pomeg&lt;/strong&gt; (lowering HP), &lt;strong&gt;Kelpsy&lt;/strong&gt; (lowering Attack EV), &lt;strong&gt;Qualot&lt;/strong&gt; (lowering Defense), &lt;strong&gt;Hondew&lt;/strong&gt; (lowering Special Attack), &lt;strong&gt;Grepa&lt;/strong&gt; (lowering Special Defense), and &lt;strong&gt;Tamato Berries&lt;/strong&gt; (lowering Speed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a Pokémon has over 100 EVs in a stat, the EV-lowering berry will reduce it to 100 no matter how high it is, and after that, each berry will decrease the stat by 10 EVs after that. Because of this, feeding a Pokémon 11 of a stat decreasing berry will always result in 0 EVs in that stat.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;This is assuming you can gain access to the EV berries. As far as I am aware, you can't find them in game yet. These berries are the only way you can decrease EVs.&lt;/h3&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-03-29T19:43:17.090" LastActivityDate="2011-03-29T19:43:17.090" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19166" PostTypeId="1" AcceptedAnswerId="19167" CreationDate="2011-03-29T20:41:09.150" Score="3" ViewCount="5371" Body="&lt;p&gt;An example of what I'm talking about was seen during the large Roach-Hydra battle in the game between DIMAGA and JulyZerg as part of the GSL World Championship Team League.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under what circumstances can you use this?&lt;/p&gt;&#xA;" OwnerUserId="1162" LastEditorUserId="11089" LastEditDate="2012-06-06T07:34:00.957" LastActivityDate="2012-06-06T07:34:00.957" Title="How does one hide the bottom UI bar?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19167" PostTypeId="2" ParentId="19166" CreationDate="2011-03-29T20:56:30.010" Score="6" Body="&lt;p&gt;Try pressing Ctrl+W while observing a match. No clue if this will work when playing as it is mostly an observing/replay feature (and I can't test it right now).&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-03-29T20:56:30.010" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19169" PostTypeId="1" CreationDate="2011-03-29T21:00:35.390" Score="2" ViewCount="722" Body="&lt;p&gt;I was playing Bejeweled 3 (diamond mine) and the points went away and changed to dollars. how do you change it back?&lt;/p&gt;&#xA;" OwnerDisplayName="user8193" LastEditorUserId="23" LastEditDate="2011-03-30T07:53:03.573" LastActivityDate="2012-07-19T23:26:14.783" Title="On bejeweled 3; diamond mine; how do you change from dollars to points?" Tags="|bejeweled-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19170" PostTypeId="2" ParentId="19158" CreationDate="2011-03-29T21:32:24.407" Score="42" Body="&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: With the addition of pistons into Minecraft, YouTuber Basxt came up with a very clever way to make an &quot;item elevator&quot;, using pistons. However, since pistons can only push 12 blocks at a time, you'd need to make many of these elevators that pass the items off to each other in order to transport items a large distance upwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/brIKcyCS42o?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Begin original answer:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is &lt;strong&gt;no way to transfer items upwards&lt;/strong&gt;. However, specific to your point about transporting items from a monster trap, you can instead move the &lt;em&gt;mobs&lt;/em&gt; upwards and kill them above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;YouTuber &lt;em&gt;EthosLab&lt;/em&gt; has a 4 part tutorial on how to make a mob trap. His system contains a tunnel that transports the mobs upwards, and the information he gives (audio) about it is very useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Part 1:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/mZiMCUkxPO8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-07-05T01:21:44.297" LastActivityDate="2011-07-05T01:21:44.297" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19171" PostTypeId="2" ParentId="12059" CreationDate="2011-03-29T21:41:27.743" Score="1" Body="&lt;p&gt;Bah...  versions keep rolling out but none have sync the platforms together yet for multiplayer.  I finally installed it on my old PC just to play with a friend but i'm not sure it was worth it as my PC system is old and outdated creating a lot of lag during IP play.  You would think it would be easy to get the versions to coincide but apparently not.&lt;/p&gt;&#xA;" OwnerDisplayName="user8196" LastEditorUserId="23" LastEditDate="2011-03-29T23:35:25.413" LastActivityDate="2011-03-29T23:35:25.413" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19173" PostTypeId="1" AcceptedAnswerId="19177" CreationDate="2011-03-29T21:59:16.463" Score="17" ViewCount="36961" Body="&lt;p&gt;I've started acquiring animals to breed and use for food / hunting, but they keep starving. How do I feed captured/caged animals?&lt;/p&gt;&#xA;" OwnerUserId="7555" LastEditorUserId="11290" LastEditDate="2011-08-02T15:10:38.567" LastActivityDate="2011-03-29T23:17:04.150" Title="How do I stop animals from starving?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19174" PostTypeId="1" AcceptedAnswerId="19197" CreationDate="2011-03-29T22:00:23.927" Score="7" ViewCount="23552" Body="&lt;p&gt;I'm trying to get one of the survivalist mastery levels that requires you to shoot birds from a moving train. I found the train sitting idle in one of the stations, but couldn't find any way to make it leave for the next station. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The conductor is sitting in the engine, he just won't make it go. I went to the ticket booth, no luck. I sat down on a seat in the train, still nothing. I waited a full day and there it still sits. Am I doing something wrong or missing something?&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="3107" LastEditDate="2011-03-31T05:40:55.790" LastActivityDate="2011-03-31T05:40:55.790" Title="Is there any way to make the train leave the station?" Tags="|red-dead-redemption|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19175" PostTypeId="1" AcceptedAnswerId="19178" CreationDate="2011-03-29T22:32:22.743" Score="3" ViewCount="833" Body="&lt;p&gt;Does the monster level or the dungeon level influence the chance that the monsters I kill are dropping good items?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From Diablo 2 I'm used to the fact that roughly the higher the dungeon levels and monster levels, the higher the chance that good items are dropped. Is there something similar in Torchlight? And if yes, what is the best area to find high level items?&lt;/p&gt;&#xA;" OwnerUserId="7232" LastActivityDate="2011-03-29T23:22:05.767" Title="Torchlight: Chances for dropping good items?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19177" PostTypeId="2" ParentId="19173" CreationDate="2011-03-29T22:44:51.273" Score="21" Body="&lt;p&gt;&lt;strong&gt;If you're running a version at or newer than 31.19, herbivorous animals now require a pen/pasture with grasses&lt;/strong&gt; for them to eat (&lt;kbd&gt;i&lt;/kbd&gt;, &lt;kbd&gt;n&lt;/kbd&gt;, then &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;n&lt;/kbd&gt; to assign animals). Grasses grow on above-ground and cavern soil spaces, and grew on any soil space in versions before 31.21.&lt;/p&gt;&#xA;&lt;p&gt;If the pasture isn't big enough to regrow grass before they eat enough of it, your animals will starve, so you will either need to rotate your animals between different pastures to give them time to regrow or make the pasture big enough to begin with. Some animals, like Yak, are &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Pasture&quot; rel=&quot;nofollow noreferrer&quot;&gt;very heavy grazers&lt;/a&gt;, and will require sizable pastures to keep from starving. As far as I know it is not possible to feed a caged animal, corroborated by the fact that there is no way to gather grasses in the first place.&lt;/p&gt;&#xA;&lt;p&gt;Also, once food starts becoming scarce or they are simply kept in an area too small, animals will begin fighting with each other, which will generate combat reports.&lt;/p&gt;&#xA;" OwnerUserId="3265" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-03-29T23:17:04.150" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19178" PostTypeId="2" ParentId="19175" CreationDate="2011-03-29T23:22:05.767" Score="5" Body="&lt;p&gt;Higher level monsters drop equipment of higher level (stricter requirements, different items e.g. leather eventually becomes heavy leather, buckled armor is replaced by spiked armor, etc.) and higher level monsters are found further down the dungeon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Diablo II, there's really only the main dungeon (until you beat the game). So if you want the best drops, simply delve deeper!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-03-29T23:22:05.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19179" PostTypeId="1" AcceptedAnswerId="19181" CreationDate="2011-03-29T23:24:43.987" Score="85" ViewCount="60196" Body="&lt;p&gt;In Minecraft, presumably the world is finite. What happens when you reach the edge of the world? Or will the world become too large to reasonably deal with before this happens?&lt;/p&gt;&#xA;" OwnerUserId="7950" LastEditorUserId="11290" LastEditDate="2011-08-02T13:58:20.157" LastActivityDate="2012-12-12T21:44:17.673" Title="What happens when you reach the edge of the world?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19180" PostTypeId="2" ParentId="8246" CreationDate="2011-03-29T23:28:59.937" Score="0" Body="&lt;p&gt;Well, I use an MBP without a mouse and I do just fine- but I haeve yet to attempt with one.  I don't feel frustrated with the trackpad speed or accuracy, but I would love some gesture controls.&lt;/p&gt;&#xA;" OwnerDisplayName="user8200" LastActivityDate="2011-03-29T23:28:59.937" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19181" PostTypeId="2" ParentId="19179" CreationDate="2011-03-29T23:30:17.990" Score="78" Body="&lt;p&gt;From &lt;a href=&quot;http://notch.tumblr.com/post/3746989361/terrain-generation-part-1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notch's Tumblr&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;First of all, let me clarify some&#xA;things about the “infinite” maps:&#xA;They’re not infinite, but there’s no&#xA;hard limit either. It’ll just get&#xA;buggier and buggier the further out&#xA;you are. Terrain is generated, saved&#xA;and loaded, and (kind of) rendered in&#xA;chunks of 16&lt;em&gt;16&lt;/em&gt;128 blocks. These&#xA;chunks have an offset value that is a&#xA;32 bit integer roughly in the range&#xA;negative two billion to positive two&#xA;billion. If you go outside that range&#xA;(about 25% of the distance from where&#xA;you are now to the sun), loading and&#xA;saving chunks will start overwriting&#xA;old chunks. At a 16/th of that&#xA;distance, things that use integers for&#xA;block positions, such as using items&#xA;and pathfinding, will start&#xA;overflowing and acting weird.&lt;/p&gt;&#xA;&lt;p&gt;Those are the two “hard” limits.&lt;/p&gt;&#xA;&lt;p&gt;Most other things, like the terrain&#xA;generation seeds and entity locations&#xA;use 64 bit doubles for locations, and&#xA;they do much subtler things. For&#xA;example, at extreme distances, the&#xA;player may move slower than near the&#xA;center of the world, due to rounding&#xA;errors (the position has a huge&#xA;mantissa, the movement delta has a&#xA;tiny, so it gets cut off faster). The&#xA;terrain generator can also start&#xA;generating weird structures, such as&#xA;huge blocks of solid material, but I&#xA;haven’t seen this lately nor examined&#xA;exactly what behavior causes it to&#xA;happen. One major problem at long&#xA;distances is that the physics starts&#xA;bugging out, so the player can&#xA;randomly fall into ground blocks or&#xA;get stuck while walking along a wall.&lt;/p&gt;&#xA;&lt;p&gt;Many of these problems can be solved&#xA;by changing the math into a local&#xA;model centered around the player so&#xA;the numbers all have vaguely the same&#xA;magnitude. For rendering, Minecraft&#xA;already uses local coordinates within&#xA;the block and offset the block&#xA;position relative to the player to&#xA;give the impression of the player&#xA;moving. This is mostly due to OpengGL&#xA;using 32 bit floats for positions, but&#xA;also because the rounding errors are&#xA;extremely visible when displayed on a&#xA;screen.&lt;/p&gt;&#xA;&lt;p&gt;We’re probably not going to fix these&#xA;bugs until it becomes common for&#xA;players to experience them while&#xA;playing legitimately. My gut feeling&#xA;is that nobody ever has so far, and&#xA;nobody will. Walking that far will&#xA;take a very long time. Besides, the&#xA;bugs add mystery and charisma to the&#xA;Far Lands.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;As of Beta 1.8&lt;a href=&quot;https://minecraft.wiki/w/Far_Lands&quot; rel=&quot;nofollow noreferrer&quot;&gt; [source]&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;In beta 1.8 the strange terrain may be gone, but some of the effects&#xA;aren't. After X/Z ±30,000,000 the world will start generating fake&#xA;chunks. Going into the fake chunks will result in falling into the&#xA;Void, and, subsequently, the player's death. If flying is used, going&#xA;about 34 blocks out of the limit will cause you to be stuck, being&#xA;able to use your inventory and look around, but not to move. Also, the&#xA;clouds will act strangely, moving at abnormally high speeds. Reloading&#xA;the save should fix the clouds, but the position glitch will still be&#xA;present. Also, at excessive X/Z positions, particles (rain, water,&#xA;snow, etc.) fail to appear staggered, instead forming rows of flat&#xA;&amp;quot;panes&amp;quot;. The Far Lands do not lag in 1.8. in 1.0.0 the fire of torches&#xA;will be in/on a block next to it, instead of on the torch. In 1.0.0&#xA;explosion clouds look abnormally big. Piston heads will disappears&#xA;when the block is activated and will have the same effect as sand does&#xA;when falling (then disappears). Paintings can be placed over paintings&#xA;near the far lands. Also, the floating book in the enchantment table&#xA;seems to behave abnormally when a player is moving near it. Redstone&#xA;appears either extremely distorted, with stretched graphics, it can&#xA;appear misplaced, or it can appear completely invisible, but the&#xA;highlight box still appears indicating where redstone is placed.&#xA;Cauldrons, when looked from the inside, one of the sides is&#xA;translucent, and the graphics for that side appear one block away from&#xA;the cauldron on the opposite side of where the texture is missing&#xA;from. Highlight box for cake fails to appear correctly. Flames from a&#xA;monster spawner only appear on one side of the block. The graphic for&#xA;end portal block fail to appear correctly.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-01-20T03:53:41.147" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="19182" PostTypeId="2" ParentId="19179" CreationDate="2011-03-29T23:30:31.123" Score="15" Body="&lt;p&gt;Notch himself wrote &lt;a href=&quot;http://notch.tumblr.com/post/3746989361/terrain-generation-part-1&quot; rel=&quot;nofollow noreferrer&quot;&gt;a blog post&lt;/a&gt; about Minecraft's world generation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer: The maps are infinite (until your hard drive fills up), but will become buggier the bigger they are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long answer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;How infinite is it?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;First of all, let me clarify some things about the “infinite” maps: They’re not infinite, but there’s no hard limit either. It’ll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of 16*16*128 blocks. These chunks have an offset value that is a 32 bit integer roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Those are the two “hard” limits.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Most other things, like the terrain generation seeds and entity locations use 64 bit doubles for locations, and they do much subtler things. For example, at extreme distances, the player may move slower than near the center of the world, due to rounding errors (the position has a huge mantissa, the movement delta has a tiny, so it gets cut off faster). The terrain generator can also start generating weird structures, such as huge blocks of solid material, but I haven’t seen this lately nor examined exactly what behavior causes it to happen. One major problem at long distances is that the physics starts bugging out, so the player can randomly fall into ground blocks or get stuck while walking along a wall. - Notch&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-03-29T23:30:31.123" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19183" PostTypeId="2" ParentId="18073" CreationDate="2011-03-30T00:25:33.607" Score="2" Body="&lt;p&gt;I, too, had issues with this. It wasn't terrible, though. It may be possible in the settings.ini file, but I wouldn't hold my breath.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would keep checking the mod forum for Dragon Age II on the Bioware Community site, and &lt;a href=&quot;http://www.dragonagenexus.com/downloads/cat.php?id=69&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Nexus&lt;/a&gt; for a mod like this. I did however find a mod for DA2 which makes it so you don't have to always hold down the TAB button to see items on the ground (&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=2266&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;). It should make your life reasonably better until then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just finished a 30+ hour trek of the game. It was amazing, but short. Just gotta wait for that expansion now!&lt;/p&gt;&#xA;" OwnerUserId="8202" LastActivityDate="2011-03-30T00:25:33.607" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19184" PostTypeId="1" AcceptedAnswerId="19187" CreationDate="2011-03-30T00:43:22.420" Score="14" ViewCount="3378" Body="&lt;p&gt;What are the different ways to boost your Elo rating in LoL?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like when you lose 5~7 games in a row there is no way to get a decent team to play with, thus leading you to lose more and more.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How do you get in to winning streak in solo queue?&lt;/li&gt;&#xA;&lt;li&gt;Are there specific champions I should watch out for and queue dodge?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8041" LastEditorUserId="3610" LastEditDate="2012-06-20T09:02:08.117" LastActivityDate="2022-02-01T16:42:41.413" Title="Escaping from League of Legends Elo Hell" Tags="|league-of-legends|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19185" PostTypeId="1" AcceptedAnswerId="19490" CreationDate="2011-03-30T01:14:58.400" Score="9" ViewCount="9901" Body="&lt;p&gt;Neither my friend or I have ever been banned. We got the message on his console that both of our accounts, as well as the console, had been banned from earning credits. It pointed us to view the information at &lt;a href=&quot;http://www.bungie.net/ban&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.bungie.net/ban&lt;/a&gt;&#xA;Bungie's website is very vague about the ban durations.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The duration of this ban will be based on the type, frequency or nature of the committed violation.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;But nowhere do they list ban time frames by offense.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Types of violation include, but are not limited to, the following example actions:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Manipulating network conditions to give yourself an advantage, or to the detriment of the experience for other players.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Modifying your Xbox 360 hardware or Bungie software and services in any way.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Skill, EXP, or Credit Boosting, deleveling, idling through games, cheating, habitual quitting or any other type of &lt;strong&gt;unsociable and unsportsmanlike behavior.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Impersonating a Bungie employee on Xbox LIVE with intent to defraud or cause harm to other players.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I placed in bold the only reason they list that could have caused us to get banned.&lt;/p&gt;&#xA;&lt;p&gt;It is our fault, although definitely not malicious. We left the game in the matchmaking lobby and my friends 4 year old son, having watched us for countless hours play, decided he wanted to. I'm guessing he was playing for about an hour before we came back to play, and he had gone through quite a few games getting betrayals.&lt;/p&gt;&#xA;&lt;p&gt;I logged into my bungie account and also could not see anywhere on my profile where they would state any information regarding the ban or the time frame. It simply says &amp;quot;temporary&amp;quot; yet it has been 3 days now and the ban is still in place.&lt;/p&gt;&#xA;" OwnerUserId="6241" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-07-04T04:49:30.123" Title="How long is the &quot;temporary&quot; account ban from bungie/Halo Reach?" Tags="|xbox-network|halo-reach|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19186" PostTypeId="2" ParentId="19185" CreationDate="2011-03-30T02:24:56.093" Score="2" Body="&lt;p&gt;As far as I know, I believe the first time is 24 hours and the second is 1 week.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-30T02:24:56.093" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="19187" PostTypeId="2" ParentId="19184" CreationDate="2011-03-30T02:30:59.567" Score="11" Body="&lt;p&gt;&lt;strong&gt;1)&lt;/strong&gt; As far as I can remember, &amp;quot;Solo&amp;quot; queue actually lets you queue up to a team of two. This may have changed. Unfortunately, Solo Queue is just that - you and some strangers - and if you want an easy strategy to climb the solo queue ladder, there isn't one. You're largely at the whim of the matchmaker, so the best you can hope for is to carry a team, perhaps by playing a ganking jungler such as Rammus, Shaco, or Nocturne.&lt;/p&gt;&#xA;&lt;p&gt;The current metagame theory is that teams with a jungler &amp;gt; teams without, so by playing a strong jungler (assuming you aren't overestimating your skill) will give you the best odds, as an early game lead can be hard to overcome.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;2)&lt;/strong&gt; Queue dodging in a ranked game no longer reduces your ELO, but it &lt;em&gt;does&lt;/em&gt; prevent you from queuing for ranked games for a substantial amount of time. If you want to raise your ELO, you need to play games, and you can't do that if you constantly queue dodge.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-07-31T00:16:56.397" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19189" PostTypeId="1" AcceptedAnswerId="19190" CreationDate="2011-03-30T03:54:09.353" Score="3" ViewCount="2436" Body="&lt;p&gt;When reading through &lt;a href=&quot;https://gaming.stackexchange.com/questions/18710/what-mistakes-cost-you-games-when-you-were-bronze-silver&quot;&gt;this question&lt;/a&gt;, one part of tzenes' answer describing the 4Gate build caught my attention in particular:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This Attack should be at about 6:00&#xA;  minutes into the game.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;More than likely your first attack&#xA;  will not come at the 6 minute mark,&#xA;  but at the 7:30-8, and this is sort of&#xA;  the difference between a Silver/Bronze&#xA;  player and a Diamond player, those 2&#xA;  minutes; because if you can launch an&#xA;  attack two minutes earlier, its likely&#xA;  he'll have half the army and won't be&#xA;  able to handle you. So you're goal&#xA;  then becomes: getting that attack down&#xA;  to the 6 minute mark.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As a Terran player, I've been working on the 3 Rax Stim push for a while(and am still in Bronze league unfortunately, although it seems like that may change soon), but don't have a very good idea as to what sort of target time I should be trying for with my build. Having a target time as a goal seems like a good sort of guideline for fine-tuning my build and, hopefully, eventually steamrolling my Bronze comrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm curious: what target time should I be aiming for with my 3 Rax Stim timing push?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2011-03-31T21:35:47.167" Title="What should my target push time be during a 3 Rax Stim build?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19190" PostTypeId="2" ParentId="19189" CreationDate="2011-03-30T04:48:21.990" Score="7" Body="&lt;p&gt;So, I think I'll start with the &lt;strong&gt;TL;DR&lt;/strong&gt;: ~6:00&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 6 minute timing window is kind of a new thing that started with Starcraft 2.  It grew out of two really nice timing pushes: 3 Rax and 4 Gate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the things Protoss and Terran players realized fairly early on is that if you have 3 Rax or 4 Gate you can make a fairly stable timing push off one base.  Initially these pushes came in at around the 8 minute mark.  This wasn't because 8 minutes was a necessity, but rather because thats when players had to push or risk running into a fully functioning 2 base economy.  These 1 Base pushes were capped by the time it takes to get a 2 Base up and running.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To counter this, many Zerg players moved to a 15 FE build.   Additionally, some Protoss started going 2 Gate and Terran 1 Rax Bunker rushes.  These builds exploited the weakness of the 15 FE, but also provided good pressure against the much later 8 Minute 3Rax/4Gate builds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, 3Rax/4Gate are solid numbers not because of their timing push, but because they allow you to easily monopolize a single base.  In response to this earlier pressure or FE builds, people started to tighten up their 3Rax/4Gate, and we started seeing things like the 3Zealot/3Stalker push.  It was in this atmosphere that gave birth to bizarre builds like 7Roach Rush and 3 Stalker Rush, because it nicely beat out a 6 minute timing push despite being dismal builds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately the 6-6:30 timing mark provides a good balance of pushing FE builds when their economy isn't yet running, while still providing enough troops to actually cause damage.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-03-30T04:48:21.990" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19192" PostTypeId="2" ParentId="5381" CreationDate="2011-03-30T05:56:36.477" Score="1" Body="&lt;p&gt;You have to push A for attack, and then left click the building.&lt;/p&gt;&#xA;" OwnerUserId="6434" LastEditorUserId="274" LastEditDate="2012-08-18T17:02:16.563" LastActivityDate="2012-08-18T17:02:16.563" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19193" PostTypeId="1" AcceptedAnswerId="19195" CreationDate="2011-03-30T06:20:06.107" Score="2" ViewCount="594" Body="&lt;p&gt;Are the chances to recover items from the dust swirls the same for all the items(particularly the type gems)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And does the chances of what you receive/encounter from the dust depend on the cavern the dust is found in?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-03-30T07:04:01.840" Title="Swirling Dust Clouds in Caverns" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19194" PostTypeId="2" ParentId="19033" CreationDate="2011-03-30T06:43:33.123" Score="2" Body="&lt;p&gt;To gain the Gordian achievement you need to finish a level having used all the available rope.&#xA;When you do so you end up with something looking more or less like a knot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As celion pointed out, this is a reference to Alexander and the Gordian Knot.&lt;/p&gt;&#xA;" OwnerUserId="2445" LastEditorUserId="2445" LastEditDate="2011-03-30T14:17:49.937" LastActivityDate="2011-03-30T14:17:49.937" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19195" PostTypeId="2" ParentId="19193" CreationDate="2011-03-30T07:04:01.840" Score="1" Body="&lt;p&gt;Judging by the information provided on &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Chargestone_Cave&quot; rel=&quot;nofollow noreferrer&quot;&gt;one area on Bulbapedia&lt;/a&gt;, the item found does not vary between areas, however the pokemon does (excadrill is only in later areas) . There is no information so far on item frequency. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-03-30T07:04:01.840" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19197" PostTypeId="2" ParentId="19174" CreationDate="2011-03-30T07:30:38.717" Score="6" Body="&lt;p&gt;Trains will normally start back up automatically after a certain amount of time passes. That amount of time differs depending on the reason the train stopped (reaching a station vs. stopping because an animal is in the way).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is a &lt;a href=&quot;http://reddead.wikia.com/wiki/Trains#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;documented bug&lt;/a&gt; where the train stops and never starts back up:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Occasionally, the red/blue train will stop and then not move again until you restart your console. You can still save your game before you reset as this will not make the bug/glitch permanent. Also an escape to the dashboard can resolve this.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-03-30T07:30:38.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19199" PostTypeId="2" ParentId="19144" CreationDate="2011-03-30T08:26:21.263" Score="2" Body="&lt;p&gt;When an alert pops on the left side of your screen (below the menu), you just have to hit the space bar and the main screen will be automatically centered on the structure that completed the upgrade / unit. A message corresponding to the event is displayed on the screen (the message you are asking about).&lt;/p&gt;&#xA;" OwnerUserId="165" LastActivityDate="2011-03-30T08:26:21.263" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19200" PostTypeId="2" ParentId="19179" CreationDate="2011-03-30T10:14:05.160" Score="25" Body="&lt;p&gt;A few patches ago the world was practically infinite (couple of million kilometers) but with the later updates problems occur closer to the 0 point (around 8000 kilometers)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/1i7fW2xRQng?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As seen in the video (not mine) bounding boxes will be located differently from the cubes themselves, movement stutters and various other problems come up (going even further renders the game completely unplayable).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This still leaves you with around (2*8000)*(2*8000) = 256000000 square kilometers of playable surfaces area (the distances only matter on 1 axes for the most part so its a roughly square surface, its also times two cause you can go 8000 kilometers both north and south)&lt;/p&gt;&#xA;" OwnerUserId="244" LastEditorUserId="244" LastEditDate="2011-08-02T09:53:41.147" LastActivityDate="2011-08-02T09:53:41.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19201" PostTypeId="2" ParentId="19184" CreationDate="2011-03-30T10:22:48.740" Score="3" Body="&lt;p&gt;It is still possible join &quot;solo queues&quot; with a partner and this can increase a bit your chance to win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try then to find a good friend to play with and try to find heroes combinations that work well together (synergies). Optionally use TeamSpeak on any other voice program to communicate in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually in low ELO games lot of people do not understand how important is having a &lt;a href=&quot;https://gaming.stackexchange.com/questions/19082/what-makes-an-effective-5v5-team-composition-in-league-of-legends&quot;&gt;balanced team&lt;/a&gt;. Having no stun/crowd control or not enough tough guys (tanks/offtanks), no jungler, could probably lead to a bad loss. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to &quot;fill&quot; the holes in your team by selecting an appropriate champion (jungler, tank, offtank, support, ap/ad carry, etc.). From my experience what usually misses more in low ELO are tank/offtanks and solid junglers. Of course, before being able to apply this effectively you need to buy and learn to play decently different typology of champions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding the other three members (four if you play alone) you will have in your team the only thing I can say is to try having e a positive attitude towards them (do not start calling them &quot;noob&quot; at first dead). Communicate in game when needed and try to propose tactics. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Applying all these suggestions could help a bit, but for sure is not easy to climb the ladder and exit from ELO hell. I went down under 1000 in ELO and now I am finally reaching again 1300, after months of attempts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-03-30T10:28:57.953" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19203" PostTypeId="1" AcceptedAnswerId="19210" CreationDate="2011-03-30T10:56:45.137" Score="42" ViewCount="215062" Body="&lt;p&gt;I want to take screenshots during gameplay. This is on a PC with Windows 7. I don't want to use Fraps because my PC sucks and can barely run the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are my options? I would prefer something like the OS X screen capture with &lt;kbd&gt;Command&lt;/kbd&gt; + &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;3&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="143571" LastEditDate="2018-07-20T08:24:25.993" LastActivityDate="2022-05-28T17:42:23.917" Title="How do I take screenshots of fullscreen games on a Windows 7 PC?" Tags="|windows-7|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="19204" PostTypeId="2" ParentId="19203" CreationDate="2011-03-30T11:05:56.990" Score="42" Body="&lt;p&gt;Clicking the &lt;kbd&gt;print screen&lt;/kbd&gt; button on the top-right of your keyboard (its name is usually abbreviated, e.g. &lt;kbd&gt;Prt Scr&lt;/kbd&gt;) will save an image of the current display to the clipboard. You can later paste that image inside a suitable application (e.g. paint). Of course, that means only one screen shot at a time, since hitting the key again will override the clipboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, a &lt;strong&gt;lot&lt;/strong&gt; of games have a special treatment for that key, and they will actually generate an image file themselves in some folder (typically under My Documents or AppData).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you run a game with the Steam overlay on it (whether a real Steam game or just an external game launched through Steam), Steam has a special mechanism for taking screenshots, which saves the images to a special location and allows you to easily upload them online to the Steam cloud. The default key for taking Steam screenshots is  &lt;kbd&gt;F12&lt;/kbd&gt;, &lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-03-30T14:19:16.133" LastActivityDate="2011-03-30T14:19:16.133" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="19205" PostTypeId="1" AcceptedAnswerId="19207" CreationDate="2011-03-30T12:00:55.500" Score="12" ViewCount="7843" Body="&lt;p&gt;I am doing the atomic wrangler 'escort' quest. I found all 3 targets easily due to the markers, but the sexbot is in a vat of sorts. Accessing the computer next to it seems to indicate that I can upload a routine to it. How or where do i obtain this routine? I searched the building itself and only found one locked locker which gave me a card but doesn't grant me any things to upload to the robot.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:46:16.590" LastActivityDate="2013-01-20T16:46:16.590" Title="How can I fix a sexbot?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19206" PostTypeId="2" ParentId="19148" CreationDate="2011-03-30T12:01:09.633" Score="6" Body="&lt;p&gt;I found &lt;a href=&quot;http://social.bioware.com/forum/Dragon-Age-II/Dragon-Age-II-Official-Campaign-Quests-and-Story-SPOILERS/Drinking-at-the-Hanged-Man-6833536-1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum thread&lt;/a&gt; regarding the topic and it seems there really is no effect to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's simply in there for atmosphere reasons and maybe as a hommage to Bioware's &quot;Mass Effect&quot;, because the drinking animation seems to be the same for Shepard and Hawke.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-03-30T12:01:09.633" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19207" PostTypeId="2" ParentId="19205" CreationDate="2011-03-30T12:15:09.407" Score="14" Body="&lt;p&gt;If you have a high enough &lt;strong&gt;Science skill&lt;/strong&gt; (60 upwards) you can program the bot yourself using the terminal you have already discovered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, you need to get a holotape with a program on, which can be obtained from &lt;strong&gt;Ralph&lt;/strong&gt; at &lt;strong&gt;Mick &amp;amp; Ralph's&lt;/strong&gt;. Depending on your speech skill this may cost you some caps (a maximum of 150). Once Ralph has agreed, you will need to leave and come back later (after a game day, I believe). Then take the holotape to the terminal next to the bot and install.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key card you have found is used to obtain access to the terminal without hacking, it's provided so that players without the relevant skill can still complete the mission. Since you've already gained access to the terminal, it is useless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Wang_Dang_Atomic_Tango#Detailed_walkthrough&quot; rel=&quot;noreferrer&quot;&gt;Here's&lt;/a&gt; the quest page at the Fallout Wikia, which provides more detail should it be required.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-03-30T12:15:09.407" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19209" PostTypeId="1" AcceptedAnswerId="19211" CreationDate="2011-03-30T12:37:39.710" Score="4" ViewCount="1711" Body="&lt;p&gt;My younger son (3) broke the disc for our Wii version of Lego Star Wars, The Complete Saga. My older son (7) would like to play it some more, and I'm thinking of just buying it for the PC through Steam (and leave the Wii for Mario games, I guess). The hitch is that, together, we had worked on a saved game that's about 99% done. (We only need to finish collecting the blue cannisters.) Would there be any way to move the saved games from the Wii to the PC in this situation? Like, can I move them to a SD card and put them on the PC? Would they even work, even if I could physically do it? If not, I may just capitulate and buy it again for the Wii.&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-03-30T20:28:04.890" Title="Move saved games from Wii to PC" Tags="|pc|nintendo-wii|lego-star-wars|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19210" PostTypeId="2" ParentId="19203" CreationDate="2011-03-30T12:48:38.830" Score="30" Body="&lt;p&gt;I agree with Oak that Steam is a very viable option for taking screenshots in-game as well as the stock print screen mechanic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to pose a third option, though. You could always check out a utility like &lt;a href=&quot;http://getgreenshot.org&quot; rel=&quot;noreferrer&quot;&gt;Greenshot&lt;/a&gt;. Which takes the print screen mechanic a step further by automatically saving the the image to the desktop, or other desired location, instead of simply leaving it in clip board (&lt;a href=&quot;http://getgreenshot.org/wp-content/uploads/2010/06/settings.jpg&quot; rel=&quot;noreferrer&quot;&gt;as seen here&lt;/a&gt;). It's free, safe and open source, and is readily available to download through the homepage I linked above or on Sourceforge. It's a 544 KB download. Unlike an application like CloudApp or Steam's screenshot utility, you will have to upload your image to a host of your choosing.&lt;/p&gt;&#xA;" OwnerUserId="8202" LastEditorUserId="8202" LastEditDate="2011-03-30T12:59:34.723" LastActivityDate="2011-03-30T12:59:34.723" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="19211" PostTypeId="2" ParentId="19209" CreationDate="2011-03-30T13:04:59.960" Score="1" Body="&lt;p&gt;There would be no way to use it on the PC game. This is because the difference in formats. I believe your best best is to buy a new copy for Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Addendum: &lt;a href=&quot;http://www.nintendo.com/consumer/systems/wii/en_na/data.jsp#SDcopy&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.nintendo.com/consumer/systems/wii/en_na/data.jsp#SDcopy&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For backing up purposes. &lt;/p&gt;&#xA;" OwnerUserId="8202" LastEditorUserId="8202" LastEditDate="2011-03-30T20:28:04.890" LastActivityDate="2011-03-30T20:28:04.890" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19212" PostTypeId="2" ParentId="19203" CreationDate="2011-03-30T13:34:42.427" Score="3" Body="&lt;p&gt;&lt;a href=&quot;https://www.techsmith.com/screen-capture.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Snagit&lt;/a&gt; costs some money but is really worth it because once you take a screenshot you can have some image manipulation and add some fun stuff like arrows or notes. It's also great for snagging an entire webpage as an image, or taking just part of your screen. It allows you to grab a screen over 40 different ways.&lt;/p&gt;&#xA;" OwnerUserId="8214" LastEditorUserId="1013" LastEditDate="2022-05-28T17:42:23.917" LastActivityDate="2022-05-28T17:42:23.917" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="19214" PostTypeId="1" AcceptedAnswerId="19587" CreationDate="2011-03-30T15:53:32.383" Score="3" ViewCount="473" Body="&lt;p&gt;I need to join a party to be able to complete some quests. I have visited another players town, but I have not been able to join any party. How do I do this?&lt;/p&gt;&#xA;" OwnerUserId="7445" LastEditorUserId="51318" LastEditDate="2013-10-22T19:05:55.783" LastActivityDate="2013-10-22T19:05:55.783" Title="How do I join an online party in White Knight Chronicles?" Tags="|ps3|white-knight-chronicles|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19215" PostTypeId="2" ParentId="19158" CreationDate="2011-03-30T15:54:01.143" Score="2" Body="&lt;p&gt;Another solution is to go down yourself with a cart or a boat, you can drive past the pick-up point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then use a booster or a water boat elevator to go back up quickly, some players use this in a horizontal way if your base is far away from your collector. But it would work similar in the vertical way...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-03-30T15:54:01.143" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19216" PostTypeId="1" AcceptedAnswerId="19257" CreationDate="2011-03-30T17:36:53.633" Score="9" ViewCount="9483" Body="&lt;p&gt;My nephew and I have finished &lt;em&gt;LEGO Harry Potter Years 1-4&lt;/em&gt; and now we are trying to get all of the gold bricks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We have a problem because it is not clear on how we can destroy these black granite rocks and other indestructible objects that appear in certain levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We understood that we need to change character using the pot potion, but we don't know which one has the power to destroy them.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="9608" LastEditDate="2015-05-09T20:41:44.353" LastActivityDate="2015-05-09T20:41:44.353" Title="How to destroy granite black rock?" Tags="|lego-harry-potter-years-1-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19217" PostTypeId="1" AcceptedAnswerId="19227" CreationDate="2011-03-30T17:41:56.063" Score="7" ViewCount="514" Body="&lt;p&gt;I am having a hard time correlating what I see in the &lt;a href=&quot;http://nethackwiki.com/wiki/Closet&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt; and what I'm seeing in the game itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the wiki...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sometimes closets are generated&#xA;  without doors leading to them. The&#xA;  only way to get to these is for a&#xA;  corridor to be generated adjacent to&#xA;  them, or to teleport or dig in. Such&#xA;  closets always have a scroll of&#xA;  teleportation inside, and a potion of&#xA;  object detection will reveal its&#xA;  presence. Every closet has either a&#xA;  door or a scroll of teleportation.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, I have come across many, many closets, and I have never seen anything inside them.  At one point I teleported to the vault, but that was just on a random pathway.  Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2012-06-12T13:00:00.287" Title="What is the purpose of closets?" Tags="|nethack|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19218" PostTypeId="2" ParentId="16441" CreationDate="2011-03-30T17:49:02.487" Score="1" Body="&lt;p&gt;This happened to me when I accidentally put all my military dwarves in the safety burrow, they refused to leave to go eat / drink / kill. Is your military associated with a burrow?&lt;/p&gt;&#xA;" OwnerUserId="7555" LastActivityDate="2011-03-30T17:49:02.487" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19220" PostTypeId="1" AcceptedAnswerId="19230" CreationDate="2011-03-30T18:00:04.120" Score="1" ViewCount="1593" Body="&lt;p&gt;I'm wondering if I've got the right strategy at all. There seems to be an awful lot of (admittedly fun) grinding and no visible end in sight to get to complete the story. How long, rough average, in hours, does it take to beat Disgaea?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are the figures shown &lt;a href=&quot;http://howlongtobeat.com/gamebreakdown.php?gamename=Disgaea:%20Hour%20of%20Darkness&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; believable? I'm doubtful for story mode...&lt;/p&gt;&#xA;" OwnerUserId="6301" LastEditorUserId="25150" LastEditDate="2012-07-26T08:57:50.490" LastActivityDate="2012-07-26T08:57:50.490" Title="How long to beat Disgaea?" Tags="|disgaea|" AnswerCount="1" CommentCount="3" ClosedDate="2014-04-22T17:17:28.030" ContentLicense="CC BY-SA 3.0" />
  <row Id="19222" PostTypeId="1" AcceptedAnswerId="19232" CreationDate="2011-03-30T18:06:53.123" Score="3" ViewCount="3069" Body="&lt;p&gt;No matter which character I pick (Arcade Mode), I can never get past the 3rd challenger. I feel like I must be missing some major element that is causing me to just always lose. I block, I attack, I use combos... maybe I just need practice but, this is either very unbalanced or I just suck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some strategy, techniques, secrets, good approach, mindset? ANYTHING you can share that might help? It's really awesome but the fun fades quickly if I can't progress.&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="15643" LastEditDate="2012-07-02T15:39:51.420" LastActivityDate="2012-07-02T15:39:51.420" Title="Can anyone give me some tips for Super Street Figher 4 on 3DS?" Tags="|super-street-fighter-iv-3d-edition|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19223" PostTypeId="2" ParentId="12053" CreationDate="2011-03-30T18:32:56.517" Score="1" Body="&lt;p&gt;Actually, it works this way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your formation tactics, that's what the players will do while you are not in control of them and you are either attacking or defending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;suppose you set a midfielder to run to the sides when you are attacking, if you are not controlling him and you are not on that one side, he will run ahead and position himself just so he can be open for a pass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this tactics are really useful, but the thing is, you have to actually know your team, and the way you play so it can adapt to your way of running and passing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;also some of the settings only work during counter attacks or defending from one, so set up as best you think you should react.&lt;/p&gt;&#xA;" OwnerUserId="8218" LastActivityDate="2011-03-30T18:32:56.517" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19224" PostTypeId="1" AcceptedAnswerId="19229" CreationDate="2011-03-30T18:45:45.463" Score="3" ViewCount="1163" Body="&lt;p&gt;Will I lose my statue? Will I lose my Hall of Monuments point progression? Or is it safe? What happens if I destroy a minipet dedicated at the Hall of Monuments?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="160" LastEditDate="2011-03-30T20:15:35.823" LastActivityDate="2011-03-30T20:15:35.823" Title="What happens if I destroy a minipet placed in the Devotion monument in Guild Wars?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19227" PostTypeId="2" ParentId="19217" CreationDate="2011-03-30T19:20:14.217" Score="6" Body="&lt;p&gt;You generally won't come across the closets without doors unless you're using magic mapping or objection detection. Occasionally they actually overlap with a normal corridor, leaving the scroll of teleportation lying in the corridor. I've never seen a vault teleport in a normal corridor but if you've run into one then I suppose it's possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no particular purpose to empty closets, although they do make a good place to lock yourself in to heal or wait out hallucinations.&lt;/p&gt;&#xA;" OwnerUserId="3243" LastEditorUserId="3243" LastEditDate="2012-06-12T13:00:00.287" LastActivityDate="2012-06-12T13:00:00.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19228" PostTypeId="2" ParentId="13500" CreationDate="2011-03-30T19:26:45.660" Score="2" Body="&lt;p&gt;You can read more &lt;a href=&quot;http://blog.us.playstation.com/2010/09/07/playstation-move-the-ultimate-faq/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; but the gist is&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Don't have any light sources directly opposite the camera. Light sources that flicker, or other TV etc. will affect performance.&lt;/li&gt;&#xA;&lt;li&gt;You should be sufficiently far away from the camera. They recommend 5-9 feet, in my experience 6 feet is good.&lt;/li&gt;&#xA;&lt;li&gt;Stuff should not be obstructing the camera and the camera should be pointed to the top half of your body. You should stand and play the game, if you sit and play, the system thinks you are a weird human body and does crazy stuff.&lt;/li&gt;&#xA;&lt;li&gt;Contrast with the background. if you the color of the move controller blends in with the background, you will have problems.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-03-30T19:26:45.660" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19229" PostTypeId="2" ParentId="19224" CreationDate="2011-03-30T19:55:17.290" Score="5" Body="&lt;p&gt;Nothing, once you have dedicated the minipet to your monument, you can trade, give away, or destroy the minipet with no consequences.  Your monument statue will always be there and count towards your account.  It just can't be rededicated by anyone else.  Typically dedicated minipets are worth only 10-20% of the undedicated value because of this reason.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-30T19:55:17.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19230" PostTypeId="2" ParentId="19220" CreationDate="2011-03-30T19:59:33.247" Score="3" Body="&lt;p&gt;It depends entirely on your playing style.  From personal experience, a well planned and experienced play through (with abusing item world and invincible squares to power level at certain points) may take me ~10-15 hours, but since this game is all about grinding, there is really no reason to complete the story that fast.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-30T19:59:33.247" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19231" PostTypeId="2" ParentId="17200" CreationDate="2011-03-30T20:08:17.777" Score="0" Body="&lt;p&gt;If your gun level is high you can use an assault carbine and kill the Legendary Deathclaw. Keep in mind that you need to have Ed-E upgraded and Boone as well.&lt;/p&gt;&#xA;" OwnerDisplayName="user8224" LastActivityDate="2011-03-30T20:08:17.777" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19232" PostTypeId="2" ParentId="19222" CreationDate="2011-03-30T20:20:08.767" Score="5" Body="&lt;p&gt;I have not played SSF4 on the 3DS, but I can provide some general Street Fighter 4 tips:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start by sticking to a single character and becoming familiar with all their attack moves and supers.  It doesn't matter what 'tier' your chosen character is, familiarity is more important.  Learn the range of the normal attacks, specials, and ultras.  Test this out with all three power levels (jab, medium, and fierce).&lt;/li&gt;&#xA;&lt;li&gt;Be defensive.  Typically, the CPU is pretty bad at being defensive, even going up against the most difficult level CPU, you can typically force them to commit into an attack or become airborne, leaving them wide open for a counter.&lt;/li&gt;&#xA;&lt;li&gt;Do not overuse special moves.  Quick jabs and pokes can often be very effective, and may knock characters out of their special attack (crouch + jab vs blanka's roll, for instance).&lt;/li&gt;&#xA;&lt;li&gt;The air is not your friend.  Do not over jump in an attempt to reach the opponent, when you are in the air you cannot block and can easily be hit.&lt;/li&gt;&#xA;&lt;li&gt;Your super bar is not just for supers.  Often, a charged up special (by hitting 2 out of the 3 punch or kick buttons to perform the move), will allow you to completely overpower the opponent's special move.  Certain characters, such as Blanka's roll, will allow him to completely blow through a hadouken.&lt;/li&gt;&#xA;&lt;li&gt;Don't forget that you can throw.  If the enemy is right next to you, throw them for some damage.&lt;/li&gt;&#xA;&lt;li&gt;Learn your counters, certain special moves are great counters for anyone who's being overly aggressive.  For instance, the shoruyken is great move to pull off just as you are getting up if you know the enemy is about to perform an attack.&lt;/li&gt;&#xA;&lt;li&gt;As you become more familiar with your character, you can start learning the combo moves that they have.  These lead very well from normal jabs and pokes that you perform.  For instance, if your jab just happens to hit them when they are not blocking, you can follow up with a second jab and then a special if you time it right.  Long combo chains will come as second nature to you over time as you become more familiar with your character.&lt;/li&gt;&#xA;&lt;li&gt;Have fun, if you can't win, consider turning down the difficulty level, turn it back up as you become more skilled.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Most of these tips will let you master fighting the computer (SF4 versus is another matter ;). &lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-30T20:20:08.767" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19233" PostTypeId="2" ParentId="19203" CreationDate="2011-03-30T20:44:59.427" Score="1" Body="&lt;p&gt;You could try Gadwin Printscreen. It's free.&lt;/p&gt;&#xA;" OwnerDisplayName="user8197" LastActivityDate="2011-03-30T20:44:59.427" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19234" PostTypeId="1" AcceptedAnswerId="19235" CreationDate="2011-03-30T21:27:49.143" Score="70" ViewCount="249109" Body="&lt;p&gt;I recently find myself needing to start Steam in offline mode rather frequently (my wife is hogging my account to play Plants Vs. Zombies, and most of what I play doesn't really need to be online).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if there is some way to launch Steam in offline mode without first logging in (and selecting it from the menu), since that usually beats the purpose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I know that killing my network connection before launching Steam is an option, I am looking for a more &quot;civilized&quot; way, such as a command line switch or something of the sort.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:35:56.103" LastActivityDate="2016-04-01T20:49:56.787" Title="Is there any way to start Steam in offline mode without logging in first?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19235" PostTypeId="2" ParentId="19234" CreationDate="2011-03-30T21:35:18.177" Score="35" Body="&lt;p&gt;I can confirm that &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=16112412&amp;amp;postcount=8&quot; rel=&quot;noreferrer&quot;&gt;creating/editing steam.cfg&lt;/a&gt; (in the same directory as the Steam executable) with the following lines works, as long as you've set Steam to remember your password (thanks DarkAnime):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;BootStrapperInhibitAll=enable&#xA;ForceOfflineMode=enable&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you want to manage this with a command-line parameter, you could create a script to do something like the following (Windows .bat file):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;IF &quot;%1&quot;==&quot;offline&quot; (&#xA;    IF EXIST steam.cfgx (&#xA;        rename steam.cfgx steam.cfg&#xA;    )&#xA;)&#xA;ELSE (&#xA;    IF EXIST steam.cfg (&#xA;        rename steam.cfg steam.cfgx&#xA;    )&#xA;)&#xA;start steam.exe&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;It used to be that you could hit &quot;Cancel&quot; while Steam was starting up and it would allow you to start offline mode from there, but that no longer works.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2012-01-23T22:08:24.530" LastActivityDate="2012-01-23T22:08:24.530" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19236" PostTypeId="2" ParentId="19222" CreationDate="2011-03-30T22:27:52.187" Score="3" Body="&lt;p&gt;Advice for &lt;em&gt;any&lt;/em&gt; Street Fighter game, not specific to Super Street fighter 3D:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Block&lt;/em&gt;. You only lose a round if your adversary deals damage to you, so every loss is due to a breach on your defense. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't jump very often. Jumps have predefined arcs and you can't block during a jump. So, it's easy for your adversary to predict where you'll be during a jump and attack for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every attack takes some time to land. If your adversary uses a faster attack before your attack lands, you will take damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you miss an attack, there is some time for the recovery. If your opponent attacks you during this period, you can't react.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, the safest way to play is to stay on the defensive and attack with quick moves, punishing your opponent when they make a mistake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Supposing you're playing Ken vs Guile. A Shoryuken is a good anti-air move. But if you misjudge the distance, it will whiff, and it has a huge recovery time, on which Guile may hit you with an Ultra or another dangerous move. So, you could consider using a High Kick or a crouching High Punch, since those moves are faster (but not completely safe if you miss either).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long story short: defense is safer than offense, at least before you learn how to attack well. Block your opponent's attacks and punish them on their mistakes. And &lt;em&gt;never&lt;/em&gt; jump if Guile is crouching.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-03-30T22:27:52.187" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19237" PostTypeId="2" ParentId="19222" CreationDate="2011-03-30T22:39:23.573" Score="0" Body="&lt;p&gt;yx_'s tips are spot on. The CPU is very cheap and will react to things that no human possibly could! Possibly the most important is to avoid jumping. Once the CPU ramps up to a certain difficulty, it will punish your jump-in every single time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you simply want to get through Arcade Mode and don't mind being &quot;cheap&quot; to the CPU in return, there are some things that the CPU simply can't deal with. One example is Zangief. The computer can't play against him well. Place ultra, super, 360 piledriver, and lariat on the touchpad buttons -- all of these moves are extremely effective against the computer because it can't punish or avoid them properly.&lt;/p&gt;&#xA;" OwnerUserId="8140" LastEditorUserId="8140" LastEditDate="2011-03-30T22:47:57.530" LastActivityDate="2011-03-30T22:47:57.530" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19240" PostTypeId="1" CreationDate="2011-03-30T23:53:21.350" Score="1" ViewCount="25669" Body="&lt;p&gt;I'm really new to Garry's mod and I've been hearing a lot about different gameplay modes in Garry's mod. Are these built into the game? If not, where can I get them? How do I create a game with a game mode running?&lt;/p&gt;&#xA;" OwnerUserId="28" LastEditorUserId="4797" LastEditDate="2016-03-15T08:56:16.393" LastActivityDate="2020-03-25T11:35:23.750" Title="Where do I find game modes and how do I start games in them?" Tags="|garrys-mod|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19241" PostTypeId="1" AcceptedAnswerId="23786" CreationDate="2011-03-31T02:41:08.717" Score="3" ViewCount="1325" Body="&lt;p&gt;Ive been building various monster grinders lately and using water flows to bring the items dropped to a collection point. I've noticed that the items pushed along by the water travel much slower than a player being pushed. Does anyone know why? Is it intentional?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-06-02T03:03:07.227" Title="Why are items carried by water in Minecraft slower than the player carried by water?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="19243" PostTypeId="2" ParentId="19241" CreationDate="2011-03-31T03:41:23.563" Score="3" Body="&lt;p&gt;One theory, and most likely why, is that Notch wanted to make sure the player could move fast enough, faster than the items, so the player could collect them.&lt;/p&gt;&#xA;" OwnerUserId="6878" LastActivityDate="2011-03-31T03:41:23.563" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19245" PostTypeId="1" AcceptedAnswerId="19258" CreationDate="2011-03-31T07:19:11.237" Score="4" ViewCount="1014" Body="&lt;p&gt;Ships have a tech level, tech one being normal ships. tech 2 the specialist ships and tech 3 being even more expensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;but looking on the wiki, certain ships have a tier level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;for example the hyperion is a tech 1 battleship but is called a tier 3. the same for the battlecruiser myrmodon which is tech 1 and tier 2 as opposed to the brutix being tech 1 tier 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;now, the higher tier ships require more levels in the regarding skill, are often slightly better and are always more expensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, using the term tier in the game itself seems to confuse people, thinking i'm meaning tech and mixing things up. i am new to eve and these people have played for years, so i was thinking, do Tiers really exist or is it something made up by the wiki?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="295" LastEditDate="2011-03-31T07:54:37.000" LastActivityDate="2011-04-01T09:16:24.410" Title="Is a ship's Tier level an official term?" Tags="|terminology|eve-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19246" PostTypeId="1" AcceptedAnswerId="19280" CreationDate="2011-03-31T07:41:24.573" Score="10" ViewCount="7117" Body="&lt;p&gt;Playing through Sword and Sworcery on the iPad - I've reached the point where I'm battling the first trigon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It defeated me - so I was down to 1 star health. How can I regain some health?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've gone through my stash of mushrooms and can't leave the current screen.&lt;/p&gt;&#xA;" OwnerUserId="4067" LastEditorUserId="23" LastEditDate="2012-04-21T08:45:15.093" LastActivityDate="2014-04-07T09:36:43.303" Title="How can you restore health in Sword &amp; Sworcery?" Tags="|sword-and-sworcery|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19247" PostTypeId="2" ParentId="19084" CreationDate="2011-03-31T08:19:02.903" Score="2" Body="&lt;p&gt;On top of what's already said before me by Mana and Chad, I have found that having the games' soundtrack on your portable music player and increasing song listen and familiarity count that way also helps, esp. with some of the tricky basslines. I have looped many times through all of the drummable music games' soundtracks for about a year now just being on the move to wherever. It really lifted my ability to kind of put 2 and 2 together on the screen quicker and more accurately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This probably won't work if you don't actually like the soundtracks or like only a few songs etc. For me, these RB and GH games have been a complete eye-opening experience to music that I never would've even thought about or had a reason to be listening to before esp. some of the hard metal bands like Dream Theater (not even counting the DLC).&lt;/p&gt;&#xA;" OwnerUserId="3576" LastActivityDate="2011-03-31T08:19:02.903" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19248" PostTypeId="1" AcceptedAnswerId="20489" CreationDate="2011-03-31T09:06:15.730" Score="5" ViewCount="2236" Body="&lt;p&gt;I have been playing Fallout: New Vegas quite a bit, despite the following bug.  It occured after only playing for a couple of hours and even persisted after I cleared the game data and reinstalled from the disc.  The bug is as follows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In area which are either indoors or lit by an ambient light source, the textures will either turn blue (just the texture, not the screen -- this is not the cateye effect) or become missing entirely, leaving gaping black holes in everything.  As you move around, textures pop in and out of existence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is quite annoying, but I love the game so I keep playing it.  I experience fewer bugs with NV than with the original, which was crashing on me quite often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have an original PS3 60GB fat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have researched this question on the net quite a bit, and although I can find many people complaining about various bugs (which I do not seem to suffer from) I have not found anyone complaining about this one.  Is it common?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps this is just blind hope, but my real question is: does anybody know of a solution?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-04-20T17:57:52.853" Title="Is it a common bug, that the screen turns blue and textures become missing indoors in Fallout: New Vegas? Is there a solution?" Tags="|ps3|fallout-new-vegas|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19249" PostTypeId="1" AcceptedAnswerId="19255" CreationDate="2011-03-31T09:18:32.163" Score="0" ViewCount="493" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay&quot;&gt;How can I record demos of my gameplay?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Are there any free screen recorder for games? Camtasia Studio isn't that well optimised and FRAPs is a bit too expensive.&lt;/p&gt;&#xA;" OwnerUserId="3090" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-03-31T10:27:43.133" Title="Free Screen Recorder for Games?" Tags="|recording|" AnswerCount="1" CommentCount="1" ClosedDate="2011-03-31T10:26:06.600" ContentLicense="CC BY-SA 2.5" />
  <row Id="19250" PostTypeId="2" ParentId="19078" CreationDate="2011-03-31T09:27:13.670" Score="3" Body="&lt;p&gt;Ok, since I didn't get a response I checked a FAQ (I didn't really want to do so, because of the spoilers). If you plan on your warrior becoming a Paladin, make sure he has at least 10 points allocated in Charisma when starting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I created a new char and leveled him up with the rest of the party...&lt;/p&gt;&#xA;" OwnerUserId="6895" LastActivityDate="2011-03-31T09:27:13.670" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19251" PostTypeId="2" ParentId="13704" CreationDate="2011-03-31T09:32:47.080" Score="1" Body="&lt;p&gt;You know, the way I used to do it was to output the video through a DVD recorder with a HDD and then record the session, and then transfer the recording to my laptop to further edit or just upload.  If you already have a DVD recorder or similar device, this seems to be the simplest thing I can think of.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-03-31T09:32:47.080" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19252" PostTypeId="2" ParentId="5886" CreationDate="2011-03-31T09:33:10.327" Score="0" Body="&lt;p&gt;Certain schools of thought teach that the layout for standard is efficient when combined with the overall macro combinations one normally would use for team games. Grid confines your keyboard use to one side thereby allowing your left hand to perhaps rest on a single point pivot. This would allow laziness to creep into your adding to sloppy control group use or neglecting the higher 6-0 control groups. Also the camera views etc etc&lt;/p&gt;&#xA;" OwnerDisplayName="user8233" LastActivityDate="2011-03-31T09:33:10.327" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19253" PostTypeId="2" ParentId="19104" CreationDate="2011-03-31T09:40:38.900" Score="3" Body="&lt;p&gt;They need to be ported.  The official line is that the PSP Xperia is a &quot;Playstation Phone&quot; and not a &quot;Playstation Portable&quot;.  Seems like a bit of a letdown if you ask me.  Here is a quote:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;[Xperia Play owners] will have to repurchase the games, so it's not totally integrated. I think the exciting thing is that there are games which people are very, very aware of.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-03-31T09:40:38.900" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19254" PostTypeId="2" ParentId="9659" CreationDate="2011-03-31T09:45:52.483" Score="0" Body="&lt;p&gt;This doesn't happen to me so often, but I was plagued by it in Fallout 3.  The only (temporary) fix I could find was to delete the game data (a couple of gigabytes) and then turn off the console, turn it back on and run the game again.  it is very annoying because it takes ten minutes or so for the game data to be loaded back again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps you already tried this, but if not, it might help.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-03-31T09:45:52.483" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19255" PostTypeId="2" ParentId="19249" CreationDate="2011-03-31T10:20:59.837" Score="1" Body="&lt;p&gt;As far as I know, the trial (free) version of FRAPs is able to do screen capture pretty well. I know I used it for a project a couple of years ago - I think that functionality is still free.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-03-31T10:20:59.837" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19256" PostTypeId="1" AcceptedAnswerId="19384" CreationDate="2011-03-31T11:06:14.740" Score="9" ViewCount="3823" Body="&lt;p&gt;This is a simple question, but I can't find a decent answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have recently started to play Eve Online as a Caldari capsuleer, and I am currently doing lvl 3 missions in a Drake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I didn't pay much attention to faction standings at the beginning, I am now at -2.03 towards the Gallente Federation, and I'm starting to wonder if I should try to get this standing positive again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I have understood, the only reliable way to gain faction standing, apart epic arcs or factional warfare is doing storyline missions, which is going to take some time to go from -2 to 0.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, does it really worth it to manage to get a positive standing towards all four major factions ?&lt;/p&gt;&#xA;" OwnerUserId="6621" LastEditorUserId="7098" LastEditDate="2011-03-31T11:47:12.643" LastActivityDate="2011-04-02T13:52:15.600" Title="Should I try to have positive standing with all four major factions?" Tags="|eve-online|" AnswerCount="1" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="19257" PostTypeId="2" ParentId="19216" CreationDate="2011-03-31T11:26:40.477" Score="10" Body="&lt;p&gt;If the rocks and objects have red sparkles around them, then they require dark magic. Dark magic can only be used by the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Barty Crounch Jr.&lt;/li&gt;&#xA;&lt;li&gt;Deatheater&lt;/li&gt;&#xA;&lt;li&gt;Lord Voldemort&lt;/li&gt;&#xA;&lt;li&gt;Lucius Malfoy&lt;/li&gt;&#xA;&lt;li&gt;Peter Pettigrew&lt;/li&gt;&#xA;&lt;li&gt;Professer Snape &lt;/li&gt;&#xA;&lt;li&gt;Quirrell (Voldemort)&lt;/li&gt;&#xA;&lt;li&gt;Tom Riddle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ps3trophies.org/forum/lego-harry-potter-years-1-4/58669-lego-harry-potter-frequently-asked-questions.html&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-03-31T11:26:40.477" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19258" PostTypeId="2" ParentId="19245" CreationDate="2011-03-31T12:06:58.213" Score="1" Body="&lt;p&gt;Tiers does exist, and are used to differentiate Tech1 ships from a same class. While being the same class, they fill diverse roles (mining ships, pew-pew ships), and their tier value allow you to find their exact roles (if you're to lazy to read their bonuses)...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.jeuxonline.info/showthread.php?t=986839&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a french related forum thread, illustrating my point.&lt;/a&gt; (&lt;em&gt;Translated! Traduction is probably innacurate, due to french being my natural langage. Feel free to edit if you see any mistakes.&lt;/em&gt;)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;While being weak, frail, limited, frigates offset those points with unbeatable prices (always less than 300,000 isk). Because they are able to fit a few weapons, a propulsion module and / or a scrambler, they are always useful, would the pilote be a vet or a newbie, in PvP or PvE.&#xA;  There are 6 variants that exist in almost any tech 2 more powerful and specialized version:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;tier 1 frigates : Tormentor (A), Bantam (C), Navitas (G ) &amp;amp; Burst (M) are optimised for mining. They are useful only for miner apprentices before moving on to a bigger ship. They are available on the market at an unbeatable price and you receive one at the beginning of the 10 missions from the early industrialist/trader career&#xA;  These frigates have no tech 2 equivalent.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;tier 2 frigates : Executioner (A), Condor (C), Atron (G ) &amp;amp; Slasher (M) are light, fast and very affordable. By the way, their price is their only real interest, except maybe to start in PvP. One of them is given at the beginning of the 10 missions fighter career.&#xA;  Tech 2 version of these vessels gives Interceptors.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;tier 3 frigates : Magnate (A), Heron (C), Imicus (G ) &amp;amp; Probe (M) have small exploration bonuses. Note the Probe (M) which has a great bonus to cargohold which allow him to be a good small transport ship or Cyno alt. Also note the Imicus (G) is a very good offensive frigate with its drones.&#xA;  Tech 2 version of these vessels gives Covert Ops.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;tier 4 frigates : Crucifier (A), Griffin (C), Maulus (G ) &amp;amp; Vigil (M) have a greater interest, particularly in PvP. Indeed, these vessels are specialized for ewar. They are certainly far from having the power of a Recon but they can get their game on a battlefield. Note the notable exception of Vigil whose interest is not his ability but his ewar speed interceptor role.&#xA;  Tech 2 version of these vessels gives EAS.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;tier 5 &amp;amp; 6 frigates : Inquisitor &amp;amp; Punisher (A), Kestrel &amp;amp; Merlin (C), Incursus &amp;amp; Tristan (G ), Breacher &amp;amp; Rifter (M) are all fighting frigates. These are generally the best tech frigates 1 in most combat situations. Some of them are particularly good and still used by veterans.&#xA;  A tier 6 frigate is given at the end of the 10 missions of the fighter career.&#xA;  The tier 5 provide the foundation for SB and those of tier 6 those of AS (except for Gallente which are reversed).&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The Tier value change the required commandship skills levels requirements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Tier value also impacts the manufacturing needs. Higher Tier ships requires more ores.&#xA;Tier values change manufacture time, BPO copy time, probability of BP invention success, etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe some more points to be also influenced, like survivability (a Punisher is sturdier than an Executionner, for exemple), or effectiveness, but i wont try to produce the whole differences list, it would take a while, and you already have the main points...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Feel free to edit my post if you think i missed something essential.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="7098" LastEditorUserId="7098" LastEditDate="2011-04-01T09:16:24.410" LastActivityDate="2011-04-01T09:16:24.410" CommentCount="3" CommunityOwnedDate="2011-04-01T09:16:24.410" ContentLicense="CC BY-SA 2.5" />
  <row Id="19259" PostTypeId="2" ParentId="17375" CreationDate="2011-03-31T12:07:01.317" Score="2" Body="&lt;p&gt;There is no official way to remove that &quot;bar&quot;. There might be a mod for it though. Look around in the mod browser from the main menu.&lt;/p&gt;&#xA;" OwnerUserId="8234" LastActivityDate="2011-03-31T12:07:01.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19260" PostTypeId="2" ParentId="7874" CreationDate="2011-03-31T12:27:38.700" Score="1" Body="&lt;p&gt;Had another look and found the Yellow Brick Road level - it's Room 4, #23. I'm sure you've long since solved the level, but a &lt;a href=&quot;https://i.stack.imgur.com/ZHGQQ.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;solution is here&lt;/a&gt; if not.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="9752" LastEditDate="2011-06-20T15:47:29.773" LastActivityDate="2011-06-20T15:47:29.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19261" PostTypeId="1" AcceptedAnswerId="19275" CreationDate="2011-03-31T12:34:55.803" Score="7" ViewCount="6770" Body="&lt;p&gt;I'm a bit of a Guild Wars noob, but I've always been interested in going for the Legendary Defender of Ascalon title.  I've started up a character in Pre-Searing, and I've been working my way up to level 10 (using the tips posted &lt;a href=&quot;http://wiki.guildwars.com/wiki/Legendary_Defender_Of_Ascalon&quot; rel=&quot;nofollow noreferrer&quot;&gt;on the official Wiki&lt;/a&gt; for guidance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Lieutenant Langmar's quests now available for level 10 and higher characters, and the ability to farm those repeatedly for XP, does anyone have a sort of ballpark idea on how long it takes you to get the title these days?  I can spend up to an hour a day working on it.&lt;/p&gt;&#xA;" OwnerUserId="6762" LastEditorUserId="31433" LastEditDate="2017-01-02T19:04:26.090" LastActivityDate="2017-01-02T19:04:26.090" Title="How long does Legendary Defender of Ascalon take these days?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19262" PostTypeId="2" ParentId="19240" CreationDate="2011-03-31T12:51:20.093" Score="1" Body="&lt;p&gt;The absolute best place to find SWEPS, Models, Maps, Tools, and Game Modes is &lt;a href=&quot;http://www.garrysmod.org/downloads/&quot; rel=&quot;nofollow noreferrer&quot;&gt;garrysmod.org&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-31T12:51:20.093" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19263" PostTypeId="1" AcceptedAnswerId="19415" CreationDate="2011-03-31T14:25:59.170" Score="4" ViewCount="1228" Body="&lt;p&gt;Clive Handforth (the guy with a notepad for a head) appears to be a parody of something, but I'm not sure what. Simply the &quot;it's grim up north&quot; stereotypical Yorkshireman?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/sf08X.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8236" LastEditorUserId="336" LastEditDate="2011-03-31T14:31:24.343" LastActivityDate="2011-08-15T18:57:53.607" Title="Who is Clive Handforth meant to be in Little Big Planet 2?" Tags="|little-big-planet-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19264" PostTypeId="1" AcceptedAnswerId="19266" CreationDate="2011-03-31T15:55:41.890" Score="26" ViewCount="6910" Body="&lt;p&gt;I have just started a new game and built four bus stations in a city (2000 pop.). Now one has over 300 passengers waiting and the others have nearly nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way for me to determine where they want to go?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/1nK1s.png&quot; alt=&quot;My city with &amp;#39;problematic&amp;#39; bus stop&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2024-03-18T17:06:28.663" Title="Where do bus passengers want to go in OpenTTD" Tags="|openttd|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19266" PostTypeId="2" ParentId="19264" CreationDate="2011-03-31T16:16:02.967" Score="28" Body="&lt;p&gt;They'll go anywhere. Passengers in OpenTTD are treated just like any other types of goods - sent them to the next block, or 3000 miles away (preferably through something faster than a bus) and they'd happily pay you for the trip. Supply and acceptance of passengers are separate, and do not affect each other. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem you're having is probably because the stations are overlapping each other too much - meaning they are competing with each other for passenger. You're also building some of them out of the town, which means that though they accept and supply passenger, in reality, the amount is minuscule. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you would really want to do at this stage of the game is to build one or two station in the center of that town, then transport the passenges picked up there to &lt;em&gt;another&lt;/em&gt; town (preferably of similar population, or two smaller towns), so that you are covering enough distance to get a good sum of money out of each trip.&lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-03-31T16:16:02.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19267" PostTypeId="1" AcceptedAnswerId="19270" CreationDate="2011-03-31T16:18:03.393" Score="7" ViewCount="550" Body="&lt;p&gt;If you right click on a building, banelings will attack it do much more damage than usual. Does the splash from this attack damage any units who are stood nearby? And, if so, how much?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I set the building attack to autocast, will the banelings attack buildings in preference to units, or still attack units as first prio, then buildings if they can't reach any units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks :)&lt;/p&gt;&#xA;" OwnerUserId="7696" LastEditorUserId="28182" LastEditDate="2013-12-05T08:21:33.693" LastActivityDate="2013-12-05T08:21:33.693" Title="Does baneling building attack do splash damage to units?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19268" PostTypeId="2" ParentId="19267" CreationDate="2011-03-31T16:25:33.583" Score="6" Body="&lt;p&gt;Concerning your first question, yes, the splash damage does still harm other units around it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Banelings always do 80 damage to structures, 35 damage to light armored, and 20 to everything else in a radius.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-03-31T16:25:33.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19269" PostTypeId="2" ParentId="19264" CreationDate="2011-03-31T16:37:27.627" Score="11" Body="&lt;p&gt;Since Yi Jiang has already explained the way it normally works (with passengers just happily going anywhere you take them), I thought it might be worth noting that there are multiple alternative versions of the game that change this, making it so that passengers and cargo have to be delivered to a specific place. This considerably changes the game, making it quite a bit more difficult, but more realistic and perhaps more interesting, depending on the player.&lt;/p&gt;&#xA;&lt;p&gt;There's an older (seemingly abandoned) version of the game that does this known as &lt;a href=&quot;https://wiki.openttd.org/en/Community/Patches/Passenger%20and%20cargo%20destinations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cargodest&lt;/a&gt;. And a more recent, still active one with the very similar name of &lt;a href=&quot;https://wiki.openttd.org/en/Manual/Passenger%20and%20cargo%20distribution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cargodist&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="857" LastEditorUserId="7703" LastEditDate="2024-03-18T17:06:28.663" LastActivityDate="2024-03-18T17:06:28.663" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="19270" PostTypeId="2" ParentId="19267" CreationDate="2011-03-31T16:49:56.900" Score="12" Body="&lt;p&gt;Banelings usually prefer to attack units and don't attack buildings unless manually ordered to do so. When &quot;Attack Structure&quot; is set to auto cast, banelings will prefer to attack buildings and only go for units if there are no buildings in sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a baneling explodes next to a building and a unit, the building will take 80 damage and the unit will take 20/35, no matter why the baneling exploded. If the building or the unit was targeted, or if the baneling exploded because it got killed or the player manually hit &quot;Explode&quot; makes no difference.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2011-04-05T14:36:52.117" LastActivityDate="2011-04-05T14:36:52.117" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19271" PostTypeId="2" ParentId="14824" CreationDate="2011-03-31T17:06:43.000" Score="0" Body="&lt;p&gt;This playstation blog site posting has links to all the games in the list.  This is the one I'm using to decide if I want the Move  :)  : &lt;a href=&quot;http://blog.us.playstation.com/2010/12/17/playstation-move-approaching-50-supported-games-more-to-come/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6658" LastActivityDate="2011-03-31T17:06:43.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19272" PostTypeId="3" CreationDate="2011-03-31T17:17:44.617" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-03-31T17:17:44.617" LastActivityDate="2011-03-31T17:17:44.617" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19273" PostTypeId="3" CreationDate="2011-03-31T17:17:44.617" Score="0" Body="&lt;p&gt;Infamous is an action game release for the PS3 in 2009 by Sucker Punch.  It is set in a city that is closed off following a terrorist attack.  The main character, Cole, has a set of electrical powers that expand as the game progresses.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="6658" LastEditDate="2011-03-31T17:36:59.387" LastActivityDate="2011-03-31T17:36:59.387" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19274" PostTypeId="1" AcceptedAnswerId="19774" CreationDate="2011-03-31T18:13:05.323" Score="17" ViewCount="2743" Body="&lt;p&gt;I bought a minecraft key from another person, which claimed that it was an alpha-version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I check if my key is from the time of the alpha-version?&lt;/p&gt;&#xA;" OwnerUserId="5655" LastEditorUserId="25150" LastEditDate="2012-07-20T03:08:32.263" LastActivityDate="2012-07-20T03:08:32.263" Title="Where / How can I check if my minecraft key is an alpha-version?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="19275" PostTypeId="2" ParentId="19261" CreationDate="2011-03-31T18:45:10.080" Score="7" Body="&lt;p&gt;Like most things in Guild Wars, it depends on whether that hour a day you can spend can be extended at all. The fastest current way found is to repeatedly farm the first few enemies on the Farmer Hamnet quest, detailed here - claimed LDoA in 2-3 days:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.guildwarsguru.com/forum/fastest-way-ldoa-t10473064.html?t=10473064&amp;amp;highlight=ldoa+speed&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.guildwarsguru.com/forum/fastest-way-ldoa-t10473064.html?t=10473064&amp;amp;highlight=ldoa+speed&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, if we discount the exp you'll gain from killing foes for the sake of simplicity, you'll need 101,000 experience to get from level 10 to level 20, and at 1,000 experience per day, you're looking at about 101 days, probably quite a few less since you'll be killing some monsters to gain exp along the way. Cut that number down further if you have some time to go Charr hunting in the Northlands; it's a great way to get up to 14 or so in a few days without being as boring as farming one mob over and over again. At an hour a day, plan on devoting 2-3 months at it, and you'll probably be pleasantly surprised.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Almost forgot to mention, class matters a bit more in pre as well. If you're, say, a Ranger, you might be able to take advantage of the bonus weapons that come with pre-ordering some of the games if you did that, or owning collector's editions. AoE scatter also doesn't exist in pre, so quite a few people like running Elementalists or Ele secondaries for that reason. &lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-03-31T18:45:10.080" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19276" PostTypeId="1" AcceptedAnswerId="19455" CreationDate="2011-03-31T18:53:14.103" Score="5" ViewCount="357" Body="&lt;p&gt;I found a few guides that state that some careers are better suited for specific type of aspiration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example the Slacker is better suited for the Romance aspiration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: what is the specific effect that aspirations have over career? Do aspirations improve the chance of promotion for example?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2011-04-04T09:37:57.037" Title="Relationship between aspiration and career" Tags="|the-sims-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19277" PostTypeId="1" CreationDate="2011-03-31T18:57:17.533" Score="2" ViewCount="945" Body="&lt;p&gt;It is really annyoing since in cutscenes I spend about half the time watching lips moving and gestures finishing to something said half a minute ago :-(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This problem seems to occur rather often, but all descriptions I found (e.g. &lt;a href=&quot;http://forum.suprbay.org/showthread.php?tid=34441&amp;amp;pid=108160#pid108160&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;) mention turning of sound hardware acceleration. However Windows 7 doesn't seem to provide that option. The audio device is an onboard Realtek HD one.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="23" LastEditDate="2011-04-03T10:56:31.930" LastActivityDate="2011-07-06T21:37:57.497" Title="How to stop Assassin's Creed's speech from desynching?" Tags="|pc|macos|technical-issues|assassins-creed|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19278" PostTypeId="1" AcceptedAnswerId="19284" CreationDate="2011-03-31T18:59:19.690" Score="8" ViewCount="38101" Body="&lt;p&gt;I am aware that some games (like the early &lt;em&gt;Final Fantasy&lt;/em&gt; titles, &lt;em&gt;Disgaea&lt;/em&gt;) which are on PSP (more appropriately, PSN) are later versions with a small amount of extra content.  Normally it is fairly easy to find this information out with a bit of searching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However I have not been able to find anything on the differences (if any) between &lt;em&gt;Breath of Fire III&lt;/em&gt; as a PSN download for the PSP go and the original on PSX.  Can anybody enlighten me?  Also, is there some better way to find out this kind of information than blindly searching the internets with Google?&lt;/p&gt;&#xA;" OwnerUserId="8232" LastEditorUserId="181240" LastEditDate="2021-05-07T23:13:12.907" LastActivityDate="2023-01-14T10:19:36.450" Title="What is the difference between Breath of Fire III for the PSX and for the PSP (or PSPGo)?" Tags="|version-differences|breath-of-fire-iii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19279" PostTypeId="1" AcceptedAnswerId="19282" CreationDate="2011-03-31T19:08:29.003" Score="2" ViewCount="443" Body="&lt;p&gt;This seems to happen particularly with Wonders - suddenly the game will inform me that building has stopped on a particular building without any further explanation. The building is then converted into gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this happening? How can I tell what has caused it (where do I look) and how can I prevent it happening in future?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastActivityDate="2011-03-31T19:42:00.417" Title="What are the reasons for the game suddenly stopping building production - particularly wonders?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19280" PostTypeId="2" ParentId="19246" CreationDate="2011-03-31T19:09:28.620" Score="9" Body="&lt;p&gt;Method 1 : during a fight hold up the shield for a while and you'll see a circle closing in on you - when it gets close in you gain an extra star.&lt;/p&gt;&#xA;" OwnerUserId="4067" LastActivityDate="2011-03-31T19:09:28.620" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19281" PostTypeId="1" AcceptedAnswerId="27385" CreationDate="2011-03-31T19:26:57.800" Score="1" ViewCount="1315" Body="&lt;p&gt;I have a decent PC&lt;br&gt;&#xA;( Core i7 950&lt;br&gt;&#xA;10gb DDR3 1600mhz&lt;br&gt;&#xA;Zotac GTX 260^2 AMP2 )  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yet the game runs on ~45FPS on the lowest settings. If I look around, it can go down to 15fps.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using the latest NVidia driver and DirectX.&lt;br&gt;&#xA;Please let me know if there are hacks, or config options to improve it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(GPU load is on 1-15% and CPU is on 5%)&lt;/p&gt;&#xA;" OwnerUserId="1614" LastEditorUserId="185203" LastEditDate="2022-07-27T14:28:45.640" LastActivityDate="2022-07-27T14:28:45.640" Title="Jade Dynasty - Increase FPS" Tags="|performance|jade-dynasty|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19282" PostTypeId="2" ParentId="19279" CreationDate="2011-03-31T19:42:00.417" Score="12" Body="&lt;p&gt;When another civilization completes the wonder you are currently building, your progress will be refunded back to you as gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for other buildings, its possible the building under construction has become obsolete.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-03-31T19:42:00.417" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="19283" PostTypeId="1" AcceptedAnswerId="24844" CreationDate="2011-03-31T20:44:31.230" Score="0" ViewCount="1803" Body="&lt;p&gt;When I start Wolfteam (&lt;a href=&quot;http://wolfteam.softnyx.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wolfteam.softnyx.net/&lt;/a&gt;) my screen is shifted to the left, that is, I cant see what is in the left of the screen since it starts showing the middle of the window. I have found some people on the internet with the same problem:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamerzplanet.net/forums/wolfteam/240161-wolfteam.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamerzplanet.net/forums/wolfteam/240161-wolfteam.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wolfteam.softnyx.net/Forum/FreeBoard_V.aspx?Seq=9623&amp;amp;cPage=1&amp;amp;searchCate=&amp;amp;searchValue=&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wolfteam.softnyx.net/Forum/FreeBoard_V.aspx?Seq=9623&amp;amp;cPage=1&amp;amp;searchCate=&amp;amp;searchValue=&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to change resolution in ingame options, but nothing happens, the resolution won't change: it changes the number I click OK but it won't actually change the resolution, only the resolution number configured.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone knows how to fix this?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="1787" LastEditDate="2012-11-14T06:15:58.757" LastActivityDate="2012-11-14T06:15:58.757" Title="How to solve screen shifted to the left on wolfteam?" Tags="|wolfteam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19284" PostTypeId="2" ParentId="19278" CreationDate="2011-03-31T20:53:10.910" Score="10" Body="&lt;p&gt;AFAIK it's the same with better graphics, picture gallery and the ability to share fishing minigames with friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Someone made a list of the differences:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The title screen is different&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some slowdown before attacks until you've had the game on for a bit.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The electric room with the machine soldier in the &quot;Factory&quot; has permanent slowdown which actually makes it a lot easier to do that sequence of lever presses. I think this was done on purpose because there's no other parts like it in the game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hachio's name is &quot;Haochi&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Heavy Dagger is now more accurately called &quot;Frost Dagger.&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The room with the block puzzle in angel tower has one of the passages decreased in width and you can't get into random battles to teleport to the top to skip the puzzle.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stallion's color scheme is completely different. He is Brown, white, and yellow if I recall. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&quot;Utmost attack&quot; had its name changed to &quot;Vacuum Wave&quot;. I think it is because Stallion was supposed to look like &quot;Ultraman&quot;, a Japanese hero. Utmost attack must have been one of his techniques?&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the Desert, getting into random encounters does not turn Ryu in a random direction. Turning right once, then walking straight until you reach Manmo still works thankfully.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Dupe glitch does not work anymore.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The Holy Mantle seems to work better. If you walk perfectly straight, you will go a while without fighting. Take a single turn, and it's battle time though. I remember it doing absolutely nothing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Finally, all of the music has added instruments which in my opinion make the music in the game a LOT better. I have never heard those extra sounds even on my I-pod. When I play my PSP on TV, you can still hear the new sounds. I wonder if the music had some sort of error in all of the tracks to begin with? Every song I can think of has something new in it. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.gamefaqs.com/boards/196817-breath-of-fire-iii/55291244&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/196817-breath-of-fire-iii/55291244&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="14" LastEditDate="2012-03-08T21:02:21.983" LastActivityDate="2012-03-08T21:02:21.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19288" PostTypeId="2" ParentId="19189" CreationDate="2011-03-31T21:35:47.167" Score="4" Body="&lt;p&gt;Usually TOP players know &quot;that timing stuff&quot; that will never work for 'beginning' players. I've passed my way from gold to plat and see (from own games and replays) that too often low level players don't build SCVs constantly, are supply-blocked often, don't spend all mineral/gas, etc... Though you need to manage to get those PRO players timing things, it is usually too hard to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My recommendations are based not on &lt;strong&gt;exact&lt;/strong&gt; timing &quot;when to push&quot; (you actually don't need that), but more concentrated on IDEA how to determine what is a good time to push. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as always, answer depends on your opponent race significantly.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Against Zerg:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Idea is based on the empirical observations: in 90% Zerg is doing FE (either 15-hatch, or 13-pool, and then 13-14 hatch).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;on 2 players map - immediately after beginning to build 1st rax send 1 SCV to scout opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;on 4 players map - scout right after beginning to build supply, send 1 more SCV after beginning building 1st rax if you didn't find opponent base. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The purpose of those items to build bunker on opponents natural (also is good to get 2-3 more SCVs to build 1-2 more bunkers and repair them, also 2-3 rax are required to keep pressure on). If he is going for FE - you will put a solid pressure and delay/deny his expansion, or at least will force him to build a lot of zerlings except of drones. Use this time to make own expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he is going for 1base-roach (you will see that on absence of FE - and MUST to scout what is going on) - switch yourself to marauder build and don't over-invest in bunkers (they very useful to defend against zerlings, but don't give you too much against roaches).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So From my perspective &quot;Early pressure strategy&quot; (Bunker rush?) is more powerful, therefore answer is: &lt;strong&gt;do push as early as possible&lt;/strong&gt; at least on plat-diamond (and probably master) level. I not sure how will that works on bronze level. Problem is not in opponent, but in your micro: you should be able to manage to survive your 1st SCV, in parallel you need to build more SCVs, more barracks, more supply depots, probably expand.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Against Protoss:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Idea is based on the empirical observations: in 90% Protoss is doing gate+core+1zeal+1stalker+2-3 more gates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, from my experience against plat-diamond players, your should push ONLY when you have concussive shell and 2-3 marauders. Till that time you also should have 2-3 marines (while you building refinery and spending &quot;early&quot; gas on upgrade/marauders you should have some possibilities to build 2-3 marines). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would be good to start stim-pack research earlier then concussive shell. In this case using kiteing (shoot-and-go) you will deny harassment of you army if you decide to turn back. Also you should be able to deal with first zealots/stalkers easily. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taking to account 3-rax plan, usually you should have 2 tech lab and 1 reactor. But I would suggest to deffer reactor a little bit. build &quot;in parallel&quot; 2 tech-labs, then 2 marauders, then start 2 upgrades. Once your marauders ready - take your marines, go and push with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So answer is: &lt;strong&gt;as soon as you get 2 marauders&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Against Terran:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cant say you too much, that is VERY dependable what your opponent is doing (&lt;em&gt;again, I'm talking about plat-diamond players, but if you planning to improve your skills - try to do your best&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 2 most common Terran strategies:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 rax FE (or as variation) marines push;&lt;/li&gt;&#xA;&lt;li&gt;1-1-1 build (or as simplification 1-1 build as we will see the very beginning - when player didn't build starport yet, or just didn't build any units from that; but player does build tech-lab on factory and is researching siege mode).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Case when your opponent start from 1-1 build and siege mode research. From my perspective, your marine push will fail here. If you start &quot;Very early&quot; with 7-8 marines, and opponent has 3-4 marines - he will just take 5-7 SCVs and will be able to survive long enough to get 1st tank. After that you push will fail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you wait for 12-16 rines opponent will have 1-2 tanks in siege mode (with some rines too) and you will fail also. Though, it depends from both of you microing skills... there are options to manage to kill those tanks and keep pressure with stimmed marines.&#xA;But for sure that will fail once you go to higher league, so I wouldn't recommend to invest to much in this strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore for case when your &lt;strong&gt;opponent start from 1-1 build - try to invest in expansion&lt;/strong&gt;. Though take into account: soon he either bring sieged tanks to your door, or will make marine OR helion OR tank drops, or Banshee harass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Case when your &lt;strong&gt;opponent start with 2rax FE&lt;/strong&gt;. Scout him (scan?) and if you see he is building CC - &lt;strong&gt;put pressure right now&lt;/strong&gt;: he has exactly same amount of marines as you &lt;strong&gt;-8&lt;/strong&gt;. If you manage to deny his expansion without loosing more then X+8 marines (X - is amount of marines you kill from opponent) - that's would be good. Otherwise - you will fail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Case when you &lt;strong&gt;opponent start with mass rines&lt;/strong&gt; and stim research: doesn't matter when you push - you will fail as he will have more reinforcements. Again, it depends from your micro skills, but if you see he is going to mass rines - &lt;strong&gt;think about few bunkers and expansion&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-03-31T21:35:47.167" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19289" PostTypeId="2" ParentId="18743" CreationDate="2011-03-31T21:37:24.280" Score="0" Body="&lt;p&gt;See this build a lot on gomtv by protoss, anyway to be able to counter you can;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran- Bunker up with marauders + a few marines use 1 base + 1 gass and use 3 rax then siege expand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg- use 2/3 spine crawlers and roaches they take a lot of hits and try to get burrow tech also spread creep to help surround + transfuse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;protoss- um 4 gate them back lol, saw TT1 do a 3 gate and held it off with mainly zealots and blocking the stalkers from running with probes. but otherwise use sentries to forcefield your ramp and tech to collosi I guess.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;hope this helps main thing is don't fast expand and only move out when you macro up a bigger army cos for the 4 gate push they cut probes so if you hold your ahead in economy and are able to safely expand then win.&lt;/p&gt;&#xA;" OwnerDisplayName="user8246" LastEditorUserId="52800" LastEditDate="2014-01-07T11:54:57.157" LastActivityDate="2014-01-07T11:54:57.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19290" PostTypeId="1" AcceptedAnswerId="19291" CreationDate="2011-03-31T21:49:08.497" Score="4" ViewCount="596" Body="&lt;p&gt;Last time I began to play often to plat/diamond/master players... Not too often, but still I saw a lot (especially on 4 players maps, in both ladder and custom games) that Protoss players do VERY early expansion. I would name it &quot;1-pylon&quot; expansion. Idea is following: build 1st pylon and once have enough money - build nexus on natural, after that - continue usual build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not scouted and managed in time - he will win (just because has 1.5 better economy). If scouted - at least for me - it is hard to manage. I didn't expect such kind of audacity: last few month of play I saw Protoss players do either 1-gate-gas-core, or 1-gate-gate-gas-core. For any of this case you could delay scouting a little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have ALMOST deny that, but failed due to mistakes in micro. Still, that was very doable...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For terran players: in my experience, 2 rax expand is very powerful strategy, but I found out that players do 1 rax expand!!! and still fill comfortable... still risky, in my opinion: if you scout that in time and don't expand your self but invest in army - you will be able to kill him in 8-9 minutes...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question1&lt;/strong&gt;: how viable is this strategy of NO-ARMY expand&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question2&lt;/strong&gt;: how to apply this strategy on practice for a) Protoss, b) Terran. &#xA;As Terran you can wall-in, but for Protoss, how to prevent scouting?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Question3&lt;/strong&gt;: Probably the reason why opponent decided to do a no-army FE is/was opponent confidence in own skills (in such kind of matches my opponent was slightly favored) and he tried this cheese strategies just for fun?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks, any thoughts are welcome!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-03-31T22:21:04.757" LastActivityDate="2011-03-31T22:21:04.757" Title="NO ARMY expansion: is this new strategy? Is it viable?" Tags="|starcraft-2|starcraft-terran|starcraft-protoss|fast-expand|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19291" PostTypeId="2" ParentId="19290" CreationDate="2011-03-31T22:12:21.160" Score="3" Body="&lt;p&gt;*Assuming that you're playing as a protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The expansion is dependent on the map and the opponent you face.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against zerg on a large map like Shakrus Plateau, the 1 pylon, nexus expand is viable (unless they go 6 pool), because it's almost guaranteed that the zerg will expand as well. It's also because it's a long travel time for them, and a small ramp, they will usually also have a cannon or two to help protect against high aggression for this build because as you put it, they will have a smaller army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your questions:&#xA;1. See above. It is really map dependant, you wouldn't do a 'no-army' expand on a map like Xel'Naga Caverns against terran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2a) In a PvP it's generally a bad idea to go this build, a 4 gate will crush you like no tomorrow. I normally see this type of build almost exclusively in PvZ. Because of proper scouting they will either respond with their own expansion and you're in for a long term game, or they will apply quick pressure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2b) Not really sure what the question is, are you asking how to prevent other races from scouting your base as protoss against this build? If so, you really can't, the amount of time required to get a wall to stop a scout is too long. On one base play, normally you chronoboost a stalker to stop the scouting probe/scv/drone, but if you are going for this fast expand, you can't do it. They will see that you are going this build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) I don't understand this question. &lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-03-31T22:12:21.160" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19292" PostTypeId="1" AcceptedAnswerId="19310" CreationDate="2011-03-31T22:17:50.860" Score="-3" ViewCount="250" Body="&lt;p&gt;Usually, you need to decide your plan for the game based only on few small things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;type of the map;&lt;/li&gt;&#xA;&lt;li&gt;the opponent race (Zerg, Protoss, Terram, Random).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You need to begin implementing your strategy on the 11-12 of supply. The only option to receive any information about player till that time is scouting with 6-7th worker (that is seldom reasonable thing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So after building (or beginning to build) your first spawning pool/barrack/gateway you already should decide:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;for Zerg: gas+speedlings OR FE OR 6 pool (Zerg player should do decision earlier, as 6 pool is also often viable strategy);&lt;/li&gt;&#xA;&lt;li&gt;for Terran: 2nd rax OR gas+2nd rax OR gas+factory;&lt;/li&gt;&#xA;&lt;li&gt;for Protoss: 2nd gateway OR gas+core.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What are key factors to make strategy for match?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any other thoughts are welcome!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-01T05:33:40.093" Title="How to select strategy on the game?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19293" PostTypeId="1" AcceptedAnswerId="19294" CreationDate="2011-03-31T22:40:49.810" Score="10" ViewCount="2190" Body="&lt;p&gt;Pokemon Black/White has been applauded for the improved storyline (well, for a Pokemon game). Are there any differences in being a male protagonist versus being a female protagonist? Or is it completely cosmetic in nature? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As suggested by Raven Dreamer, this is the situation I'm referencing:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/0J1Dd.gif&quot; alt=&quot;To illustrate&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-03-31T23:42:44.267" LastActivityDate="2011-03-31T23:52:08.970" Title="Are you a boy? or a girl?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="19294" PostTypeId="2" ParentId="19293" CreationDate="2011-03-31T22:53:20.160" Score="4" Body="&lt;p&gt;There are no differences in gameplay depending on what you chose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cosmetic-wise, the default menus if you are a girl are pink, and the menus are blue if you are male.  Also by default, the boy has hexagon-shapes on his C-Gear, and the girl has heart-shapes.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-03-31T23:52:08.970" LastActivityDate="2011-03-31T23:52:08.970" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19296" PostTypeId="2" ParentId="14715" CreationDate="2011-03-31T23:33:48.690" Score="1" Body="&lt;p&gt;Another alternative is to allow the particle accelerator to fire continuously, but use the controls to hold back the hydrogen peroxide until the eye opens and then let it through to increase the voltage.&lt;/p&gt;&#xA;" OwnerUserId="8252" LastActivityDate="2011-03-31T23:33:48.690" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19297" PostTypeId="1" CreationDate="2011-04-01T00:03:11.847" Score="3" ViewCount="2024" Body="&lt;p&gt;I got the PC version last week and completed it. Now I'm wanting to play the DLC The Da Vinci Disappearance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everywhere I read it says the PC version includes it. So.. where does it start?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've long ago finished the main sequences. I'm two Thief missions away from 100% sync (I really suck at running the courses).&lt;/p&gt;&#xA;" OwnerUserId="4765" LastEditorUserId="39891" LastEditDate="2014-01-30T09:47:07.007" LastActivityDate="2014-01-30T09:47:07.007" Title="The Da Vinci Disappearance" Tags="|pc|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19299" PostTypeId="1" AcceptedAnswerId="19306" CreationDate="2011-04-01T01:33:09.910" Score="2" ViewCount="415" Body="&lt;p&gt;Specifically, respect and personal courage; those are my two lowest stats.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2011-04-04T20:59:10.613" LastActivityDate="2011-04-04T20:59:10.613" Title="How do I earn honor in America's Army?" Tags="|americas-army-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19301" PostTypeId="1" AcceptedAnswerId="19305" CreationDate="2011-04-01T01:56:09.453" Score="3" ViewCount="245" Body="&lt;p&gt;What score do I need for Expert on Squad Designated Marksman training&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2011-04-04T20:58:52.127" LastActivityDate="2011-04-04T20:58:52.127" Title="Expert Marksman Score" Tags="|americas-army-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19302" PostTypeId="2" ParentId="19297" CreationDate="2011-04-01T02:04:04.723" Score="6" Body="&lt;p&gt;Ok, after many hours of searching I found the answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to launch U-Play and redeem the item. It costs zero points. Once done, start the game again and the icon will appear on the map.&lt;/p&gt;&#xA;" OwnerUserId="4765" LastActivityDate="2011-04-01T02:04:04.723" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19303" PostTypeId="2" ParentId="10815" CreationDate="2011-04-01T02:38:29.730" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.newegg.com/Product/Product.aspx?Item=N82E16815153009&amp;amp;cm_re=video_grabber-_-15-153-009-_-Product&quot; rel=&quot;nofollow noreferrer&quot;&gt;Encore Video Grabber @ Newegg&lt;/a&gt;  Very cheap Comes with Bundled software and easy to use owned one for over a year.&lt;/p&gt;&#xA;" OwnerDisplayName="user8256" LastActivityDate="2011-04-01T02:38:29.730" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19304" PostTypeId="1" AcceptedAnswerId="19394" CreationDate="2011-04-01T02:38:53.130" Score="3" ViewCount="773" Body="&lt;p&gt;What score do I need to get to get basic on the MOUT Course training? Proficient? Expert?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="4182" LastEditDate="2011-04-02T20:52:42.787" LastActivityDate="2011-04-03T12:56:56.490" Title="MOUT course score" Tags="|americas-army-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19305" PostTypeId="2" ParentId="19301" CreationDate="2011-04-01T04:14:17.660" Score="4" Body="&lt;p&gt;Hitting between the eyes 37 out of 40 times will net you a score of 1155/1200, which is enough for Expert ranking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/CGqAXMeJ89E?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-04-01T04:14:17.660" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19306" PostTypeId="2" ParentId="19299" CreationDate="2011-04-01T04:17:39.950" Score="3" Body="&lt;p&gt;From &lt;a href=&quot;http://manual.americasarmy.com/index.php/Honor_and_Advancement&quot; rel=&quot;nofollow noreferrer&quot;&gt;the manual for Americas Army&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Respect&lt;/strong&gt; is scoring based on following orders and showing respect for others. Respect points are earned by actions such as completing leader-assigned objectives and securing enemy Soldiers.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Personal Courage&lt;/strong&gt; is scoring based on courageous behavior by a Soldier. Players earn Personal Courage points from activities such as neutralizing enemies and completing objectives while badly wounded.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For the sake of completion, I'll list the rest of the categories as well:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Loyalty&lt;/strong&gt; is teamwork based scoring. Assisting teammates completing objectives, neutralizing enemies, and other actions earns you points in Loyalty. To earn Loyalty points you must be linked to a teammate when they achieve a scoring opportunity.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Duty&lt;/strong&gt; is mission and objective based scoring and is earned when a player wins missions and completes objectives.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Selfless Service&lt;/strong&gt; is scoring based on helping others and doing the right thing. Players gain Selfless Service points through such actions as performing medical care on fellow Soldiers, responding to injured and incapacitated Soldiers quickly and performing triage on fellow soldiers in the correct order.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Honor&lt;/strong&gt; is the average of all other Army values. When you achieve enough points in your Army Values scores, your Honor level increases. An increase in your Honor level earns a Soldier advancement points and increases the Soldier's rank.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;strong&gt;Integrity&lt;/strong&gt; is the only Army Value which can cause points to be lost as well as gained. Integrity points are lost by harming fellow Soldiers, damaging military equipment, or harming incapacitated enemy Soldiers.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-04-01T04:17:39.950" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19307" PostTypeId="2" ParentId="14569" CreationDate="2011-04-01T04:30:43.677" Score="8" Body="&lt;p&gt;At least as of 1.4, Bone Meal applied directly to non-white sheep will turn them back to white.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to being used to make other dyes, Bone Meal can also give you more white wool, &lt;strong&gt;but it must be applied to off-color sheep, not the wool blocks themselves.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Tested on both red-dyed sheep and naturally occuring black sheep.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-01T04:30:43.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19308" PostTypeId="1" AcceptedAnswerId="19361" CreationDate="2011-04-01T04:41:35.597" Score="47" ViewCount="7405" Body="&lt;p&gt;I just opened a nether portal for the first time, and I must say, it's not a very good location, a sort of narrow trench/cavern thingy without any obvious clues as to which direction is &quot;out&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not willing to simply move my overworld portal (due to dilation it is unlikely to have much of an effect, anyway), and was wondering if there was a way to force minecraft to generate a new personal Hell for me to explore (hopefully one that doesn't involve me stuck in some wall!).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-16T06:03:04.100" LastActivityDate="2013-03-18T13:10:26.470" Title="I don't like Hell, can I go somewhere else?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19309" PostTypeId="1" AcceptedAnswerId="19311" CreationDate="2011-04-01T04:59:11.707" Score="8" ViewCount="299" Body="&lt;p&gt;In Civilization 4 you can ask other civilizations for money or technology instead of trading. You say, &quot;Can you spare this for a friend?&quot; and sometimes they give it to you without expecting anything in return.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This only works if they are &quot;pleased&quot; or &quot;friendly&quot; towards you. If they are &quot;cautious&quot; or lower it is a demand and that lowers (-1) their opinion of you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it seems like, if they are pleased or friendly, you can ask it an unlimited number of times. Is that correct? Or is there some penalty (of which I am not aware)?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastActivityDate="2011-04-01T07:04:30.540" Title="Is there any penalty for asking friendly civilizations for money or technology?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19310" PostTypeId="2" ParentId="19292" CreationDate="2011-04-01T05:33:40.093" Score="6" Body="&lt;p&gt;So, I think the problem here (and the reason people are downvoting) is you're asking the wrong question.  If you were a Professional player, then you'd have multiple builds for each map/matchup combination so as to be unpredictable.  If you were an Amateur player, then it doesn't really matter which build you choose, picking one and sticking with it is the best you can do to get ahead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most importantly, you should know your build &lt;strong&gt;by the loading screen&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its a fairly easy mistake to make, you get in a match and you scout your opponent and you try to radically shift your build.  In fact, its a mistake even pro players like TLO, Day9 and iNcontroL make.  You see an opportunity and you try and adapt some other build, that you have practiced a couple times, but haven't ironed out yet, and you get eaten alive.  Actually, let me tell you a story:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;A Story about Tzenes&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I played in a tournament rather recently and I got matched up in the round of 16 against a Terran player in a Bo3.  Going into this my plan was simple: Game 1 I'll do some rush, try to catch him off guard plus make him think I'm bad, then settle into a more standard Game 2 and 3.  So Game 1 I pull a 7 Roach Rush (yes I think its a bad build, but I wanted him to think I was bad), and I just out Micro him.  Game 2 I settle into my more standard 15 hatch, I expand to 6 bases to his 3, but he manages to get a key drop off and catch all my Broodlords, mows through my not yet morphed Banelings, split the map and forces an early GG.  So now I come to Metalopolis for Game 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I hate Metalopolis as Zerg, I think it is my worst map for ZvT, I think the thing is horribly unbalanced unless you can get cross positions, and even then its hard to stop a Terran from splitting the map.  Going in to this, my plan is: 15 expand -&gt; early Roaches -&gt; Roach/Hydra drop -&gt; Muta.  So we spawn and sure enough its close positions, so I send out an early Drone scout (10) in case he's rushing, and I see he hasn't walled off yet.  Not only that, but I manage to micro my Drone so he places his Rax out of position, there is a hole big enough to drive an Infestor through &lt;em&gt;sideways&lt;/em&gt;.  So I see I'm at 15 Drones, 200 Minerals, and I go &lt;em&gt;screw this&lt;/em&gt; 15 Pool, 14 Gas, SPEEDLINGS!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember how I said you shouldn't switch plans half way through the game?  Well, sure enough by the time me first 10 lings pop, ling speed isn't finished (normally its 14 Gas, 14 Pool so it finishes at the same time), so by the time they get to his base, he's thrown up 2 more Rax and safely walled himself off.  Ouch.  So now I have to fall back on my original plan of Roach/Hydra, except I don't have my Roach Warren down, my Expo is half done, and all I've got for defense is 10 lings (and he's looking ready to move out.  So I throw down a Spine Crawler, demonstrate superior control, and hold off his initial push.  Except, by now he's expanded and is throwing down a Starport, and I don't even have my Lair yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I won't bore you with the rest of the match but its a long row of me being behind and trying to hold on, till I finally tap out to be done with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So here's the moral of the story boys and girls: &lt;strong&gt;&quot;Don't switch your horses mid stream.&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-04-01T05:33:40.093" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="19311" PostTypeId="2" ParentId="19309" CreationDate="2011-04-01T07:04:30.540" Score="7" Body="&lt;p&gt;There's no diplo penalty if you ask politely. While you can ask unlimited number of times, I believe there's a limit how often they can give you something. &lt;/p&gt;&#xA;" OwnerUserId="7207" LastActivityDate="2011-04-01T07:04:30.540" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19313" PostTypeId="2" ParentId="1933" CreationDate="2011-04-01T08:49:37.273" Score="0" Body="&lt;p&gt;Starcraft 2 AIs are written in a scripting language called Galaxy Script.&#xA;There are a few custom AIs available (some even openSource) at:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://darkblizz.org/Forum2/land-of-ai/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Startcraft 2 AI Forum&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8263" LastActivityDate="2011-04-01T08:49:37.273" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19314" PostTypeId="2" ParentId="16404" CreationDate="2011-04-01T08:55:22.213" Score="3" Body="&lt;p&gt;The Oriental ones don't have as many levels to reach, but their initial income should be higher.&lt;/p&gt;&#xA;" OwnerUserId="8263" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:16.437" LastActivityDate="2012-01-24T21:00:16.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19315" PostTypeId="1" AcceptedAnswerId="19758" CreationDate="2011-04-01T09:00:39.700" Score="3" ViewCount="394" Body="&lt;p&gt;When does the Mario house and the Mario items unlock in the American version of Nintendogs and Cats for 3DS?&lt;/p&gt;&#xA;" OwnerUserId="4037" LastEditorUserId="181240" LastEditDate="2018-03-02T22:05:24.927" LastActivityDate="2018-03-02T22:05:24.927" Title="How do I unlock the Mario house?" Tags="|nintendogs-and-cats|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19316" PostTypeId="2" ParentId="19222" CreationDate="2011-04-01T09:06:43.910" Score="0" Body="&lt;p&gt;The above answers are great but I think they leave out one very important point, start on very easy. I'm not sure from your post if you are starting there or starting on medium (the default). Everyone is a beginner at some point so don't feel bad for starting out at the lower difficulty. I'd share my friend code so we could play sometime but im not sure if board rules restrict that sort of thing, I'm pretty decent but if you need a sparing partner send me a private message. That goes for anyone reading this that is looking for a SSF4 3D match. :D  &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2011-04-01T09:06:43.910" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19317" PostTypeId="1" AcceptedAnswerId="19318" CreationDate="2011-04-01T09:26:35.057" Score="7" ViewCount="362" Body="&lt;p&gt;Almost every turn in Civilization 4 I cycle through all the other civilizations checking if they have any new technology or resource to trade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is time consuming. (I feel like going to war with them just to reduce the number of people to ask!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a quicker way of checking this?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastActivityDate="2012-05-23T03:31:35.107" Title="Is there an alternative to asking every civilization every turn for trade?" Tags="|civilization-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19318" PostTypeId="2" ParentId="19317" CreationDate="2011-04-01T09:34:44.760" Score="16" Body="&lt;p&gt;Yes, there is.  Check your diplomacy/foreign affairs advisor page, and it lists this information in a tabular format.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-04-01T09:34:44.760" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19320" PostTypeId="1" AcceptedAnswerId="19337" CreationDate="2011-04-01T10:08:14.277" Score="27" ViewCount="57400" Body="&lt;p&gt;I quite enjoy playing harassing champs on LoL, and I am interested in which champions have the longest auto attack range. Is there a list displaying the order of champions with the highest range first? I cannot seem to find this resource anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the top of my head I know Caitlyn, Annie and Ashe probably have the longest, but I know I will be missing some.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I don't want to include skill range, or things such as Sivir's bouncing blade, I just want the raw range)&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="11290" LastEditDate="2011-07-28T18:00:49.687" LastActivityDate="2016-11-01T19:08:37.580" Title="Is there a list displaying the champions in order based on their auto attack range?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19321" PostTypeId="2" ParentId="19320" CreationDate="2011-04-01T12:25:36.153" Score="-1" Body="&lt;p&gt;Longest Attackrange have : Tristana, Miss Fortune, Anivia&lt;/p&gt;&#xA;" OwnerUserId="3295" LastActivityDate="2011-04-01T12:25:36.153" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19322" PostTypeId="1" AcceptedAnswerId="19326" CreationDate="2011-04-01T13:24:28.783" Score="3" ViewCount="2443" Body="&lt;p&gt;Does the minecraft server automatically add the new features once updated, even in the old saves, or it only does that in the new games?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-04-01T21:19:06.550" Title="Minecraft: does the server auto-updates the new features into the existing save?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19323" PostTypeId="1" AcceptedAnswerId="19324" CreationDate="2011-04-01T13:42:42.377" Score="2" ViewCount="888" Body="&lt;p&gt;Why is cheese viewed with disdain? Isn't it just a hyper aggressive style of play? The cheese I am referring to here would be tactics like 6/7 pooling when your opponent fails to wall off, cannon rushing when your opponent fails to spot a scouting probe, proxy pylons and early marine rushes. Most of these are easily preventable (and leave you at a disadvantage) if your opponent is prepared, but if they leave themselves open surely that is their own fault? Most complaints about this feel like sour grapes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further to this, can anybody tell me if using such tactics will adversely affect your chances of promotion/demotion?&lt;/p&gt;&#xA;" OwnerUserId="8268" LastEditorUserId="8268" LastEditDate="2011-04-01T14:02:15.013" LastActivityDate="2011-04-01T16:42:46.170" Title="Why is cheese viewed with disdain, and will it affect your ranking?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="5" ClosedDate="2011-04-01T16:42:04.503" ContentLicense="CC BY-SA 2.5" />
  <row Id="19324" PostTypeId="2" ParentId="19323" CreationDate="2011-04-01T13:51:30.297" Score="4" Body="&lt;p&gt;The only time I would view cheese as distasteful is if there is some game breaking mechanic, where if used, will almost guarantee a victory no matter what the opposition does in attempting to thwart it.  For example, in SC1, before it was patched, it was possible to park a seiged tank under a building by forcing it to move under and go into seige mode while the building is landing.  This protected the tank from melee very effectively.  Exploiting a mechanic such as this would be considered cheese.  Putting an early tank on top of a plateau in LT, on the other hand, when the other side has not scouted you and has no counters to it, should not be &lt;b&gt;looked down on&lt;/b&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of what you listed I would not consider &lt;b&gt;distasteful&lt;/b&gt;, though to a beginner player who have not learned the game it may seem very hard and difficult to defend against and consider it broken or 'cheesy', but over time they will realize that these moves, with proper scouting, leaves the opponent at a serious disadvantage if done properly.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Most complaints about this feel like sour grapes.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That is exactly right.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Further to this, can anybody tell me if using such tactics will adversely affect your chances of promotion/demotion?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Promotion/demotion is solely dependant on the rank of the opponent you are facing and your win/losses.  Whatever tactics you use in the match will not affect that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does not only apply to SC2 but most games IMO. &#xA;&lt;br&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2&quot;&gt;This question&lt;/a&gt; also has some great answers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Update&lt;/em&gt;&#xA;I have slightly revised my answer (changes in bold) since I felt, based on the up/down votes on this answer, that I was unclear in my own use of the word cheese interchangeably with the word distasteful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not disagree that those tactics are considered cheesy, but the main point I was trying to say, (rather poorly) is &lt;i&gt;whether or not if they should be viewed with disdain.&lt;/i&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not view cheesy tactics with disdain since they are a part of any proper strategy and should be a valid play in any competition.  Taking an (American) football analogy, a surprise sneak attempt on 4th down, if the other team is not prepared for it, gives you great field advantage.  However, even though most teams expect a normal punt, they are typically prepared to defend against the 4th down attempt since it is a valid strategy that can be used in a game.  &lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-04-01T16:42:46.170" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19326" PostTypeId="2" ParentId="19322" CreationDate="2011-04-01T14:31:24.647" Score="8" Body="&lt;p&gt;It depends what you mean by new features.  I can't guarantee how things will go in the future, but here's how things generally have happened in the past.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;New block types will not be added to the existing map.  They WILL, however, start appearing in new chunks.  This was part of the reason lapis lazuli seemed exceedingly rare after its update, people were looking in previously generated chunks.&lt;/li&gt;&#xA;&lt;li&gt;New mob types will spawn in existing parts of your map.  They can appear wherever their spawning algorithms determine is &quot;valid,&quot; and chunk age isn't factored in.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Those are the only two cases I can think of at the moment.  If you had a specific question or wanted an answer about another group I forgot about, I'd be happy to update my answer.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-04-01T14:31:24.647" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19327" PostTypeId="2" ParentId="19323" CreationDate="2011-04-01T15:04:19.583" Score="2" Body="&lt;p&gt;Just to emphasize part of &lt;a href=&quot;https://gaming.stackexchange.com/questions/19323/why-is-cheese-viewed-with-disdain-and-will-it-affect-your-ranking/19324#19324&quot;&gt;yx_'s excellent answer&lt;/a&gt;: The ranking system &lt;em&gt;doesn't care how you played&lt;/em&gt;. All it knows is that you &lt;strong&gt;won&lt;/strong&gt; or &lt;strong&gt;lost&lt;/strong&gt;. Otherwise, people would be able to manipulate the system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way cheese play will affect your rank will be the degree by which it causes you to win or lose games.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-04-01T15:04:19.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19329" PostTypeId="2" ParentId="19320" CreationDate="2011-04-01T15:17:12.953" Score="10" Body="&lt;p&gt;I'm ordering the champs by their base level range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(650) Alright, well &lt;strong&gt;Caitlyn&lt;/strong&gt; is definitely one especially with her passive a great auto attack harasser. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(600) &lt;strong&gt;Ashe&lt;/strong&gt;, with her passive getting that first 100% crit on the enemy and with a volley is almost 3/4 their health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(550 + 9/level) Depenging on the level, &lt;strong&gt;Tristana&lt;/strong&gt; is a good one also since her passive gives her more and more range the higher the level so she may not be the best harasser early game. She starts with 550 range and ends with 703.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(550) &lt;strong&gt;Miss Fortune&lt;/strong&gt; not only has decent range but she also has a very fast animation which makes for great harassing you can get an attack off before the opposing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(550) &lt;strong&gt;Corki&lt;/strong&gt; is another with a great passive for harassing since he will deal an addition 10% damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you mentioned you don't want to use spells but &lt;strong&gt;Kog'Maw&lt;/strong&gt; has to be mentioned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(500) &lt;strong&gt;Kog&lt;/strong&gt; with the use of his 'W' (Bio Arcane Barage) he increases his range by 130 / 160 / 190 / 220 / 250 , depending on his level and does additional damage base on the targets max health.&lt;/p&gt;&#xA;" OwnerUserId="7981" LastActivityDate="2011-04-01T15:17:12.953" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="19330" PostTypeId="1" AcceptedAnswerId="19334" CreationDate="2011-04-01T15:39:58.803" Score="3" ViewCount="1110" Body="&lt;p&gt;In League of Legends, Rylai's Crystal Scepter seems like a great take for Vladimir, giving a large boost in both AP and health. But which of Vlad's abilities trigger the Scepter's slow effect? In particular I want to know if it works with Transfusion (Q).&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="5983" LastEditDate="2012-03-22T08:30:15.940" LastActivityDate="2012-03-22T08:30:15.940" Title="Rylai's Crystal Scepter on Vladimir" Tags="|league-of-legends|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19331" PostTypeId="1" CreationDate="2011-04-01T15:47:47.590" Score="8" ViewCount="4906" Body="&lt;p&gt;&lt;em&gt;Super Mario Bros 3&lt;/em&gt;, World 4 has a Red Mushroom House with a rock blocking its path. The Hammer Bros have never left me with an actual hammer, and I never seem to have one when I get to World 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a hammer I missed, or is there another way to get to the Red Mushroom House?&lt;/p&gt;&#xA;" OwnerDisplayName="user8269" LastEditorUserId="28182" LastEditDate="2018-05-18T01:22:19.250" LastActivityDate="2018-05-18T01:22:19.250" Title="Red Mushroom House in World 4" Tags="|super-mario-bros-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19332" PostTypeId="1" AcceptedAnswerId="19341" CreationDate="2011-04-01T15:58:21.263" Score="6" ViewCount="5076" Body="&lt;p&gt;Does anyone have any tips or hints on how to beat the Ancient Rock Wraith in the Deep Roads? I've tried battling him a few times and even hiding from his super AoE attack, I still get ground down by the minions, and then he nukes 2 of my team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running&lt;br&gt;&#xA;Hawke - Daggers Rogue&lt;br&gt;&#xA;Varric - Archer Rogue&lt;br&gt;&#xA;Merrill - Elemental&lt;br&gt;&#xA;Anders - Elemental + Heal  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that I really needed to take a tank, but I ideally don't want to have to restart the Deep Roads section.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any tips on how to beat this boss?&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="1057" LastEditDate="2012-02-12T13:49:36.460" LastActivityDate="2012-02-12T13:49:36.460" Title="How do you defeat the Ancient Rock Wraith in the Deep Roads?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19333" PostTypeId="2" ParentId="19331" CreationDate="2011-04-01T15:58:45.630" Score="13" Body="&lt;p&gt;There's a hammer located in World 3 (take the canoe and beat the mini-boss on the other side, the mushroom house there is guaranteed to give you one) but there's also a couple places to use it in World 3, if you like. If you hold on to it through World 3 and you'll be able to use it to access that red mushroom house in World 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a picture of the world map where the canoe is. The second island with only one house is where you want to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JfbMW.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-04-01T16:11:54.620" LastActivityDate="2011-04-01T16:11:54.620" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19334" PostTypeId="2" ParentId="19330" CreationDate="2011-04-01T16:00:46.550" Score="6" Body="&lt;p&gt;Rylai's is a decent pick on Vladimir, but ever since his nerf from his passive on the conversion of HP into AP I don't take it anymore and just focus on pure AP item like Rabadon's Deathcap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But to answer the question, all of Vladimir's spells would proc Rylai's Unique ability, UNIQUE: Your spell damage slows the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells and damage-over-time spells).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which means, your transfusion would slow the target by 35% but the rest of your abilities since they are all AoE, multi-targeting spells, would only slow by 15%.&lt;/p&gt;&#xA;" OwnerUserId="7981" LastActivityDate="2011-04-01T16:00:46.550" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="19336" PostTypeId="2" ParentId="19323" CreationDate="2011-04-01T16:06:59.430" Score="0" Body="&lt;p&gt;Cheese strategies are viewed with disdain because...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;They denies your opponent a proper game. If your opponent isn't a pro-gamer, chances are they're playing for fun. In random team games it's even worse, as you're denying up to 7 others a proper (read: fun) game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;They're generally seen as skill free and cheap.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Nothing in SCII annoys me quite as much as a random team with an ally who announces &quot;I'm going 6pool&quot;. By the time you've explained that 6 lings can be dealt with easily by workers, that 6 pool is always worse than 7 pool and that a protoss ally can't get an army together in time to help with a 6pool rush, the game's over.&lt;/p&gt;&#xA;" OwnerUserId="5180" LastActivityDate="2011-04-01T16:06:59.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19337" PostTypeId="2" ParentId="19320" CreationDate="2011-04-01T16:11:16.180" Score="36" Body="&lt;p&gt;I have created an Excel file matching data from &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt; and &lt;a href=&quot;https://market.android.com/details?id=com.devmys.lolbuilderlite&quot; rel=&quot;nofollow noreferrer&quot;&gt;LoL Builder&lt;/a&gt; Android app. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I will finish all cross-checks maybe I will post the file in some online repository; in the meanwhile here it is the list of champions ordered by auto attack range:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Champion          Range&#xA;Kog'maw (lvl 5 W) 710 (from 500)&#xA;Tristana (lvl 18) 703&#xA;Jinx (lvl 5 Q)    700 (from 525)&#xA;Caitlyn           650&#xA;Anivia            600&#xA;Ashe              600&#xA;Zilean            600&#xA;Annie             575&#xA;Varus             575&#xA;Ziggs             575&#xA;Zyra              575&#xA;Ahri              550&#xA;Brand             550&#xA;Cassiopeia        550&#xA;Corki             550&#xA;Draven            550&#xA;Ezreal            550&#xA;Elise             550 (human)&#xA;Heimerdinger      550&#xA;Jhin              550&#xA;Kennen            550&#xA;Lissandra         550&#xA;Lucian            550&#xA;Lulu              550&#xA;Lux               550&#xA;Malzahar          550&#xA;Miss Fortune      550&#xA;Nami              550&#xA;Ryze              550&#xA;Sona              550&#xA;Soraka            550&#xA;Syndra            550&#xA;Tristana (lvl 1)  550 (+9 /lvl)&#xA;Twitch            550&#xA;Vayne             550&#xA;Karma             525&#xA;Kayle (active E)  525&#xA;LeBlanc           525&#xA;Nidalee           525&#xA;Graves            525&#xA;Orianna           525&#xA;Quinn             525&#xA;Twisted Fate      525&#xA;Veigar            525&#xA;Viktor            525&#xA;Xerath            525&#xA;Bard              500&#xA;Jayce             500 (cannon)&#xA;Kindred           500&#xA;Kog'Maw           500&#xA;Sivir             500&#xA;Swain             500&#xA;Teemo             500&#xA;Fiddlesticks      480&#xA;Janna             475&#xA;Karthus           450&#xA;Thresh            450&#xA;Vladimir          450&#xA;Urgot             425&#xA;Morgana           400&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;all other champions have a range of 200 or less.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="115693" LastEditDate="2016-11-01T19:08:37.580" LastActivityDate="2016-11-01T19:08:37.580" CommentCount="7" CommunityOwnedDate="2014-02-24T00:05:42.250" ContentLicense="CC BY-SA 3.0" />
  <row Id="19340" PostTypeId="2" ParentId="19323" CreationDate="2011-04-01T16:16:02.417" Score="3" Body="&lt;p&gt;Cheese is more than just using a game-breaking mechanic to play the game. In fact, when you do that, it's arguably cheating. Although some players will claim it is not cheating if the game lets you do it, playing the game by using a mechanic that is obviously not intended by the game makers is cheating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheese almost exclusively refers to mind-play. &lt;strong&gt;Cheese play relies on performing builds or actions that are unexpected and rely almost exclusively on secrecy to be successful.&lt;/strong&gt; As you stated, cheese is cheese because it's easily thwarted &lt;em&gt;as long as it is detected&lt;/em&gt;. If it is not, the success of the strategy is damaging to both the opponent's army and their mind (sometimes sending them &lt;a href=&quot;http://en.wikipedia.org/wiki/Tilt_(poker)&quot; rel=&quot;nofollow noreferrer&quot;&gt;on tilt&lt;/a&gt;), which is why players like to resort to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Idra specifically does not like cheese, although he defines cheese more loosely to include rushes and non-macro-style play. &lt;strong&gt;Players like Idra do not like cheese because they believe a game like SC2 should be played as a macro game: you should have the time to expand and build up your respective armies, pick at expansions as you can until you max out supply, then push in for your &quot;final&quot; assault.&lt;/strong&gt; Cheese-play prevents players from playing SC2 as a macro-style game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Beyond aiming for a macro game, it's the psychological impact that causes most people to dislike cheese.&lt;/strong&gt; Not only is the strategy so destructive when successful, but it messes with the mind of the person who fell victim to it because it would have taken a quick scout to see and counter it. Cheese invariably exploits either the lack of skill of your opponent (when playing lower-level opponents who do not know how to combat it or do no scout) or a momentary lapse in skilled players (which will easily anger an otherwise solid player).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;As for your ranking, ranking doesn't care about how you won.&lt;/strong&gt; If you win, your ranking improves. If you lose, it goes down. It's as simple as that.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-04-01T16:16:02.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19341" PostTypeId="2" ParentId="19332" CreationDate="2011-04-01T16:27:25.280" Score="7" Body="&lt;p&gt;I also had issues with this battle using a party with no tank.  A few things helped me finally beat it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Whenever a party member is targeted for melee by the rock wraith, kite him around, he'll do much less damage if you just stay away from him and let your ranged attackers continue to do damage.&lt;/li&gt;&#xA;&lt;li&gt;Watch for him to form up into a shield, as he will then do a fast rolling attack targeting one party member.  If you can figure out who he is targeting, its an easy dodge by running perpendicular to his charge.&lt;/li&gt;&#xA;&lt;li&gt;Save your aoe/damage over time spells (i.e. Firestorm, Tempest, etc) for when he falls to pieces in a rock pile. He is immobile and will take full damage.&lt;/li&gt;&#xA;&lt;li&gt;Focus down his minions that he calls in while he's in the rock pile state first, before attacking him directly.  Once they're all dead, focus all your attacks on the rock pile.&lt;/li&gt;&#xA;&lt;li&gt;Lastly, always pay attention for when he will do his AOE shining light attack as it causes mass damage that is hard to recover from.  Successfully hiding behind a pillar for this attack makes a huge difference.&lt;/li&gt;&#xA;&lt;li&gt;Chug potions like there's no tomorrow.  If you have any poisons for your rogues to use, drink them too.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is easily the hardest battle thus far into the game.&lt;/p&gt;&#xA;" OwnerUserId="8040" LastActivityDate="2011-04-01T16:27:25.280" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19342" PostTypeId="1" AcceptedAnswerId="19345" CreationDate="2011-04-01T17:16:09.173" Score="17" ViewCount="4059" Body="&lt;p&gt;It was brought up in &lt;a href=&quot;https://gaming.stackexchange.com/questions/19330/rylais-crystal-scepter-on-vladimir/19334#19334&quot;&gt;another question&lt;/a&gt; about how two slows would stack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am wondering how do diminishing returns work and are calculated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, if I would stack dodge on a Jax if I was able to get 100% would I actually always dodge?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Slows, dodge, and also ignite, if someone gets double ignited does it stack?&lt;/p&gt;&#xA;" OwnerUserId="7981" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2014-03-19T15:05:37.280" Title="How are all diminishing returns calculated in League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19345" PostTypeId="2" ParentId="19342" CreationDate="2011-04-01T17:43:38.313" Score="22" Body="&lt;p&gt;&lt;strong&gt;Dodge&lt;/strong&gt; now been removed from the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Dodge items do not stack additively. For example, Jax, with level 5 counterstrike, has 18% dodge chance. If he then picks up ninja tabi (+12% dodge) his total dodge chance is 28% (and not 30%).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's easiest to simply calculate the highest %dodge first (as they stack multiplicatively, order is actually irrelevant): In our case, the 18% dodge chance from counterstrike is simply added (18% of 100% hit chance is 18%) so Jax's dodge chance is 18%, and his &quot;be hit&quot; chance is 82%. Next, the dodge chance from ninja tabi is added. 12% of 82% &quot;be hit&quot; chance is 9.8%, which then gets added to the previous 18%, for a grand total of ~28% dodge chance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there were another dodge item (say, an identical version of Ninja Tabi that stacked with itself), the +12% dodge would be 12% of 72%, or 8.6% increase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason dodge is handled this way is such that the mitigation of dodge as a stat scales linearly; were dodge strictly additive, the more dodge% you had, the more damage further dodge% would reduce.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ignite&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Casting ignite on an already ignited target will reset the duration of the DoT, losing any remaining damage the original ignite would have done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Speed&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm just going to quote from the &quot;mechanics FAQ&quot; from the official LoL forum.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Q: How do movement modifiers work?&#xA;  (Credit to Larias)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A: First, you have your base movement&#xA;  of say 300. You add boots first,&#xA;  always boots first, so if you have&#xA;  boots added.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Let's say you get boots 2. That's 370&#xA;  movement. Then, you get 35% movement&#xA;  speed buff from items or runes or&#xA;  masteries or buffs: that 370 is&#xA;  multiplied by 1.35, or 499.5 movement&#xA;  speed. If this is the only thing&#xA;  affecting your movement speed, the&#xA;  diminishing returns formula kicks in.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now, let's say you get slowed by 38%&#xA;  (ashe arrows). What happens is the&#xA;  ORIGINAL 499.5 is multiplied by .62,&#xA;  and you get 309.69 movement speed.&#xA;  Because 309 is not above or below&#xA;  diminishing returns, you stay at that&#xA;  speed.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Q: What are these diminishing movement&#xA;  returns? (Credit to Guinsoo)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A: For each point of movement you&#xA;  would have above 490, that amount is&#xA;  reduced by 50%. So if your final&#xA;  movement speed was 748, it would be&#xA;  reduced to 490 + (748-490)*0.5 = 604.&#xA;  For each point of movement you would&#xA;  have above 415, it is reduced by 20%.&#xA;  So if your speed after all mods was&#xA;  445, you would end with 415 + 30 * 0.8&#xA;  = 439.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Q: Do slows stack?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A: Yes and no. Slows from items do not&#xA;  stack among themselves (Phage, Frozen&#xA;  Mallet, Rylai's Crystal Scepter).&#xA;  However, all other slows stack.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Just like the diminishing returns for&#xA;  bonus movement speed, being slowed has&#xA;  diminishing returns starting at and&#xA;  below 210.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And one addendum: The strongest slow/speed boost is always applied first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Lifesteal&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lifesteal has no diminishing returns. If you hit an opponent for 20 damage, and manage 200% lifesteal, you will regain 40 health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lifesteal is based on damage &lt;em&gt;done&lt;/em&gt;, so it is reduced by Armor (which does not have diminishing returns, see below) and doubled (or more!) by crits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Attackspeed&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;+Attackspeed from items is additive and references the base attack speed of the champion. Buying two phantom dancers, for example, gives you 110% additional attacks per second, but because they are additive, the effect doesn't increase due to any other items you may have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Attack speed has a hard cap of 2.5 attacks per second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Armor and Magic Resistance&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The effectiveness of Armor and Magic Resistance do not suffer from diminishing returns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please see &lt;a href=&quot;https://gaming.stackexchange.com/questions/10244/how-can-the-damage-reduction-from-armor-in-league-of-legends-not-have-diminishing/10245#10245&quot;&gt;this answer&lt;/a&gt; for a fully detailed explanation of &lt;em&gt;why&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2014-03-19T15:05:37.280" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="19347" PostTypeId="1" AcceptedAnswerId="19349" CreationDate="2011-04-01T19:31:26.037" Score="11" ViewCount="1553" Body="&lt;p&gt;Recently I found a screenshot on my old computer. I can't remember how the game is called, but I can remember that I'd like it and now I would like to play it again. I just can't find the name. I think obviously it has to be a rather old egoshooter&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LwhTL.jpg&quot; alt=&quot;Mountain Lift with enemy soldiers&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7232" LastEditorUserId="28182" LastEditDate="2016-12-22T03:14:44.500" LastActivityDate="2016-12-23T00:38:26.540" Title="To which first-person game does this screenshot of a mountain lift belong?" Tags="|game-identification|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19348" PostTypeId="1" AcceptedAnswerId="19351" CreationDate="2011-04-01T19:38:35.613" Score="2" ViewCount="984" Body="&lt;p&gt;I see this mentioned in the tip text lots, but I've no idea how to actually make it happen. Anyone have any ideas how I can combo skills properly?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried running with Fenris, who can stagger, but when I backstab or anything similar, nothing happens.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2017-01-29T18:06:47.120" Title="DA2: Cross class combo" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19349" PostTypeId="2" ParentId="19347" CreationDate="2011-04-01T19:38:57.453" Score="24" Body="&lt;p&gt;That would be &lt;a href=&quot;http://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein&quot; rel=&quot;noreferrer&quot;&gt;Return to Castle Wolfenstein&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7818" LastActivityDate="2011-04-01T19:38:57.453" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19351" PostTypeId="2" ParentId="19348" CreationDate="2011-04-01T19:44:56.707" Score="6" Body="&lt;p&gt;If you look at the various skills in the talent trees of each character, you'll see that some cause opponents to be Disorientated, Brittle, or Staggered (I think - can't recall exact names at the moment). You'll also see other skills that cause massive amounts of damage (usually 400-600%) when the enemy is in one of those states.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick is, one class can cause each of these states, but only the other two can cause more damage when the enemy is in that state. A cross class combo is taking advantage of this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found the easiest way to do this is to add tactics for each character to take advantage of this. Set the trigger to an enemy being in this state, and the action will be the character's skill that takes advantage of this. This way you'll get the damage bonus for free (assuming you aren't controlling the character in question, of course).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-04-01T19:44:56.707" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19353" PostTypeId="2" ParentId="19322" CreationDate="2011-04-01T21:19:06.550" Score="0" Body="&lt;p&gt;Mobs and craftable items and stuff appear in existing save files after updates. New blocks that randomly spawn on a game when it starts will only appear if you go to a new area far away called chunks. I don't know how many blocks make a chunk.&lt;/p&gt;&#xA;" OwnerDisplayName="user8272" LastActivityDate="2011-04-01T21:19:06.550" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19354" PostTypeId="2" ParentId="19263" CreationDate="2011-04-01T21:43:31.550" Score="1" Body="&lt;p&gt;I usually think of &lt;a href=&quot;http://en.wikipedia.org/wiki/Monty_Python&quot; rel=&quot;nofollow noreferrer&quot;&gt;Monty Python&lt;/a&gt; whenever the Alliance leaders appear in the game.  Unfortunately, I'm not familiar enough with their skits/movies to know who Clive might be based on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He does remind me a little of &lt;a href=&quot;http://en.wikipedia.org/wiki/Eeyore&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eeyore&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was just watching the latest season of &lt;a href=&quot;http://en.wikipedia.org/wiki/The_IT_Crowd&quot; rel=&quot;nofollow noreferrer&quot;&gt;The IT Crowd&lt;/a&gt;, when &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_The_IT_Crowd_characters#Richmond_Felicity_Avenal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Richmond&lt;/a&gt; made a surprise appearance.  I immediately thought of Clive Handforth.  They sound and act a lot alike.  I think, as the original question states, that &lt;strong&gt;Clive &lt;em&gt;is&lt;/em&gt; meant to be a stereotypical gloomy Yorkshireman&lt;/strong&gt;.  Having never been to England, and knowing nothing of the culture or country, this is only a guess.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-08-15T18:57:53.607" LastActivityDate="2011-08-15T18:57:53.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19356" PostTypeId="1" AcceptedAnswerId="19357" CreationDate="2011-04-01T23:58:32.890" Score="6" ViewCount="1698" Body="&lt;p&gt;I've started my own Team Fortress server and it's been very quiet Are bots (the official Valve bots) helpful or unhelpful in this situation? Most players don't seem to like playing with bots (even if it's just until the server fills) but leaving the server empty seems like an even worse idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: For the record. My server is totally honest about using bots. The bot quota is set low so that players have something to do while the server fills and the Valve behaviour is kept - that is the server has a &quot;bots&quot; tag and the Bots appear with &quot;Bot&quot; for ping. Fake players are an immediate Blacklist for me.&lt;/p&gt;&#xA;" OwnerUserId="7950" LastEditorUserId="52800" LastEditDate="2013-10-23T11:00:44.017" LastActivityDate="2013-10-23T11:00:44.017" Title="Are bots useful for filling a Team Fortress 2 Server?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19357" PostTypeId="2" ParentId="19356" CreationDate="2011-04-02T00:32:19.827" Score="9" Body="&lt;p&gt;Welcome to the catch 22 problem of getting a social service up and running. People will come back if people come back... how to start the cycle to begin with?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most server farms fill in the maps with bots, without advertising this in the server browser. That's really awful, especially because you tend to have dumb, but &lt;em&gt;accurate&lt;/em&gt; enemies. Bots can be remarkably human like (they don't have to chat after all), until they fail utterly (I screamed at my teammates stuck in the spawn room in stage 3 of cp_egypt for half an hour before realizing the obvious truth.) you can usually tell those servers from others because they have 23/24 players online, always, to make the game (and donating) inviting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the niche of filling a server with bots is filled, and so are the 24/7 servers niche, the achievements niche and the idle niche. What TF2 needs is more actual TF2 servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been regularly playing on the servers generously run by the ATF clan. Why?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;An actual map rotation! It's small but varied enough to keep things interesting and changed periodically. It features a mix of stock and custom maps.&lt;/li&gt;&#xA;&lt;li&gt;No voting. Clan members have access to some commands to scramble or advance in the rotation and that's it. No map is allowed to be dragged out past its welcome.&lt;/li&gt;&#xA;&lt;li&gt;Actual human beings! With as little life as I have! And they're better than me! And they actually play for the map objectives! And they use voice chat!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The server is run in the US, so I have 170 ping. This is quite annoying (using any  shotgun or melee weapon is an exercise in frustration) but do I really care? Shit, I'm actually playing the damn game. That's all I care about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now. What can &lt;em&gt;you&lt;/em&gt; do to make a successful server?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bring your server. The server must be well configured so that it can't be hostaged by people mistaking 2fort as an excuse for mindless DM. This is crucial.&lt;/li&gt;&#xA;&lt;li&gt;Bring your rules. Be strict about actually playing ghe game: no farming, no idling, no trading, no crafting. That's not your niche. You want to play the damn game.&lt;/li&gt;&#xA;&lt;li&gt;Bring your friends. Bring people that share your vision and passion, and with which you have fun playing the damn game with. Enable alltalk for banter if you want to. Give those people access to the server, so that only trusted members can nextmap, callvote or scramble. Optionally, encourage everyone to use voice chat by using voice chat yourself.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That's it. Now you have a decent vanilla server where you're playing the damn game with your friends. Embrace your guests and make them want to come back, not for access to a clan or servers or whatever, but because you're playing the damn game. Then &lt;em&gt;play the damn game.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Congratulations! You'll have built your little loyal happy community on the internet.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-04-02T08:11:04.843" LastActivityDate="2011-04-02T08:11:04.843" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="19359" PostTypeId="2" ParentId="19124" CreationDate="2011-04-02T01:07:52.167" Score="1" Body="&lt;p&gt;Might as well answer my own question. All trophies are easily gotten by completing the main story line, except for the following:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Missable:&lt;/h3&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;The Enduring Vigil&lt;/strong&gt;: Make sure you get the &lt;a href=&quot;http://dragonage.wikia.com/wiki/Silverite_Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;Silverite Ore&lt;/a&gt; while at the Silverite Mine, as you can't return to it later.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h3&gt;Mutually Exclusive:&lt;/h3&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Amaranthine's Last Hope&lt;/strong&gt; and &lt;strong&gt;Keeper of the Vigil&lt;/strong&gt;: Make sure to save when the Darkspawn invade Amaranthine so you can get one trophy, then reload to get the other.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-04-02T01:07:52.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19360" PostTypeId="1" AcceptedAnswerId="19363" CreationDate="2011-04-02T01:34:16.343" Score="14" ViewCount="2137" Body="&lt;p&gt;I know Pac-Man has no real story, but I always found it weird how he doesn't eat the ghosts' eyes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some technical reason why he doesn't, or is this just an oversight?&lt;/p&gt;&#xA;" OwnerUserId="7232" LastEditorUserId="11920" LastEditDate="2012-03-23T18:20:36.027" LastActivityDate="2012-03-23T18:20:36.027" Title="Why does Pac-Man not like to eat eyes?" Tags="|pac-man|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19361" PostTypeId="2" ParentId="19308" CreationDate="2011-04-02T01:37:18.493" Score="60" Body="&lt;h3&gt;The safe answer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Assume the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;$MINECRAFTDIR&lt;/code&gt; is the path to the Minecraft directory containing your custom data: texture packs, saves, etc.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mac OS X: &lt;code&gt;~/Library/Application Support/minecraft&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Linux: &lt;code&gt;~/.minecraft&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Windows: &lt;code&gt;C:\Users\[username]\AppData\Roaming\minecraft&lt;/code&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;$WORLDDIR&lt;/code&gt; is the name of the world directory (e.g. &lt;code&gt;World3&lt;/code&gt;).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The Nether region information is stored in &lt;code&gt;$MINECRAFTDIR/saves/$WORLDDIR/DIM-1/&lt;/code&gt;: if you delete the &lt;code&gt;region&lt;/code&gt; folder within, Minecraft will regenerate the Nether.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first time you delete it, you might see significant changes (especially after a terrain generation update like 1.8 or 1,9), but if you do nothing and delete it again, you'll notice nothing's changed. That's because the Nether and the real world share the same seed: the first delete just resets the Nether back to its original state (or its new state when the terrain generation code changes) and, since the seed doesn't change, any subsequent deletes do nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So unfortunately, you can't create a completely new Nether while keeping the same regular world intact. But you can at least wipe your Nether clean or have it use the new terrain generation code after a major update.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h3&gt;The Oh-God-You're-Messing-With-The-Forces-Of-Nature answer&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;It's possible to replace your current world's seed with a new one which, when combined with the instructions above, will create a completely new Nether. I have no idea about the long term implications this will have on your real world, but it should only affect new chunks, not existing ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this, you'll need a level.dat editor that lets you record and change your current position and export your inventory. I used &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=41160&quot; rel=&quot;noreferrer&quot;&gt;InvGrid&lt;/a&gt; to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; this likely awakens the old gods, so be sure to backup your world folders before doing this.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Create a new world, and either enter a seed or randomly generate a new one.&lt;/li&gt;&#xA;&lt;li&gt;Save and quit out of Minecraft.&lt;/li&gt;&#xA;&lt;li&gt;Open InvGrid, and select your original world.&lt;/li&gt;&#xA;&lt;li&gt;Under the &lt;em&gt;Misc.&lt;/em&gt; tab, note your current position (and spawn point, if you want to keep it, although it's not that essential now that you can reset your spawn point with beds)&lt;/li&gt;&#xA;&lt;li&gt;Export your inventory, as you'll be wiping it out shortly.&lt;/li&gt;&#xA;&lt;li&gt;Save and quit out of InvGrid.&lt;/li&gt;&#xA;&lt;li&gt;Use the &lt;strong&gt;safe answer&lt;/strong&gt; instructions to delete your world's Nether region (tee-hee).&lt;/li&gt;&#xA;&lt;li&gt;In your world's folder, delete level.dat.&lt;/li&gt;&#xA;&lt;li&gt;Copy the level.dat file from the new world you created in step 1 to your curent world's folder.&lt;/li&gt;&#xA;&lt;li&gt;Open InvGrid and select your world again.&lt;/li&gt;&#xA;&lt;li&gt;Set your position to what you recorded in step 4.&lt;/li&gt;&#xA;&lt;li&gt;Import the inventory you exported in step 5.&lt;/li&gt;&#xA;&lt;li&gt;Save the world and quit InvGrid.&lt;/li&gt;&#xA;&lt;li&gt;Whisper dark incantations and sacrifice whatever live animals you have to appease the old gods.&lt;/li&gt;&#xA;&lt;li&gt;Open Minecraft and your world.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You should now have a completely new Nether: at least, it worked on the worlds I tested.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-10-08T17:03:42.893" LastActivityDate="2011-10-08T17:03:42.893" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19362" PostTypeId="2" ParentId="19360" CreationDate="2011-04-02T01:39:56.130" Score="6" Body="&lt;p&gt;It could be that he wasn't supposed to. I mean, maybe the eyes are there to show that the ghost was eaten, leaving only the eyes behind. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the eyes were somehow eaten, the how can the ghost spawn back and chase you again?&#xA;It would be boring if there was only one ghost chasing you right?&lt;/p&gt;&#xA;" OwnerUserId="5501" LastActivityDate="2011-04-02T01:39:56.130" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19363" PostTypeId="2" ParentId="19360" CreationDate="2011-04-02T02:55:12.737" Score="41" Body="&lt;p&gt;The further the eyes are from the ghost pen, the longer it takes for them to reach it and regenerate. This means the time it takes for a ghost to respawn after being eaten is variable. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Because&lt;/em&gt; it is variable, the eyes give the player a measurable way to determine when the ghosts are going to respawn (when the eyes reach the ghost pen). If Pac-Man ate the ghosts' eyes, the player would have no visual idea when the ghosts would regenerate, which might be hazardous to Pac-Man's health.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8366" LastEditDate="2012-01-28T04:59:25.980" LastActivityDate="2012-01-28T04:59:25.980" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19364" PostTypeId="1" AcceptedAnswerId="19367" CreationDate="2011-04-02T03:05:25.983" Score="16" ViewCount="2126" Body="&lt;p&gt;When I can make bread for practically the same amount of wheat?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft 1.4 is out now, which includes Cookies. 2 wheat and the extremely rare cocoa beans makes a stack of 8 cookies, healing .5 hearts each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, 3 wheat produces one bread that heals 2.5 hearts. Given that a stack of cookies heals less than a stack of bread, why would I ever want to bake cookies in the first place, especially given the extremely limited quality of cocoa beans (I've found a grand total of &lt;em&gt;one&lt;/em&gt; dungeon so far).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heck, if cows are around, I can even turn the 3 wheat for bread into a cake, which has an even greater total health recovery over cookies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what's the point of cookies at all?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-15T21:34:01.530" LastActivityDate="2011-10-15T21:34:01.530" Title="Why would I ever want to make cookies?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ClosedDate="2011-10-15T21:34:23.340" ContentLicense="CC BY-SA 3.0" />
  <row Id="19365" PostTypeId="1" AcceptedAnswerId="19368" CreationDate="2011-04-02T03:10:44.060" Score="5" ViewCount="264" Body="&lt;p&gt;I've noticed that recently there are considerably more 2-D games, especially of classic titles. Mario, DK, Kirby, and others for Nintendo, and no doubt other games for other platforms as well. What factors contributed to this increase of 2-D games in today's market?&lt;/p&gt;&#xA;" OwnerUserId="6146" LastEditorUserId="336" LastEditDate="2011-04-02T05:45:21.510" LastActivityDate="2011-04-03T03:03:55.740" Title="What factors are behind the recent increase in 2-D video games?" Tags="|backwards-compatibility|" AnswerCount="4" CommentCount="2" ClosedDate="2022-07-28T01:04:02.373" ContentLicense="CC BY-SA 2.5" />
  <row Id="19367" PostTypeId="2" ParentId="19364" CreationDate="2011-04-02T03:14:31.220" Score="13" Body="&lt;p&gt;Well, .5 * 8 = 4, so that's more than the 2.5 hearts from wheat. Of course, if you used the same amount of wheat, 6, then that'd be 12 for the cookies, and 5 for the bread. Also, sometimes it can be advantageous to not use all of your life giving at once, which bread does. &lt;/p&gt;&#xA;" OwnerUserId="6146" LastActivityDate="2011-04-02T03:14:31.220" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19368" PostTypeId="2" ParentId="19365" CreationDate="2011-04-02T03:19:05.000" Score="9" Body="&lt;p&gt;Interesting question. I've actually been thinking a large factor is recent advances in 3D acceleration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may notice many of these games have 3D shapes, models or effects laid across a 2D plane. There's also an easier use of physics simulations thanks to 3D/2D interop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other considerable factors:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Development time of 2D games is often less for core functionality, allowing more time for all the bells and whistles to make very unique games.&lt;/li&gt;&#xA;&lt;li&gt;Mobile games have caused an influx in 2D game developers which was followed up by an influx in mobile consoles, a favored 2D gaming platform.&lt;/li&gt;&#xA;&lt;li&gt;&quot;Classic Style&quot; games with a 'new technology' feel are nostalgic for older gamers and generally &lt;em&gt;pretty cool&lt;/em&gt; for everyone. New spins on old ideas.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8054" LastActivityDate="2011-04-02T03:19:05.000" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19369" PostTypeId="1" CreationDate="2011-04-02T04:12:43.273" Score="1" ViewCount="1884" Body="&lt;p&gt;I'm using &lt;a href=&quot;http://www.remobo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Remobo&lt;/a&gt; to connect to a server but when I try to connect in Minecraft it'll just time out.&lt;/p&gt;&#xA;" OwnerUserId="7749" LastEditorUserId="1552" LastEditDate="2011-04-03T03:13:01.110" LastActivityDate="2011-05-11T13:35:56.877" Title="Why can't I seem to connect to a Minecraft server through Remobo?" Tags="|minecraft-java-edition|networking|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19371" PostTypeId="1" CreationDate="2011-04-02T07:21:00.660" Score="6" ViewCount="1270" Body="&lt;p&gt;I have just downloaded the demo of Dungeons and am on the level where you first capture a pentagram and then have to kill heros to get soul power. It then asks me to extend my area of influence by building pentagrams, but I have no idea how.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I cannot find an icon or keyboard shortcut or anything on how to build a pentagram. I hope I dont just have to capture pentagrams because I cannot find any others on the map either...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know how to do this?&lt;/p&gt;&#xA;" OwnerDisplayName="user8281" LastEditorUserId="3114" LastEditDate="2011-05-25T02:51:02.413" LastActivityDate="2011-05-25T02:51:02.413" Title="How do you build pentagrams?" Tags="|dungeons|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19372" PostTypeId="2" ParentId="19365" CreationDate="2011-04-02T08:33:24.817" Score="4" Body="&lt;p&gt;I'd put my money behind:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;the recent explosion in weak hardware with small viewscreens (how much can you really enjoy 3D on a 2x3 inch phone screen?)&lt;/li&gt;&#xA;&lt;li&gt;revolution in ease of software delivery - AppStore et al makes it practical for individual developers to once again market software to users&lt;/li&gt;&#xA;&lt;li&gt;it's easier and faster to program a 2D game to take advantage of point 2 than it is a 3D game&lt;/li&gt;&#xA;&lt;li&gt;3D games require additional skillsets (modeling, physics, skinning) that 2D games do not&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2011-04-02T08:33:24.817" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19374" PostTypeId="1" AcceptedAnswerId="19379" CreationDate="2011-04-02T09:23:17.560" Score="5" ViewCount="299" Body="&lt;p&gt;What are the websites to find good strategy guides and builds for champions for LoL?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems there are so many out there and the ones I found are usually outdated.&lt;/p&gt;&#xA;" OwnerUserId="2173" LastEditorUserId="3610" LastEditDate="2012-05-31T13:13:07.210" LastActivityDate="2012-05-31T13:13:07.210" Title="Builds and strategy guides for champions" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19375" PostTypeId="2" ParentId="9804" CreationDate="2011-04-02T09:29:14.980" Score="2" Body="&lt;p&gt;No, the rewards do not carry over.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-04-02T09:29:14.980" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19377" PostTypeId="2" ParentId="18787" CreationDate="2011-04-02T11:02:49.057" Score="2" Body="&lt;p&gt;First, delete the Assassins Creed Brotherhood in GAME DATA UTILITY. Then load up the game, if it says update then say no. After the game has loaded up, quit it. Then load it up again, this time say yes to update and hopefully, trophies should pop up.&lt;/p&gt;&#xA;&lt;p&gt;REMEMBER DO NOT DELETE THE AC B IN SAVE DATA UTILITY. DELETE IT IN GAME DATA UTILITY (TOP OF GAME SECTION ON XMB).&lt;/p&gt;&#xA;" OwnerDisplayName="user8285" LastEditorUserId="250180" LastEditDate="2021-02-06T20:39:33.740" LastActivityDate="2021-02-06T20:39:33.740" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="19378" PostTypeId="1" AcceptedAnswerId="138806" CreationDate="2011-04-02T11:06:00.100" Score="10" ViewCount="8910" Body="&lt;p&gt;In my experience it can take as little as a single bone, what's the maximum it could possibly be?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2013-11-04T23:21:01.543" Title="What's the maximum number of bones needed to tame a wolf?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19379" PostTypeId="2" ParentId="19374" CreationDate="2011-04-02T11:13:39.737" Score="6" Body="&lt;p&gt;One for all: &lt;a href=&quot;http://leaguecraft.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Leaguecraft&lt;/a&gt;. I practically learned play League of Legends keeping that site on my browser and playing LoL in window mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There tons of good guides, divided by champion. Each guide is voted by community so you can immediately distinguish between useful and garbage. And in addition every guide is linked to a patch version, so you know if they are outdated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition you can check builds for League Of Legends at &lt;a href=&quot;http://www.mobafire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moba Fire&lt;/a&gt; and another useful source of tips on specific champion styles and builds is of course the official forum &lt;a href=&quot;http://www.leagueoflegends.com/board/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NA&lt;/a&gt; or &lt;a href=&quot;http://eu.leagueoflegends.com/board/forumdisplay.php?f=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;EU&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-04-02T11:29:33.567" LastActivityDate="2011-04-02T11:29:33.567" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19381" PostTypeId="2" ParentId="19378" CreationDate="2011-04-02T11:33:15.667" Score="10" Body="&lt;p&gt;That's likely not how it works. Typically, this is ruled by chance, as in you have X% chance of taming a wolf per bone. You could be infinitely unlucky and require infinite bones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for what X &lt;em&gt;is&lt;/em&gt;, I'm afraid there's no data about it yet.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-02T11:33:15.667" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19382" PostTypeId="1" CreationDate="2011-04-02T12:42:26.227" Score="2" ViewCount="450" Body="&lt;p&gt;The description is &quot;Get really close to a monster&quot;.  But apparently I suck at playing chicken, because I die instead of earning the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What qualifies as &quot;really close&quot; for this?  Are there any hints as to how to achieve it?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="8366" LastEditDate="2012-02-27T17:11:22.183" LastActivityDate="2012-02-27T17:11:22.183" Title="Tips for earning the &quot;Close encounter&quot; achievement in Toki Tori?" Tags="|toki-tori|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19383" PostTypeId="1" AcceptedAnswerId="19388" CreationDate="2011-04-02T12:56:40.673" Score="6" ViewCount="17354" Body="&lt;p&gt;I am at the beginning of Fallout: New Vegas and am being attacked for apparently no reason by NCR rangers. I'm wearing a Leather Armor (not linked to any faction) so I don't understand how to make them stop (except for killing them, of course...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="7989" LastEditorUserId="2259" LastEditDate="2011-05-13T21:53:25.287" LastActivityDate="2014-09-09T05:12:49.887" Title="How to make NCR rangers stop attacking me in Fallout New Vegas" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19384" PostTypeId="2" ParentId="19256" CreationDate="2011-04-02T13:52:15.600" Score="5" Body="&lt;p&gt;I've thought of this myself after realizing that my gallante standing was -7 (running with a Caldari mission corp will get you there pretty fast), and eventually decided to just pump up my social skills. Its quicker then trying to get your standing up, and unless you've completely buggered your standing with a faction you shouldn't be killed on site if you happen to wander into space claimed by a faction that doesn't' like you too much. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only time I'd worry about having great standing with all four factions is if your character is going super hardcore into industry(and I mean 100% non-stop indy character). If you're in EVE for the pew pew, just keeping your faction standing around the -2/3 area for everyone is good enough to not have your ships popped on sight should say, a war target fly through space that you'd get popped on sight for.&lt;/p&gt;&#xA;" OwnerUserId="8083" LastActivityDate="2011-04-02T13:52:15.600" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19385" PostTypeId="2" ParentId="19383" CreationDate="2011-04-02T14:57:20.257" Score="3" Body="&lt;p&gt;Find out your relationship with the NCR, as a poor reputation can cause them to attack you.&lt;/p&gt;&#xA;" OwnerUserId="429" LastEditorUserId="3383" LastEditDate="2011-04-02T20:25:10.543" LastActivityDate="2011-04-02T20:25:10.543" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19387" PostTypeId="2" ParentId="19365" CreationDate="2011-04-02T15:12:37.290" Score="1" Body="&lt;p&gt;Probably because the market demands them. I prefer to play 2D games because I get motion sickness when playing 3D games: headache, dizziness, etc. It is especially acute for first-person shooters, which I can't play at all. I'm sure I can't be the only one. &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-04-02T15:12:37.290" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19388" PostTypeId="2" ParentId="19383" CreationDate="2011-04-02T15:20:35.890" Score="9" Body="&lt;p&gt;Check your pipboy to see how bad your relationship is with the NCR.  If it is very bad, you may have to load to a much earlier point.  If it is not so bad however, you can try to resolve the situation by gaining a bit of positive fame.  The quest from ranger Andy is very simple, involves killing a couple of legion guys, and gives a bit of fame.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-04-02T15:20:35.890" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19389" PostTypeId="1" AcceptedAnswerId="19390" CreationDate="2011-04-02T15:45:16.190" Score="4" ViewCount="14762" Body="&lt;p&gt;For the last few weeks Civilisation V always generates the same kind of boring map: flat land, very few mountains, most of the land desert or tundra. Is there anything that could have caused this? I have not installed any mods or modified the game in any way.&lt;/p&gt;&#xA;" OwnerUserId="802" LastActivityDate="2014-07-09T20:26:18.970" Title="Civilization V map generator" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19390" PostTypeId="2" ParentId="19389" CreationDate="2011-04-02T16:04:17.977" Score="11" Body="&lt;p&gt;Did you configure it to be arid and old; or random for everything and just have a run of similar worlds?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could explicitly set the World Age and Rainfall (from your description, the temperature could have varied a bit) to mix it up.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;World Age&lt;/strong&gt;: Adjusts the map &quot;smoothness&quot;, as a longer world has eroded more.  &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3 billion years: highly mountainous&lt;/li&gt;&#xA;&lt;li&gt;4 billion years&lt;/li&gt;&#xA;&lt;li&gt;5 billion years: flat&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Temperature&lt;/strong&gt;:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cool: more ice, more tundra at lower latitudes&lt;/li&gt;&#xA;&lt;li&gt;Temperate &lt;/li&gt;&#xA;&lt;li&gt;Hot: more jungles, less tundra&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rainfall&lt;/strong&gt;:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wet: more forests and jungles&lt;/li&gt;&#xA;&lt;li&gt;Normal&lt;/li&gt;&#xA;&lt;li&gt;Arid: more deserts&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Configure the settings to a younger earth (3 or 4 Gyr) and temperate or wet rainfall if you want to get away from what you're describing.  You can do so on the &quot;Advanced Setup&quot; panel when you configure a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IfxPj.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-02T16:04:17.977" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19393" PostTypeId="1" AcceptedAnswerId="21418" CreationDate="2011-04-02T20:06:30.657" Score="5" ViewCount="1132" Body="&lt;p&gt;What are the benefits of an assault ship over an interceptor?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played some significant time ago, and was working towards an assault ship for my solo agent missions and general 0.6 ratting (NPC pirate hunting), but I've no idea if this is a good idea any more (or even then).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a) What are the main uses of each&#xA;b) Which would most benefit the style of play mentioned above?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2014-01-03T15:09:25.750" Title="Assault ships v. Interceptors" Tags="|eve-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19394" PostTypeId="2" ParentId="19304" CreationDate="2011-04-02T20:50:33.630" Score="2" Body="&lt;p&gt;Excerpt from &lt;a href=&quot;http://americasarmy.hu/info/info.php?m=p&amp;amp;i=Training&amp;amp;p=9&amp;amp;sid=_sid_&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Basic&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Time: &amp;lt;= 270 and &gt; 210 seconds&lt;/li&gt;&#xA;&lt;li&gt;Soldier Profile Field: BCTMOUTLevel = 1&lt;/li&gt;&#xA;&lt;li&gt;BCTMOUTDate set t - current UTC date/time&lt;/li&gt;&#xA;&lt;li&gt;Honor Increase (all attributes) +60&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Proficient&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Time: &amp;lt;= 210 and &gt; 150 seconds&lt;/li&gt;&#xA;&lt;li&gt;Soldier Profile Field: BCTMOUTLevel = 2&lt;/li&gt;&#xA;&lt;li&gt;BCTMOUTDate set t - current UTC date/time&lt;/li&gt;&#xA;&lt;li&gt;Honor Increase (all attributes) +66&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Expert&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Time: &amp;lt;= 150&lt;/li&gt;&#xA;&lt;li&gt;Soldier Profile Field: BCTMOUTLevel = 3&lt;/li&gt;&#xA;&lt;li&gt;BCTMOUTDate set t - current UTC date/time&lt;/li&gt;&#xA;&lt;li&gt;Honor Increase (all attributes) +72&lt;/li&gt;&#xA;&lt;li&gt;MA_ExpertInfantrymanBadge achievement set t - 1 (and MA_ExpertInfantrymanBadgeDate set t - current date/time)&#xA;Retries that improve will result in gaining the difference between the tw - “Honor Increase” values.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;MOUT Target Scoring&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MOUT Scoring is comprised of several factors as listed below:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Number of targets missed (target hit location is not considered s - a hit anywhere on a target is considered valid). Each missed target results in a 10 second penalty.&lt;/li&gt;&#xA;&lt;li&gt;Number of “friendly” (ROE Events) targets hit. Each friendly target hit adds a 15 second penalty.&lt;/li&gt;&#xA;&lt;li&gt;Number of enemy targets &quot;confirmed&quot;. Each target confirmed results in one second deducted from the total time.&lt;/li&gt;&#xA;&lt;li&gt;Incorrect smoke usage results in a 60 second time penalty&lt;/li&gt;&#xA;&lt;li&gt;Not destroying target adds a 60 second time penalty&lt;/li&gt;&#xA;&lt;li&gt;Flashbang usage does not affect the total time directly, but will stop the in-game timers and result in a lower overall time&lt;/li&gt;&#xA;&lt;li&gt;An invalid treatment of the SIMMAN patient results in a 60 second time penalty&lt;/li&gt;&#xA;&lt;li&gt;Total time through the course (as shown by the in-game timer)&#xA;At the completion of the training the penalties are added t - the total time and any confirmation bonuses are subtracted t - generate the final time.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The key is watching the timer, as it only runs between two beeps. Move and aim fast while time's ticking. The timer will stop after completing each section/room which is shooting all hostile targets, after which you can take your time to confirm all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4:30 should be doable, as far as I remember getting it done under 2 minutes with maximum 1 missed targets should net you the Expert badge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hooah, soldier!&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-04-03T12:56:56.490" LastActivityDate="2011-04-03T12:56:56.490" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19395" PostTypeId="1" AcceptedAnswerId="19477" CreationDate="2011-04-03T01:05:22.627" Score="1" ViewCount="1016" Body="&lt;p&gt;I have one of the early Sims 3 DVD versions that apparently did not come with a Mac installer.  If I could get ahold of a Mac DVD for installation, would it be possible to use my Windows CD-key?  Or do I need to buy an entirely new copy to play on my Mac?&lt;/p&gt;&#xA;" OwnerUserId="5272" LastEditorUserId="52800" LastEditDate="2013-10-30T18:53:34.240" LastActivityDate="2013-10-30T18:53:34.240" Title="Will Sims 3 Windows-only DVD serial work on Mac?" Tags="|macos|the-sims-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19398" PostTypeId="2" ParentId="19378" CreationDate="2011-04-03T02:14:02.070" Score="1" Body="&lt;p&gt;It took me nine bones to tame one wolf, so be sure to save up your bones. I'd say get at least ten or more.&lt;/p&gt;&#xA;" OwnerDisplayName="user8291" LastEditorUserId="5029" LastEditDate="2012-01-10T05:35:20.903" LastActivityDate="2012-01-10T05:35:20.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19399" PostTypeId="2" ParentId="19395" CreationDate="2011-04-03T02:44:04.233" Score="0" Body="&lt;p&gt;Och, it's been a while. From what I remember, the CD-Key is only used to associate your EA games account with your Sims purchase, and thereafter merely does a CD-check when you want to run the game. So in theory, it should be possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, if you already have the ability to get a hold of a Mac DVD, there's nothing wrong with trying it!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-03T02:44:04.233" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19400" PostTypeId="2" ParentId="19365" CreationDate="2011-04-03T03:03:55.740" Score="3" Body="&lt;p&gt;Other users already gave great answers, but I also want to add my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that, in many cases, the 2D gameplay is easier to understand, easier to play and easier to master than 3D gameplay. This is specially true for games aimed at casual players.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most input devices are 2D (joysticks, keyboards, mice, touch screens...). Accelerometers are kinda 3D, but most time they behave as 2D input.&lt;/li&gt;&#xA;&lt;li&gt;Video output devices are still 2D.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Even 3D displays are just two 2D images together, and not a true 3D space.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;It is easier and a lot simpler to move in 2D space than in 3D space.&lt;/li&gt;&#xA;&lt;li&gt;Moving in 3D space requires more input commands, which means more keys, more buttons or analog sticks, or a mouse and keyboard.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sometimes we don't have so many input devices available (think about mobile games).&lt;/li&gt;&#xA;&lt;li&gt;More input commands means the player must memorize more commands before mastering the game.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;2D games usually don't have frustrating issues with bad camera placement.&lt;/li&gt;&#xA;&lt;li&gt;It is easier to get lost in 3D space.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note:&lt;/em&gt; when I talk about 2D, I'm also including games with 2D-based gameplay and 3D graphics.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-04-03T03:03:55.740" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19401" PostTypeId="2" ParentId="19364" CreationDate="2011-04-03T03:25:03.717" Score="10" Body="&lt;p&gt;Because the main objective of Minecraft is to have &lt;strong&gt;fun&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And sometimes fun is to do things just because you want to do them, and because you can do them. You don't need to be extremely efficient to have fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can imagine a game that allows you to make an item that heals you; or you can imagine a game that allows you to make cakes, bread and cookies. And, hey, it doesn't even matter if it heals me or not, I can make cookies in a game! How awesome is that?&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-04-03T03:25:03.717" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19402" PostTypeId="1" AcceptedAnswerId="19416" CreationDate="2011-04-03T03:31:37.447" Score="2" ViewCount="1124" Body="&lt;p&gt;ilomilo offers free T-Shirts for your avatar if you unlock certain achievements (in the full game). Are there any other games (arcade, indie or full), that offer bonus avatar accessories with no extra expenditure of MS points?&lt;/p&gt;&#xA;" OwnerUserId="7913" LastActivityDate="2011-04-03T11:18:31.307" Title="Which Xbox 360 games have free avatar accessory awards?" Tags="|xbox-360|" AnswerCount="2" CommentCount="2" ClosedDate="2013-02-13T01:10:06.850" ContentLicense="CC BY-SA 2.5" />
  <row Id="19403" PostTypeId="1" AcceptedAnswerId="19404" CreationDate="2011-04-03T03:50:28.363" Score="1" ViewCount="18705" Body="&lt;p&gt;After you defeat Logan, the next few (eight or so) good choices leave you with no money in the treasury for the coming war.  Can you still win?  I'd hate to invest a lot of time and still lose.&lt;/p&gt;&#xA;" OwnerDisplayName="user273" LastActivityDate="2019-05-29T11:15:46.193" Title="After defeating Logan can you be &quot;all good&quot; and win?" Tags="|fable-3|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19404" PostTypeId="2" ParentId="19403" CreationDate="2011-04-03T05:30:01.843" Score="4" Body="&lt;p&gt;Yes, you can still win the game if you go into the final choice with $0 in the treasury and by making all good decisions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The amount of money you have in the treasury before your final choices only relates to how many people survive the war. You can transfer any money earned personally from your account to the treasury as well before making your final decisions.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-04-03T05:30:01.843" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19405" PostTypeId="1" AcceptedAnswerId="19409" CreationDate="2011-04-03T06:06:52.467" Score="27" ViewCount="96249" Body="&lt;p&gt;I'm trying to beat the epic struggle that is &lt;a href=&quot;http://www.foddy.net/Athletics.html&quot; rel=&quot;noreferrer&quot;&gt;QWOP&lt;/a&gt;, but I clearly haven't mastered it. I've been able to get to the first hurdle at 50m by essentially scraping my knee the entire time, but my strategy breaks down when trying to get past it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Zb7tR.png&quot; alt=&quot;A truly epic QWOP failure&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an ideal key sequence to generate the intended/proper running form so that I may find out what magical things lie in wait beyond?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="336" LastEditDate="2011-04-03T21:32:46.287" LastActivityDate="2016-04-23T16:07:52.563" Title="How can I not fail hard at QWOP?" Tags="|qwop|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19408" PostTypeId="2" ParentId="409" CreationDate="2011-04-03T07:19:57.147" Score="1" Body="&lt;p&gt;I had the same problem and heard many people saying that the best way was to get the UAV and roadkill people from behind. You can find many videos on how to do that, on youtube. Anyhow I suck at UAV/helis, just can't control them so this didn't work for me. &#xA;What worked for me is this: look for a server with &lt;strong&gt;high ticket&lt;/strong&gt; in conquest mode. Those games take loooong to finish so you have plenty of time to roadkill people. Atacama was my choice, I took that hummer and ran over snipers that always stick by the side of the A or C walls. &lt;/p&gt;&#xA;" OwnerUserId="7826" LastActivityDate="2011-04-03T07:19:57.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19409" PostTypeId="2" ParentId="19405" CreationDate="2011-04-03T07:33:57.150" Score="21" Body="&lt;p&gt;Tap &lt;kbd&gt;O&lt;/kbd&gt; at the beginning to lean forward a little&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, you use &lt;kbd&gt;W&lt;/kbd&gt;&lt;kbd&gt;O&lt;/kbd&gt; and &lt;kbd&gt;Q&lt;/kbd&gt;&lt;kbd&gt;P&lt;/kbd&gt; alternately take your strides. Make sure you stay leaning slightly forward. Don't wait until your front foot hits the ground before you take your next stride; push off a little earlier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be prepared to fail many, many times.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastEditorUserId="18" LastEditDate="2012-05-08T00:03:42.180" LastActivityDate="2012-05-08T00:03:42.180" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19412" PostTypeId="2" ParentId="19402" CreationDate="2011-04-03T08:24:10.653" Score="1" Body="&lt;p&gt;I found &lt;a href=&quot;http://www.freexboxavatars.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Free Xbox Avatars&lt;/a&gt;. It doesn't have everything, but you can start looking here.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-04-03T08:24:10.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19414" PostTypeId="2" ParentId="17340" CreationDate="2011-04-03T10:14:26.163" Score="3" Body="&lt;p&gt;No, it doesn't count.  The only items which count against you are Rations, Noodles and Regain. (Which are used on yourself.)  Syringe does not count, and anything that just recovers psyche does not count.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: You have to be really careful when doing this challenge because sometimes you will automatically munch a ration when taking damage.  I would recommend that you drop them all to be safe :).&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-04-03T10:14:26.163" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19415" PostTypeId="2" ParentId="19263" CreationDate="2011-04-03T10:35:53.403" Score="1" Body="&lt;p&gt;Based on splattered bits' answer, I think I've remembered what I was reminded of:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Kzn3KaO2Vyk&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Testing of Eric Olthwaite&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By Michael Palin and Terry Jones - Pythonistas.&lt;/p&gt;&#xA;" OwnerUserId="8236" LastActivityDate="2011-04-03T10:35:53.403" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19416" PostTypeId="2" ParentId="19402" CreationDate="2011-04-03T11:18:31.307" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.xboxresource.com/avatars.php?text=true&amp;amp;filter=awards&amp;amp;type=default&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Resource&lt;/a&gt; has an up to date list as well that can be filtered and sorted and will show you all the different awards per game.  I do not know if the list is complete but it seems to match up with what I have seen, and awards I have received. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I do not believe that all recent games come with free awards just seen by what I've played recently (Bulletstorm, Dead Space 2, Fallout: New Vegas). It is also more common to find awards in XBLA games for whatever reason.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-04-03T11:18:31.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19417" PostTypeId="2" ParentId="19405" CreationDate="2011-04-03T11:29:10.097" Score="8" Body="&lt;p&gt;An alternate method that some people use to get far is basically falling to their knees and only using &lt;kbd&gt;Q&lt;/kbd&gt; and &lt;kbd&gt;W&lt;/kbd&gt; (thighs) and dragging themselves along. This really only gives me a good excuse to post this inspirational video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/2zX9LM8e6Uo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-04-03T12:50:58.653" LastActivityDate="2011-04-03T12:50:58.653" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19418" PostTypeId="1" AcceptedAnswerId="19420" CreationDate="2011-04-03T11:30:21.023" Score="25" ViewCount="3985" Body="&lt;p&gt;I've built a tree house, it's going well, but I'm worried that mobs burning at dawn could bring the whole thing down in minutes. Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2013-06-06T17:06:24.433" Title="Can burning mobs set trees on fire?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19420" PostTypeId="2" ParentId="19418" CreationDate="2011-04-03T12:21:27.537" Score="23" Body="&lt;p&gt;No, it's not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be a pretty stupid feature actually since zombies and skeletons burn upon sunrise. You wouldn't have a single tree on the map after day or two. :-D&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-04-03T12:21:27.537" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19421" PostTypeId="1" CreationDate="2011-04-03T12:30:04.537" Score="6" ViewCount="3474" Body="&lt;p&gt;My hands hurt when I am using the ps3 controller for longer than one hour. It is too small for my hands. Are there good alternative controllers I can use that are a little bit bigger? The xbox controller fits perfectly and I never have any problems when playing on a xbox.&lt;/p&gt;&#xA;" OwnerUserId="8296" LastActivityDate="2011-04-03T12:46:06.770" Title="Alternative PS3 Controller for bigger Hands" Tags="|ps3|controllers|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19422" PostTypeId="2" ParentId="19421" CreationDate="2011-04-03T12:46:06.770" Score="2" Body="&lt;p&gt;Power A offers a controller that has the same configuration and larger size of an Xbox 360 controller, the &lt;a href=&quot;http://www.powera.com/ps3/ps3.asp?section=5&amp;amp;prod=051083&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pro Elite Wireless Controller&lt;/a&gt;. It does have a bunch of varying reviews on Amazon however, and I have no experience with it so I can't recommend it either way.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/F6fx3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-04-03T12:46:06.770" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19423" PostTypeId="2" ParentId="13066" CreationDate="2011-04-03T13:45:53.993" Score="2" Body="&lt;p&gt;I run World of Warcraft at 1080P resolution with every driver option and in game option set to maximum, exception shadows in game and ocular occlusion in the driver. The amount of processing is phenomenal, and it runs at 60FPS a lot of the time - the maximum the monitor will allow. Changing from full screen mode to full screen (windowed) mode displays the same thing except that I can then move my mouse pointer onto my other monitor and drag windows onto the top of my game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having just done a test in a city with some scenery in the background, the frame rate dropped from 43(full screen) to 28(windowed, full screen) FPS. Full windowed mode was also at 28 FPS. I cannot believe that it takes that much processing to put the rendered output from an off-screen buffer into a window. You can do this in hardware in a number of ways, hell, the graphics card will even do it with an overlay for no cost. Also, I don't buy priority explanation, since the desktop is generally not using any resources. To crunch the maths, a 1080P screen takes up 7.9MB. To read and write this 60 times a second takes up 950 MB/sec of bandwidth. The graphics card I run has 115GB/sec bandwidth. This is 0.8%, or in our 43 FPS scene, 0.35 of an FPS. Processor usage drops from 50% in full screen to about 33% in the windowed modes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes a huge amount of optimisation to get games to run so fast, you have to cut everything you can out. I think that running in windowed mode likely calls in an unoptimised part of windows to do stuff that is beyond the reach of games developers. DirectX is called that for a reason, it bypasses the slow clunky high level graphics junk that made our old 386s go from lightning fast to take 2 minutes to draw a window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think trying to involve this totally different aspect of windows that really has nothing to do with real time games is what is causing the issues. It's another layer shoved in between the game and the graphics driver, and one that was written without optimisation in mind. Of course, this is just a hypothetical explanation. It's a real shame because it's nice to have a desktop to play with while playing games. But I guess you can't have everything.&lt;/p&gt;&#xA;" OwnerDisplayName="user8297" LastEditorUserId="122" LastEditDate="2011-04-03T16:52:48.713" LastActivityDate="2011-04-03T16:52:48.713" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19424" PostTypeId="1" AcceptedAnswerId="19425" CreationDate="2011-04-03T13:56:04.917" Score="7" ViewCount="14406" Body="&lt;p&gt;I see many players remove one hero from the creeping site in order to have another one gain more XP. I assume that if the hero isn't within a certain distance from the kills, he isn't getting XP. However, sometimes players creep using regular units only, with the Hero on the other side of the map harassing, and in such cases the Hero still gets XP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how does it work? What's the system behind XP gains, when do you get it and how is it divided between your heroes, is distance a factor, is damage dealt a factor, is whoever got the last hit a factor, etc? &#xA;Thanks in advance! &lt;/p&gt;&#xA;" OwnerUserId="7207" LastEditorUserId="7207" LastEditDate="2011-04-03T21:27:42.790" LastActivityDate="2011-04-03T21:27:42.790" Title="How does gaining experience work in Warcraft 3" Tags="|warcraft-3-the-frozen-throne|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19425" PostTypeId="2" ParentId="19424" CreationDate="2011-04-03T14:41:39.190" Score="16" Body="&lt;p&gt;The mechanics are rule based.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If you have only one hero, he gains experience for creeps killed no matter where he is on the map.&lt;/li&gt;&#xA;&lt;li&gt;If you have multiple heroes, a hero gains experience when he or any unit under his &quot;command&quot; kills a hostile unit. If multiple heroes are commanding a unit that makes a kill, then the XP is split evenly.&lt;/li&gt;&#xA;&lt;li&gt;If no hero &quot;commands&quot; the unit that makes the kill, then all heroes share the XP.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;When getting experience from a creep, the hero only gets a percentage of the XP that he would have received had the hostile unit not been a creep, depending on the hero's level.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 1 -&gt; 80% &lt;/li&gt;&#xA;&lt;li&gt;Level 2 -&gt; 70%&lt;/li&gt;&#xA;&lt;li&gt;Level 3 -&gt; 62%&lt;/li&gt;&#xA;&lt;li&gt;Level 4 -&gt; 55%&lt;/li&gt;&#xA;&lt;li&gt;Levels 5+ -&gt; 0%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hence, if you are supposed to get 100 exp, which is to be shared between 2 heroes of level 2 and 3, they will receive 50*70% = 35 and 50*62% = 31, respectively. This is worse than if only the lower leveled one of them got the experience (100*70% = 70 vs. 100*62 = 62). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is why you creep with just one hero if heroes are of different levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://classic.battle.net/war3/basics/heroes.shtml&quot; rel=&quot;noreferrer&quot;&gt;http://classic.battle.net/war3/basics/heroes.shtml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;&quot;commands&quot; (it is not defined in the page) - I think this means that the hero is actively engaged in combat along with unit in question. This unit can be in a defined radius of the hero. IIRC, that radius is 600, but I don't have sources for that.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="1719" LastEditDate="2011-04-03T18:00:05.320" LastActivityDate="2011-04-03T18:00:05.320" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19426" PostTypeId="1" AcceptedAnswerId="134298" CreationDate="2011-04-03T15:04:28.927" Score="21" ViewCount="24103" Body="&lt;p&gt;How do I downgrade Minecraft to play on a server running an older version?  &lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="30863" LastEditDate="2013-10-12T23:14:00.770" LastActivityDate="2015-10-01T01:18:14.263" Title="How do I downgrade Minecraft to play on a server running an older version?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="19427" PostTypeId="1" CreationDate="2011-04-03T15:19:16.927" Score="1" ViewCount="391" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/9805/in-civ-5-what-is-the-starting-bias-for-different-factions&quot;&gt;In Civ 5, What is the starting bias for different factions?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;If I recall correctly, there are some preferences the game will take into account when attempting to place you on a random map, e.g. Aztecs will start near jungles, Egyptians will be in deserts, but I can't find those rules--what are they?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-04-03T15:19:16.927" Title="Where does Civilization V prefer to place each civ at the start?" Tags="|civilization-5|" AnswerCount="0" CommentCount="0" ClosedDate="2011-04-03T17:02:04.660" ContentLicense="CC BY-SA 2.5" />
  <row Id="19428" PostTypeId="2" ParentId="19426" CreationDate="2011-04-03T15:34:56.050" Score="9" Body="&lt;p&gt;&lt;strong&gt;Caution&lt;/strong&gt; - &lt;a href=&quot;http://notch.tumblr.com/post/849016532/ive-seen-some-people-sharing-older-versions-of-the&quot; rel=&quot;noreferrer&quot;&gt;Notch doesn't want you to do this!&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need to source the files for the previous version yourself and place them in &lt;code&gt;.minecraft/bin&lt;/code&gt;, and tell your firewall to prevent Minecraft from accessing the internet so it can't download the new files. Try and find a friend who hasn't downloaded the update yet :-)&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-04-03T15:34:56.050" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19429" PostTypeId="2" ParentId="14678" CreationDate="2011-04-03T16:52:24.050" Score="1" Body="&lt;p&gt;Put the world into appdata/.minecraft/saves and use MCedit. When done, put the map into MCadmin/world again.&lt;/p&gt;&#xA;" OwnerDisplayName="user8302" LastActivityDate="2011-04-03T16:52:24.050" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19431" PostTypeId="1" AcceptedAnswerId="61692" CreationDate="2011-04-03T17:14:10.770" Score="3" ViewCount="909" Body="&lt;p&gt;In Sims Medieval, quest performance is measured by character's focus, and it accumulates over time (both positive and negative focus). When a quest is over (all of the quest steps completed), the accumulated performance score determines the quest result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This seems to imply that completing quests slowly will result in better quest performance, provided that the character stays on positive focus. The character does get some negative buffs if the quest isn't proceeding, so you can't perform &lt;em&gt;too&lt;/em&gt; slow - but other that that it seems slower is better. This seems a bit thematically counter-intuitive, though - especially with quests like &quot;missing child&quot; which imply speed - so I'm not sure if I'm reading the rules right. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So: &lt;strong&gt;Is it a valid gameplay tactic to deliberately progress slow in the quest in order to get a better accumulated score at the end? If not, why?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If yes, is there way to explain this away diegetically? &lt;sup&gt;(diegesis = &quot;the game world&quot;)&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="5163" LastEditorUserId="244" LastEditDate="2011-04-03T17:34:37.987" LastActivityDate="2012-04-08T18:03:20.583" Title="Completing quests slowly in Sims Medieval to get better score?" Tags="|sims-medieval|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19434" PostTypeId="2" ParentId="14666" CreationDate="2011-04-03T22:10:11.137" Score="11" Body="&lt;p&gt;If you're not abhorrent to a little cheating, if only to get yourself back to the surface, you should try &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=152174&quot; rel=&quot;nofollow noreferrer&quot;&gt;TooManyItems&lt;/a&gt; (by &quot;Marglyph&quot;).  After you get it set it, if you press '&lt;strong&gt;O&lt;/strong&gt;' on your inventory screen, you'll toggle a graphical list of every material in Minecraft.  Clicking on one will give a number of that material to your inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;strong&gt;ARE&lt;/strong&gt; abhorrent to a little cheating, then this is &lt;strong&gt;still&lt;/strong&gt; an excellent option.  In addition to getting free stuff, you also get the options to Save up to 7 inventory configurations, and delete items permanently from your inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what I'd suggest, is that you save your near-empty inventory, &lt;em&gt;give&lt;/em&gt; yourself enough material to get back home, and then reload your old inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tmoLq.png&quot; alt=&quot;TooManyItems by MarGlyph&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;To set it up, simply download it (18.01Kb), extract everything in the folder, and then copy the &lt;em&gt;craftscripts&lt;/em&gt; folder, &lt;em&gt;minecraft.jar&lt;/em&gt;, and &lt;em&gt;WorldEdit.jar&lt;/em&gt; files directly into your &lt;em&gt;bin&lt;/em&gt; folder for Minecraft.  If you can't find the hidden file, the default is &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Users\UserName\AppData\Roaming\.minecraft&lt;/code&gt; (Replace &quot;UserName&quot; with your username).&#xA;Note: You will likely have to enable the viewing of 'hidden files and folders' on your machine, as AppData is hidden.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;One word of warning:&lt;/strong&gt; This mod is very quick/easy to set up, but it requires you to overwrite the &lt;em&gt;minecraft.jar&lt;/em&gt; that is already in your bin folder.  If you want to remove the mod afterward, all you need to do is copy the original &lt;em&gt;minecraft.jar&lt;/em&gt; somewhere else, and then once you're done with the mod, delete the &lt;em&gt;craftscripts&lt;/em&gt; folder, and &lt;em&gt;WorldEdit.jar&lt;/em&gt; file, and replace the new &lt;em&gt;minecraft.jar&lt;/em&gt; with the original one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Updating the game will also remove the mod, as it will update your &lt;em&gt;minecraft.jar&lt;/em&gt; file,  but it won't remove the &lt;em&gt;craftscripts&lt;/em&gt; folder or &lt;em&gt;WorldEdit&lt;/em&gt; from your bin folder.  However, leaving those two  items there will not affect your game at all, so updating your game is a much faster way to remove the mod from your gameplay.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;REALLY IMPORTANT EDIT:&lt;/strong&gt; With 1.5, this method of installation no longer works: you need to append the class files of the mod into the &lt;em&gt;minecraft.jar&lt;/em&gt; file.  If you're unsure how to do this, you can simply download a copy of the already modded &lt;em&gt;minecraft.jar&lt;/em&gt; &lt;a href=&quot;http://www.mediafire.com/?ghal3v1erdsen8y&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-04-28T14:05:26.603" LastActivityDate="2011-04-28T14:05:26.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19436" PostTypeId="1" AcceptedAnswerId="19464" CreationDate="2011-04-03T22:28:27.040" Score="12" ViewCount="1266" Body="&lt;p&gt;I'm a little bit confused about desktop dungeons. Are there any permanent upgrades, or do I have to somehow get through all the game types using the base characters? Especially the snake pit seems completely impossible with weakened effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe I'm totally missing something trivial but it took me huge amount of tries beat the normal mode with a fighter and since other classes can't see the positions of same or lower level enemies I have no idea how to beat the boss (while searching for suitable enemies I uncover the entire map and have no health recovery for the high level enemies).&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="122" LastEditDate="2011-04-04T11:16:02.717" LastActivityDate="2011-04-04T14:13:46.750" Title="Permanent upgrades in Desktop Dungeons?" Tags="|desktop-dungeons-2010|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19437" PostTypeId="1" AcceptedAnswerId="19438" CreationDate="2011-04-03T22:33:46.367" Score="9" ViewCount="4125" Body="&lt;p&gt;In Defense Grid : The Awakening how are points calculated? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I defended all nucleus in many missions but never reached the needed score for best medal. How can I do more points?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2018-09-21T15:27:54.590" Title="How are points calculated?" Tags="|defense-grid-awakening|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19438" PostTypeId="2" ParentId="19437" CreationDate="2011-04-03T22:48:01.420" Score="10" Body="&lt;p&gt;From &lt;a href=&quot;http://www.gamefaqs.com/boards/955296-defense-grid-the-awakening/48017926&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You can see a summary of how your score was calculated at the end of each level. It's made up of 3 things:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The amount of money you have left over&lt;/li&gt;&#xA;&lt;li&gt;The resale value of your towers (how much you would get if you sold them)&lt;/li&gt;&#xA;&lt;li&gt;1000 points for each core left at the end (24 x 1000 = 24000 if you don't lose any cores)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;So to get a higher score you should:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Spend the least amount of money possible&lt;/li&gt;&#xA;&lt;li&gt;Use the fewest towers possible and, where possible, use towers with the best resale value&lt;/li&gt;&#xA;&lt;li&gt;Be sure not to lose any cores&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;It's also good to wait as long as you can before you spend money to build or upgrade because it earns interest until you spend it. Also, try to avoid using the laser because you don't collect resources for aliens that you kill with the laser (the one that shoots from the sky, not the laser tower).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I used to think that the money you had (not spent) counted too, so I also try to sell all my towers when I'm finishing the level.&lt;br /&gt;&#xA;When you see you're about to kill the last alien, start selling all your towers from places he has already passed and you don't need anymore (reading that post I linked to, I don't think this is true anymore though, I'll have to test it).&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-03T22:48:01.420" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19439" PostTypeId="2" ParentId="19437" CreationDate="2011-04-03T22:48:52.277" Score="11" Body="&lt;p&gt;&lt;strong&gt;Once you achieve a &quot;perfect defense&quot;, you increase your score by building fewer towers.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your score is calculated as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1000 points for each core you saved&lt;/li&gt;&#xA;&lt;li&gt;1 point for each dollar left over that you did not spend&lt;/li&gt;&#xA;&lt;li&gt;1 point for each dollar you'd get by selling all towers you built&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Since you get less money when you sell a tower than it costs when you buy one, you'll get more points if you never purchase a tower in the first place.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-04-03T22:48:52.277" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19440" PostTypeId="2" ParentId="13794" CreationDate="2011-04-03T23:04:09.447" Score="1" Body="&lt;p&gt;Here's what I found:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+25 Deftness: Utility Belt&lt;/li&gt;&#xA;&lt;li&gt;Doubles steal chance: Honour Among Thieves&lt;/li&gt;&#xA;&lt;li&gt;+100 Deftness: Medal of Freedom&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Because it doubles the steal chance, &lt;b&gt;Honour Among Thieves&lt;/b&gt; increases Half Inch's success the most.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The percentage of success for Half Inch is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[(deftness - 51)/237 + 2] * dropRate&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where deftness is the character's deftness, and dropRate is the dropRate of monster's item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a character with 0 deftness, Medal of Freedom results in a success rate of &lt;b&gt;2.21&lt;/b&gt; * dropRate.  For the same character, Honour Among Thieves results in a success rate of &lt;b&gt;3.57&lt;/b&gt; * dropRate.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally: The percentage of success for the Thief's Theory scroll is &lt;code&gt;(Drop Rate * Character Level / 100)&lt;/code&gt;.  So keep it on your highest leveled character. &lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Sources:&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/57376411?page=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/57376411?page=2&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55667688&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55667688&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/56060501/619100631&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/56060501/619100631&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/56006395&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/56006395&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-04-03T23:04:09.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19442" PostTypeId="1" AcceptedAnswerId="19444" CreationDate="2011-04-04T00:19:51.037" Score="3" ViewCount="3091" Body="&lt;p&gt;I have &quot;prestiged&quot; only once. And then realised, that you can do it again, and again, for no additional abilities apart from more fitout slots, and a gucci logo that indicates you're a &quot;bada$$&quot; (or a masochist in my case).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how many times can you prestige ?&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="21619" LastEditDate="2012-08-18T18:56:11.030" LastActivityDate="2012-08-18T21:40:35.340" Title="How many times can you &quot;prestige&quot; in CoD:Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19444" PostTypeId="2" ParentId="19442" CreationDate="2011-04-04T00:33:55.447" Score="4" Body="&lt;p&gt;There are 15 prestige levels in Black Ops. A full list of what you keep and lose can be seen at the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Prestige_Mode#Call_of_Duty:_Black_Ops&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-04-04T00:33:55.447" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19445" PostTypeId="2" ParentId="19436" CreationDate="2011-04-04T01:06:09.203" Score="2" Body="&lt;p&gt;This is the purpose of the game, to make you start from scratch every time, otherwise it would be too easy and not well balanced as it is. The only permanent rewards you get is the unlocking of new character classes and game modes.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-04-04T01:06:09.203" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19446" PostTypeId="1" AcceptedAnswerId="19448" CreationDate="2011-04-04T03:33:45.960" Score="6" ViewCount="1482" Body="&lt;p&gt;Does anyone have a list handy of the various items that you can find spread throughout the campaign? A list of their effects would also be appreciated. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-04-13T18:18:37.823" Title="Weapon and Staff Choices in Magicka" Tags="|pc|magicka|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19447" PostTypeId="2" ParentId="18013" CreationDate="2011-04-04T04:48:07.177" Score="3" Body="&lt;p&gt;Here's a pretty detailed guide on exactly how to do this, including screenshots and video tutorials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elusive-teliko.blogspot.com/2011/04/customise-background-images.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://elusive-teliko.blogspot.com/2011/04/customise-background-images.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8312" LastActivityDate="2011-04-04T04:48:07.177" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19448" PostTypeId="2" ParentId="19446" CreationDate="2011-04-04T07:59:56.340" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.magickapedia.net/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;(Items - Magickapedia)&quot;&gt;Magickapedia&lt;/a&gt; has a list of items, their locations, and abilities. Here is an excerpt from the list:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Staves&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Vlad's Gauntlet&lt;/em&gt;&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;Passive ability&lt;/em&gt;&lt;br&gt;&#xA;Inverts damage taken from Life. This makes you take damage from healing spells!  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Active ability&lt;/em&gt;&lt;br&gt;&#xA;Drains life from the nearest player or creature.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Location&lt;/em&gt;&lt;br&gt;&#xA;Chapter 10: Found immediately upon entering Niflheim, right next to the player.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Sceptre of the Troll King&lt;/em&gt;&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;Passive ability&lt;/em&gt;&lt;br&gt;&#xA;Makes enemies less likely to attack the wielder.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Active ability&lt;/em&gt;&lt;br&gt;&#xA;Charm target.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Location&lt;/em&gt;&lt;br&gt;&#xA;Chapter 9: After the battle with summoned undead soldiers and zombies in the graveyard, head west into the tomb instead of through the locked door you destroyed.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Other weapons&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;M60&lt;/em&gt;&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;Damage type&lt;/em&gt;&lt;br&gt;&#xA;Low Physical  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Special ability&lt;/em&gt;&lt;br&gt;&#xA;Fast, Ranged. Not affected by Time Warp.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Location&lt;/em&gt;&lt;br&gt;&#xA;Chapter 3: Dropped by beastmen with fire protection aura.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Warhammer&lt;/em&gt;&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;Damage type&lt;/em&gt;&lt;br&gt;&#xA;Medium Physical  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Special ability&lt;/em&gt;&lt;br&gt;&#xA;Pushes target back.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Location&lt;/em&gt;&lt;br&gt;&#xA;Chapter 2: On the anvil outside Gram's Workshop just before the crashed goblin airship.&lt;br&gt;&#xA;Chapter 4: On a North leading side path right before the first warlock battle.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8140" LastEditorUserId="8140" LastEditDate="2011-04-13T18:18:37.823" LastActivityDate="2011-04-13T18:18:37.823" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19449" PostTypeId="5" CreationDate="2011-04-04T08:51:52.443" Score="0" Body="&lt;h3&gt;Description&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Linux is a Unix-like computer operating system, first released in October 1991 by Linus Torvalds. The defining component of Linux is the Linux kernel, which forms the basis for many Linux variants, such as Ubuntu. It is assembled under the model of free and open source software development and distribution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has been ported to many computer hardware platforms (more than any other operating system). It is used heavily on servers, mainframes, supercomputers and other large computers. The 10 fastest supercomputers in the world run a Linux variant, as do 90% of the top 500.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Linux also runs on embedded systems such as mobile phones, tablet computers, network routers, building automation controls, televisions and game consoles.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Usage&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Questions should use this tag when the question is specifically asking about a Linux version of a game, configuration or other technical support issues (specifically relating to Linux), or other gaming-related topics related to Linux.&lt;/p&gt;&#xA;" OwnerUserId="28182" LastEditorUserId="28182" LastEditDate="2013-07-09T11:16:14.873" LastActivityDate="2013-07-09T11:16:14.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19450" PostTypeId="4" CreationDate="2011-04-04T08:51:52.443" Score="0" Body="Linux is a free, open source, Unix-like operating system that forms the basis of many other operating systems, such as Ubuntu. This tag should be used when the question is specifically about a Linux-based version of a game, or about gaming on Linux devices, (such as PC and mobile)." OwnerUserId="5011" LastEditorUserId="28182" LastEditDate="2013-07-09T11:16:17.767" LastActivityDate="2013-07-09T11:16:17.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19451" PostTypeId="5" CreationDate="2011-04-04T08:55:56.667" Score="0" Body="&lt;p&gt;The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982. Nowadays C64 games can be played on a variety of platforms through the use of &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_computer_system_emulators#Commodore_64&quot; rel=&quot;nofollow noreferrer&quot;&gt;emulators&lt;/a&gt; on most operating systems, including PSP and iPhone.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-10-20T13:16:21.703" LastActivityDate="2011-10-20T13:16:21.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19452" PostTypeId="4" CreationDate="2011-04-04T08:55:56.667" Score="0" Body="The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982. Nowadays C64 games can be played on a variety of platforms through the use of emulators." OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-10-20T13:16:23.713" LastActivityDate="2011-10-20T13:16:23.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19453" PostTypeId="5" CreationDate="2011-04-04T09:01:42.703" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-04T09:01:42.703" LastActivityDate="2011-04-04T09:01:42.703" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19454" PostTypeId="4" CreationDate="2011-04-04T09:01:42.703" Score="0" Body="The original Playstation game console, produced by Sony from 1994-2006. It was the first major console to use optical disc technology, ushering in the more modern video game consoles, and spelling the end of cartridge-based home consoles, though cartridges still persist in hand-held game consoles." OwnerUserId="11243" LastEditorUserId="11243" LastEditDate="2011-08-15T21:23:39.550" LastActivityDate="2011-08-15T21:23:39.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19455" PostTypeId="2" ParentId="19276" CreationDate="2011-04-04T09:37:57.037" Score="2" Body="&lt;p&gt;So far it seems there are no specific effects.&#xA;The only thing is that the life aspiration includes something like &quot;reach the last stage in the XXX career&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2011-04-04T09:37:57.037" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19456" PostTypeId="1" AcceptedAnswerId="19459" CreationDate="2011-04-04T11:00:36.360" Score="10" ViewCount="1086" Body="&lt;p&gt;I recently played The Arrival and part of its storyline confused me:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It said that the Reapers would arrive through the Alpha relay, which they would use to move throughout the galaxy as it was a particularly powerful relay. OK, fine, that makes sense, destroy the thing and slow them down.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But isn't one of the central plot points of Mass Effect 1 the fact that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; the Citadel itself is one giant relay and acts as the Reapers' entrance to the galaxy? &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The two plot points seem in direct contradiction. Here are my questions:&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; If they can get to the Citadel directly, why the fuss about the Alpha relay? If they need the Alpha relay to get to the Citadel, shouldn't we have known about this earlier?!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unless I'm really misremembering things, it seems a little sloppy on Bioware's writers.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="5029" LastEditDate="2011-08-13T01:22:45.557" LastActivityDate="2011-08-13T01:22:45.557" Title="Mass Effect story question" Tags="|mass-effect|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19457" PostTypeId="2" ParentId="19456" CreationDate="2011-04-04T11:15:51.173" Score="6" Body="&lt;p&gt;It's been a while since I played Mass Effect 1, so this may be wrong, but this is how I remember it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During Mass Effect 1, Saren's goal (controlled by the Reaper Sovereign) was to notify the Reapers that all biological life in the galaxy has progressed to a point where they need to be wiped out again (like the Protheans 50,000 years ago). He had to do this from the Citadel, and he couldn't exactly just dock there like normal since Shepard and the Council were looking for him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, he went to Ilos to find the Conduit, which has a separate Mass Effect relay network between it and the Citadel (that one relay &quot;statue&quot; that you can see in-game). He used this to quickly infiltrate the Citadel, and catch them off guard. He was then going to signal the Reapers to start their journey into the galaxy, however Shepard stopped him before he could do this.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Since Shepard was able to stop this threat and identify the Citadel as a Mass Effect relay, I would imagine that this &quot;feature&quot; of the Citadel has been disabled (although I don't think this was ever explicitly stated in game). This would prevent the Reapers from jumping directly there.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Even with the Citadel relay disabled, assuming the Alpha relay was still operable, they could jump right to the Citadel system from there (the same way Shepard does in-game), so that is one of the reasons why the Alpha relay needed to be taken out.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="461" LastEditorUserId="8325" LastEditDate="2011-04-19T17:59:43.257" LastActivityDate="2011-04-19T17:59:43.257" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="19459" PostTypeId="2" ParentId="19456" CreationDate="2011-04-04T12:59:24.283" Score="20" Body="&lt;p&gt;In Mass Effect, Sovereign, the Reaper that remained resident in the galaxy to montior biological life, was to have sent a signal to the Keepers on the Citadel to activate the Citadel relay and bring the rest of the Reapers back from beyond the edge of the galaxy. The Protheans modified the Keepers to ignore this signal, thus requiring Sovereign to have to assault the Citadel and dock with it in order to manually activate the relay. Shepard destroys Sovereign and buys some time for the Galaxy. My interpretation of these events was if Sovereign had been successful in activating the Citadel relay then the Reapers would have entered the galaxy at that point in time through that relay, destroying the seat of government and mopping up the galaxy from that point in space outwards.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Fast Forward to the very end of Mass Effect 2. A fleet of Reapers is seen heading towards the galaxy, under their own power. Rewind to Arrival; it is said that the Reapers will use the Alpha relay to spread throughout the galaxy. Doctor Kensen (was that her name?) mentions that with the destruction of the Alpha relay it would take the Reapers some months to couple years to reach the next relay. Since we know that all relays are interconnected it does not matter which relay they use really, but consider for a moment the location of the Alpha relay on the galaxy map. It is at the extreme end of one of the spiral arms, at the very edge of the galaxy. It is probably the relay closest to the Reapers who are moving towards the galaxy from outside.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;To summarize: Protheans change Keepers and Sovereign fails to activate the Citadel relay; Shepard buys a little over two years time at the end of Mass Effect. Reapers &quot;fly&quot; to the galaxy from the outside (as seen at the end of Mass Effect 2). All mass effect relays are interconnected, so Reapers fly to nearest standard relay (such as the Alpha relay). Shepard destroys the Alpha relay, forcing the Reapers to fly to the next nearest relay. Shepard buys a little more time (a few months to a couple years) for the galaxy to prepare.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4424" LastEditorUserId="8325" LastEditDate="2011-04-19T17:59:39.170" LastActivityDate="2011-04-19T17:59:39.170" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19460" PostTypeId="2" ParentId="19393" CreationDate="2011-04-04T13:15:48.473" Score="4" Body="&lt;p&gt;The short answer is, the interceptor is for speed tanking and holding the enemy in place until someone comes and kills him. The Assaultship is for doing good DPS. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;An assaultship can normally orbit a BS too close for the tracking of the BS to hit him. All the while doing a lot of Damage (for a frigate).&lt;/p&gt;&#xA;" OwnerUserId="6894" LastActivityDate="2011-04-04T13:15:48.473" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19462" PostTypeId="2" ParentId="4575" CreationDate="2011-04-04T13:43:13.583" Score="1" Body="&lt;p&gt;I'm agreeing with the majority and going with the Collector Beam, for all the reasons ZoogieZork listed. It's very powerful against shields, armour AND health (not many weapons are), whereas every other heavy weapon I used had something or other that made it slow/unwieldy/difficult to use. I'd say its biggest (only?) problem is that you can only hit one target at a time.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-04-04T13:43:13.583" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19464" PostTypeId="2" ParentId="19436" CreationDate="2011-04-04T14:13:46.750" Score="9" Body="&lt;p&gt;The only permanent &quot;upgrades&quot; that affect all of your games are not to actual stats, but to the dungeons you enter. All of the positive upgrades are related to gold and spending, so they're all ultimately centered on improving your ability to get better items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 4 such upgrades, each acquired progressively as you clear each of the 4 special dungeons with every class. The upgrades are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Snake Pit&lt;/strong&gt; creates an additional pile of gold in the dungeon for every 2 classes that clear it.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Library&lt;/strong&gt; increases the rank of items that are available in shops for each class that clears it. &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Crypt&lt;/strong&gt; increases the maximum gold you can carry at once by 5 gold for each class that clears it.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Factory&lt;/strong&gt; creates an additional shop in the dungeon for every 3 classes that clear it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also keep in mind that gold is carried over between saves. So especially after getting improvement from the Crypt, you can always save up your gold from doomed runs to start off on a better foot for the next one. Once you unlock the Goblin race and the Tinker class, doing a single &quot;gold farming&quot; run is not an uncommon tactic for resetting your gold to max.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-04-04T14:13:46.750" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19466" PostTypeId="2" ParentId="19446" CreationDate="2011-04-04T14:15:15.420" Score="1" Body="&lt;p&gt;I am all about the &lt;a href=&quot;http://www.magickapedia.net/wiki/M60&quot; rel=&quot;nofollow noreferrer&quot;&gt;M60&lt;/a&gt;; doesn't do much melee, if that matters to you, but it's a solid insta-cast beam weapon the rest of the time...Great for mowing down little guys. What's not to like?&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-04-04T14:15:15.420" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19467" PostTypeId="2" ParentId="18102" CreationDate="2011-04-04T14:33:09.097" Score="1" Body="&lt;p&gt;throughout a match, you need to regularly switch focus from your army back to your bases for production tasks.  Some players use a pattern of hotkeys to help keep their base management consistent.   A zerg pattern might look like this -  jump to main army, jump to queen for creep colony, jump to hatchery for unit building, jump back to main army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, they set the hotkeys at the beginning and switch through the patterns repeatedly at the game outset, to help keep their pace consistent throughout the game.  Spamming through ctrl groups at the beginning isnt merely to warm up the fingers or get the APM up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, if you are a REALLY cool pro (Like GSL Season 2 champion Nestea), when your opponent is spamming keys for no good reason at the start, you just sit with your hands nicely folded in your lap.&lt;/p&gt;&#xA;" OwnerUserId="8317" LastActivityDate="2011-04-04T14:33:09.097" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19468" PostTypeId="2" ParentId="13531" CreationDate="2011-04-04T15:06:05.213" Score="0" Body="&lt;p&gt;It's highly unlikely that your hard drive will die, particularly given some other component in your 360 will likely fail first, rendering any concern about the hard drive moot.&lt;/p&gt;&#xA;" OwnerUserId="7913" LastActivityDate="2011-04-04T15:06:05.213" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="19470" PostTypeId="1" CreationDate="2011-04-04T15:38:55.533" Score="2" ViewCount="134" Body="&lt;p&gt;There were a few occasions where I tried to hit a vehicle with a rocket, and right when it was about to hit it, it suddenly goes up and misses. Why does it happen?&lt;/p&gt;&#xA;" OwnerUserId="3237" LastEditorDisplayName="user3587" LastEditDate="2011-04-04T19:01:30.817" LastActivityDate="2011-05-03T17:35:07.047" Title="Sometimes rockets don't hit the vehicle" Tags="|ps3|battlefield-bad-company-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="19471" PostTypeId="2" ParentId="13508" CreationDate="2011-04-04T15:41:20.110" Score="4" Body="&lt;p&gt;If you prefer not breaking up into multiple control groups, SHIFT+CTRL+Leftclick on a medivac icon in your group display before trying to load.  That's an easy way to get the medivacs deselected, so you can use your current 'right click on the medivacs' method to load the rest of your unit mix&lt;/p&gt;&#xA;" OwnerUserId="8317" LastActivityDate="2011-04-04T15:41:20.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19472" PostTypeId="2" ParentId="15504" CreationDate="2011-04-04T16:12:55.850" Score="1" Body="&lt;p&gt;Tanks are great against hydralisks because hydralisks are size: small.  They clump together in a similar spacing as do marines, so 1 siege tank can hit, I believe, 9 hydras with a single shot.  Layering and protecting the siege tanks is paramount.  If the tanks have enough time at range, they can kill huge swarms of clumped hydras.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For that same reason, Hydralisks are good against Thors. Thors slightly overpower hydras on a resource per resource basis, but hydras in packs can turn that around quickly.&#xA;Once you can get some clumping, they take thors down faster than any other zerg unit.&lt;/p&gt;&#xA;" OwnerUserId="8317" LastEditorUserId="8317" LastEditDate="2011-04-04T16:58:02.213" LastActivityDate="2011-04-04T16:58:02.213" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19474" PostTypeId="1" AcceptedAnswerId="19476" CreationDate="2011-04-04T16:30:45.940" Score="2" ViewCount="198" Body="&lt;p&gt;My son and I finished Halo 3 for the second time over the weekend, once on Normal and once on Heroic.  &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; While it's obvious from the very final scene at the memorial that Master Chief dies at the end, neither of us can figure out how the moments on the Pelican are supposed to signify that.&lt;br&gt;&#xA;&lt;br&gt;&#xA; Are we supposed to assume that the flash at the end is the ring detonating and that Master Chief doesn't survive in the open cargo bay?  Is there something else we're missing?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8320" LastEditorUserId="23" LastEditDate="2011-04-04T17:26:09.133" LastActivityDate="2011-04-04T17:26:09.133" Title="What's the meaning of the flash in the Pelican outro cutscene? " Tags="|halo-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19475" PostTypeId="2" ParentId="19474" CreationDate="2011-04-04T16:42:43.267" Score="0" Body="&lt;p&gt;If you've got the time, go back and load the very last checkpoint for the last level on Legendary.  Fight your way to the Warthog, drive to the ship, and beat the game.  This will unlock the true ending.  I'll not post any more to remain 'spoiler free'. :-)&lt;/p&gt;&#xA;" OwnerUserId="7137" LastActivityDate="2011-04-04T16:42:43.267" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19476" PostTypeId="2" ParentId="19474" CreationDate="2011-04-04T16:43:12.227" Score="4" Body="&lt;p&gt;If you watch through all the credits, you'll find that there's just one more cutscene with this plot detail:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It's &lt;em&gt;assumed&lt;/em&gt; that Master Chief dies by those involved but Master Chief and Cortana survive in the &lt;em&gt;Forward Unto Dawn&lt;/em&gt; (half of it, really) with no comms and no power. They're just floating on a space wreck, unable to communicate with the rest of the universe.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There is one more detail that shows up in this cutscene if you finish the game on legendary difficulty, but it doesn't relate to the question asked so I'll leave that for you to find on your own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Great way to set up another sequel, eh?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-04-04T17:19:10.413" LastActivityDate="2011-04-04T17:19:10.413" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="19477" PostTypeId="2" ParentId="19395" CreationDate="2011-04-04T17:52:33.807" Score="1" Body="&lt;p&gt;This turned out to be my own bad... I had mistakenly remembered my DVD as being PC only, when in fact it was my Sims 2 DVD that had no Mac installer.  So basically, yes, the serial works considering it's a PC/Mac combined DVD :)&lt;/p&gt;&#xA;" OwnerUserId="5272" LastActivityDate="2011-04-04T17:52:33.807" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19478" PostTypeId="1" CreationDate="2011-04-04T17:59:20.853" Score="20" ViewCount="3162" Body="&lt;p&gt;Often, maps feature alcoves or corners in which one can comfortably fit a sentry gun, usually with a nice inviting ammo box with it. I wonder, however: what's the optimal sentry placement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main threats to sentries are demomen grenades and sticky bombs, spy sappers and übers of all kinds. I don't think much can be done about the second and the third; perhaps the former and the firing range can be worked upon however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certainly, some positions are better than others. Assuming enemies come from the left:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;--- XXXXX----X    X-----XXXXXX----- ???  ---&#xA;  |   XXX|  |X    X|   |XXXXXX|   |   ?  |&#xA;  |    XX|  |X    X|   |XXXXXX|   |  ?   |&#xA;  |     X|  |XXXXXX|   |XXXXXX|   |  .   |&#xA;  --------  --------   --------   --------&#xA;  easy to   easy to    easy to    easy to&#xA;  grenade   sticky     über       sap&#xA;  (or hit)     &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;How can I optimally place a sentry?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="2259" LastEditDate="2011-11-25T20:02:59.843" LastActivityDate="2014-08-12T15:20:06.220" Title="What is the optimal position of a sentry gun?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19479" PostTypeId="2" ParentId="19478" CreationDate="2011-04-04T18:35:47.733" Score="4" Body="&lt;p&gt;I assume that there is a corridor of sorts leading to the alcove and not a wide open space (otherwise placing a sentry in the alcove would make little sense to begin with).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I usually do is place the sentry in the following location:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;---      ---&#xA;  |   *  |  &#xA;  |     S|  &#xA;  |      |  &#xA;  --------  &#xA;  sentry at&#xA;  S, looking&#xA;  at *&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Assuming both walls are not too far apart, this would allow the sentry to cover a slice of the hallway leading to its location, which is perfect since it would force your foes to a specific portion of the hallway if they hope to get the jump on the sentry. This, in turn, would allow your teammates or yourself to dispose of them with greater ease.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the walls are far apart, however, I would go for the following placement:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;---       ---&#xA;  |   *   |  &#xA;  |   S   |  &#xA;  |       |  &#xA;  ---------  &#xA;  sentry at&#xA;  S, looking&#xA;  at *&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This would probably be the safest position to avoid grenades ricocheting off of the walls, and should make it harder to nail the sentry with stickies. I prefer to have the sentry looking forward so that it covers the entire access gap.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-04-04T18:35:47.733" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19480" PostTypeId="1" AcceptedAnswerId="19482" CreationDate="2011-04-04T18:39:58.713" Score="11" ViewCount="2781" Body="&lt;p&gt;For a while I used the (formerly) well known minecart boosters for speeding up other minecarts. Furnace minecarts are nice because you don't need typical boosters, but I don't think they can be triggered, can they? Are there other possibilities that don't involve using another minecart?&lt;/p&gt;&#xA;" OwnerUserId="7969" LastEditorUserId="7969" LastEditDate="2011-05-26T21:17:53.850" LastActivityDate="2011-05-26T21:17:53.850" Title="Speed up minecarts without using other minecarts?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19481" PostTypeId="2" ParentId="19437" CreationDate="2011-04-04T19:18:17.677" Score="5" Body="&lt;p&gt;In addition to the above tips about how to raise your score, I would add that you can intentionally prolong the end of the level.  Because you constantly earn interest on the money you haven't spent, it is best to keep the level going as long as possible after the final aliens have appeared.  You can sell some towers to make it take longer to kill the final aliens, and you will earn more interest and thus more points.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-04-04T19:18:17.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19482" PostTypeId="2" ParentId="19480" CreationDate="2011-04-04T19:48:01.523" Score="16" Body="&lt;h2&gt;1.5&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Powered tracks are now available in 1.5, and boosters were removed in 1.6. The powered tracks will accelerate a cart in the direction it is moving while the track is powered. When the track is off it acts as a break.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;1.4&lt;/h2&gt;&#xA;&lt;p&gt;In the interest of maintaining a comprehensive list there are &lt;strong&gt;four&lt;/strong&gt; primary ways of moving minecarts:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Physically pushing – it's slow, and boring, but it's one way of transporting lots of goods a great distance.&lt;/li&gt;&#xA;&lt;li&gt;Gravity – It's a one-way method of transportation, but you can gain quite a lot of distance from a minecart track that's sloped correctly.&lt;/li&gt;&#xA;&lt;li&gt;Furnace-carts – Furnace carts are wonderful for traversing flat terrain with minimal track-usage. Coal/Charcoal is quite common, and makes a furnace-cart a good way to transport goods remotely without using quite as much iron ore.&lt;/li&gt;&#xA;&lt;li&gt;Boosters – The fastest way to travel, boosters are great for traveling really far, really fast. They do have some issues, however:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Boosters consume a lot of iron ore to create the carts/track that sit idle the majority of the time&lt;/li&gt;&#xA;&lt;li&gt;Boosters may be removed (&amp;quot;fixed&amp;quot;) in a future update, as they were an unexpected &amp;quot;feature&amp;quot;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Secondary Travel methods:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Hopping in an out of a minecart while moving to use the pushing effect to move at a reasonable speed.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=wwXTQHlACE8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Slimes&lt;/a&gt; &amp;amp; other NPCs – As mini-slimes are attracted to the player, they can move toward the player giving the minecart a physical push. Given the recent addition of wolves, it may be possible to have pets do the pushing. Zombies, and spiders may also be able to push the player, however the boost would likely only last as long as your life.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-26T21:17:04.753" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="19483" PostTypeId="1" AcceptedAnswerId="19500" CreationDate="2011-04-04T20:15:26.467" Score="3" ViewCount="288" Body="&lt;p&gt;I'm a gallentean flying for the minmatar. So both doing missions with my friends (gallente) and on my own (minmatar, for LP) get me in bad books with the amar. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The wiki recomended doing missions for all 4 factions to avoid being seen as a criminal by them. but do i have to? i dont like the amar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What type of problems do i have to excpect if i keep this up? is the imperial navy strong? or similar to running a mission? is the security status making it harder? (like .5 is like level 1 mission while .9 like a level 4) will concord be angry with me for killing amar imperials?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2013-03-28T12:19:53.857" Title="Is being a factions enemy hard?" Tags="|eve-online|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19484" PostTypeId="1" AcceptedAnswerId="19492" CreationDate="2011-04-04T20:27:58.197" Score="7" ViewCount="5729" Body="&lt;p&gt;Can a player kill CONCORD on his own?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are their any Corporations/Fleets that have done an assault on CONCORD?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="3114" LastEditDate="2011-04-04T23:12:29.020" LastActivityDate="2012-11-19T07:22:36.297" Title="Can a player kill CONCORD?" Tags="|eve-online|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19485" PostTypeId="1" AcceptedAnswerId="19487" CreationDate="2011-04-04T20:35:34.770" Score="42" ViewCount="38261" Body="&lt;p&gt;I have been digging a mine and now have a slew of dirt and cobblestone blocks. How do I destroy them permanently and keep them from filling up my inventory?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="2259" LastEditDate="2011-04-05T03:17:58.307" LastActivityDate="2015-06-28T12:45:10.703" Title="How do I permanently destroy blocks in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19486" PostTypeId="2" ParentId="19485" CreationDate="2011-04-04T20:37:19.153" Score="10" Body="&lt;p&gt;There are a few basic ways to ditch this stuff:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Throw them into lava (my favorite)&lt;/li&gt;&#xA;&lt;li&gt;Set them on fire by other means&lt;/li&gt;&#xA;&lt;li&gt;Just drop them somewhere and leave them, they'll despawn after 5 minutes&lt;/li&gt;&#xA;&lt;li&gt;Throw them on some cacti! (Thanks @Raven Dreamer)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Did I miss any?&lt;/p&gt;&#xA;" OwnerUserId="558" LastEditorUserId="10764" LastEditDate="2011-09-07T05:19:39.550" LastActivityDate="2011-09-07T05:19:39.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19487" PostTypeId="2" ParentId="19485" CreationDate="2011-04-04T20:37:27.597" Score="58" Body="&lt;p&gt;You have a few options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Throw them into a pool of lava&lt;/li&gt;&#xA;&lt;li&gt;Throw them into a cactus block&lt;/li&gt;&#xA;&lt;li&gt;Throw them into fire&lt;/li&gt;&#xA;&lt;li&gt;Explode them (items will be destroyed if they are in the radius of a TNT or creeper explosion)&lt;/li&gt;&#xA;&lt;li&gt;Just throw them on the ground and forget about them and they'll despawn after 5 minutes.  This is generally longer than desirable, however, which is where the other options come in handy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2012-08-19T10:34:29.963" LastActivityDate="2012-08-19T10:34:29.963" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19488" PostTypeId="2" ParentId="19485" CreationDate="2011-04-04T21:01:53.413" Score="32" Body="&lt;p&gt;You should always keep cobblestone...It's used for a ton of stuff in various forms. You can smelt it into rock, make it into stairs, roads, and, of course, huge fricking floating palaces with skulls that drip lava, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gravel is useful for mining flint, so keep it, then throw it in a hole and mine it again, and again, and again, until you've converted all of it to flint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dirt is pretty annoying, granted. I tend to keep it because I'll occasionally want to level a lot of terrain in preparation for building something. It's also nice to use in building elevated roads/bridges, because you don't have to use the more valuable cobblestone. I like to use dirt for &quot;lighthouses&quot; (really tall towers with torches on top so you can see where things are) and other disposable structures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chests are super cheap to make, so there is no reason not to throw the mined dirt/stone/cobblestone in chests whenever you go back to base to make more picks/shovels. &lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-04-04T21:01:53.413" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="19489" PostTypeId="2" ParentId="13003" CreationDate="2011-04-04T21:05:23.823" Score="0" Body="&lt;p&gt;soup up an Audi A6 (the one in the dealerships before the quattro '09) and do the European champ. In extreme series&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mines over 900 hp and it's a money making machine&lt;/p&gt;&#xA;" OwnerDisplayName="user8322" LastActivityDate="2011-04-04T21:05:23.823" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19490" PostTypeId="2" ParentId="19185" CreationDate="2011-04-04T21:34:49.907" Score="2" Body="&lt;p&gt;I have been unable to find anything documented anywhere stating the time frame of the &quot;Temporary&quot; bans based on the offense. My ban was finally lifted 1 week after it was instated. I would venture that this is probably a standard time frame for the first offense of unsportsmanlike conduct.&lt;/p&gt;&#xA;" OwnerUserId="6241" LastActivityDate="2011-04-04T21:34:49.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19491" PostTypeId="1" AcceptedAnswerId="19499" CreationDate="2011-04-04T21:41:22.333" Score="2" ViewCount="181" Body="&lt;p&gt;My son was playing &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mega_Man_9&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mega Man 9&lt;/a&gt;&lt;/em&gt; this afternoon and it reminded me of its &lt;a href=&quot;http://www.1up.com/news/hardcore-mega-man-9-achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;insane in-game achievments&lt;/a&gt;, the two most extreme being:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Invincible&lt;/strong&gt;: Clear the game without dying.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Jitterbug&lt;/strong&gt;: Clear the game in 60 minutes or less.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Has anyone ever earned these achievements?&lt;/strong&gt;  Is there any proof (e.g., video, etc).&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="23" LastEditDate="2013-01-30T07:43:37.170" LastActivityDate="2013-01-30T07:43:37.170" Title="Has anyone earned the Invincible or Jitterbug achievements in Mega Man 9?" Tags="|achievements|mega-man-9|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19492" PostTypeId="2" ParentId="19484" CreationDate="2011-04-04T21:47:04.870" Score="6" Body="&lt;p&gt;In the past this was possible -- see &lt;a href=&quot;http://www.youtube.com/watch?v=BnjK5EVsIfI&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  A google search for &quot;zombie siege of yulai&quot; should turn up a lot of old discussions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These days it is generally believed to be impossible to destroy even a single ship (the weak &quot;concord&quot; ships you destroy on pirate quests do not count), let alone the whole corporation!&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-04-04T21:47:04.870" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19493" PostTypeId="2" ParentId="19484" CreationDate="2011-04-04T21:50:14.770" Score="4" Body="&lt;p&gt;As a warning, even if you do (and you can't any more), it's considered an exploit and you will be banned for it.&lt;/p&gt;&#xA;" OwnerDisplayName="user7283" LastActivityDate="2011-04-04T21:50:14.770" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19494" PostTypeId="1" AcceptedAnswerId="19496" CreationDate="2011-04-04T21:51:51.477" Score="22" ViewCount="3624" Body="&lt;p&gt;I found an elevated place in Minecraft and would like to expand its borders. However it seems I can't add a block adjacent to a surface without being able to see that surface, and on an elevated area this means I'll have to be off of the area in order to accomplish this. Is there a way to create a cantilever-like structure, specifically, a way to extend a 'floating island'?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="3610" LastEditDate="2012-06-22T10:00:24.690" LastActivityDate="2012-06-22T10:00:24.690" Title="Creating cantilevers in Minecraft" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ClosedDate="2018-08-15T14:20:28.637" ContentLicense="CC BY-SA 2.5" />
  <row Id="19496" PostTypeId="2" ParentId="19494" CreationDate="2011-04-04T22:12:34.737" Score="24" Body="&lt;p&gt;If you sneak up to the edge - holding down &lt;kbd&gt;Shift&lt;/kbd&gt; (&lt;a href=&quot;https://minecraft.wiki/w/Sneaking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;) you will be able turn round and see the outside edge of the block just placed. The added advantage of this mode is that you can't actually fall off the block even though it looks like you aren't standing on anything.&lt;/p&gt;&#xA;&lt;p&gt;Using this mode you can extend your plateau by as much as you like.&lt;/p&gt;&#xA;&lt;p&gt;It will take a while though.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-04-04T22:12:34.737" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="19497" PostTypeId="2" ParentId="10405" CreationDate="2011-04-04T22:24:17.657" Score="0" Body="&lt;p&gt;Now and before cataclysm I would answer this question the same way. I am honestly surprised no one has even broached this subject actually.  I am 100% confident that IF you want to level a toon (no matter the class) and your end game goal for that character is geared with pvp in mind and be very very good at it, then the only real way to level on any server regardless of its rule set. I strongly suggest level doing battle grounds. &lt;/p&gt;&#xA;" OwnerDisplayName="user8323" LastActivityDate="2011-04-04T22:24:17.657" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19499" PostTypeId="2" ParentId="19491" CreationDate="2011-04-04T23:13:54.373" Score="2" Body="&lt;p&gt;As far as the XBLA version goes, yes, a few people have earned it. Microsoft doesn't have anywhere publicly available that lists full numbers of how many people have acquired achievements (that I've ever seen or heard of), but 2 sites that I use show them for anyone who has registered. Their stats are pulled from users public Xbox profiles which is the best proof I can give.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Jitterbug&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.trueachievements.com/achievementgamer.aspx?achievementid=26468&quot; rel=&quot;nofollow noreferrer&quot;&gt;TrueAchievements Users&lt;/a&gt; - 681 of their tracked users who have the game (26%)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.giantbomb.com/achievements/jitterbug/96189/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GiantBomb Users&lt;/a&gt; - 123 users w/ game (4.7%)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Invincible&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.trueachievements.com/achievementgamer.aspx?achievementid=26469&quot; rel=&quot;nofollow noreferrer&quot;&gt;TrueAchievements Users&lt;/a&gt; - 579 users w/ game (22%)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.giantbomb.com/achievements/invincible/96188/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GiantBomb Users&lt;/a&gt; - 97 users w/ game (3.7%)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-04-04T23:13:54.373" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19500" PostTypeId="2" ParentId="19483" CreationDate="2011-04-04T23:39:14.087" Score="5" Body="&lt;p&gt;Well if you keep doing missions, especially storyline ones, for the Minmatar will eventually have you as persona non grata for the Amarr. Depending on just how much your'e hated, you may be shot on sight by the ships that guard gates in Amarr site (worse standing, lower sec level that you'll be popped on sight). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a very slim chance that you'll be able to tank the Imperial defense force, but mostly be prepared to die and die quickly. The good thing is that CONCORD will not jump in.&lt;/p&gt;&#xA;" OwnerUserId="8083" LastEditorUserId="7864" LastEditDate="2013-03-28T12:19:53.857" LastActivityDate="2013-03-28T12:19:53.857" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19501" PostTypeId="2" ParentId="18626" CreationDate="2011-04-05T00:19:46.390" Score="1" Body="&lt;p&gt;I saw some really advanced stuff on the wiki some time ago, it really depends on whether you are playing DAO or DAA. DAO you just whore attackspeed and make sure not to go over the limit which will reset your aspd. Flurry, dual striking, haste, and that sustainable that drops your attackspeed by 5~10% will maximize DPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For DAA, you need to get spirit damage increasing gear and get the spirit warrior spec&lt;/p&gt;&#xA;" OwnerDisplayName="user8326" LastActivityDate="2011-04-05T00:19:46.390" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19502" PostTypeId="1" AcceptedAnswerId="19507" CreationDate="2011-04-05T00:27:21.467" Score="21" ViewCount="15121" Body="&lt;p&gt;Recently I read an old article about violence in video games. This article was astonishingly informed, since it mentioned that Deus Ex can be played without actively killing a single enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played Deus Ex a lot some years ago, but I can't think of a way to really complete the game without killing. I think the way to use is to use a lot of sneaking and tranquillizers. But I can't imagine that this is enough for the whole game. So my question is, has anyone of you completed the game without killing or has a serious source that mentions how it works?&lt;/p&gt;&#xA;" OwnerUserId="7232" LastEditorUserId="336" LastEditDate="2012-01-24T02:00:23.377" LastActivityDate="2023-05-03T17:24:46.623" Title="Is it really possible to finish Deus Ex without actively killing a single enemy?" Tags="|deus-ex|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="19505" PostTypeId="1" AcceptedAnswerId="19512" CreationDate="2011-04-05T01:36:45.753" Score="1" ViewCount="718" Body="&lt;p&gt;Will using a thermal hardener and a kinetic hardener at the same time cause one of them to be penalized?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What if I use a thermal hardener, thermal resistance plating, and thermal energized plating?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is the penalty calculated?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="274" LastEditDate="2011-04-05T14:47:11.860" LastActivityDate="2011-04-05T19:16:47.787" Title="Does the stack penalty only count on the same item?" Tags="|eve-online|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19507" PostTypeId="2" ParentId="19502" CreationDate="2011-04-05T02:43:18.537" Score="16" Body="&lt;p&gt;Actually, yes, and I believe it even extends to all of the bosses.  If you stick to tranquilizer darts, gas grenades, batons, and stun guns, you can get through most fights without actually killing anyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is really easier said than done though, since non-lethal ammo is very limited, and you'll find that the some of the boss fights are nearly impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're going to actually try this, sneak past as many guards as possible, conserving ammo for when you really need it.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-04-05T02:43:18.537" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19508" PostTypeId="1" AcceptedAnswerId="19511" CreationDate="2011-04-05T02:58:14.323" Score="13" ViewCount="18985" Body="&lt;p&gt;I have a Rufflet (bad choice so far) who is level 50 and I really want it to evolve to Braviary, so I gave it an Exp. Share and am grinding on the Elite 4.  I've spent all my money on various items and I don't care about using Return on any of my Pokemon, so I have little to lose from fainting them repeatedly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My main concern is that I might black out in the battle where Rufflet finally gains his 54th level.  Would he still evolve to Braviary in this case?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2019-04-07T15:00:53.150" Title="Does your Pokemon evolve if you black out in the fight where it levels up?" Tags="|pokemon-fifth-generation|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19510" PostTypeId="2" ParentId="19478" CreationDate="2011-04-05T03:16:33.363" Score="13" Body="&lt;p&gt;The best place to locate a sentry is where the enemy doesn't know it is.  However, that only works once at most if you're lucky and they didn't hear it for some reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When strategizing with your sentry placement, remember to rely on yourself and your team to back it up.  SGs are phenomenally accurate and can mow down most classes in 1-2 seconds. One of the most effective locations to place sentries is where enemies coming around a corner will be unable to see and hit it before they are well in your team's field of fire.  Most people will get &lt;a href=&quot;http://www.penny-arcade.com/comic/2007/9/21/&quot; rel=&quot;nofollow noreferrer&quot;&gt;caught up on shooting whoever's shooting them&lt;/a&gt;, and be an excellent distraction while your sentry's mowing them down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your alcove case, I would try to place it against the wall towards the enemy, as if they walk by,&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;their field of view will either &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;not allow them to see it, so they will have to spend a split second aiming at it, all the while being laid into by it, or &lt;/li&gt;&#xA;&lt;li&gt;if they are looking at it, then your team, further down the hall giving you support, will be able to fire at the enemy without challenge&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;the force from the bullets will drive the enemy further into the sentry's field of view, rather than in the &quot;safe&quot; retreating direction, towards the rest of their team&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Here it is in ASCII because I'm too lazy to make it in paint.exe&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Enemy -&amp;gt;           &amp;lt;- Your team&#xA;       ---       ---&#xA;         |       |  &#xA;         |X      |  &#xA;         |       |  &#xA;         ---------  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As the occasional soldier, whenever the second point is violated and there is insufficient support being given to the sentry, it's as good as dead because I can peek around the corner and peck it to death (or blow it all up at once as demo).&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-05T03:16:33.363" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19511" PostTypeId="2" ParentId="19508" CreationDate="2011-04-05T03:19:04.530" Score="17" Body="&lt;p&gt;After performing an experiment with a volunteer Pidgey, I can say: You will not get the chance to evolve Rufflet if you lose the battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The experiment:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Level 14 Pidgey, Level 100 Bronzong, Level 100 Heatran.&lt;/li&gt;&#xA;&lt;li&gt;Lead with Pidgey vs. Level 71 Sharpedo.  &lt;/li&gt;&#xA;&lt;li&gt;Swap in Bronzong and explode. &lt;/li&gt;&#xA;&lt;li&gt;Pidgey gains 17 levels.&lt;/li&gt;&#xA;&lt;li&gt;Swap in Heatran Explode.&lt;/li&gt;&#xA;&lt;li&gt;Swap in Pidgey and faint.&lt;/li&gt;&#xA;&lt;li&gt;Rapida blacked out!&lt;/li&gt;&#xA;&lt;li&gt;Wake up at the poke center.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;No Pokemon were harmed in the making of this experiment.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-04-05T03:19:04.530" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19512" PostTypeId="2" ParentId="19505" CreationDate="2011-04-05T04:34:44.233" Score="4" Body="&lt;p&gt;The stacking penalty applies to the bonus, not to the module.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Armor_Thermic_Hardener_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;thermal hardener&lt;/a&gt; and an &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Armor_EM_Hardener_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;EM hardener&lt;/a&gt; fitted, both would provide the full resist bonus. If you add &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Energized_Adaptive_Nano_Membrane_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;omni-resist plating&lt;/a&gt;, its thermal and EM bonuses would be reduced because of the stacking penalty, but its explosive and kinetic bonuses would not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.eve-id.net/Stacking&quot; rel=&quot;nofollow noreferrer&quot;&gt;The precise formula&lt;/a&gt; is somewhat complicated, but it can be summarized as:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The first module provides 100% of its bonus.&lt;/li&gt;&#xA;&lt;li&gt;The second provides ~87% of its bonus.&lt;/li&gt;&#xA;&lt;li&gt;The third provides ~57% of its bonus.&lt;/li&gt;&#xA;&lt;li&gt;The fourth provides ~28% of its bonus.&lt;/li&gt;&#xA;&lt;li&gt;The fifth ensures your fit gets posted in a &quot;&lt;a href=&quot;http://www.google.ca/search?hl=en&amp;amp;q=fail%20fits%20eve%20online&quot; rel=&quot;nofollow noreferrer&quot;&gt;fail fits&lt;/a&gt;&quot; thread on the forums.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The order you fit the modules doesn't matter; the one with the largest bonus will always be considered &quot;first&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eve-wiki.net/index.php?title=Stacking_Penalty#Exceptions&quot; rel=&quot;nofollow noreferrer&quot;&gt;Some modules&lt;/a&gt; (notably &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Damage_Control_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;Damage Control Units&lt;/a&gt;) are exempt from stacking penalties.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-04-05T19:16:47.787" LastActivityDate="2011-04-05T19:16:47.787" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19513" PostTypeId="2" ParentId="19485" CreationDate="2011-04-05T04:58:32.633" Score="8" Body="&lt;p&gt;Alternatively, you can try the &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=152174&quot; rel=&quot;nofollow noreferrer&quot;&gt;TooManyItems&lt;/a&gt; mod, which lets you 'delete' materials from your inventory screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look &lt;a href=&quot;https://gaming.stackexchange.com/questions/14666/im-stuck-really-far-down-on-minecraft-how-do-i-get-back-to-the-surface/19434#19434&quot;&gt;Here&lt;/a&gt; for more information about uses, and setup, and a screenshot that should give you a better understanding of it.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-04-05T05:13:31.207" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19515" PostTypeId="1" AcceptedAnswerId="20205" CreationDate="2011-04-05T05:48:45.353" Score="9" ViewCount="10072" Body="&lt;p&gt;The quotes in Shogun 2 are amazing. But the loading screen loads so fast. Does anybody know where to get the quotes they show there? &lt;/p&gt;&#xA;" OwnerUserId="8333" LastEditorUserId="11290" LastEditDate="2011-08-02T17:41:04.750" LastActivityDate="2011-04-16T15:19:02.697" Title="Where can I find the quotes from the loading screens?" Tags="|shogun-2-total-war|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19516" PostTypeId="1" AcceptedAnswerId="19517" CreationDate="2011-04-05T06:20:32.610" Score="25" ViewCount="3185" Body="&lt;p&gt;In DOS there was my favorite game, but I forgot its title. I have just seen the main hero of this game in this 404 message:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zHRdF.gif&quot; alt=&quot;404 image&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could you please tell me the name of the game? As I remember, it was about a captain, whose spaceship broken on the planet and you should choose the level walking on the map, open new levels and so on. He also show his Thumbs Up very interesting.&lt;/p&gt;&#xA;" OwnerUserId="8335" LastEditorUserId="28182" LastEditDate="2016-09-01T07:41:16.480" LastActivityDate="2019-11-19T02:36:54.353" Title="Who is the guy in this picture?" Tags="|game-identification|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19517" PostTypeId="2" ParentId="19516" CreationDate="2011-04-05T06:28:17.707" Score="61" Body="&lt;p&gt;&lt;a href=&quot;http://www.3drealms.com/keen4/images/keen5title.jpg&quot; rel=&quot;noreferrer&quot;&gt;Commander Keen.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;In case you're referring to the guy in the 404 picture displayed when clicking your link. If not, post a different link.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-05T10:17:22.230" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19518" PostTypeId="2" ParentId="19516" CreationDate="2011-04-05T06:30:29.763" Score="25" Body="&lt;p&gt;The character is called Commander Keen, from the eponymous &lt;a href=&quot;http://en.wikipedia.org/wiki/Commander_Keen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Commander Keen series&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-04-05T06:30:29.763" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19523" PostTypeId="2" ParentId="19017" CreationDate="2011-04-05T07:48:51.803" Score="-2" Body="&lt;p&gt;I do not know if MWD is the only option for going long-range.  The other two questions I can answer however: yes, it is possible to still make deep-safes (see &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Safe_spot#.27Deep.27_Safe_Spots&quot; rel=&quot;nofollow noreferrer&quot;&gt;here, look under 'random safe spots'&lt;/a&gt;), yes you can make deep-safes up to 10AU out.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-04-05T07:48:51.803" CommentCount="10" ContentLicense="CC BY-SA 2.5" />
  <row Id="19527" PostTypeId="1" AcceptedAnswerId="21962" CreationDate="2011-04-05T10:28:39.393" Score="6" ViewCount="322" Body="&lt;p&gt;I don't know if anyone remembers this beautiful adventure game from the 90s:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Lost_Eden&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Lost_Eden&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, can you tell me this quote the archivist dinosaur says to Adam, the main character, when talking about the frescoes that tell of a time when humans built edifices with the help of dinosaurs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I remember of the quote is: &quot;Graa is dead. But the...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a fantastic game with a great script and I'd love to know how the quote ends.&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="23580" LastEditDate="2012-07-01T10:50:10.200" LastActivityDate="2012-07-01T10:50:10.200" Title="What's this exact quote from Lost Eden?" Tags="|lost-eden|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19530" PostTypeId="1" CreationDate="2011-04-05T11:13:42.927" Score="2" ViewCount="551" Body="&lt;p&gt;What are the criteria to unlock the Pizza Box Stellar Joint?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to get 100% on all other planets or is there any other way?&lt;/p&gt;&#xA;" OwnerUserId="1743" LastEditorUserId="1719" LastEditDate="2011-04-05T12:30:29.760" LastActivityDate="2012-01-13T00:33:35.393" Title="DDR Supernova unlock Pizza Box" Tags="|ps2|dance-dance-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19532" PostTypeId="1" AcceptedAnswerId="19538" CreationDate="2011-04-05T11:36:51.607" Score="5" ViewCount="1195" Body="&lt;p&gt;In Diablo 2, my hireling has fairly low health, so I'm trying to give her a health potion by dragging it onto her portrait. She thanks me, but refuses to drink the potion. In other words, the potion cannot be released from the mouse cursor onto the hireling's portrait.&lt;br&gt;&#xA;Am I doing something wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(My game version is 1.13c.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/Iqpsd.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Screenshot:&lt;br /&gt;&lt;img src=&quot;https://i.stack.imgur.com/Iqpsd.jpg&quot; alt=&quot;Screenshot&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="9752" LastEditDate="2011-06-20T15:45:20.367" LastActivityDate="2011-06-20T15:45:20.367" Title="Diablo 2: Hireling won't take potion?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19535" PostTypeId="1" CreationDate="2011-04-05T12:01:30.623" Score="6" ViewCount="1296" Body="&lt;p&gt;I just attempted DDR for the first time ever today. Sometimes I was sure I was hitting a move at the right time (when the move covered the arrows up the top), but it wasn't counting.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How does the timing system work for moves? For example, how much time before and after the notes overlap do you have?&lt;/li&gt;&#xA;&lt;li&gt;Is there a significant delay from you hitting a panel and it registering and does this vary much between machines?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1263" LastEditorUserId="1719" LastEditDate="2011-04-05T12:30:45.377" LastActivityDate="2019-07-20T19:28:31.273" Title="When do I have to perform a move in DDR?" Tags="|dance-dance-revolution|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19536" PostTypeId="2" ParentId="19532" CreationDate="2011-04-05T12:21:41.650" Score="1" Body="&lt;p&gt;The effect of the potion is not immediately visible because health doesn't immediately regenerate and the health-bar of the hireling feels like it's lagging behind. A rejuvenation potion should always have an immediate effect though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the hireling is poisoned, the health increase might not be visible either, as long as the poison negates the effect of the potion. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally your approach should work. As an alternative you can also try &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;em&gt;belt-slot&lt;/em&gt; (usually 1-4) to directly give a potion from your belt to the hireling.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-04-05T12:21:41.650" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19537" PostTypeId="2" ParentId="19535" CreationDate="2011-04-05T12:24:10.110" Score="3" Body="&lt;p&gt;Obviously, you want to time your step as best you can when the moving arrows overlap the stationary ones at the top of the screen.  One thing that a lot of beginners have trouble with is that they &lt;em&gt;start&lt;/em&gt; moving when they should already be &lt;em&gt;hitting&lt;/em&gt; the note.  Make sure that you begin moving towards the note early so that you actually contact it in time with the song, rather than being slightly behind the beat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally, because the pads are hard-wired, there is very little or no input lag, and you'll want to stamp the pad exactly when the notes are lined up.  One thing that makes this difficult is that many times the pads are not perfectly responsive, and stepping on an arrow will not ensure that you get credit for hitting that note.  This is a difficulty I've had any time I've tried playing DDR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You can actually hit the notes out of order.  Each note has its own separate timing window irrespective of the notes in other columns.  If there are many notes in the same column whose windows overlap each other, credit will be given for the earliest note on that sequence that's window is still open.&lt;/li&gt;&#xA;&lt;li&gt;No, this is fairly constant and instantaneous.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-05T12:24:10.110" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19538" PostTypeId="2" ParentId="19532" CreationDate="2011-04-05T12:32:34.687" Score="7" Body="&lt;p&gt;It turns out the hireling somehow neglected to follow me through my portal. She was therefore &quot;too far away&quot; to accept the potion.&lt;br&gt;&#xA;Returning to town once more solved the issue; perhaps this is a minor bug.&lt;/p&gt;&#xA;" OwnerUserId="5581" LastActivityDate="2011-04-05T12:32:34.687" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19539" PostTypeId="1" CreationDate="2011-04-05T12:34:52.563" Score="11" ViewCount="10984" Body="&lt;p&gt;In my city we only have a small place for our house but we can build under it as much as we want so I want to build a place to grow wheat and trees. What's the best layout in terms of light (torches preferred) and water for growing them quickly?&lt;/p&gt;&#xA;" OwnerUserId="8347" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:52.113" LastActivityDate="2015-06-26T16:07:33.187" Title="In Minecraft what's the best way to harvest wheat and wood underground?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19540" PostTypeId="1" AcceptedAnswerId="19550" CreationDate="2011-04-05T12:36:48.413" Score="13" ViewCount="1826" Body="&lt;p&gt;While watching a live-stream of a game (TvP, master league) I noticed that both players built their production facilities towards the entrance of their base, starting at their command-center/nexus. This was fairly early in the game, around the 5 minute mark.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oEMG9.jpg&quot; alt=&quot;Protoss building towards entrance&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QT0HG.jpg&quot; alt=&quot;Terran building towards entrance&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also noticed this building-placement in some other games (except vs. Zerg where a wall-in is prefered) and wondered if there's an advantage in doing so? &lt;/p&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="3610" LastEditDate="2012-06-01T15:57:46.263" LastActivityDate="2012-12-11T17:23:32.757" Title="Why do some players build their buildings in a line (towards the entrance of their base)?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19541" PostTypeId="2" ParentId="19535" CreationDate="2011-04-05T12:38:54.197" Score="12" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You're right, you should be pressing the panel at the &lt;strong&gt;exact moment&lt;/strong&gt; that the arrow covers the arrow at the top. The game gives you a grade based on how well you timed the step. The grades are &amp;quot;Miss&amp;quot;, &amp;quot;Boo&amp;quot;, &amp;quot;Good&amp;quot;, &amp;quot;Great&amp;quot; and &amp;quot;Perfect&amp;quot; (and an ever higher &amp;quot;Marvelous&amp;quot; rating in newer iterations). You want to aim for Great or better. The exact grades and timing windows vary a lot from version to version, and are usually wider on the console versions than they are in the arcade. The timing window for the best ratings (Perfect, Marvelous) is usually on the order of ~20-40ms (source: &lt;a href=&quot;http://www.stepmania.com/wiki/Stepmania.ini&quot; rel=&quot;noreferrer&quot;&gt;StepMania wiki&lt;/a&gt;),  or about 2-4 frames.&lt;/p&gt;&#xA;&lt;p&gt;The key to hitting the arrows precisely is stepping to the beat of the song, as opposed to reacting to the arrows. If you're reacting to the note, you're already too late. If you look closely at the arrows at the top, they are blinking to the beat of the song. This will help you feel the rhythm, and on easier difficulties you'll almost always press a panel at the moment the arrow blinks. As the songs get more difficult, you'll have to step on half-beats, quarter-beats, and even more complex rhythms. It helps if you have some music experience, but the clonk of your footfalls should sound even, like a drum playing.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Assuming the dance pad is in good condition, there should be no noticeable delay from when you hit the panel to the game's response. If you're playing on a home console, the included plastic mats are usually not particularly good and can break over time, causing unresponsiveness. If you're interested in jumping down the rabbit hole and getting into DDR, it might be worth investing in a better mat. The ones with the foam inserts are a good step up from the cheapo ones without being particularly expensive: &lt;a href=&quot;https://rads.stackoverflow.com/amzn/click/com/B000IBOGII&quot; rel=&quot;noreferrer&quot; rel=&quot;nofollow noreferrer&quot;&gt;DDR Foam Mats&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;If you are playing at home, many modern TVs can introduce some delay. Make sure your TV is set to &amp;quot;Game&amp;quot; mode, if it's available. Also, the DDR console versions often have a &amp;quot;sync&amp;quot; setting in the options that you can use to fine tune the timing.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8140" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-02T21:17:15.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19542" PostTypeId="2" ParentId="19540" CreationDate="2011-04-05T12:46:36.560" Score="15" Body="&lt;p&gt;I can think of two reasons for this:  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;An attempt to split up your opponents forces (some on both sides) so that you can easily overpower them. &lt;/li&gt;&#xA;&lt;li&gt;To make it easier to defend your workers. If your opponent storms your base, you can just put your workers on the side opposite they enter, giving your workers both more time to escape - as well as dodge the enemy.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;A combination of the two is probably the main reason. It's defensive since it can protect your workers, but, if your opponent splits up their forces so you can't do that, you can simply overwhelm one half of the opponents army.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-12-11T17:23:32.757" LastActivityDate="2012-12-11T17:23:32.757" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19543" PostTypeId="2" ParentId="19539" CreationDate="2011-04-05T13:47:57.303" Score="11" Body="&lt;p&gt;You need a light level of 9 or higher for wheat to grow. Saplings will need a light level of about 10 specifically &lt;em&gt;above&lt;/em&gt; them, so one torch (which provides 14 light) nearby will suffice. There is a small disagreement on the wiki for what light level trees need, but 10 is the safe number. Beyond that light does not affect the rate at which they grow.&lt;/p&gt;&#xA;&lt;p&gt;For wheat to grow quickly, however, you need to place it on hydrated farmland blocks, which meet the following constraints (from the &lt;a href=&quot;https://minecraft.wiki/w/Farming&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft wiki&lt;/a&gt;):&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Water at the same level, or one block above the farmland block. Water one block below will not work.&lt;/li&gt;&#xA;&lt;li&gt;Water up to four blocks away, including diagonals.&lt;/li&gt;&#xA;&lt;li&gt;The blocks between the farmland block and the water make no difference.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Farmland blocks are made by tilling a dirt block with a &lt;a href=&quot;https://minecraft.wiki/w/Hoe&quot; rel=&quot;nofollow noreferrer&quot;&gt;hoe&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Other constraints are that wheat will only grow on farmland blocks and trees will only grow on dirt/grass blocks. Also, trees need at least 5 blocks of open air above them to grow at all, but leaving 14 blocks will allow almost all large trees to grow (&lt;a href=&quot;https://minecraft.wiki/w/Tree#Sapling_growth&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;). Space around the sapling is not required but will result in more leaves and possibly wood, so I recommend leaving an open 5x5 area that is also 14 blocks tall and centered on the sapling in order to maximize each tree's potential wood output.&lt;/p&gt;&#xA;&lt;p&gt;Here is a good example of an underground &lt;a href=&quot;http://www.youtube.com/watch?v=EcMZKFtpoEs&amp;amp;t=2m15s&quot; rel=&quot;nofollow noreferrer&quot;&gt;tree farm&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-09-30T18:46:31.880" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="19544" PostTypeId="1" AcceptedAnswerId="19570" CreationDate="2011-04-05T14:01:30.787" Score="48" ViewCount="10972" Body="&lt;p&gt;In massively multiplayer games, the servers are routinely restarted, for example EVE Online performs &quot;maintenance&quot; daily, and World of Warcraft performs it weekly.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What goes on during it, and why is it necessary?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2013-10-22T19:28:29.697" LastActivityDate="2017-05-11T19:01:23.290" Title="What is the purpose of MMO &quot;maintenance&quot;?" Tags="|terminology|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19545" PostTypeId="2" ParentId="19544" CreationDate="2011-04-05T14:09:34.800" Score="43" Body="&lt;p&gt;All MMO's have massive amounts of data in databases or caches. They can either purge very old data, cache old data, optimize new data, make backups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And this is just from a software point of view. From a hardware point of view they can make update server hardware, perform defragmentation, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check this link for &lt;a href=&quot;https://serverfault.com/questions/22471/mmorpg-server-maintenance&quot;&gt;futher reading&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8334" LastEditorUserId="-1" LastEditDate="2017-04-13T12:14:55.660" LastActivityDate="2011-04-05T14:18:31.497" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19546" PostTypeId="1" CreationDate="2011-04-05T14:12:02.860" Score="19" ViewCount="86859" Body="&lt;p&gt;I want to farm sheep for their wool. What's the best way to make them spawn or gather them up into one pen?&lt;/p&gt;&#xA;" OwnerUserId="8347" LastEditorUserId="274" LastEditDate="2011-04-05T14:18:18.940" LastActivityDate="2015-09-27T15:05:47.493" Title="Any way to round up animals in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="10" CommentCount="8" ContentLicense="CC BY-SA 2.5" />
  <row Id="19547" PostTypeId="2" ParentId="19546" CreationDate="2011-04-05T14:31:58.323" Score="5" Body="&lt;p&gt;If you place torches in a pen, neutral animals will spawn there more because they'll be spawning at night and day, whereas normally they'd only spawn at day. They'll also be spawning more concentrated there at night.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-04-05T16:14:39.827" LastActivityDate="2011-04-05T16:14:39.827" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19548" PostTypeId="2" ParentId="19546" CreationDate="2011-04-05T14:46:11.330" Score="3" Body="&lt;p&gt;In order to make an area that spawns strictly non-aggressive mobs, there is already &lt;a href=&quot;https://gaming.stackexchange.com/questions/17287/how-does-one-make-an-animal-mob-spawner/17292#17292&quot;&gt;an answer&lt;/a&gt; that covers how to do it. To summarize, you basically need grass blocks that are well-lit (a light level above 9) in order for non-aggressive mobs to spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using a system of flowing water between these grass areas you can gather all mobs that fall into the water into a central area. There are many videos that demonstrate how to do this (&lt;a href=&quot;http://www.youtube.com/watch?v=3Yz_SFta93I&quot; rel=&quot;nofollow noreferrer&quot;&gt;example&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following height map shows one such arrangement (1 being the lowest height, 5 being 4 blocks above any 1 block) which will result in water flowing from the top-left corner to the bottom-right corner such that no mobs can jump out of the flowing water:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;33333332&#xA;35555552&#xA;35555552&#xA;35555552&#xA;35555552&#xA;35555552&#xA;35555552&#xA;22222221&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Place your water on the upper-left 3 level tile and your grass tiles on the 5 level in the center with a torch in the middle. Note that you can tightly pack these units to make a giant mob spawner, although mobs must be within a 9x9 grid of chunks centered on you (or another player) in order to spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then stand where all your animals drop, pull out a diamond sword and simply chop. You can also kill them by dropping them from the sky with a &lt;a href=&quot;http://www.youtube.com/watch?v=jfS_Y0mPA40&quot; rel=&quot;nofollow noreferrer&quot;&gt;sky-spawner&lt;/a&gt;. Lava-based traps might not work as they will likely destroy the wool.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-04-05T14:51:11.780" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19549" PostTypeId="2" ParentId="19539" CreationDate="2011-04-05T14:50:20.333" Score="4" Body="&lt;p&gt;This is what my underground tree farms usually look like.  I'm sure there are more efficient ways, but this is pretty good as far as the area/volume you need to excavate to the amount of trees that will grow.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's just started to sprout, but if you leave it long enough you'll have solid walls of wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/w14LW.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-05T14:50:20.333" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19550" PostTypeId="2" ParentId="19540" CreationDate="2011-04-05T15:03:37.167" Score="20" Body="&lt;p&gt;So, I saw iNcontroL do this on his stream last night and I wish I had captured it for you because it really illustrates why this is such an important move: &lt;strong&gt;It controls the point of attack&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;History&lt;/h2&gt;&#xA;&lt;p&gt;Back in Broodwars it was very common for your buildings to form a nice arc in front of your mineral line.  The reason being that back in those days, every race had powerful melee and ranged units very early on.  As a result, the arc allowed a player with ranged units to control where the opponent's melee units would attack in an artificial &lt;em&gt;choke&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Starcraft 2 differs from Broodwars in a number of important ways: Smaller ramps at all naturals, mean you have a natural choke at every main base.  Additionally, smaller bases mean that its easier to use buildings to create a wall to your natural choke, or from that choke to your natural expansion.  This creates the &lt;em&gt;line&lt;/em&gt; phenomena you observed, which has replaced the traditional &lt;em&gt;arc&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h2&gt;XvZ&lt;/h2&gt;&#xA;&lt;p&gt;The reason you see players do this largely against Zerg (and less so against other races) is because the balance of Ranged/Melee is now distinct amongst the races.  Terran have a fairly ubiquitous ranged early army, where as Zerg's army tends to be almost always Melee (or short ranged) early on.  Though some players would rather opt for a Wall-In, that has &lt;a href=&quot;https://gaming.stackexchange.com/questions/16330/wall-in-benefit-or-vulnerability/16331#16331&quot;&gt;disadvantages&lt;/a&gt;, and often is not practical for expansions.  As a result, it is often a better idea to build your buildings in a line (especially warp gates, where it doesn't matter where you put them).&lt;/p&gt;&#xA;&lt;h2&gt;Control&lt;/h2&gt;&#xA;&lt;p&gt;Finally, let's get to the reason that building these great walls is a good idea.  If you have a range advantage on your opponent (or even if you both have a lot of short range), then if he attempts to bust your wall, you can harass him without taking damage to your army (your wall absorbs it instead).  Most enemies will almost immediately realize why this is disadvantageous and withdraw.  For them to attack you, they're forced to run around the wall (sometimes taking damage in the process), and engage at an artificial choke point.  The Choke has long been known to give an advantage to the force with superior range, and since many natural expansions lack a choke, this artificial choke gives you a new advantage.&lt;/p&gt;&#xA;&lt;h2&gt;Summary&lt;/h2&gt;&#xA;&lt;p&gt;Whether or not you choose to wall-in, its important to know why you opponent might, and understand what its trying to accomplish.  Usually the advantage provided by these walls starts to disappear in the mid-game, as players gain access to more ranged units and people start putting their army in front of their wall.&lt;/p&gt;&#xA;&lt;br /&gt;&#xA;&lt;h2&gt;&lt;em&gt;P.S.&lt;/em&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Its worth noting that recently a number of Zerg players have shifted to what is called a &lt;em&gt;high economy baneling bust&lt;/em&gt;.  This is a move specifically targeted at these kinds of walls (and more general wall-ins).  This utilizes an unusually high number of Banelings to break the wall, followed up by rushing Speedlings into the natural Mineral line.  As a result, its important you keep your army at the part of the wall closest to the enemy, so you can catch this bust in action, and only move towards the choke when your enemy does.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-05T16:38:01.230" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19551" PostTypeId="1" AcceptedAnswerId="19553" CreationDate="2011-04-05T15:07:01.140" Score="22" ViewCount="29855" Body="&lt;p&gt;Fairly frequently, I see a gap in Minecraft that I think I can make, so I go for it...and lose a couple hearts because I didn't.  How far can &lt;em&gt;you&lt;/em&gt; jump horizontally (or horizontally + 1-3 blocks down), so I know if I'm bad or just ill-equipped (in game).&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2020-12-27T22:06:47.097" Title="How far can I jump?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19553" PostTypeId="2" ParentId="19551" CreationDate="2011-04-05T15:49:40.363" Score="19" Body="&lt;p&gt;Read the long explanation of my answer below, but here is a chart that summarizes how big of a gap you can jump along with how far you must fall to make the jump and the damage you will take (without mitigation). You must make a full running jump for this chart to apply:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Gap Width (Blocks)  Blocks fallen below jump level  Damage taken from fall&#xA;2                   none                            none&#xA;3                   2½                              1&#xA;4                   7½                              3½&#xA;5                   14½                             7&#xA;6                   23½                             11½ (death)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So without falling damage mitigation you can make a jump over a gap that is at most 5 blocks wide, after falling about 14 blocks down from the point where you make a running jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will test this in-game at a later time to make sure this is realistic.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So this answer only works given a number of assumptions hold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First assumption, Minecraft models gravity using a parabolic equation of the form &lt;code&gt;y = a(x - h)^2 + k&lt;/code&gt;, where &lt;code&gt;x&lt;/code&gt; is the size of the gap you want to jump and &lt;code&gt;y&lt;/code&gt; is the height difference you will be after clearing the gap (negative indicates you are below the point you jumped). &lt;code&gt;a&lt;/code&gt; is a tunable parameter that describes the rate at which you will fall (related to the constant of gravity). &lt;code&gt;k&lt;/code&gt; is the highest you can jump from the ground in Minecraft and &lt;code&gt;h&lt;/code&gt; is the horizontal distance you will have cleared while jumping that high after running forward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second assumption, that &lt;code&gt;k&lt;/code&gt; (the height you can jump from the ground) is 1½ blocks and &lt;code&gt;h&lt;/code&gt; (the horizontal distance you will have cleared at that height) is 1 block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Third assumption, that horizontal momentum is preserved. Basically this means that you will travel at the same speed horizontally throughout the jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These three assumptions give the equation &lt;code&gt;y = -(x - 1)^2 + 1½&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So let's say you want to jump a gap that is 2 blocks wide. To see how far down you must fall before making that jump, plug &lt;code&gt;x = 2&lt;/code&gt; into the equation and you get &lt;code&gt;y = ½&lt;/code&gt;. This corresponds with being able to safely jump a gap that is 2 blocks wide with a running jump, and you will reach a block on the other side of the gap while being a little higher than ground level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/10218/how-is-fall-damage-calculated-in-minecraft/10219#10219&quot;&gt;Falling damage&lt;/a&gt; is calculated as &lt;code&gt;(number of blocks fallen x ½) - 1½&lt;/code&gt;. So, let's say you want to jump a gap that is 5 blocks wide. Plug &lt;code&gt;x = 5&lt;/code&gt; into the equation and you get &lt;code&gt;y = -14½&lt;/code&gt;. This means you will reach jump a gap that is 5 blocks wide after falling 14½ blocks and taking about 7 hearts of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sprinting Added&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can jump significantly further with sprinting; at least three blocks horizontally. This answer assumes no sprinting but I will try to update it ASAP.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-11-14T23:05:55.980" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="19554" PostTypeId="1" AcceptedAnswerId="19556" CreationDate="2011-04-05T15:55:53.730" Score="4" ViewCount="10022" Body="&lt;p&gt;I would like a step-by-step guide on how I would go about crafting a Pokemon that meets certain requirements.  How should I go about catching one?  How do I ensure it has the right nature and ability?  How do I check its IVs while also leaving it free to be EV trained in the future?  How can I ensure that certain important IVs are 31 and not 30 or lower?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, let's say I wanted to use a Mienshao that has 31 attack and speed IVs, with Regenerator and an Adamant nature.  I currently don't even have a Mienfoo.  Where do I begin, and what steps to I take?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have multiple DSes and access to Black, White, and all 4th generation games, in case that matters.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-05T18:10:23.597" Title="What is the most efficient way to get a pokemon with good IVs, nature, and ability?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19555" PostTypeId="2" ParentId="19485" CreationDate="2011-04-05T16:05:03.253" Score="3" Body="&lt;p&gt;If you want to lose many items quite quickly you need a bunch of toolboxes and a bucket filled with lava:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;install toolbox on ground&lt;/li&gt;&#xA;&lt;li&gt;&quot;use&quot; toolbox from as far away as possible&lt;/li&gt;&#xA;&lt;li&gt;fill all 9 nine crafting slots with rubbish you want to get rid of&lt;/li&gt;&#xA;&lt;li&gt;dump the lava and see items disappear&lt;/li&gt;&#xA;&lt;li&gt;collect lava&lt;/li&gt;&#xA;&lt;li&gt;IF(too much rubbish items) THEN GOTO 1.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;(But I prefer storing them...)&lt;/p&gt;&#xA;" OwnerUserId="7969" LastEditorUserId="7969" LastEditDate="2011-04-05T16:27:48.880" LastActivityDate="2011-04-05T16:27:48.880" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19556" PostTypeId="2" ParentId="19554" CreationDate="2011-04-05T16:16:02.460" Score="4" Body="&lt;p&gt;The first step would be acquiring a Mienfoo, which can be found in Route 14, Dragonspiral Tower, and Victory Road. The easiest way to breed for a specific nature is to find a Ditto with the nature you want the offspring to possess. From there, give the Ditto an Everstone and put the Mienfoo and the Ditto in the Day Care. The Everstone makes it so that the offspring has a 50% chance of inheriting the female parent's (or Ditto's) nature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After this, you would just breed over and over until you get an offspring with 31 in either Attack or Speed. Give that baby Mienfoo a Power Bracer if the 31 is in Attack, or a Power Anklet if the 31 is in Speed (this forces that IV to be passed on). Repeat the process until you have a 31 in Attack and Speed, and hope that the ability is Regenerator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;I forget if you need to have a different parent in order to breed the offspring, or if you can just use the same Ditto again.&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h3&gt;Checking IVs&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The easiest way to check for IVs is to stockpile a lot of Rare Candies. Take note of the Pokémon's stats at each level, and input them into &lt;a href=&quot;http://www.legendarypokemon.net/javacalc.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this calculator&lt;/a&gt;. The more levels you take note of, the more the calculator will be able to pinpoint your IV. (You can reset your game after testing each Pokémon so you can use the same Rare Candies over and over.)&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-04-05T18:10:23.597" LastActivityDate="2011-04-05T18:10:23.597" CommentCount="9" ContentLicense="CC BY-SA 2.5" />
  <row Id="19557" PostTypeId="1" AcceptedAnswerId="19568" CreationDate="2011-04-05T16:40:13.990" Score="5" ViewCount="36034" Body="&lt;p&gt;I've run out of grenades against the colonists and cannot figure out how to melee attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was instructed to use non-lethal force (either grenades with the Anti-Thorian Gas mod or melee attack).&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2013-01-08T04:24:31.203" Title="How to melee attack in Mass Effect for Xbox 360?" Tags="|xbox-360|mass-effect|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19558" PostTypeId="2" ParentId="17363" CreationDate="2011-04-05T16:40:42.317" Score="0" Body="&lt;p&gt;It adds the Bard's stats to the target stats, specifically power and armor.&lt;/p&gt;&#xA;" OwnerUserId="8362" LastActivityDate="2011-04-05T16:40:42.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19559" PostTypeId="1" CreationDate="2011-04-05T16:40:46.480" Score="6" ViewCount="15101" Body="&lt;p&gt;I want to update from Windows 7 32-bit to 64-bit. How do I protect my Steam games?&lt;/p&gt;&#xA;" OwnerDisplayName="user8363" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:19:04.557" LastActivityDate="2012-08-12T01:19:04.557" Title="I'm updating Windows 7 to 64-bit, how do I move my Steam games?" Tags="|steam|windows-7|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19561" PostTypeId="5" CreationDate="2011-04-05T16:43:04.747" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-05T16:43:04.747" LastActivityDate="2011-04-05T16:43:04.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19562" PostTypeId="4" CreationDate="2011-04-05T16:43:04.747" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-05T16:43:04.747" LastActivityDate="2011-04-05T16:43:04.747" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19563" PostTypeId="2" ParentId="19559" CreationDate="2011-04-05T16:46:35.260" Score="1" Body="&lt;p&gt;Steam only has a 32-bit version, so it's quite easy to transfer between Windows 7 versions.  Here's what I did:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Copy the &lt;code&gt;Steam&lt;/code&gt; folder from &lt;code&gt;C:\Program Files\&lt;/code&gt; to backup.&lt;/li&gt;&#xA;&lt;li&gt;Install Windows, whatever, do your thing&lt;/li&gt;&#xA;&lt;li&gt;Install Steam.&lt;/li&gt;&#xA;&lt;li&gt;Copy the backed up &lt;code&gt;Steam&lt;/code&gt; folder to &lt;code&gt;C:\Program Files (x86)\&lt;/code&gt;, overwriting what you just installed.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Steam's pretty good at detecting anomalies and fixing them or updating, so I wouldn't be too worried about having conflicts after you copy the folder over.  I certainly didn't have any problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(By &quot;protect&quot; I assumed you meant you want to keep your downloads, so you don't have to download them again.  Steam will let you re-download/re-install your games, of course, so you don't need to de-register them or anything.  You might want to de-register games that also use a third-party activation like EA's or Games for Windows Live, if you can, but that's a different question.)&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-04-05T16:46:35.260" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19564" PostTypeId="5" CreationDate="2011-04-05T16:48:31.210" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-05T16:48:31.210" LastActivityDate="2011-04-05T16:48:31.210" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19565" PostTypeId="4" CreationDate="2011-04-05T16:48:31.210" Score="0" Body="3rd person RPG set in outer space.  It is the first in the trilogy by BioWare. For questions about the series, use the mass-effect-series tag." OwnerUserId="8325" LastEditorUserId="8366" LastEditDate="2012-03-19T18:53:55.443" LastActivityDate="2012-03-19T18:53:55.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19566" PostTypeId="2" ParentId="19559" CreationDate="2011-04-05T16:49:55.787" Score="11" Body="&lt;p&gt;Most, if not all, of the Steam games I have are 32 bit, and the client is only 32-bit, so they're all run with WoW64.  If you're going to be reformatting your hard drive, you can back up the game files to avoid redownloading fairly easily. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;In the Steam client, go to &quot;Steam&quot; &gt;&gt; &quot;Backup and Restore Games...&quot; &gt;&gt; &quot;Backup currently installed games&quot; and select where to store the content.&lt;/li&gt;&#xA;&lt;li&gt;Install Windows/whatever&lt;/li&gt;&#xA;&lt;li&gt;Reinstall Steam client&lt;/li&gt;&#xA;&lt;li&gt;Open the client, go to the same backup/restore dialog, but select &quot;Restore a previous backup&quot;, and point it where they were saved.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-05T16:49:55.787" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19568" PostTypeId="2" ParentId="19557" CreationDate="2011-04-05T17:23:32.793" Score="6" Body="&lt;p&gt;From &lt;a href=&quot;http://www.gamespot.com/xbox360/rpg/masseffect/player_review.html?id=534409&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamespot.com/xbox360/rpg/masseffect/player_review.html?id=534409&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Meleeing isn't too good because there is no melee button, and instead you just have to come in contact with an enemy, which will automatically melee them, which can be pretty frustrating&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-10-31T19:56:42.907" LastActivityDate="2011-10-31T19:56:42.907" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19569" PostTypeId="2" ParentId="19502" CreationDate="2011-04-05T17:28:06.980" Score="25" Body="&lt;h2&gt;It can in fact be done!&lt;/h2&gt;&#xA;&lt;p&gt;Be aware that getting past&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Anna Navarre&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;without killing her requires the use of what some would call &amp;quot;finesse&amp;quot; and others would call &amp;quot;AI exploiting&amp;quot;.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="5398" LastEditDate="2023-05-03T17:24:46.623" LastActivityDate="2023-05-03T17:24:46.623" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="19570" PostTypeId="2" ParentId="19544" CreationDate="2011-04-05T17:38:18.190" Score="22" Body="&lt;p&gt;It's also a question of cost and predictability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MMOs are relatively low stakes, and tolerant of downtime (particularly with region specific downtime windows). Google gets heavy traffic 24/7, but a MMO like WOW will fluctuate massively throughout the week. The impact of brining down servers during those valleys of usage is disproportionately lower than it is in other businesses with more regular activity periods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By implementing regularly scheduled maintenance windows they also gain predictability. I would hazard a guess that, if they wanted to, 90+% of what happens in regular maintenance could be moved concurrently. They might still have some downtime windows occasionally for big things (replacing core network infrastructure, upgrading major patches, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However there are some trade offs. They would still need occasional maintenance windows (when do you schedule them? Would people be more upset by occasional random maintenance windows than a predictable, consistent one?) Would the systems be much more complex? Would it be much more costly to add new features, innovate and maintain? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also think about the nature of the servers in an MMO vs other online games like Starcraft 2. In Starcraft 2 the games are pretty much happening between two players. The servers have to coordinate the games, but there's a lot more fault tolerance and less need for global synchronization. Starcraft seems much more like a tradiontal website architecture than WOW, which is a more unified system. In WOW everyone needs to be in instant lockstep. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically the short answer is that there are dozens of reasons that a maintenance window can be used for, and the reasons for not doing one with an MMO specifically are pretty slim. The whole MMO software system can be much simpler and more predictable if they schedule and use a regular maintenance window, giving you a better game cheaper.&lt;/p&gt;&#xA;" OwnerUserId="6918" LastActivityDate="2011-04-05T17:38:18.190" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19571" PostTypeId="2" ParentId="19546" CreationDate="2011-04-05T18:06:50.357" Score="20" Body="&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; The answer below is now outdated since a much easier solution exists – by holding &lt;a href=&quot;https://minecraft.wiki/w/Wheat&quot; rel=&quot;nofollow noreferrer&quot;&gt;wheat&lt;/a&gt; for cows, mooshrooms and sheep, &lt;a href=&quot;https://minecraft.wiki/w/Carrots&quot; rel=&quot;nofollow noreferrer&quot;&gt;carrots&lt;/a&gt; for pigs, and &lt;a href=&quot;https://minecraft.wiki/w/Seeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;seeds&lt;/a&gt; for chicken, animals will follow you. After rounding up two of each animal, you essentially have an infinite amount of them, since you can breed them. Sheep also regrow their wool by eating grass, so you don't even need to breed them to have a constant supply of wool.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Here is a modular design to make a series of spawning pads that will spawn animals, and collect them in a central area. The pads end up being 8x6, except for the ones right next to the collection pit which are 4x6.&lt;/p&gt;&#xA;&lt;p&gt;The glass area here would be fenced off.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GXj6X.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;They all drain to this central pit.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MaBSZ.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Water is placed at the beginning of each trench, and the signs prevent water from moving backwards. This is a secondary intersection that continues off each main channel. &lt;em&gt;(The water should be flowing right to the sign, I might have made the channel too long in my haste.)&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cE8pm.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;And now that &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=100267&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single Player Commands&lt;/a&gt; is working with the current version of Minecraft: an aerial view!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hSBCj.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-03-17T14:02:39.007" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19572" PostTypeId="2" ParentId="19494" CreationDate="2011-04-05T18:23:09.353" Score="32" Body="&lt;p&gt;Tips for building ledges, overhangs, siding, and roofs:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Crouch&lt;/strong&gt; &amp;ndash; As @ChrisF said, &lt;kbd&gt;Shift&lt;/kbd&gt; is the default key, which will allow you to examine edges without falling off. If you are at the top of a wall, you are able to build blocks 2-3m down adjacent to the wall. The last block is just barely within reach, and may take some practice to build on correctly.&lt;/li&gt;&#xA;&lt;li&gt;Use &lt;strong&gt;gravel&lt;/strong&gt; &amp;ndash; Gravel will fall all the way to the ground from wherever you build it, so it is relatively easy to build a nice gravel-tower to wherever you need to do some siding work on a tall or floating building. The advantage is that when you are done you can dig it out from either the top the bottom, and you will gain precious flint from breaking it.&lt;/li&gt;&#xA;&lt;li&gt;Use &lt;strong&gt;ladders&lt;/strong&gt; &amp;ndash; as you can reach 2-3m below you, you can place enough ladders to have something to hang onto temporarily, there is &lt;em&gt;great&lt;/em&gt; risk while hanging on a ladder, as a little slip-up could easily lead to falling to your death&lt;/li&gt;&#xA;&lt;li&gt;Use &lt;strong&gt;Water + Bucket&lt;/strong&gt; &amp;ndash; This is &lt;em&gt;by far&lt;/em&gt; my &lt;strong&gt;favorite&lt;/strong&gt; method for doing touch-up work, or building towers from the top down. Place a water source next to your wall, and jump in. It's not overly difficult to tap/hold space to stay in a reasonable position to build under an overhang. When you're all done, use the water-ladder to get back to the top and remove the source block. Should you accidentally leave the water ladder, aiming back into the waterfall is relatively easy to do before you hit the ground.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6425" LastActivityDate="2011-04-05T18:23:09.353" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19573" PostTypeId="1" AcceptedAnswerId="19655" CreationDate="2011-04-05T19:11:10.940" Score="6" ViewCount="6358" Body="&lt;p&gt;I completed my first playthrough without reaching level 50 or 60 (there are achievements for attaining both of those levels).&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-06T23:50:48.053" Title="How to start a second playthrough with an existing character?" Tags="|xbox-360|mass-effect|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19574" PostTypeId="2" ParentId="18108" CreationDate="2011-04-05T19:33:53.173" Score="4" Body="&lt;p&gt;I played Claptrap's New Robot Revolution PT 2 last and wish I had played it first (after the main game playthrough of course). Completing the Robolution story mission provides you with a reward that can benefit the rest of your playthroughs (spoiler):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It provides you with a shopping spree which is a room packed full of level 69 chests.  You can infinitely reload your game and return to the room for new loot.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So from start to finish I would suggest the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Main Game PT 1&lt;/li&gt;&#xA;&lt;li&gt;Claptrap's New Robot Revolution PT 1&lt;/li&gt;&#xA;&lt;li&gt;Main Game PT 2&lt;/li&gt;&#xA;&lt;li&gt;Claptrap's New Robot Revolution PT 2&lt;/li&gt;&#xA;&lt;li&gt;The Secret Armory of General Knoxx PT 2 [Spoiler] Decent reward while the detonation counts down.&lt;/li&gt;&#xA;&lt;li&gt;Zombie Island of Dr. Ned PT 2&lt;/li&gt;&#xA;&lt;li&gt;Mad Moxxi's Underdome Riot (However access the bank here as soon as you gain access. Bank allows you to deposit, and later withdraw, up to 42 items from your backpack.)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8325" LastEditorUserId="1721" LastEditDate="2011-04-06T15:30:03.550" LastActivityDate="2011-04-06T15:30:03.550" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19575" PostTypeId="1" AcceptedAnswerId="19576" CreationDate="2011-04-05T19:41:58.880" Score="8" ViewCount="9442" Body="&lt;p&gt;Can I reasonably get to level 60 on the first playthrough of Mass Effect?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm happy to complete all the non-renegade side missions.  I don't want to grind through tasks that aren't mission related just to level up.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or will I have to start a second playthrough?&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2013-01-17T02:00:25.217" Title="Can I get to level 60 in the first playthrough of Mass Effect?" Tags="|mass-effect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19576" PostTypeId="2" ParentId="19575" CreationDate="2011-04-05T19:45:35.020" Score="16" Body="&lt;p&gt;No, you cannot.  You are limited to a level of 50 in the first playthrough. The level cap will be raised to 60 subsequent playthroughs.  Reaching level 60 will require more than one playthrough regardless since there is not enough experience to go from level 1 to 60 in 1 playthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do not mind loading in someone else's save files, there is a &lt;a href=&quot;http://www.masseffectsaves.com&quot; rel=&quot;noreferrer&quot;&gt;nice site&lt;/a&gt; that allows you to choose the storyline options and completion % for ME2 import.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will be able to change the look and class of your imported character in ME2.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-05T19:45:35.020" CommentCount="7" ContentLicense="CC BY-SA 2.5" />
  <row Id="19577" PostTypeId="1" AcceptedAnswerId="25847" CreationDate="2011-04-05T19:51:06.130" Score="10" ViewCount="806" Body="&lt;p&gt;I've just reached the end of the storyline in de Blob 2 and the list of movies I've unlocked in the extras section is incomplete - the final two are still locked. Thus far all of the level start/end movies are unlocked, so none of those are missing (each movie has unlocked after the level it is linked to was complete), but I've not even &lt;em&gt;seen&lt;/em&gt; the last two yet. And my daughter is now pestering me to find them for her so that she can watch them...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe I got the &quot;S&quot; rating (the highest it seems) in all but one or two levels (which were &quot;A&quot; rated), I guess this could be a factor?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or do I need to find more of the &quot;art pad&quot; collectable objects (although they seem to be unlocking galleries so far, and not movies)?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="3610" LastEditDate="2012-06-11T09:22:20.687" LastActivityDate="2012-06-11T09:22:20.687" Title="How do I unlock all of the movies?" Tags="|de-blob-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19578" PostTypeId="2" ParentId="19573" CreationDate="2011-04-05T19:53:14.870" Score="3" Body="&lt;p&gt;Yes, there are unlocked achievements for both of the levels, namely, Power Gamer and Extreme Power Gamer.  &lt;a href=&quot;http://masseffect.wikia.com/wiki/Achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;See here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To continue a completed game, just choose new game and you will see your previous character there.  Simply select it.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-04-06T13:52:55.357" LastActivityDate="2011-04-06T13:52:55.357" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19580" PostTypeId="5" CreationDate="2011-04-05T20:27:54.413" Score="0" Body="&lt;p&gt;All Points Bulletin (APB) is a game first developed and released by RealtimeWorlds in 2010.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shortly after release, RealTimeWorlds declared bankruptcy and APB died.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game was later picked up by GamersFirst to be released as APB:Reloaded, using the Free-To-Play model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;APB is essentially 3rd person shooter MMO game of cops &amp;amp; robbers and reminiscent of Grand Theft Auto.&lt;/p&gt;&#xA;" OwnerUserId="5013" LastEditorUserId="5013" LastEditDate="2011-04-05T20:34:32.430" LastActivityDate="2011-04-05T20:34:32.430" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19581" PostTypeId="4" CreationDate="2011-04-05T20:27:54.413" Score="0" Body="All Points Bulletin is a 3rd person shooter MMO.  First released by RealTimeWorlds and later picked up by GamersFirst." OwnerUserId="5013" LastEditorUserId="5013" LastEditDate="2011-04-05T20:34:29.920" LastActivityDate="2011-04-05T20:34:29.920" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19582" PostTypeId="2" ParentId="19544" CreationDate="2011-04-05T20:34:12.700" Score="6" Body="&lt;p&gt;They may need to deploy updates to binaries on the server software that are transparent to the clients. This generally requires a complete application restart, and a window to test and repair any issues that might come as a result of that deployment.  They may need to rebuild indexes and update statistics in the database engine to improve performance.&lt;/p&gt;&#xA;" OwnerUserId="8373" LastActivityDate="2011-04-05T20:34:12.700" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19583" PostTypeId="1" AcceptedAnswerId="19589" CreationDate="2011-04-05T20:42:03.820" Score="20" ViewCount="3357" Body="&lt;p&gt;Has anyone played these on Steam? Are the bugs fixed?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bugs I remember:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All difficulties are the same.&lt;/li&gt;&#xA;&lt;li&gt;Infinite Fuel Glitch&lt;/li&gt;&#xA;&lt;li&gt;Shooting (and seeing) through some walls.&lt;/li&gt;&#xA;&lt;li&gt;Item spawn limits when aliens attack a base.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This would be the original game. UFO Defense a.k.a. Enemy Unknown&lt;/p&gt;&#xA;" OwnerUserId="8370" LastEditorUserId="3062" LastEditDate="2012-09-17T18:10:17.620" LastActivityDate="2016-03-15T04:21:53.007" Title="Do the Steam versions of the X-Com games have the original bugs fixed?" Tags="|steam|xcom-ufo-defense|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19584" PostTypeId="1" CreationDate="2011-04-05T20:45:00.320" Score="15" ViewCount="5057" Body="&lt;p&gt;Many times, I have had to go to Plan B: The Revolver. But there are 3 to choose from!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The standard revolver seems to be the all rounder, however the Ambassador is like a long range assassination tool. L'Etranger seems, erm? I don't know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What revolver should I use in what situation, and why?&lt;/p&gt;&#xA;" OwnerUserId="6968" LastEditorUserId="730" LastEditDate="2011-11-30T07:44:24.763" LastActivityDate="2016-02-03T04:20:19.780" Title="Plan B for spy (What spy revolver?)" Tags="|team-fortress-2|tf2-spy|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19585" PostTypeId="1" AcceptedAnswerId="20543" CreationDate="2011-04-05T21:13:52.087" Score="4" ViewCount="1672" Body="&lt;p&gt;The character classes in Dungeon Raid seem like they should add variety to gameplay, but for me they mostly don't. I wonder whether that's because I'm not seeing the value of their bonuses, so I'm just playing the same strategy every time anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, the thing to do is balance all your stats, and hold out for things in the same group of five or six skills (Skill Elixir, Boost Armour, Dazzle, Teleport, Treasure, Enchant). Always take Blunting, Quicken or Regen if offered; don't bother with Poison and Spikes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This presumably isn't the very best strategy, but it's done okay for me, and the only character class that's benefitted from a different style is the Raider, who's easy to score much higher with but who I also don't see much way to customize beneficially.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing whole play patterns that Mage or Elf or Barbarian would enable, or am I overestimating how much variety the classes/species/new skills should add?&lt;/p&gt;&#xA;" OwnerUserId="4698" LastActivityDate="2012-01-16T15:44:30.433" Title="Are there other builds in Dungeon Raid?" Tags="|dungeon-raid|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19586" PostTypeId="2" ParentId="19584" CreationDate="2011-04-05T21:13:59.247" Score="6" Body="&lt;p&gt;I usually roll with the Ambassador.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;L'Etranger is only really useful when you're on a map without much metal (such as 2Fort) as it's not particularly useful in combat (I also find it hard to &lt;em&gt;hit&lt;/em&gt; with, negating its usefulness even further). Oftentimes its just simpler to wait an extra few seconds, or pick up some metal / weapons (perhaps from the poor fools you just stabbed?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ambassador may do reduced damage normally, but one crit headshot followed by point-blank bodyshots (since you can only fire dead-accurate shots slower than the normal refire time) can kill an otherwise stab-safe sniper who's using the Razorback.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regular Pistol doesn't have any real advantages, and is strictly middle of the road. It's best if you play &quot;Revolver Spy&quot;, but if you're playing &quot;Revolver Spy&quot;, perhaps you're playing the wrong class to begin with. &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="23" LastEditDate="2013-04-14T10:15:05.587" LastActivityDate="2013-04-14T10:15:05.587" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19587" PostTypeId="2" ParentId="19214" CreationDate="2011-04-05T21:17:44.600" Score="1" Body="&lt;p&gt;First go into GeoNet, accessible via Save Point Logic Stone) and World Map. Sign in and accept the user agreement. Go to hometown find the Quest Officer near the entrance of town and either join someone already questing or create a quest yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is highly dependent on how many people are online I believe. Post if this doesn't work for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.justpushstart.com/game-guides/white-knight-chronicles-geonet-tutorial/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8334" LastEditorUserId="8334" LastEditDate="2011-04-05T21:29:24.743" LastActivityDate="2011-04-05T21:29:24.743" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19588" PostTypeId="2" ParentId="19584" CreationDate="2011-04-05T21:26:41.767" Score="17" Body="&lt;p&gt;Lets weigh the different options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Revolver&lt;/strong&gt; / &lt;strong&gt;Big Kill&lt;/strong&gt; - Standard damage. Kills lower HP classes in 3-4 non-crit hits.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ambassador&lt;/strong&gt; - Lower damage shots, slower firing rate, no random critical hits.  Headshots do 102 damage if you haven't fired recently... you can tell because the firing reticule in the center of the screen will be at its smallest size.  Kills lower HP classes in 2 hits if one is a headshot, otherwise 4-5 hits.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;L'Etranger&lt;/strong&gt; - Lower damage shots, recharges cloak on hit.  Kills lower HP classes in 4-5 non-crit hits. Extremely useful when being used with the Dead Ringer... less so, but still somewhat useful with the Invisibility Watch or Cloak and Dagger.  Also part of the Saharan Spy set, in case you want the silent decloak set bonus.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Enforcer&lt;/strong&gt; - Higher damage shots, cloaking takes half a second longer.  Kills lower HP classes in 2-3 non-crit hits.  Extremely useful with the Dead Ringer, where the downside doesn't apply.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Diamondback&lt;/strong&gt; - Lower damage shots, no random critical hits, gets guaranteed critical hits from backstabs or when your sappers destroy buildings. Kills lower HP classes in 4-5 non-crit hits or 2 crit hits.  Unless you're fighting mini-sentry Engineers, this gun is largely inferior to all the others.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These days, I tend to flip between using the Enforcer with the standard Knife/Dead Ringer and the L'Etranger with Your Eternal Reward with any cloaking device (and Saharan Spy set).  Occasionally, I'll use the L'Etranger with the DR and standard Knife or the Saharan Spy set with the Dead Ringer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of pure damage, if you have time to aim, the Ambassador is your best bet.  If you can't, the Enforcer is.  If you tend to run out of cloak a lot, the L'Etranger can help, but remember that you break disguise when you shoot enemies with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my personal experience, the L'Etranger seems to miss more than the other guns.  All revolvers shoot straight down the reticule for the first shot, but somewhat randomly for successive shots until they cool down.  This is much easier to tell on the Ambassador, as the cooldown is identical to the headshot cooldown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, if you have auto-reload on, the reload animation takes slightly longer than cooldown, so letting it autoreload and complete the animation is another good way of telling if the cooldown is done.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="28182" LastEditorDisplayName="user2974" LastEditDate="2016-02-03T04:20:19.780" LastActivityDate="2016-02-03T04:20:19.780" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19589" PostTypeId="2" ParentId="19583" CreationDate="2011-04-05T21:31:11.307" Score="15" Body="&lt;p&gt;No, the game is exactly the same as the original, run through DosBox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still a great game to play though :)&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-05T21:31:11.307" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19590" PostTypeId="2" ParentId="19583" CreationDate="2011-04-05T21:40:41.080" Score="11" Body="&lt;p&gt;The Steam version still uses the original game.  None of the bugs are game-breaking, but they are worth knowing about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check them out &lt;a href=&quot;http://www.ufopaedia.org/index.php?title=Known_Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My favorite?  The &lt;a href=&quot;http://www.ufopaedia.org/index.php?title=Known_Bugs#Paying_For_Dirt&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paying for Dirt&lt;/a&gt; bug.  Be mindful or you will wonder where all your money went. :)&lt;/p&gt;&#xA;" OwnerUserId="7137" LastActivityDate="2011-04-05T21:40:41.080" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19591" PostTypeId="1" AcceptedAnswerId="19594" CreationDate="2011-04-05T21:44:05.723" Score="4" ViewCount="1695" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;EM Armor Compensation&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To active armor hardeners: 3% bonus&#xA;  per skill level to Armor EM resistance&#xA;  when the modules are not active To&#xA;  passive armor hardeners: 5% bonus per&#xA;  skill level to Armor EM resistance.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;would that mean that an active hardner gives 0.03*0.55 = 1.65% resistance if its not active? or rather just give 3% resistance if you have them but not use them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and for the passive ones, is this a bonus like 20%res * 1.05 =&gt; 21%res for your armor?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the descriptions got me confused.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="3610" LastEditDate="2012-06-26T12:09:47.987" LastActivityDate="2012-06-26T12:09:47.987" Title="What does the armor compensation skill do?" Tags="|eve-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19593" PostTypeId="1" AcceptedAnswerId="19627" CreationDate="2011-04-05T22:06:25.310" Score="1" ViewCount="3527" Body="&lt;p&gt;I just bought The Wonderful End of the World in a Steam sale.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I'm trying to play it on a laptop, which has pretty low vertical resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So parts of the game content are hiding above/below the screen and are inaccessible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I fix this?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="185203" LastEditDate="2022-07-30T01:25:30.733" LastActivityDate="2022-07-30T01:25:30.733" Title="Is it possible to resize/fullscreen the window in The Wonderful End of the World?" Tags="|the-wonderful-end-of-the-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19594" PostTypeId="2" ParentId="19591" CreationDate="2011-04-05T22:18:27.320" Score="4" Body="&lt;p&gt;While &lt;em&gt;inactive&lt;/em&gt;, &lt;strong&gt;active hardeners&lt;/strong&gt; receive a 300 &lt;a href=&quot;http://en.wikipedia.org/wiki/Basis_point&quot; rel=&quot;nofollow noreferrer&quot;&gt;basis point&lt;/a&gt; boost to their resistance stat, so at level 1 they will provide 3%, level 2: 6%, level 3: 9%, and so on (it seems like going from 0 to 1 only gives you a 200 bp bonus).  The compensation skills do nothing while the module is active (as the skill says).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Passive hardeners&lt;/strong&gt; (resistance plating) receive a relative 5% boost per skill level, so with T1 plating it will be a total boost of 20% * 5% = 1% per skill level.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-05T22:18:27.320" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19595" PostTypeId="1" AcceptedAnswerId="20323" CreationDate="2011-04-06T00:14:07.873" Score="8" ViewCount="2797" Body="&lt;p&gt;In my single-player, Hard campaign game - I've found that Metsuke (the secret police of Shogun 2) agents are useful to boost income and catch enemy ninja. What confuses me is why I can't hire any more - the tool-tip indicates that it is based on the number of market-chain buildings I have, and I am sure I have more markets than Metsuke.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it is not clear whether an upgrade to a market counts as an extra 'market-chain' building - I am guessing that it doesn't.&lt;/p&gt;&#xA;" OwnerUserId="1822" LastActivityDate="2011-04-18T23:44:19.080" Title="Why can't I hire more Metsuke in Shogun 2 Total War?" Tags="|shogun-2-total-war|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19596" PostTypeId="1" AcceptedAnswerId="23184" CreationDate="2011-04-06T00:36:46.387" Score="7" ViewCount="1152" Body="&lt;p&gt;I've tried a couple of battles in Shogun 2 multiplayer, where you choose a province and fight against another player with a fixed budget for your army, starting at 5000 koku.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, are players matched according to a skill level indicator, or the number of bonuses they have to their avatar? It seems that players who have been playing multi-player for a while would have a big advantage as you get retainers and skills from winning battles.&lt;/p&gt;&#xA;" OwnerUserId="1822" LastActivityDate="2011-06-21T22:01:21.740" Title="How does the multiplayer matchmaking work in Shogun 2 Total War?" Tags="|shogun-2-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19597" PostTypeId="1" AcceptedAnswerId="19601" CreationDate="2011-04-06T01:25:49.393" Score="2" ViewCount="3497" Body="&lt;p&gt;Does anyone know anything about running Dungeon Raid on PC?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wanted to buy that game, but unfortunately I can't afford an iPad or iPhone (here in Brazil those are very expensive).&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-04-06T01:31:45.210" LastActivityDate="2011-04-06T02:39:51.310" Title="Dungeon Raid on PC?" Tags="|dungeon-raid|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19598" PostTypeId="2" ParentId="19597" CreationDate="2011-04-06T01:45:13.020" Score="1" Body="&lt;p&gt;It is not possible to play iOS games without an iOS device.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of now, I don't believe the games devs have announced any intentions to port the title to any other platforms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So no, it can't be run on your PC.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-04-06T01:45:13.020" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19599" PostTypeId="1" AcceptedAnswerId="19625" CreationDate="2011-04-06T01:52:53.217" Score="2" ViewCount="1568" Body="&lt;p&gt;I'm playing it through on the hardest difficulty, but I can't beat this part. I've tried exhausting all of my sniper rifle ammo from the rock on the the cliff that you start on to no avail, and running around the edge to see if you have to climb up something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My brother beat it on an easier difficulty and said that you just have to shoot them while in the pit-like area, and eventually you'll be rescued. The pause screen seems to confirm this, but how long does it take?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have to kill a certain number or wait a certain time? How many/long? Also, how far down do you have to go? I've tried hiding behind the first rock and unloading a couple of PPSh-41's, but I still didn't win. &lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2015-04-04T14:25:34.920" Title="How do you take back the beach in the Costal Run level of Call of Duty: Black Ops for the DS?" Tags="|call-of-duty-black-ops|nintendo-ds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19600" PostTypeId="1" AcceptedAnswerId="19765" CreationDate="2011-04-06T02:27:13.890" Score="4" ViewCount="4513" Body="&lt;p&gt;I today purchased two Xbox 360 Wireless Headsets (black, if you must know) for each controller that I have: one is Wired, the other is Wireless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I went to go sync them with my Xbox and the first one went great. I was able to select the Ring of Light my Wireless controller was on and I could speak and hear normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The wired controller, however, was different. Completely following the instructions word-for-word, I signed in and everything. I turned on the Wireless Headset and tried to select Quadrant 2, however the headset would skip over that quadrant as if the wired controller already had a headset connected to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else had this problem mixing and matching a wired controller with a wireless headset? According to many message boards I've read on this topic, this should be possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; I've tried all the suggested troubleshooting steps and still nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT2&lt;/strong&gt; I've tried to connect the headset first, but once I try to connect the Wired controller, it knocks the headset off that Ring of Light until you hit the Connect button on the headset again, whereby it'll just default to 3rd and 4th quadrants (skipping over 1st and 2nd).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT3&lt;/strong&gt; Any other suggestions out there?&lt;/p&gt;&#xA;" OwnerUserId="1883" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:27:27.350" LastActivityDate="2012-08-07T14:27:27.350" Title="Wireless Headset with Wired Controller?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19601" PostTypeId="2" ParentId="19597" CreationDate="2011-04-06T02:39:51.310" Score="2" Body="&lt;p&gt;I haven't heard anything. You can visit the &lt;a href=&quot;http://dungeonraid.atspace.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Raid website&lt;/a&gt;, where you'll find contact info.  E-mail the developers and request a PC version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that it runs on iPod Touch. Maybe you can find one used. &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-04-06T02:39:51.310" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19602" PostTypeId="1" AcceptedAnswerId="19637" CreationDate="2011-04-06T02:50:06.327" Score="7" ViewCount="713" Body="&lt;p&gt;If I want to watch Halo 3's extended &quot;legendary&quot; ending, do I have to beat the entire campaign on Legendary difficulty, or could I just beat it on Easy and then beat the final mission on Legendary?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="3610" LastEditDate="2012-06-22T15:59:47.813" LastActivityDate="2015-11-03T21:16:33.250" Title="Halo 3 legendary ending" Tags="|halo-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19603" PostTypeId="1" AcceptedAnswerId="19604" CreationDate="2011-04-06T03:12:58.093" Score="5" ViewCount="493" Body="&lt;p&gt;I just downloaded an update to Team Fortress 2. When I click on &amp;quot;details&amp;quot; however...&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Product Update     - Valve 15:11 Team&#xA;Fortress 2&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;[ restricted ]&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So... what does this mean?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-06-06T13:20:25.227" Title="What happened in the 4/5/2011 Team Fortress 2 update?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ClosedDate="2012-07-08T22:16:27.943" ContentLicense="CC BY-SA 2.5" />
  <row Id="19604" PostTypeId="2" ParentId="19603" CreationDate="2011-04-06T03:18:17.203" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/April_5,_2011_Patch&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt;, here's what was found:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Undocumented changes&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Classified&quot; rel=&quot;noreferrer&quot;&gt;[ classified ]&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Updated Magnanimous Monarch texture file.&lt;/li&gt;&#xA;&lt;li&gt;Updated stock maps with AI movement information.&lt;/li&gt;&#xA;&lt;li&gt;Turned Quality of some Vintage Lugermorphs to Unique in player's backpacks.&lt;/li&gt;&#xA;&lt;li&gt;Changed levels of some items in player's backpacks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The [ classified ] is really the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Potato_hat/factual&quot; rel=&quot;noreferrer&quot;&gt;Potato Hat&lt;/a&gt;. The file diff at the bottom of the page doesn't seem to reveal anything but the aforementioned changes (mainly the addition of the Potato Hat, the changes above were probably based on what was found in the diff).&lt;/p&gt;&#xA;&lt;p&gt;There's a new post &lt;a href=&quot;http://www.teamfortress.com/post.php?id=5223&amp;amp;p=1&quot; rel=&quot;noreferrer&quot;&gt;on the blog&lt;/a&gt; but it's merely an aggregation of some community updates.&lt;/p&gt;&#xA;&lt;p&gt;So there must be some sort of surprise... or could it &lt;em&gt;be&lt;/em&gt; the Potato Hat after all?&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-06T05:27:20.787" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19606" PostTypeId="1" AcceptedAnswerId="19607" CreationDate="2011-04-06T03:41:05.997" Score="16" ViewCount="15613" Body="&lt;p&gt;I’ve read about Koopas wearing Mario-masks in &lt;em&gt;Super Mario World&lt;/em&gt;, and the pictures below look familiar (though I can’t recall if it’s because I got them in the game or saw them on the Internet).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can’t find any direct information on how to get them other than &lt;em&gt;“finishing the special world”&lt;/em&gt; or &lt;em&gt;“completing 100% of the game”&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know exactly what is required of the player to get the masked Koopas and when/where they show up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GClMc.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/sEW7X.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="11920" LastEditDate="2012-05-31T14:15:22.943" LastActivityDate="2018-01-20T05:54:48.943" Title="Getting Mario-Mask Koopas in “Super Mario World”" Tags="|super-mario-world|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19607" PostTypeId="2" ParentId="19606" CreationDate="2011-04-06T03:48:20.437" Score="21" Body="&lt;p&gt;There is a secret warp in the Star Road. Upon entering it, you will end up in the &lt;a href=&quot;http://www.mariowiki.com/Special_World&quot; rel=&quot;noreferrer&quot;&gt;Special World&lt;/a&gt;. If you complete all 8 of the Special World levels, a new Star Road appears with a warp that leads back to Yoshi's House. If you enter it, some drastic changes occur in &lt;a href=&quot;http://www.mariowiki.com/Dinosaur_Land&quot; rel=&quot;noreferrer&quot;&gt;Dinosaur Land&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;World backgrounds change (to a Fall-like instead of a Spring-like colour scheme).&lt;/li&gt;&#xA;&lt;li&gt;Koopas transform into Mask Koopas.&lt;/li&gt;&#xA;&lt;li&gt;Piranha Plants will change into Pumpkin Plants.&lt;/li&gt;&#xA;&lt;li&gt;Jumping Piranha Plants will turn into Jumping Pumpkin Plants.&lt;/li&gt;&#xA;&lt;li&gt;Bullet Bills are replaced with Pidgits.&lt;/li&gt;&#xA;&lt;li&gt;Goombas turn into a yellowish color and have sunglasses. (GBA version only)&lt;/li&gt;&#xA;&lt;li&gt;Pokeys turn into sawblade-like creatures. (GBA version only)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(Source: &lt;a href=&quot;http://www.mariowiki.com/Super_Mario_World#Changes_After_Special_Level_Completion&quot; rel=&quot;noreferrer&quot;&gt;Super Mario Wiki&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These changes occur in the entire world, and are permanent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P38IZ.png&quot; alt=&quot;enter image description here&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/PubF6.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-04-06T04:26:51.727" LastActivityDate="2011-04-06T04:26:51.727" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19608" PostTypeId="1" AcceptedAnswerId="19609" CreationDate="2011-04-06T03:52:20.710" Score="13" ViewCount="3526" Body="&lt;p&gt;In Mario games on the GameCube (eg &lt;em&gt;Mario Sunshine&lt;/em&gt; or &lt;em&gt;Paper Mario: The Thousand Year Door&lt;/em&gt;), it is possible to complete the game, beat the final boss, and attain 100% completion and save such that the load-game-screen shows &lt;em&gt;100%&lt;/em&gt; or &lt;em&gt;120 stars&lt;/em&gt;, etc. However for the same games on the SNES and N64 (ie, &lt;em&gt;Super Mario World&lt;/em&gt;, &lt;em&gt;Mario 64&lt;/em&gt;, and &lt;em&gt;Paper Mario&lt;/em&gt;), I cannot figure out a way to attain 100% completion because after the final boss is beaten, the games hang on the final screen after the credits instead of returning to the title-screen/menu where the player can save post-final-boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this correct or is there a way to save a 100% game?&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="336" LastEditDate="2012-02-20T06:52:08.527" LastActivityDate="2012-06-19T16:55:32.383" Title="Attaining 100% in SNES and N64 Mario Games" Tags="|super-mario-64|super-mario-world|paper-mario|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19609" PostTypeId="2" ParentId="19608" CreationDate="2011-04-06T04:18:18.147" Score="17" Body="&lt;h2&gt;Obtaining Completion Credit&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;For SMW and SM64, there is no way to save the game after beating the final boss, nor is it necessary. The game automatically credits the save file for the progress gained by beating the final boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am unsure about Paper Mario, but I would imagine that it followed a similar mechanic of crediting you automatically.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Completion Qualification&lt;/h2&gt;&#xA;&#xA;&lt;h3&gt;Super Mario World&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The indicator that you have beaten every level (both in their normal ways and via finding their secret exits) is indicated on the load screen with a star beside the number of levels you have beaten. You receive this star upon finding 96 different level exits/bosses:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dkeKk.jpg&quot; alt=&quot;Super Mario World Completion&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Super Mario 64&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;100% completion is denoted by collecting 120 stars. This is actually shown on the load screen when you complete the game: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GlNuO.jpg&quot; alt=&quot;Super Mario 64 Completion&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Paper Mario&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;100% completion is achieved by obtaining all badges, star pieces, and recipes.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2012-06-19T16:55:32.383" LastActivityDate="2012-06-19T16:55:32.383" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="19610" PostTypeId="2" ParentId="19606" CreationDate="2011-04-06T04:23:44.693" Score="6" Body="&lt;p&gt;After beating the final Star Road level, &quot;Funky&quot;, a second star-road teleporter will appear to the left of the level. Taking this teleporter will send you all the way back to Yoshi's home back in world 1, and will simultaneously activate the &quot;Special World&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a picture to explain how to avoid triggering the Special World:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/CcxjG.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-06T04:23:44.693" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19615" PostTypeId="1" AcceptedAnswerId="19695" CreationDate="2011-04-06T08:33:04.600" Score="22" ViewCount="74853" Body="&lt;p&gt;I know that the &lt;em&gt;Mass Effect 2&lt;/em&gt; ending varies depending on the choices you make. I have a few questions about a specific aspect of the ending:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The survival of your crew depends on whom you choose for certain parts of the suicide mission.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 1. Only the doctor was saved from the Collector base. Was it possible to save the rest of the crew if I had reached there earlier? Like, not trying to complete the squad and heading there the moment the Omega 4 relay was open?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 2. At the last bit of the suicide mission, where you go in to blow up the place, you can choose only two members to accompany you (as usual). The rest stay back to keep the bad guys out. For me, at the end of the game, Miranda and Thane kicks the bucket. But who dies is different for different people. But what affects that? We dont get to choose who stays behind to provide cover. So why is it different for different people?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7862" LastEditorUserId="7862" LastEditDate="2016-03-24T05:43:40.480" LastActivityDate="2016-03-24T05:43:40.480" Title="Crew at the end of Mass Effect 2" Tags="|mass-effect-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19616" PostTypeId="1" AcceptedAnswerId="19635" CreationDate="2011-04-06T08:42:03.313" Score="11" ViewCount="4517" Body="&lt;p&gt;I want that damn leather jacket! Does anyone have any tips outside of 'the timing changes' or 'save state using an emulator' to complete &lt;a href=&quot;http://www.youtube.com/watch?v=_e1Z2V5ruSA&quot; rel=&quot;nofollow noreferrer&quot;&gt;the 100 Super Jump quest&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="8054" LastEditorUserId="21177" LastEditDate="2012-04-23T18:28:50.467" LastActivityDate="2012-04-23T18:28:50.467" Title="Tips for 100 Super Jump challenge to get Super Suit" Tags="|super-mario-rpg|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19617" PostTypeId="2" ParentId="7405" CreationDate="2011-04-06T08:45:09.400" Score="4" Body="&lt;p&gt;I would strongly recommend you to do so. I played ME2 without playing the original version and I didn't understand anything. Sure, I understood what it was all about but you won't be able to put certain people and conversations in context.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also it teaches you &lt;em&gt;how&lt;/em&gt; to play the game. ME2 assumes certain things or doesn't make some things very clear. For example, I didn't know you could mine planets for minerals until one of the loading hints told me about it! Plus I didn't fully understand how to order your squad to modify their attack on the battle field. Sure it's all there when you bring up the wheel but its not very evident what to do. This lack of clarity is what I hated about ME2. You have to read the in game user guide (The box didn't even come with a grain of useful information in terms of printed material. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tech cool down? Anyone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So... play ME1 first.&lt;/p&gt;&#xA;" OwnerUserId="7862" LastEditorUserId="68148" LastEditDate="2014-02-03T00:35:42.373" LastActivityDate="2014-02-03T00:35:42.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19618" PostTypeId="2" ParentId="17693" CreationDate="2011-04-06T08:50:18.370" Score="5" Body="&lt;p&gt;There used to be a bug that allowed you to do infinite fire, however, it was removed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now the only way is to harvest Netherrack from the nether. Then you can use flint and steel to light it once you have placed the netherrack down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In SMP you would need a nether world or use the /give command.&lt;/p&gt;&#xA;" OwnerUserId="8388" LastActivityDate="2011-04-06T08:50:18.370" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19619" PostTypeId="2" ParentId="19615" CreationDate="2011-04-06T08:50:40.177" Score="18" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Yes, it is possible to save all of the crew. You need to recruit and perform Legion's loyalty mission last, after completing everybody else's loyalty mission, as well as upgrading your ship's armor, shielding and main weapon, so that you go through the Omega 4 Relay as soon as the crew is abducted.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The suicide mission has 3 parts: Infiltration, The Long Walk and Final Battle. In order to have the best possible ending, you need to take the following choices:&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Infiltration: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Specialist: Tali or Legion or Kasumi, if you have the DLC&lt;/li&gt;&#xA;&lt;li&gt;Fire Team Leader: Garrus, Jacob, or Miranda&lt;/li&gt;&#xA;&lt;li&gt;Your team: Anybody else&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Long Walk:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Biotic: Samara/Morinth or Jack&lt;/li&gt;&#xA;&lt;li&gt;Fire Team Leader: Garrus, Jacob, or Miranda&lt;/li&gt;&#xA;&lt;li&gt;Escort: Mordin - if you do not send him back with the crew, there is a good chance he will die later on&lt;/li&gt;&#xA;&lt;li&gt;Your Team: Anybody else (I usually go with Legion and Thane, but that's just my choice)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Final Battle:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your team: Anybody who's loyal (I usually go with Legion and Miranda, 'cause I love seeing her give lip to The Illusive Man and Legion is just awesome)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you have performed everything correctly (all your allies are loyal and went through the Omega 4 Relay the moment Shepherd returns to the ship after the crew is abducted) and made the correct companion choices in the Suicide mission, everybody will survive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://masseffect.wikia.com/wiki/Suicide_mission&quot; rel=&quot;noreferrer&quot;&gt;Reference&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-04-07T08:27:37.447" LastActivityDate="2011-04-07T08:27:37.447" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19621" PostTypeId="2" ParentId="19615" CreationDate="2011-04-06T08:56:41.307" Score="4" Body="&lt;p&gt;You need to go after the Collectors &lt;strong&gt;immediately&lt;/strong&gt; after they capture your crew to save them. If you do any other mission in between, you'll arrive to late. This means you should wait with the Legion mission until you've done everything else, and then after Legion joins your crew you need to immediately perform his loyalty mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are &lt;a href=&quot;http://masseffect.wikia.com/wiki/Suicide_mission#Suicide_Mission&quot; rel=&quot;nofollow noreferrer&quot;&gt;several factors that need to be fulfilled&lt;/a&gt; in order for everyone to survive the suicide mission:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You need all upgrades for the Normandy&lt;/li&gt;&#xA;&lt;li&gt;All crew members need to be loyal&lt;/li&gt;&#xA;&lt;li&gt;You need to choose the right crew members for the tasks during the suicide mission&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;For the ducts: Tali, Legion or Kasumi&lt;/li&gt;&#xA;&lt;li&gt;Fire team: Garrus, Jacob or Miranda&lt;/li&gt;&#xA;&lt;li&gt;Biotic shield: Samara or Jack&lt;/li&gt;&#xA;&lt;li&gt;Fire team 2: Garrus, Jacob or Miranda&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should let Mordin escort the saved crew back to the Normandy, he had a high chance of dying otherwise&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-06T08:56:41.307" CommentCount="4" ContentLicense="CC BY-SA 2.5" />
  <row Id="19622" PostTypeId="2" ParentId="19082" CreationDate="2011-04-06T11:29:28.130" Score="4" Body="&lt;p&gt;I'd say a better team set up, as opposed to Sadly Not's would be something like this:&#xA;Basically - Top: Solo, Mid: Solo, Bottom: Duo and always a jungler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course you can counter pick in ranked. An enemy with a Twitch and an Ashe means that a counter picked Jax could handle mid really well, because one of the two will probably mid. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also pick strong laning combos that can cause utter devastation, such as Sion + Taric for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting complementary champions is always a good idea. Jarvan + Fiddlesticks can wreak havoc, a Morgana to spell shield Katarina when she uses ult etc. Focusing on AoE champs can work too, although one crow from a clever Fiddle and it could be counter productive ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall I would try to have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Tank&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Bruiser&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;AP Nuker&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;AD Carry&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Support&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The layout could be something like the following: (the brackets are just champion suggestions, there will be more than the ones I have listed in each category)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Top lane:&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tank (Rammus, Vladimir, Shen, Mundo, Malphite, Blitzcrank, Amumu..)&#xA;&lt;br /&gt; &lt;strong&gt;OR&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ranged support (Nidalee, Sivir, Morgana, Zilean, Swain...)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mid lane:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nuker (Annie, Kassadin, Leblanc, Akali, Katarina...) &#xA;&lt;br /&gt; &lt;strong&gt;OR&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Carry (Ashe, Miss Fortune, Sivir, Corki, Ezreal...)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottom lane:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Support (Taric, Janna, Soraka, Zilean)&#xA;&lt;br /&gt; &lt;strong&gt;AND&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Nuker (Teemo, Sivir, Caitlyn, Shaco...)&#xA;&lt;br /&gt; &lt;strong&gt;OR&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Carry (Ashe, Miss Fortune, Corki, Ezreal...)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Jungle:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bruiser (Warwick, Olaf, Udyr, Jarvan, Irelia)&#xA;&lt;br /&gt;&lt;strong&gt;OR&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ganker  (Shaco, Nocturne, Evelynn)&#xA;&lt;br /&gt;&lt;strong&gt;OR&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Tank (Rammus, Nunu, Amumu)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="25150" LastEditDate="2012-08-17T21:39:24.437" LastActivityDate="2012-08-17T21:39:24.437" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19625" PostTypeId="2" ParentId="19599" CreationDate="2011-04-06T13:43:14.677" Score="2" Body="&lt;p&gt;I finally beat it. The first rock on the beach is far enough down, and I only had to kill two waves of Cubans. My problem was that I was crouching behind the rock. You apparently have to stand behind the rock, so the helicopter can see you.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-04-06T13:43:14.677" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19627" PostTypeId="2" ParentId="19593" CreationDate="2011-04-06T14:13:15.827" Score="2" Body="&lt;p&gt;Apparently yes; hitting Alt + Enter switches to fullscreen and resizes the content to suit.&lt;/p&gt;&#xA;" OwnerUserId="144" LastActivityDate="2011-04-06T14:13:15.827" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19629" PostTypeId="5" CreationDate="2011-04-06T14:20:41.993" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-06T14:20:41.993" LastActivityDate="2011-04-06T14:20:41.993" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19630" PostTypeId="4" CreationDate="2011-04-06T14:20:41.993" Score="0" Body="The Wonderful End of the World is Dejobaan Games' Katamari-alike for the PC. The Earth is about to be eaten, and you must gather as much of it as you can to create a new world to replace it." OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-04-06T15:30:47.417" LastActivityDate="2011-04-06T15:30:47.417" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19631" PostTypeId="1" AcceptedAnswerId="19632" CreationDate="2011-04-06T14:22:17.793" Score="1" ViewCount="386" Body="&lt;p&gt;I'm starting to play DoTA, and in order to not get lost in the game, I keep a hero guide open. The other day, I picked the Nerubian Assasin, and when I checked &lt;a href=&quot;http://www.playdota.com/guides/alt-tab-guide-to-every-agi-hero#nerubian-assassin&quot; rel=&quot;nofollow noreferrer&quot;&gt;his entry in the guide&lt;/a&gt; and started to follow the item order, I couldn't find the third item on the Core Items list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The item functions by storing up charges every time an opponent casts a spell near by, and then you can use these charges to gain health and mana.  Additionally, it is the result of mixing other items together in a recipe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was unable to find that item in particular in &lt;a href=&quot;http://www.playdota.com/items&quot; rel=&quot;nofollow noreferrer&quot;&gt;a more general item guide&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone identify this item for me?&lt;/p&gt;&#xA;" OwnerUserId="8308" LastEditorUserId="102" LastEditDate="2011-04-06T15:47:57.540" LastActivityDate="2011-04-06T15:49:37.960" Title="Items help in DoTA" Tags="|dota|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19632" PostTypeId="2" ParentId="19631" CreationDate="2011-04-06T14:30:47.320" Score="5" Body="&lt;p&gt;I found it! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bzFnP.jpg&quot; alt=&quot;Magic Wand&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was the Magic wand, which is formed from 3 Ironwood Branches plus the Magic Stick.&lt;/p&gt;&#xA;" OwnerUserId="8308" LastEditorUserId="102" LastEditDate="2011-04-06T15:49:37.960" LastActivityDate="2011-04-06T15:49:37.960" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19633" PostTypeId="2" ParentId="19631" CreationDate="2011-04-06T14:32:32.080" Score="1" Body="&lt;p&gt;Do you mean &lt;a href=&quot;http://www.dotastrategy.com/item-104-ShivasGuard.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shiva's Guard&lt;/a&gt; or &lt;a href=&quot;http://www.dotastrategy.com/item-32-Necronomicon.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Necronomicon&lt;/a&gt;? &lt;a href=&quot;http://www.dotastrategy.com/item.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; are all the other items&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-04-06T14:32:32.080" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19634" PostTypeId="2" ParentId="7031" CreationDate="2011-04-06T14:35:04.510" Score="-1" Body="&lt;p&gt;when you land grab both trigger as your hitting flat and keep straight&lt;/p&gt;&#xA;" OwnerDisplayName="user8393" LastActivityDate="2011-04-06T14:35:04.510" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19635" PostTypeId="2" ParentId="19616" CreationDate="2011-04-06T14:40:33.757" Score="9" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/snes/588739-super-mario-rpg-legend-of-the-seven-stars/faqs/5661&quot; rel=&quot;noreferrer&quot;&gt;This guide&lt;/a&gt; contains a series of tips for achieving 100 Super Jumps:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;I recommend practicing your Jumps on&#xA;  Spikey in Mushroom Way.  You should&#xA;  not have the JUMP SHOES on when you do&#xA;  this.  That way you can do the Jumps&#xA;  repeatedly without causing damage (you&#xA;  can have your other party members&#xA;  block).  Or you could practice on the&#xA;  Fink Flower in Bean Valley while&#xA;  boosting your experience points.  A&#xA;  &quot;SCROOGE RING&quot; will help cut down on&#xA;  FP usage.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Can you imagine tolerating the classic&#xA;  1-Up sounds that you hear when Mario&#xA;  stomps the  enemy for about 95 jumps? &#xA;  That's why it's a good idea to hit the&#xA;  mute button on you remote (or turn&#xA;  down the volume).&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Doing Super Jumps is such a repetitive&#xA;  task.  It can get stressful at times. &#xA;  That's why it is important that you&#xA;  remain relaxed while doing the jumps. &#xA;  The more frustrated you are, the more&#xA;  likely you'll mess up.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;The most important tip of all?  You&#xA;  MUST have the proper mindset.  You&#xA;  MUST prepare your mind.  Counting to&#xA;  yourself all the way to 100 is very&#xA;  likely to mess you up. What I&#xA;  recommend you should do is divide the&#xA;  number of jumps to 30 jump intervals. &#xA;  So you count to 30 then start over. &#xA;  That way, 100 just looks like 30, 30,&#xA;  30, and 10.  If you happen to get used&#xA;  to this line of thinking think 30, 30,&#xA;  30, and 30 to improve your chances.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Essentially, practice before trying and concentrate properly during the task.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-06T14:40:33.757" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19636" PostTypeId="1" AcceptedAnswerId="19640" CreationDate="2011-04-06T14:45:54.380" Score="10" ViewCount="1417" Body="&lt;p&gt;I rather need an army of Dittos of different natures, but capturing them is annoying what with their high levels and rare appearances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I stick 2 Dittos in the Day Care and make new ones?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-06T15:31:42.880" Title="Can you breed baby Dittos?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19637" PostTypeId="2" ParentId="19602" CreationDate="2011-04-06T14:48:24.147" Score="13" Body="&lt;p&gt;You only need to complete the &lt;strong&gt;final mission on Legendary&lt;/strong&gt;. The difficulty setting for the rest of the campaign is irrelevant. This has been &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20080717173309AAsJlIY&quot; rel=&quot;noreferrer&quot;&gt;confirmed by other players&lt;/a&gt; as well.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-06T14:48:24.147" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19638" PostTypeId="1" AcceptedAnswerId="19639" CreationDate="2011-04-06T15:12:22.667" Score="39" ViewCount="10819" Body="&lt;p&gt;Back when I played pokemon Red/Blue edition there was a glitch where you went down to the edge of an island in the ocean and you would surf on the water up and down the edge of the island and you could find a weird pokemon that might mess up your game if you saved your game after catching it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you find this Pokemon?  What causes the glitch?&lt;/p&gt;&#xA;" OwnerUserId="7218" LastEditorUserId="13423" LastEditDate="2011-10-25T20:54:28.370" LastActivityDate="2014-12-06T03:12:14.630" Title="How do you find the glitch Pokemon MissingNo in Pokemon Red/Blue?" Tags="|cheats|pokemon-red-blue-yellow-green|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19639" PostTypeId="2" ParentId="19638" CreationDate="2011-04-06T15:14:06.207" Score="88" Body="&lt;p&gt;You were playing Pokemon Red or Blue, and this is known as the Missingno glitch.  This glitch is rather interesting, so I'll include some details on how it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gbgsX.png&quot; alt=&quot;The player-character encountering a Missingno. The battle text reads &amp;quot;Wild MISSINGNO. appeared!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, there was an oversight in the code that made the right edge of Cinnibar Island (where there's the black-ish border) have some unique properties.  It counts as a zone where wild Pokemon can spawn, but it also does not specify which Pokemon should spawn there.  Because of this, it always uses the Pokemon that were in the last zone that you visited.  Thus, it's useful for catching rare Safari Zone Pokemon, because you can battle them for real, putting them to sleep and damaging them, rather than relying on the luck of the Safari Ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But that's not enough to explain how Missingno came about.  There's more to it.  Here's where talking to the Weedle Man comes into play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you talk to the man in Viridian City who teaches you how to catch Pokemon by demonstrating on a Weedle, there are some interesting things done with the game's memory state.  Pokemon uses all the memory available on the old Game Boy cartridges already.  But at this point in the game, it wants the player's name to show as &quot;OLD MAN&quot; rather than whatever the player chose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to do this, it must copy the player's name to an unused portion of memory.  Namely: The area where the Pokemon spawn rates for the current zone are stored.  Usually this hardly matters, because when you enter a new zone, those values will be overwritten by the ones for the new zone.  But if you go straight to Cinnibar Island and ride up and down the coast, some weird things start happening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since it doesn't reset which wild Pokemon can spawn, and the last thing in that area of memory was your character's name, not a real spawn table, there are a whole variety of possible outcomes.  Pokemon spawn higher than level 100.  The Pokemon that spawn are random, depending on the characters in the player's name.  And Missingno appears, when there is no real Pokemon corresponding to the data in the table.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="28182" LastEditDate="2013-08-03T06:43:16.363" LastActivityDate="2013-08-03T06:43:16.363" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="19640" PostTypeId="2" ParentId="19636" CreationDate="2011-04-06T15:31:42.880" Score="9" Body="&lt;p&gt;No, Dittos cannot breed with other Dittos.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-04-06T15:31:42.880" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="19643" PostTypeId="2" ParentId="220" CreationDate="2011-04-06T19:21:52.733" Score="1" Body="&lt;p&gt;Keep moving....the game itself gives you hints: if you listen to the voices talking as you negotiate the course you hear something about using the Desert Eagle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally used the M9 and the .45, but the Eagle is good. Pistols are faster to change to, and you also seem to move quicker. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still auto aim as you move, it will slow you down a bit but not too much. You can move and shoot at the same time in other words. Hitting two targets is key, you have the possibility of doing it five times (I think).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the third set of targets inside the house, change weapons at the top of the stairs as the dude yells &quot;melee&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once outside, If you've got double targets straight in front of you nail them, otherwise turn to your right and nail them (if you don't get the sync for hitting double targets here, I found shooting right to left is the fastest).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reload before you jump and take out the two targets on the left simultaneously, then move right. Nail these guys here, the hit your two final targets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, move at all times. Its the only way I found to beat the obstacle. &lt;/p&gt;&#xA;" OwnerDisplayName="user8399" LastEditorUserId="28182" LastEditDate="2015-05-21T05:22:42.570" LastActivityDate="2015-05-21T05:22:42.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19644" PostTypeId="2" ParentId="19600" CreationDate="2011-04-06T19:37:57.127" Score="1" Body="&lt;p&gt;Have you tried connecting the wireless headset to the second controller port first, then plugging in the wired controller, much in the fashion that you first connect the headset to the wireless port then connect the wireless controllers?&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-04-06T19:37:57.127" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19645" PostTypeId="1" AcceptedAnswerId="19648" CreationDate="2011-04-06T20:14:45.337" Score="7" ViewCount="2023" Body="&lt;p&gt;I've started experimenting with an SMP mob spawner/killer system and the results are a little bit strange.&#xA;About my system:&#xA;2 floors of 17x17x2 and 17x17x3 blocks, completely dark, with some water tunnels to get mobs to the killing floor.&#xA;The exit of the system is farther than 24 blocks but nearer than 144 blocks. &#xA;The tunnels were mistakingly built with the width of 1, so if a spider spawns inside the system, it cannot go anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So this basically works, but the spawning of mobs is in no way systematic! I am almost always watching them with the F3 button and can see that sometimes a lot of them spawn, and that especially happens when I move around a lot, running, doing my own things and so on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if I stand on the same place, for like an hour or something, it is like they spawn in the tower for first 5 minutes, and I get the loot at the exit, but for the remaining 55 minutes, nothing happens!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what other considerations should I have besides being farther than 24 but nearer than 144 blocks from a spawning floor? Does it matter if I move, where I look, what I do? Does it matter if the game window is minimized or not?&lt;/p&gt;&#xA;" OwnerUserId="6270" LastEditorUserId="3610" LastEditDate="2012-06-05T23:00:23.187" LastActivityDate="2018-12-23T03:49:00.940" Title="Spawning mobs: does it matter if I stand still or not?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19648" PostTypeId="2" ParentId="19645" CreationDate="2011-04-06T20:40:06.520" Score="3" Body="&lt;p&gt;Only a limited number of mobs can be spawned at once, so after the first couple of minutes the limit has been reached, unfortunately these mobs have been spawned elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to stop mobs spawning outside of the spawners the easiest way of doing this is by lighting up all the tunnels in the area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be most efficient to light up the tunnels between you and the spawning pads as the mobs spawning there do not de-spawn like the ones further than 144&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-04-07T15:30:30.390" LastActivityDate="2011-04-07T15:30:30.390" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19649" PostTypeId="2" ParentId="19246" CreationDate="2011-04-06T21:09:49.840" Score="4" Body="&lt;p&gt;You can restore health between battles by sitting down (such as in Logfella's cabin) or by eating a mushroom.&lt;/p&gt;&#xA;" OwnerUserId="8404" LastActivityDate="2011-04-06T21:09:49.840" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19650" PostTypeId="1" CreationDate="2011-04-06T21:47:25.813" Score="1" ViewCount="20742" Body="&lt;p&gt;I am currently using the Bukkit Server and a couple mods/plugins such as LocalShops, Craftbook, Iconomy, and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, far more interesting mods (in my opinion) are out there, and I have NO CLUE how to implement them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example...&#xA;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1032&amp;amp;t=247686&amp;amp;p=3744497&amp;amp;sid=df550523b04e5fd8867e87f82d047c87&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Pistons Mod&lt;/a&gt;&#xA;and &#xA;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=198188&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Planes Mod&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everyone seems to have explanations for how to install these mods in SSP or Singleplayer, and I have been completely unsuccessful in attempting to figure it out myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand Planes Mod currently does not support Bukkit.  And I am willing to kill the Bukkit server and start a different one so long as similar mods to Localshops and Craftbook can be found for said new server.&lt;/p&gt;&#xA;" OwnerDisplayName="user8405" LastEditorUserId="137776" LastEditorDisplayName="user27134" LastEditDate="2019-07-07T23:13:58.707" LastActivityDate="2019-07-07T23:13:58.707" Title="How do I add Mods to a Minecraft SMP Server?" Tags="|minecraft-java-edition|mods|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="19651" PostTypeId="2" ParentId="19650" CreationDate="2011-04-06T22:44:23.340" Score="3" Body="&lt;p&gt;For a mod to work in multiplayer, the author needs to create a SMP version. The most common way is through bukkit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However if a mod adds new items, like the two examples you have given, playing SMP with it will require both a server mod and client mod to work together. This usually means the same developer or team needs to make both. If they don't provide both yet add new items, the mod is likely single player only. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For combining several of these mods, they all need to use compatible methods of adding themselves. If one is a bukkit mod while the other is its own mod that conflicts with bukkit you're usually out of luck. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-04-06T22:44:23.340" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19652" PostTypeId="1" AcceptedAnswerId="19663" CreationDate="2011-04-06T23:02:56.220" Score="7" ViewCount="1223" Body="&lt;p&gt;Whenever games state their system requirements they only ever seem to mention nVidia or AMD cards. How do I find out if a game will run using intel graphics? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a single database or list on the internet that I can check?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am specifically interested in the Intel HD 3000 if that makes any difference.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T18:45:16.583" LastActivityDate="2012-07-24T18:45:16.583" Title="Support for Intel HD graphics" Tags="|graphics-card|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19653" PostTypeId="1" AcceptedAnswerId="19654" CreationDate="2011-04-06T23:17:07.420" Score="3" ViewCount="3515" Body="&lt;p&gt;Is there any way to create an artificial lake in minecraft? I am familiar with the system of &quot;spring&quot; water blocks and how to create an infinite supply of water with two blocks together, but how do you make an entire lake?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-04-06T23:28:12.890" Title="Artificial Lake Minecraft" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19654" PostTypeId="2" ParentId="19653" CreationDate="2011-04-06T23:28:12.890" Score="8" Body="&lt;p&gt;Basically, you want to start by digging out the top layer of your soon-to-be-lake. Place water sources every other block (in a checkerboard like fashion), and you will hopefully end up with a non-flowing lake. The reason this happens is because by placing water sources every other block, they flow together and the one in between also turns into a source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you still have flowing water, place water where the water seems to be flowing to:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OwEIC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there, you should be able to dig the bottom layers of the lake out without any annoying currents forming. If they do, follow the instructions in &lt;a href=&quot;https://gaming.stackexchange.com/questions/10318/how-can-i-level-water&quot;&gt;this question&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2011-04-06T23:28:12.890" CommentCount="6" ContentLicense="CC BY-SA 2.5" />
  <row Id="19655" PostTypeId="2" ParentId="19573" CreationDate="2011-04-06T23:50:48.053" Score="2" Body="&lt;p&gt;Thanks yx_ for your answer.  The exact menu choices are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;From the Main Menu choose &quot;Start New Career&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Hit the &quot;A&quot; button to &quot;Connect to Database&quot;. (The game will establish a secure connection and take you to the Profile Reconstruction Menu.)&lt;/li&gt;&#xA;&lt;li&gt;Choose &quot;Select Existing ID&quot; on the Profile Reconstruction menu.&lt;/li&gt;&#xA;&lt;li&gt;Select your existing character from the list of available careers.  (Careers are listed with the characters name and level.)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-06T23:50:48.053" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19657" PostTypeId="1" AcceptedAnswerId="19659" CreationDate="2011-04-07T00:48:09.083" Score="2" ViewCount="2144" Body="&lt;p&gt;Where can you obtain this ship? I checked the Republic's LP store and I can only find a Tempest Republic Fleet issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there different loyalty stores or is this ship discontinued?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="816" LastEditDate="2011-04-07T01:30:12.993" LastActivityDate="2011-08-11T18:29:53.650" Title="Where can I obtain a Typhoon Fleet Issue" Tags="|eve-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19659" PostTypeId="2" ParentId="19657" CreationDate="2011-04-07T01:48:59.757" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadID=1276070&quot; rel=&quot;nofollow noreferrer&quot;&gt;This post&lt;/a&gt; suggests that it is sold by the &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Tribal_Liberation_Force_%28NPC_corporation%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tribal Liberation Force&lt;/a&gt;, not the Republic Fleet.  Or as with anything else, by whoever wants to put it up on a item exchange (sell) contract.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you buy it from &lt;a href=&quot;http://www.ellatha.com/eve/lp/Tribal-Liberation-Force&quot; rel=&quot;nofollow noreferrer&quot;&gt;their LP store&lt;/a&gt;, it's a stock 'phoon, plus 150,000 LP and a &lt;a href=&quot;http://eve-central.com/home/quicklook.html?typeid=17814&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minmatar UUC Nexus Chip&lt;/a&gt;, which seems to be the easy part (6-8 mil ISK) compared to the LP.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-07T01:56:56.423" LastActivityDate="2011-04-07T01:56:56.423" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19660" PostTypeId="2" ParentId="11196" CreationDate="2011-04-07T02:36:35.463" Score="1" Body="&lt;p&gt;I think it's unlikely that anything other than Guitar Hero drums will work. I have an Ion kit with three cymbals; it works fine with Rock Band 2 and 3, but shows up as a &quot;normal&quot; 4-color kit in GH: Monsters of Rock. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's disappointing, because while I greatly prefer the Rock Band series now, I enjoy variety, but I'm not going to buy another kit just to get a better GH experience. (I tried that with a GH guitar to use the slide/tap stuff, and that wasn't really worth it IMHO.)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-07T02:36:35.463" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19661" PostTypeId="2" ParentId="12572" CreationDate="2011-04-07T02:54:03.013" Score="2" Body="&lt;p&gt;Yes, you can do this, but you're not missing anything: the instruction book is as useless for this as it is for most EA games (you get controls and that's about it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to go to My NHL 10, then Roster Management, then Player Movement. Use RB to select the SEL and RT to select the team you want. Move the stick down to find the player you want on an NHL team, press A to put him in the Moving Block and then Y to drop him to free agency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use LB to move back to the NHL, RT to bring up the team to which you want to add the newly-dropped player. move the stick right to get to Free Agents, down to select the player, and press A. (You may also have to move back to the left, move down to select a current NHL player to drop, and press A to move him to the Moving Block.) When the free agent is (or both players are) on the Moving Block, press X to Execute Move ... this should put the former SEL player on the NHL team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeat as often as needed.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-07T02:54:03.013" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19662" PostTypeId="2" ParentId="17393" CreationDate="2011-04-07T03:13:07.100" Score="0" Body="&lt;p&gt;I've done it and it's stupid easy. Just follow one of the zillion FAQs out there. One tip, grab the latest Sony firmware and dump it on a USB stick first. It will need that to reinstall/reformat the drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make a backup, replace drive, install firmware, restore drive, reactivate system from the PSN menu. That's it.&lt;/p&gt;&#xA;" OwnerUserId="8413" LastActivityDate="2011-04-07T03:13:07.100" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19663" PostTypeId="2" ParentId="19652" CreationDate="2011-04-07T06:03:28.407" Score="2" Body="&lt;p&gt;You can try &lt;a href=&quot;http://www.canyourunit.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Can You Run It?&lt;/a&gt;, though that will only work if you have a Windows machine, and, I guess, only after you bought the laptop.&lt;/p&gt;&#xA;&lt;p&gt;As a general idea, what's the price range on the laptop you wanna' buy?&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-07T06:03:28.407" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19664" PostTypeId="2" ParentId="19652" CreationDate="2011-04-07T06:28:07.397" Score="5" Body="&lt;p&gt;You should always rely on actual demos to see how a game runs on your machine, rather than comparing GPU models. Just because it is supported doesn't mean it will run well.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-07T06:28:07.397" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19665" PostTypeId="1" AcceptedAnswerId="19667" CreationDate="2011-04-07T07:23:13.000" Score="2" ViewCount="3407" Body="&lt;p&gt;I was reading through the answers to the following questions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/7405/do-i-need-to-have-played-mass-effect-to-enjoy-mass-effect-2&quot;&gt;Do I need to have played Mass Effect to enjoy Mass Effect 2?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/7441/should-i-continue-one-of-my-mass-effect-playthroughs-in-mass-effect-2-or-start-af&quot;&gt;Should I continue one of my Mass Effect playthroughs in Mass Effect 2 or start afresh?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And there's a compelling argument that not only should one play &lt;em&gt;Mass Effect&lt;/em&gt; prior to &lt;em&gt;Mass Effect 2&lt;/em&gt;, one should play it on the same platform so you can transfer your &lt;em&gt;Mass Effect&lt;/em&gt; save and change the starting conditions of the game: from different (better?) backstories, to more characters being accessible, to better resources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is, of course, similar to other BioWare titles like &lt;em&gt;Dragon Age II&lt;/em&gt;, where different quests are accessible depending on your actions from &lt;em&gt;Dragon Age: Origins&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is: there is no &lt;em&gt;Mass Effect&lt;/em&gt; for PlayStation 3, so there's no way to import a save to unlock all the &quot;New Game Plus&quot;-esque features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when one starts a &lt;em&gt;Mass Effect 2&lt;/em&gt; game on PlayStation 3, is it any different than starting a clean new game on the PC or Xbox 360? Or is there a system like in &lt;em&gt;Dragon Age II&lt;/em&gt; where you can select your backstory?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-04-21T16:43:11.937" Title="Are the starting conditions in Mass Effect 2 for PS3 the same as other platforms?" Tags="|ps3|mass-effect-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19666" PostTypeId="1" CreationDate="2011-04-07T08:07:40.250" Score="0" ViewCount="499" Body="&lt;p&gt;I seem to be unable to dig up any official reviews on OSX port of GTA and besides of amazon.com in the USA it does not seem to be available in any other country.&lt;br&gt;&#xA;I seem to be unable to find anybody who knows more about the &quot;why&quot; and the future of GTA for osx in general.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some information about this?&lt;/p&gt;&#xA;" OwnerUserId="2877" LastEditorUserId="28182" LastEditDate="2013-09-16T11:53:32.427" LastActivityDate="2013-09-16T11:53:32.427" Title="What happened to &quot;GTA: The Trilogy&quot; on OSX?" Tags="|macos|grand-theft-auto-series|" AnswerCount="1" CommentCount="2" ClosedDate="2013-09-16T13:37:41.500" ContentLicense="CC BY-SA 3.0" />
  <row Id="19667" PostTypeId="2" ParentId="19665" CreationDate="2011-04-07T08:47:21.493" Score="10" Body="&lt;p&gt;I would definitely recommend playing the first game before the second if you can - the story is great and unless it's been accidentally spoiled, there are several twists and turns that make it really worthwhile. Just when you think you've figured it out and you think you're sooo clever, it'll surprise you :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though as you say, there &lt;em&gt;is&lt;/em&gt; no Mass Effect 1 on PS3. There is however, a sort-of solution to not having a save game - there's an interactive motion comic that takes you through the major plot points and lets you make most, if not all, of the big decisions from the first game. The comic is included with the PS3 version of the game so you'd be good to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Btw, if you have a decent PC I'd recommend playing it on that instead. The graphics are better, the gameplay is a lot smoother because you don't have to keep pausing to use powers, and you still can't beat mouse + keyboard! :)&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="8325" LastEditDate="2011-04-21T16:43:11.937" LastActivityDate="2011-04-21T16:43:11.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19668" PostTypeId="2" ParentId="7760" CreationDate="2011-04-07T08:48:03.303" Score="0" Body="&lt;p&gt;As others have said, you are being matched against people that are considered worse than you (where you are considered 'Favored'). That comparison is done by battle.net's MMR rating. It's very hard to gain points if you are always favored.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your MMR rating is stable, then you should usually be playing 'Even Match'es, in which case your score will increase as you win, even with a 50% win ratio.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you win several matches against opponents that are favored, then battle.net starts to pair you more and more with favored opponents, and if you continue to win, this is when your score can shoot through the roof. Winning against favored opponents brings in something like 20-35 points per game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you are seeing appears to be the opposite. If you lose several matches where &lt;em&gt;you&lt;/em&gt; are considered favored, then battle.net will pair you more often with opponents that are worse than you (i.e. have a lower MMR rating).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your MMR rating is stable, in other words you tend to win when you are favored, lose when your opponent is favored, and 50% win ratio on even matches, then your score should improve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also remember that as you improve, so does everyone else. So if you are improving slower than your opponents, your score will not improve as fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This score is not a measurement of your skill or improvement. There are a lot of metrics in sc2, and I haven't found one yet that can really measure your skill level. I am pretty sure this is intentional, because Blizzard wants sc2 to be a game without a grueling level-up system which encourages players to punish themselves against game mechanics in order to &quot;win&quot;. Instead they are encouraging players to have fun and be creative. This is one reason they removed the &quot;losses&quot; metric.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-04-07T08:48:03.303" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19669" PostTypeId="1" AcceptedAnswerId="19671" CreationDate="2011-04-07T08:59:11.913" Score="1" ViewCount="4159" Body="&lt;p&gt;I need coordinates for Minecraft in SMP, I know that you should press F3 but that launches IE and takes focus to IE making me unable to find coordinates. How can I find coordinates?&lt;/p&gt;&#xA;" OwnerUserId="8388" LastEditorUserId="7791" LastEditDate="2011-04-07T15:20:03.423" LastActivityDate="2011-04-07T15:20:03.423" Title="How to get minecraft coordinates in SMP when F3 launches IE" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ClosedDate="2020-10-05T13:07:10.247" ContentLicense="CC BY-SA 2.5" />
  <row Id="19670" PostTypeId="1" AcceptedAnswerId="19672" CreationDate="2011-04-07T09:02:57.867" Score="2" ViewCount="3167" Body="&lt;p&gt;As of late I have been learning how to touch type for many reasons but the one I speak of now is to become a better player. I'm learning via &lt;a href=&quot;http://www.typingweb.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;typingweb&lt;/a&gt; and have been forcing myself to touch type. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have always used the hunt and peck method of typing with my index fingers and applying that same skill to StarCraft of course because that's how I used a keyboard. In StarCraft I have never been very good at dealing with very large amounts of keys at a time due to the way I type. If I learn how to touch type I assume I will greatly improve all-around. Not to mention it's pretty much a mandatory skill to have if I happen to apply for a job involving typing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously this skill will allow me to control a greater number of keys at once so I will factually improve my game, right?&lt;/p&gt;&#xA;" OwnerUserId="6356" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T18:10:59.077" LastActivityDate="2020-10-30T09:57:57.197" Title="Will learning how to touch type make me a better player?" Tags="|starcraft-2|starcraft|" AnswerCount="5" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="19671" PostTypeId="2" ParentId="19669" CreationDate="2011-04-07T09:49:27.940" Score="11" Body="&lt;p&gt;Psychic debugging &amp;mdash; if your keyboard has an &lt;kbd&gt;F-lock&lt;/kbd&gt; button, press it (an [F] icon should lit on your keyboard.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-07T09:49:27.940" CommentCount="3" ContentLicense="CC BY-SA 2.5" />
  <row Id="19672" PostTypeId="2" ParentId="19670" CreationDate="2011-04-07T09:54:34.380" Score="12" Body="&lt;p&gt;Don't use the default lay-out, it will force you to hunt and peck if you are new to touch typing.&lt;br&gt;&#xA;Instead, use the &lt;strong&gt;grid lay-out&lt;/strong&gt; which feels on par with touch typing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/encpd.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't have to learn all the key locations anymore if you use this as you can simply use relative positioning to determine the key you want to press and this comes a habit over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, practicing to get up to speed with touch typing helps you improve your speed. But solely that&amp;hellip;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;As it is more important to improve how you play first before improving your APM. :)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, there is no sense in hitting a lot of keys if you:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Forgot to scout that your opponent went for two gas.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Forgot to scout what your opponent planned to do with those two gas.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There are suddenly Collosus / Thors at your front door or Mutalisks at your mineral lines.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You didn't slow down his BO or don't have enough counter unit against it so your opponent wins.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;APM doesn't necessarily make you better, if you focus too much on it you could even become worse.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2012-01-23T16:08:46.583" LastActivityDate="2012-01-23T16:08:46.583" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="19673" PostTypeId="2" ParentId="16751" CreationDate="2011-04-07T13:22:17.167" Score="0" Body="&lt;p&gt;You could try &lt;a href=&quot;http://transgaming.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://transgaming.com/&lt;/a&gt; (Cedega).  I did this in the past and it worked fine, but you have to pay for it - :\&lt;/p&gt;&#xA;" OwnerUserId="8419" LastActivityDate="2011-04-07T13:22:17.167" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19674" PostTypeId="1" AcceptedAnswerId="19675" CreationDate="2011-04-07T14:32:23.903" Score="8" ViewCount="1043" Body="&lt;p&gt;For example, spawning of mobs, dissapearing of items, minecarts going by themselves, is any of that affected by the draw distance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, obvisouly, the mobs do not spawn in the whole world (which is unlimited I guess), but only in some radius around you. Is that radius set statically, or does it depend on your render distance graphics setting?&lt;/p&gt;&#xA;" OwnerUserId="6270" LastActivityDate="2011-04-07T21:13:15.923" Title="Is game world affected by the draw distance? (SMP)" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19675" PostTypeId="2" ParentId="19674" CreationDate="2011-04-07T14:53:48.667" Score="7" Body="&lt;p&gt;It is static -- no closer than 24 meters from the user, no farther than 144 meters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be crystal clear:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;code&gt;.&lt;/code&gt; 8×4 meters area eligible for spawning&lt;br&gt;&#xA;  &lt;code&gt;X&lt;/code&gt; Your position  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;....................................&#xA;....................................&#xA;....................................&#xA;....................................&#xA;....................................&#xA;....................................&#xA;.................. .................&#xA;..............         .............&#xA;.............           ............&#xA;............      X      ...........&#xA;.............           ............&#xA;..............         .............&#xA;.................. .................&#xA;....................................&#xA;....................................&#xA;....................................&#xA;....................................&#xA;....................................&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I got the above, sans X, with&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;x = [[&quot;.&quot; if (i**2+j**2)&amp;gt;24**2 else &quot; &quot; for j in range(-72,72,4)]&#xA;                                        for i in range(-72,72,8)]&#xA;print &quot;\n&quot;.join(&quot;&quot;.join(line) for line in x)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-04-07T21:13:15.923" LastActivityDate="2011-04-07T21:13:15.923" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="19676" PostTypeId="1" AcceptedAnswerId="19815" CreationDate="2011-04-07T15:17:34.707" Score="9" ViewCount="21547" Body="&lt;p&gt;I'm going to format my Windows 7 x64 PC and I will make a fresh installation of Bejeweled 3. The problem is, I've made a big progress in the game and I don't want to lose the current state of the game (some levels are available only after a certain progress in the game). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I do to protect my state in the game? Are just backing up &lt;code&gt;C:\Program Files (x86)\PopCap Games\Bejeweled 3&lt;/code&gt; folder and restoring it enough?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:11:18.763" LastActivityDate="2013-08-11T12:13:44.750" Title="Back up and restore Bejeweled 3 after HDD format on Windows 7 PC" Tags="|bejeweled-3|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19677" PostTypeId="2" ParentId="16751" CreationDate="2011-04-07T16:05:10.393" Score="4" Body="&lt;p&gt;Here's what the Valve Developer Community &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Steam_under_Linux&quot; rel=&quot;nofollow noreferrer&quot;&gt;has to say on the subject.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;One &quot;easy&quot; method of installing Steam is with &lt;a href=&quot;http://www.playonlinux.com/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Play On Linux&lt;/a&gt;. First &lt;a href=&quot;http://www.playonlinux.com/en/download.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;download the latest version of PoL&lt;/a&gt;&#xA;  and install it. Then run it by typing: &quot;playonlinux&quot; in the console and click on &quot;installer&quot;, select &quot;jeu&quot; or &quot;game&quot; and next, select steam, next, say yes for all next steps, and here it is, Steam is installed! Enjoy.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;[For Wine, you] have to set up a working Wine installation first. [Then,] Download the installer, open a terminal and change to the download directory. Run wine start SteamInstall.msi and follow the instructions. After that Steam is installed in Wine's &quot;virtual&quot; Windows drive, usually ~/.wine/drive_c/Programs/Valve/Steam.&#xA;  Alternatively, you will need to use msiexec to run the Steam installer. Therefore, run wine msiexec \a SteamInstall.msi and follow the Steam installer instructions.&#xA;   Note:  The login window doesn't have keyboard focus when starting up. You have to right-click into the login field first.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It also notes that if you run Compiz on your computer you will experience severe slowdown problems. It recommends to disable Compiz before launching Steam.&lt;/p&gt;&#xA;" OwnerUserId="1109" LastEditorUserId="207" LastEditDate="2011-08-06T13:57:31.080" LastActivityDate="2011-08-06T13:57:31.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19678" PostTypeId="1" CreationDate="2011-04-07T16:05:36.180" Score="4" ViewCount="384" Body="&lt;p&gt;I am looking for some strategy hints for &lt;code&gt;Defense Grid : The Awakening&lt;/code&gt; to improve alien blast efficiency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is enough space to build, is more efficient upgrade a structure to Level 2, or deploy instead a new structure, considering also the price difference?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-04-07T16:53:08.330" Title="Upgrade to level 2 or deploy another building?" Tags="|defense-grid-awakening|" AnswerCount="2" CommentCount="0" ClosedDate="2013-07-30T00:11:14.893" ContentLicense="CC BY-SA 2.5" />
  <row Id="19679" PostTypeId="2" ParentId="19678" CreationDate="2011-04-07T16:25:35.743" Score="3" Body="&lt;p&gt;Interesting question: generally either strategy is effective. If you build very few buildings, and upgrade them to their maximums, you will do well. Likewise, if you build a great many buildings and never upgrade them, you'll also do well (except in very small levels, and you need to make sure to path the aliens well).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My #1 upgrade criteria is coverage. How many aliens will this building be able to hit, if I upgrade it? You always want to get the most bang for your buck, so if you've got a building on a corner where the aliens have to traverse its entire firing arc, upgrade it. But if you have a building where the aliens only have to pass it once, leave it low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The towers I &lt;em&gt;always&lt;/em&gt; upgrade are Meteor Towers and Temporal Towers. Meteor towers are extremely effective, and their absurd range means one tower can usually cover the entire map. Temporal towers I upgrade because they're cheap for their effectiveness. If you upgrade your towers, it makes a lot of sense to invest in temporal towers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing to remember about &lt;em&gt;not&lt;/em&gt; upgrading, is that it allows you to put down many more towers, and, on large maps, this is critical. You want to shape the paths of the aliens to keep them on the map for as long as possible. This cannot be done if you upgrade your towers constantly...You won't have enough money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you're going for an achievement, you'll want a balance. You'll want to use low level towers to shape the path of the aliens so that they stay in range of your upgraded towers for as long as possible. If you can't shape their path, use temporal towers to slow them down, so as to keep them in range of the upgraded towers for as long as possible.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-04-07T16:25:35.743" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19680" PostTypeId="2" ParentId="17786" CreationDate="2011-04-07T16:27:30.807" Score="6" Body="&lt;p&gt;I just watched this &lt;a href=&quot;http://www.gdcvault.com/play/1014626/Classic-Game-Postmortem&quot; rel=&quot;nofollow noreferrer&quot;&gt;GDC talk by Jason Kapalka&lt;/a&gt; (Co-founder and chief creative officer at Pop-Cap), where he talks about Bejeweled. It's a very interesting and entertaining talk btw., so have a look at it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Around 48:30, he answers a question regarding A.I. and he says that apart from the fact that the A.I. will make sure you always have a possible move (in modes where that matters), there is no sophisticated A.I.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Earlier in the talk he also mentioned that a huge part of Bejeweled is simply based on luck. So this (and playing lightning-mode a lot), leads me to the conclusion that the &quot;time gems&quot; are triggered randomly and there's no A.I. or special moves that will increase their rate. It boils down to luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Of course you get more time-gems if you can clear lots of gems faster (especially using power-gems) because more new gems entering the board also means more &quot;time gems&quot;.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="5433" LastEditDate="2011-04-07T17:50:20.040" LastActivityDate="2011-04-07T17:50:20.040" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19681" PostTypeId="1" AcceptedAnswerId="19682" CreationDate="2011-04-07T16:44:30.860" Score="6" ViewCount="1888" Body="&lt;p&gt;I'm one of the few poor souls who hasn't played Braid yet. I don't have an Xbox so my choices are PS3 or PC. The game came out on both platforms a little while after the xbox version, so I was wondering if the content on all three is the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there extra levels or anything in the PS3 or PC versions? Are the graphics different/higher resolution on PC? Any other notable differences?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, (this part of the question is more subjective) I don't have a game pad for the PC, so it'd be played on my keyboard. Does it play ok like this or is this enough of a reason to go with the PS3 version?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="181240" LastEditDate="2017-12-11T16:14:00.993" LastActivityDate="2017-12-11T16:14:00.993" Title="Is Braid on PS3/PC different in any way? Is there a definitive choice?" Tags="|version-differences|braid|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19682" PostTypeId="2" ParentId="19681" CreationDate="2011-04-07T16:49:59.187" Score="5" Body="&lt;p&gt;They're all exactly the same.  And since Braid only has 2 speeds of movement (moving or stopped) I can't imagine it being very different gameplay-wise on either platform.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally own the game on the Xbox 360, and think it's great!  I'd probably have to suggest going with the PS3 version of the game, because the Gamepad is a nice way to layout the controls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Braid is all about the puzzles, and art style, but the audio track is nice too, so you may want to take into account the quality of the sound system[s] you have your PC and PS3 set up with as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might be interesting to note that on &lt;a href=&quot;http://www.gamespot.com/search.html?qs=braid&amp;amp;om_act=convert&amp;amp;om_clk=search&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot&lt;/a&gt;, Braid for Xbox 360 and PS3 received a 9.2/10 critic score, where the PC game &quot;only&quot; received 9.1/10.  A slight difference, to be sure, but it's there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, please read the comment below by 'RiMMER', as it mentions a few minor details that are different between versions.  In general however, the games are wholly identical.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="52800" LastEditDate="2014-01-13T10:26:26.810" LastActivityDate="2014-01-13T10:26:26.810" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19683" PostTypeId="2" ParentId="19678" CreationDate="2011-04-07T16:53:08.330" Score="6" Body="&lt;p&gt;Some more hints for defense grid that I used to achieve the gold badge in all levels:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Upgraded gun turrets are very underrated.  One of the first things I like to do in most maps is to find the necessary choke point and place several gun turrets in that position and get them up to red as fast as possible.&#xA;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Find key strategic positions on the map.  Find and establish 'kill zones' where you know the enemy is forced to move through at least twice (once on the way to the core and once on the way out).  If you can shape the enemy's path, do it in a way to force them to move through your 'kill zone' multiple times.&#xA;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Do not use up all your money immediately.  The more money you have (as long as your cores are intact), the more interest you gain per tick.  This is key if you are aiming for the high scores for gold badges.&#xA;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Don't forget to upgrade your anti-air turrets on maps with fliers.  On most maps, a single well placed red turret will be sufficient to defend against all the waves of air, though some of the more difficult maps will leak a few through but your guns and or cannons can mop those up.&#xA;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;On maps where you cannot shape their path, there are still almost always places where the aliens will move through twice, and you want to prioritize the upgrades of turrets in those areas first.&#xA;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Split up alien paths if possible on maps with multiple spawn points.  If all the aliens group up together, your turrets will have a harder time to handle all of it (unless you go with heavy splash towers like inferno and meteor).&#xA;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Some towers, like temporal and command, cost the same for each upgrade level, so are good candidates to max first.  Almost all towers have their range increased when upgraded, which is always good to have.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-07T16:53:08.330" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19684" PostTypeId="2" ParentId="19681" CreationDate="2011-04-07T18:14:19.317" Score="2" Body="&lt;p&gt;All versions of the game are the same.  I personally own the PC version through Steam and I loved it.  I played through the whole game with the keyboard and it worked out very well.  Since you already have a PS3 though, if you did want to play it on the PC, but using a controller, there are a lot of free resources on the web that allow you to use your PS3 controller on your PC like any other PC gamepad with minimal effort.  The one I have specifically used that is painless to install and setup is available through a company called MotionInJoy.  You can find their download page &lt;a href=&quot;http://www.motioninjoy.com/download&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-04-07T18:14:19.317" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19686" PostTypeId="1" CreationDate="2011-04-07T18:55:28.233" Score="4" ViewCount="2007" Body="&lt;p&gt;One of the options presented when trying to join a full server is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Auto-Retry → Alert me when a player slot is available on the server&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have, however, never really received any kind of alert from this service. Am I looking in the wrong place? Do I want to use Steam's server browser rather than the ingame one, perhaps?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-07T18:59:07.470" Title="How exactly does Steam alert me when a player slot is available on the server?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19687" PostTypeId="2" ParentId="19686" CreationDate="2011-04-07T18:59:07.470" Score="4" Body="&lt;p&gt;There's a small audio blip, but no other visual response. It's pretty distinctive, and it indicates that a server slot is open. If you've also checked &quot;join as soon as a slot is available&quot; you'll both hear the bleep, and then steam will start to load the game (if you're not in the game already) or simply begin to transfer to the server (if you are).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-07T18:59:07.470" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19688" PostTypeId="2" ParentId="19681" CreationDate="2011-04-07T19:12:27.040" Score="5" Body="&lt;p&gt;Essential Braid seems to be the same on all platforms (PC/XBox360/PS3). Same levels, same achievements (12).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know about the console games, but I can add that Braid Steam version implements two useful Steamworks features: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Steam Cloud&lt;/strong&gt;: that allows you to store your savegames online (&quot;in cloud&quot;) so that you can continue your worlds traverse from other PCs (or from the same if you accidentally lose data on your HDD)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Steam Play&lt;/strong&gt;: that allows you to play also from Mac with your digital copy&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3114" LastEditDate="2011-04-07T19:34:09.967" LastActivityDate="2011-04-07T19:34:09.967" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19690" PostTypeId="2" ParentId="19681" CreationDate="2011-04-07T20:49:07.873" Score="5" Body="&lt;p&gt;As others have said, the &quot;standard&quot; game should be the same on every platform, but one thing to keep in mind is that the PC version &lt;a href=&quot;http://braid-game.com/news/?p=576&quot; rel=&quot;nofollow noreferrer&quot;&gt;allows for playing (and building) custom levels&lt;/a&gt;. I have no idea how many are out there currently, but there's definitely some potential there that isn't present on the console versions.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-04-07T20:49:07.873" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19692" PostTypeId="2" ParentId="13525" CreationDate="2011-04-07T21:21:09.650" Score="1" Body="&lt;p&gt;If you have Kinect configured to be your chat mic and you do not have another chat mic connected for each connected controller then Kinect will be picking up and broadcasting the audio during games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Examples of when Kinect Mic will be used during a game: (Assumes that the &quot;Use Kinect for Chat Mic&quot; setting is set to &quot;On&quot;.)&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;One controller is connected and no chat mic is connected for that controller.&lt;/li&gt;&#xA;&lt;li&gt;Multiple controllers are connected and one or more controller(s) don't have a chat mic connected.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;(You are probably hearing chat through your TV or sound system in these cases.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Examples of when a Kinect Mic will not be used:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;When the &quot;Use Kinect for Chat Mic&quot; settings is set to &quot;Off&quot;.&lt;/li&gt;&#xA;&lt;li&gt;When one controller is connected and there is also a chat mic connected for that controller.&lt;/li&gt;&#xA;&lt;li&gt;When more than one controller is connected and there is a chat mic connected for each controller.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8325" LastEditorUserId="8325" LastEditDate="2011-04-07T21:33:58.723" LastActivityDate="2011-04-07T21:33:58.723" CommentCount="5" ContentLicense="CC BY-SA 2.5" />
  <row Id="19694" PostTypeId="2" ParentId="19092" CreationDate="2011-04-07T21:47:05.377" Score="1" Body="&lt;p&gt;The fish that turns you into a troll perm was given to each of my characters at the start of game. Try making a new character just to put the fish in the shared stash to get your perm troll again. It worked for me on 360.&lt;/p&gt;&#xA;" OwnerDisplayName="user8427" LastActivityDate="2011-04-07T21:47:05.377" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19695" PostTypeId="2" ParentId="19615" CreationDate="2011-04-07T22:13:01.420" Score="46" Body="&lt;p&gt;Here's a useful flowchart that shows what ending you'll get based on your choices in the game.&#xA;&lt;a href=&quot;https://i.stack.imgur.com/e9Lvn.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/QLGOJ.jpg&quot; alt=&quot;Flowchart&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/e9Lvn.jpg&quot; rel=&quot;noreferrer&quot;&gt;(Click for full-sized version)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2264" LastEditorUserId="9752" LastEditDate="2011-06-20T16:14:50.123" LastActivityDate="2011-06-20T16:14:50.123" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19696" PostTypeId="2" ParentId="15163" CreationDate="2011-04-07T22:16:36.160" Score="2" Body="&lt;p&gt;On one of the &lt;a href=&quot;http://majornelson.com/podcast/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Major Nelson Podcasts&lt;/a&gt; somebody mentioned that you could extend the Kinect cable with a standard USB cable.  They warned that the information Kinect is sending to the Xbox is very time sensitive so not to use too long of an extension.&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-07T22:16:36.160" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19697" PostTypeId="1" AcceptedAnswerId="84545" CreationDate="2011-04-07T22:26:47.860" Score="24" ViewCount="15535" Body="&lt;p&gt;I have found a lava pool while tunneling and would like to put up walls for the tunnel in glass so I can see the lava flow in the tunnel (and benefit from its light). I'm having trouble navigating around the pool, however (including some Obsidian at the top, which I know how to deal with). Has anyone ever done this before? What are some good strategies on accomplishing this without (quite literally) getting burned?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="32055" LastEditDate="2012-09-17T03:58:33.483" LastActivityDate="2012-09-17T17:06:01.137" Title="How can I make glass tunnels through lava?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19698" PostTypeId="2" ParentId="19697" CreationDate="2011-04-07T22:34:57.930" Score="23" Body="&lt;p&gt;It's not hard, if you're careful :) Careful includes having a bucket of water in your inventory, and/or a pool of water nearby - maybe a chest for those high-value items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lava moves slowly, so you can replace blocks touching it with glass before it reaches you. Make sure you know what keys your &lt;em&gt;glass&lt;/em&gt; blocks are in :) Break the block, quickly place the glass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also make sure you have a line-of-sight on a &lt;em&gt;non-lava&lt;/em&gt; block to click the glass block - if I recall right, you can't attach glass to lava. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are having speed problems, you can also temporarily replace a lava block with, say, gravel - then break the outer block, put in glass, and dig up the gravel block, letting the lava flow into the glass.&lt;/p&gt;&#xA;" OwnerUserId="2666" LastActivityDate="2011-04-07T22:34:57.930" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="19699" PostTypeId="2" ParentId="19697" CreationDate="2011-04-07T22:44:14.290" Score="7" Body="&lt;p&gt;Me and a friend actually just did this as a new neato way to light the floor of a building we just made. The end result is awesome, the entire floor is glass and there's lava right below it that glows up through the building, but in the process we died like 5 times. So just be careful, have water buckets at the ready, dig the area all around the lava so you have some room, then build the glass in and fill around, be as careful as you can about not letting the lava leak out. Probably easier to co-ordinate in single player since you can't kill each other. hah.&lt;/p&gt;&#xA;" OwnerUserId="8428" LastActivityDate="2011-04-07T22:44:14.290" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="19701" PostTypeId="2" ParentId="19670" CreationDate="2011-04-07T23:05:26.220" Score="3" Body="&lt;p&gt;My answer, yes, but just a little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As it was told too many times (day9 in its shows, on SE, etc): you skills are determining your APM (not your APM will determine your skills). Lets assume you are doing 4 gate push. In this case the most important thing to get you army under opponent door &lt;strong&gt;AS EARLY AS POSSIBLE!!!&lt;/strong&gt; That means:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;constant probes production;&lt;/li&gt;&#xA;&lt;li&gt;no supply block;&lt;/li&gt;&#xA;&lt;li&gt;saving chronoboos for WarpGate technology;&lt;/li&gt;&#xA;&lt;li&gt;building proxy in time in proper location;&lt;/li&gt;&#xA;&lt;li&gt;... know EXACT sequence of building building...&lt;/li&gt;&#xA;&lt;li&gt;(as helped in comments, but I forgot to mention) SCOUT - actually that is a MAJOR point.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;These things does NOT require high APM (as a result it doesn't matter how do you touch keys). They require you to know WHAT to do and WHEN to do; and be accurate. You don't need to know a lot of keys for that:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;b+g - build gateway;&lt;/li&gt;&#xA;&lt;li&gt;5 - ssss - build 4 stalkers;&lt;/li&gt;&#xA;&lt;li&gt;5 - zzzz - build 4 zealots;&lt;/li&gt;&#xA;&lt;li&gt;4 - e - build probe...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To execute that &lt;strong&gt;you don't need to know how to touch keys&lt;/strong&gt;, you don't need to know what are ALL OF THOSE KEYS... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though, that's true: with higher APM you will be able to handle your forces more accurate. But more important is to be on opponent base on 6 minute with 2 zealots + 4stalker (for example) while he has 1 zealot and 2 stalkers yet... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, higher APM will help you your 4 stalkers to survive if your opponent has 5 own stalkers... but the main fail here not a survivability, but timing: why he got 5 stalkers but you have only 4 yet?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I print with speed around 180-200 characters per minute, but my APM is around 50-55. Sometime it is 60.. but rarely... Yes, usually high APM is a sign of top players... I never see anybody with 100+ APM in league lower then diamond... But yes, 1st are skills... if you think quick enough your APM will grow up. But that is not required to be in diamond. I played against 1 terran (30-40 APM, diamond) that was killing me easy (I was gold newbie in that time).&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-04-08T22:02:29.047" LastActivityDate="2011-04-08T22:02:29.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19702" PostTypeId="2" ParentId="18547" CreationDate="2011-04-07T23:58:54.470" Score="1" Body="&lt;p&gt;Have you checked your weapon? That happened to me too, and when I was just about to freak out, I checked my weapon, and saw it had 1 star.  I went and bought a new one from the Black Emporium and it worked.  Remember, 3 stars is average for your level, 1 is awful, and 5 is best (and often not yet attainable).  Make sure that you have a good weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the normal attack is pretty weak, even with a good weapon. Use some of the abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you are a rogue, two weapons is usually better than one. At least in my opinion.&lt;/p&gt;&#xA;" OwnerUserId="8430" LastActivityDate="2011-04-07T23:58:54.470" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="19703" PostTypeId="2" ParentId="17717" CreationDate="2011-04-08T00:07:01.600" Score="5" Body="&lt;p&gt;According to &lt;a href=&quot;https://twitter.com/jeb_/status/55976702232379392&quot; rel=&quot;nofollow noreferrer&quot;&gt;a tweet by Jens&lt;/a&gt;, spruce and birch saplings will soon be added to the game. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Heads-up to texture packers: Slot (15, 3) is now spruce sapling and slot (15, 4) is birch sapling (counting coords from 0)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Presumably, each type of tree will soon drop its own type of sapling, so you'll be able to grow more.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-04-08T03:07:32.193" LastActivityDate="2011-04-08T03:07:32.193" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19704" PostTypeId="1" AcceptedAnswerId="19742" CreationDate="2011-04-08T00:32:28.560" Score="11" ViewCount="8414" Body="&lt;p&gt;I'm playing Railroad Tycoon 2 and my trains keep breaking down. I understand why and just haven't gotten into the groove of the game to prevent them, but what do I do once a train does break down?&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="274" LastEditDate="2011-08-02T15:02:32.593" LastActivityDate="2012-01-18T03:29:19.420" Title="What do I do when a breakdown occurs?" Tags="|railroad-tycoon-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19705" PostTypeId="2" ParentId="10131" CreationDate="2011-04-08T01:01:07.933" Score="1" Body="&lt;p&gt;Hm, from what I read in the forum thread where this build was first presented, it's not about the rush. The guy who made it (not the build-making computer program, but the guy on the teamliquid forums) kept repeating over and over that it's not about the push and that you WANT your opponent to scout you. Either they're caught with their pants down and the push outright kills them or they know the push is coming and spend money on marauders, crawlers, or sentry/stalkers/cannons. The way you're supposed to do the build is that when your roaches move out, throw an expo behind them and in case you walk up the opponent's ramp and see fifty marauders, just back up and go back home. Keep a unit outside his base to spot a counterattack but otherwise just drone up to catch up. After the roaches, you have money for an expo AND 100 gas for lair/speed/whathaveyou. The point is if the opponent made marauders, he's not going to be tank pushing/banshee/marine pressure, and is forced to go into an MMM play, which is honestly easier to deal with than tankmarine or such. Same for zerg and protoss. What makes the build really strong isn't the rush but that it dictates what your opponent does.&lt;/p&gt;&#xA;" OwnerUserId="8432" LastActivityDate="2011-04-08T01:01:07.933" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19706" PostTypeId="2" ParentId="18926" CreationDate="2011-04-08T02:25:39.677" Score="0" Body="&lt;p&gt;My copy of this game doesn't do that. I'm playing with a Logitech steering wheel on Windows.&lt;/p&gt;&#xA;" OwnerUserId="1883" LastActivityDate="2011-04-08T02:25:39.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19708" PostTypeId="1" CreationDate="2011-04-08T03:14:35.700" Score="5" ViewCount="8976" Body="&lt;p&gt;I have been playing the new Blizzard custom Starjeweled, and I have beaten the AI on Medium but can't do anything against hard or higher.  I can't even get a tick of damage on the AIs base.  Looking for any information explaining strategies or even how the game works.  I try to counter units based on what is on the field similar to how I would in Starcraft but I am getting wiped pretty quick each time.  My kill count is higher and our jewel matches are very close.&lt;/p&gt;&#xA;" OwnerUserId="2030" LastEditorUserId="8350" LastEditDate="2012-06-06T23:54:04.173" LastActivityDate="2019-06-18T10:58:41.393" Title="What are some strategies to beat Starjeweled AI on hard to insane?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19709" PostTypeId="2" ParentId="19670" CreationDate="2011-04-08T03:53:15.300" Score="0" Body="&lt;p&gt;&lt;strong&gt;Contra&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Actually not all of pro-gamers know touch-typing - they know how to use left hand to precisely click on right button but it's more like &quot;I want to build stalker ==&gt; pressing button under my ring-finger&quot; other that &quot;I want to build stalker ==&gt; pressing &lt;code&gt;S&lt;/code&gt;&quot;.&lt;/li&gt;&#xA;&lt;li&gt;&quot;best default hand position&quot; for starcraft differs from one for touch typing - during game I usually rotate keyboard at some angle so my left fingers float at &lt;code&gt;zser&lt;/code&gt; buttons instead of normal &lt;code&gt;asdf&lt;/code&gt; (because of more frequently usage of &lt;code&gt;ctrl&lt;/code&gt; and numbers)&lt;/li&gt;&#xA;&lt;li&gt;In game you'll need to press buttons on the right side (i.e. &lt;code&gt;h m y 7 8 9 0&lt;/code&gt;) with left hand and it's out of normal touch typing.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pro&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Touch typing can help you to make a good habits&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;press buttons correctly&lt;/li&gt;&#xA;&lt;li&gt;dexterity &amp;amp; control of left arm (that usually not so good as with a right one)&lt;/li&gt;&#xA;&lt;li&gt;stamina&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-04-08T04:13:23.287" LastActivityDate="2011-04-08T04:13:23.287" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19710" PostTypeId="1" AcceptedAnswerId="19744" CreationDate="2011-04-08T04:29:38.283" Score="7" ViewCount="4994" Body="&lt;p&gt;I have the English-language version of the game &lt;a href=&quot;http://www.funatics.de/de/cultures-die-entdeckung-vinlands&quot; rel=&quot;noreferrer&quot;&gt;Cultures&lt;/a&gt;, which I purchased some years ago.  I have a few questions (which are all related):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;What are the other games in the series?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Which games in the series use the original game engine from Cultures, and which use a different game engine?  (E.g. Northland seems to use a different game engine.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What games do the various compilations include?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm looking at purchasing the German version of the game, and I mostly want to focus on getting the original Cultures as well as any games in the series that share the same engine.  (I didn't care as much for the later engine.)&lt;/p&gt;&#xA;" OwnerUserId="2831" LastEditorUserId="1787" LastEditDate="2012-11-14T21:48:07.417" LastActivityDate="2013-02-18T16:58:41.873" Title="Cultures: What were the various games? What do the compilations contain?" Tags="|cultures|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19711" PostTypeId="1" AcceptedAnswerId="19713" CreationDate="2011-04-08T05:29:49.990" Score="11" ViewCount="3865" Body="&lt;p&gt;The game seems to let you swim as deep as you want. Are there ever any items to be collected? Or any danger under the surface of the water (like sharks) ?&lt;/p&gt;&#xA;" OwnerUserId="2894" LastActivityDate="2013-06-09T01:27:08.130" Title="Is there anything to be found in the water?" Tags="|just-cause-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19712" PostTypeId="1" CreationDate="2011-04-08T05:46:02.817" Score="6" ViewCount="7597" Body="&lt;p&gt;I just saw a glitch that turned out to be a feature. The collectible items icons where visible from much farther that usual and the range of the minimap was larger. I liked it so much!, but it only happened for the military base I was at the moment...&lt;br&gt;&#xA;I'm going for 100% completion and sometimes it's very boring to have to sweep an area on foot just to find a missing package/small destructible.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any mod that could make the life easier with this? I couldn't find anything at &lt;a href=&quot;http://www.justcause2mods.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.justcause2mods.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1303" LastEditorUserId="1303" LastEditDate="2011-04-11T05:10:05.923" LastActivityDate="2016-01-29T17:59:32.690" Title="Just cause 2 collectibles/destructibles increased visibility mod" Tags="|mods|just-cause-2|" AnswerCount="2" CommentCount="2" ClosedDate="2016-01-30T18:17:32.947" ContentLicense="CC BY-SA 3.0" />
  <row Id="19713" PostTypeId="2" ParentId="19711" CreationDate="2011-04-08T06:12:32.167" Score="12" Body="&lt;p&gt;Yes, there are collectibles underwater - mainly black boxes that you need to gather for the Reapers. Look for the blue &quot;blips&quot; on your map and you will see that some of them appear in the ocean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've yet to encounter any dangers underwater, though, so I don't think there are any sharks or the sort. &lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-04-08T06:22:40.150" LastActivityDate="2011-04-08T06:22:40.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19714" PostTypeId="2" ParentId="19665" CreationDate="2011-04-08T06:46:36.627" Score="2" Body="&lt;p&gt;I have a PS3, no 360 and no PC capable of running the original Mass Effect, so I played Mass Effect 2 on the PS3 without playing Mass Effect 1 first. While I had a fantastic time playing it, I feel as though I missed out on the full impact of some of the events of Mass Effect 2 as I didn't get the context I would have received from playing Mass Effect 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The interactive comic only has 6 &quot;decision points&quot; so you would not be able to replicate all the decisions you made in Mass Effect 1 (which would be carried across if you could load a save game).&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-04-08T06:46:36.627" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19715" PostTypeId="2" ParentId="19670" CreationDate="2011-04-08T06:47:00.907" Score="2" Body="&lt;p&gt;The number one way learning touch typing will help you become a better gamer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You will save an hour a day typing things and can use that time to play more.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't mean to be condescending, and you acknowledged that you had other reasons, but I seriously think this will make the biggest difference in your game.  Being able to type efficiently is an incredibly important skill to any one who uses a computer these days.  So pretty much everyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While we're on the subject and you're trying to learn to type quicker, here's a couple of short cuts that &lt;em&gt;changed my life&lt;/em&gt;, mostly for correcting and editing stuff:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shift + arrow key(any direction)&lt;/li&gt;&#xA;&lt;li&gt;Ctrl + left or right arrow &lt;/li&gt;&#xA;&lt;li&gt;Ctrl + Shift + left or right arrow&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Learn those and you'll spend a lot less time going to the mouse to highlight things, move cursor positions.&#xA;(No, won't directly make you better at starcraft, but the time saver thing could be considered legitimate.  Sorry if that was &quot;off topic&quot; but seriously, it will improve your quality of life if you spend much time typing.)&lt;/p&gt;&#xA;" OwnerUserId="5545" LastActivityDate="2011-04-08T06:47:00.907" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19717" PostTypeId="3" CreationDate="2011-04-08T08:32:22.733" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-08T08:32:22.733" LastActivityDate="2011-04-08T08:32:22.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19718" PostTypeId="3" CreationDate="2011-04-08T08:32:22.733" Score="0" Body="&lt;p&gt;Honor is a currency accrued in World of Warcraft for player vs. player (PVP) activities.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="8150" LastEditDate="2011-04-08T10:51:07.710" LastActivityDate="2011-04-08T10:51:07.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19719" PostTypeId="1" AcceptedAnswerId="19724" CreationDate="2011-04-08T08:40:59.723" Score="-1" ViewCount="521" Body="&lt;p&gt;I got Guitar Hero 5 and I'm in shock. There is like 4 songs that I know:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Du Hast&lt;/li&gt;&#xA;&lt;li&gt;Ring of fire (one of the best songs, but that just shows the level of songs)&lt;/li&gt;&#xA;&lt;li&gt;Ex-Girlfriend (I don't like it, but the level of songs is very low)&lt;/li&gt;&#xA;&lt;li&gt;Nirvana's Teen Spirit&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Other songs are not for me and I don't care about them. There are some known bands, but they only have unknown songs. Is there some Guitar Hero with better song list?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example &lt;em&gt;No Doubt&lt;/em&gt; has a lot of good songs, but here there is only &lt;em&gt;Ex-Girlfriend&lt;/em&gt;. I think everybody will agree that its not one of the best songs they have made.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does any other version of GH have better song selection?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not asking for Linkin Park or any other really known band, but just for songs that everybody will enjoy (including me, I'm more of pop person).&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="23" LastEditDate="2011-04-08T20:37:34.867" LastActivityDate="2011-05-11T16:55:32.787" Title="Are there any known songs for guitar hero?" Tags="|guitar-hero|" AnswerCount="3" CommentCount="2" ClosedDate="2012-05-10T16:08:10.803" ContentLicense="CC BY-SA 3.0" />
  <row Id="19720" PostTypeId="1" AcceptedAnswerId="19722" CreationDate="2011-04-08T08:42:41.753" Score="2" ViewCount="280" Body="&lt;p&gt;Is there any good Karaoke for XBox? I'm looking for popular songs that everybody know (like Shakira, Lady Gaga, anything really). I got GH5, but it was not made for singing (at least not for me).&lt;/p&gt;&#xA;" OwnerUserId="5624" LastActivityDate="2011-04-08T08:51:26.587" Title="Karaoke for Xbox" Tags="|xbox-360|" AnswerCount="1" CommentCount="1" ClosedDate="2011-04-08T13:43:38.533" ContentLicense="CC BY-SA 3.0" />
  <row Id="19721" PostTypeId="2" ParentId="10805" CreationDate="2011-04-08T08:49:43.397" Score="2" Body="&lt;p&gt;I know it's a little late to chime in on this topic now... you're either playing it or not at this point.  But I think the biggest thing that will decide how much you enjoy the game is a pvp vs pve server - especially for a casual gamer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're casual, I'd probably go on a PVE server as this will prevent higher level toons/jerks from swooping down from the sky and smacking you dead.  This keeps pvp in the battlegrounds and keeps it there unless you want to run around flagged for kicks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only argument I can say for a casual gamer going to a PVP server is if you like that sort of suspense of running into the opposing faction at any given time while you're questing.  And there is a chance that you could run around being the jerk - swooping out of the sky and smacking lowbies dead... but as a casual gamer, this might not happen for a long while.  Plus, I'm not sure how easy that is as a priest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short (shorter than all that up there), I'd say plant yourself on a pve server, lvl a toon, and when you get closer to the upper lvls of your bracket (10-19, 20-29, 30-39, etc...) hop in a battleground and have some fun!  Pvp can really be a blast unless you're just trying to lvl and some jerk swoops out from the sky and smacks you dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers!&lt;/p&gt;&#xA;" OwnerUserId="8150" LastActivityDate="2011-04-08T08:49:43.397" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19722" PostTypeId="2" ParentId="19720" CreationDate="2011-04-08T08:51:26.587" Score="2" Body="&lt;p&gt;A couple that I can think of off the top of my head are...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Lips_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lips&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Karaoke_Revolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Karaoke Revolution&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both have plenty of well known popular songs, though Im not sure if anything by Shakira or Lady Gaga&lt;/p&gt;&#xA;" OwnerUserId="561" LastActivityDate="2011-04-08T08:51:26.587" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19723" PostTypeId="2" ParentId="14119" CreationDate="2011-04-08T08:53:47.730" Score="0" Body="&lt;p&gt;I had a very similar issue like this once and it turned out to be my graphic card driver.  Keep those drivers up to date!&lt;/p&gt;&#xA;" OwnerUserId="8150" LastActivityDate="2011-04-08T08:53:47.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19724" PostTypeId="2" ParentId="19719" CreationDate="2011-04-08T08:55:16.270" Score="15" Body="&lt;ul&gt;&#xA;&lt;li&gt;Guitar Hero:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Guitar_Hero&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Guitar_Hero_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Guitar_Hero_III:_Legends_of_Rock&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero 3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Guitar_Hero_World_Tour&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero: World Tour&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Guitar_Hero:_Metallica&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero: Metallica&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Guitar_Hero:_Warriors_of_Rock&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero: Warriors of Rock&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Guitar_Hero:_Aerosmith&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero: Aerosmith&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Guitar_Hero_Smash_Hits#Soundtrack&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero: Smash Hits&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Guitar_Hero_Encore:_Rocks_the_80s&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero: Rocks the 80s&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Guitar_Hero:_Van_Halen#Soundtrack&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Guitar Hero: Van Halen&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Rock Band:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_rock_band_songs#Main_setlist&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Rock Band&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Rock_Band_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Rock Band 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_The_Beatles:_Rock_Band&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Rock Band: The Beatles&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_songs_in_Rock_Band_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Rock Band 3&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Band_Hero#Soundtrack&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of songs in Band Hero&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-04-09T16:43:33.643" LastActivityDate="2011-04-09T16:43:33.643" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="19725" PostTypeId="1" CreationDate="2011-04-08T09:51:57.707" Score="2" ViewCount="533" Body="&lt;p&gt;Does anyone have any idea how I can extract the music from the game &lt;a href=&quot;http://www.scssoft.com/18-wheels-of-steel-convoy.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;18 Wheels of Steel&lt;/a&gt;? If not, does anyone know where can I download/buy this music?&lt;/p&gt;&#xA;" OwnerDisplayName="user8440" LastEditorUserId="3610" LastEditDate="2012-11-16T11:22:31.453" LastActivityDate="2014-12-10T13:16:40.647" Title="How can I get or extract 18 Wheels of Steel's soundtrack?" Tags="|18-wheels-of-steel|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19726" PostTypeId="2" ParentId="19719" CreationDate="2011-04-08T10:08:24.813" Score="5" Body="&lt;p&gt;In Addition to the great answer Ragnar gave you also have the DLC for Rock Band&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Complete_list_of_downloadable_songs_for_the_Rock_Band_series&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of DLC songs in Rockband&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-04-08T10:08:24.813" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19732" PostTypeId="2" ParentId="19704" CreationDate="2011-04-08T11:47:33.890" Score="2" Body="&lt;p&gt;Just wait, it will automatically be repaired after a while and will then continue its route.  If an engine is breaking down repeatedly, you might want to consider getting rid of the engine and replacing it.  The older an engine is, the more likely it is to break down.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-04-08T11:47:33.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19735" PostTypeId="1" AcceptedAnswerId="19738" CreationDate="2011-04-08T12:25:17.803" Score="7" ViewCount="648" Body="&lt;p&gt;Since Oblivion is the first of the Elder Scrolls games that I'm going to try I was wondering if somebody could recommend a tutorial or any web-page where I'd be able to find useful information. like tips, quests etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd love to play a stealth character, but I had the chance to notice that it'd be really hard so that's why I'm here. I tried building an archer: wood elf / thief / assassin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="8444" LastEditorUserId="8350" LastEditDate="2011-08-12T20:52:07.777" LastActivityDate="2012-05-25T15:43:43.803" Title="Oblivion (quests and races)" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="3" CommentCount="3" ClosedDate="2014-12-01T16:34:09.600" ContentLicense="CC BY-SA 3.0" />
  <row Id="19736" PostTypeId="2" ParentId="19708" CreationDate="2011-04-08T12:32:58.340" Score="5" Body="&lt;p&gt;A well working strategy is full tanks, which are a great long ranged unit, and mass hydra to support and kill the anti-air troups that the IA can spawn. Works even with a jewel match way worst that the IA's one ^^.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a video to show it : &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/XMXQ4pNjv_4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user8445" LastActivityDate="2011-04-08T12:32:58.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19737" PostTypeId="2" ParentId="19735" CreationDate="2011-04-08T12:48:14.173" Score="4" Body="&lt;p&gt;I would recommend the &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Oblivion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oblivion Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-04-08T12:48:14.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19738" PostTypeId="2" ParentId="19735" CreationDate="2011-04-08T13:06:04.197" Score="14" Body="&lt;p&gt;Some tips for Oblivion:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Watch what skills you assign as your primary skills, your characters level up when you advance enough in your primary skills, which causes everything in the game to level up to keep pace.  This is a part of the game design.  However, if your skills are poorly chosen, you could end up in a situation where the enemies are all very strong and tough while you do not have enough combat skills to handle them all and effectively, get stuck with the game.  This is also very important if you don't understand the stat gain multipliers at each level.  You don't want to end up with 3 +1s in your stats per level since you will be severely hampered as a result.  Read up about it &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Leveling&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stealth is actually quite easy and powerful in Oblivion if you combine it with alchemy.  A well aimed poisoned arrow (with the proper poison) can often take out your target with 1 shot.  Alchemy components are all over the country side, just grab whatever you can get your hands on while travelling to places.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you want the ability to make spells/enchant items, you will have to join the mages guild.  This requires you to go through a series of quests (most are fairly easy), and you will collect a bunch of free spells as you do so.  Making spells gives you the chance to create training spells, which is great way to level up your magic skills.  For example, to improve destruction, make a destruction spell that does 1 fatigue damage for 1 second on self and spam that to level up.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Since you will be a thief, a big source of income in the game is stealing.  However, you can't sell your stolen loot until you find a fence, which requires you to join the thieves guild.  Ask around the imperial marketplace to figure out how to do that.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Join the fighters guild (yes you can join all the guilds at the same time) to pick up some free healing potions from their chests.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't be afraid to run away.  Especially early game, if you see a big orc bandit run at you with a 2 handed hammer, its prudent at that point to run away as fast as possible unless you are familiar and skilled with combat.  Better yet, run for the nearest imperial guard and have them take out the orc and loot the corpse if you can :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The wiki link that Ragnar posted is probably your best resource for looking up references, but the game is best learned by playing and enjoying it.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-08T13:06:04.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19739" PostTypeId="1" AcceptedAnswerId="19741" CreationDate="2011-04-08T13:08:02.430" Score="2" ViewCount="534" Body="&lt;p&gt;What is the quest (or quests) which may be deemed as final in Guild Wars? I am not talking about missions. I am talking about quests after all missions. What is the must final quest?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:46:12.567" LastActivityDate="2013-01-20T16:46:12.567" Title="What is final quest in Guild Wars?" Tags="|guild-wars|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19741" PostTypeId="2" ParentId="19739" CreationDate="2011-04-08T13:26:54.887" Score="7" Body="&lt;p&gt;I am not entire sure what you are asking about in your question, but here is a list of stuff that may fall under what you are interested in:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Challenge and &lt;a href=&quot;http://wiki.guildwars.com/wiki/Elite_Mission&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elite&lt;/a&gt; (none storyline missions/quests) - Fissure of Woe, Underworld, Sorrow's Furnace, Tomb of Primeval Kings, The Deep, Urgoz's Warren, Mallyx.  These are are all elite missions/zones that grant unique greens, possibly minis, and other rewards is not related to the storyline.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The series of &lt;a href=&quot;http://wiki.guildwars.com/wiki/War_in_Kryta&quot; rel=&quot;nofollow noreferrer&quot;&gt;War in Kryta&lt;/a&gt; quests that were added in over the previous year or so which leads up to Guild Wars 2 are probably the latest in terms of story (and possibly the final story related missions).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;a href=&quot;http://wiki.guildwars.com/wiki/Vision_of_Glint&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vision of Glint&lt;/a&gt; quest series can be done after the prophecies missions.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The final quests for each campaign are: Hell's Precipice (prophecies), Imperial Sanctum (factions), and Abbadon's Gate.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;a href=&quot;http://wiki.guildwars.com/wiki/Guild_Wars_Eye_of_the_North&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eye of the North&lt;/a&gt; update has a direct link to events in GW2.  The final mission for EotN is A Time for Heroes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Filling up your &lt;a href=&quot;https://gaming.stackexchange.com/questions/8622/hall-of-monuments-in-guild-wars&quot;&gt;Hall of Monuments&lt;/a&gt; or maxing all titles (very challenging and impossible for certain discontinued titles) may be considered the final quest for some.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Updated as of 8/18/2011&lt;/p&gt;&#xA;&#xA;&lt;ol start=&quot;7&quot;&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://wiki.guildwars.com/wiki/List_of_hard_mode_quests&quot; rel=&quot;nofollow noreferrer&quot;&gt;hard mode quests&lt;/a&gt; that you can complete.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://wiki.guildwars.com/wiki/Winds_of_Change&quot; rel=&quot;nofollow noreferrer&quot;&gt;Winds of change&lt;/a&gt;, which is the Canthan equivalent of events and stories leading up to Guild Wars 2.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-08-18T15:05:32.877" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19742" PostTypeId="2" ParentId="19704" CreationDate="2011-04-08T13:40:17.287" Score="11" Body="&lt;p&gt;You can't do anything to fix a broken-down engine.  It'll eventually start running again on its own.  You can't upgrade it while it's broken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you &lt;em&gt;can&lt;/em&gt; do:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Keep your engines well-oiled (with roundhouses)&lt;/strong&gt;.  The lower oil gets, the higher the chance of breakdown.  If you run out of oil completely, chance of a breakdown is &lt;em&gt;triple&lt;/em&gt; the normal level.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Don't overthrottle&lt;/strong&gt;.  If you push an engine to full throttle (all the way into the red), your breakdown risk is &lt;em&gt;four times&lt;/em&gt; the normal level.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Reducing throttle&lt;/strong&gt; reduces breakdown risk (but also makes your train go much slower, of course).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Replace old engines&lt;/strong&gt;.  As engines age, their chance of breakdown increases.  You can replace them when that percentage gets too high.  The manual suggests replacing at 15 to 25 years of age.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Buy engines with greater reliability&lt;/strong&gt;.  Each reliability level is about one-third less likely to break down than the level below it.  (For instance, &quot;above average&quot; reliability is about one-third less likely to break down than &quot;average&quot; reliability.)&lt;/li&gt;&#xA;&lt;li&gt;Seek &lt;strong&gt;level ground&lt;/strong&gt; and &lt;strong&gt;light loads&lt;/strong&gt;.  Engines under a heavy load or traversing steep ground are more likely to break down.&lt;/li&gt;&#xA;&lt;li&gt;A &lt;strong&gt;caboose&lt;/strong&gt; reduces the chance of breakdown by &lt;em&gt;25%&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Certain &lt;strong&gt;managers&lt;/strong&gt; can reduce the chance of breakdown.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Engines can also &lt;strong&gt;crash&lt;/strong&gt;.  A crash is a more extreme version of a breakdown, and means your engine is gone for good.  The game will take you to a crashed engine.  You should replace it right away if you want to keep the route, because the existing train will be gone after the crash sequence finishes.  To replace it, view it in the car selection window, then return to the main window and buy a replacement engine.  By default your replacement will have the same consist and route as the last train you viewed.&lt;/p&gt;&#xA;" OwnerUserId="2831" LastEditorUserId="2831" LastEditDate="2012-01-18T03:29:19.420" LastActivityDate="2012-01-18T03:29:19.420" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19743" PostTypeId="1" AcceptedAnswerId="19747" CreationDate="2011-04-08T13:53:51.100" Score="2" ViewCount="229" Body="&lt;p&gt;I was wondering, is wireless gaming any good an the Xbox 360. I recently purchased the xbox 360 S, and it has a built in wi-fi option. I don't have a wired internet connection to where my Xbox is located. So I was thinking of purchasing a new wireless router for Xbox gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bad choice?&lt;/p&gt;&#xA;" OwnerUserId="8219" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:32:56.900" LastActivityDate="2012-09-18T21:32:56.900" Title="Wireless connectivity for Xbox gaming?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19744" PostTypeId="2" ParentId="19710" CreationDate="2011-04-08T14:02:51.503" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://www.mobygames.com/game/cultures&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cultures - Discovery of Vinland&lt;/a&gt; was Funatics' first successful title, launching a new franchise in 2000. The original game was followed by:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;in 2002, &lt;a href=&quot;http://www.mobygames.com/game/cultures-2-the-gates-of-asgard&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cultures 2: The Gates of Asgard&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;in late 2002, &lt;a href=&quot;http://www.mobygames.com/game/northland&quot; rel=&quot;nofollow noreferrer&quot;&gt;Northland&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;in 2003, &lt;a href=&quot;http://www.mobygames.com/game/8th-wonder-of-the-world&quot; rel=&quot;nofollow noreferrer&quot;&gt;8th Wonder of the World&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course, each consecutive installment brought some modifications to the original engine, so after 4 years Northland may appear significantly different when compared to the original game. However, I believe that all four games were build using the same game engine core.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, Funatics released a couple of bundles and even an expansion pack to first Cultures. In particular:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;in 2001, &lt;a href=&quot;http://www.mobygames.com/game/cultures-die-rache-des-regengottes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cultures: Die Rache des Regengottes&lt;/a&gt; was released for the German market, seems to be local exclusive&lt;/li&gt;&#xA;&lt;li&gt;in 2002, &lt;a href=&quot;http://www.mobygames.com/game/cultures-gold&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cultures Gold&lt;/a&gt; was released, containing both the original game and its sole expansion&lt;/li&gt;&#xA;&lt;li&gt;in 2003, &lt;a href=&quot;http://www.mobygames.com/game/cultures-die-abenteuerbox&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cultures - Die Abenteuerbox (The Adventure Box)&lt;/a&gt; was published, combining Northland and 8th Wonder of the World in a single package&lt;/li&gt;&#xA;&lt;li&gt;in late 2003, &lt;a href=&quot;http://www.mobygames.com/game/cultures-die-saga&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cultures: Die Saga&lt;/a&gt; was finally made available, being the most complete bundle. It does not only contain Cultures - Discovery of Vinland, Northland and 8th Wonder of the World, but also provides some additional ingame content (campaign, new maps, map editor).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Since 2004 Funatics was kept busy along with Blue Byte preparing &lt;a href=&quot;http://www.mobygames.com/game/settlers-ii-10th-anniversary&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Settlers II: 10th Anniversary&lt;/a&gt;, a modern remake of &lt;a href=&quot;http://www.mobygames.com/game/settlers-ii-veni-vidi-vici&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Settlers II: Veni, Vidi, Vici&lt;/a&gt;. It was released in 2006, followed by an expansion (&lt;a href=&quot;http://www.mobygames.com/game/settlers-ii-10th-anniversary-vikings&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vikings&lt;/a&gt;) in 2007, and eventually by a spiritual successor, &lt;a href=&quot;http://www.mobygames.com/game/die-siedler-aufbruch-der-kulturen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Die Siedler: Aufbruch der Kulturen&lt;/a&gt;, published in 2008 by Ubisoft (seemingly only in Germany). If you liked Cultures series, you might want to try these games as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I do envy you for having the first Cultures - I really like the series, but in my country it is almost impossible to buy a hard copy of the first part. All the others installments are aplenty, but not the original Cultures. Also the bundles and expansion packs are pretty rare I think.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="5983" LastEditDate="2013-02-18T14:42:54.963" LastActivityDate="2013-02-18T14:42:54.963" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19745" PostTypeId="2" ParentId="19735" CreationDate="2011-04-08T14:10:53.077" Score="5" Body="&lt;p&gt;Yes, the Oblivion Wiki is probably your best resource, but also &lt;a href=&quot;http://www.gamefaqs.com/pc/924363-the-elder-scrolls-iv-oblivion/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs&lt;/a&gt; which can provide you with guides including micro-managing your character's skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing vanilla Oblivion (no mods), and not afraid of getting Infamy, I also have one recommendation: join the Dark Brotherhood. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gear you get and buy from them (notably the Black Hand set and the Bow of Infernal Frost) will complement your character very well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, Alchemy is very important skill for an Assassin character. Once you achieve high levels of Alchemy and a Master / Grandmaster Alchemy set, you can create poisons which can do &lt;strong&gt;hundreds&lt;/strong&gt; of tri-elemental damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Final bit of advice: don't bite off more than you can chew. Not being able to kill off an enemy with a single stealth critical hit can really turn the tables against you.&lt;/p&gt;&#xA;" OwnerUserId="7945" LastActivityDate="2011-04-08T14:10:53.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19747" PostTypeId="2" ParentId="19743" CreationDate="2011-04-08T15:14:44.270" Score="4" Body="&lt;p&gt;As a computer guy and a gamer, I've always preferred a solid wired connection. However, with wireless technologies such as 802.11n that isn't really that big a deal any more, even 802.11g is still suitable for good gaming. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your ping times will definitely suffer a little bit when playing wireless instead of a cabled connection, but it won't be a bad choice. If you value a slightly (very small increase here) better reaction time, then a wired connection is the way to go (as in the case of first person shooters, fighting games, etc) but if you're using it for things like NetFlix or streaming media/downloading DLC, indie games, etc. Wireless will work just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I just looked up the specs for the 360S, if you get a wireless router capable of broadcasting at 802.11n you won't have any problems (assuming you don't have any other &lt;strong&gt;major&lt;/strong&gt; types of wireless interference [a cordless phone doesn't count]). Just make sure that you set up your wireless network to broadcast on a channel that isn't in use nearby. The standard channels are 1, 6, or 11 because they allow for the least amount of overlap if they run into another signal.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-08T15:14:44.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19748" PostTypeId="1" AcceptedAnswerId="19750" CreationDate="2011-04-08T15:57:09.800" Score="3" ViewCount="593" Body="&lt;p&gt;I would like to know if jungling in enemy forest immediately at start or at level 2 or 3 is a tactic in ranked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used to jungle with Amumu in ranked but due to the fact that its path is really fix (obligatory blue golem start) I never thought to invade the enemy forest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This week I tried Warwick and it seems really flexible so that in theory I can take wolves in my forest and (or also) immediately go and steal witches/red buff/golem duo or other monsters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this tactic valid or it has no chance or not really efficient in ranked?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-04-08T18:14:26.517" Title="Jungling in enemy forest at start" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19749" PostTypeId="2" ParentId="19748" CreationDate="2011-04-08T16:06:01.973" Score="3" Body="&lt;p&gt;&lt;strong&gt;This tactic is valid, but also risky&lt;/strong&gt; if you can't predict the path of the enemy jungler. The most important thing to remember is that if you get stumbled upon by the opposing jungler, their teammates are a &lt;em&gt;lot&lt;/em&gt; closer than yours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of this, invading the enemy jungle is more viable for junglers who jungle at close to full health (Fiddles, Nunu, Warwick, etc.) as you need to be ready for a possible 1v1 at any time (going to a 1v3 or worse if you can't end the fight quickly).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A tactic that you might have better luck with is simply trying to steal the enemy's wraith spawns when you know their jungler is starting at Blue. More than likely their team will be watching the entrances to the blue-buff side jungle, allowing you to steal the wraiths uncontested.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-08T16:06:01.973" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19750" PostTypeId="2" ParentId="19748" CreationDate="2011-04-08T16:17:09.723" Score="5" Body="&lt;p&gt;First Off, I dont know what is your current ranked ELO, but as far as I know, on mid-high ELO ranked games, both teams have a jungler, by saying so, if the opposite jungler allows you to steal red/blue buffs and other monsters you will be ahead exp/gold wise.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the other team does not have a jungler, and you have appropriate map control you can wipe their jungle up and that will harm the opposite team because carries usually want to get red buff before team fights, and so do mages with the blue buff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take into account that in these mid-high ELO ranked games, usually the teams coordinate up to gank the junglers who usually begin on the blue buff, the map below illustrates the points where the ganks are prepared:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gydui.jpg&quot; alt=&quot;Initial Gank Positions&quot;&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore as your ELO scales up, you should consider alternative jungling routes, the one I do on most of my junglers is the following:&lt;br&gt;&#xA;1) Golems&lt;br&gt;&#xA;2) Wraths&lt;br&gt;&#xA;3) Wolves&lt;br&gt;&#xA;4) Recall to base&lt;br&gt;&#xA;5) Blue or Red, depeding on the need for a gank and in current gold/items&lt;br&gt;&#xA;6) By the time you are done with Blue or Red the Golems should have been respawned again, rinse and repeat.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="7793" LastEditDate="2011-04-08T18:14:26.517" LastActivityDate="2011-04-08T18:14:26.517" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19751" PostTypeId="1" AcceptedAnswerId="19752" CreationDate="2011-04-08T16:28:38.110" Score="14" ViewCount="5865" Body="&lt;p&gt;Near the beginning of the movie &lt;em&gt;Hackers&lt;/em&gt;, Kate and Dade play an arcade game involving ships flying down a trench, avoiding moving walls and shooting at enemy turrets. The game was controlled with dual joysticks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this game exist as an arcade machine or other platform game around that time (1995)? If it's purely for show, is it inspired by any popular arcade titles from the same era?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a screenshot for nostalgia:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VBRD8.png&quot; alt=&quot;Dade about to beat the high score&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="28182" LastEditDate="2018-03-14T06:16:52.760" LastActivityDate="2018-03-14T06:16:57.503" Title="What's the arcade game Kate and Dade play in the movie Hackers?" Tags="|game-identification|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19752" PostTypeId="2" ParentId="19751" CreationDate="2011-04-08T16:33:00.323" Score="16" Body="&lt;p&gt;So, I always thought that the game was made up just for the movie, but it turns out it was an early version of &lt;a href=&quot;http://en.wikipedia.org/wiki/Wipeout_%28video_game%29&quot; rel=&quot;noreferrer&quot;&gt;Wipeout&lt;/a&gt;,  which was released later that year (Sept '95).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who knew?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also: &lt;a href=&quot;http://koldfusion.ca/wp/2007/06/trivia-for-hackers-the-movie/&quot; rel=&quot;noreferrer&quot;&gt;citations&lt;/a&gt;, &lt;a href=&quot;http://www.epinions.com/review/mvie_mu-1064439/content_260372205188&quot; rel=&quot;noreferrer&quot;&gt;cite&lt;/a&gt;, &lt;a href=&quot;http://ask.metafilter.com/17369/Video-Game-from-Hackers&quot; rel=&quot;noreferrer&quot; title=&quot;Video Game from &amp;quot;Hackers&amp;quot; - Video Game Movies | Ask MetaFilter&quot;&gt;cite&lt;/a&gt;, &lt;a href=&quot;http://wiki.docdroppers.org/index.php?title=Hackers_%28movie%29&quot; rel=&quot;noreferrer&quot; title=&quot;Hackers (movie) - DocDroppers&quot;&gt;cite&lt;/a&gt;, &lt;a href=&quot;http://www.imdb.com/title/tt0113243/trivia?tr=tr0772680&quot; rel=&quot;noreferrer&quot;&gt;cite&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="9752" LastEditDate="2011-09-12T01:46:14.107" LastActivityDate="2011-09-12T01:46:14.107" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19753" PostTypeId="2" ParentId="19652" CreationDate="2011-04-08T16:37:04.493" Score="2" Body="&lt;p&gt;Generally, I've found that if you are trying to game on a laptop, and it has integrated graphics, then you will probably be sorely disappointed with the results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless if you are running a game that is not graphics intensive, that is.  Along the lines of Flash games or such.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am of the demographic where I am really only interested in last-gen games, and I also need to pickup a new laptop (mine just fizzled out).  The only requirement I really have going into is is that it have a dedicated graphics card.  This way, I know I'll at least be able to run Fallout and Half-life2, which are the last two games I purchased ;)&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-04-08T16:37:04.493" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19755" PostTypeId="2" ParentId="11023" CreationDate="2011-04-08T17:09:43.420" Score="8" Body="&lt;p&gt;In 1.5, coming out next week, snow will again periodically fall in snowy biomes, causing water to freeze into ice and replenishing the snow that you've collected beforehand.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-04-08T17:09:43.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19757" PostTypeId="1" AcceptedAnswerId="19903" CreationDate="2011-04-08T17:39:10.587" Score="1" ViewCount="2191" Body="&lt;p&gt;The page in the steam store for &lt;a href=&quot;http://store.steampowered.com/app/901249&quot; rel=&quot;nofollow noreferrer&quot;&gt;Settlers 7 Deluxe Gold Edition&lt;/a&gt; says it includes all the DLC content&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Deluxe Gold Edition includes the original game fully patched and &lt;strong&gt;complete DLC content&lt;/strong&gt;, plus free additional content:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;13 exclusive maps: 6 multiplayer maps and 7 single player campaigns.  &lt;/li&gt;&#xA;  &lt;li&gt;A dozen new buildings. Including the Crypt, Order of Knights, Infernal mine.  &lt;/li&gt;&#xA;  &lt;li&gt;Over 30 new locations. Including Field of Mandrake, Treasure Island, Pilgrimage site.  &lt;/li&gt;&#xA;  &lt;li&gt;Castle forge elements allowing players to make their cities unique and customize their castles: 1 gate, 2 windows, 1 bay, 1 balcony and 1 gargoyle.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, a little under that text there's a link to purchase the DLC content&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mqeU8.png&quot; alt=&quot;Settlers 7 purchase information screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, does the game include the DLC or not? Is it referring to another DLC?&lt;br&gt;&#xA;Also, I was unable to find &quot;the original game&quot; (the one that's not the Deluxe Gold Edition) in the store.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="39891" LastEditDate="2014-01-30T09:50:36.757" LastActivityDate="2014-01-30T09:50:36.757" Title="Confusing information on Steam regarding version of Settlers 7" Tags="|steam|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19758" PostTypeId="2" ParentId="19315" CreationDate="2011-04-08T17:48:07.710" Score="2" Body="&lt;p&gt;I have the UK version of Nintendogs + Cats and I unlocked the Mario house when I got around 4500 owner points. I'm not sure if it is different in the US version. &lt;/p&gt;&#xA;" OwnerDisplayName="user8450" LastActivityDate="2011-04-08T17:48:07.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19759" PostTypeId="2" ParentId="15594" CreationDate="2011-04-08T17:58:03.333" Score="2" Body="&lt;p&gt;I asked the developer, and he said &lt;strong&gt;gold is only used for sacrificing in Fargoal&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Currently (like the original game) that's the primary use of gold. Helps you gain levels of experience!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-04-08T18:10:12.293" LastActivityDate="2011-04-08T18:10:12.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19760" PostTypeId="2" ParentId="19757" CreationDate="2011-04-08T18:28:18.080" Score="2" Body="&lt;p&gt;I'd guess that the DLC is just there for users who originally bought the &quot;non-deluxe&quot; game without all the DLC.  I've seen Steam retire the original versions of games before, and just keep the special editions.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-04-08T18:28:18.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19761" PostTypeId="1" AcceptedAnswerId="19762" CreationDate="2011-04-08T18:57:40.623" Score="6" ViewCount="625" Body="&lt;p&gt;Well, title says it all. I hit the wrong button by mistake and Vanillite forgot Avalanche. Now my kid whom I was &quot;helping out&quot; is inconsolable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell there is no way to teach Avalanche via a TM. Is all hope of teaching it back to the Vanillite lost then? The Vanillite is at level 31.&lt;/p&gt;&#xA;" OwnerUserId="8452" LastActivityDate="2011-04-08T19:01:29.143" Title="I made Vanillite forget Avalanche by mistake. Is there any way to teach it back to him?" Tags="|pokemon-series|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="19762" PostTypeId="2" ParentId="19761" CreationDate="2011-04-08T19:01:29.143" Score="11" Body="&lt;p&gt;If you get a &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Heart_scale#Heart_Scale&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heart Scale&lt;/a&gt;, you can give it to the &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Move_relearner#Generation_V&quot; rel=&quot;nofollow noreferrer&quot;&gt;Move Relearner&lt;/a&gt; in Mistralton City to have your Vanillite re-learn Avalanche.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-08T19:01:29.143" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19764" PostTypeId="1" AcceptedAnswerId="19910" CreationDate="2011-04-08T20:53:39.747" Score="12" ViewCount="4846" Body="&lt;p&gt;I just bought the french edition of &quot;Tactics Ogre: Let Us Cling Together&quot;. I came with a promotion code for a 50% discount on &quot;Vagrant Story&quot; on the PSN. I did enter the code, and it was accepted saying I'll have a 50% discount on the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But when I tried to buy the game, I was unable to find it. It was released on the french PSN on december 2009, so it should be present somewhere, but it does appear to have vanished.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be found on the &lt;a href=&quot;http://fr.playstation.com/psn/games/detail/item255852/Vagrant-Story%E2%84%A2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PSN website&lt;/a&gt; when doing a search, but it does not appear in the &lt;a href=&quot;http://fr.playstation.com/psn/games/&quot; rel=&quot;nofollow noreferrer&quot;&gt;listing by genre&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So does Sony remove some of the game from the PSN ? And why ? I wanted to buy it, and I don't think that shrinking their catalogue is in their interest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I would be interested in having a general answer to whether or not Sony pull game from PSN whatever the region. And if yes, what you think are their reasons.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="5133" LastEditDate="2011-04-08T21:29:09.883" LastActivityDate="2011-04-12T00:35:55.483" Title="Does Sony remove games from the PSN Store?" Tags="|psn|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19765" PostTypeId="2" ParentId="19600" CreationDate="2011-04-08T21:41:45.837" Score="3" Body="&lt;p&gt;I called Xbox Support today and they said the Wireless Headset doesn't support chat with the Wired Controllers. :(&lt;/p&gt;&#xA;" OwnerUserId="1883" LastActivityDate="2011-04-08T21:41:45.837" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19766" PostTypeId="1" CreationDate="2011-04-08T22:15:54.930" Score="4" ViewCount="1897" Body="&lt;p&gt;About 20 years ago, in 1992, Wolfenstein 3d came out (as you probably know). For whatever reason, although it was a really great game for it's time, a lot of people didn't really know about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doom, on the other hand - pretty much everyone has heard of Doom. Why is this? They were both released by id software. I've played both, and they're both really fun. But how came Doom was many times more popular than Wolfenstein 3D?&lt;/p&gt;&#xA;" OwnerDisplayName="user8456" LastActivityDate="2011-04-10T14:37:35.097" Title="Why Doom and not Wolfenstein 3D?" Tags="|backwards-compatibility|" AnswerCount="4" CommentCount="7" ClosedDate="2011-04-10T16:22:51.407" ContentLicense="CC BY-SA 3.0" />
  <row Id="19767" PostTypeId="2" ParentId="18623" CreationDate="2011-04-08T22:21:31.307" Score="2" Body="&lt;p&gt;Here you are, this is the official list out of the Pokémon Black and White guide book:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Calcium&lt;/li&gt;&#xA;&lt;li&gt;Carbos&lt;/li&gt;&#xA;&lt;li&gt;Iron&lt;/li&gt;&#xA;&lt;li&gt;Protein&lt;/li&gt;&#xA;&lt;li&gt;Zinc&lt;/li&gt;&#xA;&lt;li&gt;Elixir&lt;/li&gt;&#xA;&lt;li&gt;Rare Candy&lt;/li&gt;&#xA;&lt;li&gt;HP Up&lt;/li&gt;&#xA;&lt;li&gt;Max Revive&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8455" LastEditorUserId="9752" LastEditDate="2012-01-03T15:13:40.173" LastActivityDate="2012-01-03T15:13:40.173" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19769" PostTypeId="2" ParentId="19766" CreationDate="2011-04-09T00:16:57.600" Score="2" Body="&lt;p&gt;Controversy.  While there were some small media outcries with Wolfenstein 3D's release, but the big ones didn't come until 1993 and 1994 after Doom was released and the news media latched onto the controversy around it.  Some of this may be related to the fact that when Wolfenstein 3D went on sale, the media's attention was pointed towards Mortal Kombat which came out at the same time.  The Mortal Kombat controversy totally shadowed the release of several other games coming out around that time, including Wolf3D and the incredibly sinister (but great) &lt;a href=&quot;http://en.wikipedia.org/wiki/Syndicate_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Syndicate&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the Doom controversy started, Wolfenstein 3D had a sudden burst of attention as the &quot;game proving the developers were Nazis&quot; and other crap like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ironically, all this controversy however led to the FPS genre gaining in popularity, eventually becoming the behemoth it is today.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-04-09T00:16:57.600" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19770" PostTypeId="1" AcceptedAnswerId="19775" CreationDate="2011-04-09T00:37:23.600" Score="7" ViewCount="1502" Body="&lt;p&gt;I'm playing the SC1 campaign and I'm having a really difficult time on one of the missions (where you destroy the ion cannon.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't seem to defend against siege tanks. They come in, demolish my bunkers, and I'm toast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What defenses can a Terran employ to prevent the base from getting overrun by siege tanks?&lt;/p&gt;&#xA;" OwnerUserId="1413" LastEditorUserId="28182" LastEditDate="2017-02-02T02:35:40.657" LastActivityDate="2017-02-04T14:41:08.410" Title="How can I defend against tanks in Starcraft 1 TvT?" Tags="|starcraft-terran|starcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19771" PostTypeId="2" ParentId="5665" CreationDate="2011-04-09T01:25:44.613" Score="0" Body="&lt;p&gt;Trucking is one of the best ways to get yards after contact. Running backs with high Trucking will be able to break more tackles; occasionally this will happen even if you are not actively trying to break a tackle with the Hit Stick. I've done pretty well at that with Kevin Smith (85 trucking in season 2 of our online franchise league) ... on more than one occasion, I've given up on advancing and tucked the ball, only to realize that I wasn't down, able to run for a score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like Colin said, wait for your blockers: don't sprint as soon as you have the ball. On power plays especially, you'll have a tendency to get to the defenders before your blockers do. Run at normal speed until you have a gap and then hit it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that protecting the ball will slow down your RB. Don't worry about it at least until someone is approaching you. &lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-09T01:25:44.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19772" PostTypeId="1" AcceptedAnswerId="19777" CreationDate="2011-04-09T01:57:57.097" Score="6" ViewCount="1989" Body="&lt;p&gt;Pokémon Black and White introduced a mechanic known as a &lt;a href=&quot;http://serebii.net/blackwhite/capture.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Critical Capture&lt;/a&gt;. When you throw a Pokéball, it has a low chance of pausing in midair, making a metal noise, wiggling once on the ground, and then capturing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My questions are: &lt;strong&gt;what is the chance of a Critical Capture happening&lt;/strong&gt; and &lt;strong&gt;what is the capture rate when it occurs&lt;/strong&gt;?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-04-09T03:11:22.523" LastActivityDate="2013-01-09T22:38:01.827" Title="What is the chance and capture rate of a &quot;Critical Capture&quot;?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19774" PostTypeId="2" ParentId="19274" CreationDate="2011-04-09T02:18:15.457" Score="3" Body="&lt;p&gt;It seems that there is no way to determine the version of your key for yourself (&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=3&amp;amp;t=164477&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;, &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=17&amp;amp;t=231829&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might be able to find out by contacting Mojang directly. Twitter accounts are listed &lt;a href=&quot;http://mojang.com/about/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. You could also try contacting notch@mojang.com or payment@mojang.com.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-04-09T02:18:15.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19775" PostTypeId="2" ParentId="19770" CreationDate="2011-04-09T02:25:43.857" Score="7" Body="&lt;p&gt;Line of sight is your ally on this map.  There is a elevated area to the northwest of your base with a few ramps leading up to it, try to place your bunkers/tanks at that ramp rather than in your base, also put up a few turrets to prevent annoying science vessels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the northeast entrance, send out a engineering bay or barracks out that way to scout to extend the LOS for your tanks guarding that entrance.  If your tanks get off the first shot, you will beat them.  With enough tanks, they won't even be able to finish seige mode before dying.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-09T02:25:43.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19776" PostTypeId="2" ParentId="19766" CreationDate="2011-04-09T02:37:58.330" Score="3" Body="&lt;p&gt;My guess:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Continuity - Doom 1, and Doom 2 came in a relatively short sequence, and were then followed by the Quake series (which was pretty much the same, let's admit it). Much easier to remember a series that affected a whole generation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Doom (or at least Doom 2) had successful multiplayer. I spent most of my freshmen year in the old computer lab playing Doom 2 deathmatches against dorm-mates. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wolf 3D was a fun game, but it wasn't really memorable as a franchise.  The gameplay wasn't as good as some earlier in-the-nazi-castle 2D games, and the sequels were not particularly successful and came many years later. There were also a lot of copycats that were pretty much the same principle but different tiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember downloading the demo  for doom and having my mind blown. Doom was the first major shooter to give a sense of verticality, even though if I'm not mistaken the map design really didn't let a player be at different heights at the same time.&lt;/p&gt;&#xA;" OwnerUserId="1596" LastActivityDate="2011-04-09T02:37:58.330" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19777" PostTypeId="2" ParentId="19772" CreationDate="2011-04-09T02:49:15.990" Score="2" Body="&lt;p&gt;I can't tell you what the chances for a critical capture are, except that I read somewhere that it's &quot;about the same as a critical hit.&quot;  Based on what I've seen, that seems about right, but it's hardly exact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I can tell you, however, are the mechanics behind how captures work and how the mechanics of a critical capture work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, there is &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Capture_rate#Exact_formula&quot; rel=&quot;nofollow noreferrer&quot;&gt;some calculation&lt;/a&gt; that is performed 4 times.  It can result in either a success or failure, which is depending on many factors, including the pokeball you used, the status condition of the pokemon you're targeting, its hp, capture rate, etc.  For each success the calculation yields, the ball tilts one time.  If all 4 succeed, then you catch the pokemon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a critical capture, the calculation is performed only once.  If that one is a success, you capture the pokemon.  If not, it escapes.  It's that simple.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;&lt;strong&gt;Disclaimer&lt;/strong&gt;: I don't remember where I initially found this information.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-09T02:49:15.990" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="19778" PostTypeId="2" ParentId="3941" CreationDate="2011-04-09T03:51:11.227" Score="2" Body="&lt;p&gt;Use what you upgrade, keep in mind you're going to end up with a basic base in later missions looking something like Barracks, Factory, Starport, Mercenary Building, then some sort of CC and pool of scvs.  It's basically the 2 Barracks straight tech build for player vs player but with a merc building in augment to the 2nd barracks.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only difficult mission in Brutal Campaign is going to be the last one.  Generally, you'll want to upgrade mostly all of your buildings then think of what units you'd want to dedicate to for that mission.  A healthy unit composition is great, but keep in mind if you're strengthening certain units, you'll obviously want to make more of them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your final mission, you get to choose to shut off the air harass or the nydus harass.  The air harass will require you to create anti air units to stave off, while the nydus harass will have you leaving your base to kill worms.  Whichever you prefer to do, you'd be best probably in upgrading those units.  IE if you want to send reapers or bc's after the nydus or something, be nice to have those guys beastly.  OR let's say you want to stop the air, and you beast up some marines and medics and toss in some better rockets&lt;/p&gt;&#xA;" OwnerDisplayName="user8461" LastActivityDate="2011-04-09T03:51:11.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19780" PostTypeId="1" AcceptedAnswerId="19781" CreationDate="2011-04-09T04:41:01.813" Score="34" ViewCount="66147" Body="&lt;p&gt;I would like to create a minecraft server for me and and my boyfriend to play on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I set it up? Do I need any additional software? Do you have some links to walkthroughs or tutorials?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried to set this up a few times but have failed every time.&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorUserId="8462" LastEditDate="2019-12-30T15:50:25.170" LastActivityDate="2019-12-30T15:50:25.170" Title="How can I host my own Minecraft server?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="19781" PostTypeId="2" ParentId="19780" CreationDate="2011-04-09T05:06:37.120" Score="28" Body="&lt;h1&gt;Method 1: Open to LAN&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;This method is useful if you and your boyfriend are on the same network (ie. both computers are connected to the internet using the same router). Open Minecraft, click &lt;code&gt;Singleplayer&lt;/code&gt; and enter the world you want shared. Press &lt;kbd&gt;ESC&lt;/kbd&gt; and click on &lt;code&gt;Open to LAN&lt;/code&gt;, choose your desired settings, and click &lt;code&gt;Start LAN World&lt;/code&gt;. You will immediately see a message stating the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Local game hosted on port 12345&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take note of the port number, shown here as example &lt;code&gt;12345&lt;/code&gt; (Hint: If you need to see it again, press &lt;kbd&gt;T&lt;/kbd&gt; and you will see it there in the chat history). As long as this world stays open and running, it will be available for connection. If you need to exit the world and/or close Minecraft, you will need to Open to LAN again next time you play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Open Minecraft on your boyfriend's computer and click &lt;code&gt;Multiplayer&lt;/code&gt;. Minecraft should automatically detect and display a list of open worlds on your local network. If your world appears in this list, select it and click &lt;code&gt;Join Server&lt;/code&gt;. You should now be playing in the same world. Anyone else who is on the same network and wants to join simply needs to enter Multiplayer, and the world should appear in their lists as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Troubleshooting&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the world did not appear in this list, you can try connecting directly to the host. Click on &lt;code&gt;Direct Connect&lt;/code&gt; and it will ask you for a server address. For this method, the address must be written in two parts: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;[Local IP of host]:[host port number]&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The port number we already have, from above. The local IP can be found by using the host computer to open &lt;a href=&quot;http://www.whatismybrowser.com/detect/what-is-my-local-ip-address&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;. It will look something like this: &lt;code&gt;123.45.0.6&lt;/code&gt;. Once you have these two numbers, type them into the Server Address box as such:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;123.45.0.6:12345&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and click &lt;code&gt;Join Server&lt;/code&gt;. If this method has worked, you should now be playing in the same world. Again, anyone else who is on the same network and wants to join simply needs to type the above address into their Direct Connect screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If none of this has worked at all, or someone wants to join your server from outside your local network, consider using Method 2 listed below to set up a standalone server.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h1&gt;Method 2: Standalone Server&lt;/h1&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;This method is useful if you want someone to be able to connect to your server from anywhere in the world. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start by downloading &lt;a href=&quot;http://minecraft.net/download/server&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraft_server.jar&lt;/a&gt; from the official &lt;a href=&quot;http://www.minecraft.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraft website&lt;/a&gt;. Place it in an empty folder somewhere on your computer and open it. It will generate a few files around itself, including one called &lt;code&gt;eula.txt&lt;/code&gt;. Open this file and follow the instructions inside to view &lt;a href=&quot;http://account.mojang.com/documents/minecraft_eula&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft's End User License Agreement&lt;/a&gt;, and finish by changing the line &lt;code&gt;eula=false&lt;/code&gt; to &lt;code&gt;eula=true&lt;/code&gt; and saving the file. Now when you open minecraft_server.jar you'll see the world being created, and when it's done, it'll tell you so. As long as that program is open and running, your server will be available for connection. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any computer on your LAN will be able to connect to this server now. Simply open minecraft, login and head into multiplayer. Click &lt;code&gt;Direct Connect&lt;/code&gt; and type in the LAN address (&lt;a href=&quot;http://www.whatismybrowser.com/detect/what-is-my-local-ip-address&quot; rel=&quot;nofollow noreferrer&quot;&gt;found here&lt;/a&gt;) of the computer where the server is running (the &quot;host&quot;), and hit &lt;code&gt;Join Server&lt;/code&gt;. To connect using a computer outside of the local network, use the host's external IP address instead (&lt;a href=&quot;http://whatismyipaddress.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;found here&lt;/a&gt;). To connect to a server running on your own computer, simply use the IP 127.0.0.1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Troubleshooting&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If clicking &lt;code&gt;Join Server&lt;/code&gt; doesn't go through on the first try, give it a couple more tries. &lt;/li&gt;&#xA;&lt;li&gt;Make sure you have Java installed and configured on your computer. You can download Java &lt;a href=&quot;http://java.com/en/download/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and if your server still doesn't open properly, Java configuration instructions can be found &lt;a href=&quot;http://www.oracle.com/technetwork/java/javase/install-windows-189425.html#path&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; or &lt;a href=&quot;http://stackoverflow.com/questions/1672281/environment-variables-for-java-installation&quot;&gt;here&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Try changing your firewall settings (&lt;a href=&quot;http://portforward.com/english/routers/firewalling/Microsoft/WindowsXPFirewallFirewall/Minecraft_Server.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;XP&lt;/a&gt;, &lt;a href=&quot;http://maximumpcguides.com/windows-7/open-a-port-in-windows-7s-firewall/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vista/7&lt;/a&gt;). The application you're adding is minecraft_server.jar, the port is &lt;code&gt;25565&lt;/code&gt; (or port range &lt;code&gt;25565&lt;/code&gt;-&lt;code&gt;25565&lt;/code&gt;), and you want this on both TCP and UDP protocols (you may have to add a rule for each).&lt;/li&gt;&#xA;&lt;li&gt;Try port forwarding on your router. If you have access to your router, open your router configuration webpage (&lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20090527043740AAJVM6E&quot; rel=&quot;nofollow noreferrer&quot;&gt;um, what&lt;/a&gt;?) and find the &lt;a href=&quot;http://www.wikihow.com/Set-up-Port-Forwarding-on-a-Router&quot; rel=&quot;nofollow noreferrer&quot;&gt;Port Forwarding&lt;/a&gt; section (might be listed under Applications and Gaming). Use the same ports and protocols as above.&lt;/li&gt;&#xA;&lt;li&gt;Try setting the server to offline mode. Close the server for a moment. Go into the folder where Minecraft_Server.exe is sitting, and find the &lt;code&gt;server.properties&lt;/code&gt; file (may simply appear as &lt;code&gt;server&lt;/code&gt;). Open this with Notepad and change &lt;code&gt;online-mode&lt;/code&gt; from &lt;em&gt;true&lt;/em&gt; to &lt;em&gt;false&lt;/em&gt;. Save it, close it, and start the server again.&lt;/li&gt;&#xA;&lt;li&gt;Try connecting the computers directly to one another, via ethernet cable. This one will work as a last resort, and is handy for laptops or desktops which are fairly close together. If you're picking up wireless internet or have a second ethernet port in your computer, you won't even have to sacrifice your internet connection.&lt;/li&gt;&#xA;&lt;li&gt;Instead of connecting by putting in your LAN address in the server IP box, put in &quot;localhost&quot; (without the quotes) in the server IP box and try to connect.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditorDisplayName="user27134" LastEditDate="2017-11-09T18:36:58.133" LastActivityDate="2017-11-09T18:36:58.133" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="19783" PostTypeId="1" AcceptedAnswerId="19784" CreationDate="2011-04-09T05:39:35.000" Score="7" ViewCount="780" Body="&lt;p&gt;I've been playing Defense Grid: The Awakening, and I can't help but notice that my towers (most noticable with flame / laser so far) seem to get in the way of each other; their cone (or line) of fire stops whenever it would 'shoot' an allied tower instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug? Am I going crazy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's intended, are there any towers which &lt;em&gt;don't&lt;/em&gt; behave like this (which is to say, obeying the perceived line of effects)?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-19T11:31:14.237" Title="Are my towers refusing to shoot each other?" Tags="|defense-grid-awakening|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19784" PostTypeId="2" ParentId="19783" CreationDate="2011-04-09T08:53:01.113" Score="12" Body="&lt;p&gt;You're not crazy. Direct-fire towers use line-of-sight (LoS) to determine if they can attack an enemy or not (and of course range).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only towers unaffected are the true Area of Effect (AoE) towers (not inferno), and the indirectly firing Meteor tower, here is a brief summary:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Direct fire:&lt;/strong&gt; Cannon, Gun, Inferno, Laser, Missile*, Telsa&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Indirect fire:&lt;/strong&gt; Meteor, Missile*&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*&lt;em&gt;Given that the Missile tower fires seeking missiles (but appears to initially target using LoS), it could be considered to be to be both&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Area of Effect Damage:&lt;/strong&gt; Concussion&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Area of Effect Other:&lt;/strong&gt; Temporal, Command&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll usually see AoE towers on the second row (being unaffected by LoS), and Indirect fire towers more distanced from the killing zone. There are, however, some good non-AoE second row candidates:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;cannon&lt;/strong&gt; is great on the second row because it fires high damage (but slowly), taking advantage of momentary visibility. A brief loss of LoS is also often moot, as it will usually be reloading (which it spends most of its time doing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;laser&lt;/strong&gt; is also good on the second row, as it continues to cause lingering heat damage for a short while after hitting the target (you'll see them glowing), meaning the LoS interruption is mitigated slightly.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3383" LastEditDate="2011-04-19T11:31:14.237" LastActivityDate="2011-04-19T11:31:14.237" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19785" PostTypeId="1" AcceptedAnswerId="19787" CreationDate="2011-04-09T09:41:15.320" Score="7" ViewCount="13569" Body="&lt;p&gt;Sometimes, when I try to install a newly-released game demo on Steam, clicking the &quot;Download Demo&quot; button in the store page, from the built-in Steam browser, just does nothing - the only thing which is happening is the the mouse cursor momentarily changes from a link pointer to a regular arrow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I go to the store page from outside Steam and click the &quot;download demo&quot; button, it correctly prompts me to open Steam - but then it does nothing as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has happened for me more than once, with more than one demo; but other demos download, install and run just fine. Can anyone provide a solution?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OS is Windows 7 64 bit.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="52800" LastEditDate="2013-10-30T03:55:42.053" LastActivityDate="2020-03-02T19:46:51.740" Title="Nothing happens when trying to download a Steam demo" Tags="|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19786" PostTypeId="1" CreationDate="2011-04-09T09:48:06.050" Score="11" ViewCount="1730" Body="&lt;p&gt;In OpenTTD, it's possible to build multi-platform train stations side-by-side (pictured below as &lt;em&gt;Parnpool Mines&lt;/em&gt;), and they would work as expected, allowing two trains to load/unload at that station at the same time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, sometimes due to space constraints it would be more desirable to to build the two platforms lengthwise as shown below in &lt;em&gt;Parnpool West&lt;/em&gt;. The signal-station combination pictured below, however, does not work, and I have not found one that does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/xMPfq.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/xMPfq.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="8350" LastEditDate="2012-06-19T12:43:03.023" LastActivityDate="2016-06-22T06:01:59.443" Title="How do I build lengthwise multi-platform stations?" Tags="|openttd|" AnswerCount="3" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19787" PostTypeId="2" ParentId="19785" CreationDate="2011-04-09T10:04:37.610" Score="1" Body="&lt;p&gt;It happened also to me more than one time, with just released demo. Usually I wait the next day and it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I imagine that the problem could be caused by the fact that demo files are not yet globally distributed through all Steam server network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never tried, I will do next time, but maybe changing the download region from Steam -&gt; Settings -&gt; Download and Cloud could help.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-04-09T10:04:37.610" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19788" PostTypeId="1" AcceptedAnswerId="19790" CreationDate="2011-04-09T10:29:39.007" Score="4" ViewCount="1338" Body="&lt;p&gt;So I have a folder of weapon sounds from Team Fortress 2. Is there an easy way to match between the sounds and a weapon? Some are straightforward (such as wrench_hit_world) but others aren't clear.&lt;/p&gt;&#xA;" OwnerUserId="7950" LastActivityDate="2011-04-09T18:57:40.263" Title="Team Fortress 2 Sounds" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19790" PostTypeId="2" ParentId="19788" CreationDate="2011-04-09T13:13:22.250" Score="4" Body="&lt;p&gt;Just looking at the sounds in &lt;code&gt;team fortress 2 content.gcf/tf/sound/weapons&lt;/code&gt;, here are ones that aren't labeled with their common names or might be confusing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;axe&lt;/code&gt; - Scotsman's Skullcutter, and probably the Headless Horsemann's Axe as well&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;bat_baseball&lt;/code&gt; - Sandman&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;bat&lt;/code&gt; - Normal bat&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;blade&lt;/code&gt; - all spy knives&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;bow&lt;/code&gt; - Huntsman&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;cbar&lt;/code&gt; - Crowbar (not in TF2)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;demo_charge&lt;/code&gt; - Chargin' Targe&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;fist&lt;/code&gt; - Heavy's fists&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;gatling&lt;/code&gt; - Brass Beast&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;metal_gloves&lt;/code&gt; - Fists of Steel &lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;minifun&lt;/code&gt; - Natasha&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;pickaxe&lt;/code&gt; - Equalizer, but sounds like it could be the swing sounds for the other Soldier weapons as well&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;pipe_bomb&lt;/code&gt; - stickies blowing up&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Most of the others are pretty straightforward, e.g. &lt;code&gt;holy_mackerel&lt;/code&gt;, &lt;code&gt;letranger&lt;/code&gt;, &lt;code&gt;boxing_gloves&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="336" LastEditDate="2011-04-09T18:57:40.263" LastActivityDate="2011-04-09T18:57:40.263" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19793" PostTypeId="2" ParentId="17423" CreationDate="2011-04-09T16:05:04.470" Score="3" Body="&lt;p&gt;Not having the game myself, I couldn't test this, but I think I figured out how to get it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read a whole bunch of walkthroughs and watched LP's but everyone just skips that block. I think if you go past the gray blocks with Bowser as big as you can get him, then turn around and breathe fire it should destroy the yellow block. There's a hammer guy immediately after this that you would then take damage from (or the fire stick I guess) to get really small.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whatever the object is would fall into the lava, but (from one of the LPs I watched anyway) the item sits on top of the lava. You should be able to drop, grab the item, then jump back up before hitting the lava.&lt;/p&gt;&#xA;" OwnerUserId="7368" LastActivityDate="2011-04-09T16:05:04.470" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="19794" PostTypeId="1" AcceptedAnswerId="19795" CreationDate="2011-04-09T17:18:07.093" Score="-3" ViewCount="256" Body="&lt;p&gt;Is it possible to play Rockband Beatles on Playstation 2?&lt;/p&gt;&#xA;" OwnerUserId="8472" LastEditorUserId="28182" LastEditDate="2013-12-16T00:28:17.523" LastActivityDate="2013-12-16T00:28:17.523" Title="Is it possible to play Rockband Beatles on a Playstation 2?" Tags="|rock-band|ps2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19795" PostTypeId="2" ParentId="19794" CreationDate="2011-04-09T17:46:01.130" Score="3" Body="&lt;p&gt;No, there is no PS2 version.  Source: &lt;a href=&quot;http://www.google.com/q=rock+band+beatles+ps2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Everything&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-04-09T17:46:01.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19796" PostTypeId="1" CreationDate="2011-04-09T20:42:18.757" Score="4" ViewCount="3360" Body="&lt;p&gt;I'm trying to run &lt;code&gt;WipEout HD Fury&lt;/code&gt; in &lt;code&gt;3D&lt;/code&gt;. I have the &lt;code&gt;Blu-Ray disc version&lt;/code&gt;, a &lt;code&gt;Samsung UE46C7000&lt;/code&gt; series which has the &lt;code&gt;3D&lt;/code&gt; option - in facts I can easily play &lt;code&gt;Killzone 3&lt;/code&gt; with that option automatically detected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been unable to find any way to unlock 3D view in &lt;code&gt;WipEout HD Fury&lt;/code&gt; game, and couldn't find anything in the game manual - but I've read on various sites that &lt;code&gt;WipEout HD&lt;/code&gt; and &lt;code&gt;Fury&lt;/code&gt; content does supports 3D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to enable it?&lt;/p&gt;&#xA;" OwnerUserId="4617" LastEditorUserId="4617" LastEditDate="2011-04-25T07:58:45.990" LastActivityDate="2011-04-25T07:58:45.990" Title="How to enable 3D in WipEout HD Fury Blu-Ray disc version" Tags="|ps3|stereo-3d|wipeout-hd|wipeout-hd-fury|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19797" PostTypeId="1" CreationDate="2011-04-09T22:17:12.000" Score="-1" ViewCount="1706" Body="&lt;p&gt;How do you get gold mail?  (I need it to make platinum mail.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I need to know some good armor and weapons recipes. Specifically, recipes for a hammer, sword, and wand. Or torso armor, footwear, and armwear recipes. &lt;/p&gt;&#xA;" OwnerUserId="8475" LastEditorUserId="12937" LastEditDate="2012-06-25T12:17:52.640" LastActivityDate="2014-10-05T18:53:16.120" Title="What is the recipe for gold mail and other armor and weapons?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19798" PostTypeId="2" ParentId="19064" CreationDate="2011-04-09T22:29:46.183" Score="0" Body="&lt;p&gt;I have unlocked the priest while playing the barbarian. So it can be done. Had to kill a lot of specials though. &lt;/p&gt;&#xA;" OwnerDisplayName="user8477" LastActivityDate="2011-04-09T22:29:46.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19799" PostTypeId="1" AcceptedAnswerId="19801" CreationDate="2011-04-10T00:06:36.307" Score="13" ViewCount="6217" Body="&lt;p&gt;I don't use monthly subscriptions in WoW so I'm always aware when I'm buying more game time so I constantly determine if it's worthwhile to toss down $15 again and again.  As a result, I'll occasionally let my account be frozen for a couple weeks at a time until I feel like playing again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With my many alts, I abuse the mail system for cheap communal bank slots, and I have a few dozen mails filled with this or that going between my characters.  My account has lapsed before while I've had stuff in transit, but I never bothered to pay attention to what happened to my items.  What happens to my in-game mails when my account is in a &quot;Frozen&quot; state?  Does the 30-day mail timer keep ticking down until they rot or are returned?  Does the clock freeze?  Would I still get auction-house mail for a successful sale, etc?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2013-05-11T12:54:12.910" Title="What happens to my in-game mail when my World of Warcraft account is frozen?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19800" PostTypeId="2" ParentId="19330" CreationDate="2011-04-10T00:15:48.777" Score="0" Body="&lt;p&gt;One of the notes on Vlad's &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Vlad&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends wiki page&lt;/a&gt; indicates that Transfusion only slows 15% (possibly because it also targets Vlad?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if that is accurate, however.&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2011-04-10T00:15:48.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19801" PostTypeId="2" ParentId="19799" CreationDate="2011-04-10T00:21:39.913" Score="11" Body="&lt;p&gt;I have a terrible habit of not checking my mail before freezing my account, and I can confirm the clock stops for no man: after 30 days, the mail is returned, and after 30 more days, it's deleted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides the clock, the mailbox works as if you were still subscribed. Your characters, for all intents and purposes, are considered merely &quot;logged off&quot; until you explicitly delete them, so mail will still be delivered even while your account is frozen.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-04-10T00:21:39.913" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19804" PostTypeId="1" AcceptedAnswerId="19807" CreationDate="2011-04-10T02:10:26.967" Score="18" ViewCount="1947" Body="&lt;p&gt;You can swap weapons with allies in all games since &lt;em&gt;Halo 2&lt;/em&gt;. I will sometimes give better weapons to my &lt;a href=&quot;http://halo.wikia.com/wiki/UNSC_Marine_Corps&quot; rel=&quot;nofollow noreferrer&quot;&gt;marines&lt;/a&gt;, hoping that they'll be more useful. For example, I'll take away their assault rifles in favor of Battle Rifles or sniper rifles, or I'll give my Warthog passenger a rocket launcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this useful or am I just wasting my time? What's the best way to make use of the marines? Are there strategies that make good use of them, or is it a waste of time to worry about them?&lt;/p&gt;&#xA;" OwnerUserId="3878" LastEditorUserId="3114" LastEditDate="2012-11-07T19:52:38.363" LastActivityDate="2015-11-08T01:14:07.157" Title="What's the best way to use the marines?" Tags="|halo-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19805" PostTypeId="1" AcceptedAnswerId="19806" CreationDate="2011-04-10T02:55:41.917" Score="4" ViewCount="2706" Body="&lt;p&gt;It's not like I'm really trying, but I just beat the Elite Four and King N and I want to know where you find the Seven Sages in Pokémon Black and White.&lt;/p&gt;&#xA;" OwnerUserId="8475" LastEditorUserId="118" LastEditDate="2013-10-12T19:02:59.437" LastActivityDate="2017-02-19T00:45:54.590" Title="Seven Sages in Pokémon Black and White" Tags="|pokemon-black-white|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19806" PostTypeId="2" ParentId="19805" CreationDate="2011-04-10T03:11:40.813" Score="3" Body="&lt;p&gt;Suite101 has a &lt;a href=&quot;http://www.suite101.com/content/finding-the-seven-sages-in-pokemon-black-and-white-a360059&quot; rel=&quot;nofollow noreferrer&quot;&gt;well written guide&lt;/a&gt; on the location of the Seven Sages.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The only sign you get of &lt;strong&gt;Ghetsis&lt;/strong&gt; is a message from his Shadow Triad that he's disappeared for the time being as you try to cross the Marvelous Bridge, east of Nimbasa City. They'll give you the Adamant, Lustrous and Griseous Orbs, all formerly held by the main legendary Pokémon of Diamond, Pearl and Platinum, before disappearing. Consequently, &lt;strong&gt;you can't actually catch Ghetsis&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;First up, then, is &lt;strong&gt;Sage Zinzolin&lt;/strong&gt;. Remember when you fought off Team Plasma in the Cold Storage area in Driftveil City? &lt;strong&gt;Zinzolin is there, way back in the same freezer where you found the whole team huddled in a mass&lt;/strong&gt;. He gives you TM01, Hone Claws.&lt;/p&gt;&#xA;&lt;p&gt;Second is &lt;strong&gt;Sage Bronius&lt;/strong&gt;. He's probably the most annoying of the sages to find, as &lt;strong&gt;he's hiding in the depths of the Chargestone Cave&lt;/strong&gt;, an area you have no real reason to revisit otherwise. Look in the southern reaches of the bottom level of the cave. Be ready, as he's protected by two Team Plasma grunts. You'll get TM69, Rock Polish, from him.&lt;/p&gt;&#xA;&lt;p&gt;Third is &lt;strong&gt;Sage Rood&lt;/strong&gt;. He's &lt;strong&gt;in an isolated spot way at the western edge of Route 18&lt;/strong&gt;, just off Route 1 at the beginning of the game. He'll give you TM32, Double Team.&lt;/p&gt;&#xA;&lt;p&gt;Fourth is &lt;strong&gt;Sage Ryoku&lt;/strong&gt;. &lt;strong&gt;Descend into the Relic Castle again&lt;/strong&gt; and you'll discover a new set of passages you can enter. Inside you'll find a maze, and after getting through the maze (which isn't terribly difficult) you'll find Ryoku. He'll give you TM04, Calm Mind.&lt;/p&gt;&#xA;&lt;p&gt;Fifth is &lt;strong&gt;Sage Gorm&lt;/strong&gt;. Go back to the &lt;strong&gt;Dreamyard east of Striaton City&lt;/strong&gt;, enter the basement, fight off the trainers there if you haven't already and make your way to the second ruined building at the other end of the passages. You'll find Gorm waiting, and he'll give you TM75, Swords Dance.&lt;/p&gt;&#xA;&lt;p&gt;Sixth and last is &lt;strong&gt;Sage Giallo&lt;/strong&gt;, the only sage in the post-game sections of Unova. Teach Waterfall to one of your Pokémon and &lt;strong&gt;ascend the falls scattered around Route 14&lt;/strong&gt; to find him. Giallo gives you TM08, Bulk Up, before Looker thanks you one last time and carts the villain away.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-01-11T16:45:57.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19807" PostTypeId="2" ParentId="19804" CreationDate="2011-04-10T03:30:18.630" Score="23" Body="&lt;p&gt;If you need a particular weapon, like a &lt;em&gt;Shotgun&lt;/em&gt;, &lt;em&gt;Assault Rifle&lt;/em&gt;, &lt;em&gt;Battle Rifle&lt;/em&gt; etc, you can swap your current weapon with a marine to take his.  So marines can be a good way to get weapons in certain situations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, a marine will carry any weapon you give him until he is killed, or you swap with him again.  This also means that marines can be used to &lt;em&gt;transport&lt;/em&gt; weapons.  Say you know that you're going to want a &lt;em&gt;Sniper Rifle&lt;/em&gt; you've found later on in a level, but you don't want to carry it with you in between.  If you give it to a marine, you can carry two other weapons, and then simply swap with the marine again once decide you need the &lt;em&gt;Sniper Rifle&lt;/em&gt;, provided that the marine has survived to that point in the mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An element of this that can be used to even greater advantage, is that marines don't use any ammunition.  What this means, is that even if the weapon you give to one only has one round of ammunition left in it, the marine will be able to use it without limit.  This also means that while &lt;em&gt;transporting&lt;/em&gt; a weapon for you, the marine is free to use it without expending any of your ammunition. &lt;br /&gt; &#xA;&lt;strong&gt;Important to note here&lt;/strong&gt; is that you can't give a marine an empty weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, if you've got a decent weapon that's almost out of ammunition, give it to a marine; while the marines may not be able to operate weaponry as effectively as most players, you will still likely benefit more from having the desired weapon as an asset to your mission in the hands of a marine than you would if you had depleted it yourself and thrown it away.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;They can also be used to refill ammunition on a weapon that both you and a marine are carrying.  As long as you have at least 2 extra (and unique) weapons nearby, you can swap your low-ammo weapon for one of them, then swap it to the marine for his weapon.  At this point, you should be holding the marine's weapon, and you need to switch it for the second unwanted weapon, making sure that you drop it at least a few meters away from your original weapon (if you don't want to collect its ammo and completely deplete it).  Then pick up your original, low-ammo weapon again (dropping the second unwanted weapon) and give it to the marine, then finally switch the first unwanted weapon for the higher-ammo one you left on the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This process is actually much simpler than it sounds, and you should be able to figure it out easily on your own while playing. &lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Because of the fact that marines don't use ammunition, I &lt;em&gt;always&lt;/em&gt; try to give my marines certain weapons once I've almost depleted them (particularly explosives).  In order starting with most desirable:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fuel Rod Gun/Cannon&lt;/li&gt;&#xA;&lt;li&gt;Rocket Launcher&lt;/li&gt;&#xA;&lt;li&gt;Brute Shot&lt;/li&gt;&#xA;&lt;li&gt;Needler&lt;/li&gt;&#xA;&lt;li&gt;Sniper Rifle&lt;/li&gt;&#xA;&lt;li&gt;Beam Rifle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Depending on the circumstance, you may want to give your marines different weaponry, but to be brutally honest, I almost never really notice their &lt;strong&gt;&quot;support&quot;&lt;/strong&gt; unless they're equipped with one of the above weapons.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;In regards to the &lt;em&gt;Warthog&lt;/em&gt;, I also often try to make sure that the marine in the passenger seat is equipped with a &lt;em&gt;Rocket Launcher&lt;/em&gt; or &lt;em&gt;Fuel Rod Gun/Cannon&lt;/em&gt;.  This seems to be easily the most effective strategy in most situations.  However, in rare circumstances you may want to equip your passenger with a weapon that can be fired more accurately, or rapidly (or safely).&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2013-08-21T21:30:32.447" LastActivityDate="2013-08-21T21:30:32.447" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19808" PostTypeId="1" AcceptedAnswerId="19837" CreationDate="2011-04-10T03:43:42.693" Score="3" ViewCount="28163" Body="&lt;p&gt;It says on the &lt;a href=&quot;https://minecraft.wiki/w/Skin&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki page&lt;/a&gt; and in &lt;a href=&quot;https://gaming.stackexchange.com/questions/18192/is-it-possible-in-minecraft-to-change-your-skin-in-single-player&quot;&gt;this question&lt;/a&gt; that you can change you skin online, but my brother actually bought the game and we just share it and play in offline mode.&lt;/p&gt;&#xA;&lt;p&gt;Is it possible to do this offline? I've tried changing the char.png file, and it changes my image, but it also changes both of theirs and we all still look the same, and they can't see it.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2014-02-15T23:52:24.950" Title="Can you change your skin in offline multiplayer?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19809" PostTypeId="2" ParentId="12670" CreationDate="2011-04-10T03:45:49.747" Score="2" Body="&lt;p&gt;I beat him on the first blood line. It just took me about 5 tries. I closed the game every time he killed me. the key is to only dodge his blows, use the special when you screw up so he doesn't get a combo on you, and use the heal power a lot.&lt;/p&gt;&#xA;" OwnerDisplayName="user8480" LastEditorUserId="3114" LastEditDate="2011-05-26T22:01:46.250" LastActivityDate="2011-05-26T22:01:46.250" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19810" PostTypeId="1" CreationDate="2011-04-10T03:49:09.000" Score="4" ViewCount="553" Body="&lt;p&gt;When you are making a mission, is it possible to turn creatures into epics and babies in Spore Galactic Adventure even though you don't have a scrolling wheel or if you have a laptop?&lt;/p&gt;&#xA;" OwnerUserId="8475" LastEditorUserId="87579" LastEditDate="2015-02-10T00:23:50.020" LastActivityDate="2016-04-23T19:07:13.413" Title="Shrinking and growing creatures with laptop" Tags="|spore|spore-galactic-adventures|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19812" PostTypeId="2" ParentId="19515" CreationDate="2011-04-10T05:08:42.257" Score="7" Body="&lt;p&gt;Yay i found them! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the english version they are in:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;game folder&amp;gt;/data/data.pack&#xA;Inside the file go /db/quotes_tables/quotes&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;For the translated version of the game (russian in my example) they are in:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;game folder&amp;gt;/data/local_ru.pack&#xA;Inside the file go /text/localisation.loc &#xA;and there look for tags starting with &quot;quotes_quote_onscreen_&quot;.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To open a .pack file use &lt;a href=&quot;http://www.twcenter.net/forums/showthread.php?t=433370&quot; rel=&quot;nofollow noreferrer&quot;&gt;this program&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="8333" LastEditorUserId="8333" LastEditDate="2011-04-10T06:58:44.593" LastActivityDate="2011-04-10T06:58:44.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19814" PostTypeId="2" ParentId="19015" CreationDate="2011-04-10T06:12:51.513" Score="0" Body="&lt;p&gt;I just unlocked what was said to be tier two of six. So I'd assume 6 tiers per prize type.&#xA;Though I am unsure if you need to keep prizes once unlocked or not.&lt;/p&gt;&#xA;" OwnerDisplayName="user8484" LastEditorUserId="1777" LastEditDate="2011-04-20T20:42:40.047" LastActivityDate="2011-04-20T20:42:40.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19815" PostTypeId="2" ParentId="19676" CreationDate="2011-04-10T06:26:06.487" Score="2" Body="&lt;p&gt;Gladly that will only backup your game not all your stats...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to go to the c:\Users\&amp;amp;YourUserName&amp;amp;\AppData\Local\PopCap Games\Bejeweled3\Users&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note to do this you need to unhide the hidden files and folders...&lt;/p&gt;&#xA;" OwnerDisplayName="user8485" LastActivityDate="2011-04-10T06:26:06.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19817" PostTypeId="1" AcceptedAnswerId="19820" CreationDate="2011-04-10T07:25:51.680" Score="80" ViewCount="32195" Body="&lt;p&gt;I have found a rather large series of underground caverns in Minecraft, and have come close to becoming fatally lost several times. What are some best practices in making sure I get back to familiar territory? I have the compass but since it points to my original respawn point it's not terribly useful. What tactics are employed to make sure you can explore deep caverns and still make it home in one piece?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="190" LastEditDate="2012-09-04T16:16:33.330" LastActivityDate="2015-12-22T20:43:56.340" Title="How do I not get lost underground?" Tags="|minecraft-java-edition|" AnswerCount="21" CommentCount="15" ContentLicense="CC BY-SA 3.0" />
  <row Id="19818" PostTypeId="2" ParentId="19817" CreationDate="2011-04-10T07:38:59.183" Score="13" Body="&lt;p&gt;The technique I usually use when exploring a large tunnel network is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Always place torches on the left side of the tunnel when moving forward.  When I'm back-tracking I keep the line of torches to my right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Keep a full stack of dirt blocks in case I'm hopelessly lost and just need to tunnel up to the surface.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If I enter a large cavern with multiple exits, I'll mark the tunnel I came in from with a few blocks of dirt (assuming the cavern is mostly stone).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="50" LastActivityDate="2011-04-10T07:38:59.183" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19820" PostTypeId="2" ParentId="19817" CreationDate="2011-04-10T08:01:55.630" Score="68" Body="&lt;p&gt;There are a number of spelunking techniques that lead to successful navigation and tracking while wandering underground. As with anything in minecraft, you'll want the right tools for the job:&lt;/p&gt;&#xA;&lt;h2&gt;tools&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;bow+arrows (sword optional)&lt;/li&gt;&#xA;&lt;li&gt;food&lt;/li&gt;&#xA;&lt;li&gt;torches/raw wood&lt;/li&gt;&#xA;&lt;li&gt;a bunch of stone shovels/pickaxes&lt;/li&gt;&#xA;&lt;li&gt;iron/diamond pickaxe for rare ores&lt;/li&gt;&#xA;&lt;li&gt;steadfast resolve in the face of impending lava, and/or water bucket&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;I put the bow and arrows first as they're really the most important for &lt;em&gt;surviving&lt;/em&gt; caves in minecraft, killing enemies at a distance will significantly reduce the amount of damage you take, which will allow you to go further, although food will help in the event that you get hurt.&lt;/p&gt;&#xA;&lt;p&gt;Torches are key, you'll need lots. I usually pack 64 and make more from wood when I find coal veins.&lt;/p&gt;&#xA;&lt;p&gt;stone shovels and pickaxes are just for regular old digging, and you'll need to do a bunch of that to get through the steeper jumps&lt;/p&gt;&#xA;&lt;p&gt;As far as directions go there are a number of simple tricks to being able to find your way around.&lt;/p&gt;&#xA;&lt;h2&gt;lost &amp;amp; found&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Right/Left-wall rule&lt;/strong&gt; – Follow the right walls while traveling into a cave, and you'll be able to do a 180 and follow the left walls to find your way out. This is a tedious rule to follow, but is one of the simplest rules for new adventurers to adhere to. As an extension of the rule, place your torches on the same side, and you'll have a better idea of whether you're going into or out of the caves.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Signs&lt;/strong&gt; – Signs used to take up a bunch of inventory space because they didn't stack. But they are stackable now, and they make for great posts for spots that are particularly confusing, especially when you find yourself at a 7-way junction that goes every direction but up.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Arrows&lt;/strong&gt; – Not the arrows for your bow, simply arrows made out of blocks, use dirt/gravel/cobblestone to make → in the walls or ground. Have fun and make a 3D floating arrow in the middle of the path, it'll be much more visible than a sign, and can be a useful way of getting rid of some of the materials that you've no doubt collected on your journey.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Torch Patterns&lt;/strong&gt; – use torches to make patterns to give you clues as to which way to go. Simple designs like &lt;code&gt;..:&lt;/code&gt; can be used to point the way in or out (make up your mind before you go in so that you're not confusing yourself with inconsistent signage.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Drilling&lt;/strong&gt; – If you've got a particularly deep system of caves that double-back and overlap, &amp;quot;drill&amp;quot; some 1x1 ladder holes or 2x2 staircases in any location. They're convenient fast-access points to the surface or other tunnels. As long as you can find your way back to the surface, you're bound to be able to get back to your home.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Clean-up&lt;/strong&gt; – If you've got a lot of time to burn, and you &lt;em&gt;really&lt;/em&gt; want to be able to get home in one piece, dig out the tunnels so that they follow a nice pattern with decent lights and stairs.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-04-04T23:40:58.763" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="19822" PostTypeId="2" ParentId="19766" CreationDate="2011-04-10T09:51:32.690" Score="2" Body="&lt;p&gt;Wolfenstein's engine only handles maps based on squares. Doom allowed rooms shaped as arbitrary polygons.&lt;/p&gt;&#xA;" OwnerUserId="4959" LastActivityDate="2011-04-10T09:51:32.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19823" PostTypeId="2" ParentId="19817" CreationDate="2011-04-10T10:24:40.867" Score="55" Body="&lt;p&gt;If you place cobblestone on the floor and look at the top, you should be able to see a L-shape (only with the original texture pack.) If the L is the correct orientation you are facing North&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ws78D.png&quot; alt=&quot;Cobblestone texture with the L-shape in the bottom-left&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you saw this texture then you would be facing North. This can help you keep orientation if you know which way you are suposed to be heading.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-04-10T14:14:52.307" LastActivityDate="2011-04-10T14:14:52.307" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19824" PostTypeId="2" ParentId="19808" CreationDate="2011-04-10T11:07:43.207" Score="1" Body="&lt;p&gt;The skin is linked to the account, so, no, you can't have multiple skins on the same account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't even know you could &lt;em&gt;login&lt;/em&gt; with the same account more than once at a time.&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-04-10T11:07:43.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19825" PostTypeId="1" AcceptedAnswerId="19826" CreationDate="2011-04-10T11:56:06.623" Score="2" ViewCount="3416" Body="&lt;p&gt;Just bought the whole Eye/Move rig for Socom.  I'd like to get this Sports Champions game (I guess the PS3 version if Wii Sports).&lt;br&gt;&#xA;When you are playing with multiple people can you pass the move controller around on their turn, or do you HAVE to have a separate controller for each person?&lt;/p&gt;&#xA;" OwnerUserId="6658" LastActivityDate="2018-04-02T10:21:21.877" Title="How many move controllers do you need to play Playstation Sports Champions?" Tags="|playstation-move|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19826" PostTypeId="2" ParentId="19825" CreationDate="2011-04-10T12:33:04.810" Score="0" Body="&lt;p&gt;No game requires 2 Move controllers but some of them are more fun if you have them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Multi player games ( split screen kind ) require 2 or more controllers if you are playing the game at the same time as the second player ( like table tennis or volleyball ). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is a turn based game ( like Golf ) then you can pass the same controller around and it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Games like archery and gladiator are more fun if you have 2 controller even for the single player.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-04-10T12:33:04.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19827" PostTypeId="2" ParentId="19817" CreationDate="2011-04-10T12:49:05.890" Score="13" Body="&lt;p&gt;If you have explored a region and found it to be a dead-end, and stripped it of all interesting resources, block it off — either build a wall or mark it in a way you will easily recognize. In this way you can reduce T-junctions to straight lines, and block off entire branching cave systems (by reducing them to lines and then blocking that line) once they're uninteresting, making fewer opportunities to get lost. It may even help you explore your way to the exit if you're already lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this doesn't help if the cave system contains loops. But if you know the shape of one loop, you can choose to block it off at one point since you know another path to the other side, and thus continue.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-04-10T12:49:05.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19828" PostTypeId="1" AcceptedAnswerId="19844" CreationDate="2011-04-10T12:59:12.060" Score="5" ViewCount="2545" Body="&lt;p&gt;I've loved both Uncharted games but haven't finished either of them on Crushing difficulty, mainly due to the crazy difficulty spikes in some of the fights. I'm wondering if I can use the free guns I've earned (that I can enable from the menu) or if this will count as cheating and stop me from finishing the game and getting the trophies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="3501" LastEditDate="2011-04-10T13:13:00.717" LastActivityDate="2011-07-23T15:37:50.770" Title="Can I use extra/free guns to complete Uncharted on Crushing?" Tags="|ps3|uncharted|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19831" PostTypeId="2" ParentId="19766" CreationDate="2011-04-10T14:37:35.097" Score="4" Body="&lt;p&gt;I think the answer to this question lies in emotional response.  Wolfenstein 3D was known to gamers at the time, but was essentially a logical progression from existing 3D maze games with less limitations on movement direction, or on earlier 3D wireframe games on other platforms.  Doom, on the other hand, blew people's minds because until that point, no-one had created a realistic feeling 3D environment.  It was one of PC games few true quantum leaps in visual quality (arguably only Half Life and possibly Bioshock have achieved this kind of &quot;wow&quot; factor since).&lt;/p&gt;&#xA;" OwnerUserId="8490" LastActivityDate="2011-04-10T14:37:35.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19834" PostTypeId="3" CreationDate="2011-04-10T14:52:32.257" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-10T14:52:32.257" LastActivityDate="2011-04-10T14:52:32.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19835" PostTypeId="3" CreationDate="2011-04-10T14:52:32.257" Score="0" Body="&lt;p&gt;Any thing to do with the board game of Chess, this tag is defined as Off-Topic and should be moved to &lt;a href=&quot;http://boardgames.stackexchange.com/&quot;&gt;BoardGames.StackExchange&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="4012" LastEditDate="2011-04-10T15:17:57.633" LastActivityDate="2011-04-10T15:17:57.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19836" PostTypeId="1" AcceptedAnswerId="19838" CreationDate="2011-04-10T17:33:40.750" Score="9" ViewCount="2084" Body="&lt;p&gt;Let's say I were to produce a mixed tier 1 unit composition as either Terran or Protoss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How much Barracks / Gateways could my CC / Nexus support?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I am a Terran player I usually see 3 Rax OR 1 Rax 1 Fact 1 Star on a single base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But &lt;a href=&quot;http://day9tv.blip.tv/file/4925514/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Day[9] #274&lt;/a&gt; got me thinking that after producing some early units I could produce reapers in order to get more Rax so that I can do early harassment with all my first units and come out stronger in the middle of the game. But this leaves me wonder, how many production buildings can my CC support when it would be fully saturated? Then, when I have a strong amount of units in the middle game I could easily expand and refill my army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But I'm clue-less how to determine the maximum amount of buildings my economy can support.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can generalize this to include higher tier buildings, please do...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="3610" LastEditDate="2012-06-25T13:15:04.483" LastActivityDate="2012-06-25T13:15:04.483" Title="How much Barracks/Gateways does a single CC/Nexus support?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19837" PostTypeId="2" ParentId="19808" CreationDate="2011-04-10T17:52:41.427" Score="6" Body="&lt;p&gt;When you say &quot;play offline&quot;, do you mean you simply play the solo game mode?  Or do you mean that you play without a net connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing without a connection to the internet, you won't be able to log in to your &lt;a href=&quot;http://www.minecraft.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft&lt;/a&gt; account.  Even if you've changed the skin associated with your account, when playing offline your skin will always be the default.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-04-10T17:52:41.427" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19838" PostTypeId="2" ParentId="19836" CreationDate="2011-04-10T18:09:58.623" Score="14" Body="&lt;p&gt;I agree, calculating these kinds of things are tough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First you have to not calculate what unit producing buildings you need, but rather, what units you're going to build.  For example: you can go 5 Rax Reapers, but only 3 Rax if you're doing a mix of Marauders/Marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But ok, you've got some build like: 2:1 Marines/Marauders, how many bases do you need to continuously produce that?  Man, that'd be annoying to figure out for &lt;em&gt;every&lt;/em&gt; combination of units you'd like to build.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Luckly, you don't have to!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://sc2calc.org/unit_production/protoss.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Protoss&lt;/a&gt;,&#xA;&lt;a href=&quot;http://haploid.nl/sc2/unit_production/terran.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terran&lt;/a&gt;,&#xA;&lt;a href=&quot;http://haploid.nl/sc2/unit_production/zerg.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zerg&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will allow you to easily calculate how many bases you need to support the build of X number of type Y units!&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-04-10T18:09:58.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19839" PostTypeId="1" AcceptedAnswerId="19841" CreationDate="2011-04-10T18:20:55.607" Score="11" ViewCount="3349" Body="&lt;p&gt;Apart from the price :) &lt;em&gt;and the quality of the graphics&lt;/em&gt; are there any significant differences between the versions of the game on the different consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having access to both a 360 and Wii I could get either, but can't decide which to go for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to repeat I'm not interested in hearing that the 360 has &quot;better&quot; graphics - given the relative power of each console I can work that one out for myself. What I'm interested in are whether one version has more levels, more characters to unlock etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've done some research but most of the posts seem to be about differences between the 3DS version and the &quot;full&quot; console version.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="12" LastEditDate="2011-11-23T17:44:59.377" LastActivityDate="2011-11-23T17:44:59.377" Title="Are there significant differences between the Xbox and Wii versions of LEGO Star Wars III: The Clone Wars?" Tags="|version-differences|lego-star-wars-3-the-clone-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19840" PostTypeId="2" ParentId="19817" CreationDate="2011-04-10T18:23:53.300" Score="36" Body="&lt;p&gt;If you're not averse to changing your texture pack, this can be a great solution.  Alternate texture packs will change the look of your &lt;a href=&quot;https://minecraft.wiki/w/Paintings&quot; rel=&quot;nofollow noreferrer&quot;&gt;paintings&lt;/a&gt; as well as the rest of your textures.  For example, the &lt;a href=&quot;http://piehole.alexvoelk.de/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PieHole&lt;/a&gt; texture pack transforms some of your 2x1 signs into these directional arrows:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0MhY6.png&quot; alt=&quot;Directional Signage&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;The texture pack also comes with some good paintings for marking dangerous areas:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/L80MW.png&quot; alt=&quot;Warning Signage&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Pros:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Unlike &lt;a href=&quot;https://minecraft.wiki/w/Sign&quot; rel=&quot;nofollow noreferrer&quot;&gt;signs&lt;/a&gt;, paintings can stack in your inventory, meaning you can carry as many of them as you like without filling up your entire inventory.&lt;/li&gt;&#xA;&lt;li&gt;These bright, &amp;amp; colourful 'paintings' are much easier to identify than standard signs, and don't require you to read them.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Cons:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You may not want to change your texture pack.&lt;/li&gt;&#xA;&lt;li&gt;Paintings are randomly selected when placed, so it might take you a few tries to get the one you want.  A trick to speed this up is to temporarily build around the spot you want to place your painting in; this will limit the selection of paintings that can randomly appear to the ones that can fit inside the resultant shape.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;As &lt;em&gt;Kevin Y&lt;/em&gt; pointed out to me, if you really don't want to change your entire texture pack, you can simply edit the paintings in the default texture pack.  This will retain all of the standard textures, while letting you switch to 'custom' paintings.&lt;/p&gt;&#xA;&lt;p&gt;If you're unsure how to edit your textures, you can read about it &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=29867&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-04T04:59:33.547" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19841" PostTypeId="2" ParentId="19839" CreationDate="2011-04-10T18:49:53.423" Score="6" Body="&lt;p&gt;I haven't played Lego Clone Wars but for the past games (Harry Potter, Indiana Jones, etc) they have been identical.  The only differences were the achievements on Xbox.  If you don't care about the graphical differences then there is really no difference.  Plus with the Xbox version you are not stuck using that clunky WiiMote :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you look at the strategy guides, there seem to be no sections indicating different content for the Wii and are all labelled as applying to all three systems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My conclusion is they are the same except no achievements and some controls mapped to Wii's motion controls.  Nothing content wise.&lt;/p&gt;&#xA;" OwnerUserId="2030" LastEditorUserId="2030" LastEditDate="2011-04-10T23:21:29.533" LastActivityDate="2011-04-10T23:21:29.533" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19842" PostTypeId="1" AcceptedAnswerId="19843" CreationDate="2011-04-10T19:05:42.480" Score="12" ViewCount="2541" Body="&lt;p&gt;I've just started playing OpenTTD (Thanks to &lt;a href=&quot;https://gaming.stackexchange.com/users/109/macha&quot;&gt;Macha's&lt;/a&gt; &lt;a href=&quot;http://gaming.blogoverflow.com/great-games/openttd-the-gamers-train-set&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog post&lt;/a&gt;) and most of my train and cars are making a loss (or not much profit) how can I tell how much money the business will make? And how long they'll take to make it.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-04-11T07:46:11.650" Title="How can I tell if I will make a profit?" Tags="|openttd|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19843" PostTypeId="2" ParentId="19842" CreationDate="2011-04-10T19:15:18.597" Score="12" Body="&lt;p&gt;It isn't possible to tell accurately how much a service will make. A train makes money by delivering cargo, so the amount of money it makes in a given period of time depends on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;how much it drops off (only constant if you use Full Load orders)&lt;/li&gt;&#xA;&lt;li&gt;how frequently it arrives (variable due to waiting for cargo at station, and breakdowns along the path)&lt;/li&gt;&#xA;&lt;li&gt;how far it travels (constant)&lt;/li&gt;&#xA;&lt;li&gt;the cargo it carries (constant, unless you're doing some weird refitting stuff mid journey)&lt;/li&gt;&#xA;&lt;li&gt;how long it takes for each journey (variable due to breakdowns, loading, traffic, etc.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;More information on how it's calculated: &lt;a href=&quot;http://wiki.openttd.org/Cargo_income&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.openttd.org/Cargo_income&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make money initially, I find a coal train from a coal mine to a power plant about a screen and a half away with 3 or 5 carriages is nearly always profitable.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-04-10T21:07:34.980" LastActivityDate="2011-04-10T21:07:34.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19844" PostTypeId="2" ParentId="19828" CreationDate="2011-04-10T19:26:05.290" Score="8" Body="&lt;p&gt;After doing a little digging I've found that you can't use the tweaks (free guns, etc) on a difficulty you haven't already finished, so I wouldn't be able to use them anyway! I'd only be able to use them when playing Hard or below.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-04-10T19:26:05.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19845" PostTypeId="1" AcceptedAnswerId="19846" CreationDate="2011-04-10T20:31:57.880" Score="3" ViewCount="1774" Body="&lt;p&gt;There are five &quot;skill unlock packs&quot; available in the Guild Wars store: Core, Prophecies, Factions, Nightfall and EotN.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are all described as unlocking X number of skills, elite and non-elite, but they don't specify if they unlock &lt;em&gt;all&lt;/em&gt; skills for a given campaign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I were to buy all skill packs, would they unlock all the skills available in Guild Wars?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-04-29T22:24:06.640" Title="Can all skills be unlocked through skill packs?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19846" PostTypeId="2" ParentId="19845" CreationDate="2011-04-10T20:45:49.793" Score="3" Body="&lt;p&gt;This partially depends on whether you mean for a PvP or PvE character. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a PvP character, yes, the purchasing all skill packs will allow you complete use of all campaign skills in PvP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a PvE character, no, as &lt;a href=&quot;http://wiki.guildwars.com/wiki/List_of_PvE-only_skills&quot; rel=&quot;nofollow noreferrer&quot;&gt;PvE-only skills&lt;/a&gt;, cannot be unlocked via skill pack purchases. So, for example, you'd still have to do quests for the various factions in Eye of the North to get those skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that for PvE characters, this doesn't mean that you automatically will have all these skills learned on your character. You will still have to pay to learn non-elites and capture elites. However,  non-elites &lt;em&gt;will&lt;/em&gt; be available on all skill trainers for you, which can be especially valuable in the early game, where the skill trainer's offerings are more limited. You can also learn unlocked skills through elite/non-elite skill tomes, and, perhaps the handiest feature, all unlocked skills will be available for you to equip on your Heroes.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="816" LastEditDate="2011-04-29T22:24:06.640" LastActivityDate="2011-04-29T22:24:06.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19847" PostTypeId="1" AcceptedAnswerId="19868" CreationDate="2011-04-10T21:00:15.453" Score="6" ViewCount="1648" Body="&lt;p&gt;Since Poker Night at the Inventory isn't a Steam Cloud game, I want to back up my data for use on my laptop when away from home. Is this possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: If it helps, I have both Mac and PC systems.&lt;/p&gt;&#xA;" OwnerUserId="8493" LastEditorUserId="25150" LastEditDate="2012-08-02T19:25:33.363" LastActivityDate="2012-08-02T19:25:33.363" Title="Can I backup my Poker Night at the Inventory data for use on other systems? If so, how?" Tags="|poker-night-at-the-inventory|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19848" PostTypeId="2" ParentId="19817" CreationDate="2011-04-10T21:27:25.087" Score="7" Body="&lt;p&gt;Carry a few picks.  If you get lost you can use them to tunnel back up with.  The few times it's happened to me I cut stairs rather than a vertical shaft so the opening would remain in case I wanted to go back down.&lt;/p&gt;&#xA;" OwnerUserId="4291" LastActivityDate="2011-04-10T21:27:25.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19849" PostTypeId="2" ParentId="19797" CreationDate="2011-04-10T22:04:42.363" Score="2" Body="&lt;p&gt;Gold mail = Silver mail + Gold ring + Gold Bracer.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get the Magic armour, you can make:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enchanted armour: Magic armour + Enchanted Stone&lt;/li&gt;&#xA;&lt;li&gt;Dragon mail: Magic armour + 2 Dragon scale + Raging ruby&lt;/li&gt;&#xA;&lt;li&gt;Spiked armour: Magic armour + 2 Magic beast horn + 5 Iron nails&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For the rest, try:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Terra hammer: Terra firmer + 7 Royal soil + Ethereal stone&lt;/li&gt;&#xA;&lt;li&gt;Aurora blade: Cautery sword + 3 Brighten rock + Holy water&lt;/li&gt;&#xA;&lt;li&gt;Rune staff: Stolos's Staff + Ruby of protection + 5 Magic water&lt;/li&gt;&#xA;&lt;li&gt;Macabre mantle: Dark robe + 4 Wing of bat + 3 Terrible tattoo&lt;/li&gt;&#xA;&lt;li&gt;Safety shoes: Safer shoes + Ruby of protection + Mythril ore&lt;/li&gt;&#xA;&lt;li&gt;Murky mittens: Gloomy gloves + Malicite + 3 Evencloth&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-04-10T22:04:42.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19850" PostTypeId="2" ParentId="19796" CreationDate="2011-04-10T22:21:51.077" Score="2" Body="&lt;p&gt;If you're using the retail disc version, this is relevant: &lt;a href=&quot;https://gaming.stackexchange.com/questions/14368/does-wipeout-hd-fury-disc-support-3d&quot;&gt;Does Wipeout HD Fury (disc) support 3D?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Hint: It's not good news...)&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-04-11T07:47:56.470" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19851" PostTypeId="2" ParentId="19842" CreationDate="2011-04-10T22:30:00.400" Score="4" Body="&lt;p&gt;It's not possible to tell, but you can make an educated choice on the services you implement to increase the chances that you do make money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, taking advantage of the subsidies offered is a good way to boost your income early in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I usually start with some simple passenger bus services between two close towns. They seem to be profitable for me just about every time.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-04-11T07:46:11.650" LastActivityDate="2011-04-11T07:46:11.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19852" PostTypeId="2" ParentId="19836" CreationDate="2011-04-10T22:32:13.050" Score="5" Body="&lt;p&gt;I also suggest you try this soft : &lt;a href=&quot;http://code.google.com/p/scbuildorder/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://code.google.com/p/scbuildorder/&lt;/a&gt; which allows you to simulate and optimize your build orders for the 3 races.&lt;/p&gt;&#xA;" OwnerUserId="8495" LastActivityDate="2011-04-10T22:32:13.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19854" PostTypeId="2" ParentId="18220" CreationDate="2011-04-10T23:44:58.760" Score="6" Body="&lt;p&gt;Try to keep your environment and yourself properly hydrated. (It's probably easier to keep your room/apartment/house whatever hydrated; drinking enough fluids while playing games like the ones you mentioned can cause other issues ...) If you're not blinking much as it is, dry air and dehydration can make things worse. Think about getting a humidifier that you can run during long sessions, and do what you can to keep fluids in without constantly having to go to the bathroom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you wear glasses or contacts and have the choice, wear glasses. Having contacts in will just make the symptoms you describe worse, because now you have to keep both your eyes and the contacts moist. &lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-10T23:44:58.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19857" PostTypeId="1" AcceptedAnswerId="19867" CreationDate="2011-04-11T00:01:38.403" Score="38" ViewCount="35591" Body="&lt;p&gt;What's the easiest or quickest way to build bases under water?  Stopping every 15 seconds for air is becoming very infuriating. Are there mods or something I can do to speed up the process or even just perhaps allowing me to stay under water longer?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment, I build a grid of how many blocks I desire, then do a one-block tower in a zip pattern and level to the height of the grid, and then put a ladder on each of the blocks which removes the water block.&lt;/p&gt;&#xA;" OwnerUserId="6246" LastEditorUserId="11290" LastEditDate="2011-08-02T13:59:14.073" LastActivityDate="2015-07-23T13:19:54.373" Title="What's the easiest or quickest way to build bases under water?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19858" PostTypeId="2" ParentId="19857" CreationDate="2011-04-11T00:16:26.147" Score="44" Body="&lt;p&gt;What I do is to build a walkway over the water and use it to drop sand to fill the area I want to be air. I then build the walls and ceiling around the sand before digging out the sand from below. Afterwards remove the walkway if you want to and you're done.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-04-11T00:16:26.147" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19859" PostTypeId="1" AcceptedAnswerId="19866" CreationDate="2011-04-11T00:21:02.317" Score="4" ViewCount="9516" Body="&lt;p&gt;I am having trouble figuring out how to &quot;roll over&quot; my guns and stuff from my first play file and unlocking the infinite rocket launcher. I have completed the main adventure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get these features?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am trying the game on professional and would like to have these features while playing it again.&lt;/p&gt;&#xA;" OwnerUserId="6842" LastEditorUserId="6842" LastEditDate="2013-05-22T18:53:26.810" LastActivityDate="2013-05-22T18:53:26.810" Title="How do I &quot;roll over&quot; weapons and unlock the rocket launcher?" Tags="|resident-evil-4-2005|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19860" PostTypeId="2" ParentId="19364" CreationDate="2011-04-11T00:39:05.470" Score="1" Body="&lt;p&gt;Cookies are used to make tamed wolves sit down&lt;/p&gt;&#xA;" OwnerUserId="8498" LastActivityDate="2011-04-11T00:39:05.470" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19861" PostTypeId="2" ParentId="19403" CreationDate="2011-04-11T00:44:29.583" Score="0" Body="&lt;p&gt;You can make all good decisions and still have enough money in the treasury for everyone to survive the war ... in addition to simply waiting for real-life time to pass, as Raven mentions, you can do other quests in between your assigned tasks. There is nothing that says that you must proceed directly from task 1 to task N and then war. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best time to do &quot;other stuff&quot; is before the last task on a given day. Once you complete that task, the game will advance to the next day. (I think there are one or two places within a day where one task immediately follows another, but I haven't finished it recently and can't be sure.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless of how you get money from other quests, as in Blake's answer, you can transfer some of your personal money to the treasury if needed. The key is to spend enough time doing other things to build up enough total money to make good decisions and lose no citizens, if that is what you want to do.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-11T00:44:29.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19862" PostTypeId="1" AcceptedAnswerId="19865" CreationDate="2011-04-11T01:20:14.267" Score="2" ViewCount="876" Body="&lt;p&gt;Hope it's on topic: I'm wondering what kind of game the Dungeon Siege games are - are they Story heavy like Baldur's Gate, Dragon Age or Neverwinter Nights?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or are they more action grinders with a light story and focus on re-playability through map generation?&lt;/p&gt;&#xA;" OwnerUserId="1235" LastActivityDate="2012-11-09T05:56:49.390" Title="Are the Dungeon Siege games story driven?" Tags="|dungeon-siege|" AnswerCount="2" CommentCount="0" ClosedDate="2012-03-15T20:39:06.157" ContentLicense="CC BY-SA 3.0" />
  <row Id="19863" PostTypeId="1" CreationDate="2011-04-11T01:25:40.077" Score="4" ViewCount="156" Body="&lt;p&gt;I know the normal catapult uses 4AP to launch an object into the desert, but I can't find the AP cost for the calibrated catapult anywhere. Is it 3AP? 2AP? I'd rather not build it and find out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;None of my towns are every planning on building the catapult, but I'm curious.&lt;/p&gt;&#xA;" OwnerDisplayName="user8499" LastActivityDate="2011-05-08T09:56:33.263" Title="How much AP does it cost to launch the catapult with the calibrated catapult built?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19864" PostTypeId="2" ParentId="10774" CreationDate="2011-04-11T02:34:29.737" Score="0" Body="&lt;p&gt;&lt;em&gt;No one should use ghost. Ever.&lt;/em&gt; It makes the game's experience worse for all involved. &lt;em&gt;Same deal with second chance.&lt;/em&gt; As far as my builds go, they're sometimes a bit out there because I'm at 15th prestige (not lv 50) and am just figuring out other ways to mess around with the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A nice VERY early build that can wreck an enemy team&lt;/strong&gt; is MP5K rapidfire with scavenger (preferably pro), steady aim (same deal), and marathon (pro if you can, but only if you never want to prestige again). Don't even worry about aiming down sights, and engage aggressively. At the B bomb site on jungle, this can easily get quads while guarding the planted bomb, and actually does OK at range. By the time you can buy the killstreaks, this build can be perfectly effective. Aim for Killstreaks 7 and under. Don't kid yourself, this won't get you gunships, but it can give you a 5 K/D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The fastest prestige-ing build I've found is really simple.&lt;/strong&gt; Hardline (pro is irrelevant, never got it), sleight of hand (this NEEDS to be pro), and tactical mask (seriously, get pro on this and you'll understand why). Use the famas with dual mags for the extra ammo, and choice of secondary. My recommendation is to make 3 copies of this build. One with an AA launcher, one with a pistol, and one with a ballistic knife for fun. 3/4/5 killstreaks (spy plane, counter spy plane, napalm) will be easy to get every life/every other life, and just use this build until you have 1500 kills on the famas and dual mags in one prestige. The kills will happen between level 39 and 44 depending on how good you are. Prestiges should take under 16 hours regardless. I have 9.5 days at 15th prestige doing this (on at least 9 of my prestiges).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you can't seem to make anything else work, there is one last option.&lt;/strong&gt; This makes the game a bit worse for the other players, but it isn't very bad. Tactical insertion is my recommendation on EVERY build, but this one cannot operate without. Leightweight, warlord, marathon (pro or not makes no difference in the long run), M16 with silencer and red dot sight. Semtex or frag, tactical grenade, are all the same. They won't see much use because you shouln't ever be that close. Secondary is choice, same thing as the grenades as far as use. Never directly engage unless in a superior firing position. Pick off one man from as far away as you can aim and relocate. I hesitate to recommend &lt;em&gt;ANY&lt;/em&gt; player to use a silencer. Don't use this build unless you are seriously unable to do well otherwise. This thing is game breaking if used right in good hands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need extra tips on how to use weapons, go to XboxAhoy's channel on youtube (&lt;a href=&quot;http://www.youtube.com/user/XboxAhoy&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.youtube.com/user/XboxAhoy&lt;/a&gt;) and look at his weapon videos. They really don't apply to any of these classes, but they very accurately describe naked weapons.&lt;/p&gt;&#xA;" OwnerDisplayName="user8501" LastActivityDate="2011-04-11T02:34:29.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19865" PostTypeId="2" ParentId="19862" CreationDate="2011-04-11T04:46:29.107" Score="5" Body="&lt;p&gt;Dungeon Siege has far more in common with Diablo II with regards to gameplay and story.&lt;/p&gt;&#xA;" OwnerUserId="8504" LastActivityDate="2011-04-11T04:46:29.107" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19866" PostTypeId="2" ParentId="19859" CreationDate="2011-04-11T04:47:27.530" Score="6" Body="&lt;p&gt;It is not uncommon for games to only allow a &quot;&lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/NewGamePlus&quot; rel=&quot;nofollow noreferrer&quot;&gt;new game plus&lt;/a&gt;&quot; on the difficulties which you have bested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your question hints you've only completed the game on normal. If so, you will not be able to carry all your weapons to professional, but will instead need to beat professional from scratch before being able to do that. If you were to try a new game in normal difficulty, you would be able to carry everything over. This is affirmed by the following &lt;a href=&quot;http://www.gamefaqs.com/wii/938877-resident-evil-4-wii-edition/faqs/49802&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt;, specifically:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;(Q) Why can't I start Professional&#xA;  mode with all my weapon upgrades?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;(A) You have to start a new game when&#xA;  first starting Professional mode, so&#xA;  all  the upgrades that were obtained&#xA;  on a previous normal save will not&#xA;  carry over.  Be sure to save your&#xA;  Professional mode bonus game once&#xA;  Professional mode is  completed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The same FAQ states the way to unlock the infinite rocket launcher:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;-- Infinite Rocket Launcher&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Complete the main game and the&#xA;  merchant will sell it for 1000000&#xA;  pesetas in the  bonus game of Leon's&#xA;  main game on any difficulty.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Though it is not 100% clear whether that means that this unlockable will be available for purchase on all difficulties, or only on difficulties which you have finished once. Another quote hints that it is the latter:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;(Q) Can I use my unlocked weapons on&#xA;  any mode?  For instance, can I unlock&#xA;  the  P.R.L. 412 on Professional and&#xA;  use it on normal mode?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;(A) Yes.  Just make sure to keep a&#xA;  bonus game saved for each difficulty.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is fairly easy to find out, however. Just get to the merchant on Professional and see if he has this.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-04-11T04:47:27.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19867" PostTypeId="2" ParentId="19857" CreationDate="2011-04-11T05:21:54.113" Score="39" Body="&lt;p&gt;Actually there are some awesome tricks I used to build Atlantis on my server--they all stem from the fact that water cannot occupy the same square as anything else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all bring a door with you.  When you are down there, set it on the ground, open it and step in.  You will be in an air bubble.  This can be done any time to catch your breath and it's not a bad way to escape from monsters at night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly signs, ladders, fence-posts all resist water and can be used as blockers.  I played with all these for a while:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Signs aren't stackable, you spend all day running back and forth building them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fence-posts block you so you can't just swim up and down, overall they will work but are unwieldy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best solution I found was ladders--but place them ABOVE your head.  You can still jump up and down through them, but if they are at your level you will climb up them every time you move--it's really frustrating (This is no longer true in the latest version making ladders the clear winner).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a pattern where you have one block above you with ladders on each side, the a &quot;Knights move&quot; to the next block with ladders on each side.  It makes a good roof with no more blocks than you need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want the water to be right over your head in some areas, use signs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The knights move I was referring to is the L shaped move they make in chess.  You can make a ceiling of blocks like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA; . . . . * . . . .&#xA; . * . . . . * . .&#xA; . . . * . . . . *&#xA; * . . . . * . . .&#xA; . . * . . . . * .&#xA; . . . . * . . . .&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where the &quot;*&quot; are blocks and the &quot;.&quot; are empty space.  Note that in this pattern, each &quot;.&quot; is adjacent to a * (and therefore are actually filled with a ladder attached to the *).&lt;/p&gt;&#xA;" OwnerUserId="4580" LastEditorUserId="4580" LastEditDate="2011-04-30T19:07:12.627" LastActivityDate="2011-04-30T19:07:12.627" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="19868" PostTypeId="2" ParentId="19847" CreationDate="2011-04-11T05:42:33.347" Score="3" Body="&lt;p&gt;On PC your save file location is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;%HOMEPATH%\Documents\Telltale Games\Poker Night at the Inventory\&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;On MAC your save file location is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;~/Library/Application Support/Telltale Games&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="8505" LastEditorUserId="23" LastEditDate="2011-04-11T07:13:03.287" LastActivityDate="2011-04-11T07:13:03.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19870" PostTypeId="1" CreationDate="2011-04-11T05:56:18.160" Score="4" ViewCount="1156" Body="&lt;p&gt;So I had a bridge linked to a switch. The switch was pulled, and the switch was dismantled while pulled (and the linked bridge was retracted). I'd assumed that the bridge would extend or I'd be able to link it up to a new switch... am I out of luck? My mechanic keeps suspended the link job. Do I have to dissassemble the old retracted bridge and build it anew?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-08-15T04:25:05.290" Title="Mysterious Disappearing Bridge, or how can I get it back?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="19871" PostTypeId="2" ParentId="18220" CreationDate="2011-04-11T07:22:35.977" Score="6" Body="&lt;p&gt;As silly as it sounds I will sometimes blink one eye at a time for a good long blink and I find I feel a lot better.&lt;/p&gt;&#xA;" OwnerUserId="2351" LastActivityDate="2011-04-11T07:22:35.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19874" PostTypeId="1" CreationDate="2011-04-11T10:09:06.173" Score="9" ViewCount="2693" Body="&lt;p&gt;I have pre ordered The Witcher 2 some while ago with my Steam client. So far so good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game should be released to public on May 17&lt;sup&gt;th&lt;/sup&gt; 2011 - great.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now for the questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Can I somehow &quot;schedule&quot; the game installation so that it will install itself when available?&lt;/li&gt;&#xA;&lt;li&gt;If can't schedule, I fear there will be huge load on the servers as everyone will try installing at once: what's the best approach to take? &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="7652" LastEditorUserId="2765" LastEditDate="2011-04-11T13:30:30.137" LastActivityDate="2015-04-21T12:07:52.713" Title="Installing pre ordered game from Steam as soon as possible" Tags="|steam|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19875" PostTypeId="2" ParentId="19874" CreationDate="2011-04-11T10:28:16.587" Score="18" Body="&lt;p&gt;Such games on steam usually allow you to 'Preload' the game. Basically this means upto 2 weeks before the game is released you will be able to download the game but not be able to play it. The fully installed game will then be unlocked on release day allowing you to instantly play it.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="7219" LastEditDate="2011-04-11T11:00:26.610" LastActivityDate="2011-04-11T11:00:26.610" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19876" PostTypeId="1" AcceptedAnswerId="19878" CreationDate="2011-04-11T11:23:48.560" Score="24" ViewCount="8830" Body="&lt;p&gt;In a Tank Characteristics, it says &quot;Average Penetration 45/49/22 (in mm)&quot;. The same applies to damage, where it uses this split into three formats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is how much armor (in mm) it could penetrate, but why are there three numbers? &lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="8265" LastEditDate="2011-04-11T13:09:46.350" LastActivityDate="2012-05-01T18:18:12.147" Title="What is the meaning of the three kinds of penetration?" Tags="|world-of-tanks|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19878" PostTypeId="2" ParentId="19876" CreationDate="2011-04-11T11:35:20.090" Score="18" Body="&lt;p&gt;According to the chaps I found talking about it over &lt;a href=&quot;http://forum.worldoftanks.eu/index.php?/topic/29905-gun-penetration-stats/&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; it's to do with the different ammunition types:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt;AP / HEAT / HE&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;penetration is related to the shell type.&#xA;  AP is the &quot;standard&quot; round&#xA;  HEAT has the most penetration, buts its bought with gold = you pay with real money&#xA;  HE has low penetration and high damage, but it will always do some damage when you don't penetrate the armor, its used against high tiers when your gun can't penetrate them. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7185" LastActivityDate="2011-04-11T11:35:20.090" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19879" PostTypeId="2" ParentId="19857" CreationDate="2011-04-11T12:42:09.000" Score="17" Body="&lt;p&gt;You can also use sugar cane to breathe under water.&#xA;Note, that you need to place the sugar cane next to a &quot;hole&quot; with water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So i usually dig two blocks, fill one up with dirt, and place two sugar&#xA;cane's on top of the dirt. Now you can stand inside the sugar cane blocks&#xA;and take a breath ;) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Btw, if you dig, shovel, etc. while standing inside the sugar cane blocks,&#xA;you're working as fast, as if you were standing on land ...  &lt;/p&gt;&#xA;" OwnerUserId="8510" LastActivityDate="2011-04-11T12:42:09.000" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19881" PostTypeId="2" ParentId="18146" CreationDate="2011-04-11T13:52:44.490" Score="2" Body="&lt;p&gt;Goods won't start being delivered to a station until you send a vehicle capable of picking them up. If you're waiting for goods to appear before sending your first vehicle, it won't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there are two competing stations and both of them have higher ratings than yours, new goods will only appear at those stations. Send lots of empty pickup vehicles to raise your rating.&lt;/p&gt;&#xA;" OwnerUserId="7501" LastActivityDate="2011-04-11T13:52:44.490" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19882" PostTypeId="1" CreationDate="2011-04-11T14:07:51.447" Score="16" ViewCount="2872" Body="&lt;p&gt;So far I've seen different cannon designs such as &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/TNT_Cannons&quot; rel=&quot;nofollow noreferrer&quot;&gt;basic guns&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=JeV0XB-w_yM&quot; rel=&quot;nofollow noreferrer&quot;&gt;animal gun&lt;/a&gt; and the infamous &lt;a href=&quot;http://www.youtube.com/watch?v=-S3QH6hRRgg&quot; rel=&quot;nofollow noreferrer&quot;&gt;360 Gun&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;But what is an as easy as possible gun design with big range covering an angle of about 90 deg?&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;I'm looking for concrete desings. You may provide screenshots or vids along with a short description.&lt;/p&gt;&#xA;" OwnerUserId="7969" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2020-02-29T18:28:33.823" Title="How to build a TNT Cannon with adjustable range and direction?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19884" PostTypeId="1" AcceptedAnswerId="19886" CreationDate="2011-04-11T16:12:58.493" Score="3" ViewCount="4788" Body="&lt;p&gt;For an example of context, see &lt;a href=&quot;http://www.smogon.com/forums/showpost.php?p=3445572&amp;amp;postcount=336&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum post&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The user references a &quot;battle video&quot; by number (in the format XX-XXXXX-XXXXX).  Obviously this is meant as some kind of public number to be put in somewhere to watch that specific battle.  How does this work?  Where can I watch battles referenced like this?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-11T16:33:24.550" Title="What is a &quot;Battle Video&quot; and how do I watch one?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19886" PostTypeId="2" ParentId="19884" CreationDate="2011-04-11T16:33:24.550" Score="3" Body="&lt;p&gt;This feature was &lt;a href=&quot;http://www.serebii.net/platinum/battlerecorder.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;originally introduced&lt;/a&gt; in Pokemon Platinum, I believe.  To create and view videos in Black or White, you need get the VS Recorder from Nimbasa City and then go to a Pokemon Center in Unova to access the Global Terminal.  For more details, see &lt;a href=&quot;http://www.serebii.net/blackwhite/wifi.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.serebii.net/blackwhite/wifi.shtml&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-04-11T16:33:24.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19889" PostTypeId="2" ParentId="19857" CreationDate="2011-04-11T17:32:00.083" Score="8" Body="&lt;h2&gt;Sign Ceilings&lt;/h2&gt;&#xA;&lt;p&gt;&lt;del&gt;@Bill K mentioned signs and has a good point that they're not stackable, but they're still a &lt;em&gt;&lt;strong&gt;very&lt;/strong&gt;&lt;/em&gt; viable option.&lt;/del&gt;&lt;/p&gt;&#xA;&lt;p&gt;Signs can now be stacked to 16.&lt;/p&gt;&#xA;&lt;p&gt;The trick for signs is that you only need to make 1 before you go underwater. Carry stacks of raw wood with you when you go under, and you'll be able to mass-produce signs while underwater.&lt;/p&gt;&#xA;&lt;p&gt;This gives you the ability to make open ceilings of any size, as signs (currently&lt;sup&gt;†&lt;/sup&gt;) can be placed on other signs.&lt;/p&gt;&#xA;&lt;p&gt;When you go under you'll want to &lt;strong&gt;bring the following&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;SCUBA item – any item that can be used for temporary breathing (door, ladder, sign, etc)&lt;/li&gt;&#xA;&lt;li&gt;Stacks of wood&lt;/li&gt;&#xA;&lt;li&gt;pickaxes&lt;/li&gt;&#xA;&lt;li&gt;shovels&lt;/li&gt;&#xA;&lt;li&gt;torches/coal&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Swim out to where you want to build underwater, and drop to the bottom. If it's very flat, you may want to bring a door so that you have a pocket of air at your head. &lt;em&gt;&lt;strong&gt;the pocket of air needs to be at your head, not your feet&lt;/strong&gt;&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Place a workbench right next to the air pocket, and build a bunch of signs. I usually do 8 at a time. You may want to build a storage box to hold extra supplies/wood so that you can carry more signs. Place one sign on a block, and continue extending that line of signs to whatever length you'd like. Each row of signs will need an &amp;quot;anchor&amp;quot; block to be attached to. Choose your anchor blocks carefully, as &lt;em&gt;all&lt;/em&gt; the signs chained to that anchor will fall if the anchor is moved/broken. Gravel, sand, and dirt do &lt;em&gt;not&lt;/em&gt; make particularly good anchor blocks. Glass can look nice, but it's easily broken, so be very careful.&lt;/p&gt;&#xA;&lt;p&gt;Make sure you have one space below the ceiling as you work so that you can keep your head within the air pocket while you're moving about. It's a good idea to put torches on the block below the anchor block to identify them and give some light to work in.&lt;/p&gt;&#xA;&lt;p&gt;Once you've built your ceiling you can dig as far down as you'd like, but be careful as the signs will not give you anything to hold onto, and you may be damaged if/when you fall through. Having a secondary ceiling of glass can give you something to land on without risk of injury. Also it can provide a platform to jump off of to get back in the water:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;~~~~~~~   ~ - water&#xA;======A   = - sign&#xA;      #   A - anchor&#xA;:::::H#   # - block&#xA;     H#   : - glass&#xA;     H#   H - ladder&#xA;     H#&#xA;     H#&#xA;#######&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;† This same trick can allow you to create floating ponds and canals, but it's my understanding that this was an unexpected &amp;quot;feature&amp;quot; (read: bug) which may or may not be &amp;quot;fixed&amp;quot; in future updates.&lt;/p&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-08-07T21:43:26.727" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19891" PostTypeId="2" ParentId="19060" CreationDate="2011-04-11T17:47:18.823" Score="0" Body="&lt;p&gt;This method &lt;strong&gt;simulates photo mode&lt;/strong&gt; while offline&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Download NFS Hot &lt;a href=&quot;http://www.tocaedit.com/IB/index.php?app=downloads&amp;amp;showfile=74&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pursuit Camera Hack&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press &lt;kbd&gt;Esc&lt;/kbd&gt; on at the moment you like to take picture.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press &lt;kbd&gt;Num 7&lt;/kbd&gt; to hide pause menu&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use &lt;kbd&gt;Num +&lt;/kbd&gt; and &lt;kbd&gt;Num -&lt;/kbd&gt; to move camera in any direction&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press &lt;kbd&gt;right shift&lt;/kbd&gt; to speed up camera&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Then use FRAPS or any other software to take screen shots.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2011-04-16T20:47:04.283" LastActivityDate="2011-04-16T20:47:04.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19892" PostTypeId="2" ParentId="19330" CreationDate="2011-04-11T18:01:39.813" Score="0" Body="&lt;p&gt;Rylai's on Vlad works, but will only use the 15% slow, even for Transfusion (a single target nuke). Riot has said this is for balance purposes because of the cooldown on transfusion (Cassiopeia's twin fang also only applies 15% for the same reason).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find the source for it, but I don't believe slows from the same characters don't stack, and slows from different characters apply (first slow + 60% second slow).&lt;/p&gt;&#xA;" OwnerUserId="7555" LastActivityDate="2011-04-11T18:01:39.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19893" PostTypeId="1" AcceptedAnswerId="19898" CreationDate="2011-04-11T18:32:43.923" Score="6" ViewCount="1204" Body="&lt;p&gt;I was a huge fan of Silent Hill 1 + 2 but simply never got round to playing any of the others ... I was wondering if any of the games after 1+2 had connected storylines or characters ? (seeing as there are 8? games now ive found it hard to keep track of everything thats going on in the world of Silent Hill)&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="23" LastEditDate="2011-04-12T09:18:43.803" LastActivityDate="2013-08-17T00:21:08.323" Title="Are any of the Silent Hill Games related ? No Spoilers please" Tags="|silent-hill-series|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19894" PostTypeId="1" AcceptedAnswerId="19901" CreationDate="2011-04-11T19:36:50.580" Score="0" ViewCount="6060" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/3445/changing-party-member-outfits-in-mass-effect-2&quot;&gt;Changing Party Member Outfits in Mass Effect 2&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I've unlocked outfits for Jacob and Miranda.  How do I access them?&lt;/p&gt;&#xA;" OwnerUserId="8325" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-04-11T21:04:51.507" Title="How to access squad members' additional outfits" Tags="|mass-effect-2|" AnswerCount="2" CommentCount="0" ClosedDate="2011-04-12T02:06:41.333" ContentLicense="CC BY-SA 3.0" />
  <row Id="19895" PostTypeId="2" ParentId="19894" CreationDate="2011-04-11T19:38:18.290" Score="1" Body="&lt;p&gt;In the party selection menu before each mission, you have the option to toggle their outfit.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-11T19:38:18.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19896" PostTypeId="5" CreationDate="2011-04-11T19:40:00.737" Score="0" Body="&lt;p&gt;&lt;strong&gt;Mass Effect 2&lt;/strong&gt; is an action role-playing video game. It is the second chapter in the &lt;strong&gt;Mass Effect&lt;/strong&gt; trilogy of games developed by BioWare. The game released in 2010 for Windows &amp;amp; XBox 360 and in 2011 for PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The story in Mass Effect 2 begins weeks after the events in the original Mass Effect and follows the main character, Commander Shepard, through his investigations of the disappearance of human colonies.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; January 26, 2010&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.bioware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BioWare&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Electronic Arts&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mass_Effect_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://masseffect.bioware.com/me2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://masseffect.wikia.com/wiki/Mass_Effect_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect 2 Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/mass-effect-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect 2 Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1964" LastEditorUserId="15184" LastEditDate="2012-10-06T07:44:17.393" LastActivityDate="2012-10-06T07:44:17.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19897" PostTypeId="4" CreationDate="2011-04-11T19:40:00.737" Score="0" Body="A sci-fi action role-playing game developed by BioWare.  Part 2 of the Mass Effect trilogy." OwnerUserId="247" LastEditorUserId="1964" LastEditDate="2012-02-29T18:35:40.450" LastActivityDate="2012-02-29T18:35:40.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19898" PostTypeId="2" ParentId="19893" CreationDate="2011-04-11T19:47:05.007" Score="7" Body="&lt;p&gt;3 is a direct sequel to 1.  Beyond that, there are some less obvious connections and thematic bonds but none of them can be said to be beyond-a-doubt connected.  There is a very strong argument for 0rigin being in continuity with 1 and 3, a weaker one for 2 and 4, and beyond that who knows...this is a pretty loaded question because it's a major point of contention in the fanbase.  Like a lot of things in Silent Hill, nothing's ever spelled out clearly.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-04-11T19:47:05.007" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19899" PostTypeId="2" ParentId="19817" CreationDate="2011-04-11T20:01:16.730" Score="17" Body="&lt;p&gt;There are some good suggestions, but a couple useful tricks are missing so I'll add them. The most certain way of knowing where you are (particularly if accuracy becomes important) is to use the coordinate system. Hit F3 and you get a HUD (Heads Up Display) which displays coordinates. Note down coordinates for places you know, and learn which direction they increase/decrease in, and no matter where you go you can find your way back there. It's worth noting that for some reason the Y coordinate is up/down instead of Z.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another tip for exploring large caves is to set up totem poles at entrances to branches you've finished exploring. Place a stack of blocks 2 or 3 high with a torch on the front. Effectively blocking off places you're done with drastically reduces wandering/lost time.&lt;/p&gt;&#xA;" OwnerUserId="6538" LastActivityDate="2011-04-11T20:01:16.730" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19900" PostTypeId="1" AcceptedAnswerId="20000" CreationDate="2011-04-11T20:48:59.293" Score="0" ViewCount="942" Body="&lt;p&gt;Are multiplayer profiles stored locally with my gamer tag on my console? Or are they stored on the games host server?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example if I recovered my gamer tag on another console to play Crysis 2 or Halo will I have to start from scratch again or will my multiplayer profile be transferred over?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2014-04-04T04:02:41.847" Title="Where are Multiplayer Profiles Stored?" Tags="|xbox-360|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19901" PostTypeId="2" ParentId="19894" CreationDate="2011-04-11T21:04:51.507" Score="3" Body="&lt;p&gt;You have to unlock them by completing their Loyalty missions, after which you can select them with a new 'Cycle Appearance' button when forming your party before a mission&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-04-11T21:04:51.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19902" PostTypeId="2" ParentId="18510" CreationDate="2011-04-11T21:11:01.427" Score="-2" Body="&lt;p&gt;I have tested on my 3DS and did not have any problems doing a random matchup over WPA2.&lt;/p&gt;&#xA;" OwnerUserId="8518" LastActivityDate="2011-04-11T21:11:01.427" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19903" PostTypeId="2" ParentId="19757" CreationDate="2011-04-11T21:21:32.527" Score="0" Body="&lt;p&gt;I found detailed information on the &lt;a href=&quot;http://thesettlers.uk.ubi.com/the-settlers-7/news/page-1/#12574&quot; rel=&quot;nofollow noreferrer&quot;&gt;official page&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;The&lt;b&gt; Settlers 7: Paths to a Kingdom Gold Edition&lt;/b&gt; contains:&lt;/p&gt; &#xA;&lt;ul&gt;&lt;i&gt; &#xA; &#xA;&lt;li&gt;Settlers 7: Paths to a Kingdom&lt;/i&gt; full game&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt; &#xA; &#xA;&lt;li&gt;Settlers 7: DLC Pack 1&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt; &#xA;&lt;ul&gt; &#xA; &#xA;&lt;li&gt;Three additional challenging multiplayer maps (&quot;&lt;i&gt;Battle of Tanholm&quot;&lt;/i&gt;; &quot;&lt;i&gt;Tempest Taiga&quot;&lt;/i&gt;; &quot;&lt;i&gt;Fiery Chasm&quot;&lt;/i&gt;)&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt;&lt;/ul&gt;&lt;/ul&gt; &#xA;&lt;/p&gt; &#xA;&lt;ul&gt; &#xA; &#xA;&lt;li&gt;Settlers 7: DLC Pack 2&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt; &#xA;&lt;ul&gt; &#xA; &#xA;&lt;li&gt;Three additional 4-player-Maps (&quot;&lt;i&gt;Whitewater Falls&quot;&lt;/i&gt;; &quot;&lt;i&gt;Twin Peaks&quot;&lt;/i&gt;; &quot;&lt;i&gt;Grassland Mesa&quot;&lt;/i&gt;) for Skirmish, Multiplayer &amp;amp; Empire Mode.&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt; &#xA; &#xA;&lt;li&gt;Additional Event Location (&quot;&lt;i&gt;Tower of Tandria&quot;&lt;/i&gt;)&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt; &#xA; &#xA;&lt;li&gt;Additional Victory Point (&quot;&lt;i&gt;Pacifist&lt;/i&gt;&quot;; &quot;&lt;i&gt;Economist&lt;/i&gt;&quot;; &lt;i&gt;Ascetic&lt;/i&gt;&quot;)&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt; &#xA; &#xA;&lt;li&gt;Additional Ecobuilding (&quot;&lt;i&gt;Order of Knights&lt;/i&gt;&quot;; &quot;&lt;i&gt;Infernal Mines&lt;/i&gt;&quot;)&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt;&lt;/ul&gt;&lt;/ul&gt; &#xA;&lt;/p&gt; &#xA;&lt;ul&gt; &#xA; &#xA;&lt;li&gt;Settlers 7: DLC Pack 3&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt; &#xA;&lt;ul&gt; &#xA; &#xA;&lt;li&gt;A Campaign Expansion (&quot;&lt;i&gt;Rise of the Rebellion&quot;&lt;/i&gt;) with 5 additional Campaign-Maps&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt; &#xA; &#xA;&lt;li&gt;A Scenario Expansion (&quot;Shadow Over Tandria&quot;) with 2 additional gigantic Scenario-Maps&lt;/li&gt; &#xA;&lt;p&gt;&lt;/p&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/p&gt; &#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-11T21:21:32.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19904" PostTypeId="2" ParentId="19893" CreationDate="2011-04-11T21:50:45.047" Score="2" Body="&lt;p&gt;I don't believe Silent Hill 4 started out as a Silent Hill game.&lt;/p&gt;&#xA;" OwnerUserId="8519" LastActivityDate="2011-04-11T21:50:45.047" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19905" PostTypeId="2" ParentId="19817" CreationDate="2011-04-11T21:52:34.360" Score="1" Body="&lt;p&gt;I have a habit of digging long, straight lines.  I will place torches on the floor, instead of on the wall at important junctures, such as my stairs up.  If worst comes to worst, I dig upwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When exploring caves, I will place torches on the right wall when walking around.  If I need a torch on the left, I will place it on the floor.  This way, I can see which way I was walking.  If I want to find my way out, I can just keep the wall mounted torches to my left.&lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2011-04-11T21:52:34.360" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19906" PostTypeId="2" ParentId="19900" CreationDate="2011-04-11T22:13:08.590" Score="1" Body="&lt;p&gt;If you recover your gamer tag all the achievement progression / custom weapon layouts specific to that game will be available on the console you recover to. I've played Halo round a friends house many a time and when I turn up I simply recover my profile and it even remembers my x+y axis sensitivity levels and the fact that I invert the y axis. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gamer tag can only ever be on one xbox at once though, so say you recovered it while at a friends the next time you get home you would have to recover it again on your xbox.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-04-11T22:13:08.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19907" PostTypeId="1" AcceptedAnswerId="19927" CreationDate="2011-04-11T22:43:47.580" Score="1" ViewCount="559" Body="&lt;p&gt;I played UO several years ago with some friends and it was fun and everything, but it seemed like there was literally almost nothing to do except PvP.  However I was pretty twinked out, I supposed, maybe this is why PvM didn't seem that useful?  Still, I played a considerable amount and found almost no drops of any value and certainly no interesting loot at all.  I think the best thing I found was like gems and reagents from farming dragons. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything else to it or is that basically it?  (Vanilla UO, not talking about special custom server encounters or anything)&lt;/p&gt;&#xA;" OwnerUserId="8520" LastEditorUserId="23" LastEditDate="2011-10-20T18:03:52.330" LastActivityDate="2011-10-20T18:03:52.330" Title="What is the point of PvM in UO?" Tags="|ultima-online|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19908" PostTypeId="2" ParentId="19817" CreationDate="2011-04-12T00:00:48.487" Score="2" Body="&lt;p&gt;I use a variation on torch placement:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;FYI you can mount torches on walls (left, right) or on the floor&lt;/li&gt;&#xA;&lt;li&gt;For normal lighting purposes, always put torches on walls&lt;/li&gt;&#xA;&lt;li&gt;Only mount torches on the floor when you're near the exit&lt;/li&gt;&#xA;&lt;li&gt;Mount additional 'floor torches' when you're within eyesight of another 'floor torch'&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thus any time you see a floor torch you should be able to stand on it and look around and find the next floor torch, and so on, back to the exit. It's like a breadcrumb trail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if you have a lot of redstone, use redstone torches as the 'floor torch'.&lt;/p&gt;&#xA;" OwnerUserId="6547" LastActivityDate="2011-04-12T00:00:48.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19909" PostTypeId="2" ParentId="19485" CreationDate="2011-04-12T00:06:30.273" Score="2" Body="&lt;p&gt;Shortcut to drop 4 items at a time:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;open your inventory screen&lt;/li&gt;&#xA;&lt;li&gt;put an item you want to drop in each of your 4 'craft slots'&lt;/li&gt;&#xA;&lt;li&gt;when you close your inventory screen, you'll drop all 4 items&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6547" LastActivityDate="2011-04-12T00:06:30.273" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19910" PostTypeId="2" ParentId="19764" CreationDate="2011-04-12T00:35:55.483" Score="8" Body="&lt;p&gt;I've found a lot of posts from people who are asking the same question as you: some examples are below.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.avforums.com/forums/ps3-playstation-network/1339656-outrun-arcade-removed-psn-store.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Outrun removed from US store&lt;/a&gt; - supposedly due to a licensing issue with a car in the game&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.cheapassgamer.com/forums/showthread.php?t=263581&quot; rel=&quot;nofollow noreferrer&quot;&gt;Joust and Championship Sprint removed from US store&lt;/a&gt; - supposedly due to licensing issues with the company that bought Midway (Midway titles were supposedly removed from the XBLA store as well)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://blog.hardcoregaming101.net/2010/12/games-being-removed-from-psn.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bishi Bashi Special removed from EU store&lt;/a&gt; - no reason known&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.qj.net/qjnet/playstation-3/mortal-kombat-2-pulled-from-playstation-store.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mortal Kombat 2 removed from US store&lt;/a&gt; - removed due to issues after a firmware update, was supposedly restored afterward&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, I don't see anything from Sony, even though they blog about games being released and people comment on the blog about other games being removed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Despite that, I would answer your question &lt;strong&gt;yes&lt;/strong&gt;, Sony does remove games from the store. Why? &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Legal reasons: they used to have rights to the game and don't now, or some content in the game is illegal in a region&lt;/li&gt;&#xA;&lt;li&gt;Technical reasons: something is found after release of the game or of a firmware update that causes significant problems for gamers&lt;/li&gt;&#xA;&lt;li&gt;Sales: perhaps someone can find a specific reason for this in the PSN store; maybe it's similar to the XBLA store, where low-selling games have been pulled to &quot;make room&quot; for more popular games&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;At least in one case, games reappeared in the PSN store after they were removed. Maybe Vagrant Story will eventually reappear too.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-12T00:35:55.483" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19911" PostTypeId="1" CreationDate="2011-04-12T00:42:28.683" Score="-1" ViewCount="1050" Body="&lt;p&gt;I just bought the Razer Megalodons and I've run in to a problem. I cannot transmit while playing audio. I also keep getting &quot;USB bandwidth exceeded&quot; errors. I'm using a 850W power supply and I used to be able to transmit and receive audio simultaneously in the past using a USB headset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using Windows 7 64 bit for gaming, and my headphones are plugged into a USB 2.0 port.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've discovered that I can transmit/receive if I plug my G15 keyboard into the USB hub that is part of my monitor, and keep the headphones plugged into the USB ports on the motherboard.&lt;/p&gt;&#xA;" OwnerUserId="8522" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T13:52:34.240" LastActivityDate="2013-07-28T15:42:29.170" Title="Razer Megalodon problems" Tags="|technical-issues|audio-hardware|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="19912" PostTypeId="1" CreationDate="2011-04-12T01:08:09.197" Score="22" ViewCount="848" Body="&lt;p&gt;While playing through &lt;strong&gt;Serious Sam II&lt;/strong&gt; (PC) I found that some of the levels ended prematurely (as though the level were successfully completed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, on the first level of planet Ellenier, &lt;em&gt;Greendale&lt;/em&gt;, the level is supposed to end when you enter the castle after killing the two Big Spiders and Cannons that materialize when you approach it. However, the level often ends before that, once the enemies in the village have been killed, before the Big Spiders and Cannons are even spawned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, in the first level of Kronor, &lt;em&gt;Area 5100&lt;/em&gt;, the level is supposed to end after you enter the tunnel and kill all the aliens, then pick up the minigun that materializes. However, the level keeps ending early, after the other monsters outside are killed (and before the prisoners are even freed).&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Later, while playing &lt;strong&gt;Serious Sam: Next Encounter&lt;/strong&gt; (GameCube), I notice the same behavior in a couple of the bonus levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;The Silk Road&lt;/em&gt;, there is a gauntlet in which you fight numerous monsters, then at one point, you get in the combine to mow down even more monsters. Eventually, you get to the gates of the palace and enter to end the level. However, the level often ends whether or not you reach the palace. It definitely ends if the combine is destroyed or runs out of fuel, but even if you get in then get out and an unknown amount of time passes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;The Geothermal Tunnels&lt;/em&gt;, you are in the submarine, underwater. Whether or not you take damage, eventually the air/gas runs out so it makes some sense that the level would end at that point even if you have not reached the end, though it could just as easily kill you, thus &lt;em&gt;require&lt;/em&gt; reaching the end to complete.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;If I ignore all the goodies, monsters, secrets, etc. and just go straight towards the end, I can get to it, but trying to get everything in the levels seems to cause this to happen. It seems as though there may be a timer of some sort, but if there is, where/when it is triggered or how long it has is unknown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing that they all have in common is that they all include vehicles, but then, there are other levels that include vehicles which do not exhibit this behavior.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what the trigger or triggers are for the levels or why they may be completing prematurely?&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="181240" LastEditDate="2017-12-30T03:33:14.293" LastActivityDate="2017-12-30T03:33:14.293" Title="Some “Serious Sam” Levels End Prematurely" Tags="|serious-sam-2|serious-sam-next-encounter|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19913" PostTypeId="1" AcceptedAnswerId="19920" CreationDate="2011-04-12T01:47:28.773" Score="5" ViewCount="3296" Body="&lt;p&gt;In Dragon Age 2, do your party members still get the full XP if they get killed in a battle?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, what about if they get resurrected with &quot;regroup&quot;?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="8350" LastEditDate="2012-06-16T22:47:37.160" LastActivityDate="2012-06-16T22:47:37.160" Title="Do knocked out companions get the full experience?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19914" PostTypeId="1" AcceptedAnswerId="19916" CreationDate="2011-04-12T01:49:36.713" Score="25" ViewCount="144753" Body="&lt;p&gt;I am currently running a Minecraft server, and when I leave and rejoin to check if my stuff is still there, it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens when I close the server?  Does it matter if I just use the &lt;code&gt;x&lt;/code&gt; button on the window?  Is anything lost or does it save before closing?&lt;/p&gt;&#xA;" OwnerUserId="8523" LastEditorUserId="52800" LastEditDate="2013-10-23T11:00:29.640" LastActivityDate="2020-12-28T21:42:40.757" Title="Is it safe to close Minecraft's multiplayer server?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19916" PostTypeId="2" ParentId="19914" CreationDate="2011-04-12T02:44:54.423" Score="37" Body="&lt;p&gt;Everything will be saved and shut down when you close your Minecraft server with the &lt;code&gt;X&lt;/code&gt; button -  nothing will be lost. If you want to feel extra safe, however, simply type &lt;code&gt;stop&lt;/code&gt; into the command bar (or &lt;code&gt;/stop&lt;/code&gt; into the chat window) to bring it to a graceful halt.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-12T02:44:54.423" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19917" PostTypeId="1" AcceptedAnswerId="19945" CreationDate="2011-04-12T02:58:53.893" Score="8" ViewCount="3575" Body="&lt;p&gt;I just started playing Spiral Knights.  So far everyone looks to be basically the same, but are there eventually different &quot;class&quot; paths that you can take?  It looks like the game is mostly gear based, so maybe there are de facto classes based on the gear you level up (ranged, melee, healer)?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-05-19T16:45:53.057" LastActivityDate="2013-08-21T00:22:40.797" Title="Are there &quot;classes&quot; in Spiral Knights?" Tags="|spiral-knights|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19918" PostTypeId="2" ParentId="16207" CreationDate="2011-04-12T03:14:24.410" Score="0" Body="&lt;p&gt;Another way you could do this is to not worry about an overall tournament, but to race in groups instead. This works best when less than half the group are experts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Divide the players into two groups, Hi and Lo. The best players should be in the Hi group and the most inexperienced in Lo; it doesn't have to be exact yet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have the Hi group race twice on random tracks, then have the Lo group race twice on random tracks. In each race, first place gets 10 points, second place 6, third place 3, fourth place 1. After both groups have raced twice, the person with the lowest score in the Hi group drops to the Lo group, and the person with the highest score in the Lo group moves up to the Hi group. (Yep, relegation and promotion.) If there is a tie, flip a coin or something. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now repeat the process (two races for Hi, two races for Lo, relegate and promote). As long as there is a decent balance of skill, several people should end up moving from one group to the other. The experts may win more often than not in the Hi group, but that'll happen with just about any combination ... and if they're all in the Hi group, then other people will be winning the Lo group. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could do this with more than 8 people, but there might be too much of a break between groups ... with 12-16, you could break them into 4 groups and run races on 2 Wiis at once, with relegation and promotion between Hi, M-Hi, M-Lo, and Lo ... of course you might need someone to keep track of everything!&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-12T03:14:24.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19919" PostTypeId="2" ParentId="12995" CreationDate="2011-04-12T05:04:36.293" Score="1" Body="&lt;p&gt;There is a way where you need only kill about seven people and you may reach level 30 before even leaving Goodsprings.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Do the tutorial mission, then go see Trudy&lt;/li&gt;&#xA;&lt;li&gt;Talk to Cobb and ask if he needs help taking over the town. Go and kill Ringo in the gas station&lt;/li&gt;&#xA;&lt;li&gt;Go to Cobb and tell him Ringo is dead&lt;/li&gt;&#xA;&lt;li&gt;Cobb will ask you to shake down Chet... DON'T!&lt;/li&gt;&#xA;&lt;li&gt;Kill Cobb and his friends and then go to Chet&lt;/li&gt;&#xA;&lt;li&gt;Tell him the Powder Gangers need supplies and with a speech or barter check of 25 or higher you can keep asking him and reaching level 30 before leaving Goodsprings&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user8524" LastActivityDate="2011-04-12T05:04:36.293" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19920" PostTypeId="2" ParentId="19913" CreationDate="2011-04-12T06:06:27.103" Score="6" Body="&lt;p&gt;All companions earn experience, even if they're not in your party. It doesn't matter if they're knocked out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means you can safely try out different companions, you don't miss out XP if you switch companions.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-12T06:06:27.103" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19922" PostTypeId="2" ParentId="18466" CreationDate="2011-04-12T06:58:04.947" Score="5" Body="&lt;p&gt;&quot;E&quot; means Enter, so press the &lt;kbd&gt;Enter&lt;/kbd&gt; key to catch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should also know that there's a specific time you should press it. You'll see a circle higlighting the ball in three different colors: Red, orange and green.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you press when it's &lt;strong&gt;red&lt;/strong&gt;, you'll definitely drop the catch. If it is &lt;strong&gt;orange&lt;/strong&gt;, you may or may not catch. If it's &lt;strong&gt;green&lt;/strong&gt;, this is the right time to press enter to win the catch!&lt;/p&gt;&#xA;" OwnerUserId="8525" LastEditorUserId="9752" LastEditDate="2011-11-08T09:19:11.740" LastActivityDate="2011-11-08T09:19:11.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19926" PostTypeId="1" AcceptedAnswerId="19938" CreationDate="2011-04-12T10:35:00.570" Score="5" ViewCount="41012" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11010/how-long-what-causes-item-to-disappear-in-minecraft&quot;&gt;How long/What causes item to disappear in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Hey there,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i read here a lot about your own dropped item's, and that they will stay for about 5min after their drop ... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering, how often do i have to check my mob traps, to get the maximum amount of dropped items. So, is it the same situation with loot dropped by mobs, and therefore do i need to check the traps within 5mins?&lt;/p&gt;&#xA;" OwnerUserId="8510" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-04-12T13:44:38.317" Title="How long do dropped items of mobs (loot) stay?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ClosedDate="2011-04-12T15:02:58.877" ContentLicense="CC BY-SA 3.0" />
  <row Id="19927" PostTypeId="2" ParentId="19907" CreationDate="2011-04-12T12:08:20.547" Score="2" Body="&lt;p&gt;First things first, I've not played Ultima Online in some time, so maybe my answer is a bit out of date.&#xA;Having said that however I wish to provide some input.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some items can only be acquired trough PvM, such as &lt;a href=&quot;http://www.uoguide.com/Power_Scrolls&quot; rel=&quot;nofollow noreferrer&quot;&gt;powerscrolls&lt;/a&gt;&lt;sup&gt;1&lt;/sup&gt;, &lt;a href=&quot;http://www.uoguide.com/Stat_Scrolls&quot; rel=&quot;nofollow noreferrer&quot;&gt;statscrolls&lt;/a&gt; and the &lt;a href=&quot;http://www.uoguide.com/Artifacts_(Doom)#The_Gauntlet&quot; rel=&quot;nofollow noreferrer&quot;&gt;gauntlet artifacts&lt;/a&gt;. I'd argue that powerscrolls might be the most interesting reason to PvM as they are generally sought after and 120-scrolls are rare and expensive. Either you could hunt them for a chance to get a &quot;cheap&quot; 120-scroll or to make gold by selling the scrolls you obtain. This makes it meaningful for someone to go into PvM, much for the same reasons someone would go into crafting (better items or gold). Neither of these might be a reason for you to go into PvM, but PvM:ing is obviously a meaningful part of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PvM is also useful when starting out, as you gain skill, gold and starter equipment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1&lt;/sup&gt;Crafting powerscrolls are obtainted by filling out &lt;a href=&quot;http://www.uoguide.com/Bulk_Order_Deed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bulk Order Deeds&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2445" LastActivityDate="2011-04-12T12:08:20.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19929" PostTypeId="1" AcceptedAnswerId="19930" CreationDate="2011-04-12T12:25:21.533" Score="21" ViewCount="18077" Body="&lt;p&gt;I have several islands in Minecraft, and I would like a simple way to walk from one island to another, that is, connect them together in some way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I still don't want to prevent traveling by boat by filling up the ocean or something like that. I don't want to simply use a boat either, as it seems to be somewhat clumsy if I want to travel there often.&lt;/p&gt;&#xA;" OwnerUserId="8114" LastEditorUserId="122" LastEditDate="2011-04-12T13:12:43.773" LastActivityDate="2014-06-02T09:26:13.793" Title="What is the best way to connect islands together in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19930" PostTypeId="2" ParentId="19929" CreationDate="2011-04-12T12:31:12.763" Score="23" Body="&lt;p&gt;The simplest approach is to build a bridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need to build up far enough (at least 3 blocks above water level) to ensure that you have clearance for your boat before building across.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't &lt;strong&gt;have&lt;/strong&gt; to build mid stream supports as everything but gravel and sand are self supporting, but it might make building easier as you can build from both sides rather than having to creep to the end and add new blocks that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;https://gaming.stackexchange.com/q/19494/13&quot;&gt;this question on cantilevers&lt;/a&gt; for tricks and tips on this aspect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want neutral mobs spawning on the bridge avoid dirt (unless it's completely disconnected from any existing grass). Cobblestone might be the best bet as you always have a surplus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure the bridge is well lit so hostile mobs don't spawn on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could set up doors at either end to keep mobs off it too.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2011-10-25T22:30:51.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19931" PostTypeId="2" ParentId="19929" CreationDate="2011-04-12T12:31:41.483" Score="5" Body="&lt;p&gt;Why not simply make an elevated bridge?  That way boats can still pass under, but you can quickly walk between islands as well.  If you're not much for aesthetics, you should easily be able to find enough resources to make a dirt or cobblestone bridge assuming it's a reasonably short distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, I've also made underground tunnels between islands.  This is more visually attractive, but much more time consuming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit&lt;/em&gt; - Added cobblestone to the list of easy materials to acquire.  This has the benefit of easily avoiding grass growth, but if done properly (not next to any grass blocks) dirt will not grow grass or allow mobs to spawn as well.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-04-12T13:54:48.260" LastActivityDate="2011-04-12T13:54:48.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19932" PostTypeId="2" ParentId="19929" CreationDate="2011-04-12T12:33:30.420" Score="10" Body="&lt;p&gt;I'm not sure on the &amp;quot;best&amp;quot; way, since that's a fairly ambiguous term... but I can think of three different methods:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Build a bridge: this could either be a really simply bridge, basically just a straight line - nothing fancy; or you could make a more complex bridge.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Another method, and in my opinion, the most awesome method: Build an underwater (or underground) tunnel going to each Island..or connecting each Island. not only is this just downright awesome, but it wouldn't block boats, take up 'premium' space, or just mess up the appearance you want (that is, if you'd rather not have a bridge, and just water for people to see)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Nether_Portal#Linkage_between_Overworld_and_Nether&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nether Portals.&lt;/a&gt;. I've done this before to link a flying Island with my ground base. You'll need to read up more on how Nether Portals to make sure you get this working correctly.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;The basic idea is that a portal created in the &amp;quot;real&amp;quot; world will have a corresponding portal created in the nether with the following coordinate translation from the real world to the nether:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;{X, Y, Z} → {floor(X) ÷ 8, Y, floor(Z) ÷ 8}&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-01-24T17:53:23.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19934" PostTypeId="5" CreationDate="2011-04-12T13:11:01.200" Score="0" Body="&lt;p&gt;Many games have the ability to host multiplayer play built-in, while others require a dedicated server version of the game, and some games have both options.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Usage&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Use the &lt;a href=&quot;/questions/tagged/hosting&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;hosting&amp;#39;&quot; rel=&quot;tag&quot;&gt;hosting&lt;/a&gt; tag for general questions about hosting dedicated game servers (either online or locally) that are not specific to a game itself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your question is about a specific game's dedicated server, please use the tag for that game instead, For example, use &lt;a href=&quot;/questions/tagged/minecraft-server&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-server&amp;#39;&quot; rel=&quot;tag&quot;&gt;minecraft-server&lt;/a&gt; for Minecraft dedicated server questions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use &lt;a href=&quot;/questions/tagged/networking&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;networking&amp;#39;&quot; rel=&quot;tag&quot;&gt;networking&lt;/a&gt; if your question is concerning general networking and connectivity.&lt;/p&gt;&#xA;" OwnerUserId="46563" LastEditorUserId="28182" LastEditDate="2017-02-16T06:43:37.910" LastActivityDate="2017-02-16T06:43:37.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19935" PostTypeId="4" CreationDate="2011-04-12T13:11:01.200" Score="0" Body="For general questions about hosting dedicated game servers either online or locally that are not specific to a game itself. If your question is about a specific game's dedicated server software, please use the tag for that game's software instead. Use [networking] for general network &amp; connectivity questions." OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2017-02-16T06:43:37.910" LastActivityDate="2017-02-16T06:43:37.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19936" PostTypeId="2" ParentId="19929" CreationDate="2011-04-12T13:14:17.063" Score="6" Body="&lt;p&gt;Obligatory suggestion: railways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you're in multiplayer, make two bridges (avoid using dirt, for it enables sheeps and pigs to spawn; use cobblestone instead), then build two railway rings onto them. One goes strictly clockwise, another goes strictly counterclockwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uZYyy.png&quot; alt=&quot;Sample plan&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-12T13:14:17.063" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19937" PostTypeId="2" ParentId="19184" CreationDate="2011-04-12T13:19:18.850" Score="1" Body="&lt;p&gt;Unfortunately I had recently the same issue as you did, lost like 6 Ranked games consecutively, and you know what I found, that as your ELO drops down and as &lt;em&gt;Drake&lt;/em&gt; has well mentioned, the teams start to lack solid composition, and most importantly many of these teams lack a carry (most likely an AD/DPS one).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So after this little frustration, I decided to start trying out AD carries, or sort of Beefy DPS which can actually carry a game and raise up my ELO again, I am talking about champions like Master Yi, Olaf, Xin Zhao, Nocturne etc..  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would recommend you to get specialized on playing AD/AP carries, even without a good team composition at a low ELO such as 1000- you can win that type of games for your team if you play smart.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-04-12T13:19:18.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19938" PostTypeId="2" ParentId="19926" CreationDate="2011-04-12T13:44:38.317" Score="7" Body="&lt;p&gt;It's the same. All dropped items disappear after 5 minutes. The best way to gather the loot from mob traps is simply to stand in the collection point for a while. You can open your inventory so the game doesn't pause if you leave it and go do something else.&lt;/p&gt;&#xA;" OwnerUserId="6140" LastActivityDate="2011-04-12T13:44:38.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19939" PostTypeId="1" CreationDate="2011-04-12T14:24:07.507" Score="1" ViewCount="68865" Body="&lt;p&gt;Is it possible to install Counter-Strike on a MacBook Pro? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="2343" LastEditorUserId="274" LastEditDate="2011-04-12T17:23:35.087" LastActivityDate="2015-09-03T22:34:13.603" Title="How can I install Counter-Strike on a MacBook Pro?" Tags="|macos|counter-strike|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19940" PostTypeId="2" ParentId="19939" CreationDate="2011-04-12T14:33:14.313" Score="2" Body="&lt;p&gt;Assuming your system can handle it, you can install it off of steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The info is found here: &lt;a href=&quot;http://store.steampowered.com/css&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/css&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-12T14:33:14.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19941" PostTypeId="2" ParentId="19939" CreationDate="2011-04-12T14:38:24.637" Score="9" Body="&lt;p&gt;You cannot install the original &lt;a href=&quot;http://store.steampowered.com/app/10/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Strike 1.6&lt;/a&gt; on Mac without Windows emulation software. You can however install &lt;a href=&quot;http://store.steampowered.com/app/240/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Strike: Source&lt;/a&gt;, that's the revamped CS that has been ported to &lt;a href=&quot;http://en.wikipedia.org/wiki/Source_%28game_engine%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source engine&lt;/a&gt; (the same one as used in Half-Life 2).&#xA;Requirements are:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Minimum: OS X version Leopard 10.5.8,&#xA;  Snow Leopard 10.6.3, 1GB RAM, NVIDIA&#xA;  GeForce 8 or higher, or ATI X1600 or&#xA;  higher, Mouse, Keyboard, Internet&#xA;  Connection&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Update: As of 2015, I'd recommend newer &lt;a href=&quot;http://store.steampowered.com/app/730&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Strike: Global Offensive&lt;/a&gt;. It supports Windows, OSX and Linux users on same servers.  &lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="7354" LastEditDate="2015-09-03T22:34:13.603" LastActivityDate="2015-09-03T22:34:13.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19943" PostTypeId="2" ParentId="3110" CreationDate="2011-04-12T16:10:04.100" Score="4" Body="&lt;p&gt;Since it hasn't been emphatically mentioned in any answer or the details of the question I'd like to point out that you can equip higher grade armor and you can equip upgrades to the armor.  Having your strongest armor and upgrade configuration equipped will help defend you from one shots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to equip higher grade armor (Xbox 360):&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;While your in a mission press 'Start'&lt;/li&gt;&#xA;&lt;li&gt;Select 'Equipment'&lt;/li&gt;&#xA;&lt;li&gt;Scroll left or right through the &lt;em&gt;equipment&lt;/em&gt; menu until you are on &lt;em&gt;armor&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Scroll up and down through the armor you've picked up.  Pick the strongest one for your class. (Armor is class specific.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press 'A' to equip the selected armor.&#xA;&#xA;&lt;strong&gt;How to equip upgrades (Xbox 360):&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;With armor selected (See 'How to equip higher grade armor' above) press 'X'&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Scroll up and down through the armor upgrades you've picked up.&lt;/li&gt;&#xA;&lt;li&gt;Press 'A' to confirm your selection. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Side note: I favor the 'Medical' armor upgrade in most cases.&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-12T16:10:04.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19944" PostTypeId="2" ParentId="19929" CreationDate="2011-04-12T17:16:24.173" Score="16" Body="&lt;h2&gt;Underwater&lt;/h2&gt;&#xA;&lt;p&gt;Ok, so &lt;a href=&quot;https://gaming.stackexchange.com/questions/19857/building-underwater-in-minecraft/19889#19889&quot;&gt;I recently outlined how to make sign-roofs underwater&lt;/a&gt;, they can also be used to create nice long tunnels underwater. Ladders can be used as well, but you wouldn't want to walk next to them as you'll constantly be tugged up into the water. Of the two options, ladders require less wood:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;~~~~~    ~ - water&#xA;⌧⌧⌧⌧⌧    ⌧ - sign/ladder&#xA;         # - block&#xA;#####&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;The nifty thing about underwater tunnels is that you only need one bock of water above them to be able to boat across them, and they wont obstruct your view of the sky/surrounding area, and use renewable resources.&lt;/p&gt;&#xA;&lt;h2&gt;Overwater&lt;/h2&gt;&#xA;&lt;p&gt;Build a bridge. You're going to want to have your bridge at least 3 blocks above the water so that you don't hit your head if you exit the boat while underneath it:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;#####   # - block&#xA;        ~ - water&#xA;  o&#xA; \_/&#xA;~~~~~&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;if you're making a bridge above water, you're probably going to want it to be attractive and well lit. I'd suggest choosing to make it out of a single material such as cobblestone or wooden planks, as they're readily available. The width of the bridge might be important to you, a wider bridge can look very elegant, especially if you use step pieces for the center and normal blocks for the edges: &lt;code&gt;XxxxX&lt;/code&gt;. You can secure your road by enclosing the stairs/ladder up to it.&lt;/p&gt;&#xA;&lt;p&gt;Also, an above-ground road can easily be expanded to be wider to include a railway next to the path.&lt;/p&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-12T17:58:54.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19945" PostTypeId="2" ParentId="19917" CreationDate="2011-04-12T17:21:14.853" Score="8" Body="&lt;p&gt;What I've been able to determine so far&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There are no explicit classes in the game, it is solely based on your gear.  &lt;/li&gt;&#xA;&lt;li&gt;There are three types of weapons in the game: sword, gun, and bomb.  Characters have all 3 types, but may focus on upgrading one type over the others.&lt;/li&gt;&#xA;&lt;li&gt;There doesn't appear to be any healing or support type items, everything is either about doing damage to enemies, or preventing damage to yourself.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-04-12T17:21:14.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19946" PostTypeId="1" AcceptedAnswerId="19947" CreationDate="2011-04-12T17:40:19.227" Score="6" ViewCount="2843" Body="&lt;p&gt;In Wii Sports bowling, I can move my character's starting position back and forth, and change the initial angle of their throw.  But it seems that there are other properties of the throw that are determined by Wii Remote actions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Speed / strength of throw (obviously)&lt;/li&gt;&#xA;&lt;li&gt;&quot;spin&quot; on ball&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What other things might I be missing, and what affects them?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-04-12T19:26:44.807" Title="What Wii Remote input affects my throw in bowling?" Tags="|wii-sports|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19947" PostTypeId="2" ParentId="19946" CreationDate="2011-04-12T17:55:56.853" Score="6" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;When you let go of the ball&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you let go earlier (before the character has walked all the way to the foul line), the ball has more time to curve if you put spin on it.  You can make the final angle of the ball more sharp by letting go earlier than you would have otherwise, assuming the same spin, and of course it will have drifted farther left or right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Throwing the ball up / out&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Letting go of the ball when your / the character's arm is up / out affects it differently than letting go down low.  In general the higher you throw, the straighter the ball will go; it will be less affected by spin due to the &quot;thump&quot;.  So if your goal is to curve the ball, you probably want to let go down low.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It's also interesting to note that spin can be put on the ball both by twisting your hand and by flicking left or right at the end of your throw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that's all you missed.  I consider myself an expert because I got good enough for the game to start cheating on me (I got 10 strikes and then left a corner pin ... so unfair.  But I spared it up).&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-04-12T18:16:04.777" LastActivityDate="2011-04-12T18:16:04.777" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19948" PostTypeId="2" ParentId="14621" CreationDate="2011-04-12T18:22:02.370" Score="3" Body="&lt;p&gt;Did they refund the cost of all 1500 points or just 340? If you spent most of the points and they refunded the cost of all 1500 I wouldn't say anything -- just go buy some more points and enjoy somewhat-free DLCs. This might not be the honest thing to do, but MS can't do anything about it since the money was already refunded to your credit card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you were just refunded the cost of 340 points then they probably had a problem with Live or maybe some kind of big update to their store system, which made them give a refund to everyone who used their debit card to buy points. (They can't refund points from a points card.) Try asking other people that use debit cards to buy points if they got refunds too.&lt;/p&gt;&#xA;" OwnerUserId="6105" LastEditorUserId="274" LastEditDate="2011-04-12T19:51:00.867" LastActivityDate="2011-04-12T19:51:00.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19949" PostTypeId="1" AcceptedAnswerId="19961" CreationDate="2011-04-12T18:23:35.837" Score="5" ViewCount="1279" Body="&lt;p&gt;Last night I noticed I had a friend playing the Gears of War 3 Beta and was playing team death match (I don't know where he came from just a random off of Xbox live). I messaged him over and over again trying to find out how this was possible but he never responded. I searched online for a good 45 minutes and NOTHING just that the beta starts the 18th for Bulletstorm Epic edition owners and the 25th for the rest of us. I honestly gave up and just figured maybe he knows someone important or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However today one of my personal friends said he saw a person online playing it as well. He investigated further and determined there is 90MB update when you log into bulletstorm and now the Gears of War 3 beta icon is lit up. However when he tries to launch it he receives a message that it won't be available until the 18th. I understand that officially it won't be available until the 18th but I still want to know how this is possible. Did they hack it? are we both crazy? I guess it's also possible we both know people that work at Epic?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is it possible for people to play betas before they come out? I have seen people playing full games before they release due to them working in retail ect.. but what about betas?&lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="3062" LastEditDate="2012-02-06T18:51:56.603" LastActivityDate="2012-02-06T18:51:56.603" Title="How are people playing betas before they come out?" Tags="|xbox-360|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19950" PostTypeId="2" ParentId="19064" CreationDate="2011-04-12T18:32:38.990" Score="2" Body="&lt;p&gt;Apparently on &quot;easy&quot; you don't unlock anything. Or so my brother says.&lt;/p&gt;&#xA;" OwnerDisplayName="user8532" LastActivityDate="2011-04-12T18:32:38.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19951" PostTypeId="2" ParentId="19929" CreationDate="2011-04-12T19:12:38.817" Score="1" Body="&lt;p&gt;I suggest using an elevated bridge at minimum 3 blocks high from the water surface.  Build it at the point where it is as straight as possible, the shortest distance you can achieve.  Railways are a nice help and recommended to make travel faster.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any self-supporting material (such as cobblestone, dirt, wood) can be used for the bridge, and id say to stay on the safe side make it 3 blocks wide. If materials isn't a problem, try a bridge 3 feet wide with a 1 block high railing.  if not you can do a one block path with a railing on its upper diagonals.  this will keep you safe and you can use less blocks.  Use torches every 8-12 blocks, depending on how you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you wanna get fancy you can add columns every certain distance and use rare or the same materials throughout the structure just to make it more aesthetically pleasing.&lt;/p&gt;&#xA;" OwnerUserId="7488" LastActivityDate="2011-04-12T19:12:38.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19952" PostTypeId="2" ParentId="19946" CreationDate="2011-04-12T19:26:44.807" Score="3" Body="&lt;p&gt;Basically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The acceleration of the remote towards the screen (emulating your motion to push and release the ball into the lane)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The time you release the button (emulating when you let go of the ball)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The rotation of your wrists/forearm closely following your thumb as the axis of rotation (rotation along the long axis of the controller if you hold the controller correctly, emulating the spin you put on the ball when you throw it)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The rotation of your wrists in the direction perpendicular to you palm, closely following your wrist as the axis of rotation (rotation along the axis perpendicular to the face of the controller where your thumb rests if you hold the controller correctly, emulating the extra directional push you put on the ball when you throw it)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7488" LastActivityDate="2011-04-12T19:26:44.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19953" PostTypeId="1" AcceptedAnswerId="19964" CreationDate="2011-04-12T19:30:07.390" Score="21" ViewCount="126958" Body="&lt;p&gt;How can you toggle between sneak and normal standing position?  It's kind of annoying having to keep a button pressed while I try to build and move around to get a better view of what I am doing.&lt;/p&gt;&#xA;" OwnerUserId="7488" LastEditorUserId="1787" LastEditDate="2012-05-31T13:25:13.010" LastActivityDate="2021-04-03T15:48:27.087" Title="How do I toggle on and off sneak in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19954" PostTypeId="2" ParentId="19953" CreationDate="2011-04-12T19:43:47.197" Score="9" Body="&lt;p&gt;Unfortunately, there's no built-in way to toggle sneaking in Minecraft. However, you could always tape down / weigh down your actual &lt;code&gt;Shift&lt;/code&gt; key.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-04-12T19:43:47.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19957" PostTypeId="1" AcceptedAnswerId="32087" CreationDate="2011-04-12T20:21:07.950" Score="1" ViewCount="111" Body="&lt;p&gt;Where is the leader board(s) for Michael Jackson The Experience for Kinect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game's site: &lt;a href=&quot;http://theexperience-thegame.ubi.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://theexperience-thegame.ubi.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8325" LastEditorUserId="181240" LastEditDate="2023-03-23T21:30:54.283" LastActivityDate="2023-03-23T21:30:54.283" Title="Leader Board for Michael Jackson The Experience for Kinect" Tags="|kinect|michael-jackson-the-experience|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19961" PostTypeId="2" ParentId="19949" CreationDate="2011-04-12T20:33:37.243" Score="5" Body="&lt;p&gt;Beta tests are accessible in different ways, depending on how the developers want to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ways to participate in private beta:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Be a part of the developer team&lt;/li&gt;&#xA;&lt;li&gt;Know someone on the developer team&lt;/li&gt;&#xA;&lt;li&gt;Know someone who knows someone on the developer team&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ways to participate in public beta:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Complete a sign-up process before the beta begins, then be randomly selected&lt;/li&gt;&#xA;&lt;li&gt;Buy a game which contains beta access to another game&lt;/li&gt;&#xA;&lt;li&gt;Pre-order the full game&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Essentially, you just have to know how that particular beta is being carried out, and/or be very lucky.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-12T20:33:37.243" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="19962" PostTypeId="1" AcceptedAnswerId="19972" CreationDate="2011-04-12T20:33:55.890" Score="-3" ViewCount="1616" Body="&lt;p&gt;Which Minecraft seeds can generate a massive high-altitude landscape?&lt;/p&gt;&#xA;" OwnerUserId="8535" LastEditorUserId="1777" LastEditDate="2011-04-12T20:47:58.467" LastActivityDate="2011-05-12T02:07:43.437" Title="Minecraft seeds for a high landscape?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="6" ClosedDate="2012-03-07T02:10:39.010" ContentLicense="CC BY-SA 3.0" />
  <row Id="19964" PostTypeId="2" ParentId="19953" CreationDate="2011-04-12T20:45:17.893" Score="21" Body="&lt;p&gt;While you're holding &lt;kbd&gt;Shift&lt;/kbd&gt; to sneak, press the &lt;kbd&gt;Alt&lt;/kbd&gt; key once. This will return control to your mouse pointer, and when you click on the game window again, you will be permanently crouched until you press &lt;kbd&gt;Shift&lt;/kbd&gt; again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This only works in windowed mode - there is currently no way to toggle crouch in fullscreen. Notch has, however, expressed interest in adding sneak toggle capability.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-12T20:45:17.893" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="19965" PostTypeId="1" AcceptedAnswerId="19968" CreationDate="2011-04-12T20:49:15.877" Score="3" ViewCount="7075" Body="&lt;p&gt;I purchased ME2 used via Craigslist and do not have Cerberus Network access.  What are the benefits to having access?  I'm trying to decide whether or not to purchase access.&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-10-29T17:00:53.463" Title="What are the benefits to purchasing the Cerberus Network for Mass Effect 2" Tags="|mass-effect-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19967" PostTypeId="1" AcceptedAnswerId="19995" CreationDate="2011-04-12T21:02:05.053" Score="10" ViewCount="6373" Body="&lt;p&gt;Whenever I first met Minsc in the town that he stands around in, all he said was that he didn't like the look of me. Every attempt to reengage him in conversation fails, and I never get the option to have him join my party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's been a while since I've played this game originally, but I remember being able to team up with Minsc to save Dynaheir from the Gnoll Fortress.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thinking it would help, I went ahead and left for the fortress without Minsc, rescued Dynaheir, she joined my party, and I went back to try talking to Minsc again.  He still ignores me even though Dynaheir is in my party!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have any evil characters in my party. The other members are Jaheira, Kaleid, and Imoen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get him to join up with me? &lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="483" LastEditDate="2012-12-20T19:36:59.637" LastActivityDate="2019-06-19T21:37:22.197" Title="Why won't Minsc join my party?" Tags="|baldurs-gate|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19968" PostTypeId="2" ParentId="19965" CreationDate="2011-04-12T21:15:53.313" Score="2" Body="&lt;p&gt;It gives you access to some free (well, not REALLY free since you have to pay for it ;)) DLC's and possibility to buy others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a list of DLC's in ME2, the ones marked as &quot;free&quot; are available to any CN member.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://masseffect.wikia.com/wiki/Downloadable_Content&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://masseffect.wikia.com/wiki/Downloadable_Content&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion - it's definitely worth it (especially for Zaeed, an additional squad member + nice side quest), and other DLC (the paid ones) are also very good, but play 2-3 hours and then decide.&lt;/p&gt;&#xA;" OwnerUserId="8538" LastActivityDate="2011-04-12T21:15:53.313" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="19970" PostTypeId="1" CreationDate="2011-04-12T21:23:58.047" Score="7" ViewCount="2851" Body="&lt;p&gt;What causes Coup de Grace in Dragon Quest 9?&lt;/p&gt;&#xA;" OwnerUserId="8475" LastEditorUserId="4027" LastEditDate="2012-12-19T07:04:44.583" LastActivityDate="2014-12-22T20:52:40.007" Title="What causes Coup de Grace?" Tags="|dragon-quest-9|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19972" PostTypeId="2" ParentId="19962" CreationDate="2011-04-12T21:39:13.560" Score="18" Body="&lt;p&gt;I don't know if there is a list broken up into categories like what you are asking for, but there is a blog which posts seeds and screenshots of what they generate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftseeds.info/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftseeds.info/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8541" LastActivityDate="2011-04-12T21:39:13.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19975" PostTypeId="1" CreationDate="2011-04-12T22:15:42.733" Score="3" ViewCount="887" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8711/is-there-a-way-to-increase-the-maximum-horizon-render-distance-in-minecraft&quot;&gt;Is there a way to increase the maximum horizon render distance in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is there some way I can increase the render distance in minecraft? I have the fog at maximum distance, but when I am at the top of the mountains, that just is not far enough. I can only see the blue haze. Any settings I can change? Is there some mod that would help me? I would prefer it to work on smp.&lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-04-15T15:24:48.403" Title="Longer render distances in minecraft" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ClosedDate="2011-04-13T14:31:01.270" ContentLicense="CC BY-SA 3.0" />
  <row Id="19976" PostTypeId="1" AcceptedAnswerId="19977" CreationDate="2011-04-12T22:24:32.353" Score="10" ViewCount="725" Body="&lt;p&gt;I've just started playing Magicka, and I'm constantly getting reminded of how to dry myself out using fire, without being told why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What disadvantages do I suffer as a result of being wet?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorDisplayName="user821" LastEditDate="2011-04-12T22:31:39.660" LastActivityDate="2017-04-11T04:19:07.130" Title="What disadvantages are there from being wet?" Tags="|magicka|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19977" PostTypeId="2" ParentId="19976" CreationDate="2011-04-12T22:31:57.087" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Recognized by dripping clothes.&#xA;  Attempting to conjure a lightning&#xA;  element whilst in this state will&#xA;  damage a wizard and cause him to lose&#xA;  charges. Thus, it is impossible to&#xA;  cast any spell involving a lightning&#xA;  element while wet. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Wet characters also take twice as much&#xA;  damage from lightning spells. Being&#xA;  Wet will remove Grease/Burning.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.magickapedia.net/wiki/Statuses&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magickapedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8544" LastEditorUserId="3015" LastEditDate="2011-04-13T05:07:03.937" LastActivityDate="2011-04-13T05:07:03.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19978" PostTypeId="2" ParentId="19970" CreationDate="2011-04-12T22:39:51.087" Score="8" Body="&lt;p&gt;This link explains what helps to improve the trigger of the Coup de Grâce (see Trigger table)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dragonquest.wikia.com/wiki/Coup_de_Gr%C3%A2ce&quot; rel=&quot;noreferrer&quot;&gt;DragonQuest Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The frequency of a Coup de Grâce occurring is amplified by the following conditions:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Critical fan equipped   +6%&#xA;Overcritical fan equipped   +7%&#xA;Hypercritical fan equipped  +8%&#xA;Dire critical fan equipped  +10%&#xA;Combat action medal     +3%&#xA;Martial artist, Ranger, or Luminary     +3%&#xA;1 other party member primed     +0.8%&#xA;2 other party members primed    +10%&#xA;3 other party members primed    +36%&#xA;10% damage taken    +0.75%&#xA;20% damage taken    +1.5%&#xA;30% damage taken    +3%&#xA;40% damage taken    +6%&#xA;50% damage taken    +12%&#xA;60% damage taken    +24%&#xA;70% damage taken    +48%&#xA;80% damage taken    +95%&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="8544" LastEditorUserId="3917" LastEditDate="2011-09-07T19:49:30.350" LastActivityDate="2011-09-07T19:49:30.350" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19979" PostTypeId="1" AcceptedAnswerId="20041" CreationDate="2011-04-12T23:45:49.960" Score="3" ViewCount="400" Body="&lt;p&gt;I've have had something like 12 kills in a round with VADS, still didn't get the pin. So which weapons do count for this pin?&lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-04-13T16:48:35.093" Title="Which weapons count for &quot;5 kills with stationary weapons&quot; pin?" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19980" PostTypeId="2" ParentId="19979" CreationDate="2011-04-12T23:55:29.103" Score="2" Body="&lt;p&gt;I gained this pin achievement and other pin related achievements by using the mounted MGs -- particularly, especially the shielded MG next to objective B in Nelson Bay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It great to  cover all enemy's approaches, resulting in a high numbers of kills.&lt;/p&gt;&#xA;" OwnerUserId="8544" LastEditorUserId="8544" LastEditDate="2011-04-13T10:29:00.577" LastActivityDate="2011-04-13T10:29:00.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19981" PostTypeId="2" ParentId="19953" CreationDate="2011-04-13T01:23:30.157" Score="1" Body="&lt;p&gt;There is a program called AutoHotkey that can do stuff like this for windows.&lt;/p&gt;&#xA;" OwnerUserId="4580" LastActivityDate="2011-04-13T01:23:30.157" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19982" PostTypeId="2" ParentId="19817" CreationDate="2011-04-13T01:41:15.820" Score="10" Body="&lt;p&gt;I use redstone to indicate a direction to an exit.  A redstone torch or wire can be seen from a pretty good distance and nothing else looks like it.  You'll run into endless amounts of redstone while exploring so that shouldn't be a problem&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to specify a direction, consider an &quot;Arrow&quot; with the torch as the head and redstone wire as the tail.  Just go in the direction it points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other hints:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When exploring a large cave system I bring the following at a minimum:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A stack of wood--You can make anything you'll need but food with this and it's worth 4 stacks of planks.&lt;/li&gt;&#xA;&lt;li&gt;A stack of wheat (The only stackable food)&lt;/li&gt;&#xA;&lt;li&gt;A full bucket of water.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you get damaged, wall yourself in, create a workbench and make some bread from the wheat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see ANY free lava, dump the water bucket out on a tile next to the water.  It will wash over the lava and turn it into obsidian, then scoop the water back up--repeat until all the lava is gone.  Lava may be pretty but once you've died 10 or 20 times loosing stacks of diamonds each time, you'll realize the wisdom of doing it this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't dig straight up or straight down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fully light everything.  You should be running a coal surplus anyway so just throw torches everywhere. this A) lets you know Very Clearly where you have and haven't been, and B) stops monsters from spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you run out of coal, make a small tree farm and start creating charcoal by using planks to cook wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a HUGE cave system and you create a base of operations, I suggest you build a tree-farm there.  At least one or two 3x3 areas of dirt with a torch in the center and saplings planted around it with the ceiling cleared as high as you can reach.  The thing about this is it's Amazingly Visible--you can glance it from far far away because nothing else in the caves is green like that.  Also you can replentish that wood supply and stay down longer.&lt;/p&gt;&#xA;" OwnerUserId="4580" LastActivityDate="2011-04-13T01:41:15.820" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19983" PostTypeId="1" AcceptedAnswerId="19984" CreationDate="2011-04-13T01:56:50.147" Score="10" ViewCount="3030" Body="&lt;p&gt;In Minecraft, biomes are (supposedly) decided by an area's calculated temperature and moisture.  A very &quot;dry&quot; area may be a desert, a &quot;cold&quot; area may be a tundra, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also affects things like grass color.  In my experience, forests tend to have darker grass than plains.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I, for example, plant a lot of trees in a plain, will it be handled as a forest and make the grass darker?  (There's a specific area of my map that would be great for building a base, but the grass annoys me.)&lt;/p&gt;&#xA;" OwnerUserId="8546" LastActivityDate="2011-04-13T01:58:47.070" Title="Changing Minecraft Biomes" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19984" PostTypeId="2" ParentId="19983" CreationDate="2011-04-13T01:58:47.070" Score="12" Body="&lt;p&gt;Biomes are set; you can't change them by adding / removing biome-specific features to areas.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-04-13T01:58:47.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19986" PostTypeId="1" AcceptedAnswerId="20005" CreationDate="2011-04-13T02:45:08.043" Score="2" ViewCount="1723" Body="&lt;p&gt;I'm not sure I understand how to get into hand to hand combat in RE5.  It seems that I occasionally get a hint to press &lt;kbd&gt;F&lt;/kbd&gt; and make hooks, but other than that and the machete, I don't see a way to just punch or kick an enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something here?&lt;/p&gt;&#xA;" OwnerUserId="8549" LastEditorUserId="1980" LastEditDate="2011-11-17T18:25:37.690" LastActivityDate="2011-11-17T18:25:37.690" Title="How do I engage in hand to hand combat?" Tags="|resident-evil-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19987" PostTypeId="2" ParentId="19929" CreationDate="2011-04-13T02:45:29.527" Score="4" Body="&lt;p&gt;Some scuba diving and careful counting can make underwater tunnels viable. It's easy to get confused and miscount, so you want to give yourself a margin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're trying this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mark your start location.&lt;/li&gt;&#xA;&lt;li&gt;Put up a small tower every few paces -- one block on the tenth step, two at the twentieth, one at the thirtieth, three at the fortieth, et cetera.&lt;/li&gt;&#xA;&lt;li&gt;When you're digging, do the same thing, but with a side corridor. One block deep at 10, two blocks deep at 20, and so on.&lt;/li&gt;&#xA;&lt;li&gt;Go deeper rather than shallower.&lt;/li&gt;&#xA;&lt;li&gt;Start and end your tunnels inland a bit, or be very careful with your angles. You could have an endpoint on the top of a short cliff, and a 45-degree angle tunnel would have to cross through open water. I would stay level until there's land above.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My main objection to this strategy is that it doesn't afford much of a view. With a lot of work, though, you can replace the walls and ceiling with glass, then dig out the surrounding area. This is easier if you ignored my advice about going deeper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, I don't like this solution that much, but it works, and it doesn't mess up the view.&lt;/p&gt;&#xA;" OwnerUserId="8547" LastActivityDate="2011-04-13T02:45:29.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19988" PostTypeId="1" AcceptedAnswerId="19989" CreationDate="2011-04-13T03:00:05.560" Score="14" ViewCount="9945" Body="&lt;p&gt;In &lt;em&gt;Tiny Wings&lt;/em&gt; (iOS), I would like to get to island 8, and I'm wondering: does the sun just tick down at a constant time, chasing you as you fly (therefore, you want to fly as fast as possible)? Or does it speed up as you get to later islands?&lt;/p&gt;&#xA;&lt;p&gt;Also, does it have a maximum where you can't get too far ahead of it? (I.e., if you go super fast on the first island, does it actually help more than going regular fast? Or can you only get so far in front of the sun?)&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="4797" LastEditDate="2023-10-03T07:16:52.923" LastActivityDate="2023-10-03T07:16:52.923" Title="How does the sun work in Tiny Wings?" Tags="|tiny-wings|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="19989" PostTypeId="2" ParentId="19988" CreationDate="2011-04-13T03:24:10.070" Score="16" Body="&lt;p&gt;&lt;strong&gt;UPDATED:&lt;/strong&gt; I wasn't really satisfied that my previous answer was correct, so I spent some time experimenting. I was partly right and partly wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Experiment 1:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I traversed the 1st island with the screen pressed nonstop. It took approximately 60 seconds for the day/night division line to move from 90° (vertical) to approximately 20°.&lt;/li&gt;&#xA;&lt;li&gt;I traversed the 2nd island with the screen pressed nonstop. It took approximately 35-40 seconds for the day/night division line to move from 90° (vertical) to approximately 20°.&lt;/li&gt;&#xA;&lt;li&gt;I traversed the 3rd island with the screen pressed nonstop. It took approximately 30 seconds for the day/night division line to move from 90° (vertical) to approximately 20°.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Conclusion: The sun goes down progressively faster on each island.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Experiment 2:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I performed Experiment 1 with a nest multiplier of x0 and x23. Results were extremely similar.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Conclusion: Nest level does not appear to affect the speed of the sun.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Experiment 3:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I went off the island 1 to island 2 jump at minimum speed. The sun went backward approximately 70°.&lt;/li&gt;&#xA;&lt;li&gt;I went off the island 2 to island 3 jump at minimum speed. The sun went backward approximately 35°.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Conclusion: End of island jumps push back the sun, regardless of speed. These boosts diminish on each consecutive island (and appear to be gone completely by the 3rd or 4th jump.)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Experiment 4:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I traversed nearly all of island 1 in fever mode. The sun moved backward approximately 10-20°.&lt;/li&gt;&#xA;&lt;li&gt;Tried slides, cloud touches and coin collecting. None of these activities, individually, appeared to have any effect on the sun.&lt;/li&gt;&#xA;&lt;li&gt;I deleted and reinstalled the game for Experiment 2, and I noticed that I was able to get to mid-island 7 pretty consistently, regardless of my much lower nest multiplier (and total score). So it appears that speed, not points, cause the sun to roll back or slow down. &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Conclusion: Going fast can push back the sun. Slides and cloud touches don't seem to have a major effect on the sun, although these are tied up with speed. This speed effect may also diminish on later islands, or it may simply be countered by the sun setting faster.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bonus Conclusion: There is a limit to how far the sun can be rolled back, about 90° backward from the starting position (with the sun just beyond the left edge of the screen).&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-04-28T00:03:13.253" LastActivityDate="2011-04-28T00:03:13.253" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19991" PostTypeId="1" AcceptedAnswerId="19997" CreationDate="2011-04-13T03:47:03.310" Score="0" ViewCount="1536" Body="&lt;p&gt;I have a Dell Dimension E510. Its most important gaming specs are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Intel Pentium 4 3.0GHz CPU&lt;/li&gt;&#xA;&lt;li&gt;1 GB of RAM (with a max of 4 GB)&lt;/li&gt;&#xA;&lt;li&gt;ATI Radeon X300 with 128 MB&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Typically I enjoy playing Counter Strike Source online, but find that it is often difficult to play due to delays. Other games I like to play are Guild Wars, and find that it is ok for the most part. I have the greatest difficult with Battlefield 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have looked on amazon and have found that for about $60 I can upgrade to a 1GB video card, and for another $60 I can max out my RAM to 4 GB. However, I do not want to upgrade without first understand where my slow down is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I determine where the resources are needed? I typically attempt to open up the Windows Task Manager to view the CPU and Memory utilization. I have not found a way to monitor video card metrics. The CPU hovers around 60% and the memory can get under 50 MB under certain circumstances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, I have further concerns that my wireless connection to the desktop is less than optimal. How could I understand if: (1) a sub-optimal internet connection makes the game slow, or (2) a sluggish system is due to something other than network resources?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While upgrading both the video card and memory is not a tremendous amount of memory ($120), I would hate to upgrade and not see a difference in game play.&lt;/p&gt;&#xA;" OwnerUserId="8551" LastEditorUserId="23" LastEditDate="2011-04-13T09:36:18.437" LastActivityDate="2011-04-19T04:59:16.793" Title="How can I determine the bottleneck in my gaming rig?" Tags="|pc|counter-strike|counter-strike-source|battlefield-2|" AnswerCount="4" CommentCount="6" ClosedDate="2013-07-31T13:07:14.003" ContentLicense="CC BY-SA 3.0" />
  <row Id="19992" PostTypeId="1" AcceptedAnswerId="21140" CreationDate="2011-04-13T03:52:19.130" Score="1" ViewCount="702" Body="&lt;p&gt;When I try to start a match in &lt;a href=&quot;http://www.digitalpaint.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;Digital Paint: Paintball 2&lt;/a&gt; I get a huge amount of error messages after I click 'Start Game'.&lt;br&gt;&#xA;The error message is: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;SZ_GetSpace: overflow&lt;/code&gt;&lt;br&gt;&#xA;&lt;code&gt;WARNING: msg overflowed for x3m157&lt;/code&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(x3m157 is my username). Any idea what is causing this? The map I'm trying to load is &lt;code&gt;pball_shred&lt;/code&gt;. Thanks!  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: After I do this, if I press ESC to get back to the main menu and click 'Join Game', the game I tried to start shows up on the list, but when I try to join, I get the same error messages  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT #2: This doesn't change if I change the map that I am trying to have the match on.&lt;br&gt;&#xA;The elim time does not affect anything either. I have started a bounty in the hope of getting an answer to this annoying problem. (if you get the Tumbleweed badge, you know something's wrong :)&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="12" LastEditDate="2011-11-20T01:36:51.073" LastActivityDate="2011-11-20T01:36:51.073" Title="SZ_GetSpace overflow in Paintball 2" Tags="|mods|quake-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="19993" PostTypeId="2" ParentId="19929" CreationDate="2011-04-13T04:04:23.687" Score="4" Body="&lt;p&gt;I'm going to take a different approach to this question than most probably would and suggest &lt;strong&gt;building an EATS Road&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EATS, standing for Etho's Advanced Transportation System, is a boat-based road system. It was developed by YouTube user &lt;a href=&quot;http://www.youtube.com/ethoslab&quot; rel=&quot;nofollow noreferrer&quot;&gt;EthosLab&lt;/a&gt;, who is well known on the Minecraft Forums for building amazing mechanisms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic principle of an EATS Road is simple transportation between two destinations. After building the system, all you have to do is jump into a boat and the boat will automatically launch and send you on your way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Despite what you may think, EATS Roads are completely automated. You don't have to steer the boats at all; all you do is jump in and the road will take you from point A to point B. Also, advanced EATS Roads have boat equalizing systems: when you arrive in one dock, it will dispatch another boat back to ensure both destinations will always have boats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main reason EATS Roads are effective is because, unlike minecarts, boats are not dependant of tracks of any kind; their paths can be easily altered by adjusting currents of water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming your islands are fairly far away, building a nice EATS Road may be the most efficient mode of transportation, as it's faster than walking, and you don't have to do anything while in the boat. Also, by building an EATS Road, you can be using boats without &quot;simply [using] a boat&quot;. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is part 1 of a EATS Road tutorial by YouTube user scjoiner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/OJVhyalMzEo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, here is a modified EATS Road demonstration by YouTube user Eyozix.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/HMLqfouSz6I?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-04-14T03:05:18.200" LastActivityDate="2011-04-14T03:05:18.200" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19994" PostTypeId="2" ParentId="19986" CreationDate="2011-04-13T04:04:24.440" Score="4" Body="&lt;p&gt;You're missing something here; you can't melee at will (with the exception of the knife).  All that other stuff is indeed context sensitive.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-04-13T04:04:24.440" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="19995" PostTypeId="2" ParentId="19967" CreationDate="2011-04-13T04:53:32.377" Score="7" Body="&lt;p&gt;From what I've been able to find your character's charisma is to blame. Baldur's Gate uses reaction rolls which are based on charisma, if you rolled terrible + bad charisma then he won't have anything to do with you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple of people got him to join by increasing their character's charisma (with a character editor) and then removing Dynaheir from the party. After asking Dynaheir to re-join Minsc apparently came along for the ride.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it isn't the charisma, then it could have something to do with having sub 10 reputation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sources:&lt;a href=&quot;http://forums.bioware.com/viewtopic.html?topic=638972&amp;amp;forum=19&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bioware Forums&lt;/a&gt; &amp;amp; &lt;a href=&quot;http://www.gamefaqs.com/boards/75251-baldurs-gate/52819267&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamefaqs&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-04-13T04:53:32.377" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19996" PostTypeId="1" AcceptedAnswerId="19998" CreationDate="2011-04-13T05:02:15.383" Score="9" ViewCount="2980" Body="&lt;p&gt;What tricks and tips have you employed to keep building Supply Depots all game? I've tried keeping one SCV idle to remember, but I keep getting supply locked.&lt;/p&gt;&#xA;" OwnerUserId="6449" LastEditorUserId="26487" LastEditDate="2013-12-09T05:27:16.043" LastActivityDate="2018-12-10T15:03:54.977" Title="How can I remember to build Supply Depots all game?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="19997" PostTypeId="2" ParentId="19991" CreationDate="2011-04-13T05:09:00.853" Score="3" Body="&lt;p&gt;It might be difficult to completely answer your question, but I can provide some considerations.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Which games do you want to play? If they are fairly old ( 3-4 years ) and your graphics card is new, then usually investing in more RAM helps.&lt;/li&gt;&#xA;&lt;li&gt;Are you ok with poor graphics? Dialing down the graphics settings, anti-aliasing, anisotropic filtering, far distance, greatly improves fps.&lt;/li&gt;&#xA;&lt;li&gt;Does your motherboard support the upgrades that you want? Usually old motherboards will not be fully compatible with newer gpus etc. They could have an older bus which could lead to reduced performance. They could have memory expansion limitations, even if they have extra slots. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Have a look at this &lt;a href=&quot;https://gaming.stackexchange.com/questions/12008/determining-if-a-game-is-cpu-or-gpu-limited&quot;&gt;question&lt;/a&gt; to determine point 1.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-04-13T05:09:00.853" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="19998" PostTypeId="2" ParentId="19996" CreationDate="2011-04-13T05:36:33.680" Score="23" Body="&lt;h2&gt;Develop a mental checklist.&lt;/h2&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://youtu.be/m36BSwQY0Ag&quot; rel=&quot;noreferrer&quot;&gt;Day[9] has an excellent video&lt;/a&gt; focused on encouraging you to keep thinking about a small series of specific tasks or thoughts throughout the entirety of the game. When you start off, your mental checklist should probably be limited to about 4 main things:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Are my resources high?&lt;/li&gt;&#xA;&lt;li&gt;Am I about to be supply blocked?&lt;/li&gt;&#xA;&lt;li&gt;Am I building things that help towards my overall strategy?&lt;/li&gt;&#xA;&lt;li&gt;Is there stuff happening on my mini-map?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Because of the way that the HUD is arranged, this means that ideally your eyes should constantly be darting back and forth between the top right and bottom left corners of the screen.&lt;/p&gt;&#xA;&lt;p&gt;So to address your specific problem of being supply blocked consistently, you should create a &lt;em&gt;mental trigger&lt;/em&gt; that associates a common task with checking your supply, so that every time you perform that task you don't even have to think before your eyes dart to the end of the screen. In this context, the action that makes the most sense to associate with being supply blocked is making a unit. In other words, &lt;strong&gt;everytime you make a unit, check your supply count&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;It'll be difficult to get used to and you'll still slip up occasionally, but if you keep on trying to remember this, eventually you'll develop the habits necessary to keep on checking your supply count and thereby remembering to get that supply depot up on time.&lt;/p&gt;&#xA;&lt;p&gt;Also keep in mind that as you expand and make more production facilities, your supply will go up faster, so while a single SCV producing depots will work for one base, eventually you'll need to keep two SCVs making depots in order to keep up with your supply as you expand.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2018-12-10T15:03:54.977" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="19999" PostTypeId="2" ParentId="19991" CreationDate="2011-04-13T06:56:56.667" Score="0" Body="&lt;p&gt;Dude. There's no point in upgrading that computer. To get even a semi-decent performance, you'd need to get a new motherboard and CPU which, coupled with a new GPU and RAM, means almost an entirely new computer. If you want to get a new GPU, you'll also need to get a new power source, as I can imagine that the one you have is equally old. You're looking at around a 300$ config, which is semi-decent, something like &lt;a href=&quot;http://img.photobucket.com/albums/v627/Rakknar/config.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-04-13T08:03:40.770" LastActivityDate="2011-04-13T08:03:40.770" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20000" PostTypeId="2" ParentId="19900" CreationDate="2011-04-13T07:21:19.930" Score="1" Body="&lt;p&gt;This is completely dependent on the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For popular games developed primarily for multiplayer it will almost always be stored on the server for both convenience and security. Examples being Call of Duty and Halo which store ranking server side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For games that share a leveling system between online multiplayer and system-link, split-screen, or singleplayer it will be stored on the console and you will need to transfer the save game data between consoles using a memory card. Example being Red Dead Redemption which shares online multiplayer leveling with system-link (you can even go into it alone without an internet connection or a second console but it is separate from singleplayer).&lt;/p&gt;&#xA;" OwnerUserId="8556" LastActivityDate="2011-04-13T07:21:19.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20001" PostTypeId="1" AcceptedAnswerId="20004" CreationDate="2011-04-13T07:22:29.070" Score="9" ViewCount="912" Body="&lt;p&gt;What are the differences in terms of story and gameplay between single player and co-op?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A friend and I have just bought Magicka and we are wondering if we should start play in single first or if we can immediatly start play in multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user27134" LastEditDate="2012-07-06T17:45:54.117" LastActivityDate="2012-07-06T17:45:54.117" Title="Magicka and co-op" Tags="|magicka|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20002" PostTypeId="2" ParentId="20001" CreationDate="2011-04-13T07:25:44.823" Score="2" Body="&lt;p&gt;So far as I've seen, co-op adventure mode is identical to single player.&lt;/p&gt;&#xA;" OwnerUserId="6455" LastActivityDate="2011-04-13T07:25:44.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20003" PostTypeId="2" ParentId="19976" CreationDate="2011-04-13T07:33:36.963" Score="4" Body="&lt;p&gt;Aside from the effects listed above, you'll also note that anytime your character (or an enemy) takes cold damage while being wet, they will be frozen solid and unable to move or take action. Some enemies are freeze-proof, however, some spoiler related bosses in particular.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-04-13T07:33:36.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20004" PostTypeId="2" ParentId="20001" CreationDate="2011-04-13T07:34:33.563" Score="12" Body="&lt;p&gt;The campaign is the same in single player and co-op. There is no reason to play alone first, just start co-op directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is also better balanced in co-op, IMHO. Single player can get pretty frustrating at times.  &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-13T07:34:33.563" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20005" PostTypeId="2" ParentId="19986" CreationDate="2011-04-13T08:22:54.397" Score="2" Body="&lt;p&gt;As Shinrai said, it's all context sensitive, but be aware that if you do manage to punch someone, your partner can perform a second hit for more damage, and then you can hit them one last time for a lot more damage. Bouncing them back and forth can be quite fun. Zombie Pong!&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-04-13T08:22:54.397" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20007" PostTypeId="1" AcceptedAnswerId="20021" CreationDate="2011-04-13T09:32:23.370" Score="2" ViewCount="6690" Body="&lt;p&gt;I recently got my hands on &lt;em&gt;BlazBlue: Continuum Shift&lt;/em&gt; and have been happily beating my way through the story mode. However, whenever I decide to give the arcade mode a try, never seem to be able to beat the final encounter, the Unlimited Hazama.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I've gathered in my searches, there is no silver bullet solution. But are there any general hints, advice or good strategies against him? Be that general advice or specific to Ragna (who I know how to play best, thanks to the tutorial) or some other character.&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="181240" LastEditDate="2018-01-02T21:33:33.593" LastActivityDate="2018-01-02T21:33:33.593" Title="How do I beat Unlimited Hazama at the end of Arcade mode?" Tags="|blazblue-continuum-shift|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20008" PostTypeId="2" ParentId="19996" CreationDate="2011-04-13T09:36:15.173" Score="6" Body="&lt;p&gt;Players that often get supply blocked tend to do it like this: First they get supply blocked, then in a panic build 3 supply depots immediately, and that &lt;em&gt;buys them enough time to forget&lt;/em&gt; to build more later, and the cycle continues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's important to &lt;strong&gt;get into a rhythm of building supply depots&lt;/strong&gt;. Just as you must get into many rhythms in sc2. Building supply depots is an essential part of your macro game, the little brother to constant unit production.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-04-13T09:36:15.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20009" PostTypeId="2" ParentId="19939" CreationDate="2011-04-13T10:08:08.220" Score="4" Body="&lt;p&gt;You can use Cider port for this. Find any game with cider and then simply put windows cs1.6 files in it. Google and you will find correct steps in youtube. like this one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/tPaoH9LtPKY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8560" LastEditorUserId="8560" LastEditDate="2011-04-13T15:43:31.857" LastActivityDate="2011-04-13T15:43:31.857" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20010" PostTypeId="2" ParentId="20007" CreationDate="2011-04-13T10:43:27.313" Score="1" Body="&lt;p&gt;I found watching this video very useful on how to defeat Unlimited Hazama. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Advice:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Unlimited Hazama has a giant green orb surrounding him that drains your HP and converts it to heal his own when your inside it. Its important to stay at range.. so using a variety of short bursts of melee when hes close and jumping out of range whilst spamming every range attack you have at him. The easiest strategy is to use Rachel and get Gii Cannon spamming. (As shown in the video)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;WARNING&lt;/strong&gt; - Video contains ending spoiler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=_XbUSufUeRo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Youtube - Video Strategy Link&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8544" LastActivityDate="2011-04-13T10:43:27.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20011" PostTypeId="5" CreationDate="2011-04-13T10:52:14.837" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-13T10:52:14.837" LastActivityDate="2011-04-13T10:52:14.837" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20012" PostTypeId="4" CreationDate="2011-04-13T10:52:14.837" Score="0" Body="Items are objects in videos games that the player can collect. Items could modify the appearance of the player's character, have a positive or negative influence or be required for story to progress." OwnerUserId="3501" LastEditorUserId="3501" LastEditDate="2011-04-13T11:51:17.673" LastActivityDate="2011-04-13T11:51:17.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20013" PostTypeId="5" CreationDate="2011-04-13T11:33:01.400" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-13T11:33:01.400" LastActivityDate="2011-04-13T11:33:01.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20014" PostTypeId="4" CreationDate="2011-04-13T11:33:01.400" Score="0" Body="Questions related to gaming experience with regard to metrics like frames-per-second, video quality, audio-quality, network-latency, overheating etc. Could also be related to overclocking CPU/GPU and other hardware tweaks that affect these metrics." OwnerUserId="3501" LastEditorUserId="3501" LastEditDate="2011-04-13T11:51:31.307" LastActivityDate="2011-04-13T11:51:31.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20017" PostTypeId="2" ParentId="19991" CreationDate="2011-04-13T12:23:55.190" Score="3" Body="&lt;p&gt;Ways to roughly gauge bottlenecks:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set the games you want to play on ultra low quality, do they run smooth?  If not, its probably the CPU.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turn the graphics up to the level you can tolerate playing at, is it smooth?  If not, its your graphics card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does your game stutter or have long load times?  If so, its probably your memory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your entire computer is several generations out of date, depending on how good your PSU and computer case is, putting in a little more money (~350) to get a complete low budget combo cpu/mobo/vidcard/memory that'll last another 2-3 years may be better than putting $120 into outdated hardware that may extend your cpu's life by only 1 more year.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-13T12:23:55.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20018" PostTypeId="1" CreationDate="2011-04-13T12:47:48.387" Score="2" ViewCount="1014" Body="&lt;p&gt;The missus just got Sims3 on WP7, apparently it's driving her nuts and is very slow paced (?). Anyway, is anyone aware of cheats for this phone? iPhone ones don't seem to work.&lt;/p&gt;&#xA;" OwnerDisplayName="user8565" LastActivityDate="2015-04-11T00:41:53.693" Title="Cheats for the Sims on Windows Phone 7" Tags="|the-sims-3|cheats|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20019" PostTypeId="2" ParentId="20001" CreationDate="2011-04-13T13:12:06.190" Score="0" Body="&lt;p&gt;It's the same as mentioned before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't start in single player, you lack the fun of co-op if you do so... also when playing in co-op, you can do some cool stuff you can't in single player. For example you can cross a water-beam with an electric beam which causes an explosion at the place where the beams cross. Try doing that when you're alone :)&lt;/p&gt;&#xA;" OwnerUserId="8219" LastActivityDate="2011-04-13T13:12:06.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20020" PostTypeId="1" AcceptedAnswerId="20026" CreationDate="2011-04-13T13:13:19.177" Score="9" ViewCount="7115" Body="&lt;p&gt;Given free use of the console to increase skills and attributes and objects/other effects held, used, obtained or invoked (e.g. a Fortify Attribute from a spell or birthsign) is there a maximum level that is practically used in-game for skills or attributes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this context I mean &quot;practically&quot; to mean &quot;affects the game&quot;, in terms of beyond the number displayed on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I understand it skills can be set up an absolute maximum of 100 and nothing will make it higher (in terms of gameplay), whilst attributes can go over 100 although I don't know if it will be practically useful in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suppose one way to phrase my question would be &quot;what is the highest the numbers can go on the screen&quot; combined with &quot;what is the best effective possible character the game can support, judged by skill/attribute stats alone&quot;&lt;/p&gt;&#xA;" OwnerUserId="6989" LastActivityDate="2011-04-13T13:28:14.910" Title="In theory, what is the maximum practical level for skills and attributes in Oblivion?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20021" PostTypeId="2" ParentId="20007" CreationDate="2011-04-13T13:14:14.753" Score="2" Body="&lt;p&gt;If you're inclined to use it, in Arcade (as well as Tutorial and Story) you can taunt your opponent once per round to gain 100 Heat. You can use this to either just get in a few powerful distortion drives or Rapid-cancel combos, and perhaps close the final round with an Astral Heat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can land it, an Astral Heat is almost recommended for the final round, simply due to the increased health of Hazama both for being Unlimitted &lt;em&gt;and&lt;/em&gt; for having that life drain effect. It's better not to let a fight like that drag on.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Excluding that approach, part of the battle is a mind-game. There's always the risk of huge combo damage he can initiate very easily. A lot of this starts off with his Rising Fang, which is one of his most vicious attacks due to its high priority and invincibility frames. It punishes standard approaches very easily. Ouroburos also can come out pretty fast and usually never ends well. Furthermore, there's the omnipresent fear of his life drain. It's actually not too dangerous in terms of how much damage you take (his own attack power eclipses it too much for it to have a real impact), the real threat is that it makes blockstrings and unsuccessful attacks much worse for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The combination of his Rising Fang, his Ouroburos, and his life drain makes the more successful approaches involve countering his assault. In particular, abusing your own invincibility frames (Ragna's &lt;code&gt;Infernal Divider D version&lt;/code&gt; can clash Rising Fang and still hit most of the time) to intercept his attacks works fairly well. Unless you can get some good tech trapping in the corner (Ragna in particular has a nice &lt;code&gt;B → D → Gauntlet Hades&lt;/code&gt; combo that works very often against Hazama air-teching in a corner), you probably also want to end such counters with Hazama being a fair distance from you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While at a distance, keeping wary of Ouroburos (an instant guard on your part can turn things around very swiftly) and using either projectiles or advancing attacks (like &lt;code&gt;Hell's Fang → Additional Attack&lt;/code&gt;) to punish any openings will often work very well. Usually, it helps more to use attacks that knock him down again and don't leave you vulnerable for too long.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd say the important thing is to &lt;strong&gt;focus on landing your hits rather than maximizing the damage for any particular opening&lt;/strong&gt;. If you can score a high-damage combo, wonderful, but sometimes you can settle for just the 1100 or so damage from your advancing attack or invincibility frame attack, as long as you keep landing it. You can even land these kinds of attacks successively if you time them around his wake up attacks.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-04-13T13:14:14.753" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20026" PostTypeId="2" ParentId="20020" CreationDate="2011-04-13T13:28:14.910" Score="10" Body="&lt;p&gt;From the &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Skills&quot; rel=&quot;noreferrer&quot;&gt;Oblivion Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Some magical effects can increase your skill above 100, but in general increases above 100 have no real effect. The only exceptions are Acrobatics and Athletics , which will continue to increase your character's jump height and run speed, respectively, up to a maximum value of 255.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As for &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Attributes&quot; rel=&quot;noreferrer&quot;&gt;attributes&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The current value of an attribute can be boosted past 100, and many, but not all, benefits of the attribute continue to increase for values greater than 100 (see Magical Effects on Attributes ). Most aspects of game play are based upon the current value of the attribute. &lt;br&gt;&lt;br&gt;&#xA;  Fortifying an attribute temporarily raises that attribute's value by M points, for a period of D seconds. Fortify Attribute can increase an attribute above its base value and can even increase an attribute above the maximum value of 100. Increases in attributes past 100 have the same effect as below 100 with one exception: weapon damage. Luck's effect on other attributes of +5 Luck = +2 (Other Attribute) is not altered when Luck is above 100; however, as it effectively raises the level of other skills up to a cap of 100, Luck has a diminishing effect on attributes that exceed the cap, and ceases to have an effect on attributes that reach 100. See Oblivion:Luck and the other attribute pages for details of their effects on skills.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So while fortifying endurance past 100 will boost your health, fortifying strength past 100 will not boost your melee damage but it WILL continue to increase the maximum carry weight and fatigue.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-13T13:28:14.910" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20028" PostTypeId="2" ParentId="19975" CreationDate="2011-04-13T14:10:22.233" Score="-1" Body="&lt;p&gt;Since you didn't like the answer 'Mod your game'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then... no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd like to know how to mod your game, that's a different question entirely.&lt;/p&gt;&#xA;" OwnerUserId="8568" LastEditorUserId="8568" LastEditDate="2011-04-15T15:24:48.403" LastActivityDate="2011-04-15T15:24:48.403" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20033" PostTypeId="5" CreationDate="2011-04-13T15:30:03.727" Score="0" Body="&lt;p&gt;Game Dev Story is a simulation game released on multiple platforms (iPhone, android, ...) where the player manages a small videogame company. The game has received critical acclaim.&lt;/p&gt;&#xA;" OwnerUserId="8569" LastEditorUserId="8569" LastEditDate="2011-04-13T15:34:20.943" LastActivityDate="2011-04-13T15:34:20.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20034" PostTypeId="4" CreationDate="2011-04-13T15:30:03.727" Score="0" Body="Game Dev Story is a simulation game where the player manages a small videogame company." OwnerUserId="8569" LastEditorUserId="8569" LastEditDate="2011-04-13T15:34:23.050" LastActivityDate="2011-04-13T15:34:23.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20035" PostTypeId="2" ParentId="13028" CreationDate="2011-04-13T16:03:30.590" Score="1" Body="&lt;p&gt;It's worth noting that the entire game is procedurally generated. The level difficulty is a product of how much cash you have and the technologies you have researched. Therefore, you'll get an easier level with less money. Horses for courses :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Oh, the newest version of the game doesn't require money to purchase technology. But still, the statement still stands!&lt;/p&gt;&#xA;" OwnerUserId="8570" LastActivityDate="2011-04-13T16:03:30.590" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20037" PostTypeId="1" AcceptedAnswerId="20039" CreationDate="2011-04-13T16:17:33.170" Score="8" ViewCount="2091" Body="&lt;p&gt;Are all Xbox games compatible with Xbox 360? For example, I want to play &lt;a href=&quot;http://www.gametrailers.com/game/204.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Cthulhu: Dark Corners of the Earth&lt;/a&gt;. Would there be any kind of problem?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="19827" LastEditDate="2012-11-20T09:27:02.167" LastActivityDate="2012-11-20T09:27:02.167" Title="Are all Xbox games compatible with Xbox 360?" Tags="|xbox-360|backwards-compatibility|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20038" PostTypeId="1" AcceptedAnswerId="20047" CreationDate="2011-04-13T16:20:31.437" Score="28" ViewCount="11574" Body="&lt;p&gt;Assuming an N by N square playing space, with both towers and enemies taking up a 1x1 area, what is the optimum mazing setup to force enemies to spend the most overall distance pathing within the N by N square maze?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-11-13T12:02:43.737" LastActivityDate="2014-02-14T08:23:34.940" Title="Optimum Mazing Path (by Length)" Tags="|tower-defense|" AnswerCount="5" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="20039" PostTypeId="2" ParentId="20037" CreationDate="2011-04-13T16:23:05.100" Score="14" Body="&lt;p&gt;No, not all games are compatible. Wikipedia says that the game you mention is mostly playable and can be completed albeit with some difficulty: &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-04-13T16:23:05.100" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20041" PostTypeId="2" ParentId="19979" CreationDate="2011-04-13T16:48:35.093" Score="4" Body="&lt;p&gt;From the EA website, the following weapons are categorized as Stationary:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Heavy MG X312&lt;/li&gt;&#xA;&lt;li&gt;Heavy MG Kord&lt;/li&gt;&#xA;&lt;li&gt;Stationary AT Korn&lt;/li&gt;&#xA;&lt;li&gt;Anti-Ait Gun ZU23&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As they are not really up to date on their websites as always, expansions may add other weapons to the list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/N66nP.png&quot; alt=&quot;Stationary weapons&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-04-13T16:48:35.093" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20042" PostTypeId="1" CreationDate="2011-04-13T17:24:26.300" Score="8" ViewCount="4872" Body="&lt;p&gt;When I watch screencasts of Starcraft II, I notice that there are people leaving the game at the end that weren't part of the match. How do I spectate a Starcraft II match?&lt;/p&gt;&#xA;" OwnerDisplayName="user8573" LastEditorDisplayName="user3389" LastEditDate="2011-04-13T17:57:53.630" LastActivityDate="2016-12-18T15:14:11.860" Title="How can I view a live Starcraft II match in-game?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20043" PostTypeId="2" ParentId="20042" CreationDate="2011-04-13T17:29:50.470" Score="9" Body="&lt;p&gt;I believe that currently the only way is to get invited (as in, there isn't a list of available games to watch somewhere)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously ladder games cannot be watched, but you can watch custom games if it's set to allow watchers, and the creator adds you to them.  &lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-04-13T17:29:50.470" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20044" PostTypeId="1" CreationDate="2011-04-13T17:59:19.843" Score="2" ViewCount="9652" Body="&lt;p&gt;How can I use the PS3 Navigation Controller on PC?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to substitute WASD with the Navigator to play FPS. I think it can be more ergonomic.&lt;/p&gt;&#xA;" OwnerUserId="7826" LastEditorUserId="7826" LastEditDate="2011-04-14T00:27:22.283" LastActivityDate="2011-04-14T00:27:22.283" Title="Using PS3 Navigation Controller on PC" Tags="|pc|controllers|playstation-move|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20045" PostTypeId="2" ParentId="20044" CreationDate="2011-04-13T18:15:09.077" Score="1" Body="&lt;p&gt;MotionInJoy have a free driver for Windows PCs that you can use to connect your PS Move, Navigation controller and Sixaxis/DualShock 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.motioninjoy.com/blog/playstation-3-motion-controller-ps-move-windows&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.motioninjoy.com/blog/playstation-3-motion-controller-ps-move-windows&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't tried it out myself yet, but I am planning to!&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-04-13T18:15:09.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20047" PostTypeId="2" ParentId="20038" CreationDate="2011-04-13T19:11:26.320" Score="16" Body="&lt;p&gt;Well, assuming you start in the top left corner and end in the bottom right corner, the longest possible path will be one that zig/zags along the entire map from north to south or east to west.  I wrote the following recursive program for fun to find the longest path and produce an output and it comes out with this solution no matter what size for height,weight you input:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note though, this does not mean the longest path is actually an optimal strategy in turret defence type games, because you have to factor in things like tower costs and upgrades.  More often than not, the best situation is simply to force units to congregate as much as possible in a kill zone.  It gets even more convoluted when you factor in things like slowing towers.&#xA;Here is some sample outputs:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;# = wall&#xA;. = path&#xA;N = start&#xA;O = end&#xA;&#xA;Width = 10, Height = 5&#xA;N#...#....&#xA;.#.#.#.##.&#xA;.#.#.#.#..&#xA;.#.#.#.#.#&#xA;...#...#.O&#xA;&#xA;Width = 10, Height = 10&#xA;N#...#....&#xA;.#.#.#.##.&#xA;.#.#.#.#..&#xA;.#.#.#.#.#&#xA;.#.#.#.#..&#xA;.#.#.#.##.&#xA;.#.#.#.#..&#xA;.#.#.#.#.#&#xA;.#.#.#.#.#&#xA;...#...#.O&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;@Raven Dreamer&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, I realize that last edge case, I am unsure why its not doing that last optimization just yet, but I did modify my code to include a movable entrance/exit.  Here is a sample generation of a middle entrance:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;...#...#...#...##...&#xA;.#.#.#.#.#.#.#.##.#.&#xA;.#.#.#.#.#.#.#.##.#.&#xA;.#.#.#.#.#.#.#.##.#.&#xA;.#.#.#.#.#.#.#.##.#.&#xA;.#.#.#.#.#.#.#.##.#.&#xA;.#.#.#.#.#.#.#.##.#.&#xA;.#.#.#.#.#.#.#.##.#.&#xA;.#.#.#.#.#.#.#.##.#.&#xA;.#.#.#.#.#.#.#.##.#.&#xA;N#.#.#.#.#.#.#.##.#O&#xA;#..#.#.#.#.#.#.##.##&#xA;..#..#.#.#.#.#.##.## &amp;lt;---&#xA;.#..#..#.#.#.#.##.## &amp;lt;---&#xA;.#.#..#..#.#.#.##.## &amp;lt;---&#xA;.#.#.#..#..#.#.##.## &amp;lt;--- need optimization here&#xA;.#.#.#.#..#..#.##.## &amp;lt;---&#xA;.#.#.#.#.#..##..#.## &amp;lt;---&#xA;.#.#.#.#.#.####.#.## &amp;lt;---&#xA;...#...#...####...## &amp;lt;---&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I removed my program since I figured out the source of error, I'll put up a working version later, but its going to take some rewriting.  The answer remains unchanged though, the longest path is not that interesting, but it was a fun programming exercise.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="4106" LastEditDate="2011-04-14T16:51:46.757" LastActivityDate="2011-04-14T16:51:46.757" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20048" PostTypeId="1" AcceptedAnswerId="20050" CreationDate="2011-04-13T19:18:54.113" Score="12" ViewCount="14276" Body="&lt;p&gt;I want to buy a Borderlands game but what is the difference between the normal and GOTY editions?  I see the normal price for just the game is $20 and the GOTY edition is $30.&lt;/p&gt;&#xA;" OwnerUserId="8576" LastEditorUserId="336" LastEditDate="2011-08-21T15:18:26.417" LastActivityDate="2011-08-21T15:18:26.417" Title="What is the difference between borderlands and borderlands GOTY edition?" Tags="|steam|borderlands|version-differences|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20049" PostTypeId="2" ParentId="19996" CreationDate="2011-04-13T19:21:22.917" Score="3" Body="&lt;p&gt;I've tried to put a white sticker on the top of the screen. You will always see it. It is very annoying... and once you see it (each 10 seconds) you will remember that you need to check you supply count....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hoped it will help a lot to keep supply enough... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;but that sticker is SO annoying, that you can NOT play with him at all...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I would consider that answer as &quot;ANTI&quot; answer. The only positive thing could be extracted from it is the following: there are no any easy way... and see other answers, they are pretty good. And I would accept tenfour suggestion as an answer.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-13T19:21:22.917" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20050" PostTypeId="2" ParentId="20048" CreationDate="2011-04-13T19:33:42.817" Score="12" Body="&lt;p&gt;Basically, the GOTY edition includes all 4 DLC packs (which were around $10 each originally&lt;sup&gt;&lt;a href=&quot;http://www.1up.com/news/borderlands-dlc-detailed&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;&lt;/sup&gt;).  It looks like there's currently a couple other bonuses with the Steam version&lt;sup&gt;&lt;a href=&quot;http://store.steampowered.com/app/901566/&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt;&lt;/sup&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h2&gt;Includes All 4 Borderlands DLC&lt;/h2&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Borderlands: The Zombie Island of Dr. Ned&lt;/li&gt;&#xA;  &lt;li&gt;Borderlands: Mad Moxxi's Underdome Riot&lt;/li&gt;&#xA;  &lt;li&gt;Borderlands: The Secret Armory of General Knoxx&lt;/li&gt;&#xA;  &lt;li&gt;Borderlands: Claptrap's Robot Revolution&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;h2&gt;Special Offer&lt;/h2&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Purchase Borderlands GOTY and get Pandora pdf Map for free.&lt;/li&gt;&#xA;  &lt;li&gt;Purchase Borderlands GOTY and join the Duke Nukem Forever: First Access Club&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; According to M. Travis Volker's comment, the physical version is exactly the same apart from being physical.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-04-13T20:38:02.653" LastActivityDate="2011-04-13T20:38:02.653" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20052" PostTypeId="1" AcceptedAnswerId="20053" CreationDate="2011-04-13T20:24:40.780" Score="8" ViewCount="861" Body="&lt;p&gt;In Minecraft 1.4_01 if I have a vertical wall standing on dirt with a water source block placed where the wall and ground meet (see below) can spiders (or any mob for that matter) even reach the wall?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C = Cobblestone&lt;br&gt;&#xA;D = Dirt&lt;br&gt;&#xA;W = Water Source  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C&lt;br&gt;&#xA;  C&lt;br&gt;&#xA;  C&lt;br&gt;&#xA;  C&lt;br&gt;&#xA;  CW&lt;br&gt;&#xA;  DDDDDDDDDDDDDDD&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For the sake of simplicity I've intentionally not listed flowing water.&lt;/p&gt;&#xA;" OwnerUserId="8168" LastActivityDate="2012-12-21T23:15:34.230" Title="Can spiders swim against current?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20053" PostTypeId="2" ParentId="20052" CreationDate="2011-04-13T20:33:55.753" Score="6" Body="&lt;p&gt;At the moment, mobs cannot move fast enough to fight a current. However, this is rumored to change in a later patch.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-13T20:33:55.753" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20055" PostTypeId="5" CreationDate="2011-04-13T20:53:24.637" Score="0" Body="&lt;p&gt;Questions regarding any of the four DLC (see list below) should have this tag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DLC:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Zombie Island of Dr. Ned&lt;/li&gt;&#xA;&lt;li&gt;Mad Moxxi's Underdome Riot&lt;/li&gt;&#xA;&lt;li&gt;The Secret Armory of General Knoxx&lt;/li&gt;&#xA;&lt;li&gt;Claptrap's New Robot Revolution&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8325" LastEditorUserId="8325" LastEditDate="2011-04-13T21:55:50.737" LastActivityDate="2011-04-13T21:55:50.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20056" PostTypeId="4" CreationDate="2011-04-13T20:53:24.637" Score="0" Body="Borderlands' Downloadable Content: There are 4 DLC, each adds mission and new maps to the game." OwnerUserId="8325" LastEditorUserId="8325" LastEditDate="2011-04-13T21:55:55.293" LastActivityDate="2011-04-13T21:55:55.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20057" PostTypeId="1" AcceptedAnswerId="20059" CreationDate="2011-04-13T21:11:57.023" Score="6" ViewCount="5761" Body="&lt;p&gt;Is it possible to host a Minecraft multiplayer server on my computer and connect to it from the game client on the same machine?  If it is possible how would it affect other players connecting on my LAN?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My computer has a quad-core AMD chip, a NVIDIA 9800 GT, and 4GB of DDR3.  I'm running Ubuntu 10.10 x64.  My LAN is all wired 1000Mbps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Additionally there would be a max of three or maybe four players on at any given time, all via the LAN.&lt;/p&gt;&#xA;" OwnerUserId="8168" LastEditorUserId="20306" LastEditDate="2013-10-22T17:15:35.657" LastActivityDate="2013-10-22T17:15:35.657" Title="Can I run a Minecraft multiplayer server and client on the same machine?" Tags="|minecraft-java-edition|performance|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20059" PostTypeId="2" ParentId="20057" CreationDate="2011-04-13T21:30:37.670" Score="8" Body="&lt;p&gt;Yes, I've done this with a much less high-powered PC and about 8 or 10 users connected.  It worked fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest problem with Minecraft servers (apparently) is that if your players explore too far, your memory footprint will get ridiculous at some point.  I didn't see any problems in this area, though - most of my players stayed near the spawn for the most part.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-04-13T21:30:37.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20060" PostTypeId="1" CreationDate="2011-04-13T22:01:44.700" Score="2" ViewCount="1305" Body="&lt;p&gt;How many cities do I need for each victory condition? Do I only need a lot of cities if I am going for a military victory? &lt;/p&gt;&#xA;" OwnerDisplayName="user8580" LastActivityDate="2011-04-14T13:52:00.980" Title="Civilization 5 cities and victory conditions" Tags="|civilization-5|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20061" PostTypeId="2" ParentId="20060" CreationDate="2011-04-13T23:02:33.873" Score="1" Body="&lt;p&gt;&lt;strong&gt;Victory by Score&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As many as you can (as your cities population gives you points), I'm in doubt that you can win with 1 city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Diplomatic Victory&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could be wrong, but the more - the better, you will have more diplomatic points, but with one city you could win also.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scientific Victory&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The more - the better (as your cities population gives you research points), but with one city you could win also (if you keep your opponent in the 'ancient' state);&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Domination Victory&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;in the simplest (easiest) case you need to keep amount of cities that is equal to quantity of civilizations in game;&lt;/li&gt;&#xA;&lt;li&gt;if some civilizations captured capitals of other nations you don't need to retake them under your control, so in this case you need to have 2 cities only: your capital, and capital of any other civilization that kept own capital till the very end of the game;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cultural Victory&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 is enough if you gain required amount of culture points, but some strategies will work better if you have 3 (probably more cities).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-13T23:02:33.873" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20062" PostTypeId="2" ParentId="2900" CreationDate="2011-04-13T23:08:36.470" Score="4" Body="&lt;p&gt;CecilSunkure over at Teamliquid has posted an excellent guide aimed at those players who are not masters level but who are willing to put effort to get there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343&quot; rel=&quot;nofollow noreferrer&quot;&gt;How to Improve Efficiently at SC2 1v1&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2748" LastActivityDate="2011-04-13T23:08:36.470" CommentCount="0" CommunityOwnedDate="2011-04-13T23:08:36.470" ContentLicense="CC BY-SA 3.0" />
  <row Id="20063" PostTypeId="2" ParentId="8711" CreationDate="2011-04-14T00:12:06.493" Score="13" Body="&lt;p&gt;Another way you can edit your render distance without tampering with class files yourself is to download a mod that does it for you. &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1032&amp;amp;t=264278&quot; rel=&quot;nofollow noreferrer&quot;&gt;This mod&lt;/a&gt; has a 2x render distance and a 1.5x render distance version. Additionally, it offers the Better Cloud Mod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an image the author of the mod posted while using his mod:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FceWi.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-04-14T00:12:06.493" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20064" PostTypeId="1" AcceptedAnswerId="20135" CreationDate="2011-04-14T06:01:35.773" Score="4" ViewCount="1180" Body="&lt;p&gt;What features would distinguish a gaming audio system from the regular one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would assume that direction from where the sound is coming is extremely important, would having 7 channels ( as opposed to 2 ) be beneficial in that aspect ?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T13:58:13.907" LastActivityDate="2012-08-07T13:58:13.907" Title="What are the considerations for gaming speakers/headphones?" Tags="|audio-hardware|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20066" PostTypeId="1" CreationDate="2011-04-14T07:54:46.273" Score="4" ViewCount="32035" Body="&lt;p&gt;I purchased an Xbox Live Gold Pass and it went under my parental profile, not my son's profile. Since he is the one who actually plays Xbox, how do I give him access?&lt;/p&gt;&#xA;" OwnerDisplayName="Mom" LastEditorUserId="185203" LastEditDate="2022-08-01T17:25:07.863" LastActivityDate="2022-08-01T17:25:07.863" Title="How do I change an Xbox gold purchase to my son's profile?" Tags="|xbox-360|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20067" PostTypeId="2" ParentId="20064" CreationDate="2011-04-14T08:16:12.000" Score="1" Body="&lt;p&gt;This question is somewhat subjective, as what type of audio people prefer tends to vary from person to person.  From personal experience, I have a 5.1 system where one of the rear speakers broke, so I've been using it as 2.1 for a while.  I can't say it makes a noticeable difference to the gaming experience.  If there is a difference between 5.1 and 7.1 systems, I would expect it to be less than the difference between 2.1 and 5.1 so not noticeable to the majority of people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say that a decent quality 2.1 system would be perfectly adequate for gaming unless you're competing online at a very high level where surround might give you a very slight edge.  For most people, surround isn't worth all the irritating trailing cables and speaker placement hassles.  Having a speaker set with a subwoofer is probably a good idea as it will make explosions etc sound better.&lt;/p&gt;&#xA;" OwnerUserId="8490" LastActivityDate="2011-04-14T08:16:12.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20068" PostTypeId="1" CreationDate="2011-04-14T08:49:04.770" Score="3" ViewCount="1247" Body="&lt;p&gt;Is it possible to farm balthazar points in Guild Wars? How? With a PvP or PvE character? I also read there is a limit of 2000 blthazar points. What exactly is the scope of this limit? And what is the best methode to win balthazar points once this 2000 limit is reached?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="7346" LastEditDate="2011-04-14T09:12:11.790" LastActivityDate="2011-06-19T09:19:42.890" Title="Is it possible to farm balthazar points in Guild Wars?" Tags="|guild-wars|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20069" PostTypeId="1" AcceptedAnswerId="20075" CreationDate="2011-04-14T09:19:06.633" Score="2" ViewCount="1189" Body="&lt;p&gt;What are the different ways (except farming) to win Balthazar faction points in Guild Wars? And what is the most efficient arena or fastest method?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="122" LastEditDate="2011-04-14T10:31:03.950" LastActivityDate="2011-04-14T12:36:43.627" Title="What different ways are there to win Balthazar faction points in Guild Wars?" Tags="|guild-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20070" PostTypeId="1" AcceptedAnswerId="20078" CreationDate="2011-04-14T09:32:14.170" Score="4" ViewCount="57857" Body="&lt;p&gt;I recently purchased a &lt;a href=&quot;http://www.roccat.org/Products/Gaming-Mice/ROCCAT-Kone-/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ROCCAT Kone[+]&lt;/a&gt; which has some great macro possibilities due to &lt;a href=&quot;http://www.roccat.org/Products/Gaming-Mice/ROCCAT-Kone-/#crb_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;EasyShift&lt;/a&gt;, which allows you to bind extra commands to the other mouse buttons (accessed by holding the assigned EasyShift mouse button)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the macro manager you can view all the in built macros and their key sequences. Below is an example which has mouse button presses:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fl6CU.png&quot; alt=&quot;Macro Example - Shows in built macro with mouse button presses&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In trying to create my own I was not able to add mouse button presses to my macro using the recorder. How do I do this?&lt;/p&gt;&#xA;" OwnerUserId="3604" LastEditorUserId="26487" LastEditDate="2013-12-09T05:25:03.733" LastActivityDate="2014-07-23T08:55:33.710" Title="Mouse Button Press in ROCCAT Macro Manager" Tags="|mouse|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20071" PostTypeId="2" ParentId="20069" CreationDate="2011-04-14T09:50:18.577" Score="1" Body="&lt;p&gt;I'm not sure what '2000 point' method you are talking about, do share! :)&lt;/p&gt;&#xA;&lt;p&gt;I use a PvP made Traps Ranger to farm Balthazar faction, using the 'Victory is Mine Trappers' opponents in the Ascalon arena. This allows me to get maximum faction each day in about 10-15 minutes.&lt;/p&gt;&#xA;&lt;p&gt;The build I use revolves around Spike Trap.&lt;/p&gt;&#xA;&lt;p&gt;I have a thread on our guild forums, which will be more informative. &lt;strong&gt;Need to be registered, sorry&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This is a straight forward build, which you can use to farm the max Balthazar Faction each day. You'll want to get 7,777 to unlock Thackery as a Hero, in case you didn't know they snuck in a new hero!  :roll:&lt;/p&gt;&#xA;&lt;p&gt;[Rng;OgATYx7iXa4q5Y5gLU5YXi465AA] - Link, &lt;a href=&quot;http://gw.gamependium.com/tools/builds/template/?key=OgATYx7iXa4q5Y5gLU5YXi465AA&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://gw.gamependium.com/tools/builds/template/?key=OgATYx7iXa4q5Y5gLU5YXi465AA&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Super Wilderness + Attunement runes and a +Energy staff, then just run the bar twice. Job done.&lt;/p&gt;&#xA;&lt;p&gt;I made a specific PvP Ranger for this, with 61 energy.&lt;/p&gt;&#xA;&lt;p&gt;Make sure you do the Heroe's Crypt against the 'Victory is Mine' Trapper team.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-14T09:50:18.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20072" PostTypeId="2" ParentId="20064" CreationDate="2011-04-14T09:50:22.103" Score="6" Body="&lt;p&gt;For the greatest benefit in gaming in terms of being competitive, headphones are the best choice for first person shooters. I am making the assumption that you are playing FPS games due to your concern on knowing where sounds come from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With headphones, the sounds are closer to your ears so that you can play quiet enough to still be able to think, and you can hear where sounds are coming from more accurately. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In regards to the number of channels, 2 channel headphones are absolutely fine! Games these days trick your brain into thinking that sounds are coming from in front or behind etc by emulating &lt;a href=&quot;http://en.wikipedia.org/wiki/Binaural_recording&quot; rel=&quot;nofollow noreferrer&quot;&gt;binaural recording&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, my experience with 2+ channel headphones is that they don't last, as they are just too complicated to be sturdy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having a great pair of headphones will only come into their own with a good sound card as well. Some in built soundcards these days are very decent, but you will get the best sound with some kind of expansion.&lt;/p&gt;&#xA;" OwnerUserId="3604" LastActivityDate="2011-04-14T09:50:22.103" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20075" PostTypeId="2" ParentId="20069" CreationDate="2011-04-14T12:36:43.627" Score="1" Body="&lt;p&gt;Other ways of gaining balthazar faction:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Buy flames of Balthazar from people, each normal flame gives 1k points, each gold flame gives 3k.  I haven't checked the price on those in a while.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do PvP, most forms of pvp allows you to gain balthazar faction points, doesn't matter what type.  The easiest type to start with is Random Arena and also the Kurzick/Luxon faction pvp battles (assuming you have the Factions Campaign)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Outside of those 2 methods and the hero arena farming method DavidYell mentioned, there is no other way to gain balthazar points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the most efficient, it depends on if you are good at pvp or not.  The most time efficient way of gaining balthazar faction is waiting for a double weekend in some of the pvp arenas and participating, but unless you have high rank or experience in Halls or GvG, I'd stick to random arena and/or the faction arenas.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-14T12:36:43.627" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20077" PostTypeId="2" ParentId="20066" CreationDate="2011-04-14T12:47:07.960" Score="5" Body="&lt;p&gt;I don't think you can do this. I can't find any official FAQ documentation, but going on a number of answers to this question on different forums, it looks like once it is linked to one account it can't be transferred. Sorry :/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could send &lt;a href=&quot;http://support.xbox.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox Live Support&lt;/a&gt; an email and ask them nicely...&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-04-14T12:47:07.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20078" PostTypeId="2" ParentId="20070" CreationDate="2011-04-14T12:57:01.730" Score="7" Body="&lt;p&gt;In the sequence list (under 'KEY PRESS SEQUENCE') you need to right click and select 'Insert mouse event' after which you can select which button (or the mouse wheel) and what type of event (down/up/click)&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-04-14T12:57:01.730" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20079" PostTypeId="1" AcceptedAnswerId="20082" CreationDate="2011-04-14T13:05:32.827" Score="3" ViewCount="10380" Body="&lt;p&gt;I've been trying to get onto StarCraft 2 and it won't let me actually press the &quot;Connect&quot; button, it is grayed out, disabled; does anyone know how I can fix this? I have even tried reinstalling it, but that's no good either.&lt;/p&gt;&#xA;" OwnerUserId="8589" LastEditorUserId="8265" LastEditDate="2011-04-14T13:18:52.607" LastActivityDate="2012-09-08T16:55:49.963" Title="Starcraft 2 Can't Click Connect" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20081" PostTypeId="2" ParentId="2400" CreationDate="2011-04-14T13:25:26.223" Score="2" Body="&lt;p&gt;Ah Blanka, one of my favorite SF4 characters.  Here are a few additional useful tips in addition to the excellent ones Kevin Y posted:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Crossups - His best crossup combo is the jumping medium kick followed by jab leading right into a fierce electric thunder.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Against most skilled opponents, they will be prepared to face you and will constantly crouch + jab, making it difficult for you to perform a standard rolling attack on them.  In this situation, you have to fake them out, doing the standing fierce kick will look like you are starting the animation for a vertical roll, which can be used to your advantage.  Also mix in short and medium rolls.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A good wake-up move to pull is the EX rolling thunder attack, it not only gets you into the air to prevent throws, but will break armor and go through their fireball.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;As for being aggressive or defensive, it entirely depends on your opponent's playing style.  Personally, I prefer to go on the aggressive with a nice mixup of vertical and horizontal rolls and pokes to keep them guessing.  Since Blanka has a lack of a fireball, going defensive is more difficult.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Blanka's throw move is very nice to use, it gives you a few seconds to think and helps run out the clock in your favor.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Down+Fierce goes under most fireballs, even Sagat's low fireball.  Don't overuse it or they'll start to expect it, but its a good one to have.  I sometimes lead off my fight with this move and catch them right off the bat.  Also, this is a great move to use if they are doing a straight up jump and you are too far away to move in to punish them easily.  This move covers a LOT of ground.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't always use the fierce rolls.  A lot of times you can do a medium or light roll and then throw them.  It tricks a lot of people if done right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Blanka's other crossup move is the medium ground roll.  It is at the perfect speed where you can hit them on the weak side as they are getting up.  The fierce is too fast and hard to time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Sometimes, even when they block my vertical roll, I go into electric thunder as soon as I hit the ground.  More often than not, this leads to a double hit, so you don't lose out entirely.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Last but not least, Blanka is a charge type character so you want to utilize &lt;a href=&quot;https://gaming.stackexchange.com/questions/15011/street-fighter-charge-attacks/15017#15017&quot;&gt;charge buffering&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-04-14T13:25:26.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20082" PostTypeId="2" ParentId="20079" CreationDate="2011-04-14T13:29:21.330" Score="8" Body="&lt;p&gt;I think your trying to go online if so.. Have you tried putting your full email address in as such:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;name@example.net&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As shown in this picture : &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HA5RR.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8544" LastEditorUserId="8544" LastEditDate="2011-04-14T16:29:22.627" LastActivityDate="2011-04-14T16:29:22.627" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20083" PostTypeId="2" ParentId="20038" CreationDate="2011-04-14T13:38:11.027" Score="1" Body="&lt;p&gt;On games like desktop tower defence where there is an entrance on the top and left, a diagonal line from top left to bottom right with a gap at bottom right, with lines on each side parallel with a gap at the top left repeated is the best, as all creeps go past every tower, and by upgrading the center few all flying creeps will go past the best towers.&lt;/p&gt;&#xA;" OwnerUserId="6721" LastActivityDate="2011-04-14T13:38:11.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20084" PostTypeId="1" AcceptedAnswerId="20097" CreationDate="2011-04-14T13:38:19.807" Score="8" ViewCount="6335" Body="&lt;p&gt;What happens if you put a different tank's crew in your new tank?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The % marker goes red, but you can still use the tank. What are the effects are of doing this?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="274" LastEditDate="2011-04-14T14:04:51.240" LastActivityDate="2012-12-10T18:21:02.693" Title="What happens if you put a different tank's crew in your new tank?" Tags="|world-of-tanks|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20085" PostTypeId="1" AcceptedAnswerId="20133" CreationDate="2011-04-14T13:42:43.697" Score="21" ViewCount="54706" Body="&lt;p&gt;During a game that I love to play (&lt;a href=&quot;https://gaming.stackexchange.com/tags/league-of-legends/info&quot;&gt;League of Legends&lt;/a&gt;), if you are running the game through the Steam interface, the notifications appear at the bottom right hand corner and cover a vital part of the interface (the map).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to change where these notifications appear?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;THis is the contents of my steamscheme.res file:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;///////////////////////////////////////////////////////////&#xA;// old-style vgui description file&#xA;// currently used only for the BaseSettings, Colors LayoutTemplates and Fonts sections&#xA;///////////////////////////////////////////////////////////&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;actually, that's all I'll paste...maybe the file has changed according to that message?&lt;/p&gt;&#xA;" OwnerUserId="3813" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2014-10-25T06:34:24.823" Title="Can I move Steam notification popups?" Tags="|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20086" PostTypeId="2" ParentId="20060" CreationDate="2011-04-14T13:52:00.980" Score="2" Body="&lt;p&gt;While technically you don't need to have a lot of cities, most victory conditions will get easier if you have a sizable empire.  This doesn't mean you have to build as many cities as you can fit, but it does mean that you should try to have as many or more cities as your opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The major exception is Cultural.  Because the cost of social policies increases based on the number of cities you have, this victory actually gets harder if you control more than 3 or 4 cities.  The key here is that puppeted cities do not increase social policy cost, but they do contribute to culture points, so you want to have as many puppeted cities as possible.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-04-14T13:52:00.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20087" PostTypeId="2" ParentId="20085" CreationDate="2011-04-14T14:07:56.200" Score="4" Body="&lt;p&gt;You can change it for your system but not currently for specific games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to find the SteamScheme.res file in the resource folder (within your main Steam folder) and search for &quot;Notifications.PanelPosition&quot; (I think that's correct - if not, search for &quot;Notification&quot; and I'm sure you'll find it). It's defaulted to &quot;BottomRight&quot;, you can change it to &quot;TopRight&quot; and so on. Don't think you can make it any more specific than that, though.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-04-14T14:07:56.200" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20088" PostTypeId="1" AcceptedAnswerId="20094" CreationDate="2011-04-14T14:14:25.477" Score="7" ViewCount="2089" Body="&lt;p&gt;I've already read &lt;a href=&quot;http://www.finalfantasyforums.net/showthread.php?t=42006&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt; and came to believe it does &lt;strong&gt;not&lt;/strong&gt; really answer the question, not more than any other guess.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I ask here: is there, and if there is what is the purpose of the monster level in Final Fantasy 13 game? I don't think it's just random, but can't figure its meaning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="7652" LastActivityDate="2011-04-14T16:55:21.043" Title="What is the point of monster level?" Tags="|final-fantasy-13|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20089" PostTypeId="1" AcceptedAnswerId="20090" CreationDate="2011-04-14T14:32:49.963" Score="6" ViewCount="2572" Body="&lt;p&gt;In &lt;a href=&quot;http://reignofelementz.com/solo-queue-tier-list&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elementz tier list&lt;/a&gt; I keep reading that certain champions are very good at roaming. What is roaming? Does the term roaming come from another game or is it unique to League of Legends?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="816" LastEditDate="2011-04-14T19:25:11.070" LastActivityDate="2014-09-17T12:57:57.677" Title="What is roaming in League of Legends?" Tags="|terminology|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20090" PostTypeId="2" ParentId="20089" CreationDate="2011-04-14T15:30:53.380" Score="10" Body="&lt;p&gt;Roaming in games such as LoL is wandering around the map with the sole purpose of setting up ganks, or kills on heroes, in other lanes. &lt;/p&gt;&#xA;" OwnerUserId="8192" LastActivityDate="2011-04-14T15:30:53.380" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20091" PostTypeId="2" ParentId="20018" CreationDate="2011-04-14T15:47:05.067" Score="2" Body="&lt;p&gt;Due to the presence of achievements in the WP7 version, cheats are not included, as they break the achievement mechanics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The few games that do include a cheat mode, usually disable achievements to compensate.&lt;/p&gt;&#xA;" OwnerUserId="8592" LastActivityDate="2011-04-14T15:47:05.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20092" PostTypeId="1" AcceptedAnswerId="20095" CreationDate="2011-04-14T16:21:33.303" Score="4" ViewCount="4305" Body="&lt;p&gt;In Front Misson 3, you make a choice early in the game that determines which of two plots your game will follow. In one path, Emma joins your party. In the other path, Alisa joins your party. Also, since the paths have different plots, you fight in different battles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What other differences exist between the 2 plot paths? &lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="8350" LastEditDate="2012-11-14T14:10:57.270" LastActivityDate="2015-02-03T18:38:27.837" Title="What differences exist between the two major plot paths?" Tags="|front-mission-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20093" PostTypeId="2" ParentId="18434" CreationDate="2011-04-14T16:30:46.650" Score="4" Body="&lt;p&gt;Dragon Age II patch 1.02 is now out - see &lt;a href=&quot;http://social.bioware.com/page/da2-patches&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  This issue is not mentioned specifically, but may be one of the &quot;minor&quot; issues fixed.  May be worth a try.&lt;/p&gt;&#xA;" OwnerUserId="8490" LastActivityDate="2011-04-14T16:30:46.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20094" PostTypeId="2" ParentId="20088" CreationDate="2011-04-14T16:31:22.313" Score="9" Body="&lt;p&gt;Enemy levels determine the target time for a battle, and consequently, these post-battle stats:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Points per second&lt;/li&gt;&#xA;&lt;li&gt;Score&lt;/li&gt;&#xA;&lt;li&gt;Stars&lt;/li&gt;&#xA;&lt;li&gt;TP recovery&lt;/li&gt;&#xA;&lt;li&gt;Item and shroud drop chance&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Based on the &lt;a href=&quot;http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59246&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Mechanics guide&lt;/a&gt; on GameFAQs:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h3&gt;Target time&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Given:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Target time &lt;strong&gt;T&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;HP at start of battle &lt;strong&gt;H&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Enemy level &lt;strong&gt;L&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Highest party member attack power &lt;strong&gt;Ap&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;ATB level &lt;strong&gt;A&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thus:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; T = (H * L / 16) / [(Ap * A) / (3.5 + A)] + 8&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;if enemy level &lt;strong&gt;L&lt;/strong&gt; is less than or equal to 50, otherwise:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; T = (H * 50 / 16) / [(Ap * A) / (3.5 + A)] + 8&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h3&gt;Points per second&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Given: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Points per second &lt;strong&gt;P&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Target time &lt;strong&gt;T&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thus:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; P = 10,000 / T&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h3&gt;Score&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Given:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Score &lt;strong&gt;S&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Points per second &lt;strong&gt;P&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Target time &lt;strong&gt;T&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Battle duration &lt;strong&gt;D&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thus:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; S = (T - D) * P + 10,000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h3&gt;Stars, TP recovery, rare drop chance, shroud drop chance&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  Score           | Stars |  TP  | Rare | Shroud &#xA; ================================================&#xA;  &amp;gt; 13,000        |   5   |   8x |   5x |    1x           &#xA;  12,000 - 12,999 |   4   |   3x |   3x |    1x           &#xA;  9,000 - 11,999  |   3   |   1x |   1x |    1x           &#xA;  8,000 - 8,999   |   2   | 1/2x |   0  |    2x               &#xA;  7,000 - 7,999   |   1   | 1/4x |   0  |    4x               &#xA;  &amp;lt; 7,000         |   0   | 1/8x |   0  |    8x               &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-04-14T16:55:21.043" LastActivityDate="2011-04-14T16:55:21.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20095" PostTypeId="2" ParentId="20092" CreationDate="2011-04-14T16:40:41.930" Score="2" Body="&lt;p&gt;What's different besides a different story and a different set of enemies in different locations?  Not much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, just with those &lt;em&gt;few&lt;/em&gt; differences, you've already got an almost entirely different game.  IIRC, one of the main side-effects of that choice is that you're choosing between a &quot;missile-based&quot; ally and a &quot;close combat&quot; ally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the most important difference is the set of enemies you're up against, because that determines what skills your pilots are going to pick up.  One story leads very quickly to the powerful &quot;Pilot DMG&quot; skills which then allows you to capture complete wanzers by taking out the pilot without totally destroying wanzer parts.&lt;/p&gt;&#xA;" OwnerUserId="1688" LastActivityDate="2011-04-14T16:40:41.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20096" PostTypeId="1" AcceptedAnswerId="20112" CreationDate="2011-04-14T16:57:06.850" Score="8" ViewCount="766" Body="&lt;p&gt;I dislike playing Colossi. Sure, they are awesome (in graphical design, story background, abilities etc), but in my opinion (warning: I'm silver ;) ) they kind of force my opponents to build certain counters and this pushes the game into meta-game like &quot;keep colossi alive long enough to make sufficient damage to turn battle in my favor&quot;. This is just plain boring :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given the circumstances, I'd love to completely avoid creating Colossus (for some time at last) to enjoy, examine and practice other possibilities and I'm curious:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there any unit composition/technique (in any race) that requires Colossi to survive/win?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could its main purpose (frying masses of light, small units - Zerglings, Marines, Hydras) be handled with success by High Templars? (I enjoyed HTs back in the SC1 days)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few clarifications:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;by &quot;reasonable&quot; win-loss ratio I mean &quot;not much worse or even comparable to that when using Colossus&quot; assuming comparable conditions ;) (theoretically);&lt;/li&gt;&#xA;&lt;li&gt;I'm aware of the fact that High Templar does require higher amounts of micro and careful aiming when casting psionic storms (I'm not afraid of that, I just enjoy HT)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8561" LastEditorUserId="8561" LastEditDate="2011-04-14T20:00:31.020" LastActivityDate="2011-04-18T14:42:26.327" Title="Can I avoid creating Colossi and still maintain reasonable win-loss ratio as Protoss?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20097" PostTypeId="2" ParentId="20084" CreationDate="2011-04-14T17:01:20.213" Score="8" Body="&lt;p&gt;If you see the % marker as red is because the Crew is not trained for the specific Tank.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The effects of having a crew non specialized on the Tank they are handling affects in multiple ways:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If the whole crew was driving a tank different from the one you transferred them on, the general performance of the tank will be poor; lets assume you are transferring your crew from a medium tank to a heavy tank, the driving skills of the driver will be lower and the capacity to detect enemy tanks by the commander will be lower as well, same applies to all the other roles of the crew members. (Imagine transferring the crew members of a private Jet into an Airbus 380!)  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There are other scenarios that can happen, for example, mixing crew members non-trained for the tank and others who are, in this case it will depend on the role; so for instance if the commander is trained for the tank you are using, but for instance the loader is not, you will spot enemies normally, but your re-loading performance will be poor. Take into account that the Tank Commander influences the whole crew, so a more specialized Commander will result on a better performing tank.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can always re-train your crew from tank to tank, by right clicking your crew member, and selecting the &lt;em&gt;Training&lt;/em&gt; tab of their profile, there you select to which tank you wish him to be re-trained; remember there are different types of training (&lt;em&gt;50%&lt;/em&gt;-free, &lt;em&gt;75%&lt;/em&gt;-20000 igc,&lt;em&gt;100%&lt;/em&gt; 200Gold) and as you might have noticed they also greatly influence the performance of the tank. Note however you can not transfer crew from Tank Destroyers into Light-Medium-Heavy Tanks, nor from SPG's to any type of tanks and vice-versa.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is generally recommended to have your crew at least trained to 75%, if this is not possible try to train your commander and driver to 75%, they influence the general performance of the tank more than any other member.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want further info on crew members, their roles and effects on your tank read: &lt;a href=&quot;http://wiki.worldoftanks.com/Crew&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crew- World of Tanks&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="7793" LastEditDate="2011-04-14T17:07:12.250" LastActivityDate="2011-04-14T17:07:12.250" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20098" PostTypeId="2" ParentId="20096" CreationDate="2011-04-14T17:35:55.943" Score="2" Body="&lt;p&gt;You're correct in that going colossi force your opponent to make certain units to counter, but then you already know that which in turn means you can adjust appropriately. Versus Zerg, they'll make corrupters, terrans, vikings, protoss, turns into war of the worlds usually. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cover the point of the colossi with your question of &quot;Could its main purpose (frying masses of light, small units - Zerglings, Marines, Hydras) be handled with success by High Templars?&quot; which is exactly what they are for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In theory you could avoid it, but it would be very difficult to maintain. The High Templar play is hindered by energy, and because of the recent patch (removal of the Khydarian Amulet) it is even more difficult to have High Templars out with enough energy to hold off those units in a prolonged fight. Colossi don't require energy to focus, and doesn't require as much micro when compared to the High Templar. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When compared to other similar tiered units, Void Rays, High/Dark Templars, Immortals, it depends on what the opponent is making so your options on what units to make is kind of limited to deal with the opposition army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as maintaining a reasonable win/loss ratio, it's too broad and theoretical as it depends on the opponents you play.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-04-14T17:52:02.040" LastActivityDate="2011-04-14T17:52:02.040" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20099" PostTypeId="1" AcceptedAnswerId="395123" CreationDate="2011-04-14T17:42:02.657" Score="7" ViewCount="4373" Body="&lt;p&gt;Is there any difference between, for example, a 160GB model and a 320GB model aside from the HDD size? Does any model have newer, more powerful components?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/PS3#Model_comparison&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt; suggests that there isn't a difference, however I'd like to be sure.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastEditorUserId="4302" LastEditDate="2013-01-18T08:14:20.803" LastActivityDate="2022-11-04T19:00:34.660" Title="Is there a spec difference between the PS3 slim models?" Tags="|ps3|version-differences|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20100" PostTypeId="2" ParentId="20099" CreationDate="2011-04-14T17:46:23.090" Score="7" Body="&lt;p&gt;All slim models are identical. Only the HDD capacity will vary.&lt;br&gt;&#xA;You can have the list of models &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3#Slim_model&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-04-14T17:46:23.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20104" PostTypeId="1" CreationDate="2011-04-14T20:02:27.327" Score="10" ViewCount="4959" Body="&lt;p&gt;I like the +15 health on hit from the Black Box as you can leach health from distance, but the higher clip from the Rocket Launcher saves my life a lot.  I haven't been able to reliably identify situational usages for these two weapons on my own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the advantages and disadvantages of the two in different situations?  When should I use each?&lt;/p&gt;&#xA;" OwnerUserId="6968" LastEditorUserId="2259" LastEditDate="2011-11-24T05:30:51.337" LastActivityDate="2013-09-28T03:49:17.250" Title="Rocket Launcher vs. Black Box" Tags="|team-fortress-2|tf2-soldier|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20105" PostTypeId="2" ParentId="20104" CreationDate="2011-04-14T20:05:29.930" Score="4" Body="&lt;p&gt;The Black Box does not grant overheal when you score a hit with it, so I'd rather get a Medic to follow me and be able to overheal me than sacrifice one shot at dealing more damage and potentially scoring more kill(s).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then again it could simply be because I suck at maximizing splash damage...&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2013-03-25T06:13:15.877" LastActivityDate="2013-03-25T06:13:15.877" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20106" PostTypeId="2" ParentId="20104" CreationDate="2011-04-14T20:10:07.040" Score="8" Body="&lt;p&gt;I am a very rocket-spammy soldier, frequently shooting into big groups of enemies assuming it will hit something.  As a result, the black box is well suited to my play style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one significant drawback to losing a rocket that hasn't been mentioned is related to rocket jumping.  If I jump, I can easily fire two rockets before landing (see earlier: rocket spamming).  When I do land and am presumably near combat, I already have an ENTIRELY empty clip.  This has gotten me into pretty big problems in the past, and sometimes I do truly miss the regular rocket launcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way, I think it's a matter of personal preference based on play style.  There really isn't a &quot;right&quot; answer, since everyone plays a little differently.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-04-14T20:34:07.033" LastActivityDate="2011-04-14T20:34:07.033" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20107" PostTypeId="1" AcceptedAnswerId="20134" CreationDate="2011-04-14T21:02:14.443" Score="9" ViewCount="8061" Body="&lt;p&gt;Lately the Street Pass feature of the 3DS has not been working for me. A coworker and I will both have our 3DSs, at work, next to each other, with the wifi on and street pass never connects. Sometimes turning the wifi on and off will cause it to connect properly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know if there are any better solutions? I'm worried I'm missing random street passes out there because most of the time it requires me to toggle the wifi.&lt;/p&gt;&#xA;" OwnerUserId="8518" LastEditorUserId="15643" LastEditDate="2012-07-02T16:16:06.960" LastActivityDate="2014-02-15T13:12:31.603" Title="3DS Street Pass Not Working" Tags="|technical-issues|streetpass|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20108" PostTypeId="1" AcceptedAnswerId="20126" CreationDate="2011-04-14T21:10:50.787" Score="7" ViewCount="522" Body="&lt;p&gt;Is there a tool that will monitor Minecraft servers and notify you when they come online? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How hard would it be to make such a tool? How would you check without using the Minecraft client?&lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="52800" LastEditDate="2013-10-23T11:00:15.937" LastActivityDate="2013-10-23T11:00:15.937" Title="Where oh where has my friend's server gone?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ClosedDate="2019-08-08T06:31:29.897" ContentLicense="CC BY-SA 3.0" />
  <row Id="20109" PostTypeId="1" AcceptedAnswerId="20114" CreationDate="2011-04-14T21:17:14.670" Score="14" ViewCount="738" Body="&lt;p&gt;I saw quite a lot of games where the zerg player chose to upgrade his natural into a lair. Usually I transform my main to a lair, because I feel like it's better protected. What's the advantage in upgrading your natural expansion instead of the main?&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-09-20T14:36:31.957" Title="What's the advantage in upgrading your expansion into a lair instead of the main?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20110" PostTypeId="1" AcceptedAnswerId="20162" CreationDate="2011-04-14T21:20:39.890" Score="3" ViewCount="14884" Body="&lt;p&gt;I was reading &lt;a href=&quot;https://gaming.stackexchange.com/questions/19946/what-wii-remote-input-affects-my-throw-in-bowling&quot;&gt;this question&lt;/a&gt; about throwing a hook in Wii Sports bowling (which I can do), and it reminded me of the one time I was playing Kinect Sports Bowling with my friends and their child. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd never played Kinect Sports before, but I thought I remembered Wii Sports being a bit like real-life bowling, so I tried to do the same thing (basically, throw like I would if I were holding a real ball), and it didn't seem to work at all. Instead, I got what seemed to be a sequence of very straight throws: nice when I wanted to pick up the 7 or 10 pins, but not nice when I was throwing a first ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I thought I would ask: what should I be doing to get my ball to hook? &lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2011-04-15T17:55:46.203" Title="How do I throw a hook in Kinect Sports Bowling?" Tags="|kinect-sports|kinect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20111" PostTypeId="2" ParentId="20038" CreationDate="2011-04-14T21:21:44.810" Score="1" Body="&lt;p&gt;Is there an assumption that the walls/towers/obstacles are permanently placed? If not, then you can try &lt;a href=&quot;http://desktoptowerdefense.blogspot.com/2007/05/desktop-tower-defense-tip-juggling.html&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;juggling&quot;&gt;juggling&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8519" LastActivityDate="2011-04-14T21:21:44.810" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20112" PostTypeId="2" ParentId="20096" CreationDate="2011-04-14T21:24:53.793" Score="13" Body="&lt;p&gt;So you don't want to build Colossus... how do you feel about 4 Gating?  Because you could just 4 Gate All-in your way to Masters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually judging by the latest oGsMC vs White-ra, you could just 4 Gate your way through the GSL&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;This question comes from a very weird place: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;I dislike playing Colossi.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing a lot of Protoss myself this is a very strange statement, since I love playing Colossi.  They're fun to micro, they wipe out ridiculous 4 Gate/3 Rax play, and they make most Zergs look like idiots.   But then I read a little further in to your answer and I see this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;game into [a certain] meta-game&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you don't dislike playing them, you dislike having to baby sit them.  I can empathize with that.  I also dislike having to babysit my expensive high tier units.  I think the problem here isn't that you're building Colossus its &lt;em&gt;when&lt;/em&gt; you're building Colossus.  I'm going to guess your BO looks something like:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;3 Gate Pressure&lt;/li&gt;&#xA;&lt;li&gt;Expand&lt;/li&gt;&#xA;&lt;li&gt;Add on a Robo and more Gateways&lt;/li&gt;&#xA;&lt;li&gt;Colossus&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This is a very common BO for many Protoss: 3 Gate Expand into Colossus.  But it is not the only one.  You could, for example do 3 Gate expand into Blink Stalkers, or DT, or Double Starport.  There are a verity of builds that can come out of a standard 3 Gate expand (or even the more risky 1 Gate Expand).  So let's talk about those, and how you can use those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lately I've been watching Adelscott (vs &lt;a href=&quot;http://gaming.blogoverflow.com/gamer-culture/tsl-or-the-myth-that-is-korea&quot; rel=&quot;nofollow noreferrer&quot;&gt;IMMVP&lt;/a&gt;, or QXC) and he runs a very aggressive 3 Gate Expand into... &lt;em&gt;more Gateways&lt;/em&gt;.  This seems kind of weird at first, as most Protoss naturally evolve from there into Colossus, but actually Protoss Gateway units can be fairly beefy in their own right.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the keys to this long term, Gateway based play, is upgrades.  Its not usual for a player like Adelscott (or Liquid`Nony) to go double Forge off two base to get as many upgrades as possible.  This usually sticks them in a situation where they're up 2/0/2 to an opponents 1/0 or 1/1.  One of the big benefits of having an upgrade advantage is that Zealots become &lt;strong&gt;extremely&lt;/strong&gt; powerful when you have that advantage.  I've seen pure Zealot forces eat through Marine/Marauder balls, just because they were up 2 Armor upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other key item for your Gateway forces is the Twilight Council.  I remember when Liquid`Nazgaul first demonstrated how abusive Blink Stalkers could be against EGIdrA in a show match.  Blink Stalkers are an extremely powerful force, and most players will now work them into whatever build they're going.  What many people forget though, is that Charge is just as powerful an upgrade.  In addition to functioning as a gap closer (and a free hit since patch 1.3), Charge is also a speed boost to normal Zealot movement (from 2.25-&gt;2.75 a 22% increase).  This makes Zealots a viable harassment option for unguarded expansions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While often dismissed, you can see how transitioning into 10 Gateways off 3 Base can make a very fearsome force, but that's not all it allows you to do.  With the high number of Gateways now, you can start supplementing your armies with DT.  A very aggressive unit, Dark Templar can be used for mid-Game harassment just as well as Banshees.  A simple Pylon near your opponent's cliff + Observer means you can start warping in DT to their back door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speaking of Observers (which by the time you get 3 Bases you should get a Robo), do you know what else builds out of the Robotics Facility (and is awesome)?  Dropships!  That's right, that old unit which was life changing back in Broodwars because you could drop 4 Zealots on someone's mineral line.  Well, its still around.  Only they upgraded it and changed its name to Warp Prism; but who cares about that, they also let you warp in Reinforcements!  Its like they took a BW unit, made it a billion times better, and everyone ignored it.  What's up with that?  Well ignore them, Drop stuff.  You know how Dropships make Terran annoying as sin?  Well start dropping back on them.  See how they like it, and when they don't make sure to take the time to &lt;em&gt;lolz&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And sure, when you hit late game you can always throw down a few Colossus for old times sake, but chances are you won't get there because you'll be too busy winning.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;PS, you can also go Stargates, get 1 Voidray, then 4-5 Phoenix, and annoy the heck out of people, dominate the air, so when you finally transition Colossus, his Corruptors/Vikings will be outnumbered.  Just a thought...&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-04-14T21:24:53.793" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="20114" PostTypeId="2" ParentId="20109" CreationDate="2011-04-14T21:33:46.443" Score="17" Body="&lt;p&gt;&lt;strong&gt;Simple answer:&lt;/strong&gt; more health for the opponent to work through when it gets attacked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Longer answer:&lt;/strong&gt; see above. :)  That's really the only reason the expansion gets upgraded first. But it also is a little map dependent too. If they can only reach your base early in the game via the front (i.e. Xel'naga Caverns) you'd want it to have more health so that you can hold onto it a little easier (i.e. buy you more time for your army to get there to defend it). But if they can walk into your main from another route, then there really is no advantage and just a matter of where your army is. &lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-14T21:33:46.443" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20116" PostTypeId="1" CreationDate="2011-04-14T21:40:09.760" Score="12" ViewCount="1176" Body="&lt;p&gt;I've played Civilization 5 in a co-op multiplayer session two nights in a row, and both times there were no saves. My friend hosted the game and had it set to save every turn, but still there were no saved games made. Since the game crashes or drops one of us at least once every night we play having saves is rather vital.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has worked before for us, so I wonder if it isn't the result of one of the latest patches. We are using Steam, so the game is up-to-date with the latest version. A Google search only turned up reports of the multiplayer save issues from when the game was released, but nothing more recent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the culprit?&lt;/p&gt;&#xA;" OwnerUserId="5043" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T09:07:15.070" LastActivityDate="2013-02-26T16:03:28.657" Title="Why are we getting no save files in multiplayer games?" Tags="|civilization-5|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20118" PostTypeId="2" ParentId="20107" CreationDate="2011-04-14T22:13:23.150" Score="6" Body="&lt;p&gt;Streetpass requires some hours - about 8-10, but it doesn't seem to be entirely consistent - between connections with the same 3DS. My wife and I both have 3DSs and they tend to sync during the night and once or twice during the day. I would expect to sync at most once a day in an office.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;del&gt;Streetpass will not work if your 3DSs are open.&lt;/del&gt; Several times I swear my Streetpass has synced immediately on closing my 3DS but not before. However, today during a Streetpass event I synced with three people while I was getting puzzle pieces from eight others. Still, having your 3DS closed seems to increase the chances of connecting successfully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Toggling your wifi might also be slowing it down, as the first thing the 3DS does when the wifi comes back up is to connect to the Internet, not look for Streetpasses.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2011-04-16T15:46:31.140" LastActivityDate="2011-04-16T15:46:31.140" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20119" PostTypeId="1" AcceptedAnswerId="48432" CreationDate="2011-04-14T22:18:57.930" Score="8" ViewCount="1248" Body="&lt;p&gt;In the United States, Puzzle Swap panels appear to be distributed by State. That is, each state gets a particular puzzle, and to find other puzzles, you need to Streetpass with people in other states. It tied to your initial region selection, so unless you reformat the 3DS's system memory, you will always get the same initial panel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how the puzzles are distributed in Europe? Is it broken down by country, or is (hopefully) more granular than that? My wife and I both live in Berlin, and we've now both completed the Mario, Luigi, and Bowser panel.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorUserId="28182" LastEditDate="2013-08-08T06:33:17.943" LastActivityDate="2013-08-08T06:33:17.943" Title="How are Streetpass Puzzle Swap panels distributed in Europe / Australia?" Tags="|streetpass|puzzle-swap|streetpass-mii-plaza|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20120" PostTypeId="2" ParentId="20108" CreationDate="2011-04-14T23:49:45.387" Score="0" Body="&lt;p&gt;By default, the Minecraft server communicates via port 25565 - so check that port on your friend's server for activity perhaps?&lt;/p&gt;&#xA;" OwnerUserId="8600" LastActivityDate="2011-04-14T23:49:45.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20121" PostTypeId="1" AcceptedAnswerId="90497" CreationDate="2011-04-14T23:51:10.870" Score="3" ViewCount="609" Body="&lt;p&gt;Larax &amp;amp; Zaco is an old dos game by Stefano Zanobi. It's a platformer with destructible scenarios where you advance by catching specific gems/items and bombing the buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played this in deathmatch mode a lot with my sister, but only recently thought about why:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could never (and still can't) kill a giant green crab, which is a sort of guardian of a building which is sealed off, and is where the gems are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;QUESTION: how do i kill the giant green crab?&lt;/strong&gt; it drove me nuts, a while ago, and I'd like to play the next levels :)&lt;/p&gt;&#xA;" OwnerUserId="7552" LastEditorUserId="23580" LastEditDate="2012-07-01T11:11:43.760" LastActivityDate="2012-10-29T15:56:23.357" Title="Larax &amp; Zaco: how to kill the giant green crab" Tags="|larax-and-zaco|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20122" PostTypeId="1" CreationDate="2011-04-14T23:52:40.760" Score="9" ViewCount="4719" Body="&lt;p&gt;One of the achievements in Infinity Blade is &lt;em&gt;Waste Not Want Not&lt;/em&gt;. The description for it is  &quot;find all world treasures in a play through.&quot;  After you get the first treasure, though, you have to choose from a fork: either go through the front door or go into the basement dungeon.  Both paths have treasures, but you can't play both paths---can you?  How is it possible to attain this achievement?&lt;/p&gt;&#xA;" OwnerUserId="7880" LastEditorDisplayName="user3389" LastEditDate="2011-04-15T05:05:25.310" LastActivityDate="2013-12-08T21:24:54.067" Title="How can you find all world treasures?" Tags="|achievements|infinity-blade|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20125" PostTypeId="2" ParentId="20109" CreationDate="2011-04-15T01:50:25.400" Score="6" Body="&lt;p&gt;I would add to Sorean's answer.  This is also something to factor in for maps like the older version of Shakuras Plateau where there were destructible rocks into the back of your main, and a path connecting.  When you had horizontal spawns, depending on some race matchups, it was likely the opponent would attack through that passage, and would take out your main with a big push.  By making the lair at your natural, you don't lose that tech when your main is taken out, especially if you are in a late game macro situation where you are on 4+ bases.&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="7639" LastEditDate="2011-09-20T14:36:31.957" LastActivityDate="2011-09-20T14:36:31.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20126" PostTypeId="2" ParentId="20108" CreationDate="2011-04-15T01:56:49.733" Score="13" Body="&lt;p&gt;I think this is what your looking for : &lt;a href=&quot;http://www.xboxmb.com/forum/52-programming/31864-minecraft-server-status-checker-using-kinks-snippet.html&quot; rel=&quot;noreferrer&quot;&gt; Minecraft Server Status Checker&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2SDFF.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8544" LastActivityDate="2011-04-15T01:56:49.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20127" PostTypeId="5" CreationDate="2011-04-15T02:54:09.030" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.digitalpaint.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;Digital Paint: Paintball 2&lt;/a&gt; is a multiplayer (either over LAN or online) First Person Shooter, Open-Sourced under the GPL.&lt;br&gt;&#xA;With its high-value team objectives, limited range projectiles, and intense maneuvering, Digital Paint: Paintball 2 offers a very unique experience that will appeal to both hardcore and novice players.  It only takes one shot to eliminate somebody, but the fast-paced, arcade-style movement from Quake 2 allows for quick dodging, insane jumps, and breakneck speeds.  Best of all, the game is completely free, and it's a small download, so just try it out! You can either make an account and reserve a username on &lt;a href=&quot;http://www.digitalpaint.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;DigitalPaint.org&lt;/a&gt; or play anonymously.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshots:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/nVndK.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WHpBP.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(More &lt;a href=&quot;http://digitalpaint.org/screens.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;screenshots:&lt;/a&gt; )&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="6837" LastEditDate="2011-04-15T02:57:22.630" LastActivityDate="2011-04-15T02:57:22.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20128" PostTypeId="4" CreationDate="2011-04-15T02:54:09.030" Score="0" Body="Digital Paint: Paintball 2 is a multiplayer (either over LAN or online) First Person Shooter, based on the popular Quake engine..." OwnerUserId="6837" LastEditorUserId="6837" LastEditDate="2011-04-15T02:57:24.983" LastActivityDate="2011-04-15T02:57:24.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20129" PostTypeId="1" AcceptedAnswerId="20159" CreationDate="2011-04-15T03:04:36.143" Score="5" ViewCount="4806" Body="&lt;p&gt;I've just started getting into Wurm Online and I've done some exploring, hopefully trying to find a relatively quiet place to settle and figure out the ins-and-outs of the game without an established civilisation around me (personal preference).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've found it remarkably hard to find any source of clay. Without clay I can't build pottery bowls, and without bowls I can't make food, which makes everything really quite complicated. I've seen a few merchants in my travels who can sell pottery bowls, but at this stage I'm also completely broke.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to find clay? I'm in Freedom, around the Silent Hill area (heading north-east from there).&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-04-18T01:28:02.047" Title="How to go about getting clay in Wurm Online?" Tags="|wurm-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20130" PostTypeId="2" ParentId="12670" CreationDate="2011-04-15T05:09:44.367" Score="14" Body="&lt;p&gt;I beat him on first blood line by going the way with most enemies (fighting as many as I could), and spending any skill points I got into attack, and then buying the best sword I could before the fight (for me it was the firebrand). On the first blood line, the god king is at a reasonable speed and parrying his attacks is very straightforward, and not subject to any slow controls like the dodge buttons. If you fail once, you can use your shield and dodge for the rest of the combo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you stop his attack, you should perform a 3 hit combo (left right left) if you dodged, a 4 (left left right right) or 5 hit combo (up down left right up) if you parried. Use your magic in case of trouble or to finish him off (it will take 100 points out of him). Thanks to parrying you will get multiple stab opportunities that will be draining him pretty quickly too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once thing to remember about parrying: it is OK to parry the very last swipe of a GK combo, you'll still have a longer time to hit back at him, and sometimes get the stab opportunities. Also, there are only two orientations for parrying: horizontal and vertical, and the direction (left to right or right to left for example) doesn't matter! So there are only two choices, which makes it much easier once you have a feel for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use parrying the fight is very short (maybe 2 or three minutes) and quite easy (easier than some of the critters on the way to the GK, because they're sooooo slow that parrying them requires much better timing than the GK...). In the end you might take a hit or two, but shouldn't feel the need to heal yourself. Fire swords are good only if the person doesn't have a shield that blocks fire objects.&lt;/p&gt;&#xA;" OwnerUserId="8605" LastEditorDisplayName="user28379" LastEditDate="2013-03-17T15:17:53.203" LastActivityDate="2013-03-17T15:17:53.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20132" PostTypeId="2" ParentId="20122" CreationDate="2011-04-15T05:20:07.840" Score="3" Body="&lt;p&gt;The achievement only applies to the original game: the path into the basement dungeon is for Content Pack #2. So to complete &lt;em&gt;Waste Not Want Not&lt;/em&gt;, go through the front door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should be noted that you need to find more than just treasure chests: to complete the achievement, you need to collect money bags and potions, as well.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-04-15T05:20:07.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20133" PostTypeId="2" ParentId="20085" CreationDate="2011-04-15T07:12:18.280" Score="17" Body="&lt;p&gt;You can select the default position of the popup by editing the file &lt;code&gt;resource/styles/gameoverlay.styles&lt;/code&gt; in the Steam directory and searching for the &lt;code&gt;Notifications.PanelPosition&lt;/code&gt; variable. Possible values are &lt;code&gt;BottomRight&lt;/code&gt;, &lt;code&gt;BottomLeft&lt;/code&gt;, &lt;code&gt;TopRight&lt;/code&gt; and &lt;code&gt;TopLeft&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note though that the default position can be overridden by the game. In which case, unless the developers have included an option to configure it, you're at a loss.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-04-15T07:12:18.280" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20134" PostTypeId="2" ParentId="20107" CreationDate="2011-04-15T08:14:13.883" Score="5" Body="&lt;p&gt;I just wanted to add aside from the correct answer from Joe, I too have been having issues with the street pass function not working 100% of the time. When I first received my 3ds I would go over to my brothers house and it would instantly light up, but tonight when I went over it took a while and a little fiddling with to react. My honest opinion would be that it is still working out the little bugs and most likely be honed to perfect with a ninja update. Still a lot of features for this system to pop up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice would be to just set the two down next to each other and let them sort it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, 100% correct on the &quot;cooldown&quot; for the data swapping, 8-10 hours. Although I haven't tried getting one swap, going out to get a different one, and then trying to swap again. That might be worth an experiment. Maybe you can't get the same data unless you get different data.. following me? Alright I'll go crazy professor laugh over here by myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps. &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2011-04-15T08:14:13.883" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20135" PostTypeId="2" ParentId="20064" CreationDate="2011-04-15T08:35:38.663" Score="4" Body="&lt;p&gt;&quot;What features would distinguish a gaming audio system from the regular one?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, there aren't any such features. I have a music studio, lots of audiophile equipment and lots of gaming gadgets. I sometimes use them interchangeably.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'Gaming' gear is usually targeted at people's perceptions or desires rather than their requirements. If there was one major difference, buying audiophile gear offers a large advantage: They're aimed at an audience who know how to critique their products. Games accessories are aimed at the 'gadget' market - and as such as more likely to be over-priced, flimsy and inferior to an equivalent developed for the audio industry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steelsound headphones, for example, can offer excellent sound quality but they can't take any sort of a beating (or moisture) and for the price you'd expect that. An equivalent set of Sony headphones is superior. It's not that the Sony headphones bring any special features to the table, it's the economics of a utility versus a toy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5.1/7.1/9.1/45.1 speaker setups are intended for home theatre. They are not relevant for video gaming and headphones will serve you just fine. Pro gamers use headphones - there's no justification.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are going to buy a decent set of headphones you need to upgrade your sound card to get the benefit of them. I highly recommend little USB stick sound cards, such as those from Steelsound. They're convenient as hell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I haven't really described what definition of 'better' I'm using. Better is fidelity. If you're looking to be competitive, you need to be able to pick out small cues and individual sounds from the mix. That tiny little click underneath all the explosions? That's your opponent reloading!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also very important the sound isn't too tinny or thick - huge liabilities when you're trying to concentrate. This comes naturally from getting good equipment with a wide natural dynamic range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're interested in speakers specifically, you can do a lot worse than buying short-range studio reference monitors such as these: &lt;a href=&quot;http://www.camdensounds.co.uk/monitors/edirol-ma-7a-bk-analogue-stereo-micro-studio-monitors.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.camdensounds.co.uk/monitors/edirol-ma-7a-bk-analogue-stereo-micro-studio-monitors.html&lt;/a&gt; They are designed for the studio, they won't break the bank (in comparison to equivalent home theatre/gaming kit) and they sound just sublime - but they're only useful if you're sat in just the right place in front of the screen, conveniently exactly where a gamer sits!&lt;/p&gt;&#xA;" OwnerUserId="8568" LastActivityDate="2011-04-15T08:35:38.663" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="20136" PostTypeId="2" ParentId="20129" CreationDate="2011-04-15T09:08:35.343" Score="0" Body="&lt;p&gt;I don't actually play Wurm Online - but from what little I know of it and applying a bit of basic geological knowledge: Have you tried looking near water?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Addendum: Look near water.&lt;/p&gt;&#xA;" OwnerUserId="8568" LastEditorUserId="23" LastEditDate="2011-04-16T14:19:59.237" LastActivityDate="2011-04-16T14:19:59.237" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="20137" PostTypeId="2" ParentId="19097" CreationDate="2011-04-15T09:36:17.400" Score="0" Body="&lt;p&gt;I found that I'm getting far more nanosuit points now that I'm in the later part of the game fighting the aliens more. Although I do make a real effort to go around each corpse and pickup the sutff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ensure that you are killing them in places that you can get to also. I shot a few off the edge of things and into holes where I couldn't get to them. I do find that not all of them drop the cloud that you can collect. I recall replaying some sections and not getting the points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps you are collecting the points, and then it won't let you collect the same points again, but is keeping the total? It sounds like it would need a little testing. Such as running the same section multiple times, noting how many points you got each time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will try and remember to look at it next time I play :D&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-04-15T09:36:17.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20138" PostTypeId="2" ParentId="14045" CreationDate="2011-04-15T09:42:13.353" Score="1" Body="&lt;p&gt;I know that the various race types in a-spec mode are unlocked when you reach certain levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The extreme series is at lv25 if I recall, and the super red bull challenge thing is at lv30.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a fuller list of unlocks over here, &lt;a href=&quot;http://www.cheatcc.com/ps3/granturismo5cheatscodes.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.cheatcc.com/ps3/granturismo5cheatscodes.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-04-15T09:42:13.353" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20139" PostTypeId="2" ParentId="20104" CreationDate="2011-04-15T10:23:14.467" Score="5" Body="&lt;p&gt;Black Box fits more to the solo-player style. In these case you can roam alone through the map and exploit the +15 HP per hits bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If instead you prefer staying with or lead the &quot;front&quot; attacking group with medic(s), it is better use the standard rocket launcher because before the fight starts you will be already over-healed by your medic(s). In addition, if your medic(s) deploy the über to you, 4 rockets instead of 3 can be a big advantage and lead to better results.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-04-15T10:23:14.467" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20140" PostTypeId="2" ParentId="17381" CreationDate="2011-04-15T10:29:54.100" Score="8" Body="&lt;p&gt;I just came up with this, my idea would be to use a falling floor into a pit of water with obsidian walls.  This is only if you are really getting into it.  They step on a pressure plate, and lava destroys a torch supporting the ground under them.  They fall, hopefully faster than lava, and land in the water.  Then the lava hits the water, turning the top level into stone or obsidian if you used a water tile.  and they are trapped.  In water the tiles always take longer to destroy, and obsidian takes forever.  So this could be done.  But two water tiles, torches, sand/gravel, a pressure plate, torches, and mainly obsidian would be needed.  And a way to disguise the trap.&lt;/p&gt;&#xA;" OwnerDisplayName="user8606" LastActivityDate="2011-04-15T10:29:54.100" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20143" PostTypeId="1" AcceptedAnswerId="20144" CreationDate="2011-04-15T13:40:30.903" Score="10" ViewCount="4043" Body="&lt;p&gt;I know Shadow Ball won't affect normal pokemon, but Confuse Ray will, and both are ghost type attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, will Curse (when used by a ghost, of course) affect a normal pokemon?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-08-31T22:32:50.717" Title="Does Curse affect normal pokemon?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20144" PostTypeId="2" ParentId="20143" CreationDate="2011-04-15T13:42:10.137" Score="9" Body="&lt;p&gt;Yes, it should affect Normal Pokémon when used by a Ghost (unless I was just imagining things yesterday). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the past, it counted as a ???? type, instead of the Ghost type, which guaranteed its success. In the current generation, it seems to behave like Struggle, which also works independent of its attack type.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-04-15T13:42:10.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20145" PostTypeId="1" CreationDate="2011-04-15T14:05:53.353" Score="3" ViewCount="294" Body="&lt;p&gt;I have been trying to get a hold for the Black Prophecy N.A Closed Beta.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though the name might be itself explicative, I have know various Closed North American Beta's that allowed people from regions outside N.A to play the Beta, for instance RIFT and World of Tanks just to name some.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know if it is &lt;strong&gt;&lt;em&gt;possible&lt;/em&gt;&lt;/strong&gt;, if Black Prophecy N.A Closed Beta is geographically restricted to U.S, Canada and Mexico or if it allows regions such as South America for instance.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;LessPop MoreFizz&lt;/em&gt; told me on chat that maybe due to a N.D.A even if someone knew they wont be allowed to tell, if this is the case, how would I be able to know, before I get the chance to try the key itself?  &lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="181240" LastEditDate="2018-01-02T20:13:29.337" LastActivityDate="2018-01-02T20:13:29.337" Title="How do I know if a closed beta Game has Geographical IP Restrictions?" Tags="|black-prophecy|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20146" PostTypeId="2" ParentId="17381" CreationDate="2011-04-15T14:15:16.107" Score="1" Body="&lt;p&gt;I found this &lt;a href=&quot;http://www.youtube.com/watch?v=JlcGOKWLur0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Snow Mine Field Trap&lt;/a&gt; a while ago, I have yet to test it in beta to see if it still works. As the video shows it during Alpha. It may still work, I don't see why not. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to point out the use of the water flow under the holes to keep the trapped encased against the glass walls. Only disadvantage is that it requires snow to fall on the blocks to create a layer of snow to hide the trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It meets your above criteria, as the items would not be destroyed. However there's a small chance the player may survive if wearing armour as protection from the blast damage. Worth a try I guess.&lt;/p&gt;&#xA;" OwnerUserId="8544" LastActivityDate="2011-04-15T14:15:16.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20147" PostTypeId="1" AcceptedAnswerId="20149" CreationDate="2011-04-15T14:33:02.473" Score="4" ViewCount="325" Body="&lt;p&gt;Does the Crow do that or...? How does it work?&#xA;I've posted a distress call, I've been rescued, and now I'm looking for a &quot;close thread&quot; button/link/anything, and can't find it anywhere.&lt;/p&gt;&#xA;" OwnerUserId="7963" LastActivityDate="2012-09-21T10:43:04.193" Title="How to close a thread in die2nite forums?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20148" PostTypeId="1" AcceptedAnswerId="20160" CreationDate="2011-04-15T14:37:52.190" Score="11" ViewCount="5920" Body="&lt;p&gt;I couldn't find any clue in the Dwarf Fortress documentation about what is displayed on the left and right borders of the screen besides the number in the bottom right corner being the current level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you point me to a documentation or just explain what I'm seeing there?&lt;/p&gt;&#xA;" OwnerUserId="7829" LastActivityDate="2011-04-15T17:04:15.730" Title="What exactly is displayed on the left and right borders of the screen?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20149" PostTypeId="2" ParentId="20147" CreationDate="2011-04-15T14:55:17.410" Score="4" Body="&lt;p&gt;when you are back in town after posting a distress call, the thread will automatically close.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For normal threads, the creator has the option of closing the thread.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-15T14:55:17.410" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20152" PostTypeId="1" CreationDate="2011-04-15T15:04:44.917" Score="8" ViewCount="19181" Body="&lt;p&gt;In League of Legends how do you send a message to all, for example, to say 'Good Game' and the rest&lt;/p&gt;&#xA;" OwnerUserId="8589" LastEditorUserId="28182" LastEditDate="2013-12-16T00:25:43.853" LastActivityDate="2015-05-13T20:22:13.530" Title="How can I send a message to all players in-game?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20153" PostTypeId="2" ParentId="20152" CreationDate="2011-04-15T15:08:06.810" Score="9" Body="&lt;p&gt;Just type:&lt;br&gt;&#xA;/all &lt;em&gt;your message here&lt;/em&gt; or &lt;em&gt;Shift + Enter&lt;/em&gt; to type your message on all chat  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want more information on Hotkeys and other commands check:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=8459&quot; rel=&quot;nofollow noreferrer&quot;&gt;LOL Hotkeys and other commands&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-04-15T15:08:06.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20154" PostTypeId="2" ParentId="20152" CreationDate="2011-04-15T15:10:36.150" Score="2" Body="&lt;p&gt;While &lt;kbd&gt;Enter&lt;/kbd&gt; brings up team chat, &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;Enter&lt;/kbd&gt; brings up all chat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conveniently, this is the same way it was in Warcraft III, where the DotA / MOBA model first reached such widespread fame.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-04-15T17:07:20.843" LastActivityDate="2011-04-15T17:07:20.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20155" PostTypeId="1" AcceptedAnswerId="20163" CreationDate="2011-04-15T15:32:00.937" Score="27" ViewCount="34104" Body="&lt;p&gt;Several questions here related to mobs and water:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;When mobs enter water, do they swim at the top, or will they dive down?&lt;/li&gt;&#xA;&lt;li&gt;Can mobs spawn in the water?&lt;/li&gt;&#xA;&lt;li&gt;I assume mobs can exit water one block deep, but can they climb out from a deeper sheer edge? (Players can, right?)&lt;/li&gt;&#xA;&lt;li&gt;Is there an easy way to make a shoreline mob-proof (without actually using a wall or fence?)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thanks for the help.&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2018-08-14T20:25:40.310" Title="How do Minecraft mobs behave in water?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20156" PostTypeId="2" ParentId="20155" CreationDate="2011-04-15T15:52:09.407" Score="13" Body="&lt;p&gt;To answer the first question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When mobs enter water they swim to the surface. My son has built a mob &quot;generator&quot; which relies on this principle to draw the mobs to the surface where they die and deposit their goodies for him to collect.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-04-15T15:52:09.407" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20157" PostTypeId="2" ParentId="20108" CreationDate="2011-04-15T16:22:10.530" Score="1" Body="&lt;p&gt;If you wish to write such an app, the base code that the accepted answer uses is &lt;a href=&quot;http://www.xboxmb.com/forum/52-programming/31664-%5Bvbulletin-net-c-%5D-check-minecraft-server-status-%5Bsnippet%5D.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="13" LastEditDate="2011-04-15T16:24:28.877" LastActivityDate="2011-04-15T16:24:28.877" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20158" PostTypeId="2" ParentId="20104" CreationDate="2011-04-15T16:31:21.783" Score="0" Body="&lt;p&gt;The black box is very handy to guard a spot that has access to an ammo box but no health pack.  As mentioned before, if you've got a medic handy, the regular rocket launcher or direct hit is much more useful.&lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-04-15T16:31:21.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20159" PostTypeId="2" ParentId="20129" CreationDate="2011-04-15T17:02:40.550" Score="3" Body="&lt;p&gt;I can't give you specific directions regarding your location, as I don't have the game installed anymore, but I can give you some general tips.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Clay is found mostly below water level. A shovel's limit is 7 tiles below water level, so to dig more than 7 tiles below water level, you will need a dredge and have to be on a boat/ship.&lt;/li&gt;&#xA;&lt;li&gt;When dredging on a ship, you should probably moor your boat first so you don't drift.&lt;/li&gt;&#xA;&lt;li&gt;Raw clay decays fairly quickly, so make sure you have a Bulk Storage Bin to put it in, or else everything you dig up will disappear after a few days.&lt;/li&gt;&#xA;&lt;li&gt;I don't think your intent is to terraform the tiles really, but something of note is that corners of clay tiles don't lower unless they're close to a tile that you &lt;em&gt;can&lt;/em&gt; terraform.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-04-15T17:02:40.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20160" PostTypeId="2" ParentId="20148" CreationDate="2011-04-15T17:04:15.730" Score="15" Body="&lt;p&gt;On the left side, the colored letters near the top note if there are reports that you haven't looked at. Different letters stand for different reports (&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=66406.0&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;). &lt;kbd&gt;C&lt;/kbd&gt; is combat, &lt;kbd&gt;H&lt;/kbd&gt; is hunting, &lt;kbd&gt;S&lt;/kbd&gt; is sparring (military).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the right side:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The bottom number shows your current depth on the z-axis, as you mentioned.&lt;/li&gt;&#xA;&lt;li&gt;The coloration along this bar shows the dominant features of nearby levels (with the current z-level being in the center, highlighted yellow. Blue on this bar indicates empty space. Brown indicates earth and stone.&lt;/li&gt;&#xA;&lt;li&gt;The number in the top right shows your current z-distance from &quot;center.&quot; If you are below the &quot;center&quot; level, it will show red. If you are above, it will show green.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The top bar shows if you are paused and the current number of idlers (dwarfs without a task to do). In older versions, the idlers will instead be on the bottom.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-04-15T17:04:15.730" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20161" PostTypeId="2" ParentId="20038" CreationDate="2011-04-15T17:09:01.777" Score="6" Body="&lt;pre&gt;&lt;code&gt;N = 10&#xA;Path Length = 61&#xA;Towers = 30&#xA;N#...#....&#xA;...#.#.#..&#xA;..#..#..#.&#xA;.#..#..#..&#xA;#..#..#..#&#xA;..#..#..#.&#xA;.#..#..#..&#xA;.#.#..#...&#xA;.#.#.#..#.&#xA;...#...#.O&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This diagonal design, uses fewer towers than the traditional vertical design and yields a slightly longer path length for N = 10. For N = 9, I was unable to produce a longer path than the vertical approach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't tested cases other than N = 9, 10, and 12 , but I suspect that for N = 1 + 4x, where x is an integer &gt; 0 the vertical approach will yield the maximum path length, but not necissarily the lowest tower number. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;More investigation:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Entry/exit in middle&lt;/li&gt;&#xA;&lt;li&gt;What values of N is this diagonal approach more effective&lt;/li&gt;&#xA;&lt;li&gt;Identification of combinational strategies&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The above approach uses diagonal walls with vertical segments in the NE and SW corners.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-04-15T17:09:01.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20162" PostTypeId="2" ParentId="20110" CreationDate="2011-04-15T17:55:46.203" Score="3" Body="&lt;p&gt;Your hand (and arm) need to finish at the angle you want your hook to go.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example a right handed bowler needs to finish with their right hand at their left sholder to get the ball to hook left.  Conversily to hook right the right hand should finish to the outside of the right shoulder.&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-15T17:55:46.203" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20163" PostTypeId="2" ParentId="20155" CreationDate="2011-04-15T18:16:44.527" Score="26" Body="&lt;ol&gt;&#xA;&lt;li&gt;Most mobs swim to the surface, even if you're submerged beneath them.&#xA;The exceptions are:&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Squid&quot; rel=&quot;nofollow noreferrer&quot;&gt;Squids&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Dolphin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dolphins&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Turtle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Turtles&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Fish_(mob)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fish&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Guardian&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guardians&lt;/a&gt;/&lt;a href=&quot;https://minecraft.wiki/w/Elder_Guardian&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elder Guardians&lt;/a&gt;, which swim after and attack the player underwater&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Zombie&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zombies&lt;/a&gt;, which sink and become &lt;a href=&quot;https://minecraft.wiki/w/Phantom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Drowned&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Husk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Husks&lt;/a&gt; turn into Zombies which turn into Drowned&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Drowned&quot; rel=&quot;nofollow noreferrer&quot;&gt;Drowned&lt;/a&gt; mobs, which swim and attack the player underwater&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Undead&quot; rel=&quot;nofollow noreferrer&quot;&gt;Other undead mobs&lt;/a&gt;, which sink and move along the bottom, but cannot swim&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Phantom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phantoms&lt;/a&gt;, which will sometimes dive into water and then quickly die&lt;/li&gt;&#xA;&lt;li&gt;Also note that Skeleton arrows can and will pierce water&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;ol start=&quot;2&quot;&gt;&#xA;&lt;li&gt;Most mobs will not spawn in or on water. Again, this comes with the exceptions:&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Squids can spawn in any body of water, as far as 18 blocks below sea level&lt;/li&gt;&#xA;&lt;li&gt;Dolphins spawn in non-frozen ocean biomes&lt;/li&gt;&#xA;&lt;li&gt;Fish spawn &lt;a href=&quot;https://minecraft.wiki/w/Soul_Sand&quot; rel=&quot;nofollow noreferrer&quot;&gt;in various places underwater&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Guardians/Elder Guardians spawn in and near &lt;a href=&quot;https://minecraft.wiki/w/Ocean_monument&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ocean Monuments&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Drowned mobs spawn at the bottom of oceans, rivers or swamps&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;ol start=&quot;3&quot;&gt;&#xA;&lt;li&gt;&lt;p&gt;Since most mobs swim to the surface of standing water, they can get to the top of a sheer edge and exit from there. No mobs can swim up waterfalls though, so you can keep them all down using running water. Non-Drowned undead mobs will stay at the bottom of water and will be unable to escape.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A long &lt;a href=&quot;https://minecraft.wiki/w/Soul_Sand&quot; rel=&quot;nofollow noreferrer&quot;&gt;Soul Sand gate&lt;/a&gt; can be built along the shoreline, which will prevent mobs from crossing it. These gates can be traversed by players using minecarts on tracks placed over the Soul Sand. From &lt;a href=&quot;https://minecraft.wiki/w/Soul_Sand&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;When placed on the ground in front of&#xA;a two-block high doorway, soul sand&#xA;prevents players from going through it&#xA;from that direction, making it useful&#xA;for building one-way passages or&#xA;invisible barriers. This affects mobs&#xA;too as they have to jump to get out of&#xA;the slowing effects of the block, thus&#xA;are unable to get through the door.&lt;/p&gt;&#xA;&lt;p&gt;Because minecart tracks can be laid on&#xA;Soul Sand like most other block&#xA;materials, this quirk can be exploited&#xA;to create minecart-only gates (by&#xA;placing soul sand on both sides of the&#xA;doorway). This is one of the few ways&#xA;to allow minecart tracks to go&#xA;directly inside a secure area without&#xA;risking wandering mobs getting in.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Here's a snapshot of a small one I built beside my house, with a crossing point for players.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6MGYs.png&quot; alt=&quot;A Soul Sand gate along a small shoreline&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T15:04:19.017" LastActivityDate="2018-08-14T20:25:40.310" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="20164" PostTypeId="1" AcceptedAnswerId="20165" CreationDate="2011-04-15T18:30:52.427" Score="9" ViewCount="1737" Body="&lt;p&gt;What's the difference between the Red Dot and Reflex sights in Call of Duty: Black Ops?&lt;/p&gt;&#xA;" OwnerDisplayName="user8614" LastEditorUserId="8544" LastEditDate="2011-04-16T15:08:22.483" LastActivityDate="2011-04-16T15:08:22.483" Title="What's the difference between the Red Dot and Reflex sights?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20165" PostTypeId="2" ParentId="20164" CreationDate="2011-04-15T18:42:07.073" Score="8" Body="&lt;p&gt;Taken from &lt;a href=&quot;http://callofduty.wikia.com/wiki/Reflex_Sight&quot; rel=&quot;nofollow noreferrer&quot;&gt;COD Wikia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The differences between the Reflex Sight and the Red Dot Sight is the Reflex Sight has a slightly larger field of view when looking through the optics.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Personally, I am a bit more comfortable with the reflex sight than with the RDS.&lt;br&gt;Tactically, there is almost no difference.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-04-15T18:42:07.073" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20166" PostTypeId="1" AcceptedAnswerId="20181" CreationDate="2011-04-15T18:42:21.893" Score="3" ViewCount="356" Body="&lt;p&gt;Is there any version of MAME for MACOS that is still up to date and still maintained?&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.macmame.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.macmame.org/&lt;/a&gt; last update: 2006&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://mameosx.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mameosx.sourceforge.net/&lt;/a&gt; last update: 2009&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;GUI would be nice, but it's not a must have.&lt;/p&gt;&#xA;" OwnerUserId="450" LastEditorUserId="222022" LastEditDate="2022-11-24T16:01:59.127" LastActivityDate="2022-11-24T16:01:59.127" Title="What is a good source for a version of MAME for macOS?" Tags="|macos|emulation|mame|" AnswerCount="1" CommentCount="0" ClosedDate="2012-02-09T03:16:09.127" ContentLicense="CC BY-SA 4.0" />
  <row Id="20168" PostTypeId="2" ParentId="17373" CreationDate="2011-04-15T18:45:32.780" Score="2" Body="&lt;p&gt;Some time passed from the question, for now my observations for high level players tell me that if you playing Terran vs Protoss and detected observer - immediately get your 3-5 closest marines, use scanner and kill observer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, this way is more expensive then building turret (270 minerals vs 100), not a 'long-term' investment, but work right now and provide 100% guarantee on success. In case of turret building opponent can get observer back, etc.&#xA;This 'investment' is worth as it force opponent to build another observer (45 seconds, and some money) instead of building Immortal/Colossus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Due to these reason I would say that is the best method to deal with opponent observers if you don't have turret/Raven right now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. &#xA;Once I figure out answers on other own questions, I will add them here.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-15T18:45:32.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20170" PostTypeId="1" AcceptedAnswerId="20353" CreationDate="2011-04-15T19:36:59.173" Score="18" ViewCount="4957" Body="&lt;p&gt;Boats take damage when they run into things. But does it matter what it runs into? Does it take less damage running into dirt than, say, cobblestone for instance? I know soul sand doesn't hurt boats, but is there a more mundane material recommended for building docks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does it only take damage if you run into something while going fast? If you slow down and gently land at your dock will the boat be ok?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorDisplayName="user15636" LastEditDate="2014-08-20T20:42:18.617" LastActivityDate="2014-08-20T20:42:18.617" Title="Damage to boats" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20171" PostTypeId="2" ParentId="20170" CreationDate="2011-04-15T20:29:38.687" Score="16" Body="&lt;p&gt;Just some important points from the &lt;a href=&quot;https://minecraft.wiki/w/Boat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Boat Wiki&lt;/a&gt; that you may find useful.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If you enter sneak mode while on a&#xA;boat, the boat will not break on&#xA;impact while traveling at high speed.&lt;/p&gt;&#xA;&lt;p&gt;Boats do not break when running into&#xA;Soul Sand at water level, because Soul&#xA;Sand has a lower top surface so that&#xA;the boat merely runs aground rather&#xA;than crashing, so it is useful to make&#xA;docks and harbors out of soul sand.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8544" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-04-15T20:29:38.687" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20172" PostTypeId="1" CreationDate="2011-04-15T21:54:00.953" Score="1" ViewCount="240" Body="&lt;p&gt;Hi:  When visiting my daughter, we play sports...bowling, in particular.  I seem to do very well most of the time, but once in a while, as I'm ready to throw the ball, it will stay floating in the air.  It is a frustrating problem to get it back and get it to actually go down the alley.&#xA;Anybody know what the problem is?  I  have tried being closer, going farther away, etc, but don't know what brings this on.&#xA;Please help.&#xA;G&lt;/p&gt;&#xA;" OwnerDisplayName="user8618" LastEditorUserId="8658" LastEditDate="2011-04-18T08:37:11.467" LastActivityDate="2011-05-18T08:52:47.490" Title="Bowling problem" Tags="|technical-issues|kinect-sports|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20173" PostTypeId="2" ParentId="13433" CreationDate="2011-04-15T23:28:47.980" Score="1" Body="&lt;p&gt;No it is not nescessary, it worked for me when i took my account across onto another xbox that did not have the Noble DLC; i got the offensive driver and shotgun spree achievments.&lt;/p&gt;&#xA;" OwnerUserId="8589" LastActivityDate="2011-04-15T23:28:47.980" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20174" PostTypeId="1" AcceptedAnswerId="20206" CreationDate="2011-04-15T23:39:15.573" Score="2" ViewCount="314" Body="&lt;p&gt;How can you tell the difference between the mobs in Rift?  Basically, if I click the mob, what is the indicator that it is not a normal mob?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2011-04-16T15:58:46.437" Title="How do you determine which type of Mob you have selected?" Tags="|rift|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20175" PostTypeId="1" AcceptedAnswerId="20176" CreationDate="2011-04-15T23:46:18.987" Score="0" ViewCount="985" Body="&lt;p&gt;So I know this is a common question asked by new players to Starcraft 2;&#xA;    I was wondering how to add a unit or structure to a group within the hotkey?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How can you select all hatcheries as zerg (I assume it is the same as above)?&lt;/li&gt;&#xA;&lt;li&gt;Is there a way to select all attacking units in an area as I find overlords tend to hover over my army?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8589" LastEditorDisplayName="user3389" LastEditDate="2011-04-16T00:17:32.720" LastActivityDate="2011-04-21T09:37:42.820" Title="Starcraft 2 Hotkeys" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20176" PostTypeId="2" ParentId="20175" CreationDate="2011-04-16T01:28:15.980" Score="4" Body="&lt;p&gt;&lt;strong&gt;How can you select all hatcheries as zerg (I assume it is the same as above)?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Add each hatchery that you are building to any group that you like. Usually I have all of them assigned to '5'. When I need to build something - just press '5', 's', and then hot-key for required unit. Also I have all queens assigned to 4, at least 1 queen per hatchery, and I do 'larva-spawn' by pressing '4', and then for each hatchery press 'v' and then click on minimap on place where hatchery is located. In this way you will also spawn larvas without moving screen to each hatchery.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there a way to select all attacking units in an area as I find overlords tend to hover over my army?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;usually once in a while you need ctrl-click on overlords (keep 'Ctrl' button and click on any overlord) to select all of them on screen and send them to some place that is not a rally point.&#xA;If you are in hurry - round box everything, do required order, and AFTER that ctrl-click on overlords and send them away.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;optionally, if you have only few units types on the screen you can ctrl-click one type, then keep additionally pressed 'Shift' button select another type of units...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;P.S. Also is good to have you rally point location on any Fx hot key (to be able quickly navigate to this place).&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-16T01:28:15.980" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20177" PostTypeId="2" ParentId="20164" CreationDate="2011-04-16T01:41:34.317" Score="1" Body="&lt;p&gt;From my experience, Reflex Sights produces more &quot;tunnel vision&quot; compared to Red Dot Sights, which reduces your field of vision slightly when aiming down the sight. But as for gameplay mechanics-wise, they function pretty much the same.&lt;/p&gt;&#xA;" OwnerUserId="7945" LastActivityDate="2011-04-16T01:41:34.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20178" PostTypeId="2" ParentId="20096" CreationDate="2011-04-16T01:45:56.140" Score="1" Body="&lt;p&gt;I would start answering from the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the BEST win/lost ratio you can get before you reach Master league is 50%. The reason why is Blizzard: they balanced match maker in way that it will find you opponent of your level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you play well your win/lost ration will be increased and you will be matched to more strong opponents and you win/lost ration comes back to 50% (&lt;strong&gt;till the time when you increase your skills&lt;/strong&gt;). If you play poorly (and your win/lost rate will go down) - you will be matched against weaker opponent that will help you to get win/lost ratio back to 50%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if we strictly try to answer on your question: &lt;strong&gt;it doesn't matter what you will build if you care about win/lost ratio only&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BUT if you want to qualify into a higher league, you need to find usage for all units as all of them are particularly useful for some purpose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;There are thigh that made colossuses better than HT:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;don't require energy (so can't be stopped by EMP);&lt;/li&gt;&#xA;&lt;li&gt;do provide vision to high ground (HT doesn't);&lt;/li&gt;&#xA;&lt;li&gt;can kite opponents;&lt;/li&gt;&#xA;&lt;li&gt;has more HP;&lt;/li&gt;&#xA;&lt;li&gt;i guess there are a lot of others...&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you restrict your play with lesser amount of units that means you won't reach level of top (good) players. If this ok for you - don't care about those colossus: do whatever you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you detect yourself in situation when you already have Robo and need &quot;something&quot; to handle &quot;those marines&quot; - you will have choice: build 'Twilight console'+'Teamplar Archives' and then HT or would be better to build 'Robotics Bay' and go colossus (2nd way required lesser amount of buildings). If you choose it in PROPER cases - you will win more often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Other reason why is hard to play with no colossus&lt;/strong&gt;: very often (almost always) Protoss needs observer and then build RoboFacility. After that is a good synergy to build RoboBay (see previous paragraph).&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-16T01:45:56.140" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20179" PostTypeId="2" ParentId="20109" CreationDate="2011-04-16T01:48:47.440" Score="1" Body="&lt;p&gt;Often the reason of that is that 'main' is building queen. In order to start lair upgrade you need to either cancel queen or just upgrade another lair.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-16T01:48:47.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20181" PostTypeId="2" ParentId="20166" CreationDate="2011-04-16T02:00:32.463" Score="4" Body="&lt;p&gt;Have you tried &lt;a href=&quot;http://sdlmame.parodius.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SDL MAME for OS X&lt;/a&gt;? I don't have a Mac, so I can't try it to make sure it's works. It appears to be command-line, so no GUI, but it appears to be on version 142, which would match the PC version.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-16T02:00:32.463" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20182" PostTypeId="1" AcceptedAnswerId="330366" CreationDate="2011-04-16T02:00:55.473" Score="32" ViewCount="98151" Body="&lt;p&gt;I am debating whether or not to get the Potato Sack (yes, I realize I've been debating for several weeks now) bundle through steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already own: Defense Grid: The Awakening, Super Meat Boy, and Audiosurf, all of which are part of the sack pack. What happens if I buy the Potato Sack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I get 2nd copies of the three above mentioned games to gift elsewhere?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the price of the bundle reduced by the games I already have?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I get nothing special for already owning those 3 games?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2012-07-21T21:46:32.093" LastActivityDate="2018-04-03T19:20:24.603" Title="What happens if I buy a game I already own through Steam a second time?" Tags="|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20183" PostTypeId="2" ParentId="20182" CreationDate="2011-04-16T02:04:53.410" Score="38" Body="&lt;p&gt;Steam won't let you buy the &lt;em&gt;same&lt;/em&gt; product twice (without it being a gift).  For your particular case with the with the Potato Sack Pack containing things you already own, &lt;a href=&quot;http://store.steampowered.com/sub/7586/&quot; rel=&quot;noreferrer&quot;&gt;on the product listing&lt;/a&gt; it mentions:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;About this game&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Already own one or more of the games in this pack? Not to worry, you can give your extra copy of any game in this pack to a friend.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Extra copies are essentially the same as gifts, and you can freely give them to whomever you want.  The recipient need not have a Steam account, the email Steam sends will instruct them how to make an account.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you are by no means guaranteed to get extra copies when you purchase a pack containing games you own; the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656&quot; rel=&quot;noreferrer&quot;&gt;Steam KB mentions&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;Extra copies are not given in most cases.&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Only titles purchased in special promotions as outlined below are eligible for giftable extra copies&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It lists a few (Orange Box, L4D packs, Dawn of War II), but obviously if the product page explicitly mentions so, then that would take precedence.  Additionally, the cost of a pack is &lt;em&gt;not prorated&lt;/em&gt;, regardless of you already owning some parts of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For some games at least, Steam will notify you of this overlap (and loss) when you're reviewing (before) your purchase. For example, below, I already have &lt;em&gt;Far Cry (1)&lt;/em&gt;, so when I buy the &lt;em&gt;Far Cry&lt;/em&gt; Franchise pack (includes 1-3), I'm effectively wasting that bit of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4Pz2j.png&quot; alt=&quot;Review screen of Steam purchase&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In order to gift the spare copies, in the Steam client go to &lt;strong&gt;Games&lt;/strong&gt; &gt;&gt; &lt;strong&gt;Manage Gifts and Guest Passes...&lt;/strong&gt;  There it will list all the extra copies you have to give, and you can either give them to someone else (or yourself, if you don't have it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/duPiV.png&quot; alt=&quot;Steam gift interface&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2014-12-24T19:35:38.717" LastActivityDate="2014-12-24T19:35:38.717" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20184" PostTypeId="1" CreationDate="2011-04-16T04:05:49.610" Score="4" ViewCount="6093" Body="&lt;p&gt;I am able to sign in on xbox live and hotmail using the same credentials I am entering in the &quot;games for windows marketplace&quot; application. However, I get an error code 80048882 with the details being &lt;code&gt;Exception of type 'Microsoft.GamesForWindows.XLiveServices.LiveIdWrapper.IDCRLException' was thrown.&lt;/code&gt; I have added the application to my firewall. Any ideas what causes this?&lt;/p&gt;&#xA;" OwnerUserId="8013" LastEditorUserId="181240" LastEditDate="2023-03-24T02:08:55.893" LastActivityDate="2023-03-24T02:08:55.893" Title="Is my &quot;Games for Windows Marketplace&quot; ID the same as my Windows Live ID?" Tags="|games-for-windows-live|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20186" PostTypeId="1" AcceptedAnswerId="21233" CreationDate="2011-04-16T06:02:48.807" Score="13" ViewCount="3121" Body="&lt;p&gt;I know there is a limit to the number of passive mobs that can be in the game at any one point. (I remember reading somewhere that the number is something around 15, but I'm not sure.) What I'm wondering is how tamed wolves interact with it. For example, take the following scenario: you have 3 less tamed wolves than the passive mob limit. The game logic attempts to spawn 4 chickens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will the game just spawn 3 chickens instead? Or will it spawn 4 and remove one of the tamed wolves you currently have? Also, does this mean if you have filled the entire mob limit with tamed wolves, no other passive mobs will be able to spawn?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2012-01-25T18:01:20.220" Title="How do tamed wolves interact with the passive mob limit?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20187" PostTypeId="2" ParentId="20175" CreationDate="2011-04-16T06:10:47.147" Score="0" Body="&lt;p&gt;Short answers are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;there is not such key. You should use control group for this&lt;/li&gt;&#xA;&lt;li&gt;I don't quite understand a question. If you bind your overlords to control group accidentally and want to remove them: &lt;code&gt;ctrl+shift+click&lt;/code&gt; at any overlord in group info at the bottom of the screen and rebind a group.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-04-16T06:10:47.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20188" PostTypeId="2" ParentId="20184" CreationDate="2011-04-16T06:22:41.667" Score="1" Body="&lt;p&gt;I don't know what the problem was, but it went away after I switched to my home network. I was earlier behind a corporate firewall(which closes everything except port 80, i think) and a proxy. Not sure what was responsible, but it seems the error was due to connectivity problems.&lt;/p&gt;&#xA;" OwnerUserId="8013" LastActivityDate="2011-04-16T06:22:41.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20189" PostTypeId="2" ParentId="19882" CreationDate="2011-04-16T06:40:13.297" Score="2" Body="&lt;p&gt;You can do this, just make something which has room for multiple slots of tnt, and adjust the amount for the range. For direction, it's a bit trickier, but you can have multiple openings to the cannon, plug the ones not in use, etc.&lt;/p&gt;&#xA;" OwnerUserId="7468" LastActivityDate="2011-04-16T06:40:13.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20190" PostTypeId="2" ParentId="17373" CreationDate="2011-04-16T06:44:43.627" Score="1" Body="&lt;p&gt;Just as an added tip for Zerg players without an Overseer handy - If you see the cloak of an Observer and you have an Infestor you can &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Fungal_Growth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fungal Growth&lt;/a&gt; the Observer to temporarily reveal and damage it.&lt;/p&gt;&#xA;" OwnerUserId="3604" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-16T06:44:43.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20191" PostTypeId="1" AcceptedAnswerId="20202" CreationDate="2011-04-16T09:32:39.577" Score="2" ViewCount="552" Body="&lt;p&gt;I heard that their are some achievments and challenges within the Gears of War 3 beta, could someone tell me what they are and what they require? Thanks&lt;/p&gt;&#xA;" OwnerUserId="8589" LastEditorUserId="3062" LastEditDate="2012-02-06T18:51:40.520" LastActivityDate="2012-02-06T18:51:40.520" Title="Gears Of War 3 Beta Rewards" Tags="|achievements|gears-of-war-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20192" PostTypeId="2" ParentId="20186" CreationDate="2011-04-16T10:07:36.443" Score="0" Body="&lt;p&gt;Tamed wolves never de spawn, unless killed, you can make them sit, and walk 500 blocks away, spawn 100 creatures, and when you get back, they'll still be there.&lt;/p&gt;&#xA;" OwnerDisplayName="user7283" LastActivityDate="2011-04-16T10:07:36.443" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20193" PostTypeId="1" CreationDate="2011-04-16T10:12:32.727" Score="3" ViewCount="77" Body="&lt;p&gt;I know that chaining is the key to scoring the big points and not getting overwhelmed by numbers in &lt;em&gt;Riff: Everyday Shooter&lt;/em&gt;. However I'm having trouble on some of the levels working out exactly how to chain efficiently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On &quot;Porco in the Sky&quot; I notice the little cubes which gain a halo when shot and I see some chains start to appear. Should I be staying within the halo or does it not matter where I shoot from once I activate the cube? Does anything help be destroy the floating suns faster other than staying still and concentrating my fire? It's tricky as the suns explode their fighters out on a fairly regular basis.&lt;/p&gt;&#xA;" OwnerUserId="279" LastEditorUserId="181240" LastEditDate="2023-12-19T06:11:42.030" LastActivityDate="2023-12-19T06:11:42.030" Title="What exactly is the chaining rules in Porco in the Sky" Tags="|psn|everyday-shooter|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20194" PostTypeId="1" AcceptedAnswerId="20198" CreationDate="2011-04-16T10:38:44.190" Score="2" ViewCount="483" Body="&lt;p&gt;In a ZvZ, is it possible to mind control an enemy infestor, which then mind controls another infestor and so on? or are they immune to that?&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-04-16T12:13:06.523" Title="Chaining mind controls" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20196" PostTypeId="1" AcceptedAnswerId="20201" CreationDate="2011-04-16T11:04:43.820" Score="2" ViewCount="3905" Body="&lt;p&gt;I'm using first &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1021&amp;amp;t=252531&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCPatcher-2.0.0-beta3&lt;/a&gt; to make HD texture packs work (and it complains if I apply mods first), but as soon as I use &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=141904&quot; rel=&quot;nofollow noreferrer&quot;&gt;TFC's Mod Manager 1.3 beta&lt;/a&gt; to install a mod (&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=80246&quot; rel=&quot;nofollow noreferrer&quot;&gt;Risugami's ModLoader&lt;/a&gt;), the game doesn't get farther than the checking update screen. I'm running Windows 7, 64-bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any chances to make this work? &lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="8350" LastEditDate="2012-12-11T17:48:21.970" LastActivityDate="2014-08-14T13:13:44.537" Title="How to use mods and HD textures at the same time?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20198" PostTypeId="2" ParentId="20194" CreationDate="2011-04-16T11:50:22.440" Score="10" Body="&lt;p&gt;Yes it's possible. Controlled unit has all abilities to use. I've uploaded video demonstration to &lt;a href=&quot;http://www.youtube.com/watch?v=NS_B2Y0y7EE&quot; rel=&quot;nofollow noreferrer&quot;&gt;youtube&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-04-16T12:13:06.523" LastActivityDate="2011-04-16T12:13:06.523" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="20199" PostTypeId="1" CreationDate="2011-04-16T12:15:26.897" Score="1" ViewCount="1236" Body="&lt;p&gt;Recently, I tried to run DN3D, but I failed. I got these command line debugging script:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;EDuke32 2.0.0devel r1864&#xA;Compiled Apr 11 2011 15:49:50&#xA;Using /home/oneat/ for game data&#xA;Using /home/oneat/.eduke32/ for game data&#xA;Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14)&#xA;Initialization failed! (No available video device)&#xA;Non-interactive mode enabled&#xA;Searching for game data...&#xA;oneat@oneat-desktop:~$ eduke32&#xA;EDuke32 2.0.0devel r1864&#xA;Compiled Apr 11 2011 15:49:50&#xA;Using /home/oneat/ for game data&#xA;Using /home/oneat/.eduke32/ for game data&#xA;Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14)&#xA;Initialization failed! (No available video device)&#xA;Non-interactive mode enabled&#xA;Searching for game data...&#xA;Using 'duke3d.grp' as main game data file.&#xA;Compiling: GAME.CON (151190 bytes)&#xA;Including: DEFS.CON (35992 bytes)&#xA;Including: USER.CON (45482 bytes)&#xA;GAME.CON: In actor `ORGANTIC':&#xA;GAME.CON:3967: warning: found `else' with no `if'.&#xA;GAME.CON: In state `pigshootenemystate':&#xA;GAME.CON:5890: warning: found `else' with no `if'.&#xA;Found 2 warning(s), 0 error(s).&#xA;Resizing code buffer to 16187*4 bytes&#xA;Script compiled in 45ms, 16179*4b, version 1.4+&#xA;1918/11264 labels, 321/2048 variables&#xA;125 quotes, 207 actors&#xA;Initialized 24,0M cache&#xA;Using .RTS file 'DUKE.RTS'&#xA;Initializing OSD...&#xA;0 joystick(s) found&#xA;Setting video mode 1024x768 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 1024x768x32 windowed! Attempting safer mode...&#xA;Setting video mode 1024x768 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 1024x768x32 windowed! Attempting safer mode...&#xA;Setting video mode 1024x768 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 1024x768x32 windowed! Attempting safer mode...&#xA;Setting video mode 1024x768 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 1024x768x32 windowed! Attempting safer mode...&#xA;Setting video mode 800x600 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 800x600x16 windowed! Attempting safer mode...&#xA;Setting video mode 800x600 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 800x600x16 windowed! Attempting safer mode...&#xA;Setting video mode 800x600 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 800x600x16 windowed! Attempting safer mode...&#xA;Setting video mode 640x480 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 640x480x8 windowed! Attempting safer mode...&#xA;Setting video mode 640x480 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 640x480x8 windowed! Attempting safer mode...&#xA;Setting video mode 640x480 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 640x480x8 windowed! Attempting safer mode...&#xA;Setting video mode 320x240 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 320x240x0 windowed! Attempting safer mode...&#xA;Setting video mode 320x240 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 320x240x0 windowed! Attempting safer mode...&#xA;Setting video mode 320x240 (8-bpp windowed)&#xA;Unable to set video mode!&#xA;Failure setting video mode 320x240x0 windowed! Attempting safer mode...&#xA;Unable to set failsafe video mode!&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You know any solution for this? I've got old computer with SiS built-in graphics card &lt;/p&gt;&#xA;" OwnerUserId="6675" LastEditorUserId="36872" LastEditDate="2013-05-30T06:44:36.767" LastActivityDate="2013-05-30T06:44:36.767" Title="Problem running Duke Nukem 3D on Linux" Tags="|technical-issues|linux|ubuntu|duke-nukem-3d|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20201" PostTypeId="2" ParentId="20196" CreationDate="2011-04-16T13:58:09.867" Score="3" Body="&lt;p&gt;I was playing around with this yesterday, actually, because I was having problems.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I manually installed ModLoader by adding the files to minecraft.jar, THEN I ran MCPatcher (I was using 1.2 though) to use an HD texture.  (I also applied the GLSL shaders which I had to do last).  It should work if you do this!&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-04-16T13:58:09.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20202" PostTypeId="2" ParentId="20191" CreationDate="2011-04-16T14:06:23.977" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://m.ign.com/articles/1153613&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://m.ign.com/articles/1153613&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like there are unlockables like weapons and medals. I don't see achievements. The link above has a list of all the unlockables. Unlockables will carry over to the release version.&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-16T14:06:23.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20203" PostTypeId="1" AcceptedAnswerId="20204" CreationDate="2011-04-16T14:35:49.007" Score="7" ViewCount="790" Body="&lt;p&gt;If you click on your army consisting of say marines and raven only, the symbols in the right corner, for the special abilities will be the ones for the raven (point defense drone and so on), i.e. one cannot stim the marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: Is there a fast possibility of changing those symbols, so that you can stim your marines while still controlling also your raven (without using groups)?&lt;/p&gt;&#xA;" OwnerUserId="8625" LastEditorUserId="2259" LastEditDate="2011-04-16T15:45:04.630" LastActivityDate="2011-04-16T19:45:03.737" Title="How do you stim Marines while also controlling a Raven?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ClosedDate="2022-07-13T12:44:17.107" ContentLicense="CC BY-SA 3.0" />
  <row Id="20204" PostTypeId="2" ParentId="20203" CreationDate="2011-04-16T14:39:12.170" Score="21" Body="&lt;p&gt;Press tab to cycle through different unit groups while keeping them all selected.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-16T14:39:12.170" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20205" PostTypeId="2" ParentId="19515" CreationDate="2011-04-16T15:19:02.697" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.mediafire.com/?2h8e8p794zm3078&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; are all the quotes in .txt format, if anyone is interested.&lt;/p&gt;&#xA;" OwnerUserId="8626" LastActivityDate="2011-04-16T15:19:02.697" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20206" PostTypeId="2" ParentId="20174" CreationDate="2011-04-16T15:55:30.433" Score="3" Body="&lt;ul&gt;&#xA;&lt;li&gt;If it's an elite mob, it has spikes around the portrait when you target it.  &lt;/li&gt;&#xA;&lt;li&gt;If it's a rare mob, it has a diamond in the portrait.&lt;/li&gt;&#xA;&lt;li&gt;Boss mobs have a red skull where the level would be as well&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="23" LastEditDate="2011-04-16T15:58:46.437" LastActivityDate="2011-04-16T15:58:46.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20207" PostTypeId="2" ParentId="12165" CreationDate="2011-04-16T17:53:28.990" Score="1" Body="&lt;p&gt;Have you tried to change your Config.ini file? Specifically the line &quot;Splashscreen=1&quot; to &quot;Splashscreen=0&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This fixed 99% of folks having the problem&lt;/p&gt;&#xA;" OwnerDisplayName="user8627" LastActivityDate="2011-04-16T17:53:28.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20208" PostTypeId="2" ParentId="18467" CreationDate="2011-04-16T18:52:39.997" Score="9" Body="&lt;p&gt;For PvP they rock! look at this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EHP: 136k&lt;br&gt;&#xA;DPS: 663&lt;br&gt;&#xA;SIG: 168&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have the hitpoints and firepower of a battleship with the signature of a cruiser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RF1t3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7840" LastActivityDate="2011-04-16T18:52:39.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20209" PostTypeId="1" AcceptedAnswerId="21793" CreationDate="2011-04-16T18:58:44.140" Score="6" ViewCount="9437" Body="&lt;p&gt;It would be the first car game I ever see that we can't switch between auto and manual transmission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't appear in the settings and options, is there a way to shift between the two?&lt;/p&gt;&#xA;" OwnerUserId="1965" LastEditorUserId="20456" LastEditDate="2013-03-02T00:32:40.217" LastActivityDate="2013-03-02T00:32:40.217" Title="Is it possible to have a manual gearbox?" Tags="|need-for-speed-shift-2-unleashed|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20210" PostTypeId="2" ParentId="20203" CreationDate="2011-04-16T19:45:03.737" Score="0" Body="&lt;p&gt;I would say keeping rines and ravens in 1 group and following 'pressing' tab is very APM un-effective... very often when you detect marines been attacked you want just do &quot;1-t&quot; (if your marines are in 1 group #1, or any group number, doesn't matter).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you will don't have this habit yet 1-tab-t, you will often go into situation &quot;1-t&quot;....and nothing... and 't-t-t-t'... and 1-tab-t - .. and figure out that instead of stemming your rines you will putting turret from raven... YOu need to press 'esc+tab+t'... but it is too late: you lost 2-3 seconds during which zerlings/mutas killed either half of your marines or your raven...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I would recommend to have ravens on another control group&lt;/strong&gt; (&lt;strong&gt;&lt;em&gt;if you like using '1' for marines, redefine 0 to '`' - key left to '1' and use it for ravens&lt;/em&gt;&lt;/strong&gt;). Another option is to change short cut for either 'stim' or 'turret', but 1) not sure if this is possible; 2) not sure if this is really good idea (you will still need to press 'tab')... :(&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-16T19:45:03.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20211" PostTypeId="1" CreationDate="2011-04-16T20:12:26.857" Score="3" ViewCount="304" Body="&lt;p&gt;Why do I have a huge performance loss when I changed my monitor from 15&quot; to 21&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, Dirt 2 used to run with ultra settings, 4xMSAA, 1024x768 and 30 FPS. Now it only runs 25 FPS with very low settings, no AA and 1024x768. What's wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My specs: Core2Duo E4600 2,4ghz, 2GB DDR 800mhz, Geforce 9800GT 512mb 256-bit, Windows XP SP3.&lt;/p&gt;&#xA;" OwnerDisplayName="Underking" LastActivityDate="2011-04-16T21:47:37.303" Title="Performance loss from 15&quot; to 21&quot; using the same resolution?" Tags="|performance|monitor|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20213" PostTypeId="1" AcceptedAnswerId="20214" CreationDate="2011-04-16T20:58:46.680" Score="4" ViewCount="7251" Body="&lt;p&gt;I'm comparing the options between buying 1400 points for $19.99 vs 500 points for $7.25. The former is buying a card at a retail store, the latter is buying the points directly from the 360. If buying from the 360 includes tax (or just doesn't charge it, either way), then it's cheaper. Otherwise, the card is cheaper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know which way it goes?&lt;/p&gt;&#xA;" OwnerUserId="7913" LastEditorUserId="336" LastEditDate="2011-09-10T02:14:40.080" LastActivityDate="2011-09-10T02:14:40.080" Title="Do Microsoft points bought directly from Xbox Live include tax?" Tags="|xbox-360|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20214" PostTypeId="2" ParentId="20213" CreationDate="2011-04-16T21:34:23.743" Score="1" Body="&lt;p&gt;The price online does not include tax, however most of the time the price listed on the site is the price you end up paying at the time of checkout. Then they add the taxes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Found this after my post: &#xA;&lt;a href=&quot;http://forums.xbox.com/32258669/PrintPost.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.xbox.com/32258669/PrintPost.aspx&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Q: Do I pay taxes when I use my Points to obtain digital goods and services?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A: No. Applicable taxes are paid on the purchase of Points, not on the redemption of the Points for digital goods and services.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-04-16T21:50:20.187" LastActivityDate="2011-04-16T21:50:20.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20215" PostTypeId="2" ParentId="20213" CreationDate="2011-04-16T21:46:40.567" Score="4" Body="&lt;p&gt;In the United States, tax is added to the price of the points when you buy points directly on your 360 or through xbox.com. 4000 points list for $49.99, and my most recent purchase, in March 2011, was billed for $53.49 (Indiana, where I live, currently has a state tax rate of 7%).&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-04-17T03:42:58.793" LastActivityDate="2011-04-17T03:42:58.793" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20216" PostTypeId="2" ParentId="20211" CreationDate="2011-04-16T21:47:37.303" Score="5" Body="&lt;p&gt;The only aspect of the display that influences performance in 3D games is the resolution. The higher the resolution that needs to be displayed, the greater the number of pixels the graphics card has to calculate and the lower the performance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the resolution stays the same, changing displays can not influence performance. My guess is that you're running your new display at a higher resolution than the old one, which will reduce performance. You're stating that you're using the same resolution, but if that is true there should be absolutely no difference in performance.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-16T21:47:37.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20217" PostTypeId="1" AcceptedAnswerId="25740" CreationDate="2011-04-16T23:28:05.443" Score="10" ViewCount="35261" Body="&lt;p&gt;I recently gifted my sister some Steam games and right now the only PC capable of running them is my computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that is no big deal to have 2 accounts sharing a PC, but the problem is that she would be installing the games on her external hard drive, while I have my own games in the machine's hard drive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it OK to install the new games there (on the external HDD) and just plug it in every time she wants to play, or do we have to share the same location to our own games no matter what?&lt;/p&gt;&#xA;" OwnerUserId="8583" LastEditorUserId="2259" LastEditDate="2012-05-05T21:30:49.677" LastActivityDate="2021-09-01T09:22:21.270" Title="2 Steam Accounts on 1 computer, installing games in 2 different locations...possible?" Tags="|steam|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20218" PostTypeId="2" ParentId="20217" CreationDate="2011-04-16T23:53:29.377" Score="5" Body="&lt;p&gt;Steam puts all the content of games into the same folder under itself.  &lt;strong&gt;I would highly recommend that you simply download all the games that you'll want to play on the computer to it&lt;/strong&gt;, which will require the various accounts logging in to initiate downloading.  If later you want to move some of the content to another computer, you can &lt;a href=&quot;https://gaming.stackexchange.com/questions/19559/im-updating-windows-7-to-64-bit-how-do-i-move-my-steam-games/19566#19566&quot;&gt;backup, move, and restore them&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Steam KB &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129&quot; rel=&quot;nofollow noreferrer&quot;&gt;recommends against putting Steam on an external hard-drive&lt;/a&gt; for performance reasons.  That said, from their move procedure, it sounds like you may be able to have Steam installed in two separate locations and launch whichever you would like to run.  This may wreak havoc with some things, but if you must have separate installs for some reason, it's worth trying.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-04-16T23:53:29.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20219" PostTypeId="1" AcceptedAnswerId="205575" CreationDate="2011-04-17T00:34:08.573" Score="154" ViewCount="48494" Body="&lt;p&gt;Minecraft has the redstone wires mechanism that can be used to build circuits. Is Minecraft Turing-Complete, i.e. can it be used to simulate a &lt;a href=&quot;http://en.wikipedia.org/wiki/Turing_machine&quot;&gt;Turing Machine&lt;/a&gt; (if we ignore the problem of infinite memory)?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="5029" LastEditDate="2011-05-28T22:27:17.857" LastActivityDate="2020-08-08T19:16:35.300" Title="Is Minecraft Turing-Complete?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20220" PostTypeId="2" ParentId="20219" CreationDate="2011-04-17T00:59:43.397" Score="95" Body="&lt;p&gt;Notch himself has said in an interview that yes, the Redstone blocks in Minecraft allow construction of Turing-complete Machines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/rqUDam_KJno#t=4m35s?start=275&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple people have even constructed ALUs and CPUs, for instance the following one.  The creator was planning on adding a memory array to allow programming it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/7sNge0Ywz-M?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-17T01:55:06.087" LastActivityDate="2011-04-17T01:55:06.087" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20221" PostTypeId="2" ParentId="20217" CreationDate="2011-04-17T03:39:29.810" Score="4" Body="&lt;p&gt;A suggestion: if you create separate user accounts on the computer for each of you, and install the Steam client in two different places, one for each account, I'll bet that would solve your problem more cleanly.&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2011-04-17T03:39:29.810" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20222" PostTypeId="2" ParentId="20066" CreationDate="2011-04-17T04:57:04.610" Score="11" Body="&lt;p&gt;There is no way to directly transfer a Gold membership from one person to another. However, if you purchased a one-year Gold membership, you CAN cancel it and get a pro-rated refund, and use the money to buy the gold pass for your son. Call Xbox Support in your region and ask specifically to end your Gold membership. They will try to talk you out of it, but be insistent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you might consider getting a Gold Family Pack account. It costs less than two Gold memberships, both of you will receive the gold membership and your existing gold membership will be converted into a pro-rated extension of the Family Pack membership.&lt;/p&gt;&#xA;" OwnerUserId="8636" LastActivityDate="2011-04-17T04:57:04.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20224" PostTypeId="1" CreationDate="2011-04-17T07:47:59.910" Score="5" ViewCount="1724" Body="&lt;p&gt;I have a bunch of demos recorded in TF2 from before the Hatless update. Any attempt to open the files in TF2 for playback causes it to toss up a few resource loading errors that I'm assuming are the result of changes in the update, and the demo never loads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really all I want from these files is the voice chat audio, the action on screen wasn't important.  Is there any tool available that can extract that information independent from TF2 itself?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a similar note, for files that I can open, is there a way to make TF2 output &lt;strong&gt;just&lt;/strong&gt; the audio track when recording playback using the &lt;code&gt;startmovie&lt;/code&gt; command?  I don't need the vast gigabytes of tga files.&lt;/p&gt;&#xA;" OwnerUserId="8640" LastEditorUserId="25368" LastEditDate="2012-08-03T15:44:03.477" LastActivityDate="2012-08-03T15:44:03.477" Title="Is there any way to extract voice chat audio from TF2/Source demo recordings?" Tags="|team-fortress-2|source-engine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20226" PostTypeId="1" AcceptedAnswerId="20228" CreationDate="2011-04-17T08:04:06.080" Score="10" ViewCount="15624" Body="&lt;p&gt;Trying to run Max Payne (the original game from 2001) on Windows 7 64-bit, there is a serious problem with the game sounds - no music, many effects missing, stuttering, slowdowns etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking online I was able to find &lt;a href=&quot;http://forums.3drealms.com/vb/showthread.php?t=27985&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; for fixing it on Windows Vista (which probably applies to 7 as well), but I can no longer find some of the files mentioned - specifically, I could not find the &lt;code&gt;rasmaker.exe&lt;/code&gt;. I'm using Max Payne installed via Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of a more modern guide or fix, or alternatively can point me to where I can find the relevant file(s)?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="10876" LastEditDate="2012-07-16T01:28:09.383" LastActivityDate="2012-11-02T13:46:33.167" Title="Getting Max Payne sounds to work on Windows 7" Tags="|technical-issues|windows-7|max-payne|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20227" PostTypeId="1" AcceptedAnswerId="20234" CreationDate="2011-04-17T09:09:24.583" Score="4" ViewCount="6487" Body="&lt;p&gt;I was wondering if anyone else has had bad problems with Team Fortress 2 running on a mac (not bootcamp or anything like that) for example here are some of the problems I've been having:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When doing anything server related (joining, refreshing lists) my internet doesn't work (only TF2 can connect to the internet)&lt;/li&gt;&#xA;&lt;li&gt;Won't connect to &lt;em&gt;most&lt;/em&gt; severs (requires about 2-3 attempts to connect)&lt;/li&gt;&#xA;&lt;li&gt;Takes about 2 - 5 minutes to connect to a server (and freezes my mac - well the beach ball starts spinning)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Anyone else having similar problems?&lt;/p&gt;&#xA;" OwnerUserId="8646" LastActivityDate="2012-09-25T23:45:51.653" Title="Team Fortress 2 Bad Performance on Mac" Tags="|team-fortress-2|macos|performance|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20228" PostTypeId="2" ParentId="20226" CreationDate="2011-04-17T10:00:18.753" Score="12" Body="&lt;p&gt;There's &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=848215&quot; rel=&quot;nofollow noreferrer&quot;&gt;an up-to-date explanation on how to fix it on the Steam forums&lt;/a&gt;. If, for some reason, it becomes inaccessible, see my explanation below on how to fix it.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Still doesn't work? Here's how to fix it. Most credits go to some fellow nicknamed Darkje - thanks Darkje! I Prepared a single zip to speed up the process.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Short Method&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Download the following zip: &lt;a href=&quot;http://kiwi6.com/file/4mkfvr2bx5&quot; rel=&quot;nofollow noreferrer&quot;&gt;maxpaynesoundfix.zip&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Extract it into the Max Payne installation folder (with Steam it should be &lt;code&gt;&amp;lt;base Steam folder&amp;gt;\steamapps\common\max payne&lt;/code&gt;).&lt;/li&gt;&#xA;&lt;li&gt;Double-click the &lt;code&gt;MaxBatch.bat&lt;/code&gt; file, wait until it's done. Some warnings may appear - ignore them.&lt;/li&gt;&#xA;&lt;li&gt;Play the game!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you can't download the zip for some reason, you can take the long method instead.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Long Method&lt;/h2&gt;&#xA;&#xA;&lt;h3&gt;Step 1: get SoX&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You need a distribution of &lt;a href=&quot;http://sox.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SoX&lt;/a&gt;, a utility that can convert sound files from one format to another. Here's a &lt;a href=&quot;http://sourceforge.net/projects/sox/files/sox/14.3.1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;direct link to the download page&lt;/a&gt; - just download the file ending with &lt;code&gt;win32.zip&lt;/code&gt;. For future reference, the version that worked for me was 14.3.1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Extract the downloaded zip somewhere, then copy the following files into the Max Payne folder (as specified above in the short method):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sox.exe&#xA;libgomp-1.dll&#xA;pthreadgc2.dll&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Step 2: get RASMaker&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;RASMaker is a 3D-Realms tool used for extracting the &lt;code&gt;.ras&lt;/code&gt; files that contain all the game resources, including the sounds. You can download it as a part of the &quot;MAX-FX Tools&quot; package, which &lt;a href=&quot;http://maxpayne.levels4you.com/downloads.l4y?file=16675&quot; rel=&quot;nofollow noreferrer&quot;&gt;I was able to find on the levels4you site&lt;/a&gt;. Unfortunately, the site requires registration to download files - plus, you need to actually install that downloaded application.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you install it, copy the following two files from the folder &lt;code&gt;&amp;lt;fx-tools installation directory&amp;gt;\RasMaker\&lt;/code&gt; to the Max Payne folder:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;RASMaker.exe&#xA;rl.dll&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;After you copy these files you can remove the installed FX Tools application.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Step 3: create the batch file&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The following text is the code for a windows batch file. This was written by Darkje and edited by me (my edit is minor, though, it was just needed to update Darkje's original version to work with the current SoX version).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To create the file, first create a new, blank text file, then copy the following text inside it, and finally rename it to &lt;code&gt;MaxBatch.bat&lt;/code&gt; and put it in the Max Payne installation folder.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;@echo off&#xA;cls&#xA;rem --- v0.2 28-Aug-07 ---&#xA;echo *** MaxPayne vista sound conversion script by Darkje ***&#xA;echo.&#xA;echo Welcome!&#xA;echo.&#xA;rem --- directory setup ---&#xA;rem --- default . requires all files in the game dir ---&#xA;rem --- specify paths if you like to use the files from an other dir. ---&#xA;set rasdir=.&#xA;set gamedir=.&#xA;set soxdir=.&#xA;&#xA;rem --- restore if backup data deteced ---&#xA;if exist &quot;%gamedir%\moved&quot; goto rasrestore&#xA;&#xA;rem --- check paths ---&#xA;if not exist &quot;%rasdir%\rasmaker.exe&quot; goto noras&#xA;if not exist &quot;%rasdir%\rl.dll&quot; goto norl&#xA;if not exist &quot;%gamedir%&quot; goto nogame&#xA;if not exist &quot;%soxdir%\sox.exe&quot; nosox&#xA;&#xA;rem --- show paths found ---&#xA;echo RASmaker is found in: %rasdir%&#xA;echo Game dir is found at: %gamedir%&#xA;echo Sox is found in: %soxdir%&#xA;&#xA;rem --- check if the ras files are there ---&#xA;if not exist &quot;%gamedir%\x_data.ras&quot; goto rasmis&#xA;if not exist &quot;%gamedir%\x_level1.ras&quot; goto rasmis&#xA;if not exist &quot;%gamedir%\x_level2.ras&quot; goto rasmis&#xA;if not exist &quot;%gamedir%\x_level3.ras&quot; goto rasmis&#xA;if not exist &quot;%gamedir%\x_music.ras&quot; goto rasmis&#xA;echo Required ras files found!&#xA;echo.&#xA;&#xA;rem --- unpack ---&#xA;echo Unpacking...&#xA;echo.&#xA;for %%i in (*.ras) do &quot;%rasdir%\rasmaker.exe&quot; -x &quot;%gamedir%\%%i&quot; &quot;%gamedir%&quot;&#xA;echo.&#xA;&#xA;rem --- convert by calling sox batchfile in a loop ---&#xA;echo converting wave files ...&#xA;for /r .\data %%i in (*.wav ) do call :convert &quot;%%i&quot;&#xA;echo.&#xA;&#xA;rem --- create moved dir, and move ras files there ---&#xA;echo Moving ras files ...&#xA;if not exist &quot;%gamedir%\moved&quot; mkdir &quot;%gamedir%\Moved&quot;&#xA;copy &quot;%gamedir%\*ras&quot; &quot;%gamedir%\moved&quot;&#xA;echo.&#xA;echo Cleaning up ...&#xA;echo.&#xA;del &quot;%gamedir%\*.ras&quot;&#xA;&#xA;rem --- all ok ---&#xA;echo All done, Game unpacked, Sounds converted. &#xA;echo Run Maxbatch again to restore.  &#xA;echo Thanks for using MaxBatch.&#xA;goto end&#xA;&#xA;rem --- subroutines ---&#xA;&#xA;rem --- convert with sox ---&#xA;:convert&#xA;%soxdir%\sox -q %1 -u -b 8 &quot;%~d1%~p1outfile.wav&quot;&#xA;del %1&#xA;ren &quot;%~d1%~p1outfile.wav&quot; %~nx1&#xA;goto :EOF&#xA;&#xA;rem --- goto's ---&#xA;&#xA;rem  --- restore game ---&#xA;:rasrestore&#xA;if not exist &quot;%gamedir%\moved\x_data.ras&quot; goto rasmisb&#xA;if not exist &quot;%gamedir%\moved\x_level1.ras&quot; goto rasmisb&#xA;if not exist &quot;%gamedir%\moved\x_level2.ras&quot; goto rasmisb&#xA;if not exist &quot;%gamedir%\moved\x_level3.ras&quot; goto rasmisb&#xA;if not exist &quot;%gamedir%\moved\x_music.ras&quot; goto rasmisb&#xA;echo Backup files exist, restore original condition?&#xA;echo The ras files will be moved back to the 'Max Payne' dir,&#xA;echo extracted and modified data will be deleted,&#xA;echo restoring the game to its original condition.&#xA;echo.&#xA;echo To cancel press Ctrl+C followed by Y[enter] to quit now!&#xA;pause&#xA;echo.&#xA;echo Moving ras files back...&#xA;copy &quot;%gamedir%\moved\*.ras&quot; &quot;%gamedir%&quot;&#xA;echo.&#xA;echo Cleaning up ...&#xA;rmdir /s /q &quot;%gamedir%\moved&quot;&#xA;rmdir /s /q &quot;%gamedir%\data&quot;&#xA;echo.&#xA;echo All done, Game restored. Thanks for using MaxBatch.&#xA;goto end&#xA;&#xA;rem --- ras file(s) missing ---&#xA;:rasmis&#xA;echo Error: A ras file was not found, aborting!&#xA;goto end&#xA;&#xA;:rasmisb&#xA;echo Error: A backup file was not found, cannot restore, aborting!&#xA;goto end&#xA;&#xA;rem --- no sox ---&#xA;:nosox&#xA;echo Error: Sox.exe not found!&#xA;echo place it in your max payne game directory and retry.&#xA;goto end&#xA;&#xA;rem --- no rasmaker ---&#xA;:noras&#xA;echo Error: Rasmaker not found!&#xA;echo place it in your max payne game directory and retry.&#xA;goto end&#xA;&#xA;rem --- no rl.dll ---&#xA;:norl&#xA;echo Error: rl.dll not found!&#xA;echo place it in your max payne game directory and retry.&#xA;goto end&#xA;&#xA;&#xA;rem --- no game ---&#xA;:nogame&#xA;echo Error: The path you specified as game directory does not exist!&#xA;goto end&#xA;&#xA;rem --- end progam ---&#xA;:end&#xA;rem --- clean up vars ---&#xA;set rasdir=&#xA;set gamedir=&#xA;set rasdir=&#xA;rem --- wait for key and exit ---&#xA;echo.&#xA;pause&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Step 4: run the batch file and run the game&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Right now your Max Payne folder should contain 6 new files - 3 from SoX, 2 from RASMaker, and the &lt;code&gt;MaxBatch.bat&lt;/code&gt; file. These are the same files you would have got from the undownloadable zip - so now just go to step 3 of the short method.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Notes&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Running the batch file might take a few minutes, be patient.&lt;/li&gt;&#xA;&lt;li&gt;If anything went wrong, you can just run the &lt;code&gt;MaxBatch.bat&lt;/code&gt; file again - it will restore the files to the original form.&lt;/li&gt;&#xA;&lt;li&gt;This will probably &lt;strong&gt;not&lt;/strong&gt; work with a modded game :(&lt;/li&gt;&#xA;&lt;li&gt;During the batch run, SoX reported a lot of &quot;dither&quot; warning for me, in the format: &lt;code&gt;sox WARN dither: dither clipped &amp;lt;num&amp;gt; samples; decrease volume?&lt;/code&gt;. It didn't seem to cause any problem, though.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2012-04-20T13:59:00.580" LastActivityDate="2012-04-20T13:59:00.580" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20229" PostTypeId="1" AcceptedAnswerId="21994" CreationDate="2011-04-17T10:05:22.973" Score="6" ViewCount="5685" Body="&lt;p&gt;I just wanted to know how the xbox redeem system works, and if Microsoft recycles previous codes? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the record I'm not trying to scam, I just came across a guy giving out beta codes for Gears3 but when I searched the codes a number of websites appeared.&lt;/p&gt;&#xA;" OwnerUserId="8589" LastEditorUserId="816" LastEditDate="2011-04-18T00:34:34.660" LastActivityDate="2015-03-13T01:22:16.647" Title="Xbox Redeem Codes Recycled?" Tags="|xbox-360|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20234" PostTypeId="2" ParentId="20227" CreationDate="2011-04-17T17:36:12.310" Score="2" Body="&lt;p&gt;I suspect that you're hitting your real RAM ceiling and your machine is swapping when you're loading or connecting to games. I'm guessing you're at 4gb - I sincerely hope it's not less.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To confirm, open up Activity Monitor (Applications &gt; Utilities) and go though all the steps of loading and connecting to a game. Switch to Activity Monitor while you're in a game, your System Memory will probably have very little &quot;Free&quot; memory left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can attempt to free up more RAM by quitting other applications that are running when you're playing TF2, but I suggest upgrading to 8gb (if your machine supports it). It's under $100 and makes a huge difference when doing all sorts of RAM-hungry stuff (photoshop and parallels at the same time? not a problem!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, you can try to adjust the settings down to a more manageable level for your amount of RAM. Lowering the texture quality is probably the easiest way to achieve this, but try out the rest of the settings to see what works for you.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-04-17T20:10:06.120" LastActivityDate="2011-04-17T20:10:06.120" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20235" PostTypeId="2" ParentId="20172" CreationDate="2011-04-17T17:40:23.713" Score="1" Body="&lt;p&gt;I tried to recreate your error and could not.  I have a couple suggestions anyway.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;When the error occurs create a large 'X' or 'Y' with your body.&#xA;Kinect only uses a stick figure of you as the control.  I'm guessing that Kinect is confusing your head with your bowling arm/hand and that is what is keeping the bowling ball suspended in air.  Creating an 'X' or a 'Y' with your body will allow Kinect to recognize the difference between your head and both of your hands.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure you have the Kinect&#xA;positions in the ideal space.  While&#xA;you can put the Kinect 2 feet off&#xA;the ground the ideal position is 6&#xA;feet off the ground.  Make sure&#xA;Kinect has a clear shot of the whole&#xA;play space.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Go through the Kinect tuner. See&#xA;article &lt;a href=&quot;http://www.xbox.com/en-US/Live/EngineeringBlog/122910-kinect-tuner&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. This will help&#xA;tune Kinect for your play area and&#xA;give you some good visualizations&#xA;about how Kinect sees you. &#xA;Understanding how Kinect sees you&#xA;will go a long way to help you enjoying&#xA;Kinect games.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-17T17:40:23.713" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20236" PostTypeId="2" ParentId="11134" CreationDate="2011-04-17T18:23:54.177" Score="1" Body="&lt;p&gt;i havent actually played the game you are referring to but here is a link to a website that should help, it discusses the effectiveness of each shot and gives some stats:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cave-stg.com/forum/index.php?topic=281.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.cave-stg.com/forum/index.php?topic=281.0&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8589" LastActivityDate="2011-04-17T18:23:54.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20238" PostTypeId="1" AcceptedAnswerId="20247" CreationDate="2011-04-17T19:59:00.167" Score="5" ViewCount="3561" Body="&lt;p&gt;So, I've been playing Silent Hill for the last two days and I finally got to the final boss, Samael (the one that attacks you with the blue lighting).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Somehow I managed to get there with just a few shotgun bullets and about 10 pistol bullets. I also have some rifle ammo but &lt;strong&gt;don't&lt;/strong&gt; have the rifle itself. I can skip the boss attacks forever by running in circles, but I just don't have enough ammo to kill it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know about that trick that if you waste all the ammo just before you get to the boss, the game just skips the battle to the final cutscene. But the problem is that I have that extra rifle ammo but not the rifle, so I can't waste the ammo. Damn! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other trick to beat Samael when you have &lt;em&gt;almost&lt;/em&gt; no ammo? Thanks!&lt;/p&gt;&#xA;" OwnerUserId="7657" LastEditorUserId="8350" LastEditDate="2012-04-27T13:38:17.883" LastActivityDate="2012-04-27T13:38:17.883" Title="Silent Hill: final boss with almost no ammo" Tags="|silent-hill|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20239" PostTypeId="1" AcceptedAnswerId="20242" CreationDate="2011-04-17T21:28:22.720" Score="7" ViewCount="56011" Body="&lt;p&gt;I realize this is a slightly unconstrained question (what qualifies as best?), so let's constrain it a little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Generation V we've reduced the number of HMs to 6.  Now given I can only stick 4 moves on a Pokémon, let's first constrain this problem by limiting the moves to HMs 1-4 (Cut, Fly, Surf, Strength).  Now, 3 out of those 4 are physical moves, so let's prefer Pokemon with high Attack.  Finally, let's preferentially select for Pokémon we encounter earlier (rather than later) so we can take advantage of our mule of longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To summerize:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best HM Pack Mule that:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Can use Cut, Fly, Surf, Strength&lt;/li&gt;&#xA;&lt;li&gt;Has a high Attack&lt;/li&gt;&#xA;&lt;li&gt;Occurs fairly early in Pokémon Black and/or White&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="102" LastEditorUserId="18" LastEditDate="2011-04-17T22:09:01.407" LastActivityDate="2014-04-16T20:52:02.120" Title="What is the best HM Pack Mule in Generation V?" Tags="|pokemon-fifth-generation|" AnswerCount="5" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20240" PostTypeId="1" AcceptedAnswerId="21240" CreationDate="2011-04-17T21:38:58.230" Score="2" ViewCount="795" Body="&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/10874&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nethrar&lt;/a&gt; is a bukkit plugin to offer a Netherworld experience in SMP. Unfortunately, &lt;a href=&quot;http://forums.bukkit.org/threads/790&quot; rel=&quot;nofollow noreferrer&quot;&gt;worldguard&lt;/a&gt; doesn't seem to offer an anti-ghast-destruction option like the creeper option that prevents creeper's explosions from destroying blocks (but not players).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is there a similar possibility for ghast explosions?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't mind them and being (successfully) attacked is part of the game, but the destruction of my unfunished observation deck is a bit annoying...&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="336" LastEditDate="2011-05-10T17:35:52.457" LastActivityDate="2011-05-10T17:35:52.457" Title="How to nerf ghasts with nethrar?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20241" PostTypeId="2" ParentId="19064" CreationDate="2011-04-17T21:46:06.870" Score="2" Body="&lt;p&gt;Playing Normal mode, I've unlocked characters and levelled up classes fast(ish) using Big Game Hunter. You do need to kill &lt;em&gt;a lot&lt;/em&gt; of special characters to level up classes, but in 8 games on the iphone, I have all classes unlocked, and the Mage levelled up to level 10. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd be intrigued to know what constitutes a high character level in a game on Normal mode? I tend to feel that hitting about 1000 turns, and character level of something over 200 is a good go - given that by that point all the items tend to be named things like 'legendary blah' and 'godly blah'. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience the best combination of skills to get to this point is Heal, Repair, Dazzle and Big Game Hunter, with the Mage class. Shapeshifter's special ability plus Big Game Hunter means that you can kill a lot of special monsters fast. &lt;/p&gt;&#xA;" OwnerDisplayName="user8655" LastActivityDate="2011-04-17T21:46:06.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20242" PostTypeId="2" ParentId="20239" CreationDate="2011-04-17T21:46:50.350" Score="7" Body="&lt;p&gt;The only HM you need to complete the main storyline of Black and White is cut, and this is a one-time event (you need to Cut a tree down in the Dreamyard to progress the storyline). Because of this, other HM moves only allow access to hidden items or for convenience. The main HMs people use are Surf and Fly, and Ducklett / Swanna can both learn the two moves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ducklett can be found as a shadow on the Driftveil Drawbridge, and Swanna on the Marvelous Bridge. (I believe you cross the Driftveil Drawbridge before even obtaining Fly or Surf.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want a Pokémon that can learn Cut and Strength, Patrat is available early in the game and can learn Cut. When it evolves into Watchog, you can teach it Strength. (No Pokémon in Gen V can learn all four moves you listed.)&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-04-17T21:53:27.113" LastActivityDate="2011-04-17T21:53:27.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20244" PostTypeId="2" ParentId="20217" CreationDate="2011-04-17T22:20:47.103" Score="0" Body="&lt;p&gt;Based on the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129&quot; rel=&quot;nofollow noreferrer&quot;&gt;moving Steam KB entry,&lt;/a&gt; a believe following should work for you:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Exit the Steam client application.&lt;/li&gt;&#xA;&lt;li&gt;Browse to the Steam installation folder for the Steam installation you would like to move (&lt;code&gt;C:\Program Files\Steam&lt;/code&gt; by default).   &lt;/li&gt;&#xA;&lt;li&gt;Copy and paste the whole Steam folder to the new location, for example: &lt;code&gt;D:\Games\Steam\&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;D:\Games\Steam\&lt;/code&gt; and delete all of the files and folders except the &lt;code&gt;SteamApps&lt;/code&gt; folder and &lt;code&gt;Steam.exe&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;To play you games launch &lt;code&gt;C:\Program Files\Steam\Steam.exe&lt;/code&gt; and log into your account.&lt;/li&gt;&#xA;&lt;li&gt;To play her games launch &lt;code&gt;D:\Games\Steam\Steam.exe&lt;/code&gt; and log into her account.&lt;/li&gt;&#xA;&lt;li&gt;Make appropriate shortcuts on Desktops for you and her.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-04-17T22:20:47.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20245" PostTypeId="1" AcceptedAnswerId="21241" CreationDate="2011-04-17T23:50:11.170" Score="8" ViewCount="3573" Body="&lt;p&gt;I have a canal that is 4 wide, and 1 block deep.  The entire canal is made of source blocks and completely level.  Unfortunately my boats keep breaking after only travelling a 50-60 blocks when I try to navigate the canal, and I don't really understand why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does my canal need to be deeper, wider?  What can I do to keep boats from breaking constantly?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nex2f.png&quot; alt=&quot;canal&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="1777" LastEditDate="2011-04-18T16:38:20.960" LastActivityDate="2011-04-29T05:26:03.390" Title="Boats keep breaking in my canal" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20246" PostTypeId="2" ParentId="20129" CreationDate="2011-04-18T01:28:02.047" Score="1" Body="&lt;p&gt;There are clay patches all over the coast.  If you follow the water line, you'll find one in fairly short order.  If there are people around then you'll probably find one that's been flat-raised out of the water to an accessible spot.  You could also just ask around about the nearest good spot.  I don't know that part of the map well enough to direct you to a specific location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing, if you're settling inland (which makes it more likely that you won't have civilization all around you), then you can take trip out to the clay patch, and fabricate your bowls on the spot.  Also, I'm pretty sure you can skip casseroles and jump right to goulash which might be easier if you're smithing iron.&lt;/p&gt;&#xA;" OwnerUserId="2888" LastActivityDate="2011-04-18T01:28:02.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20247" PostTypeId="2" ParentId="20238" CreationDate="2011-04-18T01:56:07.227" Score="5" Body="&lt;p&gt;So, in the end I just realized I had screwed up the game, so I restarted it all over again. Played almost four hours straight, this time picking up the damn rifle and saving all the ammo I could till the end, and finished it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What an incredible game, it was well worth it. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;(By the way, the boss was actually Alessa, and I got the bad ending. Will try to get the good one next time -- hopefully I'll be able to finish it a little faster ;)).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7657" LastEditorUserId="14" LastEditDate="2011-04-18T02:55:53.930" LastActivityDate="2011-04-18T02:55:53.930" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20248" PostTypeId="1" AcceptedAnswerId="20250" CreationDate="2011-04-18T01:58:44.480" Score="1" ViewCount="1408" Body="&lt;p&gt;I've been unable to figure out how to swap out spells on puzzle quest 2 for the the ipad/iphone.  I've tried tapping, tapping and holding, dragging and everything else I can think of in the spells menu/listing to change them out but I've been unable to find anything that works.  Does anyone have any idea how to do this?&lt;/p&gt;&#xA;" OwnerUserId="4098" LastActivityDate="2011-04-18T04:57:26.907" Title="How does one swap out spells in Puzzle Quest 2 on the iPad/iPhone?" Tags="|ios|puzzle-quest-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20250" PostTypeId="2" ParentId="20248" CreationDate="2011-04-18T02:11:31.000" Score="1" Body="&lt;p&gt;I assume you're already on the spellbook page (by using the spellbook icon in the circles on the bottom left).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get information on a spell, tap and hold on a spell in your active list (left side) or learned list (right side). To switch them out, tap a spell in the active list once - a single pixel border should appear around the spell slot - then tap a spell in the learned list. The spell slot should be filled with the spell from the right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is all way easier to do on an iPad than an iPhone. It seems like the tap version of the game was built for the iPad experience and just scaled down for the iPhone, making all the tap targets extremely small.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-04-18T04:57:26.907" LastActivityDate="2011-04-18T04:57:26.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20251" PostTypeId="1" AcceptedAnswerId="20252" CreationDate="2011-04-18T02:52:13.877" Score="6" ViewCount="960" Body="&lt;p&gt;As given in the title, is an age gate required on sites for M- or AO-rated games?  I am not sure, but it appears that the ESRB requires it.  Am I correct?&lt;/p&gt;&#xA;" OwnerUserId="8658" LastActivityDate="2015-11-20T01:18:12.730" Title="Is an age gate required on sites for M- or AO-rated games?" Tags="|esrb|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20252" PostTypeId="2" ParentId="20251" CreationDate="2011-04-18T03:00:21.710" Score="6" Body="&lt;p&gt;The ESRB requires all ESRB Website Council (EWC) members to add age gates to all websites for Mature-rated or Adults Only-rated games:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;2.2 If the audio-visual content contains material from a Mature-rated or Adults Only-rated game (or one that is anticipated to receive either rating), display an ESRB-compliant age-gate prior to access or purchase.&lt;/p&gt;&#xA;&lt;p&gt;2.3 Utilize an age-neutral approach (e.g., “Please enter your date of birth.”), when requesting the manual entry of a birth date from a visitor trying to access age-gated audio-visual content;&lt;/p&gt;&#xA;&lt;p&gt;2.4 Employ reasonable measures (e.g., dropping a session cookie; returning visitor to the home page) to prevent visitors under the age of 17 (or 18) from re-entering a different birth date once they have initially been denied access to age-gated audio-visual content and utilize an age-neutral approach in the error message (e.g., “Sorry, you may not access this content.”);&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://esrbstorage.blob.core.windows.net/esrbcontent/ratings/downloads/ewc_code.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;ESRB Website Council &amp;quot;Code of Conduct&amp;quot;&lt;/a&gt; (PDF)&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2015-11-20T01:18:12.730" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20253" PostTypeId="1" CreationDate="2011-04-18T04:09:31.747" Score="4" ViewCount="443" Body="&lt;p&gt;This has been annoying me for the past months, well since I've been playing Dungeons &amp;amp; Dragons Online, that paralyzed characters still move around when getting &quot;paralyzed&quot;. Not sure if it's the game, my client installation, my connection, or God punishing me for playing so much. Anyone have a clue?&lt;/p&gt;&#xA;" OwnerUserId="8659" LastActivityDate="2013-05-31T11:25:43.820" Title="Why is it that in DDO (Dungeons &amp; Dragons Online), paralyzed characters still &quot;move&quot;?" Tags="|dungeons-and-dragons-online|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20254" PostTypeId="2" ParentId="20239" CreationDate="2011-04-18T04:29:31.233" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Basculin_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Basculin&lt;/a&gt; fits 2/3 of your requirements. He has a decent attack (Base attack of 92, max attack of 311 at Level 100) and can be found relatively early (requires surf). He learns the following HMs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cut&lt;/li&gt;&#xA;&lt;li&gt;Surf&lt;/li&gt;&#xA;&lt;li&gt;Waterfall&lt;/li&gt;&#xA;&lt;li&gt;Dive&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, he keeps his use as an HM machine after getting the rest of the HMs. Although, I believe Dive is only used in one spot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also have to mention the best fly user in the game: &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Golurk_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golurk&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6Qajw.png&quot; alt=&quot;Best flyer evar.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything cooler than flying around on a golem at Mach speeds (according to Black's pokedex)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He has a base attack of 124 (Max of 381 at Level 100). His unevolved form can be found in Dragonspiral Tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It learns the following HMs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Strength&lt;/li&gt;&#xA;&lt;li&gt;Fly (Only Golurk learns this one, Golett is unable to fly)&lt;/li&gt;&#xA;&lt;li&gt;Not an HM, but Flash can come in handy&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-04-18T04:29:31.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20255" PostTypeId="1" AcceptedAnswerId="20316" CreationDate="2011-04-18T04:42:42.700" Score="13" ViewCount="12449" Body="&lt;p&gt;I'm looking for a website that lets you filter Pokemon by moves. So, say I'm looking for a Pokemon with the move combination False Swipe, Spore, and Leech Seed. I would enter those moves and get a list of Pokemon that can learn them as results. Is there such a tool/website or do I need to go create one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking for one that covers all generations or at the very least the current generation.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="8995" LastEditDate="2011-05-05T00:51:49.667" LastActivityDate="2011-05-05T00:51:49.667" Title="Search for Pokemon by moves learned" Tags="|pokemon-fifth-generation|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20256" PostTypeId="1" AcceptedAnswerId="22162" CreationDate="2011-04-18T05:51:21.970" Score="4" ViewCount="795" Body="&lt;p&gt;I'm playing World of Goo on the iPhone and on stationery Mac sometimes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I sync my World of Goo progress on the iPhone and Mac both?&lt;/p&gt;&#xA;" OwnerUserId="8662" LastActivityDate="2011-05-14T07:51:18.857" Title="How can I sync my World of Goo progress on the iPhone and Mac?" Tags="|world-of-goo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20260" PostTypeId="2" ParentId="15024" CreationDate="2011-04-18T08:04:21.403" Score="2" Body="&lt;p&gt;If your I fire ball player like akuma you should consider getting a 360 or octagonal gate on your stick. I found the square restrictor very difficult for akuma combos, especially the bread and butter. If your using the te addition it's a five dollar part at LizardLick.com and so worth it. &lt;/p&gt;&#xA;" OwnerDisplayName="user8663" LastActivityDate="2011-04-18T08:04:21.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20262" PostTypeId="2" ParentId="19996" CreationDate="2011-04-18T10:12:05.557" Score="2" Body="&lt;p&gt;You can install program from &lt;a href=&quot;http://sc2drill.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2drill&lt;/a&gt; to notify you regularly check your limit&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend use interval of 30-60 seconds for this. As from my experience after 5-10 games  you'll find that you have a sense of rhythm and almost no supply blocks&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-04-18T10:12:05.557" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20263" PostTypeId="1" AcceptedAnswerId="20279" CreationDate="2011-04-18T10:40:27.717" Score="15" ViewCount="130506" Body="&lt;p&gt;I have seen some videos (on YouTube) of LoL games where the commentator analyze the match and he's able to move freely through the map. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these video made from a streaming live game or are they made by replaying something saved locally on PC?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to save and replay a match?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2017-04-05T09:54:55.857" Title="How to replay a League of Legends match?" Tags="|league-of-legends|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20264" PostTypeId="2" ParentId="20217" CreationDate="2011-04-18T11:03:00.667" Score="2" Body="&lt;p&gt;Installing Steam to 2 locations on the same computer is a Bad Idea (TM).  Steam, like many other Windows programs, adds registry keys when installed.  If all of these keys resided in &lt;code&gt;HKEY_CURRENT_USER&lt;/code&gt;, then there probably wouldn't be a problem, but a quick search shows that there are some keys installed to &lt;code&gt;HKEY_LOCAL_MACHINE&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best option is to set up 2 user accounts in Windows, and use the same installation of Steam.  All the games are installed to the same location.  Any games that are not on the others account will only be playable by whoever owns the game.  The reason for 2 user accounts in Windows is simply for save game purposes, as most games will put save games in a user's %APP_DATA% folder.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2011-04-18T11:03:00.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20265" PostTypeId="2" ParentId="20263" CreationDate="2011-04-18T11:19:32.207" Score="0" Body="&lt;p&gt;As far as I know, League of Legends supports no replay functionalities natively. There are some external apps though, please check:&#xA;&lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=504515&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.leagueoflegends.com/board/showthread.php?t=504515&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6895" LastActivityDate="2011-04-18T11:19:32.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20267" PostTypeId="1" AcceptedAnswerId="20269" CreationDate="2011-04-18T11:35:44.140" Score="43" ViewCount="166617" Body="&lt;p&gt;I mean without it shooting off away from you in some direction. Maybe I'm just missing something, but every time I right click to exit a boat it seems to shoot off out into the water. I'd like to hop out on to the land next to me and have the boat stay put.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can build elaborate docks with doors and such. But is there a way to just neatly get out of a boat without all that?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2020-12-17T14:58:46.513" Title="How do you get out of a boat in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20268" PostTypeId="1" AcceptedAnswerId="20278" CreationDate="2011-04-18T12:00:14.377" Score="4" ViewCount="10281" Body="&lt;p&gt;I have two starcraft accounts on different regions - one on NA server and another on EU. Right now I have the NA client installed, which means I can only log into the NA battle.net.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best solution for me to be able to play on my EU account? My only 2 options seem ridiculously heavy:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Uninstall / reinstall&lt;/li&gt;&#xA;&lt;li&gt;Use a different computer (or dual boot or something; I assume virtual machine isn't going to work)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I have read threads about people just swapping the &lt;code&gt;Core.SC2Mod\Base.SC2Data&lt;/code&gt; file, but all references to that technique appear to be many months old, and I am wondering especially &lt;em&gt;how the pros do it&lt;/em&gt;. I assume they must switch servers frequently, and they are probably also sensitive to Blizzard's ToS.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-04-18T14:04:47.697" Title="How to change installation region" Tags="|starcraft-2|region-lock|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20269" PostTypeId="2" ParentId="20267" CreationDate="2011-04-18T12:05:23.820" Score="28" Body="&lt;p&gt;The easiest way I find is to look directly downwards, right click to exit, and then carefully hop from the boat. It still moves, but not so much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps Mojang may address this in a future update? It might be worth going to the &lt;a href=&quot;http://getsatisfaction.com/mojang&quot; rel=&quot;nofollow noreferrer&quot;&gt;Get Satisfaction&lt;/a&gt; page for Mojang and seeing if it's been raised as an issue already. If not, raise it.&lt;/p&gt;&#xA;" OwnerUserId="303" LastEditorUserId="107442" LastEditDate="2015-04-05T05:14:46.830" LastActivityDate="2015-04-05T05:14:46.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20272" PostTypeId="2" ParentId="20263" CreationDate="2011-04-18T12:38:11.903" Score="-1" Body="&lt;p&gt;The videos you must have seen, are most likely official LoL streams, for events like the W.C.G or other tournaments. Those matches are ran on a special server (and by special I mean not the ordinary we usually login to play); did you notice on such matches, that the commentator had the whole map revealed? or did you notice that the commentator was actually a 6th member of one of the teams?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Phreak&lt;/em&gt; is usually the commentator of these matches, the following are some archived streams from some of the Tourneys, were you can see what I have explained here:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.own3d.tv/game/League%20of%20Legends#/watch/82334&quot; rel=&quot;nofollow noreferrer&quot;&gt;IEM WC LoL: Grand Final&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.own3d.tv/game/League%20of%20Legends#/watch/99790&quot; rel=&quot;nofollow noreferrer&quot;&gt;National ESL League&lt;/a&gt;&lt;br&gt;&#xA;Notice specially on the latter how on the champion selection there are 6 players instead of the routinary 5, 2 of the extra players are MOD summoners, that have a summoner spell (check while the game loads, the summoner spell the 6th player has!) that reveals the map and allows them to move freely through the map.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, on your second question, there is no such thing as replays implemented on the game for now, people have been requesting it along with the new map Magma Chamber; I think it should be finally implemented with the launching of Season II.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-04-18T12:38:11.903" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20273" PostTypeId="2" ParentId="18204" CreationDate="2011-04-18T12:47:59.790" Score="0" Body="&lt;p&gt;You better have a bloody good tank, have Anders with specialized in both damage and heal (switch auras when needed: heal when your team's general health is low, then back to damage dealing when everybody's back up up to speed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ONE GOOD TIP, that got me to defeat the bloody lizard on first try: have with you Fenris for close damage (extremely helpful when the beast is on the ground), and focus his talents on dealing damage, and have Varric and Anders to do some range damage when the dragon gets away, as close combat won't work at this moment. Give those 2 range guys the best range weapons you can because spells and special attacks won't work, only raw attacks. If you can deal enough range damage when the dragon is away, you should be able to finish him in about 10 min.&lt;/p&gt;&#xA;" OwnerDisplayName="user8669" LastActivityDate="2011-04-18T12:47:59.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20274" PostTypeId="1" AcceptedAnswerId="20276" CreationDate="2011-04-18T13:12:43.850" Score="5" ViewCount="5314" Body="&lt;p&gt;I used the &lt;a href=&quot;http://en.pokemon-gl.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pokemon Global Link&lt;/a&gt; website for the first time the other day, and I left with a few of my questions about how it works answered but with many more new ones.  I can probably figure most of them out through experimentation, but there was one concern I had above all the rest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When Fennel was explaining the board inside your house (where you have a picture of the Pokemon  you caught while going over the rainbow bridge), she said something along the lines of &quot;If you have 50 pictures on the board, you can't cross the rainbow bridge any more!&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean that there is a hard limit of 50 pokemon you can ever catch in the dream world?  Once you catch an aggregate of 50 pokemon over all your visits, you can never catch another?  If not, how do you clear out the board so that you can catch more?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, I'm going to be more judicious in which ones I catch and which ones I just pass over.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2012-10-29T12:49:26.227" Title="What are the limitations on catching pokemon in the Pokemon Dream World?" Tags="|pokemon-fifth-generation|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20275" PostTypeId="2" ParentId="20268" CreationDate="2011-04-18T13:22:15.547" Score="1" Body="&lt;p&gt;I not tested it but try to create another account in windows and install EU client. So you'll just need to log-in under another user to have another environment for game.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-04-18T13:22:15.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20276" PostTypeId="2" ParentId="20274" CreationDate="2011-04-18T13:30:03.873" Score="2" Body="&lt;p&gt;Their was originally a 50 pokemon limit in the NA version, but it has &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Dream_World#Updates_and_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;since been removed:&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;At some point in 2010, the limit that meant that players could only ever send 50 Pokémon from the Friend Board was removed. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-10-29T12:49:26.227" LastActivityDate="2012-10-29T12:49:26.227" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20277" PostTypeId="2" ParentId="20267" CreationDate="2011-04-18T13:54:10.480" Score="26" Body="&lt;p&gt;What I normally do is the same as I do for minecart stations: put a minecart on a rail on the shore, then surround that with half blocks. You can then right click on it from the boat, magic-ing you into it and not disturbing the boat. It might not be what you are looking for, but it is simple and works well.&lt;/p&gt;&#xA;" OwnerUserId="8671" LastActivityDate="2011-04-18T13:54:10.480" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20278" PostTypeId="2" ParentId="20268" CreationDate="2011-04-18T14:04:47.697" Score="6" Body="&lt;p&gt;It might sound a bit trivial, but did you try installing the N.A client and E.U client on different folders?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I play League of Legends on N.A and E.U servers as well, and I got them installed on 2 different folders with 2 different desktop launch Icons and they work OK.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to: &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=188900&quot; rel=&quot;nofollow noreferrer&quot;&gt;StarCraft II EU and NA on same MACHINE ?&lt;/a&gt; apparently the split-up folders solution work, however you might want to give a try to: &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=139082&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Client Relocalization&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-04-18T14:04:47.697" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20279" PostTypeId="2" ParentId="20263" CreationDate="2011-04-18T14:42:26.013" Score="9" Body="&lt;p&gt;You can record games with &lt;a href=&quot;http://www.leaguereplays.com/&quot; rel=&quot;noreferrer&quot;&gt;http://www.leaguereplays.com/&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The LRF file just plays with the game itself.&#xA;You can browse the match, but you don't have information your character did not saw during the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides those limitations, I think it is possible to record video of this with comments.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-04-18T14:42:26.013" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20280" PostTypeId="2" ParentId="20096" CreationDate="2011-04-18T14:42:26.327" Score="1" Body="&lt;p&gt;I agree with @tzenes.&#xA;You really should have a look into Adelscott's games. He develops his own style which is really macro-oriented around gateway units. Logic is followed since he upgrades them as hell, via Twilight Council and Forge(s).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, he really uses zealots as meat to save its gas units (stalkers mainly), allowing him to tech into whichever he likes (High Templars in your case).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm silver too, and I'm trying to embrace a heavy-macro-oriented style. Using upgraded gateway units allowed me to spend my money more easily just by building more gateways. Maybe you'll get this as well.&lt;/p&gt;&#xA;" OwnerUserId="5135" LastActivityDate="2011-04-18T14:42:26.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20282" PostTypeId="1" AcceptedAnswerId="20295" CreationDate="2011-04-18T15:22:12.463" Score="5" ViewCount="1270" Body="&lt;p&gt;During the game, or battle, I always forget to look at the minimap, to spend free money or build a pylon. Maybe someone knows any application that will monitor this and will not be blacklisted by Blizzard. &lt;strong&gt;I don't need cheat software&lt;/strong&gt; for which you can banned in battle.net. I need a way to increase my own skills.&lt;/p&gt;&#xA;" OwnerUserId="8666" LastEditorUserId="26487" LastEditDate="2013-12-09T05:24:49.967" LastActivityDate="2013-12-09T05:24:49.967" Title="How can I remember to periodically check the minimap and resources?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20283" PostTypeId="2" ParentId="20267" CreationDate="2011-04-18T15:35:20.020" Score="1" Body="&lt;p&gt;I've found that boats are less likely to go shooting off into the distance if you get out of them where water is only one square deep.  It's not always perfect, but that, combined with looking straight down when you exit, usually prevents a boat from flying away and crashing into the shore.&lt;/p&gt;&#xA;" OwnerUserId="8675" LastActivityDate="2011-04-18T15:35:20.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20285" PostTypeId="2" ParentId="20267" CreationDate="2011-04-18T16:16:34.850" Score="3" Body="&lt;p&gt;I have found just getting out of the boat while it still has some bare minimum momentum and letting it slide out from under me to have perfect results, in that I don't bump it and have to chase it across the ocean :)&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-04-18T16:16:34.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20286" PostTypeId="2" ParentId="20282" CreationDate="2011-04-18T16:19:13.880" Score="2" Body="&lt;p&gt;There really isn't a kind of program that will monitor it for you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It's simply something that you'll have to practice.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the heat of battle it is difficult to manage these things. One of the things I did a few times was just to do a few practice games versus the AI and all I focused on was building units, checking supply, upgrading, etc. I rallied my buildings to the AI's base so they would keep getting killed. I kept a few units at home to make sure I didn't keep dying. It also helped my micro to try to survive with small armies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eventually it becomes part of your mental checklist and it will become part of your gameplay.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-18T16:19:13.880" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20288" PostTypeId="2" ParentId="20282" CreationDate="2011-04-18T16:25:58.897" Score="-1" Body="&lt;p&gt;One way to get better is turn on (or up) the in-game sounds which tell you when you are out of psi, or when &quot;your forces are under attack&quot; etc...  Every time you hear these reminders without being first aware of them, scold yourself (open-palmed face slap should work).  Eventually these things become second nature.  Somehow pylon timing is now ingrained in my brain, I almost cannot help but put them down when they are needed.&lt;/p&gt;&#xA;" OwnerUserId="2591" LastActivityDate="2011-04-18T16:25:58.897" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20290" PostTypeId="2" ParentId="20274" CreationDate="2011-04-18T16:44:05.577" Score="2" Body="&lt;p&gt;No, you are able to continue to get as many pokemon as you wish. However, you can only store 50 pokemon on the board in the dreamworls. It acts as a pokemon box so once that is full, you will not be able to go to the forest to recruit more friends. What you do, is you send the pokemon from the dream world, over to the entralink, where the pokemon can now be in your black or white copy. However, it is important to note, that eventually you will run out of room, when you have filled all your boxes and the dream world billboard. So only keep pokemon that you really need or want. hopes this helps!&lt;/p&gt;&#xA;" OwnerUserId="8455" LastActivityDate="2011-04-18T16:44:05.577" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20291" PostTypeId="1" AcceptedAnswerId="20303" CreationDate="2011-04-18T17:22:09.100" Score="0" ViewCount="1257" Body="&lt;p&gt;I expect the answer to be no but, I'm asking just in case I'm wrong. One case that I can see such a thing being useful would be if a person were to be away from an OnLive worthy Internet connection and wanted to continue to play a game that were owned by one of their friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my case, I'd be equipped with a laptop with said game while vacationing in an area with a slow DSL connection.&lt;/p&gt;&#xA;" OwnerUserId="8493" LastEditorUserId="39891" LastEditDate="2013-10-22T18:38:44.877" LastActivityDate="2013-10-22T18:38:44.877" Title="Is there a way to backup OnLive data for use on a PC?" Tags="|onlive|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20292" PostTypeId="1" AcceptedAnswerId="20756" CreationDate="2011-04-18T17:25:37.277" Score="1" ViewCount="384" Body="&lt;p&gt;Some weapons have the holographic attachment, of which I haven't seen any practical use, yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do they work?&#xA;Do I have to press a button, or do they have a situational effect?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-23T18:56:12.790" Title="How does the holographic attachment work?" Tags="|crysis-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20293" PostTypeId="1" CreationDate="2011-04-18T17:28:30.173" Score="3" ViewCount="223" Body="&lt;p&gt;I try to collect the comet medals that I missed in galaxies where I've already got a star.&#xA;I collect it, but at the end, the medal is not stored.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong?&lt;/p&gt;&#xA;" OwnerDisplayName="user8680" LastEditorUserId="118" LastEditDate="2011-04-18T18:54:40.510" LastActivityDate="2011-04-18T18:54:40.510" Title="Problems collecting comet medals in Super Mario Galaxy 2" Tags="|super-mario-galaxy-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20294" PostTypeId="2" ParentId="20293" CreationDate="2011-04-18T17:44:31.400" Score="6" Body="&lt;p&gt;You must finish the level (ie get the star) to save the comet medal you collected.&lt;/p&gt;&#xA;" OwnerUserId="8506" LastActivityDate="2011-04-18T17:44:31.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20295" PostTypeId="2" ParentId="20282" CreationDate="2011-04-18T17:49:36.733" Score="3" Body="&lt;p&gt;I know two such tools. Both of them based on &lt;a href=&quot;http://day9fan.com/category/d9d/mental-checklist&quot; rel=&quot;nofollow noreferrer&quot;&gt;day 9 mental checklist&lt;/a&gt; idea:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=176737&quot; rel=&quot;nofollow noreferrer&quot;&gt;day 9 coacher&lt;/a&gt; that simply loops sounds&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://sc2drill.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2drill&lt;/a&gt; application. I recommend this one. It allows you to define independent notification loops for map / production /resources event. Plus this tool has &quot;smart&quot; mode (&quot;score &amp;amp; notify&quot; as I remember) to notify only when you stops to check you production buildings etc&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-04-18T17:49:36.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20296" PostTypeId="1" AcceptedAnswerId="20309" CreationDate="2011-04-18T17:51:24.737" Score="9" ViewCount="7483" Body="&lt;p&gt;I have an industrial city that needs several water treatment plants due to the high amount of water pollution it produces. I've never been quite sure what the best placement for water treatment plants, or their exact workings is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should they be placed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Anywhere? (if they just affect the entire cities water supply)&lt;/li&gt;&#xA;&lt;li&gt;Near the source of the pollution? (if they stop its production)&lt;/li&gt;&#xA;&lt;li&gt;Or near the water source?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastActivityDate="2015-04-09T23:27:45.043" Title="Where should I place water treatment plants in Simcity 4?" Tags="|simcity-4|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20297" PostTypeId="2" ParentId="20267" CreationDate="2011-04-18T18:08:22.513" Score="9" Body="&lt;p&gt;Make a dock out of soul-sand and run your boat into it.  It won't immediately break against the soul-sand, unlike other materials, and once it is stuck in the soul-sand it will stay put unless you shove it out.&lt;/p&gt;&#xA;" OwnerUserId="1327" LastActivityDate="2011-04-18T18:08:22.513" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20299" PostTypeId="2" ParentId="20267" CreationDate="2011-04-18T18:17:20.757" Score="2" Body="&lt;p&gt;You're not missing anything... happens to all of us.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Row to shore, so the front of the boat is touching land. Then look down at the boat and right-click, as Jasarien suggests, and back out of the boat, so it is &quot;pushed&quot; towards shore. It should barely move, if at all.&lt;/p&gt;&#xA;" OwnerUserId="6547" LastActivityDate="2011-04-18T18:17:20.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20300" PostTypeId="2" ParentId="20267" CreationDate="2011-04-18T18:26:46.610" Score="9" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vKcIh.png&quot; alt=&quot;Boat Dock&quot;&gt;&#xA;Make sure you enter straight, or else you'll spin around unpredictably.&#xA;If the boat is completely still, you don't need to do the space+arrow manuever. Just don't move, click on the boat to get off, and jump. The currents keep the boat stable and in the spot you leave it for future trips. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It isn't quite as elaborate as docks with doors, but it does involve some tricky currents so your mileage may vary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=18478&quot; rel=&quot;nofollow noreferrer&quot;&gt;Boat Science on MC Forums&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-04-20T21:40:50.800" LastActivityDate="2011-04-20T21:40:50.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20301" PostTypeId="1" AcceptedAnswerId="20305" CreationDate="2011-04-18T18:59:53.627" Score="11" ViewCount="35436" Body="&lt;p&gt;SimCity 4 is a great game, but I usually start getting problems when my cities reach a population of ~50k people. One of the major problems is traffic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are techniques/solutions to this problem? What things do you do to effectively fight problems with traffic in middle-size to larger cities, that have worked? How should you place roads? Should you use trains or metros, and place them where and to what extent etc.?&lt;/p&gt;&#xA;" OwnerUserId="8114" LastEditorUserId="8114" LastEditDate="2011-04-18T19:18:22.137" LastActivityDate="2020-04-07T14:23:04.870" Title="Techniques to keep traffic under control in SimCity 4" Tags="|simcity-4|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20302" PostTypeId="1" AcceptedAnswerId="20307" CreationDate="2011-04-18T19:17:13.697" Score="21" ViewCount="77984" Body="&lt;p&gt;If I want to build a really, really &lt;strong&gt;huge&lt;/strong&gt; structure in Minecraft, say, a castle with towers, walls, several floors and over a thousand of squaremeters/tiles per floor, what is the way to go?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I effectively accomplish the task without running, climbing etc. around a lot, trying to get up to a wall in order to reach somewhere etc.? Give general ideas and don't focus on my example (the castle) too much. What is a good way to plan such structures before starting to build them?&lt;/p&gt;&#xA;" OwnerUserId="8114" LastEditorUserId="11290" LastEditDate="2011-08-02T15:01:37.047" LastActivityDate="2021-04-05T18:27:16.320" Title="How do I build HUGE constructions in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="10" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20303" PostTypeId="2" ParentId="20291" CreationDate="2011-04-18T19:36:18.583" Score="1" Body="&lt;p&gt;Nope, there is definitely no current way to get any data in to or out of OnLive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's one of the downsides of &quot;cloud gaming&quot;. On the upload side, they don't want you adding any data to their servers that might mess up their gaming utopia. On the download side, games on OnLive are a custom build to integrate with the OnLive systems (inputs, achievements, brag clips, etc) and might not even share the same save file format. Aside from that, it's just more work that developers would have to do before they release a game on the OnLive platform.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-04-19T15:50:24.670" LastActivityDate="2011-04-19T15:50:24.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20304" PostTypeId="2" ParentId="4843" CreationDate="2011-04-18T19:49:07.053" Score="8" Body="&lt;p&gt;Here is a paraphrased history behind the design of Super Mario Bros. 2 from an article on &lt;a href=&quot;http://www.wired.com/gamelife/2011/04/super-mario-bros-2/&quot; rel=&quot;noreferrer&quot;&gt;Wired.com&lt;/a&gt; by &lt;a href=&quot;http://www.wired.com/gamelife/author/chriskohler/&quot; rel=&quot;noreferrer&quot;&gt;Chris Kohler&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kensuke Tanabe, the director of Super Mario Bros. 2 himself, explained why the design was so different at the 2011 Game Developers Conference. The concept came from a prototype that featured vertical scrolling as opposed to the traditional horizontal scrolling. The player would be able to pick up items, pile them up, and then climb higher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shigeru Miyamoto (the creator of Mario) hired Tanabe to explore the new gameplay idea some more. Neither of them liked the concept; single-player mode wasn't fun, and there were technical limitations of the NES that hindered their team from creating a polished game. Miyamoto suggested that the game be more &quot;&lt;em&gt;Mario&lt;/em&gt;-like,&quot; and the sequel released in Japan became known as Doki Doki Panic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doki Doki Panic was also part of a deal between Nintendo and Fuji as a tie-in product for a media-technology expo. The expo's mascots were the main characters of the game. The game was a big hit in Japan on the &lt;a href=&quot;http://en.wikipedia.org/wiki/Family_Computer_Disk_System&quot; rel=&quot;noreferrer&quot;&gt;Famicom Disk System&lt;/a&gt;, a peripheral that was not released in North America. Consequently, the game was ported to cartridge form instead (as were other games on the FDS).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When released in America, the Mario characters were switched with those in Doki Doki Panic to appeal to Westerners (since Mario was popular). The music and artwork of Doki Doki Panic also fit with the Mario feel since the Nintendo team developed the game. Some elements of the original prototype carried over into the final Super Mario Bros. 2 game in North America. Picking up blocks evolved into picking vegetables out of the ground, and picking up the other player turned into picking up enemy characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Super Mario Bros. 2 was then eventually brought back to Japan and titled as Super Mario USA because of the changes and enhancements that were made when it was converted for U.S. audiences.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Source:&#xA;&lt;a href=&quot;http://www.wired.com/gamelife/2011/04/super-mario-bros-2/&quot; rel=&quot;noreferrer&quot;&gt;http://www.wired.com/gamelife/2011/04/super-mario-bros-2/&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user7797" LastEditorUserId="11014" LastEditDate="2013-05-02T21:32:31.133" LastActivityDate="2013-05-02T21:32:31.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20305" PostTypeId="2" ParentId="20301" CreationDate="2011-04-18T19:49:56.770" Score="10" Body="&lt;p&gt;In plain SimCity 4, Sims will take the shortest route by distance to their location. This leads to some rather illogical travel paths where Sims will take the overburdened street and ignore your empty 6 lane highway right next to it. The only way around this is decentralisation. Don't just have an industrial third, commercial third and residential third to your city, have several zones dotted around. Mass transit also helps, but again there is a tendency for Sims to ignore it. Spamming bus stations is the easiest way to get mass transit going.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a mod called the &lt;a href=&quot;http://community.simtropolis.com/topic/25419-faqs-and-download-links-for-nam-rhw-and-nwm/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Network Addon Mod&lt;/a&gt; that fixes this issue by making Sims take the shortest route by time to their location. It also gives you far more options for transport.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Decentralising your zones also helps with NAM installed, but you can also work by having some redundancy too - like having a subway and highway going to the same location. This works far better under NAM than under plain SimCity, where Sims will only ever avail themselves of one option, regardless of how overused it is.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="9752" LastEditDate="2013-09-08T01:03:06.927" LastActivityDate="2013-09-08T01:03:06.927" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20306" PostTypeId="1" AcceptedAnswerId="20328" CreationDate="2011-04-18T19:56:18.450" Score="1" ViewCount="1115" Body="&lt;p&gt;In Starcraft 2 in the Player Profile there are two names.  The first is my alias, what I appear to be during chat in games/loading screens etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second is my real name which shows under the alias.  However this appears to show up in Starcraft 2 chat channels, which I don't really want, I would prefer it show the alias.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I either get the chat channels to show my alias, or change wherever the &quot;real-name&quot; is stored to something else?  I poked around the battle.net account web page but didn't see anything promising.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ANSWER: &lt;a href=&quot;http://eu.battle.net/sc2/en/forum/topic/1991949175?page=1#4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Only your RealID friends see your real name&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8683" LastEditorUserId="8683" LastEditDate="2011-04-19T12:20:47.273" LastActivityDate="2011-04-19T12:20:47.273" Title="Starcraft 2 chat name" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20307" PostTypeId="2" ParentId="20302" CreationDate="2011-04-18T19:57:29.730" Score="12" Body="&lt;p&gt;Rule number one when taking on a big project: Don't do it alone! Recruit some friends to help you out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use a pixel based editor (Photoshop, Paint, etc.) to plan your constructions out. Each pixel can be one block and then you just design what you want. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know of any off the top of my head but scripts can help if you plan to do vrey repetitive actions. Stuff like backing up while placing blocks to create a wall. I'm sure there are macros that would let you capture keyboard/mouse commands which you can use to build your structures.&lt;/p&gt;&#xA;" OwnerUserId="1903" LastActivityDate="2011-04-18T19:57:29.730" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20308" PostTypeId="2" ParentId="20306" CreationDate="2011-04-18T20:11:58.320" Score="1" Body="&lt;p&gt;I don't know how do what you want, but I know WHO KNOWS:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Write to support:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.blizzard.com/support/index.xml?locale=en_US&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.blizzard.com/support/index.xml?locale=en_US&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://us.blizzard.com/support/webform.xml?locale=en_US&amp;amp;selection=StarcraftII&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://us.blizzard.com/support/webform.xml?locale=en_US&amp;amp;selection=StarcraftII&lt;/a&gt; =&gt; Account Issues =&gt; Account Profile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have written to them also (sometime in the night), they replayed very quickly next business day, till afternoon.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-04-18T20:16:58.487" LastActivityDate="2011-04-18T20:16:58.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20309" PostTypeId="2" ParentId="20296" CreationDate="2011-04-18T20:16:12.733" Score="2" Body="&lt;p&gt;I'm 90% sure that the correct answer is anywhere, however, keep in mind they have a rather significant NIMBY issue, so keep them away from sensitive zones.&lt;/p&gt;&#xA;" OwnerUserId="1903" LastActivityDate="2011-04-18T20:16:12.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20310" PostTypeId="2" ParentId="9125" CreationDate="2011-04-18T20:33:00.150" Score="0" Body="&lt;p&gt;In the original game, no. In the NAM, yes.&lt;/p&gt;&#xA;" OwnerUserId="1903" LastActivityDate="2011-04-18T20:33:00.150" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20311" PostTypeId="2" ParentId="20296" CreationDate="2011-04-18T20:43:49.970" Score="2" Body="&lt;p&gt;I've always found that slapping them down in industrial zones helps to alleviate the NIMBY issues they generate. That and by any rivers or seas seems to work decently (I dont' play landlocked maps due to the desire for street variety/love of bridges)&lt;/p&gt;&#xA;" OwnerUserId="8083" LastActivityDate="2011-04-18T20:43:49.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20312" PostTypeId="1" CreationDate="2011-04-18T20:46:59.490" Score="6" ViewCount="1227" Body="&lt;p&gt;I like to crash in car games in offline mode :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to disable the &quot;wrong way&quot; timer with a mod or trainer? I want to crash into cars head-on by driving backwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find this answer anywhere online. You can probably edit and repack some .bff files to disable it, but I'm not sure what to do exactly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas / suggestions?&lt;/p&gt;&#xA;" OwnerDisplayName="user8684" LastEditorUserId="162442" LastEditDate="2016-12-22T15:38:10.680" LastActivityDate="2019-08-12T06:51:23.343" Title="How can I disable the &quot;wrong way&quot; timer?" Tags="|cheats|need-for-speed-shift-2-unleashed|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20313" PostTypeId="2" ParentId="14954" CreationDate="2011-04-18T20:57:42.900" Score="5" Body="&lt;p&gt;If you start to run out of life, you can always dig a &quot;coffin&quot; for yourself to wait the night out. The simple way is to dig down three blocks, then put a lid on your coffin. Wait in your dirt until you think it might be light out, then dig up your lid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have some glass, you can have a transparent coffin lid so it's easy to figure out when it's day time.&lt;/p&gt;&#xA;" OwnerUserId="1903" LastActivityDate="2011-04-18T20:57:42.900" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20314" PostTypeId="1" AcceptedAnswerId="20321" CreationDate="2011-04-18T21:32:08.430" Score="4" ViewCount="1715" Body="&lt;p&gt;I used to play Caesar III on my power mac g3 (mac os 9) I have now a pc laptop and I was thinking where I could find it and how I could install it, what operating system I should use, ( I have Ubuntu 10.04 and mac os x 10.6 and win 7.)&#xA;simply my question is&lt;/p&gt;&#xA;&lt;p&gt;Where can i find it?&lt;/p&gt;&#xA;&lt;p&gt;How can I install it?&lt;/p&gt;&#xA;&lt;p&gt;this might not be met, but I would love to find a mac version ( I have 5 macs).&lt;/p&gt;&#xA;" OwnerUserId="8686" LastEditorUserId="185203" LastEditDate="2022-07-27T14:39:06.303" LastActivityDate="2022-07-27T14:39:06.303" Title="Where, how Caesar III?" Tags="|backwards-compatibility|caesar-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="20315" PostTypeId="2" ParentId="20302" CreationDate="2011-04-18T21:35:20.150" Score="7" Body="&lt;p&gt;&lt;strong&gt;Copy and Paste.&lt;/strong&gt; You'll probably want to design the unique elements somewhere (in-game or in an image editing tool), then build them once in-game and copy and paste them in-game using a mod to create the large structures you're looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.sk89q.com/projects/worldedit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt; has copy/paste support but loading it in Single Player requires some &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Installation/Single_player&quot; rel=&quot;nofollow noreferrer&quot;&gt;careful modifications&lt;/a&gt;. It's a bit easier to install if you're working on an SMP server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For designing your project... Minecraft is really best. Be prepared to build a lot of temporary stairs to stand on as you test out designs. Or install a flying mod.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-04-18T21:35:20.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20316" PostTypeId="2" ParentId="20255" CreationDate="2011-04-18T21:42:32.867" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://veekun.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Veekun&lt;/a&gt; has an excellent &lt;a href=&quot;http://veekun.com/dex/pokemon/search&quot; rel=&quot;nofollow noreferrer&quot;&gt;advanced search form&lt;/a&gt;, which includes exactly this, with data from all generations.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-04-18T21:42:32.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20317" PostTypeId="1" AcceptedAnswerId="20320" CreationDate="2011-04-18T21:49:44.047" Score="5" ViewCount="359" Body="&lt;p&gt;As indicated by &lt;a href=&quot;https://gaming.stackexchange.com/q/20182/336&quot;&gt;this question&lt;/a&gt; I bought the Potato Sack bundle a scant few days before Portal's release. Rather than buying the Potato Sack alone, I instead bought it bundled with Portal 2, as listed &lt;a href=&quot;http://store.steampowered.com/sub/7852/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been playing a bit of TF2 after spending all of yesterday selfishly swiping potatos, and though I played for about an hour, I did not get either the [Classified] potato hat (gained by purchasing the potato sack), nor the Portal 2 companion cube pin (which should be given out to anyone who purchases Portal before the 19th - I purchased the bundle on the 16th)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What gives? Do I have to do something additional to claim my [Classified] and companion cube pins? (On the other hand, The Resurrection Association Pin, earned for playing every game in the potato sack, &lt;em&gt;has&lt;/em&gt; been earned).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2012-07-21T22:10:10.573" Title="Where's my [Classified]?" Tags="|steam|team-fortress-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20319" PostTypeId="2" ParentId="20317" CreationDate="2011-04-18T22:51:27.077" Score="1" Body="&lt;p&gt;It took me a few days to get my [Classified] after they I purchased the bundle (though I purchased it as soon as I knew it gave a hat); you should get yours eventually.&lt;/p&gt;&#xA;" OwnerUserId="2164" LastActivityDate="2011-04-18T22:51:27.077" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20320" PostTypeId="2" ParentId="20317" CreationDate="2011-04-18T23:28:40.770" Score="7" Body="&lt;p&gt;I would check again following today's update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, try visiting the Mann Co. store once, even if you aren't buying anything.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-04-18T23:28:40.770" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20321" PostTypeId="2" ParentId="20314" CreationDate="2011-04-18T23:34:41.907" Score="6" Body="&lt;p&gt;You can find it at &lt;a href=&quot;http://www.gog.com/en/gamecard/caesar_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Good Old Games&lt;/a&gt; and it will play on any version of Windows from Windows XP or later.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-04-18T23:34:41.907" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20323" PostTypeId="2" ParentId="19595" CreationDate="2011-04-18T23:44:19.080" Score="8" Body="&lt;p&gt;Asked 2 weeks ago and if no-one has further information will accept this as the answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From browsing forums it seem there is a hard-limit of 5 agents of any type, regardless of how many chains you have. You can never have more than 5 Metsuke, 5 Ninjas, 5 Monks, etc. &lt;a href=&quot;http://forums.totalwar.org/vb/showthread.php?134068-Where-to-build-markets-only-in-fertile-lands/page2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.totalwar.org/vb/showthread.php?134068-Where-to-build-markets-only-in-fertile-lands/page2&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1822" LastActivityDate="2011-04-18T23:44:19.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20324" PostTypeId="1" AcceptedAnswerId="21797" CreationDate="2011-04-18T23:50:57.797" Score="5" ViewCount="6427" Body="&lt;p&gt;There are a few maps with tombs in them in the tower defence game Gemcraft Labyrinth, they are often heavily armored and take a while to break open, with a swarm of shadow monsters coming out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've mostly avoided opening the tombs until I am strong enough to stop these. What is the reward for opening and defeating one of the tombs? What about maps where there are more than one tomb? Do you get battle amulets, skill points if you defeat one but not the other?&lt;/p&gt;&#xA;" OwnerUserId="1822" LastActivityDate="2014-07-25T14:21:40.783" Title="What is the reward for breaking a tomb open in Gemcraft Labyrinth?" Tags="|gemcraft-labyrinth|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20325" PostTypeId="1" AcceptedAnswerId="20380" CreationDate="2011-04-19T00:37:29.380" Score="7" ViewCount="3041" Body="&lt;p&gt;My PS3 died with YLOD two days ago. I haven't been able to power it on since.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to be able to backup and reassign the saved games, including the protected saves, to a new PS3's HDD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any software available which can, via a PC, extract saved game data from a PS3 hard disk and reassign it to a different PS3 hard disk?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:18:31.323" LastActivityDate="2018-12-19T17:36:06.630" Title="Backup and reassign of protected save games from on PS3 HDD to another" Tags="|ps3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20326" PostTypeId="1" AcceptedAnswerId="20343" CreationDate="2011-04-19T00:44:57.160" Score="5" ViewCount="16571" Body="&lt;p&gt;In Echo Bazaar, what's the fastest way to earn Prisoner's Honey, assuming you've maxed out all of your stats?&lt;/p&gt;&#xA;" OwnerUserId="4608" LastActivityDate="2021-06-25T21:35:18.160" Title="What's the fastest way to earn Prisoner's Honey?" Tags="|fallen-london|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20327" PostTypeId="2" ParentId="18204" CreationDate="2011-04-19T00:46:31.803" Score="0" Body="&lt;p&gt;This may sound incredibly stupid, but I managed to beat the High Dragon with only a sword/shield warrior (after the dragon obliterated the rest of my team) by running in a circle like an idiot around the thing and dodging and hacking (and using a potion when I get particularly low).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Granted the battle ended up taking me around 35 minutes to complete and it felt incredibly cheap...but eh.&lt;/p&gt;&#xA;" OwnerUserId="8690" LastActivityDate="2011-04-19T00:46:31.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20328" PostTypeId="2" ParentId="20306" CreationDate="2011-04-19T00:46:56.987" Score="4" Body="&lt;p&gt;Are you sure the chat is displaying your real name to other people in the channel? You real name should only be shown to Real ID friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I bet that you're not actually giving anything other than your alias.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-19T00:46:56.987" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20329" PostTypeId="1" AcceptedAnswerId="20512" CreationDate="2011-04-19T01:06:33.407" Score="2" ViewCount="13770" Body="&lt;p&gt;I've been reading a lot about money-making schemes in GTA IV multiplayer, and everyone seems to believe something different works best. What is the one mathematically fastest way to make money? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assume the player has access to the main game, The Ballad of Gay Tony and The Lost and The Damned DLC packs. Try to avoid answers that require boosters (people who are willing to help you specifically gain money), since they're few and far between.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:46.683" LastActivityDate="2012-08-18T05:23:24.403" Title="Fastest way to make money in GTA IV multiplayer?" Tags="|grand-theft-auto-iv|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20330" PostTypeId="1" AcceptedAnswerId="20332" CreationDate="2011-04-19T04:46:12.340" Score="6" ViewCount="4881" Body="&lt;p&gt;When trying to start Portal 2 Steam starts completing the installation, aborts after a few percents and then gives the error message&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Incomplete installation of Portal 2 (10)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've verified the game cache, but that did not help. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="52800" LastEditDate="2013-10-30T18:53:22.850" LastActivityDate="2013-10-30T18:53:22.850" Title="I get an error message every time I try to install Portal 2 via Steam" Tags="|steam|portal-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20331" PostTypeId="2" ParentId="20330" CreationDate="2011-04-19T04:49:34.960" Score="0" Body="&lt;p&gt;Wait a bit and run Portal 2 again, for me it started the installation again and completed the second time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your mileage may vary, let me know if restarting Steam and rebooting your PC have no effect either...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;https://gaming.stackexchange.com/users/23/fail-badp&quot;&gt;fail badp ♦&lt;/a&gt;, Steam servers are currently too busy to handle all those installation requests.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-04-21T21:09:45.893" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20332" PostTypeId="2" ParentId="20330" CreationDate="2011-04-19T04:52:13.647" Score="8" Body="&lt;p&gt;Apparently that message only means the Steam servers are busy, it worked now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=9851-PFHN-9932&quot; rel=&quot;nofollow noreferrer&quot;&gt;From the Steam website&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Incomplete Installation (10)&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Steam servers are busy.  Please try&#xA;  again later.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-04-19T07:23:29.193" LastActivityDate="2011-04-19T07:23:29.193" CommentCount="0" CommunityOwnedDate="2011-04-19T04:52:13.647" ContentLicense="CC BY-SA 3.0" />
  <row Id="20333" PostTypeId="2" ParentId="19991" CreationDate="2011-04-19T04:59:16.793" Score="1" Body="&lt;p&gt;I ended up buying a 1GB &lt;a href=&quot;http://www.evga.com/products/moreinfo.asp?pn=01G-P3-1430-LR&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVGA NVIDIA GeForce GT 430&lt;/a&gt; video card. It was on sale directly from EVGA for $49 after a mail in rebate. This was one of the few cards that fit my system without requiring an updated power supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also got &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003SQW2UE&quot; rel=&quot;nofollow noreferrer&quot;&gt;2GB of Crucial RAM from Amazon&lt;/a&gt;, which raised my memory from 1GB to 2.5GB by purchasing 2x1GB sticks. The motherboard had a total of four slots with each slot supporting a maximum of 1GB. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I first put the video card into the system without the RAM. When I did this I went from about 15 fps to 50 fps which is about an improvement of 3x. The average ping also decreased by about 30 ms. This was the case across all of the three games mentioned that I play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next I plopped in the RAM and saw another dramatic jump from 50fps to 150fps, which is another increase by 3x. I was very happy to see that both upgrades made a measurable increase in performance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the gameplay was much better, I still experienced delays which where very bothersome. In the end I plugged into the wired network and saw ping times drop from 150 ms to numbers around 75 ms after switching off the wireless connection. This allowed the games to play as they where intended. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As suggested, I probably should have plugged into the wired network first as mentioned by Brandon Bertelsen. However, I was able to see that &lt;strong&gt;the video card and memory where without a doubt impacting network performance&lt;/strong&gt;. There where noticeable changes when the video card was put in, and then additional improvements with the RAM. They included better resolution, and graphics quality/details.&lt;/p&gt;&#xA;" OwnerUserId="8551" LastActivityDate="2011-04-19T04:59:16.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20334" PostTypeId="2" ParentId="20325" CreationDate="2011-04-19T05:01:26.950" Score="0" Body="&lt;p&gt;So officially, if you have backed up your data from the ps3 ( using the backup utility ) then you can restore it to the same ps3. The protected save files are signed with the unique id of the ps3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, if your ps3 was working, you could have used the Data transfer utility to transfer the saved files to another ps3 via Ethernet, but since that is not possible, I am afraid there is no way to get the files from the ps3.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="143571" LastEditDate="2018-12-19T17:36:06.630" LastActivityDate="2018-12-19T17:36:06.630" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="20335" PostTypeId="2" ParentId="20330" CreationDate="2011-04-19T05:10:01.080" Score="0" Body="&lt;p&gt;Switch to another download region in your Steam settings under Downloads and Cloud tab.  I switched to &quot;South America&quot; and got a server.  Had to try a few different non-US countries to get it to work.&lt;/p&gt;&#xA;" OwnerDisplayName="user8694" LastActivityDate="2011-04-19T05:10:01.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20337" PostTypeId="1" AcceptedAnswerId="20809" CreationDate="2011-04-19T06:27:25.720" Score="6" ViewCount="3640" Body="&lt;p&gt;In the description for purchasing the Potato Sack pack of games, it was stated (bold mine):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Plus, if you buy this pack (or have all 13 of these games in your account) you get a potato hat in Team Fortress 2! (Potato hat available after April 5th) and &lt;strong&gt;a special skin in Portal 2 co-op&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I purchased the pack, but when I go to the Robot Enrichment screen, there aren't any new skins for Atlas or P-Body. I also searched the ingame store to no avail. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where, when or how can I get my special skin from preordering?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-04-25T17:43:39.903" Title="How do I get the special skin from the Potato Sack pack for Portal 2?" Tags="|portal-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20338" PostTypeId="1" AcceptedAnswerId="20342" CreationDate="2011-04-19T07:16:43.053" Score="8" ViewCount="11765" Body="&lt;p&gt;According to smogon:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Tank&lt;/p&gt;&#xA;&lt;p&gt;A Pokemon intended to take either physical or special attacks and hit back, but does not have to do so consistently over the entire course of a match.&lt;/p&gt;&#xA;&lt;p&gt;Bronzong is a very potent tank. With Gyro Ball, Explosion, and massive defenses, it can hit enemies hard and take many hits effectively over the course of a match&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&amp;nbsp&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Wall&lt;/p&gt;&#xA;&lt;p&gt;A Pokemon intended to take either physical or special attacks extremely effectively and consistently over the course of a battle.&lt;/p&gt;&#xA;&lt;p&gt;Skarmory's enormous physical Defense makes it one of the most sturdy physical wall in the game. It also has access to Spikes, Roost, and Whirlwind, three moves that Skarmory has many opportunities to use.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It would seem that these two differ in that a Tank can dish out a hit, where as a Wall plays as more of a spiker, only, that really describes a spiker, so I'm a little confused as to where a Wall sits in the metagame&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-01-13T02:05:19.177" Title="What is the difference between a Tank and a Wall?" Tags="|terminology|pokemon-series|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20339" PostTypeId="1" AcceptedAnswerId="20347" CreationDate="2011-04-19T07:25:58.630" Score="3" ViewCount="8014" Body="&lt;p&gt;There is a maximum limit on Wonder Cards to receive Pokémon at some events.  Is it possible to delete used Wonder Cards and keep the Pokémon they came with?&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-04-19T19:51:26.497" Title="Can I delete my Wonder Card and keep the Pokémon?" Tags="|pokemon-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20340" PostTypeId="2" ParentId="20337" CreationDate="2011-04-19T07:44:55.510" Score="8" Body="&lt;p&gt;You have already done what is necessary, now you have only to wait that Valve distributes the skins to all accounts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that is only a matter of time, probably they are busy with a lot of support stuff now. The important is, at the moment, all players are in the same situation and as I know no one have received them yet.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-04-19T10:57:19.510" LastActivityDate="2011-04-19T10:57:19.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20341" PostTypeId="1" CreationDate="2011-04-19T10:17:59.313" Score="2" ViewCount="1626" Body="&lt;p&gt;I'm currently experiencing some problems with my PC which prevent me from using my games (I'm trying with Steam games and none of them works as it should).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play, after a while, the textures in the game begin to &quot;flicker&quot;, some artifacts appear on the screen (like wild triangles) really really fast, the textures on the walls for example disappear and appear back very quickly, and then suddenly the game crashes, with the graphics stuck on the same frame and the audio playing the same 1/10 sec over and over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When this occurs, I hit Ctrl-Alt-Del which summons that blue screen, and just press &quot;Cancel&quot; which takes me back to the Desktop. The game is minimized, I maximize it and it works again. So I don't have to kill the game, but it's boring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It occurs for Portal, Portal 2 and HL² (for HL², it has never really crashed, but the textures do the same. I guess it would eventually crash if I played long enough).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes I can play 20 minutes without any problem, and sometimes it occurs every 10 seconds or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes I could see an information tip at the bottom of the screen in Windows after hitting Ctrl-Alt-Del, which mentionned a graphic bug that had been fixed. My GC is a GTX 285 with the latest drivers from nVidia website.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought it could be a RAM problem so I performed a memtest, but after one pass no error had been found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea that could help ? Thank you&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit :&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you for your answers so far. I would like to add that other games don't crash, so it might be because of some special call by the Source engine... which would imply an incompatibility with the driver I'm using. But this would be strange, since my video card is pretty mainstream and the driver I'm using is from the official website.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SpeedFan says :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GPU : 52 C and there is a little &quot;flame&quot; icon. Up to 64 when playing. I think it's a pretty normal temperature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried playing with the fan on maximum power, but it doesn't change anything. I also installed all the last drivers for my motherboard from Gigabyte website (Intel, SATA and audio).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm opening the beast now, to clean the fans and test with one less RAM stick :/&lt;/p&gt;&#xA;" OwnerUserId="8699" LastEditorUserId="8699" LastEditDate="2011-04-19T20:25:23.767" LastActivityDate="2011-04-19T20:25:23.767" Title="Games freeze after a while, don't know if hardware or software is involved" Tags="|steam|graphics-card|technical-issues|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20342" PostTypeId="2" ParentId="20338" CreationDate="2011-04-19T10:34:21.450" Score="7" Body="&lt;p&gt;You're correct. The point of the wall is that it's devoted purely to defense, meant to sit back while the opponent takes damage from spikes, poison, et cetera.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A tank is similar to a Wall, but is able to deal damage as well. The difference isn't huge, but there is a difference, and both can fulfill similar roles. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-08-03T16:08:03.310" LastActivityDate="2011-08-03T16:08:03.310" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20343" PostTypeId="2" ParentId="20326" CreationDate="2011-04-19T10:42:47.910" Score="3" Body="&lt;p&gt;If you're popular with the Bohemians you can cash-in your connections for Honey at the Shuttered Palace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that you occasionally get Honey from opportunity cards, and there are some lowish level stories in Spite (Rob a Honey den) and Veilgarden (Write about your Honey dreams), that will net you a small quantity at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are the only sources I've come across so far (D85/W87/P66/S54).&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-04-19T10:42:47.910" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20344" PostTypeId="2" ParentId="20339" CreationDate="2011-04-19T11:01:38.040" Score="3" Body="&lt;p&gt;As long as you have actually picked up the Pokémon or item from the event, you can safely discard the Wonder Card in order to attend additional events. They aren't tied together past that point (as most directly evidenced by the fact you can trade away the Pokémon, which further distances it from your cartridge's Wonder Cards).&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-04-19T11:01:38.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20347" PostTypeId="2" ParentId="20339" CreationDate="2011-04-19T11:11:02.860" Score="3" Body="&lt;p&gt;Once you have received the Pokemon or item in question, then the Wonder Card is essentially useless and can be deleted. Deleting the Wonder Card does not remove the Pokemon or item from your possession.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you did the Victini event in Black/White and received the Liberty Pass, you can delete the Wonder Card; it won't delete the item. Incidentally, once you have the Liberty Pass, you can do the Victini side-quest any time you like (well, almost - I heard that at some points in the story, when Team Plasma are tied up elsewhere, you cannot go to Liberty Island).&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="1298" LastEditDate="2011-04-19T19:51:26.497" LastActivityDate="2011-04-19T19:51:26.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20348" PostTypeId="1" AcceptedAnswerId="20352" CreationDate="2011-04-19T11:12:05.253" Score="11" ViewCount="3129" Body="&lt;p&gt;So I'm stuck in GLaDOS 17. I have put the cube on the button, connected the laser to its output, explored the back area of the room hoping for exits &amp;mdash; but I could not find a way to reach the exit of the chamber.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/S2D9e.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get out of here?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="11290" LastEditDate="2011-08-02T15:05:57.680" LastActivityDate="2011-04-20T00:25:18.983" Title="How do I get out of Chamber 17?" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20349" PostTypeId="1" AcceptedAnswerId="20350" CreationDate="2011-04-19T11:28:03.490" Score="13" ViewCount="1999" Body="&lt;p&gt;I'm replaying Portal before diving into Portal 2 and I'm somewhat stuck in testchamber 18&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hSWXP.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried using gravity to get across, but I fear I'm doing something wrong. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2011-04-19T17:49:24.753" Title="How to get across testchamber 18?" Tags="|portal|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20350" PostTypeId="2" ParentId="20349" CreationDate="2011-04-19T11:34:27.460" Score="17" Body="&lt;p&gt;Clue: Look down, near the water&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Full answer on how to do the room:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 1. Clear turrets if you're a wuss by using the energy balls.&lt;br&gt;&lt;br&gt;&#xA; 2. Activate the platform by putting the energy ball in the socket.  Once you redirect it with the portal, you need to quickly (but not too quickly) portal a couple feet up and hit the button to open the doors protecting the socket.&lt;br&gt;&lt;br&gt;&#xA; 3. Take the tram across and drop down into the lower alcove&lt;br&gt;&lt;br&gt;&#xA; 4. Push the button, then quickly portal back to the main platform, &lt;strong&gt;placing a portal on the now slanted up, &quot;door&quot; panel&lt;/strong&gt;.  Quickly head to the right and use the platform below near the water to &lt;strong&gt;fling yourself&lt;/strong&gt; out of said portal to where the cube is.&lt;br&gt;&lt;br&gt;&#xA; 5. Grab cube, drop down to lower alcove (the moving platform can help).&lt;br&gt;&lt;br&gt;&#xA; 6. Hit button, portal back to the main platform and escape before the panel closes once again&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How to do it quickly (&quot;traditional&quot; way of doing a speed run, without jamming doors with cameras or using glitches):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 1. Immediately when entering chamber, fling yourself across the room to the cube.  Avoid activating turrets as best as possible by hiding behind solid panels (not the glass) while the door opens.&lt;br&gt;&lt;br&gt;&#xA; 2. Grab cube and drop down to lower alcove&lt;br&gt;&lt;br&gt;&#xA; 3. Hit button to open panel, portal across and escape.&lt;br&gt;&lt;br&gt;&#xA; Deaths to turrets and missing the drop are common.  Do your best.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-19T17:49:24.753" LastActivityDate="2011-04-19T17:49:24.753" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20352" PostTypeId="2" ParentId="20348" CreationDate="2011-04-19T11:40:20.317" Score="12" Body="&lt;p&gt;You need to drop the cube while standing on the platform. The platform will be down while the cube is blocking the beam.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;block beam with the cube (on top of hard light)&lt;/li&gt;&#xA;&lt;li&gt;step on the platform&lt;/li&gt;&#xA;&lt;li&gt;make cube drop by redirecting the hard light&lt;/li&gt;&#xA;&lt;li&gt;beam will activate the platform, which will get you to the exit, cube will open exit&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-04-19T11:40:20.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20353" PostTypeId="2" ParentId="20170" CreationDate="2011-04-19T11:50:47.537" Score="3" Body="&lt;p&gt;As was mentioned in the comments, boats do not take cumulative damage from running into things. There is a threshold of damage above which it breaks up. Below that you can bump it gently as many times as you want without losing it. It doesn't look like the type of block you run into matters, just your speed. And running into something in sneak mode prevents it from breaking up at all.&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2011-04-19T11:50:47.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20354" PostTypeId="1" AcceptedAnswerId="20356" CreationDate="2011-04-19T11:53:26.233" Score="21" ViewCount="12605" Body="&lt;p&gt;In terms of plot, player training and (most importantly!) any potential spoilers between the two &quot;branches&quot;, does it matter in which order the single player and co-op campaigns in Portal 2 are played through?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-09-08T15:56:04.930" Title="Does the order of playing the single player or co-op campaigns matter?" Tags="|portal-2|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20355" PostTypeId="2" ParentId="20349" CreationDate="2011-04-19T12:13:38.853" Score="2" Body="&lt;p&gt;First, you need to activate the platform.  To do that, you have to use a portal to redirect the energy ball that is being shot by the turning shooter to the closed, upraised door to your left.  Immediately after the energy ball goes through the portal, you need to quickly shoot a portal with one end next to the upraised switch and the other near your feet, then jump through and hit the switch before the energy ball hits the door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once that's done, then you need to ride the platform across, jump to the lower platform, hit the switch, put a Portal on the door that just opened (and the other end next to you), go through the Portal, put the non-door end of the portal down the pit to the right of where the screenshot is, and jump through it to long jump using the door portal to reach the top platform on the other side.  Then you need to bring the weighted storage cube back over to the near side via the platform, then jump on the platform again to activate the door again...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Phew, that's a lot just to gain one weighted storage cube.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-04-19T12:13:38.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20356" PostTypeId="2" ParentId="20354" CreationDate="2011-04-19T12:21:00.670" Score="15" Body="&lt;p&gt;Nope.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The two campaigns are independent of each other, with different characters, different 'storylines' (although the storyline in co-op doesn't show through so much) and different endings.&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-04-19T12:21:00.670" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20357" PostTypeId="1" AcceptedAnswerId="20358" CreationDate="2011-04-19T12:42:49.893" Score="31" ViewCount="81022" Body="&lt;p&gt;I've started playing the coop campaign of Portal 2 during launch break today, and had to stop because of time constraint. I didn't find an option to save the game, so we just disconnected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to save the coop campaign progression? If yes, how does it work? Or will I have to play the whole campaign in a single play session?&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="20306" LastEditDate="2013-10-22T18:21:42.393" LastActivityDate="2020-05-23T22:02:07.067" Title="Is progress in the coop campaign in Portal 2 saved?" Tags="|portal-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20358" PostTypeId="2" ParentId="20357" CreationDate="2011-04-19T12:51:05.610" Score="30" Body="&lt;p&gt;Yes, the progress is automatically saved and synced to the Steam Cloud individually - so when you next join a co-op game it will have stored which levels you have completed. This also means that your progress is shared across any computer you play Portal 2 on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worth noting that progress is never saved during a test chamber though, only upon successful completion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will be able to pick which level to start at next time you start the game - if you go to the specific chapter you want to play and use the buttons until you've selected the level you want, then go into the assembly machine as usual.&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-04-19T12:51:05.610" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20359" PostTypeId="2" ParentId="20341" CreationDate="2011-04-19T12:55:27.150" Score="1" Body="&lt;p&gt;I've had an issue similar to this before, and mine turned out to be a RAM issue despite passing every memory scan/test.  I finally decided to buy 2 new sticks to use and have not had it since.  A good way to check to see if it is a ram issue is to remove 1 stick of RAM at a time (assuming you have more than 1) and see if that improves stability.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When this occurs, I hit Ctrl-Alt-Del which summons that blue screen, and just press &quot;Cancel&quot; which takes me back to the Desktop. The game is minimized, I maximize it and it works again. So I don't have to kill the game, but it's boring.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After reading this part, it makes me think its probably not a ram issue then, since those typically causes the entire computer to crash.  This definitely sounds more like a graphics driver issue (or possibly video card overheating).&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-19T12:55:27.150" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20360" PostTypeId="2" ParentId="20341" CreationDate="2011-04-19T13:35:21.763" Score="0" Body="&lt;p&gt;You might want to check your other drivers as well. I had a similar problem but I updated my SATA drivers and that fixed the problem. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also used Steam to verify the local cache in the properties window of the game. You may also want to try re-installing both games.&lt;/p&gt;&#xA;" OwnerUserId="8702" LastActivityDate="2011-04-19T13:35:21.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20361" PostTypeId="1" CreationDate="2011-04-19T13:45:32.803" Score="7" ViewCount="1865" Body="&lt;p&gt;Is it possible to pause GTA IV (PC version, via Steam) during cutscenes? And if so, how?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2017-04-20T20:17:03.227" Title="Pause during cutscenes" Tags="|pc|steam|grand-theft-auto-iv|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20362" PostTypeId="1" AcceptedAnswerId="20582" CreationDate="2011-04-19T13:51:35.200" Score="27" ViewCount="9523" Body="&lt;p&gt;Notch has just implemented lightning. I'm now too terrified to open up my treehouse map in case a storm burns it to the ground! Is this possible?&lt;/p&gt;&#xA;&lt;h3&gt;Update&lt;/h3&gt;&#xA;&lt;p&gt;I've unanswered this question, now that fire behaves differently in 1.6.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2015-02-20T03:14:20.663" Title="Can lightning set stuff on fire?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20363" PostTypeId="2" ParentId="20341" CreationDate="2011-04-19T13:57:48.600" Score="0" Body="&lt;p&gt;This seriously sounds like a GPU overheating issue.  Install &lt;a href=&quot;http://majorgeeks.com/EVGA_Precision_d6209.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVGA Precision&lt;/a&gt; and force your video card to have 100% fan while you play.  If the problem goes away you know its definitely overheating and you should try to set some override settings for the automatic fan speed in &lt;a href=&quot;http://majorgeeks.com/EVGA_Precision_d6209.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVGA Precision&lt;/a&gt; and keep it running at all times.  I've run into many video card manufacturers over the years who set the fan settings far too low on their video cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, even if you don't have an EVGA brand card, EVGA Precision will work for you, as long as you have an Nvidia chipset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note, you should also get something like &lt;a href=&quot;http://www.almico.com/speedfan.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;SpeedFan&lt;/a&gt; to at least monitor all of the temperature sensors in your computer.  Heat can be a computer's worst enemy and its also bad for your power bill too!&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-04-19T13:57:48.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20365" PostTypeId="1" AcceptedAnswerId="20368" CreationDate="2011-04-19T14:03:04.910" Score="16" ViewCount="18456" Body="&lt;p&gt;Hurray! I'm stuck again in chapter 6, after the announcement from Cave. There is a bridge to enter the next section but I'd need to be a TF2 scout to cross it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There obviously must be a solution with portals; indeed, parallel to the bridge, there's portal-enabled sections on the ground and on the wall opposite; this &lt;em&gt;screams&lt;/em&gt; of flinging. However, I can't quite pull this fling out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'm trying to do is:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Place a portal in the blue area on the wall, top left corner&lt;/li&gt;&#xA;&lt;li&gt;Enter slowly, walk over metal structure, take the left corner, stop on wooden plank.&lt;/li&gt;&#xA;&lt;li&gt;Drop off towards the white blocks below, fling through with a second portal&lt;/li&gt;&#xA;&lt;li&gt;Hurl through the portals, smash nose against the Aperture Science logo, or land right above it.&lt;/li&gt;&#xA;&lt;li&gt;Quickload. (GOTO 10)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;How am I supposed to set up this jump?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="11290" LastEditDate="2011-08-01T14:50:20.757" LastActivityDate="2015-10-19T22:08:27.710" Title="How do I enter the Aperture Science Innovators initiative?" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20366" PostTypeId="1" AcceptedAnswerId="20369" CreationDate="2011-04-19T14:13:55.113" Score="48" ViewCount="14455" Body="&lt;p&gt;Near the beginning of the game, when Wheatley (your companion, the robot personality sphere) jumps off his rail, what happens if you manage to catch him? I slipped and missed him, and I'm a little worried I missed an achievement or something.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="3114" LastEditDate="2011-04-20T20:43:02.867" LastActivityDate="2016-06-22T10:04:33.467" Title="What happens if I catch Wheatley?" Tags="|portal-2|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20367" PostTypeId="2" ParentId="20362" CreationDate="2011-04-19T14:18:40.730" Score="14" Body="&lt;p&gt;In the preview of 1.5 that Notch showed, you can see lightning strike the ground and cause a fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/qy882ILYJMM?start=50&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as per &lt;a href=&quot;https://gaming.stackexchange.com/questions/20362/can-lightning-set-stuff-on-fire/20582#20582&quot;&gt;elliya's answer&lt;/a&gt;, &lt;strong&gt;the rain doesn't always extinguish the fire&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2011-04-22T04:49:57.317" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20368" PostTypeId="2" ParentId="20365" CreationDate="2011-04-19T14:27:49.530" Score="20" Body="&lt;p&gt;I made it! Here's a visual explanation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ARhpy.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-19T14:27:49.530" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20369" PostTypeId="2" ParentId="20366" CreationDate="2011-04-19T14:49:00.783" Score="40" Body="&lt;p&gt;You can't catch him there: he will always fall to the floor. You can however pick him up after that happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Standing ready to catch!&#xA;&lt;img src=&quot;https://i.stack.imgur.com/z2QkN.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Failing miserably...&#xA;&lt;img src=&quot;https://i.stack.imgur.com/cSwLD.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But he's still alright!&#xA;&lt;img src=&quot;https://i.stack.imgur.com/5joxV.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="10" LastEditDate="2011-04-20T21:17:06.477" LastActivityDate="2011-04-20T21:17:06.477" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20370" PostTypeId="1" AcceptedAnswerId="20379" CreationDate="2011-04-19T15:08:35.797" Score="29" ViewCount="13174" Body="&lt;p&gt;There are two characters in Portal 2 co-op: Atlas and P-Body, but there appears to not be a character selection screen before you start playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are the characters randomly assigned to each player or is it based on something else? &lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2016-01-18T19:26:33.557" Title="What determines which character I play in Portal 2 co-op?" Tags="|portal-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20371" PostTypeId="1" AcceptedAnswerId="20372" CreationDate="2011-04-19T15:17:21.883" Score="11" ViewCount="3815" Body="&lt;p&gt;I'm trying to figure out how to get achievements in Minecraft Beta 1.5. I'm on a multiplayer server, and there's a message that says &lt;code&gt;Press 'I' to open your inventory&lt;/code&gt; in the top-right corner. However, when I open my inventory, nothing happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at the Achievements page in the game menu, &lt;code&gt;Taking Inventory&lt;/code&gt; is highlighted and blinking, and no other achievements appear to be available for collection. Is there a step I'm missing, like selecting the achievement somehow? Or does it just not work yet?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="274" LastEditDate="2011-04-19T15:27:51.957" LastActivityDate="2012-01-01T23:58:56.037" Title="How do achievements work in Minecraft?" Tags="|minecraft-java-edition|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20372" PostTypeId="2" ParentId="20371" CreationDate="2011-04-19T15:23:33.957" Score="11" Body="&lt;p&gt;Apparently you have to load single-player first, and get the very first achievement. After that, achievements will work fine in both single-player and multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-19T15:23:33.957" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20374" PostTypeId="2" ParentId="20209" CreationDate="2011-04-19T15:44:19.673" Score="1" Body="&lt;p&gt;What platform are you on? Looking through various forums, I found this: &quot;Assuming its the same as the 360 it should be under the controller settings. I think its on the second tab where you actually see the controller and I think its the second option from the top.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/5545303.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-04-19T15:44:19.673" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20375" PostTypeId="1" AcceptedAnswerId="21424" CreationDate="2011-04-19T16:01:56.963" Score="12" ViewCount="2929" Body="&lt;p&gt;Statistics are added to the new version (beta 1.5) of Minecraft. It would be fun, to have a webpage that shows these statistics, like who was the one with the most deaths or something like that. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question: Is there a way to export these statistics in any form?&lt;/p&gt;&#xA;" OwnerUserId="8510" LastEditorUserId="52800" LastEditDate="2013-10-23T10:59:43.107" LastActivityDate="2013-10-23T10:59:43.107" Title="Is it possible to export the Statistics from a Minecraft server?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20376" PostTypeId="1" CreationDate="2011-04-19T16:30:00.500" Score="5" ViewCount="756" Body="&lt;p&gt;I'd like to create some aesthetic structures in Minecraft and am particularly interested in making some floating spheres. Are there templates, tips, tricks, or other methods anyone has found on the best ways to construct them? I'm thinking spheres with a diameter of 10 blocks for starters.&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="23" LastEditDate="2012-06-22T10:00:33.710" LastActivityDate="2012-06-22T10:00:33.710" Title="Minecraft: Making spheres" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20377" PostTypeId="2" ParentId="20375" CreationDate="2011-04-19T16:34:23.237" Score="9" Body="&lt;p&gt;&lt;strong&gt;Short Answer:&lt;/strong&gt; There will be but no one has written it yet.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Long Answer:&lt;/strong&gt; As 1.5 has recently released no one yet knows how the file-format for a player has changed. However I expect it to be quickly reverse engineered after it is released. Keep an eye on the &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_editors&quot; rel=&quot;nofollow noreferrer&quot;&gt;Programs and editors page&lt;/a&gt; of the minecaft wiki and the &lt;a href=&quot;https://minecraft.wiki/w/Alpha_Level_Format&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alpha&lt;/a&gt; and &lt;a href=&quot;https://minecraft.wiki/w/Beta_Level_Format&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beta&lt;/a&gt; file format to see how it is storing it..&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-04-19T16:50:24.837" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20378" PostTypeId="2" ParentId="10910" CreationDate="2011-04-19T16:35:15.543" Score="10" Body="&lt;p&gt;There's a map generator that specifically does that called &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=89218&quot; rel=&quot;nofollow noreferrer&quot;&gt;Planetoids&lt;/a&gt;. It was featured on the Yogscast:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/NmVNMOW5pWc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-04-19T16:35:15.543" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20379" PostTypeId="2" ParentId="20370" CreationDate="2011-04-19T16:36:39.867" Score="33" Body="&lt;p&gt;At the moment it is not really possible choose the robot. The player that hosts the game is automatically assigned &lt;strong&gt;Atlas&lt;/strong&gt;, the friend that joins the game has &lt;strong&gt;P-Body&lt;/strong&gt; instead.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="8325" LastEditDate="2011-04-19T16:51:44.640" LastActivityDate="2011-04-19T16:51:44.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20380" PostTypeId="2" ParentId="20325" CreationDate="2011-04-19T17:00:03.287" Score="2" Body="&lt;p&gt;&lt;strong&gt;I think you're out of luck.&lt;/strong&gt;  As another answer states, you can only restore encrypted game saves to the same physical PS3.  &lt;strong&gt;See &lt;a href=&quot;https://gaming.stackexchange.com/questions/16395/backup-restore-old-ps3-hard-drive-to-new-ps3/16406#16406&quot;&gt;this answer&lt;/a&gt; for more details&lt;/strong&gt; (including a number you can use to call Sony about repair).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you were a member of &lt;a href=&quot;http://us.playstation.com/psn/playstation-plus/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayStation Plus&lt;/a&gt;, it would allow you to store up to &lt;strike&gt;150 MB&lt;/strike&gt; 1Gb of game saves on Sony's servers&lt;/strong&gt;, which would be accessible via your PSN ID.  However, this doesn't really help you since your console is dead.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2012-12-05T06:50:18.227" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20381" PostTypeId="2" ParentId="10910" CreationDate="2011-04-19T17:31:09.973" Score="26" Body="&lt;p&gt;If you want to make circles, spheres, or toruses (donuts) by hand, use some pixel templates like this one:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/p8UTN.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To build a sphere for example (one method of many), pick the diameter you want and build up circles as layers.  For example, if you want to build a sphere with diameter 21, you would &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start with a circle of diameter 7 on the bottom (according to the preceding template, some can vary), as the first &quot;slice&quot; up from the bottom is 7 across.  &lt;/li&gt;&#xA;&lt;li&gt;The next slice is 11 across, so you would build a circle of diameter 11 on top, with the same center.&lt;/li&gt;&#xA;&lt;li&gt;Continue on, building circles of diameters 13, 15, 17, 19, 19, 21, 21, 21, and another 21 would be the equator of the sphere.&lt;/li&gt;&#xA;&lt;li&gt;That would make a hemisphere, continue on to make the full sphere.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-19T17:31:09.973" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20382" PostTypeId="1" AcceptedAnswerId="20384" CreationDate="2011-04-19T17:31:41.843" Score="7" ViewCount="26520" Body="&lt;p&gt;I was about to buy a Portal 2 - Two Pack, but I'm not sure how to proceed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ftaI7.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens to the second license when I buy the Two Pack? Will I still be able to 'gift' the second license to somebody else?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2015-08-23T14:55:05.303" Title="Should I purchase a Two Pack for myself or as a gift?" Tags="|steam|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20383" PostTypeId="2" ParentId="20382" CreationDate="2011-04-19T17:36:24.083" Score="2" Body="&lt;p&gt;When you purchase a pack from steam, one game is automatically added to your account and you will have the ability to grant the remaining gift key(s) to anyone on steam.  So yes, you want to purchase it for yourself if you want the ability to keep one copy.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-19T17:36:24.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20384" PostTypeId="2" ParentId="20382" CreationDate="2011-04-19T17:41:12.067" Score="17" Body="&lt;p&gt;If you buy it for yourself, 1 license is automagically added to your account, much like any other Steam purchase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other becomes accessible in the &quot;Gifts and Guest Passes&quot; window (Games -&gt; Manage Gifts and Guest Passes):&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ICDha.png&quot; alt=&quot;steeeeeeeem&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From here you can send the game license via email or to anyone on your friends list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you buy it as a gift then both licenses will be accessible through the &quot;Gift and Guest Passes&quot; window, and you won't be able to give yourself a copy.&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-04-19T17:41:12.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20385" PostTypeId="1" AcceptedAnswerId="20387" CreationDate="2011-04-19T18:23:09.033" Score="33" ViewCount="289752" Body="&lt;p&gt;If anyone caught me in chat, I'm currently having problems with Steam, which is keeping me &lt;em&gt;not only&lt;/em&gt; from playing Portal 2, but also from accessing any of the other 28 steam game shortcuts on my desktop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm considering just uninstalling and then reinstalling Steam, hoping that will knock loose whatever wheels got clogged in the first place, but, I'd rather look for alternative ways if uninstalling steam means redownloading all of those games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, do Steam-installed games stay installed on your hard drive when steam itself is removed?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2018-03-05T06:00:18.647" Title="Does uninstalling Steam also uninstall games installed through steam?" Tags="|steam|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20386" PostTypeId="1" AcceptedAnswerId="20552" CreationDate="2011-04-19T18:29:15.157" Score="12" ViewCount="3597" Body="&lt;p&gt;From &lt;a href=&quot;https://minecraft.wiki/w/Rain&quot; rel=&quot;nofollow noreferrer&quot;&gt;MineCraftWiki.net&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;(...) and possibly fill up small holes up with water source blocks.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Does anyone have any information about the dynamics of this functionality?  Specifically I'm interested in answers to the following questions:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What is the maximum width and length of a hole that can be filled by rain?&lt;/li&gt;&#xA;&lt;li&gt;If a hole is 1m wide by 1m long by 2m deep with a source block filling the lower empty space, will rain fill the upper empty space on top of the existing source block?&lt;/li&gt;&#xA;&lt;li&gt;If the answer to #2 is &amp;quot;yes&amp;quot;, what is the maximum depth of a hole that can be filled in that manner?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8168" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2016-02-24T09:05:42.153" Title="How large a hole will rain fill with source blocks?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20387" PostTypeId="2" ParentId="20385" CreationDate="2011-04-19T18:39:56.577" Score="28" Body="&lt;p&gt;Move the subfolder &lt;code&gt;/steamapps/&lt;/code&gt; in a safe place before uninstalling Steam, then do the following steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Uninstall Steam&lt;/li&gt;&#xA;&lt;li&gt;Reinstall Steam&lt;/li&gt;&#xA;&lt;li&gt;Launch Steam&lt;/li&gt;&#xA;&lt;li&gt;Exit Steam&lt;/li&gt;&#xA;&lt;li&gt;Move the content of your &lt;code&gt;/steamapps/&lt;/code&gt; backup to the new &lt;code&gt;/steamapps/&lt;/code&gt; subfolder&lt;/li&gt;&#xA;&lt;li&gt;Relaunch Steam&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;At this point Steam should find all games without any other action; in the worst case, where Steam does not detect some games as installed, just reinstall them and the game will be downloaded and ready in few seconds/minutes because it only need to validate the game content cache.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="816" LastEditDate="2011-04-19T19:32:19.073" LastActivityDate="2011-04-19T19:32:19.073" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20388" PostTypeId="1" AcceptedAnswerId="20430" CreationDate="2011-04-19T18:48:52.620" Score="22" ViewCount="130623" Body="&lt;p&gt;When going up a slope, how often must you insert a powered rail to keep your cart going? What is the minimum to keep going at all, and what is a good recommendation for maintaining a reasonable speed?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2016-09-02T14:00:40.867" Title="How often is a Powered Rail required to keep going uphill?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20389" PostTypeId="2" ParentId="20361" CreationDate="2011-04-19T18:51:00.497" Score="5" Body="&lt;p&gt;&lt;strong&gt;Sometimes&lt;/strong&gt;, hitting &lt;kbd&gt;Esc&lt;/kbd&gt; during cutscenes will pause the game - hitting it again will un-pause it. The sound is correctly paused and resumed as well, even mid-sentence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, this doesn't always work.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-05-06T14:50:25.130" LastActivityDate="2011-05-06T14:50:25.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20391" PostTypeId="2" ParentId="20366" CreationDate="2011-04-19T19:24:49.240" Score="28" Body="&lt;p&gt;I have reloaded this save so many times and in many times Wheatley was on my head for good 3~5 seconds while I was mashing the E button... but they disable it so he always falls :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's kinda funny to hear all the lines that Wheatley says after he falls and if you leave him alone without picking him up :)  You can also roll him around the floor while listening.&lt;/p&gt;&#xA;" OwnerUserId="8708" LastActivityDate="2011-04-19T19:24:49.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20393" PostTypeId="2" ParentId="18649" CreationDate="2011-04-19T19:36:28.927" Score="2" Body="&lt;p&gt;&lt;strike&gt;Think I missed out on Tumbleweed because I had a comment on my own question. Anyway, it took a month, but I found out the answer.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Global Agenda has two separate types of protection, &quot;physical&quot; protection, which reduces everything equally, and &quot;melee / ranged / AoE&quot; protection which reduces the damage type in question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every character in global agenda starts with 30 physical protection, and can gain more through skill choices in the balance tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exact damage formula varies with the type of damage inflicted (as denoted above), which is the &quot;X protection&quot; used in the formula below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(1- (Physical Protection/100)) * (1 - (X Protection/100)) = % of true damage actually received.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because these are multiplicative, it shouldn't matter the order they are calculated, which makes 5 physical protection and 5 ranged protection identical (at reducing ranged damage, anyway).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone wants to edit this answer to include a nicer looking formula (I &lt;em&gt;think&lt;/em&gt; something like this was implemented for math.stackexchange), feel free to do so and remove this sentence when you do.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-19T19:36:28.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20394" PostTypeId="1" AcceptedAnswerId="20428" CreationDate="2011-04-19T19:48:34.277" Score="32" ViewCount="25694" Body="&lt;p&gt;With the advent of Minecraft beta 1.5 and &lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;powered rails&lt;/a&gt;, I'd like to find designs of good &amp;quot;railway stations&amp;quot; so I don't have to babysit minecarts in getting them set up for launch down a rail line.&lt;/p&gt;&#xA;&lt;p&gt;What's the best way to design a powered rail station?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-08-27T18:47:19.130" Title="How should I design a powered rail station?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20396" PostTypeId="1" AcceptedAnswerId="20399" CreationDate="2011-04-19T20:33:01.127" Score="8" ViewCount="3349" Body="&lt;p&gt;I've been watching a &lt;em&gt;lot&lt;/em&gt; of pro replays ever since the SC2 beta came out, and I've noticed that almost always, when Protoss research upgrades, the shields are the last research chosen. Why is that? Seems to me that if anything, shields should be the most important upgrade, as they affect &lt;em&gt;all&lt;/em&gt; Protoss units and buildings.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="4182" LastEditDate="2011-04-20T06:41:40.687" LastActivityDate="2011-04-20T06:41:40.687" Title="Why are shields always the last upgrade researched by the pros?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20397" PostTypeId="1" AcceptedAnswerId="20398" CreationDate="2011-04-19T20:38:51.060" Score="15" ViewCount="31804" Body="&lt;p&gt;The PS3 version of Portal 2 comes with a code to link it to a Steam account. Apparently this allows you to play on both the PC and PS3 with one purchase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can this be used to play co-op between the two platforms?&lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorUserId="11290" LastEditDate="2011-07-29T15:44:01.977" LastActivityDate="2021-04-12T03:26:16.597" Title="Can Portal 2 co-op be played between PC and PS3 Steam linked accounts?" Tags="|pc|ps3|portal-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20398" PostTypeId="2" ParentId="20397" CreationDate="2011-04-19T20:45:49.697" Score="12" Body="&lt;p&gt;&lt;a href=&quot;http://pressxordie.com/2011/01/14/portal-2-to-have-pc-ps3-co-op/&quot; rel=&quot;noreferrer&quot;&gt;According to EA&lt;/a&gt;, you can play Portal 2 Co-op cross-platform between the PS3 and PC versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would assume the PS3 functions just like another PC with Steam, where you can't be logged in and online at two places at once (kicking one client off).  If that holds, you would be unable to play co-op with yourself (your own account) if one's on a PC and the other on PS3.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-19T20:45:49.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20399" PostTypeId="2" ParentId="20396" CreationDate="2011-04-19T20:50:16.670" Score="7" Body="&lt;p&gt;Especially in a higher level play, there can be a few reasons why this is.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Your unit composition shouldn't vary all the way from ground and air combined in most of the cases.  What this means is that when you press the weapon/armor upgrade, you SHOULD be covering all your units with the said upgrade.  If you do have an army comprised of both, you may be spreading yourself too thin. (also, benefits to the building shield could be argued but if you're leaving your buildings this vulnerable, you're doing something wrong.  Otherwise, in most cases, you will not see a benefit from this shield upgrade)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Most units have more or same amount of hit points compared to shield (all except Archons and dark templars).  This means that in a single battle, getting armor upgrade pays off more than shield upgrade since it can mitigate damage for more than what the shield can.  There are special circumstances where your units can get away fast and you're utilizing a hit-and-run tactics where you might have enough time to restore the shield before the next engagement but even then the cost is quite high.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Every mineral/gas matters: shield upgrades cost 200/200 for first level compared to weapon/armor that's 100/100.  Especially on a higher level play, every mineral and gas matters when you're about to click on your first upgrade.  200/200 investment is simply not worth it and just overbearing if you just consider the benefit to your core army which by this point should only be around 50~75 supply count at max.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If we also consider late game, the above points do apply in most cases but most of all, the cost really is QUITE A BIT especially on the gas side of things.  You will want to spend a lot of gas on your top tier units such as templars and even at the end of the game, if you lose focus on your army composition and branch out some air and some ground, it usually doesn't end up great.&lt;/p&gt;&#xA;" OwnerUserId="8708" LastActivityDate="2011-04-19T20:50:16.670" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20400" PostTypeId="2" ParentId="20397" CreationDate="2011-04-19T20:51:25.750" Score="3" Body="&lt;p&gt;Yes, PS3 players can play co-op with PC players, but each person needs their own copy of the game. When the code that comes with the PS3 version is added to a Steam account, it ties the Steam account and your PSN account together and unlocks Portal 2 PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's nothing stopping you from giving the code to a friend so they can play it on their PC. You'll have to set up a dummy PSN account on your PS3 for them (or their existing PSN account), start the game, and link their Steam account with the PSN account. However, this means you won't have access to Portal 2 PC on your own Steam account.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-04-19T20:59:56.557" LastActivityDate="2011-04-19T20:59:56.557" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20403" PostTypeId="2" ParentId="14764" CreationDate="2011-04-19T21:29:19.000" Score="1" Body="&lt;p&gt;If your skags are too high of a level bring their health down to a sliver without killing them and then jump on their head for the kill.&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-19T21:29:19.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20404" PostTypeId="2" ParentId="10910" CreationDate="2011-04-19T21:33:48.417" Score="7" Body="&lt;p&gt;If you're a &lt;a href=&quot;http://www.bukkit.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit&lt;/a&gt; junkie like me, utilize the miraculous in-game editor &lt;a href=&quot;http://www.sk89q.com/projects/worldedit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt; to generate custom spheres at will. To make a floating sphere, build yourself up on a pillar of sand and:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;//hsphere glass 10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;More info &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Generation#Spheres&quot; rel=&quot;nofollow noreferrer&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5302" LastActivityDate="2011-04-19T21:33:48.417" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20405" PostTypeId="1" AcceptedAnswerId="20406" CreationDate="2011-04-19T21:50:18.383" Score="65" ViewCount="61063" Body="&lt;p&gt;In &quot;Cold Boot&quot;, on GLaDOS 7 -- the first time I encounter a companion cube -- the Material Emancipation grid is broken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GLaDOS makes a point of pointing this out, and saying &lt;em&gt;don't take anything with you&lt;/em&gt; in her extra dramatic voice... which implies I &lt;em&gt;should&lt;/em&gt; take the Companion Cube with me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I can't figure out how to! I need the cube on the switch to open the door, and I don't see any way to get the cube without closing the door to Floor 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="9752" LastEditDate="2013-02-12T22:44:16.047" LastActivityDate="2017-10-12T15:43:27.423" Title="How do I take the companion cube with me after the level &quot;Cold Boot&quot; in Portal 2?" Tags="|achievements|portal-2|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20406" PostTypeId="2" ParentId="20405" CreationDate="2011-04-19T21:53:22.603" Score="67" Body="&lt;p&gt;The wall past the emancipation grid (once you've gone through the door) will accept portals.  Put one in there, get the cube and let the door close, and portal through.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-04-19T21:53:22.603" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20407" PostTypeId="2" ParentId="20405" CreationDate="2011-04-19T21:57:21.553" Score="34" Body="&lt;p&gt;When you place it on the button, put it as far towards the upper ledge (down and to the right in the picture) as possible.  Place portals on either side of the door (GLaDOS lampshades how there isn't an emancipation field as you note), then go back and grab it.  Crouch and get as close as possible; it may take some repositioning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It awards an achievement when completed, Preservation of Mass:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/b7saU.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-19T22:02:49.877" LastActivityDate="2011-04-19T22:02:49.877" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20408" PostTypeId="1" CreationDate="2011-04-19T22:36:29.610" Score="6" ViewCount="1179" Body="&lt;p&gt;The turrets whose sight you can block with the light bridge at the beginning, how do I get past them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pic:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/FQPVe.jpg&quot; alt=&quot;Beginning of chamber 15 with the one turret blocked&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="23" LastEditDate="2011-04-20T04:56:37.400" LastActivityDate="2013-10-04T14:06:53.483" Title="How do I get past the turrets at the beginning of test chamber 15, chapter 3" Tags="|portal-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20409" PostTypeId="2" ParentId="20408" CreationDate="2011-04-19T22:38:53.467" Score="3" Body="&lt;p&gt;I used a very low tech solution. First, I crouched down by the turrets on the right and grabbed one of the fallen ones. Using that, I knocked over the two that were still standing. I then walked over to the turret on the left and did the same thing. I've no idea if that was the intention, but it worked for me. :)&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-04-19T22:38:53.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20410" PostTypeId="1" CreationDate="2011-04-19T22:39:06.113" Score="3" ViewCount="635" Body="&lt;p&gt;I've just completed the main storyline for &lt;em&gt;GTA: Chinatown Wars&lt;/em&gt; on my iPhone and I am currently sitting around 60% complete.&lt;/p&gt;&#xA;&lt;p&gt;Is there anywhere I can find a list of things that I need to do to complete the game?&lt;/p&gt;&#xA;&lt;p&gt;I understand this would mean finding all the dealers, completing all the minigames, etc., but I would like a complete list.&lt;/p&gt;&#xA;" OwnerUserId="8718" LastEditorUserId="4797" LastEditDate="2021-08-23T09:20:28.977" LastActivityDate="2021-08-23T09:20:28.977" Title="Is there a 100% completion guide for GTA Chinatown Wars for iPhone?" Tags="|grand-theft-auto-chinatown-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="20411" PostTypeId="1" AcceptedAnswerId="20419" CreationDate="2011-04-19T22:42:13.317" Score="18" ViewCount="6600" Body="&lt;p&gt;I believe in the original Portal there was an achievement for knocking down all the cameras. It doesn't look like there's a related achievement in Portal 2. Does knocking down the cameras have any effect (aside from nostalgia?)&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2020-05-23T10:07:44.123" Title="Is there any point to breaking the surveillance cameras?" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20412" PostTypeId="2" ParentId="20408" CreationDate="2011-04-19T22:42:41.523" Score="6" Body="&lt;p&gt;Simply ignore the four turrets to the right; the bridge is in front of them so they're harmless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the other one: with a portal, shoot a heavy light bridge in front of the single turret (like in the screenshot). Walk to the just-shooted bridge, and re-shoot the portal so the bridge disappears. If you're standing to the left or right of the turret, you can simply pick it up without it noticing you.&lt;/p&gt;&#xA;" OwnerUserId="8719" LastActivityDate="2011-04-19T22:42:41.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20413" PostTypeId="1" AcceptedAnswerId="20415" CreationDate="2011-04-19T22:50:04.997" Score="3" ViewCount="13572" Body="&lt;p&gt;If we have 4 xbox's in our house (three in bedrooms and one in the living room), can we buy an Xbox live Family Pack for 12 months (you get 12 months for 4 accounts) and use one account on each Xbox (we already have three xbox live accounts we want to combine and use the fourth for the living room). I know that it would work on one console, but i didnt know if you could recover one of the child accounts back onto the individual xboxs and still have the membership time for each account. &lt;/p&gt;&#xA;" OwnerUserId="8721" LastActivityDate="2014-11-12T06:48:05.393" Title="Xbox Live Family Pack on multiple consoles" Tags="|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20414" PostTypeId="2" ParentId="20408" CreationDate="2011-04-19T22:51:19.867" Score="7" Body="&lt;p&gt;I actually came up with a different solution myself.  I stood by the portal and noticed that despite looking like the bridge is keeping you from using it, you still have half a usable portal.  So I walked through and picked up the turret and tossed it back through the portal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rZVL9.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="2259" LastEditDate="2011-04-20T00:43:13.390" LastActivityDate="2011-04-20T00:43:13.390" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20415" PostTypeId="2" ParentId="20413" CreationDate="2011-04-19T22:57:26.720" Score="2" Body="&lt;p&gt;Yes, your Xbox Live membership travels with the account, not the console. So if you have a Gold Account signed into a console, you have Gold privileges on that console. You can recover that account on a different console and have Gold privileges.&lt;/p&gt;&#xA;&lt;p&gt;This is also covered in the &lt;a href=&quot;http://www.xbox.com/en-US/Live/JoinLive/FamilyPackFAQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gold Family Pack FAQ&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Q: I have multiple consoles in my family. Does my Xbox LIVE Gold Family Pack have to reside only one of those consoles?&lt;/p&gt;&#xA;&lt;p&gt;A: When an individual is added to an Xbox LIVE Gold Family Pack, that person’s Xbox LIVE account must be on the same console as the primary account holder. However, once they are a part of your Xbox LIVE Gold Family Pack, that person could recover their account on a different console and still remain a part of the Family Pack, as long as they reside in the same country as the primary account holder.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-19T22:57:26.720" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20416" PostTypeId="1" AcceptedAnswerId="20473" CreationDate="2011-04-19T22:59:03.747" Score="7" ViewCount="7488" Body="&lt;p&gt;Right now my PS3 is having difficulties signing in to the PlayStation Network.  Has anyone found an official status page for the PSN?&lt;/p&gt;&#xA;" OwnerUserId="3704" LastActivityDate="2011-04-20T14:56:33.453" Title="Is there known PlayStation Network Status page?" Tags="|psn|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20418" PostTypeId="1" CreationDate="2011-04-19T23:02:29.767" Score="5" ViewCount="1775" Body="&lt;p&gt;When you purchase the Rhino in BOABO, is it possible to park this anywhere and save?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried taking it to a couple of hideouts, but it says something along the lines of 'this is too big to park here'.&lt;/p&gt;&#xA;" OwnerUserId="8718" LastEditorUserId="199843" LastEditDate="2018-07-05T21:39:19.900" LastActivityDate="2018-07-05T21:39:19.900" Title="In GTA Chinatown Wars for iPhone is it possible to park the Rhino?" Tags="|grand-theft-auto-chinatown-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="20419" PostTypeId="2" ParentId="20411" CreationDate="2011-04-19T23:08:17.380" Score="11" Body="&lt;p&gt;There doesn't appear to be an achievement for removing cameras in Portal 2. I wondered the same thing. It is, however, fun to watch them burn with the lasers. I don't think there was a fun way to destroy cameras and other objects in the original Portal.&lt;/p&gt;&#xA;" OwnerUserId="6697" LastActivityDate="2011-04-19T23:08:17.380" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20420" PostTypeId="2" ParentId="20388" CreationDate="2011-04-19T23:20:48.730" Score="8" Body="&lt;p&gt;I experimented a bit. I placed a solid block to act as a brake, then two regular rails, then a powered rail with a redstone torch beside it, and then a slope. After pushing the cart approximately one block and getting into it, it managed to go up three blocks, but just barely. I tried with a sheep inside the cart and it almost reached three blocks, but it started falling down just before reaching the third meter. This may have something to do with how much I pushed the cart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An empty cart, however, only managed to climb two blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pictures of my setup:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With me inside, the minecart managed to climb this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/e5I28.png&quot; alt=&quot;minecrart with me inside&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While empty, it could only get this high:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/DGnfx.png&quot; alt=&quot;empty minecart&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6140" LastActivityDate="2011-04-19T23:20:48.730" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20423" PostTypeId="2" ParentId="20408" CreationDate="2011-04-20T00:12:36.627" Score="3" Body="&lt;p&gt;If you want a fool-proof method, just grab the turret's leg below the light wall and toss it.  You might need to move the portal up a tiny bit so it's not hard on the floor, but it's impossible to get shot this way.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Move up to the wall...&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ywnB7.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;and grab it's leg.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HCycP.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I prefer just being quick; shooting the portal that was sourcing the bridge (the blue portal) further on into the room and hustling through.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-20T00:12:36.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20425" PostTypeId="2" ParentId="20348" CreationDate="2011-04-20T00:25:18.983" Score="10" Body="&lt;p&gt;With pictures (for fun)&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/raw6x.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/rPZZB.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/KIA0z.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/JaZ2W.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/ITTi3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-20T00:25:18.983" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20426" PostTypeId="2" ParentId="20397" CreationDate="2011-04-20T01:54:05.193" Score="7" Body="&lt;p&gt;I found the following on the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5477-WPJM-9388#ps3onlinecoop&quot; rel=&quot;nofollow noreferrer&quot;&gt;Portal 2 and Steam on PlayStation®3 Support page&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Can two players play online co-op with&#xA;  each other using a single purchase of&#xA;  Portal 2 for PlayStation®3?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Only PlayStation®3 split-screen co-op&#xA;  can be played using a single copy of&#xA;  the game. When you purchase a new copy&#xA;  of Portal 2 for PlayStation®3, you&#xA;  will receive an in-box code which&#xA;  provides your linked Steam account&#xA;  with access to your copy of Portal 2&#xA;  on your computer. The game is still&#xA;  owned by only a single Steam&#xA;  account--another copy will be required&#xA;  to play online co-op with a friend.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2011-04-20T01:54:05.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20428" PostTypeId="2" ParentId="20394" CreationDate="2011-04-20T02:14:59.343" Score="25" Body="&lt;p&gt;One interesting property of the new powered rails are that they act as brakes when no power is applied to them. Because of this, you can make extremely simple stations like this one:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; ▮&#xA;▓━─━═━─↔&#xA;&#xA;─ rail       ━ booster rail&#xA;▮ button     ═ detector rail&#xA;▓ any block&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Jf9vu.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/s4OkR.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The minecart rests on the slanted powered rail because it the track acts like a brake. When the button is pressed, the track becomes powered and boosts the cart away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sequence of &lt;code&gt;detector, powered, detector track&lt;/code&gt; isn't a vital part of the station design, but is instead a 2-way booster. When a cart passes over the detector track, the powered rail becomes powered, making a very compact booster. This booster also helps push the cart up the unpowered slanted rail on arrival, resetting it for its next use.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I've been playing around with ways to make a cart magazine that isn't reliant on the cart boosting glitch. However, it's not as simple as constructing something like this...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/teUk4.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...as additional minecarts will fall into the bottom one, melding together, instead of stacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;YouTube user &lt;a href=&quot;http://www.youtube.com/minecraftaddict&quot; rel=&quot;nofollow noreferrer&quot;&gt;MinecraftAddict&lt;/a&gt; developed a hoizontal-cart-magazine-like concept using powered rails like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zf9bh.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the redstone is activated, each powered rail will send the cart to the next spot, while the final one will by launched to wherever you hook it up to. However, simply using a button may power the rails for too long and cause some carts to move two spaces, so you may need to use a monostable circuit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/H4nDK.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/6riiC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the button is not pressed, the redstone torch on the side of the button's block keeps the output torch off. When the button is pressed, the first redstone torch turns off, turning the output torch off. At the same time, the repeaters have a redstone signal propagating through them. When the signal finally reaches the output block, the torch turns off again. By adjusting the delay time of the repeaters, you can adjust how long (short) you want the button press to last.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="23" LastEditDate="2011-04-25T10:17:08.567" LastActivityDate="2011-04-25T10:17:08.567" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20429" PostTypeId="2" ParentId="13997" CreationDate="2011-04-20T02:19:41.587" Score="2" Body="&lt;p&gt;It can be effective. It DOES make a person who scouts you not think about putting out early air. Its a decent fooling tactic. Additionally, if you are capped out, have no larvae, and have huge mineral surplus. You need that building later on, but will you have the time/money/drone when you have to produce a consistent stream of army units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you neglect to build a roach warren if the other person is getting something that can counter roaches? Even if you tech up, maybe they build something later that completely destroys you because you didn't have a roach warren built and couldn't produce them in time. And because you didn't build the building before you needed it, but only after.&lt;/p&gt;&#xA;" OwnerDisplayName="user8782" LastEditorUserId="816" LastEditDate="2011-04-25T05:35:08.450" LastActivityDate="2011-04-25T05:35:08.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20430" PostTypeId="2" ParentId="20388" CreationDate="2011-04-20T02:37:59.637" Score="11" Body="&lt;p&gt;I also decided to do some testing on this subject. I placed a powered rail every third track, and these 3 track sequences repeated 8 times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rNhsI.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The minecart (with me in it) initially looked like it was easily going to make it, but closer to the end, the cart only barely caught the edge of the powered track to boost it. Depending on how hard I pushed the cart at the beginning, the cart would only sometimes make it past the final powered track to the lip on flat land.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/d65z2.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the looks of my testing, you could get by with 2 tracks between powered rails for very short inclines, but for carts with no entities inside them and longer inclines, you'll need to put a powered rail every other track piece.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-04-20T02:37:59.637" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20433" PostTypeId="1" AcceptedAnswerId="22238" CreationDate="2011-04-20T03:19:29.267" Score="12" ViewCount="674" Body="&lt;p&gt;Does the Soldier's Black Box heal multiple times for +15 a piece if it hits multiple people, or is it only +15 if it hits anybody at all?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can this effect crit? (can any healing crit in TF2 or have I played WoW too long...)&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-11-24T05:31:04.313" LastActivityDate="2011-11-24T05:31:04.313" Title="Does the Black Box heal multiple times if it hits multiple people?" Tags="|team-fortress-2|tf2-soldier|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20434" PostTypeId="1" AcceptedAnswerId="27415" CreationDate="2011-04-20T03:27:45.660" Score="15" ViewCount="4110" Body="&lt;p&gt;In Chapter 4, after Wheatley busted me out and I did a bit of running, Glados opened up the &quot;final&quot; test chamber and asked me to complete it. (This is the room with the heart on the wall, and you get the &quot;good listener&quot; achievement for entering it.) Upon entering the room, the exits all close up and the neurotoxin starts flowing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to escape before the neurotoxin kills me? I thought perhaps a portal could be placed outside the room before entering, but I don't see any suitable surfaces.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2012-08-14T03:52:02.300" Title="Is there any way to escape the &quot;good listener&quot; room?" Tags="|portal-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20436" PostTypeId="1" AcceptedAnswerId="21221" CreationDate="2011-04-20T04:06:03.777" Score="3" ViewCount="3688" Body="&lt;p&gt;In the new Mortal Kombat game, what are some of the standard combos and mix ups for Reptile?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="160" LastEditDate="2011-11-16T11:53:43.863" LastActivityDate="2013-01-24T01:54:02.627" Title="What are Reptile's Bread and Butter combos in MK 9?" Tags="|mortal-kombat-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20438" PostTypeId="2" ParentId="8310" CreationDate="2011-04-20T04:39:09.000" Score="26" Body="&lt;p&gt;Dig down to bedrock with a staircase. Then make a room about 10 by 10. Finally branch out on each side of the wall. Pick one side and go with it untill it is to long. Then get another side. Once all four are branched, branch off them. I now have about 15-20 BLOCKS of diamond 20-23 BLOCKS of gold  like 30-50 stacks of coal no red (I don't mine it just go around) and 40-45 BLOCKS of iron all totaling about 7 hrs of work&lt;/p&gt;&#xA;" OwnerUserId="8738" LastActivityDate="2011-04-20T04:39:09.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20439" PostTypeId="2" ParentId="20434" CreationDate="2011-04-20T04:40:39.527" Score="8" Body="&lt;p&gt;I tried escaping this room a few times, but there doesn't appear to be a way out. That's probably part of the 'Good Listener' achievement - so the game can brand the player as a fool :p&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-20T04:40:39.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20440" PostTypeId="1" AcceptedAnswerId="20443" CreationDate="2011-04-20T05:28:24.873" Score="6" ViewCount="1879" Body="&lt;p&gt;Yesterday I kludged my way around chamber 6 in The Itch. What I did:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Obtain a cube, blocking it from emancipation with the wall&lt;/li&gt;&#xA;&lt;li&gt;Extend bridge ahead of turrets&lt;/li&gt;&#xA;&lt;li&gt;Once 'safely' through the emancipation grid keep a portal on the back side of the chamber&lt;/li&gt;&#xA;&lt;li&gt;Portal the cube on the other side of the room&lt;/li&gt;&#xA;&lt;li&gt;Now I can't setup the antiturret bridge again, so via trial and death I try and launch the cube as far as I can without being mowed down.&lt;/li&gt;&#xA;&lt;li&gt;Eventually I manage to push the cube on the button, not on the side with legs, and back out in the nick of time&lt;/li&gt;&#xA;&lt;li&gt;I move along&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This must be suboptimal, and the... supervisor points out that surely there must be a better way. It then agrees there isn't, but in context that means very little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a better way, or is GLaDOS that sadistic?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="1925" LastEditDate="2011-12-11T20:33:20.250" LastActivityDate="2011-12-11T20:33:20.250" Title="How do I solve chamber 6, chapter 8 properly?" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20441" PostTypeId="2" ParentId="20433" CreationDate="2011-04-20T05:33:25.473" Score="6" Body="&lt;p&gt;Yes. The more people caught in the splash damage, the better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The healing effect can't crit, but will heal the full amount even if you barely deal damage to them.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-14T22:10:17.990" LastActivityDate="2011-10-14T22:10:17.990" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20442" PostTypeId="2" ParentId="20440" CreationDate="2011-04-20T05:44:35.783" Score="2" Body="&lt;p&gt;You can still use the anti-turret bridge, only this time further from the turrets on the other side of the emancipation grid. You should be able to see the bridge source from your vantage point.&lt;/p&gt;&#xA;" OwnerUserId="6910" LastActivityDate="2011-04-20T05:44:35.783" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20443" PostTypeId="2" ParentId="20440" CreationDate="2011-04-20T05:47:06.100" Score="9" Body="&lt;p&gt;Here's what I did for the chamber it sounds like you're describing:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Obtain a cube&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Place a hard light wall over the turret pit so when you call for a cube it's not immediately emancipated&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Tfi3x.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Hit the button and go catch it (or if you're really lucky, it will bounce back enough to stay up)&#xA;&lt;img src=&quot;https://i.stack.imgur.com/qMwan.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Go up near the exit with the cube&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the light wall to prevent overshooting the catwalk&#xA;&lt;img src=&quot;https://i.stack.imgur.com/sA619.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Once there, place a portal to block off the turrets&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;this is before walking around to the ledge above the button&#xA;&lt;img src=&quot;https://i.stack.imgur.com/lVUbB.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Go put the cube on the button&#xA;&lt;img src=&quot;https://i.stack.imgur.com/BMvri.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Portal out, using the one you blocked the turrets with (orange in above picture would go on the surface to the left on this side of the emancipation field)&lt;/li&gt;&#xA;&lt;li&gt;Go back up to the exit&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you get it down (or don't mind getting more cubes), you can just throw the cube off the ledge onto the button and skip 3-6 entirely.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="7313" LastEditDate="2011-04-20T14:14:17.200" LastActivityDate="2011-04-20T14:14:17.200" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20444" PostTypeId="2" ParentId="20396" CreationDate="2011-04-20T06:19:56.160" Score="7" Body="&lt;p&gt;There is a great &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=188539&quot; rel=&quot;noreferrer&quot;&gt;post by aimless&lt;/a&gt; at teamliquid. Some summary from it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;shields are expensive and long upgrade&lt;/li&gt;&#xA;&lt;li&gt;because almost all units have initial armor it's better to have 2/0 than 1/1 armor&lt;/li&gt;&#xA;&lt;li&gt;there are cases when it's good to have shields upgrade: when you committed to stalkers harassment or heavily use archons&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Please also check &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=129672&quot; rel=&quot;noreferrer&quot;&gt;this post&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-04-20T06:19:56.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20445" PostTypeId="1" AcceptedAnswerId="20510" CreationDate="2011-04-20T06:24:08.070" Score="3" ViewCount="8925" Body="&lt;p&gt;I read somewhere that you get really cool gear by joining some factions, but are there any downsides to it, such as, increased hostility from others, or any lost missions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I join individual factions, and when?&lt;br&gt;&#xA;Is it always by talking to their chief, or if not, what missions do I need to complete?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, can I leave at will? Can they throw me out?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens when you leave a faction? Change of hostility?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-04-20T21:25:42.147" Title="What are the consequences of joining / leaving factions?" Tags="|stalker-clear-sky|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20446" PostTypeId="1" AcceptedAnswerId="20530" CreationDate="2011-04-20T06:28:11.077" Score="26" ViewCount="35797" Body="&lt;p&gt;Short of running through and dropping save points on every chamber, the easiest way to get wherever is to just &lt;code&gt;map&lt;/code&gt; or &lt;code&gt;changelevel sp_a4_stop_the_box&lt;/code&gt; (chapter 8, chamber 6, as an example) in the dev console.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this requires knowing what map is what chamber(s), and is not always obvious.  Is there a list to match up the &lt;code&gt;bsp&lt;/code&gt;'s with the chambers?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2014-04-07T22:37:20.770" Title="What maps correspond to what test chambers in Portal 2?" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20447" PostTypeId="1" AcceptedAnswerId="20496" CreationDate="2011-04-20T06:38:40.797" Score="5" ViewCount="1767" Body="&lt;p&gt;I am the &quot;open world lover, run &amp;amp; gun and watch the scenery when I'm at it&quot; type of player, but I also find myself exposed to radioactivity most of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I protect myself against it? Are there better suits or artifacts?&lt;br&gt;The suit I am wearing right now has 8 protection against radiation (and what does that mean, anyway?).&#xA;Also, I currently have an artifact equipped that has radioactivity: 1 and psy: 1, is that good or bad? I have the feeling I get radiated more since I equipped it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I be immune or resistant to radioactivity, and which gear would give me that?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-04-20T09:56:13.780" LastActivityDate="2011-04-20T18:48:26.803" Title="How do I protect myself against radioactivity?" Tags="|stalker-clear-sky|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20448" PostTypeId="2" ParentId="20068" CreationDate="2011-04-20T08:12:09.417" Score="1" Body="&lt;p&gt;You can go to Zaishen Elite and get a team of Trappers. Common builds and explainations can be found there: &lt;a href=&quot;http://www.gwpvx.com/Build:Team_-_Balthazar_FFF_Zaishen_Trapper&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gwpvx.com/Build:Team_-_Balthazar_FFF_Zaishen_Trapper&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the cap is 6000 faction each day and every point gained from Zaishen Challange also counts against this cap!&#xA;AFAIK this is the fastest way to gain faction if you do NOT want to play straight PvP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want more than these 6k/day just play Random Arena, Alliance Battles or Competitive Missions (Jade Quarry, Fort Aspenwood). With the corresponding Zaishen Battle quest a good amount can be gained.&#xA;See &lt;a href=&quot;http://www.gwpvx.com/PvX_wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gwpvx.com/PvX_wiki&lt;/a&gt; for builds&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2011-04-20T08:12:09.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20449" PostTypeId="1" AcceptedAnswerId="20450" CreationDate="2011-04-20T08:37:41.360" Score="5" ViewCount="8851" Body="&lt;p&gt;In some games (Tekken 3 on emulator for example) I need to press multiple keys at the same time. But other that &lt;kbd&gt;ctrl&lt;/kbd&gt;, &lt;kbd&gt;alt&lt;/kbd&gt; and &lt;kbd&gt;shift&lt;/kbd&gt; no other keys seem to work together. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example &lt;kbd&gt;Down arrow&lt;/kbd&gt; + &lt;kbd&gt;num 1&lt;/kbd&gt; + &lt;kbd&gt;num 3&lt;/kbd&gt; does not work.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any software to solve that problem?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2012-07-24T00:22:05.123" LastActivityDate="2015-09-03T01:05:12.077" Title="Keyboard Multiple key press problem" Tags="|keyboard|" AnswerCount="1" CommentCount="0" ClosedDate="2017-06-17T02:08:19.603" ContentLicense="CC BY-SA 3.0" />
  <row Id="20450" PostTypeId="2" ParentId="20449" CreationDate="2011-04-20T08:43:54.723" Score="13" Body="&lt;p&gt;Certain keys will not work when pressed together due to the way &lt;a href=&quot;http://en.wikipedia.org/wiki/Rollover_(key)#Multi-key_rollover&quot; rel=&quot;nofollow noreferrer&quot;&gt;multi-key rollover&lt;/a&gt; is implemented.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no software solution as it's a hardware limitation - some keyboards support more keys simultaneously than others, but you can't change how your keyboard handles it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keys like &lt;kbd&gt;Shift&lt;/kbd&gt;, &lt;kbd&gt;Alt&lt;/kbd&gt; and &lt;kbd&gt;Ctrl&lt;/kbd&gt; tend to be special cases - they are almost always used with other keys so keyboard manufacturers tend to ensure that they don't exhibit rollover problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As ayckoster points out, &quot;gaming&quot; keyboards exist, with higher-than-normal rollover counts. True &quot;n-key-rollover&quot; requires that the keyboard recognise all keys when pressed simultaneously, but a &lt;a href=&quot;http://blog.controlspace.org/2010/08/n-key-rollover-what-it-is-and-how-to.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;limitation in the USB interface&lt;/a&gt; prevents this over that interface requiring the use of a PS/2 connection in most cases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, Cooler Master now have &lt;a href=&quot;http://pcper.com/news/General-Tech/CM-Storm-QuickFire-Pro-Full-NKRO-over-USB&quot; rel=&quot;nofollow noreferrer&quot;&gt;a keyboard&lt;/a&gt; that supports full N-key-rollover over USB, so possibly some sort of keyboard driver can work around the issue with USB's signalling.&lt;/p&gt;&#xA;" OwnerUserId="8743" LastEditorUserId="100715" LastEditDate="2015-09-03T01:05:12.077" LastActivityDate="2015-09-03T01:05:12.077" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20451" PostTypeId="1" AcceptedAnswerId="20454" CreationDate="2011-04-20T09:02:54.307" Score="8" ViewCount="7976" Body="&lt;p&gt;Is there a way to skip the videos in beginning of co-op play and the videos between hub and chamber?&lt;/p&gt;&#xA;" OwnerUserId="8713" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:33:19.220" LastActivityDate="2012-06-27T11:33:19.220" Title="How do I skip videos in the Portal 2 co-op?" Tags="|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20453" PostTypeId="2" ParentId="20446" CreationDate="2011-04-20T09:17:23.370" Score="5" Body="&lt;p&gt;Here's the complete list of all single player maps in order, which should give you a reasonable granularity:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sp_a1_intro1&#xA;sp_a1_intro2&#xA;sp_a1_intro3&#xA;sp_a1_intro4&#xA;sp_a1_intro5&#xA;sp_a1_intro6&#xA;sp_a1_intro7&#xA;sp_a1_wakeup&#xA;sp_a2_intro&#xA;sp_a2_laser_intro&#xA;sp_a2_laser_stairs&#xA;sp_a2_dual_lasers&#xA;sp_a2_laser_over_goo&#xA;sp_a2_catapult_intro&#xA;sp_a2_trust_fling&#xA;sp_a2_pit_flings&#xA;sp_a2_fizzler_intro&#xA;sp_a2_sphere_peek&#xA;sp_a2_ricochet&#xA;sp_a2_bridge_intro&#xA;sp_a2_bridge_the_gap&#xA;sp_a2_turret_intro&#xA;sp_a2_laser_relays&#xA;sp_a2_turret_blocker&#xA;sp_a2_laser_vs_turret&#xA;sp_a2_pull_the_rug&#xA;sp_a2_column_blocker&#xA;sp_a2_laser_chaining&#xA;sp_a2_triple_laser&#xA;sp_a2_bts1&#xA;sp_a2_bts2&#xA;sp_a2_bts3&#xA;sp_a2_bts4&#xA;sp_a2_bts5&#xA;sp_a2_bts6&#xA;sp_a2_core&#xA;sp_a3_00&#xA;sp_a3_01&#xA;sp_a3_03&#xA;sp_a3_jump_intro&#xA;sp_a3_bomb_flings&#xA;sp_a3_crazy_box&#xA;sp_a3_transition01&#xA;sp_a3_speed_ramp&#xA;sp_a3_speed_flings&#xA;sp_a3_portal_intro&#xA;sp_a3_end&#xA;sp_a4_intro&#xA;sp_a4_tb_intro&#xA;sp_a4_tb_trust_drop&#xA;sp_a4_tb_wall_button&#xA;sp_a4_tb_polarity&#xA;sp_a4_tb_catch&#xA;sp_a4_stop_the_box&#xA;sp_a4_laser_catapult&#xA;sp_a4_laser_platform&#xA;sp_a4_speed_tb_catch&#xA;sp_a4_jump_polarity&#xA;sp_a4_finale1&#xA;sp_a4_finale2&#xA;sp_a4_finale3&#xA;sp_a4_finale4&#xA;sp_a5_credits&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="691" LastActivityDate="2011-04-20T09:17:23.370" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20454" PostTypeId="2" ParentId="20451" CreationDate="2011-04-20T10:02:31.360" Score="12" Body="&lt;p&gt;You are at a loading screen if you can't see each others messages and in-game when you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the video in the beginning of co-op play you can talk, which means that you are in-game. You can use this time to chat with your friend in advance, but if you play regularly with someone you know this can indeed be annoying. While trying around yesterday I have noticed that you can influence the settings of the co-op game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Thus the video in the beginning can be skipped by changing the host time scale:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;code&gt;sv_cheats 1&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;code&gt;host_timescale 16&lt;/code&gt; (if it works, it should up the video by about 16x, shouldn't take long)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;code&gt;host_timescale 1&lt;/code&gt; (Set it back, or you'll be unable to play the game properly)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;These server-side settings are adopted to the other player, so you'll see them executed twice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The videos between the hub/chambers can't be skipped&lt;/strong&gt;, because they are &lt;em&gt;loading&lt;/em&gt; screens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Notice:&lt;/strong&gt; You can &lt;em&gt;not&lt;/em&gt; get achievements for that game anymore...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-04-25T17:04:51.503" LastActivityDate="2011-04-25T17:04:51.503" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20455" PostTypeId="2" ParentId="20434" CreationDate="2011-04-20T10:09:17.317" Score="3" Body="&lt;p&gt;If there isn't a portal surface outside the room, there isn't a way to legally get out of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can place portals inside the room you could use the speed-run glitch to shoot a Portal from the outside of the map; but then; I think you will still die because the script kills you regardless of where you are. It's the same way as you die in co-op during such event...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-04-20T11:32:12.037" LastActivityDate="2011-04-20T11:32:12.037" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20456" PostTypeId="1" AcceptedAnswerId="20470" CreationDate="2011-04-20T10:13:38.377" Score="0" ViewCount="4878" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20397/play-portal-2-co-op-between-the-pc-and-ps3-steam-linked-accounts&quot;&gt;Play Portal 2 co-op between the PC and PS3 Steam linked accounts&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I noticed in the game that when I had earned a flag, I have a notification that my coop team mates on Xbox and PS3 will not see my player customisations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean that the game supports coop across platforms and if it does how do you find a coop team mate on an alternate platform?&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-04-20T14:35:07.127" Title="Portal 2 Cross Platform Coop" Tags="|portal-2|" AnswerCount="2" CommentCount="2" ClosedDate="2011-04-20T14:42:37.543" ContentLicense="CC BY-SA 3.0" />
  <row Id="20458" PostTypeId="2" ParentId="19015" CreationDate="2011-04-20T11:10:32.473" Score="0" Body="&lt;p&gt;I've collected 6 of each of everyone the prizes. There is no tier 7. This means you've topped out. Time to move on to another app.&lt;/p&gt;&#xA;" OwnerDisplayName="user8750" LastActivityDate="2011-04-20T11:10:32.473" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20459" PostTypeId="1" AcceptedAnswerId="21335" CreationDate="2011-04-20T12:16:50.377" Score="27" ViewCount="121717" Body="&lt;p&gt;Multiplayer progress in Portal 2 is saved to Steam Cloud:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/20357/is-progress-in-the-coop-campaign-in-portal-2-saved&quot;&gt;Is progress in the coop campaign in Portal 2 saved?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you reset your progress to zero and experience the game from scratch with someone who has not played it yet?&lt;/p&gt;&#xA;" OwnerUserId="4298" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2017-03-21T06:44:30.110" Title="How do you reset saved multiplayer progress in Portal 2?" Tags="|portal-2|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20460" PostTypeId="2" ParentId="20255" CreationDate="2011-04-20T12:26:34.553" Score="4" Body="&lt;p&gt;I started working on a tool for my site a little while back when I couldn't find anything for gen 5. This question prompted me to &lt;a href=&quot;http://pokemondb.net/tools/moveset-search&quot; rel=&quot;nofollow noreferrer&quot;&gt;finish a beta version here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still got a few things to add, like egg moves for evolved forms. For example, searching Mean Look and Hypnosis shows Zubat but not Golbat/Crobat who obviously can also learn them, nor Gallade who only learns Hypnosis in a pre-evolved state. (Veekun has the same issue, by the way.)&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2011-04-20T12:26:34.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20461" PostTypeId="2" ParentId="7744" CreationDate="2011-04-20T13:01:45.297" Score="0" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Is my inventory lost forever after death?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have died your items will be scatters around your death spot for 5 mins, but if you die in lava it will all be gone forever.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Does storing items in chest help persist them after a respawn?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Storing stuff in a chest is usually a wise idea, mainly if your going into uncharted areas, like caves. You stuff will all be safe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Always try to stay near spawn point, so if you die you can run inside fast.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What happens to the contents of a chest if it is destroyed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a chest is destroyed all your stuff will be on the ground, in any case its kind of like dying, it will only stay for 5 mins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I am correct, chest can only be destroyed by you for TNT, and creepers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user8755" LastEditorUserId="23" LastEditDate="2011-04-20T15:12:05.297" LastActivityDate="2011-04-20T15:12:05.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20462" PostTypeId="2" ParentId="20354" CreationDate="2011-04-20T13:09:44.533" Score="7" Body="&lt;p&gt;The only reason why the order of playing could matter is the timeline, as SP takes place before the MP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But in terms of plot and potential spoilers it isn't a problem at all as Thomas mentioned. In player training however, you aren't shown how the new game elements work but only instructed. But this should still be fairly easy to experiment with the game elements and thus a new player should be able to still complete the MP with ease.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All MP characters are seen in SP; so, play SP later if you want to know where the robots come from...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-20T13:09:44.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20463" PostTypeId="2" ParentId="20459" CreationDate="2011-04-20T13:32:34.413" Score="2" Body="&lt;p&gt;As the game is saved to the Steam Cloud and no option is provided to reset this, this is impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only difference would be the animations in The Hub for loading new zones, in order for the player to see them they have to play with someone that hasn't completed them. Apart from that, you can just run to the game and selecting the first chamber in each zone...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can, however, try to contact the Steam Support and ask them to reset it for you.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-20T13:32:34.413" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20466" PostTypeId="2" ParentId="20385" CreationDate="2011-04-20T13:46:01.333" Score="5" Body="&lt;p&gt;You can also create a backup of your Steam Games. You can use it to backup your saves to CD, DVD or an external hard drive. You also have the option of backing up individual games or all of your Steam games. If you backup multiple games at once, you are given the option to choose which games you'd like to restore when you initiate the restore procedure. I used this when upgrading from Windows Vista to Windows 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8794-YPHV-2033&quot; rel=&quot;noreferrer&quot;&gt;Steam Support:Using the Steam Backup Feature&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8493" LastActivityDate="2011-04-20T13:46:01.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20467" PostTypeId="2" ParentId="20361" CreationDate="2011-04-20T13:50:29.910" Score="1" Body="&lt;p&gt;Apparently, if you have patch 1.0.4.0 (Title Update 2) or above, the cutscenes pause if you &lt;kbd&gt;ALT&lt;/kbd&gt;+&lt;kbd&gt;TAB&lt;/kbd&gt; out of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the changelog from &lt;a href=&quot;http://www.filepulse.com/patches/Grand_Theft_Auto_4_Patch_1-0-4-0.shtml#&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;. (click on &quot;Click Here To Show More Patch Details&quot;).&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-04-20T13:50:29.910" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20468" PostTypeId="2" ParentId="20282" CreationDate="2011-04-20T13:51:57.290" Score="0" Body="&lt;p&gt;Cover your entire screen except the minimap and food count, so you will always look at the minimap and you will never psi block yourself :P &lt;br/&gt;&lt;br/&gt;&#xA;hehe kidding, you have to get used to ALWAYS look the minimap, and bounce at the food count constantly. &#xA;For spengind money, try watching Day[9]'s &quot;steal a build&quot; (#289) daily, it can really help.&#xA;You can find it on &lt;a href=&quot;http://day9.blip.tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;day9.blip.tv&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8757" LastActivityDate="2011-04-20T13:51:57.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20469" PostTypeId="2" ParentId="20459" CreationDate="2011-04-20T14:08:37.443" Score="23" Body="&lt;p&gt;I am wondering precisely &lt;em&gt;why&lt;/em&gt; you would care to fully reset things. I don't think you &lt;em&gt;can&lt;/em&gt;, but it shouldn't hurt the experience at all if you don't reset it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will assume that you really just want to play through the intro puzzles with your friend. If so, here are a few things to note:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When at the level selection Hub, you can bring up the Menu and go back to the Calibration area. This is the first area you start at when a new person starts playing, and has some simple puzzles that get you in the swing of cooperation.&lt;/li&gt;&#xA;&lt;li&gt;When at the level selection Hub, you can look at the door above each puzzle set. You will see little Orange/Blue rectangles. These indicate how far each player has progressed through the section. If you find a door with more of one color than another, you've found a puzzle set that you (or your friend) hasn't completed.&lt;/li&gt;&#xA;&lt;li&gt;As you enter a puzzle area in the Hub, you will see a small monitor on your left that indicates, once again, how far each player has progressed. There are small buttons under this monitor to select which level you would like to play.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2011-04-20T17:43:42.563" LastActivityDate="2011-04-20T17:43:42.563" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20470" PostTypeId="2" ParentId="20456" CreationDate="2011-04-20T14:12:13.613" Score="3" Body="&lt;p&gt;The PC and PS3 versions of the game can play with each other, and you can use the Steam friends list to set yourself up with a test associate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xbox 360 users get their own walled garden to play in and can't socialize with others.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-20T14:12:13.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20471" PostTypeId="2" ParentId="20385" CreationDate="2011-04-20T14:29:35.033" Score="1" Body="&lt;p&gt;Before drilling a giant hole through the mountain, you can check if there are pathways around it. &lt;br&gt;&lt;br&gt;Have you tried deleting everything except your steam.exe and steamapps in the same directory and re-running steam.exe?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-04-20T14:29:35.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20472" PostTypeId="2" ParentId="20456" CreationDate="2011-04-20T14:35:07.127" Score="0" Body="&lt;p&gt;You associate your PSN with your Steam account and it allows you to access your Steam friends list from within the PS3 version. The PC version can also see you logged in on Steam and invite you to play a game. From there, it works just like playing on the PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get the PS3 version, you also get a code that allows you to download the PC/Mac version on Steam, just in case you want to play it there.&lt;/p&gt;&#xA;" OwnerUserId="8758" LastActivityDate="2011-04-20T14:35:07.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20473" PostTypeId="2" ParentId="20416" CreationDate="2011-04-20T14:56:33.453" Score="2" Body="&lt;p&gt;A quick google lead me to this post which is concise. I'll quote it here for others.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Servers are not down, atleast not on my end. Check your internet connection settings on PS3.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For future reference, Support page&#xA;  gets an update if network is down.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Also, Playstation's Twitter account&#xA;  also gets an update alongside&#xA;  Playstation Blog.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;EDIT: For a more visual answer, look&#xA;  at the bar on top right.&#xA;  PlayStation®Network  On  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Ref: &lt;a href=&quot;http://www.neogaf.com/forum/showpost.php?p=25919934&amp;amp;postcount=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.neogaf.com/forum/showpost.php?p=25919934&amp;amp;postcount=2&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in short, hit up this page, and check the top right hand corner,  &lt;a href=&quot;http://uk.playstation.com/psn/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://uk.playstation.com/psn/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-04-20T14:56:33.453" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20474" PostTypeId="2" ParentId="18343" CreationDate="2011-04-20T14:59:56.647" Score="2" Body="&lt;p&gt;ive designed a really simple one. never had ANY trouble with it. check out my youtube video on how to make it &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/3aXVaoPfVog?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user8760" LastActivityDate="2011-04-20T14:59:56.647" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20476" PostTypeId="1" AcceptedAnswerId="20478" CreationDate="2011-04-20T16:03:58.507" Score="3" ViewCount="714" Body="&lt;p&gt;I'm in Chamber 15 in Chapter 3:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PQus7.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I'm wondering how to get to the cubicle among those turrets. I know I can jump up on either side of the room, but I can't seem to spot where to built my next bridge to get up there with the turrets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any hints?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2011-04-20T16:08:14.630" Title="How to obtain my cubicle in test chamber 15 of chapter 3?" Tags="|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20478" PostTypeId="2" ParentId="20476" CreationDate="2011-04-20T16:08:14.630" Score="6" Body="&lt;p&gt;&lt;strong&gt;Hint:&lt;/strong&gt; Aerial Faith Plates are how you get up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When you use the faith plates, you'll notice you sail clear over where you want to land&amp;mdash;on the catwalk, high left side of the picture.  Use the light bridge to stop you from going all the way.  You can then walk over a clear catwalk (left in the picture) and drop down right on the cube.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-20T16:08:14.630" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20479" PostTypeId="1" AcceptedAnswerId="20483" CreationDate="2011-04-20T16:11:32.630" Score="65" ViewCount="52740" Body="&lt;p&gt;At the start of Portal 2, it's clear that time has passed.  You've been woken up every few months for physical and mental fitness tests, until something goes wrong and you're left in stasis for much longer.  How long is Chell, your character, in stasis?  How much time has passed between the end of Portal and the start of Portal 2?&lt;/p&gt;&#xA;" OwnerUserId="8763" LastEditorUserId="848" LastEditDate="2012-11-09T05:13:30.910" LastActivityDate="2019-07-13T14:04:55.487" Title="How much time has passed between the events in Portal 1 and 2?" Tags="|portal-series|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20481" PostTypeId="2" ParentId="20479" CreationDate="2011-04-20T16:17:15.210" Score="17" Body="&lt;p&gt;No exact number has been stated that I'm aware of. All we know is that &quot;hundreds of years&quot; have passed between the end of Portal 1 and the beginning of Portal 2.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-04-20T16:17:15.210" CommentCount="21" ContentLicense="CC BY-SA 3.0" />
  <row Id="20483" PostTypeId="2" ParentId="20479" CreationDate="2011-04-20T16:35:16.157" Score="44" Body="&lt;p&gt;Assuming the announcer was reciting the number of days you had been in stasis, as with your earlier 50-day wake up call, &quot;it has been 9 9 9 9 9..9 9...&lt;em&gt;[static]&lt;/em&gt;&quot;, it has been at least 273 years, or 27,300 assuming the pause wasn't a broken-record effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &quot;The Final Hours of Portal 2&quot; e-book, Keighley mentions that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;One way to further differentiate &lt;em&gt;Portal&lt;/em&gt; and Half-Life was to set the game far in the future&amp;mdash;at least 50,000 years.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It doesn't explicitly say that Portal 2 was set in 52,000 AD, but the general point was that the events between the two series are so distant from one another as to not interfere.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-25T17:44:12.757" LastActivityDate="2011-04-25T17:44:12.757" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="20484" PostTypeId="2" ParentId="5373" CreationDate="2011-04-20T16:49:07.270" Score="2" Body="&lt;p&gt;Here is a solution:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hXwce.png&quot; alt=&quot;level 5-12&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://ameblo.jp/iphonegames/theme-10024600670.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source website&lt;/a&gt; (Japanese)&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2011-04-20T16:49:07.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20485" PostTypeId="5" CreationDate="2011-04-20T17:45:58.643" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-20T17:45:58.643" LastActivityDate="2011-04-20T17:45:58.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20486" PostTypeId="4" CreationDate="2011-04-20T17:45:58.643" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-04-20T17:45:58.643" LastActivityDate="2011-04-20T17:45:58.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20488" PostTypeId="1" AcceptedAnswerId="20493" CreationDate="2011-04-20T17:54:40.313" Score="4" ViewCount="507" Body="&lt;p&gt;When I play PvZ, I often make hallucinated Phoenixes to scout. They have the ability to move and shoot which is great, but in this case I don't want them to shoot Overlords because it gives away they are fake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I right click on the minimap (&lt;strong&gt;not&lt;/strong&gt; attack move) yet they still attack any Overlords in their way for zero damage. I am almost thinking this is a bug, or maybe a strange behaviour of units that can attack and move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to move a Phoenix around to scout and not shoot an enemy?&lt;/p&gt;&#xA;" OwnerUserId="6758" LastEditorUserId="274" LastEditDate="2011-04-20T18:45:00.943" LastActivityDate="2011-04-20T18:45:00.943" Title="Make a phoenix not attack when I move it to scout in starcraft 2?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20489" PostTypeId="2" ParentId="19248" CreationDate="2011-04-20T17:57:52.853" Score="1" Body="&lt;p&gt;This is just a guess, but I would bet that your video card is starting to break. Being that you have the original 60gb and its lasted this long, I wouldn't be surprised at all. My original 60gb broke about 5 months ago, and you have to remember you are treading on new ground because no one has had a ps3 much longer than you, which might explain the fact that there is little info about this problem on the web. Also, it taking 2 hours to start showing blue textures means it could be heat related. What happens when you start up the game when your ps3 has been off for a few hours?&lt;/p&gt;&#xA;" OwnerUserId="8244" LastActivityDate="2011-04-20T17:57:52.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20491" PostTypeId="2" ParentId="10649" CreationDate="2011-04-20T17:59:45.553" Score="0" Body="&lt;p&gt;Voice and gesture is now available for Netflix on Xbox 360.  Read about it here on &lt;a href=&quot;http://www.pcworld.com/article/225264/netflix_kinect_control_movies_with_your_hands.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;PCWorld&lt;/a&gt;.  You cannot Kinect navigate through all the menus but you can use Kinect control all of the in movie commands: Pause, Stop, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We've had Kinect control over ESPN 3 since November 1st, 2010.&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-04-20T17:59:45.553" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20492" PostTypeId="2" ParentId="20329" CreationDate="2011-04-20T18:05:03.580" Score="2" Body="&lt;p&gt;I would say find the right game type for yourself. The reason people have different methods that are the best according to them is because they found a way that works well for their play style. It all depends on what aspect of the game you are good at. If your good at shooting, choose a shooting game type, if your good at driving choose a racing game type, etc. The money needed to hit the highest level is a lot so find something your comfortable with and do it!&lt;/p&gt;&#xA;" OwnerUserId="8244" LastActivityDate="2011-04-20T18:05:03.580" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20493" PostTypeId="2" ParentId="20488" CreationDate="2011-04-20T18:07:10.770" Score="4" Body="&lt;p&gt;Unfortunately you cannot do that. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not a bug or strange behaviour. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is one of the core features of the unit itself, they attack while moving. Their AI makes them attack even while they move, even for a hallucinated unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the campaign, the diamondback unit also has this feature (attacking while moving).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: &lt;a href=&quot;http://us.battle.net/sc2/en/game/unit/phoenix&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/game/unit/phoenix&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Phoenix can fire its weapons while moving, giving it a slight edge in tactical maneuverability.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-20T18:07:10.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20495" PostTypeId="1" AcceptedAnswerId="20503" CreationDate="2011-04-20T18:48:14.080" Score="5" ViewCount="19042" Body="&lt;p&gt;I just completed the Fire Temple.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I headed over to Zora's domain and see that everything is frozen over.  At this point, I am not sure what to do.&lt;/p&gt;&#xA;" OwnerUserId="7642" LastEditorUserId="85" LastEditDate="2011-05-25T15:30:49.767" LastActivityDate="2011-05-25T15:30:49.767" Title="In Zelda, Ocarina of time; what do I do next after the Fire Temple?" Tags="|zelda-ocarina-of-time|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20496" PostTypeId="2" ParentId="20447" CreationDate="2011-04-20T18:48:26.803" Score="6" Body="&lt;p&gt;You must wear artifacts that reduce radiation to counteract the effects of artifacts with emit radiation.  Even if you have a suit with a high level of radiation protection, you will still get radiation poisoning if you only wear artifacts that emit radiation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't completely resist radiation, but wearing artifacts that reduce radiation and wearing a good suit will greatly reduce the threat of radiation poisoning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the artifacts that can reduce radiation and their typical locations: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Jellyfish&lt;/strong&gt; (-2 radiation) in the Springboard&#xA;anomalies&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wrenched&lt;/strong&gt; (-4 radiation) in the Vortex&#xA;anomalies&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shell&lt;/strong&gt; (-6 radiation) in the Fruit Punch&#xA;anomalies (you can almost always find one in the Fruit Punch anomaly in Yantar)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7181" LastActivityDate="2011-04-20T18:48:26.803" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20497" PostTypeId="1" AcceptedAnswerId="20508" CreationDate="2011-04-20T18:55:48.713" Score="7" ViewCount="19866" Body="&lt;p&gt;In Portal 2 when I start the co-op mode I can't get past the gesture test.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It shows me the prompt that tells me I have to press &lt;kbd&gt;Q&lt;/kbd&gt; in order to gesture, but when I press the key all I see on screen is a red circle with a slash through it. I checked my backpack and sure enough it doesn't have any gesture. Is that what the symbol signifies? Do I need to unlock a gesture in singleplayer mode first to play co-op? &lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:32:56.490" LastActivityDate="2015-11-29T15:50:13.767" Title="Portal 2 - Co-op Gesture Test Issues" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20498" PostTypeId="1" AcceptedAnswerId="20500" CreationDate="2011-04-20T18:56:21.257" Score="30" ViewCount="17102" Body="&lt;p&gt;I started playing Portal 2 and GLaDOS voice and dialogs are simply amazing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to hear or read again some of her sentences. Is it possible extracting them in audio or text form, from some Portal 2 files?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:39:23.607" LastActivityDate="2012-08-07T14:39:23.607" Title="How can I extract the full audio or get subtitles of GLaDOS's sentences in Portal 2?" Tags="|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20499" PostTypeId="2" ParentId="20394" CreationDate="2011-04-20T19:01:49.733" Score="6" Body="&lt;p&gt;I did not make this, but I do not think a basic station can get simpler than this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; ▮&#xA;▓┏━──→&#xA; │&#xA; ↑&#xA;&#xA;─ rail       ━ booster rail&#xA;▮ button     ═ detector rail&#xA;▓ any block&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/meuiiIxZ-To#t=6?start=6&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="23" LastEditDate="2011-04-25T10:17:25.243" LastActivityDate="2011-04-25T10:17:25.243" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20500" PostTypeId="2" ParentId="20498" CreationDate="2011-04-20T19:01:55.323" Score="36" Body="&lt;p&gt;Use &lt;a href=&quot;http://nemesis.thewavelength.net/index.php?p=26&quot; rel=&quot;noreferrer&quot;&gt;GCFScape&lt;/a&gt; and open up the Portal 2 content file, found at &lt;code&gt;\steamapps\common\portal 2\portal2\pak01_dir.vpk&lt;/code&gt; (for some reason it's unlike TF2 and HL2 which use &lt;code&gt;.gcf&lt;/code&gt;'s)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There will be a directory structure visible in the program, browse to &lt;code&gt;\root\sound\vo\&lt;/code&gt; and go nuts with probably close to 1000 audio files in a couple folders:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;\root&#xA;  \sound&#xA;    \vo&#xA;      \announcer&#xA;      \cavejohnson&#xA;      \core01  &#xA;      \core02  &#xA;      \core03&#xA;      \glados&#xA;      \turret_defective&#xA;      \wheatley&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Cores 1, 2, and 3 are the...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &quot;space&quot;, &quot;fact&quot; and &quot;adventure&quot; spheres, respectively.&#xA;&#xA; The final JoCo song is &lt;code&gt;\root\sound\music\portal2_want_you_gone.wav&lt;/code&gt;,&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;...and some other talking stuff (turrets mostly) are in the &lt;code&gt;\root\sound\npc\&lt;/code&gt; folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of the &lt;code&gt;.vpk&lt;/code&gt; with the audio files, the subtitle file can be found at &lt;code&gt;\steamapps\common\portal 2\portal2\resource\subtitles_english.txt&lt;/code&gt; (or &lt;code&gt;_czech&lt;/code&gt;, &lt;code&gt;_danish&lt;/code&gt;...)  You can actually use this to quickly find an audio file by searching for a word or sentence fragment, e.g. &quot;nine&quot;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;announcer.openingcourtesy01&quot;   &quot;&amp;lt;clr:250,231,181&amp;gt;Announcer: Good morning. You have been in suspension for nine nine nine... nine nine ni- This courtesy call is to inform you that all test subjects should immediately vacate [FADES OUT]&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The related audio file would be in the &lt;code&gt;.vpk&lt;/code&gt;, &lt;code&gt;\vo\announcer\openingcourtsey01.wav&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2012-05-21T14:40:36.390" LastActivityDate="2012-05-21T14:40:36.390" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20502" PostTypeId="2" ParentId="20497" CreationDate="2011-04-20T19:16:37.263" Score="0" Body="&lt;p&gt;Here are some things to try:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Are you sure you aren't pressing &lt;kbd&gt;A&lt;/kbd&gt; instead of &lt;kbd&gt;Q&lt;/kbd&gt; due to Azerty / Qwerty diffenerces?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have you tried assigning another key to this? Are you holding any other keys simultaneously?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have you tried looking at a different angle or standing in a different place?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have you tried joining again or restarting Portal 2?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If this doesn't help you might need to contact the Steam Customer Support...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-20T19:16:37.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20503" PostTypeId="2" ParentId="20495" CreationDate="2011-04-20T19:36:45.277" Score="8" Body="&lt;p&gt;You need the blue fire, which you can use to unfreeze king Zora. Go past the frozen King to Jabu Jabu's area - there will be ice platforms you can jump from to make it to the island you saw in the area when you were a kid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck in the Ice Cavern!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-20T19:36:45.277" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20504" PostTypeId="2" ParentId="12954" CreationDate="2011-04-20T20:07:42.633" Score="-1" Body="&lt;p&gt;You can use a regular xbox controller if you splice the wires at the end and wire up a usb end to plug into the pc. You also need to download software to make the pc recognize the controller.&lt;/p&gt;&#xA;" OwnerDisplayName="user8769" LastActivityDate="2011-04-20T20:07:42.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20505" PostTypeId="1" AcceptedAnswerId="20506" CreationDate="2011-04-20T20:32:57.140" Score="26" ViewCount="5945" Body="&lt;p&gt;This is what I get when I start Portal 2, after the introduction &quot;Look Up&quot; &quot;Look Down&quot; screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this part of the game, or is there something wrong with my installation?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dPyX8.jpg&quot; alt=&quot;Error&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2590" LastActivityDate="2015-12-03T01:28:04.277" Title="Flashing blue &quot;error&quot; - is this part of the game, or a fault?" Tags="|technical-issues|portal-2|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="20506" PostTypeId="2" ParentId="20505" CreationDate="2011-04-20T20:34:20.463" Score="32" Body="&lt;p&gt;This means an error in the Steam download.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Verify the game integrity (Right-click Portal 2, Properties, Local Files, Verify integrity of game cache) and it should re-download the corrupt files.&lt;/p&gt;&#xA;" OwnerUserId="2590" LastActivityDate="2011-04-20T20:34:20.463" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20508" PostTypeId="2" ParentId="20497" CreationDate="2011-04-20T20:53:35.563" Score="9" Body="&lt;p&gt;I'm not sure what the red circle would indicate, but it took me a minute to figure out that holding down the gesture key opens a radial menu with icons around the perimeter. (It took a minute at first because there's only one icon at the beginning... not much of a circle)  Moving the mouse towards the icon (in this case, up) while holding the key down and then letting go of the gesture key executes the gesture.&lt;/p&gt;&#xA;" OwnerUserId="4298" LastActivityDate="2011-04-20T20:53:35.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20510" PostTypeId="2" ParentId="20445" CreationDate="2011-04-20T21:25:42.147" Score="3" Body="&lt;p&gt;You can join the Stalkers right after you help the Stalkers drive the military out of the Cordon.  You can join Duty, Freedom, and the Bandits after you flood the tunnels under the Agroprom Research Institute.  To join a faction, you talk to the leader.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you join a faction, you typically become an enemy of at least one other faction.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you join Freedom, Duty becomes&#xA;hostile. &lt;/li&gt;&#xA;&lt;li&gt;If you join Stalkers,&#xA;Bandits become Hostile. &lt;/li&gt;&#xA;&lt;li&gt;If you join&#xA;Duty, Bandits and Freedom become&#xA;hostile. &lt;/li&gt;&#xA;&lt;li&gt;If you join Bandits,&#xA;Stalkers and Duty become hostile,&#xA;Renegades become neutral.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can switch factions that are still neutral or friendly to you after you join a faction.  For example, if you initially joined the Bandits, you can leave and join Freedom. However, once a faction becomes hostile, you can't get them to become friendly with you again, even if you switch to another faction. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't get 'thrown out' of a faction, however, if you kill enough of your fellow faction members, your own faction will become hostile to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You lose some side-quests when joining a faction because some side-quests are from factions that become hostile.&lt;/p&gt;&#xA;" OwnerUserId="7181" LastActivityDate="2011-04-20T21:25:42.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20512" PostTypeId="2" ParentId="20329" CreationDate="2011-04-20T22:41:50.490" Score="3" Body="&lt;p&gt;Running Hangman's NOOSE over and over again with a solid group of people who know how the situation plays out exactly and can communicate is a great way to earn money. You can run NOOSE with random players, but if you aren't winning every time and doing so in just a few minuets the rate at which you earn money isn't as high as it could be. The OP might consider this a &quot;boosting&quot; answer since the money gained is higher when working with a group of well coordinated players, if so just disregard it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd still say that Hangman's NOOSE is the best way though, because when it goes well you win rather quickly, and when things go bad, your group is killed rather quickly. The other forms of multiplayer (DM/TDM/Racing/Turf Wars/ect) can take much longer and don't return nearly as much money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just be warned if you are looking to get the Wanted achievement/trophy. The grind to it ($5,000,000 gained in multiplayer) will take forever no matter which method you end up using.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastEditorUserId="4106" LastEditDate="2011-04-21T06:17:59.503" LastActivityDate="2011-04-21T06:17:59.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20513" PostTypeId="1" CreationDate="2011-04-20T22:45:13.637" Score="9" ViewCount="3232" Body="&lt;p&gt;In Portal 2 there is an in-game shop similar to the Mann Co. of TF2. Are there any alternatives to real cash to obtain objects listed in the shop? Is it possible for these items to drop while gaming like in TF2, for example?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="4584" LastEditDate="2012-06-05T22:50:03.437" LastActivityDate="2012-06-05T22:50:03.437" Title="Are there any alternatives to real cash to obtain objects listed in the in-game shop?" Tags="|portal-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20514" PostTypeId="2" ParentId="20513" CreationDate="2011-04-20T23:10:24.393" Score="1" Body="&lt;p&gt;I haven't seen any drop yet. That said, you get a hat when you beat single player. Haven't beaten co-op yet but that may give a hat as well. Also one hat if you have it in TF2, you also get it in portal.&lt;/p&gt;&#xA;" OwnerUserId="8428" LastActivityDate="2011-04-20T23:10:24.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20515" PostTypeId="1" AcceptedAnswerId="20516" CreationDate="2011-04-20T23:10:57.537" Score="18" ViewCount="32585" Body="&lt;p&gt;Where do I need to go in Portal 2 to get the Portrait of a Lady achievement? I thought it would've been the portrait of Chell I found (the one that was on the cover of the comic) but that apparently was not it. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2015-09-09T13:55:50.420" Title="Where is the Portrait of a Lady achievement?" Tags="|achievements|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20516" PostTypeId="2" ParentId="20515" CreationDate="2011-04-20T23:26:26.687" Score="19" Body="&lt;p&gt;As ChrisF stated, it's at the beginning of Chapter 7. When you exit the previous chamber you'll see a door to an office on the left, shoot a portal on to the wall next to the door and one in the hallway up ahead. Go into the office and there's a portrait of Caroline and Cave Johnson in there. Stand in front of it for a second and you should get the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If written instructions aren't clear you can look at this video:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/WNdaVFgywOo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck!&lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorUserId="160" LastEditDate="2011-04-20T23:42:05.627" LastActivityDate="2011-04-20T23:42:05.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20518" PostTypeId="1" AcceptedAnswerId="20520" CreationDate="2011-04-20T23:54:41.483" Score="7" ViewCount="316" Body="&lt;p&gt;Basically, I want to know if I can effectively fake some harassment with a force made entirely of hallucinations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I could fake harassment of one base to draw forces away from the base I actually want to attack.  But I want to make sure that to the opponent, it appears to be a normal attack (except that they take no damage, of course).&lt;/p&gt;&#xA;" OwnerUserId="6199" LastActivityDate="2011-04-21T00:18:42.103" Title="Do attacks by hallucinations trigger an &quot;our forces are under attack&quot; message?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20519" PostTypeId="1" AcceptedAnswerId="88939" CreationDate="2011-04-21T00:04:33.493" Score="33" ViewCount="94566" Body="&lt;p&gt;The arrival of Minecraft Beta 1.5 brought weather conditions. However, it can at times be inconvenient when you're trying to screenshot something and show it off (as it reduces lighting and obstructs your view slightly). Is there anyway to turn weather off?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, is there a way to speed up the duration of weather or &quot;skip&quot; it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/frLJM.jpg&quot; alt=&quot;Eww, bad for screenshots.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="185203" LastEditDate="2019-07-03T18:17:55.557" LastActivityDate="2024-02-15T15:35:36.253" Title="Can you turn weather off in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20520" PostTypeId="2" ParentId="20518" CreationDate="2011-04-21T00:18:42.103" Score="9" Body="&lt;p&gt;Yes, they will appear as normal attacks with that warning and everything, but it will be very obvious that they're not doing any damage so I don't think an all-hallucination army would be very effective use of sentry's energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you mix real units in, then it's much harder to tell if they are hallucinations or not.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-04-21T00:18:42.103" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20521" PostTypeId="2" ParentId="20513" CreationDate="2011-04-21T00:28:54.323" Score="4" Body="&lt;p&gt;Besides the hat for beating single player you can get the WCC Flags from the High-Five achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://teamfortress.com/post.php?id=5325&amp;amp;p=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;You can also load things from TF2 in Portal 2&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-21T00:28:54.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20523" PostTypeId="1" AcceptedAnswerId="29601" CreationDate="2011-04-21T01:32:23.430" Score="50" ViewCount="99380" Body="&lt;p&gt;So after you beat the main game and the finale movie starts to run, Chell's upward elevator-ing is abruptly halted by a quartet of turrets. Rather than shoot at you, they start to... sing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the turrets singing about? Is it Latin? (And even if it isn't, what are the translated lyrics?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:25:43.977" LastActivityDate="2012-09-18T10:25:43.977" Title="What are the lyrics to the Turret Opera at the end of Portal 2?" Tags="|portal-2|" AnswerCount="7" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="20525" PostTypeId="2" ParentId="20523" CreationDate="2011-04-21T02:13:27.140" Score="3" Body="&lt;p&gt;Here's a youtube video of the song you're referring to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Tg67XggeraM?start=88&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Around 2:15 I distinctly hear the soloist say &lt;code&gt;Que lastima&lt;/code&gt; which I know is Spanish for &quot;that's too bad.&quot;  The rest of the song, though, sounds like a Latin or Italian aria, so my guess would be that it is Italian or Latin with &lt;code&gt;Que lastima&lt;/code&gt; meaning something in those languages as well (I would assume).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not a huge language buff, so this is the best information I can offer.  Hopefully the video can help someone who is more language-minded identify the language and hopefully lyrics&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="336" LastEditDate="2011-04-23T03:48:27.797" LastActivityDate="2011-04-23T03:48:27.797" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20526" PostTypeId="1" AcceptedAnswerId="20533" CreationDate="2011-04-21T02:37:20.223" Score="9" ViewCount="1994" Body="&lt;p&gt;I'm playing Assassin's Creed: Brotherhood but I assume this applies to AC2 as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to do an especially difficult Borgia captain assassination and it's proving frustrating because double assassinations seem to be very hit-and-miss. Sometimes I only assassinate one instead of both. Is there any surefire way to do it?&lt;/p&gt;&#xA;" OwnerUserId="227" LastEditorUserId="3114" LastEditDate="2011-04-21T13:29:49.923" LastActivityDate="2011-04-21T13:29:49.923" Title="Is there a reliable way to double assassinate?" Tags="|assassins-creed-2|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20527" PostTypeId="2" ParentId="6088" CreationDate="2011-04-21T02:52:06.733" Score="1" Body="&lt;p&gt;The bonus pool for 1v1 matches and the random team leagues grows by one point per two hours, as tzenes points out in his answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The non-random team leagues (where you play with a fixed team) have a slower growing bonus pool, at least in the current (the second) season. The bonus pool for 2v2 teams grows only by one point every three hours, and the bonus pool for 3v3 and 4v4 teams only increases by one point every six hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason for these lower increases is probably that fixed teams usually don't play as often. A single player can always start a game whenever he feels like it, but for a team all members have to be online. If teams would get the same bonus pool as single players, most of the teams probably wouldn't be able to deplete the pool.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-04-21T02:52:06.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20529" PostTypeId="1" AcceptedAnswerId="20531" CreationDate="2011-04-21T03:38:14.540" Score="11" ViewCount="7100" Body="&lt;p&gt;I could have sworn that I heard about multiple endings in Portal 2's singleplayer adventure.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;I can only find the one where my character escapes the Aperture Science testing laboratory.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Am I mad or are there actually multiple endings?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2015-10-12T23:56:10.257" Title="Are there multiple endings to Portal 2's singleplayer mode?" Tags="|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20530" PostTypeId="2" ParentId="20446" CreationDate="2011-04-21T03:46:32.157" Score="30" Body="&lt;h2&gt;Chapter 1 - The Courtesy Call&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a1_intro1&lt;/code&gt; - Relaxation Vault&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a1_intro2&lt;/code&gt; - Original 1&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a1_intro3&lt;/code&gt; - Original 2&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a1_intro4&lt;/code&gt; - Original 3 and 4&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a1_intro5&lt;/code&gt; - Original 5&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a1_intro6&lt;/code&gt; - Original 6&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a1_intro7&lt;/code&gt; - Original 7&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a1_wakeup&lt;/code&gt; - GLaDOS&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_intro&lt;/code&gt; - Original 19&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Chapter 2 - The Cold Boot&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_laser_intro&lt;/code&gt; - GLaDOS 1&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_laser_stairs&lt;/code&gt; - GLaDOS 2&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_dual_lasers&lt;/code&gt; - GLaDOS 3&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_laser_over_goo&lt;/code&gt; - GLaDOS  4&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_catapult_intro&lt;/code&gt; - GLaDOS 5&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_trust_fling&lt;/code&gt; - GLaDOS 6&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_pit_flings&lt;/code&gt; - GLaDOS 7&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_fizzler_intro&lt;/code&gt; - GLaDOS 8&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Chapter 3 - The Return&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_sphere_peek&lt;/code&gt; - GLaDOS 9&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_ricochet&lt;/code&gt; - GLaDOS 10&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_bridge_intro&lt;/code&gt; - GLaDOS 11&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_bridge_the_gap&lt;/code&gt; - GLaDOS 12&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_turret_intro&lt;/code&gt; - GLaDOS 13&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_laser_relays&lt;/code&gt; - GLaDOS 14&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_turret_blocker&lt;/code&gt; - GLaDOS 15&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_laser_vs_turret&lt;/code&gt; - GLaDOS 16&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_pull_the_rug&lt;/code&gt; - GLaDOS 17&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Chapter 4 - The Surprise&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_column_blocker&lt;/code&gt; - GLaDOS 18&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_laser_chaining&lt;/code&gt; - GLaDOS 19&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_triple_laser&lt;/code&gt; - GLaDOS 20&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_bts1&lt;/code&gt; - GLaDOS 21&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_bts2&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Chapter 5 - The Escape&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_bts3&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_bts4&lt;/code&gt; - Turret Assembly Line&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_bts5&lt;/code&gt; - Neurotoxin Generator&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_bts6&lt;/code&gt; - Tube ride (no gameplay)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a2_core&lt;/code&gt; - Core Swap&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Chapter 6 - The Fall&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_00&lt;/code&gt; - Falling&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_01&lt;/code&gt; - Ruins&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_03&lt;/code&gt; - Initiative Intro, Alpha Pump&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_jump_intro&lt;/code&gt; - Blue Gel 1&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_bomb_flings&lt;/code&gt; - Blue Gel 2&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_crazy_box&lt;/code&gt; - Blue Gel 3&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_transition01&lt;/code&gt; - Beta Pump, Potato&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Chapter 7 - The Reunion&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_speed_ramp&lt;/code&gt; - Orange Gel 1&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_speed_flings&lt;/code&gt; - Orange Gel 2&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_portal_intro&lt;/code&gt; - Gamma Pump, White Gel 1&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a3_end&lt;/code&gt; - Master Pump&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Chapter 8 - The Itch&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_intro&lt;/code&gt; - Wheatley intro&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_tb_intro&lt;/code&gt; - Wheatley 1&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_tb_trust_drop&lt;/code&gt; - Wheatley 2&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_tb_wall_button&lt;/code&gt; - Wheatley 3&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_tb_polarity&lt;/code&gt; - Wheatley 4&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_tb_catch&lt;/code&gt; - Wheatley 5&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_stop_the_box&lt;/code&gt; - Wheatley 6&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_laser_catapult&lt;/code&gt; - Wheatley 11&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_laser_platform&lt;/code&gt; - Wheatley 12&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_speed_tb_catch&lt;/code&gt; - Wheatley 15&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_jump_polarity&lt;/code&gt; - Wheatley 16&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Chapter 9 - The Part Where…&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_finale1&lt;/code&gt; - Wheatley 17, This is that part.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_finale2&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_finale3&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a4_finale4&lt;/code&gt; - That happened.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;sp_a5_credits&lt;/code&gt; - Credits&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-04-07T22:37:20.770" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20531" PostTypeId="2" ParentId="20529" CreationDate="2011-04-21T03:49:13.947" Score="7" Body="&lt;p&gt;There is only one ending in the single player campaign, no other maps exist to allow for any sort of variation (unless you count dying as an &quot;ending&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the &quot;multiple endings&quot; talk thrown around online are in reference to the co-op and single player being different.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-21T03:49:13.947" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20533" PostTypeId="2" ParentId="20526" CreationDate="2011-04-21T05:21:39.013" Score="5" Body="&lt;p&gt;I don't think there is a surefire way of doing this, however you can improve your chances with the following things.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Position yourself in the middle of the guards, and make sure you are not locked onto any of them, and not looking at either of them either. [ this make that particular guard a target ] &lt;/li&gt;&#xA;&lt;li&gt;Have the double blades equipped&lt;/li&gt;&#xA;&lt;li&gt;Hold R1 [ assuming ps3 ], to perform the aggressive take down.&lt;/li&gt;&#xA;&lt;li&gt;Throw down a smoke bomb to make it exceptionally easy.&lt;/li&gt;&#xA;&lt;li&gt;Points 1-4 apply to air double assassinations as well, however I would suggest trying it from a ledge where you are close enough to the guards [ close enough that you can actually lock on to one of them ], so that you don't go into leap of faith.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-04-21T05:21:39.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20534" PostTypeId="1" AcceptedAnswerId="20627" CreationDate="2011-04-21T07:25:51.553" Score="36" ViewCount="21136" Body="&lt;p&gt;At the end of Portal 2, when something in the building makes an announcement that Caroline is deleted, &lt;strong&gt;how much of her was really deleted?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe this is intended to be open-ended, but it seems a little conflicting. Some things seem to suggest that Caroline remained in some capacity:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The turrets in the elevator ride to the top spared Chell, even though they clearly had a much better chance of ending her than any other time in the game.&lt;/li&gt;&#xA;&lt;li&gt;Caroline was &quot;deleted&quot; only after having saved Chell, which is some unknown time (probably a few hours) after the core transfer.&lt;/li&gt;&#xA;&lt;li&gt;The ending song: &quot;Now little Caroline is in here too, one day they woke me up so I could live forever&quot;&lt;/li&gt;&#xA;&lt;li&gt;Her voice is still Caroline's, and in the condemned level, Cave goes on a rant about brain mapping and putting people (specifically, Cave or Caroline) onto a CD, which would suggest that GLaDOS is &lt;em&gt;intrinsically&lt;/em&gt; Caroline, not just a computer with a bit of Caroline in it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But of course, there's the announcement at the end, and GLaDOS' voice goes back to being deeper and more heavily vocoded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any stalemate resolution associates around?&lt;/p&gt;&#xA;" OwnerUserId="8784" LastEditorUserId="3610" LastEditDate="2012-06-22T15:59:42.883" LastActivityDate="2020-12-03T17:57:14.633" Title="What is Caroline's fate at the end of Portal 2?" Tags="|portal-2|" AnswerCount="8" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="20535" PostTypeId="2" ParentId="20523" CreationDate="2011-04-21T08:48:34.947" Score="37" Body="&lt;p&gt;It's an aria in Italian. However, even being an Italian myself, I'm having a very hard time transcribing it. Words I'm unsure about are in &lt;em&gt;italic&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Cara, bel, cara mia, &lt;sub&gt;Dear, beautiful, my dear,&lt;/sub&gt;&lt;br&gt;&#xA;  bella bambina, &lt;sub&gt;beautiful girl,&lt;/sub&gt;&lt;br&gt;&#xA;  oh Chell, &lt;sub&gt;oh Chell,&lt;/sub&gt;&lt;br&gt;&#xA;  &lt;em&gt;que lastima,&lt;/em&gt; &lt;sub&gt;&lt;em&gt;what a shame&lt;/em&gt;,&lt;/sub&gt;&lt;br&gt;&#xA;  &lt;em&gt;que lastima,&lt;/em&gt; &lt;sub&gt;&lt;em&gt;what a shame&lt;/em&gt;,&lt;/sub&gt;&lt;br&gt;&#xA;  deh! Cara mia, &lt;sub&gt;well, My dear,&lt;/sub&gt;&lt;br&gt;&#xA;  addio. &lt;sub&gt;farewell.&lt;/sub&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Mia bambina, &lt;sub&gt;My girl,&lt;/sub&gt;&lt;br&gt;&#xA;  cara, &lt;sub&gt;dear,&lt;/sub&gt;&lt;br&gt;&#xA;  perchè non passi &lt;sub&gt;why don't you stay&lt;/sub&gt;&lt;br&gt;&#xA;  lontana, deh &lt;sub&gt;away&lt;/sub&gt;&lt;br&gt;&#xA;  sì lontana &lt;sub&gt;yes, away&lt;/sub&gt;&lt;br&gt;&#xA;  da scienza? &lt;sub&gt;from science?&lt;/sub&gt;  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Cara, cara &lt;sub&gt;Dear, dear,&lt;/sub&gt;&lt;br&gt;&#xA;  mia bambina, &lt;sub&gt;my girl,&lt;/sub&gt;&lt;br&gt;&#xA;  ah mia bel, &lt;sub&gt;my beautiful,&lt;/sub&gt;&lt;br&gt;&#xA;  ah mia cara, &lt;sub&gt;my dear,&lt;/sub&gt;&lt;br&gt;&#xA;  la mia cara, &lt;sub&gt;my dear,&lt;/sub&gt;&lt;br&gt;&#xA;  la mia bamina, &lt;sub&gt;my girl,&lt;/sub&gt;&lt;br&gt;&#xA;  oh cara, &lt;sub&gt;my dear,&lt;/sub&gt;&lt;br&gt;&#xA;  cara mia&amp;hellip; &lt;sub&gt;my dear&amp;hellip;&lt;/sub&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Notes on my bad transcription and translation:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;que lastima&quot; is the transcription I can make the best sense of, based on &lt;a href=&quot;https://gaming.stackexchange.com/questions/20523/portals-turret-symphony/20525#20525&quot;&gt;Dave McClelland  suggestion.&lt;/a&gt; However, it is probably incorrect, since the rest of the song is in Italian. I still like this the best.&lt;/li&gt;&#xA;&lt;li&gt;&quot;bambina&quot; actually means &quot;pre-adolescent girl&quot;; I'm not aware of an English equivalent.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Alternative readings of those lines of first stanza most people seem to disagree on:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;oh ciel, &lt;sub&gt;oh &lt;em&gt;sky&lt;/em&gt;,&lt;/sub&gt;&lt;br&gt;&#xA;  che la stima, &lt;sub&gt;&lt;em&gt;which holds her in esteem&lt;/em&gt;,&lt;/sub&gt;&lt;br&gt;&#xA;  che la stima, &lt;sub&gt;&lt;em&gt;which holds her in esteem&lt;/em&gt;,&lt;/sub&gt;    &lt;/p&gt;&#xA;  &#xA;  &lt;hr&gt;&#xA;  &#xA;  &lt;p&gt;oh ciel, &lt;sub&gt;oh &lt;em&gt;sky&lt;/em&gt;,&lt;/sub&gt;&lt;br&gt;&#xA;  [per]chè la stima, &lt;sub&gt;&lt;em&gt;for it holds her in esteem&lt;/em&gt;,&lt;/sub&gt;&lt;br&gt;&#xA;  [per]chè la stima, &lt;sub&gt;&lt;em&gt;for it holds her in esteem&lt;/em&gt;,&lt;/sub&gt;    &lt;/p&gt;&#xA;  &#xA;  &lt;hr&gt;&#xA;  &#xA;  &lt;p&gt;oh ciel, &lt;sub&gt;oh &lt;em&gt;sky&lt;/em&gt;,&lt;/sub&gt;&lt;br&gt;&#xA;  [per]chè la &lt;em&gt;stimo&lt;/em&gt;, &lt;sub&gt;&lt;em&gt;for I hold her in esteem&lt;/em&gt;,&lt;/sub&gt;&lt;br&gt;&#xA;  [per]che la &lt;em&gt;stimo&lt;/em&gt;, &lt;sub&gt;&lt;em&gt;for I hold her in esteem&lt;/em&gt;,&lt;/sub&gt;    &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-04-26T15:25:00.090" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20536" PostTypeId="2" ParentId="20175" CreationDate="2011-04-21T09:37:42.820" Score="1" Body="&lt;p&gt;To &lt;strong&gt;create&lt;/strong&gt; group 1, select units/structures and press CTRL+1.&#xA;If group 1 already exists, it is replaced by the new one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To &lt;strong&gt;add&lt;/strong&gt; units/structures to group 1, select new units/structures and press SHIFT+1.&#xA;If group 1 does not exist, it is created.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I personnaly bind all my nexuses to group 4. At the beginning of the game, I select my nexus and press SHIFT+4.&#xA;Later, for each new nexus created, I select them while they're building, and press SHIFT+4.&lt;/p&gt;&#xA;" OwnerUserId="5135" LastActivityDate="2011-04-21T09:37:42.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20537" PostTypeId="1" AcceptedAnswerId="20539" CreationDate="2011-04-21T09:37:47.687" Score="5" ViewCount="252" Body="&lt;p&gt;Is it possible to buy a PvP-only account in Guild Wars? What is the official price?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="9752" LastEditDate="2012-01-25T19:29:17.737" LastActivityDate="2012-01-25T20:34:59.953" Title="Is it possible to buy a PvP-only account in Guild Wars?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20539" PostTypeId="2" ParentId="20537" CreationDate="2011-04-21T10:25:20.110" Score="4" Body="&lt;p&gt;Yes, you can.  The PVP Access Kit sells for $19.99 USD on &lt;a href=&quot;https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=4031614147&amp;amp;action=viewItem&amp;amp;item_id=61&quot; rel=&quot;nofollow noreferrer&quot;&gt;the PlayNC Store&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buying the skill unlock packs and the PVP item unlock pack will cost extra, of course.&lt;/p&gt;&#xA;" OwnerUserId="6762" LastEditorUserId="15979" LastEditDate="2012-01-25T20:34:59.953" LastActivityDate="2012-01-25T20:34:59.953" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20540" PostTypeId="1" AcceptedAnswerId="20548" CreationDate="2011-04-21T10:26:38.207" Score="31" ViewCount="16323" Body="&lt;p&gt;While in multi-player GLaDOS only seems to compliment Orange (P-Body) for winning and says that Blue (Atlas) is &quot;Dead weight&quot;. I'm pretty sure this is standard because she says it when Orange is just holding a button down, but is it in anyway a reflection of your progress?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:08:04.960" LastActivityDate="2021-03-17T16:52:19.453" Title="Does GLaDOS hate Atlas, the blue robot?" Tags="|portal-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20541" PostTypeId="1" AcceptedAnswerId="20547" CreationDate="2011-04-21T10:32:30.910" Score="7" ViewCount="2250" Body="&lt;p&gt;I'm stuck again, this time in Testchamber 19 in Chapter 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RBErq.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've used the cubicle on the ground to change the angle of the laser on the right. I also know there's are cubicles to the left and right of where you enter Testchamber 19. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5rOER.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I couldn't find a way to make use of Portals to get to get to those cubicles. So any hints as to what I should do next?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2011-04-21T10:41:58.170" LastActivityDate="2012-01-23T16:54:04.187" Title="How to redirect the lasers in Testchamber 19 in Chapter 4?" Tags="|portal-2|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20542" PostTypeId="2" ParentId="20540" CreationDate="2011-04-21T10:33:29.820" Score="19" Body="&lt;p&gt;The developer commentary mentions that blue is supposed to be a prototype robot, with orange being a more advanced model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NmZmD.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="29" LastEditDate="2011-11-03T18:25:06.917" LastActivityDate="2011-11-03T18:25:06.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20543" PostTypeId="2" ParentId="19585" CreationDate="2011-04-21T10:47:34.870" Score="1" Body="&lt;p&gt;Its worth trying out poison with elves, the racial bonus - half damage from poisoned enemies - allows you to play a game based more on endurance.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Poison is also useful when:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There arent enough swords on the grid&lt;/li&gt;&#xA;&lt;li&gt;The meatshield special enemy is on the grid, as you can still damage normal skulls. &lt;/li&gt;&#xA;&lt;li&gt;Flame or Spike special enemys (as you dont have to touch them much)&lt;/li&gt;&#xA;&lt;li&gt;That special enemy that requires you to strike 3 in a row below it (forget the name!) - can still be poisonsed and damaged. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8794" LastActivityDate="2011-04-21T10:47:34.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20544" PostTypeId="2" ParentId="20541" CreationDate="2011-04-21T10:51:03.133" Score="6" Body="&lt;p&gt;You need to use the aerial faith plate to gain the momentum and launch yourself onto those platforms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Solution:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Put a portal above the aerial faith plate and the second on onto the floor. Use that to launch yourself or the cubes into the air. While you're mid-air, shoot the portal that was above the aerial faith plate to a different surface in the room. This will conserve the momentum  you gain from falling down and launch you across the room.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-21T10:51:03.133" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20545" PostTypeId="2" ParentId="20541" CreationDate="2011-04-21T10:52:42.573" Score="9" Body="&lt;p&gt;There's a &lt;s&gt;jumping pad&lt;/s&gt; aerial faith plate. Use it!&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make blue portal on ground, make orange portal above jump pad, go through.&lt;/li&gt;&#xA;&lt;li&gt;Gain momentum when landing on the plate, go through again.&lt;/li&gt;&#xA;&lt;li&gt;Once at maximum elevation, make an &lt;em&gt;orange&lt;/em&gt; portal on the wall opposite your destination. Repeat as many times as needed.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1uHFq.jpg&quot; alt=&quot;Visual walkthrough&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-04-21T11:07:27.120" LastActivityDate="2011-04-21T11:07:27.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20546" PostTypeId="1" AcceptedAnswerId="21436" CreationDate="2011-04-21T11:03:26.177" Score="2" ViewCount="129" Body="&lt;p&gt;Since v1.2, some towns have a 25*25grid, in stead of the old 12*12.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;did the amount of buildings go up in these big maps or is it harder to find buildings?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2011-05-02T18:05:20.333" Title="Do the bigger maps still have only 10 buildings?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20547" PostTypeId="2" ParentId="20541" CreationDate="2011-04-21T11:14:09.723" Score="7" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You have already obtained the first cube, which was on the floor.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Obtain the cube to your left, at the ceiling you can place a Portal and then walk into a wall.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aVDj1.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Obtain the second cube by using the aerial faith plate. Place a portal above it and on the floor, then in mid-air fire another portal to where I aimed the cursor.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EDUst.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Then, use laser chaining to open the door.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jMBul.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Then, use laser chaining to kill the turrets and then raise the platform. After that you can use the aerial faith plate trick with the floor again and shoot a portal where I aim the cursor&amp;hellip;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qlZb5.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2012-01-23T16:54:04.187" LastActivityDate="2012-01-23T16:54:04.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20548" PostTypeId="2" ParentId="20540" CreationDate="2011-04-21T11:34:08.040" Score="24" Body="&lt;p&gt;GlaDOS seems more interested in dividing Blue and Orange than picking favorites, and will show favor to either Blue or Orange. In the Yogscast, GlaDOS awards Orange &quot;five science collaboration points&quot; in one level (10:27 in), then awards the same to Blue in a later level (11:45 in):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/6f3I91ZRsGg#t=11m45s?start=705&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a later episode, GLaDOS states that:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the challenge would present a challenge for one of the two given one's performance so far, but doesn't say who (0:00)&lt;/li&gt;&#xA;&lt;li&gt;the two form an excellent partnership with one handling the cerebral challenges and the other &quot;ready to ponderously wander into action should the test suddenly become an eating contest&quot;, again doesn't say who is better (5:28) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But the smoking gun, as it were, that she doesn't necessarily favor Orange comes at 9:00 when she states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To reiterate, this is &lt;em&gt;not&lt;/em&gt; a competition. Still, if it were, &lt;strong&gt;Blue would be winning.&lt;/strong&gt; &lt;em&gt;[inaudible]&lt;/em&gt; Blue receives five science collaboration points.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/GyfJ2YUFL1A#t=9m00s?start=540&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So whether it's dependent on performance is possible (although unlikely if you watch these videos), but she doesn't seem to have a complete disdain for Blue.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-04-21T11:39:34.213" LastActivityDate="2011-04-21T11:39:34.213" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20551" PostTypeId="1" AcceptedAnswerId="20590" CreationDate="2011-04-21T13:16:39.073" Score="4" ViewCount="3007" Body="&lt;p&gt;So, as of yesterday, I've been unable to connect to any of four different servers, which work fine for others.  Of the 4, three give me the following error:&#xA;&lt;br /&gt;&lt;br /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/tEUDz.png&quot; alt=&quot;HTML?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;What's up with this?  Why is it showing HTML?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="52800" LastEditDate="2013-10-23T10:59:28.387" LastActivityDate="2013-10-23T10:59:28.387" Title="What's With the Server Connection Error That Shows a Bunch of HTML?" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20552" PostTypeId="2" ParentId="20386" CreationDate="2011-04-21T15:03:53.787" Score="15" Body="&lt;p&gt;I had a rain storm which lasted all night and for half the next day, no holes were filled with water of any size. I had a small moat I had dug one block deep, but not yet filled with water, as well as a few one block deep holes scattered around. None of them become filled with water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think it is implemented.&lt;/p&gt;&#xA;" OwnerUserId="7696" LastActivityDate="2011-04-21T15:03:53.787" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20554" PostTypeId="1" CreationDate="2011-04-21T15:08:33.547" Score="1" ViewCount="1737" Body="&lt;p&gt;I'd like to be able to play Minecraft on my MacBook when there is no room for a mouse (eg on a train). I know that there are apps that let you use an iPhone as a game controller, but they seem aimed at playing classic games on an emulator. Is there an app that can effectively replace the mouse+keyboard combo for controlling a 3D first-person game?&lt;/p&gt;&#xA;" OwnerUserId="8803" LastEditorUserId="8350" LastEditDate="2011-08-12T19:47:15.370" LastActivityDate="2021-10-18T20:19:10.623" Title="Using iPhone as a game controller for Mac for 3d games" Tags="|ios|macos|controllers|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20555" PostTypeId="1" AcceptedAnswerId="20558" CreationDate="2011-04-21T15:58:43.237" Score="9" ViewCount="1851" Body="&lt;p&gt;I've been working on my trading skills in Eve, and one of the skills entices, worries, and puzzles me greatly: &lt;strong&gt;Margin Trading.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's an excerpt from the description:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Each level of skill reduces the&#xA;  percentage of ISK placed in market&#xA;  escrow when entering buy orders. ...&#xA;  each skill level cumulatively reduces&#xA;  the percentage by 25%.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So for example if I place an order for a cruiser worth 1M ISK, I only put 750K in as payment (at skill level 1), and the remaining 250K is taken from my account when someone actually sells me their cruiser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question is this: &lt;em&gt;What if I don't have that 250K?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is my market account frozen? Do CONCORD bailiffs declare me bankrupt and seize my assets?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3610" LastEditDate="2012-06-25T13:15:00.880" LastActivityDate="2012-06-25T13:15:00.880" Title="What happens if I get into debt?" Tags="|eve-online|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20557" PostTypeId="2" ParentId="20555" CreationDate="2011-04-21T16:18:27.427" Score="6" Body="&lt;p&gt;While it is possible to end up with a negative balance in your wallet by various means (the most common involving having illicitly-purchased ISK taken away from you by a GM), &lt;a href=&quot;http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadID=756502&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Margin Trading will &lt;em&gt;not&lt;/em&gt; allow you to go into the red&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have sufficient funds to cover the order when it is filled, it will be silently canceled, and you lose the broker fee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The advantage of having Margin Trading is that you can use that remaining 250K for other things in the meantime, as long as you have it back in your wallet by the time the order is fulfilled.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-04-21T16:18:27.427" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20558" PostTypeId="2" ParentId="20555" CreationDate="2011-04-21T16:21:31.380" Score="11" Body="&lt;p&gt;The first thing I ran in to was the article on &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Advanced_Trading#There.27s_Escrow.2C_and_there.27s_Escrow&quot; rel=&quot;nofollow noreferrer&quot;&gt;Advanced Trading&lt;/a&gt; from googling &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Margin_Trading&quot; rel=&quot;nofollow noreferrer&quot;&gt;Margin Trading&lt;/a&gt;. This was pretty worthless to me, so I searched the wiki directly and stumbled on the &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Market_guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;Market Guide&lt;/a&gt; page about &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Market_guide#Margin_Trading&quot; rel=&quot;nofollow noreferrer&quot;&gt;Margin Trading&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Margin Trading skill reduces the amount of ISK one has to reserve when making buy orders on the market. The money is still required when a sale is made. If someone fills the order and the buying pilot does not have the ISK to cover the transaction, the transaction is cancelled and the rest of the buy order is cancelled.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Per the other answer, it is confirmed by &lt;a href=&quot;http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadID=756502&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So ended my adventure into the EVE Universe. Good to know the wiki doesn't suck :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, just for fun, since you mentioned intergallactic debt consolidation. This is also on that page:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fines&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It is not possible to set a&#xA;  single buy order whose value exceeds&#xA;  what you can currently afford.&#xA;  However, with the right skills trained&#xA;  you can set a number of smaller buy&#xA;  orders whose total value is more then&#xA;  you can afford. Doing so can be&#xA;  dangerous, since if the market&#xA;  attempts to buy something and you can&#xA;  no longer afford it then you will be&#xA;  fined 10% of the total value. Until&#xA;  you have fully paid the fine, you will&#xA;  be unable to put in new orders for&#xA;  anything on the market. Note, however,&#xA;  that any orders you had already&#xA;  entered will still be active, and will&#xA;  most likely incur additional fines as&#xA;  well.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4360" LastEditorUserId="4360" LastEditDate="2011-04-21T16:28:04.213" LastActivityDate="2011-04-21T16:28:04.213" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20559" PostTypeId="1" AcceptedAnswerId="20565" CreationDate="2011-04-21T16:35:32.377" Score="14" ViewCount="70035" Body="&lt;p&gt;I tried to enable the developer console in the options menu in Portal 2, but it doesn't work out of the box because I'm using a German keyboard and the &lt;kbd&gt;~&lt;/kbd&gt; key is not recognized. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to edit the &lt;code&gt;config.cfg&lt;/code&gt; and replace the keybinding from &lt;kbd&gt;`&lt;/kbd&gt; to &lt;kbd&gt;\&lt;/kbd&gt;, but my changes are reset when I start Portal 2 again. How can I permanently change the keybinding for the developer console?  &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="163757" LastEditDate="2016-12-28T15:29:34.207" LastActivityDate="2019-02-06T09:30:38.073" Title="How can I enable the developer console on a non-US keyboard?" Tags="|portal-2|keyboard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20560" PostTypeId="1" AcceptedAnswerId="20573" CreationDate="2011-04-21T16:39:37.927" Score="5" ViewCount="1658" Body="&lt;p&gt;The achievement description states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Complete all test chambers in all courses of co-op.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Can this be completed in split-screen to unlock this achievement, or does it have to be done over Xbox Live?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="23" LastEditDate="2011-04-21T16:43:11.580" LastActivityDate="2011-04-21T20:33:43.223" Title="Can I unlock the &quot;You Saved Science&quot; achievement in split-screen co-op?" Tags="|xbox-360|achievements|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20561" PostTypeId="2" ParentId="20559" CreationDate="2011-04-21T16:50:54.010" Score="0" Body="&lt;p&gt;Create &lt;code&gt;autoexec.cfg&lt;/code&gt; in your &lt;code&gt;cfg&lt;/code&gt; folder, with the contents:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;bind \ toggleconsole&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If this file does not automatically execute, try putting &lt;code&gt;+exec autoexec.cfg&lt;/code&gt; in your launch options.&lt;/p&gt;&#xA;" OwnerUserId="6910" LastActivityDate="2011-04-21T16:50:54.010" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20562" PostTypeId="2" ParentId="20370" CreationDate="2011-04-21T16:58:48.340" Score="6" Body="&lt;p&gt;Here's what I saw: I hosted the first game with my friend. I was assigned Atlas, she was P-Body. The next time, she invited me. Again, I was Atlas and she was P-Body. The third time, I invited her. Same result: I had Atlas, she had P-Body.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My guess is that, the first time you play with someone, the inviter is given Atlas and the invitee is given P-Body. Upon subsequent plays with the same person, each keeps the same robot no matter who initiates.&lt;/p&gt;&#xA;" OwnerUserId="8808" LastEditorUserId="8808" LastEditDate="2012-05-19T13:50:43.337" LastActivityDate="2012-05-19T13:50:43.337" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20563" PostTypeId="2" ParentId="16849" CreationDate="2011-04-21T16:59:26.470" Score="1" Body="&lt;p&gt;This may be a little late, but I know what happened. Your file crashed while you were building through a  wall, and you kept all your stuff but the blocks were put back. You are inside a wall, and there's no way through it.&lt;/p&gt;&#xA;" OwnerDisplayName="user8809" LastActivityDate="2011-04-21T16:59:26.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20564" PostTypeId="1" AcceptedAnswerId="20713" CreationDate="2011-04-21T17:23:14.617" Score="5" ViewCount="459" Body="&lt;p&gt;Also what are the best attachments for that gun?&lt;/p&gt;&#xA;" OwnerUserId="8811" LastEditorUserId="144" LastEditDate="2011-04-23T03:29:43.990" LastActivityDate="2011-06-03T21:28:30.577" Title="In Call of Duty: Black Ops What gun is recommended for a person with horrible aim?" Tags="|call-of-duty-black-ops|xbox-360|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20565" PostTypeId="2" ParentId="20559" CreationDate="2011-04-21T17:37:03.643" Score="16" Body="&lt;p&gt;Do the following, just tested, steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Add the parameter &lt;code&gt;-console&lt;/code&gt; to Launch Settings of Portal 2.&lt;/li&gt;&#xA;&lt;li&gt;Launch Portal 2 (developer console should be already there).&lt;/li&gt;&#xA;&lt;li&gt;Write and execute in console: &lt;code&gt;bind f11 toggleconsole&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Test that pressing &lt;kbd&gt;F11&lt;/kbd&gt; toggles the console.&lt;/li&gt;&#xA;&lt;li&gt;Now exit Portal 2 and relaunch it. Everything should work as expected.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="730" LastEditorUserId="100715" LastEditDate="2016-12-28T15:29:23.470" LastActivityDate="2016-12-28T15:29:23.470" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20566" PostTypeId="2" ParentId="20564" CreationDate="2011-04-21T17:42:37.097" Score="1" Body="&lt;p&gt;Your best bet is to stick to something that covers a large area like a shotgun  OR you can use an assult rifle with either a flame thrower attachment or grenade launcher attachment.  With either of those attachments you will wound or kill anyone within a decent sized area.&lt;/p&gt;&#xA;" OwnerUserId="8812" LastActivityDate="2011-04-21T17:42:37.097" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20567" PostTypeId="1" AcceptedAnswerId="20612" CreationDate="2011-04-21T17:43:23.727" Score="17" ViewCount="2727" Body="&lt;p&gt;Since 1.5 old rules for safe sleeping are no longer working. What are the new rules?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the addition of weather, sleeping in bed is much more important and old rules for safe placements of beds no longer work (mob always spawns when sleeping is attempted).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find any information about the new rules.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="11290" LastEditDate="2011-08-02T15:04:12.877" LastActivityDate="2011-08-17T13:09:04.727" Title="How do I construct a safe sleeping area in 1.5 version?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20568" PostTypeId="2" ParentId="20551" CreationDate="2011-04-21T17:50:21.110" Score="7" Body="&lt;p&gt;There are reports that Trend Micro security products (and some other web-filtering soft/hardware) sometimes block Minecraft connections and try to display a &quot;Warning&quot; HTML page. Check your security software and make sure it allows Minecraft to connect.&lt;/p&gt;&#xA;" OwnerUserId="8771" LastActivityDate="2011-04-21T17:50:21.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20569" PostTypeId="2" ParentId="18723" CreationDate="2011-04-21T17:54:00.770" Score="2" Body="&lt;p&gt;It has a lot to do with timing.  I like to use a flick of the wrist downward when the ball is at its peak.  Takes some practice but once you've got it down you will have no problem doing it every time.&lt;/p&gt;&#xA;" OwnerUserId="8811" LastActivityDate="2011-04-21T17:54:00.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20571" PostTypeId="5" CreationDate="2011-04-21T18:04:20.573" Score="0" Body="&lt;p&gt;A science-fiction action role-playing third-person shooter series known for its heavily branching story-line set in outer space. The original trilogy center around Commander Shepard, a solider and the player character, in their mission to save the galaxy from a race of powerful mechanical beings known as the Reapers and their agents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The series has spawned ventures into other media, including &lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect#Novels&quot; rel=&quot;nofollow noreferrer&quot;&gt;novels&lt;/a&gt;, &lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect#Comics&quot; rel=&quot;nofollow noreferrer&quot;&gt;comics&lt;/a&gt;, &lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect#Films&quot; rel=&quot;nofollow noreferrer&quot;&gt;films&lt;/a&gt; and &lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect#Action_figures&quot; rel=&quot;nofollow noreferrer&quot;&gt;action figurines&lt;/a&gt;. Although the original trilogy has concluded, further titles in the series has been confirmed.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Links&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect#Novels&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia Entry&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect#Novels&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Tag Usage&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This tag should be used in the broader context of the Mass Effect universe. If your question is specific to a single title, use the specific title tag, instead. If your question concerns multiple titles, consider using this tag only if your question could be applied to the other titles in the series.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Individual Titles&lt;/h2&gt;&#xA;&#xA;&lt;h3&gt;Main Series&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect&lt;/a&gt; &lt;a href=&quot;/questions/tagged/mass-effect-1&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;mass-effect-1&amp;#39;&quot; rel=&quot;tag&quot;&gt;mass-effect-1&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bring Down the Sky&lt;/li&gt;&#xA;&lt;li&gt;Pinnacle Station&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect 2&lt;/a&gt; &lt;a href=&quot;/questions/tagged/mass-effect-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;mass-effect-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;mass-effect-2&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Normandy Crash Site&lt;/li&gt;&#xA;&lt;li&gt;Zaeed - The Price of Revenge&lt;/li&gt;&#xA;&lt;li&gt;Firewalker&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_2:_Kasumi_-_Stolen_Memory&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kasumi - Stolen Memory&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_2:_Overlord&quot; rel=&quot;nofollow noreferrer&quot;&gt;Overlord&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_2:_Lair_of_the_Shadow_Broker&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lair of the Shadow Broker&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_2:_Arrival&quot; rel=&quot;nofollow noreferrer&quot;&gt;Arrival&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Genesis&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect 3&lt;/a&gt; &lt;a href=&quot;/questions/tagged/mass-effect-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;mass-effect-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;mass-effect-3&lt;/a&gt; &lt;a href=&quot;/questions/tagged/mass-effect-3-multiplayer&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;mass-effect-3-multiplayer&amp;#39;&quot; rel=&quot;tag&quot;&gt;mass-effect-3-multiplayer&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;From Ashes&lt;/li&gt;&#xA;&lt;li&gt;Extended Cut&lt;/li&gt;&#xA;&lt;li&gt;Leviathan&lt;/li&gt;&#xA;&lt;li&gt;Omega&lt;/li&gt;&#xA;&lt;li&gt;Citadel &lt;a href=&quot;/questions/tagged/mass-effect-citadel&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;mass-effect-citadel&amp;#39;&quot; rel=&quot;tag&quot;&gt;mass-effect-citadel&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Genesis 2&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Spin-offs&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_Galaxy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect Galaxy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Mass_Effect_Infiltrator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect Infiltrator&lt;/a&gt; &lt;a href=&quot;/questions/tagged/mass-effect-infiltrator&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;mass-effect-infiltrator&amp;#39;&quot; rel=&quot;tag&quot;&gt;mass-effect-infiltrator&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Related Tags&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;/questions/tagged/mass-effect-datapad&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;mass-effect-datapad&amp;#39;&quot; rel=&quot;tag&quot;&gt;mass-effect-datapad&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8325" LastEditorDisplayName="user106385" LastEditDate="2015-10-01T01:24:34.713" LastActivityDate="2015-10-01T01:24:34.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20572" PostTypeId="4" CreationDate="2011-04-21T18:04:20.573" Score="0" Body="A science-fiction action role-playing third-person shooter series known for its heavily branching story-line set in outer space. The first title debuted in 2007, developed by BioWare. This tag should be used in context of the actual series, or uncertainty on the continuity of multiple titles. " OwnerUserId="8325" LastEditorDisplayName="user106385" LastEditDate="2015-10-07T00:13:57.620" LastActivityDate="2015-10-07T00:13:57.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20573" PostTypeId="2" ParentId="20560" CreationDate="2011-04-21T18:17:13.250" Score="4" Body="&lt;p&gt;This achievement, along with most other co-op achievements in Portal 2, can be obtained from either split-screen or online play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only achievements which require online play appear to be &lt;a href=&quot;http://www.xbox360achievements.org/game/portal-2/achievement/51226-Friends-List-With-Benefits.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Friends List With Benefits&lt;/a&gt; and &lt;a href=&quot;http://www.xbox360achievements.org/game/portal-2/achievement/51218-Professor-Portal.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Professor Portal&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="13" LastEditDate="2011-04-21T20:33:43.223" LastActivityDate="2011-04-21T20:33:43.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20575" PostTypeId="1" AcceptedAnswerId="20579" CreationDate="2011-04-21T18:30:31.480" Score="5" ViewCount="1705" Body="&lt;p&gt;I have all the squad members that come with the standard game and the mercenary from one of the DLCs. They are all loyal. I'm currently level 23 of 30.  Should I complete more missions in order to level up before I go through the the Omega 4 Relay? Will being a higher level help me earn the &quot;No One Left Behind&quot; achievement? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neither of these questions make any reference to level:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/3978/how-do-i-earn-no-one-left-behind-with-as-few-squadmates-as-possible&quot;&gt;How do I earn &quot;No One Left Behind&quot;&#xA;with as few squadmates as&#xA;possible?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/19615/mass-effect-2-ending&quot;&gt;Mass effect 2 ending&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8325" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-01-04T19:23:03.173" Title="What level should I be before going through the Omega 4 Relay" Tags="|mass-effect-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20577" PostTypeId="1" AcceptedAnswerId="20583" CreationDate="2011-04-21T18:36:26.317" Score="3" ViewCount="1318" Body="&lt;p&gt;&lt;em&gt;The question is about the Digital Combat Simulator, part of the Lock On: Flaming Cliffs series.  I was reading their FAQs and some forum posts, couldn't find a clear answer.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are K-50 (in DCS Black Shark) and A-10 (in Warthog) the &lt;em&gt;only&lt;/em&gt; flyable aircraft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was reading about online compatibility to &quot;Flaming Cliffs 2&quot;, but found no statement about upgrading any of the two DCS games over an existing &quot;Flaming Cliffs 2&quot; installation. Would this unlock more flyable aircraft?&lt;/p&gt;&#xA;" OwnerUserId="8814" LastEditorUserId="3610" LastEditDate="2012-06-06T13:52:37.670" LastActivityDate="2013-03-11T20:18:39.783" Title="What aircraft can I fly?" Tags="|lock-on-flaming-cliffs|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20579" PostTypeId="2" ParentId="20575" CreationDate="2011-04-21T18:48:06.030" Score="9" Body="&lt;p&gt;Unlike combat in Mass Effect 1, level has much less of an impact on combat performance (in part because the skills are, with one exception, all active abilities and not the deluge of passives littered throughout the ME1 skill trees.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Especially if you're not playing on Impossible, there is no real reason to level up, as it won't make your health or weapon damage decidedly better (and you won't need the extra skill damage to punch through the multitudes of armor/barrier/shields present on higher difficulties). Furthermore, Loyalty is the only deciding factor in the survival of squadmates - level has nothing to do with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let Loyalty, not level, be the sole determining factor on when to go through the relay. Since you already mentioned that your squad is loyal, its time to put your face to the grindstone - get in there and kick some Reaper ass. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-21T18:48:06.030" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20582" PostTypeId="2" ParentId="20362" CreationDate="2011-04-21T19:27:44.357" Score="28" Body="&lt;p&gt;I just watched a huge treehouse burn to the ground because of a lightning strike. Rain &lt;strong&gt;&lt;em&gt;DOES NOT ALWAYS&lt;/em&gt;&lt;/strong&gt; put out fires. Now all my wool pixel art is in danger as well. Had to revert to a backup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Caught the last few seconds of the destruction. Mind you, this used to be a huge treehouse that spanned at least 64x64 and up to the ceiling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Gid2Q.png&quot; alt=&quot;burning treehouse&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/X0fzj.png&quot; alt=&quot;burning treehouse&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8818" LastEditorUserId="9752" LastEditDate="2012-01-23T16:28:52.603" LastActivityDate="2012-01-23T16:28:52.603" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20583" PostTypeId="2" ParentId="20577" CreationDate="2011-04-21T19:29:27.000" Score="2" Body="&lt;p&gt;Currently DCS only has two simulations, the Ka-50 Black Shark sim and the A-10C Warthog sim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Flaming Cliffs 2 has network compatibility with DCS: Black Shark.  This means that a DCS: Black Shark player can play multiplayer missions in the same server as someone with Flaming Cliffs 2.  This doesn't mean that you get the better flight models in other aircraft however.  A player flying a Flaming Cliffs 2 Su-27 will be using the old flight model and easy avionics.  Additionally, each installation is a separate installation and separate program, so you can't install them all over one another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do want to add that I'm unsure as to whether or not DCS: A-10C is compatible with Flaming Cliffs 2.  I've been unable to find anything confirming that and I don't generally play online myself so I couldn't say one way or the other.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-04-21T19:29:27.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20584" PostTypeId="1" CreationDate="2011-04-21T19:42:29.400" Score="2" ViewCount="121" Body="&lt;p&gt;Even though there are billboards in the game telling you how to take screenshots (plus a little notification when you do), I've dug through the game files and can't find the ones I've taken anywehre. Lil' help?&lt;/p&gt;&#xA;" OwnerDisplayName="user8819" LastEditorUserId="52800" LastEditDate="2013-10-20T21:04:48.040" LastActivityDate="2013-10-20T21:04:48.040" Title="Where are screenshots saved in Tag: Power of Paint?" Tags="|tag-the-power-of-paint|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20586" PostTypeId="5" CreationDate="2011-04-21T20:17:17.180" Score="0" Body="&lt;p&gt;EVE Online is a video game by CCP Games. It is a player-driven persistent-world massively multiplayer online role-playing game (MMORPG) set in a science fiction space setting. Players pilot customisable ships through a universe comprising over 7,500 star systems. Most star systems are connected to one or more other star systems by means of stargates. The star systems can contain several phenomena including, but not limited to: moons, planets, stations, wormholes, asteroid belts and complexes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Players of EVE Online are able to participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration and combat (both player versus environment and player versus player). The range of activities available to the player is facilitated by a character advancement system based upon training skills in real time, even while not logged into the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eve Online was first released in North America and Europe in May 2003. It was published from May to December 2003 by Simon &amp;amp; Schuster Interactive, after which CCP purchased the rights back and began to self-publish via a digital distribution scheme. On January 22, 2008 it was announced that Eve Online would be distributed via Steam. On March 10, 2009 the game was again made available in boxed form in stores, released by Atari. In February 2013, EVE Online reached over 500,000 subscribers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://en.wikipedia.org/wiki/EVE_Online&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia::Eve Online&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4360" LastEditorUserId="220537" LastEditDate="2018-11-15T08:27:44.477" LastActivityDate="2018-11-15T08:27:44.477" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="20587" PostTypeId="4" CreationDate="2011-04-21T20:17:17.180" Score="0" Body="A player-driven sandbox MMORPG by CCP Games (Iceland) set in a dystopian futuristic sci-fi setting. It has 450,000+ spaceship pilots in a single-server universe comprising 7,500+ stars." OwnerUserId="4360" LastEditorUserId="75770" LastEditDate="2014-05-03T12:37:17.987" LastActivityDate="2014-05-03T12:37:17.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20590" PostTypeId="2" ParentId="20551" CreationDate="2011-04-21T20:28:48.087" Score="2" Body="&lt;p&gt;The technical reason it's showing html? The client probably expects an error message in plaintext that explains why the login failed. The client is receiving an actual html document and doesn't do any checking before it loads all that text into the spot where the error message should be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This could be any number of issues where your client is getting back html from something between you and the minecraft server (such as a network security layer or wifi login page, like Amazed suggested) or the minecraft server itself producing 404, 500 or any number of other error pages for any number of reasons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Considering that it's happening on 3 of 4 servers, maybe they haven't upgraded to 1.5 yet?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-04-21T20:28:48.087" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20592" PostTypeId="1" AcceptedAnswerId="20901" CreationDate="2011-04-21T20:34:49.450" Score="4" ViewCount="1398" Body="&lt;p&gt;I have completed co-op online and have the &quot;You Saved Science&quot; achievement. If I play with someone who has played &lt;strong&gt;offline&lt;/strong&gt; co-op do I still get &quot;Professor Portal&quot;?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:06:34.043" LastActivityDate="2012-06-27T11:06:34.043" Title="Does split-screen count towards Professor Portal?" Tags="|steam|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20594" PostTypeId="1" AcceptedAnswerId="20595" CreationDate="2011-04-21T20:55:07.897" Score="3" ViewCount="1342" Body="&lt;p&gt;I'm at the control room in Chapter 6, but I have no idea how to continue. My first guess is to get across here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tdCK7.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I made two portals: one high above me and one right below, so that I would get throw to the other side. But every try ends with a rather unpleasant encounter with the Aperture logo. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cbXwh.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions as to how to continue?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="7639" LastEditDate="2011-04-21T21:00:58.950" LastActivityDate="2011-04-21T21:13:49.810" Title="How to continue in Chapter 6 The Fall?" Tags="|portal-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20595" PostTypeId="2" ParentId="20594" CreationDate="2011-04-21T21:00:43.070" Score="7" Body="&lt;p&gt;First tip, you're not supposed to go to that exit yet. Take a look around and try something else. You'll know when you're supposed to go up there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another hint:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You should get to the top floor of the office building, you'll find something inside&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Solution:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Portal up to the platform like you did, and then put a portal on the sloped surface at the left of your second screenshot. Jump down from the platform and open a portal on the ground below you. This will catapult you to the upper floor of the office building&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The next step after that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Now the bridge should be extended and you should be able to jump down from the platform and use that momentum to get to the exit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-21T21:00:43.070" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20596" PostTypeId="2" ParentId="20594" CreationDate="2011-04-21T21:04:25.957" Score="5" Body="&lt;p&gt;You must activate the elevator in the control room first. No double flinging is required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gb3Sv.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/txe6I.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="10" LastEditDate="2011-04-21T21:13:49.810" LastActivityDate="2011-04-21T21:13:49.810" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20597" PostTypeId="1" AcceptedAnswerId="20598" CreationDate="2011-04-21T21:35:05.617" Score="4" ViewCount="308" Body="&lt;p&gt;I gave the room a nice paint job, so the whole room and the corridor on the left are covered:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JV4lC.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I managed to reach the third room with the cubicle that I need in this room. But I'm having difficulties getting it into this room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7bSh7.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried making a portal behind the cubicle and 'throw' it through but that didn't work. But I can't figure out how to get the paint in that room... so I'm stuck. Any help?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorDisplayName="user56" LastEditDate="2011-04-21T21:46:48.497" LastActivityDate="2011-04-21T21:46:48.497" Title="How to race my way through Room 01 in Chapter 7 The Reunion?" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20598" PostTypeId="2" ParentId="20597" CreationDate="2011-04-21T21:38:25.273" Score="9" Body="&lt;p&gt;You don't need paint for that one. Make a portal behind that cube, pull it out, then make a portal at the other end of the gap, walk through, then make another portal back into the main room.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/s6YZW.jpg&quot; alt=&quot;Portal set-up one&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/CCrS2.jpg&quot; alt=&quot;Portal set-up two&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-04-21T21:38:25.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20601" PostTypeId="1" AcceptedAnswerId="20704" CreationDate="2011-04-22T00:43:22.387" Score="324" ViewCount="60283" Body="&lt;p&gt;One of the commentary nodes by a &lt;em&gt;Portal 2&lt;/em&gt; developer, Eric Tams, said they used &amp;quot;world portals&amp;quot; to quickly reconfigure maps and puzzles during testing, which allowed them to create rooms that were &lt;a href=&quot;http://www.youtube.com/watch?v=bVAgyBOe84w&quot; rel=&quot;noreferrer&quot;&gt;bigger on the inside&lt;/a&gt;, infinite falls, and other sorts of impossible geometry, save for the users own ASHPD space bending.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;When we started the project, making any big structural change in a level or the order of levels would lead to hours or even days of busy work trying to reconnect things and make sure they lined up again. If we ever wanted to ship something the size of Portal with the finely tuned balance we desired then we needed a way to be able to make big changes to the layout of the game without paying the cost of making everything line up again. We needed a way to bend space.&lt;/p&gt;&#xA;&lt;p&gt;[...]&lt;/p&gt;&#xA;&lt;p&gt;Soon every connection between any space was a portal. We would even switch them on the fly. Even a simple door worked like the cartoons - just a facade painted on a wall that seamlessly opened somewhere else entirely. Once the game settled down we were able to finalize our path and remove all of the world portals. There's only one impossible space left in the whole game. &lt;strong&gt;See if you can figure out where it is.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;After the map layout was finalized, most of these were fixed into boring linear spaces, likely for the sake of performance, save for one spot.  Where is it?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-06-09T09:38:31.410" Title="Where is the &quot;impossible space&quot; in Portal 2?" Tags="|portal-2|" AnswerCount="9" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20602" PostTypeId="2" ParentId="20554" CreationDate="2011-04-22T00:44:13.290" Score="2" Body="&lt;p&gt;You might have already looked into this, though I didn't see it mentioned by name so I'll throw it out here anyway. Joypad for iOS will almost do what you want, but doesn't have mouse support. The developer posted a &lt;a href=&quot;http://youtu.be/8zDUO-qhJ00&quot; rel=&quot;nofollow noreferrer&quot;&gt;concept video&lt;/a&gt; showing him controlling Minecraft by tiling the iPhone to act as mouse input, but that was almost three months ago and the app hasn't been updated since. Might be worth keeping an eye on, though I don't know how practical tilting your phone around on the train would be, assuming it ever comes out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That all said, have you considered using a virtual trackpad app for your phone? Something like Rowmote or TouchPad? This way, you could keep your left hand on the WASD, and just hold the phone in your hand and use your thumb to manipulate the trackpad, akin to an analog stick. I imagine it might be a little awkward, but no less so than trying to do everything on your phone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Addendum: I originally included links to the apps in question, but as a new user I can't post more than two links. Rather than risk any showing of bias, I just removed the appstore links for the apps. Should be easy enough to find, though.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2011-04-22T00:44:13.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20603" PostTypeId="2" ParentId="4322" CreationDate="2011-04-22T01:07:11.270" Score="3" Body="&lt;p&gt;Here's what you need to do:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go to Multiplayer&lt;/li&gt;&#xA;&lt;li&gt;Click &quot;Create Custom&quot;&lt;/li&gt;&#xA;&lt;li&gt;Choose the map&lt;/li&gt;&#xA;&lt;li&gt;Use the settings box on the right to change the category to &quot;Custom&quot;&lt;/li&gt;&#xA;&lt;li&gt;Have your opponent at 100% hp &lt;/li&gt;&#xA;&lt;li&gt;Click &quot;Start Game&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user8828" LastEditorUserId="274" LastEditDate="2011-10-07T17:31:10.333" LastActivityDate="2011-10-07T17:31:10.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20605" PostTypeId="2" ParentId="20584" CreationDate="2011-04-22T01:59:47.610" Score="1" Body="&lt;p&gt;In Windows 7 and Vista, they're stored under &lt;code&gt;C:\Users\[username]\AppData\Local\VirtualStore\Program Files (x86)\Tag\Screenshots&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Programs in 7 and Vista are limited in the changes they can make to protected areas, e.g. &lt;code&gt;Program Files&lt;/code&gt;, and their efforts are instead redirected to a user-specific virtual space to maintain some level of compatibility.  See the &lt;a href=&quot;http://support.microsoft.com/kb/927387&quot; rel=&quot;nofollow noreferrer&quot;&gt;related MS KB article&lt;/a&gt; for more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under XP and older versions of Windows, they should be stored in the &lt;code&gt;C:\Program Files\Tag\Screenshots&lt;/code&gt; folder.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-22T01:59:47.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20606" PostTypeId="2" ParentId="20119" CreationDate="2011-04-22T02:28:11.607" Score="0" Body="&lt;p&gt;Everyone in Western Australia (at least) starts off with pieces of the Super Mario Galaxy 2 puzzle. I wondered where people were getting their new panels from!&lt;/p&gt;&#xA;" OwnerDisplayName="user8829" LastActivityDate="2011-04-22T02:28:11.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20607" PostTypeId="5" CreationDate="2011-04-22T02:40:13.130" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Tag:_The_Power_of_Paint&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tag: The Power of Paint&lt;/a&gt; is a first-person puzzle platformer created by DigiPen students in 2008.  The game was built around a novel gameplay mechanic, where the player could paint surfaces to alter their properties, allowing them to become bouncy with green paint, speed up the player with red, and sticky with blue paint, allowing the player to walk on walls.  The name comes from a graffiti artist signature, which is known as a tag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is &lt;a href=&quot;https://www.digipen.edu/studentprojects/tag/&quot; rel=&quot;nofollow noreferrer&quot;&gt;freely downloadable from the DigiPen gallery&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Valve Corporation, creators of Portal, later hired the developers and this mechanic was incorporated into Portal 2 as &quot;gels&quot; which can also bounce and speed up the player.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-22T02:57:28.213" LastActivityDate="2011-04-22T02:57:28.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20608" PostTypeId="4" CreationDate="2011-04-22T02:40:13.130" Score="0" Body="Tag: The Power of Paint is a game created by DigiPen students where the player could paint surfaces in the game world to alter their properties.  The core concept was later incorporated into Portal 2." OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-22T02:57:34.517" LastActivityDate="2011-04-22T02:57:34.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20609" PostTypeId="2" ParentId="20601" CreationDate="2011-04-22T03:48:55.950" Score="17" Body="&lt;p&gt;Possibly the long fall after Wheatley knocks GLaDOS and Chell through the floor is an example of the infinite fall they mention?&lt;/p&gt;&#xA;" OwnerUserId="1053" LastEditorUserId="23" LastEditDate="2011-10-12T02:40:52.873" LastActivityDate="2011-10-12T02:40:52.873" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20610" PostTypeId="2" ParentId="19836" CreationDate="2011-04-22T04:16:09.827" Score="2" Body="&lt;p&gt;As far as the toss side goes one Nexus can support:&#xA;4 gateways&#xA;Or &#xA;2 gateways and one robo&#xA;Or &#xA;2 gateways and one star port&lt;/p&gt;&#xA;" OwnerUserId="4412" LastActivityDate="2011-04-22T04:16:09.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20611" PostTypeId="1" AcceptedAnswerId="21291" CreationDate="2011-04-22T04:38:55.487" Score="8" ViewCount="4828" Body="&lt;p&gt;I'm referring to the floating-point-esque numbers in parentheses that appear after the entity ID, at the end of the lines indicating that a player has logged in:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;2011-04-21 23:49:37 [INFO] burpen [/192.168.1.2:45001] logged in with entity id 120884 at (26.5, 118.62000000476837, 72.5)&#xA;2011-04-21 23:49:45 [INFO] burpen [/192.168.1.2:45006] logged in with entity id 121098 at (25.5, 118.62000000476837, 83.5)&#xA;2011-04-21 23:49:53 [INFO] burpen [/192.168.1.2:45013] logged in with entity id 121638 at (20.5, 72.62000000476837, 79.5)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I believe these started appearing after the 1.5 server update, or one of the updates since then. I initially thought they denoted player location at time of login, but they don't match up with the values shown when I press F3 immediately after logging in. Moreover, the numbers change even when the player doesn't move (the three example lines were generated by standing in the same spot and repeatedly logging in/out).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize they might be part of some internal testing at Mojang that was left in for the most recent update(s), and in that case, they might not be terribly important. But if otherwise, I'm curious to see if anyone knows what these are.&lt;/p&gt;&#xA;" OwnerUserId="6958" LastEditorUserId="52800" LastEditDate="2013-10-23T10:59:12.120" LastActivityDate="2015-05-16T16:17:47.187" Title="What are these sets of three numbers in my Minecraft server log?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20612" PostTypeId="2" ParentId="20567" CreationDate="2011-04-22T04:51:29.200" Score="7" Body="&lt;p&gt;After extensive testing I have found out that the problem is with the level on which the door is in relation to the surrounding. Each door needs to have at least 4 blocks in each direction on the same level as the door itself.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;0000000000000&#xA;001111XXXXXX0&#xA;001111X1111X0&#xA;001111X1BB1X0&#xA;001111D1111X0&#xA;001111X1111X0&#xA;001111X1111X0&#xA;001111X1111X0&#xA;001111XXXXXX0&#xA;0000000000000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;0&lt;/code&gt;,&lt;code&gt;1&lt;/code&gt; - ground levels, &lt;code&gt;X&lt;/code&gt; - wall, &lt;code&gt;B&lt;/code&gt; - bed, &lt;code&gt;D&lt;/code&gt; - door&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/trhFC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="3610" LastEditDate="2011-08-17T13:09:04.727" LastActivityDate="2011-08-17T13:09:04.727" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20613" PostTypeId="2" ParentId="20601" CreationDate="2011-04-22T05:31:15.920" Score="16" Body="&lt;p&gt;I have been looking around the other forums and one guy said he no-clipped (flew through the walls) to look for it and he thinks it is the incineration tube that Glados drops you down right after you wake her up, and I agree. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just played that part again and just after you find her still dead you walk behind her, jump down those broken stairs, walk over some cat walks and are now under Glados. If you look around you can't see the shaft that leads to the incinerator in witch you will soon be falling. I think they may have made that into an infinite fall.&lt;/p&gt;&#xA;" OwnerDisplayName="user8834" LastEditorUserId="23" LastEditDate="2011-10-12T02:41:47.943" LastActivityDate="2011-10-12T02:41:47.943" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20614" PostTypeId="1" AcceptedAnswerId="20616" CreationDate="2011-04-22T05:34:40.603" Score="6" ViewCount="15086" Body="&lt;p&gt;I'm playing the new Mortal Kombat and I am having trouble beating Shao Kahn in the story mode with Liu Kang.  Does anyone have tips and strategies on how to beat him?  He's very cheap.&lt;/p&gt;&#xA;" OwnerUserId="6975" LastActivityDate="2018-08-19T07:44:49.303" Title="What's the best way to beat Shao Kahn in Mortal Kombat?" Tags="|mortal-kombat-9|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20615" PostTypeId="1" CreationDate="2011-04-22T06:14:59.643" Score="8" ViewCount="2334" Body="&lt;p&gt;I'm quite wary of DRM, and usually choose not to buy any game that has it, unless I know that it generally works (such as Valve games on Steam). I'm eyeing Shift 2 Unleashed though, and would like to know if the Solidshield DRM they use is likely to cause any problems, or if it's smooth sailing after activating.&lt;/p&gt;&#xA;" OwnerUserId="7913" LastEditorUserId="185203" LastEditDate="2022-07-30T00:20:37.683" LastActivityDate="2022-07-30T00:20:37.683" Title="How intrusive/problematic is the Solidshield DRM used by EA?" Tags="|drm|need-for-speed-shift-2-unleashed|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20616" PostTypeId="2" ParentId="20614" CreationDate="2011-04-22T06:36:58.073" Score="1" Body="&lt;p&gt;Do the bike kick and the flying kick every time he taunts. Throw in some upper cuts when he blocks the flying kick.&lt;/p&gt;&#xA;" OwnerDisplayName="user8837" LastEditorUserId="23" LastEditDate="2011-04-22T08:02:17.003" LastActivityDate="2011-04-22T08:02:17.003" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20617" PostTypeId="1" AcceptedAnswerId="20638" CreationDate="2011-04-22T06:54:14.413" Score="9" ViewCount="7676" Body="&lt;p&gt;Since rain apparently &lt;a href=&quot;https://gaming.stackexchange.com/questions/20362/can-lightning-set-stuff-on-fire/20582#20582&quot;&gt;doesn't always extinguish lightning fires,&lt;/a&gt; many of my buildings are now at danger of spontaneously combusting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides building solely with non-flammable materials like stone (which actually tends to make things rather ugly), what are some methods to safeguard against (or at least stall) disasters like this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I experimented with putting a layer of water between floors so that fire is immediately extinguished as it breaks through ceilings, but the walls still burned up and I was left with a soggy mess to clean up later.&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2016-04-26T03:49:24.507" Title="How can Buildings be Made Fireproof?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20618" PostTypeId="1" AcceptedAnswerId="20622" CreationDate="2011-04-22T07:28:23.530" Score="20" ViewCount="12121" Body="&lt;p&gt;I'm finally playing fallout 3 and I find myself burdened with junk.  Lawnmower blades, vacuum cleaners, sensor modules, scrap metal, etc.  Should I continue to carry all these? My brief survey of crafting blueprints seems to indicate that there is a distinct limit on how much you can do in the building department.  Should I instead just sell everything that I get or is there a point in hoarding some of this stuff?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will it ever be useful to fix my weapons? or are there other things I can do with them?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2017-07-27T08:03:43.153" Title="What is the point of carrying all the junk that you find in Fallout 3?" Tags="|fallout-3|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20619" PostTypeId="1" AcceptedAnswerId="21238" CreationDate="2011-04-22T07:38:17.137" Score="15" ViewCount="2173" Body="&lt;p&gt;Does lightning tend to favor certain locations over others?  For example, is it more likely to strike a tree than the ground?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="254006" LastEditDate="2019-07-20T19:40:06.803" LastActivityDate="2019-07-20T19:40:06.803" Title="Does lightning strike some places more often than others?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="20620" PostTypeId="1" AcceptedAnswerId="20621" CreationDate="2011-04-22T07:41:37.400" Score="6" ViewCount="4177" Body="&lt;p&gt;Recently I've notice that Terrans do less bioball/tank against Zerg and go for a thor heavy play.&#xA;The first problem with the mass thor push is that it's really difficult to distinguish from a standard mech play (hellions, tanks, thors) when you scout the Terran base (you just see &quot;a lot&quot; of factories with Techlabs on them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second problem is that this push often occurs before the Zerg player techs up to broodlords, which could be a pretty good counter to this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can Zerg do about it ?&lt;/p&gt;&#xA;" OwnerUserId="165" LastActivityDate="2011-11-01T22:54:00.480" Title="Counter mass Thor + SCVs as Zerg" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20621" PostTypeId="2" ParentId="20620" CreationDate="2011-04-22T08:04:09.927" Score="7" Body="&lt;p&gt;As Artosis said, an army made mainly of Thors is quite immobile so you can abuse this with Mutalisks and Zerglings.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="8350" LastEditDate="2011-11-01T22:54:00.480" LastActivityDate="2011-11-01T22:54:00.480" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20622" PostTypeId="2" ParentId="20618" CreationDate="2011-04-22T08:09:13.677" Score="15" Body="&lt;p&gt;Later in the game you will acquire weapon schematics which specify these parts. ie. you will be able to make weapons out of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there's little point hoarding hundreds of each item, you will find it useful to make multiple copies of each weapon since that lets you repair them when they deteriorate. So it's useful to hang on to some of the junk. The rest you could sell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout_3_crafting#List_of_schematics&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; if you want to see the weapons you can make and what parts you need to make them.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="62495" LastEditDate="2015-06-22T15:06:16.913" LastActivityDate="2015-06-22T15:06:16.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20623" PostTypeId="2" ParentId="20618" CreationDate="2011-04-22T08:12:25.140" Score="7" Body="&lt;p&gt;There is more of a point to hoarding random stuff in New Vegas.  Really, for convenience, in Fallout 3 I sold all the expensive stuff and secreted ten copies of each of the useful things for weapons blueprints (you do find some more throughout the game--the flaming sword and bottlecap mine are spectacular with the right perks) for later use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are not going to face any significant difficulty at all if you simply sell all of these things.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-04-22T08:12:25.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20626" PostTypeId="2" ParentId="20411" CreationDate="2011-04-22T08:19:17.867" Score="6" Body="&lt;p&gt;It has no effect, and as far as I can tell GLaDOS never reacts to you breaking the cameras; there is a related achievement in Chapter 8 where you're challenged to break monitors, however.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="4012" LastEditDate="2011-04-22T13:43:53.060" LastActivityDate="2011-04-22T13:43:53.060" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20627" PostTypeId="2" ParentId="20534" CreationDate="2011-04-22T08:26:39.580" Score="23" Body="&lt;p&gt;GlaDOS is made up of a few different personalities (the personality spheres), and Caroline was probably one of the ones that was integrated closest to GlaDOS. It's fairly likely that Caroline's more closely integrated and influenced aspects of GlaDOS's development, but GlaDOS clearly has her own personality because otherwise she probably wouldn't have flooded the enrichment centre with a deadly neurotoxin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a much simpler explanation for the turrets ignoring Chell; GlaDOS no longer wants to kill Chell, so the turrets no longer recognise her as a target. Because they're made by Aperture, though, they're quirky enough to recognise Chell as an &lt;em&gt;audience&lt;/em&gt; instead. Hence the singing - you can run across them practising earlier in the game.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-04-22T08:26:39.580" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20628" PostTypeId="2" ParentId="20534" CreationDate="2011-04-22T08:35:36.407" Score="5" Body="&lt;p&gt;To add to Merus' answer - GlaDOS has already shown she can function just fine with personality cores removed; see the boss fight in Portal 1, and Wheatley-the-tumor in Portal 2. If the &quot;Caroline&quot; personality was the original core (and why not? Aperture Science seems real big on Modularity), there would be nothing to prevent GlaDOS from removing it, just as she &quot;convinced&quot; Chell to remove the Morality Core in Portal 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other option, of course, is that GlaDOS is &lt;em&gt;lying&lt;/em&gt; about having deleted Caroline. She's not exactly got a great record as the most truthful of sardonic, all-powerful AIs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way though, it's all just speculation. The only ones who would know for sure are at Valve.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-22T08:35:36.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20630" PostTypeId="2" ParentId="20534" CreationDate="2011-04-22T10:19:10.867" Score="6" Body="&lt;p&gt;Sort of awkward for me to be answering my own question (especially after Merus and Raven have provided much simpler answers), but here's what I came up with this morning...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Earlier in the game, she says that for the first time, she's hearing the voice of her own conscience, and that it scares her because it's her &lt;em&gt;own&lt;/em&gt; voice. Which means that her conscience is the most foreign thing to GLaDOS after her mind had been so heavily augmented -- and that it can be isolated from every other aspect of itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So &quot;Caroline&quot; is a &lt;a href=&quot;http://en.wikipedia.org/wiki/Symbolism_%28arts%29&quot; rel=&quot;noreferrer&quot;&gt;symbol&lt;/a&gt; of GLaDOS' conscience with a particularly real cognitive manifestation. When GLaDOS says it deletes &quot;Caroline&quot;, it's actually deleting its own newfound conscience, in the sense that GLaDOS considers its conscience to be Caroline's &quot;own voice&quot;. The rest of GLaDOS is still a Frankenstein of Caroline's time-twisted mind and the various modifications that the Aperture scientists made to her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the delay between when GLaDOS finds its conscience and when it deletes it, the reason might simply be that it had never been able to pinpoint the fact that its conscience was coming from Caroline -- hence Caroline being deleted right as it says &quot;the surge of emotion that shot through me when I saved your life taught me an even more valuable lesson -- where Caroline lives in my brain&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The turrets might not have fired at Chell in the end because even though GLaDOS deleted &quot;Caroline&quot;, it hadn't done so before she specifically implored GLaDOS not to harm Chell. That might explain why when GLaDOS sings &quot;(when I delete you maybe) I'll stop feeling so bad&quot;, it's transcribed as &quot;[REDACTED]&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think Raven and Merus' answers are much more straightforward than mine, and as GLaDOS would say, the simple solution is usually the best one, but I thought this interpretation might be kind of interesting too.&lt;/p&gt;&#xA;" OwnerUserId="8784" LastActivityDate="2011-04-22T10:19:10.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20631" PostTypeId="2" ParentId="20618" CreationDate="2011-04-22T10:45:19.297" Score="27" Body="&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Rock-It_Launcher&quot; rel=&quot;noreferrer&quot;&gt;Rock-It launcher&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until you've dismembered a Feral Ghoul with a high-velocity FTB* round, you haven't really played F3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Fluffy Teddy Bear&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3383" LastEditDate="2017-07-27T08:03:43.153" LastActivityDate="2017-07-27T08:03:43.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20633" PostTypeId="2" ParentId="19976" CreationDate="2011-04-22T11:01:43.247" Score="7" Body="&lt;ul&gt;&#xA;&lt;li&gt;If you do a lightning spell while wet, you'll be damaged.&lt;/li&gt;&#xA;&lt;li&gt;In co-op mode, you cannot resurrect your partner if you are wet since it requires lightning.&lt;/li&gt;&#xA;&lt;li&gt;You'll freeze if you get hit by a cold spell.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6697" LastEditorUserId="6697" LastEditDate="2017-04-11T04:19:07.130" LastActivityDate="2017-04-11T04:19:07.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20634" PostTypeId="1" AcceptedAnswerId="20637" CreationDate="2011-04-22T11:02:32.230" Score="4" ViewCount="405" Body="&lt;p&gt;So I made it into Chapter 8, but I got stuck into this room with lasers and Excursion Funnel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TLKwF.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I need to get my two cubicles on the left and right, but I can't seem to figure out how to reach them. I tried catapulting myself through the Excursion Funnel, but it just 'catches' you and I can't figure out how to get to the left one either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any hints on how to get to them?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="207" LastEditDate="2011-04-22T11:47:19.007" LastActivityDate="2011-04-22T11:47:19.007" Title="How to reach my cubicles in Testchamber 11 of Chapter 8?" Tags="|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20635" PostTypeId="1" AcceptedAnswerId="20639" CreationDate="2011-04-22T11:10:41.373" Score="21" ViewCount="237209" Body="&lt;p&gt;Now that booster tracks can be created using gold ore, I seem to be getting through my supplies rather quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the layer with the highest amount of gold? I'm currently looking around layer 25-30, but can't seem to find more than a couple of blocks..&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="9350" LastEditDate="2012-02-04T22:12:24.920" LastActivityDate="2017-01-23T22:43:29.447" Title="What is the best layer to mine for gold in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20637" PostTypeId="2" ParentId="20634" CreationDate="2011-04-22T11:19:55.283" Score="8" Body="&lt;p&gt;&lt;strong&gt;Hint:&lt;/strong&gt; For the first cube, you don't use the faith plate (but it's target is helpful)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You're half way there in your picture, just turn around and put the blue portal on the faith plate target, which will fling you up.  Grab the cube, use it to shut down the funnel, then use the faith plate to fling you through where the funnel was and get the laser cube.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Whole Shebang:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's right after your picture:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JA43L.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then go place the cube to cut the laser beam and set up your second fling:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1xbpH.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After using the faith plate to get to the prism cube, redirect it as shown to the other laser port&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BWdQD.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go move the regular cube below the button, and go stand on the first lift.  Change the portals (disconnect the laser) to make the first lift rise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2qTGW.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Move the laser cube with portals to reactivate the funnel, and channel it to the box below the button to lower the second lift&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bYztR.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then just cut that portal, allowing the cube to fall, and escape.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-22T11:39:26.460" LastActivityDate="2011-04-22T11:39:26.460" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20638" PostTypeId="2" ParentId="20617" CreationDate="2011-04-22T11:30:09.907" Score="5" Body="&lt;p&gt;In the real world having something taller than your house is the way to do this, so in Minecraft you could build a spire next to your house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, unless Notch has implemented lightning &quot;properly&quot; you won't be able to rely on this, and your only solutions are to put something non flammable between your house and the sky or build out of non-flammable materials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only real alternatives to stone are brick, gold, iron (but these depend on you being able to find a lot of clay, gold ore and iron ore) and glass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd try a glass canopy in the first instance.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-04-22T12:37:52.863" LastActivityDate="2011-04-22T12:37:52.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20639" PostTypeId="2" ParentId="20635" CreationDate="2011-04-22T11:46:22.200" Score="11" Body="&lt;p&gt;I'm always mining on the second level on top of bedrock. That is 4-6 blocks on top of bedrock layer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This area is very rich in everything. Tons of coal, tons of iron and reasonable amounts of gold/diamonds/lapiz/redstone.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-04-22T11:46:22.200" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20640" PostTypeId="2" ParentId="20601" CreationDate="2011-04-22T11:49:34.240" Score="32" Body="&lt;p&gt;My guess is &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;em&gt;space&lt;/em&gt;. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The distance between &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Moon and Earth &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;doesn't seem to have been conserved.&lt;/p&gt;&#xA;" OwnerUserId="8841" LastEditorUserId="2259" LastEditDate="2011-11-13T07:35:19.963" LastActivityDate="2011-11-13T07:35:19.963" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20641" PostTypeId="1" AcceptedAnswerId="21006" CreationDate="2011-04-22T11:53:57.173" Score="2" ViewCount="384" Body="&lt;p&gt;In the online game Might and Magic: Heroes Kingdoms there is something called Domination ranking. What is it and how do I get it?&lt;/p&gt;&#xA;" OwnerUserId="5011" LastEditorUserId="1980" LastEditDate="2011-11-07T19:22:32.080" LastActivityDate="2011-11-07T19:22:32.080" Title="What is domination ranking?" Tags="|mm-heroes-kingdoms|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20643" PostTypeId="1" AcceptedAnswerId="20651" CreationDate="2011-04-22T12:39:57.117" Score="74" ViewCount="27368" Body="&lt;p&gt;When we enter the testing area, GLaDOS informs us that she has to go attend to the turbines; before she leaves, she sarcastically gives a radically sped up &quot;explanation&quot; of the test we face in the room.  Does she say anything of note in this version? I wouldn't know how to go about manipulating the audio to find out...&lt;/p&gt;&#xA;" OwnerUserId="7431" LastEditorUserId="7431" LastEditDate="2011-04-25T09:23:05.493" LastActivityDate="2013-05-25T13:37:27.870" Title="Does GLaDOS say anything meaningful when she &quot;gives us the fast version&quot; in Test Chamber 8?" Tags="|portal-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20645" PostTypeId="1" CreationDate="2011-04-22T12:46:17.337" Score="2" ViewCount="439" Body="&lt;p&gt;Whenever I launch &lt;em&gt;Just Cause 2&lt;/em&gt; it reboots my PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ejecting and cleaning the disk.&lt;/li&gt;&#xA;&lt;li&gt;Deleting game data&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Has anyone else come across this and knows how to fix it?&lt;/p&gt;&#xA;" OwnerUserId="4746" LastEditorUserId="4746" LastEditDate="2015-05-29T07:00:01.620" LastActivityDate="2015-05-29T07:00:01.620" Title="Just Cause 2 reboots PS3 when launched" Tags="|technical-issues|just-cause-2|ps3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20647" PostTypeId="1" AcceptedAnswerId="20665" CreationDate="2011-04-22T13:12:56.700" Score="8" ViewCount="5227" Body="&lt;p&gt;I have completed most of Assassins Creed Brotherhood, and now trying to send my assassins out on all the missions to complete all of the available missions. However, as the missions renew, is it possible to ever complete them all? Are they finite, or infinitely randomly generated?&lt;/p&gt;&#xA;" OwnerUserId="8843" LastEditorUserId="341" LastEditDate="2011-04-22T14:07:30.673" LastActivityDate="2011-04-22T14:39:51.843" Title="Is it possible to complete all contracts in Assassins Creed Brotherhood?" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20648" PostTypeId="2" ParentId="20643" CreationDate="2011-04-22T13:23:38.507" Score="22" Body="&lt;p&gt;By slowing it down, and working off of danielkza's suggestions, I've think it's this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;And methodically knocking people's hats off. Then I found it high time to get to the sea, as soon as I can.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here's a slowed down version if you want to hear it for yourself: &lt;a href=&quot;http://dl.dropbox.com/u/26426/slowed.ogg&quot; rel=&quot;noreferrer&quot;&gt;slowed.ogg&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or on YouTube:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/gTUPBmv70ow#t=12s?start=12&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="3114" LastEditDate="2011-05-16T01:25:52.920" LastActivityDate="2011-05-16T01:25:52.920" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20649" PostTypeId="2" ParentId="20618" CreationDate="2011-04-22T13:29:23.200" Score="6" Body="&lt;p&gt;There is no point of carrying them around. Leave them in a locker in your house, use them when you get schematics. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-04-22T13:29:23.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20650" PostTypeId="2" ParentId="20643" CreationDate="2011-04-22T13:33:15.663" Score="3" Body="&lt;p&gt;You can slow this down in game, one of the recent changes by Valve is that now when you use &lt;code&gt;sv_cheats 1; host_timescale 0.5&lt;/code&gt; it also slows down the sound and not only the game. Playing with that &lt;code&gt;0.5&lt;/code&gt; value should allow you to hear what she is saying. Just don't forget to put it back to default or you won't get any achievements, thus use &lt;code&gt;host_timescale 1; sv_cheats 0&lt;/code&gt; afterwards.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-22T13:33:15.663" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20651" PostTypeId="2" ParentId="20643" CreationDate="2011-04-22T13:38:44.150" Score="69" Body="&lt;p&gt;It appears to be a quote from &lt;a href=&quot;http://books.google.com/books?id=iqbHsfS5UW8C&amp;amp;q=%22and%20methodically%20knocking%20people%27s%20hats%20off%22&quot; rel=&quot;noreferrer&quot; title=&quot;Moby Dick - Google Books&quot;&gt;the first paragraph of Moby Dick&lt;/a&gt; (thanks to Billare for figuring that out):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[&amp;hellip;], &lt;strong&gt;and methodically knocking people's hats off &amp;mdash; then, I account it high time to get to sea as soon as I can.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The full passage in &lt;em&gt;Moby Dick&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Vmlon.png&quot; alt=&quot;Moby Dick opening lines; &amp;quot;knocking hats&amp;quot;&quot; title=&quot;Moby Dick opening lines; &amp;quot;knocking hats&amp;quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8842" LastEditorUserId="9752" LastEditDate="2011-07-01T15:27:10.337" LastActivityDate="2011-07-01T15:27:10.337" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="20655" PostTypeId="1" AcceptedAnswerId="20660" CreationDate="2011-04-22T13:57:36.917" Score="10" ViewCount="3858" Body="&lt;p&gt;There are a lot of achievements that require you to finish an &lt;em&gt;advanced mission&lt;/em&gt; using only this or only that; but what exactly is an advanced mission?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got some of these achievements by playing the &quot;campaign&quot; (first mode) of the C.H.A.S. maps for example, and I initially thought these were not advanced missions (and that instead the campaign challenge or impossible modes were)&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2012-08-01T21:30:21.553" LastActivityDate="2013-07-21T18:38:45.927" Title="What is an advanced mission in Defense Grid?" Tags="|defense-grid-awakening|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20656" PostTypeId="2" ParentId="20620" CreationDate="2011-04-22T13:57:38.377" Score="4" Body="&lt;p&gt;Neural Parasite from &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Infestor&quot; rel=&quot;nofollow noreferrer&quot;&gt;infestors&lt;/a&gt; are pretty good against thors and I've had lots of success running those against terran players.  Fungal growth is great to have as well vs blink stalkers as well, so I really like infestors in general.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-04-22T14:03:04.313" LastActivityDate="2011-04-22T14:03:04.313" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20659" PostTypeId="2" ParentId="20655" CreationDate="2011-04-22T14:04:55.310" Score="5" Body="&lt;p&gt;An advanced mission is &quot;Out of Fuel&quot; or anything after it in the regular campaign, or anything in any of the other campaigns.  Basically anything other than the first few missions where you have limited towers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the official response from &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1323162&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-04-22T14:04:55.310" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20660" PostTypeId="2" ParentId="20655" CreationDate="2011-04-22T14:06:19.100" Score="11" Body="&lt;p&gt;There is a &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1323162&quot; rel=&quot;nofollow noreferrer&quot;&gt;post&lt;/a&gt; on Steam forums from a Defense Grid developer that said this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The &quot;advanced mission&quot; phrasing is something we should have done better. Basically we didn't allow you to get certain achievements on the first four levels considering those levels to be &quot;learning&quot; missions. &lt;b&gt;Out of Fuel and thereafter Every level is an &quot;advanced mission.&quot;&lt;/b&gt; Sorry about the confusion.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(relevant bit in bold)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="52238" LastEditDate="2013-07-21T18:38:45.927" LastActivityDate="2013-07-21T18:38:45.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20662" PostTypeId="2" ParentId="20635" CreationDate="2011-04-22T14:17:41.753" Score="2" Body="&lt;p&gt;Try to mine around lava, the lower you get and the closer you are to lava, the more chances you get for rare ores like diamond and gold.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="3114" LastEditDate="2011-04-22T15:40:44.747" LastActivityDate="2011-04-22T15:40:44.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20663" PostTypeId="1" AcceptedAnswerId="20664" CreationDate="2011-04-22T14:28:05.487" Score="2" ViewCount="1356" Body="&lt;p&gt;For the PC version specifically, can i install the Black Emporium, load my current game (started with no DLC) and continue it, with the Black Emporium available?&lt;/p&gt;&#xA;" OwnerUserId="3124" LastEditorUserId="8366" LastEditDate="2011-04-22T15:37:53.540" LastActivityDate="2011-04-22T15:37:53.540" Title="Can DLC for the PC version of Dragon Age 2 be installed mid-game?" Tags="|pc|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20664" PostTypeId="2" ParentId="20663" CreationDate="2011-04-22T14:34:09.773" Score="2" Body="&lt;p&gt;yes, you will get a new quest to go visit the place. For other item related dlcs you will get a 'special delivery box' in  your home.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-04-22T14:34:09.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20665" PostTypeId="2" ParentId="20647" CreationDate="2011-04-22T14:39:51.843" Score="6" Body="&lt;p&gt;I can't find the sources but from what i remember of my game play, the contracts with the diamonds are random and keep respawing, the ones with the circle actually have sort of a mini-story in the description and don't respawn. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in essence you can't finish them all&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-04-22T14:39:51.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20666" PostTypeId="2" ParentId="20635" CreationDate="2011-04-22T14:53:54.613" Score="49" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PfWSG.png&quot; alt=&quot;ore frequency&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://web.archive.org/web/20110331054529/http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=28299&quot; rel=&quot;noreferrer&quot;&gt;mirror of original source&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also &lt;a href=&quot;http://digital-trauma.de/mc.html&quot; rel=&quot;noreferrer&quot;&gt;http://digital-trauma.de/mc.html&lt;/a&gt; and &lt;a href=&quot;http://minecraftwiki.net/wiki/Altitude&quot; rel=&quot;noreferrer&quot;&gt;http://minecraftwiki.net/wiki/Altitude&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gold is equally common between 5-20 blocks above bedrock.  Lava becomes extremely common at about 10 blocks above bedrock.  If you mine at about 12 blocks above bedrock, your odds of finding ore are just as good as they are anywhere else, while your odds of finding lava are far lower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So save yourself a lot of pain: don't bother going much deeper than about 12 blocks above bedrock.&lt;/p&gt;&#xA;" OwnerUserId="8848" LastEditorUserId="8848" LastEditDate="2012-09-06T23:28:22.113" LastActivityDate="2012-09-06T23:28:22.113" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20667" PostTypeId="1" AcceptedAnswerId="20670" CreationDate="2011-04-22T14:55:57.793" Score="12" ViewCount="24234" Body="&lt;p&gt;I have played Portal (loved it), but not Half Life.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, what is Black Mesa? And how is Portal related to Black Mesa? I know GLaDOS mentions it in the &quot;Still Alive&quot; tribute at the end of the game. But what's the relation? Please feel free to be specific, since I doubt I'd pick up Half Life anytime soon.&lt;/p&gt;&#xA;" OwnerUserId="8849" LastEditorUserId="207" LastEditDate="2011-04-22T15:10:38.160" LastActivityDate="2018-12-30T04:31:48.917" Title="How are Portal and &quot;Black Mesa&quot; related?" Tags="|portal|half-life-series|" AnswerCount="6" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="20668" PostTypeId="1" AcceptedAnswerId="20671" CreationDate="2011-04-22T15:02:20.213" Score="11" ViewCount="967" Body="&lt;p&gt;Somewhere in Chapter 8, possibly a test numbered 15 (I can't exactly remember now), another chamber (to the right as you enter) gets ripped in half, and for a short while you can see P-Body (the orange co-op bot) standing near the exit, after a short time it spins and leaves.&lt;/p&gt;&#xA;&lt;h3&gt;Screenshot:&lt;/h3&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/03RON.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/03RON.jpg&quot; alt=&quot;Portal 2 screenshot, showing distant cameo appearance by P-Body&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Are there any other instances of either co-op bots showing up in the single player campaign?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-23T01:37:55.073" Title="Cameo appearances by the co-op characters?" Tags="|portal-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20669" PostTypeId="2" ParentId="20667" CreationDate="2011-04-22T15:02:39.553" Score="12" Body="&lt;p&gt;Black Mesa and Aperture Science were competing science research facilities in the same universe.  They were rivals, and continually tried to out-do each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aperture ended up falling apart (probably because of the death of its CEO, Cave Johnson), whereas a Black Mesa experiment caused an apocalyptic resonance cascade, throwing the world into the turmoil experienced in the Half-Life series of games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The references in either game (so far) to the other are generally vague.  There have been rumors of the two overlapping more in Half-Life 2: Episode 3, but they're nothing more than rumors.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-22T15:02:39.553" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20670" PostTypeId="2" ParentId="20667" CreationDate="2011-04-22T15:06:30.130" Score="19" Body="&lt;p&gt;Both Black Mesa and Aperture Science are trying to develop portal technology, they are basically competitors. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aperture Science develops the portal gun on the &lt;em&gt;Borealis&lt;/em&gt; (a research ship, just one of the many places). But the ship disappears. Gordon finds the location of Borealis in HL2 and also finds out that their portal tech is far superior to Black Mesa's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GLaDOS is made operational in one of Aperture's enrichment centers to portray the power of the new portal tech in Portal 1. Here's a &lt;a href=&quot;http://members.shaw.ca/halflifestory/timeline.htm&quot; rel=&quot;noreferrer&quot;&gt;timeline&lt;/a&gt; of the events. &lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="3936" LastEditDate="2013-12-07T01:53:19.527" LastActivityDate="2013-12-07T01:53:19.527" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20671" PostTypeId="2" ParentId="20668" CreationDate="2011-04-22T15:27:29.823" Score="7" Body="&lt;p&gt;That's the only appearance of a single co-op bot.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The co-op bots live around that place, near GLaDOS/Wheatley, so you won't easily see them in other places that are far away. GLaDOS has built them at some point, &lt;a href=&quot;https://gaming.stackexchange.com/questions/20668/cameo-appearances-by-the-co-op-characters/20672#20672&quot;&gt;Wheatley discovers them&lt;/a&gt;. Atlas might be too dumb to walk around Portal 2 chambers; as P-Body is a better version of Atlas, he is probably the only one that manages to do this.&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;a href=&quot;https://gaming.stackexchange.com/questions/20668/cameo-appearances-by-the-co-op-characters/20681#20681&quot;&gt;Both co-op bots are seen in the last level&lt;/a&gt;, when you have kicked Wheatley of his throne.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The following quote is an answer to @RavenDreamer, an in-game commentary about Atlas:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; [Christen Coomer] If the Orange bot is the Odd Couple's Felix, then Blue is Oscar. Blue was meant to be an &lt;strong&gt;early and rather rough prototype robot&lt;/strong&gt;--representing GLaDOS’s &lt;strong&gt;first attempt&lt;/strong&gt; at making a bipedal testing bot. Compared to the sleek lines of Orange, he is much less elegant. For motion inspiration, we looked to some of our favorite real life robots, such as the Big Dog robot from MIT and the towel-folding robot from Hitachi.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can also see the results of this in the co-op.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; GLaDOS has a preference for P-Body, seen in the way comments are made and points are given.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-04-23T01:37:55.073" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20672" PostTypeId="2" ParentId="20668" CreationDate="2011-04-22T15:35:56.303" Score="2" Body="&lt;p&gt;This is definitely the only appearance. In fact, once you finish this chamber, Wheatley mentions how he has found two perfect replacements for you. GlaDOS confirms this claim and says that he must have found her cooperative training initiative.&lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorUserId="6922" LastEditDate="2011-04-22T16:02:01.133" LastActivityDate="2011-04-22T16:02:01.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20673" PostTypeId="1" AcceptedAnswerId="20676" CreationDate="2011-04-22T15:36:47.930" Score="7" ViewCount="2766" Body="&lt;p&gt;With the 1.5 update, I've been looking at some of the new minecart features.  I'm looking to replace my &quot;traditional&quot; boosters with powered rail, which should be easy enough, but I've also incorporated auto return for empty carts.  If detector rail activates when empty carts roll over it, then it obviously won't work, and I'll have to continue using traditional boosters, at least for the stations.  The mincraft wiki isn't clear whether detector rail will activate or not.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2020-04-06T17:55:13.513" Title="Does Detector Rail activate when an empty minecart passes over it?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20674" PostTypeId="1" AcceptedAnswerId="20696" CreationDate="2011-04-22T15:40:55.103" Score="11" ViewCount="2378" Body="&lt;p&gt;The one time I tried reaching it, I got blown by the explosion just before reaching it. If so, what does it say?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2011-05-01T22:40:18.433" Title="Is the last developer commentary reachable?" Tags="|portal-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20675" PostTypeId="2" ParentId="20354" CreationDate="2011-04-22T15:48:26.287" Score="5" Body="&lt;p&gt;There are a few references that suggest single player should be played before co-op.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Glados talks about &quot;another couple&quot; in the co-op game, and what happened to them.&lt;/li&gt;&#xA;&lt;li&gt;In the single player, near the end, you actually get introduced to the co-op team as being a replacement for human testing.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So - chronologically and storyline wise, co-op should follow single player. In practice, it doesn't really matter as 99.999% of the story is not affected.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2011-04-22T15:48:26.287" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20676" PostTypeId="2" ParentId="20673" CreationDate="2011-04-22T15:59:02.780" Score="8" Body="&lt;p&gt;All carts trigger the Detector Rails for now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;People are asking for wooden vs stone switch detector rails, but they are not in there as of yet.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-04-22T15:59:02.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20677" PostTypeId="5" CreationDate="2011-04-22T16:11:20.817" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://http://meta.gaming.stackexchange.com/questions/4758/the-great-arqade-clean-up-of-2012&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Non-Player Characers (NPCs for short) are game entities that interact with the player, but are controlled by the game.  They may be allies, shopkeepers, or even enemies.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:23:25.007" LastActivityDate="2012-06-25T13:23:25.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20678" PostTypeId="4" CreationDate="2011-04-22T16:11:20.817" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="13845" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:23:22.947" LastActivityDate="2012-06-25T13:23:22.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20679" PostTypeId="2" ParentId="20354" CreationDate="2011-04-22T16:12:24.383" Score="3" Body="&lt;ul&gt;&#xA;&lt;li&gt;Single-player is set before Multi-player but there aren't any spoilers.&lt;/li&gt;&#xA;&lt;li&gt;Single-player introduces you to all the techniques better so you may not know how to use some of the testing elements if you go straight into Multi-player.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-04-22T16:12:24.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20680" PostTypeId="1" AcceptedAnswerId="20685" CreationDate="2011-04-22T16:18:56.220" Score="17" ViewCount="3324" Body="&lt;p&gt;How high does lightning spawn? My current abode sits above the clouds and I'm wondering if it can be struck by lightning. Is there some level lightning appears or does it come from the &quot;top&quot; of the sky?&lt;/p&gt;&#xA;" OwnerUserId="7950" LastActivityDate="2011-06-05T15:56:17.293" Title="What level does lightning start at in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20681" PostTypeId="2" ParentId="20668" CreationDate="2011-04-22T16:20:07.887" Score="3" Body="&lt;p&gt;They do show up in the ending movie before the credits. They, and GlaDOS are looking at you before GlaDOS gives her little speech about how hard it is to kill you and deletes Caroline.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-04-23T01:22:38.157" LastActivityDate="2011-04-23T01:22:38.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20682" PostTypeId="1" AcceptedAnswerId="20684" CreationDate="2011-04-22T16:20:08.533" Score="6" ViewCount="1267" Body="&lt;p&gt;In the following video, a hidden commentary is discovered, they think that it's an image in audio form...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/aGGgYBpNzBg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can it be turned into an image?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="23" LastEditDate="2011-04-22T16:33:57.873" LastActivityDate="2011-04-22T16:33:57.873" Title="How do I convert this &quot;developer commentary&quot; to an image?" Tags="|portal-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20683" PostTypeId="2" ParentId="20674" CreationDate="2011-04-22T16:23:43.587" Score="0" Body="&lt;p&gt;This can most likely be reached with &lt;code&gt;sv_cheats 1; noclip&lt;/code&gt;, however, don't forget to turn off those cheats by using &lt;code&gt;noclip; sv_cheats 0&lt;/code&gt; if you still need the achievement for finishing Portal 2.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-22T16:23:43.587" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20684" PostTypeId="2" ParentId="20682" CreationDate="2011-04-22T16:27:42.760" Score="16" Body="&lt;p&gt;It's an &lt;a href=&quot;http://en.wikipedia.org/wiki/Slow-scan_television&quot; rel=&quot;nofollow noreferrer&quot;&gt;SSTV&lt;/a&gt; signal, which turns into the following images when decoded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GzY6M.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/kXHiw.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/qe9qy.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Decoded courtesy &lt;a href=&quot;http://valvearg.com/wiki/Com-arg.wav&quot; rel=&quot;nofollow noreferrer&quot;&gt;the ARG folks over at valvearg.info&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-22T16:27:42.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20685" PostTypeId="2" ParentId="20680" CreationDate="2011-04-22T16:39:51.847" Score="17" Body="&lt;p&gt;It comes down the &quot;top&quot; of the map, I have been struck by lightning at the top of a tall tower before!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure whether a bedrock level pit would allow you to survive, going to test this now&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was in the bottom of my pit mine today and got &lt;strike&gt;hit&lt;/strike&gt; killed by lightning, then immediately thought of this post. -_-&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="8141" LastEditDate="2011-06-05T15:56:17.293" LastActivityDate="2011-06-05T15:56:17.293" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20687" PostTypeId="2" ParentId="20617" CreationDate="2011-04-22T17:14:19.430" Score="1" Body="&lt;p&gt;You can use some nice texture pack to not make cobblestone looks so ugly. (I agree with you that cobblestone in original pack looks very ugly).&#xA;There is nothing that will &quot;isolate&quot; you from fire. Fire spread doesn't check if it has some blocks that shall stop it.&lt;/p&gt;&#xA;" OwnerUserId="8853" LastActivityDate="2011-04-22T17:14:19.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20688" PostTypeId="2" ParentId="20617" CreationDate="2011-04-22T17:36:29.337" Score="5" Body="&lt;p&gt;As long as lightning doesn't travel sideways, just build a fireproof roof and make sure there are no trees immediately adjacent to your flammable walls.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-04-22T17:36:29.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20691" PostTypeId="2" ParentId="122" CreationDate="2011-04-22T18:23:19.747" Score="21" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;In the original Portal, just before the chamber containing GlaDOS, there is a &lt;a href=&quot;http://www.flickr.com/photos/zygo/3493971817/&quot; rel=&quot;nofollow noreferrer&quot;&gt;projector with some slides&lt;/a&gt; detailing that Black Mesa and Aperture Science are in direct competition.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the &lt;a href=&quot;http://www.youtube.com/watch?v=RthZgszykLs#t=2m51s&quot; rel=&quot;nofollow noreferrer&quot;&gt;song at the end of Portal&lt;/a&gt;, GlaDOS mentions Black Mesa:  &lt;em&gt;&quot;Maybe you'll find someone else to help you.  Maybe Black Mesa... that was a joke, ha-ha, fat chance&quot;&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In HL2:Ep2, there are references to the Borealis, an Aperture Science research boat that went missing.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;In Portal 2 &lt;em&gt;(which takes place in an Aperture facility)&lt;/em&gt;, they mention a boat-yard where some sort of &quot;time-travel experiment&quot; went wrong.  Later, you find an &lt;a href=&quot;http://half-life.wikia.com/wiki/File:UndegroundBorealis.JPG&quot; rel=&quot;nofollow noreferrer&quot;&gt;empty ship-port&lt;/a&gt;, with life-savers scattered around that say &quot;Borealis.&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://half-life.wikia.com/wiki/File:Borealis_Advisors.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;This concept art&lt;/a&gt; for HL2:Ep3 contains the Borealis.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In Portal 2, Cave Johnson (CEO of Aperture Science) states his hate towards Black Mesa in &lt;a href=&quot;http://www.youtube.com/watch?v=i8glYx2qQx4#t=7m17s&quot; rel=&quot;nofollow noreferrer&quot;&gt;a recording&lt;/a&gt;, claiming they &quot;stole their technology&quot; from Aperture Science.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In Portal 2, &lt;em&gt;(just before you are first introduced to the goo)&lt;/em&gt; there is a room in Aperture Science with a bunch of &lt;a href=&quot;http://cloud.steampowered.com/ugc/630738292159177535/FDF975B92B060220C306145B58172274D9B7C00F/&quot; rel=&quot;nofollow noreferrer&quot;&gt;trophies&lt;/a&gt; and &lt;a href=&quot;https://imgur.com/YQyq6&quot; rel=&quot;nofollow noreferrer&quot;&gt;awards&lt;/a&gt; for &quot;#2 Applied-Science company of the year,&quot; implying (along with the projector slides from Portal 1) that the #1 company is Black Mesa.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="20456" LastEditDate="2016-06-23T23:27:04.670" LastActivityDate="2016-06-23T23:27:04.670" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20692" PostTypeId="1" AcceptedAnswerId="20693" CreationDate="2011-04-22T18:25:57.700" Score="43" ViewCount="160286" Body="&lt;p&gt;I've got some funky minecraft maps that I'd like to share with my friends. However, they're, more often than not, far away and unable to stop by my computer and see what I've wrought.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if there was a way to transform a singleplayer map into a multiplayer one, such that I could share my singleplayer creations remotely?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="52800" LastEditDate="2013-10-23T10:59:05.620" LastActivityDate="2013-10-23T10:59:05.620" Title="Is it possible to turn a Minecraft single player map into multi-player server?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ClosedDate="2012-09-29T21:28:23.040" ContentLicense="CC BY-SA 3.0" />
  <row Id="20693" PostTypeId="2" ParentId="20692" CreationDate="2011-04-22T18:32:30.877" Score="30" Body="&lt;p&gt;Yes, just copy the world you want to share to minecraft server directory, delete old world named &quot;world&quot;, and rename the directory of your single player world to &quot;world&quot;.&#xA;You can insert single player world into SMP.&lt;/p&gt;&#xA;" OwnerUserId="8853" LastActivityDate="2011-04-22T18:32:30.877" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20694" PostTypeId="2" ParentId="20617" CreationDate="2011-04-22T18:55:02.527" Score="4" Body="&lt;p&gt;Using stone half-steps is a surefire (ha!) way of making it lightning-proof and it makes it not quite as unsightly as having full blocks like cobble or regular stone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Glass would be another alternative, though less desirable in my opinion.&lt;/p&gt;&#xA;" OwnerUserId="4127" LastActivityDate="2011-04-22T18:55:02.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20695" PostTypeId="2" ParentId="20370" CreationDate="2011-04-22T19:02:27.443" Score="0" Body="&lt;p&gt;I played with my brother on ps3 and me on PC. First he was atlas and I had Pbody and I was hosting. Later he tried on PC and me still on PC. At that time he invited me and I got Atlas instead of Pbody. Went back to title screen and I invited him now and I got Pbody like before.&lt;/p&gt;&#xA;" OwnerDisplayName="user8860" LastActivityDate="2011-04-22T19:02:27.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20696" PostTypeId="2" ParentId="20674" CreationDate="2011-04-22T19:26:46.297" Score="12" Body="&lt;p&gt;What do you mean &quot;reachable&quot;? If you can see it, you just need to hit use (&lt;kbd&gt;E&lt;/kbd&gt;) to activate it, the range is virtually unlimited, and I don't even think it's hindered by line-of-sight.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-22T19:26:46.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20697" PostTypeId="1" AcceptedAnswerId="20701" CreationDate="2011-04-22T20:33:46.900" Score="32" ViewCount="44362" Body="&lt;p&gt;&lt;em&gt;Which&lt;/em&gt; eleven monitors do I have to break to obtain the &lt;strong&gt;Smash TV&lt;/strong&gt; achievement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JfHs9.png&quot; alt=&quot;Portal 2: &amp;quot;Smash TV&amp;quot; achievement badge&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm assuming it's the monitors that appear throughout Chapter 8?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, having just run through Chapter 8 and trying to get this, I've just counted &lt;strong&gt;14&lt;/strong&gt; monitors (and only managed to break 8 of them so far).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have I miscounted?&lt;br&gt;&#xA;Are some irrelevant? (maybe the first 3 in the &quot;easy&quot; rooms?)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Can you please use &lt;code&gt;&amp;gt;!&lt;/code&gt; spoiler markup if you're going to explain &lt;em&gt;how&lt;/em&gt; to break them; for now I'd just like to know &lt;em&gt;which&lt;/em&gt; to break.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="23" LastEditDate="2011-11-22T04:08:18.150" LastActivityDate="2012-08-11T15:53:21.267" Title="How do I achieve &quot;Smash TV&quot;?" Tags="|achievements|portal-2|" AnswerCount="4" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20699" PostTypeId="1" CreationDate="2011-04-22T21:01:13.143" Score="4" ViewCount="288" Body="&lt;p&gt;My mom's Wii has gotten to where it won't read disks, and my Wii has a fan that's gotten really noisy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a spare Wii that I could scrounge for parts, and a tri-wing screwdriver, and I've been a long time user of iFixit, so have instructions ... but before I just steal parts from the relatively unused spare, I had two concerns:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Would it make more sense to try to move the effective 'brain' of one of the broken Wiis into the new system, rather than just move a single part?  (with the assumption that I'll have a relatively unused machine to work from, rather than two old machines with a single new part each)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If so, what's the part that needs to move?  (ie, where is the memory for the saved games that you can't write out to SD cards, like Super Smash Brothers?, the settings network settings, etc?).  I'm thinking a straight &lt;a href=&quot;http://www.ifixit.com/Guide/Repair/Installing-Nintendo-Wii-Motherboard/3460/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;mother board replacement&lt;/a&gt;, but didn't know if it was hidden elsewhere, or on something removable from the memory board?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4586" LastEditorUserId="52800" LastEditDate="2013-10-22T19:03:19.567" LastActivityDate="2013-10-22T19:03:19.567" Title="Brain replacement for a Wii?" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20701" PostTypeId="2" ParentId="20697" CreationDate="2011-04-22T21:45:27.327" Score="32" Body="&lt;p&gt;Right, I've hit the achievement, and here's the info:&lt;/p&gt;&#xA;&lt;p&gt;I've now counted 16 monitors in Chapter 8, but you can ignore the first 5, so &lt;strong&gt;you need to break all the monitors from the one found in the test chamber numbered &lt;code&gt;1/19&lt;/code&gt;, up to the start of Chapter 9&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Instruction for breaking each monitor:&lt;/h2&gt;&#xA;&lt;h3&gt;Chamber 1&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Move the cube to the lower section of the level. Use a ceiling-floor loop to get the cube to high speed then fling it from the opposite wall to the monitor.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 2&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Move a cube to the ceiling using the vertical funnel position that forms the normal solve of the level and drop the funnel to fling the cube at the monitor from the wall in front of it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 3&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Another cube fling, either using a ceiling-floor loop or funnel to get the cube up to speed for the fling.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 4&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; You need to sneak round to behind the turret (I managed to run to the wall next to it before it could kill me, wait and then run again) and carry the turret towards the monitor. As long as you do this with the turret being &amp;quot;OK&amp;quot; (ie, don't let it shut-down) then it will target and shoot the monitor for you. You might have to put it down (as long as it lands correctly).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 5 &lt;em&gt;(has 2 monitors)&lt;/em&gt;&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; The closest monitor is broken by flinging a cube from the opposite wall using a vertical funnel in the centre. Place the launching portal directly under where the funnel hits the wall to ensure you're on target.&lt;br /&gt;&#xA; The second monitor only appears when you reach the exit door, and is broken by the same method but by flinging the cube from the far-right space on the angled launch pad opposite.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 6&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Just step on the aerial faith plate to launch yourself at the monitor.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 11&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Once you've set up your laser (for completing the level) instead place the exit portal on the wall facing the monitor near the target point for the laser. Then maybe tweak the angle of the laser with the box to point it at the monitor for a few seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 12&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; When you're setting up the laser to aim at it's target, just point it right a bit (at the monitor) for a few seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 15&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; I did this with a double-fling of myself. Set a on the opposite wall and one of the floor below it, step in to the one on the floor then &lt;em&gt;fall&lt;/em&gt; in to the one on the floor again - this second fall should give you the speed to fling across for the break.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Chamber 16&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; This one was quite difficult, but basically you have to get hold of a turret and get that to shoot the monitor (as per chamber 4).&lt;br /&gt;&#xA; First, I used blue gel to remove two of the turrets (instead of all three as you would to solve the chamber). Then I carefully placed a portal on only half of where the funnel is hitting the wall and linked it to one on the floor - this means the funnel doesn't &amp;quot;pass through&amp;quot; the portal, so you can effectively sit on that wall. From here you can shoot the other portal in to the wall above the turrets, then reposition the portal that's misaligned on the funnel's wall to let the funnel through. Then you can ride the funnel and drop down on top of the turret.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;Additional monitor&lt;/h3&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Once you've started chapter 9, when Wheatley tells you that you're getting close to his lair, you can blow up the monitor using the falling bombs (this is the room that he tries to kill you with the spike plate and conveyor belt).&lt;br /&gt;&#xA; Please note that this &lt;em&gt;does not contribute to the achievement&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-08-11T15:53:21.267" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20702" PostTypeId="2" ParentId="20697" CreationDate="2011-04-22T21:45:35.830" Score="4" Body="&lt;p&gt;The TVs that you can break to win the achievement: 1, 2, 3, 4, 5, 5, 6, 11, 12, 15, 16.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's how to do the later ones:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 4. Use a turret.  Blitz it and just point it at the screen...they appear to hate Wheatley.&lt;br&gt;&#xA; 5. For both, use cubes, easy enough to lift them up in the center and fling like you did yourself.&lt;br&gt;&#xA; 6. Walk in, do nothing but hit the faith plate.&lt;br&gt;&#xA; 11. Laser.&lt;br&gt;&#xA; 12. Laser.&lt;br&gt;&#xA; 15. You.&lt;br&gt;&#xA; 16. Take out 2 turrets with goo, then either fling yourself out where you put the goo through or use a funnel.  This one takes a while to nail down.&lt;br&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Something interesting I found is that Wheatley has a new remark for every one you break.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-22T21:45:35.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20703" PostTypeId="1" AcceptedAnswerId="23720" CreationDate="2011-04-22T21:47:06.443" Score="16" ViewCount="29318" Body="&lt;p&gt;Whenever I launch GTA-IV (via Steam), I'm prompted to &quot;log in to Social Club&quot;. I'm not interested in multiplayer or video uploading features, at least at the moment; how can I stop this window from appearing every time I try to launch the game?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="46234" LastEditDate="2013-09-30T23:54:27.573" LastActivityDate="2015-03-28T20:22:27.680" Title="How do I get rid of the &quot;log in to social club&quot; window?" Tags="|steam|grand-theft-auto-iv|rockstar-games-social-club|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20704" PostTypeId="2" ParentId="20601" CreationDate="2011-04-22T22:08:57.870" Score="169" Body="&lt;h2&gt;Explanation&lt;/h2&gt;&#xA;&lt;p&gt;In the entity list, there is a &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Linked_portal_door&quot; rel=&quot;noreferrer&quot;&gt;linked_portal_door&lt;/a&gt; for this purpose; it is used in the Death Trap (in map &lt;code&gt;sp_a4_finale2.bsp&lt;/code&gt;):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This entity is designed to link two separate, distant areas together without any clear transition between the two. This entity is exclusive to Portal 2.&lt;/p&gt;&#xA;&lt;p&gt;It is used in Chapter 9, in the Chamber 75 Death Trap with all the crap turrets. The room is actually completely separate from its supposed surroundings. It is the only use of this entity in the final version of the game, though commentary states that it was used a lot during the development of the title to link chambers together.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I guess that the development team first made the rooms separate so that they could wipe a bad room, then connect them later when the levels were more perfect, and I suppose that this room didn't fit.&lt;/p&gt;&#xA;&lt;h2&gt;Pictures&lt;/h2&gt;&#xA;&lt;p&gt;Here is a picture of the Death Trap that isn't connected to the other rooms:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/tj5fi.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/tj5fil.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/yzwpL.jpg&quot; rel=&quot;noreferrer&quot; title=&quot;alternate view&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/yzwpLl.jpg&quot; alt=&quot;alternate view&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Near the threshold and a tiny step (noclip fly) to either side:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/j9pRF.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/j9pRFl.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/mUJQU.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/mUJQUl.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Video&lt;/h2&gt;&#xA;&lt;p&gt;You might want to skip the commentary and long walk and go to 04:30. From here on he shows the box from outside at the three locations (before box, in box, after box); he first does this slowly, then at a later point he goes between all of them in quicker succession. This might show the trick better than above pictures.&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/X5pE70NVceM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;Thanks to &lt;a href=&quot;https://gaming.stackexchange.com/users/10037/jon-ericson&quot;&gt;Jon Ericson&lt;/a&gt; in the comments for finding this video.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-10-23T15:29:23.517" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20705" PostTypeId="2" ParentId="18678" CreationDate="2011-04-22T22:26:15.717" Score="2" Body="&lt;p&gt;The accepted answer is good, but only late in the game; you need a lot of skill points to fight all giant monster waves. Early on it's better to face all armored; they're almost as slow and not nearly as tough to kill. I used G12 and then B12 as the first fields for levelling up in endurance.&lt;/p&gt;&#xA;" OwnerDisplayName="user8866" LastEditorUserId="336" LastEditDate="2011-05-01T02:24:25.050" LastActivityDate="2011-05-01T02:24:25.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20707" PostTypeId="2" ParentId="20697" CreationDate="2011-04-22T23:08:39.013" Score="2" Body="&lt;p&gt;There's a video on YouTube in case you still don't know how to solve some.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/yYHxc57IGmM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8869" LastEditorUserId="23" LastEditDate="2011-11-22T03:40:09.643" LastActivityDate="2011-11-22T03:40:09.643" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20710" PostTypeId="1" CreationDate="2011-04-23T01:04:01.360" Score="3" ViewCount="506" Body="&lt;p&gt;After around 15 minutes of playing Battlefield: Bad Company 2, my computer completely locks up with the game's image on screen and the last second of sound constantly looping. I have to hard restart the machine to get it to come back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if this issue is isolated to BF:BC2 but it's the only game I've been playing recently. I've tried leaving a Source Engine game running and it didn't crash for the hour it was open so I'm guessing it's just because BF:BC2 is a more intensive game on the system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could this be a temperature issue? I've previously played BF:BC2 on the same computer during the summer (it's winter here now) without any issues so I'm guessing this is unlikely. Perhaps faulty RAM or another component?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My specs are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Intel Core 2 Duo E7200&lt;/li&gt;&#xA;&lt;li&gt;4GB RAM&lt;/li&gt;&#xA;&lt;li&gt;NVIDIA GeForce 9600 GT&lt;/li&gt;&#xA;&lt;li&gt;Windows 7 Professional 64-bit&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are my temperatures when in Windows - are they bad?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UVRRJ.png&quot; alt=&quot;Temperatures&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can try and get a picture of them while I've got a game running if that would help.&lt;/p&gt;&#xA;" OwnerDisplayName="Sam" LastEditorUserId="5902" LastEditDate="2011-04-23T08:40:26.627" LastActivityDate="2011-05-10T10:45:21.430" Title="Lock ups when playing Battlefield: Bad Company 2" Tags="|pc|battlefield-bad-company-2|technical-issues|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20711" PostTypeId="1" AcceptedAnswerId="20718" CreationDate="2011-04-23T01:55:51.117" Score="4" ViewCount="386" Body="&lt;p&gt;I seem to recall stumbling across a radio playing something fairly uncharacteristic for the normal Portal music, in an overgrown chamber if I recall correctly, but I can't find it anymore; what chamber (or map) was it in?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it was the song by The National, Exile Vilify, that is in the game.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="3114" LastEditDate="2011-04-23T04:36:27.263" LastActivityDate="2011-04-23T04:36:27.263" Title="Where do you hear The National?" Tags="|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20712" PostTypeId="1" AcceptedAnswerId="20714" CreationDate="2011-04-23T02:57:30.027" Score="0" ViewCount="593" Body="&lt;p&gt;In &lt;a href=&quot;http://ace-spades.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ace of Spades&lt;/a&gt; I don't know what the map symbols mean. The main site doesn't have any documentation. What do they mean?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-04-23T03:37:05.950" Title="What do these map symbols mean?" Tags="|ace-of-spades|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20713" PostTypeId="2" ParentId="20564" CreationDate="2011-04-23T03:13:46.733" Score="4" Body="&lt;p&gt;I would suggest an SMG, probably AK47u with a grip and silencer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gun has enough ammo per clip so that you can spray if you like. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grip will reduce the amount of recoil and give you a chance at mid-range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The silencer will not reveal your position while you shoot, so you have a little more time lining up the shots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can setup the perks as Lightweight, Steady Aim and Second Chance to give you a further edge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lightweight to help you dodge the enemy, ( faster strafing ). Steady aim for well steady aim when shooting from the hip and second chance ( pro if possible ) for revenge with a pistol.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-04-23T03:13:46.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20714" PostTypeId="2" ParentId="20712" CreationDate="2011-04-23T03:37:05.950" Score="2" Body="&lt;p&gt;According to the &lt;a href=&quot;http://aceofspadeswiki.com/index.php?title=Map&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, this is what the symbols mean:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The map is an overview of the playing field from the top down. If there is a building with a yellow roof it would show up as a yellow shape on the map, and thus might give away your position. Choose your colors wisely.&lt;/p&gt;&#xA;&lt;p&gt;The map has several icons:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GN6en.png&quot; alt=&quot;Player.png&quot; /&gt; The teal circle with the line through it represents the player. The line points in the direction they are currently facing. Remember that the map is 3D so if you are looking up or down, the line in the circle will be pointing up or down and might make yourself harder to spot on the map.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XoeIU.png&quot; alt=&quot;IntelG.png&quot; /&gt; &lt;img src=&quot;https://i.stack.imgur.com/XUC2Z.png&quot; alt=&quot;IntelB.png&quot; /&gt; A square represents the intel. The intel is coloured to represent which team it belongs to&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DdqEr.png&quot; alt=&quot;BaseG.png&quot; /&gt; &lt;img src=&quot;https://i.stack.imgur.com/nPMQ4.png&quot; alt=&quot;BaseB.png&quot; /&gt; A &amp;quot;plus&amp;quot; represents the HQ. It too is coloured to represent the team it belongs to&lt;/p&gt;&#xA;&lt;p&gt;A white triangle above or below the Intel or base represents that the intel or base is ABOVE or BELOW the player in height.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kZpMn.png&quot; alt=&quot;Friendly.png&quot; /&gt; A circle represents your team mates. They are always white. When your team captures the intel, red circles appear on the map for 1 minute. These represent enemies.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-23T03:37:05.950" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20715" PostTypeId="1" AcceptedAnswerId="22076" CreationDate="2011-04-23T03:49:30.313" Score="62" ViewCount="6916" Body="&lt;p&gt;So, with the advent of weather on my friend's SMP server, two structures have already been burned to the ground by lightning strikes.  Miraculously, the current tallest flammable structure on the server is unharmed.  The observation deck of my lighthouse is made of red wool (I've converted the white wool base to iron).  I've also made sure to put a firebreak (triple row of glass floor) between the wooden access-way and the wooden stairs inside the structure, so while a lightning strike wouldn't be &lt;strong&gt;completely&lt;/strong&gt; disastrous, the top section is the most time consuming to build.  So, for some reason, I got the idea that lightning only strikes vertically, which led me to build a glass shield at the ceiling of the map, in the shape of the widest parts of the lighthouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UxqbJ.png&quot; alt=&quot;Lighthouse, and &amp;#39;lightning shield&amp;#39;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see the shield towards the top of the image.  It's placed directly above the structure, and provided lightning only travels vertically downward, protects the entire structure.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Will this work?  Or does lightning strike on an angle?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-08-07T16:13:42.073" LastActivityDate="2014-11-29T16:56:21.723" Title="Does lightning strike on an angle?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="20716" PostTypeId="2" ParentId="20523" CreationDate="2011-04-23T03:53:43.377" Score="3" Body="&lt;p&gt;I poked around and seem to have found another transcription lyrics, courtesy of someone from Youtube named Fulgrim88.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Cara bel, cara mia bella.&#xA;Mia bambina, a tra che la stima che la stima.&#xA;A cara mia, addio!&#xA;Mia bambina cara, perche non passi&#xA;lontana si lontana da scienza?&#xA;Cara cara mia bambina. A mia bel.&#xA;A mia cara. A mia cara. A mia bambina.&#xA;A cara, cari a mi! &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Assuming these are the actual lyrics, if Badp wants to present his own translation based on the above, I will accept that answer, given how he's already done the legwork.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(My dear, beautiful darling, my child that i admire.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(To my dear, farewell! My dear girl, why not walk far away from science?) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(My dear, dear girl. To my lovely. To my dear. To my dear. To my child, My dear, dear to me!)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-04-23T04:00:16.147" LastActivityDate="2011-04-23T04:00:16.147" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20718" PostTypeId="2" ParentId="20711" CreationDate="2011-04-23T04:31:13.123" Score="4" Body="&lt;p&gt;In Test Chamber 03 after Glados wakes up, it's playing from a radio in the semi-secret behind-the-scenes area connected to this room.&lt;/p&gt;&#xA;" OwnerUserId="3906" LastActivityDate="2011-04-23T04:31:13.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20719" PostTypeId="2" ParentId="20564" CreationDate="2011-04-23T05:25:50.917" Score="0" Body="&lt;p&gt;I think the AK47u w/ grip is perfect for someone with better aim, but it lacks range. I'd suggest the M-16, the FAMAS, or the Commando for all-around game play. You can put a red dot sight on any one. Don't forget to put the sensitivity on the lowest setting and to use steady aim.&lt;/p&gt;&#xA;" OwnerDisplayName="user8877" LastActivityDate="2011-04-23T05:25:50.917" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20722" PostTypeId="2" ParentId="20523" CreationDate="2011-04-23T08:36:10.783" Score="2" Body="&lt;p&gt;My dear beautiful girl&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who is esteemed among those who are esteemed&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, my beloved, goodbye&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My dear girl&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why not walk away?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes... away from science&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My dear beloved daughter&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Amen to that&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To call you dear&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To call you beloved&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My girl&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A loved one&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dear to me&lt;/p&gt;&#xA;" OwnerDisplayName="user8882" LastEditorDisplayName="user8882" LastEditDate="2011-04-23T23:35:55.357" LastActivityDate="2011-04-23T23:35:55.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20723" PostTypeId="1" AcceptedAnswerId="20728" CreationDate="2011-04-23T08:54:15.577" Score="2" ViewCount="2394" Body="&lt;p&gt;I got this error when starting game:&#xA;&quot;Texture is too large: 2048x2048, maximum supported size: 1024x1024.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I googled some hours and find a solution out: updating display adapters in Device Management.&#xA;My display adapter is Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1). When I updated it, it reported &quot;your device is up to date&quot;. Now I still can't play the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many thanks for any help.&lt;/p&gt;&#xA;" OwnerUserId="8883" LastActivityDate="2011-06-02T03:08:34.823" Title="How to update driver to play Angry Birds on Lenovo SL400?" Tags="|angry-birds|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20724" PostTypeId="1" AcceptedAnswerId="20725" CreationDate="2011-04-23T09:25:30.723" Score="0" ViewCount="1560" Body="&lt;p&gt;Every time I press &lt;kbd&gt;F11&lt;/kbd&gt; to make Minecraft fullscreen in Ubuntu 10.10, the GNOME panels are ALWAYS annoying me up and down. How to get rid of them? Just clicking again on Minecraft doesn't help :(&lt;/p&gt;&#xA;" OwnerUserId="8853" LastEditorUserId="52800" LastEditDate="2013-10-22T17:38:39.660" LastActivityDate="2014-02-25T20:58:05.530" Title="Fullscreen minecraft with GNOME 2" Tags="|minecraft-java-edition|ubuntu|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20725" PostTypeId="2" ParentId="20724" CreationDate="2011-04-23T09:28:08.277" Score="2" Body="&lt;p&gt;Have you tried disabling &quot;desktop effects&quot;? This usually works for me if I have panels showing over fullscreen applications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is under:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;System &gt; Preferences &gt; Appearance &gt; Visual Effects &gt; None&lt;/p&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2011-04-23T09:28:08.277" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20726" PostTypeId="2" ParentId="20519" CreationDate="2011-04-23T09:31:08.737" Score="5" Body="&lt;p&gt;With &lt;a href=&quot;http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/1272345-zombes-modpack-v9-0-2-upd-02-dec-15&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;zombe's modpack&lt;/strong&gt;&lt;/a&gt;, you can control weather. ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is bad weather happening at night, a bed should help.&lt;/p&gt;&#xA;" OwnerUserId="8853" LastEditorUserId="4797" LastEditDate="2016-03-02T08:57:43.743" LastActivityDate="2016-03-02T08:57:43.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20727" PostTypeId="2" ParentId="20519" CreationDate="2011-04-23T09:34:07.553" Score="3" Body="&lt;p&gt;There is no setting to turn this off, the only way to skip weather is as a side effect of sleeping through the night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course if it's not night, or you don't have a bed, then you are stuck..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wish Notch would add this option in, or at least allow for you to turn down the AMOUNT of rain, since I don't mind the fact that it happens, just the constant lag that it brings.&lt;/p&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2011-04-23T09:34:07.553" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20728" PostTypeId="2" ParentId="20723" CreationDate="2011-04-23T09:57:19.493" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.intel.com/support/software/stores/appupwn/sb/CS-032248.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Intel has a guide to solve this problem on their homepage&lt;/a&gt;. According to this you need to perform the following steps:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Update your video driver. Check with your computer/graphics card&#xA;  manufacture for the latest driver.&lt;/li&gt;&#xA;  &lt;li&gt;Set your graphics video hardware acceleration in the middle between&#xA;  Full &amp;amp; None.&lt;/li&gt;&#xA;  &lt;li&gt;Confirm your driver supports OpenGL* 1.3+. OpenGL* 1.3+ is required to run Angry Birds.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you're sure you have the newest driver, try the second steop and set the hardware acceleration to a lower level.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-23T09:57:19.493" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20729" PostTypeId="2" ParentId="20710" CreationDate="2011-04-23T10:09:57.910" Score="2" Body="&lt;p&gt;Your temps are mostly fine, maybe the CPU is a bit hot, if these are idle temperatures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seems like it's the RAM or the CPU.&#xA;GPU faults don't act up like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, you setup an isolated stress test for each suspect. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;RAM:&lt;/strong&gt;&lt;br&gt; &#xA;Download memtest86+ and install it on a medium and boot your system with it. I'd suggest USB key:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.memtest.org/#downiso&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.memtest.org/#downiso&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it passes the tests, move on to CPU.&#xA;If it doesn't, find and remove the faulty RAM stick and repeat the test.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;CPU&lt;/strong&gt;:&lt;br&gt;&#xA;Download prime95 and run it, no need to reboot:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.mersenne.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mersenne.org/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might also be that your CPU is running too hot. In that case, open your case (warranty is lost, if any) and clean the dust off from the heat sink and the fans, if any. See if the temperatures drop. If not, the heat sink might have come loose, or has not enough contact to the CPU die. You might want to re-apply the heat conducting fluid.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-04-23T10:14:58.373" LastActivityDate="2011-04-23T10:14:58.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20731" PostTypeId="2" ParentId="20723" CreationDate="2011-04-23T10:44:48.503" Score="0" Body="&lt;p&gt;Check out Lenovo's &lt;a href=&quot;http://download.lenovo.com/lenovo/content/ddfm/MIGR-70413.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;downloads page&lt;/a&gt; for your specific system (search for &quot;Intel Display Driver&quot; on the page).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to it, the last driver update is 2009, which is a bit outdated, but you could still try that and see if it helps.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-04-23T10:44:48.503" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20732" PostTypeId="1" AcceptedAnswerId="20740" CreationDate="2011-04-23T11:28:42.977" Score="5" ViewCount="1659" Body="&lt;p&gt;I really love to edit my skins in games, but Portal 2 is using .vpk package files where it takes the skins from so I can not easily just put the .vtf files into the Portal 2 map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I give Wheatley a custom skin in Portal 2?&lt;/p&gt;&#xA;" OwnerUserId="8886" LastEditorUserId="3114" LastEditDate="2011-04-23T16:07:35.587" LastActivityDate="2011-04-23T16:07:35.587" Title="How do I give Wheatley a custom skin in Portal 2?" Tags="|mods|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20733" PostTypeId="1" AcceptedAnswerId="20735" CreationDate="2011-04-23T11:49:05.853" Score="11" ViewCount="3419" Body="&lt;p&gt;I read in &lt;a href=&quot;https://gaming.stackexchange.com/questions/20534/carolines-fate/20627#20627&quot;&gt;this question's answer&lt;/a&gt;&#xA;that you can see the singing turrets of the Portal 2 ending practicing earlier in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find them?&lt;/p&gt;&#xA;" OwnerUserId="8886" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2013-07-16T01:30:41.527" Title="Where do I find the turrets practicing singing in Portal 2?" Tags="|portal-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20734" PostTypeId="2" ParentId="20733" CreationDate="2011-04-23T12:15:29.413" Score="4" Body="&lt;p&gt;You can see the soprano turret in the elevator after the first hard light bridge level &amp;mdash; chamber 11 in chapter 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Silvv.png&quot; alt=&quot;Here it is.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-23T12:15:29.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20735" PostTypeId="2" ParentId="20733" CreationDate="2011-04-23T12:16:25.123" Score="12" Body="&lt;p&gt;You can watch some of the turrets practicing their singing from a vent in Test Chamber 16:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/1z6tgSgMS7s?start=44&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7431" LastEditorUserId="7431" LastEditDate="2011-04-23T12:24:02.417" LastActivityDate="2011-04-23T12:24:02.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20737" PostTypeId="1" AcceptedAnswerId="20739" CreationDate="2011-04-23T13:05:17.483" Score="8" ViewCount="14438" Body="&lt;p&gt;Looking at the ceiling and floor and art is exhilarating and all, but if I want to just skip to the gameplay on future playthroughs rather than listen to Wheatley for those couple minutes, is there a way to do that?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-23T14:31:39.570" Title="How can you skip the intro sequence in Portal 2?" Tags="|portal-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20739" PostTypeId="2" ParentId="20737" CreationDate="2011-04-23T13:18:32.580" Score="3" Body="&lt;p&gt;I'm afraid the only way to do so is restoring a save point after the initial intro. If you make a save file from the menu, it will not be automatically deleted from the game.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-23T13:18:32.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20740" PostTypeId="2" ParentId="20732" CreationDate="2011-04-23T13:25:09.503" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://developer.valvesoftware.com/wiki/VPK&quot; rel=&quot;nofollow noreferrer&quot;&gt;VPK stands for &lt;strong&gt;Valve Pak&lt;/strong&gt;&lt;/a&gt;, these are files that are uncompressed archives used to package content (never code). They are the successors to GCFs, and when passed to the &lt;code&gt;addoninstaller&lt;/code&gt; tool are also used to distribute add-ons like custom campaigns.&lt;/p&gt;&#xA;&lt;p&gt;VPKs can be created with the command line tool &lt;code&gt;vpk&lt;/code&gt;, found at &lt;code&gt;&amp;lt;game&amp;gt;\bin\&lt;/code&gt;. This has been introduced in the Left 4 Dead branch and Alien Swarm branch games and has been adopted into the Portal branch.&lt;/p&gt;&#xA;&lt;p&gt;You can get your custom skins working by creating a custom folder that adapts the VPK structure and then you can drag that custom folder on the &lt;code&gt;vpk&lt;/code&gt; tool so it creates a &lt;code&gt;.vpk&lt;/code&gt; file for you. Then, you drag that &lt;code&gt;.vpk&lt;/code&gt; file onto the &lt;code&gt;addoninstaller&lt;/code&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Have fun! :)&lt;/p&gt;&#xA;&lt;p&gt;PS: You can use GCFScape to view the &lt;code&gt;.vpk&lt;/code&gt; files.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Extra remarks&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Since the SDK is not released yet, there's no official vpk.exe available for Portal 2. I wouldn't change that sentence for now, even though you could also use the vpk.exe from the other SDKs.&lt;/p&gt;&#xA;&lt;p&gt;— Barracuda 21:09, 20 April 2011 (UTC)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-23T13:53:14.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20741" PostTypeId="2" ParentId="20737" CreationDate="2011-04-23T13:26:56.273" Score="1" Body="&lt;p&gt;Another option is to speed up that part by using &lt;code&gt;sv_cheats 1; host_timescale X&lt;/code&gt; with &lt;code&gt;X&lt;/code&gt; being a high value so you are quickly at the playable part. Just don't forget to use &lt;code&gt;sv_cheats 0&lt;/code&gt; afterwards if you still want to get achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can use the positioning commands (also in cheats mode) to quickly teleport you there but then Wheatley will not be on par with you which might or might not be a problem for that part. The commands you will need are &lt;code&gt;getpos&lt;/code&gt; and &lt;code&gt;setpos&lt;/code&gt;, use &lt;code&gt;help&lt;/code&gt; or &lt;code&gt;find&lt;/code&gt; to see what parameters they need. Out of my head I think &lt;code&gt;getpos&lt;/code&gt; needs nothing and &lt;code&gt;setpos&lt;/code&gt; needs &lt;code&gt;X Y Z A B C&lt;/code&gt; where &lt;code&gt;X Y Z&lt;/code&gt; are coordinates and &lt;code&gt;A B C&lt;/code&gt; are angles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aliasing them and putting them in one of the config files that gets loaded offers you a quick way to skip.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-23T13:26:56.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20742" PostTypeId="1" AcceptedAnswerId="20788" CreationDate="2011-04-23T13:29:51.093" Score="2" ViewCount="6320" Body="&lt;p&gt;I have bought what appears to be Polish version of Starcraft 2, will I be able to play it in English? Interfaces, sounds, etc.? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just wanna be sure before I open the case and install it, so that I could ask for refund in the worst case. &lt;/p&gt;&#xA;" OwnerUserId="7207" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:13:14.003" LastActivityDate="2012-07-24T16:13:14.003" Title="Starcraft 2: is it possible to switch languages?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20743" PostTypeId="2" ParentId="20737" CreationDate="2011-04-23T14:25:59.513" Score="11" Body="&lt;p&gt;Open the developer console (with &lt;kbd&gt;~&lt;/kbd&gt;, after enabling it in the options), then enter the following command:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;changelevel sp_a1_intro2&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;or &lt;a href=&quot;https://gaming.stackexchange.com/questions/20446/what-maps-correspond-to-what-test-chambers-in-portal-2&quot;&gt;wherever else&lt;/a&gt; you would like to start.  If you're not currently in a game, you might need to use the map command to start one (i don't quite fully understand the difference)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;map sp_a1_intro2&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-04-23T14:31:39.570" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20744" PostTypeId="2" ParentId="20614" CreationDate="2011-04-23T15:32:34.323" Score="5" Body="&lt;p&gt;I think I found an even easier way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Jump backwards, so there is a full screen distance between you and Kahn, then do the high fireball (back, forward, X) over and over again. After a few fireballs you will feel the rythym.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this state, Kahn will only do three things:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;a) block, you will only damage him slightly&#xA;b) throw a lance, if your rhythm is good, he will be interrupted, otherwise you will be damaged, but he won't do anything else if you continue fast enough&#xA;c) taunt, free damage&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Cheap, but works.&lt;/p&gt;&#xA;" OwnerUserId="1306" LastActivityDate="2011-04-23T15:32:34.323" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20745" PostTypeId="1" AcceptedAnswerId="20785" CreationDate="2011-04-23T16:03:30.393" Score="4" ViewCount="2602" Body="&lt;p&gt;Probably 3/4 games I play, someone drops from the game within 5-20 seconds of the game starting.  Why does this happen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that connectivity issues and client crashes probably account for those vanishing during load.  I am referring to those players that seemingly choose to leave right after a game has started.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it some kind of joke?  Do people quit and play a new game if they aren't happy with their map position?  Or, is there a techincal reason?&lt;/p&gt;&#xA;" OwnerUserId="3701" LastActivityDate="2013-04-17T09:19:24.627" Title="Why do people get dropped in Starcraft II?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20746" PostTypeId="1" CreationDate="2011-04-23T16:11:46.340" Score="19" ViewCount="131399" Body="&lt;p&gt;The latest version of Minecraft (1.5) brings, among other things, a number of different weather conditions.  Most of these annoy me to no end.  I tend to spend a lot of time playing on an SMP server, so I'm wondering if at least here, there is a way to effect changes in the weather: maybe through server commands?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="185203" LastEditDate="2019-07-10T22:25:09.670" LastActivityDate="2019-07-10T22:25:09.670" Title="Is there an SMP Server Command to change weather conditions?" Tags="|minecraft-java-edition|minecraft-commands|" AnswerCount="5" CommentCount="1" ClosedDate="2019-07-11T15:58:02.040" ContentLicense="CC BY-SA 3.0" />
  <row Id="20747" PostTypeId="1" AcceptedAnswerId="20764" CreationDate="2011-04-23T16:37:30.557" Score="9" ViewCount="3186" Body="&lt;p&gt;One of the achievements in Portal 2 is&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Overclocker&lt;/strong&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Complete Test Chamber 10 in 70 seconds&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There doesn't seem much room for error if you want to finish that room in under 70 seconds. Any tips on how to shave off a few more seconds in that level and get the achievement?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-23T20:38:26.550" Title="Getting the Overclocker achievement in Portal 2" Tags="|achievements|portal-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20748" PostTypeId="2" ParentId="20745" CreationDate="2011-04-23T16:46:44.210" Score="3" Body="&lt;p&gt;From a technical standpoint, you pretty much answered your question in regards to the connectivity issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the client is loading the map, it is a fairly computer intensive process (for those that do not have a computer that is on the higher end of the requirements for the game). During this process the client computer devotes a lot of resources to loading the game, while that occurs the client possibly times out from their connection with battle.net. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, from a network standpoint. The client may have gotten past the acknowledgement phase to battle.net and the game starts between the two players. However the dropping player may still be loading, and thus ends up timing out to battle.net. Which will appear to you like they dropped after the game starts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(PS. A good way to avoid these yourself is to drop your graphic settings as these are the most computer intensive requirements for the game).&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-23T16:46:44.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20749" PostTypeId="2" ParentId="20601" CreationDate="2011-04-23T16:47:27.947" Score="44" Body="&lt;p&gt;That does make sense in The Part Where He Kills You, but they had to put that in because the room was moving. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There was one in chapter 4 when you escape from Glados light bridge experiment. I wanna say it's test chamber 22. Anyway, once the lights turn off, you are in a different and similar room. It doesn't make too much sense to duplicate the room cause they didn't have to. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway here is the part &lt;a href=&quot;http://i20.photobucket.com/albums/b232/jggthp/Screenshots/2011-04-23_00007.jpg&quot; rel=&quot;noreferrer&quot;&gt;where Wheatley comes to save you&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RDkmt.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see two distinct test chamber rooms. The test chamber one with the entrance that you came in from:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WbzdP.jpg&quot; alt=&quot;entrance room&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll notice that the rest of the level is missing from this room. It should extend from the near right side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then there is a completely different one that is missing an entrance &#xA;that connects to the escape from Glados.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wqYpw.jpg&quot; alt=&quot;escape room&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And here is a shot that shows both the rooms in the same load from the escape side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WSzBo.jpg&quot; alt=&quot;both rooms from the escape side&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And from the entrance side&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qKEae.jpg&quot; alt=&quot;Both rooms from the entrance side&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is interesting about this isn't that they did it, it's why they did it. As far as I can tell, there was no reason to other than because they could or because this is what they left in for us to find. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I totally agree with the death trap theory. I checked that out and they stuck that turret room somewhere else. They couldn't use the room that moved because of all the destructive animation they had just done on the left side of the room. If you watch that room crash into the wall, you'll see a lot of stuff deforming inwards which would have poked through to the turret room. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to say though, after searching around the game for this, the level designers did an awesome job of placing everything together in a linear fashion. There as some levels I was sure wouldn't work out, but they crammed it all together quite nicely when you look at it. &lt;/p&gt;&#xA;" OwnerUserId="8894" LastEditorUserId="104515" LastEditDate="2016-06-09T09:38:31.410" LastActivityDate="2016-06-09T09:38:31.410" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20750" PostTypeId="2" ParentId="20747" CreationDate="2011-04-23T16:49:59.410" Score="3" Body="&lt;ol&gt;&#xA;&lt;li&gt;Place one of your portals on the top-left as soon as you enter the room.&lt;/li&gt;&#xA;&lt;li&gt;Place one of your portals at the same time you use the weighted storage cube to block the laser.&lt;/li&gt;&#xA;&lt;li&gt;Push the storage cube off the ledge when you replace it with the discouragement redirection cube.  You need to jump back down to get to the aerial faith plate anyway.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Other than that, all I can tell you is: Be quick!&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-04-23T16:49:59.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20751" PostTypeId="1" CreationDate="2011-04-23T17:09:18.043" Score="7" ViewCount="15396" Body="&lt;p&gt;&lt;a href=&quot;http://uk.cheats.gamespy.com/nintendo-ds-cheats/lego-star-wars-iii-the-clone-wars/&quot; rel=&quot;nofollow noreferrer&quot;&gt;I can find lists of Nintendo DS specific cheat codes&lt;/a&gt; for &lt;a href=&quot;http://en.wikipedia.org/wiki/Lego_Star_Wars_III:_The_Clone_Wars&quot; rel=&quot;nofollow noreferrer&quot;&gt;LEGO Star Wars III: The Clone Wars&lt;/a&gt; via a Google search, however&amp;mdash;how should one enter the codes in the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/frx5G.jpg&quot; alt=&quot;LEGO Star Wars III: The Clone Wars&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The usual places,&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The bar where you can buy cheats, characters and hints;&lt;/li&gt;&#xA;&lt;li&gt;The in-game option menu where you can activate cheats;&lt;/li&gt;&#xA;&lt;li&gt;The initial menu&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;do not&lt;/strong&gt; have an &quot;Enter Cheat Code&quot; screen like the Wii version, for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to enter the codes? Do I need a red brick?&lt;/p&gt;&#xA;" OwnerUserId="4601" LastEditorUserId="1057" LastEditDate="2011-11-23T17:41:05.107" LastActivityDate="2018-04-26T00:54:04.570" Title="How do I enter cheat codes for LEGO Star Wars III on Nintendo DS?" Tags="|nintendo-ds|cheats|lego-star-wars-3-the-clone-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20752" PostTypeId="2" ParentId="20746" CreationDate="2011-04-23T17:13:45.493" Score="10" Body="&lt;p&gt;&lt;Strike&gt;There is no such command available in vanilla Minecraft servers, sorry.&lt;/strike&gt;&#xA;See lunboks answer for more up-to-date info.&lt;/p&gt;&#xA;" OwnerUserId="8771" LastEditorUserId="8771" LastEditDate="2012-04-06T16:59:55.050" LastActivityDate="2012-04-06T16:59:55.050" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20753" PostTypeId="1" CreationDate="2011-04-23T17:19:49.777" Score="10" ViewCount="41871" Body="&lt;p&gt;Being the achievement whore that I am, and knowing that others out there are as well, I thought it'd be good to have a centralized place where you can see what you have to do to get them all.&lt;/p&gt;&#xA;" OwnerUserId="4127" LastEditorUserId="28182" LastEditDate="2016-12-23T00:43:57.110" LastActivityDate="2016-12-23T00:44:12.640" Title="All Portal 2 Achievements and how to get them" Tags="|achievements|portal-2|" AnswerCount="1" CommentCount="5" ClosedDate="2016-12-23T00:44:30.883" ContentLicense="CC BY-SA 3.0" />
  <row Id="20754" PostTypeId="2" ParentId="20715" CreationDate="2011-04-23T17:44:40.663" Score="21" Body="&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1020&amp;amp;p=4213502&quot; rel=&quot;nofollow noreferrer&quot;&gt;This post&lt;/a&gt; seems to indicate that it does - linked is a YouTube video where you can see the lightning hitting the ground underneath trees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/x6KaFRadc_0#t=98s?start=98&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your building could possibly get hit, you may want to build some more protection..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;EDIT 2:&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, all the testing I did below was in vain - the mod I was using to induce the lightning seems to be causing it to pass through everything up to its target. Till I find proof that vanilla Minecraft lightning does this, I'm revoking the below answer :( &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks bckbck for spotting this&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;EDIT:&lt;/b&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've gone back and done some testing to see if lightning can hit stuff that is protected by shields at varying heights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My precious wood pile ready to be sacrificed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/zf0o2.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/zf0o2.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I built a shield (10x10), made of sandstone at level 50, and forced lightning to hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/iOwn1.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/iOwn1.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found that the lightning would either go round the shield, or strangely, THROUGH it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/p7RBo.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/p7RBo.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/o3Qlv.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/o3Qlv.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/pqInM.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/pqInM.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/ZEVlJ.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZEVlJ.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After repeated tests, it became obvious that my pitiful shield wasn't enough, the wood kept burning up - so I built another one at 100 blocks high, again 10x10 in size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/C1FDr.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/C1FDr.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/p9aH9.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/p9aH9.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even with this shield, the wood was still getting set on fire, so I expanded the shield on layer 100 to 25x25.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/IB6g2.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/IB6g2.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/8Pz0B.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/8Pz0B.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again I found that the lightning would strike through the shield, so with a final attempt to make my poor wood pile safe, I put a layer of cobblestone on top:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/8aFIj.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/8aFIj.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No luck..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/yc2DH.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/yc2DH.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/9bI9x.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/9bI9x.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My conclusion is that it doesn't matter if lightning strikes on an angle, since it looks like lightning will strike through the shield anyway.&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="9752" LastEditDate="2011-06-20T15:46:38.760" LastActivityDate="2011-06-20T15:46:38.760" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="20755" PostTypeId="2" ParentId="10317" CreationDate="2011-04-23T17:50:59.350" Score="2" Body="&lt;p&gt;You can still defend 6 pool with a 14 pool. You don't even need to scout for it. You just need to know when your opponent is in your base. Scouting with a drone just slows down the build timing of your pool, which you really don't want to do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When your opponent comes into your base, you need to run around with your drones until your zerglings come out. Don't engage his zerglings at all and try not to lose any drones. Then, just attack when your zerglings pop. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he starts building a spine crawler in your base, just send like 4 drones to attack it and use the rest of your drones to ward off his zerglings. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't really want to attack his zerglings head on unless you get a really good surround. If the engagement is less than ideal, I would just pull everything away, even the drones attacking the spine, and just wait for your zerglings. At this point you are just delaying until you can get them out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you do attack, you want to attack everything at the same time. This means, send some stuff to attack the spine and the rest of your units should be attacking your opponents zerglings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't want to be attacking his zerglings only, while the spine crawling is hitting your units. And, you won't want to be attacking the spine only while zerglings are killing your units as well. Attack everything at once, and you should be okay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last thing, it is okay to not be mining all this time. Your opponent has about 6 drones or less if he made a spine. While at the end of this engagement you should have 10+ if you did things right. Worst case, if your opponent was droning up in the middle of all this, he should be even with the same amount of drones as you. So, just play normally from here on out and you should be good.&lt;/p&gt;&#xA;" OwnerDisplayName="user8895" LastEditorDisplayName="user8895" LastEditDate="2011-04-23T18:04:16.720" LastActivityDate="2011-04-23T18:04:16.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20756" PostTypeId="2" ParentId="20292" CreationDate="2011-04-23T18:00:23.127" Score="1" Body="&lt;p&gt;You have to switch to attachment ( &quot;Use&quot; I think, i have remapped it from F, afair correctly) and then activate it  with fire. Its very useful in MP when u can lure some enemies on your holo.&#xA;Visual effect on weapon, when you switch to holo module is - smallest crosshair and weapon pointed a bit up - then fire will launch hologram. Remember - you should switch back to firing mode before you can shoot with your wea&lt;/p&gt;&#xA;" OwnerUserId="8555" LastActivityDate="2011-04-23T18:00:23.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20757" PostTypeId="1" AcceptedAnswerId="20950" CreationDate="2011-04-23T18:02:18.757" Score="10" ViewCount="25407" Body="&lt;p&gt;When I initially heard of the PSN outage, I thought it would be no big deal for me.  After all, I don't play a lot of multiplayer or online games on that system.  For that matter, it's been awhile since I've played &lt;em&gt;any&lt;/em&gt; games on the PS3.  Most of the time I'm just using it for... oh... right... Netflix.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why there is any reason for me to log into PSN to use Netflix is beyond me.  For some reason it's required, but at the same time content will still load in the background even if I don't log in.  I found that out myself on accident today, while trying to cancel the login and get back to the PlayStation menu (a process which in itself is annoyingly painful).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there any way to actually &lt;em&gt;use&lt;/em&gt; Netflix on the PS3 without having to log in to PSN?  I imagine there might be some means of doing it through rooting the system or other similar hacks.  However, I'd much rather avoid this as it is quite probable that Sony will eventually ban such devices from the network.  (Though I don't often use it for much other than Netflix, I'd still rather not lose it.)  So, I would like an answer that provides the simplest, most &quot;legal&quot; method available if there is one.&lt;/p&gt;&#xA;" OwnerUserId="6274" LastEditorUserId="42360" LastEditDate="2013-02-21T06:07:37.380" LastActivityDate="2015-11-02T02:04:00.240" Title="Is there a way to use Netflix on PS3 without PSN?" Tags="|psn|netflix|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20758" PostTypeId="2" ParentId="20757" CreationDate="2011-04-23T18:04:45.807" Score="6" Body="&lt;p&gt;I've heard that Netflix on the PS3 will eventually give up trying to connect to PSN if you tell it to retry a few times, but I don't have Netflix on my PS3 so I can't test it.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-04-23T18:04:45.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20759" PostTypeId="1" CreationDate="2011-04-23T18:07:01.810" Score="-2" ViewCount="1576" Body="&lt;p&gt;Title says it all. I'm a newbie when it comes to this stuff. :)&lt;/p&gt;&#xA;" OwnerDisplayName="user8897" LastEditorUserId="21177" LastEditDate="2012-04-22T08:20:50.360" LastActivityDate="2015-04-17T13:06:10.327" Title="Can a PS2 Dual Shock work with Call of Duty: Black Ops for PC?" Tags="|pc|call-of-duty-black-ops|controllers|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20760" PostTypeId="2" ParentId="20747" CreationDate="2011-04-23T19:05:02.013" Score="6" Body="&lt;p&gt;I've now managed to get the achievement and I recorded a video to show a possible path to finish the room fast enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/EU73Af5HtkM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-23T19:05:02.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20761" PostTypeId="2" ParentId="20747" CreationDate="2011-04-23T19:05:22.453" Score="4" Body="&lt;p&gt;The easiest way to shave off a few seconds is to remember that you have a portal gun - instead of walking over to the storage cube and the faith plate, shoot portals so that you can pop in one and out the other. Shooting portals is usually pretty quick, while movement takes a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, make sure you shoot a portal for the laser while you're on the upper level, making a redirection cube drop. You don't want to have to bounce up there more than once.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-04-23T19:05:22.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20762" PostTypeId="1" AcceptedAnswerId="22073" CreationDate="2011-04-23T20:11:20.243" Score="33" ViewCount="11886" Body="&lt;p&gt;With the advent of weather in 1.5, lightning strikes during rainstorms can set fire to trees, frankenstein pigs to zombie pigmen, and perhaps most insidiously of all, super-charge Creepers with blue electricity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P77br.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The minecraft wiki states that a supercharged creeper has a &quot;stronger&quot; explosion, and can kill the player much more easily. While &quot;stronger&quot; is unquestionable in meaning for blast resistance and raw damage, I was wondering if the explosion radius is actually increased as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How large is the explosion radius compared to that of a regular creeper?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Note: anecdotal evidence may not be sufficient alone, as it may be difficult to determine &quot;bigger craters because of more blast power&quot; and &quot;bigger craters because the blast power covers a larger area&quot;. It could even be both at once.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-04-24T03:34:12.860" LastActivityDate="2014-01-09T06:53:33.733" Title="How much larger is a Lightning Creeper's explosion radius compared to a regular Creeper?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20764" PostTypeId="2" ParentId="20747" CreationDate="2011-04-23T20:38:26.550" Score="6" Body="&lt;p&gt;Here's a pretty quick execution of this room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/IfPDf3Fh-JI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-23T20:38:26.550" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20765" PostTypeId="2" ParentId="20751" CreationDate="2011-04-23T20:43:48.103" Score="2" Body="&lt;p&gt;You can enter the cheats in LEGO Star Wars 3 - Clone Wars at the &quot;pause&quot; menu at &quot;extras&quot;. I only got a german &lt;a href=&quot;http://www.nintendofront.de/tipps-2999-2996-LEGO_Star_Wars_III__The_Clone_Wars_Nintendo_DS.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3269" LastEditorUserId="5962" LastEditDate="2011-10-28T11:04:48.600" LastActivityDate="2011-10-28T11:04:48.600" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20766" PostTypeId="1" AcceptedAnswerId="21395" CreationDate="2011-04-23T21:09:38.740" Score="5" ViewCount="2323" Body="&lt;p&gt;I'm the (not so) proud owner of an nVidia 9200 M. This card I'm (not so) proud of owning is stuck into a laptop I'm (not so) proud of owning, so I can't upgrade it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've dragged all the settings to the minimum in TF2; I'm playing in a small 800×600 window on my desktop; my laptop is upside down to prevent overheating. However, FPS still regularly drops to 7&amp;ndash;10 while playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xOWXa.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What more can I do?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="52800" LastEditDate="2013-10-21T15:26:27.283" LastActivityDate="2013-10-21T15:26:27.283" Title="All the settings are at minimum. I still play at 10 FPS. What can I do?" Tags="|team-fortress-2|source-engine|" AnswerCount="3" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20767" PostTypeId="1" AcceptedAnswerId="20772" CreationDate="2011-04-23T21:48:58.583" Score="7" ViewCount="1074" Body="&lt;p&gt;I had a question about the ending:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; During the end movie, before the elevator gets to the turret symphony room, there are various flashes of small rooms: turrets guarding a cube, double turrets, and one were turrets seem to be manipulating something organic. A big potato? Some kind of creature? What is it?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0Ki4s.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8904" LastEditorUserId="3610" LastEditDate="2012-06-22T15:59:01.510" LastActivityDate="2012-06-22T15:59:01.510" Title="Portal 2 end rooms" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20768" PostTypeId="2" ParentId="20766" CreationDate="2011-04-23T21:58:14.470" Score="1" Body="&lt;p&gt;Unfortunately the news is bleak for you.  Other than getting a new laptop your options aren't really that great and I'm not sure they'd help you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have an express card slot on your laptop, you might try a &lt;a href=&quot;http://www.villageinstruments.com/tiki-index.php?page=ViDock&quot; rel=&quot;nofollow noreferrer&quot;&gt;ViDock&lt;/a&gt;.  Unfortunately most gaming cards would require the ViDock 4 or ViDock 4 Plus variations, which will cost you $249 and $289 after shipping.  They don't include a video card, so that'll set you back another $150-$250 depending on which one you get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being that the video card is hooked up through an express card slot, you most likely won't get the performance out of the card you would expect, so be warned.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-04-23T21:58:14.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20769" PostTypeId="1" AcceptedAnswerId="20775" CreationDate="2011-04-23T22:10:26.340" Score="18" ViewCount="45115" Body="&lt;p&gt;Is there a way to play Portal 2 co-op on a single PC or Mac?  If so, do we need two keyboards, or two mice, or what?  Do we need to buy two copies of the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: The &lt;em&gt;wireless&lt;/em&gt; XBox 360 controller does not work standalone out of the box on either an iMac or Windows 7 PC.  It needs a receiver as well.  I thought it would be Bluetooth, but no.&lt;/p&gt;&#xA;" OwnerUserId="5612" LastEditorDisplayName="user9983" LastEditDate="2013-04-23T01:45:10.507" LastActivityDate="2015-11-17T05:26:26.917" Title="Can we play Portal 2 co-op on one PC or Mac?" Tags="|portal-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20770" PostTypeId="2" ParentId="20759" CreationDate="2011-04-23T22:31:02.650" Score="1" Body="&lt;p&gt;A PS2 controller requires an adapter in order for it to be attached to a PC.  If the proper drivers and hardware support exist, you may be able to use it as a USB gamepad.  I do not know whether the game supports gamepads, but the answer is probably yes.&lt;/p&gt;&#xA;" OwnerUserId="8658" LastEditorUserId="8658" LastEditDate="2011-04-25T03:22:44.920" LastActivityDate="2011-04-25T03:22:44.920" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20772" PostTypeId="2" ParentId="20767" CreationDate="2011-04-23T22:54:54.633" Score="6" Body="&lt;p&gt;It's most likely a potato. It's more of a joke like the rooms before. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dare I spread the rumor mill and say it's an observer from Half Life?&lt;/p&gt;&#xA;" OwnerUserId="8506" LastActivityDate="2011-04-23T22:54:54.633" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20773" PostTypeId="1" AcceptedAnswerId="20777" CreationDate="2011-04-23T22:56:53.180" Score="10" ViewCount="5154" Body="&lt;p&gt;Is there any way for me to make SMP Minecraft more challenging? My wife and I are getting a bit bored, but if it was more difficult to stay alive and prosper, I think the game wouldn't drag on as much as it feels like it does right now.  Something like tougher, more numerous mobs, perhaps making food a necessity, crops harder/longer to grow, maybe longer, more dangerous nights?&lt;/p&gt;&#xA;" OwnerUserId="7077" LastEditorUserId="207" LastEditDate="2011-04-23T23:26:18.557" LastActivityDate="2011-04-23T23:26:18.557" Title="Making SMP Minecraft more challenging" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20774" PostTypeId="2" ParentId="20769" CreationDate="2011-04-23T22:57:24.797" Score="3" Body="&lt;p&gt;I don't think you can use a second keyboard and mouse, but a gamepad should do it. You need only one copy of the game and you should be familiar with the ingame console and config files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a look at this thread on the steam forums: &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1847904&quot; rel=&quot;nofollow noreferrer&quot;&gt;How-to: Split Screen Coop&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7660" LastActivityDate="2011-04-23T22:57:24.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20775" PostTypeId="2" ParentId="20769" CreationDate="2011-04-23T22:59:37.643" Score="16" Body="&lt;p&gt;Split-screen PC/Mac play is not supported by Valve via obvious in-game menus. The only way in which you can play co-op Portal 2 with a single Portal 2 purchase in a way that is obviously supported by the game manufacturer is by purchasing the PS3 copy:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Only PlayStation®3 split-screen co-op can be played using a single copy of the game. When you purchase a new copy of Portal 2 for PlayStation®3, you will receive an in-box code which provides your linked Steam account with access to your copy of Portal 2 on your computer. The game is still owned by only a single Steam account--another copy will be required to play online co-op with a friend.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;(&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5477-WPJM-9388#ps3onlinecoop&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;p&gt;It has been noted in the &lt;a href=&quot;https://gaming.stackexchange.com/questions/20769/can-we-play-portal-2-co-op-on-one-imac/20774#20774&quot;&gt;other&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/20769/can-we-play-portal-2-co-op-on-one-pc-or-mac/22347#22347&quot;&gt;answers&lt;/a&gt; that the act of single-system split-screen is possible. It required modifying configuration files and a workaround to force the game to move a controller to the second player slot.&lt;/p&gt;&#xA;&lt;p&gt;Valve has neither stated that this method is supported or banned. Steam Support indicates it's not supported, but also openly admits it's an option that currently exists.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Hello Shaun,&lt;/p&gt;&#xA;&lt;p&gt;Thank you for contacting Steam Support.&lt;/p&gt;&#xA;&lt;p&gt;Split-screen mode is available in the Xbox 360 and Playstation 3 versions of this game only.&lt;/p&gt;&#xA;&lt;p&gt;However, split-screen options may be available using the methods found here:&#xA;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1847904&quot; rel=&quot;noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1847904&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Note: These methods are not supported, as split-screen is not an intended feature of the PC/Mac version of Portal 2.&#xA;If you have any further questions, please let us know - we will be happy to assist you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-25T15:30:56.287" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20777" PostTypeId="2" ParentId="20773" CreationDate="2011-04-23T23:09:51.307" Score="7" Body="&lt;p&gt;Assuming your server runs on Bukkit, there are a few mods that can increase survival difficulty.&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/mech-smpdifficulty-v0-1-change-mob-and-arrow-damages-677.13232/&quot; rel=&quot;noreferrer&quot;&gt;smpdifficulty&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Allows you to change the damage done by mobs.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/mech-gastronomic-v1-33-adding-realism-through-hunger-thirst-670.2685/&quot; rel=&quot;noreferrer&quot;&gt;Gastronomic&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wCRHd.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Ever felt like something was missing from Bukkit? A sense of immersion, of depth? Ever felt like people shouldn't be able to survive for weeks without a single piece of food? Gastronomic provides a reason to kill those pigs, catch that fish, and cook that bread. So gather up your wheat, mushrooms and pork and keep reading.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/fun-misc-zombieattack-v0-3-zombies-will-break-blocks-to-get-to-you-677.13072/&quot; rel=&quot;noreferrer&quot;&gt;zombieattack&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Want to add some additional difficulty to survival? This plugin will allow zombies to break blocks of your choice to get to the targetted player. You choose the blocks you want zombies to be able to break and the time in seconds it takes for the zombie to break that block type. WorldGuard can be used to protect regions from zombieattacks. Permissions lets you set what player/group is under attack.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/mech-fun-angrywolves-v0-5-1-random-aggressive-wolf-spawns-full-moons-etc-684-709.11256/&quot; rel=&quot;noreferrer&quot;&gt;AngryWolves&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This plugin offers the option to have some (or even all) wolves that spawn be already angry.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/mech-naturalgiants-v1-10-make-giants-spawn-naturally-677.10746/&quot; rel=&quot;noreferrer&quot;&gt;NaturalGiants&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vn3uG.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;As per the title, this plugin makes it so giants will spawn naturally along with other mobs.&#xA;Giants are set to be more rare, and by default will only spawn 5% of the time compared to other mobs. This option, along with other options, can be changed within the configuration file. Giants additionally will only spawn in the dark / at night.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/mech-fun-timeshift-2-0-change-time-on-the-fly-b677.1265/&quot; rel=&quot;noreferrer&quot;&gt;TimeShift&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;TimeShift gives you control over how time progresses on your server. It allows you to set both the current behavior and the startup behavior for any world to progress normally, loop day, or loop night. It also offers some options for sunrise and sunset.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-23T23:18:33.313" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20778" PostTypeId="2" ParentId="20742" CreationDate="2011-04-23T23:32:27.270" Score="1" Body="&lt;p&gt;From my DVD copy of the English version, it only contains the &lt;code&gt;enUS&lt;/code&gt; &quot;asset&quot; and &quot;data&quot; files on the media.  The collective localized files are relatively large, and I doubt multiple languages would be able to fit onto one DVD, assuming the videos are re-rendered for a different language versus just dubbing or subtitling (I wouldn't know).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you suggested, you may be able to get around it by downloading the installer in whichever language from Blizzard, but some platforms (Valve's Steam) won't let you use CD-keys outside of the proper region.  If you're in Europe though, it should be fine.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-23T23:32:27.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20782" PostTypeId="2" ParentId="20620" CreationDate="2011-04-23T23:55:32.860" Score="0" Body="&lt;p&gt;If you absolutely have to engage the Thors, rather than avoid them and attack elsewhere, Ultralisk/Hydra can be very helpful.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try for least an equal number of ultralisks as they have Thors.  The hydralisks will do massive damage to the thors, and the ultra wall will buy them enough time to do so.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thor armies are so dps-heavy, that if you don't have the supply and unit mix quite right, all your units can die before they really start doing damage.   Because of this, a close loss can seem like an absolute slaughter. &lt;/p&gt;&#xA;" OwnerUserId="8317" LastActivityDate="2011-04-23T23:55:32.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20783" PostTypeId="2" ParentId="12851" CreationDate="2011-04-24T00:29:34.360" Score="1" Body="&lt;p&gt;Wowhead shows flight paths and travel routes on continent maps.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Eastern Kingdoms&lt;/strong&gt; - &lt;a href=&quot;http://www.wowhead.com/zones=0#show:alliance:flightmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alliance&lt;/a&gt; - &lt;a href=&quot;http://www.wowhead.com/zones=0#show:horde:flightmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Horde&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Kalimdor&lt;/strong&gt; - &lt;a href=&quot;http://www.wowhead.com/zones=1#show:alliance:flightmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alliance&lt;/a&gt; - &lt;a href=&quot;http://www.wowhead.com/zones=1#show:horde:flightmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Horde&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Outland&lt;/strong&gt; - &lt;a href=&quot;http://www.wowhead.com/zones=8#show:alliance:flightmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alliance&lt;/a&gt; - &lt;a href=&quot;http://www.wowhead.com/zones=8#show:horde:flightmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Horde&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Northrend&lt;/strong&gt; - &lt;a href=&quot;http://www.wowhead.com/zones=10#show:alliance:flightmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alliance&lt;/a&gt; - &lt;a href=&quot;http://www.wowhead.com/zones=10#show:horde:flightmaster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Horde&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-04-24T00:55:36.453" LastActivityDate="2011-04-24T00:55:36.453" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20784" PostTypeId="2" ParentId="20523" CreationDate="2011-04-24T00:36:35.600" Score="25" Body="&lt;p&gt;Here is another interpretation which looks quite correct to me, it really feels like a song...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Italian:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Cara bella, cara mia bella!&lt;br&gt;&#xA;  Mia bambina, o ciel! &lt;em&gt;[pun: Chell = It. &quot;Ciel&quot; = Sky&quot;]&lt;/em&gt;&lt;br&gt;&#xA;  Ché la stimo...&lt;br&gt;&#xA;  Ché la stimo.&lt;br&gt;&#xA;  O cara mia, addio!  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;La mia bambina cara,&lt;br&gt;&#xA;  perché non passi lontana?&lt;br&gt;&#xA;  Sì, lontana da Scïenza, [personified]&lt;br&gt;&#xA;  cara, cara mia bambina?&lt;br&gt;&#xA;  Ah, mia bella!&lt;br&gt;&#xA;  Ah, mia cara!&lt;br&gt;&#xA;  Ah, mia cara!&lt;br&gt;&#xA;  Ah, mia bambina!&lt;br&gt;&#xA;  O cara, cara mia...  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;English:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dear beautiful, my beautiful darling!&lt;br&gt;&#xA;  My child, oh Chell! [pun: &quot;oh heavens!&quot;]&lt;br&gt;&#xA;  For I hold her in esteem...&lt;br&gt;&#xA;  For I hold her in esteem.&lt;br&gt;&#xA;  Farewell to my dear!  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;My dear girl,&lt;br&gt;&#xA;  why do you not walk away?&lt;br&gt;&#xA;  Yes, away from Science,&lt;br&gt;&#xA;  my dear, my dear girl?&lt;br&gt;&#xA;  Ah, my beautiful!&lt;br&gt;&#xA;  Ah, my dear!&lt;br&gt;&#xA;  Ah, my dear!&lt;br&gt;&#xA;  Ah, my child!&lt;br&gt;&#xA;  Oh dear, my dear...  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Remarks:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Attempts have been made by the author to translate non-literal but still with the same meaning.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;bambina&lt;/em&gt; is a female child, in English you can drop this as it's clear from context.&lt;/li&gt;&#xA;&lt;li&gt;Ciel seems to be used in a fun context, but in English only Chell would fit.&lt;/li&gt;&#xA;&lt;li&gt;&quot;&lt;em&gt;Ché lástima&lt;/em&gt;&quot; is &quot;&lt;em&gt;Ché la stimo&lt;/em&gt;&quot; here, which turns into a better &quot;&lt;em&gt;for I hold her in esteem&lt;/em&gt;&quot;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spoiler:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Imho, &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1850363&quot; rel=&quot;noreferrer&quot;&gt;this song amongst other research around a portrait most likely reveals the parents of Chell&lt;/a&gt;.&lt;br&gt;&#xA;&lt;br&gt;&#xA; I think this is true, because else they wouldn't use &quot;bambina&quot; nor let you search for the portrait.&lt;br&gt;&#xA; Chell's project makes this even more convincing...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-08-04T09:07:34.580" LastActivityDate="2011-08-04T09:07:34.580" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20785" PostTypeId="2" ParentId="20745" CreationDate="2011-04-24T00:42:37.763" Score="6" Body="&lt;p&gt;In custom games, &lt;strong&gt;people often check opponent profile&lt;/strong&gt; and if his profile is pretty low (comparatively to their own) they just exit from game (they think it won't be interesting to play for them and they aren't penalized for that). Usually those are players of diamond/master leagues. And if you are 2-3 leagues below...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could suggest to play some ladder games and be promoted into gold/platinum leagues (guess you have either lower league profile or not qualified at all)... In other way your opponents won't play with you... Or you will need to play with your friends only...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-24T00:42:37.763" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20788" PostTypeId="2" ParentId="20742" CreationDate="2011-04-24T01:12:16.240" Score="4" Body="&lt;p&gt;Yes, it is possible. Your game license should allow you to download any language available in your region. As your region would be EU, you would have access to the great britain version of the client. If for some reason you have any issues, you can also follow the instructions located &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=139082&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; to work around it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of note though, the actual DVD's will probably contain only the polish version, so you will need to download the english language pack. I presume you'll have no problem accessing an internet connection though.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-04-24T01:12:16.240" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20789" PostTypeId="2" ParentId="20620" CreationDate="2011-04-24T01:17:26.987" Score="2" Body="&lt;p&gt;The usual zerg answer to thor in the midgame is to use roaches, and possibly lings as well for extra DPS and tanking shots. Roaches are fairly cost effective vs thors, at least before the thors hit 3 attack upgrades, but they are horribly supply inefficient, so they will only work for so long. If they are bringing a lot of SCV's, you'll want banelings to deal with those as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Late game, ultras work alright if you are not fighting in chokes, and broodlords work fantastically as long as you have enough of them. Again, use banelings if they have a lot of SCV's with them as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Infestors are also an option, as you can neural the thors. This requires some more micro though, and you have to manage to keep your infestors alive long enough for the captured thors to do their work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as meta mentioned, you can also just attack wherever they are not, as thors are horribly slow.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-04-24T01:17:26.987" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20790" PostTypeId="2" ParentId="20757" CreationDate="2011-04-24T01:23:21.257" Score="3" Body="&lt;p&gt;Yeah it works just keep trying. It worked on the third time for me. I'm watching The Other Guys on my PS3 via Netflix right now.&lt;/p&gt;&#xA;" OwnerDisplayName="user8909" LastActivityDate="2011-04-24T01:23:21.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20791" PostTypeId="1" AcceptedAnswerId="34717" CreationDate="2011-04-24T02:27:11.513" Score="1" ViewCount="360" Body="&lt;p&gt;In autolog records of Shift 2 Unleashed, there are two record type: Regional Best and World Best. What does Regional Best mean? How do I know in which region I am?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="3257" LastActivityDate="2011-11-10T14:51:22.230" Title="What is Regional Best in Shift 2 Unleashed?" Tags="|need-for-speed-shift-2-unleashed|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20792" PostTypeId="2" ParentId="20762" CreationDate="2011-04-24T02:49:13.627" Score="5" Body="&lt;p&gt;(If I can find an exact properties of the explosion I will edit the answer, but here are two pictures that show the size difference)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Charged Creeper Explosion:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/bfuM5.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regular Creeper Explosion:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/cMNNI.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1020&amp;amp;t=301994&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Forums&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-04-24T02:49:13.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20793" PostTypeId="2" ParentId="20762" CreationDate="2011-04-24T03:00:04.880" Score="3" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;Do Lightning Creepers have a larger explosion radius than regular Creepers?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;yes&lt;/strong&gt;, by definition&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Explosion radius:&lt;/strong&gt; The distance from the center of a crater to the edge of a crater.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Blast Power&lt;sup&gt;†&lt;/sup&gt;:&lt;/strong&gt; The Blast Power of an explosion determines its blast radius. TNT explosion has 4 power, creeper explosion has 3, fireball explosion has 1.&lt;/p&gt;&#xA;&lt;p&gt;As we know, the blast power of the lightning creeper is greater than that of a normal creeper. This means that the crater produced by the explosion will be larger due to the way in which blocks are destroyed by explosions in minecraft.&lt;/p&gt;&#xA;&lt;p&gt;You &lt;em&gt;do&lt;/em&gt; have to compare apples to apples. A normal creeper in sand will have a larger crater produced than a lightning creeper in obsidian. Typically the blast radii are calculated with the distance at which a player can be damaged by a creeper with no blocks in between them.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sub&gt;† The blast power definition was taken from the &lt;a href=&quot;https://minecraft.wiki/w/Explosion#Causing_fire&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki on Explosions&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-04-24T03:00:04.880" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20794" PostTypeId="1" AcceptedAnswerId="20795" CreationDate="2011-04-24T04:08:09.460" Score="9" ViewCount="57959" Body="&lt;p&gt;When I accidentally clicked &quot;resign&quot; while the game was on my opponent's turn, I got this message:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can only resign when it is your turn.  But fear not!  If your opponent does not make a move in a reasonable amount of time they will be resigned automatically.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is the &quot;reasonable amount of time&quot; referred to, here?&lt;/p&gt;&#xA;" OwnerUserId="6274" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:15:20.260" LastActivityDate="2013-10-22T19:15:20.260" Title="What's the time limit for turns in Words With Friends?" Tags="|words-with-friends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20795" PostTypeId="2" ParentId="20794" CreationDate="2011-04-24T04:32:58.753" Score="6" Body="&lt;p&gt;A &lt;a href=&quot;http://www.newtoyinc.com/wp/blog/shortened-auto-resign-times/&quot; rel=&quot;nofollow noreferrer&quot;&gt;post&lt;/a&gt; on Zynga's blog says that resignation times are now 11 days without a move for an invite game and 5 days without a move for a random game. (Previous times were 22 days and 7 days, respectively.)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Based on Iszi's comments below, I've done a little more digging and found the following information about the Android version (no idea whether this applies to the iOS version as well):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Q: Some of my games are resigning early. Why?&lt;/p&gt;&#xA;&lt;p&gt;A: This usually means the data on your app is out of sync with our server. Again, try deleting and reinstalling the app and seeing if the resigned-early games come back.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I can now confirm from personal experience that games do not always take as long as Zynga says to resign. I started an invite game at 8:59 PM Sunday local time and made no moves; when I checked Tuesday at about 10:18 AM local time, I had lost. I have my account set to update every 5 minutes, so it seems as though in this case, my game was resigned in a little over 36 hours. (I also tried deleting and reinstalling the app, and the game did not come back.)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-26T14:29:02.850" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20801" PostTypeId="2" ParentId="20762" CreationDate="2011-04-24T08:39:54.987" Score="40" Body="&lt;p&gt;Doing some tests with a 0 explosion-resistant block (redstone wires), here's the area that various explosions took out:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Creeper: 43&lt;/li&gt;&#xA;&lt;li&gt;TNT: 81&lt;/li&gt;&#xA;&lt;li&gt;Super Creeper: 161&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gOxWO.png&quot; alt=&quot;enter code here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/zYD8T.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/tyfii.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming the TNT is equal to &quot;4&quot; radius (which really means up to 7 according to the wiki...), then the Creeper explosion (&quot;3&quot; radius) should have taken out &lt;code&gt;81 * (3/4)^2 = 45&lt;/code&gt;, fairly close to what it should be, so the test doesn't give way-off results.  Extending that to the super creeper, it's &lt;code&gt;81 * (x/4)^2 = 161&lt;/code&gt;, so &lt;code&gt;x = 5.639&lt;/code&gt;, which isn't a very nice integer, but that suggests that the range is almost double a normal creeper, and significantly more than TNT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Despite this test trying to figure out the explosion radius &lt;em&gt;only&lt;/em&gt;, and while the redstone wires have 0 resistance, there is still some power taken away for every block that the explosion destroys.  Stacking TNT will give a larger apparent blast radius in the grid of wires, but only up to a point, then nothing will change.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-24T08:39:54.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20802" PostTypeId="1" AcceptedAnswerId="20803" CreationDate="2011-04-24T08:54:36.293" Score="5" ViewCount="246" Body="&lt;p&gt;What is better for doing workout (yoga, pilates, karate, fighting games) - Wii or Kinect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Important for me is precission. The system should be able to tell me that I'm doing some moves bad, that my kicks aren't enough high, my speed is not good etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;thank you&lt;/p&gt;&#xA;" OwnerUserId="8914" LastActivityDate="2011-04-24T09:25:46.480" Title="Workout with wii or kinect" Tags="|nintendo-wii|kinect|wii-sports|kinect-sports|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20803" PostTypeId="2" ParentId="20802" CreationDate="2011-04-24T09:18:44.440" Score="7" Body="&lt;p&gt;&lt;strong&gt;If you define &quot;better&quot; solely by precision, then the Kinect is better.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Wii relies on a combination of the Wiimote and the Balance Board for various exercises. With the remotes, the system uses infrared lights and accelerometers in the remote to figure out where your hands are and in what direction they are moving. With the Balance Board, it can figure out how you are shifting your weight around via pressure plates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Kinect operates by sending thousands of infrared rays of light across the room. The camera is able to figure out the shape of everything in the room based on how far a beam of light travels before it hits something. Because of this, the Kinect is able to determine a full outline of the person using the system as well as how every part of the body is moving. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of the above, &lt;strong&gt;the Kinect is more aware of your entire body and what you are doing with it than the Wii peripherals are capable of being.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One advantage the Wii solution has to the Kinect, however, is that the Balance board can weigh users. This allows the system to help measure progress automatically without the need of weighing yourself on another scale. The result is that &lt;strong&gt;the Wii is better at tracking your overall progress in terms of weight loss.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, you can easily compensate for this deficiency in the Kinect by purchasing a scale. You cannot really compensate for the decreased lack of precision in the Wii, however.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-04-24T09:25:46.480" LastActivityDate="2011-04-24T09:25:46.480" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20805" PostTypeId="1" AcceptedAnswerId="20838" CreationDate="2011-04-24T11:38:29.933" Score="16" ViewCount="2128" Body="&lt;p&gt;Consider this situation, all signals are Path-signals: &lt;img src=&quot;https://i.stack.imgur.com/MqnE7.png&quot; alt=&quot;one train blocking the other&quot;&gt;&#xA;Obviously, it would have been more efficient if the first departing train would have reserved the bottom track. What happened is that the first train actually broke down, blocking the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the reverse happens. Both trains are coming from the right side of the picture, each reserving their own track, and it only messes up at the last signal, where the train on the upper track reserves the lower platform, thus completely stopping the other train.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way of making sure this doesn't happen?&lt;/p&gt;&#xA;" OwnerUserId="6446" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:35:40.343" LastActivityDate="2018-08-29T11:30:29.327" Title="How do I stop trains from switching tracks in a 'stupid' way" Tags="|openttd|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20806" PostTypeId="2" ParentId="20697" CreationDate="2011-04-24T12:15:35.283" Score="1" Body="&lt;p&gt;Just as an additional note, there's another one in Chapter 9 at the conveyor belt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get it, you'll have to&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Place one portal under the bomb vent, and another directly opposite the monitor, on the side of the entrance to the room.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've uploaded a YouTube video to show this one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/bR67CTLa5Zs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; This does not count for the achievement Smash TV.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2012-03-15T20:56:46.603" LastActivityDate="2012-03-15T20:56:46.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20807" PostTypeId="1" AcceptedAnswerId="20808" CreationDate="2011-04-24T12:50:53.790" Score="6" ViewCount="714" Body="&lt;p&gt;I managed to get rid of those nasty turrets on the right of the entrance of the Testchamber 16 in Chapter 8:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FS2OP.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I'm can't seem to figure out how to get to the exit on the other side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Pezs5.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried bouncing there, but the end result was me falling in an endless void... So any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2011-04-24T17:25:14.963" LastActivityDate="2011-04-24T17:25:14.963" Title="How to make this jump across in Testchamber 16 in Chapter 8?" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20808" PostTypeId="2" ParentId="20807" CreationDate="2011-04-24T12:54:02.653" Score="6" Body="&lt;p&gt;You need to gain height, fall into a portal through the now exposed diagonally aligned  panel, jump onto the blue gel and reach the exit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, from your second picture, just place a portal on that panel. The rest will take care of itself.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-24T12:54:02.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20809" PostTypeId="2" ParentId="20337" CreationDate="2011-04-24T12:56:08.960" Score="3" Body="&lt;p&gt;This was a bit of a misunderstanding. The 'skin' you receive from the potato sack is the flag for the game you played the most. For example, I got a BIT.TRIP.BEAT flag. This is weird, seeing as Portal 2 supports actual skins, but this is what Valve said.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-04-24T12:56:08.960" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20811" PostTypeId="1" AcceptedAnswerId="20814" CreationDate="2011-04-24T14:27:34.590" Score="4" ViewCount="1480" Body="&lt;p&gt;In Red Dead Redemption, you can lasso people and then hogtie them to take them captive. Sometimes, it's an option given by the mission. But if it's an option that not explicitly given to you by whatever mission you're doing, is there any point in doing so?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried it a couple of times with people that have attacked me, but haven't really found anything to do with the tied people afterwards.&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="3114" LastEditDate="2012-11-22T23:56:37.720" LastActivityDate="2012-11-22T23:56:37.720" Title="Is there a point to hogtying people, instead of shooting them?" Tags="|red-dead-redemption|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20812" PostTypeId="1" AcceptedAnswerId="20813" CreationDate="2011-04-24T14:38:18.353" Score="4" ViewCount="2094" Body="&lt;p&gt;In Fallout: New Vegas, I've gotten the companion with the pneumatic glove, but she won't put on the body armor I give her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the restrictions for weapons and armor with companions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you tell what a companion will wear or use?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2011-04-24T14:44:26.550" Title="How do you determine which weapons and armor a companion will use?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20813" PostTypeId="2" ParentId="20812" CreationDate="2011-04-24T14:44:26.550" Score="4" Body="&lt;p&gt;Companions will generally not wear faction armor. They will equip the armor with the highest damage threshold, although I recall that there are some edge cases where that won't work. For weapons they will use the weapon with the highest DPS available, you should take the companion's skills into account. Don't forget to give them the right ammunition for the weapons, only their default weapons don't use ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Veronica will also equip Brotherhood of Steel armor, even though that is faction armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think there is a better way to see what they accept than just giving it to them and try it out.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-24T14:44:26.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20814" PostTypeId="2" ParentId="20811" CreationDate="2011-04-24T14:53:15.083" Score="4" Body="&lt;p&gt;Once hogtied, try to put them on the railways tracks... :)&#xA;Try to do it with a lady to earn the Dastardly trophy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, you can give an hogtied man as a snack to a bear, a wolf pack or any other nature representant.&lt;br&gt;&#xA;Remember, it's far west and no one told you you have to be brave and honest! ;)&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-04-24T14:53:15.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20815" PostTypeId="2" ParentId="16078" CreationDate="2011-04-24T15:01:15.767" Score="6" Body="&lt;p&gt;The only way to shear a sheep &quot;automatically&quot; is to confine (wild) wolves and sheep in an enclosed area. I'm working on a bubble in which all animals fall into, then depending on their size and shape are sorted then slaughtered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will have a glass dome with a 1x1 hole in the bottom and water leading to the hole. Wolves naturally occur in my spawning grounds, and fall in with the others. Wolves shear the sheep, wool falls down the hole to a collection point, at this time I don't really care about the wolves so they oddly enough filter through the pig separator and end up in my collection point. Then the other animals are sorted then killed for their drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(based on Ethos design)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user8916" LastEditorUserId="13" LastEditDate="2011-04-24T17:33:21.477" LastActivityDate="2011-04-24T17:33:21.477" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20816" PostTypeId="1" CreationDate="2011-04-24T15:24:24.613" Score="2" ViewCount="1345" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14348/do-i-need-to-buy-all-the-released-updates-to-begin-playing-wow&quot;&gt;Do I need to buy all the released updates to begin playing WoW?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm just starting a new account, and what I'm wondering is do I need to buy all of WoW original, The Burning Crusade, Wrath of the Lich King and Cataclysm expansions in order to start playing the Worgen race? Or could I just buy WoW and Cataclysm?&lt;/p&gt;&#xA;" OwnerUserId="8181" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-04-24T18:27:34.480" Title="Do I need all the WoW expansions in order to play the Worgen?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ClosedDate="2011-05-24T20:53:29.870" ContentLicense="CC BY-SA 3.0" />
  <row Id="20817" PostTypeId="1" AcceptedAnswerId="20818" CreationDate="2011-04-24T15:25:19.873" Score="25" ViewCount="19256" Body="&lt;p&gt;I just finished Portal 2 and found the facts by Core 3, the &quot;fact&quot; core, quite humorous and informative (I don't believe him).  Since time was short, I couldn't listen to all the facts he might say.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have a collection of all the facts Core 3 can say?&lt;/p&gt;&#xA;" OwnerUserId="8747" LastEditorUserId="1777" LastEditDate="2011-04-24T21:14:47.590" LastActivityDate="2014-10-22T15:38:27.433" Title="What are all the facts that Core 3 babbles about in Portal 2?" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20818" PostTypeId="2" ParentId="20817" CreationDate="2011-04-24T15:35:27.847" Score="36" Body="&lt;p&gt;All the facts can be found in the subtitles file at &lt;code&gt;\steamapps\common\portal 2\portal2\resource\subtitles_english.txt&lt;/code&gt; (or &lt;code&gt;_czech&lt;/code&gt;, &lt;code&gt;_danish&lt;/code&gt;...).  Open it up and search for bits of what you remember, e.g. &quot;dental&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/20498/how-to-extract-full-audio-or-subtitles-of-glados-sentences/20500#20500&quot;&gt;See this answer&lt;/a&gt; if you want to know how to extract the sound files. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rats cannot throw up.&lt;/li&gt;&#xA;&lt;li&gt;Honey does not spoil.&lt;/li&gt;&#xA;&lt;li&gt;The billionth digit of Pi is 9.&lt;/li&gt;&#xA;&lt;li&gt;The square root of rope is string.&lt;/li&gt;&#xA;&lt;li&gt;A gallon of water weighs 8.34 pounds&lt;/li&gt;&#xA;&lt;li&gt;Dental floss has superb tensile strength.&lt;/li&gt;&#xA;&lt;li&gt;An ostrich's eye is bigger than its brain.&lt;/li&gt;&#xA;&lt;li&gt;Hot water freezes quicker than cold water.&lt;/li&gt;&#xA;&lt;li&gt;Polymerase I polypeptide A is a human gene.&lt;/li&gt;&#xA;&lt;li&gt;The Sun is 330,330 times larger than Earth.&lt;/li&gt;&#xA;&lt;li&gt;The moon orbits the Earth every 27.32 days.&lt;/li&gt;&#xA;&lt;li&gt;A nanosecond lasts one billionth of a second.&lt;/li&gt;&#xA;&lt;li&gt;To make a photocopier, simply photocopy a mirror.&lt;/li&gt;&#xA;&lt;li&gt;Humans can survive underwater. But not for very long.&lt;/li&gt;&#xA;&lt;li&gt;The average adult body contains half a pound of salt.&lt;/li&gt;&#xA;&lt;li&gt;Volcano-ologists are experts in the study of volcanoes.&lt;/li&gt;&#xA;&lt;li&gt;Cellular phones will not give you cancer. Only hepatitis.&lt;/li&gt;&#xA;&lt;li&gt;Avocados have the highest fiber and calories of any fruit.&lt;/li&gt;&#xA;&lt;li&gt;The atomic weight of Germanium is seven two point six four.&lt;/li&gt;&#xA;&lt;li&gt;China produces the world's second largest crop of soybeans.&lt;/li&gt;&#xA;&lt;li&gt;Human tapeworms can grow up to twenty-two point nine meters.&lt;/li&gt;&#xA;&lt;li&gt;89% of magic tricks are not magic. Technically, they are sorcery.&lt;/li&gt;&#xA;&lt;li&gt;Iguanas can stay underwater for twenty-eight point seven minutes.&lt;/li&gt;&#xA;&lt;li&gt;Every square inch of the human body has 32 million bacteria on it.&lt;/li&gt;&#xA;&lt;li&gt;The average life expectancy of a rhinoceros in captivity is 15 years.&lt;/li&gt;&#xA;&lt;li&gt;At the end of The Seagull by Anton Chekhov, Konstantin kills himself.&lt;/li&gt;&#xA;&lt;li&gt;According to most advanced algorithms, the world's best name is Craig.&lt;/li&gt;&#xA;&lt;li&gt;Whales are twice as intelligent, and three times as delicious, as humans.&lt;/li&gt;&#xA;&lt;li&gt;At some point in their lives 1 in 6 children will be abducted by the Dutch.&lt;/li&gt;&#xA;&lt;li&gt;Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius.&lt;/li&gt;&#xA;&lt;li&gt;The first person to prove that cow's milk is drinkable was very, very thirsty.&lt;/li&gt;&#xA;&lt;li&gt;Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead.&lt;/li&gt;&#xA;&lt;li&gt;Gently cleaning the tongue twice a day is the most effective way to fight bad breath.&lt;/li&gt;&#xA;&lt;li&gt;Avocados have the highest fiber and calories of any fruit. They are found in Australians.&lt;/li&gt;&#xA;&lt;li&gt;The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo.&lt;/li&gt;&#xA;&lt;li&gt;According to Norse legend, thunder god Thor's chariot was pulled across the sky by two goats.&lt;/li&gt;&#xA;&lt;li&gt;The value of Pi is the ratio of any circle's circumference to its diameter in Euclidean space.&lt;/li&gt;&#xA;&lt;li&gt;Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird.&lt;/li&gt;&#xA;&lt;li&gt;The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way.&lt;/li&gt;&#xA;&lt;li&gt;The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general.&lt;/li&gt;&#xA;&lt;li&gt;Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity.&lt;/li&gt;&#xA;&lt;li&gt;The occupation of court jester was invented accidentally, when a vassal's epilepsy was mistaken for capering.&lt;/li&gt;&#xA;&lt;li&gt;In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself.&lt;/li&gt;&#xA;&lt;li&gt;Dreams are the subconscious mind's way of reminding people to go to school naked and have their teeth fall out.&lt;/li&gt;&#xA;&lt;li&gt;In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it.&lt;/li&gt;&#xA;&lt;li&gt;Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium.&lt;/li&gt;&#xA;&lt;li&gt;In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute.&lt;/li&gt;&#xA;&lt;li&gt;In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.&lt;/li&gt;&#xA;&lt;li&gt;While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation.&lt;/li&gt;&#xA;&lt;li&gt;Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century.&lt;/li&gt;&#xA;&lt;li&gt;Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks.&lt;/li&gt;&#xA;&lt;li&gt;The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government.&lt;/li&gt;&#xA;&lt;li&gt;During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice.&lt;/li&gt;&#xA;&lt;li&gt;William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts.&lt;/li&gt;&#xA;&lt;li&gt;Pants were invented by sailors in the sixteenth century to avoid Poseidon's wrath. It was believed that the sight of naked sailors angered the sea god.&lt;/li&gt;&#xA;&lt;li&gt;Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material.&lt;/li&gt;&#xA;&lt;li&gt;Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge.&lt;/li&gt;&#xA;&lt;li&gt;Halley's Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed.&lt;/li&gt;&#xA;&lt;li&gt;It is incorrectly noted that Thomas Edison invented 'push-ups' in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name 'Tesla-cize.'&lt;/li&gt;&#xA;&lt;li&gt;The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands.&lt;/li&gt;&#xA;&lt;li&gt;The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy's eyes are composed of a less harmful, deadly poison.&lt;/li&gt;&#xA;&lt;li&gt;In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event.&lt;/li&gt;&#xA;&lt;li&gt;The Schrodinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats.&lt;/li&gt;&#xA;&lt;li&gt;In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this.&lt;/li&gt;&#xA;&lt;li&gt;If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-04-24T16:02:23.787" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20819" PostTypeId="2" ParentId="20816" CreationDate="2011-04-24T15:40:32.230" Score="4" Body="&lt;p&gt;You do need both Burning Crusade and Wrath of the Lich King for Cataclysm content, including playing Worgen and Goblins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're new to the game, might I recommend picking up a Gnome or Troll? Their starting areas have been fairly significantly redone, and from what I hear they're pretty sweet. Not as sweet as Worgen or Goblins, I take it, but still.&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorUserId="32" LastEditDate="2011-04-24T15:52:09.537" LastActivityDate="2011-04-24T15:52:09.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20820" PostTypeId="2" ParentId="20817" CreationDate="2011-04-24T15:46:14.613" Score="18" Body="&lt;p&gt;The Fact Sphere has more lines than there is time for it to say them. Here's a YouTube video of them all: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-iAUwamHTM4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-04-24T15:46:14.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20821" PostTypeId="1" AcceptedAnswerId="20823" CreationDate="2011-04-24T15:46:22.620" Score="48" ViewCount="18359" Body="&lt;p&gt;While playing Portal 2 I encountered several drawings on the walls:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/m6zIG.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something about someone getting shot, companion cubes, people choking on poisonous gas and Chell doing nasty things to GLaDOS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Jh4z5.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something about Schrödinger’s cat (?) and mathematics that don’t make any sense to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fUXFH.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;“The bell invites, hear the turret, for it is knell.  That summons to heaven or to hell.” &lt;a href=&quot;http://www.enotes.com/shakespeare-quotes/go-done-bell-invites-me&quot; rel=&quot;noreferrer&quot;&gt;Apparently this is a Macbeth quote:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;I go, and it is done; the bell&#xA;  invites me. Hear it not, Duncan, for&#xA;  it is a knell That summons thee to&#xA;  heaven or to hell.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How it relates to the game however is a mystery to me. So does anyone know what the story behind them is and what they mean?&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorDisplayName="user56" LastEditDate="2011-04-24T17:17:11.240" LastActivityDate="2020-06-18T22:39:32.333" Title="What's the story behind the drawings on the wall in Portal 2?" Tags="|portal-2|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20822" PostTypeId="2" ParentId="20821" CreationDate="2011-04-24T15:56:10.177" Score="28" Body="&lt;p&gt;They're drawings/&quot;instructions&quot; by the &quot;Rat-man&quot;, left for Chell when she wakes up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The full comic is available at &lt;a href=&quot;http://www.thinkwithportals.com/comic/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.thinkwithportals.com/comic/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-24T15:56:10.177" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20823" PostTypeId="2" ParentId="20821" CreationDate="2011-04-24T15:59:11.467" Score="66" Body="&lt;p&gt;The drawings on the walls were done by the Rat Man (real name Doug Rattmann), a schizophrenic former employee of Aperture Science. He was convinced GLaDOS would continue to try to kill Aperture employees if switched on, and so took precautions when GLaDOS was 'fixed' and reactivated, thereby surviving GlaDOS flooding the Enrichment Centre with a deadly neurotoxin. He manipulated the order GlaDOS chose test subjects to put Chell first, as Aperture/GlaDOS had identified her as being abnormally tenacious and thus unsuitable for testing (hence the bell curve); his hope was that she'd be more capable of frustrating GlaDOS than he was.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The images you see around the portal gun are a retelling of the events in Portal; Aperture turns GlaDOS on; GlaDOS floods the Enrichment Centre with a deadly neurotoxin; Chell resists GLaDOS's cakey temptation and destroys her, and is put into suspended animation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of his handiwork is from after his pills ran out. Not all of it is logical.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: also, &lt;a href=&quot;https://gaming.stackexchange.com/questions/20821/whats-the-story-behind-the-drawings-on-the-wall-in-portal-2/20854#20854&quot;&gt;see acmshar's answer&lt;/a&gt; for the significance of the equations the Rat Man's scrawled on the walls.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-04-27T07:09:20.840" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20824" PostTypeId="2" ParentId="16390" CreationDate="2011-04-24T18:02:18.740" Score="0" Body="&lt;p&gt;Also look at the possibilities offered here: &lt;a href=&quot;https://askubuntu.com/questions/34544/how-do-i-use-my-laptop-as-a-screen-for-ps3&quot;&gt;https://askubuntu.com/questions/34544/how-do-i-use-my-laptop-as-a-screen-for-ps3&lt;/a&gt;&#xA;I'm currently thikink obout the external TV tuner, but concerning the output quality...&lt;/p&gt;&#xA;" OwnerDisplayName="user8917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:23:01.807" LastActivityDate="2011-04-24T18:02:18.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20825" PostTypeId="1" AcceptedAnswerId="20830" CreationDate="2011-04-24T18:12:01.900" Score="2" ViewCount="814" Body="&lt;p&gt;Sleight of Hand Pro makes you go into ADS faster. Does this perk still work with the sights (Red Dot, Reflex, and ACOG)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, in general (i.e., without the perk) is it slower to aim down the sights when you have an optic attached versus iron sights?&lt;/p&gt;&#xA;" OwnerUserId="6201" LastActivityDate="2011-04-26T06:13:35.640" Title="Do the Red Dot, Reflex, or ACOG sights work with Sleight of Hand Pro?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20826" PostTypeId="1" CreationDate="2011-04-24T18:14:48.827" Score="19" ViewCount="50076" Body="&lt;p&gt;The scrolling bug in Age of Empires II is rather well-known. It has been &lt;a href=&quot;https://gaming.stackexchange.com/questions/11410/windows-7-age-of-empires-ii-works-but-not-quite&quot;&gt;mentioned&lt;/a&gt; at &lt;em&gt;Gaming&lt;/em&gt;, too. The problem is that, in-game, the view constantly scrolls to the left and upwards. And the game is totally unplayable. It happens almost every time I try to play the game, except for the rare cases when I have just restarted the computer.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I have &lt;em&gt;not&lt;/em&gt; any Zune software installed.&lt;/li&gt;&#xA;&lt;li&gt;I have a high-end computer running Windows 7 Home Premium, 64-bit, Intel i7 CPU and nVidia GPU, with the latest graphics drivers and OS updates.&lt;/li&gt;&#xA;&lt;li&gt;The problem &lt;em&gt;is&lt;/em&gt; resolved by a computer restart.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But it is not acceptable to have to restart the computer every time you want to play the game. At least not to me. In addition, I can't believe there is no other solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Indeed, a simple model of this problem is that there is a &lt;code&gt;ScrewThingsUp&lt;/code&gt; flag on the computer. This is set to &lt;code&gt;false&lt;/code&gt; when the OS starts, but is eventually set to &lt;code&gt;true&lt;/code&gt;, by some (as far as I know) unidentified process. Has anyone identified this process? In any case, has anyone found a way to reset the flag to &lt;code&gt;false&lt;/code&gt;?&lt;/p&gt;&#xA;" OwnerUserId="8918" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2019-07-21T13:16:14.157" Title="The Age of Empires II Scrolling Bug" Tags="|windows-7|age-of-empires-ii-the-age-of-kings|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20827" PostTypeId="2" ParentId="20394" CreationDate="2011-04-24T18:28:48.303" Score="4" Body="&lt;pre&gt;&lt;code&gt;→───═━─━━─━═───→&#xA;     ..▮▮.. &#xA;←───═━─━━─━═───←&#xA;&#xA;─ rail       ━ booster rail&#xA;▮ Button     ═ detector rail&#xA;. redstone&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The detector rail blocks push incoming minecarts in the middle section, where they are blocked in place by the unpowered booster rails. Pressing the button powers all the boosters, sending and boosting the cart in the other direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/yQ4jpp_DlhU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8919" LastEditorUserId="23" LastEditDate="2011-04-25T10:06:37.603" LastActivityDate="2011-04-25T10:06:37.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20828" PostTypeId="1" AcceptedAnswerId="20832" CreationDate="2011-04-24T18:51:52.613" Score="9" ViewCount="16802" Body="&lt;p&gt;I am building an underground orchard in Minecraft. What is the minimum height the ceiling needs to be in order for trees to grow?&lt;/p&gt;&#xA;" OwnerUserId="5929" LastActivityDate="2017-01-21T10:53:25.000" Title="How tall does the ceiling have to be for trees to grow?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20829" PostTypeId="2" ParentId="20745" CreationDate="2011-04-24T18:54:45.140" Score="2" Body="&lt;p&gt;I too encountered players who immediately left the game right after the start. I once asked one why he did that, and he told me it is to farm losses. This player was probably ranked diamond or higher and wanted to get some of the quick-match achievements (eg. win 1000 games with race X) easily. Therefore he made his way down to bronze (by losing games as described above) to get some easy wins there...&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-04-24T18:54:45.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20830" PostTypeId="2" ParentId="20825" CreationDate="2011-04-24T18:58:29.807" Score="4" Body="&lt;p&gt;Yes. All three sights can benefit from SoH Pro. Sniper rifles are the only exception.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without the sights (in seconds):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AR: 0.25&lt;br&gt;&#xA;SMG: 0.2&lt;br&gt;&#xA;LMG: 0.35&lt;br&gt;&#xA;Sniper: 0.4&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With ACOG sights, assault rifles go up to 0.35, the others stay the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://denkirson.xanga.com/735016527/black-ops/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; with charts..&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-04-26T06:13:35.640" LastActivityDate="2011-04-26T06:13:35.640" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20831" PostTypeId="1" CreationDate="2011-04-24T19:15:03.893" Score="0" ViewCount="751" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/7568/i-cant-beat-terran-as-zerg-when-they-do-mmm-with-a-splash-of-tanks-any-ideas&quot;&gt;I can&amp;#39;t beat Terran as Zerg when they do MMM with a splash of tanks, any ideas?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;What's the best combination of units as Zerg against MMM + Siege tanks behind them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With banelings u won't get close enough to do damage and pretty much any other massed unit (roaches/hydras/mutas) won't do enough damage considering the medivacs and siege tanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestion appreciated!&lt;/p&gt;&#xA;" OwnerUserId="2159" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2012-06-26T13:05:37.270" Title="How to counter MMM-ball + Siege tanks as Zerg?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="0" CommentCount="2" ClosedDate="2011-04-25T08:38:35.527" ContentLicense="CC BY-SA 3.0" />
  <row Id="20832" PostTypeId="2" ParentId="20828" CreationDate="2011-04-24T19:20:37.627" Score="12" Body="&lt;p&gt;Back when there was only one kind of sapling, it was easy: you needed 6 blocks of headroom. However now there are many types of tree, each with different requirements. Each sapling type requires this amount of space above the sapling:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Oak&lt;/strong&gt;  needs 5+ spaces&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Birch&lt;/strong&gt; needs 6+ spaces&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Spruce&lt;/strong&gt; needs 7+ spaces (single sapling)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Jungle&lt;/strong&gt;  needs 7+ spaces (single sapling)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Acacia&lt;/strong&gt;  needs 7+ spaces&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;As for the trees which require saplings be placed in a 2x2 square:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Giant Jungle&lt;/strong&gt; needs 13+ spaces&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Giant Spruce&lt;/strong&gt; needs 16+ spaces&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dark Oak&lt;/strong&gt; needs 7+ spaces&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://minecraft.wiki/w/Sapling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2014-08-15T07:36:32.397" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20835" PostTypeId="1" AcceptedAnswerId="20847" CreationDate="2011-04-24T20:49:02.710" Score="54" ViewCount="208281" Body="&lt;p&gt;In Minecraft, I have pretty much emptied the places around my home of resources and thus I need to travel a lot to other mines. I would like to know a fast way to do so. I have tried minecarts on rails (take up a lot of iron, and aren't really that fast), boats and more. I guess I should build some sort of construction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the fastest mean of transport you can make in Minecraft (something which is still worth the effort to build, of course)?&lt;/p&gt;&#xA;" OwnerUserId="8114" LastActivityDate="2020-06-09T12:30:55.637" Title="What is the fastest way to travel long distances in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="13" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20836" PostTypeId="1" AcceptedAnswerId="20840" CreationDate="2011-04-24T20:52:50.237" Score="19" ViewCount="14785" Body="&lt;p&gt;I would like a copy of some of the safety signs/posters within Portal.  Are they available within the Portal 2 folder somewhere?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example poster: &quot;Know your paradoxes! In the event of a rogue AI ...&quot;&lt;/p&gt;&#xA;" OwnerUserId="8926" LastActivityDate="2012-08-25T17:32:30.623" Title="Are the posters within Portal 2 available as a resource?" Tags="|portal-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20837" PostTypeId="2" ParentId="20835" CreationDate="2011-04-24T20:58:06.733" Score="5" Body="&lt;p&gt;My favourite is a sky-bridge, either for walking on or via mine carts. It only needs to be one block wide, and bypasses any obstacles. You just make a branch off when you reach your destination, and a mine cart station if you need to.&lt;/p&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2011-04-24T20:58:06.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20838" PostTypeId="2" ParentId="20805" CreationDate="2011-04-24T21:12:16.750" Score="11" Body="&lt;p&gt;The solution is to use one-way signals on each of those tracks. That way, you'll be forcing the travel direction on each track.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your screenshot, I'd force left-to-right direction for the bottom track, and right-to-left to the top one. If you are British, probably you'll want it reversed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Read about &lt;a href=&quot;http://wiki.openttd.org/Signals#Path_signals&quot; rel=&quot;nofollow noreferrer&quot;&gt;path signals&lt;/a&gt; on the OpenTTD wiki. There are two types of path signals: a standard, and a one-way. You'll want to use the one-way path signal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also read about &lt;a href=&quot;http://wiki.openttd.org/Railway_station#Terminus&quot; rel=&quot;nofollow noreferrer&quot;&gt;terminal stations&lt;/a&gt; for suggestions on how to place signals near the station itself.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="25366" LastEditDate="2013-10-22T06:59:47.197" LastActivityDate="2013-10-22T06:59:47.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20839" PostTypeId="1" AcceptedAnswerId="21215" CreationDate="2011-04-24T21:18:30.167" Score="23" ViewCount="4068" Body="&lt;p&gt;As a pet project, I would like to use the original Portal to introduce people to gaming. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I live in Italy and Italians are culturally not very comfortable with subtitles (not to mention the fact that subtitle players need to be fast readers, as Italian is on average longer than the equivalent English). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I wanted to change GLaDOS's voice with an Italian version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, no matter what I do, Portal does not seem to recognize altered audio files. I tried putting them in &lt;code&gt;%STEAMAPPS%\portal\portal\sound\vo\aperture_ai&lt;/code&gt;, and a few other variations on that structure, and double-checked that files were named exactly like in the GCF, but the game simply ignores them no matter what I try. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a specific format for the WAV files? Is there anywhere I can check out for error messages?&lt;/p&gt;&#xA;" OwnerUserId="8928" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:14:06.607" LastActivityDate="2012-07-24T16:14:06.607" Title="How do I mod GLaDOS's voice in Portal 1?" Tags="|mods|source-engine|portal|" AnswerCount="3" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="20840" PostTypeId="2" ParentId="20836" CreationDate="2011-04-24T21:20:36.553" Score="18" Body="&lt;p&gt;While Arda Xi's comment seems to imply that you won't be able to grab them from the game folder, &lt;a href=&quot;http://www.reddit.com/user/OhMyGodTheresASni&quot; rel=&quot;noreferrer&quot;&gt;this guy on Reddit&lt;/a&gt; and &lt;a href=&quot;http://www.reddit.com/user/BHCS&quot; rel=&quot;noreferrer&quot;&gt;this guy&lt;/a&gt; &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/gwdtn/my_favorite_portal_2_hires_poster_now_in_vector/&quot; rel=&quot;noreferrer&quot;&gt;have&lt;/a&gt; &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/gvwba/second_portal_2_highres_poster_paradoxes/&quot; rel=&quot;noreferrer&quot;&gt;been&lt;/a&gt; &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/gvqna/im_making_highres_portal_2_posters_just_finished/&quot; rel=&quot;noreferrer&quot;&gt;uploading&lt;/a&gt; hi-res images of the posters somehow(perhaps recreating them themselves?), so if you want them, here are a few:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wkUSC.png&quot; alt=&quot;Paradoxes&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/wrioJ.jpg&quot; alt=&quot;Accidents Hurt&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/3J7DT.png&quot; alt=&quot;Future You&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you're interested in buying prints of the posters, Valve is selling them in the Valve store: here are &lt;a href=&quot;http://store.valvesoftware.com/product.php?i=PCP22&quot; rel=&quot;noreferrer&quot;&gt;the underground posters&lt;/a&gt;, &lt;a href=&quot;http://store.valvesoftware.com/product.php?i=P2213&quot; rel=&quot;noreferrer&quot;&gt;the 1940s posters&lt;/a&gt;, and &lt;a href=&quot;http://store.valvesoftware.com/product.php?i=P2215&quot; rel=&quot;noreferrer&quot;&gt;the &quot;My boss is a robot&quot;&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-04-27T13:09:17.890" LastActivityDate="2011-04-27T13:09:17.890" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20841" PostTypeId="1" AcceptedAnswerId="20863" CreationDate="2011-04-24T21:22:13.723" Score="34" ViewCount="235661" Body="&lt;p&gt;While iron isn't very rare, it is needed for a lot, especially if you want to build a structure out of it, build long railways or something like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should you do to find/get a lot of iron with non-excessive effort (an inital effort for a good long-term solution is good though)?&lt;/p&gt;&#xA;" OwnerUserId="8114" LastEditorUserId="3114" LastEditDate="2011-09-10T20:05:55.930" LastActivityDate="2018-07-17T18:56:40.080" Title="How can I easily get a lot of Iron?" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20842" PostTypeId="1" CreationDate="2011-04-24T21:30:47.423" Score="18" ViewCount="63724" Body="&lt;p&gt;I would like some advice. I want to learn to become a pro like other players who beat me up in Wi-Fi Basic Brawl.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I train a lot, sometimes with Ness, but I still don't get it, &lt;strong&gt;at all&lt;/strong&gt;.  I have played SSBB since I got my Wii in 2010 December and always use WiiFlow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I become a pro at Super Smash Bros. Brawl?&lt;/p&gt;&#xA;" OwnerDisplayName="user8932" LastEditorUserId="2262" LastEditDate="2012-12-27T19:03:23.073" LastActivityDate="2014-03-03T21:06:03.847" Title="How can I become a pro at Super Smash Bros. Brawl?" Tags="|super-smash-bros-brawl|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20844" PostTypeId="1" AcceptedAnswerId="20864" CreationDate="2011-04-24T22:20:05.960" Score="13" ViewCount="4004" Body="&lt;p&gt;How high does the cliff have to be in order to obtain the Minecraft achievement? Are there any other requirements? I've trapped a pig, saddled it, and am digging away around the enclosure to create a 'cliff'...&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-04-25T05:12:17.383" Title="How high must a cliff be to fly a pig off of it?" Tags="|minecraft-java-edition|achievements|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20845" PostTypeId="2" ParentId="4043" CreationDate="2011-04-24T22:44:52.103" Score="0" Body="&lt;p&gt;Love the units. More units, and more challenges makes multiplayer more tactical. Different builds and &quot;plans&quot; put together in 2v2, 3v3 or 4v4 are what makes it for me. A buddy and I have a build where I mass phoenixes (AA) and he masses Colossi. Thus, he owns the ground, and any air I can own as well. I'm not sure if Starcraft 1 had leagues (Bronze, Silver, Gold, Platinum, Diamond, Masters, and Grandmasters), but it's fun to strive and ladder hard to make it to the next league, and show off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The campaign is way easier to follow.  You actually know what is happening to the character, like &quot;Hey, Zerg is infiltrating a planet, let's protect the people&quot;, and not &quot;Ok, I'm gonna kill the Gross Thingys, and then next mission I'll kill more&quot;.&lt;/p&gt;&#xA;" OwnerDisplayName="user8936" LastEditorUserId="1777" LastEditDate="2011-04-25T19:36:43.317" LastActivityDate="2011-04-25T19:36:43.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20846" PostTypeId="1" AcceptedAnswerId="20861" CreationDate="2011-04-24T22:48:59.173" Score="122" ViewCount="11320" Body="&lt;h2&gt;I'm in a bit of a pickle.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems someone playing on my friend's SMP server decided that it would be a good idea for him to do some &lt;em&gt;testing&lt;/em&gt; with TNT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mgMtt.png&quot; alt=&quot;Endless Sea of TNT&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, he's conscientiously set this atrocity up a reasonable distance from the rest of the construction on the server, so I don't think that it will effect any damage in the other projects, but someone still has to get rid of it.  &lt;strong&gt;Guess Who&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;This is what I've come up with, as a means of surviving the cataclysm:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bt3pP.png&quot; alt=&quot;Obsidian Shelter&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this shelter is of course, based on the assumption that since Obsidian cannot be destroyed by explosions, it will act as a barrier to their consequences.  If I were to hide inside this shelter, would I emerge unscathed after detonating the TNT?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="85" LastEditDate="2011-06-16T17:05:56.773" LastActivityDate="2021-03-10T16:44:56.690" Title="Do Blasts Pass Through Obsidian?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="20847" PostTypeId="2" ParentId="20835" CreationDate="2011-04-24T22:51:47.297" Score="57" Body="&lt;p&gt;Well, the fastest form of transportation is by minecart, and within The Nether you travel at a 8:1 ratio as in the overworld, so my answer would be &lt;strong&gt;traveling via minecart in The Nether.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Even walking in The Nether is faster than any overworld transportation - minecarts top out at 8m/s, and you certainly walk faster than 1m/s.)&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-04-28T03:30:04.340" LastActivityDate="2011-04-28T03:30:04.340" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20849" PostTypeId="2" ParentId="20842" CreationDate="2011-04-24T23:10:18.083" Score="40" Body="&lt;p&gt;So, I'll be honest. If you're playing on Wi-Fi Basic Brawl, your definition of a pro and my definition of a pro might be different sorts of skill levels. Still, there are four main mechanics in my mind which, once you get a solid grasp on, will surely make you a much stronger Brawl player in general, not just with Ness.&lt;/p&gt;&#xA;&lt;h2&gt;Spacing&lt;/h2&gt;&#xA;&lt;p&gt;Spacing, probably the most important of any Smash game mechanic, is the idea of positioning yourself in a way relative to your opponent(s) that puts you at an advantage. This is a broad topic, and really something that you learn the more familiar you become with an individual character, so let's first examine the spacing of an individual move(up-tilt) before applying this to the big picture.&lt;/p&gt;&#xA;&lt;p&gt;Ness' up-tilt is an okay move. It has a decent hit area and it seems to beat out a lot of other aerial moves characters can use, plus it sends them up into the air where you can do more damage with other moves. Now go into training mode and examine it in more detail. Knock your opponent up a few times and see how early you can connect with your up-tilt when they fall down. Try to remember that sort of space between you and your opponent when you just barely connect with your up-tilt, and always aim to keep that sort of space in future usages. The quicker you connect with that up-tilt, the less chance your opponent has to connect with another move.&lt;/p&gt;&#xA;&lt;p&gt;Similarly, your up-air and up-smash are both powerful moves against opponents who are above you if you space them properly. Your up-air is an especially effective KO move. What does this tell us about the big picture of Ness' spacing? &lt;strong&gt;Get your opponent in the air and stay below them.&lt;/strong&gt; You're in a good position most of the time and they're in a bad position most of the time, as you can punish them with your up attacks. That's the basic idea behind spacing: Learn how far away you can be from your opponent when you connect with your moves and then apply it to the big picture.&lt;/p&gt;&#xA;&lt;h2&gt;Mindgames&lt;/h2&gt;&#xA;&lt;p&gt;Regardless of how good your spacing is with anything, it won't mean squat if your opponent knows exactly what you're going to do each and every time. &lt;strong&gt;Mix up your game.&lt;/strong&gt; Save a replay of yourself playing and look at the habits you fall into. Are you rolling a lot? That's easily punished, your opponent can read the roll and charge up a smash. When you're above your opponent, do you approach using a down aerial? That's one of the most easy things to predict; all your opponent has to do is react and punish. Change up your game accordingly. These can be useful things to do but only when used in moderation.&lt;/p&gt;&#xA;&lt;p&gt;Similarly, once you learn to analyze your own bad habits, apply that analysis to your opponent. This is considerably more difficult, since you'll often need to do this while in the middle of a tense, fast-paced game as opposed to when you're leisurely watching yourself from the comfort of a nice seat. Watch what your opponent does when they get backed up against that ledge. See what happens when they're right above you. &lt;strong&gt;Observe them&lt;/strong&gt;, &lt;strong&gt;wait for them to use a slow move&lt;/strong&gt;, then &lt;strong&gt;punish them as hard as you can, with your most brutal, powerful attack.&lt;/strong&gt; This isn't a game for the faint of heart.&lt;/p&gt;&#xA;&lt;h2&gt;Defensive Play&lt;/h2&gt;&#xA;&lt;p&gt;Unfortunately, brutal even though it may be, Brawl isn't a very fast-paced game. The characters are floatly and move slowly across the stage, and it can seem like it takes an eternity between thinking about doing a move and actually being able to use it. As a result of this, a significant advantage is usually given to the player who plays defensively as opposed to haphazardly bum-rushing his opponent. While this might not apply in a free for all, in a 1v1 you can easily wear your opponent's patience out using a projectile attack, such as Ness' PK Fire, forcing them to approach. This is where the above two mechanics come into play; predict your opponent and punish the heck out of them using your superb spacing. You'll certainly notice a marked improvement in your performance against individual opponents. Still, remember not to be predictable; PK Fire has a particularly long cooldown time where Ness can't do anything after using it, so &lt;strong&gt;be safe and be smart when you play defensive&lt;/strong&gt;. You'll notice a marked improvement in your performance and also perhaps attract a long stream of curse words from your volatile opponent should you ever happen to meet them outside the game.&lt;/p&gt;&#xA;&lt;h2&gt;Recovery&lt;/h2&gt;&#xA;&lt;p&gt;Normally I wouldn't put this along with the other three when I mention important mechanics, but with a character with such bad recovery as Ness it's particularly vital that you learn how to get back on to the stage when you're knocked off properly, or risk losing stocks at very low percentages. No matter how well you play, a lack of an ability to recover can easily overturn any advantages you may gain against your enemy.&lt;/p&gt;&#xA;&lt;p&gt;Normally your ideal recovery with Ness is to simply avoid having to use PK thunder by double-jumping onto the ledge or stage. However, there are times where your opponent is going to press your bad situation by attacking you while you're off-stage to ensure that you die. This is where you have to learn to react by launching an aerial of your own while getting back on to that stage. If your opponent's spacing was bad or they were simply too greedy, your forward aerial or down aerial will annihilate their stock and save yours.&lt;/p&gt;&#xA;&lt;p&gt;As a general tip, you should always save your b-up move(PK Thunder in your case) until it's absolutely necessary. This move usually has a fixed or limited trajectory, especially when compared to the freedom momentum provides to your double jump, and so it can be easily punished. This is especially true with Ness, where your opponent only has to jump into the PK Thunder's bolt to ensure your death.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Some other general things you should know:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Learn to short-hop:&lt;/em&gt; A short hop is simply performing the smallest possible jump from the ground, which conveniently allows you to also use an aerial against your enemy. For example, when Ness short hops he can use his forward air on an enemy who's running towards him. Since this move is very fast, deals a moderate amount of damage and has decent range, this is a very effective option for keeping your opponent at bay or punishing their mistakes. If you're just using the Wiimote controller setup, I don't think you can do this technique. If you're using the Wiimote + Nunchuck, a quick quarter circle from left to right or right to left with Tap Jump on should do the same sort of motion, although it'll be a bit more rounded. If you're using a Gamecube or a Classic controller, simply tap one of the jump buttons(Y or X), making sure to release your finger from the button as soon as possible. &lt;a href=&quot;http://www.youtube.com/watch?v=sRht1NgMvGQ&quot; rel=&quot;noreferrer&quot;&gt;Here's a video involving Falco short-hopping&lt;/a&gt;, to give you an idea of the sort of height we're talking about.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Stop rolling:&lt;/em&gt; While rolling isn't always a bad option(in fact, it's often unexpected at higher levels of play), it's also very, &lt;em&gt;very&lt;/em&gt; easily punished once your opponent knows that you like to roll. This is something that struggling players often suffer from. Try to stop rolling and do other things instead.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Learn your killing moves:&lt;/em&gt; You know that feeling you get sometimes when your opponent's at 200% and simply &lt;em&gt;Will. Not. Die&lt;/em&gt;? ...and your opponent's not playing Snake or DK? Well, you can avoid that feeling if you simply learn what your options are to effectively take your opponent's stock away as soon as possible. With Ness, up-air and forward smash are two excellent options.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Think about DI:&lt;/em&gt; This is a more advanced technique and definitely shouldn't be a more pressing concern, but Directional Influence, or DI, is very helpful towards surviving for longer periods of time once you get the knack for it. We have a post on this site about DI which you can find &lt;a href=&quot;https://gaming.stackexchange.com/questions/9459/what-is-di-and-how-does-it-affect-me&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Don't get bogged down learning the technical ins-and-outs or advanced techniques of your character:&lt;/em&gt; &lt;strong&gt;Until you learn the basic mechanics of Brawl mentioned above, advanced techniques are effectively useless&lt;/strong&gt; and will only hinder your progress towards getting better at Brawl. They're a nice toolset to have in your repertoire once you develop strong mechanics, but until then you'll only be taking more damage and losing more stocks trying to pull them off correctly.&lt;/p&gt;&#xA;&lt;p&gt;So, in conclusion: &lt;strong&gt;Spacing&lt;/strong&gt;, &lt;strong&gt;Mindgames&lt;/strong&gt;, &lt;strong&gt;Defensive Play&lt;/strong&gt;, &lt;strong&gt;Recovery&lt;/strong&gt;. These are the hammer and nail of the pro player and if you can master these you'll have graduated from Wi-Fi and moved on to winning money in tourneys in no time.&lt;/p&gt;&#xA;&lt;p&gt;Happy smashing!&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-25T14:15:20.213" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20851" PostTypeId="2" ParentId="20846" CreationDate="2011-04-24T23:41:18.447" Score="146" Body="&lt;h1&gt;I LIVED.&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Fkj1a.png&quot; alt=&quot;I LIVED.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Based on this, it appears that yes, obsidian 'blocks' the effects of explosions.  My health meter flashed, and my character said &lt;strong&gt;Oof!&lt;/strong&gt; a bunch of times, but no damage was taken.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-05-04T04:58:08.447" LastActivityDate="2011-05-04T04:58:08.447" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20852" PostTypeId="2" ParentId="19371" CreationDate="2011-04-24T23:47:02.157" Score="2" Body="&lt;p&gt;On the top right corner of your screen you have 5 icons. If I remember correctly, the second one is the pentagram's menu. There you have to chose which pentagrams (which monster) you want.&#xA;Hope it helps :) &lt;/p&gt;&#xA;" OwnerUserId="8940" LastEditorUserId="207" LastEditDate="2011-04-25T00:03:11.483" LastActivityDate="2011-04-25T00:03:11.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20853" PostTypeId="2" ParentId="20841" CreationDate="2011-04-25T00:52:24.137" Score="5" Body="&lt;p&gt;Iron, fortunately, spawns close to sea-level. This means that an easy way (if a little time consuming) is to simply walk around the overworld until you find a cave entrance, and then explore that cave, you'll find, if you're lucky a vein of iron or two (don't forget to mine out all the blocks adjacent to any iron you find - 'veins' of iron can sometimes connect diagonally).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This gets you maximum iron with minimal digging, assuming that it is faster to explore a cave / walk to the next one than to mine blindly through the earth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other option is using an external minecraft utility, either to directly edit iron (or iron ores) into your inventory, or using something like minecraft xray to find the closest veins of iron (after which, you can dig directly towards).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-25T00:52:24.137" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20854" PostTypeId="2" ParentId="20821" CreationDate="2011-04-25T01:00:51.483" Score="63" Body="&lt;p&gt;Merus' answer is great for covering the reason for the writing (and especially for the third image).  I want to clarify what some of the equations are in the second image.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From left, the first equation (starting with t, and including the equation below it starting with gamma) is referencing &lt;a href=&quot;http://en.wikipedia.org/wiki/Time_dilation#Overview_of_formulae&quot; rel=&quot;noreferrer&quot;&gt;Time Dilation&lt;/a&gt; &lt;em&gt;(Special relativity)&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The equation above that is Schrodinger's Equation for a &lt;a href=&quot;http://en.wikipedia.org/wiki/Schr%C3%B6dinger_equation#Single_particle_in_a_potential&quot; rel=&quot;noreferrer&quot;&gt;Single Particle in a Potential Well&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom right equations are &lt;a href=&quot;http://en.wikipedia.org/wiki/Maxwell%27s_equations#Units_and_summary_of_equations&quot; rel=&quot;noreferrer&quot;&gt;Maxwell's Laws&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The right hand equation is a wave-particle's momentum&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom left equation is the &lt;a href=&quot;http://en.wikipedia.org/wiki/Schr%C3%B6dinger_equation#Time_independent_or_stationary_equation&quot; rel=&quot;noreferrer&quot;&gt;time independent Schrodinger equation&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1759" LastEditorUserId="2578" LastEditDate="2012-06-07T21:41:03.427" LastActivityDate="2012-06-07T21:41:03.427" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20855" PostTypeId="2" ParentId="20821" CreationDate="2011-04-25T01:08:55.847" Score="2" Body="&lt;p&gt;The first picture seems to be a historic account of the deadly neurotoxin, Chell's victory over GLaDOS, and the tortured test subjects/Aperture employees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The equations in the second one are, according to my friend, the &lt;a href=&quot;http://en.wikipedia.org/wiki/Schr%C3%B6dinger_equation#Time_dependent_equation&quot; rel=&quot;nofollow noreferrer&quot;&gt;Schrodinger equation&lt;/a&gt; and the &lt;a href=&quot;http://en.wikipedia.org/wiki/Uncertainty_principle#Examples&quot; rel=&quot;nofollow noreferrer&quot;&gt;position momentum uncertainty principle&lt;/a&gt;... whatever the heck that is. He says Valve seems to like to throw random equations into their games without much context.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third picture is this: &lt;a href=&quot;http://www.thinkwithportals.com/comic/?l=en#27&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.thinkwithportals.com/comic/?l=en#27&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Presumably they're all drawn up by Rattmann in his panicked and nearly schizophrenic state.&lt;/p&gt;&#xA;" OwnerUserId="8784" LastActivityDate="2011-04-25T01:08:55.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20856" PostTypeId="1" AcceptedAnswerId="20885" CreationDate="2011-04-25T01:36:53.627" Score="17" ViewCount="1084" Body="&lt;p&gt;In the Advanced Aerial Faith Plate room, the commentary node shows you trajectory lines for the Aerial Faith plates and talks about some of the implementation details of them. I was wondering if all of the trajectory visualization data was still present for the rest of the game and if there was a way to turn them on (presumably via the console)?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="336" LastEditDate="2011-04-25T02:31:55.463" LastActivityDate="2012-01-23T16:43:13.453" Title="Turning on Aerial Faith Plate trajectory display?" Tags="|portal-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20857" PostTypeId="2" ParentId="20540" CreationDate="2011-04-25T02:01:32.567" Score="29" Body="&lt;p&gt;The responses may not always be used with the same frequency, but most of her taunts to one seems to have an equal and opposite.  That said, she does flat out say she hates blue a little more, one remark I can't find the dual of.&lt;/p&gt;&#xA;&lt;p&gt;Counting up though:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;for blue, 7 &amp;quot;compliments&amp;quot;, 22 denigrations = &lt;strong&gt;-15&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;and orange, 7 &amp;quot;compliments&amp;quot;, 18 denigrations = &lt;strong&gt;-11&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;So also going by the numbers, it does seem like she hates blue a little more.&lt;/p&gt;&#xA;&lt;h2&gt;Anti-Blue&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.anti_taunt16&lt;/code&gt; &amp;quot;For that Blue is penalized fifty science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.anti_taunt20&lt;/code&gt; &amp;quot;Fine, 500 point penalty for Blue.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.botcoop_competition13&lt;/code&gt;    &amp;quot;I don't want to drive a wedge between the two of you, but I've been studying Blue's performance, and I don't know how to put this... I'm certain you're trying very hard.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_scoring01&lt;/code&gt;   &amp;quot;Blue is penalized&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_test_chamber_orange03&lt;/code&gt;   &amp;quot;It would be pointless for either of us to hurt Blue’s feelings. But it’s clear to everyone monitoring the test who’s carrying who here.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_test_chamber_both12&lt;/code&gt; &amp;quot;As an impartial collaboration facilitator, it would be unfair of me to name my favorite member of your team. However, it’s perfectly fair to hint at it in a way that my least favorite member probably isn't smart enough to understand. Rhymeswithglue. Orange you are doing very well.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_laser_209&lt;/code&gt;    &amp;quot;For instance, Blue, you just lost two opportunity advisement points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_laser_crushercrush04&lt;/code&gt; &amp;quot;Blue, orange isn't a human.  The lesson on trust only needs to be taught once.  Blue is penalized 1 science collaboration point.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_rat_mazedeath01&lt;/code&gt;  &amp;quot;Clearly that was blue's fault.  Blue is penalized 3 science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge03&lt;/code&gt;  &amp;quot;Yes Orange, we are alone.  Blue can't hear you.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge21&lt;/code&gt;  &amp;quot;Orange, I agree.  I never noticed that about Blue before.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge23&lt;/code&gt;  &amp;quot;Blue, Orange and I were just discussing your behavior on the last few tests.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge24&lt;/code&gt;  &amp;quot;I have to agree. Blue is penalized 75 science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge45&lt;/code&gt;  &amp;quot;If Orange had said those things about me, Orange would never make it to the next reassembly station.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge_misc06&lt;/code&gt; &lt;strong&gt;&amp;quot;I just hate Blue a little more.&amp;quot;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge_misc14&lt;/code&gt; &amp;quot;Blue, please disregard the following statement: Orange, you have been a shining light in an otherwise ungodly morass of incompetence.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfugedeath_blue01&lt;/code&gt;    &amp;quot;You were right, Orange. Blue was dumb enough to fall for your trap.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfugedeath_blue02&lt;/code&gt;    &amp;quot;Orange, that transpired just as you said it would.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfugedeath_blue03&lt;/code&gt;    &amp;quot;I agree, Orange. That was entertaining.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfugedeath_blue04&lt;/code&gt;    &amp;quot;Yes Orange, Blue did act like a fool just now.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfugedeath_orange06&lt;/code&gt;  &amp;quot;Yes, I know you did that, Blue. Don't look so proud.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfugedeath_orange08&lt;/code&gt;  &amp;quot;Blue, being the last one standing is not the goal.&amp;quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;&amp;quot;Pro&amp;quot;-Blue&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.botcoop_competition03&lt;/code&gt;    &amp;quot;Still, if it were, Blue would be winning.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_get_gun11&lt;/code&gt;   &amp;quot;Blue is awarded five points!&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_vault_interruption09&lt;/code&gt;    &amp;quot;The portal will open and something will happen that Subject Blue is too smart to need any instructions about in three. Two. One.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_come_alongstart04&lt;/code&gt;    &amp;quot;Blue, you are very good at being an example.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_laser_crushercrush02&lt;/code&gt; &amp;quot;Blue just taught orange a valuable lesson in trust.  For that, blue receives 14 science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_laser_crushercrush06&lt;/code&gt; &amp;quot;Blue, now you're just being cruel.  Blue receives 25 science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_rat_mazedeath02&lt;/code&gt; + &lt;code&gt;glados.mp_coop_rat_mazedeath03&lt;/code&gt;   &amp;quot;Blue! Orange has always been my favorite.&amp;quot; &amp;quot;Until now.&amp;quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Anti-Orange&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.anti_taunt17&lt;/code&gt; &amp;quot;For that Orange is penalized fifty science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.anti_taunt21&lt;/code&gt; &amp;quot;Fine, 500 point penalty for Orange.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_scoring02&lt;/code&gt;   &amp;quot;Orange is penalized&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_test_chamber_blue03&lt;/code&gt; &amp;quot;I’ve been listening to Orange talk and I don’t know how you put up with it, I really don’t. You have the patience of a saint.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_test_chamber_blue06&lt;/code&gt; &amp;quot;I can’t keep quiet about this. I think Orange is actively trying to sabotage your success. Let’s keep this between us.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_test_chamber_orange06&lt;/code&gt;   &amp;quot;I’m shocked you’d say that, Blue. If you killed your partner the test—I’m sorry. Wrong feed. Carry on, Orange. Good work.`&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_come_alongstart02&lt;/code&gt;    &amp;quot;Orange, can you write down all the ways you feel unworthy, ashamed, or inferior?&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_laser_210&lt;/code&gt;    &amp;quot;clr:163,193,173For instance, Orange, you just lost two opportunity advisement points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_laser_crushercrush03&lt;/code&gt; &amp;quot;Orange, blue isn't a human.  The lesson on trust only needs to be taught once.  Orange is penalized 1 science collaboration point.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_hubreturn11&lt;/code&gt;   &amp;quot;Blue, I wouldn't have trusted Orange in that course either.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge07&lt;/code&gt;  &amp;quot;Correct Blue, Orange can't hear you.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge22&lt;/code&gt;  &amp;quot;Blue, I agree.  I never noticed that about Orange before.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge25&lt;/code&gt;  &amp;quot;Orange, Blue and I were just discussing your behavior on the last few tests.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge26&lt;/code&gt;  &amp;quot;I have to agree. Orange is penalized 75 science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge47&lt;/code&gt;  &amp;quot;If Blue had said those things about me, Blue would never make it to the next reassembly station.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfuge_misc07&lt;/code&gt; &amp;quot;I've been doing some reading. Did you know that the word orange is derived from the same Latin root as the word traitor?&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfugedeath_orange02&lt;/code&gt;  &amp;quot;Blue, that transpired just as you said it would.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_subterfugedeath_orange03&lt;/code&gt;  &amp;quot;I agree, Blue. That was entertaining.&amp;quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;&amp;quot;Pro&amp;quot;-Orange&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.botcoop_competition04&lt;/code&gt;    &amp;quot;Still, if it were, Orange would be winning.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_get_gun10&lt;/code&gt;   &amp;quot;Orange is awarded five points!&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.coop_vault_interruption08&lt;/code&gt;    &amp;quot;The portal will open and something will happen that Subject Orange is too smart to need any instructions about in three. Two. One.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_come_alongstart03&lt;/code&gt;    &amp;quot;On second thought we don't have the time, just look at how much better you are than blue.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_laser_crushercrush01&lt;/code&gt; &amp;quot;Orange just taught blue a valuable lesson in trust.  For that, orange receives 17 science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_laser_crushercrush05&lt;/code&gt; &amp;quot;Orange, now you're just being cruel.  Orange receives 25 science collaboration points.&amp;quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;glados.mp_coop_rat_mazedeath02&lt;/code&gt;  &amp;quot;Blue! Orange has always been my favorite.&amp;quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;(Anti-one vs. pro-other is a bit arbitrary...)&lt;/p&gt;&#xA;&lt;p&gt;There are also plenty of general jabs that don't really seem to favor either side, but are just (vain) attempts to develop mutual animosity between the partners.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2021-03-17T16:52:19.453" LastActivityDate="2021-03-17T16:52:19.453" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="20859" PostTypeId="2" ParentId="15364" CreationDate="2011-04-25T02:45:40.693" Score="0" Body="&lt;p&gt;Yes:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go into your Profile menu, and hit Manage Profiles. There should be a &quot;Register&quot; menu option. &lt;/p&gt;&#xA;" OwnerUserId="144" LastActivityDate="2011-04-25T02:45:40.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20860" PostTypeId="1" CreationDate="2011-04-25T02:50:54.763" Score="6" ViewCount="316" Body="&lt;p&gt;I'm trying to obtain the &quot;Well connected&quot; goal, which involves entering the account-linking code on the Rock Band website.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is, when I click &quot;Get account-linking code&quot;, it just sits on &quot;Fetching account linking code&quot; forever.  Is there something magical I need to do to get this to work?  Or am I just so long after the crowd that they've shut down the server?  (They still have the link on the webpage, so that seems unlikely...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If relevant, it's the Wii version and I'm in Australia...&lt;/p&gt;&#xA;" OwnerUserId="144" LastActivityDate="2015-11-08T01:18:29.473" Title="Nothing happens when I attempt to generate account-linking code in Rock Band 3" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20861" PostTypeId="2" ParentId="20846" CreationDate="2011-04-25T03:07:22.343" Score="56" Body="&lt;p&gt;Anecdotally, from the explosion patterns on &lt;a href=&quot;https://gaming.stackexchange.com/questions/20762/how-much-larger-is-a-lightning-creepers-explosion-radius-compared-to-a-regular-c/20801#20801&quot;&gt;another question&lt;/a&gt;, I never saw a block that was further from the center being destroyed while another, closer block wasn't.  All my target blocks (redstone) had 0 resistance, so anything touching them should have popped them (though they do have a sort of resistance when they get destroyed).&lt;/p&gt;&#xA;&lt;p&gt;The mechanics as described on the &lt;a href=&quot;https://minecraft.wiki/w/Explosion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Explosion page over on the Minecraft Wiki&lt;/a&gt; state that they are modeled as rays originating from the explosion center travelling out until they are fully attenuated.  If they all meet an impenetrable wall (obsidian), they can all be absorbed and nothing gets through.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-04-25T03:07:22.343" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20863" PostTypeId="2" ParentId="20841" CreationDate="2011-04-25T04:57:45.373" Score="31" Body="&lt;p&gt;Some tips:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;del&gt;Mine in the southwest quadrant (positive x and z), twice as much ore there (&lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/gk9tw/mineralogical_survey_results_looking_for_diamond/c1o6br8&quot; rel=&quot;nofollow noreferrer&quot;&gt;explanation&lt;/a&gt;)&lt;/del&gt; &lt;a href=&quot;http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fixed&lt;/a&gt; as of Beta 1.6&lt;/li&gt;&#xA;&lt;li&gt;Become familiar with depths, see &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=28299&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt;. Iron lives under the sea level.&lt;/li&gt;&#xA;&lt;li&gt;Don't branch mine: don't listen to that guide,  or &lt;a href=&quot;https://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy&quot;&gt;this answer&lt;/a&gt;. Since you're looking for iron, I suggest trying caves.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The &quot;mathematical analysis&quot; is seriously flawed, because you're not looking to get every single ore in the block. Instead, you want to get as much ore as possible per second. This means that you need to see as many &quot;fresh blocks&quot; as possible per second. Let's look at one statement made in the analysis:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Not bad. With every 2 blocks destroyed (or 8 seen), we get 3.7% iron. Halve that to get the value of one block, which is 1.83% iron per block. That means for every 54 blocks of stone we mine, we'll get 1 iron ore.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Except, whenever you add a turn to your mineshaft, your digging causes you to see the other faces of the same two blocks you just saw. So don't add turns - which is exactly what a branch mine does every 4 blocks. Furthermore, when you do find ore in your branch mine, you'll dig towards your other shaft, and this will let you see some blocks that... you already saw when you dug that other branch. If you're going to shaft mine, make it one long shaft at level 14.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what about caves? How many &quot;fresh blocks&quot; do you see per second in a cave? Well... a lot. To get an estimate, I started a fresh game on normal, punched a couple trees, a couple stone picks, bunch of sticks, a sword. Found a decent cave system. Coal pretty quick, sticks became a bunch of torches, I hear groaning. Strategy? Run like a boss, place torches, look at ceilings, floors, nooks. Don't stand still. Found iron? Great: spot check for monsters, then mine it. It does spawn diagonally. Check anyway. Hit dead end? Go back, seal the cave shaft up with a horizontal line of cobble, so you don't go in again. I got 54 iron in 10 minutes of caving. And a lapis block. The guide says (I wouldn't trust the math) that I'll get that much in 21 minutes using branch mines. Caves are better. Also, cave mining is much more fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL;DR: &lt;del&gt;Go a ways SW of spawn&lt;/del&gt; (fixed as of Beta 1.6), find a cave system, go deeper than sea level. Run through it placing torches.&lt;/p&gt;&#xA;" OwnerUserId="8922" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2015-06-11T20:05:41.380" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20864" PostTypeId="2" ParentId="20844" CreationDate="2011-04-25T05:12:17.383" Score="6" Body="&lt;p&gt;Enough to take damage, so 3 blocks or more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1043&amp;amp;t=303222&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=1043&amp;amp;t=303222&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8922" LastActivityDate="2011-04-25T05:12:17.383" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20865" PostTypeId="1" CreationDate="2011-04-25T05:42:57.227" Score="6" ViewCount="2254" Body="&lt;p&gt;I'm playing Death Rally on the iPhone and I'm stuck at 124% out of 126% I've got max cars and weapon upgrades. I've beat the adversary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My fame level is at God level. Looking through the options &quot;stats&quot; I don't see any stat with x/y not fulfilled. I haven't killed every boss type according to the stats or won races on every difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anything anyone can think of that makes up that last 2% to complete a career.&lt;/p&gt;&#xA;" OwnerUserId="3598" LastEditorUserId="4797" LastEditDate="2013-03-07T09:21:53.967" LastActivityDate="2013-03-07T09:21:53.967" Title="How to complete Career with 126%?" Tags="|achievements|ios|death-rally-2012|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20866" PostTypeId="2" ParentId="20835" CreationDate="2011-04-25T05:47:47.870" Score="39" Body="&lt;p&gt;As Kevin says, use &lt;a href=&quot;https://minecraft.wiki/w/The_Nether&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Nether&lt;/a&gt;. The only problem is that it's often dangerous.&lt;/p&gt;&#xA;&lt;p&gt;As for &amp;quot;the fastest way to travel long distances&amp;quot;, the objective answer is: &lt;a href=&quot;http://www.youtube.com/watch?v=U6jHM7JIQIM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Teleboaters&lt;/a&gt;. Minecarts come a distant second. As for construction, tracks cost 1 iron per 2.7 squares of travel, not counting boosters. Teleboats cost 1 log per ~3 squares of travel. But boats are hard to carry and look terrible.&lt;/p&gt;&#xA;&lt;p&gt;(Fun fact: the truly fastest mode of transport involves a giant stack of simultaneously-triggered TNT.)&lt;/p&gt;&#xA;" OwnerUserId="8922" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-03-06T01:41:00.940" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20869" PostTypeId="2" ParentId="20811" CreationDate="2011-04-25T06:59:35.677" Score="8" Body="&lt;p&gt;Certain bounty missions pay higher if the target is alive, so hogtying is useful there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it's just plain fun.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="3015" LastEditDate="2011-04-25T07:18:24.793" LastActivityDate="2011-04-25T07:18:24.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20870" PostTypeId="1" AcceptedAnswerId="20874" CreationDate="2011-04-25T09:28:36.063" Score="25" ViewCount="19015" Body="&lt;p&gt;I'm having some difficulty getting this achievement - currently I am placing my saddle on a pig close to a cliff, but as soon as I jump on the pig always turns around and walks back towards safety..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips on getting my porcine friend to play nice?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2013-09-14T20:31:02.870" Title="Easiest way to get the &quot;ride a pig off a cliff&quot; achievement?" Tags="|minecraft-java-edition|achievements|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20871" PostTypeId="2" ParentId="19017" CreationDate="2011-04-25T09:53:44.413" Score="0" Body="&lt;p&gt;You don't really &lt;em&gt;need&lt;/em&gt; deepsafes. In most systems, you are able to position yourself 15 AU away from any celestial. You won't be on a scan anywhere, and you should have time to logoffski in that spot before a combat-prober finds you (assuming they have no intel where you are; save that you're in system).&lt;/p&gt;&#xA;" OwnerUserId="8953" LastEditorUserId="2259" LastEditDate="2011-04-27T03:25:57.117" LastActivityDate="2011-04-27T03:25:57.117" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20872" PostTypeId="1" AcceptedAnswerId="24590" CreationDate="2011-04-25T10:05:53.563" Score="6" ViewCount="548" Body="&lt;p&gt;In &lt;em&gt;Wipeout HD&lt;/em&gt; (PS3), the &amp;quot;Beat Zico&amp;quot; trophy is one of the hardest trophies I have ever tried to obtain! I'm doing all of the barrel rolls from this video to get the time needed:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/VeTmo2EMWQ8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;Even then I only come within 1 second of getting the par time, I can't find any way to cut my time down further than this. The barrel roll onto the walkway at the end is quite difficult, I end up swerving a lot.&lt;/p&gt;&#xA;&lt;p&gt;Tips guys?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="4797" LastEditDate="2023-07-29T07:14:23.577" LastActivityDate="2023-07-29T07:14:23.577" Title="Tips for the &quot;Beat Zico&quot; trophy" Tags="|achievements|wipeout-hd|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="20873" PostTypeId="1" CreationDate="2011-04-25T10:25:41.980" Score="2" ViewCount="24889" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/9801/how-do-i-get-power-armor-training-in-fallout-new-vegas&quot;&gt;How do I get Power Armor training in Fallout New Vegas?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I blew up the Brotherhood of Steel in the  Hidden Valley chapter with the self destruct sequence and had my companion carry out tons of power armor. Is there any other way of getting power armor training with the Brotherhood eliminated?&lt;/p&gt;&#xA;" OwnerUserId="8955" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-04-25T15:59:08.970" Title="Get Power Armor Training without  the Brotherhood of Steel?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="1" ClosedDate="2012-04-25T14:18:40.140" ContentLicense="CC BY-SA 3.0" />
  <row Id="20874" PostTypeId="2" ParentId="20870" CreationDate="2011-04-25T10:30:05.050" Score="14" Body="&lt;p&gt;Here's how one guy got it done: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/F3kp-HiH2t8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8771" LastActivityDate="2011-04-25T10:30:05.050" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20875" PostTypeId="2" ParentId="20873" CreationDate="2011-04-25T10:32:06.093" Score="7" Body="&lt;p&gt;You can get the Power Armor Training by doing the companion quest &quot;For Old Lang Syne&quot; from Arcade Gannon. &lt;a href=&quot;https://gaming.stackexchange.com/questions/10799/initiating-companion-quests-in-fallout-new-vegas/10806#10806&quot;&gt;See this answer for more information on how to trigger the companion quests&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-04-25T10:32:06.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20876" PostTypeId="2" ParentId="8397" CreationDate="2011-04-25T10:41:26.980" Score="2" Body="&lt;p&gt;Lightest to heaviest: Toad, Peach, Yoshi, Mario, Luigi, Wario, DK, Bowser. You learn this when you play battle mode a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if Peach and Toad ram into each other Toad will get affected. Simularily if Bowser rams into DK, DK gets injured. &lt;/p&gt;&#xA;" OwnerUserId="8957" LastEditorUserId="122" LastEditDate="2011-04-25T11:36:00.417" LastActivityDate="2011-04-25T11:36:00.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20877" PostTypeId="1" AcceptedAnswerId="20878" CreationDate="2011-04-25T10:44:17.213" Score="12" ViewCount="1354" Body="&lt;p&gt;Similar to the previous Portal's achievement, do you get an achievement in Portal 2 for bringing a radio along to certain points?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="23" LastEditDate="2011-05-05T13:00:52.147" LastActivityDate="2011-05-05T13:00:52.147" Title="Is there an achievement in Portal 2 like Portal's Transmission Received?" Tags="|achievements|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20878" PostTypeId="2" ParentId="20877" CreationDate="2011-04-25T11:00:09.947" Score="13" Body="&lt;p&gt;There is one achievement, Final Transmission, for one radio.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Specifically, test with all the garbage (Chapter 2, Test 6) has a radio in it, and one of Rat Man's dens. Take it there for an achievement.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additional info:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Like the radios in Portal 1, the secret message decodes into 3 SSTV images which show details about the original Portal ARG, revealing the budget was about $100 and that the 'test subjects' took about half an hour longer than they expected.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-05T10:34:07.250" LastActivityDate="2011-05-05T10:34:07.250" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20879" PostTypeId="1" AcceptedAnswerId="20923" CreationDate="2011-04-25T11:27:03.937" Score="14" ViewCount="25132" Body="&lt;p&gt;One of things I'm particularly interested is how they transformed Ellen McLain's voice to GLaDOS' musical one.  I don't think it's entirely a natural effect by voice acting, though I have to admit I was impressed when I listened to McLain's unaided attempt at GLaDOS on a commentary just now.  I'm thinking I'm hearing significant overtones and harmonics in the voice, and I'm wondering how I might recreate that effect for myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess I should clarify my question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What makes GLaDOS voice sound as it does? How might I achieve that same effect?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="7431" LastEditorUserId="3114" LastEditDate="2013-01-02T19:21:34.330" LastActivityDate="2013-01-02T19:21:34.330" Title="How Can I Reproduce GLaDOS' Voice Modulation Effect?" Tags="|portal-2|portal|" AnswerCount="3" CommentCount="2" ClosedDate="2013-01-02T20:52:24.067" ContentLicense="CC BY-SA 3.0" />
  <row Id="20880" PostTypeId="1" AcceptedAnswerId="20881" CreationDate="2011-04-25T11:31:25.833" Score="15" ViewCount="3238" Body="&lt;p&gt;I just read a Youtube comment saying that the developers canned some of GLaDOS dialogue because she was &quot;too mean&quot; for players initially.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there actually additional GlaDOS dialogue that didn't make it into into the final cut? Has it been released anywhere, or mentioned in official commentaries?&lt;/p&gt;&#xA;" OwnerUserId="7431" LastEditorUserId="43683" LastEditDate="2013-07-10T18:18:34.960" LastActivityDate="2013-07-10T18:18:34.960" Title="Was GLaDOS initially &quot;too mean&quot; for Portal 2?" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ClosedDate="2013-07-10T20:46:55.750" ContentLicense="CC BY-SA 3.0" />
  <row Id="20881" PostTypeId="2" ParentId="20880" CreationDate="2011-04-25T11:41:17.243" Score="25" Body="&lt;p&gt;Yes. The commentary node in one of the first tests says this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;GLaDOS originally was a lot more cutting in these opening rooms, given that she’s talking to someone she perceives as her murderer. Playtests revealed, though, that it was a bit grueling getting brow-beaten by GLaDOS this early in the game, so her arc was rewritten to give her more of a slow burn towards the player.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't think any of the original dialogue from GLaDOS is anywhere in there, though.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-04-25T11:41:17.243" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20882" PostTypeId="2" ParentId="20879" CreationDate="2011-04-25T11:43:14.763" Score="5" Body="&lt;p&gt;I think Valve used mostly in-house processing, since the original effect was also made in-house by Valve. However, there are a multitude of ways to recreate it. One piece of software commonly used to recreate GLaDOS' effect is &lt;a href=&quot;http://www.celemony.com/cms/index.php?id=products_editor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Melodyne&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, to answer your question in short: 1. Proprietary software. 2. Melodyne.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-04-25T12:16:55.747" LastActivityDate="2011-04-25T12:16:55.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20883" PostTypeId="2" ParentId="20879" CreationDate="2011-04-25T12:40:33.867" Score="7" Body="&lt;p&gt;See this video and the related videos for an idea of how one could use Melodyne to replicate GLaDOS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/1oQn66gvwKA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-25T12:40:33.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20884" PostTypeId="2" ParentId="18459" CreationDate="2011-04-25T12:56:59.863" Score="1" Body="&lt;p&gt;You cannot view the statistics of how many people have the 15th Prestige on the Internet, even in-game but you can see how many people have prestiged on the game console network by seeing the toolbar that shows mini-stats that says &lt;code&gt;X people have prestiged X times&lt;/code&gt;. So that is the closest you can see.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastActivityDate="2011-04-25T12:56:59.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20885" PostTypeId="2" ParentId="20856" CreationDate="2011-04-25T13:05:38.033" Score="18" Body="&lt;p&gt;In &lt;code&gt;Steam\steamapps\common\portal 2\portal2\maps&lt;/code&gt;, you can find the commentary information called &lt;code&gt;sp_a2_trust_fling_commentary.txt&lt;/code&gt; which contains these two relevant lines:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;precommands&quot; &quot;developer 1;ent_bbox trigger_catapult&quot;&#xA;&quot;postcommands&quot; &quot;ent_bbox trigger_catapult;developer 0&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So, you can run &lt;code&gt;developer 1&lt;/code&gt; to enable developer commands and &lt;code&gt;ent_bbox trigger_catapult&lt;/code&gt; to trigger the debugging information for the &lt;code&gt;trigger_catapult&lt;/code&gt; entity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what happens when I do &lt;code&gt;developer 1;ent_bbox trigger_catapult&lt;/code&gt; without triggering:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8D17Z.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2012-01-23T16:43:13.453" LastActivityDate="2012-01-23T16:43:13.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20886" PostTypeId="1" AcceptedAnswerId="27725" CreationDate="2011-04-25T13:15:29.107" Score="17" ViewCount="20519" Body="&lt;p&gt;While poking around on Youtube I found many commenters saying &quot;yeah, now try that with a keyboard.&quot; The game itself, however, only seems to suggest a controller to keep the &quot;feeling&quot; of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ABqVQ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played with the keyboard so far, and I'm 10 levels from completing world 5. Sure, my completion rates for worlds 2-5 are below 30% and I only have 11/100 bandages so far &amp;ndash; I still do value my sanity &amp;ndash; yet I'd rather think it's &lt;em&gt;me&lt;/em&gt; not being good enough, than thinking I'm bringing artificial difficulty onto myself for not wanting to buy a controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only gripe I have with the controls is that you need to &lt;em&gt;release&lt;/em&gt; &lt;kbd&gt;Space&lt;/kbd&gt; after having gained enough elevation before you can jump again by pressing &lt;kbd&gt;Space&lt;/kbd&gt; again. I'm not sure using a smaller button, or a different finger, would make this any less frustrating however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is Super Meat Boy actually harder to play with a keyboard?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-04-25T13:24:23.173" LastActivityDate="2013-09-21T23:29:04.133" Title="Is Super Meat Boy really harder with a keyboard?" Tags="|controllers|keyboard|super-meat-boy|" AnswerCount="4" CommentCount="7" ClosedDate="2013-09-22T04:09:17.023" ContentLicense="CC BY-SA 3.0" />
  <row Id="20887" PostTypeId="2" ParentId="20835" CreationDate="2011-04-25T13:18:58.463" Score="10" Body="&lt;p&gt;A combination of force-field cart jumping and the nether would do the trick.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;t = traveling time in seconds&lt;/li&gt;&#xA;&lt;li&gt;d = view distance. What is it? Let's assume it is around 80 blocks so you can easily aim the cart.&lt;/li&gt;&#xA;&lt;li&gt;m = clicks per second. I can do around 7.5&lt;/li&gt;&#xA;&lt;li&gt;n = nether distance factor. It is 8&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The distance you can travel equals&lt;/p&gt;&#xA;&#xA;&lt;p&gt;t&lt;em&gt;d&lt;/em&gt;m*n = 80*7.5*8 = 4800t&lt;/p&gt;&#xA;&#xA;&lt;p&gt;which means that you can travel 4800 blocks each second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; As noted below in the comment, the force-field jumping bug is fixed for quite some time now. This approach won't work anymore.&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorUserId="7360" LastEditDate="2013-02-11T15:47:06.757" LastActivityDate="2013-02-11T15:47:06.757" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20888" PostTypeId="1" AcceptedAnswerId="20898" CreationDate="2011-04-25T13:21:36.130" Score="7" ViewCount="2468" Body="&lt;p&gt;I played through Portal 2's single player in 4 hours yesterday, however, I have only gained achievements for the first hour or so of playtime.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could have caused this? I didn't use any cheats, the developer console was disabled, and I haven't found any information on anything else that could cause achievements to not be awarded.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2015-02-02T07:42:30.403" Title="Why did I stop getting achievements halfway through Portal 2?" Tags="|achievements|portal-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20889" PostTypeId="1" AcceptedAnswerId="20894" CreationDate="2011-04-25T13:27:08.787" Score="12" ViewCount="7102" Body="&lt;p&gt;I toy with the idea of purshasing a trackball, because I've heard it will greatly reduce the strain of the hand, that normally occurs when using a mouse. But I have some doubts if it will fit all my needs, because I would use it for a lot of working and playing games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How well does a trackball go with working and playing games (like Minecraft) where you have to move a lot? What are your experiences? What qualities should a good trackball have?&lt;/p&gt;&#xA;" OwnerUserId="5655" LastEditorUserId="23" LastEditDate="2011-09-05T08:51:08.287" LastActivityDate="2016-05-14T15:20:39.290" Title="Is a trackball good for playing games?" Tags="|mouse|health|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20890" PostTypeId="1" AcceptedAnswerId="20928" CreationDate="2011-04-25T13:30:48.943" Score="3" ViewCount="678" Body="&lt;p&gt;Some time ago I have seen a minecart security mechanism which hid the minecarts below the surface and made them appear on a lever-switch. It appeared between two diagonally placed blocks (viewing from the side). Switching the lever made a door noise inside the system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case anyone understands what I am talking about - I am looking for any blueprints or details on this mechanism, do any exist?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;:&#xA;As suggested by James, I used power rails to solve the problem. This system is small, works fine and can even be condensed down to a booster section of 1 block. Note the ladder I put in the IO-tunnel so that the cart doesn't pop out. I will implement vertical wiring as well so it only needs two blocks in width.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some screenshots taken from the system.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ipQvL.png&quot; alt=&quot;As I said, the booster section can be condensed down to 1 block (it is 3 blocks here)&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/bcRc6.png&quot; alt=&quot;This is the IO-tunnel with its button and the ladder&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/CsPkC.png&quot; alt=&quot;This is the waiting position for the storage minecart&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorUserId="7360" LastEditDate="2011-04-26T13:10:36.333" LastActivityDate="2011-05-03T22:30:07.893" Title="Hiding minecarts, security system" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20891" PostTypeId="2" ParentId="20889" CreationDate="2011-04-25T13:54:20.230" Score="0" Body="&lt;p&gt;Personally, I don't like them. However, one of my best friends during college played exclusively with one, and loved it (we played dominantly RTS (Age of Empires II) and TBS (Civilization) games, though he did some RPGs as well).&lt;/p&gt;&#xA;" OwnerUserId="8217" LastActivityDate="2011-04-25T13:54:20.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20892" PostTypeId="2" ParentId="15886" CreationDate="2011-04-25T14:02:19.180" Score="2" Body="&lt;p&gt;As you probably figured out, most heroes like to battle as well, not just get loot - so I usually make lots of small rooms connected by a small corridor with all sorts of loot (armors, weapons, books and gold). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some rooms, put some not-very-strong monsters so the heroes won't die, but will still have fun. At the end, make a big room with lots of strong monsters to kill the heroes (it's best to keep them as far away from your heart as possible). You don't necessarily have to put it close to the gates, because you can use prestige gimmicks to lure them to the area at the beginning. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't afford all of this immediately, so be patient and slowly develop your dungeon.&lt;/p&gt;&#xA;" OwnerUserId="8940" LastEditorUserId="1777" LastEditDate="2011-04-25T19:29:04.540" LastActivityDate="2011-04-25T19:29:04.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20893" PostTypeId="2" ParentId="20886" CreationDate="2011-04-25T14:05:52.790" Score="12" Body="&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; Theory proved wrong, there is indeed little difference. Old answer follows, please see accepted answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Super Meat Boy is harder to play with a keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gamepads can detect how much you are pushing the control stick in a direction; there are partial actions. Jumping to the right with 30% of run speed is possible to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keyboards only detect whether you're pressing a key or not; you are either performing an action or not. So if you want to jump to the right with 30% of run speed you have to tap the right key at a certain frequency to simulate what the gamepad would otherwise do for you. This is especially difficult with a less than perfectly responsive keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buying a gamepad is worth it depending on your experience with PC platformers. The gamepad and keyboard have different mindsets, and having already played through a good chunk of Super Meat Boy with the keyboard you'll have to spend time switching to the gamepad mindset. If you're a long-time player of PC platformers this will prove a painful transition. If you're not, then getting a feel for the gamepad will happen after replaying a few levels and you'll find the game much easier.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2013-06-04T03:57:09.327" LastActivityDate="2013-06-04T03:57:09.327" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20894" PostTypeId="2" ParentId="20889" CreationDate="2011-04-25T14:06:30.847" Score="9" Body="&lt;p&gt;I use a trackball for my computer and am an avid gamer.  I play many different games (a lot of minecraft, lots of FPS games, lots of RTS games, etc) and feel that I am just as good with the trackball as I used to be with a mouse.  I'm also a software engineer, so I use my computer a very large amount of time every day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Making the switch to a trackball is definitely something you can do and still successfully game.  Not everyone likes trackballs, though, so you may regret your purchase.  One thing I would stress is that you should try to force yourself to adjust to the trackball if you want to learn to use it.  Unplug your mouse and put it away.  Make it so your only option is to learn how to use your trackball or don't use your computer.  You WILL have to spend some time adjusting, and during that time you WON'T be as good at games as you had been. Don't fret - just keep trying.  I'd say I was back to the same skill level within about 2 weeks, but it may be longer or shorter, depending on how well you adjust.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as recommendations, I've only ever used one model, the &lt;a href=&quot;http://www.google.com/products/catalog?hl=en&amp;amp;client=firefox-a&amp;amp;hs=vwh&amp;amp;rls=org.mozilla:en-US:official&amp;amp;q=logitech%20trackman%20wheel&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;biw=1680&amp;amp;bih=917&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;cid=720640012385031352&amp;amp;sa=X&amp;amp;ei=eH-1TY6ACovmsQP7up35Cw&amp;amp;ved=0CEMQ8wIwAA#&quot; rel=&quot;nofollow noreferrer&quot;&gt;Logitech Trackman Wheel&lt;/a&gt;.  You may have better luck going into a B&amp;amp;M store and trying out different models and find one that suits your hand shape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way, I'd highly recommend attempting to switch if you're considering it.  I haven't regretted my decision in the slightest.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-04-25T14:06:30.847" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20895" PostTypeId="1" AcceptedAnswerId="30612" CreationDate="2011-04-25T14:17:09.837" Score="21" ViewCount="2491" Body="&lt;p&gt;In a recent Yogscast video it was mentioned that you always spawn on sand in a new world, is this true?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-22T21:43:16.310" Title="Do you always spawn on sand?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20896" PostTypeId="2" ParentId="20846" CreationDate="2011-04-25T14:17:24.840" Score="3" Body="&lt;p&gt;I don't know if this would work on large areas like yours, but &lt;a href=&quot;https://minecraft.wiki/w/TNT&quot; rel=&quot;nofollow noreferrer&quot;&gt;according to the minecraft wiki, water will block terrain damage&lt;/a&gt; (but not player/mob damage).&lt;/p&gt;&#xA;" OwnerUserId="214" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-07-09T22:54:43.457" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20897" PostTypeId="2" ParentId="20888" CreationDate="2011-04-25T14:18:22.440" Score="0" Body="&lt;p&gt;Check the event log of your OS to see if there are any messages related to your connection.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-25T14:18:22.440" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="20898" PostTypeId="2" ParentId="20888" CreationDate="2011-04-25T14:19:36.543" Score="8" Body="&lt;p&gt;I've had this happen to me. I would guess your internet connection gave out or you were not logged in to steam. IF you're lucky the achievements were saved locally and will upload once you login to steam. But chances are you just need to get them again.&lt;/p&gt;&#xA;" OwnerUserId="8961" LastActivityDate="2011-04-25T14:19:36.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20899" PostTypeId="2" ParentId="20895" CreationDate="2011-04-25T14:30:55.503" Score="8" Body="&lt;p&gt;Using purely anecdotal evidence: Yes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have just created 10 new worlds and every single one of them has been on sand (and near water).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is probably due to the idea that you wash ashore on an island at the start of the game.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-04-25T14:30:55.503" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20900" PostTypeId="1" AcceptedAnswerId="20902" CreationDate="2011-04-25T14:46:33.667" Score="6" ViewCount="4387" Body="&lt;p&gt;Does the order in which I do the missions in GTA IV matter? And more specifically, is it possible that a mission will become no longer available just because of another mission I perform before it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now I'm assuming there's no problem and whenever I am free I just go to the nearest available mission, but I was started to get worried that it might cause me to miss out on missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Clarification:&lt;/strong&gt; by &quot;missions&quot; I only mean the missions you receive from going to the map locations marked with letters, not activities such as stealing cars for Brucie or vigilante missions.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-04-25T16:16:02.617" LastActivityDate="2011-04-25T16:16:02.617" Title="Does the mission order matter?" Tags="|grand-theft-auto-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20901" PostTypeId="2" ParentId="20592" CreationDate="2011-04-25T14:55:37.620" Score="1" Body="&lt;p&gt;I believe they can't have played co-op at all; the point is for you, as Professor Portal, to teach them how to play co-op (so online/offline is irrelevant).  See this for confirmation: &lt;a href=&quot;http://www.xbox360achievements.org/game/portal-2/achievement/51218-Professor-Portal.html#56&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox360achievements.org/game/portal-2/achievement/51218-Professor-Portal.html#56&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-04-25T14:55:37.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20902" PostTypeId="2" ParentId="20900" CreationDate="2011-04-25T14:57:08.897" Score="5" Body="&lt;p&gt;From my experience playing the whole GTA series where the game is based around free-roaming. You can go do all the side missions and return to a storyline mission without any disadvantages. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the context of GTA IV, I would say that the only benefit to doing the missions in an orderly fashion is you gain better weapons/services/money to assist you when the harder missions further on in the game are available. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, the sub missions wont affect your main storyline missions, and vice-versa.&lt;/p&gt;&#xA;" OwnerUserId="8544" LastActivityDate="2011-04-25T14:57:08.897" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20904" PostTypeId="1" AcceptedAnswerId="20918" CreationDate="2011-04-25T15:18:46.697" Score="9" ViewCount="3412" Body="&lt;p&gt;All of this Portal 2 talk has caused me to return to System Shock 2 to hear SHODAN. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any tutorials detailing how that voice effect was made?&lt;/p&gt;&#xA;" OwnerUserId="8519" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T18:05:04.353" LastActivityDate="2012-07-24T18:05:04.353" Title="Are there any examples of recreating SHODAN's voice effect?" Tags="|system-shock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20906" PostTypeId="1" AcceptedAnswerId="20907" CreationDate="2011-04-24T19:29:08.390" Score="3" ViewCount="5824" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay&quot;&gt;How can I record demos of my gameplay?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I've been playing Portal 2 on PC, and apparently I can only play it on fullscreen.&#xA;I use Camtasia, and I wanted to record something, but all I get is a black screen (but the audio is recorded well). So how can I record the game video?&lt;/p&gt;&#xA;" OwnerUserId="6481" OwnerDisplayName="Omega" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-04-25T15:40:01.933" Title="How can I record a fullscreen game?" Tags="|windows-7|" AnswerCount="3" CommentCount="0" ClosedDate="2011-04-25T18:44:53.167" ContentLicense="CC BY-SA 3.0" />
  <row Id="20907" PostTypeId="2" ParentId="20906" CreationDate="2011-04-24T19:37:21.033" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fraps&lt;/a&gt; is made for games, works well for most games, even old ones. It's not free but i believe there is a tryout version&lt;/p&gt;&#xA;" OwnerUserId="2251" OwnerDisplayName="basemetal" LastActivityDate="2011-04-24T20:21:07.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20908" PostTypeId="2" ParentId="20906" CreationDate="2011-04-24T20:33:35.103" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://taksi.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;TAKSI: Video capture/Screen capture for 3D graphics&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Taksi is a utility that allows you to&#xA;  take screenshots and record video&#xA;  clips of your favourite games and&#xA;  other 3D-graphics applications.&#xA;  Inspired by Fraps (www.fraps.com),&#xA;  Taksi aims to provide an &lt;strong&gt;open&#xA;  source&lt;/strong&gt; alternative to that great&#xA;  tool.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Despite the webpage claims the latest stable release has been done in 2006, the project does not seem completely abandoned. &lt;a href=&quot;http://sourceforge.net/projects/taksi/files/development/taksi-0.7.7.9-dev/taksi-0.7.7.9-dev.msi/download&quot; rel=&quot;nofollow noreferrer&quot;&gt;Development version 0.7.7.9&lt;/a&gt; has been released in July 2010.&lt;/p&gt;&#xA;" OwnerUserId="145" OwnerDisplayName="Mehper C. Palavuzlar" LastActivityDate="2011-04-24T20:33:35.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20909" PostTypeId="2" ParentId="20906" CreationDate="2011-04-24T20:52:46.413" Score="0" Body="&lt;p&gt;above solutions might be better for your specific case, but for completeness sake here is a completely different solution to record full screen applications: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;using virtual pc, virtual box, vm ware or similar, run the application on the guest system (virtual system) and the recording software on the host system (your &quot;real&quot; os). This will record everything, including things that are otherwise difficult to record like full screen console, windows login screen, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the same principle you can record anything running in a remote desktop session on a 2nd pc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have used both methods successfully before but they don't work with every application. &lt;/p&gt;&#xA;" OwnerDisplayName="ssollinger" LastActivityDate="2011-04-24T20:52:46.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20911" PostTypeId="1" CreationDate="2011-04-25T15:50:00.243" Score="3" ViewCount="1089" Body="&lt;p&gt;I recently purchased a Dell Inspiron 15r. It is pretty good for gaming, however I have recently had a problem with running certain games in fullscreen mode. Basically, they don't change the screen resolution, so my games are the same size as they would be in windowed mode with large black borders filling the rest of the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This didn't start happening until &lt;a href=&quot;http://www.locomalito.com/juegos_viriax.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Viriax&lt;/a&gt; crashed while in fullscreen. It didn't change the resolution back to normal, and it was so blown up that I had to fix the resolution from the command prompt using QRes, an open source program for changing the resolution from the command prompt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, this has happened to three of the five games that I've tried to run in fullscreen, with the games that worked normally being Osmos and Machinarium, and the games that had  the problem being World of Goo, the original Starcraft, and the aforementioned Viriax.&lt;/p&gt;&#xA;" OwnerUserId="8963" LastEditorDisplayName="user11502" LastEditDate="2011-11-28T04:38:48.757" LastActivityDate="2015-05-24T00:09:31.540" Title="How can I unblock games from changing the screen resolution?" Tags="|windows-7|technical-issues|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20912" PostTypeId="2" ParentId="20900" CreationDate="2011-04-25T15:52:37.820" Score="3" Body="&lt;p&gt;Typically from when I played through GTA 4 most of the missions would go in an order that would fit with the story.  Say you have 3 places to go to, they would all fit with the story at that point.  It seemed like you would go and do all of the missions and then the story would advance once everything was finished.&lt;/p&gt;&#xA;" OwnerUserId="8512" LastActivityDate="2011-04-25T15:52:37.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20913" PostTypeId="2" ParentId="12190" CreationDate="2011-04-25T15:57:46.430" Score="10" Body="&lt;p&gt;As of Season 2 &amp;mdash; we can now camp outside.&lt;/p&gt;&#xA;" OwnerUserId="8964" LastEditorUserId="23" LastEditDate="2011-04-25T16:20:35.377" LastActivityDate="2011-04-25T16:20:35.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20914" PostTypeId="2" ParentId="13288" CreationDate="2011-04-25T16:10:15.417" Score="0" Body="&lt;p&gt;Choosing changes absolutely nothing; these options do not affect your survival at all.&lt;/p&gt;&#xA;" OwnerUserId="8964" LastEditorUserId="7431" LastEditDate="2011-04-25T16:17:07.453" LastActivityDate="2011-04-25T16:17:07.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20915" PostTypeId="2" ParentId="20889" CreationDate="2011-04-25T16:11:47.333" Score="1" Body="&lt;p&gt;When my primary computer was a desktop, I was using a trackball instead of a standard mouse. I had been using a trackball at work, and I was comfortable enough with it there that gaming at home was not a problem either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There was one exception. When Diablo II came out, my wrist began to bother me from using the trackball 8 hours a day at work and then hours on end at home too. Before the problems got bad enough to affect work or gaming, I switched the trackball at home to my left hand and taught myself to use it that way. (There may have been a few trackballs designed specifically for lefthanded people at the time, but I think I just took one that was somewhat symmetrical and used it on the left side, mapping the buttons appropriately.) That balanced the load enough to stop the soreness in my wrist, and it also gave me options for situations where, for whatever reason, I couldn't put the trackball on my right. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are new to trackballs, and you'll be using one for both work and gaming, then you'll probably want to ease into it gradually. You will be using different muscles, and you don't want to put too much of a strain on them at first. (You should also consider tips like &lt;a href=&quot;https://gaming.stackexchange.com/questions/1225/hand-exercises-after-a-gaming-session&quot;&gt;these&lt;/a&gt;, especially when you're getting used to the trackball.)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-04-25T16:11:47.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20916" PostTypeId="1" AcceptedAnswerId="20917" CreationDate="2011-04-25T16:56:39.777" Score="21" ViewCount="5817" Body="&lt;p&gt;From the NES up until the &lt;a href=&quot;http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28seventh_generation%29&quot; rel=&quot;noreferrer&quot;&gt;seventh generation&lt;/a&gt; of video games, video game controllers have featured a &quot;Start&quot; button and some these platforms had a &quot;select&quot; button. The select button hardly seems to be used these days, and the start button always pauses the game. Why are these buttons labeled &quot;Start&quot; and &quot;Select&quot;?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-04-25T18:38:57.117" LastActivityDate="2011-10-30T21:21:05.893" Title="Why select and start?" Tags="|controllers|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="20917" PostTypeId="2" ParentId="20916" CreationDate="2011-04-25T17:23:23.970" Score="17" Body="&lt;p&gt;&quot;Start&quot; would be used to &lt;em&gt;start&lt;/em&gt; the game from the Title Screen. &quot;Select&quot; would be used to &lt;em&gt;select&lt;/em&gt; from the options presented in the start menu (such as 1 or 2 players). Some early games actually didn't use the directional pad at the start menu, so the only thing that worked was the Select button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start also became a de-facto pause button because interrupting the game is separate from the normal activity of the game. This matches its utility in starting the game as &quot;administrative&quot; in nature. This is also probably why they're kept separate from the &quot;face&quot; buttons (A + B).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since most option prompts in later games use D-Pads or joysticks to go through a lot more options, the usage of Select has indeed fallen out of usage. On the consoles where it does still exist, it's mostly used as a secondary administrative button, doing things that aren't on the level of face buttons in importance, but also not as high as Start.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-04-25T17:23:23.970" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20918" PostTypeId="2" ParentId="20904" CreationDate="2011-04-25T17:25:07.010" Score="9" Body="&lt;p&gt;Well, first they started by hiring &lt;a href=&quot;http://en.wikipedia.org/wiki/Terri_Brosius&quot; rel=&quot;noreferrer&quot;&gt;Terri Brosius&lt;/a&gt;, who has a truly amazing voice. Then the voice was&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;accompanied by &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Stuttering&quot; rel=&quot;noreferrer&quot;&gt;stuttering&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;fluctuating&lt;/em&gt;&#xA;   &lt;em&gt;voice&lt;/em&gt;  &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Pitch_%28music%29&quot; rel=&quot;noreferrer&quot;&gt;pitch&lt;/a&gt;&lt;/em&gt;, shifts of &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Timbre&quot; rel=&quot;noreferrer&quot;&gt;timbre&lt;/a&gt;&lt;/em&gt;, and the&#xA;  presence of three voices speaking the&#xA;  same words with the constituent voices&#xA;  alternately lagging behind and leading&#xA;  ahead, as well as computer glitches&#xA;  resembling a sound card malfunction.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://en.wikipedia.org/wiki/SHODAN&quot; rel=&quot;noreferrer&quot;&gt;SHODAN&lt;/a&gt; wikipedia entry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: also, if you want a good audio-editor package, &lt;a href=&quot;http://audacity.sourceforge.net/&quot; rel=&quot;noreferrer&quot;&gt;Audacity&lt;/a&gt; is amazing - and open-source.&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="2666" LastEditDate="2011-04-26T16:17:33.790" LastActivityDate="2011-04-26T16:17:33.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20920" PostTypeId="2" ParentId="20337" CreationDate="2011-04-25T17:43:39.903" Score="0" Body="&lt;p&gt;They will distribute the skins soon, and you Also got a flag for the game of the potato sack you played the most. the flag CANNOT be the &quot;skin&quot; because valve said the potato sack skin would be &quot;EXCLUSIVE&quot; and the flags are available in the ingame store. Just wait. trading has not come out yet, and the skins will probably be distributed with that update.&lt;/p&gt;&#xA;" OwnerUserId="8968" LastActivityDate="2011-04-25T17:43:39.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20921" PostTypeId="1" AcceptedAnswerId="20925" CreationDate="2011-04-25T18:07:39.763" Score="3" ViewCount="387" Body="&lt;p&gt;&lt;a href=&quot;http://www.civfanatics.com/civ3/civilizations&quot; rel=&quot;nofollow noreferrer&quot;&gt;All of the civilizations&lt;/a&gt; list a &quot;Favorite Government&quot; and a &quot;Shunned Government&quot;.  What effect does this have on gameplay?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, how would being a &lt;a href=&quot;http://www.civfanatics.com/civ3/french.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;French&lt;/a&gt; Monarchy compare to being a &lt;a href=&quot;http://www.civfanatics.com/civ3/vikings.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Viking&lt;/a&gt; Monarchy?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="4103" LastEditDate="2011-04-25T19:04:22.033" LastActivityDate="2011-04-25T19:04:22.033" Title="What effect has the favorite and shunned government?" Tags="|civilization-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20922" PostTypeId="1" AcceptedAnswerId="20926" CreationDate="2011-04-25T18:10:33.660" Score="3" ViewCount="1213" Body="&lt;p&gt;I'm playing on hard on a 1.02 patched game and I noticed my characters randomly get injuries. They aren't dying, but somehow over time they get injuries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it something related to the difficulty? Or a bug? It's not game-breaking since I have injury kits to spare, it's just puzzling.&lt;/p&gt;&#xA;" OwnerUserId="2464" LastActivityDate="2011-07-06T22:58:56.693" Title="Injuries in Dragon Age 2" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20923" PostTypeId="2" ParentId="20879" CreationDate="2011-04-25T18:12:27.337" Score="21" Body="&lt;p&gt;Her voice is highly processed using formant shifting and manipulation of artifacting to get it to kind of slide up and down but still be robotic, demonstrated in the excellent video &lt;a href=&quot;https://gaming.stackexchange.com/questions/20879/has-anyone-ever-written-anything-on-the-particulars-of-glados-voice-processing/20883#20883&quot;&gt;linked&lt;/a&gt; by &lt;a href=&quot;https://gaming.stackexchange.com/users/998/tom-wijsman&quot;&gt;Tom&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/1oQn66gvwKA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you know any music production techniques or programs, you could get a similar effect by using the Mac's built in speech synthesizer and an Auto-tuner similar to what you hear on pop radio nowadays. Instead of automatically figuring out what pitch you're trying to achieve, you'd need to &quot;force&quot; it from one pitch to another by feeding the Auto Tune program a parameter - so if you're talking in the pitch of C, you get the GLaDOS effect by forcing it up to G or A.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The types of plugins used for this sort of processing are developed by Antares and Melodyne; audio professionals use these the most. You could even enhance the vocal effect even more by using an audio device called a compressor, which in context would make the volume of her voice constant like the pitch. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the video that was posted using content from Portal 1 as an example, the pitch is determined by mouse click, and it is being operated on a file that has already been recorded. I know for a fact that you could achieve this same effect in real-time with a MIDI keyboard, the aforementioned Auto Tune plugin, and a host such as Ableton Live.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the keyboard, you can select a note that you would like to tune to. Then, you can sing or speak well below that tone and force the plugin to correct your voice. It uses a synthesizer to fill in the tone that you don't have, so the farther you are from the pitch, the more synthesizer there is, and the more robotic it sounds. When it messes up, you get &quot;artifacting&quot; which is a distortion caused by the plugin - you can hear that in GLaDOS' voice. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So as you're speaking, if you hit different notes on the keyboard, your voice will change pitch, giving it a little dynamics. Hope that makes sense, and its definitely a fun project to go into if you've never worked with audio before.&lt;/p&gt;&#xA;" OwnerUserId="7411" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-04-25T21:51:32.257" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20924" PostTypeId="2" ParentId="20564" CreationDate="2011-04-25T18:42:37.020" Score="0" Body="&lt;p&gt;I would suggest that you go with Dual Wield SMGs. Try to stay away from big, empty spaces and if anything moves on your screen, start shooting. As soon as you see the cross-hairs turn into an X you're hitting them, so just try to keep that X up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the dual wield you'll lose accuracy, but when you do get the jump on someone and connect it's a very quick death for them. That also means it's less likely that they'll have a chance to move, causing you to have to adjust your aim.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastActivityDate="2011-04-25T18:42:37.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20925" PostTypeId="2" ParentId="20921" CreationDate="2011-04-25T18:53:02.063" Score="3" Body="&lt;p&gt;It has an effect during Diplomacy with the AI. The AI will be more friendly and less likely to attack you if you are using its favorite government, and will be less friendly and more likely to be hostile if you use the Shunned government.  I don't remember if Civ 3 had this, but in some Civs the AI would also sometimes request that you change to its favorite government.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't have any effect on what the government bonuses are or anything like that.  It is purely a diplomacy thing.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-04-25T18:53:02.063" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20926" PostTypeId="2" ParentId="20922" CreationDate="2011-04-25T19:06:30.523" Score="6" Body="&lt;p&gt;Injuries occur either through:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;combat if a character gets &lt;strong&gt;knocked out&lt;/strong&gt; source: &lt;a href=&quot;http://dragonage.wikia.com/wiki/Injury&quot; rel=&quot;nofollow noreferrer&quot;&gt;DragonAge Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;or from &lt;strong&gt;injured via traps&lt;/strong&gt;  source: &lt;a href=&quot;http://www.gamefaqs.com/boards/988968-dragon-age-ii/58376197/647494469&quot; rel=&quot;nofollow noreferrer&quot;&gt;Traps&lt;/a&gt; (no longer true as of &lt;a href=&quot;http://social.bioware.com/page/da2-patches&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.03&lt;/a&gt;, probably for this reason)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8544" LastEditorUserId="1912" LastEditDate="2011-07-06T22:58:56.693" LastActivityDate="2011-07-06T22:58:56.693" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20928" PostTypeId="2" ParentId="20890" CreationDate="2011-04-25T19:10:37.643" Score="2" Body="&lt;p&gt;You will likely just want a minecart dispenser of &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1020&amp;amp;t=297521&quot; rel=&quot;nofollow noreferrer&quot;&gt;one of the two formats&lt;/a&gt; (these ones use Powered Rails for the dispenser booster) which will then have additional track to move the dispensed cart up to where you want the button placed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-04-25T21:11:31.283" LastActivityDate="2011-04-25T21:11:31.283" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20929" PostTypeId="2" ParentId="13430" CreationDate="2011-04-25T19:11:48.133" Score="4" Body="&lt;p&gt;Right, found it.  There's a switch in the exit corridor.  Shoot it before you exit and the gratings will disappear.  Then you can collect the earth shakers.&lt;/p&gt;&#xA;" OwnerUserId="5834" LastActivityDate="2011-04-25T19:11:48.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20930" PostTypeId="1" AcceptedAnswerId="20932" CreationDate="2011-04-25T19:24:01.617" Score="7" ViewCount="2712" Body="&lt;p&gt;Can Mac and Windows users play together on the same Killing Floor game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this is possible with a few other multi-platform steam games, but I'm not sure about this one.&lt;/p&gt;&#xA;" OwnerUserId="8971" LastEditorUserId="25150" LastEditDate="2012-08-02T20:19:02.937" LastActivityDate="2012-08-02T20:19:02.937" Title="Can Mac and Windows users play in the same Killing Floor game?" Tags="|killing-floor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20932" PostTypeId="2" ParentId="20930" CreationDate="2011-04-25T19:26:55.700" Score="8" Body="&lt;p&gt;Yes.  Both the Windows version of Killing Floor and the Mac version of Killing Floor can connect to the same servers.  I own both a Windows PC and a Mac and I regularly play Killing Floor on the same servers with both of them with no issues.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-04-25T19:26:55.700" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20935" PostTypeId="1" AcceptedAnswerId="20953" CreationDate="2011-04-25T20:36:39.047" Score="18" ViewCount="5204" Body="&lt;p&gt;If you look carefully at the Portal 2 end credits (found &lt;a href=&quot;http://www.youtube.com/watch?v=dVVZaZ8yO6o&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, spoiler warning), you'll see the following numbers at the top of the screen:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;2.67&#xA;1002&#xA;45.6&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Is there meaning behind these numbers, or are they just random?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1719" LastEditDate="2012-03-06T18:32:58.797" LastActivityDate="2021-07-03T03:14:48.047" Title="What do the numbers in the end credits mean?" Tags="|portal-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20936" PostTypeId="2" ParentId="20534" CreationDate="2011-04-25T20:51:18.663" Score="9" Body="&lt;p&gt;I see the 'GLaDOS is Caroline' thing as GLaDOS is a personality core that contains what is left of Caroline. She went crazy because 1) the power of the GLaDOS body makes you a little crazy and 2) It's hard to go through that much and still be who you were. she adapted to that body but it took some work and time; I'm sure her personality changed over that time. After walking around with Chell, GLaDOS remembered who she was before she was GLaDOS and as a result is more 'human' but still knows how to deal with her body so she is here to stay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A further note on Caroline changing when she became GLaDOS from &lt;a href=&quot;http://half-life.wikia.com/wiki/Glados&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://half-life.wikia.com&lt;/a&gt; &quot;The system rewards the administrator of constant repeated tests with a euphoric reaction upon test completion, much like a drug addiction. The euphoria diminishes over time, causing a state of withdrawal which can induce insanity. GLaDOS claims that she was sufficiently motivated by a earnest love of science to overcome the withdrawal, but it may still have had effects on her personality. She also describes the maddening influence of the constant voices provided by the personality cores used to suppress her homicidal compulsions.&quot; I see this as further evidence that when Caroline became GLaDOS she had major personality changes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the 'deleted Caroline' thing I think this is just part of GLaDOS's sense of humor. She frequently lies and mocks Chell for her own amusement. Also this could be seen as a similar thing to someone saying &quot;Just go! I don't want you here anyway!&quot; when they say good bye to a loved one. &lt;/p&gt;&#xA;" OwnerUserId="8961" LastEditorUserId="8961" LastEditDate="2012-11-13T17:12:50.750" LastActivityDate="2012-11-13T17:12:50.750" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20938" PostTypeId="1" AcceptedAnswerId="20939" CreationDate="2011-04-25T21:20:24.547" Score="10" ViewCount="2346" Body="&lt;p&gt;I know the worlds are generated randomly by a seed the creation of a new world. I also know that there are rules to how everything is put together. Water only between these levels (as an ocean) ores of type X found in range Y, everything pretty much between 0 and 128. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I am looking for is if there is also some sort of rhyme or reason to just the overall shape/makeup of land on the surface level. Like is there some sort of ratio that this % of the surface must be covered in water vs land or the like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this clears up my question as again, I know its all random at the end of the day.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-04-26T02:00:47.963" LastActivityDate="2020-06-19T00:10:41.397" Title="What is the surface water to land ratio in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20939" PostTypeId="2" ParentId="20938" CreationDate="2011-04-25T21:28:02.773" Score="11" Body="&lt;p&gt;This depends entirely on the &lt;a href=&quot;https://minecraft.wiki/w/Random_seed&quot; rel=&quot;nofollow noreferrer&quot;&gt;random seed&lt;/a&gt; used to generate the world.&lt;/p&gt;&#xA;&lt;p&gt;Update: This blog post by Notch on &lt;a href=&quot;http://notch.tumblr.com/post/3746989361/terrain-generation-part-1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terrain generation in Minecraft&lt;/a&gt; may be of interest to you even though it doesn't give you the figures you are looking for. Basically: The terrain is generated from &lt;a href=&quot;http://en.wikipedia.org/wiki/Perlin_noise&quot; rel=&quot;nofollow noreferrer&quot;&gt;Perlin noise&lt;/a&gt; with some manipulations to ensure that there is &lt;em&gt;enough&lt;/em&gt; land and water. This means the ratio will fall within some range (but I can't say what it is, sorry).&lt;/p&gt;&#xA;" OwnerUserId="8966" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-04-26T17:00:53.513" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="20941" PostTypeId="2" ParentId="20836" CreationDate="2011-04-25T21:57:31.797" Score="12" Body="&lt;p&gt;Turns out I was wrong. Someone uploaded all of the posters to their imgur account.&#xA;Here's the link: &lt;a href=&quot;http://rancidmilkman.imgur.com/all/&quot; rel=&quot;noreferrer&quot;&gt;http://rancidmilkman.imgur.com/all/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-04-25T21:57:31.797" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20944" PostTypeId="2" ParentId="20895" CreationDate="2011-04-25T23:33:11.880" Score="4" Body="&lt;p&gt;I have been trying about ~20 times, and in all of those worlds i spawned on sand, and near to a water source. However, if you use a seed in the seed generator such as 3666440496532277820, you will spawn in a dungeon (cobblestone/mossy cobblestone)&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastActivityDate="2011-04-25T23:33:11.880" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20945" PostTypeId="1" AcceptedAnswerId="20946" CreationDate="2011-04-25T23:35:59.943" Score="4" ViewCount="1865" Body="&lt;p&gt;I often run out of energy when using Psionic storms and I then proceed to get decimated.&#xA;Does it just come back on its own? Can anything hasten the process of how fast energy is accumulated? &lt;/p&gt;&#xA;" OwnerUserId="5424" LastEditorUserId="2259" LastEditDate="2012-05-05T20:42:38.550" LastActivityDate="2012-05-05T20:42:38.550" Title="How does energy get generated as Protoss in Starcraft 2?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20946" PostTypeId="2" ParentId="20945" CreationDate="2011-04-25T23:53:33.297" Score="8" Body="&lt;p&gt;Energy regenerates on its own for all units. The standard regeneration rate for the vast majority of units is 0.5625 per game second. The only exception to this rate is the point defense drone which regenerates at 1 energy per game second. You cannot hasten the energy regeneration rate.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-04-25T23:53:33.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20947" PostTypeId="2" ParentId="20945" CreationDate="2011-04-25T23:54:29.717" Score="1" Body="&lt;p&gt;Time.  That's it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want more storms more often, make more HT so you have more generators.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-04-26T00:18:43.277" LastActivityDate="2011-04-26T00:18:43.277" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20948" PostTypeId="1" AcceptedAnswerId="20952" CreationDate="2011-04-26T00:03:38.827" Score="7" ViewCount="723" Body="&lt;p&gt;Does anybody have a source as to why these awesome things didn't make it into the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The pneumatic diversity vent: &lt;a href=&quot;http://www.thinkwithportals.com/media_05.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.thinkwithportals.com/media_05.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This level: &lt;a href=&quot;http://www.thinkwithportals.com/media_07.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.thinkwithportals.com/media_07.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible the game could be updated with this content in the future?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: It's as if I knew &lt;a href=&quot;http://blog.pikimal.com/geek/2011/04/27/portal-2-dlc-forthcoming/&quot; rel=&quot;nofollow noreferrer&quot;&gt;about it&lt;/a&gt;, except I didn't&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="23" LastEditDate="2011-06-15T20:02:27.027" LastActivityDate="2011-06-15T20:02:27.027" Title="Why were these things removed from the game?" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ClosedDate="2014-02-20T21:40:03.237" ContentLicense="CC BY-SA 3.0" />
  <row Id="20949" PostTypeId="2" ParentId="20948" CreationDate="2011-04-26T00:15:51.627" Score="1" Body="&lt;p&gt;Likely they were removed because Valve thought they made the game too difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The test chamber in particular required exact timing.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-04-26T00:15:51.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20950" PostTypeId="2" ParentId="20757" CreationDate="2011-04-26T00:20:24.757" Score="10" Body="&lt;p&gt;If you click cancel when it asks you to log into PSN you will be fine. It usually takes 2 or 3 cancels but I am able to log into netflix just fine. I have heard on some of the older model systems, this will not work but there is a trick. If you clear out your BD-Data folder for some reason or another this seems to take care of it. &lt;/p&gt;&#xA;" OwnerUserId="8981" LastActivityDate="2011-04-26T00:20:24.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20951" PostTypeId="1" CreationDate="2011-04-26T00:25:58.403" Score="2" ViewCount="28391" Body="&lt;p&gt;Alright, here's my situation. I have Internet, and play Black Ops on my Playstation 3.&#xA;However, as the PSN network is down right now, I'd like to play with my brother, who's downstairs with another PS3 and a copy of Call of Duty.  Shouldn't my system allow me to play with him via our local area network, through our router? Any help solving this problem would be appreciated, thanks.&lt;/p&gt;&#xA;" OwnerUserId="8982" LastEditorUserId="39891" LastEditDate="2013-10-22T19:23:39.127" LastActivityDate="2013-10-22T19:23:39.127" Title="How can I set up a Black Ops LAN party?" Tags="|ps3|call-of-duty-black-ops|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20952" PostTypeId="2" ParentId="20948" CreationDate="2011-04-26T00:26:26.260" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://www.thinkwithportals.com/media_07.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;The puzzle from the repulsion gel intro&lt;/a&gt; appears like a fairly direct port of part of a Tag: The Power of Paint level, and that as an entire chamber is fairly basic and doesn't teach much except timing.  Stylistically, crushers are fairly absent from the single player campaign, so it doesn't fit well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;em&gt;The Final Hours of Portal 2&lt;/em&gt;, the pneumatic diversity vents were removed &quot;at the last minute&quot; after some high-level executive review, as they weren't found to be working well in test chambers.  Ultimately, the mechanism of using portals to knock stuff around can also be accomplished with the blue paint, so they may have wanted to avoid duplicating functionality.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-26T00:26:26.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20953" PostTypeId="2" ParentId="20935" CreationDate="2011-04-26T00:31:18.090" Score="17" Body="&lt;p&gt;On &lt;code&gt;map sp_a4_finale4&lt;/code&gt;, with &lt;code&gt;setpos 2.67 1002 45.6&lt;/code&gt; under &lt;code&gt;sv_cheats 1&lt;/code&gt; (and &lt;code&gt;noclip&lt;/code&gt;?) you are placed at an interesting position. You are placed between GLaDOS and the stalemate resolution button, properly between the beginning of the lines. So the coordinates could be taken from where &lt;em&gt;the dragging animation starts&lt;/em&gt; if I'm not mistaken...&lt;br&gt;&#xA;&lt;sub&gt;I haven't checked all levels as I don't have time for that at the moment.&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go ahead and check the location; but perhaps, there might be more meaning to these coordinates.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thinking about the connection between the song and that location, it does refer to the location where that she gets back in control of the Aperture Science Enrichment Center...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2015-04-16T16:26:25.380" LastActivityDate="2015-04-16T16:26:25.380" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20956" PostTypeId="2" ParentId="20821" CreationDate="2011-04-26T01:05:57.137" Score="12" Body="&lt;p&gt;Spoiler:  There's also some neat foreshadowing in that&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; every one of those drawings has the moon in it!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-04-26T01:05:57.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20958" PostTypeId="1" AcceptedAnswerId="25621" CreationDate="2011-04-26T01:27:49.490" Score="5" ViewCount="250" Body="&lt;p&gt;(I'm not just randomly throwing games - there's a story to this.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the online franchise league I'm in, we have a rule that games that disconnect in the fourth quarter or overtime are wins for the team with the lead at the time. (This is on the 360, but I would think the solution would be platform-agnostic. If it isn't, I'd like a 360-only solution.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was playing this week's opponent, and down 31-13 with less than a minute left in the third, I lost a fumble. I paused the game to challenge and the game decided not to resume - neither of us could get back to the game, so we both quit without a result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given the score and situation, I felt it was only fair to give him the win, but we couldn't find a quick way of doing it: if I quit right after we started the game, he only had options to quit with a loss or quit with no result. There is a &lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/2103752.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt; on EA's forums that suggests this may be due to a recent patch of the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We ended up playing the game through in such a way as to ensure a win for him, but I'd prefer something that wouldn't take up as much of his time. Is there a way to do that?&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:10:16.747" LastActivityDate="2013-10-22T19:10:16.747" Title="How can I give my opponent a win in Madden 11 online franchise mode?" Tags="|madden-11|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="20959" PostTypeId="2" ParentId="17505" CreationDate="2011-04-26T01:39:21.427" Score="3" Body="&lt;p&gt;You can buy them on the Bazaar Side Streets once you become a Person of Some Importance. (You do that by getting to very high levels and using Opportunity cards.)&lt;/p&gt;&#xA;" OwnerUserId="4608" LastActivityDate="2011-04-26T01:39:21.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20960" PostTypeId="1" CreationDate="2011-04-26T01:42:28.133" Score="7" ViewCount="6997" Body="&lt;p&gt;In Echo Bazaar, I have maxed out my stats and become a Person of Some Importance. I want to raise my Connected: Criminals so I can use an Opportunity card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've bought the Old Bone Skeleton Key, but I can't use it, because my Connected: Criminals is less than 10. (And I don't want to spend real money on this.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I raise my Connected: Criminals?&lt;/p&gt;&#xA;" OwnerUserId="4608" LastActivityDate="2013-03-29T00:27:06.637" Title="What's the fastest way to earn Connected: Criminals?" Tags="|fallen-london|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20962" PostTypeId="2" ParentId="12248" CreationDate="2011-04-26T01:59:50.880" Score="1" Body="&lt;p&gt;The game started out being unpopular. It should work now. I play Assassins Creed Brotherhood and it works fine for me. Try again and it should work.&lt;/p&gt;&#xA;" OwnerUserId="8985" LastEditorDisplayName="user11502" LastEditDate="2011-12-18T18:32:15.243" LastActivityDate="2011-12-18T18:32:15.243" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20965" PostTypeId="1" CreationDate="2011-04-26T02:28:13.993" Score="4" ViewCount="2259" Body="&lt;p&gt;I'm debating between the original L4D and L4D2.  I like the original better, but I'm worried that I'm going to discover that there aren't any/many games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can see how many people are playing a given Xbox Live game at a given time, or in a given time period?  Specifically, I want to do this WITHOUT owning the game and I also want to know if there are people within reasonable ping distance of me.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="320" LastEditDate="2011-04-26T04:02:21.243" LastActivityDate="2011-04-30T13:26:39.627" Title="Is it possible to see activity statistics on Xbox Live?" Tags="|xbox-network|left-4-dead-2|left-4-dead|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20966" PostTypeId="2" ParentId="20835" CreationDate="2011-04-26T02:36:26.793" Score="7" Body="&lt;p&gt;I suggest Sky bridges if you are traveling across continents/water. Single track with torches to keep mobs from spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answer is nether if you're playing single player. &#xA;Rails and minecarts if you're resource rich&#xA;Cobblestone and torches across the sky if your cheap. A little difficult to lay but if you hold the SHIFT key, you cant fall so it makes it easy to lay that way.&lt;/p&gt;&#xA;" OwnerUserId="8974" LastActivityDate="2011-04-26T02:36:26.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20969" PostTypeId="2" ParentId="20601" CreationDate="2011-04-26T04:07:56.937" Score="8" Body="&lt;p&gt;I believe it's the &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Moon and Earth. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When you fire the portal gun, the first portal will change its color according to which portal you launch. For example, if the first was orange and you launch a orange the first one turns blue. The distance between the two places changes; when you're on the far side, you're closer.&lt;/p&gt;&#xA;" OwnerUserId="8987" LastEditorUserId="2259" LastEditDate="2011-11-13T07:33:51.057" LastActivityDate="2011-11-13T07:33:51.057" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20971" PostTypeId="1" CreationDate="2011-04-26T05:49:32.040" Score="2" ViewCount="13571" Body="&lt;p&gt;In terms of upstream and downstream, about how much bandwidth does Xbox Live require for games like Black Ops, while using the VoIP feature with friends?&lt;/p&gt;&#xA;" OwnerUserId="8927" LastEditorUserId="12" LastEditDate="2011-11-16T08:14:18.150" LastActivityDate="2014-01-13T10:14:41.027" Title="Up/Downstream Bandwidth Requirements for Xbox Live Multiplayer Games" Tags="|xbox-network|voice-chat|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20972" PostTypeId="1" AcceptedAnswerId="20990" CreationDate="2011-04-26T05:52:07.670" Score="7" ViewCount="3488" Body="&lt;p&gt;In a nutshell, is there anyway to predict what kind of landscape a certain seed will generate? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've done some research and seems like the answer is no, but is there some sort of general guideline, like seeds with just letters results in largely desert landscapes or that negative numbers as seeds result in large tundra biomes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank You! &lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2020-11-22T23:04:18.670" Title="Predictability Of Minecraft Seeds" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20973" PostTypeId="1" AcceptedAnswerId="21075" CreationDate="2011-04-26T06:29:21.580" Score="26" ViewCount="2505" Body="&lt;p&gt;Please don't take me in the wrong sense. I am not advocating for piracy. In fact I want to know about the advantages of playing with original game CDs so that I can attract gamers in my region, in India, to join my server. Please note that this is not a localized issue again, as piracy is a problem everywhere. As this community being against piracy, I expect to get some good answers/ideas so as to complete my market analysis regarding this.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;My own experience and some ideas&lt;/strong&gt;&lt;br /&gt;&#xA;I would tell a few things from my own experience. Piracy is very common here in India. To be honest, when we were in college, we used to play lots of games in multiplayer, all with pirated copies, on our college LANs. And after we passed out, I hardly found any friends who had the enthusiasm to play.&lt;/p&gt;&#xA;&lt;p&gt;So, I was left alone, and then I tried to join the public dedicated servers (those which appear in the list while playing - in the game's interface) but I got kicked out because I was having a pirated copy. Then I started looking for cracked servers. I found a few but they would be either always empty or too far so high in ping etc.&lt;/p&gt;&#xA;&lt;p&gt;So, I decided to purchase an original CD but now the problem of high ping frustrated me. I was not aware of the problem of absence of dedicated servers around my region because I had never played with original CD before*** &lt;em&gt;(See my point regarding this fact below)&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Then I decided to do something about this. But I am not yet sure if I will be able to attract enough passionate gamers to make my local server a self-sustainable one. So, I want to make sure there are indeed good benefits of spending some money to purchase the original CDs and this would be good enough to attract gamers.&lt;/p&gt;&#xA;&lt;p&gt;Please note that there are passionate gamers everywhere. There might be lot of gamers around me but they might be having their network of friends and might be playing with pirated copies of the game. But, can I make this more attractive and target these passionate gamers.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;I was not aware of the problem of absence of dedicated servers around my region because I had never played with original CD before&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;I guess this lack of knowledge was the main reason I purchased the original CD. But how many around me would be unaware of that. In case, many unaware enthusiast gamers have done this, then they can be my target to join my server.&lt;/p&gt;&#xA;" OwnerUserId="6421" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2023-06-10T02:54:53.960" LastActivityDate="2023-06-10T06:06:44.043" Title="Other than being ethically correct, what are the benefits of playing with original game CDs?" Tags="|legal|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="20974" PostTypeId="2" ParentId="20534" CreationDate="2011-04-26T06:30:48.727" Score="4" Body="&lt;p&gt;Of course she's lying.  GlaDOS wants to be feared almost as much as she likes to test.  Her reaction to seeing Chell safe probably made her cringe inside and assert her act as the giant murderous computer that still uses a weak excuse for letting you go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, by this point in the game the portal gun was lost in space.  Chell has no means to defend herself, and GlaDOS could have simply redeployed Wheatly's crushers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short - GlaDOS let you go because she's greatful to you and doesn't want to kill you by accident in her tests.  At the same time, she doesn't want you to think she's gone all soft and mushy.  She has an image to uphold... and she is still very evil.&lt;/p&gt;&#xA;" OwnerUserId="8991" LastActivityDate="2011-04-26T06:30:48.727" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20975" PostTypeId="1" AcceptedAnswerId="20978" CreationDate="2011-04-26T06:50:56.380" Score="110" ViewCount="68851" Body="&lt;p&gt;I've looked at several videos of Portal 2 and am interested in buying it. The problem is that I've never played the original Portal, the first game of the series.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I play Portal before playing Portal 2?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Will I understand Portal 2's story more if I play the first game?&lt;/li&gt;&#xA;&lt;li&gt;Are there concepts explained in the first game that aren't repeated in the second one, which would make me miss some little details?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="181240" LastEditDate="2017-12-23T20:10:25.357" LastActivityDate="2021-06-16T18:34:57.230" Title="Should I play Portal before Portal 2?" Tags="|portal-2|portal|portal-series|" AnswerCount="10" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20976" PostTypeId="2" ParentId="20975" CreationDate="2011-04-26T06:56:16.523" Score="5" Body="&lt;p&gt;You should definitely play the first game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not only because it's important to understand the story, but also because its just as excellent a game as Portal 2 is.&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-04-26T06:56:16.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20977" PostTypeId="2" ParentId="20973" CreationDate="2011-04-26T06:57:25.460" Score="21" Body="&lt;p&gt;My friend has a quote he loves to say after I complain about something: &quot;First world problem.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many of us in the US or EU quickly forget that the majority of the world isn't as well off as we are.  While looking down on Piracy is a common social norm in western countries, once you head out to countries like China, Piracy starts to become the norm.  One of the problems companies like Microsoft have is their inability to remove legacy software (like IE 6) because of the wide spread proliferation of piracy (ie. Windows XP).  So I think it's worth taking the time to go back over why we like to pay for things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously there are moral reasons, but when you're making minimum wage (or are a starving college student) it's understandable that your morality is &quot;flexible.&quot;  However, one of the most compelling reasons I have for paying for video games is actually applicable.  I call it: &lt;strong&gt;Voting with your Wallet&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand the principal is fairly capitalistic, but I've believed in it since I was very young.  I buy the games I like and in turn the companies who made those games get more money to produce more games.  Games I don't think I'll like, I don't purchase, I soon return them or I tell my friends not to buy them.  The net result is that poor games (in my opinion) receive less cash flow.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you think there would be a Modern Warfare 2 if Modern Warfare wasn't a financial success?  Companies are designed to thrive on profits and by selectively buying the games I want, I'm encouraging the companies which produce products I like to continue to produce those products (and others to imitate).  Companies who's games don't yield profits are unlikely to continue their franchises.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ever wonder why the &lt;a href=&quot;http://blog.gaming.stackexchange.com/2010/08/the-greatest-game-you-never-played/&quot; rel=&quot;nofollow noreferrer&quot;&gt;greatest game ever made&lt;/a&gt;, Sacrifice, never had a sequel?  Because no one bought it.  It doesn't matter how good a game is on it's own merit, but rather how much money it yields is a far better indicator of the success of the franchise.  Sure you can point to games like Starcraft and the wide spread piracy, but you have to remember that game was a huge financial success long before the days of napster and limewire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my reason for buying the &quot;original CD&quot;? Voting with my wallet&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-10-20T17:43:09.890" LastActivityDate="2017-10-20T17:43:09.890" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20978" PostTypeId="2" ParentId="20975" CreationDate="2011-04-26T06:57:29.510" Score="144" Body="&lt;p&gt;I think it's definitely worthwhile playing Portal first. I just started Portal 2 and would probably have been a bit lost without having played Portal first. There is almost no introduction to how the portal-gun and other stuff works in Portal 2 and there are a lot of references to the previous game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It makes Portal 2 an even better game if you have played Portal.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-04-26T06:57:29.510" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="20979" PostTypeId="2" ParentId="20975" CreationDate="2011-04-26T06:59:22.803" Score="4" Body="&lt;p&gt;You can play Portal 2 without having played Portal first as every game mechanic is presented in Portal 2. However, you'll spoil the story of the first one doing that as it is a direct sequel (and there are many references to the first one, in the story and in some puzzle).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it would be a good idea to play the first one, because once you have finished playing Portal 2, you'll want to play it.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-04-26T06:59:22.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20980" PostTypeId="2" ParentId="20975" CreationDate="2011-04-26T07:00:04.877" Score="16" Body="&lt;p&gt;Certainly a lot of the story elements will make more sense if you have played the first game, however I don't think it's absolutely necessary. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for gameplay instructions and explaining how things work, yeah, you'd be much better off playing the first one first. Portal 2 drops you much more suddenly into the thick of things than Portal 1 did.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those reasons aside, you should get Portal 1 simply because it's a kickass game!&lt;/p&gt;&#xA;" OwnerUserId="8771" LastActivityDate="2011-04-26T07:00:04.877" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20982" PostTypeId="2" ParentId="20975" CreationDate="2011-04-26T08:02:42.487" Score="9" Body="&lt;p&gt;Gameplay: Portal 2 can stand on its own. The first levels of Portal are also in Portal 2, letting people in on the basics. The later levels explore techniques and mechanics that are not present in Portal 2. Thus, playing Portal and especially mods like Portal: Prelude can give you false expectations for Portal 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plot: this is not really true. Wheatley vaguely hints about what happened in Portal, then GLaDOS &quot;gives it away&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, play Portal before Portal 2, if you can.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-26T08:02:42.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20984" PostTypeId="2" ParentId="20975" CreationDate="2011-04-26T08:10:28.300" Score="54" Body="&lt;p&gt;Portal 2 starts out fairly simply. Thus, from a gameplay standpoint, you won't have a hard time figuring out the mechanics of the game.&lt;/p&gt;&#xA;&lt;p&gt;However, Portal 2 continues the storyline from the first game. There are also many elements in the game that you wouldn't understand/enjoy/love not having played the first game.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Playing Portal 2 without playing Portal can be likened to hearing the punchline, but not the joke.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Furthermore, if you EVER wish to play the first one, it would be ruined by having played the second one first.&lt;/p&gt;&#xA;" OwnerUserId="6697" LastEditorUserId="6697" LastEditDate="2021-06-16T18:34:57.230" LastActivityDate="2021-06-16T18:34:57.230" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="20985" PostTypeId="1" CreationDate="2011-04-26T08:42:21.300" Score="3" ViewCount="514" Body="&lt;p&gt;I search an RSS or ICS (Ical) feed to add to my Calandrier with events (Zaishen or special events) of Guild Wars. I'm surprised not to find. &lt;/p&gt;&#xA;" OwnerUserId="7346" LastActivityDate="2011-06-01T07:33:05.977" Title="Is there a shared calendar for events of Guild Wars?" Tags="|guild-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20986" PostTypeId="1" AcceptedAnswerId="27672" CreationDate="2011-04-26T09:27:12.757" Score="5" ViewCount="8517" Body="&lt;p&gt;Is it possible to have heroes in your party for the Underworld quests?  If so, how many of your 8 party members is it practical to have be heroes in order to finish the quests?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="341" LastEditDate="2011-04-26T13:03:53.097" LastActivityDate="2011-08-11T06:59:11.480" Title="Guild Wars : Is it possible to finish the Underworld quests with heroes?" Tags="|guild-wars|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20987" PostTypeId="2" ParentId="20986" CreationDate="2011-04-26T10:01:09.253" Score="0" Body="&lt;p&gt;I seem to recall that you cannot take Heroes into these areas. They will be removed from the team when you enter.&lt;br&gt;&#xA;&lt;a href=&quot;http://wiki.guildwars.com/wiki/Underworld&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.guildwars.com/wiki/Underworld&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for small team builds there are lots for farming the Underworld and Fissure of Woe, or doing chest runs.&lt;br&gt;&#xA;Have a look through these, and check out the ones marked (UW) Underworld and (FoW) Fissure of Woe.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I would do a search on YouTube for some solo or two man team clears. Be sure to check the dates on the videos though, as some may be old and skills will have changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Henchmen cannot enter this area, but Heroes can. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So yes, it seems that you can build the small team builds using Heroes. As for the completion of the quests, I see no reason why you couldn't build an entire Hero team to tackle these zones.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-04-26T10:01:09.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20988" PostTypeId="2" ParentId="20985" CreationDate="2011-04-26T10:10:58.587" Score="4" Body="&lt;p&gt;For some of the quests you can syndicate the GW Wiki Twitter feed, which keeps up to date with all the current Zaishen quests and Sandford collections.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://twitter.com/#!/GuildWarsWiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://twitter.com/#!/GuildWarsWiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the community special events, they are mostly centred around real world holiday's so they are probably already in your calendar. Such as Christmas, Easter, St Patricks Day, Chinese New Year, Halloween. Best thing is to keep an eye on the Guild Wars homepage or the Wiki.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-04-26T10:10:58.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20989" PostTypeId="2" ParentId="20986" CreationDate="2011-04-26T10:14:24.760" Score="0" Body="&lt;p&gt;As I remember - there are some splits strongly recommended for some quests, so its pretty hard to do UW with heroes only.&lt;/p&gt;&#xA;" OwnerUserId="8555" LastActivityDate="2011-04-26T10:14:24.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20990" PostTypeId="2" ParentId="20972" CreationDate="2011-04-26T10:35:18.607" Score="15" Body="&lt;p&gt;As Oak has said, the seed is used to seed a pseudo random number generator, which makes it (in practice) impossible to determine. However, to make things worse, the given seed is first run through a hash function ( &lt;a href=&quot;http://en.wikipedia.org/wiki/Hash_function&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Hash_function&lt;/a&gt; ) that (should) generate wildly different values with the changing of 1 letter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, there is no useful correlation between the seed input (&quot;Gargamel&quot; for example) and the seed used (some number). And even if there was it wouldn't get you very far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update (for clarification):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does not mean that using the &lt;em&gt;same&lt;/em&gt; seed will generate a different map (else sites like minecraftseeds.info wouldn't work), the hash function will always generate the same output given the same input and the pseudo random number generator will always create the same sequence from this number. It does mean however, that changing one bit of the seed (say, &quot;Gargamel&quot; versus &quot;Gbrgamel&quot;) will create a different map, which will usually have very little in common with the first map.&lt;/p&gt;&#xA;" OwnerUserId="244" LastEditorUserId="244" LastEditDate="2011-04-28T11:16:07.780" LastActivityDate="2011-04-28T11:16:07.780" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="20991" PostTypeId="2" ParentId="20479" CreationDate="2011-04-26T12:55:24.917" Score="4" Body="&lt;p&gt;According to the Combine Overwiki, the appearance of wood, paper and upholstery would suggest decades rather than years. Portal took place roughly around the same time as the Combine Invasion of Earth (just after Half-Life [estimated to be 2003]]), Chell was the placed in stasis for presumably approximately 27 years and woken up presumably approximately 2029/2030.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2003: Half-Life, Portal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2029/2030: Half-Life 2 (and Episodes), Portal 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These dates are estimations using information from the Combine Overwiki. The 2003 info is taken from a December calander in Half-Life (Office Complex) and the date is either 2003 or 2008. The 27 years info is taken from the Overwiki, in-game evidence and fan information. &lt;/p&gt;&#xA;" OwnerUserId="9006" LastActivityDate="2011-04-26T12:55:24.917" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20992" PostTypeId="2" ParentId="20986" CreationDate="2011-04-26T13:04:54.420" Score="4" Body="&lt;p&gt;There are a few specific spots where having additional people would greatly help as heros can get overwhelmed quite easily.  Also, having a few very specialized builds would greatly help.  Namely, a obsidian flesh elementalist and a spellbreaker monk.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The Four Horsemen - the enemies comes as two split groups here, most teams send 1 obsidian flesh tank + SB monk handle one side while the team takes out the other half.&lt;/li&gt;&#xA;&lt;li&gt;Escort of Souls - It helps a lot if one person triggers the quest while the rest of the party remains at the spawning point to kill enemies and clear the path.  Otherwise, the souls will die.&lt;/li&gt;&#xA;&lt;li&gt;Servants of Grenth - same thing as the Four Horsemen, two groups will spawn, one towards the king one towards the reaper and you must protect both.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There are a few other tips and tricks that a skilled UW quester should know, I haven't done this in a while and the last time I did the mission was with my guild.  It is highly recommended you go in with at least one person who knows what they are doing.  Even a proper UW run with a prepared team will take ~1.5 hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer, the more knowledgeable human players you can get, the easier UW will be.  It will be extremely hard to do with just heroes.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-26T13:04:54.420" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="20993" PostTypeId="1" AcceptedAnswerId="20994" CreationDate="2011-04-26T13:17:23.277" Score="0" ViewCount="722" Body="&lt;p&gt;I just recently started using steam again and was introduced to their new security system...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/x47vp.png&quot; alt=&quot;Grr...&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...where I have to put a code (sent via email from steam) in everywhere i want to assess my account. Even if it's just on their website from my work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the Pro's and Con's of this? It's really irritating to put in a code every time!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam asked me multiple times to authenticate my PC/Webbrowser. Is it just me or has this happend to other people as well?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Extra Info&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam Guard will ask you to verify when reinstalling, and a second time when you replace your &lt;code&gt;steamapps&lt;/code&gt; folder&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="10616" LastEditDate="2012-07-22T04:17:55.763" LastActivityDate="2015-12-28T06:05:43.463" Title="Steam Account security" Tags="|steam|" AnswerCount="2" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="20994" PostTypeId="2" ParentId="20993" CreationDate="2011-04-26T13:29:12.690" Score="8" Body="&lt;p&gt;Pros for you&#xA;- If your account is stolen, the other users won't be able to repeatedly login with your account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cons for you&#xA;- You have to do a one-time validation &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pros for Steam&#xA;- It is harder for people to share accounts, since only one e-mail can be listed and they will always get the notifications.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-04-26T17:49:12.110" LastActivityDate="2011-04-26T17:49:12.110" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="20995" PostTypeId="2" ParentId="20993" CreationDate="2011-04-26T13:29:45.153" Score="7" Body="&lt;p&gt;It's the usual security-convenience trade off to make it (slightly) harder to lose access to a Steam account. If your email password and your Steam passwords are the same, however, it won't do much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then again using the same password everywhere is a bad idea.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-26T13:29:45.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20996" PostTypeId="2" ParentId="20523" CreationDate="2011-04-26T13:33:55.493" Score="1" Body="&lt;p&gt;Portal 2 Turret Opera Lyrics, by an Italian mothertongue professional translator: &#xA;&lt;a href=&quot;http://www.indies4indies.com/?page_id=773&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.indies4indies.com/?page_id=773&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the lines that everybody disagrees on according to this transcription:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Mia bambina, o ciel!&lt;br&gt;&#xA;  Ché la stimo!&lt;br&gt;&#xA;  Ché la stimo!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9008" LastEditorUserId="23" LastEditDate="2011-04-26T15:13:50.127" LastActivityDate="2011-04-26T15:13:50.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="20997" PostTypeId="1" AcceptedAnswerId="21001" CreationDate="2011-04-26T13:36:18.517" Score="13" ViewCount="106275" Body="&lt;p&gt;Is there a way to get back to my first spawning point in Minecraft 1.5? I've slept in other beds since then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd prefer a solution that does not involve cheating, such as using some external tool.&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="11290" LastEditDate="2011-08-01T20:49:31.307" LastActivityDate="2014-07-29T14:23:53.447" Title="How do I get back to my first spawning point?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="20998" PostTypeId="2" ParentId="20997" CreationDate="2011-04-26T13:59:10.743" Score="0" Body="&lt;p&gt;You can walk there, any other way like compasses won't work since they will point to your bed. I can't think of any other way except for creating a map of your world and walking back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;check this topic for more information&#xA;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1022&amp;amp;t=165779&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=1022&amp;amp;t=165779&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: ok, seems to be the case that if you destroy your bed your spawn point is back at the original location.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="8847" LastEditDate="2011-05-02T13:48:16.427" LastActivityDate="2011-05-02T13:48:16.427" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="20999" PostTypeId="2" ParentId="14170" CreationDate="2011-04-26T14:04:31.410" Score="0" Body="&lt;p&gt;Try this: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tether the iPhone to the computer using USB. After a internet connection is established, enable &lt;a href=&quot;http://windows.microsoft.com/en-US/windows-vista/Using-ICS-Internet-Connection-Sharing&quot; rel=&quot;nofollow noreferrer&quot;&gt;ICS&lt;/a&gt; (Internet Connection Sharing) and use a ethernet cable to connect it to the PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However a 3G connection is &lt;strong&gt;not&lt;/strong&gt; recommended for gaming as the speed may vary according to your signal strength and the traffic, compared to wired broadband which is much much reliable and faster.&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastActivityDate="2011-04-26T14:04:31.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21001" PostTypeId="2" ParentId="20997" CreationDate="2011-04-26T14:31:53.003" Score="22" Body="&lt;p&gt;This is anecdotal so someone will need to confirm this, but destroying or blocking the last bed you slept in will cause you to re-spawn at your original spawn point after you die.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-04-26T14:31:53.003" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21003" PostTypeId="1" AcceptedAnswerId="21010" CreationDate="2011-04-26T14:57:08.827" Score="3" ViewCount="1258" Body="&lt;p&gt;I've advanced relatively far in Desktop Dungeons, unlocking all Expert classes and the Transmuter class. I've already cleared the Library and Snake Pit with an Elf Wizard, but my strategy is failing in the Crypt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically what I do is find BURNDAYRAS, consume other glyphs for boosted mana, then destroy everything with 6 consecutive fireball casts. Unfortunately this strategy fails miserably in the Crypt because all monsters there have extremely high health values. I usually get far by seeking out wraiths (who have little health and die quickly to BURNDAYRAS) but then I die horribly to Frank the Zombie and other zombies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize I might be losing because there are deeper strategies I don't know about. I understand mid-battle leveling but I find it difficult to do. The most complex thing I do is kill monsters at least 3 levels higher than me if I can for the bonus experience. Between those two strategies I don't see a way to win with the Wizard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of having advanced strategies explained to me, I'd like to know if I can beat the Crypt using my experience as-is. I'm looking for race/class choice that fits the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Capable on consistently winning using only bonus experience and some mid-battle leveling&lt;/li&gt;&#xA;&lt;li&gt;Not entirely dependent on the dungeon's contents (for example, Wizard gets smoked without BURNDAYRAS near spawn)&lt;/li&gt;&#xA;&lt;li&gt;Is any of the Basic, Advanced, or Expert classes.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-04-26T15:55:14.850" Title="How can I beat the Crypt?" Tags="|desktop-dungeons-2010|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21004" PostTypeId="2" ParentId="20973" CreationDate="2011-04-26T15:01:27.617" Score="8" Body="&lt;p&gt;The one thing that turned me away from using any kind of pirated software (particularly games) is the issue of trust.  How can you trust running software that has been modified by individuals who are willing and able to break through all the complicated layers of security to basically steal someone's product for you. What are their intentions? What else did they modify while they were adding the no-cd crack. It's not like I am keeping any state secrets on my computer but I would hate to think that someone is key logging my online activity or stealing precious bandwidth in the background. Even if the cracker has my best interests at heart, how do I know that it is stable and doesn't break something else?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I began to think of purchasing games as an investment: a couple of days work and I can afford to buy a something that gives me months, maybe years worth of enjoyment. Plus I know that the people who committed thousands of hours into creating the product I am enjoying are getting their well deserved pay check and have reason to make more games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, video games are no different to any other goods or service. Anything can be stolen given the right tools. The reason we don't steal everything is because there are consequences to doing so.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastActivityDate="2011-04-26T15:01:27.617" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21005" PostTypeId="2" ParentId="20971" CreationDate="2011-04-26T15:36:25.793" Score="2" Body="&lt;p&gt;Probably at least about 1MBps download and 512KBps upload. But if you are hosting the game i recommend that you have at least 2MBps download and 1MBps upload, in case many people join and lag your whole network.&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastActivityDate="2011-04-26T15:36:25.793" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21006" PostTypeId="2" ParentId="20641" CreationDate="2011-04-26T15:37:13.423" Score="0" Body="&lt;p&gt;Domination is based on the cumulated power of your armies, the value of your city's buildings and regional buildings. &lt;/p&gt;&#xA;" OwnerUserId="5011" LastActivityDate="2011-04-26T15:37:13.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21007" PostTypeId="2" ParentId="20895" CreationDate="2011-04-26T15:43:53.920" Score="27" Body="&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; As of 1.8, you do not always spawn on sand.&#xA;&lt;hr&gt;&#xA;Yes, you do always spawn on sand. Here's a few snippets of the source (decompiled by &lt;a href=&quot;http://mcp.ocean-labs.de/index.php/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCP&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From World.java,here's the function that gets called when opening a world:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;protected void func_25098_c() {&#xA;    findingSpawnPoint = true;&#xA;    int i = 0;&#xA;    byte byte0 = 64;&#xA;    int j;&#xA;    for (j = 0; !worldProvider.canCoordinateBeSpawn(i, j);) {&#xA;        i += rand.nextInt(64) - rand.nextInt(64);&#xA;        j += rand.nextInt(64) - rand.nextInt(64)&#xA;    }&#xA;&#xA;    worldInfo.setSpawn(i, byte0, j);&#xA;    findingSpawnPoint = false;&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;From WorldProvider, the relevant function called:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;public boolean canCoordinateBeSpawn(int i, int j) {&#xA;    int k = worldObj.getFirstUncoveredBlock(i, j);&#xA;    return k == Block.sand.blockID;&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So, when Minecraft starts setting the spawn point, it begins at X/Z 0/0 and moves the point around randomly (with steps of at most 64 in the cardinal directions), until the topmost block at the spawn point is sand. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to why this happens to be near sea-level (most of the time), I'm not sure, probably sand has a higher chance of generating there.&lt;/p&gt;&#xA;" OwnerUserId="1847" LastEditorUserId="10616" LastEditDate="2011-10-22T21:43:16.310" LastActivityDate="2011-10-22T21:43:16.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21008" PostTypeId="1" CreationDate="2011-04-26T15:47:38.397" Score="7" ViewCount="1085" Body="&lt;p&gt;After some time freeciv runs very slow on my laptop, running onboard intel graphics. I'm using the gtk version on Ubuntu 10.10 and it seems like Xorg is consuming 100% CPU. I'm also running Compiz Fusion on the machine. Any advice on how to speed it up?  &lt;/p&gt;&#xA;" OwnerUserId="8993" LastEditorUserId="121" LastEditDate="2011-04-26T15:55:16.830" LastActivityDate="2011-07-30T13:34:26.143" Title="Freeciv runs very slow" Tags="|performance|technical-issues|linux|freeciv|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21009" PostTypeId="1" CreationDate="2011-04-26T15:52:05.930" Score="7" ViewCount="8601" Body="&lt;p&gt;I live in the United States, and I would like to play XBOX Live with a friend in India.  Is this possible, or are there divisions among servers that host different regional players?&lt;/p&gt;&#xA;" OwnerUserId="9025" LastActivityDate="2015-03-02T18:34:17.613" Title="What is the geographical scope of XBOX Live? Can I play with a friend in India?" Tags="|xbox-360|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21010" PostTypeId="2" ParentId="21003" CreationDate="2011-04-26T15:54:13.493" Score="4" Body="&lt;p&gt;The great thing about Desktop Dungeons is that no single strategy works in all cases.  I agree that the strategy you are trying is probably not going to work for the crypt.  If you're just looking to beat it with any class, try a Paladin.  Since he has a significant bonus against undead, you should easily trounce the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as beating it with a wizard, it sounds to me like you are relying too much on magic.  Wizards are quite powerful in melee combat as well.  You should be using BURNDARAYS to soften up monsters so you can finish them with melee attacks when possible.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wraiths have very low health.  Obviously you have to watch out for their mana burn.  Look for high level ones that you can soften up with your spells, then finish with a melee attack to level up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vampires have fairly low base health.  They can get high from the life drain, but you can fight them to remove that and then go heal and come back to finish them off (since they can't life drain again or heal above their base value).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zombies are tough for a wizard, ignore them until you're higher level so that you get the free first strike.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-04-26T15:54:13.493" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21011" PostTypeId="2" ParentId="21003" CreationDate="2011-04-26T15:55:14.850" Score="3" Body="&lt;p&gt;I will point out &lt;a href=&quot;https://gaming.stackexchange.com/questions/18433/is-it-possible-to-beat-frank-the-zombie-in-desktop-dungeon&quot;&gt;this less specific Frank the Zombie post&lt;/a&gt; for some general thoughts on him specifically. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you would like a strategy not for any particular class but just clearing the Crypt, start with a Paladin or Cleric. Human works amazingly with them both, but you can also opt for the likes of Halflings or Dwarves as a Cleric.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Paladins heal when they strike down Undead foes, while Clerics deal double damage with their attacks against Undead. Their other abilities (physical resistance and HALPMEH compared to full heal potions) complement a very basic strategy of &lt;em&gt;beat up everything in sight&lt;/em&gt;. Getting a Fine Sword is nice but the main thing really boils down a lot to getting high attack power. Both of these can get by without needing a whole lot of divine intervention or item luck. I usually end up just converting every glyph. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a very basic, hit-first strategy of just beating your way through everything. Very unsophisticated, but it'll get the job done. It'll be a good way to try and understand the complexities of handling the bosses with the more difficult classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the Paladin specifically, you really want to maximize on the number of remaining foes, even if they're at low levels. They will be your source of healing when facing The Tormented One, whilst allowing you to preserve any remaining foes, as well as potions for both health and mana → HALPMEH, to take on Frank. Just get a lot of good momentum going. Cleric is less dependent on surviving foes, so you mainly want to just setup what's necessary for mid battle leveling. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other classes that specifically tend to have some pretty consistent success in this dungeon: Halfling/Gnome Thieves can cure Mana Burn with healing potions, so they work very well as spellcasting. Human Berserkers don't suffer so much penalty with Mana Burn and can setup mid-battle levels very easily.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-04-26T15:55:14.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21012" PostTypeId="1" AcceptedAnswerId="21015" CreationDate="2011-04-26T16:19:05.277" Score="3" ViewCount="150" Body="&lt;p&gt;I am looking to buy Crysis 2, but am trying to figure out which system to buy it on.  I don't have a fast enough computer (yet), so my choice is between the PS3 and Xbox360.  I am looking for an overall judgement since no one factor will probably make up my mind (buying for one system based on graphics alone). Can someone break down any differences between the graphics, single-player, multi-player, known issues, etc.?&lt;/p&gt;&#xA;" OwnerUserId="5151" LastEditorUserId="207" LastEditDate="2011-04-26T16:28:48.583" LastActivityDate="2011-04-26T17:02:55.447" Title="What are the differences between the PS3 and 360 versions of Crysis 2?" Tags="|crysis-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21013" PostTypeId="1" AcceptedAnswerId="21016" CreationDate="2011-04-26T16:25:37.403" Score="3" ViewCount="1406" Body="&lt;p&gt;I've recently picked up &lt;a href=&quot;http://en.wikipedia.org/wiki/Naruto_Shippuden:_Ultimate_Ninja_Storm_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Naruto Shippuden: Ultimate Ninja Storm 2&lt;/a&gt; (guilty pleasure) and find some of the text prompts the game throws at me rather baffling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently, after performing rather well at a specific fight during the &quot;Ultimate Adventure&quot; mode, I received a message that a &quot;new substitution jutsu&quot; is available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To my best knowledge, &quot;substitution jutsu&quot; in the game's context refers to the action you perform when blocking just before an attack lands, avoiding all damage. I only know of one way to perform these using exactly one button on the controller and the move always looks the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this &quot;new substitution jutsu&quot; and how do I access/use it? Is it only relevant in another game mode? Did I misinterpret something the game was trying to tell me?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-04-26T16:32:47.423" Title="What does it mean that a new substitution jutsu is available?" Tags="|naruto-ultimate-ninja-storm-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21014" PostTypeId="2" ParentId="21009" CreationDate="2011-04-26T16:29:32.180" Score="11" Body="&lt;p&gt;So you wouldn't think this, but apparently the Xbox Live region for the US does not extend to Canada.  They have their own region up there.  A region I can only imagine is filled with Hockey and Maple Syrup. It's like they're a different country.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I spent some time abroad (where Canada is now defined as abroad for the previously mentioned reasons) and I learned a couple things about Xbox Live:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Points in one region do not carry over (ie. you can't use Canadian Xbox Live points on an American Account)&lt;/li&gt;&#xA;&lt;li&gt;Your account is locked to the region you created it in&lt;/li&gt;&#xA;&lt;li&gt;You can use your account in a foreign region (eg. my American account worked in Canada)&lt;/li&gt;&#xA;&lt;li&gt;You can play with people in other regions&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That last one seems most relevant to you question.  Not only have I played with friends in Canada (both there and in America), but also friends in England and Germany.  Now I've never tried India, but I'd bet you dollars to samosa, you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although, watch out for that points thing... its really annoying.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-04-26T16:29:32.180" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21015" PostTypeId="2" ParentId="21012" CreationDate="2011-04-26T16:30:32.157" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.develop-online.net/news/32077/No-clear-difference-between-360-and-PS3-versions-of-Crysis-2-says-Crytek&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to the developers&lt;/a&gt; there shouldn't be any differences. In any case, &lt;a href=&quot;http://www.eurogamer.net/videos/crysis-2-pc-360-ps3-face-off-comparison&quot; rel=&quot;nofollow noreferrer&quot;&gt;here's a video comparison of actual gameplay&lt;/a&gt; between the 2 platforms (and the PC).&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-04-26T17:02:55.447" LastActivityDate="2011-04-26T17:02:55.447" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21016" PostTypeId="2" ParentId="21013" CreationDate="2011-04-26T16:32:47.423" Score="2" Body="&lt;p&gt;Before you start a match you have the option to select the form that your substitution jutsu takes. All of the characters have their own primary form, but you can (for the most part) switch between different peoples types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are on the character selection screen look near your character, there will be a picture of a log. If you push the button listed next (or on that picture) you can select the style of substitution jutsu you'd like to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;( I think it's L1 but I don't have the game on me at the moment to load up)&lt;/p&gt;&#xA;" OwnerUserId="153" LastActivityDate="2011-04-26T16:32:47.423" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21017" PostTypeId="2" ParentId="21012" CreationDate="2011-04-26T17:02:22.757" Score="1" Body="&lt;p&gt;There should be no differences. Crytek even dares players to find differences. See &lt;a href=&quot;http://nexus404.com/Blog/2011/03/17/crytek-challenges-players-to-find-360ps3-crysis-2-differences-crytek-responds-to-claims-that-ps3-version-of-crysis-2-is-inferior-to-360-version-by-challenging-players-to-find-a-meaningful-differen/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://nexus404.com/Blog/2011/03/17/crytek-challenges-players-to-find-360ps3-crysis-2-differences-crytek-responds-to-claims-that-ps3-version-of-crysis-2-is-inferior-to-360-version-by-challenging-players-to-find-a-meaningful-differen/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9021" LastActivityDate="2011-04-26T17:02:22.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21018" PostTypeId="2" ParentId="20975" CreationDate="2011-04-26T17:04:19.713" Score="6" Body="&lt;p&gt;As already suggested and accepted play the original Portal before starting the sequel is preparatory to have even a greater experience with Portal 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But suppose that you are so excited because of all wonderful reviews and nice comments you read around, and you really want to start immediately Portal 2, while the game is installing you can spend 15 minutes doing the following things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Read Portal &lt;a href=&quot;http://en.wikipedia.org/wiki/Portal_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki page&lt;/a&gt; (Gameplay and Synopsis sections) &lt;/li&gt;&#xA;&lt;li&gt;Look this &lt;a href=&quot;http://www.youtube.com/watch?v=5WJcn0H3BsQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Portal for Dummies!&lt;/a&gt; video (~5.13m) &lt;/li&gt;&#xA;&lt;li&gt;Read the &lt;a href=&quot;http://www.thinkwithportals.com/comic/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lab Rat comic&lt;/a&gt; that explains the events between Portal and Portal 2&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-04-26T17:04:19.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21021" PostTypeId="1" AcceptedAnswerId="21024" CreationDate="2011-04-26T18:37:07.347" Score="11" ViewCount="36095" Body="&lt;p&gt;Amazingly I'm having trouble Googling for this one and I don't have the time going through all the chambers for crazy jumps etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is it?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:06:06.727" LastActivityDate="2017-11-09T19:58:04.730" Title="Where is the hidden weighted companion cube when playing Portal 2 in co-op? (Party of three achievement)" Tags="|achievements|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21022" PostTypeId="1" AcceptedAnswerId="21025" CreationDate="2011-04-26T18:54:21.983" Score="14" ViewCount="3051" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/T-6era17X2Y#t=5s?start=5&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OK, so the above video is a guy playing through &lt;em&gt;This is the part where he kills us...&lt;/em&gt;  Initially, the guy does the proper thing, and portals through the opening provided by the lunar paint to make his escape from the platform.  I thought that'd be that, but he returns when Wheatley implores to player to go back to the platform, and then Wheatley gives some hilarious dialogue about &quot;resetting the death trap&quot;, asking us to &quot;jump into the pit&quot;, and acting surprised when the girl actually does do so.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: Are there any other such funny/humorous/interesting bits of dialogue, any events really, that one can find in Portal 2 when one strays off the beaten path? I'd like to through them for myself...&lt;/p&gt;&#xA;" OwnerUserId="7431" LastEditorDisplayName="user56" LastEditDate="2011-05-09T19:55:25.357" LastActivityDate="2017-11-09T19:53:12.407" Title="Are there any other &quot;hidden&quot; bits of dialogue like this in Portal 2?" Tags="|portal-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21024" PostTypeId="2" ParentId="21021" CreationDate="2011-04-26T19:42:00.793" Score="10" Body="&lt;p&gt;It's at the end of the 9th Chamber of Course 4: Excursion Funnels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember the part where you have to create a light bridge that crosses in front of the turrets on the conveyor belt, and they all just hit it one after the other and die? Normally you'd have to move that light bridge slightly to the left so that you can continue with the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of moving the light bridge, place the exit portal of your excursion funnel beside it - so that you start moving backwards into the unexplored depths of the level. You'll pass by the cube, which you'll be able to see through the light bridge. Then you will die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The achievement should pop here automatically. Here's a video of the process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Yz8Z0PWxSUQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T19:58:04.730" LastActivityDate="2017-11-09T19:58:04.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21025" PostTypeId="2" ParentId="21022" CreationDate="2011-04-26T19:52:45.983" Score="19" Body="&lt;p&gt;Some hidden dialog is triggered when you get the &lt;a href=&quot;http://www.youtube.com/watch?v=KbTXHuytW6g&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Good Listener&quot; achievement&lt;/a&gt;. &#xA;Then, at the end of the game, each of the cores you pick up have &lt;a href=&quot;http://www.escapistmagazine.com/forums/read/9.278621-Portal-2-hidden-dialog-SPOILERS-of-course&quot; rel=&quot;nofollow noreferrer&quot;&gt;loads&lt;/a&gt; of &lt;a href=&quot;https://gaming.stackexchange.com/questions/20817/what-are-all-the-facts-that-core-3-babbles-about-in-portal-2/20818#20818&quot;&gt;dialog&lt;/a&gt;. The final turret dialog can also be considered hidden, since it requires &lt;a href=&quot;https://gaming.stackexchange.com/questions/20523/portal-2s-turret-symphony-song-and-lyrics/20784#20784&quot;&gt;translation&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wheatley has tons to say, if you hang around long enough to listen to him. Sometimes you just have to &lt;a href=&quot;https://gaming.stackexchange.com/questions/20366/what-happens-if-i-catch-wheatley/20391#20391&quot;&gt;wait around&lt;/a&gt;, and other times you need to &lt;a href=&quot;http://www.youtube.com/watch?v=0zLJ_p2qFyM&quot; rel=&quot;nofollow noreferrer&quot;&gt;interact with the environment&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the better easter eggs, however,  don't necessarily contain dialog, but &lt;a href=&quot;http://www.youtube.com/watch?v=1z6tgSgMS7s&quot; rel=&quot;nofollow noreferrer&quot;&gt;play&lt;/a&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=0LEDH1BJTn4&quot; rel=&quot;nofollow noreferrer&quot;&gt;weird&lt;/a&gt; &lt;a href=&quot;http://img35.imageshack.us/img35/4258/portal2sstv.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;sounds&lt;/a&gt; or show you &lt;a href=&quot;http://www.youtube.com/watch?v=WNdaVFgywOo&quot; rel=&quot;nofollow noreferrer&quot;&gt;secret&lt;/a&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=PVbqOwh2s3M&quot; rel=&quot;nofollow noreferrer&quot;&gt;places&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T19:53:12.407" LastActivityDate="2017-11-09T19:53:12.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21026" PostTypeId="2" ParentId="17049" CreationDate="2011-04-26T20:04:48.523" Score="3" Body="&lt;p&gt;Use any of the following methods:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cast Nullify (Arcane + Shield + Spacebar) to end the Thunder Storm prematurely.&lt;/li&gt;&#xA;&lt;li&gt;Cast Shield (personal) to take the hit. Carry the Staff of War for extra hit points.&lt;/li&gt;&#xA;&lt;li&gt;Cast Lightning+Shield before the Thunder Storm. Your shield will expire halfway through the storm, as Thunder Storm has a longer duration (17.5 seconds vs 12 seconds). Re-cast it by first casting Water+Shield to let you use lightning in the rain.&lt;/li&gt;&#xA;&lt;li&gt;Carry the Righteous Rod of Runes which grants electricity immunity. However, this involves leaving your staff behind. The rod is only carried by dwarves, who occur only underground (where Thunder Storm won't work) or in the battle with Grimnir (where you'll be whisked away after you kill the dwarf).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you're only going for the achievement, do it in singleplayer. It's easier for one player to survive the Thunderstorm.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-04-26T20:04:48.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21027" PostTypeId="1" AcceptedAnswerId="21028" CreationDate="2011-04-26T20:09:11.373" Score="7" ViewCount="1152" Body="&lt;p&gt;When pausing Minecraft, it claims to be &quot;saving level&quot;. What does that mean? Does it have the same effect as quitting and starting again?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2012-06-04T16:43:52.690" Title="What does &quot;saving level&quot; do?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21028" PostTypeId="2" ParentId="21027" CreationDate="2011-04-26T20:21:11.773" Score="5" Body="&lt;p&gt;Minecraft saves all of your block placements, inventory status, player placement, and all other level data when you pause or close the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only time it might not properly save is when the game crashes and closes forcibly. Some of your work might not get saved, and there may be some discrepancies in your inventory items.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-04-26T20:21:11.773" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21030" PostTypeId="1" AcceptedAnswerId="21031" CreationDate="2011-04-26T20:37:37.990" Score="7" ViewCount="1049" Body="&lt;p&gt;I was just wondering if &lt;a href=&quot;http://itunes.apple.com/us/app/the-final-hours-of-portal-2/id432031492?mt=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Final Hours of Portal 2&lt;/a&gt; is available somehow for people who don't own an iPad?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: It is now possible to get it on Steam : &lt;a href=&quot;http://store.steampowered.com/app/104600/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/104600/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8921" LastEditorUserId="28182" LastEditDate="2013-09-28T03:44:45.047" LastActivityDate="2013-09-28T03:44:45.047" Title="The Final Hours of Portal 2 without an iPad" Tags="|portal-2|" AnswerCount="3" CommentCount="10" ClosedDate="2013-05-08T20:58:33.600" ContentLicense="CC BY-SA 3.0" />
  <row Id="21031" PostTypeId="2" ParentId="21030" CreationDate="2011-04-26T20:42:53.250" Score="17" Body="&lt;p&gt;&lt;a href=&quot;http://www.thefinalhoursof.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Straight from The Final Hours of:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Q: Why would you make this for iPad?  I don’t own an iPad but really want to&#xA;  read it.  It’s not fair!&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A:  I know this will be a frequent&#xA;  question. I started with iPad because&#xA;  I love the device; in many ways it&#xA;  helped inspire me to write this story.&#xA;  It’s a good platform to publish&#xA;  log-form journalism with multimedia&#xA;  elements.  But I do realize that iPads&#xA;  are expensive to own and many Valve&#xA;  fans may not have one.  If the iPad&#xA;  version is somewhat successful I am&#xA;  committed to getting this story onto&#xA;  other platforms. I appreciate your&#xA;  patience.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But Geoff Keighley changes his mind quickly&lt;/strong&gt; so he fixed your problem &lt;a href=&quot;http://store.steampowered.com/app/104600/&quot; rel=&quot;nofollow noreferrer&quot;&gt;by making it available through Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3wsB7.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And just to mess with my answer, they even removed the top part of my answer from the site's FAQ. But I guess we don't care ;-)&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2011-05-18T13:19:32.473" LastActivityDate="2011-05-18T13:19:32.473" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21032" PostTypeId="1" AcceptedAnswerId="21033" CreationDate="2011-04-26T20:43:36.567" Score="14" ViewCount="12626" Body="&lt;p&gt;There's a more or less subtle reference I'm missing in comics &lt;a href=&quot;http://www.nerfnow.com/comic/79&quot; rel=&quot;nofollow noreferrer&quot;&gt;79&lt;/a&gt;, &lt;a href=&quot;http://www.nerfnow.com/comic/87&quot; rel=&quot;nofollow noreferrer&quot;&gt;87&lt;/a&gt; and &lt;a href=&quot;http://www.nerfnow.com/comic/131&quot; rel=&quot;nofollow noreferrer&quot;&gt;131&lt;/a&gt; (pictured below) of &lt;a href=&quot;http://www.nerfnow.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nerf Now!&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;What is it about?&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3YxQv.jpg&quot; alt=&quot;Comic pane from Nerf-Now. Heavy saves Pyro from wall of bullets, and quotes &amp;quot;W+1&amp;quot;&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;[...] &lt;em&gt;There are moments w + 1 is very effective and I dare to say, fun. However, there is a time and a place for everything, and going head-first on half-enemy team isn't one of these times.&lt;/em&gt; [...]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-09-01T06:25:22.773" Title="What does &quot;W+1&quot; mean with respect to the Pyro?" Tags="|team-fortress-2|terminology|tf2-pyro|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21033" PostTypeId="2" ParentId="21032" CreationDate="2011-04-26T20:45:33.370" Score="17" Body="&lt;p&gt;I've not heard of W+1 specifically, but the more common W+M1 refers to holding &lt;kbd&gt;W&lt;/kbd&gt; and the primary mouse button (typically with the primary weapon) to run forward spewing fire. They seem to mean the same thing according to the photo notes on &lt;a href=&quot;http://nerfnow.com/comic/79/comments&quot; rel=&quot;nofollow noreferrer&quot;&gt;#79&lt;/a&gt; and &lt;a href=&quot;http://nerfnow.com/comic/87/comments&quot; rel=&quot;nofollow noreferrer&quot;&gt;#87&lt;/a&gt;, on the W+1 speech bubbles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a common offensive strategy effective with ÜberCharges, but also one that's stereotypically associated with new/bad players (or players new to the Pyro).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may hear W+M1 in other FPS games too.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2011-04-26T21:01:04.127" LastActivityDate="2011-04-26T21:01:04.127" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="21034" PostTypeId="1" AcceptedAnswerId="54025" CreationDate="2011-04-26T20:48:56.130" Score="3" ViewCount="2323" Body="&lt;p&gt;I have a tower with a trench around it. Suspended in the walls by signs I have pockets of lava. The intent was to have mobs fall in the trench, try to get me in my basement and eventually touch the lava and catch on fire. This they do, but they do not die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am running a mod-less server v1.5 Beta (So clearly this is an SMP game :))&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had two creepers, two zombies and a skeleton in the trench. They would catch on fire when trying to run into the wall with a lava block on it, but never die. They just sit there on fire until they move away from the block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this supposed to be happening? Is this an SMP only bug? Looking for some guidance :)&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-04-26T21:17:50.243" LastActivityDate="2012-03-07T20:28:42.977" Title="Are mobs immune to Lava fire in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21035" PostTypeId="2" ParentId="19988" CreationDate="2011-04-26T20:49:01.723" Score="0" Body="&lt;p&gt;I think the more nests you have the faster the sun goes down. I used to be able to reach island 7, but now I can't get halfway through island six without it dying. I looked at the sun in the corner and it was moving in a weird way. It started to set at island 1, and then when I jumped over to island 2 it just sped up super fast.&lt;/p&gt;&#xA;" OwnerUserId="9026" LastEditorUserId="816" LastEditDate="2011-04-27T00:53:34.727" LastActivityDate="2011-04-27T00:53:34.727" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21038" PostTypeId="1" CreationDate="2011-04-26T21:10:13.530" Score="31" ViewCount="12322" Body="&lt;p&gt;I love to play &lt;a href=&quot;http://en.wikipedia.org/wiki/RollerCoaster_Tycoon&quot; rel=&quot;noreferrer&quot;&gt;Roller Coaster Tycoon&lt;/a&gt;. However, one thing about the game has puzzled me. When you finish building your roller coaster and click 'test', the game comes up with various ratings for Excitement, Intensity, and Nausea, each ranging from Low to Ultra-Extreme. How does the game come up with, and what factors go into, these ratings?&lt;/p&gt;&#xA;" OwnerUserId="9029" LastActivityDate="2014-08-05T15:37:42.603" Title="How does Roller Coaster Tycoon come up with ride ratings?" Tags="|rollercoaster-tycoon|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21039" PostTypeId="2" ParentId="21038" CreationDate="2011-04-26T21:17:11.093" Score="20" Body="&lt;p&gt;I never experimented enough to come up with anything approximating an exact formula, but this was the impression I got:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Excitement&lt;/strong&gt; is determined by the variation in the track.  A simple circle will get you a low score, whereas a track with twists, drops, and loops will get you a high score.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Intensity&lt;/strong&gt; is determined by the speed / force (see Raven's comment).  If you start out high with a drop and add boosters, etc., you'll get a higher score here.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Nausea&lt;/strong&gt; is similar to Excitement, I think it has to do with a large amount of variation in a short space.  A booster right before a series of tight turns will probably get you a higher Nausea score, and spacing it out lower.  If the total variation is the same for both versions, I would expect the Excitement score to be the same.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-04-26T21:31:52.017" LastActivityDate="2011-04-26T21:31:52.017" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21040" PostTypeId="2" ParentId="21030" CreationDate="2011-04-26T21:33:32.330" Score="5" Body="&lt;p&gt;This was covered in another answer. The app is essentially using .pngs, so if you were desperate, I imagine you could open the app that you've downloaded from iTunes and peruse the PNGs at your leisure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out the comments on the answer here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/20880/was-glados-initially-too-mean-for-portal-2&quot;&gt;Was GLaDOS Initially Too Mean For Portal 2&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;chrismear said: You can buy it, unzip the application file, and all the pages are just PNGs, so you can read it without an iPad. Not the best experience, but at least the content is accessible.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7411" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-04-26T21:33:32.330" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21041" PostTypeId="2" ParentId="21030" CreationDate="2011-04-26T21:45:53.283" Score="13" Body="&lt;p&gt;Directly from &lt;a href=&quot;http://twitter.com/#!/geoffkeighley&quot; rel=&quot;nofollow noreferrer&quot;&gt;Geoff Keighley&lt;/a&gt; twitter channel, couple of hours ago he said&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To everyone asking, YES, you'll be able to experience Final Hours of Portal 2 on other platforms soon! Thanks for your interest. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it is just a matter of time now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; Portal 2 - Final Hours is now available on &lt;a href=&quot;http://store.steampowered.com/app/104600/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt; (Mac/PC platforms)&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-05-18T08:17:44.683" LastActivityDate="2011-05-18T08:17:44.683" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21042" PostTypeId="5" CreationDate="2011-04-26T22:05:39.083" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="3610" LastEditDate="2012-06-25T14:09:36.320" LastActivityDate="2012-06-25T14:09:36.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21043" PostTypeId="4" CreationDate="2011-04-26T22:05:39.083" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="7793" LastEditorUserId="3610" LastEditDate="2012-06-25T14:09:38.987" LastActivityDate="2012-06-25T14:09:38.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21046" PostTypeId="1" CreationDate="2011-04-26T22:29:23.960" Score="5" ViewCount="2502" Body="&lt;p&gt;HI all. I am new to counter strike and this site. I was recently in a competition. I found many players use new moves. I'd like to know how to do the rabbit hop and how to micro snipe. Thank you. &lt;/p&gt;&#xA;" OwnerUserId="9032" LastEditorUserId="336" LastEditDate="2012-02-23T22:56:05.620" LastActivityDate="2013-06-21T12:54:52.680" Title="How do I rabbit hop and micro snipe?" Tags="|counter-strike|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21047" PostTypeId="2" ParentId="18680" CreationDate="2011-04-26T22:58:35.100" Score="5" Body="&lt;p&gt;Well there are several battle amulets for building and using shrines so to maximise the potential xp per battle they can be useful. Other than that I've never really needed one to complete a level.&lt;/p&gt;&#xA;" OwnerUserId="9033" LastActivityDate="2011-04-26T22:58:35.100" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21048" PostTypeId="1" AcceptedAnswerId="21065" CreationDate="2011-04-26T23:25:30.000" Score="10" ViewCount="8481" Body="&lt;p&gt;As a long time player of the Spy class, I value my knowledge of the Spy and how I can change my strategy to suit my situation. With the addition of the Conniver's Kunai, I've been trying to find when the knife would be useful and how I could use it.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UKNT2.png&quot; alt=&quot;Conniver's Kunai&quot; /&gt;&lt;/p&gt;&#xA;&lt;h2&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Conniver%27s_Kunai&quot; rel=&quot;nofollow noreferrer&quot;&gt;Conniver's Kunai&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;h3&gt;Level 1 Kunai&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On backstab: absorbs the health from your victim.&lt;/li&gt;&#xA;&lt;li&gt;−65 max health on wearer&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The best solution I've seen was when I'm defending on a payload map and attack a (distracted) team pushing the cart. I can get several stabs and keep my health high but still die in a few seconds when the team turns to kill me and I cannot backstab anymore.&lt;/p&gt;&#xA;&lt;p&gt;I seem to find that the Conniver's Kunai is set into a niche that Your Eternal Reward does better: Backstabing a large, distracted group. Any thoughts, opinions or comments?&lt;/p&gt;&#xA;" OwnerUserId="8506" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-03-12T18:16:22.077" Title="What use is the Conniver's Kunai and strategies used with it?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21049" PostTypeId="2" ParentId="21022" CreationDate="2011-04-26T23:53:26.757" Score="3" Body="&lt;p&gt;See &lt;code&gt;Steam\steamapps\common\portal 2\portal2\resource\subtitles_english.txt&lt;/code&gt; for all dialogs in the game, there are quite a lot of them and their corresponding sound file names are listed.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-04-26T23:53:26.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21050" PostTypeId="2" ParentId="20935" CreationDate="2011-04-27T00:57:47.443" Score="3" Body="&lt;p&gt;The ovaltine thing on facepunch is a joke related to a &lt;a href=&quot;http://www.penny-arcade.com/comic/2007/6/20/&quot; rel=&quot;nofollow noreferrer&quot;&gt;penny-arcade strip&lt;/a&gt; from a few months ago. I think the coordinates thing is a good lead, but we haven't been able to solve the mystery of the scrolling bit.&lt;/p&gt;&#xA;" OwnerUserId="9037" LastEditorUserId="1777" LastEditDate="2011-04-27T02:24:54.410" LastActivityDate="2011-04-27T02:24:54.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21051" PostTypeId="2" ParentId="21009" CreationDate="2011-04-27T00:58:15.223" Score="1" Body="&lt;p&gt;I live in the US and have played against someone who lived in Hong Kong before. (I think I've also played against people who live in Europe ... did a couple of multiplayer games and wasn't entirely sure who was there.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That doesn't specifically answer your question, but it leads me to believe that you should be able to play against your friend on Xbox Live.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-04-27T00:58:15.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21052" PostTypeId="2" ParentId="19988" CreationDate="2011-04-27T01:52:21.907" Score="0" Body="&lt;p&gt;I had a hunch at one point that the sun does not move while you're in fever mode.&#xA;This is not true.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The sun moves as per normal while in fever mode.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Proof: the day ending while I was in fever mode. Man was I peeved.&lt;/p&gt;&#xA;" OwnerUserId="1834" LastEditorUserId="816" LastEditDate="2011-04-27T02:23:13.880" LastActivityDate="2011-04-27T02:23:13.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21053" PostTypeId="2" ParentId="20870" CreationDate="2011-04-27T01:53:39.403" Score="11" Body="&lt;p&gt;You can help yourself with a bucket of water placed opposite to the cliff. The flow will push the pig off.&lt;/p&gt;&#xA;" OwnerUserId="9038" LastEditorUserId="23" LastEditDate="2011-04-27T09:13:14.167" LastActivityDate="2011-04-27T09:13:14.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21055" PostTypeId="2" ParentId="21032" CreationDate="2011-04-27T04:14:58.977" Score="10" Body="&lt;p&gt;It's a derogatory term used to insult Pyros by poking fun at the simple strategy of holding down forward (&lt;strong&gt;W&lt;/strong&gt;), pressing fire (&lt;strong&gt;M1&lt;/strong&gt;), and homing in on each target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with the term is that sometimes that's the best strategy in some situations.  Though it never hurts to include some dodging and back-blasting to back it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The finesse often comes in setting up for the W+M1.  Ambushes and back burner sneak attacks require great skill but they always end in &lt;strong&gt;W+M1&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;:  The major exception to the W+M1 tactic is the many weapon combos attacks that the pryo has at her disposal.  Nonetheless, W+M1 will still give someone a decent shot at killing another player.&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3128" LastEditDate="2013-09-01T01:58:41.203" LastActivityDate="2013-09-01T01:58:41.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21057" PostTypeId="2" ParentId="21046" CreationDate="2011-04-27T04:29:07.913" Score="7" Body="&lt;p&gt;With respect to &lt;em&gt;bunny hopping&lt;/em&gt;, in the old GoldSrc games (Counter-Strike, TFC, HLDM) you could gain significant speed when jumping and strafing (moving sideways, e.g. with &lt;kbd&gt;A&lt;/kbd&gt; and &lt;kbd&gt;D&lt;/kbd&gt;)  Begin by moving forward and jumping.  While in mid-air, stop holding forward (&lt;kbd&gt;W&lt;/kbd&gt;), and only strafe with either A or D.  When you hit the ground, &lt;strong&gt;immediately&lt;/strong&gt; jump.  You continue to move faster and faster without ever hitting forward (&lt;kbd&gt;W&lt;/kbd&gt;), but only if your jump timing is nailed down and you strafe only.  Some people will bind &lt;code&gt;+jump&lt;/code&gt; to &lt;code&gt;mwheelup&lt;/code&gt; and/or &lt;code&gt;mwheeldown&lt;/code&gt; and just roll the wheel to try to hit the timing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As mentioned, I'm unfamiliar with &quot;micro sniping&quot;, but a common tactic when using scoped rifles is to quick-switch weapons to avoid spending any significant time scoped.  To do so,  line up a shot with a rifle, unscoped, then quickly &lt;code&gt;mouse2&lt;/code&gt; to scope, &lt;code&gt;mouse1&lt;/code&gt; to fire, then &lt;kbd&gt;2&lt;/kbd&gt; to switch to your sidearm as fast as possible.  Done well, the switch is virtually instant and you can begin firing rounds from your pistol almost immediately.  This allows you to finish off your target(s) if need be, without wasting time scoping or waiting on the delay to fire your rifle again.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-27T04:29:07.913" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21058" PostTypeId="2" ParentId="21022" CreationDate="2011-04-27T04:31:47.467" Score="6" Body="&lt;p&gt;Most of the sound files from the game have been uploaded to YouTube by various people:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All quotes from GlaDOS (parts &lt;a href=&quot;http://www.youtube.com/watch?v=IwYSxnV0ycU&quot; rel=&quot;noreferrer&quot;&gt;1&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=R4bE9uyru4k&quot; rel=&quot;noreferrer&quot;&gt;2&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=rINE2tQrcvg&quot; rel=&quot;noreferrer&quot;&gt;3&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=3GDXd8zQglE&quot; rel=&quot;noreferrer&quot;&gt;4&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=3zpyOCQgN0k&quot; rel=&quot;noreferrer&quot;&gt;5&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=RGYjB-14wlo&quot; rel=&quot;noreferrer&quot;&gt;6&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;All(?) quotes from Wheatley (parts &lt;a href=&quot;http://www.youtube.com/watch?v=y37eezcsIh0&quot; rel=&quot;noreferrer&quot;&gt;1&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=g9wv4DXC2N8&quot; rel=&quot;noreferrer&quot;&gt;2&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=_kIrhXxxxvk&quot; rel=&quot;noreferrer&quot;&gt;3&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=p1PhuVixrVA&quot; rel=&quot;noreferrer&quot;&gt;4&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=SwabRRwloYI&quot; rel=&quot;noreferrer&quot;&gt;5&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Lok_OePmBRM&quot; rel=&quot;noreferrer&quot;&gt;All quotes from Cave Johnson&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=h8dUoVpisU8&quot; rel=&quot;noreferrer&quot;&gt;All quotes from defective turrets&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=5SQB9yv5n80&quot; rel=&quot;noreferrer&quot;&gt;All quotes from normal turrets&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=mv_iLL4appo&amp;amp;hd=1&quot; rel=&quot;noreferrer&quot;&gt;All quotes from Prometheus &lt;em&gt;(&quot;different&quot;)&lt;/em&gt; turret&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=-iAUwamHTM4&quot; rel=&quot;noreferrer&quot;&gt;All quotes from Fact Sphere&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=bmgdtuufi7c&quot; rel=&quot;noreferrer&quot;&gt;All quotes from Adventure Sphere&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=BVn1oQL9sWg&quot; rel=&quot;noreferrer&quot;&gt;All quotes from Space Sphere&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-04-27T05:16:31.187" LastActivityDate="2011-04-27T05:16:31.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21059" PostTypeId="1" AcceptedAnswerId="21060" CreationDate="2011-04-27T05:06:37.467" Score="6" ViewCount="278" Body="&lt;p&gt;I often scout with an early probe - 9 or 12, but although I recognise how important it is, I don't actually know how to tell how much Chronoboost is being saved by my opponent.&lt;/p&gt;&#xA;" OwnerUserId="6748" LastEditorUserId="13179" LastEditDate="2012-08-14T08:06:03.883" LastActivityDate="2012-08-14T08:06:03.883" Title="How do I check chronoboost usage, and whether or not it is being saved when scouting Protoss?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21060" PostTypeId="2" ParentId="21059" CreationDate="2011-04-27T05:27:59.367" Score="10" Body="&lt;p&gt;The simple answer is to click on the Nexus. You can see the energy they have. If you have health bars on, you don't even have to click on it at all.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="207" LastEditDate="2011-04-27T05:29:01.987" LastActivityDate="2011-04-27T05:29:01.987" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21061" PostTypeId="1" AcceptedAnswerId="21067" CreationDate="2011-04-27T06:27:44.980" Score="10" ViewCount="51446" Body="&lt;p&gt;On both my computers, the entire internet connection goes down when the Minecraft Server crashes. A reboot is needed to get the internet back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Error is something like &lt;code&gt;Internal exception: java.net.SocketException: Connection reset by peer&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this and how can I stop it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; PCs are both XP SP3 and have RealTek integrated network cards&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT #2:&lt;/strong&gt; I am accepting @Oak's answer since it a good summary for this problem, however in my case I deleted &lt;code&gt;%appdata%\.minecraft\bin\minecraft.jar&lt;/code&gt; and let the game recreate it and it seems to have fixed the issue. At least for 2 people on a local network.... we'll find out later if it comes back when we get a few more friends on the server using our public IP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT #3:&lt;/strong&gt; Problem came back again with more people on the server however the app linked below by Oak to buffer network packets fixed it&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorUserId="52800" LastEditDate="2013-10-23T10:57:36.627" LastActivityDate="2022-07-27T00:59:26.757" Title="Why does my minecraft server disconnect the internet when it crashes?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21062" PostTypeId="1" AcceptedAnswerId="21066" CreationDate="2011-04-27T06:59:55.993" Score="1" ViewCount="11571" Body="&lt;p&gt;I've created a WoW guild last night, and I'm using all avail. guild ranks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guild leader&lt;br&gt;&#xA;XO&lt;br&gt;&#xA;&quot;real friends&quot;&lt;br&gt;&#xA;guild member rank 2&lt;br&gt;&#xA;guild member rank 3&lt;br&gt;&#xA;guild member rank 4&lt;br&gt;&#xA;guild member rank 5&lt;br&gt;&#xA;trail&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, where do I set up user rights? I want my XO and &quot;real friends&quot; to be able to invite others and talk in /officer. And where do i set up guild bank settings? for now i just want it to be so that only one tab is withdrawable and the others are strictly under my control (for now). no money withdrawal&lt;/p&gt;&#xA;" OwnerUserId="8181" LastEditorUserId="3610" LastEditDate="2012-06-21T13:34:43.277" LastActivityDate="2012-06-21T13:34:43.277" Title="How do I do guild management?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21065" PostTypeId="2" ParentId="21048" CreationDate="2011-04-27T07:21:53.143" Score="3" Body="&lt;p&gt;I have hundred of hours play time with the Spy mostly using the classic knife and I was really interested to try the Conniver's Kunai as soon as it has been released. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, the 60 health points limit is really low and with the high level of missiles, pipes and bullets spam that there is in Team Fortress 2 it is really difficult to sneak behind the enemy lines without accidentally dying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end I tested the Conniver a lot and found only a few maps and situations where its efficiency (K/D-ratio) is comparable to the standard knife. These are usually large maps, like, for example, pl_badwater (red team), cp_badlands and cp_coldfront when you are pushed by enemy team and mostly defending.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="274" LastEditDate="2011-06-08T16:00:32.267" LastActivityDate="2011-06-08T16:00:32.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21066" PostTypeId="2" ParentId="21062" CreationDate="2011-04-27T07:23:39.290" Score="4" Body="&lt;p&gt;Setting up user ranks can be done by clicking the Guild Control button on the Info tab. There's a drop-down up the top:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Guild Permissions&lt;/strong&gt; lets you set what ranks can invite, talk in /guild and /officer, and withdraw money from the guild bank for repairs and personal use.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bank Tab Permissions&lt;/strong&gt; lets you configure what ranks have access to what tabs.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-04-27T07:23:39.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21067" PostTypeId="2" ParentId="21061" CreationDate="2011-04-27T08:15:04.947" Score="16" Body="&lt;p&gt;Though I am not a Minecraft player, I was intrigued by this bug, so I went on a forum hunt. Conclusions:&lt;/p&gt;&#xA;&lt;h2&gt;Am I the only one with this problem?&lt;/h2&gt;&#xA;&lt;p&gt;Seems the problem is common:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://getsatisfaction.com/mojang/topics/socketexception&quot; rel=&quot;noreferrer&quot;&gt;http://getsatisfaction.com/mojang/topics/socketexception&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1013&amp;amp;t=104695&quot; rel=&quot;noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=1013&amp;amp;t=104695&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=17&amp;amp;t=107007&quot; rel=&quot;noreferrer&quot;&gt;http://www.minecraftforum.net/viewtopic.php?f=17&amp;amp;t=107007&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;And even sometimes occurs in other Java applications:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.whirlpool.net.au/archive/730110&quot; rel=&quot;noreferrer&quot;&gt;http://forums.whirlpool.net.au/archive/730110&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Do I HAVE to reboot?&lt;/h2&gt;&#xA;&lt;p&gt;Some people report that either&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Logging off and on from the Windows account&lt;/li&gt;&#xA;&lt;li&gt;Physically disconnecting and reconnecting the network cable&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Will also fix the issue.&lt;/p&gt;&#xA;&lt;h2&gt;What causes it?&lt;/h2&gt;&#xA;&lt;p&gt;Some people claim it's a bug in the network driver, a limitation of a specific router, an issue with a specific modem, an over-saturation of network connections, a Java bug, a Windows bug... and all these people show that fixing the single thing they claim caused the problem, fixed the error :\&lt;/p&gt;&#xA;&lt;p&gt;The truth appears to still be unknown, and the reason might even be different for different people, even though the symptoms are the same.&lt;/p&gt;&#xA;&lt;h2&gt;How do I solve it?&lt;/h2&gt;&#xA;&lt;p&gt;Different solutions appear to work for different people... here's a short summary of solutions that worked. I suggest trying one at a time and hoping one of them will work. Each of the solutions listed below have worked for more than one user but haven't worked for others.&lt;/p&gt;&#xA;&lt;h3&gt;Update the network adapter&lt;/h3&gt;&#xA;&lt;p&gt;The best thing I could find is &lt;strong&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1013&amp;amp;t=22637&quot; rel=&quot;noreferrer&quot;&gt;this thread on the minecraftforum.net&lt;/a&gt;&lt;/strong&gt;, and I advise reading it. Basically it suggests updating your network adapter drivers, and gives a good explanation of how to do it correctly for each of the affected cards.&lt;/p&gt;&#xA;&lt;h3&gt;Run the server from a virtual machine&lt;/h3&gt;&#xA;&lt;p&gt;The same thread as above suggests that if things still don't work, running the server inside a virtual machine - which is running something that isn't Windows XP - should work.&lt;/p&gt;&#xA;&lt;h3&gt;Use a different network adapter&lt;/h3&gt;&#xA;&lt;p&gt;Another solution which seemed to have worked for more than one player is using a different network card.&lt;/p&gt;&#xA;&lt;h3&gt;Buffer the network packets sent by Minecraft&lt;/h3&gt;&#xA;&lt;p&gt;In &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/clients_lose_connection_with_exeption_disconnect_overflow_after_few_seconds_on_the_server&quot; rel=&quot;noreferrer&quot;&gt;this thread&lt;/a&gt;, a user analyzes the connection and proposes to use an application to buffer the packets. He even wrote that application and uploaded it - maybe it's worth giving it a go.&lt;/p&gt;&#xA;&lt;h3&gt;Change network adapter settings&lt;/h3&gt;&#xA;&lt;p&gt;The following solution, &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=17&amp;amp;t=22637&amp;amp;start=210#p2200153&quot; rel=&quot;noreferrer&quot;&gt;taken from here&lt;/a&gt;, seemed to have worked for more than one user - even those not using an Atheros card (just find comparable settings):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Go to My Computer and right click on the icon.&lt;br /&gt;&#xA;Click on Properties.&lt;br /&gt;&#xA;Click on the Hardware tab, then click on the Device Manager button to open the Manager.&lt;br /&gt;&#xA;Click the little (+) icon next to Network Adapters.&lt;br /&gt;&#xA;Find your network adapter. For me it's called Atheros AR8121/AR8113 PCI-E Ethernet Controller.&lt;br /&gt;&#xA;Right click on it and go to Properties.&lt;br /&gt;&#xA;Click on the Advanced tab.&lt;br /&gt;&#xA;You should see a list of properties on the left and a combo box on the right.&lt;br /&gt;&#xA;In the properties list, click on Flow Control.&lt;br /&gt;&#xA;Make sure that is set to Off.&lt;br /&gt;&#xA;Next check the Max IRQ per Second and make sure that it's set to 5000.&lt;br /&gt;&#xA;Also check that Maximum Frame Size is set to 1514.&lt;br /&gt;&#xA;Now click on Number of Rx Buffers. Change this to the maximum value that it will support.&lt;br /&gt;&#xA;Do the same for the Number of Tx Buffers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-04-27T08:15:04.947" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21068" PostTypeId="2" ParentId="20973" CreationDate="2011-04-27T08:30:32.410" Score="1" Body="&lt;p&gt;Unlike with movies, where illegal copies provide &lt;a href=&quot;http://farm3.static.flickr.com/2747/4368652757_955c35a8e7.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;actually better product&lt;/a&gt;, in case of games it's quite the opposite.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;multi-player (not only availability of the servers, but for example the fact that they are PunkBuster protected);&lt;/li&gt;&#xA;&lt;li&gt;rank &amp;amp; achievement system;&lt;/li&gt;&#xA;&lt;li&gt;automatic updates;&lt;/li&gt;&#xA;&lt;li&gt;Steam integration (if applicable);&lt;/li&gt;&#xA;&lt;li&gt;access to betas and other extras from the publisher;&lt;/li&gt;&#xA;&lt;li&gt;merchandise included in limited editions (t-shirts, cups etc.);&lt;/li&gt;&#xA;&lt;li&gt;peace of mind; &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, I'd like to have more good games, so I like to pay for good games. If the game I like is a financial success I can count on sequels/expansion packs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;btw. I do look for best bargains, so I don't end up overpaying 200% in local store. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="7354" LastEditDate="2011-04-27T08:36:09.410" LastActivityDate="2011-04-27T08:36:09.410" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21069" PostTypeId="1" AcceptedAnswerId="21093" CreationDate="2011-04-27T08:46:03.177" Score="9" ViewCount="4223" Body="&lt;p&gt;I'd like to know how much time I have on my gas mask on the surface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My character's breathing frequency changes sometimes. Is that an indicator that I should change my gas mask?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, should I change my gas mask for any other reason than if it becomes damaged, like, glass broken from an attack?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2012-01-23T17:02:07.840" Title="Where do I see how long my gas mask can hold?" Tags="|metro-2033|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21070" PostTypeId="2" ParentId="10774" CreationDate="2011-04-27T08:50:45.987" Score="-1" Body="&lt;p&gt;Make sure you have claymores. Set Valkyrie rockets as a killstreak. Get them in a match and switch back and forth from claymore to Valkyrie rocket and you will get challenges and EXP easily. I'm a 15th level 50 and I did this a little.&lt;/p&gt;&#xA;" OwnerUserId="9042" LastEditorUserId="122" LastEditDate="2011-04-27T08:56:59.950" LastActivityDate="2011-04-27T08:56:59.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21071" PostTypeId="1" AcceptedAnswerId="21074" CreationDate="2011-04-27T09:36:04.223" Score="4" ViewCount="3916" Body="&lt;p&gt;Although I am playing on normal difficulty, I am almost always running low on money, and the ammo I find I have to spend on killing stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do and will &lt;em&gt;not&lt;/em&gt; have the DLC Ranger Pack, and cheating is out of the question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to get rich more easily?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:56.827" LastActivityDate="2012-06-25T13:14:56.827" Title="How can I make easy money?" Tags="|metro-2033|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21072" PostTypeId="1" AcceptedAnswerId="21087" CreationDate="2011-04-27T09:56:27.350" Score="9" ViewCount="25368" Body="&lt;p&gt;On my druid, when he gets clearcasting a massive white cooldown bar appears in the centre of the screen.  I looks like a Quartz bar, but unlocking Quartz doesn't reveal it and I've changed every Quartz option with no result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I seem to recall there is a command or option that allows you to hover over UI elements and it tells you in a tooltip what their layer(?) is called (which includes which addon it belongs to).  Can anyone remind me what this is?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if anyone knows what addon the clearcasting bar might belong to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="248" LastActivityDate="2017-07-23T18:08:56.023" Title="How do I identify what addon a UI element belongs to?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21074" PostTypeId="2" ParentId="21071" CreationDate="2011-04-27T10:11:01.083" Score="2" Body="&lt;p&gt;Exploit, not a glitch or anything.&#xA;Ranger pack DLC is REQUIRED.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; First off, when fighting the first&#xA; bandits with Bourbon, next to their&#xA; Campfire you will find a bunch of ammo&#xA; and more importantly a Volt Driver.&#xA; Pick up this volt driver now. When you&#xA; get to the Market, sell it for either&#xA; the Auto Shotty or the Thar with&#xA; Scope.Either works. Now, continue&#xA; playing until you find yourself in&#xA; Andrew the Blacksmith's room. On his&#xA; bed will be a Volt Driver, the Heavy&#xA; Auto Shotty and some Shotgun ammo.&#xA; Ignore these and go to the weapon&#xA; stall in the middle of the merchants.&#xA; Sell the Thar/Shotty for a DOUBLE&#xA; BARREL Shotgun. Then return to&#xA; Andrew's bed, pick up the Heavy&#xA; shotgun or the volt driver, whichever&#xA; you don't want, and return to the&#xA; merchant. Sell this weapon for ANOTHER&#xA; Double Barrel shotgun. Now, you can&#xA; either keep the remaining weapon for&#xA; your own personal use, or sell it for&#xA; yet ANOTHER Double Barrel shotgun. If&#xA; you do the latter, you can soon swap&#xA; out the double barrel for an&#xA; Automatic+Bayonet Shotgun in the Front&#xA; Lines. it's down a flight of stairs&#xA; near the Wounded tent behind Communist&#xA; front lines, on top of a pipe beside a&#xA; corpse. Now, continue through with&#xA; this until you are inside the station&#xA; past the Defense chapter. Up a flight&#xA; of stairs just on the inside of the&#xA; first radiation hotzone, to the left,&#xA; is a dead body with a Helsing, pick&#xA; that up and sell it once you've&#xA; delivered Sasha to safety, for another&#xA; Automatic Shotgun w/ Bayonet. Continue&#xA; playing until you reach the Black&#xA; Station, now. Inside of a bus near a&#xA; Patrol (somewhere close to the&#xA; Generator) you will find a Helsing.&#xA; Pick that up and keep it until you&#xA; reach Polis, where you can yet again&#xA; sell it for an Automatic Shotgun w/&#xA; Bayonet. Once through with the Library&#xA; you can pick a Volt Driver or Heavy&#xA; Automatic shotgun to actually play&#xA; with through the rest of the campaign,&#xA; as Polis was the last station with an&#xA; available trader and Ammo exchange&#xA; Kiosk. This little trick makes using&#xA; Ranger Hardcore mode unbelievably fun,&#xA; as you no longer run out of ammo&#xA; entirely, though still feel like its&#xA; rare.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/935091-metro-2033/56560232&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-04-27T10:22:13.963" LastActivityDate="2011-04-27T10:22:13.963" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21075" PostTypeId="2" ParentId="20973" CreationDate="2011-04-27T10:34:56.873" Score="20" Body="&lt;p&gt;I'm hesitant to post anything that might be misconstrued as being &quot;in favor&quot; of pirating games, but I don't think its really possible to appreciate the disadvantages of pirating games without also looking at the other side of things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First up, the advantages of piracy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Its cheaper (duh)&lt;/li&gt;&#xA;&lt;li&gt;It can be difficult to find places that still sell older games&lt;/li&gt;&#xA;&lt;li&gt;Many games are not available for online download legally (which is irritating as an impatient &quot;I want to play it now!&quot; sort of person)&lt;/li&gt;&#xA;&lt;li&gt;Many DRM systems have an activation limit which players may legitimately reach if they change or reconfigure their PC often.  Obviously pirated games have no such limitations.&lt;/li&gt;&#xA;&lt;li&gt;There have been instances of DRM system failures making games unplayable, sometimes for days.  Again pirated copies were not affected.&lt;/li&gt;&#xA;&lt;li&gt;Some DRM systems also required an internet connection in order to play, again pirated copies had no such restrictions.&lt;/li&gt;&#xA;&lt;li&gt;For games that require that the CD be present pirates can use a mounted CD-ROM image instead.&lt;/li&gt;&#xA;&lt;li&gt;Certain invasive DRM systems have even been reported to introduce security vulnerabilities and performance issues (however I'm not aware of any cases where these were actually exploited)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The reasons why you should buy your games:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Its a hassle to install priated games&lt;/li&gt;&#xA;&lt;li&gt;Pirated games are often impossible to update&lt;/li&gt;&#xA;&lt;li&gt;Pirated games come from an untrusted source and may contain viruses or other harmful software&lt;/li&gt;&#xA;&lt;li&gt;Certain platforms (e.g. consoles / iPhone) require that the platform be &quot;chipped&quot; or &quot;jailbroken&quot; in order to run pirated games.  This can be risky, prevent you from running legally obtained games and will invariably invalidate your warranty.&lt;/li&gt;&#xA;&lt;li&gt;Online multiplayer is often not possible with pirated copies&lt;/li&gt;&#xA;&lt;li&gt;You don't get any manuals or other &quot;merchandise&quot; with the game (also think about games like Guitar Hero)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Price is obviously a compelling factor as to why people pirate games, but many of the other advantages of pirated games are related to invasive and over-zealous DRM systems - Console games generally don't have these problems and I think the situation is improving for PC games (admitedly after a wave of bad press over games like Spore).   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Systems like Steam and the AppStore are also doing a lot to incentive the would-be pirate into paying for their games by providing demos, easy online purchasing and download of games, and (in the case of Steam) standardised high-quality DRM systems that are less invasive for the user.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another big plus in favor of buying your games is online play - Online play is difficult (if not impossible) for most modern pirated games.  Also pirated games can be difficult to obtain and install.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other big plus in favor of paying for your games is that you are &lt;strong&gt;supporting the developer&lt;/strong&gt;.  As others have already mentioned gamers benefit in the long run by voting with their wallet - in the past when money has been short I fully admit to having copied games, but I've always made sure that I go back and pay someone some money for the games that I enjoyed.&lt;/p&gt;&#xA;" OwnerUserId="2862" LastActivityDate="2011-04-27T10:34:56.873" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21077" PostTypeId="1" AcceptedAnswerId="21114" CreationDate="2011-04-27T11:52:57.087" Score="11" ViewCount="4026" Body="&lt;p&gt;I just read a post on Elementz's blog that explained how meta game has changed in League Of Legends and how important is today the role of roamer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I studied some videos of Alistar roaming and trained to fullfill this role quite successfully in some ranked games. But are there any alternatives to Alistar? Which characteristics should have been evaluated before choosing a champion for this role?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-04-27T20:59:40.423" LastActivityDate="2011-06-27T14:30:19.013" Title="Which champions can roam effectively in League of Legends?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21078" PostTypeId="2" ParentId="21077" CreationDate="2011-04-27T12:04:23.130" Score="1" Body="&lt;p&gt;Alistar, Taric, and Janna.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also don't forget Eve and Maokai.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically everybody with a good stun is a good roamer. Also Junglers are good roamers, like Warwick.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-04-27T12:04:23.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21081" PostTypeId="1" CreationDate="2011-04-27T12:47:45.313" Score="2" ViewCount="465" Body="&lt;p&gt;How many Troop Transports do I need to take a minor race planet in BOTF?  Is their some ratio of troop transports to ground combat rating that I should follow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that I'm already taking out all the Orbital Batteries and Shields before I invade, but my troops are always wiped out.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2014-01-22T10:37:05.643" Title="How many Troop Transports do I need to take a minor race planet in BOTF?" Tags="|star-trek-birth-of-the-federation|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21082" PostTypeId="1" CreationDate="2011-04-27T12:55:53.757" Score="7" ViewCount="28715" Body="&lt;p&gt;How do I enable anti-aliasing in minecraft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;a href=&quot;http://www.howtogeek.com/60379/desktop-fun-minecraft-wallpaper-collection-series-1-bonus-size/&quot; rel=&quot;nofollow noreferrer&quot;&gt;some wallpapers&lt;/a&gt; I see anti-aliasing, like in this example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/przvd.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T16:19:12.490" LastActivityDate="2021-07-25T19:44:42.013" Title="Anti-aliasing in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21083" PostTypeId="2" ParentId="21082" CreationDate="2011-04-27T13:06:39.657" Score="6" Body="&lt;p&gt;Isn't it just a different skin? You can change skins, including using higher-definition ones.&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-04-27T13:06:39.657" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21084" PostTypeId="2" ParentId="21081" CreationDate="2011-04-27T13:09:08.950" Score="2" Body="&lt;p&gt;It depends on the difference between your tech and their tech, coupled with various bonuses from your respective &quot;empires&quot;...And if the race has a built-in ground combat bonus (which a lot of the minor races do) then that applies as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=156&amp;amp;t=1632&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a thread that goes into more detail than you'll ever want.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="4957" LastEditDate="2014-01-22T10:37:05.643" LastActivityDate="2014-01-22T10:37:05.643" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21085" PostTypeId="2" ParentId="21077" CreationDate="2011-04-27T13:16:34.317" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Which characteristics should have been evaluated before choosing a champion for this role?  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Going to answer this specific question with a quote from official LoL Forums:  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;An ideal roamer tends to be one, such as Alistar, that &lt;em&gt;relies less on gear and levels&lt;/em&gt; than other champions. Naturally, a roamer tends to be a few levels below everyone else due to the lack of farming they do, so they have to be fairly non gear reliant to still keep up.  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=697817&quot; rel=&quot;nofollow noreferrer&quot;&gt;when did roaming champ strategy start getting used more? &lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Sir Ksilem mentioned, some other good roamers are Taric, Janna and Evelynn, even though due to recent &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=691293&quot; rel=&quot;nofollow noreferrer&quot;&gt;ESL Matches&lt;/a&gt; the trend on Mid-High Elo now is to have a Jungler + Roamer I do not see this meta game prospering too much, because this can be easily countered by a pusher champion on the new solo lane, namely: bottom.&lt;br&gt;&#xA;Once outer turrets are destroyed, the Roamer role is pretty much done and they will result being underleveled/undergeared.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-04-27T13:16:34.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21086" PostTypeId="1" CreationDate="2011-04-27T13:25:53.220" Score="4" ViewCount="2233" Body="&lt;p&gt;My Xbox 360 Slim's power supply unit got burned. The reason is that the input AC voltage (&lt;strong&gt;100-127v&lt;/strong&gt;) is not supported in my country (here it's &lt;strong&gt;240v&lt;/strong&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There were three electric shock sounds from inside the PSU (visible smokes also appeared) and immediately after that I disconnected the wire from my AC wall adapter.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I want to know is, did my &lt;strong&gt;System&lt;/strong&gt; also get fried along with the PSU? The PSU was plugged into my System when it got burnt. Please share your expertise ideas here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;System didn't turn on (I didn't even touch it) just 3 poped electric noises from the PSU and my house's fuse is also went down. No lights or sounds came from the System.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE 02:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bought a power supply from &lt;a href=&quot;http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;amp;item=270740348485&amp;amp;ssPageName=STRK:MEWNX:IT&quot; rel=&quot;nofollow noreferrer&quot;&gt;eBay&lt;/a&gt; that is compatible to my countries power difference &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Input: AC 100 - 240V ~ 2A 47-63H&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Output: DC 135W 12V---10.83A&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Plugged it and voila..! Xbox did turned on and it's just working fine,except the power adapter sounds a little noisy (I guess this is because it's not the original and made in China).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="7021" LastEditorUserId="20456" LastEditDate="2015-03-20T20:40:15.527" LastActivityDate="2015-03-20T20:40:15.527" Title="Xbox 360 slim power supply unit issue" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21087" PostTypeId="2" ParentId="21072" CreationDate="2011-04-27T13:31:39.907" Score="15" Body="&lt;p&gt;The command you are looking for is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/framestack&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="6466" LastActivityDate="2011-04-27T13:31:39.907" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21090" PostTypeId="2" ParentId="9640" CreationDate="2011-04-27T13:57:22.977" Score="2" Body="&lt;p&gt;It's interesting it can get hit like that. I really doubt it can be destroyed, and destroying it would serve absolutely no purpose. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you could do is wait until it shows up and ram your asteroid into another asteroid. It's been a while since I played, so I can't remember if capital ships survive asteroid explosions, but I suspect it would simply disappear and come back again later. You could also try building millions of nukes and nuking the crap out of the asteroid, as I think nukes damage ships in orbit.&lt;/p&gt;&#xA;" OwnerUserId="5673" LastActivityDate="2011-04-27T13:57:22.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21091" PostTypeId="2" ParentId="21069" CreationDate="2011-04-27T14:02:05.620" Score="3" Body="&lt;p&gt;In the inventory, beneath the gas mask is a number. That's the number of minutes left for your filter. It's game minutes though, not real-time minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when your filter is getting low your mask should start to fog up, which is an indication that you will need to change it soon.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastActivityDate="2011-04-27T14:02:05.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21092" PostTypeId="1" AcceptedAnswerId="21109" CreationDate="2011-04-27T14:06:55.617" Score="5" ViewCount="3980" Body="&lt;p&gt;Most mob grinders I've seen have a broad flat room for the monsters to spawn in. But I saw one recently that was a tall tower instead. That seemed more convenient. If you wanted to expand it you could just add another floor or two. But will it spawn as many monsters?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know the rules that monsters spawn by? Do you get a limited number of monsters per x,z map area? Or will monsters spawn above each other in a large tower?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know they don't spawn within about 24 of the player, but beyond that how are they distributed (along the x, z, and also y axes)?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2011-05-15T02:59:41.630" Title="Monster spawning patterns and mob grinder layout" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21093" PostTypeId="2" ParentId="21069" CreationDate="2011-04-27T14:10:25.447" Score="9" Body="&lt;p&gt;There is clear indication of that on &lt;a href=&quot;http://metro2033.wikia.com/wiki/Artyom%27s_Watch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Artyom's watch&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On PC, you have to press &lt;kbd&gt;T&lt;/kbd&gt; to look at it. On Xbox 360 - Left Bumper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4OyRR.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Also, should I change my gas mask for&#xA;  any other reason than if it becomes&#xA;  damaged, like, glass broken from an&#xA;  attack?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;AFAIK, new mask always comes with the filter at 100%, so you could change just for that. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="9752" LastEditDate="2012-01-23T17:02:07.840" LastActivityDate="2012-01-23T17:02:07.840" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21095" PostTypeId="1" AcceptedAnswerId="31663" CreationDate="2011-04-27T14:37:00.270" Score="9" ViewCount="3194" Body="&lt;p&gt;I have recently started playing &lt;em&gt;Monkey Island 2: Special Edition&lt;/em&gt; on Steam and have finally gotten to LeChuck's Fortress and have been hovering over the acid pit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After some length of mindless messing about I fell into the acid and died so after a short cutscene with Elaine I am returned to hovering over the acid pit, this time with no cursor and no way of doing anything except bringing up the menu or changing to &quot;old school&quot; graphics mode.  No inventory, no way to interact with anything, nada.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is that in exiting the game it saved over the autosave and now I have no way to go back even a few minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is 75% into the game and I really don't want to have to play through the entire thing just to get back to this point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found a &lt;a href=&quot;https://web.archive.org/web/20170521190642/http://forums.steampowered.com/forums/showthread.php?t=1350583&quot; rel=&quot;nofollow noreferrer&quot;&gt;couple of threads on the Steam forums that seem to indicate that LucasArts consider this a &quot;will not fix&quot; bug&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of a way around this or where I can find a saved game just after (or just before) this point?&lt;/p&gt;&#xA;" OwnerUserId="1511" LastEditorUserId="4797" LastEditorDisplayName="user101016" LastEditDate="2019-04-14T10:12:52.293" LastActivityDate="2020-10-29T16:35:37.007" Title="Lechucks Fortress Acid Pit Bug" Tags="|monkey-island-2-lechucks-revenge-se|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="21099" PostTypeId="2" ParentId="21086" CreationDate="2011-04-27T15:05:13.503" Score="2" Body="&lt;p&gt;Generally speaking those adapters are of low quality and will most likely not invoke a fail-safe to save your device. I noticed the slim adapters are of a much lower quality then older adapters that had built in fans and a ground. Without a ground it had no where to send the electricity and more than likely it simply passed it on to the device.  The fact that you had to unplug it and it didn't shut down automatically is a REALLY bad sign. Generally devices can handle variances in voltage but in your case it was a significant variance. Did the xbox light up or did the touch button make the ding? If so your chances it survived are even less since it was obviously drawling power from the device. You probably have a very small chance it survived but the only way to know for sure is to test it this time not a on 240v outlet! Best of luck.&lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-04-27T15:05:13.503" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21103" PostTypeId="2" ParentId="21082" CreationDate="2011-04-27T16:03:52.363" Score="0" Body="&lt;p&gt;This looks like a different skin.  I think that the textures here are much cleaner than the default textures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think that the picture you found has had any AA applied;  You can't enable AA in Minecraft at the moment.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know that the graphics will ever be need to have jagged edges refined :-D&lt;/p&gt;&#xA;" OwnerUserId="9050" LastEditorUserId="9050" LastEditDate="2011-04-29T17:18:29.120" LastActivityDate="2011-04-29T17:18:29.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21104" PostTypeId="2" ParentId="21082" CreationDate="2011-04-27T16:16:21.937" Score="2" Body="&lt;p&gt;The other answers are correct that Minecraft has no AA support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I'm at work and can't hit the Minecraft forums for the exact link, but as I recall mod that adds GLSL shaders adds an anti-aliasing setting, but with default textures I notice zero difference.  (I don't think this mod is updated for 1.5 yet.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also, depending on your graphics card, might be able to force AA on the application externally, but that would probably look awful.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-04-27T16:16:21.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21107" PostTypeId="1" AcceptedAnswerId="21108" CreationDate="2011-04-27T16:42:28.837" Score="8" ViewCount="810" Body="&lt;p&gt;I see all these streamers (e.g. EGIdrA, FXOShelth, etc) switching out of SC2 and onto their music player or justin.tv channel with little to no delay.  When using alt+tab there's quite a few delayed seconds before I'm able to interact with the new focus in any way.  Is it some windows 7 shortcut, or some fancy keyboard with a binded button to desktop?      &lt;/p&gt;&#xA;" OwnerUserId="6223" LastEditorUserId="11089" LastEditDate="2012-06-06T07:35:55.847" LastActivityDate="2012-06-06T07:35:55.847" Title="How do these streamers toggle between game and justin.tv so easily?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21108" PostTypeId="2" ParentId="21107" CreationDate="2011-04-27T16:47:06.103" Score="14" Body="&lt;p&gt;They are playing Starcraft 2 in full screen windowed mode. This allows for much quicker swapping, but only if your system can handle it.  Full screen windowed mode is a little more system intensive than just full screen mode.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-27T16:47:06.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21109" PostTypeId="2" ParentId="21092" CreationDate="2011-04-27T16:48:35.387" Score="4" Body="&lt;p&gt;You are looking at the same constructions. People do the single or few layer layouts for explanation. You then replicate the spawning layers over and over again to increase the area for spawning in a vertical manner so they can all be dropped/directed to your grinder and then retrieval system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get into the nitty gritty of spawning rules, you can find them at this post &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=40917&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. There is a lot of good information in there and it explains some of the design considerations in mob factories. Make sure to pay special attention to the changes from the Halloween patch (no more high spawn area, mostly).&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="6958" LastEditDate="2011-05-15T02:59:41.630" LastActivityDate="2011-05-15T02:59:41.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21111" PostTypeId="1" AcceptedAnswerId="21127" CreationDate="2011-04-27T16:56:00.523" Score="3" ViewCount="2032" Body="&lt;p&gt;I'm wondering how to micro siege tanks in different modes. For example,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1. When you are harassing another Terran with siege tanks&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best option is to avoid that and make a drop to undefended part, but if he brought own tanks under your expand and you need to protect expand?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case it would be good to bring you tanks till the 12-13 range of opponents tanks (they won't be able to shoot your while sight is not provided for them) and get sight from the own site... But this is often hard to do...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option would be good to have some banshees/BCs (if opponent doesn't have too much vikings). But if opponent has? use Ravens+SeekingMissiles? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or push with stimmed marauders?&#xA;Thors?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What suites best for this case?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2. Does it makes sense to play with tanks range?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, opponent has 6-8 tanks in groups that are in few rows (1st row - 3 tanks, a little bit behind - 3 more tanks...) Is it reasonable to try to put your tanks in range but out of sight of opponent tanks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This seems reasonable if you have air superiority, but requires a lot of micro... and actually is a little bit risky (he can scan you and kill easily while you tanks are not in siege mode yet).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this seems reasonable, what is amount of tanks you need to bring to be successful with that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3. Can you make another example and solution for that?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;offense, defense, combat, drop, etc... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas are welcome. Thanks a lot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I'm interested in advises for Platinum/Diamond player level.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3936" LastEditDate="2013-09-12T12:24:14.707" LastActivityDate="2013-09-12T12:24:14.707" Title="How to micro/counter siege tanks properly in TvT" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21112" PostTypeId="2" ParentId="21059" CreationDate="2011-04-27T17:02:40.687" Score="2" Body="&lt;p&gt;Instead of clicking on the Nexus - press 'Alt' button. In 'default' case you will see all units/buildings health/energy bar. That is more useful.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-27T17:02:40.687" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21113" PostTypeId="1" AcceptedAnswerId="21115" CreationDate="2011-04-27T17:43:49.420" Score="7" ViewCount="360" Body="&lt;p&gt;What Portal 2 functionality is unavailable when the PSN is down?  Can Portal 2 owners still play the single player game?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-04-27T18:15:44.183" Title="What Portal 2 functionality is unavailable when the PSN is down?" Tags="|portal-2|psn|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21114" PostTypeId="2" ParentId="21077" CreationDate="2011-04-27T18:04:09.843" Score="14" Body="&lt;p&gt;Other than having a low item and level dependency (as mentioned &lt;a href=&quot;https://gaming.stackexchange.com/questions/21077/which-champions-can-roam-effectively-in-league-of-legends/21085#21085&quot;&gt;here&lt;/a&gt;) a good roamer needs to be able to do a few things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Counter-jungle&lt;/li&gt;&#xA;&lt;li&gt;Deny the opponent's solo&lt;/li&gt;&#xA;&lt;li&gt;Gank&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'll talk about why each of these are important, and what champions other than Alistar fit these roles very well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Counter-Jungling&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Counter-jungling is simply screwing with the enemy jungler. Junglers are countered by stealing their buffs and denying respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stealing buffs can be crippling to many junglers, as buffs are needed for clearing the jungle faster and ganking. For example, a jungler without crowd control needs Lizard to slow when ganking. A jungler who needs their abilities to jungle effectively (Nunu/Shaco) relies heavily on Golem. Stealing either of these will not only deny the jungler experience but likely prevent them from ganking other lanes, making your allies lives easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Denying respawn is simply done by killing the highest experience value creep in a camp of the enemies jungle. This gives less experience to the enemy jungler &lt;em&gt;and&lt;/em&gt; the creeps will not respawn until the jungler kills the entire camp. Good creeps to do this with are the Big Banshee, Big Wolf, Lizard, and Golem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that going for enemy buffs is extremely risky; most teams will actively protect their jungler and you might mind end up in a 1v3. A roamer needs to be able to deal with this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Denying Solo&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply put, prevent your opponent's solos from getting experience. Running into a lane and harassing the solo enough that they have to blue pill back home is basically all that you need to do. This gives your team's solos some free time to level and get last hits without harassment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ganking&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This largely happens along with denying solo. In order to do this a roamer needs crowd control so that your allies can get in to do damage. Even if your gank fails, as long as you manage to get the enemy champion to blue pill back home you have successfully given your allies an opportunity to freely farm their lanes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An important thing to remember is that you &lt;em&gt;do not&lt;/em&gt; want to get the kill from a gank, unless the target will escape without you taking the kill. It is more important for your carries to get the gold in order to carry your team late game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The glue that keeps it together&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To accomplish the above goals you need to move &lt;em&gt;quickly&lt;/em&gt;. This usually depends on the boots you choose, but getting the gold for those boots can be difficult as a roamer, so inherent speed is important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The less time you spend getting from lane to lane the less experience you will lose while traveling. Although this isn't a huge deal, because you losing experience means your allies are gaining more, you still need to be able to travel quickly in order to take advantage of opportunities when they present themselves. Fast traveling means you can run to the enemy jungler when you see him at the buff you warded, run to a lane to gank, or escape from a nasty scenario where the enemy team decides they don't like you roaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Alternatives to Alistar&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Addressing all of the above roles, I have a few champions suggestion other than Alistar. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As stated in other answers, a champion who can jungle tends to make a good roamer, because both roamers and junglers have similar roles (deny solo, gank, counter-jungle).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Nunu&lt;/strong&gt; in particular is a great roamer because of his abilities. Consume is a natural Smite, ideal for stealing buffs. My games usually start with me warding the enemy Lizard or Golem (depending on the enemy jungler), and waiting until they bring the creep down low so I can flash in and Consume. If that proves too risky I waltz to the banshees and consume Big Banshee for an easy respawn denial. Blood Boil is a great way to get around the map quickly, especially with Boots of Mobility. Less time traveling means you lose less experience and get more opportunities to be present for a gank or push. You can also cast on an ally to make them even deadlier during a gank while still getting the advantage for yourself. Ice Blast is a wicked ganking tool, providing a massive slow that is a nice lead into the ultimate Absolute Zero. The combo should give your allies plenty of time to run in and take out the target, but be careful not to take the kill with Absolute Zero's high damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Evelynn&lt;/strong&gt; also makes a good roamer. Her ganking is ridiculous, and I won't bother going over how it works. Instead of stealing buffs, unless you have Smite, she tends to be more effective at scaring off junglers when they try to take a buff. Especially at level 1, many junglers get very low hp while taking Golem or Lizard. It's an ideal time to kill them with a stun/Ignite, or at least scare them off. If you take an Ignite/Smite combo you might get both a kill and a buff (win!). Going invisible makes Evelynn impossible to catch early game unless someone invests in an invisible detection wards (which will not happen), so there's little risk to counter-jungling. Her ultimate provides a massive speed boost around mid game, making her a very fast traveler, especially with Boots of Mobility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are plenty more roamers that I won't care to mention but given the criteria it should be easy to point out which of your favorite champions can make a good roamer.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-04-28T14:03:22.380" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21115" PostTypeId="2" ParentId="21113" CreationDate="2011-04-27T18:15:44.183" Score="7" Body="&lt;p&gt;Online play against other PS3, PC, or Mac users is unavailable.  Single-player and split-screen co-op play are still available.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-04-27T18:15:44.183" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21116" PostTypeId="1" CreationDate="2011-04-27T19:08:51.857" Score="5" ViewCount="2062" Body="&lt;p&gt;I want to delete Angry Birds from my phone, but keep my score and state, so that if i install it again later, and sign in, it will preserve my current achievements. Is that possible?&lt;/p&gt;&#xA;" OwnerUserId="9054" LastActivityDate="2012-11-20T15:38:01.353" Title="Save state of achievements in Angry Birds after deleting and re-installing app?" Tags="|achievements|angry-birds|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21117" PostTypeId="2" ParentId="21116" CreationDate="2011-04-27T19:18:06.597" Score="3" Body="&lt;p&gt;On iOS, the actual GameCenter achievements are stored on Apple's servers.  You don't need to back them up.  The progress is saved in &lt;code&gt;private/var/mobile/Applications/&amp;lt;Angry Birds&amp;gt;/Documents/highscores.lua&lt;/code&gt;, so you can back up and restore that file.  &lt;a href=&quot;http://www.iphonedownloadblog.com/2011/03/17/backup-iphone-game-progress/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's easy instructions for it&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On Android there are no achievements but for backing up progress, &lt;a href=&quot;https://market.android.com/details?id=fima.angry.backup&quot; rel=&quot;nofollow noreferrer&quot;&gt;there's an app for that&lt;/a&gt;.  If you have root, you can also manually back up &lt;code&gt;/data/data/com.rovio.angrybirds&lt;/code&gt; or use an app like &lt;a href=&quot;https://market.android.com/details?id=com.keramidas.TitaniumBackup&quot; rel=&quot;nofollow noreferrer&quot;&gt;Titanium Backup&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would expect similar options to be available for other platforms.  (See &lt;a href=&quot;https://gaming.stackexchange.com/questions/22488/how-can-i-move-my-progress-from-one-machine-to-another-on-chrome-angry-birds&quot;&gt;How can I move my progress from one machine to another on Chrome Angry Birds?&lt;/a&gt; as well).&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-05-18T15:54:59.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21118" PostTypeId="1" AcceptedAnswerId="21120" CreationDate="2011-04-27T19:28:01.503" Score="11" ViewCount="341" Body="&lt;p&gt;I've always been converting this glyph immediately.  Revealing three random tiles not only isn't very helpful, it actually removes future healing potential.  I can get the same healing effect from just revealing three tiles that are actually near me.  So why would I ever want to take up one of my glyph slots with LEMMISI?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-08-04T19:19:37.097" LastActivityDate="2011-08-04T19:19:37.097" Title="How can I use LEMMISI effectively?" Tags="|desktop-dungeons-2010|desktop-dungeons|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21119" PostTypeId="1" AcceptedAnswerId="21122" CreationDate="2011-04-27T19:32:19.147" Score="21" ViewCount="3142" Body="&lt;p&gt;I hate to get murder jobs in the game (what should I tell Michelle?) Until now I basically played the missions as usual, but as the game is &quot;open-world&quot; (well, is it?) I thought I could maybe play it differently. Right now I'm right before the &quot;No Love Lost&quot; mission, where I have to kill the biker boyfriend of Faustin's daughter. I don't mind getting unnerving people out of my way, but I'm certainly not born to be a hitman for other assholes. How can I avoid killing people in the game but still advance in missions?&lt;/p&gt;&#xA;" OwnerUserId="5704" LastEditorUserId="5704" LastEditDate="2014-01-31T20:57:57.000" LastActivityDate="2014-01-31T20:57:57.000" Title="How can I avoid killing people?" Tags="|grand-theft-auto-iv|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21120" PostTypeId="2" ParentId="21118" CreationDate="2011-04-27T19:36:02.820" Score="13" Body="&lt;p&gt;It's basically meant more as a primitive healing factor, which is why there's actually a bonus point reward for using LEMMISI repeatedly in one stage. Don't use it to rob your future healing potential, use it &lt;em&gt;as&lt;/em&gt; your healing potential. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not a Wizard or Berserker, you make even with the mana cost. Wizards will regain 1 Mana, while Berserkers will spend 2 extra Mana. It's primarily for usage when you don't want to perform exploration directly. Some reasons you might want to do so include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;As a primer to actual exploration. You have some damage, want to heal it before advancing. Use LEMMISI to possibly see what might be a better direction that you want to head in, rather than bruting through the darkness towards what may have been the worse direction to go.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;As an extension to the above, use it while facing off multiple visible opponents at once. This lets you get the normal healing effect of exploration while exploring the more remote parts of the map, instead of what is right near you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you're in a situation where you can't directly explore due to big tough fellows in the way, but you can defeat one opponent if you had the aid of exploration regeneration (either just to get back to full health, or because you can beat the enemy's regeneration rate), then this helps.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You've run out of normally reachable exploration, and there's some blackness that's buried inside of a bunch of stone blocks. Unless you're a transmuter (in which case you don't want LEMMISI in the first place), it's far cheaper to use LEMMISI than to dig through the walls.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you're a Sorceror, then you get extra healing on account of your ability. Since the mana cost equals the amount you'd regain from actual exploration, it's actually better healing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-04-28T12:34:56.607" LastActivityDate="2011-04-28T12:34:56.607" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21121" PostTypeId="1" AcceptedAnswerId="21173" CreationDate="2011-04-27T19:43:41.177" Score="6" ViewCount="2906" Body="&lt;p&gt;Has anyone tried using a touch screen monitor with CoD:BO? Is it possible? How does it compare with using a mouse? Does it turn the game into a bit of a whack-a-mole kind of game, constantly just trying to poke enemies that you see on the screen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I imagine that it would be difficult because you've now tied up an entire hand with just aiming (and possibly pulling the trigger). On my mouse I have enough buttons to aim, shoot, grenade, knife, ADS, and switch weapons. I don't know how you could manage all of that with a touch screen set-up. Or could you play &quot;bare bones&quot;, basically trading off the ability to grenade, switch weapons, ADS, and knife so that you would only be shooting but be able to use the touch screen for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has experience doing this with other FPSs I'd be interested in hearing about that as well. I don't plan on actually trying this set-up, but I am curious if others out there are doing it.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastEditorUserId="20456" LastEditorDisplayName="user27134" LastEditDate="2015-12-15T03:00:21.250" LastActivityDate="2015-12-15T03:00:21.250" Title="Using touch screens with FPS" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21122" PostTypeId="2" ParentId="21119" CreationDate="2011-04-27T19:44:38.473" Score="34" Body="&lt;p&gt;It's... not that sort of game. &lt;strong&gt;Some of the missions explicitly require you to kill one or more people - including unarmed people&lt;/strong&gt;. It's disconcerting, yes, but &lt;strong&gt;I'm pretty sure there's no way to advance the plot without doing these kinds of missions&lt;/strong&gt;. The GTA series is infamous for the terrible things you do - it has missions in which you beat up juries, missions when you distribute drugs to kids, missions when you bury people alive, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can forget about the main plot entirely and just play the game as an open-ended sandbox, taking jobs as paramedic, vigilante, competing in races, etc. (though you have to kill some people just to unlock those options...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One final thing, if you want to avoid running over pedestrians during intense car chases, use the horn! Pedestrians will run away and jump out of the way when you honk. It's also useful for warning other cars - so useful, in fact, that I've bound the horn to one of my mouse buttons (playing on the PC).&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="2259" LastEditDate="2011-08-24T16:00:49.660" LastActivityDate="2011-08-24T16:00:49.660" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21123" PostTypeId="2" ParentId="21082" CreationDate="2011-04-27T20:00:13.517" Score="10" Body="&lt;p&gt;You can force Anti-Aliasing via the control panel of your graphicscard, but at this point Minecraft does not play nicely together with Anti-Aliasing. Graphical glitches and artifacts are appearing especially in the water and above torches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just compare these two screenshots, first without, second with Anti-Aliasing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gU4RY.png&quot; alt=&quot;Without AA&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9dplv.png&quot; alt=&quot;With AA&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1716" LastActivityDate="2011-04-27T20:00:13.517" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21125" PostTypeId="2" ParentId="21119" CreationDate="2011-04-27T20:38:36.857" Score="18" Body="&lt;p&gt;IIRC, for the &quot;Kill Faustin's Kid's Inappropriate Boyfriend&quot; mission, you can convince him to leave without killing him. In a lot of &quot;kill people&quot; missions, you have the opportunity to just run them off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;However&lt;/em&gt; he's a hardcore scumbag, and armed to boot. I wouldn't worry about killing him. Save your worry for when you have to snuff more ethical people.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="8366" LastEditDate="2011-08-24T19:39:07.937" LastActivityDate="2011-08-24T19:39:07.937" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21126" PostTypeId="1" AcceptedAnswerId="21355" CreationDate="2011-04-27T21:21:17.480" Score="11" ViewCount="29313" Body="&lt;p&gt;I recently purchased this game and am very impressed, but am about to put playing it on hold until it is officially released and more bugs are fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't play the game for more than 5 minutes without the framerate going from smooth as can be to randomly dropping to unplayable levels.  I have gotten a black screen more than 30 times so far.  Sometimes when I save and load my character appears inside a block and soon after dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do to improve the experience until these problems are fixed?  I hope so as I love this game apart from the bugs!  I cannot be the only person out of the millions of people who have this game who want to play it but cannot due to lag and crashes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;my specs are&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Windows 7 64-bit&#xA;4 GB RAM&#xA;Intel Core 2 Duo 2.53 GHz&#xA;NVIDIA Quadro NVS 160M 256 MB&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; I have tried setting the graphics down lower and the draw distance to shorter, and it helps a bit, but I still have lots of problems with lag and crashing.&lt;/p&gt;&#xA;" OwnerUserId="8284" LastEditorUserId="8284" LastEditDate="2011-04-28T00:49:47.783" LastActivityDate="2015-03-17T16:47:52.653" Title="How can I stop Minecraft from crashing/lagging?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="21127" PostTypeId="2" ParentId="21111" CreationDate="2011-04-27T21:36:30.797" Score="3" Body="&lt;p&gt;You either need control of the air or a bunch more tanks than him to break it.  I find it useful to click on his tanks to see their range just before I move mine, so I can be sure to get as close as possible without taking damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless the tank numbers are very different between you and your opponent, usually the one who walks into the tank fire loses.  Whenever I see someone massing siege tanks, I immediately start thinking about what I can do to get him to unsiege and give up his position.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things that have worked for me:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Nukes!  Drop a nuke, if he moves out just move in and siege up (ideally in range of a command center), otherwise let the nuke do it's work.  You'll probably have to get cloak for this to work.&lt;/li&gt;&#xA;&lt;li&gt;Get a tech lab on the Starport.  Banshees and BC's are great when he's playing defensive with tanks.&lt;/li&gt;&#xA;&lt;li&gt;Drop Marines or Marauders one by one in the middle of his tank ball.  Friendly fire is brutal.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Also remember that even though his tank line holds his position well, he's likely not defending all of his structures.  Peek around to see if you can blow up some supply depots or a risky expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I'm not Plat+ like you suggested, so consider the source :)&lt;/p&gt;&#xA;" OwnerUserId="7915" LastEditorUserId="7915" LastEditDate="2011-05-04T19:06:22.457" LastActivityDate="2011-05-04T19:06:22.457" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21128" PostTypeId="2" ParentId="21126" CreationDate="2011-04-27T21:46:37.473" Score="3" Body="&lt;p&gt;The first thing I'd do would be to delete your current profile and rebuild it by logging into the game client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can delete your data by browsing to your %APPDATA% directory and deleting the '.minecraft' directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't know you %APPDATA% directory, then click on Start, and type in 'cmd'.  When the console appears, type in 'echo %APPDATA%'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.  I've not had any problems like this with the 1.5 client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&quot;Also be aware THIS WILL DELETE YOUR WORLDS. Back them up first! – Shinrai&quot;&lt;/strong&gt; +1 for remembering that Shinrai&lt;/p&gt;&#xA;" OwnerUserId="9050" LastEditorUserId="9050" LastEditDate="2011-04-29T17:32:57.670" LastActivityDate="2011-04-29T17:32:57.670" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21130" PostTypeId="1" CreationDate="2011-04-27T23:05:49.653" Score="3" ViewCount="238" Body="&lt;p&gt;In &lt;em&gt;Prince of Persia: Warrior Within&lt;/em&gt;, how do you pull out the tombstone while running from Dahaka in the tombs?&lt;/p&gt;&#xA;" OwnerUserId="9060" LastEditorUserId="181240" LastEditDate="2017-12-27T17:02:21.897" LastActivityDate="2017-12-27T17:02:21.897" Title="How do you pull out the tombstone while running from Dahaka in the tombs?" Tags="|prince-of-persia-warrior-within|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21131" PostTypeId="2" ParentId="15562" CreationDate="2011-04-27T23:30:43.360" Score="2" Body="&lt;p&gt;&lt;strong&gt;I think it is safe.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just observed the following: when the Xbox crashed and locked up, the first press of the power button made the characteristic beep, but did not turn it off. (the second press did so, presumably just cutting the power)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I take this (combined with the &quot;background downloading&quot; feature) as strong evidence that the power button, at least on its first press, does indeed act like a PC's ACPI power button, and asks the operating system nicely to shut down. The fact that it usually powers off within a fraction of a second just shows that the Xbox is doing a lot less than a typical PC.&lt;/p&gt;&#xA;" OwnerUserId="2906" LastActivityDate="2011-04-27T23:30:43.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21132" PostTypeId="2" ParentId="20839" CreationDate="2011-04-28T00:13:11.533" Score="5" Body="&lt;p&gt;All you need is to set the correct attributes of your wav file.&#xA;I have changed files for Alien Swarm, it is also a Source SDK powered game. So I assume the steps are the same:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Get the free application &lt;a href=&quot;http://audacity.sourceforge.net/&quot; rel=&quot;noreferrer&quot;&gt;Audacity&lt;/a&gt;, install and run it.&lt;/li&gt;&#xA;&lt;li&gt;Set sound frequency to 44 100 Hz &lt;img src=&quot;https://i.stack.imgur.com/tWgKn.png&quot; alt=&quot;example&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Go to audicity options, Formats and select WAV (Microsoft 16 bit PCM)&lt;img src=&quot;https://i.stack.imgur.com/r4yqQ.png&quot; alt=&quot;example&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Record your sound and export to wav file into proper Portal directory (replace the original file)&lt;/li&gt;&#xA;&lt;li&gt;Check it in Portal&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you don't hear your sound in Portal then some wav options are incorrect and must be changed. Check the original Portal wav files and see what options are they using (you can open them in Audicity).&lt;/p&gt;&#xA;" OwnerDisplayName="user7634" LastActivityDate="2011-04-28T00:13:11.533" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21134" PostTypeId="2" ParentId="21126" CreationDate="2011-04-28T00:38:23.537" Score="3" Body="&lt;p&gt;as @Ullallulloo mentioned, draw distance is a HUGE factor. just toggling that from Far to something closer has had a huge effect on my system. for reference, i'm on a 2006 mac pro with a four 2.66 xeon cores, 6GB of RAM and a slightly long in the tooth geforce 8800.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i'm not sure how the game is working behind the scenes, but through my own exerimentation on this and slightly older systems, the draw distance seems to render anything that you could conceivably see, as long as it isn't occluded by some other object. for new worlds/other places where you're seeing terrain for the first time, drawing all this can really cause things to bog down. it might not even be something that you, the person playing, can see, as long as you, the avatar in the gameworld, has it in their field of vision, it gets rendered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;when i'm exploring new areas, having the FPS drop to see more of where to go is an acceptable tradeoff, i'll turn draw distance up. when i'm working in one area and not moving much, i'll turn it down, as i don't need to random dips as the game draws places i'm not interested in at the moment.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2011-04-28T00:38:23.537" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21135" PostTypeId="1" AcceptedAnswerId="21141" CreationDate="2011-04-28T01:33:45.640" Score="9" ViewCount="6190" Body="&lt;p&gt;So I was playing and was at about chapter 7, I think. All the time I had been relying on autosaves; when I loaded the game after exiting, I just selected &quot;Continue Game&quot; and I just kept on playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, now my brother decided to start a new game of his own. When I went to &quot;Load Save&quot;, all I saw were autosaves from chapters 1 and 2. I assume that since I never explicitly saved the game, my autosaves were deleted. Am I screwed?&lt;/p&gt;&#xA;" OwnerUserId="6140" LastEditorUserId="1719" LastEditDate="2012-01-18T12:59:12.913" LastActivityDate="2012-01-18T12:59:12.913" Title="Did my Portal 2 saves get deleted?" Tags="|portal-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21138" PostTypeId="2" ParentId="21135" CreationDate="2011-04-28T01:49:53.333" Score="3" Body="&lt;p&gt;With most Valve games they've always had a system where they keep a few of your latest autosaves and that's it.  When you hit the cap (I'm not sure what it is with Portal, I believe with the HL2 games it was 2 or 3), they start deleting the oldest autosave when a new autosave is created.  So yeah, it sounds like you'll have to start over, or at least start from where your brother left off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next time it'd be advisable to remember to save your game when you quit.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-04-28T01:49:53.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21139" PostTypeId="2" ParentId="18325" CreationDate="2011-04-28T01:54:51.847" Score="0" Body="&lt;p&gt;It's easy to recognize servers when it's filled with bots. Just look at the server and the &quot;players&quot; playing in the server and you'll recognize common bot names. Some examples are &quot;The Cake is a Lie&quot;, &quot;Screaming Eagles&quot;, &quot;Mentlegen&quot; among others. After a while you can tell just by the names that there are bots. &lt;/p&gt;&#xA;" OwnerUserId="9065" LastActivityDate="2011-04-28T01:54:51.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21140" PostTypeId="2" ParentId="19992" CreationDate="2011-04-28T01:59:52.277" Score="0" Body="&lt;p&gt;OK, I posted my question on the DigitalPaint forum and I got an answer (from jitspoe himself :)&lt;br&gt;&#xA;&lt;a href=&quot;http://dplogin.com/forums/index.php?topic=22666.new&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a link to the post on DigitalPaint.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem was I was trying to load to many grenades. I changed the number of grens and it worked.&lt;/p&gt;&#xA;" OwnerUserId="6837" LastActivityDate="2011-04-28T01:59:52.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21141" PostTypeId="2" ParentId="21135" CreationDate="2011-04-28T02:15:57.950" Score="14" Body="&lt;p&gt;It does auto-delete autosaves, but it also appears to keep track of which chapters you've completed on this Steam/PSN/XBLA account and when you start a New game it allows you to choose any chapters you've already completed (plus the one you were on).&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-04-28T02:15:57.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21143" PostTypeId="2" ParentId="12627" CreationDate="2011-04-28T02:55:52.330" Score="3" Body="&lt;p&gt;I think it's not coming back, at least in KMS it's not coming.&lt;/p&gt;&#xA;" OwnerUserId="9067" LastActivityDate="2011-04-28T02:55:52.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21144" PostTypeId="2" ParentId="21135" CreationDate="2011-04-28T04:13:55.940" Score="2" Body="&lt;p&gt;Yes, your saves were deleted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One option you have is to go directly to the last map you played -- see &lt;a href=&quot;https://gaming.stackexchange.com/questions/20737/how-can-you-skip-the-intro-sequence-in-portal-2/20743#20743&quot;&gt;this answer&lt;/a&gt; for more information.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-04-28T04:13:55.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21145" PostTypeId="1" AcceptedAnswerId="21146" CreationDate="2011-04-28T04:23:55.300" Score="9" ViewCount="708" Body="&lt;p&gt;As  protoss, in a 'normal' - with no early rushes- I like to go 3 gate Robo and push out, with an immortal or two (if I see Roaches), or just gateway units otherwise. This normally works well and I expand behind the push, sometimes just before, and can often do a lot of damage to a Zerg's base. However not always and if I do not do sufficient damage I end up losing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I hit the zerg base - say with his natural expansion up and running - what should I target as a priority to deal the most damage? I normally only have  small window of opportunity before mutas pop or he gets enough zerglings to surround me. &lt;/p&gt;&#xA;" OwnerUserId="6748" LastEditorUserId="8658" LastEditDate="2011-04-29T02:51:48.543" LastActivityDate="2015-11-21T14:06:10.873" Title="Playing Protoss vs Zerg should I target the hatchery or the drones?" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21146" PostTypeId="2" ParentId="21145" CreationDate="2011-04-28T04:40:43.997" Score="11" Body="&lt;p&gt;In the situation you described above: Target drones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reasoning is because that is guaranteed damage. The drones will die; if you target the hatch, it might live and his drones can happily go back to mining after your army is killed/driven out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Killing drones also gives you an economic advantage. With the zerg race, the player has to actively make the decision of, &quot;Am I going to spend this larva to make a drone, or an attacking/defending unit&quot;. By killing the drone you slow down his economy, force him to spend the larva to keep up with you economically (assuming you keep making harvesters/expanding), and weaken his attacking/defending force because he used the larva to produce a drone instead of a zergling, roach, muta, etc.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-28T04:40:43.997" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21147" PostTypeId="2" ParentId="20615" CreationDate="2011-04-28T04:48:33.867" Score="4" Body="&lt;p&gt;The DRM limits the game to 5 lifetime different machine installs (e.g. install on up to 5 different machines simultaneously. Uninstall one of these, and you should be able to reinstall on yet another machine). Note that you can effectively &quot;lose&quot; one of these installs by losing a hard drive, re-imaging, etc. without uninstalling first.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-04-28T23:24:29.190" LastActivityDate="2011-04-28T23:24:29.190" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21148" PostTypeId="2" ParentId="16725" CreationDate="2011-04-28T05:00:31.967" Score="0" Body="&lt;p&gt;It's been a while since I played NMH, and I know that the first time I met Holly I had a tough time. I seem to recall that the main thing to do is keep moving (avoiding the hole traps and evading her missiles) and, when you get close to her (move fast!) hit her with your katana a couple of times them try kicking/grappling her (with B).&lt;/p&gt;&#xA;" OwnerUserId="9068" LastActivityDate="2011-04-28T05:00:31.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21154" PostTypeId="1" AcceptedAnswerId="21170" CreationDate="2011-04-28T06:48:50.987" Score="4" ViewCount="284" Body="&lt;p&gt;I'm considering using an quest-helper-addon to make my life easier. I saw that &lt;strong&gt;QuestHelper&lt;/strong&gt; is rated number 1 by many websites. However one of my friends swears by &lt;strong&gt;Carbonite Quest&lt;/strong&gt;.&#xA;Which one of these addons has the most features, and which one is N00b(me) Friendly?&lt;/p&gt;&#xA;" OwnerUserId="5596" LastActivityDate="2020-07-11T19:52:38.370" Title="Questing addons in WOW" Tags="|world-of-warcraft|mods|" AnswerCount="2" CommentCount="0" ClosedDate="2020-07-14T16:11:29.990" ContentLicense="CC BY-SA 3.0" />
  <row Id="21158" PostTypeId="1" CreationDate="2011-04-28T10:05:21.347" Score="5" ViewCount="2408" Body="&lt;p&gt;I've already investigated the mod &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=163224&quot; rel=&quot;nofollow noreferrer&quot;&gt;FancyPack&lt;/a&gt;, and it is only for single-player. Is there any way to add furniture to Minecraft SMP?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to make it clear, as I'm being pinged once a month by someone who hasn't understood the question or read the existing &quot;answers&quot;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Yes, &lt;strong&gt;everyone on the server would have to install the mod&lt;/strong&gt;. I realize that this is the case and have no problem with it. I'm not looking for a work-around of this.&lt;/li&gt;&#xA;&lt;li&gt;No, &lt;strong&gt;faking furniture with existing blocks does not count&lt;/strong&gt;. I'm asking for a furniture mod, i.e. a mod that would add furniture into the game.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user7220" LastEditorDisplayName="user7220" LastEditDate="2012-03-01T08:40:02.520" LastActivityDate="2013-08-21T07:08:07.213" Title="Is there a way to add furniture to Minecraft SMP?" Tags="|mods|minecraft-java-edition|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21160" PostTypeId="1" AcceptedAnswerId="21164" CreationDate="2011-04-28T10:33:51.953" Score="8" ViewCount="3156" Body="&lt;p&gt;Where can I find Left 4 Dead and Left 4 Dead 2 soundtracks? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they officially exist?&lt;/p&gt;&#xA;" OwnerDisplayName="user7634" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2017-07-06T06:02:10.843" LastActivityDate="2017-07-06T06:02:10.843" Title="Where can I find the soundtracks to the Left 4 Dead games?" Tags="|left-4-dead-series|" AnswerCount="2" CommentCount="2" ClosedDate="2017-07-06T12:54:45.000" ContentLicense="CC BY-SA 3.0" />
  <row Id="21161" PostTypeId="1" AcceptedAnswerId="21166" CreationDate="2011-04-28T10:33:59.050" Score="21" ViewCount="9058" Body="&lt;p&gt;I read some &lt;a href=&quot;http://www.metacritic.com/game/pc/crysis-2/user-reviews?dist=negative&quot; rel=&quot;nofollow noreferrer&quot;&gt;user reviews&lt;/a&gt; for Crysis 2 and some people complain that it's not a great PC game because it's a &lt;em&gt;console port&lt;/em&gt;. I'm trying to figure out (without success) what &lt;em&gt;console port&lt;/em&gt; means. Of course I know that most games nowadays are targeted for as many platforms as possible and consoles are far away from being the best platform for FPS games (it's difficult to beat the accuracy of the mouse).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I can't see Crysis 2 being very different from any old &quot;PC&quot; only FPS such as Quake 2 or Medal of Honor 1 &amp;amp; 2, which had a linear story and were just FPS games.&lt;/p&gt;&#xA;" OwnerUserId="9075" LastEditorUserId="148510" LastEditDate="2017-09-25T11:36:12.013" LastActivityDate="2021-05-08T17:52:43.957" Title="What does &quot;console port&quot; mean in relation to games?" Tags="|pc|terminology|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21162" PostTypeId="2" ParentId="21161" CreationDate="2011-04-28T10:36:33.087" Score="3" Body="&lt;p&gt;It means that the game was ported from a console. It was first developed for a console, the code was initially written in such a way that the game runs on a certain console (PS3, Xbox360, Wii etc.) and then they took that code and modified it so that it will run on a PC (usually, under Windows).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same code or the compiler that runs or makes the game run on a PS3 does not run on an XBox, it needs to be modified first. This is what is called &quot;a port&quot;, as far as I know. I might be entirely incorrect about the specifics, I only know about the concept as a whole.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-04-28T10:59:46.007" LastActivityDate="2011-04-28T10:59:46.007" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21164" PostTypeId="2" ParentId="21160" CreationDate="2011-04-28T10:43:37.030" Score="7" Body="&lt;p&gt;There is no official soundtrack, as far as I know, but you could try the &lt;a href=&quot;http://left4dead.wikia.com/wiki/Left_4_Dead_Soundtrack&quot; rel=&quot;noreferrer&quot;&gt;Left 4 Dead wikia Soundtrack page&lt;/a&gt;, which has all the different songs from both games arranged in nifty little youtube clips.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-04-28T10:43:37.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21165" PostTypeId="2" ParentId="21161" CreationDate="2011-04-28T10:48:26.707" Score="18" Body="&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Porting#Porting_in_gaming&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Console Port&quot; is a term specifically used to describe a game that was originally made for a console (such as PS3 or Xbox 360) before an identical version is created which can be played on a personal computer. This term has been widely used by the gaming community, primarily in a negative way due to the higher levels of performance that computers had during that generation of gaming.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The negative connotations also sometimes focus around things like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lack of support for customizations&lt;/li&gt;&#xA;&lt;li&gt;Lack of support for mods&lt;/li&gt;&#xA;&lt;li&gt;Lack of a console (to perform commands in game)&lt;/li&gt;&#xA;&lt;li&gt;Lack of dedicated servers for multi-player&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The games aren't always specifically created for a single console, but people can often perceive it to be that way. It's quite likely the developers are trying to keep their code-base as consistent as possible to require less work to maintain multiple versions.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-04-28T11:06:28.410" LastActivityDate="2011-04-28T11:06:28.410" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21166" PostTypeId="2" ParentId="21161" CreationDate="2011-04-28T10:50:44.770" Score="37" Body="&lt;p&gt;I think there's a difference between the dry definition of a port and the thing that people complain about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The term &quot;a port of a game&quot; means a game was developed for one set of platforms, and it was later released for other platforms. Technically, a game released for multiple platforms from the get-go - such as Crysis 2 you have mentioned - shouldn't be called a port.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But that's not what people complain about. A game can be a port from its version on another platform, and still be a great game which was carefully ported. &lt;strong&gt;What people really complain about are games that exhibit elements not appropriate for the platform they are running on&lt;/strong&gt;; unfortunately, this is a common occurrence with ports, hence the connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem isn't really exclusive to ports - a port may be a good port (modified to fit the new platform perfectly), while a non-ported game released on many platforms may simply work better on one platform vs another. The truth is, though, that many game today are designed with consoles in mind, and unfortunately their PC version (whether a port or a simultaneously-released version) is inferior because they are not properly adapted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Common examples of things not properly adapted are UI elements - e.g. where mouse navigation is lacking while keyboard navigation is fine; aiming - where in consoles FPS often have auto-aiming mechanisms that should not appear on the PC; driving - where the accurate gamepad control does not have a parallel in a PC keyboard; etc. One of the biggest ones is something a little less obvious, and that's performance - a poor &quot;port&quot; might have poor performance on the platforms it was not originally designed to work with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; I've recently found &lt;a href=&quot;http://techreport.com/discussions.x/21105&quot; rel=&quot;noreferrer&quot;&gt;this nice piece listing problems or missing features that plague PC releases of console-oriented games nowadays&lt;/a&gt;. Although it specifically bashes some select titles, it does mention problems that I've seen in many recent games, and I thought it's worthy to include the link here.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-06-15T15:28:51.053" LastActivityDate="2011-06-15T15:28:51.053" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21169" PostTypeId="1" AcceptedAnswerId="21171" CreationDate="2011-04-28T11:55:51.990" Score="12" ViewCount="45599" Body="&lt;p&gt;I'm building a house and using stairs for the look of the roof. Will monsters spawn up there at night (assuming I'm sufficiently far away)? Do I have to put torches up there to prevent that?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2016-04-20T22:57:30.860" Title="Do Minecraft monsters spawn on stairs?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21170" PostTypeId="2" ParentId="21154" CreationDate="2011-04-28T12:07:01.693" Score="5" Body="&lt;p&gt;OK, heres the Heads-Up. I'm a WoTLK player (Patch 3.3.5a), and I swear by Carbonite too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quest helper is mostly just a tiny little arrow pointing you in the direction that your quest target is in, but doesn't take into account that there may be multiple zones where you can finish your quest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Carbonite , on the other hand, Tracks your quests on a interactive minimap, Zones out all the locations in color , points you in the right direction, and even warns you when enemy players are abound. It also contains a list of quests that needs to be completed in a handy little box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;downside is, Playing the game without either addons named above is the best way to learn and to use your quest log and Map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so this is really a question of &quot;What is your flavour?&quot;&lt;/p&gt;&#xA;" OwnerUserId="9078" LastActivityDate="2011-04-28T12:07:01.693" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21171" PostTypeId="2" ParentId="21169" CreationDate="2011-04-28T12:08:02.637" Score="11" Body="&lt;p&gt;You do not need to put torches up there. Passive mobs spawn on grass only (at least in grassy areas...), aggressive mobs spawn on cube-blocks only. No steps, no slabs etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit&lt;/em&gt;. As mentioned in comments, monster can be spawned in upside-down stairs, at least in 1.4.6 version (which is old, though)&lt;br&gt;&#xA;Here you may check it for 1.8 version: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Fs0Xke8aRKI?start=361&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorUserId="39299" LastEditDate="2016-04-20T22:57:30.860" LastActivityDate="2016-04-20T22:57:30.860" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21172" PostTypeId="1" AcceptedAnswerId="21403" CreationDate="2011-04-28T12:26:27.340" Score="4" ViewCount="2381" Body="&lt;p&gt;I have played a warrior in WoW for almost a year now, as fury. Yet I notice that my toughest oppenents are always in arms. I would like to know, why is it so hard to take down opponents of my tier who play in Arms? and what talents are used to deliver massive damage and healing reductions?&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="3129" LastEditDate="2011-04-29T00:31:34.850" LastActivityDate="2022-02-10T11:48:02.723" Title="Why are fury warriors considered useless in pvp? Why exactly is Arms the preferred PVP Spec?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21173" PostTypeId="2" ParentId="21121" CreationDate="2011-04-28T12:47:31.067" Score="5" Body="&lt;p&gt;Only games designed specifically for use with touchscreen have any chances to work with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really don't see any way how you'd play FPS on touch screen, given that in FPS the crosshair is always in center of the screen, while mouse rotates the view. In case of games designed for touch screens, the view is fixed, while cross hair follows your finger. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apart of that, in case of CoD:BO, for full control you need 23 different actions triggered by buttons (either mouse or keyboard). There is no way to do that on touch screen. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-04-28T12:47:31.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21179" PostTypeId="1" AcceptedAnswerId="21181" CreationDate="2011-04-28T14:32:35.770" Score="8" ViewCount="3066" Body="&lt;p&gt;I've heard there are places in Portal 2 where it is possible to place a portal on a moving surface without the portal disappearing? What chamber is this in, and is it possible that I played through it, or is it a required mechanism of the game?&lt;/p&gt;&#xA;" OwnerUserId="3521" LastActivityDate="2011-04-28T14:48:07.250" Title="Where can you place a portal on a moving surface in Portal 2?" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21180" PostTypeId="1" AcceptedAnswerId="21193" CreationDate="2011-04-28T14:34:40.567" Score="5" ViewCount="266" Body="&lt;p&gt;I was wondering if anyone has ever noticed any memory capacity or abilities improvement after playing Dr Kawashima's Brain Training for a long time?&lt;/p&gt;&#xA;" OwnerUserId="3185" LastEditorUserId="8350" LastEditDate="2012-05-31T21:13:09.973" LastActivityDate="2012-11-26T14:54:12.277" Title="Has anyone noticed any improvement while playing Dr Kawashima's Brain Training?" Tags="|kawashima-brain-training|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21181" PostTypeId="2" ParentId="21179" CreationDate="2011-04-28T14:40:33.647" Score="23" Body="&lt;p&gt;Chapter 5 - Area 3&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When you have to cut the tubes of the neurotoxin generator.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But I think it's the only place in the game. Correct me if I'm wrong!&lt;/p&gt;&#xA;" OwnerUserId="8921" LastEditorUserId="14" LastEditDate="2011-04-28T14:48:07.250" LastActivityDate="2011-04-28T14:48:07.250" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21182" PostTypeId="5" CreationDate="2011-04-28T15:01:56.063" Score="0" Body="&lt;p&gt;Super Mario Galaxy is the third 3D platformer in the Mario series. It was released in November 2007.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game follows Mario, on a quest to rescue Princess Peach from Bowser. Levels are galaxies filled with minor planets and worlds. Each planet has it's own gravitational force, allowing the player to completely circumnavigate the planets in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main aim of the game is to collect Power Stars, which are earned by completing galaxies or defeating enemies.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="7313" LastEditDate="2011-04-28T15:08:05.373" LastActivityDate="2011-04-28T15:08:05.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21183" PostTypeId="4" CreationDate="2011-04-28T15:01:56.063" Score="0" Body="a 3D platform game developed by Nintendo and published by Nintendo for the Wii" OwnerUserId="7313" LastEditorUserId="7313" LastEditDate="2011-04-28T15:22:54.203" LastActivityDate="2011-04-28T15:22:54.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21184" PostTypeId="1" AcceptedAnswerId="21185" CreationDate="2011-04-28T15:16:07.750" Score="20" ViewCount="1388" Body="&lt;p&gt;I encountered this creature a couple of times while playing Super Mario Galaxy, but could never get close to it:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/GFmKI.jpg&quot; alt=&quot;What is this creature?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, I haven't been able to find any information in any walkthroughs, and I'm not sure what it's called, so my searches have come up blank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to catch this creature?&#xA;If it is possible, what happens when you do catch it?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2015-06-24T14:15:53.337" Title="Can I interact with this creature?" Tags="|super-mario-galaxy|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21185" PostTypeId="2" ParentId="21184" CreationDate="2011-04-28T15:22:39.603" Score="19" Body="&lt;p&gt;Oh, this is a fun little guy. He is, in fact, an enemy, so yes, he is interact-able. If you manage to chase this bugger down (running long jumps help here) and spin/stomp him, he will explode in a shower of ~20 star bits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're called &quot;&lt;a href=&quot;http://www.mariowiki.com/Starbag&quot; rel=&quot;noreferrer&quot;&gt;Starbags&lt;/a&gt;&quot; according to Super Mario Wiki.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gpE6S.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="73060" LastEditDate="2015-06-24T14:15:53.337" LastActivityDate="2015-06-24T14:15:53.337" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21186" PostTypeId="2" ParentId="21184" CreationDate="2011-04-28T15:23:41.003" Score="4" Body="&lt;p&gt;Yes, you can catch it, it's not particularly easy and it's been a long time since I've played so can't offer any specific advice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe they drop a &lt;em&gt;lot&lt;/em&gt; of star bits when you land a successful hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know what it's called.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, it's been a while since I last played so apologies for being vague -- this will hopefully help until a fuller answer appears.)&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-04-28T15:23:41.003" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21187" PostTypeId="2" ParentId="11605" CreationDate="2011-04-28T15:33:30.310" Score="2" Body="&lt;p&gt;I don't think there is anything to unlock after you get them. Like Chad said: &quot;Only ulcers and high blood pressure&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did you know there is a Shiny Gold Medal? You get that if you finish in the &lt;em&gt;fastest time possible&lt;/em&gt;! And I thought just getting the plain old gold medal was hard&amp;hellip; I even asked a Nintendo Representative and all he told me is &quot;Just keep playing and see for yourself.&quot; I hope it has a payoff in the end after all that hard work. And I know you have to be lucky to be able to land a hit on some of the bosses, which makes it hard.&lt;/p&gt;&#xA;" OwnerUserId="9082" LastEditorUserId="9752" LastEditDate="2012-02-06T14:31:21.267" LastActivityDate="2012-02-06T14:31:21.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21188" PostTypeId="1" AcceptedAnswerId="21191" CreationDate="2011-04-28T15:36:22.033" Score="8" ViewCount="14802" Body="&lt;p&gt;According to &lt;a href=&quot;https://minecraft.wiki/w/Ghast#Ghasts&quot; rel=&quot;nofollow noreferrer&quot;&gt;MinecraftWiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Ghasts are able to spawn anywhere in the Nether, as long as there is sufficient space.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Exactly how much space do they need?  If one builds a base in the Nether how can it be made immune to ghast spawning?&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; As GnomeSlice points out ghasts (as they were originally intended) occasionally spawn in the regular world near portals.  In an effort to be thorough with preventing unwanted ghasts, what is the maximum distance from a portal that a ghast can spawn in the normal world?&lt;/p&gt;&#xA;" OwnerUserId="8168" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-13T02:29:30.023" Title="How much space is required for a ghast to spawn?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21189" PostTypeId="2" ParentId="8310" CreationDate="2011-04-28T15:43:04.007" Score="17" Body="&lt;p&gt;try to find a huge, generated cave, the deepest place of that cave sometimes has diamond. Most of the time you'll find dungeons too, if you set your difficulty on peaceful, its very easy to get it&lt;/p&gt;&#xA;" OwnerUserId="9083" LastActivityDate="2011-04-28T15:43:04.007" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21190" PostTypeId="2" ParentId="21188" CreationDate="2011-04-28T15:46:17.327" Score="1" Body="&lt;p&gt;I think here &quot;sufficient space&quot; means sufficient space for the Ghast itself. Since Ghasts are 4x4x4 Having rooms smaller than this or having strategically placed pillars should prevent their spawning.&lt;/p&gt;&#xA;" OwnerUserId="7950" LastActivityDate="2011-04-28T15:46:17.327" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21191" PostTypeId="2" ParentId="21188" CreationDate="2011-04-28T15:47:42.477" Score="10" Body="&lt;p&gt;Sufficient space for a ghast is a 5x5x5 cube. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://twitter.com/notch/status/28438440470&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Notch: they should require 5*5*5 meters, but I haven't double checked it. They might spawn in 4*4*4&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(Presumably in the time between Alpha 1.2 and the current version, Beta 1.6, Ghasts now definitely behave as originally intended)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ghasts do not spawn in the normal world, despite Notch's earlier intentions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://twitter.com/jeb_/status/53730464141295616&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source (jeb)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-04-28T15:55:53.240" LastActivityDate="2011-04-28T15:55:53.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21193" PostTypeId="2" ParentId="21180" CreationDate="2011-04-28T15:59:37.387" Score="7" Body="&lt;p&gt;There was &lt;a href=&quot;http://www.thinq.co.uk/2010/4/21/brain-training-games-dont-train-your-brain/&quot; rel=&quot;noreferrer&quot;&gt;a 2010 article&lt;/a&gt; that showed a study that basically said brain training type games don't really train your brain.  Over time, you just become better specifically for those type of questions in the game itself but the study showed almost no gain in similar type activities outside the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quote from the bottom of the article on a statement from Nintendo:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Nintendo does not make any claims that Brain Training or More Brain Training are scientifically proven to improve cognitive function.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-04-28T15:59:37.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21194" PostTypeId="2" ParentId="21180" CreationDate="2011-04-28T16:00:12.143" Score="3" Body="&lt;p&gt;If there is an effect it's marginal at best:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://edition.cnn.com/2007/TECH/11/26/brain.training/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://edition.cnn.com/2007/TECH/11/26/brain.training/index.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;But did &quot;Brain Training&quot; make me smarter? Call me a cynic, but I'm not convinced it's anything more than a cunning ploy to get non-gamers like me hooked on Nintendo's latest little console.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Other, more rigorous studies haven't found anything:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.pcadvisor.co.uk/news/default/111372/nintendo-brain-training-doesnt-work-says-which/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.pcadvisor.co.uk/news/default/111372/nintendo-brain-training-doesnt-work-says-which/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-04-28T16:00:12.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21195" PostTypeId="2" ParentId="2596" CreationDate="2011-04-28T16:17:04.120" Score="0" Body="&lt;p&gt;You can buy PSN prepaid cards on &lt;a href=&quot;http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dvideogames&amp;amp;field-keywords=playstation+network+card&amp;amp;x=0&amp;amp;y=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amazon&lt;/a&gt;. It's a little cheaper than the original price tag.&lt;/p&gt;&#xA;" OwnerUserId="5555" LastActivityDate="2011-04-28T16:17:04.120" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21197" PostTypeId="1" AcceptedAnswerId="21218" CreationDate="2011-04-28T17:03:02.020" Score="33" ViewCount="25172" Body="&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; After using @Nick's method I have completed the tunnel. While the effort was indeed worth it, I think unless sponges come to SSP...next time I'll build a bridge. Next thing is a station...but that's another question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a picture of the finished product (the sandy island in the middle is what I was stood on in the picture below). &lt;img src=&quot;https://i.stack.imgur.com/5DkU8.png&quot; alt=&quot;enter image description here&quot;&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus Picture:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/0G8UT.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am attempting my first underwater MineCart tunnel and am having difficulty with the optimal (and easiest) method for building it. I've read &lt;a href=&quot;https://gaming.stackexchange.com/questions/19857/building-underwater-in-minecraft&quot;&gt;this thread&lt;/a&gt; and have tried the &quot;build walkway, drop sand in&quot; method. I've looked at using doors and signs but this will probably leave me with a large amount of doors that I won't use (and don't want to dispose of). I've also though about damming the entire section off but that's probably a little excessive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A tunnel cross section would be: &lt;img src=&quot;https://i.stack.imgur.com/fBIva.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, I have got this far (1/4 of the distance) and have realised I am going to have to sort the current out as well: &lt;img src=&quot;https://i.stack.imgur.com/mkJYZ.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-05-02T18:06:33.780" Title="How can I build an underwater tunnel?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21198" PostTypeId="2" ParentId="21197" CreationDate="2011-04-28T17:25:13.117" Score="18" Body="&lt;p&gt;A good technique is to fill out your blueprints with dirt underwater. A lot of techniques used to build in air apply here as well. The advantage is that you won't have to replace water source blocks that get destroyed when using sand like some other techniques do; only place dirt blocks where there are blocks in the final structure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To explain this a little better, here is an example structure I will build underwater:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cadPL.png&quot; alt=&quot;The Design&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, swim to the bottom of the sea floor and stack up a dirt pillar until it reaches the height of the base of your tunnel. These are the only extra blocks you will have to replace the water source blocks with later. This way you can expand off of your dirt pillar (like building in the air):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uzACD.png&quot; alt=&quot;Dirt Pillar&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then fill in the blueprints of your tunnel with dirt:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iU59j.png&quot; alt=&quot;Filling Out With Dirt&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've filled in a reasonable amount (you don't need everything), then this technique puts you in a good position to quickly build the rest from the inside. Dig up through the bottom of your dirt until you can stand inside it (you will need to place one water source to climb inside):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4uqAz.png&quot; alt=&quot;Getting Inside&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you have an area where you can breathe, dig quickly, and place blocks easily:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8TVEk.png&quot; alt=&quot;Digging Out Air Spaces&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a block was supposed to be air, simply remove the dirt. If it is supposed to be something else, break the dirt then quickly replace it. There's a 1 second period where water will not flow in, and you have surrounding blocks to place new ones off of:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aWs3g.png&quot; alt=&quot;Replacing Dirt&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also extend your tunnel similar to extending a path in the air: break part of the wall and sneak out to extend the floor, then extend the sides, ceiling, etc:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LN0Oq.png&quot; alt=&quot;Extending&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes some getting used to the water pushing you around but you won't need to go up for air because you already have a tunnel you can retreat back into. I've never had to go up for air more than once using this technique. Be sure to seal off extensions with dirt:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/chu8f.png&quot; alt=&quot;Closing Off Extension&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And here is the final product! (With a little extension):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SSf6s.png&quot; alt=&quot;Done!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-05-02T17:48:15.023" LastActivityDate="2011-05-02T17:48:15.023" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21199" PostTypeId="1" AcceptedAnswerId="21201" CreationDate="2011-04-28T17:49:23.293" Score="30" ViewCount="20165" Body="&lt;p&gt;What's the best way to &lt;a href=&quot;https://gaming.stackexchange.com/q/20362/3610&quot;&gt;lightning proof&lt;/a&gt; a structure? I've seen some people attempt to place a 'ceiling' of glass at the top-most level of the map, but I don't know if this works or not (and it's a tad unattractive)... I'm a bit worried for my tree-house:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/N8UFU.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2019-10-11T07:14:30.880" Title="How to lightning-proof a structure?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21200" PostTypeId="1" AcceptedAnswerId="21214" CreationDate="2011-04-28T17:52:34.760" Score="13" ViewCount="671" Body="&lt;p&gt;The determining factor for getting the &lt;em&gt;Fly a Pig Off a Cliff&lt;/em&gt; achievement seems to be that &lt;a href=&quot;https://gaming.stackexchange.com/q/20870/3610&quot;&gt;the pig takes damage on landing&lt;/a&gt;. Is this actually the case? I'm wondering whether landing the pig in water would work, event though it won't take damage.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-04-28T21:58:52.880" Title="If I fly a pig off a cliff, but land in water, do I still get the achievement?" Tags="|minecraft-java-edition|achievements|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21201" PostTypeId="2" ParentId="21199" CreationDate="2011-04-28T17:54:13.400" Score="25" Body="&lt;ul&gt;&#xA;&lt;li&gt;Keep regular backups until Notch provides a form of protection against this or a way to disable thunderstorms. &lt;/li&gt;&#xA;&lt;li&gt;If you see a thunderstorm get far enough away that the chunks containing your treehouse are unloaded. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: As of Minecraft 1.6, fire is severely nerfed and will not burn through your buildings like before. Consequently, lightning is also nerfed, and may not be worth worrying about, unless you structure is made of difficult to replace flammable materials, such as certain colours of cloth and leaves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT 2&lt;/strong&gt;: Leaves are now replaceable due to the ability to cut them with shears in Minecraft 1.7. As a result, even treehouses no longer need to fear lightening.&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="109" LastEditDate="2011-07-30T19:16:31.450" LastActivityDate="2011-07-30T19:16:31.450" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21203" PostTypeId="2" ParentId="21121" CreationDate="2011-04-28T19:16:55.083" Score="0" Body="&lt;p&gt;In general, it won't work. Most games linking camera movement to mouse movement place your cursor in the center of the screen and then (one or two frames later) compare that position with the new position to get the exact movement. As a random example, without getting to technical: The cursor moved 3 pixels to the left, so rotate the camera by 3 degree to the left. The cursor moved 3 pixels to the top, rotate the camera upwards by 3 degree. Think you get the hang of it. Using a touch screen moves the mous immediately which would result in a HUGE rotation. I didn't try it, but rather than shooting the target you clicked at you'll turn around several times while shooting once and possibly getting kicked off the server due to weird/impossible data.&lt;/p&gt;&#xA;" OwnerUserId="5486" LastActivityDate="2011-04-28T19:16:55.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21204" PostTypeId="1" AcceptedAnswerId="41156" CreationDate="2011-04-28T19:37:26.363" Score="5" ViewCount="33645" Body="&lt;p&gt;I have a friend who seems very convinced that Black Ops zombies simply &quot;never ends,&quot; and that it can't be completed or won.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certainly, the maps cannot continue onto infinity, as these maps would have to exist, and hence have been designed, correct?&lt;/p&gt;&#xA;" OwnerDisplayName="user8614" LastEditorUserId="13845" LastEditDate="2011-12-14T19:32:23.333" LastActivityDate="2015-09-27T15:50:12.283" Title="Does Zombie mode in Black Ops ever end?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21205" PostTypeId="2" ParentId="21204" CreationDate="2011-04-28T19:42:53.403" Score="5" Body="&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;a href=&quot;http://segmentnext.com/2010/12/11/call-of-duty-black-ops-zombies-strategy-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;No, it doesn't end&lt;/a&gt;.  The difficulty keeps going up (number of zombies spawned, etc.).  Presumably with some limit, though.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You're right that the maps don't keep going, although it is technically possible for maps to be generated on the fly.  (Think &lt;em&gt;Worms&lt;/em&gt;, but more complicated).&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-04-28T19:49:06.517" LastActivityDate="2011-04-28T19:49:06.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21207" PostTypeId="1" CreationDate="2011-04-28T20:22:19.507" Score="5" ViewCount="1147" Body="&lt;p&gt;I'm playing Age of Empires 2: The Conquerors at &lt;a href=&quot;http://www.voobly.com/home&quot; rel=&quot;nofollow noreferrer&quot;&gt;Voobly&lt;/a&gt; but neither I receive Rating points nor &quot;Win&quot; or &quot;Loss&quot; points.  Why is this happening?&lt;/p&gt;&#xA;" OwnerUserId="8451" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:40:58.807" LastActivityDate="2013-10-22T19:40:58.807" Title="Voobly Rating points" Tags="|age-of-empires-ii-the-age-of-kings|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21208" PostTypeId="1" AcceptedAnswerId="22809" CreationDate="2011-04-28T20:29:01.717" Score="9" ViewCount="10808" Body="&lt;p&gt;I play Minecraft 1.5_01 and I have my own server. During multiplayer, whenever I try to place a block, it disappears about 3 seconds later. When I destroy one, it reappears after about 3 seconds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I can't use crafting tables, furnaces, chests, dispensers, or beds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone help me?&lt;/p&gt;&#xA;" OwnerUserId="9090" LastEditorUserId="52800" LastEditDate="2013-10-23T09:53:12.710" LastActivityDate="2014-11-30T14:13:08.820" Title="Minecraft Multiplayer Block Placing Issue" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21209" PostTypeId="2" ParentId="21208" CreationDate="2011-04-28T20:36:15.357" Score="17" Body="&lt;p&gt;Have you moved away from your spawn point? The area around the spawn point can only be altered by administrator (&quot;op&quot;) players. Either move away from spawn (about 20 or 30 blocks), give yourself op, or disable spawn-protection by adding &lt;code&gt;spawn-protection=0&lt;/code&gt; to your server.properties file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;em&gt;have&lt;/em&gt; done any of these, then your connection to the server is bad and you're experiencing desynchronisation between the server and client. The problem then is either your server acting up (is it modded?), or with your network connection / the network code at the operating system level and not Minecraft. Make sure your JVM is up-to-date at the very least, as I've experienced multiple minutes of lag loading chunks and opening containers when running the latest Minecraft on an outdated JVM on Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's your server acting up, try restarting it. If you're running a modded server, make sure you're using the most recent stable version to avoid bugs that could cause an unstable connection.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-04-28T21:44:25.693" LastActivityDate="2011-04-28T21:44:25.693" CommentCount="23" ContentLicense="CC BY-SA 3.0" />
  <row Id="21210" PostTypeId="2" ParentId="21199" CreationDate="2011-04-28T20:38:19.377" Score="3" Body="&lt;p&gt;The latest Bukkit Recommended Build (#733) has rain putting out fires like it should.  And since lightning only occurs during rain, you shouldn't have any issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are on an SMP server, suggest they update to the latest Bukkit as soon as possible if they have not already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm still confused on if the Vanilla (Default Mojang) Minecraft server has this issue or not.&lt;/p&gt;&#xA;" OwnerUserId="7511" LastActivityDate="2011-04-28T20:38:19.377" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21211" PostTypeId="2" ParentId="21199" CreationDate="2011-04-28T20:39:31.670" Score="15" Body="&lt;p&gt;Just sleep through the thunderstorm. Use a bed when one appears.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-04-28T20:39:31.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21212" PostTypeId="2" ParentId="20839" CreationDate="2011-04-28T20:46:27.047" Score="2" Body="&lt;p&gt;Another idea I have as to why it's not working is that there might be a console option that is preventing mods from occurring. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With your files in the c:\program files\steam\steamapps\millenomi\portal\portal\sounds\vo &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Portal open hit the ~ key (top left keyboard) to bring up the developer console. &#xA;If that doesn't happen to do anything, click on options. Under the Keyboard tab, there should be a button that says &quot;Advanced&quot;. Click that and check the box that says &quot;Enable developer console&quot;, then hit &quot;OK&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now try the ~ key again. This should open the Developer Console. With the developer console open, type &quot;sv_pure 0&quot; (minus the quotes). Then try running a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;sv_pure is something that is usually used on Multi-player servers like Counter-Strike or Team Fortress 2 which prevents people from connecting to the server using mods (textures/models/sounds). It overrides their mods with the default GCF files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;If this doesn't work, my only other suggestion is to try it again, but remove the second portal folder from the equation.&lt;/em&gt; &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; c:\program files\steam\steamapps\millenomi\portal\sounds\vo&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;instead of:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; c:\program files\steam\steamapps\millenomi\portal\portal\sounds\vo&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="9062" LastActivityDate="2011-04-28T20:46:27.047" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21214" PostTypeId="2" ParentId="21200" CreationDate="2011-04-28T21:58:52.880" Score="8" Body="&lt;p&gt;I've just tested this, and the answer is &lt;strong&gt;no&lt;/strong&gt;, the poor piggy must get hurt. :(&#xA;&lt;img src=&quot;https://i.stack.imgur.com/xMoG4.png&quot; alt=&quot;a little cheating&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/kv8ij.png&quot; alt=&quot;proof that nothing good ever comes from trying to appease PETA&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-04-28T21:58:52.880" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21215" PostTypeId="2" ParentId="20839" CreationDate="2011-04-28T22:04:46.260" Score="11" Body="&lt;p&gt;Ha! I did it by cheating: finding &lt;a href=&quot;http://forums.thinkingwithportals.com/downloads.php?view=detail&amp;amp;df_id=291&quot; rel=&quot;noreferrer&quot;&gt;an existing sound mod for Portal&lt;/a&gt; and examining it :D. Here's how, for posterity:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, the Source engine does not look for &lt;em&gt;sounds&lt;/em&gt; in the directory. It looks for &lt;em&gt;script files&lt;/em&gt; instead. Those script files define where to look for stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I did the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Opened the main Portal GCF (that's &lt;code&gt;portal content.gcf&lt;/code&gt;) file with GCFScape;&lt;/li&gt;&#xA;&lt;li&gt;Extracted GLaDOS's voice script file (that's &lt;code&gt;scripts\npc_sounds_aperture_ai.txt&lt;/code&gt;) to the directory where the game engine will look at, which, according to &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Gameinfo.txt&quot; rel=&quot;noreferrer&quot;&gt;the Valve wiki&lt;/a&gt;, is the one where &lt;code&gt;GameInfo.txt&lt;/code&gt; is in. So &lt;code&gt;STEAMAPPS\millenomi\portal\portal&lt;/code&gt;, so that I have &lt;code&gt;STEAMAPPS\millenomi\portal\portal\scripts\npc_sounds_aperture_ai.txt&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now Portal will look relative to the scripts file for sounds! …not. Apparently, if the file has &lt;strong&gt;the same name&lt;/strong&gt; it's &lt;em&gt;still&lt;/em&gt; looked for using the same search path that led Source to pick up the original file instead. Sigh. So, instead, noticing the working mod had file names that were different from the ones in the archive, I changed the script and the filename to a name that wasn't used anywhere else in the game (&lt;code&gt;vo/aperture_ai/00_part1_entry-1__MODIFIED.wav&lt;/code&gt;). And &lt;em&gt;BAM!&lt;/em&gt;, it worked. :D&lt;/p&gt;&#xA;" OwnerUserId="8928" LastEditorUserId="8928" LastEditDate="2011-04-29T07:04:29.407" LastActivityDate="2011-04-29T07:04:29.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21216" PostTypeId="1" CreationDate="2011-04-28T22:11:26.567" Score="0" ViewCount="652" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20459/how-do-you-reset-saved-multiplayer-progress-in-portal-2&quot;&gt;How do you reset saved multiplayer progress in Portal 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;GLaDOS mentions a few lines as you and your cooperative testing partner in science unlock areas. Once you progress past a stage, those lines are never again played. If you play with somebody who has full access, you never hear any.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to reset one's coop progress?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-06-27T11:05:15.510" Title="Can you reset your Portal 2 coop progress?" Tags="|portal-2|" AnswerCount="0" CommentCount="3" ClosedDate="2011-04-28T22:48:50.980" ContentLicense="CC BY-SA 3.0" />
  <row Id="21217" PostTypeId="2" ParentId="21145" CreationDate="2011-04-28T22:48:19.047" Score="2" Body="&lt;p&gt;Not only in this situation, not for Protoss only, not versus Zerg only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I would recommend to target harvesters in 1st turn almost always&lt;/strong&gt; due to following reasons:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;That is guaranteed damage; doesn't matter if it is Zerg or any other race, the opponent will have lesser amount of harvesters, lesser income, and need to spend money (and larva for Zerg, ChronoBoost for Protoss) to get new harvesters.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;If your opponent pulls harvesters back&lt;/strong&gt; (to safety) - you will still be able to kill gas-structures/or the &quot;main&quot; building (Nexus, CC, Hatchery, etc). Potentially, you could harass harvesters with quick units (hellions, bannelings, etc), but keep your main army close to the 'exit';&lt;/li&gt;&#xA;&lt;li&gt;If your opponent bring some defenders, you can switch your army to shoot the opponent army...  or retreat without been caught.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;The only case when it makes sense to focus on Nexus/CC/Hatchery&lt;/em&gt;&lt;/strong&gt; is when you have a SOLID army, but need to retreat quickly. In this case if you hunt for harvesters - you will kill 5-10 - not a big deal... (250-500 minerals). But being able to destroy those buildings - means 300-400 minerals and 100 seconds with no harvesting, that is yet 1k more minerals &amp;amp; 200-300 gas (on a fully saturated base). At the same time, &lt;strong&gt;I would not recommend you focus your army on that building alone&lt;/strong&gt;. If you see significant forces are approaching and you need to kill more than 1/4 building health (300-500 HP), you would be better off retreating and letting your opponent defend that base. After that, try to attack from other side. &lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="61804" LastEditDate="2015-11-21T14:06:10.873" LastActivityDate="2015-11-21T14:06:10.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21218" PostTypeId="2" ParentId="21197" CreationDate="2011-04-28T23:43:10.443" Score="27" Body="&lt;p&gt;I think the underwater tunnel concept is pretty cool but I never gave it a try until this post reminded me about it. After spending too much time dropping sand and picking it up again, I think I came up with a decent method to make underwater walkways in the least amount of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, find a way down to the level you want to work at and make one tiny section of your walkway. You can use sand or dig some nice stairs since you'll probably want to start above the water level. When you have your first section, place two doors and then block off the top two blocks:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jxKxj.png&quot; alt=&quot;Double doors, underwater&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The water won't flow through the doors, so you can peek out to the other side and place two ground blocks, then build around with glass and duck back into the doors for a breath. I generally do this for four blocks at a time before placing another set of doors. Here's an artificially brightened shot of a half-built section of tunnel. You can see the doors and the air behind them, and two slices of tunnel with floor and glass placed already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/N9NKB.png&quot; alt=&quot;It&amp;#39;s really dark underwater&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you finish a section and place your new doors, removing the water blocks from this section with sand is easy as it's only 4x3x2 and you only have to place two sand blocks per column (n-1 of the walkway height) to clear out all the water. At this point, you can remove the old double doors (and glass padding on top) behind you and repeat from the set in front of you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And the best part about this method? No currents if you make your top glass layer at least 1 block below the surface!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fp1GS.png&quot; alt=&quot;Look, ma, no currents!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To conclude; build using this method for the following benefits:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;build straight, corners, crosses, etc&lt;/li&gt;&#xA;&lt;li&gt;only four doors needed&lt;/li&gt;&#xA;&lt;li&gt;deal minimally with swimming or fighting currents&lt;/li&gt;&#xA;&lt;li&gt;don't having to place a million sand blocks and clean them up later&lt;/li&gt;&#xA;&lt;li&gt;no bucketing around with current clean-up&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-04-29T18:06:22.493" LastActivityDate="2011-04-29T18:06:22.493" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21219" PostTypeId="1" AcceptedAnswerId="21220" CreationDate="2011-04-29T00:08:24.177" Score="8" ViewCount="2903" Body="&lt;p&gt;I'm in an area full of snow, does that mean it will only snow, or is there a possibility of rain? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is an area with ice or snow guaranteed to have snow fall? If not, what decides what weather the area has? Is there a way to tell what weather you will get in an area without having to wait and see?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&#xA;So, going by the accepted answer, this shouldn't be happening?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/8ZwQL.png&quot; alt=&quot;Raining on the snow&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/52iVE.jpg&quot; alt=&quot;Rain on snow&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Clearly, it can rain on areas that were covered by snow. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="2259" LastEditDate="2011-05-04T03:00:58.397" LastActivityDate="2012-12-15T21:14:53.560" Title="What determines the weather in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21220" PostTypeId="2" ParentId="21219" CreationDate="2011-04-29T00:15:34.190" Score="7" Body="&lt;p&gt;Yes. In an area covered by snow, it will only snow. Weather is controlled by the type of biome it is affecting. It doesn't rain in &lt;strong&gt;Tundra&lt;/strong&gt;, &lt;strong&gt;Taiga&lt;/strong&gt; and &lt;strong&gt;Desert&lt;/strong&gt; biomes.&lt;/p&gt;&#xA;&lt;p&gt;At the moment, there are two types of weather: Rain and snow. Thunderstorms can occur in both types, and these can be dangerous: striking things with lightning (including you!), creating fires (as a result of the lighting strikes) and etctera. The occurrence of weather lasts for 15 minutes, if you don't want to go through it, you can sleep in a bed to skip that time entirely.&lt;/p&gt;&#xA;&lt;p&gt;As a proof that different biomes have different types of weather at the same time, see the following image: (courtesy of the Minecraft Wiki)&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AmZ1k.jpg&quot; alt=&quot;Minecraft Weather&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;More information about weather: &lt;a href=&quot;https://minecraft.wiki/w/Weather&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Weather&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6111" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-04-29T00:40:03.507" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21221" PostTypeId="2" ParentId="20436" CreationDate="2011-04-29T00:15:59.207" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.shoryuken.com/Mortal_Kombat_9/Reptile&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shoryuken&lt;/a&gt; finally posted Reptile's bread and butter combos. Here is the current list:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WX3wZ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-04-29T00:15:59.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21222" PostTypeId="1" AcceptedAnswerId="21223" CreationDate="2011-04-29T00:58:51.627" Score="3" ViewCount="495" Body="&lt;p&gt;I am a low level player who really wants to improve on the ladder. One of my biggest problems, and I guess for many low ladder players, is keeping track of the in-game time especially with respect to knowing when to get ready for potential attacks or windows for my own attacks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: Players often say to expect Muta harass around 9 minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course scouting information is a great way to get a fix on what to do when. If scouting is shut down though or, especially, in cases where I get harassed/make an early mistake and I feel under pressure I can lose any 'game-sense' in the match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you recommend to try and keep track of time?&lt;/p&gt;&#xA;" OwnerUserId="6748" LastActivityDate="2011-04-29T16:43:05.180" Title="Can you recommend methods to keep track of time and timings in starcraft 2?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21223" PostTypeId="2" ParentId="21222" CreationDate="2011-04-29T01:08:12.503" Score="11" Body="&lt;p&gt;In the options under &quot;Gameplay&quot; you can check &quot;Show Game Timer&quot; to get an in-game timer. It will be shown on the left side, above the mini map.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-04-29T01:08:12.503" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21224" PostTypeId="1" CreationDate="2011-04-29T01:09:01.397" Score="7" ViewCount="248" Body="&lt;p&gt;Why do all empires gang up on the player in Birth of the Federation?  Is there any action I'm doing to garner their wrath?  Is there any way this can be avoided?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-05-29T14:00:12.457" Title="Why do all empires gang up on the player in Birth of the Federation?" Tags="|star-trek-birth-of-the-federation|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21225" PostTypeId="2" ParentId="20459" CreationDate="2011-04-29T02:11:38.097" Score="-1" Body="&lt;p&gt;It's really a non-issue in my opinion since there is so little storyline in the coop mode. But if you want to hear all of GLaDOS' comments (in coop mode), you can watch these videos: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/IwYSxnV0ycU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/R4bE9uyru4k?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/rINE2tQrcvg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh and BTW, if you finished coop and you play with a friend who haven't played yet, you'll get the &quot;Professor Portal&quot; achievement. Only &lt;a href=&quot;http://steamcommunity.com/stats/Portal2/achievements/&quot; rel=&quot;nofollow noreferrer&quot;&gt;2.3%&lt;/a&gt; of all players have unlocked this achievement. &lt;/p&gt;&#xA;" OwnerUserId="8921" LastEditorUserId="2259" LastEditDate="2011-04-29T02:48:22.337" LastActivityDate="2011-04-29T02:48:22.337" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21227" PostTypeId="1" AcceptedAnswerId="21228" CreationDate="2011-04-29T02:24:58.490" Score="18" ViewCount="31383" Body="&lt;p&gt;So guys, I made my first tree farm... but without a roof. Clearly, it was a bad idea because now I have a bunch of gigantic trees. I can cut the bottom portions off and get plenty of wood, but what remains looks ugly and is a PAIN in the ass to clean up. Any tips on how to get rid of this mess quickly?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's an example of what i'm talking about:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/5mXpi.png&quot; alt=&quot;Example of tree remnant&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorUserId="5029" LastEditDate="2011-12-12T00:14:50.190" LastActivityDate="2015-06-09T19:08:22.130" Title="How can I get rid of large tree tops?" Tags="|minecraft-java-edition|" AnswerCount="13" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21228" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T02:30:05.367" Score="15" Body="&lt;p&gt;You can burn them, but it's really dangerous. It can get out of control pretty fast.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; Shears should now be used to get rid of leaves. They're 6 times faster than using your bare hands (and 4 times faster than using a sword).&lt;/p&gt;&#xA;&lt;p&gt;Alternatively, &lt;a href=&quot;https://minecraft.wiki/w/Leaves&quot; rel=&quot;nofollow noreferrer&quot;&gt;you can use a sword&lt;/a&gt; if you don't really care about damaging it:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Leaves can be destroyed faster by&#xA;using a sword, though swords lose&#xA;double normal durability when used on&#xA;leaves. As no other tool yields any&#xA;increase in removal speed, leaves are&#xA;best removed with bare hands, or a&#xA;block or object unaffected by&#xA;durability, so as not to damage your&#xA;tools unnecessarily.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Finally, as Jonathan mentionned, the leaves will decay after a certain time if it's not attached to solid blocks (but I don't consider this a 'quick' way to get rid of them):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;In Beta, leaves decay according to a&#xA;simple formula: leaf blocks decay&#xA;unless they are within 4 blocks of a&#xA;log block, and connected to the log by&#xA;other leaf blocks. Thus, harvesting&#xA;the wood from a tree will cause the&#xA;leaf blocks to vanish randomly one by&#xA;one.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8921" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2014-01-13T21:33:44.320" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21229" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T02:31:34.323" Score="4" Body="&lt;p&gt;&lt;strong&gt;The best way is to use flint and steel if you don't care about the wood.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, you will want to create a roof limiting the blocks the trees have to grow because you won't be able to remove all the wood and the leaves will remain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, you could use the traditional method of creating a 1x1 tower of a common material to reach the wood and then destroy it afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;But hey, isn't mindless destruction of blocky virtual trees fun?&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="9098" LastEditorUserId="9098" LastEditDate="2011-04-29T04:21:24.377" LastActivityDate="2011-04-29T04:21:24.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21230" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T02:33:30.000" Score="4" Body="&lt;p&gt;Two ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Leaves will drop when no longer attached to any wood. Climb up using a temporary dirt stairway and hit all the wood.&lt;/li&gt;&#xA;&lt;li&gt;Set it alight with flint and steel. Craft one with an iron bar (made by furnacing iron ore) and flint (from digging gravel).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The danger with fire is that it will spread to nearby trees, and can jump short gaps to do so. Be sure not to ignite the rest of your orchard this way. If you're afraid of catching fire yourself, carry a bucket of water to douse yourself.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-04-29T02:33:30.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21231" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T02:37:48.427" Score="2" Body="&lt;p&gt;Your large tree tops are staying because the leaves have wood blocks nearby to hold it together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Solutions: &#xA;Burn them! This could lead to a fire getting out of control so take caution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remove the wood blocks hidden in the leaves. When all the wood is gone from around leaves they will disappear. They disappear rather fast and sometimes drop saplings just like if they were broken by hand.&lt;/p&gt;&#xA;" OwnerUserId="8506" LastActivityDate="2011-04-29T02:37:48.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21232" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T03:53:26.813" Score="22" Body="&lt;p&gt;This is the OCD's best friend:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iNBai.png&quot; alt=&quot;Flint &amp;amp; Steel&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;This is a Flint &amp;amp; Steel - you use it to light fires. In this context, you can light the leftover leaves on fire and they will quickly burn away. Be careful, though - fire &quot;jumps&quot; 1-3 spaces, so if you have closely-packed trees (or a wood house) they will also catch fire.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-02-21T16:48:10.820" LastActivityDate="2012-02-21T16:48:10.820" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21233" PostTypeId="2" ParentId="20186" CreationDate="2011-04-29T04:13:36.117" Score="7" Body="&lt;p&gt;As of the Minecraft version at the time of writing this...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tamed wolves are not a passive mob and &lt;strong&gt;they do not have any limit&lt;/strong&gt;, so they will &lt;strong&gt;not&lt;/strong&gt; affect the passive mob limit (because if they were counted in the passive mob limit there would be a limit on the number you can tame.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Passive mobs (a pig, for example) will NEVER attack you, even if you attack them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wolves are actually tame, meaning they follow and protect you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Tamed wolves do NOT affect the passive mob limit in any way.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="9098" LastEditorUserId="9098" LastEditDate="2011-06-16T02:20:10.943" LastActivityDate="2011-06-16T02:20:10.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21234" PostTypeId="2" ParentId="17717" CreationDate="2011-04-29T04:27:45.553" Score="6" Body="&lt;p&gt;Pine and birch saplings have recently been added to the game! You can plant them and they will create a tree of the kind of sapling they are.&lt;/p&gt;&#xA;" OwnerUserId="9098" LastActivityDate="2011-04-29T04:27:45.553" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21235" PostTypeId="1" CreationDate="2011-04-29T04:32:51.537" Score="0" ViewCount="1116" Body="&lt;p&gt;Is any one still playing dragon age origins?  I need to know how I got stuck leveling up as far as attributes go?  I cant level up anymore as it seems to keep me from completing the level up after using my points.  Is it because of glicth usage or should i start over and plan the levels? &lt;/p&gt;&#xA;" OwnerUserId="9100" LastEditorUserId="558" LastEditDate="2011-04-29T04:35:35.507" LastActivityDate="2011-04-29T04:39:25.537" Title="How do I level up just my attributes in Dragon Age: Origins (PS3)?" Tags="|ps3|dragon-age-origins|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21236" PostTypeId="2" ParentId="21235" CreationDate="2011-04-29T04:39:25.537" Score="3" Body="&lt;p&gt;There are plenty of people that play it still. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your question, there is a level cap on Dragon Age: Origins, sort of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cap at 25 and then due to a bug in the game you cannot hit 26, unless you get Awakening.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-29T04:39:25.537" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21237" PostTypeId="2" ParentId="21034" CreationDate="2011-04-29T04:48:36.243" Score="0" Body="&lt;p&gt;Mobs die when they are exposed to lava. This feature works in SMP. This is not a bug or glitch. This may be a problem or just lag with your server.&lt;/p&gt;&#xA;" OwnerUserId="9098" LastEditorUserId="9098" LastEditDate="2011-04-29T06:05:51.453" LastActivityDate="2011-04-29T06:05:51.453" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21238" PostTypeId="2" ParentId="20619" CreationDate="2011-04-29T04:53:17.113" Score="5" Body="&lt;p&gt;Lightning does not favor a specific location or area to strike.&lt;/p&gt;&#xA;" OwnerUserId="9098" LastActivityDate="2011-04-29T04:53:17.113" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21240" PostTypeId="2" ParentId="20240" CreationDate="2011-04-29T05:21:54.003" Score="4" Body="&lt;p&gt;There is an option in the latest version of the Nethrar called forcePeacefulNether and if you set the value to true it disables spawning of Ghasts and Zombie Pigmen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you would rather not remove the PigZombies and only remove the ghasts, or if you want more fine-tuned controls on mobs you can install &lt;a href=&quot;http://forums.bukkit.org/threads/admn-moblimiter-v1-1-set-creature-limits-and-blacklists-617.10804/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;MobLimiter&quot;&gt;MobLimiter&lt;/a&gt; on your server.&lt;/p&gt;&#xA;" OwnerUserId="9098" LastActivityDate="2011-04-29T05:21:54.003" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21241" PostTypeId="2" ParentId="20245" CreationDate="2011-04-29T05:26:03.390" Score="1" Body="&lt;p&gt;You have mentioned that you are on SMP so my guess is that you are lagging to the point where you bump into a wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A possible solution would to make the walls wider as boats are extremely fragile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Boats are also pushed by water currents so it might keep the boat from bumping if you make water currents so I suggest that you make water flowing in the direction you want to travel rather than just creating still water everywhere.&lt;/p&gt;&#xA;" OwnerUserId="9098" LastActivityDate="2011-04-29T05:26:03.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21242" PostTypeId="2" ParentId="21034" CreationDate="2011-04-29T08:05:57.103" Score="3" Body="&lt;p&gt;The only mobs that are not affected by lava are pigmen and ghasts (though they can drown in it).&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-04-29T08:05:57.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21243" PostTypeId="2" ParentId="21184" CreationDate="2011-04-29T09:20:14.407" Score="2" Body="&lt;p&gt;If I remember correctly, this creature is invisible, and become visible only when it stops. But, you can see its footsteps in the sand. My technique to catch it is to follow its trail when it is invisible, to make a long jump when he appears to stop, and to make a spin attack when landing.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-04-29T09:20:14.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21245" PostTypeId="2" ParentId="20960" CreationDate="2011-04-29T13:10:53.137" Score="9" Body="&lt;p&gt;Generally there are quests around the Flit or Wolfstack Docks that will do some good, and obviously playing opportunity cards that will commit dodgy deeds or frustrate the Constables are likely to help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as you have a Connected: Criminals of at least three, then you can go to Mrs Plenty's Carnival.  Buy or steal some carnival tickets, then go to the sideshows.  From there you should be able to exchange tickets for Connected: Criminals by associating with the criminals. This should enable you to get your Connected up to 10 and use the key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, here is a large list of things that will increase your Connected: Criminals. &lt;a href=&quot;http://fallenlondon.wikia.com/wiki/Category:Criminals&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallenlondon.wikia.com/wiki/Category:Criminals&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck.&lt;/p&gt;&#xA;" OwnerUserId="8490" LastEditorUserId="8490" LastEditDate="2011-04-29T13:16:07.857" LastActivityDate="2011-04-29T13:16:07.857" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21246" PostTypeId="1" AcceptedAnswerId="21253" CreationDate="2011-04-29T13:17:36.047" Score="8" ViewCount="1504" Body="&lt;p&gt;There are several jungling tips/guides for Summoners Rift (SR - standard 5v5 map). Is it possible to jungle in 3v3 and what would be the differences to SR? If so how and which heroes are good for jungling on TT?&lt;/p&gt;&#xA;" OwnerUserId="2173" LastEditorUserId="1400" LastEditDate="2011-11-02T11:06:30.843" LastActivityDate="2011-11-02T11:06:30.843" Title="Tips for jungling on Twisted Treeline (TT - 3v3 map)?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21247" PostTypeId="2" ParentId="21224" CreationDate="2011-04-29T13:39:09.310" Score="2" Body="&lt;p&gt;You can bend over backwards and keep ONE of them friendly, sometimes. But no, they'll attack you pretty quickly on most difficulty levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I usually try to do is hunker in a corner, building up. Sometimes they'll give you enough space to get competitive. One time I did that though,  and eventually emerged to find out that the Borg had taken over the entire Galaxy =P. They must have spawned right near me, and just expanded in the other direction.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-04-29T13:39:09.310" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21248" PostTypeId="2" ParentId="21246" CreationDate="2011-04-29T14:15:24.070" Score="8" Body="&lt;p&gt;It's certainly possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no real difference in hero viability between 3v3 jungling and 5v5 jungling, other than the lack of the Ancient Golem buff, which may hinder some junglers who rely on the mana regen it provides to continue jungling (Udyr comes to mind).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-04-29T14:15:24.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21249" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T14:27:48.703" Score="10" Body="&lt;p&gt;You have to get rid of all the wood, then the leaves will decay and disappear on their own. Stand where the original trunk of your tree was. Equip a piece of dirt (or some other solid block) in your hand. Then look straight down, jump, and right click to place the dirt. You will land on the new block of dirt. Repeat this, building a column of dirt, until you reach the remains of the tree above you. From there you can usually reach all the rest of the wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, start cultivating birch trees as soon as you can (they have the white bark with dark spots). According to &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/gzwkz/dae_only_use_birch_wood_for_their_tree_plantations/c1rj05r&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;ct_liberty comments on DAE only use birch wood for their tree plantations?&quot;&gt;this post on reddit&lt;/a&gt;, they never grow taller than six blocks of trunk, which you can harvest from the ground.&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorUserId="9752" LastEditDate="2011-09-18T10:44:08.800" LastActivityDate="2011-09-18T10:44:08.800" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21250" PostTypeId="1" AcceptedAnswerId="21251" CreationDate="2011-04-29T15:05:05.350" Score="2" ViewCount="961" Body="&lt;p&gt;It's been awhile since I've played WoW but I'm bored and wanting to get back into it. However I'm at a 3 month temporary location (while I search for a suitable apartment). I'm on Wireless DSL connection with 2-3 Mb/s download and .5 upload. I have a strong signal (full bars always) and the internet is pretty fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to re-sign up for WoW if I'm going to lag like crazy. I have a &lt;strong&gt;very&lt;/strong&gt; high-end PC so that won't be an issue; I'm more worried about being on Wireless DSL. I &quot;could&quot; make it wired, but I'd be dragging a 300ft cable through the house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will a wireless network connection cause significant lag when playing WoW?&lt;/p&gt;&#xA;" OwnerDisplayName="user7193" LastEditorUserId="2262" LastEditDate="2012-12-06T21:35:46.383" LastActivityDate="2012-12-06T21:35:46.383" Title="Playing WoW on wireless DSL" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21251" PostTypeId="2" ParentId="21250" CreationDate="2011-04-29T15:18:48.250" Score="3" Body="&lt;p&gt;As a computer guy and a gamer, I've always preferred a solid wired connection. However, with wireless technologies such as 802.11n that isn't really that big a deal any more, even 802.11g is still suitable for good gaming. It depends on the router that you're using for the wireless broadcast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your ping times will definitely suffer a little bit when playing wireless instead of a cabled connection, but it won't be a bad choice. If you value a slightly (very small increase here) better reaction time, then a wired connection is the way to go. If you're not doing something that requires quicker reactions (i.e. Raiding Hard Modes) then wireless with be fine. Even if you are raiding hard modes it will still be fine so long as you're not in a top 25 world guild :P&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-04-29T15:18:48.250" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21253" PostTypeId="2" ParentId="21246" CreationDate="2011-04-29T15:35:33.470" Score="3" Body="&lt;p&gt;Jungling 3v3 is possible and is seen in higher ELO games. There are lots of videos showing it on &lt;a href=&quot;http://www.own3d.tv/video/54227/Twisted_Treeline_-_Cho_Gath_Game_1__vs_HotshotGG_Elementz_SYDTKO_&quot; rel=&quot;nofollow noreferrer&quot;&gt;own3Dtv&lt;/a&gt;. I recommend browsing Twisted Treeline videos to see how it's done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good junglers for 5v5 also are good junglers for 3v3, but keep the &lt;a href=&quot;https://gaming.stackexchange.com/questions/12051/what-are-the-differences-between-5vs5-and-3vs3-in-league-of-legends&quot;&gt;differences between 3s and 5s&lt;/a&gt; in mind. In addition to aggressive dps champs being favored in 3v3, there is more competition for the small number of camps in the jungle. Aggressive junglers do well because they have plenty of opportunities to harass the enemy; Nunu and Cho Gath come to mind, both being strong junglers with good ganking potential and great harassment. If you watch some Twisted Treeline games you will see non-aggressive junglers like Warwick being dominated.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-04-29T15:35:33.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21256" PostTypeId="2" ParentId="20951" CreationDate="2011-04-29T16:04:13.373" Score="2" Body="&lt;p&gt;It absolutly works.  Create and start a game on one of the systems.  On the second system search for the game.  I have been playing Black Ops through a LAN connection for a week now!!!&lt;/p&gt;&#xA;" OwnerUserId="9114" LastActivityDate="2011-04-29T16:04:13.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21257" PostTypeId="1" CreationDate="2011-04-29T16:21:03.777" Score="0" ViewCount="1072" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20523/portal-2s-turret-symphony-song-and-lyrics&quot;&gt;Portal 2&amp;#39;s Turret Symphony Song and Lyrics?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When the turrets sing their song while you are riding the lift to the surface, it sounds a lot like real words. Do they sing a real, existing song / opera piece, or a song created specifically for this occasion, or just sounds created to give the impression of a real song?&lt;/p&gt;&#xA;" OwnerUserId="9115" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-04-29T16:21:03.777" Title="Portal 2 - What do the turrets sing in the end" Tags="|portal-2|" AnswerCount="0" CommentCount="2" ClosedDate="2011-04-29T16:39:54.233" ContentLicense="CC BY-SA 3.0" />
  <row Id="21260" PostTypeId="2" ParentId="21222" CreationDate="2011-04-29T16:43:05.180" Score="2" Body="&lt;p&gt;I would recommend not only check timing... Timing is important, but &lt;strong&gt;also is important to develop a &quot;game feeling&quot;!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;For example&lt;/strong&gt;, if you play vs Zerg and 'usually' are expecting mutas around 9 minutes... you probably will build 1-2 cannons/turrets/spore crawlers (that is ok not only for low level players) in each of your mineral line (you should have main + natural till that time).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;BUT&lt;/strong&gt;, if in the early game you did good damage to your opponent he won't be able to get those mutas as usually. They will be 3-4 minutes later. So instead of investing 4-6 hundred minerals in those static defense right now ... you would better expand or build 1-2 ore production buildings. But don't forget about that defense 2 minutes later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another example: your opponent builds a bunch of infestors. For this case, I would say: don't care about mutas at all! If you see at least 1-2 infestors (or infestor pit), that usually means he will have 3-5 infestors more. In turn, that means either no mutas at all, or just a very small amount of them (at least in the nearest time) and you can deal easily with them with no static defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The best way to know timing is to have game feeling&lt;/strong&gt;. To do that - you need to see an opponent army constantly. To do that in turn - harass constantly: don't waste your army for nothing, but keep opponent under pressure. So his mutas will go not to mineral line, but to your death ball...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-29T16:43:05.180" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21261" PostTypeId="1" AcceptedAnswerId="21286" CreationDate="2011-04-29T17:03:13.757" Score="225" ViewCount="12214" Body="&lt;p&gt;I like to saddle up my piggy for a ride into thunderstorms. But what happens to my piggy if we get hit by lightning?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="336" LastEditDate="2011-08-05T23:28:16.440" LastActivityDate="2015-01-06T03:15:00.313" Title="Is it dangerous to go extreme pig riding in a thunderstorm?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21264" PostTypeId="1" AcceptedAnswerId="21265" CreationDate="2011-04-29T17:24:32.527" Score="10" ViewCount="1388" Body="&lt;p&gt;In this question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/14102/forming-a-concave-with-your-army&quot;&gt;Forming a &amp;quot;concave&amp;quot; with your army&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We get a nice explanation of why we want to form arcs with our armies.  What I'm wondering is how to actually do it, in terms of commands.  Two ways I know of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Moving your whole army perpendicular from the opposing forces until they form an arc, then hitting 'Hold Position'.&lt;/li&gt;&#xA;&lt;li&gt;Boxing and spreading units manually.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is there an easier way, maybe with multiple control groups and/or hold/patrol commands?  How are the top players forming their arcs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I use &quot;Hold&quot; to form my arcs is because a line is formed when you run your units as far as their sizes combined.  If you simply 'Move' to the position, you will bunch up into a ball.  I guess I can try 'Stop' for this instead like has been suggested, but what I'm really hoping for is more along the lines of Budda's answer of using 3 control groups (maybe even pre-split with N marauders, N marines, and N/4 medivacs).  I'm going to leave the question open for a little while longer just to make sure we're not missing anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit 2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, it appears that positioning units manually is the best arc forming method.  I still find myself using patrol to send units north, shift-move them just a few steps south of the north rally point, and then shift-move to where I want to go (further north in this example) to get a better arc (YMMV).  I chose the more general answer even though I may have liked the other answer better because I think it will better fit users coming in from Google.  Thanks again.&lt;/p&gt;&#xA;" OwnerUserId="7915" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2013-08-02T13:48:37.880" Title="Forming an arc in SC2 - mechanics" Tags="|starcraft-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21265" PostTypeId="2" ParentId="21264" CreationDate="2011-04-29T17:39:53.597" Score="8" Body="&lt;p&gt;&quot;Hold position&quot; actually is a generally bad thing for forming arcs. Your units will automatically move to form an arc when engaging in a fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A simple example is attacking destructible rocks. When you attack them, your army automatically arcs around the rocks. You will see units automatically stop and attack as soon as they are in range of the rocks. Units that are out of range and are blocked by other attacking units will sort of &quot;peel&quot; off the back layer into the edges of the arc shape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, automatic attack behavior will form the ideal arc. But there are a few things to consider still in making the arc formation as quick and efficient as possible:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Positioning. Give your army room to spread, and keep your opponent in a choke. Either by using map features, buildings, or by Protoss force fields&lt;/li&gt;&#xA;&lt;li&gt;Before the engagement, try to keep your units in a position which will allow them to form a quick arc:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Keep them in a line roughly in the shape of the arc. It can be very approximate.&lt;/li&gt;&#xA;&lt;li&gt;&quot;Holes&quot; in this line are a good thing, so units in the back can filter easily to the front without having to move far.&lt;/li&gt;&#xA;&lt;li&gt;Units with less range go in the front. Melee units especially... watch a Protoss battle where zealots are behind stalkers and you'll see how worthless they are (and if Protoss has blink, he will often blink stalkers behind the zealots at the start of an engagement).&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;If you have blink stalkers, you can blink some stalkers to the side a bit to form an instant arc.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-04-29T17:39:53.597" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21267" PostTypeId="1" AcceptedAnswerId="21268" CreationDate="2011-04-29T18:52:48.337" Score="2" ViewCount="347" Body="&lt;p&gt;I was playing multiplayer and someone on my team was creeping over expansions, i tried to kill his creep tumor but couldnt. Is it possible? &lt;/p&gt;&#xA;" OwnerUserId="9121" LastActivityDate="2011-04-29T19:11:52.570" Title="Can an ally kill a creep tumor?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21268" PostTypeId="2" ParentId="21267" CreationDate="2011-04-29T19:05:56.317" Score="3" Body="&lt;p&gt;Yes you can, but you have to issue an explicit &quot;Attack&quot; order, just like when you would want to attack one of your own units/buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have units selected and right click on the tumor, the units will just move there. If you instead hit &lt;code&gt;A&lt;/code&gt; and then left-click on the tumor, they will attack it.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-04-29T19:05:56.317" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21269" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T19:06:35.520" Score="0" Body="&lt;p&gt;Once you have harvested what you can reasonably reach the remaining treetops are normally quite isolated and safe to burn out.  You can also go up a stack of dirt or sand and harvest normally, although the branching structure of a large tree can be annoying to find all the bits of.&lt;/p&gt;&#xA;" OwnerUserId="4291" LastActivityDate="2011-04-29T19:06:35.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21272" PostTypeId="1" CreationDate="2011-04-29T19:40:03.760" Score="10" ViewCount="7455" Body="&lt;p&gt;Is there a particular mindset or technique that allows you to push beyond the ~1 mine / sec barrier?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;e.g.:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;less flagging?&lt;/li&gt;&#xA;&lt;li&gt;more clever &quot;leaps&quot; into uncharted territory?&#xA;&amp;nbsp;&amp;nbsp;(which I see on some of the world-record youtube vids)&lt;/li&gt;&#xA;&lt;li&gt;training on custom mode, with a higher/lower mine density than usual?&lt;/li&gt;&#xA;&lt;li&gt;better ways to start/open the field?&lt;/li&gt;&#xA;&lt;li&gt;targeting some specific goal, such as better mouse control?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Because after learning the initial few basic patterns like 1-2-1 and 1-2-2-1, and 2-3-2 and so forth, and some of the typical arrangements you see around 3s, 4s, and 5s, I'm finding myself completely blocked at my current average rate of ~1 mine/sec on Intermediate mode (i.e. 40 sec avg, 28 at best) and much worse on Expert mode, probably 140 sec on avg, 119 best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[Ultra geeks:  my 3BV/sec seems to peak at ~2.0, although I am not convinced that 3BV is a very accurate measure of board difficulty...]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any rapid-improvement epiphanies you could share?  Thanks, all.&lt;/p&gt;&#xA;" OwnerUserId="9127" LastEditorUserId="7364" LastEditDate="2012-03-27T19:57:59.827" LastActivityDate="2015-08-11T00:21:34.143" Title="Stuck at an average of ~40 sec Intermediate, ~120 sec Expert -- how best to improve from here?" Tags="|minesweeper|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21273" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T19:46:31.533" Score="5" Body="&lt;p&gt;Presumably you have a tree farm to harvest as much wood as you can get. The canopy in your screenshot is hanging around because there's still good wood in there! Go and harvest it, and the leaves will decay on their own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Branching trees are most efficiently harvest &lt;strong&gt;top-down&lt;/strong&gt;, unlike simple trees. Get up on top of that tree, then mine downwards toward the visible blocks of wood. Just remember the cardinal rule: never mine the block you're standing on without knowing it's safe! Don't worry about catching the log resources that fall—get those once you're safely back on the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've taken care of the branches, harvest the trunk from top to bottom. That will get you back to the ground with the least danger. In the case of this sad, trunkless specimen, give it a prosthetic &quot;trunk&quot; made out of dirt or gravel before you get up into the leaves, so that you will have a safe stack of blocks through which to mine your way down to safety.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A nice side-effect of harvesting trees this way is that, by the time you're back on the ground, it will have dropped plenty of saplings. No more running to your storage chest or waiting around empty-handed waiting for a sapling to drop just to replant one tree!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even tree farms with roofs will generate branching trees occasionally. You might as well keep your nice outdoors tree farm, but upgrade it with a perimeter catwalk and stairs/ladders to give you quick access to the upper surface of tree canopies when your farm pops out a branching tree. (Also, running around on top of trees is inexplicably fun.)&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-04-29T19:46:31.533" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21274" PostTypeId="2" ParentId="21227" CreationDate="2011-04-29T19:47:01.190" Score="0" Body="&lt;p&gt;I prefer to start at the top of the trees in my tree farm. Clear out the highest leaves, then head down the trunk. If you see branches out from your trunk, clear them out first, then continue downwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all of your trees are together, you can take your original path back up to the top of your trees, find another tall tree, and repeat. Keep doing this until all of the wood is gone. The leaves will decay naturally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason those leaves are staying is because there is some solid wood in there, probably branches. Since it's too late in this case to use the top-down method for the whole farm, I would climb straight into the center of that (by dropping a dirt tower under my feet) and taking out whatever wood is left. Another option, as others have mentioned, is using flint and steel to set the whole thing on fire. This would work for the pictured scenario, but be careful doing this near other trees or flammable structures!&lt;/p&gt;&#xA;" OwnerUserId="5370" LastActivityDate="2011-04-29T19:47:01.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21275" PostTypeId="2" ParentId="21272" CreationDate="2011-04-29T19:57:54.890" Score="8" Body="&lt;p&gt;Although I'm sure you know this, you didn't mention it in your question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the number of flags placed around a number equal to that number, then clicking with both left+right mouse will clear all other squares around that number as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is especially useful when there is a sparse area with a lot of 1s, because you can clear a ton of space per click.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-04-29T19:57:54.890" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21276" PostTypeId="2" ParentId="21272" CreationDate="2011-04-29T20:26:23.783" Score="3" Body="&lt;p&gt;As far as I know, no &amp;quot;serious&amp;quot; minesweepers use the question marks;  it's generally an option that is disabled with extreme prejudice.  And even the marker flags (right-click) are used sparingly so as to not waste too much time.  You only use enough to be able to leverage them for the dual-button click &amp;amp; propagate opening a large area.&lt;/p&gt;&#xA;&lt;p&gt;Here is a page that lists some of these more advanced tips at the bottom, more along the lines of what I'm looking for, but I'm wondering which of these really makes a difference in going from 'meh' pretty fast, to 'holy crap how is that even possible' fast:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minesweeper.info/wiki/Strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minesweeper.info/wiki/Strategy&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;e.g. should I work on &amp;quot;efficiency&amp;quot; for a while, instead of raw speed, to see a significant improvement?&lt;/p&gt;&#xA;&lt;p&gt;I'm hoping someone has personal experience like, 'oh, I remember when this one thing dawned on me and I beat all my top scores by a huge margin'.  Because that actually happened to me when I saw this vid:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/pbEOKtKwqvo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;(which needs to be watched in slo-mo to appreciate)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;after which I minimized my flagging and actively tried to take &amp;quot;leaps&amp;quot; into squares &lt;em&gt;behind&lt;/em&gt; the front lines instead, where I'd normally just pick at the &amp;quot;surface&amp;quot; squares so to speak, around the edges of the open areas.  I dunno how else to describe it&lt;/p&gt;&#xA;" OwnerUserId="9127" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-03-27T17:16:30.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21277" PostTypeId="1" AcceptedAnswerId="21278" CreationDate="2011-04-29T21:12:10.173" Score="6" ViewCount="5517" Body="&lt;p&gt;I heard a rumor that you can put a saddle on a Ghast and ride it like a pig, is this true?&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2021-04-22T12:28:02.910" Title="Saddling a Ghast" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21278" PostTypeId="2" ParentId="21277" CreationDate="2011-04-29T21:21:31.427" Score="7" Body="&lt;p&gt;There's no information on the &lt;a href=&quot;https://minecraft.wiki/w/Ghast&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki page&lt;/a&gt; about being able to to ride a Ghast.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-04-29T21:29:18.940" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21279" PostTypeId="2" ParentId="19024" CreationDate="2011-04-29T21:30:03.987" Score="0" Body="&lt;p&gt;I think that &lt;a href=&quot;http://www.teamliquid.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.teamliquid.net&lt;/a&gt; has everything:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;SC2 streams&lt;/li&gt;&#xA;&lt;li&gt;The TeamLiquid Star league&lt;/li&gt;&#xA;&lt;li&gt;Builds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;and so on.&lt;/p&gt;&#xA;" OwnerUserId="9134" LastActivityDate="2011-04-29T21:30:03.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21280" PostTypeId="1" AcceptedAnswerId="21284" CreationDate="2011-04-29T21:38:39.240" Score="2" ViewCount="2893" Body="&lt;p&gt;I'm playing Protoss but i always have the same problem when facing a Terran:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I get my death-ball, expand and do all the usual things, the Terran just turtles non stop. He gets about 12 siege-tanks in his base and about 20 vikings. Once i can't stand that turtling any more i just decide to engage with my entire army ( even a mother-ship ). And then as i arrive at his main my bowl just gets crashed and splashed by all the siege tanks. Btw, did i tell you, that he also surrounded his whole base with 20 missile-turrets?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to know how to break this, or any other turtling build.&lt;/p&gt;&#xA;" OwnerUserId="9134" LastEditorUserId="3917" LastEditDate="2012-04-19T18:23:31.943" LastActivityDate="2012-04-19T18:23:31.943" Title="How do I counter a turtling Terran?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21281" PostTypeId="2" ParentId="21277" CreationDate="2011-04-29T21:51:56.063" Score="10" Body="&lt;p&gt;I just tried; it is indeed impossible.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/caDhO.png&quot; alt=&quot;awkward failed mounting&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-04-29T21:51:56.063" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21282" PostTypeId="2" ParentId="20418" CreationDate="2011-04-29T21:53:28.100" Score="2" Body="&lt;p&gt;No, there is no way to save it. I believe some large vehicles can be saved using the &quot;&lt;a href=&quot;http://www.youtube.com/watch?v=vqYvqulQ7_U&quot; rel=&quot;nofollow noreferrer&quot;&gt;chevron bypass method&lt;/a&gt;,&quot; but even that won't work for the Rhino.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="8718" LastEditDate="2011-04-30T00:15:54.580" LastActivityDate="2011-04-30T00:15:54.580" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21283" PostTypeId="2" ParentId="21280" CreationDate="2011-04-29T22:00:56.773" Score="1" Body="&lt;p&gt;If your opponent is turtling than simply control the map to contain them. Finally when he is out of minerals and you have unlimited resources, simply make carriers and a mothership. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is a very lame a boring game however. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-04-29T22:00:56.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21284" PostTypeId="2" ParentId="21280" CreationDate="2011-04-29T22:03:14.233" Score="8" Body="&lt;p&gt;I love to turtle, and I can tell you it's the kiss of death against anyone but the computer. Unless the two of you have already mined the entire map dry, you can nickle and dime him to death with little trouble. Remember, every mineral you force him to spend, he can't replace, while you have the resources of the entire map to draw from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things to do:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hallucinate, Hallucinate, Hallucinate. Make a couple of carriers, and give them each four imaginary void ray friends, and then pick a small hole in his turret net. Remember, death of a thousand cuts. If he counters with his vikings, teach him the very important lesson: the Phoenix is king of the Air-to-Air. Don't listen to the haters. The phoenix may not be able to stand toe to toe, but they don't need to, and this type of fight is perfect for them. Don't be afraid to take losses, you can afford them. Phoenixes are also great for harassing the tanks. Lift 'em, and punish 'em. Gas heavy units are priority targets in a turtle situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Immortals. They are made to take down siege tanks, so use them. Unless he's got a bioball hidden in the back, he won't have a good counter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mothership. Use it for the warp, and it should put enough of the tanks out of the way to let you kick in the door, and at a very reasonable cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, the turtle is the weakest option. Just expand, tech, and tear him down. &lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2011-04-30T00:46:53.800" LastActivityDate="2011-04-30T00:46:53.800" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21285" PostTypeId="2" ParentId="21264" CreationDate="2011-04-29T22:47:28.623" Score="1" Body="&lt;p&gt;&lt;strong&gt;On the open space:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;if you didn't make an arc before the battle and opponent is approaching, try to get your army back in 3 different directions. For example: on the &quot;Shared Temple&quot; map you have your army in the center (close to XelNaga tower). You detected that opponent is approaching from North. Get part of your (1/3) army move left, another part (1/3) move right. When opponent came into combat with 3rd part (that stays in original place) - move them down. Opponent will try to catch you. Immediately when you pulled your remaining forces down. get all other parts to back center (attack command). last item - get back to center your part that moved down. As a result you will form if not a circle, then at least a pretty good arc. for sure, that requires a solid micro. But result could be awesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In the narrow spaces:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get all your army &quot;back&quot; and on the way back - spread out it in few different directions. Once you left narrow place - prepare arc - that will be easy. When opponent begin to going out from narrow place - attack him. :)&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-29T22:47:28.623" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21286" PostTypeId="2" ParentId="21261" CreationDate="2011-04-29T23:03:06.170" Score="190" Body="&lt;p&gt;If a pig, saddled and ridden or not, gets hit by lightning it will turn into an un-aggro'ed (non-hostile) Zombie Pigman with you staring at the inside of it's head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lightning forced to strike with a mod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/W44g8.png&quot; alt=&quot;pig&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/z6QJI.png&quot; alt=&quot;saddled&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/e1mWO.png&quot; alt=&quot;inside of pigzombie head&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/fVTyR.png&quot; alt=&quot;pigzombie&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2014-11-05T19:31:03.607" LastActivityDate="2014-11-05T19:31:03.607" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21287" PostTypeId="2" ParentId="21280" CreationDate="2011-04-29T23:03:30.430" Score="3" Body="&lt;p&gt;&lt;strong&gt;The principle thing&lt;/strong&gt;: if you have 2k minerals army, &lt;strong&gt;he can't have the same army as you &lt;em&gt;AND&lt;/em&gt; 20 turrets&lt;/strong&gt;. So you need to feel the time, when opponent began to mass turrets. In this time he has smaller amount of army. Have chargelots/immortals ready - and break his tanks. in 2-3 minutes he will have similar army, but a little bit lesser amount: repeat your chargelot/immortal push... repeat it few more times... and that's it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For sure, you will lost somethign. But having more zealots (remember, you opponent began to build mass turrets, so you will have 5-7 &quot;free&quot; zealots) you can do a solid damage not to units, but to SCVs also.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can force opponent to build MORE turret: show him you warp prism - ... :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to feel? Scout! 1-2 observers do that :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he began turtling with not turrets - drop him few (4-8 zealots) on the back... at least he will slow down... repeat your drop to his another expansion...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1st thing: keep 1-2 observer on his base. If you detect A LOT of turrets - that mean he has lesser amount of units. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If he ALREADY has turrets AND death ball of tanks...&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually, you should prevent that. Or at least force him to begin turtling from very his base... (keep some chargelots close to him, but don't waste them for nothing) on the half way will lost his patience and unsiege all tanks: attack in this moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Learn your opponent:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing against &quot;your friend&quot; and with 100% guarantee you know that he will build a solid defense (tanks in siege+turrets): learn his style and counter THAT PARTICULAR STYLE. if he does quick tanks/turrets - you can do very quick expand (with no gateways before nexus) and don't give him to expand: he won't be able to make a turtling death ball from one base. Both of you will have similar losses, but you will have 2 bases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he expands quickly - make him warp-prism drop or 4-gate push.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-04-29T23:03:30.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21290" PostTypeId="1" CreationDate="2011-04-30T00:34:32.687" Score="0" ViewCount="1798" Body="&lt;p&gt;I have installed Medal of Honor Allied Assault and its working fine. Then I installed patch 1.11, now whenever I start a mission everything freezes. The menu and everything else works fine, the loading completes but after that everything freezes. Whenever I press Esc within a mission, the menu shows up and the game unfreezes, I can see the mission's world and move the aim around, but when I close the menu, everything freezes again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know what might be wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Acer Aspire 5740. Core i3, 4 GB RAM, Windows 7 SP1, Intel Graphics Media Accelerator HD, with latest driver.&lt;/p&gt;&#xA;" OwnerUserId="9139" LastEditorUserId="291025" LastEditorDisplayName="user9983" LastEditDate="2023-03-15T12:38:54.537" LastActivityDate="2023-03-15T12:38:54.537" Title="Medal of Honor: Allied Assault patch 1.11 not working" Tags="|technical-issues|medal-of-honor-allied-assault|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21291" PostTypeId="2" ParentId="20611" CreationDate="2011-04-30T00:43:10.630" Score="10" Body="&lt;p&gt;Those are absolutely player coordinates — the &lt;code&gt;.62&lt;/code&gt; in the middle (&lt;code&gt;y&lt;/code&gt;) coordinate is a dead giveaway.  If you check your position using &lt;kbd&gt;F3&lt;/kbd&gt; while standing on any full block, you'll see your &lt;code&gt;y&lt;/code&gt; coordinate &lt;strong&gt;always&lt;/strong&gt; ends in &lt;code&gt;.62000…&lt;/code&gt; (or occasionally &lt;code&gt;.619999…&lt;/code&gt;).  This is because the player's coordinates are reported from the &quot;eyes&quot; — the point where the camera sits in first-person view.  A player's eyes are &lt;code&gt;1.62&lt;/code&gt; blocks/meters above the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, as to why they aren't &lt;em&gt;accurate&lt;/em&gt;, I couldn't say.  My best guess is that it's related to the &quot;spawn radius&quot; in SMP.  When you die (or log in for the first time), you don't spawn at a fixed point in the world; there is about a chunk-sized area in which you can appear.  It's possible that, when a returning player is added to the world, they are either initially placed in the spawn zone before being moved to their real location, or alternatively that the spawn radius is applied to their entry coordinates and reported in the log, but discarded before the player fully enters the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Update:&lt;/strong&gt; A bugfix listed in &lt;a href=&quot;http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notch's blog post&lt;/a&gt; on the changes coming in 1.6 supports this theory:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Fixed players spawning in the wrong location and quickly lerping to the correct location&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(&quot;Lerping&quot; refers to linear interpolation, the type of math which controls player movement.)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-05-23T20:48:20.607" LastActivityDate="2011-05-23T20:48:20.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21292" PostTypeId="1" AcceptedAnswerId="21462" CreationDate="2011-04-30T01:51:06.030" Score="7" ViewCount="1547" Body="&lt;p&gt;Some of them where pretty hilarious, and I'm wondering if they are randomly created, or specific to the staff listed? If they aren't random, is there a list somewhere?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2016-08-10T19:27:33.947" Title="Is there a list of the &quot;job titles&quot; that were used in the credits for co-op mode?" Tags="|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21293" PostTypeId="1" AcceptedAnswerId="23873" CreationDate="2011-04-30T02:18:58.890" Score="29" ViewCount="24698" Body="&lt;p&gt;Assuming GnomeSlice wasn't &lt;a href=&quot;https://gaming.stackexchange.com/questions/20846/do-blasts-pass-through-obsidian&quot;&gt;referring to himself&lt;/a&gt; in the third person as the 'friend' who did all this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mgMtt.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A more direct (but boring) question would be, how do you safely remove TNT?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2014-05-11T13:41:22.927" Title="How do you safely remove TNT?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21295" PostTypeId="2" ParentId="21293" CreationDate="2011-04-30T02:28:09.540" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?p=383544&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; over at the Minecraft forums seems to suggest that placing water next to a block of TNT will negate it, as apparently water will fill in the space occupied by the TNT once the TNT block is removed, thus 'absorbing' the explosion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't tried it myself, and I'm not sure how it'd work for the above image. :P&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="4584" LastEditDate="2012-07-31T22:36:33.950" LastActivityDate="2012-07-31T22:36:33.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21297" PostTypeId="2" ParentId="21293" CreationDate="2011-04-30T02:33:00.723" Score="24" Body="&lt;h3&gt;Note:&lt;/h3&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;As of Beta 1.7, TNT can only be detonated by fire, redstone, and explosions, making this answer obsolete — recover your TNT as you would any other block.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;For Beta 1.6 and lower:&lt;/h3&gt;&#xA;&lt;p&gt;While you can't &lt;em&gt;recover&lt;/em&gt; the TNT, you can &lt;em&gt;remove&lt;/em&gt; it safely with water. TNT which is submerged in water when it detonates will not cause terrain damage or trigger nearby TNT. Be careful however, as it will still cause player damage.&lt;/p&gt;&#xA;&lt;p&gt;With this much TNT, I'd personally play it safe and drop a source block on top of each block of TNT before setting any of them off.  Once placed, you should be able to remove all the TNT at once (albeit one at a time) without needing to introduce any more water.&lt;/p&gt;&#xA;&lt;p&gt;I'll leave answering the follow-up question — how to remove all that water afterward — as an exercise for the reader. ;-)&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-12-24T14:27:53.957" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21304" PostTypeId="1" AcceptedAnswerId="24533" CreationDate="2011-04-30T09:02:19.973" Score="11" ViewCount="9700" Body="&lt;p&gt;When I turn on &quot;Single Player Auto End Turn&quot; in the game options I don't have to hit enter to move to the next turn.  Trouble is the game can run on auto for quite a lot of turns (esp. on &quot;marathon&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes an &quot;exploring&quot; unit finds something and I want to tweak the course that has been set, but I'm powerless until the next user event.  Is there some way I can cut in and get control back?  A keyboard shortcut? It's not &quot;esc&quot;.&lt;/p&gt;&#xA;" OwnerUserId="38042" LastActivityDate="2021-01-07T18:55:51.393" Title="How can I interrupt auto-end-turn?" Tags="|civilization-5|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21306" PostTypeId="2" ParentId="20459" CreationDate="2011-04-30T09:28:36.390" Score="2" Body="&lt;p&gt;The whole point why I wanted this is to let my second Cooperative Testing Partner in Science™ (who got me Professor Portal, by the way) experience the 5 unlocking sequences; I missed the first three myself. Listening to GLaDOS is a large part of the Portal 2 experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, however, we can't just do that, so here goes Youtube scavenging. :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Surprise surprise, finding decent videos of those sequences is challenging. Let's plays drown out GLADoS ruining the whole point of this exercise, while walkthroughs have probably have everything unlocked already (when they don't skip the lobby entirely), so finding good Youtube videos of this is challenging. So I'm marking CW to let you help me find those videos.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-3asSg-d4lA#t=493s?start=493&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ZCupBUhTMFo#t=8s?start=8&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/li&gt;&#xA;&lt;li&gt;?&lt;/li&gt;&#xA;&lt;li&gt;?&lt;/li&gt;&#xA;&lt;li&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/9eI_hNu_lik#t=10s?start=10&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-04-30T09:28:36.390" CommentCount="0" CommunityOwnedDate="2011-04-30T09:28:36.390" ContentLicense="CC BY-SA 3.0" />
  <row Id="21309" PostTypeId="1" AcceptedAnswerId="21315" CreationDate="2011-04-30T11:00:38.330" Score="7" ViewCount="14532" Body="&lt;p&gt;I'm pretty much ignoring Great People (Great Scientist, Great Engineer, Great Merchant and Great Artist), excluding the Great General which works very different from the other four Great People. I don't actively try to get them, but they are of course nice to have and I use them if I get them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering now &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;how one can increase the generation of Great People?&lt;/li&gt;&#xA;&lt;li&gt;is it useful to focus on the production of specific Great People?&lt;/li&gt;&#xA;&lt;li&gt;can a Great People-focused strategy be effective?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2012-01-11T23:36:16.677" Title="Producing and using Great People effectively?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21310" PostTypeId="1" CreationDate="2011-04-30T11:33:50.843" Score="4" ViewCount="989" Body="&lt;p&gt;I have an Phenom II X3 720 and an ATI 6850 HD. Portal 2 runs very well at maximum settings on my PC in almost all chambers &amp;mdash; expect when there are a lot of gel drops in air; then I experience consistent FPS drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Considering that Source engine is very customizable, do you know same &quot;cvar&quot; commands that allow to improve this particular aspect without reducing the overall graphic settings?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="52800" LastEditDate="2013-10-21T15:25:13.247" LastActivityDate="2013-10-21T15:25:13.247" Title="FPS drop with gels in Portal 2" Tags="|portal-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21311" PostTypeId="1" CreationDate="2011-04-30T11:46:45.057" Score="1" ViewCount="160" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14348/do-i-need-to-buy-all-the-released-updates-to-begin-playing-wow&quot;&gt;Do I need to buy all the released updates to begin playing WoW?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Which box do we have to buy in order to start playing in World of Warcraft? Do we need every expansion to start? or will the Cataclysm + Core game be enough? &lt;/p&gt;&#xA;" OwnerUserId="267" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-04-30T12:13:15.663" Title="Starting in World of Warcraft" Tags="|world-of-warcraft|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-04-30T22:30:12.633" ContentLicense="CC BY-SA 3.0" />
  <row Id="21312" PostTypeId="2" ParentId="14348" CreationDate="2011-04-30T12:01:18.623" Score="9" Body="&lt;p&gt;You only need the core game to start playing. This gives you access to the 8 original races (No Draenei, Blood Elves, Worgen, or Goblins), and 9 original classes (No Death Knights), and a level cap of 60.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To reach level 70, you will need &lt;em&gt;The Burning Crusade&lt;/em&gt;, level 80 requires &lt;em&gt;Wrath of the Lich King&lt;/em&gt;, and &lt;em&gt;Cataclysm&lt;/em&gt; unlocks level 85. Each subsequent expansion &lt;em&gt;requires&lt;/em&gt; that you have the prior ones. &lt;strong&gt;It is not possible to install &lt;em&gt;Cataclysm&lt;/em&gt; without &lt;em&gt;Wrath&lt;/em&gt;, or &lt;em&gt;Wrath&lt;/em&gt; without &lt;em&gt;Burning Crusade&lt;/em&gt;.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-04-30T12:13:15.663" LastActivityDate="2011-04-30T12:13:15.663" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21314" PostTypeId="2" ParentId="21310" CreationDate="2011-04-30T12:26:56.707" Score="4" Body="&lt;p&gt;Try reducing the effect detail from high to medium. This does not seem to make a big difference in graphics quality overall, but it did fix the slowdowns caused by gel for me.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-04-30T12:26:56.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21315" PostTypeId="2" ParentId="21309" CreationDate="2011-04-30T12:33:19.367" Score="5" Body="&lt;p&gt;I think a strategy focusing on great people can be viable - especially great scientists and great engineers, they can really make you leapfrog forward by saving many turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it useful to focus production on great people? Yes, I think it is. I've been experimenting lately with creating cities that focus on one type of great people, in order to generate them quickly. I think only the first few cities, the &quot;major&quot; ones, are appropriate for this strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you need is to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build the city next to a river or lake, in order to be able to construct a &lt;a href=&quot;http://civilopedia5.com/buildings/garden.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;garden&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;When you choose which wonders to build, make sure they all generate the same great-people type.&lt;/li&gt;&#xA;&lt;li&gt;Obviously, try to get as many relevant specialist buildings as possible. I think, however, that it might be better to let the city grow for a while before you transfer citizens to become specialists.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Wonders are important for this strategy, so try to focus on them (and maybe also use Egypt and/or the +% wonder production social policy). The patronage social policy that grants great people from city-states is also nice, though a bit hard to get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I haven't played a full game like this, on one of my games I have made an attempt to focus my capital on great engineers, and the results were pretty good.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-04-30T12:33:19.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21316" PostTypeId="2" ParentId="20965" CreationDate="2011-04-30T13:26:39.627" Score="2" Body="&lt;p&gt;Xbox Live doesn't provide any overall stats publicly that I've ever seen for game activity as it's happening. They provide sometimes weekly or monthly stats on Majorn Nelson's blog, but it's only Top 20 activity. &lt;a href=&quot;http://majornelson.com/2011/04/20/live-activity-for-week-of-april-11/&quot; rel=&quot;nofollow noreferrer&quot;&gt;In this example from April 11th&lt;/a&gt;, Left 4 Dead 2 is #20 in activity, but they don't provide overall numbers of number of players or anything what you are looking for. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure if Left 4 Dead 2 even provides in-game numbers for number of people playing currently, but I do know games like the Halo series, the Call of Duty series and others will show you how many active players are in the different multiplayer games at a given time. Your best bet would likely be to hit up some forums of Left 4 Dead players and see if they could give you activity numbers if they're even available.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-04-30T13:26:39.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21317" PostTypeId="1" AcceptedAnswerId="23374" CreationDate="2011-04-30T13:50:10.543" Score="12" ViewCount="2925" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tw2YM.jpg&quot; alt=&quot;Specialist&quot;&gt; &lt;strong&gt;Specialist&lt;/strong&gt; - Accumulate 10000 heal points health in a single life.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Thanks to the on-hud Chief of Staff achievement tracker, I can see that on a good life I'll accumulate ~1.8k-2k healing. My record somehow is 6.7k, but I can't even remember what I did so special on that map (all I know it was CP Egypt; perhaps that server rigged medics in some way).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How would one heal 10k hitpoints in a single life? Overheal many different team members? Uber like there was no tomorrow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Achievement servers and maps need not apply. I'd rather not &lt;em&gt;earn&lt;/em&gt; an achievement than just getting one.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="168837" LastEditDate="2018-12-26T20:37:36.107" LastActivityDate="2018-12-26T20:37:36.107" Title="How can you earn the Specialist achievement?" Tags="|achievements|team-fortress-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="21318" PostTypeId="2" ParentId="21317" CreationDate="2011-04-30T14:09:19.263" Score="9" Body="&lt;p&gt;You really just need to play &lt;em&gt;extremely&lt;/em&gt; conservatively, preferably on a long map that favors static positions, ideally some standard (not attack/defend) &lt;code&gt;cp_&lt;/code&gt;.  Overhealing does count as healing, but the best way is to try to heal people that are retreating from the front as they heal faster than those that have recently took damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as weapons to use, the new bonesaw that heals on taunt may help a tiny bit, it heals almost as well as the Mediguns, though it doesn't overheal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A final note, your ability to heal is &lt;em&gt;highly dependent&lt;/em&gt; on your team.  People who play on pubs where nobody goes medic will play differently, just running to their death, instead of trying to get heals when low.  I have no actual evidence of this, but I would assume servers with instant respawn encourage such bad behavior.  If you play on higher quality pub servers, you may have better luck.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-04-30T14:09:19.263" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21319" PostTypeId="2" ParentId="21317" CreationDate="2011-04-30T14:46:49.263" Score="9" Body="&lt;p&gt;&lt;b&gt;Heal snipers on the battlements on ctf_2fort.&lt;/b&gt; This is how I got the achievement.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-04-30T14:46:49.263" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21320" PostTypeId="1" AcceptedAnswerId="31439" CreationDate="2011-04-30T15:13:52.390" Score="2" ViewCount="24770" Body="&lt;p&gt;A few friends and I want to play some AOE over the weekend.  I have a MacBook Air, and they have PC's running Windows XP.  They are all able to connect to a single host using the &quot;Local Area Network&quot; option in multiplayer, however, I cannot connect to a host running Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am unable to locate any option which says &quot;LAN&quot; in the multiplayer screen.  Also, even though we're all connected to the same router and have IPs like 192.168.1.1, 192.168.1.2, etc, I can't directly connect over TCP/IP using their IP address.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Googled for this and have seen posts saying that AOE II does not support cross platform multi-player gaming. I know this is a long shot, but does anyone have ideas?&lt;/p&gt;&#xA;" OwnerUserId="9160" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:16:52.983" LastActivityDate="2016-03-16T14:49:12.270" Title="Can I play AOE 2 over LAN, cross-platform, between Mac and Windows?" Tags="|age-of-empires-ii-the-age-of-kings|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21321" PostTypeId="1" CreationDate="2011-04-30T15:33:47.053" Score="-2" ViewCount="14299" Body="&lt;p&gt;I am using a lenovo z560 laptop but the game runs in the center of the screen but not in full screen. How do I make it appear in full screen?&lt;/p&gt;&#xA;" OwnerUserId="9162" LastEditorDisplayName="user8949" LastEditDate="2011-04-30T16:28:21.147" LastActivityDate="2017-03-27T05:12:51.693" Title="How do I run my game in full screen?" Tags="|pc|" AnswerCount="4" CommentCount="3" ClosedDate="2017-03-27T07:53:31.323" ContentLicense="CC BY-SA 3.0" />
  <row Id="21323" PostTypeId="2" ParentId="20715" CreationDate="2011-04-30T16:04:15.417" Score="46" Body="&lt;p&gt;Yes, but not all the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thunderbolts do strike diagonally, but most of the time it strikes like the picture below.&lt;img src=&quot;https://i.stack.imgur.com/6V3qq.png&quot; alt=&quot;lightning&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also times when it will strike diagonally.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/WzJfz.png&quot; alt=&quot;diagonal lightning&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend that you extend the glass shield to about 10x10 so that the lightning will not hit it at all (lightning should not be struck at an angle of more that 45 degrees)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, wooden stairs do not burn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried manipulating the lightning again. I used zombe's modpack to manipulate the lightning by using the weather control (turned on thunderstorm with mayhem modifier which increases the frequency of lightning). However if you use single player command's &quot;weather lightning&quot; command &lt;img src=&quot;https://i.stack.imgur.com/XR929.png&quot; alt=&quot;single player commands &amp;quot;weather lightning&amp;quot; command in a cave&quot;&gt;&#xA;, it will go through anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I decided to do an actual test with wood and a glass canopy.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/rwVgT.png&quot; alt=&quot;wood and glass canopy&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I turned on lightning with mayhem modifier. It didn't strike through the canopy.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/5sFCP.png&quot; alt=&quot;lightning unable to pass thru glass&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/sQ43Z.png&quot; alt=&quot;another one&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see it DID NOT pass through. In the end, my wood was in PERFECT condition. none of it was burned.&lt;img src=&quot;https://i.stack.imgur.com/mz9TH.png&quot; alt=&quot;wood not burned&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorUserId="118" LastEditDate="2011-05-02T13:52:23.040" LastActivityDate="2011-05-02T13:52:23.040" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21324" PostTypeId="2" ParentId="21321" CreationDate="2011-04-30T16:30:41.520" Score="1" Body="&lt;p&gt;You can generally either increase the resolution of the game through its settings, to match the resolution of your monitor, or set your monitor resultion to the default resolution of the game.  Normally games do the latter automatically, though if the resolution is small they will not not to avoid the game looking &quot;blown up&quot; and pixelated.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-04-30T16:30:41.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21325" PostTypeId="2" ParentId="21321" CreationDate="2011-04-30T16:42:08.197" Score="3" Body="&lt;p&gt;Most of the time, this is a setting you can change with your video card driver. On my laptop (Dell Vostro 1000) with Catalyst Control center installed, it's a pretty easy setting to change!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EScsA.png&quot; alt=&quot;Catalyst Control center&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your graphic card isn't supporting Catalyst Control Center (because it's not an ATI or for whatever reason) there is probably an alternative (if you guys know, put it in here!). But it's your graphic card drivers that can fix that.&lt;/p&gt;&#xA;" OwnerUserId="8921" LastActivityDate="2011-04-30T16:42:08.197" CommentCount="0" CommunityOwnedDate="2011-04-30T16:42:08.197" ContentLicense="CC BY-SA 3.0" />
  <row Id="21327" PostTypeId="2" ParentId="10910" CreationDate="2011-04-30T17:19:54.667" Score="2" Body="&lt;p&gt;Use wood for scaffolding or for your base, it will be easily burned and will be little effort.&lt;/p&gt;&#xA;" OwnerUserId="9165" LastActivityDate="2011-04-30T17:19:54.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21328" PostTypeId="2" ParentId="18154" CreationDate="2011-04-30T18:07:35.750" Score="0" Body="&lt;p&gt;You need the original USB from the xbox and plug it back into your current xbox go to the memory section and restore&lt;/p&gt;&#xA;" OwnerUserId="9166" LastActivityDate="2011-04-30T18:07:35.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21329" PostTypeId="1" CreationDate="2011-04-30T18:10:16.123" Score="2" ViewCount="1399" Body="&lt;p&gt;My Xbox 360 seems to make a LOT more noise while playing COD:MW2 than COD:BO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a reason for this or am I just imagining things?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is there a way to reduce the noise vibration makes?  It is a Xbox 360 Slim (4GB) console, about 6 months old.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="145" LastEditDate="2011-05-04T07:11:20.850" LastActivityDate="2011-05-04T07:11:20.850" Title="Why does my Xbox 360 sound constipated playing some games and not others?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21330" PostTypeId="2" ParentId="10910" CreationDate="2011-04-30T18:18:25.383" Score="3" Body="&lt;p&gt;If you want to make perfect spheres, the 3D plans are available &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=28896&quot; rel=&quot;nofollow noreferrer&quot;&gt;in this Minecraft Forum thread&lt;/a&gt;. I've built some cool stuff with these!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vkPaK.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-04-30T18:24:43.853" LastActivityDate="2011-04-30T18:24:43.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21332" PostTypeId="1" CreationDate="2011-04-30T18:59:38.137" Score="7" ViewCount="1872" Body="&lt;p&gt;In brief, I want to know whether there are any local cracked servers (hosted in my geographic location) for some games I am considering - like Call of Duty series, Counter Strike, Unreal Tournament etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me mention, I am &lt;strong&gt;not&lt;/strong&gt; looking to setup a cracked server or support piracy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that there are cracked servers listed in various sites like &lt;a href=&quot;http://www.epcgaming.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.epcgaming.com&lt;/a&gt; etc. And I guess cracked servers do not appear in the list of servers while playing a game (in the game's interface). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, there are lots of sites like &lt;a href=&quot;http://www.gametracker.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gametracker.com&lt;/a&gt; , &lt;a href=&quot;http://www.game-monitor.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.game-monitor.com/&lt;/a&gt;, etc. which display lists of public game servers. Do you guys know whether they list cracked servers too. If so, how to tell which of them are cracked servers without actually having an installation of the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this is part of my analysis before spending money for a public game server. Please look at my previous question for details &lt;a href=&quot;https://gaming.stackexchange.com/q/20233/6421&quot;&gt;https://gaming.stackexchange.com/q/20233/6421&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am looking to setup a public server for some Call of Duty version or some other FPS game, for players in India. I am yet to decide this based on the popularity of these games among players.&lt;/p&gt;&#xA;" OwnerUserId="6421" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2013-10-23T09:53:25.150" Title="How to tell cracked servers from genuine servers hosting these FPS games? " Tags="|first-person-shooter|" AnswerCount="1" CommentCount="5" ClosedDate="2015-12-15T08:38:07.153" ContentLicense="CC BY-SA 3.0" />
  <row Id="21333" PostTypeId="2" ParentId="21329" CreationDate="2011-04-30T19:02:33.053" Score="4" Body="&lt;p&gt;Most of the noise I detect with mine is from the DVD drive; second is the fans. Other than hardware modding to install quieter components, your other option is to tweak the area around the xbox. For example, place a piece of foam underneath it to absorb vibrations. Be careful not to block the ventilation.&lt;/p&gt;&#xA;" OwnerUserId="8043" LastEditorUserId="320" LastEditDate="2011-05-01T06:54:57.437" LastActivityDate="2011-05-01T06:54:57.437" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21335" PostTypeId="2" ParentId="20459" CreationDate="2011-04-30T19:39:52.630" Score="31" Body="&lt;p&gt;Contrary to all the answers on here, it &lt;em&gt;is&lt;/em&gt; in fact possible to reset your progress in co-op. Make sure you are the host (you invited your friend, rather than you were invited by your friend). Start a co-op game. Make sure you are in the hub when doing this.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Warning: This applies to both players. Make sure the other player is fine with you doing this.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, this doesn't work with &lt;code&gt;ss_map&lt;/code&gt;. You have to be in a session with another player, and this will set both players' progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enable the developer console in the options, then press &lt;kbd&gt;~&lt;/kbd&gt; to open it. If you are having trouble, see &lt;a href=&quot;https://gaming.stackexchange.com/questions/20559/how-to-enable-portal-2-developer-console-on-non-us-keyboard-layout&quot;&gt;this question&lt;/a&gt;. Then, enter the following command in the console:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;mp_mark_all_maps_incomplete&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You might see a weird message about DLC, but the command will have no other visible effect. Now, enter this command:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;changelevel mp_coop_lobby_2&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will reload the lobby, and your progress will be reset at zero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use this command to change your progress manually:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;mp_mark_course_complete &amp;lt;course&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Whereas the number is the number of the course you want to unlock (have finished), minus 1. So to unlock course 1, use &lt;code&gt;mp_mark_course_complete 0&lt;/code&gt;, to unlock 2, &lt;code&gt;mp_mark_course_complete 1&lt;/code&gt;, and so on. This means that &lt;code&gt;mp_mark_course_complete 0&lt;/code&gt; unlocks course 1 fully, and will then open 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also &lt;code&gt;mp_mark_all_maps_complete&lt;/code&gt; if you want to get Professor Portal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Thanks to &lt;a href=&quot;https://gaming.stackexchange.com/users/23/fail-badp&quot;&gt;fail badp♦&lt;/a&gt; for allowing me to waste his time.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditorDisplayName="user56" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2011-05-06T09:35:19.153" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="21336" PostTypeId="1" AcceptedAnswerId="21345" CreationDate="2011-04-30T20:50:22.043" Score="16" ViewCount="50583" Body="&lt;p&gt;I am building a castle with at least four towers in Minecraft. Each tower needs 10 Jack ‘o' Lanterns, but I have only found 20 pumpkins yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do pumpkins really occur at random, or are there places I should look? I have found 14 in grass and 6 in snow so far. &lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastEditorDisplayName="user1381" LastEditDate="2015-05-22T18:24:32.413" LastActivityDate="2015-05-22T18:24:32.413" Title="Are there places where pumpkins are likely to occur?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21338" PostTypeId="2" ParentId="21336" CreationDate="2011-04-30T21:25:31.670" Score="-1" Body="&lt;p&gt;I've found many near trees (in forest biomes). Maybe you could look there?&lt;/p&gt;&#xA;" OwnerUserId="9090" LastActivityDate="2011-04-30T21:25:31.670" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21339" PostTypeId="2" ParentId="21321" CreationDate="2011-04-30T22:21:08.693" Score="0" Body="&lt;p&gt;Could also be that in the game's video options, you've checked off (or it's set by default) to run in windowed mode, and not fullscreen.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="9752" LastEditDate="2012-01-03T04:16:33.187" LastActivityDate="2012-01-03T04:16:33.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21341" PostTypeId="2" ParentId="21329" CreationDate="2011-04-30T22:32:05.923" Score="1" Body="&lt;p&gt;have you installed the games? for me, the disc drive is by far the noisiest part. installing just does a disc check then runs the game from the HDD, so the only noise you'll hear then is the fans. still pretty substantial, my xbox always sounds like it's about to take off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;obviously, make sure it's well ventilated and not shoved in a corner or locked in a cabinet to help keep it cooler.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2011-04-30T22:32:05.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21343" PostTypeId="2" ParentId="16992" CreationDate="2011-05-01T00:03:10.810" Score="5" Body="&lt;p&gt;I don't know exactly when this was added (likely patch 4.0.6), but there is now a mailbox in the starting square in Gilnaes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you turn around, it should be just past (and to the right of) Gwen Armstead, who gives you the quest Salvage the Supplies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if any others were added or not.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-05-01T00:03:10.810" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21344" PostTypeId="2" ParentId="7918" CreationDate="2011-05-01T00:44:46.440" Score="2" Body="&lt;p&gt;To earn extra money, you need to breed any frogs you can. Then take them to the pond and eat a lot of flies - then the frogs will mature and then make them happy and finally sell them.&lt;/p&gt;&#xA;" OwnerUserId="9173" LastEditorDisplayName="user11502" LastEditDate="2012-01-23T22:24:01.200" LastActivityDate="2012-01-23T22:24:01.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21345" PostTypeId="2" ParentId="21336" CreationDate="2011-05-01T01:01:38.227" Score="16" Body="&lt;p&gt;I've found a number of pumpkin groups in forests, others (like yourself) have found them in grassland and snow. Unfortunately, the code for generating pumpkins looks like this:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;if (rand.nextInt(32) == 0) {&#xA;    ...&#xA;    (new WorldGenPumpkin()).generate(worldObj, rand, i14, i16, l18)&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Which indicates a &lt;a href=&quot;https://minecraft.wiki/w/Talk:Pumpkin&quot; rel=&quot;nofollow noreferrer&quot;&gt;1/32 chance of  when generating a chunk&lt;/a&gt; . From there the code generates a 64 random positions within that chunk, and the positions that match a certain criteria (a block of air with grass below) makes a pumpkin. No mention of any particular biome at all.&lt;/p&gt;&#xA;&lt;p&gt;Pumpkin generation per biome is random*. Sorry!&lt;/p&gt;&#xA;&lt;p&gt;*as of 1.5_01&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-01T01:01:38.227" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21346" PostTypeId="2" ParentId="20766" CreationDate="2011-05-01T01:10:57.080" Score="3" Body="&lt;p&gt;There are many more options than the options menu in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back when I was using a 7600GT to play TF2, I dropped my DirectX level from 9.0c to 8. This can be achieved by right clicking on the game, clicking set launch options, and adding &quot;-dlevel 80&quot; (without quotes). This will force the game to use fewer/less intensive shaders, which older graphics cards have trouble with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That small tweak should give you a significant FPS boost, but if you are still having problems after that, try checking out advanced tweaking guides, like this one: &lt;a href=&quot;http://www.tweakguides.com/HL2_7.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.tweakguides.com/HL2_7.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: Bear in mind, that tweaking guide was written with Half Life 2 in mind, and some of the techniques listed there will not work with the slightly more modern source engine TF2 uses.&lt;/p&gt;&#xA;" OwnerUserId="9174" LastActivityDate="2011-05-01T01:10:57.080" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21347" PostTypeId="2" ParentId="17464" CreationDate="2011-05-01T01:27:15.990" Score="1" Body="&lt;p&gt;I know Final Fantasy VII works on the PSP from the PSN because I'm playing it right now on my PSP!&lt;/p&gt;&#xA;" OwnerUserId="7966" LastActivityDate="2011-05-01T01:27:15.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21348" PostTypeId="1" AcceptedAnswerId="21365" CreationDate="2011-05-01T01:32:22.320" Score="11" ViewCount="13592" Body="&lt;p&gt;We all know that a certain event happens at the end of disc 1 - but what things should I do before that event that won't be available after?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can think of the following so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;all her limit breaks&lt;/li&gt;&#xA;&lt;li&gt;all her weapons&lt;/li&gt;&#xA;&lt;li&gt;maybe max stats(?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7966" LastEditorUserId="3610" LastEditDate="2012-06-11T08:34:55.430" LastActivityDate="2012-06-11T08:34:55.430" Title="What things are missable in disc 1 of Final Fantasy 7?" Tags="|final-fantasy-7|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21354" PostTypeId="1" CreationDate="2011-05-01T03:16:28.697" Score="1" ViewCount="1669" Body="&lt;p&gt;After beating Dragon Quest VII for PSX,including the secret dungeons I have an unanswered question about the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was Sharkeye the hero's true father? Or is Borkano his descendant? Did they adopt the hero?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both the hero and Sharkeye have half of the Aqua crest,and the game says Sharkeye's wife(?) had a baby, but it disappeared. It also says that the Aqua spirit protected her and the baby somehow. They look a lot like each other too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who is the hero's true father?&lt;/p&gt;&#xA;" OwnerUserId="9178" LastEditorUserId="12" LastEditDate="2011-12-03T21:55:14.733" LastActivityDate="2011-12-03T21:55:14.733" Title="Hero's father in  Dragon Quest VII" Tags="|dragon-quest-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21355" PostTypeId="2" ParentId="21126" CreationDate="2011-05-01T03:24:24.337" Score="5" Body="&lt;p&gt;I have switched to playing Minecraft under Ubuntu, and most of the more annoying problems simply don't occur anyone.  I can finally enjoy the game!&lt;/p&gt;&#xA;" OwnerUserId="8284" LastActivityDate="2011-05-01T03:24:24.337" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21356" PostTypeId="2" ParentId="21158" CreationDate="2011-05-01T03:41:53.347" Score="-2" Body="&lt;p&gt;Yeas, you can try &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=163224&quot; rel=&quot;nofollow noreferrer&quot;&gt;fancypack&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9180" LastEditorUserId="336" LastEditDate="2011-05-01T03:51:15.080" LastActivityDate="2011-05-01T03:51:15.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21358" PostTypeId="1" AcceptedAnswerId="21360" CreationDate="2011-05-01T06:20:42.817" Score="7" ViewCount="3422" Body="&lt;p&gt;I've found a dungeon and would like to set up a automatic mob-item collector and am having trouble coalescing the items easily. How do I create a funnel of water such that I can go from a river N blocks wide to a river 1 block wide, and the items in the river will flow into the one block?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="23" LastEditDate="2011-12-09T09:42:16.467" LastActivityDate="2011-12-09T09:42:16.467" Title="Water 'funnels' in Minecraft" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21359" PostTypeId="1" AcceptedAnswerId="21369" CreationDate="2011-05-01T06:20:59.230" Score="13" ViewCount="16726" Body="&lt;p&gt;Does anyone know if it is at all possible to install Portal 2 purely from retail DVD? I purchased my copy just yesterday and after going to about 4% the installer has now begun hogging my bandwidth by pulling the remaining 96% from Steam (online).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am hoping and praying that someone can advise how to install 96% of the game from disk and have Steam only download the remaining 4% - if at all that's possible. I've looked on the Steam forums too, but there seem to be numerous similar complaints.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It just beats the purpose of having a dedicated retail disk for install - which by the way is 5.6 gigs in size - and I would imagine it to contain most (if not all) of the file needed to complete a Portal 2 Steam-less installation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;- I'm running Win 7 x64. Here's a screenshot of the contents of the DVD. The &lt;em&gt;Resources&lt;/em&gt; folder only contains various language versions of steam installer (English, Thai and Chinese). What's the deal with all those &lt;strong&gt;Portal2_disk1_x.sid&lt;/strong&gt; files?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/wp0nn.png&quot; alt=&quot;Screenshot of Portal 2 DVD contents&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update 2&lt;/strong&gt; - Just wanted to let everyone know that the download has completed after 14 long hours and the game works just fine!&lt;/p&gt;&#xA;" OwnerUserId="224" LastEditorUserId="52800" LastEditDate="2013-10-30T18:52:38.377" LastActivityDate="2013-10-30T18:52:38.377" Title="Is it at all possible to install Portal 2 purely from retail DVD?" Tags="|steam|portal-2|" AnswerCount="3" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21360" PostTypeId="2" ParentId="21358" CreationDate="2011-05-01T06:56:07.430" Score="13" Body="&lt;p&gt;The simplest way to accomplish this is to drop the items from your many-blocks-wide channel into a channel running perpendicular to it, which can be any size you want.  You do this by making a &quot;terrace&quot; eight blocks wide (water spreads seven blocks from its source or &quot;waterfall&quot;, for a total of eight blocks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JluD1.jpg&quot; alt=&quot;example of narrowing a river&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-05-01T06:56:07.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21361" PostTypeId="2" ParentId="7673" CreationDate="2011-05-01T07:20:39.543" Score="3" Body="&lt;p&gt;As I understood it, it alludes to the plot twist late in the game when we learn &quot;Madeline Bergman&quot; is in fact &quot;MB&quot;, and another woman altogether is the real Madeline Bergman. Both share initials, each beginning with M.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They could have called it &lt;em&gt;Metroid Other MB&lt;/em&gt;, but that would have spoiled the plot.&lt;/p&gt;&#xA;" OwnerUserId="3981" LastActivityDate="2011-05-01T07:20:39.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21362" PostTypeId="1" AcceptedAnswerId="21363" CreationDate="2011-05-01T10:14:29.600" Score="15" ViewCount="30906" Body="&lt;p&gt;If I equip the porkchop and right click on the wolf, I eat it. If I left click, I beat him with it. If I drop it on the ground, he doesn't care.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How am I supposed to feed him?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: I did try both on SMP and on single player. Looks like I thought it wasn't working because apparently I arbitrarily decided that the raw ones healed the wolves more than the cooked ones, while they healed them so few that they didn't raise the tail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll try again in SMP too as soon as I have the occasion, and let you know if it works there too.&lt;/p&gt;&#xA;" OwnerUserId="6938" LastEditorUserId="6938" LastEditDate="2011-05-01T16:09:13.777" LastActivityDate="2015-03-10T14:48:47.673" Title="How do you feed a wolf?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21363" PostTypeId="2" ParentId="21362" CreationDate="2011-05-01T10:19:40.473" Score="10" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;I also have this problem and could only come up by accident with this partial solution. I hope it's not the actual way of doing it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The problem is you need to have more than one porkchop in your inventory slot; then, when you right click on the dog, &lt;em&gt;two&lt;/em&gt; porkchops will be consumed: the first by you, the second by the dog. You'll be able to see this is working because:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You consume two porkchops per right click.&lt;/li&gt;&#xA;&lt;li&gt;The dog's tail raises.&lt;/li&gt;&#xA;&lt;li&gt;The dog does not toggle between sitting and standing stance (like it usually would do when &quot;just&quot; right clicking).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Basically:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Right click on dog to order him to sit.&lt;/li&gt;&#xA;&lt;li&gt;Select porkchops.&lt;/li&gt;&#xA;&lt;li&gt;Right click on dog until he stands up.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now you have traded (a lot of) bacon for a fully healthy dog.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-05-01T10:19:40.473" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21365" PostTypeId="2" ParentId="21348" CreationDate="2011-05-01T10:51:25.307" Score="5" Body="&lt;p&gt;I don't think there's much more you can do for her once you have her ultimate weapon and final limit break.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for other missable items/materia, there's a &lt;a href=&quot;http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/27656&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide on GameFAQs&lt;/a&gt; that details them.&lt;/p&gt;&#xA;" OwnerUserId="7761" LastActivityDate="2011-05-01T10:51:25.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21366" PostTypeId="2" ParentId="21348" CreationDate="2011-05-01T10:57:23.657" Score="2" Body="&lt;p&gt;Get her to level 100 and obtain all her limit breaks and weapons, then move on. Accessories, materia and other similar collectibles aren't character related, so you can collect them later. I think the other characters' limit breaks and ultimate weapons won't be available on the first disc, so you can't use her as part of a fully maxed out team.&lt;/p&gt;&#xA;" OwnerUserId="8352" LastActivityDate="2011-05-01T10:57:23.657" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21367" PostTypeId="2" ParentId="21008" CreationDate="2011-05-01T12:26:32.220" Score="4" Body="&lt;p&gt;Try to disable showing of trade routes between cities. They shown as green lines between cities.&lt;/p&gt;&#xA;" OwnerUserId="9168" LastActivityDate="2011-05-01T12:26:32.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21368" PostTypeId="1" CreationDate="2011-05-01T12:30:10.253" Score="2" ViewCount="599" Body="&lt;p&gt;&lt;a href=&quot;http://widelands.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Widelands&lt;/a&gt; looks like an interesting game, but I can't find the system requirements anywhere on their site. What kind of CPU and graphics card do I need?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="52800" LastEditDate="2013-10-30T04:30:39.663" LastActivityDate="2022-03-26T11:47:45.390" Title="What are the system requirements of Widelands?" Tags="|widelands|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21369" PostTypeId="2" ParentId="21359" CreationDate="2011-05-01T12:45:31.023" Score="14" Body="&lt;p&gt;Go into Steam and select &lt;code&gt;Steam -&amp;gt; Backup and Restore Games...&lt;/code&gt;.  In the Backup and Restore dialog, select the Restore radio box and click next.  Then browse to the root of the CD.  It should say it found a backup for Portal 2.  Click next, and it should install the majority of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that I haven't tried this and offer no guarantees that it will work better than what you've tried already.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2011-05-01T12:45:31.023" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21370" PostTypeId="2" ParentId="21359" CreationDate="2011-05-01T12:46:13.207" Score="-2" Body="&lt;p&gt;All I can tell is that it IS possible. &#xA;Only I don't know how to achieve that consistently. &#xA;As for me, Portal 2 installed from DVD (actually, from two DVDs). IL-2 Sturmovick: Cliffs of Doved started downloading from internet, but then playing with reboots, steam lauched/closed on setup.exe launch etc. helped me to install IL-2 from DVD. &lt;/p&gt;&#xA;" OwnerUserId="9183" LastActivityDate="2011-05-01T12:46:13.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21371" PostTypeId="1" AcceptedAnswerId="21372" CreationDate="2011-05-01T15:48:39.870" Score="4" ViewCount="631" Body="&lt;p&gt;I've been playing Titan Quest (without the expansion) for a while now.  In its Editor.exe tool, I've noticed a few mobs that I haven't seen in-game before, like the Hydra and Manticore. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug that I didn't know about or does those (bosses) only appear on higher difficulties? I haven't ever gotten to legendary difficulty yet.&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="2262" LastEditDate="2011-08-17T21:52:19.333" LastActivityDate="2011-08-17T21:52:19.333" Title="Do Hydra and Manticore mobs only appear on higher difficulties?" Tags="|titan-quest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21372" PostTypeId="2" ParentId="21371" CreationDate="2011-05-01T16:20:05.343" Score="3" Body="&lt;p&gt;The Hydra and the Manticore both appear in higher difficulties. The high-difficulty-only bosses I remember are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Manticore&lt;/li&gt;&#xA;&lt;li&gt;Hydra&lt;/li&gt;&#xA;&lt;li&gt;Talos&lt;/li&gt;&#xA;&lt;li&gt;Dragon Lych&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And they are all extremely nasty. Most of them (except Talos) do not appear on the main path and you don't have to defeat them. If you do try to take one of them down, be very careful and prepare in advance.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-05-01T16:20:05.343" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21373" PostTypeId="1" CreationDate="2011-04-30T20:25:20.487" Score="7" ViewCount="2239" Body="&lt;p&gt;System Specs:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Intel DH55HC&#xA;Intel core i3-550 @ 3.2 GHZ&#xA;&#xA;using Java JVM not openjdk.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Minecraft works for a while but then it crashes, so I upgraded to 11.04 and graphcs are all choping and the crashes still happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://bugs.launchpad.net/xserver-xorg-driver-vesa/+bug/772856&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link to debug logs&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10388" OwnerDisplayName="jtl999" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T18:44:39.577" LastActivityDate="2021-05-06T08:32:54.463" Title="Minecraft crashes on ubuntu system" Tags="|minecraft-java-edition|ubuntu|" AnswerCount="2" CommentCount="8" FavoriteCount="0" ClosedDate="2021-05-12T14:34:31.257" ContentLicense="CC BY-SA 3.0" />
  <row Id="21375" PostTypeId="1" AcceptedAnswerId="21377" CreationDate="2011-05-01T18:49:13.327" Score="5" ViewCount="22958" Body="&lt;p&gt;The status effect &quot;fury&quot; seems to recharge my limit breaks at about double the normal speed. But I also saw that there are Items which will cure this effect.  Is fury a bad status effect?  Does it cause me to take more damage? &lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="2262" LastEditDate="2011-08-17T21:55:38.883" LastActivityDate="2014-02-16T05:27:49.257" Title="Is fury a negative status effect?" Tags="|final-fantasy-7|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21377" PostTypeId="2" ParentId="21375" CreationDate="2011-05-01T18:51:33.497" Score="6" Body="&lt;p&gt;It reduces your Attack %, which represents your accuracy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use magic, don't cure, or if your Attack % is high enough with it don't cure, otherwise cure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did some research, and it reduced magic and physical attack accuracy by 30%, so always heal, unless you need to build up your limit break, you can cause this status by using a Hyper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Clarification: Fury builds up your limit meter faster by increasing the amount it raises by per 1 point of damage, it may also increase damage, however this is contested.&#xA;&lt;a href=&quot;http://uk.gamespot.com/ps/rpg/finalfantasy7/show_msgs.php?pid=197341&amp;amp;topic_id=m-1-45609840&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forum discussing it&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user7283" LastEditorDisplayName="user7283" LastEditDate="2012-06-30T09:33:25.213" LastActivityDate="2012-06-30T09:33:25.213" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21378" PostTypeId="2" ParentId="11337" CreationDate="2011-05-01T19:25:01.363" Score="6" Body="&lt;p&gt;You can´t open the door. You can do it with the &quot;gun trick&quot;, but there is nothing inside. Only a square room the size of the door.&lt;/p&gt;&#xA;" OwnerUserId="9187" LastActivityDate="2011-05-01T19:25:01.363" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21379" PostTypeId="2" ParentId="15688" CreationDate="2011-05-01T20:06:35.177" Score="0" Body="&lt;p&gt;The score after final killcam is the score for one round, while team breakdown shows the score for the whole match. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-05-01T20:06:35.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21381" PostTypeId="2" ParentId="12670" CreationDate="2011-05-01T20:19:18.383" Score="3" Body="&lt;p&gt;No, you can't beat him in the first bloodline... because that's the intro. :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the second one, yes, you can do it by restarting from a higher bloodline after leveling up. I actually beat him at level 15, using the heal and shield ring (forgot what that was). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Level up to 15 and buy the best equipment possible (excluding armor), then choose to &quot;Restart from Bloodline 1&quot;. You will still be facing the Level 50 God King, and so you can then beat him in Bloodline 1.&lt;/p&gt;&#xA;" OwnerUserId="9188" LastEditorUserId="85" LastEditDate="2011-05-02T16:46:02.757" LastActivityDate="2011-05-02T16:46:02.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21382" PostTypeId="1" AcceptedAnswerId="21392" CreationDate="2011-05-01T20:50:10.027" Score="6" ViewCount="8489" Body="&lt;p&gt;As is visible in the &lt;a href=&quot;https://i.stack.imgur.com/mEvdc.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;screenshot&lt;/a&gt; below, my Sim has all their needs met and no negative moodlets, yet their happiness level is pretty much stuck to miserable. Is this a bug, and if so, how do I fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mEvdc.jpg&quot; alt=&quot;Screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5581" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:32:57.083" LastActivityDate="2021-04-13T16:20:51.390" Title="The Sims 3: Why is my Sim so unhappy?" Tags="|the-sims-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21383" PostTypeId="1" AcceptedAnswerId="21410" CreationDate="2011-05-01T20:58:16.023" Score="4" ViewCount="228" Body="&lt;p&gt;In &lt;em&gt;Prince of Persia: The Forgotten Sands&lt;/em&gt; on the DS, the penultimate level includes a set of 5 Moon Phase rooms.  Is there a specific order in which these rooms have to be completed to allow the player to continue?&lt;/p&gt;&#xA;" OwnerUserId="1014" LastEditorUserId="181240" LastEditDate="2017-12-27T17:00:45.607" LastActivityDate="2017-12-27T17:00:45.607" Title="Is there a specific order for completing the Moon Phase rooms in the penultimate level?" Tags="|prince-of-persia-forgotten-sands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21385" PostTypeId="1" AcceptedAnswerId="21390" CreationDate="2011-05-01T21:56:29.400" Score="5" ViewCount="899" Body="&lt;p&gt;When attaching the silencer to the scarab or the M12, does it have any effect other than making the enemies not notice me? Does it decrease accuracy or firepower? Do I have a reason to take it off my weapon?&lt;/p&gt;&#xA;" OwnerUserId="9190" LastActivityDate="2011-05-01T22:45:54.863" Title="Effect of silencer in Crysis 2" Tags="|crysis-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21386" PostTypeId="1" AcceptedAnswerId="21387" CreationDate="2011-05-01T22:10:35.280" Score="6" ViewCount="1783" Body="&lt;p&gt;Through a twist of fate, I have 2 xbox 360's to use in different rooms in my house.  Let's call them &quot;original&quot; and &quot;new&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question is: How do I organize information between the 2 consoles?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 2 main users... each will mainly be using their own console.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Both users have saved games from borderlands splitscreen coop on the original.  I'd like to preserve the ability to do splitscreen coop.&lt;/li&gt;&#xA;&lt;li&gt;Both users have saved games from Mass Effect 1 and 2 on the original.&lt;/li&gt;&#xA;&lt;li&gt;There are some xbox live games downloaded (such as Carcassonne) on the original that we'd like on both.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Nothing is currently networked and there are is one existing xbox live silver account.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="20306" LastEditDate="2013-10-22T18:22:46.663" LastActivityDate="2013-10-22T18:22:46.663" Title="How do I organize information between the two Xbox 360's in the same house?" Tags="|xbox-360|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21387" PostTypeId="2" ParentId="21386" CreationDate="2011-05-01T22:16:30.903" Score="5" Body="&lt;p&gt;Get two memory units (or USB drives if you have the newer XBox360 Slim). Store each profile on one along with any save file you'd like to have available for on both consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's what me and my bf do&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, downloaded content works A) on the console it was downloaded on and B) from the profile who downloaded it. So have your gold membership profile download content on his/her non-primary console first to add the license to that HDD, then to their primary console 2nd and you'll be able to use the content from both consoles.&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorUserId="8462" LastEditDate="2011-11-16T17:00:45.023" LastActivityDate="2011-11-16T17:00:45.023" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21388" PostTypeId="2" ParentId="21382" CreationDate="2011-05-01T22:34:35.020" Score="2" Body="&lt;p&gt;I have had this problem before, and I fixed it by saving, quitting, reloading and then making my sim do something that would usually make him happy. It worked for me, but obviously this seems like some sort of bug so YMMV. Good Luck!&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2011-05-01T22:34:35.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21389" PostTypeId="2" ParentId="20674" CreationDate="2011-05-01T22:40:18.433" Score="4" Body="&lt;p&gt;pressing &lt;kbd&gt;Tab&lt;/kbd&gt; will teleport you to the next commentary bubble, and if you miss one it'll cycle through them all again. Not sure if that'll solve the problem of getting caught in the explosion, though.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-05-01T22:40:18.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21390" PostTypeId="2" ParentId="21385" CreationDate="2011-05-01T22:45:54.863" Score="5" Body="&lt;p&gt;In Crysis 1, when the silencer is used, the damage reduction over distance is greatly increased. So in close range using the silencer should be as effective as not using it, but it quickly becomes less and less effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From forum posts and wikis, it seems that it behaves the same in Crysis 2.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-05-01T22:45:54.863" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21392" PostTypeId="2" ParentId="21382" CreationDate="2011-05-01T23:05:37.740" Score="7" Body="&lt;p&gt;Supposedly this is due to a bug that causes the well rested moodlet to apply a permanent negative mood effect, instead of a temporary positive one. At least this is according to &lt;a href=&quot;http://modthesims.info/download.php?t=432449&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt; fix. I use this fix and it does seem to make the mood work correctly.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-05-01T23:05:37.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21393" PostTypeId="2" ParentId="21382" CreationDate="2011-05-01T23:26:50.633" Score="4" Body="&lt;p&gt;To add on to Xantec's answer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;EA managed to totally screw up the&#xA;  &quot;Well Rested&quot; moodlet with the LN&#xA;  patch. For every sleep cycle sims&#xA;  would get a semi-permanent mood impact&#xA;  in the amount of buff value minus 25.&#xA;  So for the cheapest bed, the mood&#xA;  would drop by 15 per day. The &quot;Well&#xA;  Rested&quot; moodlet is only the most&#xA;  obvious case by the way, but not the&#xA;  only one. This mod will fix that issue&#xA;  for you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it looks like your Sim just has a really, &lt;em&gt;really&lt;/em&gt;, depressing bed. Either buy a better bed, or download the mod Xantec linked to to fix it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-01T23:26:50.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21395" PostTypeId="2" ParentId="20766" CreationDate="2011-05-02T00:52:15.350" Score="4" Body="&lt;p&gt;FPS configs will reduce your graphics much below those inside the game:&#xA;&lt;a href=&quot;http://www.fakkelbrigade.eu/chris/configs/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.fakkelbrigade.eu/chris/configs/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-02T00:52:15.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21396" PostTypeId="1" AcceptedAnswerId="21405" CreationDate="2011-05-02T01:11:28.960" Score="2" ViewCount="690" Body="&lt;p&gt;I am curious if anyone is aware of the meaning of the &quot;accuracy&quot; rating on armor pieces in the &lt;a href=&quot;http://www.c-rpg.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;cRPG mod&lt;/a&gt;? Is it a bonus? A detriment? Does it help or hurt your bow/crossbow accuracy? The wiki is very unclear on this point.&lt;/p&gt;&#xA;" OwnerUserId="9197" LastEditorUserId="9197" LastEditDate="2011-05-02T01:23:58.657" LastActivityDate="2011-05-02T05:36:35.930" Title="What does the accuracy rating on armor in the cRPG mod of Mount &amp; Blade: Warband do?" Tags="|mount-and-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21397" PostTypeId="2" ParentId="21354" CreationDate="2011-05-02T01:20:45.220" Score="4" Body="&lt;p&gt;The hero is Sharkeye's biological son.  When it became apparent that Orgodemir's forces were going to beat Sharkeye's (while Sharkeye's wife Anise was pregnant), the Aqua Spirit transported Anise's unborn baby to Borkano's wife's womb.  Borkano and his wife raised the hero thinking that he was their own biological child.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This explains Borkano's comment to the hero that the hero was born four months early but was born fully healthy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is discussed in more detail over on the &lt;a href=&quot;http://www.gamefaqs.com/boards/197152-dragon-warrior-vii/43294433&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQs Message Board&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user351" LastActivityDate="2011-05-02T01:20:45.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21399" PostTypeId="1" CreationDate="2011-05-02T01:56:18.067" Score="5" ViewCount="2211" Body="&lt;p&gt;As a non-WOW player I have wondered: is possible to trade game items or gold outside of the game on third party websites? Does Blizzard have an API or something, or is this kind of activity completely non-sanctioned and takes place in a grey market?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because a friend had thrown out an idea of making an exchange where I could trade World of Warcraft gold for say Second Life currency or Facebook credits, etc. I was wondering if a thing like that was even possible. Sounds like the answer is no. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="9198" LastEditorUserId="3610" LastEditDate="2012-06-06T15:37:17.140" LastActivityDate="2018-05-11T07:37:50.350" Title="Is possible to trade game items or gold outside of WOW on third party websites?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21400" PostTypeId="2" ParentId="21399" CreationDate="2011-05-02T02:11:46.593" Score="0" Body="&lt;p&gt;If you're talking about trading in-game items for real-world money, then the answer is that it is completely against Blizzard policy.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-05-02T02:11:46.593" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21402" PostTypeId="2" ParentId="21399" CreationDate="2011-05-02T02:15:17.353" Score="2" Body="&lt;p&gt;&lt;strong&gt;COMPLETE EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes.  There are two places where you can partake in the auction house out of game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1.) Blizzard has it's own account addon (~$2/month extra) where you can buy/sell on the auction house out of game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2.) 3rd party wise, another option (purely observatory) is &lt;a href=&quot;http://www.wowecon.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowecon.com/&lt;/a&gt; where you can see the prices of things on the auction house and also view what things have been going for - kinda neat to track patterns of pricing (for instance the weekend inflation that typically happens).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="8150" LastEditorUserId="8150" LastEditDate="2011-05-02T02:23:47.810" LastActivityDate="2011-05-02T02:23:47.810" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21403" PostTypeId="2" ParentId="21172" CreationDate="2011-05-02T02:53:53.373" Score="1" Body="&lt;p&gt;Right now arms seems to be the beefiest of the three specs (a year ago I'd have said prot). They have a decent ability to heal themselves through [Field Dressing] and [Second Wind].  If you combine that with Victory Rush which heals 30%(?) max health after a killing blow, they can be pretty tough to kill when they can kill really well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mortal Strike is the main ingredient that you're looking for here.  It reduces the healing received for the victim and there are a few talent points you can spend so that it does more damage like [War Academy], [Wrecking Crew] &amp;amp; [Lambs to the Slaughter]. Plus it can be glyphed for another 10% dmg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another ability that really helps with dps is Overpower (does good dmg and happens a lot with [Taste for Blood]).  Plus it can also be glyphed for another 10% dmg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those two, plus bladestorm, plus bleeds, plus debuffs which increase dmg taken... these guys are tough and when played well will make small work of decent toons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="8150" LastActivityDate="2011-05-02T02:53:53.373" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21404" PostTypeId="1" AcceptedAnswerId="21409" CreationDate="2011-05-02T05:21:55.703" Score="2" ViewCount="216" Body="&lt;p&gt;I downloaded Sanctum on Steam tonight. I was able to get through the first 19 levels of the Mine without the shield taking any damage, but I've now tried 4 times on level 20 and I can never take down the Big Walker. Is it possible or is he just there to absorb damage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have several laser towers upgraded to level 5 and I freeze him twice in their area (he has to pass them twice). I'm also critting him with the sniper rifle constantly, but I never even get close to taking him out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tricks or tactics would be much appreciated, but I'd also just like to know if it's possible at all.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastEditorUserId="8350" LastEditDate="2011-08-12T19:45:54.670" LastActivityDate="2011-08-12T19:45:54.670" Title="Is it possible to beat level 20 of the Mine without any damage?" Tags="|sanctum|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21405" PostTypeId="2" ParentId="21396" CreationDate="2011-05-02T05:36:35.930" Score="2" Body="&lt;p&gt;Thanks to some friendly in game individuals, I determined what &quot;accuracy&quot; is as determined by armor. It is a &quot;glitch/typo/bug&quot; that displays the word &quot;accuracy&quot; where &quot;leg armor&quot; is intended. &lt;/p&gt;&#xA;" OwnerUserId="9197" LastActivityDate="2011-05-02T05:36:35.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21409" PostTypeId="2" ParentId="21404" CreationDate="2011-05-02T08:11:58.227" Score="1" Body="&lt;p&gt;It is certainly possible, I don't know his health but you can take him down with fully maxxed weapons and judicious use of the switched-out-weapons-still-reload trick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out the end of the following &lt;a href=&quot;http://www.youtube.com/watch?v=HhoVm-jHaRs&amp;amp;NR=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; for a demonstration.  (The final wave starts around 42:40.)&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-05-02T08:11:58.227" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21410" PostTypeId="2" ParentId="21383" CreationDate="2011-05-02T08:50:47.210" Score="3" Body="&lt;p&gt;There is indeed a 'right' order for these rooms. If you enter a room in the &lt;em&gt;right order&lt;/em&gt;, you'll just get teleported back to the corridor. If you enter a room in the &lt;em&gt;wrong order&lt;/em&gt;, you have to get through the room and start the sequence again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The right sequence is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;D-shaped half moon&lt;/li&gt;&#xA;&lt;li&gt;C-shaped crescent&lt;/li&gt;&#xA;&lt;li&gt;Opposite crescent&lt;/li&gt;&#xA;&lt;li&gt;Opposite half moon&lt;/li&gt;&#xA;&lt;li&gt;Full moon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1014" LastActivityDate="2011-05-02T08:50:47.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21413" PostTypeId="1" AcceptedAnswerId="21430" CreationDate="2011-05-02T09:56:11.537" Score="5" ViewCount="1034" Body="&lt;p&gt;Unfortunately Black Ops doesn't use PunkBuster, and VAC doesn't seem to be enough. So what is the preferred way to deal with players that are beyond any reasonable doubt cheaters (eg. you can clearly see in the kill cam, that they are using aimbot).   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried to find some information on the Steam, but it seems they assume that VAC will detect the cheat automatically, and I don't see a clear path to actually report cheater that wasn't detected.  &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-05-02T15:00:21.110" Title="Black Ops: preferred way of dealing with cheaters" Tags="|steam|call-of-duty-black-ops|cheats|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21414" PostTypeId="2" ParentId="21413" CreationDate="2011-05-02T10:29:05.560" Score="2" Body="&lt;p&gt;From what I have heard, VAC bans are not immediate but can take anything from a few days to a month. I imagine that because bans are unappealable and permanent that they are reviewed before being out into effect to ensure that the ban is warranted. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My only suggestion would be to not play with these people. Find a server that is free of these people or play with friends instead of Internet folk. &lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-05-02T10:29:05.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21415" PostTypeId="1" AcceptedAnswerId="21417" CreationDate="2011-05-02T11:08:44.910" Score="2" ViewCount="2129" Body="&lt;p&gt;I started doing L4 missions yesterday with a friend of mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We were in a fleet and thus, ISKs, loyalty points and faction standings were correctly split between the two of us, but we didn't find a proper way to manage looting and salvaging during the missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We both have our own corporation, which removes the possibility of having a corp hangar where we could drop all loots and refine / sell from this hangar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We ended having one of us collect all the loot and salvage, then split the loot between us.&#xA;However, this process takes some time, and is not that simple (loot must be kept in a station where it will not be confused with the player's assets).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you manage the loot and salvage during fleet missions ?&lt;/p&gt;&#xA;" OwnerUserId="6621" LastEditorUserId="8350" LastEditDate="2011-08-13T13:05:06.517" LastActivityDate="2011-08-13T13:05:06.517" Title="How to manage loot when doing missions in fleet?" Tags="|eve-online|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21416" PostTypeId="1" AcceptedAnswerId="21426" CreationDate="2011-05-02T11:10:04.787" Score="6" ViewCount="3411" Body="&lt;p&gt;I just want to be prepared for when I hit legendary difficulty on titan quest. By how much percentage will my primary and secondary resistances drop in legendary difficulty?&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="1925" LastEditDate="2011-05-02T13:26:46.460" LastActivityDate="2011-05-02T13:26:46.460" Title="How do resistances change on Legendary difficulty in Titan Quest?" Tags="|titan-quest|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21417" PostTypeId="2" ParentId="21415" CreationDate="2011-05-02T11:13:40.993" Score="3" Body="&lt;p&gt;In my corporation, we do missions and somebody loots everything. Then we see if somebody needs anything in particular and the rest gets salvaged. We then either split the salvage, or we give our salvage to our CEO who, in turn, gives us free ships.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is something you have to make out with your corporation. If they are happy with your system, keep it. If you notice they are not happy with it, ask them what they would change.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-05-02T11:13:40.993" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21418" PostTypeId="2" ParentId="19393" CreationDate="2011-05-02T11:18:00.100" Score="2" Body="&lt;p&gt;&lt;strong&gt;Assault ships&lt;/strong&gt; are a bit heavier and ment for &quot;prolonged&quot; fights. Have better tanking capability. Can deal a nice amount of damage as well as take in a nice amount of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Interceptors&lt;/strong&gt; are very light, very fast version of the tech 1 counterpart. Have very low tanking capability but rely heavily on speed as a &quot;tank&quot;. Can deal a very nice amount of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In proper hands these ships can be very dangerous. I think they were created to enhance wolf pack tactics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to be aware that in some cases a more skilled pilot in a cruiser will be in your way. You have a great chance of dying.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="8847" LastEditDate="2014-01-03T15:09:25.750" LastActivityDate="2014-01-03T15:09:25.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21419" PostTypeId="1" AcceptedAnswerId="21421" CreationDate="2011-05-02T11:59:09.277" Score="4" ViewCount="400" Body="&lt;p&gt;I watched a few LoL matches &lt;a href=&quot;http://www.own3d.tv/game/League+of+Legends&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and I saw that sometimes there is the &quot;6th player&quot; on both sides. He does not actually play, but rather enters the game, stays in the base and comments on the game. How can this be done? Is it a game feature, or is it some sort of a hack? &lt;/p&gt;&#xA;" OwnerUserId="6377" LastActivityDate="2011-05-02T12:18:24.367" Title="How to add commentator (&quot;6th player&quot;)?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21420" PostTypeId="1" AcceptedAnswerId="21423" CreationDate="2011-05-02T12:06:03.923" Score="10" ViewCount="3037" Body="&lt;p&gt;Are Minecraft statistics and achievement stored somewhere on Mojang servers, or are they stored only locally on my computer? For example - if I logged into Minecraft on my friends computer, will statistics and achievements be &quot;synced&quot; and visible there? If not, does someone know if it's somewhere on devs to-do list?&lt;/p&gt;&#xA;" OwnerUserId="6377" LastActivityDate="2013-02-09T12:08:59.530" Title="Are statistics and achievements global or not?" Tags="|minecraft-java-edition|achievements|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21421" PostTypeId="2" ParentId="21419" CreationDate="2011-05-02T12:18:24.367" Score="4" Body="&lt;p&gt;It is not a game feature nor a Hack.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 6th player is a Mod/GM that can only be added by Riot staff; this player has the ability to see the map without fog of war and it is also capable off seeing both side stealth units.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I dont have a source to back up my statement, you can check on any of the matches where a 6th player is, at least one of them will have the name of a Riot employee, most likely &lt;em&gt;Phreak&lt;/em&gt; and the game type play is a Draft Pick Custom Game.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-05-02T12:18:24.367" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21422" PostTypeId="1" AcceptedAnswerId="21425" CreationDate="2011-05-02T12:23:43.817" Score="16" ViewCount="2571" Body="&lt;p&gt;I have been wondering if there is a cake in portal 2 or not. I've seen this question raised on quite some forums but nobody seems to be able to answer it correctly. Some say there is, some say they don't. I've seen a few screenshots, but I'm not sure they are real, because most of them are just from portal 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is the cake real, or is the cake a lie?&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-07-02T07:28:54.640" Title="Is there a cake in portal 2?" Tags="|portal-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21423" PostTypeId="2" ParentId="21420" CreationDate="2011-05-02T12:24:19.717" Score="11" Body="&lt;p&gt;They are stored locally, as explained on the &lt;a href=&quot;https://minecraft.wiki/w/Achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You can reset all of your Achievements by deleting the &amp;quot;stats&amp;quot; folder in the .minecraft app data folder. (WARNING: Also resets Statistics)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-02T12:24:19.717" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21424" PostTypeId="2" ParentId="20375" CreationDate="2011-05-02T13:16:07.387" Score="1" Body="&lt;p&gt;Kind of answering my own question here, but:&lt;/p&gt;&#xA;&lt;p&gt;It is not possible to export the statistics from a Server. This is for pretty simple reasons, as the statistics are not saved on the server. Statistics reside in the users &lt;em&gt;.mincraft/stats&lt;/em&gt; folder. I refer here to the Triva section of the Achievements part in the minecraft wiki: &lt;a href=&quot;https://minecraft.wiki/w/Achievements#Trivia&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8510" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-02T13:16:07.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21425" PostTypeId="2" ParentId="21422" CreationDate="2011-05-02T13:17:39.880" Score="14" Body="&lt;p&gt;The cake is not real, nor a lie, because &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; you are never offered any cake.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The only reference in the entire game can be seen in this video (obvious spoilers)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/OMHNzRYMzrM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: The new meme is &lt;code&gt;Lemons&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-05-02T13:17:39.880" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21426" PostTypeId="2" ParentId="21416" CreationDate="2011-05-02T13:26:44.450" Score="5" Body="&lt;p&gt;Primary resistances get -40% in Epic and -100% in Legendary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Up until patch 1.15, secondary resistances were also penalized, by -25% in Epic and -50% in legendary. Since patch 1.15 secondary resistances are no longer penalized at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.titanquest.net/tq-forum/threads/18328-Simple-question-on-resistances&quot; rel=&quot;noreferrer&quot;&gt;source1&lt;/a&gt;&#xA;&lt;a href=&quot;http://www.strategyinformer.com/pc/titanquest/patch/9248.html?details=1&quot; rel=&quot;noreferrer&quot;&gt;source2&lt;/a&gt;&#xA;&lt;a href=&quot;http://www.titanquest.net/tq-forum/threads/27255-About-secondary-resistances&quot; rel=&quot;noreferrer&quot;&gt;source3&lt;/a&gt;&#xA;&lt;a href=&quot;http://www.titanquest.net/tq-forum/threads/27179-NEGATIVE-Resistances&quot; rel=&quot;noreferrer&quot;&gt;source4&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-05-02T13:26:44.450" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21427" PostTypeId="2" ParentId="21399" CreationDate="2011-05-02T13:29:22.623" Score="19" Body="&lt;p&gt;It's completely non-sanctioned. &lt;a href=&quot;http://us.blizzard.com/en-us/company/legal/wow_tou.html&quot; rel=&quot;noreferrer&quot;&gt;Blizzard's Terms of Use&lt;/a&gt; have the following section:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h2&gt;Ownership/Selling of the Account or Virtual Items.&lt;/h2&gt;&#xA;&lt;p&gt;Blizzard does not recognize the&#xA;transfer of World of Warcraft Accounts&#xA;or BNET Accounts (each an “Account”).&#xA;You may not purchase, sell, gift or&#xA;trade any Account, or offer to&#xA;purchase, sell, gift or trade any&#xA;Account, and any such attempt shall be&#xA;null and void. Blizzard owns, has&#xA;licensed, or otherwise has rights to&#xA;all of the content that appears in the&#xA;Game. You agree that you have no right&#xA;or title in or to any such content,&#xA;including without limitation the&#xA;virtual goods or currency appearing or&#xA;originating in the Game, or any other&#xA;attributes associated with any&#xA;Account. Blizzard does not recognize&#xA;any purported transfers of virtual&#xA;property executed outside of the Game,&#xA;or the purported sale, gift or trade&#xA;in the “real world” of anything that&#xA;appears or originates in the Game.&#xA;Accordingly, you may not sell in-game&#xA;items or currency for “real” money, or&#xA;exchange those items or currency for&#xA;value outside of the Game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In other words, trading in-game items for any sort of external reward (be it real money, Second Life money, Facebook credits, or anything else) is prohibited.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-02T13:29:22.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21428" PostTypeId="2" ParentId="21290" CreationDate="2011-05-02T14:08:39.513" Score="1" Body="&lt;p&gt;Make sure your have latest drivers and DirectX installed&#xA;and if that doesn't help try playing around with the graphic settings&#xA;if that doesn't work you can try reinstalling the entire game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;if everything fails look for the patch notes readme file and what are the changes that have been made in this patch maybe you don't need them and you should give up the patch.&lt;/p&gt;&#xA;" OwnerUserId="8940" LastEditorUserId="14" LastEditDate="2011-06-01T15:53:38.007" LastActivityDate="2011-06-01T15:53:38.007" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21429" PostTypeId="1" AcceptedAnswerId="21526" CreationDate="2011-05-02T14:49:09.923" Score="13" ViewCount="19799" Body="&lt;p&gt;Assuming that I scout well and find out that my opponent is going for mass marines early on (no gas, reactors), I still seem completely unable to counter marines when they come at me too early.&#xA;My sentries die immediately, so Guardian Shield isn't up for really long.&#xA;It's impossible to forcefield the ramp because it's too huge.&#xA;I usually have not enough stalkers to hold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I surely do something wrong, but I hope this not micro (I'm terrible at it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I hope this is not a duplicate, but I found no reply other than:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;FF your ramp: I'm talking about huge&#xA;ramps like Scrap Station's&lt;/li&gt;&#xA;&lt;li&gt;Collossi : I'm talking about a marine rush, I'd have no way to rush this much to collosus.&lt;/li&gt;&#xA;&lt;li&gt;Guardian shield + stalkers is a good answer, but how do I keep my sentries alive? With zealots =&gt; less stalkers...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: some good looking answers were provided, but some of them collide. I'll have to try several of them but have not too much time to do so currently. My list looks like this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;choking the base entrance&lt;/li&gt;&#xA;&lt;li&gt;more units from 2 or 3 gateways + cannons (not sure about the order...)&lt;/li&gt;&#xA;&lt;li&gt;more sentry-focused army and using FF to create chokes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;EDIT: TESTS RESULTS&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok, I had some time to make some tests this week-end, although not real in-game tests. I just used the UnitTest map.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;zealots alone are good enough in small numbers against a mineral equivalent number of marines, but &lt;em&gt;only in open spaces (not a ramp)&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;should you add a sentry (with guardian shield), your army is allowed to be smaller than your opponent's.&lt;/li&gt;&#xA;&lt;li&gt;stalkers need an arc and a guardian shield to be really effective without micro.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Anyhow, the good answer is really to just have stuff to defend, it seems.&lt;/p&gt;&#xA;" OwnerUserId="5135" LastEditorUserId="5135" LastEditDate="2011-05-11T10:29:35.727" LastActivityDate="2016-09-24T03:13:27.010" Title="How to counter marine rush as a protoss on maps with huge ramps like Scrap Station?" Tags="|starcraft-2|" AnswerCount="6" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21430" PostTypeId="2" ParentId="21413" CreationDate="2011-05-02T15:00:21.110" Score="3" Body="&lt;p&gt;Once you've reviewed the game(s) in the theater, click on the &quot;Friends&quot; button in the lower right on the main menu screen (multiplayer main menu). You'll see a tab for recently seen players. Find the player, click on them and click the button to view their player card. On there should be a button to report them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not near a machine with the game on it, so my instructions above might not be perfect, but hopefully they are close enough to get you there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, keep in mind that some players out there are just sickly good. I've often been convinced that someone was a cheater then in theater realized that they were missing a lot of shots too. Or as a ghost I've been followed through a wall only to see in the theater that they were constantly careful when going around corners (not something that a wall hacker would be concerned with) and just happened to have an SR-whatever in the air when they killed me or saw a small piece of me running behind cover.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastActivityDate="2011-05-02T15:00:21.110" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21431" PostTypeId="2" ParentId="21429" CreationDate="2011-05-02T15:04:56.517" Score="1" Body="&lt;p&gt;If you scout it in advance, you can try to focus on just &lt;em&gt;more&lt;/em&gt; sentries. Even large ramps can be covered by 2 to 3 force fields - hell, enough force fields can also block open terrain, not just ramps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just build more and more sentries until you have enough to maintain a force field wall for a long time, and then you have a chance to advance your tech / enlarge your army quietly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, good force field placement can either (1) trap a small part of his army on your side of the wall, susceptible to sentry attacks, or (2) allow the sentries to shoot from above without being spotted, if they get too close.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-05-02T15:04:56.517" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21432" PostTypeId="2" ParentId="21429" CreationDate="2011-05-02T15:30:50.257" Score="3" Body="&lt;p&gt;Zealots (w/charge) to Colossi. Zealots take care of marines in a 2-1 ratio. It's a bit scary in the beginning of the game where zealots are fairly &quot;kitable&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you prefer, trickle in some dark templar instead of colossi. They'll waste scans one by one. &lt;strike&gt;I don't even bother with sentries primarily because if I'm heavy with zealots, there is no point to the sentry (guardian shield does not cover them in melee combat from what I understand), and force field generally isn't &lt;em&gt;that&lt;/em&gt; effective (unless you are &lt;em&gt;really&lt;/em&gt; able to separate their forces)&lt;/strike&gt; &lt;strong&gt;Updated&lt;/strong&gt;: As long as you've got your zealots within the guardian shield, you'll reduce the damage being done. Sentries do get torn up pretty quickly, so you'll have to weigh that against moving up the tech tree (High Templar, Collossi) against the early battle. Typically, I still find that just having lots of zealots (a token stalker is often good enough to discourage kiting) is enough for the &lt;strong&gt;first&lt;/strong&gt; battle, but you'll have to move onto something more effective. MMM is effective the entire game, so get used to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost &lt;em&gt;always&lt;/em&gt; send three zealots out of a double gate opening to greet my terran friends. Constant pressure will lower the chances you'll be surprised by a mass of marines. (provided you're not running your units against a wall)&lt;/p&gt;&#xA;" OwnerUserId="2573" LastEditorUserId="2573" LastEditDate="2011-05-04T15:07:54.913" LastActivityDate="2011-05-04T15:07:54.913" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21433" PostTypeId="2" ParentId="15828" CreationDate="2011-05-02T16:18:14.503" Score="1" Body="&lt;p&gt;The easiest way is to hold down Right &lt;kbd&gt;Shift&lt;/kbd&gt; and tap &lt;kbd&gt;A&lt;/kbd&gt;+&lt;kbd&gt;S&lt;/kbd&gt; while right-clicking as fast as possible. He'll be defeated before you know it.&lt;/p&gt;&#xA;" OwnerUserId="9210" LastEditorUserId="85" LastEditDate="2011-05-03T12:43:09.580" LastActivityDate="2011-05-03T12:43:09.580" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21435" PostTypeId="2" ParentId="21429" CreationDate="2011-05-02T16:32:32.107" Score="9" Body="&lt;p&gt;First you need to determine how all-in it is. If he is bring SCVs you should definitely pull probes yourself. A few probes to clog up the ramp can help anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would NOT get more sentries because they take a long time to build and you need as many real units as possible. Guardian Shield is so good against marines that you should try to get a few though. I usually get 1-3 sentries early so they have time to save energy, and if I scout mass marines than I switch to all zealot stalker. I like about 2-1 stalker-zealot ratio.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Make sure you have your zealots in front.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;+1 armor is really good against marines. A cannon can also help if you think they are really going all out 1 base marine push.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, stalkers can kite marines (i.e. they are faster and have more range). So if you see the marines coming send out your stalkers and shoot the marines and then run away as they approach you. If it gets desperate you can continue to do this within your base.&lt;/p&gt;&#xA;" OwnerUserId="3662" LastActivityDate="2011-05-02T16:32:32.107" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21436" PostTypeId="2" ParentId="20546" CreationDate="2011-05-02T18:05:20.333" Score="2" Body="&lt;p&gt;Posts on the hero forums have confirmed that larger maps can have more buildings.  No confirmed report of the exact numbers but some people have reported up to 27x27 maps, and 15+ buildings.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-05-02T18:05:20.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21437" PostTypeId="1" AcceptedAnswerId="23229" CreationDate="2011-05-02T18:54:36.433" Score="35" ViewCount="80052" Body="&lt;p&gt;I'm going through my rail network, replacing boosters with powered rails. However I'm finding that unlike boosters, which 'break' the laws of minecraft physics (by giving the cart much more momentum than its speed should allow), powered rails can't propel carts over very long distances, and it seems that even making a very long boost doesn't help this.&lt;/p&gt;&#xA;&lt;p&gt;How should I cluster my powered rails for maximum efficiency? How many should I put at a time, both on flat, and inclined stretches?&lt;/p&gt;&#xA;&lt;h3&gt;Update&lt;/h3&gt;&#xA;&lt;p&gt;I've un-answered this question and added a bounty to reflect the changes in 1.6.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-05-25T01:05:00.307" Title="What's the maximum number of powered rails in a row that's useful?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21438" PostTypeId="2" ParentId="21437" CreationDate="2011-05-02T19:16:44.903" Score="28" Body="&lt;p&gt;To boost the cart speed from zero to maximum, you need 4 powered rails in sequence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To maintain maximum speed you need one powered rail each 26 blocks (25 blocks of rail, 1 block of powered rail).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To maintain maximum speed on slopes, you need to power each second block on the slope.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="2771" LastEditDate="2011-05-10T11:54:29.183" LastActivityDate="2011-05-10T11:54:29.183" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21442" PostTypeId="2" ParentId="19949" CreationDate="2011-05-02T20:15:52.900" Score="6" Body="&lt;p&gt;The developers can be playing a &quot;beta&quot; before it's even a beta...in which case it's an &quot;alpha&quot;.  In the case of Gears 3, Devs played it first, then they allowed friends and family, then they allowed Bulletstorm purchasers, and finally they allowed pre-orderers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your hidden question is not &quot;How are people playing betas before they come out?&quot;&#xA;but &quot;How can anybody play a beta before it comes out FOR ME?&quot;  In this case it's actually the case of &quot;you gotta know somebody&quot;.&lt;/p&gt;&#xA;" OwnerUserId="9222" LastActivityDate="2011-05-02T20:15:52.900" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21443" PostTypeId="1" AcceptedAnswerId="21455" CreationDate="2011-05-02T20:32:53.190" Score="22" ViewCount="2205" Body="&lt;p&gt;I'm referring, of course, to the Laser towers in Defense Grid: The Awakening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I stumbled upon Defense Grid: The Awakening's very detailed steam stats page, and noticed the following:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/b0h1g.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This of course, perplexed me. All the other towers have specific damage totals for their level 1, 2, and 3 verisons, but Laser towers just have a single number. This made me wonder how Laser towers actually deal their damage. Do they do initial damage at all, or is the DoT the only effect they provide (and if that's the case, why does upgrading the laser tower increase damage as per the tower stats screen?). Is building more than one laser tower in a single area inefficient?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interestingly, I've heard the AI Narrator perform his &quot;Death by laser tower&quot; taunt on maps where I had no laser towers, but did have meteor and/or inferno towers (which also have a small DoT effect?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, can anyone shed some &lt;strong&gt;light&lt;/strong&gt; on this topic?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-05T19:12:30.790" Title="Lasers! How do they work?" Tags="|defense-grid-awakening|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21444" PostTypeId="1" AcceptedAnswerId="21450" CreationDate="2011-05-02T20:48:19.500" Score="29" ViewCount="103092" Body="&lt;p&gt;I understand monsters only spawn in a 9 x 9 grid of chunks centered on the player, and I assume they stay around while they remain within that distance of you. But do they despawn as soon as you move away from them? Or do they remain? If so what (if anything) causes them to despawn? Are the rules any different for passive mobs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will running far away from an area and then coming right back clear it of monsters?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2016-02-07T22:21:04.087" Title="When do mobs despawn in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21445" PostTypeId="1" AcceptedAnswerId="21474" CreationDate="2011-05-02T21:07:26.857" Score="13" ViewCount="28432" Body="&lt;p&gt;Okay, so I have Portal 2 on my PC. I would like to use one of its sound effects for a little project, so I started searching the installed files. Well, eventually I found a bunch of &quot;sound&quot; files. I tried to run them, but apparently I can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I go to properties, the file type says: &lt;em&gt;Sound on format AU (.snd)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't get it (is the file .au or .snd?), how can I use such file? How could I convert it to, say, .mp3?&lt;/p&gt;&#xA;" OwnerUserId="6481" LastEditorUserId="2259" LastEditDate="2011-05-03T03:31:30.267" LastActivityDate="2012-08-28T21:19:13.617" Title="How do I extract Portal 2 sound effects?" Tags="|portal-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21446" PostTypeId="2" ParentId="21445" CreationDate="2011-05-02T21:13:01.120" Score="2" Body="&lt;p&gt;Your best bet is using &lt;a href=&quot;http://www.videolan.org/vlc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VLC&lt;/a&gt;. Not only can it play all the waves, but it can convert them as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has a convert option in the File menu.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-05-02T21:13:01.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21448" PostTypeId="2" ParentId="21437" CreationDate="2011-05-02T21:36:37.760" Score="22" Body="&lt;p&gt;All sorts of good related information:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/2cta4.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/2cta4.jpg&quot; alt=&quot;Powered Rail Chart&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7511" LastEditorUserId="9752" LastEditDate="2011-06-20T15:48:35.700" LastActivityDate="2011-06-20T15:48:35.700" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21449" PostTypeId="1" AcceptedAnswerId="21489" CreationDate="2011-05-02T21:45:36.010" Score="4" ViewCount="441" Body="&lt;p&gt;I recently read of a light warrior sword called &quot;Slashing Sword &quot;Farewell&quot;&quot;. I am aware that other weapons are obtained when certain characters leave your party at certain levels in certain chapters, but I’m having trouble finding this one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I can obtain &quot;Slashing Sword &quot;Farewell&quot;&quot;?&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="181240" LastEditDate="2018-11-24T00:23:55.087" LastActivityDate="2018-11-24T00:23:55.087" Title="How do you get &quot;Slashing Sword &quot;Farewell&quot;&quot; in Valkyrie Profile 2?" Tags="|valkyrie-profile-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="21450" PostTypeId="2" ParentId="21444" CreationDate="2011-05-02T21:56:26.283" Score="16" Body="&lt;p&gt;My answer is no longer correct, even though, at the time of posting, it was.  Look to some of the other answers (&lt;a href=&quot;https://gaming.stackexchange.com/a/254317/1351&quot;&gt;particularly the bounty winner&lt;/a&gt;) for more up to date information.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Most important rule: when a chunk is unloaded, so are the mobs (and all other items) on it, although passive mobs won't be removed.&lt;/p&gt;&#xA;&lt;p&gt;There is also a limit on the number of mobs that can be loaded at one time: 200 hostile and 15 neutral mobs (I don't know if there's a limit on passive mobs).  Also, hostile mobs are removed if they leave the 9x9 chunks that they're allowed to spawn in.&lt;/p&gt;&#xA;&lt;p&gt;Running away will usually allow you to stay out of the reach of hostile mobs, since a chunk needs to be loaded a certain amount of time before mobs will start to spawn, but the chunks immediately behind you could have the max allowable mobs, making it dangerous at best to turn around.&lt;/p&gt;&#xA;&lt;p&gt;Take a look at the &lt;a href=&quot;https://minecraft.wiki/w/Spawn#Mobs&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; for more information.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2016-02-07T22:21:04.087" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21451" PostTypeId="2" ParentId="21444" CreationDate="2011-05-02T22:39:22.670" Score="3" Body="&lt;p&gt;EDIT: The forum post is apparently gone in one of curse's migrations of the minecraft forums. Until I can find a good suitable replacement &lt;a href=&quot;https://minecraft.wiki/w/Spawn#Mob_Spawning&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Wiki page&lt;/a&gt; is the best I can come up with which can be found &lt;a href=&quot;https://minecraft.wiki/w/Spawn#Mob_Spawning&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Information most notably claims there is a 60 block radius around the player that hostile mobs can spawn in, but there is a 24 block buffer zone centered around the player that hostile mobs will &lt;strong&gt;not&lt;/strong&gt; spawn within..&lt;/p&gt;&#xA;&lt;p&gt;A quick answer to some of your questions from my own observations:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Yes, they will despawn if you move far enough away.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I am not sure of the exact rules, but I would bet the 60 block range is one of them. I have had things fairly close to me (Within the 24 block range) just despawn at times for apparently no reason (most notably with creepers believe it or not).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;They are a bit different in the areas they can spawn within to begin with (grass and well lit) as well as the range and count of them. It also appears that they follow the same general guidelines for despawning, based on their spawn rules.. The forum post mentioned above can get you the details there (their distances and the like).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Yes, if you run far enough, what was there will despawn. However, it is just as likely that the area will respawn, if it is night, as you are running towards it because of the 'donut' spawn area I mentioned above (closer than 60 blocks, farther than 24 blocks).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Anywho, enjoy the link, helped me out quite a bit!&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-01-13T22:35:44.557" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21452" PostTypeId="1" AcceptedAnswerId="21459" CreationDate="2011-05-02T22:46:36.140" Score="28" ViewCount="70989" Body="&lt;p&gt;I notice that Team Fortress 2 is almost 10 gigs when downloaded via Steam. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is that? Since the game's graphics are very simplistic, and I assume there's not like an hour-long 1080p movie embedded somewhere, where is all those bits going towards?&lt;/p&gt;&#xA;" OwnerUserId="4389" LastEditorUserId="274" LastEditDate="2011-05-03T17:02:14.753" LastActivityDate="2014-09-04T13:54:12.230" Title="Why is the Team Fortress 2 install so huge?" Tags="|steam|team-fortress-2|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21453" PostTypeId="1" AcceptedAnswerId="21466" CreationDate="2011-05-02T22:56:25.633" Score="7" ViewCount="1128" Body="&lt;p&gt;There is an ornamental gold cross in the church at the end of Oblivion Ridge with a directional-pad shape in the center and two arrows on either side on the horizontal bars.  Are you supposed to do something near it to activate it?&lt;/p&gt;&#xA;" OwnerUserId="5348" LastEditorUserId="3610" LastEditDate="2012-06-06T13:51:59.090" LastActivityDate="2013-02-04T21:19:48.450" Title="What is the use or the significance of the ornamental gold cross in Castlevania: Order of Ecclesia?" Tags="|castlevania-order-of-ecclesia|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21454" PostTypeId="2" ParentId="21452" CreationDate="2011-05-02T22:58:11.150" Score="20" Body="&lt;p&gt;There are two real reasons TF2 is larger today than it was at launch. The first is 3.5 years of software patches, fixes, and optimizations. What's less obvious is that over those patches, there was a lot of new functionality TF2 now has to handle -- there are now many more gameplay modes, including Training, Arena, King of the Hill, Payload, Payload Race, Medieval, Test, and real, capable (if not particularly brilliant) bots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second reason is a drastic increase in the number of &quot;official&quot; maps. Team Fortress 2 launched with just 6 maps. There are now &lt;em&gt;fifty-one&lt;/em&gt; officially supported maps, some made by valve themselves, some made by community members and stamped with the &quot;valve-approved!&quot; stamp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't listen to folks who claim the advent of hats and their ilk caused the feature bloat: all a hat is is a single mesh. All the effects a gun might have is handled by the server (the client must only display and send the commands). A map? A map is hundreds of meshes, at least, plus a multitude of other things that the client and server need to 'agree' on.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-02T22:58:11.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21455" PostTypeId="2" ParentId="21443" CreationDate="2011-05-02T22:58:24.803" Score="38" Body="&lt;p&gt;Look dude, I am the world's #1 laser expert, and I wrote the world's greatest review of &lt;a href=&quot;http://steamcommunity.com/profiles/76561197963034532/recommended#game_18500&quot; rel=&quot;noreferrer&quot;&gt;Defense Grid/Lord of the Rings&lt;/a&gt; on the Internets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that my credibility is no longer in question, I am going to tell you something that is my suspicion (which I have gained from some of the photons and from having fired a lot of lasers in my time), which is that the laser towers in The Two Towers confer some kind of &quot;heat level&quot; to the enemy alien jerks who need to die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &quot;heat level&quot; dissipates over time, and while the &quot;heat level&quot; of a stupid alien is more than zero, some proportional number is subtracted from the alien's health points. This indirect heat damage is impossible to track by turret level, because a level-3 turret's heat level eventually dissipates down to a level-1 turret's level. And a level-2 turret could have exacted horrible burning photonic justice against the extraterrestrial foes in the mean time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So since the damage isn't instantaneous like it is with most other towers, you can't deterministically calculate which lasers are responsible for what damage. But you can tell that the damage was caused by &lt;em&gt;a&lt;/em&gt; laser tower, so you record them all together in one big bucket of fiery alien death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In conclusion, raspberries.&lt;/p&gt;&#xA;" OwnerUserId="9224" LastEditorUserId="23" LastEditDate="2011-05-03T18:48:29.760" LastActivityDate="2011-05-03T18:48:29.760" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21456" PostTypeId="2" ParentId="18743" CreationDate="2011-05-02T23:06:13.550" Score="6" Body="&lt;p&gt;The pros have 4gate pretty much figured out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tell is, if you scout at the ~14 food mark:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;one gas&lt;/li&gt;&#xA;&lt;li&gt;one gateway&lt;/li&gt;&#xA;&lt;li&gt;one cybernetics core and &lt;/li&gt;&#xA;&lt;li&gt;lots of energy in the Nexus.&lt;/li&gt;&#xA;&lt;li&gt;(the last three gateways will most often be placed down all at once)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As holycow has mentioned, each race has its own reactions to it, but I'd list different reactions: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Zerg has a queen that tanks &lt;em&gt;a lot&lt;/em&gt; of damage, one or two spine crawlers deal a lot of damage, and speed-upgraded zerglings make everything just fall apart for the Protoss.&lt;/li&gt;&#xA;&lt;li&gt;Terran only needs to make two bunkers filled with a mix of marines and marauders on top of your ramp, and Protoss simply can't make it up the top. The concussive shell upgrade makes the defense absolute.&lt;/li&gt;&#xA;&lt;li&gt;Protoss' counter, unfortunately, seems to be a defensive 4-gate. This is very tricky and micromanagement heavy, but it's doable. Another defense would be a 3-gate robo with immortals tearing through stalkers, which will also make you ahead in tech. But this is very hard to do, and very prone to mistakes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The point is: 4-gate is a very formulaic attack - you can analyze one 4-gate, and you've analyzed them all. You can practice against it, and once you figure it out, there's practically no 4 gate that can kill you anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, this is probably going to deaf ears, but while 4-gating might give you oodles and oodles of wins, they're empty wins. If you get into diamond simply by 4-gating, you &lt;em&gt;will&lt;/em&gt; hit a brick wall: 4-gate is all you have, and it won't work anymore. So you'll start to lose &lt;em&gt;lots&lt;/em&gt; of games, while you try to actually learn the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;BTW: the next patch (1.3.3) will make 4-gate a very different beast, since the build times are juggled around a ton. The lesson in this: don't rely on a single all-in build, if it gets changed, you're screwed.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4389" LastActivityDate="2011-05-02T23:06:13.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21457" PostTypeId="2" ParentId="21359" CreationDate="2011-05-02T23:20:59.840" Score="6" Body="&lt;p&gt;&lt;br /&gt; Found the answer on the Steam site.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;b&gt;Mac users&lt;/b&gt;... it seems to be dead.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;b&gt;PC users&lt;/b&gt; : follow these steps.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Log in to Steam and click on Library.&lt;/li&gt;&#xA;&lt;li&gt;Right-click on the game, select Delete local content, and confirm.&lt;/li&gt;&#xA;&lt;li&gt;Insert the first disc into your computer.&lt;/li&gt;&#xA;&lt;li&gt;Close Steam (Steam &gt; Exit).&lt;/li&gt;&#xA;&lt;li&gt;Press Windows Key + R to open Run&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the Run window type:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;C:\Program Files\Steam\Steam.exe&quot; -install E:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Replace E: with the CD/DVD drive you are installing from if is not correct.&#xA;Replace C:\Program Files\Steam if your Steam installation is not in the default location.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press OK.  Steam will launch and ask you to sign in if you do not have your password saved.  Your installation should continue from the disc. &lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;From : &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5357-FSQM-0382&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=5357-FSQM-0382&lt;/a&gt;&#xA;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&#xA;&lt;b&gt;This works well ! It installed from the disk up to 93%.&lt;/b&gt; Then you have to download the remaining 7% before you can play.&lt;br /&gt;Enjoy !&lt;/p&gt;&#xA;" OwnerUserId="9226" LastEditorUserId="9226" LastEditDate="2011-05-02T23:34:21.043" LastActivityDate="2011-05-02T23:34:21.043" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21458" PostTypeId="1" CreationDate="2011-05-02T23:33:01.247" Score="11" ViewCount="42385" Body="&lt;p&gt;How do I spawn wolves in singleplayer Minecraft using &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-110-single-player-commands-v311-official-download/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single Player Commands&lt;/a&gt;; what command do I use?&lt;/p&gt;&#xA;" OwnerUserId="9225" LastEditorUserId="185203" LastEditDate="2019-08-17T21:51:13.837" LastActivityDate="2019-08-17T21:51:13.837" Title="How do I spawn wolves?" Tags="|minecraft-java-edition|minecraft-commands|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21459" PostTypeId="2" ParentId="21452" CreationDate="2011-05-02T23:44:03.697" Score="34" Body="&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; This answer's numbers have been updated with numbers from the client sizes.  The server size is much smaller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;10.5GB is correct.  Of this, 3.68GB are shared files from Half-Life 2 and Orange Box games.  That leaves 6.82GB specific to TF2.  This is a logical progression from the 4.85GB TF2 was at when &lt;a href=&quot;http://www.teamfortress.com/119/&quot; rel=&quot;noreferrer&quot;&gt;update 119&lt;/a&gt; was pushed a year ago.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Team Fortress 2 is split up into 6 distinct packages on the Dedicated Server side, totaling 5.8GB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TF2 is split up into 11 packages on the client side, totaling 10.5GB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The client packages are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;team fortress 2 content.gcf - 3.95GB&lt;/li&gt;&#xA;&lt;li&gt;team fortress 2 materials.gcf - 2.84GB&lt;/li&gt;&#xA;&lt;li&gt;team fortress 2 client content.gcf - 27.5MB&lt;/li&gt;&#xA;&lt;li&gt;source 2007 shared materials.gcf - 985MB&lt;/li&gt;&#xA;&lt;li&gt;source 2007 shared models.gcf - 148MB&lt;/li&gt;&#xA;&lt;li&gt;source 2007 shared sounds.gcf - 2.26MB&lt;/li&gt;&#xA;&lt;li&gt;source materials.gcf - 1.02GB&lt;/li&gt;&#xA;&lt;li&gt;source models.gcf - 449MB&lt;/li&gt;&#xA;&lt;li&gt;source sounds.gcf - 975MB&lt;/li&gt;&#xA;&lt;li&gt;orangebox media.gcf - 7.55MB&lt;/li&gt;&#xA;&lt;li&gt;multiplayer ob binaries.gcf - 155MB&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I can break down the TF2 Content package further.  The only 5 directories larger than 25MB are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;bin/ - 40.1 MB&lt;/li&gt;&#xA;&lt;li&gt;maps/ - 2,364.5 MB&lt;/li&gt;&#xA;&lt;li&gt;media/ - 620.7 MB - Movies that play the first time you play a map&lt;/li&gt;&#xA;&lt;li&gt;models/ - 426 MB&lt;/li&gt;&#xA;&lt;li&gt;sound/ - 901.1 MB&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The problem is that most things in Source games are uncompressed.  All non-music sound files are 44Khz, 16-bit mono wav files.  There are also 11 compressed music files that are 128kbps 44Khz 16-bit Joint Stereo mp3 files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map files are stored uncompressed, despite Source understanding the &lt;a href=&quot;http://en.wikipedia.org/wiki/Bzip2&quot; rel=&quot;noreferrer&quot;&gt;Bzip2&lt;/a&gt; compression algorithm.  Valve ships 51 maps files: 48 are multiplayer maps, 2 are Training maps, and 1 is the Item Test map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The average map size is 47.6MB... unless you take out the training and item test maps, then the average size is 49MB.  Arena maps are typically smaller in size, while multi-stage maps (like Dustbowl, Goldrush, etc...) are typically larger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every new hat in the game adds a number of files.  It adds 4 models, possibly 1 physics file, 2-4 material files, and 1 backpack icon file.  As far as I can tell, these files are all fairly small... they add up to around 2MB for the Portal 2 Pin.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-05-03T01:26:27.970" LastActivityDate="2011-05-03T01:26:27.970" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21460" PostTypeId="1" AcceptedAnswerId="21465" CreationDate="2011-05-03T00:26:02.653" Score="1" ViewCount="133" Body="&lt;p&gt;In &lt;a href=&quot;http://ace-spades.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ace of Spades,&lt;/a&gt; I've hopped in a river with hopes of crossing it, but I can't jump out because the banks are too high! How do I get out of the water without dying?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-05-03T01:07:19.863" Title="I'm a sitting Duck!" Tags="|ace-of-spades|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21461" PostTypeId="1" AcceptedAnswerId="21463" CreationDate="2011-05-03T00:33:17.657" Score="15" ViewCount="41517" Body="&lt;p&gt;I'm trying to find the best place to level towards the end of the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;More precisely:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I am right before the battle with Sin.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4934" LastEditorDisplayName="user3389" LastEditDate="2011-05-03T12:49:15.563" LastActivityDate="2014-01-21T16:26:23.597" Title="Where is the best place to level up in Final Fantasy X?" Tags="|final-fantasy-10|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21462" PostTypeId="2" ParentId="21292" CreationDate="2011-05-03T00:47:19.920" Score="14" Body="&lt;p&gt;&lt;strong&gt;They are randomly generated.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And here's a great news for you. I've created a little webpage for generating the same exact names that are found on Portal 2 Coop end credits. See &lt;a href=&quot;http://ericgagnon.net/portal2jobtitle&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://ericgagnon.net/portal2jobtitle&lt;/a&gt; (refresh to get a new job title). It is a REST service so you guys can actually use it for your own apps or you can also get the &lt;a href=&quot;http://ericgagnon.net/portal2jobtitle/source.php.txt&quot; rel=&quot;nofollow noreferrer&quot;&gt;source code in PHP&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Where you can find the list:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inside &lt;code&gt;XYZ:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\scripts\vscripts\credits\credits_coop.nut&lt;/code&gt; there is a section that contains job prefixes, middle and suffixes: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;JobPrefix &amp;lt;- [&#xA;&quot;Lead&quot;,&#xA;&quot;Senior&quot;,&#xA;&quot;Direct&quot;,&#xA;&quot;Dynamic&quot;,&#xA;&quot;Future&quot;,&#xA;&quot;National&quot;,&#xA;&quot;Regional&quot;,&#xA;&quot;Central&quot;,&#xA;&quot;Global&quot;,&#xA;&quot;Dynamic&quot;,&#xA;&quot;International&quot;,&#xA;&quot;Legacy&quot;,&#xA;&quot;Forward&quot;,&#xA;&quot;Internal&quot;,&#xA;&quot;Chief&quot;,&#xA;&quot;Principal&quot;,&#xA;&quot;Postdoctoral&quot;,&#xA;&quot;Regulatory&quot;,&#xA;]&#xA;&#xA;JobMiddle &amp;lt;- [&#xA;&quot;Human&quot;,&#xA;&quot;Environmental&quot;,&#xA;&quot;Aerospace&quot;,&#xA;&quot;Space&quot;,&#xA;&quot;Deep Sea&quot;,&#xA;&quot;Atmospheric&quot;,&#xA;&quot;Cardiovascular&quot;,&#xA;&quot;Electrical&quot;,&#xA;&quot;Computer&quot;,&#xA;&quot;Emergency&quot;,&#xA;&quot;Mining&quot;,&#xA;&quot;Nuclear&quot;,&#xA;&quot;Safety&quot;,&#xA;&quot;Histology&quot;,&#xA;&quot;Forensic&quot;,&#xA;]&#xA;&#xA;JobSuffix &amp;lt;- [&#xA;&quot;Surgeon&quot;,&#xA;&quot;Scientist&quot;,&#xA;&quot;Engineer&quot;,&#xA;&quot;Technologist&quot;,&#xA;&quot;Neurosurgeon&quot;,&#xA;&quot;Pilot&quot;,&#xA;&quot;Astronaut&quot;,&#xA;&quot;Archeologist&quot;,&#xA;&quot;Aviator&quot;,&#xA;&quot;Specialist&quot;,&#xA;&quot;Psychologist&quot;,&#xA;&quot;Composer&quot;,&#xA;&quot;Fighter&quot;,&#xA;&quot;Professional&quot;,&#xA;&quot;Geographer&quot;,&#xA;&quot;Architect&quot;,&#xA;&quot;Astronomer&quot;,&#xA;&quot;Cytogeneticist&quot;,&#xA;&quot;Dentist&quot;,&#xA;&quot;Interpreter&quot;,&#xA;&quot;Phlebotomist&quot;,&#xA;&quot;Physician&quot;,&#xA;&quot;Meteorologist&quot;,&#xA;&quot;Philosopher&quot;,&#xA;&quot;Garbologist&quot;,&#xA;]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And on line 639 of that same file, there is the script that randomly generates the job title:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;// send off a random job title  &#xA;EntFire( &quot;@command&quot;, &quot;Command&quot;, &quot;coop_set_credits_jobtitle &quot; + &quot;\&quot;&quot; + JobPrefix[RandomInt( 0, JobPrefix.len()-1 )] + &quot; &quot; +  JobMiddle[RandomInt( 0, JobMiddle.len()-1 )] + &quot; &quot; + JobSuffix[RandomInt( 0, JobSuffix.len()-1 )] + &quot; &amp;lt;&amp;lt;\&quot;&quot;, 0)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="8921" LastEditorUserId="8921" LastEditDate="2011-05-03T04:59:47.983" LastActivityDate="2011-05-03T04:59:47.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21463" PostTypeId="2" ParentId="21461" CreationDate="2011-05-03T00:48:38.033" Score="13" Body="&lt;p&gt;&lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Omega_Ruins&quot; rel=&quot;nofollow noreferrer&quot;&gt;Omega Ruins&lt;/a&gt; is where I did my grinding. The area has some high level monsters to fight. &#xA;The Monster Arena also has some particularly nasty monsters, if you unlock them.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-05-03T00:48:38.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21464" PostTypeId="2" ParentId="21458" CreationDate="2011-05-03T00:57:17.820" Score="11" Body="&lt;p&gt;The command to spawn mobs using the SPC mod is &lt;code&gt;/spawn [name] [quantity]&lt;/code&gt;. For example, you would type &lt;code&gt;/spawn wolf 5&lt;/code&gt; to spawn five wolves.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-05-03T00:57:17.820" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21465" PostTypeId="2" ParentId="21460" CreationDate="2011-05-03T01:07:19.863" Score="2" Body="&lt;p&gt;You'll need to do what's referred to as a 'Crouch Jump'. The technique if fairly common in Valve games but has seen increasing use in most modern first-person shooters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To perform a crouch jump you'll need to jump and &lt;em&gt;then&lt;/em&gt; hold the crouch button while in midair.&#xA;This should allow you to jump slightly higher and get out of the river areas.&lt;/p&gt;&#xA;" OwnerUserId="4288" LastActivityDate="2011-05-03T01:07:19.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21466" PostTypeId="2" ParentId="21453" CreationDate="2011-05-03T01:19:11.533" Score="3" Body="&lt;p&gt;As far as I know, the only thing to do is to destroy the lower portion of the wall, as it conceals a hermit ring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a youtube video  of someone breaking the wall:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/VXApedZMJ2Q?start=148&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="1721" LastEditDate="2013-02-04T21:19:48.450" LastActivityDate="2013-02-04T21:19:48.450" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21467" PostTypeId="2" ParentId="19169" CreationDate="2011-05-03T01:45:33.287" Score="2" Body="&lt;p&gt;I don't believe there is a setting that controls how your score is displayed in the Diamond Mine game in Bejeweled 3. I think that's just how they choose to show your score in the game (although in the Records section, scores are shown in points, and the Badges you earn are given for your score as points). The only options I see are global options for sound and video.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-05-03T01:45:33.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21469" PostTypeId="1" AcceptedAnswerId="21472" CreationDate="2011-05-03T02:00:38.157" Score="6" ViewCount="4474" Body="&lt;p&gt;In Starcraft 2, I want to maintain unit formations. Other than having one unit type follow another, and then only directing the lead unit type to move, I maintain a pseudo formation, that is my longer ranged units in the back, etc...&#xA;Is this the only way?&lt;/p&gt;&#xA;" OwnerUserId="5424" LastActivityDate="2011-05-03T21:35:17.673" Title="Starcraft 2 maintaining unit formations" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21470" PostTypeId="1" AcceptedAnswerId="21471" CreationDate="2011-05-02T23:10:22.397" Score="16" ViewCount="7732" Body="&lt;p&gt;In Portal 2, Chell awakens and hears that 9999... years have passed. The surface is just a wide field. Is she the last person on earth?&lt;/p&gt;&#xA;" OwnerUserId="9241" OwnerDisplayName="Teknophilia" LastEditorUserId="11920" LastEditDate="2012-03-23T18:21:54.810" LastActivityDate="2020-05-16T09:52:35.733" Title="Is Chell the last person alive?" Tags="|portal-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21471" PostTypeId="2" ParentId="21470" CreationDate="2011-05-03T02:58:52.690" Score="15" Body="&lt;p&gt;&lt;strong&gt;Is she the last person alive...&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; No.  There are plenty of additional test-subjects that are uncovered at the end of the co-op campaign&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;on [the surface of the] earth?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nobody really knows.  &lt;a href=&quot;https://skeptics.stackexchange.com/questions/tagged/extinction-event&quot;&gt;Killing everyone on the planet is quite difficult&lt;/a&gt;, and the ending of the Half-Life series (as the two exist in the same universe, but &lt;a href=&quot;https://gaming.stackexchange.com/questions/20479/how-much-in-game-time-has-passed-between-portal-1-and-2&quot;&gt;vastly separated in time&lt;/a&gt; when Portal 2 occurs) would probably provide the best answer.  I would assume that the &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoodGuysAlwaysWin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Good Guys win&lt;/a&gt;, so people will still be around, but who knows how many or where they're at?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:46:46.823" LastActivityDate="2011-05-03T03:09:09.713" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21472" PostTypeId="2" ParentId="21469" CreationDate="2011-05-03T03:11:18.223" Score="5" Body="&lt;p&gt;Your options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;One control group per unit type, then move them independently.&lt;/li&gt;&#xA;&lt;li&gt;One control group for everything, but tab between the unit types and move them independently.&lt;/li&gt;&#xA;&lt;li&gt;One control group for the front group (which you move manually) and setting everything else on follow.&lt;/li&gt;&#xA;&lt;li&gt;A combination:One control group per unit type and set some groups to follow others.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I prefer and recommend setting a group per unit type, but setting some of those groups to follow other groups as appropriate.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your question, you describe a group for the melee units and simply having the ranged ones follow. This might be an easy way to keep formation, but when it's time to fight you will spend critical moments trying to get that ranged group to attack. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you give each unit type its own group, you can gain instant control over any group when it comes time to fight. In the meantime, you can easily set ranged and flyers to follow the melee group so you keep a rough formation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also use the tab method instead of multiple groups. In my experience, however, this fails when you have more than 2 unit types. In the heat of battle, having to tab or shift+tab to whatever group you want is wasted keystrokes and can cost you a few units in the time it takes to swap.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-05-03T03:11:18.223" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21474" PostTypeId="2" ParentId="21445" CreationDate="2011-05-03T03:24:09.060" Score="17" Body="&lt;p&gt;All the sound files in the game are in the WAV format, stored within the VPK (Valve Package) files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use &lt;a href=&quot;http://nemesis.thewavelength.net/index.php?p=26&quot; rel=&quot;noreferrer&quot;&gt;GCFScape&lt;/a&gt; and open up the Portal 2 content file, found at &lt;code&gt;\steamapps\common\portal 2\portal2\pak01_dir.vpk&lt;/code&gt; (for some reason it's unlike TF2 and HL2 which use &lt;code&gt;.gcf&lt;/code&gt;'s)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There will be a directory structure visible in the program, browse to &lt;code&gt;\root\sound\&lt;/code&gt; and look through the subdirectories for sound effects.  Some sound like throwbacks to Portal 1, and others seem like total cruft from HL2, but everything should be in there, though with perhaps confusing names.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-05-03T03:24:09.060" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21475" PostTypeId="1" CreationDate="2011-05-03T05:19:11.637" Score="3" ViewCount="940" Body="&lt;p&gt;I'm performing some experiments with the new track types and have run into a problem — I want to test the physics of occupied carts without being in them myself (as that makes it very hard to see the &quot;big picture&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=100267&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single Player Commands&lt;/a&gt; mod installed, but the &lt;code&gt;spawn&lt;/code&gt; command doesn't target the way I expected it to.  Instead of creating an NPC where I'm looking (say, at a minecart), the NPC seems to be spawned at a random point near me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to reliably put a rider in a cart with SPC or another mod?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="104387" LastEditDate="2016-11-30T03:14:44.703" LastActivityDate="2016-11-30T03:14:44.703" Title="Filling minecarts on command?" Tags="|minecraft-java-edition|minecraft-mods|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21476" PostTypeId="2" ParentId="21469" CreationDate="2011-05-03T05:53:20.827" Score="1" Body="&lt;p&gt;I'd extend Shaun's answer a bit, and recommend grouping together units that go well together, and also having &lt;strong&gt;all&lt;/strong&gt; units into control groups. Putting units into a follow command is unreliable and you'll end up leaving units behind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, for Terran, all marines and marauders can very well be put into one command group, since they have the same movement speed and you can stim all of them at once. Tanks and even thors could be another control group. Both of them are support units and pretty slow, so they can be left behind a bit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg can put zerglings and banelings in one command group, roaches in another and mutalisks into a third. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Protoss should probably put melee units (zealots) in one control group, and ranged units (sentries and stalkers) into another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need to micromanage a unit type individually (for example put marauders in front of banelings), it's easy to control-click (or double click) on one unit type, and all such units on the screen get selected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, to be honest, until you're out of silver/gold (or even platinum), you should do good with just putting all units in one control group if you're not playing zerg. But it doesn't hurt to get into the habit, if you have the hand speed, and control them individually. Zerg needs to tend to their units very much, so there it's good to get used to 2-3 control groups immediately.&lt;/p&gt;&#xA;" OwnerUserId="4389" LastActivityDate="2011-05-03T05:53:20.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21477" PostTypeId="2" ParentId="21452" CreationDate="2011-05-03T06:06:29.433" Score="13" Body="&lt;p&gt;The following GCF files that have &quot;Source&quot; in their names &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;source 2007 shared materials.gcf&lt;/li&gt;&#xA;&lt;li&gt;source 2007 shared models.gcf&lt;/li&gt;&#xA;&lt;li&gt;source 2007 shared sounds.gcf &lt;/li&gt;&#xA;&lt;li&gt;source materials.gcf&lt;/li&gt;&#xA;&lt;li&gt;source models.gcf&lt;/li&gt;&#xA;&lt;li&gt;source sounds.gcf&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;are installed whenever a Source game is installed. So that's a fixed one-time investment but shared by all Source games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, the &lt;em&gt;net&lt;/em&gt; size of TF2 is about 6 GB excluding Source assets.&#xA;&lt;br&gt;This pays off when you install a second game like Counter Strike: Source, which will automatically use these resources.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-03T06:06:29.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21478" PostTypeId="1" AcceptedAnswerId="30192" CreationDate="2011-05-03T06:07:11.257" Score="7" ViewCount="32673" Body="&lt;p&gt;The 64x32 pixels of the default resolution skin look rather poor if one uses an HD texture pack, but that's the only resolution allowed to for upload to the profile on &lt;a href=&quot;http://www.minecraft.net/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Minecraft&quot;&gt;minecraft.net&lt;/a&gt;. I can of course play in offline mode, which gives me the texture pack's default &lt;code&gt;char.png&lt;/code&gt;, which I could replace with my favourite HD skin, but in SMP everyone would look the same (if the server doesn't require online at first, that is).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any possibility (vanilla, client mod, Bukkit plug-in, etc.) to walk around with HD skins in an HD world?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="9752" LastEditDate="2011-09-11T23:03:35.013" LastActivityDate="2015-12-07T23:59:21.220" Title="How can HD skins be used as Minecraft avatar in SMP?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21479" PostTypeId="2" ParentId="21475" CreationDate="2011-05-03T06:09:47.837" Score="5" Body="&lt;p&gt;I know this dodges your answer, but you could run a local server (copying your SSP map to it) after changing the server.properties's online-mode to false, run a second instance of minecraft in &lt;em&gt;offline mode&lt;/em&gt;, connect both to your local pc and have the offline char sit in the minecart, then alt+tab to the original instance to watch &quot;yourself&quot; ride the cart.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-05-03T06:09:47.837" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21481" PostTypeId="2" ParentId="21478" CreationDate="2011-05-03T07:31:42.190" Score="6" Body="&lt;p&gt;The possibility does not exist yet, but then again, why would you wanna do that? The whole game is about squares and pixels. This would ruin the experience of Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also remember something about Notch saying he wouldn't want that, because then people would bring 18+ stuff into the game via their character skins.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="9752" LastEditDate="2011-09-11T23:01:27.123" LastActivityDate="2011-09-11T23:01:27.123" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21482" PostTypeId="1" AcceptedAnswerId="21484" CreationDate="2011-05-03T07:34:38.397" Score="10" ViewCount="2004" Body="&lt;p&gt;There is this mod called Oscuro's Oblivion Overhaul that I would like to try out. Does anyone know how large it is (in Mb) and where I can download it, and is it free to download or should I first buy it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already clocked this game without mods and would like to try something different with it now.&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="274" LastEditDate="2011-10-18T14:56:33.440" LastActivityDate="2011-10-18T14:56:33.440" Title="How large is Oscuro's Oblivion Overhaul, and is it free?" Tags="|mods|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21483" PostTypeId="2" ParentId="21470" CreationDate="2011-05-03T08:15:06.700" Score="4" Body="&lt;p&gt;GLaDOS also mentions at one point she's been to the surface and seen lots of humans - but won't need them as she has Chell.&lt;/p&gt;&#xA;" OwnerUserId="4067" LastActivityDate="2011-05-03T08:15:06.700" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21484" PostTypeId="2" ParentId="21482" CreationDate="2011-05-03T08:26:49.847" Score="11" Body="&lt;p&gt;Oscuro's Oblivion Overhaul is one of the best mods for Oblivion, in my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can download it from &lt;a href=&quot;http://www.oscurogamedesign.com/oscurosoblivionoverhaul-down-high.html&quot; rel=&quot;noreferrer&quot;&gt;Oscuro's site&lt;/a&gt;, &lt;a href=&quot;http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&amp;amp;id=3953&quot; rel=&quot;noreferrer&quot;&gt;Planet Elder Scrolls&lt;/a&gt; or &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=15256&quot; rel=&quot;noreferrer&quot;&gt;TES Nexus&lt;/a&gt;. The initial download size is not that big, only 23 MB for the latest version (1.33), although the installer then downloads the actual mod, which takes up approx. 1 GB of space, from what I remember. &lt;a href=&quot;http://devnull.sweetdanger.net/OOO/OOO_Guide.html&quot; rel=&quot;noreferrer&quot;&gt;Here&lt;/a&gt; is an installation and quick-start guide. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would also recommend installing the &lt;a href=&quot;http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&amp;amp;id=1417&quot; rel=&quot;noreferrer&quot;&gt;Unofficial Oblivion Patch&lt;/a&gt; (compatible with OOO), as it fixes thousands of bugs left over from the official patches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To quote Raven Dreamer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Don't forget the &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=27710&quot; rel=&quot;noreferrer&quot;&gt;unofficial oblivion&#xA;  patch supplemental&lt;/a&gt;. The UOP introduces&#xA;  a major bug regarding the Fort Sutch&#xA;  Oblivion Gate, but the supplemental&#xA;  fixes this, among other things&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="5448" LastEditDate="2011-05-22T12:39:56.793" LastActivityDate="2011-05-22T12:39:56.793" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21485" PostTypeId="1" AcceptedAnswerId="104514" CreationDate="2011-05-03T08:32:33.573" Score="3" ViewCount="467" Body="&lt;p&gt;Is there a way to see how much time is left before the daily IP boost - except on the statistics screen after the match? Or is that the only place? I've looked all around the interface and couldn't find this info anywhere... I know I could keep track of time in my head, but I already know that, and that's not what I want to do - I would like to be able to check it somewhere if possible.&lt;/p&gt;&#xA;" OwnerUserId="6377" LastActivityDate="2013-02-12T20:20:33.320" Title="Time before IP boost?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21486" PostTypeId="2" ParentId="21485" CreationDate="2011-05-03T08:55:59.623" Score="2" Body="&lt;p&gt;as stated here&#xA;&lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=140311&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.leagueoflegends.com/board/showthread.php?t=140311&lt;/a&gt;&#xA;it's not possible (yet)&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-05-03T08:55:59.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21487" PostTypeId="1" CreationDate="2011-05-03T10:46:13.100" Score="0" ViewCount="2910" Body="&lt;p&gt;Which keys are use to activate substitution in Ultimate Ninja Storm 2 on PC?&lt;/p&gt;&#xA;" OwnerUserId="9232" LastEditorUserId="295" LastEditDate="2011-06-02T16:13:25.367" LastActivityDate="2011-08-01T16:36:17.937" Title="Which keys are used to activate substitution in Ultimate Ninja Storm 2?" Tags="|naruto-ultimate-ninja-storm-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21488" PostTypeId="2" ParentId="21487" CreationDate="2011-05-03T11:49:34.963" Score="1" Body="&lt;p&gt;While playing as that character in free battle, press start and go to ‘Combo List’.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-05-03T11:49:34.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21489" PostTypeId="2" ParentId="21449" CreationDate="2011-05-03T12:09:05.723" Score="2" Body="&lt;p&gt;The &lt;a href=&quot;http://valkyrieprofile.wikia.com/wiki/Valkyrie_Profile_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valkyria Profile Wiki&lt;/a&gt; on Wikia states that &lt;a href=&quot;http://valkyrieprofile.wikia.com/wiki/Slashing_Sword_%22Farewell%22&quot; rel=&quot;nofollow noreferrer&quot;&gt;the sword&lt;/a&gt; is obtained at the end of Chapter 3 when Leone leaves the party. &lt;a href=&quot;http://valkyrieprofile.wikia.com/wiki/Leone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Leones&lt;/a&gt; page (under bonus items) states that she must be between level 35-40+ for &lt;a href=&quot;http://valkyrieprofile.wikia.com/wiki/Slashing_Sword_%22Farewell%22&quot; rel=&quot;nofollow noreferrer&quot;&gt;the sword&lt;/a&gt; to appear, while the page for &lt;a href=&quot;http://valkyrieprofile.wikia.com/wiki/Slashing_Sword_%22Farewell%22&quot; rel=&quot;nofollow noreferrer&quot;&gt;the sword&lt;/a&gt; simply states level 40+.&lt;/p&gt;&#xA;" OwnerUserId="2445" LastActivityDate="2011-05-03T12:09:05.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21490" PostTypeId="1" AcceptedAnswerId="21514" CreationDate="2011-05-03T12:55:54.340" Score="37" ViewCount="11468" Body="&lt;p&gt;At the end of Portal 2, GLaDOS sings &quot;goodbye my only friend&quot;, but then follows up with &quot;oh, did you think I meant you?&quot; Did she really mean Chell, or was is Caroline? The Companion Cube? Wheatley? Sadness that Cave Johnson is gone? (which might come from the Caroline part of her personality) The bird? The potato?&lt;/p&gt;&#xA;" OwnerUserId="6735" LastEditorUserId="3114" LastEditDate="2013-01-02T19:28:11.807" LastActivityDate="2013-12-16T10:55:41.227" Title="Who is GLaDOS's &quot;only friend&quot;?" Tags="|portal-2|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21492" PostTypeId="2" ParentId="19155" CreationDate="2011-05-03T13:40:49.687" Score="7" Body="&lt;p&gt;On the 29th of April 2011 the game received an &lt;a href=&quot;http://www.spacechemthegame.com/researchnet-update&quot; rel=&quot;noreferrer&quot;&gt;update&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Among other changes, all the 12 challenges previously only visible in the game, are now also visible Steam achievements, and there are an additional 3 achievements related to a &lt;a href=&quot;http://www.teamfortress.com/post.php?id=5381&amp;amp;p=1&quot; rel=&quot;noreferrer&quot;&gt;TF2 tie-in&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This accounts for all 15 previously &quot;empty&quot; achievements on Steam.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Additionally, I was awarded Steam achievements for each completed Challenge without having to re-complete them, but I'm not sure of the mechanics in operation here to know how this is managed.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-05-03T13:40:49.687" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21493" PostTypeId="1" AcceptedAnswerId="21494" CreationDate="2011-05-03T14:39:41.537" Score="15" ViewCount="140460" Body="&lt;p&gt;Will I be able to make this work in vanilla Minecraft, or do I need a mod to enable it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What features (if any) do I gain by accessing the console?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks to Tobias for the suggestion, from &lt;a href=&quot;https://gaming.stackexchange.com/questions/21458/how-do-i-spawn-wolves&quot;&gt;this thread.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2015-04-05T11:01:33.010" Title="How do you open / enable the console in Single Player mode?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21494" PostTypeId="2" ParentId="21493" CreationDate="2011-05-03T15:13:02.740" Score="9" Body="&lt;p&gt;The &quot;console&quot; isn't a part of Vanilla Minecraft, it's part of the &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=100267&quot; rel=&quot;noreferrer&quot;&gt;Single Player Commands mod&lt;/a&gt;. By installing the mod, you can type in commands (listed in the thread linked) by hitting &lt;kbd&gt;T&lt;/kbd&gt;, as if you were chatting in SMP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video from the developer showcasing the commands.&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/U1whd_KO5og?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-05-03T15:13:02.740" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21495" PostTypeId="5" CreationDate="2011-05-03T15:53:21.097" Score="0" Body="&lt;p&gt;Ace of Spades is an fps capture the flag game, set in a blocky world that you can manipulate by creating and destroying blocks. Currently in beta, this game can be found at &lt;a href=&quot;http://ace-spades.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;ace-spades.com&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-07-18T20:53:58.693" LastActivityDate="2011-07-18T20:53:58.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21496" PostTypeId="4" CreationDate="2011-05-03T15:53:21.097" Score="0" Body="Ace of Spades is an fps capture the flag game, set in a blocky world that you can manipulate by creating and destroying blocks." OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-07-18T20:54:00.800" LastActivityDate="2011-07-18T20:54:00.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21497" PostTypeId="1" AcceptedAnswerId="21512" CreationDate="2011-05-03T15:59:05.773" Score="9" ViewCount="454" Body="&lt;p&gt;When you are promoted leagues, your points get reset. If you had 500 points in bronze, when you are promoted to silver, you might now have 400 points in silver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is this new score calculated?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="3610" LastEditDate="2012-06-20T09:02:00.223" LastActivityDate="2012-06-20T09:02:00.223" Title="How are points re-calculated when changing leagues?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21499" PostTypeId="1" AcceptedAnswerId="21500" CreationDate="2011-05-03T16:02:40.727" Score="6" ViewCount="6562" Body="&lt;p&gt;I'm rather happy playing Morrowind*, but now I decided to finally have a look at Oblivion. I read lots of criticism from Morrowind fans (yeah, obviously it's &lt;em&gt;not&lt;/em&gt; Morrowind 2) and now learned about &lt;a href=&quot;http://www.oscurogamedesign.com/oscurosoblivionoverhaul-desc-high.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;OOO&lt;/a&gt;. Since I don't actually have the time to play both vanilla and OOO exhaustively, I'd like to know whether I miss something by skipping the vanilla experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What sounds good about OOO is the removal of the levelling enemies, and more items probably won't hurt. However, I enjoyed exploring in Morrowind and didn't like the Morrowind Comes Alive plugin being a bit too generous with additional hostiles (even in cities!) so I'm afraid OOO's &quot;more challenge&quot; could result in having to fight most of the time when I was just enjoying the landscape ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So let me repeat my question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;For someone who quite liked Morrowind, can you recommend starting to play vanilla Oblivion or &lt;a href=&quot;http://www.oscurogamedesign.com/oscurosoblivionoverhaul-desc-high.html&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Oscuro&amp;#39;s Oblivion Overhaul&quot;&gt;OOO&lt;/a&gt;?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I don't ask which way Oblivion is more like Morrowind, since the answer then is &quot;Play Morrowind, it's perfect* already&quot;)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;(* using some of the great plugins and MGE, but considering vanilla enjoyable as well)&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="274" LastEditDate="2011-05-03T16:33:40.430" LastActivityDate="2011-05-04T06:06:31.597" Title="Should I use Oscuro's Oblivion Overhaul when playing Oblivion for the first time?" Tags="|mods|the-elder-scrolls-iv-oblivion|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21500" PostTypeId="2" ParentId="21499" CreationDate="2011-05-03T16:17:13.933" Score="8" Body="&lt;p&gt;OOO doesn't take away anything from the &quot;vanilla&quot; experience, if anything, it adds a lot, plus fixes some of the broken mechanics (like level-upping the NPCs according to the user level - playing &quot;vanilla&quot;, I finished the Arena at level 3, which is ridiculous), while adding some cool new features, like quests and factions and a lot of other stuff which I can't recall right now (it's been a while since I last played it). The one thing is that it makes Oblivion more difficult... Which isn't a bad thing since, like I said, I finished the Arena at level 3...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way, I'm of the opinion that OOO, along with the Unofficial Oblivion Patch and the Uncompressed Textures make TES: Oblivion a much better game, both gameplay-wise and graphically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To quote Raven Dreamer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Don't forget the &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=27710&quot; rel=&quot;nofollow noreferrer&quot;&gt;unofficial oblivion&#xA;  patch supplemental&lt;/a&gt;. The UOP introduces&#xA;  a major bug regarding the Fort Sutch&#xA;  Oblivion Gate, but the supplemental&#xA;  fixes this, among other things&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, yes, I recommend starting with OOO and just forgetting about vanilla Oblivion.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-05-04T06:06:31.597" LastActivityDate="2011-05-04T06:06:31.597" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21501" PostTypeId="2" ParentId="21499" CreationDate="2011-05-03T16:17:49.910" Score="3" Body="&lt;p&gt;I have asked a similar question earlier. It is much better to play a game vanilla at first, because you can learn how to play the game , and experience a unique adventure . After clocking the game, you can Take the challenge to spice it up with addons like OOO to make the game more challenging and rich with new content. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Face it. You don't shoot a bow with a stick-thingy-with-tip in it in melee combat. Get my point?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;just to refrain from my previous question, I have already completed the game vanilla!&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="9078" LastEditDate="2011-05-03T17:08:02.873" LastActivityDate="2011-05-03T17:08:02.873" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21502" PostTypeId="2" ParentId="21499" CreationDate="2011-05-03T16:29:51.120" Score="5" Body="&lt;p&gt;Without question, &lt;strong&gt;yes&lt;/strong&gt;, especially if you've played Morrowind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The challenge that OOO adds only requires a general familiarity with the game mechanics of the Elder Scrolls series to overcome, which you already have. For the most part, it just means that you'll come across some tougher enemies and challenges that you aren't strong enough to conquer yet. You're probably used to this from Morrowind already, or really from anywhere if you've played other western-style computer RPGs in the past.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wasn't a big fan of the vanilla game on release, but a few years later I gave it another try with OOO and loved it.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-05-03T16:35:28.310" LastActivityDate="2011-05-03T16:35:28.310" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21504" PostTypeId="1" AcceptedAnswerId="21508" CreationDate="2011-05-03T17:33:49.763" Score="3" ViewCount="1197" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/904/in-final-fantasy-vii-is-there-any-way-to-save-aeris&quot;&gt;In Final Fantasy VII is there any way to save Aeris?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I just finished Disc 1 of Final Fantasy VII where Sephiroth killed Aeris. Is Aeris permanently out of your party? The reason I ask is that I found Aeris has a level 4 limit break called Great Gospel.&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2011-05-03T19:49:11.260" Title="Can I get this character back after Disc 1 of Final Fantasy VII?" Tags="|final-fantasy-7|" AnswerCount="2" CommentCount="0" ClosedDate="2011-05-03T21:43:23.297" ContentLicense="CC BY-SA 3.0" />
  <row Id="21505" PostTypeId="2" ParentId="19470" CreationDate="2011-05-03T17:35:07.047" Score="1" Body="&lt;p&gt;Foliage in Bad Company 2 adversely affects the rockets trajectory.  If you want to experiment with this fire a rocket at a trees leaves.  It both speeds up and goes of in a different direction.  I assume this is a physics glitch of some kind.  It happens when you would least expect it and sometimes there could only be a small obstruction that it hits, almost not visible, and fly's off in the wrong direction.&lt;/p&gt;&#xA;" OwnerUserId="9242" LastActivityDate="2011-05-03T17:35:07.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21506" PostTypeId="2" ParentId="21504" CreationDate="2011-05-03T17:37:48.060" Score="2" Body="&lt;p&gt;Yes, there is no way to get her back without editing the save file or using some form of cheat device (game shark, pc game trainer, ect.).&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-05-03T17:37:48.060" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21507" PostTypeId="2" ParentId="17007" CreationDate="2011-05-03T17:39:43.957" Score="0" Body="&lt;p&gt;There is a limit of 6 mines or c4 as weegee said but mines don't disappear but c4 does when you die.  Mines will remain as long as the round lasts or you stay on the server which ever comes first.&lt;/p&gt;&#xA;" OwnerUserId="9242" LastActivityDate="2011-05-03T17:39:43.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21508" PostTypeId="2" ParentId="21504" CreationDate="2011-05-03T17:46:21.437" Score="11" Body="&lt;p&gt;For starters, I'm incredibly surprised you've managed to avoid knowing the answer to this question since 1997 when the game was released! Well done, in a way :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd recommend just playing the game and finding out the answer to your question, as it's more meaningful to find out through the game than just reading it online. But in case you're really desperate...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Yes, she is totally, utterly dead. Like most deaths, it is irreversible (zombies excluded).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-05-03T17:46:21.437" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21509" PostTypeId="2" ParentId="20710" CreationDate="2011-05-03T17:47:21.677" Score="0" Body="&lt;p&gt;Here's the way that I would recommend you troubleshoot this:    &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Unplug all USB devices, with the exception of keyboard and mouse.  &lt;/li&gt;&#xA;&lt;li&gt;Update the video driver.  &lt;/li&gt;&#xA;&lt;li&gt;Update Windows via Windows update.&lt;/li&gt;&#xA;&lt;li&gt;If all of the above fail, remove all the extra hardware that you aren't using from the computer (i.e. extra sound cards, modems, etc..)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Good luck.&lt;/p&gt;&#xA;" OwnerUserId="9242" LastEditorUserId="7431" LastEditDate="2011-05-03T18:27:35.260" LastActivityDate="2011-05-03T18:27:35.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21510" PostTypeId="2" ParentId="12056" CreationDate="2011-05-03T17:52:17.367" Score="0" Body="&lt;p&gt;&quot;Press the ~ key to toggle the console, and type:&#xA;renderer.drawfps 1 &quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last entry in the page, ignore all the priors that are similar to Red's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/384744.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;source for above&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9242" LastActivityDate="2011-05-03T17:52:17.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21511" PostTypeId="2" ParentId="21461" CreationDate="2011-05-03T18:31:08.313" Score="19" Body="&lt;p&gt;There is another way, that requires more setup but makes you gain AP at insane rates. I'll put a link since it's too long to describe fully here, but, as a quick summary, it goes like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to unlock Don Tonberry at the Monster Arena. You get three weapons with the Overdrive -&gt; AP ability (Triple Overdrive and Triple AP help, but they're not required). You'll need a character with a high number of kills, who will be in Stoic Overdrive mode and other two who will be in Comrade. You make the high-kill character attack Don Tonberry and it will counter with Karma, which does damage based on the amount of fiends the character has killed. This can reach very high damage, which will be converted into overdrive and then into AP. When Don Tonberry stops countering with Karma, flee. You will get tons of Sphere Levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the guide describing this in detail: &lt;a href=&quot;http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/13619&quot; rel=&quot;noreferrer&quot;&gt;http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/13619&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6140" LastActivityDate="2011-05-03T18:31:08.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21512" PostTypeId="2" ParentId="21497" CreationDate="2011-05-03T19:09:50.233" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=183626&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamLiquid&lt;/a&gt;, your points in the new league are:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Rating Change&#xA;Consistently, we are seeing that people promoted into Master league are &#xA;assigned new ratings equal to 73 + spent bonus pool. &#xA;&#xA;EDIT: This was confirmed to occur for all leagues, not just Master. &#xA;It was simply more evident due to the mass promotions that occurred &#xA;during the first day of Master league. &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="2221" LastActivityDate="2011-05-03T19:09:50.233" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21513" PostTypeId="1" CreationDate="2011-05-03T19:16:37.360" Score="5" ViewCount="2008" Body="&lt;p&gt;Dirt 2 must have the most startup splash screens I've ever seen in a PC game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes I avoid firing it up because of how long it takes to load up. Is there any way to just jump right into the action and avoid all the startup splash and jazz?&lt;/p&gt;&#xA;" OwnerUserId="9247" LastEditorUserId="8141" LastEditDate="2011-05-03T20:21:42.990" LastActivityDate="2014-09-05T05:24:58.720" Title="Dirt 2: Any way to avoid all the startup splash screens?" Tags="|pc|dirt-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21514" PostTypeId="2" ParentId="21490" CreationDate="2011-05-03T19:23:15.207" Score="38" Body="&lt;p&gt;GLaDOS is refering to Caroline. Here's why I think so:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;In the previous verse of &quot;want you gone&quot;, GLaDOS mentions that Caroline is &quot;in here too&quot;. This implies that Caroline is a part of GLaDOS, but not GLaDOS herself.&lt;/li&gt;&#xA;&lt;li&gt;Right before the ending song(s), GLaDOS says that she now knows where Caroline is in her brain. This is immediately followed by Aperture Science's computer announcing &quot;Caroline deleted&quot;, and a marked change in GLaDOS's attitude. This was GLaDOS deleting the part of her that was Caroline.&lt;/li&gt;&#xA;&lt;li&gt;A few lines after singing &quot;Goodbye my only friend&quot;, GLaDOS sings &quot;Maybe when I delete you I'll stop feeling so bad&quot;. This implies that she's addressing the person she deleted, namely, Caroline.&lt;/li&gt;&#xA;&lt;li&gt;Right before the final battle, GLaDOS hears &quot;her own voice&quot; acting as a conscience, preventing her from betraying you. It makes sense that deleting the voice of your conscience would help you stop feeling bad. This harmonizes with the point above, suggesting that it was the more human &quot;Caroline&quot; side of GLaDOS that she was saying goodbye to, and then deleting (so her conscience would stop bothering her).&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Caroline was a part of GLaDOS. Perhaps Caroline's personality was merged into the master system in a way similar to how they modified GLaDOS' personality by adding core modules to her (although not exactly the same way). Or perhaps GLaDOS started off as Caroline, but mutated or was modified into something more. Either way, the more menacing side of GLaDOS decides she no longer wants her more human &quot;Caroline&quot; side, and deletes her. She says goodbye to her in song as she does it.&lt;/p&gt;&#xA;" OwnerUserId="9246" LastActivityDate="2011-05-03T19:23:15.207" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21515" PostTypeId="2" ParentId="21490" CreationDate="2011-05-03T20:31:34.110" Score="7" Body="&lt;p&gt;GLaDoS is most likely referring to Chell. The woman is a sarcastic, sardonic, piece of hardware with a penchant for lying. The one point we can unambiguously agree upon after playing both games, is that GLaDoS cannot be trusted, or taken at face value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure, she could have deleted the part of her that was Caroline, or she could have just been lying, like she has so often before. Similarly, GLaDoS implies that Chell is her only friend, then, before one can assess the accuracy of that inference, she moves into an ad hominem attack, changing the argument to &quot;you must be so stupid to think Chell is my friend&quot; (which neatly bypasses the heart of the previous argument entirely).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I posit this at all is because of some of the dev commentary available both within game and without (in interviews, etc.) mention that (and I paraphrase here) &quot;The whole development of the relationship between Chell and GLaDoS is that Chell is really the only friend GLaDoS has ever had, but GLaDoS doesn't know how to do anything but test, so she keeps forcing Chell to test as a way of trying to come to terms with her feelings.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll try and update the above when I can find a solid reference to back it up.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-03T20:31:34.110" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="21516" PostTypeId="1" AcceptedAnswerId="21517" CreationDate="2011-05-03T20:35:39.567" Score="11" ViewCount="15715" Body="&lt;p&gt;Fairly simple question: Do redstone dust/redstone torches/switches/etc. work underwater?&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="9752" LastEditDate="2012-01-03T14:51:04.770" LastActivityDate="2021-07-25T23:22:37.920" Title="Can I use Redstone underwater?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21517" PostTypeId="2" ParentId="21516" CreationDate="2011-05-03T20:38:25.650" Score="20" Body="&lt;p&gt;Nope, you can't place them on tiles with water, they pop back up. If you have placed them already and water flows over them then they will do the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Bonus edit:&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a picture of me trying to place a redstone torch down, while a sheep looks on in bewilderment:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/v08yV.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/v08yVl.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="9752" LastEditDate="2012-01-03T14:56:48.500" LastActivityDate="2012-01-03T14:56:48.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21518" PostTypeId="1" AcceptedAnswerId="21519" CreationDate="2011-05-03T20:45:53.887" Score="5" ViewCount="486" Body="&lt;p&gt;I'm currently playing through Gears of War on hardcore mode and I'm having real trouble dispatching wretches, which are also called grubs by the Gears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried aiming at them properly, hand to hand combat, and just firing wildly when they get close, but I can't find a way to beat them consistently and more often than not will end up dying and having to try again from the last checkpoint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they have any particular weaknesses that I am missing? Can anyone offer any advise on how best to deal with them?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="19827" LastEditDate="2014-05-11T19:04:49.997" LastActivityDate="2014-05-11T19:04:49.997" Title="What is the best tactic for battling wretches in Gears of War?" Tags="|gears-of-war|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21519" PostTypeId="2" ParentId="21518" CreationDate="2011-05-03T20:46:47.970" Score="5" Body="&lt;p&gt;The best strategy when dealing with the normal wretches is to use the shotgun. Don't aim (so shoot from the hip) and then melee when they get closer to you. If they get too close you can always shoot the shotgun then roll backwards to give yourself some distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the Lambent wretches, the explosion you see when they die also effects other locust. So, if possible, try and get a lambent wretch to explode next to other enemies. Two birds with one stone :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a lambent wretch gets too close to you, melee and roll backwards. Or shoot and roll backwards (as you've probably found out, the explosion hurts.....a lot!!)&lt;/p&gt;&#xA;" OwnerUserId="9107" LastEditorUserId="52800" LastEditDate="2014-01-07T12:08:03.510" LastActivityDate="2014-01-07T12:08:03.510" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21520" PostTypeId="2" ParentId="21516" CreationDate="2011-05-03T20:48:07.847" Score="1" Body="&lt;p&gt;Redstone can't be placed underwater without a mod.  Check out the &lt;a href=&quot;http://www.minecraftforum.net/viewforum.php?f=1032&quot; rel=&quot;nofollow noreferrer&quot;&gt;mod forum&lt;/a&gt; or &lt;a href=&quot;http://www.mcmodcenter.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Mod Center&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-05-03T20:48:07.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21521" PostTypeId="1" AcceptedAnswerId="21534" CreationDate="2011-05-03T20:54:34.363" Score="8" ViewCount="1569" Body="&lt;p&gt;Now I have finished &lt;a href=&quot;https://gaming.stackexchange.com/questions/21197/how-can-i-build-an-underwater-tunnel&quot;&gt;my underwater tunnel&lt;/a&gt; I have built somewhere for my railway to stop at. The cart comes in from the left, hits the booster and then hits the sloped booster track (unpowered). I am supposed to hit the button, powering both track sections which releases the cart and boosts me off to the right, where another booster sends me off to a bridge under construction.&lt;img src=&quot;https://i.stack.imgur.com/h7R2M.png&quot; alt=&quot;Image of the station&quot;&gt;&#xA;On the way back it hits a booster, then is suppoed to halt on the downwards slope until I push the button...although it doesn't happen. If the cart is travelling at a slow speed (empty or occupied) then it will halt like this, as expected&lt;img src=&quot;https://i.stack.imgur.com/okniy.png&quot; alt=&quot;Minecart stopped at the station&quot;&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, after it hits the booster it will zoom past the halt leaving me to jump out at the right point and smash the minecart to stop it running away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way of making sure that the cart stops, or should (can) I engineer a method to bypass the booster on the inbound approach to the station?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(this is as about as advanced as I get with redstone, so feel free to suggest contraptions with pressure plates and such, but my ability to understand, less implement them may be very low indeed)&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2015-01-28T13:18:10.563" Title="Making a Station With Redstone Booster Track" Tags="|minecraft-redstone|minecraft-java-edition|" AnswerCount="3" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="21526" PostTypeId="2" ParentId="21429" CreationDate="2011-05-03T21:54:37.527" Score="12" Body="&lt;p&gt;A bit of a long answer...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tharibo, &lt;strong&gt;the MAIN counter is to have A LARGE ENOUGH army&lt;/strong&gt;. If he brings 10 marines but you have 2 sentries and 2 zealots, you will die no matter what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you detected mass marines - don't worry too much. I play mostly Terran (gold/platinum), and my experience tells me that mass marines is a cheese. If you detected that in time (while reactors are being built), then it's easy for you to get ahead in the early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of telling you what to do, I will tell you &lt;strong&gt;what NOT to do&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Don't expand early (should be obvious, but it's still important to mention);&lt;/li&gt;&#xA;&lt;li&gt;Don't be afraid to build assimilators (you will need gas for sentries/stalkers);&lt;/li&gt;&#xA;&lt;li&gt;Don't build 4 gateways (no time and there is no real value in that);&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now, let's talk about &lt;strong&gt;what TO do&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build a forge&lt;/li&gt;&#xA;&lt;li&gt;Build 2 cannons on the choke point (not more, don't over-invest; you need to have a mobile army)&lt;/li&gt;&#xA;&lt;li&gt;Get some zealots and put them close to the cannons.  Once the marines began to shoot the cannons, your zealots will attack the marines.  Often he will lose much more than 3 marines just to kill the 1st cannon&lt;/li&gt;&#xA;&lt;li&gt;If you managed to build a few sentries, put a FF behind the marines so they won't be able to retreat and will die quickly.&lt;/li&gt;&#xA;&lt;li&gt;Once you fight off your opponent, EXPAND! Don't harass your opponent.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Actually, this 'todo' list is very easy, and is simple to modify or extend.  After getting 4-6 zealots, add stalkers, etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget to continue scouting your opponent. If you scouted 2 rax (1 tech lab, another reactored) and believe he is going for mass marines, your opponent can easily switch to hellions, etc...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="86670" LastEditDate="2014-09-25T17:41:04.640" LastActivityDate="2014-09-25T17:41:04.640" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21527" PostTypeId="5" CreationDate="2011-05-03T22:02:49.580" Score="0" Body="&lt;p&gt;Released in 2006, Gears of War follows Marcus Fenix and his fellow 'Gears' through the planet of Sera as they attempt to defeat the Locust Horde.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The player has to use cover and strategic fire in order to progress through the game. The game incorporates three levels of difficulty (normal, hardcore and Insane) as well as co-op mode and online multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; November 7, 2006&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Epic Games&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Microsoft Game Studios&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gearsofwar.com/en-us&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Gears_of_War_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gearsofwar.wikia.com/wiki/Gears_of_War_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9107" LastEditorUserId="163757" LastEditDate="2016-10-13T00:16:16.890" LastActivityDate="2016-10-13T00:16:16.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21528" PostTypeId="4" CreationDate="2011-05-03T22:02:49.580" Score="0" Body="A 2006 third-person shooter game originally developed for the Xbox 360 by Epic Games and published by Microsoft Games Studios." OwnerUserId="9107" LastEditorUserId="163757" LastEditDate="2016-10-13T00:16:04.080" LastActivityDate="2016-10-13T00:16:04.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21529" PostTypeId="1" AcceptedAnswerId="22007" CreationDate="2011-05-03T22:11:06.777" Score="23" ViewCount="8430" Body="&lt;p&gt;About around the time of the Portal 2 Announcement ARG, to the best of my knowledge it had become well established that Cave Johnson was Chell's father (with the latter being abducted by GLaDOS on Bring your Daughter to Work Day).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, many months later, with the release of Portal 2, all such references seem to have disappeared, and I can no longer find any proof of (what I thought) was well-established fact. Can anyone provide any canonical evidence that Chell is Cave Johnson's Daughter?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I am wondering if, during the course of the two pre-release ARGs for Portal 2 (one for the announcement, the other just before launch) Cave was officially credited anywhere with specifically being Chell's father.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;P.S. Please do not bring discussions of Caroline into this question, as I am chiefly concerned with information from the ARGs, and &lt;em&gt;not&lt;/em&gt; Portal 2.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="12" LastEditDate="2011-11-20T01:36:34.990" LastActivityDate="2012-12-13T03:07:31.900" Title="Is Cave Johnson Chell's Father?" Tags="|portal-series|" AnswerCount="7" CommentCount="19" ClosedDate="2013-02-22T14:39:32.193" ContentLicense="CC BY-SA 3.0" />
  <row Id="21530" PostTypeId="2" ParentId="20890" CreationDate="2011-05-03T22:30:07.893" Score="0" Body="&lt;p&gt;The door sound you heard was a &lt;a href=&quot;http://www.youtube.com/watch?v=Cug9Sglr06Q&quot; rel=&quot;nofollow noreferrer&quot;&gt;door booster&lt;/a&gt;, but you'll want to use one of the newer powered rail designs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For making the minecarts appear out of nowhere, you're looking for something like the following system: &lt;a href=&quot;http://www.youtube.com/watch?v=8NOvCAvXf9g&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecart Magic!&lt;/a&gt; (pistons are not needed).&lt;/p&gt;&#xA;" OwnerUserId="8922" LastActivityDate="2011-05-03T22:30:07.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21533" PostTypeId="2" ParentId="21513" CreationDate="2011-05-03T23:23:46.910" Score="4" Body="&lt;p&gt;For most of the videos, you can just press 'Enter' to skip them. The downside is that you will have to press it several times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also replace some of the videos with blank files. There is some detailed info on this in a &lt;a href=&quot;http://community.codemasters.com/forum/dirt-2-game-pc-1313/409084-how-skip-intros-save-games-config-offline.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;post on the Codemasters forum&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To summarize, the video files are located in the &lt;code&gt;&amp;lt;DiRT 2 installation folder&amp;gt;\video&lt;/code&gt; directory. If you bought the game through Steam, it will be something like &lt;code&gt;D:\Steam\SteamApps\common\dirt 2\video&lt;/code&gt;, where &lt;code&gt;D:\Steam&lt;/code&gt; is the Steam installation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The replaceable files are &lt;code&gt;AMD_sting.bik&lt;/code&gt;, &lt;code&gt;ego_sting.bik&lt;/code&gt;, and &lt;code&gt;sting.bik&lt;/code&gt;/&lt;code&gt;sting_us.bik&lt;/code&gt;. The first two you can just rename or replace with 0-length files. The last two reportedly cause the game to sometimes freeze if treated the same way, so they can be replaced with a short (1-second or so) video instead.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-05-03T23:23:46.910" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21534" PostTypeId="2" ParentId="21521" CreationDate="2011-05-03T23:38:39.503" Score="6" Body="&lt;p&gt;My suggestion would be to change the normal rail at the bottom of the dip into a powered rail. This also removes the need for two pieces of Redstone dust, as one would power the whole section.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't need to use Redstone to bypass that on the way in; you could simply build something like this (it might take you a bit to manipulate the tracks like this):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/imZRQ.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ftTdS.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-05-03T23:38:39.503" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21537" PostTypeId="1" AcceptedAnswerId="21538" CreationDate="2011-05-04T02:42:30.587" Score="11" ViewCount="789" Body="&lt;p&gt;With the recent patch (1.3.3) Archons are now considered massive units. I was wondering what inherent pros and cons, apart from being immune to concussive shell, are conferred by the 'massive' label.&lt;/p&gt;&#xA;" OwnerUserId="6748" LastEditorUserId="336" LastEditDate="2011-05-04T03:19:22.330" LastActivityDate="2011-05-04T13:40:01.550" Title="What it means to be massive: What benefits and disadvantages do StarCraft 2 units gain by being massive?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21538" PostTypeId="2" ParentId="21537" CreationDate="2011-05-04T02:57:45.087" Score="16" Body="&lt;p&gt;Massive units can crush the Protoss Sentry's Force Field effect. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, massive ground units can't be picked up by the Phoenix's gravity beam (thanks, Nick!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'Massive' is also an armor type (like 'armored' and 'light') and two units (Voidrays and Corruptors) deal bonus damage to massive units.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-04T06:19:33.073" LastActivityDate="2011-05-04T06:19:33.073" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21539" PostTypeId="2" ParentId="21529" CreationDate="2011-05-04T03:00:42.590" Score="23" Body="&lt;h3&gt;Preface&lt;/h3&gt;&#xA;&lt;p&gt;This could be considered too localized. At this point, there's no official 'canon' answer.&lt;/p&gt;&#xA;&lt;h3&gt;Short Answer&lt;/h3&gt;&#xA;&lt;p&gt;As of Portal 2, speculation tends to lean in the direction of Cave being Chell's father.&lt;/p&gt;&#xA;&lt;h3&gt;Long Answer&lt;/h3&gt;&#xA;&lt;p&gt;From the Combine OverWiki &lt;a href=&quot;http://half-life.wikia.com/wiki/Chell&quot; rel=&quot;noreferrer&quot;&gt;article on Chell&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Players exploring the Aperture facility in Portal 2 can discover a presentation from the Bring Your Daughter to Work Day science fair signed with the name Chell. Several girls seem to have made potato batteries; none of them have rotted over the years, but Chell's potato has actually grown out of control, sprouting through the ceiling. One of the steps described in her experimental procedure is using a &amp;quot;special ingredient from Daddy's work.&amp;quot; This strongly implies that Chell was the daughter of a male Aperture employee, was trapped in the facility during GLaDOS' takeover on Bring Your Daughter to Work Day, and spent her entire adolescence as one of GLaDOS' prisoners.&lt;/p&gt;&#xA;&lt;p&gt;Virtually no other reliable direct evidence about Chell's background appears in the games, although players have speculated based on vague hints. In the Lab Rat comic, Chell's surname is redacted on the list of test subjects, while no other information is missing; this may indicate some sort of secret concerning her family background. However, the possibility that there is no in-story explanation for the missing name and Valve simply did not want to give Chell a canonical surname yet cannot be dismissed.&lt;/p&gt;&#xA;&lt;p&gt;GLaDOS often drops hints about Chell's background, but since her comments are obviously intended to manipulate Chell or damage her self-esteem, they may not have any basis in fact. In the first game, GLaDOS said that she possessed a backup of Chell's brain, which she later claimed to have deleted in a fit of rage. Although the comment may have been a complete fabrication, some players speculated that Chell might be a clone (although the game's writers have now confirmed that this theory was not intended) or an android. GLaDOS also asserts once in the first game and repeatedly in the second that Chell was abandoned by her birth parents and subsequently adopted. In context, GLaDOS' intent is clearly for Chell to find this information upsetting - even when fighting on Chell's side, she not only repeats the allegation but adds, &amp;quot;and that's horrible.&amp;quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;If we ignore the Caroline-based evidence, we must rely on the following:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Chell got help from &amp;quot;daddy&amp;quot; with her science project on &amp;quot;Take Your Daughter To Work Day&amp;quot; at Aperture Science.&lt;/li&gt;&#xA;&lt;li&gt;Cave Johnson not only worked for Aperture Science, but owned it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Outside of the above, most of the speculation on Chell's father comes from this series of connections (which, despite your initial request, require us to mention Caroline):&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;https://gaming.stackexchange.com/questions/20523/portal-2s-turret-symphony-song-and-lyrics&quot;&gt;song the turrets sing at the end of Portal 2&lt;/a&gt; implies a familial connection between GLaDOS and Chell.&lt;/li&gt;&#xA;&lt;li&gt;Portal 2 establishes very clearly that GLaDOS, at a minimum, has Caroline as part of her personality/intelligence.&lt;/li&gt;&#xA;&lt;li&gt;Several voice-overs and &lt;a href=&quot;https://gaming.stackexchange.com/questions/20515/where-is-the-portrait-of-a-lady-achievement&quot;&gt;a hidden portrait&lt;/a&gt; imply a familial connection between Caroline and Cave.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Adding all of these items together and you get the basis of the speculation about Chell's father.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-04T03:06:43.430" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="21540" PostTypeId="1" AcceptedAnswerId="21547" CreationDate="2011-05-04T04:51:45.593" Score="1" ViewCount="1097" Body="&lt;p&gt;I'm looking at getting NFS: Hot Pursuit, but would like to know if the Autolog feature recognizes friends from different platforms, or is it localized to the platform that you purchase the game on?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="52800" LastEditDate="2013-10-30T03:46:15.740" LastActivityDate="2013-10-30T03:46:15.740" Title="NFS: Hot Pursuit friends from different platforms" Tags="|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21541" PostTypeId="1" AcceptedAnswerId="21542" CreationDate="2011-05-04T05:23:09.697" Score="48" ViewCount="44939" Body="&lt;p&gt;So, my friend just implemented a bunch of new mods into his SMP server, which meant a host of new commands to play with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought I'd give the &lt;code&gt;/mobspawn&lt;/code&gt; command a few goes, and see what I could achieve.  So I headed off to the server's jail (I forget why this particular location compelled me), and gave it a few spins.&lt;/p&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;h2&gt;I seem to have made a bit of an error in judgement.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;br/&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/wjNQ1.png&quot; alt=&quot;About 60 assorted pigs, cows, and chickens crammed into a small enclosed space&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to get rid of this mess?  Is there a command or some other technique I can use to clear out any mobs in my immediate vicinity?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="274" LastEditDate="2011-05-04T22:31:47.967" LastActivityDate="2018-11-18T19:57:49.923" Title="How Can I Butcher Animals en Masse?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21542" PostTypeId="2" ParentId="21541" CreationDate="2011-05-04T05:30:43.753" Score="19" Body="&lt;p&gt;Depending on the mods installed, &lt;code&gt;/butcher [radius]&lt;/code&gt; should work. Of course, you'd need access to the commands to do so.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-05-04T05:30:43.753" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21543" PostTypeId="1" AcceptedAnswerId="21544" CreationDate="2011-05-04T06:11:40.177" Score="22" ViewCount="16232" Body="&lt;p&gt;I've recently played Diablo 1 and 2 and I'm totally hooked. Now I've been wondering what genre this game belongs to, so it would help me find similar games.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="8350" LastEditDate="2012-04-18T17:43:44.383" LastActivityDate="2012-04-18T17:43:44.383" Title="What genre of video game does Diablo belong to?" Tags="|terminology|diablo-series|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21544" PostTypeId="2" ParentId="21543" CreationDate="2011-05-04T06:55:49.207" Score="34" Body="&lt;p&gt;The genre has a few popular names, including:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hack and slash&lt;/li&gt;&#xA;&lt;li&gt;Action RPG&lt;/li&gt;&#xA;&lt;li&gt;Dungeon crawl&lt;/li&gt;&#xA;&lt;li&gt;Diablo-like or Diablo-esque&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And sometimes even the term &quot;roguelike&quot; is used - there is a &lt;em&gt;vast&lt;/em&gt; difference between the roguelike genre and games like Diablo, but the latter are obviously influenced by the former.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most common term I've encountered is &quot;hack and slash&quot;. There are many, many games that belong to this genre, especially since the success of Diablo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The excellent Moby Games site has &lt;a href=&quot;http://www.mobygames.com/game-group/diablo-variants&quot; rel=&quot;noreferrer&quot;&gt;a page about the genre&lt;/a&gt;, which briefly outlines what defines it as well as providing a list of all the games it considers to be &quot;Diablo variants&quot;.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-05-04T07:07:11.480" LastActivityDate="2011-05-04T07:07:11.480" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="21547" PostTypeId="2" ParentId="21540" CreationDate="2011-05-04T09:22:46.733" Score="3" Body="&lt;p&gt;I asked EA Support at &lt;a href=&quot;http://support.ea.com/app/ask&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.ea.com/app/ask&lt;/a&gt; and they said:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Miguel: As the servers are platform specific,&#xA;  you will be able to make friends who&#xA;  are playing the game on the same platform. So, there is no cross-platform support for Hot Pursuit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-05-04T09:38:10.703" LastActivityDate="2011-05-04T09:38:10.703" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21553" PostTypeId="1" AcceptedAnswerId="21558" CreationDate="2011-05-04T12:53:47.557" Score="83" ViewCount="59156" Body="&lt;p&gt;I heard a lot about Minecraft and I'm quite curious to know what can be achieved in this game and what's its goal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What mechanism keeps the game going?&lt;/p&gt;&#xA;" OwnerUserId="8161" LastEditorUserId="558" LastEditDate="2011-05-04T14:13:57.657" LastActivityDate="2017-11-04T03:51:35.487" Title="What's the goal of Minecraft and what can users achieve in this world?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21554" PostTypeId="2" ParentId="21553" CreationDate="2011-05-04T13:03:21.620" Score="26" Body="&lt;p&gt;It's a sandbox - there is no strict goal other than to play around and survive. You can even keep dying all the time if you like, you always respawn, you just lose what you were carrying, so even that is optional!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It just provides a set of gameplay mechanics (mining and crafting, not surprisingly) that let you muck about, build stuff, discover things, defend yourself, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought it sounded pointless until I bought it because I was bored and was surprised to find that it's worryingly addictive ;)&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-05-04T13:03:21.620" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21555" PostTypeId="2" ParentId="21553" CreationDate="2011-05-04T13:04:01.260" Score="11" Body="&lt;p&gt;At the moment (with beta 1.5) there is no goal beyond surviving, earning a few achievements and what goals the user sets themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These might be building a creeper proof house, finding all the gold on the map, exploring the entire world etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What keeps the game going? Whether the user has met their self imposed goals or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have heard that there is meant to be a goal built into the game, but I haven't got a link to it at hand. From my point of view I'm quite happy with the goallessness of the game.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-05-04T13:38:43.490" LastActivityDate="2011-05-04T13:38:43.490" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21556" PostTypeId="1" CreationDate="2011-05-04T13:35:34.943" Score="3" ViewCount="240" Body="&lt;p&gt;On &lt;a href=&quot;http://www.www0.org/cgi-bin/urtj?html=urtjq3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; I found diverse jumping techniques for UT, but the demo files are for a previous version and do not work in current version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone provide a resource for demo files for jumping for the new version?&lt;/p&gt;&#xA;" OwnerUserId="9274" LastEditorDisplayName="user11502" LastEditDate="2011-12-18T04:56:35.233" LastActivityDate="2011-12-18T04:56:35.233" Title="Where can I find jumping technique demos for the current version of Urban Terror?" Tags="|urban-terror|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21557" PostTypeId="2" ParentId="21537" CreationDate="2011-05-04T13:40:01.550" Score="3" Body="&lt;p&gt;In addition to Raven's answer, massive units can't be slowed by the Marauder's concussive shell. &lt;/p&gt;&#xA;" OwnerUserId="9275" LastActivityDate="2011-05-04T13:40:01.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21558" PostTypeId="2" ParentId="21553" CreationDate="2011-05-04T13:42:50.447" Score="82" Body="&lt;p&gt;The thing about Minecraft is, unlike most games &lt;strong&gt;you set your own goals&lt;/strong&gt;. Here's a list of common (and uncommon!) things people have done with Minecraft:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Building a massive structure&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=GqGEgshS0L8&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;Recreating real-world objects&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.pcgamer.com/2010/11/20/the-minecraft-experiment-day-1-chasing-waterfalls/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Survival (Deleting map upon dying)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Z8DEJiWLMpQ&amp;amp;feature=feedu&quot; rel=&quot;nofollow noreferrer&quot;&gt;Making amusing videos&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewforum.php?f=1034&quot; rel=&quot;nofollow noreferrer&quot;&gt;Creating an adventure map for others to play&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Getting all the achievements&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=O-MfrT0wvMg&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;Proposing to your girlfriend&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=LW0Vt4eO3AM&amp;amp;feature=feedlik&quot; rel=&quot;nofollow noreferrer&quot;&gt;Achieving difficult things in the game through ingenuity&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=LGkkyKZVzug&quot; rel=&quot;nofollow noreferrer&quot;&gt;Computation&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=QzUxmK9-qHw&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blowing stuff up!&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The mechanism that keeps the game going is your own desire to complete the goals you've set yourself, and pure, red-hot addiction.&lt;/p&gt;&#xA;&lt;h3&gt;Edit&lt;/h3&gt;&#xA;&lt;p&gt;Some additional stuff people have done:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://towardsdawns.blogspot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Walking and walking and walking&lt;/a&gt; (thanks &lt;a href=&quot;https://gaming.stackexchange.com/users/4163/sevensideddie&quot;&gt;SevenSidedDie&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=lN3VrajIrHk&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;Build an epic railway&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=JueL9JPWcz8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Make music&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://farlandsorbust.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Find the Far Lands&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Minecraft 1.9+&lt;/h2&gt;&#xA;&lt;p&gt;In Minecraft 1.9 and beyond, there are villages, strongholds, abandoned mineshafts and nether ruins to explore. In particular, strongholds will contain portals to &lt;a href=&quot;https://minecraft.wiki/w/The_End&quot; rel=&quot;nofollow noreferrer&quot;&gt;The End&lt;/a&gt;, in which players can fight &lt;a href=&quot;https://minecraft.wiki/w/Ender_Dragon&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Ender Dragon&lt;/a&gt;, a 'boss fights'. The second 'boss fight' has also been added, &lt;a href=&quot;https://minecraft.wiki/w/Wither&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Wither&lt;/a&gt;. This makes exploration a key part of the game, as well as combat. '&lt;a href=&quot;https://minecraft.wiki/w/Hardcore_Mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hardcore Mode&lt;/a&gt;' (world deletion upon death) is also an option if you're after a challenge.&lt;/p&gt;&#xA;&lt;p&gt;A creative mode has also been added that allows players complete freedom in constructing large structures, compartmentalizing that aspect of gameplay.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2017-11-04T03:51:35.487" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21559" PostTypeId="2" ParentId="21553" CreationDate="2011-05-04T13:50:56.103" Score="8" Body="&lt;p&gt;The really cool thing about this game is that it lets you create your own goals.  Right now my goal is to grow a giant floating tree fortress.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastActivityDate="2011-05-04T13:50:56.103" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21561" PostTypeId="2" ParentId="20255" CreationDate="2011-05-04T14:12:56.270" Score="4" Body="&lt;p&gt;For the sake of finishing what I posted in my comment, Serebii just updated their &lt;a href=&quot;http://www.serebii.net/games/moveset-bw.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;moveset calculator&lt;/a&gt; to work with Black and White.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-05-04T14:12:56.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21563" PostTypeId="1" AcceptedAnswerId="21566" CreationDate="2011-05-04T15:37:26.163" Score="14" ViewCount="609" Body="&lt;p&gt;face here.    &lt;em&gt;tee hee&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I'm a level 13 Valkyrie trying to melee my way through Ft. Ludios so that I can level up enough to take on the Quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, I've been doing well...I'm funneling all my enemies to me one at a time into the room where the magic portal dumps you, and I am standing so that I can't have anything thrown/zapped at me other than by the person immediately attacking me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that I currently don't have any sort of magic reflection (expecting to get that after the Quest with the Orb...), and I'd like to churn through all these warm bodies to level up a bit quicker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a good way to combat a soldier with the Wand of Death who is making my life currently miserable?  Fortunately I made a backup of my save file before entering the fort, so I can go back and try different possibilities for getting past him.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2015-11-14T18:59:40.123" Title="Cowering in terror from a wand of death" Tags="|nethack|" AnswerCount="3" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="21564" PostTypeId="1" AcceptedAnswerId="21577" CreationDate="2011-05-04T15:49:18.330" Score="5" ViewCount="5469" Body="&lt;p&gt;I've read few recommendations which would suggest that using a good quality headset improves your chances of survival a lot, as you could hear the steps of enemies or where they are firing from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather than a headset, I'm currently playing with 2.1 Creative speakers. Is it really worth switching to a headset? And is there improvement using a 5.1 headset, rather then stereo a one?&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:25:57.990" LastActivityDate="2012-08-07T14:25:57.990" Title="Is it worth using a headset instead of speakers for FPS games?" Tags="|first-person-shooter|audio-hardware|" AnswerCount="3" CommentCount="0" ClosedDate="2013-10-21T16:23:59.717" ContentLicense="CC BY-SA 3.0" />
  <row Id="21565" PostTypeId="2" ParentId="21564" CreationDate="2011-05-04T15:57:30.317" Score="3" Body="&lt;p&gt;5.1 will give you much better spatial resolution so you'll be able to ascertain the sounds' origin more easily (assuming the game's sound engine outputs like that, but almost everything with a decent budget nowadays does). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the answer is also pretty subjective - a lot of people don't need/want/care about more precise sound, the same as not everybody wants to always run at an enormous resolution. In both cases higher is generally better as it is clearer, but whether or not it's &quot;worth it&quot; is completely up to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I currently use a not-very-great 2.1 set of speakers and, while I do want to change them, it doesn't actively make my gaming experiences worse.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-05-04T15:57:30.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21566" PostTypeId="2" ParentId="21563" CreationDate="2011-05-04T16:10:14.430" Score="15" Body="&lt;p&gt;The only ways to protect against the death effect directly are &lt;em&gt;magic resistance&lt;/em&gt; and &lt;em&gt;reflection&lt;/em&gt;. In fact, because of other dangers in Fort Ludios, mostly ending in &quot;DRAGON&quot;, I really recommend trying to get reflection before advancing. You'll probably survive in the lower levels to try and get that stuff moreso than you'll survive in Fort Ludios.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Failing the possession of such, pretty much the best you can do involves the standard method for assaulting ray attackers, which you acknowledge you're already doing. So I'm just going to write this for those who aren't familiar with it. It involves a position as follows:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;...|&#xA;..%+&#xA;.@.|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where &lt;code&gt;@&lt;/code&gt; is you, &lt;code&gt;+&lt;/code&gt; is the door leading to the big area of Fort Ludios (and it will probably be open), and &lt;code&gt;%&lt;/code&gt; is &lt;a href=&quot;http://www.penny-arcade.com/comic/2010/11/19/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mount Doom&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The advantage of this position is that enemies who approach can only fight you one at a time, they can only move straight from the doorway, and they cannot blast you with wands from a range. So the only place they can reach you is by stepping in melee. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have a few different ways to capitalize on this. Here's some (and what you, yourself, are looking for).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Be very fast, or at least fast. With &lt;em&gt;boots of speed&lt;/em&gt;, a &lt;em&gt;potion of speed&lt;/em&gt;, or a spell of &lt;em&gt;haste self&lt;/em&gt;, you gain extrinsic speed to be &quot;very fast&quot;, while you can get intrinsic speed of &quot;fast&quot; by zapping yourself with a &lt;em&gt;wand of speed&lt;/em&gt; or eating certain corpses. This can let you deal much greater melee damage when they step in before they get a chance to fire off the ray.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you have a wand and sufficient resistance to its effects, use it! For example, use a &lt;em&gt;wand of sleep&lt;/em&gt; if you have sleep resistance, and then just massacre the fellow while the soldier is helpless. &lt;a href=&quot;https://gaming.stackexchange.com/questions/21563/cowering-in-terror-from-a-wand-of-death/21567#21567&quot;&gt;sjohnston's answer&lt;/a&gt; also covers some other options that you can use to disable the foe for your easy killing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have a polearm with enough training (unfortunately, I don't recall how much Valkyries get but I hope they get at least to Skilled). This can let you pound enemies at a knight's move away from yourself, which is where the door is. You do this by &lt;code&gt;a&lt;/code&gt;pplying the polearm. Lances can also be used, but I don't imagine you'll have one. The highest damage polearm, by the way, is the &lt;em&gt;halberd&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you combine this with being very fast, by the way, it's &lt;em&gt;really&lt;/em&gt; effective with a good &lt;em&gt;halberd&lt;/em&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wear an &lt;em&gt;amulet of life-saving&lt;/em&gt;. It's gonna be painful to lose it, but they're meant to be used.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Even with death protection, you want to use this kind of strategy to handle this kind of foe, and any foe with a linear ranged attack. With the &lt;em&gt;wand of death&lt;/em&gt; in particular, you can use this strategy to defeat the enemy before he uses up any of the charges, which is a &lt;em&gt;much&lt;/em&gt; better result for you.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-05-04T17:38:28.520" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21567" PostTypeId="2" ParentId="21563" CreationDate="2011-05-04T16:13:19.767" Score="9" Body="&lt;p&gt;You don't need reflection. Magic resistance will protect you from a wand of death. That said, there are numerous ways to deal with your adversary. You will want to kill or incapacitate him quickly, preferably in one turn. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sleep spell/potion/wand is a good option. &lt;/li&gt;&#xA;&lt;li&gt;Hit and run with high- powered wands like lightning or fire might work. &lt;/li&gt;&#xA;&lt;li&gt;Since you have control of the entrance, you could also rely on a powerful melee attack or you could go get a cockatrice corpse to wield. &lt;/li&gt;&#xA;&lt;li&gt;A ring of conflict will cause the soldiers to wipe themselves out, but you'll lose out on the experience and the wand will probably be depleted. &lt;/li&gt;&#xA;&lt;li&gt;You could try to Polymorph yourself with a wand in hopes of getting a form with reflection (I.e. Silver Dragon), though the odds are not great and you'll have to drop your stuff.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Once you do kill the wand-wielder, quickly pick it up, or every soldier who walks into that space will do so.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-05-04T16:13:19.767" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21568" PostTypeId="2" ParentId="21564" CreationDate="2011-05-04T17:17:44.363" Score="1" Body="&lt;p&gt;Using a headset definitely helps when playing first person shooters, this goes all the way back to CS 1.6. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest advantage of using a headset is that it gives you a much more focused sound projection and your ears give you a better gauge of where the sound is coming from. If the sound is emanating from your speakers, you won't be able pick up as quickly or as accurately where the sound is coming from. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question of &quot;is it really worth it&quot;? Is somewhat dependent on how competitive you are or how well you want to play. How important is your Kill:Death Ratio? Are you more focused on trying to complete the team objective on the map? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're the type of player that wants every little bit of an advantage, a headset is definitely worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the second part of the question between a 5.1 headset and a stereo one, I've used a 100 dollar 5.1 headset, and a 10 dollar stereo headset (50 bucks the first time though, found OEM ones later for 10), from a sound standpoint, there isn't much difference when it comes to gaming. &lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-04T17:17:44.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21569" PostTypeId="1" AcceptedAnswerId="21570" CreationDate="2011-05-04T17:34:01.783" Score="8" ViewCount="1032" Body="&lt;p&gt;It's been a long time since my childhood piano lessons, and now, with Rock Band 3's introduction of the Keyboard Instrument, it's time to learn it all over again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Rock Band keyboard has notches on the left-most key at the left end of each colored section (sans the outermost red and orange sections).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XM9xT.jpg&quot; alt=&quot;Product Shot of Rock Band 3 Wireless Keyboard&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the ideal finger placement on this keyboard when playing in Pro Keys mode?&lt;/p&gt;&#xA;" OwnerUserId="2534" LastEditorUserId="23" LastEditDate="2011-05-04T18:42:13.867" LastActivityDate="2011-05-04T18:42:13.867" Title="Proper Finger Placement on Rock Band 3 Pro Keys" Tags="|xbox-360|controllers|rock-band-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21570" PostTypeId="2" ParentId="21569" CreationDate="2011-05-04T17:51:09.607" Score="5" Body="&lt;p&gt;I assume you mean this in the context of both hands?  This peripheral is only intended to be played one-handed, and most of the parts are charted exactly that way.  Therefore, ideal finger placement is just wherever the particular chart in question dictates you place your fingers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Of course, some expert parts are difficult enough that you may want to use both hands, but in those cases you won't be RESTING your hands for any period of time anyway...)&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-05-04T17:51:09.607" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21571" PostTypeId="1" AcceptedAnswerId="21604" CreationDate="2011-05-04T17:54:38.133" Score="3" ViewCount="7458" Body="&lt;p&gt;I'm a first-time Death Knight and want to start playing with an Unholy spec, but I don't know what type of weapon I should use. Should I dual-wield two weapons, or use a single two-handed weapon for optimal DPS in PvP?&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="274" LastEditDate="2011-05-04T18:03:50.660" LastActivityDate="2011-05-05T19:20:08.210" Title="What type of weapon should I use as an Unholy spec Death Knight?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21572" PostTypeId="2" ParentId="18550" CreationDate="2011-05-04T18:09:09.370" Score="2" Body="&lt;p&gt;Your bag can only hold 99 of each thing, for both equipment and consumable items.  If you have fewer than 99 of something, you can buy up to 99, but not above.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My strategy is to periodically sell down my inventory to one of each standard equipment and 50 or less of replenish able consumable items.  I can always use more gold in the bank.  I haven't yet gotten near the 99-each limit for really rare stuff, but I figure I can address that with Alchemy when the time comes.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-05-04T18:09:09.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21573" PostTypeId="2" ParentId="20145" CreationDate="2011-05-04T18:21:44.037" Score="1" Body="&lt;p&gt;Yes, it is possible that Black Prophecy's closed beta is geographically restricted.  It's also possible that it's not, or that the restrictions don't catch for your location, or that circumventions allow you play the beta anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way that you can find out whether it will work for you, and if can work around the restrictions, is to try it.&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-05-04T18:21:44.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21574" PostTypeId="1" AcceptedAnswerId="21759" CreationDate="2011-05-04T18:22:47.360" Score="3" ViewCount="13764" Body="&lt;p&gt;I want to extract the announcer audio files (I don't know if this is legal or not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The closest solution I have found is a &quot;&lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=6920&quot; rel=&quot;nofollow noreferrer&quot;&gt;(mini-Tutorial) How to listen to any sound file from LoL (incl. unreleased champions)&lt;/a&gt;&quot; however it's a bit too old, that thread started on August 2009 when the game was in beta phase.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an alternative way of doing this besides that post? I really want to listen to the legendary &lt;em&gt;Penta kill&lt;/em&gt; sound.  &lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="122" LastEditDate="2011-05-04T18:30:11.200" LastActivityDate="2012-04-26T21:04:13.843" Title="Extracting Announcer Audio Files" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21575" PostTypeId="2" ParentId="21569" CreationDate="2011-05-04T18:25:37.307" Score="1" Body="&lt;p&gt;There are general lessons that will show you suggested fingering for certain sequences of notes; from these and from your piano background, you may end up starting in a specific position for a specific song at a specific difficulty, but there's really no one place to start your hand (just as Pro Guitar doesn't really have one place to start your fingers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Charts for songs on Easy and Medium generally do not require you to shift &quot;colors&quot;, so there may be positions at those difficulties where you could set your hand and not move it much, but on Hard and Expert, even the easy songs will require you to move back and forth from time to time. The marks on the keys simply help you return to a specific color.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-05-04T18:25:37.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21576" PostTypeId="2" ParentId="21553" CreationDate="2011-05-04T18:32:00.207" Score="8" Body="&lt;p&gt;Multi-player is now just about identical to single player, and there is a real draw in an absolutely free multi-player system with a persistant world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're not just building this heap of neat buildings, but then other people are walking through them and adding onto them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have 4-6 really active players on my world and some of the stuff we've built--I look back and it boggles the mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My brother built most of the train system.  It involves a LOT of electronics in order to make it simple to use.  you walk in, a cart is sitting there.  You get into the cart, press one of 5 buttons on the wall and you are sent off to your destination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your cart is replaced from a parking lot so there is one ready to go for the next person.  A parking system recovers your cart when you return.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One player has built a massive citadel he calls &quot;Cloudkeep&quot; that has covered an entire mountain at this point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One lady is extremely artistic, the stuff she does just boggles my mind, I walk through her area every now and then just gazing at the beauty.  It's amazing what can be done with 1m square blocks and the right attitude.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We have a &quot;Fixer&quot; who tends to run around and beef up lighting (He's great at counting exactly how close torches need to be to avoid monsters spawning) and security in our walled town and in peoples areas.  He also helps with the railroad and has made a museum that shows off many redstone circuits for reference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh and one guy has create a massive 3-level tree farm that he regularly goes out and cuts down to keep a double-chest in town completely full of wood.  it's a great service and he claims to find it relaxing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I keep the town walls safe, help out on projects, have a massive glass factory going (I've actually covered over a huge sand peninsula and converted the entire thing to a giant empty cave that has become a big remote train station and food farm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get together with friends and give it a try.  Remember it's an infinite world (virtually), you don't have to step on each others feet at all--just travel out and find a location that inspires you, then build something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that there is always something new to try.&lt;/p&gt;&#xA;" OwnerUserId="4580" LastActivityDate="2011-05-04T18:32:00.207" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21577" PostTypeId="2" ParentId="21564" CreationDate="2011-05-04T18:42:20.797" Score="1" Body="&lt;p&gt;Since the need for headphones is generally a personal preference and assessed on a case by case basis I'll share my experience:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a really nice 5.1 system I absolutely love it and would always laugh at my friends who would put on these clunky $200-300 head phones. I mean on the surface it sounds like such a waste when you already paid hundreds or thousands for an expensive surround sound system. However I finally decided to drop the money for some turtle beach x41's for Modern Warefare 2 since they started releasing perks that actually amplified or muffled footsteps I figured there had to be something to this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience the difference with 7.1 headphones equipped with noise canceling is AMAZING. At least in Call of Duty where I knew the maps very well I could easily tell not just the direction enemies were in but exactly where every one was based on what sounds their feet were making (metal, wood, concrete). It doesn't matter where you are you can hear everyone all the time (even with Ninja Pro!) Also it allows you to hear subtle things I never even thought about, like the pin on grenade when an enemy starts cooking it or even when the enemy is reloading or changing weapons. I can't tell you how many times I have been saved from someone camping, because I heard them reload or plant a claymore. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-05-04T18:42:20.797" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21578" PostTypeId="1" AcceptedAnswerId="21579" CreationDate="2011-05-04T19:09:38.220" Score="6" ViewCount="4108" Body="&lt;p&gt;On some Starcraft II stream I have seen bigger mouse pointers or some kind of overlay where the hotkeys are shown over each button, e.g. in the build menu. How can I enable that?&lt;/p&gt;&#xA;" OwnerUserId="9279" LastEditorUserId="11089" LastEditDate="2012-06-06T07:36:14.143" LastActivityDate="2013-10-19T17:55:24.920" Title="How do I enable showing hotkeys in the game?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21579" PostTypeId="2" ParentId="21578" CreationDate="2011-05-04T19:19:30.360" Score="9" Body="&lt;p&gt;In the Gameplay options menu you can select a checkbox for &quot;Command Hotkey Text&quot;.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastEditorUserId="6745" LastEditDate="2011-05-04T23:15:00.970" LastActivityDate="2011-05-04T23:15:00.970" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21580" PostTypeId="1" AcceptedAnswerId="21583" CreationDate="2011-05-04T19:41:16.950" Score="16" ViewCount="424" Body="&lt;p&gt;I've seen a few vague (very) details from Sony, including the free month of Playstation Plus for existing users, but I don't know exactly what to expect and what I'll get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last I read the services were to be turned on in phases starting May 1st, but here it is, the 4th, and the East Coast of the US is still dark.  I gather I should change my password once I'm online, but how do I know which information is going to be encrypted going forward?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, how do I join the class action lawsuit against Sony?  I know many people find this gauche because the service is &quot;free&quot;, but I am repulsed by their inability to encrypt personal data, financials, and passwords.  Totally inexcusable for a service of their size and exposure, and I want some revenge.&lt;/p&gt;&#xA;" OwnerUserId="6658" LastActivityDate="2011-05-20T20:52:44.270" Title="As a PS3 gamer, what can I expect in the aftermath of the PSN security breach and system outage?" Tags="|psn|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21581" PostTypeId="2" ParentId="1300" CreationDate="2011-05-04T19:44:22.593" Score="9" Body="&lt;p&gt;Also, saved game backup is one of the features included w/ subscribing to &lt;a href=&quot;http://us.playstation.com/psn/playstation-plus/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayStation Plus&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6658" LastActivityDate="2011-05-04T19:44:22.593" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21582" PostTypeId="2" ParentId="18065" CreationDate="2011-05-04T19:56:54.633" Score="1" Body="&lt;p&gt;I have this setup (except my DVR is a DirectTv one), with an older Harmon Kardon receiver, and it works just fine.&#xA;So, there is hope.&#xA;It is almost certainly a setting combination that will get you where you want to go.&#xA;In the PS3 settings, try changing the Audio Output Format.&#xA;On your TV you may have input specific settings in the menu for audio output....my Panasonic does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck.  It can work!&lt;/p&gt;&#xA;" OwnerUserId="6658" LastActivityDate="2011-05-04T19:56:54.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21583" PostTypeId="2" ParentId="21580" CreationDate="2011-05-04T20:00:58.913" Score="16" Body="&lt;p&gt;Sony has released &lt;a href=&quot;http://graphics8.nytimes.com/packages/pdf/technology/20110504-sony-letter.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;a letter&lt;/a&gt; detailing what they have done and are going to do.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;What steps have you taken or do you plan to take to prevent future such&#xA;  breaches?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The new security measures&#xA;  being implemented include the&#xA;  following:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Added automated software monitoring and configuration management to help&#xA;  defend against new attacks;&lt;/li&gt;&#xA;  &lt;li&gt;Enhanced levels of data protection and encryption;&lt;/li&gt;&#xA;  &lt;li&gt;Enhanced ability to detect software intrusions within the network,&#xA;  unauthorized access and unusual&#xA;  activity patterns;&lt;/li&gt;&#xA;  &lt;li&gt;Implementation of additional firewalls; and&lt;/li&gt;&#xA;  &lt;li&gt;The company also expedited a planned move of the system to a new data&#xA;  center in a different location with&#xA;  enhanced security.&lt;/li&gt;&#xA;  &lt;li&gt;The naming of new Chief Information Security Officer (CISO) directly&#xA;  reporting to the Chief Information&#xA;  Officer, Sony Corporation.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Do you currently have a policy that addresses data security and retention&#xA;  practices? If not, why not? If so,&#xA;  what are those practices and do you&#xA;  plan any changes in your policies as a&#xA;  result of this breach?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Yes, we do have policies that address&#xA;  data security and retention practices.&#xA;  Sony utilizes a global framework for&#xA;  providing policies to its group&#xA;  companies based on the international&#xA;  information security standard called&#xA;  &quot;ISO/IEC 27001&quot; to ensure consistent&#xA;  standard information security&#xA;  practices for each operating company.&#xA;  The Global Information Security Policy&#xA;  (&quot;GISP&quot;) sets forth the company's&#xA;  information security management&#xA;  structure and administrative,&#xA;  technical and physical safeguards to&#xA;  protect the confidentiality,&#xA;  integrity, and availability of&#xA;  non-public information. The GISP also&#xA;  defines the overall direction and&#xA;  policy of Sony Group's information&#xA;  security program and the authorities&#xA;  and responsibilities for information&#xA;  security management. Additionally,&#xA;  Sony provides a set of 14 standards,&#xA;  Global Information Security Standards&#xA;  (&quot;GISS&quot;), that specify the types of&#xA;  controls needed for the different&#xA;  categories of information security&#xA;  management (e.g., information&#xA;  classification, access controls and HR&#xA;  security). Continued application of&#xA;  these policies and practices, in&#xA;  addition to, an expedited move to our&#xA;  new enhanced security data facility,&#xA;  are the changes being made as a result&#xA;  of this breach.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;What steps have you taken or do you&#xA;  plan to take to mitigate the effects&#xA;  of this breach? Do you plan to offer&#xA;  any credit monitoring or other&#xA;  services to consumers who suffer&#xA;  actual harm as a result of this&#xA;  breach?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Sony Network Entertainment America is&#xA;  committed to helping its customers&#xA;  protect their personal data and will&#xA;  offer its U.S. account holders&#xA;  complimentary identity theft&#xA;  protection services. Because the&#xA;  breach affects customers worldwide,&#xA;  different programs may be offered in&#xA;  other territories. Sony Network&#xA;  Entertainment America is also creating&#xA;  a &quot;Welcome Back&quot; program to be offered&#xA;  worldwide, which will be tailored to&#xA;  specific markets to provide our&#xA;  consumers with a selection of service&#xA;  options and premium content as an&#xA;  expression of the company's&#xA;  appreciation for their patience and&#xA;  support. Central components of the&#xA;  &quot;Welcome Back&quot; program will include:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Each territory will be offering selected PlayStation entertainment&#xA;  content for free download. Specific&#xA;  details of this content will be&#xA;  announced in each region soon.&lt;/li&gt;&#xA;  &lt;li&gt;All consumers coming back to the PlayStation Network will be provided&#xA;  with 30 days of free membership in the&#xA;  PlayStation Plus premium subscription&#xA;  service. Current PlayStation Plus&#xA;  subscribers will have their&#xA;  subscriptions extended for the number&#xA;  of days PlayStation Network and&#xA;  Qriocity services were unavailable&#xA;  and, in addition, will receive 30 days&#xA;  of free service.&lt;/li&gt;&#xA;  &lt;li&gt;Music Unlimited subscribers (in countries where the service is&#xA;  available) will have their&#xA;  subscriptions extended for the number&#xA;  of days PlayStation Network and&#xA;  Qriocity services were unavailable&#xA;  and, in addition, receive 30 days of&#xA;  free service.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-20T20:52:44.270" LastActivityDate="2011-05-20T20:52:44.270" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21585" PostTypeId="2" ParentId="21541" CreationDate="2011-05-04T22:02:44.363" Score="6" Body="&lt;p&gt;No-mod solution:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Place some water, and TNT in the water (make sure you aren't replacing the water), and light it. TNT in water will do no damage to blocks (leaving your jail intact), but full damage to entities (the unwanted animals). Do not place more than two TNT at a time, as explosions might blast other activated TNT out of the water, allowing it to do damage to blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the TNT will also damage any minecarts, boats, or loose resources in the area, whether or not there is a clear line-of-sight to them.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-05-04T22:02:44.363" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21586" PostTypeId="1" AcceptedAnswerId="21587" CreationDate="2011-05-04T22:15:36.257" Score="10" ViewCount="72522" Body="&lt;p&gt;Wolves? What wolves? I have only spotted &lt;em&gt;ONE&lt;/em&gt; wolf in playing minecraft for the past two weeks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone tell me where I can find one? Is there some sort of biome they prefer? Are the spawning rules for wolves any different from regular critters?&lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorUserId="2259" LastEditDate="2011-05-05T03:32:10.297" LastActivityDate="2014-02-14T17:26:27.110" Title="Where can I find wolves?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21587" PostTypeId="2" ParentId="21586" CreationDate="2011-05-04T22:26:52.487" Score="15" Body="&lt;p&gt;Wolves spawn in taiga and forest biomes only. (However, according to the &lt;a href=&quot;https://minecraft.wiki/w/Wolf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;, a glitch allows wolves to spawn rarely in all biomes.) They follow the same spawning rules as other passive mobs; they spawn on grass with light level 7 or higher.&lt;/p&gt;&#xA;&lt;p&gt;My best advice is to find a taiga or forest and run around looking for them.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-04T22:26:52.487" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21588" PostTypeId="2" ParentId="21586" CreationDate="2011-05-04T22:27:13.717" Score="8" Body="&lt;p&gt;According to the minecraft wiki,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wolves spawn in Light level 7 or higher (like all passive mobs), on Grass (again, like all passive mobs), typically in Taiga and Forest biomes, and more commonly during dawn and dusk periods of the day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They can spawn in groups of 1-8.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-04T22:27:13.717" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21593" PostTypeId="1" AcceptedAnswerId="21602" CreationDate="2011-05-05T02:33:01.083" Score="39" ViewCount="54909" Body="&lt;p&gt;Alright, so what's the best way to go about making a good mob trap in Minecraft? Here are some traits I'd like to have in the trap:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Easy to build.&lt;/p&gt;&#xA;&lt;p&gt;Although I have (or can easily obtain) whatever materials needed for a mob trap, I'd prefer it to be simple, as I have a talent for melting myself in lava, falling down extremely deep pits, and other unfortunate accidents.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Completely reliable.&lt;/p&gt;&#xA;&lt;p&gt;Preferably, once I build this trap, I'd like it to be mob-proof, with no chance of 3 spiders clogging the trap for an hour. Additionally (although this isn't quite so important), it would be nice for there to be an escape route, in case I accidentally fall into the trap myself.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Good item-gathering.&lt;/p&gt;&#xA;&lt;p&gt;Self-explanatory. I want the trap to gather all of the items (losing string I don't care about, but I want to collect all the useful drops like gunpowder and arrows), and deposit them via water/whatever method works at a nice drop-off point outside the trap.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;So, given these three preferred qualities, what would be some good traps for me to build?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-03-08T18:35:33.477" Title="How do you make an effective Minecraft mob trap?" Tags="|minecraft-java-edition|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21594" PostTypeId="2" ParentId="21048" CreationDate="2011-05-05T02:50:54.617" Score="5" Body="&lt;p&gt;I am able to use it really well with the Dead Ringer for added survivability. I usually have the Dead Ringer out and my Ambassador until I get hit, then I will disguise and go behind the team and take as many out as I can, picking up weapons and metal to recharge the Dead Ringer, then running away. It's a hit and run, and the extra HP after kills lets you get clear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes I will disguise as a teammate if the other team is catching on so that they won't be expecting me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While using it my K:D went from like 1:3 to 3:1!&lt;/p&gt;&#xA;" OwnerUserId="9290" LastEditorUserId="2259" LastEditDate="2011-05-05T03:29:18.740" LastActivityDate="2011-05-05T03:29:18.740" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21596" PostTypeId="2" ParentId="20186" CreationDate="2011-05-05T05:56:30.227" Score="3" Body="&lt;p&gt;Actually, tamed wolves do influence the passive mob count.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't believe me, you can try it. Tame as many wolves as you can (say, 15), then light only one patch of grass at night and walk far enough away for things to spawn&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can camp all day and night and nothing will spawn. The reason why there's no limit to wolves is that you can tame them, make them sit, walk far enough that they aren't loaded in memory (and then not part of the passive mob count) get some more, and walk back. But if the wolves are always near you, they count toward the passive mob count.&lt;/p&gt;&#xA;" OwnerUserId="9293" LastEditorUserId="9752" LastEditDate="2012-01-25T18:01:20.220" LastActivityDate="2012-01-25T18:01:20.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21597" PostTypeId="1" AcceptedAnswerId="24290" CreationDate="2011-05-05T05:58:34.130" Score="10" ViewCount="3427" Body="&lt;p&gt;In Naruto Shippuden: Ultimate Ninja Storm 2, the game tracks your relationship with various characters by a set amount of heart icons signifying how much that character likes you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While specific events throughout the game effect your relationships, the game lets you know pretty early on that it is possible to acquire specific items to use as gifts to improve your relationships with specific characters. The game also hints that certain events will only take place if you are friendly enough with specific characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I have only come across two gift items, the &quot;Ninjutsu Reference Book&quot;, which I have successfully given as a gift to Guy, and some item from the flower shop (I can't remember what it was at the moment. Some sort of bouquet naturally). I have been left with many a question regarding these gifts:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can a single item be used as a gift for multiple characters, or should I ignore it once I &quot;figure out&quot; what character it works with? (I see that I can buy multiple Ninjutsu Reference Book, but they are very pricy and I'd hate to buy one in vain).&lt;/li&gt;&#xA;&lt;li&gt;Can you gift a single character with the same item multiple times? If so, is there some sort of cool down?&lt;/li&gt;&#xA;&lt;li&gt;In the event that certain characters require several gifts to reach the best relationship level, how often can you gift them? Is this simply limited to the rate at which new/different gifts become available?&lt;/li&gt;&#xA;&lt;li&gt;Do you need gifts to get the best relationship level with all characters, or do some characters just end up liking you naturally through events/sidequests?&lt;/li&gt;&#xA;&lt;li&gt;Do all characters have specific locations in which they appear when you are between missions? The only opportunity I've seen so far to give a gift is to go up to a character and talk to it, but that would naturally be impossible if they can't be found anywhere.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-06-10T10:22:29.883" Title="How do gifts work, exactly?" Tags="|naruto-ultimate-ninja-storm-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21599" PostTypeId="2" ParentId="21593" CreationDate="2011-05-05T06:18:50.977" Score="4" Body="&lt;p&gt;Go to &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1020&amp;amp;t=149865#Automatic%20Methods&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend the one called &quot;Practical Monster Trap for SMP-PVP&quot; for getting started on the in and outs, but there are a lot more on the list.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8350" LastEditDate="2011-10-23T12:53:01.620" LastActivityDate="2011-10-23T12:53:01.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21602" PostTypeId="2" ParentId="21593" CreationDate="2011-05-05T08:06:39.860" Score="16" Body="&lt;p&gt;I highly recommend Etho's excellent subterranean spawning pads with a water-based mobevator for moving mobs to the surface. An ammended tutorial for the mob-spawner and transporter can be found &lt;a href=&quot;http://www.youtube.com/watch?v=f8YJfAwYOz0&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;The video doesn't include a mob-killing mechanism but there are multiple examples on his youtube channel. Personally I prefer transporting them a bit to the side of the mobevator, then leading them up a 2x2x4 tube of water with signs creating a gap one tile up from the ground. The mobs swim to the top and drown in the enclosed 2x2x2 cube of water, while their drops fall through the gap and into the bottom 2x2x1 water stream that you can channel wherever you want to.&lt;/p&gt;&#xA;&lt;p&gt;[Edit: I forgot to address your requirements.]&lt;/p&gt;&#xA;&lt;p&gt;Easy to build?&#xA;It requires nothing but pickaxes and a bucket.&#xA;Glass makes it easier to construct but isn't necessary.&lt;/p&gt;&#xA;&lt;p&gt;Completely reliable?&#xA;I have never seen a clog, ever, nor has it ever failed to kill a mob.&lt;/p&gt;&#xA;&lt;p&gt;Good item-gathering?&#xA;100% recovered drops, no lava or cacti to destroy them and you can channel them to a single tile anywhere you want with the output water stream.&lt;/p&gt;&#xA;" OwnerUserId="9271" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-05T08:06:39.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21604" PostTypeId="2" ParentId="21571" CreationDate="2011-05-05T09:26:51.730" Score="4" Body="&lt;p&gt;In my opinion, two-handed works best in pvp. Make sure you use the right glyphs, for example 'Anti-Magic Shell' and useful talents include 'On A Pale Horse' and 'Improved Unholy Presence'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I've done better with a Frost spec in PvP but provided you use the right spell rotation, you should do fine with Unholy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="9107" LastActivityDate="2011-05-05T09:26:51.730" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21609" PostTypeId="1" AcceptedAnswerId="93134" CreationDate="2011-05-05T10:55:56.963" Score="33" ViewCount="324143" Body="&lt;p&gt;I am making some more &lt;a href=&quot;https://i.stack.imgur.com/vkPaK.jpg&quot; rel=&quot;noreferrer&quot;&gt;Biospheres&lt;/a&gt;, and need to get grass onto a raised dirt platform. For my previous pair, I created a dirt bridge from a nearby hill that was at the same level, but it took an &lt;em&gt;age&lt;/em&gt; to get across. Is there a better way?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NelGn.png&quot; alt=&quot;Dirt Platform&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;edit&lt;/h3&gt;&#xA;&lt;p&gt;I should have said, no hacks! I know it's trivial to hack in a grass block!&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2020-01-23T19:07:40.863" Title="What's the best way to get grass onto a dirt platform?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21610" PostTypeId="2" ParentId="21609" CreationDate="2011-05-05T11:03:15.887" Score="32" Body="&lt;p&gt;If you want to cheat - hack in a grass block, currently block &lt;a href=&quot;https://minecraft.wiki/w/Data_values&quot; rel=&quot;nofollow noreferrer&quot;&gt;ID 2&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Otherwise, one solution is to build a dirt walkway/staircase from the nearest patch of grass to your dirt. The thicker the walkway, the faster the grass will grow, as it has more room to spread.&lt;/p&gt;&#xA;&lt;p&gt;One tip that I found useful is to place torches down (more the better), in order for the grass to grow at night - this speeds things up a lot :)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Check &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=40487&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; for a  helpful guide, in picture form! (note: some points on there may be out of date, as this is from an earlier build of Minecraft - the majority of it should be correct though)&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8UmF5.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2019-06-18T06:23:38.593" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="21612" PostTypeId="2" ParentId="21553" CreationDate="2011-05-05T11:42:11.060" Score="8" Body="&lt;p&gt;The shortest answer I can think of is: sense of achievement.&#xA;Think about other games with linear story lines for a moment. While these games define clear goals for you to obtain in order to reach completion (e.g. &quot;Beat the final boss&quot;, &quot;Reach destination x&quot;, ...) all of these things could be accomplished just the same if the game had no clearly defined ending. So Minecraft isn't really &lt;strong&gt;much&lt;/strong&gt; different from other games. It doesn't define one single ultimate purpose, but that doesn't mean you can't enjoy the interaction with your environment like you would in linear games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps Minecraft still isn't a game for you. I'm a pretty big fan of linearity in games myself so Minecraft is an unconventional experience for me as well. I'm just saying the way it seems most people are enjoying Minecraft is by seeing any conceivable task as a goal rather than a means.&lt;/p&gt;&#xA;" OwnerUserId="9223" LastActivityDate="2011-05-05T11:42:11.060" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21619" PostTypeId="1" AcceptedAnswerId="21620" CreationDate="2011-05-05T14:55:52.603" Score="26" ViewCount="6377" Body="&lt;p&gt;I understand that light levels decrease by 1 each block farther away from the source you get, but is that measured diagonally as well as along the axes? Another way of asking this is: does a light source illuminate a square area around it or a diamond-shaped area?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does light spread around corners? And if so can it &quot;turn&quot; more than once? In other words, if you put a torch on a pillar will things on the opposite side of the pillar receive any light?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorUserId="3610" LastEditDate="2011-08-18T20:52:52.550" LastActivityDate="2013-06-13T18:25:52.110" Title="How does light spread in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21620" PostTypeId="2" ParentId="21619" CreationDate="2011-05-05T15:06:15.283" Score="26" Body="&lt;p&gt;A &lt;a href=&quot;https://minecraft.wiki/w/Light&quot; rel=&quot;nofollow noreferrer&quot;&gt;light&lt;/a&gt; source illuminates a diamond (it doesn't &amp;quot;travel&amp;quot; diagonally).&lt;/p&gt;&#xA;&lt;p&gt;Light does spread around corners, but does not travel through most solid objects. A torch placed on a pillar will provide light on the opposite side, but the light has to travel around the piller. The open space immediately adjacent to the piller and opposite the torch, is 2 spaces away, but takes the light 4 spaces to go around the piller. Therefore, from a starting light level of 14 at the torch, the open space will have a light level of 10, in the abscence of another source of light.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-05T15:18:51.920" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21621" PostTypeId="2" ParentId="21609" CreationDate="2011-05-05T15:12:07.777" Score="12" Body="&lt;p&gt;Now that there's pistons, just rig up a piston to push a grass block up to your platform!&lt;/p&gt;&#xA;" OwnerUserId="6264" LastActivityDate="2011-05-05T15:12:07.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21622" PostTypeId="2" ParentId="21609" CreationDate="2011-05-05T15:13:36.463" Score="8" Body="&lt;p&gt;The only way is to build a dirt bridge to get the grass to spread there. But if you make your dirt bridge three or four blocks wide, it will spread faster since there are more targets for the grass to spread to, thus increasing the odds of it happening.&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2011-05-05T15:13:36.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21623" PostTypeId="2" ParentId="21593" CreationDate="2011-05-05T15:28:12.063" Score="3" Body="&lt;p&gt;I'm building &lt;a href=&quot;http://www.youtube.com/watch?v=ZyQ34XdkbsE&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;. It doesn't require any lava, just water, signs, glass, and a stone half-block. It even includes a monster-proof escape hatch in case you fall in. No monster drops get lost or burned. They are all collectible standing in one spot. And as shown in the video it works on all monsters as well as passive animals (even chickens).&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2011-05-05T15:28:12.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21626" PostTypeId="5" CreationDate="2011-05-05T15:47:22.927" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-05T15:47:22.927" LastActivityDate="2011-05-05T15:47:22.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21627" PostTypeId="4" CreationDate="2011-05-05T15:47:22.927" Score="0" Body="A game that was released between 1990 and 1999" OwnerUserId="8141" LastEditorUserId="8141" LastEditDate="2011-05-05T16:12:41.820" LastActivityDate="2011-05-05T16:12:41.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21628" PostTypeId="2" ParentId="21580" CreationDate="2011-05-05T15:49:21.580" Score="1" Body="&lt;p&gt;Basically the same information as in Arda's answer, but to be complete: Here is an email I just got from SOE.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dear Valued Sony Online Entertainment Customer:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Our ongoing investigation of illegal intrusions into Sony Online Entertainment systems has discovered that hackers may have obtained personal customer information from SOE systems. We are today advising you that the personal information you provided us in connection with your SOE account may have been stolen in a cyber-attack. Stolen information includes, to the extent you provided it to us, the following: name, address (city, province, zip, country), email address, gender, birthdate, phone number, login name and hashed password. Customers outside the United States and Canada should be advised that we further discovered evidence that information from an outdated database from 2007 containing approximately 12,700 non-Canadian customer credit or debit card numbers and expiration dates (but not credit card security codes) may have also been obtained - we will be notifying each of those customers promptly.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There is no evidence that our main credit card database was compromised. It is in a completely separate and secured environment.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We had previously believed that SOE customer data had not been obtained in the cyber-attacks on the company, but on May 1st we concluded that SOE account information may have been stolen and we are notifying you as soon as possible.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We apologize for the inconvenience caused by the attack and as a result, we have:&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Temporarily turned off all SOE game services;&lt;/li&gt;&#xA;  &lt;li&gt;Engaged an outside, recognized security firm to conduct a full and complete investigation into what happened; and&lt;/li&gt;&#xA;  &lt;li&gt;Quickly taken steps to enhance security and strengthen our network infrastructure to provide you with greater protection of your personal information.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;  &#xA;  &lt;p&gt;We greatly appreciate your patience, understanding and goodwill as we do whatever it takes to resolve these issues as quickly and efficiently as practicable.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For your security, we encourage you to be especially aware of email, telephone, and postal mail scams that ask for personal or sensitive information. Sony will not contact you in any way, including by email, asking for your credit card number, social security number or other personally identifiable information. If you are asked for this information, you can be confident Sony is not the entity asking. When SOE’s services are fully restored, we strongly recommend that you log on and change your password. Additionally, if you use your Station or SOE game account name or password for other unrelated services or accounts, we strongly recommend that you change them, as well.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To protect against possible identity theft or other financial loss, we encourage you to remain vigilant, to review your account statements and to monitor your credit reports.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We are committed to helping our customers protect their personal data and we will provide a complimentary offering to assist users in enrolling in identity theft protection services and/or similar programs. The implementation will be at a local level and further details will be made available shortly in regions in which such programs are commonly utilized.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We thank you for your patience as we complete our investigation of this incident, and we regret any inconvenience. Our teams are working around the clock on this, and services will be restored as soon as possible. Sony takes information protection very seriously and will continue to work to ensure that additional measures are taken to protect personally identifiable information. Providing quality and secure entertainment services to our customers is our utmost priority. Please contact us at 1-866-436-6698 (Monday to Friday 15:00 to 22:00 GMT excluding holidays) should you have any additional questions.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Sincerely,&lt;br&gt;&#xA;  Sony Online Entertainment LLC&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-05-05T15:49:21.580" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21631" PostTypeId="2" ParentId="21332" CreationDate="2011-05-05T17:35:35.820" Score="1" Body="&lt;p&gt;gametracker.com lists cracked servers. Regarding this website:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can find cracked servers by their name: &quot;Cracked&quot; or &quot;No steam&quot; is present in server name. And vice-versa, legal servers contain &quot;Steam&quot;, &quot;Official&quot;&lt;/li&gt;&#xA;&lt;li&gt;Almost every server have its website with statistics, files etc, you can go to its website and check if it is a legal server.&lt;/li&gt;&#xA;&lt;li&gt;If you have the legal game installed you won't be able to connect to the cracked server. You can try to connect to those servers listed on gametracker.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user7634" LastActivityDate="2011-05-05T17:35:35.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21632" PostTypeId="2" ParentId="16322" CreationDate="2011-05-05T17:49:57.623" Score="7" Body="&lt;p&gt;From the &lt;a href=&quot;http://en.wikipedia.org/wiki/Ms._Pac-Man&quot; rel=&quot;noreferrer&quot;&gt;Ms. Pac-Man Wiki&lt;/a&gt; page:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The ghosts' behavior patterns are&#xA;  different and include semi-random&#xA;  movement, precluding the use of&#xA;  patterns to beat each level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The page also mentions a few other changes to game mechanics, such as the fruit that now moves and multiple mazes, although there is nothing to suggest that the player control was changed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the same page:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Mega Drive/Genesis, Master System,&#xA;  and NES versions, by Tengen, and the&#xA;  Super NES version, by Williams&#xA;  Electronics, took a few liberties.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Based on this information you should not expect Ms. Pac-Man to behave the same as the classic arcade Pac-Man.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2894" LastActivityDate="2011-05-05T17:49:57.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21634" PostTypeId="2" ParentId="21593" CreationDate="2011-05-05T17:57:02.630" Score="6" Body="&lt;p&gt;My favourite mob trap by far is &lt;a href=&quot;http://www.youtube.com/watch?v=LW0Vt4eO3AM&amp;amp;feature=feedlik&quot; rel=&quot;nofollow noreferrer&quot;&gt;this record-farming one&lt;/a&gt;. It's based on standard trap principles that you've no doubt read about on the &lt;a href=&quot;https://minecraft.wiki/w/Traps&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; and elsewhere, and will collect all the standard mob drops such as string/arrows/bones etc. I love it for the simple fact that it shows that with enough ingenuity, anything is possible in Minecraft!&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-05T17:57:02.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21635" PostTypeId="1" AcceptedAnswerId="21646" CreationDate="2011-05-05T18:10:14.293" Score="7" ViewCount="1117" Body="&lt;p&gt;Well, the title says it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to edit the /data/init/announcements.txt:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[MASTERPIECE_ARCHITECTURE:A_D:D_D]&#xA;[MASTERPIECE_CONSTRUCTION:A_D:D_D]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and delete the&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;:A_D:D_D&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;but it didn't work. Should I write something instead?&lt;/p&gt;&#xA;" OwnerUserId="9310" LastActivityDate="2014-08-19T08:29:35.617" Title="How to hide the &quot;has created a masterpiece&quot; announcement?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21636" PostTypeId="1" CreationDate="2011-05-05T18:56:47.313" Score="1" ViewCount="603" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay&quot;&gt;How can I record demos of my gameplay?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I want to &lt;a href=&quot;http://www.youtube.com/watch?v=n1MjyzBgYY8&amp;amp;playnext=1&amp;amp;list=PL996E04E565AA34E9&quot; rel=&quot;nofollow noreferrer&quot;&gt;record myself playing Minecraft&lt;/a&gt;, what program should I use?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-05-05T18:56:47.313" Title="What's the best program to use to record Minecraft?" Tags="|minecraft-java-edition|recording|" AnswerCount="0" CommentCount="2" ClosedDate="2011-05-05T19:05:15.153" ContentLicense="CC BY-SA 3.0" />
  <row Id="21637" PostTypeId="2" ParentId="21443" CreationDate="2011-05-05T19:05:35.153" Score="2" Body="&lt;p&gt;It seems to me that if laser damage happens indirectly (as implied by the &quot;heat&quot; in the other answer), the same way that force acts on an object, to accelerate it, then the games simply not bothering to track such indirect heat damage, and this simplifies the game code.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So imagine that these imaginary in-game lasers &quot;act&quot; on their targets, charging up the targets &quot;ability to hurt itself&quot;.  Imagine some natural &quot;friction&quot; acts against this, bringing the targets ability to hurt itself safely back to zero, after a certain time.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lasers of class 3 may damage targets 30% more than lasers of class 2, or any amount of difference really, but all they are really doing directly is charging up the units ability to hurt itself. Since it seems lasers must really charge up a targets &quot;harm-myself-o-meter&quot;, I wouldn't be surprised if the game's logic is written such that all targets are self-harming, and for indirect (fire damage) purposes, all tower defense game targets have this non-linear indirect iterative damage system.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now imagine explaining this to your physics teacher.  Lasers charge up your built in ability to hurt yourself, and that's why you shouldn't stare at one directly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In conclusion, I had to this  answer because the first one was so much fun, and the guy who wrote it is so cool, and so I wanted to be on the same web page. I hope you don't mind.&lt;/p&gt;&#xA;" OwnerUserId="996" LastEditorUserId="996" LastEditDate="2011-05-05T19:12:30.790" LastActivityDate="2011-05-05T19:12:30.790" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21638" PostTypeId="2" ParentId="6283" CreationDate="2011-05-05T19:11:25.273" Score="2" Body="&lt;p&gt;It is an issue with the game, I actually have a similarily spec'd machine as you and certain things make the game run poorly, such as teleporting, or the gas that comes out of the skunk. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also stopped playing it due to the frustrating lag, particularly during multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="2894" LastEditDate="2011-05-05T22:13:53.533" LastActivityDate="2011-05-05T22:13:53.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21639" PostTypeId="2" ParentId="21571" CreationDate="2011-05-05T19:12:38.667" Score="0" Body="&lt;p&gt;you will want to use a 2hander as unholy and 2h or dual wield as frost !&lt;/p&gt;&#xA;&#xA;&lt;p&gt;depending on the talent you pick in the frost tree and/or your hit rating&lt;/p&gt;&#xA;&#xA;&lt;p&gt;also u will want to use the rune of the fallen crusader on your 2h weapon&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*btw unholy got badly nerfed in the last 2 patch so i would recoment going frost spec for dps even tho unholy is still viable frost should output more damage&lt;/p&gt;&#xA;" OwnerUserId="9312" LastEditorUserId="9312" LastEditDate="2011-05-05T19:20:08.210" LastActivityDate="2011-05-05T19:20:08.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21640" PostTypeId="1" AcceptedAnswerId="21642" CreationDate="2011-05-05T19:30:07.533" Score="30" ViewCount="3899" Body="&lt;p&gt;Portal 2 features a number of achievements that are related to &quot;hidden&quot; areas:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Door Prize&lt;/li&gt;&#xA;&lt;li&gt;Final Transmission&lt;/li&gt;&#xA;&lt;li&gt;Ship Overboard&lt;/li&gt;&#xA;&lt;li&gt;Portrait of a Lady&lt;/li&gt;&#xA;&lt;li&gt;Party of Three&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How can I unlock them?&lt;/p&gt;&#xA;" OwnerUserId="996" LastEditorUserId="23" LastEditDate="2011-11-09T15:55:34.673" LastActivityDate="2015-07-15T11:54:03.627" Title="How to unlock the achievements related to hidden areas  in Portal 2?" Tags="|achievements|portal-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21642" PostTypeId="2" ParentId="21640" CreationDate="2011-05-05T20:25:52.023" Score="23" Body="&lt;p&gt;Most of the hidden areas I can think of off the top of my head are achievement related (so the below might count as spoilers to some folks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specificially, the areas associated with Final Transmission, Ship Overboard, and Portrait of a Lady.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Portrait of a Lady&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/TAJd2q4PvSY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond that, I know of two easter-egg rooms, the first holds the Turret Quartet, and the second is the secret developer commentary room (with the beeping screeches that, when translated, talks about the Devs involvement in the ARGs). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turret Quartet:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/mzAlJZymQQc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="7652" LastEditDate="2015-07-15T11:54:03.627" LastActivityDate="2015-07-15T11:54:03.627" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21646" PostTypeId="2" ParentId="21635" CreationDate="2011-05-05T21:09:40.173" Score="5" Body="&lt;p&gt;The file &lt;em&gt;needs&lt;/em&gt; something to be in those lines, so deleting them won't work, nor will giving them no flags. Understanding what they mean will help though!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;D_D&lt;/strong&gt; means &quot;dwarf mode display&quot;. This flag makes the announcement show up in fortress mode, on the screen and in your logs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A_D&lt;/strong&gt; means &quot;adventure mode display&quot;. This flag makes the announcement show up in adventure mode, on the screen and in the adventure log.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the fix is easy enough: You only care about dwarf mode and you need &lt;em&gt;something&lt;/em&gt; there, so change the line to:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[MASTERPIECE_ARCHITECTURE:A_D]&#xA;[MASTERPIECE_CONSTRUCTION:A_D]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now only adventurers will ever be notified that they've created a masterwork rock mug, and your fortressed dwarves can quietly mug in peace.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-05-05T21:09:40.173" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21647" PostTypeId="1" AcceptedAnswerId="23146" CreationDate="2011-05-05T21:35:29.010" Score="10" ViewCount="1128" Body="&lt;p&gt;I've seen this on many streams. &#xA;Are they just running macros?&#xA;Hopefully others have noticed this and I'm not hallucinating...&lt;/p&gt;&#xA;" OwnerUserId="5424" LastActivityDate="2011-05-25T13:34:27.760" Title="What's with all the clicking the pros do in the opening minutes of Starcraft games?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21649" PostTypeId="1" AcceptedAnswerId="21651" CreationDate="2011-05-05T21:53:27.453" Score="13" ViewCount="8843" Body="&lt;p&gt;Since Windows Vista has dropped DirectX support for hardware accelerated sound, new games using EAX have become virtually nonexistent. So what are games using today? Is there another technology they're using?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm just wondering because I do care about the sound as a part of my gaming experience.&lt;/p&gt;&#xA;" OwnerUserId="3430" LastEditorUserId="4797" LastEditDate="2015-10-01T18:11:01.363" LastActivityDate="2015-10-01T18:11:01.363" Title="What has happened to EAX and other hardware sound enhancements?" Tags="|pc|windows|audio-hardware|" AnswerCount="2" CommentCount="11" ClosedDate="2012-04-10T19:07:23.047" ContentLicense="CC BY-SA 3.0" />
  <row Id="21650" PostTypeId="2" ParentId="21647" CreationDate="2011-05-05T21:53:59.527" Score="7" Body="&lt;p&gt;Explained in this College Humour video: they are just warming up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/COPlJTKIMf0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-05-05T21:53:59.527" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21651" PostTypeId="2" ParentId="21649" CreationDate="2011-05-05T22:19:04.557" Score="10" Body="&lt;p&gt;Perhaps you should look at Jeff Atwood's &lt;a href=&quot;http://www.codinghorror.com/blog/2011/05/who-needs-a-sound-card-anyway.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog&lt;/a&gt; on sound cards from May 4th, 2011. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The default, built-in sound chips on&#xA;  most motherboards have evolved from&#xA;  &quot;totally crap&quot; to &quot;surprisingly&#xA;  decent&quot; in the last 5 years. But&#xA;  besides that, in this era of&#xA;  ubiquitous quad core CPUs nearing 4&#xA;  GHz, it'd be difficult to make a&#xA;  plausible case that you need a&#xA;  discrete set of silicon to handle&#xA;  sound processing, even for the very&#xA;  fanciest of 3D sound algorithms and&#xA;  HRTFs.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If Jeff is considered to be an expert, the need for EAX support died when processing power became sufficent to no longer require external hardware. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the Wikipedia artcile on EAX:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;According to Creative's OpenAL 1.1&#xA;  specification, EAX should be&#xA;  considered deprecated as a developer&#xA;  interface. New development should use&#xA;  OpenAL's EFX interface, which covers&#xA;  all the EAX functionality and is more&#xA;  tightly coupled with the overall&#xA;  OpenAL framework&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From Creative's post explaining OpenAL and Windows Vista (and subsequently Windows 7):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;With Microsoft's decision to remove&#xA;  the audio hardware layer in Windows&#xA;  Vista, legacy DirectSound 3D games&#xA;  will no longer use hardware 3D&#xA;  algorithms for audio spatialization.&#xA;  Instead they will have to rely upon&#xA;  the new Microsoft software mixer that&#xA;  is built into Windows Vista. This new&#xA;  software mixer will give the users&#xA;  basic audio support for their old&#xA;  Direct Sound games but since it has no&#xA;  hardware layer, all EAX® effects will&#xA;  be lost, and no individual per-voice&#xA;  processing can be performed using&#xA;  dedicated hardware processing.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Legacy EAX games will likely not perform correctly on Windows Vista and Windows 7. From this March 09, 2011 of the Auzentech X-Meridian 7.1 2G Sound Card:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We cannot fault any current sound card&#xA;  for lacking the ability to enable EAX&#xA;  in legacy games. EAX is no longer a&#xA;  standard used in PC game audio. If it&#xA;  works in a game, it is simply a bonus&#xA;  to the sound card buyer.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When EAX came out it was necessary for games to &lt;em&gt;enable&lt;/em&gt; EAX for the game to utilize the hardware. Since DirectSound is no longer supported game developers &lt;em&gt;should&lt;/em&gt; be using OpenAL, which enables hardware acceleration automatically (if supported by the device) or is otherwise handled through the software.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The list of &lt;a href=&quot;http://en.wikipedia.org/wiki/OpenAL&quot; rel=&quot;nofollow noreferrer&quot;&gt;OpenAL&lt;/a&gt; supported games is not extensive (in my opinion) but not all games &lt;em&gt;require&lt;/em&gt; a highly emersive sound experience. &lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="2894" LastEditDate="2011-05-05T22:54:05.213" LastActivityDate="2011-05-05T22:54:05.213" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21653" PostTypeId="1" AcceptedAnswerId="21655" CreationDate="2011-05-05T23:35:02.583" Score="11" ViewCount="330" Body="&lt;p&gt;As an Assassin in Desktop Dungeons I'm trying to use the APHEELSIK glyph to help me kill higher level monsters. The game says APHEELSIK:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Poisons an enemy, negating health regeneration until player next deals damage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So after attacking a zombie a few times I get low health and use APHEELSIK on the zombie. I assume that I can explore to regenerate health and mana well the zombie stays wounded (because I'm only exploring, not dealing damage) but then I come back and the zombie is fully regenerated!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how does one use APHEELSIK in order to prevent monsters from regenerating health while you explore? Have I completely misinterpreted how to use APHEELSIK? Are certain monsters immune?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="341" LastEditDate="2011-08-04T19:20:17.597" LastActivityDate="2011-09-27T20:16:29.770" Title="How does APHEELSIK work?" Tags="|desktop-dungeons|desktop-dungeons-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21655" PostTypeId="2" ParentId="21653" CreationDate="2011-05-06T00:40:13.920" Score="11" Body="&lt;p&gt;The problem is not in how you are using APHEELSIK, but in your target. Normally, you would use APHEELSIK in a battle where both you and the target monster have taken a reasonable amount of damage. By casting APHEELSIK on a monster, you decrease its ability to heal from things that would normally heal both you and wounded monsters (exploration and use of LEMMISI).  In the free version healing is prevented completely, while in the full version it is decreased by your level (so if the monster is 2 levels higher than you, it still heals 2 points per square).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Undead are &lt;a href=&quot;http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=APHEELSIK#Specific_targets&quot; rel=&quot;nofollow noreferrer&quot;&gt;immune&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Casting APHEELSIK on a Wraith, Zombie or Vampire will not inflict Poison on them, and thus has no effect on their Health Regeneration. It will still cost you Mana to cast the Glyph despite having no effect. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and some other creatures (like the Golem and Goat) can resist poison&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Golem and Goat, with their significant Magic Resistance, are poor targets for APHEELSIK. There is a chance for the spell to fail equal to the monster's Magic Resistance score. So, for instance, a Goat (with 25% Magic Resistance) will be able to resist APHEELSIK 25% of the time on average. When resisted, APHEELSIK does not inflict Poison on the monster. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="341" LastEditDate="2011-09-27T20:16:29.770" LastActivityDate="2011-09-27T20:16:29.770" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21657" PostTypeId="2" ParentId="21640" CreationDate="2011-05-06T02:40:10.697" Score="10" Body="&lt;p&gt;Another one: the band &lt;em&gt;The National&lt;/em&gt; recorded a song called &lt;em&gt;Exile Vilify&lt;/em&gt; specifically for this game. It can be found in one of Ratman's dens, in Chapter 2, Chamber 3:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ghgmi2cm9b4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="559" LastEditDate="2012-09-27T18:25:40.963" LastActivityDate="2012-09-27T18:25:40.963" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21659" PostTypeId="1" AcceptedAnswerId="21661" CreationDate="2011-05-06T04:20:12.823" Score="8" ViewCount="7844" Body="&lt;p&gt;I've started playing minecraft just yesterday and I'm doing alright and I even had a house up but I don't have a bow or anything like that and a skeleton is basically killing me over and over again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can get rid of him or should I start over in another part of the world?&lt;/p&gt;&#xA;" OwnerUserId="8161" LastActivityDate="2019-01-16T08:36:05.403" Title="Strategy to start a new world in survival mode" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21660" PostTypeId="1" AcceptedAnswerId="21663" CreationDate="2011-05-06T04:23:19.237" Score="4" ViewCount="1254" Body="&lt;p&gt;In the mission &quot;Proving Grounds&quot; of Freespace 2's base campaign, there's this one middle-class enemy ship that flies in, designation &quot;Tiamat&quot;. And, well...&lt;strong&gt;it's a pain to destroy&lt;/strong&gt;. The game insists that I have to stay within scanning range of the ship in order for my allied ship to fire its lasers at the Tiamat, but on one test run I spent the entire mission inside this nice little cove where one of its subsystems was conveniently located firing torpedos into its hull. If that's not proximity, I don't know what is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a diagram representing my woes:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ALLIED SHIP              TIAMAT (NOT DEAD)&#xA;________&#xA;|      |===============\________________________&#xA;|      |===============/|                      |&#xA;|      |                | __                   |&#xA;|______|                | |_| ME (practically  |&#xA;                        |________inside ship)__|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Is there some kind of trick I'm missing here or something? How do I destroy the Tiamat?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2014-01-24T13:05:00.157" Title="How do I destroy the Tiamat?" Tags="|freespace-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21661" PostTypeId="2" ParentId="21659" CreationDate="2011-05-06T04:44:11.977" Score="13" Body="&lt;p&gt;Don't restart! Don't change the difficulty to peaceful! (Though, of course, you can.) Part of the fun is getting obliterated on your first few nights :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some strategies:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fight! The skeleton will circle you, so circle it so that you 'spin around each other' as you get closer to it. This is better than running straight at it, though you can do that too. Once you land your first punch, which will knock the skeleton back, keep moving towards the skeleton and keep punching! You only need to hit it 10 times for the kill.&lt;/li&gt;&#xA;&lt;li&gt;Flight! Strafe (by pressing A or D) as you run. Get to higher ground, and avoid other monsters. Dig a hole straight down into the dirt and cower inside of it.&lt;/li&gt;&#xA;&lt;li&gt;Freeze! Find creative ways to let the skeleton kill you until the morning, at which point you'll be more or less safe.&lt;/li&gt;&#xA;&lt;li&gt;As a last resort, change the difficulty to easy (by pushing escape) until you get the hang of things.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;After you survive, you should build yourself a shelter, and find a way to get light. There are a number of tutorials for 'surviving your first night' (you can look this up on youtube), but they'll just spoil your fun. All you really need to know is: a log becomes a plank, a plank above another plank becomes sticks, and coal (which you find and mine) above a stick is a torch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have some blocks with you, a good strategy is to put a 3-block-high wall (or pillar) between you and the skeleton. If it's two blocks high, the skeleton can't jump over it, and if it's 3 blocks high, the skeleton can't jump-and-shoot over the wall. Keep this wall between you and the skeleton. Once the skeleton is right on the opposite side of the wall, &lt;em&gt;slowly&lt;/em&gt; edge to the side, so that you're peeking past the corner. The skeleton will slide sideways to peek at you (and try to shoot you, but you should be safe). Once you see the skeleton, hit it. It'll bounce backwards. Repeat until it's dead. This works much better in caves, where the skeleton can't circle.&lt;/p&gt;&#xA;" OwnerUserId="8922" LastEditorUserId="1777" LastEditDate="2011-05-06T15:53:06.150" LastActivityDate="2011-05-06T15:53:06.150" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21663" PostTypeId="2" ParentId="21660" CreationDate="2011-05-06T06:15:32.313" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Once the second part of the test is&#xA;  about to begin, a group of Shivan&#xA;  fighters (Mara) will jump in ... time&#xA;  for some real action. A bit later the&#xA;  Taurus group will jump in. These are&#xA;  bombers, so intercept them and their&#xA;  bombs first! They pose a serious&#xA;  threat to the Aquitaine. By the time&#xA;  you have taken them out a corvette&#xA;  will jump in (Tiamat) ... destroy it&#xA;  first! Target the beam turrets, so it&#xA;  doesn't inflict much damage to the&#xA;  Aquitaine. Then go for whichever&#xA;  weapon system you want ... I usually&#xA;  go for the flaks or missile launchers&#xA;  first, but tend to pick off a laser&#xA;  here and there as the opportunity&#xA;  arises. Remember that you have to keep&#xA;  close to the Tiamat in order to get&#xA;  help from the Aquitaine. Your sensors&#xA;  allow the Aquitaine to open fire. Once&#xA;  the Tiamat is destroyed (or jumped&#xA;  out) take care off the remaining&#xA;  fighters.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.the-spoiler.com/ACTION/Volition/freespace.2.1/missions/2125.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think you're supposed to be &lt;em&gt;in&lt;/em&gt; it. Just keep a close range. Either way, you don't get the &quot;Order of Galatea&quot; medal for destroying the Tiamat, you get it for keeping Aquitaine's hull above 51%, if I remember correctly.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-05-06T06:35:08.280" LastActivityDate="2011-05-06T06:35:08.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21664" PostTypeId="1" AcceptedAnswerId="21670" CreationDate="2011-05-06T07:23:28.533" Score="48" ViewCount="24460" Body="&lt;p&gt;I've seen a lot of questions, on this site and in many gaming forums, about Dwarf Fortress. I know that it's free, and I like dwarfs and mining, but I never tried it — mostly because I've heard that it's learning curve is so high that you need to invest a lot of time before starting to have fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple of days ago, in a thread discussing game difficulty and learning curves, I saw this image:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iECXl.jpg&quot; alt=&quot;Learning curve of popular games&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I decided to ask something about it here: Is Dwarf Fortress' learning curve really that bad? What are the difficulties of this game?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="1980" LastEditDate="2011-05-07T00:20:29.270" LastActivityDate="2011-05-07T15:41:04.373" Title="Dwarf Fortress learning curve" Tags="|dwarf-fortress|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21665" PostTypeId="1" AcceptedAnswerId="21669" CreationDate="2011-05-06T07:41:11.780" Score="34" ViewCount="68724" Body="&lt;p&gt;I would like to know if mobs can see me through glass and therefore pile up in front of my window even if I stand 2 square away?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I currently have a rather small stone house with a wooden door and no windows. I would like to add windows to make it look nice but I don't want to attract mobs.&lt;/p&gt;&#xA;" OwnerUserId="8161" LastEditorUserId="3610" LastEditDate="2011-05-06T10:56:25.603" LastActivityDate="2014-04-14T07:42:01.820" Title="Can mobs see me through glass?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21666" PostTypeId="2" ParentId="21665" CreationDate="2011-05-06T07:43:59.873" Score="5" Body="&lt;p&gt;They can see you and will come after you. But as long as you stay inside, there is no problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Creepers won't explode and skeletons won't shoot you. But they will follow you around the house (on the outside, of course).&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="6958" LastEditDate="2011-05-17T09:57:07.993" LastActivityDate="2011-05-17T09:57:07.993" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="21667" PostTypeId="2" ParentId="21664" CreationDate="2011-05-06T07:44:51.470" Score="3" Body="&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; No nice UI/graphics, no nice way to manage all your dwarfs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What has always put me off the game are basically two things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is that there is no way (in the game itself, Stonesense does this, but afaik most mods break each update) to get a sort of isometric perspective of your fort.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second is that it's quite impossible to give orders in a 'natural' way. I want to point and click, basically. For this there's also a tool, called Dwarf Therapist (which presumably also breaks (almost) every update of the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third, though less important, is that there is no really graphical way to convey information, in other words, you're basically staring at ASCII-characters (I know it's not only ASCII, but generally) to see what is happening. This is remedied by tile-sets, but again, they might break on update.&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2011-05-06T07:44:51.470" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21668" PostTypeId="2" ParentId="21664" CreationDate="2011-05-06T08:02:49.547" Score="10" Body="&lt;p&gt;Haha, &lt;em&gt;love&lt;/em&gt; that picture, and it might be accurate, but one of the most amusing aspects of the game is what it's fan base calls &amp;quot;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Fun&quot; rel=&quot;nofollow noreferrer&quot;&gt;fun&lt;/a&gt;&amp;quot; - that is to say &amp;quot;losing is fun&amp;quot;. This might sound bad, but you invariably &lt;em&gt;learn&lt;/em&gt; something from each experience and can come back a stronger player.&lt;/p&gt;&#xA;&lt;p&gt;So, don't expect to &amp;quot;win&amp;quot; on your first play through, and don't expect to have a massive efficient fortress without losing a few times - but at the same time don't expect that first play throughs to just be an exercise in frustration.&lt;/p&gt;&#xA;&lt;p&gt;There's little to no in-game help, so keeping the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; handy while playing is probably a good idea. And importantly if you want to avoid trouble and have an easier first play through be very careful in selecting a safe &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Location&quot; rel=&quot;nofollow noreferrer&quot;&gt;starting zone&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Unfortunately, the game's interface also provides some issues as well - it's all text based so requires some learning, however you can install a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Graphics&quot; rel=&quot;nofollow noreferrer&quot;&gt;graphics set&lt;/a&gt; which helps a lot (at least, I've previously used &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=53649.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;MayDay's version&lt;/a&gt;, which helped me a lot and has a lazy install).&lt;/p&gt;&#xA;&lt;p&gt;Additionally, it doesn't provide all the tools you &lt;em&gt;really&lt;/em&gt; need to manage your fortress effectively. As such I'd recommend at least one external tool once you're a little way in to your first fortress - &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=66525&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Therapist&lt;/a&gt; (but make sure you're playing a version of the game it is compatible with!) - but there are many other &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Utilities&quot; rel=&quot;nofollow noreferrer&quot;&gt;tools&lt;/a&gt; available.&lt;/p&gt;&#xA;&lt;p&gt;You may also wish to read the question &lt;a href=&quot;https://gaming.stackexchange.com/questions/1013/how-can-i-make-dwarf-fortress-easier&quot;&gt;How can I make Dwarf Fortress easier&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-05-06T08:02:49.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21669" PostTypeId="2" ParentId="21665" CreationDate="2011-05-06T08:53:40.033" Score="31" Body="&lt;p&gt;I've noticed that ghasts won't shoot fireballs if you are COMPLETELY encased in glass, but if there is one hole, they will blast all your glass to smithereens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, spiders and other mobs can see you without glass--I don't think glass makes a difference.  If you are inside they will go above you and wait you out--when you walk outside they will follow you and fall on you from above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are so persistant about this that I usually build a trap--a hole in the roof with a little room lined with cactus and a glass floor.  When I hear a bad critter at night I walk under the glass floor of the little room.  They follow me and jump into the room (pit--which is over my head).  I walk away so that they rub up against a cactus until they die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a manual process but 100% safe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;btw, creepers will fall down there but probably won't die, they like to hide between the cacti and not move until they can actually get to you--but at least they are out of the way.&lt;/p&gt;&#xA;" OwnerUserId="4580" LastEditorUserId="4580" LastEditDate="2011-05-06T09:07:42.297" LastActivityDate="2011-05-06T09:07:42.297" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21670" PostTypeId="2" ParentId="21664" CreationDate="2011-05-06T08:59:32.063" Score="35" Body="&lt;p&gt;I'm a brand new player of this game, so I admit my knowledge of the later things are limited - keep that in mind when reading this answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dwarf Fortress &lt;em&gt;is&lt;/em&gt; a hard game, in that there are so many things you need to take care of, and if you don't, things can go horribly, horribly wrong. You have to keep all of your dwarves both happy and safe, and if you don't, you can get into some serious trouble. When you fail, you learn something new about how to manage this task.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, the curve is exaggerated, but the reason it stays so high is because there are &lt;em&gt;so many things&lt;/em&gt; which can go wrong if you don't keep a close eye on things. A dwarf goes into a rage? Kill him before he kills everything else. Goblins started a siege? Get your civilians to safety and get your military ready to take them on. Discovered a cavern? Make sure you block it off until you are ready to deal with any monsters in there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The list goes on, and that's what makes the game hard. But it also feels rewarding to successfully deal with these threats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are of course a number of things you can do to remedy that:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Install a texture pack so you can more easily tell things apart. I personally like the &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=53180.0&quot; rel=&quot;noreferrer&quot;&gt;Ironhand&lt;/a&gt; texture pack, but there are several others. This will make it &lt;em&gt;so&lt;/em&gt; much easier to recognize things at a glance.&lt;/li&gt;&#xA;&lt;li&gt;Get &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=66525.0&quot; rel=&quot;noreferrer&quot;&gt;Dwarf Therapist&lt;/a&gt;. It's a much more convenient way to manage your individual dwarves.&lt;/li&gt;&#xA;&lt;li&gt;Choose a really good location for your fortress. I actually ended up discarding several worlds before finding one with a site I really liked.&lt;/li&gt;&#xA;&lt;li&gt;Watch tutorials and Let's Plays on e.g. YouTube to get a feel for the game. There are a lot of helpful tutorials out there - my favorite is &lt;a href=&quot;http://www.youtube.com/user/Djrodw&quot; rel=&quot;noreferrer&quot;&gt;Djrodw&lt;/a&gt;'s series on the &lt;a href=&quot;http://www.youtube.com/user/FogeyGaming#p/c/0E29C02E9143FCA2/0/p3pg25RPtvM&quot; rel=&quot;noreferrer&quot;&gt;FogeyGaming channel&lt;/a&gt;, which covers all of the basics; he also has a Let's Play on his own channel where some other stuff is covered.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I recommend getting the &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=59026.0&quot; rel=&quot;noreferrer&quot;&gt;Lazy Newb Pack&lt;/a&gt;, which contains a frontend to configure the game, the game itself, a bunch of tools (including Dwarf Therapist), and a few texture packs (including Ironhand).&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-05-06T08:59:32.063" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21671" PostTypeId="2" ParentId="21664" CreationDate="2011-05-06T09:03:45.640" Score="4" Body="&lt;p&gt;Yeah, it's tough but doable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting along without the mouse is Really Really hard in a game this huge and complex-no context menu!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The menus are displayed though, and once you figure out a few tricks, you can get over this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are graphics that make the game much more recognizable to new players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something called the &quot;Lazy Newb Pack&quot; helps a lot, it installs some default graphics for you and a few add-ons (the most important being Dwarf Therapist) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general it's just got a terrible UI but is a massively deep game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To play you just start going--watch a video and dive in.  You'll die--expect it.  Each time you die you'll learn a little.  First time you probably won't get very far.  Second time you'll get stuck trying to get a farm going, etc..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you apparently have to pause A LOT and look around (k key)--look at everything. Your dwarves will have long text descriptions with lots of info--as will rooms, animals and just about everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly it's more like reading a book and building your own story than playing a game.  When you hear people discuss their games it never sounds like a game, it sounds like an epic novel.&lt;/p&gt;&#xA;" OwnerUserId="4580" LastActivityDate="2011-05-06T09:03:45.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21672" PostTypeId="1" AcceptedAnswerId="21679" CreationDate="2011-05-06T09:04:07.543" Score="5" ViewCount="1116" Body="&lt;p&gt;I use Ubuntu and what I have in mind is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Create a folder in Ubuntu One to save my minecraft game&#xA;2) Make the new location the default location in minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way, I would be able to play my world on a computer A, exit and save. &#xA;Ubuntu One will synchronize the saved game with every computer set on my Ubuntu One account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On computer B, I turn on minecraft, and access my previously saved game and all the new changes I made on computer A, from computer B!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this configuration I should be able to play around the world seemlessly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've posted this here because my problem is not an Ubuntu problem, it's a minecraft one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I configure minecraft to access this folder in Ubuntu One. Which piece of code should I change?&lt;/p&gt;&#xA;" OwnerUserId="8161" LastEditorDisplayName="user8949" LastEditDate="2011-05-06T15:04:07.717" LastActivityDate="2011-05-06T15:05:30.710" Title="Play the same saved world around the (real) world seamlessly" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="21673" PostTypeId="1" AcceptedAnswerId="21674" CreationDate="2011-05-06T09:16:14.757" Score="3" ViewCount="6137" Body="&lt;p&gt;I'm stuck in level 35 of &lt;a href=&quot;https://market.android.com/details?id=com.Wuzla.game.Block_AD&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mr/Mrs Block Free&lt;/a&gt;. How can I solve it?&lt;/p&gt;&#xA;" OwnerUserId="8160" LastEditorUserId="8967" LastEditDate="2012-05-11T17:14:29.503" LastActivityDate="2012-05-11T17:14:29.503" Title="How do I get past level 35 of Mr/Mrs. Block Free?" Tags="|android|mr-block-free|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21674" PostTypeId="2" ParentId="21673" CreationDate="2011-05-06T09:34:49.150" Score="2" Body="&lt;p&gt;Try this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 1. Move grey block on ground on the left hand side over one more to the left so it is sitting right in the corner.&lt;br&gt;&#xA;&lt;br&gt;&#xA; 2. Move red square in top left hand corner over one so it falls on top of the grey block and turn that red block to stone&lt;br&gt;&#xA;&lt;br&gt;&#xA; 3. Move the grey block that's on the ground underneath the stone you just turned to stone - move that to the right into the blue transmitter tunnel. When it arrives, immediately move it to the right hand corner on the ground. It should now be in the bottom-most right hand corner of your screen.&lt;br&gt;&#xA;&lt;br&gt;&#xA; 4. Move the grey block on the top left hand side (top left corner of screen) over one so it sits on top of the block you just turned to stone, and then move it into the pink transmitter tunnel. It will land right on top of the other grey block you have put there. Immediately move that upper grey block into the blue tunnel to its right.&lt;br&gt;&#xA;&lt;br&gt;&#xA; 5. That grey block will arrive in the middle of the screen in the right corner. move it to the left so it's next to the pink whirlwind dot, on the right hand side, so that it is in place for one of the red squares to fall on top of it. Move one of the red blocks there on top of this block, and immediately turn that block to stone. Use that same grey block that's there (underneath the one you just turned to stone) and move that to the left, drop it off the end of that layer and move it then to the right, into the pink transmission tunnel. It arrives on top of the yellow block on top right hand side of screen. Immediately move it over one move, so that it drops to the ground. Leave it there.&lt;br&gt;&#xA;&lt;br&gt;&#xA; 6. Move the yellow block to the left and move it over the grey block, into the blue transmitter tunnel.. It arrives in the middle of the screen, just to the right of the red block. Leave it there for now.&lt;br&gt;&#xA;&lt;br&gt;&#xA; 7. Go to the grey block in the top right corner of the screen, and move it through the transmitter tunnel to its right. It appears on the ledge just below the red and yellow blocks. Move that to the right, position it under the yellow square, and then move the yellow block into that square, and it turns to stone.&lt;br&gt;&#xA;&lt;br&gt;&#xA; 8. Move that grey block over one more time so it's right in the corner, underneath the red square.&lt;br&gt;&#xA;&lt;br&gt;&#xA; 9. Go to the bottom right hand corner of the screen, to that grey block, and move that left into the pink transmitter tunnel. It arrives in the middle of the screen - all you do is move it over to the right one move, so that it sits on top of the grey block, and then move the red block into place. Voila!  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://androidforums.com/android-games/323749-mr-mrs-block-walkthrough.html#post2648388&quot; rel=&quot;nofollow noreferrer&quot;&gt;Android Forums.com&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="8141" LastEditDate="2011-05-06T09:52:33.557" LastActivityDate="2011-05-06T09:52:33.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21675" PostTypeId="1" AcceptedAnswerId="25400" CreationDate="2011-05-06T09:43:09.233" Score="15" ViewCount="1108" Body="&lt;p&gt;If you propose to the AI a trade agreement which the AI perceives to be favorable to them, they will respond with things like &quot;your offer is generous and I accept&quot;. In the attitude summary, however, I could not find anything that mentions these agreements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any diplomatic consequence for them? For example, if I give gifts to other civilizations, will it make future trade deals with them better for me, or will it dissuade them from attacking me, or make them approve of friendship requests, etc.?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-06-27T20:40:04.830" Title="Are there any diplomatic consequences for agreeing to unfavorable (to me) trade agreements?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21676" PostTypeId="1" CreationDate="2011-05-06T09:51:38.860" Score="7" ViewCount="2065" Body="&lt;p&gt;For example, my friend, x has a awesome server map. I want to play it offline on my computer, but I can't seem to find any way to get the save files and then play it offline. &#xA;&lt;br&gt;So, is there any way for me to get access to the server's save files and then playing it offline?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&#xA;&lt;br&gt;it's online, in a remote place in which i have no access to and i can only access the server thru minecraft&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorDisplayName="user8949" LastEditDate="2011-05-06T15:14:21.270" LastActivityDate="2011-05-10T14:29:34.403" Title="Can I grab the minecraft server save files directly from the server?" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21677" PostTypeId="2" ParentId="18190" CreationDate="2011-05-06T10:01:04.700" Score="1" Body="&lt;p&gt;There isn't unfortunately, the only way to do this is through accessing the machine locally, or having some sort of remote access to the folder. See my previous answer below for instructions on how to do this:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You need to first locate the directory that the &lt;code&gt;minecraft_server.jar&lt;/code&gt; is stored in.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Once you have this, there will be a folder inside here that contains the save data. The default is &lt;code&gt;world&lt;/code&gt;, but it may that there are lots of folders and it is hard to find - if so, you can check the &lt;code&gt;level-name&lt;/code&gt; property inside the &lt;code&gt;server-properties&lt;/code&gt; file, which will give you the correct folder name to look for.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This also works the other way around, but you will need to rename the folder / &lt;code&gt;level-name&lt;/code&gt; property to ensure that the correct world is referenced.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;See also:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Server.properties#level-name&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Server.properties#level-name&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-06T12:25:05.177" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21678" PostTypeId="2" ParentId="18190" CreationDate="2011-05-06T10:01:38.710" Score="1" Body="&lt;p&gt;As &lt;a href=&quot;http://uk.gamespot.com/pc/adventure/minecraft/show_msgs.php?pid=606524&amp;amp;topic_id=m-1-58305154&quot; rel=&quot;nofollow noreferrer&quot;&gt;far&lt;/a&gt; as &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;amp;t=175315&quot; rel=&quot;nofollow noreferrer&quot;&gt;I&lt;/a&gt; can &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=3&amp;amp;t=162672&quot; rel=&quot;nofollow noreferrer&quot;&gt;tell&lt;/a&gt;, this isn't possible. You'll need to get your friend to zip up his save file and send it to you via other means.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-06T10:01:38.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21679" PostTypeId="2" ParentId="21672" CreationDate="2011-05-06T10:12:19.897" Score="9" Body="&lt;p&gt;I can't test it right now (At work) but I believe Minecraft stores its configuration data (and world data) in &quot;$HOME/.minecraft&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you replace that directory with a symlink to a folder in the Ubuntu One folder it should use that new folder to store it's data, if you do the same at a different computer the game shouldn't know the difference.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-05-06T10:12:19.897" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21680" PostTypeId="2" ParentId="21672" CreationDate="2011-05-06T10:30:23.677" Score="3" Body="&lt;p&gt;Create a symbolic link to the Ubuntu One folder, using:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ln -s /path/to/ubuntu/one /path/to/minecraft/folder&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then make sure you sync properly and then it should work.&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastActivityDate="2011-05-06T10:30:23.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21681" PostTypeId="2" ParentId="20519" CreationDate="2011-05-06T10:31:49.870" Score="12" Body="&lt;p&gt;This might be a little late, but.. I always use the command /time set 14000 (it's a default command). This command makes it completely dark, so you can use a bed. Most of the time the rain/snow is over when it's morning.&lt;/p&gt;&#xA;" OwnerUserId="9331" LastActivityDate="2011-05-06T10:31:49.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21682" PostTypeId="1" AcceptedAnswerId="21774" CreationDate="2011-05-06T11:42:01.003" Score="7" ViewCount="5896" Body="&lt;p&gt;So I'm wrapping up the last of the Riddler challenges, and I only have one left.  It's the one in the Pump Room in the Caves section of the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trying to get there from the BatCave/Sewers, its blocked off by one of those electric fences.  On the map, it looks like there's an entrance from Arkham West, but I don't see a corresponding entrance when I'm in that area of the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get back into that area?  Did I miss one of the control boxes somewhere?  Is there really an entrance from Arkham West?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to where I'm at in the progress of the game, my current objective is to go to the party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks again!&lt;/p&gt;&#xA;" OwnerUserId="8106" LastEditorUserId="8106" LastEditDate="2011-05-06T12:17:59.963" LastActivityDate="2011-05-07T19:22:07.407" Title="How can I get back into the Pump Room?" Tags="|batman-arkham-asylum|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21684" PostTypeId="2" ParentId="20541" CreationDate="2011-05-06T12:01:18.950" Score="1" Body="&lt;p&gt;Interesting - I kind of wish I had done it this way. I had a slightly different idea, which was a complete PITA on timing:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Portals above the faith plate, and on the middle of the floor, but rather than open the new portal while at the highest point of the trajectory from the floor portal, for some reason I had it in my head I needed to set my portal while I was between the faith plate and the portal directly above it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;i.e. in that very small fraction of a second I was trying to line up and fire my portal. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It worked fine, but took way too long and made me waaayyyy to twitchy on my mouse button :-)&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-05-06T12:01:18.950" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21685" PostTypeId="5" CreationDate="2011-05-06T13:17:18.073" Score="0" Body="&lt;p&gt;Super Meat Boy is a platform game developed by Team Meat for the XBox 360 and PC. Players must guide Meat Boy to the end of each level while avoiding buzzsaws, salt, and various other fatal obstacles. The player can jump and run, and can stick to walls in order to either jump off of them or to slide down them. The core gameplay can be compared to many traditional platformers, requiring fine control and split-second timing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is characterised by it's retro art style and it's difficulty&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="7313" LastEditDate="2011-05-06T13:20:42.913" LastActivityDate="2011-05-06T13:20:42.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21686" PostTypeId="4" CreationDate="2011-05-06T13:17:18.073" Score="0" Body="a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux." OwnerUserId="7313" LastEditorUserId="7313" LastEditDate="2011-05-06T13:20:52.010" LastActivityDate="2011-05-06T13:20:52.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21687" PostTypeId="2" ParentId="21675" CreationDate="2011-05-06T13:34:55.257" Score="6" Body="&lt;p&gt;In my experience, yes, eventually.  There seem to be bonuses like &quot;Our trade relations have been fair and forthright&quot; or somesuch.  In practice I've always found this bonus rather hard to obtain however, and don't forget that dealing with one civ will often upset another civ - and that effect is much stronger.  Watch out!&lt;/p&gt;&#xA;" OwnerUserId="8232" LastEditorUserId="8232" LastEditDate="2011-05-08T17:55:56.453" LastActivityDate="2011-05-08T17:55:56.453" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21688" PostTypeId="1" AcceptedAnswerId="21690" CreationDate="2011-05-06T13:59:17.700" Score="50" ViewCount="30583" Body="&lt;p&gt;I've got a modern PC running Windows 7 x64. How could I go about obtaining, and playing Day of the Tentacle? &lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="4797" LastEditDate="2014-02-26T04:14:04.810" LastActivityDate="2016-06-08T16:35:36.887" Title="How can I play Day of the Tentacle?" Tags="|backwards-compatibility|day-of-the-tentacle|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21689" PostTypeId="2" ParentId="21688" CreationDate="2011-05-06T14:06:18.833" Score="11" Body="&lt;p&gt;You can play it on a modern PC and operating system using &lt;a href=&quot;http://www.scummvm.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ScummVM&lt;/a&gt;, this works for many, if not most adventures of that time.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-06T14:06:18.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21690" PostTypeId="2" ParentId="21688" CreationDate="2011-05-06T14:08:43.437" Score="60" Body="&lt;p&gt;First, you'll want to grab a copy of &lt;a href=&quot;http://www.scummvm.org/&quot; rel=&quot;noreferrer&quot;&gt;ScummVM&lt;/a&gt;. DOTT (as well as &lt;a href=&quot;http://www.scummvm.org/compatibility/&quot; rel=&quot;noreferrer&quot;&gt;a bunch of other adventure games from that era&lt;/a&gt;) all run on a common game engine.  ScummVM is a modern implementation of that game engine which has been ported to pretty much &lt;a href=&quot;http://www.scummvm.org/downloads/&quot; rel=&quot;noreferrer&quot;&gt;every platform under the sun&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next, you'll need a copy of &lt;a href=&quot;http://wiki.scummvm.org/index.php/Datafiles#Day_of_the_Tentacle&quot; rel=&quot;noreferrer&quot;&gt;Day of the Tentacle's data files&lt;/a&gt;. (&lt;code&gt;monster.sou&lt;/code&gt;, &lt;code&gt;tentacle.000&lt;/code&gt;, and &lt;code&gt;tentacle.001&lt;/code&gt;) These come from the original game CD, which you'll need to obtain through whatever method you prefer. Once you have them, just click &quot;Add Game&quot; in ScummVM and browse to the directory they're found in.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-05-06T20:20:52.480" LastActivityDate="2011-05-06T20:20:52.480" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21692" PostTypeId="1" AcceptedAnswerId="21790" CreationDate="2011-05-06T15:58:49.437" Score="5" ViewCount="327" Body="&lt;p&gt;I played through a lot of Lost Planet 2 with my brother locally, since I can't do online play, but now that I've beaten the game, I'm looking to 'train up' and try to get some better abilities and weapons for when we (hopefully) get high-speed internet next week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume that in online play whoever picks up the [?] box gets the credits in it, but in local multiplayer, P2 doesn't have an account, he just uses my stuff. Right now, we usually get about the same amount, so if I'm losing half of my credits, I'd like to know.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-05-08T03:17:37.267" Title="Do I get [?] boxes picked up by my local co-op partner?" Tags="|lost-planet-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21693" PostTypeId="5" CreationDate="2011-05-06T16:02:09.453" Score="0" Body="&lt;p&gt;Desktop Dungeons is a ten-minute dungeon crawl adventure that distills the roguelike genre to its most basic components, turning it into a single-screen turn based puzzle adventure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For questions about the 'paid' version of Desktop Dungeons, use &lt;a href=&quot;/questions/tagged/desktop-dungeons&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;desktop-dungeons&amp;#39;&quot; rel=&quot;tag&quot;&gt;desktop-dungeons&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Game Synopsis&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The object of the game is to defeat the level 10 &quot;boss monster&quot; in the dungeon. Each new dungeon is randomly generated. Players start at level 1 and increase levels by killing monsters in the dungeon.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Release date: Still in development - beta stage&lt;/li&gt;&#xA;&lt;li&gt;Developer: QCF Design&lt;/li&gt;&#xA;&lt;li&gt;Publisher: QCF Design&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.desktopdungeons.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Game Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.qcfdesign.com/forum/viewforum.php?f=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Game Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Desktop_Dungeons&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="168837" LastEditorDisplayName="user27134" LastEditDate="2018-10-15T00:39:17.523" LastActivityDate="2018-10-15T00:39:17.523" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="21694" PostTypeId="4" CreationDate="2011-05-06T16:02:09.453" Score="0" Body="Desktop Dungeons is a ten-minute roguelike distillate. Use this tag for the older, free alpha version of the game." OwnerUserId="7313" LastEditorUserId="23" LastEditorDisplayName="user27134" LastEditDate="2013-11-08T21:30:56.093" LastActivityDate="2013-11-08T21:30:56.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21695" PostTypeId="2" ParentId="21692" CreationDate="2011-05-06T16:31:13.817" Score="1" Body="&lt;p&gt;I was of the opinion that each player was allowed to grab the same [?] box.  When I played through it online (other players in the same room), we both could grab the same set of credit boxes.  When I picked it up on my screen, it remained in place on theirs, and vice versa.  Oddly enough, they often weren't even in the same place, which leads me to believe that it is managed on client side.  A local co-op game has a single client, so it is possible that you are losing creds when he picks them up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently chapter 5-3 is the &lt;a href=&quot;http://www.youtube.com/watch?v=_yTEYmgk2Is&quot; rel=&quot;nofollow noreferrer&quot;&gt;best place to farm creds&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7137" LastActivityDate="2011-05-06T16:31:13.817" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21696" PostTypeId="1" AcceptedAnswerId="21699" CreationDate="2011-05-06T16:41:34.223" Score="23" ViewCount="24205" Body="&lt;p&gt;I'm pretty sure everyone knows that collecting a large amount of glass can lead to some really ugly landscapes where pretty much a large, stone hole is left after you take all the sand from the beach. I want to avoid this - keeping my world as naturally nice as possible. I am pretty certain that there are no real desert biomes in a reasonable distance around me (~500 block radius). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I harvest lots (&gt; 10 stacks) of sand for glass/sandstone without leaving huge craters in the landscape?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="3610" LastEditDate="2012-06-08T12:58:25.127" LastActivityDate="2013-09-10T18:25:07.867" Title="How can I collect a large amount of sand/glass without ruining the natural environment?" Tags="|minecraft-java-edition|" AnswerCount="9" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21697" PostTypeId="2" ParentId="21696" CreationDate="2011-05-06T16:46:40.023" Score="2" Body="&lt;p&gt;You could set up a cobblestone generator by putting a lava source block and a water source block in a 4-block long trough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The generator will ensure that you don't ruin any other parts of the landscape when you go mining for stone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then with your cobblestone you can fill in the hole you leave when you mine all the sand out of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It'll look like a natural pebble beach instead of a sandy beach :)&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-05-06T16:46:40.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21698" PostTypeId="2" ParentId="21696" CreationDate="2011-05-06T16:46:58.587" Score="23" Body="&lt;p&gt;I think that unless you're able/willing to use console commands to spawn sand, the only way to obtain sand is to get it from the landscape. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could 'cheat' the look of the landscape though - tunnel to the sand from underneath, take as much as you'd like, then build a platform out of rock (which is self-supporting), and lay a single block thick layer of sand on top to make it look like a sandy area! :)&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-05-06T16:46:58.587" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21699" PostTypeId="2" ParentId="21696" CreationDate="2011-05-06T16:53:40.957" Score="28" Body="&lt;p&gt;Focus on &lt;strong&gt;breadth&lt;/strong&gt;, not &lt;strong&gt;depth&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skim a layer or two off every beach you find. You'd be surprised how for down the sand goes - it'll still look natural after you've collected all you need.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-05-06T16:53:40.957" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21700" PostTypeId="1" AcceptedAnswerId="21769" CreationDate="2011-05-06T17:17:38.707" Score="8" ViewCount="399" Body="&lt;p&gt;I'm trying to complete this quest, &lt;a href=&quot;http://wiki.guildwars.com/wiki/Thackeray%27s_scavenger_hunt&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.guildwars.com/wiki/Thackeray%27s_scavenger_hunt&lt;/a&gt; but I am struggling. So far I have delivered the candles, the cupcake, and 3 dwarven ales, along with the kabob.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still the only dialog options I have when I speak to him are &lt;code&gt;'Backup a second a plan?'&lt;/code&gt; and &lt;code&gt;'I've got a drink here I think you'll really enjoy'&lt;/code&gt; to which I have donated 3 dwarven ales I bought on Embark Beach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What else do I need to do to be able to progress with this quest and finish this segment of the Guild Wars Live content?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had received some sacks of junk from him which I opened, along with the wrapped present.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;&lt;br&gt;&#xA;As you can see from these images, I do not have any other dialog options than those I included in my question.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have also got, as you can see from the second picture, 3 rice wines, 2 dwarven ales, and a keg of ale. None of which he will accept. He doesn't even recognise that I have the dwarven ale or rice wine in my inventory.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CSodg.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/WUepc.jpg&quot; alt=&quot;enter image description here&quot;&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have even approached him with all the drinks mentioned on the Wiki, to no avail.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/KpeUD.jpg&quot; alt=&quot;enter image description here&quot;&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update 2&lt;/strong&gt;&lt;br&gt;&#xA;Upon further investigation, it looks like all my progress in this quest was lost when they changed it. I've so far handed in, 1 Birthday Cupcake, 1 Drake Kabob, and 3 Dwarven Ales. So I guess I need to go and refarm the Grawl Necklaces! Argh.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="5357" LastEditDate="2011-05-07T11:15:21.393" LastActivityDate="2011-05-07T18:30:17.590" Title="Thackeray's scavenger hunt" Tags="|guild-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21701" PostTypeId="2" ParentId="21696" CreationDate="2011-05-06T17:43:24.163" Score="7" Body="&lt;p&gt;I actually just extend water edges when I need sand.. I built a small little bay and excavated quite a bit of sand for use as glass (Id say around 5 or so stacks). This got me a large stack of glass, and compliments on how neat the little bay was. I can take screen shots if it would help but its a bit of a walk from where I am now in the world.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-05-06T17:43:24.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21702" PostTypeId="2" ParentId="21696" CreationDate="2011-05-06T17:45:26.913" Score="10" Body="&lt;p&gt;Just go to a place far away that you won't got to unless you need materials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For tips on how to travel long distances see this question: &lt;a href=&quot;https://gaming.stackexchange.com/q/20835/4012&quot;&gt;What is the fastest way to travel long distances in Minecraft?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-05-06T17:45:26.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21703" PostTypeId="5" CreationDate="2011-05-06T17:51:41.433" Score="0" Body="&lt;p&gt;&lt;em&gt;Starcraft&lt;/em&gt; is a 1998 real-time strategy by Blizzard Entertainment. Featuring 3 very different civilisations fighting for control, It is widely considered to be a defining game of its genre and has achieved success as an e-sport thanks to well-balanced yet varied gameplay.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Blizzard&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Blizzard&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; March 31, 1998&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platforms:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/windows&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;windows&amp;#39;&quot; rel=&quot;tag&quot;&gt;windows&lt;/a&gt; &lt;a href=&quot;/questions/tagged/mac-os&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;mac-os&amp;#39;&quot; rel=&quot;tag&quot;&gt;mac-os&lt;/a&gt; &lt;a href=&quot;/questions/tagged/nintendo-64&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;nintendo-64&amp;#39;&quot; rel=&quot;tag&quot;&gt;nintendo-64&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://us.blizzard.com/en-us/games/sc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle.NET Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/StarCraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="28182" LastEditDate="2017-02-01T23:07:45.893" LastActivityDate="2017-02-01T23:07:45.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21704" PostTypeId="4" CreationDate="2011-05-06T17:51:41.433" Score="0" Body="a 1998 real-time strategy by Blizzard Entertainment. Featuring 3 very different civilisations with unique traits, units and fighting style, It is widely considered to be a defining game for the genre and has achieved success as an e-sport thanks to well-balanced yet varied gameplay." OwnerUserId="481" LastEditorUserId="28182" LastEditDate="2017-02-01T23:07:45.893" LastActivityDate="2017-02-01T23:07:45.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21705" PostTypeId="1" AcceptedAnswerId="21706" CreationDate="2011-05-06T17:52:21.580" Score="49" ViewCount="5944" Body="&lt;p&gt;I've heard that due to a bug in the terrain generation locations in the positive direction (i.e. (3,5),(100,200)) give more materials such as iron. I can't find any proof this claim, however. Is this true?&lt;/p&gt;&#xA;" OwnerUserId="7950" LastEditorUserId="336" LastEditDate="2011-05-06T18:44:09.987" LastActivityDate="2013-04-20T18:50:57.800" Title="Do positive coordinate locations give more ore in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21706" PostTypeId="2" ParentId="21705" CreationDate="2011-05-06T18:07:20.827" Score="38" Body="&lt;p&gt;As of 1.6, this has been &lt;a href=&quot;http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;fixed&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Fixed ore density varying per&#xA;  quadrant from the center of the world&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Begin Original Answer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Okay, the original link comes from this answer &lt;a href=&quot;https://gaming.stackexchange.com/questions/20841/how-to-get-a-lot-of-iron-in-minecraft/20863#20863&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This, in turn, links to this &lt;a href=&quot;http://de.reddit.com/r/Minecraft/comments/gk9tw/mineralogical_survey_results_looking_for_diamond/c1o6br8&quot; rel=&quot;nofollow noreferrer&quot;&gt;reddit article&lt;/a&gt;, from which the following image is drawn.&lt;img src=&quot;https://i.stack.imgur.com/uB28v.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, one of the reddit comments explains &lt;em&gt;why&lt;/em&gt; this appears to be the case, quote:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The bug occurs because of how all ore&#xA;  (and dirt and gravel) are spawned in&#xA;  the game. The game rounds everything&#xA;  towards to 0 (instead of just down),&#xA;  and then adds +0.5 when determining if&#xA;  a block has ore or not. It works for&#xA;  positive numbers (which is the&#xA;  southwest), and doesn't work as well&#xA;  for negative numbers (which is&#xA;  everything in the northeast). They&#xA;  just need to fix the rounding they do.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-05-24T04:09:48.763" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="21707" PostTypeId="2" ParentId="21705" CreationDate="2011-05-06T18:10:51.887" Score="17" Body="&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/189897-best-quadrant-nenwsesw-for-mining-diamonds/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; discusses the details of this bug, and there is a fix starting from &lt;a href=&quot;http://www.minecraftforum.net/index.php?showtopic=189897&amp;amp;view=findpost&amp;amp;p=2951829&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; - quote below. This was implemented &lt;a href=&quot;http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;in v1.6&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;* Fixed ore density varying per quadrant from the center of the world&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I've been looking more closely at the code. I think the culprit actually lies in one of two blocks a short ways below:&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;int j = (int)(d7 - d11 / 2.0D);&lt;br&gt;&#xA;    int k = (int)(d8 - d12 / 2.0D);&lt;br&gt;&#xA;    int m = (int)(d9 - d11 / 2.0D);  &lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;int n = (int)(d7 + d11 / 2.0D);&lt;br&gt;&#xA;    int i1 = (int)(d8 + d12 / 2.0D);&lt;br&gt;&#xA;    int i2 = (int)(d9 + d11 / 2.0D);  &lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;  &#xA;  &lt;p&gt;Which amount to truncated start and end indexes for x, y, and z. The source coordinates to the function are absolute block coordinates, so if we're in the SW we're dealing with positive X and Z, and when we're in the NE, we're dealing with negative X and Z.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Or&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;double d13 = (i3 + 0.5D - d7) / (d11 / 2.0D);&lt;br&gt;&#xA;    if (d13 * d13 &amp;lt; 1.0D) {&lt;br&gt;&#xA;    ...&lt;br&gt;&#xA;    double d14 = (i4 + 0.5D - d8) / (d12 / 2.0D);&lt;br&gt;&#xA;    if (d13 * d13 + d14 * d14 &amp;lt; 1.0D) {&lt;br&gt;&#xA;    ...&lt;br&gt;&#xA;    double d15 = (i5 + 0.5D - d9) / (d11 / 2.0D);&lt;br&gt;&#xA;    if ((d13 * d13 + d14 * d14 + d15 * d15 &amp;lt; 1.0D)   &lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;  &#xA;  &lt;p&gt;Which is computing and testing threshold values for a given block. The computation takes the block coordinate/index, adds a positive offset of 0.5, and subtracts a floating-point position. The 0.5 offset may be the culprit, working as intended for positive position values, but off for negative. I'm even more inclined to believe this when you consider that in the above block we're flooring positive values but ceiling negative ones, which creates a kind of off-by-one condition that could be at play here.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The original thread that investigates the distribution of ores is found &lt;a href=&quot;http://www.minecraftforum.net/topic/25886-elites-of-minecraft-the-miner-first-ore-loss-calculated/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and contains various images of the distribution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quote from the same post:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can clearly see the different densities, although it's obvious that the number of deposits is about the same. (They should be almost exactly the same.) You can also see the lack of clumping that indicates a non-random distribution.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="9752" LastEditDate="2012-01-23T18:15:09.153" LastActivityDate="2012-01-23T18:15:09.153" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21708" PostTypeId="1" AcceptedAnswerId="21712" CreationDate="2011-05-06T18:37:23.957" Score="9" ViewCount="3715" Body="&lt;p&gt;I'm just curious because I always thought an &quot;emerald&quot; was green...&lt;/p&gt;&#xA;" OwnerUserId="8579" LastEditorUserId="28182" LastEditDate="2015-06-11T06:20:20.773" LastActivityDate="2018-01-19T12:07:23.747" Title="In Sonic, why aren't the Chaos *Emeralds* all green?" Tags="|sonic-the-hedgehog-series|" AnswerCount="4" CommentCount="2" ClosedDate="2018-01-19T19:44:55.513" ContentLicense="CC BY-SA 3.0" />
  <row Id="21709" PostTypeId="2" ParentId="21708" CreationDate="2011-05-06T18:42:05.820" Score="7" Body="&lt;p&gt;Well, there really isn't any &quot;right&quot; answer to this (unless you happen to know the person who originally designed them), but my guess would be that they're different colors to help distinguish them from each other, as well as the master emerald shards in later games. Think about it, it's more interesting to collect 7 different objects, (even if the differences are cosmetic) than it is to collect 7 identical objects.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-05-06T18:42:05.820" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21710" PostTypeId="2" ParentId="18079" CreationDate="2011-05-06T18:59:29.440" Score="3" Body="&lt;p&gt;I know this is an old question, but I fixed this issue by breaking up my very long fence (along a road between two very distant houses; don't know how far in terms of blocks/meters, but it was about 1/2 to 2/3 of a day to walk between them) into shorter sections by putting a stone block in, which also conveniently gave me an attractive place to put a torch to light my way and make my road somewhat safe to travel even at night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So instead of&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF [ad nauseum]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I had&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;FFFFFFFFSFFFFFFFFSFFFFFFFFSFFFFFFFF [etc]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(F = Fence; S = Stone)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry for the lack of a screenshot, but that world has long since been lost. :-(&lt;/p&gt;&#xA;" OwnerUserId="9342" LastActivityDate="2011-05-06T18:59:29.440" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21712" PostTypeId="2" ParentId="21708" CreationDate="2011-05-06T19:01:10.870" Score="22" Body="&lt;p&gt;In real life, Emeralds run the gamut from the standard green (the color &quot;emerald&quot;, even) to a bluer / yellowish in the extremes, but even then they don't reach the full spectrum of the chaos emeralds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Putting aside the very nature of them being video game constructs, the fact that the number of emeralds have changed (from 6 to 7), and that their colors have varied, it's otherwise likely that the chaos emeralds aren't really &quot;emeralds&quot; at all, but rather take their name for their association with the Master Emerald, which has always been a large, green gem (and thus, a &quot;real&quot; emerald).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This theory of course falls flat when you consider that the Master Emerald debuted in Sonic &amp;amp; Knuckles, while the Chaos Emeralds have existed since Sonic the Hedgehog (the 1991 game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bottom line? Someone in marketing thought &quot;Chaos Emeralds&quot; sounded better than &quot;Chaos Beryls&quot; or &quot;Chaos Diamonds&quot; (which &lt;em&gt;are&lt;/em&gt; known for their varied colors) and that choice has propagated ever since, geology be damned.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-09T19:12:22.473" LastActivityDate="2011-05-09T19:12:22.473" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21713" PostTypeId="1" AcceptedAnswerId="22302" CreationDate="2011-05-06T19:34:41.000" Score="9" ViewCount="1041" Body="&lt;p&gt;How are various shielding spells in demon's souls affected by increasing the Magic skill (not intelligence). Duration? Shielding effect? Amount of MP spent?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="9345" LastEditorUserId="3062" LastEditDate="2012-04-19T22:18:36.517" LastActivityDate="2012-04-19T22:18:36.517" Title="How does magic power affect buffing spells in Demon's Souls" Tags="|demons-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21714" PostTypeId="2" ParentId="21696" CreationDate="2011-05-06T20:01:59.290" Score="3" Body="&lt;p&gt;Since you're not in a sand biome, you could go ahead and dig out all the sand, then repair just the top layer with dirt (which isn't affected by gravity of course). This is a quick-and-dirty way to get the sand and still have a tidy landscape.&lt;/p&gt;&#xA;" OwnerUserId="6547" LastActivityDate="2011-05-06T20:01:59.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21715" PostTypeId="5" CreationDate="2011-05-06T20:09:01.487" Score="0" Body="&lt;p&gt;&lt;em&gt;Demon's Souls&lt;/em&gt; is an action role-playing game for the PlayStation 3. Set in a dark fantasy world, players journey to the fictional kingdom of Boletaria, which is being ravaged by an accursed fog that brings forth demons that feast on the souls of mortals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;/questions/tagged/dark-souls&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dark-souls&amp;#39;&quot; rel=&quot;tag&quot;&gt;dark-souls&lt;/a&gt; is the spiritual successor to &lt;em&gt;Demon's Souls&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user3389" LastEditDate="2012-08-22T21:48:36.303" LastActivityDate="2012-08-22T21:48:36.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21716" PostTypeId="4" CreationDate="2011-05-06T20:09:01.487" Score="0" Body="Demon's Souls is an action role-playing game for the Playstation 3. Set in a dark fantasy world, players journey to the fictional kingdom of Boletaria, which is being ravaged by an accursed fog that brings forth demons that feast on the souls of mortals." OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T15:03:11.010" LastActivityDate="2012-06-27T15:03:11.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21717" PostTypeId="1" CreationDate="2011-05-06T20:09:06.807" Score="4" ViewCount="1901" Body="&lt;p&gt;I'm buying the game in Canada, but I'd like to play the Polish version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard that after registering the game players will be able to download the add-on for a fully localized Polish version of the game, but does this apply to the Steam version as well? Can you install that add-on on any version of the game? &lt;/p&gt;&#xA;" OwnerUserId="9349" LastEditorUserId="10616" LastEditDate="2012-07-24T18:15:54.133" LastActivityDate="2012-07-24T18:15:54.133" Title="Will the Steam edition of Witcher 2 have a Polish language version?" Tags="|steam|the-witcher-2|" AnswerCount="1" CommentCount="1" ClosedDate="2014-12-02T01:07:16.993" ContentLicense="CC BY-SA 3.0" />
  <row Id="21718" PostTypeId="1" CreationDate="2011-05-06T20:27:23.240" Score="3" ViewCount="5302" Body="&lt;p&gt;We are currently trying to play Forza Motorsport 3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We have two controllers but can't work out how we can play two player. The game does state that two players can play at the same time....&lt;/p&gt;&#xA;" OwnerUserId="9351" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T13:58:45.120" LastActivityDate="2015-12-30T17:57:36.247" Title="How do you play a multi player game with two hand controllers" Tags="|forza-motorsport-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21719" PostTypeId="2" ParentId="21718" CreationDate="2011-05-06T20:35:42.913" Score="5" Body="&lt;p&gt;You can play local multiplayer by going to &quot;Free Play&quot; from the main menu and selecting &quot;Split Screen&quot; option from the next menu that comes up.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-05-07T19:18:27.613" LastActivityDate="2011-05-07T19:18:27.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21721" PostTypeId="2" ParentId="15044" CreationDate="2011-05-06T21:04:09.307" Score="4" Body="&lt;p&gt;I did an experiment back in the day with an Atari 2600.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When inserting a game I would randomly choose, by coin flip, one of two things.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use some rubbing alcohol and a cotton swab to clean the cartridges contacts. &lt;/li&gt;&#xA;&lt;li&gt;Lick a cotton swab and clean the contacts with that.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Then record the success rate of the game starting on first insert.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't keep the results but I do remember that by a very large margin the lick and clean beat the rubbing alcohol method. So I surmised that it was the saliva that did the trick. When other game systems came out I also assumed it was the moister in the breath that came out when blowing that helped and not any cleaning effects. &lt;/p&gt;&#xA;" OwnerUserId="4263" LastEditorUserId="118686" LastEditDate="2015-10-05T05:27:02.690" LastActivityDate="2015-10-05T05:27:02.690" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21722" PostTypeId="5" CreationDate="2011-05-06T21:05:36.390" Score="0" Body="&lt;p&gt;Day of the Tentacle is a critically acclaimed point-and-click adventure game, written for DOS and MacOS by LucasArts in 1993. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is a sequel to &lt;em&gt;Maniac Mansion&lt;/em&gt;, and is set 5 years after it. The player is attempting to prevent world-domination by an evil purple tentacle. It uses time travel extensively. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-05-06T21:11:51.837" LastActivityDate="2011-05-06T21:11:51.837" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21723" PostTypeId="4" CreationDate="2011-05-06T21:05:36.390" Score="0" Body="Day of the Tentacle is a critically acclaimed point-and-click adventure game, written for DOS and MacOS by LucasArts in 1993. " OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-05-06T21:11:48.030" LastActivityDate="2011-05-06T21:11:48.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21724" PostTypeId="1" AcceptedAnswerId="21728" CreationDate="2011-05-06T21:34:28.857" Score="16" ViewCount="7340" Body="&lt;p&gt;Is it dark enough to spawn monsters, or bright enough to make them despawn?&lt;/p&gt;&#xA;" OwnerUserId="9353" LastActivityDate="2013-10-02T15:27:34.770" Title="Is rainy weather in Minecraft dark enough to spawn monsters?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21725" PostTypeId="2" ParentId="21724" CreationDate="2011-05-06T21:38:44.437" Score="10" Body="&lt;p&gt;Notch said on twitter:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;MUOAHAHA! Thunder Storms lower the brightness. That means daytime monsters during storms. This is freakily atmospheric.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://twitter.com/notch/status/57363403102105600&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://twitter.com/notch/status/57363403102105600&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So that means monsters will spawn during a storm (thunder and lightning) in the day, but not when it is only raining.&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-05-06T21:38:44.437" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21726" PostTypeId="2" ParentId="15044" CreationDate="2011-05-06T21:41:04.517" Score="5" Body="&lt;p&gt;My brother and I did this all the time with our old nes.  Beyond blowing out the dust there seemed to be some connection with moisture.  If I blew it out and then breathed on it to make it damp it seemed to work better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question about how everyone knew to do it?  I agree with the instinct theory.  My brother and I worked out this system by ourselves.  You look at it, and for some reason the first thing you think of is either to stick your finger in it or to blow in it, LOL.&lt;/p&gt;&#xA;" OwnerUserId="9338" LastActivityDate="2011-05-06T21:41:04.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21727" PostTypeId="2" ParentId="21688" CreationDate="2011-05-06T21:44:53.800" Score="8" Body="&lt;p&gt;If you'd like, &lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DOSBox&lt;/a&gt; also runs really well and is crossplatform too. I use it on my Linux machines to play Commander Keen, Dark Forces, Full Throttle, etc.&lt;/p&gt;&#xA;" OwnerUserId="9355" LastActivityDate="2011-05-06T21:44:53.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21728" PostTypeId="2" ParentId="21724" CreationDate="2011-05-06T21:52:51.310" Score="17" Body="&lt;p&gt;&lt;strong&gt;No.&lt;/strong&gt; Rainy weather reduces day-time light-levels to 12 at mid-day, which is &lt;a href=&quot;https://minecraft.wiki/w/Light#Effects_of_light&quot; rel=&quot;nofollow noreferrer&quot;&gt;not low enough to spawn monsters&lt;/a&gt;. This 3-point decrease does mean that, as twilight falls, it will be darker sooner and monsters will spawn just that bit earlier—but of course, it's not &amp;quot;day&amp;quot; anymore at that point.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;However!&lt;/strong&gt; Thunderstorms have a light level of 7 at mid-day, meaning that monsters &lt;em&gt;will&lt;/em&gt; spawn then. That's just one more reason to not go walking around when lightning is crashing down.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="-1" LastEditDate="2024-01-08T11:09:57.530" LastActivityDate="2013-10-02T15:27:34.770" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21729" PostTypeId="2" ParentId="21696" CreationDate="2011-05-06T22:04:39.313" Score="7" Body="&lt;p&gt;Two ways in your situation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;First&lt;/strong&gt;, clearly you're a homebody if you consider walking 500 blocks to be &quot;too far&quot;—so use this to your advantage! &lt;em&gt;Just this once&lt;/em&gt;, take a very long walk to find a desert biome, and strip-mine the poor thing for its precious, precious sand. Then take your sand home, safe in the knowledge that you'll never see that desert again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Secondly&lt;/strong&gt;, you can easily mine sand off the ocean floor without noticeably altering the look of the land:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Take a door and a pile of shovels with you.&lt;/li&gt;&#xA;&lt;li&gt;Plant the door in a nice, sandy area underwater, creating a convenient air pocket.&lt;/li&gt;&#xA;&lt;li&gt;Mine as much sand as you can reach within your bubble timer, returning to your door to breathe.&lt;/li&gt;&#xA;&lt;li&gt;Profit!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Digging underwater is slower than on land, so to speed up digging you can bring many doors and place them strategically, digging while standing inside the air bubbles. Equipping an Aqua Affinity helmet allows you to dig underwater at normal speed as well.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="27903" LastEditDate="2013-09-10T18:25:07.867" LastActivityDate="2013-09-10T18:25:07.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21730" PostTypeId="2" ParentId="21696" CreationDate="2011-05-06T22:18:40.560" Score="12" Body="&lt;p&gt;I went in a straight line until I found a pretty large sandy area and started by covering a section of sand over with dirt.  I then dug out all the sand underneath the dirt and made myself a tiny base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the day I'd go up and lay more dirt over the sand, then at night I'd go into this vast cavern with 10 ovens and dig out/cook stack after stack of sand.  I'd also dig off a layer or two of dirt in order to give me more dirt with which to cover over the top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I hit one water edge where the land fell off rather quickly I made a huge glass underwater wall.  This looks fantastic.  At the bottom I built it so that the water comes in under the glass and forms a little pond so that I can just jump into the water and walk under the glass to get out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This huge open cavern has become a massive town center sporting a railroad hub, a huge automated grain farm and the ongoing sand mining operation that tends to supply many of the players on the server with a nearly infinite supply of glass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Above ground it's just trees an dirt as far as anyone knows.  One tiny tower allows railcars from &quot;town&quot; to spiral down underground, but otherwise you'd think you were in the wilderness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's no longer sand, but it doesn't look any worse than any other dirt beach, it protects the beaches near town by supplying glass for anyone who needs it and it created space for a really nice base.  win/win/win&lt;/p&gt;&#xA;" OwnerUserId="4580" LastActivityDate="2011-05-06T22:18:40.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21731" PostTypeId="2" ParentId="21708" CreationDate="2011-05-06T22:38:08.957" Score="4" Body="&lt;p&gt;One plausible explanation is that they actually meant &lt;a href=&quot;http://en.wikipedia.org/wiki/Beryl&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beryl&lt;/a&gt;, of which Emerald is the green version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you look at them, the Chaos Emeralds resemble cut diamonds more than anything else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At a guess, a translator mistranslated it back at Sonic the Hedgehog 1 and the name has stuck ever since.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-05-06T22:38:08.957" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21732" PostTypeId="2" ParentId="21700" CreationDate="2011-05-06T23:09:37.103" Score="2" Body="&lt;p&gt;Choose the option:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Let's speed this up, shall we? What exactly do you want?&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;He should give you a list of what you still need. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're still getting the donate drinks dialogue option, then it is possible that the drinks didn't take. Did you double check that they were taken from your inventory? On the talk page, there are reports of other people who have had trouble with this mission's alcohol requirement. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-05-06T23:09:37.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21734" PostTypeId="2" ParentId="21664" CreationDate="2011-05-06T23:55:22.743" Score="17" Body="&lt;p&gt;The bulldozer at the top pushing dead dwarves off the side is a perennial favorite, as are the spikes and things at the bottom where the other dwarf has apparently just thrown himself off.&lt;/p&gt;&#xA;&lt;p&gt;That said - Once you get past the initial hurdle, Dwarf Fortress is a barrel of laughs. It seriously is exactly like the picture: there's this enormous terrifying cliff at the beginning, but once you've understood the initial &amp;quot;cluster&amp;quot; of concepts (how to do an embark that doesn't completely suck, how to dig, how to get reliable food and booze, how to defend against goblins) it's a pretty open game and there are only a couple of things after that point that will summarily slaughter your fortress, many of which are your own stupid fault anyway. Heh heh heh.&lt;/p&gt;&#xA;&lt;p&gt;If you're just starting out, download the &lt;strong&gt;latest version of DF&lt;/strong&gt; (0.31.25 as of this writing). It has a couple of rather crippling 0.31.19 bugs fixed (specifically, traps are no longer gimped to hell). Also download &lt;strong&gt;Dwarf Therapist&lt;/strong&gt; from &lt;a href=&quot;http://code.google.com/p/dwarftherapist/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://code.google.com/p/dwarftherapist/&lt;/a&gt;. It says it's only good up to 0.31.21 but if it encounters a version it doesn't know about, it tries to download a new memory layout file, which is currently working fine. Dwarf Therapist makes the game &lt;strong&gt;playable&lt;/strong&gt;. &lt;em&gt;&lt;strong&gt;WE ARE NOT KIDDING HERE&lt;/strong&gt;&lt;/em&gt;. The sole purpose of Dwarf Therapist is to give you an overview of what labors your dwarves have turned on, so you can quickly identify e.g. your new immigrants have completely illogical labors turned on. It also serves as a check to make sure e.g. legendarily skilled dwarves actually have their legendary skill turned on, and aren't doing stupid things like going outside to pick flowers. For some reason the Toady One hasn't gotten around to making a usable UI for labor allocation yet, so Dwarf Therapist is really essential.&lt;/p&gt;&#xA;&lt;p&gt;You WILL lose your first fortress, probably to a lack of booze. You WILL lose your second fortress, probably to a lack of booze or food, or an excess of goblins or water. You WILL lose your third fortress, probably to an excess of goblins (you've figured out food and booze by now). You WILL lose your fourth fortress, probably to an uninvited guest of some sort. You will MOST LIKELY lose your fifth fortress, usually to a particularly hostile uninvited guest or an extreme excess of goblins. You will MOST LIKELY lose your sixth fortress, to one of a number of causes such as shortage of booze (yeah you forgot to make sure your booze industry was still working), excessive justice, excessive water, excessive lava, uninvited guests, elite goblin siege, !!monarch butterflies!!, &amp;amp;c.&lt;/p&gt;&#xA;&lt;p&gt;If you don't like the sound of the preceding paragraph, Dwarf Fortress might not be for you. If you think it's funny to watch your dwarves die because they walked around in magma and their feet burned off, while their lungs are rotting away because they breathed a breath weapon that causes instant severe necrosis on inhalation, then Dwarf Fortress is the game you were always looking for!&lt;/p&gt;&#xA;&lt;p&gt;But &lt;em&gt;you shouldn't feel frightened that you need to spend a month figuring out how to play before you can start having fun&lt;/em&gt;. This is &lt;em&gt;&lt;strong&gt;absolutely not true&lt;/strong&gt;&lt;/em&gt;. As long as you can find fun in watching your dwarves get slaughtered by goblins, or emo your entire fortress to death because they're out of booze, or get flattened because you accidentally dug out an entire layer of a hill and dropped the top half 5 ft onto the bottom half, you really don't need to know much of anything to play.&lt;/p&gt;&#xA;&lt;p&gt;The wiki has a number of &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Quickstart_guide&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Starting Guide&quot;&gt;starting guides&lt;/a&gt; to give you a leg up on getting started. Basically the most important things for a starting fortress to secure are 1) booze, 2) shelter, 3) food. By the time you get to your 3rd or 4th fortress it's important to know the exact behavior of each digging designation, but probably not until then. Just sort of, fire it up, go ahead and &amp;quot;Play Now!&amp;quot; (although you won't want to do this after your first try because it gives you VERY messed up starting skills), and just do some stuff!&lt;/p&gt;&#xA;" OwnerUserId="8901" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-05-06T23:55:22.743" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21735" PostTypeId="1" AcceptedAnswerId="21741" CreationDate="2011-05-07T00:40:39.237" Score="6" ViewCount="1913" Body="&lt;p&gt;Typically an achievement is something to work for and forces you to modify your play style to get it.  However, in TF2, Consolation Prize (get back-stabbed 50 times) isn't exactly something to boast about.  Are there any other non-achievement achievements like that in TF2?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2021-01-11T19:13:51.193" Title="Are there any other &quot;negative&quot; achievements in TF2 besides Consolation Prize?" Tags="|achievements|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21736" PostTypeId="1" AcceptedAnswerId="21737" CreationDate="2011-05-07T00:44:28.297" Score="7" ViewCount="2065" Body="&lt;p&gt;What is the Set Style button for in the TF2 backpack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zfiG4.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-05-07T01:30:33.043" Title="What is the &quot;Set Style&quot; button for?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21737" PostTypeId="2" ParentId="21736" CreationDate="2011-05-07T01:16:58.987" Score="9" Body="&lt;p&gt;Some hats and misc items have multiple styles to them.  &lt;code&gt;Set Style&lt;/code&gt; switches between them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll post a list of these items shortly, as well as a screenshot or two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These items are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Added 2011/04/14:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Googly Gazer&lt;/li&gt;&#xA;&lt;li&gt;Ghastlier Gibus&lt;/li&gt;&#xA;&lt;li&gt;Scotsman's Stove Pipe&lt;/li&gt;&#xA;&lt;li&gt;Treasure Hat&lt;/li&gt;&#xA;&lt;li&gt;Hat of Undeniable Wealth And Respect&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Added 2011/04/20:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Grimme Hatte (I think)&lt;/li&gt;&#xA;&lt;li&gt;Pyromancer's Mask&lt;/li&gt;&#xA;&lt;li&gt;Troublemaker's Tossle Cap&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Added 2011/05/05:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Aperture Labs Hard Hat (formerly [classified])&lt;/li&gt;&#xA;&lt;li&gt;Blighted Beak&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some of these are different models, some of these are just different paint jobs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is my Team Spirit colored Pyromancer's Mask with the paint changes:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/GJOCR.jpg&quot; alt=&quot;Pyromancer&amp;#39;s Mask Original&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/DJigp.jpg&quot; alt=&quot;Pyromancer&amp;#39;s Mask Full Color&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/o8U8R.jpg&quot; alt=&quot;Pyromancer&amp;#39;s Mask Stylish&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is my Ghastlier Gibus with model changes:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/mNIWm.jpg&quot; alt=&quot;Ghastlier Gibus&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/2ODiE.jpg&quot; alt=&quot;Ghastly Gibus&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-05-07T01:30:33.043" LastActivityDate="2011-05-07T01:30:33.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21738" PostTypeId="1" AcceptedAnswerId="21739" CreationDate="2011-05-07T01:56:43.090" Score="1" ViewCount="208" Body="&lt;p&gt;Why are so many gaming videos' titles on Youtube prefaced by a &quot;Let's Play&quot;?  Is some official company or entity sponsoring each video, that these users are working for?  Is each video submitted to a weekly contest or something like that? Or is just a collective meme for gamers on Youtube?&lt;/p&gt;&#xA;" OwnerUserId="7431" LastEditorUserId="1719" LastEditDate="2012-03-23T18:21:02.107" LastActivityDate="2013-10-12T17:41:03.463" Title="Are &quot;Let's Play&quot; videos managed or promoted by a collective entity?" Tags="|terminology|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21739" PostTypeId="2" ParentId="21738" CreationDate="2011-05-07T02:01:55.360" Score="6" Body="&lt;p&gt;Supposedly it started at Something Awful, where people would play games and put their own humorous commentary over it.  Since then, it's expanded and expanded, but the whole idea is just the style&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's even a website devoted to Let's Play content, &lt;a href=&quot;http://lparchive.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Let's Play Archive&lt;/a&gt;, head over there or read &lt;a href=&quot;http://lparchive.org/history&quot; rel=&quot;nofollow noreferrer&quot;&gt;their About section&lt;/a&gt; for more info.  TVTropes also has &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle8zx0nomxzqc5&quot; rel=&quot;nofollow noreferrer&quot;&gt;an entry on it&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-05-07T02:01:55.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21740" PostTypeId="2" ParentId="21735" CreationDate="2011-05-07T02:09:18.563" Score="14" Body="&lt;p&gt;If you see it as a &quot;negative&quot; achievement, you're looking at it the wrong way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every class update since the first three has focused on making a mixture of luck, grind, teamplay, &quot;gimme&quot;, and skill-based achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, let's consider the sniper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Luck&lt;/strong&gt; - These are the kinds of achievements that require opponents to work with you (either wittingly or unwittingly) to be successfully achieved. Consider &quot;William Tell Overkill&quot;. While the criteria: &quot;Pin a heavy to the wall with a headshot&quot; is simple, it's not the kind of situation that occurs with any great regularity. These luck-based achievements are among the hardest and most frustrating to achieve in normal gameplay. &quot;Shoot the Breeze&quot; (Kill a cloaked spy with a single shot) also qualifies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Grind&lt;/strong&gt; - These achievements are ones that everyone &lt;em&gt;will&lt;/em&gt; get, &lt;em&gt;as long as you continue to play the class&lt;/em&gt;. Most classes have only one or two of these. The sniper's is &quot;Kill Everyone you Meet&quot; (1000 kills) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Teamplay&lt;/strong&gt; - These are the achievements that attempt to encourage good teamplay, by giving players focus and a gentle reminder that TF2 has no &quot;Deathmatch&quot; mode (Arena doesn't quite count, but I digress). Both &quot;Number one Assistant&quot; (get 5 assists with Jarate) and &quot;Friendship is Golden&quot; (Extinguish a burning teammate with your Jarate. Also, Eww.) count because they are awarded to those Snipers who work with their teams. This type of achievement seeks to encourage good behavior, or bring awareness to an often underutilized skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&quot;Gimme&quot;&lt;/strong&gt; - These are the achievements that are so mindbogglingly easy to get, everyone and their mother has it, even if their mother doesn't play TF2. &quot;Socket to him&quot; (Headshot a demoman) is the prototype for this category.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, we have &lt;strong&gt;Skill-Based&lt;/strong&gt; - these are the achievements that are actually noteworthy. Not only do you have to play the class, you have to play the class &lt;em&gt;well&lt;/em&gt;. &quot;Not a Crazed Gunman, Dad&quot; is easily one of the hardest skill-based Sniper Achievements (Top the scoreboard 10 times in 12 person+ matches), but this also contains &quot;lighter&quot; skill-based achievements such as &quot;Be Efficient&quot; (kill 3 enemies in a row without missing) or even easier, &quot;Australian Rules&quot; (dominate an enemy sniper). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Okay, that's great, but what does this have to do with Consolation Prize?&lt;/strong&gt;&#xA;The reason the first three classes (Medic, Pyro, Heavy) have (generally) harder achievements, is because Valve changed its design philosophy on what the achievements meant. Valve realized that many players couldn't care less about the achievements themselves, they just wanted to play with the new &lt;em&gt;weapons&lt;/em&gt; (and, little bit of TF2 History for you, the much beloved Uebersaw formally required you to earn &lt;em&gt;all&lt;/em&gt; of the medic achievements, even the crazy ones like kill 20 enemies with a heavy without dying [It's since been reduced in half]) and they wanted them as fast as possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So starting with the Scout Update, Valve lowered the achievement threshold for the extra items. The goal was that anyone who played the class enough could get the weapons -- this means the W+M1 pyros &lt;em&gt;as well&lt;/em&gt; as the Axtinguishing air-blast lumberjacks. The reason these five categories of achievements came to be was so that you didn't need to be both skillful &lt;em&gt;and&lt;/em&gt; lucky, you could simply be skillful and grindy. Or lucky and grindy, or any of the other 178 (assuming my math's right) combinations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL:DR&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All that said, the bottom line is that Consolation Prize belongs to the &quot;Grind&quot; category, and therefore is not meant to be a &quot;negative&quot; achievement, but an achievement commemorating your dedication to playing the Sniper Class for however long it took for 50 knives to find your back.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-07T02:35:44.650" LastActivityDate="2011-05-07T02:35:44.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21741" PostTypeId="2" ParentId="21735" CreationDate="2011-05-07T02:13:50.260" Score="6" Body="&lt;p&gt;While strictly not negative, there are some that could imply you aren't playing your best or are playing the wrong class:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nemesis - &lt;em&gt;Get five revenge kills.&lt;/em&gt; - Means that you've had five people dominating you.  However, this doesn't mean all at once, so it's not that negative.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Engineer - Death Metal - &lt;em&gt;Pick up 10,000 waste metal from pieces of destroyed buildings.&lt;/em&gt; - To get this, a lot of your buildings (or your teammates/enemies buildings) have to be destroyed.  Likely, this is because your sentry or dispenser got destroyed, and you're picking up the pieces for metal to build new ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another class of achievements are ones where, to get them, you have to arguably play your class wrong:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spy - Die Another Way - &lt;em&gt;Kill a Sniper after your backstab breaks his Razorback.&lt;/em&gt; - Why are you backstabbing Snipers that have Razorbacks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pyro - Plan B - &lt;em&gt;Kill 10 enemies while you're both underwater.&lt;/em&gt; - Pyro + Water = Bad&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heavy - Photostroika - &lt;em&gt;Provide an enemy with a freezecam shot of you taunting while invulnerable.&lt;/em&gt; - AKA wasting the rest of the Uber.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medic - Does It Hurt When I Do This? - &lt;em&gt;Kill 50 Scouts with your syringe gun.&lt;/em&gt; - There are going to be some times when you're fighting Scouts, but if you're going out of your way to fight enemies, you're doing it wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medic - Peer Review - &lt;em&gt;Kill 10 Medics with your bone saw.&lt;/em&gt; - See above, but add in the fact that you're not even using a distance weapon for this one.  At least they cut back on the number of kills for this one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any taunting achievements that aren't taunt kill achievements.  There is at least one per class.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-05-07T02:13:50.260" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21742" PostTypeId="2" ParentId="21708" CreationDate="2011-05-07T02:47:21.610" Score="15" Body="&lt;p&gt;&lt;b&gt;Because it was called &quot;Chaos Emerald&quot; in the original Japanese.&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When Sonic 1 was released in 1991, most Japanese gamers were able to read a small amount of English, but weren't fluent and had only a narrow vocabulary. This allowed game developers to get away with technically inaccurate English. A great example of this is the game Zero Wing, also released in 1991, featuring lines like &quot;All your base are belong to us&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sonic 1 called the gems Chaos Emeralds (カオスエメラルド - &lt;i&gt;kaosu emerarudo&lt;/i&gt;). The American translation kept this name, since it was already in English.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-05-07T02:47:21.610" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21743" PostTypeId="1" AcceptedAnswerId="108418" CreationDate="2011-05-07T03:06:01.380" Score="29" ViewCount="78744" Body="&lt;p&gt;Is there a way to drop an entire stack at once (instead of pressing &lt;kbd&gt;q&lt;/kbd&gt; 64 times)?&lt;/p&gt;&#xA;" OwnerUserId="8161" LastEditorUserId="21177" LastEditDate="2012-04-27T05:46:25.423" LastActivityDate="2014-06-07T01:33:49.430" Title="How do I drop an entire stack at once?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21744" PostTypeId="2" ParentId="21743" CreationDate="2011-05-07T03:07:11.267" Score="36" Body="&lt;p&gt;You can go to your inventory screen by pressing &lt;kbd&gt;E&lt;/kbd&gt; (the new default key), click on the stack of items, move your mouse outside the inventory pop-up, and click.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;(Mouse is where the floating stack of dirt on the left is.)&#xA;&lt;img src=&quot;https://i.stack.imgur.com/DelfY.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The result!&#xA;&lt;img src=&quot;https://i.stack.imgur.com/MkVoX.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As Amazed stated, you can also simply close the inventory window while holding the stack of items.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-05-07T06:13:39.747" LastActivityDate="2011-05-07T06:13:39.747" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21745" PostTypeId="1" CreationDate="2011-05-07T03:22:29.503" Score="3" ViewCount="1175" Body="&lt;p&gt;I read through the explanations on how to set up a military, and in the new version of DF it seems that anything beyond training requires setting up burrows. I set up a burrow on the doorstep of my fortress intending to make it part of a patrol route, but as soon as I finished creating it, all the dwarves in my fortress dropped what they were doing and crammed into the 6x6 area around my floor hatches, where I had drawn the burrow. I didn't assign any dwarves to the burrow. What's going on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do burrows cover multiple z levels or just the one they're drawn on?&lt;/p&gt;&#xA;" OwnerUserId="9360" LastActivityDate="2011-05-07T18:33:51.990" Title="Dwarves not assigned to burrow still won't leave it?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21746" PostTypeId="2" ParentId="21743" CreationDate="2011-05-07T03:31:59.257" Score="5" Body="&lt;p&gt;Go to your inventory screen, click on it, and click outside the window.&lt;/p&gt;&#xA;" OwnerUserId="9361" LastActivityDate="2011-05-07T03:31:59.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21747" PostTypeId="2" ParentId="21738" CreationDate="2011-05-07T03:54:56.920" Score="2" Body="&lt;p&gt;It's just a meme. To put it in context, it's like these other types of gamer-related media:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Guide/how-to&lt;/li&gt;&#xA;&lt;li&gt;FAQ&lt;/li&gt;&#xA;&lt;li&gt;Walkthru&lt;/li&gt;&#xA;&lt;li&gt;Review&lt;/li&gt;&#xA;&lt;li&gt;Secrets list&lt;/li&gt;&#xA;&lt;li&gt;High score lists&lt;/li&gt;&#xA;&lt;li&gt;Etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&quot;Let's Play&quot;&lt;/strong&gt; simply emerged as a new way to categorize the introductory walkthru/tour/demo videos that are becoming more popular as more people have access to videocast software and upload sites like Youtube, Blip.tv, and Justin.tv.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-05-07T03:54:56.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21749" PostTypeId="2" ParentId="1213" CreationDate="2011-05-07T05:32:29.293" Score="1" Body="&lt;p&gt;You have to do a couple of things to correctly duel. First, when it says draw, you need to pull down on the stick until John grabs his gun. Then, line up the crosshairs until they turn white, the enemies gun hand or head arethe easiest, and fire. I recommend NOT using a pistol but a revolver for a duel. Most duels you have to go to the starting point to initiate the duel. Switch to a revolver. In the little that I dueled with the semi-auto or the mauser, since they can hold quite a few bullets, they take a bit longer to fire. &lt;/p&gt;&#xA;" OwnerUserId="9363" LastActivityDate="2011-05-07T05:32:29.293" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21750" PostTypeId="2" ParentId="2859" CreationDate="2011-05-07T05:38:10.803" Score="2" Body="&lt;p&gt;No. you cannot. Unfortunatly, there are to many soldiers around, and they are hiding behind them. Even with the Evans repeater and moonshine along with a maxed dead eye means 22 dead bodies, all soldiers. The Federal Agents do not poke their heads up until after John gets gunned down. I have done the mission twice, and neither time was able to kill anyone other than the soldiers. It is fun taking moonshine before walking out and using the Evans, and just blast as many as you can. A bit gratifying, but the mission always ends the same for me.&lt;/p&gt;&#xA;" OwnerUserId="9363" LastActivityDate="2011-05-07T05:38:10.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21751" PostTypeId="2" ParentId="2859" CreationDate="2011-05-07T05:57:03.180" Score="7" Body="&lt;p&gt;To disagree with some of the other posters, &lt;a href=&quot;http://reddead.wikia.com/wiki/The_Last_Enemy_That_Shall_Be_Destroyed&quot; rel=&quot;noreferrer&quot;&gt;The Last Enemy That Shall Be Destroyed&lt;/a&gt; mission on the Red Dead Redemption Wiki offers the following as a possibility.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Even though the player can shoot Edgar Ross and Archer Fordham dead in the final Dead Eye moment, Ross will still be alive in the following cutscene.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6619" LastActivityDate="2011-05-07T05:57:03.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21754" PostTypeId="2" ParentId="20048" CreationDate="2011-05-07T08:59:49.840" Score="1" Body="&lt;p&gt;The early editions of 360 had slips, the later had a disc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PC version had slips.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ps3 version had slips.&lt;/p&gt;&#xA;" OwnerUserId="9369" LastActivityDate="2011-05-07T08:59:49.840" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21757" PostTypeId="1" AcceptedAnswerId="39117" CreationDate="2011-05-07T11:55:21.763" Score="8" ViewCount="837" Body="&lt;p&gt;In older versions, it is possible to use the hub to disconnect jump gates so you can keep sectors safe and 'claim' them for yourself.  Is it still possible to do so in the latest version?  I've tried the same steps with 1 and 2 sets of gates but I can't seem to reproduce it, is there something I forgot to do or has this been patched?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-05-09T15:20:10.893" LastActivityDate="2011-11-29T06:33:07.887" Title="Is it still possible to disconnect gates in the latest version of X3TC?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21758" PostTypeId="2" ParentId="13703" CreationDate="2011-05-07T12:18:43.383" Score="1" Body="&lt;p&gt;I like to start just north of the Wildcats stadium, an dhead up the scaffolding on the left heading south, then round the back of the stadium and up the ramps here. When you come to the end and pop out onto the dual carriageway quickly go up the steps of the building on the north side and a hairpin to drop out through a billboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then take the ramp over the water to get onto the South Bay Expressway. Just before the bridge turn around and use all the jumps in the dockyard. Back around onto the expressway and over the bridge this time, using the jumps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Head off to the right and drift all the way to the top of the dam and get to the main entrance to the quarry and use the half ramp down into the quarry. Use a couple of jumps in there and come back out the main entrance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the ramp to the west of the dam to head back down and head off past the dirt track onto south mountain drive. Loads of stunts all the way round until the end of north mountain drive and you should have your x40 multiplier by then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is little dabs of boost when your circle is almost gone.&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-05-07T12:18:43.383" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21759" PostTypeId="2" ParentId="21574" CreationDate="2011-05-07T14:17:43.573" Score="5" Body="&lt;p&gt;I don't know if extracting the files is legal or not, it probably is ok as long as you don't distribute / sell them. Follow these steps at your own risk:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Google and download fsbext.zip (I used &lt;a href=&quot;http://ultrashare.net/hosting/dl/65f2fd1f3d&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://ultrashare.net/hosting/dl/65f2fd1f3d&lt;/a&gt;). We will use this to unpack the fsb file that holds all of the sounds&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Extract fsbext.zip into a folder (for example C:\fsbext)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Navigate to the sounds directory of League of Legends (mine is C:\Riot Games\League of Legends\RADS\projects\lol_game_client_en_us\managedfiles\0.0.0.20\DATA\Sounds\FMOD, yours may differ)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Copy VOBank_en_US.fsb from that directory to your fsbext directory (so that it is in the same folder as fsbext.exe)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the fsbext folder, run the following command in a terminal / command prompt (or create a .bat file in the fsbext folder, copy and paste the command into it and then run the .bat file)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;fsbext.exe -a VOBank_en_US.fsb&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You'll probably want the files whose names start with &quot;female1_OnChampionPentaKill&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9012" LastActivityDate="2011-05-07T14:17:43.573" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21760" PostTypeId="1" AcceptedAnswerId="21762" CreationDate="2011-05-07T15:37:58.733" Score="12" ViewCount="3776" Body="&lt;p&gt;I'm trying to build an automatic cactus farm and I need some help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know cacti must be placed on sand, and water/light are not required. The thing I don't know/understand is how to place a roof on top that will break the cactus when it grows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried placing a dirt block two blocks above the first cactus, but rather than the cactus growing up to the dirt and breaking off, it just stops growing once it reaches the dirt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong here?&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2015-01-04T09:03:46.153" Title="Minecraft Automatic Cactus Farming" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21761" PostTypeId="2" ParentId="21664" CreationDate="2011-05-07T15:41:04.373" Score="4" Body="&lt;p&gt;Dwarf Fortress is hard because, no matter how well you think you've planned and got things under control, there's always a new curveball the game can throw at you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nzfortress.co.nz/forum/showthread.php?t=20768&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sometimes your pump stack is invaded by a skeletal lizard, which will then kill everyone in a hilarious fashion&lt;/a&gt;, such as happened in this brief illustrated history of the fortress &lt;a href=&quot;http://www.nzfortress.co.nz/forum/showthread.php?t=20768&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bronzemurder&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.timdenee.com/oilfurnace/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sometimes you'll lose fortress after fortress trying to settle a desert island, and then when you finally get one to survive, you end up in an epic battle with demonic forces unleashed by a hapless dwarf that Dug Too Deep and broke the seals of Hell&lt;/a&gt;, such as happened in this epic illustrated history of the fortress &lt;a href=&quot;http://www.timdenee.com/oilfurnace/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oilfurnace&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is hard, with myriad ways of losing due to emergent gameplay challenges… but every fortress is unique and awesome in its own way, whether at its height of power and steel-smithing or at the lowest point in its tragic fall into chaos and miasma. After reading about Bronzemurder or Oilfurnace, it's hard not to want to tackle that and get a crazy, complicated, ever-changing fortress all your own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's like an ant farm, except the ants carry adamantine axes and tangle with skeletal elk while forging mighty artifacts in their deep lava forges and paving their tunnels with gold.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-05-07T15:41:04.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21762" PostTypeId="2" ParentId="21760" CreationDate="2011-05-07T15:45:00.397" Score="17" Body="&lt;p&gt;The trick is that you need the blocks to be adjacent to where the cactus will grow. This works because cacti cannot tolerate being adjacent to other blocks - they break off instead.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Cactus_Farming&quot; rel=&quot;nofollow noreferrer&quot;&gt;This tutorial&lt;/a&gt; has some good pictures and illustrates a farm with water to gather the fallen blocks automatically.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-07T15:45:00.397" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21764" PostTypeId="1" AcceptedAnswerId="21772" CreationDate="2011-05-07T17:05:57.367" Score="10" ViewCount="442" Body="&lt;p&gt;Are there any stories that go deeper into these the histories and purposes of locations like Black Mesa and Aperture?&lt;/p&gt;&#xA;" OwnerUserId="9241" LastEditorUserId="336" LastEditDate="2011-05-07T18:38:33.813" LastActivityDate="2011-08-30T10:32:33.093" Title="History of Half-Life Science" Tags="|half-life-series|portal-series|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21766" PostTypeId="2" ParentId="10029" CreationDate="2011-05-07T17:18:14.287" Score="1" Body="&lt;p&gt;You can abuse the Minecraft spawning physics to make a spider spawner. You see, all other hostile mobs (except maybe slimes, which only spawn at the bottom of the map anyway) require a 2 blocks high space to spawn in. However, spiders require a slightly different shape, a 3x3 square, but only one block high. So, if you want to spawn spiders, your best bet would be to make a two squares, one on top of the other, with a block of empty space between them. Due to the low height, only spiders will be able to spawn on the lower square, and because of the darkness (if you wall off the edges or make it large), they'll be the only ones to spawn there. You can then remove pieces of the top (when it's light out, so they'll be non-agressive), kill the spiders, and collect the string. (Obviously this would be impractical if you needed to reuse the device often, but since string is only really needed for bows/fishing rods, you don't need more than a handful of spiders)&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-05-07T17:18:14.287" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21767" PostTypeId="2" ParentId="21764" CreationDate="2011-05-07T17:48:11.793" Score="7" Body="&lt;p&gt;Valve had a &quot;GLaDOS Terminal&quot; set up at www.aperturescience.com for a long time. With the right logon and commands you could see a compressed history of Aperture Science. It appears to be gone now (replaced by a Christmas video) but you can still access it &lt;a href=&quot;http://replay.web.archive.org/20100408211755/http://www.aperturescience.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Type &lt;code&gt;login&lt;/code&gt;, Use the username &lt;code&gt;cjohnson&lt;/code&gt; and the password &lt;code&gt;tier3&lt;/code&gt; to log in, then issue the &lt;code&gt;notes&lt;/code&gt; command.&lt;/p&gt;&#xA;" OwnerUserId="8771" LastEditorUserId="122" LastEditDate="2011-08-30T10:32:33.093" LastActivityDate="2011-08-30T10:32:33.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21769" PostTypeId="2" ParentId="21700" CreationDate="2011-05-07T18:30:17.590" Score="0" Body="&lt;p&gt;Okay, I have spent the last 5 hours farming &lt;code&gt;Stone Grawl Necklace&lt;/code&gt; to get the honeycombs to make the candles. Handed the candles in and the quest completed as normal. So it looks like if you had done some of the quest before they updated it and then come back to it. Your progress will have been wiped!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-05-07T18:30:17.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21770" PostTypeId="2" ParentId="21745" CreationDate="2011-05-07T18:33:51.990" Score="1" Body="&lt;p&gt;Do you have an alert going on? Civilians will go to burrows they're not specifically assigned to if there is an alert active (this is an easy way to make sure your dwarves don't try to harvest socks from the enemy siegers).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-07T18:33:51.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21772" PostTypeId="2" ParentId="21764" CreationDate="2011-05-07T18:58:32.570" Score="8" Body="&lt;p&gt;The Combine Overwiki has full articles on &lt;a href=&quot;http://half-life.wikia.com/wiki/Aperture_Science&quot; rel=&quot;nofollow noreferrer&quot;&gt;Aperture Science&lt;/a&gt; and &lt;a href=&quot;http://half-life.wikia.com/wiki/Black_Mesa&quot; rel=&quot;nofollow noreferrer&quot;&gt;Black Mesa&lt;/a&gt;. These articles cover all that is canonically known about these organizations. A quick summary:&lt;/p&gt;&#xA;&lt;h3&gt;Aperture Science&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Location: &lt;a href=&quot;http://half-life.wikia.com/wiki/File:Underground_trophycase_newspaper.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Upper Michigan&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Purpose: Originally created as a shower curtain manufacturer by a successful shower curtain salesman, the company eventually evolved &amp;quot;into an experimental physics research institution and a bitter rival of Black Mesa&amp;quot; after the owner became deathly ill and brain-damaged.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Black Mesa&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Location: &lt;a href=&quot;http://half-life.wikia.com/wiki/File:Gordon_letter_PS2.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;A city called &amp;quot;Black Mesa&amp;quot; in New Mexico&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Purpose: Helmed by the U.S. Government, Black Mesa conducts research in various theoretical and applied science fields.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-07T18:58:32.570" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21773" PostTypeId="2" ParentId="11391" CreationDate="2011-05-07T19:06:30.650" Score="-3" Body="&lt;p&gt;If you have a &lt;a href=&quot;http://www.razerzone.com/sc2/en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Razer Marauder StarCraft II Official Gaming Keyboard&lt;/a&gt;, you can view an approximation of your APM rate by looking at the color of your keyboard.&lt;/p&gt;&#xA;" OwnerUserId="9380" LastEditorUserId="23" LastEditDate="2011-05-08T14:50:16.667" LastActivityDate="2011-05-08T14:50:16.667" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21774" PostTypeId="2" ParentId="21682" CreationDate="2011-05-07T19:22:07.407" Score="4" Body="&lt;p&gt;Figured it out.  I missed a control box in the previous room (which disabled the electric fence) and the entrance from Arkham west is in the northeast section, high up on a ledge.&lt;/p&gt;&#xA;" OwnerUserId="8106" LastActivityDate="2011-05-07T19:22:07.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21776" PostTypeId="1" AcceptedAnswerId="21777" CreationDate="2011-05-07T20:06:22.617" Score="6" ViewCount="1111" Body="&lt;p&gt;Is there any way to have workers spread out to all nearest crystal straight away at the start of a game?&#xA;Selecting all workers and sending them to 1 crystal node makes them all swarm to that node after which they start to spread out. This seems inefficient and inconsistent with their otherwise intelligent behaviour. &lt;/p&gt;&#xA;" OwnerUserId="9223" LastActivityDate="2013-03-13T17:04:48.780" Title="What is the most efficient way to begin gathering at the start of a game of Starcraft 2?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21777" PostTypeId="2" ParentId="21776" CreationDate="2011-05-07T20:17:47.677" Score="6" Body="&lt;p&gt;Split the workers by sending 3 to one side and 3 to other side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't give much advantage, but pros like to do it.&lt;/p&gt;&#xA;" OwnerUserId="9383" LastActivityDate="2011-05-07T20:17:47.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21778" PostTypeId="2" ParentId="21776" CreationDate="2011-05-07T20:18:00.717" Score="-1" Body="&lt;p&gt;I believe that this &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010&quot; rel=&quot;nofollow noreferrer&quot;&gt;article on teamliquid&lt;/a&gt; is an answer for your question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Summary: if you can fluently split your workers - do it to warm up. But you'll not take a big advantage with this.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-05-09T07:05:37.863" LastActivityDate="2011-05-09T07:05:37.863" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21779" PostTypeId="2" ParentId="21776" CreationDate="2011-05-07T20:20:00.247" Score="6" Body="&lt;p&gt;This really depends on your Actions Per Minute (APM). Your best bet is to first send them to a central mineral node, and then split them off in groups to different mineral nodes mid transit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;An alternate method is to select idle worker (F1) and individually hit a mineral node. However this prevents them from moving until you tell them where to go. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen the computer player individually split each worker to a different mineral node at the start of the game, but their APM is well over 9000. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-07T20:20:00.247" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21781" PostTypeId="1" CreationDate="2011-05-07T20:35:47.467" Score="4" ViewCount="8176" Body="&lt;p&gt;I am playing Project IGI 1 and I am on Mission 2.&lt;/p&gt;&#xA;&lt;p&gt;In this mission I got all the bombs/weapon I need to blast the tank. But when I plant it by clicking the mouse it exploded. I checked out some you tube video and found that I need to install the tank bomb on tank. For that which button on keyboard I need to press.. I am running this on all default controls assigned.&lt;/p&gt;&#xA;&lt;p&gt;I tried with RIGHT SHIFT , but no luck.&lt;/p&gt;&#xA;" OwnerUserId="9384" LastEditorUserId="185203" LastEditDate="2022-07-26T18:33:09.650" LastActivityDate="2022-07-26T18:33:09.650" Title="How to install bomb in Project IGI Mission 2" Tags="|project-igi|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="21782" PostTypeId="1" AcceptedAnswerId="25869" CreationDate="2011-05-07T21:45:27.457" Score="2" ViewCount="261" Body="&lt;p&gt;I have installed the wonderful XMoto game in my Ubuntu 11.04 (2.6.38-8-generic) and when I start the game my sound control became crazy. The sounds decreases and increases randomly. If I close the game this strange behavior still continues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, I think this isn't a problem with Ubuntu, Gnome, KDE at all because in my older installations (Ubuntu 10.04 and 10.10) the same thing happen. But I don't know how to solve it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Audio device is (lspci | grep Audio):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My sounds is ok for other things, I can hear several things at the same time, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, anyone knows how to solve this problem?&lt;/p&gt;&#xA;" OwnerUserId="9385" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2022-07-27T18:53:02.583" LastActivityDate="2022-07-27T18:53:02.583" Title="Sound increasing and decreasing randomly in XMoto for Ubuntu 11.04" Tags="|ubuntu|xmoto|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21783" PostTypeId="5" CreationDate="2011-05-07T22:58:47.277" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-07T11:24:10.257" LastActivityDate="2012-06-07T11:24:10.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21784" PostTypeId="4" CreationDate="2011-05-07T22:58:47.277" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-07T11:24:27.887" LastActivityDate="2012-06-07T11:24:27.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21785" PostTypeId="1" CreationDate="2011-05-07T23:07:55.357" Score="2" ViewCount="296" Body="&lt;p&gt;Is it possible turn my head independently from the weapons aiming point with the &lt;a href=&quot;http://www.vuzix.com/consumer/products_wrap920vrbundle.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vuzix bundle&lt;/a&gt; in Counter-Strike: Source or does it act directly as a mouse?&lt;/p&gt;&#xA;" OwnerUserId="7029" LastEditorDisplayName="user56" LastEditDate="2011-05-08T08:55:39.187" LastActivityDate="2011-07-07T11:38:16.120" Title="Is a Vuzix Wrap 920 VR compatible with Counter-Strike: Source?" Tags="|counter-strike-source|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21786" PostTypeId="2" ParentId="16078" CreationDate="2011-05-08T00:03:38.027" Score="6" Body="&lt;p&gt;Here's an elaborate solution involving &lt;a href=&quot;http://www.youtube.com/watch?v=eeq2clufQ00&quot; rel=&quot;nofollow noreferrer&quot;&gt;trapping a skeleton&lt;/a&gt; that appears to work well. It seems that this setup could easily be changed to use a snowball/arrow dispenser instead of a skeleton, however the business of keeping it fueled, and firing at the right time would be an issue. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-08T00:03:38.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21788" PostTypeId="1" CreationDate="2011-05-08T02:14:56.233" Score="11" ViewCount="3760" Body="&lt;p&gt;In Civilization V, can other improvements be built on the same tile as a road?&lt;/p&gt;&#xA;" OwnerUserId="9390" LastEditorDisplayName="user56" LastEditDate="2011-05-08T08:54:12.200" LastActivityDate="2011-05-08T20:26:59.537" Title="Can other improvements be built on the same tile as a road?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21789" PostTypeId="2" ParentId="21788" CreationDate="2011-05-08T02:48:47.747" Score="12" Body="&lt;p&gt;Yes, they can. In fact, you can build a road alongside ANY other upgrade (except of course for the railroad, which replaces it).&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="7448" LastEditDate="2011-05-08T20:26:59.537" LastActivityDate="2011-05-08T20:26:59.537" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21790" PostTypeId="2" ParentId="21692" CreationDate="2011-05-08T03:17:37.267" Score="2" Body="&lt;p&gt;I tested this today. I didn't pick up any [?] boxes, and my brother picked up about fourteen. I still ended up getting around two to three thousand credits though, so apparently they do count for both. :)&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-05-08T03:17:37.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21791" PostTypeId="1" CreationDate="2011-05-08T03:23:43.923" Score="1" ViewCount="1850" Body="&lt;p&gt;I got an Xbox 360 with 250Gb harddrive and I have some questions.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;I been trying to stream some movies from my computer to my Xbox 360 with Windows Media Center. I noticed that the quality is better when I burn them to a DVD and play them through my DVD player. How can I improve the quality? I have an HDMI cable hooked up.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When I play these streamed videos they are always in a zoom mode (Zoom 1). Is it possible to disable zoom?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If I am streaming from my computer to my Xbox 360 (so it is connecting via wi-fi to my router). Does it use internet bandwidth? I would think not since everything is local.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How can I copy files from my PC over to my Xbox 360? I tried to put them on a USB key but I can't figure out how to copy them over to my harddrive.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9392" LastEditorDisplayName="user27134" LastEditDate="2012-09-19T09:37:34.860" LastActivityDate="2012-09-19T09:37:34.860" Title="Questions about streaming videos on Xbox 360" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21792" PostTypeId="2" ParentId="14601" CreationDate="2011-05-08T03:57:13.347" Score="1" Body="&lt;p&gt;You get this in an &quot;Infection&quot; lobby, and yes this does occur on XBox 360. (I have unbound on my playercard)&lt;/p&gt;&#xA;" OwnerUserId="9393" LastActivityDate="2011-05-08T03:57:13.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21793" PostTypeId="2" ParentId="20209" CreationDate="2011-05-08T04:11:04.727" Score="8" Body="&lt;p&gt;Go to Options -&gt; Controls  and set Gears to Manual. You also have the option to select whether to use a clutch or not at that menu as well.&lt;/p&gt;&#xA;" OwnerUserId="9063" LastActivityDate="2011-05-08T04:11:04.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21794" PostTypeId="2" ParentId="21791" CreationDate="2011-05-08T04:22:05.010" Score="3" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Hard to tell what would be a problem here. This could be affected by the quality of the videos, your Xbox settings, your Windows Media Center settings, or even your TV's settings. I'm going to suggest a couple things, but I'm going from memory here, so I don't guarantee them working.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;During playback, press 'A' and look for 'Display' in the controls that come up. You should be able to change the display mode there. Play around with different values and see if any of them look better.&lt;/li&gt;&#xA;&lt;li&gt;Copy your video files to a USB key and play them that way. If they look better, the problem may lie with Windows Media Center. To do this, plug in the USB key and then, when you're in the Dashboard, push the Xbox button on your controller and navigate right to the Media tab. Choose &quot;Video Library&quot;. The USB key should be enabled in the list of available sources as &quot;portable device&quot;.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I think &quot;Zoom 1&quot; refers to the zoom settings in Windows Media Center here. Zoom 1 means normal aspect ratio, Zoom 2 means stretching the video horizontally to remove black bars, Zoom 3 means stretching the video vertically to remove black bars at the top and the bottom, and Zoom 4 attempts to dynamically adjust the video to keep it in the middle of the screen.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You're correct. No internet bandwidth is used for transfers between your computer and your Xbox.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can't move files on the Xbox's HDD from a USB key. You can add music files to the harddrive by ripping music CDs, but that's about it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-05-08T05:21:35.307" LastActivityDate="2011-05-08T05:21:35.307" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21795" PostTypeId="2" ParentId="12123" CreationDate="2011-05-08T04:53:13.257" Score="1" Body="&lt;p&gt;Have you tried turning off DMZ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically DMZ is &quot;all ports open for target machine&quot; so if you open ports on a DMZ machine, unknown behavior may result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You shouldn't mess with MTU unless you know exactly what you are doing. MTU has nothing to do with port forwarding. In networking terms, MTU is level 2 (ethernet/wireless layer) while port forwarding is level 3-4 (TCP/IP).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the fact that it is a XBOX or a cell phone or a microwave oven doesn't (shouldn't) really matter. When you power cycle (turn off/on), only the router should matter and most router do this by default when you change routing tables (NAT port forwarding)&lt;/p&gt;&#xA;" OwnerUserId="1965" LastActivityDate="2011-05-08T04:53:13.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21796" PostTypeId="1" AcceptedAnswerId="21810" CreationDate="2011-05-08T04:54:40.823" Score="10" ViewCount="19354" Body="&lt;p&gt;My XBOX 360 sometimes freezes because it gets overheated. Mainly because I don't have a lot of ventilation in my room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I was thinking about buying a fan to cool it down. After searching a little on Amazon I found a couple of them, but in the reviews people said that these fans didn't help at all, their problem only got worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any sugestion on how I can cool down the XBOX without having to put a fan in front of the console?&lt;/p&gt;&#xA;" OwnerUserId="9395" LastEditorUserId="816" LastEditDate="2011-05-08T05:27:20.800" LastActivityDate="2016-12-16T01:16:03.623" Title="Ways to prevent overheating on XBOX 360?" Tags="|xbox-360|" AnswerCount="8" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21797" PostTypeId="2" ParentId="20324" CreationDate="2011-05-08T05:17:12.427" Score="6" Body="&lt;p&gt;Firstly you get some extra monsters to kill. &#xA;Also as JonathanJ mentioned you get 10% in your summon multiplier for every tomb you open. Note that all tombs are not the same. There are tombs with higher hit points and armor and the monsters they spawn are tougher to beat (Higher hit points and armor).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally it is good to avoid opening the tombs the first time you play a map. You will have the opportunity to come back and replay the map with higher multiplier settings when you reach a higher level. &lt;/p&gt;&#xA;" OwnerUserId="9063" LastEditorUserId="9063" LastEditDate="2011-05-09T05:17:06.000" LastActivityDate="2011-05-09T05:17:06.000" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21799" PostTypeId="2" ParentId="21796" CreationDate="2011-05-08T08:54:13.690" Score="2" Body="&lt;p&gt;I really recommend to get some ventilation room for the xbox. Setting up internal fan is hard and external fan may not help that much. And as you said, it can make the problem worse.&lt;/p&gt;&#xA;" OwnerUserId="9383" LastActivityDate="2011-05-08T08:54:13.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21800" PostTypeId="2" ParentId="21785" CreationDate="2011-05-08T08:59:52.523" Score="1" Body="&lt;p&gt;I don't know anything about the Vuzix, but I do know that the engine Counter-Strike: Source runs on does not support moving the viewpoint without moving the crosshair.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So while the game is listed as a supported title, I would assume the crosshair (aiming point) is moved along with the view.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-05-08T08:59:52.523" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21801" PostTypeId="2" ParentId="19863" CreationDate="2011-05-08T09:56:33.263" Score="1" Body="&lt;p&gt;the wiki says it reduces catapult's AP need from 4 AP to 2 AP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://die2nitewiki.com/wiki/Calibrated_Catapult&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://die2nitewiki.com/wiki/Calibrated_Catapult&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2011-05-08T09:56:33.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21802" PostTypeId="2" ParentId="1176" CreationDate="2011-05-08T11:16:53.520" Score="3" Body="&lt;p&gt;As others have said, it is possible to add any game to steam and rename it to whatever you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also possible to fake that you are playing games that aren't yet released by changing the App id in the config files. So, if you see that your friend is playing example brink before it's released, it is faked. This method also counts time towards the game.&lt;/p&gt;&#xA;" OwnerUserId="9383" LastEditorUserId="6697" LastEditDate="2017-04-04T05:54:03.970" LastActivityDate="2017-04-04T05:54:03.970" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="21803" PostTypeId="5" CreationDate="2011-05-08T12:02:07.553" Score="0" Body="&lt;p&gt;Survival mode is the second released game mode of Minecraft in which players must build structures and fight to survive. It is currently the main focus in the development of the game, with Creative and Adventure recently added. Players can build shelters to fend off enemy mobs that will spawn to make their lives harder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In SMP, players connect to a server running the game, and can interact with each other, modifying the same game world. There are various custom servers (a popular one CraftBukkit) and multiplayer-compatible mods (which generally use Minecraft Forge; ModLoader MultiPlayer usage has practically disappeared).&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="25366" LastEditDate="2013-03-14T16:13:17.030" LastActivityDate="2013-03-14T16:13:17.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21804" PostTypeId="4" CreationDate="2011-05-08T12:02:07.553" Score="0" Body="Multiplayer mode in Minecraft (Survival MultiPlayer)." OwnerUserId="7408" LastEditorUserId="25366" LastEditDate="2013-03-14T16:13:11.943" LastActivityDate="2013-03-14T16:13:11.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21805" PostTypeId="1" AcceptedAnswerId="75364" CreationDate="2011-05-08T12:02:19.970" Score="23" ViewCount="252643" Body="&lt;p&gt;Is it possible to see a list of connected players in Minecraft SMP? I tried opening chat and casting &lt;code&gt;/list&lt;/code&gt; but nothing happened. Do you have to be op to do that?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastEditorUserId="3114" LastEditDate="2011-05-08T22:06:27.743" LastActivityDate="2013-03-11T00:29:55.070" Title="How can I see the list of connected players?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21806" PostTypeId="1" AcceptedAnswerId="21815" CreationDate="2011-05-08T12:02:58.283" Score="26" ViewCount="42067" Body="&lt;p&gt;What is the format of &lt;a href=&quot;http://minecraft.net/&quot; rel=&quot;noreferrer&quot;&gt;Minecraft.net&lt;/a&gt; account names?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The information I have a use for is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;what characters are permitted or prohibited?&lt;/li&gt;&#xA;&lt;li&gt;what is the maximum length?&lt;/li&gt;&#xA;&lt;li&gt;are they always treated as case-insensitive?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, a &lt;strong&gt;complete, exact&lt;/strong&gt; definition of the allowed format would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2014-08-11T16:39:52.127" LastActivityDate="2016-07-09T20:00:24.077" Title="What is the format of Minecraft.net account names?" Tags="|minecraft-java-edition|server-administration|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21807" PostTypeId="2" ParentId="21805" CreationDate="2011-05-08T12:11:38.007" Score="14" Body="&lt;p&gt;This command is only available to ops. Only commands &lt;code&gt;/kill&lt;/code&gt;, &lt;code&gt;/me&lt;/code&gt; and &lt;code&gt;/tell&lt;/code&gt; can be executed by non-ops.&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorDisplayName="user8949" LastEditDate="2011-06-14T11:48:21.867" LastActivityDate="2011-06-14T11:48:21.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21808" PostTypeId="2" ParentId="17543" CreationDate="2011-05-08T13:19:27.873" Score="1" Body="&lt;p&gt;Generally if you are quick enough, you can kill pretty much anything in the game 1 v 1 if you make it wet then ice it. From that point on, just hit it with any spell that includes ice and it will maintain the frozen status no matter what other damage you hit it with, unless you hit it with water/steam/fire.&lt;/p&gt;&#xA;" OwnerUserId="9185" LastActivityDate="2011-05-08T13:19:27.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21809" PostTypeId="2" ParentId="15681" CreationDate="2011-05-08T13:23:02.427" Score="0" Body="&lt;p&gt;There was yet another patch very recently that improved performance for owners of the Radeon 3xxx series, might be worth another try if you're holding out?&lt;/p&gt;&#xA;" OwnerUserId="9185" LastActivityDate="2011-05-08T13:23:02.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21810" PostTypeId="2" ParentId="21796" CreationDate="2011-05-08T13:23:40.653" Score="20" Body="&lt;p&gt;Assuming it is overheating, and before spending money on an external device, see if the tips &lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-360/troubleshoot/hardware/best-location-xbox-360.aspx&quot; rel=&quot;noreferrer&quot;&gt;Microsoft provides about placement of your Xbox&lt;/a&gt; help:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Put the console in an open area with lots of ventilation. Do not put the console in an enclosed space.&lt;/li&gt;&#xA;&lt;li&gt;Do not stack other electronic devices on top of, underneath, or against the sides of your console.&lt;/li&gt;&#xA;&lt;li&gt;Make sure the console and its power supply are on a hard, steady surface. Do not put the console on anything soft (such as a bed, sofa, or rug).&lt;/li&gt;&#xA;&lt;li&gt;Position the console away from heat sources, such as ventilation openings on televisions and electronic devices. Also, keep the console away from heating vents and direct sunlight.&lt;/li&gt;&#xA;&lt;li&gt;Position the console away from high-vibrating sources, such as low frequency speakers, subwoofers, etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;And whatever you do, absolutely do not place your Xbox next to a picture of Clippy:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pk7EG.jpg&quot; alt=&quot;Clippy the Xbox Killer&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-08T13:23:40.653" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21811" PostTypeId="2" ParentId="21368" CreationDate="2011-05-08T13:37:07.077" Score="1" Body="&lt;p&gt;I can't speak to what the requirements are, but I remember playing it happily on my Dell 640m which is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Intel Core Duo 1.66Ghz&lt;/li&gt;&#xA;&lt;li&gt;1Gb RAM&lt;/li&gt;&#xA;&lt;li&gt;Intel Onboard Graphics&lt;/li&gt;&#xA;&lt;li&gt;Ubuntu 9.10&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The laptop itself is almost 4.5 years old and was fairly low budget back then.&lt;/p&gt;&#xA;" OwnerUserId="9185" LastActivityDate="2011-05-08T13:37:07.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21814" PostTypeId="2" ParentId="21806" CreationDate="2011-05-08T14:12:20.157" Score="6" Body="&lt;p&gt;Trying to register with an illegal character gives an error and mentions the following as allowed:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And the longest username I could register was 'thisisalongusern'&lt;/p&gt;&#xA;" OwnerUserId="9185" LastActivityDate="2011-05-08T14:12:20.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21815" PostTypeId="2" ParentId="21806" CreationDate="2011-05-08T14:13:54.420" Score="26" Body="&lt;p&gt;The username must be between 3 and 16 characters (inclusive).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The characters permitted are :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Usernames are case-sensitive in games (above your head), but when logging in using the username, whether is it in caps or not, will still work. &lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorUserId="71349" LastEditorDisplayName="user8949" LastEditDate="2016-07-09T20:00:24.077" LastActivityDate="2016-07-09T20:00:24.077" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21817" PostTypeId="1" AcceptedAnswerId="21820" CreationDate="2011-05-08T16:26:49.477" Score="30" ViewCount="206614" Body="&lt;p&gt;When I play FPS games, I find that I can rarely kill people before they kill me; often a whole SMG clip doesn't take them down, while they hit me with a few pistol shots and I die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this is just me being very poor at aiming. I go for the neck, so the recoil hits the head... How else can I kill people more often?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="11089" LastEditDate="2012-06-02T21:57:39.780" LastActivityDate="2017-09-15T15:32:22.920" Title="How can I aim better/kill people more often in first person shooters?" Tags="|first-person-shooter|" AnswerCount="10" CommentCount="2" ClosedDate="2017-09-15T16:37:35.577" ContentLicense="CC BY-SA 3.0" />
  <row Id="21818" PostTypeId="2" ParentId="21817" CreationDate="2011-05-08T16:44:05.620" Score="4" Body="&lt;p&gt;Play a lot. Play often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to get better is to play. At first it may seem that you are not getting any progress. There isn't any tricks to getting better. You just need to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Deathmatch servers can be more efficient as you don't need to wait for the next round to train your aiming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the strategy side, you can watch some pro games. Watching good players playing can help you understand the high level strategy and overall idea of what is good to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also important that your sensitivity is perfect for you.&lt;/p&gt;&#xA;" OwnerUserId="9383" LastEditorDisplayName="user101016" LastEditDate="2015-11-06T16:38:50.690" LastActivityDate="2015-11-06T16:38:50.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21819" PostTypeId="1" AcceptedAnswerId="24212" CreationDate="2011-05-08T16:51:21.047" Score="5" ViewCount="311" Body="&lt;p&gt;When people are channeling with homecoming stones or abilities, will Flux's global ult interrupt them?&lt;/p&gt;&#xA;" OwnerUserId="4536" LastActivityDate="2011-06-08T21:05:51.043" Title="Does Flux's ult interrupt?" Tags="|heroes-of-newerth|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21820" PostTypeId="2" ParentId="21817" CreationDate="2011-05-08T17:49:49.857" Score="28" Body="&lt;p&gt;It depends on the game of course but here are some rules that you may find helpful:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Don't spray, make every bullet count.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For shotguns and sniper rifles it means that must be confident that you are going to hit your enemy when you shoot. At first it might become even harder to kill someone but it's a proper way to improve your aim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For assault rifles it means that (again, depends on the game) you should shoot in short bursts making a tiny half-second breaks to decrease the spread.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Learn shooting techniques like &lt;strong&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=gBvaB5RypUg&quot; rel=&quot;noreferrer&quot;&gt;drag-shot&lt;/a&gt; or &lt;a href=&quot;http://www.youtube.com/watch?v=IiP9HKf7yIw&quot; rel=&quot;noreferrer&quot;&gt;twitch-shot&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/gBvaB5RypUg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/IiP9HKf7yIw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;good mouse and mouse sensitivity&lt;/strong&gt; that suits you. I think majority (debatable I guess...) of professional gamers use rather low mouse sensitivity. They use the whole arm and the whole mouse carpet to turn 180 and use their wrist for precise movement.&#xA;It is also important to have enough space to move your mouse. I feel extremely uncomfortable when there is something fragile on the same table where I sit...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Turn off mouse acceleration. Everywhere&lt;/strong&gt;: in mouse drivers, in OS settings, in the game. Most people agree that it helps but there are a few guys who like to have it on.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Turn off vertical synchronization, tune your network settings.&lt;/strong&gt; For source games cl_interp, cl_updaterate, cl_cmdrate etc can make a difference.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9203" LastEditorUserId="23" LastEditDate="2011-05-09T06:55:00.953" LastActivityDate="2011-05-09T06:55:00.953" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21821" PostTypeId="2" ParentId="21817" CreationDate="2011-05-08T18:26:39.730" Score="10" Body="&lt;p&gt;This is entirely dependent on the game, but learn whether your guns are hitscan or projectile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hitscan weapons have their bullets travel instantly; a hit or miss is calculated as soon as you pull the trigger. Don't rely on visual feedback alone to determine if a weapon is hitscan -- depending on how the bullets are animated, they may appear to be slower than they really are. The most important thing here is that you &lt;em&gt;shouldn't&lt;/em&gt; lead with Hitscan weapons, as doing so will only make you miss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Projectile weapons, on the other hand, have actual projectiles that need to hit the target to do damage, so you &lt;em&gt;do&lt;/em&gt; want to lead your shots.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="816" LastEditDate="2011-05-09T02:43:33.037" LastActivityDate="2011-05-09T02:43:33.037" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21822" PostTypeId="2" ParentId="21817" CreationDate="2011-05-08T18:59:12.437" Score="0" Body="&lt;p&gt;Drink caffeinated drinks and rest beforehand if you're tired!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use every advantage you can by learning the levels, predicting other players, laying traps or attacking when they're busy. Players that shoot first or more accurately are not always the ones that kill and shooting at the first enemy is not necessary the best plan, especially in games such as CS:S where players are so fragile. &lt;/p&gt;&#xA;" OwnerUserId="6248" LastActivityDate="2011-05-08T18:59:12.437" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21824" PostTypeId="2" ParentId="21796" CreationDate="2011-05-08T19:38:45.960" Score="0" Body="&lt;p&gt;It might be a little difficult to get a hold of now but &lt;a href=&quot;http://www.lian-li.com/en/dt_portfolio/pc-xb01/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lian Li released a replacement case for the 360&lt;/a&gt; (this might not work with the new slim model parts so some research will be required there). But it looks like there is a lot more space inside the case and significantly better airflow as a result. Give it a look.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="4163" LastEditDate="2013-11-06T21:39:43.560" LastActivityDate="2013-11-06T21:39:43.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21825" PostTypeId="2" ParentId="18779" CreationDate="2011-05-08T19:44:00.703" Score="0" Body="&lt;p&gt;It could be worth manually updating your punkbuster on the bootcamp partition as that can cause a lot of problems with most of the Battlefield games (BF2, BF2142 and BF:BC2 in my experience). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you mean when you say freezes? can you give any more details? &lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-05-08T19:44:00.703" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21826" PostTypeId="1" AcceptedAnswerId="21832" CreationDate="2011-05-08T20:06:48.763" Score="25" ViewCount="4748" Body="&lt;p&gt;So &lt;a href=&quot;https://minecraft.wiki/w/Armor#Chestplates&quot; rel=&quot;nofollow noreferrer&quot;&gt;chestplates&lt;/a&gt; give you four armor, right? Okay.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uxRhD.png&quot; alt=&quot;Chestplate with 4 armor&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;And &lt;a href=&quot;https://minecraft.wiki/w/Armor#Boots&quot; rel=&quot;nofollow noreferrer&quot;&gt;boots&lt;/a&gt; give you one and a half armor. Except if they have taken damage, in which case they give you a little less, but nonetheless they give you some protection until they get destroyed. Sounds good and fair.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MFA6H.png&quot; alt=&quot;Boots with 1/2 armor&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;But if you use a new chestplate and damaged boots, the damage from the boots gets subtracted from the chestplate!?!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WAu5c.png&quot; alt=&quot;4 + 1/2 = 3&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Is this a glitch? Is it intentional? Am I going crazy? Which is it?&lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2017-07-17T14:29:59.857" Title="Is this a glitch in Minecraft armor durability?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21828" PostTypeId="2" ParentId="21826" CreationDate="2011-05-08T20:50:38.183" Score="3" Body="&lt;p&gt;This page explains it, it's not simple:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Item_Durability&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Item_Durability&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user7283" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-08T20:50:38.183" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21830" PostTypeId="2" ParentId="18700" CreationDate="2011-05-08T22:02:53.490" Score="1" Body="&lt;p&gt;I'm still very new to LotRO, but concerning endgame, it is to be noted that LotRO is far from complete. The Rise of Isengard extension will only be released near the end of the year. Then there will at least be another major extension with the direct war against Sauron... Only then we will be able to talk about any sort of &quot;weakness of endgame&quot;, and considering the story, I certainly would not suppose it will be &quot;weak&quot;... :) After this, though, I have no idea what will happen of LotRO... Maybe some epilogue extension for &quot;cleaning up&quot; the remains of the dark forces...? Anyway, there is still a lot to enjoy until then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The advantage of LotRO, is that it's now F2P, so even if you stop paying for VIP access between the extensions, you will still be able to come and play regularly, without too many restrictions (and most of them can be removed by going through the store, with the 500 points per month you get when you pay for VIP access).&lt;/p&gt;&#xA;" OwnerUserId="9404" LastActivityDate="2011-05-08T22:02:53.490" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21831" PostTypeId="2" ParentId="14715" CreationDate="2011-05-08T23:10:06.923" Score="2" Body="&lt;p&gt;I just had a really long pipe to store up the unwanted waste so my reactors would just keep pumping until the boss was beaten. The command centre took quite a bit of damage, but continuously firing and loading up with H202 got me through easily enough.&lt;/p&gt;&#xA;" OwnerUserId="7185" LastActivityDate="2011-05-08T23:10:06.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21832" PostTypeId="2" ParentId="21826" CreationDate="2011-05-08T23:47:06.127" Score="32" Body="&lt;p&gt;The phenomenon is not a glitch, it's actually the result of an unintuitive algorithm that is used to calculate your armor points.&lt;/p&gt;&#xA;&lt;p&gt;It is calculated using the following equation:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ym4yq.png&quot; alt=&quot;Armor Points Calculation&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The information needed to use the equation are as follows:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Base Armor Points&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;The following table lists the base armor points of the different armor types. These are the numbers that get plugged into the summation that is the coefficient of the fraction.&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;               Base Armor Points&#xA;Helmet                1.5&#xA;Chestplate             4&#xA;Leggings               3&#xA;Boots                 1.5&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;The base armor points of a piece of armor are the hardcoded values for the number of armor points it provides when it is has no damage and is the only thing that is worn. They do not vary with differences in the material used to craft the armor, material type only affects durability.&lt;/p&gt;&#xA;&lt;p&gt;For more details on base armor points refer to the minecraft wiki page on &lt;a href=&quot;https://minecraft.wiki/w/Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Armor&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Base Durability&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;The following table lists the base durabilities of the different armor types. These are the numbers that get plugged into the summation that is the denominator of the fraction in the armor point expression.&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;            Leather  Gold  Chainmail  Iron  Diamond&#xA;Helmet        34      68      67       136    272&#xA;Chestplate    49      96      96       192    384&#xA;Leggings      46      92      92       184    368&#xA;Boots         40      80      79       160    320&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;The numbers represent the number of half hearts of damage that each item can absorb before they get destroyed.&lt;/p&gt;&#xA;&lt;p&gt;For more details on item durability refer to the minecraft wiki page on &lt;a href=&quot;https://minecraft.wiki/w/Item_Durability&quot; rel=&quot;nofollow noreferrer&quot;&gt;Item Durability&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Current Durability&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Current durability is the durability left (counted in half hearts) in the piece of armor in question. It can be estimated by looking at the durability bar that appears underneath damaged pieces of armor. If this bar is not present the armor's current durability is the same as the base durability. If it is present and it appears to be, for example, one quarter of the way full then the current durability is one quarter of the base durability.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Calculation for the Above Scenario&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;So the two pieces of armor involved are a undamaged leather chestplate and a pair of boots that look they have been damaged to about an eighth of their base durability.&lt;/p&gt;&#xA;&lt;p&gt;So first we look up the base armor points and base durabilities of the items:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;Base Armor Points:&#xA;   Chestplate = 4&#xA;   Boots = 1.5&#xA;&#xA;Base Durability:&#xA;   Leather Chestplate = 49 &#xA;   Leather Boots = 40&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Based on the base durabilities we can calculate the current durabilities, which are as follows:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;Current Durability:&#xA;   Chestplate = 49 * 1 = 49&#xA;   Boots = 40 * (1/8) = 5&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Plugging all this information into the main equation we get:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;Armor Points = (4 + 1.5) * ((49 + 5)/(40 + 49))&#xA;             = (5.5) * (54/89)&#xA;             = 5.5 * .6&#xA;             = 3.3 ≈ 3&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="8736" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2016-01-06T08:04:44.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21833" PostTypeId="1" AcceptedAnswerId="21834" CreationDate="2011-05-09T00:07:49.303" Score="19" ViewCount="398" Body="&lt;p&gt;I used to play this game a lot when I was younger, but I don't think I ever actually managed to &lt;em&gt;find&lt;/em&gt; Carmen Sandiego.  Where the heck is she?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3936" LastEditDate="2012-07-01T09:50:10.090" LastActivityDate="2012-07-01T09:50:10.090" Title="Where in the World is Carmen Sandiego?" Tags="|carmen-sandiego|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21834" PostTypeId="2" ParentId="21833" CreationDate="2011-05-09T00:18:43.397" Score="27" Body="&lt;p&gt;Carmen is always the very last suspect you catch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exact number of cases you have to solve before she shows up varies between the different versions of the game (I think), but once you chase her the first time, even if you don't catch her, every case after that will be Carmen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exact location she ends up at is random, just like for every other suspect!&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-05-09T00:18:43.397" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21835" PostTypeId="2" ParentId="17689" CreationDate="2011-05-09T02:12:51.247" Score="4" Body="&lt;p&gt;I have detonated many of my own objects, but I do have a higher celebrity rating (5).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe if you build your celebrity rating before you try to detonate anything else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you still need scrap, you can buy an inventing workshop and buy scrap, or you can go to the dump and scavenge for scrap in the piles of rubbish.&lt;/p&gt;&#xA;" OwnerUserId="9406" LastEditorUserId="9406" LastEditDate="2011-05-12T00:42:50.023" LastActivityDate="2011-05-12T00:42:50.023" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="21836" PostTypeId="1" AcceptedAnswerId="21842" CreationDate="2011-05-09T02:46:11.067" Score="10" ViewCount="1580" Body="&lt;p&gt;Is the fusion laser in SpaceChem rotatable, or is it always stuck fusing what's on the left into what's on the right (vs. say, up-and-down)?  If it is rotatable, how?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-05-09T06:48:54.580" Title="How do I rotate my fusion laser?" Tags="|spacechem|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21837" PostTypeId="1" AcceptedAnswerId="21838" CreationDate="2011-05-09T03:11:15.273" Score="14" ViewCount="5412" Body="&lt;p&gt;I've been watching a bunch of Starcraft II replays recently, and I just realized that I've never seen a single medic in any of the games. The most recent one I watched had medivacs, which is obviously more useful than medics (since they can lift units too), but most of the games I've seen had a bunch of marines and marauders and no healing units at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It confuses me because I used medics all the time in campaign mode, to avoid having to buy more marines all the time. Is there any reason why no one seems to do that in multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="2751" LastActivityDate="2011-05-09T03:16:01.727" Title="Why don't Terrans ever seem to use medics?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21838" PostTypeId="2" ParentId="21837" CreationDate="2011-05-09T03:15:44.980" Score="36" Body="&lt;p&gt;Medics are not usable units in the multiplayer component of Starcraft 2, along with many other units that exist in campaign but not in multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the campaign-only units for all races:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Category:StarCraft_II_Terran_campaign_units&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terran&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Category:StarCraft_II_Zerg_NPC_units&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zerg&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://starcraft.wikia.com/wiki/Category:StarCraft_II_Protoss_NPC_units&quot; rel=&quot;nofollow noreferrer&quot;&gt;Protoss&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-05-09T03:15:44.980" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="21839" PostTypeId="2" ParentId="21837" CreationDate="2011-05-09T03:16:01.727" Score="20" Body="&lt;p&gt;medics are not available in the multiplayer version of the game. along with a &lt;a href=&quot;http://starcraft.wikia.com/wiki/List_of_StarCraft_II_units#Campaign_Units&quot; rel=&quot;nofollow noreferrer&quot;&gt;bunch&lt;/a&gt; of other units &lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-05-09T03:16:01.727" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21842" PostTypeId="2" ParentId="21836" CreationDate="2011-05-09T06:48:54.580" Score="9" Body="&lt;p&gt;It's not rotatable, sadly.  I had one puzzle where I really would have liked it to be up-and-down.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-05-09T06:48:54.580" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21843" PostTypeId="1" AcceptedAnswerId="21849" CreationDate="2011-05-09T06:58:35.137" Score="11" ViewCount="1615" Body="&lt;p&gt;I'm playing my first-ever game of Dwarf Fortress and chose to embark in a relatively calm area of the word, even though it's only sparsely forested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being a Minecraft player as well, I overestimated the reforestation rate and burned through a fair amount of my now-precious wood making tables for my dining hall before realizing I could make them out of stone instead.  Now, I have no wood with which to make more beds, chairs, and so forth.  (My first Fun!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to dismantle these tables so that I can make a few vital wooden supplies to tide me over until the saplings grow?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2014-01-31T09:24:59.277" Title="Can I dismantle a table to recover (some of) its wood?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21844" PostTypeId="1" AcceptedAnswerId="21847" CreationDate="2011-05-09T07:10:21.283" Score="14" ViewCount="1498" Body="&lt;p&gt;Armors in minecraft protects better as they are made in different materials or do they simply last longer?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Related to that, the more shirts on the bottom right, the better protected I am or does it simply reflect the armor's duration?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reasoning is: If the material impacts only on duration then I'm better off keeping my iron for carts and rails and do a lot of cow's leather armor.&lt;/p&gt;&#xA;" OwnerUserId="8161" LastEditorUserId="23" LastEditDate="2011-05-09T10:14:28.823" LastActivityDate="2014-05-01T21:01:16.520" Title="Does material change armor protection or just armor duration?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21846" PostTypeId="2" ParentId="7400" CreationDate="2011-05-09T07:57:57.790" Score="3" Body="&lt;p&gt;I came here for this exact question and as I mess around with the replies I have discovered an improvement on what has been offered.  By improvement I mean less keystrokes and the method is very easy to transfer to multiple drops at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick is that instead of clicking on the silhouette of each unit you can simply click unload all and target the transport itself!!!  Additionally the waypointing already mentioned above can be used to queue the entire process up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will multiple transports you just need to target all transports with the unload all action.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an example, &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If we have 3 overlords full of roaches and want to drop them all in the enemies base, we would like to start dropping as soon as we cross into the enemy base and keep moving to drop the subsequent units further into the base.  The keystokes are as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Move, Shift + (d, Lclick@overlord1, Lclick@overlord2, Lclick@overlord3, Rclick, Rclick@ground)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Translated this would tell your overlord to move into the edge of the enemy base, you then hold shift to queue your actions, d selects the &quot;unload all&quot; command and you have to left click all 3 overlords, followed by a right click to cancel the unload all cursor and finally another right click on the ground where you wish your overlords to move to (further in the base).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am going to go ladder and see how my opponent likes 3 perfectly executed drops going off all over their bases at once =D.&lt;/p&gt;&#xA;" OwnerUserId="9409" LastActivityDate="2011-05-09T07:57:57.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21847" PostTypeId="2" ParentId="21844" CreationDate="2011-05-09T08:04:36.280" Score="15" Body="&lt;p&gt;Durability for armor is the amount of damage they can absorb when worn. From &lt;a href=&quot;https://gaming.stackexchange.com/users/8736/chands&quot;&gt;chand&lt;/a&gt;'s &lt;a href=&quot;https://gaming.stackexchange.com/questions/21826/minecraft-armor-glitch/21832#21832&quot;&gt;answer&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;             Base        Durability (½hearts absorbed)&#xA;             Protection  Leather  Gold  Iron  Diamond &#xA; Helmet             1.5       34    68   136      272&#xA; Chestplate         4         49    96   192      384&#xA; Leggings           3         46    92   184      368&#xA; Boots              1.5       40    80   160      320&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So, better armor certainly &lt;em&gt;last&lt;/em&gt; longer. Do they provide better protection though? It depends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The protection factor (% of damage absorbed) is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   Sum of durabilities&#xA; ─────────────────────── × Sum of base protection × 8%&#xA; Sum of max durabilities&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So a brand new full-body leather suit will give you 80% protection, just like a brand new diamond suit. However, material does make a difference in durability too &amp;mdash; in both good and bad ways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Armor       Material Durability Base P  Armor       Material Durability Base P&#xA;Helmet      Leather      17/ 34    1.5  Helmet      Leather      34/ 34    1.5&#xA;Chestplate  Leather      25/ 49    4    Chestplate  Leather      49/ 49    4&#xA;Leggings    Leather      23/ 46    3    Leggings    Leather      46/ 46    3&#xA;Boots       Leather      40/ 40    1.5  Boots       Leather      20/ 40    1.5&#xA; ↓                      ─── ───   ────   ↓                      ─── ───   ────&#xA;Protection:  49% = 8% × 105/169 × 10    Protection:  70% = 8% × 149/169 × 10&#xA;&#xA;Armor       Material Durability Base P  Armor       Material Durability Base P&#xA;Helmet      Leather      17/ 34    1.5  Helmet      Leather      34/ 34    1.5&#xA;Chestplate  Leather      25/ 49    4    Chestplate  Leather      49/ 49    4&#xA;Leggings    Leather      23/ 46    3    Leggings    Leather      46/ 46    3&#xA;Boots       Iron        160/160    1.5  Boots       Iron         80/160    1.5&#xA; ↓                      ─── ───   ────   ↓                      ─── ───   ────&#xA;Protection:  62% = 8% × 225/289 × 10    Protection:  57% = 8% × 209/289 × 10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;A half-worn leather suit with brand new iron boots (the cheapest iron armor) protects much more than a half-worn leather suit with brand new leather boots (62% vs 49%). However, a brand new leather suit with half worn iron boots protects much less than a brand new leather suit with half worn leather boots (57% vs 70%).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is because &lt;strong&gt;the total armor wear is not the average of each item's wear&lt;/strong&gt;, so the better material an item is, the more heavily it weighs in determining the overall quality. As shown, this makes things better and worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you need a quick boost to your survivability, temporarily swap in iron armor; be aware that once it starts wearing down, those iron boots are going to be a liability, rather than a boost. To use them to their fullest you'll need a full iron suit.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2011-05-09T12:08:14.000" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21848" PostTypeId="1" AcceptedAnswerId="25845" CreationDate="2011-05-09T09:58:18.873" Score="16" ViewCount="121903" Body="&lt;p&gt;There are many people that are forced to use a proxy, be it students in shared accommodation or school staff. Following the blog of &lt;a href=&quot;http://minecraftteacher.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Minecraft Teacher&lt;/a&gt; I've realised that Minecraft &lt;em&gt;could&lt;/em&gt; be used for educational purposes, but most schools have a proxy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've so far found that moving the &lt;code&gt;minecraft.exe&lt;/code&gt; into the &lt;code&gt;%appdata%/bin&lt;/code&gt; folder and creating a batch file with this in &lt;em&gt;should&lt;/em&gt; work:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Dhttp.proxyHost=hostURL -Dhttp.proxyPort=hostPort -Xmx800m -jar Minecraft.exe  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;... although I've so far been unable to get this to work.&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorUserId="274" LastEditDate="2011-07-24T03:33:26.637" LastActivityDate="2016-12-02T05:27:50.097" Title="How can I play Minecraft through a proxy server?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21849" PostTypeId="2" ParentId="21843" CreationDate="2011-05-09T10:05:08.273" Score="10" Body="&lt;p&gt;No, you can't get wood from your tables. A couple of other solutions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can dismantle your starting wagon for three wood.&lt;/li&gt;&#xA;&lt;li&gt;You can buy wood from the elven and human caravans.&lt;/li&gt;&#xA;&lt;li&gt;You can dig down until you hit a cave with underground trees.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="336" LastEditDate="2011-05-09T13:22:43.120" LastActivityDate="2011-05-09T13:22:43.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21854" PostTypeId="2" ParentId="21843" CreationDate="2011-05-09T12:20:16.803" Score="2" Body="&lt;p&gt;No. When you deconstruct furniture, all you do is unlock it from its position on the floor (or wall); it remains as-is. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Almost everything /except/ beds can be made out of non-wood substances -- thrones instead of chairs, rock pots (craftsdwarf's table) instead of barrels, and so on. If you're in a wood-poor area, use wood only &lt;em&gt;very&lt;/em&gt; sparingly and &lt;em&gt;only&lt;/em&gt; for beds, at least until you can talk to the outpost liason and offer him your dorfs' firstborn children if need be as long as the next caravan brings plenty of wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to caravans, buy all barrels and bins you are offered and dump the contents if that's what it takes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do lots of exploratory digging in search of bituminous coal or lignite so you can use something other than charcoal to power your furnaces while you look for the magma pools.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, when cutting wood, make sure not to cut down /all/ the trees in an area - leave some to drop seedlings for new trees a year or so down the line, and make sure not to trample them.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="7864" LastEditDate="2014-01-31T09:24:59.277" LastActivityDate="2014-01-31T09:24:59.277" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21859" PostTypeId="1" AcceptedAnswerId="21862" CreationDate="2011-05-09T13:29:18.690" Score="13" ViewCount="212997" Body="&lt;p&gt;I recently picked up a cheap-o Xbox 360 wired headset (one that plugs into the wireless XBox 360 controller I use).  I'm not an Xbox Live Gold member, and so I don't need chat features or anything - mostly what I'm looking for is to be able to hear the game's audio with the volume on my TV turned down.  However, the headset doesn't seem to emit any of the game sounds. So far I've only tried it with Fable II.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a result of my stinginess?  If I pick up a better headset will I be able to use it to listen to the game sounds?  Or is this somehow related to the game - do only some games send game audio to the controller? Or am I crazy to think that I'll be able to hear game audio through a headset connected to my XBox 360 wireless controller?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help or advice appreciated!&lt;/p&gt;&#xA;" OwnerUserId="8320" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:13:19.177" LastActivityDate="2013-03-18T17:50:38.930" Title="Can I use the Xbox 360 Headset for game sounds instead of voice chat?" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21860" PostTypeId="2" ParentId="14666" CreationDate="2011-05-09T13:33:59.267" Score="4" Body="&lt;p&gt;You're on a Mac, you say? Download Inside Job. Open it, choose your world, and give yourself a diamond pickaxe/sand or gravel/ any building material. Get out of the hole by building a staircase/suffocating yourself/putting blocks under you. If you're afraid of your friends laughing at you because you cheated, just delete it off your system. &lt;/p&gt;&#xA;" OwnerUserId="9090" LastActivityDate="2011-05-09T13:33:59.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21861" PostTypeId="2" ParentId="21848" CreationDate="2011-05-09T13:59:54.283" Score="0" Body="&lt;p&gt;Your best shot would be to set up your own proxy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not know if you can configure an SSH connection to a PC of yours. But SSH enable you to tunnel connections via the SSH one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if your school does not allow the port you need, you'll have to &quot;enable&quot; it by your own means. (The best would be SSH cause you can set it up on 443 port that is use for HTTPS, so it is enabled in most proxies)&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-05-09T13:59:54.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21862" PostTypeId="2" ParentId="21859" CreationDate="2011-05-09T14:06:54.427" Score="13" Body="&lt;p&gt;Sorry to disappoint, but the headphone jack on the controller is for voice communications only. Game sounds, music, etc. are all played through the display device (tv/monitor).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get the audio from the Xbox to your headset you'll need some sort of converter cable/connector that turns the red/white connector that goes to your tv to the jack that you have on your headset.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-05-09T14:12:48.073" LastActivityDate="2011-05-09T14:12:48.073" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21863" PostTypeId="1" AcceptedAnswerId="22156" CreationDate="2011-05-09T14:09:46.220" Score="13" ViewCount="573" Body="&lt;p&gt;I saw &lt;a href=&quot;http://www.youtube.com/watch?v=-XwAT8LTkCY&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; which showed Mario RPG's debug room and thought I'd go try it out. Either I've got the wrong idea about what triggers the debug room or it doesn't work for the Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-XwAT8LTkCY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8054" LastEditorUserId="181240" LastEditDate="2017-08-21T13:17:34.540" LastActivityDate="2017-08-21T13:17:34.540" Title="Can you get into Mario RPG's Debug Room on the Wii Virtual Console?" Tags="|virtual-console|super-mario-rpg|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21864" PostTypeId="2" ParentId="21848" CreationDate="2011-05-09T14:11:34.003" Score="0" Body="&lt;p&gt;I use &lt;a href=&quot;http://easy-vpn.comodo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Comodo VPN&lt;/a&gt; to play Minecraft with my friends and it works great, right out of the box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We're students and our dorms each connect to the Internet via separate NATs, so we cannot establish connections directly between our machines. Because of that, even though SSH and proxies are possible, they weren't really practical since we needed an external server for them, so we decided to use a VPN software. Once the connection is established, traffic is routed directly between us, not using an external server, so the speed is great.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the necessary privileges required to install software on the machines you're using, I'd recommend giving Comodo VPN a try (it's &lt;a href=&quot;http://en.wikipedia.org/wiki/Free_as_in_beer&quot; rel=&quot;nofollow noreferrer&quot;&gt;free as in beer&lt;/a&gt; by the way).&lt;/p&gt;&#xA;" OwnerUserId="9012" LastActivityDate="2011-05-09T14:11:34.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21866" PostTypeId="2" ParentId="14783" CreationDate="2011-05-09T14:42:58.357" Score="0" Body="&lt;p&gt;Go get a bunch of TNT and blow a hole to bedrock. Then, make the hole wider. Go do something else for a Minecraft day or two, and come back to the cavern. You'll find many slimes there.&lt;/p&gt;&#xA;" OwnerUserId="9090" LastActivityDate="2011-05-09T14:42:58.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21867" PostTypeId="2" ParentId="21859" CreationDate="2011-05-09T15:10:31.333" Score="6" Body="&lt;p&gt;I ended up &lt;a href=&quot;https://gaming.stackexchange.com/questions/8390/xbox-360-surround-sound-gaming-headsets&quot;&gt;purchasing a surround sound headset to solve this particular issue&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-05-09T15:10:31.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21870" PostTypeId="1" AcceptedAnswerId="21871" CreationDate="2011-05-09T16:36:17.817" Score="9" ViewCount="1190" Body="&lt;p&gt;Steam had EA Week, they had all of Battlefield stuff on sale, including &quot;Vietnam&quot; expansion pack for Bad Company 2 at 50% off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to use Steam version of that expansion pack with retail version of BF:BC2? I know that this &quot;expansion&quot; is basically just a key which you register in game, but how does that work in case of Steam version?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: the sale is over now.&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:34:34.580" LastActivityDate="2012-07-20T02:34:34.580" Title="&quot;Vietnam&quot; from Steam with retail base game?" Tags="|steam|battlefield-bad-company-2|battlefield-bad-company-2-vietnam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21871" PostTypeId="2" ParentId="21870" CreationDate="2011-05-09T17:19:31.400" Score="7" Body="&lt;p&gt;I have come across this issue before when I had the Dragon Age on Disk but wanted to use the expansion on Steam. In my case it was not possible and I needed the Steam version of Dragon Age in order to use the expansion. Steam has been putting notes in the details of the game to make things more clear about it. You can see a notice in steam under the game media that states the following: &quot;Notice: Vietnam requires the base game Battlefield: Bad Company 2 ON Steam to play&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can view this link to the Steam page for the Battlefield expansion to see the Notice.&#xA;&lt;a href=&quot;http://store.steampowered.com/app/47880/?snr=1_4_4__13&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/47880/?snr=1_4_4__13&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short Answer: Unfortunately you can't use the Steam expansion with that Disk.&lt;/p&gt;&#xA;" OwnerUserId="9421" LastEditorUserId="8350" LastEditDate="2011-05-10T17:34:37.060" LastActivityDate="2011-05-10T17:34:37.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21872" PostTypeId="1" CreationDate="2011-05-09T18:02:38.057" Score="6" ViewCount="180" Body="&lt;p&gt;In Source games you can directly (with cheats enabled) access the entity network of each map through such commands as &quot;ent_text&quot; and &quot;ent_fire&quot;. However, even with cheats enabled, only the first player is able to do this. The other player does not have access to the entity network with the same commands. Is there any way to allow other players access to this network in the same way?&lt;/p&gt;&#xA;" OwnerUserId="9422" LastEditorDisplayName="user56" LastEditDate="2011-05-09T19:28:48.110" LastActivityDate="2011-05-09T19:28:48.110" Title="Source Engine entity access sharing" Tags="|portal-2|source-engine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21873" PostTypeId="2" ParentId="21872" CreationDate="2011-05-09T18:13:58.147" Score="3" Body="&lt;p&gt;The reason this happens is because the first player is the one hosting the game. Only the host has access to the engine like that. Source does not support firing outputs on entities directly over the network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So unfortunately, no, there is no way for the second player to use &lt;code&gt;ent_fire&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-05-09T18:13:58.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21874" PostTypeId="1" CreationDate="2011-05-09T18:20:54.230" Score="3" ViewCount="2139" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/17377/minecraft-nightmares-or-how-to-not-get-woken-by-mobs&quot;&gt;Minecraft Nightmares (or, how to not get woken by mobs!)&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have tried different combinations, I just shown two examples, but I am always wake up by monsters. How can I change my bedroom and sleep safely? I read the Minecraft &lt;a href=&quot;https://minecraft.wiki/w/Bed&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; but it is not clear why monster spawn in my case.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uZ7UE.jpg&quot; alt=&quot;Bed Position 1&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/w03dw.jpg&quot; alt=&quot;Bed Position 2&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-09T21:38:56.240" Title="How can I change my room to sleep safely?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ClosedDate="2011-05-09T22:24:34.667" ContentLicense="CC BY-SA 3.0" />
  <row Id="21875" PostTypeId="2" ParentId="21874" CreationDate="2011-05-09T18:31:18.723" Score="1" Body="&lt;p&gt;The basic rules are keep the bed 2 away from anywhere mobiles can get. I think for vertical distances the distance needs to be a little further away.. As it stands right now though in 1.5 there is a bug where beds are not always safe, even if they should be. Could be as simple as moving it to a different wall/location within the room above.. Also make sure there you are enclosed and well lit.. It is hard to tell but it would almost look like something could spawn where you are standing to take the second screen shot (The spawn range rules do not apply when sleeping it seems).&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-05-09T21:38:56.240" LastActivityDate="2011-05-09T21:38:56.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21876" PostTypeId="2" ParentId="21874" CreationDate="2011-05-09T18:52:43.543" Score="10" Body="&lt;p&gt;Your room is pretty sparingly lit. It's possible one of the cubes in your room is at light level 6 or worse, meaning hostile mobs can and will spawn there.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-09T18:52:43.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21878" PostTypeId="2" ParentId="21874" CreationDate="2011-05-09T20:03:58.913" Score="1" Body="&lt;p&gt;The rules on the wiki don't take into account a possible bug in 1.5. The tests done in&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/20567/how-to-construct-a-safe-sleeping-area-in-1-5-version&quot;&gt;How do I construct a safe sleeping area in 1.5 version?&lt;/a&gt; suggest that the amount of flat space in front of and/or behind the door you use could be the culprit. Making sure there were 4 blocks both in front of and behind my doors did fix the problem in one of my bases, although there appear to be other circumstances that also work.&lt;/p&gt;&#xA;" OwnerUserId="3125" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-05-09T20:03:58.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21880" PostTypeId="1" AcceptedAnswerId="21881" CreationDate="2011-05-09T21:38:16.630" Score="16" ViewCount="2642" Body="&lt;p&gt;Is there a way to listen to the ending song again after I have beat the game?  Other than the obvious way of beating it again.&lt;/p&gt;&#xA;" OwnerUserId="3672" LastEditorUserId="12" LastEditDate="2011-05-10T08:56:28.257" LastActivityDate="2013-06-23T20:23:26.670" Title="After beating the Portal 2 single player campaign, how do I listen to the ending song again?" Tags="|xbox-360|portal-2|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21881" PostTypeId="2" ParentId="21880" CreationDate="2011-05-09T22:26:28.173" Score="20" Body="&lt;p&gt;Youtube's probably your best bet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/dVVZaZ8yO6o?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you could manually save your game directly before the final boss fight. You'll have to beat the boss and go through the ending cutscenes again, but it's shorter than beating the &lt;em&gt;whole&lt;/em&gt; game an Nth time.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="137" LastEditDate="2011-05-30T14:39:18.353" LastActivityDate="2011-05-30T14:39:18.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21882" PostTypeId="1" AcceptedAnswerId="21897" CreationDate="2011-05-09T22:40:25.607" Score="5" ViewCount="3360" Body="&lt;p&gt;Accidentally I quick-saved the game after a fight against a swarm of cazadors. I didn't recognize that my companion, Rex, was poisoned and remained with only 41 hp. He dies after 15 seconds of savegame loading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have spent 15 stimpacks in order to prevent him die after quick-save loading (he dies after 15s with no stimpacks) and loading a previous savegame was not in discussion because I made more than 1 hour before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are other possibilities to cure companions from venom? It seems they are affected more then me by continuously damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: Forgot to say that I play on PC in hardcore mode.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-05-10T10:36:59.953" LastActivityDate="2015-11-15T12:54:22.677" Title="Venom and companions" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21884" PostTypeId="2" ParentId="21880" CreationDate="2011-05-09T22:54:14.203" Score="16" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;PC ONLY :(&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you want to see the whole ending sequence and song, in-game, open the console &lt;kbd&gt;~&lt;/kbd&gt; and  run the command &lt;code&gt;map sp_a5_credits&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can extract the music as well using &lt;a href=&quot;https://gaming.stackexchange.com/questions/20498/how-to-extract-full-audio-or-subtitles-of-glados-sentences/20500#20500&quot;&gt;this method&lt;/a&gt;.  Or you could probably just download it, the music's plastered all over the internet anyways.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-05-10T13:08:15.600" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21885" PostTypeId="2" ParentId="17200" CreationDate="2011-05-09T23:25:40.807" Score="1" Body="&lt;p&gt;I killed the beast at level 9. I stumbled into the cave on my way to Novac for the first time and promptly ran. They followed but to the right of the exit upon leaving is a ledge you can climb onto where they cannot reach you. I just kept sniping it with the Cowboy Repeater until it fell.&lt;/p&gt;&#xA;" OwnerUserId="9428" LastActivityDate="2011-05-09T23:25:40.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21886" PostTypeId="1" AcceptedAnswerId="25549" CreationDate="2011-05-10T00:41:47.420" Score="25" ViewCount="12119" Body="&lt;p&gt;Is there some quick and easy way to determine which TF2 weapons I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-10-15T03:19:09.433" LastActivityDate="2015-12-15T18:55:16.560" Title="How can I determine what weapons I'm missing?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21887" PostTypeId="1" AcceptedAnswerId="21888" CreationDate="2011-05-10T03:20:22.853" Score="12" ViewCount="10077" Body="&lt;p&gt;I've added &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Technical_tricks#Mouse&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;[MOUSE:YES]&lt;/code&gt; to my init.txt&lt;/a&gt; to enable mouse control, but I haven't been able to find any info on exactly what mouse controls are available.  So far, the only one I've found is changing the font size via the scroll wheel.&lt;/p&gt;&#xA;&lt;p&gt;What other mouse forms of mouse control does this enable?  I had expected to be able to use the mouse for selection of tiles in the game map (essentially, as a replacement for the yellow &lt;code&gt;X&lt;/code&gt; cursor) and perhaps to be able to scroll the map and select commands as well, but none of this seems to work.  (Or I don't understand how to do it.)&lt;/p&gt;&#xA;&lt;p&gt;Is there additional configuration I need to enable more complete mouse control?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2013-10-21T14:22:09.997" Title="What mouse controls are available in Dwarf Fortress?" Tags="|dwarf-fortress|mouse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21888" PostTypeId="2" ParentId="21887" CreationDate="2011-05-10T03:37:45.250" Score="12" Body="&lt;p&gt;There is, in general, very little mouse control in DF. I consider myself a highly efficient DF player, and rarely use the mouse at all. Most &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Designations&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;kbd&gt;d&lt;/kbd&gt;esignations&lt;/a&gt;, such as digging, channeling, stairs, etc., can be drawn free-hand with the mouse, or in rectangles using the keyboard.&lt;/p&gt;&#xA;&lt;p&gt;Certain screens are mouse-interactive too: The &lt;kbd&gt;d&lt;/kbd&gt;esignations list, as well as cursor (IE, you can select &lt;strong&gt;Mine&lt;/strong&gt; or &lt;strong&gt;Channel&lt;/strong&gt; with the mouse.) You can use the mouse to select items on the &lt;kbd&gt;m&lt;/kbd&gt;ilitary screen. You can use the mouse to define burro&lt;kbd&gt;w&lt;/kbd&gt;s in the same manner you draw designations.&lt;/p&gt;&#xA;&lt;p&gt;If you're just looking to increase your DF proficiency, be sure to check out &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Macros_and_Keymaps&quot; rel=&quot;nofollow noreferrer&quot;&gt;macros&lt;/a&gt; and &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Utilities#Quickfort&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quickfort&lt;/a&gt;, and to remap any keys which are awkwardly placed for on your keyboard (especially crucial for playing on a laptop's not-full-sized keyboard.) Also, I  wouldn't consider playing without &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Utilities#Dwarf_Therapist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Therapist&lt;/a&gt; as well.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2013-10-21T14:22:09.997" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21889" PostTypeId="2" ParentId="21843" CreationDate="2011-05-10T03:50:10.883" Score="4" Body="&lt;p&gt;As stated, you cannot. To build upon the other answers, though, I'll add that caravans will bring a lot more wood if you have no wood in stockpiles. So if you plan on saving a lot of wood for later, don't expect caravans to bring hardly any, but if you have literally no wood logs, you can expect quite a bit. And as far as the trees regrowing, be sure your dwarfs aren't trampling the saplings on the ground. You can do this using walls or, preferably, &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Traffic&quot; rel=&quot;nofollow noreferrer&quot;&gt;traffic areas&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-05-10T03:50:10.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21890" PostTypeId="2" ParentId="20826" CreationDate="2011-05-10T04:12:27.767" Score="0" Body="&lt;p&gt;( I am going to take a gander a this, since it has been unanswered for many days )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had this problem a while back at college and at time the solution with any windows related thing used to be &quot;format and reinstall&quot;, which used to work :P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However I checked the microsoft support pages and here is what I &lt;a href=&quot;http://support.microsoft.com/kb/830651&quot; rel=&quot;nofollow noreferrer&quot;&gt;found&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Game screen scrolls up unexpectedly&#xA;  When you play Age of Empires II, the&#xA;  map on the game screen may scroll up&#xA;  unexpectedly. To resolve this issue,&#xA;  contact your video card hardware&#xA;  manufacturer to obtain and install the&#xA;  latest version of the driver for your&#xA;  video card. For information about how&#xA;  to contact the manufacturer of your&#xA;  video card, see the &quot;References&quot;&#xA;  section.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It is also known to be a glitch in the mouse drivers which causes this.&#xA;Here is what you can try.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start with a clean boot ( the &quot;Restart the computer by using a clean boot procedure&quot; section on the support page will help you ), see if you cannot cause the glitch, then you know that it is one of the start-up program that is messing something up&lt;/li&gt;&#xA;&lt;li&gt;Try to upgrade mouse drivers&lt;/li&gt;&#xA;&lt;li&gt;Run the game in &lt;a href=&quot;http://windows.microsoft.com/en-US/windows-vista/Make-older-programs-run-in-this-version-of-Windows&quot; rel=&quot;nofollow noreferrer&quot;&gt;compatibility mode&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;As a last resort, when ever the glitch happens, try frantically scrolling in the opposite direction, it will go away.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-05-10T04:12:27.767" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21893" PostTypeId="1" CreationDate="2011-05-10T05:40:48.667" Score="8" ViewCount="13872" Body="&lt;p&gt;Conventional wisdom is that you can't use a mouse on the Xbox 360 (you can use a keyboard though). XNA Game Studio claims &lt;a href=&quot;http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.mouse.aspx#note&quot; rel=&quot;nofollow noreferrer&quot;&gt;not to support it&lt;/a&gt; for example. (has anyone tested it? I should probably ask on stackoverflow)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, &lt;a href=&quot;http://support.microsoft.com/kb/909159&quot; rel=&quot;nofollow noreferrer&quot;&gt;this support page&lt;/a&gt; claims that &quot;Most USB mouse devices and USB keyboards&quot; ... &quot;are compatible with the Xbox 360&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the Microsoft &lt;a href=&quot;http://www.microsoft.com/australia/hardware/mouseandkeyboard/ProductDetails.aspx?pid=039&amp;amp;active_tab=systemRequirements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wired Desktop 600&lt;/a&gt; Keyboard &amp;amp; Mouse page claims&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Mouse Features&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Great for Gaming - Xbox 360 Compatibility&lt;br&gt;&#xA;  Perfect for texting and accessing playlists. &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is this for real?&lt;/strong&gt; Will the mouse do anything when plugged into the 360?&lt;/p&gt;&#xA;" OwnerUserId="2906" LastEditorDisplayName="user56" LastEditDate="2011-05-10T06:45:02.903" LastActivityDate="2013-04-05T04:36:44.223" Title="Mouse on the Xbox 360?" Tags="|xbox-360|mouse|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21894" PostTypeId="1" AcceptedAnswerId="21895" CreationDate="2011-05-10T07:46:39.697" Score="3" ViewCount="6047" Body="&lt;p&gt;This SMBC Theater &lt;a href=&quot;http://www.smbc-theater.com/?id=264&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; seems to imply that there is a PlayStation version of StarCraft. Is there?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="8995" LastEditDate="2011-05-10T12:31:17.470" LastActivityDate="2011-05-10T12:31:17.470" Title="Is there a PlayStation version of Starcraft?" Tags="|starcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21895" PostTypeId="2" ParentId="21894" CreationDate="2011-05-10T07:51:58.320" Score="10" Body="&lt;p&gt;There is no Playstation version of Starcraft, though there is a Nintendo 64 one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to Wikipedia:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In 2000, StarCraft 64 was released for&#xA;  the Nintendo 64, co-developed by&#xA;  Blizzard Entertainment and Mass Media&#xA;  Inc. The game featured all of the&#xA;  missions from both StarCraft and the&#xA;  expansion Brood War, as well as some&#xA;  exclusive missions, such as two&#xA;  different tutorials and a new secret&#xA;  mission, Resurrection IV. Resurrection&#xA;  IV is set after the conclusion of&#xA;  Brood War, and follows Jim Raynor&#xA;  embarking on a mission to rescue the&#xA;  Brood War character Alexei Stukov, a&#xA;  vice admiral from Earth who has been&#xA;  captured by the Zerg. The Brood War&#xA;  missions required the use of a&#xA;  Nintendo 64 memory Expansion Pak to&#xA;  run. In addition, StarCraft 64&#xA;  features a split screen cooperative&#xA;  mode, allowing two players to control&#xA;  one force in-game. StarCraft 64 was&#xA;  not as popular as the PC version, and&#xA;  lacked the online multiplayer&#xA;  capabilities and speech in mission&#xA;  briefings. In addition, cut scenes&#xA;  were shortened. &lt;strong&gt;Blizzard Entertainment&#xA;  had previously considered a&#xA;  PlayStation port of the game, but it&#xA;  was decided that the game would&#xA;  instead be released on the Nintendo&#xA;  64.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/StarCraft#Nintendo_64_version&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-05-10T07:51:58.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21897" PostTypeId="2" ParentId="21882" CreationDate="2011-05-10T09:45:03.243" Score="4" Body="&lt;p&gt;I'm sorry.  Assuming that you are on hardcore mode, you will just have to suck up the stimpack loss.  You could try giving him some antivenom and seeing if he will use it, but I didn't manage to get that to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, 15 stimpacks is not so bad.  You should be able to handle the loss :).&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-05-10T09:45:03.243" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21898" PostTypeId="2" ParentId="21893" CreationDate="2011-05-10T10:37:05.287" Score="1" Body="&lt;p&gt;Apparently, Yes. However, I have not heard of direct mouse input without some sort of interface between the mouse. Two products I've heard of that accomplish this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://xim3.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;XIM3&lt;/a&gt; seems to be the latest one released. There is &lt;a href=&quot;http://kotaku.com/#!5715140/use-a-mouse--keyboard-on-your-xbox-360&quot; rel=&quot;nofollow noreferrer&quot;&gt;some&lt;/a&gt; &lt;a href=&quot;http://www.engadget.com/2011/02/05/xim3-xbox-360-keyboard-mouse-etc-adapter-goes-on-sale-imme/&quot; rel=&quot;nofollow noreferrer&quot;&gt;news&lt;/a&gt; although it seems it's out of stock. The Amazon reviews on it seem fishy.&lt;/li&gt;&#xA;&lt;li&gt;A company called XCM makes a line of accessories called &lt;a href=&quot;http://www.xcm.cc/360.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;XFPS&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have no experience with either of the above.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-05-10T11:09:24.677" LastActivityDate="2011-05-10T11:09:24.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21899" PostTypeId="1" AcceptedAnswerId="21913" CreationDate="2011-05-10T10:42:09.110" Score="5" ViewCount="1375" Body="&lt;p&gt;I heard in some previews that Brink would have used Steamworks but today I went on an online store and the PC cover shows the logo Game For Windows Live.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you clarify which is the truth? I am asking this because I am not a big fan of GWFL (to say it softly) and I would buy probably only if it use Steam infrastructure for matchmaking, ladders, server browsing and so on.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="22551" LastEditDate="2012-04-21T23:53:36.243" LastActivityDate="2012-04-21T23:53:36.243" Title="Does Brink use GFWL or Steamworks?" Tags="|pc|steam|games-for-windows-live|brink|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21900" PostTypeId="2" ParentId="20710" CreationDate="2011-05-10T10:45:21.430" Score="0" Body="&lt;p&gt;I had this issue and resolved it by disabling my motherboards onboard realetek sound and fitting a pci soundcard (Creative Labs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps &lt;/p&gt;&#xA;" OwnerUserId="9433" LastActivityDate="2011-05-10T10:45:21.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21902" PostTypeId="2" ParentId="21899" CreationDate="2011-05-10T11:21:32.337" Score="0" Body="&lt;p&gt;According to &lt;a href=&quot;http://store.steampowered.com/app/22350/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;, it uses Steam for all those.&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2011-05-10T11:21:32.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21903" PostTypeId="2" ParentId="21899" CreationDate="2011-05-10T11:21:38.430" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/app/22350/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/22350/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It uses SteamWorks in the Steam version, it has Steam achievements, Steam leaderboards, etc...&lt;/p&gt;&#xA;" OwnerUserId="7949" LastActivityDate="2011-05-10T11:21:38.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21905" PostTypeId="1" AcceptedAnswerId="21914" CreationDate="2011-05-10T11:40:13.087" Score="7" ViewCount="540" Body="&lt;p&gt;I am currently at 1100 elo and would like to get the next 100 points up to 1200 elo. &#xA;I can lasthit reasonably good, mostly leading in cs in the early/mid stages of the game. &#xA;I notice that most of the times my team does not have a jungler, and that having one is a real advantage over the enemy team. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: Should i switch to a jungler so that we have one, even if it means missing out on farm for my team? What soft skills do i need as a jungler, e.g what should i pay most attention to when going into the jungle? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Probably another question, but what else can i do to carry harder? I mostly only lasthit and that means playing safe and not getting many kills mid in favor of harass.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;cheers&lt;/p&gt;&#xA;" OwnerUserId="3295" LastEditorUserId="336" LastEditDate="2011-05-10T16:51:41.620" LastActivityDate="2012-11-01T21:18:27.523" Title="Jungle or Lane when lasthitskill is good?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21907" PostTypeId="2" ParentId="7129" CreationDate="2011-05-10T11:47:11.053" Score="3" Body="&lt;p&gt;In the Game Center app, there is an button to find Game Center enabled games. Also, the main view in Game Center shows several games as well. (I assume the ones shown are popular games, but I don't know what criteria defines which apps are shown there.)&lt;/p&gt;&#xA;" OwnerUserId="7032" LastEditorUserId="7032" LastEditDate="2011-05-20T22:17:29.223" LastActivityDate="2011-05-20T22:17:29.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21908" PostTypeId="1" AcceptedAnswerId="21912" CreationDate="2011-05-10T11:52:41.083" Score="6" ViewCount="1130" Body="&lt;p&gt;What subcategory of &quot;games&quot; would &quot;Dope Wars&quot; belong in? Does &quot;role playing&quot; sound accurate?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastEditorUserId="12" LastEditDate="2011-12-03T21:54:47.667" LastActivityDate="2011-12-03T21:54:47.667" Title="What genre would you put &quot;Dope Wars&quot; in?" Tags="|terminology|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21911" PostTypeId="1" AcceptedAnswerId="21920" CreationDate="2011-05-10T12:04:19.663" Score="5" ViewCount="4634" Body="&lt;p&gt;In Pokemon Ruby/Sapphire, is it possible to change the time? If I recall correctly, you can bring up some sort of UI for that but it required a code of sorts...&lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2011-05-10T14:16:46.073" Title="In Pokemon Ruby/Sapphire, is it possible to change the time?" Tags="|pokemon-series|cheats|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21912" PostTypeId="2" ParentId="21908" CreationDate="2011-05-10T12:09:14.703" Score="3" Body="&lt;p&gt;Apparently, it is a turn-based strategy with MMORPG influences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to Wikipedia:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Drugwars is a turn-based strategy&#xA;  computer game in which the player&#xA;  assumes the role of a drug dealer. The&#xA;  object of the game is to deal the most&#xA;  drugs to pay off the &quot;loan shark&quot; (who&#xA;  charges interest) by the end of the&#xA;  game and make a profit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And the Zynga variation:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Zynga's rendition of Dope Wars took&#xA;  the basic layout of the original game&#xA;  and turned it into an MMORPG style&#xA;  game with user interaction.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Drugwars#Zynga_version&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-05-10T12:28:57.737" LastActivityDate="2011-05-10T12:28:57.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21913" PostTypeId="2" ParentId="21899" CreationDate="2011-05-10T12:10:50.893" Score="11" Body="&lt;p&gt;See the &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1404164&quot; rel=&quot;nofollow noreferrer&quot;&gt;Brink FAQ&lt;/a&gt; being maintained on the Steam forums:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h2&gt;Q. Is BRINK a GFWL title?&lt;/h2&gt;&#xA;&lt;p&gt;Nope. BRINK is a Steamworks title. BRINK carries the 'Games for Windows' moniker, which is different to GFWL. For a game to be certified for GFW, it has to meet the following requirements:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;An &amp;quot;Easy Install&amp;quot; option that installs the title on a PC in the fewest possible steps and mouse clicks&lt;/li&gt;&#xA;&lt;li&gt;Compatibility with the Windows Vista/ 7 Games Explorer&lt;/li&gt;&#xA;&lt;li&gt;Installs and runs properly on x64 versions of Windows Vista/ 7 and is compatible with 64-bit processors (though the game itself can be 32-bit)&lt;/li&gt;&#xA;&lt;li&gt;Supports normal and widescreen resolutions, such as 4:3 aspect ratio (800 x 600, 1024 x 768), 16:9 aspect ratio (1280 x 720, 1920 x 1080), and 16:10 aspect ratio (1280 x 800, 1440 x 900, 1680 x 1050, 1920 x 1200)&lt;/li&gt;&#xA;&lt;li&gt;Supports parental controls and family settings features in Windows Vista/ 7&lt;/li&gt;&#xA;&lt;li&gt;Supports launching from Windows Media Center&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Q. Can I activate a retail copy through Steam?&lt;/h2&gt;&#xA;&lt;p&gt;BRINK uses Steamworks so retail copies can be activated through Steam.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-10T12:10:50.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21914" PostTypeId="2" ParentId="21905" CreationDate="2011-05-10T12:55:55.607" Score="8" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;My question is: Should i switch to a&#xA;  jungler so that we have one, even if&#xA;  it means missing out on farm for my&#xA;  team?  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Depends on the draft pick order, if you are a good jungler and you are first pick, you can pick one immediately; if you are not first pick and notice the enemy team has already picked a jungler, you can ask in chat if anyone is jungling. If not, it is recommended that your team has a jungler as well, then top lane will be 1v1, you can control the Dragon on bottom lane, and you can set up ganks.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What soft skills do i need as a&#xA;  jungler, e.g what should i pay most&#xA;  attention to when going into the&#xA;  jungle?  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You need all of these amongst others:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Map awareness: Control (a.k.a) warding the river sides during early game usually after your first blue pill, doing so will prevent your bottom and top lanes of being ganked. Warding strategic places during mid/late game can win fights, baron and some of the enemy jungle bushes or even your own jungle bushes.&lt;/li&gt;&#xA;&lt;li&gt;Wise use of Smite: If you are going to jungle, you should almost always have smite summoner spell with you (very few exceptions here, perhaps Nunu), it will make your jungling faster and you can also kill Dragon/Baron faster having the possibility of kill stealing if you are aware of the enemy team killing them.&lt;/li&gt;&#xA;&lt;li&gt;Lane awareness: One of the most important things a jungler should do is besides killing the neutral creeps and roaming around, is setting up ganks / denying / defending turrets; whenever you see any lane is being outpushed you must leave jungle and defend the turret while the laner pills back, also harassing mid, by just making the enemy mid laner blue pill back will make your mid lane gain more exp/gold by killing creeps alone.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Probably another question, but what&#xA;  else can i do to carry harder? I&#xA;  mostly only lasthit and that means&#xA;  playing safe and not getting many&#xA;  kills mid in favor of harass.  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Last hit is a very important thing to do overall, not only carries should do it, however you can easily harass while last hitting, it just takes a little bit of practice and knowing exactly what your champion skills are. In order to effetively carry, you should just play smart and aggresive when possible during team fights and laning phase, meaning letting your tanks engage and start the fights, targeting the enemy AD/AP carries. Also a very importing thing a carry should do is pick items accordingly to what the enemy team comp is, perhaps maybe just stacking AP flat items would not be the greatest idea if the enemy team is heavy on MR, stacking AP + Magic Pen items would do much better, same idea applies to AD carries; additionally if you as carry are having a good early/mid game, you should also buy some defensive items, such as Guardian Angel / Banshees Veil in order to have a little more survivability.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Useful links:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=418185&amp;amp;highlight=stonewall&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stonewall Jungle Mindsets&lt;/a&gt;, check out especially &lt;em&gt;Warwick's&lt;/em&gt; mindset, it answers your first 2 questions in a pretty good and clear way.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://leaguecraft.com/strategies/gameguide/145-delepitore-s-comprehensive-guide-improvement-101.xhtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Delepitore's Comprehensive Guide&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="28644" LastEditDate="2012-11-01T21:18:27.523" LastActivityDate="2012-11-01T21:18:27.523" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="21916" PostTypeId="2" ParentId="21893" CreationDate="2011-05-10T13:17:22.573" Score="5" Body="&lt;p&gt;In regards to direct mouse input: No. Mouse input is not supported. Other than plugging it in and trying, I would say it does nothing and can think of nowhere on the interface that it would do anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could find nothing on Xbox Support's site, but &lt;a href=&quot;https://twitter.com/#!/XboxSupport/status/67938327474601984&quot; rel=&quot;nofollow noreferrer&quot;&gt;did get a response from their Twitter support @xboxsupport&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Mouse input is not supported for the Xbox 360&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-05-10T13:17:22.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21920" PostTypeId="2" ParentId="21911" CreationDate="2011-05-10T14:16:46.073" Score="3" Body="&lt;p&gt;Once you've set the clock at the beginning of a new game, it cannot be changed (without some sort of save-game editor or Gameshark-esque device).  I really wish they'd put this in with the Berry Glitch patch.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-05-10T14:16:46.073" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21921" PostTypeId="2" ParentId="18190" CreationDate="2011-05-10T14:29:34.403" Score="6" Body="&lt;p&gt;It's theoretically possible. Your client will download part of the map before rendering it, so the data is actually transmitted through network and stored in memory, and is accessible by either packet capturing or client modding. Either way is straightforward to implement, and I implemented the latter one with MCP before for &lt;a href=&quot;https://i.stack.imgur.com/PsmWm.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;a certain complex labyrinth map&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, such tools for retrieving server map can be easily used for hacking and unfair gameplay. So don't expect any legitimately published ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: I came across an implementation called &lt;a href=&quot;http://www.youtube.com/watch?v=qxB91rYULGo&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldDownloader&lt;/a&gt; which may be good for your need. You can try it out.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="9437" LastEditDate="2011-05-21T08:25:07.417" LastActivityDate="2011-05-21T08:25:07.417" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21922" PostTypeId="2" ParentId="14170" CreationDate="2011-05-10T16:11:28.763" Score="1" Body="&lt;p&gt;With iOS 4.3 you can setup a wireless hotspot with your iphone. Look for &quot;Personal Hotspot&quot; and activate it. The PS3 can then connect to the iPhone wich is the access point.&lt;/p&gt;&#xA;" OwnerUserId="1669" LastActivityDate="2011-05-10T16:11:28.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21923" PostTypeId="2" ParentId="13984" CreationDate="2011-05-10T17:13:55.880" Score="3" Body="&lt;p&gt;I tend to use the sniper rifle myself, but I rarely bother with hand loaded ammo. Get as far back as you can get, take your time for a headshot, and then go for body shots as they get closer. If you have decent aim, you should be able to hit with 3-4, and that should be enough if you're good with long guns. Better crits, finesse, high luck and perception are all very useful here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's not enough, stop after 2-3 shots, and switch to a close range weapon with a low AP cost. Wait till you can get an 80% or better headshot, and let 'em have it. You shouldn't get hit more than once. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started doing this with the Cowboy Repeater, which should give you an idea of how it'll roll with the Sniper Rifle or better, though there you had to hit them with at least 2 headshots before they got close. Very aim intensive, and they'd often get a second hit during the close range part of the fight (no way to kill full grown ones from a distance with the CR). &lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-05-10T17:13:55.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21924" PostTypeId="1" AcceptedAnswerId="21928" CreationDate="2011-05-10T17:27:25.757" Score="30" ViewCount="31684" Body="&lt;p&gt;I'm thinking about building some glass structures in the Nether on my friends' SMP server (once 1.6 is released), and haven't spent enough time in SP to determine this for myself since I like to work on the SMP server... so, can Ghast fireballs break glass?  I intend to make fully-enclosed structures that are too small for Ghasts to spawn inside of, but I want to make sure that an errant Ghast fireball fired while someone's outside won't end up destroying my structure.&lt;/p&gt;&#xA;&lt;p&gt;I checked the &lt;a href=&quot;https://minecraft.wiki/w/Glass&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki entry on glass&lt;/a&gt;, and it discusses arrows and spider jockey arrows, but nothing about Ghast fireballs.&lt;/p&gt;&#xA;" OwnerUserId="9423" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2013-09-15T09:31:24.773" Title="Can ghast fireballs break glass?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21925" PostTypeId="2" ParentId="21924" CreationDate="2011-05-10T17:32:17.810" Score="15" Body="&lt;p&gt;I believe that ghasts do not shoot at you through glass, but if you're getting shot at and they end up hitting glass, it will break.  (I am not able to retest this to confirm at the moment.)&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-05-10T17:32:17.810" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21926" PostTypeId="1" AcceptedAnswerId="21938" CreationDate="2011-05-10T17:39:13.820" Score="4" ViewCount="1285" Body="&lt;p&gt;I've been playing DoTA like a couple of months ago, and I find the game kinda of amusing (altough the infinite number of douches who plays it), but I'm lacking of some sort of map awareness, specifically with the farming theme. I note that many players in early / mid game already have nice items, and I keep a very low amount of mone altough I keep giving last hits and denying. So, which are the signs that I should start farming or when should I farm? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance&lt;/p&gt;&#xA;" OwnerUserId="8308" LastEditorUserId="336" LastEditDate="2011-05-10T20:20:35.413" LastActivityDate="2011-05-10T20:20:35.413" Title="When is the best time to Farm in DoTA?" Tags="|dota|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21928" PostTypeId="2" ParentId="21924" CreationDate="2011-05-10T17:53:32.773" Score="25" Body="&lt;p&gt;The minimum &lt;a href=&quot;https://minecraft.wiki/w/Explosion#Block_Resistance&quot; rel=&quot;nofollow noreferrer&quot;&gt;block resistance&lt;/a&gt; required to absorb all blast force of the Ghast's fireballs is 16.42, so less resistant blocks may be destroyed in a fireball explosion depending on exactly where it hits.&lt;/p&gt;&#xA;&lt;p&gt;Stone, cobblestone, stone slabs, brick, and other &amp;quot;robust&amp;quot; blocks will be unaffected as they all have resistances of 30, but glass only has a resistance of 1.5, so will be destroyed easily.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-13T17:15:59.823" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21929" PostTypeId="1" AcceptedAnswerId="21935" CreationDate="2011-05-10T17:55:55.693" Score="14" ViewCount="15175" Body="&lt;p&gt;I've toyed around trying to make useful sprays showing a bit of text or whatnot. However, they become low-res once I spray them ingame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, this spray:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/U2eNT.png&quot; alt=&quot;People bumping into my toys are either me, or spies. When in doubt, shoot. gaming.stackexchange.com&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...becomes this ingame:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CtF3r.jpg&quot; alt=&quot;Garbage.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I fix this?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="108696" LastEditDate="2015-04-29T23:09:09.120" LastActivityDate="2021-01-29T07:30:08.060" Title="Why do my TF2 sprays look low-res ingame?" Tags="|team-fortress-2|technical-issues|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21930" PostTypeId="1" AcceptedAnswerId="21933" CreationDate="2011-05-10T18:06:08.483" Score="7" ViewCount="3292" Body="&lt;p&gt;For example, does this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/g7y2B.png&quot; alt=&quot;fully covered factory&quot;&gt;&#xA;load/unload faster than this does?:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ieNKe.png&quot; alt=&quot;partially covered factory&quot;&gt;&#xA;If yes, can you still load everything that that place produces in the second senario, or can you only load an amount proportional to the portion that's covered like with houses?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="336" LastEditDate="2011-05-10T18:54:06.050" LastActivityDate="2011-05-10T18:54:06.050" Title="Do vehicles load/unload faster the more that the resource is covered?" Tags="|openttd|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21932" PostTypeId="2" ParentId="10910" CreationDate="2011-05-10T18:16:46.267" Score="7" Body="&lt;p&gt;For obvious reasons I'd suggest using the Minecraft Structure Planner.  It's free, and you can download it from &lt;a href=&quot;http://minecraftstructureplanner.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://minecraftstructureplanner.com&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9441" LastActivityDate="2011-05-10T18:16:46.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21933" PostTypeId="2" ParentId="21930" CreationDate="2011-05-10T18:20:15.830" Score="12" Body="&lt;p&gt;No, as near as I can tell resource coverage does not affect load/unload speed.  Resources at a station naturally degenerate over time, so to get a higher% of hauled production, you need to have one vehicle loading at the station all the time.  For part 2 of your question in one of my games, I had a station cover two coal mines with just 1 square on each, and I still transported 91% of the production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, one thing that does affect load/unload speed seems to be the station itself.  If your train, for example, is longer than the track it seems like it takes longer to load/unload.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, all the cars on the train load simultaneously, so 10xoil tanker train will load more oil per 'tick' than a 5xoil train, but it takes approximately the same amount of time for both trains to reach 100% capacity (assuming enough oil at the station and it is long enough to accommodate both trains).&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-05-10T18:20:15.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21934" PostTypeId="2" ParentId="21929" CreationDate="2011-05-10T18:23:54.923" Score="3" Body="&lt;p&gt;I'd start by converting the image to a texture yourself, rather than relying on the game.  You can use &lt;a href=&quot;http://nemesis.thewavelength.net/index.php?p=41&quot; rel=&quot;nofollow noreferrer&quot;&gt;VTFEdit&lt;/a&gt; or Paint.NET and &lt;a href=&quot;http://nemesis.thewavelength.net/index.php?p=50&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nem's VTF (Valve Texture Format) plugin&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-05-10T18:23:54.923" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21935" PostTypeId="2" ParentId="21929" CreationDate="2011-05-10T18:24:35.563" Score="13" Body="&lt;p&gt;Based upon the rest of how the graphics look (looking at the texture of the floor and of the wrench), it may be your graphic settings. It's just the way the game handles settings all around. Think of it this way, it applies a generic &quot;template&quot; of how to handle &lt;strong&gt;all&lt;/strong&gt; graphics at certain settings. If you can up your video settings it should look a lot better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your spray imported as a BMP looks fine on higher settings:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nGtrz.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="2259" LastEditDate="2011-05-10T23:49:15.050" LastActivityDate="2011-05-10T23:49:15.050" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21936" PostTypeId="2" ParentId="19527" CreationDate="2011-05-10T19:28:49.843" Score="2" Body="&lt;p&gt;I can't tell you (actually I didn't even know the game before ;)), but if you still remember at which point in the game it was, it may be a good way to find out by watching a walkthrough on youtube:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/results?search_query=lost%20eden%20walkthrough&amp;amp;aq=f&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lost Eden Walkthrough&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe also looking at some walkthroughs my help you finding the part of the game when this happened, so it is easier to find the part on the youtube walkthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/pc/565039-lost-eden/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamefaqs walkthrough&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5389" LastActivityDate="2011-05-10T19:28:49.843" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21937" PostTypeId="2" ParentId="11552" CreationDate="2011-05-10T19:45:49.423" Score="2" Body="&lt;p&gt;Lava can ignite things up to 2m away (see the &lt;a href=&quot;https://minecraft.wiki/w/Lava#Burning&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lava page on the wiki&lt;/a&gt;), which would be 2 blocks away... so even if you have the following (side view):&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;.=....   ( KEY:   = wood  )&#xA;......   (        . air   )&#xA;~~~~#=   (        ~ lava  )&#xA;         (        # stone )&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Both sections of wood (above, and on the other side of the stone) could possibly catch fire.&lt;/p&gt;&#xA;&lt;p&gt;I haven't personally tested this, and will edit with more details once I get a chance to test it, but this could be your problem.&lt;/p&gt;&#xA;" OwnerUserId="9423" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-10T19:45:49.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21938" PostTypeId="2" ParentId="21926" CreationDate="2011-05-10T19:49:25.723" Score="3" Body="&lt;p&gt;Good question. DotA is a team game, with each hero playing a different role. Some heroes are meant to be farming and others are not. Carries such as Beastmaster, Juggernaut, Mirana, Kunkka etc farm the best and are meant to do so in order to tank in the late game. I'm going to assume that you are playing one of these heroes, and that your team is nicely balanced with other heroes playing the other roles. In that case:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Early game, do not leave your lane to&#xA;gank too often. Once or twice early&#xA;if you are the solo is ok, but&#xA;remember that the longer you are out&#xA;of lane, the more XP and gold you&#xA;lose. It's doubly bad if your&#xA;opponent is still in lane getting the&#xA;XP and gold that you would've denied. Stay in your lane and FARM FARM FARM. See the section at the end about support heroes though - they can afford to run around a bit more.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Later on in the game, farm in between&#xA;the big team moments... when the&#xA;other team isn't about to knock down&#xA;a tower, and when your team isn't&#xA;trying a big push. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When a bunch of their creep attack&#xA;one of your towers but none of your&#xA;opponents are around is always great.&#xA;This may happen mid to late-game when&#xA;your team has just abandoned a big&#xA;push far into the other side of the&#xA;map. The other team will be busy&#xA;mopping up the creep that are in or&#xA;near their base... if you teleport&#xA;back to your tower quickly, you&#xA;should be able to get more gold out&#xA;of the creep than the cost of the&#xA;scroll. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Jungling / Neutralling can be good&#xA;when there are no waves of enemy&#xA;creep nearby. It is better to do this&#xA;than to push with a wave into an area&#xA;of the map where you will be ganked.&#xA;Always watch the minimap when&#xA;farming... if you can't see their&#xA;heroes, they are coming to gank you.&#xA;Same rules about teamwork apply -&#xA;don't go farm the neutrals when your&#xA;team is pushing together or they will&#xA;rightfully hate on you. The only&#xA;exception would be if you are the&#xA;carry and your team can do ok without&#xA;you for a little while.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you aren't playing a carry: support heroes like Lion, Warlock etc should be denying/harassing/ganking and NOT taking gold from the carries. If you only have 2 bracers and boots on level 10 but you've been planting wards the whole game, your team will love you. If on the other hand you last hit ten creep with Lion's stun spikes when there's a Nerubian Weaver around that could've put the gold to better use, you'll be very unpopular.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So know what your role is in the team, and don't try to play a role that your hero isn't intended for. A lot of the dbaggery is misdirected rage from people who don't know how to express their frustration that you aren't playing the team role the way their friends do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Disclaimer: in low level games / LANs people often get the team aspects of DotA wrong, so you may see heroes be played in the wrong roles, or not be used to being ganked so frequently. In those games you should just pick a carry and outfarm everyone.&lt;/p&gt;&#xA;" OwnerUserId="9442" LastEditorUserId="9442" LastEditDate="2011-05-10T20:00:10.673" LastActivityDate="2011-05-10T20:00:10.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21939" PostTypeId="2" ParentId="402" CreationDate="2011-05-10T19:55:45.710" Score="3" Body="&lt;p&gt;A &lt;strong&gt;&lt;em&gt;true&lt;/em&gt;&lt;/strong&gt; minimalistic build is nothing but a wagon; but I'm going to assume that's not what you meant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is to survive the summer until the caravan arrives in the fall. Before the introduction of training axes, this meant you had only three logs with which you would need to use sparingly until fall when you built a trade depot from them. You also need to build up enough wealth to purchase some tools in the fall, which you can do by gathering, then farming those seeds, fishing, and cooking the food you have into prepared meals. Now that training axes can cut down trees, you can use one of your three logs from your wagon to make an axe, then build a wooden fortress, barrels and a still, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you try this out, good luck! I myself usually spend all my starting points, but bring along an anvil and ore in lieu of the more expensive zero-quality tools.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastActivityDate="2011-05-10T19:55:45.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21940" PostTypeId="2" ParentId="13455" CreationDate="2011-05-10T20:06:09.143" Score="4" Body="&lt;p&gt;Yes, you can try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lowering &lt;code&gt;[FPS_CAP:X]&lt;/code&gt; in the &lt;code&gt;data\init\init.ini&lt;/code&gt; file can lower the speed of the game. If you're running at your FPS cap, increasing it can increase the speed of the game. Normally, however, the cap is not reached and your processor speed is the bottleneck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lowering &lt;code&gt;[G_FPS_CAP:X]&lt;/code&gt; can actually increase the speed slightly, if you're not running at your FPS cap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, I will add that the single most important thing I have personally found that decreases speed is your embark area. If it's large, your game will start to crawl after you get a larger number of dwarfs. And now that magma can now be found in every embark square, I usually stick to areas of 3x3, and my FPS hums along at a nice 120.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastActivityDate="2011-05-10T20:06:09.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21941" PostTypeId="2" ParentId="18190" CreationDate="2011-05-10T20:11:13.743" Score="3" Body="&lt;p&gt;As ursa_arcadius suggested, assuming you do not have direct access to the server itself (op/admin privileges in-game don't count), you could ask the server admin to send you the map file.  If they don't want to send you the whole map, but are willing to devote the time to it, they could take a copy of the map, use MCedit or a similar tool to export just your redstone circuit, and send you that export (which you could in turn import into your single player map).  See &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=15522&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCedit and how to use it&lt;/a&gt; for more info :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do have direct access to the server itself, of course, you could just shut down the server for a few seconds (make sure no one is logged in!) and copy the map data directly from the server into your own MC world folder, and start the server back up.&lt;/p&gt;&#xA;" OwnerUserId="9423" LastActivityDate="2011-05-10T20:11:13.743" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21942" PostTypeId="3" CreationDate="2011-05-10T20:21:40.903" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-10T20:21:40.903" LastActivityDate="2011-05-10T20:21:40.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21943" PostTypeId="3" CreationDate="2011-05-10T20:21:40.903" Score="0" Body="&lt;p&gt;An item in the popular sandbox game Minecraft, Redstone is a substance most commonly found deep underground in the form of Redstone ore. When mined, it gives Redstone Dust which can be used by players to create complex Redstone Circuits.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="8141" LastEditDate="2011-05-10T20:29:38.287" LastActivityDate="2011-05-10T20:29:38.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21947" PostTypeId="1" AcceptedAnswerId="24514" CreationDate="2011-05-10T20:31:35.913" Score="5" ViewCount="7429" Body="&lt;p&gt;I have a small bus terminal that allows me to have up to three bus lines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I built it, it allowed me to get my first bus line in, but now I want to add a second one. When I click &quot;Bus line management&quot;, it doesn't have an &quot;Add bus line&quot; link or anything like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to add a bus line?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorUserId="118" LastEditDate="2011-05-10T20:38:46.970" LastActivityDate="2011-06-13T21:08:39.727" Title="How do you add buses to a small bus terminal?" Tags="|cities-xl|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21948" PostTypeId="2" ParentId="21908" CreationDate="2011-05-10T21:33:33.497" Score="8" Body="&lt;p&gt;While Ragnars definition is strictly correct, I think you'll find that Dope Wars and it's ilk, more neatly fit into the category that you'll alternately find called an Economic, Mercantile, Management, or &lt;a href=&quot;http://en.wikipedia.org/wiki/Business_simulation_game&quot; rel=&quot;noreferrer&quot;&gt;Business Simulation Game&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it's true that games like Dope Wars, or it's more far flung cousins like Escape Velocity, Uncharted Waters, and Wall Street Kid, are turn based, and vaguely strategic in their gameplay, they lack the spatial, tactical, construction and combat elements that are the hallmark of the genre.  These games are as much 'turn based strategy' as a Final Fantasy game.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-05-10T21:33:33.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21949" PostTypeId="2" ParentId="21382" CreationDate="2011-05-10T23:49:24.373" Score="1" Body="&lt;p&gt;I had the same problem, I can see in the picture that your sim is not fullfilled (mood effect box). I believe that's the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your sim hasn't been fullfilled lately, they seem to get depressed with out it showing up in the mood effects box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to fullfill your sim as much as possible and you probably won't have the problem again.&lt;/p&gt;&#xA;" OwnerUserId="9406" LastActivityDate="2011-05-10T23:49:24.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21951" PostTypeId="2" ParentId="21924" CreationDate="2011-05-11T00:04:35.377" Score="7" Body="&lt;p&gt;Yes, Very much so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a large enclosed glass room in &quot;Hell&quot; (My mp netherworld) that stands over a great cavern with a lava lake beneath.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is a single hole in the room a ghast will fireball it and blast all the glass around you sending you spiraling into the lava below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without holes they don't shoot at the room though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the answer is hell yes--I died 3 times because of this!&lt;/p&gt;&#xA;" OwnerUserId="4580" LastActivityDate="2011-05-11T00:04:35.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21953" PostTypeId="1" AcceptedAnswerId="24432" CreationDate="2011-05-11T03:41:38.717" Score="8" ViewCount="11404" Body="&lt;p&gt;I've been beating the test your might from the challenge tower with no problems up till the last two.  The technique I used is to tap all 4 buttons with my thumb and first 3 fingers.  Once the meter overshoots the mark, I hit the bumper button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This technique is not working so well on the last 2 challenges.  Are there any hints on how to beat them?  I'm playing on the PS3.&lt;/p&gt;&#xA;" OwnerUserId="6975" LastEditorUserId="336" LastEditDate="2011-05-11T03:54:52.077" LastActivityDate="2022-05-22T19:25:53.530" Title="How do I beat the last 2 test your might in Mortal Kombat?" Tags="|mortal-kombat-9|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21955" PostTypeId="1" AcceptedAnswerId="21959" CreationDate="2011-05-11T04:12:40.900" Score="11" ViewCount="2960" Body="&lt;p&gt;I can't stand running games full-screen if they aren't the same resolution as my main monitor, because it screws up all the windows I have on the other monitors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Myst is especially egregious because it looks like it's running in 640x480, which is significantly smaller than my monitor's native resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to play Myst in a window?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running Windows 7, in case the operating system matters.  I'd imagine it would be the same for any version of Windows if possible, however.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="3114" LastEditDate="2011-05-11T05:02:40.573" LastActivityDate="2011-05-11T20:33:53.123" Title="How can I run Myst in a window?" Tags="|technical-issues|myst|monitor|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21956" PostTypeId="1" CreationDate="2011-05-11T00:56:18.657" Score="4" ViewCount="548" Body="&lt;p&gt;My inquiry is; is there a command\ prompt that can be used to play my installed Quake game via Win98, while my steam account has no internet connection (completely offline)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had noticed I was able to startup a title from my steam games by rummaging through the directory files of my steam folders. The game I'm mentioning was Richochet Lost Worlds, in the Common Games file of my C drive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional Note, this was accessed when internet hadn't run through the PC for months. I cannot even get the Steam program to allow me to access my account  for offline purposes. Any help is appreciated. I find that it's notoriously difficult to play some older PC titles on new OS'es. But, in this case the viscious programming of steam is blocking me from playing my older title on the older Windows OS Win98 via steam. &lt;/p&gt;&#xA;" OwnerDisplayName="Trent C" LastEditorUserId="21757" LastEditDate="2016-06-07T06:01:34.173" LastActivityDate="2016-06-07T06:01:34.173" Title="Quake PC Game (Steam Ver.)" Tags="|steam|quake|windows-98|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21957" PostTypeId="2" ParentId="21956" CreationDate="2011-05-11T01:02:46.883" Score="6" Body="&lt;p&gt;While windows is famous (notorious) for extreme backwards compatability, newer versions of windows have features that older ones don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam for example used to rely on IE to run (which may be why it worked before on windows 98), then it switched over to webkit, which i doubt runs on windows 98. The oldest OS officially supported is XP. Its not vicious, its common sense - they can't support &lt;em&gt;everything&lt;/em&gt; - then they'd have to support things all the way back to dos&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The programmes themselves arn't part of steam, so if they're an older game, they'd probably work. You're out of luck on running steam on an OS that's over a decade old, and part of a thankfully extinct branch of windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly the solution is to get a supported OS&lt;/p&gt;&#xA;" OwnerUserId="11873" OwnerDisplayName="Journeyman Geek" LastActivityDate="2011-05-11T01:02:46.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21958" PostTypeId="2" ParentId="21956" CreationDate="2011-05-11T01:17:09.130" Score="5" Body="&lt;p&gt;If you go to &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common&lt;/code&gt; (x86 can be removed if you don't have a 64-bit OS), you will see it, and and then can launch from the executable there. &lt;/p&gt;&#xA;" OwnerUserId="9448" OwnerDisplayName="SimonSheehan" LastEditorUserId="9448" LastEditDate="2016-06-07T02:00:15.830" LastActivityDate="2016-06-07T02:00:15.830" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="21959" PostTypeId="2" ParentId="21955" CreationDate="2011-05-11T05:38:22.963" Score="5" Body="&lt;p&gt;I've done some looking around and it seems like the best way is to run it inside a virtual machine. Posts I've read are suggesting Virtual PC, but I suspect other ones (like VirtualBox) would work, too, so long as they support running QuickTime.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your gaming experience might not be all that great on a virtual machine, but I don't see Myst being so demanding on resources that it'd degrade horribly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're running Windows 7 Professional (and up, just not Starter, Home, or Home Premium), you can download XP Mode, which is essentially an XP VM that you can use free of charge. With other virtual machines, you will need to install a copy of Windows on them, which means you will need a valid license key (or beat the game in under 30 days if you're installing a version that requires activation).&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-05-11T05:38:22.963" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21960" PostTypeId="2" ParentId="2717" CreationDate="2011-05-11T06:05:15.427" Score="13" Body="&lt;p&gt;The above suggestions are good (essentially), but for me they were by far not enough.  I have a preordered original 60gb Fat and it was running like a lawnmower for months.  I tried everything, but it just didn't help me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That was until I tore it apart and hand-cleaned every last dusty part of it.  This is not for the faint of heart -- you would do well to have some experience handling computers first.  For example, take apart and put back together your laptop (desktop pcs are too easy).  And for me the first blue screw was completely stripped so I had to use pliers to get the damn thing off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I did this four months ago, and it ran on the lowest fan speed + fan speed number one the whole time.  Recently I noticed it starting to move up to fan speed one a little faster than before... the dust is coming back... but this is of course only a temporary setback.  There will be nobody to stop us this time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guide: &lt;a href=&quot;http://www.llamma.com/PS3/repair/PS3_disassembly_tutorial.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;  (You don't mention what model PS3 you have, but there are teardown guides for all of them.  Google is your friend.)&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-05-11T06:05:15.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21961" PostTypeId="2" ParentId="20601" CreationDate="2011-05-11T09:18:50.677" Score="7" Body="&lt;p&gt;The impossible space is one of the test spheres. Before you enter it you can clearly see how big the exterior of it is, yet once you are inside of it you can now clearly see that the interior of the sphere cannot fit within the boundary of the exterior.&lt;/p&gt;&#xA;" OwnerUserId="9456" LastActivityDate="2011-05-11T09:18:50.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21962" PostTypeId="2" ParentId="19527" CreationDate="2011-05-11T09:47:42.743" Score="9" Body="&lt;p&gt;Is this the quote you're looking for:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Graa is dead. But, his secret lies&#xA;  with his remains, in the Crypt of&#xA;  Abandon. You have come of age Adam.&#xA;  You must do what your father has never&#xA;  been willing to do.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Before I depart&#xA;  this world, I want to give you this&#xA;  shell. It is an object of power. With&#xA;  it you can call out to me in the&#xA;  Valley of Mists. If it is in my power&#xA;  to help you, I will.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It is time, the ancestors beckon me. Farewell children.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This dialogue is spoken near the beginning of the game by Dina's father, Tau, while explaining to Adam the importance of his coming of age.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="8063" LastEditDate="2011-05-12T12:22:04.983" LastActivityDate="2011-05-12T12:22:04.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21963" PostTypeId="2" ParentId="21886" CreationDate="2011-05-11T10:13:26.363" Score="3" Body="&lt;p&gt;Best way I can think of is to enter your item backpack in game, sort by class, and then compare to this list: &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamfortress.com/wiki/Weapons&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, you can see all of the weapons (and hats) in the item store.&lt;/p&gt;&#xA;" OwnerUserId="9174" LastActivityDate="2011-05-11T10:13:26.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21964" PostTypeId="1" AcceptedAnswerId="21966" CreationDate="2011-05-11T10:23:37.567" Score="4" ViewCount="3080" Body="&lt;p&gt;What are the most efficient ways to take out sentry guns in Call of Duty black ops?  I know these work:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rocket Launcher&lt;/li&gt;&#xA;&lt;li&gt;Knife&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I assume ammo, if you live long enough?  Grenades probably, maybe a couple tacticals?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="336" LastEditDate="2011-05-11T19:47:25.090" LastActivityDate="2014-03-22T00:52:35.657" Title="Efficiently taking out Sentry Guns in Call of Duty Black Ops?" Tags="|call-of-duty-black-ops|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21965" PostTypeId="2" ParentId="21964" CreationDate="2011-05-11T11:05:56.063" Score="1" Body="&lt;p&gt;The safest way to deal with turrets is getting behind it (if necessary, use a flash/stun to disable it first) and knifing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are in grenade proximity and have a clear view to it, then you might throw a flash/stun grenade to disable it briefly, then throw a frag/semtex, and then shooting at it. You will need to unload about least a magazine from an LMG or a couple of them if you have an assault rifle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can get closer than that, you could also throw your C4 next to it and blow it up, without even getting caught in its fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, you can only pull this off if you live long enough and the only option iis frontal attack.&lt;br&gt;You can safely forget this on hardcore, though: one or two turret hits put an end to your already short life.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A more orthodox way of dealing with a sentry is hacking it with the Hacker Pro perk. This way, you can hack it and it becomes yours. You still need to approach it from behind though.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-05-11T19:46:32.003" LastActivityDate="2011-05-11T19:46:32.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21966" PostTypeId="2" ParentId="21964" CreationDate="2011-05-11T11:13:12.810" Score="8" Body="&lt;p&gt;If you are talking about the &lt;code&gt;Sentry Gun&lt;/code&gt; then the following tactics apply&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use a flash / stun grenade and then knife it&lt;/li&gt;&#xA;&lt;li&gt;Change to your side with Hacker Pro&lt;/li&gt;&#xA;&lt;li&gt;Use a ballistic knife / tomahawk&lt;/li&gt;&#xA;&lt;li&gt;Deal 1000 points of damage ( it has 0.3X armour ) with bullets [ &lt;a href=&quot;http://www.mw2forum.com/forum/viewtopic.php?f=74&amp;amp;t=17071&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mw2forum.com/forum/viewtopic.php?f=74&amp;amp;t=17071&lt;/a&gt; ] &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you are talking about &lt;code&gt;SAM Turret&lt;/code&gt; then almost the same tactics apply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have 1000 hit points as well and can be stunned in the same manner. ( this might be useful because 'poorly' placed SAM Turrets can kill ground targets by shooting into walls etc. ) Hacker Pro can also be used. But since they are otherwise defenseless, just walk over and knife them&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="3501" LastEditDate="2011-05-11T11:24:02.267" LastActivityDate="2011-05-11T11:24:02.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21967" PostTypeId="2" ParentId="21964" CreationDate="2011-05-11T11:32:34.890" Score="1" Body="&lt;p&gt;With &lt;code&gt;Hacker&lt;/code&gt; you can see it through cover, with &lt;code&gt;Hardened&lt;/code&gt; you can shoot it through light cover. It's especially efficient with &lt;code&gt;Hardened Pro&lt;/code&gt; (+25% damage to turrets) and LMGs.&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="7354" LastEditDate="2011-05-11T21:19:25.240" LastActivityDate="2011-05-11T21:19:25.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21968" PostTypeId="1" AcceptedAnswerId="22084" CreationDate="2011-05-11T12:04:32.620" Score="12" ViewCount="3409" Body="&lt;p&gt;I've just started to play Limbo, and I wonder if there is a key combination to jump longer rather than the usual jump with a single key stroke.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="23" LastEditDate="2011-12-09T11:23:39.497" LastActivityDate="2015-06-26T12:21:11.367" Title="Is it possible to jump longer in Limbo?" Tags="|xbox-360|limbo|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21969" PostTypeId="2" ParentId="19369" CreationDate="2011-05-11T13:35:56.877" Score="1" Body="&lt;p&gt;Beyond the basics (make sure the server is up, make sure you can ping the server, etc), have whoever is running the server make sure that it's not bound to a particular IP address.  Basically, when the server starts up, you (or whoever's running it) should see the following line in the console:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[INFO] Starting Minecraft server on *:25565&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If it says anything else other than &lt;strong&gt;*:25565&lt;/strong&gt; there, then the server is binding to a particular IP.  Ask your server admin if they can try changing the &lt;strong&gt;server-ip&lt;/strong&gt; line of the &lt;strong&gt;server.properties&lt;/strong&gt; configuration file to their Remobo IP address (which I believe begins with 7.x.x.x -- not sure) or just blanking it out -- so the file should have &lt;strong&gt;one&lt;/strong&gt; of the two following lines:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;server-ip=&#xA; (or)&#xA;server-ip=7.32.72.135&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Of course, replace &quot;7.32.72.135&quot; with the server's Remobo IP address :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The potential downside to this is that the server may no longer accept connections directly through the router (i.e. if the admin had the server IP set to their public IP address, the MC server may no longer recognize connections coming in directly from the internet, and all users would need to connect using Remobo).&lt;/p&gt;&#xA;" OwnerUserId="9423" LastActivityDate="2011-05-11T13:35:56.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21970" PostTypeId="2" ParentId="20846" CreationDate="2011-05-11T13:53:31.650" Score="14" Body="&lt;p&gt;Depending on how you define &amp;quot;passing through&amp;quot;, because explosion has different effects on blocks and entities.&lt;/p&gt;&#xA;&lt;p&gt;According to the Minecraft wiki &lt;a href=&quot;https://minecraft.wiki/w/Explosion&quot; rel=&quot;nofollow noreferrer&quot;&gt;article on explosion&lt;/a&gt;, &lt;em&gt;entities&lt;/em&gt; (including you the player) will always get at least &lt;em&gt;1 point&lt;/em&gt; (half-heart) damage if they are within &lt;em&gt;blast radius&lt;/em&gt; (TNT: 8, creepers: 6, fireballs: 2), regardless of &lt;em&gt;explosion exposure&lt;/em&gt; (calculated with sophisticate algorithm, or simply how much you're covered by obsidian). And the damage can be absorbed by armor subsequently.&lt;/p&gt;&#xA;&lt;p&gt;The above statement is reproducible for me with a 1.5_01 client. However, the main part of that article was written by me based on disassembled code, so I can't provide more verifiable sources than this.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-11T14:00:39.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21971" PostTypeId="2" ParentId="21968" CreationDate="2011-05-11T14:34:24.323" Score="7" Body="&lt;p&gt;There is no way to boost your jump distance in Limbo. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a deliberate feature made to increase the difficulty of the puzzles, by forcing the player to think of more strategic solutions than &quot;just jump over it&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-05-11T14:34:24.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21972" PostTypeId="1" AcceptedAnswerId="21973" CreationDate="2011-05-11T14:37:19.423" Score="12" ViewCount="17290" Body="&lt;p&gt;I talked to Steam Support about Steam Offline. I have been told:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can set up your Steam account to run in offline mode prior to connecting to your school's network [&amp;hellip;] you must allow Steam to complete necessary updates in order to enable Offline mode (you must establish a temporary connection to the internet for this reason).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, &lt;strong&gt;I can't go offline while offline.&lt;/strong&gt; I must remember to go offline while online, or I'm &lt;i&gt;gently caress&lt;/i&gt;ed. I don't always have this luxury, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried using my mobile's internet connection for this purpose. However, much to my surprise, Steam now fails to connect through that as well. Why, thank you &lt;em&gt;so&lt;/em&gt; much, Wind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thus left with two possibilities to enable offline mode while offline:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A VPN, or&lt;/li&gt;&#xA;&lt;li&gt;The Tor network.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Does Steam work through either them? I just need it to connect to the network for long enough to realize that there are no updates, after all, and that it's okay to let me play my games.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:35:28.290" LastActivityDate="2015-05-27T17:40:48.960" Title="Does Steam work through Tor or a VPN?" Tags="|steam|networking|" AnswerCount="3" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="21973" PostTypeId="2" ParentId="21972" CreationDate="2011-05-11T14:54:34.453" Score="9" Body="&lt;p&gt;A VPN takes over the entire OS' connection. It is program-independent. As such, a VPN will work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tor is more doubtful, because I don't think Steam supports a SOCKS proxy out of the box. There are programs out there that force a certain program to go through a SOCKS proxy though (which I couldn't find on a quick Google. I'll have a look around).&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-05-11T14:54:34.453" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21975" PostTypeId="1" AcceptedAnswerId="51390" CreationDate="2011-05-11T15:18:28.987" Score="3" ViewCount="301" Body="&lt;p&gt;I understand that it means that the bullets have a spread, so not all of them will hit their intended target. I've seen tables which list a value for the &quot;spread&quot;, but I don't know what exactly that value means in mathematical terms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to determine how many bullets will hit? How does that depend on the distance from the Gatling tower?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if a bullet misses its target, will it still potentially hit other targets? Is it simply a &quot;hit or no hit&quot; or is it more of, &quot;the bullet will follow this trajectory, now let's see if it will hit anything&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been modeling damage from various towers in different maze configurations, so these kinds of specifics are fairly important for that.&lt;/p&gt;&#xA;" OwnerUserId="2069" LastEditorUserId="8366" LastEditDate="2012-02-17T18:52:31.217" LastActivityDate="2012-02-17T18:53:02.667" Title="What exactly does the spread mean for a Gatling tower?" Tags="|sanctum|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21976" PostTypeId="1" AcceptedAnswerId="21982" CreationDate="2011-05-11T15:26:33.667" Score="1" ViewCount="22999" Body="&lt;p&gt;I'm having trouble accessing the DLC in Fallout 3 Game of the Year Edition on PC. I completed the game and then installed the DLC from disc 2. I then re-inserted Disc 1 and loaded all of the files for the &quot;Data Files&quot; option in the launcher window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I access my DLC? when I load my most recent save nothing pops up saying new quests or options are available. I've tried starting a new game and I've searched through the downloads option in the main menu but to no avail.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="39891" LastEditDate="2014-01-30T09:49:47.673" LastActivityDate="2014-01-30T09:49:47.673" Title="Accessing DLC in Fallout 3 Game of the Year Edition (PC)" Tags="|pc|fallout-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21978" PostTypeId="1" CreationDate="2011-05-11T15:51:01.747" Score="8" ViewCount="5249" Body="&lt;p&gt;I live in Brazil and I have a XBOX 360. When I bought my 360, there was no Live in Brazil, so I signed up to XBOX Live US (lots of people do it here). I have two gold accounts, one is mine and one from my wife. Everything I buy (games, songs, DLC) is through pre-paid cards, and all under my account. Obviously I can use all bought content on her account too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now XBOX Live is available in Brazil, and they even provide a way to migrate your account from Live US keeping everything you bought. I don't want to migrate my account since because of brazilian laws not all games are available here. But since they are releasing more and more DLC with region lock, I thought about migrating only my wife's account so I can buy locked contend using her account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: can I keep two XBOX Live accounts from different countries (US and BR) in the same console, and will I be able to play content bought in one account with the other? My plan is to continue using my account to buy everything, and only use hers to buy content that is region locked (like the new Black Ops DLC, for example). But I want to be able to use all content on both accounts, of course.&lt;/p&gt;&#xA;" OwnerUserId="9465" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:48:26.487" LastActivityDate="2012-07-20T02:48:26.487" Title="Can I have 2 XBOX Live accounts from different countries on the same 360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21981" PostTypeId="2" ParentId="21978" CreationDate="2011-05-11T16:17:17.517" Score="4" Body="&lt;p&gt;I have, on many occasions, had both my US account and my Canadian account on the same Xbox.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While it may seem strange that I would have both, after living in Canada for a number of years I became frustrated with the restrictions (I couldn't buy gamer points in Canada on my American account).  As a result I now have both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has worked seamlessly on both my American and (later) my Canadian Xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I can't be 100% sure about Brazil+US, I do know that Canada and US are separate regions and they do function as you would expect.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-05-11T16:17:17.517" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="21982" PostTypeId="2" ParentId="21976" CreationDate="2011-05-11T16:20:44.817" Score="6" Body="&lt;p&gt;The DLC is just scattered around the wasteland. In order to find the locations turn on your radio and you will see a bunch of new radio broadcasts. Listening to said broadcasts will make the DLC locations appear on your map (with the exception of Broken Steel). You can also go &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout_3_add-ons&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and read the main article for each of the DLC's listed. The first quest in the main article has a &quot;given by&quot; section which will tell you how to access them:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ou0Tg.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note when you reloaded the first disk after installing the dlc you should have gotten notifications that a new signal has appeared on your radio. So hopefully this isn't actually a bug. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The physical locations of the DLC (on your pc) are:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt;%USERPROFILE%\Local Settings\Application Data\Microsoft\Xlive\DLC (Windows XP)&#xA;%USERPROFILE%\AppData\Local\Microsoft\XLive\DLC (Windows Vista &amp;amp; Windows 7)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Just in case you want to check if they actually installed. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="4983" LastEditDate="2011-05-11T20:34:00.987" LastActivityDate="2011-05-11T20:34:00.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21983" PostTypeId="2" ParentId="21972" CreationDate="2011-05-11T16:25:02.693" Score="1" Body="&lt;p&gt;I would think Tor would have much much much too high latency, if it routed the traffic at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;VPNs are usually paired with firewalls, and firewalls, if configured correctly, will only allow traffic on specific, whitelisted, ports. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam uses a lot of unusual ports:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Steam Client&#xA;&#xA;    UDP 27000 to 27015 inclusive (Game client traffic)&#xA;    UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV)&#xA;    TCP 27014 to 27050 inclusive (Steam downloads)&#xA;    UDP 4380&#xA;&#xA;Dedicated or Listen Servers&#xA;&#xA;    TCP 27015 (SRCDS Rcon port)&#xA;&#xA;Steamworks P2P Networking and Steam Voice Chat&#xA;&#xA;    UDP 3478 (Outbound)&#xA;    UDP 4379 (Outbound)&#xA;    UDP 4380 (Outbound)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If your VPN restricts ports higher than 1024, you're out of luck. Some (older) admins will allow traffic on 1024+ since most important network services run on ports lower than 1024, but its common to block EVERYTHING, and only allow very specific traffic to cut down on the ability of trojans and such, to communicate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My experience with Steam is, once you've connected one time, the client will try to connect, then default to offline if it fails.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-05-11T16:25:02.693" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="21984" PostTypeId="2" ParentId="19719" CreationDate="2011-05-11T16:55:32.787" Score="2" Body="&lt;p&gt;With these sorts of games, you should really make your purchase decision based on the one that has the best track listing for you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And an alternative way to look at it, which I took, was to use it as a way to get to know some more bands. I knew most of the songs, but when I found some new ones I liked, I went and bought their albums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have to admit I like them so much I have GH1,2,3 and Aerosmith, RB1 and 2 and once I get some free time I am getting RB3 as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have made me some good prizes in competitions so I love 'em all&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-05-11T16:55:32.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21985" PostTypeId="1" AcceptedAnswerId="23585" CreationDate="2011-05-11T18:14:47.493" Score="7" ViewCount="4762" Body="&lt;p&gt;My city is out of the protection week.  I do not have a castle built yet.  I was wondering how I should build my towers?  What mix makes sense? &lt;/p&gt;&#xA;" OwnerUserId="9338" LastEditorUserId="23580" LastEditDate="2012-07-02T03:59:51.297" LastActivityDate="2012-11-07T19:23:34.353" Title="How can I effectively  use towers in Lord of Ultima?" Tags="|lord-of-ultima|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21986" PostTypeId="2" ParentId="20229" CreationDate="2011-05-11T19:09:13.327" Score="-2" Body="&lt;p&gt;There is no way of knowing for sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My guess is that they do get recycled eventually after being redeemed. I am guessing Microsoft keeps some kind of &quot;pool&quot; of unused keys to use for new things. Once a one-time-use key is redeemed, I am guessing that Microsoft will put it back into the pool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is true that keys may be left in boxes or on store shelves for a very long time or even for forever. This means that they can't just use them as they please and they can't just randomly generate ones when they need new ones because they may already be out in the wild.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That all being said, the format they use for their keys is a 25 character, alphanumeric string. This provides enough uniqueness that they could probably get away with using news ones forever. At least in a given region. They may re-use keys between North America and other regions for all we know, the games don't work the same, I wouldn't expect the keys to either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bottom line, your guess is as good as mine.&lt;/p&gt;&#xA;" OwnerUserId="7031" LastActivityDate="2011-05-11T19:09:13.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21987" PostTypeId="2" ParentId="20971" CreationDate="2011-05-11T19:15:52.043" Score="1" Body="&lt;p&gt;The bandwidth requirements are so minimal that you should not even think about it. Your average connection (DSL/Cable) will be able to handle it no problem. If you are on a slower connection, can you use other XBOX Live features? If yes, you will be safe to try gaming too. The games don't actually send/receive much more data than the dashboard believe it or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want hard numbers, the only way to know for sure is to use a network monitor between your Internet connection and XBOX. This will give you exact measurements of the requirements. Be aware though, this will differ between games, game types, and other factors like number of players, whether you are hosting the game or not, and if you are using other XBOX features like Party chat and such.&lt;/p&gt;&#xA;" OwnerUserId="7031" LastEditorUserId="52800" LastEditDate="2014-01-13T10:14:41.027" LastActivityDate="2014-01-13T10:14:41.027" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="21988" PostTypeId="2" ParentId="21976" CreationDate="2011-05-11T19:18:16.767" Score="0" Body="&lt;p&gt;If you wander the Wasteland for a short while, you should start picking up some radio signals. If they don't appear, try looking at the radio in your Pipboy. If that still doesn't work, start a new game and head off to Megaton. If they STILL haven't appeared, then you will probably need a reinstall.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-11T19:18:16.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21989" PostTypeId="2" ParentId="21955" CreationDate="2011-05-11T19:56:45.390" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://scummvm.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ScummVM&lt;/a&gt; is working on adding support for the &lt;a href=&quot;http://wiki.scummvm.org/index.php/Mohawk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mohawk&lt;/a&gt; engine, which was used for at least &lt;em&gt;some&lt;/em&gt; Myst releases (I don't know exactly which ones, but I &lt;em&gt;do&lt;/em&gt; know it isn't used for realMyst).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not ready to be part of the release builds yet, and there is bound to still be some bugs, but the game &lt;em&gt;should&lt;/em&gt; at least be completeable - so if you have a supported version, you can grab a &lt;a href=&quot;http://buildbot.scummvm.org/builds.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;daily build&lt;/a&gt; and see if it works well enough for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Full disclosure: I am a member of the ScummVM team, but I don't work on that engine, or ScummVM itself for that matter.)&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-05-11T19:56:45.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21990" PostTypeId="1" AcceptedAnswerId="22004" CreationDate="2011-05-11T20:20:41.363" Score="10" ViewCount="1390" Body="&lt;p&gt;Minisentries are my soldiers' nemesis. Damn tiny, dealing damage slowly but surely, inexpensive to replace, those darn things are more annoying then they're supposed to be. At point blank, the shotgun seems ineffective. At long range, they're a pain in the arse to snipe with the rocket launcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I counter them?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="336" LastEditDate="2011-05-11T23:19:22.140" LastActivityDate="2013-03-28T20:30:45.133" Title="How to counter minisentries?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="21991" PostTypeId="2" ParentId="21990" CreationDate="2011-05-11T20:31:40.760" Score="11" Body="&lt;p&gt;Mini-sentries may be annoying, but they also lack the ability to be repaired, and lack the buffed health of level 2 or 3 sentries, making them quite fragile, even with the Wrangler damage shield. If you are using the direct hit, 2 shots is usually enough to take them out. (Why are you having so much trouble sniping them with a rocket launcher? They're stationary targets! What more do you want? :) )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have cover nearby, you should be able to dash in and out of cover, taking potshots for as long as you need to ensure its miniature destruction, taking advantage of the sentry's slow turn and target acquisition rate.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-11T20:31:40.760" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="21992" PostTypeId="2" ParentId="21955" CreationDate="2011-05-11T20:33:53.123" Score="0" Body="&lt;p&gt;I set my primary monitor to be the rightmost, which seems to prevent any resolution changes from messing with any of the other monitors.&lt;/p&gt;&#xA;" OwnerUserId="6655" LastActivityDate="2011-05-11T20:33:53.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="21994" PostTypeId="2" ParentId="20229" CreationDate="2011-05-11T21:24:41.800" Score="14" Body="&lt;p&gt;I would be shocked if they ever re-used a key, ever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An Xbox key is a 25 character long string which can take letters or number.  It does not differentiate uppercase from lower case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number of possible combinations is thus: 24+10&lt;sup&gt;(25)&lt;/sup&gt; or 10&lt;sup&gt;38&lt;/sup&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To give you an idea of how big of a number this is, there are an estimated ~10&lt;sup&gt;23&lt;/sup&gt; stars in the universe.  If each of those stars had 1 planets around them, and each planet was inhabited by 1 billion people, and each person could redeemed 1 million codes before they ran out of codes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Xbox to reuse codes they would have to implement an entire second system to recycle codes with 0 actual benefit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it's a &lt;em&gt;very&lt;/em&gt; safe assumption to say &lt;strong&gt;Xbox does not reuse codes&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2015-03-13T01:22:16.647" LastActivityDate="2015-03-13T01:22:16.647" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="21998" PostTypeId="1" AcceptedAnswerId="22005" CreationDate="2011-05-11T21:40:23.860" Score="12" ViewCount="1066" Body="&lt;p&gt;I can shoot pigs, sheep and cows with a bow when they're in minecarts, but I'm having difficulty shooting chicken. Is it even possible? I can only hit the minecart.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="336" LastEditDate="2011-05-11T23:26:22.973" LastActivityDate="2015-05-21T22:06:37.973" Title="Is it possible to shoot a chicken in a minecart?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22000" PostTypeId="5" CreationDate="2011-05-11T23:22:14.633" Score="0" Body="&lt;p&gt;General-Gameplay questions don't care how things work &quot;under the hood&quot;, they're just looking for specific answers to broad parts of the game, such as rules questions, basic or general strategies, and other such miscellanea. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your question is &quot;How does X work?&quot;, you're looking for &lt;a href=&quot;http://gaming.stackexchange.com/tags/game-mechanics/info&quot;&gt;game-mechanics&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your question is &quot;How do I accomplish X?&quot; you're probably looking for &lt;a href=&quot;http://gaming.stackexchange.com/tags/tactics/info&quot;&gt;tactics&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-11T23:22:14.633" LastActivityDate="2011-05-11T23:22:14.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22001" PostTypeId="4" CreationDate="2011-05-11T23:22:14.633" Score="0" Body="General gameplay questions that don't care how things work &quot;under the hood&quot;; they're just looking for specific answers to broad aspects of the game.  " OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-11T23:22:14.633" LastActivityDate="2011-05-11T23:22:14.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22002" PostTypeId="5" CreationDate="2011-05-11T23:25:20.917" Score="0" Body="&lt;p&gt;Looking to accomplish a specific objective in-game? Use the tactics tag!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for achievement-specific objectives, use the &lt;a href=&quot;http://gaming.stackexchange.com/tags/achievements/info&quot;&gt;achievement&lt;/a&gt; tag instead.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-11T23:25:20.917" LastActivityDate="2011-05-11T23:25:20.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22003" PostTypeId="4" CreationDate="2011-05-11T23:25:20.917" Score="0" Body="Wondering how to accomplish a specific objective in-game? Use the tactics tag!" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-11T23:25:20.917" LastActivityDate="2011-05-11T23:25:20.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22004" PostTypeId="2" ParentId="21990" CreationDate="2011-05-11T23:48:51.123" Score="7" Body="&lt;p&gt;As a Soldier, you shouldn't have much trouble with mini-sentries.  Direct Hit shots can 1-shot an un-Wrangled mini-sentry, and all the other rocket launchers can 2-shot un-Wrangled mini-sentries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No, the real problem is usually the Engineer who is taking pot-shots at you with his (if he's smart) Pistol while you deal with his mini-sentry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, kill the Engineer first if he's around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The classes mini-sentries are particularly effective against are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scouts&lt;/li&gt;&#xA;&lt;li&gt;Pyros&lt;/li&gt;&#xA;&lt;li&gt;Demo-Jumpers (Demoman with Sticky Jumper + Ullapool Caber)&lt;/li&gt;&#xA;&lt;li&gt;Identity Thieves (Spies with Your Eternal Reward) who have yet to get a kill&lt;/li&gt;&#xA;&lt;li&gt;Snipers dumb enough not to avoid them&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Mini-sentries are nearly useless against:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Demomen&lt;/li&gt;&#xA;&lt;li&gt;Heavy&lt;/li&gt;&#xA;&lt;li&gt;Snipers who are smart enough to avoid them&lt;/li&gt;&#xA;&lt;li&gt;Spies who have their disguise kit.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;They're moderately useful against everyone else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side Note:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mini-sentries are good to put near you if you know the other team has YER spies.  However, keep in mind that YER Spies will stop be shot by the gun if they backstab someone.  This is different from Spies with the disguise kit who will continue being shot if they disguise after the sentry starts firing.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="10616" LastEditDate="2012-09-03T16:30:20.440" LastActivityDate="2012-09-03T16:30:20.440" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22005" PostTypeId="2" ParentId="21998" CreationDate="2011-05-11T23:54:03.073" Score="17" Body="&lt;p&gt;I've done some testing shooting a chicken in a minecart from directly above it, and I've had no luck hitting the chicken. It seems the hitbox of the minecart envelops the hitbox of the chicken. From my testing, the answer seems to be &lt;strong&gt;no&lt;/strong&gt;, but I may be doing something wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P9vlk.png&quot; alt=&quot;Target practice!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-05-11T23:54:03.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22007" PostTypeId="2" ParentId="21529" CreationDate="2011-05-12T00:11:47.800" Score="5" Body="&lt;p&gt;Despite widespread speculation at the time, there was no concrete information given during the ARGs that formally established a relationship between Chell and Cave Johnson.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For speculation post-Portal 2, see Shaun's &lt;a href=&quot;https://gaming.stackexchange.com/questions/21529/is-cave-johnson-chells-father/21539#21539&quot;&gt;answer&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-05-12T00:11:47.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22009" PostTypeId="1" AcceptedAnswerId="22300" CreationDate="2011-05-12T02:21:16.203" Score="5" ViewCount="296" Body="&lt;p&gt;I play a mage and have obtained 100 focus via crafted items and a blue ring.  Should I bother with t1s other than to experience the content or move right to t2s?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="336" LastEditDate="2011-05-12T03:50:59.260" LastActivityDate="2012-04-16T00:52:58.757" Title="Should I bother with t1 dungeons" Tags="|rift|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22010" PostTypeId="2" ParentId="9817" CreationDate="2011-05-12T02:33:30.140" Score="2" Body="&lt;p&gt;I think something like this would be the best for team support:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Multi-Boost Beam (trade with Biofeedback Beam if you tend to get shot).&#xA;Healing Wave&#xA;Protection Wave&#xA;Frenzy Wave&#xA;Healing Morale Boost&lt;/p&gt;&#xA;" OwnerUserId="9471" LastActivityDate="2011-05-12T02:33:30.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22011" PostTypeId="2" ParentId="21998" CreationDate="2011-05-12T03:32:25.630" Score="9" Body="&lt;p&gt;I ran a few simple tests, and it looks like no, you can't.  The hitbox of the minecart completely swallows up the chicken, which becomes effectively invulnerable.  You just end up breaking the minecart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5TEZv2U-noM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-05-12T04:41:52.020" LastActivityDate="2011-05-12T04:41:52.020" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="22012" PostTypeId="2" ParentId="20821" CreationDate="2011-05-12T03:37:42.833" Score="1" Body="&lt;p&gt;The first pictures surrounding the portal gun represent the events in Portal, such as the reactivation of GLaDOS, the flooding of the facility with neurotoxin, and Chell killing GLaDOS. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The pictures with the cat represent the Schrödinger’s Cat experiment, which says that the cat left in a box will be both dead and alive until opened. This is talked about when Ratman puts Chell into an indefinite sleep where she would be both alive and dead until someone opens the chamber. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, the last pictures are the graph shown on Chell's record, showing that she has amazing tenacity she she would never give up. This was why Ratman chose her, as Chell would be the one to actually challenge GLaDOS. The quote, &quot;The bell invites, hear the turret, for it is knell. That summons to heaven or to hell,&quot; is a quote from MacBeth. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, for those of you who don't know who Ratman is, he is a surviving scientist from GLaDOS' attack as he predicted that she would kill everyone. He has schizophrenia, causing him to scribble on the walls in such a vivid pattern. &lt;/p&gt;&#xA;" OwnerUserId="9472" LastEditorUserId="816" LastEditDate="2011-05-13T02:18:14.433" LastActivityDate="2011-05-13T02:18:14.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22015" PostTypeId="2" ParentId="5375" CreationDate="2011-05-12T06:35:54.717" Score="0" Body="&lt;p&gt;Use DFHack Prospector to check your embark point before investing hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got a &quot;Shallow Metals&quot; &quot;Deep Metals&quot; site that has no metal ores.&lt;/p&gt;&#xA;" OwnerUserId="9474" LastActivityDate="2011-05-12T06:35:54.717" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22017" PostTypeId="1" AcceptedAnswerId="22021" CreationDate="2011-05-12T10:19:20.830" Score="2" ViewCount="1786" Body="&lt;p&gt;I downloaded the Noble map pack when it was first released and although Xbox live says that I have downloaded it, its not showing up in game under the DLC section of matchmaking. Its only showing the new one which I haven't purchased yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas where it could be hiding? I have downloaded it for a second time to see if it made any difference.&lt;/p&gt;&#xA;" OwnerUserId="9107" LastEditorUserId="8350" LastEditDate="2012-05-16T18:54:06.700" LastActivityDate="2014-10-28T06:22:50.423" Title="Noble map pack for Halo Reach is not showing up in game" Tags="|halo-reach|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22018" PostTypeId="2" ParentId="22009" CreationDate="2011-05-12T10:45:57.727" Score="2" Body="&lt;p&gt;I'm unable to find a source at the moment, however, Trion has stated that Tier 2 Dungeons are intended to be completed with equipment from the Tier 1 Dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, there is a reason to do the Tier 1 dungeons: so you can be properly prepared (and geared) for the Tier 2 Dungeons. That said... if you can do the Tier 2 dungeons fine as you are, I don't see any reason you can't just do them now.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-04-16T00:52:58.757" LastActivityDate="2012-04-16T00:52:58.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22019" PostTypeId="2" ParentId="19967" CreationDate="2011-05-12T10:56:29.683" Score="4" Body="&lt;p&gt;It's not just charisma. If you have the magician Edwin join you before Minsc, he won't like you very much. Minsc is guided by his hamster Boo, and I think Boo doesn't really like that magician.&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="3610" LastEditDate="2011-05-31T14:29:10.993" LastActivityDate="2011-05-31T14:29:10.993" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22020" PostTypeId="1" AcceptedAnswerId="22042" CreationDate="2011-05-12T10:57:55.267" Score="6" ViewCount="774" Body="&lt;p&gt;I don't understand his goals or motives. Why leave the Vault like that?&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="8350" LastEditDate="2011-08-12T20:53:23.577" LastActivityDate="2018-02-13T23:26:57.040" Title="What's the purpose of the Father in Fallout 3?" Tags="|fallout-3|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22021" PostTypeId="2" ParentId="22017" CreationDate="2011-05-12T11:31:35.987" Score="2" Body="&lt;p&gt;In the last playlist update (pushed out on 3rd May 2011) the Noble and Defiant map packs were merged: &lt;a href=&quot;http://www.bungie.net/Forums/posts.aspx?postID=59904504&quot; rel=&quot;nofollow noreferrer&quot;&gt;Halo Forum Update Changelist Post&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that the Defiant playlist that appears under the DLC does actually include the Noble maps as well. Unfortunately the Defiant map pack DLC is required to be able to use this playlist. One solution for you could be to purchase the Defiant map pack, however, the Noble map pack is not a requirement for this playlist, which means that you will only get Noble maps on the voting screen when all of the players have the Noble map pack too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want to buy the Defiant map pack, then the only other option for you is to use the normal playlists. The Noble maps have been integrated into the normal playlists according to the &lt;a href=&quot;http://www.bungie.net/Forums/posts.aspx?postID=53673689&quot; rel=&quot;nofollow noreferrer&quot;&gt;November 30th 2010 Changlist&lt;/a&gt;. This means that you should theoretically still be able to play the Noble maps, however these will only appear on the voting screen when all of the connected players also have the Noble map pack, but as you have probably noticed, the chances of this happening are pretty slim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This quote is from the &lt;a href=&quot;http://www.bungie.net/News/content.aspx?type=topnews&amp;amp;link=NMPFAQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bungie.net Noble Map Pack FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Many other playlists will contain DLC&#xA;  maps as well, but since you are not&#xA;  gated from entry to these playlists by&#xA;  having DLC, you could match with&#xA;  people who don’t have the maps. If&#xA;  that happens, you will not get them as&#xA;  voting options for that session.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You may be able to improve the chances of you playing one of the Noble maps by using the playlists that require less players. I think that if all connected players do have the Noble DLC, then at least one Noble map will show up in the voting options.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="7313" LastEditDate="2011-05-16T09:10:34.593" LastActivityDate="2011-05-16T09:10:34.593" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22022" PostTypeId="1" AcceptedAnswerId="22035" CreationDate="2011-05-12T11:46:07.350" Score="10" ViewCount="3802" Body="&lt;p&gt;I play on a 2v2 team as Protoss, my ally is Terran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1v1 rush handling is fairly straight-forward, and if you're prepared for it the defender gets the &lt;em&gt;advantage&lt;/em&gt; because of quick reinforcements, high ground, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2v2 however, when a rush comes, it's twice as strong, and the defender is at a &lt;em&gt;disadvantage&lt;/em&gt; because:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It's usually too early to join armies with your ally, so it's 2v1.&lt;/li&gt;&#xA;&lt;li&gt;As Protoss, when an early double rush comes in at 6 minutes, they are right at my production facilities. It's easy for one of them to deal with my units, and one of them to take out my pylons very quickly.&lt;/li&gt;&#xA;&lt;li&gt;There are more options for the opponent to see high ground: hallucinated colossus, overloards, or because the army is so big, just running straight up the ramp.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For example I just lost to a 6-minute marine+roach attack on Monlyth Ridge. We scouted and knew it was coming, but I don't know what we could have done to stop it. They killed my pylons while I tried to hold them off, thus I couldn't reinforce, thus they didn't even have to kill my base before going to kill my ally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The typical answer to holding on in a 2v2 game when one ally is dying is: &lt;strong&gt;Die as slowly as possible&lt;/strong&gt;. This is excellent later in the game, but against decent opponents at about 6-8 minutes, this isn't very powerful / possible because:&lt;/p&gt;&#xA;&#xA;&lt;ol start=&quot;2&quot;&gt;&#xA;&lt;li&gt;I have very few units to distract them with.&lt;/li&gt;&#xA;&lt;li&gt;My map coverage &amp;amp; economy is not enough to start building dark templar or other surprise tech.&lt;/li&gt;&#xA;&lt;li&gt;This early, they have a very clear idea of what options I have, so they are not afraid to just march into my base.&lt;/li&gt;&#xA;&lt;li&gt;Luring them away from the base is too risky; without any defense in my base they will run in and kill production / economy.&lt;/li&gt;&#xA;&lt;li&gt;Once they kill my production (which doesn't take long), they don't need to bother killing my buildings. They can march straight to the ally's base. They only need to keep a couple units in my base to prevent me from advancing.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;My 2v2 team tends to win as long as we can hold off 6-8 minute rushes. Here are some ideas but I would like to hear your comments before I throw away lots of games experimenting:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;More sentries for forcefield. The advantage is this doesn't cost much of a compromise to my build as I can build them just as I build any other gateway unit. However, it only delays the inevitable and doesn't allow me to ramp up my production. It also prevents me from helping my ally if they go to him. So I am pretty scared to use FF in this scenario.&lt;/li&gt;&#xA;&lt;li&gt;Hallucination. They won't have detection at this point, and if they arrive at my front door and see 2 immortals and 6 stalkers, they may just run away. If not, it could absorb enough of their fire to buy us more time than a force field.&lt;/li&gt;&#xA;&lt;li&gt;Turtle. My ally and I prefer longer games so we just want to be able to hold off rushes. So should we do it decisively by turtling hard? Especially on Monlyth Ridge, could it be that doing a forge-first opening and quick-ish expand is the best way to fend off their early attacks? The idea would be to sacrifice early units, put all resources into defense and benefit from a healthier economy and play the game on our terms. But I am not sure static defense is strong enough for rushes like this anyway, and it's a lot of investment.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, how does a 2v2 team defend against rushes like this as the different race options?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;[Update, after accepting Sorean's answer]:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to say how I integrated Sorean's answer into my thinking and on the ladder. I think you can boil&#xA;the issues down to &lt;strong&gt;joining armies at your base means giving up defensive advantages we're used&#xA;to in 1v1&lt;/strong&gt;. These advantages boil down mostly to positioning / base geography. Without that&#xA;issue, for example on Discord IV, the defense strategy is the same as 1v1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the response is that, if you want to compensate for the disadvantage,&#xA;then you'll need to &lt;strong&gt;emphasize more heavily the defensive capabilities of your race in a 2v2 defense&lt;/strong&gt;. Fortunately Blizzard has given enough options to make up for the disadvantage in 2v2 (I think...).&#xA;Note that I really don't know much about Zerg or Terran, but I'll try to list this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;For Protoss:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Sentries with force field - if you can't completely block the opponent, you can at least choke them into a more favorable position.&lt;/li&gt;&#xA;&lt;li&gt;Cannons, though usual cautions apply for these costly defenses. But in some defensive positions cannons can be favored over units for the amount of damage they deal, and they are useful later in the game to detect burrowed units / dark templar.&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;For Zerg:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Static defense (but usual cautions still apply of course). Zerg can benefit even better because of being able to move static defense.&lt;/li&gt;&#xA;&lt;li&gt;Creep&lt;/li&gt;&#xA;&lt;li&gt;Queens with transfuse. Think spanishiwa and how he manages to defend with almost no units against a 4-gate.&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;For Terran:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Bunkers&lt;/li&gt;&#xA;&lt;li&gt;Siege tanks. Because siege tanks can arrive earlier in the game than anything else with such a long range, they are great for defending main / natural bases.&lt;/li&gt;&#xA;&lt;li&gt;Supply depots. Not sure if this really deserves to go on this list, but the ability to raise / lower a supply depot can be so useful in making building positioning work in your favor, and out of the opponents' favor. We are starting to experiment, putting the 2nd supply depot in the protoss base if we're walling in.&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="341" LastEditDate="2012-04-20T00:46:26.523" LastActivityDate="2014-03-24T00:08:54.770" Title="How to deal with 2v2 rushes?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22023" PostTypeId="2" ParentId="22020" CreationDate="2011-05-12T11:46:10.467" Score="5" Body="&lt;p&gt;Spoiler&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Your Father left the vault to continue his work on project Purity (the project to clean all the water in the area of radiation), but his work was interrupted when his wife got pregnant. The work was very important, though, so he left to continue it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="162442" LastEditDate="2018-02-13T23:26:57.040" LastActivityDate="2018-02-13T23:26:57.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22024" PostTypeId="2" ParentId="22020" CreationDate="2011-05-12T12:04:42.263" Score="26" Body="&lt;p&gt;The story is developed throughout the main quest and answers these questions. Taking time to listen to holotapes and talk to NPCs is a great way to get an understanding of what's happening, and has happened, in the game world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously the rest this answer is just one massive big spoiler, so reader beware!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Character History Before Fallout 3&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Essentially, your father in the game was originally working on the foundation of Project Purity - purifying the wasteland's water of radiation. When the player character is born, the mother dies and the father gains entry to a vault in order to bring the child up in an environment with some sort of &quot;normality&quot; (and away from the harsh and unforgiving wasteland). This is also a bonus for your father as he can use the vault's equipment to further his own research.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Father's Reasons&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You end up becoming old enough to fend for yourself, and in the end it is apparent that your father has made an important discovery as a result of his in-vault research. He leaves the vault without warning in order to regroup the original project's team and restart the project.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Your Next Steps!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; At this point you end up leaving the vault and starting the quest to find your father and sort out what's happening. Along the way you end up becoming a critical part of the project and carry your father's vision - you basically adopt his goal as your own.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-05-12T12:04:42.263" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22025" PostTypeId="1" AcceptedAnswerId="22029" CreationDate="2011-05-12T12:13:55.357" Score="1" ViewCount="129613" Body="&lt;p&gt;Further detailing the question, what's the correct password for the terminal inside the Schoolhouse in Goodsprings?&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="2259" LastEditDate="2011-05-13T21:51:59.590" LastActivityDate="2018-07-16T16:26:27.927" Title="What's the correct password for Fallout: New Vegas first computer hack?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22026" PostTypeId="2" ParentId="22022" CreationDate="2011-05-12T12:28:04.397" Score="0" Body="&lt;p&gt;Turtling won't work out well, it never does. You're stuck to your own base while conceding map control to the enemy. For marines and roaches, only real thing you can do is to get a high templar and back it up with cannons. If you do this, with team work you and your partner can hold them off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also split up the work and have one person go with the forge while the other goes with stalkers and sentrys to force the marines back.&lt;/p&gt;&#xA;" OwnerUserId="9476" LastActivityDate="2011-05-12T12:28:04.397" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22027" PostTypeId="2" ParentId="22022" CreationDate="2011-05-12T12:39:37.067" Score="1" Body="&lt;p&gt;You have a problem in your assumptions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are not supposed to stop the rush. You can't it's 2v1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are supposed to delay the opponents as much as possible. Make them busy while your ally builds up his economy/force. He should be then able to easily crush at least one of the opponents and the other one should be behind on economy (or at most equal).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plus, if you save at least some probes, then you can start slowly rebuilding.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-05-12T12:39:37.067" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22028" PostTypeId="2" ParentId="829" CreationDate="2011-05-12T12:49:25.807" Score="1" Body="&lt;p&gt;This really depends on how far you are in the game. Some endgame tactics focus on getting a really high lvl triple gem in a trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I'd try to start out with a high lvl poison/green gem where the creep start. This will kill the first couple of waves enabling me to quickly summon them with extra monsters where needed. Ramping up lots of mana early on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later on I usually try to add a slow/blue gem close to my towers to slow down the mobs passing by.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Orange mana gems are great if you start out the level with some traps. Just put in some and let the mana flow.&lt;/p&gt;&#xA;" OwnerUserId="4997" LastActivityDate="2011-05-12T12:49:25.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22029" PostTypeId="2" ParentId="22025" CreationDate="2011-05-12T12:52:23.370" Score="13" Body="&lt;p&gt;The passwords are not unique or fixed, but are selected randomly, so the password is different for each player (and even each time you visit it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, you'll need to learn how the minigame works, and how to beat it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;quick&quot; description of play is:&lt;br&gt;&#xA;Select any password on the screen, you will be then told how many letters it matchs to the correct password (eg, &lt;code&gt;3/7&lt;/code&gt; means the word selected has 3 identical letters in exactly the same place as the correct password). Using that information find other possible words that match that criteria and give them a try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/17461/can-we-really-hack-each-pc-we-come-across-in-fallout-3&quot;&gt;This&lt;/a&gt; question is related and might provide some deeper insights.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-05-12T12:52:23.370" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22031" PostTypeId="1" AcceptedAnswerId="22038" CreationDate="2011-05-12T13:25:55.550" Score="3" ViewCount="2032" Body="&lt;p&gt;I'm tired of changing batteries of my Xbox controller. I'm considering buying a Play &amp;amp; Charge kit.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How long until the battery gets unrechargable?&lt;/li&gt;&#xA;&lt;li&gt;How long does it take to charge?&lt;/li&gt;&#xA;&lt;li&gt;How long does a single charge last?  Longer than batteries?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9479" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:58:16.557" LastActivityDate="2012-07-20T02:58:16.557" Title="Xbox 360 Play &amp; Charge kit" Tags="|controllers|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22035" PostTypeId="2" ParentId="22022" CreationDate="2011-05-12T13:44:05.297" Score="7" Body="&lt;p&gt;2v2 games are a unique beast in the sense that you need to change your style of play. My 2s partner and I used to die a lot when it came to these early quick game rushes, and on the flip side, have rushed others as well to vary up the play style. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You mentioned that you were able to scout that they are doing a rush, you could mix in your ideas of how to survive to get a good counter to a rush. (Going to be using Monlyth Ridge as the example map and your match up as reference PTvTZ)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At 6 minutes (I assume in game time) they can probably have 10-15 marines and 5-9 roaches.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you are confident in your micro, forgo static defenses and simply try to out produce your opponents. At 6 minutes, you can get your defensive 4 gate up. Although it's really close. A mix of stalkers to shoot from the high ground and sentries to hold off the ramp should be able to hold them off. Even a few zealots mixed in there to tank damage while sentries pick away could suffice as well. (So you'd have ~2-3 sentries, 4 stalkers, 1 zealot)&lt;/li&gt;&#xA;&lt;li&gt;You shouldn't be afraid to get sentries and use force field. As a protoss player you want to have a fair number of sentries mixed into your army anyway later in the game. The force field only lasts 8 seconds so it is not a huge amount of time to stop you from going to help your ally. If used correctly you may even be able to trap a few of their units in your base (although against a roach/marine army that would just give them high ground vision so not really helping you there).&lt;/li&gt;&#xA;&lt;li&gt;You mentioned that your ally is terran, there is very little cost to investing in an early bunker or even two (even with the recent patch, he's only going to lose 25 minerals in the long run if he salvages them). So long as your ally is quick on the repair then he should be able to hold off the rush long enough for you to build up an army and flank with him exiting his bunkers to assist when you believe the two of you have enough to take out the attacking army. (Ally if matching opponent would have 10-15 marines as well maybe a little less because of the bunker)&lt;/li&gt;&#xA;&lt;li&gt;I'm not sure how your buildings were laid out, but pylons usually shouldn't be in attackable range, although the new patch doesn't help this point much (which I personally think is a pretty stupid nerf to the race, but I digress). Try to ensure that you have overlap on your production buildings.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Assuming it played out with the above, if the enemy ran to your base first, you force field him off, pick off a few units, or even weaken them as the two of you build up an army to crush the attack since your reinforcements will arrive much sooner than the attacking force. If they attack your ally first they run into a face full of bunkers that are getting repaired and your defensive 4gate should produce enough units to kill that army that they are sending, that or enough to force a retreat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Going a forge first fast expand with cannons in this case you'd probably need 4 or 5 to just hold off that army if your ally responds quickly enough with reinforcements. Also in this case you are forcing your opponents to either deal with your cannons (with a sentry on the high ground to your ramp to prevent a run by, but if your wall is good enough on the low ground a run by would sustain massive losses) or to attack your ally (who again should have 2 bunkers and since you were attacked first, have ample time to get SCVs down to repair. If you go with the forge first opening I would suggest getting at least 1 sentry and a 2:1 stalker:zealot ratio for the first little while as you'd try to stay close to your cannons when trying to engage. &lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-12T13:44:05.297" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22037" PostTypeId="1" AcceptedAnswerId="22043" CreationDate="2011-05-12T13:54:41.137" Score="1" ViewCount="5718" Body="&lt;p&gt;Hi I've finished the game once already as a mage, and have restarted as a warrior. I was wondering what I should build Bethany towards being. With Carver it was easy to make a choice given the gigantic sword he start off carrying, but with a mage you can take them in so many different directions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I presume that Anders will be a healer and Merrill will be my hexer/damage dealer, what do I do with Bethany?&lt;/p&gt;&#xA;" OwnerUserId="9480" LastEditorUserId="3610" LastEditDate="2012-06-26T12:06:56.023" LastActivityDate="2012-06-26T12:06:56.023" Title="Dragon Age 2 - What to do with Bethany?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22038" PostTypeId="2" ParentId="22031" CreationDate="2011-05-12T13:57:52.787" Score="4" Body="&lt;p&gt;I have a play &amp;amp; charge kit with a 4800 mAh battery. I didn't measure how long exactly it lasts, but I can say that it lasts for quite long. I play up to 10 hours a week, and I charge it in monthly periods. It's been a year since I bought it, and I'm still satisfied.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another advantage is that you can use your controller while it is getting charged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Summarizing, I recommend play &amp;amp; charge kits. IMO, they are better than batteries.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-05-12T13:57:52.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22039" PostTypeId="2" ParentId="22031" CreationDate="2011-05-12T14:09:25.867" Score="3" Body="&lt;p&gt;How long a single charge lasts varies by game and what else you are using the pad for.  Games with lots of use of the vibration feature will use up the battery faster.  Also if you have a headset or chatpad plugged in that will reduce the battery life since those peripherals need power (however small and nominal an amount) to run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Main advantage over batteries is that it does last longer (unless you're buying ridiculously expensive top or the range batteries) but that you don't have to have spares on hand since you can charge while playing.  The cable is pretty long so unless you sit miles from your TV you'll easily be able continue playing while it charges&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Over time the battery life will reduce but you can still get decent amounts of playtime (10+ hours) out of a pack that is a year or two old - trust me I have racked up days of online play on games like Halo, Call of Duty etc and the analogue stick of the pad wore out before the battery pack did!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Main things I would recommend is &lt;strong&gt;always&lt;/strong&gt; charge the pack up fully when it gets low (and especially the first time you use it - same goes for any rechargeable battery powered device).  You'll get much better life out of the pack this way and it you'll have to charge it less often.&lt;/p&gt;&#xA;" OwnerUserId="3655" LastActivityDate="2011-05-12T14:09:25.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22040" PostTypeId="2" ParentId="22017" CreationDate="2011-05-12T14:17:19.993" Score="0" Body="&lt;p&gt;You may be affected by an issue related to the number of content items you can have for each game.  See this &lt;a href=&quot;http://www.bungie.net/News/Blog.aspx?mode=tags&amp;amp;tag=41&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bungie.net&lt;/a&gt; post which states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Turns out that there's currently a&#xA;  technical issue tied to the number of&#xA;  Marketplace Content items you can have&#xA;  active for Halo: Reach at any one&#xA;  given time (this does not include&#xA;  Saved Games, Screenshots, or Saved&#xA;  Films). Right now, you can only have a&#xA;  total of three content items&#xA;  simultaneously active. Items that fit&#xA;  the bill include pre-order bonus or&#xA;  retailer exclusive armor, map packs,&#xA;  or your Bungie Pro confirmation.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;While this article talks about the Defiant map pack the issue could equally affect the Noble map pack since it's an issue with XBox rather than a specific piece of DLC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One way to determine for sure whether the maps are accessible is to go to Custom Games and try to select one of the maps from the Noble Map Pack - if you can't do this then you are most likely affected by the above issue and will have to take action to address it as detailed in Bungie's post.&lt;/p&gt;&#xA;" OwnerUserId="3655" LastActivityDate="2011-05-12T14:17:19.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22041" PostTypeId="1" CreationDate="2011-05-12T14:34:29.157" Score="5" ViewCount="4931" Body="&lt;p&gt;I'm on level 22 and I can't save manually any more - my save just goes over the last one. What do I do so I can save again? Do I have to delete saves? If so, how do I do it?&lt;/p&gt;&#xA;" OwnerUserId="9481" LastEditorUserId="9300" LastEditDate="2011-11-28T13:08:35.103" LastActivityDate="2019-07-24T22:39:22.853" Title="Can't save anymore in Fallout:New Vegas for the PS3" Tags="|ps3|fallout-new-vegas|technical-issues|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22042" PostTypeId="2" ParentId="22020" CreationDate="2011-05-12T15:00:21.697" Score="8" Body="&lt;p&gt;Just to expand on James' reasons: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; He went to Vault 101 both to protect you (player character) and to find a G.E.C.K. The Vault Overseer used him as a physician and uphold the information that there wasn't a G.E.C.K. there. When James found out about this, he waited until you could take care of yourself to leave Vault 101 and look for a G.E.C.K. elsewhere.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-05-12T15:00:21.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22043" PostTypeId="2" ParentId="22037" CreationDate="2011-05-12T15:11:39.107" Score="5" Body="&lt;p&gt;&lt;strong&gt;SPOILER WARNING&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It doesn't matter much because no&#xA; matter what you try you lose her after&#xA; act 2.&lt;br&gt;&#xA;&lt;br&gt;&#xA; If she went with you into the Deep&#xA; Roads, she'll get infected by&#xA; Darkspawn corruption and die unless&#xA; Anders is in the party to make her a&#xA; Grey Warden (causing her to leave with&#xA; the other Wardens); if she didn't then&#xA; you get back to Kirkwall just in time&#xA; to see her getting carried off to the&#xA; Circle by the Templars, and you won't&#xA; see her again until near the very end&#xA; of the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-05-12T15:11:39.107" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22044" PostTypeId="5" CreationDate="2011-05-12T15:36:50.103" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-12T15:36:50.103" LastActivityDate="2011-05-12T15:36:50.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22045" PostTypeId="4" CreationDate="2011-05-12T15:36:50.103" Score="0" Body="A game that was released between 1980 and 1989" OwnerUserId="8141" LastEditorUserId="8141" LastEditDate="2011-05-12T15:41:03.633" LastActivityDate="2011-05-12T15:41:03.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22046" PostTypeId="2" ParentId="18015" CreationDate="2011-05-12T15:42:41.037" Score="0" Body="&lt;p&gt;A modest investment in sneak is very useful here, and it works with almost every build (not big guns, but regular guns, energy weapons, melee, unarmed...) If your sneak skill is 50+ (so 25 base +stealth suit, +book), you can walk in with a powerful holdout weapon. I happened to have &quot;Lucky&quot; and Mk2 Reinforced Combat Armor when I walked into that room, and so it went like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I picked up the matches, &quot;Hmmmm, matches...&quot; &lt;br&gt;&#xA;&lt;strong&gt;WHONK&lt;/strong&gt; &quot;What was that?&quot; &lt;br&gt;&#xA;&lt;strong&gt;WHONKWHONK&lt;/strong&gt; &quot;It's like something is hitting me...Heeeey, I lost a hitpoint!&quot; &lt;BR&gt;&#xA;I turn around to see two creepy Luxor's. One whonks me with his cane.&lt;br&gt;&#xA;&quot;OH HELL NO!&quot; Pull out my .357, VATS HEADSHOTx2, Switch, HEADSHOTx2&lt;br&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'Course, then I screwed up something later in the quest chain, and ended up having to do that to damn near everyone in the hotel. &lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2011-05-12T15:49:02.660" LastActivityDate="2011-05-12T15:49:02.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22047" PostTypeId="1" AcceptedAnswerId="22099" CreationDate="2011-05-12T15:44:28.280" Score="7" ViewCount="41923" Body="&lt;p&gt;So, Xbox redeemable codes are 25 character case insensitive strings of letters and numbers.  However, it has been suggested that not all letter/number combinations might appear (eg. 0/O).  In the interest of fraud detection, what is the definitive (read as: {{Citation needed}}) list of possible characters which might make up this string?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus points: given these additional rules, what are the number of possible strings that could be formed.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2014-02-05T23:00:02.670" Title="What are the possible characters on an Xbox code" Tags="|xbox-network|" AnswerCount="1" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="22048" PostTypeId="1" AcceptedAnswerId="22055" CreationDate="2011-05-12T15:58:32.993" Score="9" ViewCount="2660" Body="&lt;p&gt;When out on the map screen if you mouse over hexes, or in the strategic view you can see icons if a hex contains a resource.  Wheat and Bananas show up when you do this, yet they are not luxury/strategic resources.  So why do they show up?&lt;/p&gt;&#xA;" OwnerUserId="9485" LastEditorUserId="336" LastEditDate="2011-05-12T22:10:37.220" LastActivityDate="2011-05-12T22:10:37.220" Title="Civ 5 - Why are Wheat and Bananas listed on the map?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22050" PostTypeId="1" AcceptedAnswerId="22054" CreationDate="2011-05-12T16:02:28.557" Score="8" ViewCount="1349" Body="&lt;p&gt;Can anyone explain the class selection system present in Rift?&lt;br&gt;&#xA;I understand that there are 4 different classes. My main confusion lies within the &quot;&lt;em&gt;Souls&lt;/em&gt;&quot;. How are these souls picked? How many can we choose? Any further details would be great.&lt;/p&gt;&#xA;" OwnerUserId="9484" LastEditorUserId="8350" LastEditDate="2013-11-11T14:54:32.453" LastActivityDate="2013-11-11T14:54:44.283" Title="How does Rift's class selection system work?" Tags="|rift|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22051" PostTypeId="1" AcceptedAnswerId="22052" CreationDate="2011-05-12T16:10:39.413" Score="12" ViewCount="1175" Body="&lt;p&gt;I recall finding Moss Stone on one of my single-player maps some time ago... however I haven't seen it recently (after taking a break from MC around Beta 1.2, I've now started playing again on Beta 1.5).  I do almost exclusively play on my friends' SMP server now, and so I was wondering if Moss Stone naturally occurs in SMP on Beta 1.5?&lt;/p&gt;&#xA;" OwnerUserId="9423" LastEditorUserId="1980" LastEditDate="2011-05-14T07:15:35.050" LastActivityDate="2011-05-14T07:15:35.050" Title="Can Moss Stone (Mossy Cobblestone) be found in SMP?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22052" PostTypeId="2" ParentId="22051" CreationDate="2011-05-12T16:18:38.987" Score="16" Body="&lt;p&gt;Yes, Moss Stone occurs naturally in SMP. It can only be found on dungeons walls. The quantity varies, but my friend got around 55 blocks with only one dungeon, playing in SMP of Beta 1.5. The minimum seems to be 30 blocks, with a maximum of 64 per dungeon.&lt;/p&gt;&#xA;&lt;p&gt;Dungeon, with part of the floor composed of moss stone:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RO2O3.png&quot; alt=&quot;Dungeon&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Source of some information: &lt;a href=&quot;https://minecraft.wiki/w/Moss_Stone&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Moss_Stone&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6111" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-12T16:18:38.987" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22053" PostTypeId="2" ParentId="20567" CreationDate="2011-05-12T16:25:13.560" Score="2" Body="&lt;p&gt;I dug myself a tunnel into a huge rock formation, cleared out a small 3x3 room, lit it, and put down my bed, and was able to successfully sleep there.  It looked like so:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#########&#xA;### . ###&#xA;D.  BB###&#xA;### . ###&#xA;#########&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;#&lt;/code&gt;= Wall, &lt;code&gt;D&lt;/code&gt;=Door, &lt;code&gt;.&lt;/code&gt;=Torch, &lt;code&gt;B&lt;/code&gt;=Bed&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tunnel/doorway are 2 blocks high, and the 3x3 &quot;room&quot; is also 3 blocks high.  The three torches are probably overkill, but I wanted to make &lt;em&gt;sure&lt;/em&gt; it was brightly lit :)&lt;/p&gt;&#xA;" OwnerUserId="9423" LastActivityDate="2011-05-12T16:25:13.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22054" PostTypeId="2" ParentId="22050" CreationDate="2011-05-12T16:26:06.477" Score="9" Body="&lt;p&gt;I'll try to put them in ways you'll relate to :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Souls are unlocked as you do quests and close rifts as you level up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each Calling (class) has access to 9 souls (talent trees).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can pick any 3 souls at any given time (when you've earned them all) and can swap between up to 4 different soul settings (think dual spec but with 4 slots).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recommendations are usually not suggested as an answer on these boards. But to give you a little direction, a hunter (which I also played :D) is in the rogue calling, and a shaman is more of a cleric calling.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-12T16:26:06.477" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22055" PostTypeId="2" ParentId="22048" CreationDate="2011-05-12T16:26:14.933" Score="14" Body="&lt;p&gt;They are food resources.  They are similar to luxury/strategic resources in that they give you an additional bonus to the output of the hex if you build their corresponding building on the hex, but unlike luxury/strategic resources they don't provide any bonus other than to the output of the hex, and so they cannot be traded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other examples are Fish, Deer, and Sheep.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-05-12T19:07:05.293" LastActivityDate="2011-05-12T19:07:05.293" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22056" PostTypeId="2" ParentId="22050" CreationDate="2011-05-12T16:37:52.617" Score="2" Body="&lt;p&gt;I've only played through the free trial of RIFT but here's a brief overview with how it relates to WoW's talent system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you progress through the starting area, you will have the opportunity to try out 3 different souls. You gain the basic powers of each 3 souls simultaneously.  As you level, you gain points to spend in any of your 3 currently active souls.  You unlock soul-specific abilities as you spend more points in that tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key difference from WoW is that you get a point at each level, and sometimes even 2 points.  But you can only spend up to your level in any single soul tree.  So for example at level 10, you may have 14 points (not sure exactly) - but no more than 10 in any one soul.  This forces you to advance in at least two trees at once, and leads to many interesting combinations depending on the souls you choose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For my trial I played a rogue.  My main tree allowed me to dish out some serious melee damage, but I put those extra points into a ranged soul so I generate combo points (and do a little damage) as  the mob was running toward me. Then I could use those combo points toward my main soul's finisher.&lt;/p&gt;&#xA;" OwnerUserId="5291" LastActivityDate="2011-05-12T16:37:52.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22060" PostTypeId="2" ParentId="22050" CreationDate="2011-05-12T18:12:42.880" Score="3" Body="&lt;p&gt;The game has four callings: Warrior, Rogue, Cleric and Mage; and and each calling has nine souls.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, the callings are your class. They determine the type of gear you are allowed to equip, the souls you have access to, as well as your stats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The souls are essentially just your skill trees. You can have up to three, and you'll gather them by doing quests in the game. You'll unlock your first three by level 5, and others around level 13. Every time you level, you gain skill points (the amount you gain depends on the level) and you'll have 66 skill points at Level 50 (current level cap).   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only restriction in distributing your points is you can not have more points in a tree then your current level. So, if you had two classes at level 10, Ranger and Nightblade, and had 14 skill points - you could put 10 into Ranger and 4 into Nightblade, or 7 into each, et cetera. But you could &lt;strong&gt;not&lt;/strong&gt; put 11 or more points into any one skill. You can reset your skill points from a skill trainer for a cost - exactly like WoW.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kyvgx.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, souls determine your spells/abilities as well. You unlock spells/abilities as you put points into a soul - and you can upgrade them further at a skill trainer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, their are also roles. You start off with one, and can purchase four more with in-game currency. Each role is just a combination of any three souls (of your class), and you can switch between them at any time (so long as you are not in combat). This works just like the dual spec from World of Warcraft - it will allow you to have multiple builds for one character. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2013-11-11T14:54:44.283" LastActivityDate="2013-11-11T14:54:44.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22061" PostTypeId="1" AcceptedAnswerId="22239" CreationDate="2011-05-12T18:26:14.583" Score="5" ViewCount="4598" Body="&lt;p&gt;I have tried other instructions I found, like clicking and typing &quot;OPEN&quot;, but nothing seems to work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I unlock the chest?&lt;/p&gt;&#xA;" OwnerUserId="9487" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:38:28.050" LastActivityDate="2012-07-24T12:38:28.050" Title="How can I open the chest in 1-8 of Chrome version?" Tags="|angry-birds|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22062" PostTypeId="2" ParentId="22061" CreationDate="2011-05-12T18:32:39.650" Score="1" Body="&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Just tried, doesn't work.  I am thinking the Chrome version doesn't actually have the Golden Eggs, instead it has the Chrome Dimension levels.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Try clicking repeatedly on/around it.  I couldn't get the chest to open right away in the Android version either, I had to mess around for a bit.  Maybe try throwing a bird first too.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-05-12T18:59:26.130" LastActivityDate="2011-05-12T18:59:26.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22063" PostTypeId="1" AcceptedAnswerId="22064" CreationDate="2011-05-12T18:52:30.963" Score="1" ViewCount="5802" Body="&lt;p&gt;I really enjoy playing this miniclip game and I was wondering if they had it for iPhone.&lt;/p&gt;&#xA;" OwnerDisplayName="user9452" LastEditorUserId="3610" LastEditDate="2011-08-12T23:07:18.897" LastActivityDate="2011-08-12T23:07:18.897" Title="Is MotherLoad available for iPhone?" Tags="|ios|" AnswerCount="2" CommentCount="3" ClosedDate="2012-02-05T21:46:28.403" ContentLicense="CC BY-SA 3.0" />
  <row Id="22064" PostTypeId="2" ParentId="22063" CreationDate="2011-05-12T19:11:55.137" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://forums.toucharcade.com/showpost.php?s=a3b5a28629e4063ea16cd9452c60de7b&amp;amp;p=276179&amp;amp;postcount=9&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nope&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.macrumors.com/showthread.php?t=712801&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apparently &quot;I Dig It&quot; is similar&lt;/a&gt;, though.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-05-12T19:11:55.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22065" PostTypeId="1" AcceptedAnswerId="22066" CreationDate="2011-05-12T19:22:36.440" Score="7" ViewCount="271" Body="&lt;p&gt;After finishing the Quest (Valkyrie), I noticed that when I am blinded monsters no longer appear as monsters...instead they show up as colorful question marks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure exactly what the correlation was, other than that is the last thing that I really did.  I did some searching of the Wiki and couldn't find an explanation, so I pose the question here.  Using the telepathy intrinsic has figured pretty heavily into my game plan, and to have it going away makes me have a sad.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-05-12T19:30:11.377" Title="Colorful question marks seen when blind" Tags="|nethack|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22066" PostTypeId="2" ParentId="22065" CreationDate="2011-05-12T19:30:11.377" Score="8" Body="&lt;p&gt;What you've got is an attribute called &lt;em&gt;warning&lt;/em&gt;, which the Valkyrie Quest Artifact, the &lt;em&gt;Orb of Fate&lt;/em&gt;, provides as an extrinsic while carried. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Warning&lt;/em&gt; lets you know about dangerous foes that you may face, when you cannot see them directly (such as through walls, or blinded in your case). The color of the warning is related to the relative strength - dark red means it's a low danger, while bright pink means it's among the most dangerous of the denizens of the labyrinth. The more basic creatures that you met from the start are too weak to even be detected by &lt;em&gt;warning&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the ASCII version, these are actually shown as numbers, 1-5, which correspond to the actual threat level. However, &lt;a href=&quot;http://nethackwiki.com/wiki/Warning&quot; rel=&quot;nofollow noreferrer&quot;&gt;according to Nethackwiki&lt;/a&gt;, the graphical interface uses question marks instead, making color the only way to distinguish the threat levels. And, on a second look, apparently the color of the question marks is different than how it is in the ASCII version, so apparently orange is the weak color instead of dark red.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-05-12T19:30:11.377" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22067" PostTypeId="1" AcceptedAnswerId="22096" CreationDate="2011-05-12T19:39:01.447" Score="15" ViewCount="25811" Body="&lt;p&gt;I'm playing Twilight Princess for the Wii. I just entered the Sacred Grove for the first time, fought the woods kid, and got the Master Sword. Reading the heart pieces guides, I see that I have to bomb a specific stone in the grove to get a heart piece (and a Poe's soul). Problem is, I got in without bombs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried warping out and buying bombs, but I cannot get back in the grove: the wooden door is closed, and the triforce stone I howled to to enter doesn't react to proximity anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to get the heart piece afterwards? Or are there bombs in the area? Or can I move the stone by other means? My savegame is still inside the grove, if it helps.&lt;/p&gt;&#xA;" OwnerUserId="9489" LastEditorUserId="274" LastEditDate="2011-05-25T15:27:18.237" LastActivityDate="2016-02-28T13:42:28.957" Title="Can I re-enter the Sacred Grove on Zelda Twilight Princess?" Tags="|zelda-twilight-princess|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22069" PostTypeId="1" CreationDate="2011-05-12T20:25:45.137" Score="5" ViewCount="5945" Body="&lt;p&gt;Is it possible to start a multiplayer game of Civ 5 on a LAN connection, save the game in progress, and then at a later point, continue the game over the internet? If so, how can I do this?&lt;/p&gt;&#xA;" OwnerUserId="9492" LastEditorUserId="39891" LastEditDate="2013-10-22T18:57:37.510" LastActivityDate="2014-10-27T12:30:01.880" Title="Continue a Civ5 game over internet that started on LAN" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22071" PostTypeId="2" ParentId="22041" CreationDate="2011-05-12T21:25:35.920" Score="8" Body="&lt;p&gt;You should check your hard drive space, which you can do in the system settings on the XMB.  Then you should try to free up some space.  This you can do by deleting downloaded content, and installed game data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case, you can also try deleting save games.  Go to the games menu, go up, find your saves, find the fallout folder, see the saves.  Press triangle, do to delete.  Do this as often as you like.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-05-12T21:25:35.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22072" PostTypeId="1" CreationDate="2011-05-12T21:25:40.210" Score="3" ViewCount="2108" Body="&lt;p&gt;In CSS it's possible to bind keys to actions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to somehow bind the coordinates of the mouse to the walking action in the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to find the key names the HID devices have in CSS so I can map them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I connect two optical mise to my computer can I configure CSS to distinguish between those two devices and map the keys to different actions?&lt;/p&gt;&#xA;" OwnerUserId="7029" LastEditorUserId="11089" LastEditDate="2012-06-06T07:36:30.900" LastActivityDate="2016-02-26T11:53:59.063" Title="Counter Strike Source keymap configuration" Tags="|counter-strike-source|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22073" PostTypeId="2" ParentId="20762" CreationDate="2011-05-13T00:48:32.623" Score="15" Body="&lt;p&gt;The power of charged creepers is &lt;strong&gt;6&lt;/strong&gt; (data from decompiled source code), 3/2 powerful than TNT, twice powerful than normal creepers. But I then realized there were two definitions of &amp;quot;explosion radius&amp;quot; (for blocks and for entities), so I updated the &lt;a href=&quot;https://minecraft.wiki/w/index.php?title=Explosion&amp;amp;oldid=95493&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; for your clarification.&lt;/p&gt;&#xA;&lt;p&gt;In a word, The &lt;em&gt;blast radius in the air&lt;/em&gt; for blocks of charged creepers is &lt;strong&gt;10.2&lt;/strong&gt;, and the &lt;em&gt;damage radius&lt;/em&gt; for entities of charged creepers is &lt;strong&gt;12&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="-1" LastEditDate="2023-11-28T15:07:10.263" LastActivityDate="2011-05-13T00:48:32.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22074" PostTypeId="2" ParentId="20680" CreationDate="2011-05-13T01:07:14.340" Score="6" Body="&lt;p&gt;&lt;strong&gt;127&lt;/strong&gt;, and it vertically strikes at the first &lt;em&gt;solid&lt;/em&gt; block below. This logic is unrelated to how it is rendered.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastActivityDate="2011-05-13T01:07:14.340" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22075" PostTypeId="1" AcceptedAnswerId="22081" CreationDate="2011-05-13T01:53:55.380" Score="8" ViewCount="11336" Body="&lt;p&gt;So, I'm working on a website for my Minecraft server, and we're looking at creating pages for each of the admins/mods, with some info about them.  I'm trying to find a way that I can embed a 'skin preview' of each player's skin onto their respective pages.  I suppose we could also just use screenshots, but I think a skin preview would look nicer.  Any suggestions?&#xA;&lt;hr/&gt;&#xA;&lt;strong&gt;Edit:&lt;/strong&gt;&#xA;&lt;a href=&quot;http://www.planetminecraft.com/skin/dirt-18381/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This website&lt;/a&gt; uses a Java applet, but I'm not 100% sure how to implement this myself.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorDisplayName="user821" LastEditDate="2011-08-12T17:33:06.460" LastActivityDate="2014-01-13T22:44:31.497" Title="Is there a web-embeddable skin preview application?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ClosedDate="2014-01-13T23:57:01.500" ContentLicense="CC BY-SA 3.0" />
  <row Id="22076" PostTypeId="2" ParentId="20715" CreationDate="2011-05-13T01:55:49.243" Score="13" Body="&lt;p&gt;It &lt;em&gt;looks like&lt;/em&gt;, or is rendered to strike on an angle, but actually it only happens at the vertically highest (up to 127) solid block at its horizontal location. In other words, the lightning travels vertically downward through &lt;a href=&quot;https://minecraft.wiki/w/Opacity#Types_of_transparent_blocks&quot; rel=&quot;nofollow noreferrer&quot;&gt;non-solid transparent blocks&lt;/a&gt; with a few exceptions you won't care. This is a theory from code reading, and it seems &lt;a href=&quot;https://gaming.stackexchange.com/questions/20715/does-lightning-strike-on-an-angle/21323#21323&quot;&gt;bckbck&lt;/a&gt; has verified this.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-13T01:55:49.243" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22077" PostTypeId="2" ParentId="20619" CreationDate="2011-05-13T02:10:53.863" Score="4" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/20715&quot;&gt;Here&lt;/a&gt; is a similar question on the preference of local position of lightning. But it's worth pointing out that lightning only happens in biomes that &lt;strong&gt;have rain and don't have snow&lt;/strong&gt;. So desert, ice desert, nether (no rain), taiga, and tundra (snow) don't have lightning. (Theory from code reading)&lt;/p&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2011-05-13T02:10:53.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22079" PostTypeId="1" AcceptedAnswerId="22083" CreationDate="2011-05-13T05:06:59.100" Score="20" ViewCount="6442" Body="&lt;p&gt;I'm playing a new game of x-com: Enemy Unknown, and the first mission my x-com soldiers were able to perform was capturing a landed UFO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Due to a combination of random chance and luck (bad or good? I can't say...) I have secured the entirety of the exterior space with nary a Sectoid or Floater to be found. I have my soldiers massing in front of the landed UFO, but so far the aliens want to do this, &quot;the Hard Way&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, charging straight through and triggering all kinds of reaction fire from however many completely healthy aliens remain aboard is a Bad Idea. But in the various farm doors, etc. that my x-com agents have used so far, they seem dead set on only opening the door when they want to pass through it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I open the door to see what's in the room while not also simultaneously moving through the doorway? I could have sworn I was able to do it previously, but I can't, for the life of me, figure out how to do so again.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3062" LastEditDate="2012-09-17T18:10:31.833" LastActivityDate="2015-01-19T22:33:07.973" Title="Help! I walk through every door I try to open!" Tags="|xcom-ufo-defense|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22080" PostTypeId="1" AcceptedAnswerId="22103" CreationDate="2011-05-13T05:12:00.123" Score="6" ViewCount="6984" Body="&lt;p&gt;The browser-based verison of Angry Birds seems to have an extra suite of levels you can unlock if you find and hit a google chrome logo within a level with a bird.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There appear to be 7 levels in total (so far), and while I've unlocked #3 and #6, I'd like to unlock the others as well.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:35:04.980" LastActivityDate="2012-07-24T12:35:04.980" Title="Where are the Chrome Dimension pickups in Chrome.Angrybirds?" Tags="|angry-birds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22081" PostTypeId="2" ParentId="22075" CreationDate="2011-05-13T05:51:53.647" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://minecraft.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft.net&lt;/a&gt; &lt;em&gt;does&lt;/em&gt; have a skin viewer available, as long as you're only trying to view existing users' current skins rather than previewing them straight from &lt;code&gt;.png&lt;/code&gt; files.  To invoke it, add the following code to your page:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;applet code=&quot;net.minecraft.skintest.ModelPreviewApplet&quot;&#xA;  archive=&quot;http://www.minecraft.net/skin/skintest.jar&quot; codebase=&quot;.&quot;&#xA;  width=&quot;320&quot; height=&quot;320&quot;&amp;gt;&#xA;    &amp;lt;param name=&quot;name&quot; value=&quot;535&quot; /&amp;gt;&#xA;&amp;lt;/applet&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(Change &lt;code&gt;535&lt;/code&gt; to whatever username you want to view.)  I've set up an &lt;a href=&quot;http://jsfiddle.net/jVtyu/&quot; rel=&quot;nofollow noreferrer&quot;&gt;example on jsFiddle&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to preview arbitrary skins, the applet used by Planet Minecraft &lt;em&gt;appears&lt;/em&gt; to be available for public use (it points to a &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=4843&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum post&lt;/a&gt;, though that thread doesn't appear to mention PMC's previewer).  Still, I'd recommend sending them an email first, just in case.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-05-13T05:51:53.647" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22082" PostTypeId="2" ParentId="22080" CreationDate="2011-05-13T06:07:03.067" Score="0" Body="&lt;p&gt;If you are into unlocking all levels, follow &lt;a href=&quot;http://wesbos.com/all-levels-html5-angry-birds/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;.&#xA;Beware, though, it's a cheat.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-13T06:07:03.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22083" PostTypeId="2" ParentId="22079" CreationDate="2011-05-13T06:09:49.460" Score="22" Body="&lt;p&gt;In UFO: Enemy Unknown (also known as X-Com) there was no way to open a door without passing through it to the next tile. If I remember correctly, they implemented right-click to open the door in Terror From The Deep.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-05-13T06:09:49.460" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22084" PostTypeId="2" ParentId="21968" CreationDate="2011-05-13T08:46:42.353" Score="5" Body="&lt;p&gt;I've been playing the game for the last few days, and I've found out that there are two types of jumps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Normal jump&lt;/strong&gt;: You push and immediately release the jump button (A).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Longer jump&lt;/strong&gt;: You push and hold the jump button (A) for about a second.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There are some parts in the game where you have to use the &lt;em&gt;Longer Jump&lt;/em&gt;. Otherwise, it becomes impossible to pass that level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can test the &lt;em&gt;normal jump&lt;/em&gt; and the &lt;em&gt;longer jump&lt;/em&gt; on a flat horizontal surface. I usually use the &lt;em&gt;longer jump&lt;/em&gt; for convenience.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-05-13T08:46:42.353" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22087" PostTypeId="1" AcceptedAnswerId="29497" CreationDate="2011-05-13T09:36:45.490" Score="5" ViewCount="4703" Body="&lt;p&gt;This game is pretty complex :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand the price, but then there is popularity and scenery. Popularity seems to indeed increase the popularity of the facility, but what does scenery do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plus there are the layouts effects which give you hearts that boost both popularity and price (but I had trouble determining the effects). Do they really boost the popularity and price, and does that count into pop./price shown on the first info tab?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the good layouts for baths and rooms?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="6066" LastEditDate="2011-09-03T22:03:51.710" LastActivityDate="2012-08-20T16:40:46.780" Title="How do layouts, popularity, and scenery work?" Tags="|hot-springs-story|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22088" PostTypeId="5" CreationDate="2011-05-13T09:38:35.800" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-13T09:38:35.800" LastActivityDate="2011-05-13T09:38:35.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22089" PostTypeId="4" CreationDate="2011-05-13T09:38:35.800" Score="0" Body="Hot Springs Story is a spa simulation game from Kairosoft." OwnerUserId="2771" LastEditorUserId="2771" LastEditDate="2011-05-13T10:11:31.990" LastActivityDate="2011-05-13T10:11:31.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22090" PostTypeId="5" CreationDate="2011-05-13T09:59:00.557" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-13T09:59:00.557" LastActivityDate="2011-05-13T09:59:00.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22091" PostTypeId="4" CreationDate="2011-05-13T09:59:00.557" Score="0" Body="The Nether is part of the Minecraft Halloween Update 2010. It is separate from the main Minecraft world, and is unique to each generated map. Portals to and from the Nether are created using a 4x5 frame of Obsidian and then lighting this using Flint and Steel. The terrain is dimly lit, with monsters and lava covering most areas. It allows for fast travel between locations, as one block covered in the Nether corresponds to 8 blocks in the surface world." OwnerUserId="8141" LastEditorUserId="8141" LastEditDate="2011-05-13T10:11:28.103" LastActivityDate="2011-05-13T10:11:28.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22092" PostTypeId="5" CreationDate="2011-05-13T10:01:16.627" Score="0" Body="&lt;p&gt;Bukkit provides a downstream &quot;framework&quot; for developers to build with, making plugins that modify the game in much the same way normal mods do, but with much better backwards compatibility and less compatibility issues.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Please note that questions &lt;strong&gt;requesting technical support for &lt;em&gt;modded&lt;/em&gt; Minecraft crash issues are off-topic&lt;/strong&gt;.&lt;sup&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/10390/minecraft-crash-questions-should-be-made-off-topic-yes-no&quot;&gt;[1]&lt;/a&gt; &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/11015/what-exactly-is-technical-support&quot;&gt;[2]&lt;/a&gt;&lt;/sup&gt; This includes  crash issues for modpacks and mod loaders. We allow an exception for unmodded or 'Vanilla' Minecraft, please see &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/9943/how-do-i-ask-a-good-minecraft-bug-crash-question&quot;&gt;How do I ask a good Minecraft Bug/Crash Question?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;[1]: Arqade Meta: &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/10390/minecraft-crash-questions-should-be-made-off-topic-yes-no&quot;&gt;Minecraft crash questions should be made off-topic: yes/no?&lt;/a&gt;&lt;br&gt;&#xA;[2]: Arqade Meta: &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/11015/what-exactly-is-technical-support&quot;&gt;What exactly is technical support?&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="55395" LastEditorUserId="4797" LastEditDate="2016-03-03T06:23:54.097" LastActivityDate="2016-03-03T06:23:54.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22093" PostTypeId="4" CreationDate="2011-05-13T10:01:16.627" Score="0" Body="Bukkit is a Minecraft Server mod/wrapper that makes managing and creating servers easier while providing more flexibility with a plugin-based framework. Please note that questions requesting technical support for modded Minecraft crash issues are off-topic." OwnerUserId="8141" LastEditorUserId="4797" LastEditDate="2016-03-03T06:23:54.097" LastActivityDate="2016-03-03T06:23:54.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22094" PostTypeId="5" CreationDate="2011-05-13T10:17:15.540" Score="0" Body="&lt;h3&gt;[Android] tag usage guidance&lt;/h3&gt;&#xA;&lt;p&gt;Use the &lt;a href=&quot;/questions/tagged/android&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;android&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;android&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-android-tooltip-container&quot;&gt;android&lt;/a&gt; tag only for questions that are &lt;strong&gt;specific&lt;/strong&gt; to the Android platform. This includes questions about the platform's hardware/software (as it pertains to gaming) or questions about the game's Android-specific features or interactions. Do not use this tag if your question is not platform-specific; instead, mention that you are playing the game on Android in the question body without using the &lt;a href=&quot;/questions/tagged/android&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;android&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;android&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-android-tooltip-container&quot;&gt;android&lt;/a&gt; tag.&lt;/p&gt;&#xA;&lt;p&gt;See the relevant Arqade Meta post for more information on the policy on platform tagging: &lt;a href=&quot;https://gaming.meta.stackexchange.com/a/4639&quot;&gt;Platform Tags are Useless&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="4797" LastEditDate="2023-07-19T06:50:24.970" LastActivityDate="2023-07-19T06:50:24.970" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="22095" PostTypeId="4" CreationDate="2011-05-13T10:17:15.540" Score="0" Body="The Android operating system, used mainly on smartphones and tablet devices. Use this tag only for questions SPECIFIC to Android as a gaming platform or about the Android-specific interaction of a game. Otherwise, do not add this tag to a question, and just mention that you are playing the game on Android in the body of the question without using the tag." OwnerUserId="122" LastEditorUserId="4797" LastEditDate="2023-07-19T06:50:24.970" LastActivityDate="2023-07-19T06:50:24.970" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="22096" PostTypeId="2" ParentId="22067" CreationDate="2011-05-13T10:41:04.427" Score="9" Body="&lt;p&gt;You can re-enter, but not until much later into the game. After which you can re-enter anytime you want. As for now, however, there is little you can do. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-09-17T21:47:37.440" LastActivityDate="2011-09-17T21:47:37.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22099" PostTypeId="2" ParentId="22047" CreationDate="2011-05-13T12:06:31.170" Score="16" Body="&lt;p&gt;I went straight to the source and just e-mailed Xbox Support. I didn't think they would answer, but to my surprise, they did respond (screenshot of email is the best proof i can give) with the invalid characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 8 invalid letters and 3 invalid digits:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;A E I O U L S N      0 1 5&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;That leaves them with 18 valid letters and 7 valid digits:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;B C D F G H J K M P Q R T V W X Y Z     2 3 4 6 7 8 9&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;With 25 characters needed for a code and 25 possible letters and digits, if my math is right, and it's entirely possible it is not, that's (18+7)&lt;sup&gt;25&lt;/sup&gt; which my calculator says is 8.8817842 × 10&lt;sup&gt;34&lt;/sup&gt;, which equals a whole lot of different combinations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshot of the e-mail from Xbox Support:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/QsVmH.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-05-13T17:40:04.483" LastActivityDate="2011-05-13T17:40:04.483" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22100" PostTypeId="1" AcceptedAnswerId="22104" CreationDate="2011-05-13T12:31:11.247" Score="15" ViewCount="36915" Body="&lt;p&gt;When I look for information on mob spawning and mob grinders I find a lot of links to these two items:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=f8YJfAwYOz0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hostile Mob System Tutorial&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;amp;t=40917&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mob Spawning Science&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The problem is, they seem to have contradictory information in them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first one espouses the much-credited idea that to improve your mob spawning area you must light up all the caves around it. This is built on the assumption that when the game goes to spawn a monster, it looks for an appropriate place to put one, so eliminating anywhere but your mob machine would increase the rate of mobs spawning within it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Mob Spawning Science&quot; post claims an algorithm that goes chunk by chunk, and within each chunk it picks a random block and sees if that block is a legit spawning location (standing on something, correct light level, etc.). If so, it puts a mob there. (I'm simplifying, but this is the idea.) This would imply that for any given block in a chunk, there is a 1/32768 chance of it being selected. So given a block X that is a nice, dark, mob-spawnable place, it has a 1/32768 chance each time the chunk is processed of spawning a monster regardless of any lit or unlit caves anywhere around it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So which one is correct?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorUserId="336" LastEditDate="2011-05-13T15:04:41.800" LastActivityDate="2012-07-13T15:53:55.367" Title="What is the real truth about Minecraft mob spawning?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22101" PostTypeId="2" ParentId="22100" CreationDate="2011-05-13T12:49:09.263" Score="2" Body="&lt;p&gt;I don't see anything contradictory between the two.  First you eliminate the possibility of any of the chunks in the nearby zone spawning monsters because it is a solid block or too bright.  When the scanning occurs even though there is only a 1/32768 chance of selecting a particular block in your mob spawner, you have to remember that it is doing it extremely fast, a few million iterations of the chunk block selection can easily be performed within the span of 1 second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;@Matt - Updated answer&#xA;Because once the total number of mob spawns is reached, no more monsters will be spawned.  Your mob spawner will stop spawning at one point if all the monsters are spawning somewhere else, such as a hidden underground cave.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-05-13T13:49:14.687" LastActivityDate="2011-05-13T13:49:14.687" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22102" PostTypeId="2" ParentId="22079" CreationDate="2011-05-13T12:54:25.517" Score="9" Body="&lt;p&gt;Even though you can't prevent entering a door in UFO:EU, there are ways to mitigate retaliatory fire.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use a motion scanner while outside the door, it lets you see if there are anything inside.&lt;/li&gt;&#xA;&lt;li&gt;Put some proximity grenades outside and wait a few turns, see if any comes out.&lt;/li&gt;&#xA;&lt;li&gt;Use a HWP to open the door (if its two wide), they are more expendable than well trained troopers.&lt;/li&gt;&#xA;&lt;li&gt;Use the blaster launcher to blow up a hole somewhere else or look for an alternate entrance.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-05-13T12:54:25.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22103" PostTypeId="2" ParentId="22080" CreationDate="2011-05-13T13:09:25.377" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://www.angrybirdsnest.com/2011/05/how-to-unlock-all-the-angry-birds-chrome-dimension-levels/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Angry Birds Nest has a guide&lt;/a&gt;, as usual.  Summarized below:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Chrome Dimension Level 1 unlocked in Poached Eggs Level 1-16&lt;/strong&gt;&lt;br&gt;&#xA; To unlock this level zoom out and shoot a yellow bird up to the ledge in the sky.&#xA;&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;strong&gt;Chrome Dimension Level 2 unlocked in Poached Eggs Level 1-18&lt;/strong&gt;&lt;br&gt;&#xA; The logo is on top of the cliff to the far right. Zoom out and nail it with a yellow bird.&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;strong&gt;Chrome Dimension Level 3 unlocked in Poached Eggs Level 1-20&lt;/strong&gt;&lt;br&gt;&#xA; If you zoom out you’ll see the Chrome logo swaying in the breeze above you. Time it right and victory is yours!&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;strong&gt;Chrome Dimension Level 4 unlocked in Poached Eggs Level 2-4&lt;/strong&gt;&lt;br&gt;&#xA; Zoom out and you’ll see the Chrome logo way over yonder behind them bolders.&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;strong&gt;Chrome Dimension Level 5 unlocked in Poached Eggs Level 2-20&lt;/strong&gt;&lt;br&gt;&#xA; This one is a bit tricky! If you zoom out you’ll see the logo on the far right behind a tall wall. The best way to get this one is with the white bird. Launch it at the very last pig and drop the egg bomb right on top if him. The explosion should be enough to snag it!&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;strong&gt;Chrome Dimension Level 6 unlocked in Poached Eggs Level 3-7&lt;/strong&gt;&lt;br&gt;&#xA; Dude! It’s right there in front of the slingshot. Bounce red bird off the structure, but don’t pull the slingshot back all the way or you’ll overshoot it.&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;strong&gt;Chrome Dimension Level 7 unlocked in Poached Eggs Level 3-14&lt;/strong&gt;&lt;br&gt;&#xA; Zoom out and you’ll see the logo nestled in the nook behind the slingshoot. Shoot a red bird every so gingerly backwards to hit it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-05-13T13:09:25.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22104" PostTypeId="2" ParentId="22100" CreationDate="2011-05-13T13:35:07.917" Score="11" Body="&lt;p&gt;Technically, placing torches will decrease your overall mob spawns; the game does pick a single random point within the eligible chunks to spawn a monster, and if that point is not suitable, the monster doesn't spawn.  Therefore filling other caves with torches will reduce the number of spawn-friendly points, reducing your overall monster count.  This does technically help your mob grinder because you don't have mobs lurking in neighboring caves counting against the mob cap (and ultimately taking it all up, preventing &lt;em&gt;anything&lt;/em&gt; from spawning in your grinder).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best solution would probably be to use a vast water network to drag all the mobs from all nearby caves into your grinder, so you maximize spawn area, but bring any mobs from all the viable spawn points into a single area.&lt;/p&gt;&#xA;" OwnerUserId="9423" LastActivityDate="2011-05-13T13:35:07.917" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22105" PostTypeId="2" ParentId="22100" CreationDate="2011-05-13T13:41:41.933" Score="2" Body="&lt;p&gt;There's no contradiction, here. Based on your recaps, the first is in layman's terms, and the second is a technical explanation of the exact same thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's not clear is what you're trying to accomplish with your &quot;block x&quot;. If x is in your spawner, you want to eliminate valid, unlit spawnable blocks outside of your spawner. If x is outside of your spawner, you want to light it up or fill it in so it will not be a valid spawning point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want &quot;block x&quot; to be eliminated from the spawning scans, in order to save time... It's not possible, and the scan iterations go by so quickly that it's not a level of optimization that's necessary.&lt;/p&gt;&#xA;" OwnerUserId="9503" LastEditorUserId="9503" LastEditDate="2011-05-13T15:04:36.853" LastActivityDate="2011-05-13T15:04:36.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22106" PostTypeId="2" ParentId="17381" CreationDate="2011-05-13T13:47:55.467" Score="14" Body="&lt;p&gt;The most effective SMP traps are not the most complex ones, or the ones with best disguise, but the ones that are inevitable and unexpected against common mindsets. The art of SMP trap lies at how you can discover and exploit the common mindsets, think in the way raiders think. The following is a small list of the exploitable mindsets that I have thought about:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Players will dig straight down in order to obtain resources (wood, ore) under certain conditions. A deep pit underneath is unexpected. (Also called &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Traps#Other_traps&quot; rel=&quot;nofollow noreferrer&quot;&gt;tree trap&lt;/a&gt; at the Minecraft Wiki)&lt;/li&gt;&#xA;&lt;li&gt;Players will be distracted by items of interest, or decoys. Traps in the opposite direction will attract less attention.&lt;/li&gt;&#xA;&lt;li&gt;Players will get annoyed by and overlook terrain irregularity because of the failure to keep continuous movement. A deep pit hidden in a long and messy circular or slanted mine shaft is likely ignored, even with full lighting.&lt;/li&gt;&#xA;&lt;li&gt;Players will take the shortest path when possible, especially for impatient players. A deep pit under a diving pool is unexpected.&lt;/li&gt;&#xA;&lt;li&gt;Players will try to use blocks to clear incoming water or lava, sometimes. A popped up furnace (workbench, chest) interface is unexpected and disruptive.&lt;/li&gt;&#xA;&lt;li&gt;Players will make incorrect predictions on how high and far they can jump, especially when there are blocks above them or they try to jump onto a halfblock.&lt;/li&gt;&#xA;&lt;li&gt;Players will forget the details on the way they come. Unexpected things can happen when they go back, in a panic.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Only pitfall trap is used here because it can be easily built and resetted. I also prefer pitfall trap without lava or cactus because that wastes more time for raiders to get stuff back. Once I fell into my own type 3 trap (with lava) because I wasn't concentrated and forgot the trap. Hopefully there will be more creative variations than the above crude ones.&lt;/p&gt;&#xA;&lt;p&gt;There are also some standard security advices:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your home will go through X-ray inspection. You'd better have idea on how it looks like and what will be discovered.&lt;/li&gt;&#xA;&lt;li&gt;Your home will attract less attention if it looks worthless, uninhabited, messy, or raided.&lt;/li&gt;&#xA;&lt;li&gt;Artificial traces (cobblestone, dirt) around your chests hiding place will be examined. Make them consistent to the environment.&lt;/li&gt;&#xA;&lt;li&gt;Multiple false targets can divert effort of search.&lt;/li&gt;&#xA;&lt;li&gt;Furnaces are better than obsidian for robust construction. Obsidian takes immense time to collect and only attracts lots of attention and gets easily destroyed. For example, I have experience tunneling through obsidian wall with bare hands for 1 hour.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-13T17:13:03.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22107" PostTypeId="2" ParentId="22100" CreationDate="2011-05-13T14:27:09.533" Score="0" Body="&lt;p&gt;The chunk method no longer works.  It used to prioritize spawning in the 0,0 chunk, but that is no longer the case.  The alternative now, is to fill torches into caves and the surface within a radius of where you'd stand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mobs only spawn outside of, I think 30 blocks, and within 70 or so (exact numbers on the Wiki), and since there is a maximum amount of mobs at once, you want to make sure that middle ground is filled with torches to force mobs to spawn in your trap.&lt;/p&gt;&#xA;" OwnerUserId="9507" LastActivityDate="2011-05-13T14:27:09.533" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22108" PostTypeId="1" AcceptedAnswerId="22122" CreationDate="2011-05-13T14:44:53.510" Score="12" ViewCount="1922" Body="&lt;p&gt;While looking through my map using MCEdit, i found a double dungeon (interconnected). After searching for a while on the internet i found out that it was extremely rare. How are these dungeons generated and what are the possibilities of 2 or more dungeons being interconnected to each other?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/3B8Gg.png&quot; alt=&quot;double dungeon which i found&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastActivityDate="2011-09-17T16:29:30.933" Title="How are dungeons in minecraft generated?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22109" PostTypeId="5" CreationDate="2011-05-13T15:19:26.300" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-13T15:19:26.300" LastActivityDate="2011-05-13T15:19:26.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22110" PostTypeId="4" CreationDate="2011-05-13T15:19:26.300" Score="0" Body="A customized graphic or theme that is applied to an element the user interacts with. This may be a user interface for an application (e.g. HUD), a texture applied to character models, or even equipment and vehicles." OwnerUserId="8141" LastEditorUserId="8141" LastEditDate="2011-05-13T15:19:44.670" LastActivityDate="2011-05-13T15:19:44.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22111" PostTypeId="1" AcceptedAnswerId="22113" CreationDate="2011-05-13T15:26:12.353" Score="8" ViewCount="1453" Body="&lt;p&gt;In Steven's video on the EATS water/boat transport system, I distinctly saw him with a stack of signs. However, I cannot stack signs! Is this a mod, or is something wrong with my version?&lt;/p&gt;&#xA;" OwnerUserId="8228" LastEditorUserId="8228" LastEditDate="2011-05-13T16:30:44.687" LastActivityDate="2013-03-15T16:53:50.763" Title="Are signs stackable in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22112" PostTypeId="2" ParentId="22111" CreationDate="2011-05-13T15:31:49.490" Score="1" Body="&lt;p&gt;Normally signs aren't stackable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know of any mods that allow you to stack signs, but that doesn't mean one doesn't exist.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-05-13T15:31:49.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22113" PostTypeId="2" ParentId="22111" CreationDate="2011-05-13T15:33:35.150" Score="14" Body="&lt;p&gt;&lt;strike&gt;Signs &lt;strong&gt;can&lt;/strong&gt; be made to stack, but only through inventory editors such as &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=15921&quot; rel=&quot;nofollow noreferrer&quot;&gt;InvEdit&lt;/a&gt;, which will allow you to stack as many as 99, or an infinite amount (255).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In SMP, you can just use the &lt;code&gt;/give&lt;/code&gt; command.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, signs stack, but only up to 16.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2013-03-15T16:53:50.763" LastActivityDate="2013-03-15T16:53:50.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22114" PostTypeId="1" AcceptedAnswerId="22323" CreationDate="2011-05-13T15:43:41.180" Score="31" ViewCount="59510" Body="&lt;p&gt;I know that there is a 15 block limit before a repeater is needed, however I am looking for the TOTAL distance that current can travel. Is it infinite? Can I keep adding repeaters and go on forever?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't mind whether &quot;old-school&quot; repeaters are used (2 NOT gates) or the ones added in Beta 1.5, biggest distance wins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interesting stuff guys, I would love to see some pictures of your findings!&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="8141" LastEditDate="2011-05-14T14:28:24.803" LastActivityDate="2019-05-05T02:09:42.990" Title="How far can redstone current travel?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22115" PostTypeId="2" ParentId="22114" CreationDate="2011-05-13T15:50:51.790" Score="24" Body="&lt;p&gt;&lt;strong&gt;Short answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can go on forever lit torches and repeaters will &lt;strong&gt;always&lt;/strong&gt; give a current of 15.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Current will travel until some of the wire is no longer loaded, if the source of the current is not inside the render distance current will not start. (This is why &lt;em&gt;Minecraft&lt;/em&gt; inside &lt;em&gt;Minecraft&lt;/em&gt; will not work, there is not enough space to run all of a computer).&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="218092" LastEditDate="2019-05-05T02:09:42.990" LastActivityDate="2019-05-05T02:09:42.990" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="22117" PostTypeId="1" AcceptedAnswerId="22127" CreationDate="2011-05-13T15:56:06.390" Score="8" ViewCount="30638" Body="&lt;p&gt;I decided to get in to Mass Effect, since the series seems rather good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, I'm on a side-quest, riding a vehicle on some planet. The area has &quot;debris&quot; and &quot;anomally&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm near them, they get the little circle, like any interactive event. But I can't pick em up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what's the point? Do I need ride over them? Or do I just need to go see them and can I then later do something from the ship?&lt;/p&gt;&#xA;" OwnerUserId="2212" LastEditorUserId="11089" LastEditDate="2012-06-06T07:38:32.707" LastActivityDate="2012-06-06T07:38:32.707" Title="Can I pick up items in Mass Effect while in a vehicle?" Tags="|mass-effect|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22118" PostTypeId="5" CreationDate="2011-05-13T16:00:34.877" Score="0" Body="&lt;p&gt;Redstone circuits and machines can be used to do Survival-assisting or recreational tasks, from a simple piston door over Rube-Goldberg machines to multiple-kilometer-long quarries that autonomously mine out huge areas of the world.&lt;/p&gt;&#xA;&lt;p&gt;Please use &lt;a href=&quot;/questions/tagged/minecraft-java-edition&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-java-edition&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;minecraft-java-edition&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;minecraft-java-edition-container&quot;&gt;minecraft-java-edition&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/minecraft-bedrock-edition&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-bedrock-edition&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;minecraft-bedrock-edition&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;minecraft-bedrock-edition-container&quot;&gt;minecraft-bedrock-edition&lt;/a&gt; or &lt;a href=&quot;/questions/tagged/minecraft-legacy-console&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-legacy-console&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;minecraft-legacy-console&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;minecraft-legacy-console-container&quot;&gt;minecraft-legacy-console&lt;/a&gt; or &lt;a href=&quot;/questions/tagged/minecraft-education-edition&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;minecraft-education-edition&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;minecraft-education-edition&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;minecraft-education-edition-container&quot;&gt;minecraft-education-edition&lt;/a&gt;, depending on which version of the game you are playing when using this tag.&lt;/p&gt;&#xA;&lt;p&gt;For more information, see the &amp;quot;&lt;a href=&quot;https://minecraft.gamepedia.com/Mechanics/Redstone/Circuit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Redstone mechanisms&lt;/a&gt;&amp;quot; article on the Minecraft wiki.&lt;/p&gt;&#xA;" OwnerUserId="74333" LastEditorUserId="185203" LastEditDate="2022-12-16T02:40:49.583" LastActivityDate="2022-12-16T02:40:49.583" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="22119" PostTypeId="4" CreationDate="2011-05-13T16:00:34.877" Score="0" Body="Questions about redstone contraptions and machinery in Minecraft. For command block contraptions, use the &quot;minecraft-commands&quot; tag instead. Always use this tag together with the &quot;minecraft-java-edition&quot;, &quot;minecraft-bedrock-edition&quot;, &quot;minecraft-legacy-console&quot;, or &quot;minecraft-education-edition&quot; tag." OwnerUserId="8141" LastEditorUserId="185203" LastEditDate="2022-12-16T02:27:03.253" LastActivityDate="2022-12-16T02:27:03.253" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="22120" PostTypeId="2" ParentId="22117" CreationDate="2011-05-13T16:01:58.563" Score="11" Body="&lt;p&gt;You need to exit the Mako to interact with any object. You cannot do that from inside the vehicle.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-13T16:01:58.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22122" PostTypeId="2" ParentId="22108" CreationDate="2011-05-13T16:18:56.403" Score="11" Body="&lt;p&gt;When a chunk is populated, the dungeon generation is always tried 8 times independently at random positions in the chunk. For each generation, given a random size (5x5, 5x7, or 7x7, excluding walls), a dungeon is generated only if the ceiling and floor blocks are solid and there are 1~5 air blocks in the lower half of the surrounding walls. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Possibility? That's complicated to calculate because the probability distribution of air blocks is more complicated and that depends on this. However, you can certainly qualitatively assert that double dungeon is rare. I assert the existence of triple dungeon.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="9437" LastEditDate="2011-05-13T16:43:50.957" LastActivityDate="2011-05-13T16:43:50.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22124" PostTypeId="2" ParentId="22022" CreationDate="2011-05-13T17:38:40.590" Score="5" Body="&lt;p&gt;The answer is actually a lot simpler than all of this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stop trying to play as two players. Consolidate your armies. They are doing it, why can't you? To re-iterate: The most important thing is that early on, you should be &lt;strong&gt;working as close as you can together&lt;/strong&gt; to prevent the situation you are describing. Scouting 2v2 (you said you did this) is probably twice as important as in 1v1 (and it's already &lt;strong&gt;very&lt;/strong&gt; important). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, one of the most powerful counters to this is to go on the offensive as one and separate &lt;em&gt;their&lt;/em&gt; army. &lt;/p&gt;&#xA;" OwnerUserId="2573" LastActivityDate="2011-05-13T17:38:40.590" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22126" PostTypeId="2" ParentId="22114" CreationDate="2011-05-13T17:55:50.700" Score="15" Body="&lt;p&gt;You can extend the range &lt;strong&gt;as far as you want&lt;/strong&gt; in SMP, as long as other players or bots are in place to keep chunks in memory that are outside the 81 chunks that are loaded around the player. Several of the larger redstone creations on youtube have bots stationed at regular intervals to keep the whole circuit in memory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In single player you are limited to &lt;strong&gt;81 chunks, 144 blocks&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-05-18T09:36:32.023" LastActivityDate="2011-05-18T09:36:32.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22127" PostTypeId="2" ParentId="22117" CreationDate="2011-05-13T18:27:01.783" Score="14" Body="&lt;p&gt;If you haven't changed the default controls, &lt;kbd&gt;q&lt;/kbd&gt; will allow you to disembark (on the PC) while the (B) button on the XBox-360 handles disembarking on the 360 version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Fabian mentions, you need to exit the vehicle to interact with these objects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Metgos in particular, be very careful when outside the vehicle! The planet is classified as a level 2 Heat Hazard, which means as soon as you exit the vehicle, heat damage begins to accrue. When the heat damage bar becomes completely full, your squad will rapidly take damage until you die or get out of the heat (by re-entering the Mako or a building).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-13T18:27:01.783" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22128" PostTypeId="1" AcceptedAnswerId="142079" CreationDate="2011-05-13T18:28:13.463" Score="11" ViewCount="724" Body="&lt;p&gt;I know that it is possible to mix ion disruptors and cluster flack arrays in the same turret to create ionized flak because the ion charges will arc between the flak fragments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to do this with ammo based weapons as well?  Like ionized energy bolt chainguns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about on weapons not fired from the ship (will it arc if two ships work together, one with flak one with IDs?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, is ionized fire possible with IDs + Plasma Burst Generators because that would be awesome.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2013-01-29T19:04:37.257" LastActivityDate="2013-11-15T06:34:50.680" Title="What other combinations with ion disrupters are there?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22129" PostTypeId="2" ParentId="22111" CreationDate="2011-05-13T18:37:22.050" Score="1" Body="&lt;p&gt;In SMP, if you're an OP (i.e. you can use &lt;code&gt;give&lt;/code&gt;) you can give yourself e.g. 64 signs, which when collected will result in one single sign and a stack of 63 signs (for whatever reason).&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-05-13T18:37:22.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22130" PostTypeId="1" CreationDate="2011-05-13T18:51:21.323" Score="24" ViewCount="72668" Body="&lt;p&gt;I would like to have a large underground room without it being either very dark or have light sources in the open (lava columns, torches). I use to build columns using stairs since they allowed light to pass through them, but this bug no longer seems to work.&lt;/p&gt;&#xA;" OwnerUserId="8195" LastActivityDate="2016-09-21T23:51:20.863" Title="How can you hide light sources while they still give light?" Tags="|minecraft-java-edition|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22131" PostTypeId="2" ParentId="22130" CreationDate="2011-05-13T18:58:46.830" Score="0" Body="&lt;p&gt;Lightstone is generally your best bet for things like this, because it can be worked into the design and shape of the room.  Obviously, people will know this is the source of light, but it doesn't stand out as starkly as torches or lava would.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-05-13T18:58:46.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22132" PostTypeId="2" ParentId="22130" CreationDate="2011-05-13T19:08:12.133" Score="36" Body="&lt;p&gt;Light will shine through paintings, but paintings have to be placed over solid blocks (which signs count as!), so you could make a wall like so:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#####&#xA;## ##&#xA;#####&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The hole in the middle would actually be 2 deep; you'd place a torch in the back, then a sign in front, then put a painting over the hole/sign; the torch would shine through the sign and painting, and light up the room (although the light would be somewhat diminished because the torch is recessed by 2 blocks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;WITH TORCHES&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;STEP 1:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/qE7M8.png&quot; alt=&quot;STEP 1&quot;&gt;&#xA;STEP 2:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/CiI0w.png&quot; alt=&quot;STEP 2&quot;&gt;&#xA;STEP 3:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/497aS.png&quot; alt=&quot;STEP 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;WITH GLOWSTONE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BEFORE:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/HqAcC.png&quot; alt=&quot;BEFORE:&quot;&gt;&#xA;AFTER:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/JScDT.png&quot; alt=&quot;AFTER:&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9423" LastEditorUserId="9423" LastEditDate="2011-05-14T17:33:13.483" LastActivityDate="2011-05-14T17:33:13.483" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="22133" PostTypeId="1" CreationDate="2011-05-13T19:28:45.547" Score="2" ViewCount="2846" Body="&lt;p&gt;So I have done all required steps to run a Minecraft beta 1.5_01 server, but when I type &quot;localhost&quot; into multiplayer bar a &quot;Logging In&quot; sign appears and does not go away. &#xA;After about a minute, I get an error that says: &lt;code&gt;Internal Exception: java.new.SocketTimeoutException: Read timed out&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to fix this?&lt;/p&gt;&#xA;" OwnerUserId="9516" LastEditorDisplayName="user28379" LastEditDate="2013-05-05T20:26:54.230" LastActivityDate="2014-07-09T23:24:49.980" Title="Internal Exception: java.new.SocketTimeoutException: Read timed out" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22134" PostTypeId="2" ParentId="22130" CreationDate="2011-05-13T19:28:46.007" Score="2" Body="&lt;p&gt;I like to build lights into the wall thus:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   ###&#xA;   g #&#xA;   #l#&#xA;######&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where &lt;code&gt;#&lt;/code&gt; is stone (or whatever your walls are made out of), &lt;code&gt;g&lt;/code&gt; is glass, and &lt;code&gt;l&lt;/code&gt; is lightstone, or a torch.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-13T19:28:46.007" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22135" PostTypeId="1" CreationDate="2011-05-13T19:30:06.763" Score="15" ViewCount="18144" Body="&lt;h2&gt;Is there a theoretical limit to how big oceans can become with the current terrain generator?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Backstory:&lt;/strong&gt;&lt;br&gt;&#xA;I am searching for seeds for a project where I want the area around origo (x=0, z=0) to be as much ocean as possible. While searching I found &lt;a href=&quot;http://www.gamespot.com/pc/adventure/minecraft/show_msgs.php?pid=606524&amp;amp;topic_id=m-1-58640338&quot; rel=&quot;noreferrer&quot;&gt;this thread&lt;/a&gt;, where a user claims to have a seed that creates this world (his screenshot):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u1ODw.png&quot; alt=&quot;Big ocean world&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This map would be sensationally perfect for me, unfortunately however, trying his seed &quot;FOUR o FOUR&quot; I don't get this world. Other users fail to get this world as well and asked him to post the numerical seed using a seed extractor thinking there might be a typographical error. He then claims he used the tool and posted &quot;-165589391&quot;. This however is the numberical seed that &quot;FOUR o FOUR&quot; gives, and naturally the same world as before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One theory is therefor that there was an error when this map was generated for him, or he was using a map editor or a mod or something. But I was wondering if such a map actually is possible at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;br&gt;&#xA;@SevenSidedDie:It is certainly possible, however the thread was posted late in march, after biomes were added and after the ability to enter seeds were added, and he specifically mentions the seed used to create the world (and taking the hashcode of his provided string do indeed give the same integer he later posts.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;@fredley: He specifically says &lt;strike&gt;that you spawn at 0,0, ergo an absolute spawn.&lt;/strike&gt; to go east from 0,0. The world I created has a random spawn, but I've checked the entire area from -500,-500 to 500,500, and nothing resembles the map he has shown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;@fredley: What do you mean by &quot;looks like I got the world you're talking about&quot;? Do you mean the world I desire? If so, can you please tell me if the seed is any of the two I mention above? I doub it somewhat, because even though there is a lot of water around the coordinates (46, -293) in your screenshot, a Cartograph reveals that the map is in no way the same as the desired. Here are some Cartographs from &quot;FOUR o FOUR&quot; and &quot;-165589391&quot;. The red X marks (0,0), and as you can see they are the same, but not anywhere close to the desired map:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FOUR o FOUR:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/03025.png&quot; alt=&quot;FOUR o FOUR world&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-165589391:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ccopw.png&quot; alt=&quot;-165589391 world&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2968" LastEditorUserId="122" LastEditDate="2011-09-19T17:00:26.170" LastActivityDate="2011-09-19T17:00:26.170" Title="How to get a large ocean map (is it even possible)?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="3" ClosedDate="2011-09-19T16:48:40.737" ContentLicense="CC BY-SA 3.0" />
  <row Id="22136" PostTypeId="1" AcceptedAnswerId="22149" CreationDate="2011-05-13T19:30:20.593" Score="12" ViewCount="2432" Body="&lt;p&gt;I want to be able to keep the Portal 2 game completion background:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=3V716luAVNI&quot; rel=&quot;nofollow noreferrer&quot;&gt;the one where wheatley is floating about in space with the corrupted cores&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is there a way to keep it? It seems to go away every time I close the game.&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="12" LastEditDate="2011-12-02T20:23:36.133" LastActivityDate="2011-12-02T20:23:36.133" Title="Is there a way to keep the Portal 2 game completion background?" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22137" PostTypeId="2" ParentId="14715" CreationDate="2011-05-13T19:35:51.833" Score="0" Body="&lt;p&gt;My solution didn't use any control switches, it just pushes Uranium and Hydrogen Peroxide through really fast.&lt;/p&gt;&#xA;" OwnerUserId="9517" LastActivityDate="2011-05-13T19:35:51.833" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22138" PostTypeId="2" ParentId="22130" CreationDate="2011-05-13T19:36:13.473" Score="16" Body="&lt;p&gt;You could try these two methods of my own:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/i1o4z.png&quot; alt=&quot;Raise your floor using stone slabs, and place glowstone at the lowest level around the edges, so that only half of it shows&quot;&gt;&#xA;Raise the floor with stone slabs, and put glowstone around the bottom. &lt;strong&gt;Note:&lt;/strong&gt; In newer versions of Minecraft, this no longer works. Since 1.4.2, half slabs block light from passing through them. So although you can see the lit glowstone (and smooth lighthing may cause the surrounding area to light up a bit), there isn't any &quot;real&quot; lighting going on, so the rest of the room will still remain dark, allowing for things such as mob spawning.&#xA;&lt;hr /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/QhZLm.png&quot; alt=&quot;Put glowstone in a location you can&amp;#39;t see it, and let the light shine through glass&quot;&gt;&#xA;Hide glowstone in a location you can't see it, and let the light shine through glass.  (This works well at the top and bottom of your room; my example shines through both the top, and bottom of the wooden wall, I just used water instead of glass on the bottom.)&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Note: This is the &lt;a href=&quot;http://piehole.alexvoelk.de/&quot; rel=&quot;nofollow noreferrer&quot;&gt;piehole&lt;/a&gt; texture pack; the yellow stuff is glowstone.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="17179" LastEditDate="2013-09-30T02:37:21.717" LastActivityDate="2013-09-30T02:37:21.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22141" PostTypeId="2" ParentId="22135" CreationDate="2011-05-13T20:10:39.700" Score="10" Body="&lt;p&gt;Chances are that you have spawned in a different place. Your seed does not determine where you spawn in a world, it is random, and given the scarcity of &lt;a href=&quot;https://gaming.stackexchange.com/q/20895/3610&quot;&gt;sand&lt;/a&gt; in this map you've probably spawned a way away. Ask the person on the forum thread to post their coordinates (visible by pressing F3) and walk to the same spot in your game.&lt;/p&gt;&#xA;&lt;p&gt;As for the size of oceans, I don't think there's an upper bound, although ones the size of your picture will be very rare. If all you want is a massive ocean, use &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?t=15522&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt; to make one.&lt;/p&gt;&#xA;&lt;h3&gt;UPDATE&lt;/h3&gt;&#xA;&lt;p&gt;I followed the instructions on the thread, looks like I got the world you're talking about:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SJ4DP.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-22T15:14:11.557" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22142" PostTypeId="1" AcceptedAnswerId="22145" CreationDate="2011-05-13T20:48:46.953" Score="1" ViewCount="174" Body="&lt;p&gt;I've noticed a correlation between my opponents play-style and the set of casts (VODs) recently released.  It seems the more popular the caster, the more likely I'm going to face whatever strategy they're show-casing or recommending.  A good example of this is when Day9 released a 'Refining a build order' cast that showed how to do 1 reaper FE - it seems like I faced this build against at least 50% of my Terran opponents for the week or so after it was released.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;I'm wondering first if any of you have also noticed this coorelation, and second whether anyone wants to prove or disprove it.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;I know that most people are attracted to this site because they are both programmers and Starcraft players, and I believe all the necessary data is available, we can see what builds people are using (both from battle.net and the advanced replay sites), and we know what the casters are sticking out there.&lt;/p&gt;&#xA;&lt;p&gt;I realize this information wouldn't be useful to you Master leaguers' as most of you aren't getting your builds from the casting sites, but for those of us playing Bronze-Plat I'm wondering if we could improve our results by planning our builds to counter what is being seen in recent casts.&lt;/p&gt;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="7915" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-19T21:12:01.717" Title="Effect of recent casts on opponents playstyle" Tags="|starcraft-2|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="22143" PostTypeId="1" AcceptedAnswerId="22372" CreationDate="2011-05-13T20:51:31.623" Score="19" ViewCount="51656" Body="&lt;p&gt;I want to revisit Fallout 1, because I've never finished it. Time has passed and I'm on Windows 7 x64. I know the site &lt;em&gt;No Mutants Allowed&lt;/em&gt;, however there's so much content there that I just feel utterly lost. Which patches (official or community) and mods should I install in order to improve how this game runs on Windows 7 on a modern machine and also fix the old bugs, etc.?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I am looking for general answers, I actually already own the whole Fallout collection (F1, F2, FT) localized in my native language and would prefer to use that instead of having to buy the games again.&lt;/p&gt;&#xA;" OwnerUserId="4280" LastEditorUserId="3610" LastEditDate="2012-06-06T13:20:18.657" LastActivityDate="2015-12-21T12:04:15.803" Title="Which patches and mods should I install before playing Fallout 1?" Tags="|mods|fallout|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22144" PostTypeId="2" ParentId="22135" CreationDate="2011-05-13T21:31:29.240" Score="5" Body="&lt;p&gt;Separate to my other answer, the biggest ocean seed I can find is this one:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Timestamp: 2011-03-02 06:55:36 U&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As seen in &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1031&amp;amp;t=204985&quot; rel=&quot;nofollow noreferrer&quot;&gt;this MC Forum thread&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/D8nS8.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CBv8z.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-13T21:31:29.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22145" PostTypeId="2" ParentId="22142" CreationDate="2011-05-13T21:55:19.357" Score="1" Body="&lt;p&gt;I didn't notice the correlation, but In my own experience, I tried in practice some features seen from casters :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't think you can build your strategy based on recent casts. I see few reasons for that:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Not everybody can get benefits of PRO-gamers strategies;&lt;/li&gt;&#xA;&lt;li&gt;You can't know in advance which EXACTLY strategy will be used against you. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Scout 1st, you will see opponents build... If you believe something and do counter to what you believe, that will much worst than doing more generic strategy.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-05-14T18:37:47.550" LastActivityDate="2011-05-14T18:37:47.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22146" PostTypeId="2" ParentId="22143" CreationDate="2011-05-13T22:24:58.870" Score="8" Body="&lt;p&gt;Your best bet is probably to drop $6 on &lt;a href=&quot;http://www.gog.com/en/gamecard/fallout&quot; rel=&quot;nofollow noreferrer&quot;&gt;GOG.com&lt;/a&gt; and download a fully patched and fixed-for-windows-7 version of Fallout 1. As for community patches, I can only recommend you check NMA's forums and rating lists as that sounds like very subjective value judgement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;can&lt;/em&gt; assert from experience that Fallout and Fallout 2 are perfectly playable without said community mods and patches, though.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-05-13T22:24:58.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22149" PostTypeId="2" ParentId="22136" CreationDate="2011-05-14T00:58:13.130" Score="14" Body="&lt;p&gt;According to &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1851176&quot; rel=&quot;noreferrer&quot;&gt;a Steam forum topic&lt;/a&gt;, you'll have to overwrite &lt;code&gt;menu_act01&lt;/code&gt; through &lt;code&gt;menu_act04&lt;/code&gt; with &lt;code&gt;menu_act05&lt;/code&gt; in &lt;code&gt;Steamapps/common/portal 2/portal2/media&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-05-14T10:38:40.570" LastActivityDate="2011-05-14T10:38:40.570" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22150" PostTypeId="2" ParentId="22069" CreationDate="2011-05-14T01:24:06.190" Score="2" Body="&lt;p&gt;After every turn, the game is saved automatically. After you stop playing on a LAN game, you can normally restart by loading the saved game (which takes you to the lobby, so all the players can join again (or be replaced by AI if they don't want to join again)).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I imagine the process would be similar online.&lt;/p&gt;&#xA;" OwnerUserId="9174" LastActivityDate="2011-05-14T01:24:06.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22152" PostTypeId="1" CreationDate="2011-05-14T02:27:51.337" Score="8" ViewCount="139" Body="&lt;p&gt;When zombies are sitting on a city, killing the populace, how quickly are new zombies born?  And is this different between the different units, or the same for all zombie unit types?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed that orc hordes convert civilians at a rate of 5 dead civilians to one zombie orc; is it the same for all species?&lt;/p&gt;&#xA;" OwnerUserId="9522" LastEditorUserId="336" LastEditDate="2011-05-14T03:58:53.407" LastActivityDate="2012-07-13T11:40:07.073" Title="What's the conversion rate from dead civilians to zombies?" Tags="|blight-of-the-immortals|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22153" PostTypeId="2" ParentId="8176" CreationDate="2011-05-14T04:04:22.143" Score="2" Body="&lt;p&gt;I use &lt;strong&gt;&lt;a href=&quot;http://stefanjones.ca/steam/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SteamTool&lt;/a&gt;&lt;/strong&gt;, which is a tool that lets you move some games to another drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's similar to &lt;em&gt;Steam Mover&lt;/em&gt;, which was mentioned in another answer.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-05-14T04:04:22.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22154" PostTypeId="1" AcceptedAnswerId="22160" CreationDate="2011-05-14T04:07:12.133" Score="18" ViewCount="71890" Body="&lt;p&gt;How much bandwidth does a single Minecraft client use in SMP (up and down, in KB/sec)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm asking this question for two reasons: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) I plan on running a small MC dedicated server on my VPS, and want to make sure it won't obliterate my (currently barely used) monthly bandwidth cap, and &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) I'm looking at getting a mobile hotspot to play a little SMP on the go... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't be doing this much (and know it will be laggy) but I was wondering whether it would even be feasible.&lt;/p&gt;&#xA;" OwnerUserId="9423" LastEditorDisplayName="user27134" LastEditDate="2012-09-05T17:04:26.697" LastActivityDate="2021-03-19T06:38:13.803" Title="How much bandwidth does a Minecraft client use in SMP?" Tags="|minecraft-java-edition|server-administration|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22155" PostTypeId="2" ParentId="22100" CreationDate="2011-05-14T04:35:00.177" Score="0" Body="&lt;p&gt;I believe the Mob Spawning Science thread may be somewhat out of date now, though I don't know how much the code has changed. I have heard mention that the &quot;bailout clause&quot; mentioned in the science thread no longer exists, and the spawnable area is larger than it once was. There have been no real updates, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm still trying to work out if having layers in a mob spawner is more effective than having just a tall, empty space of the same height.&lt;/p&gt;&#xA;" OwnerUserId="7208" LastActivityDate="2011-05-14T04:35:00.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22156" PostTypeId="2" ParentId="21863" CreationDate="2011-05-14T05:11:44.160" Score="3" Body="&lt;p&gt;Although the Wii Virtual Console games are basically exactly the same as the originals (with all the glitches), unfortunately there is no way to replicate the cheats necessary to enter the &quot;Debug Room&quot;, so the Debug Room can NOT be accessed.&lt;/p&gt;&#xA;" OwnerUserId="9098" LastActivityDate="2011-05-14T05:11:44.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22157" PostTypeId="1" CreationDate="2011-05-14T05:47:08.013" Score="4" ViewCount="1239" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20769/can-we-play-portal-2-co-op-on-one-imac&quot;&gt;Can we play Portal 2 co-op on one iMac?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;According to this &lt;a href=&quot;http://www.co-optimus.com/article/5942/how-to-play-portal-2-split-screen-on-your-pc.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;article&lt;/a&gt; and this &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1847904&quot; rel=&quot;nofollow noreferrer&quot;&gt;steam forum thread&lt;/a&gt;, it's possible to set up a split-screen co-op in Portal 2 on the PC. To clarify: This is having 2 people on one PC with the same steam instance of Portal 2 both controlling their own character in the co-op campaign mode of the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not supported out of the box by the menu interface. However, many have apparently gotten this to work by having either an XBox 360 PC USB controller or a gamepad controller that is configured to emulate one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original forum post seems to work for most people, but not in all circumstances. There seem to be a lot of other threads in the wild with many different solutions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured G.SE would be a good place to post all the possible solutions and maybe arrive at a definitive method or process to follow to get this to work.  &lt;/p&gt;&#xA;" OwnerUserId="6424" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-05-14T11:23:20.780" Title="How do you set up Portal 2 split-screen co-op on a PC?" Tags="|pc|portal-2|cheats|" AnswerCount="0" CommentCount="4" ClosedDate="2011-05-16T17:39:58.080" ContentLicense="CC BY-SA 3.0" />
  <row Id="22158" PostTypeId="1" CreationDate="2011-05-14T06:08:03.143" Score="7" ViewCount="30755" Body="&lt;p&gt;And I really really REALLY want to play this game. I've tried everything available on the first results of Google to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best advice is to tweak the compatibility settings to Windows XP or 98 and start with administrator privileges. But the game just doesn't want to start up!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you help me? I remember there was a utility, an actual administrator compatibility toolkit which I used when I had Windows XP to be able to run Extreme G2, but it was too technical for me to tweak settings. Is there an equivalent for Windows 7? Remember this is the starter version so it doesn't come with virtual machine with Windows XP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if it helps but my rig is an Acer Aspire laptop using AMD fusion processor C-50. It's a dual core system.&lt;/p&gt;&#xA;" OwnerUserId="6504" LastEditorUserId="4797" LastEditDate="2014-02-26T04:13:47.793" LastActivityDate="2022-04-03T22:25:38.777" Title="The Simpsons Hit and Run doesn't start on Windows 7" Tags="|technical-issues|windows-7|backwards-compatibility|the-simpsons-hit-and-run|" AnswerCount="7" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="22159" PostTypeId="1" AcceptedAnswerId="22161" CreationDate="2011-05-14T06:34:59.630" Score="8" ViewCount="4637" Body="&lt;p&gt;I just started playing Oblivion TES4 and chose a thief. I'm currently at the tower looking for the prisoner inside the first oblivion gate, but almost any enemy would 1-hit kill me. I'm still level 1. Did I miss something, or is it just the way the game is?&lt;/p&gt;&#xA;" OwnerUserId="6339" LastEditorUserId="8366" LastEditDate="2011-08-15T13:01:01.503" LastActivityDate="2014-03-17T09:20:31.507" Title="What level should I usually be on Oblivion TES4 to enter the first oblivion plane gate?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22160" PostTypeId="2" ParentId="22154" CreationDate="2011-05-14T06:40:03.970" Score="17" Body="&lt;p&gt;Well, according to &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=10&amp;amp;t=25302&quot; rel=&quot;noreferrer&quot;&gt;this discussion&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Over a 100second test window, I recorded a mean of 31,630 bytes/sec and a max of 159,371 bytes/sec. That works out to an average of 0.1Gb/hr/user&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As a rough ballpark measure that seems fairly believable (this was posted just under a year ago however, so SPM network performance could have changed since then).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course it depends a lot on what the users are doing, for example if a player moves around a lot then I imagine that the network use may be greater as the server needs to send more environment data to the client, similarly whenever users connect and disconnect network use will probably spike.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice would be to have a go yourself using 100 Mb / hr / user as an initial guess. You should also take into account the distinction between upload and download bandwidth, as many ISPs have a much smaller limit on upload bandwidth.&lt;/p&gt;&#xA;" OwnerUserId="2862" LastActivityDate="2011-05-14T06:40:03.970" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22161" PostTypeId="2" ParentId="22159" CreationDate="2011-05-14T06:59:07.627" Score="8" Body="&lt;p&gt;One of the most quirksome features of Oblivion is that everything scales. It doesn't matter where you are -- whether invading old undead-infested forts, or clearing oblivion gate after oblivion gate; the champion arena matches, or facing off against Manimarco the King of Worms -- all creatures are scaled to give you approximatley the same level of difficulty throughout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer your question, there &lt;em&gt;is&lt;/em&gt; no proper level. However, the game &lt;em&gt;can&lt;/em&gt; be a bit brutal at the early levels before you can build up enough of a health buffer to make fights more drawn out affairs. How are you building your character? (Stackexchange has some good questions re: oblivion for these very things!). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should find these links useful:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/9080/playing-a-sneaky-character-in-oblivion&quot;&gt;Playing a sneaky character in Oblivion&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/2077/character-building-tips-for-elder-scrolls-iv-oblivion&quot;&gt;Character Building tips for Elder Scrolls IV: Oblivion?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-05-14T06:59:07.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22162" PostTypeId="2" ParentId="20256" CreationDate="2011-05-14T07:51:18.857" Score="2" Body="&lt;p&gt;Here is a similar thread on 2dboy forum:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://goofans.com/forum/world-of-goo/support/2460&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://goofans.com/forum/world-of-goo/support/2460&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Well, currently it is not possible to&#xA;  transfer save files but when GooTool&#xA;  1.1 come you will be able to transfer files. hope I helped&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8662" LastActivityDate="2011-05-14T07:51:18.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22163" PostTypeId="2" ParentId="7796" CreationDate="2011-05-14T09:29:05.257" Score="1" Body="&lt;p&gt;In order to spot the MEGA EGGPLANT, you need to have three 20 dice chains and successfully cut a carrot. This is hard, but worth trying.&lt;/p&gt;&#xA;" OwnerUserId="9527" LastEditorUserId="9752" LastEditDate="2012-01-23T20:08:45.273" LastActivityDate="2012-01-23T20:08:45.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22165" PostTypeId="1" AcceptedAnswerId="22174" CreationDate="2011-05-14T10:06:45.210" Score="14" ViewCount="7405" Body="&lt;p&gt;I've heard in some previews of The Witcher 2 that you can import your old The Witcher 1 savegames into the new game, similar to the way Mass Effect allows this. Is there any information on what exactly this can change in the new game? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it only the big decisions, like for which side you decided to fight? Or does it take more aspects of the old savegame and import them. I also remember reading that certain items and/or gold would carry over, is that confirmed?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T15:01:44.910" LastActivityDate="2011-05-14T13:38:37.977" Title="What are the effects of importing an old savegame into the Witcher 2?" Tags="|the-witcher|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22166" PostTypeId="2" ParentId="12670" CreationDate="2011-05-14T10:56:56.687" Score="1" Body="&lt;p&gt;Yes, you can beat the godking in the first bloodline. &#xA;When infinity blade was released, the godking seemed unbeatable god. After months went through, the godking now is a piece of cake - the fat pig - the &quot;easy money&quot; resource that brings lots of money after you kill it.&lt;/p&gt;&#xA;" OwnerUserId="9528" LastActivityDate="2011-05-14T10:56:56.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22169" PostTypeId="1" AcceptedAnswerId="22179" CreationDate="2011-05-14T11:36:03.133" Score="3" ViewCount="598" Body="&lt;p&gt;I am looking for the turret voice overs from Portal in the following file:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Program Files (x86)\Steam\steamapps\portal content.gcf&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've extracted this using GCFScape, but they don't seem to be in the sound folder with all the other sound files.. I don't want to download them from YouTube as I will have to split them into &lt;code&gt;.wav&lt;/code&gt; files, and won't be as high quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are they located?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:06:15.930" LastActivityDate="2012-08-07T15:06:15.930" Title="Where can I find the turret voiceovers?" Tags="|portal|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22170" PostTypeId="1" CreationDate="2011-05-14T11:45:10.683" Score="4" ViewCount="1752" Body="&lt;p&gt;If I buy Microsoft Points and buy a map pack, can other users of my xbox use them? I suppose the question is, who can access downloaded  purchased content on a console, is it only on the ID that purchased the points, or is it all users on the console. Any guidance greatly appreciated.&#xA;I want to buy MS Points with my Live ID, but my son wants to pick the content to download to be used under his id. What's the best way? I buy online, or he buys from a shop?&lt;/p&gt;&#xA;" OwnerUserId="9529" LastEditorUserId="39891" LastEditDate="2014-01-30T09:55:44.370" LastActivityDate="2014-01-30T09:55:44.370" Title="Other users being able to access DLC that I've purchased using Microsoft Points" Tags="|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22172" PostTypeId="2" ParentId="22170" CreationDate="2011-05-14T12:53:26.280" Score="3" Body="&lt;p&gt;To answer the first half of your question:  as mentioned in &lt;a href=&quot;https://gaming.stackexchange.com/questions/9748/can-i-keep-using-dlc-on-a-borrowed-xbox-360/9749#9749&quot;&gt;this answer&lt;/a&gt;, &lt;strong&gt;anyone&lt;/strong&gt; can play DLC on the console on which you purchased it.  (Because it is also linked to your XBL account, you can also play it on any console.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there is some way to set up some kind of &quot;family&quot; setup so you can control what your children buy and play, but I don't know any details on that.  Hopefully someone else can fill in those blanks.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-05-14T13:59:52.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22173" PostTypeId="1" AcceptedAnswerId="22201" CreationDate="2011-05-14T12:56:54.530" Score="2" ViewCount="128" Body="&lt;p&gt;Everybody knows the basics &amp;mdash; less health, blue-on-blue fire, no HUD. &#xA;But what are specifics? How much less health? What other differences are there? How does the game style change?&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="730" LastEditDate="2012-05-29T11:35:20.107" LastActivityDate="2012-05-29T11:35:20.107" Title="Black Ops:  list of differences between standard and HC mode?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22174" PostTypeId="2" ParentId="22165" CreationDate="2011-05-14T13:32:10.530" Score="10" Body="&lt;p&gt;CD Project has commented on the save imports but nothing is confirmed yet. Anyway, here are some vague points:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some quest- and major decisions will be carried over according to your past choices&lt;/li&gt;&#xA;&lt;li&gt;Characters might react differently to Geralt depending on you completed TW1 (&lt;a href=&quot;http://www.shacknews.com/article/64135/the-witcher-2-dev-diary&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Importing some of the weapons and armor (&lt;a href=&quot;http://www.eurogamer.net/articles/2010-12-17-witcher-2s-insane-difficulty-revealed&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;It will impact the story, though not in a way that it changes it completely (&lt;a href=&quot;http://www.eurogamer.net/articles/2010-12-17-witcher-2s-insane-difficulty-revealed&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;It will &lt;strong&gt;not&lt;/strong&gt; import your money from TW1 (&lt;a href=&quot;http://www.eurogamer.net/articles/2010-12-17-witcher-2s-insane-difficulty-revealed&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9532" LastEditorUserId="4103" LastEditDate="2011-05-14T13:38:37.977" LastActivityDate="2011-05-14T13:38:37.977" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22175" PostTypeId="1" AcceptedAnswerId="22225" CreationDate="2011-05-14T13:58:34.250" Score="6" ViewCount="453" Body="&lt;p&gt;Throughout my time in Eve I've aquired many blueprints; at first it has only been for simple things (ammo, drones, etc), but more recently I've started purchasing rig and ship blueprints.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As these items take more time and resources to build, I've started to wonder about the usefulness of the advanced blueprint interactions that are available for my character (time/material research, invention and reverse engineering).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a couple of questions regarding this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What do these options actually do?&lt;/li&gt;&#xA;&lt;li&gt;Will these interactions allow for faster/cheaper/better manufacturing?&lt;/li&gt;&#xA;&lt;li&gt;Why is it so difficult to find an available 'slot' in the research stations for some of these options (most notably material research)?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9174" LastEditorUserId="8350" LastEditDate="2011-08-13T13:04:58.577" LastActivityDate="2011-08-13T13:04:58.577" Title="Advanced blueprint usage" Tags="|eve-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22176" PostTypeId="1" AcceptedAnswerId="22180" CreationDate="2011-05-14T14:30:16.070" Score="16" ViewCount="2909" Body="&lt;p&gt;I have recently started playing Zork. I'm a big fan of graphic adventures from around '90, finished several of them on my own so I think I'm not particularly bad at them, but I'm having little luck with this one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the problem is that I don't really have the right mindset. I'm going to elaborate somewhat to give you my impression of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I get how I'm supposed to read everything on the screen carefully, especially since the descriptions are really short and seem to be dense with hints. I get how I'm supposed to draw a map while I move around and take notes of items I find and various points of interest. I get how I'm supposed to experiment with the command line and try commands and sentence structures that are not even listed in the manual.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way I managed to map a fairly complicated maze, and also solve a few simple puzzles like descending into a shaft by&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; tying a rope to the railing and climbing down on it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What beats me is this. I looked up a hint which said, to get past Cyclops, I have to&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; say the word 'Ulysses' to him, which makes him dash off in fear.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm familiar with Homer's Odyssey, but this would never have occured to me. Since I couldn't find any hints that pointed to this, and I'm generally making very slow progress if any, and even the whole point of the game has been kind of vague to me just judging by the story, I'm inclined to think It must be full of these kind of puzzles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, to finally turn my rant into a question (:&lt;br&gt;&#xA;Do I have the wrong impression of the game? Or are these games just inherently a lot more difficult than graphic adventures of the nineties and I have to be more patient? Or is that Zork is just not the right game to start with (for it's already full of motifs a beginner like me doesn't know, or w/e reason..)?&lt;/p&gt;&#xA;" OwnerUserId="9499" LastActivityDate="2014-10-04T08:39:08.480" Title="How were text adventures meant to be played?" Tags="|text-adventure|zork|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22178" PostTypeId="2" ParentId="21453" CreationDate="2011-05-14T14:35:09.337" Score="3" Body="&lt;p&gt;Actually, a later quest with the old lady has you sketch the inside of the church, so the cross sseems to act as a marker for that.&lt;/p&gt;&#xA;" OwnerUserId="5348" LastActivityDate="2011-05-14T14:35:09.337" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22179" PostTypeId="2" ParentId="22169" CreationDate="2011-05-14T14:38:21.247" Score="2" Body="&lt;p&gt;The turret voiceovers are actually in &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\portal english.gcf&lt;/code&gt; in the &lt;code&gt;\root\portal\sound\npc\turret_floor\&lt;/code&gt; directory.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-05-14T14:38:21.247" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22180" PostTypeId="2" ParentId="22176" CreationDate="2011-05-14T14:46:37.033" Score="19" Body="&lt;p&gt;These kinds of games have evolved a great deal since the beginnings, and Zork was one of the very first in the genre.  You are doing a great job with your mindset, but Zork is probably not the best game to start with, and despite being a classic breaks many of the &quot;unwritten rules&quot; of being a good text adventure game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is generally considered a bad practice for authors of new games in this genre to include riddles such as &quot;Ulysses&quot; in Zork.  This is because, even if there are hints in the game that will help solve the riddle, it's only fun on the first playthrough.  It feels like much more of a time-waster than solving even the simplest physical puzzle in the game.  It has nothing to do with logic, the basic tenet upon which these games are based.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zork innovated a lot of things for the text adventure genre, but it's still one of the first, and because of this it still has its rough edges.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-05-14T14:46:37.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22181" PostTypeId="2" ParentId="22176" CreationDate="2011-05-14T14:48:18.250" Score="1" Body="&lt;p&gt;I've not played Zork, but from the ones I did play at the time I do remember that you have to fairly precise in what you type at each point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example you might want to look underneath a bed to see if there are any items there. Now any of the following &lt;em&gt;might&lt;/em&gt; work:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Search bed&lt;br&gt;&#xA;  Look underneath bed&lt;br&gt;&#xA;  Search underneath bed&lt;br&gt;&#xA;  Search below bed&#xA;  ...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So depending on how thorough the developers were with their synonyms or how good they were at parsing sentences one, all or none of these might work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It could be very frustrating working out what combination of words you were meant to use and in what order. However, once you get into the mindset of the developers you'll enter the phrases automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These problems &quot;disappear&quot; with graphical point and click adventures as you can often see where to click as the cursor changes shape.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-05-14T14:57:23.263" LastActivityDate="2011-05-14T14:57:23.263" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22183" PostTypeId="1" AcceptedAnswerId="22186" CreationDate="2011-05-14T15:39:18.713" Score="16" ViewCount="1622" Body="&lt;p&gt;I am making a map in Minecraft that other people can play. I have a dispenser with an iron, golden and diamond sword in it. I want the player to be able to use this dispenser only once. How would I do this?&lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastEditorDisplayName="user1381" LastEditDate="2011-10-01T18:26:43.163" LastActivityDate="2011-10-01T18:26:43.163" Title="Is it possible to invalidate a dispenser after it has been used once?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22185" PostTypeId="2" ParentId="22183" CreationDate="2011-05-14T15:52:20.440" Score="15" Body="&lt;h3&gt;Simple:&lt;/h3&gt;&#xA;&lt;p&gt;Wire up switch to TNT to remove dispenser after use.&lt;/p&gt;&#xA;&lt;h3&gt;Better:&lt;/h3&gt;&#xA;&lt;p&gt;Use a &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#Latches_and_Flip-Flops&quot; rel=&quot;nofollow noreferrer&quot;&gt;Latch&lt;/a&gt;. This way, the first time the switch is activated, it will activate the dispenser. Subsequent presses will not have any effect. This simplest way to do this is to connect the output of an OR gate to one of the inputs (the other input to the switch, and the dispenser also connected to the output). This way it will 'stick' on once activated, and further button presses will do nothing.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3wgqM.png&quot; alt=&quot;Single use dispenser&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-14T17:58:28.490" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="22186" PostTypeId="2" ParentId="22183" CreationDate="2011-05-14T15:58:46.270" Score="3" Body="&lt;p&gt;Make the switch also activate some water (a current passing glitched water will make it flow normally) to wash away part of the redstone, stopping further current.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-05-14T15:58:46.270" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22187" PostTypeId="5" CreationDate="2011-05-14T16:18:31.237" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-14T16:18:31.237" LastActivityDate="2011-05-14T16:18:31.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22188" PostTypeId="4" CreationDate="2011-05-14T16:18:31.237" Score="0" Body="The Witcher is a computer role-playing game released in 2007 for the PC developed by CD Projekt, RED STUDIO and published by CD Projekt / Atari. The game is based on the book series of the same name by Polish author Andrzej Sapkowski. The Witcher takes place in a medieval fantasy world and follows the story of Geralt, one of a few remaining &quot;witchers&quot; — traveling monster hunters for hire, gifted with unnatural powers." OwnerUserId="8141" LastEditorUserId="8141" LastEditDate="2011-05-14T16:25:16.233" LastActivityDate="2011-05-14T16:25:16.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22189" PostTypeId="1" AcceptedAnswerId="22195" CreationDate="2011-05-14T16:47:48.577" Score="13" ViewCount="2094" Body="&lt;p&gt;A friend and I were playing a game of &quot;snowball wars&quot; today, and it got me thinking - what is the farthest distance one can throw a snowball in Minecraft? (Assuming the target is on the same level as you)&lt;/p&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2013-03-15T16:52:32.967" Title="How far can I throw a snowball?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22191" PostTypeId="1" CreationDate="2011-05-14T17:11:26.787" Score="6" ViewCount="30152" Body="&lt;p&gt;Due to the recent PSN outage and I am getting rid of my PS3.  I bought my PS3 back in 2007 and I have purchased a bunch of games and add-ons over the years.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to recover this content and sell it/transfer it to another PSN user account?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is there a way to restore the PS3 back to it original factory settings?&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:48:17.407" LastActivityDate="2013-08-01T03:35:28.897" Title="Can I transfer my content to another user account?" Tags="|ps3|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22192" PostTypeId="2" ParentId="22191" CreationDate="2011-05-14T17:24:50.043" Score="4" Body="&lt;p&gt;In the settings menu on the XMB, There should be a restore option near the bottom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anything purchased on your account is not transferable. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-05-14T17:24:50.043" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22193" PostTypeId="2" ParentId="22183" CreationDate="2011-05-14T17:57:54.373" Score="19" Body="&lt;p&gt;The simplest way to accomplish this is to build an &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#RS_NOR_latch&quot; rel=&quot;nofollow noreferrer&quot;&gt;RS-NOR latch&lt;/a&gt;, and wire the input and the dispenser to it. When you activate the input, the RS-NOR will flip, causing it to stay on. This means that no matter how many times you press the button, the dispenser will only dispense one time (unless of course you reset the latch).&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;This is an example of what the contraption may look like from the outside.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FixRW.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The following image is a look at the actual RS-NOR latch within the circuit. This is a vertical RS-NOR latch, because it only takes up one block wide of space (with the exception of the button, which isn't needed). When the button in the first image is pressed, it triggers the bottom redstone torch in this image to turn off, which then makes the wire running on the top of the latch turn off. The redstone torch on the left side of the latch turns on, giving continuous power the latch and not allowing subsequent button presses to do anything. While this is happening, it also powers the wiring extending downwards, which is wired to the dispenser.&lt;/p&gt;&#xA;&lt;p&gt;The button pictured, however, acts as a reset switch, which is helpful when doing maintenance.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rws26.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Finally, here is a broader look at the entire circuit.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dFG7A.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-14T17:57:54.373" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22194" PostTypeId="1" AcceptedAnswerId="22198" CreationDate="2011-05-14T18:55:41.333" Score="3" ViewCount="145" Body="&lt;p&gt;I've just finished Bulletstorm and in the last cinematic where there are two people talking (just after the space pod cinematic), all I saw was a black screen and some subtitles. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a problem with the version I had or is this to be expected?&lt;/p&gt;&#xA;" OwnerUserId="8079" LastEditorDisplayName="user27134" LastEditDate="2012-08-08T12:37:13.513" LastActivityDate="2013-01-28T18:42:09.990" Title="Does Bulletstorm's last cinematic not have a video?" Tags="|bulletstorm|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22195" PostTypeId="2" ParentId="22189" CreationDate="2011-05-14T18:58:01.317" Score="12" Body="&lt;p&gt;I believe they act the same as arrows; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;They will fly in a parabola (arc) and will travel approximately 15 blocks when fired parallel to a flat plane. Arrows have a maximum range of around 50 blocks when fired at a 45 degree angle on a flat plane. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-14T18:58:01.317" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22196" PostTypeId="1" CreationDate="2011-05-14T19:28:06.947" Score="13" ViewCount="4716" Body="&lt;p&gt;A lag switch is a mechanism that allows inserting delays into the flow of traffic on a network. When used during a video game, it has the effect of having the character appear frozen in the game while the cheating player can continue to play locally as normal and gain advantage over his opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Black Ops, there are tons of lag switchers. You can tell when you're playing a game and there are 5 host migrations in a 10 minute round. That, and just general game play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, my question is how can us fair gamers beat these cheaters? Are there any anti-lag-switch type devices? Or any particular style of game play that is lag-switch resistant?&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="28182" LastEditDate="2013-10-28T22:52:09.953" LastActivityDate="2013-10-28T22:52:09.953" Title="What's the best way to beat a lag switcher?" Tags="|xbox-360|call-of-duty-black-ops|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22197" PostTypeId="1" AcceptedAnswerId="22586" CreationDate="2011-05-14T19:31:05.353" Score="9" ViewCount="548" Body="&lt;p&gt;I have Rock Band 3 for PS3, the Mad Catz Midi adapter and a &lt;a href=&quot;http://www.korg.de/produkte/pc-tools/padkontrol-produktinfo/padkontrol-produktinfo-1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Korg PadKontrol&lt;/a&gt; drum pad. Now I'd like to use all this in pro drums mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PadKontrol is freely programmable, so it should work somehow, but I don't know the proper mappings. The manual lists the &quot;midi numbers&quot; I should program, so I tried programming the low tom (midi number 47, midi note B2), but it did not work. I have tried all 16 midi channels, but to no avail. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing here?&lt;/p&gt;&#xA;" OwnerUserId="9538" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:50:01.487" LastActivityDate="2012-07-04T23:50:01.487" Title="How can I set up my Korg PadKontrol with Rock Band 3 Pro Drums mode?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22198" PostTypeId="2" ParentId="22194" CreationDate="2011-05-14T19:31:45.777" Score="4" Body="&lt;p&gt;Bulletstorm's last cinematic does not have a video. You saw it correctly. I assume you're talking about the post-game scene where&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Ishi turns out to be still alive, along with Saranno?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's just a black screen, perhaps to build suspense, or perhaps also to&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; not reveal the new cyborg models of Ishi and Sarrano.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-05-14T19:49:53.607" LastActivityDate="2011-05-14T19:49:53.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22199" PostTypeId="1" AcceptedAnswerId="22216" CreationDate="2011-05-14T20:07:46.753" Score="7" ViewCount="692" Body="&lt;p&gt;I have stumbled across the verb &lt;em&gt;sice&lt;/em&gt; which is reported by these Urban Dictionary &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=sice&quot; rel=&quot;nofollow noreferrer&quot;&gt;definitions&lt;/a&gt; to be used in playing Call of Duty:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Sice is like slice, except for it's sice. Often yelled while playing Call of Duty and using the melee attack to kill an opposing player.&lt;/p&gt;&#xA;&lt;p&gt;To conduct a knife attack on an opponent or team mate while playing Call Of Duty.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Can anybody confirm these definitions? If they are legit, what part of Call of Duty does that word come from?&lt;/p&gt;&#xA;" OwnerUserId="7931" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-04-21T00:39:44.007" Title="Call of Duty slang “sice”?" Tags="|terminology|call-of-duty-series|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22200" PostTypeId="2" ParentId="22196" CreationDate="2011-05-14T20:44:42.150" Score="9" Body="&lt;p&gt;There isn't really a way of stopping lag switchers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lets put it this way - whatever you do, for them you are simply standing still on the screen unable to react to anything. The only way to stop them is to not be in their way/to hide.&lt;/p&gt;&#xA;" OwnerUserId="9539" LastEditorUserId="23" LastEditDate="2011-05-14T21:11:27.517" LastActivityDate="2011-05-14T21:11:27.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22201" PostTypeId="2" ParentId="22173" CreationDate="2011-05-14T23:32:11.087" Score="2" Body="&lt;p&gt;Click this link for the full changes: &lt;a href=&quot;http://callofduty.wikia.com/wiki/Hardcore&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-05-14T23:32:11.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22202" PostTypeId="1" AcceptedAnswerId="130716" CreationDate="2011-05-14T23:36:24.487" Score="18" ViewCount="75998" Body="&lt;p&gt;Can one create a fully functional 3x3 portal? (That's 3x3 on the inside, and 5x5 on the outside)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're wondering why I would want to do such a thing, it's purely for aesthetic reasons. I have a room with a wall 3 wide built deep within my base and it would be more trouble than it is worth to resize the room. Hence a 3x3 portal would be perfect.&lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorUserId="6958" LastEditDate="2011-05-15T01:29:27.197" LastActivityDate="2014-02-23T18:56:10.880" Title="Is it possible to create a portal larger than 2x3 to the Nether?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22203" PostTypeId="2" ParentId="22202" CreationDate="2011-05-14T23:45:31.257" Score="11" Body="&lt;p&gt;As of Minecraft 1.5_01, only 2x3 portals can be created (via Obsidian frames) to provide transport to the nether.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-15T00:25:09.010" LastActivityDate="2011-05-15T00:25:09.010" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22204" PostTypeId="2" ParentId="3807" CreationDate="2011-05-14T23:46:00.860" Score="2" Body="&lt;p&gt;I started out as a noble (L1) and poured everything into the magic skill until it was about 27.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was awesome for a bit because I could kill the metal skelatons in 2 hits in the storm place and rack up even more souls which i poured further into magic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I ran into a snag. I was leaping off the cliffs in the storm place after killing the skeletons (soul mining), but caused the world tendancy to shift all the way to black. THis caused a red demon version of the Japanese dude to spawn at the very beginning of the storm place. He is basically immune to magic, proceeded to serve me my head on a stick, and put a serious damper on my soul mining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The moral of the story is pour all your points into magic (nothing else) until about level 24. Then start putting some into vitality and strength (go to str 12) to round off your character a bit.&lt;/p&gt;&#xA;" OwnerUserId="9345" LastEditorUserId="9345" LastEditDate="2011-05-16T04:21:59.193" LastActivityDate="2011-05-16T04:21:59.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22205" PostTypeId="2" ParentId="22202" CreationDate="2011-05-14T23:57:39.523" Score="9" Body="&lt;p&gt;You can use inventory hackers to give yourself some portal blocks (data value 90) to place down, seeing as it gives you no advantage &lt;em&gt;as such&lt;/em&gt; it's not &lt;em&gt;really&lt;/em&gt; cheating...&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-05-14T23:57:39.523" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22206" PostTypeId="1" AcceptedAnswerId="22236" CreationDate="2011-05-14T23:58:15.063" Score="4" ViewCount="649" Body="&lt;p&gt;Is there any way to customise/change the way that combat logs in eve are displayed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment, I tend to miss all of the details of combat in large battles.. eg, when I'm fighting a group of 10 NPCs, I have 5 drones deployed and am firing 4 weapon groups, you can't see any of the relevant combat details.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best case scenario, I'd like to be able to view all those details in a list with a scrollbar.&lt;/p&gt;&#xA;" OwnerUserId="9174" LastEditorUserId="8350" LastEditDate="2011-08-13T13:04:54.287" LastActivityDate="2011-08-13T13:04:54.287" Title="Better combat logs?" Tags="|eve-online|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22208" PostTypeId="2" ParentId="21158" CreationDate="2011-05-15T00:35:01.490" Score="-2" Body="&lt;p&gt;Currently, there is no way for a server to add blocks, only single player mods are capable of adding blocks in that way. Theoretically, if both the server and the client had the mod (and the mod was designed correctly,) they would agree on the existence of a non-standard block. However, to my knowledge, nobody has accomplished this, though that may change with official mod support which, (fingers crossed) would allow client and server mods to work in concert, and allow clients to download the mod from any server they would join.&lt;/p&gt;&#xA;" OwnerUserId="9543" LastActivityDate="2011-05-15T00:35:01.490" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22209" PostTypeId="2" ParentId="17740" CreationDate="2011-05-15T01:33:27.800" Score="3" Body="&lt;p&gt;From my experience you can only get the marksman bonus when using the sniper class. I've gotten the bonus using a shotgun while using the sniper class. &lt;/p&gt;&#xA;" OwnerUserId="8244" LastActivityDate="2011-05-15T01:33:27.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22211" PostTypeId="2" ParentId="22133" CreationDate="2011-05-15T02:31:58.173" Score="1" Body="&lt;p&gt;I believe I had run into a similar issue once before. From what I can recall, the issue was not with your server, rather it's an issue with authenticating with minecraft.net - even if you're connecting to localhost it still routes the username through that server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I did to resolve it for me in the meantime:  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Stop the server if it's already running  &lt;/li&gt;&#xA;&lt;li&gt;Navigate to the folder where you have the server files   &lt;/li&gt;&#xA;&lt;li&gt;Open up server.properties  &lt;/li&gt;&#xA;&lt;li&gt;Find the line that says online-mode=true, change this to false  &lt;/li&gt;&#xA;&lt;li&gt;Save the file  &lt;/li&gt;&#xA;&lt;li&gt;Relaunch the server, see if it connects&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="3936" LastEditDate="2013-05-05T16:09:27.047" LastActivityDate="2013-05-05T16:09:27.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22213" PostTypeId="1" AcceptedAnswerId="22270" CreationDate="2011-05-15T03:00:06.490" Score="2" ViewCount="489" Body="&lt;p&gt;I just came across &lt;a href=&quot;http://www.captainforever.com/captainforever.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Captain forever&lt;/a&gt;, and after playing for a little while, I'm mesmerized, but I'm not entirely sure what I'm supposed to be doing.  Do I need to stay in this area, and fight off all comers until I'm destroyed?  Do I need to &lt;em&gt;go&lt;/em&gt; somewhere?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="8350" LastEditDate="2013-01-03T22:05:11.790" LastActivityDate="2013-08-19T01:53:06.623" Title="What is the goal of Captain Forever?" Tags="|captain-forever|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22214" PostTypeId="1" AcceptedAnswerId="22237" CreationDate="2011-05-15T03:08:46.403" Score="6" ViewCount="2351" Body="&lt;p&gt;I had an awesome double kill when I was playing as Pyro tonight;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/teOc5xnrWYc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wanted to set it up so that first you had the first-person-view, (of me) and then you had a 3rd person view of the area the fight was taking place in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got two separate &quot;takes&quot;, one from each perspective, but I can't seem to figure out how to append the one to the other. Is this possible to do within TF2 itself?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, it looks like I might have to create a movie from both takes and then use some video editing software to stitch them together outside of the game itself (which would be hard for me, as I lack video editing software).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to combine multiple takes in a TF2 Replay?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:05:23.310" LastActivityDate="2012-07-04T17:05:23.310" Title="Is there a way to combine multiple takes in a TF2 Replay?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22215" PostTypeId="1" AcceptedAnswerId="22218" CreationDate="2011-05-15T03:24:04.387" Score="7" ViewCount="2887" Body="&lt;p&gt;I am using the latest version of Dwarf Fortress 0.31.25 and while not exactly a newb (comming back after a long time away) I can't remember how to toggle between Fullscreen and Windowed mode in Dwarf Fortress? &lt;/p&gt;&#xA;" OwnerUserId="9545" LastActivityDate="2012-02-27T01:51:06.163" Title="Dwarf Fortress Fullscreen" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22216" PostTypeId="2" ParentId="22199" CreationDate="2011-05-15T03:28:53.820" Score="4" Body="&lt;p&gt;Sice could be a combination of slice, i.e. a melee attack with a knife and the sound a knife makes when its pulled from its sheath. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Think of movies when someone pulls a sword out of sheath. What sound does it make? It sounds like &quot;sice&quot;.&lt;/p&gt;&#xA;" OwnerUserId="8506" LastActivityDate="2011-05-15T03:28:53.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22217" PostTypeId="2" ParentId="21848" CreationDate="2011-05-15T03:36:27.273" Score="5" Body="&lt;p&gt;If you have sufficient control over the server, I'd suggest using something like &lt;a href=&quot;http://www.ntop.org/n2n/&quot; rel=&quot;nofollow noreferrer&quot;&gt;n2n&lt;/a&gt;, which is an awesomely simple (though command line argument heavy, and gui-less) VPN system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.chiark.greenend.org.uk/~sgtatham/putty/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PuTTY&lt;/a&gt; is a very cool ssh client for all platforms, and while the tunneling configuration is a bit wonky, you can essentially remap the server's port to a local port (the command would be ssh -L:localhost:  though working through the gui would be a bit harder.) When you've got that set up, you can type localhost: into Minecraft and connect to the server. Note that you need ssh access to the server for this to work, similar to the solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those are all the solutions I can think of now, though previous posters have suggested other VPNs you might want to look in to.&lt;/p&gt;&#xA;" OwnerUserId="9543" LastActivityDate="2011-05-15T03:36:27.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22218" PostTypeId="2" ParentId="22215" CreationDate="2011-05-15T03:40:43.037" Score="11" Body="&lt;p&gt;Hit &lt;kbd&gt;F11&lt;/kbd&gt; and that should do it!&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2011-05-15T03:40:43.037" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22219" PostTypeId="2" ParentId="14290" CreationDate="2011-05-15T03:47:28.150" Score="4" Body="&lt;p&gt;I like a variation on &lt;a href=&quot;https://gaming.stackexchange.com/questions/14290/which-strategy-to-follow-in-building-a-caravan-deck/14303#14303&quot;&gt;yx_'s answer&lt;/a&gt;. The Caravan AI is not particularly smart, so I've not seen much use in building a particularly sophisticated deck, but I've done this partly out of habit and partly just in case. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is the same as in most other build-a-deck games: a smaller deck with more cards per rank is better. The more cards and ranks you have in your deck, the less likely it is an individual card will appear when you need it. However, if you only have a few ranks, then you're vulnerable to moves by the AI. (For example, with just 10s, 9s, and 7s, you'd be in trouble if the AI knew to play a Queen on your 9, reversing the pile and effectively locking it, or to play a Joker on a 10 in a pile not at 26 yet, pulling out your 10s from the other piles and preventing you from hitting 26.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, &lt;strong&gt;remove all cards in one suit&lt;/strong&gt;. Doesn't matter which one. (In fact, you can do that with yx_'s deck to defend against the AI plays above.) Remember, to play on a pile, you must either continue the order or follow suit. The fewer suits you have in your deck, the more likely it is you'll be able to follow suit. AI plays a Queen on your 10&amp;spades;/9&amp;spades;? No problem, play a 7&amp;spades; anyway. If you don't keep Aces in your deck, you can probably remove two suits. (A Joker on an Ace removes the other non-face cards in that suit - I haven't yet seen the AI play a Joker on its own Ace, but if it did, that could be kind of a problem for a two-suit deck.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, &lt;strong&gt;stock up at both ends&lt;/strong&gt;, high and low cards. High cards get you in range quickly, low cards fill in the gaps in case you're not quite to 26. 4s through 6s just take up space in your deck ... kick them out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, &lt;strong&gt;drop the Queens&lt;/strong&gt;. Sure, they're nice if the AI has a 10/9, or if it realizes it can play on your pile, but that isn't nearly as common as starting a pile with a 10 when you have a 6 in your hand, or with a 9 when you have an 8. Stock up on Kings instead, to double your piles (or even your opponent's), and on Jacks, to knock out that 10/King combo the AI just played. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, it's overkill - most of the time the AI will fiddle about as you build your 26s - but it still works, and who knows? Maybe you'll be inclined to play against your friends some day with real-life cards, and you know they'll be preparing for your 10-9-7 deck.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-05-15T03:47:28.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22220" PostTypeId="1" AcceptedAnswerId="22223" CreationDate="2011-05-15T03:51:33.573" Score="29" ViewCount="29977" Body="&lt;p&gt;I'm covering everywhere near my house with my torches and building walls (using fences or blocks) around them, to make sure no creepers blow me up as I come out, or trample my sugar cane and wood. (I have now completed about 80% — without using any mods, tools, or other cheats.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6xF1J.png&quot; alt=&quot;Screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as you can see, the tops of some trees are too dark. So I'm worried about monsters spawning on the top of trees. There's some mention about leaves and mobs in Minecraft Wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;...and they never spawn on Glass, Ice, Stone Slabs, or other see-through or non-cube blocks.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(I'm playing Minecraft in fancy mode.) Even if monsters can't spawn on the leaves, maybe some monster can spawn on the wood that's not covered by leaves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Don't mention about spiders -- since they can climb fences as you know and I don't care about them)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can monsters exist near my house?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The distance between my torches is 5 metres.&lt;/p&gt;&#xA;" OwnerUserId="8434" LastEditorDisplayName="user3389" LastEditDate="2012-08-21T19:04:33.493" LastActivityDate="2018-11-10T23:49:56.897" Title="Will monsters spawn on top of trees?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="8" FavoriteCount="0" CommunityOwnedDate="2012-08-21T19:04:33.493" ContentLicense="CC BY-SA 3.0" />
  <row Id="22221" PostTypeId="2" ParentId="97" CreationDate="2011-05-15T04:46:16.027" Score="1" Body="&lt;p&gt;I run quests trying to accomplish the epic book quests 2-3 levels under the recommended level until I hit level 20, after which I run mostly Epic Book quests and skirmishes until level 45-50 depending on the character. Then, everything in Moria and after. If you're a VIP (subscribed), running skirmishes is the absolute fastest way to level.&lt;/p&gt;&#xA;" OwnerUserId="9546" LastEditorUserId="9752" LastEditDate="2012-01-24T19:01:58.033" LastActivityDate="2012-01-24T19:01:58.033" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22222" PostTypeId="2" ParentId="8636" CreationDate="2011-05-15T04:50:46.327" Score="1" Body="&lt;p&gt;I agree with you, quests do drag the game out forever, however don't pass up on the Epic Book quests, if done a couple levels below the recommendations, you will get a lot of XP. and I agree Trevel that Skirms are the best way to gain XP as well. Personally from L20 to L45 all I do are Epic Book quests and Skirms!&lt;/p&gt;&#xA;" OwnerUserId="9546" LastEditorUserId="52800" LastEditDate="2014-01-07T11:47:15.407" LastActivityDate="2014-01-07T11:47:15.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22223" PostTypeId="2" ParentId="22220" CreationDate="2011-05-15T05:26:26.573" Score="30" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Update:&lt;/strong&gt; According to &lt;a href=&quot;http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6&quot; rel=&quot;noreferrer&quot;&gt;Notch's blog post&lt;/a&gt; about changes coming in 1.6, the torches-on-fast-leaves bug is getting fixed:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Fixed buttons and levers being placeable on leaves in “fast graphics” mode&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;This means that monsters can no longer spawn on leaves, either, as they are always considered transparent, even when using Fast graphics.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Monsters can spawn on any solid, non-transparent block which is at light level 7 or lower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Signs, torches, rails, and the like are ignored when spawning monsters; they'll spawn on the block underneath just fine.  This is why one-block-wide railways need to be lit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Transparency means whether or not light passes through a block rather than whether you can see through it.  Half-blocks, doors, stairs, and glass all count as transparent and prevent monster spawning.  Leaves, oddly, count as transparent only when Fancy graphics are enabled.  An easy way to test a block for transparency is to try placing a torch or sign on it — neither can be placed on transparent blocks.  (Meaning that torches &lt;em&gt;can&lt;/em&gt; be placed on leaves with Fast graphics, but not with Fancy.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Torches put out light level 14, so monsters can't spawn within 5 blocks of a torch orthogonally or 3 blocks diagonally.  If you put your torches in a diamond pattern, they can be up to 9 blocks apart, but it's best to move them closer than that on uneven terrain.  (I use 5 myself.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you like, you can actually torch your treetops by changing your graphics to Fast, placing the torches, and switching back.  Your torches will stay rooted, even though you wouldn't normally be able to place them that way.  Personally, I think it makes them look rather cheerful.  :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9Sv0G.jpg&quot; alt=&quot;treetop torches&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-11-02T16:28:09.597" LastActivityDate="2011-11-02T16:28:09.597" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22224" PostTypeId="1" AcceptedAnswerId="22284" CreationDate="2011-05-15T07:00:32.673" Score="2" ViewCount="958" Body="&lt;p&gt;So lately I've noticed that the Grandmaster list is empty (not yet ranked).  Before that happened, I saw some unfamiliar players on the top of that list, and when I reviewed their build orders it showed that they were winning simply because the opponent was leaving when the match started.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this time, I've started to play way above my league.  I have over 1000 points in Silver, and 2nd place is 700.  I got promoted to Silver much easier than this, and &lt;strong&gt;I'm wondering if the recent series of disconnects (or whatever stopped the rankings of the Grandmaster league) is related to my inability to move up&lt;/strong&gt;.  Not that it matters (because mmr != league), but I'm playing exclusively Gold players now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus points for anyone who can explain what happened to halt the Grandmaster rankings.  Is it possible that someone found a way to disconnect an opponent and railed their way to up GM status?  Makes me reminiscence of the days of AOL punters (if you actually get this, I love you).&lt;/p&gt;&#xA;" OwnerUserId="7915" LastActivityDate="2011-05-24T00:28:56.127" Title="League promotions halted when Grandmaster is re-calculated?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22225" PostTypeId="2" ParentId="22175" CreationDate="2011-05-15T07:22:55.447" Score="7" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Time research reduces the time production runs take. I think level 20 is generally considered the sweet spot in terms of usability.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Production efficiency reduces the amount of waste - and thus lets you produce the same amount of stuff for slightly less resources/components/etc. As with Time research, there are diminishing returns on higher levels. I think 20 is regarded as the sweet spot, but check the forums for specifics per blueprint.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Invention is used to turn a tech 1 blueprint copy into a possible tech2 blueprint copy. This requires a lot of skills plus datacores. A succinct explanation of how the entire concept works can be found &lt;a href=&quot;http://www.eve-wiki.net/index.php?title=Invention&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Reverse engineering is used with relics and artifacts found in archaeology sites, and can be used to develop specially modified hardware, as well as being crucial for tech3 ships. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The reason publicly available slots tend to be full is because, well, they're publicly available -- and there are a LOT of pilots. Best bet is to join a player corp with their own stations and a research division.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;EDIT: &lt;a href=&quot;http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadID=1107558&quot; rel=&quot;nofollow noreferrer&quot;&gt;This link&lt;/a&gt; on the forums has a lot of good articles to sort out what's what with inventions and industry in general, and &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Researching_Blueprints&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt; in particular has pretty much everything you want to know about research in specific&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="7864" LastEditDate="2011-05-15T08:52:54.173" LastActivityDate="2011-05-15T08:52:54.173" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22226" PostTypeId="2" ParentId="22191" CreationDate="2011-05-15T07:47:31.767" Score="5" Body="&lt;p&gt;The answer from Simon is correct, however, to counter the non-transferability of many online consumables, one typically receives &lt;strong&gt;five&lt;/strong&gt; licenses for each purchase.  This is useful (and I have verified it by doing this) if you have a family where each person has their own PSN account, on the same PS3, downloading the content with your &quot;master&quot; account and then logging in as another user and installing it with their XMB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, if you wish to also sell your downloadables and have the ability to do so, create your account on the blank PS3 next to your customer's account, download all your business once more, install on their XMB, and then delete your account.  No problems.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-05-15T07:47:31.767" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22228" PostTypeId="1" AcceptedAnswerId="22229" CreationDate="2011-05-15T08:30:01.167" Score="7" ViewCount="67955" Body="&lt;p&gt;How can I use a PS3UPDAT.PUP file downloaded from the &lt;a href=&quot;http://nz.playstation.com/ps3/support/system-software/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Playstation System Software site&lt;/a&gt; to update my PS3?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Copying it to the root of a USB flash drive doesn't seem sufficient. Does it need to be in a particular path?&lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorUserId="28182" LastEditDate="2013-10-21T23:01:43.597" LastActivityDate="2013-10-21T23:01:43.597" Title="How to update a PS3 using USB drive and the PS3UPDAT.PUP" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22229" PostTypeId="2" ParentId="22228" CreationDate="2011-05-15T08:49:32.923" Score="9" Body="&lt;p&gt;You have to place it on your USB key in a /PS3/UPDATE folder. Then, go in &lt;code&gt;Settings | System Update&lt;/code&gt; and choose &lt;code&gt;Update via storage media&lt;/code&gt;.&lt;br&gt;&#xA;The file should then be detected and the system updated.&lt;br&gt;&#xA;You can find this information on Sony support site &lt;a href=&quot;http://us.playstation.com/support/systemupdates/ps3/pc_update/index.htm&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-05-15T08:49:32.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22230" PostTypeId="1" AcceptedAnswerId="22233" CreationDate="2011-05-15T09:49:19.423" Score="8" ViewCount="2979" Body="&lt;p&gt;I just created my first portal to The Nether.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'm justing wondering if The Nether is always same for everybody or is it also randomly generated as the &quot;real world&quot;?&lt;/p&gt;&#xA;" OwnerUserId="9550" LastActivityDate="2014-12-04T19:50:07.713" Title="Is The Nether randomly generated?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22232" PostTypeId="2" ParentId="22230" CreationDate="2011-05-15T09:59:55.610" Score="3" Body="&lt;p&gt;It is generated in the same way as the main world (using the seed). This means it will be different for every world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you delete the Nether from the map files and recreate it by taking another portal you will be in exactly the same nether as you were first in.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-05-15T09:59:55.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22233" PostTypeId="2" ParentId="22230" CreationDate="2011-05-15T10:13:01.053" Score="14" Body="&lt;p&gt;The nether is just a special &lt;a href=&quot;https://minecraft.wiki/w/Biomes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Biome&lt;/a&gt;, and is generated the same way as any other Biome (except only in the Nether of course). According to the wiki, occasionally nether biomes will spawn in the overworld!&lt;/p&gt;&#xA;&lt;p&gt;It was a separate map theme in Indev mode (albeit with dirt/sand instead of netherack/soul sand), and as such had a different algorithm for generating the terrain.&lt;/p&gt;&#xA;&lt;p&gt;So yes, the Nether &lt;strong&gt;is randomly generated&lt;/strong&gt;, it will be different for different seeds (it uses the same seed to generate terrain as the overworld). And even among worlds with the same seed, the location where a new destination nether portal spawns is randomized separately.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2014-12-04T18:08:13.017" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22235" PostTypeId="1" CreationDate="2011-05-15T10:49:12.457" Score="3" ViewCount="2301" Body="&lt;p&gt;When emptying a clip in Counter Strike Source, the weapon get's automatically reloaded. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible disable the automatic reload so you have to press the reload button yourself when the clip has been emptied?&lt;/p&gt;&#xA;" OwnerUserId="7029" LastActivityDate="2011-05-15T12:26:30.560" Title="Counter Strike Source disable automatic reload" Tags="|counter-strike-source|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22236" PostTypeId="2" ParentId="22206" CreationDate="2011-05-15T11:20:23.873" Score="1" Body="&lt;p&gt;This would be a great feature, but as far as I know, you cannot customize the combat log.&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-05-15T11:20:23.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22237" PostTypeId="2" ParentId="22214" CreationDate="2011-05-15T12:11:45.953" Score="5" Body="&lt;p&gt;Currently the TF2 editor is not able to do this, maybe in the future but for now you'll need an external editor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are using windows, you should have the &lt;em&gt;Windows Movie Maker&lt;/em&gt; installed already, though it is not a very good editor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you just want to stitch together 2 videos, you can do that with the &lt;em&gt;YouTube Video Editor&lt;/em&gt;: &lt;a href=&quot;http://www.youtube.com/editor&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.youtube.com/editor&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-15T12:11:45.953" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22238" PostTypeId="2" ParentId="20433" CreationDate="2011-05-15T12:22:16.773" Score="9" Body="&lt;p&gt;&lt;strong&gt;Yes, you heal more if you hit multiple people&lt;/strong&gt;. I just tested this.&#xA;However the GUI displays the +15 over each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to try it yourself, I can recommand using &lt;a href=&quot;http://forums.tf2maps.net/showthread.php?t=8909&quot; rel=&quot;noreferrer&quot;&gt;tr_walkway&lt;/a&gt;. Just set constant resupply off and bot movement speed to zero.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-15T12:22:16.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22239" PostTypeId="2" ParentId="22061" CreationDate="2011-05-15T12:26:20.763" Score="4" Body="&lt;p&gt;You can't open the chest at all in the chrome version: you have to use your birds to hit randomly placed chrome balls, in some levels. The first one is in level 1-16, and you need to zoom out all the way to see it, on this little floating island. Also in level 1-18, zoom out to find that at the top of the mound there is a chrome ball.&lt;/p&gt;&#xA;" OwnerUserId="9554" LastActivityDate="2011-05-15T12:26:20.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22240" PostTypeId="2" ParentId="22235" CreationDate="2011-05-15T12:26:30.560" Score="7" Body="&lt;p&gt;Looking through the entire &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Console_Command_List&quot; rel=&quot;nofollow noreferrer&quot;&gt;Counter-Strike: Source Commands List&lt;/a&gt;, I would say no.&lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-05-15T12:26:30.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22241" PostTypeId="1" AcceptedAnswerId="22242" CreationDate="2011-05-15T12:34:59.607" Score="43" ViewCount="34642" Body="&lt;p&gt;I was under the impression that the Fancy/Fast graphics settings would be a purely visual thing, with lighting/textures/what have you turned down, essentially.&#xA;But reading &lt;a href=&quot;https://gaming.stackexchange.com/questions/22220/will-monsters-spawn-on-top-of-trees&quot;&gt;this question&lt;/a&gt;, it appears there are some functional differences between the two as well (the example given is that you can place torches on leaf blocks in Fast mode, but not in Fancy mode).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this just the result of a glitch, or is it intentional? Are there other differences in gameplay between the two, whether they're glitches or designed?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2015-10-12T22:57:02.183" Title="What's the difference between the Fancy and Fast settings in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22242" PostTypeId="2" ParentId="22241" CreationDate="2011-05-15T12:42:50.977" Score="36" Body="&lt;p&gt;This is a complete list of everything noted on the Minecraft Wiki:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Leaves&lt;/strong&gt; On Fancy, tree leaves are transparent. On Fast they are opaque&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Clouds&lt;/strong&gt; On Fancy, clouds are 3D, on Fast they are 2D.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grass&lt;/strong&gt; On Fancy, the sides of grass blocks have the same hue as the top, on Fast they do not (they have the default hue).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Item drops and frames&lt;/strong&gt; render in 3D in fancy, and flat in Fast.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2013-03-15T16:50:56.087" LastActivityDate="2013-03-15T16:50:56.087" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22243" PostTypeId="2" ParentId="22241" CreationDate="2011-05-15T12:44:43.157" Score="4" Body="&lt;p&gt;Ones I know of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Leaves are solid and opaque on Fast; non-solid on Fancy&lt;/li&gt;&#xA;&lt;li&gt;Rain will not hit the ground on Fast; it will hit and make noise on Fancy&lt;/li&gt;&#xA;&lt;li&gt;Clouds are flat on Fast; 3D on Fancy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-15T12:44:43.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22245" PostTypeId="1" AcceptedAnswerId="22282" CreationDate="2011-05-15T13:57:43.777" Score="15" ViewCount="2700" Body="&lt;h1&gt;no longer applicable for minecraft versions beta 1.6 and later&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;While playing on a Minecraft SMP bukkit server, I tried using the &lt;code&gt;/thor&lt;/code&gt; command to manipulate lightning on a few pigs with my pickaxe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nV4Gs.png&quot; alt=&quot;lightning on pigs&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it seems that I can't kill it, I even tried putting them in a pit and hitting them with a diamond sword, to no avail. However, they still make the damage sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zaT5e.png&quot; alt=&quot;zombie pigmen in a pit&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I even tried using the &lt;code&gt;/butcher&lt;/code&gt; command provided with WorldEdit, but it still would not work!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/C5icb.png&quot; alt=&quot;/butcher does not work&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how do I kill the zombie pigmen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&#xA;&lt;br&gt;I know that restarting the server, unloading the chunk on the server etc. will despawn the mob, but what I want to do is to &lt;em&gt;&lt;strong&gt;kill&lt;/strong&gt;&lt;/em&gt; it. So,&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is this a bug?&lt;/li&gt;&#xA;&lt;li&gt;Does it happen in other servers?&lt;/li&gt;&#xA;&lt;li&gt;What can I do to fix it?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user8949" LastEditorUserId="8350" LastEditorDisplayName="user8949" LastEditDate="2012-12-11T17:41:18.403" LastActivityDate="2012-12-11T17:41:18.403" Title="How do I kill a pig which was turned into a zombie pigman by lightning in SMP?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22246" PostTypeId="2" ParentId="8947" CreationDate="2011-05-15T14:08:05.437" Score="0" Body="&lt;p&gt;Some things to try:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Restart your PC and close &lt;strong&gt;all&lt;/strong&gt; programs (definitely including anti-virus software - these can be very invasive and often have a fairly large and unpredictable performance impact)&lt;/li&gt;&#xA;&lt;li&gt;Update Crysis and all drivers to the latest version (including sound card and motherboard drivers - not just the graphics card)&lt;/li&gt;&#xA;&lt;li&gt;Check the temperature of your system (including the graphics cards) and make sure that it is well ventilated.  If you find that you only start to experience problems after a few minutes of gameplay then this is a strong indication of overheating.&lt;/li&gt;&#xA;&lt;li&gt;Try disabling sound&lt;/li&gt;&#xA;&lt;li&gt;You should check the memory use of your PC both before you start Crysis and while Crysis is running - high memory use could easily cause this sort of problem.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.guru3d.com/showthread.php?t=245230&quot; rel=&quot;nofollow noreferrer&quot;&gt;This forum thread&lt;/a&gt; suggests enabling &quot;No execute memory protect&quot; in the BIOS.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Having read a couple of forum posts my best bet would be that the sound card it the source of the problem, but I'm really not sure.&lt;/p&gt;&#xA;" OwnerUserId="2862" LastActivityDate="2011-05-15T14:08:05.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22248" PostTypeId="1" AcceptedAnswerId="22251" CreationDate="2011-05-15T15:02:25.740" Score="12" ViewCount="5975" Body="&lt;p&gt;I had a Patrat that I taught Cut, but once I got Strength I taught another Pokemon both Cut and Strength. Now the Patrat is redundant. But when I came across the Name Rater I renamed Patrat to &lt;code&gt;+Cut&lt;/code&gt;. (I named the other pokemon &lt;code&gt;+CutStr&lt;/code&gt;.) Earlier today I found the Move Deleter. I used him to delete Cut from &lt;code&gt;+Cut&lt;/code&gt;. Then I flew back to the Name Rater and tried to remove the nickname from &lt;code&gt;+Cut&lt;/code&gt;. I tried entering a blank name, but the result of that was that the name was unchanged. Then I tried naming it &lt;code&gt;Patrat&lt;/code&gt;, which worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has its nickname been removed, or do I now have a Patrat whose nickname is &lt;code&gt;Patrat&lt;/code&gt;? What would happen if it evolved? Would its name become &lt;code&gt;Watchog&lt;/code&gt; or would it evolve into Watchog but still be called &lt;code&gt;Patrat&lt;/code&gt;? (If I had enough Rare Candies then I would try it out to see what happens, without saving the game, but I have only 4 Rare Candies so far.)&lt;/p&gt;&#xA;" OwnerUserId="9558" LastActivityDate="2011-05-15T16:53:22.873" Title="In Pokemon Black/White, can the Name Rater remove a nickname?" Tags="|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22249" PostTypeId="2" ParentId="22245" CreationDate="2011-05-15T15:23:31.250" Score="4" Body="&lt;p&gt;Try getting everyone on the server to leave the area, and come back.  The easiest way I can think of to achieve this if there are a lot of people playing is to try a server reset.  This should cause them to despawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&#xA;As I've found out on my own server, this is purely client-side.  Logging out and back in should make them disappear.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-05-18T05:24:22.273" LastActivityDate="2011-05-18T05:24:22.273" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22251" PostTypeId="2" ParentId="22248" CreationDate="2011-05-15T16:53:22.873" Score="19" Body="&lt;p&gt;In Gen4 and Gen5, there's no distinction between an unnamed Pokémon and one nicknamed its species name. This differs from Gen3, which had a &quot;nicknamed&quot; flag. A Pokémon loses its nickname when it evolves, if its nickname is the same as its species name in any language.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In one case, I had a Japanese Vibrava (named ビブラーバ, its species name). I had to evolve it to Flygon to fill a gap in my Pokédex, but I didn't want to because I knew it'd lose the nickname. In the end, though, I decided to let Flygons be Flygons.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-05-15T16:53:22.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22252" PostTypeId="1" AcceptedAnswerId="22253" CreationDate="2011-05-15T16:58:06.503" Score="6" ViewCount="4435" Body="&lt;p&gt;I'm being seriously frustrated with fighting enemy blood mages in Dragon Age 2 (currently Huon as part of On the Loose quest):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're casting some kind of death cloud spell, that appear as a red fog circles on the ground and stuns my party members in the area and does a lot of damage - my main char (mage) and Anders and Isabela die almost instantly from it (and die certainly in a few seconds thanks to the stun).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already had the same problem with another fight and I somehow managed to fight through it by lowering difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the question is: how do I avoid this ability / mitigate the damage / counter it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing on Hard difficulty.&lt;/p&gt;&#xA;" OwnerUserId="1696" LastEditorUserId="52800" LastEditDate="2014-01-07T12:17:14.330" LastActivityDate="2014-05-09T07:41:04.030" Title="How to counter enemy blood mage &quot;deathcloud&quot; ability?" Tags="|dragon-age-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22253" PostTypeId="2" ParentId="22252" CreationDate="2011-05-15T17:29:17.667" Score="2" Body="&lt;p&gt;Any enemy that is able to one-shot your party members should be incapacitated immediately, using Crushing Prison and similar abilities. Just don't let them cast the spell and kill them as fast as possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the description the spell you describe could be &lt;a href=&quot;http://dragonage.wikia.com/wiki/Hemorrhage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hemorrhage&lt;/a&gt;. I don't think there are easy ways to protect yourself from that spell, blood magic deals physical damage and ignores armor (according to the description of the player blood magic abilities). &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-15T17:29:17.667" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22254" PostTypeId="2" ParentId="18384" CreationDate="2011-05-15T17:48:11.160" Score="0" Body="&lt;p&gt;I recommend &lt;a href=&quot;http://www.xfire.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xfire&lt;/a&gt; for this. Its an easy to use client, and will even upload the screenshots for you afterwards. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-05-15T17:48:11.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22255" PostTypeId="1" AcceptedAnswerId="40244" CreationDate="2011-05-15T18:49:38.447" Score="2" ViewCount="170" Body="&lt;p&gt;I've recently picked up Homefront and am thoroughly enjoying it.  One of the main reasons I like it over the CoD games is that getting your special purchases (equivalent to killstreak rewards) doesn't require you to be insanely good (and/or lucky) since you can save up the points during a game for something like an airstrike.  This benefits players like me who can rack up 2/3 kills in a row but rarely more while not penalising the hardcore players who rack up lots of points anyway since they can afford to use the purchases more often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what frustrates me is that the airstrikes seem to very hard to aim, there is no obvious way afaict to distinguish between friendly and enemy soldiers from the targetting screen.  Vehicles are not relevant here because the cursor does change to red when hovering over an enemy vehicle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This difficulty in targetting is very irritating when you've saved up for an airstrike for most of the game only to have it hit nothing (or on one unfortunate ocassion myself)!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to easily spot enemy targets when using the airstrikes or do I just have to rely on luck and recognising the rough position of the enemy when I spawn?&lt;/p&gt;&#xA;" OwnerUserId="3655" LastEditorUserId="16350" LastEditDate="2012-05-31T15:39:26.083" LastActivityDate="2012-05-31T15:39:26.083" Title="How do I realiably use the airstrikes in Homefront?" Tags="|homefront|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22256" PostTypeId="1" AcceptedAnswerId="22771" CreationDate="2011-05-15T19:03:42.257" Score="9" ViewCount="5694" Body="&lt;p&gt;I really like the new screenshot functionality in Steam, but although it's meant to be a social thing you can share with people, Steam doesn't seem to make it easy to find which of your friends have uploaded anything. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can set Steam to post a notification on the Blotter feed, but I barely ever look at that. And I'm certainly not going to trawl through all my friends' galleries every few days just to see the 'X has no screenshots available for your viewing' message a million times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a page that shows the screenshots my friends have uploaded, or anything like useful like that?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="28182" LastEditDate="2013-07-12T09:49:21.290" LastActivityDate="2013-07-12T09:49:21.290" Title="Is there an easy way to view my Steam friends' screenshots?" Tags="|steam|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22257" PostTypeId="2" ParentId="22213" CreationDate="2011-05-15T20:37:28.280" Score="2" Body="&lt;p&gt;Judging from the &quot;Flight Manual&quot; and some limited time playing the game, the idea is to shoot down other ships and use their pieces to improve your own ship. You start with basic girders, thrusters, and weapons, and upgrade them from winning in firefights.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-05-15T20:37:28.280" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22258" PostTypeId="1" AcceptedAnswerId="22260" CreationDate="2011-05-15T20:38:19.697" Score="6" ViewCount="1714" Body="&lt;p&gt;I was just wondering if anyone knew what the flags on the back of the robots in co-op actually meant? I was playing as P-Body and had the flag on my back for the whole time as far as I could tell, but atlas definitely has a flag poll as well... any ideas?&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:04:41.407" LastActivityDate="2012-06-27T11:04:41.407" Title="Flags on back of robots in Portal 2 co-op" Tags="|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22260" PostTypeId="2" ParentId="22258" CreationDate="2011-05-15T20:54:31.743" Score="7" Body="&lt;p&gt;If you select &quot;Robot Enrichment&quot; on the main menu, you can go to the Portal 2 Store, where you can purchase flair to make your robot look unique.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Flags are one of these items, and, specifically, those who bought the potato sack got flags with the logo of the game they played the most.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-15T20:54:31.743" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22261" PostTypeId="1" AcceptedAnswerId="22263" CreationDate="2011-05-15T20:56:00.890" Score="17" ViewCount="1262" Body="&lt;p&gt;I've just started playing the Witcher.  After a romantic encounter with Triss during the tutorial, I received a &quot;card&quot; showing a picture of her.  Now when I view her entry in my journal, there is a heart and an option to &quot;view card&quot;.  I'm guessing other characters have cards as well.  Are there multiple cards per character?  Are they all related to getting said character into bed, a rather twisted adult game of &quot;gotta catch em all&quot;?  And is there any point to collecting said cards other than to ogle them?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="336" LastEditDate="2012-02-28T03:33:05.937" LastActivityDate="2012-02-28T03:33:05.937" Title="May I have your card, Madam?" Tags="|the-witcher|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22262" PostTypeId="2" ParentId="12534" CreationDate="2011-05-15T21:08:55.527" Score="2" Body="&lt;p&gt;Another common thing I've seen is FALs shot in an extremely fast and predictive manner. This means they are cheating by having a special controller that sends the fire button in repetition. This is usually seen very easily in kill cams where even when starting and stopping firing, it is still being shot at a constant rate(rather than like most people who gradually speed up and slow down)&lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-05-15T21:08:55.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22263" PostTypeId="2" ParentId="22261" CreationDate="2011-05-15T21:11:41.143" Score="16" Body="&lt;p&gt;Yes, you get one of those cards for every woman you get into bed. Generally there is only one card per character, but there are two characters that have two cards each. Collecting all of them does not do anything besides letting you see them, there is no additional benefit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These cards are probably the most-criticized aspect of The Witcher. You can try to get them all, but you can also completely ignore that part of the game. They don't have any further effect on the game.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-15T21:11:41.143" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22264" PostTypeId="1" AcceptedAnswerId="22267" CreationDate="2011-05-15T21:19:06.137" Score="5" ViewCount="145" Body="&lt;p&gt;When an injured player takes cover to heal, their health only refills up to the next pip marker - usually if you're covering for health this means your health was very low, and so you heal to no buffs (until a Medic comes along and re-buffs your health for you).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, when a Medic revives an incapacitated player, do they return with unbuffed health, or with any additional pips intact?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="8350" LastEditDate="2011-08-14T16:00:11.937" LastActivityDate="2011-08-14T21:01:20.543" Title="When a player is revived, do they get their buffed health back?" Tags="|brink|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22267" PostTypeId="2" ParentId="22264" CreationDate="2011-05-15T21:56:23.323" Score="4" Body="&lt;p&gt;Just tested it out on 360. You will return with unbuffed health. Does not matter if another medic revives you, or you self-revive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would actually make for a nice ability for a medic, come to think of it. Being able to revive/buff in one go would save a pip, but be pretty situational.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2011-05-15T21:56:23.323" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22268" PostTypeId="1" AcceptedAnswerId="22273" CreationDate="2011-05-15T22:04:06.827" Score="6" ViewCount="2020" Body="&lt;p&gt;When your sim grows up a balloon appears and it gives you a score. However I fail to figure out what are the consequences of such score on the gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only growing-up score which seems important is the one assigned from adult to elder age, as it has a direct impact on the lifespan left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other effects?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2011-05-16T00:28:12.563" Title="what's the point in growing up &quot;good&quot; and &quot;bad&quot;?" Tags="|the-sims-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22269" PostTypeId="1" AcceptedAnswerId="27880" CreationDate="2011-05-15T22:07:24.847" Score="10" ViewCount="379" Body="&lt;p&gt;My SpEn had the pleasure of killing Azrael and part of his escort. However, this involved sticky flames, that burned off all of my scrolls and shattered a few potions. Luckily, my +2 robe of fire resistance helped survive me the experience. I do grieve the scrolls however, and it doesn't help that part of the escort was a mottled dragon, which now attached me sticky flames of its own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I put sticky flames off myself?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="336" LastEditDate="2011-05-16T01:24:05.620" LastActivityDate="2018-08-23T08:58:35.773" Title="How can I extinguish myself?" Tags="|dungeon-crawl-stone-soup|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22270" PostTypeId="2" ParentId="22213" CreationDate="2011-05-15T22:52:29.287" Score="3" Body="&lt;p&gt;&quot;README.TXT&quot;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Help me. Help us all.                                               &#xA;&#xA;The blasts aren't natural phenomena. No no no. There's no covert demolition.    &#xA;There's no invasion. There's just me and this wretched ship. Every explosion    &#xA;that rocked this sector - every station slammed from orbit, every hull torn     &#xA;apart, every... everything - was my fault.                                      &#xA;&#xA;I pilot the Nemesis, and she cannot be destroyed. Her hull uses self correcting &#xA;harmonics to realign on intrusion, so when it breaches it detonates. The Nemesis&#xA;is quickly restored but everything around her is devestated. Booters and jackers&#xA;see the blast and come hunting, and I'm floating there in a lone command module.&#xA;A chocolate coated landmine. GOTO 10.                                           &#xA;&#xA;I try to avoid the boot/jackers. I try to stop the Nemesis from detonating. I   &#xA;try I try I try. But I fail. I'm failing. I need sleep. I need rest. I need     &#xA;help. Help me. I patched a remote pilot interface to this web terminal so you   &#xA;can fly the Nemesis from your browser. Keep her safe.                           &#xA;&#xA;- Capt. Farbs  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The goal appeared in readme file is to keep Nemesis(which is your spaceship) from other ships.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The actual 'goal' is to blow up other spaceships and become most powerful spaceship in the Captain Forever space. You'll meet strange X-marked spaceships after get white parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT : there's no &quot;ending&quot;. &lt;/p&gt;&#xA;" OwnerUserId="8434" LastActivityDate="2011-05-15T22:52:29.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22271" PostTypeId="2" ParentId="22268" CreationDate="2011-05-15T23:01:48.267" Score="0" Body="&lt;p&gt;I believe growing up good will let you have more positive traits as you get older.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-05-15T23:01:48.267" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22273" PostTypeId="2" ParentId="22268" CreationDate="2011-05-16T00:28:12.563" Score="5" Body="&lt;p&gt;&quot;Growing up&quot; is a particularly strong memory, and sims who have grown up poorly (due to aspiration failure) will spend the first couple of days in their new age moping about it while a picture of the bad memory appears in their thought bubbles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Accordingly, because this is a negative memory, growing up badly will allow sims to learn, and then gossip about, the event.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;score&quot; is just a numerical representation of the aspiration bar, I believe.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-16T00:28:12.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22277" PostTypeId="2" ParentId="20479" CreationDate="2011-05-16T02:08:15.977" Score="-4" Body="&lt;p&gt;I believe that it was somewhere around 30,000 years in the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A. Paper, wood, upholstery? This is Aperture Science! It would be no surprise to me if they were created to last. They obviously prepared for the apocalypse and extreme periods of time (announcer recordings referring to the future: &quot;If the laws of physics no longer apply in the future then god help you&quot; or &quot;...when society has rebuilt itself&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;B. I like to think of the 9,999,999 days in a comical way: Wheatley, being the impressively engineered moron that he is notices that there are an awful lot of nines scrolling on the monitor and realizes what his job originally was. He then decides to wake you (remember that the last time you checked everyone looked pretty much alive).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C. Even for 27 years I doubt that there would be so many plants all over the facility. Despite the super potato growth that little Chell presented on that fateful bring your daughter to work day (which is the perfect time to have her tested).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;D. Hundreds of years is always mentioned everywhere, but unless 9,999,999 is a broken overflow timer it would seem unlikely that it was 273 years versus 27,300. In all reality it was probably longer than that.&lt;/p&gt;&#xA;" OwnerUserId="9571" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:26.140" LastActivityDate="2012-01-24T21:00:26.140" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22278" PostTypeId="1" AcceptedAnswerId="22280" CreationDate="2011-05-16T03:06:43.000" Score="22" ViewCount="1459" Body="&lt;p&gt;I have lots of netherrock sitting in my inventory and I want to build some structures with it. Just wondering if I would have to weatherproof them, given that netherrack burns indefinitely, or if it behaves like cobblestone in this aspect and I don't have to worry about lightning.&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2011-06-15T12:37:25.123" Title="Will Netherrack burn if hit by lightning?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22280" PostTypeId="2" ParentId="22278" CreationDate="2011-05-16T03:40:49.720" Score="19" Body="&lt;p&gt;The fire generated from lightning is the same as any other fire source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, since fire will not destroy netherrack, nor does fire on netherrack spread to other netherrack blocks, there is no trouble in letting them burn indefinitely (though most of them will be put out by the rain anyway).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, as long as you don't mind the possibility of rooftops randomly on fire, there's nothing much to worry about.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-16T03:40:49.720" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22281" PostTypeId="2" ParentId="22278" CreationDate="2011-05-16T03:58:41.613" Score="42" Body="&lt;p&gt;Netherrack will burn if hit by lightning, and will continue burning indefinitely. When lightning strikes an object in minecraft (other than water/lava) it will catch on fire. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To prove this, I did an experiment:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HQgXx.jpg&quot; alt=&quot;netherrack&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then used a function in zombe's modpack which allows me to manipulate lightning at a specific location.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/vXxS1.jpg&quot; alt=&quot;lightning producing fire on netherrack&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As expected, the netherrack lit up. In the end, I used lightning on every single netherrack block I placed, and they burned indefinitely. The result:&lt;img src=&quot;https://i.stack.imgur.com/FRrzg.jpg&quot; alt=&quot;netherrack burning&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorDisplayName="user8949" LastEditDate="2011-06-15T12:37:25.123" LastActivityDate="2011-06-15T12:37:25.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22282" PostTypeId="2" ParentId="22245" CreationDate="2011-05-16T05:04:22.070" Score="15" Body="&lt;p&gt;This is a glitch with Minecraft that it also spawns multiple pigmen from one pig. The easiest way is to disconnect and reconnect. They should disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has happened in my server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And it IS a client side bug like SevenSidedDie said.&lt;/p&gt;&#xA;" OwnerUserId="9576" LastActivityDate="2011-05-16T05:04:22.070" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22283" PostTypeId="2" ParentId="22245" CreationDate="2011-05-16T05:05:13.667" Score="5" Body="&lt;p&gt;I had the same issue with invulnerable pigs appearing client-side only from a &lt;em&gt;chicken&lt;/em&gt; spawner. Dis- and reconnecting makes them vanish. This is a bug, you cannot kill them.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-05-16T05:05:13.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22284" PostTypeId="2" ParentId="22224" CreationDate="2011-05-16T05:14:46.060" Score="4" Body="&lt;p&gt;So, I don't know what you're referring to about GM rankings, but they seem to be fine on both KR and NA right now, so let's focus in on your moving up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;League promotion is concerned with two important factors: &lt;strong&gt;Moving Average of your MMR&lt;/strong&gt; and ** Confidence buffer between Leagues**.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you're probably aware your MMR is an Elo-like system designed to estimate your skill level.  This means that winning games increases your rating, and losing games decreases it.  Additionally, the different in your opponent's MMR from your own affects how much your MMR changes.  For league promotion your MMR must &lt;em&gt;stabilize&lt;/em&gt; in a new league.  This means a significant portion of your games played must be at the MMR of your new league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside: I once knew a guy who had played so many games in Bronze that he could not get promoted despite eventually getting go enough to play at a platinum level.  This was remedied when the ladders reset, as his MMR level remained the same but the percentage of new games was reset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To prevent a lot of jitter for people right on the border between leagues there is also a Confidence Buffer between leagues.  Even though you may be winning games off 25th percentile gold players, the system will not advance you.  This means leagues are sticky.  To get into a higher league you have to play better than a good portion of the target league already plays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/tIAVG.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-05-16T05:14:46.060" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22285" PostTypeId="2" ParentId="20746" CreationDate="2011-05-16T05:43:22.473" Score="12" Body="&lt;p&gt;Bukkit has integrated the commands into it.&#xA;You need OP but:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/weather sunny &amp;lt;time&amp;gt; &#xA;/weather storm &amp;lt;time&amp;gt; &#xA;/lighting &amp;lt;true/false&amp;gt; &#xA;/thunder &amp;lt;true/false&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="9576" LastEditorUserId="336" LastEditDate="2012-02-13T03:26:17.720" LastActivityDate="2012-02-13T03:26:17.720" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22286" PostTypeId="1" AcceptedAnswerId="22291" CreationDate="2011-05-16T06:05:55.657" Score="55" ViewCount="14916" Body="&lt;p&gt;I have noticed that some games quote the requirement for &quot;pixel shader 3.0 or better&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is a pixel shader and is it some software requirements or hardware requirements?&lt;/p&gt;&#xA;" OwnerUserId="9577" LastEditorDisplayName="user27134" LastEditDate="2012-08-11T00:39:40.310" LastActivityDate="2012-08-11T00:39:40.310" Title="What is a &quot;pixel shader&quot;?" Tags="|terminology|graphics-card|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22288" PostTypeId="2" ParentId="22286" CreationDate="2011-05-16T06:29:09.537" Score="2" Body="&lt;p&gt;Basically, you start off with the base pixel which has some color.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you give the pixel shader details about where the pixel is (lighting, z-level etc) and it computes the modified color.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Think about a bright red pixel in the sun.  When it's in the shade, or in the background, that pixel will be a darker color.  That's pretty much it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that it only works on one pixel at a time.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-05-16T06:29:09.537" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22289" PostTypeId="2" ParentId="22286" CreationDate="2011-05-16T06:31:34.057" Score="11" Body="&lt;p&gt;They are both a hardware &lt;em&gt;and&lt;/em&gt; software requirement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pixel shaders (and shaders in general) are part of your video card (or GPU) hardware. However, you also need a version of DirectX/OpenGL recent enough to support that video card's capabilities, or your game can't really use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shaders are part of the rendering process that contribute massively to your game looking &lt;em&gt;totally awesome&lt;/em&gt; and they do it with very little resources. They rock, so every game developer is going to be using them. If new games are beginning to warn you that you need new shader versions, your system's becoming obsolete.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Need to upgrade?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Wikipedia has a list which covers &lt;a href=&quot;http://en.wikipedia.org/wiki/Pixel_shader#Hardware&quot; rel=&quot;nofollow noreferrer&quot;&gt;the maximum shader version supported by various video card series&lt;/a&gt;. Make sure your DirectX/OpenGL are up to date, update them if not, then go buy yourself a new video card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pixel Shader 3.0 was released in 2004, so considering how old it is, video cards that don't support it probably aren't even &lt;em&gt;sold&lt;/em&gt; anymore.&lt;/p&gt;&#xA;" OwnerUserId="4179" LastEditorUserId="4179" LastEditDate="2011-05-16T08:49:32.490" LastActivityDate="2011-05-16T08:49:32.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22291" PostTypeId="2" ParentId="22286" CreationDate="2011-05-16T08:56:24.830" Score="78" Body="&lt;h2&gt;Simple answer&lt;/h2&gt;&#xA;&lt;p&gt;Pixel shaders are tiny programs that can do operations on a single pixel on the screen, as opposed to &lt;a href=&quot;http://en.wikipedia.org/wiki/Geometry_shader&quot; rel=&quot;noreferrer&quot;&gt;geometry shaders&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Vertex_shader&quot; rel=&quot;noreferrer&quot;&gt;vertex shaders&lt;/a&gt; which work on the geometrical primitives (triangles) that make up everything you see on the screen. The most common use for pixel shaders is 'shading', approximation to real world lighting. Commonly used shading model is &lt;a href=&quot;http://en.wikipedia.org/wiki/Phong_shading&quot; rel=&quot;noreferrer&quot;&gt;Phong&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Pixel shaders are executed on your video card, so your video card needs to support them. Each new version provides more capabilities, so an older video card will not run newer shaders. A new version of the pixel shader specification (e.g. Pixel Shader 3.0) is usually released for each new version of DirectX (more accurately, Direct3D).&lt;/p&gt;&#xA;&lt;h3&gt;Software Requirements&lt;/h3&gt;&#xA;&lt;p&gt;You need to have the correct version of Direct3D (or OpenGL) installed in order to use the shaders. For example, Pixel Shader 4.0 requires at least Direct3D 10. Normally you don't have to worry about this, every game that uses Direct3D will install the correct version for you when you install the game. The only exceptions are Direct3D 10 and later, which will not run on Windows XP or earlier. You will need at least Windows Vista in order to play a game that uses Direct3D 10 or 11.&lt;/p&gt;&#xA;&lt;p&gt;Wikipedia provides a &lt;a href=&quot;http://en.wikipedia.org/wiki/Pixel_shader&quot; rel=&quot;noreferrer&quot;&gt;nice list&lt;/a&gt; of Pixel Shader versions, the version of Direct3D you need, and the types of graphics cards that work with them.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;Technical answer&lt;/h2&gt;&#xA;&lt;p&gt;The 'standard' stages of a 3D rendering pipeline are as follows (somewhat simplified):&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Transformation (Moving, rotating and scaling all the objects in the scene)&lt;/li&gt;&#xA;&lt;li&gt;Lighting&lt;/li&gt;&#xA;&lt;li&gt;Projection ('Squashing' the 3D world into a 2D plane)&lt;/li&gt;&#xA;&lt;li&gt;Clipping (Removing anything outside the field of view)&lt;/li&gt;&#xA;&lt;li&gt;Rasterising (Converting the vector graphics (triangles, etc) into raster graphics (pixels))&lt;/li&gt;&#xA;&lt;li&gt;Texturing&lt;/li&gt;&#xA;&lt;li&gt;Display&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Pixel Shaders are used as an alternative to the standard texturing phase. During rasterisation, each triangle is converted into pixels. These pixels do not have their final colour yet, but the do have a bunch of parameters associated with them. These include base colour, texture coordinates, lighting information, etc. The Pixel Shader is a small program that takes these parameters and uses them to calculate the final colour as it is displayed on the screen. The Pixel Shader has access to all texture data, and can use them to do interesting things such as blending two textures (to create a 'dirty' look), using a texture as a bump map (to simulate a relief), or to simulate reflections.&lt;/p&gt;&#xA;&lt;h3&gt;Hardware&lt;/h3&gt;&#xA;&lt;p&gt;On the hardware side, Pixel Shaders are executed on '&lt;a href=&quot;http://en.wikipedia.org/wiki/Shader&quot; rel=&quot;noreferrer&quot;&gt;Shader Units&lt;/a&gt;', small processors on your GPU. Each Shader Unit is basically a very simple CPU, but a modern video card may contain thousands of these things (an &lt;a href=&quot;http://www.amd.com/us/products/desktop/graphics/amd-radeon-hd-6000/hd-6990/Pages/amd-radeon-hd-6990-overview.aspx&quot; rel=&quot;noreferrer&quot;&gt;AMD Radeon HD6990&lt;/a&gt; contains over 3000). Older GPUs had different Shader Units for different tasks: Pixel Shaders were executed on different parts of the system than Vertex Shaders. Modern GPUs have so called '&lt;a href=&quot;http://en.wikipedia.org/wiki/Unified_shader_model&quot; rel=&quot;noreferrer&quot;&gt;unified shader units&lt;/a&gt;' which can perform all of these operations.&lt;/p&gt;&#xA;" OwnerUserId="9580" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-25T13:47:43.450" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22293" PostTypeId="1" AcceptedAnswerId="22296" CreationDate="2011-05-16T09:33:57.090" Score="4" ViewCount="29252" Body="&lt;p&gt;How many skill points do I receive (as a mage) during the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I definitely want full coercion, but I would also like Herbalism and maybe combat training. Is herbalism worth it, or should I simply ignore it?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2014-01-13T10:17:15.037" Title="Skill points in dragon age origins" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22295" PostTypeId="2" ParentId="22241" CreationDate="2011-05-16T10:01:37.513" Score="1" Body="&lt;p&gt;With regards to ladders &amp;amp; torches on leaves, I'm quite sure I've added both to some trees I had planted myself while running in Fancy mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a little while ago, but it was in survival multiplayer version 1.3x-1.5x.&lt;/p&gt;&#xA;" OwnerUserId="8017" LastActivityDate="2011-05-16T10:01:37.513" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22296" PostTypeId="2" ParentId="22293" CreationDate="2011-05-16T10:02:26.920" Score="7" Body="&lt;p&gt;You start with three skill points (one given by class, one by origin, and one that's &quot;free&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mages and warriors gain additional skill points every third level starting at level 3 (so: 3, 6, 9, etc). Rogues gain additional points every second level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level cap of the original game is 25, so that provides 8 additional skill points to mages (at level 24). However, you should expect to only be level 20-22 from completing the core game and all side quests, you'll need the available DLC to get to the cap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that, as a mage, &lt;strong&gt;you should probably expect a total of 10 skills points from the core game&lt;/strong&gt; by reaching level 21, and maybe 11 if you have DLC and can reach level 24.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the Awakening expansion increases the level cap to 35, providing the potential for an additional 3 skill points to Mages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;For an additional source check the &lt;a href=&quot;http://dragonage.wikia.com/wiki/Level#Experience_Table&quot; rel=&quot;nofollow noreferrer&quot;&gt;XP Table&lt;/a&gt; on the Dragon Age Wikia.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As for which skills to obtain, Coercion is a good choice, for obvious reasons, but I personally off-loaded most &quot;crafting&quot; skills to other party members saving my main character's skill points for combat training, tactics and survival - but then I was a rogue so had more points to play with anyway...&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-05-16T10:02:26.920" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22297" PostTypeId="1" AcceptedAnswerId="22892" CreationDate="2011-05-16T10:04:33.960" Score="31" ViewCount="8513" Body="&lt;p&gt;One question I ask myself since I am a kid:&#xA;Is Mega Man left or right handed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I am confused each time he turns left or right)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; I am adding a bounty for whoever finds me some official press release documents or interviews showing that the character designers of Mega Man wanted him to be left handed, right handed, or .. both at the same time.&lt;/p&gt;&#xA;" OwnerUserId="9581" LastEditorUserId="23" LastEditDate="2013-01-30T07:43:16.030" LastActivityDate="2017-03-31T17:21:40.013" Title="Is Mega Man left or right handed?" Tags="|mega-man-series|" AnswerCount="10" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="22299" PostTypeId="2" ParentId="22297" CreationDate="2011-05-16T10:43:57.887" Score="17" Body="&lt;p&gt;Well... the original Megaman had his buster on his left, and X on the right.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;(I am confused each time he turns left or right)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Well, this happens because when the Megaman sprite turns, the entire sprite image is flipped horizontally, meaning depending on which way you're facing, Megaman's buster will be on different hands. &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/AmbidextrousSprite&quot; rel=&quot;noreferrer&quot;&gt;This&lt;/a&gt; page can tell a bit more of what I just said, though it isn't exactly an informative site : /&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But being a robot/android/Navi, I really think Megaman is programmed to be ambidextrous.&lt;/p&gt;&#xA;" OwnerUserId="7945" LastEditorUserId="336" LastEditDate="2011-05-16T19:56:01.373" LastActivityDate="2011-05-16T19:56:01.373" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22300" PostTypeId="2" ParentId="22009" CreationDate="2011-05-16T14:01:34.990" Score="7" Body="&lt;p&gt;The hit/focus caps are 50 for T1, 100 for T2 and 200 for T3 (see: &lt;a href=&quot;http://telarapedia.com/wiki/Focus&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://telarapedia.com/wiki/Focus&lt;/a&gt;). So, basically your &#xA;focus rating is enough for T2. But there are several reasons to start with T1.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;#1 Learn to compete in expert dungeons!&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You'll will use an other soul combination for expert dungeon runs (*1) or you'll have to fulfill a new role as healer (chloromancer) or supporter (archon). T1 runs will give you the opportunity to gain experience in this new soul combinations/roles in the more forgiving environment than T2 expert dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*1 for example Pyro/Chloro/Elementalist for questing and Pyro/Warlock/Elementalist for expert dungeons.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;#2 You focus may be enough but whats about your spellpower and/or crit. rating?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Not only focus is relevant to compete in T2 expert dungeons. T1 equip (you can buy for the expert marks) and T1 drops will help you to raise other important stats.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;#3 Recipes drops&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There are some T1 recipe drops. If you're a dedicated crafter T1 runs are a chance for you to get these.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;#4 Achivements&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;If you're up to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My recommendation is that you should do some T1 expert runs to improve you character and gain experience in your new souls/roles.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="5136" LastEditDate="2011-05-17T07:18:42.950" LastActivityDate="2011-05-17T07:18:42.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22301" PostTypeId="2" ParentId="22297" CreationDate="2011-05-16T14:14:47.117" Score="4" Body="&lt;p&gt;On many box arts and title screens, the buster is on his right arm, but in some it is on his left arm or in none of them. So, one can assume that he &quot;morphs&quot; his arm into a buster, and that he may do that with either of the arms, depending on how clear a shot would be in each case. I agree with Oscar Cheung, Megaman is probably ambidextrous.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-05-16T14:14:47.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22302" PostTypeId="2" ParentId="21713" CreationDate="2011-05-16T14:16:02.977" Score="1" Body="&lt;p&gt;Magic has no affect on defensive spells such as Protection, Warding, and Water Veil.&lt;/p&gt;&#xA;" OwnerUserId="691" LastActivityDate="2011-05-16T14:16:02.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22303" PostTypeId="1" AcceptedAnswerId="22353" CreationDate="2011-05-16T14:24:58.637" Score="1" ViewCount="584" Body="&lt;p&gt;Godville is what's known as a ZPG (Zero Player Game) - it's a MMORPG where you - the player - don't actually control the hero in typical RPG way - the hero levels up without player doing any work. The player just sits around and rewards/punishers the hero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There appear to be two &lt;strong&gt;very similar&lt;/strong&gt; versions of Godville around - an English one (&lt;a href=&quot;http://godvillegame.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;godvillegame.com&lt;/a&gt;) and a Russian one (&lt;a href=&quot;http://godville.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;godville.net&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://godvillegame.com/images/godville_screenshot_en.gif&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://godvillegame.com/images/godville_screenshot_en.gif&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://godville.net/images/godville_screenshot_ru.gif&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://godville.net/images/godville_screenshot_ru.gif&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As can be seen from the above screenshots, the two versions seem to be very close, apparently using nearly identical web back-ends (and there are even Andorid clients that can play both).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that content-wise, they are somewhat different - Russian one is nearly 100% culture tropes and puns whereas English one seems to be more standard RPG content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The question: what is the exact relationship (organizational and software wise) between both games?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;is it really the same exact game ported by the same company to two different markets?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;or is one of them an authorized clone using the same exact software (or starting off from the same software - there seem to be some divergent features) as the original;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;or is one just an unauthorized clone of another?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some other option I didn't think of?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7912" LastEditorUserId="8350" LastEditDate="2011-08-12T20:51:27.200" LastActivityDate="2019-07-29T08:42:43.203" Title="Are Godville's English and Russian versions the same exact game?" Tags="|version-differences|godville|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22304" PostTypeId="1" AcceptedAnswerId="22311" CreationDate="2011-05-16T14:37:34.497" Score="3" ViewCount="212" Body="&lt;p&gt;In Space Quest 4, what files are on your desktop at the end of the game? A friend was telling me about the game and said that there were four files. He said there was the recycle bin, &quot;two random files&quot;, and Space Quest. What are the random files?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastEditorUserId="3610" LastEditDate="2012-05-21T14:45:53.197" LastActivityDate="2012-05-21T14:45:53.197" Title="In Space Quest 4, what files are on your desktop at the end of the game?" Tags="|space-quest-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22305" PostTypeId="1" AcceptedAnswerId="22307" CreationDate="2011-05-16T14:44:25.030" Score="4" ViewCount="350" Body="&lt;p&gt;I have been a little addicted to Drop7 on iPhone recently. A few days ago I got to the following situation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dUPPp.png&quot; alt=&quot;Drop7 layout&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this situation salvageable? Each column is blocked by 1-discs or 2-discs, and the columns are above 2 rows high, so as I see it, those discs cannot be removed, nor can the grey discs below be removed.&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="143571" LastEditDate="2019-04-04T15:30:10.767" LastActivityDate="2019-04-04T15:30:10.767" Title="Is this Drop7 game 'recoverable'?" Tags="|drop7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22307" PostTypeId="2" ParentId="22305" CreationDate="2011-05-16T15:04:06.293" Score="4" Body="&lt;p&gt;No, there's no way out of that situation that won't result in the end game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can drop the 6 on either of the 7's. That will trigger the 7, that will drop and trigger the 6 and then trigger the 3's. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, that will leave you with all the 2's and 1's and no way out from there. You can trigger the lone 2 on the left, but the combination of 1's and 2's leaves everything underneath inaccessible to trigger. You will obviously have chances to get more points, but there will be no way to get completely out of that situation.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-05-16T15:04:06.293" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22308" PostTypeId="1" AcceptedAnswerId="22309" CreationDate="2011-05-16T16:28:54.193" Score="16" ViewCount="73407" Body="&lt;p&gt;I played several hours a started three different worlds in Minecraft, but I have never found any sugar canes. I read on Minecraft wiki to search near water but still no luck. Do you have more hints? Is it possible to re-create an environment that allow sugar canes to naturally grow?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="11290" LastEditDate="2011-07-29T15:47:44.347" LastActivityDate="2015-08-08T16:39:27.170" Title="Where can I find sugar cane?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22309" PostTypeId="2" ParentId="22308" CreationDate="2011-05-16T16:34:24.407" Score="17" Body="&lt;p&gt;Sugar cane (and cactus) only naturally spawn on chunk generation. Sugar cane grows on dirt/grass next to water. The easiest way is to generally walk along a coastline or riverside, and hope you find some. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're not all that rare for the most part. Use something like Cartograph G to list how many pieces are in your world; maybe you just haven't got any generated yet?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've got one though, you won't need to look for any more, they are extremely efficient to farm!&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="3610" LastEditDate="2012-02-09T12:11:40.267" LastActivityDate="2012-02-09T12:11:40.267" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22310" PostTypeId="2" ParentId="22308" CreationDate="2011-05-16T17:01:21.110" Score="2" Body="&lt;p&gt;How old is your map? When I started my first map, in Alpha 1.1 it was a &lt;em&gt;lot&lt;/em&gt; rarer than it is now, although I don't know when the spawn rate was changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sugar cane only grows on grass/dirt/sand adjacent to water (not diagonally). It spawns in all biomes (except the nether) including tundra, but will die soon after terrain generation there due to it being next to ice rather than water. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have found some, farming is extremely efficient and it's quite easy to create as much as you want. If you really can't find any at all, you can always hack some into your inventory with InvEdit, or similar tools.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-16T17:01:21.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22311" PostTypeId="2" ParentId="22304" CreationDate="2011-05-16T17:05:01.387" Score="5" Body="&lt;p&gt;(Just to clarify: This isn't your &lt;em&gt;actual&lt;/em&gt; computer desktop, it's a scene in the actual game.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The two random files are Leisure Suit Larry 4, and Kings Quest XLIII.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; According to the plot, Leisure Suit Larry 4 was stolen and &quot;infected&quot; with Vohaul. Of course, in reality, the game was simply never made.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Clip from a playthrough below, showing the scene in question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Hv2aDEqCFNY#t=92s?start=92&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-05-16T17:05:01.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22312" PostTypeId="1" CreationDate="2011-05-16T17:18:52.590" Score="9" ViewCount="9392" Body="&lt;p&gt;I would prefer to work with my GBA and Mac OS 10.6 Snow Leopard, but I've also got a GBC and a Windows XP machine hanging around.&lt;/p&gt;&#xA;" OwnerUserId="9593" LastEditorUserId="23901" LastEditorDisplayName="user27134" LastEditDate="2015-02-22T22:16:41.107" LastActivityDate="2015-07-17T05:06:24.740" Title="How to back up and restore game saves in cartridges for the original Game Boy, Color and Advance?" Tags="|game-boy-advance|game-boy|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22313" PostTypeId="5" CreationDate="2011-05-16T17:41:16.423" Score="0" Body="&lt;p&gt;The Witcher 2: Assassins of Kings is a roleplaying game created by the Polish &lt;a href=&quot;http://www.cdprojekt.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CD Projekt RED STUDIO&lt;/a&gt;. Like &lt;a href=&quot;http://gaming.stackexchange.com/questions/tagged/the-witcher&quot;&gt;the first part in the series&lt;/a&gt; it is based on the short stories and novels by &lt;a href=&quot;http://en.wikipedia.org/wiki/Andrzej_Sapkowski&quot; rel=&quot;nofollow noreferrer&quot;&gt;Andrzej Sapkowski&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.en.thewitcher.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="274" LastEditDate="2011-05-18T18:42:48.017" LastActivityDate="2011-05-18T18:42:48.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22314" PostTypeId="4" CreationDate="2011-05-16T17:41:16.423" Score="0" Body="The Witcher 2: Assassins of Kings is a roleplaying game where you play a witcher called Geralt of Rivia, set in a world created by the Polish author Andrzej Sapkowski." OwnerUserId="4103" LastEditorUserId="274" LastEditDate="2011-05-18T18:42:49.670" LastActivityDate="2011-05-18T18:42:49.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22315" PostTypeId="1" CreationDate="2011-05-16T17:54:44.097" Score="50" ViewCount="2263" Body="&lt;p&gt;When you expand, you sacrifice the &quot;strength of your army&quot; (i.e. tech + army units) for a while. What is this duration? To illustrate what I mean, here's a makeshift graph of 1-base production versus a 1-base into expansion production:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/v2sYa.png&quot; alt=&quot;cool graph&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: How long is that green line? How can you measure it / calculate it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The paragraph-style description of the graph is: While you save for the expo, your army is not getting stronger. When you build the expo, you can continue to produce on 1-base, but you will be behind the cost of the expo. Once the expo is up, your income will gradually increase, allowing production to accelerate. At some point the acceleration will elevate you past the point you would have been if you stayed on one base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a very hard time sensing this moment in the game. It's easy to feel when income increases, but hard to know when the expo actually led to a stronger army relative to if you hadn't expanded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a lot of factors that influence the answer of course, but they can be ignored as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What race are you? For example if you're terran, you can benefit just by building an orbital command and summoning MULEs. Or just double-producing SCVs. &lt;em&gt;Assume building right at the expo location as this is more general. If you're protoss, assume that you build a pylon at the expo, but that you needed it anyway so it's not really a cost of expanding.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Will you need gas geysers? &lt;em&gt;Ignore gas, because the geysers cost minerals but return gas, and cannot be compared. It would be a separate graph entirely.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;How many workers can you transfer, how saturated was the base where they're coming from, how far is the transfer? &lt;em&gt;Assume transferring a practical handful of 5-8 workers. If you are transferring more, then there's not much question: you apparently NEED to expand regardless of the return, because you're over-saturated.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;How many resources are remaining in your other bases? &lt;em&gt;similar to the last item, if you are desperate to expand, then it's not really necessary to calculate when it will be advantageous&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Unit producing structures you must create in order to . &lt;em&gt;This could actually be considered as part of the cost to expand, however it can also be ignored because the goal here is only to find point 4 (on the graph). Beyond that is not so important, because you know you're benefitting.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So the idea is to get a general sense of &quot;+/-30 seconds, how long is this duration?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this would be helpful making in-game decisions, calculating riskiness of expanding (balancing need versus risk of being attacked during the green line), for developing new builds and considering FE, or making in-game adaptations. Or just plain curiosity.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-05-16T18:58:09.823" LastActivityDate="2011-05-17T10:06:06.053" Title="How long does it take for an expansion to become an advantage?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="22316" PostTypeId="2" ParentId="22315" CreationDate="2011-05-16T18:40:05.807" Score="10" Body="&lt;p&gt;CC/Hatchery/Nexus is building 100 seconds. After that each 25 seconds you will build 1 more SCV/drone/probe (don't consider chrono boost for now: you won't be able to use it from new nexus right after start). If I not wrong each harvester on non-saturated base give 47 minerals per minute...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will do math for CommandCenter:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;400+X*50 (expenses to build new CC + workers there) &amp;lt;= (Y/2+X)&lt;em&gt;47&lt;/em&gt;(t-100)/60 (income of new base)&#xA;t=100+x*25&lt;/p&gt;&#xA;&#xA;&lt;p&gt;X - amount of SCVs produced by new CC;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Y - amount of SCVs brought from 1st CC to the expansion (I've split Y by 2 because those SCVs could bring some minerals on the main base, but smaller amount due to main base saturation. So I assume that on new base they will work twice more efficient).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Math could be complicated, because X SCVs don't start work immediately. To compensate that I will add a factor 0.5 to the X:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;400+X*50 &amp;lt;= (Y/2+X/2)&lt;em&gt;47&lt;/em&gt;(t-100)/60&lt;/p&gt;&#xA;&#xA;&lt;p&gt;also, lets assume Y=6 (we move 6 workers from main to expo):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;400+50x &amp;lt;= (3+x/2)*19.58*x&lt;/p&gt;&#xA;&#xA;&lt;p&gt;9.79x^2+8.74x-400&gt;=0&lt;/p&gt;&#xA;&#xA;&lt;p&gt;x1=-6.79, x2=6&lt;/p&gt;&#xA;&#xA;&lt;p&gt;x=x2=6, t = 100+25*6 = 250 =&gt; 4 minutes 10 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So, if you bring 6 SCVs from main and keep constantly building SCVs on new base in 4 minutes, 10 seconds you will build 6 more new SCVs and will compensate ALL expenses.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the math is correct you could extrapolate that to case when you build OC, Hatchery, use Chrono boost, etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though that is a theory it give you some understanding of the process. If you want to know the time, when opponent is biggest investment (time when he invested a lot CC + 1st SCV + 2nd SCV, but didn't receive feedback at all), you could take derivation of suggested formula...&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-05-16T18:40:05.807" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22317" PostTypeId="1" AcceptedAnswerId="22318" CreationDate="2011-05-16T18:41:30.457" Score="6" ViewCount="1981" Body="&lt;p&gt;I have noticed that when falling/climbing on ladders/submerged in water/swimming while mining/digging/chopping wood the speed at which blocks are destroyed is greatly reduced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What kinds of movement specifically cause this slowdown, and to what degree?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Because in retrospect it wasn't entirely clear: What kinds of movement do &lt;em&gt;not&lt;/em&gt; cause a slowdown?&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2011-05-16T18:53:50.747" LastActivityDate="2011-05-17T06:27:02.607" Title="Movement and digging/mining speed" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22318" PostTypeId="2" ParentId="22317" CreationDate="2011-05-16T18:47:07.213" Score="8" Body="&lt;p&gt;The circumstances under which your mining rate will slow are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Falling&lt;/li&gt;&#xA;&lt;li&gt;On a ladder&lt;/li&gt;&#xA;&lt;li&gt;In water or lava, unless standing in water/lava 1 block deep&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Under these circumstances it takes &lt;a href=&quot;https://gaming.stackexchange.com/questions/10570/how-much-longer-does-it-take-to-mine-blocks-underwater-or-while-airborne&quot;&gt;5 times as long&lt;/a&gt; to mine each block than it would normally.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-05-17T06:27:02.607" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22319" PostTypeId="2" ParentId="22224" CreationDate="2011-05-16T18:50:58.750" Score="1" Body="&lt;p&gt;&lt;strong&gt;There are nothing related with GM league and your promotion.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually, promotion - is a painful process. Please see my history of Gold to Plat promotion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was playing with other gold on pretty good level and was began to be matched with some platinum player (they were slightly favored). My history with their games was poor: I lost more then 50 matches to platinum players, and kept winning more then 70-80% matches to gold players... as a result I was moving into gold top league... but still left in gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I looked replays, analyzing strategy ... bla-bla-bla.... sometimes my game became poor (I lost often to Gold players)... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eventually, I got SOMETHING (understanding, micro, APM, stategy, etc) that helped me to win against ALL gold and more then 60 percents of Plat... Probably more then 2 weeks of games (I played 3-5 games per day) with win rate 60-70% to 'slightly favorite' opponents I spend in Gold... I've reached 1st place... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I was promoted to PLAT AFTER win to platinum to which I was matched equally as &quot;even team&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summary&lt;/strong&gt;: keep winning to players from TOP leagues. and you will be promoted. If you constantly matched to 'slightly favored' opponent and is winning - nothing to worry about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you winning to players from Your own league - but lost to higher league - you will be just on the top of your league, not more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. That is actually not too related to Grandmaster, but &lt;strong&gt;probably will help you to understand leagues calculation mechanics...&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-05-16T18:50:58.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22320" PostTypeId="1" AcceptedAnswerId="22386" CreationDate="2011-05-16T18:54:45.630" Score="13" ViewCount="46498" Body="&lt;p&gt;I have a tendency to take on &lt;em&gt;huge&lt;/em&gt; digging projects. Not mining projects; &lt;em&gt;digging&lt;/em&gt; projects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For surface digs, these are usually there to add flair to the map; such as a 20m x 20m sinkhole completely finished with stone, and with access minecart tracks to subterranean mines and such; and sometimes they are loooong minecart tunnels (a recent project saw me digging a 3m x 3m x 2800[sic]m tunnel).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with a lot of these projects is that as this is on an SMP server, my access to TNT is somewhat stunted; digging takes &lt;em&gt;forever&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For tunnels there's not a lot to be done for this; but for pits I'm intensely curious as to wether or not I'm using an efficient method of digging:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually I'll use a mix of horizontal and vertical digging; digging first down to however deep I need the pit, expanding to cover the entire projected area, and then using the original shaft to create a staircase to go back up to the surface, and digging straight down in 4x4 squares until done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also tried taking off one level of dirt/stone at a time, but the problem with both these methods are that they are intensely monotonous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other, less soul-crushingly repetitive methods that can be employed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Might be tangentially related to &lt;a href=&quot;https://gaming.stackexchange.com/questions/22317/movement-and-digging-mining-speed&quot;&gt;Movement and digging/mining speed&lt;/a&gt;.)&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2019-12-20T04:28:21.383" Title="What is the quickest excavation method without TNT?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22321" PostTypeId="2" ParentId="22320" CreationDate="2011-05-16T18:59:45.627" Score="2" Body="&lt;p&gt;The Minecraft Wiki has a page just for you on &lt;a href=&quot;https://minecraft.wiki/w/Mining&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mining Stategies&lt;/a&gt;. Have a look in particular at &lt;a href=&quot;https://minecraft.wiki/w/Mining#Shaft_Mining&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shaft Mining&lt;/a&gt; and &lt;a href=&quot;https://minecraft.wiki/w/Mining#Quarry_Mining&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quarry Mining&lt;/a&gt;, which sounds like the kind of holes you're making. There's far too much there to go into detail here, but it covers a great many strategies in a lot of detail.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-16T19:08:34.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22322" PostTypeId="2" ParentId="22320" CreationDate="2011-05-16T19:15:30.293" Score="11" Body="&lt;p&gt;Don't forget that better (or worse!) pickaxes affect your digging speed. Using Diamond pickaxes may speed things up in the long run, (gold is even faster, I believe?) and wood pickaxes will give you intermittent breaks in the monotony as you retreat to get a new pickaxe.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-16T19:15:30.293" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22323" PostTypeId="2" ParentId="22114" CreationDate="2011-05-16T19:22:41.327" Score="19" Body="&lt;p&gt;&lt;strong&gt;Short version:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using repeaters the travel distance is infinite. This can be exploited to build moderately large memory buffers utilizing delay-line memory, for fun and profit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that there might be practical limits to how much the game engine can handle before it blows up.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long version:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is not a question of distance, but rather an issue of the theoretical maximum number of wire/repeater blocks that can be powered by a single redstone torch, this number is fairly large.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you consider the fact that redstone repeaters will reset current to 15, the actual distance itself is infinite, but there is a practical distance; loaded chunks. This limits you to an area of 16 * 16 * 81; and if you want to keep your circuits isolated; this works out to an approximate upper limit of 11000 powered pieces of wire/repeater, unless you use nothing but repeaters and wires for turns, in which case you can almost completely tesselate all of the loaded area, allowing for a lossage of approximately 144 blocks to turning space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; It's worth noting that in an all-repeater configuration; while you get upwards of 20000 square meters of active redstone; said redstone won't be able to power anything much; and any escape gap you make to allow devices to draw power will carry a pretty big penalty to the number of blocks that can be powered (upwards of an entire row). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Reedit:&lt;/strong&gt; Did a bit of a gaffe in my math:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In an all-repeater configuration, you can also use several levels; up to about 62 (allowing for bedrock and sky) layers of tightly packed redstone; giving you somewhere north of 1,200,000 meters of redstone current; or a little south of 1.2 megabits of storage in delay-line memory; 150 kilobytes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a single player game this 150kB is as such the absolute maximum storage any Minecraft-based computer can have. 150kB might not sound like a lot; but if you use some sort of clock and a suitably designed buffer, it amounts to almost 10 minutes of 256-tone music, or over an hour if you limit yourself to 32 tones. (Of course, you would have no space to build the music player and still have the memory work, but that's not the point. ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Threeedit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A screenshot of a possible design of a Minecraft High-Density Memory Cell:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ex34F.png&quot; alt=&quot;Repeater memory cell concept&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Not pictured: A monostable circuit allowing 1-tick input and a loopback device turning it into permanent memory&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This particular design uses both ^^ gates and compact repeaters; the function of the repeaters is essentially to increase isolation, increasing density and, by extension, distance; but they also double as delay-line memory. A memory cell like this built from bedrock (4) to sky (128) over 81 chunks has an approximate maximum travel distance for a redstone pulse of 144 * 144 * ((128 - 4) / 2) + (128 - 4) = 1,285,756 meters; with a total capacity of 1,276,828 bits.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Working out how large a stretch of redstone will have to be sacrificed in the central chunk of this memory cell in order to build a 32-tone music player; a 32-bit buffer and utilities to program the music is left as an exercise to the reader.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As is actually building it and seeing if it will actually work on the scale described. ;)&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2011-05-18T09:19:19.817" LastActivityDate="2011-05-18T09:19:19.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22324" PostTypeId="1" AcceptedAnswerId="22367" CreationDate="2011-05-16T19:45:31.117" Score="10" ViewCount="5802" Body="&lt;p&gt;I've told my dwarves to build a protective rock 'sheath' around my column of up/down stairs (thrust to the floor of a cavern) in the following pattern:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;OOOO&#xA;RXXO&#xA;RXXO&#xA;OROO&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;O = Wall build order&#xA;R = Rock&#xA;X = Stairs&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But they've decided (in their wisdom) to leave the parts above cavern-ground-level as such:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;OWWO&#xA;RXXW&#xA;RXXW&#xA;ORWO&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;W = Wall&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the walls are preventing my dwarves from completing the building, will they also stop bats and other horrors from getting in and scaring my dwarves away from my main (and only) staircase?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know, I know, I should have put preventative measures in place before breaching the cavern, but it's my first time!&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="3610" LastEditDate="2012-06-22T09:59:47.887" LastActivityDate="2012-06-22T09:59:47.887" Title="Can creatures move diagonally through walls?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22325" PostTypeId="1" CreationDate="2011-05-16T19:48:19.070" Score="3" ViewCount="3637" Body="&lt;p&gt;I've got my electronic Fame MIDI drum connected to my PC. It supports MIDI. Now I want to use this in Guitar Hero World Tour. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;GHWT does not seem to recognise my drum controller. I downloaded the drum tuning kit, and this recognises the drums and is able to send a test signal, but no luck with the actual tuning because none of the pads light up when drumming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I use my MIDI drums in Guitar Hero World Tour for PC?&lt;/p&gt;&#xA;" OwnerUserId="9598" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:49:42.530" LastActivityDate="2012-07-04T23:49:42.530" Title="How do I use my MIDI drums in Guitar Hero World Tour for PC?" Tags="|pc|guitar-hero|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22326" PostTypeId="2" ParentId="22297" CreationDate="2011-05-16T19:55:06.053" Score="8" Body="&lt;p&gt;In &lt;em&gt;Megaman Legends&lt;/em&gt; (and/or &lt;em&gt;Megaman 64&lt;/em&gt;), Megaman's buster is on his left hand.  Since the game is three dimensional, there's no 'sprite flipping' like in the original sidescrollers.  This would mean that he is right-handed, at least in this game, because that's the only hand he has free when a weapon is equipped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/M4dY0yA1Dy0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-05-16T19:55:06.053" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="22327" PostTypeId="2" ParentId="1290" CreationDate="2011-05-16T20:01:44.800" Score="-3" Body="&lt;p&gt;I would ask, &quot;How do you know AA is still enabled?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you plug in an external monitor, the GPU has to allocate more memory for frame buffer. Because anti-aliasing requires quite a bit of memory, the frame-buffer memory allocation might disable anti-aliasing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anti-aliasing is being silently disabled because of limited frame buffer memory then the game will render much more quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure how you check this. Perhaps you can find an angled object in-game to observe and compare with and without the external monitor.&lt;/p&gt;&#xA;" OwnerUserId="2956" LastEditorUserId="2956" LastEditDate="2016-01-29T23:37:52.340" LastActivityDate="2016-01-29T23:37:52.340" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22328" PostTypeId="2" ParentId="22320" CreationDate="2011-05-16T20:07:24.453" Score="3" Body="&lt;p&gt;You mentioned that this is on an SMP server.  If you are (or are friends with the person) running the server, I'd suggest you look at &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt;.  It allows you to perform batch operations on vast areas with insanely minimal time spent.  I understand peoples' desires to play the game &quot;legitimately,&quot; but I make personal exceptions for undertaking huge-scale projects.  I justify it thusly: If I would have gotten enough resources during the excavation to PERFORM the excavation, then I consider things like clearing out huge areas just a time-saver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft can be overly addicting, and you can spend hours performing tedious work for big projects.  Or you can use WorldEdit and get right to the interesting and creative parts of your project :)&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-05-16T20:07:24.453" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22330" PostTypeId="2" ParentId="22320" CreationDate="2011-05-16T21:34:49.187" Score="8" Body="&lt;p&gt;In addition to Raven Dreamer's answer concerning tools, you can &amp;quot;power mine&amp;quot; sand and gravel. The below applies to both sand and gravel.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Sand normally exists as a block. When a sand block's support is removed, it turns into a sand entity and falls down until it hits another object, at which point it places itself as a block in the nearest on-grid position, or turns into a dropped sand item if that position is occupied (such as by a torch).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I use this method to harvest sand for glass intensive projects by placing torches under the sandstone/stone and then breaking the sandstone/stone. Viola, instant 4-6 sand blocks. It works very quickly, but you have to dig down to the sandstone/stone layer underneath the sand. Obviously this creates large pits where the sand was.&lt;/p&gt;&#xA;&lt;p&gt;Source:&lt;a href=&quot;https://minecraft.wiki/w/Entity#Sand_and_gravel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sand/Gravel Falling&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-16T21:34:49.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22331" PostTypeId="2" ParentId="22324" CreationDate="2011-05-16T21:39:31.830" Score="5" Body="&lt;p&gt;Dwarfs and other creatures will happily move diagonally. In your case I would tear down those walls and rebuild the corners first. The only thing special I can think of is that given a flood, diagonal moving water looses pressure.&lt;/p&gt;&#xA;" OwnerUserId="9545" LastActivityDate="2011-05-16T21:39:31.830" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22334" PostTypeId="1" AcceptedAnswerId="22335" CreationDate="2011-05-16T23:25:55.520" Score="1" ViewCount="287" Body="&lt;p&gt;&lt;a href=&quot;http://pc.ign.com/articles/116/1167445p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN&lt;/a&gt; mentioned recently there was no information, just wanted to see if anyone else knew differently. Has there been any announcement of Portal 2 level authoring tools for PS3?  I see there is beta software for the PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will Portal 2 authored levels be playable on all platforms, or just PC?&lt;/p&gt;&#xA;" OwnerUserId="9604" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:33:53.673" LastActivityDate="2015-08-06T11:52:49.793" Title="Portal 2 Authoring Tools" Tags="|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22335" PostTypeId="2" ParentId="22334" CreationDate="2011-05-17T00:04:58.583" Score="3" Body="&lt;p&gt;The tools will be only available for PC, the maps will be playable on all platforms according to this source: &lt;a href=&quot;http://www.nowgamer.com/news/5030/portal-2-mod-levels-for-all-platforms&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.nowgamer.com/news/5030/portal-2-mod-levels-for-all-platforms&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-17T00:04:58.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22336" PostTypeId="2" ParentId="22334" CreationDate="2011-05-17T00:29:27.720" Score="1" Body="&lt;p&gt;You can currently use the Alien Swarm SDK to map, from what I have heard. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-05-17T00:29:27.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22337" PostTypeId="1" CreationDate="2011-05-17T00:53:55.497" Score="4" ViewCount="2491" Body="&lt;p&gt;Background story: some friends and I are thinking of hiring our own TF2 server. We want it to be public, and any players are welcome. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing that really bothers us in every game in current public servers is when a player suddenly decides that all snipers in the team are idiots and the team desperately needs a third sniper. Coincidence or not, that's when the team's performance goes down the drain, and the opposite team rolls over yours like a bulldozer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same could be said for teams with 3+ spies, that would be just as true.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is it possible to configure a TF2 server with a plugin to limit a team to at most 2 snipers and 2 spies?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, how? What's the best plugin for this (a quick Google search shows hundreds, but we can't say how mature or buggy they are)? How easy is it for a bunch of beginners who have never administered a TF2 server to start?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;&amp;lt;Russian accent&amp;gt; &lt;a href=&quot;http://wiki.teamfortress.com/w/images/9/97/Heavy_thanks02.wav&quot; rel=&quot;nofollow noreferrer&quot;&gt;Many thanks!&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3436" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2013-10-23T09:53:55.387" LastActivityDate="2013-10-23T09:53:55.387" Title="Is there a plugin for limiting classes?" Tags="|team-fortress-2|server-administration|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22338" PostTypeId="2" ParentId="22324" CreationDate="2011-05-17T01:06:18.467" Score="7" Body="&lt;p&gt;Things that can move/be done diagonally:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Water&lt;/li&gt;&#xA;&lt;li&gt;Creatures&lt;/li&gt;&#xA;&lt;li&gt;Digging&lt;/li&gt;&#xA;&lt;li&gt;Deconstruction of buildings&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Things that can not move/be done diagonally:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Miasma&lt;/li&gt;&#xA;&lt;li&gt;Construction&lt;/li&gt;&#xA;&lt;li&gt;Structural Integrity&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is not a comprehensive list.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-05-17T01:06:18.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22339" PostTypeId="2" ParentId="22337" CreationDate="2011-05-17T01:15:45.700" Score="8" Body="&lt;p&gt;For TF2, most of the plugins you're going to run into rely on a third-party scripting host.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One such popular scripting host is &lt;a href=&quot;http://www.sourcemod.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SourceMod&lt;/a&gt; (and its base library, &lt;a href=&quot;http://www.metamodsource.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MetaMod: Source&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SourceMod is &lt;a href=&quot;http://wiki.alliedmods.net/Installing_SourceMod&quot; rel=&quot;nofollow noreferrer&quot;&gt;fairly simple&lt;/a&gt; to install, but be warned: If you want some of its more advanced features, you need to &lt;a href=&quot;http://wiki.alliedmods.net/Adding_Admins_%28SourceMod%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;add admins&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have SourceMod installed, you can get the &lt;a href=&quot;http://forums.alliedmods.net/showthread.php?t=73104&quot; rel=&quot;nofollow noreferrer&quot;&gt;Class Restrictions mod&lt;/a&gt; from AlliedModders Forum.  This allows you to set how many of each class there is on each team.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-05-17T01:15:45.700" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22340" PostTypeId="1" AcceptedAnswerId="22342" CreationDate="2011-05-17T01:16:56.447" Score="6" ViewCount="10151" Body="&lt;p&gt;I have been playing Civ 5 on difficulty 5 for a bunch of AI's, FFA style.  I am having issues getting a good foot hold in my games.  I feel as though the other players are expanding towards me first, cutting down on my space to grown.  This wouldn't be so bad but it also appears as though I always start within 15 hexes of another player.  I have tried playing with 'disable start bias' to give myself a better shot with the random placement but I am not having any luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How are these initial positions decided?  Are there settings I can setup to give myself more space at the start of the game?&lt;/p&gt;&#xA;" OwnerUserId="9485" LastEditorUserId="336" LastEditDate="2011-05-17T07:00:47.910" LastActivityDate="2012-11-06T04:11:00.340" Title="How are start locations determined in Civ 5?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22341" PostTypeId="2" ParentId="21776" CreationDate="2011-05-17T01:26:34.113" Score="2" Body="&lt;p&gt;I do the following on the start of every game:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Fast click the CC/Nexus/Hatch and create a worker.&lt;/li&gt;&#xA;&lt;li&gt;Drag-click, select ALL workers (6) and send them to a single mineral patch.&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;As they move to the mineral patch, drag-click and select 2-3 workers and send them to a mineral patch at the end of the row (top or bottom ends).&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This ensures 2 things:  I keep the CC/Nexus/Hatch busy ASAP creating a new worker, and I try to spread the workers out to un-occupied mineral patches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You actually have a decent window of time for this.  Think about it:  the whole point to doing this crazy fast-click-drag-move-click-select-send move(s) is to have 50 minerals in the bank by the time the 1st worker is completed out of the Nexus/CC/Hatch.  It's to keep the center busy building workers (no down time).  The window at which this occurs after sending units to minerals is tight, but not so tight that the delay the workers impose by moving to un-occupied mineral patches will throw it off too much.  If your good, you can nail it every time and the CC/Hatch/Nexus won't have any &quot;down time&quot; and you'll have that first 50 minerals in the bank ready to buy the next worker.&lt;/p&gt;&#xA;" OwnerUserId="9607" LastActivityDate="2011-05-17T01:26:34.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22342" PostTypeId="2" ParentId="22340" CreationDate="2011-05-17T01:42:52.600" Score="4" Body="&lt;p&gt;Start with a bigger world? If all you want is room to spread out. In Civ 5 there are actually reasons not to want to spread out so much, if you want to go for culture instead. 4 cities with decent resources is plenty to get you to the modern age, with the added advantage that you'll have 4-5 more social advancements than your rivals. Just don't alienate everyone, so that you're able to trade for aluminum and uranium.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that on difficulty higher than 4, the AIs cheat. They will have more settlers, workers, and military much faster than you do. You can't beat them in the early game just by outbuilding them, you need to out-think them as well. This is where diplomacy can come into play; if you can trick the AIs into starting a war with one another, it does hurt their economy (not as much as it would hurt yours, but a little).&lt;/p&gt;&#xA;" OwnerUserId="8901" LastActivityDate="2011-05-17T01:42:52.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22343" PostTypeId="2" ParentId="19870" CreationDate="2011-05-17T01:49:33.330" Score="0" Body="&lt;p&gt;I encountered a similar problem with flood gates, since the gates disappear when you pull the lever. I rebuilt a lever in the same place and it magically worked, somehow. I was on 2010 though, not 40d, so it might not work for you. Worth a try though.&lt;/p&gt;&#xA;" OwnerUserId="6637" LastActivityDate="2011-05-17T01:49:33.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22345" PostTypeId="1" AcceptedAnswerId="22346" CreationDate="2011-05-17T03:01:03.890" Score="4" ViewCount="2593" Body="&lt;p&gt;So I basically want to transfer some media from my PC to the Playstation 3 over my Gigabit Ethernet network.  I noticed my transfer speeds aren't that hot, and I verified that I DO have a Gigabit Ethernet connection on my PC and PS3 and that Jumbo Frames are supported on both the Gigabit Switch (a cheapo Trendnet) and on the PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, some Googling doesn't seem to have gotten any answers about whether or not the PS3's own Gigabit network adapter supports this.  Seeing how I can only set the MTU value up to 1500, I'm leaning towards a no, but anyone can site evidence that the network adapter on the PS3 can or cannot support Jumbo Frames?&lt;/p&gt;&#xA;" OwnerUserId="9610" OwnerDisplayName="White Phoenix" LastActivityDate="2011-05-17T03:21:19.427" Title="Does a Playstation 3 support Jumbo Frames?" Tags="|networking|ps3|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22346" PostTypeId="2" ParentId="22345" CreationDate="2011-05-17T03:21:19.427" Score="5" Body="&lt;p&gt;Please be aware that on any reasonable GigE interface, the throughput difference between standard and jumbo frames is less than 10%, probably less than 5%. Between any two GigE-equipped MacBooks, I can get ~945mbps of TCP throughput on standard sized frames. Jumbo frames may push that to 980 or 990, but that's not a huge improvement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your transfer times are slow, the lack of jumbo frames is probably not your problem.&lt;/p&gt;&#xA;" OwnerUserId="9611" LastActivityDate="2011-05-17T03:21:19.427" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22347" PostTypeId="2" ParentId="20769" CreationDate="2011-05-17T03:38:04.283" Score="7" Body="&lt;p&gt;According to this &lt;a href=&quot;http://www.co-optimus.com/article/5942/how-to-play-portal-2-split-screen-on-your-pc.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;article&lt;/a&gt; and this &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1847904&quot; rel=&quot;nofollow noreferrer&quot;&gt;steam forum thread&lt;/a&gt;, it's possible to set up a split-screen co-op in Portal 2 on the PC and many have gotten it to work. In fact, it can be done by setting up (or emulating) an XBox 360 USB controller using Joystick ID #2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original Steam forum post seems to work for many people, but not in all circumstances. The post is managed by one person and there seem to be conflicting statements on it. There are a lot of off-shoot threads in the wild with many different solutions, but none that seem to work in all cases (at least not that we can prove by voting). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that the only sure bet solution is to buy and plug in an xbox 360 game USB controller and use &lt;a href=&quot;http://www.wingmanteam.com/latest_software/gadgets.htm#JoyIDs_Utility:&quot; rel=&quot;nofollow noreferrer&quot;&gt;JoyIDs&lt;/a&gt; to set the controller to ID #2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that while this is 'unsupported' by Valve, it's IN NO WAY discouraged or illegal to do so. In fact, Valve has traditionally been extremely supportive of game modding and console tweaking.&lt;/p&gt;&#xA;" OwnerUserId="6424" LastActivityDate="2011-05-17T03:38:04.283" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22353" PostTypeId="2" ParentId="22303" CreationDate="2011-05-17T04:25:26.330" Score="2" Body="&lt;p&gt;They're the same game - the publisher is the same in the Android market: Godville Games Limited.&lt;/p&gt;&#xA;" OwnerUserId="9597" LastActivityDate="2011-05-17T04:25:26.330" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22354" PostTypeId="2" ParentId="22158" CreationDate="2011-05-17T04:38:13.590" Score="3" Body="&lt;p&gt;In compatibility settings, check win 98/ME compatibility, disable visual themes and desktop composition, and you should be good to go.&lt;/p&gt;&#xA;" OwnerUserId="9597" LastActivityDate="2011-05-17T04:38:13.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22355" PostTypeId="1" AcceptedAnswerId="22356" CreationDate="2011-05-17T04:40:47.160" Score="8" ViewCount="584" Body="&lt;p&gt;Does healing a hurt ally increase the ÜberCharge rate of a medic?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, how much does it increase it by?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="7364" LastEditDate="2011-08-25T15:00:32.570" LastActivityDate="2011-08-25T15:00:32.570" Title="Does healing a hurt ally increase ÜberCharge rate?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22356" PostTypeId="2" ParentId="22355" CreationDate="2011-05-17T04:45:23.747" Score="10" Body="&lt;p&gt;The charge rate is doubled. However, this bonus is automatically applied during setup time, even on fully overhealed teammates, and does not stack. Thus, teammates damaging themselves is not necessary during setup time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Medigun&quot; rel=&quot;nofollow noreferrer&quot;&gt;Medigun&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The ÜberCharge meter will fill faster, at 2.5%/second, when healing injured teammates or teammates whose health is not at 150%, at 1.25%/second.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Kritzkrieg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kritzkrieg&lt;/a&gt; builds charge 25% faster, so the rate for healing injured teammates is 3.125% and for healthy teammates is 1.5625%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this refers to ÜberCharge. All that mumbo jumbo about faster healing rates depending on how long someone has been injured, refers to the rate of HP healed rather than ÜberCharge rate.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2011-05-17T05:27:21.720" LastActivityDate="2011-05-17T05:27:21.720" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22357" PostTypeId="2" ParentId="8947" CreationDate="2011-05-17T05:00:31.213" Score="1" Body="&lt;p&gt;I had exactly the same problem. Alter the hz rate of your sound card. (its in the audio properties of your PC, not Crysis itself). Its under the advanced tab. Try setting it to 16bit 44100hz. If it is already that, just change it up one or down one. Worked for me.&lt;/p&gt;&#xA;" OwnerUserId="9614" LastActivityDate="2011-05-17T05:00:31.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22359" PostTypeId="2" ParentId="22355" CreationDate="2011-05-17T05:58:39.450" Score="2" Body="&lt;p&gt;Yes. Also, the longer an ally goes without taking damage, the faster you will heal them.&lt;/p&gt;&#xA;" OwnerUserId="9616" LastEditorUserId="9928" LastEditDate="2011-06-10T05:08:46.460" LastActivityDate="2011-06-10T05:08:46.460" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22360" PostTypeId="1" AcceptedAnswerId="22366" CreationDate="2011-05-17T06:21:49.570" Score="8" ViewCount="677" Body="&lt;p&gt;Is it true that StarCraft 2 is separated into different regional sections (America, Europe, and Asia) for multiplayer gaming, meaning that if I purchase SC2 in Asia (Hong Kong) on a holiday, that I will be unable to play with the people in Europe when I return back?&lt;/p&gt;&#xA;" OwnerUserId="3090" LastEditorDisplayName="user56" LastEditDate="2011-05-17T06:40:29.570" LastActivityDate="2011-05-17T06:55:20.903" Title="Is StarCraft 2 Separated into Regional Gaming for Multiplayer?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22361" PostTypeId="1" AcceptedAnswerId="22362" CreationDate="2011-05-17T06:26:40.593" Score="0" ViewCount="263" Body="&lt;p&gt;The Left 4 Heads achievement is to behead 4 people in 10 seconds. Which of the demo melee weapons count as beheading as per the achievement? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that obviously the Eyelander will, since it debuted with the achievement in the first place, but what about the new swords since? The axes?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-17T06:47:43.027" Title="Which Demo Weapons count for the Left 4 Heads Achievement" Tags="|achievements|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22362" PostTypeId="2" ParentId="22361" CreationDate="2011-05-17T06:29:36.020" Score="0" Body="&lt;p&gt;All weapons that can decapitate will work with the achievement, including those which do not buff you based on how many heads you've taken in a life. That means all these:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Eyelander&lt;/li&gt;&#xA;&lt;li&gt;Scotsman's Skullcutter&lt;/li&gt;&#xA;&lt;li&gt;Horseless Headless Horsemann's Headtaker&lt;/li&gt;&#xA;&lt;li&gt;Claidheamh Mòr&lt;/li&gt;&#xA;&lt;li&gt;Half-Zatoichi&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It &lt;em&gt;does&lt;/em&gt; make things easier if you equip weapons that help you run faster, like the Eyelander or the HHHH. I wouldn't use the Skullcutter for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, you have to be a Demoman to get the achievement using the Half-Zatoichi; it won't count if you're a Soldier.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastActivityDate="2011-05-17T06:29:36.020" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22363" PostTypeId="2" ParentId="22361" CreationDate="2011-05-17T06:32:56.220" Score="0" Body="&lt;p&gt;From the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Obtaining_Demoman_achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Obtaining Demoman Achievements&lt;/a&gt; page on the &lt;a href=&quot;http://wiki.teamfortress.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;official TF2 wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h2&gt;Left 4 Heads&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;Decapitate 4 players with only 10 seconds between each kill.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Difficulty:&lt;/strong&gt; Hard&lt;br&gt;&#xA;  &lt;strong&gt;How to obtain:&lt;/strong&gt; Equip the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Eyelander&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eyelander&lt;/a&gt;, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Scotsman%27s_Skullcutter&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scotsman's Skullcutter&lt;/a&gt;, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Horseless_Headless_Horsemann%27s_Headtaker&quot; rel=&quot;nofollow noreferrer&quot;&gt;Horseless Headless Horsemann's Headtaker&lt;/a&gt;, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Claidheamh_M%C3%B2r&quot; rel=&quot;nofollow noreferrer&quot;&gt;Claidheamh Mòr&lt;/a&gt;, or &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Half-Zatoichi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Half-Zatoichi&lt;/a&gt; and engage multiple enemies at close range. Pair your melee weapon with the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Chargin%E2%80%99_Targe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chargin’ Targe&lt;/a&gt; in order to reach new targets before the ten seconds expire.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-17T06:47:43.027" LastActivityDate="2011-05-17T06:47:43.027" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22365" PostTypeId="1" AcceptedAnswerId="22380" CreationDate="2011-05-17T06:50:46.127" Score="14" ViewCount="5702" Body="&lt;p&gt;I'm trying to break 75% accuracy on Left 4 Dead 2.  I can consistently get about 60% accuracy with either of the automatic shotguns, but when I try with the M-16, my percentage drops to the high 40s.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming that my shooting habits don't change from firearm to firearm, the only thing that I can think of that would cause this drop is the fact that the shotgun's slower firing rate means that every common infected is guaranteed to get one &lt;em&gt;and only one&lt;/em&gt; round.  With the M-16, it's very likely that a particular bullet will kill the zed, but by the time I realize that it's dead, I've fired once or twice more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: &lt;strong&gt;Do bullets fired at dead or dying zombies* count against your accuracy rating?&lt;/strong&gt;&#xA;This has a follow-on question:&#xA;&lt;strong&gt;What about bullets fired at zombies that a teammate has also been firing at?&lt;/strong&gt;  If your teammate kills the zombie, does your accuracy decrease for those bullets you fired at it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(*And before you say it, yes, I know that &lt;em&gt;all&lt;/em&gt; zombies are dead)&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="2259" LastEditDate="2011-11-25T08:49:55.223" LastActivityDate="2011-11-25T08:49:55.223" Title="Left 4 Dead 2 accuracy - when can I stop shooting?" Tags="|left-4-dead-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22366" PostTypeId="2" ParentId="22360" CreationDate="2011-05-17T06:55:20.903" Score="11" Body="&lt;h3&gt;Short Answer&lt;/h3&gt;&#xA;&lt;p&gt;Currently, you will be unable to play with people in another region.&lt;/p&gt;&#xA;&lt;h3&gt;Long Answer&lt;/h3&gt;&#xA;&lt;p&gt;The serial numbers for StarCraft are keyed to specific regions. When you register the key, it locks you into playing people in that region. &lt;strong&gt;You cannot play with people in a region outside of the region for which your StarCraft 2 serial number was created.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;It has been stated &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/374722649#5&quot; rel=&quot;nofollow noreferrer&quot;&gt;on the official forums&lt;/a&gt; that it is possible to change the region under which your game is assigned via phone support:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Under certain circumstances, we may be able to change the region of your StarCraft II license.&lt;/p&gt;&#xA;&lt;p&gt;Due to security reasons, however, this is not something that we're able to assist with through e-mail correspondance. If you would like to inquire about this, we recommend contacting our phone support, as they have the proper tools to perform that type of procedure. There are some limitations that come with this, which will be explained further once you get in touch with our phone support.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Note, however, how this changes your region. It doesn't allow you to play in two regions at once. This &lt;a href=&quot;https://gaming.stackexchange.com/questions/3633/how-does-the-starcraft-2-region-lock-work&quot;&gt;related question&lt;/a&gt; states that &lt;strong&gt;Blizzard is looking to change this in the future so that you can play in multiple regions&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past. But those hurdles aren't insurmountable, and we are looking into solutions that will allow interested players to obtain access to other regional versions without having to buy another full copy of the game. Those solutions are something we're currently planning to have available through Battle.net Account Management within the first few months of StarCraft II's release.&lt;/p&gt;&#xA;&lt;p&gt;Before that solution is implemented though, you're correct in that you'd need to purchase a US copy of the game on launch day to play in the US region.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-17T06:55:20.903" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22367" PostTypeId="2" ParentId="22324" CreationDate="2011-05-17T07:07:16.860" Score="10" Body="&lt;p&gt;To answer your first question, yes, all creatures can move diagonally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your underlying problem is with the order of the designations. Dwarves operate on a Last in First Out system (LIFO) which means that for squares, if you, intuitively, mark all four walls at once, you'll get one corner (if you went clockwise) or a variable amount (if you went horizontal -&gt; vertical or vice versa) that can still be less then four.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once this has happened, you must deconstruct walls to reach the corners, as construction can't happen diagonally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Prevention of this is actually pretty easy as long as you're aware of it: simply build corners first, either by not assigning other construction jobs until the corners are complete, or by suspending one or more adjacent wall constructions until the corners are complete, then unsuspending them.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-17T07:07:16.860" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22368" PostTypeId="2" ParentId="22340" CreationDate="2011-05-17T07:08:00.137" Score="1" Body="&lt;p&gt;You could also try setting it to archipelago which usually results in every player being on their own little island.&lt;br&gt;&#xA;This should make the game a little easier by giving you more time to prepare.&lt;/p&gt;&#xA;" OwnerUserId="9619" LastEditorUserId="14" LastEditDate="2011-05-17T21:36:59.613" LastActivityDate="2011-05-17T21:36:59.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22369" PostTypeId="1" AcceptedAnswerId="22390" CreationDate="2011-05-17T07:55:01.423" Score="4" ViewCount="5239" Body="&lt;p&gt;I downloaded minecraft_server.jar from &lt;a href=&quot;http://www.minecraft.net/download.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and made run.bat which content is&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It runs well, I can connect with typing my IP, but my friend (Windows Vista - 32bit) couldn't connect to my server, even though he can connect to my Apache web server. (&lt;strong&gt;not&lt;/strong&gt; the connection problem)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We had this problem months ago, and somebody told us the 32bit side (my friend) should open the server, and it worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, my friends said to me that his computer is cr*p, so he can't run minecraft server well and asked me to find the way running minecraft server...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to fix this problem - 32bit computer can't connect to 64bit minecraft server?&lt;/p&gt;&#xA;" OwnerUserId="8434" LastEditorUserId="225879" LastEditDate="2019-12-23T14:39:31.063" LastActivityDate="2019-12-23T14:39:31.063" Title="Problem with minecraft server running on 64-bit Windows 7 computer" Tags="|minecraft-java-edition|technical-issues|minecraft-java-edition-server|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="22371" PostTypeId="2" ParentId="8699" CreationDate="2011-05-17T08:09:26.610" Score="14" Body="&lt;p&gt;&lt;strong&gt;Advantages:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;you get access to that resource if you have the right tech (so it can be a good idea to build a city on strategically important resources like iron, oil, etc. - they will be better protected from spies and enemy units).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;you don't need to wait several turns until the worker builds the improvement.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;in fact resources DO give some kind of tile bonus if you build a city on them. This means +1 Commerce for Commerce Resources (Dye, Gold, etc.), +1 Food for Food Resources (Pig, Wheat, etc., but only on plain terrain, not hills), +1 Hammer for Production Resources (Iron, Ivory, etc. BUT +2 on hills). Even though these numbers seem to be small, in the beginning it can still be a big boost to a new city.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Disadvantages:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;you cannot build improvements on the resource, so in the long run you lose the huge hammer/commerce/food bonuses that would result from the improvement.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9620" LastActivityDate="2011-05-17T08:09:26.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22372" PostTypeId="2" ParentId="22143" CreationDate="2011-05-17T08:10:49.073" Score="15" Body="&lt;p&gt;I asked this question, because I remember when I tried to run this game on Windows 7 a year ago or so and failed, if I remember correctly I was getting a black screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After completing Fallout: New Vegas earlier this year I felt an enormous urge to sink in the post-apocalyptic world again and decided to finally finish Fallout 1 &amp;amp; 2 (I have played both when they came out, but I was a different type of gamer back then and never finished either), however remembering the issues I faced previously I figured I'd ask first. Shadur's answer is OK if you don't own the games already, but I do, so I didn't want to re-purchase them. Instead I decided to give it a try on my own again and here's what I came up with...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, for some people your antivirus software may complain about trojans and other nasty things in some executables on the DVD. I am using NOD32, but I saw other users report the same issue with different antivirus solutions. My copy of the game is legitimate and bought in a game shop from official distribution, so this is a false alarm (I hope! :P). It's best if you disable the antivirus for the duration of game installation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run the installer with administrative privileges. So instead of letting the autorun program deal with the installation, close it and start the installer manually by running it as administrator. Then proceed normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The latest official version of the game is 1.2, which sadly still has bugs. That is why it's great to have a vibrant community and Fallout always had that (and still has)! Modders have released several unofficial patches to the game, so go to &lt;a href=&quot;http://www.nma-fallout.com/forum/dload.php?action=category&amp;amp;cat_id=12&quot; rel=&quot;nofollow noreferrer&quot;&gt;No Mutants Allowed&lt;/a&gt; and grab the newest one you can find that suits your version of the game (usually 1.3.4). Just unpack it to the folder where you have the game installed overwriting any files it asks you about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because we're on a modern machine, it would be good if the game could look a little bit better. You should get something called Sfall with the community patch. It's a modification that will allow you to run Fallout through DirectX 9 instead of DirectDraw, letting you to change the resolution and scale the graphics through the use of some scaling filters (known from console emulators, such as ZSNES). This one didn't work well for me, when I tried to run the game in a higher resolution in fullscreen it would crash. Higher resolutions worked in windowed mode, but then the performance was sluggish. There is another option, however, namely the &lt;a href=&quot;http://www.nma-fallout.com/forum/dload.php?action=file&amp;amp;file_id=1273&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout 1 High Resolution Patch 2.2b&lt;/a&gt;. It adds a new set of options on the main game screen and you'll be able to change the resolution there. In order to make it work with Sfall properly, I'd recommend setting &lt;em&gt;Mode=0&lt;/em&gt; in &lt;em&gt;ddraw.ini&lt;/em&gt;, so that Sfall doesn't try to use dx9, HRP will change the resolution and color depth instead. Good settings are probably 1024x768@16bit, higher resolutions may make the dialog windows too small.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you run the game, it's probably good to do that with administrative privileges, just in case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And that's it! The game runs very well on my Windows 7 x64, the performance is excellent and I didn't encounter a single crash yet. I am playing at 1024x768 resolution and have set HRP to resize the ingame movies while maintaining the aspect ratio. You should really review &lt;em&gt;ddraw.ini&lt;/em&gt; (for Sfall) and &lt;em&gt;f1_res.ini&lt;/em&gt; (for the High Resolution Patch) and modify the settings to your liking.&lt;/p&gt;&#xA;" OwnerUserId="4280" LastActivityDate="2011-05-17T08:10:49.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22375" PostTypeId="2" ParentId="22315" CreationDate="2011-05-17T09:50:46.893" Score="8" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=119919&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual test on teamliquid&lt;/a&gt; it takes for about 3:00 - 3:30 for expansion to payback.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But think about this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;additional CC gives you additional supply and mana regeneration for scans / mule (larvae for Zerg, etc.)&lt;/li&gt;&#xA;&lt;li&gt;all calculations should be put in context of strategy - sometimes player expands not because of minerals but gas. In this case you'll get benefit of expansion very quickly&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-05-17T10:06:06.053" LastActivityDate="2011-05-17T10:06:06.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22376" PostTypeId="1" AcceptedAnswerId="22378" CreationDate="2011-05-17T10:19:21.203" Score="12" ViewCount="34899" Body="&lt;p&gt;I was looking through the Minecraft settings and saw this. I tried the setting, but it seems that there is no difference at all(see below).&#xA;&lt;img src=&quot;https://i.stack.imgur.com/CjIyR.png&quot; alt=&quot;the settings&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Before:&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ExLkM.png&quot; alt=&quot;before advanced opengl&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;After:&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/areUp.png&quot; alt=&quot;after advanced opengl&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what does this do to Minecraft, and does it help in performance, etc. or makes it slower?&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastActivityDate="2021-12-11T15:31:14.937" Title="What does the Advanced OpenGL setting in the video settings of Minecraft do?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22377" PostTypeId="1" AcceptedAnswerId="22388" CreationDate="2011-05-17T10:19:26.023" Score="19" ViewCount="129622" Body="&lt;p&gt;How can I destroy the blocks I placed to create the 'back wall' behind my house?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2015-10-18T09:39:24.687" Title="How do you destroy walls behind your house?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22378" PostTypeId="2" ParentId="22376" CreationDate="2011-05-17T10:36:47.760" Score="14" Body="&lt;p&gt;It is &lt;em&gt;supposed&lt;/em&gt; to improve the framerate and general performance of the game on some video cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as you (and &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=1020&amp;amp;t=295169&quot; rel=&quot;noreferrer&quot;&gt;others&lt;/a&gt;) have noticed it really doesn't do much sometimes. For others it does help, and some &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=17&amp;amp;t=298778&quot; rel=&quot;noreferrer&quot;&gt;people&lt;/a&gt; have even seen a performance drop with it.&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2011-05-17T10:36:47.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22379" PostTypeId="2" ParentId="14678" CreationDate="2011-05-17T11:04:34.707" Score="5" Body="&lt;p&gt;If you're using Craftbukkit, go into your &lt;code&gt;server.properties&lt;/code&gt; file, find &lt;code&gt;spawn-protection=1&lt;/code&gt; then change it to 0.&lt;/p&gt;&#xA;" OwnerUserId="9622" LastEditorUserId="3114" LastEditDate="2011-07-09T22:56:14.813" LastActivityDate="2011-07-09T22:56:14.813" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22380" PostTypeId="2" ParentId="22365" CreationDate="2011-05-17T11:28:07.590" Score="11" Body="&lt;p&gt;I would recomend using hunting rifle, I've reached 95% accuracy at the end of a co-op campaign while using it once. But to answer your question:&#xA;1) Accuracy doesn't count kills, it counts hits. As long as you hit your targets you're doing well. And it doesn't matter who else is shooting the target.&#xA;2) From what I noticed (but it's actually hard to measure) bullets count as hits as long as they hit the hitbox and it doesn't matter if the target is already dead or not. Tank's hitbox disappear a second later than his actuall death. If you continue to shoot him, that's still going to count as hits. Common zombies' hitbox disappear a split second after their death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. L4D stats are often so bugged that I feel sorry for your trying to reach a certain value at accuracy...&lt;/p&gt;&#xA;" OwnerUserId="9203" LastActivityDate="2011-05-17T11:28:07.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22381" PostTypeId="1" CreationDate="2011-05-17T11:39:07.710" Score="8" ViewCount="1542" Body="&lt;p&gt;As of Beta 1.5_01, is it normal to be able to put signs on each other? Not in your inventory, but in the actual world, like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1D0cC.png&quot; alt=&quot; &quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9090" LastActivityDate="2011-05-18T12:23:03.733" Title="Is it normal to be able to put signs on each other? (Minecraft)" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22382" PostTypeId="2" ParentId="22381" CreationDate="2011-05-17T11:50:54.913" Score="9" Body="&lt;p&gt;Yes, it is possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eFr4J.png&quot; alt=&quot;Stacked signs(physically)&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&#xA;&lt;br&gt;I tried putting a sign in front of each other, but the end result is not of that in your picture. However, you can use world-editing tools (such as &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt;) to do make the signs in that way.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/dX3Aj.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorDisplayName="user8949" LastEditDate="2011-05-18T12:23:03.733" LastActivityDate="2011-05-18T12:23:03.733" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22383" PostTypeId="2" ParentId="22365" CreationDate="2011-05-17T12:14:00.733" Score="2" Body="&lt;p&gt;If you want to use an automatic rifle, I recommend you to use short bursts of two ore three shots. From my tries, this was the most accurate way to inflict as much damage as possible without missing.&lt;/p&gt;&#xA;" OwnerUserId="2648" LastActivityDate="2011-05-17T12:14:00.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22385" PostTypeId="1" AcceptedAnswerId="22403" CreationDate="2011-05-17T12:47:37.197" Score="7" ViewCount="10931" Body="&lt;p&gt;Are there any items I should be looking out for before I lose the chance to get it? I've read about how there are no missables on this game because everything is available again at NG+, but what about the first game iteration?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't played much yet, cleared the first boss in world 1 (Boletarian Palace), and I'm playing world 2 (Stonefang Tunnel) now. There's a part of world 2 where there's a fireball throwing enemy behind a bridge that collapses if you try to walk over it. After the bridge collapsed, even after I 'reloaded' the map by going back to the nexus, it is still collapsed. There's an item right beside that enemy that I can never reach because of this. &lt;/p&gt;&#xA;" OwnerUserId="3237" LastActivityDate="2018-01-20T16:44:39.250" Title="Missables in Demon's Souls" Tags="|demons-souls|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22386" PostTypeId="2" ParentId="22320" CreationDate="2011-05-17T12:54:40.070" Score="8" Body="&lt;p&gt;When I dug a pit to bedrock, this is the technique I used after I ran out of TNT.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Overall plan&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Dig a vertical shaft down to the bottom level (use safe techniques to avoid dropping into a cave) and place ladders to climb up.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Dig horizontally to make a 2-block-high space covering all of the horizontal area you're planning to dig out. This tells you when to stop digging later, and also checks for deep caves filled with lava. (Note that lava lakes, which can occur at any height, are still a hazard.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;From the top, dig down around the edges (vertically) of the area (techniques covered below). This checks for caves intersecting the region you are digging.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having made these cuts, you now have a better idea of what hazards the remainder contains that you might encounter while digging out.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are not entertained by being the proud owner of a slightly floating landmass, proceed with digging out the middle.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Vertical digging techniques&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Caution:&lt;/strong&gt; These techniques are optimized for simplicity, not safety. You should get a brief glimpse of any caves but you might not react fast enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While standing on top stand just on the edge of one block while facing another block, and aim so that your line of sight intersects both. You want to be positioned such that both blocks are supporting you, so that when you click to mine, you remove both blocks before you actually fall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then hold down the mouse button. You will repeatedly mine two blocks and fall one block. When you reach bottom, you will fall 3 blocks into your previously cleared space (taking no fall damage since it's less than 4).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have an L-shaped set of 3 columns, you can position yourself to do the same all-at-once digging trick, but there's no way to do it with a 2×2 (since your aim can't pass through all four).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3fQdb.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2014-03-20T03:49:52.033" LastActivityDate="2014-03-20T03:49:52.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22387" PostTypeId="2" ParentId="22377" CreationDate="2011-05-17T13:44:24.333" Score="0" Body="&lt;p&gt;When you start the game you have a copper pick and axe right? Well if your house is underground you can't destroy the dirt behind it but if your house is up top just use a hammer :) After making one :P&lt;/p&gt;&#xA;" OwnerUserId="9624" LastEditorUserId="9624" LastEditDate="2011-05-17T14:01:10.747" LastActivityDate="2011-05-17T14:01:10.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22388" PostTypeId="2" ParentId="22377" CreationDate="2011-05-17T14:09:26.923" Score="27" Body="&lt;p&gt;Walls &quot;behind&quot; the scenery can be removed using a hammer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some of the early hammers, with instructions on how to craft them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wooden Hammer: 8x Wood 2 Damage, Very slow speed, 25% Hammer Power&lt;/li&gt;&#xA;&lt;li&gt;Copper Hammer: 10x Copper bar, 3x wood 4 Damage, Very Slow speed, 35% Hammer Power&lt;/li&gt;&#xA;&lt;li&gt;Iron Hammer: 10x Iron Bar 3x Wood 7 Damage, Slow speed, 45% more Hammer Power&lt;/li&gt;&#xA;&lt;li&gt;Gold Hammer: 10x Gold Bar 3x Wood 9 Damage, Slow speed, 55% Hammer Power&lt;/li&gt;&#xA;&lt;li&gt;Meteorite Hamaxe: 35x Meteorite Bar 20 Damage, Slow speed, 60% Hammer Power, 20% Axe Power&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For a full list of hammers and hamaxes (hammers and axes in one tool), see the &lt;a href=&quot;http://terraria.gamepedia.com/Hammer&quot; rel=&quot;noreferrer&quot;&gt;wiki.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6621" LastEditorUserId="104515" LastEditDate="2015-10-18T09:39:24.687" LastActivityDate="2015-10-18T09:39:24.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22389" PostTypeId="1" AcceptedAnswerId="22438" CreationDate="2011-05-17T14:14:05.377" Score="18" ViewCount="6778" Body="&lt;p&gt;In Terraria, you can choose the world's size when creating a new one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The current version of the game offers three choices : small, medium and large.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the size of the world for each option (in blocks)?&lt;/p&gt;&#xA;" OwnerUserId="6621" LastEditorUserId="3610" LastEditDate="2011-05-17T19:12:22.853" LastActivityDate="2012-05-03T02:05:16.313" Title="What are the different worlds' size in Terraria?" Tags="|terraria|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22390" PostTypeId="2" ParentId="22369" CreationDate="2011-05-17T14:17:17.117" Score="6" Body="&lt;p&gt;Download 32-bit Java and use that for the server.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-17T14:17:17.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22391" PostTypeId="1" AcceptedAnswerId="23078" CreationDate="2011-05-17T15:00:10.197" Score="15" ViewCount="9491" Body="&lt;p&gt;Are there a lot of references to the plot of the first game?  Are there things I'm already expected to know at the outset?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hear that there is some stuff imported from old save games in the new sequel.  Is there content I'll miss out on for not having an old save?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-05-25T19:10:02.047" Title="How much of The Witcher 2 will I have trouble with, not having played the first game?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="22392" PostTypeId="1" AcceptedAnswerId="22397" CreationDate="2011-05-17T15:41:37.993" Score="12" ViewCount="6449" Body="&lt;p&gt;The first game had a function that would on keypress highlight the name of any items on screen that you could interact with or take. This was useful to quickly find everything you could take.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't been able to find such a function yet in the Witcher 2. Is it just not there or am I looking in the wrong place?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T19:05:25.843" LastActivityDate="2011-05-17T17:06:51.523" Title="Is there a function that highlights items you can interact with upon keypress?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22393" PostTypeId="1" AcceptedAnswerId="22394" CreationDate="2011-05-17T15:44:17.833" Score="21" ViewCount="35167" Body="&lt;p&gt;Is it worth the extra cost and time it'll take to complete Dragon Age Origins? Is there that much back-story I'll miss out on in Dragon Age 2?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2016-12-01T17:16:36.913" Title="Is it worth completing Dragon Age Origins before playing Dragon Age 2?" Tags="|dragon-age-origins|dragon-age-2|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22394" PostTypeId="2" ParentId="22393" CreationDate="2011-05-17T15:57:49.990" Score="27" Body="&lt;p&gt;From what I've heard, there isn't much impact on Dragon Age 2 from DAO.  The story takes place in a different part of the world, and there are only a few side characters that carry over at all, none of which are in your party.  So from just the standpoint of enjoying DA2, I'd say no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, DAO is a great game, and DA2 has been getting pretty mediocre reviews, so one could make the argument that you should play DAO first just because it is a better game for less money. =)&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="8350" LastEditDate="2011-05-17T16:34:53.687" LastActivityDate="2011-05-17T16:34:53.687" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22395" PostTypeId="2" ParentId="22393" CreationDate="2011-05-17T16:09:17.783" Score="2" Body="&lt;p&gt;When starting a new game in DA2 besides importing a save you will be able to choose one from some possible outcomes of DAO. Generally not playing DAO does not give you a chance to kill some characters and prevent them from appearing in optional quests in DA2. Besides that the plot in DA2 is independent as it concerns the main character and locations so the events in DAO do not contribute much to the development of DA2.    &lt;/p&gt;&#xA;" OwnerUserId="9630" LastEditorUserId="9630" LastEditDate="2011-05-17T20:56:59.707" LastActivityDate="2011-05-17T20:56:59.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22396" PostTypeId="1" AcceptedAnswerId="22781" CreationDate="2011-05-17T16:11:32.290" Score="4" ViewCount="2235" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.totalpcgaming.com/latest-pc-news/the-witcher-2-system-requirements-revealed/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TotalPCGaming.com&lt;/a&gt;, &lt;a href=&quot;http://store.steampowered.com/app/20920/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;, and &lt;a href=&quot;http://www.en.thewitcher.com/support/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official site&lt;/a&gt;, The Witcher 2 requires at least a Radeon HD 3850.  How firm is this requirement?  Has anyone managed to play with a lesser card?  (Bonus points if you can talk about the other required specs as well.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because one of my PCs has a Radeon HD 3650* (later rebranded 4570/4580), and I'd prefer to use it if possible. I've also noticed that nowadays &quot;minimum specs&quot; are generally the specs required to have everything at medium detail and the like, rather than an actual hard minimum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;* The 3650 is actually superior in some respects, such as having twice the RAM. Memory bandwidth is a bit over half, though.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="28182" LastEditDate="2016-01-05T04:07:31.873" LastActivityDate="2016-01-05T04:07:31.873" Title="How firm are The Witcher 2's minimum required specs?" Tags="|the-witcher-2|system-requirements|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22397" PostTypeId="2" ParentId="22392" CreationDate="2011-05-17T16:16:02.237" Score="11" Body="&lt;p&gt;I now found the function, it is called &quot;use medallion&quot; and mapped to the &lt;code&gt;Z&lt;/code&gt; key (or &lt;code&gt;Y&lt;/code&gt; in german). When using the medallion you highlight all items in the vicinity for a short while, although the highlighting effect is pretty subtle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The use of the medallion also shows you places of power and highlights enemies.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-05-17T17:06:51.523" LastActivityDate="2011-05-17T17:06:51.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22398" PostTypeId="2" ParentId="22385" CreationDate="2011-05-17T16:36:52.440" Score="0" Body="&lt;p&gt;There are some events that only trigger when a world is in a certain white/black tendency. In order to do/get &quot;everything,&quot; sometimes you'll have to manipulate the world from pure-white to pure-black for example. See &lt;a href=&quot;http://demonssouls.wikidot.com/world-tendency&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://demonssouls.wikidot.com/world-tendency&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8043" LastActivityDate="2011-05-17T16:36:52.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22399" PostTypeId="1" AcceptedAnswerId="22663" CreationDate="2011-05-17T16:41:46.240" Score="18" ViewCount="54285" Body="&lt;p&gt;I've found some shiny new armor enhancement:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Inv17.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, when I try and drag this onto my armor, I'm getting the message &quot;Action not allowed on this item&quot;. Am I doing it wrong, or can I only enhance certain armors, and not everything?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My questions now are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can I enhance all armor part (also boots, trousers, gauntlets)?&lt;/li&gt;&#xA;&lt;li&gt;Does it only work for specific armors?&lt;/li&gt;&#xA;&lt;li&gt;Is it reversible?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2015-05-28T15:15:15.570" Title="How do armor enhancements work?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22403" PostTypeId="2" ParentId="22385" CreationDate="2011-05-17T17:51:32.650" Score="6" Body="&lt;p&gt;There a few missable items in Demon's Souls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first, as pointed out by Jim Bolia, is that worlds have different tendencies, white and black. This determines the difficulty of enemies, souls dropped, et cetera. At Pure White World or Pure Black world tendency, however, the maps themselves sometimes change. New paths may open up, or an additional (unique) enemy may spawn.  World Tendency is effected by a variety of factors, such as beating a boss, dying, defeating certain enemies, et cetera. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;See below for more details on what you find at each, and how the system works.&#xA;Effects of:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;White World Tendency&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;White World Tendency has the following&#xA;  effects.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Decreases enemy HP, attack and defence power&#xA;Enemies drop fewer upgrade stones&#xA;Enemies drop more healing items.&#xA;Attack power is increased in Soul Form. Increases 10% at White, and 20% at Pure White. &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;See the list of White World Tendency&#xA;  Events. Black World Tendency&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Black World Tendency has the following&#xA;  effects.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Increases enemy HP, attack and defence power&#xA;Enemies hold more Souls&#xA;Enemies are more likely to drop rare items&#xA;The Black Phantoms versions of enemies and NPCs appear in specific locations &#xA;Black Phantom versions of normal monsters have a 100% drop rate&#xA;for their primary items.&#xA;Primeval Demons appear in specific locations in each world. Note that&#xA;Primeval Demons will appear slightly&#xA;before a world is Pure Black, so this&#xA;is not a good way to judge if you have&#xA;achieved Pure Black World Tendency.&#xA;This demon will still be there when&#xA; the world is Pure Black.&#xA;Your character's maximum HP in Soul Form is reduced.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;See the list of Black World Tendency&#xA;  Events.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Changing it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Changing World Tendency&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Nomenclature&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Each action below is followed by a&#xA;  positive or negative number.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Positive numbers shift the World Tendency towards White (e.g. +1 means&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;one step towards Pure White World&#xA;  Tendency)&#xA;      Negative numbers shift the World Tendency towards Black (e.g. -1 means&#xA;  one step towards Pure Black World&#xA;  Tendency)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Towards White&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Kill a Demon (boss) in a particular World (+1)  &#xA;Kill the Red Dragon (+1) in 1-2  &#xA;Kill the Blue Dragon (+1) in 1-4  &#xA;Kill the Black Phantom Form of one of the 5 special named NPCs that&#xA;appear in Pure Black World Tendency  &#xA;    Defeat Black Phantom Executioner Miralda (+3) in 1-1  &#xA;    Defeat Black Phantom Scirvir, the Wanderer (+3) in 2-2  &#xA;    Defeat Black Phantom Lord Rydell (+3) in 3-1  &#xA;    Defeat Black Phantom Satsuki (+3) in 4-1  &#xA;    Defeat Black Phantom Selen Vinland (+3) in 5-2  &#xA;Defeat a Primeval Demon (+3) (once per world per game)  &#xA;Defeat Black Phantom NPC (see above) and 1 Primeval Demon without  &#xA;returning to Nexus. (+6) (once per&#xA;game)&#xA;Defeat Black Phantom NPC (see above) and Primeval Demon without&#xA;returning to Nexus, and then defeat 1&#xA;Boss. (+7) (once per game)  &#xA;Kill an invading Black Phantom  &#xA;Ressurect a summoned Blue Phantom  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;Note: To maintain White Tendency after&#xA;  defeating a boss (approx 45% shift to&#xA;  White), then go to the Nexus and&#xA;  commit suicide in the Nexus. Death in&#xA;  body form in a world equates to a&#xA;  (30%) shift back to black tendency,&#xA;  undoing all the effect of killing the&#xA;  boss. Towards Black&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Die outside the Nexus while in Body form (-1)&#xA;Kill Old King Doran (-2) in 1-1&#xA;Kill the Body Form of one of the 5 special named NPCs that appear in Pure&#xA;White World Tendency&#xA;    Kill Body Form Executioner Miralda (-3) in 1-1&#xA;    Kill Body Form Scirvir, the Wanderer (-3) in 2-2&#xA;    Kill Blue Phantom Lord Rydell (-3) in 3-1&#xA;    Kill Body Form Satsuki (-3) in 4-1&#xA;    Kill Body Form Selen Vinland (-3) in 5-2&#xA;&#xA; Suicide in the Nexus in Body Form (+0) This affects World Tendency in&#xA; the Nexus, but there are no World&#xA; Tendency events there.&#xA; Suicide in the Nexus in Soul Form (+0)&#xA; Die in any world in Soul Form (+0)&#xA; Kill the Vanguard (+0) in 4-1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://demonssouls.wikidot.com/world-tendency&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://demonssouls.wikidot.com/world-tendency&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next, there are also the &lt;a href=&quot;http://demonssouls.wikidot.com/mephistopheles&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mephistopheles Quests&lt;/a&gt; and &lt;a href=&quot;http://demonssouls.wikidot.com/yurt&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yurt, The Silent Chief.&lt;/a&gt; The Mephistopheles  Quests appear if you kill Yurt, and have &lt;a href=&quot;http://demonssouls.wikidot.com/character-tendency&quot; rel=&quot;nofollow noreferrer&quot;&gt;Black Character tendency.&lt;/a&gt; She will offer you assassination quests to kill many of the NPCs in the Nexus, and rewards you for doing so. Of them, the only unique item is the &lt;a href=&quot;http://demonssouls.wikidot.com/foe-s-ring&quot; rel=&quot;nofollow noreferrer&quot;&gt;Foe's Ring.&lt;/a&gt; It should be noted that the NPCs will &lt;strong&gt;not&lt;/strong&gt; respawn if you kill them. So doing so is not a good idea before the final boss.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yurt is related to the above, but slightly differnt. You find him locked up in 3-2, and upon freeing him he will begin killing NPCs (the ones that Mephistopheles wanted you to kill, as well as a few more).To unlock him you need to take an alternate path through 3-2, so it is very possible to miss him. Killing him will grant you the Gloom Set. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also the &lt;a href=&quot;http://demonssouls.wikidot.com/demonbrandt&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demonbrandt&lt;/a&gt; obtained by fighting &lt;a href=&quot;http://demonssouls.wikidot.com/walk1-1-oldking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Old King Doran&lt;/a&gt;. He is located in World 1-1, and you need the Demonbrandt to later obtain the &lt;a href=&quot;http://demonssouls.wikidot.com/northern-regalia&quot; rel=&quot;nofollow noreferrer&quot;&gt;Northen Regelia&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a final note, the game doesn't force any items on you, and so it's possible to miss more then this on your way through, but for most items you can normally still get them if you just revisit the level. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2018-01-20T16:44:39.250" LastActivityDate="2018-01-20T16:44:39.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22404" PostTypeId="1" AcceptedAnswerId="22405" CreationDate="2011-05-17T18:10:20.743" Score="7" ViewCount="170362" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/719/should-i-install-xbox-360-games-to-my-hard-drive&quot;&gt;Should I install Xbox 360 games to my hard drive?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When I enter and see a game in the dashboard, I can press Y and see game details for it. There I can choose to install the game. What is this for? I can play the game without installing it.&lt;/p&gt;&#xA;" OwnerUserId="9633" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2018-07-18T15:24:57.120" Title="What is the point of installing a game?" Tags="|xbox-360|" AnswerCount="5" CommentCount="0" ClosedDate="2011-07-15T14:01:54.600" ContentLicense="CC BY-SA 3.0" />
  <row Id="22405" PostTypeId="2" ParentId="22404" CreationDate="2011-05-17T18:22:06.953" Score="13" Body="&lt;p&gt;Much like those in your computer, optical drives spin at varying speeds based on the data they're trying to read.  It doesn't mean much, and in general should happen more on startup and loading screens.  If it gets to be too loud or disruptive, you always have the option to install games to your hard drive.  Note you'll still need the disc in the drive, but it will attempt to read data from the hard drive instead of the disc, making it generally faster and quieter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally keep the game that I've been playing the most installed on my xbox and uninstall games I haven't played in a while to keep space free.  I appreciate the faster load times and quieter operation, but it is by no means required that you install games to your hard drive.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-05-17T18:22:06.953" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22406" PostTypeId="2" ParentId="22404" CreationDate="2011-05-17T18:23:30.497" Score="4" Body="&lt;p&gt;This will allow you to install the game directly to a hard drive (if you bought one), or to an external USB device. This will load the game from that device, rather than from the DVD. It'll definitely cut down on any noise from reading the disc, and typically (but not always) results in faster loads for games. You do have to have the game disc in the drive when loading it up and playing though for security reasons.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-05-17T18:23:30.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22407" PostTypeId="2" ParentId="22404" CreationDate="2011-05-17T18:25:29.047" Score="2" Body="&lt;p&gt;I'm not too sure about the first part of your question but I can certainly answer the second part. &#xA;You can indeed play games without installing it, if you don't install the game the game will simply run off the CD. If you do decide to install the game you will still need the CD to play the game (prevents users installing the game and then returning the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Installing the game has advantages:&#xA;- Reduces game load times&#xA;- Apparently helps prevent the &quot;red ring of death&quot;&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="336" LastEditDate="2018-07-18T15:24:57.120" LastActivityDate="2018-07-18T15:24:57.120" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="22408" PostTypeId="1" AcceptedAnswerId="22465" CreationDate="2011-05-17T18:38:35.090" Score="72" ViewCount="286556" Body="&lt;p&gt;I read on the wiki that people will move in under the following conditions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You do something to please them&lt;/li&gt;&#xA;&lt;li&gt;An empty house is available with a light source, table, and chair (also with walls).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have a house which is about 7x8, then a roof space above that; about half the area. I could put furniture up there too, but will anyone move in?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="20306" LastEditorDisplayName="user9983" LastEditDate="2016-06-07T17:17:12.517" LastActivityDate="2019-10-20T18:15:27.557" Title="How do I build a house for my NPCs?" Tags="|terraria|" AnswerCount="8" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22409" PostTypeId="1" AcceptedAnswerId="22470" CreationDate="2011-05-17T18:40:09.043" Score="10" ViewCount="5924" Body="&lt;p&gt;Blindly running towards the enemies and just whacking at them does not seem to be a promising tactic in the Witcher 2. After a few deaths I decided to start blocking enemy attacks, which in theory should lead to me dying less often. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often this works pretty well, and I'm able to block the incoming attacks, but sometimes the enemy attack goes through even though I'm blocking. I thought at first it was only because they attacked me somewhat from the side, but also direct frontal attacks occasionally hurt me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the requirements for blocking an enemy attack? When can attacks be blocked and when does that not work?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T17:32:43.923" LastActivityDate="2011-05-19T02:36:22.553" Title="What are the requirements for blocking an enemy attack?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22411" PostTypeId="2" ParentId="22409" CreationDate="2011-05-17T19:37:11.217" Score="4" Body="&lt;p&gt;You must have enough energy (vigor) to block an attack. Vigor is used for both, casting signs and blocking/parrying attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use hit&amp;amp;run tactics mostly, blocking seems to be useful only in 1vs1 battles.&lt;/p&gt;&#xA;" OwnerUserId="9203" LastEditorUserId="4103" LastEditDate="2011-05-18T08:40:15.683" LastActivityDate="2011-05-18T08:40:15.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22414" PostTypeId="1" AcceptedAnswerId="22459" CreationDate="2011-05-17T20:03:16.880" Score="18" ViewCount="94748" Body="&lt;p&gt;I'm already at character level 5, but when I look at the character abilities page, the three trees for swordsmanship, alchemy and magic are still locked. I can only invest talents into the training tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to get to a certain point in the story to unlock them? Or am I missing something obvious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bQnNd.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T19:16:45.167" LastActivityDate="2011-06-21T14:37:10.260" Title="How do I unlock the swordsmanship, alchemy and magic paths?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22416" PostTypeId="2" ParentId="22404" CreationDate="2011-05-17T20:10:58.950" Score="2" Body="&lt;p&gt;Installing a game can avoid in-game problems that may occur from having a slightly-damaged disc, as described &lt;a href=&quot;https://gaming.stackexchange.com/questions/10818/what-to-do-about-a-scratched-copy-of-black-ops&quot;&gt;here&lt;/a&gt;. Depending on the extent of the damage, you may be able to install the game to your hard drive and then play from there, using the disc only to start the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't install the game from your copy, then as the linked question suggests, you can try to find a friend with a working disc, use their disc to install, and use your disc to start. (If your disc is damaged to the point where it can't be used to start the game, then you still won't be able to play the game, even if you did install it to your hard drive.)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-05-17T20:10:58.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22417" PostTypeId="1" AcceptedAnswerId="22433" CreationDate="2011-05-17T20:11:02.613" Score="2" ViewCount="336" Body="&lt;p&gt;My brother plans to get a PlayStation 3, and I get to play on it. That means I'll finally (!) be able to play the Ratchet &amp;amp; Clank Future series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/21580/as-a-ps3-gamer-what-can-i-expect-in-the-aftermath-of-the-psn-security-breach-and&quot;&gt;In the wake of the recent attack on PSN&lt;/a&gt;, I'm now rather cautious about getting a PS3, more so than I want to be. But in any case, what do I need to know or be wary about regarding PSN, specifically for the new Ratchet games? Even basic questions like &quot;do I need an account for these games in the first place?&quot; would be good for an answer, because I can't really find much info addressing that. I'm equally interested in what I'd be missing out on if I stay offline, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that demos are available on PSN, but since I'll be buying the games anyway I probably don't need them. I'll also be going to the store and buy the games from there, instead of purchasing online.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2012-09-06T11:46:49.893" Title="Getting a PS3 for Ratchet &amp; Clank Future. What about PSN?" Tags="|psn|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22418" PostTypeId="2" ParentId="22417" CreationDate="2011-05-17T20:23:22.620" Score="0" Body="&lt;p&gt;Single player games do not require a PSN account. You can just play without it, and it should not affect gameplay in any way. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-05-17T20:23:22.620" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22419" PostTypeId="2" ParentId="22417" CreationDate="2011-05-17T20:27:08.443" Score="1" Body="&lt;p&gt;While you don't need a PSN account to play Tools of Destruction or A Crack in Time (the first and third R&amp;amp;CF games), the second game (Quest for Booty) is only available via download from the PSN.  (At least, in North America; I recall hearing that it was available on disc in Europe.)  &lt;strong&gt;Edit:&lt;/strong&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Ratchet_%26_Clank#Ratchet_.26_Clank_Future:_Quest_for_Booty&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Wikipedia&lt;/a&gt;, Quest for Booty was released on Blu-Ray in Europe and Asia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Crack in Time supports trophies (equivalent to achievements), which I believe are only reported if you have a PSN account.  They should still be tracked locally even without one, however.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-05-17T20:39:28.090" LastActivityDate="2011-05-17T20:39:28.090" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22423" PostTypeId="1" AcceptedAnswerId="29571" CreationDate="2011-05-17T21:02:45.190" Score="13" ViewCount="35663" Body="&lt;p&gt;In good old CRPG tradition I'm taking anything that isn't nailed down with me. I've got half a forest worth of assorted plants and more iron ore and other crafting materials than any normal human could carry. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, at some point I'm reaching the weight limit of my inventory, but I really don't want to throw any crafting and alchemy ingredients away. Is there a place where I can permanently store items so I don't have to carry them around? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the first game you could do that generally in inns, but I'm now at the first Inn in the game and see no option to store my items.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="336" LastEditDate="2011-05-17T22:13:05.537" LastActivityDate="2012-11-30T17:47:32.780" Title="Can I permanently store items somewhere?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22424" PostTypeId="2" ParentId="22393" CreationDate="2011-05-17T21:11:43.240" Score="16" Body="&lt;p&gt;While it's true  much of what you do in &lt;em&gt;Dragon Age II&lt;/em&gt; isn't &lt;em&gt;directly&lt;/em&gt; connected to the plot of &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, the game assumes you are familiar with the setting established in &lt;em&gt;Dragon Age: Origins&lt;/em&gt; so much so that it completely glosses over a ton of exposition which serves to give meaning to the motivations of the main character and the overall story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, if you don't play &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, you're going to find yourself asking &quot;Who &lt;em&gt;cares?&lt;/em&gt;&quot; more often than not while the plot unfolds. &lt;em&gt;Dragon Age II&lt;/em&gt; will give you the CliffsNotes version of a plot element, but the background behind that plot element is fully explored in &lt;em&gt;Dragon Age: Origins&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, there's a ton of dialogue points in sidequests and with companions which make reference to the events of &lt;em&gt;Dragon Age: Origins&lt;/em&gt; that'll be lost on the person who doesn't play it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But perhaps the most important reason to play &lt;em&gt;Dragon Age: Origins&lt;/em&gt; before &lt;em&gt;Dragon Age II&lt;/em&gt; is that it's the better game. &lt;em&gt;Dragon Age II&lt;/em&gt; has better gameplay and a much improved user interface, but it's not the &lt;em&gt;Godfather II&lt;/em&gt; of the series. You'd be doing yourself a disservice by not playing &lt;em&gt;Dragon Age: Origins&lt;/em&gt; in order to play &lt;em&gt;Dragon Age II&lt;/em&gt; exclusively.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-05-17T21:19:11.487" LastActivityDate="2011-05-17T21:19:11.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22425" PostTypeId="1" AcceptedAnswerId="22427" CreationDate="2011-05-17T21:11:43.787" Score="3" ViewCount="10814" Body="&lt;p&gt;If you're playing a regular installed copy of &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, and then you purchase the Steam copy, can you continue with the same character/save game? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I do it?&lt;/p&gt;&#xA;" OwnerUserId="7157" LastEditorUserId="39891" LastEditDate="2013-10-22T18:39:30.880" LastActivityDate="2013-10-22T18:39:30.880" Title="Can you continue a non-steam save in the steam version of the game?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22426" PostTypeId="2" ParentId="22425" CreationDate="2011-05-17T21:15:06.437" Score="1" Body="&lt;p&gt;i think the save games are stored in the Documents\Bioware both for the steam and regular version&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can make a backup of that folder and experiment :) &lt;/p&gt;&#xA;" OwnerUserId="9635" LastActivityDate="2011-05-17T21:15:06.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22427" PostTypeId="2" ParentId="22425" CreationDate="2011-05-17T21:34:31.020" Score="2" Body="&lt;p&gt;All your saves and character data is stored in the &lt;code&gt;My Documents\Bioware\Dragon Age\Characters&lt;/code&gt; folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inside that, there should be a folder with the name of your character, and inside that, a &lt;code&gt;saves&lt;/code&gt; folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you copy that folder to a back-up location, then uninstall your previous copy, and install the Steam version, you can then copy it back to the same location and you should be good to go.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-05-17T21:34:31.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22433" PostTypeId="2" ParentId="22417" CreationDate="2011-05-17T23:08:44.613" Score="2" Body="&lt;p&gt;If you play games without signing up to PSN then you will not be able to download any patches or updates for the games. This would mean missing out on additional features added after the game was released, and of course any bug fixes. How important this is depends on the game, as some games get a lot more post-release support than others.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-05-17T23:08:44.613" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22434" PostTypeId="1" AcceptedAnswerId="22437" CreationDate="2011-05-17T23:21:40.870" Score="9" ViewCount="3258" Body="&lt;p&gt;Since my internet connection is being very slow lately, making online play difficult, I've been gunning to get a few of those achievements in SC2 that I've never bothered with, mainly the custom game ones. This involves setting up custom games against only AI opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, even when I play these custom AI games, when there's nothing to lose and nothing to prove, I'll be lagging with myself. I even came close to getting disconnected in a few games. The only human opponent involved is myself; how can I be lagging in this sort of situation?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-05-17T23:43:36.590" Title="Lagging with myself?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22435" PostTypeId="2" ParentId="22434" CreationDate="2011-05-17T23:32:55.733" Score="6" Body="&lt;p&gt;Just because you aren't connected to other computers doesn't mean that your network isn't under strain. Before you start laying the blame on Starcraft 2 itself, consider the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Are you on a wireless connection?&lt;/strong&gt; More than once I've simply had a 'hiccup' due to my router being cheap and old (7 years now, I think?).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Are you on a &lt;em&gt;shared&lt;/em&gt; wireless connection?&lt;/strong&gt; One of the joys of living with my brother means a constant awareness of what he's doing on the network. If he's playing online games, it's usually not a big issue, but heaven help my FPS and latency should he decide to open a youtube video or &lt;em&gt;shudders with shame&lt;/em&gt; handling &lt;em&gt;torrents&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Is this a lag issue at all, or merely graphical frame stuttering?&lt;/strong&gt; Either force your computer to ignore the internet (possibly hard, I realize) and play a custom game in Starcraft 2's offline mode. It's easy to check, and a good way to determine if it &lt;em&gt;is&lt;/em&gt; the network, or if it's your computer. Alternatively, try playing Starcraft 2 from a separate computer.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wait a week and try again!&lt;/strong&gt; Sometimes, there's just something wrong with the pipes -- momentary troubles either with your provider, the battle.net servers, or any number of things. If it continues to be an issue over a longer time period, then it is more likely to not be external problems.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-17T23:32:55.733" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22436" PostTypeId="2" ParentId="22408" CreationDate="2011-05-17T23:43:17.070" Score="14" Body="&lt;p&gt;While it says empty 'house' it really means empty room. It needs to have a door as well as the light source, table chair and background walls (Also needs the walls that stop baddies from getting into it :)) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a size requirement however, and I do not think the roof above a 7x8 house would be large enough to entice an NPC to stay there. (I usually build about 10x5 rooms or so and the NPCs never complain :))&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-05-17T23:43:17.070" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22437" PostTypeId="2" ParentId="22434" CreationDate="2011-05-17T23:43:36.590" Score="11" Body="&lt;p&gt;All games on Battle.net 2.0 (which SC2 uses) are hosted on Blizzard's servers, hence your lag. Only when you are playing in offline mode are the games hosted on your own computer. You can play offline by selecting the &quot;play as guest&quot; option on the right hand side of the login screen instead of completing the normal login process. If you are playing in offline mode, then unfortunately you cannot earn any achievements. &lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-05-17T23:43:36.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22438" PostTypeId="2" ParentId="22389" CreationDate="2011-05-18T00:05:40.007" Score="19" Body="&lt;p&gt;A quick little table of world dimensions in tile sizes&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Small - (1200,4200)&lt;/li&gt;&#xA;&lt;li&gt;Medium - (1800,6300)&lt;/li&gt;&#xA;&lt;li&gt;Large - (2400,8400)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These dimensions were retrieved via the Map Renderer tool from the Terraria Online forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-05-18T00:05:40.007" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22440" PostTypeId="2" ParentId="22393" CreationDate="2011-05-18T00:43:20.517" Score="2" Body="&lt;p&gt;It's definitely worth playing to get the background, as others have said, but if you're largely concerned about the saved file import you could use the &lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=2147&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Save Game Creator&lt;/a&gt; to generate a Warden to your liking. (Spoilers for DA:O, obviously, as the creator asks you for your decisions at key plot points.)&lt;/p&gt;&#xA;" OwnerUserId="9322" LastActivityDate="2011-05-18T00:43:20.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22441" PostTypeId="2" ParentId="9265" CreationDate="2011-05-18T00:49:19.893" Score="1" Body="&lt;p&gt;I just won for the first time! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had a combo of shooter (level 5) and robot (level 5) with the lowest score (sound) of 210 and the highest (fun) with 317. The game's score was 38. I named it &quot;Medal of Honor&quot;.&lt;/p&gt;&#xA;" OwnerUserId="9641" LastEditorUserId="1925" LastEditDate="2011-05-18T04:35:53.533" LastActivityDate="2011-05-18T04:35:53.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22442" PostTypeId="1" AcceptedAnswerId="22471" CreationDate="2011-05-18T01:43:05.223" Score="16" ViewCount="564" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MG9Wk.png&quot; alt=&quot;screen capture of it&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;This thing. I have no clue what it is.&lt;/p&gt;&#xA;" OwnerUserId="3569" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-19T06:01:46.270" Title="What's the capital A on the right of the input box?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="22443" PostTypeId="1" AcceptedAnswerId="22449" CreationDate="2011-05-18T01:51:28.953" Score="19" ViewCount="5654" Body="&lt;p&gt;My room:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/73wO0.png&quot; alt=&quot;The sign says &amp;quot;Warning!  Lava Below!  Dig down with Extreme Caution!&amp;quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now occasionally, a random piece of my floor will catch fire for about 10-30 seconds:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/D33P6.png&quot; alt=&quot;I&amp;#39;ve seen two different pieces do it so far&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am aware of a lava pit immediately below this room, but I thought stone was supposed to be fire resistant!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has already almost killed me.  What's going on?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2015-06-13T17:42:01.770" Title="Why is my floor on fire?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22444" PostTypeId="2" ParentId="12911" CreationDate="2011-05-18T01:59:39.230" Score="3" Body="&lt;p&gt;According to &lt;a href=&quot;https://minecraft.wiki/w/Portal&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If you place two portals on top of one another you will come out of the bottom one on the overworld and the top one in The Nether.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I read somewhere (I'm afraid I can't remember where) that a portal will always(?) connect to the nearest portal in the other world.  Thus, the Overworld portals should connect to the nearest/highest Nether portal and the Nether portals should connect to the nearest/lowest Overworld portals.&lt;/p&gt;&#xA;&lt;p&gt;This theory agrees with the wiki and with your received behavior.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-18T01:59:39.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22446" PostTypeId="1" AcceptedAnswerId="22455" CreationDate="2011-05-18T03:42:06.480" Score="10" ViewCount="63987" Body="&lt;p&gt;How do you sheathe your sword in The Witcher 2?  Guards are attacking me in Flotsam and I have no idea how to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Less specifically, is there anywhere I can look at (and ideally change) the default controls?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="11089" LastEditDate="2012-06-06T07:39:00.013" LastActivityDate="2012-06-06T07:39:00.013" Title="How do you sheathe your sword? Also, how do I change the default controls?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22447" PostTypeId="1" CreationDate="2011-05-18T04:02:02.263" Score="6" ViewCount="1506" Body="&lt;p&gt;I'm working on the 'annex all territories' goal and am on the quest Death of a Proxy. I have my Jacoban Priest trying to find a new candidate, and have spoken to a jester but don't have a second Sim with the 'this is your target' appearing anywhere. Meanwhile, my merchant has collected the cloth and crown and given them to a third(?) Sim who now is named &quot;Candidate&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has my priest bugged out? Is there any way to recover this playthrough without restarting from scratch?&lt;/p&gt;&#xA;" OwnerUserId="4507" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T09:24:52.863" LastActivityDate="2012-07-24T09:24:52.863" Title="What Sims do I speak to in the Death of a Proxy: Proxy Election Time approach?" Tags="|sims-medieval|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22449" PostTypeId="2" ParentId="22443" CreationDate="2011-05-18T05:01:08.190" Score="28" Body="&lt;p&gt;Apparently fireballs from lava can &lt;a href=&quot;http://en.wikipedia.org/wiki/Quantum_tunnelling&quot; rel=&quot;nofollow noreferrer&quot;&gt;tunnel&lt;/a&gt; through up to two blocks sometimes causing a considered-to-be-safe location to catch fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;I had to rebuild my wooden floor three times before I noticed my lava fall outside was to blame. (Since it's SMP with bukkit, WorldGuard solved this issue for me)&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-05-18T05:01:08.190" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="22450" PostTypeId="2" ParentId="22446" CreationDate="2011-05-18T05:08:44.673" Score="3" Body="&lt;p&gt;You can draw and sheathe your steel sword with &lt;code&gt;1&lt;/code&gt;, and your silver sword with &lt;code&gt;2&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For changing the key mappings see Bora's excellent answer.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="336" LastEditDate="2011-05-20T03:03:41.957" LastActivityDate="2011-05-20T03:03:41.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22451" PostTypeId="2" ParentId="22414" CreationDate="2011-05-18T05:31:15.373" Score="7" Body="&lt;p&gt;I now found a section in the in-game help that states that you need to invest 6 talents into the witcher tree before the other three trees are unlocked. When I reached character level 7 and invested the 6 talents, it did indeed unlock the other trees.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-18T05:31:15.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22452" PostTypeId="2" ParentId="22442" CreationDate="2011-05-18T05:38:17.673" Score="14" Body="&lt;p&gt;This sign indicates selected language. For me there are 'En' and 'Ru' states of this icon.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-05-18T05:38:17.673" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22455" PostTypeId="2" ParentId="22446" CreationDate="2011-05-18T06:17:06.690" Score="11" Body="&lt;p&gt;The launcher contains the video and in game options, it's a bit hidden (screens are from GoG version):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start the launcher, click on &lt;strong&gt;Video and Language&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/D2xEM.png&quot; alt=&quot;Launcher(here, english)&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the options which are mainly video settings, there is a button below names &lt;strong&gt;Input Settings...&lt;/strong&gt;, click that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u7I50.png&quot; alt=&quot;Input Settings button&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Double click on current key value for an action, it will turn red, then enter your desired key for that action. Some keys are not bindable to anything else, like I for Inventory or J for journal. That put me off, too, since I use the ZGHJ layout and everything else around it.&#xA;&lt;br&gt;&#xA;You can also find gamepad settings here (Tab Gamepad)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ejy7D.png&quot; alt=&quot;Input settings, key-bindings&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-18T06:17:06.690" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22456" PostTypeId="1" AcceptedAnswerId="22495" CreationDate="2011-05-18T06:17:42.150" Score="51" ViewCount="501647" Body="&lt;p&gt;In &lt;a href=&quot;http://witcher.wikia.com/wiki/The_Nekker_Contract&quot; rel=&quot;noreferrer&quot;&gt;&quot;The Nekker Contract&quot; quest&lt;/a&gt;, I need to destroy all of the Nekker nests. I found my first Nekker nest, but when I try to destroy it, Geralt just says, &quot;I've got to blow up this nest,&quot; and doesn't do anything. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I assume that I need something to blow it up—what would that be?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshot of a Nekker nest with the left-click &quot;destroy nest&quot; option:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6bhpg.jpg&quot; alt=&quot;a Nekker nest with the left-click &amp;quot;destroy nest&amp;quot; option&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="21177" LastEditDate="2012-04-27T06:12:49.260" LastActivityDate="2014-07-16T19:31:40.883" Title="How do I destroy Nekker nests?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22457" PostTypeId="1" AcceptedAnswerId="22513" CreationDate="2011-05-18T06:21:03.940" Score="4" ViewCount="257" Body="&lt;p&gt;So the town died in the attack last night. Unfortunate, but I saw it coming. I hightailed it away and camped out in the wilderness, trusting luck rather than my fellow residents. I am now the only person alive. I've been lucky scavenging. I've found plywood to reinforce my hole-in-the-ground shelter and a decaying lump of festering flesh to cover my scent, but what I really need is water. Without it, I'll surely die in less than 3 days, and I just drank my last water ration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm cut off from the devastated town by a few zombies. With luck I can push past them, get back to the town, and hopefully access the precious well. I have never been back to a ravaged town, so I do not know what I will see when I get there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I re-enter an overrun town? Are the buildings still intact? Can I access the well or the bank or citizen's houses?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="5029" LastEditDate="2011-09-19T22:38:12.190" LastActivityDate="2011-12-13T16:36:18.843" Title="Scavenging the town" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22458" PostTypeId="1" AcceptedAnswerId="22462" CreationDate="2011-05-18T06:34:58.310" Score="9" ViewCount="1927" Body="&lt;p&gt;The barrels I produce are used to store food and seeds and other stuff and there are never enough barrels for alcohol. Right now I have something like 2000 food and 0 alcohol. &#xA;How do I balance the usage of barrels or forbid them to use it for anything but alcohol?&lt;/p&gt;&#xA;" OwnerUserId="8333" LastEditorUserId="3936" LastEditDate="2011-07-22T09:37:12.673" LastActivityDate="2018-03-19T15:05:48.357" Title="How to make dwarfs use barrels in a balanced manner?" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22459" PostTypeId="2" ParentId="22414" CreationDate="2011-05-18T06:35:06.430" Score="19" Body="&lt;p&gt;From the manual:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;4.3 Development paths&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Training&lt;/strong&gt; – the primary development path. To begin another path, you must spend at&#xA;least &lt;strong&gt;six talents&lt;/strong&gt; on the talent path abilities..&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-19T12:32:00.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22460" PostTypeId="2" ParentId="22456" CreationDate="2011-05-18T06:41:18.307" Score="15" Body="&lt;p&gt;You need a bomb called Grapeshot. You can get the recipe from Cedric in Lebinden.&lt;/p&gt;&#xA;" OwnerUserId="9644" LastEditorUserId="23" LastEditDate="2011-05-18T13:12:11.797" LastActivityDate="2011-05-18T13:12:11.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22462" PostTypeId="2" ParentId="22458" CreationDate="2011-05-18T07:00:42.113" Score="11" Body="&lt;p&gt;It's not (as far as I'm aware) possible to absolutely allocate a set percentage of empty barrels to booze production. However, there are a few tricks you can try that will help:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Segregate your food stockpiles. A big stockpile that holds &lt;em&gt;only&lt;/em&gt; food types that can be used for meal preparation (meat, fish, tallow, syrup, sugar, flour, quarry bush leaves, etc) nice and close to the kitchen area, then smaller stockpiles that &lt;em&gt;only&lt;/em&gt; accept either prepared food &lt;strong&gt;or&lt;/strong&gt; drinks next to each dining room -- and the stockpile that holds prepared food has an upper limit of zero barrels.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strike&gt;As of right now it's not possible to have one stockpile feed multiple smaller piles, so your best bet is a logistics chain -- if prepared food stockpile A is the one by the dining room that's closest to the kitchens, prepared food stockpile B (which is further away) takes from stockpile A, and stockpile C (which is even further away) takes from B, and so on.&lt;/strike&gt; &lt;strong&gt;EDIT:&lt;/strong&gt; As it's now (version 0.34.11) possible to have one stockpile give to multiple others, as well as the ability to take directly from workshops, a good tactic is to dig out and designate a large prepared-food-and-booze-only stockpile very close to the kitchen area that takes directly from the kitchens and stills and gives to all the stockpiles near dining areas.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;At the same time, arrange for a stockpile for empty barrels (furniture subcategory, if memory serves) near the area where your stills are located, so that your brewers will only have to walk a minimum distance to get their next barrel.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;As of the 0.31.21-5 series, you can craft rock pots in a craftsdwarf's workshop; these function exactly the same as barrels and can hold booze as well. Since rock is almost always ubiquitous, queuing the occasional batch of thirty Craft Rock Pot jobs via the manager interface will go a long, long way...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;... For clarification, you can change the kinds of stuff a given stockpile is allowed to hold by hitting &lt;code&gt;q&lt;/code&gt;, then moving the cursor over the stockpile, and hitting &lt;code&gt;s&lt;/code&gt; to adjust its settings. You can alter the number of barrels and bins it is allowed to use from the same menu -- hit the capital &lt;code&gt;E&lt;/code&gt; and capital &lt;code&gt;C&lt;/code&gt; once each to set the number of allowed barrels and bins to zero -- and use the &lt;code&gt;t&lt;/code&gt; key to start hunting for the stockpile it should be allowed to take stuff from.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="7864" LastEditDate="2013-05-03T05:06:33.917" LastActivityDate="2013-05-03T05:06:33.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22465" PostTypeId="2" ParentId="22408" CreationDate="2011-05-18T08:36:40.350" Score="72" Body="&lt;p&gt;Houses need to fulfill a set&#xA; of requirements to be considered a&#xA; proper house. The step-by-step guide&#xA; to making a house is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The room must be at least &lt;a href=&quot;http://terraria.wikia.com/wiki/Home#Corruption_Limit&quot; rel=&quot;noreferrer&quot;&gt;approximately 42 blocks away from any corruption&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build the walls and roof. &lt;strong&gt;The room must be five tiles tall at the least&lt;/strong&gt;,&#xA;not counting the roof itself.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The floor cannot be only wood platform, there must be a place for the NPC to stand without him standing on wood platforms.&#xA;Make sure the room is big enough to be considered a proper house as well.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fill in the house with background walls&lt;/strong&gt;. Any player-placed wall will work.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Place a light source inside the room&lt;/strong&gt;. A torch on the wall works fine, but&#xA;you can also use candles and other&#xA;such fancy items. You can make said&#xA;fancy decorations with metals at an&#xA;anvil.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Place at least one &quot;Comfort Item&quot;(chair) and a &quot;Flat Surface Item&quot;(table) in the house.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Place a Door in the house, in one of the walls.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Assuming you've done everything right,&#xA; the game should treat your room as a&#xA; house. &lt;strong&gt;The first house you build will&#xA; be taken by the Guide&lt;/strong&gt;, and any further&#xA; houses by whichever NPCs appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a size limit (60-750 tiles including walls, floor and ceiling), and &lt;strong&gt;the first house you build will always go to the guide.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="2578" LastEditDate="2014-05-17T01:34:26.267" LastActivityDate="2014-05-17T01:34:26.267" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="22466" PostTypeId="1" AcceptedAnswerId="23629" CreationDate="2011-05-18T08:55:26.787" Score="15" ViewCount="15093" Body="&lt;p&gt;I have just finished the Pharos tower at Ridorana where you must fight Gabranth, Famfrit and Dr. Cid. My party is currently at an average level of 48. I am trying to figure out where would be the best place to start farming experience. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have thought of chaining Helvinik in the Necrohol of Nabudis, but when I went to the necrohol, I mostly got between 1k - 1,2k experience per kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Surely there must be some faster way or some better place to farm experience. If anyone can point the location out to me, I would gladly appreciate it. Even if it means I must push out tremendous damage to survive (I have the zodiac spear), it would be no problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason why I ask this question is that , so far, every youtube video I have seen had their characters far beyond level 60. Well, most of them...&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="8350" LastEditDate="2012-06-16T22:44:40.300" LastActivityDate="2015-04-09T19:48:05.290" Title="Where is the best place to farm experience in Final Fantasy XII?" Tags="|final-fantasy-12|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22467" PostTypeId="1" AcceptedAnswerId="22468" CreationDate="2011-05-18T09:39:22.630" Score="5" ViewCount="1079" Body="&lt;p&gt;The &lt;a href=&quot;https://minecraft.wiki/w/South/West_rule&quot; rel=&quot;nofollow noreferrer&quot;&gt;South/West Rule&lt;/a&gt; has a wide variety of effects throughout the game. What actually causes it?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-18T14:20:06.990" Title="What's the cause of the South/West Rule?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22468" PostTypeId="2" ParentId="22467" CreationDate="2011-05-18T09:49:46.557" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The South/West Rule may be related to the fact that traveling south or west causes one's horizontal spatial coordinates to increase; traveling north or east causes X- or Z-coordinates to decrease, respectively. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I therefore assume it is because the coordinates are rounded up to whole integers when it's a ambiguous situation.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-18T09:49:46.557" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22469" PostTypeId="2" ParentId="22467" CreationDate="2011-05-18T09:57:01.477" Score="0" Body="&lt;p&gt;If you take a look at this post&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/21705/do-positive-coordinate-locations-give-more-ore-in-minecraft&quot;&gt;Do positive coordinate locations give more ore in Minecraft?&lt;/a&gt;&#xA;it acctually explains everything&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-05-18T09:57:01.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22470" PostTypeId="2" ParentId="22409" CreationDate="2011-05-18T10:00:30.653" Score="7" Body="&lt;p&gt;Parrying on lower levels works only when you are facing the enemy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Level 1 of the &lt;strong&gt;Parrying&lt;/strong&gt; ability from the Training tree unlocks the ability to parry blows from all directions, not just the one you are facing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless of this, timing and sufficient Vigor points are prerequisites for parrying.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-18T10:00:30.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22471" PostTypeId="2" ParentId="22442" CreationDate="2011-05-18T10:05:54.350" Score="11" Body="&lt;p&gt;It shows the configuration of your keyboard, allowing to change between alphabets, for example from latin to cyrillic or korean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is used for players discussing in different languages and needing different keyboard configurations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: So I tested a bit around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I installed the russian and english keyboard layouts on my Windows system and checked that I could switch from my french layout &quot;FR&quot; to russian &quot;RU&quot; or english &quot;EN&quot; by pressing ALT+SHIFT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then launched Starcraft 2. I can confirm that the &quot;A&quot; means latin characters and RU means cyrillic characters. English and French layouts both show an 'A' because both use the latin alphabet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/y2N3h.png&quot; alt=&quot;Testing keyboard layouts&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5135" LastEditorUserId="5135" LastEditDate="2011-05-19T06:01:46.270" LastActivityDate="2011-05-19T06:01:46.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22472" PostTypeId="1" AcceptedAnswerId="22486" CreationDate="2011-05-18T11:59:10.823" Score="6" ViewCount="2496" Body="&lt;p&gt;I achieved almost all of Portal 2 achievements, except &quot;Still Alive&quot; and &quot;Professor Portal&quot;. The first one is not a big problem but second one is, since my steam friends who have Portal 2 have already played co-op.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One way to achieve this is to play with random player and become their friend, however, I'm wonder if becoming friends after starting the calibration course is still accepted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it OK (for earning &quot;Professor Portal&quot; achievement) to become friends with another person after starting the calibration course?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS : sorry, I can't decide the answer until saturday because I can't confirm until then... :(&lt;/p&gt;&#xA;" OwnerUserId="8434" LastEditorUserId="8434" LastEditDate="2011-05-18T22:24:29.380" LastActivityDate="2011-05-18T22:24:29.380" Title="&quot;Professor Portal&quot; achievement in Portal 2" Tags="|achievements|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22473" PostTypeId="2" ParentId="17381" CreationDate="2011-05-18T12:29:49.083" Score="11" Body="&lt;p&gt;Dig a large hole in front of your front door, with water at the bottom. Put a block of TNT just under the surface layer, then put sand/gravel over it, and put a pressure plate on top of it. Don't forget to make a secret entrance to your house so you can get in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, if someone tries to get in your house through the front door, they will step on the pressure plate thinking it will open the door. Instead, it will trigger the TNT and it will fall, the gravel will fall, and they will fall. If the fall doesn't kill them, the TNT will. But because the TNT will be submerged in water, there will be no explosion, but they will take damage and most likely kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want, you can make a one-block wide tunnel at the bottom of the hole for their items to go through, and you could link it to an underground part of your house for you to take. The only downfall to this is that you need to reset it each time, with one more TNT and gravel/sand each time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want, you could replace the dirt/stone at the bottom with multiple layers of obsidian, so that if in the unlikely event that they survive, it will take them ages to get out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helped!&lt;/p&gt;&#xA;" OwnerUserId="9647" LastEditorUserId="9752" LastEditDate="2012-01-24T17:00:27.977" LastActivityDate="2012-01-24T17:00:27.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22474" PostTypeId="1" AcceptedAnswerId="22480" CreationDate="2011-05-18T12:54:17.297" Score="19" ViewCount="13670" Body="&lt;p&gt;I see minecraft seeds listed, and I started trying some of my own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have noticed using the same seed produces very similar styles of maps, i.e. start in a specific biome, very high mountains etc, but do they reproduce the maps exactly and you just spawn in the same place, or are they just a very specific set of rules for the area you first spawn? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I have two maps of the same seed, and I walk 1000 blocks north, will the maps be identical/similar or totally random after the first spawn area?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorDisplayName="user8949" LastEditDate="2011-05-18T13:01:10.293" LastActivityDate="2013-07-09T06:28:40.927" Title="How do level seeds work?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22475" PostTypeId="2" ParentId="22474" CreationDate="2011-05-18T13:03:39.900" Score="4" Body="&lt;p&gt;The &lt;a href=&quot;https://minecraft.wiki/w/Random_seed&quot; rel=&quot;nofollow noreferrer&quot;&gt;seed in Minecraft&lt;/a&gt; is used as a &lt;a href=&quot;http://en.wikipedia.org/wiki/Random_seed&quot; rel=&quot;nofollow noreferrer&quot;&gt;random seed&lt;/a&gt;, i.e. it causes the terrain generator to produce &lt;em&gt;random&lt;/em&gt; terrain, but in a &lt;em&gt;repeatable&lt;/em&gt; way. Using the same seed will result in &lt;strong&gt;identical&lt;/strong&gt; terrain, for as far as you walk, right down to the flowers, and &lt;a href=&quot;https://gaming.stackexchange.com/questions/22230/is-the-nether-randomly-generated&quot;&gt;the nether&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Your &lt;a href=&quot;https://gaming.stackexchange.com/questions/20895/do-you-always-spawn-on-sand&quot;&gt;spawn point may not be identical&lt;/a&gt;, however.&lt;/p&gt;&#xA;&lt;p&gt;There are around 18 quintillion (18,000,000,000,000,000,000) different possible seeds.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-18T13:03:39.900" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22476" PostTypeId="2" ParentId="22474" CreationDate="2011-05-18T13:06:09.203" Score="2" Body="&lt;p&gt;The seeds for a map in minecraft is used inside a &lt;a href=&quot;http://en.wikipedia.org/wiki/Pseudorandom_number_generator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pseudo Random Generator&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A pseudorandom number generator (PRNG) is an algorithm for generating a sequence of numbers that approximates the properties of random numbers. The sequence is not truly random in that it is completely determined by a relatively small set of initial values, called the PRNG's state.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-05-18T13:28:27.430" LastActivityDate="2011-05-18T13:28:27.430" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22477" PostTypeId="2" ParentId="22472" CreationDate="2011-05-18T13:11:47.047" Score="2" Body="&lt;p&gt;&lt;em&gt;snip&lt;/em&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I previously stated that it was not necessary to be friends with your co-op partner. This is however false information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: You get the achievement at the end of the track when the confetti falls from the ceiling. If your co-op buddy is in your friend-list by that time you will get the achievement. So it's all good to add your co-op partner as a friend during the course.&lt;/p&gt;&#xA;" OwnerUserId="5601" LastEditorUserId="5601" LastEditDate="2011-05-18T13:19:21.737" LastActivityDate="2011-05-18T13:19:21.737" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22479" PostTypeId="2" ParentId="22423" CreationDate="2011-05-18T13:38:56.423" Score="1" Body="&lt;p&gt;As for the permanent storage, I understand there is none: &lt;a href=&quot;http://www.gamefaqs.com/boards/975399-the-witcher-2-assassins-of-kings/59155994&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/975399-the-witcher-2-assassins-of-kings/59155994&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9650" LastEditorUserId="1719" LastEditDate="2011-05-18T13:55:08.903" LastActivityDate="2011-05-18T13:55:08.903" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22480" PostTypeId="2" ParentId="22474" CreationDate="2011-05-18T14:10:49.377" Score="46" Body="&lt;p&gt;Computers are deterministic machines, incapable as such of non-deterministic (= random) behavior. What they &lt;em&gt;can&lt;/em&gt; do is use complex math to simulate random behavior: this gives pseudo-random numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, when I run Python 3 for Windows 7 I get:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;gt;&amp;gt;&amp;gt; import random&#xA;&amp;gt;&amp;gt;&amp;gt; random.seed(1) #I set the seed to a fixed value...&#xA;&amp;gt;&amp;gt;&amp;gt; random.random() #and ask for 3 &quot;random&quot; numbers&#xA;0.13436424411240122&#xA;&amp;gt;&amp;gt;&amp;gt; random.random()&#xA;0.8474337369372327&#xA;&amp;gt;&amp;gt;&amp;gt; random.random()&#xA;0.763774618976614&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I then connect to an Ubuntu 11.04 machine with Python 2, and get:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;gt;&amp;gt;&amp;gt; import random&#xA;&amp;gt;&amp;gt;&amp;gt; random.seed(1) #I set again the seed to the previous fixed value&#xA;&amp;gt;&amp;gt;&amp;gt; random.random() #and ask again for 3 &quot;random&quot; numbers&#xA;0.13436424411240122&#xA;&amp;gt;&amp;gt;&amp;gt; random.random() #...doesn't look very random, does it?&#xA;0.8474337369372327&#xA;&amp;gt;&amp;gt;&amp;gt; random.random()&#xA;0.763774618976614&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So, the &lt;em&gt;same&lt;/em&gt; pseudo-random engine will always give the &lt;em&gt;same&lt;/em&gt; numbers in the &lt;em&gt;same&lt;/em&gt; order. This doesn't imply the game actually uses the same numbers in the same way, however, as &lt;a href=&quot;https://gaming.stackexchange.com/users/3917/yx&quot;&gt;yx_&lt;/a&gt; insightfully &lt;a href=&quot;https://gaming.stackexchange.com/revisions/22476/1&quot;&gt;thought&lt;/a&gt;. However, the game could be written in a way to ensure this; for example, one could derive from each seed (say, &quot;foo&quot;) a different seed per each block (say, &quot;foo@1@2&quot; to determine the chunk 1,2). How can we tell how this is done?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;There's only one way to know!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used the seed &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mersenne_twister&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mersenne&lt;/a&gt;&quot; to create two worlds, a world A and a world B.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In world A I spawned in world A at (262.5, -280.5); I attempted to move in the direction I spawned in as straight as possible for 500 units, then back for a thousand. This is what I got.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/x4fYU.png&quot; alt=&quot;Mersenne A map.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In world B I spawned in (+259.5, -276,5), just to make things easier. I attempted to move in the direction &lt;em&gt;opposite&lt;/em&gt; to the one I spawned in for 500 units, then back for a thousand; in short, I travelled back and forth on the same 1.5 km, just in a different order. This is what I got.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/plhsd.png&quot; alt=&quot;Mersenne B map. Mostly identical.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Keep in mind that, as I explored, I removed blocks here and there for navigational purposes.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This results are shockingly identical. I say shockingly because I certainly had the impression the two worlds were quite similar... but not quite the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Indeed, if we zoom on the spawn point, we can see some differences... but it is mainly only about trees. The underground area is not pictured, and identical.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rMkJA.png&quot; alt=&quot;Spawn point, zoomed.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short: the seed system is &lt;em&gt;almost&lt;/em&gt; perfect and the same seed will give you two worlds that are &lt;em&gt;almost&lt;/em&gt; identical to each other. I haven't tried the nether, but I have no reason to believe it would behave differently.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2012-01-23T18:57:13.627" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22481" PostTypeId="2" ParentId="22467" CreationDate="2011-05-18T14:20:06.990" Score="3" Body="&lt;p&gt;The South-West rule occurs because of the way Minecraft calculates block locations. For some reason (possibly due to rounding), the collision detection of blocks is slightly off. This causes strange effects. You can see the phenomenon clearly by creating an arrangements of blocks like below, and brushing up against each corner. The lava's collision box is slightly offset, so you get damaged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3amTL.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-05-18T14:20:06.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22484" PostTypeId="1" AcceptedAnswerId="22498" CreationDate="2011-05-18T14:30:52.627" Score="9" ViewCount="18261" Body="&lt;p&gt;I'd like to increase the default resolution because it's very small. There's nothing in the options menu, and I checked the folders where it is installed and didn't find any sort of options.ini file that I could hand edit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to do this? I run a dual monitor setup and at the current resolution, it makes my second monitor practically useless. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="336" LastEditDate="2011-05-19T20:03:05.957" LastActivityDate="2011-12-08T11:56:03.270" Title="How can I increase Terraria's default resolution?" Tags="|terraria|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22485" PostTypeId="1" AcceptedAnswerId="23449" CreationDate="2011-05-18T14:32:30.690" Score="6" ViewCount="4445" Body="&lt;p&gt;In TW1, I remember, I could somehow time my attacks so that when the blows had a certain rhythm the following hits were more and more devastating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a method of timing my sword attacks, so that I can reach a deadly combo?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2013-02-11T08:34:23.583" Title="How to find the rhythm of the attack?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22486" PostTypeId="2" ParentId="22472" CreationDate="2011-05-18T14:45:23.847" Score="4" Body="&lt;p&gt;No, it's not ok, I tried several times. And the time I did get the achievement was when I added the guy to friends list before I started the game with him.&lt;/p&gt;&#xA;" OwnerUserId="9203" LastActivityDate="2011-05-18T14:45:23.847" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22487" PostTypeId="2" ParentId="22485" CreationDate="2011-05-18T14:51:59.550" Score="0" Body="&lt;p&gt;I haven't played The Witcher 2 yet but I remember one of the dev or gameplay videos explaining the changes made to the combat system. In TW1 everytime you switched battle stance or if you clicked at the wrong time you lost your combos. However, in TW2 you don't loose your combos if you switch from fast to strong. I don't remember if you have to keep to a certain timing though...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll try to find the link to the video when I'm at my computer.&lt;/p&gt;&#xA;" OwnerUserId="9532" LastActivityDate="2011-05-18T14:51:59.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22488" PostTypeId="1" AcceptedAnswerId="22492" CreationDate="2011-05-18T15:18:38.397" Score="7" ViewCount="2444" Body="&lt;p&gt;I'm playing Google Chrome Birds &lt;a href=&quot;http://chrome.angrybirds.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://chrome.angrybirds.com/&lt;/a&gt; and how can I move my progress to one computer to another without playing all the levels again?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:38:13.353" LastActivityDate="2012-07-24T12:38:13.353" Title="How can I move my progress from one machine to another on Chrome Angry Birds?" Tags="|angry-birds|google-chrome|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22489" PostTypeId="1" AcceptedAnswerId="22522" CreationDate="2011-05-18T15:23:45.157" Score="11" ViewCount="11934" Body="&lt;p&gt;If you open a container to loot it, the mouse cursor is often far away from the &quot;Take all&quot; button. Is there a hotkey to loot everything in a container, or any other fast way to do that?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-02T15:12:53.290" LastActivityDate="2011-05-18T19:55:40.187" Title="Is there a hotkey to loot everything in a container?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22490" PostTypeId="5" CreationDate="2011-05-18T15:25:21.993" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Google Chrome is a web browser developed by Google that uses the WebKit layout engine. It was first released as a beta version for Microsoft Windows on September 2, 2008, and the public stable release was on December 11, 2008. The name is derived from the graphical user interface frame, or &quot;chrome&quot;, of web browsers. As of April 2011, Chrome was the third most widely used browser with 12% worldwide usage share of web browsers, according to Net Applications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be obtained in &lt;a href=&quot;http://www.google.com/chrome/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.google.com/chrome/&lt;/a&gt;&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:36:43.137" LastActivityDate="2012-07-24T12:36:43.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22491" PostTypeId="4" CreationDate="2011-05-18T15:25:21.993" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="7408" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:36:46.180" LastActivityDate="2012-07-24T12:36:46.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22492" PostTypeId="2" ParentId="22488" CreationDate="2011-05-18T15:25:25.327" Score="5" Body="&lt;p&gt;I would try copying the following file from one computer to the other:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Documents and Settings\&amp;lt;your user account&amp;gt;\Local Settings\Application Data\Google\Chrome\User Data\Default\Local Storage\http_chrome.angrybirds.com_0.localstorage&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;(Change the drive letter as appropriate)&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backing up and restoring this file works for me on the same computer, but I'm not sure whether it can be transferred between Chrome installations (or whether more files are additionally required).&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-05-18T15:49:05.570" LastActivityDate="2011-05-18T15:49:05.570" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22493" PostTypeId="5" CreationDate="2011-05-18T15:28:51.397" Score="0" Body="&lt;p&gt;Angry Birds is a puzzle video game developed by Finland-based Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has a free version for Google Chrome in &lt;a href=&quot;http://chrome.angrybirds.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://chrome.angrybirds.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-05-18T15:30:42.793" LastActivityDate="2011-05-18T15:30:42.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22494" PostTypeId="4" CreationDate="2011-05-18T15:28:51.397" Score="0" Body="Angry Birds is a puzzle game developed by Rovio. It has a free version for Google Chrome in http://chrome.angrybirds.com/" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-05-18T15:30:55.803" LastActivityDate="2011-05-18T15:30:55.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22495" PostTypeId="2" ParentId="22456" CreationDate="2011-05-18T15:35:10.420" Score="46" Body="&lt;p&gt;You find out the way to destroy the Nekker nests by obtaining enough knowledge about the Nekkers, either by reading a book about them (available in Flotsam) or by fighting them. If you're at knowledge level 3/3 (character screen -&gt; Attributes -&gt; Knowledge) there will be the following text about the Nekkers&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Witchers can user their full range of&#xA;  skills and techniques when fighting&#xA;  nekkers. Signs, bombs, poisons and&#xA;  oils that augment bleeding are all&#xA;  extremely effective against the&#xA;  beasts. Nekker nests are best&#xA;  destroyed with Grapeshot bombs.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To build a Grapeshot bomb you first need the schematic, which is available from the elf Cedric. Just look out for the craftsman icon on the map in Lebinden to find him. After you bought the schematic you need to meditate and then build some Grapeshot bombs:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xIpiJ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/22456/how-to-destroy-nekker-nests/22460#22460&quot;&gt;Thanks to Justin for the hint on how to destroy the nests&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-05-18T20:46:09.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22496" PostTypeId="1" AcceptedAnswerId="22521" CreationDate="2011-05-18T15:41:44.813" Score="25" ViewCount="246922" Body="&lt;p&gt;I've collected a nice selection of mutagens so far, but I have no idea on how to actually use them. They are supposed to be able to improve my character somehow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How exactly do I apply those mutagens?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/p0EGm.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T18:05:13.710" LastActivityDate="2015-10-13T10:20:32.147" Title="How do I use mutagens?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22497" PostTypeId="1" AcceptedAnswerId="22507" CreationDate="2011-05-18T16:08:54.000" Score="4" ViewCount="19392" Body="&lt;p&gt;I recently bought a Macbook Pro and would like to use it for occasional gaming on the go. The problem I have is that when games are in full screen, I'm not sure how to switch to anything else. Mostly what I will end up playing is Starcraft 2, which I could run in a window, however if you use the top edge the Mac Toolbar comes up and gets in the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially what I'm asking is, is there a way to run games full screen but be able to switch to other apps without closing the game. I can run Windows 7 on it for games, but it would be nice not to have to switch to a different OS.&lt;/p&gt;&#xA;" OwnerUserId="9653" LastEditorUserId="52800" LastEditDate="2013-10-22T17:37:33.590" LastActivityDate="2017-12-24T05:35:31.410" Title="Mac Full Screen Gaming" Tags="|macos|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22498" PostTypeId="2" ParentId="22484" CreationDate="2011-05-18T16:17:01.000" Score="10" Body="&lt;p&gt;UPDATE: 1.0.3&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game window is now resizeable and you can select your resolution while in full screen mode. WooT!&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Also after setting fullscreen resolution, you can simple alt+enter it back to a window while retaining your resolution.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="16126" LastEditDate="2011-12-08T11:13:46.813" LastActivityDate="2011-12-08T11:13:46.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22499" PostTypeId="5" CreationDate="2011-05-18T16:19:36.847" Score="0" Body="&lt;p&gt;Do not use - see &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/7820/cleanup-2013-its-time-for-burnination&quot;&gt;Cleanup 2014: It&amp;#39;s time for burnination!&lt;/a&gt; for more information&lt;/p&gt;&#xA;" OwnerUserId="51318" LastEditorUserId="51318" LastEditDate="2013-10-22T17:31:50.117" LastActivityDate="2013-10-22T17:31:50.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22500" PostTypeId="4" CreationDate="2011-05-18T16:19:36.847" Score="0" Body="Do not use - see http://meta.gaming.stackexchange.com/questions/7820/cleanup-2013-its-time-for-burnination for more information" OwnerUserId="7408" LastEditorUserId="51318" LastEditDate="2013-10-22T17:31:52.557" LastActivityDate="2013-10-22T17:31:52.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22501" PostTypeId="5" CreationDate="2011-05-18T16:22:09.480" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.terraria.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria&lt;/a&gt; is an action-adventure/RPG game featuring exploration, crafting, building structures, and combat with a variety of creatures. It was released by independent game studio Re-Logic on May 16, 2011 and has sold more than 20 million copies, 200,000 of those sold during the first week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally released solely for Windows PC, Terraria has expanded to several platforms including:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Microsoft Windows (May 2011)&lt;/li&gt;&#xA;&lt;li&gt;PlayStation Network (March 2013)&lt;/li&gt;&#xA;&lt;li&gt;XBox Live Arcade (March 2013)&lt;/li&gt;&#xA;&lt;li&gt;iOS (August 2013)&lt;/li&gt;&#xA;&lt;li&gt;Android (October 2013)&lt;/li&gt;&#xA;&lt;li&gt;Mac and Linux (August 2015)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Key features:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sandbox play &lt;/li&gt;&#xA;&lt;li&gt;Randomly generated worlds&lt;/li&gt;&#xA;&lt;li&gt;Free content updates, often featuring hundreds of new items&lt;/li&gt;&#xA;&lt;li&gt;Online multiplayer (Steam integration and Join by IP)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h1&gt;Links&lt;/h1&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/105600/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Purchase Terraria on Steam&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://terraria.gamepedia.com/Terraria_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://terraria.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.terraria.org/index.php?forums/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.terrariaonline.com/forums/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Terraria&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia Page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h1&gt;Related tags&lt;/h1&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/terraria-mobile&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;terraria-mobile&amp;#39;&quot; rel=&quot;tag&quot;&gt;terraria-mobile&lt;/a&gt; for iOS and Android versions&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/terraria-console&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;terraria-console&amp;#39;&quot; rel=&quot;tag&quot;&gt;terraria-console&lt;/a&gt; for Xbox 360 and PS3 versions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="163757" LastEditDate="2017-09-20T18:58:29.007" LastActivityDate="2017-09-20T18:58:29.007" CommentCount="0" CommunityOwnedDate="2013-12-04T10:19:48.277" ContentLicense="CC BY-SA 3.0" />
  <row Id="22502" PostTypeId="4" CreationDate="2011-05-18T16:22:09.480" Score="0" Body="A 2011 2D action-adventure/RPG, developed by Re-Logic. Use this tag for the PC version." OwnerUserId="7408" LastEditorUserId="51318" LastEditDate="2013-12-04T10:20:39.247" LastActivityDate="2013-12-04T10:20:39.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22503" PostTypeId="5" CreationDate="2011-05-18T16:24:59.463" Score="0" Body="&lt;p&gt;The PlayStation 2 (officially abbreviated PS2) is a sixth-generation video game console manufactured by Sony as part of the PlayStation series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its development was announced in March 1999 and it was first released on March 4, 2000 in Japan. Its primary competitors were Sega's Dreamcast, Microsoft's Xbox, and Nintendo's GameCube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PS2 is the best-selling console of all time, having reached over 150 million units sold as of January 31, 2011.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-05-18T16:25:48.343" LastActivityDate="2011-05-18T16:25:48.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22504" PostTypeId="4" CreationDate="2011-05-18T16:24:59.463" Score="0" Body="The PlayStation 2 (officially abbreviated PS2) is a sixth-generation video game console manufactured by Sony as part of the PlayStation series." OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-05-18T16:25:41.277" LastActivityDate="2011-05-18T16:25:41.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22507" PostTypeId="2" ParentId="22497" CreationDate="2011-05-18T16:55:45.700" Score="8" Body="&lt;p&gt;Try &lt;kbd&gt;CMD+Tab&lt;/kbd&gt;, &lt;kbd&gt;CMD+M&lt;/kbd&gt;, or &lt;kbd&gt;CMD+H&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-05-18T16:55:45.700" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22509" PostTypeId="2" ParentId="22497" CreationDate="2011-05-18T17:35:03.990" Score="4" Body="&lt;p&gt;It depends greatly on the game. From some games, you can &lt;kbd&gt;CMD&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; out, for others, not so much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(The Sims 3, for instance, allows tabbing out; Minecraft does not.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most games, however, support switching display mode on the fly; after which they can generally always be tabbed out of (WoW is like this; so I'm guessing Starcraft II is too); and usually this is what the game does as a sort of macro on &lt;kbd&gt;CMD&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; if it supports this functionality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The full-screen key also varies; but it's often &lt;kbd&gt;CMD&lt;/kbd&gt;+&lt;kbd&gt;Enter&lt;/kbd&gt; (often SDL) or &lt;kbd&gt;CMD&lt;/kbd&gt;+&lt;kbd&gt;M&lt;/kbd&gt; (often ported big games, like Sims 3 or WoW); &lt;kbd&gt;F11&lt;/kbd&gt; is not uncommon for cross-platform games developed primarily on Linux.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-05-18T17:35:03.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22510" PostTypeId="1" AcceptedAnswerId="22553" CreationDate="2011-05-18T17:45:15.293" Score="10" ViewCount="3501" Body="&lt;p&gt;I was browsing Reddit the other day when I saw this amusing image from The Witcher 2:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QUjGN.jpg&quot; alt=&quot;Altair in Witcher 2&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;I want to be able to find this for myself when I play the game. Where do I find Altair?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-03-06T18:32:47.447" Title="Where can I find Altair?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22511" PostTypeId="2" ParentId="22510" CreationDate="2011-05-18T17:51:22.983" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.kotaku.com.au/2011/05/altair-misses-the-haystack-in-the-witcher-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The video&lt;/a&gt; has the mission info in the top-right corner.  This corresponds to a part of the prologue, not the Chapter V Barricade quest as I previously thought.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When you're in the courtyard trying to take the ballista, run past the ballista towards the gate you can see people fighting behind. Then hang a right and run into the corner, there's a white robed corpse laying there that Geralt will comment on. Some how this teaches him how to do 25% more damage when he attacks from behind.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.gamefaqs.com/boards/975399-the-witcher-2-assassins-of-kings/59161336&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/975399-the-witcher-2-assassins-of-kings/59161336&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-05-19T04:23:31.527" LastActivityDate="2011-05-19T04:23:31.527" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22512" PostTypeId="1" AcceptedAnswerId="22515" CreationDate="2011-05-18T18:04:37.060" Score="2" ViewCount="3370" Body="&lt;p&gt;As in the title:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What hit rating do I need as an undead hunter in PvP to be hitcapped?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2011-05-18T18:16:41.683" Title="What hit rating do I need as an undead hunter in PvP to be hitcapped?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22513" PostTypeId="2" ParentId="22457" CreationDate="2011-05-18T18:10:58.730" Score="6" Body="&lt;p&gt;It's  the same as before, but without any defenses. All the houses and banks and wells are still there and functional but the defense is always 0.&lt;/p&gt;&#xA;" OwnerUserId="9656" LastEditorDisplayName="user11502" LastEditDate="2011-12-13T16:36:18.843" LastActivityDate="2011-12-13T16:36:18.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22514" PostTypeId="2" ParentId="22512" CreationDate="2011-05-18T18:11:00.783" Score="0" Body="&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Looks like 600 for PvP.  &lt;a href=&quot;http://us.battle.net/wow/en/forum/topic/1827664302#7&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/wow/en/forum/topic/1827664302#7&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You need a 961 rating at level 85 in PvE.  It's the same for Undead as for all others except the Draenei.  &lt;a href=&quot;http://www.warcrafthuntersunion.com/2010/11/cataclysm-hunter-hit-cap-and-hit-rating-level-85/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.warcrafthuntersunion.com/2010/11/cataclysm-hunter-hit-cap-and-hit-rating-level-85/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-05-18T18:16:41.683" LastActivityDate="2011-05-18T18:16:41.683" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22515" PostTypeId="2" ParentId="22512" CreationDate="2011-05-18T18:13:20.673" Score="5" Body="&lt;p&gt;You need 5% hit to be capped in PvP, so that works out to about 601 hit rating at level 85 (with 120.190 rating giving you 1% hit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sources:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.warcrafthuntersunion.com/2010/11/cataclysm-hunter-hit-cap-and-hit-rating-level-85/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cataclysm Hunter Hit Cap and Hit Rating at Level 85&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.warcrafthuntersunion.com/2011/03/the-beginner%E2%80%99s-guide-to-hunter-pvp-part-1-gearing-for-pvp-and-racials/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beginner Guide to Hunter PvP: Gearing for PvP&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-05-18T18:13:20.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22517" PostTypeId="2" ParentId="15976" CreationDate="2011-05-18T18:16:49.663" Score="2" Body="&lt;p&gt;I was at an MVC2 tournament a couple years ago at University Pinball in Philly that banned top-tier characters. This place is famous for having some of the best MVC2 players in the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the top characters I saw &lt;em&gt;winning&lt;/em&gt; after several hours of watching and playing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Iron Man&lt;/strong&gt;: For sure. Easiest infinite combo outside of top-tier. Awesome character besides. Proton Cannon is the poor man's Hyper Beam, and quite easy to combo into.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Doctor Doom&lt;/strong&gt;: Of course. Awesome assist, flies, great range, overall great character.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Spiral&lt;/strong&gt;: My personal favorite. Spamming knives, teleport, good assist. Easy to abuse with skill.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Psylocke&lt;/strong&gt;: Highly abused assist, probably only decent otherwise.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Colossus&lt;/strong&gt;: Almost forgot about this guy. He can be a beast, and is very powerful. Great cleanup character used with his shoulder charge assist.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some other honorable mentions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Silver Samurai&lt;/strong&gt;: Apparently this guy is nasty if you know how to use him, which few people do. More of a skill character than a &quot;top-tier&quot;, but has potential. Saw one guy who was really putting him to work.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cammy&lt;/strong&gt;: I saw one guy in particular leading and cleaning up with Cammy. She has high priority in a lot of situations if you know how to use her apparently. I don't know if this would really belong on this list however, but I saw her win a lot of matches.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Captain Commando&lt;/strong&gt;: Solid character. Saw him in position 2 mostly.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tron Bonne&lt;/strong&gt;: Valued assist character, saw a lot of her.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Juggernaut would have been on the list if the power-up glitch* wasn't banned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this was a &quot;fun&quot; tournament, I suspect some of the choices weren't optimal, but these were the characters I saw winning the most out of about 6 machines and 50 or so hardcore MVC2 players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;* If Juggernaut Powers-up (DP+PP) and immediately tags out without attacking in any way, his Power-up damage remains permanent for the rest of the round&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="9366" LastEditorUserId="9366" LastEditDate="2011-05-18T18:22:57.977" LastActivityDate="2011-05-18T18:22:57.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22519" PostTypeId="2" ParentId="22458" CreationDate="2011-05-18T18:24:59.343" Score="7" Body="&lt;p&gt;In the stock&lt;code&gt;p&lt;/code&gt;ile menu, you can set a number of Reserved Bins and Reserved Barrels using &lt;code&gt;+-*/&lt;/code&gt;. Reserving bins isn't that useful, but Reserved Barrels is exactly the feature you're looking for here. This will prevent stockpiles from claiming the last few barrels, so you always have a few to spare for booze production. Crank this up to 10 or 15, and you won't usually run out of barrels for booze.&lt;/p&gt;&#xA;" OwnerUserId="8901" LastActivityDate="2011-05-18T18:24:59.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22520" PostTypeId="2" ParentId="22496" CreationDate="2011-05-18T18:35:17.120" Score="2" Body="&lt;p&gt;You can only use them in combination with certain abilities in your skill tree - e.g. if you activate &quot;fortitude&quot; in the basic branch, a small circle allows you to use a mutagen of similar effect. Definitely something that should have been explained in more detail.&lt;/p&gt;&#xA;" OwnerUserId="9659" LastActivityDate="2011-05-18T18:35:17.120" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22521" PostTypeId="2" ParentId="22496" CreationDate="2011-05-18T18:44:18.557" Score="19" Body="&lt;p&gt;Mutagens boost your abilities which allow a mutagen slot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can loot one from a defeated enemy or you can create one as a byproduct of alchemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To apply a mutagen, go into quick menu and choose meditation (Default key: &lt;kbd&gt;CTRL&lt;/kbd&gt;), then select the &lt;strong&gt;Character&lt;/strong&gt; option and find an ability &#xA;that has a mutagen slot (&lt;a href=&quot;https://gaming.stackexchange.com/questions/22669/which-abilities-contain-mutagen-slots/22680#22680&quot;&gt;list of abilities with mutagen slots&lt;/a&gt;). Select the ability, and choose Mutate (&lt;kbd&gt;Enter&lt;/kbd&gt;). Select the desired mutagen from the list and choose Mutate Ability (&lt;kbd&gt;Space&lt;/kbd&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mutation cannot be reversed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mutagens usually take one of three forms: &lt;em&gt;lesser&lt;/em&gt;, &lt;em&gt;basic&lt;/em&gt; and &lt;em&gt;greater&lt;/em&gt;. Each of these forms raises the character’s statistics, but by a different amount:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Critical effects mutagen&lt;/strong&gt;: Increases the chance of causing critical effect.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Range mutagen&lt;/strong&gt;: Increases the range of the Aard, Igni and Axii Signs.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Vitality mutag&lt;/strong&gt;: Increases vitality.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Power mutagen&lt;/strong&gt;: Increases sword damage.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Strength mutagen&lt;/strong&gt;: Increases damage reduction.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Concentration mutagen&lt;/strong&gt;: Increases Sign damage.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Madness mutagen&lt;/strong&gt;: +2 armor, +5 vitality&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Enhancement mutagen&lt;/strong&gt;: Increases adrenaline generation on hitting foe&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2015-10-13T10:20:32.147" CommentCount="6" CommunityOwnedDate="2011-05-30T09:03:12.640" ContentLicense="CC BY-SA 3.0" />
  <row Id="22522" PostTypeId="2" ParentId="22489" CreationDate="2011-05-18T18:50:36.943" Score="6" Body="&lt;p&gt;Found it! After opening a container you can press &lt;code&gt;space&lt;/code&gt; to loot everything. However, if you're hovering over a specific item, pressing &lt;code&gt;space&lt;/code&gt; will only loot that specific one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even more useful would be a way to loot in an area without having to open the containers, but I found no such thing.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="336" LastEditDate="2011-05-18T19:55:40.187" LastActivityDate="2011-05-18T19:55:40.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22525" PostTypeId="5" CreationDate="2011-05-18T19:54:57.020" Score="0" Body="&lt;p&gt;An Easter egg is an intentional hidden message, in-joke or feature in a work such as a computer program, web page, video game, movie, book or crossword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The term was coined, according to Warren Robinett, by Atari after they were pointed to the secret message left by Robinett in the game &lt;a href=&quot;http://en.wikipedia.org/wiki/Adventure_(Atari_2600)&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Adventure&lt;/em&gt;&lt;/a&gt;. It draws a parallel with the custom of the Easter egg hunt observed in many Western nations as well as the last Russian imperial family's tradition of giving elaborately jeweled egg-shaped creations by &lt;a href=&quot;http://en.wikipedia.org/wiki/Peter_Carl_Faberg%C3%A9&quot; rel=&quot;nofollow noreferrer&quot;&gt;Peter Carl Fabergé&lt;/a&gt; which contained hidden surprises.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="9300" LastEditDate="2011-10-04T04:26:28.303" LastActivityDate="2011-10-04T04:26:28.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22526" PostTypeId="4" CreationDate="2011-05-18T19:54:57.020" Score="0" Body="An Easter egg is an intentional hidden message, in-joke or feature in a work such as a computer program, web page, video game, movie, book or crossword." OwnerUserId="7408" LastEditorUserId="9300" LastEditDate="2011-10-04T04:26:25.170" LastActivityDate="2011-10-04T04:26:25.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22527" PostTypeId="1" AcceptedAnswerId="22529" CreationDate="2011-05-18T20:43:43.780" Score="4" ViewCount="4862" Body="&lt;p&gt;In dwarf fortress when you define a bedroom the size seems to automatically snap to include the walls of the bedroom. When you have two bedrooms that are right next to each other the two rooms will share a wall, meaning that there is overlap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does overlapping borders decrease room value when only the walls are in the overlap?&#xA;Does overlapping borders decrease dwarf happiness?&#xA;Is it better to have a 5x5 that overlaps with neighbours or 3x3 that doesn't?&#xA;Does overlap of an office with a bedroom matter?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do bedrooms need doors, can I make exit stairwells instead?&#xA;I'm planning on giving crafting dwarves bedrooms directly below their workshops.&lt;/p&gt;&#xA;" OwnerUserId="2923" LastActivityDate="2016-02-14T02:16:34.937" Title="A few questions about bedrooms?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22528" PostTypeId="1" CreationDate="2011-05-18T21:07:35.927" Score="2" ViewCount="61" Body="&lt;p&gt;When I enter races on xbox live all the other players tend to have access to higher performance cars. I know that tuning may have something to do with it, but many of the cars are accessible to me, and I don't think its just DLC cars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="9662" LastActivityDate="2011-05-18T21:19:44.550" Title="How do I get access to higher performance cars in multiplayer on Forza 3?" Tags="|forza-motorsport-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22529" PostTypeId="2" ParentId="22527" CreationDate="2011-05-18T21:16:41.300" Score="3" Body="&lt;p&gt;Walls do not factor into the room's size. It doesn't matter if the room you assign overlaps, only the space between walls is counted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't necessarily need doors, so long as your dwarves can go in and out. Most of my bedrooms never had any doors. Of course, a nice door does increase the value of the room, like any item.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-05-18T21:33:04.267" LastActivityDate="2011-05-18T21:33:04.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22530" PostTypeId="2" ParentId="22528" CreationDate="2011-05-18T21:19:44.550" Score="1" Body="&lt;p&gt;Some of the cars are from a limited edition copy of the game, but it looks like the other ones get unlocked when you load the second disk.&lt;/p&gt;&#xA;" OwnerUserId="9653" LastActivityDate="2011-05-18T21:19:44.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22531" PostTypeId="2" ParentId="22527" CreationDate="2011-05-18T21:22:12.350" Score="1" Body="&lt;p&gt;Most of your worker dorfs will be perfectly content with as small as a 1x3 bedroom if the walls and floor are smoothened, and 2x3s with smooth wall and floor, a stone coffer and cabinet is guaranteed to provide happy thoughts every time the dorf has a chance to sleep in it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you can do is dig out a 10x10 room, place one workshop in each corner and  a 2x2 stairwell in the center, then dig a corridor on the level below that has the bedrooms along one side, a couple of stockpiles along the other, and maybe even a dining room (with food and booze stockpiles) along the other axis, then designate that area as a burrow and assign the dorfs you want there.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-05-18T21:22:12.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22532" PostTypeId="2" ParentId="22527" CreationDate="2011-05-18T21:25:28.937" Score="0" Body="&lt;p&gt;Overlapping room borders only affect the value of a room. In 40d as well as DF2010 I am pretty sure that overlapping walls and doors did not affect the value of the room. However a room that is both a bedroom and an office will take a significant hit in value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can easily be tested by only assigning one room checking it's value by pressing &lt;code&gt;R&lt;/code&gt; then assigning the new room and checking it's new value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Value is important since it directly influences room quality. If your book keeper is demanding a &lt;code&gt;Royal Throne Room&lt;/code&gt; and a &lt;code&gt;Royal Bedroom&lt;/code&gt; (about time he had some &lt;strong&gt;&quot;fun&quot;&lt;/strong&gt; anyway) it's going to take a lot of work to get that quality if they are overlapping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doors are not required, nor is any exit or entrance. This is a great way to make slaves. &lt;/p&gt;&#xA;" OwnerUserId="9545" LastActivityDate="2011-05-18T21:25:28.937" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22533" PostTypeId="1" AcceptedAnswerId="22581" CreationDate="2011-05-18T21:31:32.350" Score="14" ViewCount="19662" Body="&lt;p&gt;The &lt;em&gt;Axii&lt;/em&gt; sign should allow Geralt to get one enemy to fight on his side for a short while. This sound extremely useful for fighting groups, but I was unable to get it to work so far. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens when I use it on an enemy is that he gets distracted for a second and some visual effect is visible on the enemy. But he doesn't attack other enemies and the whole thing lasts only a second or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I doing something wrong, or does the &lt;em&gt;Axii&lt;/em&gt; sign just not work on many enemies?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-02T14:06:59.463" LastActivityDate="2022-03-11T22:54:26.093" Title="Why does Axii sign not work?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22534" PostTypeId="5" CreationDate="2011-05-18T21:39:56.400" Score="0" Body="&lt;p&gt;Forza Motorsport 3 is a racing video game developed for Xbox 360 by Turn 10 Studios. Forza Motorsport 3 is the third game in the series, and will allow you to drive over 400 cars on over 100 tracks. There is an improved physics engine which includes the ability to roll the car for the first time. The single player season mode will allow you to play a personalized racing calender including more than 200 different events.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The multiplayer mode comes with an all-new game rules editor. Xbox LIVE scoreboards display not only the greatest racers but also the most prolific car tuners and painters in the community. Players are also able to create in game videos and upload them to the Forza Motorsport website.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-05-18T21:48:07.780" LastActivityDate="2011-05-18T21:48:07.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22535" PostTypeId="4" CreationDate="2011-05-18T21:39:56.400" Score="0" Body="Forza Motorsport 3 is a racing video game developed for Xbox 360 by Turn 10 Studios." OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-05-18T21:46:15.337" LastActivityDate="2011-05-18T21:46:15.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22536" PostTypeId="1" AcceptedAnswerId="32387" CreationDate="2011-05-18T21:58:27.600" Score="5" ViewCount="1254" Body="&lt;p&gt;So, there is the nethack.alt.org server where many users have gone and had their good times, using the text-based interface through a client such as PuTTY (or your favorite terminal client).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I don't mind playing Nethack in console mode... However I do rather enjoy the graphical version far more.  Are there any clients available that make use of graphical tilesets, and can connect to a public server?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="23" LastEditDate="2011-12-09T09:43:54.823" LastActivityDate="2011-12-09T09:43:54.823" Title="Are there graphical Nethack clients that connect to public servers?" Tags="|nethack|" AnswerCount="1" CommentCount="1" ClosedDate="2017-01-10T05:16:19.057" ContentLicense="CC BY-SA 3.0" />
  <row Id="22537" PostTypeId="1" AcceptedAnswerId="22583" CreationDate="2011-05-19T00:30:35.177" Score="11" ViewCount="9988" Body="&lt;p&gt;I'm apparently being attacked by a giant dragon and there's fire everywhere.  No matter what I do, I seem to catch fire and burn to death before fighting the second group of enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is a tutorial level, it's not a very good one.  By the time I finish reading any of the tips it gives me, I'm generally dead.  Sometimes I die before the tip is finished, which removes it from the screen and I'm left waiting for the level to re-load yet again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if I manage to get past the burning, there are so many enemies that I can't avoid death without healing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What game basics am I missing?  How do I avoid the fire?  How do I heal out of battle?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="336" LastEditDate="2011-05-19T06:06:40.153" LastActivityDate="2011-05-19T06:39:20.557" Title="How do I not get incinerated or cut down on the very first battle?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22538" PostTypeId="1" AcceptedAnswerId="22566" CreationDate="2011-05-19T00:36:53.037" Score="11" ViewCount="31866" Body="&lt;p&gt;Apparently I have a sign called &quot;Aard&quot;, which does something when I press Q while it's active.  Aard is hardly a descriptive word, however, and when I press C to bring up my character screen there's nothing there that has anything to do with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I read a description of this sign in-game?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="4103" LastEditDate="2011-05-19T06:41:09.027" LastActivityDate="2011-05-19T06:41:09.027" Title="How can I tell what my spells (signs) do?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22540" PostTypeId="1" AcceptedAnswerId="22562" CreationDate="2011-05-19T01:05:42.990" Score="18" ViewCount="32135" Body="&lt;p&gt;In the tutorial, the king gives Geralt the spyglass to aim for the &quot;man with the red plume&quot;, while he adjusts the ballista. I felt like I had the cross-hairs right on the man, but when the bolt was fired, it was a bit high.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to actually hit the target? If so, do you need to aim somewhere other than directly at him (perhaps a bit low)?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="11290" LastEditDate="2011-08-01T14:14:59.680" LastActivityDate="2020-09-01T06:26:29.493" Title="In The Witcher 2, is it possible to hit the man with the red plume?" Tags="|achievements|the-witcher-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22541" PostTypeId="1" AcceptedAnswerId="22554" CreationDate="2011-05-19T01:09:50.767" Score="10" ViewCount="10520" Body="&lt;p&gt;This &lt;a href=&quot;http://www.youtube.com/watch?v=UUQYrdgIJuI&amp;amp;feature=player_embedded&quot; rel=&quot;noreferrer&quot;&gt;shocking news report&lt;/a&gt; about portal 2 confirms the awful truth of the game -- it calls itself an educational game, and indeed, is rated for everyone 10 and older, but it cannot hide the fact that the game is brutally prejudiced against adopted children who may be playing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While local news reporters continue to maintain that the sky is falling, I was actually curious about their second point -- that Portal 2 is rated E10+. While this was easily confirm-able by going to &lt;a href=&quot;http://www.esrb.org&quot; rel=&quot;noreferrer&quot;&gt;www.esrb.org&lt;/a&gt;, I wondered where (if!) this information was stored somewhere within the interface of the steam store itself, as I couldn't find it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Genre, sure. Player count, yes. Merchandise? Two companion cubes is enough for me, thanks. But ESRB rating? Nowhere to be found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Steam list the ESRB rating of the titles they sell? If so, where can I find this info within the client?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="4179" LastEditDate="2011-05-19T06:10:44.783" LastActivityDate="2019-04-13T22:51:31.870" Title="Can I view a game's ESRB rating through Steam?" Tags="|steam|portal-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22542" PostTypeId="1" AcceptedAnswerId="77753" CreationDate="2011-05-19T01:23:14.377" Score="2" ViewCount="2140" Body="&lt;p&gt;I am trying to finish the MOUT course in the ARMA II tutorial, and the game is ending, telling me that friendly fire damage outside the course is not allowed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I did was get in the vehicle and drive towards the waypoint. Am I allowed to use the vehicle in completing the MOUT course? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I sit around by the sargeant who sent me into the MOUT course, he got shot and killed by the &quot;insurgents&quot; (other team) and that also ended the game.  I don't understand what I have to do in order for the screen not to go black and tell me I lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried this about 20 times in a row, and it always seems to end in &quot;training accident&quot; even when I don't die.  I've been shot. I've died 100 times. I've been not-shot-at-all-and-still lost.  I don't get it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm a little frustrated. I didn't expect the first training missing with live fire to take me 2 hours and 100 attempts. ARMA 2 is a one or two bullets and you're dead type game, and so it's scary, and fun, but really hard.)&lt;/p&gt;&#xA;" OwnerUserId="996" LastEditorUserId="1787" LastEditDate="2012-05-31T15:32:43.893" LastActivityDate="2012-08-20T10:57:45.127" Title="How can I win the training missing in Arma II called &quot;MOUT Course&quot; without it ending in &quot;training accident/friendly fire&quot; incident?" Tags="|arma-2|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22544" PostTypeId="1" AcceptedAnswerId="22546" CreationDate="2011-05-19T02:00:38.177" Score="11" ViewCount="87553" Body="&lt;p&gt;The game is telling me that in order to drink potions, I must enter Meditation Mode, but it doesn't give me any clue how to enter Meditation Mode in the first place.  How do I do that?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="336" LastEditDate="2011-05-19T06:06:15.427" LastActivityDate="2015-01-31T17:05:02.553" Title="How do I enter Meditation Mode?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22546" PostTypeId="2" ParentId="22544" CreationDate="2011-05-19T02:07:40.053" Score="10" Body="&lt;p&gt;The Meditation option is in the center of the radial menu, which is accessed through &lt;kbd&gt;left-Ctrl&lt;/kbd&gt;. This is also where you can select magic for quick cast and your melee weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing on Xbox, hold down &quot;Select&quot;/&quot;Back Button&quot; and press A.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Kwt8W.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="49036" LastEditDate="2013-10-29T10:17:45.030" LastActivityDate="2013-10-29T10:17:45.030" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22549" PostTypeId="1" CreationDate="2011-05-19T02:15:35.330" Score="0" ViewCount="131" Body="&lt;p&gt;Are there any cheats in the game &lt;a href=&quot;http://en.wikipedia.org/wiki/Mojo!&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mojo!&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="9140" LastEditorUserId="341" LastEditDate="2011-05-20T17:50:33.033" LastActivityDate="2011-05-20T18:23:25.590" Title="Are there any cheats in the game &quot;Mojo!&quot;?" Tags="|cheats|mojo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22550" PostTypeId="2" ParentId="22537" CreationDate="2011-05-19T02:18:43.757" Score="5" Body="&lt;p&gt;When the dragon is attacking, you need to move quickly. Once he's lit each shelter on fire, you'll take damage periodically. When you move to the next shelter, you have a brief space until he lights it on fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When fighting groups, make liberal use of the Block command (&lt;kbd&gt;E&lt;/kbd&gt;). After a block, immediately counter-attack with a quick strike (left mouse button). Aard can also be useful as it will knock back a foe and interrupt their attack. Don't let foes get behind you if you can help it. They deal extra damage when hitting you in the back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, to see all the tutorial tips, you can go to the Tutorial section of the Journal (default &lt;kbd&gt;J&lt;/kbd&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jeL2d.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-05-19T03:06:54.120" LastActivityDate="2011-05-19T03:06:54.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22551" PostTypeId="1" AcceptedAnswerId="22552" CreationDate="2011-05-19T02:23:06.073" Score="8" ViewCount="35886" Body="&lt;p&gt;When you buy a new DS lite some kind of placeholder is sitting in slot 2 of the DS. It appears to have electrical contacts but I can not find any documentation anywhere that says what it does, if anything.&lt;img src=&quot;https://i.stack.imgur.com/Q4CNr.jpg&quot; alt=&quot;Top View&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/GK6Sq.jpg&quot; alt=&quot;Side View&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/JxoQ8.jpg&quot; alt=&quot;Other side&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="3638" LastEditDate="2011-05-19T02:29:33.590" LastActivityDate="2020-05-12T19:22:39.623" Title="What is this thing sitting in slot 2 of my new DS lite?" Tags="|nintendo-ds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22552" PostTypeId="2" ParentId="22551" CreationDate="2011-05-19T02:29:22.217" Score="15" Body="&lt;p&gt;It's simply there to plug the port (protect it from dust) when you don't have a GBA game in it. There's no real purpose to it, it just makes the device look more complete, rather than having a huge hole on the bottom.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Cartridge Slot Cover is a replacement for the one included with your Nintendo DS Lite. The Cartridge Slot Cover is a removable cover that keeps the Game Boy Advance cartridge slot clear from dust and debris when it's not in use. - &lt;a href=&quot;http://store.nintendo.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=N&amp;amp;crumb1=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527C%2527%252C%2B%2527CategoryDisplay%2527%252C%252762205%2527%252C%2B%2527N%2527%2529%253B%2522%253EDS%253C%252FA%253E&amp;amp;crumb1Ignore=&amp;amp;crumb2=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527X%2527%252C%2B%2527ChooseView%2527%252C%2527%2527%252C%2B%2527%2527%2529%253B%2522%253ENintendo%2BDS%2BLite%253C%252FA%253E&amp;amp;crumb2Ignore=&amp;amp;crumb3=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527C%2527%252C%2B%2527CategoryDisplay%2527%252C%252762209%2527%252C%2B%2527N%2527%2529%253B%2522%253EParts%2B%2526%2BAccessories%253C%252FA%253E&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=&amp;amp;searchText=&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=112711&amp;amp;categoryId=62209&amp;amp;lastAction=ProductDisplay&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&quot; rel=&quot;noreferrer&quot;&gt;Nintendo Online Store&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-05-19T02:35:15.520" LastActivityDate="2011-05-19T02:35:15.520" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22553" PostTypeId="2" ParentId="22510" CreationDate="2011-05-19T02:29:35.120" Score="8" Body="&lt;p&gt;This is located in La Valette's castle, very early in the prologue (The King's Will, Part 2 - Barricade). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The king orders you to capture and use the ballista. You drop down the scaffolding on the wall and turn left to see the ballista. You'll have to fight several foes to reach it. Once you've beaten them, continue past the ballista, toward the closed gate. Poor Altair is on your right, slightly hidden by the castle wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Upon finding him, you'll receive a bonus ability, assassin, which grants you +25% damage when attacking an enemy from behind.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-05-19T02:29:35.120" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22554" PostTypeId="2" ParentId="22541" CreationDate="2011-05-19T02:31:40.780" Score="13" Body="&lt;p&gt;&lt;strong&gt;Steam shows the ESRB rating in the &lt;em&gt;Game Details&lt;/em&gt; section on the left sidebar on the games page.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's Bejeweled 3's rating:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yor95.png&quot; alt=&quot;Bejeweled 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Duke Nukem Forever:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zEJa7.png&quot; alt=&quot;Duke Nukem Forever&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first, I suspected that you don't see it when you go to view Portal 2 because you already own the game. Indeed, I own it too and do not see it. Since the ESRB only requires that you see the rating during the purchase process, not showing it once you own the game is fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the ESRB guidelines:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The assigned rating icon, content descriptor(s) and if required, the online rating notice must be displayed on a webpage or digital delivery service screen prior to consumers' purchase/access/download in a location where they will be accurately associated with the game and cannot be bypassed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Since it's not required after purchase, I figured Steam was removing this extra information since it wasn't needed. On a hunch, however, I went to view a Valve game I did not own to confirm (Left 4 Dead). The rating is not there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perplexed, I went to view a non-Valve game I do own (Defense Grid: Awakening). The ESRB logo is there:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/R9Eya.png&quot; alt=&quot;Defense Grid: Awakening&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further searching of my games list confirms that, for some reason I cannot explain at this time, &lt;strong&gt;Steam does not list the ESRB rating for Valve games&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the ESRB is self-regulatory and technically voluntary, the fact that Valve's games are rated by the ESRB means they were submitted for rating. This means that Valve is opting in to ESRB participation. It's possible there's some rule that allows them not to post the rating before purchase, but it's not one of which I am aware. I went to &quot;buy&quot; Left 4 Dead (stopping before the final purchase) and I didn't come across a rating at any point in the process.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-05-19T02:37:19.890" LastActivityDate="2011-05-19T02:37:19.890" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22555" PostTypeId="1" AcceptedAnswerId="389280" CreationDate="2011-05-19T02:40:12.437" Score="3" ViewCount="112" Body="&lt;p&gt;Is there a pause button in Chop Chop Ninja HD? This seems silly, but I can't seem to bring it up if one exists.&lt;/p&gt;&#xA;" OwnerUserId="5086" LastEditorUserId="162442" LastEditDate="2016-12-22T15:30:16.720" LastActivityDate="2021-07-29T20:27:03.443" Title="Is there a Pause button? Where is it?" Tags="|chop-chop-ninja|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22556" PostTypeId="1" AcceptedAnswerId="23085" CreationDate="2011-05-19T02:43:47.733" Score="10" ViewCount="2187" Body="&lt;p&gt;For example, if 2 enemies are approaching me side by side, there doesn't seem to be a way to attack one of them without leaving myself utterly open to counterattack or interruption from the other one.  I always do an unnecessary windup and lunging or leaping slash of some sort that accomplishes nothing but getting me killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This with the &quot;quick attack&quot; left-click button.  How can I just swing my sword like a normal person?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:58.690" LastActivityDate="2012-06-11T14:32:58.690" Title="How can I prevent myself from doing long, fancy attacks?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22557" PostTypeId="1" AcceptedAnswerId="22734" CreationDate="2011-05-19T02:44:57.000" Score="10" ViewCount="1215" Body="&lt;p&gt;Clearly, I'm dying quite frequently, and the mouse controls in this game aren't the best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a shortcut on the keyboard that chooses the &quot;Yes&quot; option for you so you can go back to get murdered in a new way?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-05-20T17:45:27.727" Title="Is there a shortcut on the Game Over screen to resume from the last save?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22558" PostTypeId="1" AcceptedAnswerId="22559" CreationDate="2011-05-19T02:51:05.250" Score="14" ViewCount="3269" Body="&lt;p&gt;In the &lt;a href=&quot;http://www.douglasadams.com/creations/infocomjava.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hitchhiker's Guide to the Galaxy&lt;/a&gt; text adventure, once I'm on the Vogon ship, how can I get the Babel fish in my ear?  The darn thing keeps slipping away!&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="3936" LastEditDate="2015-06-03T07:53:10.547" LastActivityDate="2015-06-03T07:53:10.547" Title="How can I get the Babel Fish in my ear?" Tags="|hitchhikers-guide|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22559" PostTypeId="2" ParentId="22558" CreationDate="2011-05-19T02:57:43.310" Score="13" Body="&lt;p&gt;Take off your gown, and hang it up on the hook.  Then, get the towel and put it over the&#xA;drain.  Wait until Ford is asleep, then nick his satchel and put it in front of&#xA;the panel.  Put the junk mail on the satchel, then press the dispenser button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(From the &lt;a href=&quot;http://faqs.ign.com/articles/429/429003p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt; which is full of spoilers. I consider it ruining the fun to use the walkthroughs, but in the Real Old Days, you could get an Invisiclues &lt;a href=&quot;http://www.csd.uwo.ca/Infocom/Invisiclues/hhgg/&quot; rel=&quot;nofollow noreferrer&quot;&gt;clue-book&lt;/a&gt; that you used an invisible-ink marker with. Boy that was cool.)&lt;/p&gt;&#xA;" OwnerUserId="996" LastActivityDate="2011-05-19T02:57:43.310" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22560" PostTypeId="2" ParentId="22399" CreationDate="2011-05-19T03:02:05.880" Score="3" Body="&lt;p&gt;According to the in-game help, you can only add enhancements to armor with an enhancement slot in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Near as I can figure, it's basically a version of the Diablo-esque socketing system, except instead of gemstones, you apply the enhancements instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(As to why they drop before you have armor with enhancement slots, who knows?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-19T03:02:05.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22561" PostTypeId="1" AcceptedAnswerId="22840" CreationDate="2011-05-19T03:04:47.970" Score="14" ViewCount="38139" Body="&lt;p&gt;I found two minigames in the first area of The-Witcher-2, an Arm-Wrestler, and someone who wants to play &quot;Dice Poker&quot;. While the former is simply explained in the in-game help, there was no information on how to play Dice Poker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do the symbols on the dice mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do the (unlabeled!) circles under the bet screen do? (I believe the left is forfeit, and the right is call, but I'm not positive)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="13179" LastEditDate="2012-07-26T09:18:15.660" LastActivityDate="2012-07-26T09:18:15.660" Title="How do I play Dice Poker?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22562" PostTypeId="2" ParentId="22540" CreationDate="2011-05-19T03:07:46.500" Score="10" Body="&lt;p&gt;According to the Game Guide that came with my copy of the game, 1.5 degrees is the right angle. I've got my brother testing what that &lt;em&gt;does&lt;/em&gt; currently, and will update when he succeeds (or fails).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: It appears that if you get the correct angle and kill the &quot;red-plumed man&quot; you will not have to fight Count Etchverry after breaking through the barricade. (so it reduces the number of enemies you have to fight a little later on).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-29T04:20:20.273" LastActivityDate="2011-05-29T04:20:20.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22563" PostTypeId="1" AcceptedAnswerId="22773" CreationDate="2011-05-19T03:11:46.643" Score="14" ViewCount="69145" Body="&lt;p&gt;I've noticed that I tend to take a lot of damage, and especially that once I take one hit I'm prone to take a couple more in succession.  This makes the cost of a single mistake rather harsh.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to heal &lt;em&gt;during&lt;/em&gt; battle?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="336" LastEditDate="2011-05-19T06:04:55.803" LastActivityDate="2014-04-08T23:56:11.800" Title="How can I heal in battle?" Tags="|the-witcher-2|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22564" PostTypeId="1" AcceptedAnswerId="22574" CreationDate="2011-05-19T03:13:19.147" Score="15" ViewCount="3424" Body="&lt;p&gt;In the opening scene of the game, you meet the Crinfrid Reavers. Dialog with them implies that Geralt met them previously. Geralt claims to have amnesia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this because I did not import a save-file from witcher 1 (and thus the game doesn't know how I &quot;would&quot; have treated them?) or does Geralt truly have amnesia? Did they appear in Witcher 1 at all?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2012-06-11T16:49:02.437" Title="Is Geralt's Amnesia because I didn't import a Witcher 1 save file?" Tags="|the-witcher-2|the-witcher|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22565" PostTypeId="1" AcceptedAnswerId="22568" CreationDate="2011-05-19T03:15:05.933" Score="3" ViewCount="2500" Body="&lt;p&gt;I'm stuck on the level &quot;Waste disposal&quot;.   I'd like some strategies to beat this level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The previous level (Turnaround) required a lot of build-and-then-tear-down to turn the attackers back and keep them cycling around until you kill them. This &quot;Waste disposal&quot; level seems that it would permit such a tactic, but I have been unable to beat it that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have gotten as far as the 25th and final wave, but with only one Core left.  Pretty pathetic.&lt;/p&gt;&#xA;" OwnerUserId="996" LastEditorUserId="336" LastEditDate="2011-05-19T03:37:06.523" LastActivityDate="2015-09-03T23:48:46.193" Title="Tips to beat Defense Grid Awakening level &quot;Waste Disposal&quot;?" Tags="|defense-grid-awakening|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22566" PostTypeId="2" ParentId="22538" CreationDate="2011-05-19T03:18:27.257" Score="10" Body="&lt;p&gt;The manual has answers to this; I don't know if it's mentioned in game at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Aard Sign&lt;/strong&gt; - A telekinetic wave that can throw back, knock down or stun an opponent. This Sign can also be used to destroy obstacles, for examplle crumbling walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Yrden Sign&lt;/strong&gt; - a magical trap placed on the ground, which will wound and immobilize opponents. The Sign's basic level allows you to place a single Yrden Sign on the ground. After upgradin it, you'll be able to place up to three Yrden Signs at a time. These will work in unison, creating an impassable barrier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Igni Sign&lt;/strong&gt; - a gush of flames that wound opponents. When upgraded, the Sign has a chance of incinerating opponents and has a larger area of effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Quen Sign&lt;/strong&gt; - a protective shield that lasts for 30 seconds at the Sign's basic level. It is a Sign that Geralt uses on himself - the Quen absorbs all damage directed at you, and the upgraded version reflects 50% of the damage at the enemy. While the Quen is in effect, Geralt cannot regenerate vigor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The Axii Sign&lt;/strong&gt; - a charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-19T03:18:27.257" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22567" PostTypeId="2" ParentId="20119" CreationDate="2011-05-19T03:27:10.770" Score="1" Body="&lt;p&gt;In canada ontario, i finished the kirby puzzle... Only way to get another panel in same area is to have another 3ds and re-format it to different countries/ states inorder to get a new piece for a new panel&lt;/p&gt;&#xA;" OwnerUserId="9664" LastActivityDate="2011-05-19T03:27:10.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22568" PostTypeId="2" ParentId="22565" CreationDate="2011-05-19T03:30:10.167" Score="1" Body="&lt;p&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=Lz68qpwP9dk&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video&lt;/a&gt; provides an excellent way of getting a gold badge on this level.  You have the right idea: you want to make them circle around, and one of the best areas to do so is right at the beginning.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="48530" LastEditDate="2015-09-03T23:48:46.193" LastActivityDate="2015-09-03T23:48:46.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22569" PostTypeId="2" ParentId="22443" CreationDate="2011-05-19T03:43:23.523" Score="5" Body="&lt;p&gt;I think this happens when you have a wooden but non-flammable block sufficiently close to lava to catch on fire; the fire-block is supposed to be burning the sign, but it doesn't — perhaps because the sign isn't a fully opaque solid block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've noticed this happening with fences, so it's likely the same thing here.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-05-19T03:43:23.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22570" PostTypeId="2" ParentId="22443" CreationDate="2011-05-19T03:53:41.787" Score="6" Body="&lt;p&gt;Combining the inputs of Raven Dreamer, chands, Tobias Kienzler, Kromey, Kevin Y, and Kevin Reid, I have decided that:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1: I caught on fire because I was unlucky enough to be diagonally southwest of a lava block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2: The lava underneath my sign is tunneling up to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3: But because of a bug (possibly because a sign isn't a solid block), the blocks around my sign have been catching fire instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many thanks to everyone.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-05-19T03:53:41.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22574" PostTypeId="2" ParentId="22564" CreationDate="2011-05-19T05:04:27.430" Score="15" Body="&lt;p&gt;Geralt's amnesia started in the beginning of the first game, it has nothing to do with save files. Geralt doesn't remember most of what happened to him in Sapkovsky's books.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I remember there was no Crinfrid Reavers in the first game.&lt;/p&gt;&#xA;" OwnerUserId="9203" LastEditorUserId="3936" LastEditDate="2012-06-11T16:49:02.437" LastActivityDate="2012-06-11T16:49:02.437" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22575" PostTypeId="2" ParentId="22563" CreationDate="2011-05-19T05:07:42.077" Score="1" Body="&lt;p&gt;You should drink Swallow potion before going into tough battles. It will boost your health regeneration.&lt;/p&gt;&#xA;" OwnerUserId="9203" LastActivityDate="2011-05-19T05:07:42.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22577" PostTypeId="1" AcceptedAnswerId="22578" CreationDate="2011-05-19T05:48:07.423" Score="16" ViewCount="36837" Body="&lt;p&gt;I have an essentially brand-new Minecraft world.  Problem is, I haven't found anything I can use to make light yet, so as soon as night falls I get totally lost.  And I then have to sit still with the application open waiting for dawn so I can figure out where the Hell I am.  (I can't even alt-tab out, since that pauses the game.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to skip night so I can get back to trying to do something?&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="336" LastEditDate="2011-05-19T06:14:59.600" LastActivityDate="2013-11-27T02:19:27.523" Title="Is it possible to skip past night in Minecraft single player?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22578" PostTypeId="2" ParentId="22577" CreationDate="2011-05-19T05:50:04.110" Score="21" Body="&lt;p&gt;Yes, use a &lt;a href=&quot;https://minecraft.wiki/w/Bed&quot; rel=&quot;nofollow noreferrer&quot;&gt;bed&lt;/a&gt;. Build it like this (spoiler, hover above the grey box):&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Three times wool above three times wooden planks&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Also, you can use a &lt;a href=&quot;https://minecraft.wiki/w/Furnace&quot; rel=&quot;nofollow noreferrer&quot;&gt;Furnace&lt;/a&gt; as temporary light source and as by-product obtain &lt;a href=&quot;https://minecraft.wiki/w/Charcoal&quot; rel=&quot;nofollow noreferrer&quot;&gt;charcoal&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; Get some wood, build a workbench and there a wooden pickaxe. Dig down until you reach stone, get 8, build a Furnace, use &lt;em&gt;unprocessed&lt;/em&gt; wood as input and wooden planks as fuel. You obtain light plus charcoal for torches.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-19T06:30:19.057" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22579" PostTypeId="1" AcceptedAnswerId="22584" CreationDate="2011-05-19T06:04:22.230" Score="11" ViewCount="27310" Body="&lt;p&gt;Sometimes, for no apparent reason, when I strike one of the enemies I'm fighting in The Witcher 2, a short cinematic will play where Geralt stylishly eliminates the foe, seemingly regardless of their current health at the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is actually going on here? Is it just luck?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:53.370" LastActivityDate="2012-06-11T14:32:53.370" Title="How do I do &quot;finisher moves&quot; in The Witcher 2?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22580" PostTypeId="2" ParentId="22579" CreationDate="2011-05-19T06:09:47.937" Score="3" Body="&lt;p&gt;I have found that enemies are sometimes stunned by the Aard spell. If you attack them while they are stunned, you get an instant-kill with the more cinematic animation.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-05-19T06:09:47.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22581" PostTypeId="2" ParentId="22533" CreationDate="2011-05-19T06:27:16.163" Score="13" Body="&lt;p&gt;I've found that you have to charge the sign for it to work. Just hold &lt;code&gt;Q&lt;/code&gt; until you see the &lt;em&gt;Axii&lt;/em&gt; animation on the enemy finishing. If you stop before the sign is fully charged it just won't work.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-19T06:27:16.163" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22583" PostTypeId="2" ParentId="22537" CreationDate="2011-05-19T06:39:20.557" Score="10" Body="&lt;p&gt;The sign that protects you is &lt;em&gt;Quen&lt;/em&gt;, it absorbs part of the damage and prevents you from being incinerated. It is extremely useful, just know that your vigor doesn't regenerate while it's active.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, for group battles you should make liberal use of everything you have available. If you have time to prepare, drink a potion (e.g. swallow) and set traps. Use &lt;em&gt;Axii&lt;/em&gt; to make one of the enemies fight on your side, distracting the other. &lt;em&gt;Yrden&lt;/em&gt; sets up a trap that hurts and immobilizes an enemy for a short while, also very useful. And before you engage in sword combat put on &lt;em&gt;Quen&lt;/em&gt; to protect yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the most important thing is to &lt;strong&gt;never get yourself surrounded!&lt;/strong&gt; Try to seperate the enemies and use hit&amp;amp;run tactics to attack one enemy and quickly evade (double tap direction key or space) once the other enemies arrrive.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-19T06:39:20.557" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22584" PostTypeId="2" ParentId="22579" CreationDate="2011-05-19T06:43:00.087" Score="7" Body="&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/22579/how-do-i-do-the-special-kill-animation-in-the-witcher-2/22580#22580&quot;&gt;sjohnston&lt;/a&gt; stated, if you manage to stun an opponent, you will be able to perform a so-called &lt;strong&gt;finisher move&lt;/strong&gt; on him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The probability of landing a finisher move depends on the chance of causing a critical effect, in this case, stunning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can view your chances of causing critical effects in the &lt;strong&gt;character panel&lt;/strong&gt; (enter meditation and select &quot;Character&quot; from the radial menu)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lc7u8.jpg&quot; alt=&quot;Character panel, showing critical effects&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The odds can be raised by getting or improving the appropriate skills, acquiring new mutations, drinking potions and using oils.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-05-19T06:43:00.087" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22585" PostTypeId="2" ParentId="22561" CreationDate="2011-05-19T06:51:56.027" Score="9" Body="&lt;p&gt;You can ignore the symbols, inside the symbols the dice are numbered 1-6. The rules are very similar to poker, you need to get a better &quot;hand&quot; than your opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best combinations are from best to worst:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Five of a kind&lt;/li&gt;&#xA;&lt;li&gt;Four of a kind&lt;/li&gt;&#xA;&lt;li&gt;Full house&lt;/li&gt;&#xA;&lt;li&gt;Big street (values 2-6)&lt;/li&gt;&#xA;&lt;li&gt;Small street (values 1-5)&lt;/li&gt;&#xA;&lt;li&gt;Three of a kind&lt;/li&gt;&#xA;&lt;li&gt;Two pairs&lt;/li&gt;&#xA;&lt;li&gt;One pair&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;After the first die roll you can choose which dice you want to throw again. Be careful when throwing the dice, only move the mouse slightly or you might throw a die outside the game area and lose it for this game.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-19T06:51:56.027" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22586" PostTypeId="2" ParentId="22197" CreationDate="2011-05-19T07:15:44.283" Score="1" Body="&lt;p&gt;See if these values do anything for you (from sethmeisterg):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;MIDI Note Number / Rock Band 2 Equivalent&#xA;38, 40 / Red Pad&#xA;48, 50 / Yellow Pad&#xA;22, 26, 42, 44, 46 / Yellow Cymbal (hihat)&#xA;45 / Blue Pad&#xA;25, 51, 53, 59 / Blue Cymbal (ride)&#xA;41, 43 / Green Pad&#xA;49, 52, 55, 57 / Green Cymbal (crash)&#xA;36 / Kick Pedal&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="3576" LastActivityDate="2011-05-19T07:15:44.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22587" PostTypeId="1" AcceptedAnswerId="22830" CreationDate="2011-05-19T07:50:53.893" Score="7" ViewCount="20021" Body="&lt;p&gt;I'm constantly at the limit of weight Geralt can carry around due to all the crafting and alchemical ingredients I'm carrying around. My large collection of assorted monster parts in my inventory gets very heavy sometimes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to significantly increase the weight limit, so I don't have to run back and sell stuff so often?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="336" LastEditDate="2011-05-19T15:54:58.170" LastActivityDate="2011-05-21T17:17:38.250" Title="Is there a way to increase the carrying limit?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22589" PostTypeId="1" AcceptedAnswerId="22597" CreationDate="2011-05-19T08:06:00.437" Score="7" ViewCount="390" Body="&lt;p&gt;I'm trying to decide whether I should buy L.A. Noire for Xbox 360 or PS3.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Is there a comparative review between the versions on the two consoles? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Has Rockstar announced any downloadable content for the game, and if so, are those items exclusive to either of the consoles.&lt;/p&gt;&#xA;" OwnerUserId="19" LastEditorUserId="39891" LastEditDate="2014-01-30T10:13:51.150" LastActivityDate="2014-01-30T10:13:51.150" Title="What differences are there between the XBOX en PS version?" Tags="|la-noire|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22590" PostTypeId="1" AcceptedAnswerId="23673" CreationDate="2011-05-19T08:16:08.787" Score="2" ViewCount="776" Body="&lt;p&gt;Test Drive Unlimited 2, while fun, is seriously marred by an immature player-base. Having to put up with a semi-constant stream of profanity is wearing me thin, to the point where I'm considering turning it off for good. But before I do that, is there a way to find out who's yelling at me at a given time? I'd much rather block/report them than turning voice chatting off completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2011-05-31T10:53:19.157" LastActivityDate="2011-05-31T15:45:22.683" Title="How do I find out who is voice chatting in TDU2?" Tags="|pc|voice-chat|test-drive-unlimited-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22593" PostTypeId="1" AcceptedAnswerId="22596" CreationDate="2011-05-19T10:31:38.870" Score="6" ViewCount="2477" Body="&lt;p&gt;I have a spare 250 GB 2.5&quot; hdd (Western Digital Scorpio Black, 7200RPM) and I'm planning to buy a new Xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to buy a 4GB Xbox (which as far as I understand is provided with a 4GB flash memory but has no conventional hdd) and subsequently install such hdd in it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition: does this void the guarantee?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="9651" LastActivityDate="2021-07-01T00:28:13.480" Title="Installing a hard-disk on Xbox 360 4 GB" Tags="|xbox-360|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22595" PostTypeId="1" AcceptedAnswerId="22660" CreationDate="2011-05-19T10:53:04.790" Score="5" ViewCount="5259" Body="&lt;p&gt;On your character screen in the abilites section is a list of critical effects and your chance of inflicting them. At the moment it looks for me like this, with a depressing 0% for everything:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fQSzy.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a sword that has a +X% for bleeding and poison, but equipping it does not seem to increase the chance of critical effects here. How does the calculation work, and how can I get an non-zero chance of inflicting any critical effects?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-20T04:04:50.937" Title="How do critical effects like knockdown, bleeding, freeze, incineration, poison and stun work?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22596" PostTypeId="2" ParentId="22593" CreationDate="2011-05-19T11:16:38.110" Score="9" Body="&lt;p&gt;Officially, the Xbox 360 only supports using Microsoft's official Xbox 360 hard drives. These are basically laptop hard drives in a special (Xbox specific) enclosure. Using a standard hard drive is not a supported scenario.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could buy a USB enclosure and connect your hard drive that way, however you'll only be able to use 16GB of the drive (that is the maximum size USB drive the Xbox would support). I think that you can have multiple USB drives connected, so you could in theory partition it into multiple 16GB partitions and see how that works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want an Xbox 360 with a hard drive, I would suggest buying the 250GB model, since this is generally cheaper than buying the 4GB model and a 250GB hard drive.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-05-19T11:16:38.110" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22597" PostTypeId="2" ParentId="22589" CreationDate="2011-05-19T11:17:43.163" Score="8" Body="&lt;p&gt;I believe that the PS3 version does some with some (currently) exclusive DLC. Most likely the DLC will be available for the Xbox 360 version as well, but of course you'd have to pay for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the Xbox 360 version is on 3 discs, while the PS3 version is on only 1 disc.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-05-19T11:17:43.163" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22598" PostTypeId="1" AcceptedAnswerId="22604" CreationDate="2011-05-19T11:18:32.717" Score="8" ViewCount="6732" Body="&lt;p&gt;On the character attributes page is a section for abilities (different from talents). I've earned the abilites Axii sign hex, cover, conjuror and assassin. Each of those gives a certain bonus, which is nice, but I have no idea how I unlocked most of those abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got the Axii sign hex when I first used Axii in a conversation, but I've no clue how I unlocked the rest of them. Are they given to you on certain events, or do you have to do something special to get them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AF2Pu.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-05-19T15:58:31.303" LastActivityDate="2011-05-19T15:58:31.303" Title="How are abilities unlocked in the Witcher 2?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22600" PostTypeId="1" AcceptedAnswerId="25001" CreationDate="2011-05-19T11:39:11.677" Score="10" ViewCount="2768" Body="&lt;p&gt;While I can't play Portal 2 right now, I found &lt;a href=&quot;http://kotaku.com/5803335/so-portal-2s-co+op-mode-only-really-needs-one-person&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt;, which demonstrates that most portal 2 co-op chambers need only one person to solve the puzzle, using some glitches. In that video, there's several interesting glitches, including &lt;a href=&quot;http://www.youtube.com/watch?v=rW6gQu9Q7dE&amp;amp;feature=player_embedded&amp;amp;t=66&quot; rel=&quot;noreferrer&quot;&gt;reportal glitch&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=rW6gQu9Q7dE&amp;amp;feature=player_embedded&amp;amp;t=247&quot; rel=&quot;noreferrer&quot;&gt;TRT&lt;/a&gt;, and &lt;a href=&quot;http://www.youtube.com/watch?v=rW6gQu9Q7dE&amp;amp;feature=player_embedded&amp;amp;t=498&quot; rel=&quot;noreferrer&quot;&gt;this awesome glitch&lt;/a&gt;.&#xA;When I first played Portal 2, I was disappointed because &lt;a href=&quot;http://speeddemosarchive.com/Portal.html#Portal_PC_1427&quot; rel=&quot;noreferrer&quot;&gt;many glitches&lt;/a&gt; in Portal disappeared, and thought that there's no glitch in Portal 2 (and that was totally wrong, as you can see above).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other glitches in Portal 2? For example, when I was playing Portal 2 co-op, I found that there are some glitch about gel, so I could step on blue gel which was blocked by a wall.&lt;/p&gt;&#xA;" OwnerUserId="8434" LastEditorUserId="10536" LastEditDate="2011-06-20T16:15:08.297" LastActivityDate="2011-06-21T15:04:59.927" Title="Glitches in portal 2" Tags="|portal-2|" AnswerCount="1" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="22601" PostTypeId="2" ParentId="22577" CreationDate="2011-05-19T12:44:47.993" Score="2" Body="&lt;p&gt;Well there are four most popular ways.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make a bed... As Tobias suggested&lt;/li&gt;&#xA;&lt;li&gt;Wait it out with the window open&lt;/li&gt;&#xA;&lt;li&gt;Open your inventory ('e' or 'i'), then switch window. This stops the game from&#xA;pausing. &lt;/li&gt;&#xA;&lt;li&gt;Hacks :P&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9677" LastActivityDate="2011-05-19T12:44:47.993" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22602" PostTypeId="2" ParentId="22577" CreationDate="2011-05-19T13:02:18.563" Score="9" Body="&lt;p&gt;This is how you make a bed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/skj76.png&quot; alt=&quot;Bed Crafting!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And this is how you make charcoal:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dhEr7.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-05-19T13:02:18.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22603" PostTypeId="1" AcceptedAnswerId="22870" CreationDate="2011-05-19T13:18:34.517" Score="3" ViewCount="389" Body="&lt;p&gt;I'm kindof new in World of Warcraft, so I asked several people about a Destro Warlock's optimal build. Most of them agreed that my main &quot;Nuke&quot; should be Soul Fire (on my level, at least) but all of them disagreed on how. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I optimize Soul Fire? I have heard about differing Talent builds, specific Items, etc.. anything that can maximize it to its fullest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you guys think?&lt;/p&gt;&#xA;" OwnerUserId="267" LastEditorUserId="3610" LastEditDate="2012-06-26T12:02:20.770" LastActivityDate="2014-05-10T21:33:03.453" Title="Optimizing Soul Fire" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22604" PostTypeId="2" ParentId="22598" CreationDate="2011-05-19T13:52:13.413" Score="5" Body="&lt;p&gt;These abilities are gained by performing specific actions, but they're not revealed to you until after you've done them. Some examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;As you mentioned, Axii is received after first using it in conversation.&lt;/li&gt;&#xA;&lt;li&gt;Assassin is received after &lt;a href=&quot;https://gaming.stackexchange.com/questions/22510/where-can-i-find-altair&quot;&gt;locating Altair's body&lt;/a&gt; in the prologue.&lt;/li&gt;&#xA;&lt;li&gt;Cover is received by staying under Triss's magic shield for the duration of that event at the start of chapter 1 (&lt;a href=&quot;http://www.gamefaqs.com/boards/975399-the-witcher-2-assassins-of-kings/59145097&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some of these are possible to miss, so it pays to be an explorer and a completionist.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-05-19T14:07:40.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22605" PostTypeId="1" AcceptedAnswerId="22608" CreationDate="2011-05-19T13:52:35.080" Score="7" ViewCount="19190" Body="&lt;p&gt;I've made some tracks and a cart but I can't figure out how to make the cart &quot;go.&quot; It kind of glides along slowly when I put it down on the track and hop in, but does not have enough momentum to even go up a 1 cube incline. &lt;/p&gt;&#xA;" OwnerUserId="7872" LastEditorUserId="336" LastEditDate="2011-05-19T15:26:17.420" LastActivityDate="2016-10-26T23:32:15.693" Title="How to make carts go up an incline?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22606" PostTypeId="2" ParentId="22605" CreationDate="2011-05-19T13:55:00.223" Score="0" Body="&lt;p&gt;This might work:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Powered_Minecart&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Powered_Minecart&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4831" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-19T13:55:00.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22608" PostTypeId="2" ParentId="22605" CreationDate="2011-05-19T13:57:13.463" Score="17" Body="&lt;p&gt;For a short term solution, a &lt;a href=&quot;https://minecraft.wiki/w/Powered_Minecart&quot; rel=&quot;nofollow noreferrer&quot;&gt;Powered Minecart&lt;/a&gt; is probably adequate if you're not going up severe inclines.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tqY1d.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The extensive use of coal over long periods of time probably isn't worth it though.  If you are going to want to continue to use this setup for a long time, you should look into &lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;powered rails&lt;/a&gt;.  They're more expensive to create, but they also don't require any materials for continued usage.  If you go with powered rails, you will be interested to read this &lt;a href=&quot;https://gaming.stackexchange.com/questions/20388/how-often-is-a-powered-rail-required-to-keep-going-uphill&quot;&gt;previously asked question&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-19T14:59:46.277" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22610" PostTypeId="2" ParentId="22587" CreationDate="2011-05-19T14:23:27.723" Score="4" Body="&lt;p&gt;The &quot;Strong Back&quot; ability grants an additional 50 carrying capacity. It is gained by picking up a large amount of loot in the La Vallette dungeon in the prologue. However, there are reports that some people get the ability and others don't, so it may be buggy, or you may just have to collect every single scrap of loot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, some pieces of armor can increase your maximum load.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-05-20T02:41:28.530" LastActivityDate="2011-05-20T02:41:28.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22612" PostTypeId="1" AcceptedAnswerId="22737" CreationDate="2011-05-19T15:31:40.083" Score="28" ViewCount="172604" Body="&lt;p&gt;In the first chapter you are supposed to slay the Kayran, this enormous beast:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NkjH0.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm having a hard time with it. I drank the Mongoose potion for poison resistance and I have the Kayran trap, but it just hits me too often with its tentacles. Especially when the Kayran swings a tentacle sideways, not from above, I have a very hard time evading it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any trick besides not getting hit by the tentacles?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a lot of luck I'm getting as far as the point where it's throwing stones. Any idea what I'm supposed to do then?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:03:10.853" LastActivityDate="2015-07-02T01:09:03.197" Title="How do I defeat the Kayran in the first chapter of the Witcher 2?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22613" PostTypeId="2" ParentId="19064" CreationDate="2011-05-19T15:36:43.393" Score="0" Body="&lt;p&gt;It's probably a probability of getting it determined by an RNG, which would explain why some people got &quot;lucky&quot; and some haven't. It probably has to do with playstyle, not the specific number of how many you killed.&lt;/p&gt;&#xA;" OwnerUserId="9681" LastEditorUserId="9752" LastEditDate="2012-01-23T20:08:20.047" LastActivityDate="2012-01-23T20:08:20.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22614" PostTypeId="1" AcceptedAnswerId="22624" CreationDate="2011-05-19T15:42:59.347" Score="14" ViewCount="83984" Body="&lt;p&gt;I've spent the last 1.5 hours running around trying to find the last Nekker Nest... I'm starting to think the quest is bugged. Has anyone got their locations pinned on a map?&lt;/p&gt;&#xA;" OwnerUserId="9682" LastEditorDisplayName="user27134" LastEditDate="2012-09-23T17:10:10.310" LastActivityDate="2012-09-23T17:10:10.310" Title="I can't find the last Nekker Nest. Does anyone have their locations pinned on a map?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22615" PostTypeId="1" AcceptedAnswerId="22616" CreationDate="2011-05-19T16:28:16.903" Score="6" ViewCount="19771" Body="&lt;p&gt;I could have sworn that one of the tutorial journal entries mentioned that meditation could be used to remove potions prematurely (before their duration would normally expire), however I don't see such an option either on the meditate menu, or on the drink potion menu itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to end a potion's effect prematurely? &lt;em&gt;Cat&lt;/em&gt; loses its usefullness quite quickly once you leave the dark areas, and I'd rather both avoid the continued visual bleaching effect, &lt;em&gt;and&lt;/em&gt; the reduced damage to monsters that comes with it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11290" LastEditDate="2011-08-02T13:41:38.860" LastActivityDate="2014-04-22T12:45:25.700" Title="How can I end a potion's effect prematurely?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22616" PostTypeId="2" ParentId="22615" CreationDate="2011-05-19T16:30:03.940" Score="5" Body="&lt;p&gt;When you open the meditation menu, you can choose to rest for a specific duration. If you do that, any potion effect will have timed out after your rest.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-19T16:30:03.940" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22617" PostTypeId="2" ParentId="22605" CreationDate="2011-05-19T16:38:35.587" Score="2" Body="&lt;p&gt;The answer your looking for, other than a powered mine cart, is a &lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;https://minecraft.wiki/w/Powered_Rail&quot;&gt;powered rail&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9050" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-19T16:38:35.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22619" PostTypeId="1" AcceptedAnswerId="25088" CreationDate="2011-05-19T16:59:52.553" Score="3" ViewCount="1125" Body="&lt;p&gt;&lt;a href=&quot;http://mycheats.1up.com/list/cheat/3155836/dragon_quest_ix__sentinels_of_the_starry_skies/nintendo_ds&quot; rel=&quot;nofollow noreferrer&quot;&gt;This link&lt;/a&gt; says that I can unlock these sets of armor by killing 100 Metal Slimes.  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is this true?  I would have expected to find more than just the one reference to this unlockable.  &lt;/li&gt;&#xA;&lt;li&gt;Is there something else I have to do after killing the Metal Slimes?&lt;/li&gt;&#xA;&lt;li&gt;Is it just the plain old Metal Slimes in the Quarantomb, or any Slime which is also Metal?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="3610" LastEditDate="2012-06-19T13:38:29.487" LastActivityDate="2012-06-19T13:38:29.487" Title="Can I unlock Dragon Armor, Roxas Outfit and Axel Outfit in Dragon Quest IX? How?" Tags="|dragon-quest-9|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22620" PostTypeId="1" AcceptedAnswerId="22621" CreationDate="2011-05-19T17:04:47.327" Score="13" ViewCount="15065" Body="&lt;p&gt;There are various events in the Witcher 2 which requires me to drop by a location by, say, 21:00hr.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I know what it is now in the game? There's an icon next to the radar, but it doesn't give the exact time.&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="274" LastEditDate="2011-05-19T17:21:09.417" LastActivityDate="2011-05-22T16:51:52.823" Title="How do I know what time it is?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22621" PostTypeId="2" ParentId="22620" CreationDate="2011-05-19T17:12:24.247" Score="15" Body="&lt;p&gt;You can only see the exact time when you're meditating. Just press &lt;code&gt;Ctrl&lt;/code&gt; and click in the middle of the radial menu to meditate. In the following menu click again on meditate and you'll get a display that shows you the time. Here you can also wait until a specific time, which is very useful if you need to be somewhere at a specific time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/whFav.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see a rough estimate of the time in your top right corner of the screen. The small circle is actually a clock, you can see the small mark on the outside of the circle indicating the time. In this screenshot it is somewhere around 10 o'clock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/r3na3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-05-22T16:51:52.823" LastActivityDate="2011-05-22T16:51:52.823" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22624" PostTypeId="2" ParentId="22614" CreationDate="2011-05-19T18:32:15.817" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=yfmcFF3VoxE&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a Youtube video guide to the locations of the nests&lt;/a&gt;. All credits go to the guy who put it up, I just happen to find it online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/yfmcFF3VoxE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="10" LastEditDate="2011-05-20T20:54:35.520" LastActivityDate="2011-05-20T20:54:35.520" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22625" PostTypeId="1" AcceptedAnswerId="25598" CreationDate="2011-05-19T18:49:50.777" Score="1" ViewCount="9946" Body="&lt;p&gt;My &lt;a href=&quot;http://www.google.com/search?hl=en&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla:en-US:official&amp;amp;q=vinyson%20joystick&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;tbm=isch&amp;amp;source=og&amp;amp;sa=N&amp;amp;tab=wi&amp;amp;biw=1024&amp;amp;bih=550&quot; rel=&quot;nofollow noreferrer&quot;&gt;vinyson joystick&lt;/a&gt; not working when I am trying to play the match, but it works outside of the game when I am selecting menu etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I am doing something wrong. I am very new to this joystick stuff. &lt;/p&gt;&#xA;" OwnerUserId="9577" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2013-10-25T13:06:54.120" LastActivityDate="2014-11-20T19:44:20.547" Title="My joystick is not working in FIFA 11 when playing" Tags="|controllers|fifa-11|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22626" PostTypeId="1" CreationDate="2011-05-19T19:30:37.387" Score="2" ViewCount="1846" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22408/how-large-does-a-house-need-to-be-for-residents-to-move-in&quot;&gt;How large does a house need to be for residents to move in?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I've created my first structure in Terraria and I've included all the important items that my guide told me to include so that someone moves in. This includes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;walls&lt;/li&gt;&#xA;&lt;li&gt;a door&lt;/li&gt;&#xA;&lt;li&gt;a chair&lt;/li&gt;&#xA;&lt;li&gt;a table&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When do NPCs move in? The guide also told me that there are certain extra requirements for special NPSs (he mentions a nurse and a merchant specifically) to move in, but are there &quot;normal&quot; NPCs that will move in with only the basic requirements met?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-05-19T20:29:41.267" Title="How do I find roommates?" Tags="|terraria|" AnswerCount="1" CommentCount="3" ClosedDate="2011-05-20T01:59:54.323" ContentLicense="CC BY-SA 3.0" />
  <row Id="22627" PostTypeId="2" ParentId="13003" CreationDate="2011-05-19T19:34:14.983" Score="1" Body="&lt;p&gt;I've not played with the extreme sereies but I have found the easiest money is for the Professional series, Lightweight British and the London course.  My lap times for the Race modded Lotus Elise are as low as 51.5  and with only 3 laps and a payout of $24,100  You can net just under 100k every 12 minutes.&lt;/p&gt;&#xA;" OwnerUserId="9686" LastActivityDate="2011-05-19T19:34:14.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22628" PostTypeId="1" AcceptedAnswerId="22630" CreationDate="2011-05-19T19:37:15.910" Score="6" ViewCount="442" Body="&lt;p&gt;After one level of Freespace 2's main campaign where I completed all my objectives, I was told that I had &quot;flown an excellent mission&quot; when I clicked on the Recommendations button. However, on other levels even when I complete all the objectives successfully I'm simply told that there are &quot;no recommendations for me&quot;. How do I earn this praise? Will this affect the dialogue I read post-mission and/or the missions I play?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-05-19T19:47:50.803" LastActivityDate="2011-05-19T20:18:15.210" Title="How do I fly an &quot;excellent mission&quot;?" Tags="|freespace-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22629" PostTypeId="2" ParentId="22484" CreationDate="2011-05-19T19:45:12.413" Score="6" Body="&lt;p&gt;As reported by &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-3-change-log.19653/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria 1.0.3 changelog&lt;/a&gt; it is now possible to change resolution. Window can also be re-sized when playing in windows mode. Great news!&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;The game window is now re-sizable while in windowed mode.&lt;/li&gt;&#xA;  &lt;li&gt;Full-screen resolution can now be changed in the options menu.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="730" LastEditorUserId="23" LastEditDate="2011-12-08T11:56:03.270" LastActivityDate="2011-12-08T11:56:03.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22630" PostTypeId="2" ParentId="22628" CreationDate="2011-05-19T20:18:15.210" Score="4" Body="&lt;p&gt;The &quot;recommendations&quot; expansion in the debriefing is just something that is put in via the FRED2 editor, and most official campaign missions skip recommendations if you completed the mission properly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes, when the mission isn't clear if you succeeded or not (e.g. a friendly ship blew up but there is nothing you can do about it), then it will tell you that you &quot;did good&quot; and that the mission was successful. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all primary objectives are complete then you pass the mission, secondary objectives and bonus objectives just give you more score/medals, but the recommendation pull down isn't tied to the objective system. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-19T20:18:15.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22631" PostTypeId="1" AcceptedAnswerId="22647" CreationDate="2011-05-19T20:19:09.310" Score="16" ViewCount="5228" Body="&lt;p&gt;I was watching the trailer for Terraria, and I can see a height/depth indicator on some of the footage - how do you enable this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZMejN.png&quot; alt=&quot;This screenshot clearly shows a height meter&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="730" LastEditDate="2011-12-06T11:04:03.830" LastActivityDate="2015-01-09T03:08:12.327" Title="Help, how high am I?" Tags="|terraria|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22632" PostTypeId="1" AcceptedAnswerId="22634" CreationDate="2011-05-19T20:27:32.063" Score="4" ViewCount="2819" Body="&lt;p&gt;In a mission of Freespace 2, I'm asked to destroy all four of the Sathanas' beam turrets before it engages its subspace drives to go attack the Colossus. This is very difficult. Even when I constantly fire both guns at the tips of the turrets and use up all of both my Helios and other missiles, I'm only able to destroy at most three of them, and this is heavily dependent on whether or not my Helios missiles do 30% damage or 87% damage, influenced by a factor I do not understand. Is there something I'm missing here? How do I destroy all four of these beam turrets, and how do I inflict maximum damage with my Helios missiles to ensure this happens?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2014-01-24T13:11:44.387" Title="How do I destroy the Sathanas' beam turrets?" Tags="|freespace-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22633" PostTypeId="2" ParentId="22626" CreationDate="2011-05-19T20:29:41.267" Score="1" Body="&lt;p&gt;Chances are your guide has occupied that house. It isn't mentioned anywhere specifically in the game (which made it annoying for me to find), but the guide counts as an NPC in terms of occupancy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The NPCs move in pretty much instantly if there is a house available for them (i.e. I finished my second house with plenty of silver, and it took 3 seconds for a merchant to appear).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are no 'normal' NPCS as such - just the 'special' ones. You only need to build 6 or 7 houses to house everyone.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-19T20:29:41.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22634" PostTypeId="2" ParentId="22632" CreationDate="2011-05-19T20:31:17.553" Score="5" Body="&lt;p&gt;Step 1) Call for a rearm ship right away so it follows you around for reload. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 2) Fly at the Sathanas so it is moving towards you, however stay on the outside of the ship, flying to the front-centre will get you hit with the flak guns. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 3) A double Helios shot will take out the turrets, or bring them low. Follow up with your Trebs&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 4) Fly away from the Sathanas towards the jump node, turn around, do it again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 5) Stop, let the rearm ship refuel you, when it is done call for a rearm again just in case. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 6) Keep doing this over and over, you should be able to take out all four. However, only two are required to complete the mission. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 7) You'll be asked to destroy extra turrets on the Sathanas, this doesn't carry over to the next mission, so instead just get clear of the Sathanas so you don't get hit when it jumps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, rearm again as a Demon-class destroyer comes in to play, I'll let the mission tell you the rest. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-19T20:31:17.553" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22635" PostTypeId="1" CreationDate="2011-05-19T20:32:00.720" Score="32" ViewCount="315425" Body="&lt;p&gt;The following is somewhat of a spoiler, to avoid it being shown in the question excerpt, I'm filling the space with useless boilerplate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm near the end of the first chapter and I'm now facing Letho, the kingslayer and witcher. And I'm getting my ass kicked thoroughly and completely. I haven't even been able to hurt Letho in the short time I'm staying alive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;He shields himself with Quen and just blocks every single attack I make. Then he blasts me with Aard, throws a poison grenade at me, or incinerates me with Igni. I really haven't been able to make any dent into his health bar, he just blocks every attack. And I can't keep up Quen as fast as he damages me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips on how to kill that bastard? I'm not kidding when I say that I see no way of surviving that fight at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6eONK.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T14:02:37.780" LastActivityDate="2016-07-30T20:13:46.850" Title="I'm having trouble killing Letho near the end of the first chapter. How do I do it?" Tags="|the-witcher-2|" AnswerCount="11" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22636" PostTypeId="2" ParentId="22632" CreationDate="2011-05-19T20:33:12.090" Score="2" Body="&lt;p&gt;If I remember correctly, those turrets require double helios missles to kill.  What you should do is dive straight at it with afterburners on, shoot off double missiles, then pull out.  Before making a second run, make a call for a resupply ship as you make a run at the second turret.  After taking care of that one, immediately resupply (as the ship should be following you at that point), and attack the last two turrets.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-05-19T20:33:12.090" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22637" PostTypeId="2" ParentId="22142" CreationDate="2011-05-19T21:12:01.717" Score="1" Body="&lt;p&gt;@OP's request:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though less prevalent on the NA server (in comparison to KR), builds which get a lot of attention start to pop up a lot more (eg. Spanishiwa); practicing counter builds to these &quot;popular&quot; builds is a wise decision.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no hard data to back this up, but I have found it to be overwhelmingly true.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-05-19T21:12:01.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22639" PostTypeId="1" CreationDate="2011-05-19T21:23:50.503" Score="9" ViewCount="2643" Body="&lt;p&gt;I read in the 1.0.1 changelog that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Players who haven't cheated will no&#xA;  longer be flagged as a cheater.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and I am wondering how a player can be flagged as cheater?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="1057" LastEditDate="2011-12-09T15:05:31.850" LastActivityDate="2013-12-22T02:24:23.310" Title="When is a player flagged as a cheater?" Tags="|terraria|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22641" PostTypeId="1" AcceptedAnswerId="227255" CreationDate="2011-05-19T22:43:25.100" Score="34" ViewCount="378211" Body="&lt;p&gt;I was able to build a bed in Terraria and I thought it could allow me to sleep. By clicking on it, instead, I set only the spawn point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible sleep in other ways or eventually skip nights (or days)?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="11290" LastEditDate="2011-08-02T15:10:00.673" LastActivityDate="2021-08-25T15:26:12.047" Title="How do I sleep or skip nights?" Tags="|terraria|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22645" PostTypeId="1" AcceptedAnswerId="22654" CreationDate="2011-05-19T23:40:57.577" Score="9" ViewCount="1519" Body="&lt;p&gt;It's midday now, and I have to meet up with someone at night.  If I do side quests for a while, will it eventually become night and allow me to fulfill that quest?  Or do I specifically have to meditate for a while in order to change the time to night?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-05-20T01:28:13.547" Title="Does time elapse?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22646" PostTypeId="2" ParentId="22641" CreationDate="2011-05-20T00:00:45.150" Score="16" Body="&lt;p&gt;This is not currently possible in the 1.01 version of Terraria, beds are strictly for setting of your spawn point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: I think this is currently a bug, but in 1.0.3 (And maybe before) if you play in windowed mode, minimize the game by clicking on its icon on the task bar (NOT using the minimize button on the window itself) the game runs VERY fast. You can still hear the background music and wait for it to play the day music... Takes about 15 seconds or so. Also note that the days will go by fast when you do this AND you need to be somewhere 100% safe as, well the game is still running and things will still try to get you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the game is using a fixed time step because of its fixed framerate, but for some reason the framerate jumps up beyond the normal 60 max when minimized in this fashion and so runs very fast.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-06-04T02:17:59.207" LastActivityDate="2011-06-04T02:17:59.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22647" PostTypeId="2" ParentId="22631" CreationDate="2011-05-20T00:03:29.937" Score="18" Body="&lt;p&gt;You can find (from killing &lt;a href=&quot;http://terraria.gamepedia.com/Cave_Bat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cave Bats&lt;/a&gt;, with 0.5% drop rate) or build (if you're playing on console) a &lt;a href=&quot;http://terraria.gamepedia.com/Depth_Meter&quot; rel=&quot;nofollow noreferrer&quot;&gt;Depth Meter&lt;/a&gt; that will add that value to your UI. (And also a &lt;a href=&quot;http://terraria.gamepedia.com/Copper_Watch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Copper&lt;/a&gt; &lt;a href=&quot;http://terraria.gamepedia.com/Silver_Watch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Silver&lt;/a&gt; or &lt;a href=&quot;http://terraria.gamepedia.com/Gold_Watch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gold&lt;/a&gt; watch if you want the time shown in that screen shot)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: In 1.1 a new item called the &lt;a href=&quot;http://terraria.gamepedia.com/GPS&quot; rel=&quot;nofollow noreferrer&quot;&gt;GPS&lt;/a&gt; was added that combines the functionality of these two items plus a &lt;a href=&quot;http://terraria.gamepedia.com/Compass&quot; rel=&quot;nofollow noreferrer&quot;&gt;third&lt;/a&gt; that tells horizontal positioning.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="3936" LastEditDate="2015-01-09T02:54:56.050" LastActivityDate="2015-01-09T02:54:56.050" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22648" PostTypeId="1" CreationDate="2011-05-20T00:17:29.933" Score="2" ViewCount="537" Body="&lt;p&gt;So last week I was surprised to see that I was starting out levels with a 200% xplodium bonus, and after each wave the bonus would increase by 10%, and maxed out at 400%.  This differs from the usual 100% start, 5% increase, and 200% max.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Today, I was disappointed to see that I started out at 100% again.  I googled it and someone mentioned that it was a St. Patrick's Day easter egg of sorts, but this clearly doesn't apply to what I saw, since it was obviously not St. Patty's Day when I experienced this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone explain this?  Is there a way to unlock this &quot;feature&quot; again?&lt;/p&gt;&#xA;" OwnerUserId="6112" LastActivityDate="2011-05-20T00:17:29.933" Title="Starting with 200% xplodium bonus in Gun Bros" Tags="|ios|gun-bros|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22650" PostTypeId="1" AcceptedAnswerId="22658" CreationDate="2011-05-20T00:36:53.320" Score="7" ViewCount="34818" Body="&lt;p&gt;I just can't seem to find a Stealth Boy and I need to do some sneaking.&lt;/p&gt;&#xA;" OwnerUserId="8370" LastEditorUserId="4106" LastEditDate="2011-05-20T01:12:34.663" LastActivityDate="2019-06-09T13:15:09.910" Title="Where can I buy a Stealth Boy?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22651" PostTypeId="1" AcceptedAnswerId="22659" CreationDate="2011-05-20T01:00:29.160" Score="12" ViewCount="8794" Body="&lt;p&gt;Once I alter one of my abilities with a Mutagen, is it like equipment where I can go back later and switch it out for a better one?  Or is it a permanent change to that ability that I'll keep for the rest of this playthrough?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="336" LastEditDate="2011-05-20T02:42:50.057" LastActivityDate="2011-05-20T02:44:04.867" Title="Are mutagens permanent?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22652" PostTypeId="1" AcceptedAnswerId="22779" CreationDate="2011-05-20T01:18:43.957" Score="5" ViewCount="5133" Body="&lt;p&gt;I just got The Witcher 2 today and so far it seems quite enjoyable. The problem is that I haven't been able to play much of it so far due to lag that occurs even on low settings. The game recommends that I play on High, but this simply isn't possible; the game pauses every time I so much as turn Geralt's head. Any idea what's causing this problem and what settings I might need to adjust to get the game working at a normal, mostly lag-free speed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My graphics card is the NVIDIA GeForce 9600 GT, and I have 4 GBs of RAM on my computer. My graphics driver is beta driver 275.27. &lt;a href=&quot;http://pastebin.com/69aUTB6v&quot; rel=&quot;nofollow noreferrer&quot;&gt;All display specs can be found here&lt;/a&gt;(results from running dxdiag).&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="11290" LastEditDate="2011-08-01T14:11:59.060" LastActivityDate="2011-05-29T14:21:18.763" Title="Why is the Witcher 2 unplayable on recommended high settings?" Tags="|the-witcher-2|graphics-card|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22653" PostTypeId="1" AcceptedAnswerId="22668" CreationDate="2011-05-20T01:21:36.373" Score="6" ViewCount="17078" Body="&lt;p&gt;Getting poisoned by the Queen Endrega is pretty much a death sentence.  It comes out quickly in a spray and hits you even if you're trying to roll out of the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if I'm able to kill the other Endregas around her (which re-spawn if you save after killing them...at least I can farm experience this way), fighting the Queen one-on-one is futile and suicidal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which signs and strategies are especially effective?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it just another matter of having to have a perfect run to win the battle?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:52:41.893" LastActivityDate="2019-04-11T08:22:03.083" Title="How do I avoid the Queen Endrega's poison and kill it?" Tags="|the-witcher-2|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22654" PostTypeId="2" ParentId="22645" CreationDate="2011-05-20T01:28:13.547" Score="6" Body="&lt;p&gt;Turns out time does elapse.  It's pretty slow, but when you have a quest that requires you perform an action at a certain time, make sure you're mindful because there's definitely the possibility that you miss it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if you could just come back in yet another day or not, because I'm not risking that in my game right now.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-05-20T01:28:13.547" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22656" PostTypeId="1" AcceptedAnswerId="22657" CreationDate="2011-05-20T01:37:15.977" Score="12" ViewCount="111343" Body="&lt;p&gt;&quot;Keep the indicator in the yellow field.  If the yellow field reaches the left end of the bar, you lose.  If it reaches the right end, you win.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's all the description it gives, without a single hint as to how to move the indicator one way or the other.  How on earth does this work?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T11:39:12.880" LastActivityDate="2015-11-29T16:15:01.440" Title="How does arm wrestling work?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22657" PostTypeId="2" ParentId="22656" CreationDate="2011-05-20T01:47:31.277" Score="18" Body="&lt;p&gt;You use your mouse to move the indicator inside the yellow bar back and forth. Move your mouse back and forth with the bar and make sure you keep the indicator within its constraints. If you stay inside the yellow bar, the bar moves to the right; going outside the yellow bar turns your indicator red and makes the bar move to the left. If the bar reaches the far right, you win, and if the bar reaches the far left, you lose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As noted in the comments, your mouse controls movement of the indicator within the yellow area, not within the entire indicator, so you don't have to move the mouse much at all to win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The strength, or difficulty, of your arm-wrestling opponent appears to influence two factors of arm-wrestling:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The initial size of the yellow bar. The smaller the initial size, the smaller the size of the bar will be when you push your opponent to the brink of defeat, and so the harder it will be for you to finish off your opponent.&lt;/li&gt;&#xA;&lt;li&gt;The &quot;resistance&quot; of your mouse indicator. Much like how in a real arm-wrestle, your opponent will attempt to resist your arm movement, a stronger opponent in The Witcher 2 will actively try to force your indicator out of the bar at a greater speed and movements in the opposite direction will be met with tension, your mouse indicator visibly being pushed back by this apparent force. One of the biggest challenges of winning arm-wrestling is knowing how much you need to move your mouse to push your indicator back into the center without over-compensating. When you're about to win, the bar is very small, meaning the slightest overcompensation could move your indicator outside of the bar and give your opponent the chance for a comeback.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Because the bar becomes smaller the longer the arm-wrestle lasts, it's easy to return your indicator to the bar if it falls out at the start of the match but &lt;strong&gt;very&lt;/strong&gt; difficult to return your indicator if it falls out when you were just about to win. &lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-05-27T20:36:16.437" LastActivityDate="2011-05-27T20:36:16.437" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22658" PostTypeId="2" ParentId="22650" CreationDate="2011-05-20T02:25:24.877" Score="8" Body="&lt;p&gt;No NPC sells Stealth Boys, and they are rarer than in Fallout 3. You may find some in locations with Nightkin (in their corpses or around the area). &lt;a href=&quot;http://fallout.wikia.com/wiki/Stealth_Boy_%28Fallout:_New_Vegas%29#Locations&quot; rel=&quot;noreferrer&quot;&gt;Here's&lt;/a&gt; a list with some locations where you can find Stealth Boys.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-05-20T02:25:24.877" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22659" PostTypeId="2" ParentId="22651" CreationDate="2011-05-20T02:44:04.867" Score="12" Body="&lt;p&gt;Mutagens cannot be reversed nor replaced. Once applied they cannot be upgraded either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you have a lesser version of some mutagen, you might want to wait for the greater version and sell everything until then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I find it a bad design decision.&lt;br&gt;It should at least allow you to upgrade from lesser to basic to greater on the same type of mutagen, but that's just me.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-20T02:44:04.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22660" PostTypeId="2" ParentId="22595" CreationDate="2011-05-20T02:53:24.917" Score="2" Body="&lt;p&gt;As far as I can tell, critical effects in The Witcher 2 are like critical hits in most other rpgs. However, unlike those other RPGs, your base crit rate in The Witcher 2 starts at 0%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you are looking for are items or mutagens that directly increase your critical effects chance, such as the aptly named &quot;Critical Effects Mutagen&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there, your critical effects chance stack with whatever modifiers you have from your weapon to get your total effects chance on each strike.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that it will take effects from your weapon into the total display calculations, but &lt;em&gt;only&lt;/em&gt; when that weapon is not currently sheathed.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-20T04:04:50.937" LastActivityDate="2011-05-20T04:04:50.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22661" PostTypeId="1" AcceptedAnswerId="22785" CreationDate="2011-05-20T02:59:47.750" Score="14" ViewCount="161395" Body="&lt;p&gt;Outside Floatsam, I ran into an elf woman being harassed by the guards as a spy. Being the amicable monster-slaying gentleman that I am, I volunteered to check her alibi in the nearby cave. Six game over screens and a gaggle of irritatingly large Necker swarms later, I found the bodies, and the indication was that they were killed by Iorveth's Squirrels (I'd use the proper name, but I doubt I could spell it correctly). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this cave seemed to lead to under Floatsam's leader's house, I assumed it was a set-up, went back out through the cave, and lied to the soldiers about what had happened to their friends. They paid me and left, and Malena thanked me for taking her side, indicating an intention to see just how &quot;different&quot; Geralt really was, and that I should &quot;meet&quot; her at the Waterfall in the forest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thinking I was about to get a taste of inter-species romance, I made my way (again, 5 game over screens and many dead Neckers later) to the Waterfall only to rudely discover, Malena really &lt;em&gt;was&lt;/em&gt; a spy, and that, furthermore, she had set up another ambush for me. As her Squirrel buddies leapt out to gank Geralt, a pack of Drowners leapt out to gank &lt;em&gt;them&lt;/em&gt;, and I decided, 'what the hell', and chased the fleeing Malena. I was able to keep up with her for a while, but suddenly, outside the insane asylum, Geralt got dragged into a cut scene, and when it ended, Malena was nowhere in sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quest has now updated to &quot;Find Malena&quot;, but there is no quest marker on the map. Where did that two-timing elf spy get off to?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:46:07.153" LastActivityDate="2015-02-05T13:21:30.023" Title="Where did Malena run off to?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22662" PostTypeId="2" ParentId="13003" CreationDate="2011-05-20T03:35:59.123" Score="1" Body="&lt;p&gt;I do the Rome circuit in the professional series I think European championship( I haven't played in a while) I have an Audi r10 tdi '06 and I can get a good lap of about 56 sec and the race is 5 laps. You get like 85000 per race so it's like 170000 every 10 minutes. It's decent if you're willing to put the time into racing the same thing over and over.&lt;/p&gt;&#xA;" OwnerUserId="9693" LastActivityDate="2011-05-20T03:35:59.123" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22663" PostTypeId="2" ParentId="22399" CreationDate="2011-05-20T03:37:28.543" Score="10" Body="&lt;p&gt;The game manual states&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can only upgrade those items that contain slots for runes and enhancements. When you own such a sword or armor and an upgrade, enter &#xA;  the equipment panel and drag the upgrade in question to a chosen item - &#xA;  it will be upgraded. You cannot undo an upgrade.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The upgrade slots appear as circles to the left of the item on the inventory screen. They are open if the slot is unused and filled if an enhancement is present.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P6ZzS.png&quot; alt=&quot;Sword with empty slot&quot;&gt;&#xA;&lt;br&gt;(This weapon has an empty slot)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8pBrs.png&quot; alt=&quot;Armor with filled slot&quot;&gt;&#xA;&lt;br&gt;(This armor has been enhanced)&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3936" LastEditDate="2015-05-28T15:15:15.570" LastActivityDate="2015-05-28T15:15:15.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22664" PostTypeId="1" AcceptedAnswerId="22667" CreationDate="2011-05-20T03:59:58.123" Score="6" ViewCount="10402" Body="&lt;p&gt;Part of my problem with combat in The Witcher 2 currently is that I'm unsure how to react when I run out of Vigor, as I'm not sure what's required to regain it. Can I simply run away from my opponent and hide in a corner to recover it, or must I attack to regain vigor?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-05-20T04:28:54.287" Title="How does regaining my Vigor work?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22666" PostTypeId="2" ParentId="17481" CreationDate="2011-05-20T04:15:51.817" Score="5" Body="&lt;p&gt;Although this question has been answered, I'll offer a strategy that I have used with much success once my bro gained more powerful weapons and armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is to ensure that you've logged in through Game Center, and that you start a marathon session (maybe 1 or 1.5 hours total) on wave 49 or 50 of a revolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By starting on a later wave, you're guaranteed to kill a ton of enemies, and (if your character is powerful enough) guaranteed to survive through to the next revolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've completed a revolution, the beauty is that the next waves are really simple -- at least 10 - 15 of them are.  Make sure you &lt;em&gt;don't get hit&lt;/em&gt;, because you want to accumulate the 10% xplodium bonus.  This bonus is compounding on your current xplodium total, so you've just taken the xplodium earned (a decent amount) from waves 49 and 50 of the previous revolution, and gotten 10 - 15 consecutive 10% bonuses by breezing through the first waves of the next revolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally, you'll have started off with several health nukes so you can replenish your health as necessary.  I purchased enough to go through waves 49 and 50 of one revolution, complete the entire next revolution, and then the next 30 waves or so of the following revolution.  At that time, there was a 400% bonus enabled in the game, so I got even more at the end.  Then I stuck that into one of the high-multiplier refineries to get 2-4x the amount!  That's why it's important to play through Game Center.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to give you some numbers, when I used the 4x multiplier, I had 17k xplodium (for a total of almost 70k).  And that was unfortunate, because on my next marathon game I ended up with &lt;em&gt;80k&lt;/em&gt; xplodium, and only had the 2x refinery available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.  It has really helped me purchase some cool stuff.&lt;/p&gt;&#xA;" OwnerUserId="6112" LastActivityDate="2011-05-20T04:15:51.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22667" PostTypeId="2" ParentId="22664" CreationDate="2011-05-20T04:22:55.977" Score="5" Body="&lt;p&gt;By default, you regain Vigor in combat albeit slowly. By bringing up the character stats page (default shortcut is 'c'), clicking &quot;attributes&quot;, and then browsing to the &quot;character abilities&quot; tab, you can see many things, including your Vigor and &#xA;Vitality rates (in combat / out of combat for both).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, Vigor regens at 1/3 of the rate in combat as it does out of combat (before modifiers)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you can't regen Vigor &lt;em&gt;at all&lt;/em&gt; when you're under the effects of the Quen sign. (I have a feeling this might be your case).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-20T04:28:54.287" LastActivityDate="2011-05-20T04:28:54.287" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22668" PostTypeId="2" ParentId="22653" CreationDate="2011-05-20T04:26:55.473" Score="7" Body="&lt;p&gt;I just killed my first Endrega Queen (I find out we have to kill two of the things. TWO!), and if you're getting hit by the poison, you're probably fighting &lt;em&gt;much&lt;/em&gt; too close to the queen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hit and run tactics are your best friend here -- the greater distance you are to begin with, the easier it is to dodge the poison stream, the charge attack, everything. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other useful thing was the Aard sign. The damage / daze effect it creates can stop most of the Queen's attacks mid-animation, giving you time to get in a swing or two. Dart in, blast her with the sign, strike a few times with your sword, dodge away, wait for vigor to recharge, and repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found that when fighting the queen, the quick attack style oftentimes did &quot;minimal damage&quot;, so stick to heavy attacks when you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last helpful advice I can give is that the Queen shakes her head just before spraying the poison, and rears back before her charge attack.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-20T15:09:57.627" LastActivityDate="2011-05-20T15:09:57.627" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22669" PostTypeId="1" AcceptedAnswerId="22680" CreationDate="2011-05-20T04:30:48.747" Score="22" ViewCount="136803" Body="&lt;p&gt;Which abilities in The Witcher 2 contain Mutagen slots?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the level of points invested in the ability affect the availability of mutagen slots?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-26T12:00:57.340" LastActivityDate="2012-06-26T12:00:57.340" Title="Which abilities contain mutagen slots?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22672" PostTypeId="1" AcceptedAnswerId="22673" CreationDate="2011-05-20T04:56:25.573" Score="2" ViewCount="1933" Body="&lt;p&gt;I recently purchased &lt;em&gt;Killzone 2&lt;/em&gt; (PS3) and I'm a bit new to console gaming, especially FPS. I have trouble with aiming and moving/turning sideways. The sensitivity of the right thumb stick doesn't fit very well on my finger. I tried changing the sensitivity, but the result was not helpful. I would like to know if there's a better way of configuring these controller settings.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: The latest update (patch) added the ‘&lt;strong&gt;High Precision&lt;/strong&gt;’ setting in the controller options. It gives some smooth moving capabilities but still I need to improve my aiming.&lt;/p&gt;&#xA;" OwnerUserId="7021" LastEditorUserId="4797" LastEditDate="2023-07-02T08:32:10.993" LastActivityDate="2023-07-02T08:34:43.200" Title="What is the best controller setup in Killzone 2?" Tags="|controllers|killzone-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="22673" PostTypeId="2" ParentId="22672" CreationDate="2011-05-20T05:43:13.863" Score="1" Body="&lt;p&gt;Make sure you have the latest patch, then try the &amp;quot;High Precision&amp;quot; mode, as described here: &lt;a href=&quot;https://kotaku.com/how-killzone-2s-patch-can-change-your-controls-5271701&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://kotaku.com/how-killzone-2s-patch-can-change-your-controls-5271701&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It's not a radical overhaul of the control system, so the layout and the ‘weight' of the controls remain the same.&lt;/p&gt;&#xA;&lt;p&gt;Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we've decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn't want to force a sudden change to the controls on you!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="4797" LastEditDate="2023-07-02T08:34:43.200" LastActivityDate="2023-07-02T08:34:43.200" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="22674" PostTypeId="2" ParentId="22653" CreationDate="2011-05-20T06:04:28.330" Score="5" Body="&lt;p&gt;I found that the most effective tactic by far was to always stay behind the Queen Endrega. It takes far, far more damage that way as most attacks from the front are blocked. The difference is really big, attacking from the front I only made a very small dent into its health bar, attacking from the rear I halved it in a few swings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to get behind it by rolling around (I had the first upgrade that increases the distance you roll).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also potions that increase your poison resistance you could take before the fight. Golden Oriole gives you +30% resistance against poison, incineration and bleeding.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-05-20T10:11:55.520" LastActivityDate="2011-05-20T10:11:55.520" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22675" PostTypeId="2" ParentId="21208" CreationDate="2011-05-20T06:23:04.497" Score="0" Body="&lt;p&gt;Were you sneaking when it happened? This occurs all the time on my Minecraft server and the only solution I have found is to place or destroy blocks while standing.&lt;/p&gt;&#xA;" OwnerDisplayName="user5346" LastActivityDate="2011-05-20T06:23:04.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22676" PostTypeId="1" AcceptedAnswerId="22678" CreationDate="2011-05-20T06:29:00.783" Score="13" ViewCount="1927" Body="&lt;p&gt;I've been playing Diablo II as I do every 6 months or so and have wanted to know this for a number of years now:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Kurast; when playing nightmare or hell mode; whenever I kill an undead doll it takes 60-90% of my health. What is this? How can I avoid it? It only happens when I'm using melee attacks to kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The undead doll out of all enemies is practically the only enemy in the entire game that gives me issues, because of this.&lt;/p&gt;&#xA;" OwnerUserId="9099" LastActivityDate="2011-10-02T11:22:43.033" Title="Diablo II, Nightmare/Hell Mode, Undead Dolls" Tags="|diablo-ii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22677" PostTypeId="2" ParentId="22661" CreationDate="2011-05-20T06:30:35.227" Score="2" Body="&lt;p&gt;Found her by accident; turns out  she had almost finished running when I got rudely interrupted by the cut-scene at the ruined hospital... because she's hiding out in the ruined hospital (aboveground, not below with the cursed ghost, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get the option to kill her yourself, turn her over to Loredo, or let her run off, never to be seen again. (Or so sayeth Dandelion's narrations).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-20T06:36:40.370" LastActivityDate="2011-05-20T06:36:40.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22678" PostTypeId="2" ParentId="22676" CreationDate="2011-05-20T06:53:15.800" Score="15" Body="&lt;p&gt;The &lt;a href=&quot;http://classic.battle.net/diablo2exp/monsters/act3-bonefetish.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;dolls/bone fetishes&lt;/a&gt; do an explosion, similar to the necromancers &quot;corpse explosion&quot; skill. It deals a huge amount of physical damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're a ranged player it should be easy to snipe them from the distance. If you're a melee character, go for &lt;em&gt;-% physical&lt;/em&gt; damage gear, like &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/elite/ushields.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stormshield&lt;/a&gt;, &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/exceptional/uhelms.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rockstopper&lt;/a&gt;, &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/exceptional/uhelms.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vampire Gaze&lt;/a&gt; or other to reduce the damage. Also try to aim for high health (obviously).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AFAIK assassins can also block the explosion when they have a high &quot;Weapon Block&quot; skill. Still not something I would try though (at least not in hardcore mode :))&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-05-20T06:53:15.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22679" PostTypeId="1" AcceptedAnswerId="22707" CreationDate="2011-05-20T07:46:30.357" Score="13" ViewCount="236529" Body="&lt;p&gt;During the quest &quot;Where is Triss Merigold&quot; Geralt is tracking the elf Cedric by the blood trail he leaves. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've done that, using my medallion to highlight the blood, but ended up at a dead end, some other dead humans:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ieZ6Q.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the trail I followed was a false trail. I backtracked but couldn't find any other trail diverging. Where is Cedric?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-07-28T18:17:35.387" LastActivityDate="2015-01-25T22:57:01.510" Title="Where is Cedric during the quest &quot;Where is Triss Merigold&quot; in The Witcher 2?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22680" PostTypeId="2" ParentId="22669" CreationDate="2011-05-20T07:56:40.380" Score="19" Body="&lt;p&gt;List of talents containing mutagen slots:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Training tree:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Arrow redirection&lt;/li&gt;&#xA;&lt;li&gt;Fortitude&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Swordsmanship tree:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Invincible&lt;/li&gt;&#xA;&lt;li&gt;Combat Acumen&lt;/li&gt;&#xA;&lt;li&gt;Whirlwind&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Magic tree:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enhanced Yrden Sign&lt;/li&gt;&#xA;&lt;li&gt;Sense of Magic&lt;/li&gt;&#xA;&lt;li&gt;Control over the Power&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Alchemy tree:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Condensation&lt;/li&gt;&#xA;&lt;li&gt;Metathesis&lt;/li&gt;&#xA;&lt;li&gt;Berserker&lt;/li&gt;&#xA;&lt;li&gt;Mutant&lt;/li&gt;&#xA;&lt;li&gt;Amplification&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You only need one point invested in a talent to mutate it.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="9754" LastEditDate="2011-05-24T18:26:35.873" LastActivityDate="2011-05-24T18:26:35.873" CommentCount="5" CommunityOwnedDate="2011-05-20T07:56:40.380" ContentLicense="CC BY-SA 3.0" />
  <row Id="22681" PostTypeId="2" ParentId="22653" CreationDate="2011-05-20T08:50:40.660" Score="2" Body="&lt;p&gt;Use the sign that stuns opponents in place and run to the back. Hit it with strong attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rince, repeat.&lt;/p&gt;&#xA;" OwnerUserId="9700" LastActivityDate="2011-05-20T08:50:40.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22682" PostTypeId="1" AcceptedAnswerId="22683" CreationDate="2011-05-20T08:57:09.237" Score="14" ViewCount="9151" Body="&lt;p&gt;I heard that Thief is a great game. Now i finally decided to try it out. So should i start from the first game in the series or will it be fine to skip the first two and just go with the last one? Will i lose much if i skip?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/d2VB0.jpg&quot; alt=&quot;Thief&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8333" LastEditorUserId="4459" LastEditDate="2012-09-23T14:15:43.087" LastActivityDate="2014-12-06T18:33:18.497" Title="Should i start playing Thief from the first game?" Tags="|thief-the-dark-project|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22683" PostTypeId="2" ParentId="22682" CreationDate="2011-05-20T09:05:45.367" Score="16" Body="&lt;p&gt;You'll miss quite a lot, including a great tutorial level, some excellent levels in churches and wilderness and will not understand why Garrett is in the situation he is in when playing Thief 2. Start from The Dark Project.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I think Thief: Deadly Shadows (the third game) is awesome, there are a lot of references to the stuff in the first two games, and you should play them to understand.&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="26042" LastEditDate="2014-12-06T18:33:18.497" LastActivityDate="2014-12-06T18:33:18.497" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22684" PostTypeId="2" ParentId="22682" CreationDate="2011-05-20T09:06:57.340" Score="4" Body="&lt;p&gt;I've only played the third one, and though I didn't feel lost in the story (as far as I know they're all mostly self-contained), I'm sure there must have been references to characters, locations, events, etc that I missed because I didn't play the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any game or film should not &lt;em&gt;require&lt;/em&gt; you to play/watch the previous ones to understand it - that's a sign of not being as well written as it should be. But in my opinion you will almost always get more from playing the series from the start.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-05-20T09:06:57.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22685" PostTypeId="1" AcceptedAnswerId="22704" CreationDate="2011-05-20T09:20:11.213" Score="8" ViewCount="1936" Body="&lt;p&gt;You know the situation: your are doing quite well solo mid with yourself racking up the minion kills, but bottom lane is getting really destroyed and top lane is not doing so well too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot kill your opponent because he/she plays safe and kill him means to overextend. So, in order to carry harder, you have to gank to help out your teammates or the game will go south. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the right time to gank and which parameters should I consider (level, equip, etc.)? And at what time do i expect a gank? &lt;/p&gt;&#xA;" OwnerUserId="3295" LastEditorUserId="730" LastEditDate="2011-05-20T14:04:25.320" LastActivityDate="2011-05-22T14:13:26.237" Title="What is the right time to gank?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22686" PostTypeId="2" ParentId="15549" CreationDate="2011-05-20T09:28:35.760" Score="2" Body="&lt;p&gt;Your hardware should easily enough run it&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting PS2 emulators to work is largely about finding a good video plugin and bios. Aside from that, Final Fantasies are notoriously picky and often you will need to turn up or down hardware acceleration in your drivers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try running the emulator using XP Compatibility mode if you still have issues.&lt;/p&gt;&#xA;" OwnerUserId="8054" LastEditorUserId="28182" LastEditDate="2014-08-07T06:26:45.467" LastActivityDate="2014-08-07T06:26:45.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22687" PostTypeId="1" AcceptedAnswerId="197820" CreationDate="2011-05-20T09:36:21.683" Score="10" ViewCount="5799" Body="&lt;p&gt;I bought Terraria a few days ago and I saw people with mohawks and an afro. Now I was wondering how I could get the same?&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="7313" LastEditDate="2011-08-10T20:31:51.203" LastActivityDate="2018-09-18T16:37:58.817" Title="How do I get a mohawk or a different hairstyle in Terraria?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22688" PostTypeId="1" AcceptedAnswerId="22696" CreationDate="2011-05-20T10:04:07.183" Score="47" ViewCount="24692" Body="&lt;p&gt;My friends and I were having a conversation about bitcoins, and randomly the question popped into my head.. why did Stones of Jordan become the &quot;currency&quot; at one point in Diablo 2?&lt;/p&gt;&#xA;" OwnerUserId="9704" LastEditorUserId="2831" LastEditDate="2011-10-29T00:24:48.833" LastActivityDate="2012-05-09T20:24:10.220" Title="Why did Stones of Jordan (&quot;SoJ's&quot;) become the &quot;currency&quot; at one point in Diablo 2?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22689" PostTypeId="2" ParentId="22687" CreationDate="2011-05-20T10:08:00.703" Score="9" Body="&lt;p&gt;On the character creation menu, click 'Hair'. Above the Hair Colour sliders is 'Hair 1'. Clicking that iterates through a number (15 or so) of different hair styles.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="143571" LastEditDate="2018-09-18T07:28:42.623" LastActivityDate="2018-09-18T07:28:42.623" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="22692" PostTypeId="2" ParentId="12024" CreationDate="2011-05-20T10:49:48.693" Score="0" Body="&lt;p&gt;You should also know that this technique can be used on the offence. Im not sure of the match but TLO uses stim marines and marauders succesfully to take out 2 collosus and stalkers. He uses it so that he can get his whole army firing, instead of having marines running around in the back that is common in stationary armys. IT also stops the Protoss army escaping and forces him into battle whether he is prepared or not. Its actually a suprising outcome when you watch it, just shows how key upgrades and this method is.&lt;/p&gt;&#xA;" OwnerUserId="8589" LastActivityDate="2011-05-20T10:49:48.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22694" PostTypeId="2" ParentId="2619" CreationDate="2011-05-20T11:22:06.097" Score="3" Body="&lt;p&gt;Install the &lt;a href=&quot;http://www.jojosan.de/old/include.php?path=content/download.php&amp;amp;contentid=14&amp;amp;download=go&quot; rel=&quot;nofollow noreferrer&quot;&gt;UT2kx Reg Checker&lt;/a&gt; tool and you can happily double-click to install your mods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If somehow this doesn't help, then as a last resort you can re-install &lt;a href=&quot;http://www.unrealcentral.com/ut2004-unreal-tournament-2004-patch-v3369/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patch 3369&lt;/a&gt;. This will reconfigure the bindings so that your *.ut4mod files should work again.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2014-07-24T02:56:22.210" LastActivityDate="2014-07-24T02:56:22.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22696" PostTypeId="2" ParentId="22688" CreationDate="2011-05-20T11:31:50.523" Score="47" Body="&lt;p&gt;Diablo 2 had a barter economy, but gold itself was not valuable enough to trade for any high-end items (because there was a max amount you could carry).  So the economy needed something that was more valuable to serve as a basis of comparison between the value of high-end items.  That something needed to be small (so people could carry a number of them), valuable (so you didn't need 50 of them to equal a high-end item), and plentiful (so that you could get enough of them to trade for a high-end item) At times perfect gems were used, but even these were low enough in cost that it was hard to value high-end items.  The Stone of Jordan became the default for several reasons&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It was itself a high-end item that was useful to any character and most items could be valued as being worth a single digit number of Stones&lt;/li&gt;&#xA;&lt;li&gt;Due to &lt;a href=&quot;http://diablo2.diablowiki.net/Unique_Rings#Ring_Generation_Order_in_D2C&quot; rel=&quot;noreferrer&quot;&gt;various quirks of the drop system&lt;/a&gt; where holding the other unique rings made it more likely to get SoJ, it was relatively easy to get, so it was not unusual for people to have several of them&lt;/li&gt;&#xA;&lt;li&gt;Various duping bugs made it even easier to create Stones&lt;/li&gt;&#xA;&lt;li&gt;As more people started to use it, it became the de-facto standard&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This was around patches 1.06 and 1.07, way before Uber Diablo was created as a way to try to siphon off the ridiculous number of Stone of Jordans that were in the economy.  Later Blizzard took actions to remove the duplicates, causing the economy to look for alternative bases for the economy, eventually settling on high-end runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some additional references&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://diablowiki.net/Stone_of_Jordan&quot; rel=&quot;noreferrer&quot;&gt;http://diablowiki.net/Stone_of_Jordan&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://everything2.com/title/Diablo+II+Stone+of+Jordan+Economy&quot; rel=&quot;noreferrer&quot;&gt;http://everything2.com/title/Diablo+II+Stone+of+Jordan+Economy&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2012-05-09T20:24:10.220" LastActivityDate="2012-05-09T20:24:10.220" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22698" PostTypeId="2" ParentId="22540" CreationDate="2011-05-20T11:47:35.770" Score="11" Body="&lt;p&gt;I've found it much more effective to aim the centre of the crosshair at the middle of the wooden structure he's on; the mid-left crosshair should be on the left-hand guy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As with most siege weaponry, the goal is to hit the structure, not the individual.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After trying 10 times to hit him, I just aimed for the entire thing and got it first go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd also reccomend making a quicksave just before it (after Foltest talks to the arbalist) and hit reload whenever Geralt doesn't order &quot;One and a half degrees&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck, I found this to be a major hassle too!&lt;/p&gt;&#xA;" OwnerUserId="9708" LastActivityDate="2011-05-20T11:47:35.770" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22699" PostTypeId="1" CreationDate="2011-05-20T11:57:18.807" Score="3" ViewCount="150" Body="&lt;p&gt;In my attempts to master Transition, I recently joined the 1 in 200 club of people with the ADEPT achievement: &lt;a href=&quot;http://steamcommunity.com/id/badp/screenshot/596937916968366606&quot; rel=&quot;nofollow noreferrer&quot;&gt;get a multiplier of 50 in Normal difficulty&lt;/a&gt;. Hooray!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next achievement would be GIFTED: get a multiplier of 100 in Normal difficulty. As seen in &lt;a href=&quot;http://www.youtube.com/watch?v=gUeosXGrjC8&amp;amp;feature=mfu_in_order&amp;amp;list=UL&quot; rel=&quot;nofollow noreferrer&quot;&gt;this perfect Growth run&lt;/a&gt;, this requires hitting &lt;strong&gt;1,566 beats&lt;/strong&gt; with less than 8 misses. For comparison, Growth, the hardest level, has a grand total of 2,392 beats, and it features many groups of multiple beats that can be hit together, thus bloating that number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Transition have enough beats to unlock GIFTED with it?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-05-20T16:26:29.543" Title="Does Transition have enough beats to unlock the GIFTED achievement?" Tags="|bit-trip-beat|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22701" PostTypeId="1" AcceptedAnswerId="22724" CreationDate="2011-05-20T12:30:13.943" Score="22" ViewCount="26637" Body="&lt;p&gt;How far do I need to dig to find good minerals and materials for good items?&#xA;I think I've been digging for almost 200 blocks now and all I find is copper, iron, silver and gold. Where do I find good minerals like amethyst and such, to make lightsabers?&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="7313" LastEditDate="2011-08-10T20:31:55.150" LastActivityDate="2021-12-25T09:01:01.687" Title="How do I find good minerals in Terraria?" Tags="|terraria|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22702" PostTypeId="1" AcceptedAnswerId="22731" CreationDate="2011-05-20T13:02:55.453" Score="10" ViewCount="50905" Body="&lt;p&gt;On the minimap you can occasionally see red, green and blue dots. The red ones are enemies, but what do the other two mean? Merchants and craftsmen are marked with icons, what do the blue and green colored dots stand for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QzQEP.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T18:53:05.073" LastActivityDate="2011-05-23T09:27:56.227" Title="What do all the colored dots on the minimap mean?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22703" PostTypeId="2" ParentId="22641" CreationDate="2011-05-20T13:05:55.893" Score="2" Body="&lt;p&gt;You can skip nights actually, but it's an admin tool..&#xA;With it you can drag the sun or moon (if you like) across the horizon.&lt;/p&gt;&#xA;" OwnerUserId="9711" LastActivityDate="2011-05-20T13:05:55.893" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22704" PostTypeId="2" ParentId="22685" CreationDate="2011-05-20T13:13:55.317" Score="9" Body="&lt;p&gt;Assuming you are the mid lane, you should gank top and bottom lanes more frequently than if you had a jungler, the following are just general guidelines to bare in mind before/during/after ganking.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Before&lt;/em&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Make sure mid lane is not pushed and that either enemy mid lane pilled back or you killed him.  &lt;/li&gt;&#xA;&lt;li&gt;Check both side lanes for enemies overextending and being below half health.&lt;/li&gt;&#xA;&lt;li&gt;Either ping and type in chat your intention to gank, if possible ask whether the side bushes are warded, this will save you time and lost exp/gold from minion kills.&lt;/li&gt;&#xA;&lt;li&gt;Depending on the champion you are playing you will most likely need to be at least 6 to make use of your ultimate.  &lt;/li&gt;&#xA;&lt;li&gt;Make sure you have your summoner spells not in cooldown, successful ganks can be determined on this, wise use of ignite/exhaust and ghost/flash to catch up will almost guarantee a kill/assist.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To answer one of your questions determining when is early or late, usually mid towers are taken down in 15-20 minutes of gameplay, you should not gank if you are going to loose mid tower as it is the most important tower you have, therefore taking into account the things I mentioned above &lt;em&gt;too early&lt;/em&gt; would be not having more than one of the aforementioned; as simple as it is, &lt;em&gt;too late&lt;/em&gt; is whenever the side lane towers were taken down and you had the opportunity to gank.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;During&lt;/em&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Make sure you and your teammates focus the weakest/most important target.&lt;/li&gt;&#xA;&lt;li&gt;Do not tower dive if the gank is most likely to fail, it is not worth to get 1x2.&lt;/li&gt;&#xA;&lt;li&gt;Do not ignore minions during the gank, specially if you are below 1/4 health! Beware of the purple caster minion (Specially during early game)!  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;After&lt;/em&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;After a successful gank from mid, you can either push the lane you just ganked in order to get the tower gold and experience, this should be done if you can be aware that a counter gank is not going to happen and also if mid lane is not being pushed.  &lt;/li&gt;&#xA;&lt;li&gt;If you are not going to push the tower, you should leave the lane for your teammates to farm gold.&lt;/li&gt;&#xA;&lt;li&gt;If you ganked bottom lane and if you and your teammates have the appropriate map control you can all get dragon, it gives global gold as taking a tower does, but it is worth more during early/mid game.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;At what time do i expect a gank?  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Expect a Gank anytime when you see the lane not being pushed and 1 or more of the enemy champions missing in action, expect a Gank whenever the enemy lane becomes over confident being below half health, meaning you are being lured into a trap. Expect a gank when killing enemy Blue/Red and whenever killing Baron and Dragon.&lt;br&gt;&#xA;Best Counter gank: Proper warding of the map&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="7793" LastEditDate="2011-05-20T14:45:54.770" LastActivityDate="2011-05-20T14:45:54.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22705" PostTypeId="2" ParentId="16203" CreationDate="2011-05-20T13:20:27.860" Score="5" Body="&lt;p&gt;There are so many other ones, but here are a couple...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lake Meade&lt;/li&gt;&#xA;&lt;li&gt;Southern Nevada Windfarm&lt;/li&gt;&#xA;&lt;li&gt;Hidden Valley&lt;/li&gt;&#xA;&lt;li&gt;Black Mountain&lt;/li&gt;&#xA;&lt;li&gt;Old Mormon Fort&lt;/li&gt;&#xA;&lt;li&gt;Bonnie Springs&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Just to name a few more.&lt;/p&gt;&#xA;" OwnerUserId="9712" LastActivityDate="2011-05-20T13:20:27.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22706" PostTypeId="2" ParentId="22688" CreationDate="2011-05-20T13:22:01.123" Score="8" Body="&lt;p&gt;The biggest reasons SoJ became the defacto standard is the ease of duping pre 1.09.  Those SoJs are typically called pre SoJs and can readily be identified by their lack of a level requirement.  The key to this is because after 1.09, all uniques came with a UID of some kind, and if there were ever 2 UIDs of the same item in a game, one (or possibly both) will 'poof' and be deleted.  There was a way to get around this issue since all pre SoJs did not have this UID feature, and one could dupe them on the classic servers and then port them over to the expansion servers where they get newly generated UIDs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, SOJs are just plain useful, giving +2 to skills and a lot of mana.  Other than the duped rings or occasionally the BK Band, most people today still use SoJs.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-05-20T13:22:01.123" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22707" PostTypeId="2" ParentId="22679" CreationDate="2011-05-20T14:17:45.700" Score="11" Body="&lt;p&gt;You can use the Cat potion to easily see the blood trail in the forest. There are at least three trails to follow, all starting near the gate between Lobinden and Flotsam. By keeping (mostly) to your right, you will end at human corpses. But if you try to keep to your left, Geralt will mumble something about &quot;he is getting weaker, can't be far now.&quot; That trail also ends in someone else's body. But from there turn around and keep to your left again. Cedric is not far from there.&lt;/p&gt;&#xA;" OwnerUserId="9713" LastEditorUserId="9713" LastEditDate="2011-05-20T14:50:54.263" LastActivityDate="2011-05-20T14:50:54.263" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22708" PostTypeId="2" ParentId="22701" CreationDate="2011-05-20T14:31:31.827" Score="2" Body="&lt;p&gt;I haven't seen any hard evidence for which layers have which types of materials yet but after recently breaking into the cavern layer (starting at -850ft) I've been finding quite a few more gemstone veins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll know you've reached the cavern layer because the background turns from brown to grey. Just keep digging!&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-05-20T14:31:31.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22709" PostTypeId="1" AcceptedAnswerId="24326" CreationDate="2011-05-20T14:32:57.673" Score="21" ViewCount="19746" Body="&lt;p&gt;Is there a way to save a Terraria map without also exiting the map?  Last night I was victim to a power outage that lost me a lot of work.  I'd like to avoid this in the future, but it seems overly complicated to be forced to exit just to save my progress.  Ideally, there would be some sort of autosave solution that doesn't require me to remember (since I probably won't), but anything's better than having to exit and open the map again just to save.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="11290" LastEditDate="2011-08-01T18:03:00.403" LastActivityDate="2018-09-26T19:52:32.360" Title="Is there a way to save a map without also exiting it?" Tags="|terraria|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22710" PostTypeId="1" AcceptedAnswerId="22713" CreationDate="2011-05-20T14:39:54.457" Score="18" ViewCount="18355" Body="&lt;p&gt;I have been playing Terraria for a few hours now, and have a reasonable sized mine underneath my house. It is well lit and I have never had any monsters spawn inside or even near me while in there - however when I am descending into my mine I often find zombies dropping down and landing on my head..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing that was suggested is that they are spawning in side tunnels off from my main shaft, but I don't have any!&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="3610" LastEditDate="2012-06-05T23:00:12.237" LastActivityDate="2016-04-25T08:57:25.107" Title="How can I stop monsters invading my mine/tunnels?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22711" PostTypeId="2" ParentId="21781" CreationDate="2011-05-20T14:44:30.663" Score="1" Body="&lt;p&gt;This is so long ago since I played this game...I'm not sure but it could be that you first had to select the bomb (cycle weapons) and you could then plant it...it's one of the numeric keys if I remember right&lt;/p&gt;&#xA;" OwnerUserId="2210" LastActivityDate="2011-05-20T14:44:30.663" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22712" PostTypeId="1" AcceptedAnswerId="22866" CreationDate="2011-05-20T14:46:20.583" Score="5" ViewCount="6334" Body="&lt;p&gt;There are various places of power that grant a bonus to Geralt distributed around the map. The vicinity of a place of power is indicated by a characteristic sound effect, if you activate your medaillon you can see them as a red mist. If you step into this red mist while the medaillon is active, you are granted one of the possible bonuses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't find any place where the exact nature of each bonus was noted. How many different places of power are there and what are the bonuses they grant you?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/nsJLT.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T17:19:26.450" LastActivityDate="2011-05-22T21:21:24.727" Title="How many places of power are there and what bonuses do they grant you? " Tags="|the-witcher-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22713" PostTypeId="2" ParentId="22710" CreationDate="2011-05-20T14:47:31.990" Score="18" Body="&lt;p&gt;Chances are they are spawning above you in the mine. Any kind of wall (stone or wood) except dirt will stop monsters spawning. I believe the walls are what stop monsters spawning unlike Minecraft's light level system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've just dug straight into the earth, use the hammer to remove the dirt walls and replace with stone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other option is there is a blood moon on and the zombies broke through your house.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-20T14:47:31.990" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22714" PostTypeId="5" CreationDate="2011-05-20T14:48:05.983" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-06-01T07:54:04.510" LastActivityDate="2012-06-01T07:54:04.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22715" PostTypeId="4" CreationDate="2011-05-20T14:48:05.983" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="8141" LastEditorUserId="8350" LastEditDate="2012-06-01T07:54:08.300" LastActivityDate="2012-06-01T07:54:08.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22716" PostTypeId="1" AcceptedAnswerId="22718" CreationDate="2011-05-20T14:58:19.783" Score="9" ViewCount="7895" Body="&lt;p&gt;I want to build a new PC, and WoW is the only game I play.  I simply want it to run with every option maxed out in 1920x1080 on a single display. Can I stick with a 32-bit OS, or do I need to go 64-bit?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(P.S. I don't have any idea what parts to buy, there are too many these days. No actual computer exists yet.)&lt;/p&gt;&#xA;" OwnerUserId="6233" LastEditorUserId="52800" LastEditDate="2013-10-30T04:30:18.507" LastActivityDate="2013-10-30T04:30:18.507" Title="Does a 64-bit OS improve the performance of World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22717" PostTypeId="2" ParentId="22716" CreationDate="2011-05-20T15:09:21.370" Score="6" Body="&lt;p&gt;I would suggest 64bit, even though WoW is a 32 bit executable.  WoW will certainly execute on Windows 64bit (I've done it on Vista in the past), but you won't see any direct gain from 64bit since it's not compiled that way.  The benefit you will see is from the amount of RAM allowed by 64bit.  While it will still be limited to &lt;a href=&quot;http://msdn.microsoft.com/en-us/library/aa366778%28v=vs.85%29.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;2GB as a 32bit process&lt;/a&gt;, other things on the computer will not be competing for some portion of a maximum 4GB, including your graphics card.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having 64bit will allow you to have a full 4GB of memory and a powerful (512MB+) graphics card.  That should allow WoW to consume all the memory it can, and let you keep music in the background or whatever.  Obviously you'll want a multi-core 64bit CPU as well.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-05-20T15:09:21.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22718" PostTypeId="2" ParentId="22716" CreationDate="2011-05-20T15:11:58.057" Score="14" Body="&lt;p&gt;This is outdated now; please see &lt;a href=&quot;https://gaming.stackexchange.com/a/108339/6066&quot;&gt;Ben's answer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The World of Warcraft client is a 32-bit program.  As such, running it in a 64-bit OS provides &lt;strong&gt;no benefit&lt;/strong&gt; except possibly extra available memory.  In fact it may be slower on a 64-bit OS; Windows 7's &lt;a href=&quot;http://en.wikipedia.org/wiki/WoW64&quot; rel=&quot;nofollow noreferrer&quot;&gt;WOW layer&lt;/a&gt;, which essentially translates between 32 and 64 bits, is naturally slower than native 32-bit Windows 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the memory, a 32-bit OS generally only allows for 3-4 GB (see &lt;a href=&quot;http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;info for Windows&lt;/a&gt;).  This should be enough for WoW and the rest of the system, depending on what you have running in the background.  If you want a lot of other apps using memory, then you should probably go 64-bit with more than 4 GB RAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, I can't see this being a problem.  The &lt;a href=&quot;http://www.game-debate.com/games/index.php?g_id=832&amp;amp;game=World%20of%20Warcraft:%20Cataclysm&quot; rel=&quot;nofollow noreferrer&quot;&gt;hardware requirements for Wow: Cataclysm&lt;/a&gt; state that only 2 GB of total memory is required, so having 4 GB in the system should be plenty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That all said, if you're building a new computer this shouldn't be an issue at all.  WoW should run great if you have a good enough graphics card to support the resolution and maxed options.  In that case I would go with 64-bit myself, since there will be more and more software that takes advantage of it (and you might want to play crazier games that need more memory than WoW does).&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2013-09-18T17:45:03.493" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22719" PostTypeId="2" ParentId="22716" CreationDate="2011-05-20T15:31:14.293" Score="0" Body="&lt;p&gt;The bottleneck of the WoW program is the GPU. Running it on a 64-bits or 32-bits OS won't change it, making no difference on the FPS of the game.&lt;/p&gt;&#xA;" OwnerUserId="9581" LastActivityDate="2011-05-20T15:31:14.293" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="22720" PostTypeId="2" ParentId="22297" CreationDate="2011-05-20T15:59:56.080" Score="6" Body="&lt;p&gt;Turns out it's ambidextrous.  In &lt;a href=&quot;http://www.crunkgames.com/?p=34&quot; rel=&quot;noreferrer&quot;&gt;SuperAdventure Rockman&lt;/a&gt;, he turns both hands into blasters at the same time - the 'Double Rock Buster' special move in Episode 3.  Granted, it almost kills him because it uses so much energy, but there it is anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that the 'flipping' in the sidescrollers is just him switching hands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, SuperAdventure Rockman can be pointed to as a 'shark-jumping' moment for Megaman.&lt;/p&gt;&#xA;" OwnerUserId="9597" LastActivityDate="2011-05-20T15:59:56.080" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22721" PostTypeId="1" AcceptedAnswerId="22729" CreationDate="2011-05-20T16:05:35.793" Score="17" ViewCount="32886" Body="&lt;p&gt;What are these things?&#xA;When I get close to it I take damage, but I can't hurt it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does it do and what is it?&lt;img src=&quot;https://i.stack.imgur.com/HgD39.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="23" LastEditDate="2012-11-06T14:01:52.983" LastActivityDate="2019-12-26T16:35:11.217" Title="What is this purple claw thing (Demon Altar) and what can I do with it?" Tags="|terraria|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22722" PostTypeId="2" ParentId="21781" CreationDate="2011-05-20T16:10:18.597" Score="1" Body="&lt;p&gt;This chunk from a neoseeker walkthrough seems to think it's the 'activate' key.  You're suppose to put the C4 on the 3 missile launchers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Leave the building and go left towards the SAM launcher. Use your AK47 to kill the two enemies, then walk up to the SAM launcher and plant the C4 with the &quot;Activate&quot; key. Back to the other SAM launcher and plant C4 on it. Head towards the last SAM vehicle and take out two guys at the bottom of the hill. Keep going and kill a third guy. Four more: in front of the building, next to the Jeep, in the shelter, and next to the crates (in that order). One or two more might come at you. Now go to the SAM, plant C4, and use your map to find the helipad.&quot;&lt;/p&gt;&#xA;" OwnerUserId="9597" LastActivityDate="2011-05-20T16:10:18.597" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22723" PostTypeId="2" ParentId="22699" CreationDate="2011-05-20T16:14:32.330" Score="2" Body="&lt;p&gt;One way I could determine this is by backwards engineering a perfect score. Luckily, perfect scores are so rare &lt;a href=&quot;http://www.commandervideo.com/perfects.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gaijin has a page just for this.&lt;/a&gt; And &lt;a href=&quot;https://i.stack.imgur.com/mXlKv.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;here's a result pertinent to our interests&lt;/a&gt;, courtesy of Hannes Preiss: &lt;strong&gt;68,506,715 points.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, how does the scoring system in Bit.Trip.Beat work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scoring for each beat is determined by two factors:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The increamental beat value&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start at 100 (in Normal mode, the only mode available on the Wii)&lt;/li&gt;&#xA;&lt;li&gt;First ten beats hit are worth 100 each (8th beat in a row: 100 points).&lt;/li&gt;&#xA;&lt;li&gt;Every beat in a row after the 10th are worth 100 (in Normal, 50 in Easy) plus the combo length (15th beat in a row: 115 points).&lt;/li&gt;&#xA;&lt;li&gt;Reset after every mistake.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;The multiplier&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The multiplier is always 1 in Hyper and Nether; 80 hits get you in Mega&lt;/li&gt;&#xA;&lt;li&gt;For every 15 (8 in Easy) hits, the multiplier increments.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What we now need to do is use these rules to see how many beats in a row give that score. &lt;a href=&quot;http://dl.dropbox.com/u/1164414/SO/Bit%20Trip%20Beat%20Scoring.xlsx&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to my calculations*&lt;/a&gt; (which might be off!), that's &lt;em&gt;around&lt;/em&gt; &lt;strong&gt;1,424 beats.&lt;/strong&gt; For now, the answer is no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other news, the top score for Descent is 128,089,655 &amp;mdash; although you &lt;em&gt;can&lt;/em&gt; miss beats in this and the Growth boss without losing the Perfect status. That's an excess of 1,750 beats, more than enough to get the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;***** The one thing that spreadsheet doesn't count is challenges. Thus, lookups on the table aren't perfect; you can compare numbers with the perfect run video to see where they don't match and why; they're accurate up to the first stage.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-05-20T16:26:29.543" LastActivityDate="2011-05-20T16:26:29.543" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22724" PostTypeId="2" ParentId="22701" CreationDate="2011-05-20T16:27:55.077" Score="13" Body="&lt;p&gt;There are only a few rules to the spawning of ores and minerals and so far elevation really is not coming into play.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ore (Copper, Iron, Silver, Gold) can appear anywhere. Silver and Gold are very common on floating islands&lt;/li&gt;&#xA;&lt;li&gt;Gems only seem appear in stone (I've yet to see any cluster of minerals in dirt alone)&lt;/li&gt;&#xA;&lt;li&gt;Hellstone is found, oddly enough, in hell. (Could be considered elevation restriction)&lt;/li&gt;&#xA;&lt;li&gt;Metorite comes from meteors&lt;/li&gt;&#xA;&lt;li&gt;Demonite comes from Demons (Bosses). Very small (2-4 blocks) groups can be found anywhere underground. Larger groups of Demonite can be found in the Corruption&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Elevations do not seem to matter. I have found everything from copper to gold directly on or 1-2 layers of dirt below the surface of the map (not depth level 0, but the actual surface). I have also found minerals in stone outcroppings near the surface (Yet to find one actually on the surface but still above 0 depth according to a depth meter). It should be noted that all the minerals I have come across so far are on the edge of the stone veins, so I am not suggesting coring through the middle of a large collection of stone looking for them.&lt;/p&gt;&#xA;&lt;h2&gt;1.1 Update&lt;/h2&gt;&#xA;&lt;p&gt;I am glad that Raven Dreamer commented as it gives me a point to comment on. The new 1.1 generation does seem to give depth an impact on ore generation now. I have only played on a handful of new worlds so far so do not feel I can overall change the information above but I have noticed that the size of the deposits of silver and gold appear more often and in larger quantities when I delve further down. And yes, a floating island is a good place to get a nice collection of ores! :)&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="153006" LastEditDate="2021-12-25T09:01:01.687" LastActivityDate="2021-12-25T09:01:01.687" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="22725" PostTypeId="2" ParentId="22721" CreationDate="2011-05-20T16:29:29.880" Score="2" Body="&lt;p&gt;Those are not monsters, they are &lt;a href=&quot;http://wiki.terrariaonline.com/Demon_Altar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demon Altars&lt;/a&gt;... and awesome find on 3 of em at once :)&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-05-20T16:29:29.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22727" PostTypeId="2" ParentId="4468" CreationDate="2011-05-20T16:32:56.677" Score="2" Body="&lt;p&gt;Level one Jungling can be done with a lot of heroes. However, it is not an &quot;all in&quot; approach that warbeast / tempest / pred/ dampeer/legionaire / wildsoul can do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do need to use lane pulls to pull of Jungling with zephyr from level 1, this isn't the all-in approach&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The important question isn't at what time you should pull based on the clock, but it should be based on your solo lane situation. incorrect pulling of creeps can leave your lane mate completely f*cked for the rest of the game, potentially putting him in an easy to gank situation. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is because the lane will get pulled and your tower will wipe out the enemy wave and you end up with a double stack of ally creeps pushing the lane to their tower. Deciding when to pull the wave with a hero lie zeph takes a lot of judgement. You should definetely pull the lane if the lane is pushed unfavourably. And in this case you should stack the creeps before you pull. This insures the neutrals destroy your creeps, thus pulling the lane back to the tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly, leaving your lane mate at level 3 is a big no-no. You are either all-in in the jungle, or you stay in the lane till mid-game. Leaving your solo hero at level 3 will just get him ganked for the next 10 minutes. &lt;/p&gt;&#xA;" OwnerUserId="9719" LastActivityDate="2011-05-20T16:32:56.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22728" PostTypeId="1" AcceptedAnswerId="22885" CreationDate="2011-05-20T16:38:11.513" Score="9" ViewCount="1709" Body="&lt;p&gt;Looking to craft some Necrophage Oil - I've tried Cedric, the book-seller, the incense guy and the trader near the inn, but no luck. Where else should I look?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-05-22T16:25:08.793" Title="Where do I find a formula for the Necrophage Oil in Flotsam?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22729" PostTypeId="2" ParentId="22721" CreationDate="2011-05-20T16:39:22.667" Score="16" Body="&lt;p&gt;They are Demon Altars which are not monsters - hence you cannot get the tooltip by hovering over them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You use them to craft some 'boss' summoning materials Slime Crown, Suspicious Looking Eye and Worm Food, as well as creating the stronger pre-hard mode weapon Night's Edge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Demon Altars can only be destroyed with Pwnhammer or Hamdrax &lt;em&gt;after&lt;/em&gt; Wall of Flesh is destroyed. Trying to destroy Demonic Altar before defeating Wall of Flesh, you will take half your current health in damage minus armor, no matter the tool. Pwnhammer is acquired by defeating Wall of Flesh.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Destroying a Demonic Altar will &quot;bless&quot; your world with decreasing amounts of ore, starting with Cobalt, then Mythril, then Adantium and then starting the loop again. This means that it will convert random blocks into whatever ore it is blessing your world with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will also place Ebonstone/Pearlstone in random locations underground, allowing Corruption/Hallow to spread faster and from multiple locations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://terraria.wikia.com/wiki/Demon_Altar&quot; rel=&quot;noreferrer&quot;&gt;Terraria Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="1721" LastEditDate="2013-02-19T22:17:07.617" LastActivityDate="2013-02-19T22:17:07.617" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22730" PostTypeId="2" ParentId="22685" CreationDate="2011-05-20T16:56:33.260" Score="3" Body="&lt;p&gt;&lt;strong&gt;Early game:&lt;/strong&gt; The best shot would be at the beginning to get the First Blood.&#xA;Then begin laning. It will be difficult to gank before being level 6 and you really can't afford the lost of XP. When you're mid-lane and the other midder does not takes you to much focus, you may take advantage of Ulti's like Vlad's to finish enemies on some lane with friend and go back mid. Or if you have some long range skill (Ashe arrow for example) try to signal it to friend and wish you luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mid-game&lt;/strong&gt; When reaching level 10 or more, team usually gather. At this point you can take advantage of clairvoyance or wards to detect soloers and try to get them. But usually this is the worst time to gank in my opinion since team are trying to find they mark to play together. So people solo are usually backed up fast and from many possible direction. If well coordinated with your team and fast killing, it can be a great advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Late-game&lt;/strong&gt; if you know your team and they are reacting fast: try to gank every isolated player. This is more a team fight period but sometimes you have some people trying to be heroes. &#xA;Eventually if you have a fast killer like LeBlanc, you can try to do &quot;ganks&quot; when one enemy is getting ahead his group a little. If you can &quot;one shot&quot; him and teleport back without a scracth, take the shot.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Expect a gank&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Every-time you are one tower ahead your last alive tower&lt;/li&gt;&#xA;&lt;li&gt;Every-time you are pushing a tower alone&lt;/li&gt;&#xA;&lt;li&gt;Every-time you are in the ennemy forest&lt;/li&gt;&#xA;&lt;li&gt;When in late game opponents is fleeing in front of you (even if he has low life). Most of time they are trying to lure you to regain advantage or breaking a defensive state.&lt;/li&gt;&#xA;&lt;li&gt;Every-time you think you are a hero.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-05-20T16:56:33.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22731" PostTypeId="2" ParentId="22702" CreationDate="2011-05-20T17:16:52.613" Score="7" Body="&lt;p&gt;Green dots are allies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blue dots are people of interest or quest-related non-hostile NPCs.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-20T17:16:52.613" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22732" PostTypeId="1" CreationDate="2011-05-20T17:29:05.527" Score="1" ViewCount="233" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22391/how-much-of-the-witcher-2-will-i-have-trouble-with-not-having-played-the-first-g&quot;&gt;How much of The Witcher 2 will I have trouble with, not having played the first game?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Does &lt;em&gt;The Witcher 2&lt;/em&gt; continue the story of &lt;em&gt;The Witcher 1&lt;/em&gt;? If so, is it recommended to play The Witcher 1 before 2?&lt;/p&gt;&#xA;" OwnerUserId="7872" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2015-07-27T03:53:06.110" Title="In what order should I play The Witcher games?" Tags="|the-witcher-series|" AnswerCount="0" CommentCount="0" ClosedDate="2011-05-20T18:10:09.763" ContentLicense="CC BY-SA 3.0" />
  <row Id="22733" PostTypeId="2" ParentId="14114" CreationDate="2011-05-20T17:36:15.240" Score="4" Body="&lt;p&gt;In Rock Band 3, only one controller is used for vocals, no matter how many mics are connected. (Also, if you have &quot;All Instruments Mode&quot; on, then no controller is used for vocals.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you select &lt;strong&gt;Solo&lt;/strong&gt;, then singing is mostly the same as in Rock Band 1 and 2, with a single track for the vocalist. (While there are differences between older RB tracks and RB3 tracks, the mechanics are the same.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you select &lt;strong&gt;Harmonies&lt;/strong&gt;, then singing is the same as in Beatles: Rock Band. One, two, or three vocal tracks will be available, depending on how the song was set up, and the track you match is based on your pitch, &lt;em&gt;not&lt;/em&gt; on your microphone. That means the following things are true:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can sing both lead and harmony on some tracks, depending on where the harmony comes in. If you are singing in Harmonies mode by yourself, you may need to do this, as some phrases may not have lead vocals. (This also means that on some songs, you can actually get a Double Awesome on some phrases even when you are singing by yourself.)&lt;/li&gt;&#xA;&lt;li&gt;On some songs, you may have difficulty on some phrases unless you have someone singing each part. Because RB3 guesses the part you're singing based on pitch, if you do not match the track you intend to sing, it may match you to another part instead, even if you started off the phrase on your intended part. (You can tell this is happening if a pitch arrow starts jumping back and forth between two parts.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, in your case, the first controller connected is assumed to be the vocalist's controller, and that person will need to select songs. You can decide between yourselves who will sing each part for each song - if necessary, you can change parts during the song without having to switch mics.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-05-20T17:36:15.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22734" PostTypeId="2" ParentId="22557" CreationDate="2011-05-20T17:45:27.727" Score="2" Body="&lt;p&gt;Have you tried the Enter key? It works for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if only there were a way to speed up the fade out, fade in effect for that screen...&lt;/p&gt;&#xA;" OwnerUserId="8514" LastActivityDate="2011-05-20T17:45:27.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22735" PostTypeId="5" CreationDate="2011-05-20T17:53:35.967" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-20T17:53:35.967" LastActivityDate="2011-05-20T17:53:35.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22736" PostTypeId="4" CreationDate="2011-05-20T17:53:35.967" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-20T17:53:35.967" LastActivityDate="2011-05-20T17:53:35.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22737" PostTypeId="2" ParentId="22612" CreationDate="2011-05-20T17:54:12.983" Score="20" Body="&lt;p&gt;After finally beating the Kayran, here are some tips on killing the beast. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to trap the tentacles using the Yrden sign (The 4 tentacles with the slightly glowing, thicker part). &lt;strong&gt;You can only trap the 4 rear tentacles with the glowing part, the front tentacles of the Kayran cannot be trapped!&lt;/strong&gt;. If you crafted a Kayran trap, you can use that one for the first tentacle, the location is highlighted if you have the trap in your inventory. You need to place an Yrden trap at a location where the tentacle will hit the ground. The easiest way to achieve this is to stand in the same location as the trap, once the Kayran lifts its tentacles, immediately roll to the side. The tentacle will hit the trap and you can sever it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Avoiding the tentacles is important, a direct hit can do a lot of damage. Watch the pattern, you'll quickly notice when the Kayran lifts its tentacles and it is time to evade. Sometimes it also hits you from the side with a tentacle, but I haven't found what triggers this attack. You also shouldn't stand directly in front of the Kayrans mouth, it can perform an attack that poisons you (if you didn't drink the Mongoose potion) and immobilizes you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use the Quen sign to protect yourself from damage, but you have to time the casting right or you'll just be hit by a tentacle while or shortly after casting it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After severing the third tentacle you get a quicktime event (right click, repeated left clicks and space) which will cause parts of the old bridge to collapse. The Kayran now throws stones after you. You need to go to the left and go up the fallen down part of the bridge that now leads directly onto the Kayran. And then you've finished this fight. Don't forget to loot the Kayran for reagents and crafting material.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2x2GB.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-05-22T20:18:45.847" LastActivityDate="2011-05-22T20:18:45.847" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22738" PostTypeId="5" CreationDate="2011-05-20T17:56:22.783" Score="0" Body="&lt;p&gt;To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These pre-requisites are known as (computer) system requirements and are often used as a guideline as opposed to an absolute rule. Most software defines two sets of system requirements: minimum and recommended. With increasing demand for higher processing power and resources in newer versions of software, system requirements tend to increase over time. Industry analysts suggest that this trend plays a bigger part in driving upgrades to existing computer systems than technological advancements.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-05-20T18:18:13.830" LastActivityDate="2011-05-20T18:18:13.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22739" PostTypeId="4" CreationDate="2011-05-20T17:56:22.783" Score="0" Body="Hardware and software prerequisites." OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-05-20T18:18:11.443" LastActivityDate="2011-05-20T18:18:11.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22740" PostTypeId="2" ParentId="22549" CreationDate="2011-05-20T18:23:25.590" Score="1" Body="&lt;p&gt;A google for 'Mojo! cheats' comes up with the following unlockables:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Bonus Balls - Unlock all Bonus Infusors on any&#xA;world level&lt;/p&gt;&#xA;&lt;p&gt;Mini-Golf - Complete single player mode&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;This is from numerous sites such as IGN and GameFAQs, (and they have no mentions of other cheats).&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-20T18:23:25.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22741" PostTypeId="1" AcceptedAnswerId="22746" CreationDate="2011-05-20T18:25:51.433" Score="10" ViewCount="20752" Body="&lt;p&gt;In the prologue, just after the first meet with the Dragon, there's a section where Geralt is supposed to (drag?) King Foltest across the walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I avoid getting maimed by the dragon? The first pass is easy, the second pass (just after the dragon breathes fire) is were I'm getting stuck at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tutorial mentioned hitting some button, but I'm getting frustrated by this&lt;/p&gt;&#xA;" OwnerUserId="200" LastActivityDate="2011-09-11T00:09:06.937" Title="How do I avoid the Dragon while taking King Foltest along with me in the Prologue of The Witcher 2?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22742" PostTypeId="1" AcceptedAnswerId="22743" CreationDate="2011-05-20T18:40:29.907" Score="15" ViewCount="40031" Body="&lt;p&gt;There's an option called &quot;Difficult QTEs&quot; under Options menu of Witcher 2 - What are &quot;QTEs&quot;? What do they do? What is the consequence of enabling/disabling them?&lt;/p&gt;&#xA;" OwnerUserId="200" LastEditorUserId="816" LastEditDate="2011-05-20T19:57:29.937" LastActivityDate="2011-05-20T19:57:29.937" Title="What does does &quot;QTE&quot; under Witcher 2 settings stand for?" Tags="|terminology|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22743" PostTypeId="2" ParentId="22742" CreationDate="2011-05-20T18:48:14.473" Score="17" Body="&lt;p&gt;QTE stands for &lt;a href=&quot;http://en.wikipedia.org/wiki/Quick_time_event&quot;&gt;quick time event&lt;/a&gt;, also known as &quot;&lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/PressXToNotDie&quot;&gt;Press X to not die&lt;/a&gt;&quot;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[...] a Quick Time Event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The &quot;Difficult QTEs&quot; option controls whether you see quick time events at all during the game. Turning it off removes them entirely, with the exception of the ones involving the fistfighting system.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-05-20T18:54:08.340" LastActivityDate="2011-05-20T18:54:08.340" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22744" PostTypeId="1" AcceptedAnswerId="22780" CreationDate="2011-05-20T18:57:33.543" Score="10" ViewCount="7826" Body="&lt;p&gt;According to &lt;a href=&quot;http://wiki.terrariaonline.com/Dungeon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Dungeon is one of the highest&#xA;  level &quot;biomes&quot; in the game. It is&#xA;  either on the right or the left side&#xA;  of the map and can be in a variety of&#xA;  colors, including green, pink, purple,&#xA;  and blue.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;but how far are dungeons from first spawn points? Are they at ground level, in air or underground?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2021-05-14T20:32:01.577" Title="How far and at what height are dungeons?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22745" PostTypeId="2" ParentId="22744" CreationDate="2011-05-20T19:03:30.190" Score="6" Body="&lt;ul&gt;&#xA;&lt;li&gt;Dungeons are at the edge of the map - Take the distance from &lt;a href=&quot;https://gaming.stackexchange.com/questions/22389/what-are-the-different-worlds-size-in-terraria&quot;&gt;here&lt;/a&gt; and halve it for a rough idea.&lt;/li&gt;&#xA;&lt;li&gt;The entrance is at ground level; the dungeon itself goes a long way underground.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-05-20T19:03:30.190" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22746" PostTypeId="2" ParentId="22741" CreationDate="2011-05-20T19:18:55.050" Score="11" Body="&lt;p&gt;Make sure that you keep running down. Don't let go of that key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is prompting you to press the right mouse button to dodge into cover from the dragon's fire. You'll notice the icon appear near the bottom of the screen; press it as soon as you can so you don't die, then continue running.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-05-20T19:18:55.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22748" PostTypeId="1" AcceptedAnswerId="22759" CreationDate="2011-05-20T19:53:02.013" Score="3" ViewCount="6136" Body="&lt;p&gt;In &lt;em&gt;Chicken Invaders 4: Ultimate Omelette&lt;/em&gt;, one type of powerup is a key with glowing golden aura.  What does it do?&lt;/p&gt;&#xA;" OwnerUserId="6904" LastEditorUserId="2259" LastEditDate="2012-05-05T20:19:31.823" LastActivityDate="2013-10-06T04:27:47.080" Title="What are the golden keys for in Chicken Invaders 4?" Tags="|chicken-invaders-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22749" PostTypeId="1" CreationDate="2011-05-20T20:02:20.193" Score="12" ViewCount="6316" Body="&lt;p&gt;I've noticed that I don't gain any experience anymore for certain kinds of monsters, at least there appears no entry in the combat journal. I suspect that the XP formula is level-dependent, so that you don't gain any XP anymore for monsters far below your own level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything known about how the experience point system works in the Witcher 2? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-02T17:39:02.240" LastActivityDate="2011-07-05T17:59:30.653" Title="What is the formula for experience points gained for killing monsters?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22750" PostTypeId="2" ParentId="22635" CreationDate="2011-05-20T20:15:07.283" Score="23" Body="&lt;p&gt;Push Letho away with Aard, immediately follow that with strong or fast attacks for approximately 2-3 hits, repeat the process until you run out of Vigor; when that happens, run away. If Letho puts Quen up, set a Yrden in front of you to tear it away and buy you some breathing room. Don't attack Letho up close unless you're absolutely sure you want to, and make sure you parry and attack only when he isn't.  If you can stun him by parrying, excellent, but only parry when you're just about to be hit by one of his blows. Also, make sure you're using the Steel sword, as it's more effective against humans. You can also set up a few traps quickly if you wish, and ALWAYS dodge to the right just before the battle begins, so Geralt can shift away from Letho's Aard if that's his first move.&lt;/p&gt;&#xA;" OwnerUserId="9722" LastEditorUserId="-1" LastEditDate="2012-11-13T08:58:46.800" LastActivityDate="2012-11-13T08:58:46.800" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22751" PostTypeId="1" AcceptedAnswerId="26267" CreationDate="2011-05-20T20:24:06.807" Score="16" ViewCount="3205" Body="&lt;p&gt;I just recently started playing &lt;a href=&quot;http://www.realmofthemadgod.com/&quot;&gt;Realm of the Mad God&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You start off with 100 gold, what are the most useful/effective things to buy with it?&lt;/p&gt;&#xA;" OwnerUserId="5348" LastEditorUserId="8350" LastEditDate="2011-08-12T20:51:16.827" LastActivityDate="2017-02-14T02:01:54.460" Title="What are the most efficient uses for the first 100 gold that you get?" Tags="|realm-of-the-mad-god|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22753" PostTypeId="2" ParentId="20397" CreationDate="2011-05-20T20:43:31.827" Score="3" Body="&lt;ol&gt;&#xA;&lt;li&gt;PS3: Link a PSN and Steam account.&lt;/li&gt;&#xA;&lt;li&gt;PC/Mac: Install Portal 2 using that Steam account.&lt;/li&gt;&#xA;&lt;li&gt;PS3: Sign up for a second PSN account.&lt;/li&gt;&#xA;&lt;li&gt;PS3: Sign up for a second Steam account.&lt;/li&gt;&#xA;&lt;li&gt;PS3 and PC/Mac: Launch Portal 2 and select Coop mode.&lt;/li&gt;&#xA;&lt;li&gt;PS3 and PC/Mac: Find each other online and play.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=21953075&amp;amp;postcount=11&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Users' Forums&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9723" LastActivityDate="2011-05-20T20:43:31.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22755" PostTypeId="2" ParentId="11912" CreationDate="2011-05-20T20:52:57.937" Score="0" Body="&lt;p&gt;If you're looking for the Loremaster achievement, there's an addon called Loremaster specifically for this purpose.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2011-05-20T20:52:57.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22756" PostTypeId="1" AcceptedAnswerId="22757" CreationDate="2011-05-20T20:54:53.303" Score="33" ViewCount="85252" Body="&lt;p&gt;I can't find a pause button in Terraria, is there one? If I press the escape key, it just brings up my inventory - I tried pressing different keys, but none of them seem to do anything.&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="118" LastEditDate="2011-05-20T21:10:43.257" LastActivityDate="2021-11-01T06:35:23.713" Title="Can you pause Terraria?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22757" PostTypeId="2" ParentId="22756" CreationDate="2011-05-20T20:58:29.730" Score="34" Body="&lt;p&gt;You can Alt-Tab out of the window, or simply click out of it if playing in windowed mode, and it will pause gameplay. It's hackish, but it does pause (you can also do this during loading, and it will keep loading).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As James has pointed out, this is &lt;strong&gt;single-player only.&lt;/strong&gt; There is currently (and I doubt there ever will be) no multiplayer pause.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="143571" LastEditDate="2016-06-30T12:49:18.530" LastActivityDate="2016-06-30T12:49:18.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22758" PostTypeId="2" ParentId="22756" CreationDate="2011-05-20T20:58:37.120" Score="35" Body="&lt;p&gt;Game pauses automatically if you ALT+TAB to another program.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: In &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-4-change-log.25667/&quot; rel=&quot;noreferrer&quot;&gt;Terraria 1.0.4&lt;/a&gt; devs added the following option related to pausing:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vqNmm.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="5029" LastEditDate="2011-08-19T22:03:45.093" LastActivityDate="2011-08-19T22:03:45.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22759" PostTypeId="2" ParentId="22748" CreationDate="2011-05-20T21:01:21.813" Score="2" Body="&lt;p&gt;I've eventually found the answer myself on &lt;a href=&quot;http://en.wikipedia.org/wiki/Chicken_Invaders#Chicken_Invaders_4:_Ultimate_Omelette&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;quot;...The weapons from Revenge of the&#xA;Yolk are available as &amp;quot;unlockables&amp;quot;.&#xA;Ultimate Omelette unlockables can be&#xA;purchased individually by collecting&#xA;keys, which are dropped from destroyed&#xA;enemies during the course of the&#xA;game....&amp;quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;To expand on that, it seems that those unlockables are graphical upgrades.&lt;br /&gt;&#xA;To get to the unlockables screen, you needs to click the &amp;quot;my career&amp;quot; button before starting a game and from there on the unlockables button.&lt;/p&gt;&#xA;" OwnerUserId="6904" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-20T21:57:17.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22760" PostTypeId="2" ParentId="180" CreationDate="2011-05-20T21:01:59.443" Score="3" Body="&lt;p&gt;Just to add that while Hunters are great at lower levels, once you have the epic flying skill (level 70 required, I believe), &lt;strong&gt;Druids&lt;/strong&gt; of either Feral or Balance spec eclipse (no pun intended) all other classes/specs in terms of questing, travelling, and gathering speed &lt;strong&gt;by far&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to the obvious benefits for outdoor questing, druids also have two abilities that boost their speed without breaking stealth (Dash and Stampeding roar), so while working your way through a cavern or indoors area, you can stealth past all the unnecessary mobs, and Feral Druids with 2 points in Feral Swiftness also gain a 30% movement bonus that works indoors as well in cat form.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The single most powerful benefit of being a druid that most people don't factor into levelling/questing speed is that &lt;strong&gt;druids do not need to shift out of flight form&lt;/strong&gt; in order to pick up quest objects, while all other classes must dismount, and cannot re-mount (1.5 second cast) until out of combat. That means that for gathering quests where you simply pick up objects from the environment, you can avoid all mobs that are not ranged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if you are hovering only a few inches above the ground, a non-ranged mob will not aggro. Although Druids must be touching the ground in order to collect a Herb, they do not need to be touching the ground to collect a quest object. Assuming that approximately 1/4 quests are collection quests, Druids are the best choice for level 60+ levelling and doing the Loremaster achievement.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2011-05-20T21:01:59.443" CommentCount="0" CommunityOwnedDate="2011-05-20T21:01:59.443" ContentLicense="CC BY-SA 3.0" />
  <row Id="22761" PostTypeId="2" ParentId="12777" CreationDate="2011-05-20T21:08:14.507" Score="2" Body="&lt;p&gt;I know this is an old question, but Blizzard recently added the Mobile Guild Chat feature to the Mobile Armory. For a small premium fee, you can sign in to the guild chat and see which of your guild members are online, as well as chat with them. Assuming your friends are in the same guild as you, this is the best option by far.&lt;/p&gt;&#xA;" OwnerUserId="445" LastActivityDate="2011-05-20T21:08:14.507" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22762" PostTypeId="1" AcceptedAnswerId="169023" CreationDate="2011-05-20T21:43:00.497" Score="6" ViewCount="8649" Body="&lt;p&gt;I've started playing League of Legends on American server but my latency is usually around 300 and I experience a lot of lag/delay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I found out there are also European servers so my question is: is there a way to play on European servers with my client version and, if yes, can I play there using my old account?&lt;/p&gt;&#xA;" OwnerUserId="8079" LastEditorUserId="730" LastEditDate="2011-05-20T23:33:18.360" LastActivityDate="2020-11-15T17:58:12.843" Title="Transfer League of Legends account" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22763" PostTypeId="2" ParentId="22762" CreationDate="2011-05-20T21:52:48.400" Score="4" Body="&lt;p&gt;Unfortunately the answer is NO, the servers have a different database for user accounts, additionally the two servers use two different clients.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to play on the European server, you will have to download the &lt;a href=&quot;http://signup.leagueoflegends.com/en/signup/redownload&quot; rel=&quot;nofollow noreferrer&quot;&gt;LOL Client&lt;/a&gt; and choose &lt;em&gt;Europe&lt;/em&gt; and create a new account.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: If you were asking for the existance of an Account Transfer between servers, this feature has been discussed a lot on the official forums but there has not bean a RED response on any of them.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-05-20T21:52:48.400" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22764" PostTypeId="1" AcceptedAnswerId="22766" CreationDate="2011-05-20T22:15:26.960" Score="3" ViewCount="587" Body="&lt;p&gt;In Battlefield Bad Company 2 some server tend to ban the Carl Gustav weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could someone explain this kind of policy? What are the reason for this exclusion?&lt;/p&gt;&#xA;" OwnerUserId="8356" LastEditorUserId="3610" LastEditDate="2012-06-01T15:59:18.880" LastActivityDate="2012-06-01T15:59:18.880" Title="Battlefield - Carl Gustav policy" Tags="|battlefield-bad-company-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22766" PostTypeId="2" ParentId="22764" CreationDate="2011-05-20T22:39:23.800" Score="9" Body="&lt;p&gt;It's a quite notorious weapon, and like the Grenade Launcher Attachment (a.k.a. Noob-Tube) in Modern Warfare 2, quite deadly against infantry. Since it does not lose elevation, you can snipe anything from the far end of the map, if you know where to shoot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, beginners, as they get hold of the weapon, abuse Carl Gustav, and get on other people's nerves. This causes imbalances in some people's opinion, yadda yadda, so they, as admins of their server, forbid the weapon as a rule.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a subjective issue and there is no scientific reasoning behind it. But I sense it has to do with getting killed by a weapon which requires no aiming skills whatsoever.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-05-20T23:03:17.877" LastActivityDate="2011-05-20T23:03:17.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22768" PostTypeId="1" AcceptedAnswerId="22769" CreationDate="2011-05-20T23:11:56.873" Score="3" ViewCount="3692" Body="&lt;p&gt;I had grown quite attached to King Foltest in our brief time spent together. Sure, he had his weak points, as a man and especially as a father, but he seemed to be honorable enough and was grateful when I saved his life.&lt;/p&gt;&#xA;&lt;h2&gt;THEN HE DIED.&lt;/h2&gt;&#xA;&lt;p&gt;Well, that sucks. I just feel like a lousy king protector at the moment. Is there any decision path, perhaps using imported data from The Witcher 1, that will let me save his life?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-20T23:19:49.617" Title="Can I save King Foltest?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22769" PostTypeId="2" ParentId="22768" CreationDate="2011-05-20T23:19:38.653" Score="5" Body="&lt;p&gt;The game is called The Witcher 2: &lt;strong&gt;Assassins of Kings&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If Foltest doesn't die, then there's really no plot for the game to follow. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no way to save him.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-20T23:19:38.653" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22770" PostTypeId="2" ParentId="22768" CreationDate="2011-05-20T23:19:49.617" Score="3" Body="&lt;p&gt;Well, you will have to suck it up, because that's the main story line in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the game guide, there is no known affect to this. The King will die whatever you do or do not.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-20T23:19:49.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22771" PostTypeId="2" ParentId="22256" CreationDate="2011-05-20T23:41:12.413" Score="2" Body="&lt;p&gt;Many people asked on Steam forums to extend the API provided by Valve to allow access to screenshots but without them there is no easy way to implement what you ask for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=20681482&amp;amp;postcount=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;answer&lt;/a&gt; of a Valve developer regarding this topic.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We'd like to make lots more info&#xA;  available via the Web APIs and publicly shared&#xA;  screenshots would probably make sense.&#xA;  However, we're always constrained on&#xA;  time and resources as to which&#xA;  features and work we can get done and&#xA;  the public APIs haven't been a top&#xA;  priority. Hopefully we'll be able to&#xA;  catch them up with features and add&#xA;  more functionality sometime soon.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-05-20T23:41:12.413" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22772" PostTypeId="2" ParentId="22728" CreationDate="2011-05-21T00:05:01.640" Score="2" Body="&lt;p&gt;I do have it and I am still in Flotsam, but I don't remember where I've got it. I did explore pretty much everything, including the Nekker caves, the cave under the elven bath and the asylum. If you can't find it on a merchant, check these locations (there were several chests/corpses with &quot;special&quot; loot in those).&lt;/p&gt;&#xA;" OwnerUserId="2510" LastActivityDate="2011-05-21T00:05:01.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22773" PostTypeId="2" ParentId="22563" CreationDate="2011-05-21T00:07:31.623" Score="19" Body="&lt;p&gt;You can enhance your vitality regen with potions, mutagens and talents. There is however no such thing as a health potion.&lt;/p&gt;&#xA;" OwnerUserId="2510" LastActivityDate="2011-05-21T00:07:31.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22774" PostTypeId="2" ParentId="22133" CreationDate="2011-05-21T00:13:04.740" Score="0" Body="&lt;p&gt;Open up the server.properties and delete everything inside, and replace with this. Customized to your willing of couse...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what is should be:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;level-name=world&#xA;hellworld=false&#xA;spawn-monsters=true&#xA;online-mode=false&#xA;spawn-animals=true&#xA;max-players=20&#xA;server-ip=&#xA;pvp=true&#xA;server-port=25565&#xA;white-list=false&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;MAKE SURE server-ip= IS BLANK! There is no need to set it. You're probably doing 192.168.0.4 or similar. Leave it blank.&lt;/p&gt;&#xA;" OwnerUserId="9576" LastActivityDate="2011-05-21T00:13:04.740" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22775" PostTypeId="2" ParentId="22114" CreationDate="2011-05-21T00:16:10.760" Score="0" Body="&lt;p&gt;&lt;strong&gt;Simple:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;15 Blocks is your answer. With repeaters it can be infinite.&lt;/p&gt;&#xA;" OwnerUserId="9576" LastActivityDate="2011-05-21T00:16:10.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22776" PostTypeId="1" AcceptedAnswerId="22777" CreationDate="2011-05-21T00:23:41.457" Score="6" ViewCount="1474" Body="&lt;p&gt;In most of my solutions I have this motif:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;          |&#xA;          v&#xA;(red)  : Sync -&amp;gt; Start -&amp;gt; Sync  -&amp;gt;&#xA;(blue) : Sync -&amp;gt; Sync  -&amp;gt; Start -&amp;gt;&#xA;          ^&#xA;          |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;just to make sure that the blue Waldo runs first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Except in the early research levels where counting steps is an option, I've always had to do something like this, up to 6 SYNCs at one point, which was not very pleasing!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are more elegant options for synchronizing the Waldos?&lt;/p&gt;&#xA;" OwnerUserId="1847" LastEditorUserId="2259" LastEditDate="2013-10-13T06:42:03.833" LastActivityDate="2013-10-13T06:42:03.833" Title="Tips for getting rid of SYNC instructions?" Tags="|spacechem|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22777" PostTypeId="2" ParentId="22776" CreationDate="2011-05-21T00:36:15.960" Score="14" Body="&lt;p&gt;On research levels where inputs execute instantly (it's not waiting for the pipeline, etc), you can usually eliminate all SYNC instructions by just making the path length for the blue and red Waldos equal.  One instance where you can't do this is if you perform a single rotation (or generally an odd imbalance of rotations), as the path length for a circuit will always be even, and rotations add one cycle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you just want your blue Waldo to just run opposite the red, you could just move the start much earlier in the circuit, for instance like in this puzzle (final one on the first planet)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yrAAU.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eliminating SYNC instructions can be much more difficult when you have reactors that run much faster than the input can keep up however.  If you can tolerate some imbalance in input times and the reactants come at a roughly predictable ratio, you can sometimes avoid it by just spacing them out.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-05-21T00:36:15.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22778" PostTypeId="1" CreationDate="2011-05-21T00:58:55.277" Score="15" ViewCount="16176" Body="&lt;p&gt;After struggling and failing several times to get a grasp on The Witcher 2's stealth mechanics, I abandoned all hope of being able to sneak through the entire prison in the prologue and decided that everyone who opposed me would die by my blade. Once I escaped from the prison, the person responsible for my freedom scowled at me, saying that I wasn't supposed to create a bloodbath. While I agree, I'm not willing to repeat this sequence however many times I must to not kill anybody unless the rewards are worth it. What benefits do I get for sneaking out of jail?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="11290" LastEditDate="2011-08-02T17:56:35.067" LastActivityDate="2011-06-02T21:03:06.303" Title="What are the benefits of not killing prison guards?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22779" PostTypeId="2" ParentId="22652" CreationDate="2011-05-21T01:14:42.947" Score="3" Body="&lt;p&gt;I made the following adjustments:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Installed the latest beta driver from NVidia's website (version 275.2something)&lt;/li&gt;&#xA;&lt;li&gt;Adjusted the screen resolution from 1920x1080 to 1360x768.&lt;/li&gt;&#xA;&lt;li&gt;Uninstalled the 3D Vision driver&lt;/li&gt;&#xA;&lt;li&gt;Updated to Patch 1.1, which removes all DRM(apparently a cause of slowdown up to 30% on lower-end systems)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The game plays at around ~16 FPS on High settings with occasional bursts of lag when entering new rooms, and plays at a much more enjoyable 28 FPS on Medium.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-05-29T14:21:18.763" LastActivityDate="2011-05-29T14:21:18.763" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22780" PostTypeId="2" ParentId="22744" CreationDate="2011-05-21T02:43:25.653" Score="9" Body="&lt;p&gt;Take a look at the example output from &lt;a href=&quot;http://www.terrariaonline.com/threads/terraria-map-viewer.4226/&quot; rel=&quot;nofollow noreferrer&quot;&gt;UberJumper's map viewer&lt;/a&gt;.  The large, purple, angular structure on the left is the dungeon.&lt;/p&gt;&#xA;&lt;p&gt;From what I've seen, it is a typical example.  Dungeons start at ground level, run more or less vertically down into the rock layer, and then branch out, becoming mazelike.  They may extend into the lower rock layer (where some lava starts appearing), but never into the underworld (where the sea of lava is).  Dungeons are &lt;strong&gt;always&lt;/strong&gt; underground, but are also &lt;strong&gt;always&lt;/strong&gt; accessible from the surface.&lt;/p&gt;&#xA;&lt;p&gt;Your spawn point is dead center in the world (horizontally, that is) and the dungeon spawns as far as it can towards either edge of the map (but never both; you only get one dungeon).  This means that it is about as far away from the spawn as it is possible to get.  Plus, you could always find you've gone the wrong way and be on the opposite side of the map.  (If you find the jungle before you find the dungeon, you've gone the wrong way.)&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="271704" LastEditDate="2021-05-14T20:32:01.577" LastActivityDate="2021-05-14T20:32:01.577" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="22781" PostTypeId="2" ParentId="22396" CreationDate="2011-05-21T03:16:31.227" Score="3" Body="&lt;p&gt;The answer: Pretty firm.  The game is playable on the lowest settings, but pretty choppy.  Not an enjoyable experience, but at least it's doable.  The CPU requirements seem to be basically the same -- you can run it on a fast single-core, but not well.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-05-21T03:16:31.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22782" PostTypeId="1" AcceptedAnswerId="22783" CreationDate="2011-05-21T03:35:08.087" Score="5" ViewCount="7039" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/12020/left-for-dead-2-unlock-australian-censorship&quot;&gt;Left For Dead 2 - Unlock Australian Censorship&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I hopped onto Steam to buy Left 4 Dead 2, and I saw this banner:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/X89Ba.png&quot; alt=&quot;Low Violence: Low Violence Version&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This seems a bit un-cool to me, but I couldn't find any way to purchase a non-low-violence version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible?&lt;/p&gt;&#xA;" OwnerUserId="2590" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-05-21T03:47:46.783" Title="Left 4 Dead 2 - purchase non low violence version?" Tags="|steam|left-4-dead-2|" AnswerCount="1" CommentCount="1" ClosedDate="2011-05-21T08:16:29.130" ContentLicense="CC BY-SA 3.0" />
  <row Id="22783" PostTypeId="2" ParentId="22782" CreationDate="2011-05-21T03:47:46.783" Score="12" Body="&lt;p&gt;It's probably because of the country you are buying from. I believe someone can gift you the regular version if they buy it in a country that allows it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can buy the low violence version and use the instructions found here to enable the gore:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.destructoid.com/blogs/Skribble/left4dead2-australian-gore-fix--153748.phtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.destructoid.com/blogs/Skribble/left4dead2-australian-gore-fix--153748.phtml&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8541" LastActivityDate="2011-05-21T03:47:46.783" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22784" PostTypeId="1" CreationDate="2011-05-21T04:01:04.257" Score="15" ViewCount="393735" Body="&lt;p&gt;There are three rooms, guarded by Gargoyles, each one with a chest and four magical signs/runes you have to extinguish in the correct order. There is also a different clue in each room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The clue in the room I'm stuck is the following&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Divertimento!&lt;br&gt;&#xA;  Coulds are like bees &lt;br&gt;&#xA;  When bells ring&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In what order do I have to extinguish the signs? I've identified the signs in the room using the books from a merchant as animal, time, art and sky. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the solutions to the other possible variations of this puzzle?&lt;/p&gt;&#xA;" OwnerUserId="9731" LastEditorUserId="11290" LastEditDate="2011-07-27T18:14:09.507" LastActivityDate="2011-11-08T17:41:37.077" Title="In what order do I have to extinguish the puzzle signs in the Gargoyle Contract quest?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22785" PostTypeId="2" ParentId="22661" CreationDate="2011-05-21T04:03:10.357" Score="7" Body="&lt;p&gt;Here is a video showing exactly where she is. It's easier to just watch the video to find malena but basically go away from the waterfall along the path leading back to the village, then make a left along a SHORT path, then make a left again on another path that heads south west sort of. You'll see a cut scene with some guy asking for help, then you fight some monsters, keep going up by the broken wall after you fight them, she is hiding behind the wall, watch out for the traps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/GKCNI_l2tp4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9732" LastActivityDate="2011-05-21T04:03:10.357" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22787" PostTypeId="1" AcceptedAnswerId="22793" CreationDate="2011-05-21T05:39:48.090" Score="4" ViewCount="4935" Body="&lt;p&gt;I am finding the side-quests in Flotsam tough, because of the monsters in the surrounding area. I also discover that by doing some of the main quests, I get decent XP and some good loot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When is a good time (level, point in the main plot and etc.) to start doing the side quests in Flotsam?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2014-01-13T10:02:05.800" Title="When should I start to do the side quests in Flotsam?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22788" PostTypeId="2" ParentId="20253" CreationDate="2011-05-21T05:52:40.527" Score="2" Body="&lt;p&gt;Its a known long standing bug. Devs have mentioned that they &quot;finally fixed it&quot; a few times but it still happens quite often especially if you paralyze them when they are moving. It used to be more common though, so they are improving.&lt;/p&gt;&#xA;" OwnerUserId="3705" LastActivityDate="2011-05-21T05:52:40.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22789" PostTypeId="2" ParentId="22784" CreationDate="2011-05-21T06:43:02.123" Score="0" Body="&lt;p&gt;I used numbers, and trial and error. &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;|----3-------------------------------4----|&#xA;|&#xA;|&#xA;|&#xA;|&#xA;|&#xA;|&#xA;|--2------------[chest]------------------1--- [entrance]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you can understand this diagram, the sequence is &lt;strong&gt;3, 2, 1, 4&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enter the room, first on your left, second straight ahead, third opposite side of second, and fourth is on the entrance side of the third.&lt;/p&gt;&#xA;" OwnerUserId="9733" LastEditorUserId="9752" LastEditDate="2011-11-08T17:41:37.077" LastActivityDate="2011-11-08T17:41:37.077" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22790" PostTypeId="2" ParentId="22784" CreationDate="2011-05-21T06:53:45.810" Score="3" Body="&lt;p&gt;About the amphitheater:&lt;br&gt;&#xA;Let's assume we don't have a solution. How do we solve the puzzle?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Clouds&lt;/strong&gt; are like &lt;strong&gt;bees&lt;/strong&gt;: this one is pretty obvious: sky and animal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When&lt;/strong&gt; bells ring: more or less obvious, since when = time, but could also be a reference to &quot;For whom the bell tolls&quot;, ergo, &lt;em&gt;death&lt;/em&gt;. Still a bit of a long shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Divertimento!&lt;/strong&gt; is haunting me, though.&lt;br&gt;&#xA;It means &quot;fun&quot; in italian, and it also is a musical genre, generally composed for a small ensemble, this also is a light-hearted, good-mood music, also far away from the notion of death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I moved on and did a bit of letter swapping and realized &quot;Divertimento&quot; contains the letters of the word &lt;strong&gt;Morte&lt;/strong&gt; in italian, meaning death. That is the best I could get so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, Mozart wrote his &lt;strong&gt;divertimento&lt;/strong&gt; (K. 522, &quot;The Musical Joke&quot;) 8 days after the &lt;em&gt;death&lt;/em&gt; of his muse bird, Baptista. This one is really funny.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Since Fabian stated that Divertimento does not mean death, I need to correct my efforts in that direction and stay with art (music).&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-05-22T08:45:18.037" LastActivityDate="2011-05-22T08:45:18.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22791" PostTypeId="1" CreationDate="2011-05-21T07:02:26.300" Score="4" ViewCount="19928" Body="&lt;p&gt;I have 2/3 seals broken. But i can't for the life of me figure out the seal on the roof of the house. I can't find the runes anywhere and i tried doing something with the candles, but no actions are available.....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are the runes on the roof???&lt;/p&gt;&#xA;" OwnerUserId="9733" LastEditorUserId="11290" LastEditDate="2011-07-27T19:38:12.913" LastActivityDate="2011-05-23T15:18:14.710" Title="In the Gargoyle Contract quest, where on the roof is the third rune located?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22792" PostTypeId="1" CreationDate="2011-05-21T07:02:46.993" Score="3" ViewCount="5914" Body="&lt;p&gt;Towards the beginning of Red Dead Redemption, there is a tutorial where John Marston helps the sheriff to attack a gang.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the tutorial, you are shown how to hide behind a rock and shoot by holding the gun above the rock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've not been able to do it since - can anyone tell me the controls?&lt;/p&gt;&#xA;" OwnerUserId="5007" LastEditorUserId="8366" LastEditDate="2012-01-30T16:01:03.177" LastActivityDate="2012-01-30T16:01:03.177" Title="How can I shoot while hiding in Red Dead Redemption on the Xbox 360?" Tags="|xbox-360|red-dead-redemption|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22793" PostTypeId="2" ParentId="22787" CreationDate="2011-05-21T07:07:03.713" Score="4" Body="&lt;p&gt;You should certainly go see the commandante first, that is part of the main quest and not that difficult. Afterwards you need to go outside in any case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The by far most important thing you should do before venturing into the forest is to get a new silver sword. Don't try to kill monsters with an iron sword, you will be at a huge disadvantage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But you should be able to handle the monsters from the beginning of the chapter, once you got your silver sword. Remember that you can use bombs, traps, potions and blade oils. &lt;a href=&quot;http://gaming.blogoverflow.com/2011/05/19/surviving-the-witcher-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;I've written about general combat tactics for our Gaming.SE blog&lt;/a&gt;, maybe that can help you a bit.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-21T07:07:03.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22794" PostTypeId="2" ParentId="22792" CreationDate="2011-05-21T07:12:37.453" Score="1" Body="&lt;p&gt;I believe you just hit RB (Right Bumper) when you get to the object you want to cover behind... Is that not working for you?&lt;/p&gt;&#xA;" OwnerUserId="8579" LastActivityDate="2011-05-21T07:12:37.453" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22796" PostTypeId="2" ParentId="22563" CreationDate="2011-05-21T08:05:25.693" Score="12" Body="&lt;p&gt;You can only drink potions before battle, never during battle. This means the only way is to increase your vitality regeneration during combat. There are several ways to do that:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Swallow potion (+1 vitality regeneration in combat)&lt;/li&gt;&#xA;&lt;li&gt;Gadwall potion (+2 vitality regeneration in combat, but -40% damage)&lt;/li&gt;&#xA;&lt;li&gt;Visit a Place of Power for Vitality &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-21T08:05:25.693" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22798" PostTypeId="1" AcceptedAnswerId="22817" CreationDate="2011-05-21T08:18:51.983" Score="8" ViewCount="37741" Body="&lt;p&gt;I'm supposed to go to the kingslayer's hideout now, as part of the Assasins of Kings quest, but I just can't find it. The quest marker points to a cave system near the army camp, but the hideout is nowhere to be seen there. The hideout itself has a very recognizable door (as you saw in the vision), so it should be easy to identify once you found it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I not looking thoroughly enough or is the quest marker in the wrong place?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eddwu.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2015-08-02T04:28:49.577" Title="Where is the kingslayer's hideout?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22800" PostTypeId="1" CreationDate="2011-05-21T09:13:08.503" Score="1" ViewCount="174" Body="&lt;p&gt;The achievement description reads:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Beat the game in one sitting without getting a game over.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That means beating the game on Easy will also cut it, right?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-05-21T09:14:02.420" Title="Does the ENDURANCE.GAMER achievement require you to play the game in one sitting on Normal, or will Easy cut it?" Tags="|achievements|bit-trip-beat|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22801" PostTypeId="2" ParentId="22800" CreationDate="2011-05-21T09:14:02.420" Score="5" Body="&lt;p&gt;Wrong. I just beat the entire game in one sitting on Easy without getting a game over and I didn't get the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, you must spend those 45 minutes on Normal difficulty.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-05-21T09:14:02.420" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22802" PostTypeId="2" ParentId="22751" CreationDate="2011-05-21T09:28:26.547" Score="7" Body="&lt;p&gt;I'd say don't bother. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you get most of the good stuff by looting there is nothing useful you could really buy for 100 gold.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-21T09:28:26.547" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22803" PostTypeId="1" AcceptedAnswerId="23240" CreationDate="2011-05-21T09:42:01.720" Score="10" ViewCount="1495" Body="&lt;p&gt;I'm replaying Diablo2 with Amazon once again and I would like to leave music and SFX sounds, but I want to mute the Amazon, her constant shouts when she shoots are going on my nerves. Does anyone know how to disable character sounds and leave only music/sfx in the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I'm aware of various MPQ readers available, but I would like to get more specific advice, such as &quot;You need to get tool A, open file B, look for certain rows C and comment/replace them, save file and enjoy the game&quot;. Last time when I checked the tools they only could read and export MPQ contents..&lt;/p&gt;&#xA;" OwnerUserId="8389" LastEditorUserId="8389" LastEditDate="2017-01-26T04:37:46.997" LastActivityDate="2017-01-26T04:37:46.997" Title="How to disable Amazon shouts in Diablo 2?" Tags="|mods|diablo-ii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22805" PostTypeId="2" ParentId="22803" CreationDate="2011-05-21T10:00:11.613" Score="9" Body="&lt;p&gt;You probably need to &quot;mod&quot; Diablo 2. This includes getting a MPQ extractor, getting some silent .WAV files and putting them back into the archive. This will work on Battle.net too (if I recall correctly), as sound effects and music are client-side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get started by visiting the &lt;a href=&quot;http://d2mods.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phrozen Keep&lt;/a&gt;, the site for Diablo II modding. You're looking for&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How to read a MPQ archive&lt;/li&gt;&#xA;&lt;li&gt;How to replace files in a MPQ archive.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-05-21T10:00:11.613" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22806" PostTypeId="1" AcceptedAnswerId="22807" CreationDate="2011-05-21T10:12:04.937" Score="25" ViewCount="31351" Body="&lt;p&gt;Is it possible move faster in Terraria? I mean, when you are very deep in the underground is it possible returning to the surface faster, using elevator, for example, or other things? Or when you need to move from the left edge of the world to the right edge?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2019-02-01T21:53:25.997" Title="How to move faster in Terraria?" Tags="|terraria|" AnswerCount="10" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22807" PostTypeId="2" ParentId="22806" CreationDate="2011-05-21T10:36:59.713" Score="23" Body="&lt;p&gt;There's &lt;a href=&quot;http://wiki.terrariaonline.com/Rocket_Boots&quot;&gt;rocket boots&lt;/a&gt; you can get for going up faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each &lt;a href=&quot;http://wiki.terrariaonline.com/Anklet_of_the_Wind&quot;&gt;Anklet of the Wind&lt;/a&gt; you equip adds 10% to movement speed. (But as of 1.06, they no longer stack, though you should be able to have one Anklet and one &lt;a href=&quot;http://wiki.terrariaonline.com/Aglet&quot;&gt;Aglet&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.terrariaonline.com/Hermes_Boots&quot;&gt;Hermes Boots&lt;/a&gt; increase movement speed by 100%, but take a while to accelerate.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="23" LastEditDate="2011-11-26T15:06:11.383" LastActivityDate="2011-11-26T15:06:11.383" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22808" PostTypeId="1" AcceptedAnswerId="22811" CreationDate="2011-05-21T10:44:06.183" Score="4" ViewCount="471" Body="&lt;p&gt;&lt;a href=&quot;https://meta.stackoverflow.com/users/1/jeff-atwood&quot;&gt;Jeff Atwood&lt;/a&gt; once &lt;a href=&quot;https://meta.stackexchange.com/questions/56998/you-can-accept-an-answer-in-0-seconds-looks-weird/57000#57000&quot;&gt;wrote&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;clicked again and again until finally I saw &quot;You can accept an&#xA;    answer in 0 seconds&quot;.&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;  &#xA;  &lt;p&gt;For some reason when you said that I&#xA;  was thinking of this.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Nsnnw.png&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What meme to do with &quot;Track and Field&quot; by Konami is being referred to?&lt;/p&gt;&#xA;" OwnerUserId="2439" LastEditorUserId="-1" LastEditDate="2017-03-20T10:31:49.833" LastActivityDate="2012-07-05T11:41:56.293" Title="What meme is &quot;Track and Field&quot; responsible for?" Tags="|track-and-field|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22809" PostTypeId="2" ParentId="21208" CreationDate="2011-05-21T10:52:37.427" Score="-2" Body="&lt;p&gt;The problem solved itself somehow.&lt;/p&gt;&#xA;" OwnerUserId="9090" LastActivityDate="2011-05-21T10:52:37.427" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22811" PostTypeId="2" ParentId="22808" CreationDate="2011-05-21T11:16:12.777" Score="7" Body="&lt;p&gt;As &lt;a href=&quot;http://en.wikipedia.org/wiki/Track_&amp;amp;_Field_%28video_game%29&quot; rel=&quot;noreferrer&quot;&gt;the Wikipedia page about the game&lt;/a&gt; explains, the game is about pressing buttons repeatedly:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;100 Meter Dash – Running by &lt;strong&gt;quickly alternating button presses&lt;/strong&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;Long jump – Running by &lt;strong&gt;alternating button press&lt;/strong&gt; and correct timing for jump. Hold jump button to set angle.&lt;/li&gt;&#xA;  &lt;li&gt;Javelin throw – Running by &lt;strong&gt;alternating button presses&lt;/strong&gt; and then using action button correct timing for angle (~42 degrees is optimal).&lt;/li&gt;&#xA;  &lt;li&gt;110 Meter Hurdles – Running by &lt;strong&gt;alternating button presses&lt;/strong&gt; and using action button to time hurdles&lt;/li&gt;&#xA;  &lt;li&gt;Hammer throw – Spinning initiated by pressing a run button once and then correctly timed press of action button to choose angle (45 is optimal).&lt;/li&gt;&#xA;  &lt;li&gt;High jump – Running (speed set by computer) and then action button must be held down to determine angle of jump. Once in the air, &lt;strong&gt;the run button can be rapidly pressed&lt;/strong&gt; for additional height.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Well, what the asker of that Meta question did was...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;clicked again and again&lt;/strong&gt; until finally I saw &quot;You can accept an answer in 0 seconds&quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's not a meme, but the analogy should be clear by now :)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-05-21T11:53:59.793" LastActivityDate="2011-05-21T11:53:59.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22812" PostTypeId="1" AcceptedAnswerId="23318" CreationDate="2011-05-21T11:24:17.947" Score="19" ViewCount="62807" Body="&lt;p&gt;One of the benefits on using PlayStation Plus is online saving of your savegames.&#xA;I don't plan prolonging my registration to the service. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what will then happen to my save games once I'm no more a Plus user? Will I still be able to access the ones which are online, not being able to upload new ones or will they just be lost forever? &lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="225879" LastEditDate="2020-02-07T13:01:33.797" LastActivityDate="2020-02-07T13:01:33.797" Title="What happens to online saves after PlayStation Plus expiration?" Tags="|psn|playstation-plus|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22814" PostTypeId="1" AcceptedAnswerId="22816" CreationDate="2011-05-21T11:32:43.097" Score="21" ViewCount="3926" Body="&lt;p&gt;I bought some fish in the Citadel for my cabin, fed them a few times, stared at them a bit, and did a couple of missions. When I came back from these missions, my fish were dead!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why did the die? I've bought some more, and I've been watching them for any signs of peakishness, but they seem fine so far. How can I ensure a long lifespan for my new aquatic friends? Is my hamster in danger too?&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="336" LastEditDate="2011-07-08T22:04:08.217" LastActivityDate="2014-01-28T15:38:42.113" Title="Why did my fish die?" Tags="|mass-effect-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22816" PostTypeId="2" ParentId="22814" CreationDate="2011-05-21T11:56:50.073" Score="21" Body="&lt;p&gt;The Mass Effect wiki suggests you need to feed them after every mission (although you can get your PA to feed them if you flirt with her and take her to dinner - I suspect this only works for male Shepherds - I don't remember being offered the option).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are a bit silly, really.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://masseffect.wikia.com/wiki/Fish&quot; rel=&quot;noreferrer&quot;&gt;http://masseffect.wikia.com/wiki/Fish&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8490" LastActivityDate="2011-05-21T11:56:50.073" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22817" PostTypeId="2" ParentId="22798" CreationDate="2011-05-21T12:44:27.963" Score="4" Body="&lt;p&gt;Turns out the quest marker is just wrong. The hideout is deep in the south, see Geralt's position in the following map for the true location of the Kingslayer's hideout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cKySM.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-21T12:44:27.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22819" PostTypeId="1" AcceptedAnswerId="23370" CreationDate="2011-05-21T13:42:32.497" Score="10" ViewCount="61265" Body="&lt;p&gt;Certain potions and talents can increase 'sign intensity', while many others increase sign damage. The damage increase seems pretty straightforward, but what does increasing the sign intensity actually do? Those seem to be separate effects, as seen in the bonuses section of the character abilities screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sign intensity seems to have a base value of 1 and the following ways to increase it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The skill magic intensification increases the sign intensity by +1/+2.&lt;/li&gt;&#xA;&lt;li&gt;The Stammelford's philter potion increases sign intensity by +1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Does it also increase damage of Yrden and Igni? Does it affect the chance of stun for Aard, the chance to immobilize for Yrden or the chance for success of Axii? And what does the value mean, how much effect does it have if I get a talent that gives me +1 on sign intensity?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zsCiE.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="3129" LastEditDate="2011-05-31T21:10:29.413" LastActivityDate="2011-10-11T18:55:22.700" Title="What does 'Increased Sign Intensity' mean?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22820" PostTypeId="2" ParentId="12670" CreationDate="2011-05-21T14:04:00.277" Score="2" Body="&lt;p&gt;It's actually not that hard to beat him on the first bloodline. But that's probably because while I was playing, I got some weird glitch and suddenly had $10000000. I bought all the best equipment, mastered it all, (that got me to about level 30) and beat the God King and he only took about 200 health from me. So, it's actually not impossible to beat him on the first bloodline, you just have to be really good, or really lucky and get a glitch :D&lt;/p&gt;&#xA;" OwnerUserId="9739" LastActivityDate="2011-05-21T14:04:00.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22821" PostTypeId="1" AcceptedAnswerId="22822" CreationDate="2011-05-21T14:08:14.590" Score="5" ViewCount="5302" Body="&lt;p&gt;I got a TF2 guest pass last Monday, and since it's only to play for 3 days, I wanted to wait for this weekend to redeem it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Up until 2 days ago I got the pop-up that told me to redeem it in that moment, I just closed it and it re-appeared the next day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wanted to activate it yesterday, but I found it no where in the Steam interface, and the pop-up hasn't appeared again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I lose it?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-05-21T15:14:52.800" Title="Do guest passes have an expiration date?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22822" PostTypeId="2" ParentId="22821" CreationDate="2011-05-21T14:24:39.683" Score="1" Body="&lt;p&gt;&lt;strike&gt;In games &amp;gt; Gift and Guest passes you will see an &amp;quot;expiration&amp;quot; column. So yes I guess it can expires.&lt;/strike&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?p_faqid=549#expire&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?p_faqid=549#expire&lt;/a&gt; says :&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Do gifts expire if they are not redeemed in a certain amount of time?&lt;/p&gt;&#xA;&lt;p&gt;Gifts will not expire once they have been issued. Once the gift purchase has been activated, the game is permanently subscribed to the Steam account that it was redeemed on.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-21T14:33:59.970" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22824" PostTypeId="2" ParentId="9052" CreationDate="2011-05-21T15:00:45.050" Score="2" Body="&lt;p&gt;You can also visit a chronomage in one of the main cities and self-mentor back to a lower level, such as 5 or 10. You can then get transmutable drops again. I can't remember for sure if that option is available at any level or not until level 20, but if self-mentoring doesn't work you could have your friend create a new character for you to mentor down to.&lt;/p&gt;&#xA;" OwnerUserId="9123" LastActivityDate="2011-05-21T15:00:45.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22825" PostTypeId="2" ParentId="22821" CreationDate="2011-05-21T15:14:52.800" Score="4" Body="&lt;p&gt;Yes, there are expirations for Guest Passes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know where this expiration date is listed for the person receiving the guest pass, but for the person giving you the guest pass, the expiration date is listed on the Gifts &amp;amp; Guest Passes interface (Games -&gt; Manage Gifts and Guest Passes in the Steam client's menus.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8112-DFJL-4653&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guest Passes Guide&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Guest passes have an expiration date&#xA;  that is determined by the time they&#xA;  are granted to you. To check when your&#xA;  guest passes expire, go to Steam's&#xA;  Games &gt; Manage gifts &amp;amp; guest passes...&#xA;  menu. If you do not give out your&#xA;  guest passes during the determined&#xA;  period they will expire.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-05-21T15:14:52.800" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22827" PostTypeId="2" ParentId="22784" CreationDate="2011-05-21T15:48:49.643" Score="16" Body="&lt;p&gt;There seem to be multiple different puzzles, and which one is finally used in a room seems to be random. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are three rooms in total where you must extinguish the signs in the correct order. They are all underground, look for stairs leading down in the three locations marked on this map:&lt;img src=&quot;https://i.stack.imgur.com/5tBfK.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The descriptions of the signs are in the Books of Magical Signs Volumes 1-4, they are as following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;art = harp&#xA;war = clenched fist&#xA;thunder = striking lightning bolt&#xA;death = scythe&#xA;sky = line within parallelogram, pursed mouth&#xA;butterfly = line crossed twice&#xA;weather = arrow sliced in half&#xA;reason = bear dancing on dew&#xA;time = open hourglass or chalice&#xA;life = blossoming flower&#xA;animal = snake creeping along riverbead&#xA;fate = cross within circle&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I've only had 4 different runes in my game, I identified them as the following&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Animal&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  __&#xA;   /&#xA;/ / /&#xA; /&#xA; --&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Time&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;\  /&#xA; \/&#xA; /\&#xA;/  \&#xA;----&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sky&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;----&#xA;|\ |&#xA;| \|&#xA;----&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Art&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;-----&#xA;|   /&#xA;|--/&#xA;| /&#xA;|/&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The clues in each room are numbered, there appear to be at least 6 different ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;First encrypted rune combination:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A doe's shadow&lt;br&gt;&#xA;  The moon quietly moans &lt;br&gt;&#xA;  It is autumm already&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Solution:&#xA;animal sky art time&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Second encrypted rune combination:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Three field mice&lt;br&gt;&#xA;  Dance in a circle at dusk&lt;br&gt;&#xA;  Stars are like grain&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Solution:&#xA;animal art time sky&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Third encrypted rune combination:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Glittering fish &lt;br&gt;&#xA;  Dying on a fresco&lt;br&gt;&#xA;  Struck by lightning&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Solution:&#xA;animal time art sky&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fourth encrypted rune combination:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Behold the comet &lt;br&gt;&#xA;  It is like a wolf in times of scarceness &lt;br&gt;&#xA;  An evil lullaby. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Solution: &#xA;sky animal time art&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fifth encrypted rune combination:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Divertimento!&lt;br&gt;&#xA;  Coulds are like bees &lt;br&gt;&#xA;  When bells ring&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Solution:&#xA;art sky animal time&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sixth encrypted rune combination:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On the dark sky &lt;br&gt;&#xA;  The beauty of a falcon's flight &lt;br&gt;&#xA;  Faster and faster&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Solution:&#xA;sky art animal time&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-06-17T19:13:14.367" LastActivityDate="2011-06-17T19:13:14.367" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22829" PostTypeId="2" ParentId="13003" CreationDate="2011-05-21T16:30:25.047" Score="1" Body="&lt;p&gt;Currently, the new Tous France Championnat Seasonal Event has a race on the Sarthe Cicuit which will net you just over 100k for just over four minutes of driving, depending on your car.  I won a '99 Citroën Xsara Rally Car recently and it destroys in &quot;stock&quot; form.  All I added was a set of sports soft tires and went to work.  You could get a fully customizeable transmission and up the top speed a little bit and trim a few fractions of a seconds, if you're in a time crunch.&lt;/p&gt;&#xA;" OwnerUserId="9742" LastActivityDate="2011-05-21T16:30:25.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22830" PostTypeId="2" ParentId="22587" CreationDate="2011-05-21T17:17:38.250" Score="7" Body="&lt;p&gt;The Strong Back achievement is based on whether or not you killed Aryan La Valette. If you let him live and then meet up with him in the dungeon you get the ability. If you kill him, you miss out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a mod floating around the net that makes all items weigh nothing if that is to your fancy.&lt;/p&gt;&#xA;" OwnerUserId="9743" LastActivityDate="2011-05-21T17:17:38.250" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22831" PostTypeId="1" AcceptedAnswerId="25476" CreationDate="2011-05-21T17:31:12.517" Score="4" ViewCount="165" Body="&lt;p&gt;I've recently unlocked the game &quot;Guadia Quest&quot; while playing Retro Game Challenge, and it is the first game to feature an independent save feature (Retro Game Challenge itself consists of a collection of unlockable games, and only Guadia Quest has save functionality built into the game within the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering whether saving the game in Guadia Quest is sufficient for me to be able to resume it later, or if I have to perform an actual save in the game itself afterwards?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T08:31:59.543" LastActivityDate="2012-07-26T08:31:59.543" Title="Is my Guadia Quest save independent of the actual &quot;Game&quot; save?" Tags="|retro-game-challenge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22832" PostTypeId="1" AcceptedAnswerId="29968" CreationDate="2011-05-21T17:37:03.887" Score="3" ViewCount="375" Body="&lt;p&gt;I've encountered a rather nasty Guadia while playing Retro Game Challenge's Guadia Quest, the &quot;Game Guadia&quot;. Seeing how it looks like the game's (Retro Game Challenge's) antagonist, I was pretty sure I didn't stand a chance. I was correct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My party members were level 6 when I attempted this, so I was wondering what level should I be before attempting to beat this Guadia? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What level should I be if I try to make a pact with this Guadia, seeing how that is a much greater challenge?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T08:31:34.987" LastActivityDate="2012-07-26T08:31:34.987" Title="What level should I be before battling the Game Guadia?" Tags="|retro-game-challenge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22834" PostTypeId="2" ParentId="22635" CreationDate="2011-05-21T18:42:18.820" Score="1" Body="&lt;p&gt;I found that the most important part was to never attack Letho from the front. He seems to be able to block any attack, even when using Yrden or Aard to disable him for a short time. Yrden is very effective against him, as Bora suggested. Just trap him and then roll behind him and hit him hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;His most dangerous attack is Igni, as it can ignite you. I tried the Golden Oriole potion to help with that, but that was not enough to protect reliably from being ignited. Quen helps against that, but you can't keep it up all the time because you need to let your vigor regenerate in order to be able to cast Yrden to trap Letho.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-21T18:42:18.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22835" PostTypeId="2" ParentId="22224" CreationDate="2011-05-21T19:44:23.070" Score="2" Body="&lt;p&gt;Update: The ladder is officially locked at the moment, &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/2580698045#1&quot; rel=&quot;nofollow noreferrer&quot;&gt;blue post from Blizzard about it&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Due to an issue with the Grandmaster league we’ve temporarily locked league reassignments. This means that all ranked games are correctly awarding (and subtracting) points, all changes to player’s internal matchmaking rating continue to be made, but the ability to be promoted/demoted to a different league is temporarily on-hold. When this lock is released, the next win will process the correct standing and any league reassignments will be carried out as they would have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We currently have a hotfix for the Grandmaster issue in testing, and expect it to be implemented very soon. Once the fix is in and verified the lock will be removed and league standings will continue as normal. We’ll make another announcement at that time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It’s important to note, again, that your games played now continue to count toward your standing and a possible league reassignment.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Original answer for reference:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there has been no official statement to the public by blizzard about it yet, it appears as though the ladder is indeed locked currently, at least for some, if not all players. Players who see the GM list as empty are almost definitely locked. Placement matches still work though, just demotions and promotions appear to be bugged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=224922&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Liquid Thread voicing similar concerns about ladder lock&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At least allegedly, David Kim has informed some pro players that the ladder is indeed locked due to a bug related to the hotfix for the GM league viewing issue. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for some of the members of GM league being removed, it is true that some players got there via a disconnect hack. Some more info &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=200116&amp;amp;currentpage=All&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://justin.tv/dignitasselect/b/285540321&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, go to 1:45:30 into the video and you'll see select get matched vs him and what happens to him.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="1500" LastEditDate="2011-05-24T00:28:56.127" LastActivityDate="2011-05-24T00:28:56.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22837" PostTypeId="2" ParentId="22635" CreationDate="2011-05-21T19:52:23.613" Score="5" Body="&lt;p&gt;It was easy for me, I killed him with 5 samium bombs, 5 well balanced daggers and 7 robust well balanced daggers. Just keep throwing, he won't have time to strike back and run and dodge his attacks when hes got his Quen shield up. I killed him withouth any potions or oils. Also, I had a jagged blade, which I needed to strike him with about 5 times.&lt;/p&gt;&#xA;" OwnerUserId="9744" LastEditorUserId="336" LastEditDate="2011-06-06T22:20:59.707" LastActivityDate="2011-06-06T22:20:59.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22838" PostTypeId="1" AcceptedAnswerId="23181" CreationDate="2011-05-21T20:35:21.080" Score="6" ViewCount="5329" Body="&lt;p&gt;Certain items are classified as junk, they do not seem to serve any useful purpose. Unfortunately they are not grouped in a separate category, they only appear in the complete list of all items in your inventory and waste space there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to sell all junk automatically, or at least get a list of junk items to be able to quickly sell them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RP73C.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T17:31:57.000" LastActivityDate="2011-06-20T13:53:00.207" Title="Can I automatically sell junk?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22840" PostTypeId="2" ParentId="22561" CreationDate="2011-05-21T21:12:57.033" Score="5" Body="&lt;p&gt;Here's the a very good explanation for &lt;a href=&quot;http://witcher.wikia.com/wiki/Dice_poker&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dice Poker&lt;/a&gt; including statistics. It's for the first Witcher game, but it's mostly the same, except for those symbols. One circle is 1, two circles is a 2, and for the rest count the points, so the triangle is 3, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The unlabeled circles are a glitch. Restarting your game should fix it, but in most menus in Witcher 2, space is accept and Esc is reject.&lt;/p&gt;&#xA;" OwnerUserId="9747" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:37.793" LastActivityDate="2012-01-24T21:00:37.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22842" PostTypeId="1" CreationDate="2011-05-21T21:40:26.047" Score="7" ViewCount="2013" Body="&lt;p&gt;There seem to be some mods already floating around, the ones I saw were for enlarging the item tooltips and for increasing/eliminating the inventory limit. The mods themselves were just XML files that had to be copied into a certain folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this I gather that one should be able to extract basic game parameters from the files present in the Witcher 2 installation. The quick availability of the first simple mods indicates that the game seems to be relatively mod-friendly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How would one go about extracting the necessary XML files to start modding the Witcher 2? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-10-06T17:18:14.850" Title="Modding the Witcher 2" Tags="|mods|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22843" PostTypeId="1" CreationDate="2011-05-21T22:00:49.983" Score="2" ViewCount="2317" Body="&lt;p&gt;We have had a Kinect for the past five months, and it used to work fine. Now, however, it doesn't look like it is &quot;seeing&quot; anything. It doesn't recognize any motion. The little box in the corner of the screen is solid black. Attempts to calibrate it fail. We have connected it to another Xbox, and got the same result. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything we should try before giving up and replacing it?&lt;/p&gt;&#xA;" OwnerUserId="9748" LastEditorUserId="3015" LastEditDate="2011-05-21T23:45:39.807" LastActivityDate="2011-05-27T10:02:16.780" Title="Kinect camera apparently not working - What can I do?" Tags="|kinect|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22849" PostTypeId="1" CreationDate="2011-05-21T23:57:18.147" Score="21" ViewCount="37994" Body="&lt;p&gt;I'm aware of the general mechanism of mushroom growing (place some mud and sprinkle mushroom seeds on it). However, I'd like to know a bit more about it before I start building my farm, so I'd appreciate it if anyone could give me the lowdown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;How deep down&lt;/strong&gt; exactly do I have to go to grow mushroom grass? I've heard &quot;0ft or lower&quot;, &quot;when the background changes to dirt with rocks in&quot; and &quot;when the music changes&quot;. These all seem to be different points for me, so which is it? Is it maybe different for large/small worlds?&lt;/li&gt;&#xA;&lt;li&gt;Can I place &lt;strong&gt;background walls&lt;/strong&gt; to keep monsters out, or will that stop the grass or the mushrooms from growing?&lt;/li&gt;&#xA;&lt;li&gt;How much &lt;strong&gt;vertical space&lt;/strong&gt; should I give the shrooms? Is it possible for the big tree-like mushrooms to grow, given enough space?&lt;/li&gt;&#xA;&lt;li&gt;Is &lt;strong&gt;water&lt;/strong&gt; required at all?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:38.853" LastActivityDate="2019-12-14T01:57:20.257" Title="How do I set up a Glowing Mushroom farm in Terraria?" Tags="|terraria|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22851" PostTypeId="2" ParentId="22843" CreationDate="2011-05-22T01:18:33.693" Score="2" Body="&lt;p&gt;Try contacting Xbox support (@XboxSupport on Twitter, probably other ways to contact them too). They might have some ideas to try to diagnose the problem.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-05-22T01:18:33.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22853" PostTypeId="2" ParentId="22603" CreationDate="2011-05-22T02:08:18.800" Score="1" Body="&lt;p&gt;This is sort of a weird question, because Soul Fire isn't really a bread and butter ability in the end-game warlock (it's cast time is simply too long to garner adequate DPS). There are a few situations when it becomes useful to cast however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Destruction (Destro) Warlocks have a talent called, appropriately enough, &quot;Improved Soul Fire&quot; which provides a damage buff once soul fire is cast. This buff makes Soul Fire an acceptable spell to work into a destro rotation (once every 15 seconds, whenever possible)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also have the &quot;Emberstorm&quot; talent, which simply reduces the cast time from 4 to 3 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Demonology (Demo) Warlocks have a talent called Decimation, which triggers when you hit a weak enemy with one of your primary nukes, reducing the cast time of soul fire by 40%!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Improved Soul Fire and Decimation are mutually exclusive, (they're too far up their respective trees for off-specs to reach... at least until the next expansion), but Emberstorm is not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because you want to maximize Soul Fire, I think you should go at it from the Demonology angle because, unlike Destro, once mobs dip below 25%, you can start chain-casting fast soul fires (destro's buff doesn't stack with itself, so there's no way to get use out of more than one soul fire / 15 seconds). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When questing, you may be able to simply soul fire mobs to death, the longer cast-time allowing your Fel Guard to build a better aggro buffer, and, if you're in a particularly thick area, you may be able to keep the Decimation buff up indefinitely, meaning you can just cast soul fires willy-nilly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, for Questing, I would suggest this build (you said you were approaching 60, so add more to the tree as needed): &lt;a href=&quot;http://www.wowhead.com/talent#IZcbrfMu0R&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/talent#IZcbrfMu0R&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And for PvP, I would caution you that lower level PvP isn't representative of end-game PvP, and then suggest you use your dual-talent spec for something along these lines: &lt;a href=&quot;http://www.wowhead.com/talent#IZIrrbozbR&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/talent#IZIrrbozbR&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-22T02:08:18.800" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22857" PostTypeId="1" AcceptedAnswerId="22888" CreationDate="2011-05-22T04:23:29.613" Score="8" ViewCount="23427" Body="&lt;p&gt;I'm working on the Scent of Incense quest in Flotsam (Chapter 1). I got the real recipe and talked with the scholar. I refused to be blindfolded, so he marked the location of his laboratory on my map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I can get close to the marker, but I can't seem to find a way to actually reach it. I've gone up and down the path with the two bandit groups (the way to the field full of Kayran mucus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also tried searching around the other path in the area, which leads to the graveyard area a little ways outside town. All to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get to the laboratory and get my reward?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-05-22T17:29:53.370" Title="How do I get to the laboratory for Scent of Incense?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22858" PostTypeId="1" AcceptedAnswerId="22859" CreationDate="2011-05-22T04:40:58.223" Score="7" ViewCount="11531" Body="&lt;p&gt;I have a couple of side quests to kill monsters of a particular type, and they say I should read up on them. I can double-click the quest in my journal, and the tracking symbol appears, but it doesn't mark anything on my map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to track where these books might be? Or do I just have to ransack the area and hope I find what I need?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2012-04-24T12:46:38.363" Title="How do I find books about a particular monster?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22859" PostTypeId="2" ParentId="22858" CreationDate="2011-05-22T04:55:59.957" Score="9" Body="&lt;p&gt;I am only at the first part of the game (Flotsam), and there is a book shop just opposite the Dwarven smith where there are books on monsters. &lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-05-22T04:55:59.957" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22860" PostTypeId="1" CreationDate="2011-05-22T04:56:31.517" Score="2" ViewCount="473" Body="&lt;p&gt;This warning comes on top of the screen when I try to buy the game:&lt;br&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Retail copies sold in Colombia (your account country) will connect to the Latin America game region.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I so don't want to pay that amount of money to play in a server that seems to be the lowest populated and lowest level server. I don't think its worth it to buy it if I can't choose where to play. &lt;/p&gt;&#xA;" OwnerUserId="9757" LastActivityDate="2011-05-22T17:15:57.010" Title="If I buy a SC2 digital copy from LA, will I be able to switch to the NA servers?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22862" PostTypeId="1" AcceptedAnswerId="22867" CreationDate="2011-05-22T05:36:10.390" Score="59" ViewCount="19540" Body="&lt;p&gt;Geralt got into a bit of fun with the Blue Stripes last night. After getting rip-roaringly drunk, the Witcher thought it might be good to see if it was possible to float across the river on the bums of four prostitutes. It wasn't. The Witcher woke without equipment and a new tattoo on his neck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The equipment was easy to recover, as Ves had our back, but now Geralt has a nude woman brandishing a sword on his neck. It sorta clashes with the whole &quot;monster slayer&quot; vibe I'm going for. Is there any way to remove it?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:46:02.207" LastActivityDate="2016-01-02T16:17:20.730" Title="So I was out drinking last night...how do I remove a tattoo?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22863" PostTypeId="2" ParentId="22860" CreationDate="2011-05-22T05:41:27.500" Score="2" Body="&lt;p&gt;Unfortunately the Starcraft games are for specific regions only (More specifically, the Activation Key). One copy bought for a specific region cannot be used for a different region.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-22T05:41:27.500" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22864" PostTypeId="2" ParentId="22669" CreationDate="2011-05-22T05:48:18.557" Score="0" Body="&lt;p&gt;Under magic:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Enhanced Yrden Sign&lt;/em&gt;, &lt;em&gt;Sense of Magic&lt;/em&gt;, and &lt;em&gt;Control over the Power&lt;/em&gt; have slots.&lt;/p&gt;&#xA;" OwnerUserId="9759" LastEditorUserId="85" LastEditDate="2011-05-25T14:53:07.057" LastActivityDate="2011-05-25T14:53:07.057" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22865" PostTypeId="1" CreationDate="2011-05-22T06:04:10.403" Score="0" ViewCount="2338" Body="&lt;p&gt;When I choose a song, it says &quot;select a difficulty&quot; and displays the different difficulties, but I don't see any way to choose between them. I try hitting up/down, and manage to select different difficulties somehow, but it's pretty random - I don't see any visual indication of the actual difficulty I'm playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2012-01-05T22:28:15.813" Title="How do I select difficulty in FoFix/Frets On Fire?" Tags="|frets-on-fire|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22866" PostTypeId="2" ParentId="22712" CreationDate="2011-05-22T06:10:45.987" Score="4" Body="&lt;p&gt;I've found four. Circle of Power, Life, Endurance, and Vigor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Respectively, they seem to increase melee damage, Vitality, armor value, Vigor regeneration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll see if I can't get some definite values hammered in as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Okay, preliminary testing has provided some results&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Circle of Life&lt;/strong&gt; -- 2 Vitality Regeneration (out of combat) / 1 Vitality Regeneration (in combat)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Circle of Endurance&lt;/strong&gt; -- 3 Armor&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Circle of Power&lt;/strong&gt; -- 120% sign intensity? (So maybe +.2, since I had 1 sign intensity before?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Circle of Vigor&lt;/strong&gt; --  +300 duration (possibly x2 duration)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-22T21:21:24.727" LastActivityDate="2011-05-22T21:21:24.727" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22867" PostTypeId="2" ParentId="22862" CreationDate="2011-05-22T06:14:06.800" Score="23" Body="&lt;p&gt;Talk to Triss about it. She'll tell you that she can remove it, with the help of a few ingredients:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Green Mold&lt;/li&gt;&#xA;&lt;li&gt;White Myrtle Petals&lt;/li&gt;&#xA;&lt;li&gt;Wolf's Aloe&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;White Myrtle is very common, so you probably already have some. Wolf's Aloe and Green Mold can both be bought from Anezka (the herbalist on the outskirts of town) for 125 orens apiece.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-05-22T06:26:43.837" LastActivityDate="2011-05-22T06:26:43.837" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22868" PostTypeId="2" ParentId="22849" CreationDate="2011-05-22T06:31:08.057" Score="11" Body="&lt;ul&gt;&#xA;&lt;li&gt;The depth meter is the easiest thing to use to figure this out, but at the end of the day all these things do coincide with each other but instead of there being a graphical straight line, the background varies a little and the music fades pretty well.&lt;/li&gt;&#xA;&lt;li&gt;Walls can be placed with out hindering growth of the mushrooms.&lt;/li&gt;&#xA;&lt;li&gt;Big mushrooms are possible, I have just not seen them personally.&lt;/li&gt;&#xA;&lt;li&gt;No water is needed for this farm.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="5029" LastEditDate="2011-08-19T22:03:55.403" LastActivityDate="2011-08-19T22:03:55.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22870" PostTypeId="2" ParentId="22603" CreationDate="2011-05-22T08:52:49.947" Score="4" Body="&lt;p&gt;I think those people misled you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Soul Fire is not going to be your &quot;main nuke&quot;, no matter what. So, unless you want to use it anyway because you want to play an odd game (a fine thing to do if you really want to), you'd better stick with the correct spells to cast to achieve best results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since in WoW what really matters to most people in only the raid boss fights during the endgame, I doubt you'll find any serious EJ-backed study about spell priorities while leveling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have two ways to decide what is best to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Way A: do, as much as you can, what you will have to do once you reach the endgame (&lt;a href=&quot;https://web.archive.org/web/20110628130939/http://elitistjerks.com/f80/t111390-destruction_cataclysm_demonic_mage_4_1_updated/&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;). It will &lt;em&gt;not&lt;/em&gt; be the best you can do to maximise killing speed, but you will get used to some patterns you'll have to follow when the things get tough (i.e.: raids).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Way B: do it yourself, i.e. read carefully the spell and talent descriptions, study the comments you can find around the net, try both on dummy targets and on real mobs what works best.&lt;/p&gt;&#xA;" OwnerUserId="6938" LastEditorUserId="6938" LastEditDate="2014-05-10T21:33:03.453" LastActivityDate="2014-05-10T21:33:03.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22871" PostTypeId="2" ParentId="13984" CreationDate="2011-05-22T09:48:01.183" Score="4" Body="&lt;p&gt;Improve your sneak skill and get a decent sniper rifle (or even a hunting rifle with a scope). Crouch in an area the Deathclaws can't reach and bask in the glory of your sneak attack criticals. This is a great way of clearing the quarry full of them, even in the early game.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;That said, in the early game you may not be equipped to deal with the radscorpions and cazadors in the route to a safe area to fire from in the quarry. But if you can get past them, I believe you can also score some standing with the Great Khans who have an outpost up there.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Do not under any circumstances walk up to a Deathclaw intending to kill it close-range. It never works, unless your intention is dying.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-05-22T09:48:01.183" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22873" PostTypeId="2" ParentId="22635" CreationDate="2011-05-22T10:31:33.897" Score="3" Body="&lt;p&gt;And if everything really goes to hell and you can't be bothered to keep trying.. Reducing the difficulty to easy means he won't be able to parry when you combo, meaning you can essentially kill him in 30 seconds just by spamming fast attack. I wouldn't advice it to people who want a challenge, but it helped me dump some of my frustrations ;)&lt;/p&gt;&#xA;" OwnerUserId="9764" LastActivityDate="2011-05-22T10:31:33.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22874" PostTypeId="1" AcceptedAnswerId="22875" CreationDate="2011-05-22T12:06:59.070" Score="15" ViewCount="23988" Body="&lt;p&gt;I needed some information out of someone so I had to out drink him.  After a few mugs of ale, my vision started to blur and the room started to wobble, but he still wasn't ready to talk so I had a few more mugs.  Eventually he caved, but by that time I was pretty far gone.  Now I'm seeing double and stumbling all over the room.  I'd hate to try to fight in this condition.  What can I do to sober up?  Will I get better over time, or is meditation the only option?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2018-12-21T17:24:31.890" Title="What's the best way to sober up?" Tags="|the-witcher|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22875" PostTypeId="2" ParentId="22874" CreationDate="2011-05-22T12:13:36.900" Score="15" Body="&lt;p&gt;The only option beside meditating is drinking a &lt;a href=&quot;http://witcher.wikia.com/wiki/Wives%27_Tears&quot; rel=&quot;noreferrer&quot;&gt;Wive's tears potion&lt;/a&gt;, you can create one using Rebis, Quebrith and Aether. If you don't have one you need to stumble to the nearest campfire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should always have a Wife's tears potion in your inventory, there are two story-related occasions where you have to get drunk and a few more optional ones.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-22T12:13:36.900" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22876" PostTypeId="1" AcceptedAnswerId="22878" CreationDate="2011-05-22T12:36:57.677" Score="12" ViewCount="49648" Body="&lt;p&gt;Is there any way to &quot;farm&quot; for orens in &lt;em&gt;The Witcher 2&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:30.867" LastActivityDate="2022-10-16T02:14:27.687" Title="How can I farm orens?" Tags="|the-witcher-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22878" PostTypeId="2" ParentId="22876" CreationDate="2011-05-22T12:49:45.660" Score="11" Body="&lt;p&gt;There are several ways to gain orens continually&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Farming monsters&lt;/li&gt;&#xA;&lt;li&gt;Playing dice poker&lt;/li&gt;&#xA;&lt;li&gt;Fistfighting&lt;/li&gt;&#xA;&lt;li&gt;Arm wrestling&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There are certain monsters than respawn, so you can farm them for alchemy and crafting ingredients and sell them. The respawning ends in many cases once you complete the quest for eliminating those monsters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The three minigames are also a possible source of money, there are usually opponents you can challenge an unlimited amount of times, each time earning money.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-22T12:49:45.660" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22879" PostTypeId="1" AcceptedAnswerId="22903" CreationDate="2011-05-22T13:27:51.387" Score="7" ViewCount="2982" Body="&lt;p&gt;One thing that annoys me with Oblivion (even though it &lt;em&gt;is&lt;/em&gt; realistic) is that when you kill a mob, and they drop their weapon(s), you have a hard time finding them in, say, tall grass.  Especially when you're on a hillside (and Cyrodil seems to be very hilly :D), stuff rolls/slides down, landing sometimes quite far from the actual fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So: I'd love it if there was a mod that made them stand out.  Maybe (to keep it &quot;realistic&quot;) having to quest for a special spell.  Or does such a spell exist?  Either way, something that made them show up, like &quot;Detect Life&quot;.&lt;/p&gt;&#xA;" OwnerUserId="5448" LastEditorUserId="3062" LastEditDate="2012-04-30T18:53:22.570" LastActivityDate="2013-06-04T18:50:33.233" Title="Mod that makes dropped items stand out?" Tags="|mods|the-elder-scrolls-iv-oblivion|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="22880" PostTypeId="2" ParentId="22685" CreationDate="2011-05-22T14:13:26.237" Score="2" Body="&lt;p&gt;A couple of &quot;dirty tricks&quot; for ganking when you're mid:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) After you have blue-pilled back to base and your opponent in lane saw you do that, do not come back to lane immediately: tell your jungle to keep the lane for a bit and go straight to a side lane to try and gank. This way - especially in low elos - the opponent solo mid will forget to mention that you are missing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) After your mid-lane-opponent blue-pilled back, push the lane and try to gank. When they are buying, most people usually forget to mention the misses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) If your top/bot tower is about to go down in the next couple creep pushes, it's usually a good time to gank. The reason is that people go blind when they are about to kill a tower and don't even read chat for misses (yep, been there done that myself too).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Sometimes, a psychology-based trick that I do is the following: when my jungle is ganking top, I go gank bot. People usually feel safe when they see a gank happening in the opposite side of the map and do not expect to get ganked at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are just some dirty tricks that got me unstuck from the low-elo hell. Everything that people wrote before me is good too.&lt;/p&gt;&#xA;" OwnerUserId="9766" LastActivityDate="2011-05-22T14:13:26.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22882" PostTypeId="1" AcceptedAnswerId="22883" CreationDate="2011-05-22T14:55:37.403" Score="3" ViewCount="1223" Body="&lt;p&gt;When I &lt;kbd&gt;d&lt;/kbd&gt;ig an upward staircase it reveals the tile above so I can excavate it and make a downward staircase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I &lt;kbd&gt;b&lt;/kbd&gt;uild one it doesn't reveal the tile above and I can't dig upwards. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have I made a mistake or is this a bug? Is the only way around this to dig a new staircase?&lt;/p&gt;&#xA;" OwnerUserId="2923" LastEditorDisplayName="user56" LastEditDate="2011-05-22T16:37:25.340" LastActivityDate="2011-05-22T16:37:25.340" Title="Built upward staircases in Dwarf Fortress don't reveal tiles?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22883" PostTypeId="2" ParentId="22882" CreationDate="2011-05-22T15:34:05.203" Score="6" Body="&lt;p&gt;So I just tested this out myself -- you've made a mistake, albeit a small one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're correct that building an upward staircase won't reveal the tile -- you're wrong that the tile can't be reached for digging a down staircase (or up/down in my case). Just designate the tile directly above the constructed staircase, as normal, and soon enough, one of your miners will come along and take care of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The big difference here is that &lt;em&gt;because the tile is not revealed&lt;/em&gt;, it will not flash when a miner is pathing to perform the dig job. I'm betting this is why you thought it wasn't working? However, the job still exists, and will be performed normally.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-22T15:34:05.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22884" PostTypeId="2" ParentId="22879" CreationDate="2011-05-22T15:37:14.873" Score="6" Body="&lt;p&gt;If you're primarily worried about finding things in tall grass, it's a simple matter of pressing the '~' key, typing &quot;tg&quot;, picking up the formerly hidden items, and typing &quot;tg&quot; to turn the grass back on.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-22T15:37:14.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22885" PostTypeId="2" ParentId="22728" CreationDate="2011-05-22T16:25:08.793" Score="4" Body="&lt;p&gt;I've found the place to get the formula. It's at Anzeka, the same person who offers to buy off Newboy's Amulet from you if you have it. It's in the village outside of the town, the merchant icon furtherest to the right&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-05-22T16:25:08.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22886" PostTypeId="2" ParentId="22540" CreationDate="2011-05-22T17:09:37.227" Score="6" Body="&lt;p&gt;For those having trouble with this, the wall has 2 openings\windows and 3 pillars. Aim the middle of your spy glass at the mid-bottom of the furthest right pillar. You will succeed when your character says 1.5 degrees.&lt;/p&gt;&#xA;" OwnerUserId="9768" LastEditorUserId="816" LastEditDate="2011-05-22T18:36:45.053" LastActivityDate="2011-05-22T18:36:45.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22887" PostTypeId="2" ParentId="22860" CreationDate="2011-05-22T17:15:57.010" Score="1" Body="&lt;p&gt;You can buy an online download for NA servers through Blizzard's website. But the game will be in english (which I thought was an advantage - the Brazilian dub is terrible).&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-05-22T17:15:57.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22888" PostTypeId="2" ParentId="22857" CreationDate="2011-05-22T17:29:53.370" Score="4" Body="&lt;p&gt;The laboratory is in a cave, and the entrance is nowhere near the marker on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Exit town along the south-east path.&lt;img src=&quot;https://i.stack.imgur.com/nFREP.jpg&quot; alt=&quot;Leaving town&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go left, toward the big rock face.&lt;img src=&quot;https://i.stack.imgur.com/iznFH.jpg&quot; alt=&quot;Go left&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ta-da! Cave.&lt;img src=&quot;https://i.stack.imgur.com/G50Rb.jpg&quot; alt=&quot;Cave&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the location of the cave entrance on the map.&lt;img src=&quot;https://i.stack.imgur.com/9f9Sm.jpg&quot; alt=&quot;Mappity map&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-05-22T17:29:53.370" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22889" PostTypeId="1" AcceptedAnswerId="23208" CreationDate="2011-05-22T17:31:54.160" Score="5" ViewCount="5658" Body="&lt;p&gt;The guide for Witcher 2 which comes with the premium/collector's edition says you can get the troll contract off the notice-board, but I never got any.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to read the notice to get the quest? (And what should I do if I've sold off those notices?)&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2012-01-23T18:47:49.633" Title="How do you start the Troll Contract?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22890" PostTypeId="1" AcceptedAnswerId="22909" CreationDate="2011-05-22T17:48:18.903" Score="4" ViewCount="9286" Body="&lt;p&gt;I host a SMP server on a VPS and lately there's been a couple of hard crashes at the hosting facility which has caused some interesting biome glitches. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The initial spawn area and the surrounding blocks were forest/rainforest when the world was first created. Also I claimed a rainforest island and started working on it, putting easily 60 hours into developing it so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, because of the crashes, it seems that the biomes are glitched. Now instead of being a nice lush rainforest, I'm living in TUNDRA. I even checked with the biome checking plugin for bukkit and it seems that the biome for my island has totally switched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, how can I fix this? Is there a bukkit plugin or some kind of editor that I can use? &lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="185203" LastEditDate="2019-08-09T19:04:25.510" LastActivityDate="2019-08-09T19:04:25.510" Title="Minecraft Biome Modification?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="22891" PostTypeId="2" ParentId="22889" CreationDate="2011-05-22T17:48:37.160" Score="6" Body="&lt;p&gt;The Troll quest is initiated by taking the notice from the board&#xA;&lt;img src=&quot;https://i.stack.imgur.com/r3nhx.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't need to keep the notice or read it, taking it from the notice board is enough to get the quest started. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Troll quest is free downloadable content (DLC), it does not come directly with the game but you have to register the game and download it separately. If the notice wasn't there, probably something went wrong during download or installation of the DLC (&lt;a href=&quot;http://dl.dropbox.com/u/12872539/thewitcher/pdf/Registration_and_DLC.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;see the guide from CD Project on activation and DLC&lt;/a&gt;). One thing I found counter-intuitive is that after downloading the DLC you have to go back to the DLC dialog and click on install, it doesn't install automatically after downloading. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-22T17:48:37.160" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22892" PostTypeId="2" ParentId="22297" CreationDate="2011-05-22T17:49:15.307" Score="23" Body="&lt;p&gt;Well, after looking at official box art, Megaman uses either hand for his arm cannon. For example, here's some Japanese promo art from Megaman 3 depicting the cannon on his left arm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://images1.wikia.nocookie.net/__cb20100821222604/megaman/images/thumb/a/a9/Mm3jp.png/280px-Mm3jp.png&quot; alt=&quot;Left arm cannon Megaman&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While here's some Japanese promo art from Megaman 2 depicting the cannon on his right arm instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YKHVP.png&quot; alt=&quot;Right arm cannon Megaman&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you check more of the images and box art, there's no real rhyme or reason as to which hand the arm cannon appears on. So, since he uses either hand just as often in the images and in the games, the only conclusion I can draw from this is that he is indeed ambidextrous. &lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="-1" LastEditDate="2017-03-09T17:30:51.473" LastActivityDate="2011-05-22T17:49:15.307" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22893" PostTypeId="1" CreationDate="2011-05-22T17:53:23.247" Score="2" ViewCount="2495" Body="&lt;p&gt;Using WorldEdit I can create a mobspawner of arbitrary kind (except that it still spawns client-only ghost-pigs that haunt me 'till I reconnect). Unfortunately they work too good so rooms get overcrowded. So is there a bukkit plugin to set spawners up such that they only spawn a limited amount of mobs into one room?&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2012-08-18T08:09:26.100" Title="Is there a mod / bukkit plugin to fine-tune mobspawners in SMP?" Tags="|minecraft-java-edition|mods|minecraft-bukkit|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22894" PostTypeId="2" ParentId="22791" CreationDate="2011-05-22T18:24:27.000" Score="3" Body="&lt;p&gt;You're in the wrong place, all the seals are in underground rooms, see this map for the locations. As for the solution of the puzzle itself, take a look &lt;a href=&quot;https://gaming.stackexchange.com/questions/22784/gargoyle-contract-solution-to-the-sign-order-puzzle&quot;&gt;at this question&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DrqLC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-05-22T18:24:27.000" CommentCount="0" CommunityOwnedDate="2011-05-22T18:24:27.000" ContentLicense="CC BY-SA 3.0" />
  <row Id="22895" PostTypeId="2" ParentId="22893" CreationDate="2011-05-22T18:31:42.047" Score="0" Body="&lt;p&gt;&lt;strong&gt;update&lt;/strong&gt; &lt;a href=&quot;http://dev.bukkit.org/server-mods/mob-spawn-control/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MobSpawnControl&lt;/a&gt; seems to achieve this. (Note to self: &lt;a href=&quot;http://dev.bukkit.org/server-mods/customspawners/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CustomSpawners&lt;/a&gt; looks like fun).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also &lt;a href=&quot;http://dev.bukkit.org/server-mods/nospawn/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NoSpawn&lt;/a&gt; and &lt;a href=&quot;http://dev.bukkit.org/server-mods/entitysuppressor/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EntitySuppressor&lt;/a&gt;, both of which have to be updated to 1.3 though. I'm also looking into &lt;a href=&quot;http://dev.bukkit.org/server-mods/mobs/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mobs&lt;/a&gt; which seems to offer some conditional spawning, but I don't have enough time to test that at the moment...&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Since I have currently only one spawner of each kind, &lt;a href=&quot;http://forums.bukkit.org/threads/admn-heavenlymob-v0-3-limit-or-stop-mob-spawns-by-type-multi-world-compatible-766.16207/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HeavenlyMob&lt;/a&gt; which provides a per-world limit, is a partial solution. But still I'd appreciate better answers.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2012-08-18T08:09:26.100" LastActivityDate="2012-08-18T08:09:26.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22896" PostTypeId="1" AcceptedAnswerId="22900" CreationDate="2011-05-22T18:32:04.607" Score="5" ViewCount="4725" Body="&lt;p&gt;I notice a category of items in the inventory called &quot;Lures&quot;. What are they for? I guess they're for attracting monsters. If so, what lures would attract what type of creatures?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="336" LastEditDate="2011-05-22T19:15:32.433" LastActivityDate="2011-05-29T13:44:29.157" Title="What are lures for?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22897" PostTypeId="1" AcceptedAnswerId="22902" CreationDate="2011-05-22T18:44:12.957" Score="3" ViewCount="5169" Body="&lt;p&gt;I know how to activate Quen, and I am aware that it absorbs damage during the time it is active (about 40 seconds).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, the manual says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;.. the Quen absorbs all damage directed at you, and the upgraded version reflects&#xA;  50% of the damage at the enemy ..&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is it time-based, that is, am I protected 100% during this time, or is there a maximum damage level it can absorb, after which I am unprotected?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because I am pretty sure my vitality did drop while in battle with the Quen up.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-23T04:15:07.627" Title="How does Quen work?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22899" PostTypeId="2" ParentId="19006" CreationDate="2011-05-22T18:46:26.970" Score="2" Body="&lt;p&gt;Now that it's out, this can be answered definitively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In DoAD, you can perform combos the old-fashioned way, or by tapping it on the bottom screen. If you're playing with buttons, the bottom screen highlights your combo sequence(s) as you enter the commands. Overall I find the user interface much nicer than Street Fighter's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Street Fighter IV, there is no segregation between touchscreen / button control in online play. If someone is entering commands with the touchscreen an icon pops up on their side of the screen, so you know if they're doing it, but you can't forbid it like you can in SFIV. Realistically this probably doesn't matter, but some portions of the Internet are up in arms about it.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-05-22T18:46:26.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22900" PostTypeId="2" ParentId="22896" CreationDate="2011-05-22T18:46:38.310" Score="7" Body="&lt;p&gt;All of the lures list the monsters they attract in their description.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reprinted below for your convenience:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rotten Meat&lt;/strong&gt; -- Lure for Nekkers and Trolls&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bauble&lt;/strong&gt; -- Lure for Wraiths and Drowners&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Endrega Gland Extract&lt;/strong&gt; -- Lure for Endrega and Arachi&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Phosphorescent Crystal&lt;/strong&gt; -- Harpy Lure&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Thumper&lt;/strong&gt; -- Bullvore and Rotfiend Lure&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I may be missing some)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-24T04:15:39.867" LastActivityDate="2011-05-24T04:15:39.867" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22901" PostTypeId="2" ParentId="22893" CreationDate="2011-05-22T18:53:40.210" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/inactive-fix-misc-creaturebox-v-0-7-3-wolves-and-monsters-and-critters-oh-my-684.6856/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Creaturebox&lt;/a&gt; has exactly what you are looking for. It allows you to set the mob in the spawner, adjust the frequency of spawns, change the maximum spawns from that spawner, and even turn it on and off using redstone signals.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-05-22T18:53:40.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22902" PostTypeId="2" ParentId="22897" CreationDate="2011-05-22T18:56:41.180" Score="4" Body="&lt;p&gt;The quen sign absorbs all damage as long as it is active. But each hit reduces the amount of time the shield is active. If you pay attention you can see the time remaining at the top of the screen decreasing when you're hit. But as long as Quen is active, 100% of the damage is absorbed.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-22T18:56:41.180" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22903" PostTypeId="2" ParentId="22879" CreationDate="2011-05-22T18:58:22.237" Score="8" Body="&lt;p&gt;There are a few spell-based mods that do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://tesnexus.com/downloads/file.php?id=25179&quot; rel=&quot;nofollow noreferrer&quot;&gt;Detect Item&lt;/a&gt;&lt;/strong&gt; adds a spell that puts a particle effect on items, making them obvious on the ground or behind rocks. It's a &quot;beta&quot; quality release and it's been years since, so it's unlikely to get polished up, but it works. &lt;em&gt;Requires OBSE v0017 or later.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://tesnexus.com/downloads/file.php?id=14316&quot; rel=&quot;nofollow noreferrer&quot;&gt;Finders Keepers&lt;/a&gt;&lt;/strong&gt; adds a whole lot of spells for detecting different objects by adding shaders/particle effects. It also has spells that can detect different NPC aspects, such as Vampirism, disposition, etc. Some can be used simultaneously, and some will cancel others—so you can, for example, have Detect Weapons and Detect Keys running simultaneously, but casting Detect Alignment will cancel any other Detect spell. Clearly it's not as convenient as a one-size-fits-all Detect Items spell, but this might feel more &quot;realistic&quot; for some players. As a bonus, though, many of the item-detection spells will reveal things inside chests as well as on the ground. &lt;em&gt;Requires OBSE v0013a or later and the latest official patch.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the big magic overhaul mods may also include item-detection spells, but I haven't found a comprehensive guide to their included spells quite yet.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2013-06-04T18:50:33.233" LastActivityDate="2013-06-04T18:50:33.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22904" PostTypeId="1" AcceptedAnswerId="23942" CreationDate="2011-05-22T19:03:46.837" Score="12" ViewCount="7193" Body="&lt;p&gt;I play Need for Speed World and I noticed that every high level player drives a Nissan Silvia which is a tier 1 car and has low points either for speed, handling and acceleration? I do not understand why they drive and how they win with that car.&lt;/p&gt;&#xA;" OwnerUserId="7024" LastEditorUserId="3015" LastEditDate="2011-05-23T14:25:42.100" LastActivityDate="2014-05-23T11:05:15.137" Title="Why do all high level players drive a Nissan Silvia?" Tags="|need-for-speed-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22905" PostTypeId="1" AcceptedAnswerId="22910" CreationDate="2011-05-22T19:09:27.620" Score="1" ViewCount="196" Body="&lt;p&gt;How are scores calculated in Entanglement? I find that breaking my longest path record isn't getting me close to my high score record, so clearly it's not just path length that's relevant.&lt;/p&gt;&#xA;" OwnerUserId="3243" LastEditorUserId="23580" LastEditDate="2012-07-01T17:53:33.450" LastActivityDate="2012-07-01T17:53:33.450" Title="Scoring in Entanglement" Tags="|entanglement|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22907" PostTypeId="1" AcceptedAnswerId="23092" CreationDate="2011-05-22T19:41:37.333" Score="6" ViewCount="21947" Body="&lt;p&gt;Sometimes in dialog of The Witcher 2, Geralt gets the option to try to alter the course of the conversation with persuasion, intimidate, or the axii sign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In practice, I've had intimidation fail to work, so I'm curious as to how the chance of success is determined in the first place. Is it related to the level of the abilities gained via use of the related mechanic? E.g., Axii Sign Hex increases when you use the Axii Sign to resolve a conversation.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11290" LastEditDate="2011-08-02T13:56:01.767" LastActivityDate="2011-05-24T19:41:31.930" Title="What determines the success of Axii / Persuasion / Intimidate?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22908" PostTypeId="1" AcceptedAnswerId="22935" CreationDate="2011-05-22T19:58:49.703" Score="3" ViewCount="571" Body="&lt;p&gt;I see them all along my route, but I can't figure out how to pick up the gold inside them. Thanks!&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2011-05-23T05:32:21.617" Title="How can I pick up treasure chests?" Tags="|majesty-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22909" PostTypeId="2" ParentId="22890" CreationDate="2011-05-22T20:19:36.520" Score="4" Body="&lt;p&gt;One possible reason could be data corruption. The &lt;a href=&quot;https://minecraft.wiki/w/Random_seed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Random Seed&lt;/a&gt; of each map is saved in the file, and this seed determines how the world looks. Due to data corruption during the crashes it could be that this seed has changed, which would effectively screw everything (but would deliver interesting results for sure).&lt;/p&gt;&#xA;&lt;p&gt;Another possible explanation is that you either got a completely new map&lt;sup&gt;1&lt;/sup&gt; or chunks got corrupted/replaced/lost.&lt;/p&gt;&#xA;&lt;p&gt;Anyway, my best advice is to restore from backup. Even if you change the seed back (given that you know the original one) or find the corrupted chunks, there's not much to gain. Parts of the world are already corrupted and you could only remove them and let them regenerate.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;&lt;sup&gt;1&lt;/sup&gt;: Don't laugh, that happened to me once...took me ten minutes to figure that out.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1716" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-22T20:19:36.520" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="22910" PostTypeId="2" ParentId="22905" CreationDate="2011-05-22T20:24:48.537" Score="1" Body="&lt;p&gt;The score is based on how many tiles the red path travels through after a new tile is placed. For each additional tile traversed, you receive the previous tile's points + 1. Passing through the same tile more than once counts as crossing an additional tile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, placing the top tile in the illustration below caused the path length to extend by two tiles, giving +1 for the first tile, and +2 for the second:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/C64J0.png&quot; alt=&quot;Entanglement score example&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on how well you set up your tiles on previous turns, connecting your path to a series of well-networked tiles can cause your path to traverse several tiles in a single turn, leading to a much higher score.&lt;/p&gt;&#xA;" OwnerUserId="4076" LastEditorUserId="4076" LastEditDate="2011-05-22T20:30:04.677" LastActivityDate="2011-05-22T20:30:04.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22911" PostTypeId="1" AcceptedAnswerId="23180" CreationDate="2011-05-22T20:27:47.217" Score="11" ViewCount="16515" Body="&lt;p&gt;After a long struggle, I managed to beat the Kayran. Great! Now I have a neat Kayran Trophy, a Kayran Hide, and other Kayran bits to round out my loot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know the Kayren Hide can be crafted into either Kayran Hide Armor, or a Kayren Hide Armor Enhancement, and the Kayren Trophy is already useable as-is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what use are the rest of the Kayren bits, specifically the &quot;Kayran Tissue&quot; and the &quot;Kayran Eyes&quot;? Are they just useful as relatively rare alchemical ingredients (contains Vitriol!), or are there more recipes involving them that I'm not yet aware of?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="122" LastEditDate="2012-06-25T12:23:06.863" LastActivityDate="2014-05-09T15:48:01.407" Title="After I beat the Kayran, what can I do with its corpse?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22912" PostTypeId="2" ParentId="22911" CreationDate="2011-05-22T21:01:57.617" Score="2" Body="&lt;p&gt;Someone in the village (Cedric?) had the blueprint for some sort of armor from Kayren's leftovers.&lt;/p&gt;&#xA;" OwnerUserId="4215" LastActivityDate="2011-05-22T21:01:57.617" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22913" PostTypeId="2" ParentId="22849" CreationDate="2011-05-22T21:20:55.787" Score="3" Body="&lt;p&gt;Here the truth &lt;a href=&quot;http://www.terrariaonline.com/threads/guide-how-to-make-an-glowing-mushroom-farm.4975&quot; rel=&quot;nofollow noreferrer&quot;&gt;from the Forum&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The point where you are technically underground (0ft on the depth meter) is indeed the same pont where the stony-dirt backdrop starts, and you’ll have to build below that point&lt;/li&gt;&#xA;&lt;li&gt;you can put walls in front of this backdrop.&lt;/li&gt;&#xA;&lt;li&gt;After the glowing grass is there, you can place the walls without hindering growth.&lt;/li&gt;&#xA;&lt;li&gt;If there is enough room, big treelike mushroows can grow.&lt;/li&gt;&#xA;&lt;li&gt;You need no water, but it must be mud blocks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7148" LastActivityDate="2011-05-22T21:20:55.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22914" PostTypeId="1" AcceptedAnswerId="22915" CreationDate="2011-05-22T21:31:57.987" Score="4" ViewCount="1954" Body="&lt;p&gt;In Assassin's Creed Brotherhood there are five hidden artifacts in the Monteriggioni villa, and finding any of them unlocks the Dust to Dust achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find them?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="23" LastEditDate="2011-11-10T14:04:38.420" LastActivityDate="2011-11-10T23:03:10.457" Title="How can I get the Dust to Dust achievement?" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22915" PostTypeId="2" ParentId="22914" CreationDate="2011-05-22T21:46:38.770" Score="5" Body="&lt;p&gt;There is one thing I know of to do in Monteriggioni during your limited exploration, aside from the mandatory plot points and the email.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; There are five items, remnants of the villa from before the battle.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;They are found at:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Maria's Feather Chest: On the villa's roof. Mario's Sword: Under a tree on the street. Ezio's Belt: Far right corner of the city facing the gates from the villa. Medici Cape: Left of the villa, inside a church. Record Book: Inside the villa on the right.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For finding them, you get:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; A trophy/achievement, &lt;em&gt;Dust to Dust&lt;/em&gt;, for the first one you find, and as far as I know, nothing else for the rest.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2011-11-10T23:03:10.457" LastActivityDate="2011-11-10T23:03:10.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22916" PostTypeId="1" AcceptedAnswerId="22918" CreationDate="2011-05-22T21:50:11.130" Score="4" ViewCount="17537" Body="&lt;p&gt;I just downloaded and installed The Witcher from GOG.com.  However, when attempting to launch the game (the game itself, after the launcher) I get the following error:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The program can't start because d3dx9_35.dll is missing from your computer.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WLsj9.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The system is Windows 7 64-bit.  Any suggestions on how to troubleshoot this issue?&lt;/p&gt;&#xA;" OwnerUserId="6274" LastEditorUserId="52800" LastEditDate="2013-10-30T18:52:22.640" LastActivityDate="2019-01-19T13:15:34.073" Title="How do I troubleshoot the 'd3dx9_35.dll is missing' error?" Tags="|the-witcher|directx-9|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="22917" PostTypeId="2" ParentId="7918" CreationDate="2011-05-22T22:35:30.143" Score="5" Body="&lt;p&gt;Here is a way that I found out.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You need to take the two highest level frogs you have and breed them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go to Settings -&gt; General -&gt; Date and Time -&gt; Set Date and Time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go forward two days or more.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go back into Pocket Frogs and sell all the frogs. (They should all be matured up.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go back to Settings -&gt; General -&gt; Date and Time -&gt; Set Date and Time and go back in time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You should make a lot of money and experience over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that this might affect some of your other games (such as ones where you gain energy or other things over time) in a way where the game counter becomes longer than it should be.&lt;/p&gt;&#xA;" OwnerUserId="9772" LastEditorDisplayName="user28379" LastEditDate="2012-10-22T01:14:03.070" LastActivityDate="2012-10-22T01:14:03.070" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22918" PostTypeId="2" ParentId="22916" CreationDate="2011-05-22T23:00:44.693" Score="8" Body="&lt;p&gt;Fixed by installing &lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&quot; rel=&quot;noreferrer&quot;&gt;DirectX 9&lt;/a&gt; from Microsoft's website.&lt;/p&gt;&#xA;" OwnerUserId="6274" LastEditorUserId="4182" LastEditDate="2011-05-23T05:27:13.190" LastActivityDate="2011-05-23T05:27:13.190" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22919" PostTypeId="1" CreationDate="2011-05-22T23:40:16.210" Score="0" ViewCount="373" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2&quot;&gt;What exactly is a &amp;ldquo;cheese&amp;rdquo; in Starcraft 2?&lt;/a&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11393/starcraft-2-why-havent-certain-players-been-promoted-to-higher-leagues&quot;&gt;StarCraft 2 - why haven't certain players been promoted to higher leagues?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Part 1: feeding and cheesing.  Is feeding in a 2v2 game considered cheese?  I played a few with a buddy (we are high bronze), and he has been feeding me resources as Terran while I go mass blink stalkers, w/ 3rd tier upgrades if the battle takes some time.  Is that cheese or is it legit?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Part 2, the upgrades/matchmaking system.  We are in high bronze in 2v2, and win well over 60% of the games we play.  Recently I've been checking the ranks of the people we beat, and we have been beating golds, silvers, and a few plats (we stomped a middle-ranked plat team with the feeding strategy).  So, why aren't we getting promoted to silver (at least)?  Any info on either of these questions is much appreciated.  Thanks!&lt;/p&gt;&#xA;" OwnerUserId="9776" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-05-23T17:45:54.417" Title="Starcraft 2 - 2 part question about resource feeding in 2's and ranking system" Tags="|starcraft-2|" AnswerCount="2" CommentCount="7" ClosedDate="2011-05-23T17:45:08.367" ContentLicense="CC BY-SA 3.0" />
  <row Id="22920" PostTypeId="1" AcceptedAnswerId="22921" CreationDate="2011-05-22T23:40:59.273" Score="1" ViewCount="589" Body="&lt;p&gt;In Angry Birds Rio, I can't seem to find the fifteenth watermelon; where is it hiding?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm on my iPhone if that helps. I've found the ones on the following levels:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 5-5, 5-11, 5-13, 5-14, 5-15, 6-2, 6-3,&#xA; 6-4, 6-5, 6-6, 6-7, 6-9, 6-12, 6-14&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4925" LastEditorUserId="7408" LastEditDate="2011-05-23T14:43:28.053" LastActivityDate="2011-05-23T14:43:28.053" Title="Where is the fifteenth watermelon?" Tags="|ios|angry-birds-rio|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22921" PostTypeId="2" ParentId="22920" CreationDate="2011-05-22T23:42:49.727" Score="2" Body="&lt;p&gt;I found that this one is &quot;invisble&quot; on the iPhone (but it appears to be visible on other platforms from anecdotal evidence)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The remaining one is on 5-2, triggered by hitting the TNT box to the far right of the screen, past the umbrella and water ring. This causes a new box on a chain to fall from the sky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(self-answer due to this one was tricky for me and I couldn't find it for a long time -- 3 stars on all the levels before I found this one!)&lt;/p&gt;&#xA;" OwnerUserId="4925" LastEditorUserId="4925" LastEditDate="2011-05-23T00:07:41.943" LastActivityDate="2011-05-23T00:07:41.943" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22923" PostTypeId="2" ParentId="14911" CreationDate="2011-05-23T00:52:31.280" Score="4" Body="&lt;p&gt;Unless you are willing to buy the game or settle with the trailer (or playing on somebody else's disc), there is no way to play Halo 2, sadly. I have extensively tried to find it on all the websites out there. Sorry.&lt;/p&gt;&#xA;" OwnerUserId="9775" LastActivityDate="2011-05-23T00:52:31.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22924" PostTypeId="2" ParentId="22865" CreationDate="2011-05-23T01:20:23.860" Score="2" Body="&lt;p&gt;Whenever I play Frets On Fire, I use the up/down arrow keys to select the difficulty.  The name of the selected level becomes bigger and start flashing.  So, no.  I don't think you're missing anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you sure you don't have a corrupted game?  You might want to try:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Uninstall/Reinstall&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Uninstall/Redownload/Reinstall&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;And you can always check to see if it works on another machine.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-05-23T01:20:23.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22925" PostTypeId="2" ParentId="13992" CreationDate="2011-05-23T02:11:06.033" Score="4" Body="&lt;p&gt;Harpers Shack- Has plenty of room to store items, has a; work bench, reloading bench, campfire, bed, table, and the only thing to worry about is being near a viper camp, they do not bother you because they are normally killed by passing NCR/legion squads and sometimes golden geckos.&lt;/p&gt;&#xA;" OwnerUserId="9777" LastActivityDate="2011-05-23T02:11:06.033" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22926" PostTypeId="2" ParentId="20104" CreationDate="2011-05-23T02:55:32.897" Score="3" Body="&lt;p&gt;Using the Black Box is good if you want to attack alone, however if you like staying in crowds, the regular Rocket Launcher is better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Much like the principle of the Blutsauger, when you want to attack alone, the Black Box can save your life. Using it, you should have your shotgun with you just in case you don't have time to reload. &#xA;When you are with a group, others will protect and heal you, so you would have time to reload which then would make the black box and shotgun useless, so a Buff Banner, Battalion's Backup or Concheror is more useful to help your entire group and push forward.&lt;/p&gt;&#xA;" OwnerUserId="9406" LastActivityDate="2011-05-23T02:55:32.897" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22928" PostTypeId="2" ParentId="22908" CreationDate="2011-05-23T03:42:18.280" Score="2" Body="&lt;p&gt;Your minions will loot them eventually. To speed it up, you can put an explore flag on them or build some Rogues since they're particularly fond of them&lt;/p&gt;&#xA;" OwnerUserId="8462" LastActivityDate="2011-05-23T03:42:18.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22929" PostTypeId="2" ParentId="14173" CreationDate="2011-05-23T04:02:53.767" Score="12" Body="&lt;p&gt;Yes, the Amputator taunt is useful. You can use the &lt;em&gt;Medi Gun&lt;/em&gt; to heal people individually and get your ÜberCharge up, but you can save a lot of people's lives with the Amputator taunt. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if a Pyro charges at a group that you are healing one-by-one and burns a lot of them, you might not be able to extinguish everyone before they die. The Amputator taunt will help in this scenario by quickly extinguishing all your teammates at once leaving no one behind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally love the Amputator because it helps a lot of people especially when there are a lot of needy people who want you all to themselves. Using the Amputator taunt you can share the love.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can read more about the taunt &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Medicating_Melody&quot; rel=&quot;nofollow noreferrer&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a quick comparison of healing methods:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                   Heals*  Healee  Duration  Charges**&#xA;Oktoberfest         11       Self      4  s     0&#xA;Medicating Melody   25       Team      4.2s     0&#xA;                    (if in sight and range)&#xA;&#xA;Medigun             24/s   Target        -   2.5 %/s&#xA;Kritzkrieg          24/s   Target        -   3.13%/s&#xA;QuickFix (beta)     36/s   Target        -   3.75%/s&#xA;&#xA;*  300% for targets that haven't received damage in the last 3 seconds&#xA;**  50% for targets that are at 142.5% health or higher&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="9406" LastEditorUserId="28182" LastEditDate="2020-05-20T01:03:41.907" LastActivityDate="2020-05-20T01:03:41.907" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="22931" PostTypeId="2" ParentId="22919" CreationDate="2011-05-23T04:22:58.187" Score="-3" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It's OK and it's not a cheese (in short 'cheese'  is a strategy when you rely on random chance and you have no backup plan)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;you'll probably will be promoted to next league in next season - there are no promotions during ladder season.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-05-23T04:22:58.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22932" PostTypeId="1" AcceptedAnswerId="22933" CreationDate="2011-05-23T04:47:11.947" Score="8" ViewCount="1282" Body="&lt;p&gt;L.A. Noire is a great game, but if you're not used to driving with a controller, it's hard to play some parts of it. It seems to me it would be much easier with a steering wheel. Anybody know if there's one that works with it on the Xbox 360?&lt;/p&gt;&#xA;" OwnerUserId="4224" LastActivityDate="2011-06-06T03:51:14.413" Title="Is there a steering wheel that works with L.A. Noire on the Xbox 360?" Tags="|xbox-360|la-noire|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22933" PostTypeId="2" ParentId="22932" CreationDate="2011-05-23T05:15:16.510" Score="7" Body="&lt;p&gt;I'm going to go out on a bit of a limb and say no, there isn't any wheel that works in L.A. Noire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.steering-wheel-support.com/PS3/LA-Noire-PS3.php&quot; rel=&quot;noreferrer&quot;&gt;This site&lt;/a&gt; says no PS3 wheels are supported, and I see no reason why it'd be different on the Xbox 360. If nothing else, the steering wheels are full-blown controllers so you wouldn't be able to easily swap one in and out just for the driving sequences. &lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-05-23T05:15:16.510" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22935" PostTypeId="2" ParentId="22908" CreationDate="2011-05-23T05:32:21.617" Score="2" Body="&lt;p&gt;You can't pick up the gold directly. Your heroes are the ones who go and loot it. Once they loot it, they'll spend it on gear and potions (and some of it comes as tax as well I think). Thieves and Rangers are the best for this task as they'll do more wandering than the Warrior and are faster. &lt;/p&gt;&#xA;" OwnerUserId="7190" LastActivityDate="2011-05-23T05:32:21.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22937" PostTypeId="2" ParentId="22919" CreationDate="2011-05-23T06:48:38.283" Score="2" Body="&lt;p&gt;1) Cheese is a very loosely defined term, and feeding strats are used all the way up through high masters for 2v2. Some people considering feeding cheesy, others do not. There is no set answer for this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) As far as your promotion, it is either a case of your MMR (matchmaking rating) not being high enough to be promoted yet, or another case in the suspicious tale of the locked ladder. See &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=224922&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread on team liquid&lt;/a&gt; or &lt;a href=&quot;https://gaming.stackexchange.com/questions/22224/league-promotions-halted-when-grandmaster-is-re-calculated/22835#22835&quot;&gt;my answer to this question&lt;/a&gt; for some more details on that.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-05-23T06:48:38.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22938" PostTypeId="2" ParentId="22787" CreationDate="2011-05-23T07:08:23.907" Score="1" Body="&lt;p&gt;At Level 6 it gave it a try. The nekkers come in large groups. The most imortant thing is not to get hit in the back. As the damage you receive is 200%, if I remember correctly. So hop around. I used &lt;a href=&quot;http://witcher.wikia.com/wiki/The_Witcher_2_potions&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;swallow and petri&amp;#39;s philter&quot;&gt;swallow and Petri's philter&lt;/a&gt; and &lt;a href=&quot;http://witcher.wikia.com/wiki/Samum&quot; rel=&quot;nofollow noreferrer&quot;&gt;Samum&lt;/a&gt; did a great job as they come in masses. It's always a good idea to use the &quot;places of power&quot; or what are they called in the Witcher 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the endregas I used the &quot;insectoid oil&quot;. This was a lifesaver. It helps a lot when you use the corresponding oil.&lt;/p&gt;&#xA;" OwnerUserId="9781" LastEditorUserId="52800" LastEditDate="2014-01-13T10:02:05.800" LastActivityDate="2014-01-13T10:02:05.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22939" PostTypeId="1" AcceptedAnswerId="22954" CreationDate="2011-05-23T07:09:35.917" Score="4" ViewCount="413" Body="&lt;p&gt;I am intrigued by the Multiplayer offered by Demon Souls, and after hearing so much about it I am quite keen to give it a try. The problem is I have not touched a PS3 controller before (and it has been a while since my SNES :))&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is hard, I know that, but I want to know if the controls add to the difficulty. Do I require some experience with a PS3 controller before starting Demons Souls?&lt;/p&gt;&#xA;" OwnerUserId="6748" LastEditorUserId="8350" LastEditDate="2012-08-15T11:12:09.697" LastActivityDate="2012-11-11T07:26:56.817" Title="Do I need to be familiar with the PS3 controller to succeed in Demons Souls?" Tags="|ps3|demons-souls|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22940" PostTypeId="1" AcceptedAnswerId="22946" CreationDate="2011-05-23T07:54:13.503" Score="11" ViewCount="15427" Body="&lt;p&gt;I am trying to attract the Merchant on my world and according to the &lt;a href=&quot;http://wiki.terrariaonline.com/index.php?title=Merchant&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, I need at least 50 silver coins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the fastest way to farm silver coins in a new world?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="47440" LastEditDate="2015-07-19T03:31:42.167" LastActivityDate="2016-10-25T10:21:51.753" Title="How can I gain silver coins quickly?" Tags="|terraria|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22943" PostTypeId="2" ParentId="22806" CreationDate="2011-05-23T08:56:37.677" Score="11" Body="&lt;p&gt;There is also a &lt;a href=&quot;http://terraria.gamepedia.com/Magic_Mirror&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magic Mirror&lt;/a&gt; which will teleport you from where you are to your set spawn point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing that works the other way round as far as I know though.&lt;/p&gt;&#xA;" OwnerUserId="4872" LastEditorUserId="104515" LastEditDate="2016-03-10T09:53:45.490" LastActivityDate="2016-03-10T09:53:45.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22944" PostTypeId="2" ParentId="22702" CreationDate="2011-05-23T09:27:56.227" Score="4" Body="&lt;p&gt;Green stands for friendly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blue for neutral.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Red for hostile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those are not necessarily important persons. For example the kids are marked as green dots on the map but you can't really interact with them.&lt;/p&gt;&#xA;" OwnerUserId="9781" LastActivityDate="2011-05-23T09:27:56.227" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22945" PostTypeId="2" ParentId="22940" CreationDate="2011-05-23T09:30:06.500" Score="4" Body="&lt;p&gt;Since you won't have access to a merchant, the best way would be to get some decent equipment (i.e. a copper sword, though wood would also be fine) and go spelunking. Get as many pots as you can. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally just got lucky and found a pinky slime on my first day - 1 gold coin.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-23T09:30:06.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22946" PostTypeId="2" ParentId="22940" CreationDate="2011-05-23T09:34:28.453" Score="11" Body="&lt;p&gt;There are two easy options.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;dig deep, mobs spawn like crazy down there, and they are harder then the mobs on the surface = better loot&lt;/li&gt;&#xA;&lt;li&gt;find the corruption and park yourself on the edge of it, you will be attacked by soul eaters, super easy to kill and they drop silver coins most of the time&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-05-23T09:34:28.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22947" PostTypeId="1" AcceptedAnswerId="22948" CreationDate="2011-05-23T09:36:24.383" Score="17" ViewCount="59267" Body="&lt;p&gt;I decided it was time to investigate the corruption, but I can't break the corrupted rock (or whatever it is that looks like rock inside the corrupted area). My silver pickaxe or bombs simply don't do anything to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I break it?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="11290" LastEditDate="2011-08-02T17:43:07.947" LastActivityDate="2021-05-14T17:01:33.513" Title="How can I break the corrupted rock?" Tags="|terraria|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22948" PostTypeId="2" ParentId="22947" CreationDate="2011-05-23T09:47:48.540" Score="17" Body="&lt;p&gt;If you are referring to &lt;a href=&quot;http://terraria.gamepedia.com/Ebonstone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ebonstone&lt;/a&gt;, according to wiki, you can destroy it using a &lt;a href=&quot;http://terraria.gamepedia.com/Nightmare_Pickaxe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nightmare Pickaxe&lt;/a&gt; (or &lt;a href=&quot;http://terraria.gamepedia.com/Pickaxes&quot; rel=&quot;nofollow noreferrer&quot;&gt;better&lt;/a&gt;), &lt;a href=&quot;http://terraria.gamepedia.com/Dynamite&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dynamite&lt;/a&gt;, or purify it first using &lt;a href=&quot;http://terraria.gamepedia.com/Purification_Powder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Purification Powder&lt;/a&gt; and then mine it normally.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="77871" LastEditDate="2014-07-05T17:18:47.957" LastActivityDate="2014-07-05T17:18:47.957" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22949" PostTypeId="2" ParentId="22940" CreationDate="2011-05-23T09:47:50.407" Score="5" Body="&lt;p&gt;Although not the fastest way to &quot;farm&quot; silver coins, as such - could you just invite a friend who already has 50 silver coins into your world as a multi-player environment, and then the merchant will spawn assuming you have the right house for him?&#xA;A world made available on multi-player will still be available for you as a single player afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Camster points out below, they would have to have 100 coins, and give 50 to you - as each player needs to have 50 coins before he will spawn.&lt;/p&gt;&#xA;" OwnerUserId="4872" LastEditorUserId="118253" LastEditDate="2015-07-16T08:53:20.407" LastActivityDate="2015-07-16T08:53:20.407" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22950" PostTypeId="2" ParentId="22798" CreationDate="2011-05-23T10:03:45.397" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://thinking1440.blogspot.com/2011/05/witcher-2-go-to-kingslayers-hideout-hd.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Thinking 1440 made this nice screenshot:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Bb0hI.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;or go directly to the video which shows how to get there within 1 min, I wasted an hour on this till I saw the video&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/C1NnAL207vw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can check that same blog as it is a good resource for most places you'll get stuck, it's helped me a lot&lt;/p&gt;&#xA;" OwnerUserId="9732" LastEditorUserId="10" LastEditDate="2011-05-23T10:16:09.323" LastActivityDate="2011-05-23T10:16:09.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22951" PostTypeId="2" ParentId="22653" CreationDate="2011-05-23T10:22:57.110" Score="2" Body="&lt;p&gt;My first queen I encountered was the one near the attacked convoy with 3 or so dead soldiers. My tactic for said queen was the use of Grapeshots, when she spawns run away from her in the direction of the attacked convoy and even a little further then that this puts you out of her care zone and when she reaches that she will turn back. Then is the time to nail her with a grapeshot on her back or flank, do this as often as needed until she is dead. It worked for me, it did take around 10-15 grapeshots but she never was able to attack me.&lt;/p&gt;&#xA;" OwnerUserId="9782" LastEditorUserId="4103" LastEditDate="2011-05-23T10:41:39.033" LastActivityDate="2011-05-23T10:41:39.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22953" PostTypeId="1" AcceptedAnswerId="25632" CreationDate="2011-05-23T12:44:41.553" Score="2" ViewCount="884" Body="&lt;p&gt;I played FIFA '07 way back in 2008. In manager mode the the youth club was present from where you could sometimes take some players and include them in your team. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played FIFA '11 during last couple of days, and I tried to figure out where the youth club is without luck. Did EA remove that feature, or am I looking in the wrong place?&lt;/p&gt;&#xA;" OwnerUserId="9577" LastEditorUserId="118" LastEditDate="2011-07-02T02:03:36.330" LastActivityDate="2011-07-02T02:03:36.330" Title="Is youth club available in Manager mode?" Tags="|fifa-11|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22954" PostTypeId="2" ParentId="22939" CreationDate="2011-05-23T12:56:53.333" Score="8" Body="&lt;p&gt;I bought my PS3 a few months ago, and the first game I bought was Demon's Souls, and I had no problem with the controls. I also never owned a PlayStation console before (although my sister had a PS2, for which I played through a couple games). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As such, no. The controls shouldn't add any additional difficulty to the game - and if you did find some due to the controls, they shouldn't last anymore more then 30 minutes, by which point you'll know the controller well. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-10-11T21:47:24.850" LastActivityDate="2011-10-11T21:47:24.850" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22955" PostTypeId="2" ParentId="22009" CreationDate="2011-05-23T13:58:30.207" Score="0" Body="&lt;p&gt;There was a T2 run I did with a healer who never ran any dungeons, and he crafted all his gear (Focus 100+)- he thought just because he met the stats required for a T2 run he could handle it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He could barely keep up with healing. As you know, chloro heals rely on damage output, so spell crit and spellpower play a huge role in the return on heals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We eventually got through it, but, you need to be raid/dungeon aware. No one likes lengthy T* runs or wipes.&lt;/p&gt;&#xA;" OwnerUserId="3973" LastActivityDate="2011-05-23T13:58:30.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22956" PostTypeId="1" AcceptedAnswerId="22959" CreationDate="2011-05-23T14:23:17.747" Score="16" ViewCount="5650" Body="&lt;p&gt;Is there any difference between stone and wood when used to build a house?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apart from the fact that they look different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically does stone provide more protection?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="11290" LastEditDate="2011-08-10T14:07:16.643" LastActivityDate="2013-10-07T17:37:31.850" Title="In Terraria, what differences are there between stone and wood when used to build a house?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22957" PostTypeId="1" AcceptedAnswerId="22958" CreationDate="2011-05-23T14:27:31.303" Score="8" ViewCount="9343" Body="&lt;p&gt;There I am, woken up by the townsfolk after a night I cannot remember completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I lost all my stuff now, Triss is waiting for me at the Kayran's lair, and I have no armor and no blade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I roll back to an earlier save or can I get my stuff back somehow?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3129" LastEditDate="2011-08-22T13:35:51.683" LastActivityDate="2012-08-15T01:01:26.220" Title="I lost all my stuff after a night of hard drinking... Can I get it back?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22958" PostTypeId="2" ParentId="22957" CreationDate="2011-05-23T14:49:57.250" Score="6" Body="&lt;p&gt;You can get your stuff back. When you wake up, you should be next to Rudy, who will tell you that you don't want to remember what happened last night. Bribe or intimidate him anyways and he'll tell you that he's not the one to ask, but that the madame Marlot should know. Find her in the basement of the inn(the building where the notice board is located). When you head down the stairs to the basement, and go into the more open area(where there are/were people fighting), you'll notice a door by the corner. This leads into another hallway. When you go through that door, there's another door to the right leading into an elegant bedroom. This is madame Marlot's room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe she also requires to be bribed. After you've done that, she'll tell you that you should go speak and apologize to Ves. Visit Ves in Roche's house(the place where you got drunk to begin with) and she'll tell you the full details of your night and mention that your stuff can be found in the chest by the window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems this is the only path through the quest; you must bribe or intimidate Rudy to get your quest directives. You can't skip straight to Ves and get your stuff back since she has the key and you need to follow the quest to get the dialogue option.  Rudy's the guy with the fishing rod right by where you woke up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of Patch 1.2, the bribe option always remains open even after bribe failure, fixing the bug where people could not progress after failure on both intimidation and bribery.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-06-09T21:43:20.840" LastActivityDate="2011-06-09T21:43:20.840" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="22959" PostTypeId="2" ParentId="22956" CreationDate="2011-05-23T15:17:40.523" Score="18" Body="&lt;p&gt;There is no difference apart from aesthetics. You can build a house out of anything! Monsters will not spawn unless there is no wall.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="336" LastEditDate="2011-08-10T02:21:10.043" LastActivityDate="2011-08-10T02:21:10.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22961" PostTypeId="2" ParentId="18627" CreationDate="2011-05-23T15:18:15.497" Score="5" Body="&lt;p&gt;You may want to try &lt;a href=&quot;http://www.minecraftforum.net/topic/140684-15-01-toomanyitems-in-game-invedit-may-10/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TooManyItems&lt;/a&gt;, a in-game inventory editor for Minecraft, which is much easier to use than any other inventory-editing software for Minecraft that i've ever used. It is a mod, and requires editing the minecraft.jar file. There are quite a number of tutorials online on how to install, and should be easy enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/50392-inside-job-inventory-editor-for-mac/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Inside Job&lt;/a&gt; has gone through quite a revamp, and should be working better now than in previous versions. &lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastActivityDate="2011-05-23T15:18:15.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22964" PostTypeId="1" AcceptedAnswerId="22965" CreationDate="2011-05-23T15:51:04.567" Score="3" ViewCount="1222" Body="&lt;p&gt;Can I play &quot;Brunswick Pro Bowling&quot; without Kinect, with only a wireless controller on the Xbox 360?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="181240" LastEditDate="2023-03-23T21:30:08.043" LastActivityDate="2023-03-23T21:30:08.043" Title="Can I play &quot;Brunswick Pro Bowling&quot; without Kinect?" Tags="|kinect|brunswick-pro-bowling|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22965" PostTypeId="2" ParentId="22964" CreationDate="2011-05-23T16:07:19.603" Score="2" Body="&lt;p&gt;No, I don't think so. The vast majority of games that use Kinect require it in order to play the game. I only know of one game that supports both the normal controller and Kinect - Child of Eden.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-05-23T16:07:19.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22966" PostTypeId="1" AcceptedAnswerId="22969" CreationDate="2011-05-23T16:10:58.147" Score="8" ViewCount="32463" Body="&lt;p&gt;I'm having problems with luring out the Queen Endregas to complete the Endrega Contract mission. I understand from reading up on the lore that Endrega queens only appear when I find their cocoons &lt;strong&gt;and set fire to them&lt;/strong&gt;. However, when I use the spell that seems to set things on fire, &lt;em&gt;Igni&lt;/em&gt;, on the cocoons, nothing happens. How do I light the cocoons on fire?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="341" LastEditDate="2011-05-25T13:41:46.630" LastActivityDate="2013-12-31T15:49:07.647" Title="How do I find Queen Endregas?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22967" PostTypeId="1" CreationDate="2011-05-23T16:14:09.223" Score="3" ViewCount="12905" Body="&lt;p&gt;The question is all in the title. I'm talking about the district on the left of gate when you arrive.&lt;/p&gt;&#xA;" OwnerUserId="9784" LastEditorUserId="207" LastEditDate="2011-05-23T16:18:26.817" LastActivityDate="2012-04-10T19:57:14.887" Title="Witcher 2 Gargoyles: How to get in the last district?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22968" PostTypeId="2" ParentId="22964" CreationDate="2011-05-23T16:17:44.940" Score="5" Body="&lt;p&gt;If the cover says &quot;Requires Kinect Sensor&quot; with a purple sticker, as Brunswick Pro Bowling does (&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0037TPGJG&quot; rel=&quot;nofollow noreferrer&quot;&gt;see here&lt;/a&gt;) then you need the Kinect to play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Child of Eden on the other hand, simply says &quot;Better with kinect sensor&quot; in sort of a &quot;notification bar&quot; style artwork (&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002I0H8FK&quot; rel=&quot;nofollow noreferrer&quot;&gt;see here&lt;/a&gt;), as such the Kinect is optional. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-23T16:17:44.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22969" PostTypeId="2" ParentId="22966" CreationDate="2011-05-23T16:21:00.437" Score="7" Body="&lt;p&gt;You don't have to light the cocoons on fire.  Beating them to death with your sword is sufficient.  Make sure you open them up first.   In order to be able to open them, however, you must have the knowledge about the Endrega.  You can accomplish this either by killing three of them or buying the book from the dwarf in the nonhuman district who sells books.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2012-08-02T15:51:38.443" LastActivityDate="2012-08-02T15:51:38.443" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22970" PostTypeId="2" ParentId="22669" CreationDate="2011-05-23T16:46:40.813" Score="1" Body="&lt;p&gt;Mutagen: Hit 'C' key to open character screen.  Click on 'Training', look at the tiny circle [top right] of the top 2 talents. Right click on talent, select your mutagen and then apply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same applies to 'Swordsmanship' talents, although it'll be quite awhile until you reach the end of the tree where the mutagen slots appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For 'enhancing' swords and armor that have those tiny slots [top right of item], you'll need to go to a craftsman. &#xA;I'm not sure if you can remove or replace one enhancement for another, once applied to item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have found 'Critical Effect Mutagens' that will help boost your 'Critical Effects' [i.e. bleeding,poison etc.] chance.  You can find what % chance you have of activating these Critical Effects within your 'character' ['C'] screen.  Now press 'Enter' key to access your attributes, then click on 2nd tab at top right.  At the bottom left, you'll see Critical Effects percentages listed.  Bear in mind, you must have your sword drawn to have its effects shown on this screen.  From there you can use 'Brown Oil' for example in battle via Inventory screen dragging to weapon, or prior to boost that bleeding Critical Effect chance by 30%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun!&lt;/p&gt;&#xA;" OwnerUserId="9787" LastActivityDate="2011-05-23T16:46:40.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22971" PostTypeId="1" AcceptedAnswerId="22972" CreationDate="2011-05-23T17:02:12.710" Score="3" ViewCount="4287" Body="&lt;p&gt;I just started up the game launcher and saw that the &quot;Troll Trouble&quot; DLC is free if you register the game.  If I try to register through the launcher menu, I get this error:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Connection error. Try again later.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I also tried to register through the website, but both the Register and Login links in the top-right of the web page appear to be dead.  (If you view source, the CSS class is &quot;inactive&quot;.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can work around this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Now I get the following error:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A connection with the server could not be established.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it definitely seems to be due to the work they're doing for the patch.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="39891" LastEditDate="2014-01-30T09:45:45.983" LastActivityDate="2014-01-30T09:45:45.983" Title="How can I register The Witcher 2 and get the Troll Trouble DLC?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22972" PostTypeId="2" ParentId="22971" CreationDate="2011-05-23T17:03:20.633" Score="1" Body="&lt;p&gt;Hmm, I just found &lt;a href=&quot;http://en.thewitcher.com/community/entry/27/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;.  I assume the &amp;quot;second downtime&amp;quot; is occurring now, and they haven't actually posted about it yet.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;We are currently updating the servers and preparing for the incoming patch release. We will be posting updates on this issue.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; The servers are up but we predict another downtime today. It shouldn't take more than an hour and we will inform about it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I was able to register through the launcher later but still cannot sign into the website.  The only DLC available was the Polish voiceovers and subtitles, until I restarted the launcher. Troll Trouble was there and I am downloading it (just ignore the box asking you for a pre-order code and hit &amp;quot;Download&amp;quot;).&lt;/p&gt;&#xA;&lt;p&gt;You can get your preorder stuff using the info in &lt;a href=&quot;http://en.thewitcher.com/community/entry/34/&quot; rel=&quot;nofollow noreferrer&quot;&gt;one of their blog posts&lt;/a&gt; and you can patch the game using &lt;a href=&quot;http://en.thewitcher.com/patch/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; if it doesn't update automagically.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit 2:&lt;/strong&gt; &lt;a href=&quot;http://en.thewitcher.com/patch1-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patch 1.2 is out&lt;/a&gt; and comes with all of the previous DLC.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-13T15:01:38.060" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22974" PostTypeId="1" CreationDate="2011-05-23T17:41:04.760" Score="0" ViewCount="66" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/2900/great-ways-to-learn-starcraft-ii&quot;&gt;Great ways to learn StarCraft II?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Where is the best place online to learn Starcraft 2 multiplayer strategies? I found a website that you can pay to view, but I have no idea if the information on the site is good quality. It would be nice not to have to pay all together.&lt;/p&gt;&#xA;" OwnerUserId="9653" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-05-23T17:41:04.760" Title="Starcraft 2 Strategy Site" Tags="|starcraft-2|" AnswerCount="0" CommentCount="2" ClosedDate="2011-05-24T09:06:43.337" ContentLicense="CC BY-SA 3.0" />
  <row Id="22975" PostTypeId="1" CreationDate="2011-05-23T17:41:18.243" Score="4" ViewCount="631" Body="&lt;p&gt;Where is the Mysterious Trader from The Witcher 2 DLC 1?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically, the one from Act 3. &lt;/p&gt;&#xA;" OwnerUserId="9789" LastEditorUserId="6066" LastEditDate="2011-09-01T21:34:40.580" LastActivityDate="2011-09-02T00:30:42.023" Title="Where is the Mysterious Trader from The Witcher 2 DLC 1?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22976" PostTypeId="2" ParentId="22940" CreationDate="2011-05-23T17:57:26.690" Score="0" Body="&lt;p&gt;This is a little dangerous, but if you can summon a meteorite, the Meteor Heads are easy to hold back, will be the only thing that spawn while in the area, and drop a good amount of money. They are probably the easiest flying enemies as well due to their fairly straight pathing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-05-23T17:57:26.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22977" PostTypeId="1" AcceptedAnswerId="23007" CreationDate="2011-05-23T18:03:30.900" Score="2" ViewCount="3173" Body="&lt;p&gt;The image that all Xbox 360 owners dread: Three red-lit segments surrounding the power button.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/gNp3w.jpg&quot; alt=&quot;RROD&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Our faithful &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360#Xbox_360_Pro_.2F_Xbox_360_Premium&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360 Pro&lt;/a&gt; (pre 2007 model, 20GB HD) is failing to this error for the second time in it's life, sometimes working OK when powered on, sometimes now. It was bought about 2006, and was returned to Microsoft about two years later to due to this fault. I believe when this was returned back to us it got an extra three years warranty which has now (almost definitely) expired. Without wanting to consign it to the great scrapheap in the sky when it finally dies are there any Microsoft-sanctioned methods of getting it repaired, or do they offer some swap-shop refund?&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorDisplayName="user56" LastEditDate="2011-05-23T18:13:26.323" LastActivityDate="2014-01-17T01:39:43.293" Title="&quot;Red Ring of Death&quot; on Xbox 360 Pro, Pre-2007. Where do I stand in 2011?" Tags="|xbox-360|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22978" PostTypeId="2" ParentId="22977" CreationDate="2011-05-23T18:27:42.487" Score="6" Body="&lt;p&gt;Microsoft does offer out-of-warranty repair services, although they are not cheap (then again, with modern electronics, few repairs are cheap). Their &lt;a href=&quot;http://support.xbox.com/en-US/xbox-360/repair/warranty-faq&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warranty and registration FAQ&lt;/a&gt; gives the following information:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Q. How much does an out-of-warranty repair cost?&lt;/p&gt;&#xA;&lt;p&gt;A.   The cost of an out-of-warranty console repair varies:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;$99.99/£62 plus tax if you submit a repair request online (at &lt;a href=&quot;https://myservice.xbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://myservice.xbox.com/&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;$119.99/£75 plus tax if you call Xbox Support and have a support agent create the repair order for you&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;When you send your console to our service center for repair, we test your console for three flashing red lights or an E74 error. If your console does not exhibit three flashing red lights or an E74 error, and you are out of the standard one-year product warranty, you can have your console repaired for a fee or choose to have your console returned to you unrepaired.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; If your console has three flashing red lights, please try using our Flashing Red Lights Solution to troubleshoot the problem before sending your console to us for repair. If you have an E74 error, submit an online repair request.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The Flashing Red Lights Solution can be found on &lt;a href=&quot;http://support.xbox.com/en-us/Pages/xbox-360/troubleshoot/flashinglights.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;the 360 support site&lt;/a&gt; ... I've (cross my fingers) never had to try it yet, but perhaps that will work for you and save you quite a bit of money.&lt;/p&gt;&#xA;&lt;p&gt;(Note that links above are to US support, but the UK support page lists the same information, with only the costs changed.)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-05-02T21:24:14.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22979" PostTypeId="1" AcceptedAnswerId="22994" CreationDate="2011-05-23T18:40:27.513" Score="-4" ViewCount="309" Body="&lt;p&gt;In Starcraft 2 I've played as Protoss, and then recently switched to Terran. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Protoss I loved to 4gate. In 90% of my 4gate-games I won, but in 10 percent the other player could barely hold it off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a while Protoss got boring, so I switched to Terran. Now my favourite type of rush is a 3rax all in push (Marines + SCVs with auto-repair as a shield).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: Which of those two is better and/or faster than the other?&lt;/p&gt;&#xA;" OwnerUserId="9134" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:31:41.333" LastActivityDate="2012-07-25T15:31:41.333" Title="Which rush is better/faster in Starcraft II?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22980" PostTypeId="2" ParentId="21317" CreationDate="2011-05-23T18:42:00.290" Score="2" Body="&lt;p&gt;I did this by playing &lt;code&gt;cp_dustbowl&lt;/code&gt; on defense.  A lot of times on this map, if you are on defense, you'll end up with 10+ minutes of time to defend the very last point on the last stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On that last cap point, there will be a lot of people running away from the point to go back into spawn to heal.  I recommend staying out of sight of snipers (just inside the spawn), and just healing people who are heading to the cabinet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Save your uber charge for those moments when the other team makes a big push to capture the point, or if somehow you think you are about to die.   Don't use it offensively, as you are putting yourself at a big risk when it runs out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize this is not the most helpful or proactive way to play normally, but you do pretty much stay completely safe, so it's easy to rack up the required 10k as long as your team doesn't get run over too quickly.&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2011-05-23T18:42:00.290" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22981" PostTypeId="1" AcceptedAnswerId="23077" CreationDate="2011-05-23T19:12:55.910" Score="24" ViewCount="1407" Body="&lt;p&gt;I just fell into a deep lake underground and miserably died because I was not able to jump out. Are there any techniques to survive in this case, or is this one of the dangerous aspects of being a miner?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user9983" LastEditDate="2013-10-03T14:50:37.823" LastActivityDate="2016-05-07T13:50:36.960" Title="How can I escape from deep lakes?" Tags="|terraria|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22983" PostTypeId="2" ParentId="22981" CreationDate="2011-05-23T19:22:13.250" Score="19" Body="&lt;p&gt;Get yourself some &lt;a href=&quot;http://wiki.terrariaonline.com/Flippers&quot; rel=&quot;nofollow noreferrer&quot;&gt;flippers&lt;/a&gt; so you can swim out, or a &lt;a href=&quot;http://wiki.terrariaonline.com/Grappling_Hook&quot; rel=&quot;nofollow noreferrer&quot;&gt;grappling hook&lt;/a&gt; to climb. I believe &lt;a href=&quot;http://wiki.terrariaonline.com/Rocket_Boots&quot; rel=&quot;nofollow noreferrer&quot;&gt;rocket boots&lt;/a&gt; would also work underwater, though they're rare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A &lt;a href=&quot;http://wiki.terrariaonline.com/Breathing_Reed&quot; rel=&quot;nofollow noreferrer&quot;&gt;breathing reed&lt;/a&gt; would give you a little better chance of not drowning, and a &lt;a href=&quot;http://wiki.terrariaonline.com/Shiny_Red_Balloon&quot; rel=&quot;nofollow noreferrer&quot;&gt;balloon&lt;/a&gt; would improve your jump height.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If none of these options are available, you can try digging an air pocket, as explained in &lt;a href=&quot;https://gaming.stackexchange.com/questions/22981/how-to-exit-from-deep-lakes/23077#23077&quot;&gt;this answer&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-06-02T20:11:12.690" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="22984" PostTypeId="1" AcceptedAnswerId="22993" CreationDate="2011-05-23T19:31:38.620" Score="4" ViewCount="47514" Body="&lt;p&gt;I have the x24 multiplier nest.  The next nest has an objective that requires you get to island 4 without any great slides.  This has turned out to be much harder than I anticipated and I'm wondering if I'm missing something simple.  I am trying to time my landings to hit the top of the hill before the dip, thus removing the chance of a great slide.  Is there an easier way?&lt;/p&gt;&#xA;" OwnerUserId="6047" LastActivityDate="2016-11-10T16:59:47.053" Title="How do you get to the fourth island without great slides in tiny wings?" Tags="|tiny-wings|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22985" PostTypeId="2" ParentId="22806" CreationDate="2011-05-23T19:47:04.617" Score="4" Body="&lt;p&gt;As far as getting down to the lower levels as fast as possible, a straight shaft works great.  Just dig a 2-square wide shaft straight down as deep as you'd like.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll have to account for fall damage however.  Either find a &lt;a href=&quot;http://wiki.terrariaonline.com/Lucky_Horseshoe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lucky Horseshoe&lt;/a&gt; (no damage on fall), &lt;a href=&quot;http://wiki.terrariaonline.com/Cloud_in_a_Bottle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cloud in a Bottle&lt;/a&gt; (jump just before you land), or make a Grappling Hook (grab the wall just before you land).  &lt;b&gt;EDIT:&lt;/b&gt;  As Acorn mentioned in a comment, placing cob webs at the bottom of the shaft should to the trick as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;EDIT:&lt;/b&gt;  Another method I've found that works great outside is using the grappling hook on the ground some distance ahead of you.  As soon as it grips you get a burst of acceleration.  If you click again in the air before the grappling hook fully retracts you can ride out the increased speed for a while.  This works best on flat or slightly down-sloped ground; not so great on an inclined slope.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="336" LastEditDate="2011-06-11T02:39:04.367" LastActivityDate="2011-06-11T02:39:04.367" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="22986" PostTypeId="2" ParentId="22979" CreationDate="2011-05-23T20:14:58.563" Score="0" Body="&lt;p&gt;The question is too subjective into which one is better, what in particular are you asking to be better?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which is more effective to kill the enemy?&#xA;Which is easier to fall back with in case the attack fails?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answer to the faster question is that they are about equal timing. You can do both about the 7 minute mark into a game for some really early aggression. The thing about the 4gate is that there is a little more to fall back into (assuming a bit of army retention), but the Marine/SCV rush sacrifices a lot scvs to do so you don't have much of an economy to fall back on (not that 20-22 probes is a lot either).&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-23T20:14:58.563" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22987" PostTypeId="2" ParentId="21705" CreationDate="2011-05-23T20:18:09.013" Score="4" Body="&lt;p&gt;Pre-1.6, a rounding bug resulted in the South-West quadrant yielding more ore. The bug is &lt;a href=&quot;http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;fixed as of 1.6&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Fixed ore density varying per quadrant from the center of the world&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2011-05-23T20:18:09.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22988" PostTypeId="2" ParentId="22984" CreationDate="2011-05-23T20:34:53.180" Score="-2" Body="&lt;p&gt;Video Tutorial www.youtube.com/orangeanoying (I will have them posted soon=) )&#xA;It is actually really hard I gave up on. If you iPod is jailbroken You can use this &lt;/p&gt;&#xA;&#xA;&lt;p&gt;1st-Have SBSettings (Not Required but recommended) and ifile (Required)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2ed-Go Into SBSettings and Select MORE&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3rd-Scroll down to App Folders and look for Tiny Wings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4th-Click it and remember The Path it shold say something like...&#xA; /private/var/mobile/Applications/B695... (Just remember the first 4 Num/Leters&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5th- Get Out of SBSettings and Go to Ifile then Click in this order&#xA; /var/mobile/Applications&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6th- You will see a bunch of numbered files look at the 4 Numbers or letters you had and open the folder&lt;/p&gt;&#xA;&#xA;&lt;p&gt;7th-Open Library and then Preferences There should only be 1 File in there so Click it and then Click Property List Viewer&lt;/p&gt;&#xA;&#xA;&lt;p&gt;8th- Change your achevements and other things Just not the long list of codes&lt;/p&gt;&#xA;" OwnerUserId="9772" LastActivityDate="2011-05-23T20:34:53.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22989" PostTypeId="2" ParentId="22981" CreationDate="2011-05-23T21:00:25.667" Score="6" Body="&lt;p&gt;sjohnston has listed some great items, but if you lack those you can drop sand below you to try and get up.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-23T21:00:25.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22990" PostTypeId="2" ParentId="20394" CreationDate="2011-05-23T21:07:00.613" Score="3" Body="&lt;p&gt;Another good method for use in a minecart station (particularly if you, for whatever reason do not wish to use the launch from an incline method) is to drop the minecart from above only to land upon the first booster rail track piece.&#xA;This is executed rather well in the video linked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/WMKOInWjHGs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9796" LastActivityDate="2011-05-23T21:07:00.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22992" PostTypeId="2" ParentId="22984" CreationDate="2011-05-23T21:15:43.820" Score="1" Body="&lt;p&gt;Hm, since it's Island 4, I don't think you need to go high at all. I believe what I did was abuse the fact that if you don't leave the ground by any significant distance, you won't end up with any great slides. So basically, just keep very close to the ground by keeping your finger glued to the screen. Since it's just island 4, you should be able to reach it this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-05-23T21:15:43.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22993" PostTypeId="2" ParentId="22984" CreationDate="2011-05-23T21:37:43.000" Score="6" Body="&lt;p&gt;Always prevent a slide out of a valley by holding your finger down at the lowest part of the dip. But let your finger off after coming out of the valley to get some height and speed. When you hit the ground, again hold your finger down to prevent a slide. Repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, you're letting your finger off at the very last moment of leaving a valley and holding it down on the way in to prevent a slide.&lt;/p&gt;&#xA;" OwnerUserId="6449" LastActivityDate="2011-05-23T21:37:43.000" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="22994" PostTypeId="2" ParentId="22979" CreationDate="2011-05-23T21:51:06.260" Score="1" Body="&lt;p&gt;I need to agree with Sorean that this is a very subjective question since you have not  stated what you mean by &quot;better&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is simply a matter of how effective it is...then that depends on the race you are playing against, and whether or not it is scouted. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally, though, I would say that 4-gate is &quot;better&quot; then marine/scv all-in since 4-gate really isn't an all-in build. Even if you manage to fail to kill the enemy, if you are able to deal quite a bit of damage, you can easily transition out of it and keep the pressure on the opponent for a good portion of the game. If you pull out of the attack after you realize it won't result in a win, you'll be all the stronger. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly though, you should &lt;em&gt;not&lt;/em&gt; be using all-in builds. At all. They are fine against lower level opponents, but once you start facing stronger players you're going to start losing more and more of your games, and if all you've been doing All-In cheeses, chances are your Micro/macro isn't the greatest. In other words, relaying on all-in builds is just going to hurt your game in the long-run. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-01-25T00:47:41.517" LastActivityDate="2012-01-25T00:47:41.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22995" PostTypeId="1" AcceptedAnswerId="22996" CreationDate="2011-05-23T21:57:16.423" Score="14" ViewCount="24796" Body="&lt;p&gt;Is it possible to break an item down to its raw ingredients? Such as breaking an Iron Bar into 3 Iron Ore?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a similar note, is it possible to undo something you've built right after building it (before using it or placing it in your inventory)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since it's only one button click to make something, I've made something by accident on more then one occasion, which is fairly annoying. So it would be nice if there was a way to undo this.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditorDisplayName="user27134" LastEditDate="2018-02-24T20:38:30.517" LastActivityDate="2018-02-24T20:38:30.517" Title="Revert something you crafted to its raw ingredients?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="22996" PostTypeId="2" ParentId="22995" CreationDate="2011-05-23T21:59:23.080" Score="10" Body="&lt;p&gt;There is currently no way to reclaim things in this manner with very few exceptions (like arrows).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it would be a good suggestion (at the terrariaonline forums) however as after the third time the eater of worlds dropped the greaves it would be nice to salvage it and make a helmet instead! :)&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-05-23T21:59:23.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22997" PostTypeId="1" AcceptedAnswerId="25078" CreationDate="2011-05-23T22:05:46.293" Score="9" ViewCount="1991" Body="&lt;p&gt;While escaping from the jail after Geralt remembers his death, I ran across a cell with a woman who begged for me help her escape because she has two children.  After I picked the lock, she sat down.  I can no longer interact with the door and she doesn't follow me out.  Am I missing something?  I thought for sure she would come out and give me something (since she says she'll &quot;do anything&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DoOBy.png&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-05-23T22:26:30.463" LastActivityDate="2011-06-22T14:25:09.383" Title="Can you help the woman with two children escape from the jail?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="22998" PostTypeId="1" CreationDate="2011-05-23T22:13:21.130" Score="11" ViewCount="1014" Body="&lt;p&gt;I'm in Gold League and all day I play against 4 Gate Protoss. How can I take advantage of this as soon as I scout it? Obviously, it's hard to take advantage with an expansion against this kind of early aggression, even with bunkers.&lt;/p&gt;&#xA;" OwnerUserId="6449" LastEditorUserId="6449" LastEditDate="2011-05-23T22:58:00.730" LastActivityDate="2011-05-24T16:30:01.427" Title="As a Terran, how can I punish a Protoss if I know he's going 4 gate?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="22999" PostTypeId="1" AcceptedAnswerId="23000" CreationDate="2011-05-23T23:01:09.090" Score="16" ViewCount="1176" Body="&lt;p&gt;Since Patch 1.1.2, the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Turbo_Reaper_%28vs._Protoss%29&quot; rel=&quot;noreferrer&quot;&gt;Turbo Reaper&lt;/a&gt; has gone away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are pros using the Reaper for these days? Just an early scout?&lt;/p&gt;&#xA;" OwnerUserId="6449" LastActivityDate="2013-03-10T01:57:03.387" Title="What are Reapers good for these days?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23000" PostTypeId="2" ParentId="22999" CreationDate="2011-05-23T23:07:25.203" Score="14" Body="&lt;p&gt;Early scout, mid-game scout..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are also still good for harrassing the mineral line, especially on vertical terrain.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-23T23:07:25.203" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23001" PostTypeId="2" ParentId="22998" CreationDate="2011-05-23T23:25:50.120" Score="4" Body="&lt;p&gt;&lt;strong&gt;Wall in, tech up to siege tanks w/ siege, build a few, and plant them at your base entrance.&lt;/strong&gt; Assuming you scout early enough, this method requires the least micro and will allow you a solid transition into an expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try to build up a few bunkers &amp;amp; stock them with marine/marauder. This can be effective as well as long as you keep the ranged Protoss units out of range of your repairing SCVs (a.k.a. walling in).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For either of the above, you'll want to watch out for void rays. That's usually how your 4-gate counter will be countered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Banshees with cloak can be somewhat effective but the siege tanks have more longevity in terms of utilization for the rest of the match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Marauders with concussive shells can also be effective if you have the micro for it.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-05-23T23:25:50.120" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23002" PostTypeId="1" AcceptedAnswerId="23004" CreationDate="2011-05-24T00:23:57.933" Score="6" ViewCount="11289" Body="&lt;p&gt;The background &quot;walls&quot; in Terraria are incredibly tedious to break down. Maybe it's because the hammer is so. damn. slow. or maybe it's just a figment of my imagination since the wall tiles have bigger sprites than non-wall sprites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's important to rid your base of places where monsters can spawn but I can't convince myself to clear out all the dirt and replace it with stone at the current speed. I understand the standard ways of &lt;a href=&quot;https://gaming.stackexchange.com/questions/22377/how-do-you-destroy-walls-behind-your-house&quot;&gt;breaking the background&lt;/a&gt; but even the most advanced hamaxes still have a speed of slow. Is there an item that speeds up this task? Or a particular method that you use to break it as fast as possible?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2016-06-30T14:19:44.843" Title="How can I make breaking walls less tedious?" Tags="|terraria|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23003" PostTypeId="2" ParentId="23002" CreationDate="2011-05-24T00:29:35.420" Score="1" Body="&lt;p&gt;Without seeing your home the only thing that came to mind was bombs? I started my base on the surface so I really didn't deal with this issue. But i could see how that could be inconvenient. Aside from relocating or massive bomb usage I would try and make a stronger hammer? My gold hammer does the job pretty quick. &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2011-05-24T00:29:35.420" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23004" PostTypeId="2" ParentId="23002" CreationDate="2011-05-24T00:41:44.200" Score="12" Body="&lt;p&gt;Attack speed (Slow) is not the same as wall-breaking speed. You know the 'ticks' you hear when you are mining or chopping or breaking down walls? With the meteorite hamaxe, it reduces the 'ticks' to 2 for destroying a wall tile.. This is, in my opinion, a significant upgrade from the gold hammer (What I had previously).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So end of the day, even though the attack speed for hammers is slow, the rate at which they can affect the environment is faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: With the 1.1 update, as well as before this, a few passes have been made to make destruction and building of the background walls to be slightly less tedious.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="27903" LastEditDate="2013-10-17T19:09:50.353" LastActivityDate="2013-10-17T19:09:50.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23006" PostTypeId="1" AcceptedAnswerId="23013" CreationDate="2011-05-24T01:14:20.543" Score="5" ViewCount="4572" Body="&lt;p&gt;I have two Minecraft Bukkit SMP server instances on my host and I understand there's a default &quot;world&quot; included with each instance. I've read about multi-world support in future versions of Bukkit or Minecraft, but at the moment, I believe I'm stuck with a single &quot;map&quot; for each world. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something or am I currently limited to a single world (and a single map) on each server? &lt;/p&gt;&#xA;" OwnerUserId="9798" LastActivityDate="2011-10-28T23:00:20.520" Title="Can someone explain the difference between minecraft maps and worlds?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23007" PostTypeId="2" ParentId="22977" CreationDate="2011-05-24T01:19:58.263" Score="3" Body="&lt;p&gt;Considering the age of this 360, and the cost of out-of-warranty repairs, it's likely not worth it for you to get this particular 360 fixed via Microsoft - for that cost, you might as well just buy a new one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is, however, another option - fix it yourself.  It may sound intimidating, but the fix isn't particularly complex, and requires maybe $15-$20 USD in parts.  There are a few good guides if you Google a bit - &lt;a href=&quot;http://www.llamma.com/xbox360/repair/ring_of_light_x-clamp_fix.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://www.videogamesgamingsystems.com/files/xbox360repair.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; aren't bad, but there's a real famous PDF floating around somewhere (I'll take a look around and see if I can't find the name of it for you).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've performed the heatsink-clamp replacement fix on four different RROD'd 360s, all successful.  Especially due to the age, you're not likely looking at an E74 error, so you've got a fairly good chance this will work for you (and worst cast situation, you're down a little bit of money).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whatever you do, please keep in mind that you can sell these for parts online - there are people out there who will buy these and fix them up, so if you're going to get rid of it, at least make some money to recoup the cost of buying another 360 new.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: As @Dave mentioned, don't forget to check the 360 support site.  I've had numerous friends call me about RRODs, only to tell them to check all the connections to their power supply and have it start working again.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-05-24T01:19:58.263" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23008" PostTypeId="2" ParentId="3115" CreationDate="2011-05-24T01:25:28.457" Score="1" Body="&lt;p&gt;Mumble appears to have no hard-coded limits built in. The only limits you'd probably run into are available bandwidth and network latency. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://mumble.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mumble.sourceforge.net/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mumble_%28software%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Mumble_%28software%29&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9798" LastActivityDate="2011-05-24T01:25:28.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23009" PostTypeId="2" ParentId="23006" CreationDate="2011-05-24T01:56:45.737" Score="1" Body="&lt;p&gt;Bukkit does support multiple worlds, but as far as I know you need a plugin that implements this, such as &lt;a href=&quot;http://forums.bukkit.org/threads/misc-tp-fun-multiverse-v1-6-4-netherportals-to-multiple-worlds-766.3707/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MultiVerse&lt;/a&gt; or &lt;a href=&quot;http://forums.bukkit.org/threads/tp-fun-nethergate-v0-56-just-like-single-player-803.3430/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NetherGate&lt;/a&gt;. I suppose that it supports multiple worlds from a plugin developer's perspective; it doesn't do it itself out of the box.&lt;/p&gt;&#xA;" OwnerUserId="5302" LastActivityDate="2011-05-24T01:56:45.737" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23011" PostTypeId="2" ParentId="18479" CreationDate="2011-05-24T03:19:17.920" Score="8" Body="&lt;p&gt;There are a few basic ways to do play as engineer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;1. Play with the Pistol&lt;/strong&gt; - Set up a Sentry to protect your team or intelligence, then charge with your pistol and shotgun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2. Play with the Pistol and Gunslinger&lt;/strong&gt; - Get into the battle before placing a Sentry, once someone shows up, place a sentry and start attacking them with your Pistol and Shotgun.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zuVrb.jpg&quot; alt=&quot;Pistol Stats&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Pistol&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamfortress.com/wiki/Pistol&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Using the Pistol is best if you want to venture forth, however, it does less damage than a sentry even when not being used by a Wrangler.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Pistol is the secondary weapon for the Scout and Engineer classes. Its accuracy, while not exceptional, is superior to that of the Scattergun or Shotgun. It is useful for hitting targets at medium or long range or as a last ditch effort when the primary weapon is out of ammunition. The Pistol is very useful for destroying sticky bombs and taking out unsupervised sentry guns from outside of their range. The pistol suffers from medium damage falloff, despite being a single-projectile weapon, and combined with its relatively weak damage per hit, is often neglected by many players. However, when fired at maximum speed, this weapon is formidable in the hands of an experienced player, and has an extremely fast reload speed. In combination with the First Blood buff, the pistol is an incredibly lethal tool that can kill any enemy, overhealed or otherwise, in a single magazine. Like the Revolver and SMG, the Pistol fires a single, perfectly-accurate shot before 'bullet-spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Pistol&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamfortress.com/wiki/Pistol&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3. Play with the Wrangler&lt;/strong&gt; - Set up a Sentry (hopefully in a big enough area to warrant the Wrangler) and a Dispenser (to heal, fill up Sentry ammo and health) and stay there attacking everything and anything using the wrangler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;4. Play with the Wrangler and Gunslinger&lt;/strong&gt; - Get into the battle and once comfortable set up your Sentry and possibly your Dispenser, and just go crazy with your Sentry using the Wrangler.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4m9Sv.jpg&quot; alt=&quot;Sentry Gun Levels&quot;&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Sentry_Gun&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamfortress.com/wiki/Sentry_Gun&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Note that the Sentry Gun Stats are just stats for the Sentry, the Wrangler will double the rate of fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the Wrangler, you are using the Sentry Gun as a weapon instead of the pistol. The Level 3 Sentry Gun is obviously more powerful than the Pistol, but you have to stay with it and the moment that you need to change to your wrench to fill up the ammo and health, you are defenseless for a few seconds while the Wrangler wears off. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Wrangler also gives the Sentry Gun a shield that absorbs 66% of incoming damage, doubles the gun's firing rate, and increases the missile launch rate at level 3.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You may use the sentry missiles to Rocket Jump, this ability is particularly useful for reaching hard to get places. &lt;a href=&quot;http://www.youtube.com/watch?v=Iis91XZxgfE&quot; rel=&quot;nofollow noreferrer&quot;&gt;[1]&lt;/a&gt; (Also note that you can use the normal gunfire to launch yourself upwards, but you probably won't get too far without dying &lt;a href=&quot;http://www.youtube.com/watch?v=rA7FZymPypY&quot; rel=&quot;nofollow noreferrer&quot;&gt;[2]&lt;/a&gt;)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Wrangler&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamfortress.com/wiki/Wrangler&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9406" LastEditorUserId="9406" LastEditDate="2011-05-24T23:35:45.743" LastActivityDate="2011-05-24T23:35:45.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23013" PostTypeId="2" ParentId="23006" CreationDate="2011-05-24T03:38:15.603" Score="6" Body="&lt;p&gt;AFAIK, there is no difference between &amp;quot;map&amp;quot; and &amp;quot;world.&amp;quot;&lt;sup&gt;1&lt;/sup&gt;&lt;/p&gt;&#xA;&lt;p&gt;You can generate new maps/worlds for your server by renaming the &amp;quot;world&amp;quot; folder that is in the same directory as your server.  When you start your server, it will see that there isn't a world named &amp;quot;world&amp;quot;, and will create one.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sup&gt;1&lt;/sup&gt;Note: There is now &lt;a href=&quot;https://minecraft.wiki/w/Map_%28Item%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;a map object&lt;/a&gt; in the game.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-28T23:00:20.520" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23014" PostTypeId="2" ParentId="22998" CreationDate="2011-05-24T04:22:11.037" Score="3" Body="&lt;p&gt;I've been trying to wrack my brain about how to punish the protoss player, but unless you can stay alive through the push, it would be very difficult to punish them before they come up with an army knocking on your front door. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So assuming you survive with bunkers and marines/marauders/scvs set on repair the ideal tech path would be to go cloaked banshee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they are 4gating they cut probe production which means you're already ahead economically. It also means they won't have a robotics bay to build an observer, you are free to pick off as many probes as you have energy, which will give you even more of an economic advantage and you will get the win assuming you continue to macro effectively.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-05-24T16:30:01.427" LastActivityDate="2011-05-24T16:30:01.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23015" PostTypeId="1" AcceptedAnswerId="23102" CreationDate="2011-05-24T04:35:53.027" Score="7" ViewCount="54927" Body="&lt;p&gt;Near the end of a game of Words With Friends, the game seems to be stuck in a mode where neither player can make a move.  On the main screen on both phones it indicates that it's my move, but when I go into the game board it shows my last move instead of my opponent's.  The pass, recall, and swap buttons are all disabled, and I'm not allowed to resign because the game doesn't recognize that it's my move on this screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried rebooting my phone to unstick the game (so did my opponent), and that didn't work.  This is the free version of the game on Android if that helps.  Has anyone else experienced this particular problem?  If so, how do I get this game unstuck?&lt;/p&gt;&#xA;" OwnerUserId="7076" LastEditorUserId="7076" LastEditDate="2011-05-24T04:41:40.077" LastActivityDate="2020-05-04T22:42:47.140" Title="How can I unstick a game of Words With Friends?" Tags="|android|words-with-friends|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23016" PostTypeId="2" ParentId="22939" CreationDate="2011-05-24T04:38:34.167" Score="4" Body="&lt;p&gt;No, the controller does not add artificial difficulty to Demon's Souls. Actually, the controls are very good, in my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tutorial at the beginning of the game does a good job of teaching you the controls, so make sure you play through it.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2012-11-11T07:26:56.817" LastActivityDate="2012-11-11T07:26:56.817" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23017" PostTypeId="2" ParentId="23015" CreationDate="2011-05-24T04:57:56.857" Score="4" Body="&lt;p&gt;I've had this problem before too, never really looked into how to solve it, but now that I think about it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wiping the application data for words with friends (Settings -&gt; Applications -&gt; Manage Applications -&gt; Words Free -&gt; Clear Data), then starting the application again (requiring you to log in since you wiped the data) should refresh your game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I was typing the above I saw that there's a &quot;clear cache&quot; button below the &quot;clear data&quot; button. That might solve the issue too. Clearing the cache would empty what is there and force a refresh from the servers. If clearing the cache doesn't work, the the paragraph above should solve the problem.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-24T04:57:56.857" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23019" PostTypeId="2" ParentId="22206" CreationDate="2011-05-24T05:30:13.483" Score="1" Body="&lt;p&gt;You may wish to check out the log file parser at &lt;a href=&quot;http://www.eve-log.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.eve-log.com/&lt;/a&gt;. This might do what you want it to, and doesn't require extra software to be installed.&lt;/p&gt;&#xA;" OwnerUserId="9774" LastActivityDate="2011-05-24T05:30:13.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23020" PostTypeId="2" ParentId="5590" CreationDate="2011-05-24T05:41:09.693" Score="3" Body="&lt;p&gt;The latest patch has changed this significantly. There are now only three divisions:&lt;br&gt; &#xA;Security - All combat missions.&lt;br&gt;&#xA;Distribution - All courier missions.&lt;br&gt;&#xA;Astrogeology - All mining missions.&lt;/p&gt;&#xA;" OwnerUserId="9774" LastActivityDate="2011-05-24T05:41:09.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23021" PostTypeId="1" AcceptedAnswerId="23022" CreationDate="2011-05-24T05:42:05.087" Score="5" ViewCount="367" Body="&lt;p&gt;I've killed the cocoons and Queen Endregas but the quest doesn't have a check-box in my journal.  Does this quest turn in somewhere, if so where?&lt;/p&gt;&#xA;" OwnerUserId="9804" LastActivityDate="2011-05-24T06:19:39.783" Title="Where Do I Turn in Queen Endregas Quest?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23022" PostTypeId="2" ParentId="23021" CreationDate="2011-05-24T06:19:39.783" Score="5" Body="&lt;p&gt;You can double-click on quests in your journal to switch them to the tracked quest. Sometimes (but not always) this will label your target objective on both the minimap, and the map page (default: m) itself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answer to your question, is Flotsam's Castellan (I think that's his title?) He's on the 2nd floor of the house directly to the left of the eastern Gate out of Flotsam (with Geralt facing towards Lobinden). He's also the one you talk to to complete the Nekker Contract, and he's involved with the first part of the Mystic River quest (finding a royal postbox) as well.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-24T06:19:39.783" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23023" PostTypeId="1" AcceptedAnswerId="23033" CreationDate="2011-05-24T06:25:50.743" Score="6" ViewCount="5303" Body="&lt;p&gt;I've created a mob trap using a canal and lava. The trap works fine, and I'm getting lots of mobs into it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am trying to automatically flow the loot via water into a different section of the trap. Here's the problem - while creating the water flow, I accidentally modified the water currents. Now the loot sometimes gets stuck in a part of the trap. If the loot is in any other part of the trap, it flows down perfectly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have a look at this image to see what I mean: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bPNLp.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the second image you'll see how there's a weird 'waterfall current' created.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BRcOH.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I fix this? :(&lt;/p&gt;&#xA;" OwnerUserId="5702" LastEditorUserId="9752" LastEditDate="2011-08-05T20:58:54.150" LastActivityDate="2014-03-23T16:42:47.540" Title="How do I redirect these water currents to get my loot?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23024" PostTypeId="2" ParentId="17377" CreationDate="2011-05-24T06:28:13.407" Score="11" Body="&lt;p&gt;I had similar problems, and my bed was nowhere near a wall. The room was well lit, and I couldn't figure out the problem was. I finally found it in the wiki: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you use your bed, and &lt;strong&gt;have a door with a right hinge&lt;/strong&gt; (as viewed from the outside), monsters can still get to you and wake you up, as though no door was present. One example of this is &lt;strong&gt;a room with double doors, atleast one of the doors will be unsafe&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;D'oh!&lt;/p&gt;&#xA;" OwnerUserId="5702" LastActivityDate="2011-05-24T06:28:13.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23026" PostTypeId="1" AcceptedAnswerId="23040" CreationDate="2011-05-24T06:44:36.687" Score="11" ViewCount="2945" Body="&lt;p&gt;In Camp McCarran, along with other areas of the wasteland, I have found &quot;named&quot; items (those which have a name when the cursor is above them) which can not be interacted with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The latest example is the Flint with accompanying Welding Gun in Camp McCarran.  Do these have any known uses?  Are they cut content?  Are they part of a quest and only become usable later?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am tormented by these fiendish uninteractable devils.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2017-01-14T06:51:14.537" Title="Strange unusable items in Camp McCarran (Get your flint on)" Tags="|fallout-new-vegas|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23027" PostTypeId="1" AcceptedAnswerId="34723" CreationDate="2011-05-24T06:46:49.207" Score="4" ViewCount="413" Body="&lt;p&gt;Basically, is it possible to obtain 100% game completion in Burnout Legends in single-player only? I completed all the World Tour events, around 1/3 of the Crash events, most of both World Tour and Crash finished with Gold medals. However, I am currently at around 55% of game completed. I noticed that obtaining Gold medals in events does not increase my %, only unlock Legend GPs in World Tour.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems without playing multi I will not get all the cars, since Collector cars can be only unlocked by challenging other players. There are 5 collectors per tier, one is won through World Tour event, thus resulting in 20 cars I probably won't have. On the other hand - do unlocked cars count towards % of game completion anyway?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="3610" LastEditDate="2012-06-20T12:47:02.947" LastActivityDate="2012-06-20T12:47:02.947" Title="Is it possible to get 100% game completed without going multiplayer in Burnout Legends?" Tags="|burnout-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23029" PostTypeId="2" ParentId="22862" CreationDate="2011-05-24T08:34:16.347" Score="8" Body="&lt;p&gt;In addition to &lt;a href=&quot;https://gaming.stackexchange.com/questions/22862/so-i-was-out-drinking-last-night-how-do-i-remove-a-tattoo/22867#22867&quot;&gt;sjohnston's answer&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can remove tattoo in Chapter 2 , talk to Sìla. There is the same dialog option for removing the tattoo, and you still need those same ingredients, which can also be bought in Chapter 2. &lt;/p&gt;&#xA;" OwnerUserId="7686" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-05-24T12:52:08.857" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23031" PostTypeId="1" AcceptedAnswerId="23032" CreationDate="2011-05-24T09:20:53.977" Score="14" ViewCount="51029" Body="&lt;p&gt;I've heard people talk (or at least, saw them write on forums) that they summoned meteors to create meteorite weapons and armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I exactly spawn these meteors and what can I make out of meteor?&lt;/p&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="730" LastEditDate="2011-05-24T10:24:05.270" LastActivityDate="2014-03-24T05:16:44.823" Title="How can I summon a meteorite?" Tags="|terraria|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23032" PostTypeId="2" ParentId="23031" CreationDate="2011-05-24T09:41:01.623" Score="11" Body="&lt;p&gt;Meteors can fall naturally (but fairly rarely) in game, but can also be summoned by breaking shadow orbs.  These orbs, which are purple looking and float around can be found at the bottom of chasms in areas of corruption, and can be broken with hammer type weapons, or dynamite.  For more info, see this wiki page: &lt;a href=&quot;http://terraria.gamepedia.com/Shadow_orb&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadow Orb&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for what can be made, this is from the wiki:  &lt;a href=&quot;http://terraria.gamepedia.com/Meteorite_Bar&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://terraria.gamepedia.com/Meteorite_Bar&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Meteorite bars are made from six&#xA;  meteorite ores. Meteor bars can be&#xA;  used to create the much coveted&#xA;  &lt;a href=&quot;http://terraria.gamepedia.com/Hamaxe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hamaxes&lt;/a&gt;, &lt;a href=&quot;http://terraria.gamepedia.com/Space_Gun&quot; rel=&quot;nofollow noreferrer&quot;&gt;Space Guns&lt;/a&gt;, &lt;a href=&quot;http://terraria.gamepedia.com/Star_Cannon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Star&#xA;  Cannons&lt;/a&gt; and &lt;a href=&quot;http://terraria.gamepedia.com/Phaseblade&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phaseblades&lt;/a&gt;. They&#xA;  are also used for making &lt;a href=&quot;http://terraria.gamepedia.com/Meteor_Shot&quot; rel=&quot;nofollow noreferrer&quot;&gt;meteor&#xA;  shot&lt;/a&gt; which is ammo like musket&#xA;  balls but stronger, and &lt;a href=&quot;http://terraria.gamepedia.com/Meteorite_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meteorite&#xA;  Armor&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4872" LastEditorUserId="20757" LastEditDate="2013-09-25T08:02:43.817" LastActivityDate="2013-09-25T08:02:43.817" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23033" PostTypeId="2" ParentId="23023" CreationDate="2011-05-24T09:53:44.680" Score="11" Body="&lt;p&gt;Water sometimes does strange things. As &lt;a href=&quot;https://gaming.stackexchange.com/users/756/kurley&quot;&gt;Kurley&lt;/a&gt; has commented, your best bet is to block up the waterfall, or remove the watersources, and replace them. Make sure the 'lip' that the water is flowing over is straight, it looks from your image like it might not be. Make sure there is no overhang, and make sure that there are no other water sources at this level than the water coming down from the waterfall.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-05-24T09:53:44.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23034" PostTypeId="2" ParentId="23006" CreationDate="2011-05-24T10:32:58.767" Score="0" Body="&lt;p&gt;Chances are it is referring to a 'world' as a space where people can play, and a 'map' as the terrain data which occupies said world. &lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-24T10:32:58.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23036" PostTypeId="2" ParentId="19383" CreationDate="2011-05-24T10:43:44.703" Score="3" Body="&lt;p&gt;Thanks guys.&#xA;I finally figured out that the NCR kept attacking me because of a bug related to wearing faction armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look &lt;a href=&quot;http://fallout.wikia.com/wiki/Talk:Fallout:_New_Vegas_factions&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for more info about that.&lt;/p&gt;&#xA;" OwnerUserId="7989" LastActivityDate="2011-05-24T10:43:44.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23037" PostTypeId="2" ParentId="23026" CreationDate="2011-05-24T10:56:01.937" Score="0" Body="&lt;p&gt;they are just misc items to populate the world and give it depth.  In fallout 3 you could shoot junk items like that out of the Rock It launcher, but I cannot remember if they have that gun or an equivalent in this game.&lt;/p&gt;&#xA;" OwnerUserId="9810" LastActivityDate="2011-05-24T10:56:01.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23038" PostTypeId="2" ParentId="23006" CreationDate="2011-05-24T11:02:33.930" Score="2" Body="&lt;p&gt;The world is the terrain around you, the actual blocks that make up what you see and interact with. &lt;strong&gt;A map is some 2D representation of the world&lt;/strong&gt; (&lt;em&gt;Aside: This applies to the real world too!&lt;/em&gt;). There are already programs to generate a variety of different maps, from straight top-down maps to cave-maps, isometric maps, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Minecraft 1.6 there will be a new map item which can be crafted to provide top-down mapping functionality in-game.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-24T11:02:33.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23039" PostTypeId="2" ParentId="21046" CreationDate="2011-05-24T11:09:19.463" Score="5" Body="&lt;p&gt;Maybe 'micro-sniping' = 'quick-scoping'!&#xA;It can be done by pressing the scope and shoot button almost together. It results in an almost unscope shoot but eliminating the uncertainty of an unscoped awp shot.&#xA;I think its called micro because the scope time period is very small&lt;/p&gt;&#xA;" OwnerUserId="9811" LastActivityDate="2011-05-24T11:09:19.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23040" PostTypeId="2" ParentId="23026" CreationDate="2011-05-24T11:27:34.410" Score="7" Body="&lt;p&gt;According to the wiki, the &lt;a href=&quot;http://fallout.wikia.com/wiki/Flint_%28Fallout:_New_Vegas%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Flint&lt;/a&gt; and the &lt;a href=&quot;http://fallout.wikia.com/wiki/Welding_gun&quot; rel=&quot;nofollow noreferrer&quot;&gt;Welding gun&lt;/a&gt; are indeed uninteractable and cannot even be picked up. There's no information if they were to be used for crafting or any other way. No marked quest in the game uses them up to this moment. They could become crafting items if future DLC packs add more crafting recipes and make them usable, but until now, with Dead Money and Honest Hearts, that hasn't happened yet.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-05-24T11:27:34.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23042" PostTypeId="2" ParentId="22653" CreationDate="2011-05-24T11:50:08.150" Score="-2" Body="&lt;p&gt;Stun, strike, run away. Repeat for 5 minutes.&lt;/p&gt;&#xA;" OwnerUserId="9812" LastEditorUserId="122" LastEditDate="2011-05-24T12:04:24.503" LastActivityDate="2011-05-24T12:04:24.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23045" PostTypeId="1" AcceptedAnswerId="23046" CreationDate="2011-05-24T12:31:59.207" Score="14" ViewCount="41210" Body="&lt;p&gt;In Chapter 2 of The Witcher 2, I've been tasked with finding a drunk man named Odrin by a few other drunk people. Normally this wouldn't be very high on my priority list, only, well...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;They won't shut up about him.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everywhere I go around camp and everything I do, be it fighting in a tournament, arm-wrestling the mercs for cash or discussing difficult politics with political people, I hear them shouting his name. It's really ruining the mood.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Ooooooooooodriiiiiiiiiiiiin, where are yooooooou?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But seriously, where is he?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:57.433" LastActivityDate="2016-04-10T19:02:24.850" Title="Where do I find Odrin?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23046" PostTypeId="2" ParentId="23045" CreationDate="2011-05-24T12:38:30.427" Score="11" Body="&lt;p&gt;You will find him at the Pontar riverbank (7).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tUjT8.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-05-24T12:46:52.487" LastActivityDate="2011-05-24T12:46:52.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23049" PostTypeId="1" CreationDate="2011-05-24T13:53:11.233" Score="9" ViewCount="104170" Body="&lt;p&gt;I've been playing this game for a few hours now and I got to the point where I need to find a place of power. Cecil Burdon mentioned a place in a forest where a witch used to live. I got to the place but it's on top of a cliff. I went all over around it but I can't see to find any way of getting up there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know how to get up there ? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you in advance for your reply &lt;/p&gt;&#xA;" OwnerUserId="9814" LastEditorUserId="341" LastEditDate="2011-05-25T13:41:10.483" LastActivityDate="2015-04-27T15:10:52.633" Title="How do I get to the place of power that Cecil Burdon mentioned?" Tags="|the-witcher-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23052" PostTypeId="2" ParentId="18079" CreationDate="2011-05-24T15:23:47.893" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Notch&lt;/a&gt;, this glitch will be fixed in 1.6:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Fixed fences and stairs sometimes becoming invisible&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-05-24T15:23:47.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23053" PostTypeId="1" AcceptedAnswerId="23170" CreationDate="2011-05-24T15:29:43.410" Score="4" ViewCount="5319" Body="&lt;p&gt;Following the shop icons on the map, I found:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the dwarven Blacksmith&lt;/li&gt;&#xA;&lt;li&gt;the bookseller across the street from him (Einar Gausler)&lt;/li&gt;&#xA;&lt;li&gt;a stall selling alchemy components nearby&lt;/li&gt;&#xA;&lt;li&gt;Sendler in Lobinden village&lt;/li&gt;&#xA;&lt;li&gt;woman selling herbs in Lobinden village&lt;/li&gt;&#xA;&lt;li&gt;Cedric&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Meanwhile, on the map I see an icon for a store to the north-west, near a man cooking a cauldron of stew.  When I try to enter the building where I see that icon, there's a door that doesn't activate at all on the side facing the water, and a locked door facing the street.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the north-western most shop icon on the map, and also near the merchant you negotiate for the Kayran reward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this some sort of secret store, or am I just missing an obvious entrance somewhere?&lt;/p&gt;&#xA;" OwnerUserId="9754" LastEditorUserId="11290" LastEditDate="2011-08-02T17:55:23.303" LastActivityDate="2011-05-25T18:12:58.310" Title="Who or what is the northwest shop in Flotsam?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23054" PostTypeId="5" CreationDate="2011-05-24T15:50:55.627" Score="0" Body="&lt;p&gt;Screenshots can be used to demonstrate a program, a particular problem a user might be having, or generally when display output needs to be shown to others or archived.&lt;/p&gt;&#xA;" OwnerUserId="30989" LastEditorUserId="30989" LastEditDate="2012-09-13T18:05:35.910" LastActivityDate="2012-09-13T18:05:35.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23055" PostTypeId="4" CreationDate="2011-05-24T15:50:55.627" Score="0" Body="An image taken by the user to record the visible items from a game/program." OwnerUserId="30989" LastEditorUserId="30989" LastEditDate="2012-09-13T18:09:44.507" LastActivityDate="2012-09-13T18:09:44.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23056" PostTypeId="5" CreationDate="2011-05-24T15:56:11.297" Score="0" Body="&lt;p&gt;This tag refers to questions about characters, locations and/or events in the Portal series, a series of first-person puzzle platforming games by developer Valve. Questions should refer to characters, locations, or events that span multiple games, rather than just one of the individual games themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, there are two games in the Portal franchise: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Portal (2007) - initially released as part of the Orange Box&lt;/li&gt;&#xA;&lt;li&gt;Portal 2 (2011)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These games are both set within the same universe as Valve's Half-Life franchise.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="28182" LastEditDate="2015-10-01T02:01:36.963" LastActivityDate="2015-10-01T02:01:36.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23057" PostTypeId="4" CreationDate="2011-05-24T15:56:11.297" Score="0" Body="a series of first-person puzzle platforming games by developer Valve. Use this tag for questions about characters, locations or events that span multiple games in the Portal series. The games are based in the same universe as the Half Life franchise" OwnerUserId="336" LastEditorUserId="28182" LastEditDate="2015-10-01T03:50:51.407" LastActivityDate="2015-10-01T03:50:51.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23058" PostTypeId="5" CreationDate="2011-05-24T15:59:19.797" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-24T15:59:19.797" LastActivityDate="2011-05-24T15:59:19.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23059" PostTypeId="4" CreationDate="2011-05-24T15:59:19.797" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-24T15:59:19.797" LastActivityDate="2011-05-24T15:59:19.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23060" PostTypeId="5" CreationDate="2011-05-24T16:01:06.767" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2012-06-06T13:27:52.847" LastActivityDate="2012-06-06T13:27:52.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23061" PostTypeId="4" CreationDate="2011-05-24T16:01:06.767" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2012-06-06T13:27:57.187" LastActivityDate="2012-06-06T13:27:57.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23062" PostTypeId="1" AcceptedAnswerId="23067" CreationDate="2011-05-24T16:12:23.173" Score="13" ViewCount="5612" Body="&lt;p&gt;You can purchase various items categorized as food in the inns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any use for this food? Does it restore vitality or vigor?&lt;/p&gt;&#xA;" OwnerUserId="9754" LastEditorUserId="21177" LastEditDate="2012-04-27T06:09:40.887" LastActivityDate="2012-04-27T12:30:41.393" Title="Is food useful?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23063" PostTypeId="1" AcceptedAnswerId="23065" CreationDate="2011-05-24T16:14:52.813" Score="0" ViewCount="2009" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/21293/how-do-you-safely-remove-tnt&quot;&gt;How do you safely remove TNT?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;While loading up my TNT cannon, I accidentally placed a block of TNT where I shouldn't have. Firing up the machine will cause it to misfire and destroy itself and I'll have to build it all again. What should I do to remove the misplaced TNT?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/C37JY.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2012-12-24T14:37:06.273" Title="What's the best way to remove mis-placed TNT?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ClosedDate="2011-05-24T16:30:35.043" ContentLicense="CC BY-SA 3.0" />
  <row Id="23064" PostTypeId="2" ParentId="22641" CreationDate="2011-05-24T16:15:58.183" Score="1" Body="&lt;p&gt;You can kinda skip time, albeit in a weird way. If you're playing in windowed mode click on the terraria icon on your taskbar (this should minimise it but you will still be able to hear music/sounds) then keep clicking on the taskbar icon of an internet browser and you will hear you action noises from Terraria. It's not a massive time skip but it fast forwards a little &lt;/p&gt;&#xA;" OwnerUserId="9816" LastActivityDate="2011-05-24T16:15:58.183" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23065" PostTypeId="2" ParentId="23063" CreationDate="2011-05-24T16:18:26.077" Score="9" Body="&lt;p&gt;&lt;em&gt;As of Beta 1.7, TNT can only be detonated by fire, redstone, and explosions, making this answer obsolete — recover your TNT as you would any other block.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h3&gt;For Beta 1.6 and lower:&lt;/h3&gt;&#xA;&lt;p&gt;Put some water on top of your TNT block.&#xA;When TNT explodes under water, it doesn't deals damages to other blocs. Even better, it doesn't activate other TNT blocks.&lt;/p&gt;&#xA;&lt;p&gt;Careful though, the explosion still hurts you. ;)&lt;/p&gt;&#xA;" OwnerUserId="9817" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-12-24T14:37:06.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23066" PostTypeId="2" ParentId="23062" CreationDate="2011-05-24T16:32:22.120" Score="5" Body="&lt;p&gt;Food is listed in the &quot;Junk&quot; category, which means, if it is not also a quest item, it has no use and can be safely sold.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-24T16:32:22.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23067" PostTypeId="2" ParentId="23062" CreationDate="2011-05-24T16:41:10.147" Score="12" Body="&lt;p&gt;Food has no effect on vigor or vitality.&lt;br&gt;&#xA;You cannot even use (eat) it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can only be traded or dropped like any other junk item.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3917" LastEditDate="2012-04-27T12:30:41.393" LastActivityDate="2012-04-27T12:30:41.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23068" PostTypeId="1" AcceptedAnswerId="23069" CreationDate="2011-05-24T16:45:34.623" Score="1" ViewCount="873" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/11322/is-there-any-way-to-see-progress-towards-achievements-in-civ-5&quot;&gt;Is there any way to see progress towards achievements in Civ 5?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;The Wonder Years&lt;/strong&gt; – Build all the Wonders, across any number of playthroughs.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is there any way to determine which wonders still need to be built to earn this achievement?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-05-24T16:47:42.643" Title="Civilization 5: The Wonder Years" Tags="|civilization-5|achievements|" AnswerCount="1" CommentCount="0" ClosedDate="2011-05-24T19:08:23.277" ContentLicense="CC BY-SA 3.0" />
  <row Id="23069" PostTypeId="2" ParentId="23068" CreationDate="2011-05-24T16:47:32.333" Score="2" Body="&lt;p&gt;No.  They used to have a debug file which you could access to track progress towards achievements, but it is gone now, so you'd have to track it yourself.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-05-24T16:47:32.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23070" PostTypeId="3" CreationDate="2011-05-24T16:51:21.663" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-24T16:51:21.663" LastActivityDate="2011-05-24T16:51:21.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23071" PostTypeId="3" CreationDate="2011-05-24T16:51:21.663" Score="0" Body="&lt;p&gt;The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo for the Nintendo 64 video game console.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="9818" LastEditDate="2011-05-24T17:36:03.173" LastActivityDate="2011-05-24T17:36:03.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23072" PostTypeId="2" ParentId="5002" CreationDate="2011-05-24T17:06:48.953" Score="13" Body="&lt;p&gt;The most efficient build for the Necromancer (maybe even for the entire game), is the &quot;&lt;a href=&quot;http://diablo.incgamers.com/forums/showthread.php?t=349093&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fishymancer&lt;/a&gt;&quot;. It allows you to go through Hell and back without much/basic gear, perfect for first characters with the intent of magic finding better items for future characters. You could even go through the game naked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In summary, the skill build:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Raise Skeleton (20+)&lt;/li&gt;&#xA;&lt;li&gt;Skeletal Mastery (20+)&lt;/li&gt;&#xA;&lt;li&gt;Corpse Explosion (20+)&lt;/li&gt;&#xA;&lt;li&gt;Amplify Damage (1+)&lt;/li&gt;&#xA;&lt;li&gt;Clay Golem (1+)&lt;/li&gt;&#xA;&lt;li&gt;Deceprify (1+)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(Clay Golem + Deceprify to help with bosses)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Merc: Act II with Might aura&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideal items: +resistance, +skills, +mana per kill, magic find, +runspeed, +life/vitality&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those are all the skills you need. That leaves for a lot of skill points to put in any skill you want, and it wouldn't really matter since the above skills synergize perfectly.&#xA;And Corpse Explosion doesn't have a lot of immune monsters. &lt;/p&gt;&#xA;" OwnerUserId="9819" LastEditorUserId="9819" LastEditDate="2011-06-01T15:41:54.740" LastActivityDate="2011-06-01T15:41:54.740" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23073" PostTypeId="2" ParentId="3268" CreationDate="2011-05-24T17:17:29.127" Score="7" Body="&lt;p&gt;Monsters have &quot;Monster Levels&quot; and some items only drop if a monster is within a specific Monster Level. I think these are called &quot;Treasure Class&quot; for the items. TC87 is the highest TC (Elite versions of items) and only drop from monsters with MLvl 87/88+. (Not sure of the exact numbers)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When an item drops, the game randomly decides on the quality (damaged, normal, superior), sockets, ethereality, if it will be magical, rare, set or unique. So the best chance of finding a specific unique item is to kill monsters which can drop normal or better quality of the item class and hope for the best. +Magic find items really help here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some areas in Hell have monsters where they are mostly MLvl 87+. The Pit in Act I, Diablo's Sanctuary in Act IV, Worldstone Chamber in Act V off the top of my head. So you have a good chance of finding every item in the game in those areas, without the difficulty of fighting Hell Baal. Although Hell Baal still has better chances of dropping the goods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My favorite is Pindleskin, the unique undead warrior in the garden of Nilathak's (sp?) temple. He is only MLvl 86 so he can't drop every item, but he is super easy to kill and fast enough to access. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you might think that TC87 uniques are the hardest items to find (not counting the high runes [f*ck you, Zod]), but TC3 uniques are (almost) just as hard (e.g. Torch of Iro, Wand). They are too low level to drop frequently in Hell, and the only place they drop frequently is in Act I Normal, but since the monsters are so low level, they don't drop uniques as often.&lt;/p&gt;&#xA;" OwnerUserId="9819" LastEditorUserId="9819" LastEditDate="2011-05-24T17:33:07.430" LastActivityDate="2011-05-24T17:33:07.430" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23074" PostTypeId="2" ParentId="22806" CreationDate="2011-05-24T17:27:10.517" Score="1" Body="&lt;p&gt;@jos already mentioned the magic mirror, but Saving and reloading also puts you back at your spawn point. This serves as an easy alternative for the early game (although it requires more patience).&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-05-24T17:27:10.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23075" PostTypeId="1" AcceptedAnswerId="23099" CreationDate="2011-05-24T17:29:18.223" Score="7" ViewCount="1564" Body="&lt;p&gt;I've come across a &lt;a href=&quot;http://www.minecraftforum.net/topic/234913-so-we-can-also-lure-wolves/&quot; rel=&quot;nofollow noreferrer&quot;&gt;few&lt;/a&gt; &lt;a href=&quot;https://www.armorbot.com/community/thread/7353734/minecraft-wolves-tutorial/page/2&quot; rel=&quot;nofollow noreferrer&quot;&gt;claims&lt;/a&gt; that porkchops, when held in your hand, allow you to 'lure' untamed wolves. I assume this means that they are more likely to spawn, or will come towards you if they have already spawned near you. Is there any truth in this?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2012-07-01T06:12:34.570" Title="Is it possible to lure wolves with porkchops?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23076" PostTypeId="1" AcceptedAnswerId="23082" CreationDate="2011-05-24T17:32:31.613" Score="3" ViewCount="1213" Body="&lt;p&gt;I am looking for the quest giver for the Smell of Incense. I have been wandering about Flotsam and yet to meet the quest giver. How do I start the quest?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="341" LastEditDate="2011-05-25T13:40:37.020" LastActivityDate="2011-05-25T13:40:37.020" Title="The Smell of Incense - where's the quest giver?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23077" PostTypeId="2" ParentId="22981" CreationDate="2011-05-24T17:37:37.813" Score="38" Body="&lt;p&gt;If you're lucky enough to end up in a lake with rock or dirt sides (not sand) you can dig 3 sideways into the bank and 2-3 up to create an air pocket to jump up into:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;######~~~&#xA;###++#~~~&#xA;###++#~~~&#xA;###~~#~~~&#xA;###~~~~~~&#xA;###~~~~~~&#xA;###~~~~~~&#xA;#########&#xA;&#xA;# = Dirt / rock / other block&#xA;~ = Water&#xA;+ = Precious life giving air&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;From there you can dig your way out. I've done this so often I can now do it in pitch black darkness. Maybe I should learn to look before I leap...&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="-1" LastEditDate="2014-02-24T10:54:51.010" LastActivityDate="2014-02-24T10:54:51.010" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23078" PostTypeId="2" ParentId="22391" CreationDate="2011-05-24T17:57:41.417" Score="9" Body="&lt;p&gt;I played the first one through and loved it. I'm now playing Witcher 2 and loving it as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your concern is the plot and back-story, I think you'll do fine just reading &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Witcher_%28video_game%29&quot; rel=&quot;noreferrer&quot;&gt;the plot summary on Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as importing a save game, it carries over a little bit of money and gear, but nothing that gives a huge advantage.  You'll have earned more money and better gear in a few hours anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest issue I can think of is in understanding the mindset of the character, the game, and the world.  The Witchers are powerful warriors like you'd find in other games, but that's not what makes them interesting/unique. Their specialties are knowledge of the many exotic monsters and their alchemy with potions (and traps and bombs in this case).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reading/researching about creatures would be optional codex/lore in another game, but here it is part of the quests themselves.  Potions, bombs, traps would be optional consumables in another game - and I personally rarely use them - but here they're critical. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many people are struck by the difficulty of the game, and it's usually because they're trying to sword-fight their way through everything.  If you really make use of the traps, bombs, potions, oils, etc. you should do just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, understand that the character Geralt is not trying to be a heroic soldier.  Unlike in comparable RPGs, you're neither a great hero nor villain, just something like a tough exterminator travelling from village to village cleaning up their monster infestations.  Getting caught up in politics and wars is anathema to the cynical Witcher who just wants to be on his way to the next job.&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2011-05-24T17:57:41.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23079" PostTypeId="1" AcceptedAnswerId="23080" CreationDate="2011-05-24T18:00:21.273" Score="6" ViewCount="73772" Body="&lt;p&gt;I've completed the story mode of LEGO Pirates of the Caribbean, but when I go back in free play mode, there are a few things that can only be affected by Blackbeard's sword, but he doesn't appear to have been unlocked by completing story mode. How do you unlock Blackbeard, or get his sword?&lt;/p&gt;&#xA;" OwnerUserId="9820" LastEditorUserId="47878" LastEditDate="2019-09-29T22:53:14.140" LastActivityDate="2019-09-29T22:53:14.140" Title="How do you unlock Blackbeard in LEGO Pirates of the Caribbean?" Tags="|lego-pirates-of-the-caribbean|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23080" PostTypeId="2" ParentId="23079" CreationDate="2011-05-24T18:08:49.703" Score="3" Body="&lt;p&gt;From &lt;a href=&quot;http://www.videogamesblogger.com/2011/05/11/lego-pirates-of-the-caribbean-characters-list-how-to-unlock-and-buy-secret-characters-guide.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;videogamesblogger.com&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Here’s a quick video explaining how to unlock characters including:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;The location of Blackbeard*;&lt;/li&gt;&#xA;  &lt;li&gt;How to unlock Blackbeard*;&lt;/li&gt;&#xA;  &lt;li&gt;How to purchase characters;&lt;/li&gt;&#xA;  &lt;li&gt;How to create custom characters;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Ps_QSRTy5FM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like you do have to complete the game to have him show up, but after that you need to go across the bridge that's to the left of &lt;a href=&quot;https://i.stack.imgur.com/YEkND.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;the port-area&lt;/a&gt; and kill him.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-05-24T18:15:28.510" LastActivityDate="2011-05-24T18:15:28.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23081" PostTypeId="1" AcceptedAnswerId="23083" CreationDate="2011-05-24T18:14:22.910" Score="5" ViewCount="16160" Body="&lt;p&gt;I'm trying to get the she-troll head but the guy that has it won't play dice with me because I'm not good enough. I've already defeated the people at the inn. I also know that the the dwarf book trader won't play me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who and in which order am I supposed to play?&lt;/p&gt;&#xA;" OwnerUserId="9821" LastEditorUserId="6066" LastEditDate="2011-05-24T18:16:47.820" LastActivityDate="2011-05-24T18:22:58.490" Title="Who do I have to play to beat everyone in Dice in Flotsam?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23082" PostTypeId="2" ParentId="23076" CreationDate="2011-05-24T18:19:30.033" Score="4" Body="&lt;p&gt;His name is &quot;Vencel Pugg&quot;, and I found him near the docks.  In my case he was leaning on a wall in a corner of the boardwalk behind (North of) the Inn.  Lower level, down the stairs.  He'll ask very generically, something like &quot;are you willing to do some work for money?&quot; without elaborating as to the nature of the work.&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2011-05-24T18:19:30.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23083" PostTypeId="2" ParentId="23081" CreationDate="2011-05-24T18:22:58.490" Score="3" Body="&lt;p&gt;You must beat two guys (Casmir and Bendeck) at the Inn before the third (Sindram) will play you.  Must beat him before the dwarf bookseller (Einar Gausler) will play you.  Must beat him before you can play Sendler (found in Lobinden village to the east of Flotsam).&#xA;Beating Sendler makes you the best in Flotsam and completes a side-quest (Poker Face: Flotsam) and he'll offer you the troll head as a reward.&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2011-05-24T18:22:58.490" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23085" PostTypeId="2" ParentId="22556" CreationDate="2011-05-24T18:37:44.190" Score="4" Body="&lt;p&gt;If you're standing next to the enemy you're targeting (and you can use Alt to lock a target if you have problems with unintended target changing) and you click the quick attack once, that's as quick and simple as it gets.  Being farther away will sometimes cause &quot;fancy&quot; rolls or lunges to close the distance, and clicking many times will lead to combo type repeated attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general attacking does open you up to counter-attack; obviously the quick attack less than the slow/strong attack.  Yes, this means it's bad to be double or triple teamed, unlike in say Assassin's Creed style combat where the enemies politely attack you one at a time.  The bigger problems are that getting hit will cause you to stagger, not responding to new commands for a bit, and getting hit from behind does extra damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mitigating these things is key to succeeding in this game's combat.  You want to disable groups of enemies as best you can, via signs or traps or bombs.  Using your Quen sign (the shield one) not only protects you from damage, but also from the stagger/interrupt that happens when you get hit, so it's quite useful.  I find it's also helpful to quickly finish off the weaker enemies first, as lowering the number of attackers is better than eliminating one tough enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Parry is nice for counter-attacking, but it uses/requires Vigor, so if you want to avoid &quot;running around like an idiot regaining vigor&quot; as Matthew says, better to dodge (double-tap a direction to roll that way) than parry while your Vigor is low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly I highly recommend taking advantage of the potions, traps, and oils as best you can. Don't neglect them like consumables from other RPGs.  They're very important to both the character and the gameplay, and using them well will get you past a lot of the difficulty or frustration.&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2011-05-24T18:37:44.190" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23086" PostTypeId="1" AcceptedAnswerId="23087" CreationDate="2011-05-24T19:09:13.030" Score="9" ViewCount="4875" Body="&lt;p&gt;Is there any money to be made from purchasing (or hoarding) low-end components like timber or twine, crafting them into better items, then selling?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is crafting just an inherently lossy/expensive way to obtain the best gear for yourself?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about for potions/oils/bombs via alchemy (which at least incurs no labor charges) ?&lt;/p&gt;&#xA;" OwnerUserId="9754" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:42:32.007" LastActivityDate="2012-06-25T17:42:32.007" Title="Can you profit from crafting / alchemy?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23087" PostTypeId="2" ParentId="23086" CreationDate="2011-05-24T19:16:38.367" Score="5" Body="&lt;p&gt;Crafting price of an item is about 1/10 of the purchasing price (assuming the crafting components were looted or picked up), so, it is clearly profitable to craft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But again, selling prices are also very low compared to purchasing prices of the same item, so it really does not bring too much money. All in all, you gain something by crafting and selling, but it just does not compensate for the time and effort put into collecting of the material.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-24T19:16:38.367" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23088" PostTypeId="1" AcceptedAnswerId="23158" CreationDate="2011-05-24T19:33:17.507" Score="14" ViewCount="630" Body="&lt;p&gt;I seem to always find weapons with great stats except for one that completely nerfs the weapon. A sniper with a great critical rate, but 3 rounds and terrible reload speed or a shotgun that does great damage with only one shot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I just getting unlucky or do weapons that roll super stats always come with some drawbacks? If so at higher levels does the chance of drawbacks decrease?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="46216" LastEditDate="2013-05-03T16:21:31.583" LastActivityDate="2013-05-03T16:21:31.583" Title="Weapons: Are there upgrades or only side-grades?" Tags="|borderlands|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23089" PostTypeId="1" AcceptedAnswerId="23202" CreationDate="2011-05-24T19:35:00.733" Score="2" ViewCount="1506" Body="&lt;p&gt;I found the Contract Board in Flotsam easily enough -- it's right next to the Inn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But now that I've reached Vergen, I've been looking for a new contract board, and haven't yet had much luck. Does Vergen have a contract board? I have a feeling it's hiding right in front of my eyes...&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:52.923" LastActivityDate="2013-01-20T16:45:52.923" Title="Where is the Contract Board in Vergen?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23090" PostTypeId="2" ParentId="22999" CreationDate="2011-05-24T19:35:50.447" Score="7" Body="&lt;p&gt;When you get +1 weapon upgrades, 2 reapers one-shots the workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you can easily do some serious damage with just 2 reapers if you can manage the surprise the opponent. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I won some good games with just this tactic. Sneak 2 reapers, kill 6-8 workers in seconds and voila!&lt;/p&gt;&#xA;" OwnerUserId="9823" LastActivityDate="2011-05-24T19:35:50.447" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23091" PostTypeId="1" AcceptedAnswerId="23093" CreationDate="2011-05-24T19:37:39.573" Score="5" ViewCount="18729" Body="&lt;p&gt;I see lots of stats, abilities, and equipment revolving around faster recovery of Vigor, but no mention of increasing the maximum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you limited to two points for the whole game?  If not, does it increase through levels? Gear? Plot events?&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2017-08-26T18:13:15.073" Title="Increasing maximum Vigor?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23092" PostTypeId="2" ParentId="22907" CreationDate="2011-05-24T19:41:31.930" Score="1" Body="&lt;p&gt;According to info listed on &lt;a href=&quot;http://witchervault.ign.com/View.php?view=Editorials.Detail&amp;amp;id=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN Vault&lt;/a&gt;, you start with a 50/50 random chance of success for each one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each time you use one (either succeed or fail) it improves the skill (you'll see a message pop up about acquiring a new skill) thus improving your chance next time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My person experience was that I succeeded the first/only three times I tried Axii and the first/only time I tried Persuasion, so either I'm very lucky, or it's not really 50/50...&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2011-05-24T19:41:31.930" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23093" PostTypeId="2" ParentId="23091" CreationDate="2011-05-24T19:45:12.190" Score="6" Body="&lt;p&gt;The following abilities increase the maximum amount of vigor by +1:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2nd level of Fortitude talent (training tree)&lt;/li&gt;&#xA;&lt;li&gt;Both levels of Magical Vigor (magic tree)&lt;/li&gt;&#xA;&lt;li&gt;2nd level of Destructive magic (magic tree)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-24T19:45:12.190" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23094" PostTypeId="1" AcceptedAnswerId="23095" CreationDate="2011-05-24T19:49:24.303" Score="10" ViewCount="5487" Body="&lt;p&gt;I'm trying not to be too vague here, as I suspect a complete answer would require a massive Wiki/DB, but which items are &quot;renewable&quot; vs &quot;scarce&quot; ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously &quot;boss&quot; parts like Queen Endraga Pheremones or Kayran bits are unique, but:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm looking for silver ore, will there always be some around?&#xA;Most crafting components can themselves be crafted, but are the raw materials always plentiful, or is there a limited amount of iron ore in each town?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about monsters, am I going to end up wishing I'd saved more Nekker parts because there are finite Nekkers spawned in the game?&#xA;Is there a danger of &quot;missing out&quot; on various components, or can I theoretically just grind local creatures to produce whatever I need (assuming sufficient money for the purchasing and crafting labor)?&lt;/p&gt;&#xA;" OwnerUserId="9754" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:40:48.263" LastActivityDate="2012-06-25T17:40:48.263" Title="Scarce / non-renewable items" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23095" PostTypeId="2" ParentId="23094" CreationDate="2011-05-24T19:56:31.660" Score="3" Body="&lt;p&gt;The inventory of merchants does respawn after a while, you have to meditate for about 24-48 hours and there should be a new selection of stuff to buy. I used that to get enough iron and silver ore for some swords, as the shop did not sell enough of the ore at once to craft the new sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plants also do respawn after a short while, those you also can farm indefinitely. I'm not sure if you can get every single alchemy ingredient everywhere just from plants and respawning monsters, but there is usually an alchemy shop in every area so you should be able to buy anything you're missing. Except for certain quests, you only need the 9 base alchemy types, you don't need any specific ingredients, just something that e.g. contains Quebrith.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, as long as you have enough money and the merchants generally stock the items you need, you shouldn't run out of crafting ingredients.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-24T19:56:31.660" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23096" PostTypeId="2" ParentId="23088" CreationDate="2011-05-24T19:58:40.767" Score="6" Body="&lt;p&gt;I've played through it a few times now and most weapons have a balance, something really good, but some drawbacks as well. Otherwise a weapon would be particularly overpowered. You have skills that offset the drawbacks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, the 3 round sniper rifle thing annoys me too, but with the hunter talents, you can increase it to 6 (normal for most other sniper rifles). Faster reload skills, bullets doing extra damage, other talents (depending on class) can make up for the weapon shortcomings. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So through experience I would say that they always come with some drawbacks.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-24T19:58:40.767" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23097" PostTypeId="2" ParentId="23088" CreationDate="2011-05-24T20:01:42.030" Score="2" Body="&lt;p&gt;I think it is more of a balancing thing. If they just gave you an amazing weapon with all good stats then what incentive would there be to look at any of the other 100,000 weapons?&lt;/p&gt;&#xA;" OwnerUserId="9653" LastActivityDate="2011-05-24T20:01:42.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23098" PostTypeId="1" CreationDate="2011-05-24T20:31:06.403" Score="11" ViewCount="6044" Body="&lt;p&gt;How do I sell things in Ultima 7?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a place where I can sell things like weapons, armor, potions, gems, other stuff?&lt;/p&gt;&#xA;" OwnerUserId="9824" LastEditorUserId="3062" LastEditDate="2012-04-30T22:32:09.737" LastActivityDate="2014-03-21T12:24:07.587" Title="Selling loot in Ultima 7" Tags="|ultima-7|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23099" PostTypeId="2" ParentId="23075" CreationDate="2011-05-24T20:33:32.223" Score="9" Body="&lt;p&gt;I tried holding a pork chop for a while in an appropriate area, nothing spawned. Then I hunted down some wolves and stood at various distances while holding a pork chop, they didn't seem interested at all. Pork chops do not seem to have any effect on untamed wolves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus: bones don't do anything either. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZYRyR.png&quot; alt=&quot;Holding a pork chop&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZzVUV.png&quot; alt=&quot;Holding a pork chop&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-24T20:33:32.223" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23100" PostTypeId="1" AcceptedAnswerId="23101" CreationDate="2011-05-24T20:55:40.977" Score="9" ViewCount="65019" Body="&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;&lt;strike&gt;Wait, a non Witcher question? For shame!&lt;/strike&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Now that Civ V's been out for a while, I thought I would repurpose part of the game. Simply put, I'd love to use the rendered terrain to create hex-based maps for use in other areas, for instance, with my D&amp;amp;D group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I can't seem to find a stand alone version of a map editor of any sort. The last Civ game I owned, Civ III, had a stand alone program to edit the maps, but I haven't found anything similar for Civ V. Does Civ V have a dedicated map editor? And if it's not a stand alone program, how do I access it in the first place?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-06T16:32:59.153" LastActivityDate="2017-12-27T21:13:07.870" Title="Does Civ V have a map editor?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23101" PostTypeId="2" ParentId="23100" CreationDate="2011-05-24T21:02:05.790" Score="11" Body="&lt;p&gt;&lt;strike&gt;Assuming you use Steam&lt;/strike&gt;*:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;First of all you’ll need to download the Civilization V world builder itself. Open up Steam and head to the &lt;strong&gt;Tools&lt;/strong&gt; section of your games library, find &lt;em&gt;Sid Meier’s Civilization V SDK&lt;/em&gt; and install it. Once the small download has finished you can launch the SDK at any time straight from this menu.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.pcgamer.com/2010/10/13/how-to-make-a-map-in-civilization-v/&quot; rel=&quot;noreferrer&quot;&gt;http://www.pcgamer.com/2010/10/13/how-to-make-a-map-in-civilization-v/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;*Civ 5 is Steam-only I hear, my bad.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-05-24T21:02:05.790" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23102" PostTypeId="2" ParentId="23015" CreationDate="2011-05-24T21:43:37.663" Score="2" Body="&lt;p&gt;After trying everything suggested by &lt;a href=&quot;https://gaming.stackexchange.com/questions/23015/how-can-i-unstick-a-game-of-words-with-friends/23017#23017&quot;&gt;@Sorean&lt;/a&gt; my game was still stuck.  I ended up having to uninstall the game entirely then reinstall it.  That synched the game up to its correct state.&lt;/p&gt;&#xA;" OwnerUserId="7076" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-05-24T21:43:37.663" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23103" PostTypeId="2" ParentId="8693" CreationDate="2011-05-24T21:49:38.650" Score="29" Body="&lt;p&gt;Using cobblestone, there is an &quot;L&quot; shape in the block looking at it from the top. When the &quot;L&quot; is in the top left corner and right side up, then you are facing north.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please refer to this awesome paint diagram. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2sz78.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Once seen, can not be unseen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also works on netherrack. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-24T21:49:38.650" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23104" PostTypeId="2" ParentId="8693" CreationDate="2011-05-24T23:07:30.947" Score="5" Body="&lt;p&gt;The current answers are excellent.  You could also try &lt;a href=&quot;http://www.minecraftforum.net/topic/72800-mod-zans-mods-minimapzmod-30-jan/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zan's Minimap Mod&lt;/a&gt;, which works in both SSP and SMP.  However, since Minecraft 1.6 is releasing this week, and one of the new features is going to be a map, this mod may become obsolete very soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also set waypoints with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HpPHa.png&quot; alt=&quot;Minimap, displaying direction&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&#xA;Since the maps of Minecraft 1.6 are virtually useless, I've just installed the new update for this mod, which now displays coloured wool as the appropriate colour, and as a bonus, no longer requires Modloader to install.  I'll also include a video of the mod in action.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/C2A55ipsZUM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-05-28T00:41:23.650" LastActivityDate="2011-05-28T00:41:23.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23106" PostTypeId="1" CreationDate="2011-05-25T00:05:44.770" Score="12" ViewCount="10469" Body="&lt;p&gt;I love mastering macro, almost as much as I love building robust defenses. But like the Maginot line they always get breached and I lose my starcraft games if the defender can fight off my early onslaughts of Marines and my late onslaughts of cruisers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I sincerely suck at is balancing game play between multiple units and doing multiple things at the same time. I know this is a problem generally for humans, but is there any advice out there? I found a good video which trained me to do a marine rush effectively but I need to learn how to manage multiple units at the same time in combat. (While not totally neglecting base activities).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do hot key the groups and I hot key my production centers, but it never 'clicks' for me. I get reamed by the computer set at very hard every time.&lt;/p&gt;&#xA;" OwnerUserId="9828" LastEditorUserId="26487" LastEditDate="2013-12-09T05:22:00.653" LastActivityDate="2013-12-09T05:22:00.653" Title="How Can I Train Myself to Multi-Task Better in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23107" PostTypeId="1" AcceptedAnswerId="23118" CreationDate="2011-05-25T00:13:15.453" Score="10" ViewCount="33765" Body="&lt;p&gt;I know that every potion in The Witcher 2 has a &quot;toxicity&quot;, but both the manual and the game provide less than adequate explanations of what toxicity &lt;em&gt;is&lt;/em&gt;, and how it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, much of the latter half of the Alchemist tree deals with effects 'while intoxicated'. What does it mean to become 'intoxicated', and what are its effects?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do the green and red bars on the potion toxicity meter mean? In gameplay, I haven't noticed any apparent effect from using past the green, and I haven't dared to toxic-ify myself into the red.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2013-11-09T01:16:46.627" Title="How does Potion Toxicity work in The Witcher 2?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23108" PostTypeId="2" ParentId="23106" CreationDate="2011-05-25T01:17:33.847" Score="11" Body="&lt;p&gt;Perfectly keeping up macro while simultaneously microing your troops is the holy grail of starcraft mechanical skill.  Even top players can let macro slip while they micro, although at that level, the slips are in fractions of seconds.  There is no secret technique that will make you perfect at this skill, but you need to get in the habit of doing 'macro cycles'.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are pre-determined cycles of tasks that you repeat, over and over again, all game.  The specifics of your cycle will depend on your race, your build, and the time passed in-game.  The cycle will start simply, but become increasingly complex as you approach mid and late game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Micromanagement of troops takes place in-between your cycles.  Do your cycle, then attack-move your troops towards the point of attack, then do your cycle again, then micro the attack, then quickly go back to your cycle when you have a moment.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of a simple cycle for Terran early game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1-click minimap to focus on your CC, throw down a mule, queue one SCV&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2-click your production hotkeys, get one marine queued for each barracks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3- check supply.  if needed, click f1 or choose an scv, build a supply depot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4- doubletap your main troops hotkey or click minimap to go back to controlling your army&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You repeat that cycle every 20 seconds or so, as needed.  Your cycle gains complexity when you get more production facilities or expansions.  But in any case, the faster you can do a cycle, the more time you have to focus on your troops, scouting, and the dynamic aspects of each game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you get very practiced at it, you will be even be able to take your focus away from a battle for a few seconds, to do a quick macro cycle, thus maintaining an economic lead during heavy engagement.&lt;/p&gt;&#xA;" OwnerUserId="8317" LastEditorUserId="8317" LastEditDate="2011-05-25T01:35:55.460" LastActivityDate="2011-05-25T01:35:55.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23109" PostTypeId="1" AcceptedAnswerId="23113" CreationDate="2011-05-25T02:52:01.900" Score="6" ViewCount="7066" Body="&lt;p&gt;The title says it all.  Vs zerg opponents, protoss will grab Templar tech as a little stepping stone, and just 2 base mass archon/zealot.  I've only run across it a few times, and in 2v2,  but each time left me spinning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They never gave me trouble before, but with the post-1.3.3 range, and in these configurations where each opponent has 6 or more of them, it gets really hairy for poor bio mass zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like the answer to submit the strongest zerg unit mix vs. Archon/Zealot. I would prefer an answer that does not rely heavily on micromanagement, as I am trying to determine a unit mix more than a tactical approach.  For instance, dont say something like &quot;mutas are the answer, but only if you keep them spread out&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, please avoid the standard &quot;Dont let them get so many of those units&quot; non-answer.  &lt;/p&gt;&#xA;" OwnerUserId="8317" LastEditorUserId="3610" LastEditDate="2012-06-06T13:20:11.903" LastActivityDate="2012-06-06T13:20:11.903" Title="What zerg units counter Archons after patch 1.3.3" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23110" PostTypeId="2" ParentId="23109" CreationDate="2011-05-25T03:04:40.680" Score="2" Body="&lt;p&gt;&lt;strong&gt;Ultralisk&lt;/strong&gt; - has splash damage that works well against mass of zealots. Due to big size is also good versus archons.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-05-25T03:04:40.680" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23111" PostTypeId="2" ParentId="23106" CreationDate="2011-05-25T03:15:41.963" Score="3" Body="&lt;p&gt;Well, besides just playing more, you can also try out some custom maps designed to increase your multitasking ability. You can generally find them by going to create a custom game and searching for 'macro' or multitask'. You can find info on two of the more popular maps for this here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As jzn mentioned, a macro cycle is one of the keys to maintaining good macro throughout the game. A basic cycle tends to involve building workers, building units, checking your supply, checking your money (if too high expand or add production), and checking your macro mechanic (chronoboost energy, mule energy, or larva injects).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Day[9] covers this extensively in &lt;a href=&quot;http://blip.tv/day9tv/day-9-daily-132-back-to-the-basics-the-mental-checklist-3751430&quot; rel=&quot;nofollow noreferrer&quot;&gt;this daily&lt;/a&gt; and I would definitely recommend watching it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One other thing you can do to help you improve is also to spend some games focusing on &lt;em&gt;just&lt;/em&gt; specific portions of macro. Spend some games just making sure you never stop making SCV's, once you have that down, try always making scv's while never getting supply blocked. After a bit more, try always making scv's, not getting supply blocked, and keeping your money below some value, say 800 minerals 400 gas. Don't worry about whether you win or lose during these games, as long as you keep your macro improving you'll start winning because of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond macro cycles and practice, one key thing that better players tend to do that many lower level players do not, is knowing when to do &lt;em&gt;nothing&lt;/em&gt;. There are a lot of situations where it is fine to leave your army alone without watching them or microing them. If you have the APM to spare you can micro them, but keeping up with macro is often more important than small micro moves that marginally increase your units effectiveness.  I'm not trying to say don't throw down EMP's, or don't stim and kite their zealots, but saving one extra unit or saving a few hp, especially in a one sided battle, is often not worth the attention required if it means you miss building a worker and a few units. Just something to keep in mind.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-05-25T03:15:41.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23112" PostTypeId="1" AcceptedAnswerId="23156" CreationDate="2011-05-25T03:22:37.313" Score="24" ViewCount="181949" Body="&lt;p&gt;I've seen coming Soon™ attached to some Valve and Blizzard products, but did it start with one of them (and if so, which)?  What was the first game (or other product) that was to be launched with the blatantly tongue-in-cheek Soon™?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="28182" LastEditorDisplayName="user9983" LastEditDate="2016-07-27T03:59:46.753" LastActivityDate="2019-07-09T09:24:17.243" Title="Where did 'Soon™' originate?" Tags="|terminology|gaming-history|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23113" PostTypeId="2" ParentId="23109" CreationDate="2011-05-25T03:26:28.547" Score="5" Body="&lt;p&gt;If they are archon/zealot heavy, roach infestor will work just fine. Roaches are beefy units that can take a lot of hits from the protoss, and the infestors can use fungal to keep them out of range anyway. Alternately, you can neural the archons and use them to help you take out the zealots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pure roach is decent but not fantastic against it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mutas work well if they don't have too many archons, but as you mentioned you do need to magic box them (although that really doesn't take that much micro if you know how to use the technique)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Broodlords are great if you can get them out in time.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-05-25T03:26:28.547" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23114" PostTypeId="2" ParentId="23112" CreationDate="2011-05-25T03:29:08.547" Score="9" Body="&lt;p&gt;It's a standard catchphrase amongst Blizzards community team, specifically the folks working on the World of Warcraft forums.. I'm pretty sure they were the first to attach the ™ onto the end, sometime during the Burning Crusade, in reference to some upcoming patch notes.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-05-25T03:29:08.547" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23115" PostTypeId="1" CreationDate="2011-05-25T04:09:10.800" Score="4" ViewCount="1964" Body="&lt;p&gt;Trying to make a cool Machinima video and I want to record the audio I'm saying and the audio I hear from the gamers I'm playing with.&lt;/p&gt;&#xA;" OwnerUserId="9831" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2023-08-18T20:02:42.263" LastActivityDate="2023-08-18T20:02:42.263" Title="How do you record the audio (what you say and hear) from a gamer headset?" Tags="|recording|audio-hardware|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="23116" PostTypeId="1" AcceptedAnswerId="23117" CreationDate="2011-05-25T04:20:30.653" Score="10" ViewCount="3720" Body="&lt;p&gt;I'm currently using a necromancer with a high distribution of skills on raise skeleton and skeleton mastery/summon resist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To compliment this I have kept my henchman from Act II who has the Blessed aim aura, which all my skeletons obviously inherit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simple question: will my henchman work up to a new and more powerful aura like Fanaticism? Or will replacing my henchman in nightmare or hell maybe give him a more effective aura?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="7431" LastEditDate="2011-05-25T06:07:49.703" LastActivityDate="2019-08-17T10:18:03.660" Title=" Do Diablo II mercenaries gain new skills as they level?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23117" PostTypeId="2" ParentId="23116" CreationDate="2011-05-25T04:30:59.400" Score="11" Body="&lt;p&gt;Mercenaries do not learn new skills as they level up, but specifically regarding the Act II mercenaries, they do have different skills in different difficulties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://diablo2.diablowiki.net/Mercenaries&quot; rel=&quot;noreferrer&quot;&gt;this page on diablowiki for a list of mercenary skills&lt;/a&gt;. An excerpt from the page regarding the Act II mercenaries:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt;Combat (Normal): Prayer&#xA;Combat (Nightmare): Thorns&#xA;Combat (Hell): Prayer&#xA;Defense (Normal): Defiance&#xA;Defense (Nightmare): Holy Freeze&#xA;Defense (Hell): Defiance&#xA;Offense (Normal): Blessed Aim&#xA;Offense (Nightmare): Might&#xA;Offense (Hell): Blessed Aim &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-05-25T04:30:59.400" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23118" PostTypeId="2" ParentId="23107" CreationDate="2011-05-25T05:38:46.937" Score="6" Body="&lt;p&gt;Being intoxicated is not like in The Witcher, where you used to start shaking and lose control of Geralt.&lt;/p&gt;&#xA;&lt;p&gt;Here, intoxication level only limits the amount of potions you can pour down.&lt;/p&gt;&#xA;&lt;p&gt;Some talents allow you, so to speak, to &amp;quot;spread this poison&amp;quot; to your enemies. &lt;br&gt;They are the type &amp;quot;+xx to yyy .. while intoxicated&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;Excerpt from an interview with &lt;a href=&quot;http://witchervault.ign.com/View.php?view=Editorials.Detail&amp;amp;id=7&quot; rel=&quot;noreferrer&quot;&gt;Tomasz Gop&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;WV: How many potions can Geralt drink in one sitting? Assuming zero alchemy skills and minimal toxicity of each of the potions? How does the overdose look in Witcher 2?&lt;/p&gt;&#xA;&lt;p&gt;Tomasz Gop: Well, you have to understand that right now, drinking potions is done during meditation only. You have a &lt;strong&gt;projected level of toxicity shown in a bar&lt;/strong&gt; when adding potions to the batch you're going to drink before leaving meditation. &lt;strong&gt;This level cannot be exceeded&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;WV: Hang on, what about the overdose then? We've heard about a possibility to overdose potions -- unlike in Witcher 1, it was supposed to be something akin to actual poisoning, whereby Geralt starts shaking uncontrollably and you lose control of your character for a while...&lt;/p&gt;&#xA;&lt;p&gt;Tomasz Gop: Unfortunately, &lt;strong&gt;there's no overdose this time&lt;/strong&gt;. It's not that we had to cut out this part, we just didn't have time to add that feature.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-25T05:38:46.937" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="23119" PostTypeId="2" ParentId="23115" CreationDate="2011-05-25T06:21:28.723" Score="3" Body="&lt;p&gt;Fraps has an option to mix external input into the recording (known as voice-over):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tiMtG.jpg&quot; alt=&quot;Fraps Record external input&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-25T06:21:28.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23120" PostTypeId="1" CreationDate="2011-05-25T07:09:39.830" Score="7" ViewCount="803" Body="&lt;p&gt;I'm a beginner StarCraft 2 player, and I've watched a few VODs and played a few games.  I always seem to have either excess minerals or gas, and I've noticed experienced players seem to do the same.  So I was wondering, is there a generic difference between minerals and gas; for example, is gas used more for research and minerals more for units?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if I'm going to err, (because I will, and it looks like even experienced players do), is it better to have too many minerals or too much gas?&lt;/p&gt;&#xA;" OwnerUserId="9833" LastEditorUserId="10260" LastEditDate="2012-04-11T01:33:31.967" LastActivityDate="2012-04-11T01:33:31.967" Title="Should I err on the side of too many minerals, or too much gas?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23121" PostTypeId="2" ParentId="23106" CreationDate="2011-05-25T07:21:27.210" Score="1" Body="&lt;p&gt;I think that question is covered here in other topics. But anyway:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've developed tool to train macro skills - check it here: &lt;a href=&quot;http://sc2drill.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2drill&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It allows you to practice:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;checking minimap&lt;/li&gt;&#xA;&lt;li&gt;checking resources / limit count&lt;/li&gt;&#xA;&lt;li&gt;checking production building&lt;/li&gt;&#xA;&lt;li&gt;master build orders&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Another good way to train: &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&quot; rel=&quot;nofollow noreferrer&quot;&gt;multitask training map from stet_tcl&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-05-25T07:21:27.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23122" PostTypeId="2" ParentId="23120" CreationDate="2011-05-25T07:33:41.023" Score="8" Body="&lt;p&gt;Short answer: Minerals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minerals build production facilities and expansions, so if you ever have too many minerals, you can build more production facilities to facilitate more units to consume your wealth. Also &lt;em&gt;most&lt;/em&gt; units require more minerals than gas. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gas however is more of a &quot;rare&quot; resource, you will often find yourself bottle necked by gas when it comes into the mid to late part of the game. In general, you need to plan ahead on your strategy. If you want a gas heavy army (such as early void rays), then start building up gas early and have the resourcing to handle a large flow of gas. If you want a more mineral heavy army (like mass marines or zerglings), or you want more aggressive expanding (popular with zerg) then go more mineral heavy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spanishwa is a pro-level player who gives a good example of switching focus between minerals and gas. He starts the game by going mineral intensive, so he can mass drones and hatcheries, then switches to heavy gas later when his army demands it. He also has the minerals for static defense as necessary. He shifts his focus based on what his opponent does, and as his army composition shifts, so does his resourcing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=ZP1MsGly7JU&quot; rel=&quot;nofollow noreferrer&quot;&gt;Recent example game&lt;/a&gt; (I'm trying to find a better example of this, but this is an interesting example of how he can mass a ton of spine crawlers to defend an expansion at a moments notice)&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-25T07:33:41.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23123" PostTypeId="1" AcceptedAnswerId="23144" CreationDate="2011-05-25T07:38:28.903" Score="3" ViewCount="1704" Body="&lt;p&gt;By the end of most scenarios I have some pretty high level heroes. Mostly warriors, dwarves and mages - and a few specials like blademasters and paladins. When I create parties using the inn, I group  2 to 3 high damage wariors/dwarves and have a warrior as the leader and a cleric for support. All in all a formidable force that can take down any high level monster on the map without too much trouble. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is they never seem to be interested in going out and attacking them. I place bounties ranging from 2k to 4k but they don't seem interested. If the monster comes into my town (e.g. - in the scenario where you have to kill the dragon - Rafnir), they'll attack it but otherwise they'll just wander around the town and not go too far away. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is my strategy wrong? Should I place a higher bounty? The monsters I'm talking about are the end game ones like the Lich and other high level ones. But I've also seen the same behavior where they simply ignore easier monsters like high level Elementals that are relatively far away from the town. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions on how I can get them to be more hero like? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the base version of the game by the way.&lt;/p&gt;&#xA;" OwnerUserId="7190" LastEditorUserId="7190" LastEditDate="2011-05-25T13:33:29.670" LastActivityDate="2018-03-27T19:26:50.853" Title="How do I get a party of heroes interested enough to attack monsters?" Tags="|majesty-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23124" PostTypeId="1" AcceptedAnswerId="23241" CreationDate="2011-05-25T07:40:55.610" Score="13" ViewCount="26449" Body="&lt;p&gt;I noticed a strange thing about Demolitionist that I do not see mentioned on &lt;a href=&quot;http://terraria.gamepedia.com/Demolitionist&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Practically on my world I created immediately a good number of houses with &lt;a href=&quot;https://gaming.stackexchange.com/questions/22408/how-large-does-a-house-need-to-be-for-residents-to-move-in&quot;&gt;all requirements&lt;/a&gt; needed to accommodate an NPC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first NPC that arrived was the Nurse. Then I found many bombs but Demolitionist never came. He arrived just immediately  Merchant came, when I finally got the 50 silver coin needed for him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this behavior correct? Is there and order in NPC appearance in addition to the minimum requirements for each one?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2016-03-10T09:50:44.193" Title="In Terraria, is there an order in NPC appearance in addition to the minimum requirements for each one?" Tags="|terraria|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23125" PostTypeId="2" ParentId="23115" CreationDate="2011-05-25T07:45:18.310" Score="0" Body="&lt;p&gt;For Windows Vista or Windows 7&#xA;See &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/e5qa-HODWbc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tl;dr&#xA;Start &gt; search for sound card&#xA;Recording Tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enable Stereo Mix. Set as Default.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-05-25T07:45:18.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23126" PostTypeId="2" ParentId="23109" CreationDate="2011-05-25T07:47:21.307" Score="1" Body="&lt;p&gt;Archons are slow. Exploit the immobility of the Archon with drops and counter-attacks.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-05-25T07:47:21.307" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23127" PostTypeId="2" ParentId="23124" CreationDate="2011-05-25T08:43:30.297" Score="2" Body="&lt;p&gt;There shouldn't be an order in which they arrive. If you have the requirements, they come. Perhaps this is a bug, or the demolitioniost also needs 50 Silver to come (but nobody never noticed)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll try this out this evening when I'm home&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-05-25T08:43:30.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23128" PostTypeId="1" AcceptedAnswerId="23138" CreationDate="2011-05-25T09:27:51.493" Score="5" ViewCount="491" Body="&lt;p&gt;When the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Fancy_vs._Nasty_Update&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Fancy vs Nasty&quot;&lt;/a&gt; update went online I downloaded and installed nearly all of the models (weapons and hats) available. Now that &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Australian_Christmas&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Australian Christmas&quot;&lt;/a&gt; update brought most of the items into the game it's getting a little bit anoying. While examining backpack I see pretty much the same icon for axtinguisher and backscratcher, frying pan and equalizer and so on. There is no problem in the game itself, but I suspect that this is because most servers out there force only &quot;pure&quot; models. The files are probably still there. I deleted all game content and redownloaded it again, just to be sure, but to my surprise it didn't help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is: how to get rid of all the &quot;Fancy vs Nasty&quot; update models/icons?&lt;/p&gt;&#xA;" OwnerUserId="9328" LastActivityDate="2011-05-25T11:35:01.430" Title="How to get rid of &quot;Fancy vs Nasty&quot; models/icons in Team Fortress 2?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23129" PostTypeId="2" ParentId="23124" CreationDate="2011-05-25T09:33:42.290" Score="0" Body="&lt;p&gt;As the demolitionist is a specialized merchant in all explosive materials, it doesn't seem to illogic to require that the common Merchant is required in order to have it to appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is the logic, then the other 'merchant-kind' NPCs (Arms Dealer, Dryad) should not be able to appear if the Merchant is not already here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The nurse could appear before the merchant, as she doesn't sell any items.&lt;/p&gt;&#xA;" OwnerUserId="6621" LastActivityDate="2011-05-25T09:33:42.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23130" PostTypeId="2" ParentId="23109" CreationDate="2011-05-25T09:42:40.143" Score="3" Body="&lt;p&gt;Brood Lords, or Infestors to NP the Archons both will do pretty well against Zealot/Archon. Fungal Growth will be good too- both of those units have relatively short range. Archons hurt but they're an awful lot of gas.&lt;/p&gt;&#xA;" OwnerUserId="6434" LastActivityDate="2011-05-25T09:42:40.143" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23131" PostTypeId="2" ParentId="23124" CreationDate="2011-05-25T09:51:59.003" Score="3" Body="&lt;p&gt;First off, I'm assuming there is a free house. According to the wiki, you may want to throw it.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;He arrives once you obtain a Dynamite&#xA;  (or Bomb) for the first time and have&#xA;  a house available. The object doesn't&#xA;  need to be used, it only has to be in&#xA;  your inventory. If you have multiple&#xA;  bombs and a house set up and the&#xA;  Demolitionist doesn't arrive, &lt;strong&gt;use at&#xA;  least 1 bomb and he should arrive&#xA;  shortly.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In the comments for said wiki page, people mention throwing it and he arrives.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-25T09:51:59.003" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23132" PostTypeId="1" AcceptedAnswerId="23135" CreationDate="2011-05-25T11:07:17.857" Score="15" ViewCount="11086" Body="&lt;p&gt;I'm quite new to EvE; I played the trial about month ago and just yesterday decided to have another go, so I bought a month.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've finished all the intro-y missions at the University I was part of and now I'm kinda at a loss for what to do... I've just been floating around mining near the uni and storing it all up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought about joinning a corp, but I'm not sure I'm commited enough to it yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions on what I should try to break me in?&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="274" LastEditDate="2011-05-25T16:07:51.307" LastActivityDate="2011-05-29T02:55:36.437" Title="I've done the University. What now?" Tags="|eve-online|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23133" PostTypeId="1" AcceptedAnswerId="23165" CreationDate="2011-05-25T11:18:24.763" Score="17" ViewCount="4689" Body="&lt;p&gt;While making a storage room for all my mined cobblestone from my quarry, I came across a rather &lt;em&gt;cosmetic&lt;/em&gt; problem with my chests: not all of them face me.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/jLxr2.png&quot; alt=&quot;my chests&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realized that chests only face towards me when they have a block blocking it from behind, but it is rather ugly:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/iusWh.png&quot; alt=&quot;chest with ugly dirt block behind&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how do I make them all face me? Is it possible to do it without placing a solid block behind it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; Just FYI, they will turn back when I remove the block behind it.&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorUserId="3015" LastEditDate="2011-05-25T17:24:04.853" LastActivityDate="2014-12-18T09:00:53.923" Title="How do I get my chests in Minecraft to face the way I want?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23134" PostTypeId="2" ParentId="23132" CreationDate="2011-05-25T11:30:06.310" Score="3" Body="&lt;p&gt;There are several options offered to you :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Find a level 1 &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Agent&quot; rel=&quot;nofollow noreferrer&quot;&gt;agent&lt;/a&gt; in a corporation related to your faction and start doing missions for this corporation. You will eventually move to level 2, 3 and 4 misions later on, giving you enough ISKs to buy new ships. &lt;/li&gt;&#xA;&lt;li&gt;Keep on mining and refining your minerals, sell the minerals or produce some goods that you will sell on the market. &lt;/li&gt;&#xA;&lt;li&gt;Engage in &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Factional_Warfare&quot; rel=&quot;nofollow noreferrer&quot;&gt;Factional Warfare&lt;/a&gt;, this will give you missions taking part in the war between your faction and the opposing ones.&lt;/li&gt;&#xA;&lt;li&gt;Start a career as a &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Trading&quot; rel=&quot;nofollow noreferrer&quot;&gt;trader&lt;/a&gt; : find some goods from which you can make some profit. Buy low and sell high in another system, or play with the margins between buy and sell orders to make profit.&lt;/li&gt;&#xA;&lt;li&gt;Join a beginner friendly corporation : there are several corporations aimed to helping new players in EvE Online. They will teach you the basics of missions, PvP, mining and such&lt;/li&gt;&#xA;&lt;li&gt;Get some drones and an agile frigate, start &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Exploring&quot; rel=&quot;nofollow noreferrer&quot;&gt;exploring&lt;/a&gt; the systems to find some complexes, gas clouds, wormholes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6621" LastActivityDate="2011-05-25T11:30:06.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23135" PostTypeId="2" ParentId="23132" CreationDate="2011-05-25T11:30:39.670" Score="13" Body="&lt;p&gt;&lt;strong&gt;The Sisters of Eve Epic Arc: Blood-Stained Stars&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you have completed the Tutorial and Career missions, you will have an opportunity to continue your missioning career.&#xA;The career agents will recommend starting the Epic Arc mission series with Sister Alitura in the Arnon system at the Sisters of Eve station. We recommend doing all of the career agent tutorials before heading off to the Epic Arc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of these missions are difficult for rookie pilots. Many new players will lose ships while learning effective tactics to defeat NPC opponents. I recommend you fly cheaply fitted ships and insure with platinum insurance. The final bosses in the Epic Arc, Kristan Parthus and Dagan, can be very challenging for rookie pilots. Many pilots will get help by asking in local, although you risk having your mission objective stolen and ransomed by fleeting with strangers.&#xA;Information and tips on how to run some of the missions can be found on Eve Survival: &lt;a href=&quot;http://eve-survival.org/wikka.php?wakka=BloodStainedStars1multi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blood-Stained Stars&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Further Missioning&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Evelopedia has a &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Missions_guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;Missions Guide&lt;/a&gt; which can help you decide which corp and department you want to run missions for. Pilots who wish to mission close to the Eve University HQ in Aldrat often run missions for the Minmatar Mining Corporation in nearby systems. Other corps to mission for in nearby systems are listed in &lt;a href=&quot;http://wiki.eveuniversity.org/Mission_Guide_to_Aldrat&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Mission Guide to Aldrat.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend declining kill missions against the four main empire factions (Amarr, Caldari, Gallente, and Minmatar) to avoid losing access to empire space. Having -5 or below standings with an empire faction can cause problems during war fleets, lowsec patrols, wormhole ops, and many other circumstances. This can also cause problems if you later join a corp that has their HQ in a faction's empire space that is denied to you, or if you join a nullsec alliance whose nearest empire space is denied to you. When you have -2 or below standing with a faction, only the Level 1 Quality 0 agents and below will be available to grind standings, which could be a lengthy process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can check mission information before accepting or declining on Eve Survival. If you want to find agents close to a particular system, you can use the Agent Rangefinder web application. There is a database of agents available on the Eve Agents website. Some of the entries are outdated and you should always check in-game to confirm the existence and location of the agent. You can also use the map to see systems where you have agents available to you. Open the map (F10), go to the Star Map tab, go to the Stars sub-tab, go to the My Information section and select My Available Agents. Flattening the map can make it easier to navigate. Hovering your cursor over these star systems will list the available agents along with their respective corporation, level, quality, and division.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Career Choices&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although most players start making ISK in EVE by running missions, there are plenty of other ways to make a fortune. The Tutorial Agents give brief insight into some of the many careers in EVE. You are not restricted to the list below, but here are some popular choices:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ratting - Killing NPC pirates(&quot;rats&quot;) for bounty rewards and loot.&lt;/li&gt;&#xA;&lt;li&gt;Exploration - Archaeology, salvaging,&lt;/li&gt;&#xA;&lt;li&gt;hacking, as well as running deadspace complexes and wormholes. &lt;/li&gt;&#xA;&lt;li&gt;Mining&lt;/li&gt;&#xA;&lt;li&gt;Industry and Production&lt;/li&gt;&#xA;&lt;li&gt;Trading and Hauling&lt;/li&gt;&#xA;&lt;li&gt;Piracy&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8847" LastEditorUserId="8847" LastEditDate="2011-05-25T18:53:04.257" LastActivityDate="2011-05-25T18:53:04.257" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23137" PostTypeId="2" ParentId="23133" CreationDate="2011-05-25T11:33:48.840" Score="5" Body="&lt;p&gt;&lt;s&gt;You should be able to remove that dirt block and it will be fine.&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could edit the back of the chest texture so it matches the front.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other option is to place halfsteps behind. This would not look too bad.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="7111" LastEditDate="2011-05-25T11:40:15.033" LastActivityDate="2011-05-25T11:40:15.033" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23138" PostTypeId="2" ParentId="23128" CreationDate="2011-05-25T11:35:01.430" Score="5" Body="&lt;p&gt;You could delete it and then make sure you clean out the &lt;i&gt;Steam/steamapps/&amp;lt; yournick &gt;/team fortress 2&lt;/i&gt; folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However that would mean you'd have to redownload all of TF2, it's probably easier if you just redownload the Fancy vs. Nasty update, look inside it what files came with it and delete just those manually from above folder.&lt;br/&gt;&#xA;It's also probably a good idea to run &quot;verify integrity of game cache&quot; after that.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-25T11:35:01.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23140" PostTypeId="1" CreationDate="2011-05-25T12:30:43.603" Score="2" ViewCount="991" Body="&lt;p&gt;I have installed FIFA 11 on one of my drives and also added a patch to it, I have added a new league to it. I want to play online but my FIFA is no more compatible with online playing, so I want to install FIFA again on my PC but it detects that it is already installed and doesn't let me install the game in a new drive or folder. Does anybody have a solution for me, please?&lt;/p&gt;&#xA;" OwnerUserId="9841" LastActivityDate="2011-05-25T14:46:54.717" Title="FIFA 2011, install twice in same PC" Tags="|fifa-11|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23141" PostTypeId="2" ParentId="23124" CreationDate="2011-05-25T12:55:47.380" Score="0" Body="&lt;p&gt;In my experience, NPCs arrive at the start of a new day, and only if the prerequisite items are in your inventory. For example, I had 50 silver and several bombs in a chest, but neither the merchant nor the demolitionist arrived until I put them in my inventory and a new day started.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-05-25T12:55:47.380" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23142" PostTypeId="2" ParentId="23116" CreationDate="2011-05-25T13:19:46.483" Score="3" Body="&lt;p&gt;@Oak has this completely in the bag.  One more thing to keep in mind that is that mercs are often used as an additional set of gear slots for the purpose of auras - there are some incredible higher-level runewords that grant some incredible auras.  So keep in mind that you could get a fairly high-level Might or Fanaticism aura from a particular runeword when selecting which merc you want - it can be quite a pain to get a merc up to higher levels.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-05-25T13:19:46.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23144" PostTypeId="2" ParentId="23123" CreationDate="2011-05-25T13:23:58.747" Score="4" Body="&lt;p&gt;For an end-level boss I often put bounties of up to 10k gold, but really a 5k bounty should get many of your groups interested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing that also helps is to build the Statue of the King - it makes your heroes go after lower bounties than they would otherwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might try making a new guild and get some low level rogues/warriors/rangers and make them party leaders.  They may get one-shotted but they'll get your high level heroes into the battle.  I haven't tried this but it seems like it might work.&lt;/p&gt;&#xA;" OwnerUserId="1119" LastActivityDate="2011-05-25T13:23:58.747" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23145" PostTypeId="2" ParentId="22999" CreationDate="2011-05-25T13:26:26.533" Score="2" Body="&lt;p&gt;For early game timing attacks send the Reaper to harass the mineral line, then send your main army and attack the front.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often players will send too many units to deal with the reaper and you can more easily kill their main army.  If they don't send anything, your reaper can do massive damage on the mineral line while your opponent is busy.&lt;/p&gt;&#xA;" OwnerUserId="6758" LastActivityDate="2011-05-25T13:26:26.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23146" PostTypeId="2" ParentId="21647" CreationDate="2011-05-25T13:34:27.760" Score="8" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Getting warmed up, fingers moving, blood flowing etc.  I thought it was crazy at first too but after playing over 600 games it really does help and just becomes part of the procedure early game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Raising your APM.  Mostly at the pro level, you will be thought less of if your overall APM is low at the end of the game.  Its strange but thats just the way it is.  Spamming at the beginning of the game just helps to artificially raise it. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6758" LastActivityDate="2011-05-25T13:34:27.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23147" PostTypeId="2" ParentId="21490" CreationDate="2011-05-25T13:46:16.053" Score="6" Body="&lt;p&gt;It seems pretty obvious to me that GLaDOS is referring to Chell, if you just read through those lines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First she is singing the song to Chell. Second, she refers to the listener (Chell) as her only friend, then backpedals (in typical GLaDOS fashion) with a misdirect &quot;you think I was talking about you?&quot; and even explains why she won't admit it's Chell: it would be pitiful if it was true that her only friend was someone who wanted nothing more than to get away and had killed her once already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Third, GLaDOS admits that the friend will now be replaced with no one, which is exactly what's happening: GLaDOS is ejecting/rejecting Chell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fourth, it perfectly reflects the love/hate relationship that GLaDOS feels towards Chell. There are so many lines throughout both games where GLaDOS lets a little sentimentalism leak out, then turns around to slam Chell, or where she basically says that it's good to have Chell around to test her. (You could argue that it's GLaDOS's testing itch that must be scratched, but I think the interaction is much more nuanced than that.)&lt;/p&gt;&#xA;" OwnerUserId="9255" LastActivityDate="2011-05-25T13:46:16.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23148" PostTypeId="2" ParentId="23140" CreationDate="2011-05-25T13:47:43.870" Score="2" Body="&lt;p&gt;You can't have the game installed twice on the same computer.  You'll have to choose between having the unofficial patch and being able to play online.  If you have two computers, you could probably do each on one of them.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-05-25T13:47:43.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23149" PostTypeId="2" ParentId="23088" CreationDate="2011-05-25T13:57:34.467" Score="2" Body="&lt;p&gt;3 rounds of ammo is actually a buff, not a penalty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In borderlands, there are several type of &lt;a href=&quot;http://borderlands.wikia.com/wiki/Gun_Component_Charts&quot; rel=&quot;nofollow noreferrer&quot;&gt;weapon components&lt;/a&gt; per weapon that alters stats such as spread, damage, reload, clip size, etc, but comes at a tradeoff of lowering another part of the weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the sniper rifle in particular, the component that reduces clip size to 3 also drastically improves damage.  The trick is to offset this with skills, as Sorean suggested, or just use more sniper rifles, switch to other ones with the full clip.  Hunters, who specialize in sniper rifles, can increase their clip size and reload speed, making them even deadlier with the sniper rifle.  If you take a look at the component effects, you'll see that a lot of them boost one or two factors and take away from something else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My favorite kind of sniper rifle in borderlands is the semi-automatic ones.  Those typically come with a much larger clip size and firing rate at the cost of damage.  The &lt;a href=&quot;http://borderlands.wikia.com/wiki/Orion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Orion&lt;/a&gt;, in particular, is awesome because its shot splits into three and ricochets, you can easily spam this at the feet of a group of enemies to take them all out.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-05-25T13:57:34.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23150" PostTypeId="2" ParentId="23106" CreationDate="2011-05-25T14:25:47.140" Score="2" Body="&lt;p&gt;Play versus 2 or more AI and try to attack them all at the same time. Choose easy AI while improving your skills.&lt;/p&gt;&#xA;" OwnerUserId="9846" LastActivityDate="2011-05-25T14:25:47.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23151" PostTypeId="2" ParentId="23098" CreationDate="2011-05-25T14:31:04.380" Score="1" Body="&lt;p&gt;Updated: You can sell a few item to special NPC as gems to the juweler, nuggets to the miner. All other loot is not sellable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Old: &lt;strike&gt;You can't sell loot in Ultima 7.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="5136" LastEditDate="2011-05-26T06:56:57.703" LastActivityDate="2011-05-26T06:56:57.703" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23152" PostTypeId="2" ParentId="23140" CreationDate="2011-05-25T14:35:54.550" Score="1" Body="&lt;p&gt;its highly unlikely it would work, there could (will) be all kinds of random registry clashes. its possible that you maybe able to get around most of them for just single player but when you get to tools used to dectect things like cheating in online games they are fairly touchy and you may even end up with a bannd online account.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastActivityDate="2011-05-25T14:35:54.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23153" PostTypeId="2" ParentId="23140" CreationDate="2011-05-25T14:46:54.717" Score="1" Body="&lt;p&gt;You could try installing one of the two into &lt;a href=&quot;http://www.sandboxie.com/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Sandboxie&quot;&gt;Sandboxie&lt;/a&gt; (I'd recommend the non-online one), that might work.&#xA;First, uninstall the current one, then install into the sandbox, turn off the sandbox and then install it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I have not tried this, it may not work, get you banned or explode your computer, but I doubt it.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-25T14:46:54.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23154" PostTypeId="1" AcceptedAnswerId="23175" CreationDate="2011-05-25T15:29:54.053" Score="18" ViewCount="9510" Body="&lt;p&gt;I'm building a new terminal for my minecart tracks:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eJpPd.png&quot; alt=&quot;Minecart Tracks&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently there are 8, I may add more later. What I'd like to add is a single arrival/departure track, with buttons to select destination. Pressing the button would switch the track layout to connect the departure track to the correct outgoing track. Ideally, arrivals would all be routed to the same spot, but that's of less importance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to implement this? I want a layout that's reasonably compact, and extensible, and doesn't rely on bugs.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2013-02-07T07:53:37.080" Title="What's the best way to build a track selector?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23156" PostTypeId="2" ParentId="23112" CreationDate="2011-05-25T15:40:05.783" Score="18" Body="&lt;p&gt;I think the phrase itself is older than World of Warcraft; certainly older than the Burning Crusade expansion. I remember seeing the phrase on Bungie fan sites during the Marathon and Myth heyday. For example, here's &lt;a href=&quot;http://myth.bungie.org/searchresults.html?item=380&quot; rel=&quot;noreferrer&quot;&gt;a post from 2001 on myth.bungie.org where Soon(tm) appears&lt;/a&gt;, and &lt;a href=&quot;http://marathon.bungie.org/story/newmay-june00.html&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; is a page on the Marathon's Story website that contains the phrase all the way back in 2000 (you'll have to search the page for &quot;soon(tm)&quot; as it's a big page). Both of these predate WoW's announcement in September of 2001.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would venture to guess that the phrase has been around almost as long as release dates have been left unannounced for popular titles, which is a very, very long time and may even predate the web (which is to say, you may need to dig through AOL discussion board or Usenet archives to find the real origin).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that it's been around so long, I'd be surprise if Blizzard were the first to ever &quot;officially&quot; use the term as a way of saying &quot;we aren't telling you the release date yet.&quot;&lt;/p&gt;&#xA;" OwnerDisplayName="user6789" LastActivityDate="2011-05-25T15:40:05.783" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23158" PostTypeId="2" ParentId="23088" CreationDate="2011-05-25T15:48:15.887" Score="12" Body="&lt;p&gt;Weapons that can be found on Pandora belongs to 11 different manufactures; by design, as described by &lt;a href=&quot;http://borderlands.wikia.com/wiki/Weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands Wikia&lt;/a&gt;, each manufacturer favor different weapon attributes:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Atlas - Above-average balanced attributes&lt;/li&gt;&#xA;  &lt;li&gt;Dahl - High recoil reduction&lt;/li&gt;&#xA;  &lt;li&gt;Eridians - Energy-based alien weapons, with no reload, only a&#xA;  recharge time (giving them infinite&#xA;  ammo)&lt;/li&gt;&#xA;  &lt;li&gt;Hyperion - Highest accuracy, good recoil reduction, marginally increased&#xA;  damage&lt;/li&gt;&#xA;  &lt;li&gt;Jakobs - Highest damage, low rate of fire, heavy recoil, non-elemental&lt;/li&gt;&#xA;  &lt;li&gt;Maliwan - Elemental weapons, lower base damage&lt;/li&gt;&#xA;  &lt;li&gt;S&amp;amp;S Munitions - Largest magazine capacity, slower reload speeds&lt;/li&gt;&#xA;  &lt;li&gt;Tediore - Fastest reload speed, mediocre stats, regeneration&lt;/li&gt;&#xA;  &lt;li&gt;Torgue - Balanced attributes, good damage, decreased accuracy and heavy&#xA;  recoil&lt;/li&gt;&#xA;  &lt;li&gt;Vladof - Highest rates of fire, lower accuracy&lt;/li&gt;&#xA;  &lt;li&gt;Gearbox - Special, most rare by far&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is the main reason because there is no perfect weapon. If you like balanced stats you should probably look for an &lt;strong&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/The_Atlas_Corporation&quot; rel=&quot;nofollow noreferrer&quot;&gt;Atlas&lt;/a&gt;&lt;/strong&gt; weapon.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Buy an Atlas, and you too will know&#xA;  what it is like to hold the power of&#xA;  the gods in your hands!&quot; - quote by&#xA;  Markus Kinkaid&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In conclusion, according to developers there are &lt;strong&gt;17,750,000&lt;/strong&gt; different variations of weapons available, therefore &lt;strong&gt;luck&lt;/strong&gt; is an attribute to be taken into account in &quot;Diablo-style&quot; games like Borderlands. And this is also the reason why many players like them a lot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should definitively invest 1 or 2 points into luck at your next (real-life) level up. :D&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-05-25T15:48:15.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23159" PostTypeId="2" ParentId="23120" CreationDate="2011-05-25T15:51:25.090" Score="7" Body="&lt;p&gt;If you talk/watch to pro-gamers, you'll find that this is not a decision that is made as part of the game. The closest they get to this decision is whether or not to build one or two refineries early in the game or how soon they need to get their gas running on expansions. The logic behind these two decisions has to do with what units they want to build. Overall, the resources at each base are fairly balanced. Once you're past the first few minutes after you get an expansion running, your gas should be saturated as well unless you absolutely need 0 gas for your build (which is unlikely since an all minerals build is easily countered).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you plan on building Tier 2+ units soon, you'll typically need more gas. This will cause you to take an early geyser or grab the gas when you expand. Otherwise, it makes more sense from a financial perspective to keep the workers that would otherwise have built/mined the refinery on minerals to get those additional 40 minerals per second apiece (especially if you're going for an early expansion). This isn't a decision made based on &quot;what should I stockpile more&quot;, it's a decision about what makes sense economically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you've noted, even pro-gamers are unbalanced in what they have saved up. Most of the time, this isn't because they've decided to stockpile one resource (although this is occasionally the case in the early game because they're saving for a timing push or an early expo). In fact, the contrary is usually true: The resource they'd prefer to have stockpiled is the one they don't have. Why? Because &lt;strong&gt;the most effective players spend resources as soon as they get them.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any unspent resource is not contributing to your army, gathering, or technology improvements. In terms of helping you win the game, unspent resources serve as much benefit as an IOU. So, as you get enough minerals or gas to do whatever you need to do next, you spend it immediately. &lt;strong&gt;If you follow this exactly, you'll never be above a few hundred units of the resource you need most, and it will &lt;em&gt;appear&lt;/em&gt; as if you are stockpiling the other resource (since you need it less often).&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-05-25T15:51:25.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23160" PostTypeId="5" CreationDate="2011-05-25T15:54:03.357" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-05-25T15:54:03.357" LastActivityDate="2011-05-25T15:54:03.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23161" PostTypeId="4" CreationDate="2011-05-25T15:54:03.357" Score="0" Body="A strategy/simulation game by Realmforge Studios where you design and create dungeons to trap pesky heroes who come to steal your riches." OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-05-25T16:03:25.897" LastActivityDate="2011-05-25T16:03:25.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23162" PostTypeId="2" ParentId="23132" CreationDate="2011-05-25T16:04:03.743" Score="1" Body="&lt;p&gt;Whichever career path you choose, (and you don't have to make one choice, nor are you stuck with that choice forever) I would definitely recommend joining a corp. Some will be a bad fit and some will be good, so try out a few until you find one that fits for you. You might find this &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Joining_a_corporation&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wiki guide&lt;/a&gt; useful, but basically, check out the eve online forums, they have a section just for corp recruitment. There are many corps who will take someone fresh out of the blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another handy guide to keep as a reference (I wish I had had this when I first started) : &lt;a href=&quot;http://www.isktheguide.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.isktheguide.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, another handy link for choosing careers in EVE : &lt;a href=&quot;http://swiftandbitter.com/eve/wtd/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://swiftandbitter.com/eve/wtd/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9774" LastEditorUserId="9774" LastEditDate="2011-05-25T16:16:54.390" LastActivityDate="2011-05-25T16:16:54.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23163" PostTypeId="1" CreationDate="2011-05-25T16:23:38.537" Score="9" ViewCount="43702" Body="&lt;p&gt;I'm unable to get the merchant NPC to spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already have the demolitionist and the nurse. There are a couple of spare NPC suitable rooms, and 50+ silver coins, but even after waiting many nights, still no sign of a merchant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I could be doing wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/20LpY.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/g3EUl.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5438" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:36:11.613" LastActivityDate="2016-03-10T09:48:25.603" Title="Unable to get merchant NPC" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23164" PostTypeId="2" ParentId="23049" CreationDate="2011-05-25T16:24:23.810" Score="9" Body="&lt;p&gt;In the woods, you surely know the place where you have the tower on your right and a smaller lake on your left. The solution is easy: You have to turn left and get past the lake, you will find a small path that actually takes you up to the tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Okay, so here's the detailed version:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you go through the tunnel that connects Vergen to the woods and the crypt, you arrive at the big lake. Directly in front of you is the hill that you have to take:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/286tJ.jpg&quot; alt=&quot;Step one&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's only one way to cross the lake, I'm pretty sure you figured that out by now. :) When you arrive at the intersection, take the left path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pWB6p.jpg&quot; alt=&quot;Step two&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On your left, you'll to see the small lake:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tT8tU.jpg&quot; alt=&quot;Step three&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take these directions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8KEpr.jpg&quot; alt=&quot;Step four&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will see this; go all the way down on the road&amp;hellip;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/knLSV.jpg&quot; alt=&quot;Step five&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&amp;hellip; and you will arrive at the tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0CeYQ.jpg&quot; alt=&quot;Step six&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that's detailed enough. :)&lt;/p&gt;&#xA;" OwnerUserId="9849" LastEditorUserId="9752" LastEditDate="2012-01-25T19:29:43.400" LastActivityDate="2012-01-25T19:29:43.400" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23165" PostTypeId="2" ParentId="23133" CreationDate="2011-05-25T16:26:28.440" Score="16" Body="&lt;p&gt;An option that may be more or less drastic, depending on how much work you've already done: Rearrange your storage room so all the chests face west.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The front of the chest (with the latch) will face away from any adjacent solid blocks, or face west if placed independent of other blocks. The viewpoint of players has no effect on the orientation of placed chests. &lt;em&gt;—&lt;a href=&quot;https://minecraft.wiki/w/Chest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Since these are double chests they only have two &amp;quot;choices&amp;quot; of which way to face. If that choice doesn't include west (i.e., you've got them facing north-south), then it's probable that arranging them all to face south will have the same effect. That's assuming that the chests face west when they're alone due to the &lt;a href=&quot;https://minecraft.wiki/w/South/West_rule&quot; rel=&quot;nofollow noreferrer&quot;&gt;south/west rule&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-25T16:26:28.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23166" PostTypeId="2" ParentId="16602" CreationDate="2011-05-25T16:27:47.570" Score="1" Body="&lt;p&gt;No, as complained about by some people, the only two places to heal yourself are Home Tavern and Snowy Tavern.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also heal yourself with food and potions in dungeons though, and leveling up heals you the amount that your HP increases.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-05-25T16:27:47.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23167" PostTypeId="1" AcceptedAnswerId="23168" CreationDate="2011-05-25T16:47:56.637" Score="10" ViewCount="4831" Body="&lt;p&gt;There's a distance climbed and a distance fallen, so it can't be those..and it wouldn't be actual flying since they are mods.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-05-25T16:55:19.357" Title="What does 'Distance flown' actually mean?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23168" PostTypeId="2" ParentId="23167" CreationDate="2011-05-25T16:55:19.357" Score="11" Body="&lt;p&gt;According to &lt;a href=&quot;https://minecraft.wiki/w/Statistics&quot; rel=&quot;nofollow noreferrer&quot;&gt;mineraft wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Distance traveled upwards and forwards at the same time, while more than one block above the ground.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-25T16:55:19.357" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23169" PostTypeId="2" ParentId="23163" CreationDate="2011-05-25T17:07:23.757" Score="3" Body="&lt;p&gt;From &lt;a href=&quot;http://terraria.gamepedia.com/Merchant&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria Wiki:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Merchant is an NPC that only&#xA;  appears when all players have a&#xA;  combined total of at least 50 silver&#xA;  coins. You also require a house with a&#xA;  door, at least one light source, a&#xA;  chair, and a table, like with all&#xA;  NPCs.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Once the requirements are met, the&#xA;  Merchant will move into the player's&#xA;  world and sell items.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;He sells a multitude of items,&#xA;  including some things that cannot be&#xA;  otherwise obtained. Be patient, it&#xA;  takes some time for the merchant to&#xA;  move in.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I draw your attention to the last line:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Be patient, it&#xA;  takes some time for the merchant to&#xA;  move in.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It would that the Merchant simply takes awhile to spawn after you have met the requirements. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="104515" LastEditDate="2016-03-10T09:48:25.603" LastActivityDate="2016-03-10T09:48:25.603" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23170" PostTypeId="2" ParentId="23053" CreationDate="2011-05-25T18:12:58.310" Score="2" Body="&lt;p&gt;This vendor is part of the Mysterious Merchant DLC (&lt;a href=&quot;http://www.gog.com/en/forum/the_witcher_2/mysterious_merchant_dlc_locations_in_all_acts/post1&quot; rel=&quot;nofollow noreferrer&quot;&gt;see this thread in the GOG forums&lt;/a&gt;). This DLC seems to be exlusive to copies of the game sold by Gamestop. If your copy is bought from somewhere else as mine is, you're still seeing the vendor icon but you can't get to the mysterious merchant.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-25T18:12:58.310" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23171" PostTypeId="1" AcceptedAnswerId="23172" CreationDate="2011-05-25T18:13:19.453" Score="11" ViewCount="54350" Body="&lt;p&gt;Some common swords do more damage than the silver sword. I'm level 7 now and don't see why that silver sword is special? Why do I need two swords, when I could just use one of them all the time?&lt;/p&gt;&#xA;" OwnerUserId="2481" LastEditorUserId="2262" LastEditDate="2012-12-17T22:14:23.950" LastActivityDate="2015-07-07T10:10:10.440" Title="Why should I use the silver sword in the Witcher 2?" Tags="|the-witcher-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23172" PostTypeId="2" ParentId="23171" CreationDate="2011-05-25T18:16:21.253" Score="14" Body="&lt;p&gt;Monsters are more vulnerable to silver swords, while humanoids (humans, elves and dwarves) are more vulnerable to steel swords. If you use the wrong sword type you will make &lt;em&gt;far less&lt;/em&gt; damage. Always use the silver sword against monsters and the steel sword against humanoids. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-05-25T18:27:53.500" LastActivityDate="2011-05-25T18:27:53.500" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="23173" PostTypeId="2" ParentId="23171" CreationDate="2011-05-25T18:53:04.457" Score="-2" Body="&lt;p&gt;Same reason as why you had to use it in the first instalment of the game: it makes monster fights easier. You can play it the hard way and try hacking away at everything with your long sword but not everybody wants to subject themselves to such masochistic enjoyments.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-25T18:53:04.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23174" PostTypeId="2" ParentId="23120" CreationDate="2011-05-25T18:57:26.670" Score="0" Body="&lt;p&gt;Build many drones and send them to mine and harvest gas. To build a good economy you should have at least 14 harvesting minerals and 6 on the 2 gas buildings (3 on each). Then build enough barracks and factories to produce your army and keep pumping units out. Always try to have no leftover resources. If you do, it means you are not building enough units.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-25T18:57:26.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23175" PostTypeId="2" ParentId="23154" CreationDate="2011-05-25T19:00:21.713" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/user/Minecraftaddict&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Minecraftaddict&lt;/em&gt;&lt;/a&gt; has a series of tutorials on how to build minecart stations with multiple destinations. The episode included below showcases how you can use RS-NOR latches to change destinations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic principle is that the main destination line must branch off onto various destination tracks, and these tracks are selected by Redstone Torches toggling on and off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/6YGWZBj02U4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, &lt;a href=&quot;http://www.youtube.com/TaviRider&quot; rel=&quot;nofollow noreferrer&quot;&gt;TaviRider&lt;/a&gt; came up with an ingenious way to make a track selector for a minecart station. The design is extremely compact, and surprisingly, all the inputs all use the same input line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Tju5UGIBIGA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-06-30T21:18:41.397" LastActivityDate="2011-06-30T21:18:41.397" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23176" PostTypeId="2" ParentId="22391" CreationDate="2011-05-25T19:10:02.047" Score="2" Body="&lt;p&gt;They are actually quite different games although the second one naturally follows the storyline of it's predecessor. The first Witcher was more RPG heavy and didn't have any &quot;press this button now or you die&quot; sequences. Combat was also a bit more complicated with different stances available to the character. The witcher 2 is something between an RPG and an action game (but it is still very good) and easily beats Dragon Age 2 in terms of graphics. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are references to the original story in  the witcher 2 but you do not miss much if you do not know all the details.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-25T19:10:02.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23177" PostTypeId="1" CreationDate="2011-05-25T19:12:23.540" Score="3" ViewCount="2996" Body="&lt;p&gt;There are several different blade oils available that cause more damage to certain classes of monsters, e.g. spectre oil, arachnid oil, necrophage oil and insectoid oil.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the monster classifications are pretty straightforward, but I don't know the correct classification for every monster for sure. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, which monsters belong into which monster class?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-26T10:12:11.247" Title="Monster taxonomy in the Witcher 2 (for blade oil usage)" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23179" PostTypeId="2" ParentId="23177" CreationDate="2011-05-25T19:18:24.117" Score="0" Body="&lt;p&gt;Oils are specifically named after they monsters they are useful for. So use necrophage oil for necrophages (lesser and greater), spectre/wraith oil against spectres and wraiths and so on. Alternatively you can use the +10% damage oil which applies to all types of enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not a major thing though.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-25T19:18:24.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23180" PostTypeId="2" ParentId="22911" CreationDate="2011-05-25T19:20:34.647" Score="2" Body="&lt;p&gt;I completed the game and I did not find any other uses for the Kayran bits that you mention. Either sell them or use them as alchemical ingredients.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-25T19:20:34.647" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23181" PostTypeId="2" ParentId="22838" CreationDate="2011-05-25T19:22:51.587" Score="3" Body="&lt;p&gt;Unfortunately, no. The inventory system is quite frustrating and you have to sell everything manually. It does not even properly categorize stuff!&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-25T19:22:51.587" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23182" PostTypeId="1" CreationDate="2011-05-25T19:24:47.720" Score="6" ViewCount="997" Body="&lt;p&gt;In the &lt;a href=&quot;http://www.thinkwithportals.com/comic/#1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lab Rat comic&lt;/a&gt;, The Rattman puts Chell on the list to be the first one that gets to be tested.&#xA;In portal 2, when wheatley takes over, he puts you through the test chambers GLaDOS made. He also says that it is really easy to put these rooms together. He only has to clean the room of skeletons. But if chell is the first one to be tested, where do these bodies come from?&lt;/p&gt;&#xA;" OwnerUserId="9853" LastEditorUserId="1169" LastEditDate="2011-05-25T22:30:42.193" LastActivityDate="2015-08-06T11:55:20.460" Title="Skeletons in portal 2?" Tags="|portal-2|portal-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23183" PostTypeId="1" CreationDate="2011-05-25T19:25:55.987" Score="1" ViewCount="264" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22392/key-to-highlight-items-in-the-witcher-2&quot;&gt;Key to highlight items in the Witcher 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;One of my main frustrations in Witcher 2 so far is that whenever I run into a room filled with loot, I'm forced to spend minutes running Geralt like an idiot into every object that looks like it might contain loot until that special pop-up appears. Is there any pattern or special appearance to lootable objects, or is this something I'm simply going to have to live with?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-05-25T19:25:55.987" Title="Is there an easy way to identify what's lootable and what isn't?" Tags="|the-witcher-2|" AnswerCount="0" CommentCount="2" ClosedDate="2011-05-25T19:39:02.967" ContentLicense="CC BY-SA 3.0" />
  <row Id="23184" PostTypeId="2" ParentId="19596" CreationDate="2011-05-25T19:27:40.947" Score="2" Body="&lt;p&gt;The advantage is actually not that great. If you play a lot you do get more retainers and more experience for your general but it's overall strategy and tactics that will win you the game. My general currently has 8 stars and I remember when I started off I beat a 7 star general without using any veteran units or retainers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to how the players are matched, if you let the game manage it, it will try to find a player of your level if one is available, if not, it will keep searching for any available player of sufficiently close rank.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-25T19:27:40.947" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23186" PostTypeId="2" ParentId="23182" CreationDate="2011-05-25T19:34:15.937" Score="14" Body="&lt;p&gt;&quot;Clean out the skeletons&quot; is likely not referring to actual test subjects in this case, but rather the English idiom of &quot;having skeletons in one's closet&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The implication is that he is discovering all these things he didn't know about (or was otherwise repressing his knowledge of) for the first time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it &lt;em&gt;is&lt;/em&gt; &lt;strong&gt;Portal&lt;/strong&gt;, so the possibility exists that Wheatley is actually being all too literal. In that case, the skeletons would be from the test subjects (or Aperture Science employees) that GLaDoS killed when she took over the facility. It's important to note that Chell was placed at the top of the &quot;To Be Tested&quot; list, and a list of who to test &lt;em&gt;next&lt;/em&gt; gives no indication as to whether or not she was the &quot;first&quot; test subject post-takeover at all.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-05-25T19:45:09.440" LastActivityDate="2011-05-25T19:45:09.440" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23187" PostTypeId="1" AcceptedAnswerId="23190" CreationDate="2011-05-25T19:43:25.463" Score="7" ViewCount="840" Body="&lt;p&gt;I was looking through some old journal entries today when it clicked with me that Geralt can't be the one writing down these journal entries, since it discusses Geralt in the third-person. Furthermore, the writer refers to himself in the first-person in several of the entries. I can't recall who I was bumping into during those quests, so this confuses me. Who writes these journal entries?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2022-01-03T20:12:39.287" Title="Who's writing my journal?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23188" PostTypeId="2" ParentId="23187" CreationDate="2011-05-25T19:54:24.473" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Lending emphasis and structure is&#xA;  &lt;a href=&quot;http://witcher.wikia.com/wiki/Dandelion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dandelion&lt;/a&gt;, Geralt's &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=bff&quot; rel=&quot;nofollow noreferrer&quot;&gt;BFF&lt;/a&gt; who, having a&#xA;  way with words, has written the&#xA;  journal in the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://n4g.com/user/blogpost/cat/517072&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-25T19:54:24.473" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23189" PostTypeId="1" AcceptedAnswerId="23396" CreationDate="2011-05-25T19:56:25.143" Score="6" ViewCount="12119" Body="&lt;p&gt;When I approach Vincon Traut in Chapter 2 in an attempt to obtain his enchanted armor, he warns me that it was a mistake to go there by myself. Spot on, Vincon -- I thought I was fairly comfortable with the combat system but your blade and your conspirators are making me look like a complete fool. I can't even kill a single one of you, since there are six men and I'm stuck in a small room with no space to roll around. You take advantage of me at the beginning of the battle by swinging your blade while I draw my sword, wiping away 20% of my health and making me bleed, too. It's not like Quen is of much use, either, since two men make such short work of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How am I supposed to survive this encounter? Should I rely on extreme luck with Aard? Or is there some tactic that will make this encounter much easier for me?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-05-28T13:37:45.087" Title="How do I kill Vincon Traut and the other conspirators?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23190" PostTypeId="2" ParentId="23187" CreationDate="2011-05-25T20:14:00.130" Score="9" Body="&lt;p&gt;If you open your &lt;kbd&gt;J&lt;/kbd&gt;ournal, Dandelion has this to say about himself:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It is always awkward to write about&#xA;  onself, yet I cannot shirk this duty.&#xA;  In an effort to preempt any&#xA;  accusations of partiality, &lt;strong&gt;I shall set&#xA;  down the humblest of notes, relating&#xA;  only the best-known facts.&lt;/strong&gt; Dandelion&#xA;  -- in reality the viscount de Lettenhove, though titles are&#xA;  unimportant -- is a certified&#xA;  troubadour, a lecturer at Oxenfurt&#xA;  University, a persona known among&#xA;  society as a charmer, poet, dandy and&#xA;  unparalleled lover. Almost everyone&#xA;  north of the Yaruga has heard of him,&#xA;  and those who have not are either&#xA;  boors or simpletons or both, as a&#xA;  result of which their opinions do not&#xA;  matter in the slightest. Dandelion&#xA;  played a significant part in the most&#xA;  important events of the era. He loved,&#xA;  fought, negotiated, and acquired&#xA;  immense knowledge, even that of the&#xA;  forbidden variety. His works are a&#xA;  testimony of the times, but it is his&#xA;  moving poetic tropes that have brought&#xA;  him true fame. The important thing in&#xA;  this story is that Dandelion was a&#xA;  friend to Geralt of Rivia -- possibly&#xA;  his only true friend. He was Geralt's&#xA;  confidant, advisor and companion in&#xA;  misery (for it was impossible to&#xA;  experience good fortune in the&#xA;  witcher's company). What Geralt did,&#xA;  Dandelion faithfully recounted, and&#xA;  one should not give credence to those&#xA;  who accuse this humble chronicler of&#xA;  confabulating.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Discretion -- a virtue I have always&#xA;  professed -- obliges me to remain&#xA;  silent about the circumstances in&#xA;  which, therough the person of Vernon&#xA;  Roche, I began working with the&#xA;  Temerian intelligence service. Suffice&#xA;  it to say that there comes a moment in&#xA;  everyone's life when, facing great&#xA;  events, they cannot remain&#xA;  indifferent. And so I could not stand&#xA;  aside as history took shape before my&#xA;  very eyes. My dedication to the cause&#xA;  brought me to Flotsam at the time.&#xA;  There, through an unfortunate incident&#xA;  involving twins at the local brothel,&#xA;  a town guard, a dog, a cat and an oil&#xA;  lamp, I would up on the scaffold in&#xA;  the town square, from which I barely&#xA;  escaped with my life.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Emphasis mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This continues to be expanded upon as you progress through the game. If Dandelion claims this is the short version, I'd hate to have to re-type the extended edition...&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-25T20:14:00.130" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23191" PostTypeId="2" ParentId="23177" CreationDate="2011-05-25T20:21:05.693" Score="1" Body="&lt;p&gt;If you press &quot;C&quot; for Character, then select Attributes at the bottom right, then Knowledge is the middle of three icons.  Under that knowledge panel it lists the knowledge you'll find more detailed descriptions (if Geralt knows them, via reading books or experience fighting).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will sometimes reference specific blade oils to use (for example Wraiths mention Specter Oil) but unfortunately still no clear categorization - I'm pretty sure Endragas are Insectoid, but their entry doesn't say so, and Necrophages is listed as a single entry, with mention of Rotfiends in the description rather than the name/category.&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2011-05-25T20:21:05.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23192" PostTypeId="2" ParentId="23177" CreationDate="2011-05-25T21:48:25.080" Score="0" Body="&lt;p&gt;You could simply use a whetstone for +20% sword damage always. Add a +10% Damage Potion (Rook i think) and get it on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;AFAIK $Oil + Whetstone does not stack , so if the &quot;+20% against specific&quot; for Oils is correct i do not see a point using them at all. Or is the specific targeting effect greater?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dmg-Potion + Dmg-Oil/Whetstone do stack, so youll can run around with +30% trough buffs alone. :)&lt;/p&gt;&#xA;" OwnerUserId="9856" LastActivityDate="2011-05-25T21:48:25.080" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23193" PostTypeId="2" ParentId="23124" CreationDate="2011-05-25T21:50:35.297" Score="0" Body="&lt;p&gt;To answer your question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No, there is no pre-set order ASIDE from the Guide always showing up when you start a new world and taking the first room available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rest are limited by the requirements and then just random chance. For example, I have had a room for a Demolitioinist for about 3 in-game weeks. All the other NPCs had already arrived, and out of the blue I log into my world to pick up some healing potions and get scared to death by the message noise telling me a demolitionist had shown up.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-05-25T21:50:35.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23194" PostTypeId="2" ParentId="21880" CreationDate="2011-05-25T22:12:18.677" Score="12" Body="&lt;p&gt;Valve is making the soundtrack from Portal 2, entitled &lt;a href=&quot;http://www.thinkwithportals.com/music.php&quot; rel=&quot;noreferrer&quot;&gt;&quot;Songs To Test By&quot;&lt;/a&gt;, available to download free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may need to wait for the correct volume to be released, but it will (should?) be there eventually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Soundtrack Volume 3 was recently released and includes &quot;Want you gone&quot;. Plus there is a link to it as a ringtone.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorUserId="1169" LastEditDate="2011-09-30T20:55:41.697" LastActivityDate="2011-09-30T20:55:41.697" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23195" PostTypeId="1" AcceptedAnswerId="23196" CreationDate="2011-05-25T23:01:03.790" Score="14" ViewCount="43999" Body="&lt;p&gt;I'm in the middle of a Blood Moon night and fighting horde of monsters. In a &lt;a href=&quot;http://terraria.gamepedia.com/Blood_Moon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blood Moon&lt;/a&gt; wiki's page, it is written that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This can put the player's home and&#xA;  NPCs in peril.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In fact I see that zombies and eyes attack NPCs and do some damage. But do NPCs can really die if I do not defend them? And if the answer is yes will they come back at some point?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="104515" LastEditDate="2016-03-07T06:27:33.420" LastActivityDate="2016-08-27T11:45:05.023" Title="Can NPCs really die?" Tags="|terraria|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23196" PostTypeId="2" ParentId="23195" CreationDate="2011-05-25T23:18:58.147" Score="8" Body="&lt;p&gt;According to the wiki &lt;a href=&quot;http://terraria.gamepedia.com/Npc&quot; rel=&quot;nofollow noreferrer&quot;&gt;here:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If any NPC were to die (eg. During a Blood Moon) they will simply return after a period of time, as long as no other NPCs moves in during their time of death.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5302" LastEditorUserId="104515" LastEditDate="2016-03-07T06:27:47.217" LastActivityDate="2016-03-07T06:27:47.217" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23197" PostTypeId="1" AcceptedAnswerId="23204" CreationDate="2011-05-25T23:39:34.880" Score="7" ViewCount="180" Body="&lt;p&gt;The &lt;a href=&quot;http://store.steampowered.com/app/63000/&quot; rel=&quot;nofollow noreferrer&quot;&gt;store&lt;/a&gt; page description report that &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;EASTER UPDATE Collect 48 Eggs to&#xA;  unlock the &quot;Egg Hoarder&quot; Steam&#xA;  Achievement!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;but usually games that implement Steam achievements show some of them as icon/title list in the right sidebar. Can someone confirm me that they are really implemented inside the game?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2012-08-10T11:43:11.290" Title="Does Hoard on Steam have achievements?" Tags="|steam|achievements|hoard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23198" PostTypeId="2" ParentId="23163" CreationDate="2011-05-25T23:41:09.727" Score="12" Body="&lt;p&gt;It turns out that the merchant had spawned!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had created a shelter somewhere else in the world, and he had chosen that as his home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had actually destroyed the table in that shelter in order to avoid anyone living there, but it had a workbench, and it turns out that that is enough for an NPC to call it a home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the lesson learnt is if an NPC is mysteriously absent, he might already be somewhere you're not looking!&lt;/p&gt;&#xA;" OwnerUserId="5438" LastActivityDate="2011-05-25T23:41:09.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23199" PostTypeId="1" CreationDate="2011-05-25T12:18:30.327" Score="6" ViewCount="3020" Body="&lt;p&gt;I have a question about Call of Duty World at War.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We are 3 players who want to play in LAN mode, without internet connection to zombies mode.&#xA;But it doesn't work... (we have 3 official games patched 1.7).&#xA;Do you know if there's a patch or something which allows us to do that ?&#xA;Is it possible to sniff the server connection during the game and reproduce it offline ? &lt;/p&gt;&#xA;" OwnerDisplayName="Ballchris13" LastEditorUserId="228910" LastEditDate="2019-10-10T17:51:54.620" LastActivityDate="2019-10-10T17:51:54.620" Title="How do you play zombie maps in Call of Duty: World at War over a LAN?" Tags="|call-of-duty-world-at-war|cod-world-at-war-zombies|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23200" PostTypeId="2" ParentId="23199" CreationDate="2011-05-25T12:29:59.127" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://longpoke.blogspot.com/2008/11/call-of-duty-world-at-war-lan-fix.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;There is a patch which allows you to do this&lt;/a&gt;... I tried it ages back but it did not work for me, you might have better luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: It is definitely &lt;em&gt;not&lt;/em&gt; official, I would check and double check with an antivirus tool and Google the file name to see if anyone else has it working.&lt;/p&gt;&#xA;" OwnerUserId="16911" OwnerDisplayName="mdm" LastActivityDate="2011-05-25T12:29:59.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23201" PostTypeId="1" AcceptedAnswerId="23215" CreationDate="2011-05-25T23:54:21.547" Score="11" ViewCount="58206" Body="&lt;p&gt;I'm trying to complete The Harpy Contract outside of Vergen, and while I've slain enough harpies that the quest has updated to &quot;use harpy traps! 0/7 nests&quot;, I don't know what I'm supposed to be &lt;em&gt;doing&lt;/em&gt; with said harpy traps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I take out Harpy Nests?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:45.217" LastActivityDate="2018-10-01T08:49:25.903" Title="How do I use Harpy Traps?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23202" PostTypeId="2" ParentId="23089" CreationDate="2011-05-25T23:58:01.247" Score="2" Body="&lt;p&gt;The board &lt;em&gt;is&lt;/em&gt; by the inn, to the right of the door, closer to the stairwell down to the Inn itself, rather than the door leading downwards to the Inn proper.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-25T23:58:01.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23204" PostTypeId="2" ParentId="23197" CreationDate="2011-05-26T00:26:13.917" Score="4" Body="&lt;p&gt;Yes it does. &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1904879&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; thread in the game's forums shows that the game currently has 116 Steam achievements. No clue why the store page isn't showing them though.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-05-26T00:26:13.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23205" PostTypeId="2" ParentId="23195" CreationDate="2011-05-26T02:34:09.143" Score="5" Body="&lt;p&gt;In episode 21 of Red &amp;amp; Blue's preview of Terraria (at about 2:45), they suffer a zombie attack in which several of their NPCs die.  In later episodes, however, the NPCs have returned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/CuYBcCJFpiA?start=167&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-05-26T02:39:10.687" LastActivityDate="2011-05-26T02:39:10.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23206" PostTypeId="2" ParentId="23197" CreationDate="2011-05-26T03:13:51.573" Score="2" Body="&lt;p&gt;Yep, and I currently have 16 of 116, just in case you would like to know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are all fairly standard. &quot;Defeat 250 archers&quot; and &quot;Play 100 multiplayer games&quot; kind of stuff.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="10616" LastEditDate="2012-08-10T11:43:11.290" LastActivityDate="2012-08-10T11:43:11.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23207" PostTypeId="1" CreationDate="2011-05-26T03:50:26.550" Score="6" ViewCount="1677" Body="&lt;p&gt;A few days ago I watched Day9's team monobattles. That boosted my own apm and everything else - I began to do stuff quicker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where can I find other videos of replays that are recorded DURING game and reflect all operations that player does: microing, macroing, moving map to 'hot' areas, etc?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="51318" LastEditDate="2014-01-31T20:55:17.613" LastActivityDate="2014-01-31T20:55:17.613" Title="Where to find video of replays from '1st person of view'" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23208" PostTypeId="2" ParentId="22889" CreationDate="2011-05-26T04:23:01.953" Score="3" Body="&lt;p&gt;CD Projekt says they will address the Troll DLC problem in the next patch specifically &lt;a href=&quot;http://www.thewitcher.com/community/entry/30/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol start=&quot;2&quot;&gt;&#xA;  &lt;li&gt;Fixed the free Troll Trouble DLC download. It is now included n the patch so there's no need to download and install it separately&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;They claim the patch &lt;em&gt;could&lt;/em&gt; be available as early as the evening of the 25th (which is like right now).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing the Steam version, I image you'll have to wait until the patch is rolled into an auto update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that if you advance beyond chapter 1, the troll quest won't be available on your most current file (at least I can't see how it could be).&lt;/p&gt;&#xA;" OwnerUserId="9804" LastEditorUserId="9752" LastEditDate="2012-01-23T18:47:49.633" LastActivityDate="2012-01-23T18:47:49.633" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23209" PostTypeId="1" AcceptedAnswerId="47893" CreationDate="2011-05-26T04:45:57.367" Score="1" ViewCount="245" Body="&lt;p&gt;Dungeon Raid explains that to earn the Armed and Dangerous achievement, you have to &quot;upgrade an item to have 8 stats.&quot;  What does &quot;stats&quot; mean?  I'm confused exactly what I need to do to earn this trophy. &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2012-01-21T19:19:29.337" Title="How do I earn Dungeon Raid's Armed and Dangerous Achievment?" Tags="|ios|dungeon-raid|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23210" PostTypeId="2" ParentId="23207" CreationDate="2011-05-26T05:14:50.600" Score="2" Body="&lt;p&gt;I thing you're looking for streams or VODs. There are many streamers on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/video/streams/&quot; rel=&quot;nofollow noreferrer&quot;&gt;teamliquid&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.justin.tv/search?utf8=%E2%9C%93&amp;amp;q=starcraft&amp;amp;commit=Search&quot; rel=&quot;nofollow noreferrer&quot;&gt;justin.tv&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;or just ask on google with &quot;starcraft 2 stream&quot; or &quot;starcraft 2 vod&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Event pro-gamers make streams too: like Huk, BratOK.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-05-26T18:59:47.227" LastActivityDate="2011-05-26T18:59:47.227" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23211" PostTypeId="1" AcceptedAnswerId="23212" CreationDate="2011-05-26T05:32:01.167" Score="16" ViewCount="8203" Body="&lt;p&gt;I remember I was able to browse things like my profile and others' profiles from the community tab in Steam. Lately, however, it seems that the community tab just shows me a page where I have to explicitly log-in with my Steam account name and password - even though I'm browsing from within the logged-in Steam client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this normal? Is there anything I can do to make it authenticate automatically, or do I have to use the username and password manually?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2015-10-21T02:01:16.847" Title="Need to login to the Steam Community from within Steam?" Tags="|steam|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23212" PostTypeId="2" ParentId="23211" CreationDate="2011-05-26T06:19:43.513" Score="18" Body="&lt;p&gt;It happens now and then, especially when your Steam client has been running for a long time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The built-in browser drops your session cookies, for some reason, making your current login invalid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To solve this, either log-in or restart your client.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-05-26T07:11:09.240" LastActivityDate="2011-05-26T07:11:09.240" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23213" PostTypeId="1" AcceptedAnswerId="23218" CreationDate="2011-05-26T06:23:25.957" Score="11" ViewCount="186" Body="&lt;p&gt;Does collecting more loot slow down a dragon in Hoard?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so does the speed skill or carry skill offset this?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3610" LastEditDate="2012-06-26T11:59:10.803" LastActivityDate="2012-06-26T11:59:10.803" Title="What's the speed of a fully laden dragon?" Tags="|hoard|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23214" PostTypeId="1" AcceptedAnswerId="48597" CreationDate="2011-05-26T06:25:13.087" Score="17" ViewCount="232" Body="&lt;p&gt;Does anyone have a break down of what is actually gained per skill point invested in Hoard? I'm particularly interested in return on investment for damage and speed.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3610" LastEditDate="2012-06-26T11:54:12.633" LastActivityDate="2012-06-26T11:54:12.633" Title="How do the bonuses for investing in skill points scale?" Tags="|hoard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23215" PostTypeId="2" ParentId="23201" CreationDate="2011-05-26T06:47:13.237" Score="10" Body="&lt;p&gt;To destroy their nest, you need to use harpy traps that you need to craft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the dwarf blacksmiths sells the diagram: Haggard, the blacksmith's apprentice,  and Earso. Thorak also sell the traps themselves so you don't have to waste the precious silver ore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will find the harpies at the quarry. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set the traps on the ground and lure them over. They'll pick up the trap and fly it to their nest. This grants 4/7 progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Continue with the main quest (Hunting Magic). You will find the rest in the harpy caves, which is hard to miss.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="-1" LastEditDate="2018-10-01T08:49:25.903" LastActivityDate="2018-10-01T08:49:25.903" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="23216" PostTypeId="2" ParentId="23207" CreationDate="2011-05-26T07:16:48.780" Score="1" Body="&lt;p&gt;Are you looking for comentary with the files? If not and just trying to see what the player is doing, then you are simply looking for replay files. In the replay file you can take on the view of a particular player and see how they have their keys set up, what they are controlling and where they are looking on screen. (But this is closer to what it sounds like you are looking for).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not and you are looking for matches between players with a caster (like Day9) commentating on the game and things to make note of during the games, then you are looking for SC2 casts. A number of online casters do a fairly good job of providing games between high level players and offering insightful comments about what the players are doing. For example, Day9, Artosis, HDStarcraft, and HuskyStarcraft are several popular and knowledgeable casters out there, you can find their channels on youtube and watch to your hearts content (They have a few hundred videos out there each, maybe not Artosis since he does the GSL casting, but there is a lot from the other 3 I've mentioned).  There are other casters such as Psystarcraft, TotalBiscut, and DAppollo. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The NASL (nasl.tv) is also a league that is currently running that provides you with similar insights to matches between high level players. If you catch it live it's a free show to watch.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-26T07:16:48.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23217" PostTypeId="2" ParentId="23207" CreationDate="2011-05-26T07:37:24.097" Score="7" Body="&lt;p&gt;You can find replay files at sites like &lt;a href=&quot;http://www.sc2replayed.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.sc2replayed.com/&lt;/a&gt;&#xA;You can download and watch the reply from either players point of view or and observers point of view. Make sure you do not select a building or unit while watching and select the follow player camera option and you will see exactly what the player is doing as he plays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wellplayed.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wellplayed.org/&lt;/a&gt; is a great site that collates live Starcraft 2 streams, a lot of the Pros stream via Justin.tv and use this site to show when they are. It also has a good feel and an interesting forum. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Justin.tv also records streams so you may find the VODS (videos on demand) copies stored from players past streams. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: you should also check &lt;a href=&quot;http://warpprism.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://warpprism.com/&lt;/a&gt; out for Starcarft 2 players streaming their games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit 2: Links to players that narrate there live streams&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SHOUTcraft(Mid: Terran): &lt;a href=&quot;http://wellplayed.org/SHOUTcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wellplayed.org/SHOUTcraft&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sheth(Top: Zerg): &lt;a href=&quot;http://wellplayed.org/Sheth&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wellplayed.org/Sheth&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;iNcontroL(Top: Protos): &lt;a href=&quot;http://wellplayed.org/incontrol&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wellplayed.org/incontrol&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9854" LastEditorUserId="9854" LastEditDate="2011-05-28T08:01:15.230" LastActivityDate="2011-05-28T08:01:15.230" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23218" PostTypeId="2" ParentId="23213" CreationDate="2011-05-26T07:40:28.347" Score="2" Body="&lt;p&gt;Nope, your dragon will keep the same speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The speed skill just makes your dragon fly faster overall&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-05-26T07:40:28.347" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23219" PostTypeId="2" ParentId="22612" CreationDate="2011-05-26T08:10:35.643" Score="-5" Body="&lt;p&gt;See &lt;a href=&quot;http://www.youtube.com/watch?v=n4IlP01SXOA&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/n4IlP01SXOA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2481" LastEditorUserId="9752" LastEditDate="2012-01-23T19:18:33.607" LastActivityDate="2012-01-23T19:18:33.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23220" PostTypeId="1" AcceptedAnswerId="23397" CreationDate="2011-05-26T09:25:17.167" Score="38" ViewCount="21829" Body="&lt;p&gt;Now that mushrooms can be farmed, what's the best pattern of mushrooms to make to grow them optimally? Are there any other conditions that affect growth (such as water/surrounding crops when growing wheat)? What is the rate of growth at this optimal layout?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="336" LastEditDate="2011-05-27T21:16:18.727" LastActivityDate="2015-09-10T19:09:01.800" Title="What's the best way to grow mushrooms?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23221" PostTypeId="1" AcceptedAnswerId="23245" CreationDate="2011-05-26T09:37:16.613" Score="15" ViewCount="6510" Body="&lt;p&gt;Notch has &lt;a href=&quot;http://notch.tumblr.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;changed the way fire behaves&lt;/a&gt;. It appears that previously unreachable blocks are now in danger of being set on fire! In particular, those that have no direct contact with the fire block itself:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TYhbp.png&quot; alt=&quot;Fire!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this image, the firey block is surrounded by stone on all sides (other than the top), yet is still being ignited by the &lt;strong&gt;fire&lt;/strong&gt; (note: &lt;em&gt;not&lt;/em&gt; lava!) below the floor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are the new conditions that a block can be set on fire?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-05-26T14:46:36.497" LastActivityDate="2013-05-10T01:00:16.193" Title="Why is my house on fire?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23223" PostTypeId="1" AcceptedAnswerId="23227" CreationDate="2011-05-26T10:18:35.977" Score="14" ViewCount="4967" Body="&lt;p&gt;Now that grass cannot be hoed for seeds and instead we must use tall grass:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Added tall grass in some biomes, &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Seeds are now found in tall grass, using a hoe on the ground no longer&#xA;  works&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What are these 'some biomes'? And will said grass grow in existing biomes?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2017-08-08T22:29:23.583" Title="Where can I find tall grass?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23224" PostTypeId="1" AcceptedAnswerId="24363" CreationDate="2011-05-26T10:20:46.273" Score="42" ViewCount="579411" Body="&lt;p&gt;According to both Notch's Twitter (no link) and the wiki, maps have some kind of settable zoom:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A zoom level, which will somehow be decided at the time the map is created. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have no idea how to set this. Anyone know?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: based on fjdumont's answer, how is it calculated? Is there anything I can do (such as craft it in a certain place) to give it a zoom level close to what I want?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="7111" LastEditDate="2011-05-26T11:04:18.517" LastActivityDate="2016-01-08T12:25:05.003" Title="How can I choose the zoom level for my map?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23225" PostTypeId="1" AcceptedAnswerId="153509" CreationDate="2011-05-26T10:57:03.097" Score="18" ViewCount="19023" Body="&lt;p&gt;My map is called &lt;code&gt;map_0&lt;/code&gt;, which isn't that great. Can I change it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/E2ySy.png&quot; alt=&quot;map_0&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2018-04-05T22:11:41.037" Title="Can I change the name of my map?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23226" PostTypeId="2" ParentId="23224" CreationDate="2011-05-26T10:58:30.157" Score="1" Body="&lt;p&gt;The zoom level is &lt;em&gt;calculated&lt;/em&gt; depending on the time you craft it. You can not set/reset or choose it yourself.&lt;/p&gt;&#xA;" OwnerUserId="7360" LastActivityDate="2011-05-26T10:58:30.157" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23227" PostTypeId="2" ParentId="23223" CreationDate="2011-05-26T13:12:19.773" Score="22" Body="&lt;p&gt;I've been going through a newly-generated world, traveling across several biomes, and I've seen tall grass everywhere there's regular grass: forests, savannah, plains, etc.&lt;/p&gt;&#xA;&lt;p&gt;The only biomes in which it doesn't seem to spawn are tundra, deserts, and (of course) the Nether.&lt;/p&gt;&#xA;&lt;p&gt;Tall grass is incredibly common: If you haven't seen a ton of it already, one thing to keep in mind is that new terrain features generally don't spawn on already-generated chunks, and you'll have to travel to a new, unexplored area to see them.&lt;/p&gt;&#xA;&lt;p&gt;To confirm this, I loaded an existing world I had which spanned a few different biomes (tundra, taiga, forest, grassland). There was no tall grass in any of the pre-generated chunks. However, I found several instances of tall grass immediately after walking into an area that caused the game to generate a new chunk.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit (thanks, Kurley):&lt;/strong&gt; as of 1.6.6, you can &lt;a href=&quot;https://minecraft.wiki/w/Bonemeal#Fertilizer&quot; rel=&quot;nofollow noreferrer&quot;&gt;spawn tall grass&lt;/a&gt; yourself:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;When applied to a grass block, one bone meal is consumed and tall grass, and occasionally flowers, forms around and on the grass block.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-01T17:36:49.167" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23228" PostTypeId="2" ParentId="23225" CreationDate="2011-05-26T14:34:07.347" Score="6" Body="&lt;p&gt;No you can't. When you create a map, its name becomes map_x, where &quot;x&quot; is an incremental id.&lt;/p&gt;&#xA;" OwnerUserId="9817" LastEditorUserId="3610" LastEditDate="2011-05-26T14:37:25.207" LastActivityDate="2011-05-26T14:37:25.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23229" PostTypeId="2" ParentId="21437" CreationDate="2011-05-26T14:37:10.347" Score="10" Body="&lt;p&gt;For inclines in &lt;strong&gt;1.6&lt;/strong&gt; (tested), one powered rail at the bottom of a slope will boost a cart with a player in it up 6 blocks before needing another boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: TaviRider &lt;a href=&quot;http://www.youtube.com/watch?v=F7CyaCeS3fY&quot; rel=&quot;noreferrer&quot;&gt;has made another great video&lt;/a&gt; showing all the powered rail things in 1.6.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="7111" LastEditDate="2011-05-26T21:04:57.497" LastActivityDate="2011-05-26T21:04:57.497" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="23230" PostTypeId="2" ParentId="18343" CreationDate="2011-05-26T14:50:14.687" Score="3" Body="&lt;p&gt;Beware that side-by-side boosters as depicted here will soon be obsolete!  With 1.6, Notch is fixing the side-by-side boosting glitch that carts exhibit on each other.  Your best bet is to use &lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;powered rails&lt;/a&gt;, possibly in conjunction with &lt;a href=&quot;https://minecraft.wiki/w/Detector_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;detector rails&lt;/a&gt; (useful for one-way boosting among other things).&lt;/p&gt;&#xA;&lt;p&gt;If you'd like the powered rails to just be always-on, the cheapest solution is probably to put a lever next to the powered rail, as it only costs one cobblestone and one brick (and has the advantage over redstone torches of being toggle-able without having to break it).&lt;/p&gt;&#xA;" OwnerUserId="9423" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-26T14:50:14.687" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23231" PostTypeId="1" AcceptedAnswerId="25087" CreationDate="2011-05-26T14:58:14.853" Score="2" ViewCount="3514" Body="&lt;p&gt;My guys end up fighting the front lines while skeleton crossbow enemies pile up until they become undefeatable. How can I stop the enemy archers from living long enough to form an undefeatable platoon?&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="160" LastEditDate="2013-06-20T13:41:40.073" LastActivityDate="2014-11-07T09:25:15.727" Title="How do I handle group of archers in Army of Darkness eternal mode?" Tags="|army-of-darkness-defense|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23232" PostTypeId="1" AcceptedAnswerId="23235" CreationDate="2011-05-26T15:17:46.677" Score="48" ViewCount="11629" Body="&lt;p&gt;When I was a kid I stumbled upon the secret blue rupee room in Legend of Zelda - A Link to the Past for the SNES. I was ridiculed at the time because I couldn't reproduce it. I remember in the dialog box that appears when you enter this room that it was placed there by someone called Chris Houlihan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you get to this room in the game?&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="1719" LastEditDate="2012-03-06T17:29:25.430" LastActivityDate="2018-10-27T04:56:45.153" Title="How to get to the secret blue rupee room?" Tags="|zelda-link-to-the-past|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23233" PostTypeId="1" AcceptedAnswerId="97288" CreationDate="2011-05-26T15:23:36.787" Score="6" ViewCount="4221" Body="&lt;p&gt;When mining large areas continuously (e.g., meteorite or hellstone), destroying a large section of wall, or leveling a forest  my wimpy index finger starts to cry.  Is there any way to switch the mining/bashing/chopping action on and have it continue until switched off?&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="19827" LastEditDate="2013-06-15T14:39:05.193" LastActivityDate="2013-06-15T14:39:05.193" Title="Is it possible to toggle the pick/axe/hammer swinging action rather than having to hold down the mouse button?" Tags="|terraria|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23234" PostTypeId="2" ParentId="23232" CreationDate="2011-05-26T15:35:30.390" Score="15" Body="&lt;p&gt;There's actually several different ways of doing this, and someone put together a convenient &lt;a href=&quot;http://www.youtube.com/watch?v=b7i2AHjvPMg&amp;amp;feature=related&quot; rel=&quot;noreferrer&quot;&gt;Youtube video&lt;/a&gt; that shows 5 different methods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic premise is the same in all of the methods, and is based on the fact that the room is something of a failsafe. If a glitch or error occurs while Link is falling into a hole, he gets transported to the room to prevent the game from crashing. Similar things have existed in other games, like the &lt;a href=&quot;http://www.uesp.net/wiki/Shivering:Glitches#I_HAVE_NO_GREETING.21&quot; rel=&quot;noreferrer&quot;&gt;&quot;I HAVE NO GREETING&quot; bug&lt;/a&gt; in Oblivion: Shivering Isles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, for the curious, the room wasn't actually &quot;placed&quot; by Chris Houlihan. I can't find a completely authoritative source, but as &lt;a href=&quot;http://www.zeldawiki.org/Chris_Houlihan_Room&quot; rel=&quot;noreferrer&quot;&gt;this Zeldawiki page&lt;/a&gt; explains, Chris Houlihan won a contest in Nintendo Power with the prize being that his name would be put in a room in the game somewhere (other sites corroborate this).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Embedded video from above:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/b7i2AHjvPMg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3067" LastEditorUserId="3067" LastEditDate="2011-05-26T15:44:00.207" LastActivityDate="2011-05-26T15:44:00.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23235" PostTypeId="2" ParentId="23232" CreationDate="2011-05-26T15:35:51.170" Score="32" Body="&lt;p&gt;The &lt;a href=&quot;http://www.zeldawiki.org/Chris_Houlihan_Room&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chris Houlihan room&lt;/a&gt; is named after the winner of a contest Nintendo Power ran in 1990 to have your name in an unnamed upcoming game. The existence of this room remained a secret for many years after the game was released.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eF8l6.jpg&quot; alt=&quot;The Chris Houlihan room&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is actually programmed to transport you to this room as a fallback condition whenever an error occurs entering a new area. This means while it's possible to randomly stumble upon it accidentally, it's an incredibly rare event. However, there are at least a few reproducible ways to reach the room. &lt;a href=&quot;http://www.youtube.com/watch?v=b7i2AHjvPMg&quot; rel=&quot;nofollow noreferrer&quot;&gt;The YouTube video&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/23232/how-to-get-to-the-secret-blue-rupee-room/23234#23234&quot;&gt;eldarerathis linked to&lt;/a&gt; shows a few.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the GBA port of LttP, the room data remains in the game, but it's no longer reachable without hacking the ROM. The Chris Houlihan reference was also removed from the text.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2012-11-27T02:44:06.253" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23236" PostTypeId="2" ParentId="23232" CreationDate="2011-05-26T15:37:38.553" Score="6" Body="&lt;p&gt;Taken from: &lt;a href=&quot;http://faqs.ign.com/articles/374/374271p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://faqs.ign.com/articles/374/374271p1.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As far as I've read, there are a few&#xA;  methods to gain access to the room. I&#xA;  have  everyone at the Legend of Zelda:&#xA;  A Link to the Past message board at &#xA;  GameFAQs.com to thank for this&#xA;  information! THANKS GUYS! I hope this&#xA;  FAQ pays  tribute to all of your hard&#xA;  work and effort to bring this secret&#xA;  out.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;NOTE: To do any of these, you MUST&#xA;  have the Pegasus Shoes, because you&#xA;  HAVE to  run.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The first method, and the one I use&#xA;  the most often, and works the most&#xA;  often  for me, is the following. Start&#xA;  the game from a save file, and choose&#xA;  to start  out at the Sanctuary. As the&#xA;  game starts, you're within the walls&#xA;  of the  Sanctuary. Immediately run&#xA;  south, out of the Sanctuary, and then&#xA;  south again,  out of the garden of the&#xA;  Sanctuary. Then run west one screen,&#xA;  and turn south as  soon as you can.&#xA;  You'll now be in a heavily wooded&#xA;  area. Carefully (and  quickly)&#xA;  navigate the trees, bushes and&#xA;  enemies, and head west, to the side &#xA;  passage into the castle walls. Once&#xA;  here, run south, then east, and then&#xA;  north.  Run north and run INTO the&#xA;  bush that hides the hidden passage&#xA;  into the castle  basement, and you'll&#xA;  fall into it. If you're fast enough,&#xA;  instead of falling  into the basement,&#xA;  you'll fall into the Chris Houlihan&#xA;  Room. Neat-o. Thanks to  a good guy at&#xA;  the Zelda: LttP message boards, named&#xA;  ABR. Thanks to him, this  FAQ is&#xA;  possible, because his help turned me&#xA;  on to this secret!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The second method is similar. Go to&#xA;  Kakariko village, to the vertical&#xA;  pathway  on the east side of town, on&#xA;  the edge of town. GO to the north of&#xA;  it, and run  north. Run east, past the&#xA;  Fortune Teller's house, and then run&#xA;  south into the  wooded area. From&#xA;  here, it's identical to the first&#xA;  method... this version  never worked&#xA;  for me, but coincidentally, this is&#xA;  the version most people seem  to&#xA;  successfully use, so I was probably&#xA;  not fast enough. You may have&#xA;  different  luck, however.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Now for an unconfirmed method. Many&#xA;  people say that if you fall into a&#xA;  hole in  Ganon's Tower (e-mail me to&#xA;  confirm WHICH hole), that you will&#xA;  fall into the  Chris Houlihan Room.&#xA;  This is unconfirmed.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The fact of the matter is that the&#xA;  room seems to be designed in such a&#xA;  way that  if there's any malfunction&#xA;  with the game cartridge, that it'll&#xA;  automatically  transport you here.&#xA;  David Wonn sites this one his site,&#xA;  saying that the game  scans for&#xA;  problems when entering caves and&#xA;  houses, and if there is a  malfunction&#xA;  with the cartridge, you will be&#xA;  transported to the Chris Houlihan &#xA;  Room. This is confirmed, but very,&#xA;  very rare. David Wonn says that you&#xA;  have a  better chance of winning the&#xA;  lottery than hitting it this way.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Videos:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/HjnHKfnJqis?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/rWrnc5YWhe0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="274" LastEditDate="2011-05-26T15:44:51.837" LastActivityDate="2011-05-26T15:44:51.837" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23237" PostTypeId="1" AcceptedAnswerId="23238" CreationDate="2011-05-26T15:51:16.733" Score="14" ViewCount="5794" Body="&lt;p&gt;I often have to travel to missions on the other side of the city, and driving back and forth is getting tedious, even with my full-throttle, one-way-ignoring, traffic-light-ignoring driving style. I tried taking the subway but it's not really helping - just getting through the station takes a while, there are animations every time the subway enters or leaves a station, and worse of all, the subway actually travels in its intended route and can't take me anywhere else but the actual next stop. This may be realistic, but not really useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What other methods of fast-traveling are there, how can I use them and which is (generally) the best for traveling large distances? Does it depend on which island I'm on?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2012-11-04T00:33:29.417" Title="Fast travel in GTA IV" Tags="|grand-theft-auto-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23238" PostTypeId="2" ParentId="23237" CreationDate="2011-05-26T15:55:47.660" Score="20" Body="&lt;p&gt;If you set a marker on your map as your destination and hail a taxi cab you have the option to fast travel to that location once inside the cab. This feature does cost more than the regular cab trip would take but the difference isn't much.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The monetary difference doesn't matter at all if you have unlocked Roman's Cab Service feature by completing some of his missions. Just set a marker and call up the service for free fast travel.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-05-26T15:55:47.660" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23239" PostTypeId="2" ParentId="23233" CreationDate="2011-05-26T16:25:29.250" Score="3" Body="&lt;p&gt;There is no toggling available, so unless you get someone to write a loader (if legal) this is not possible.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-05-26T16:25:29.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23240" PostTypeId="2" ParentId="22803" CreationDate="2011-05-26T16:49:15.207" Score="6" Body="&lt;p&gt;I checked the Phrozen Keep site, but I could not download editing tools from there (WinMPQ to be specific), so I've downloaded latest MPQ Editor from &lt;a href=&quot;http://zezula.net/en/mpq/download.html&quot; rel=&quot;noreferrer&quot;&gt;http://zezula.net/en/mpq/download.html&lt;/a&gt; (as was suggested in comments) and it was very easy to do the task.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Backup d2sfx.mpq file&lt;/li&gt;&#xA;&lt;li&gt;Open d2sfx.mpq with the editor&lt;/li&gt;&#xA;&lt;li&gt;Browse to folder with amazon combat sounds and delete those shouts (I had to delete Valkyrie shouts as well, they are equally annoying)&lt;/li&gt;&#xA;&lt;li&gt;Close the tool (somehow it saves changes without asking - be careful!)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8389" LastActivityDate="2011-05-26T16:49:15.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23241" PostTypeId="2" ParentId="23124" CreationDate="2011-05-26T17:12:41.173" Score="10" Body="&lt;p&gt;During the daytime of 15 minutes, only 1 NPC can spawn every 2 minutes, the NPC must not exist yet and the necessary conditions (separate houses, &amp;hellip;) must be met. If multiple NPCs are eligible, then only the first eligible will spawn. It is checked in the following order:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Guide&lt;/strong&gt;: No conditions.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Merchant&lt;/strong&gt;: House, players have more than 50 silver together (in their inventory).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Nurse&lt;/strong&gt;: House, used a crystal heart.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Arms Dealer&lt;/strong&gt;: House, carry a gun in your inventory.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dryad&lt;/strong&gt;: House, must have killed a boss.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Demolitionist&lt;/strong&gt;: House, Merchant, explosive material in inventory.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Clothier&lt;/strong&gt;: House, Skeletron killed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Exceptions to the single NPC rule, which spawn before the order given above:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Second Merchant&lt;/strong&gt;: House, at least 3 players having more than 10 gold together.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Second Nurse&lt;/strong&gt;: House, at least 3 players having 20 hearts (i.e., 400 combined health or more).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Third Merchant&lt;/strong&gt;: House, at least 5 players having more than 5 platinum together.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;There is no order in which they spawn over time.&lt;/strong&gt; But they can't spawn together, thus first in order&amp;hellip;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-06-11T20:29:50.287" LastActivityDate="2011-06-11T20:29:50.287" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23242" PostTypeId="1" AcceptedAnswerId="23244" CreationDate="2011-05-26T17:31:01.957" Score="30" ViewCount="56533" Body="&lt;p&gt;I've been playing Terraria for a few hours.  I've got the basics understood - I've built houses for NPCs, explored, mined resources, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point I've got a gold Broadsword and some Copper armor.  I keep reading about cool stuff on the Terraria wiki, but nearly all of it comes with caveats like &quot;you'd better have a full set of &amp;lt;ridiculous armor&amp;gt; before you try this!&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: what do I do now?  I can mine more gold/silver/iron, but that won't improve my gear by much.  I'd like to find a Floating Island, but I have no easy way to fly or find them short of using a mapping tool. I'd like to check out the Dungeon in my world, but there's no way I'll be able to defeat its boss with my current gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm just not sure what exactly my next move(s) should be to progress and get my character to the point where I &lt;strong&gt;can&lt;/strong&gt; explore these advanced areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips?&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2016-07-27T09:57:01.833" Title="How do I progress past the initial tier of gear/crafting in Terraria?" Tags="|terraria|" AnswerCount="11" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23243" PostTypeId="2" ParentId="23242" CreationDate="2011-05-26T17:34:39.867" Score="10" Body="&lt;p&gt;You can take on the &lt;a href=&quot;http://terraria.gamepedia.com/Eye_of_Cthulu&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eye of Cthulu&lt;/a&gt; with a bow and a pile of potions. Farm lenses from the &lt;a href=&quot;http://terraria.gamepedia.com/Demon_Eye&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demon Eyes&lt;/a&gt; at night.  With 6 lenses at an &lt;a href=&quot;http://terraria.gamepedia.com/Altar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Altar&lt;/a&gt;, you can craft a &lt;a href=&quot;http://terraria.gamepedia.com/Suspicious_Looking_Eye&quot; rel=&quot;nofollow noreferrer&quot;&gt;Suspicious Looking Eye&lt;/a&gt; to summon the Eye of Cthulhu. Be sure to use the eye at night or the summon won't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once defeated, use the demonite/crimtane ore dropped to craft a &lt;a href=&quot;http://terraria.gamepedia.com/Nightmare_Pickaxe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nightmare&lt;/a&gt;/&lt;a href=&quot;http://terraria.gamepedia.com/Deathbringer_Pickaxe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deathbringer&lt;/a&gt; Pickaxe which you can use to get &lt;a href=&quot;http://terraria.gamepedia.com/Hellstone&quot; rel=&quot;nofollow noreferrer&quot;&gt;hellstone&lt;/a&gt; and &lt;a href=&quot;http://terraria.gamepedia.com/Obsidian&quot; rel=&quot;nofollow noreferrer&quot;&gt;obsidian&lt;/a&gt; to make hellstone bars.  Hellstone bars are used to make the highest pre-hardmode gear.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="72346" LastEditDate="2016-01-03T09:27:59.073" LastActivityDate="2016-01-03T09:27:59.073" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23244" PostTypeId="2" ParentId="23242" CreationDate="2011-05-26T17:39:38.673" Score="42" Body="&lt;p&gt;You can go exploring some &lt;a href=&quot;http://terraria.gamepedia.com/Corruption&quot; rel=&quot;noreferrer&quot;&gt;corrupted&lt;/a&gt;/&lt;a href=&quot;http://terraria.gamepedia.com/The_Crimson&quot; rel=&quot;noreferrer&quot;&gt;crimson&lt;/a&gt; areas (randomly picked at world generation) to destroy the &lt;a href=&quot;http://terraria.gamepedia.com/Shadow_Orb&quot; rel=&quot;noreferrer&quot;&gt;shadow orbs&lt;/a&gt;/&lt;a href=&quot;http://terraria.gamepedia.com/Crimson_Heart&quot; rel=&quot;noreferrer&quot;&gt;crimson heart&lt;/a&gt; waiting for you at the bottom of chasms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each shadow orb/crimson heart destroyed will provide you some loot, and make a &lt;a href=&quot;http://terraria.gamepedia.com/Meteorite_%28biome%29&quot; rel=&quot;noreferrer&quot;&gt;meteorite&lt;/a&gt; land on the world. Once the meteorite has fallen, go find the site, and mine the meteorite ore. This will allow you to craft some meteorite gear and weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've destroyed three shadow orbs/crimson heart, it will make the &lt;a href=&quot;http://terraria.gamepedia.com/Eater_of_Worlds&quot; rel=&quot;noreferrer&quot;&gt;Eater of Worlds&lt;/a&gt;/&lt;a href=&quot;http://terraria.gamepedia.com/Brain_of_Cthulhu&quot; rel=&quot;noreferrer&quot;&gt;Brain of Cthulhu&lt;/a&gt; spawn, allowing you to fight two different bosses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: The shadow orbs are protected behind some &lt;a href=&quot;http://terraria.gamepedia.com/Ebonstone&quot; rel=&quot;noreferrer&quot;&gt;ebonstone&lt;/a&gt;/&lt;a href=&quot;http://terraria.gamepedia.com/Crimstone_Block&quot; rel=&quot;noreferrer&quot;&gt;crimstone&lt;/a&gt;, which you will not be able to mine with your current pickaxe. Just buy some dynamite from the &lt;a href=&quot;http://terraria.gamepedia.com/Demolitionist&quot; rel=&quot;noreferrer&quot;&gt;Demolitionist&lt;/a&gt; and use it to access the shadow orb. Or you can buy &lt;a href=&quot;http://terraria.gamepedia.com/purification_powder&quot; rel=&quot;noreferrer&quot;&gt;purification powder&lt;/a&gt; from the &lt;a href=&quot;http://terraria.gamepedia.com/Dryad&quot; rel=&quot;noreferrer&quot;&gt;Dryad&lt;/a&gt;, which turns the ebonstone/crimstone into the easily destroyable standard stone.&lt;/p&gt;&#xA;" OwnerUserId="6621" LastEditorUserId="104515" LastEditDate="2015-07-14T08:52:45.023" LastActivityDate="2015-07-14T08:52:45.023" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23245" PostTypeId="2" ParentId="23221" CreationDate="2011-05-26T17:58:21.950" Score="10" Body="&lt;p&gt;The rules of how far fire spreads did not change in 1.6, only how fast. The best guide on fire that I've seen is &lt;a href=&quot;http://www.minecraftforum.net/topic/326625-phoenix-science-fire-v10/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;[Pheonix Science] Fire&quot;&gt;NZPhoenix's&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h3&gt;Introduction&lt;/h3&gt;&#xA;&lt;p&gt;This thread is currently a basic introduction on the physics of fire in Minecraft. To understand how fire works and spreads, it is important to understand that fire itself is a block. When fire spreads, it doesn't actually spread to a flammable block. Instead, it spreads to an air block next to a flammable block. Only certain air blocks are in range of any given flame, and I call these Flammable Air Blocks(FABs).&lt;/p&gt;&#xA;&lt;h3&gt;Spreading&lt;/h3&gt;&#xA;&lt;p&gt;Fire has an area of Flammable Air Blocks(FABs) to which it can spread. The pattern of FABs is 3x3x6. Fire can spread twice as far vertically as it can horizontally.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;As stated later on:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Sadly, fire cannot simply be encased to make it safe, the way lava can be.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The only way to prevent fire from spreading to something is to have all air blocks adjacent it to be out of range of the fire. If you can't, then you have to put another block there. (Another flammable block will do, but you have to block all of it's air spaces too.)&lt;/p&gt;&#xA;&lt;p&gt;Edit: As for why it suddenly spread now, when it's slower, when it didn't in any prior version, is because shortly after a fire is created, it's ability to spread disappears, even if the fire doesn't. Most people don't notice this because the fire goes out soon anyway, but contrary to rumor, Netherrack can spread fire too, just not for long, and by the time people put flammable stuff by it, its chance is over.&lt;/p&gt;&#xA;&lt;p&gt;What most likely happened is that, with the newest update, this spreading timer was reset because of the changes that Notch made, and your blocks either weren't there when the fire was started or just didn't catch fire by chance.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-05-10T01:00:16.193" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23246" PostTypeId="5" CreationDate="2011-05-26T18:00:14.320" Score="0" Body="&lt;p&gt;Sandbox role-playing game from indie developer Taleworlds Entertainment.  Original released in 2008.  Spawned expansion/sequels &lt;em&gt;Warband&lt;/em&gt; in 2010 and &lt;em&gt;With Fire and Sword&lt;/em&gt; in 2011.&lt;/p&gt;&#xA;" OwnerUserId="4298" LastEditorUserId="4298" LastEditDate="2011-05-26T18:13:11.767" LastActivityDate="2011-05-26T18:13:11.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23247" PostTypeId="4" CreationDate="2011-05-26T18:00:14.320" Score="0" Body="Sandbox role-playing game series from indie developer Taleworlds Entertainment." OwnerUserId="4298" LastEditorUserId="4298" LastEditDate="2011-05-26T18:13:11.347" LastActivityDate="2011-05-26T18:13:11.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23248" PostTypeId="1" AcceptedAnswerId="23251" CreationDate="2011-05-26T18:02:51.313" Score="14" ViewCount="5782" Body="&lt;p&gt;I'm often encountering very strongly held opinions among games about the Vertical Sync (VSync) option present in nearly all modern 3D games. The option is supposed to synchronize the output of the game to the monitor refresh rate and thereby prevent tearing of the images.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some say it causes lag, others say one should enable it because it looks better and doesn't hurt anyway. I've also heard that it reduces the framerate in general, not just when the framerate would be limited by the monitor refresh rate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what are the technical disadvantages of VSync? What valid reasons exist to disable it in a game?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-26T22:13:54.683" Title="What's the deal with VSync?" Tags="|graphics-card|" AnswerCount="3" CommentCount="6" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23249" PostTypeId="2" ParentId="22564" CreationDate="2011-05-26T18:13:11.070" Score="3" Body="&lt;p&gt;Cinfrid Reavers appeared only in one short story, as far as I can remember, and even there as background characters. Don't know what's their role in the game, but most people familiar with Sapkowski's writing probably wouldn't even remember them. Think of it as a wink to the people 'in the know'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't remember them in the first game.&lt;/p&gt;&#xA;" OwnerUserId="9870" LastActivityDate="2011-05-26T18:13:11.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23250" PostTypeId="1" AcceptedAnswerId="23767" CreationDate="2011-05-26T18:15:08.120" Score="1" ViewCount="5533" Body="&lt;p&gt;I'm trying to install Spore on my Mac (MacBook Pro 13', Dual Core, Snow-Leopard).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm having a few problems... Not long ago a friend of mine gave me his Spore copy and his Spore key code to try and install the game. As it commanded me to type in the code, it appeared to be invalid so I went ahead and just bought my own copy of Spore. I deleted the old game on my mac and installed the new one. It installed fine, but when I tried to play it, I had to wait about 20 minutes for it to tell me that the code is invalid. It didn't even let me try to type in my new code! What it sad was: Try reinstalling, purchasing a new copy and a new code and then trying again (What I actually did). It's still telling me to buy a new one...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game also asked for updates. I updated it as many times as it wanted in hope to be able to play soon... With the newest update, it doesn't even let me open the game! It just crashes straight up!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm really close to throwing that game out of my window...  Would downloading a cracked version be illegal now?&lt;/p&gt;&#xA;" OwnerUserId="9134" LastEditorUserId="52800" LastEditDate="2013-10-30T18:51:29.417" LastActivityDate="2013-10-30T18:51:29.417" Title="A few problems with installing Spore (Mac)" Tags="|macos|spore|" AnswerCount="1" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="23251" PostTypeId="2" ParentId="23248" CreationDate="2011-05-26T18:42:36.577" Score="14" Body="&lt;p&gt;This forum post explains VSync in as much detail as you could ever want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://hardforum.com/showthread.php?t=928593&quot; rel=&quot;noreferrer&quot;&gt;http://hardforum.com/showthread.php?t=928593&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gist of it is that VSync stops screen tearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screen tearing occurs because the frame buffer is half filled with the next frame when it is written to the screen.&#xA;VSync introduces a back buffer inbetween the video card and the frame buffer which stores the next frame and then waits for the screen to refresh before copying itself to the frame buffer. The refresh signal is known as a VSync pulse (from analog). This stops the tearing from happening but can lead to a significant reduction in video performance in certain situations. These situations arise when framerate drops below refresh rate. In these situations your performance can drop by up to 50% in the worst case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Triple Buffered VSync improves upon double buffered by adding another buffer and results in a much smaller performance penalty. In fact you will see frames as soon as the card can draw them (still timed with refreshes) because the card never has to sit idle, it always has a buffer it can write to. The only penalty is a small loss of VRAM to hold the buffers and the extra time taken to copy them out to the frame buffer. This is negligible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only worry about VSync if you are getting screen tearing. Don't worry about enabling it on a triple buffered system. If it is only double buffered then it's a personal choice, a tradeoff between refresh rate and tearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the more interested: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically VSync does not require a second buffer. In situations where rendering the screen takes only a fraction of the time between refreshes VSync pulses can be used to time the writing of new information to the screenbuffer. If render time &amp;lt; refresh interval.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you play a game the time taken to render is much greater. Writing the buffer on the VSync pulse would result in tearing whenever render time &gt; refresh interval. The second buffer prevents this screen tearing from taking place but means that you can be looking at the same frame over several refreshes. It also means that once the back buffer is full there is no place for the card to write the next render until the VSync happens. This means that in practice VSync in a video game always introduces extra buffers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adding the third buffer gives the card a place to write the next render once the back buffer is full and awaiting the refresh.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This knowledge comes from programming display drivers for embedded systems.&lt;/p&gt;&#xA;" OwnerUserId="9872" LastEditorUserId="9872" LastEditDate="2011-05-26T22:13:54.683" LastActivityDate="2011-05-26T22:13:54.683" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23252" PostTypeId="1" AcceptedAnswerId="23276" CreationDate="2011-05-26T18:55:47.540" Score="35" ViewCount="8437" Body="&lt;p&gt;The official wiki contains the following bit of advice regarding &lt;a href=&quot;http://terraria.gamepedia.com/Meteorite_(biome)&quot; rel=&quot;noreferrer&quot;&gt;meteors&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Note that if you have built a single-block bridge in the sky in search of Floating Islands it is possible for a meteorite to land on that bridge and you will end up getting only a small amount of Meteorite. It is suggested to destroy any paths in the sky before smashing a Shadow Orb in order to get a normal amount of Meteorite.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As it happens, I went searching for floating islands using bridges made of &lt;a href=&quot;http://terraria.gamepedia.com/Wood_Platform&quot; rel=&quot;noreferrer&quot;&gt;wood platforms&lt;/a&gt;.  (No, I have no idea why I did that.  Bridges you can fall through seem &lt;em&gt;less&lt;/em&gt; useful than the usual kind.)  I just smashed a shadow orb and am now wondering whether I need to rush to destroy my bridge before the meteor arrives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, &lt;em&gt;can&lt;/em&gt; meteors land on wood platforms?  I see three possible outcomes:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The meteor ignores the platform (as does water) and lands on the terrain below.&lt;/li&gt;&#xA;&lt;li&gt;The meteor impacts the platform, partially replacing it with &lt;a href=&quot;http://terraria.gamepedia.com/Meteorite&quot; rel=&quot;noreferrer&quot;&gt;Meteorite&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;The meteor impacts the platform, but as it is not &quot;solid&quot;, no Meteorite is created.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="3936" LastEditDate="2015-01-09T08:39:41.120" LastActivityDate="2017-05-07T05:11:42.327" Title="Can meteorites land on wood platforms?" Tags="|terraria|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23253" PostTypeId="1" AcceptedAnswerId="23256" CreationDate="2011-05-26T19:23:08.323" Score="23" ViewCount="43189" Body="&lt;p&gt;If you place water to completely flood the floor area around a monster spawner, will it prevent monsters from spawning? Or can monsters still spawn in water? The wiki says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It tries 4 times to place the mob at a random position in an 9 x 9 x 9 area, and gives up on placing that mob if it cannot find a valid position after the 4 attempts.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So is a block with water flowing over it valid? I'm asking both from the perspective of neutralizing a dungeon (making it safe) and from designing a dungeon trap (a floor with water flowing over it would direct mobs to the trap, but would it also prevent them from spawning in the first place).&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorUserId="3610" LastEditDate="2012-06-05T23:00:07.977" LastActivityDate="2017-03-17T18:20:30.383" Title="Will monsters spawn in a Minecraft dungeon if you flood the floor?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23255" PostTypeId="2" ParentId="12670" CreationDate="2011-05-26T20:47:19.330" Score="2" Body="&lt;p&gt;Just start early on and keep playing, and then a few bloodlines later say do the bloodline one and he will be easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did not do this every time, but I beat him seven times. You could also go down the drain or below the elevator to the God King and have the Infinity Blade, put it in the stone and amazing people are behind the doors and beating them opens the door to the creator of god kings.&lt;/p&gt;&#xA;" OwnerUserId="9880" LastEditorDisplayName="user11502" LastEditDate="2011-12-08T16:43:19.967" LastActivityDate="2011-12-08T16:43:19.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23256" PostTypeId="2" ParentId="23253" CreationDate="2011-05-26T21:03:12.907" Score="23" Body="&lt;p&gt;The rules for &quot;normal&quot; spawns do not seem to apply fully to Mob Spawners. A dungeon with a completely flooded floor is &lt;strong&gt;not safe&lt;/strong&gt;. Apparently the random block in the 9x9x9 cube can be air.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/Nhndy.png&quot; rel=&quot;noreferrer&quot; title=&quot;peaceful&quot;&gt;Here's a flooded dungeon&lt;/a&gt;, and &lt;a href=&quot;https://i.stack.imgur.com/WjFVW.png&quot; rel=&quot;noreferrer&quot; title=&quot;easy&quot;&gt;here's the same dungeon&lt;/a&gt; after I turned the difficulty to Easy (and removed the torch). The spider spawned in the water and climbed up to the ceiling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Test repeated with source blocks, and a torch for better visibility.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Setup&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/MsxVT.png&quot; rel=&quot;noreferrer&quot; title=&quot;peaceful&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/MsxVT.png&quot; alt=&quot;peaceful&quot; title=&quot;peaceful&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Result: still not safe&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/KhAvr.png&quot; rel=&quot;noreferrer&quot; title=&quot;easy&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/KhAvr.png&quot; alt=&quot;easy&quot; title=&quot;easy&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-06-20T14:21:52.777" LastActivityDate="2011-06-20T14:21:52.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23257" PostTypeId="1" CreationDate="2011-05-26T21:03:21.947" Score="7" ViewCount="1945" Body="&lt;p&gt;I can get a membership and make a fresh new account if needed.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;What stats / armor / weapons / spells are best for PKing?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Apart from the right stats and gear, what else is needed to get good at PKing?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9882" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T16:57:47.303" LastActivityDate="2014-09-01T04:14:25.673" Title="How to become a good PKer in runescape?" Tags="|runescape|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23258" PostTypeId="1" CreationDate="2011-05-26T21:11:41.647" Score="5" ViewCount="6124" Body="&lt;p&gt;With 99 range and 99 defence, approximately how many cannonballs would it take to go from 70-99 slayer if one used cannon alone except where it can't be used?&lt;/p&gt;&#xA;" OwnerUserId="9882" LastEditorUserId="8350" LastEditDate="2012-06-15T10:52:58.697" LastActivityDate="2012-06-15T10:52:58.697" Title="How many cannonballs would it take to go from 70-99 slayer in Runescape?" Tags="|runescape|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23259" PostTypeId="2" ParentId="23253" CreationDate="2011-05-26T21:14:20.963" Score="8" Body="&lt;p&gt;A Mob Spawner can definitely still spawn with a room covered in water.  I have created a skeleton trap with completely water covered floor to sweep the skeletons down into a pit to drown, as well as sweeping the items out to me.&lt;/p&gt;&#xA;" OwnerUserId="9883" LastActivityDate="2011-05-26T21:14:20.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23260" PostTypeId="1" AcceptedAnswerId="23573" CreationDate="2011-05-26T21:27:00.950" Score="30" ViewCount="42366" Body="&lt;p&gt;Since the last few releases have nerfed both water elevators and boat elevators, what is left standing as the fastest upward movement method? Ladders? Stairs? Are nerfed boat elevators still the fastest?&lt;/p&gt;&#xA;" OwnerUserId="8172" LastEditorDisplayName="user3389" LastEditDate="2011-05-30T18:40:07.437" LastActivityDate="2021-03-24T12:31:43.070" Title="What is the fastest way to move upward?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23261" PostTypeId="1" AcceptedAnswerId="23325" CreationDate="2011-05-26T21:33:42.267" Score="19" ViewCount="100465" Body="&lt;p&gt;I'm remembering that in the first game there were quite a few women that Geralt could pursue. So far I've only found Triss as a romantic prospect in the second game. Are there any others? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="19827" LastEditDate="2014-07-23T20:44:53.797" LastActivityDate="2015-04-22T15:33:48.147" Title="Which women have &quot;romance&quot; options in The Witcher 2?" Tags="|the-witcher-2|" AnswerCount="4" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23262" PostTypeId="2" ParentId="23260" CreationDate="2011-05-26T21:35:09.850" Score="20" Body="&lt;p&gt;The fastest way to travel upwards is on an upward slope of powered minecart rails.&lt;/p&gt;&#xA;&lt;h3&gt;Update&lt;/h3&gt;&#xA;&lt;p&gt;Tell a lie, there's actually a faster way, our good friend &lt;a href=&quot;http://www.youtube.com/watch?v=5E7ow8W39lw&quot; rel=&quot;noreferrer&quot;&gt;TNT&lt;/a&gt;. &lt;em&gt;Use this at your own risk!&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-27T10:23:29.513" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23263" PostTypeId="2" ParentId="23189" CreationDate="2011-05-26T21:50:32.980" Score="2" Body="&lt;p&gt;Since it is such a small space you can try casting a few Yrden spells (the one that stuns a foe for a certain amount of time). That way you can focus on a single enemy without getting attacked from behind by the others. It's definitely the hardest combat up to that point on the game. It takes some serious maneuvering. The Yrden should definitely help you here. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-05-26T21:50:32.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23264" PostTypeId="2" ParentId="23261" CreationDate="2011-05-26T21:51:52.213" Score="10" Body="&lt;p&gt;As you mentioned there is Triss in the first chapter. If you follow Roche's path there is also Ves in chapter 2. You have to fight in the Arena and win all the fights to pursue her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Iorveth's path features a sidequest called &quot;Of Flickering Heart&quot;, where, if you side with the Succubus, first Dandelion, and then Geralt get down with the mystic critter (and gets you drunk to boot). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also on Iorveth's path, if you save the elven women from burning alive at the end of Chapter 1, you can find one elf woman just outside of Vergen that offers herself as thanks for rescuing her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And there are of course the ladies of negotiable affection in the first two chapters.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="336" LastEditDate="2011-05-27T13:58:18.927" LastActivityDate="2011-05-27T13:58:18.927" CommentCount="2" CommunityOwnedDate="2011-05-27T06:01:54.637" ContentLicense="CC BY-SA 3.0" />
  <row Id="23266" PostTypeId="2" ParentId="23171" CreationDate="2011-05-26T22:37:34.297" Score="0" Body="&lt;p&gt;Silver swords are usually for hunting monsters.&#xA;Steel swords are for hunting people.&lt;/p&gt;&#xA;" OwnerUserId="9886" LastActivityDate="2011-05-26T22:37:34.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23268" PostTypeId="2" ParentId="21705" CreationDate="2011-05-26T23:26:21.813" Score="1" Body="&lt;p&gt;Once the world is generated, the ore is &quot;set in stone&quot; so to speak. It won't change the already created blocks so if you have a pre1.6 world you'll still have all the larger deposits in your -,- areas. New areas will be unaffected by the bug if they are generated in 1.6. Just as it's common for long time servers to have areas without new trees or lapiz in the ground.&lt;/p&gt;&#xA;" OwnerUserId="9887" LastActivityDate="2011-05-26T23:26:21.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23269" PostTypeId="1" AcceptedAnswerId="23275" CreationDate="2011-05-27T00:03:49.200" Score="2" ViewCount="646" Body="&lt;p&gt;There is an achievement for smashing a certain number of different monitors in the game.  It seems like there are no possible ways to break some of the monitors, but I still haven't broken enough of them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many monitors exist in Chapter 8?  Is it possible to break each of those monitors (without using a glitch)?  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="3316" LastEditDate="2011-05-27T09:25:36.767" LastActivityDate="2011-05-27T09:25:36.767" Title="How many different monitors exist in Chapter 8?" Tags="|achievements|portal-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23270" PostTypeId="1" AcceptedAnswerId="23274" CreationDate="2011-05-27T00:07:59.997" Score="5" ViewCount="4604" Body="&lt;p&gt;How large of a group can you play Lord of the Rings online with? Is it a group/party based game?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I play PC games with a group of 4-5 people and we are looking for something we can all play together online.  Does LOTR Online fit that criteria?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We currently play Guild Wars, but we are running out of content there, and have been thinking of something different to start playing.&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="2259" LastEditDate="2011-08-19T21:18:15.013" LastActivityDate="2011-08-19T21:18:15.013" Title="What is the group/party size in Lord of the Rings Online?" Tags="|lord-of-the-rings-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23271" PostTypeId="1" AcceptedAnswerId="23273" CreationDate="2011-05-27T00:17:53.470" Score="7" ViewCount="5740" Body="&lt;p&gt;Trapdoors are now available in Minecraft - what is the crafting recipe to make them?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2019-07-05T06:02:31.023" LastActivityDate="2019-07-05T06:02:31.023" Title="How do you craft trapdoors in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="23272" PostTypeId="2" ParentId="23271" CreationDate="2011-05-27T00:18:56.073" Score="8" Body="&lt;p&gt;The minecraft wiki calls them trapdoors.&lt;/p&gt;&#xA;&lt;p&gt;Like doors or ladders, water cannot flow through them, even when open, though it's unclear if Notch will eventually add in this functionality.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Trapdoor&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Trapdoor&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bdc9c.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-27T02:38:32.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23273" PostTypeId="2" ParentId="23271" CreationDate="2011-05-27T00:19:08.840" Score="10" Body="&lt;p&gt;A hatch, or trapdoor, is created by filling the bottom and middle rows of the crafting table with wooden planks, like so (image from the &lt;a href=&quot;https://minecraft.wiki/w/Hatch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;):&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wKSn6.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-27T00:19:08.840" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23274" PostTypeId="2" ParentId="23270" CreationDate="2011-05-27T01:22:25.937" Score="7" Body="&lt;p&gt;The maximum group size in LOTR: Online is 6 players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started playing LOTR after playing Guild Wars and I feel like it's very group oriented. The quests are all varying degrees of difficulty; some of them are recommended only for parties. The guilds that I've come across in LOTR are very active and friendly. There's a ton of content apart from the main storyline and new content gets added on a weekly basis. It should keep your interest for quite a while. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-05-27T01:22:25.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23275" PostTypeId="2" ParentId="23269" CreationDate="2011-05-27T01:31:16.890" Score="2" Body="&lt;p&gt;There are only eleven breakable monitors (exactly as many as you need for the achievement).  There are several other &lt;em&gt;un&lt;/em&gt;breakable monitors, but I don't have an exact count for those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first ten breakable monitors are pretty straightforward once you realize what you need to do, but the last one is quite tricky even once you figure it out.  If you're short only one, that's probably it.  If you're short more than one, go back through, looking carefully at each monitor that you can't figure out how to break.  If there's nowhere to place a portal that would allow you to fling yourself or a crate at it, maybe there's something else in the level which could damage a monitor?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're running into &lt;em&gt;real&lt;/em&gt; trouble and getting frustrated, look at &lt;a href=&quot;https://gaming.stackexchange.com/questions/20697/how-do-i-achieve-smash-tv/20701#20701&quot;&gt;DMA57361's answer&lt;/a&gt; to a question about the achievement.  It uses spoiler tags to protect the details, but can also be used as a list of which chambers/monitors you should be looking at.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-05-27T01:31:16.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23276" PostTypeId="2" ParentId="23252" CreationDate="2011-05-27T02:45:38.283" Score="32" Body="&lt;p&gt;During the day which consists of 15 minutes, when a shadow orb has been smashed that has caused no other events there is a chance of 1 out of the 50 on every second that a meteor can be enabled. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a meteor has been configured it will spawn in the middle of the night which consists of 9 minutes, so it will spawn 4,5 minutes into the night. It spawns as follow:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;There must be an active player (on a server), so that it is aware of the Meteor drop.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There should be less than a certain number of meteor tiles (small world: 401, medium world: 601, large world: 801), or the Meteor is not eligible to spawn.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The meteor will land within 672 blocks to each side of the spawn, so that it's close to the player.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A maximum of 100 attempts will be made to land the Meteor in a place where it is eligible:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It may not land 50 blocks close to the borders of the map.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It may not intersect with a Player, a NPC or a Chest.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The top most solid block will be tried.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Drops will be stopped, tiles will be killed and meteorite tiles will be placed. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now is the question, is the wooden platform a solid block?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Yes, a wooden platform is considered solid, and also has a solid top property.&lt;/strong&gt; Water only flows through objects that have solid tops, but this doesn't happen for meteorites which check if the object itself is solid. Other items that have this effect include workbenches and tables...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Below 100 from the top they will &lt;em&gt;always&lt;/em&gt; stop meteorites, between 50-100 only by a chance.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2011-06-21T01:36:59.277" LastActivityDate="2011-06-21T01:36:59.277" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="23277" PostTypeId="1" AcceptedAnswerId="23281" CreationDate="2011-05-27T03:19:36.010" Score="6" ViewCount="2269" Body="&lt;p&gt;Okay, Phillipa, I realize that the last time I sent Geralt barging into your house, he interrupted some casual S&amp;amp;M between you and your apprentice, and the time before that, I interrupted a sensual massage of some sort. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But was it &lt;em&gt;really&lt;/em&gt; necessary to post two Scoia'tel outside your room to prevent future interruptions? &lt;em&gt;All&lt;/em&gt; of my available quests require speaking to you, but your two doormen never seem to take a break, and I've been trying to reach you for several in-game days now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did you want my help curing Saskia and breaking the Curse, or not?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the deal with the Elven Doormen? When do they take a break? How can I get in to speak with Phillipa the Sorceress?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:38.230" LastActivityDate="2013-01-20T16:45:38.230" Title="What's up with the two Elves outside Phillipa's House?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23279" PostTypeId="1" AcceptedAnswerId="23317" CreationDate="2011-05-27T06:18:23.600" Score="3" ViewCount="528" Body="&lt;p&gt;How, exactly, do you promote a different player to President? I started a club but, unfortunately, I'm the player with the lowest activity in the club, and I would like to promote the guy with the highest activity to President. I read in a &lt;a href=&quot;http://forums.testdriveunlimited2.com/showpost.php?p=305876&amp;amp;postcount=13&quot; rel=&quot;nofollow noreferrer&quot;&gt;post&lt;/a&gt; by one of the game masters that it's possible, but there doesn't seem to be any indication on how exactly one can do it. If I go to the club hierarchy screen, I can't demote myself or promote a different player past &quot;Executive&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:47:04.210" LastActivityDate="2013-10-22T19:47:04.210" Title="How to promote a different player as club president?" Tags="|test-drive-unlimited-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23280" PostTypeId="2" ParentId="301" CreationDate="2011-05-27T07:31:45.750" Score="3" Body="&lt;p&gt;In addition to the helpful advice given by chiguire, these Youtube videos might help with some of the trickier parts.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Butcher Battle (1):&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/oIGUZSSPjOs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Escort Oly:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/UymFcZSmUVg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;The Big Top/ Acrobat Run:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/fGJOnAJLRqI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Butcher Battle (2):&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Hh2RC8GFctI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="8795" LastEditorUserId="122" LastEditDate="2011-05-27T09:24:44.667" LastActivityDate="2011-05-27T09:24:44.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23281" PostTypeId="2" ParentId="23277" CreationDate="2011-05-27T08:18:46.697" Score="2" Body="&lt;p&gt;That's not Phillipa's house. That's where Saskia is recuperating. Philipa's house is in the same part of the town as the blacksmith.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-27T08:18:46.697" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23282" PostTypeId="1" AcceptedAnswerId="23284" CreationDate="2011-05-27T08:33:44.130" Score="11" ViewCount="10068" Body="&lt;p&gt;I was playing Terraria earlier, having just reached the Hell layer (~3000ft.) and after I killed one of those annoying imps, I got a message stating:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You feel an evil presence is watching you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I read on the official Terraria Online forums that it means the Eye of Cthulhu is about to spawn at the surface. Unfortunately, after receiving the message, I saved the game and quit to look online for that message means (while still in Hell). When I reloaded the game and spawned at the surface, during night-time, Cthulhu wasn't there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to get the Eye back?&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:48:01.330" LastActivityDate="2014-11-29T01:21:20.783" Title="The Eye of Cthulhu disappeared after I reloaded the game. Is there a way to get it back?" Tags="|terraria|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23283" PostTypeId="1" CreationDate="2011-05-27T08:38:15.317" Score="2" ViewCount="2368" Body="&lt;p&gt;I found I had a problem &quot;An error occured&quot; whilst patching the AOE beta for the first time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I solve this?&lt;/p&gt;&#xA;" OwnerUserId="9893" LastEditorUserId="5029" LastEditDate="2012-02-05T21:44:51.273" LastActivityDate="2012-02-05T21:44:51.273" Title="An error occured during age of empires online beta launcher" Tags="|technical-issues|age-of-empires-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23284" PostTypeId="2" ParentId="23282" CreationDate="2011-05-27T08:47:40.453" Score="11" Body="&lt;p&gt;It is possible to spawn the Eye of Cthulhu by using a Suspicious Looking Eye.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This item needs to be crafted from &lt;a href=&quot;http://wiki.terrariaonline.com/Suspicious_Looking_Eye&quot; rel=&quot;nofollow noreferrer&quot;&gt;6 lenses&lt;/a&gt;. Lenses are occasionally dropped by Demon Eyes (the flying eyes that attack at night along with zombies).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have collected 6 lenses you will need to find a &lt;a href=&quot;https://gaming.stackexchange.com/questions/22721/what-is-this-monster-screenshot-included&quot;&gt;Demon Altar&lt;/a&gt; in order to craft the Suspicious Looking Eye. You will probably have to do a bit of searching underground in order to find one of these if you haven't already found one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that in order to summon the Eye of Cthulhu it must be night time. If dawn breaks while fighting the Eye, it will fly away to return the next night with full health.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-06-29T22:59:58.427" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23285" PostTypeId="2" ParentId="23261" CreationDate="2011-05-27T09:04:29.513" Score="0" Body="&lt;p&gt;&lt;strong&gt;Spoiler alert:&lt;/strong&gt; I don't know about romance, but when it comes to full digital nudity then if you follow Ioerveth's path there's a Succubus, the elf you saved in chapter 1 and there are always the hookers...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So about a third of the options you had in the original.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-27T09:04:29.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23286" PostTypeId="1" AcceptedAnswerId="23289" CreationDate="2011-05-27T09:05:30.037" Score="10" ViewCount="11224" Body="&lt;p&gt;Since I've registered both my CD Keys with battle.net, I can digitally redownload both Diablo II and the expansion. Do I need to download both to play the expansion, or is downloading only the expansion by itself sufficient?&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2019-12-08T00:36:21.090" Title="Do I need to download Diablo II and the expansion seperately from battle.net to play?" Tags="|diablo-ii|battle.net|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23287" PostTypeId="2" ParentId="22812" CreationDate="2011-05-27T09:07:59.917" Score="3" Body="&lt;p&gt;According to &lt;a href=&quot;http://uk.playstation.com/onlinestorage/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://uk.playstation.com/onlinestorage/&lt;/a&gt;, you can only access your online storage while you have a active membership. Once your membership expires, so does your access to your online game saves. Relevant excerpts are below: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If my PlayStation Plus membership expires, can I still use Online Storage?&lt;/strong&gt;&lt;br&gt;&#xA;If you stop your PlayStation Plus membership, you will not be able to access Online Storage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can I store copy-protected data using Online Storage?&lt;/strong&gt;&lt;br&gt;&#xA;If a developer has chosen to use the PlayStation 3 system saved data copy protection on their game saves, PS Plus members will still be able to save them with Online Storage and use them in the same way as other game saves. However, there will be a 24 hour period after saving before they can access the data on any PS3.&lt;/p&gt;&#xA;" OwnerUserId="6963" LastEditorUserId="6963" LastEditDate="2011-05-27T14:30:33.093" LastActivityDate="2011-05-27T14:30:33.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23288" PostTypeId="2" ParentId="23283" CreationDate="2011-05-27T09:24:10.540" Score="2" Body="&lt;p&gt;The solution was to go to the C:\Program Files\Microsoft Games\Project S&lt;/p&gt;&#xA;&#xA;&lt;p&gt;copy the files in the temp patch folder into the project s folder&lt;/p&gt;&#xA;&#xA;&lt;p&gt;right click  launcherupdate  &gt; run as adminstrator&lt;/p&gt;&#xA;&#xA;&lt;p&gt;then the patcher starts working again...&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-05-27T09:24:10.540" CommentCount="3" CommunityOwnedDate="2011-05-27T09:24:10.540" ContentLicense="CC BY-SA 3.0" />
  <row Id="23289" PostTypeId="2" ParentId="23286" CreationDate="2011-05-27T09:48:32.360" Score="15" Body="&lt;p&gt;You need to download both to play the expansion.&lt;/p&gt;&#xA;" OwnerUserId="8333" LastActivityDate="2011-05-27T09:48:32.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23291" PostTypeId="2" ParentId="23260" CreationDate="2011-05-27T10:10:28.590" Score="5" Body="&lt;p&gt;Pistons elevators are the fastest way to go in 1.7.3 and above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe minecarts would still be the fastest, provided that you have enough space and resources for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stairs would probably be faster than ladders, but again require more space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Boat elevators and water ladders are now fixed entirely. They will not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ladders are pretty decent. Slow-ish, but efficient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you had a fast PC, you &lt;em&gt;may&lt;/em&gt; be able to fiddle with portals and see if you can get them working such that you enter portal B at the bottom, arrive in the Nether, get back in the portal, and come out in portal A at the top. For long distances, this is probably pretty fast..if a little unorthodox.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="10616" LastEditDate="2011-10-02T02:23:41.080" LastActivityDate="2011-10-02T02:23:41.080" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23292" PostTypeId="2" ParentId="19712" CreationDate="2011-05-27T10:11:08.047" Score="2" Body="&lt;p&gt;Unfortunately modding for Just Cause 2 is really difficult due to missing tools and SDK. This is probably the reason why the mod you ask for is still not available and probably it will never be. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope that for Just Cause 3 they will add more possibilities for modders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if it can help, I can say that when I bought the &lt;a href=&quot;http://justcause.wikia.com/wiki/Black_Market_Aerial_Pack&quot; rel=&quot;nofollow noreferrer&quot;&gt;'Black Market' Aerial Pack DLC&lt;/a&gt; that contains the cool &lt;strong&gt;Dual Parachute Thrusters&lt;/strong&gt; my efficiency in researching collectibles has improved a lot. Thanks to the high maneuverability and the possibility to stay at a good height is really easier find that dammed last crate that you never found.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-05-27T10:11:08.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23293" PostTypeId="1" AcceptedAnswerId="23295" CreationDate="2011-05-27T10:32:10.443" Score="5" ViewCount="4489" Body="&lt;p&gt;I am building my first trap system and im wondering if i have to setup a maze of traps that my dwarves will walk around or can I just block off my entrance with rows of traps without having to worry about my dwarves getting caught in them.&lt;/p&gt;&#xA;" OwnerUserId="3290" LastActivityDate="2011-05-27T10:53:45.880" Title="Can dwarfs freely walk over traps without setting them off in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23294" PostTypeId="2" ParentId="23270" CreationDate="2011-05-27T10:32:20.007" Score="2" Body="&lt;p&gt;You can group up to 24 players. A group have the maximum of 6 players and a raid of 24 players. The grouping is seperated into 4 categories:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;small group (3 players)&lt;/li&gt;&#xA;&lt;li&gt;groups (6 players)&lt;/li&gt;&#xA;&lt;li&gt;raid (12 players)&lt;/li&gt;&#xA;&lt;li&gt;large raid (24 players)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can complete most of quests while in group and within up to normal group size (6 or lower) without any backdraw. The exception are raid dungeons and quests and some instanced dungeons you have to complete in small group size (3 or lower). Most instanced dungeons are designed for normal group size (6). Btw. there is NO scaling. You should go into the dungeon with the suggested group size. There IS a level scaling for some dungeons as the &quot;Great Barrows&quot; dungeon.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-05-27T10:32:20.007" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23295" PostTypeId="2" ParentId="23293" CreationDate="2011-05-27T10:53:45.880" Score="6" Body="&lt;p&gt;Straight forward answer: &lt;strong&gt;Yes&lt;/strong&gt;, they can walk over traps without triggering them.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;More detail:&lt;/h3&gt;&#xA;&lt;p&gt;Traps that can be triggered themselves (stone-fall, weapon and cage) will not be activated by your own dwarfs, except apparently when they are unconscious (&lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Trap&quot; rel=&quot;nofollow noreferrer&quot;&gt;see DF Wiki&lt;/a&gt;).&lt;/p&gt;&#xA;&lt;p&gt;Spike traps have to be triggered by an external mechanism anyway - pressure plate, lever, etc - and so they &lt;em&gt;could&lt;/em&gt; be a threat to your own dwarfs, depending on how you configure them, but won't be by default (unless somehow your dwarfs drop on to them).&lt;/p&gt;&#xA;&lt;p&gt;All other types of &amp;quot;trap&amp;quot; involve the clever deployment of various mechanism by you (to create flooding rooms, pit falls, etc) and so whether they present a danger to your dwarfs or not is entirely down to how well you design and build them.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-05-27T10:53:45.880" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23296" PostTypeId="1" AcceptedAnswerId="23297" CreationDate="2011-05-27T10:57:16.543" Score="50" ViewCount="66887" Body="&lt;p&gt;Can I uninstall purchased games from my computer and then later download them through Steam without having to re-purchase if I'd like to? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running short on space on my laptop, looking to free up some space and wanted to be sure that I can safely re-download anything at a later time similar to how you can with the Xbox Live marketplace.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="52800" LastEditDate="2013-10-30T18:50:54.947" LastActivityDate="2018-02-21T14:33:18.360" Title="Can I safely uninstall games purchased from Steam?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23297" PostTypeId="2" ParentId="23296" CreationDate="2011-05-27T11:05:43.283" Score="50" Body="&lt;p&gt;Yes, games linked to your Steam account can be installed / uninstalled at will.&lt;/p&gt;&#xA;&lt;p&gt;There are some rare exceptions where a game has additional DRM that limits the number of times you can install - but this should always be noted on the game's store page (the first example I've found is &lt;a href=&quot;http://store.steampowered.com/app/47780/&quot; rel=&quot;noreferrer&quot;&gt;Dead Space 2&lt;/a&gt;, check the &lt;a href=&quot;https://i.stack.imgur.com/jJUjw.png&quot; rel=&quot;noreferrer&quot;&gt;wall of capitalised text&lt;/a&gt; carefully to see what I mean) and there is often a way to &amp;quot;reclaim&amp;quot; those installs before you uninstall the game. So check the Store page for each game before you uninstall if this is a concern.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;When you want to reinstall:&lt;br /&gt;&#xA;On your game list, if you switch to the &amp;quot;All Games&amp;quot; view you will find all the games you have linked to your account. Those that are not currently installed will be greyed out, and from here you can select for them to be downloaded and installed.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-27T11:18:57.880" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23298" PostTypeId="1" AcceptedAnswerId="23302" CreationDate="2011-05-27T11:45:18.540" Score="12" ViewCount="14668" Body="&lt;p&gt;I recently got Mass Effect 1 and started playing. I am an Infiltrator, so I primarily use snipers. (Probably not the easiest to start with).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I level up, the 'sniper rifle' level of skill points is inaccessible to me, as well as a few others: fitness being one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a reason for this? What sort of level can I start putting points into it?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="3610" LastEditDate="2012-06-26T11:51:44.757" LastActivityDate="2012-06-26T11:51:44.757" Title="Why can I not raise certain skills?" Tags="|mass-effect|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23299" PostTypeId="2" ParentId="23286" CreationDate="2011-05-27T11:48:50.923" Score="1" Body="&lt;p&gt;The expansion is as it names indicates an add-on for the original game, not a new game based on the same engine. So yes, you need to download both.&lt;/p&gt;&#xA;" OwnerUserId="7949" LastActivityDate="2011-05-27T11:48:50.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23300" PostTypeId="1" AcceptedAnswerId="23305" CreationDate="2011-05-27T11:50:41.910" Score="8" ViewCount="1073" Body="&lt;p&gt;What is the name of the singer who sings the Portal 2 song &quot;Want You Gone&quot; by Jonathan Coulton?&lt;/p&gt;&#xA;" OwnerUserId="9895" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:23:58.660" LastActivityDate="2012-09-18T10:23:58.660" Title="Who sings &quot;Want You Gone&quot; by Jonathan Coulton?" Tags="|portal-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23301" PostTypeId="2" ParentId="23298" CreationDate="2011-05-27T11:52:35.977" Score="6" Body="&lt;p&gt;Certain talents are unlocked by bringing a predecessor talent up to a certain level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Infiltrators, your Pistols skill must be at 5 to unlock Sniper Rifles and your Tactical Armor skill must be at 6 to unlock Fitness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please see the &lt;a href=&quot;http://masseffect.wikia.com/wiki/Infiltrator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Infiltrator wiki article&lt;/a&gt; for more information.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-05-27T11:52:35.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23302" PostTypeId="2" ParentId="23298" CreationDate="2011-05-27T11:53:51.077" Score="16" Body="&lt;p&gt;If you're an Infiltrator then Sniper Rifles and Fitness are both unlockable talent for your class, you will get access to them, but not at the start of the game.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;To unlock any locked talent, you need to first place a certain number of points in to another talent first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the Infiltrator class these are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Sniper Rifles&lt;/strong&gt; is unlocked when your &lt;strong&gt;Pistol&lt;/strong&gt; talent is at &lt;strong&gt;5&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fitness&lt;/strong&gt; is unlocked when your &lt;strong&gt;Tactical Armour&lt;/strong&gt; talent is at &lt;strong&gt;6&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Dampening&lt;/strong&gt; is unlocked when your &lt;strong&gt;Electronics&lt;/strong&gt; talent is at &lt;strong&gt;4&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;First Aid&lt;/strong&gt; is unlocked when your &lt;strong&gt;Decryption&lt;/strong&gt; talent is at &lt;strong&gt;7&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As per the &lt;a href=&quot;http://masseffect.wikia.com/wiki/Infiltrator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect Wikia&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-05-27T11:53:51.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23303" PostTypeId="1" AcceptedAnswerId="23306" CreationDate="2011-05-27T11:54:01.013" Score="14" ViewCount="12829" Body="&lt;p&gt;So water ladders, booster carts and boat elevators have now been broken in the &lt;a href=&quot;http://notch.tumblr.com/post/5861083562/minecraft-beta-1-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.6 update&lt;/a&gt; - I need to find a quick way to get back to the surface after a long mining session!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that my shaft is 15x15 in size, what is the most efficient usage of tracks for a minecart system to transport me to the surface? I'm assuming that just running a track round the outside of this will be the most wasteful method, and that the fastest will be to make a tight spiral out of booster track (although this will be wasteful in terms of booster track needed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What layout will give me the most speed / shortest travel time for the least amount of track used?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="1485" LastEditDate="2011-05-27T13:35:08.563" LastActivityDate="2012-10-24T23:04:39.067" Title="What is the most efficient layout of track for ascending in a restricted space?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23304" PostTypeId="2" ParentId="23300" CreationDate="2011-05-27T11:54:55.927" Score="24" Body="&lt;p&gt;From &lt;a href=&quot;http://lyrics.wikia.com/Jonathan_Coulton:Want_You_Gone&quot; rel=&quot;nofollow noreferrer&quot;&gt;lyrics.wikia.com&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Singer: &lt;strong&gt;Ellen McLain&lt;/strong&gt; as the character GLaDOS in the Valve video game Portal 2&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;More info on &lt;a href=&quot;http://en.wikipedia.org/wiki/Ellen_McLain&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ellen McLain&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-27T11:54:55.927" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23305" PostTypeId="2" ParentId="23300" CreationDate="2011-05-27T11:55:41.293" Score="16" Body="&lt;p&gt;According to the &lt;a href=&quot;http://half-life.wikia.com/wiki/Want_You_Gone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Half Life Wikia&lt;/a&gt;, it is Ellen Mclain:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;It was written by Jonathan Coulton and performed by Ellen McLain.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2011-05-27T11:55:41.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23306" PostTypeId="2" ParentId="23303" CreationDate="2011-05-27T11:59:44.363" Score="13" Body="&lt;p&gt;A larger spiral is most efficient, as you'll have less turns (you can't go up &lt;em&gt;and&lt;/em&gt; turn) per straight track piece. For the tightest spiral, 3x3, the number of turns/straight is 1, so you'll only be climbing 50% of the time. With a 15x15 spiral, you'll only need four turns to climb 60 units. This means you can use less booster pieces at the base of each straight section to maintain maximum speed up the spiral. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the ratio of booster/normal pieces required to maintain maximum speed up the spiral that shouldn't be too hard to work out with trail and error.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="23" LastEditDate="2011-05-27T12:20:23.167" LastActivityDate="2011-05-27T12:20:23.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23307" PostTypeId="1" AcceptedAnswerId="23310" CreationDate="2011-05-27T12:03:39.777" Score="1" ViewCount="3153" Body="&lt;p&gt;My friend and I were trying to play an online free for all match on Modern Warfare 2, but it said only one person per party. Is there a way to get around that? &lt;/p&gt;&#xA;" OwnerUserId="9608" LastEditorUserId="8350" LastEditDate="2011-05-27T12:08:37.000" LastActivityDate="2011-05-27T12:23:55.180" Title="How on MW2 do You Play With Friends on Free-for-all" Tags="|xbox-360|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23308" PostTypeId="2" ParentId="23282" CreationDate="2011-05-27T12:07:18.420" Score="4" Body="&lt;p&gt;From the Terraria wiki page on the &lt;a href=&quot;http://wiki.terrariaonline.com/Eye_of_cthulu&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eye of Cthulu&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;While playing, the player may get the message, &quot;You feel an evil presence watching you...&quot;, which means that the Eye will awaken soon. After a few minutes the message &quot;The Eye of Cthulhu has awoken!&quot; will appear and the boss will promptly start to attack the player.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In my experience, you'll see the 'watching you' message about 3 times before the Eye of Cthulhu actually spawns.  Just keep playing.  He'll probably spawn in a couple days game-time.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="336" LastEditDate="2011-06-11T02:26:21.817" LastActivityDate="2011-06-11T02:26:21.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23309" PostTypeId="1" AcceptedAnswerId="23313" CreationDate="2011-05-27T12:18:57.627" Score="30" ViewCount="173056" Body="&lt;p&gt;On Christmas Day 2010 my PS3 stopped reading discs so I bought a new one, took the hard drive out of the old one, wiped/formatted it and used it as a portable hard drive.&lt;br&gt;&#xA;But today I've found a &lt;a href=&quot;http://jbwan.posterous.com/ps3-not-reading-discs&quot; rel=&quot;noreferrer&quot;&gt;possible fix&lt;/a&gt; to get my old one working again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I wipe the hard drive and stick it back in, will it work? Or do I have to have certain files / directory structure? How do I install a new hard drive into a PlayStation 3?&lt;/p&gt;&#xA;" OwnerUserId="9896" LastEditorDisplayName="user106385" LastEditDate="2015-12-24T23:18:39.590" LastActivityDate="2017-07-27T20:23:45.553" Title="If I stick a blank hard drive into my PS3 will it work?" Tags="|ps3|hard-drive|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23310" PostTypeId="2" ParentId="23307" CreationDate="2011-05-27T12:23:55.180" Score="2" Body="&lt;p&gt;You can invite your friend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to be in a match, and there has to be at most (maxPlayers_allowed - 2) people on the host. &lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-27T12:23:55.180" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23312" PostTypeId="2" ParentId="20673" CreationDate="2011-05-27T12:48:24.297" Score="4" Body="&lt;p&gt;Under most circumstances, detector rails will not care whether a cart is empty or not, and will trigger.  However, if you put a detector rail on a slope (so the detector rail piece is angled) and the following section of track slopes the opposite way, the detector will &lt;strong&gt;not&lt;/strong&gt; trigger for empty carts!&lt;/p&gt;&#xA;&lt;p&gt;Bear in mind that detector rails on slopes are said to be a bit unreliable, and that this behavior may be considered a glitch and thus &amp;quot;fixed&amp;quot; in a future update!&lt;/p&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://minecraft.wiki/w/Detector_Rail#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;MinecraftWiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9423" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-27T12:48:24.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23313" PostTypeId="2" ParentId="23309" CreationDate="2011-05-27T13:01:32.150" Score="30" Body="&lt;p&gt;Yes it will work, but you will need to &lt;a href=&quot;http://uk.playstation.com/ps3/support/system-software/&quot;&gt;download the PS3 firmware&lt;/a&gt; and put it on a USB stick for installation:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To transfer the update data to your PlayStation 3, save the file to a PS3 &#xA;      compatible storage device such as Memory Stick, Memory Stick Duo, USB drive &#xA;      or PSP.     &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Before starting, use your PC to create a folder named 'PS3' on the storage &#xA;      media or USB device. Within the folder, create a folder named 'UPDATE' &#xA;      (This folder name is case sensitive and must appear in all capital letters).&#xA;      Once the UPDATE folder has been created, download the PS3 system software &#xA;      update to this location.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It will either request this when you turn the PS3 on for the first time after putting the hard drive in, or you may need to put it into service mode for it to install by following the instructions below, and then choosing the &quot;System Update&quot; option:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Since the 2.5 update the PS3 has a Recovery menu with the following options:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Restart System: Restarts the PLAYSTATION®3 System.&lt;/li&gt;&#xA;  &lt;li&gt;Restore Default Settings: Reset all system settings back to default.&lt;/li&gt;&#xA;  &lt;li&gt;Restore File System: Checks for corrupt/missing system files.&lt;/li&gt;&#xA;  &lt;li&gt;Rebuild Database: Rebuilds the OS for the PLAYSTATION®3.&lt;/li&gt;&#xA;  &lt;li&gt;Restore PS3 System: Fresh restore; Deletes everything and starts from Scratch.&lt;/li&gt;&#xA;  &lt;li&gt;System Update: Update the PLAYSTATION®3 System &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;How to get access to service mode:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Make sure the PS3 is turned off,&lt;/li&gt;&#xA;  &lt;li&gt;Press and hold the power button on the PS3 it will power on then power off.&lt;/li&gt;&#xA;  &lt;li&gt;When it's off press and hold the power button again until you hear two &#xA;  consecutive beeps.&lt;/li&gt;&#xA;  &lt;li&gt;It will ask for the controller to be connected via the USB cable,&lt;/li&gt;&#xA;  &lt;li&gt;Turn on the controller and you will have access to the menu.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.waltercedric.com/gadget/262-sony-ps3/1444-ps3-factoryservice-mode&quot;&gt;http://www.waltercedric.com/gadget/262-sony-ps3/1444-ps3-factoryservice-mode&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="3936" LastEditDate="2013-03-27T15:58:33.550" LastActivityDate="2013-03-27T15:58:33.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23314" PostTypeId="2" ParentId="22749" CreationDate="2011-05-27T13:26:01.890" Score="4" Body="&lt;p&gt;From what I've seen and found from other discussions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get less or more experience depending on the &lt;strong&gt;level difference&lt;/strong&gt;(which makes the game more challenging).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Experience gain is &lt;strong&gt;limited by mob type or area&lt;/strong&gt;(to prevent extreme farming...or as protection, because it's possible in games that due to some bug you get imbalanced experience over and over).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Max level by chapters&lt;/strong&gt;, I'm not sure abut this, but when you go to complete quest and gain no experience it could be this(makes the game challenging and protects from farming).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Level 35&lt;/strong&gt; max level in game(useful for planning skills).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And lastly the plain old &lt;strong&gt;bugs&lt;/strong&gt; that occur in every RPG that tries to give you more freedom.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2011-05-31T00:07:29.577" LastActivityDate="2011-05-31T00:07:29.577" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23315" PostTypeId="5" CreationDate="2011-05-27T13:29:32.000" Score="0" Body="&lt;p&gt;&lt;em&gt;X³: Terran Conflict&lt;/em&gt; is a single player sand box space exploration game based around the four principles of Trade, Fight, Build, Think.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.egosoft.com/games/x3tc/info_en.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/X%C2%B3:_Terran_Conflict&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T12:37:51.677" LastActivityDate="2011-10-14T12:37:51.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23316" PostTypeId="4" CreationDate="2011-05-27T13:29:32.000" Score="0" Body="X³: Terran Conflict is a single player sand box space exploration game based around the four principles of Trade, Fight, Build, Think. It is available for Windows, Linux and Mac OS X." OwnerUserId="3917" LastEditorUserId="49763" LastEditDate="2013-06-13T03:21:40.157" LastActivityDate="2013-06-13T03:21:40.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23317" PostTypeId="2" ParentId="23279" CreationDate="2011-05-27T13:33:05.787" Score="1" Body="&lt;p&gt;I actually don't think there's an easy way to do this. I haven't tried myself, but I believe you need to demote everyone below Executive except for the person you want to be the new President, then quit the club and have them re-invite you. The one Executive should get appointed to take over as President when you quit, and they can promote you to whatever rank you want after you re-join. There's a thread that discusses this &lt;a href=&quot;http://forums.testdriveunlimited2.com/showthread.php?t=46921&quot; rel=&quot;nofollow noreferrer&quot;&gt;on the TDU2 forums&lt;/a&gt; and seems to indicate that this works.&lt;/p&gt;&#xA;" OwnerUserId="3067" LastActivityDate="2011-05-27T13:33:05.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23318" PostTypeId="2" ParentId="22812" CreationDate="2011-05-27T13:34:16.050" Score="11" Body="&lt;p&gt;According to &lt;a href=&quot;http://community.eu.playstation.com/t5/Announcements-Community-Events/Online-Storage-Available-To-PlayStation-Plus-Members-From/td-p/12558216&quot; rel=&quot;noreferrer&quot;&gt;this press release&lt;/a&gt;, you will &lt;strong&gt;no longer be able to access your cloud saves&lt;/strong&gt; if your Playstation Plus membership expires. However, your data will remain on Sony's servers for &lt;strong&gt;six months&lt;/strong&gt;, and you can access them again as long as you resubscribe within that time period.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, if your PS3 dies six months after you backed up your saved games, you've just lost 6 months of gaming! The way I see it, if you're going to back up your saved games at all, you should go the whole way and pay for PSN+ membership.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you should anyway, since the cloud service is the only way you can backup your copy-protected saved games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Apparently the backup utility can backup protected saved games, but it can only restore them to the same PS3. If that PS3 is dead, then tough.)&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-05-27T13:34:16.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23320" PostTypeId="1" AcceptedAnswerId="23330" CreationDate="2011-05-27T13:41:51.750" Score="8" ViewCount="760" Body="&lt;p&gt;I have Nethack on a flash drive so that I can easily play it on any computer. However, the game loads save files based on the characters name, and the username assigned to the account running the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I made a character &quot;Crovax&quot; and my username on a Windows machine was &quot;Wiqozn&quot; the game would create a save file called:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; Wipqozn-Crovax.NetHack-saved-game&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This is fine - except I can't load this save file by simply typing in my character name when prompted to by Nethack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to manually choose which file (saved game/character) to load so I can avoid this problem, and play my Nethack character from any machine?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2016-09-29T12:21:49.030" Title="Choose which character to load?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23321" PostTypeId="2" ParentId="23286" CreationDate="2011-05-27T14:07:39.347" Score="6" Body="&lt;p&gt;Yes, both. I can vouch for this as I had to do it not but 2 weeks ago. Tried the expansion first (thinking they might have been nice and merged them and was unable to even install with downloading the regular first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both are fairly small downloads, I think I was playing within 2 hours on a mid level DSL package in the US.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastActivityDate="2011-05-27T14:07:39.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23322" PostTypeId="1" CreationDate="2011-05-27T14:12:49.293" Score="4" ViewCount="3672" Body="&lt;p&gt;I'm playing as a second player henchman in Fable II, and I have 34k gold while the other player has 2k or so.  Is there any way for me to transfer some of mine to them?&lt;/p&gt;&#xA;" OwnerUserId="5348" LastEditorUserId="3917" LastEditDate="2012-06-25T13:18:46.260" LastActivityDate="2020-01-31T14:56:21.187" Title="Is there any way to give money to the hero as a second player henchman?" Tags="|fable-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23323" PostTypeId="2" ParentId="23303" CreationDate="2011-05-27T14:13:00.500" Score="6" Body="&lt;p&gt;If you have the gold/redstone to spare, a powered track every other block will keep you at maximum speed for the entire climb.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If gold/redstone expense is a concern, the ratio of powered/regular rails will depend on whether you plan to have unoccupied carts climb the track.  If this is the case, two powered rails every 8 blocks will ensure all carts can make it to the top.  If you only have occupied carts going up, then one powered rail every 10 blocks should get the carts to the top.  Keep in mind this will go much slower, but may still be faster than ladders (your other option for going up/down, now that boat elevators no longer work).  Of course, minecart rails have the added benefit of being able to send storage carts up/down too!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd also like to note that switches are cheaper resource-wise (stick+cobblestone) than redstone torches (stick+redstone dust) and power rails just as effectively!  They can also be switched off and on without breaking/replacing!&lt;/p&gt;&#xA;" OwnerUserId="9423" LastActivityDate="2011-05-27T14:13:00.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23324" PostTypeId="2" ParentId="23322" CreationDate="2011-05-27T14:16:59.973" Score="3" Body="&lt;p&gt;To just give them the gold, no there is not, but if you go into the options, there is a place where you can slide how much money and/or experience the other player receives (as a percentage). So you would be helping them make gold and not earn any yourself, or very little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the slider is set so that one player gets all the gold, anything bought and sold will have all the money go to that player as well, so the income is not just limited to kills.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-27T14:16:59.973" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23325" PostTypeId="2" ParentId="23261" CreationDate="2011-05-27T14:21:27.387" Score="14" Body="&lt;p&gt;&lt;strong&gt;Prostitutes&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;in chapter 1, in basement of the tavern 2nd room. There are 4 of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;in chapter 2, Brothel(tents) outside Kaedweni camp near Blue stripes encampment.&#xA;Talk to madame and she will offer you to choose between her 5 prostitutes.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you chose Roche's path you can access them anytime.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you chose Ioverth's path you can access them only during the quest &quot;Where Is Triss Merigold?&quot; when you get sent near kaedweni camp.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note:&lt;/em&gt; almost all prostitutes have unique &quot;introduction&quot; scene.However the sex scenes are shared between them,game randomly picks animation out of few possible one and plays it with the corresponding prostitute model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Triss&lt;/strong&gt; in chapter 1, on the quest The Rose of Remembrance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ves&lt;/strong&gt; in chapter 2 (roche's path),on the quest &quot;Ave Henselt!&quot; after you defeat all opponents in the arena.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mottle&lt;/strong&gt; in chapter 2 (Ioverth's path), if you saved her from burning building in chapter 1  she will be in front the western entrance to the Vergen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Succubus&lt;/strong&gt; in chapter 2 (Ioverth's path), on the quest &quot;With Flickering Heart&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cynthia&lt;/strong&gt; in chapter 3 (Ioverth's path), on the quest &quot;The Secrets of Loc Muinne&quot;. Available only if you have &quot;Enhanced Edition&quot; of the game.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;There are also some independent nude cutscenes:&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Triss&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;In the Prologue she is in bed with geralt.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the beginning of chapter 3 (Ioverth's path) if you help Philippa lift the curse Triss will be transformed from figurine naked.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Baroness LaVallette&lt;/em&gt;&lt;/strong&gt; If you killed Arayan LaVallette in prologue then during the prison escape if you go through the floor hatch in one of the first cells after you get loose you will find her topless and about to be tortured.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Phillipa&lt;/em&gt;&lt;/strong&gt; in chapter 2 (Ioverth's path), in Vergen there are 2 scenes with her and her &quot;apprentice&quot;,inside her house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Saskia&lt;/em&gt;&lt;/strong&gt; in chapter 2 (Ioverth's path), on the quest in the harpy den if you collect all crystals and watch them on projector Saskia will appear naked in a dream of some dwarf.&#xA;&lt;hr&gt;&#xA;&lt;a href=&quot;http://www.g4tv.com/thefeed/blog/post/723467/the-witcher-2-romance-guide-rated-teen-beat-the-latest-in-video-game-gossip/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Detailed guide with conversation options&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ign.com/wikis/witcher-2/Love_Scenes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Videos of love scenes&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2014-07-23T20:10:14.530" LastActivityDate="2014-07-23T20:10:14.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23328" PostTypeId="2" ParentId="23286" CreationDate="2011-05-27T15:04:27.100" Score="1" Body="&lt;p&gt;The expansion is meant to be installed upon an already-installed copy of the original game, so you will need to download both, set up the &quot;base&quot; game, then install the expansion on top of that.&lt;/p&gt;&#xA;" OwnerUserId="8761" LastActivityDate="2011-05-27T15:04:27.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23330" PostTypeId="2" ParentId="23320" CreationDate="2011-05-27T15:09:59.797" Score="5" Body="&lt;p&gt;I've found that switching save games between my Windows and WinMo phone, the savegame name is different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would recommend making a dummy game on your target platform and seeing what the expected file name is, and then copy your real file and add the extra information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, on Windows, the filename is &lt;code&gt;&amp;lt;win-username&amp;gt;-&amp;lt;Character-name&amp;gt;.Nethack-saved-game&lt;/code&gt;, as you say.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my mobile version, however, the filename is &lt;code&gt;nhsave-&amp;lt;Character-name&amp;gt;.Nethack-saved-game&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-05-27T15:09:59.797" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23332" PostTypeId="1" AcceptedAnswerId="23335" CreationDate="2011-05-27T15:20:47.307" Score="11" ViewCount="8915" Body="&lt;p&gt;In server.properties there is a spawn-monsters setting that you can set to false. It stops them from spawning, but does it remove existing monsters like setting the difficulty to peaceful? In other words, can I allow monsters for a little while and then safely turn them back off, or will creepers that spawned while it was on linger, awaiting unsuspecting victims?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorUserId="8736" LastEditDate="2011-08-10T17:02:09.670" LastActivityDate="2011-09-16T03:02:06.017" Title="Minecraft: Is setting the spawn-monsters setting to false equivalent to peaceful?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23334" PostTypeId="2" ParentId="23049" CreationDate="2011-05-27T16:04:46.977" Score="3" Body="&lt;p&gt;I tried your pictures, I was still confused, here is a video to show EXACTLY how to get there, hope this helps&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5yoO22Ei_J0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9732" LastActivityDate="2011-05-27T16:04:46.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23335" PostTypeId="2" ParentId="23332" CreationDate="2011-05-27T16:12:28.803" Score="13" Body="&lt;p&gt;As of 1.8, setting &lt;code&gt;difficulty=0&lt;/code&gt; is the new equivalent to peaceful.  &lt;code&gt;spawn-monsters=false&lt;/code&gt; will still get rid of the nightly mobs, but unless &lt;code&gt;difficulty=0&lt;/code&gt;, spawners will still spawn, and your health and food will not regenerate.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;BEGIN OLD ANSWER:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order for the changed setting to take effect, the server must be restarted. until restarted, monsters will still spawn.  After a restart, there should be no monsters.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2011-09-16T03:02:06.017" LastActivityDate="2011-09-16T03:02:06.017" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23336" PostTypeId="2" ParentId="23258" CreationDate="2011-05-27T17:02:44.277" Score="11" Body="&lt;p&gt;To get from level 70 to level 99 takes 12,960,804 experience. To get that much slayer experience, you must deal approximately that much damage to NPCs. The number of cannonballs you will need for this depends on your average damage per cannonball. Your average damage in turn depends on your range level, your equipment, and the monsters you are fighting. If we estimate an average damage of 200 for example it will get 20 slayer exp, then you will need about 648,040 cannonballs.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="-1" LastEditDate="2011-10-06T23:33:58.523" LastActivityDate="2011-10-06T23:33:58.523" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23337" PostTypeId="1" AcceptedAnswerId="25009" CreationDate="2011-05-27T17:19:48.937" Score="4" ViewCount="735" Body="&lt;p&gt;In the past in &lt;a href=&quot;http://www.realmofthemadgod.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Realm of the Mad God&lt;/a&gt;, one was able to collect keys from defeated Gods that would open dungeons, bring these keys to the nexus, open the dungeon and flood it with the crowd in the nexus. This ability to collect keys from defeated Gods was axed, but now I see the ability to buy these dungeon keys. Before I buy a key, I'd like to know if it can be used in the nexus.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="274" LastEditDate="2011-05-27T18:50:01.423" LastActivityDate="2011-06-21T16:56:39.883" Title="Can I use dungeon keys in the nexus?" Tags="|realm-of-the-mad-god|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23338" PostTypeId="1" AcceptedAnswerId="25537" CreationDate="2011-05-27T17:41:17.307" Score="4" ViewCount="648" Body="&lt;p&gt;I'm playing the enhanced edition of &lt;a href=&quot;http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&amp;amp;uid=2982&quot; rel=&quot;nofollow noreferrer&quot;&gt;Appy 1000mg&lt;/a&gt;. The author claims he added an alternate ending to the game but I'm having a great deal of trouble finding it. The only ending I can find is the one where&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Pixelle turns out to be dead and the robot throws himself off a cliff into the sea.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does this alternate ending actually exist? If so, how do I find it?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3610" LastEditDate="2012-06-22T15:58:55.520" LastActivityDate="2012-06-22T15:58:55.520" Title="How do I find Appy 1000mg's alternate ending?" Tags="|appy-1000mg|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23339" PostTypeId="1" AcceptedAnswerId="23358" CreationDate="2011-05-27T17:58:40.060" Score="6" ViewCount="1228" Body="&lt;p&gt;I'm about to craft a map in Minecraft, but want to make one of my main base, not my snow outpost where I currently am. Is the location and zoom level set when the map is crafted, or is on first view?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is on craft, then I'll wait till I get back home before making it.&lt;/p&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2011-05-27T20:13:34.170" Title="When is the map location and zoom level set?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23340" PostTypeId="1" AcceptedAnswerId="30191" CreationDate="2011-05-27T18:10:05.920" Score="61" ViewCount="100562" Body="&lt;p&gt;I'm told that the original &lt;a href=&quot;http://www.youtube.com/watch?v=-1NyIsZXeqU&quot; rel=&quot;noreferrer&quot;&gt;Duck Hunt (NES)&lt;/a&gt; works fine on all CRT screens, but fails to register successful hits on a plasma or LCD screen. Why is this? Is there a fix for it?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2015-10-29T23:36:25.807" Title="Why doesn't Duck Hunt work on plasma or LCD screens?" Tags="|nes|monitor|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23341" PostTypeId="1" AcceptedAnswerId="23406" CreationDate="2011-05-27T18:17:53.213" Score="7" ViewCount="2144" Body="&lt;p&gt;Having recently reupped my World of Warcraft subscription after a long hiatus, I have decided to start fresh on a dwarf rogue and am currently level 43. I decided to try out subtlety but am slightly confused by the ability &lt;a href=&quot;http://www.wowhead.com/spell=16511&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hemorrhage&lt;/a&gt;. The ability says&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;...causes the target to take 30% additional damage from Bleed effects for 1 min.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;However I'm having trouble seeing what rogue abilities cause a bleeding effect. The only one I can see is &lt;a href=&quot;http://www.wowhead.com/spell=703&quot; rel=&quot;nofollow noreferrer&quot;&gt;Garrote&lt;/a&gt; and that's an opening move. After that, in an extended fight, I don't see much point to using hemo. Am I missing something? Is there a point to using hemo after the garrote wears off of an enemy?&lt;/p&gt;&#xA;" OwnerUserId="2279" LastEditorUserId="3610" LastEditDate="2012-06-20T16:19:32.553" LastActivityDate="2012-06-20T16:19:32.553" Title="The benefits of hemorrhage on a subtlety rogue" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23343" PostTypeId="2" ParentId="23341" CreationDate="2011-05-27T18:21:35.013" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/Bleed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bleed effects&lt;/a&gt; are a type of DoT. So, this is a a way to increase the effectiveness of your bleed inducing abilities (&lt;a href=&quot;http://www.wowhead.com/spell=703&quot; rel=&quot;nofollow noreferrer&quot;&gt;Garrote&lt;/a&gt; and &lt;a href=&quot;http://www.wowhead.com/spell=1943&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rupture&lt;/a&gt;). Bleed effects can't be dispelled except by ice block, pally bubbles, and the dwarf racial &quot;Stoneform&quot;. There was &lt;a href=&quot;http://www.wowhead.com/item=19141&quot; rel=&quot;nofollow noreferrer&quot;&gt;a trinket&lt;/a&gt;, but it didn't work past level 60 and has since been removed from the game.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="274" LastEditDate="2011-05-27T18:31:31.137" LastActivityDate="2011-05-27T18:31:31.137" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23344" PostTypeId="2" ParentId="20865" CreationDate="2011-05-27T18:42:24.937" Score="1" Body="&lt;p&gt;You just need to complete all the achievements in the list and do at least 1 race of every type: marathon, upstream, no guns,...&lt;/p&gt;&#xA;" OwnerUserId="9915" LastActivityDate="2011-05-27T18:42:24.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23345" PostTypeId="1" AcceptedAnswerId="23349" CreationDate="2011-05-27T18:47:39.787" Score="17" ViewCount="2079" Body="&lt;p&gt;Absolutely new to Nethack, so forgive my noobiness. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think my pet surely is a cute little ASCII symbol on my console window, but what should I do with it? It follows me, and sometimes, it gets lost (where?), but I don't really care much, as I haven't figured out anything useful about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I somehow feed my pet to make it stay with me? What will I get back from doing this? Are pets &quot;just for fun&quot;, or do they serve a useful purpose?&lt;/p&gt;&#xA;" OwnerUserId="8114" LastActivityDate="2014-12-12T06:37:59.800" Title="What are pets good for in Nethack?" Tags="|nethack|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23347" PostTypeId="1" CreationDate="2011-05-27T18:50:07.350" Score="15" ViewCount="147543" Body="&lt;p&gt;In Flotsam's inn in Chapter 1, there's a monk in the basement of the inn who claims he has a mysterious relic that he can't use, and that only those blessed of good luck may have it. As a result, we have to play at Dice Poker. Unfortunately, my luck's not that great, so I tend to win only every other game, and it seems like you need a winning streak to get the award, since when I beat him he says that my luck's not quite good enough to obtain it yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GhyRH.jpg&quot; alt=&quot;This guy here.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many times must I beat him to get the award? What is the award?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T11:38:52.753" LastActivityDate="2018-07-08T01:51:19.220" Title="How many times must I beat the mysterious monk in the inn at Dice Poker to get his relic?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="23348" PostTypeId="1" AcceptedAnswerId="23456" CreationDate="2011-05-27T18:56:21.327" Score="18" ViewCount="34975" Body="&lt;p&gt;Apparently, Arm Wrestling in The Witcher 2 is &lt;strong&gt;serious business&lt;/strong&gt;. The final &quot;boss&quot; in the arm wrestling chain, if you will, is a circus performer named The Mighty Numa. Skalen Burdon says he cheats, and given that The Mighty Numa's &quot;apprentice&quot; standing next to him is selling a potion of Anabolic Steroids, I'm inclined to believe the dwarf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to stoop down to his level to beat him, or is there another way? When I try, The Mighty Numa has a tiny target bar, and moves continuously left, even if the arm wrestling cursor isn't red. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems impossible.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T11:22:35.610" LastActivityDate="2020-01-08T18:50:47.617" Title="Can I win without using Anabolic Steroids?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23349" PostTypeId="2" ParentId="23345" CreationDate="2011-05-27T19:14:21.783" Score="25" Body="&lt;p&gt;It depends on your pet. There are quite a few useful things that pets can do. Here are some of the basic benefits.&lt;/p&gt;&#xA;&lt;h3&gt;BUC Test&lt;/h3&gt;&#xA;&lt;p&gt;All pets are reluctant to walk on cursed items. They will rarely walk on them, and if they ever do walk onto a tile with a cursed item, it will say that the pet moves reluctantly. This is a great way for non-priest characters to assess whether an item is safe to equip or not.&lt;/p&gt;&#xA;&lt;h3&gt;Stealing&lt;/h3&gt;&#xA;&lt;p&gt;Pets like to pick stuff up off of the floor, and this can help you steal from shops without getting caught. &lt;a href=&quot;https://gaming.stackexchange.com/questions/16309/shops-theft-and-your-pets&quot;&gt;You can read up some more of the basics here&lt;/a&gt;, which also links to an in-depth spoiler.&lt;/p&gt;&#xA;&lt;h3&gt;Riding&lt;/h3&gt;&#xA;&lt;p&gt;If you have a &lt;em&gt;saddle&lt;/em&gt;, then you can choose to mount certain pets such as warhorses, dragons, and kirin. This lets you move at their speed, improves your carrying capacity, and may also convey other benefits such as flight in the case of flying mounts. Unfortunately, saddles are exceptionally rare and the only guaranteed one is given to Knights at the start.&lt;/p&gt;&#xA;&lt;h3&gt;Storage Capacity&lt;/h3&gt;&#xA;&lt;p&gt;Pets can also be a great way to get people offload stuff, if they're certain types. There are some ascension strategies that use giant pets to carry loads and loads of gems on the way to the end-game.&lt;/p&gt;&#xA;&lt;h3&gt;Warning&lt;/h3&gt;&#xA;&lt;p&gt;It's a bit dangerous and not very nice to the pet, but if it does wander off, it can alert you to particularly dangerous foes. Or, if it's powerful enough, it can dispose of them before you even learn of the threat.&lt;/p&gt;&#xA;&lt;h3&gt;Doing Destruction To All Who Oppose You&lt;/h3&gt;&#xA;&lt;p&gt;Probably the real big benefit of pets is to help you kill things dead. Pets don't level in quite the same way you do - instead, they get stronger much quicker based on how many creatures they kill. Pets such as your starting cat/dog will eventually grow into large cats and large dogs, while pets such as dragons will just grow to higher HP and will be hardier. In some ways, you can easily let pets become &lt;em&gt;more&lt;/em&gt; powerful than you, which lets them face the more powerful enemies without risking your own health. Often times, you can have pets that are much faster than you, deal more damage than you, or otherwise possess supernatural abilities that you do not, which makes them exceptionally powerful at the right times.&lt;/p&gt;&#xA;&lt;p&gt;You can help get better pets by using a Polymorph trap. If your pet doesn't hit get killed in the process, it's possible to get crazy things like mind flayers, giants, or dragons. Gray Dragons are pretty common, just because they actually are something of an end point for polymorph.&lt;/p&gt;&#xA;&lt;p&gt;Using pets to fight is also the key strategy for any pacifist run, as it's basically the only way to get past tough opponents on account of the whole you not hitting enemies.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;There are also some very specific benefits for having certain pets. For example, a pet Yellow Dragon can eat cockatrices safely and is immune to their petrification. And of course, a cockatrice pet can turn all of your opponents to stone, though that has its own downsides.&lt;/p&gt;&#xA;&lt;p&gt;In all cases, what really helps with pets is to find a &lt;em&gt;magic whistle&lt;/em&gt;. This item is a re-usable tool that will immediately summon all of your pets straight to your side. These can be usually found very early, often on the ground in the Mines or in tool shops.&lt;/p&gt;&#xA;&lt;p&gt;You may also consider &lt;a href=&quot;https://gaming.stackexchange.com/questions/16396/advice-on-dealing-with-pets&quot;&gt;reviewing the advice from this question&lt;/a&gt;, both answers include a good amount of strategy for keeping your pet healthy, happy, and ready to serve you.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-27T19:28:09.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23351" PostTypeId="1" AcceptedAnswerId="23559" CreationDate="2011-05-27T19:26:37.793" Score="6" ViewCount="1391" Body="&lt;p&gt;Against the computer, I am sometimes (too often for my taste) faced with armies that are mostly composed of reinforcements that never reached their target and that the computer joined together, with a lot of cannons in it. For example, 8 full cannon units, 2 line infantry units and 2-3 armed mob.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally this should be super easy to clean up, but in reality I take A LOT of losses every time. The AI stay on the same spot and fire at me non stop all battle long, if I try to attack with line soldiers, the cannons rip me appart. If I go with light soldier I have a very hard time against their infantry and cavalry just get ripped once they are trapped inside his infantry units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How should I attack such a composition in order to take minimal losses?&lt;/p&gt;&#xA;" OwnerUserId="9918" LastEditorUserId="85" LastEditDate="2011-05-27T19:36:55.627" LastActivityDate="2011-05-30T09:58:56.597" Title="How to defeat a static army with lots of cannons?" Tags="|pc|empire-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23354" PostTypeId="1" AcceptedAnswerId="23369" CreationDate="2011-05-27T19:58:30.830" Score="15" ViewCount="9244" Body="&lt;p&gt;How high can spiders jump, and can they leap up on to a wall and climb from there? For instance, can a spider jump up to the lip in any of these (O is ground, X is wall):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;              X&#xA;        X     XX&#xA;  X     XX     X&#xA;  XX     X     X&#xA;   X     X     X&#xA;OOOOOOOOOOOOOOOOOO&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Everyone says you need to put a lip on your wall to keep spiders out, but nobody says if there is a minimum height before it is effective.&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorDisplayName="user8949" LastEditDate="2011-05-28T01:07:22.323" LastActivityDate="2021-02-24T03:07:05.833" Title="How high can Minecraft spiders jump?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23355" PostTypeId="2" ParentId="23348" CreationDate="2011-05-27T20:00:23.077" Score="1" Body="&lt;p&gt;I tried many times without the steroids but each try was a costly failure. It's very easy once you take them and a lot cheaper.&lt;/p&gt;&#xA;" OwnerUserId="9852" LastEditorUserId="341" LastEditDate="2011-05-27T20:16:31.257" LastActivityDate="2011-05-27T20:16:31.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23356" PostTypeId="1" AcceptedAnswerId="23439" CreationDate="2011-05-27T20:04:06.323" Score="16" ViewCount="1144" Body="&lt;p&gt;If I have a tall square tower, and a spider is climbing up one side of it, can it continue around to another side while still climbing? Or would it have to start climbing from the bottom again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, if it were inside the tower and climbing on the inner wall, can it turn an inside corner and keep going? (I'm assuming yes on this one, seems easier.)&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2011-11-24T00:09:13.700" Title="Can Minecraft spiders turn corners while climbing?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23357" PostTypeId="2" ParentId="23189" CreationDate="2011-05-27T20:04:18.540" Score="2" Body="&lt;p&gt;If you have access to the blacksmith before this fight, make bombs. In particular, 2 or 3 Dancing Stars should be enough to last the fight. Cast Quen before you enter Vincon's dungeon room, since he likes to get a cheap shot off while Geralt draws his sword. Skip through the dialogue, or Quen will wear off before the fight even begins. I would recommend using a short sword at the start of the fight, since maneuverability is very important in these tight spaces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you have bombs:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turn right immediately when the fight starts and toss a bomb straight into the center of the room. A Dancing Star is particularly effective for this since all the conspirators save Vincon have no fire resistance, meaning it's guaranteed to set them on fire shortly after it explodes. Now roll your way to the opposite corner of the room. When the conspirators are on fire or stunned, they dance around and don't attack, meaning they hinder Vincon's progress towards you. This should give enough time for the fire or stun to wear off before he reaches you, meaning it's time to use another bomb. The second Dancing Star should kill off everybody in the room except for Vincon; to accelerate this process, use your sword to attack the weak guards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your bombs don't stun or set people on fire, still use a bomb at the beginning, dance your way to the opposite corner and then spam bombs. This should be enough to kill most, if not all, of the conspirators.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you don't have bombs:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As noted in &lt;a href=&quot;https://gaming.stackexchange.com/questions/23189/how-do-i-kill-vincon-traut-and-the-other-conspirators/23263#23263&quot;&gt;spugsley's answer&lt;/a&gt;, Yrden is a very effective spell to stun one enemy so you can focus on the ones coming from the other side briefly. Take advantage of this to kill one or two conspirators before using another cast. This is best used in one of the room's corners, since that way there are only two ways from which your enemies can approach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In either approach, making your way over to the opposite corner ASAP is very important because &lt;strong&gt;under no circumstances do you want to engage Vincon Traut before all the other conspirators are dead&lt;/strong&gt;. He has way too much health and inflicts far too much damage, meaning he's the sort of opponent one needs complete focus on to kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once Vincon is by himself, normal combat tactics apply. Either use Quen for a shield or Yrden/Aard to stun him before rushing in for a few attacks and then retreating once he recovers. Heavy, powerful swords are useful for maximizing damage inflicted on each push. If you're lucky, Aard could give you an instant kill, as well. Eventually his health will wear down and you'll win the battle. Inside Vincon's spoils is an important quest item, as well as your key out.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2011-05-27T20:04:18.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23358" PostTypeId="2" ParentId="23339" CreationDate="2011-05-27T20:13:34.170" Score="5" Body="&lt;p&gt;The first time you look at it. To test I crafted two maps in one location. I looked at one there and another some distance away. They both centered at the place they were first looked at, not where they were crafted, and I would assume this is where the zoom level is set as well.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-27T20:13:34.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23359" PostTypeId="1" CreationDate="2011-05-27T20:27:10.760" Score="2" ViewCount="205" Body="&lt;p&gt;Flipnic starts with a brilliant little song sung by two computers, with a digital monkey on screen fishing.  Depending on what the monkey catches, the song's ending changes.  For example, when the monkey catches three fish holding onto each other, the second voice cuts itself off and says 'OH MY GOD, IT'S A MIRACLE!', &lt;a href=&quot;http://www.gamespot.com/users/vaejas/video_player?id=IyRgwTL65bsOujTd&quot; rel=&quot;nofollow noreferrer&quot;&gt;as seen in this video&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know the full text of the main bit of the song?  And do you know all of the endings, along with what the monkey catches?  Any information is helpful, as all I have to go on are some possibly inaccurate statements made by a commenter at the hyperlink!&lt;/p&gt;&#xA;" OwnerUserId="9919" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2013-08-11T12:22:32.927" LastActivityDate="2022-10-26T09:15:45.170" Title="What are the lyrics to the song at the beginning of Flipnic: Ultimate Pinball?" Tags="|flipnic-ultimate-pinball|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23360" PostTypeId="2" ParentId="22158" CreationDate="2011-05-27T20:39:55.287" Score="2" Body="&lt;p&gt;You are likely seeking &lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?familyid=24da89e9-b581-47b0-b45e-492dd6da2971&amp;amp;displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Application Compatibility Toolkit&lt;/a&gt; and its associated &lt;a href=&quot;http://technet.microsoft.com/en-us/windows/aa905066&quot; rel=&quot;nofollow noreferrer&quot;&gt;documentation resources&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6153" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-27T20:39:55.287" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23361" PostTypeId="1" AcceptedAnswerId="23362" CreationDate="2011-05-27T21:03:04.147" Score="29" ViewCount="98585" Body="&lt;p&gt;In Chapter 1 of The Witcher 2, I encountered two people dressed in merchant clothing who asked me to test a potion for them, with promises of great rewards to come in a year or two at Vizima. They were whispering cautiously between themselves and one of them shouted that the gods have no love for my kind as I approached. In spite of this, I decided to be a trusting person and took the substance. According to my inventory, it's a Critical Effects mutagen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nmH3K.jpg&quot; alt=&quot;Sketchy.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sketchy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I know &lt;a href=&quot;https://gaming.stackexchange.com/questions/22496/how-to-use-mutagens-in-the-witcher-2&quot;&gt;how to use mutagens&lt;/a&gt;, I'm cautious to apply this one without understanding the consequences. Is this just a convenient scenario used by the game as an introduction to mutagens or will it have consequences on my character during later events?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2017-01-28T12:43:53.607" Title="What are the consequences of accepting unknown substances from strange men?" Tags="|the-witcher-2|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23362" PostTypeId="2" ParentId="23361" CreationDate="2011-05-27T21:08:18.807" Score="9" Body="&lt;p&gt;I'm pretty sure this is just a mutagen like all the others you find. There is no indication in the game that this one should be different. I used the mutagen and encountered no noticeable effects later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should know that the mutagens are permanent, so never use the standard or lower versions of the mutagens, only the greater ones (if they exist for that kind of mutagen).&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-27T21:08:18.807" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23364" PostTypeId="1" AcceptedAnswerId="23375" CreationDate="2011-05-27T21:20:49.863" Score="16" ViewCount="11491" Body="&lt;p&gt;I've begrudged some of the choices I've made in regards to ability choices while progressing through the Witcher 2, and now that I've reached Act 3, I've heard rumors that some sort of &quot;secret quest&quot; will allow me to reassign all my abilities from scratch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any truths to these rumors? If so, how do I accomplish this?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-26T11:49:19.987" LastActivityDate="2015-10-25T09:16:25.460" Title="How can I re-spec my abilities in The Witcher 2?" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23366" PostTypeId="2" ParentId="23354" CreationDate="2011-05-27T21:39:43.433" Score="5" Body="&lt;p&gt;While they can jump, I am not sure of the height to try and give you a value (The wiki is empty)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I can speak to is that the spider AI will generally walk forward and then jump up when it needs to, resulting in them being Under the lip and hitting their heads on it. While they can jump up to the lower ones, it would be a timing issue whether or not they made it.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-05-27T21:39:43.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23367" PostTypeId="1" CreationDate="2011-05-27T21:41:43.580" Score="5" ViewCount="1082" Body="&lt;p&gt;This is something that has always bothered me since I was a kid.  On the back cover of the game Warsong for the Sega Genesis there is a screen that shows the player having all items and it shows that Baldarov is alive.  My question is how is it possible to have him alive at the end of the game, iirc he dies at the end of level 5.&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorUserId="3610" LastEditDate="2012-06-22T15:58:43.150" LastActivityDate="2012-06-22T15:58:43.150" Title="Keep Baldarov alive in Warsong for Sega Genesis" Tags="|warsong|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23368" PostTypeId="1" AcceptedAnswerId="24199" CreationDate="2011-05-27T21:46:41.643" Score="1" ViewCount="212" Body="&lt;p&gt;I have one wally in the team I would like to sell before his contract runs out. How can I set him as 'available for transfer' or whatever?&lt;/p&gt;&#xA;" OwnerUserId="3609" LastActivityDate="2012-02-14T13:40:14.307" Title="How to list players as available for transfer in 2011" Tags="|fifa-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23369" PostTypeId="2" ParentId="23354" CreationDate="2011-05-27T21:55:32.720" Score="6" Body="&lt;p&gt;I always put my lip just high enough so that I don't bump my head on it (that is, with 2 blocks of air between the ground and the lip). I have watched it stop spiders and have never encountered a spider above the lip. &lt;a href=&quot;https://gaming.stackexchange.com/a/23366&quot;&gt;James' answer&lt;/a&gt; is correct about the spider AI.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="235585" LastEditDate="2021-02-24T03:07:05.833" LastActivityDate="2021-02-24T03:07:05.833" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="23370" PostTypeId="2" ParentId="22819" CreationDate="2011-05-27T22:07:15.363" Score="4" Body="&lt;p&gt;In my experience, Sign Intensity makes the signs stronger, but in separate ways than upgrading the spells via ability increase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlocking Aard rank II and II means that you can cast farther, and affect multiple targets at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Increasing the Sign Intensity of Aard gives it a chance to inflict knockdown (the status effect, as opposed to simply knocking them down) in addition to whatever stun chance Aard innately has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Increasing the Sign Intensity of Igni gives a much appreciated damage boost. With +2 Sign Intensity, my Igni's are dealing about 30 damage per, instead of the lackluster 6 they do with +0 intensity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure what effect Intensity has on other signs, yet.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-27T22:07:15.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23373" PostTypeId="1" CreationDate="2011-05-28T01:14:56.740" Score="6" ViewCount="1164" Body="&lt;p&gt;Prior to 1.6 I had set the video option &quot;limit framerate&quot; when trying to eliminate a persistent hang problem (which finally went away when I dropped my view distance from &quot;far&quot; to &quot;normal&quot;).  I also built a large (80x30) mob spawner that could go 8+ &lt;em&gt;hours&lt;/em&gt; with nothing spawning inside.  In fact, often when the mob spawner would dry up I could wander through caves for hours and never have any monsters spawn at all.  With &quot;F3 radar&quot; I could see that nothing was spawning anywhere around me.  I suspected a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 1.6 Notch un-limited anyone who had previously limited the framerate.  Since it didn't matter I left it unlimited.  &lt;strong&gt;Now my mob trap spawns mobs.&lt;/strong&gt;  And my typical framerate is only about 3x what the &quot;limited&quot; framerate was, so it's not linear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I was wrong&lt;/strong&gt;.  I had one good session in the trap (4 or 5 stacks of gunpowder in a few hours) but I parked there overnight and got absolutely zero items.&lt;/p&gt;&#xA;" OwnerUserId="9567" LastEditorUserId="9567" LastEditDate="2011-05-28T18:25:19.507" LastActivityDate="2011-10-31T20:32:58.090" Title="What effect does framerate have on mob spawning?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="23374" PostTypeId="2" ParentId="21317" CreationDate="2011-05-28T01:36:14.700" Score="7" Body="&lt;p&gt;Here's my suggestion, based on the actual circumstances that earned me the Specialist achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play defense on pl_badwater. Make sure your team has a few competent damage sponges (Heavies, Soldiers, and Demomen) who know how to retreat (you may need to explain that bullets are hazardous to your health).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You want to &lt;strong&gt;stay alive&lt;/strong&gt;. You can facilitate this by &lt;strong&gt;always sticking to a buddy&lt;/strong&gt;. The best buddies to stick to are the ones that hang around &lt;strong&gt;sharp corners near narrow corridors&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/whoat.png&quot; alt=&quot;Good places to be in Badwater&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In these locations, you and your buddy can &lt;strong&gt;stay behind cover in the yellow area&lt;/strong&gt;, and once they are fully healed (to 150%, conditions permitting), they can venture into the red zone for &lt;strong&gt;ideal damage exchange&lt;/strong&gt; along the highlighted lines of sight (where Heavies, Soldiers, and Demomen have a &lt;strong&gt;captive audience&lt;/strong&gt;, so to speak, of the cart's escorts).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the general advice here (be on a good team, play against a bad team, heal &lt;em&gt;everybody&lt;/em&gt;) still applies, and that you'll still need classes like Engineers (who can help by putting dispensers near you) to cover your back.&lt;/p&gt;&#xA;" OwnerUserId="9928" LastEditorUserId="9928" LastEditDate="2011-05-28T01:41:53.913" LastActivityDate="2011-05-28T01:41:53.913" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23375" PostTypeId="2" ParentId="23364" CreationDate="2011-05-28T01:50:18.747" Score="9" Body="&lt;p&gt;Yes you can,&quot;From a Bygone Era&quot; will work,but it is completly messed quest.I completed it by pure coincidence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some links that might help with quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/pc/rpg/thewitcher2/show_msgs.php?topic_id=m-1-59197966&amp;amp;pid=975399&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamespot.com/pc/rpg/thewitcher2/show_msgs.php?topic_id=m-1-59197966&amp;amp;pid=975399&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gog.com/en/forum/the_witcher_2/quest_from_a_bygone_era&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gog.com/en/forum/the_witcher_2/quest_from_a_bygone_era&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-05-28T01:50:18.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23376" PostTypeId="2" ParentId="4532" CreationDate="2011-05-28T02:52:23.873" Score="3" Body="&lt;p&gt;There's now a doctor right in sickbay. This question is now pretty silly.&lt;/p&gt;&#xA;" OwnerUserId="1410" LastActivityDate="2011-05-28T02:52:23.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23378" PostTypeId="1" AcceptedAnswerId="23379" CreationDate="2011-05-28T04:26:26.263" Score="8" ViewCount="591" Body="&lt;p&gt;From what I remember, in the original Portal the crosshairs of the portal gun would &quot;illuminate&quot; when you were focused on a target that could support a portal. However, I noticed that in Portal 2 the crosshair is always illuminated. As such, it's not as easy for me to determine if I'm focusing on a target onto which I can make a portal - I have to fire the portal gun to find out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to turn this feature on in Portal 2?&lt;/p&gt;&#xA;" OwnerUserId="2425" LastActivityDate="2011-05-28T04:46:29.903" Title="Have portal gun crosshair highlight when focused on a &quot;portal&quot;-able target?" Tags="|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23379" PostTypeId="2" ParentId="23378" CreationDate="2011-05-28T04:46:29.903" Score="4" Body="&lt;p&gt;I suspect that this was disabled as a work around to dynamic surfaces created by &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;the moon gel&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As a result, portal calculations are done where the projectile hits and can no longer be automatically detected by where the player is pointing (or at least, not easily on the fly). This may be patched in the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, portal surfaces seem more obvious in portal 2, with an obvious white paint on the walls and less frustrating &quot;find the only portalable surface in this room&quot; style puzzles. I agree that it is annoying that you can no longer &quot;scan&quot; the environment with your crosshairs to find portalable surfaces, but perhaps that was intentional as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a general rule of thumb though, just shoot at white walls, &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;moon gel&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and of course (ending spoiler)&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;the moon&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-28T04:46:29.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23382" PostTypeId="1" AcceptedAnswerId="23394" CreationDate="2011-05-28T05:52:57.503" Score="4" ViewCount="5826" Body="&lt;p&gt;I am trying to complete the quest &quot;Of Flickering Hearts&quot; and the &quot;Symbol of Death&quot;. However, the map marks the location north of the Vergen, and the only route I have found there takes me through the battle-field, and I get killed easily there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there another route which I am missing?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-05-28T11:12:22.433" Title="How do I get to the Catacomb in Chapter 2?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23383" PostTypeId="1" AcceptedAnswerId="23387" CreationDate="2011-05-28T05:55:23.950" Score="8" ViewCount="5037" Body="&lt;p&gt;I am attempting to do the &quot;Of Flickering Hearts&quot; quest. En route, I am also doing the search for Tress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After passing the red bandana to Phillipa, a mob of peasants wish to lynch the prince. Somehow, at that time I am notified that I have failed the &quot;Of Flickering Hearts&quot; quest. What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorDisplayName="user27134" LastEditDate="2012-09-23T17:10:27.017" LastActivityDate="2014-11-30T09:11:48.340" Title="Failing the quest &quot;Of Flickering Hearts&quot;" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23384" PostTypeId="2" ParentId="23220" CreationDate="2011-05-28T06:15:19.320" Score="6" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/SX5A9w1zIIs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Setup&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Make a 13 long × 9 high × 4 high room.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Divide in four quarters, digging down along the short edge and up along:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ABCDEFGHIJKLM   (Top down view)&#xA;▓▓▓▓▓▓█▓▓▓▓▓▓ 1&#xA;▓▓▓▓▓▓█▓▓▓▓▓▓ 2        ↑&#xA;▓▓▓▓▓▓█▓▓▓▓▓▓ 3 Higher ░ - Head room&#xA;▓▓▓▓▓▓█▓▓▓▓▓▓ 4        ▒ - Room Floor&#xA;▒▒▒▒▒▒▒▒▒▒▒▒▒ 5        ▓ - Growth area&#xA;▓▓▓▓▓▓█▓▓▓▓▓▓ 6 Lower  █ - Collection area&#xA;▓▓▓▓▓▓█▓▓▓▓▓▓ 7        ↓&#xA;▓▓▓▓▓▓█▓▓▓▓▓▓ 8&#xA;▓▓▓▓▓▓█▓▓▓▓▓▓ 9&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Decide where you want the mushrooms placed (the video skips every other row and column) and place trapdoors immediately above.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In all other places, except for the very center and the corners, place half-slabs (mobs can't spawn there.)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ABCDEFGHIJKLM   (░ and ▒ layers)&#xA;#^:^:^:^:^:^# 1&#xA;............. 2        . - Half slab &#xA;.^:^:^:^:^:^: 3        : - Three half slabs&#xA;...........:~ 4        ^ - Trapdoor&#xA;......#....:. 5        ~ - Water source&#xA;...........:~ 6        █ - Collection area&#xA;.^:^:^:^:^:^: 7        # - Nothing&#xA;:..:...:.:.:. 8&#xA;#^:^:^:^:^:^# 9&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the center area, place a pressure plate in the center and a ladder for vertical access&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h2&gt;Planting&lt;/h2&gt;&#xA;&#xA;&lt;ol start=&quot;6&quot;&gt;&#xA;&lt;li&gt;&lt;p&gt;Plant mushrooms through trap doors&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Remove lights.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h2&gt;Collecting&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Place some torches.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Place water sources in the corners, collecting from block M5&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go through the opening in the middle&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;s&gt;Fight off the spiders that will have spawned and&lt;/s&gt; collect the mushrooms in there.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="23" LastEditDate="2011-05-28T19:20:24.517" LastActivityDate="2011-05-28T19:20:24.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23385" PostTypeId="1" AcceptedAnswerId="23389" CreationDate="2011-05-28T06:35:43.230" Score="11" ViewCount="11360" Body="&lt;p&gt;There are many times that I did all the thing that I had needed to do and for the rest of game I just need to wait and watch the game will it ends. Isn't there any way to I could switch to another window and let the game continue?&lt;/p&gt;&#xA;" OwnerUserId="8079" LastEditorUserId="3936" LastEditDate="2011-05-28T08:55:45.967" LastActivityDate="2017-05-20T17:49:01.817" Title="How can I make Plants vs. Zombies not pause whenever I switch windows?" Tags="|plants-vs-zombies|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23386" PostTypeId="2" ParentId="23364" CreationDate="2011-05-28T07:05:27.150" Score="8" Body="&lt;p&gt;Yes, the quest &quot;From a Bygone Era&quot; allows you to reassign your abilities in chapter 3. So, it is generally possible, but only very late in the game. I did the quest myself and it worked, so it is not just a rumor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quest is started when you find a mysterious note you can't read in the quest &quot;Little Sisters&quot;. You must hold onto this note to the next chapter, don't sell it to Deathmold when he asks. In the third chapter you will find a strange guardian in the sewer, you'll have to find out more about this note to get the password.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is how it started when doing Roche's path, I don't if it works exactly the same for Iorveth's path. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-28T07:05:27.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23387" PostTypeId="2" ParentId="23383" CreationDate="2011-05-28T07:42:21.790" Score="6" Body="&lt;p&gt;Simply put, you need to complete Of Flickering Hearts before giving the bandana to Phillipa, because the quest is given by the Elf Eleyas who will leave with Iorveth when he temporarily leaves Vergen (this happens a little later down the mob quest, but it seems that Eleyas disappears immediately).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, &lt;em&gt;you're doing nothing wrong&lt;/em&gt;, it's only the order that the game has found fault with.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-28T07:42:21.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23388" PostTypeId="2" ParentId="23385" CreationDate="2011-05-28T08:21:18.823" Score="4" Body="&lt;p&gt;Unfortunately no, it's an &quot;active window&quot; type of game where your current focus needs to be on that window. The second you click out of it, it will pause for you. Kind of a built in safety in case you click away at a key moment in time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hear what you're saying though, it does kind of suck that you can't. I find dual monitors helps a lot when I'm watching something else on the other screen (back when I used to play it).&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-28T08:21:18.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23389" PostTypeId="2" ParentId="23385" CreationDate="2011-05-28T09:20:47.487" Score="5" Body="&lt;p&gt;With all of PopCap games, it's not possible. Their 'framework' includes pausing when away (ie window not focused). I agree it's inconvenient for these cases where you have to wait until the end of something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe one could make a tool to fake focus in Windows? It's technically feasible to make a program change the active window of the OS. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I think you have to find applications that you can open &lt;em&gt;before&lt;/em&gt; PvZ, and that you can use without focus (ie open a webpage on the available desktop space - as @Sorean said, more than one monitor helps).&lt;/p&gt;&#xA;" OwnerUserId="7949" LastActivityDate="2011-05-28T09:20:47.487" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23390" PostTypeId="2" ParentId="23062" CreationDate="2011-05-28T09:25:11.147" Score="1" Body="&lt;p&gt;There might be some NPC's that ask for food before giving you more information. I &lt;em&gt;think&lt;/em&gt; I met one in Flotsom...&lt;/p&gt;&#xA;" OwnerUserId="9081" LastActivityDate="2011-05-28T09:25:11.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23391" PostTypeId="2" ParentId="2178" CreationDate="2011-05-28T10:44:53.450" Score="2" Body="&lt;p&gt;I used a Wired XBOX 360 Controller and it wouldnt work, but yes some games do support it but Bioshock is not one of them&lt;/p&gt;&#xA;" OwnerUserId="9941" LastActivityDate="2011-05-28T10:44:53.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23392" PostTypeId="2" ParentId="22614" CreationDate="2011-05-28T10:52:39.743" Score="22" Body="&lt;p&gt;I've created a map containing the locations of all four Nekker nests. One of them is a bit further away, while the other three are clustered together and relatively easy to find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nS2Ri.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-28T10:52:39.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23393" PostTypeId="1" AcceptedAnswerId="26144" CreationDate="2011-05-28T11:00:26.067" Score="2" ViewCount="268" Body="&lt;p&gt;Is the area the registers as a hit on an enemy character when casting a skill-shot the same for all characters? Or does it differ from character to character?&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2011-07-12T18:30:37.083" Title="League of Legends character model width" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23394" PostTypeId="2" ParentId="23382" CreationDate="2011-05-28T11:12:22.433" Score="3" Body="&lt;p&gt;To complete of &lt;strong&gt;Flickering Hearts&lt;/strong&gt;/Succubus you need the surgical instruments (you can buy them from a woman merchant) and you need to get to the catacombs and inspect a freshly dead body, there is a way to get there without crossing the battlefield (hint: look for a way of crossing the river, take the exit from Vergen past Iorveth's base). Once you have found and inspected the dead body talk to Dandelion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can do the &lt;strong&gt;Symbol of Death&lt;/strong&gt; in the Catacombs at the same time (hint: go to the lower level and find the ghost of Ekhart Henessa).&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-28T11:12:22.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23395" PostTypeId="2" ParentId="18604" CreationDate="2011-05-28T11:13:28.550" Score="2" Body="&lt;h2&gt;Don't chase the dot.&lt;/h2&gt;&#xA;&lt;p&gt;While it seems like the best way to hit the dot right on the extremity (an almost guaranteed score), it just doesn't work. Just place the paddle aiming for that dot (conservatively) and if you don't score right away, keep at it. Eventually you'll hit it on the extremity without even trying and score.&lt;/p&gt;&#xA;&lt;p&gt;Also, playing in fullscreen helped. Somehow, just having a bigger window helped me react better to the flow of the game once the ball starts moving really quickly.&lt;/p&gt;&#xA;&lt;p&gt;Finally — it gets easier. The more the boss is segmented, the easier it is to handle. Don't despair!&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-28T11:13:28.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23396" PostTypeId="2" ParentId="23189" CreationDate="2011-05-28T11:16:42.843" Score="3" Body="&lt;p&gt;You can get Backup... as soon as you know Traut's location you can talk to Dethmold. He will give you 4 of his soldiers as backup. So, when you then go to fight Traut, you just have to open the middle door in the room, there the 4 soldiers are waiting to help you in the fight.&lt;/p&gt;&#xA;" OwnerUserId="9942" LastEditorUserId="207" LastEditDate="2011-05-28T13:37:45.087" LastActivityDate="2011-05-28T13:37:45.087" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23397" PostTypeId="2" ParentId="23220" CreationDate="2011-05-28T11:32:52.830" Score="14" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The best pattern of mushrooms to make to grow them optimally&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Flat ground. Mushroom spawning is 50% likely to happen at the same height, or 25% likely higher or lower by one block. If it can't be spawned there, then the chance is wasted.&lt;/li&gt;&#xA;&lt;li&gt;Sparse planting. Mushrooms spread as far as two blocks away, so make enough room for them.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The rate of growth is only affected by the above two factors.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Other conditions that affect growth&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you can plant it by hand somewhere, it can be spawned there. No other factors. I.e.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Only at empty space (air blocks) with light level &amp;lt;= 12;&lt;/li&gt;&#xA;&lt;li&gt;Only on opaque blocks.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The rate of growth at this optimal layout&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Well, I can't predict exactly. But it should always be much slower than other plants' (it seems 100 times slower but i'm not sure).&lt;/p&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="9437" LastEditDate="2011-05-29T10:28:22.660" LastActivityDate="2011-05-29T10:28:22.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23398" PostTypeId="1" CreationDate="2011-05-28T11:46:44.013" Score="5" ViewCount="6973" Body="&lt;p&gt;I found three nests inside the lair, and three while going down/up to quarry. However, I am missing one more. Where can the last one be found?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="11290" LastEditDate="2011-08-01T14:56:52.327" LastActivityDate="2011-05-28T12:11:53.873" Title="Where are Harpy's Nests located?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23399" PostTypeId="2" ParentId="22966" CreationDate="2011-05-28T11:50:59.877" Score="10" Body="&lt;p&gt;As StrixVaria already mentioned, you only need to open each cocoon and hit it with your sword. There are two groups of three cocoons each, destroying all cocoons of a group will spawn one of the Queen Endregas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've marked the locations of the six Endrega cocoons on a map:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/qoYAB.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-28T11:50:59.877" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23400" PostTypeId="2" ParentId="23398" CreationDate="2011-05-28T12:11:53.873" Score="3" Body="&lt;p&gt;It turns out that the best way to get the 4 harpy nests is to go down to the quarry, not up. This is because if you go up, there's one battle where you will lure two groups of harpy, one group for each nest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was going up, so I ran into two groups, but didn't deduce that the other group belongs to another nest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The group which I've missed is next to the burnt house at the top of the quarry.&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-05-28T12:11:53.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23401" PostTypeId="1" AcceptedAnswerId="23404" CreationDate="2011-05-28T13:17:04.177" Score="7" ViewCount="9369" Body="&lt;p&gt;I'm part way through the mystery in Chapter 2 of the Witcher, and while I'm starting to figure things out, I can't figure out how to get Geralt on the same page as me. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I have found all the suspects and performed the autopsy.  During the autopsy Geralt and Shani concluded that Kalkstein was guilty, but I don't believe that (it could've been anyone with access to alchemist poison).  I've exonerated Thaler, Vivaldi, and Ramsmeat as a result, and gotten some info from them.  Vincent is still listed as a potential suspect (seems like I need to exonerate him somehow also).  I've discovered several clues that something is up with Raymond, but apparently not enough to convince Geralt.  Now Raymond wants me to kill Ramsmeat, and my quest wants me to tell Kalkstein that I think he's guilty.  I don't agree with either of these things, but I can't figure out how to advance the plot without doing them.  How can I convince Geralt that Raymond is the one I should really be worried about?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:30.257" LastActivityDate="2015-04-21T00:39:30.393" Title="How can I complete What Lies Beneath &quot;correctly&quot;?" Tags="|the-witcher|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23404" PostTypeId="2" ParentId="23401" CreationDate="2011-05-28T13:46:43.390" Score="5" Body="&lt;p&gt;So, there are two ways that you can complete this quest without wrongly accusing somebody like Kalkstien, Rammsmeat or Vincent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this, you need to either successfully complete the Autopsy, by expressing extreme suspicion, &lt;em&gt;and&lt;/em&gt; having previously read the books &lt;em&gt;Forensic Medicine&lt;/em&gt; and &lt;em&gt;Zerrikanian Insects and Other Vermin&lt;/em&gt;, &lt;strong&gt;or&lt;/strong&gt; complete the quest &lt;em&gt;A Gravedigger's Gratitude&lt;/em&gt; and explore the catacombs in the city cemetery. Since this can't be done until you clear Vincent, that'd appear to be why you're dead-ending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To clear Vincent, either don't be a dick to him, and he'll remove himself from the list of suspects through normal dialog, or complete the quest The Rat, then speak to Coleman on the docks. (Note: if you let the Scoia'tel in Chapter 1 buy weapons and go, they &lt;strong&gt;will&lt;/strong&gt; kill Coleman and break the The Rat questchain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your final option is to make the false accusation, and do what Raymond tells you.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Yes, he's leading you on and shifty as hell, but you've missed the opportunity to prove that. So dance his dance and eventually, he'll come clean. You miss out on some nice XP this way, but it doesn't break the game or have any real lasting outcome in terms of the narrative as far as I know.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-05-28T13:46:43.390" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23405" PostTypeId="1" AcceptedAnswerId="23407" CreationDate="2011-05-28T13:48:05.107" Score="5" ViewCount="880" Body="&lt;p&gt;Since you get both versions is it possible to start on one platform and move to another? Is there a way or need to convert files?&lt;/p&gt;&#xA;" OwnerUserId="1458" LastActivityDate="2012-05-27T14:53:26.510" Title="In Portal 2, can you transfer ps3 saved data to a pc to continue playing with same profile?" Tags="|pc|ps3|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23406" PostTypeId="2" ParentId="23341" CreationDate="2011-05-28T14:07:44.987" Score="4" Body="&lt;p&gt;So, there's a few benefits to using Hemorrhage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First off, it boosts the damage of your bleed effect -  specifically, of Rupture and Garrote. Mainly Rupture is the important one here, because it's not an opener, and because, in fact, it's the highest damage/energy finisher you have available. Especially because, thanks to &lt;a href=&quot;http://www.wowhead.com/spell=79147/sanguinary-vein&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sanguinary Vein&lt;/a&gt;, you'll always want to have a bleed effect up on your target in order to do more damage with all of your other abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thing is, the debuff from Hemo doesn't just increase the damage from &lt;em&gt;your&lt;/em&gt; bleeds. It increases the damage of bleed effects applied by everyone else in the raid. That means Marksmanship Hunters, Warriors, other Rogues, and especially Feral Druids all will do a lot more damage in groups with you if you keep the Hemo debuff up. Hemorrhage is the Subtlety Rogues contribution to 'raid utility'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, and most importantly for solo play, 5 mans, and leveling, is that with the &lt;a href=&quot;http://www.wowhead.com/item=42967/glyph-of-hemorrhage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glyph of Hemorrhage&lt;/a&gt;, you can actually use Hemo to apply the bleed necessary to keep Sanguinary Vein active without worrying about using Rupture. This means that by using Hemo as your first unstealthed attack, the damage of &lt;em&gt;all of your other abilities&lt;/em&gt;, including auto-attacks and poisons, goes up by 10% for 24 seconds -  enough time to kill a short lived mob, and enough time to get a Rupture up on a boss that will live long enough for it to tick out.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-05-28T14:07:44.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23407" PostTypeId="2" ParentId="23405" CreationDate="2011-05-28T14:25:41.760" Score="6" Body="&lt;p&gt;You can't: &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5477-WPJM-9388#ps3cloud&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=5477-WPJM-9388#ps3cloud&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-28T14:25:41.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23408" PostTypeId="1" AcceptedAnswerId="23409" CreationDate="2011-05-28T15:13:40.113" Score="4" ViewCount="150" Body="&lt;p&gt;If I am playing Portal 2 on a PS3 activated with my Steam account, does play time get added to my stats in the same way as trophies/achievements?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2011-05-28T15:39:30.007" Title="Is play time shared across PS3 and PC?" Tags="|ps3|steam|portal-2|steam-cloud|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23409" PostTypeId="2" ParentId="23408" CreationDate="2011-05-28T15:39:30.007" Score="4" Body="&lt;p&gt;Yes, according to steam support: &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5477-WPJM-9388#existingsteamacc&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=5477-WPJM-9388#existingsteamacc&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-28T15:39:30.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23410" PostTypeId="1" AcceptedAnswerId="23411" CreationDate="2011-05-28T15:51:49.283" Score="10" ViewCount="5727" Body="&lt;p&gt;Due to the recent release of the sequel, I have reinstalled The Witcher. I have previously played up to the end of the 2nd act but used very little magic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it viable to play using mostly magic? If so, which signs/talents should I concentrate on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If using swords with magic is more effective than just magic, I would still like to know which signs synergize well with sword talents.&lt;/p&gt;&#xA;" OwnerUserId="1557" LastActivityDate="2011-11-13T22:48:15.267" Title="Is it viable to play through the Witcher: Enhanced Edition relying heavily on magic?" Tags="|the-witcher|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23411" PostTypeId="2" ParentId="23410" CreationDate="2011-05-28T16:13:56.677" Score="10" Body="&lt;p&gt;Yes, it's possible to complete the game with a sign heavy build. You'll still be using your sword, but with heavily developed Aard and Igni signs, you can get through most of the game with pretty minimal swordplay. Igni in particular is extremely potent at high levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, you won't be able to completely neglect your blades, but they become more a means of finishing off weakened foes, or a way to do a little damage while waiting on endurance to recharge, rather than your primary means of damage. Fortunately, you have enough Bronze talents to basically take everything, and enough Silver talents to maintain pretty reasonable competency with a few styles -  Strong Silver in particular, synergizes with Igni brilliantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be warned, going Sign heavy &lt;em&gt;will&lt;/em&gt; likely increase your dependence on Alchemy somewhat -  potions are a must for keeping your Endurance up. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-05-28T16:13:56.677" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23413" PostTypeId="1" AcceptedAnswerId="23414" CreationDate="2011-05-28T16:57:36.503" Score="5" ViewCount="1907" Body="&lt;p&gt;This warning incessantly pops up every time I try to navigate within the menus and such, and this drives the living hell out of me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you get rid of this?&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2013-08-12T02:34:36.787" Title="How to get rid of &quot;Input limit reached. [...]&quot; warning" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23414" PostTypeId="2" ParentId="23413" CreationDate="2011-05-28T17:27:15.467" Score="7" Body="&lt;p&gt;It appears that it is related to having a very large friends list. They are aware of it as a current bug and are going to be addressing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/2301630502&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/forum/topic/2301630502&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-28T17:27:15.467" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23417" PostTypeId="1" AcceptedAnswerId="23421" CreationDate="2011-05-28T18:24:13.860" Score="13" ViewCount="60552" Body="&lt;p&gt;So &lt;a href=&quot;https://gaming.stackexchange.com/questions/23339/when-is-the-map-location-and-zoom-level-set&quot;&gt;we know&lt;/a&gt; that a maps location is based on the first time you &lt;i&gt;look&lt;/i&gt; at it, but can you craft a map of the Nether?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2020-12-16T20:51:59.343" Title="Can you craft maps of the Nether?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23418" PostTypeId="1" AcceptedAnswerId="23420" CreationDate="2011-05-28T18:28:19.243" Score="2" ViewCount="7342" Body="&lt;p&gt;I would like to implement a custom class using the Neverwinter Nights 2 World Editor. What is the best way to learn how to do that?&lt;/p&gt;&#xA;" OwnerUserId="9852" LastActivityDate="2011-05-28T18:58:27.727" Title="How can I build a custom class in NWN2?" Tags="|neverwinter-nights-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23420" PostTypeId="2" ParentId="23418" CreationDate="2011-05-28T18:58:27.727" Score="3" Body="&lt;p&gt;First, you can design your class using the &lt;a href=&quot;http://nwn2db.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NWN2 Character Builder&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware, that creating a custom class requires a lot of manual work.&lt;br&gt;&#xA; Maria Caliban wrote together a nice &lt;a href=&quot;http://nwn2forums.bioware.com/forums/viewtopic.html?topic=522669&amp;amp;forum=115#4552975&quot; rel=&quot;nofollow noreferrer&quot;&gt;tutorial&lt;/a&gt; on the NWN2 Forums.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-28T18:58:27.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23421" PostTypeId="2" ParentId="23417" CreationDate="2011-05-28T19:36:55.600" Score="13" Body="&lt;p&gt;Yes, but they don't do you much good.  From &lt;a href=&quot;https://minecraft.wiki/w/Map_%28Item%29#Usage&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;While maps in the Nether work, it has&#xA;a ceiling, and all that will be shown&#xA;is red and gray. The only useful&#xA;function is finding where you are in&#xA;relation to where you made the map.&#xA;Additionally, the direction indicator&#xA;rapidly spins and is not a good&#xA;indicator of direction. Remembering&#xA;that maps are East at the top and that&#xA;the L corner of nether blocks points&#xA;north is more reliable. And as long as&#xA;the map was created near a portal,&#xA;that map's center will always be that&#xA;portal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-28T19:36:55.600" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23422" PostTypeId="2" ParentId="23347" CreationDate="2011-05-28T19:48:58.500" Score="8" Body="&lt;p&gt;It turns out that neither a sum of money nor a streak of victories is the trigger for earning his &quot;relic&quot;; instead, you must win against the monk in Dice Poker with a dice hand of two pairs. This requires a fair amount of luck, since the only hand two pairs beats is one pair or two pairs of a lower total sum. If you're worried about losing money, save/loading before playing him is effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reward for this is a link in the Extras menu to a site which also acts as a link to a discount on 11 different Atari games, including Outcast, Master of Magic, Independence War 2, and Master of Orion 1+2. The site that this link went to is now defunct and redirects to a spam site, and I'm not sure if this option is available anymore in the game since the special offer has concluded.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2018-07-08T01:51:19.220" LastActivityDate="2018-07-08T01:51:19.220" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="23423" PostTypeId="2" ParentId="23385" CreationDate="2011-05-28T19:57:05.470" Score="5" Body="&lt;p&gt;I can remember someone addressed this with a virtual machine using VMWare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not the best option, but it is possible anyway.&lt;/p&gt;&#xA;" OwnerUserId="9950" LastActivityDate="2011-05-28T19:57:05.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23425" PostTypeId="2" ParentId="21880" CreationDate="2011-05-28T20:17:35.317" Score="2" Body="&lt;p&gt;If you want to watch the credits again, you can select Single Player, then Developer Commentary, then scroll all the way down to &quot;Chapter 10 - The Credits&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then the credits and the song will roll again!&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2011-05-28T20:17:35.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23426" PostTypeId="2" ParentId="22136" CreationDate="2011-05-28T20:21:12.630" Score="5" Body="&lt;p&gt;Alternatively, you can go to Single Player/Developer Commentary/Chapter 10 - The Credits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will play the credits and the Wheatley-in-space epilogue. When you get back to the title screen, you'll have Wheatley floating in space in the title sequence. (But it won't stick around after you restart the game.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: If you start the credits as described above, you can immediately pause and exit back to the title screen, and you'll have the Wheatley-in-space menu. This is the best you're going to get on the console versions!&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="137" LastEditDate="2011-05-30T13:52:05.097" LastActivityDate="2011-05-30T13:52:05.097" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23427" PostTypeId="1" AcceptedAnswerId="23428" CreationDate="2011-05-28T20:30:23.553" Score="15" ViewCount="7903" Body="&lt;p&gt;In the credits song &quot;Want You Gone&quot; of Portal 2, there is one line where the text is &lt;code&gt;[REDACTED]&lt;/code&gt;. The lyric is either &quot;I'll stop feeling so &lt;em&gt;bad&lt;/em&gt;&quot; or &quot;I'll stop feeling so &lt;em&gt;glad&lt;/em&gt;&quot;, but even after listening multiple times I still can't tell which one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone provide evidence for which one it is? Or is it ambiguous on purpose, so you don't know whether GLaDOS loves you or not at the end?&lt;/p&gt;&#xA;" OwnerUserId="6200" LastEditorUserId="6200" LastEditorDisplayName="user27134" LastEditDate="2016-04-24T01:43:25.063" LastActivityDate="2016-04-24T01:43:25.063" Title="What is the redacted lyric in Portal 2's credits?" Tags="|portal-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23428" PostTypeId="2" ParentId="23427" CreationDate="2011-05-28T20:34:44.093" Score="21" Body="&lt;p&gt;The lyric is &quot;I'll stop feeling so bad&quot;. The reason it is redacted in the first place, is because GLaDOS is, in her own way, admitting she has grown fond of Chell. Redacting it prevents that admission of momentary weakness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If she was happy Chell was gone, there would have been no need to redact the lyric.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;think&lt;/em&gt; this song is captioned if you've turned on subtitles, which will confirm the above.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-28T20:34:44.093" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23429" PostTypeId="1" AcceptedAnswerId="24225" CreationDate="2011-05-28T20:34:47.830" Score="3" ViewCount="5188" Body="&lt;p&gt;I have completed the &quot;Fires in the Sky&quot; mission, and am attempting to head back to the fountain after getting Dog / God to stay at the switching station.  Once I finish the mission and am awarded the points, I try to open the door back The Villa and the game crashes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It happens every time I try to open that specific door.  I've had zero issues with the DLC thus far, and no issues with Fallout: New Vegas in general.  Anyone have ideas as to how to get past this bug?&lt;/p&gt;&#xA;" OwnerUserId="9951" LastEditorUserId="39891" LastEditDate="2014-01-30T09:56:44.517" LastActivityDate="2014-01-30T09:56:44.517" Title="Dead Money Crashing After &quot;Fires in the Sky&quot;" Tags="|technical-issues|fallout-new-vegas|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23431" PostTypeId="1" AcceptedAnswerId="23488" CreationDate="2011-05-28T22:00:36.050" Score="3" ViewCount="869" Body="&lt;p&gt;I've always liked the Langrisser series.  I've seen videos and screenshots for an English version of Der Langrisser (SNES) but as far as I can see, only a Japanese version was released.  Did they ever release an English cart?&lt;/p&gt;&#xA;" OwnerUserId="9954" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T17:25:06.427" LastActivityDate="2012-07-24T17:25:06.427" Title="Is there an English translation of Der Langrisser?" Tags="|snes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23433" PostTypeId="1" AcceptedAnswerId="23441" CreationDate="2011-05-28T22:52:27.847" Score="19" ViewCount="14499" Body="&lt;p&gt;If you don't take damage from any champions for a short period before dying, then your death counts as an execution. What does this mean in terms of gold rewards given? In particular:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Does the enemy team get any gold reward for your death?&lt;/li&gt;&#xA;&lt;li&gt;If you had a bounty on your head does that bounty disappear after you are executed?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2012-08-30T11:08:37.977" Title="How do executions work in League of Legends?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23435" PostTypeId="2" ParentId="5084" CreationDate="2011-05-28T23:45:21.700" Score="3" Body="&lt;p&gt;As Akali you are a queen of both burst and sustained damage, having abilities on short cooldowns with no mana pool to worry about. Morgana is not a counter for you and you should be able to defeat her if you play to your abilities and against hers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, Morgana's damage is easy to avoid. Her snare is slow moving and easy to dodge, especially if you are around your minions, and her tormented soil is a very small AoE that you can step around. Even without boots you shouldn't be taking much damage from Morgana unless you are engaging.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are taking damage, do not forget that you yourself have spell vamp! Morgana has 15% early game while you have 10% from your passive &lt;strong&gt;if you take an item giving you 10 attack damage&lt;/strong&gt;. You should really start with a Doran's Blade as Akali, which is a combined 10% spell vamp and 3% lifesteal. Even better, &lt;a href=&quot;http://www.mobafire.com/league-of-legends/build/akali-the-epitome-of-an-assassin-80578&quot; rel=&quot;nofollow noreferrer&quot;&gt;select runes that give you spell vamp without having to buy items&lt;/a&gt;, then start with boots in order to dodge Morgana's skillshot. Morgana's abilities have 10 second cooldowns each, and yours are only 7 seconds decreasing per level, meaning you have more opportunities to vamp. The only edge Morgana has on you is that Tormented Soil has a large life return when used on groups of stationary minions; make sure you get a similar return (although it is much less) from Crescent Slash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't get zoned! Morgana can't do much to you if you are in a minion wave except auto-attack. This will get your minions attacking her, and you can follow up with them for more damage. If you let Morgana push you out of your minion wave you'll have a hard time getting back unless you have your ult up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because Morgana's abilities have a large cooldown, take action when she uses one. In particular, watch for her using Dark Binding and Black Shield. If she has either down it is your opportunity to get in there. When Dark Binding is the only spell down Morgana's Black Shield &lt;em&gt;does not&lt;/em&gt; make her immune to damage; it breaks after enough damage and your burst should be able to break it. Keep in mind that your abilities reset auto attacks, so alternate abilities and auto attacks to maximize damage while her shield is up. If her shield is down but Dark Binding is up, you might have trouble engaging if the Morgana is exceptional with it. Try to bait it out of her if possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that it's not always about killing your opponent. If the Morgana you are against saves her Dark Binding and Black Shield and is always using them at the right time, give up trying to kill her and focus on farming. Akali is amazing at farming, being able to reset auto-attacks and having two great damage spells. You may not outfarm Morgana given how awesome Tormented Soil is, but you will come close. Don't forget that you can return that pressure with lots of auto-attacks and using your abilities on minions - if you really feel like you cannot kill her you should always push back on her minion wave as hard as she pushes yours. If the Morgana pushes too hard signal to teammates (especially your jungler) and she will be easy to gank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In most cases you can at least hold mid as Akali against Morgana. Both of you have good late game potential as well, so don't give up. If a teammate could do a better job than you in mid then let them do it. If you have to be mid just focus on farming, try your best, and don't get psyched out. You will get better and better as Akali and Morgana will only mid in less than 5% of the games you play anyways, she's not a typical mid nowadays in League of Legends.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2012-10-04T00:04:07.577" LastActivityDate="2012-10-04T00:04:07.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23437" PostTypeId="1" AcceptedAnswerId="23438" CreationDate="2011-05-28T23:50:48.720" Score="10" ViewCount="25439" Body="&lt;p&gt;I'm looking for a man that runs in Hyrule Field to that I can sell him a bunny mask, but I can't seem to find him. At what point in the game can he be found? Does he have a set route that he runs at certain times? Does playing the Sun and Moon Song change his schedule? I've ruled out finding him as old link because only young link can wear the mask.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2017-12-15T15:56:53.247" Title="Finding the Running Man" Tags="|zelda-ocarina-of-time|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23438" PostTypeId="2" ParentId="23437" CreationDate="2011-05-29T00:36:54.703" Score="9" Body="&lt;p&gt;The running man follows a path around Hyrule during the daytime.  Once the sun goes down, he'll sit down to rest, enabling you to interact with him.  If I recall correctly, you can catch him near the side of LonLon Ranch which faces the entrance to the Lost Woods, so if you wait a while there, he should come by.  At this point, you simply have to follow him until nightfall, &lt;strong&gt;wearing&lt;/strong&gt; the bunny mask.  Make sure you are wearing the bunny mask when you talk to him, as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt; You must be playing as young Link to find him in this manner, but you must have already completed the first three temples.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-05-29T00:51:12.853" LastActivityDate="2011-05-29T00:51:12.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23439" PostTypeId="2" ParentId="23356" CreationDate="2011-05-29T00:37:04.443" Score="6" Body="&lt;p&gt;No.  Spiders cannot turn corners on the inside or the outside of a structure.  They can move along a wall, but fall off when they try to cross a vertical corner.  This video isn't a perfect demonstration but it does show in a couple of parts how the spider gets stuck trying to go round a corner. &lt;a href=&quot;http://www.youtube.com/watch?v=GC8959uvEE0&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="3114" LastEditDate="2011-11-24T00:09:13.700" LastActivityDate="2011-11-24T00:09:13.700" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="23440" PostTypeId="1" AcceptedAnswerId="117350" CreationDate="2011-05-29T01:16:59.737" Score="17" ViewCount="8637" Body="&lt;p&gt;I've been toying with the idea of creating a custom texture pack for Minecraft, just to see how successful I'll be at it.  Problem is, I have no idea how to go about doing this.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do I begin, what steps do I take, and what do I do once I'm finished?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="8350" LastEditDate="2012-12-11T17:45:37.063" LastActivityDate="2013-05-15T21:01:05.563" Title="How Do I Make a Custom Texture Pack For Minecraft? (16x16)" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23441" PostTypeId="2" ParentId="23433" CreationDate="2011-05-29T01:25:32.497" Score="11" Body="&lt;p&gt;Execution means that you do not grant nearby enemies gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get executed, you also retain your killstreak and bounty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you know you are going to die (for instance, you have seen via clairvoyance that the enemy is coming and you won't be able to retreat) it is better to suffer an 'execute' to deny your opponents a successful gank. The kicker, however, is that you must not have been damaged or debuffed by an enemy champion &lt;strong&gt;within 10 seconds of death.&lt;/strong&gt; (Often easier said than done)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Executions also don't show up on the &quot;Team Kills&quot; tally, though they do appear under a champion's deaths.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-08-28T23:10:57.577" LastActivityDate="2012-08-28T23:10:57.577" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23442" PostTypeId="2" ParentId="21521" CreationDate="2011-05-29T02:44:05.137" Score="3" Body="&lt;p&gt;If that's the end of the line, I would suggest this method that is (in terms of gold a lot!) cheaper then Kevin Y's:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/HqGIC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When arriving, the booster track will send the cart up the slope and it will stop at the block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When leaving, approach from behind to give it a small push and jump in as soon as it starts moving.  The booster track will send you on your way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To exit without the cart shooting back down the track, face where you came from, exit the cart, and walk 2-3 blocks down the track before turning.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-05-29T02:44:05.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23443" PostTypeId="2" ParentId="23132" CreationDate="2011-05-29T02:55:36.437" Score="2" Body="&lt;p&gt;A good starter corp would be to apply to EVE University.  It's always been filled with people that love to show new players the ropes and explain the various portions of EVE Online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eveuniversity.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.eveuniversity.org/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If nothing else, visit their Wiki which explains many things such as Planetary Interaction, etc.&lt;/p&gt;&#xA;" OwnerUserId="9958" LastActivityDate="2011-05-29T02:55:36.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23444" PostTypeId="1" CreationDate="2011-05-29T02:57:31.327" Score="4" ViewCount="13457" Body="&lt;p&gt;Would it be possible, with some type of wiring, to hook a 3.5mm jack to the USB ports on the Xbox and receive in-game sound?&lt;/p&gt;&#xA;" OwnerUserId="8431" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:51:45.730" LastActivityDate="2012-11-07T11:17:10.113" Title="Can I hook a 3.5mm jack to the USB ports on the Xbox 360 to receive sound?" Tags="|xbox-360|" AnswerCount="6" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23445" PostTypeId="2" ParentId="23440" CreationDate="2011-05-29T03:00:49.437" Score="13" Body="&lt;p&gt;Texture packs are stored in the &lt;code&gt;texturepacks&lt;/code&gt; folder of your &lt;code&gt;minecraft&lt;/code&gt; directory. The easiest way to make your first texture pack would be to download one (or clone one you already have), and modify it.&lt;/p&gt;&#xA;&lt;p&gt;The most important part of a texture pack is the &lt;code&gt;terrain.png&lt;/code&gt; file, where the block appearances are stored. The reason it's easier to modify an existing pack is because all the blocks are tiled in this one &lt;code&gt;.png&lt;/code&gt; file, and you can easily tell which block is supposed to go where when using an existing file. Open the file in your favourite image editing program, and draw blocks to your heart's content.&lt;/p&gt;&#xA;&lt;p&gt;Once you feel good about that, you can edit the files in the &lt;code&gt;terrain&lt;/code&gt; directory (which houses the sun and the moon), the &lt;code&gt;gui&lt;/code&gt; folder (containing the inventory, crafting bench and furnace backgrounds and more), the &lt;code&gt;mob&lt;/code&gt; folder (where you can edit the appearances of all the mobs), and all the other folders.&lt;/p&gt;&#xA;&lt;p&gt;Here is &lt;a href=&quot;http://www.minecraftforum.net/topic/94020-shortstuf7s-clean-design-pack-v18-full-v16x-support/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ShortStuf7's Clean Design Pack&lt;/a&gt; (my personal favourite), in case an example pack is needed.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: It seems the page on the &lt;a href=&quot;https://minecraft.wiki/w/Texture_Packs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Texture Packs page on the Minecraft Wiki&lt;/a&gt; has a nice graphic where the names of the blocks are overlayed on top of the default texture pack.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mF89F.png&quot; alt=&quot;Example terrain.png file&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-12-29T00:56:24.140" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23449" PostTypeId="2" ParentId="22485" CreationDate="2011-05-29T03:26:46.487" Score="7" Body="&lt;p&gt;As far as I can tell, there is no timing or rhythm to the attacks in The Witcher 2. There are a couple of skills in your Swordsmanship skill tree (under Character Abilities) that will give you similar qualities to TW1's rhythm system:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whirl - Unlocks the ability to do damage to many foes. There are two levels. The first allows the other opponents to take 50% of the damage dealt. The second allows for 100% of the damage to be dealt.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Combat Acumen - Unlocks group finishers. This will allow you to deal some pretty hefty damage to a large group of attackers. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-05-29T03:26:46.487" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23450" PostTypeId="1" AcceptedAnswerId="23816" CreationDate="2011-05-29T03:34:55.710" Score="9" ViewCount="779" Body="&lt;p&gt;I just got Frozen Synapse, and I'm having a hard time making good use of the shotgun units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like they often just have too short of a range to compete with the other units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some basic tips for getting the most of out them?&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2015-09-29T22:01:37.050" Title="Tips for using shotgun units effectively" Tags="|frozen-synapse|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23451" PostTypeId="1" AcceptedAnswerId="23651" CreationDate="2011-05-29T03:36:08.940" Score="21" ViewCount="4505" Body="&lt;p&gt;I've noticed that there is an order you can give to your units called &quot;Check&quot;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the tutorial doesn't explain what it is and I can't really tell what it does. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this for, and when should I use it?&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="341" LastEditDate="2011-05-31T12:59:23.977" LastActivityDate="2011-05-31T12:59:23.977" Title="What does the &quot;check&quot; command do in Frozen Synapse?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23452" PostTypeId="2" ParentId="8077" CreationDate="2011-05-29T03:59:20.393" Score="4" Body="&lt;p&gt;There is a mod called &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=391069&quot; rel=&quot;nofollow noreferrer&quot;&gt;Info Addict&lt;/a&gt; that shows graphs:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jcm2Z.jpg&quot; alt=&quot;Civilization V graph&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3068" LastActivityDate="2011-05-29T03:59:20.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23453" PostTypeId="2" ParentId="23444" CreationDate="2011-05-29T04:12:45.443" Score="4" Body="&lt;p&gt;How about picking up a cable like &lt;a href=&quot;http://www.xbox.com/en-US/Xbox360/Accessories/CablesNetworking/Xbox360GVGSHDCable&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Xbox 360 VGA HD AV Cable&lt;/a&gt; and an RCA to 3.5mm adapter for the audio?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-05-29T14:35:09.397" LastActivityDate="2011-05-29T14:35:09.397" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23454" PostTypeId="2" ParentId="12942" CreationDate="2011-05-29T04:32:16.060" Score="0" Body="&lt;p&gt;Portals to the Nether have now been implemented.  Just set &lt;code&gt;allownether=true&lt;/code&gt; in your &lt;code&gt;server.properties&lt;/code&gt; file (IIRC, it's set that way by default).  You do not need to start a second server.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-05-29T04:32:16.060" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23456" PostTypeId="2" ParentId="23348" CreationDate="2011-05-29T06:50:04.553" Score="18" Body="&lt;p&gt;After losing, you can call him out for being a cheat, and then get into a fist fight. When you win, he admits to cheating and offers to arm wrestle again without cheating. You'll beat him easily without the steroids.&lt;/p&gt;&#xA;" OwnerUserId="9682" LastActivityDate="2011-05-29T06:50:04.553" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23458" PostTypeId="1" AcceptedAnswerId="23459" CreationDate="2011-05-29T08:24:24.183" Score="5" ViewCount="4589" Body="&lt;p&gt;Just started playing the Witcher 2 recently and found that the sword alone is far from being enough in battle.. Signs must be used, usually more than one - so far I've been able to assign only one, although I see two &quot;placeholders&quot; in the bottom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is it possible and if so how to assign two signs that can be switched quickly or even cast with different buttons?&lt;/p&gt;&#xA;" OwnerUserId="7652" LastActivityDate="2011-05-29T08:40:36.273" Title="How to assign more than one Sign and switch them quickly?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23459" PostTypeId="2" ParentId="23458" CreationDate="2011-05-29T08:30:49.330" Score="7" Body="&lt;p&gt;If you select &quot;Options&quot; on the Launcher and then &quot;Input settings&quot;, you get to a screen where you can change the keybindings. There are already predefined keys for each sign on the number keys 5-9. You can either use those or redefine them to more convenient keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you hold &lt;code&gt;Ctrl&lt;/code&gt; to select a sign the time is slowed down considerably, usually that is enough to switch signs in mid-combat. The second slot you see in the bottom left is for throwing daggers, bombs and traps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tvhhR.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-05-29T08:40:36.273" LastActivityDate="2011-05-29T08:40:36.273" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23461" PostTypeId="2" ParentId="23450" CreationDate="2011-05-29T09:58:50.903" Score="5" Body="&lt;p&gt;there are great for indoor use. also if you have them wait around a door that you know some one will pass through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;they also walk the quickest of any unit. (well at lest in the last version i played in depth)&lt;/p&gt;&#xA;" OwnerUserId="9835" LastActivityDate="2011-05-29T09:58:50.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23462" PostTypeId="1" AcceptedAnswerId="23548" CreationDate="2011-05-29T10:01:56.333" Score="14" ViewCount="1201" Body="&lt;p&gt;The applause from the Saxxy Awards on the main screen is driving me insane. I don't want to turn my entire sound off for it, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to disable specific sounds, especially those on the main/home screen?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2016-07-25T04:34:29.733" LastActivityDate="2016-07-25T04:34:29.733" Title="Is there a way to silence/stop particular sound effects, especially on the main screen?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="2" ClosedDate="2011-06-09T19:28:27.707" ContentLicense="CC BY-SA 3.0" />
  <row Id="23463" PostTypeId="1" AcceptedAnswerId="23466" CreationDate="2011-05-29T10:17:41.100" Score="6" ViewCount="38895" Body="&lt;p&gt;One of the first talents in the swordsmanship tree is &lt;strong&gt;Riposte&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unlocks the ability to counter an opponent's blows.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I invested a point into it in my first playthrough, but I never really got it to work. I thought it was a passive effect of blocking, but that doesn't seem to be the case. It seems to be an active ability, but I haven't found out how to actually activate it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I use riposte and counter-attack? Does it use up vigor?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T15:31:17.493" LastActivityDate="2011-06-02T17:12:00.243" Title="How do I use riposte and counter-attack?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23464" PostTypeId="1" AcceptedAnswerId="23465" CreationDate="2011-05-29T10:28:24.347" Score="2" ViewCount="2614" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22396/how-firm-are-the-witcher-2s-minimum-required-specs&quot;&gt;How firm are The Witcher 2&amp;#39;s minimum required specs?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I went out and bought The Witcher 2 yesterday. But unfortunately it seems not matter how low I put the graphics settings it still runs horribly, it skips around and the video cant even keep up with the sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Comp is as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windows 7 64-bit&#xA;   AMD Phenom II x6 1055t (6 CPUs) ~2.8GHz&#xA;   6GB Ram (2 1GBs @ 1333 and 2 2GBs @ 1333)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ATI Radeon HD 5450 with 1 GB dedicated and 3 GB total&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My settings for the game were set on low spec and the resolution is set at 1366x768&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Directx11 and I updated my video driver to the most current one (released 5/9/11) and the graphics are still no good. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone can help please let me know&lt;/p&gt;&#xA;" OwnerUserId="8721" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-05-30T23:53:35.313" Title="Very low performance in the Witcher 2" Tags="|the-witcher-2|performance|" AnswerCount="1" CommentCount="1" ClosedDate="2011-06-01T12:51:20.920" ContentLicense="CC BY-SA 3.0" />
  <row Id="23465" PostTypeId="2" ParentId="23464" CreationDate="2011-05-29T10:39:57.140" Score="3" Body="&lt;p&gt;The minimum requirements of The Witcher 2 for the graphics card are an Nvidia GF 8800GT or an equivalent AMD graphics card. Your Radeon HD 5450 is an HTPC card, not a graphics card meant for playing games. It has about 1/4 of the performance of the minimum requirement (&lt;a href=&quot;http://www.computerbase.de/artikel/grafikkarten/2010/test-sapphire-radeon-hd-5450/12/#abschnitt_performancerating&quot; rel=&quot;nofollow noreferrer&quot;&gt;see this test in german, compare it with the 9800 GT&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sorry, but you're below the minimum requirements and I don't believe you can get the game to run adequately on your computer without a graphics card change. But everything else in your computer seems fine for the game, so you would only need to put in a new mid-range graphics card.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-29T10:39:57.140" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23466" PostTypeId="2" ParentId="23463" CreationDate="2011-05-29T11:04:10.760" Score="6" Body="&lt;p&gt;From the manual:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You begin the counterattack with your block up (holding the &lt;kbd&gt;E&lt;/kbd&gt; key)&#xA;  – when an opponent will try to land a blow on you, the icon on his body will turn into&#xA;  a sword icon for a moment, signifying the best opportunity to counterattack. At this&#xA;  point you should press LMB and Geralt will make a dodge and a dynamic riposte.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes, it uses up vigor as a normal block action.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-29T11:04:10.760" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23467" PostTypeId="1" AcceptedAnswerId="23468" CreationDate="2011-05-29T11:18:39.260" Score="13" ViewCount="1799" Body="&lt;p&gt;I've only really started playing Borderlands (i'm at level 17) and sometimes when I pick up a new weapon it is automatically wielded by my character even if it's much worse than the one I was currently using. I was wondering if there was a pattern or rule because it seems inconsistent?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One occasion was particularly annoying when I picked up a shotgun with no ammo during a firefight and subsequently died trying to switch guns.&lt;/p&gt;&#xA;" OwnerUserId="3414" LastActivityDate="2012-02-12T14:24:47.917" Title="Automatically wielding picked up weapons in Borderlands" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23468" PostTypeId="2" ParentId="23467" CreationDate="2011-05-29T11:22:31.843" Score="24" Body="&lt;p&gt;If I remember correctly, holding the pickup button longer will auto-equip the weapon, pressing it shortly will just pick it up.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-05-29T11:22:31.843" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23469" PostTypeId="1" AcceptedAnswerId="23471" CreationDate="2011-05-29T11:26:43.867" Score="2" ViewCount="1730" Body="&lt;p&gt;would a PNY - GeForce GT 440 1GB GDDR5 PCI Express Graphics Card be a suitable card for The Witcher 2? (Its replacing my current Radeon HD 5450 1g)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I havent bought anything yet, can anyone recommend a card that will be able to run it at medium to high settings? I really dont want to spend more then 200, and I would like to keep it around 150.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;****UPDATE*****&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Went out and got a PNY GeForce GTX 460 it was right within my budget at $179. Works awsome! can run the game at 1080p and on all high settings and it runs and looks great!&lt;/p&gt;&#xA;" OwnerUserId="8721" LastEditorUserId="8721" LastEditDate="2011-05-29T18:57:40.257" LastActivityDate="2011-05-29T18:57:40.257" Title="Graphics Card for The Witcher 2" Tags="|the-witcher-2|graphics-card|" AnswerCount="3" CommentCount="1" ClosedDate="2012-03-11T20:16:34.433" ContentLicense="CC BY-SA 3.0" />
  <row Id="23470" PostTypeId="1" AcceptedAnswerId="23560" CreationDate="2011-05-29T11:31:43.537" Score="3" ViewCount="3362" Body="&lt;p&gt;I'm playing Hitman Blood Money on Windows 7 6-4bit. When starting the mission entitled &quot;The murder of the crows&quot; it crashes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know about this issue?&lt;/p&gt;&#xA;" OwnerUserId="9965" LastEditorUserId="1181" LastEditDate="2017-05-25T20:54:59.513" LastActivityDate="2017-05-25T20:54:59.513" Title="Hitman Blood Money freezes" Tags="|technical-issues|windows-7|hitman-blood-money|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23471" PostTypeId="2" ParentId="23469" CreationDate="2011-05-29T11:37:03.350" Score="2" Body="&lt;p&gt;You card seems to be all right for the game, however it probably won't be able to handle the ultra graphical settings (I have a GTX 460 and I can't handle the ultra setting too).&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-05-29T11:37:03.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23472" PostTypeId="2" ParentId="23469" CreationDate="2011-05-29T11:53:43.047" Score="1" Body="&lt;p&gt;You will get about 10-25 FPS on varying resolutions from 1280x1024 to 1680x1050&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This depends on your minimum quality demands, but anything higher than the lowest settings, your new card will have a hard time keeping up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you have edited your question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest at least a Radeon 4850 or its Nvidia equivalent GTX 260 for medium settings, both of which you can find used at a good price.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have more to invest, then go for the Radeon 6850 or the GTX 560 (Ti).&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-05-29T12:14:36.530" LastActivityDate="2011-05-29T12:14:36.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23475" PostTypeId="1" AcceptedAnswerId="23497" CreationDate="2011-05-29T13:04:16.740" Score="10" ViewCount="2027" Body="&lt;p&gt;I just started playing League of Legends, and accumulated a small pile of IP.  What is the most useful thing to buy from the store first?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="2262" LastEditDate="2011-05-29T23:03:29.610" LastActivityDate="2011-05-29T23:03:29.610" Title="What's the most useful thing to buy from the store first?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23477" PostTypeId="2" ParentId="19418" CreationDate="2011-05-29T13:28:00.693" Score="-1" Body="&lt;p&gt;I started to build Yggdrasil, the world tree, and invested hundreds and hundreds of wood (and many hours). I also went through and made sure there was no lava within 2 blocks of the wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AND YET...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It burned to the ground. It was in a shaft that let sunlight in so I'm wondering if it IS possible for burning mobs to set fire to things... I shall build a trap to test it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, maybe I just missed some lava. I was pretty thorough, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: At least, according to this walkthrough, they can: &lt;a href=&quot;http://pc.mmgn.com/Walkthroughs/Minecraft-FAQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pc.mmgn.com/Walkthroughs/Minecraft-FAQ&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9969" LastActivityDate="2011-05-29T13:28:00.693" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23478" PostTypeId="1" AcceptedAnswerId="23494" CreationDate="2011-05-29T13:41:05.977" Score="0" ViewCount="2638" Body="&lt;p&gt;My MacBook ran Portal just fine. It's a MacBook mid 2010 model with an nVidia 320M. Will it run Portal2 well?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2011-06-11T04:33:36.887" Title="Will a MacBook from mid2010 run Portal 2 well?" Tags="|portal-2|macos|graphics-card|" AnswerCount="5" CommentCount="8" ClosedDate="2012-03-11T20:19:00.937" ContentLicense="CC BY-SA 3.0" />
  <row Id="23479" PostTypeId="2" ParentId="22896" CreationDate="2011-05-29T13:44:29.157" Score="2" Body="&lt;p&gt;What I do is, setting traps and setting the lure in the middle of the trap (stand on the trap and set lure), or right behind it, so that the monsters walk into the trap while getting to the lure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They don't work very consistently, though. I've seen monsters walk right past me and into the lure, or just ignore the lure and attack me instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the details on which monster is lured to which, see Raven's post.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-29T13:44:29.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23482" PostTypeId="2" ParentId="14002" CreationDate="2011-05-29T14:03:18.213" Score="1" Body="&lt;p&gt;I've had a similar situation with normal nethack where there was a file left suggesting a game was in progress, but not enough to actually continue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had to manually delete the file to allow a new game to start. (I think it was a file with my username, but I don't recall for sure.)&lt;/p&gt;&#xA;" OwnerUserId="7127" LastActivityDate="2011-05-29T14:03:18.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23484" PostTypeId="2" ParentId="23478" CreationDate="2011-05-29T14:40:05.170" Score="2" Body="&lt;p&gt;According to the system requirements this is what you'll need:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;OS: MAC OS X 10.6.7 or higher&#xA;Processor: Intel Core Duo Processor (2GHz or better)&#xA;Memory: 2GB&#xA;Hard Disk Space: At least 7.6 GB of Space&#xA;Video: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Your system &lt;em&gt;might&lt;/em&gt; be able to handle it, but the graphics will be your biggest cutback, and even then your game play might be slow and choppy (you didn't answer what your processor speed is).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: With the processor speed you mentioned, you should be able to play it. But like I said, your graphics will take the biggest hit.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-05-29T17:29:56.327" LastActivityDate="2011-05-29T17:29:56.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23488" PostTypeId="2" ParentId="23431" CreationDate="2011-05-29T15:19:09.070" Score="3" Body="&lt;p&gt;No, there has never been an English release of Langrisser, the snes version with screen shots you see are from a fan made translation patch for the game.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-05-29T15:19:09.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23491" PostTypeId="2" ParentId="23475" CreationDate="2011-05-29T15:24:07.213" Score="4" Body="&lt;p&gt;There is no 'right' thing to buy. There are two main things you can spend your IP on, Champions and Runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't really want to spend your IP on runes before level 20 since there are multiple tiers of runes. Level 20 hasthe best and most expensive versions of the runes you can buy. Spending them earlier is a bit of a waste, and most people are still finding their champion style like the most to begin with. The cost of fully equipping a hero with max runes is about 15k IP. You can buy general purpose runes that can be used on multiple people such as mana regen yellow, armor / magic penatration reds, HP quints, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know what your play style is? That could help me give some ideas of what might be a champion you'd like.&lt;/p&gt;&#xA;" OwnerUserId="8195" LastActivityDate="2011-05-29T15:24:07.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23492" PostTypeId="2" ParentId="23469" CreationDate="2011-05-29T15:27:13.660" Score="0" Body="&lt;p&gt;I'm playing it on a GT250 and most settings are set to high or ultra and it's very smooth.  I don't use aliasing though.  The framerate killer is the 'UberSampling' setting, you turn that off and you should be fine with just about any card above 100$.  Right now it looks like the GT460 can be bought for 130$-150$ and it should have ample power for this game.&lt;/p&gt;&#xA;" OwnerUserId="4215" LastActivityDate="2011-05-29T15:27:13.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23493" PostTypeId="1" AcceptedAnswerId="127868" CreationDate="2011-05-29T15:31:45.143" Score="5" ViewCount="16385" Body="&lt;p&gt;I set up my bukkit server to run multiple worlds. However, one of them is supposed to be a creative one (i.e. &lt;code&gt;give&lt;/code&gt; etc allowed), another one is survival based and no cheating allowed. Currently the inventory stays the same when travelling from one world to another, which kind of defies the purpose. Is there a plugin for bukkit to have an individual inventory for each world or even better for different world-groups?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="3610" LastEditDate="2012-06-05T23:04:18.890" LastActivityDate="2013-12-16T20:13:27.817" Title="Is there a multi-world bukkit-plugin with per-world(-group) inventory?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23494" PostTypeId="2" ParentId="23478" CreationDate="2011-05-29T15:36:11.053" Score="3" Body="&lt;p&gt;My brother played through Portal 2 on his Late 2008 aluminium 13&quot; MacBook. The specs for that machine are almost exactly the same as yours, except that you have a GeForce 320M instead of the previous model 9400M. Judging by his experience, while you probably won't be able to crank the graphics up to the max, it should certainly be playable.&lt;/p&gt;&#xA;" OwnerUserId="3522" LastActivityDate="2011-05-29T15:36:11.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23495" PostTypeId="5" CreationDate="2011-05-29T16:25:59.887" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.frozensynapse.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Frozen Synapse&lt;/em&gt;&lt;/a&gt; is a turn-based indie video game developed by &lt;a href=&quot;http://www.mode7games.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mode 7 Games&lt;/a&gt; and was released on May 26, 2011.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-02T06:28:44.537" LastActivityDate="2011-10-02T06:28:44.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23496" PostTypeId="4" CreationDate="2011-05-29T16:25:59.887" Score="0" Body="Frozen Synapse is a turn-based indie video game developed by Mode 7 Games and was released on May 26, 2011." OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-05-29T16:42:10.910" LastActivityDate="2011-05-29T16:42:10.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23497" PostTypeId="2" ParentId="23475" CreationDate="2011-05-29T16:33:14.380" Score="12" Body="&lt;p&gt;I would recommend you to get tier 1 runes until you get to summoner level 20, then as &lt;em&gt;akaGrim&lt;/em&gt; stated, you can get the Tier 3 Runes.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are &lt;strong&gt;general purpose&lt;/strong&gt; (In the sense that they can fit any champion) tier 1 runes that will aid your way to level 30 and they are very cheap:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3 ×&lt;/strong&gt; &lt;img src=&quot;https://i.stack.imgur.com/voKwv.gif&quot; alt=&quot;enter image description here&quot;&gt;  Lesser Quintessence of Fortitude &lt;em&gt;+14.6 Health&lt;/em&gt;  (165IP each - 495IP for the set)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;9 ×&lt;/strong&gt; &lt;img src=&quot;https://i.stack.imgur.com/uWgQ1.gif&quot; alt=&quot;enter image description here&quot;&gt;  Lesser Mark of Insight &lt;em&gt;+0.53 Magic Penetration&lt;/em&gt;  (30IP each - 270IP for the set)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;or&lt;br&gt;&#xA;&lt;strong&gt;9 ×&lt;/strong&gt; &lt;img src=&quot;https://i.stack.imgur.com/GSje3.gif&quot; alt=&quot;enter image description here&quot;&gt;  Lesser Mark of Desolation &lt;em&gt;+0.93 Armor Penetration&lt;/em&gt;  (30IP each - 270IP for the set)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;9 ×&lt;/strong&gt; &lt;img src=&quot;https://i.stack.imgur.com/46aLh.gif&quot; alt=&quot;enter image description here&quot;&gt;  Lesser Seal of Clarity &lt;em&gt;+0.036 mana regen / 5 sec. per level (+0.65 at champion level 18)&lt;/em&gt; (15IP each - 135IP for the set)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;or&lt;br&gt;&#xA;&lt;strong&gt;9 ×&lt;/strong&gt; &lt;img src=&quot;https://i.stack.imgur.com/46aLh.gif&quot; alt=&quot;enter image description here&quot;&gt;  Lesser Seal of Vitality &lt;em&gt;+0.72 health per level (+12.96 at champion level 18)&lt;/em&gt; (30IP each - 270IP for the set)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;or&lt;br&gt;&#xA;&lt;strong&gt;9 ×&lt;/strong&gt; &lt;img src=&quot;https://i.stack.imgur.com/8NxyS.gif&quot; alt=&quot;enter image description here&quot;&gt; Lesser Seal of Shielding &lt;em&gt;+0.05 magic resist per level (+0.9 at champion level 18)&lt;/em&gt; (30IP each - 270IP for the set)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;or  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A combination of the above mentioned&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;9 ×&lt;/strong&gt; &lt;img src=&quot;https://i.stack.imgur.com/b0KRY.gif&quot; alt=&quot;enter image description here&quot;&gt; Lesser Glyph of Focus    &lt;em&gt;-0.36% cooldowns&lt;/em&gt; (65IP each - 585IP for the set)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;or  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;9 ×&lt;/strong&gt; &lt;img src=&quot;https://i.stack.imgur.com/mWR0K.gif&quot; alt=&quot;enter image description here&quot;&gt;  Lesser Glyph of Shielding &lt;em&gt;+0.08 magic resist per level (+1.44 at champion level 18)&lt;/em&gt; (15IP each - 135IP for the set)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;or  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A combination of the above mentioned  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A total set of runes will cost you around &lt;strong&gt;1620IP&lt;/strong&gt;, It is quite a bit but it is worth getting, it makes a difference on early game.&lt;br&gt;&#xA;Assuming you will play with a 50/50 win/loose ratio you can get your complete set of tier 1 runes in less than 30 matches.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are also many recommended champs for beginners which are usually very IP cheap, I am talking about champions like:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LnjA8.jpg&quot; alt=&quot;enter image description here&quot;&gt; Ashe, very easy to play Attack Damage Carry, 450IP  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EtuPj.jpg&quot; alt=&quot;enter image description here&quot;&gt; Ryze, easy/medium skill Mage, fun to play and very powerful! 450IP  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/K36KH.jpg&quot; alt=&quot;enter image description here&quot;&gt; Nunu, easy/medium skill Ability Power 'Tank' 450IP  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many other cheap champions in the price range of 450-1350IP, don't hesitate to buy one if you are liking its playstyle, as you may have noticed Riot rotates the free champions every week and you might want to play a champion you liked from the previous free week on the actual.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information on runes and recommended champions check:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.leagueoflegends.com/champions&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends Learning Center: Champions&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.leagueoflegends.com/runes/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends Learning Center: Runes&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="23" LastEditDate="2011-05-29T19:24:40.130" LastActivityDate="2011-05-29T19:24:40.130" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23498" PostTypeId="1" AcceptedAnswerId="26865" CreationDate="2011-05-29T16:36:08.560" Score="6" ViewCount="428" Body="&lt;p&gt;I mean those floating corpses that chase Meat Boy about in the Chapter 5: Rapture.&lt;/p&gt;&#xA;" OwnerUserId="3335" LastActivityDate="2011-07-28T19:04:49.010" Title="What are those big floating things in Super Meat Boy called?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23499" PostTypeId="2" ParentId="23475" CreationDate="2011-05-29T16:38:04.783" Score="3" Body="&lt;p&gt;As new player I really suggest you to accumulate IPs and do not spend them until you reach level 20. Than you can start build your rune library and buy some champions you liked and fit well with your game style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until that level I suggest you to try only &quot;free rotation&quot; champions, maybe concentrate on 2/3 per week, depending also on how much time you can spend playing League of Legends each week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I prefer to not suggest any runes because this is really subjective and strongly linked to the champion and role you decide to play.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-05-29T16:38:04.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23500" PostTypeId="1" AcceptedAnswerId="23770" CreationDate="2011-05-29T16:48:34.633" Score="5" ViewCount="1744" Body="&lt;p&gt;Having completed the game's story mode, I spend more of my time in online matches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ranked online matches are always team matches, where other than the character you control you choose up to two additional characters to support you in various ways during the fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the association between your character and the selected support character(s), the character selection screen displays the name of the formed group (as detailed in &lt;a href=&quot;http://www.gamefaqs.com/ps3/982706-naruto-shippuden-ultimate-ninja-storm-2/faqs/61386&quot; rel=&quot;nofollow noreferrer&quot;&gt;this faq&lt;/a&gt;). Characters that do not form any sensible group register as &quot;Originals&quot; as can be seen in the following picture:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Jpvn1.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the player on the left were to pick Minato and Naruto, then instead of &quot;Originals&quot; the text would read &quot;Father and son&quot; (as these characters are indeed father and son).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: Do these associations have any actual effect, or is this merely a novelty?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="336" LastEditDate="2011-05-29T16:52:48.707" LastActivityDate="2011-06-01T20:37:49.627" Title="Do character associations have any in-game impact?" Tags="|naruto-ultimate-ninja-storm-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23502" PostTypeId="2" ParentId="22653" CreationDate="2011-05-29T17:47:30.647" Score="0" Body="&lt;p&gt;Basically use the shield sign Axii and run in and do a light attack followed by a heavy attack until your shield breaks. At that point, dodge out and put your shield back up and throw grape drink at it. You don't need to waste your grape drink, but it makes it faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when you reload a save, there might be a roach there, so check for that. You don't want to fight a queen + roach.&lt;/p&gt;&#xA;" OwnerUserId="9974" LastEditorUserId="9752" LastEditDate="2012-01-23T17:07:30.373" LastActivityDate="2012-01-23T17:07:30.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23503" PostTypeId="5" CreationDate="2011-05-29T17:51:40.590" Score="0" Body="&lt;h4&gt;Main info&lt;/h4&gt;&#xA;&lt;p&gt;It is the second installment in the &lt;em&gt;Ultimate Ninja Storm&lt;/em&gt; series, and the sequel to &lt;em&gt;Naruto: Ultimate Ninja Storm&lt;/em&gt; published by Namco Bandai Games. It is based on the anime and manga series Naruto by Masashi Kishimoto, and was released in late-2010 for the PlayStation 3 and Xbox 360.&lt;br /&gt;&#xA;As a sequel to Naruto: Ultimate Ninja Storm, the story and cast are based on their Part II manga appearances, known in the anime as Naruto Shippuden.&lt;/p&gt;&#xA;&lt;h4&gt;Gameplay&lt;/h4&gt;&#xA;&lt;p&gt;The gameplay retains many of the elements of the first game and has 23 fighting stages. It has nine chapters including the prologue and an extra chapter.&lt;/p&gt;&#xA;&lt;p&gt;Players can access multiple online features; quick matches have opponents chosen at random, ranked matches with leader boards, match customization, as well as the availability to host matches.&lt;/p&gt;&#xA;&lt;h4&gt;Links&lt;/h4&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Naruto_Shippuden:_Ultimate_Ninja_Storm_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="87579" LastEditDate="2022-11-06T10:35:56.873" LastActivityDate="2022-11-06T10:35:56.873" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="23504" PostTypeId="4" CreationDate="2011-05-29T17:51:40.590" Score="0" Body="Naruto Shippuden: Ultimate Ninja Storm 2 is a fighting game and the tenth in the Ultimate Ninja series, and is the first game in the Ultimate Ninja series to be released on a non-Sony console. It was released in October 2010." OwnerUserId="8350" LastEditorUserId="87579" LastEditDate="2022-11-06T10:35:56.873" LastActivityDate="2022-11-06T10:35:56.873" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="23505" PostTypeId="2" ParentId="23478" CreationDate="2011-05-29T17:55:45.760" Score="1" Body="&lt;p&gt;I played Portal 2 on my Mac mini (2010), which is a Core 2 Duo 2.4 gHz and the same video card as you (GeForce 320m). Leaving the settings at their defaults (basically set to Low, with a few at medium), I was able to play the game with no issues. The early scenes don't look good graphically, but once you get into the test chambers you don't notice the graphics at all.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-05-29T17:55:45.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23506" PostTypeId="5" CreationDate="2011-05-29T17:57:10.520" Score="0" Body="&lt;p&gt;The Super Nintendo Entertainment System (SNES) is a 16-bit video game console that was released by Nintendo 1990 and 1993. It is also known as the Super Famicom or Super Comboy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The SNES is Nintendo's second home console, following the Nintendo Entertainment System (NES). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and competition from Sega's Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and although Nintendo no longer offers factory repairs/replacement or accessories for the console, it continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2012-06-08T12:46:28.393" LastActivityDate="2012-06-08T12:46:28.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23507" PostTypeId="4" CreationDate="2011-05-29T17:57:10.520" Score="0" Body="First released by Nintendo in Japan in November 21st, 1990; the Super Nintendo was a fourth generation console, and the 16-bit successor to the Nintendo Entertainment System. Selling 49.10 million units worldwide, the Super Nintendo was the best selling console of its generation.  " OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-05-29T19:28:46.497" LastActivityDate="2011-05-29T19:28:46.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23508" PostTypeId="5" CreationDate="2011-05-29T18:06:16.470" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;The Legenda of Zelda: Ocarina of Time&lt;/em&gt;&lt;/strong&gt;  is an action-adventure video game developed by Nintendo Entertainment Analysis &amp;amp; Development and published by Nintendo.  It was first released in Japan on November 21, 1998.  The game is the fifth installment in the &lt;em&gt;Legend of Zelda&lt;/em&gt; Series and the first 3D Zelda game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The player assumes the role of Link through the third person perspective.  In the beginning of the game, Link is a young boy.  Eventually, he obtains the Master Sword in the Temple of Time.  When he grabs the sword, he is encapsulated in time for seven years until he has matured enough to wield the sword.  He can then replace the sword back in the Temple of Time to go back to when he was a young boy.  As he progresses through the story, he obtains an ocarina, and can learn songs to play that can help him along in his journey.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; November 21, 1998&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt;  Nintendo Entertainment Analysis &amp;amp; Development (Nintendo EAD)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Nintendo&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://zeldawiki.org/The_Legend_of_Zelda:_Ocarina_of_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="163757" LastEditorUserId="163757" LastEditDate="2016-10-17T01:19:01.567" LastActivityDate="2016-10-17T01:19:01.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23509" PostTypeId="4" CreationDate="2011-05-29T18:06:16.470" Score="0" Body="The Legend of Zelda: Ocarina of Time was the first Legend of Zelda game to be released on the Nintendo 64 and introduced many important controlling techniques, the most notable being the game's &quot;z-targeting&quot; system and context-sensitive control. " OwnerUserId="8350" LastEditorUserId="1777" LastEditDate="2011-05-31T14:45:33.140" LastActivityDate="2011-05-31T14:45:33.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23510" PostTypeId="1" AcceptedAnswerId="23524" CreationDate="2011-05-29T18:18:25.830" Score="4" ViewCount="710" Body="&lt;p&gt;I'm hoping to buy Evil Genius, but I remember there being two patches (official and unoffical), each which only worked with some versions. Does anyone know where I can get a copy that's pre-patched or works with whichever patch is better?&lt;/p&gt;&#xA;" OwnerUserId="9975" LastEditorUserId="3610" LastEditDate="2012-06-06T13:20:07.550" LastActivityDate="2012-06-11T16:39:44.327" Title="Buying Evil Genius pre-patched" Tags="|evil-genius|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23511" PostTypeId="1" AcceptedAnswerId="23512" CreationDate="2011-05-29T18:24:41.270" Score="7" ViewCount="1606" Body="&lt;p&gt;In the Super Smash Bros. series, &quot;gimping&quot; is the practice of stopping an opponent from recovering back to the stage, usually by grabbing the ledge before them or just going out and hitting them. However, I'm curious... where did the term actually come from? Was it named after a player who practiced it, similar to planking? Or is it something else entirely?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="11920" LastEditDate="2012-03-23T18:21:35.307" LastActivityDate="2012-05-03T20:52:06.997" Title="Origin of the term &quot;gimping&quot;" Tags="|terminology|super-smash-bros-brawl|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23512" PostTypeId="2" ParentId="23511" CreationDate="2011-05-29T18:37:36.413" Score="12" Body="&lt;p&gt;The term 'gimp' is a sometimes-derogatory term for one who is crippled; a gimp.  When a player uses the techniques you've described, they're effectively &lt;em&gt;crippling&lt;/em&gt; their opponent, by removing their ability to recover.  In the same vein, it could also be related to the fact that in this scenario, the player trying to make the recovery has a 'handicap' (or is crippled) when compared to the other player, who is effectively in control of the situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this particular context, the removal of the recovering player's ability to grab the edge is the 'gimp'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In both of these variances, the player is control is able to use certain techniques as a means of 'crippling', or 'gimping' their opponent.&lt;/p&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;p&gt;This is all absolutely speculation, but it didn't feel right as a comment.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-05-03T20:52:06.997" LastActivityDate="2012-05-03T20:52:06.997" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23513" PostTypeId="1" CreationDate="2011-05-29T18:50:07.700" Score="0" ViewCount="3292" Body="&lt;p&gt;Searching on Google for terms Radeon, Vsync and Stuttering gets a lot of results of people documenting the problem (not just with 11.5, but going a few years back too). But I couldn't find any solutions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When running any OpenGL app with Vsync enabled, in windowed mode, I get highly noticeable stuttering every second or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turning off Vsync removes said stuttering (the FPS then exceeds 60 by a large margin).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running Windows XP, Catalyst 11.5 and Radeon HD 4650. Desktop resolution of 2560x1600 @ 60 Hz.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="9977" LastEditorUserId="9977" LastEditDate="2011-07-18T03:53:41.607" LastActivityDate="2015-10-28T00:12:12.500" Title="How to fix stuttering with AMD Catalyst 11.5 when Vsync is enabled?" Tags="|technical-issues|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23514" PostTypeId="1" AcceptedAnswerId="23521" CreationDate="2011-05-29T19:00:53.890" Score="6" ViewCount="14269" Body="&lt;p&gt;If you cross the river using the broken bridge you get to a swamp with one single house. There are some bandits waiting before the house. The door is locked, if you open it you get the message &quot;key needed&quot; which indicates that the door can be opened if you get the correct key. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have already played through chapter 1 once, but I never found the key to this house. Is it part of some specific quest or is that a dead end that was never implemented in the final game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7bW3B.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/8Y3zm.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2012-05-03T18:05:50.607" Title="House in the swamp in chapter 1, where is the key?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23516" PostTypeId="2" ParentId="23513" CreationDate="2011-05-29T19:29:08.213" Score="0" Body="&lt;p&gt;You should probably also set the Flip Queue Size to 1 or 2 from its default value &quot;undefined&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As fair as I remember it needs a change in the registry.&lt;br&gt;&#xA;One of the tools that do this for you is Ray Adams' &lt;a href=&quot;http://forums.guru3d.com/forumdisplay.php?s=&amp;amp;forumid=33&quot; rel=&quot;nofollow noreferrer&quot;&gt;ATI Tray Tools&lt;/a&gt;.&lt;br&gt;&#xA;You can download the latest version &lt;a href=&quot;http://forums.guru3d.com/showthread.php?t=320467&quot; rel=&quot;nofollow noreferrer&quot;&gt;right here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-07-18T11:49:43.797" LastActivityDate="2011-07-18T11:49:43.797" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23517" PostTypeId="1" AcceptedAnswerId="23519" CreationDate="2011-05-29T19:57:26.827" Score="10" ViewCount="2000" Body="&lt;p&gt;Early experiments in mushroom farming have resulted in a noticeably higher yield of brown mushrooms than red ones. Is this an anomaly or do brown mushrooms genuinely 'grow' faster?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To quantify, &lt;strong&gt;5 times as many&lt;/strong&gt; brown mushrooms have spawned in my brown mushroom farm, which is identical in every way to my red mushroom farm. The brown mushrooms were planted only a few mintues &lt;em&gt;after&lt;/em&gt; the red ones.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-05-29T20:03:01.300" LastActivityDate="2011-06-16T02:56:35.373" Title="Do brown mushrooms grow faster than red ones?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23518" PostTypeId="1" CreationDate="2011-05-29T21:03:41.663" Score="2" ViewCount="125" Body="&lt;p&gt;I'm trying to complete the Snake Hunt quest given by the Sentry outside Hidden Heroes Village.  The quest is to kill as many Pit Vipents as you can in 30 minutes and report back.  I found the spot to hunt the Pit Vipents and I killed a ton of them in 30 minutes, but I still failed the quest.  How many of these things do I have to kill to complete the quest?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did a general search before asking here, and the other posts I've found just repeat the instructions that you get in game.&lt;/p&gt;&#xA;" OwnerUserId="7076" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:25.077" LastActivityDate="2013-01-20T16:45:25.077" Title="How many Pit Vipents do I need to kill to finish the Snake Hunt quest in Perfect World?" Tags="|perfect-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23519" PostTypeId="2" ParentId="23517" CreationDate="2011-05-29T21:25:38.170" Score="11" Body="&lt;p&gt;No. They have exactly the same spawning logic. Each mushroom has independent spawning process. This assertion can be verified with decompiled code for Beta 1.6.5 using &lt;a href=&quot;http://mcp.ocean-labs.de/index.php/MCP_Releases&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCP 3.3&lt;/a&gt; where the &lt;code&gt;mushroomBrown&lt;/code&gt; and &lt;code&gt;mushroomRed&lt;/code&gt; are initialized in &lt;code&gt;Block.java&lt;/code&gt; as instances of &lt;code&gt;BlockMushroom&lt;/code&gt; class with almost the same parameters and the mushroom spawning process &lt;code&gt;BlockMushroom::updateTick()&lt;/code&gt; is not affected by the difference in instantiation. The specific code is proprietary which I don't have rights to redistribute, but you can still obtain it with MCP and your own copy of Minecraft™.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="9437" LastEditDate="2011-05-30T14:22:06.480" LastActivityDate="2011-05-30T14:22:06.480" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23520" PostTypeId="2" ParentId="23518" CreationDate="2011-05-29T21:30:59.450" Score="3" Body="&lt;p&gt;I may have been asking the wrong question.  I just completed the quest by killing 40 Pit Vipents, but I know I've killed that many in failed attempts before.  It looks like the key is to go kill some Pit Vipents east of the town, and &lt;strong&gt;report back to the Sentry before your 30 minutes are up.&lt;/strong&gt;  If you're still out hunting when the timer expires, you automatically fail the quest.&lt;/p&gt;&#xA;" OwnerUserId="7076" LastActivityDate="2011-05-29T21:30:59.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23521" PostTypeId="2" ParentId="23514" CreationDate="2011-05-29T21:42:31.300" Score="6" Body="&lt;p&gt;You get the key during the troll quest, which is available as a DLC. If you have it, you can start the quest by selecting it on the town noticeboard.&lt;/p&gt;&#xA;" OwnerUserId="9821" LastEditorUserId="9821" LastEditDate="2011-05-29T21:48:48.187" LastActivityDate="2011-05-29T21:48:48.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23522" PostTypeId="1" CreationDate="2011-05-29T22:28:44.477" Score="8" ViewCount="5561" Body="&lt;p&gt;In Act I, a man named Mathias Tumm appears in the yard in front of Bernard Loredo's residence, next to the stall containing armor and weapons racks, and a large chest.  I believe he first appears after:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Geralt kills the Kayran.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7Ia3D.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He acts as if Geralt has done a service for him, but I do not remember such.  &lt;a href=&quot;http://www.gog.com/en/forum/the_witcher_2/q_who_is_mathias_tumm&quot; rel=&quot;nofollow noreferrer&quot;&gt;He gives you, at least, a recipe for Red Haze.&lt;/a&gt;  I have confirmed this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why does he do this?  Does Geralt meet him at any point earlier in the story?&lt;/p&gt;&#xA;" OwnerUserId="9978" LastEditorUserId="336" LastEditDate="2011-05-29T22:44:47.823" LastActivityDate="2011-06-04T00:37:10.127" Title="Who is Mathias Tumm and why is he rewarding me?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23523" PostTypeId="1" AcceptedAnswerId="23529" CreationDate="2011-05-29T22:37:30.137" Score="6" ViewCount="1926" Body="&lt;p&gt;How can you tell if you've already completed a level in the co-op part of Portal 2? I thought it might be the bars (blue/orange), but I'm not sure.&lt;/p&gt;&#xA;" OwnerUserId="9241" LastEditorUserId="12" LastEditDate="2011-12-02T20:23:19.767" LastActivityDate="2011-12-02T20:23:19.767" Title="How can you track progress in Portal 2 Co-op?" Tags="|portal-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23524" PostTypeId="2" ParentId="23510" CreationDate="2011-05-29T23:11:21.600" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://www.gog.com/en/gamecard/evil_genius&quot; rel=&quot;nofollow noreferrer&quot;&gt;GOG.com's release&lt;/a&gt; comes pre-patched to 1.01.  I successfully applied the &lt;a href=&quot;http://wiki.n1nj4.com/index.php?title=Unofficial_Patch&quot; rel=&quot;nofollow noreferrer&quot;&gt;unofficial patch&lt;/a&gt; to it without issue and completed the game with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gog.com/en/forum/evil_genius/confused_with_patching_status&quot; rel=&quot;nofollow noreferrer&quot;&gt;There has been some confusion&lt;/a&gt; regarding the GOG.com version actually being 1.01.  However, &lt;a href=&quot;http://www.gog.com/en/forum/evil_genius/confused_with_patching_status/post4&quot; rel=&quot;nofollow noreferrer&quot;&gt;GOG.com contacted Rebellion&lt;/a&gt; who confirmed that it is indeed 1.01.  There are more details on this in the linked thread.&lt;/p&gt;&#xA;" OwnerUserId="9978" LastEditorUserId="9978" LastEditDate="2011-05-29T23:38:51.590" LastActivityDate="2011-05-29T23:38:51.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23525" PostTypeId="1" AcceptedAnswerId="23527" CreationDate="2011-05-29T23:42:07.453" Score="8" ViewCount="42028" Body="&lt;p&gt;In Fallout 3, there is a mission to Arefu, and you are supposed to locate &quot;The Family&quot;. I've checked all of the locations and have not found them. Where are they?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="8366" LastEditDate="2012-02-01T21:17:01.237" LastActivityDate="2018-10-25T05:22:15.140" Title="Where can I find the Family?" Tags="|fallout-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23526" PostTypeId="1" AcceptedAnswerId="23531" CreationDate="2011-05-29T23:53:54.600" Score="10" ViewCount="13746" Body="&lt;p&gt;The typical way to close/open several hatches in a row (e.g. to make a drawbridge) is to just lay a wire across the top of all the blocks the trap doors are attached to.  How do you accomplish the same effect from below, however, as in this picture?&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/File:Mineentrance.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/ae1pT.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-05-30T00:56:21.920" Title="How do you power consecutive blocks from below to make a large hatch?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23527" PostTypeId="2" ParentId="23525" CreationDate="2011-05-30T00:01:04.030" Score="16" Body="&lt;p&gt;So, first off, if you don't want to work for it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You'll find the family in a Metro station under Meresti trainyard, about 3 squares east of Arefu.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Evan doesn't have all the info, so he won't send you after the Family directly. You've got two options. Option number one is to inspect the victims a bit more closely with an extremely high (90+) Medicine skill. This gives you the evidence you need to get Evan to send you in the right direction -  ask him about it, and he'll tell you where to go and mark it on your map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option number two is to explore the locations listed a bit more thoroughly. Specifically, head back to Northwest Seneca Metro, and be less afraid of radiation and more diligent in your interior explorations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and watch out for traps, and it's probably for the best if you don't barge in on The Family guns blazing -  they have quite a bit to tell you.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-05-30T00:01:04.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23528" PostTypeId="2" ParentId="23525" CreationDate="2011-05-30T00:01:19.130" Score="2" Body="&lt;p&gt;In Seneca Station, where the ghouls are, &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; there's a back room with radioactive barrels and such in it. There is also a manhole cover that leads to a passage that will take you to the train yard. There are multiple train cars that you'll see when you exit the passage into the yard; on the other side of those train cars is another passage that will lead you to the station with The Family.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You'll want to be careful, though. They don't like unexpected visitors ...&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2017-06-13T10:03:28.667" LastActivityDate="2017-06-13T10:03:28.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23529" PostTypeId="2" ParentId="23523" CreationDate="2011-05-30T00:04:54.247" Score="7" Body="&lt;p&gt;When you go into the entrance for a co-op zone, there will be a little bar graph and lights for each player (blue and orange) that show which of the maps they have completed.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-05-30T00:04:54.247" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23531" PostTypeId="2" ParentId="23526" CreationDate="2011-05-30T00:33:18.530" Score="12" Body="&lt;p&gt;Essentially, what you want to do is have a Redstone Torch under each of the wooden blocks, because powering that &quot;block&quot; also powers the trapdoor attached. However, wiring multiple blocks that are directly next to each other is generally a very difficult task, as Redstone needs to lead directly into a block to power a torch on top of it. Only one side is shown in the images; simply mirror what is shown for the other side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Disclaimer:&lt;/strong&gt; &lt;em&gt;The way I have wired this is by no means the most efficient way, but it works.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this image, the Redstone Torches that are placed under each of your wooden blocks are shown. (They're dirt in this image, but imagine they're wooden.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mbdfM.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the way that you can wire it up. The unpowered wire at the top-right of the image is directly under the pressure plates. I have moved the pressure plates one block back, so that all the trapdoors will open at the same time, through the delays of the Redstone Repeaters. Every Repeater in the image is set to the lowest speed, except for the rightmost two, which are set to the third delay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since Redstone Torches are on by default, an inverter (the torch on the side of the block after the unpowered wire) is used to keep the torches off when there is nobody on the plates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit: For some reason, I had initially wired this up extremely inefficiently (check the revision history if you want to). Now it is much more efficient.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EYNND.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An unintended side-effect of this design is that it takes a while for the power to reach all the trapdoors, and it opens just after you walk on them, giving you time to walk down the stairs without it closing on your head.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-05-30T00:56:21.920" LastActivityDate="2011-05-30T00:56:21.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23532" PostTypeId="2" ParentId="7918" CreationDate="2011-05-30T00:35:30.680" Score="2" Body="&lt;p&gt;And if you're looking for some free stuff, there is&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The daily gift, located on the menu  &lt;/li&gt;&#xA;&lt;li&gt;The frog puzzle game. Every time you finish the puzzle, the frog that you played with will be at full happiness and you get a free item as a prize.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9982" LastEditorDisplayName="user28379" LastEditDate="2012-10-21T19:22:33.453" LastActivityDate="2012-10-21T19:22:33.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23533" PostTypeId="2" ParentId="23522" CreationDate="2011-05-30T00:35:34.143" Score="2" Body="&lt;p&gt;Is he a villager you rescued from guards in the prologue perhaps?  I had a similar encounter with a woman in flotsam.&lt;/p&gt;&#xA;" OwnerUserId="9981" LastActivityDate="2011-05-30T00:35:34.143" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23534" PostTypeId="1" AcceptedAnswerId="23536" CreationDate="2011-05-30T00:46:40.917" Score="9" ViewCount="995" Body="&lt;p&gt;I'm looking for the full quote from Baldur's Gate II, which is the answer to this question.&#xA;This is a quote that is said by a character after the party encounters a family of dwarfs or gnomes, if I remember correctly. Would appreciate a screenshot.&lt;/p&gt;&#xA;" OwnerUserId="8063" LastEditorUserId="3610" LastEditDate="2011-05-31T14:31:14.283" LastActivityDate="2011-05-31T14:31:14.283" Title="Who are the Gibberlings Three?" Tags="|baldurs-gate-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23536" PostTypeId="2" ParentId="23534" CreationDate="2011-05-30T00:56:37.870" Score="12" Body="&lt;p&gt;The question is asked by Uncle Gerhardt, after you go down to the cellar in Jansen Home:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Who in the blazes are ye? Small noses, rancid smell... hmm.. be ye gibberlings?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The quote you are looking for is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;We are the Gibberlings Three. As merry a band as you ever did see.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EdSpy.jpg&quot; alt=&quot;3 gibberlings&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-30T00:56:37.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23538" PostTypeId="1" AcceptedAnswerId="24056" CreationDate="2011-05-30T02:44:37.957" Score="1" ViewCount="1944" Body="&lt;p&gt;While playing Pro Evolution Soccer 2011 ('Become a Legend' mode), under &lt;code&gt;Personal -&amp;gt; Training&lt;/code&gt; I do not see any progress with respect to the skills I chose (in my case, 1-on-1) and the playing role (WF in my case).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I supposed to do something?&lt;/p&gt;&#xA;" OwnerUserId="9965" LastEditorUserId="87579" LastEditDate="2015-11-15T05:49:59.200" LastActivityDate="2015-11-15T05:49:59.200" Title="PES 2011 skills training" Tags="|pc|pro-evolution-soccer-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23540" PostTypeId="1" AcceptedAnswerId="123883" CreationDate="2011-05-30T03:33:14.270" Score="62" ViewCount="38138" Body="&lt;p&gt;I am building a 2x3 tunnel for rapid travel (via minecart) through the Nether. The tunnel, in cross-section, looks like this:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt; NN     N = Glass&#xA;N  N    X = Cobblestone&#xA;N_iN    i = Torch (alternating Redstone and regular torches, spaced out a bit)&#xA;NXXN    _ = Minecart track (alternating powered/unpowered)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;I have read &lt;a href=&quot;https://gaming.stackexchange.com/questions/14605/how-can-i-keep-monsters-out-of-my-nether-regions&quot;&gt;this question&lt;/a&gt; and the prevailing answer there basically says not to mind the Zombie Pigmen. For me, that isn't an option because Pigmen can be a bit of a showstopper to minecarts in my tunnel.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cjsr6.png&quot; alt=&quot;pigmen party screenshot&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;They spawn in the tunnel, as opposed to walking into it (this seems to be consistent with &lt;a href=&quot;https://minecraft.wiki/w/Zombie_Pigman&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Wiki article on Zombie Pigmen&lt;/a&gt;, which merely says they can spawn at &amp;quot;any light level&amp;quot;. They're a problem because they appear in groups of 2-3 and prevent minecarts from moving along the track.&lt;/p&gt;&#xA;&lt;p&gt;I have thought of a few possible ways to deal with this:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Get off, pick up the minecart and walk around them, then put the cart back down and resume traveling. This is not ideal because I like to go AFK while on minecart tracks, and coming back to find I only traveled 50 meters before hitting a Pigman is frustrating.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Punch a hole in the glass and shove them out into the lava. Again, this involves getting off the cart, and punching a hole in the glass makes the tunnel temporarily vulnerable to Ghast fireballs (thereby defeating the purpose of fully enclosing the tunnel in the first place).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Attack them and move on. Not ideal because there is a good chance I will run into another gang of Pigmen further down the tunnel that will stop my cart and kill me while I'm AFK.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make the tunnel slightly taller, and make a trench on one side (or possibly both) into which the Pigmen can fall but from which they can't jump back up onto the minecart track. I'm not sure how effective this would be, as I'm not sure they would voluntarily wander into the trench.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;There's also this design, &lt;a href=&quot;http://www.minecraftforum.net/topic/220050-nether-minecart-system-without-pigmen/page__view__findpost__p__3305254&quot; rel=&quot;nofollow noreferrer&quot;&gt;found in a Minecraft Forums thread&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;N    N = Glass&#xA;_    _ = Track&#xA;X    X = Cobblestone&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Nobody can spawn (or walk) on your track, and the glass also keeps you from attracting ghasts. It's very relaxing riding across the netherscape in the apparent open, watching ghasts fly about overhead unaware of your presence.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I haven't yet tested it, but I would hesitate to embrace this design, as it seems like it's an exploit that is liable to be &amp;quot;fixed&amp;quot; in any given future update. (I just re-did about 4 km of track that was previously powered by exploiting the minecart collision bug/feature, and I &lt;em&gt;do not&lt;/em&gt; want to go through that kind of thing again.)&lt;/p&gt;&#xA;&lt;p&gt;Is there any non-exploit, modless way to keep my tracks clear of Pigmen? I should add that this is in the context of SMP, and I don't want to turn &lt;code&gt;spawn-monsters&lt;/code&gt; off either.&lt;/p&gt;&#xA;" OwnerUserId="6958" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2013-11-15T09:12:07.843" Title="Is there a way to keep Zombie Pigmen off of minecart tracks in the Nether?" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23542" PostTypeId="1" AcceptedAnswerId="23546" CreationDate="2011-05-30T04:07:49.320" Score="8" ViewCount="41587" Body="&lt;p&gt;My brother and I recently beat our copies of The Witcher 2, and, being the masochists we are, both decided to up the difficulty and play the other story branch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He finished before me, and experienced an irritating bug where he was not able to spend talent points after leveling up, and when I started over on hard a day later, I had experienced the same &quot;bug&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that it's unlikely for such an egregious bug to happen in exactly the same way on two separate computers, etc., we were wondering if this was because of our choice in difficulty; can you not spend talents on Hard mode? I mean, I know it's supposed to be &lt;em&gt;harder&lt;/em&gt;, but no talents &lt;em&gt;at all?&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="207" LastEditDate="2011-05-30T05:21:56.773" LastActivityDate="2014-12-18T16:07:48.443" Title="Can you not spend any talent points in hard mode?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23545" PostTypeId="2" ParentId="13003" CreationDate="2011-05-30T04:54:07.787" Score="1" Body="&lt;p&gt;There is currently an online only american muscle car challenge with the first track as daytona.  Nets you about 110k for 5 laps and your car only has to be able to top 175mph to win.  I added a few mods to a 69 corvette I found used and can blow around all 5 laps in 6:30 for 110k and still lap at least half the other cars.  I run those for an hour every other day or so when I want to go shopping :)&lt;/p&gt;&#xA;" OwnerUserId="9986" LastActivityDate="2011-05-30T04:54:07.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23546" PostTypeId="2" ParentId="23542" CreationDate="2011-05-30T05:18:52.300" Score="13" Body="&lt;p&gt;It turns out that in order to increase the difficulty, the Hard and Insane difficulties prevent you from spending talent points outside of meditation, in order to prevent you from upgrading your character mid-battle to survive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To upgrade your abilities on Hard and Insane, meditate, then select the Character option. Here, you can assign talent points.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-05-30T05:18:52.300" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23548" PostTypeId="2" ParentId="23462" CreationDate="2011-05-30T05:48:12.393" Score="8" Body="&lt;p&gt;Open the console (must be enabled in Keyboard Advanced Options- default key: '~').&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enter this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sv_cheats 1&#xA;stopsound&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(You can bind this to a key with something like &lt;code&gt;bind KP_ADD &quot;sv_cheats 1; stopsound&quot;&lt;/code&gt;.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, you can override the Saxxy sound resources with &lt;a href=&quot;http://www.reddit.com/r/tf2/comments/h61nr/tf/c1sv935&quot; rel=&quot;nofollow noreferrer&quot;&gt;silent ones&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9928" LastEditorUserId="9928" LastEditDate="2011-05-30T06:08:09.670" LastActivityDate="2011-05-30T06:08:09.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23549" PostTypeId="1" AcceptedAnswerId="23557" CreationDate="2011-05-30T06:49:03.333" Score="19" ViewCount="4330" Body="&lt;p&gt;I'm fairly new to League of Legends (or DotA-likes in general). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the point of jungling versus just killing minions?  Do they give significantly more gold or experience than the peons from either side?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T20:35:29.423" LastActivityDate="2014-01-31T17:16:43.467" Title="What's the point of jungling?" Tags="|league-of-legends|" AnswerCount="6" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23550" PostTypeId="2" ParentId="22876" CreationDate="2011-05-30T06:54:25.220" Score="1" Body="&lt;p&gt;I found the easiest way was definitely arm wrestling. Make sure you do the quest for arm wrestling, then when you get to the last opponent you can bet 100 orens on him and its super easy to win. Then just keep doing it over and over. 100 Orens every 10 seconds. &lt;/p&gt;&#xA;" OwnerUserId="9987" LastEditorDisplayName="user11502" LastEditDate="2011-11-25T18:09:38.587" LastActivityDate="2011-11-25T18:09:38.587" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23551" PostTypeId="2" ParentId="23549" CreationDate="2011-05-30T07:12:00.017" Score="3" Body="&lt;p&gt;If you have a jungler, the overall xp and gold gain is going up for your team. The solo laner gets to kill more minions (and perhaps champions) and the jungler earns his xp and money in the jungle. win/win for both of you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do try to make sure not to put a squishy character in the solo lane.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-05-30T07:12:00.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23552" PostTypeId="2" ParentId="23549" CreationDate="2011-05-30T07:54:08.670" Score="14" Body="&lt;p&gt;A good jungler will know precisely how to kill neutral monsters very quickly and effectively (HP + kill order). Having jungler implies having two champions soloing a lane, so both solo champions gain more experience than either of the enemies in a two-champion lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the jungler is experienced enough, he can keep up with the level of laning champions, but it's a job! Don't expect to succeed on the first time. Practice! &#xA;Usually (and unfortunately) some champs will have difficulties to do their jobs as jungler without runes. (Since the bonus they provide can be quite significant at level 1) You will have to request help to kill your first monster and make good use of healing potion. (Take care, as they heal over time and not instantly!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then it will be up to you to know when to stop jungling (past a certain level it becomes useless) and also when to provide help to other lanes (since you are invisible most of time, the enemy will be always fearing you... but you have to show up sometimes for that).&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="336" LastEditDate="2011-05-30T16:26:47.830" LastActivityDate="2011-05-30T16:26:47.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23554" PostTypeId="1" AcceptedAnswerId="23665" CreationDate="2011-05-30T08:49:01.060" Score="17" ViewCount="105303" Body="&lt;p&gt;I'm curious why some people, like me, play inverted. Is there any correlation between classic gamers playing with &lt;em&gt;real&lt;/em&gt; joysticks and playing inverted now or any other sort of correlations? I'm looking for any sort of reasoning behind it and why my brain acts in reverse of &quot;normal&quot;. I've tried to play normal for long periods of time in 2 player because I felt like a dick having to pause it before every match to change the option and I just can't do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figure there's a scientific reason.&lt;/p&gt;&#xA;" OwnerUserId="9989" LastEditorDisplayName="user27134" LastEditDate="2012-09-21T14:14:48.087" LastActivityDate="2012-09-21T14:14:48.087" Title="Why do some people play inverted?" Tags="|controllers|" AnswerCount="7" CommentCount="9" ClosedDate="2012-04-24T17:33:57.570" ContentLicense="CC BY-SA 3.0" />
  <row Id="23557" PostTypeId="2" ParentId="23549" CreationDate="2011-05-30T09:38:12.720" Score="23" Body="&lt;p&gt;There are many good reasons to have a jungler in your team: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The player that stay solo (top&#xA;usually) while he's lane partner&#xA;jungle get more gold and experience.&lt;/li&gt;&#xA;&lt;li&gt;The jungler can do or help doing some kills by ganking mid (2vs1) or bottom (3vs2) in any moment.&lt;/li&gt;&#xA;&lt;li&gt;Some champions are more efficient in jungling than last-hitting in lane (e.g. Amumu, Rammus, Malphite)&lt;/li&gt;&#xA;&lt;li&gt;Best junglers can also take the dragon (190 gold to all team members) early&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-05-30T09:38:12.720" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23559" PostTypeId="2" ParentId="23351" CreationDate="2011-05-30T09:58:56.597" Score="4" Body="&lt;p&gt;The formation you describe is in fact of good composition and not easy to defeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before I start, note that you need an army of a certain size to have a chance at all. Attacking with too few troops is just not going to work. I will assume you have at least 60% of his army size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So first of all, note that his offensive power is almost limited to cannons. Cannons do high damage to tightly packed, slow targets, but are useless against wide-spread, fast units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest to have your mobile units run around the enemy to form a circle. The main idea is similar to &lt;a href=&quot;http://en.wikipedia.org/wiki/Crossing_the_T&quot; rel=&quot;nofollow noreferrer&quot;&gt;crossing the T&lt;/a&gt;, making their artillery less efficient while maximizing your damage output potential once your units are in position.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure your groups have enough distance to each other so the cannons can't do severe damage. You're going to lose part of your forces due to rifles and occasional cannot hits, but the main body will stay intact. Once you're in position and your units are spread wide, open fire and concentrate on the 2 ends of the enemy line, slowly moving closer to the core.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your army contains horses, have them walk to the back of the enemy forces, then have them dash in to maximize their impact. They should be able to completely suppress or erase enemy rifle fire and potentially destroy parts of the cannon troops as well. Horses are very useful to destroy artillery quickly, so try to bring some along to minimize the damage taken.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually, the enemy could anticipate and counter this simple strategy, but due to his immobility he'll fall prey. I'm not aware of any superior general strategy to use against this kind of enemy force.&lt;/p&gt;&#xA;" OwnerUserId="168" LastActivityDate="2011-05-30T09:58:56.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23560" PostTypeId="2" ParentId="23470" CreationDate="2011-05-30T10:02:20.377" Score="2" Body="&lt;p&gt;First, the obvious: check that you have the last patch (seems 1.2) installed and that the your video graphics card drivers are updated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you can try some tricks to see if you can avoid that crash:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Try to play that mission in window-mode&lt;/li&gt;&#xA;&lt;li&gt;Try to disable DirectX hardware sound acceleration: run dxdiag -&gt; Tab Sound -&gt; set &lt;strong&gt;Hardware Sound Acceleration Level&lt;/strong&gt; to &lt;strong&gt;Basic acceleration&lt;/strong&gt; or &lt;strong&gt;No acceleration&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-05-30T10:02:20.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23562" PostTypeId="1" AcceptedAnswerId="23563" CreationDate="2011-05-30T11:00:14.297" Score="4" ViewCount="214" Body="&lt;p&gt;I'm playing the first quest in Zelda, and reached this point in the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SJu2R.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...nothing appears to happen. Is this a glitch in the Zelda Classic &quot;emulation&quot;/&quot;engine&quot;, or something that also happened in the original game? Do I need to do anything special to see what (s)he has to say or offer me?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="6066" LastEditDate="2011-10-02T16:24:11.660" LastActivityDate="2011-10-02T16:24:11.660" Title="Is it normal to reach rooms where nothing appears to happen?" Tags="|the-legend-of-zelda|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23563" PostTypeId="2" ParentId="23562" CreationDate="2011-05-30T11:04:59.267" Score="6" Body="&lt;p&gt;It is actually completely normal for nothing to happen in many rooms in Zelda I, as it is a game predominately based on exploration. Check what the woman has to say, if it is nothing of interest, explore more areas on the map for the right direction to go towards completing the main quest.&lt;/p&gt;&#xA;" OwnerUserId="9992" LastActivityDate="2011-05-30T11:04:59.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23564" PostTypeId="2" ParentId="23470" CreationDate="2011-05-30T11:09:13.660" Score="0" Body="&lt;p&gt;It is quite likely that your game is crashing because of the large number of moving objects on the screen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Murder of Crows level is completely filled with NPCs that are always constantly moving, and your graphics card may be overwhelmed. Before you play the mission, tone down your graphics settings. &lt;/p&gt;&#xA;" OwnerUserId="9992" LastActivityDate="2011-05-30T11:09:13.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23565" PostTypeId="1" AcceptedAnswerId="23570" CreationDate="2011-05-30T11:11:03.800" Score="8" ViewCount="20831" Body="&lt;p&gt;If I light up a large area of the Nether (so that the light level is &gt;7), and give it sufficiently low ceilings to prevent Ghasts spawning, can zombie pigmen spawn?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2015-07-24T06:59:24.387" Title="Are light-level restrictions on spawning different in the Nether?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23566" PostTypeId="2" ParentId="23554" CreationDate="2011-05-30T11:14:35.137" Score="0" Body="&lt;p&gt;I believe the reason why some people opt to play inverted is because it allows for faster 'reflex shots'. In real life, when you want to look up, you pull your head back, and when down, up. Thus, your brain is wired to pull back to look up, and forward to look down. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To push forward to look up requires your brain to take an extra step, and slows down your reflexes in FPS games. It is a minuscule difference, but it is there.&lt;/p&gt;&#xA;" OwnerUserId="9992" LastActivityDate="2011-05-30T11:14:35.137" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="23567" PostTypeId="2" ParentId="23540" CreationDate="2011-05-30T11:21:22.773" Score="16" Body="&lt;p&gt;I would prefer using half steps / slabs over fredley's solution. The are low in cost, and look nice in most situations.&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorUserId="2259" LastEditDate="2011-05-30T15:40:20.383" LastActivityDate="2011-05-30T15:40:20.383" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23568" PostTypeId="2" ParentId="14144" CreationDate="2011-05-30T13:35:56.820" Score="3" Body="&lt;p&gt;The following gameplay video shows that the game goes on till you fail. After 980 meters, the gauge displays &quot;MAX&quot; instead of meters, and you can dig till you fail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/UPmsI4t1hUU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-05-30T13:35:56.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23569" PostTypeId="2" ParentId="23562" CreationDate="2011-05-30T13:52:19.310" Score="10" Body="&lt;p&gt;Yes, this is normal. The woman will sell you stuff later once you have the proper item. You need a letter of some kind (looks similar to a map item you find in dungeons). Once you show her the letter, she will sell you potions that can restore your health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The potions are quite helpful in later dungeons, which are quite long and difficult. By the time you get to them, hopefully you will have found the letter through exploration.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-05-30T13:52:19.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23570" PostTypeId="2" ParentId="23565" CreationDate="2011-05-30T14:27:30.113" Score="10" Body="&lt;p&gt;Found this on the MinecraftWiki entry for &lt;a href=&quot;https://minecraft.wiki/w/Zombie_Pigman&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zombie Pigmen&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Spawn&lt;/strong&gt; Any 2 block high space in any light level in the Nether. [...]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9817" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2014-06-05T15:10:16.490" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23571" PostTypeId="1" AcceptedAnswerId="23575" CreationDate="2011-05-30T15:14:41.437" Score="7" ViewCount="275" Body="&lt;p&gt;So I finally got my Squier Stratocaster and the Midi controller for Rock Band 3's Pro Mode and wanted to try the training mode. But I got welcomed by the message:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You must use the instrument associated with this Trainer.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;While the last training I did was with the keytar, I was now controlling with the midi controller. Logging in with a second account through the keytar didn't help either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can I switch to the correct trainer or make sure Rock Band 3 recognizes the correct instrument?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2011-05-30T16:14:48.427" Title="How to switch Trainers in Rock Band 3 Pro Mode?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23572" PostTypeId="1" CreationDate="2011-05-30T15:36:35.327" Score="16" ViewCount="54766" Body="&lt;p&gt;I've lately heard the term Multiplayer Online Battle Arena (MOBA) used as a video game genre. &lt;a href=&quot;http://en.wikipedia.org/wiki/Multiplayer_Online_Battle_Arena&quot; rel=&quot;noreferrer&quot;&gt;The Wikipedia entry&lt;/a&gt; redirects to the &quot;Defense of the Ancients&quot; genre, hinting that this is used exclusively to describe DotA-like games (e.g. creeps, lanes, heroes, towers etc. etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've also seen this term used to describe games that deviate further away from DotA (in my opinion) such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Monday_Night_Combat&quot; rel=&quot;noreferrer&quot;&gt;Monday Night Combat&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/Bloodline_Champions&quot; rel=&quot;noreferrer&quot;&gt;Bloodline Champions&lt;/a&gt; (&lt;a href=&quot;http://www.squidoo.com/moba-games&quot; rel=&quot;noreferrer&quot;&gt;here's one source&lt;/a&gt;, though I've seen other places where these games are mentioned as MOBAs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what exactly &lt;em&gt;does&lt;/em&gt; MOBA mean? What are the characteristics of MOBA games?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2016-12-19T14:36:30.857" Title="What does MOBA really mean and what characterizes games that belong to that genre?" Tags="|terminology|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23573" PostTypeId="2" ParentId="23260" CreationDate="2011-05-30T15:54:34.663" Score="19" Body="&lt;p&gt;Hopping with vertically aligned boats or minecarts.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastActivityDate="2011-05-30T15:54:34.663" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="23574" PostTypeId="1" AcceptedAnswerId="23578" CreationDate="2011-05-30T16:07:22.390" Score="0" ViewCount="346" Body="&lt;p&gt;Other than just playing the game constantly, and hoping the game will randomly dish out four of the same fruit in a row, is there any way to influence the game to give out four pears in a row?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got all achievements in the WP7 version of this game, with the exception of the two for getting four fruit in a row, and four pears in a row in classic mode. Do the different blades or backgrounds have any effect, or are they purely cosmetic? I'm up to over 15,000 fruit killed in this game, and I kinda thought I would've managed to get these achievements by now.&lt;/p&gt;&#xA;" OwnerUserId="8030" LastEditorUserId="3610" LastEditDate="2011-05-30T18:01:53.683" LastActivityDate="2011-05-30T18:01:53.683" Title="4-in-a-row on Fruit Ninja WP7?" Tags="|fruit-ninja|windows-phone|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23575" PostTypeId="2" ParentId="23571" CreationDate="2011-05-30T16:11:21.110" Score="7" Body="&lt;p&gt;Did you change the switch on the MIDI adapter to &quot;G&quot;? There's a switch on the top of the adapter to toggle it between drums, keyboard, &amp;amp; guitar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AeCCl.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8030" LastEditorUserId="10" LastEditDate="2011-05-30T16:14:48.427" LastActivityDate="2011-05-30T16:14:48.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23576" PostTypeId="2" ParentId="23572" CreationDate="2011-05-30T16:16:35.527" Score="13" Body="&lt;p&gt;There is not a clear definition of MOBA out there, so let's define it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MOBA is a genre definition for multi-player games where not only two parties struggle for resources or attack/defend, but each party/person is against all others in a confined space, therefore the term &lt;code&gt;arena&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Battle arenas in real terms had a pre-defined resource collection: Multiple entry points for opponents, and spread out in the arena, weapons and shields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Loosely defined, one can see it as a mixture of RTS/RPG and Free-for-all deathmatch, the emphasis is in some games on the former part (DoTA-type games) and in others on the latter (Monday Night Combat).&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-30T16:16:35.527" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23577" PostTypeId="2" ParentId="23260" CreationDate="2011-05-30T16:47:58.217" Score="2" Body="&lt;p&gt;If you don't consider it cheating, WorldEdit's &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Getting_around&quot; rel=&quot;nofollow noreferrer&quot;&gt;ascend/descend&lt;/a&gt; commands are instantaneous and using &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-165-single-player-commands-v29-1-new-update/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single Player Commands&lt;/a&gt; can be bound to any key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's &lt;em&gt;too&lt;/em&gt; cheated, there's also an &lt;a href=&quot;http://www.minecraftforum.net/topic/83319-12-01-ethereals-mods-elevator-meteorite-quick-bugfix/&quot; rel=&quot;nofollow noreferrer&quot;&gt;elevator mod&lt;/a&gt; (also for SMP if you use bukkit: &lt;a href=&quot;http://forums.bukkit.org/threads/mech-signlift-v0-7-elevators-with-signs-766.2900/&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you insist on vanilla minecraft, &lt;a href=&quot;https://gaming.stackexchange.com/questions/23260/what-is-the-fastest-way-to-move-upward-in-minecraft-1-6/23262#23262&quot;&gt;fredley&lt;/a&gt; is probably right, you'll have to use a powered minecart or TNT - I guess with enough sand blocks between you and the TNT directly below you, you'll even survive being catapulted up, and maybe use some trapdoor mechanism wired to the TNT detonator to shut just in time so you stay upstairs...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt; as &lt;a href=&quot;https://gaming.stackexchange.com/users/8195/akagrim&quot;&gt;akaGrim&lt;/a&gt; linked to &lt;a href=&quot;http://www.youtube.com/watch?v=ZdudjhSU17U&amp;amp;feature=player_embedded&quot; rel=&quot;nofollow noreferrer&quot;&gt;this youTube video&lt;/a&gt;, a minecart elevator might be quicker and still &quot;legal&quot;.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-05-30T16:47:58.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23578" PostTypeId="2" ParentId="23574" CreationDate="2011-05-30T18:01:14.243" Score="0" Body="&lt;p&gt;No, the fruit which appears is random, there is no way to influence it.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-30T18:01:14.243" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23579" PostTypeId="1" AcceptedAnswerId="23623" CreationDate="2011-05-30T17:55:19.473" Score="3" ViewCount="1717" Body="&lt;p&gt;I'm trying to play Splinter Cell: Conviction on a Mac and it crashes on first load.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remedies tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Reinstall Steam&lt;/li&gt;&#xA;&lt;li&gt;Reinstall game (delete local content then redownloaded)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The last Console message is&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Game removed: AppID 33220 &quot;Tom Clancy's Splinter Cell Conviction&quot;, ProcID 2029.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Before that, there are a series of &lt;code&gt;Assertion Failed&lt;/code&gt; errors on &lt;code&gt;installscript_posix.cpp&lt;/code&gt;, including &lt;code&gt;Failed on chmod action&lt;/code&gt; and &lt;code&gt;Failed on defaults action&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas how to fix this?&lt;/p&gt;&#xA;" OwnerUserId="9998" OwnerDisplayName="Alex" LastEditorUserId="9300" LastEditDate="2015-06-18T11:39:18.820" LastActivityDate="2015-06-18T11:39:18.820" Title="Splinter Cell: Conviction (from Steam) on OS X crashes on load" Tags="|steam|macos|splinter-cell-conviction|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23580" PostTypeId="1" AcceptedAnswerId="23581" CreationDate="2011-05-30T18:17:21.873" Score="1" ViewCount="6351" Body="&lt;p&gt;I'm trying to run this game on my Windows 7 Home Premium, but the game does nothing. So far I've tried native and Windows XP Compatibility Mode. The game is updated to Beta 1.0.29. Any thoughts?&lt;/p&gt;&#xA;" OwnerUserId="9921" LastEditorUserId="4797" LastEditDate="2014-02-25T15:27:13.423" LastActivityDate="2014-09-14T06:45:57.277" Title="Can NASCAR SimRacing run on Windows 7?" Tags="|windows-7|backwards-compatibility|nascar-simracing|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23581" PostTypeId="2" ParentId="23580" CreationDate="2011-05-30T18:26:19.373" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.microsoft.com/windows/compatibility/windows-7/en-us/Details.aspx?type=Software&amp;amp;p=Nascar%20SimRacing&amp;amp;v=EA&amp;amp;uid=&amp;amp;pf=1&amp;amp;pi=3&amp;amp;c=PC%20Gaming&amp;amp;sc=Sports&amp;amp;os=32-bit&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to the publisher and Microsoft: Nope.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it looks like if you own NASCAR Thunder (or install &lt;a href=&quot;http://download.cnet.com/NASCAR-Thunder-2004-demo/3000-7518_4-10239777.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;the demo&lt;/a&gt;) you can steal one of its files, and the mutant game will work.  Paraphrased from &lt;a href=&quot;http://www.poj-iyd.com/forum_topic.asp?TOPIC_ID=170&amp;amp;FORUM_ID=53&amp;amp;CAT_ID=6&amp;amp;Forum_Title=Nascar+simracing&amp;amp;Topic_Title=Nascar+Sim+Racing+will+work+on+Windows+7&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum post&lt;/a&gt; and &lt;a href=&quot;http://www.poj-iyd.com/forum_topic.asp?TOPIC_ID=151&amp;amp;FORUM_ID=47&amp;amp;CAT_ID=6&amp;amp;Topic_Title=Nascar+Sim+Racing+will+work+on+Windows+7&amp;amp;Forum_Title=Nascar+simracing&quot; rel=&quot;nofollow noreferrer&quot;&gt;another&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Open the folder where you installed NASCAR Thunder, copy 3Dconfig.exe, paste it in the folder where you installed NASCAR Simracing, and rename it 3Dsetup.exe. Then run the 3Dsetup program. Make sure you've downloaded all the upgrades.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="14" LastEditDate="2014-02-25T14:25:54.600" LastActivityDate="2014-02-25T14:25:54.600" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23582" PostTypeId="1" AcceptedAnswerId="243177" CreationDate="2011-05-30T18:53:17.653" Score="7" ViewCount="6406" Body="&lt;p&gt;I'm looking for a way to run Guild Wars in a borderless fullscreen window (like recent Valve games allow), since running it windowed makes it play much nicer with a second monitor, but I'd rather not waste screen space on a titlebar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried the autohotkey script suggested in &lt;a href=&quot;https://gaming.stackexchange.com/questions/17306/how-to-force-maximized-fullscreen-mode-in-any-game&quot;&gt;this question&lt;/a&gt;, but it doesn't work for Guild Wars, which I'm guessing needs some extra help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone point me in the right direction?&lt;/p&gt;&#xA;" OwnerUserId="189" LastEditorUserId="-1" LastEditorDisplayName="user9983" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2015-11-13T20:10:05.490" Title="Is there a way to run Guild Wars in windowed fullscreen (borderless) mode?" Tags="|guild-wars|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23584" PostTypeId="1" AcceptedAnswerId="23596" CreationDate="2011-05-30T19:14:28.127" Score="21" ViewCount="15582" Body="&lt;p&gt;Being a programmer doing tedious tasks always make me want to script it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to intelligently script Minecraft, reacting to the surroundings.&#xA;Something like do this sequence of digging until something interesting happens?&lt;/p&gt;&#xA;" OwnerUserId="9999" LastActivityDate="2019-07-24T15:43:44.827" Title="Is it possible to script Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="9" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23585" PostTypeId="2" ParentId="21985" CreationDate="2011-05-30T19:17:04.007" Score="5" Body="&lt;p&gt;It depends on time, your aggregate production allocation, your financial engagement and few other things. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Financial Engagement&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game favours those willing to spend some real money, change the game or be ready to use many extra hours for monotonous activity such as pressing certain keys over cities. Even if you were able to automate the latter action with user-space tools (alert against ToS), notice that the ready tools with ministers are much better. I am not saying that it is not possible with OCR engines and certain window automation tools, but user-space hacks are not built-in and EA is acting violently against such maneuvers, as you may have noticed with LoU Tweak/BoS not-working-parts from userscripts.org and no public API.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can ask for a friend for a holiday substitution, but notice that it is only for a limited time and with limited functionality (no trading, no attacking). I have talked with many past LoUs -- and guess what -- they have been using ministers during the whole gaming. When you have about 40-50 cities, it becomes increasingly more difficult to advance without real financial engagement. It is still easy when you are not under attacks but during attakcs everything becomes even harder -- without ministers welcome unhealthy 24/7 gaming. Since military is pretty much an exponential cost-curve (or if you have war-minister, you can get income with automatic raiding), you can just imagine how the amount of different factors greatly increases because you need to create more and more resource cities to please standing armies. Playing as poor and playing as rich are very different activities. It will affect greatly your choices over possible defence strategies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Time&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are in the war stage already (middle and ending games), the best defence is a huge amount of rangers in ranger towers, with nice recovery time and cheap. Then again, some people like guardians but, knowing that you are not playing for a week, you don't need attacking power of them so I would not build them with guardian towers. BUT rangers have one weakness, horses, which advanced players will realize very quickly and they will attack with horse units. If it happens, you have at least 3 choices:    &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A) revenge strongly with berks (cheap) or mages (if you are rich)&lt;br&gt;&#xA;B) balance&lt;br&gt;&#xA;C) to die.      &lt;/p&gt;&#xA;&#xA;&lt;p&gt;More about balance, 4 rangers towers and 4 quardian towers, traps to outer walls (5 of each: arcane, fallout and barricade) and 2 look-out towers are pretty well all-around defence strategy against a variety of attacks (guardians against horses while rangers against infantry). Fill the lookout towers with scouts to kill the scouts of the attackers, very important!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are in the building stage (beginning game), the best defence is a variety of defence such as traps on the outer walls, one lookout tower on the inside walls (not castle city) and depending on your armies: provide such towers to the inside walls that protect you the best&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are in the transition stage from beginning game the middle/ending game, the best defence is to demolish the traps little-by-little and replace them with towers having proper soldiers because traps are futile against big armies (castles multiply the capacity of barracks, currently, by 5 times).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are building a castle city, neutralize siege units with Camouflage traps. Neutralize scouts (spies) with lookout-towers and scouts. Scouts are very important units because they help you to attack at the weakest link of the enemy (also works opposite against you). And most importantly enemies won't know the design of your coming castle city if you are able to provide enough scouts with lookout-towers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Resource production&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;If you have a lot of extra wood or market has a lot of cheap wood, build ranger towers and rangers. Fast construction after attacks and cheap.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are rich in resources or you want to attack/defend with your troops, build guardians: good in defence and good rebound in attacking.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Diamonds&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If you are rich, in real life, get the defence minister after placing the towers to upgrade your city defence. Also, a war minister would be useful to create new armies after attacks.&lt;/li&gt;&#xA;&lt;li&gt;If you are very rich, in real life, get the protection thing for the week.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Location&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Land-locked and harboured cities are very different beasts. If moongates are open, the value of land-locked cities may deteriorate after the invasion of strong enemy units from other continents. If moongates are not open, the value of water-based cities is lower in terms of attacking because you will face 2 types of attacks: water-based and land-based. Luckily, water-based cities provide one of the strongest defensive unit in the game: sloop. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Capacity and Real money&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;People willing to spend more money can take more risk. They can plan poor cities with low capacities because warehouse cities can suck the resources or a minister will purify things automatically for you. If you have no minister, you should aim to create cities with about 2-4M capacities and implant every city with a farm. The farm is important because it kills one factor: you do not need to worry about sending stuff to your cities the hardness of which exaggerates while under attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summary&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is very hard to say which type of defence to create for a pause. It depends on a number of issues. A key issue is financial engagement which undermines the expertise of this game, those willing to pay a lot have a huge advantage. For a player unwilling to pay a lot, I recommend to balance things (create a balanced mix of traps to resource cities for example), build more capacity and implant a farm to every city. Even if EA tries to give an impression that you can get most things without money, you must understand that the game will never end, it just expand with new continents (and new world) and old player getting killed after inactivity.&lt;/p&gt;&#xA;" OwnerDisplayName="user9077" LastEditorUserId="8350" LastEditDate="2012-02-26T18:19:55.193" LastActivityDate="2012-02-26T18:19:55.193" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23587" PostTypeId="2" ParentId="23584" CreationDate="2011-05-30T19:23:03.830" Score="4" Body="&lt;p&gt;Not really. You could try making a mod that adds a scripting interface, but I'm pretty sure it would require enough code that it would make more sense to just do the stuff yourself. You might want to check out the MineColony mod if you just want resources gathered.&lt;/p&gt;&#xA;" OwnerUserId="10000" LastEditorUserId="5029" LastEditDate="2012-02-05T04:15:52.197" LastActivityDate="2012-02-05T04:15:52.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23589" PostTypeId="2" ParentId="23584" CreationDate="2011-05-30T19:32:50.590" Score="5" Body="&lt;p&gt;There is no scripting interface for Minecraft, however &lt;a href=&quot;http://notch.tumblr.com/post/4955141617/the-plan-for-mods&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notch mentioned he plans to add support for official mods&lt;/a&gt; which then you can make Minecraft do whatever you want, even to the point of writing your own scripting engine. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="4393" LastEditDate="2011-05-31T06:29:01.057" LastActivityDate="2011-05-31T06:29:01.057" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23591" PostTypeId="1" AcceptedAnswerId="23593" CreationDate="2011-05-30T19:41:57.177" Score="2" ViewCount="3136" Body="&lt;p&gt;I want to change the difficulty in The Witcher 1 to hard in an existing save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this: &lt;a href=&quot;http://witcher.wikia.com/wiki/Difficulty_settings_mod&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://witcher.wikia.com/wiki/Difficulty_settings_mod&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it doesn't show what the settings would be for hard, only easy and normal.&lt;/p&gt;&#xA;" OwnerUserId="7902" LastActivityDate="2011-05-30T20:16:21.737" Title="Change difficulty to hard in The Witcher" Tags="|the-witcher|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23592" PostTypeId="2" ParentId="12911" CreationDate="2011-05-30T19:51:32.850" Score="11" Body="&lt;p&gt;According to this thread in the Minecraft Forums that seems to have peeked into the code, length dilation does not affect the y-axis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/345806-nether-portal-science/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/345806-nether-portal-science/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Summary version&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;Calculate coordinate of destination based on entry coordinate. (X, Y, Z)&#xA;  &amp;lt;---&gt; (X*8, Y, Z*8)&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;At destination, look for the closest active nether portal within a 128&#xA;  block radius of the player&#xA;  (257x257x128 area centered on&#xA;  destination) (the Euclidean distance&#xA;  (the 3D distance)). Teleport player&#xA;  there if one exists.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;If no portal exists in the 128 block radius, the game creates one by&#xA;  looking for the closest possible&#xA;  nearby position within a 16 radius&#xA;  column (33x33x128 area) that has&#xA;  enough space to spawn a portal. And&#xA;  teleports the player there.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;And if there's no possible spawn position with solid ground, it just&#xA;  creates a portal at the destination&#xA;  anyway, converting any blocks in the&#xA;  way into a portal.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2968" LastActivityDate="2011-05-30T19:51:32.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23593" PostTypeId="2" ParentId="23591" CreationDate="2011-05-30T19:52:29.723" Score="5" Body="&lt;p&gt;Well you can use the instructions on the page:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The difficulty settings are governed by the script in:&lt;/p&gt;&#xA;&lt;p&gt;&lt;code&gt;\DATA\SCRIPTS00.BIF\witcher_atr_abl.luc&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;Decompile this script using any utility that is listed in &lt;a href=&quot;http://witcher.wikia.com/wiki/LUC_format&quot; rel=&quot;nofollow noreferrer&quot;&gt;the LUC format article&lt;/a&gt; under &lt;a href=&quot;http://witcher.wikia.com/wiki/Category:File_Formats&quot; rel=&quot;nofollow noreferrer&quot;&gt;the file formats category&lt;/a&gt;.&#xA;Open up the resulting file in any text editor.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In the text editor you should be able to copy the settings for Hard into the settings for Easy or Normal (maybe back up the file in case you want to revert).  Then just recompile it and stick it back in.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; The save file format is laid out &lt;a href=&quot;http://witcher.wikia.com/wiki/TheWitcherSave_format&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  I'm not sure whether difficulty is stored as a &amp;quot;resource&amp;quot; or not. If the resource names are plain text, it shouldn't be hard to figure out whether that is the case.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-05-30T20:16:21.737" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23594" PostTypeId="2" ParentId="15627" CreationDate="2011-05-30T20:04:06.447" Score="2" Body="&lt;p&gt;There are some round stone pedestals on which some big boulders with a round hole around the top spread throughout Magicka. Those serve as respawn points. Also, you get a new respawn point every time you see &quot;Checkpoint&quot; come up on your screen, or when entering boss rooms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only times you update the SAVE FILE itself is when you finish a chapter. Once you leave the game, you will start at the beginning of the chapter you were last on.&lt;/p&gt;&#xA;" OwnerUserId="10003" LastEditorUserId="122" LastEditDate="2011-05-30T20:47:52.263" LastActivityDate="2011-05-30T20:47:52.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23595" PostTypeId="2" ParentId="23540" CreationDate="2011-05-30T20:10:06.973" Score="-3" Body="&lt;p&gt;AFAIK there are (as of 1.6.5) no ways to prevent pigmen from spawning in tunnels without exploiting the glitch you are referencing from the forum thread. Considering that the Nether now works for SMP this becomes a real concern, and I'm frankly a bit surprised that notch hasn't made it so pigmen can't spawn on rails.&lt;/p&gt;&#xA;" OwnerUserId="2968" LastActivityDate="2011-05-30T20:10:06.973" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23596" PostTypeId="2" ParentId="23584" CreationDate="2011-05-30T20:34:03.503" Score="10" Body="&lt;p&gt;In terms of automation, I've found quite a few interesting articles concerning using &lt;a href=&quot;http://www.autohotkey.com&quot; rel=&quot;noreferrer&quot;&gt;Autohotkey&lt;/a&gt; with Minecraft. &lt;a href=&quot;http://www.minecraftforum.net/topic/56199-autohotkey-scripts-new-worldedit-script/&quot; rel=&quot;noreferrer&quot;&gt;Here's a nice forum thread for example&lt;/a&gt;. Obviously this isn't enough to react to what's happening in the game, the only way to do that is via a mod (I can't find any scripting mods), but it'll still allow for longer Minecraft sessions before the RSI kicks in.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-30T20:34:03.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23597" PostTypeId="1" AcceptedAnswerId="23599" CreationDate="2011-05-30T20:41:10.927" Score="4" ViewCount="1133" Body="&lt;p&gt;I started the game on Normal difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The manual says:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Easy – perfect for novice players (not only of The Witcher). At this level, game &#xA;elements are introduced gradually. Opponents cause less damage and Geralt &#xA;gains experience more quickly. &lt;strong&gt;During combat, additional signals help you click &#xA;your way through fluid attack sequences.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medium – recommended for experienced gamers who are new to The Witcher. &#xA;&lt;strong&gt;Attack sequences are not assisted&lt;/strong&gt; and click intervals are shorter. Opponents &#xA;have standard attributes and Geralt gains experience at a standard rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hard – for highly experienced players. Monsters and other opponents &#xA;are significantly more powerful, click intervals are brief, and Geralt gains &#xA;experience more slowly. At this level, selected opponents cannot be defeated &#xA;without resorting to alchemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I still get those red sword icons on my cursor to show me when to attack. How do I turn that off? :/&lt;/p&gt;&#xA;" OwnerUserId="7902" LastEditorUserId="144891" LastEditDate="2020-02-26T22:47:13.990" LastActivityDate="2020-02-26T22:47:13.990" Title="How can I turn off combat signals?" Tags="|the-witcher|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="23598" PostTypeId="2" ParentId="409" CreationDate="2011-05-30T20:53:29.343" Score="1" Body="&lt;p&gt;Play on Atacama Desert, use the Cobra or HMVEE and go around the whole map and kill poeple in their base as they're spawning or AFK. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's cheap but that's how I got mine.&lt;/p&gt;&#xA;" OwnerUserId="10004" LastEditorUserId="16979" LastEditDate="2015-09-30T08:45:58.810" LastActivityDate="2015-09-30T08:45:58.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23599" PostTypeId="2" ParentId="23597" CreationDate="2011-05-30T20:56:16.987" Score="3" Body="&lt;p&gt;The flaming sword icon indicates the end of an attack, so you can chain the next one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears only on easy and medium settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://witcher.wikia.com/wiki/The_Witcher_controls#Attacking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On hard, you only see a blue streak where your sword has just travelled and hear a faint &quot;whooshing&quot; sound to alert you to the timing of your attacks.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-30T20:56:16.987" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="23600" PostTypeId="2" ParentId="22589" CreationDate="2011-05-30T20:59:34.117" Score="2" Body="&lt;p&gt;Digital Foundry provides a &lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-la-noire-face-off&quot; rel=&quot;nofollow noreferrer&quot;&gt;thorough comparative review&lt;/a&gt;. And they do favour the PS3 incarnation as well. &lt;/p&gt;&#xA;" OwnerUserId="19" LastActivityDate="2011-05-30T20:59:34.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23601" PostTypeId="1" AcceptedAnswerId="23602" CreationDate="2011-05-30T21:08:45.917" Score="4" ViewCount="1500" Body="&lt;p&gt;Just starting Mass Effect.  Given how much I've read about 'John Shepard', I'm wondering if it is worth creating a custom character (which I would normally do), or if it is best to go with the standard male character?&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorUserId="3610" LastEditDate="2012-06-26T11:48:16.087" LastActivityDate="2012-06-26T11:48:16.087" Title="Mass Effect - custom character creation" Tags="|mass-effect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23602" PostTypeId="2" ParentId="23601" CreationDate="2011-05-30T21:17:18.943" Score="4" Body="&lt;p&gt;Shepard is your character's name, if you don't really care about how he looks, then you don't really have to customize him at all. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the story and interactions have little to do with your character origin. There are a few lines here and there that refer to your past, but nothing game changing in the grand scheme of the plot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does change the story are driven by the choices you make throughout the game.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-30T21:17:18.943" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23604" PostTypeId="1" AcceptedAnswerId="23643" CreationDate="2011-05-30T22:12:44.030" Score="21" ViewCount="9941" Body="&lt;p&gt;Assuming that you are going to start mining from surface to underground, what is the most efficient mining pattern that guarantees the highest probabilities to find mineral? It would be nice to have a pattern that allow also to go back to the surface easily.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2016-04-17T11:32:03.550" Title="What's the most efficient mining pattern?" Tags="|terraria|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23605" PostTypeId="2" ParentId="3243" CreationDate="2011-05-30T22:29:17.420" Score="4" Body="&lt;p&gt;Enter &lt;code&gt;cl_showpos 1&lt;/code&gt; in the &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Developer_Console&quot; rel=&quot;nofollow noreferrer&quot;&gt;console&lt;/a&gt;. This will display your current position, angle, and velocity in the upper-right corner of the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get the distance, open &lt;a href=&quot;http://www.calculatorsoup.com/calculators/geometry-solids/distance-two-points.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.calculatorsoup.com/calculators/geometry-solids/distance-two-points.php&lt;/a&gt; in the in-game browser, plug your starting coordinates into the first box, your ending coordinates into the second box, and hit &quot;Calculate&quot;.&lt;/p&gt;&#xA;" OwnerUserId="9928" LastActivityDate="2011-05-30T22:29:17.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23607" PostTypeId="2" ParentId="23584" CreationDate="2011-05-30T22:57:44.687" Score="3" Body="&lt;p&gt;Without an official and stable modding api, much effort for similar goals is wasted on reverse engineering and clearing up the messy architecture. &lt;a href=&quot;https://github.com/aniero/golem&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golem&lt;/a&gt; was an attempt at creating such automation but it is broken because Notch changes stuff. Things will be much better if Notch releases his modding api.&lt;/p&gt;&#xA;" OwnerUserId="9437" LastActivityDate="2011-05-30T22:57:44.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23608" PostTypeId="1" AcceptedAnswerId="23636" CreationDate="2011-05-30T23:16:09.000" Score="14" ViewCount="57364" Body="&lt;p&gt;Fighting one tough opponent is no problem. Dodge, attack, dodge, etc. The &quot;automatic aiming&quot; ensures I will always hit when in range. &lt;strong&gt;But how are you supposed to fight multiple opponents, surrounding you, striking you from behind?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other games like Darksiders or Assassin's Creed, you can just press a direction and the protagonist will lash out in that direction. This way you can always attack the enemy who poses the greatest threat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But in The Witcher 2, you can only ever attack the opponent currently selected, and even when performing a slow attack, wielding the long sword in a wide arc, only the selected opponent will be hit. Sure you can turn the camera to have the game select another foe, but it's extremely &quot;sticky&quot;. (I'm playing with Mouse+Keyboard. I also have an Xbox 360 gamepad)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, I run around in circles, wait for the monsters to line up, hit the first one a couple of times, and then run like hell. It's neither fun nor does it feel very heroic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance: &lt;strong&gt;How did you fight off the Scoia'Tel that attack while Triss casts her force field (at the beginning)?&lt;/strong&gt; I don't think I killed a single one of those elves. I was just running/dodging around Triss until we arrived at the village.&lt;/p&gt;&#xA;" OwnerUserId="2135" LastEditorUserId="11290" LastEditDate="2011-08-01T20:49:56.033" LastActivityDate="2015-08-17T15:09:34.487" Title="How do I fight multiple enemies effectively?" Tags="|the-witcher-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23610" PostTypeId="2" ParentId="23608" CreationDate="2011-05-30T23:23:33.687" Score="3" Body="&lt;p&gt;As you get farther in the game there is a talent slot on your skill tree that allows you to damage multiple foes with one strike. The skill is called &quot;Whirl&quot; and is under the swordsmanship tree. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until you get that ability I've found that the most effective way to battle multiple opponents is to dodge often. Use the spacebar to manuever around the enemies, striking occasionally as they try to keep up with your movements. Unfortunately, that's not much better than your current run-hit-run strategy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, the 'Whirl' skill helped the combat to feel a little less sticky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit - Forgot to mention this. Your Yrden sign can also be really helpful in multiple foe combat. Cast a couple of those around the area that you're fighting in and some of your enemies will get trapped and become incapacitated for a certain amount of time. This will definitely cut back on the number of enemies trying to attack you from behind. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="9885" LastEditDate="2011-05-30T23:28:41.967" LastActivityDate="2011-05-30T23:28:41.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23612" PostTypeId="1" AcceptedAnswerId="23630" CreationDate="2011-05-30T23:53:56.957" Score="6" ViewCount="8160" Body="&lt;p&gt;I was playing Left 4 Dead 2 and I saw a player paint a graffiti on a wall (I also saw it done on Team Fortress 2)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is this done? What is it purpose?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it different on those two games or is it something at the engine level?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:38:00.597" LastActivityDate="2012-07-04T23:38:00.597" Title="How do you create a graffiti in Left 4 Dead 2?" Tags="|team-fortress-2|left-4-dead-2|source-engine|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23613" PostTypeId="2" ParentId="23540" CreationDate="2011-05-31T00:03:36.607" Score="3" Body="&lt;p&gt;Use a lava trench instead of the regular torches instead for light. This will make one less space for the pig-men to spawn and there is a good chance they will accidentally walk in to it and kill themselves. The only (possible) problem could be is you inventory could get filled up with rotten flesh from pig-men who died on the tracks.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="13269" LastEditDate="2013-07-14T10:33:29.240" LastActivityDate="2013-07-14T10:33:29.240" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23614" PostTypeId="2" ParentId="23612" CreationDate="2011-05-31T00:25:52.510" Score="3" Body="&lt;p&gt;The default key for sprays is &lt;kbd&gt;T&lt;/kbd&gt; in TF2.  It is likely the same in L4D, though if you look through the keyboard settings it should be there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bear in mind that some servers restrict sprays to avoid objectionable (porn or other shock) sprays.  If you're on such a server, when you attempt to throw up your spray, the noise will play but nothing will happen.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-05-31T02:41:01.193" LastActivityDate="2011-05-31T02:41:01.193" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23615" PostTypeId="2" ParentId="23608" CreationDate="2011-05-31T00:28:55.760" Score="1" Body="&lt;p&gt;On the beginning i was handling foes withe the botom sign(the &lt;strong&gt;mind trick&lt;/strong&gt; :/),cast on strong foe it would get and few weaker enemies off my back while i kill 1 or 2 of those near me,than repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After some materials and shops at hand &lt;strong&gt;bombs&lt;/strong&gt; were pretty useful thing to have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly i got talents in magic and after my &quot;&lt;strong&gt;igni sign&lt;/strong&gt;&quot; got splash damage and last talent that gave me to slow time (heliotrope sign) it was very easy.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="336" LastEditDate="2011-05-31T02:40:18.900" LastActivityDate="2011-05-31T02:40:18.900" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23617" PostTypeId="1" AcceptedAnswerId="23619" CreationDate="2011-05-31T01:05:57.570" Score="4" ViewCount="1233" Body="&lt;p&gt;Here in the phillipines, there's a starcraft 2 starter kit that's quite  a bit cheaper than the full game (180 vs 3500 pesos). I'm wondering what's included in the package. I know that it needs prepaid cards in order to access the multiplayer, but what about the campaign and the skirmish modes? Can i play using the guest mode, or the offline mode? &lt;/p&gt;&#xA;" OwnerUserId="267" LastActivityDate="2011-05-31T01:39:51.750" Title="What's included in Starcraft II Starter Kit?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23618" PostTypeId="1" AcceptedAnswerId="23658" CreationDate="2011-05-31T01:08:03.030" Score="5" ViewCount="47778" Body="&lt;p&gt;I began playing APB Reloaded today, and I got some spare clothes to use, but I don't know how to wear them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I open my inventory and there is not an option or at least I don't see it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help appreciated.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="8350" LastEditDate="2011-12-05T23:31:07.880" LastActivityDate="2012-04-15T11:30:37.810" Title="How can I change my clothes?" Tags="|apb-reloaded|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23619" PostTypeId="2" ParentId="23617" CreationDate="2011-05-31T01:39:51.750" Score="5" Body="&lt;p&gt;I found the following tidbit on the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=140442&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Liquid forums&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;The DVD starter kit will contain a 7-day pass along with a guide to creating a Battle.net account and installing the client.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's part of a larger press release that is quoted in that post:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;IRVINE, Calif. – Blizzard Entertainment, Inc. today announced that a range of prepaid game card options for the English version of its record-breaking real-time strategy game StarCraft® II: Wings of Liberty™ will be available to players in Hong Kong/Macau, Indonesia, Malaysia, the Philippines, Singapore, and Thailand beginning 18 November, 2010.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;StarCraft II: Wings of Liberty game cards provide an additional, flexible payment option alongside the existing boxed version of StarCraft II, which includes unlimited access for the life of the game. They are available in 3-day, 7-day, and 30-day pass versions, and can be used on the Southeast Asian Battle.net® server for StarCraft II single-player and multiplayer play. A DVD starter kit will also be available, allowing players to install the game client quickly and conveniently without the need to download it. The DVD starter kit will contain a 7-day pass along with a guide to creating a Battle.net account and installing the client. Suggested retail prices for the game cards and starter kit in each region are listed below:&#xA;  Region 3-day pass 7-day pass 30-day pass DVD Starter Kit With 7-day Pass&#xA;  Hong Kong/Macau 8 HKD 16 HKD 55 HKD 30 HKD&#xA;  Indonesia 10,000 IDR 20,000 IDR 70,000 IDR 35,000 IDR&#xA;  Malaysia 3.50 MYR 7 MYR 25 MYR 12 MYR&#xA;  Philippines 50 PHP 100 PHP 350 PHP 170 PHP&#xA;  Singapore 1.50 SGD 3 SGD 10.50 SGD 5 SGD&#xA;  Thailand 35 THB 70 THB 250 THB 120 THB&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The prepaid game cards and DVD starter kit will be distributed across Southeast Asia in select Internet gaming cafes, convenience stores, and gaming retail shops. For more information about the StarCraft II: Wings of Liberty passes and where to buy them, visit the info page at &lt;a href=&quot;http://blizzard.iahgames.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blizzard.iahgames.com&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-05-31T01:39:51.750" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23620" PostTypeId="2" ParentId="1420" CreationDate="2011-05-31T01:54:20.363" Score="2" Body="&lt;p&gt;The general answer, I suspect, has to do with the SecuROM copy protection. I find when I get a hang like this, it's usually because I have forgotten to kill a program SecuROM doesn't like. For example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any debugger, including Visual Studio.&lt;/li&gt;&#xA;&lt;li&gt;Other runtime analyzers that might be used for binary hacking. E.g. anything in the Sysinternals collection (Process Monitor).&lt;/li&gt;&#xA;&lt;li&gt;Stuff that interacts with the hardware at a low level, e.g. PerfectSpeed. (That one might be iffy. I haven't verified for sure that it blocks the game from running.)&lt;/li&gt;&#xA;&lt;li&gt;Disk cloners like PowerISO and Alcohol 120%.&lt;/li&gt;&#xA;&lt;li&gt;BitTorrent clients such as uTorrent.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8980" LastEditorUserId="8980" LastEditDate="2011-05-31T03:19:01.430" LastActivityDate="2011-05-31T03:19:01.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23621" PostTypeId="1" AcceptedAnswerId="23634" CreationDate="2011-05-31T02:09:58.337" Score="5" ViewCount="7907" Body="&lt;p&gt;Sometimes when I play Blackops, I get a &quot;host migration&quot;. I am assuming that it's because someone who was &quot;hosting&quot; a session has dropped out. I notice that it tends to happen when I am doing really well :( &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is the case, then is it possible to identify who is the host ? If I can see the host, I can make a cal whether to particpate or not.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2017-11-09T19:50:08.063" Title="Is it possible in COD:BlackOps PS3 identify who is the &quot;host&quot;?" Tags="|ps3|call-of-duty-black-ops|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23623" PostTypeId="2" ParentId="23579" CreationDate="2011-05-31T02:36:53.807" Score="1" Body="&lt;p&gt;Turns out the computer had two profile folders; one had hung around from a previous install. Despite the errors about &lt;code&gt;Failed on chmod action&lt;/code&gt; listing the new profile folder, it seems Steam was looking in the Library of the old profile folder for the appropriate data. Deleting that user, then deleting local content and reinstalling from Steam cloud fixed the problem.&lt;/p&gt;&#xA;" OwnerUserId="9998" LastActivityDate="2011-05-31T02:36:53.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23624" PostTypeId="2" ParentId="23608" CreationDate="2011-05-31T02:38:27.340" Score="0" Body="&lt;p&gt;Get the first parry/blocking skill when you level up.  That will allow you to block attacks from all directions, so you don't have worry about attacks from behind as much.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-05-31T02:38:27.340" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23625" PostTypeId="1" AcceptedAnswerId="23853" CreationDate="2011-05-31T02:46:05.640" Score="5" ViewCount="343" Body="&lt;p&gt;I had a hard time thinking of a title for this one that briefly encompassed my question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If my unit using a weapon with bullets (vs. explosives; I know rockets and grenades kill everything in their radius), can the bullets damage a unit that is not the target?  For example, if 2 enemies are in a line and I tell my unit to ignore one, can he still &quot;accidentally&quot; kill the ignored one?  If one of my units is in the line of fire, either blocking the enemy unit or behind it, will my friendly bullets kill him?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-10-01T21:06:29.097" Title="How does targeting work with spray fire?" Tags="|frozen-synapse|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23626" PostTypeId="1" CreationDate="2011-05-31T02:46:05.900" Score="12" ViewCount="25202" Body="&lt;p&gt;I have always wondered this.  Why is the damage done in percents, and what does 100% damage correspond to?&lt;/p&gt;&#xA;" OwnerUserId="8284" LastEditorUserId="12" LastEditDate="2011-12-03T21:56:05.340" LastActivityDate="2020-05-13T14:36:33.397" Title="What are the damage percentages in Super Smash Bros out of?" Tags="|super-smash-bros-brawl|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23629" PostTypeId="2" ParentId="22466" CreationDate="2011-05-31T03:30:45.490" Score="11" Body="&lt;p&gt;The best place to grind for experience is at Pithead Junction C in the Henne Mines.  Use the switch and kill the Abysteels.  Flip the switch and kill more Abysteels.  Repeat as needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also chain the Dead Bones (found in Nabreus Deadlands / Overlooking Eternity) for a pretty good amount of experience.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Equipping your characters with Embroidered Tippets will ensure that you make the most use of the experience.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-05-31T03:30:45.490" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23630" PostTypeId="2" ParentId="23612" CreationDate="2011-05-31T03:51:35.963" Score="4" Body="&lt;p&gt;The place you configure your sprays is in the options menu, under multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5gCLc.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this place you can import an image of the proper dimensions, which will show up when you use the spray command (default &lt;kbd&gt;T&lt;/kbd&gt;) in game.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-31T03:51:35.963" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23631" PostTypeId="2" ParentId="22999" CreationDate="2011-05-31T04:06:04.647" Score="3" Body="&lt;p&gt;Reapers are still effective as anti zergling/zealot/marine units, in any situation where they are not easily reached by the enemy.  They are particularly useful vs. tier 1 melee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reapers do tremendous damage to light units. Unfortunately, their range is short, they have few hitpoints, and they like to race ahead of your army.  Consequently, when mixed into a terran mass, they run to the front and immediately die.  Reapers only work in situations where you can afford to manage them heavily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In team games, hard, early tier 1 rushes are common.  If you scout that your opponents are planning one, padding your army with reapers can be effective. They are available faster than siege or other defense alternatives, and have good mobility for defending your partners.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can assume that the opponents plan a double tier 1 mineral-heavy rush if their early bases fit the following profiles-&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;protoss builds 2 gateways before his cybernetics core (or has no gateways at all)&lt;/li&gt;&#xA;&lt;li&gt;zerg's spawning pool researches fast zerglings&lt;/li&gt;&#xA;&lt;li&gt;terran builds 3 or more barracks before a factory&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you scout this situation and have not been planning a hard early rush yourself, you'll need to quickly change gears to deal with it.  A few reapers will cut through a force like this quickly, if the reapers can avoid direct contact with the enemy.  They can either be placed in a bunker if you need to defend your own base, or used on the outskirts of the battle, trimming the edges of the enemy if they try to advance on your partner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it the opponent starts to heavily mix in roaches, stalkers, or marauders, send your reapers out to harass peon lines, and switch to marauder production. Reapers should never, ever engage armored units.&lt;/p&gt;&#xA;" OwnerUserId="8317" LastActivityDate="2011-05-31T04:06:04.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23632" PostTypeId="2" ParentId="23626" CreationDate="2011-05-31T04:11:51.757" Score="12" Body="&lt;p&gt;It's &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20101127135906AAnlnxs&quot; rel=&quot;noreferrer&quot;&gt;not&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Smash_Bros.#Gameplay&quot; rel=&quot;noreferrer&quot;&gt;literally&lt;/a&gt; a percentage of anything; it's just a number that determines how responsive your character will be to a hit. The higher the number, the farther you fly when someone hits you, up to a maximum value of 999.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; &lt;a href=&quot;http://super-smash-bros.wikia.com/wiki/Damage&quot; rel=&quot;noreferrer&quot;&gt;Added&lt;/a&gt; &lt;a href=&quot;http://www.mariowiki.com/Super_Smash_Bros._Melee#Gameplay&quot; rel=&quot;noreferrer&quot;&gt;a&lt;/a&gt; &lt;a href=&quot;http://wii.wikia.com/wiki/Damage&quot; rel=&quot;noreferrer&quot;&gt;few&lt;/a&gt; &lt;a href=&quot;http://supersmashbros.ign.com/wiki/Super_Smash_Brothers_Melee_%28GameCube%29_information#Gameplay&quot; rel=&quot;noreferrer&quot;&gt;more&lt;/a&gt; &lt;a href=&quot;http://www.ssbwiki.com/Damage&quot; rel=&quot;noreferrer&quot;&gt;citations&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2011-05-31T14:26:39.183" LastActivityDate="2011-05-31T14:26:39.183" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23634" PostTypeId="2" ParentId="23621" CreationDate="2011-05-31T04:41:17.297" Score="5" Body="&lt;p&gt;The (now defunct) COD4 Board forums gave a few hints on determining your host:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;If you are the first person to enter an empty lobby, you are the&#xA;  host.&lt;/li&gt;&#xA;  &lt;li&gt;Right when the match finishes loading and the countdown begins,&#xA;  press select and check the&#xA;  connections. If you have a 4 bar&#xA;  connection and everyone has red bars,&#xA;  and a little green plug icon next to&#xA;  their rank, that means they are&#xA;  connecting to you and you are the&#xA;  host. Now if only 2 or 3 of them have&#xA;  the little plug thing, you aren't the&#xA;  host.&lt;/li&gt;&#xA;  &lt;li&gt;If you are the only person who has a 4 bar connection the whole match,&#xA;  you are the host.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Other posts also said that it's basically the person with the most (4 or 5) bars in their connection.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T19:50:08.063" LastActivityDate="2017-11-09T19:50:08.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23635" PostTypeId="2" ParentId="23584" CreationDate="2011-05-31T05:09:35.720" Score="6" Body="&lt;p&gt;The only possibility I know of would by Scripting via the mod &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Scripting/Development&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt; (available both SSP and SMP via &lt;a href=&quot;http://www.bukkit.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;bukkit&lt;/a&gt;). It's using JavaScript for &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Scripting/Development&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scripts&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can of course also figure out modding itself, using Java, which allows you to do &lt;em&gt;anything&lt;/em&gt;. But be aware that Notch apparently re-obfuscates the code from version to version...&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="4393" LastEditDate="2012-02-05T07:45:17.050" LastActivityDate="2012-02-05T07:45:17.050" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23636" PostTypeId="2" ParentId="23608" CreationDate="2011-05-31T05:41:20.197" Score="9" Body="&lt;p&gt;I've written up some &lt;a href=&quot;http://gaming.blogoverflow.com/2011/05/19/surviving-the-witcher-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;tips on the Witcher 2 combat on the Gaming.SE blog&lt;/a&gt;, here are some tips out of that for dealing with multiple enemies.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Most of the time you will be fighting&#xA;  multiple enemies at the same time.&#xA;  What makes these fights difficult is&#xA;  that you receive doubled damage when&#xA;  hit from behind and that you are&#xA;  staggered for a moment when you’re hit&#xA;  and unable to do anything. The most&#xA;  important thing by far is to &lt;strong&gt;never get&#xA;  surrounded!&lt;/strong&gt; Once you’re surrounded you&#xA;  will take double damage from the&#xA;  enemies behind you and the enemy&#xA;  attacks will stagger you and&#xA;  preventing you from escaping quickly.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You should always stay on the side of&#xA;  the battle if possible, not in the&#xA;  midst of it. Use a light attack from&#xA;  the distance to close in on an enemy,&#xA;  preferable one a bit isolated from the&#xA;  group, and roll away before the other&#xA;  enemies can surround you. Hit and run&#xA;  tactics are very effective in this&#xA;  game.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To fight multiple enemies at the same&#xA;  time you should always open the combat&#xA;  with a sign from a safe distance.&#xA;  Using Axii to turn one enemy to your&#xA;  side is a very good opener, it means&#xA;  you have one less enemy to fight for a&#xA;  short time, and this enemy will&#xA;  distract other enemies and allow you&#xA;  to attack those.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Another very good option is to set one&#xA;  or two Yrden traps to immobilize&#xA;  enemies. Once you immobilized one, you&#xA;  can attack a different enemy without&#xA;  being in danger from the immobilized&#xA;  one.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Once you’ve used your signs and decide&#xA;  to attack with your sword, use the&#xA;  Quen shield on yourself. This means&#xA;  you don’t get vigor regeneration, but&#xA;  it will protect you from damage. Even&#xA;  more important it will prevent you&#xA;  from getting staggered while attacking&#xA;  an enemy, which makes it far easier to&#xA;  roll away after your attack. This sign&#xA;  probably makes the biggest difference&#xA;  in combat, &lt;strong&gt;always shield yourself with&#xA;  Quen when you’re attacking&lt;/strong&gt;.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Using Aard from the sidelines and then&#xA;  leaping in with a light attack is also&#xA;  an alternative. If you get lucky the&#xA;  Aard sign stunned the enemy and you’ll&#xA;  perform a finishing move and instantly&#xA;  kill the enemy.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If all this isn’t enough, you need to&#xA;  be prepared better for the fight.&#xA;  Drink some potions before the fight,&#xA;  you have some Swallow potions from the&#xA;  beginning and you should use them for&#xA;  the difficult fights. Set some traps&#xA;  if possible and throw your bombs or&#xA;  daggers (if you have the required&#xA;  talent). You’re meant to use all these&#xA;  consumables in this game, don’t hoard&#xA;  too much.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-31T05:41:20.197" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23637" PostTypeId="1" AcceptedAnswerId="23647" CreationDate="2011-05-31T05:49:43.673" Score="11" ViewCount="30660" Body="&lt;p&gt;Simple question: about how many hours of gameplay are required to complete Legend of Zelda: Twilight Princess?  I know that it depends upon skill and how thoroughly one explores the game, but can I please have a ballpark estimate of how long I should expect to take to finish the game?&lt;/p&gt;&#xA;" OwnerUserId="10013" LastActivityDate="2013-02-03T05:38:29.057" Title="How much play time to complete Legend of Zelda: Twilight Princess" Tags="|zelda-twilight-princess|" AnswerCount="6" CommentCount="2" ClosedDate="2014-04-17T19:16:07.333" ContentLicense="CC BY-SA 3.0" />
  <row Id="23638" PostTypeId="1" AcceptedAnswerId="23640" CreationDate="2011-05-31T06:01:47.863" Score="7" ViewCount="4632" Body="&lt;p&gt;I've heard that Frozen Synapse is having a lot of central server problems that can make it hard to play online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the game is essentially PBEM, is it possible to play over a LAN, simply via external email client, or some way that doesn't require a working central server?&lt;/p&gt;&#xA;" OwnerUserId="3404" LastEditorUserId="39891" LastEditDate="2013-10-22T19:15:25.853" LastActivityDate="2013-10-22T19:15:25.853" Title="Frozen Synapse on LAN, direct connect?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23640" PostTypeId="2" ParentId="23638" CreationDate="2011-05-31T06:20:20.193" Score="4" Body="&lt;p&gt;No, and this is intentional. It has been mentioned on game's IRC channel, that they are not going to support LAN game in order to make pirating the game more difficult.&lt;/p&gt;&#xA;" OwnerUserId="10015" LastActivityDate="2011-05-31T06:20:20.193" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23641" PostTypeId="2" ParentId="23637" CreationDate="2011-05-31T06:31:01.443" Score="1" Body="&lt;p&gt;You're looking at about 20-25 hours if you do everything and don't die a lot (a few deaths is to be expected).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*First hand experience so take it with a grain of salt.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-05-31T06:31:01.443" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23642" PostTypeId="1" AcceptedAnswerId="23650" CreationDate="2011-05-31T08:59:28.960" Score="11" ViewCount="475" Body="&lt;p&gt;When you are falling, or otherwise moving downwards, what is your &lt;a href=&quot;http://twitter.com/#!/notch/status/75455902018310144&quot; rel=&quot;nofollow noreferrer&quot;&gt;attack bonus&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-05-31T11:39:59.827" Title="What is the attack bonus when falling/jumping?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23643" PostTypeId="2" ParentId="23604" CreationDate="2011-05-31T09:08:26.383" Score="18" Body="&lt;p&gt;Personally i'm using a grid of tunnels. The vertical tunnels are using every 5 block a wooden platform to jump up or down.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  |L|  M  |L|&#xA; _| |_____| |__&#xA; _ L _____ L __&#xA;  | |   M | |&#xA;  |L|     |L|&#xA;  | |     | |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;L = Wooden Platform (you can jump through up or down)&lt;/li&gt;&#xA;&lt;li&gt;M = Minerals&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-05-31T09:08:26.383" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23644" PostTypeId="2" ParentId="23608" CreationDate="2011-05-31T09:49:35.050" Score="4" Body="&lt;p&gt;My answer to big group of enemies is Aard Level 3, plus the Energy Flow talent that increases chance of critical effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you invest points into the mage path, you can get up to 4 Vigor without difficultly, allowing you to mass spam Aard. At level 3, it has a decent range and AoE, and as mentioned in other answers, give you a chance to stun other monsters. I have taken down big foes easily by killing them after stunning with an Aard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest, baddest crowd control skill, however, is the Heliotrope sign. To charge it up effectively, make sure you have either Igni or Aard at level 3, because damaging lots of enemies at one go is the best way to charge your adrenaline.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a side note: If you ever have to defend a castle wall, Aard can send enemies flying off the edge :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are &lt;strong&gt;low level&lt;/strong&gt;, you can also use traps and bombs. The Conflagration traps can bring a number of nekers down to half health; Samum bombs can replicate the effects of Aard. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At any rate, whether you use traps or signs, one important thing is to make sure you at least have one level in Footwork, and one in Positioning. If possible, max them out to reduce damage taken and increase mobility. &lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-05-31T09:49:35.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23646" PostTypeId="1" AcceptedAnswerId="23648" CreationDate="2011-05-31T11:14:40.487" Score="2" ViewCount="974" Body="&lt;p&gt;I started to play NBA Jam on Xbox 360. I'm playing against COM in Classic Campaign mode. There are 2-on-2 games in this mode and I can only control one of my players. The other player is automatically controlled by COM. Is there a setting to let me control both of my team players?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="11089" LastEditDate="2012-06-06T07:39:05.817" LastActivityDate="2012-06-06T07:39:05.817" Title="Controlling both players on NBA Jam" Tags="|xbox-360|nba-jam-2010|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23647" PostTypeId="2" ParentId="23637" CreationDate="2011-05-31T11:23:36.463" Score="23" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/forums/topic/26160028&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; contains the completion times for various people,  in response to someone asking the same question you did. The hours for completion ranged from 40-65. The total completion varies - some are for 100%, some for much less. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/928519-the-legend-of-zelda-twilight-princess/50412351?page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Another thread asking the same question&lt;/a&gt; had an average completion of around 50 hours, although some people took as little as 25 hours (for second playthrough), and one person took 120 hours for their first play through and 242 for their second (I think there numbers might be off though... for obvious reasons). A &lt;a href=&quot;http://www.zeldauniverse.net/forums/gamecube-and-wii-zelda/87311-how-long-does-it-take-you-to-beat-twilight-princess-on-the-gamecube-wii.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;few&lt;/a&gt; &lt;a href=&quot;http://www.gamefaqs.com/boards/920769-the-legend-of-zelda-twilight-princess/41217164&quot; rel=&quot;nofollow noreferrer&quot;&gt;other&lt;/a&gt; &lt;a href=&quot;http://hardforum.com/showthread.php?t=1140188&quot; rel=&quot;nofollow noreferrer&quot;&gt;threads&lt;/a&gt; have people clocking in around 40-50 hours as well, with a few people going as low as 20 hours for the first playthrough. The &lt;a href=&quot;http://hardforum.com/showthread.php?t=1140188&quot; rel=&quot;nofollow noreferrer&quot;&gt;last thread&lt;/a&gt; also has a poll, with the majority taking 40+ hours. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20080502120944AADxpsF&quot; rel=&quot;nofollow noreferrer&quot;&gt;few&lt;/a&gt; &lt;a href=&quot;http://wiki.answers.com/Q/How_long_is_Twilight_Princess_on_the_first_playthrough&quot; rel=&quot;nofollow noreferrer&quot;&gt;other&lt;/a&gt; &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20090718074303AAbZ1yj&quot; rel=&quot;nofollow noreferrer&quot;&gt;Q&amp;amp;A&lt;/a&gt; &lt;a href=&quot;http://wiki.answers.com/Q/How_long_does_it_take_to_beat_zelda_twilight_princess&quot; rel=&quot;nofollow noreferrer&quot;&gt;sites&lt;/a&gt; have times ranging from 40-60 hours as well. This &lt;a href=&quot;https://gaming.stackexchange.com/questions/23637/how-much-play-time-to-complete-legend-of-zelda-twilight-princess/23641#23641&quot;&gt;Sorean person&lt;/a&gt; took about 20 hours, although not sure if I trust that Stack Exchange site... some pretty shifty folk on there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wii.ign.com/articles/746/746691p3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN's review&lt;/a&gt; states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It'll keep you busy for at least 50&#xA;  hours and you could spend double that&#xA;  in Nintendo's new Hyrule. So much to&#xA;  do and see that you'll be busy for&#xA;  weeks, if not months.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://kotaku.com/212449/twilight-princess-dungeon-and-length-details&quot; rel=&quot;nofollow noreferrer&quot;&gt;In response to a question posed by Kotaku&lt;/a&gt;, Nintendo reps stated the game has 70 hours of gameplay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://howlongtobeat.com/gamebreakdown.php?gamename=The%20Legend%20of%20Zelda:%20Twilight%20Princess&quot; rel=&quot;nofollow noreferrer&quot;&gt;Howlongtobeat.com&lt;/a&gt; has the average for the main quest at 34 hours, and an average of 57 hours to achieve 100%. The average for all players was 48 hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, on average it takes people anywhere from 40-60 hours for their first play through; although some people completed it in half that time, and others over double. In other words, it depends on a combination of your skill level and how much exploration you do.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2011-12-12T01:21:15.363" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23648" PostTypeId="2" ParentId="23646" CreationDate="2011-05-31T11:31:18.293" Score="3" Body="&lt;p&gt;Edit:  I looked last night.  It seems that you CAN have two human players in Classic Campaign mode.  The problem is that once you start a classic campaign, the players in it are locked.  If you start a new Classic Campaign with two players the entire time, you should be able to play on a team.  You cannot, however, add a second player on the fly.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-06-01T11:58:19.453" LastActivityDate="2011-06-01T11:58:19.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23650" PostTypeId="2" ParentId="23642" CreationDate="2011-05-31T11:39:59.827" Score="10" Body="&lt;p&gt;0.5 heart.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;EntityPlayer.java:&#xA;...&#xA;    public void attackTargetEntityWithCurrentItem(Entity entity) {&#xA;        int i = inventory.getDamageVsEntity(entity);&#xA;        if(i &amp;gt; 0) {&#xA;            if(motionY &amp;lt; 0)&#xA;                i++;&#xA;...&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="9437" LastActivityDate="2011-05-31T11:39:59.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23651" PostTypeId="2" ParentId="23451" CreationDate="2011-05-31T12:16:57.067" Score="21" Body="&lt;p&gt;I believe this forces your unit to look in that specific direction without necessarily aiming down the sight or decreasing his movement speed.  It's a momentary glance so he will engage targets in that direction, then continue on hustling at full speed.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-05-31T12:16:57.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23653" PostTypeId="1" AcceptedAnswerId="23657" CreationDate="2011-05-31T12:59:12.380" Score="14" ViewCount="3439" Body="&lt;p&gt;In Minecraft, when I exit a minecart, I often lose half a heart (sometimes even more). But occasionally I don't get harmed. I wasn't able to find a rule, what to do to exit the cart unharmed ... is there a specific point to look at? Or something to do?&lt;/p&gt;&#xA;" OwnerUserId="10020" LastActivityDate="2011-05-31T13:21:47.780" Title="How to get off a minecart unharmed" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23657" PostTypeId="2" ParentId="23653" CreationDate="2011-05-31T13:21:47.780" Score="18" Body="&lt;p&gt;If there is only one block of headroom above the cart, the player will take half a heart of damage as he bangs his head on the ceiling.&lt;/p&gt;&#xA;" OwnerUserId="9993" LastActivityDate="2011-05-31T13:21:47.780" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="23658" PostTypeId="2" ParentId="23618" CreationDate="2011-05-31T14:11:28.453" Score="2" Body="&lt;p&gt;You need to join a Social district then press M for the map and look for the nearest Clothing Portal (Pink/Purple) there you can change and buy clothes. You can also put patterns on them and change colours. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Patterns can be made at the Designer Portal (Light Blue) Here you can create/Edit patterns/designs wich can be put on clothes and cars&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need help ingame just try to contact people using the /district command in your Chat window&lt;/p&gt;&#xA;" OwnerUserId="10021" LastActivityDate="2011-05-31T14:11:28.453" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23660" PostTypeId="2" ParentId="23637" CreationDate="2011-05-31T14:18:55.970" Score="1" Body="&lt;p&gt;-Edit-&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whoops i didnt read the title good enough &gt;.&amp;lt; i had OOT in my head when seeing the playtimes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But TP took me about 26/28 hours &lt;/p&gt;&#xA;" OwnerUserId="10021" LastActivityDate="2011-05-31T14:18:55.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23661" PostTypeId="2" ParentId="10872" CreationDate="2011-05-31T14:19:26.450" Score="1" Body="&lt;p&gt;Not really a direct answer, but this might save your some time and clicks.  I usually load three .tpfs, so in Texmod I click on the .tpf folder button, and then press 3.  This loads the third on the list, and bumps the mod in the second position into the third position.  Basically, you should just have to press the 5 key five times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Might help!&lt;/p&gt;&#xA;" OwnerUserId="6762" LastActivityDate="2011-05-31T14:19:26.450" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23662" PostTypeId="1" AcceptedAnswerId="41998" CreationDate="2011-05-31T14:24:22.287" Score="20" ViewCount="99684" Body="&lt;p&gt;Is there any way to move an NPC from one house to another in Terraria?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2015-07-04T10:16:31.960" Title="How can you make an NPC move house?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23663" PostTypeId="2" ParentId="23662" CreationDate="2011-05-31T14:28:30.603" Score="8" Body="&lt;p&gt;You would need to &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Destroy his old house and build the other one (he will go to the new house when it becomes night if the distance isn't to far)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Destroy his old house and build the other one and hope that the same type (merchant, gun dealer etc.) will respawn&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;We once had 2 merchants; when we tried to get a Demolitionist, we killed 1 merchant and got another 1; after we killed that one, we finally got the Demolitionist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. You only need to hammer away the chair and table to &lt;em&gt;destroy his house&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="10021" LastEditorUserId="8265" LastEditDate="2011-05-31T14:41:15.467" LastActivityDate="2011-05-31T14:41:15.467" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23664" PostTypeId="2" ParentId="23637" CreationDate="2011-05-31T14:47:22.810" Score="5" Body="&lt;p&gt;It took me about 65 hours. I looked for every golden bug, every heart container, and every item &lt;strong&gt;as the game progressed&lt;/strong&gt;. I did &lt;em&gt;not&lt;/em&gt; search for every Po. It took me several hours to beat the abominable snowman's wife, Yeta, snow-boarding. She's a dirty, dirty cheater. &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-05-31T14:47:22.810" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23665" PostTypeId="2" ParentId="23554" CreationDate="2011-05-31T15:11:42.893" Score="28" Body="&lt;p&gt;There is no increase in performance. I majored in psychology and while there where no experiments specifically on games inverted vs non-inverted there are many studies on using remote devices where input is not only inverted but the left-right movement is also switched. These include not only machine operations but also surgical equipment. There is a penalty during the learning process but after a period of practice there was no difference in response times or accuracy for the controls being &quot;backward&quot;. If you have a nearby university you can look up the papers in various psychology journals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So @Edward Black the brain simply doesn't work like you think it does. It is so efficient because it can create shortcuts. Plus if you look up how the eyeball/brain work together you would see that your logic is simply wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know why I like to play inverted. I started gaming on the C64 and on a couple of the flight simulators I played you where forced to use the &quot;inverted&quot; control scheme. Those where the games I learned to control the y-axis on and that is what I continued to use. &lt;/p&gt;&#xA;" OwnerUserId="4263" LastActivityDate="2011-05-31T15:11:42.893" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23666" PostTypeId="1" AcceptedAnswerId="23667" CreationDate="2011-05-31T15:14:21.537" Score="33" ViewCount="5952" Body="&lt;p&gt;What is the &lt;a href=&quot;http://notch.tumblr.com/post/6035819427/minecraft-beta-1-6-6&quot; rel=&quot;noreferrer&quot;&gt;new use for bonemeal&lt;/a&gt; mentioned in the 1.6.6 patch notes?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="274" LastEditDate="2011-05-31T15:35:26.470" LastActivityDate="2012-01-05T02:28:37.557" Title="What is the new use for bonemeal?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23667" PostTypeId="2" ParentId="23666" CreationDate="2011-05-31T15:19:47.677" Score="35" Body="&lt;p&gt;Using it on grass with enough space will cause long grass and flowers to appear.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/qWkUr.png&quot; alt=&quot;Before bone meal&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/g32jf.png&quot; alt=&quot;After bone meal&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use the bone meal on the underside of the block and long grass will still grow.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-06-09T13:34:46.773" LastActivityDate="2011-06-09T13:34:46.773" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23668" PostTypeId="2" ParentId="23260" CreationDate="2011-05-31T15:26:19.640" Score="1" Body="&lt;p&gt;As of 1.6.6 it appears boat elevators work again. &lt;a href=&quot;http://notch.tumblr.com/post/6035819427/minecraft-beta-1-6-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://notch.tumblr.com/post/6035819427/minecraft-beta-1-6-6&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-05-31T15:26:19.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23669" PostTypeId="1" AcceptedAnswerId="23671" CreationDate="2011-05-31T15:29:17.163" Score="37" ViewCount="8439" Body="&lt;p&gt;I'm pretty sure this line's main purpose in the &lt;a href=&quot;http://notch.tumblr.com/post/6035819427/minecraft-beta-1-6-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;version 1.6.6 changelog&lt;/a&gt; is to mess with us, but still, it's there:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Removed Herobrine&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Herobrine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Curse's Minecraft Wiki does no longer want to host information about it&lt;/a&gt;, so — &lt;strong&gt;what is this Herobrine thing&lt;/strong&gt; that would have been removed?&lt;/p&gt;&#xA;&lt;p&gt;(Also see this question asking &lt;a href=&quot;https://gaming.stackexchange.com/q/18592/23&quot;&gt;whether or not it's ever been &lt;em&gt;added&lt;/em&gt; in the first place.&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-12-21T22:09:26.997" Title="What is (or rather, was) Herobrine?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23670" PostTypeId="2" ParentId="23669" CreationDate="2011-05-31T15:32:51.683" Score="7" Body="&lt;p&gt;Herobrine was and is an joke.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was made by re-skinning some textures, and was a story people made up to go along with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume Notch said he removed it because the whole of Mojang seem to be trolls.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="274" LastEditDate="2011-05-31T15:40:42.287" LastActivityDate="2011-05-31T15:40:42.287" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23671" PostTypeId="2" ParentId="23669" CreationDate="2011-05-31T15:34:18.810" Score="41" Body="&lt;p&gt;Herobrine was a fictional character that was said to 'haunt' Minecraft. People would fake screenshots saying he followed them into caves or whatever. He was said to be Notch's dead brother (who doesn't exist).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eBqT4.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the mod that allows you to bring fake NPCs into the game, it became more common to put fake Herobrines into the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;He does not exist and is a joke. This was Notch's response - trolling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a ton of backstory and stuff &lt;a href=&quot;http://knowyourmeme.com/memes/herobrine&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="10" LastEditDate="2011-06-01T00:13:55.760" LastActivityDate="2011-06-01T00:13:55.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23672" PostTypeId="2" ParentId="23669" CreationDate="2011-05-31T15:37:32.490" Score="4" Body="&lt;p&gt;The wiki site is still here: &lt;a href=&quot;https://minecraft.wiki/w/User:Kizzycocoa/Herobrine&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/User:Kizzycocoa/Herobrine&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-05-31T15:37:32.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23673" PostTypeId="2" ParentId="22590" CreationDate="2011-05-31T15:45:22.683" Score="1" Body="&lt;p&gt;There is no possibility to mute a specific player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will have to turn voice off altogether :(&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-05-31T15:45:22.683" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23674" PostTypeId="2" ParentId="19017" CreationDate="2011-05-31T16:02:26.847" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://go-dl1.eve-files.com/media/1003/Poseidon-Manual.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Poseidon method&lt;/a&gt; should still work, to my knowledge of the patch.  I will confess I haven't attempted it.  It is, however, my understanding that any ultra-deep-safe created by this method will be pushed into the acceptable boundaries on the next downtime so I wouldn't try stashing anything there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mid-warp bookmarking to create off-lane safes is a much safer and more reliable method.  There's no such thing as an unprobable safe spot anymore.&lt;/p&gt;&#xA;" OwnerUserId="10023" LastActivityDate="2011-05-31T16:02:26.847" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23675" PostTypeId="1" AcceptedAnswerId="23691" CreationDate="2011-05-31T16:07:15.733" Score="8" ViewCount="1274" Body="&lt;p&gt;I've been thinking of spicing up my Rammus play with some variance, and one thing I've been looking at is the armor Leviathan, which grants health in a snowball fashion. At max stacks, it reduces damage taken by 15% (which sounds similar to the 4% reduction you can get if you have enough Defense Masteries). As a tank, and as Rammus specifically, I tend to get a lot of assists which helps build up to that 15% reduction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That got me thinking, how does this interact with some of the various other methods to reduce damage, though? There are at least 3 methods I know of.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Armor/Magic Resist&lt;/strong&gt; - &lt;a href=&quot;https://gaming.stackexchange.com/questions/5601/what-is-the-formula-for-armor-magic-resist-reduction&quot;&gt;Detailed quite thoroughly here&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Reduce damage by fixed number&lt;/strong&gt; - Amumu's Tantrum has a passive that does this, and there's also a Mastery that affects this. &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Reduce damage by percentage&lt;/strong&gt; - The aforementioned Leviathan item and the Mastery.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What is the order in which these effects are applied&lt;/strong&gt;? Do the latter two apply to the damage after armor/magic resist is factored in, or do they alter the damage prior to calculating armor/magic resist? Are there any other methods of damage reduction that have their own special effects for this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's not too far off to simultaneously address, do damage amplifying effects like Vlad's ultimate &lt;em&gt;counter&lt;/em&gt; the corresponding damage reduction methods, or do they multiplicatively stack with the results at some stage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/14375/formula-for-normal-attack-damage-calculation-in-league-of-legends&quot;&gt;This question&lt;/a&gt; covers how normal attacks benefit, but it doesn't happen to cover these specific effects and how they synergize with each other.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-05-31T18:19:18.187" Title="How do all of the damage reducing methods interact with each other in League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23676" PostTypeId="2" ParentId="22679" CreationDate="2011-05-31T16:17:12.377" Score="17" Body="&lt;p&gt;Thanks to Krytharn's tip to use the Cat potion I found Cedric near the lake. Here's a screenshot to show how well Cat works for following the blood trail and a map of the trail you have to follow&#xA;&lt;img src=&quot;https://i.stack.imgur.com/BkF6r.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map of the blood trail:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RHlaK.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-05-31T16:17:12.377" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23677" PostTypeId="1" AcceptedAnswerId="23679" CreationDate="2011-05-31T16:32:16.020" Score="12" ViewCount="3273" Body="&lt;p&gt;I heard on some Day9 screencast (can't find it anymore) that you can spawn larvae with all your queens without going back to the hatcheries and actually clicking on them (the queens will spawn larvae on the closest hatchery or something like that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I make this up?&lt;/p&gt;&#xA;" OwnerUserId="2159" LastEditorUserId="11089" LastEditDate="2012-06-06T07:39:12.540" LastActivityDate="2012-06-06T07:39:12.540" Title="How to spawn larvae without going back to base" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23678" PostTypeId="1" AcceptedAnswerId="23680" CreationDate="2011-05-31T16:38:19.293" Score="18" ViewCount="20150" Body="&lt;p&gt;Someone I know just picked up a gaming mouse with the ability to set macros that will send timed keystrokes into WoW. Is this a bannable offense?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be clear, these are &lt;em&gt;not&lt;/em&gt; using WoW's macro system; they are essentially timing scripts that will replay a specific set of button presses with the intent of setting up a kill sequence of perfectly timed spell casts with the press of &lt;em&gt;one&lt;/em&gt; button.&lt;/p&gt;&#xA;" OwnerUserId="7638" LastEditorUserId="3610" LastEditDate="2012-06-01T15:59:11.487" LastActivityDate="2018-10-22T17:42:26.710" Title="Will Blizzard ban you for using a macro mouse?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23679" PostTypeId="2" ParentId="23677" CreationDate="2011-05-31T16:40:27.967" Score="10" Body="&lt;p&gt;You can click the hatchery on the &lt;em&gt;minimap&lt;/em&gt; instead of the main area. Some people swear by that method (for reasons you mentioned), others assert that it's still faster to just find an efficient way of doing it by clicking directly on the hatcheries. There's a tutorial from PsyStarcraft about doing it efficiently:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/user/PsyStarcraft#p/search/4/gc-GwhjSn-k&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.youtube.com/user/PsyStarcraft#p/search/4/gc-GwhjSn-k&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not a Zerg player so I have no opinions on this.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-05-31T16:40:27.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23680" PostTypeId="2" ParentId="23678" CreationDate="2011-05-31T16:42:39.783" Score="29" Body="&lt;h3&gt;That'll get you banned&lt;/h3&gt; &#xA;&#xA;&lt;p&gt;If you get caught, yes they will.  It violates their terms of use and others have been banned in the past for using hardware that bypasses the limitations of the game. &lt;b&gt; One click must perform only one action! &lt;/b&gt; &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;But I want an advantage! &lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Mice and keyboards that perform 1 action are considered legal by blizzard's terms of use.  What this means is simple, you can have a mouse or keyboard with 100 keybinds and as long as their using valid, non-timed blizzard macros you can mash them to your heart's content.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;These aren't the droids your looking for &lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Most of WoW is a testimony to your ability to play your character.  Mastering a class and understanding every circumstance and nuance of every class and reacting accordingly is how you'll achieve mastery over the game.  Just as the legal /castsequence macros are legal, you will always be better off handling your class like a champ.  The game (especially in pvp!) quickly loses its black and white feel to dps/healing rotations and you're frequently required to make judgement calls.  When do you pop your cooldowns?  What happens if a proc occurs or a cooldown refreshes?  When do you line of sight?  As a gladiator my suggestion is always try and improve, your ability to react to every situation is simply non-programmable.  Even a bad player with intuition will trump a timed macro (even if it wouldn't get you instantly banned)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Cause sources are awesome &lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This guy got banned for using a programmable keyboard and with the current threat to blizzard (bots) they have begun to have very low tolerance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(wow forums post on programmable hardware) &lt;a href=&quot;http://us.battle.net/wow/en/forum/topic/1965841764&quot; rel=&quot;noreferrer&quot;&gt;http://us.battle.net/wow/en/forum/topic/1965841764&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Example)&#xA;&lt;a href=&quot;http://www.infernix.net/wowban/&quot; rel=&quot;noreferrer&quot;&gt;http://www.infernix.net/wowban/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="295" LastEditDate="2011-05-31T19:21:38.877" LastActivityDate="2011-05-31T19:21:38.877" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23681" PostTypeId="2" ParentId="23677" CreationDate="2011-05-31T16:52:14.237" Score="2" Body="&lt;p&gt;If you have multiple hatcheries in an area then tenfour's method won't be very effective. You can however double tap on your queen hotkey to centre the map on her, do your larvae business, and then double tap on your army hotkey to get back into the action. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However for expansions, the mini-map method works fine. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-05-31T16:52:14.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23682" PostTypeId="2" ParentId="23677" CreationDate="2011-05-31T16:52:28.820" Score="3" Body="&lt;p&gt;You did not imagine it, you can spawn larva by having the queens on a hotkey, make queens your active unit, press the spawn larva button (V), and then click on the hatchery/lair/hive on your mini-map. &lt;strong&gt;The closest queen will move to that hatchery to spawn larva&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This method though requires clicking on your minimap very accurately, if you don't then you're stuck with the targeting cross-hair for the larva inject spell.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="4393" LastEditDate="2011-05-31T17:36:07.473" LastActivityDate="2011-05-31T17:36:07.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23684" PostTypeId="2" ParentId="23678" CreationDate="2011-05-31T16:57:24.387" Score="2" Body="&lt;p&gt;The rule of thumb is that if you can do something with an in-game macro or add-on, it's okay; if you can't, it's not. If you follow that rule, and err on the side of caution if there's &lt;em&gt;ever&lt;/em&gt; any doubt, you should be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words: yes, this will indeed get you banned if you're caught, because you're relying on casting multiple spells with a single keypress, which cannot be done using the in-game macro system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, even if this sort of stuff &lt;em&gt;was&lt;/em&gt; allowed, or you (one way or another) manage to never get caught, it's generally not going to be possible to make such a macro anyway. Your latency is never constant, and any deviation in lag changes the time you have to wait before casting the next spell; cast too early, and the previous spell is still in effect; cast too late, and you're potentially wasting time.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-05-31T16:57:24.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23686" PostTypeId="2" ParentId="23582" CreationDate="2011-05-31T17:17:47.123" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.grismar.net/shiftwindow/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ShiftWindow&lt;/a&gt; should give you the desired effect. It's used by a lot of livestreamers on sites that require windowed streaming so they can play &quot;fullscreen.&quot;&lt;/p&gt;&#xA;" OwnerUserId="2409" LastActivityDate="2011-05-31T17:17:47.123" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23687" PostTypeId="2" ParentId="23677" CreationDate="2011-05-31T17:46:38.397" Score="10" Body="&lt;p&gt;There's also the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725&quot; rel=&quot;nofollow noreferrer&quot;&gt;backspace method&lt;/a&gt; to inject. It works like this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You have all your Queens in one control-group (for example &lt;strong&gt;4&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Activate the control group by pressing &lt;kbd&gt;4&lt;/kbd&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;kbd&gt;V&lt;/kbd&gt; (for inject)&lt;/li&gt;&#xA;&lt;li&gt;Now press &lt;kbd&gt;Backspace&lt;/kbd&gt;, your view will center on a hatch.&lt;/li&gt;&#xA;&lt;li&gt;Hold shift while you click the hatch, followed by Backspace until you cycled through all your hatches.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;After some practice, you can do this &lt;em&gt;really&lt;/em&gt; fast. It's probably the fastest method to do multiple injects. Although you are actually moving your camera to every hatchery, you can do this so fast that you're back in battle almost instantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a drawback though: It works best if all your queens/hatches are ready for injection at the same time. It also doesn't work that well, if you have a hatch without a queen somewhere.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-05-31T17:46:38.397" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23689" PostTypeId="2" ParentId="19657" CreationDate="2011-05-31T18:00:24.030" Score="4" Body="&lt;p&gt;All faction battleships were moved into the LP stores for the faction warfare corps when faction warfare was introduced.  FW has its own consequences you'll need to be prepared for.  TLF (in the selected answer) is that for Minnie, but the same issue will arise for CN Ravens, FedNavy Domis, etc, etc.&lt;/p&gt;&#xA;" OwnerUserId="10023" LastActivityDate="2011-05-31T18:00:24.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23691" PostTypeId="2" ParentId="23675" CreationDate="2011-05-31T18:19:18.187" Score="6" Body="&lt;p&gt;Okay, from my experiments, it goes:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor/MR reductions &amp;lt;--&gt; Percentage Reductions&lt;br&gt;&#xA;(They stack multiplicatively, so order is irrelevant)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Flat Reductions&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This makes sense, since if flat reduction was the first thing applied, after armor, it may have failed to provide a benefit at all (since, for instance, the difference between 50 * 27% and 48 * 27% is minute at best. 50 and 27% being the base attack damage of Ezreal and the armor of Amumu, my two test characters.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shields act as health, and damage done to shields is likewise reduced by armor / magic resist. (Meaning shields on tanks can generally absorb more punishment than shields on squishies)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-05-31T18:19:18.187" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23692" PostTypeId="2" ParentId="22819" CreationDate="2011-05-31T18:55:32.680" Score="6" Body="&lt;p&gt;The effects of sign intensity seem to vary by sign. Quen was the easiest to examine and sign intensity had an obvious effect&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quen&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sign intensity increases the duration of the sign (and therefore also its durability). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the level II Quen the formula is&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;duration = 50 + 15 * intensity&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;for level III Quen the formula is&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;duration = 90 + 27 * intensity&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Igni&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sign intensity significantly increases the damage as Raven already mentioned. My experiments indicate roughly 9 additional damage per +1 sign intensity. The +sign damage and the damage from sign intensity are additive, not multiplicative.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-05-31T19:05:21.823" LastActivityDate="2011-05-31T19:05:21.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23693" PostTypeId="1" CreationDate="2011-05-31T19:37:17.430" Score="6" ViewCount="3562" Body="&lt;p&gt;I'm interested in doing some theorycraft around signature radius, transversal velocity, and mismatched-class PvP in EVE Online.  I'm sure someone's built tools to show the effects on damage from various factors in EVE combat (frigate sig radius vs. battleship guns, etc, etc).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking for a tool that lets me put in some numbers and does the math for me (excepting, perhaps, some basic trig for figuring out the angular velocity of a target vessel). Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="10023" LastEditorUserId="3610" LastEditDate="2012-06-26T18:24:55.657" LastActivityDate="2017-08-14T19:33:23.900" Title="EVE Online Gunnery Simulator?" Tags="|eve-online|" AnswerCount="3" CommentCount="0" ClosedDate="2017-08-15T03:11:26.663" ContentLicense="CC BY-SA 3.0" />
  <row Id="23695" PostTypeId="2" ParentId="21529" CreationDate="2011-05-31T19:51:55.580" Score="0" Body="&lt;p&gt;With conclusive evidence from Portal + Portal 2, many people have come to a conclusion that consists roughly of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cave Johnson was married to Caroline, and had imbued GLaDOS with her spirit to keep her alive and to remember her.&lt;/li&gt;&#xA;&lt;li&gt;Cave Johnson was Chell's father, and Caroline, her mother (if you translate the turret song at the end of the game, and consider what GLaDOS said about Caroline, it shows that GLaDOS still had a little of Caroline inside her, before Caroline's deletion).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It can be further proven that Caroline (or her spirit, at least) actually cared for Chell in a motherly sort of way, shown from how GLaDOS reacts when Chell wakes up at the end (Oh, thank God you're alright, blah blah blah, etc.), which shows that Caroline very well COULD have been Chell's mother, and if she was married to Cave, then that would make Cave Chell's father, or in a rare twist of fate, perhaps her stepfather. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When GLaDOS took over Aperture Laboratories, Cave decided to come and see what was going on, and to his horror, the computer running his facility was terrorizing everybody. He himself perished, Chell was put into stasis by an unknown entity, and awakes to find herself orange-clad, with pieces of metal attached to her ankles and a creepy, woman-like voice going through what sounded like a standard test protocol. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do remember, however, that the Portal story runs alongside the Half Life story, and if you look at it from a certain angle, they both connect with TF2 as well, in the kinds of maps that there are. The entire matter will be forever open to interpretation, but for now, this is the big idea that many believe. &lt;/p&gt;&#xA;" OwnerUserId="10028" LastEditorUserId="730" LastEditDate="2011-05-31T23:20:25.913" LastActivityDate="2011-05-31T23:20:25.913" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23696" PostTypeId="2" ParentId="23693" CreationDate="2011-05-31T20:10:22.590" Score="4" Body="&lt;p&gt;If I recall correctly, EFT will give average DPS when you correctly fill in the target's properties (sig radius, damage resists, etc), but I don't think there was any way to have it work with moving targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The equations seem to be fairly straightforward, however, so you should be able to plug them all into Excel or the like to get fairly good estimates.  The equation at the EVE Wiki page &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Turret_damage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Turret Damage&lt;/a&gt; includes signature resolution/radius, tracking/traversal speed, target range, and turret optimal/falloff range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you un-fubar the single-line equation on the page, I think it looks like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EFoSz.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;D&lt;/em&gt; is the range&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;d&lt;/em&gt; is the size&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&amp;omega;&lt;/em&gt; is the (angular) speed&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;p&lt;sub&gt;hit&lt;/sub&gt;&lt;/em&gt; ends up determining things like if it hits at all and/or if it's a 'wrecking' hit (see the article for details)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I tried looking for spreadsheets on the forums, but all the ones I found were gone (deleted off share sites).&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-05-31T20:27:11.127" LastActivityDate="2011-05-31T20:27:11.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23697" PostTypeId="1" AcceptedAnswerId="23970" CreationDate="2011-05-31T21:36:23.800" Score="6" ViewCount="2271" Body="&lt;p&gt;I beat The Witcher 2 for the first time last week, and I'm looking to play through the game a second time taking Roche's path (whom I avoided the first time 'round).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made my way through the prologue without any problems, got Aryan LaVallette to help me escape, and made it onto Roche's ship without problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, &lt;em&gt;as soon as&lt;/em&gt; I start chapter 1 and regain the items I collected in the prologue, I become encumbered, at some 333/300. No big deal, right? Just drop the five pickaxes I'm carrying, and I'm good to go!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've now reduced my weight to 95/300, and I'm &lt;em&gt;still&lt;/em&gt; stuck in the encumbered state, meaning no combat, no meditating, and slow zombie shuffling everywhere I want to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried reloading the save, and re-completing the escape from the LaVallette prisons, but neither way prevents the bug from getting me stuck in the encumbered state. I didn't have this problem on my first playthrough... what's going on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I have updated to the 1.1 international version prior to beginning the new game)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: This bug is still present. I updated to 1.2 and redid the prologue, to no avail. This time I wound up being 212 / 300, though I'm still stuck as being encumbered. I'm wondering if the bug is linked to the strong back perk itself, as I had no problems when I dueled Arayn (and thus missed the ability) in my first playthrough&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-06-03T17:42:54.977" LastActivityDate="2015-06-27T11:19:21.503" Title="Witcher 2 Encumbrance Bug" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="23698" PostTypeId="2" ParentId="18521" CreationDate="2011-05-31T21:44:22.673" Score="3" Body="&lt;p&gt;What you need to do is: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you get the infinity blade, go downstairs and there will be a slot there that the infinity blade can go in to. When you insert it in, three doors will open; after you kill all three enemies, a big door will open. Go inside and kill the boss; after you kill him, you will get an option of a second mastery. Click &lt;code&gt;Yes&lt;/code&gt; and you will see a &lt;code&gt;x2&lt;/code&gt; on any item at the bottom, which means second, and then you keep on going, and you get new items as well.&lt;/p&gt;&#xA;" OwnerUserId="10033" LastEditorUserId="8265" LastEditDate="2011-06-01T10:37:54.163" LastActivityDate="2011-06-01T10:37:54.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23700" PostTypeId="2" ParentId="22540" CreationDate="2011-05-31T21:56:34.327" Score="3" Body="&lt;p&gt;The right angle is 1.5 degrees. It means that you need to have the target between centre and upper line. If you play on a, PC you &lt;strong&gt;need&lt;/strong&gt; to use arrow keys in order to aim correctly (saying that just in case CD Projekt will release the game on other platforms). If you use the mouse, Geralt will constantly say &quot;3 degrees&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good shooting. :)&lt;/p&gt;&#xA;" OwnerUserId="10034" LastEditorUserId="9752" LastEditDate="2012-01-25T18:01:42.343" LastActivityDate="2012-01-25T18:01:42.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23701" PostTypeId="1" AcceptedAnswerId="23713" CreationDate="2011-05-31T22:02:47.390" Score="8" ViewCount="27061" Body="&lt;p&gt;I've been trying to get to the quest marker for Chapter 2's Death Symbolized quest in The Witcher 2. Every time I start walking in the direction where its leading me I end up back on the wraith invested battlefield; which is an entirely different map. I tried backtracking to the spot where the guards won't let me pass all the way into Vergen. From there I only see a path that takes me down into a harpy-ridden ravine which offers pretty much a dead end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried going through Vergen but the city is totally blocked off at both entrances. I must be missing a passage way or something before the city gates. Where exactly am I supposed to go for this quest? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:19.010" LastActivityDate="2013-01-20T16:45:19.010" Title="Where exactly do I go for the Death Symbolized quest?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23702" PostTypeId="1" AcceptedAnswerId="23704" CreationDate="2011-05-31T22:10:10.603" Score="5" ViewCount="2074" Body="&lt;p&gt;I just made some progress on &quot;The Hungry Deserter&quot; quest in Ostagar and the quest text advises me to continue in the evening:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The chest will very likely only be&#xA;  reachable when the Tranquil are not&#xA;  present, such as when they're gone for&#xA;  the evening.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's still nice and sunny out, so is there a way for me to just skip ahead a few hours until darkness similar to the wait mechanic in Fallout?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-05-31T23:07:23.043" Title="Can I skip time in Dragon Age?" Tags="|xbox-360|dragon-age-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23704" PostTypeId="2" ParentId="23702" CreationDate="2011-05-31T22:42:30.140" Score="13" Body="&lt;p&gt;Dragon Age: Origins has no passage of time like Fallout. Pretty much the entire game takes place the daytime. Instead, evening or nightfall is triggered by certain events. Ostagar is home to one of these events.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It only becomes evening in Ostagar once you finish a couple of your Grey Warden quests in the Korcari wilds (&lt;em&gt;Tainted Blood&lt;/em&gt; and &lt;em&gt;The Grey Wardens' Cache&lt;/em&gt;). That's what your quest text is talking about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Warning: Get the chest whilst you can. If you trigger other events to make the story progress further, the chest will no longer be available, though the game will mark the quest as complete for you.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4179" LastEditorUserId="4179" LastEditDate="2011-05-31T23:07:23.043" LastActivityDate="2011-05-31T23:07:23.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23705" PostTypeId="1" AcceptedAnswerId="23721" CreationDate="2011-05-31T22:46:58.417" Score="3" ViewCount="898" Body="&lt;p&gt;Are the humans native to Sera in the Gear's universe or are they from Earth (ruined or otherwise)?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-06-01T04:17:36.587" Title="Where are the humans in Gears of War from?" Tags="|gears-of-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23706" PostTypeId="1" AcceptedAnswerId="23710" CreationDate="2011-05-31T23:27:58.383" Score="1" ViewCount="1611" Body="&lt;p&gt;My old XBox RRoD'd for the 2nd time. No more repairing it, instead I got a new XBox 360 4GB.  I ordered a drive enclosure for my old XBox's 120GB hard drive to fit the form-factor of the new XBox however it hasn't arrived yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question: I want to start playing the new XBox, I realize I won't have my profile, namely saved games (when is all that stuff gonna move to this cloud I've been hearing so much about?).  I just want to make sure before I go through the setup process that once I've setup my new XBox, I'll have the chance to import my profile from the old HDD once it's installed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondary question: do I have the choice to move the profile info (saved games, etc...) to the 4GB inside the new XBox (which I'm presuming is SSD) or should I leave it on the HDD?&lt;/p&gt;&#xA;" OwnerUserId="6531" LastActivityDate="2011-06-01T00:36:28.657" Title="Old Hard Drive on new XBox" Tags="|xbox-360|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23707" PostTypeId="1" AcceptedAnswerId="23724" CreationDate="2011-05-31T23:40:39.070" Score="4" ViewCount="6168" Body="&lt;p&gt;Steam for Mac refuses to log me in and it thinks my account does not exist. What can I do to fix this? I was in offline mode for a while, but now I'm getting errors when trying to log in or recover my account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I reinstalled, nothing doing. I contacted steam. Now I suppose I wait. While waiting, I am wondering if playing &quot;The Heist&quot; could have trashed my account. At the end, they ask you to create a Steam account. It seems like that might have overwritten or trashed my old account. Does that sound plausible?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastEditorUserId="4179" LastEditDate="2011-06-02T05:02:40.830" LastActivityDate="2011-06-02T05:02:40.830" Title="Steam can't find my account, offline data deleted, now what?" Tags="|steam|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23708" PostTypeId="2" ParentId="23693" CreationDate="2011-06-01T00:14:41.033" Score="10" Body="&lt;p&gt;Eve Fitting Tool (EFT) can simulate two ships with their respective fittings, and also what speed they are going relative to each other as well and will show you DPS graphs based on Range. It has been able to do this for quite a few versions now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To find the latest version of EFT, take a look on this forum post &lt;a href=&quot;http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadid=548883&quot; rel=&quot;noreferrer&quot;&gt;http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadid=548883&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have EFT load up two different ship setup windows and fit them out appropriately. One will be your &quot;attacker&quot; ship and one will be your &quot;target&quot; ship. Both ship setup windows need to stay open. Now click File -&gt; New DPS Graph. In the white box on the right of the graph, right click and select Add Attacker -&gt; (choose the ship setup you'll be attacking with). In the same box, right click and Select Add Target -&gt; (choose the ship setup you'll be trying to kill).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you get a pretty graph. You can adjust relative velocities down the bottom right. To simulate a common scenario : Make the targets arrow point away from the attacker circle at %100 (Target tries to run away), Make the attacker's arrow go straight up or down perpendicular to the other circle (attacker establishes orbit). The graph will bend and move to show how this affects. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also switch to your open fit and switch out your ammo to close or long range ammo and watch how it affects the DPS at different ranges. Or if you really feel, you can duplicate the open attacker fit, name it something slightly different and open it in a new window, now change the ammo or whatever other fittings you like on the new setup and add that as a separate attacker. Now you have two graphs overlaid.&lt;/p&gt;&#xA;" OwnerUserId="9774" LastEditorUserId="9774" LastEditDate="2011-06-02T13:20:07.513" LastActivityDate="2011-06-02T13:20:07.513" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23709" PostTypeId="2" ParentId="23706" CreationDate="2011-06-01T00:26:23.370" Score="1" Body="&lt;p&gt;You definitely want to move your profile over before removing the HDD from the old enclosure.  This is most easily done with the &lt;a href=&quot;http://www.xbox.com/en-US/Live/Transfer&quot; rel=&quot;nofollow noreferrer&quot;&gt;XBox 360 Transfer Cable&lt;/a&gt;.  Otherwise, old product keys (for DLC, XBLA purchases, etc) might not work properly with the new 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your second question, I would imagine you could put anything on the internal storage that you wanted, as long as it fits.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2011-06-01T00:26:23.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23710" PostTypeId="2" ParentId="23706" CreationDate="2011-06-01T00:36:28.657" Score="1" Body="&lt;p&gt;First of all, keep in mind that on the 360, saved games and Xbox Live profiles are ultimately stored in different &quot;places&quot;. While you can keep both on a hard drive (or on a memory unit or flash drive if the saved games are small enough), saved games are only kept locally, while your Xbox Live profile is tracked on Microsoft's servers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're talking about an Xbox Live profile, then it will &quot;move&quot; the first time you recover it - once you recover it from Microsoft's servers, that becomes your up-to-date profile, so you won't need to copy it from your hard drive. Your saved games won't be accessible until you get that enclosure so you can connect your old hard drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Local&lt;/strong&gt; profiles, ones not associated with an Xbox Live account, are only stored locally, so if that's what you have, then you'll need to wait for the enclosure to arrive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the hard drive is connected to your new 360, you can move whatever saved files will fit to the internal flash drive. (If you go to My Xbox, System Settings on the far right, and choose Memory, it'll show up as Memory Unit (3.x GB free), and you can copy files from your hard drive to it and vice versa.) I don't personally believe there's a difference between storing your profile on the internal drive and storing it on the hard drive. However, if you find yourself playing away from home on occasion, you may be better off picking up a small USB flash drive (up to 16 GB), formatting it for the 360, and storing your profile on that. You can simply pull the USB drive and take it to your friend's house without needing to recover your profile at either place.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-06-01T00:36:28.657" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23711" PostTypeId="1" AcceptedAnswerId="24092" CreationDate="2011-06-01T00:56:45.353" Score="5" ViewCount="355" Body="&lt;p&gt;There seems to be a huge discrepancy between offline AI Skirmish options and what can be arranged online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When customizing an online challenge, can you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;adjust the map size?&lt;/li&gt;&#xA;&lt;li&gt;adjust the turn limit?&lt;/li&gt;&#xA;&lt;li&gt;adjust the turn time (5s, 10s, etc.)?&lt;/li&gt;&#xA;&lt;li&gt;if no, has the developer addressed why?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I would like to play larger, longer battles with my friends. I know you can add/remove soldiers, but it gets silly after a certain point when you're stuck on these tiny maps...&lt;/p&gt;&#xA;" OwnerUserId="3404" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:11:51.160" LastActivityDate="2013-10-22T19:11:51.160" Title="Frozen Synapse online play customization?" Tags="|frozen-synapse|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23712" PostTypeId="2" ParentId="23711" CreationDate="2011-06-01T01:14:30.160" Score="0" Body="&lt;p&gt;I saw some of these options under advanced games but the screen was so intimidating I didn't spend much time there.  I imagine you will find what you are looking for there.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-06-01T01:14:30.160" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23713" PostTypeId="2" ParentId="23701" CreationDate="2011-06-01T01:22:52.550" Score="4" Body="&lt;p&gt;You need to make it to the catacombs, which are, as you mentioned, misleading to get to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you need to do is climb up onto the walls of Vergen, then head left of the city proper. You should travel through a section of slums, and then through a door that leads to a wooded area beyond. This eventually leads to a wooded area where the Catacombs are located for the Dun Banner (Death Symbolized) quests, and is also where you find the place of magic (As per Skalon's instructions) and the kidnapped victim's corpses (A Flickering Heart). (The latter two are Iorveth-path exclusive quests.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-01T01:22:52.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23714" PostTypeId="1" AcceptedAnswerId="61207" CreationDate="2011-06-01T01:57:11.770" Score="8" ViewCount="8059" Body="&lt;p&gt;I think this may actually be a bug in my game but I want to make sure that I'm not missing something. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have finished the Hatred Symbolized quest in Chapter 2 of The Witcher 2 following Roche's path. I am in the Catacombs where I meet Saskia and Zoltan. Saskia gives me the sword I need to complete the quest. There is a locked door behind them that I &lt;em&gt;should&lt;/em&gt; be able to access at this point. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I looted the corpse in the main room and received a catacomb key. I have tried the door after acquiring this key and it still says it's locked. Should this key unlock that door or is there another key that I missed along the way? If so, what is the catacomb key actually for? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:11.863" LastActivityDate="2020-04-10T16:48:15.630" Title="Where is the key to get out of the Catacombs in Hatred Symbolized?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23715" PostTypeId="1" AcceptedAnswerId="23716" CreationDate="2011-06-01T02:02:43.920" Score="8" ViewCount="686" Body="&lt;p&gt;I am completely new to the Magic: The Gathering world, but am an old D&amp;amp;D player and the like. How steep is the learning curve, and how does it compare to the physical (paper) version?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How well does it play on PC (I have a Compaq Presario CQ41 Laptop)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How long is the single-player campaign?&lt;/p&gt;&#xA;" OwnerUserId="9921" LastEditorUserId="2259" LastEditDate="2011-06-18T16:39:00.460" LastActivityDate="2011-06-18T16:39:00.460" Title="How steep is the learning curve in Magic: The Gathering: Duels of the Planewalkers?" Tags="|mtg-duels-of-the-planeswalkers|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23716" PostTypeId="2" ParentId="23715" CreationDate="2011-06-01T02:33:37.360" Score="12" Body="&lt;p&gt;The learning curve to DOTP is simple as it highlights cards that are usuable &amp;amp; basically completes any steps that are required to cast spells for you (i.e. tapping mana). It is very simple compared to the paper version or even MTG Online as the closest thing to deck building is the ability to add certain cards to decks, instead of having a large pool of cards to choose from &amp;amp; building decks from scratch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All-in-all a fun game, but definately aimed at newer players. Give the 5-minute tutorial a run through &amp;amp; you'll be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The graphics aren't too intense, &amp;amp; you shouldn't have a problem with the laptop being able to run it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Edit:&lt;/b&gt; I looked at your original question - Yes, the single campaign is fun as the opponents decks do actually get harder as you play along. If you're a completionist, the single player campaign will be where you'll focus most of your time too.&lt;/p&gt;&#xA;" OwnerUserId="10040" LastEditorUserId="10040" LastEditDate="2011-06-01T02:43:11.373" LastActivityDate="2011-06-01T02:43:11.373" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23717" PostTypeId="2" ParentId="20938" CreationDate="2011-06-01T02:47:47.377" Score="0" Body="&lt;p&gt;I don't think there is a land\water ratio per 9 square chunks or anything, because my friend (he also plays MineCraft) spawned in a forest biome and even when he tried walking in one direction for 5 MineCraft days however he couldn't find a large body of water anywhere, only small lakes, so unless his world has &lt;em&gt;heaps&lt;/em&gt; of underground lakes, there isn't much of a rule to land/water amounts.&lt;/p&gt;&#xA;" OwnerUserId="10042" LastEditorUserId="5029" LastEditDate="2011-11-08T17:58:56.757" LastActivityDate="2011-11-08T17:58:56.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23718" PostTypeId="2" ParentId="16559" CreationDate="2011-06-01T03:34:58.057" Score="3" Body="&lt;p&gt;The game runs perfectly on Intel processor PCs using &lt;a href=&quot;http://www.tommti-systems.com/main-Dateien/files.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;3d analyzer&lt;/a&gt;.&#xA;Do the following instructions and get rid of it.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open 3d Analyser.&lt;/li&gt;&#xA;&lt;li&gt;Select POP in 3d analyzer.&lt;/li&gt;&#xA;&lt;li&gt;Then under 'Hardware Limits(cap bits)' section select all options.&lt;/li&gt;&#xA;&lt;li&gt;Now under 'Pixel and vertex shader' section select:&#xA;force max. pixel shader 1.4&lt;br&gt;&#xA;skip pixel shader version 2.0&lt;br&gt;&#xA;force low precision pixel shader  &lt;/li&gt;&#xA;&lt;li&gt;Use graphic card Vender ID 4098 and Device ID 20040.&lt;/li&gt;&#xA;&lt;li&gt;Now press 'RUN' tab in 3d analyzer.&lt;/li&gt;&#xA;&lt;li&gt;Start game not on safe mode.&lt;/li&gt;&#xA;&lt;li&gt;In game option set fog off.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now your game will run perfectly on PC but remember that you should choose &lt;code&gt;pop.exe&lt;/code&gt; in 3d Analyzer not &lt;code&gt;PrinceOfPersia.exe&lt;/code&gt;. &lt;/p&gt;&#xA;" OwnerUserId="10043" LastEditorUserId="88" LastEditDate="2011-06-01T04:59:15.720" LastActivityDate="2011-06-01T04:59:15.720" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23719" PostTypeId="1" AcceptedAnswerId="31332" CreationDate="2011-06-01T04:08:40.003" Score="5" ViewCount="2063" Body="&lt;p&gt;I'm planning on buying &lt;a href=&quot;http://www.dreamgear.net/shop-by-type/controllers-instruments/warbeast.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;dreamGear's WarBeast Guitar&lt;/a&gt; as a gift for a friend. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JvmL6.jpg&quot; alt=&quot;WarBeast guitar&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The guitar's specification makes me suspect that it is not an entirely &quot;regular&quot; peripheral (I don't recall coming across one that has a button for selecting whether it should work with Guitar Hero &lt;strong&gt;or&lt;/strong&gt; Rock Band) and since I'll have to order it from abroad, I'd rather not simply bet that it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any hands-on experience with this controller and can tell me which titles it is compatible with? The specifications indicate that it definitely works with Guitar Hero 4, but what about something newer/older? I also wouldn't mind knowing which versions of Rock Band it works with.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="12" LastEditDate="2012-08-31T22:23:10.050" LastActivityDate="2012-08-31T22:23:10.050" Title="Which Guitar Hero/Rock Band titles does the WarBeast guitar work with?" Tags="|controllers|rock-band|guitar-hero|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23720" PostTypeId="2" ParentId="20703" CreationDate="2011-06-01T04:13:52.410" Score="3" Body="&lt;p&gt;It is not possible to get rid of that screen via steam. Game will check if you have a working net connection, everytime it starts via steam. So, it will ask for you to log in to social club everytime. If you start game, without an internet connection, it should not ask for the same. &lt;/p&gt;&#xA;" OwnerUserId="10044" LastActivityDate="2011-06-01T04:13:52.410" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23721" PostTypeId="2" ParentId="23705" CreationDate="2011-06-01T04:17:36.587" Score="5" Body="&lt;p&gt;They are native to Sera. Humans of Sera has no relation to earth, afaik. You can check this link for full storyline. &lt;a href=&quot;http://www.neoseeker.com/forums/26848/t793576-gears-of-war-storyline-universe/&quot; rel=&quot;nofollow noreferrer&quot;&gt;My link&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple novels explaining the complete background and the story in between two games, available on Amazon and other book retailers. &lt;/p&gt;&#xA;" OwnerUserId="10044" LastActivityDate="2011-06-01T04:17:36.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23722" PostTypeId="2" ParentId="10752" CreationDate="2011-06-01T04:22:45.097" Score="1" Body="&lt;p&gt;Xbox doesn't support copying data to and from xbox harddisk to a pc. You can use Homegroup or legacy sharing options in windows to play media content from your pc though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need to copy something to xbox, via usb, you will need to use Xplorer software. But, that is not a good practice, as MS reserves the rights to ban your console, if they found traces of any pirated media content. If you have paid content, you can download the same over xbox directly, instead of copying using Xplorer.&lt;/p&gt;&#xA;" OwnerUserId="10044" LastActivityDate="2011-06-01T04:22:45.097" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23724" PostTypeId="2" ParentId="23707" CreationDate="2011-06-01T05:16:50.490" Score="9" Body="&lt;p&gt;Try to &lt;a href=&quot;http://store.steampowered.com/login/&quot; rel=&quot;nofollow noreferrer&quot;&gt;log in at steampowered.com&lt;/a&gt; so you can see whether it's a client or login data issue. Also make sure you don't use your community profile name instead of the username (they can be different, it took me a while to remember that after not having used steam for a while).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you also cannot login there, follow &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4988-DHXV-7272&quot; rel=&quot;nofollow noreferrer&quot;&gt;theses instructions from steam&lt;/a&gt;, basically it means installing the client again (as you intended to do anyway) and selecting &lt;code&gt;I don't know my account name&lt;/code&gt; (it will be emailed to your registered address) or &lt;code&gt;I know my account name&lt;/code&gt; if you are certain about it (asking for the answer of the secret question).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this still fails, &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=1223-QROC-4460&quot; rel=&quot;nofollow noreferrer&quot;&gt;contact support&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-06-01T05:16:50.490" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23725" PostTypeId="2" ParentId="22716" CreationDate="2011-06-01T05:17:50.200" Score="0" Body="&lt;p&gt;It will run as a 32 bit process within Win64. &lt;br/&gt;&#xA;That introduces some overhead which on low end machines might reduce performance a bit.&lt;br/&gt;&#xA;But on higher spec machines the extra memory 64 bit Windows can address helps, as there'll be less swapping going on within other processes running concurrently, thus less expensive disk access and as a result a more fluent experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you can't say it will definitely help or not, just that it might.&lt;/p&gt;&#xA;" OwnerUserId="10045" LastActivityDate="2011-06-01T05:17:50.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23726" PostTypeId="1" AcceptedAnswerId="23775" CreationDate="2011-06-01T06:05:18.653" Score="3" ViewCount="235" Body="&lt;p&gt;The commentator has at least two variations of saying (or singing) 'Lou Bayou' or something similar. &#xA;Question is, who is he?&#xA;Or does he say something different?&lt;/p&gt;&#xA;" OwnerUserId="10046" LastActivityDate="2011-06-01T23:01:16.690" Title="Who is Lou Bayou (NBA Jam Commentary on iPhone)?" Tags="|ios|nba-jam-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23728" PostTypeId="1" AcceptedAnswerId="24102" CreationDate="2011-06-01T07:12:05.620" Score="1" ViewCount="248" Body="&lt;p&gt;For the life of me, I cannot work out this achievement. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you engineer a 500 block chain in Tidalis...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2011-06-07T05:02:23.603" Title="How do you engineer a 500 block chain in Tidalis...?" Tags="|achievements|tidalis|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23729" PostTypeId="2" ParentId="20985" CreationDate="2011-06-01T07:33:05.977" Score="1" Body="&lt;p&gt;It became a habit for me to look it up in the official Wiki since there you have a real nice summary of current and near future quests.&#xA;&lt;a href=&quot;http://wiki.guildwars.com/wiki/Daily_activities&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.guildwars.com/wiki/Daily_activities&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also like, that its easy to look up the rewards to see if its worth to do the quest and if so a walktrough (if needed) only 1 click away!&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2011-06-01T07:33:05.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23734" PostTypeId="2" ParentId="23242" CreationDate="2011-06-01T10:49:36.727" Score="1" Body="&lt;p&gt;My recommendation is start breaking shadow orbs.  I am still not tough / skilled enough to defeat the eye of Cthulhu on my own, but by breaking the third shadow orb, you can spawn the Eater of Worlds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although difficult, and although it will take some time, the Eater of Worlds will not de-spawn (like the eye will) once you die.  It will also track you down to where you are, so with some patience, and many deaths, you can kill it, yielding a piece of shadow armour and some deamonite to help build the nightmare pickaxe to mine out that meteor which will eventually fall.&lt;/p&gt;&#xA;" OwnerUserId="4872" LastActivityDate="2011-06-01T10:49:36.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23735" PostTypeId="1" AcceptedAnswerId="23741" CreationDate="2011-06-01T11:15:18.903" Score="45" ViewCount="4511" Body="&lt;p&gt;Those who played games from the Half-Life series may remember a blue-suited (maybe purple) guy who was always around somewhere as if he were observing you. At the end of each episode / sequel the main character, Gordon Freeman, had some interaction with him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The question is simple: &lt;strong&gt;Who is this guy?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't seen a clear explanation of this.&lt;/p&gt;&#xA;" OwnerUserId="10050" LastEditorUserId="10050" LastEditDate="2012-11-02T01:18:24.950" LastActivityDate="2017-10-15T04:10:15.347" Title="Who is the mysterious G-man in the Half-Life series?" Tags="|half-life-series|" AnswerCount="3" CommentCount="12" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23737" PostTypeId="1" AcceptedAnswerId="23740" CreationDate="2011-06-01T11:27:18.517" Score="8" ViewCount="605" Body="&lt;p&gt;StackOverflow (and associated sites), offers badges you can embed on any web-page. It's available through the user page on the &lt;a href=&quot;https://gaming.stackexchange.com/users/10051/exhuma/flair&quot;&gt;&quot;flair&quot; tab&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wonder if something like this is available for Battle.NET. Either by Blizzard directly (preferred), or by a third party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, I could scrape the default pages for results, but an official API would be cleaner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask this because I am currently building a small local community. So far, we have a small wiki up and running, and I'd like to have one page listing all players, their current avatar and rank. Showing them off as a properly styled badge would be awesome.&lt;/p&gt;&#xA;" OwnerUserId="10051" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2019-02-28T19:22:01.123" Title="Is there a service that provides Battle.NET badges to include in web pages?" Tags="|starcraft-2|battle.net|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23738" PostTypeId="2" ParentId="23621" CreationDate="2011-06-01T11:57:29.383" Score="1" Body="&lt;p&gt;Set your clan tag to %. If you are host, the % will stay as %. If you are not host it will change to a period. Easiest way&lt;/p&gt;&#xA;" OwnerUserId="10052" LastActivityDate="2011-06-01T11:57:29.383" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23739" PostTypeId="2" ParentId="23517" CreationDate="2011-06-01T12:21:27.283" Score="1" Body="&lt;p&gt;Based upon your description of your test in the comments, perhaps it's related to elevation.  Whenever I find mushrooms in caves they tend to be quite deep, down near the lava layers.&lt;/p&gt;&#xA;" OwnerUserId="7196" LastActivityDate="2011-06-01T12:21:27.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23740" PostTypeId="2" ParentId="23737" CreationDate="2011-06-01T12:44:06.367" Score="4" Body="&lt;p&gt;I believe they do not offer this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sites like &lt;a href=&quot;http://www.sc2ranks.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2Ranks&lt;/a&gt; for example, scrape the battle.net public profiles in order to generate their statistics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet would be to do that, or even check &lt;a href=&quot;http://www.sc2ranks.com/api&quot; rel=&quot;nofollow noreferrer&quot;&gt;their API&lt;/a&gt; out to see if you can skip that step and take advantage of their work (of course, this is starcraft 2 specific, but there may be similar things for other games that I don't know about)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-06-01T12:44:06.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23741" PostTypeId="2" ParentId="23735" CreationDate="2011-06-01T13:07:36.793" Score="27" Body="&lt;p&gt;There is not a clear explanation of this.  There's not really even a good solid HINT of this.  This is entirely deliberate on the part of the game developers - they haven't revealed SQUAT about this guy.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Nihilanth was of the opinion he wasn't human, though: &quot;You are man. He is not man.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a pretty good summary of everything we have &lt;a href=&quot;http://half-life.wikia.com/wiki/The_G-Man&quot; rel=&quot;noreferrer&quot;&gt;at the Half-Life Wikia&lt;/a&gt; but I doubt you'll learn anything you didn't from playing the games (except possibly locations he shows up that you missed him).&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-06-01T13:07:36.793" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23743" PostTypeId="1" CreationDate="2011-06-01T14:17:16.197" Score="2" ViewCount="144" Body="&lt;p&gt;In &quot;The Void&quot;, does the quality of the donor glyph determine the amount of nerva a tree returns?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What besides the amount of color determines how much a tree returns?&lt;/p&gt;&#xA;" OwnerUserId="10054" LastEditorUserId="10054" LastEditDate="2011-06-01T18:58:38.083" LastActivityDate="2011-07-08T23:39:15.750" Title="Does glyph quality increase a tree's return rate?" Tags="|pc|the-void|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23744" PostTypeId="1" AcceptedAnswerId="23781" CreationDate="2011-06-01T14:48:43.143" Score="2" ViewCount="393" Body="&lt;p&gt;I'm talking mostly about late wave situations on endless here. I usually start to have problems with this combination around wave 40 or so (casual difficulty, but playing solo).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've finally figured out how to handle some of the waves that have given me problems in the past - Walker/Tank, Walker/Soaker. To handle Walkers I usually get them to bunch up by walking backwards in front of them and alternating slows and grenades. With a couple of mortar towers that works well. If there are Chargers or Runners with them then the tactic works for those groups as well. Since the tactic for Tanks and Soakers is to keep them separated so that Lightning/Gatling/Scatter Laser towers hit all of them it throws things off, but I've found that if I just let the walkers get through the first turn or two of my maze before clumping them then they have enough of a lead on the slow moving Tanks or Soakers that they don't start to get bunched with them and I can finish off those guys at the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Big Walkers move faster than the Walkers though, so I can't use that tactic. Any suggestions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In typing this I'm thinking that I might be able to concentrate on the Big Walkers and then clump the Walkers &lt;strong&gt;after&lt;/strong&gt; the Big Walkers are mostly dead, but I don't know if I'd be left with enough time to finish off the Walkers. Has anyone tried that tactic?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="2069" LastEditorUserId="2069" LastEditDate="2011-06-01T18:52:52.753" LastActivityDate="2011-06-02T02:18:41.940" Title="How to handle Walker/Big Walker waves" Tags="|sanctum|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23745" PostTypeId="1" AcceptedAnswerId="23768" CreationDate="2011-06-01T15:02:26.970" Score="12" ViewCount="5845" Body="&lt;p&gt;I am an avid passionate PC gamer, but I decided to buy a Nintendo Wii to play with my girlfriend and my nephews when they visit us. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I have zero knowledge of console in general, coming from &quot;PC Steam world&quot;. I am wondering if also for Wii do exist a digital distribution of &lt;strong&gt;game patches&lt;/strong&gt; (in particular), DLC, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to connect my Wii directly to internet or is it possible downloading patches with PC and use a memory card or a USB device to transfer them to the Wii?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3610" LastEditDate="2012-06-06T13:20:03.307" LastActivityDate="2013-05-23T04:21:26.043" Title="Wii game patches" Tags="|nintendo-wii|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23747" PostTypeId="2" ParentId="23745" CreationDate="2011-06-01T15:18:44.387" Score="8" Body="&lt;p&gt;Wii games don't have patches.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the games are standalone, I've yet to come across any Wii game that has a patch associated to it (not to be confused with Wii system updates which they seem to do every once in a while).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Virtual console games can be patched though. The answer above was in regards to games that come on disc.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-06-01T15:18:44.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23748" PostTypeId="2" ParentId="23745" CreationDate="2011-06-01T15:31:50.390" Score="4" Body="&lt;p&gt;It's rare, but some games do come with DLC, like Guitar Hero/Rock Band songs. You have to connect your Wii to the internet for these downloads; unless your Wii is modded, in which case you can access them via external drive.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-06-01T15:31:50.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23750" PostTypeId="1" AcceptedAnswerId="23751" CreationDate="2011-06-01T16:32:26.557" Score="-1" ViewCount="1186" Body="&lt;p&gt;I'm currently playing through Mass Effect 2 on the Xbox 360 and it is probably the best gaming experience I've ever had. Now that it's coming to an end and I get to eagerly anticipate ME3 with other fans, it was highly recommended that I check out Diablo II and Starcraft 2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since those titles are not available on the Xbox 360, I was curious what caveats would one have playing them on a Mac using a mouse with one button (the magic mouse)? Is it do able? Is there another peripheral/mouse I can purchase to make the game play more enjoyable? I got a brand new core i7 iMac with a 2GB graphics card and 16GB of ram, so I'm not worried about sheer performance. I'm more or less worried about the usability of the game when playing with a one button mouse and what I can do to resolve any inconveniences that might come with it.&lt;/p&gt;&#xA;" OwnerUserId="8969" LastActivityDate="2011-06-01T16:37:06.890" Title="usability playing diablo II and starcraft 2 on a mac with magic mouse" Tags="|starcraft-2|macos|diablo-ii|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23751" PostTypeId="2" ParentId="23750" CreationDate="2011-06-01T16:37:06.890" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;h2&gt;Two-button click&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;Magic Mouse functions as a two-button mouse when you enable Secondary Click in System Preferences. Left-handed users can reassign left and right click, as well.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.apple.com/magicmouse/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.apple.com/magicmouse/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most games will allow you to configure the controls anyways, so there shouldn't be a &lt;em&gt;dire&lt;/em&gt; need for a right mouse button. And of course, you can absolutely buy another mouse or other peripherals.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-06-01T16:37:06.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23752" PostTypeId="2" ParentId="23737" CreationDate="2011-06-01T16:47:53.957" Score="4" Body="&lt;p&gt;I think what you are looking for is &lt;a href=&quot;http://sc2.jimluc.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this website&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It generates images like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/goybo.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="165" LastEditorUserId="13269" LastEditDate="2013-04-05T06:09:05.937" LastActivityDate="2013-04-05T06:09:05.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23753" PostTypeId="1" AcceptedAnswerId="23772" CreationDate="2011-06-01T17:20:02.200" Score="12" ViewCount="8273" Body="&lt;p&gt;I finally got a PS3 recently. I've been trying to catch up on everything I missed, so I bought inFamous a couple of days ago, but now I've discovered that it's free from the PlayStation store. So I was thinking I'd return the game and take advantage of the free offer. But if I do that, will I have to start over, or will inFamous be able to recognize its saved games and achievements from the disc?&lt;/p&gt;&#xA;" OwnerUserId="10059" LastEditorUserId="39891" LastEditDate="2013-10-22T18:44:01.077" LastActivityDate="2016-01-03T16:12:10.383" Title="If I had a game on disc and I buy it from the Playstation Store, can I use the same data?" Tags="|psn|infamous|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23754" PostTypeId="1" AcceptedAnswerId="23799" CreationDate="2011-06-01T17:22:11.820" Score="3" ViewCount="14788" Body="&lt;p&gt;I have played Titan Quest v 1.08 for quite a long while now, and I have wondered whether Weapon enhancements (via skills : Envenom weapon, Storm nimbus and Earth Enchantment, with it's upgrades) affects the damage of regular spells of the same element.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, will spending points in Toxin Distillation (level 16 Rogue mastery skill, upgrade of envenom weapon) Affect the damage of Poison gas bomb?&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="1361" LastEditDate="2011-06-01T18:06:16.643" LastActivityDate="2012-06-27T14:00:12.883" Title="In Titan Quest, do weapon enhancements affect the damage of the spells that share the same element?" Tags="|titan-quest|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23755" PostTypeId="1" AcceptedAnswerId="23776" CreationDate="2011-06-01T17:47:33.127" Score="37" ViewCount="17159" Body="&lt;p&gt;As the title implies, I'd like to learn how to play pyro better. I'm pretty good at most classes (aside from heavy, which I avoid on general principle), but I have trouble with pyro due to average health, and being truly effective only at point blank range. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to be clear, I'm not a W+M1 pyro. I do know how to use the airblast reflection (although I'm still working on mastering it), about using the shotgun for mid range, and the axtinguisher for quick melee kills, but I see expert pyros out there who come out of seemingly nowhere, and end up performing a lot better than I manage. However, the techniques I see them perform aren't particularly different from what I do, the only change I can detect is that they tend to come from completely unexpected angles at opportune moments. (If anyone needs to know, I use the Degreaser, the shotgun, and the axtinguisher for my pyro loadout.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what should I do to improve my pyro game?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="2259" LastEditDate="2011-11-24T05:31:46.357" LastActivityDate="2019-09-21T17:17:34.417" Title="What's the secret to playing Pyro?" Tags="|team-fortress-2|tf2-pyro|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23756" PostTypeId="1" AcceptedAnswerId="23757" CreationDate="2011-06-01T17:55:29.613" Score="6" ViewCount="400" Body="&lt;p&gt;What is the music used in the Frozen Synapse Trailer, found here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/app/98200/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/98200/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it custom written for the game?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I get hold of some more of it somewhere?&lt;/p&gt;&#xA;" OwnerUserId="4872" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2020-01-01T05:23:04.547" LastActivityDate="2020-01-01T05:23:04.547" Title="What is the music used in the Frozen Synapse Trailer?" Tags="|frozen-synapse|game-music-identification|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23757" PostTypeId="2" ParentId="23756" CreationDate="2011-06-01T18:04:20.747" Score="7" Body="&lt;p&gt;From the description &lt;a href=&quot;http://www.youtube.com/watch?v=BOlV_9DYnOw&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Trailer music is by nervous_testpilot&#xA;  and is available as part of the Frozen&#xA;  Synapse Soundtrack Bundle.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The music is written in-house, and will be featured in the game.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-06-01T18:04:20.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23758" PostTypeId="1" AcceptedAnswerId="23759" CreationDate="2011-06-01T18:14:39.493" Score="23" ViewCount="102518" Body="&lt;p&gt;I've created a wooden tower with &lt;a href=&quot;https://gaming.stackexchange.com/questions/23252/can-meteorites-land-on-wood-platforms&quot;&gt;wood platform bridges&lt;/a&gt; to find floating islands.  As a result, I need a &lt;em&gt;lot&lt;/em&gt; of wood and my supply is running low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had actually planned for this and created a tree farm, but it isn't very productive.  I set it up as follows, which repeats across a leveled &quot;field&quot; wide enough for forty saplings total.  I know the torches aren't necessary — I used them as a ruler when laying everything out and left some in for looks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Fi9Jo.png&quot; alt=&quot;tree farm&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, this seems to produce about one tree per game week or less, which is &lt;em&gt;painfully&lt;/em&gt; slow compared to my needs.  My suspicion is that the tall grass which grows &lt;strong&gt;constantly&lt;/strong&gt; is blocking the growth of trees, which I know need some room around them.  I try to &quot;weed&quot; the farm pretty regularly, but grass starts regrowing by the time I get from one end to the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zkjVi.png&quot; alt=&quot;tree farm, overgrown&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do differently to make my tree farm more efficient?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2018-12-25T19:33:44.333" Title="How can I create an efficient tree farm?" Tags="|terraria|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23759" PostTypeId="2" ParentId="23758" CreationDate="2011-06-01T19:09:02.060" Score="19" Body="&lt;p&gt;From the Terraria wiki page on &lt;a href=&quot;http://terraria.gamepedia.com/Tree&quot; rel=&quot;noreferrer&quot;&gt;Trees&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h2&gt;Growing conditions&lt;/h2&gt;&#xA;  &#xA;  &lt;p&gt;Planting an acorn in grass will create a Sapling that will eventually&#xA;  grow into a tree of a random size and shape. Saplings can only grow&#xA;  under the following conditions:&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;A planted acorn can only be planted on a dirt block covered with grass, corrupt grass, crimson grass, hallow grass, a mud block covered&#xA;  with jungle grass, or on snow.&lt;/li&gt;&#xA;  &lt;li&gt;The acorn requires one space of open ground to either side.&lt;/li&gt;&#xA;  &lt;li&gt;There must be at least two open tiles between saplings or only one will grow into a tree. This matches the previous rule, i.e. each acorn&#xA;  needs both adjacent tiles free, which means the closest two trees can&#xA;  be is with two tiles between them.&lt;/li&gt;&#xA;  &lt;li&gt;The acorn requires at least 32 feet (i.e. 16 tiles) of vertical clearance to grow into a tree.&lt;/li&gt;&#xA;  &lt;li&gt;An acorn will not grow indoors - all background walls or overhanging ledges must be removed, and if you have a ceiling it must&#xA;  be at least 32 feet above the block where the acorn was planted as&#xA;  measured by a Depth Meter (e.g, if you are planting an acorn at 300&#xA;  feet above, there may only be blocks at 332 feet or higher directly&#xA;  above it in order for it to grow into a tree).&lt;/li&gt;&#xA;  &lt;li&gt;Acorns will not grow in the presence of torches, wood platforms or sunflowers within its 2-block radius.&lt;/li&gt;&#xA;  &lt;li&gt;Saplings must be off-screen in order to become trees. They will not grow when currently in view, unlike most other plants which can spawn&#xA;  while you watch.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;  &#xA;  &lt;p&gt;Saplings can be destroyed with a Pickaxe.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, you can't grow a tree at the edge of a step or cliff, or next to a step or cliff, or at the edge of a patch of grass, even though you can plant acorns there. While trees can, very rarely, grow a distance of three tiles apart (two empty columns between them), they grow much faster at a distance of four tiles apart (with three empty spaces between them). For these reasons, it is recommended to plant acorns every four tiles on a long flat row of surface grass. Tiles more than 14 units above the planted grass do not have any effect on tree growth, so an optimal tree farm can have multiple 15-tile high levels.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You seem to have your acorns spaced correctly, there are no walls, and I assume you have enough head room.  Although it's not explicitly mentioned in the wiki, your torches may be keeping the trees from growing. Try removing them.  At least some of the acorns should grow to full trees in a matter of minutes.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="70348" LastEditDate="2014-03-09T20:38:33.717" LastActivityDate="2014-03-09T20:38:33.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23760" PostTypeId="2" ParentId="14821" CreationDate="2011-06-01T19:17:11.283" Score="1" Body="&lt;p&gt;I've since found an article (&lt;a href=&quot;http://www.gamereplays.org/supremecommander2/portals.php?show=news&amp;amp;news_id=603697&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;) with an explanation of the 'Enable Challenge Mode' check box.  Here is the relevant content:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;...&#xA;  A normal Ranked 1v1 game has a 1X multiplier, meaning it's worth 1 game when calculating your final rating. &#xA;  ...&#xA;  In &quot;Challenge Mode,&quot; you're increasing the multiplier so the result will count the same as if you played multiple matches against the same opponent.&#xA;  ...&#xA;  A &quot;Challenge&quot; is issued from a button in the scoreboard, which is accessed by pressing F2 during the match. &#xA;  ...&#xA;  At this point, that [challenged] player's options are to either &quot;Accept&quot; the newly raised stakes or &quot;Forfeit&quot; the match with the previously agreed-to multiplier. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1361" LastActivityDate="2011-06-01T19:17:11.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23761" PostTypeId="1" AcceptedAnswerId="24420" CreationDate="2011-06-01T19:17:46.530" Score="2" ViewCount="501" Body="&lt;p&gt;Nival has been offering a free manual download (rtf) for &lt;a href=&quot;http://www.etherlords.com/etherlords1/usa/news/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Etherlords&lt;/a&gt;. It used to be on &lt;a href=&quot;ftp://ftp.nival.com/pub/etherlords1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ftp://ftp.nival.com/pub/etherlords1/&lt;/a&gt;, but the ftp appears to be down, probably permanently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will really appreciate if someone doesn't mind sharing a copy of the rtf. This is a kind of game that really makes you want one for reference.&lt;/p&gt;&#xA;" OwnerUserId="3047" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:34:30.917" LastActivityDate="2013-01-22T11:34:30.917" Title="Etherlords - missing manual" Tags="|ether-lords|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23762" PostTypeId="1" CreationDate="2011-06-01T19:24:05.827" Score="12" ViewCount="9521" Body="&lt;p&gt;Fall damage is (blocks-3)/2. So a 23 block drop (or more) should kill you (or a mob). But if I'm building a falling trap and want to use water to collect the items dropped, how much higher does it have to be? The floor would have water running over it to gather the items and monsters would fall to that floor. How high a drop do I need?&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorUserId="11290" LastEditDate="2011-08-02T17:59:22.893" LastActivityDate="2011-06-02T06:14:26.433" Title="What constitutes a fatal fall into one block deep water?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="9" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23763" PostTypeId="1" CreationDate="2011-06-01T19:34:12.750" Score="8" ViewCount="3674" Body="&lt;p&gt;The Quen sign is extremely useful to protect yourself against enemy attacks. The base version also doesn't last long, but if you upgrade Quen itself or increase your sign intensity Quen can last for a pretty long while. The disadvantage being that you don't regenerate vigor while Quen is active.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After battle, you don't want to enter the next one with an almost depleted Quen and an empty vigor bar, caused by the still active Quen which prevented vigor regeneration. It would be quite convenient to just disable Quen after battle. Is there any quick way to do that?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:40.080" LastActivityDate="2014-10-26T09:46:26.497" Title="Turn off the Quen sign" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23764" PostTypeId="2" ParentId="23762" CreationDate="2011-06-01T19:47:41.710" Score="5" Body="&lt;p&gt;The &lt;a href=&quot;https://minecraft.wiki/w/Water#Base_Jumping&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraft wiki page on water&lt;/a&gt; states:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;[T]he highest number&#xA;of block you can fall off of without&#xA;hurting yourself is 3 ... You can&#xA;hold the jump key to land in water&#xA;only 1 block deep if necessary.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So considering the inverse, a single block of water will only prevent fall damage &lt;strong&gt;if you're holding in the jump key&lt;/strong&gt;. Since mobs have no reason to jump if there are no players around, a 23-block drop into 1 block of water should be enough to kill any mob instantly. Just make sure you're nowhere near your trap when the mobs fall, so they're not trying to jump as the descend.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-01T19:47:41.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23765" PostTypeId="2" ParentId="23763" CreationDate="2011-06-01T19:47:43.007" Score="5" Body="&lt;p&gt;You can always meditate to pass time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, when you're down to only one enemy left, you can simply let him beat on you for as long as it takes Quen to finish its duration. Of course, this means you need to be able to defeat a single enemy without using Quen, which, depending on skill and game difficulty, might be easier said than done.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-01T19:47:43.007" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23766" PostTypeId="2" ParentId="23762" CreationDate="2011-06-01T19:50:34.710" Score="31" Body="&lt;p&gt;If you put a fence at the base of the fall, mobs will still take their regular falling damage. Due to the fence taking up 1.5 blocks of space (this is why you can't jump over fences), the mob will hit the fence instead of the water breaking the fall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nhTUj.png&quot; alt=&quot;Fence blocking fall damage&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;This mechanic can be applied like this (not my trap - it's part of a world I downloaded):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/98e0o.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;em&gt;Mobs spawn in this gigantic tower...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/M82nL.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;em&gt;...and hit these fences. The water then funnels the items into the middle (which then connects to another stream flowing the lava you can see, to kill any mobs that fell through the middle).&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-06-02T06:14:26.433" LastActivityDate="2011-06-02T06:14:26.433" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23767" PostTypeId="2" ParentId="23250" CreationDate="2011-06-01T20:00:53.500" Score="2" Body="&lt;p&gt;Thank you for your efforts!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I searched around other websites and found a soltion 2 my problem!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears that after being uninstalled, Spore lives a &quot;Preferences&quot;-folder behind which can't be spotted by App uninstall apps such as &quot;AppDelete&quot; which i used to uninstall Spore. After deleting that folder, the game gave me a chance to try my luck again and insert my Key-code, which i happily did!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game was fun for the first 2 hours, but then got EXTREMLY repedetive. On stackexchange's gaming blog, there's a review of spore which tells that Spore is bad really BAD. I agree with it completly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think i already regret bying it...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Review (as posted by Bwarner in a commet above): &lt;a href=&quot;http://gaming.blogoverflow.com/2011/05/03/spore-sucks/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spore sucks.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you again for the support!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &amp;lt;3 stackexchange&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;THE PREFERENCE FOLDER IS UNDER:&lt;/strong&gt; /Users//Library/Preferences/Spore Preferences (originally posted by gavriels on the &lt;a href=&quot;http://forums.macrumors.com/showthread.php?t=659903&quot; rel=&quot;nofollow noreferrer&quot;&gt;macrumors forums&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="9134" LastEditorUserId="9134" LastEditDate="2011-06-01T20:59:17.230" LastActivityDate="2011-06-01T20:59:17.230" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23768" PostTypeId="2" ParentId="23745" CreationDate="2011-06-01T20:07:34.730" Score="12" Body="&lt;p&gt;There is no official way to apply updates to a Wii apart from connecting it to the Internet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wii games are never patched: Nintendo has a strict no-patch policy, with the idea that a game shouldn't ever &lt;em&gt;need&lt;/em&gt; patches after release to be feature-complete or free of major bugs. The result of this is threefold:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You don't need to connect it to the internet to play games that don't have DLC features&lt;/li&gt;&#xA;&lt;li&gt;Games that are obviously unplayable at release just don't happen&lt;/li&gt;&#xA;&lt;li&gt;The rare major bug that does slip through QA is &lt;a href=&quot;http://wii.ign.com/articles/112/1123601p1.html&quot; rel=&quot;noreferrer&quot;&gt;a big embarrassment for Nintento and the publisher&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The Wii does need a network connection for some non-essential features. These include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Game DLC, leaderboards, and multiplayer&lt;/li&gt;&#xA;&lt;li&gt;Wii messaging, polls, news, weather, Mii Parade, and other non-game system features&lt;/li&gt;&#xA;&lt;li&gt;Buying and downloading Virtual Console games&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The one &lt;strong&gt;essential&lt;/strong&gt; thing the Wii needs the network for is when a newly-released game requires a particular system version in order to run. The first game I noticed this with was &lt;em&gt;Rock Band: Beatles&lt;/em&gt;, which wouldn't run until I updated to (if I recall correctly) system menu 4.3. With a newly-purchased Wii you won't run into this for some time, but when you eventually do it will be a show-stopper if the Wii doesn't have network access.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even for system updates and features that do require a network connection, a &lt;em&gt;constant&lt;/em&gt; connection is not required. Once the data is on the Wii or the update applied, you can disconnect the Wii from the network and use the Wii normally.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-06-01T20:07:34.730" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23769" PostTypeId="2" ParentId="23755" CreationDate="2011-06-01T20:10:37.680" Score="14" Body="&lt;p&gt;&lt;strong&gt;Ambush!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Pyro deals the most damage while preserving his own health in an &lt;strong&gt;ambush position.&lt;/strong&gt; His relatively low health and close-range weapon make it hard to be aggressive head-on. So &lt;em&gt;get behind them.&lt;/em&gt; Instead of camping a choke in the front or at the sentry like many new pyros (and often becoming the target), you should camp behind them in ambush position. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Let a sentry, heavy, or soldier take damage at your choke while you camp in an ambush position behind the enemy approach.&lt;/strong&gt; Once the enemy has engaged these big defenders, light some behinds on fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeat.&lt;/p&gt;&#xA;" OwnerUserId="6449" LastEditorUserId="6449" LastEditDate="2011-06-01T20:26:30.140" LastActivityDate="2011-06-01T20:26:30.140" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="23770" PostTypeId="2" ParentId="23500" CreationDate="2011-06-01T20:37:49.627" Score="2" Body="&lt;p&gt;After doing a bit of research, it seems that these combinations actually do have an in-game effect. What I noticed is that &amp;quot;good&amp;quot; character combinations light up more dots next to the three icons seen above the team name.&lt;/p&gt;&#xA;&lt;p&gt;I tried playing a few matches against myself in order to figure out just what each of these icons mean (since, surprisingly, that's not written in the game manual) and was very happy to see that someone has &lt;a href=&quot;http://www.gamefaqs.com/ps3/982706-naruto-shippuden-ultimate-ninja-storm-2/answers?qid=235996&quot; rel=&quot;nofollow noreferrer&quot;&gt;done that work for me&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&lt;p&gt;The first icon is a measure of how&#xA;much extra damage your TEAM ultimate&#xA;jutsu does. I believe 6 dots is a full&#xA;bar of damage.&lt;/p&gt;&#xA;&lt;p&gt;The second bar is a measure of how&#xA;much faster your support characters&#xA;can be used again. I am not sure&#xA;exactly how much faster it is.&#xA;However, if you try out the Kakashi&#xA;and Minato combo (which has 6 dots in&#xA;this category) since only selecting&#xA;one support already lets you use that&#xA;support character 2x as much, your&#xA;gonna get to call Minato every other&#xA;second!&lt;/p&gt;&#xA;&lt;p&gt;The third and last column, is a&#xA;measure of how fast your team gauge&#xA;charges. Every time you call your&#xA;support character in, this gauge&#xA;charges a little (this is constant).&#xA;When ever your support characters&#xA;successfully hit or preform their&#xA;secondary roll (such as shuriken&#xA;support for balance, combos and hit&#xA;backs for attack types) the bar&#xA;charges more (I'm not sure how the&#xA;defense type gets more gauge though).&#xA;How much more gauge they get from this&#xA;is based on this stat. If you have the&#xA;Lee/Guy combo (which is 6 dots in this&#xA;category). Every time Guy hits with&#xA;his attack, your gauge charges a half&#xA;of one bar! Meaning if you hit with&#xA;him four consecutive times, then you&#xA;get you team ultimate!&lt;/p&gt;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So it seems that picking meaningful character combinations is a good idea, as it will give you a definite edge when using your support.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-01T20:37:49.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23772" PostTypeId="2" ParentId="23753" CreationDate="2011-06-01T21:28:35.270" Score="7" Body="&lt;p&gt;You might not like this answer, but if you didn't have a PSN account in April, you won't qualify for the freebies.  If you have only just purchased your PS3, then this will be the case, and you should just keep the disc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, if you do qualify for the freebies, then yes--the games should share the data.  I base this on the example of Dead Space: Extraction.  I had the game on PSN &lt;em&gt;before&lt;/em&gt; I purchased Dead Space 2 Collectors Edition, which came with a copy of the game &lt;em&gt;on the disc&lt;/em&gt;.  I installed Extraction from the disc, and then launched it from the disc--it shared the data from my previous PSN version of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, it could just be a special case with Extraction, but that would be quite unexpected.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastEditorUserId="8232" LastEditDate="2011-06-02T14:34:19.900" LastActivityDate="2011-06-02T14:34:19.900" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23773" PostTypeId="2" ParentId="23584" CreationDate="2011-06-01T21:44:02.150" Score="2" Body="&lt;p&gt;You can run a local server, install Bukkit, and code in Java against that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bukkit's a fairly flexible platform, but anything written against it will be a server-side plugin not client-side. The distinction's a bit blurry when you're playing alone, so this might not give you everything you want to be able to do.&lt;/p&gt;&#xA;" OwnerUserId="9778" LastActivityDate="2011-06-01T21:44:02.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23774" PostTypeId="2" ParentId="23755" CreationDate="2011-06-01T22:41:26.633" Score="11" Body="&lt;p&gt;Pyro is primarily a close-range class.  However, Pyro is extremely weak to the other attack classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the game of Valve &lt;a href=&quot;http://en.wikipedia.org/wiki/Rock-paper-scissors&quot; rel=&quot;nofollow noreferrer&quot;&gt;RPS&lt;/a&gt;, the Pyro is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good against:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medic&lt;/li&gt;&#xA;&lt;li&gt;Sniper (if you manage to sneak up on him)&lt;/li&gt;&#xA;&lt;li&gt;Spy&lt;/li&gt;&#xA;&lt;li&gt;Engineer away from his guns&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Even (more or less) against:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scout &lt;/li&gt;&#xA;&lt;li&gt;Soldier (unless you rock at reflecting rockets)&lt;/li&gt;&#xA;&lt;li&gt;Demoman&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Bad against:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sniper (from a distance)&lt;/li&gt;&#xA;&lt;li&gt;Heavy (he'll mow you down before you get close)&lt;/li&gt;&#xA;&lt;li&gt;Engineer behind his gun&lt;/li&gt;&#xA;&lt;li&gt;Pyros... Pyro is the only class that's terrible against itself&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, this is referring mainly to your primary weapon, and if you manage to flank them, it's an entirely different situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speaking of flanking, the 3 flamethrowers have different uses:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Flame Thrower is good if you use a lot of airblasts, but don't use the Axtinguisher.&lt;/li&gt;&#xA;&lt;li&gt;The Degreaser is only really useful with the Axtinguisher, or if you're using the Gas Jockey set for its speed boost.&lt;/li&gt;&#xA;&lt;li&gt;The Backburner is good if you don't airblast much or use the Axtinguisher.  It has a higher base damage, plus crits from behind.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Don't underestimate your secondary weapons.  The Flare Gun crits against people who are on fire, no matter how far you are from them.  This makes it quite useful against Heavies, as they have trouble dodging the shots.  (Incidentally, if you're good with the Flare Gun, you'll likely be good with the bows in the game and vice versa.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your melee weapons are a mixed lot.  As you already know, the Axtinguisher works really well, particularly with the Degreaser.  The Volcano Fragment can be combined with the Flare Gun for interesting results.  The Volcano Fragment, Powerjack, and Back Scratcher are all useful for Medieval (or melee) modes.  The Powerjack and Back Scratcher are also useful if you don't have a Medic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On defense, if your team has a large Engineer team, consider equipping the Homewrecker.  While mostly useless, you can unsap Engineer buildings with it... in a single hit, as I recall. It's also useful if the enemy Engineers are dropping Mini-sentries.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="336" LastEditDate="2011-06-02T01:06:16.007" LastActivityDate="2011-06-02T01:06:16.007" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23775" PostTypeId="2" ParentId="23726" CreationDate="2011-06-01T23:01:16.690" Score="6" Body="&lt;p&gt;I believe he is singing &lt;a href=&quot;http://en.wikipedia.org/wiki/Blue_Bayou&quot; rel=&quot;noreferrer&quot;&gt;&quot;Blue Bayou&quot;&lt;/a&gt;. It's a pun on &quot;blew by you&quot;, he says it when you go past a defender.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-06-01T23:01:16.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23776" PostTypeId="2" ParentId="23755" CreationDate="2011-06-01T23:27:26.800" Score="60" Body="&lt;p&gt;The Pyro is known for high standard damage at short ranges, and ambush capabilities (&lt;a href=&quot;https://gaming.stackexchange.com/questions/23755/whats-the-secret-to-playing-pyro/23769#23769&quot;&gt;Soup's answer&lt;/a&gt; addresses your specific situation quite succinctly), but can do more than just spew fire in his/her general personal space, and can actually be pretty effective in long-range offense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, while the game therefore categorizes him/her as an offensive class — and most players do choose Pyro for the frontlines — he/she makes an equally useful defensive or utility class. (This isn't as much a &lt;em&gt;secret&lt;/em&gt; to the Pyro class per se, as just a trait of his/hers that isn't known to many players as a consequence of obsessively one-sided marketing.) So whenever you're bored of popping up and lighting everything on fire, retreat and use some other tactics to continue keeping enemy forces at bay, and your team strong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My loadout these days is Degreaser, Flare Gun and Homewrecker. My answer leans &lt;em&gt;a bit&lt;/em&gt; toward defensive strategies and a bunch of other Pyro tactics, but I'm aware that you're more into offense, so there are some useful things to know about offense as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully these tips will help you maximize your time as Pyro and make your gameplay more interesting, because many people are still under the age-old impression that all the Pyro does is run around burning stuff. They may not get you a lot more kills, but hey, this isn't &lt;em&gt;Solo Fortress&lt;/em&gt;, right?&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Spychecking&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Pyros are also renowned as the best class for spychecking. See (or set) someone glowing the opposite team color on fire? It's either an enemy or a cloaked/disguised Spy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I'm not the perfect spychecker, but I think I'll pass. I just happen to play against good Spies who completely avoid the spots where I check, time their Dead Ringers very accurately, and are excellent quickstabbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I optimized my loadout for spychecking. The Degreaser speeds up weapon switching, the Flare Gun ignites and crits easily (good for their low health), and the Homewrecker removes sappers in a single hit with free points to boot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you're dedicating yourself to a particular area on the map, check every nook and cranny. Sweep fire and shoot flares just about anywhere that isn't a wall or object; you never know if a Spy could be there. And then check open areas, as some clever Spies may stand out in the open to avoid Pyros who only look at corners. Amid all this, though, remember that you're just one person, so it's OK if you're checking one area constantly when a Spy suddenly starts picking off teammates in another. Of course, you ought to move to that other area immediately if the Spy is there, but that's beside the point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see someone suspicious approaching buildings or teammates, try to blow them back with airblast... unless you're standing or walking behind him of course. If he gets thrown back by it, then fire at will. Pun or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way... if you keep getting stabbed by a good Spy, my friend who mains as Spy tells me this: it's not that you're a bad Pyro, it's just that that's a good Spy. So don't sweat it, just do better next time, I guess. It happens to me a lot, so I know how frustrating that can get, and I'm only just starting to learn to take it in my stride.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Compression blast (aka airblast)&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Compression blast is pretty much the only reason why I main as Pyro. It's the most versatile ability he/she has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see teammates on fire, &lt;strong&gt;go to them and blow the fire out&lt;/strong&gt;. Seriously. Not only does doing so grant you free points (1 per person you blow out), you save their lives too, especially Medics, who have slightly lower health than you. I've once earned 100 points in a single match from putting out fires alone because the other team kept sending W+M1s down unused tunnels to flank us. If your burning teammates are running away from you, probably to any available medkits, it helps to call out to them saying you're right behind them and to let you catch up. This is very helpful if you know they won't be able to reach a medkit before burning to death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, with the Hatless Update, using the Backburner no longer means you should only be attacking. If you're recharging at your base or Engie nests, it's a good idea to keep some of that ammo for extinguishing your teammates and pushing ÜberCharges away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other defensive uses of compression blast include point denial on capturing and defending objectives, as well as pushing stickies and ÜberCharges away from your team. Just make sure to push them outward, not inward. If they're near a ledge, shove them off it to render them useless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Offensive airblast (&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Dodgeball&quot; rel=&quot;nofollow noreferrer&quot;&gt;my favorite sport&lt;/a&gt;) against rockets and grenades, on the other hand, is mostly about timing. About direction too, but more about timing, particularly with grenades and Direct Hits, because you're &lt;em&gt;still&lt;/em&gt; more often trying to protect your teammates from them than trying to give them a taste of their own medicine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you become really good at timing, you can take on Huntsman Snipers, level 3 Sentry Guns, Soldiers with Direct Hits and Kritzed Medic-Soldier/Demo pairs on your own, and win. I do the latter two on a regular basis, and it's pretty satisfying (examples &lt;a href=&quot;http://f.cl.ly/items/2h2d0Y301l151q3g3p1b/cp_dustbowl0767.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt; and &lt;a href=&quot;https://i.stack.imgur.com/esINB.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt;). Remember that when you deflect critical shots, the self-damage is reduced. One thing you should note, though, is that you should &lt;em&gt;never&lt;/em&gt; go up against Kritzed Demos using stickies. They &lt;em&gt;will&lt;/em&gt; kill you as you &lt;em&gt;can't&lt;/em&gt; change the affected team by deflecting them, unlike other projectiles. Just run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Compression blast is also useful versus level 3 Sentries situated far away or high up. If an Engineer is there, get its attention; once it fires rockets, deflect them such that they point above or beside it, causing the splash damage to kill the Engineer and allowing your teammates to finish it off — or you to do it, with more of its deflected rockets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a list of everything the compression blast can deflect, see &lt;a href=&quot;https://gaming.stackexchange.com/questions/16300/what-can-the-pyro-return-to-sender-using-the-compression-blast/16301#16301&quot;&gt;this answer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last thing: while under the effects of a Medic's Kritzkrieg, your airblast turns almost all projectiles critical, including Sentry rockets and baseballs but with the exception of stickies. Just something interesting to note, but I recommend that you tell your Kritz Medics to go with Soldiers, Heavies or Demos instead.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Shotgun or Flare Gun?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I don't like my Shotgun because my aiming with it is pretty bad — in fact, I don't recall ever killing anyone with a single critical shot. That's how bad I am. Surprisingly, though, I'm pretty good with my flares; plus, since the &lt;a href=&quot;http://www.teamfortress.com/hatless&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hatless Update&lt;/a&gt;, they serve me at least 75% of my critical kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're more into close combat and your aim is good, you'll definitely prefer the Shotgun. Its standard damage ranges can quickly kill many classes in a 6-shell clip, at a short enough range. It's also obviously better against enemy Pyros, but when I encounter them I'm usually shoving them aside with my airblast rather than embedding bullets in them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Equip the Flare Gun for long-range combat. Flares may take excruciatingly long to reload, but the nice thing is that they take long enough for you to switch to the Degreaser to deflect oncoming projectiles, nifty for heckling Soldiers and Demos. Plus, besides random crits, they also guarantee 90 standard critical damage on burning enemies, which is just barely half of the Axtinguisher's 195. The Shotgun only has random crits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Flare Gun is very effective against Engineers repairing their buildings, slow Snipers and Snipers who can't twitch-shot, stationary Heavies and anyone you're busy holding in place with airblast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another benefit the Flare Gun has is with Spychecking (as above). The Shotgun is terrible against cloaked/disguised Spies from a medium distance, because it's difficult to track the damage. But the Flare Gun? One shot to reveal them, another to kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whichever secondary weapon you choose, the Pyro's taunt kill is one of the quickest, but not with as great a range as the Heavy's.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Axtinguisher or Homewrecker?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The most commonly-used Pyro melée weapons are the Axtinguisher and the Homewrecker, so I'll cover those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Axtinguisher is a great offensive melée weapon. You probably already know the &quot;puff-and-sting&quot; technique; if not, it's simply a matter of &lt;em&gt;puffing&lt;/em&gt; someone to a wall or corner with airblast, then &lt;em&gt;stinging&lt;/em&gt; them with the Axtinguisher. In fact, that's pretty much what this weapon's meant for. When I play offensive, most of my kills are from airblasts, flares or my Axtinguisher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Homewrecker, though, is a lovely weapon of (potentially mass) building destruction. It can do away with Mini-Sentries in a single hit, and other buildings in two hits, unless Wrangled or repaired. With it, Engies won't be able to slow you down too much with Mini-Sentries. For regular Sentry Guns, make it a point to get the Engies first, then focus on melting or bashing their toys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd like to pick up defensive Pyro play someday, carry the Homewrecker with you, and spend a good amount of time near your Engineer nests. Even if there aren't any Engineers in your team, it can be useful to have it around in case someone decides to help the team out with teleporters or sentries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a Spy appears and starts sabotaging your Engineer nests, kill the Spy first, then unsap the buildings one by one (just like the versus-Engineer strategy). Or, if he starts swinging his knife or firing his revolver, you could unsap the Sentry first and let it kill him for you. If he's on the other side of a teleporter, you should alert your teammates. Be careful not to let him &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Telefrag&quot; rel=&quot;nofollow noreferrer&quot;&gt;telefrag&lt;/a&gt; you if you're on the exit!&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Other tips&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;General tips for combat, etc.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;While waiting in ambush behind walls and facing door openings, hold your secondary or melée weapon out so your flamethrower doesn't stick out and give your position away. With the Degreaser's faster weapon-switch bonus, the enemy has even less time to react to spotting you when they aren't expecting anyone there.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It's alright that the Degreaser suffers from a slight afterburn nerf. You shouldn't rely on afterburn to kill anyone but lite classes anyway, whichever primary weapon you use. Spew as much fire as you can, and puff and sting them before they can get a chance to escape. Even if they &lt;em&gt;do&lt;/em&gt; slip away, either the Shotgun or Flare Gun will easily bring them down.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get good with &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Circle_strafing#Circle_strafing&quot; rel=&quot;nofollow noreferrer&quot;&gt;circle-strafing&lt;/a&gt; and you can easily take out slow-turning Heavies and Sentry Guns propped against one or no walls even without a Medic buff, much less an ÜberCharge, whether you use the Flamethrower or the Axtinguisher/Homewrecker respectively.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Despite what people say about W+M1, you &lt;em&gt;can&lt;/em&gt; use it effectively with a surprise ÜberCharge. Even if you don't want to use W+M1, you can go W+M2 instead, sending the enemy team in all directions to disorient them real bad. As an added bonus, if you have helpful teammates at all, they can follow the Über and do the dirty work for the two of you. Just don't confuse your folks too. If you encounter any Soldiers, Demos or level 3 Sentries during your ÜberCharge, try deflecting their projectiles toward their teammates or buildings to deal some collateral damage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-06-20T16:05:34.197" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="23777" PostTypeId="2" ParentId="23758" CreationDate="2011-06-01T23:49:30.053" Score="1" Body="&lt;p&gt;It is the weeds. If something is beside the sapling it will Not grow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a picture of the right side of my tree farm (something like this exists in every world I have played in so far).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6wow9.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can weed, plant and harvest the trees from the lower level. Often when I go through and plant my trees and weed them, I will have a tree fully grown by the time I am done, if not two. This has always exceeded my usage of wood, which can be excessive at times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems giving the grass covered dirt two directions to 'sprout' in (up and down as vines) gives the trees a much better chance. I would NOT recommend doing this to your entire 40 tree area (Thats 480 blocks to dig out or so :)). But give it a try on one section and see if it helps.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-06-01T23:49:30.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23781" PostTypeId="2" ParentId="23744" CreationDate="2011-06-02T02:18:41.940" Score="1" Body="&lt;p&gt;Sniper rifle upgraded to the max.  It's a 2 hit per scenario.  A few slows and if you line em up right you can often hit 2-3 in a row with one shot.  Hop from section to section getting them as far back as possible.  I've found it's hard but possible.&lt;/p&gt;&#xA;" OwnerUserId="10071" LastActivityDate="2011-06-02T02:18:41.940" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23782" PostTypeId="2" ParentId="22716" CreationDate="2011-06-02T02:37:31.900" Score="1" Body="&lt;p&gt;The biggest difference you're going to find is in memory addressing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AWE is used by 32 bit Windows Operating systems.  AWE is essentially a 2 step process, PAE is a 3 step process.  So architecturally memory access is &lt;em&gt;slower&lt;/em&gt; in 64 bit systems (Since Microsoft uses PAE as the memory management standard for X86_64 and AWE was the standard for 32 bit systems (you could enable PAE to get the extra gig of ram on an XP system, but this didn't make you 64 bit.)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;64 Bit applications will be able to take advantage of the X86_64 instruction set, and 32 bit ones will require an &quot;emulation layer&quot; (that's not really what it does, but we'll pretend.)  Further you will be able to address more of your memory for specific applications, and take advantage of 64 bit operations outside of WoW. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wow utilizes DirectX like most other games out there.  DirectX (unless built using the 64 bit SDK) has a limit on object sizes of 2gb, so there's no way you'll be getting any more memory use out of the system than you were before.  And since 64 bit addressing is slower, it's not a performance gain there.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly, if you want a performance boost the biggest bang for your buck would be a solid state disk that you have WoW loaded on.  That and your GPU are the two system components that you're turning to slag.  The memory component is really only an issue if you're constrained and paging to disk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of which to buy, I'd go with 64 bit since you're not really going to get a long life out of your 32 bit OS whatever it may be.  Hardware vendors are going to eventually stop writing driver updates for your 32 bit OS and 64 bit is what the software companies are starting to focus on.  Eventually It's likely there will be a World of Warcraft 64 bit client, but Blizzard will have to find a use case for storing more than 2gb in memory at any one point.&lt;/p&gt;&#xA;" OwnerUserId="10071" LastActivityDate="2011-06-02T02:37:31.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23783" PostTypeId="1" AcceptedAnswerId="23788" CreationDate="2011-06-02T02:48:00.297" Score="4" ViewCount="7245" Body="&lt;p&gt;Does the Zan's Minimap mod work with Minecraft 1.6.6?  When I try to use it it always appears to throw an error when I try to load my game (but the message disappears too fast for me to read it), and my game never loads.  I already have modloader installed and I made sure to delete the META-INF file.&lt;/p&gt;&#xA;" OwnerUserId="2422" LastEditorUserId="11290" LastEditDate="2011-07-27T19:59:59.650" LastActivityDate="2013-11-29T17:29:33.273" Title="Does the Zan's Minimap mod work with Minecraft 1.6.6?" Tags="|minecraft-java-edition|mods|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23784" PostTypeId="1" AcceptedAnswerId="23819" CreationDate="2011-06-02T02:50:25.410" Score="8" ViewCount="1897" Body="&lt;p&gt;&lt;em&gt;I've only played some multiplayer with a friend so far.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I right click on the ground and on enemies, and I see there is a &quot;Focus on Zone&quot; command (along with a corresponding &quot;Ignore Zone&quot; command).  However, these always appear to be grayed out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do these commands do, and how do I activate them?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-06-02T16:11:28.477" Title="What do Frozen Synapse's &quot;Focus on Zone&quot; commands do, and how do I use them?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23785" PostTypeId="1" AcceptedAnswerId="23814" CreationDate="2011-06-02T02:53:21.223" Score="12" ViewCount="559" Body="&lt;p&gt;&lt;em&gt;I've only played some multiplayer with a friend so far.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the bottom right, the Settings menu has a bunch of buttons relating to &quot;Plan Layers.&quot; What are these, and how might I make use of them?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-06-03T02:51:14.720" Title="What are Frozen Synapse's &quot;Plan Layers&quot; for?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23786" PostTypeId="2" ParentId="19241" CreationDate="2011-06-02T03:03:07.227" Score="2" Body="&lt;p&gt;Silly answer: The resources are being shoved along the ground and dragging on it (they're not floating, after all), whereas the player is at risk of falling over, so must walk with the current to keep their balance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actual relevant information: Note that resources move far faster in a water current on top of ice (faster than the apparent current!), and slower on soul sand. This indicates that the slowness of resources is mostly caused by friction. Maybe the player inherently &quot;has less friction&quot;, and therefore moves faster.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;[I say &quot;resource&quot; rather than &quot;item&quot; to refer to dropped things because of the convention that &quot;items&quot; are those things-you-can-carry which are not blocks (so resources are both items and blocks), and &lt;a href=&quot;http://www.youtube.com/watch?v=YIm_AKUbqh8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notch called them resources&lt;/a&gt; at least in the past.]&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-06-02T03:03:07.227" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23787" PostTypeId="2" ParentId="20723" CreationDate="2011-06-02T03:08:34.823" Score="1" Body="&lt;p&gt;Angry Birds works with Intel express 45.  Just updated the drivers on a friend's computer with the same chipset and now A.B. works fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another fix I heard, but not sure if it works is editing the 'config' file.  Change fullscreen to 'false' and resolution to 800x600 in the config file.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If after updating it still doesn't work and the resolution fix doesn't work, you can play the first set of levels for free through Google Chrome.  Install Chrome and go to their appstore.&lt;/p&gt;&#xA;" OwnerUserId="10072" LastActivityDate="2011-06-02T03:08:34.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23788" PostTypeId="2" ParentId="23783" CreationDate="2011-06-02T03:17:22.893" Score="5" Body="&lt;p&gt;&lt;s&gt;According to the &lt;a href=&quot;http://www.minecraftforum.net/topic/91544-16may-27-lahwrans-mods-zanmini-colored-cloth/&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum thread&lt;/a&gt; (as of the time of posting this answer), ZanMinimap 0.9.9 (the most current version) &lt;strong&gt;is only Beta 1.6.4 ready&lt;/strong&gt;.&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The current version of ZanMinimap, 0.10.0, is Beta 1.6.6  compatible.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-06-02T15:13:55.373" LastActivityDate="2011-06-02T15:13:55.373" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23789" PostTypeId="2" ParentId="20826" CreationDate="2011-06-02T05:23:47.513" Score="0" Body="&lt;p&gt;I found the Microsoft Mouse &lt;strong&gt;program&lt;/strong&gt;(not driver) caused this problem...however it doesn't seem like your problem is from Microsoft Mouse. &lt;/p&gt;&#xA;" OwnerUserId="10073" LastActivityDate="2011-06-02T05:23:47.513" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23790" PostTypeId="2" ParentId="9130" CreationDate="2011-06-02T08:00:45.863" Score="-3" Body="&lt;p&gt;I have been fiddling. If you time it with the right foot you have a higher chance, I managed four in a row when trying this. Then after another three, and it works best when the right foot is either just hitting the ground or leaving the ground. I think its to do with the animation. People generally flip from their preferred foot.&lt;/p&gt;&#xA;" OwnerUserId="10075" LastActivityDate="2011-06-02T08:00:45.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23795" PostTypeId="1" AcceptedAnswerId="24071" CreationDate="2011-06-02T09:00:54.760" Score="7" ViewCount="2393" Body="&lt;p&gt;I am trying to work out how turret damage is affected by armour, skills and masteries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the information for turret damage as far as I am aware:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Turret        Range  Base HP    AD     Gains 6 AD every:        AD Caps at:&#xA;-----------------------------------------------------------------------------&#xA;Outer Tower   1000*  Various    152    1 min at each :40 second mark.   200&#xA;Middle Tower  1000*  Various    197    1 min starting at 7:00 mark.     263&#xA;Inner Tower   1000*  Various    210    1 min starting at 16:00 mark.    330&#xA;Nexus Tower   1000*  Various    115    1 min at each :40 second mark.   343&#xA;Nexus Obelisk 1000*    9999*    999    N/A                              N/A&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does armour reduce it, the same it&#xA;would for auto attacks?&lt;/li&gt;&#xA;&lt;li&gt;Do items like  thornmail and skills like Rammus' curl reflect damage?&lt;/li&gt;&#xA;&lt;li&gt;Do skills like Maoki's ultimate (-15% damage in the aoe) or Alistair's ultimate (-75% damage on self) affect the turret damage?&lt;/li&gt;&#xA;&lt;li&gt;Does the last defensive mastery negate 4% of the damage?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastEditorDisplayName="user56" LastEditDate="2011-06-06T13:20:07.287" LastActivityDate="2011-06-06T20:21:07.440" Title="Tower damage + Champion Defense" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23796" PostTypeId="2" ParentId="23795" CreationDate="2011-06-02T09:53:52.050" Score="0" Body="&lt;p&gt;I'm not sure about all. But what I'm positive about is that Maokai's ultimate DOES NOT reduce tower damage. And that's because it is stated in the skill description.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Turret&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://leagueoflegends.wikia.com/wiki/Turret&lt;/a&gt; also states that : &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Turret damage is mitigated by your armor, unless they are Shrine (spawn) turrets which ignore all resistances and immunities. Turret armor is not affected by your armor penetration/reduction. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The best way to know about thornmail/curl would be a test I guess. (But curl already do some damage, so you need to substract from what you see)&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-02T09:53:52.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23797" PostTypeId="1" AcceptedAnswerId="23802" CreationDate="2011-06-02T10:41:33.577" Score="10" ViewCount="2018" Body="&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/UHsqo.png&quot; rel=&quot;noreferrer&quot; title=&quot;Click for bigger&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/UHsqo.png&quot; alt=&quot;enter image description here&quot; title=&quot;Click for bigger&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears that to get to the shiny trinket, I'll have to untie that Gordian knot, but I don't have any idea about how I could achieve that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any clues?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2014-11-21T13:22:11.473" Title="How to untie a Gordian Knot?" Tags="|achievements|vvvvvv|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23799" PostTypeId="2" ParentId="23754" CreationDate="2011-06-02T11:29:20.013" Score="5" Body="&lt;p&gt;Yes. As supported by &lt;a href=&quot;http://www.titanquest.net/tq-forum/threads/1072-Knowledge&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; Q&amp;amp;A thread created by a member of the Titan's Quest staff:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Modifiers to damage types from an&#xA;  item, an active buff (Call of the&#xA;  Wild), an active aura (Earth&#xA;  Enchantment, etc), a self buff (Blade&#xA;  Honing, etc), an unattached passive&#xA;  skill (Anatomy, Volativity, etc), and&#xA;  all three of your attributes affect&#xA;  ALL types of that damage. Generally,&#xA;  the only types of modifiers that do&#xA;  NOT affect all types of damage dealt&#xA;  are the passive modifiers to base&#xA;  skills, such as the damage bonuses to&#xA;  Ice Shard or Flame Surge.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;That means your sword hit, your staff&#xA;  shot, your bow shot, your spell,&#xA;  whatever. If the damage types match&#xA;  up, they get boosted. +25% Fire damage&#xA;  from a ring? More staff damage if your&#xA;  staff deals fire damage. More fire&#xA;  damage from an axe with fire damage on&#xA;  it. More fire damage from a spell that&#xA;  deals fire damage. Same for any of the&#xA;  other modifiers. The only exceptions&#xA;  are the specific cases where Str or&#xA;  Dex do not boost some skill damages,&#xA;  or amplify the effects of +flat damage&#xA;  bonuses from equipment.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There is also &lt;a href=&quot;http://www.titanquest.net/tq-forum/threads/12635-Fire-damage-elemental-damage-affects-spells&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; thread with gamers saying the same thing:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;All % mods on all gear affects all&#xA;  attacks that have that attribute. +%&#xA;  Elemental damage applies to all&#xA;  Intelligence based attacks which I&#xA;  believe includes Fire, Frost,&#xA;  Lightning, Burn, Frostburn, and&#xA;  Electrical Burn.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It should also be noted that any +% DAMAGE bonuses means physical damage only, which was also stated in &lt;a href=&quot;http://www.titanquest.net/tq-forum/threads/1072-Knowledge&quot; rel=&quot;nofollow noreferrer&quot;&gt;the above&lt;/a&gt; Q&amp;amp;A thread:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;+% Damage is PHYSICAL damage. Other +% damage types list the specific type&#xA;  (+% Bleed Damage, +% Poison Damage, +%&#xA;  Fire Damage, +% Life Leech, and so on)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-06-02T11:29:20.013" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23800" PostTypeId="2" ParentId="23783" CreationDate="2011-06-02T11:49:24.283" Score="2" Body="&lt;p&gt;By the sounds of it you're not downloading a new version. Due to the way mods work, they need to be recompiled every update. As Kevin has pointed out, it has not been updated yet. When it is (if it is), you will have to download that file instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;tl;dr Mods for old versions will not work for new ones unless updated.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-06-02T11:49:24.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23802" PostTypeId="2" ParentId="23797" CreationDate="2011-06-02T12:09:06.690" Score="10" Body="&lt;p&gt;The correct way is pretty straight forward:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UUMco.png&quot; alt=&quot;Untieing the knot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tricky part is to get from the lower left to the lower right spawn point on the &quot;Gordian Knot&quot; screen, but with the right timing you can just press &lt;code&gt;right&lt;/code&gt; on lower left span point and run through over the moving platforms onto the right ledge. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the way back you have to pass that place again, and then you can't just run through. You have to stand on the edge of the moving panel where the spikes can't hit you and jump to the ledge at just the right moment.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2011-06-02T12:16:27.527" LastActivityDate="2011-06-02T12:16:27.527" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23803" PostTypeId="2" ParentId="15451" CreationDate="2011-06-02T12:18:42.000" Score="4" Body="&lt;p&gt;I finally got around to trying this (picked up GH:WoR with the Guitar in a half price sale) and I can confirm it definitely does not work.  The game picks up the MIDI controller only if the switch is set to &lt;strong&gt;D&lt;/strong&gt; for drums, but then all attempts to start the game indicate that you're using a standard PS3 controller and the game asks you to plug in a microphone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Activision's announcement to drop GH games I don't think we'll see a patch any time soon, either. &lt;/p&gt;&#xA;" OwnerUserId="4850" LastActivityDate="2011-06-02T12:18:42.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23806" PostTypeId="1" AcceptedAnswerId="23807" CreationDate="2011-06-02T13:33:00.613" Score="3" ViewCount="956" Body="&lt;p&gt;Titan Quest IT has this potion that I can buy to change my skin color. Why would I need this for? Does it give an advantage in any situation ?&lt;/p&gt;&#xA;" OwnerUserId="9773" LastActivityDate="2011-06-02T13:59:12.793" Title="Why would I need to change my skin color?" Tags="|titan-quest|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23807" PostTypeId="2" ParentId="23806" CreationDate="2011-06-02T13:59:12.793" Score="5" Body="&lt;p&gt;Skins only have a cosmetic effect in Titan Quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In any case, are you sure you're using unmodded TQ:IT? because I do not recall any potion that can change the skin, though there are mods such as &lt;a href=&quot;http://www.titanquest.net/tq-forum/threads/22193-Rel-AllSkins-for-TQIT&quot; rel=&quot;noreferrer&quot;&gt;AllSkins&lt;/a&gt; that work by populating vendors with such potions (that can change a lot more than just the skin tone).&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-06-02T13:59:12.793" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23808" PostTypeId="1" AcceptedAnswerId="23812" CreationDate="2011-06-02T14:29:30.820" Score="10" ViewCount="584" Body="&lt;p&gt;Knowing the area visible to a unit and the area from which that unit is visible seems to be an essential part of the game.  The aim command shows a cone of possible coverage but that doesn't reflect what is &lt;em&gt;actually&lt;/em&gt; visible to the unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to determine what areas on the map are visible to a unit other than eye-balling it?&lt;/p&gt;&#xA;" OwnerUserId="1361" LastActivityDate="2011-06-02T15:34:10.210" Title="How can I accurately determine line of sight for a unit in Frozen Synapse?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23810" PostTypeId="1" AcceptedAnswerId="23815" CreationDate="2011-06-02T15:27:05.240" Score="7" ViewCount="1301" Body="&lt;p&gt;In Nethack, the world and your inventory are randomly generated at the start of the game. I just started playing ADOM, and I noticed that both times I came across the same village at the start of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So now I'm curious - what does ADOM randomly generate, or what typo of things are fixed for every play through? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read that dungeons and stats are randomly generated - but have not found any source one way or the other on anything else. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="31508" LastEditDate="2014-01-08T17:23:38.203" LastActivityDate="2014-01-08T17:23:38.203" Title="What does ADOM randomly generate?" Tags="|adom|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23811" PostTypeId="1" AcceptedAnswerId="23905" CreationDate="2011-06-02T15:32:58.107" Score="17" ViewCount="1092" Body="&lt;p&gt;How close do you have to be to cover for it to count as being &quot;behind cover&quot;?  It can't be just the presence of cover at any point between you and your opponent, or else it would be meaningless because you would both have cover at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how close do you have to be to cover for actually count as cover?  Or is it that if you're close enough to cover it doesn't count as cover for someone else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ridiculous case: 2 machine gunners across the map from each other shooting through a window equidistant from each of them.  Who has cover?  Let's say the window is 1 pixel closer to the red gunner.  Who has cover in that case?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-08-19T12:36:16.547" Title="How exactly does cover work in Frozen Synapse?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23812" PostTypeId="2" ParentId="23808" CreationDate="2011-06-02T15:34:10.210" Score="16" Body="&lt;p&gt;Use the hotkey 'v'.  Click on your unit, or even on one of his future waypoints, and hold the v key.  Move the mouse around, and you can see what his line of site is like, what he can shoot past, when he'll hit a wall, etc.&lt;/p&gt;&#xA;" OwnerUserId="10083" LastActivityDate="2011-06-02T15:34:10.210" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23813" PostTypeId="2" ParentId="23810" CreationDate="2011-06-02T15:38:41.877" Score="4" Body="&lt;p&gt;The overworld map is fixed, and so are its major features (cities, dungeons, tile types, but not random encounters etc.). Most plot quests are also fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pretty much everything else is as random as you might expect from roguelikes. Most notable is the &lt;code&gt;I&lt;/code&gt;nfinite dungeon for its endless supply of random levels (beware: going upstairs does &lt;em&gt;not&lt;/em&gt; take you to the previous level, but to an entirely new one closer to the surface.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-06-02T15:38:41.877" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23814" PostTypeId="2" ParentId="23785" CreationDate="2011-06-02T15:41:09.613" Score="13" Body="&lt;p&gt;Layers are used for complex pathing of a unit.  Think of it like layers in Photoshop, you can divide a unit's upcoming tasks into separate layers, and you can only look at one layer at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you have a unit and you want to have him do a lot of pacing/backtracking in a small area, it'll be really tough to add those waypoints and commands to each of those waypoints if they're on top of each other.  You can use layers to separate these out and make it a lot easier for you to see and edit those commands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also filter commands in the settings/layer tool, and filter out all aim changes or the like to make it easier to see your current layer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Added:&#xA;First, make your initial waypoints and commands for your unit.  Then click the wrench, and click 'new'.  You'll see your current commands get grayed out, and you can add new ones.  These will be added onto the end of your previous ones, but you'll only see this segment.  Now, you can backtrack over your other ones without seeing a ton of green and not being able to decipher what is what.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click 'new' for a third segment, and cycle between the segments with 'prev' and 'next'.  Click 'all' to see the entire pathing.  If you're in the 'all' view, just click 'prev' or 'next' to get back into the segments.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the &quot;Show...&quot; window, uncheck the different boxes to not show those types of commands.&lt;/p&gt;&#xA;" OwnerUserId="10083" LastEditorUserId="10083" LastEditDate="2011-06-03T02:51:14.720" LastActivityDate="2011-06-03T02:51:14.720" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23815" PostTypeId="2" ParentId="23810" CreationDate="2011-06-02T15:48:53.730" Score="11" Body="&lt;p&gt;It's easier to list the fixed elements than the randomly generated elements. Below is a list of all map layouts that are fixed. The presence of all dungeons not listed will be fixed, but their actual structure (as well as the structure of all levels not specified within a particular dungeon) will be randomly generated.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The world map's basic structure&lt;/li&gt;&#xA;&lt;li&gt;The structure and primary denizens of all towns or &quot;peaceful&quot; areas, both in the world map and in the Caverns of Chaos.&lt;/li&gt;&#xA;&lt;li&gt;The Stone Circle, the Water Dragon's Lair, and the Quickling Tree are all single level dungeons that are fixed in design.&lt;/li&gt;&#xA;&lt;li&gt;The Pyramid, the Dwarven Graveyard, and the Bug Infested Ruins have all of their floors fixed.&lt;/li&gt;&#xA;&lt;li&gt;The last level of the Tomb of the High Kings, the Darkforge, the Rift, and that mysterious cave in the middle of the continent.&lt;/li&gt;&#xA;&lt;li&gt;The Temples are fixed - they always have the same structure, but they only take up half of the floor they are assigned to. The other half of the floor will remain randomly generated.&lt;/li&gt;&#xA;&lt;li&gt;The last 3 levels of the Caverns of Chaos are fixed in structure.&lt;/li&gt;&#xA;&lt;li&gt;The actual dungeon level they are found on varies, but the Big Room, the Animated Forest, the Eternal Guardian's room, the Casino, and the Bunny Floor all are fixed in structure.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition, you are guaranteed various items and events to occur - the availability of all quests, and all items that are associated with those quests, is fixed. All of the above fixed maps will always feature certain features that will always be the same, including treasure and monsters. However, in all scenarios there is still random generation going on, so you can end up with more than just the base layout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Past that, several of the other dungeons will still have fixed encounters, usually in accordance with a quest. As well, certain dungeon elements (such as vaults) will have a fixed structure to them, but are randomly picked from various possible layouts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can read up more on these elements &lt;a href=&quot;http://www.adomgb.info/adomgb-toc.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;at the ADOM Guidebook&lt;/a&gt;, though keep in mind it's highly spoilery. Any area that &lt;em&gt;doesn't&lt;/em&gt; contain a map is going to be randomly generated. All elements that are fixed will also be pointed out in the respective points that they can be found.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-06-02T15:48:53.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23816" PostTypeId="2" ParentId="23450" CreationDate="2011-06-02T15:58:14.117" Score="10" Body="&lt;p&gt;Shotgunners have the quickest fire rate of a unit, which is key to using them to your advantage.  If they're within range of another unit, say a Machine Gunner, they will get their shot off first and win the battle (but you also need to take into account the other factors that determine the winner: cover, are you moving, are you switching stance, and are you aiming).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As much as I hate camping, they're nice to camp a doorway and cut down anything that walks through it, or walks by a window they're camping.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And like it was mentioned above, they are the quickest unit, so if you're having trouble with a sniper, they should be your go-to unit, if you have any.&lt;/p&gt;&#xA;" OwnerUserId="10083" LastActivityDate="2011-06-02T15:58:14.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23817" PostTypeId="1" AcceptedAnswerId="23818" CreationDate="2011-06-02T16:01:31.550" Score="10" ViewCount="7706" Body="&lt;p&gt;I'm wondering if this is possible or if there is some schedule conflict between some side quests.&lt;/p&gt;&#xA;" OwnerUserId="7336" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:45:06.480" LastActivityDate="2015-03-17T13:22:46.700" Title="Is it possible to complete all the side quests in a single 3 day period?" Tags="|zelda-majoras-mask|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23818" PostTypeId="2" ParentId="23817" CreationDate="2011-06-02T16:07:18.040" Score="12" Body="&lt;p&gt;This is impossible. For a start, to win the lottery side-quest you have to go back in time at least once to know what the numbers are going to be/were.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get the lover's mask side-quest completed you need to return to the first day and show the lover's mask to the major to get a heart piece.&lt;/p&gt;&#xA;" OwnerUserId="7696" LastActivityDate="2011-06-02T16:07:18.040" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23819" PostTypeId="2" ParentId="23784" CreationDate="2011-06-02T16:11:28.477" Score="9" Body="&lt;p&gt;The commands are grayed out because you haven't defined any zones yet.  Use the hotkey 't' to create them.  Put the cursor at a corner of where you want to start the zone, hold t, and drag to create the zone, letting go of t when you're done.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, when you have a unit selected, you can rightclick the zone and use focus/ignore on that zone.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can create multiple zones, but I'm not sure how overlapping zones work.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the commands themselves:&#xA;Focus on Zone: the unit will only target enemies within that zone, ignoring enemies outside of it.  If there's no one in the zone, but someone out, I think they will ignore that enemy, even if its the only one (Not 100% sure on this).  They continue to focus this zone until you cancel the command.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ignore Zone: the unit will ignore any enemies within the zone.  Pretty much the opposite of Focus on zone.  This is helpful if you don't want your MG shooting at a far enemy emplacement (ie behind a window), but instead targeting whatever might be in front or around of it (since you'll lose the battle against that far window if you're walking up to your new firing position).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One final thing, &lt;em&gt;I haven't tested this and don't know if its true&lt;/em&gt;, but just something to be aware of:  I've heard that once you create a zone, your opponent will be able to see it next turn.  I'll try to play a friend and try that out tonight.&lt;/p&gt;&#xA;" OwnerUserId="10083" LastActivityDate="2011-06-02T16:11:28.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23820" PostTypeId="1" AcceptedAnswerId="26147" CreationDate="2011-06-02T16:11:46.903" Score="3" ViewCount="1019" Body="&lt;p&gt;I've seen it's got a single player campaign and the SE Downloader has an option that says &quot;Game mode: Live&quot; or something like that. Is it possible to play this game with no connection?&lt;/p&gt;&#xA;" OwnerUserId="9921" LastEditorUserId="5596" LastEditDate="2012-11-13T12:02:46.297" LastActivityDate="2012-11-13T12:02:46.297" Title="Can you play Magic The Gathering: Tactics offline?" Tags="|magic-the-gathering-tactics|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23821" PostTypeId="2" ParentId="23817" CreationDate="2011-06-02T16:16:57.250" Score="3" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.zeldauniverse.net/zelda/mm-kafei-and-anju-sidequest/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; walk through of the Kafei and Anju side-quest states it can be completed in two different ways, one of which gives a bottle, the other the postmans hat:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Remember that letter that the&#xA;  Curiosity Shop man gave to you?  Well,&#xA;  it needs to be delivered to Madame&#xA;  Aroma.  You can either hand deliver&#xA;  the letter to Aroma (you’ll need the&#xA;  Romani Mask for this), or you can hand&#xA;  the letter to the frantic postman at&#xA;  the post office.  If you choose to&#xA;  deliver the letter to Aroma yourself,&#xA;  [...] she’ll reward&#xA;  you with a new bottle that’s full of&#xA;  Chateau Romani.  If you take the other&#xA;  route and give the letter to the&#xA;  postman, [...] talk to&#xA;  him to receive the postman’s hat. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20110324165556AAlhdEB&quot; rel=&quot;nofollow noreferrer&quot;&gt;There&lt;/a&gt; &lt;a href=&quot;http://www.gamefaqs.com/boards/919239-the-legend-of-zelda-collectors-edition/51242684&quot; rel=&quot;nofollow noreferrer&quot;&gt;are&lt;/a&gt; &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/ThatOneSidequest&quot; rel=&quot;nofollow noreferrer&quot;&gt;a few&lt;/a&gt; other sources stating the same thing.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-06-03T13:23:59.203" LastActivityDate="2011-06-03T13:23:59.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23822" PostTypeId="2" ParentId="21487" CreationDate="2011-06-02T16:21:51.973" Score="1" Body="&lt;p&gt;Ignoring the fact that the game isn't available on the PC, here's the answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Substitution Jutsu is activated by pressing the same button you would use for guarding/blocking just before an attack would hit you. If the attack was a melee attack, you would be placed behind your opponent, ready to retaliate, and if the attack was a ranged attack you would simply appear above your current position, avoiding the attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the PS3, the default buttons for blocking are R2 and L2 (the lower shoulder buttons) and on the Xbox 360 the default buttons are the corresponding LT and RT.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-06-02T16:21:51.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23823" PostTypeId="1" AcceptedAnswerId="23839" CreationDate="2011-06-02T16:35:42.507" Score="9" ViewCount="2913" Body="&lt;p&gt;All members are rescued, the ship's been fixed, the dimension is collapsing, the entire map has been explored. However, the crew insists we &quot;agreed&quot; on finishing exploring the place. &quot;Who knows what we'll find?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the crew need all 20 trinkets to be convinced we've seen all there is to see of this collapsing time-space discontinuum, so we can move along and do whatever it is we were doing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do have 15/20 trinkets, but yes, the five missing trinkets are &lt;a href=&quot;https://i.stack.imgur.com/veO5D.png&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;SPOILER ALERT.&quot;&gt;all the hard ones&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="3610" LastEditDate="2012-06-22T15:58:31.870" LastActivityDate="2014-04-28T18:38:31.377" Title="Do I need to get all 20 trinkets to get the hell out of the VVVVVV dimension?" Tags="|vvvvvv|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23824" PostTypeId="1" AcceptedAnswerId="23828" CreationDate="2011-06-02T17:44:49.693" Score="8" ViewCount="5918" Body="&lt;p&gt;Terraria &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-3-change-log.19653/&quot; rel=&quot;nofollow noreferrer&quot;&gt;changelog&lt;/a&gt; for version 1.0.3 report:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Added two new rare enemies that can both be found underground. &lt;/li&gt;&#xA;  &lt;li&gt;NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What are these new items and where I can found them? And the new monsters?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="11290" LastEditDate="2011-07-28T14:39:53.057" LastActivityDate="2012-02-19T19:21:59.657" Title="Where can I find the new rare items and enemies in Terraria 1.0.3?" Tags="|terraria|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23825" PostTypeId="5" CreationDate="2011-06-02T17:49:30.007" Score="0" Body="&lt;p&gt;Final Fantasy XII (12) is SquareEnix's 2006 addition to the long running Final Fantasy role playing series.  It shares some elements (such as tropes and terminology) with other games in the Final Fantasy series, but it is not a direct sequel.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;FF XII uses a &quot;gambit&quot; combat system, where characters can be programmed to take certain actions when specific conditions are met.  For example, cast fire on fire-weak enemies, heal if below 50% HP, or cast antidote if poisoned. These gambits can also be prioritized, so that for example, a character of dangerously low health will heal himself before attacking the enemy or casting buffs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FF XII introduces the characters Vaan, Ashe, Basch, Balthier, Fran and Penelo.  FF XII also has avoidable on-field enemies rather than the random encounters of previous games in the series.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any questions about the gameplay, tactics, or plot of Final Fantasy XII should have this tag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a 2017 'The Zodiac Age' remastered edition based on the Japanese Zodiac Job system release.&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="5357" LastEditDate="2018-02-08T20:30:09.947" LastActivityDate="2018-02-08T20:30:09.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23826" PostTypeId="4" CreationDate="2011-06-02T17:49:30.007" Score="0" Body="SquareEnix's 2006 addition to the long running Final Fantasy role playing series.  Features a gambit combat system, avoidable on-field enemies rather than random encounters, summon-able &quot;espers&quot;." OwnerUserId="2262" LastEditorUserId="2262" LastEditDate="2011-06-02T17:54:44.047" LastActivityDate="2011-06-02T17:54:44.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23827" PostTypeId="1" AcceptedAnswerId="23836" CreationDate="2011-06-02T17:58:33.240" Score="7" ViewCount="1842" Body="&lt;p&gt;I purchased the Nippon DLC for Magicka, but I don't know how to 'equip' items or to change the items my character already has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I equip the new robe, katana, and staff?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="39891" LastEditDate="2014-01-30T09:55:05.697" LastActivityDate="2014-01-30T09:55:05.697" Title="How do I access the items unlocked in the Nippon DLC?" Tags="|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23828" PostTypeId="2" ParentId="23824" CreationDate="2011-06-02T18:02:49.917" Score="12" Body="&lt;p&gt;The new enemies are &lt;a href=&quot;http://wiki.terrariaonline.com/Tim&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tim&lt;/a&gt; and the &lt;a href=&quot;http://wiki.terrariaonline.com/Dead_Miner&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dead Miner&lt;/a&gt;.  The new item is the &lt;a href=&quot;http://wiki.terrariaonline.com/Wizard_Hat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wizard Hat&lt;/a&gt;, which is dropped by Tim.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="336" LastEditDate="2011-06-11T02:20:35.140" LastActivityDate="2011-06-11T02:20:35.140" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23830" PostTypeId="2" ParentId="22981" CreationDate="2011-06-02T18:14:03.627" Score="9" Body="&lt;p&gt;Build a solid area around yourself with mud or dirt, make the ceiling 2-3 blocks high, then mine out an air pocket.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is sort of like Stuart Pegg's answer above, but doesn't require a solid wall next to you.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; NNNN&#xA; NXXN&#xA; N  N&#xA; N  N&#xA;DDDDDDD&#xA;DDTDDDD &#xA;&#xA;D - dirt&#xA;N - new dirt you add&#xA;X - spots where you add dirt, then mine it away&#xA;T - mine this spot out and put a torch there, so you can see&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="8082" LastActivityDate="2011-06-02T18:14:03.627" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23831" PostTypeId="2" ParentId="23450" CreationDate="2011-06-02T18:55:38.020" Score="3" Body="&lt;p&gt;Shotgunners are &lt;em&gt;only&lt;/em&gt; useful at close range, this is the most important part. They are nearly unbeatable at close range (baring factors like cover and etc). I find the most effective thing to do with them is to guard doors that the enemy is likely to enter and also to rush and flank the enemy. You might need to force your shotgunners to ignore enemies or 'continue on sight' in order to rush the enemy. If you're not running directly at any enemy, there's a good chance they won't be able to get a good shot off and you can get up close and at that point the shotgunner is probably going to win. &lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-06-02T18:55:38.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23832" PostTypeId="1" AcceptedAnswerId="23835" CreationDate="2011-06-02T18:56:22.747" Score="9" ViewCount="1203" Body="&lt;p&gt;This is one killstreak reward I totally don't like (when I'm on the receiving end). I've tried knifing them (as the game suggests) but to no avail. The only effective strategy I have is to shoot down the dogs, but even this is not very effective since they run so fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another strategy is to make it to high ground (on the top of containers, ladders, etc), but this usually leaves me exposed to enemy fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any good strategy for defending against attack dogs?&lt;/p&gt;&#xA;" OwnerUserId="10088" LastEditorUserId="3610" LastEditDate="2012-06-18T08:57:21.187" LastActivityDate="2012-06-18T08:57:21.187" Title="Is there any effective way to defend against attack dogs?" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23834" PostTypeId="2" ParentId="23832" CreationDate="2011-06-02T19:01:58.793" Score="4" Body="&lt;p&gt;You've pretty much already listed the strategies against them. I find backing up and firing at them to be the simplest and most effective way to take them out. Knifing them works fine but only if you can get the timing right and it takes a lot of practice. Just remember, at full health it takes two bites from a dog to kill you but only one swipe with your knife to take one out. So if there's only one of them, be aggressive. Like you said, finding high ground can save you from the dogs but leave you open to enemy fire. Another practice that can be useful is to &lt;em&gt;always&lt;/em&gt; try to kill the dogs, especially when they're attacking another teammate. Their AI isn't super intelligent so if they're chasing someone else they're probably going to ignore you even if you're shooting at them. So it's a lot safer to take out dogs that are attacking other people (and it's obviously a boon to your team as well).&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-06-02T19:01:58.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23835" PostTypeId="2" ParentId="23832" CreationDate="2011-06-02T19:05:09.260" Score="11" Body="&lt;p&gt;If you want to take the defensive way, keep in mind, that, &lt;strong&gt;dogs are attracted to noise&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So don't make any: Hide in some corner, don't shoot and don't move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you prefer to shoot them from the distance, like I do, use a gun with the silencer/suppressor attachment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Praying they don't get to you is not always the best strategy, of course, so peek around and listen carefully to their barks, and shoot them if they get too close.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;br&gt;&#xA;Oscar's comment made me curious about the mechanics behind an attack dog's chosen target. So I made a small test with a mate:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We stood almost side by side, I being two steps in front, in the wide area near the spawn point of the map &quot;Launch&quot;, and let someone unleash the dogs from the other side of the tracks. &lt;br&gt;We made sure, in the ones that the dogs emerged from the middle corridor, in which they could see us at the same time, they always preferred me as the meat to bite. In this test suite, neither of us shot a single bullet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the second test, we kept the distance to the dogs equal, with him firing his weapon in their general direction. They always chose him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third set of tests brought an interesting result. Like in the first test group, I stood forward, with my mate much more distant to my right, a little behind me on the vertical.&lt;br&gt;He fired shots, I didn't.&lt;br&gt;The first dog to arrive &lt;em&gt;headed&lt;/em&gt; in his direction, the second, as it appeared immediately behind the first one, headed for me. This was the repeatable behaviour, as we switched roles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This showed us two things: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;They decide about their target dynamically and not as they hear a noise, but they head for the noise anyway until they see anything to bite.&lt;/li&gt;&#xA;&lt;li&gt;They prefer to eliminate targets that have a higher threat level (firing), then ease of access (distance).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="23" LastEditDate="2011-06-03T15:21:48.447" LastActivityDate="2011-06-03T15:21:48.447" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23836" PostTypeId="2" ParentId="23827" CreationDate="2011-06-02T19:25:27.980" Score="3" Body="&lt;p&gt;I didn't buy it yet, but it should be the same as with all the other DLC packs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you get to the lobby screen that's present on both single and multi player, click on your character, which should bring up this screen:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hDJ7v.jpg&quot; alt=&quot;Magicka character selection&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the tiny arrows to cycle through your available characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will spawn (and respawn, in multi player mode) with the items the character is holding; however, if you're playing a save in progress, you will retain the weapon and staff you had last.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-06-02T19:30:36.290" LastActivityDate="2011-06-02T19:30:36.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23837" PostTypeId="2" ParentId="23252" CreationDate="2011-06-02T19:35:19.250" Score="-1" Body="&lt;p&gt;No, the platforms do not allow meteor rock to go through them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This just happened to me with a floating island bridge. I got almost no meteor rock (9 blocks total).&lt;/p&gt;&#xA;" OwnerUserId="10091" LastEditorUserId="80141" LastEditDate="2015-09-05T07:05:28.767" LastActivityDate="2015-09-05T07:05:28.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23838" PostTypeId="1" AcceptedAnswerId="23846" CreationDate="2011-06-02T20:01:58.390" Score="8" ViewCount="379" Body="&lt;p&gt;There have been countless fails I have committed when I got to use a new killstreak reward. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, this one time I got a valkyrie rocket and like a moron I thought that the goggles on the screen just let you command some kind of UAV that shoots rockets at places you mark on the map. Turns out that the goggles were the 'scope' for the valkyrie rocket launcher.... This ended up hilariously with me going prone inside a safe room and launching the rocket, only to have it explode on the floor 2 feet from my face :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even more annoying is the time I worked SO hard to get a gunship and was immediately shot down as I only knew how to control it and shoot the gun (using RT on the Xbox). I had no idea about using chaff or rockets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way for me to try out and play around with killstreak rewards?&lt;/p&gt;&#xA;" OwnerUserId="10088" LastEditorUserId="3610" LastEditDate="2012-06-18T08:57:26.803" LastActivityDate="2012-06-18T08:57:26.803" Title="COD Black Ops Multiplayer - Is there a way to practice with killstreak rewards?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23839" PostTypeId="2" ParentId="23823" CreationDate="2011-06-02T20:55:34.413" Score="4" Body="&lt;p&gt;As someone who has managed to get all shiny trinkets, I can safely say you do need &lt;em&gt;all&lt;/em&gt; of them to &quot;finish&quot; the game. The plot of the game is that, even though you've rescued your crew, and can ostensibly leave the collapsing dimension at any time, their home dimension is still in danger of collapsing like the one they were originally stranded in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without the shiny trinkets, your brave explorers can't guarantee a future for their dimension. In short, if you leave without all the shiny trinkets, it was &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/AllForNothing&quot; rel=&quot;nofollow noreferrer&quot;&gt;all for nothing&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So chin up, face those 5 last trinkets like a gamer, and know that everyone I've spoken to has died the most on &quot;Veni&quot;, &quot;Vedi&quot;, or &quot;Vinci&quot; (the game keeps track!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the plus side, unlike super meat boy bandages, once you've got the shiny trinket you're free to suicide to get back where you were.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-02T20:55:34.413" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23841" PostTypeId="2" ParentId="22778" CreationDate="2011-06-02T21:03:06.303" Score="2" Body="&lt;p&gt;The change made by sneaking out is not worth mentioning,as Fabian sad it is happy face instead the sarcastic one and some more exp points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing i saw recently is that there is an alternate path that leads out of dungeon and it has a bit different story.Never tried it myself so maybe it is only beta or console version but check it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/uOGD-VQTW-E?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-02T21:03:06.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23845" PostTypeId="1" AcceptedAnswerId="23849" CreationDate="2011-06-02T23:38:38.320" Score="17" ViewCount="15373" Body="&lt;p&gt;I started a new world solely for the purpose of spawning and mining a meteorite.  I smashed a shadow orb and waited through the whole night and one never fell.  I've done this twice already and the only reason I wanted to do it on a new world was because if I smash another orb, I'm going to spawn an Eater of Worlds on my other world...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to wait a set number of days before the meteor will spawn? And if I smash the orb on my first world and the eater kills me, will the meteorite still fall?&lt;/p&gt;&#xA;" OwnerUserId="36381" LastEditorUserId="4797" LastEditDate="2013-10-15T15:31:59.243" LastActivityDate="2014-04-20T02:36:32.030" Title="Time Requirement for Meteors?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23846" PostTypeId="2" ParentId="23838" CreationDate="2011-06-02T23:49:02.943" Score="7" Body="&lt;p&gt;Set those killstreaks to one kill in a custom match and kill a bot and then practice with it. That's what I would do.&lt;/p&gt;&#xA;" OwnerUserId="10052" LastActivityDate="2011-06-02T23:49:02.943" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23847" PostTypeId="2" ParentId="23282" CreationDate="2011-06-02T23:55:25.940" Score="1" Body="&lt;p&gt;The Eye should spawn a few minutes after you see the initial message.  I've had the message appear 3 times so far and it spawned every time.  I don't know if there is a health requirement, but if you are too far underground then the Eye will not spawn.  Since you were in Hell at the time when you got the message, that's probably why you didn't it the first time.&lt;/p&gt;&#xA;" OwnerUserId="36381" LastActivityDate="2011-06-02T23:55:25.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23848" PostTypeId="2" ParentId="23845" CreationDate="2011-06-03T00:23:23.453" Score="4" Body="&lt;p&gt;There is no set amount of time. Some people have it happen immediately while others have had to wait a few in-game days (3-5) for one to show up. In-fact, while rare, you can get a meteor to show up with out even smashing an orb. (as happened to me on my new map where I have done nothing but built houses).&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-06-03T00:23:23.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23849" PostTypeId="2" ParentId="23845" CreationDate="2011-06-03T01:00:39.613" Score="18" Body="&lt;p&gt;Taken from &lt;a href=&quot;https://gaming.stackexchange.com/questions/23252/can-meteorites-land-on-wood-platforms/23276#23276&quot;&gt;an answer&lt;/a&gt; to &lt;a href=&quot;https://gaming.stackexchange.com/questions/23252/can-meteorites-land-on-wood-platforms&quot;&gt;this question&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;During the day which consists of 15&#xA;  minutes, when a shadow orb has been&#xA;  smashed that has caused no other&#xA;  events there is a chance of 1 out of&#xA;  the 50 on every second that a meteor&#xA;  can be enabled.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If a meteor has been configured it&#xA;  will spawn in the middle of the night&#xA;  which consists of 9 minutes, so it&#xA;  will spawn 4,5 minutes into the night.&#xA;  It spawns as follow:&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;&lt;p&gt;There must be an active player (on a&#xA;  server), so that it is aware of the&#xA;  Meteor drop.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;There should be less than 801 meteor&#xA;  tiles, or the Meteor is not eligible&#xA;  to spawn.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;The meteor will land within 672 blocks&#xA;  to each side of the spawn, so that&#xA;  it's close to the player.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;A maximum of 100 attempts will be made&#xA;  to land the Meteor in a place where it&#xA;  is eligible:&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;&lt;p&gt;It may not land 50 blocks close to the&#xA;  borders of the map.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;It may not intersect with a Player, a&#xA;  NPC or a Chest.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;The top most solid block will be&#xA;  tried.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Drops will be stopped, tiles will be&#xA;  killed and meteorite tiles will be&#xA;  placed.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So there is no time requirement - if a meteor has been chosen to spawn, it will spawn in the middle of the next night.  It seems you've just gotten unlucky with your meteors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All credit for the research goes to &lt;a href=&quot;https://gaming.stackexchange.com/users/998/tom-wijsman&quot;&gt;Tom Wijsman&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2011-06-03T01:08:59.527" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23852" PostTypeId="1" AcceptedAnswerId="23854" CreationDate="2011-06-03T03:00:05.260" Score="20" ViewCount="1523" Body="&lt;p&gt;Is there any correlation between how well I do in game and how much IP I gain?  I already know that winning a game nets you more IP than losing a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But for example, if my team carries me to a win despite me going 0-10-0, will I get less IP than if I carry my team by going 15-0-0?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-03-23T14:27:19.700" Title="Is IP gained based at all on performance?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23853" PostTypeId="2" ParentId="23625" CreationDate="2011-06-03T03:01:27.763" Score="4" Body="&lt;p&gt;The only friendly fire in Frozen Synapse is from your own rockets/grenades.  Machine gunners and shotgunners cannot harm friendly units.  I'll look through my video logs for something to upload to youtube, but not sure if I have that exact scenario.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for targeting one enemy and killing another (ie one behind him), I'm 99% sure you cannot kill another enemy unit with &quot;stray&quot; fire.  I have a match open and am playing the future turn with a unit directly behind another unit of mine under fire, and he is completely safe.  If the future turn ends up like that, I'll upload the video to youtube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of now, I don't have any video evidence of either, but will look for it/test for it.  But, I'm almost positive that aside from rockets/grenades, units will only kill the enemy unit that they are targeting, not any nearby units, whether they are friend or foe.&lt;/p&gt;&#xA;" OwnerUserId="10083" LastActivityDate="2011-06-03T03:01:27.763" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23854" PostTypeId="2" ParentId="23852" CreationDate="2011-06-03T03:29:03.637" Score="15" Body="&lt;p&gt;The only performance metric that affects IP calculations is whether you WIN or LOSE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other variable item that affects IP calculation is the length of the game. (More time spent = more IP earned)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you win fast, you'll get less IP than if you win after an hour of hardfought fighting. What's important to note is that &lt;em&gt;on average&lt;/em&gt; the amount of IP gained / time spent is the same. (3 games at 20 minutes each should equal 1 game at 60 minutes each, for instance).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-03T03:29:03.637" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23855" PostTypeId="1" AcceptedAnswerId="24022" CreationDate="2011-06-03T04:04:36.313" Score="2" ViewCount="981" Body="&lt;p&gt;This game won't run on anything with OpenGL lower than 2.1, and I have all the latest software from ATI installed and I get OpenGL 1.1&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I update the OpenGL or get the game to run?&lt;/p&gt;&#xA;" OwnerUserId="9921" LastEditorUserId="119471" LastEditDate="2017-04-21T15:23:59.140" LastActivityDate="2017-04-21T15:23:59.140" Title="Magic The Gathering Tactics on ATI M880G Mobility Radeon HD 4200?" Tags="|technical-issues|windows|magic-the-gathering-tactics|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23856" PostTypeId="2" ParentId="23832" CreationDate="2011-06-03T04:15:06.237" Score="2" Body="&lt;p&gt;2 Options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1/ The most effective place to be is up a ladder on top of some elevated platform. Dogs can't climb ladders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Failing that, &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2/ Stand in an area where you can lay a mine and also shoot down a corridor. The field of vision you have on FPS is so limited, you only see about 30-45 degree angle of vision. Therefore staying in corners helps.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2011-06-03T04:15:06.237" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23857" PostTypeId="1" AcceptedAnswerId="23859" CreationDate="2011-06-03T06:32:14.893" Score="5" ViewCount="12657" Body="&lt;p&gt;I sent myself a reminder to get on the Playstation Network and download my free games before the 30 day window expires, but I don't see any way to do it.  I went as far as looking up Dead Nation in the store but it is still $14.99.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will there be a big obvious button to press to get these games or am I going to have to keep fishing around the store waiting for a few titles to show up as free?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:  I can't answer this, since it is closed, but I keep getting badges for thousands of views, so clearly people want the answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sign in, go to the store, and it is the second menu item on the left.  It also appears in the rotation of ads on the right side.  You can use this to get both PS3 and PSP games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You must explicitly redeem the PlayStation Plus for 30 days and the trial starts when you redeem it.  They say it won't auto-renew, but then the boilerplate says it &lt;em&gt;will&lt;/em&gt; auto renew.  You can disable that explicitly in Account management / Transaction Management.&lt;/p&gt;&#xA;" OwnerUserId="9567" LastEditorUserId="9567" LastEditDate="2011-06-13T18:25:29.973" LastActivityDate="2011-06-13T18:25:29.973" Title="How do I redeem my free PS3 games for the &quot;Welcome Back&quot; post outage?" Tags="|ps3|" AnswerCount="1" CommentCount="4" ClosedDate="2011-06-03T13:36:18.560" ContentLicense="CC BY-SA 3.0" />
  <row Id="23859" PostTypeId="2" ParentId="23857" CreationDate="2011-06-03T06:49:42.270" Score="5" Body="&lt;p&gt;All I've read says that although the store is back up, the Welcome Back programme isn't active yet. I'm sure they'll make it fairly obvious when it is.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-06-03T06:49:42.270" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23865" PostTypeId="1" AcceptedAnswerId="44179" CreationDate="2011-06-03T09:51:38.157" Score="1" ViewCount="3635" Body="&lt;p&gt;I have heard that 3D Analyze lets you play high end games on your PC. I have tried it once with Prince of Persia: Sands of Time, but it did not help me there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it really work or its just a hoax? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it does indeed work, can anybody provide a link to instructions on how to make it work?&lt;/p&gt;&#xA;" OwnerUserId="3607" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T09:05:10.690" LastActivityDate="2014-05-13T17:13:05.890" Title="Does 3D Analyze really work?" Tags="|3d-analyze|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23866" PostTypeId="1" AcceptedAnswerId="24279" CreationDate="2011-06-03T10:06:22.403" Score="12" ViewCount="18388" Body="&lt;p&gt;So far I was able to create clones of map_0, just by pressing shift while taking the map from the crafting table.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But is there any (ingame) way to create a clone of, say, map_1? If not is there a cheat or a server command to clone maps other than map_0?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2022-09-08T01:07:30.950" Title="How can I clone maps in SMP?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23869" PostTypeId="2" ParentId="23522" CreationDate="2011-06-03T11:17:16.613" Score="2" Body="&lt;p&gt;He resembles Raymond Tassel, the merchant at Loredo's who tells you to get the Iron Frame for the Kayran trap. I wonder if they're supposed to be the same person. Has anyone had the Mathias Tumm encounter before meeting Raymond Tassel during the Indecent Proposal quest?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After retrieving the frame from behind Loredo's residence, Geralt's last words to Raymond are &quot;I still need a few things, but you helped me a lot.&quot; to which he replies, &quot;You'll find me at the market. Best of luck witcher.&quot; I don't recall seeing him anywhere after that, but I ran into Mathias the next time I went to Loredo's.&lt;/p&gt;&#xA;" OwnerUserId="10109" LastEditorUserId="-1" LastEditDate="2011-06-04T00:37:10.127" LastActivityDate="2011-06-04T00:37:10.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23872" PostTypeId="1" CreationDate="2011-06-03T12:35:22.363" Score="3" ViewCount="147" Body="&lt;p&gt;I've seen a lot of questions/answers on passwords, but what the ID is for? Are passwords ok for everybody and ID has no use?&lt;/p&gt;&#xA;" OwnerUserId="10111" LastEditorUserId="15643" LastEditDate="2012-07-02T15:51:21.813" LastActivityDate="2012-07-02T15:51:21.813" Title="Passwords in SuperStreetFighter4 3DS: What's your ID for?" Tags="|super-street-fighter-iv-3d-edition|" AnswerCount="0" CommentCount="2" ClosedDate="2014-08-03T05:34:40.963" ContentLicense="CC BY-SA 3.0" />
  <row Id="23873" PostTypeId="2" ParentId="21293" CreationDate="2011-06-03T12:48:53.287" Score="29" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Version_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;As of Beta 1.7&lt;/a&gt;, TNT can only be detonated by fire or redstone, meaning it is now possible to remove placed TNT like any other block.&lt;/p&gt;&#xA;" OwnerUserId="6958" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-07-01T17:38:01.087" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23874" PostTypeId="5" CreationDate="2011-06-03T13:09:21.153" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-03T13:09:21.153" LastActivityDate="2011-06-03T13:09:21.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23875" PostTypeId="4" CreationDate="2011-06-03T13:09:21.153" Score="0" Body="3D Analyze is a graphics card emulator, allowing one to play old games that require graphic cards on new systems that lack a graphic card." OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-06-06T07:58:11.977" LastActivityDate="2011-06-06T07:58:11.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23876" PostTypeId="1" AcceptedAnswerId="23877" CreationDate="2011-06-03T14:02:26.800" Score="14" ViewCount="39969" Body="&lt;p&gt;I was watching a video on YouTube this morning and it seemed that the player was able to spend his skill points without actually moving his mouse to the little icons and clicking.  In DotA it was definitely possible using the hotkeys, but does League of Legends support something like this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a keyboard shortcut to select which skill to level up?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="11089" LastEditDate="2012-06-06T07:39:19.547" LastActivityDate="2012-06-10T03:06:39.887" Title="Is there a hotkey to gain a point in a skill without clicking the icon?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23877" PostTypeId="2" ParentId="23876" CreationDate="2011-06-03T14:03:46.967" Score="19" Body="&lt;p&gt;Hold down &lt;kbd&gt;Ctrl&lt;/kbd&gt; while hitting the hotkey for that skill to level it up.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-06-03T14:03:46.967" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23878" PostTypeId="1" CreationDate="2011-06-03T14:33:34.400" Score="10" ViewCount="12486" Body="&lt;p&gt;My save function on single player seems to be completely gone.&lt;br&gt;&#xA;I played for a while yesterday, yet when I opened the game today all my progress was lost and I was right back to where I started yesterday. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried restarting. I have also advanced farther and saved the game again, yet when I exit the game and come back I always return to the same starting point, it never marks or saves my progress. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a problem with the game or with the xbox 360?&lt;/p&gt;&#xA;" OwnerUserId="10116" LastEditorUserId="8350" LastEditDate="2011-08-12T17:26:45.157" LastActivityDate="2012-01-07T20:08:13.107" Title="Why won't my game save anymore?" Tags="|xbox-360|portal-2|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="23879" PostTypeId="2" ParentId="23549" CreationDate="2011-06-03T14:48:37.877" Score="12" Body="&lt;p&gt;Having a champion &quot;jungle&quot; allows your team to maximize the available gold and experience available to you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this link for experience and gold available per minion wave: &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=577081&quot; rel=&quot;nofollow noreferrer&quot;&gt;Experience and Gold per minion&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this link for experience and gold available in the jungle: &lt;a href=&quot;http://eu.leagueoflegends.com/board/showthread.php?p=1045841&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jungle Experience and Gold&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scenario 1 (no jungler)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 champions top - shared experience and gold&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 champion mid - doesn't share experience or gold&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 champions bottom - shared experience and gold&lt;/p&gt;&#xA;&#xA;&lt;p&gt;0 champions jungle - &quot;wasted&quot; experience and gold&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scenario 2 (jungler)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 champion top (standard) - doesn't share experience or gold&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 champion mid - doesn't share experience or gold&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 champions bot - shared experience and gold&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 champion jungle - jungle gold and experice (see the link above)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now the speed and efficiency of the jungler will change the Experience and Gold they get but average junglers &lt;em&gt;tend&lt;/em&gt; to keep up with the players who are in lanes with partners or better while allowing two champions to solo. Other added benefits include less predictable ganking as the jungler can roam anywhere out of sight of the enemy team without the enemy laner calling them &quot;mia&quot; and better control of the dragon.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-06-03T14:48:37.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23881" PostTypeId="1" AcceptedAnswerId="23882" CreationDate="2011-06-03T15:40:16.813" Score="5" ViewCount="10361" Body="&lt;p&gt;So my game informed me today that a new patch (1.2) was available for The Witcher 2, and among the patch notes were the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;All previously released DLC packages&#xA;  are installed with Patch 1.2:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&quot;Blue Stripes Combat Jacket&quot;&lt;/li&gt;&#xA;  &lt;li&gt;&quot;Ultimate Alchemist's Outfit&quot;&lt;/li&gt;&#xA;  &lt;li&gt;&quot;Ultimate Mage's Outfit&quot;&lt;/li&gt;&#xA;  &lt;li&gt;&quot;Ultimate Swordsman's Outfit&quot;&lt;/li&gt;&#xA;  &lt;li&gt;&quot;Finisher Pack&quot;&lt;/li&gt;&#xA;  &lt;li&gt;&quot;Mysterious Merchant&quot;&lt;/li&gt;&#xA;  &lt;li&gt;&quot;Troll Trouble&quot;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Of these, the only one I'd heard about was &quot;Troll Trouble&quot;. Where are the other DLC items that are mentioned in the patch notes? What do they contain?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="39891" LastEditDate="2014-01-30T09:56:05.903" LastActivityDate="2014-01-30T09:56:05.903" Title="What's the deal with the Witcher 2 DLC?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23882" PostTypeId="2" ParentId="23881" CreationDate="2011-06-03T15:52:39.057" Score="7" Body="&lt;p&gt;&lt;strong&gt;Blue Stripes Combat Jacket:&lt;/strong&gt; Chestpiece item. Added to inventory following the prologue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ultimate Alchemy Outfit:&lt;/strong&gt; A few alchemical items and gauntlets only. Added to inventory following prologue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ultimate Mage's Outfit:&lt;/strong&gt; A trouser item. Added to inventory following prologue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ultimate Swordsman's Outfit:&lt;/strong&gt; A collection of oils, potions and whetstones that aid with swordplay. Added to inventory following prologue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Finisher Pack:&lt;/strong&gt; Automatic, adds new finisher animations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mysterious Merchant:&lt;/strong&gt; In Flotsam, he was on the porch on the left if looking towards the town from where you entered originally. He sold an improved silversword and some other stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Troll Trouble:&lt;/strong&gt; In Lobinden (village outside Flotsam), find a guy named &quot;Chorab&quot; to get a new quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.en.thewitcher.com/patch1-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;There is additionally a new piece of DLC&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;&quot;Barbers and Coiffeuses&quot;&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Some traders also provide barbershop services. For a small fee, Geralt can get them to change his hairstyle. Search notice boards for information about barbers and coiffeuses offering services of this nature in a given location. In Flotsam, in Chapter 1 of the game, these services are available from the antique book dealer Einar Gausel. In Chapter 2, look either for Sambor in Henselt’s Camp or for Felicia Cori in Vergen. This apprentice sorceress also provides hairstyling services in Loc Muinne, in Chapter 3 of the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="6066" LastEditDate="2011-06-03T16:03:34.943" LastActivityDate="2011-06-03T16:03:34.943" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23883" PostTypeId="2" ParentId="22975" CreationDate="2011-06-03T16:00:44.120" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;https://gaming.stackexchange.com/questions/23881/whats-the-deal-with-the-witcher-2-dlc/23882#23882&quot;&gt;this answer&lt;/a&gt; to a related question: &lt;strong&gt;Flotsam&lt;/strong&gt; (assuming we're talking about the same DLC).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;He was on the porch on the left if looking towards the town from where you entered originally. He sold an improved silversword and some other stuff.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-09-01T20:44:09.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23884" PostTypeId="2" ParentId="23866" CreationDate="2011-06-03T16:52:49.587" Score="4" Body="&lt;p&gt;Using in-game server commands does work. &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/give [playerId] [itemId]:[mapId] [amount]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;E.g. &lt;code&gt;/give player1 358:2 1&lt;/code&gt; clones map_2 for player1's use. &lt;/p&gt;&#xA;" OwnerUserId="10117" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:45.640" LastActivityDate="2012-01-24T21:00:45.640" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23886" PostTypeId="2" ParentId="15101" CreationDate="2011-06-03T17:33:15.083" Score="13" Body="&lt;p&gt;&lt;em&gt;Please note that this answer is impossible to nail down, and with new champions being added at a rate of 1 every 2 weeks, on top of the meta shifting ever so slightly every few months, it's impossible to put together a comprehensive all-encompassing list. Factors like Region (EU vs. NA), ELO brackets, 5 man team compositions, FOTM picks, and personal bias all have a distinct effect on these picks.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize this question is old, but I feel compelled to expand upon some points here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that these points are strongly tied in with the North American metagame, which revolves highly around 5v5 teamfights and lane pushing. The Euro servers have a slightly different mentality to them, and thus these may not apply there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;High Mobility&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being able to get to and from fights, as well as escape when low / from ganks is important. Characters with built in escapes like Shaco, Kassadin and Ahri are all examples of high mobility champions. The inability to gank these characters early-mid to mid game as well as the inability to finish them off in a teamfight without solid CC gives them a distinct presence advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Lane Presence&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is fairly broad, but characters that change how you lane can be strong options for bans at times. Ults with long range like Nocturne, Pantheon, Twisted Fate, Ziggs, or pure global ults like Gangplank, Soraka and Karthus all drastically affect how aggressive you can be in lane once those champions hit 6. This can be especially devastating for a bottom lane who is generally reliant on a strong CS .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Initiators&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Characters that are designed to force teamfights can often turn tides of the game by controlling when and where fights happen. Rammus, Galio, Maokai, Morgana, Amumu are all examples of strong initators (though not necessarily all ban-worthy for various reasons). These champs tend to be fairly durable as well, to survive the initial punishment they receive for forcing a fight. This doesn't necessarily have to be the case though. Sona, for example, is incredibly frail but can do an amazing job of initiating with a well placed ult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Strong Snowball Champs&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Snowball champs refer to the ability to jump farther ahead than everyone else in terms of damage/ability once they get even a little bit in front of the competition. Characters with scaling and spammable abilities, true damage, sustainability and steroids will often fall into this category. AD carries tend to fall in here, some more than others. You'll also see chain-casters (Ryze, Cassiopeia, Karthus, Vlad) and bruisers with natural damage boosts (Irelia, Lee Sin) in this category.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2012-02-10T21:05:48.700" LastActivityDate="2012-02-10T21:05:48.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23888" PostTypeId="1" AcceptedAnswerId="23890" CreationDate="2011-06-03T17:55:28.707" Score="4" ViewCount="1078" Body="&lt;p&gt;I am lead to believe that the matchmaking system in League of Legends matches you against opponents based on summoner level. However, in the case where you have a pre-game lobby with players of different summoner levels, how is your lobby matched again opponents? Is it based on &lt;em&gt;highest&lt;/em&gt; summoner level, &lt;em&gt;lowest&lt;/em&gt;, &lt;em&gt;average&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:24:51.843" LastActivityDate="2013-10-22T16:24:51.843" Title="How are &quot;premade&quot; lobbies matched against opponents?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23889" PostTypeId="2" ParentId="17312" CreationDate="2011-06-03T18:00:08.527" Score="0" Body="&lt;p&gt;i was having stuttering problems even with high fps, at high settings.&#xA;i disabled one of the dual monitors, and it's much better now!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;there's still some stuttering, but it's due to loading new stuff in the map, when i'm in a place that's already been fully loaded, stutter is no more :)&lt;/p&gt;&#xA;" OwnerUserId="10119" LastActivityDate="2011-06-03T18:00:08.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23890" PostTypeId="2" ParentId="23888" CreationDate="2011-06-03T18:07:03.577" Score="5" Body="&lt;p&gt;Zileas, design director for LoL, explains:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The system guesses how good you are based on who you beat and who you lose to. It tries to make matches where it thinks you have a 50/50 chance of winning. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It knows pre-made teams are an advantage, so it gives you tougher opponents when you are in a pre-made team. We did fancy math to make the pre-made teams vs solo players matching fair. I even ran it by two math Ph.Ds and they said it made sense! &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can read the full shebang &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=12029&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Basically, a custom ELO derivative is used to rank players and power the matchmaking system, so that you are paired with similarly ranked teams.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="23" LastEditDate="2011-06-08T12:39:40.057" LastActivityDate="2011-06-08T12:39:40.057" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23891" PostTypeId="1" AcceptedAnswerId="24070" CreationDate="2011-06-03T18:15:02.123" Score="3" ViewCount="2677" Body="&lt;p&gt;If you add mods to your Fallout game and after some playing time remove the mod (deleting it from data folder), then play the game some more, will your save file still consist the progression of the mod? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm mainly concerned with mods that add quests. Basically, when I re-install mod later will I be able to continue from my previous progress through the mod's story?&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="28182" LastEditDate="2013-10-02T11:32:54.170" LastActivityDate="2013-10-02T11:34:14.897" Title="How does Fallout handle modded savegames after removing the mod?" Tags="|mods|fallout-new-vegas|fallout-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23892" PostTypeId="1" AcceptedAnswerId="23893" CreationDate="2011-06-03T18:39:54.763" Score="8" ViewCount="2720" Body="&lt;p&gt;Is the the mutagen always active, or only active when the ability with it is in use?&lt;/p&gt;&#xA;" OwnerUserId="10121" LastEditorUserId="3610" LastEditDate="2012-06-26T11:42:54.890" LastActivityDate="2012-06-26T11:42:54.890" Title="Does it matter in which ability you put a mutagen?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23893" PostTypeId="2" ParentId="23892" CreationDate="2011-06-03T18:42:09.100" Score="8" Body="&lt;p&gt;Mutagens are passive increases to character abilities. It does not matter what ability you mutate with a mutagen, as all mutagen bonuses are always active, all the time.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-03T18:42:09.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23894" PostTypeId="2" ParentId="22408" CreationDate="2011-06-03T18:50:03.120" Score="10" Body="&lt;p&gt;NPC houses require all four sides to be covered (2 side walls, ceiling, and floor) and then have a background wall, a door, lighting, and furniture.  I usually make mine a little bigger than the space requirement, and I also put a door on BOTH walls just in case, have two torches in the ceiling corners and place a table and one chair on either side of it, all just to be safe.  The only other requirement that NPCs have is that the background wall is not a dirt wall, it's the only kind of wall they don't accept.  If that's what you were using then there's your problem. =)&lt;/p&gt;&#xA;" OwnerUserId="36381" LastActivityDate="2011-06-03T18:50:03.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23896" PostTypeId="1" AcceptedAnswerId="23898" CreationDate="2011-06-03T19:39:18.530" Score="7" ViewCount="1927" Body="&lt;p&gt;How can I bind macros to combinations like letter+number, like X+1, C+1, etc. in World of Warcraft?&lt;/p&gt;&#xA;" OwnerUserId="10124" LastEditorUserId="26487" LastEditDate="2013-12-09T05:20:01.753" LastActivityDate="2015-08-07T05:52:50.193" Title="How to bind macros to combination like letter+number, like X+1?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23897" PostTypeId="1" CreationDate="2011-06-03T19:48:01.080" Score="9" ViewCount="2239" Body="&lt;p&gt;What factions are there in EVE that you can run agent missions for that either don't lose you faction with the four major nations, or at least bring up such missions infrequently?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I last played CONCORD and Jove have had their agents taken off the grid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To my knowledge, Servant Sisters of EVE is the only one left (and all their combat mission agents I know of have been turned into distro agents) but I'm curious if there are others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please indicate what security region (high, low, null) the agents occur in.&lt;/p&gt;&#xA;" OwnerUserId="10023" LastEditorUserId="3610" LastEditDate="2012-06-26T18:24:52.223" LastActivityDate="2012-06-26T18:24:52.223" Title="What corporations can I run missions for and avoid losing standings with the major factions?" Tags="|eve-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23898" PostTypeId="2" ParentId="23896" CreationDate="2011-06-03T19:55:27.743" Score="7" Body="&lt;p&gt;You can't do that. The only combinations you can create are with modifier keys like Control, Alt, and Shift.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two ways to go about this. Either create a simple macro and drag it to a slot on your action bar that's bound to the combination you want (like Ctrl-1), or modify the macro to do something different if a modifier key is pressed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example,&lt;code&gt;/cast [nomodifier] Chain Heal; [modifier:alt] Greater Healing Wave&lt;/code&gt; will cast a Chain Heal if no modifier is pressed, and cast Greater Healing Wave when the macro is used while you press Alt.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-06-03T19:55:27.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23899" PostTypeId="2" ParentId="20564" CreationDate="2011-06-03T20:00:27.443" Score="2" Body="&lt;p&gt;I know this has been answered multiple times but here's my two cents....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At one point my game was getting so terrible due to horrible aim that I simply gave up and instead of wanting to rank up, aimed towards actually going out an having some fun in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enter the M60!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wanting to make some noise and be a general nuisance since I was sucking anyway, I created a heavily armed LMG class with an M60 Extended Mag + Grip (Warlord Perk), Frag grenade + Willy Pete, C4 and a RPG as a secondary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My perks were Flak Jacket, Warlord and Marathon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will not believe how many killscores I was racking up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the reason why: The M60, though lacking in accuracy and fire rate, more than makes &#xA;up in the damage department. To top that, any player you hit has so much throwback from the bullet impacts that it usually gives you a chance to hit him again (this makes up for the low fire rate).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this sounds crazy but novice players should really try out the M60. No matter how inaccurate a gun is, the first bullet is usually on target and the high damage makes sure that it leaves a mark! (I've taken out snipers using one tap bursts of the M60).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And lastly, this may just be me but it's the most satisfying gun to shoot with in terms of force feedback and sound :)&lt;/p&gt;&#xA;" OwnerUserId="10088" LastEditorUserId="10088" LastEditDate="2011-06-03T21:28:30.577" LastActivityDate="2011-06-03T21:28:30.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23900" PostTypeId="2" ParentId="21121" CreationDate="2011-06-03T20:12:37.677" Score="1" Body="&lt;p&gt;I've actually tried doing this. It just won't work. You must keep in mind that a touchscreen touch usually translates to you moving your mouse to that point (which translates to turning your head around in an FPS).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no way to calibrate your mouse moving distance on a touch to an accurate point and shoot mechanism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I tried to do this I ended up spinning like a ballerina and just looking plain silly :D&lt;/p&gt;&#xA;" OwnerUserId="10088" LastActivityDate="2011-06-03T20:12:37.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23901" PostTypeId="2" ParentId="13222" CreationDate="2011-06-03T20:33:30.153" Score="6" Body="&lt;p&gt;Quakespasm is a great fork of Fitzquake, the best (faithful) Singleplayer engine there is:  &lt;a href=&quot;http://quakespasm.sourceforge.net/download.htm&quot; rel=&quot;noreferrer&quot;&gt;http://quakespasm.sourceforge.net/download.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you cannot use a OpenGL engine, maybe give Tyrquake a try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enjoy!&lt;/p&gt;&#xA;" OwnerUserId="10125" LastEditorUserId="122" LastEditDate="2011-06-03T20:58:05.680" LastActivityDate="2011-06-03T20:58:05.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23902" PostTypeId="1" CreationDate="2011-06-03T20:36:48.110" Score="22" ViewCount="13947" Body="&lt;p&gt;I've noticed that mobs don't just walk off of cliffs on their own accord.  They stop when they sense a cliff (unless they are chasing you).  How high does a cliff have to be for them not to walk off of it?  &lt;/p&gt;&#xA;" OwnerUserId="10126" LastEditorUserId="3610" LastEditDate="2012-06-05T23:00:03.827" LastActivityDate="2019-06-10T02:34:29.730" Title="How much of a drop will a mob voluntarily walk off of in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23903" PostTypeId="2" ParentId="23902" CreationDate="2011-06-03T20:54:37.937" Score="3" Body="&lt;p&gt;There may be some &quot;sensing&quot; of elevation change before an animal will fall off, but I've seen many unwilling creatures simply wander to their death - so there seems to be no height restriction. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-06-03T20:54:37.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23905" PostTypeId="2" ParentId="23811" CreationDate="2011-06-03T21:23:03.507" Score="24" Body="&lt;p&gt;When a unit is behind cover, the amount of time between when an enemy unit spots the covered unit and when the enemy unit starts firing is increased.  If, under normal circumstances, the two units would have equal time between spotting and firing, the unit behind cover will have the advantage and will win the engagement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether or not a unit is considered behind cover depends on both units' distance from that cover.  If the cover is more than &lt;strong&gt;two thirds&lt;/strong&gt; the distance away from a unit, that unit will take longer to start firing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider the following: a green machine gunner and a red machine gunner have spotted each other at the same time with cover somewhere between them.  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  R----------|--------------------G      Red has cover&#xA;&#xA;  R---------------|---------------G      neither have cover&#xA;&#xA;  R--------------------|----------G      Green has cover&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And in the case of two objects of cover or wide cover...&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  R--|          ~          |------G      Red has cover&#xA;&#xA;  R----|          ~          |----G      neither have cover&#xA;&#xA;  R------|          ~          |--G      Green has cover&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Note that the only distance that matters is that between the unit and the closest edge of cover.  I don't believe anything between that closest edge and the unit being fired upon affects the outcome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I deduced this from testing within the game using the level editor.  In cases where neither unit has cover, green (team 1) always wins.  I hope this is limited to the level editor.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="1361" LastEditDate="2011-08-19T12:36:16.547" LastActivityDate="2011-08-19T12:36:16.547" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23907" PostTypeId="2" ParentId="23902" CreationDate="2011-06-03T21:40:32.123" Score="7" Body="&lt;p&gt;From what I have seen, most mobs wont wander off a two block high cliff unless they have seen you.  It's very difficult to say since if you get too close their behavior changes.  It could also be different on a mob by mob basis.  I have read that cows will ignore cliffs entirely and plummet to their doom!&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-06-03T21:40:32.123" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23908" PostTypeId="1" AcceptedAnswerId="23915" CreationDate="2011-06-03T21:52:30.803" Score="19" ViewCount="3992" Body="&lt;p&gt;I have collected a couple of water candles from the Dungeon biome and since reading the item description and the &lt;a href=&quot;http://wiki.terrariaonline.com/Water_Candle&quot; rel=&quot;noreferrer&quot;&gt;wiki article&lt;/a&gt; about it I realise that may have been a bad idea:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Holding this may cause unwanted&#xA;  attention.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, now that I have bought them back to my spawn point, I was wondering if there are any bad effects of using them as a light source in my home?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VcikB.png&quot; alt=&quot;water candles in the home&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2015-08-20T14:09:05.247" Title="Is it a bad idea to have a water candle in my house?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23911" PostTypeId="1" AcceptedAnswerId="23916" CreationDate="2011-06-03T22:24:57.010" Score="5" ViewCount="396" Body="&lt;p&gt;In Starcraft 2, does fungal growth affect buildings?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, does it do anything to unburrowed spine/spore-crawlers and flying terran buildings?&lt;/p&gt;&#xA;" OwnerUserId="9196" LastEditorUserId="7639" LastEditDate="2011-06-04T00:13:19.110" LastActivityDate="2011-06-04T00:13:19.110" Title="Does fungal growth affect buildings?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23912" PostTypeId="1" AcceptedAnswerId="23919" CreationDate="2011-06-03T22:31:28.157" Score="4" ViewCount="52048" Body="&lt;p&gt;Is it possible to play a game PSP bought from the Playstation Store &lt;em&gt;without&lt;/em&gt; a PSP? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is it possible to hook a PSP up to your PS3, and if so, can you play games on the PS3 with the PS3 controller?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, is it possible to hook your PSP directly up to your TV and play games that way?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2013-01-05T22:32:23.787" Title="Can you play PSP games on a PS3 (without hacks)?" Tags="|ps3|psp|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23913" PostTypeId="2" ParentId="23911" CreationDate="2011-06-03T22:40:24.777" Score="5" Body="&lt;p&gt;No it does not:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Infestor's Fungal Growth affects&#xA;  only enemy units within the area of&#xA;  effect, immobilizing them and dealing&#xA;  36 (+30% to armored) damage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Source: &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Infestor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-06-03T22:40:24.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23915" PostTypeId="2" ParentId="23908" CreationDate="2011-06-03T22:55:31.893" Score="20" Body="&lt;p&gt;Yes. Water Candles increase the monster spawn rate by 33% and increase the maximum number of spawned monsters by 50% when it's &lt;strong&gt;placed near you&lt;/strong&gt;, or you're actively &lt;strong&gt;holding it&lt;/strong&gt;. Merely having it in your inventory doesn't do anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Water Candle was broken before the 1.0.4 update, though; its effect was instead attributed to the Band of Regeneration. This is no longer the case.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2015-08-19T02:50:57.373" LastActivityDate="2015-08-19T02:50:57.373" CommentCount="15" ContentLicense="CC BY-SA 3.0" />
  <row Id="23916" PostTypeId="2" ParentId="23911" CreationDate="2011-06-03T23:06:17.123" Score="7" Body="&lt;p&gt;Unburrowed spine/spore-crawlers and flying terran buildings still count as buildings, their attributes do not change (unlike warcraft 3).&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-06-03T23:06:17.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23919" PostTypeId="2" ParentId="23912" CreationDate="2011-06-04T00:04:07.953" Score="2" Body="&lt;p&gt;1) Not to my knowledge as it currently stands unless the game ALSO states its playable on the PS3&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) I assume you want to hook the PSP up to the PS3 to play the PSP game on the PS3 with the PS3 controller, This is also a No (You can remote in to a PS3 and play games on the PS3 that stream to your PSP... But I so far only have done this with games I have purchased digitally like Wild Arms 3)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) The Slim PSPs (rev 2000, 3000) have a cable you can buy that allows you to play the games on a TV (Go search Amazon.com and Id suggest the Sony cables).&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-06-04T00:04:07.953" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23921" PostTypeId="1" AcceptedAnswerId="24003" CreationDate="2011-06-04T01:00:08.007" Score="2" ViewCount="428" Body="&lt;p&gt;I'm not at home right now so can't try this out right away. Me and my buddy were discussing ways of defense against the opposing team in domination on the Radiation Map. Players are aware that there is a conveyor belt inside one of the buildings and I've seen a lot of players use it to find a safe passage around the map to get to flag C. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you plant a claymore on the conveyor belt (which would be awesome since the area is bathed in red light and the claymore lasers would be hard to see) does it move along with the belt?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For my sake, I hope not :) It would be a good way to score a kill.&lt;/p&gt;&#xA;" OwnerUserId="10088" LastActivityDate="2011-06-05T20:20:52.783" Title="COD Black Ops Multiplayer: Did anyone try laying down a claymore ON the converyor belt in radiation?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23922" PostTypeId="1" AcceptedAnswerId="23988" CreationDate="2011-06-04T01:53:40.980" Score="5" ViewCount="1710" Body="&lt;p&gt;Currently one of my dwarfs is sleeping in the hospital after I removed his bed and he decided to sleep there instead. He has been resting for over a year now and i'm not sure how to wake him up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other thing is that under the health screen he is marked for a Diagnosis request, I have a chief medical dwarf available but nothing seems to be happening there either.&lt;/p&gt;&#xA;" OwnerUserId="3290" LastEditorUserId="3015" LastEditDate="2011-06-04T06:07:37.960" LastActivityDate="2013-11-05T14:23:21.130" Title="My Dwarf has been resting for ages, how do I get him to wake up?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23923" PostTypeId="1" AcceptedAnswerId="23925" CreationDate="2011-06-04T01:55:33.057" Score="5" ViewCount="1464" Body="&lt;p&gt;I've recently started playing League of Legends, and lets face it, I'm not the best.  However I do find that I am regularly hitting level 18 at roughly the same time as players with much better scores.  Why is this, and why am I not penalized for my failings?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-06-04T04:14:29.693" Title="Why do I level up so quickly if I fail?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23924" PostTypeId="2" ParentId="23922" CreationDate="2011-06-04T01:57:00.230" Score="3" Body="&lt;p&gt;You need to get him back into a bed in the hospital, and make sure you Chief Medical Dwarf has the Diagnose labor enabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some versions, perhaps including the current one, injury is buggy and some dwarves never wake up.&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-06-04T01:57:00.230" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23925" PostTypeId="2" ParentId="23923" CreationDate="2011-06-04T02:21:34.343" Score="4" Body="&lt;p&gt;There are a number of reasons this could be happening&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You farm minions well instead of champions&lt;/li&gt;&#xA;&lt;li&gt;You are getting the assist kills&lt;/li&gt;&#xA;&lt;li&gt;You have the runes or masteries that boost your XP gains&lt;/li&gt;&#xA;&lt;li&gt;The XP scales up over time so you will level faster the more time goes on&lt;/li&gt;&#xA;&lt;li&gt;You get global XP for destroyed turrets&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I am sure there could be more reasons, and also remember that 18 is the cap.. who is to say they would not be 20+ when you hit 18 if it didnt cap.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-06-04T04:14:29.693" LastActivityDate="2011-06-04T04:14:29.693" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23926" PostTypeId="1" CreationDate="2011-06-04T02:53:14.247" Score="8" ViewCount="1613" Body="&lt;p&gt;You know the scenario: Your team has done well early game, leading in kills by a wide margin, but now that we're in late game and that a few turrets have fallen from each side, your team is falling apart. Simply put, you're not playing as team and the other team is. They're not necessarily bad players, but your team is scattered on the map and getting ganked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than pinging objectives and yelling at them for overextending, is there anything else that can be said or done to get your team to play as one?&lt;/p&gt;&#xA;" OwnerUserId="5829" LastEditorUserId="5829" LastEditDate="2011-06-04T04:14:28.093" LastActivityDate="2011-10-27T14:59:43.967" Title="How to lead a team to victory?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23932" PostTypeId="1" AcceptedAnswerId="23949" CreationDate="2011-06-04T10:12:02.370" Score="5" ViewCount="11339" Body="&lt;p&gt;I downloaded the latest version of the MAME Emulator (version 0.142 - mame0142b.exe) from the address below recently:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://mamedev.org/release.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mamedev.org/release.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, when I execute the mame.exe file from the command line it just crashes (screen goes black for a second, then PC reboots by itself - no error is shown). I've tried running it without any ROMs, but still got the same problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the latest drivers installed (275.33) for my NVIDIA GeForce 6100 nForce 405.  I am using Windows XP Home SP 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could you please advise how to get the emulator to run without crashing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the error I received (after disabling automatic restart):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technical Information:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;STOP: 0x0000008E (0xC0000005, 0xBD1B1642, 0xB1078658, 0x00000000)&#xA;nv4_disp.dll - Address BD1BD1642 base at BD012000, DateStamp 4dd7387f&lt;/p&gt;&#xA;" OwnerUserId="10140" LastEditorUserId="10140" LastEditDate="2011-06-08T17:12:59.223" LastActivityDate="2021-04-19T15:43:02.447" Title="Crash and Reboot When Running mame.exe (MAME Emulator)" Tags="|backwards-compatibility|mame|emulation|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23933" PostTypeId="1" AcceptedAnswerId="23937" CreationDate="2011-06-04T11:07:20.973" Score="6" ViewCount="2260" Body="&lt;p&gt;Time trial mode gives ranks to runs. I made a pretty bad run and got... a B, which isn't that bad of a mark? I was expecting a big bold F or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Vy7aB.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is B the worst rank VVVVVV will give?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2014-01-13T10:02:28.457" Title="Can you get a rank worse than B in VVVVVV time trials?" Tags="|achievements|vvvvvv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23934" PostTypeId="5" CreationDate="2011-06-04T11:10:41.270" Score="0" Body="" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-06-04T11:10:41.270" LastActivityDate="2011-06-04T11:10:41.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23935" PostTypeId="4" CreationDate="2011-06-04T11:10:41.270" Score="0" Body="An indie platformer with no jumping. The main mechanic is flipping, which switches gravity for you (and just you). One of those games that are hardly over when you 'win' them, VVVVVV raises the bar very high for OCD completionists with hard challenges (&quot;Vici!&quot;), extremely hard challenges (Super Graviton) and impossibly hard challenges ('no deaths' mode)." OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-06-04T11:10:41.270" LastActivityDate="2011-06-04T11:10:41.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23936" PostTypeId="1" AcceptedAnswerId="25574" CreationDate="2011-06-04T11:14:40.847" Score="9" ViewCount="1189" Body="&lt;p&gt;I have a mainly commercial city which currently supplies its own water and power. I would like to outsource it to a neighbouring city. However, this would cost $2k/mo more than generating it in the city, which is significantly larger than my current budget surplus, and even more expensive than wind power. What affects the price charged in neighbour deals?&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2012-01-23T20:48:28.717" Title="What affects the pricing of neighbour deals?" Tags="|simcity-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23937" PostTypeId="2" ParentId="23933" CreationDate="2011-06-04T11:28:12.150" Score="9" Body="&lt;p&gt;Yes, B is the worst rank. The possible ranks are&lt;/p&gt;&#xA;&#xA;&lt;p&gt;B (lowest)&lt;br&gt;&#xA;A&lt;br&gt;&#xA;S&lt;br&gt;&#xA;V (highest)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://vvvvvv-wiki.wikispaces.com/Play+Modes&quot; rel=&quot;noreferrer&quot;&gt;a VVVVVV wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In the Time Trials play mode [...] &lt;strong&gt;The objectives are finishing the level in less than the par time, collecting all the trinkets, and avoiding deaths&lt;/strong&gt;. [...] &lt;strong&gt;If none of these objectives are met during a time trials run, the player is awarded a &quot;B&quot; rank. If some of the objectives is met the player receives a higher rank: &quot;A&quot; rank for one objective met, &quot;S&quot; rank for two objectives met, and &quot;V&quot; rank for all three.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(emphasis mine)&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="52800" LastEditDate="2014-01-13T10:02:28.457" LastActivityDate="2014-01-13T10:02:28.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23938" PostTypeId="2" ParentId="23926" CreationDate="2011-06-04T11:32:09.900" Score="2" Body="&lt;p&gt;I guess the best is to have a team Leader for giving orders. Usually it's better than independant work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's very tricky to have this in &quot;low level&quot; games (meaning summoners who are not knowing the game well). But with better levels players tends to be better as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then it's usually the tank who takes the lead since they are good initiator of fights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I think the best is to have a good team of known players and be able to communicate via some software.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-04T11:32:09.900" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23939" PostTypeId="1" AcceptedAnswerId="23955" CreationDate="2011-06-04T12:11:02.927" Score="8" ViewCount="89145" Body="&lt;p&gt;In the game &lt;a href=&quot;https://market.android.com/details?id=com.seventeenbullets.android.island&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paradise Island&lt;/a&gt; (&lt;a href=&quot;http://itunes.apple.com/us/app/paradise-island-exotic/id396958695?mt=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paradise Island: Exotic&lt;/a&gt; on iOS), what are all the secret achievements?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="8366" LastEditDate="2012-01-31T15:20:09.053" LastActivityDate="2015-11-30T02:51:19.643" Title="What are all the secret achievements in Paradise Island?" Tags="|achievements|paradise-island|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23940" PostTypeId="2" ParentId="23753" CreationDate="2011-06-04T12:18:34.450" Score="5" Body="&lt;p&gt;The save files DO NOT work between blu ray version and PSN store version. I have tested this myself. You must start again from scratch. &lt;/p&gt;&#xA;" OwnerUserId="10142" LastActivityDate="2011-06-04T12:18:34.450" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23942" PostTypeId="2" ParentId="22904" CreationDate="2011-06-04T12:32:37.003" Score="6" Body="&lt;p&gt;From the &lt;a href=&quot;http://nfs.wikia.com/wiki/Nissan_Silvia_%28S15%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Need for Speed wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The S15 is one of the best, if not,&#xA;  the best drift car in the whole Need&#xA;  for Speed series. However due to its&#xA;  handling and acceleration the S15 is&#xA;  also recommend in circuit and/or&#xA;  sprint races. In NFS:World the S15&#xA;  always has been the overall best&#xA;  performing in T1. Players also have&#xA;  stated that the Silvia can easily keep&#xA;  up with T2 cars.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2014-05-23T11:05:15.137" LastActivityDate="2014-05-23T11:05:15.137" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23949" PostTypeId="2" ParentId="23932" CreationDate="2011-06-04T13:56:55.293" Score="2" Body="&lt;p&gt;A video driver bug is the most likely culprit. Try running mame in a window instead of fullscreen with the switch &lt;code&gt;-window&lt;/code&gt;. You could also try &lt;code&gt;-video gdi&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2906" LastActivityDate="2011-06-04T13:56:55.293" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23952" PostTypeId="2" ParentId="11344" CreationDate="2011-06-04T16:59:56.140" Score="3" Body="&lt;p&gt;If you are interested in submitting high scores to Twin Galaxies, &lt;a href=&quot;http://forums.twingalaxies.com/viewtopic.php?f=30&amp;amp;t=25671&quot; rel=&quot;nofollow noreferrer&quot;&gt;you'll need to use WolfMAME&lt;/a&gt;: the version from which they are currently accepting scores is &lt;a href=&quot;http://wolfmame.marpirc.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;0.106&lt;/a&gt;. (Yes, it's five years old, and the current version is 0.142, but it's their site and their rules.)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-06-04T16:59:56.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23953" PostTypeId="1" AcceptedAnswerId="23954" CreationDate="2011-06-04T17:18:04.057" Score="3" ViewCount="4976" Body="&lt;p&gt;I know you can sometimes spontaneously create them when performing alchemy if you have the skills, and I'm constantly picking up lesser variants off of dead enemies. However, since mutagens are not reverseable or upgradeable once they've been applied, is there any actual use to the lesser mutagens? It would be nice, and also fit into the alchemy system if you could somehow combine lesser mutagens into higher level ones but I certainly have not seen this ability anywhere in the game?&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-06-04T17:49:31.093" Title="Can you combine mutagens in The Witcher 2?" Tags="|pc|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23954" PostTypeId="2" ParentId="23953" CreationDate="2011-06-04T17:49:31.093" Score="5" Body="&lt;p&gt;Nope. Lesser Mutagens do have the advantage of being very good vendor fodder for their weight (~9 orens / .1 weight ).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you (smartly) want to wait until you have greater version of whatever mutagen you're looking for, the only use the non-greater mutagens are good for is selling them.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-04T17:49:31.093" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23955" PostTypeId="2" ParentId="23939" CreationDate="2011-06-04T18:00:02.853" Score="11" Body="&lt;p&gt;Ok, I've found a decent list, here are the secret achievements. Note that all of the structures must be on the map at once to gain the award (you can't build 14, demolish one, then build another).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hot Dogs Fan&lt;/strong&gt;: Build 15 hot dog stands&lt;br&gt;&#xA;&lt;strong&gt;Simple Solution fan&lt;/strong&gt;: Build 15 cabins&lt;br&gt;&#xA;&lt;strong&gt;Trifles Fan&lt;/strong&gt;: Build 15 gift shops&lt;br&gt;&#xA;&lt;strong&gt;Spa Salons Fan&lt;/strong&gt;: Build 10 sunny centers&lt;br&gt;&#xA;&lt;strong&gt;Mega Party Goer&lt;/strong&gt;: Build 10 disco&lt;br&gt;&#xA;&lt;strong&gt;Aristocrat&lt;/strong&gt;: Build 3 golf clubs&lt;br&gt;&#xA;&lt;strong&gt;Casinos Fan&lt;/strong&gt;: Build 5 crystal casinos&lt;br&gt;&#xA;&lt;strong&gt;Altitude Lover&lt;/strong&gt;: Build 2 galaxy restaurants&lt;br&gt;&#xA;&lt;strong&gt;We Remember about the Defender&lt;/strong&gt;: Build 2 gold defenders&lt;br&gt;&#xA;&lt;strong&gt;Amusement Park&lt;/strong&gt;: Build 2 observation wheels&lt;br&gt;&#xA;&lt;strong&gt;Great Pyramids&lt;/strong&gt;: Build 3 pyramids&lt;br&gt;&#xA;&lt;strong&gt;Lord of Excitement&lt;/strong&gt;: Build 3 pearl casinos&lt;br&gt;&#xA;&lt;strong&gt;Master of Bowling&lt;/strong&gt;: Build 3 Bowling clubs&lt;br&gt;&#xA;&lt;strong&gt;Following the Montgolfier Brothers&lt;/strong&gt;: Build 3 Ballon launch platforms&lt;br&gt;&#xA;&lt;strong&gt;The Sun Only&lt;/strong&gt;: Have all power generated by solar stations, remove all windmills&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="106901" LastEditDate="2015-11-30T02:51:19.643" LastActivityDate="2015-11-30T02:51:19.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23956" PostTypeId="2" ParentId="11562" CreationDate="2011-06-04T18:47:30.117" Score="-3" Body="&lt;p&gt;Just use your arrow storm, if you have enough assassins (hold L2) that will kill them all ememies instantly.&lt;/p&gt;&#xA;" OwnerUserId="10148" LastActivityDate="2011-06-04T18:47:30.117" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23958" PostTypeId="1" AcceptedAnswerId="24495" CreationDate="2011-06-04T19:41:29.370" Score="11" ViewCount="1161" Body="&lt;p&gt;I see a little green 1 on the resource map on my city screen on Civ 2 - what does it represent?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pic with freehand circle very related.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NOsqC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I love how I have corruption with communism. :) I even have it in my capital! :-D I'm guessing it's a rounding error or something.&lt;/p&gt;&#xA;" OwnerUserId="1413" LastActivityDate="2011-06-13T19:12:41.530" Title="Little numbers on city screen on Civ 2" Tags="|civilization-2|" AnswerCount="1" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="23959" PostTypeId="1" AcceptedAnswerId="23963" CreationDate="2011-06-04T21:49:49.917" Score="4" ViewCount="19380" Body="&lt;p&gt;There are 6 unlockable characters in &lt;a href=&quot;http://itunes.apple.com/ca/app/solomons-boneyard/id387497198?mt=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Solomon's Boneyard&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wegnus (The White)&lt;/li&gt;&#xA;&lt;li&gt;Griselda (The Sorceress)&lt;/li&gt;&#xA;&lt;li&gt;Vorpus (The Magician)&lt;/li&gt;&#xA;&lt;li&gt;Athicus (The Diviner)&lt;/li&gt;&#xA;&lt;li&gt;Andra (The Medium)&lt;/li&gt;&#xA;&lt;li&gt;Wazoo (The Storm Mage)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What are each of these wizards' abilities?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kBzy1.png&quot; alt=&quot;The bonus wizards: Wegnus, Griselda, Vorpus, Athicus, Andra, and Wazoo&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3610" LastEditDate="2012-06-19T13:38:24.620" LastActivityDate="2015-04-18T23:53:35.223" Title="What do each of the bonus wizards do?" Tags="|solomons-boneyard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23960" PostTypeId="2" ParentId="12473" CreationDate="2011-06-04T22:40:46.640" Score="0" Body="&lt;p&gt;If you are a SuperUser, you type in a simple code to Teleport there. &lt;/p&gt;&#xA;" OwnerUserId="10153" LastEditorDisplayName="user11502" LastEditDate="2011-12-18T20:53:20.063" LastActivityDate="2011-12-18T20:53:20.063" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23961" PostTypeId="1" AcceptedAnswerId="23962" CreationDate="2011-06-04T22:51:38.313" Score="10" ViewCount="22762" Body="&lt;p&gt;I've just reached the end of the original Assassins Creed, and I've presumably missed something I was supposed to do over the course of the game, because while I'm able to access the terminal connected to the Animus (and so read Lucy's emails), I'm unable to access either the machine on the desk in the main room, or the one on the conference room table.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what should I have done, and when, to gain access to these machines?&lt;br&gt;&#xA;And given I've now completed the game, is there a way to now unlock them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;PS: I know I can look up the computers' contents on the web, and have done so, it's just annoying that I'd somehow missed what feels like it should have be a part of the game's experience.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-06-04T23:04:39.333" Title="How do I access the desk and conference room computers in the lab?" Tags="|assassins-creed|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23962" PostTypeId="2" ParentId="23961" CreationDate="2011-06-04T23:04:39.333" Score="11" Body="&lt;p&gt;You had to pick-pocket Warren's pocket when he stands over by the window to get his pen to access his computer, then read his emails to get the password to the conference room computer. He stands over there a lot, but I missed it too, so don't feel bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're already at the end, and he's already left for the last time though, then I'm afraid that there's nothing that you can do short of just starting a new game on the main menu.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-06-04T23:04:39.333" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23963" PostTypeId="2" ParentId="23959" CreationDate="2011-06-04T23:57:07.247" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://raptisoft.com/forum/index.php?topic=1135.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; contains a list of all the characters, their spells,and details on each of the spells. I won't post the details on each of the spells, but here is an excerpt containing the starting spells of each of the unlockable characters:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Wegnus the White&lt;/strong&gt;&lt;br&gt;&#xA;  Spell: Ball Lightning&lt;br&gt;&#xA;  Default Primary Skill(s): Lightning 1, Magic Missile 1&lt;br&gt;&#xA;  Default Secondary Skill(s): Teleport 1   &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Griselda the Sorceress&lt;/strong&gt;&lt;br&gt;&#xA;  Spell: Fire Missile&lt;br&gt;&#xA;  Default Primary Skill(s): Fireball 1, Magic Missile 1&lt;br&gt;&#xA;   Default Secondary Skill(s): Teleport 1   &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Vorpus the Magician&lt;/strong&gt;&lt;br&gt;&#xA;  Spell: Flame Lash&lt;br&gt;&#xA;  Default Primary Skill(s): Fireball 1, Lightning 1&lt;br&gt;&#xA;  Default Secondary Skill(s): Magic Shield 1    &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Athicus the Diviner&lt;/strong&gt;&lt;br&gt;&#xA;  Spell: Frost Missile Default&lt;br&gt;&#xA;  Primary Skill(s): Frost Jet 1, Magic Missile 1&lt;br&gt;&#xA;  Default Secondary Skill(s): Flash Freeze 1    &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Andra the Medium&lt;/strong&gt;&lt;br&gt;&#xA;  Spell: Steam&lt;br&gt;&#xA;  Default Primary Skill(s): Fireball 1, Frost Jet 1&lt;br&gt;&#xA;  Default Secondary Skill(s): Turn Undead 1          &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Wazoo the Storm Mage&lt;/strong&gt;&lt;br&gt;&#xA;  Spell: Blizzard Beam&lt;br&gt;&#xA;  Default Primary Skill(s): Frost Jet 1, Lightning 1&lt;br&gt;&#xA;  Default Secondary Skill(s): Magic Shield 1   &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="3114" LastEditDate="2013-08-20T17:34:19.513" LastActivityDate="2013-08-20T17:34:19.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23964" PostTypeId="2" ParentId="6102" CreationDate="2011-06-05T02:01:25.103" Score="7" Body="&lt;p&gt;From a game design perspective, bonus pool replaces Warcraft III's ranking decay. It's effectively the same, since people who play actively will outrank those who don't. But it means any points you do earn while playing will not be lost due to inactivity. It just replaces a negative system with a positive one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One other example for clarity: WoW's bonus XP if you haven't played in a while. Originally it was implemented that you would get less XP if you played too much. They replaced a minus with a plus.&lt;/p&gt;&#xA;" OwnerUserId="9118" LastActivityDate="2011-06-05T02:01:25.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23965" PostTypeId="1" AcceptedAnswerId="23992" CreationDate="2011-06-05T02:09:04.727" Score="5" ViewCount="1115" Body="&lt;p&gt;I may have missed this part during the tutorial and now I can't figure out how to use a potion outside of battle. I'm usually at pretty low health after a fight (I favor melee to ranged) so I'm dying at the very beginning of the next enemy encounter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a button to heal outside of battle? Also, do I have to wait for my partner to heal me during combat or can I do it myself? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="3610" LastEditDate="2012-06-06T13:45:49.130" LastActivityDate="2012-06-06T13:45:49.130" Title="How do I heal outside of battle in Hunted: The Demon's Forge?" Tags="|hunted-the-demons-forge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23966" PostTypeId="1" AcceptedAnswerId="23983" CreationDate="2011-06-05T02:43:51.650" Score="51" ViewCount="5562" Body="&lt;p&gt;I'm going down my huge backlog of unplayed Steam games and I'm thinking the best way to tackle the list is to go through the shortest games first and then concentrate on the 20+ hour ones. I'm wondering if there's a website or something else that has an estimated amount of gameplay time for games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything like that?&lt;/p&gt;&#xA;" OwnerUserId="8220" LastEditorUserId="336" LastEditDate="2012-04-18T19:37:20.660" LastActivityDate="2021-03-09T04:08:21.183" Title="How can I tell how long (more or less) it will take me to complete a game?" Tags="|completion-time|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23967" PostTypeId="1" AcceptedAnswerId="23968" CreationDate="2011-06-05T03:48:28.280" Score="19" ViewCount="7180" Body="&lt;p&gt;In light of the recent security problems at Sony, I'm very hesitant of giving PSN my credit card info.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to buy games, DLC, etc. without giving my credit card to PSN? &lt;/p&gt;&#xA;" OwnerUserId="3333" LastActivityDate="2017-11-20T15:06:30.783" Title="Can I buy PSN games and DLC without giving Sony my credit card info?" Tags="|psn|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23968" PostTypeId="2" ParentId="23967" CreationDate="2011-06-05T04:00:41.383" Score="19" Body="&lt;p&gt;Yes. You can buy a PlayStation Network Card at a retailer; these prepaid cards can be used in the PSN Store instead of credit cards. (The value of PSN cards is listed in your local currency, so it's easy to tell how much you're spending and how much games cost. As an example, here are &lt;a href=&quot;http://www.google.com/products/catalog?q=playstation+network+card&amp;amp;oe=utf-8&amp;amp;rls=org.mozilla:en-US:official&amp;amp;client=firefox-a&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;tbm=shop&amp;amp;cid=10769073477045175223&amp;amp;sa=X&amp;amp;ei=v_7qTezFLIjpgAesuMDXCQ&amp;amp;ved=0CGYQ8wIwAw&quot; rel=&quot;nofollow noreferrer&quot;&gt;$50 cards for sale&lt;/a&gt;.)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2015-08-18T00:12:37.130" LastActivityDate="2015-08-18T00:12:37.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23969" PostTypeId="2" ParentId="22497" CreationDate="2011-06-05T04:08:05.773" Score="2" Body="&lt;p&gt;If you use &lt;em&gt;Full Screen (Windowed Mode)&lt;/em&gt;, you will be switch to other applications with both &lt;kbd&gt;CMD&lt;/kbd&gt;+&lt;kbd&gt;TAB&lt;/kbd&gt; or Exposé (4-fingers downward swipe on the TouchPad).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm doing this myself on my MacBook Pro and it works like a charm; I have no problems switching applications or viewing the Desktop whatsoever.&lt;/p&gt;&#xA;" OwnerUserId="10154" LastActivityDate="2011-06-05T04:08:05.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23970" PostTypeId="2" ParentId="23697" CreationDate="2011-06-05T04:48:36.610" Score="4" Body="&lt;p&gt;So I'm beginning to question whether this is truly a bug at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless, I found out how to resolve the problem; Simply continue along the forest path until you meet Iorveth and Triss puts up the arrow shield. At that point, assuming you're currently unencumbered, you will regain your normal speed.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-05T04:48:36.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23971" PostTypeId="1" AcceptedAnswerId="26344" CreationDate="2011-06-05T04:55:23.330" Score="7" ViewCount="7471" Body="&lt;p&gt;In the La Valette's dungeons in the prologue for The Witcher 2, if you helped Aryan La Valette escape, he &lt;em&gt;will&lt;/em&gt; help you flee the dungeon. There are two ways to meet up with him -- the first is by getting the key to open the locked door in the dungeon, dropping down, and interrupting the Executioner's torture session.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if you ignore the back passage you will come upon Aryan La Valette mounting an escape of his own. Presumably, at this point, he has signed the false confession claiming parentage over the late King Foltest's children.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it change anything, plot-wise, if you rescue him from the hangman as opposed to discovering him mid-escape?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="4103" LastEditDate="2011-06-05T10:04:49.250" LastActivityDate="2012-03-23T14:26:51.630" Title="Does it matter if the executioner extracts a confession from Aryan La Valette?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23972" PostTypeId="1" AcceptedAnswerId="23973" CreationDate="2011-06-05T04:57:56.307" Score="13" ViewCount="4538" Body="&lt;p&gt;I loved the old gold-cartridge Zelda, and I've played (and own) the latest Zelda adventure where you can go trotting off through a fairly realistic 3D world, including swimming and they make full use of the wiimotes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a version of the gold-cartridge for the Wii? Where can I get one, if so, and how much does it cost?&lt;/p&gt;&#xA;" OwnerUserId="4925" LastEditorUserId="72346" LastEditDate="2020-06-16T12:06:13.803" LastActivityDate="2020-06-16T12:06:13.803" Title="Is the original Zelda available for the Wii?" Tags="|the-legend-of-zelda|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="23973" PostTypeId="2" ParentId="23972" CreationDate="2011-06-05T05:02:30.293" Score="19" Body="&lt;p&gt;Yes, the original Zelda is available on Nintendo's Virtual Console.  I believe the majority of the NES games are 500 Wii points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To obtain any Virtual Console games, open the Wii Shop Channel and choose the Virtual Console icon.  You can browse the games by system or genre.  Once purchased, the game is downloaded to your Wii and appears in one of the channel screens.  For NES games, you can get away with using the Wii remote turned sideways as your controller, since you only need two buttons.  For SNES and up, you will want a Classic Controller, since that gives you all the buttons you need.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-06-05T05:09:14.560" LastActivityDate="2011-06-05T05:09:14.560" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23974" PostTypeId="1" CreationDate="2011-06-05T05:55:57.217" Score="7" ViewCount="14357" Body="&lt;p&gt;Which champtions are viable for support in terms of healing, buffing and aid help in League of Legends nowadays? I mean, is Sona good for help? Can we count Soraka and why? Is Taric a tank, or a good support champion? etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which champions are viable to play nowadays on LoL as support?&lt;/p&gt;&#xA;" OwnerUserId="10157" LastEditorUserId="122" LastEditDate="2011-06-05T06:07:54.137" LastActivityDate="2011-06-11T11:08:52.013" Title="Which champions are viable for support (healing, buffing, aid help)?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23976" PostTypeId="1" AcceptedAnswerId="24007" CreationDate="2011-06-05T06:35:37.713" Score="7" ViewCount="41061" Body="&lt;p&gt;My PS3's Blu-Ray drive died yesterday, and I will probably just end up getting a new console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I plan on using the Data Transfer Utility as outlined in &lt;a href=&quot;https://gaming.stackexchange.com/questions/16395/backup-restore-old-ps3-hard-drive-to-new-ps3&quot;&gt;this question's answer&lt;/a&gt; to preserve all my data. However, I would also like to backup everything first using the &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/backuputility.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Backup Utility&lt;/a&gt; just to be on the safe side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I tried running the utility with a 4GB disk-on-key plugged in, it said I need around 14GB of additional storage. The only thing I really want to preserve are my save-files which probably take less than 20MB (I don't want to copy them one-by-one manually for fear of leaving something behind), so I was wondering just what it is that the backup utility is trying to back up other than save files. Assuming it's nothing I care about, I'll be able to delete it and proceed with the backup.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2015-09-30T15:28:02.703" Title="What data does the PS3's backup utility preserve?" Tags="|ps3|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23977" PostTypeId="1" AcceptedAnswerId="23980" CreationDate="2011-06-05T06:36:09.990" Score="7" ViewCount="1041" Body="&lt;p&gt;I'm wondering if there are settings in the game that enable someone to turn down / off explicit content. If so, what settings are available?&lt;/p&gt;&#xA;" OwnerUserId="126" LastActivityDate="2011-06-24T02:14:18.363" Title="Does L.A. Noire have parental controls or a family / clean setting?" Tags="|la-noire|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="23978" PostTypeId="1" CreationDate="2011-06-05T07:39:59.210" Score="4" ViewCount="483" Body="&lt;p&gt;I saw Bad Company 2 used at a game store, and I was thinking of picking it up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, are there be any issues to be aware of for playing online if the copy is used, which would discourage one from buying a used copy with the intent to play online? One concern I have is that the previous owner may still have the CD-key, and be able to play online without the install disks, which could interfere with my playing online. Thank you.&lt;/p&gt;&#xA;" OwnerUserId="10160" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:43:26.147" LastActivityDate="2013-10-22T19:43:26.147" Title="Is it usually trustworthy to play online with a used copy of a game?" Tags="|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23979" PostTypeId="2" ParentId="23978" CreationDate="2011-06-05T08:02:53.840" Score="5" Body="&lt;p&gt;You must check if the used game required the permanent association of the cd-key with an online account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because, if the previous owner of the game has registered the cd-key online with username and password, you'll not be able to register the game anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play online with an used game is not a problem, if the cd-key is still valid.&lt;/p&gt;&#xA;" OwnerUserId="7381" LastActivityDate="2011-06-05T08:02:53.840" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23980" PostTypeId="2" ParentId="23977" CreationDate="2011-06-05T08:39:01.880" Score="8" Body="&lt;p&gt;The game is categorized Level 9 regarding parental control. You can set the level you want on your PS3 to allow or avoid games of higher levels to be launched.&lt;br&gt;&#xA;In-game, you cannot deactivate any explicit content (as for a lot of Rockstars games, there wouldn't be a lot still there...).&lt;br&gt;&#xA;And as The Annoying Pyro says, always check covers for ESRB rating or other rating depending on location. Here (Europe), the game is rated 18, meaning you should not play before being 18. As James, I wait for my daughter to be in bed to play this kind of games.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-06-05T08:39:01.880" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23982" PostTypeId="2" ParentId="22709" CreationDate="2011-06-05T10:36:52.690" Score="5" Body="&lt;p&gt;I usually use a server to save my world without exiting the game. Even if I'm playing in single player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I create a server with my world before I start playing, then, when I need to save the world, I type &quot;save&quot; in the server's cmd window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The server also autosaves the world at regular intervals.&lt;/p&gt;&#xA;" OwnerUserId="7381" LastEditorUserId="5029" LastEditDate="2012-01-05T19:28:16.093" LastActivityDate="2012-01-05T19:28:16.093" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23983" PostTypeId="2" ParentId="23966" CreationDate="2011-06-05T11:11:30.333" Score="48" Body="&lt;p&gt;Use &lt;a href=&quot;http://howlongtobeat.com/&quot; rel=&quot;noreferrer&quot;&gt;HowLongToBeat.com&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-06-05T11:11:30.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23985" PostTypeId="2" ParentId="23902" CreationDate="2011-06-05T11:16:54.070" Score="11" Body="&lt;p&gt;A quick experiment.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;None of them fell off &lt;img src=&quot;https://i.stack.imgur.com/BBKGL.png&quot; alt=&quot;&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;All of them fell off at the inner corners &lt;img src=&quot;https://i.stack.imgur.com/nevtC.png&quot; alt=&quot;&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;All of them quickly fell off at sign posts. &lt;img src=&quot;https://i.stack.imgur.com/V9vNa.png&quot; alt=&quot;&quot;&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9437" LastEditorUserId="9437" LastEditDate="2011-06-05T11:52:06.973" LastActivityDate="2011-06-05T11:52:06.973" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="23986" PostTypeId="2" ParentId="23902" CreationDate="2011-06-05T13:51:06.073" Score="19" Body="&lt;p&gt;A pig will voluntarily walk off an edge &lt;strong&gt;3 blocks high&lt;/strong&gt;, but not an edge 4 blocks high.&lt;/p&gt;&#xA;&lt;p&gt;To investigate this, I started with @xfs's proof that a pig will not jump off blocks in a 9-patch arrangement if the drop is too high. I then constructed the following apparatus to find the maximum distance a pig &lt;em&gt;would&lt;/em&gt; voluntarily jump off:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KEC6d.png&quot; alt=&quot;2 Block height&quot; /&gt;&lt;br /&gt;&#xA;As you can see, a 2 block drop is fine&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UuswW.png&quot; alt=&quot;3 Block height&quot; /&gt;&lt;br /&gt;&#xA;A 3 block drop is also fine&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Pw6ZD.png&quot; alt=&quot;4 Block height&quot; /&gt;&lt;br /&gt;&#xA;At a 4 block drop the pigs no longer jump off voluntarily&lt;/p&gt;&#xA;&lt;h2&gt;Conclusion: The highest drop pigs will drop off voluntarily is 3 blocks&lt;/h2&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-05T13:51:06.073" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="23987" PostTypeId="2" ParentId="23978" CreationDate="2011-06-05T13:59:31.113" Score="1" Body="&lt;p&gt;Merluz is right that a permanent account association (or even an un-doable one that hasn't been undone) could screw things upn  In some cases, though, you can contact the company/service with proof that you have the original media and they will give you access or give you a new key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're also right that many games, for example Halo: CE for PC, don't allow games using the same serial to go online at the same time. That's something of a minor issue unless your key uas been widely distributed, though.  A greater problem is that your key might be banned entirely, whether due to the actions of the previous owner or due to a detected attempt to re-use the CD key.  Again, contacting the banning party with proof of your ownership might help.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-06-05T13:59:31.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23988" PostTypeId="2" ParentId="23922" CreationDate="2011-06-05T14:57:49.927" Score="12" Body="&lt;p&gt;If your Chief Medical Dwarf isn't doing diagnosis tasks, he's probably too busy. Diagnosis is an annoyingly low-priority job, so the CMD would rather do basically anything else, even carting stuff from place to place around the fortress. I would turn off ALL other labors the CMD has turned on (except for diagnosis) until he gets off his butt and does his job. Of course, he might take the opportunity to go &quot;on break&quot; for a couple weeks, then take a drink for a while, then eat his seasonal meal, but that happens sometimes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, since you mentioned your injured dwarf has been Resting for over a year, most likely he is permanently disabled. Most dwarves will heal anything healable within 4-6 months, so if he hasn't healed yet, he probably ain't gonna. I recommend a topical application of magma; I find this tends to cure anything that refuses to heal in some other manner.&lt;/p&gt;&#xA;" OwnerUserId="8901" LastActivityDate="2011-06-05T14:57:49.927" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="23989" PostTypeId="2" ParentId="23493" CreationDate="2011-06-05T15:33:10.190" Score="2" Body="&lt;p&gt;Yes, there is! You can use &lt;a href=&quot;http://forums.bukkit.org/threads/6847/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Default Commands&lt;/a&gt;, which brings multi-world support with a join-command to get to the other worlds and a really huge per-world configuration-file. You can set whether the world should be a creative-world or not, or if there should be a separate inventory for a world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this plugin is too extensive for your needs, you may use &lt;a href=&quot;http://forums.bukkit.org/threads/4742/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MultiInv&lt;/a&gt; which lets you also have separate inventories.&lt;/p&gt;&#xA;" OwnerUserId="10169" LastActivityDate="2011-06-05T15:33:10.190" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="23992" PostTypeId="2" ParentId="23965" CreationDate="2011-06-05T16:12:45.457" Score="1" Body="&lt;p&gt;Using health potions is done by &lt;strong&gt;R&lt;/strong&gt; key,worked for me no matter the combat status.Plus the health potion capacity and health points are increases by overall kills(you+partner).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Restoration potions(potions around players waist) can only be used to revive other player,done by &lt;strong&gt;space&lt;/strong&gt;.After you have revived or been revived enough times the capacity of the bottle increases to maximum of 3 (11 revives needed).&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-05T16:12:45.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="23999" PostTypeId="1" AcceptedAnswerId="25789" CreationDate="2011-06-05T18:11:07.020" Score="2" ViewCount="14135" Body="&lt;p&gt;The first DC Compound area is unlocked after you go through &quot;gymkhana school&quot; but what about the other two areas?&lt;/p&gt;&#xA;" OwnerUserId="227" LastEditorUserId="227" LastEditDate="2011-06-05T18:37:01.067" LastActivityDate="2015-04-02T05:10:11.980" Title="When are the last two DC Compound areas unlocked?" Tags="|dirt-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24001" PostTypeId="2" ParentId="23974" CreationDate="2011-06-05T18:43:35.267" Score="16" Body="&lt;p&gt;The following champions are considered support champions, in the sense that they will either heal/shield an ally and/or buff their armor/magic resist/movement speed.  &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ALKX1.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;strong&gt;Janna&lt;/strong&gt; excels in supporting teams.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She has many support abilities: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/213xn.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Howling Gale&lt;/em&gt; which launches enemies into the air in a line.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/xTOUB.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Eye of the Storm&lt;/em&gt; shields an ally for a determined amount of damage and gives a damage buff, and it is the only shield capable of &lt;strong&gt;protecting turrets&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/BvE28.gif&quot; alt=&quot;Moonsoon&quot;&gt; &lt;em&gt;Moonsoon&lt;/em&gt; is a teamfight changer ability as it aoe heals your team and blows away enemies in Janna's ability ratio&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Janna as also a natural passive that is buffs the movement speed of your whole team.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/Jb8J4.gif&quot; alt=&quot;enter image description here&quot;&gt; Tailwind grants 3% move speed buff!  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oR35z.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;strong&gt;Karma&lt;/strong&gt; can contribute with great magic damage bursts.  Additionally, she has a single target movement speed buff.  Karma is a special support champ in the sense that she does not posses an ultimate ability per se, but her ult, &lt;em&gt;Mantra&lt;/em&gt;, gives her a bonus effect on all of her other 3 spells:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/FBbNW.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Heavenly Wave&lt;/em&gt; + &lt;img src=&quot;https://i.stack.imgur.com/liv5C.gif&quot; alt=&quot;enter image description here&quot;&gt; Mantra = AOE Heal in a cone in front of Karma&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/5KhNu.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Spirit Bond&lt;/em&gt; + &lt;img src=&quot;https://i.stack.imgur.com/liv5C.gif&quot; alt=&quot;enter image description here&quot;&gt; Mantra = Single Target Move Speed Buff x 2&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/zbYOZ.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Soul Shield&lt;/em&gt; + &lt;img src=&quot;https://i.stack.imgur.com/liv5C.gif&quot; alt=&quot;enter image description here&quot;&gt; Mantra = Very High Scaling shield + Aoe Magic Damage around the shield bearer, in my opinion her best ability of all.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Y1A1b.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;strong&gt;Kayle&lt;/strong&gt; makes an ally invulnerable to all damage for 2-3 seconds!  Additionally, she heals allies and slows enemies, making her a very nice support pick.  Unlike Janna and Karma which build defensive and AP items, Kayle builds Hybrid items like Hextech Gunblade and Guinsoo RageBlade.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a quick overview of her abilities:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/XEC2I.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Divine Blessing&lt;/em&gt; heals up an ally and grants a movement speed bonus.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/2Lx1R.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Intervention&lt;/em&gt; grants invulnerability for 2-3 seconds, which can completely alter the course of a team battle if used well.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u5Tk8.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;strong&gt;Lux&lt;/strong&gt; is considered a support/mage.  She can tear up teams with her chain of abilities, possesses a 2 unit root, AoE slow, and an amazing Ultimate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, her main &lt;em&gt;supporting&lt;/em&gt; ability is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/UsOlS.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Prismatic Barrier&lt;/em&gt; shields an ally for damage.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/S21eK.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;strong&gt;Morgana&lt;/strong&gt; is just like Lux in that she is a support/mage.  However, she is considered a better support for the shield she grants:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/fCt7r.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Black Shield&lt;/em&gt; is a very unique shield that blocks magic damage and any negative effects: all snares, silences, blinds, etc.  This shield scales with &lt;em&gt;80%&lt;/em&gt; of her total ability power. It is a total carry protector and game changer skill.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally, Morgana has a single target root, a magic resistance debuff AoE DoT, and a powerful AoE stun.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I mean, is Sona good for help?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wWFd8.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;strong&gt;Sona&lt;/strong&gt; is the queen of support in my opinion, closely followed by Soraka. All her abilities except for the ultimate give your teammates a buff and she can not be ignored damage wise. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/z7Nes.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Hymn of Valor&lt;/em&gt; is an aura granting a buff to damage and ability power. &lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/5oJnP.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Aria of Perseverance&lt;/em&gt; is an aura that increases armor and magic resist to allies. On cast, it will heal the most wounded ally nearby. The Powerchord bonus decreases total damage output of the target by 20%&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/Lroht.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Song of Celerity&lt;/em&gt; gives a temporary movement speed buff to your allies, in addition to the aura which grants a fixed movement speed bonus! &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can we count Soraka and why?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Bb8td.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;strong&gt;Soraka&lt;/strong&gt; is one of the oldest support champions, and one of the most powerful ones.  She has a single target heal plus armor buff and the ability to grant mana to an ally.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/Kpx1z.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Astral Bleesing&lt;/em&gt; heals for a decent amount while granting 20-80.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/yWZx7.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Infuse&lt;/em&gt; grants mana to an ally.  No other hero can boast an ability like this.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/mjyIk.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Wish&lt;/em&gt; is a global heal.  The epitome of an incredible support heal.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/TolAi.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Consecration&lt;/em&gt;, her passive, increases magic resistance for nearby allies by 16.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is Taric a tank, or a good support champion?  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;He can be both.  Taric's base armor and health and armor/level and health/level increase are very high compared to all other support champs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Mlgob.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;strong&gt;Taric&lt;/strong&gt; can heal and has an Armor Aura, Damage Aura, and a Stun, which makes him a reliable support character. However, one of his downsides is being a melee character unlike many of the others mentioned.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/HUIsy.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Imbue&lt;/em&gt;, if casted on an ally, heals Taric and your ally. If casted on Taric, he heals himself an additional 40%.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/oY8Ti.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Shatter&lt;/em&gt; is an aura that increases allies' armor by 10-30 and increases Taric's by double this amount!&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/oTpX2.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Radiance&lt;/em&gt; heals Taric by an amount per second while granting an aura that increases attack damage by 15-45 (and double that on Taric). Make sure to use while taking down towers and in team fights!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u8Oxx.jpg&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Zilean&lt;/em&gt; is an amazing support champ with the unique ability to revive champions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He is a great addition to a team because he posseses: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/ytmdp.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Time Warp&lt;/em&gt; is a single target Speed Buff/Debuff&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/eqpzt.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Chronoshift&lt;/em&gt; revives a fallen enemy with scaling (200% of AP) restored HP and Mana. That's like fighting a 5.5 vs 5 :)&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/bJiNL.gif&quot; alt=&quot;enter image description here&quot;&gt; &lt;em&gt;Heightened Learning&lt;/em&gt;, his amazing passive, gives all allies an 8% bonus to experience gained!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As you can see, LoL offers you a wide variety of support champions to play.  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Which champions are viable to play nowadays on LoL as support?  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Depends completely, for instance:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your team has an AP carry, AD Carry, a tank and a Beefy Meat Shield champ, what are you lacking? Since you already have an AP carry you can play a pure support champion like Taric, Janna, Soraka or Zilean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if your team has already a Tank, an AD carry and a Jungler, your team will need some magic damage source, then playing Morgana, Lux or Sona will make the team composition solid.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want a current metagame opinion on which are the most played support champions, I would say &lt;em&gt;Sona&lt;/em&gt;, &lt;em&gt;Karma&lt;/em&gt; and &lt;em&gt;Zilean&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="1719" LastEditDate="2011-06-07T21:45:10.113" LastActivityDate="2011-06-07T21:45:10.113" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24002" PostTypeId="1" AcceptedAnswerId="24004" CreationDate="2011-06-05T18:59:18.983" Score="10" ViewCount="79162" Body="&lt;p&gt;While investigating the murders of several young men Geralt follows the trail to a succubus. Using Dandelion as a lure he finally finds her lair. The succubus though denies any involvement in the murders, she claims her ex-lover Ele'yas killed them out of jealousy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I confronted Ele'yas, but he too denied being the murderer. It is now word against word, and I don't know who to believe. Is there any way to gather more evidence to find out who truly murdered the young men?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T15:21:09.047" LastActivityDate="2022-04-22T01:20:14.123" Title="With Flickering Heart Quest - Is the Succubus guilty?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24003" PostTypeId="2" ParentId="23921" CreationDate="2011-06-05T20:20:52.783" Score="3" Body="&lt;p&gt;Went ahead and tried it myself, eventually. You can lay a claymore on the belt and it stays put.&lt;/p&gt;&#xA;" OwnerUserId="10088" LastActivityDate="2011-06-05T20:20:52.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24004" PostTypeId="2" ParentId="24002" CreationDate="2011-06-05T20:34:06.460" Score="12" Body="&lt;p&gt;If you buy the surgical tools from the plant vendor just outside Vergen's inner gate and take them with you when you examine the body in the crypts, you'll be able to extract a metal fragment from the corpse's arm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears to be part of a sword, and Succubi don't kill people with swords. But without anything to compare to, Geralt doesn't have anyone to place the blame on. Take the metal shard to Iorveth, and show it to him when you accuse Ele'yas of murdering the young men. Iorveth will compare the metal shard Geralt found to one of Ele'yas' blades and find it a perfect match. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's your evidence. Now go back and rescue Dandelion!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-06-05T21:52:00.013" LastActivityDate="2011-06-05T21:52:00.013" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24007" PostTypeId="2" ParentId="23976" CreationDate="2011-06-05T23:07:42.393" Score="2" Body="&lt;p&gt;The Backup Utility will backup &lt;strong&gt;everything&lt;/strong&gt;, the only limitation is that copy-protected items will not restore on a different PS3 machine than the machine they were backed up from. (&lt;a href=&quot;http://www.tech-recipes.com/rx/7378/playstation-3-backup-ps3-using-the-backup-and-data-transfer-utilities/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reference&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to use the Backup Utility on a 4GB USB key you would probably need to first delete everything except your game saves, i.e. all your music, videos, photos and game installs/patches.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-06-05T23:07:42.393" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24009" PostTypeId="1" AcceptedAnswerId="24040" CreationDate="2011-06-06T00:02:19.060" Score="11" ViewCount="5383" Body="&lt;p&gt;In Minecraft, are the monsters that wake you up when you sleep in a bed in an unsafe location monsters that already exist and were moved from a dark location, or are they monsters which are spawned given that the game found a path from a dark location?&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-12-07T11:40:58.083" Title="Where do monsters that wake you up come from in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24010" PostTypeId="1" AcceptedAnswerId="24038" CreationDate="2011-06-06T00:04:38.873" Score="16" ViewCount="1598" Body="&lt;p&gt;In alpha and beta versions of Minecraft (prior to Minecraft's 1.0 release), if you attempt to go to sleep in an 'unsafe' area, there is a chance you will be woken up by an enemy mob.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you sleep in a bed which is unsafe according to the game's rules but does not actually have an ordinary path to a dark area, is it ever possible to be woken up by a creeper, with the attendant risk of damage to structures?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because I have slept in a somewhat-unsafe bed many times, and only ever met a zombie or skeleton, but never a creeper or spider, and I want to know whether I've just been lucky so far.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="28182" LastEditDate="2016-05-13T12:19:55.797" LastActivityDate="2016-05-15T15:35:34.167" Title="Can you be woken up by a creeper in prerelease versions of Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24011" PostTypeId="1" AcceptedAnswerId="24013" CreationDate="2011-06-06T00:10:51.673" Score="3" ViewCount="169" Body="&lt;p&gt;I cannot find any difference in the move set between Sharingan Kakashi and Regular Kakashi. When you compare nine-tails Naruto and his Regular form, you can find obvious graphical and move set differences, but I'm completely baffled when it comes to the differences between the forms of Kakashi.&lt;/p&gt;&#xA;" OwnerUserId="9992" LastEditorUserId="8350" LastEditDate="2012-06-15T21:21:33.303" LastActivityDate="2012-06-15T21:21:33.303" Title="What is the difference between the movesets of Regular Kakashi and Sharingan Kakashi?" Tags="|naruto-clash-of-ninjas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24012" PostTypeId="1" AcceptedAnswerId="24015" CreationDate="2011-06-06T00:17:26.480" Score="16" ViewCount="9736" Body="&lt;p&gt;Do the various items in Team Fortress 2 have an equal chance to drop? Are you just as likely to get an axtinguisher as a villain's veil?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2015-12-05T20:58:47.880" Title="Team Fortress 2 Item Drop Chances" Tags="|team-fortress-2|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24013" PostTypeId="2" ParentId="24011" CreationDate="2011-06-06T00:20:40.243" Score="3" Body="&lt;p&gt;This &lt;a href=&quot;http://www.gamefaqs.com/gamecube/589355-naruto-clash-of-ninja/faqs/23319&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide&lt;/a&gt; from GameFAQs states the difference:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;sharingan kakashi moves are the same&#xA;  except that his kunai throws deal much&#xA;  more damage and have a reddish aura to&#xA;  it.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Also his counter is different, this is one of the best counters in the game.&#xA;  No it doesn't deal damage but there is&#xA;  no delay. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I edited the second half of the quote... if you read the source you'll know why.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-06-06T00:20:40.243" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24014" PostTypeId="2" ParentId="24010" CreationDate="2011-06-06T00:26:09.247" Score="9" Body="&lt;p&gt;&quot;Unsafe according to the game's rules but does not actually have an ordinary path to a dark area&quot; seem mutually exclusive.  If a hostile mob can get within 2 blocks of the bed (even through walls) there is the possibility of being woken up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen numerous posts on the &lt;a href=&quot;http://www.minecraftforum.net/topic/187701-creepers-creepin-in-my-house/&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraft forums&lt;/a&gt; referencing being woken up by a creeper/spider but &lt;a href=&quot;http://www.minecraftforum.net/topic/176636-science-experimenting-with-beds-how-to-make-a-safe-bed/page__st__40__p__2803021#entry2803021&quot; rel=&quot;nofollow noreferrer&quot;&gt;bugi74's interpretation of the source code&lt;/a&gt; suggests that creepers cannot spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dFtKx.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Image from Minecraft Wiki&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="11014" LastEditDate="2013-05-02T21:31:24.050" LastActivityDate="2013-05-02T21:31:24.050" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="24015" PostTypeId="2" ParentId="24012" CreationDate="2011-06-06T00:33:35.287" Score="6" Body="&lt;p&gt;From the tf2 wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;While it has always been perceived&#xA;  that each weapon has an equal chance&#xA;  of being dropped to the player, it&#xA;  appears that certain weapons that form&#xA;  part of an item set will drop more&#xA;  often or less often than others. It is&#xA;  not known exactly which of these&#xA;  weapons are rarer or more&#xA;  common.&lt;a href=&quot;http://i993.photobucket.com/albums/af54/hammbone87/EMAIL.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It mentions that in the old system the drop rate for hats was 1 in 28, but it doesn't mention any changes in the current system.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="3015" LastEditDate="2011-06-06T06:44:09.723" LastActivityDate="2011-06-06T06:44:09.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24016" PostTypeId="1" AcceptedAnswerId="24025" CreationDate="2011-06-06T00:53:47.103" Score="11" ViewCount="1302" Body="&lt;p&gt;It seems like anytime I kill a barbarian encampment in Civilization 5 another encampment pops up somewhere else in my territory. Is there a certain number always on the map or am I seeing patterns where there are none?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2017-10-02T17:01:15.703" Title="Barbarians in Civilization 5" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24017" PostTypeId="2" ParentId="22564" CreationDate="2011-06-06T00:56:22.087" Score="4" Body="&lt;p&gt;Little late to the party, but about the Reavers, its a pretty significant reference if you read the books/short stories. Its the first reference in TW2 to Geralt's relationship to Yennefer (one of the Reavers called her Connifer or some such). The Reavers are in the short story, &quot;Limit of Possibility,&quot; which is heavily referenced later in the game. I don't want to spoil it too much but just know that you (Geralt) was a friend of a Golden Dragon (which was also referenced in TW1).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't call the Reavers in the short story background characters. They and their leader, Boholt really caused a lot of trouble for Geralt and Yennefer. Theres also kinda a major story and game spoiler related to the Golden Dragon I don't want to ruin. &lt;/p&gt;&#xA;" OwnerUserId="10180" LastActivityDate="2011-06-06T00:56:22.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24018" PostTypeId="2" ParentId="24009" CreationDate="2011-06-06T01:02:10.173" Score="0" Body="&lt;p&gt;From the &lt;a href=&quot;https://minecraft.wiki/w/Bed#Behavior&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If a hostile mob can get within 2 blocks of the bed, even if the blocks are separated by a wall, you will be awakened with the hostile mob standing next to you. There appears to be a slight delay before the mob attacks you, giving you time to get the first blow.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So it appears that it's not a spawning issue, it's an issue of &amp;quot;can the mob physically get to the 'unsafe to sleep' position from where it spawns&amp;quot;.&lt;/p&gt;&#xA;" OwnerUserId="10005" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-06T02:27:10.420" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24020" PostTypeId="1" AcceptedAnswerId="24021" CreationDate="2011-06-06T01:36:12.370" Score="16" ViewCount="9935" Body="&lt;p&gt;Well, what I tried to do was completely cleanse a Corruption area. I assumed it's all about the grass, since that seems to be how the Corruption spreads, and other biomes (such as the Underground Jungle) work like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I bought a few stacks of Purification Powder and Sunflowers, and purified every bit of Corrupted grass I could find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It didn't completely work, however. Slimes/Zombies now spawn, but so do Eaters of Souls, still &amp;mdash; and the music hasn't changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something else that has to be done to completely eradicate the Corruption? (I've already smashed every single Shadow Orb; I doubled checked using the World Viewer.)&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="336" LastEditDate="2011-06-06T03:32:08.477" LastActivityDate="2013-07-02T08:35:04.180" Title="In Terraria, is it possible to completely reclaim a Corrupted area?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24021" PostTypeId="2" ParentId="24020" CreationDate="2011-06-06T01:37:55.710" Score="21" Body="&lt;p&gt;The Eaters of Souls spawn when Ebonstone is present.  You need to mine or purify all of that.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-06-06T01:43:22.357" LastActivityDate="2011-06-06T01:43:22.357" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24022" PostTypeId="2" ParentId="23855" CreationDate="2011-06-06T02:39:15.163" Score="3" Body="&lt;p&gt;Solved! After days of downloading different drivers for my video card, I decided to start from scratch, so here's what I did:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Went to &quot;Manage&quot; system on the &quot;My Computer&quot; icon (right click for menu), and then &quot;Device Manager&quot;&lt;/li&gt;&#xA;&lt;li&gt;Uninstalled the driver on my video device.&lt;/li&gt;&#xA;&lt;li&gt;Restart and then go to AMD/ATI website to look for the new drivers.&lt;/li&gt;&#xA;&lt;li&gt;Instead of downloading the 57MB file (the Catalyst Control), I downloaded a 935KB file that scans your system and decides the best driver. So this downloaded the correct driver and voila! all fixed!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now Tactics and Duels of the Planeswalkers are working great and I got OpenGL 3.3 :D&lt;/p&gt;&#xA;" OwnerUserId="9921" LastEditorUserId="13845" LastEditDate="2012-01-11T03:46:08.663" LastActivityDate="2012-01-11T03:46:08.663" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24024" PostTypeId="2" ParentId="23976" CreationDate="2011-06-06T02:58:28.900" Score="3" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;However, I would also like to backup&#xA;  everything first using the Backup&#xA;  Utility just to be on the safe side.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Be aware though: Apart from using the Data Transfer Utility, the only way to copy copy-protected saved games is by using the PSN+ cloud service. If you're a PSN+ member, I recommend using this feature to ensure your important saved games survive to your new PS3.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-06-06T04:36:14.580" LastActivityDate="2011-06-06T04:36:14.580" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24025" PostTypeId="2" ParentId="24016" CreationDate="2011-06-06T03:36:39.007" Score="16" Body="&lt;p&gt;Don't belittle making patterns where there are none. It's a favorite unintentional past-time of the human race! (See: &lt;a href=&quot;http://en.wikipedia.org/wiki/Gestalt_psychology&quot; rel=&quot;noreferrer&quot;&gt;Gestalt theory&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Barbarians can only spawn in the &quot;fog of war&quot;, as it were. It's completely possible that if certain areas are the only unclaimed areas on the map (meaning that all barbarian spawns &lt;em&gt;must&lt;/em&gt; happen from within the area) and you have only a small military force ping-pong-ing back and forth between barbarian incursions, it's fully possible to spend many a fruitless turn chasing down recalcitrant barbarians.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barbarian spawns can be eliminated completely when all of the passable land tiles are within view-distance of a civ's cultural borders. Without any area in the fog of war, the barbarians effectively die out.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="122" LastEditDate="2011-09-06T14:02:36.317" LastActivityDate="2011-09-06T14:02:36.317" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24029" PostTypeId="1" AcceptedAnswerId="24035" CreationDate="2011-06-06T04:23:09.270" Score="0" ViewCount="6016" Body="&lt;p&gt;I want to play PoP Sands of Time but when it starts it shows a box saying &quot;video card not supported&quot;. I have used 3D Analyse to play many games which I could not play before but I am still not able to play Sands of Time with it. Does anyone know the 3D Analyze settings needed to play it?&lt;/p&gt;&#xA;" OwnerUserId="3607" LastEditorUserId="12936" LastEditDate="2012-12-11T12:59:21.920" LastActivityDate="2015-08-07T06:49:46.187" Title="What are the 3D Analyse settings for Sands of Time?" Tags="|technical-issues|prince-of-persia-the-sands-of-time|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24031" PostTypeId="1" AcceptedAnswerId="24075" CreationDate="2011-06-06T06:10:18.557" Score="23" ViewCount="12197" Body="&lt;p&gt;Having played a lot of both single-player and multiplayer Terraria at this point, I've noticed that more enemies spawn when I'm exploring with my buddy than when I'm alone on my server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't look like we get double the enemies with 2 players, but we clearly get more than in single-player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know how the scaling works?  And is it global to the server, or local?  If 3 people on a multiplayer server all explore alone far from each other, do they get the single-player enemy spawn rate in their area?&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2017-11-20T22:57:27.357" Title="How does Terraria scale enemy spawning in multiplayer?" Tags="|terraria|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24032" PostTypeId="2" ParentId="24009" CreationDate="2011-06-06T06:24:17.120" Score="7" Body="&lt;p&gt;It is a new mob that spawns to punish you for having a dumb bed location. Easy test;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Switch mode to peaceful, this clears out all the monsters&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Switch back to normal and sleep in an unsafe bed&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Monster spawns immediately&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We can see that this monster is freshly spawned, because time doesn't actually elapse while your sleeping (but instead, the game just sets the time of day to morning), so a mob couldn't have &quot;spawned&quot; followed by &quot;teleported to you&quot;. We can witness this lack of time-lapse by noticing that furnaces don't smelt while you're sleeping, for example (this might have been fixed in a recent patch? but I don't think so). &lt;/p&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="13" LastEditDate="2011-06-06T08:06:46.463" LastActivityDate="2011-06-06T08:06:46.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24033" PostTypeId="2" ParentId="24012" CreationDate="2011-06-06T06:44:37.250" Score="7" Body="&lt;p&gt;In addition to the above answer, you are also limited to the number of items you can get per account in one week.  That is why it seems like you get new items when you come back to the game after a long break.&lt;/p&gt;&#xA;" OwnerUserId="10187" LastActivityDate="2011-06-06T06:44:37.250" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24034" PostTypeId="1" AcceptedAnswerId="24036" CreationDate="2011-06-06T06:56:15.053" Score="7" ViewCount="25394" Body="&lt;p&gt;I've completed the main mission in Gemcraft Labyrinth and unlocked the first of the 4 corner maps along the way - the other 3 remain stubbornly unavailable. Does anyone know what is required to open them?&lt;/p&gt;&#xA;" OwnerUserId="1822" LastEditorUserId="13845" LastEditDate="2011-12-07T18:09:45.360" LastActivityDate="2013-12-05T12:58:06.413" Title="How do I unlock the corner maps in Gemcraft Labyrinth?" Tags="|gemcraft-labyrinth|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24035" PostTypeId="2" ParentId="24029" CreationDate="2011-06-06T08:36:10.573" Score="4" Body="&lt;p&gt;I'm not too familiar with 3D-Analyse, but the settings which ought to work are: &lt;img src=&quot;https://i.stack.imgur.com/NqARK.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Props for the Youtube-user: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/j1oWI-7aFqs?start=58&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9993" LastActivityDate="2011-06-06T08:36:10.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24036" PostTypeId="2" ParentId="24034" CreationDate="2011-06-06T10:54:56.120" Score="6" Body="&lt;p&gt;The &lt;a href=&quot;http://www.kongregate.com/forums/76-gemcraft-labyrinth/topics/168171-faqs-please-read-before-posting&quot; rel=&quot;noreferrer&quot;&gt;Kongregate forum FAQ thread&lt;/a&gt; states that the corner maps are unlocked by earning the following amulets:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;A1&lt;/strong&gt;: L9 Challenge Amulet (Kill 7000 monsters)&lt;br /&gt;&#xA;&lt;strong&gt;A13&lt;/strong&gt;: Kill 12 Apparitions Amulet&lt;br /&gt;&#xA;&lt;strong&gt;M1&lt;/strong&gt;: Kill 200,000 monsters Amulet&lt;br /&gt;&#xA;&lt;strong&gt;M13&lt;/strong&gt;: K9 Challenge Amulet (complete 100 waves)&lt;/p&gt;&#xA;&lt;p&gt;Note that K9 challenge is not achievable with non-premium, and thus M13 is not unlockable.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-06T10:54:56.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24038" PostTypeId="2" ParentId="24010" CreationDate="2011-06-06T11:44:01.587" Score="12" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;The 'wake up' mechanic was removed in &lt;a href=&quot;https://minecraft.wiki/w/1.0.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Release 1.0&lt;/a&gt;.&lt;/strong&gt;&lt;br /&gt;&#xA;This answer is only relevant for versions of Minecraft built prior to that revision, accessible using the Minecraft Launcher's &lt;a href=&quot;https://minecraft.wiki/w/Minecraft_launcher#Time_Machine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Time Machine&lt;/a&gt; functionality.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;No, a creeper can not wake you up/be a nightmare.&lt;/p&gt;&#xA;&lt;p&gt;The results would be catastrophic and are therefore disallowed just like a creeper mob spawner does not exist for the same reason.&lt;/p&gt;&#xA;&lt;p&gt;bugi74 has done &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?p=2871535#p2871535&quot; rel=&quot;nofollow noreferrer&quot;&gt;some great research&lt;/a&gt; on the code itself which verifies this:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;On each try it will roll a random monster type from the subset of skeleton, spider or zombie&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7511" LastEditorUserId="-1" LastEditDate="2023-11-28T14:48:57.920" LastActivityDate="2016-05-13T12:22:34.793" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24040" PostTypeId="2" ParentId="24009" CreationDate="2011-06-06T11:51:10.367" Score="10" Body="&lt;p&gt;They are newly spawned monsters that can find a path from a location that supports them spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?p=2871535#p2871535&quot; rel=&quot;noreferrer&quot;&gt;some great research&lt;/a&gt; on this by bugi74:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Every time bed(s) become active, all&#xA;  players are gone through one by one,&#xA;  each player given 20 tries of spawning&#xA;  a monster. The normal &quot;monsters do not&#xA;  spawn near player&quot; seems to not apply.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;On each try it will roll a random&#xA;  monster type from the subset of&#xA;  skeleton, spider or zombie, and a&#xA;  random start location upto +/-32&#xA;  blocks in horizontal directions and&#xA;  upto +/-16 blocks vertical from the&#xA;  players sleeping location. Then it&#xA;  seeks downwards from that position for&#xA;  the first opaque block below the&#xA;  current block to be checked. Then it&#xA;  tries if the place is suitable for the&#xA;  monster to spawn (water for water&#xA;  mobs, etc.) but no light level check&#xA;  (yet), seeking upwards if the block is&#xA;  not suitable. (There is a limits of 16&#xA;  blocks above player position for how&#xA;  high it will seek.) Should a suitable&#xA;  location be found, there is another&#xA;  check for if the mob can spawn there,&#xA;  this time with light level check.  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Next the algorithm tries to calculate&#xA;  a path from the found spot to the&#xA;  player. If the last point along the&#xA;  path is less than 1.5blocks away from&#xA;  player's position in all three&#xA;  coordinates, the mob gets spawned on a&#xA;  spot very very near the player (like&#xA;  half a block away) (that's what allows&#xA;  the &quot;warp through walls&quot;), and all&#xA;  kinds of things are set in motion&#xA;  (like waking up and aggro), and no&#xA;  further tries are done for that player&#xA;  that time.  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The two cases where the monster gets&#xA;  that close to player are when the path&#xA;  is only blocked by one block thick&#xA;  (thin?) wall and the bed (or suitable&#xA;  section of it) is against that wall,&#xA;  or when it really finds a route to the&#xA;  player. No idea how smart the pathing&#xA;  algorithm is - I don't think it is&#xA;  anything near A* or better, judging&#xA;  how stupid they are when trying to get&#xA;  to player in normal situations&#xA;  (luckily for us!).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've got a &lt;a href=&quot;http://forums.bukkit.org/threads/14703/&quot; rel=&quot;noreferrer&quot;&gt;Bukkit plugin that manages sleeping with AFK players&lt;/a&gt; that caused me to look in to all this myself.&lt;/p&gt;&#xA;" OwnerUserId="7511" LastActivityDate="2011-06-06T11:51:10.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24041" PostTypeId="1" CreationDate="2011-06-06T12:17:09.910" Score="2" ViewCount="101" Body="&lt;p&gt;Like the question says: does the game autosave before boss fights?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to fight it now, so i wonder if i can turn the console off and return later.&lt;/p&gt;&#xA;" OwnerUserId="10191" LastEditorUserId="15643" LastEditDate="2012-06-09T18:58:57.470" LastActivityDate="2012-06-09T18:58:57.470" Title="Does Outland on the Xbox 360 autosave before boss fights?" Tags="|xbox-live-arcade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24042" PostTypeId="1" AcceptedAnswerId="24044" CreationDate="2011-06-06T12:36:13.090" Score="4" ViewCount="8067" Body="&lt;p&gt;I started yesterday Assassin's Creed 2 on PC. I don't remember that the game asked me to select a difficulty setting at start. Is this available?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am asking it because the fights I did in the first 2 hours I played were really easy. Are the fights more difficult when the adventure proceed?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="19827" LastEditDate="2014-03-16T09:58:00.437" LastActivityDate="2014-03-16T09:58:00.437" Title="Are there different difficulty settings?" Tags="|assassins-creed-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24043" PostTypeId="1" CreationDate="2011-06-06T12:41:16.847" Score="1" ViewCount="2000" Body="&lt;p&gt;When generating worlds that are old (1k-10k years), I have a very hard time stopping civilizations dying out and &lt;strong&gt;every&lt;/strong&gt; fortress I visit in Adventurer mode is abandoned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What aspects of world generation effect fortress abandonment and creation? Can you have an old world without many abandoned fortresses, or are they just abandoned as time progresses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What greatly effects civilizations dying out? How can I generate an old world that has a balanced amount of beasts to civilizations? (i.e. not end up without any beasts nor without any people)&lt;/p&gt;&#xA;" OwnerUserId="2923" LastActivityDate="2012-04-17T03:07:02.740" Title="How can I stop civilizations dying out and fortress abandonment?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24044" PostTypeId="2" ParentId="24042" CreationDate="2011-06-06T12:46:52.510" Score="9" Body="&lt;p&gt;No, there's no way to select a difficulty level in the game. You're right, the combat is not that difficult, especially when you get used to using counter-kills and are good at blocking But later on you will be facing more enemies at a time and every time you make a mistake you will lose health, so you do have to be careful. I can't remember ever actually dying in combat, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't remember about the first game, but there is also no difficulty selection in Assassin's Creed: Brotherhood (the 3rd in the series).&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-06-06T12:46:52.510" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24045" PostTypeId="1" CreationDate="2011-06-06T13:11:12.620" Score="2" ViewCount="2080" Body="&lt;p&gt;How do you unlock this quest for Chapter 3, if you are on Ivoerth's path?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-06-14T11:40:15.047" Title="Ivoerth's Path: From a Bygone Era?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24046" PostTypeId="1" AcceptedAnswerId="24047" CreationDate="2011-06-06T13:31:29.647" Score="38" ViewCount="31916" Body="&lt;p&gt;Spoiler warning!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the first escape attempt in Portal 2 (when GLaDOS is still in charge) she opens a door for you which you can choose to go through instead of following Wheatley (the blue-eyed ball). What happens if you go there?&lt;/p&gt;&#xA;" OwnerUserId="3572" LastActivityDate="2015-04-13T16:22:49.380" Title="What happens if you choose GLaDOS' way in Portal 2?" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24047" PostTypeId="2" ParentId="24046" CreationDate="2011-06-06T13:35:25.853" Score="58" Body="&lt;p&gt;GLaDOS closes the door and the wall. Then she fills the room with a deadly neurotoxin and you die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video showing that scene:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/l7KIJcu7g90?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastEditorUserId="9196" LastEditDate="2011-06-06T20:36:12.583" LastActivityDate="2011-06-06T20:36:12.583" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24048" PostTypeId="1" AcceptedAnswerId="24095" CreationDate="2011-06-06T14:52:03.370" Score="6" ViewCount="620" Body="&lt;p&gt;For about half of the matches I've won, the score listed on my match history is negative.  Did I actually lose points for these matches?&lt;/p&gt;&#xA;" OwnerUserId="1361" LastActivityDate="2011-06-07T02:49:56.543" Title="In Frozen Synapse, why is my score for a match I've won sometimes negative?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24049" PostTypeId="1" AcceptedAnswerId="24055" CreationDate="2011-06-06T15:14:05.217" Score="28" ViewCount="65460" Body="&lt;p&gt;After I read the changelog for Minecraft 1.6, I saw that one of the few items that were fixed was beds in the nether. However, when trying to sleep in one, it explodes. Is this purely intentional, and does this happen in SMP (can't confirm now)? If it does explode in SMP, can I disable it (the explosion) for beds only, in case some griefer does this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Since it happens in SMP, is there a mod to disable this? Even if the bed kills them (the griefers) they still can go into the portal and wreak havoc in it&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorUserId="185203" LastEditorDisplayName="user8949" LastEditDate="2019-08-27T18:23:51.687" LastActivityDate="2019-08-27T18:23:51.687" Title="Why does my bed explode when I try to sleep on it in the Nether, and how do I disable it?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24050" PostTypeId="1" AcceptedAnswerId="24108" CreationDate="2011-06-06T15:20:27.787" Score="5" ViewCount="2357" Body="&lt;p&gt;I am in Chapter 2 and I've gotten quite a few neat spells by this point. The spells sit at the bottom left of my screen and each one has a number (1-4). So, if I hit the number that corresponds with the spells, it becomes highlighted. However, nothing else happens after that. Is there something additional that I need to do in order to use the spell? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing on single player mode, switching between the two characters frequently to get a feel for both. During combat, I watch my partner use some pretty awesome spells but I can't seem to make the same thing happen when I'm playing. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="8350" LastEditDate="2012-05-30T23:06:52.187" LastActivityDate="2012-05-30T23:06:52.187" Title="How do I use spells in Hunted: The Demon's Forge?" Tags="|hunted-the-demons-forge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24051" PostTypeId="1" CreationDate="2011-06-06T15:26:02.817" Score="4" ViewCount="778" Body="&lt;p&gt;I have four named characters in my White Forest: Britney, Collin, Gene and Vincent. &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/White_Forest&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Bulbapedia&lt;/a&gt;, this means that in patches of long grass I should encounter Hoppip, Abra, Aron and Magby, which has proven to be the case. However, I should also (by Bulbapedia's reckoning) see Surskit, Lotad and Corphish while Surfing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had about 30 encounters Surfing so far, and most of them were Surskit, with a handful being Lotad. I haven't yet run into Corphish. The Bulbapedia page seems to suggest that each of these Pokémon should appear equally frequently, but my experience (while I haven't gone through the whole song and dance of a statistical test) doesn't seem to bear that out. Even if you interpret it to mean that Surskit should appear twice as often as the other two (since his presence is due to both Britney and Gene), it still doesn't seem to be consistent with the results I get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of tall grass encounters, too, it seemed to me that I saw rather more Hoppip and Aron than I saw Abra and Magby. In both tall grass and Surfing encounters, it doesn't seem to me that each of the possible Pokémon is equally likely. What exactly decides how frequently each Pokémon appears?&lt;/p&gt;&#xA;" OwnerUserId="9558" LastEditorUserId="136461" LastEditDate="2016-12-22T16:16:31.903" LastActivityDate="2016-12-22T16:16:31.903" Title="What exactly determines the encounter rates of different Pokémon in White Forest?" Tags="|pokemon-fifth-generation|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24055" PostTypeId="2" ParentId="24049" CreationDate="2011-06-06T16:31:53.027" Score="44" Body="&lt;p&gt;&lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/hiaku/the_changelist_for_16_the_word_of_notch/c1vm5cq?context=1&quot; rel=&quot;noreferrer&quot; title=&quot;xNotch comments on The changelist for 1.6 : The Word of Notch&quot;&gt;It &lt;em&gt;is&lt;/em&gt; intentional&lt;/a&gt;, does happen in SMP, and cannot be disabled on a vanilla server as far as I know. On a Bukkit server, the &lt;a href=&quot;http://forums.bukkit.org/threads/misc-sec-disableit-disable-some-naturally-occurring-events.27417/&quot; rel=&quot;noreferrer&quot; title=&quot;[MISC/SEC] DisableIt - Disable some naturally occurring events&quot;&gt;DisableIt plugin&lt;/a&gt; can disable any type of explosion, including beds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the Nether, there basically is no time of day &amp;mdash; bring a watch with you and see what happens. The beds only let you sleep in them when it's night time, and this lack of time apparently confuses them to the point of spontaneous explosion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sleeping in the Nether has never worked, but before Beta 1.6 the beds were neither sentient nor quite as explosive; you'd simply get the &quot;you can only sleep at night&quot; message. Of course, this isn't really appropriate for the Nether, since it is never night. Notch likely wanted to make it more obvious to players that beds don't work in the Nether at all. Why explosions? I'm not sure, but it certainly drives the point home, doesn't it? Possibly &lt;a href=&quot;http://twitter.com/Evil_Notch&quot; rel=&quot;noreferrer&quot; title=&quot;Nossrep Sukram on Twitter&quot;&gt;Evil Notch&lt;/a&gt; had a hand in this.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-12-29T16:39:16.560" LastActivityDate="2011-12-29T16:39:16.560" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24056" PostTypeId="2" ParentId="23538" CreationDate="2011-06-06T16:52:23.500" Score="1" Body="&lt;p&gt;After selecting the new skill or role you want your Legend to learn you need to assign &lt;em&gt;focus points&lt;/em&gt; to it (theres a bar just below the skill). A indicator for how many game weeks this will take to learn should appear next to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may have to compromise focus points from your training in other areas to be able have enough to assign to the new skill training.&lt;/p&gt;&#xA;" OwnerUserId="7257" LastActivityDate="2011-06-06T16:52:23.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24057" PostTypeId="1" AcceptedAnswerId="24058" CreationDate="2011-06-06T17:33:53.153" Score="7" ViewCount="3712" Body="&lt;p&gt;I really miss &lt;a href=&quot;http://en.wikipedia.org/wiki/Bolo_%28video_game%29&quot; rel=&quot;noreferrer&quot;&gt;Bolo&lt;/a&gt;, haven't played it in over a decade.  Is this game still out there and can it still be played multiplayer?  I'd love to throw an old games LAN party that featured it.&lt;/p&gt;&#xA;" OwnerUserId="10023" LastEditorUserId="6066" LastEditDate="2011-06-06T17:39:47.470" LastActivityDate="2017-04-16T13:19:18.887" Title="Old Mac Tank Game - Bolo" Tags="|bolo|" AnswerCount="2" CommentCount="4" ClosedDate="2017-04-16T19:36:38.280" ContentLicense="CC BY-SA 3.0" />
  <row Id="24058" PostTypeId="2" ParentId="24057" CreationDate="2011-06-06T17:41:49.357" Score="3" Body="&lt;p&gt;According to the Wikipedia page you linked, &quot;Mac OS X&quot; is one of the platforms it can be played on.  Multiplayer requires AppleTalk, which means &lt;a href=&quot;http://en.wikipedia.org/wiki/AppleTalk&quot; rel=&quot;nofollow noreferrer&quot;&gt;OSX 10.6 and above can't be used&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.winbolo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;There are also Windows and Linux clones&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-06-06T17:41:49.357" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24059" PostTypeId="1" AcceptedAnswerId="93920" CreationDate="2011-06-06T19:17:59.593" Score="6" ViewCount="14191" Body="&lt;p&gt;How can I make time-lapses of my Minecraft creations? Ideally I'd like something that can record automatically from a fixed location, either generating a bunch of images (I've got software to stitch them together) or a video. This is the kind of thing I want, I quite like this one as it doesn't show the player:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/OclQnzefdIc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2014-12-15T12:34:59.247" LastActivityDate="2023-07-16T11:37:44.480" Title="How can I make time-lapse videos of my Minecraft creations?" Tags="|minecraft-java-edition|recording|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24060" PostTypeId="2" ParentId="14579" CreationDate="2011-06-06T19:19:47.813" Score="3" Body="&lt;p&gt;Keshiks are the key to your victory. They can shoot and move to a safe distance. After four promotions you can shoot twice so you get promotions very fast. A task force of 2 keshiks with 4 promotions, one horseman, and one general is unstoppable. The keshiks bring down the defenses, the horseman attacks and recovers in the burning city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I won the scenario using the following strategy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I upgraded one horseman to keshik on the first turn.&lt;/li&gt;&#xA;&lt;li&gt;On the second turn, I started war on the closest city state. I first killed their units, then took down the city.&lt;/li&gt;&#xA;&lt;li&gt;Then I attacked Siam, afterwards China, then India and Japan in parallel.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I finished with 2 turns to spare mostly because I lost some advanced keshiks due to not paying attention to terrain features. During the game I purchased most of the new offensive keshiks in my capital, but only after having an armory built so I could get the out with 2 promotions.&lt;/p&gt;&#xA;" OwnerUserId="10200" LastEditorUserId="10200" LastEditDate="2014-02-01T15:09:45.523" LastActivityDate="2014-02-01T15:09:45.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24061" PostTypeId="2" ParentId="24059" CreationDate="2011-06-06T19:26:02.440" Score="1" Body="&lt;p&gt;I'm assuming that was done in stop motion, they would build a bit, move to a place, press F2, build some more and repeat. There are programes out there to remove the shake this effect would make. You could also do it online with one person not moving and just taking pictures this would remove the shake.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-06-06T19:26:02.440" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24062" PostTypeId="2" ParentId="24057" CreationDate="2011-06-06T19:30:27.263" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://web.archive.org/web/20130128024542/http://www.nubolo.net:80/&quot; rel=&quot;nofollow noreferrer&quot;&gt;nuBolo&lt;/a&gt; can be used natively on modern Mac machines. It actually contains code from the original Bolo so it's a perfect clone, unlike the win or linux variants.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're still aiming to run it under another system with networking, I would bet on running Bolo in an emulated System 7 image. You can do this pretty easily with &lt;a href=&quot;http://emaculation.com/doku.php/basilisk_ii_setup&quot; rel=&quot;nofollow noreferrer&quot;&gt;Basilisk II&lt;/a&gt; (great for running all sorts of System 7-era games, btw). There's also a Basilisk for osx if you end up going that route and want to network between windows/osx machines. nuBolo is likely incompatibile with the original.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="125305" LastEditDate="2017-04-16T13:19:18.887" LastActivityDate="2017-04-16T13:19:18.887" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24063" PostTypeId="2" ParentId="24059" CreationDate="2011-06-06T19:35:13.443" Score="3" Body="&lt;p&gt;I've seen a better one done on a server, I assume they had another account that just sat there and looked at the project with FRAPs running while they built it. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-06-06T19:35:13.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24064" PostTypeId="2" ParentId="19953" CreationDate="2011-06-06T19:36:24.847" Score="15" Body="&lt;p&gt;I wrote a mod that does Toggle Sneak and MUCH MUCH more, and I plan on keeping it up to date with MC versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/355537-166-controlpack-autosneakrunsmartfurnacelookbehindlots-more-v21/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/355537-166-controlpack-autosneakrunsmartfurnacelookbehindlots-more-v21/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="390" LastEditorUserId="390" LastEditDate="2011-07-29T17:29:59.513" LastActivityDate="2011-07-29T17:29:59.513" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24067" PostTypeId="2" ParentId="23912" CreationDate="2011-06-06T19:59:55.297" Score="4" Body="&lt;p&gt;What James said above is correct. It is also important to note that if you decide to purchase any &quot;mini's&quot; from the Playstation Network Store, those can be played both on PS3 and PSP despite being made for the PSP.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-06-06T19:59:55.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24068" PostTypeId="2" ParentId="24049" CreationDate="2011-06-06T20:03:08.133" Score="0" Body="&lt;p&gt;I did see a link on Minecraftforums page stating they have seen the problem, but in the update they should've resolved it. My suggestion is not to sleep in the nether because theres no day/night cycle, so there is really no point in sleeping there.&lt;/p&gt;&#xA;" OwnerUserId="10203" LastActivityDate="2011-06-06T20:03:08.133" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24069" PostTypeId="2" ParentId="23926" CreationDate="2011-06-06T20:05:07.213" Score="13" Body="&lt;p&gt;The answer to this question could be very long and complicated as &quot;leading&quot; involves keeping track of a great many thing all of which are detailed in themselves. Lets start with the basics each of which can be expanded and may be scenario specific.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Firstly, since you are asking the question we are going to assume YOU are going to be the team leader. As such, you need the following skills.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Diplomacy&lt;/li&gt;&#xA;&lt;li&gt;Champion Knowledge&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Allied Champions&lt;/li&gt;&#xA;&lt;li&gt;Enemy Champions&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Map Awareness&#xA;So Now lets break this down a little further&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Diplomacy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to be able to guide your allies to accomplish whatever objective is in the best interest of the team and you need them to listen to you. Therefore, you should probably be talking and communicating with your team from the start of the game. If you start to bark out orders once everyone is level 9 or at the 20 minute mark, no one is going to listen to you because they will have developed their own strategy since none was presented to them. This being said, commanding and just pinging are insufficient to obtain the role of team leader. Some players will respond to &quot;mid needs help&quot; while others will need to be explicitly told and yet others won't ever listen to you at all (it happens). So you need to know the players on your team almost as well as the game itself to be an effective leader.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Champion Knowledge - Allied Champions&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to know the capabilities of the champions you are leading &lt;strong&gt;&lt;em&gt;.&lt;/em&gt;&lt;/strong&gt; Note the emphasis on the preceeding &quot;.&quot; You have to know each of your ally's strengths, weakness and limitations. Ideally you should be familiar with &lt;strong&gt;all&lt;/strong&gt; of their abilities and those ability's strengths, weaknesses and limitations. There are too many champions and abilities to cover them and their interactions here but here is an example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's pretend your ally is Jax or Katarina and they are in trouble. Sometimes, you can save them by being in range of their Leap Strike/Shunpo abilities, allowing them to jump out of a gank. Leading is often more about being in the right place at the right time than telling other people where to be. If you are often at the right place at the right time (leading by example) players will recognize your competence and tend to congregate where you are, which is nice when starting a group push is your intention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Champion Knowledge - Enemy Champions&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Knowing your team is important but knowing the enemy team might just be more important. Knowing enemy champions, abilities and tendencies will allow you to make the correct decisions regarding: who and when to gank, when and where to push, watch to watch for when being baited, etc. Note there are guides to all of the above elsewhere so a detailed description of each will not be covered here. However, here is another example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are chasing an enemy at low health but there is a Teemo on the enemy team. Odds are the champion you are chasing will lead you on a trail through Teemo's mushrooms in hope that they will slow you enough that they get away or kill you if you are at low health. As the leader on your team it is your goal to remind your allies of this and minimize losses through overextension.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Map Awareness&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of the above is worth nothing if you aren't aware of what is going on in your game. What lanes are being pushed? What allies are in distress and in need of assistance? Where are enemy champions? Is the Dragon minion available to kill? Is the enemy team currently killing Baron?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to be playing your champion and simultaneously aware in some way of all of the above. Things like the Mini Map and communication are good tools to make sure you and your allies are aware of what is going on but there is also some degree of awareness that comes with experience.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;This answer was intended to focus more on the act of leading than to describing the specific situations and circumstances which may be encountered. In the end, every game situation is unique and will need a different approach. It should also be noted that mastering the game mechanics and becoming a good individual player is not the same as being a good leader. Communication and team play are imperative when seeking wins and an improved gaming experience overall.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="3046" LastEditDate="2011-06-23T17:50:11.887" LastActivityDate="2011-06-23T17:50:11.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24070" PostTypeId="2" ParentId="23891" CreationDate="2011-06-06T20:07:03.137" Score="2" Body="&lt;p&gt;So I installed Fallout again to try this out, and it seems that when you save your game, mods that are not present at the time of save (even if they were active at some point before) are erased. So reactivating mods later wont work.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="28182" LastEditDate="2013-10-02T11:34:14.897" LastActivityDate="2013-10-02T11:34:14.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24071" PostTypeId="2" ParentId="23795" CreationDate="2011-06-06T20:21:07.440" Score="5" Body="&lt;p&gt;Lets break this out piece by piece.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Does armour reduce it, the same it would for auto attacks?&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Armor does in fact reduce the damage you take from normal towers. The base tower however deals true damage.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Do items like thornmail and skills like Rammus' curl reflect damage?&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Simple answer: No. Most abilities do not deal damage to towers either. Exceptions include Heimerdinger's turrets and Alistar's passive.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Do skills like Maoki's ultimate (-15% damage in the aoe) or Alistair's ultimate (-75% damage on self) affect the turret damage?&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Maoki's ultimate does not reduce damage taken from turrets but Alistar's ultimate does.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Does the last defensive mastery negate 4% of the damage?&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I believe so for the following reasons. It says it reduces &quot;All damage&quot; doesnt exclude towers specifically (the way Maoki's ultimate description does).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-06-06T20:21:07.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24072" PostTypeId="2" ParentId="18626" CreationDate="2011-06-06T20:25:57.903" Score="3" Body="&lt;p&gt;Also depends on what kind of DPS you want (sustained vs burst). Burst is way better to kill casters, as they usually got low armor/HP: For that you'll want a 2handed weapon (axe, you don't need the armor penetration of clubs, and the extra damage), and you can send those dammed mage flying in pieces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For sustained dps, dual wield is better (fun fact: Dual wielding as a rogue is way funnier, due to backstabs etc). You'll want at least one club for the arpen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overwall, sustained DPS is better damage than Burst, and easier to play, as it don't rely so much on active skills. However, 2Handers are extremely good soloers, almost guaranteed to win any one-on-one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd go berserker + Templar (templar sucks, I know, but it's awesome for killing casters - and c'mon, casters are the only threat you face), use a 2hander stacking crit and attack speed.&lt;/p&gt;&#xA;" OwnerUserId="10205" LastActivityDate="2011-06-06T20:25:57.903" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24073" PostTypeId="2" ParentId="16035" CreationDate="2011-06-06T21:13:38.827" Score="2" Body="&lt;p&gt;You cannot OD him to death, the only answer is shooting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However &lt;em&gt;MINOR SPOILER&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You'll need him for another quest, later on.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10205" LastEditorDisplayName="user7220" LastEditDate="2011-06-06T21:34:56.943" LastActivityDate="2011-06-06T21:34:56.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24074" PostTypeId="2" ParentId="19277" CreationDate="2011-06-06T21:19:07.417" Score="2" Body="&lt;p&gt;&lt;em&gt;Disable&lt;/em&gt; in-game sound hardware accelaration;&#xA;Check for updated drivers for your sound card;&#xA;If possible, disable 'surround' on your card's configs - &lt;em&gt;that did the trick for me&lt;/em&gt;;&#xA;Lowering the resolution (don't know why) works sometimes too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found these answers a bit ago, when I had the same problem. Disabling surround worked for me.&lt;/p&gt;&#xA;" OwnerUserId="10205" LastActivityDate="2011-06-06T21:19:07.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24075" PostTypeId="2" ParentId="24031" CreationDate="2011-06-06T21:21:08.757" Score="11" Body="&lt;h2&gt;Each player spawns his own enemies.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;On the server, the spawn rate and the maximum spawns are determined &lt;strong&gt;for each player&lt;/strong&gt;. These have varying values depending on whether it's day or nite, the layer you are in or being in any of the special zones like the Corruption, Dungeon, Meteor or Jungle; not to forget about the Blood Moon...&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The harder the time, depth and zone; the harder your adventure.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;They don't spawn each X seconds but rather by a chance on each single game tick up to a limit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The spawn rates and maximum spawns from high to low for the same time and layer depth are&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Dungeon&lt;/strong&gt;, the skeletons must kill you! (not influenced by depth and time)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Blood Moon&lt;/strong&gt;, it's an invasion... (not influenced by depth)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Jungle&lt;/strong&gt;, to make it harder than other zones by sending those hornets.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Corruption&lt;/strong&gt; and &lt;strong&gt;Meteor&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;World&lt;/strong&gt;, which also covers the &lt;strong&gt;Underworld&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thus, depending on when and where you are you can get different order in the lower three. The trend is that you get more spawns in the night and the middle of the map as you'll see zombies, skeletons and all kind of slimes annoying you on your path...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that you can also &lt;a href=&quot;http://terraria.gamepedia.com/Water_candle&quot; rel=&quot;nofollow noreferrer&quot;&gt;influence this yourself&lt;/a&gt;, increasing chance by 33% and limit by 50%.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;How can I test this out?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is it really about chances?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a hard one given that it's works based on a chance and thus could result in a different outcome. A good example of the chance can be seen when chasing down a dungeon without killing the Skeleton first, you'll see a random amount of skeletons spawn after a random amount of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my first attempt I ran down and took the contests of a chest, on another I got killed by 2 of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do the time, depth and zone really affect the amount of spawns?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is easy to verify, check the amount of slimes that visit you when you stand still during the day compared to the amount of zombies that hunt you during an invasion or even just the amount of fire balls that annoy you when you are mining a meteorite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do we really get more spawns together?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way would be to play together with a lot of people to drastically increase the amount of spawned monsters, playing with 8 players together on the same screen should give a noticeable difference against just 1 or 2 players. I've been mining a meteorite with my sister and noticed that we each got separate fire balls hunting both of us and when she died I only saw the half the amount...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="143571" LastEditDate="2017-11-20T22:57:27.357" LastActivityDate="2017-11-20T22:57:27.357" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24076" PostTypeId="2" ParentId="18381" CreationDate="2011-06-06T21:24:31.280" Score="1" Body="&lt;p&gt;I had this bug a while ago - it happened after W7 updated something. I studied a bit and found that it was related to the registries in Windows, but I'm not sure what. However, disabling and then enabling all addons worked for me, reloading my addons configs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this isn't an answer, but I don't have rep enough to comment ^^&lt;/p&gt;&#xA;" OwnerUserId="10205" LastActivityDate="2011-06-06T21:24:31.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24077" PostTypeId="2" ParentId="15441" CreationDate="2011-06-06T21:29:29.540" Score="2" Body="&lt;p&gt;Option 1) use the console to give you items, using the mod &quot;Runscript additem&quot; (&lt;a href=&quot;http://www.dragonagenexus.com/downloads/file.php?id=1131&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.dragonagenexus.com/downloads/file.php?id=1131&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option 2) Get a save editor, and add the items yourself;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option 3) Reequip, at Silverite Mine you probably don't have that much stuff yet, if doing it on a usual order.&lt;/p&gt;&#xA;" OwnerUserId="10205" LastActivityDate="2011-06-06T21:29:29.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24079" PostTypeId="2" ParentId="22635" CreationDate="2011-06-06T22:14:13.663" Score="5" Body="&lt;p&gt;I know its been said but use Aard to push him, try to stop him from using his Quen shield.  Don't bother shielding yourself, he will simply smash through it.  If he does get a Quen off distance yourself and pull it off with a few Aard attacks, make sure to dodge his spells and bombs.  His primary sources of damage are fire, bleeding, and poison so try drinking a Golden Oriole potion before you begin (or load a previous save).  A vitality regen potion added on to all this made the fight a breeze.&lt;/p&gt;&#xA;" OwnerUserId="10209" LastActivityDate="2011-06-06T22:14:13.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24080" PostTypeId="1" AcceptedAnswerId="24207" CreationDate="2011-06-06T22:38:51.573" Score="34" ViewCount="70389" Body="&lt;p&gt;I noticed that it looks like you can pick different difficulties for different players in &lt;em&gt;Civilization 5&lt;/em&gt; multiplayer. What effect does this have on the game play? Are AI just nicer to the lower difficulty player?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="53291" LastEditDate="2013-10-22T18:54:02.600" LastActivityDate="2013-10-22T18:54:02.600" Title="What happens when two players play the same game at different difficulties?" Tags="|civilization-5|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24082" PostTypeId="1" AcceptedAnswerId="24109" CreationDate="2011-06-06T23:26:41.047" Score="4" ViewCount="5742" Body="&lt;p&gt;I know that you can move the cards you have &lt;em&gt;earned&lt;/em&gt; for your deck to your sideboard, but I was wondering if you can move original cards that you start with in your deck to your side board, or change the amount of mana in your deck.&lt;/p&gt;&#xA;" OwnerUserId="8721" LastEditorUserId="3015" LastEditDate="2011-06-07T00:11:00.950" LastActivityDate="2013-08-11T17:18:23.997" Title="Can you edit your deck in Magic The Gathering - Duels of the Planeswalkers?" Tags="|mtg-duels-of-the-planeswalkers|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24083" PostTypeId="1" CreationDate="2011-06-06T23:31:56.893" Score="5" ViewCount="824" Body="&lt;p&gt;Has anyone ever encountered trails/artifacts as in the picture while playing SC2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zIUpf.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried other 3D apps on the machine such as Portal2 -- That worked just fine.&#xA;Wondering if anyone has encountered this before and if so how it was resolved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional info:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Hardware Overview:&#xA;&#xA; Model Name:   iMac&#xA; Model Identifier:     iMac11,3&#xA; Processor Name:       Intel Core i5&#xA; Processor Speed:      2.8 GHz&#xA; Number Of Processors: 1&#xA; Total Number Of Cores:        4&#xA; L2 Cache (per core):  256 KB&#xA; L3 Cache:     8 MB&#xA; Memory:       4 GB&#xA; Processor Interconnect Speed: 4.8 GT/s&#xA; Boot ROM Version:     IM112.0057.B00&#xA; SMC Version (system): 1.59f2&#xA;&#xA;ATI Radeon HD 5750:&#xA;&#xA; Chipset Model:        ATI Radeon HD 5750&#xA; Type: GPU&#xA; Bus:  PCIe&#xA; PCIe Lane Width:      x16&#xA; VRAM (Total): 1024 MB&#xA; Vendor:       ATI (0x1002)&#xA; Device ID:    0x68a1&#xA; Revision ID:  0x0000&#xA; ROM Revision: 113-B9710C-238&#xA; EFI Driver Version:   01.00.417&#xA; Displays:&#xA;iMac:&#xA; Resolution:   2560 x 1440&#xA; Pixel Depth:  32-Bit Color (ARGB8888)&#xA; Main Display: Yes&#xA; Mirror:       Off&#xA; Online:       Yes&#xA; Built-In:     Yes&#xA; Connection Type:      DisplayPort&#xA;Display Connector:&#xA; Status:       No Display Connected&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="5424" LastActivityDate="2011-11-19T11:08:38.547" Title="Graphical Artifacts in SC2 on Mac" Tags="|starcraft-2|macos|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="24084" PostTypeId="1" AcceptedAnswerId="24086" CreationDate="2011-06-07T00:04:35.407" Score="14" ViewCount="6957" Body="&lt;p&gt;I recently made a path across a snowy field using cobblestone, and when it snowed, my cobblestone path was buried, requiring me to perform the tedious task of shoveling out the snow. In order to not be doing chores in Minecraft that I'm oft too lazy to do in real life, I was thinking about using half-steps for the path.&lt;/p&gt;&#xA;&lt;h3&gt;Is it possible for snow to stick to half-steps in Minecraft? What about double half-steps?&lt;/h3&gt;&#xA;&lt;p&gt;Edit to add:&lt;/p&gt;&#xA;&lt;p&gt;Are there any solid blocks that snow cannot stick to?&lt;/p&gt;&#xA;&lt;p&gt;&lt;sub&gt;For reference purposes, assume Minecraft Beta version 1.6.6&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-06-28T16:53:39.463" Title="Can snow fall on half-steps?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24085" PostTypeId="2" ParentId="23897" CreationDate="2011-06-07T00:16:44.270" Score="2" Body="&lt;p&gt;Eh I wouldn't say that Sisters are neutral, or at least they weren't a few months when I played last. They give you gallante with minor bonus to minmatar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can't say that I've ever ran into factions that were neutral. If your'e trying to keep your totals with factions from being lopsided, only thing I could suggest would be grab a minor corp (aka no navies) with decent lvl4's in the amarr/caldari, and the gallante/minmatar camps and mission back and forth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you decide to do so, be carefull to accept only the missions where targets are pirates, or non-faction ships, else it would be a huge blow for your standings.&lt;/p&gt;&#xA;" OwnerUserId="8083" LastEditorUserId="9118" LastEditDate="2012-02-01T21:43:30.237" LastActivityDate="2012-02-01T21:43:30.237" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24086" PostTypeId="2" ParentId="24084" CreationDate="2011-06-07T00:21:04.193" Score="14" Body="&lt;p&gt;It's not possible for snow to exist on slabs/half steps. A slab is only ½ blocks high, but as far as the game is concerned, it inhabits an entire block. The same goes for the snow layer, which is also a block — except other blocks you place can go through and replace the snow layer block. So snow on a slab would have to float half a block above ground.&lt;/p&gt;&#xA;&lt;p&gt;Try placing a cobblestone block on a slab, same thing:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/o7Gnd.png&quot; alt=&quot;Cobblestone on Stone Slab&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Double slabs are a different block entirely. Their height is exactly one block, so snow can exist/will fall on it.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Edit to add:&lt;/p&gt;&#xA;&lt;p&gt;Are there any solid blocks that snow cannot stick to?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Those would be non-opaque blocks: Glass and ice. In Fancy Graphics mode, snow will also not fall on leaves.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-07T18:26:57.527" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24087" PostTypeId="2" ParentId="24082" CreationDate="2011-06-07T00:33:29.163" Score="3" Body="&lt;p&gt;You cannot remove any of the original cards in your deck. You can only move unlocked cards to and from the sideboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number of lands in your deck is proportional to the size of your deck: lands are added as you unlock cards or move them from your sideboard to your deck (and subtracted as you move unlocked cards to your sideboard). For example, you start with 24 lands in a deck of 60 cards. When you unlock your first card, no lands are added (24/61); unlocking the second adds another land to your deck (25/62). Removing one of the two unlocked cards also causes a land to be removed, so your deck is back to 24 lands in 61 cards.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorDisplayName="user3389" LastEditDate="2011-06-18T20:00:55.793" LastActivityDate="2011-06-18T20:00:55.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24088" PostTypeId="2" ParentId="23912" CreationDate="2011-06-07T00:40:35.883" Score="4" Body="&lt;p&gt;Just to add some more information in addition to the other answers...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PSP Go can also connect to a TV. Plus it supports control via a Dualshock 3 controller, although I believe you have to use a PS3 to set up the connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only PSP games playable on both PSP and PS3 are the &lt;strong&gt;downloadable PS1 classics&lt;/strong&gt; and the &lt;strong&gt;Minis&lt;/strong&gt;. I am not sure if it is possible to copy the saved games between the two platforms though. Regular PSP titles cannot be played on PS3.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-06-07T00:40:35.883" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24090" PostTypeId="1" AcceptedAnswerId="24091" CreationDate="2011-06-07T01:46:26.530" Score="10" ViewCount="2385" Body="&lt;p&gt;Can I switch Blue and Orange because my mouse have switched button (I'm lefty).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ybWAn.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6816" LastActivityDate="2021-12-21T23:50:33.897" Title="Portal 2 : Can you switch cross-hair portal color ? (For lefties)" Tags="|portal-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24091" PostTypeId="2" ParentId="24090" CreationDate="2011-06-07T01:59:01.757" Score="17" Body="&lt;p&gt;Just change the controls and switch the mouse buttons!  That will make the icon/crosshairs correspond closer to the right buttons without affecting anything else in your system.  Oddly enough you do this through the Keyboard settings:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/s0Kw5.jpg&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-06-07T02:09:07.483" LastActivityDate="2011-06-07T02:09:07.483" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24092" PostTypeId="2" ParentId="23711" CreationDate="2011-06-07T02:17:48.970" Score="1" Body="&lt;p&gt;Confirmed this myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;alter turn total&lt;/li&gt;&#xA;&lt;li&gt;alter turn length (seconds)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You cannot:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;alter map size (lame!)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I got on IRC and asked a dev why I can't alter map size, and his answer was &quot;because&quot;, so there you go.&lt;/p&gt;&#xA;" OwnerUserId="3404" LastActivityDate="2011-06-07T02:17:48.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24093" PostTypeId="2" ParentId="15828" CreationDate="2011-06-07T02:43:09.407" Score="1" Body="&lt;p&gt;Try Using haste and use a spread of water to make him vulnerable to lightning then keep using normal lightning rays and haste. This is how I beat him in the 65th try I guess.&lt;/p&gt;&#xA;" OwnerUserId="10213" LastEditorUserId="23" LastEditDate="2011-06-07T08:06:55.323" LastActivityDate="2011-06-07T08:06:55.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24095" PostTypeId="2" ParentId="24048" CreationDate="2011-06-07T02:49:56.543" Score="7" Body="&lt;p&gt;You didn't lose points, a negative score actually means points were awarded for player 2.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Score of 60 means player 1 got 60 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A score of -30 means player 2 got 30 points.&lt;/p&gt;&#xA;" OwnerUserId="10083" LastActivityDate="2011-06-07T02:49:56.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24096" PostTypeId="1" AcceptedAnswerId="24100" CreationDate="2011-06-07T02:52:28.100" Score="14" ViewCount="11680" Body="&lt;p&gt;I've got it set up so the PS3 and TV communicate via HDMI and turning one or the other on/off turns them both on/off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm in the middle of a video game (and paused) I can turn off the TV without the console shutting down. However, if I'm just at the downloads management screen I can't. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to temporarily disable the HDMI communication? I'd rather not have to go into the settings for something so simple, but that's probably easier than then RL hack I've been using of pulling the HDMI cable out while I power off the TV.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="31978" LastEditDate="2012-09-20T17:47:59.633" LastActivityDate="2014-10-12T04:30:01.590" Title="How can I turn off my TV without turning off my PS3?" Tags="|ps3|monitor|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24099" PostTypeId="1" AcceptedAnswerId="24101" CreationDate="2011-06-07T03:49:22.230" Score="24" ViewCount="4052" Body="&lt;p&gt;One of my favorite hex colors is &quot;Slate Gray&quot;: &lt;code&gt;2F4F4F&lt;/code&gt; (or &lt;code&gt;47&lt;/code&gt; &lt;code&gt;79&lt;/code&gt; &lt;code&gt;79&lt;/code&gt;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently trying to make a character for the first time in Terraria, and I've found that  the 'blue' value for color is prevented from being very low; further experimentation indicates that the more likely case is that the sum of the RGB values must be &gt;= 254.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This makes a heap of hex colors unobtainable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why does Terraria limit the character color pallete like this? Are there any workarounds?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm aware that clothing color will become largely meaningless as soon as I get some armor, but it's the principal of the thing that irks me.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3015" LastEditDate="2011-06-07T03:49:55.273" LastActivityDate="2017-03-29T18:12:39.807" Title="Why are my Terraria characters restricted from being certain colors?" Tags="|terraria|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24100" PostTypeId="2" ParentId="24096" CreationDate="2011-06-07T04:35:25.823" Score="18" Body="&lt;p&gt;According to the &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/ctrlhdmi.html&quot; rel=&quot;noreferrer&quot;&gt;online user guide&lt;/a&gt;, there is an apparent way to circumvent the PS3's shutdown:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Even when [On] is selected, this&#xA;feature (&lt;em&gt;HDMI Control&lt;/em&gt;) may not be available in the&#xA;following cases:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When using certain features of the PS3™ system, such as gameplay or video&#xA;playback.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;When the PS3™ system is not selected as the input source for the TV.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So it would seem that changing the TV's input before shutting it down should leave your Playstation running.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-07T12:48:39.167" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24101" PostTypeId="2" ParentId="24099" CreationDate="2011-06-07T04:48:52.047" Score="25" Body="&lt;p&gt;I believe the idea is to prevent people from making characters that are too dark.  If you could turn yourself too dark you'd be invisible in some areas of the game, which would give you an unfair advantage in PvP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a thread about this on the &lt;a href=&quot;http://www.terrariaonline.com/threads/why-no-black.13532/&quot; rel=&quot;noreferrer&quot;&gt;official Terraria forums&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-06-07T04:48:52.047" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24102" PostTypeId="2" ParentId="23728" CreationDate="2011-06-07T05:02:23.603" Score="2" Body="&lt;p&gt;Unlike most of the achievements in the game, this one requires taking advantage of clever tricks. The board can only be 12x12 spaces at its largest, so typically the largest chain would be 144 blocks, but there are a few gameplay features you can use to clear blocks from the board before their chain completes. This can free up space that you can then use to add more blocks to the chain. I suggest looking at the various special blocks, gameplay modes, and items for things you can use to achieve this. You'll want to create your own custom game or a puzzle in the level editor for attempting this achievement (though if you make your own puzzle, make sure you play it outside the level editor. Stats in the level editor test mode are NOT tracked).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's not enough of a hint, there is a thread on the official Tidalis forums that discusses this very achievement and includes some diverse strategies, but I'd prefer not to make it too obvious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="10217" LastActivityDate="2011-06-07T05:02:23.603" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24103" PostTypeId="1" AcceptedAnswerId="24127" CreationDate="2011-06-07T05:17:03.557" Score="5" ViewCount="10311" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5345/mouse-and-keyboard-for-xbox-360&quot;&gt;Mouse and Keyboard for XBox 360?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I like first person shooters, but most of my friends play them on consoles (e.g. XBox 360) and I'm a PC gamer. Therefore, I'm used to the keyboard/mouse combo to control movements. I find that I have much more control rather than the continuous movements that a joystick provides. Both a joystick and mouse provide relative movements, it's just that with a joystick, you can hold it down and it will keep spinning, with a mouse there is no equivalent. That's part of the reason why I find a mouse much easier to control than a joystick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I could hook up a keyboard or mouse, or buy some kind of custom joystick that emulates the control that a keyboard/mouse gives you for console games? I'm mainly interested in a solution for the Xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should be able to play on the same console as my friends that are using the traditional joysticks; I'm not looking for a solution where we would play with each other online somehow (e.g. me on a PC and them on an Xbox). We should be able to play the same game together offline.&lt;/p&gt;&#xA;" OwnerUserId="188" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2012-07-18T22:31:12.873" Title="Using a keyboard/mouse for XBox" Tags="|xbox-360|keyboard|" AnswerCount="3" CommentCount="0" ClosedDate="2011-06-08T12:00:41.883" ContentLicense="CC BY-SA 3.0" />
  <row Id="24104" PostTypeId="2" ParentId="23974" CreationDate="2011-06-07T06:19:32.317" Score="8" Body="&lt;p&gt;There are many champions labeled &amp;quot;support,&amp;quot; but of those only a few see play at the competitive level. For example, &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=797157&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; are the support characters that were played in the Season 1 North American Dreamhack qualifier along with their win/loss/ban stats*:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Janna:&lt;/strong&gt; 5, 0, 0&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Karma:&lt;/strong&gt; 0, 1, 0&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sona:&lt;/strong&gt; 4, 1, 0&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Soraka:&lt;/strong&gt; 0, 8, 0&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Taric:&lt;/strong&gt; 7, 3, 4&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Zilean:&lt;/strong&gt; 0, 1, 9&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The other &amp;quot;support&amp;quot; champions (Lux, Morgana, Kayle, etc.) didn't see much play at the competitive level.&lt;/p&gt;&#xA;&lt;p&gt;The Karma pick was controversial, by the way. So much, in fact, that HotshotGG had to &lt;a href=&quot;http://community-na.static.leagueoflegends.com/board/showthread.php?t=795106&quot; rel=&quot;nofollow noreferrer&quot;&gt;come on the forums&lt;/a&gt; and explain he didn't pick her to throw the game:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I was putting a Hex on Matt Marcou.&lt;/p&gt;&#xA;&lt;p&gt;Akakakaka&lt;/p&gt;&#xA;&lt;p&gt;No, but seriously. Karma vs Vlad is ok if the Karma plays mid, we've never played vs Vlad top so we kinda got face rolled.&lt;/p&gt;&#xA;&lt;p&gt;Anyone saying we lost because we're trying to prove a point is wrong.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In other words, I wouldn't really describe Karma as a good support. Quite the opposite.&lt;/p&gt;&#xA;&lt;p&gt;Now, why are the other supports perceived as good?&lt;/p&gt;&#xA;&lt;h2&gt;Janna:&lt;/h2&gt;&#xA;&lt;p&gt;Janna is a great support for two reason: she is &lt;em&gt;amazingl&lt;/em&gt;y good at protecting your carry with all her CC, and that ability is not really dependent on farm or level. Once you've hit level 6, she's got most of what she needs to babysit effectively. That means more XP and farm for your lane partner at little cost.&lt;/p&gt;&#xA;&lt;p&gt;There's a reason she's nicknamed the &amp;quot;goddess slut of assists.&amp;quot;&lt;/p&gt;&#xA;&lt;h2&gt;Sona:&lt;/h2&gt;&#xA;&lt;p&gt;Sona simply has a very large support kit: she can harass effectively with her Q, heal decently with her W, increase allies movement speed with her E, and an AoE CC with her R. Additionally, her Q and her W give pretty decent offensive and defensive AoE buffs which can make a good difference in team fights.&lt;/p&gt;&#xA;&lt;p&gt;On the downside, she requires more farm than most supports which means less farm for your carry.&lt;/p&gt;&#xA;&lt;h2&gt;Soraka:&lt;/h2&gt;&#xA;&lt;p&gt;Laning with Soraka gives you outstanding sustainability: she can restore both health and mana to her lane partner, allowing you to stay in the lane much longer. If played with a range carry, allows you to &amp;quot;poke and heal&amp;quot; by harassing the other team of their lane, making them miss out on farm and XP while your carry gets to stay in the lane.&lt;/p&gt;&#xA;&lt;p&gt;Additionally, she's got a global heal as her ult to help from across the map (or in team fights) as well as a silence to help her protect her carry.&lt;/p&gt;&#xA;&lt;h2&gt;Taric:&lt;/h2&gt;&#xA;&lt;p&gt;First of all, don't tank with Taric. I mean, you &lt;em&gt;can&lt;/em&gt; if there is no one else willing to play a tank, but it's far from the most effective way to play Taric. More importantly, there are many characters that make better tanks than Taric (Amumu, Shen, etc.).&lt;/p&gt;&#xA;&lt;p&gt;Taric's strong point is that he gives good lane sustenance with Imbue (heal) and Shatter (armor aura). While it may not be as good as Soraka in terms of sustainability, he is better than her from aggressive laning, as his stun can help initiate several fights. Basically, Taric is good if your bottom lane is going to play aggressively whereas Soraka is a better fit for defensive laning.&lt;/p&gt;&#xA;&lt;p&gt;In tournaments, he's played heavily and even banned. He's considered a good support and an amazing roamer. Outside of tournements and high Elo play, he's pretty underplayed.&lt;/p&gt;&#xA;&lt;h2&gt;Zilean:&lt;/h2&gt;&#xA;&lt;p&gt;Unlike the other supports above, Zilean makes an outstanding mid. In fact, when Reginald plays him, he goes mid. His bombs are simply devastating early to mid game (i.e., before people start building Magic Resistance) and make a painful harass. Late game, he's mostly useful for is utility: a powerful speed buff, a powerful slow, and the ability to resurrect an ally.&lt;/p&gt;&#xA;&lt;p&gt;* Data was calculated manually by thread author and thus is not complete, but it's good enough.&lt;/p&gt;&#xA;" OwnerUserId="5829" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-11T11:08:52.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24105" PostTypeId="2" ParentId="24103" CreationDate="2011-06-07T06:22:11.177" Score="0" Body="&lt;p&gt;The use of keyboard and mouse has not been built into any current games. MS forbade any developers to add keyboard/mouse support for the first xbox, to differentiate it from a pc. However they have issued no such mandate for the 360. You can currently use a keyboard for text entry on the dashboard, and i would think you would need it for text entry in FFXI. Use of a keyboard/mouse in-game would have to be included by game developers. Not my thing, but it seems to be a good idea.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-06-07T06:22:11.177" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24107" PostTypeId="2" ParentId="24099" CreationDate="2011-06-07T07:27:46.293" Score="7" Body="&lt;p&gt;Even as far as workarounds go, I expect the best you'll be able to do is to scale your color up.  &lt;code&gt;3B6363&lt;/code&gt; (59, 99, 99) is the closest color which Terraria will accept, which is at least still nicely dark.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-06-07T07:27:46.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24108" PostTypeId="2" ParentId="24050" CreationDate="2011-06-07T07:36:17.617" Score="2" Body="&lt;p&gt;After you have selected a spell with the corresponding number key, press (or hold, can't remember) the &quot;spell activation&quot; key, default &quot;Q&quot;, to cast it. &lt;/p&gt;&#xA;" OwnerUserId="9271" LastActivityDate="2011-06-07T07:36:17.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24109" PostTypeId="2" ParentId="24082" CreationDate="2011-06-07T08:02:44.243" Score="7" Body="&lt;p&gt;I'll agree with what Dave said, and going by what is written on the official Wizard's site's FAQ:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Q: Can I create new decks or modify my deck?&lt;/p&gt;&#xA;&lt;p&gt;A: Duels of the Planeswalkers allows players to customize their deck with cards unlocked by defeating opponents. The core of the deck is constant but how you choose to modify your deck is up to you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;And since the FAQ isn't split into platform-specific groups, the rules are the same: you're stuck with your core deck, and can only add/remove unlocked cards.&lt;/p&gt;&#xA;" OwnerUserId="7945" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-07T08:02:44.243" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24110" PostTypeId="2" ParentId="22635" CreationDate="2011-06-07T08:20:38.303" Score="3" Body="&lt;p&gt;Not a very exciting solution that I used, but a solution none the less:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Reload a previous save&lt;/li&gt;&#xA;&lt;li&gt;Create as many grapeshot bombs as you can (I think I had about 19/20, there's plenty of ingredients in the forest if you don't have enough)&lt;/li&gt;&#xA;&lt;li&gt;As soon as the fight starts, spam Letho with the bombs&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;He wont have time to cast Quen as he is stunned in between each bomb hitting him.&#xA;It might not look like you are doing much damage but remember you should have about 20 to use, &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;* POTENTIAL SPOILER*&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and it should be noted that you don't need to get his health all the way down to trigger the cut-scene at the end of the fight&lt;/p&gt;&#xA;" OwnerUserId="10220" LastActivityDate="2011-06-07T08:20:38.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24111" PostTypeId="2" ParentId="23427" CreationDate="2011-06-07T08:45:41.933" Score="4" Body="&lt;p&gt;I actually believe the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GLaDOS says &quot;I'll stop feeling so GLaD.&quot;&#xA;The captions say &quot;I'll stop feeling so bad.&quot;&#xA;The monitor tells us [REDACTED]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is only to mess around with the player, obviously GLaDOS doesn't want to show her weakness of feeling bad for what she did and tells the player she is GLaD instead of feeling bad. However, that's just her version of the song, the official lyrics are &quot;I'll stop feeling so bad&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's probably the joke of the song, that line of the song is shown in 3 different ways to the player, all meaning a totally different thing. It wasn't &quot;REDACTED&quot; for no reason of course...&lt;/p&gt;&#xA;" OwnerUserId="5601" LastActivityDate="2011-06-07T08:45:41.933" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24113" PostTypeId="2" ParentId="24096" CreationDate="2011-06-07T09:01:36.623" Score="2" Body="&lt;p&gt;This is because your TV/AV has a system inbuilt where, if an HDMI device is attached, it will turn this on automatically and vice-versa. You should be able to change this within the TV/AV's menu. Also try changing the source so the PlayStation is assigned something other than DVD.&lt;/p&gt;&#xA;" OwnerUserId="10224" LastEditorUserId="9752" LastEditDate="2012-01-23T17:58:59.273" LastActivityDate="2012-01-23T17:58:59.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24114" PostTypeId="1" AcceptedAnswerId="24121" CreationDate="2011-06-07T09:02:45.323" Score="4" ViewCount="2808" Body="&lt;p&gt;I recently purchased LBP GotY edition, just before realizing the game would be available in the Welcome Back offer after the outage in PSN.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before returning the game (which has yet to be delivered) and downloading the one in the Welcome Back, I'd like to know if there's any difference between the two, in which case I'd just choose another game from the offer and keep the GotY edition (or not, if the difference is not substantial enough)&lt;/p&gt;&#xA;" OwnerUserId="2527" LastActivityDate="2011-06-07T11:23:51.733" Title="What are the differences, if any, between Little Big Planet GOTY Edition, and the one in PS3's Welcome Back offer?" Tags="|little-big-planet|psn|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24115" PostTypeId="1" AcceptedAnswerId="24122" CreationDate="2011-06-07T09:40:54.690" Score="4" ViewCount="343" Body="&lt;p&gt;I have added my Paypal account to my Xbox profile, and I want to remove my existing credit card (where my live subscription gets paid) and move the billing onto Paypal. Does anyone know how (even if) you can do this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With all the hacking attacks on big companies recently, I'm trying to remove as many saved cards as I can.&lt;/p&gt;&#xA;" OwnerUserId="10225" LastEditorUserId="160" LastEditDate="2011-06-07T13:49:33.137" LastActivityDate="2011-06-07T13:49:33.137" Title="Change my Xbox live Subscription to PayPal" Tags="|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24116" PostTypeId="2" ParentId="24041" CreationDate="2011-06-07T09:45:22.823" Score="2" Body="&lt;p&gt;Yes, it does. :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The control points in the levels are no real savegames, though. If you got to one of them and turn off the console, you have to restart the level.&lt;/p&gt;&#xA;" OwnerUserId="10191" LastActivityDate="2011-06-07T09:45:22.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24117" PostTypeId="2" ParentId="24084" CreationDate="2011-06-07T10:21:48.460" Score="1" Body="&lt;p&gt;You can hack snow in, and it will 'float' above halfsteps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will not fall naturally.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-06-07T10:21:48.460" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24118" PostTypeId="2" ParentId="20184" CreationDate="2011-06-07T11:02:48.733" Score="1" Body="&lt;p&gt;For error:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Exception of type 'Microsoft.GamesForWindows.XLiveServices.LiveIdWrapper.IDCRLException' was thrown.&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Type &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;netsh int ip reset c:\resetlog.txt&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;in the Command Prompt shell, and then press the Enter key and restart the PC. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Warning&lt;/strong&gt; The netsh int ip reset command&#xA;  will reset all IP information, default&#xA;  gateway information, and DNS server&#xA;  information. Before you restart the&#xA;  computer after you run this command,&#xA;  you must configure your TCP/IP&#xA;  settings. Otherwise, you may not be&#xA;  able to connect to the computer&#xA;  remotely.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;An addendum to the solution: Add the games exe to your Firewall exclusions list (Win XP/ Win Vista), and forward the following ports:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UDP 88&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UDP 3074&lt;/p&gt;&#xA;" OwnerUserId="10215" LastEditorUserId="8265" LastEditDate="2011-06-07T12:39:46.613" LastActivityDate="2011-06-07T12:39:46.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24119" PostTypeId="1" AcceptedAnswerId="24120" CreationDate="2011-06-07T11:05:18.457" Score="14" ViewCount="25199" Body="&lt;p&gt;Sometimes it might be fun to enter a tournament every once in a while, but I don't really know where to start. How does one go about finding online amateur-level tournaments?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am hoping for something like a simple news feed / calendar that links to upcoming public tournaments. I am hoping for something nice and accessible, and avoid having to &quot;become involved with&quot; a forum or community and spend a lot of time searching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically something to supplement ladder play with a different dynamic, and a tangible end result.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T11:45:38.443" LastActivityDate="2015-07-11T21:33:26.403" Title="How to find amateur online sc2 tournaments?" Tags="|starcraft-2|" AnswerCount="7" CommentCount="2" ClosedDate="2016-06-09T12:57:12.213" ContentLicense="CC BY-SA 3.0" />
  <row Id="24120" PostTypeId="2" ParentId="24119" CreationDate="2011-06-07T11:19:32.287" Score="13" Body="&lt;p&gt;Team Liquid has a list of tournaments: &lt;a href=&quot;http://www.teamliquid.net/tournaments/&quot; rel=&quot;noreferrer&quot;&gt;http://www.teamliquid.net/tournaments/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-06-07T11:19:32.287" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24121" PostTypeId="2" ParentId="24114" CreationDate="2011-06-07T11:23:51.733" Score="5" Body="&lt;p&gt;The GOTY edition comes with a selection of DLC (mostly costumes, although the excellent MGS level pack is also included) which the welcome back (standard) edition doesn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a complete listing of extra content, see &lt;a href=&quot;http://blog.us.playstation.com/2009/08/17/announcing-littlebigplanet-%E2%80%93-game-of-the-year-edition/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could always get the welcome back version and buy the DLC separately.&lt;/p&gt;&#xA;" OwnerUserId="9271" LastActivityDate="2011-06-07T11:23:51.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24122" PostTypeId="2" ParentId="24115" CreationDate="2011-06-07T11:30:43.003" Score="4" Body="&lt;p&gt;Click &lt;a href=&quot;http://live.xbox.com/account&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. On &quot;Account Information&quot;, there's a link to manage your payment options.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-06-07T11:30:43.003" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24123" PostTypeId="1" CreationDate="2011-06-07T11:32:40.847" Score="4" ViewCount="158" Body="&lt;p&gt;Is there any tutorials or even communities which are devoted to in-game dialogues extraction (text + audio)? I've managed to do this for Portal 2, for instance. But there's a plenty of games to operate on. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main purpose is learning the language (yes, I'm not native english speaking person :) )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPD: I mention extraction of audio and extraction of the corresponding text subtitles. Not converting the audio to text.&lt;/p&gt;&#xA;" OwnerUserId="10226" LastEditorUserId="143571" LastEditDate="2018-09-29T12:57:48.777" LastActivityDate="2018-09-29T12:57:48.777" Title="In-game dialogues" Tags="|portal-2|" AnswerCount="2" CommentCount="4" FavoriteCount="0" ClosedDate="2018-09-29T21:33:56.883" ContentLicense="CC BY-SA 3.0" />
  <row Id="24124" PostTypeId="1" AcceptedAnswerId="24126" CreationDate="2011-06-07T11:36:57.970" Score="3" ViewCount="448" Body="&lt;p&gt;I've just gone back to Frontier: Elite II using DOSBox and it reminded me of a question that I had when I first played the game: what is the point of the Interplanetary Shuttle? You can buy it, but you can't replace the drive or anything. And as far as I can tell you can't own more than one ship. So... what's the point?&lt;/p&gt;&#xA;" OwnerUserId="3414" LastEditorUserId="3414" LastEditDate="2011-06-07T11:39:17.190" LastActivityDate="2011-06-07T12:37:09.197" Title="Is there any point to the Interplanetary Shuttle in Frontier:Elite II?" Tags="|backwards-compatibility|frontier-elite-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24126" PostTypeId="2" ParentId="24124" CreationDate="2011-06-07T12:37:09.197" Score="3" Body="&lt;p&gt;Passenger or freight service from surface to orbit. But I sincerely doubt you'll ever be that destitute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll find that a great many of the ships that can be bought really aren't that useful for a single lone pilot; they're available for purchase mainly because &lt;em&gt;all&lt;/em&gt; ships are. And, of course, as ever with Elite 1 or 2 your fun is where you find it.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-06-07T12:37:09.197" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24127" PostTypeId="2" ParentId="24103" CreationDate="2011-06-07T13:09:05.030" Score="3" Body="&lt;p&gt;By snooping around a bit, I've stumbled across the &lt;a href=&quot;http://xim3.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;XIM&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I would not normally buy into taglines on a product's site (the XIM declaring itself to be &quot;The Highest Precision Xbox 360 Mouse and Keyboard Gaming Adapter in Existence&quot;), I did get there after coming across this &lt;a href=&quot;http://faqs.ign.com/articles/846/846694p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;amazingly elaborate guide&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The guide explains how to build your very own XIM (this seems like a rather complex process, and one of the building blocks is actually an &lt;a href=&quot;http://www.xcm.cc/XFPS_3.0_Sniper.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;XCM XFPS&lt;/a&gt;), and explains what makes it such an accurate keyboard/mouse adapter. The guide seems to have been written rather passionately, which certainly lends to the credibility of its claims.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The guide is from 2008, so I imagine modern XIMs are even better than the one it shows how to build (assuming the instructions are still viable).&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-06-07T13:09:05.030" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24128" PostTypeId="2" ParentId="21304" CreationDate="2011-06-07T13:22:57.513" Score="2" Body="&lt;p&gt;I don't believe a hotkey for that is implemented. You could hit Control+O to get into the Options, and change it there. I think that's pretty much the fastest option in Civilization...&lt;/p&gt;&#xA;" OwnerUserId="9993" LastActivityDate="2011-06-07T13:22:57.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24129" PostTypeId="2" ParentId="24103" CreationDate="2011-06-07T13:23:55.403" Score="0" Body="&lt;p&gt;If the only thing tying your friends to their consoles is the controllers themselves (rather than the online community, their collection of games, etc.), remember that it's relatively painless to configure and use a USB Xbox 360 controller, classic Xbox controller, and many other gamepads on your PC.  That would let you keep the comfort of the mouse and keyboard and let your friends use controllers.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-06-08T03:24:24.250" LastActivityDate="2011-06-08T03:24:24.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24130" PostTypeId="2" ParentId="24119" CreationDate="2011-06-07T13:33:17.227" Score="2" Body="&lt;p&gt;For European tournaments (mostly in French) you can use &lt;a href=&quot;http://www.wannawar.com/base.php?rub=site/tournoi_calendar.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wannawar.com&lt;/a&gt;&#xA;They are lots of amateur-level tournaments but also decent good-level tournaments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I believe Wannawar don't host non European tournaments ATM.&lt;/p&gt;&#xA;" OwnerUserId="10227" LastActivityDate="2011-06-07T13:33:17.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24133" PostTypeId="1" CreationDate="2011-06-07T14:45:58.813" Score="9" ViewCount="5596" Body="&lt;p&gt;After playing Terraria for a little while, I have started to find the default sounds for when a player takes damage a little annoying and I'm looking for a way to use my own sound files instead of the default ones provided with the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen that it is possible to change to an already existing sound in the Terraria sound folder (&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1903130&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;), but I am looking to use my own sounds so this doesn't exactly fit what I'm looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess I need to know a couple of things in order to be able to do this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What format should the sound files be in?&lt;/li&gt;&#xA;&lt;li&gt;What should I use to convert the files to the .xnb format?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7313" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:03:11.160" LastActivityDate="2012-08-07T15:03:11.160" Title="Can I use my own sound files instead of the default ones?" Tags="|terraria|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24134" PostTypeId="2" ParentId="23604" CreationDate="2011-06-07T15:29:05.460" Score="7" Body="&lt;p&gt;the best pattern is running through natural caves, that is until you get stacked.. then you mine your way the the next cave..&lt;/p&gt;&#xA;" OwnerUserId="7706" LastEditorUserId="-1" LastEditDate="2016-04-17T11:32:03.550" LastActivityDate="2016-04-17T11:32:03.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24135" PostTypeId="2" ParentId="23604" CreationDate="2011-06-07T15:41:30.960" Score="4" Body="&lt;p&gt;Like Joe, I also use the grid of vertical/horizontal tunnels techniques.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Horizontal shafts are 3 blocks tall with periodic dams to minimize flooding if I pop an underground lake. My horizontal shafts are roughly 300 - 400 ft apart (using the depth meter) and line up with where the background textures change (dirt -&gt; rocky dirt -&gt; all rock.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vertical shafts are 2 blocks wide with wooden platforms every 6 blocks up to act as a ladder. I space them apart by counting aloud between 10 to 15 seconds while running in the horizontal shafts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Digging the tunnels takes a long time but it helps if you craft a good pick (demonite or better) and/or get some friends. Be careful about digging though the dungeon (skulls) and flooding your tunnels with the oceans on either edge of the map. The fire imps in the underworld also make tunneling a PITA. I suggest building your bottommost horizontal tunnel right above where they start spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess this isn't really the most &quot;efficient&quot; pattern, bit it is thorough. And it's convenient once you have a highway to run from one side of the map to the other. I also have used it to flood hell, which was funny.&lt;/p&gt;&#xA;" OwnerUserId="8043" LastActivityDate="2011-06-07T15:41:30.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24136" PostTypeId="2" ParentId="2717" CreationDate="2011-06-07T15:57:36.543" Score="2" Body="&lt;p&gt;Open the case, then use one of those air-cans that one uses to clean a PC. It's very soft, so it should be fine to clean out the dust.&lt;/p&gt;&#xA;" OwnerUserId="10232" LastEditorUserId="85" LastEditDate="2011-06-07T20:57:20.230" LastActivityDate="2011-06-07T20:57:20.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24137" PostTypeId="2" ParentId="24119" CreationDate="2011-06-07T16:52:32.067" Score="12" Body="&lt;p&gt;Z33K has a lot of tournaments going on: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.z33k.com/starcraft2/tournaments/&quot; rel=&quot;noreferrer&quot;&gt;http://www.z33k.com/starcraft2/tournaments/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.z33k.com/starcraft2/community_tournaments&quot; rel=&quot;noreferrer&quot;&gt;http://www.z33k.com/starcraft2/community_tournaments&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Teamliquid has a listing:&#xA;&lt;a href=&quot;http://www.teamliquid.net/tournaments/&quot; rel=&quot;noreferrer&quot;&gt;http://www.teamliquid.net/tournaments/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Binary Beast has a bunch:&#xA;&lt;a href=&quot;http://binarybeast.com/tourney/list/public&quot; rel=&quot;noreferrer&quot;&gt;http://binarybeast.com/tourney/list/public&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-06-07T16:52:32.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24138" PostTypeId="1" CreationDate="2011-06-07T17:49:15.850" Score="1" ViewCount="318" Body="&lt;p&gt;One of Hades Generals have a spell that creates a large circle on the ground under the target it is attacking that sucks health and energy of the enemies within. Is there a mastery to give this spell and what is it's name? &lt;/p&gt;&#xA;" OwnerUserId="9773" LastEditorUserId="9773" LastEditDate="2011-06-08T20:05:49.100" LastActivityDate="2011-12-05T23:41:01.540" Title="What is the name of this spell and which mastery give it?" Tags="|titan-quest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24139" PostTypeId="1" CreationDate="2011-06-07T18:08:01.973" Score="5" ViewCount="9289" Body="&lt;p&gt;I'm playing a sign-oriented witcher this time and I just unlocked the heliotrope sign. But I haven't seen it in action yet as I'm not building up enough adrenaline to actually activate the sign. I didn't have this problem with a Swordmanship witcher, just hitting enemies was enough to charge up the sign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the heliotrope sign it seems to me that only magical damage increases the adrenaline bar, not damage caused by my sword. Even when I fire a few Ignis in row I don't get the bar completely charged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the adrenaline generation for the heliotrope sign work exactly, is it only gained by sign damage or are there other factore? What are effective ways of increasing my chance to fill the adrenaline bar and activate the sign?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11290" LastEditDate="2011-08-01T18:00:48.190" LastActivityDate="2011-06-09T09:29:45.703" Title="How does adrenaline generation for the heliotrope sign work?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24140" PostTypeId="1" AcceptedAnswerId="24153" CreationDate="2011-06-07T18:21:55.410" Score="11" ViewCount="10609" Body="&lt;p&gt;If you go into the Character menu and look under Attributes, then Knowledge, there's entries for all the different monsters you've learned about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can learn these entries via Books (level 3/3 knowledge right away) or by killing enough monsters (gradually increases to 3/3).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I don't know is the value or benefit to this knowledge. Increased damage to those enemies?  Increased drops from those enemies (and if so, is that required for certain special craft components) ?  Is it just the advice to the player (like don't try to poison Endregas) ?&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2016-04-18T22:43:58.677" Title="What is the benefit to monster knowledge?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24141" PostTypeId="2" ParentId="24138" CreationDate="2011-06-07T18:24:59.760" Score="1" Body="&lt;p&gt;It sounds kind of like Death Nova in the spirit mastery, but that one can only be cast by the summoned Lich King.  It could be though that the NPCs can cast them without having to summon a Lich King.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-06-07T18:24:59.760" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24142" PostTypeId="1" AcceptedAnswerId="24152" CreationDate="2011-06-07T18:25:03.303" Score="9" ViewCount="1585" Body="&lt;p&gt;The monster-related Books grant you Knowledge of those monsters, but what about the books on say Dwarves, or Magic, or History?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see they usually unlock entries in the Journal, but are there any objective benefits to there?  Do they give stat bonuses, or new dialog options, or plot-related abilities?&lt;/p&gt;&#xA;" OwnerUserId="9754" LastActivityDate="2011-06-07T21:37:50.640" Title="Is there a need or purpose for the non-monster books?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24143" PostTypeId="2" ParentId="23753" CreationDate="2011-06-07T18:47:32.287" Score="2" Body="&lt;p&gt;I went ahead and downloaded inFamous, so to answer about my specific case: Yes, the disc uses the same save files as game downloaded from the PlayStation Store. Not even a tiny hiccup going between them.&lt;/p&gt;&#xA;" OwnerUserId="10059" LastActivityDate="2011-06-07T18:47:32.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24144" PostTypeId="1" AcceptedAnswerId="24145" CreationDate="2011-06-07T19:40:21.297" Score="23" ViewCount="8088" Body="&lt;p&gt;So despite some initial confusion about whether the Wii U was an accessory or a console successor to the Wii, I now understand that it &lt;em&gt;is&lt;/em&gt;, in fact, a new console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During its initial presentation, Nintendo lavished about the fact that the Wii U would be fully backwards compatible, at least with the Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have also heard that it will use similar disc-based technology as its predecessor, and I was wondering if that applied to the Gamecube mini-discs as well (which the Wii was able to play).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="118130" LastEditDate="2016-04-07T05:37:07.847" LastActivityDate="2016-04-08T04:21:16.617" Title="Is the Wii U compatible with Gamecube games?" Tags="|backwards-compatibility|nintendo-gamecube|wii-u|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24145" PostTypeId="2" ParentId="24144" CreationDate="2011-06-07T19:43:31.547" Score="23" Body="&lt;p&gt;According to the &lt;a href=&quot;http://e3.nintendo.com/hw/#/about&quot; rel=&quot;noreferrer&quot;&gt;specifications&lt;/a&gt; found on Nintendo's E3 website, the drive doesn't accept GameCube's small 8cm discs, only the new high-density discs for Wii U and the normal 12cm Wii discs - so no, it won't be compatible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also fits with the likely strategy they use for backwards compatibility; they shut all the new stuff off so the console behaves just like the Wii - that's how they do it on the Wii for GC stuff, on the 3DS for DS stuff, and on the DS for GBA stuff. AFAIK, that technique doesn't work very well if you're trying to chain it like this, since the Wii part would have to turn all of &lt;em&gt;its&lt;/em&gt; stuff off to switch to GameCube mode, and that ends up getting way too messy.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastEditorUserId="8967" LastEditDate="2012-04-21T00:32:53.460" LastActivityDate="2012-04-21T00:32:53.460" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="24146" PostTypeId="1" AcceptedAnswerId="24195" CreationDate="2011-06-07T20:06:40.453" Score="6" ViewCount="4073" Body="&lt;p&gt;Having never owned an LCD desktop monitor, I'm wondering what the advantages and disadvantages are between owning a &lt;a href=&quot;http://en.wikipedia.org/wiki/Twisted_nematic&quot; rel=&quot;nofollow noreferrer&quot;&gt;TN&lt;/a&gt; and an &lt;a href=&quot;http://en.wikipedia.org/wiki/IPS_panel&quot; rel=&quot;nofollow noreferrer&quot;&gt;IPS&lt;/a&gt; monitor in regards to gaming performance. While I know there are several factors upon which you can compare the two for general usage, I'm primarily concerned with the differences in gaming experience between them and what factors I would need to consider when comparing the two. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently having difficulty disseminating information from pages and pages of forum posts. What I'm primarily looking for is a comparison between the following points, though any additional information in regards to differing factors would also be welcome:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Refresh rate&lt;/li&gt;&#xA;&lt;li&gt;Responsiveness&lt;/li&gt;&#xA;&lt;li&gt;Graphics/texture quality differences due to varying color depth in displays&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastActivityDate="2015-04-26T06:06:41.280" Title="Comparing TN vs. IPS LCD monitors for gaming" Tags="|pc|performance|monitor|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24147" PostTypeId="2" ParentId="24146" CreationDate="2011-06-07T20:30:29.593" Score="1" Body="&lt;p&gt;Typically, TN displays have faster response times but IPS technology has been rapidly improving in that aspect.  However, TN is still much cheaper than IPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IPS does offers a richer color and wider viewing angle, great for more general purpose use such as multimedia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.pchardwarehelp.com/guides/lcd-panel-types.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;This article&lt;/a&gt; is a good read about the pros and cons of each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;@FallenAngelEyes sorry if it wasn't much help.  The only important piece of advise I'd offer is to go with the IPS monitor, yes you pay a little more, but in the future, should you choose to add a second monitor (when IPS is cheaper), you don't want to be stuck with a TN + IPS monitor since the contrast can be big enough to induce headaches (at least for me).  I have a IPS+TN setup and I regret it immensely.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-06-08T12:26:20.733" LastActivityDate="2011-06-08T12:26:20.733" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24148" PostTypeId="1" AcceptedAnswerId="24149" CreationDate="2011-06-07T20:42:24.623" Score="6" ViewCount="747" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/21437/whats-the-maximum-number-of-powered-rails-in-a-row-thats-useful&quot;&gt;What&amp;#39;s the maximum number of powered rails in a row that&amp;#39;s useful?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have been laying down a massive rail system over the last week or so, and the time has finally come to put in the booster tracks - I'm wondering what the minimum amount of track that is needed to get up to full speed? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to waste any more track than is needed, since I'm not willing to hack in any materials, and gold is in short supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a follow up - is it better to use long strips of boosters, or broken up into smaller groups?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-06-07T20:56:05.713" Title="What's the minimum number of booster tracks needed to get up to full speed?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ClosedDate="2012-01-26T15:35:06.853" ContentLicense="CC BY-SA 3.0" />
  <row Id="24149" PostTypeId="2" ParentId="24148" CreationDate="2011-06-07T20:56:05.713" Score="4" Body="&lt;p&gt;The Minecraft wiki has a lot of info on &lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail#Optimal_Use&quot; rel=&quot;nofollow noreferrer&quot;&gt;optimal booster usage&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Boosting from rest to max speed requires 3 tracks in a row for v1.6 and 1 every 42 spaces to maintain it on straight, flat ground.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-06-07T20:56:05.713" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24150" PostTypeId="1" AcceptedAnswerId="24151" CreationDate="2011-06-07T21:05:16.890" Score="2" ViewCount="25561" Body="&lt;p&gt;I'm currently in a country where internet access is expensive (New Zealand), and I'm curious if I'll be able to download Portal 2. How big is the download in Steam?&lt;/p&gt;&#xA;" OwnerUserId="2958" LastActivityDate="2021-05-08T07:00:48.687" Title="How big is the Portal 2 download from Steam?" Tags="|steam|portal-2|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="24151" PostTypeId="2" ParentId="24150" CreationDate="2011-06-07T21:14:30.013" Score="9" Body="&lt;p&gt;The &lt;a href=&quot;http://store.steampowered.com/app/620/&quot; rel=&quot;noreferrer&quot;&gt;system requirements&lt;/a&gt; list 7.6 GB for Portal 2.  If you already have a Source game the size could be much smaller since the Source engine compromises a large part of the download.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-06-07T21:21:13.857" LastActivityDate="2011-06-07T21:21:13.857" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24152" PostTypeId="2" ParentId="24142" CreationDate="2011-06-07T21:37:50.640" Score="4" Body="&lt;p&gt;Some of the non-monster books that I've read have added options to my dialogue. It will give me an option that directly refers back to the book that I read. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember one conversation with Dethmold in Chapter 2 on Roche's path where an extra dialogue option was given based on a book. However, I have never received an ability or stat bonus from reading a book.&lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-06-07T21:37:50.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24153" PostTypeId="2" ParentId="24140" CreationDate="2011-06-07T21:47:40.003" Score="7" Body="&lt;p&gt;Certain contract quests require a specific amount of knowledge before you're allowed to complete them. From that, you'll receive rewards/experience once you turn in these contract quests. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, as you mentioned, reading the books allows you to obtain the knowledge more quickly than killing a large number of that specific species. You'll also receive some helpful advice like which sword or spell works best with that specific monster. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-06-07T21:47:40.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24155" PostTypeId="2" ParentId="24123" CreationDate="2011-06-07T22:19:12.413" Score="1" Body="&lt;p&gt;Some resources include &lt;a href=&quot;http://www.youtube.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;youtube&lt;/a&gt; by searching for [game name] quotes. Also &lt;a href=&quot;http://www.gamefaqs.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Faqs&lt;/a&gt; usually has FAQs devoted to converting the speech into text.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course you could always just play the game.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-06-07T22:19:12.413" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24156" PostTypeId="1" CreationDate="2011-06-07T22:40:40.207" Score="7" ViewCount="1034" Body="&lt;p&gt;It's &lt;a href=&quot;http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/&quot; rel=&quot;nofollow noreferrer&quot;&gt;been said&lt;/a&gt; that having certain Infamous 1 tropies will &lt;em&gt;&quot;result in changes in side missions, Dead Drops and dialogue&quot;&lt;/em&gt;.  What are these side-missions, dead-drops, and dialogue, specifically?  How significant of an impact does it have on the story-line/gameplay?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because I beat the game before I had a PS3, so I don't have the trophies on my account.  It drives me crazy knowing I might be missing out on some of the story-line.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="274" LastEditDate="2011-08-05T22:30:38.753" LastActivityDate="2014-06-07T00:00:32.500" Title="How does Infamous 2 change based on the way I played Infamous 1?" Tags="|infamous|infamous-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24158" PostTypeId="1" AcceptedAnswerId="24160" CreationDate="2011-06-07T23:06:11.027" Score="4" ViewCount="1709" Body="&lt;p&gt;There's been much fuss raised about the local co-op in this demo, with the caveat that you need to have two controllers attached. Both controllers are recognized and lit up, but I can't seem to find an option anywhere to get the second player to appear, or to start a two player game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something obvious?&lt;/p&gt;&#xA;" OwnerUserId="2540" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:02:58.367" LastActivityDate="2012-06-27T11:02:58.367" Title="How to enable Dungeon Siege 3 Demo Co-op?" Tags="|steam|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24159" PostTypeId="1" CreationDate="2011-06-07T23:14:07.280" Score="5" ViewCount="1273" Body="&lt;p&gt;I was looking for the various weapons and weapon upgrades for Yuki in The Dishwasher: Vampire Smile. I don't need the locations, just a list. There should only be a small number of weapons and upgrades I think (&amp;lt; 10).&lt;/p&gt;&#xA;" OwnerUserId="302" LastEditorUserId="160" LastEditDate="2011-06-08T00:20:40.867" LastActivityDate="2011-06-10T05:29:20.577" Title="What weapons exist for Yuki in The Dishwasher: Vampire Smile" Tags="|xbox-live-arcade|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24160" PostTypeId="2" ParentId="24158" CreationDate="2011-06-07T23:16:55.343" Score="1" Body="&lt;p&gt;I guess you just have to reach a certain point. Eventually the 2nd controller was able to join in with the start button - but it didn't work right off the bat.&lt;/p&gt;&#xA;" OwnerUserId="2540" LastActivityDate="2011-06-07T23:16:55.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24163" PostTypeId="1" AcceptedAnswerId="24164" CreationDate="2011-06-08T04:51:04.053" Score="9" ViewCount="1951" Body="&lt;p&gt;I've been wondering for a while; if I have say 8 skeletons active and I place a point into Raise Skeleton or Skeleton Mastery, will my currently active Skeletons gain the benefits, or do I need to re-raise my 8 skeletons for them to be at their maximum potential?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="3610" LastEditDate="2012-06-26T11:32:50.373" LastActivityDate="2012-06-26T11:32:50.373" Title="Does assigning a point to Skeleton Mastery apply the benefits to current Skeletons?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24164" PostTypeId="2" ParentId="24163" CreationDate="2011-06-08T05:01:06.113" Score="10" Body="&lt;p&gt;The skeletons have the attributes from your skill levels at the time they were cast.  So if you increase skeleton mastery, you will need to resummon your army.  Similarly, if you encounter a skill shrine, you should resummon them and they will retain the attributes of the +2 to all skills until they die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/370600-/57042100&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://diablo.incgamers.com/forums/archive/index.php/t-225143.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-06-08T05:01:06.113" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24166" PostTypeId="1" AcceptedAnswerId="24168" CreationDate="2011-06-08T05:37:21.713" Score="3" ViewCount="2817" Body="&lt;p&gt;I saw a video on YouTube where every Dragon Ball character can do fusion in Budokai 3, but I cannot do it myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also read on Wikipedia that it is a way that Saiyans can turn into a great ape at night stages, but I can't do that either, and the last think I can not evolve during the fight and my computer opponents can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you tell me what the button combination are for that please, because I have the Spanish version of the game and I don't understand it at all.&lt;/p&gt;&#xA;" OwnerUserId="7024" LastEditorUserId="181240" LastEditDate="2017-11-24T19:47:00.313" LastActivityDate="2017-11-24T19:47:00.313" Title="How can I turn into a great ape, fusion or evolve during the fight?" Tags="|dragon-ball-z-budokai-tenkaichi-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24167" PostTypeId="1" AcceptedAnswerId="24169" CreationDate="2011-06-08T05:44:57.353" Score="10" ViewCount="10588" Body="&lt;p&gt;I've had a look at some of the uniques available &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/elite/uarmor.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and noticed that &lt;strong&gt;Tyrael's Might&lt;/strong&gt; has a property called &lt;strong&gt;&quot;Slain Monsters Rest in Peace&quot;&lt;/strong&gt;. What is this?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="56295" LastEditDate="2019-02-09T13:27:18.687" LastActivityDate="2019-02-09T13:27:18.687" Title="What is the &quot;Slain Monsters Rest in Peace&quot; item property?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="24168" PostTypeId="2" ParentId="24166" CreationDate="2011-06-08T05:47:01.797" Score="1" Body="&lt;p&gt;Try pressing/holding R3(PS) or 2(Wii).  I found these sources but I have no way to test them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3/answers?qid=27118&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fusion&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.answers.com/Q/How_do_you_transform_in_dragonball_z_budokai_tenkaichi_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Transformation&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-06-08T05:53:35.890" LastActivityDate="2011-06-08T05:53:35.890" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24169" PostTypeId="2" ParentId="24167" CreationDate="2011-06-08T05:49:55.897" Score="9" Body="&lt;p&gt;&lt;a href=&quot;http://classic.battle.net/diablo2exp/items/normal/urings.shtml&quot; rel=&quot;noreferrer&quot;&gt;Nature's Peace&lt;/a&gt; is a ring with that effect.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Nature's Peace: &quot;Slain Monsters Rest in Peace&quot; means that the bodies can't be resurrected or they can't be used to raise skeletons (Necromancer). They can't be used for Corpse Explosion either. It will work only if you kill the enemy with a physical damage or elemental (Blizzard or Fireball) and not magical damage. The ring will work for the Paladin's Blessed Hammer skill. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-06-08T05:49:55.897" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24170" PostTypeId="1" AcceptedAnswerId="30349" CreationDate="2011-06-08T07:22:26.637" Score="4" ViewCount="2015" Body="&lt;p&gt;Do you know which are the full hardware specs of Playstation Vita? Are that specs already frozen and officially available?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-09-14T10:31:29.193" Title="Playstation Vita hardware specs" Tags="|ps-vita|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24171" PostTypeId="2" ParentId="24123" CreationDate="2011-06-08T08:14:14.067" Score="1" Body="&lt;p&gt;Seems like I have to answer my question by myself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The translators communities members are interested in resources extraction (translation and repacking). So, at the moment I see the only way to extract the audio+subtitles. You need to use &lt;a href=&quot;http://sourceforge.net/projects/dragonunpacker/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon UnPACKer&lt;/a&gt; or &lt;a href=&quot;http://nemesis.thewavelength.net/index.php?p=25&quot; rel=&quot;nofollow noreferrer&quot;&gt;GCFScape&lt;/a&gt; in order to extract all resources. Then find there the resources you are interested in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's it.&lt;/p&gt;&#xA;" OwnerUserId="10226" LastActivityDate="2011-06-08T08:14:14.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24172" PostTypeId="2" ParentId="24170" CreationDate="2011-06-08T08:17:36.943" Score="4" Body="&lt;p&gt;What I could find:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Quad-core ARM A9 processor, Cortex&lt;/li&gt;&#xA;&lt;li&gt;SGX543MP4+ GPU&lt;/li&gt;&#xA;&lt;li&gt;OLED touchscreen (resolution 960 x 544 pixel, 220ppi – 5inch display)&lt;/li&gt;&#xA;&lt;li&gt;Touchpad (rear)&lt;/li&gt;&#xA;&lt;li&gt;Dual analogue control sticks&lt;/li&gt;&#xA;&lt;li&gt;Digital D-pad and 6 buttons&lt;/li&gt;&#xA;&lt;li&gt;Six-axis motion sensing technology&lt;/li&gt;&#xA;&lt;li&gt;Built-in microphone + speakers&lt;/li&gt;&#xA;&lt;li&gt;Built-in camera&lt;/li&gt;&#xA;&lt;li&gt;Wi-Fi, 3G on 3G model&lt;/li&gt;&#xA;&lt;li&gt;Dimensions: 182.0 x 18.6 x 83.5mm&lt;/li&gt;&#xA;&lt;li&gt;Price: $250 for Wifi, $299 for Wifi/3G&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So yeah, pretty awesome specs for a portable, no?&#xA;Windows 8 supports the ARM CPU as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: This was announced on the E3 convention. So, it's pretty official.&lt;/p&gt;&#xA;" OwnerUserId="9993" LastEditorUserId="9993" LastEditDate="2011-06-08T08:50:14.767" LastActivityDate="2011-06-08T08:50:14.767" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24174" PostTypeId="1" AcceptedAnswerId="24283" CreationDate="2011-06-08T08:33:00.190" Score="4" ViewCount="141" Body="&lt;p&gt;I wonder what the ways to get &quot;Arena Token&quot; in War Metal.&lt;br&gt;&#xA;On &lt;a href=&quot;http://wm.blem.org/token.php?tokenId=41&quot; rel=&quot;nofollow noreferrer&quot;&gt;wm.blem.org&lt;/a&gt; it says &quot;Aquired from Arena&quot;&#xA;I never got one from Arena fights yet.&lt;br&gt;&#xA;Are there any specific things needed to get it?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="3129" LastEditDate="2012-11-13T23:09:19.077" LastActivityDate="2012-11-13T23:09:19.077" Title="How can I acquire &quot;Arena Token&quot; in War Metal?" Tags="|war-metal|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24175" PostTypeId="2" ParentId="24099" CreationDate="2011-06-08T09:23:05.390" Score="7" Body="&lt;p&gt;Terraria InvEdit allows all colors to be accessed, you can also change your name.&lt;/p&gt;&#xA;" OwnerUserId="10243" LastActivityDate="2011-06-08T09:23:05.390" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24176" PostTypeId="1" AcceptedAnswerId="24190" CreationDate="2011-06-08T09:36:38.040" Score="5" ViewCount="3734" Body="&lt;p&gt;I'd like to master parrying, and I think I can get the directions right, but I can't really see how the game evaluates timing. Often times I am either too early or too late.&lt;br&gt;&#xA;What should I look for?&lt;br&gt;&#xA;How should I time my presses and releases?&lt;/p&gt;&#xA;" OwnerUserId="10242" LastActivityDate="2016-10-11T12:29:35.707" Title="How to get the timing right when parrying?" Tags="|infinity-blade|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24177" PostTypeId="5" CreationDate="2011-06-08T10:05:02.397" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-08T10:05:02.397" LastActivityDate="2011-06-08T10:05:02.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24178" PostTypeId="4" CreationDate="2011-06-08T10:05:02.397" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-08T10:05:02.397" LastActivityDate="2011-06-08T10:05:02.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24179" PostTypeId="1" AcceptedAnswerId="24487" CreationDate="2011-06-08T10:05:27.557" Score="1" ViewCount="6942" Body="&lt;p&gt;In the current memory i am in a mission where it says  Infiltrate pentheon by top. But do not find a way how to climb in top of the pantheon. I also tried it earlier because there is a viewpoint up there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there a way to climb up there? I already walking surrounding of the pantheon to find out a way up. But no help :(&lt;/p&gt;&#xA;" OwnerUserId="9577" LastActivityDate="2011-06-13T17:06:56.187" Title="Assassins Creed Brotherhood. Infiltrate pantheon by top?" Tags="|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24180" PostTypeId="2" ParentId="24179" CreationDate="2011-06-08T10:55:16.643" Score="0" Body="&lt;p&gt;After hours i have found it. You have to first complete the Leonardo's mission to have the parachute the climbing up to nearby cross and jump with the parachute to go to the top of the pantheon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enjoy! :D&lt;/p&gt;&#xA;" OwnerUserId="9577" LastActivityDate="2011-06-08T10:55:16.643" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24181" PostTypeId="1" AcceptedAnswerId="24198" CreationDate="2011-06-08T11:00:32.613" Score="7" ViewCount="17729" Body="&lt;p&gt;When I buy a landmark, it says &quot;upgrade&quot;, but after buying, it still remains broken. :( The income of Rome increases, though. Will the broken buildings/landmarks heal over time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does buying a landmark help rebuild the city? I am asking because even if I buy one, it still remains broken.&lt;/p&gt;&#xA;" OwnerUserId="9577" LastEditorUserId="85" LastEditDate="2011-06-08T14:17:28.477" LastActivityDate="2015-12-22T04:27:19.040" Title="What happens if I buy a landmark in Assassins Creed: Brotherhood?" Tags="|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24182" PostTypeId="2" ParentId="24181" CreationDate="2011-06-08T11:24:43.933" Score="0" Body="&lt;p&gt;After purchasing the landmark you should see a brief cut scene that shows the landmark being renovated. Purchasing landmarks increases your income and contributes towards a trophy. They can be quiet expensive so perhaps you do not have enough money to buy them.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastActivityDate="2011-06-08T11:24:43.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24183" PostTypeId="1" AcceptedAnswerId="24186" CreationDate="2011-06-08T11:48:12.233" Score="4" ViewCount="5473" Body="&lt;p&gt;I've entered the serial code and downloaded the Cerberus Network DLC from the PSN store. I then installed the pack and launched the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://masseffect.wikia.com/wiki/Cerberus_Network&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect wiki says&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On the main Mass Effect 2 start screen, there is a second computer on the right-hand desk that opens to show the Cerberus Daily News and any new DLC that is available. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I pressed triangle to connect to the EA servers, but the computer on the right hand portion of the screen won't open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="4213" LastEditorUserId="39891" LastEditDate="2014-01-30T09:45:05.983" LastActivityDate="2014-01-30T09:45:05.983" Title="How do I access content from the Cerberus Network DLC?" Tags="|ps3|mass-effect-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24184" PostTypeId="2" ParentId="4681" CreationDate="2011-06-08T11:48:34.327" Score="-3" Body="&lt;p&gt;I disagree with the answers to this question and the question itself. The PS3 is an absolute beast. It has one 3.2Ghz processor and 8 SPE processors. According to wikipedia can process single precision floats at 230.4 GFLOPS and in parallel can be used as a cost effective supercomputer:&#xA;&lt;a href=&quot;http://www.zdnet.com/blog/storage/build-an-8-ps3-supercomputer/220&quot; rel=&quot;nofollow noreferrer&quot;&gt;ZDNet&lt;/a&gt;&#xA;&lt;a href=&quot;http://www.geeky-gadgets.com/condor-playstation-3-supercomputer-now-online-28-03-2011/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Geeky-gadgets&lt;/a&gt;&#xA;&lt;a href=&quot;http://www.afterdawn.com/news/article.cfm/2011/03/27/ps3_supercomputer_up_and_running&quot; rel=&quot;nofollow noreferrer&quot;&gt;Afterdawn&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9015" LastEditorUserId="9015" LastEditDate="2011-06-08T12:14:47.633" LastActivityDate="2011-06-08T12:14:47.633" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24186" PostTypeId="2" ParentId="24183" CreationDate="2011-06-08T12:01:53.723" Score="1" Body="&lt;p&gt;This may be obvious, but are you sure your PS3 is connected to the PSN when you start the game? Also, keep in mind that most of the DLC for Mass Effect 2 isn't started separately from a different menu, it's woven into the game proper. You'll get messages from people on your terminal to go to a planet or something along those lines. &lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-06-08T12:01:53.723" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24187" PostTypeId="2" ParentId="24146" CreationDate="2011-06-08T12:17:35.697" Score="0" Body="&lt;p&gt;IPS is better than TN in terms of clarity, wide viewing angle, but costly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those are the main differences. IPS screens generally have a response time of around 8ms, sometimes 5 depending on the model. TN screens generally have 2ms - 5ms sometimes 8ms. So no big difference there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Refresh rate will be 59Hz or 60Hz just like every normal monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Colors are displayed better on an IPS then a TN. People say the colors on a IPS have more depth and are more pure then those on an TN.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's everything I know/found about IPS vs TN I hope it'll help you :) &lt;/p&gt;&#xA;" OwnerUserId="10021" LastEditorUserId="27166" LastEditDate="2012-07-19T19:52:17.317" LastActivityDate="2012-07-19T19:52:17.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24188" PostTypeId="2" ParentId="23878" CreationDate="2011-06-08T12:43:27.247" Score="1" Body="&lt;p&gt;Something I've found online, is that it might be a problem with the date on your xbox. Check your Xbox's settings, check if the date (and time) is correct. When a game uses autosaving, it might conflict with a false date...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried saving an other game? Also an other game with autosave?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the problem persists (especially with an other game), it might be a symptom of a broken hard drive.&lt;/p&gt;&#xA;" OwnerUserId="9993" LastEditorUserId="13845" LastEditDate="2012-01-07T20:08:13.107" LastActivityDate="2012-01-07T20:08:13.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24190" PostTypeId="2" ParentId="24176" CreationDate="2011-06-08T13:43:39.617" Score="6" Body="&lt;p&gt;Parrying seems to work basically by both attacks crossing the same area at the same time. All enemies have a wind-up then the actual swing. You need to take into account that &lt;em&gt;you also have the same thing&lt;/em&gt;. Your wind-up is quite short, but it is present, and you need to take it into account. Parry timing is about making your wind-up end when their slash is about to start, making your slash cross into theirs and negate it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What makes this tricky is the speed and window of opportunity. Obviously, faster opponents like the God King require you to be on your toes, while slow enemies like the Dark Knight will cause you to whiff your parry because they're still winding up. But pure speed of their assault isn't the only factor - the timing can be different independent of how much faster or slower the enemy moves. Each different enemy has its own windows for timing, even when their animations are similar or even identical to that of other foes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One slash you might be familiar seeing is an enemy drawing their weapon behind them and spinning clockwise or counter-clockwise for a hefty slice. You time it just as their spin is reaching the point where the blade is actually heading in your direction. It's a pretty easy timing thanks to the long wind-up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plated Soroks have a very similar spin slash. The difference is that the wind-up ends a lot earlier than it looks like it will. &lt;em&gt;Deceptively&lt;/em&gt; earlier. As such, if you try to parry it just the same as you parry any normal spin slash, you'll get cut in the chest every single time. The proper parry occurs much earlier (or you just resign yourself to blocking this blow, since it's not always a guard breaker).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to pay attention to these quirks in the actual window and adjust accordingly for each class of opponent. &lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-06-08T13:43:39.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24191" PostTypeId="2" ParentId="22672" CreationDate="2011-06-08T13:49:32.057" Score="0" Body="&lt;p&gt;I am used to the PS3 controller and still had difficulty aiming in Killzone 2 when I first started playing.  Change the default controller layout in the settings menu. The default is to zoom with R3 and fire with R1 but you will find it easier to zoom with L1 and fire with R1. I believe it was the second choice (I traded it in for KZ3 so I couldn't tell you for certain).&lt;/p&gt;&#xA;" OwnerUserId="9015" LastActivityDate="2011-06-08T13:49:32.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24192" PostTypeId="5" CreationDate="2011-06-08T14:11:06.040" Score="0" Body="&lt;p&gt;Diablo II is a dark fantasy/horror-themed hack and slash, with elements of the role playing game and dungeon crawl genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is a direct sequel to the 1996 hit PC game, Diablo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Diablo II was one of the most popular games of 2000. Major factors that contributed to Diablo II's success include its continuation of popular fantasy themes from the previous game, and its access to the free online play service, Battle.net.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game was conceptualized and designed by David Brevik and Erich Schaefer, who with Max Schaefer acted as Project Leads on the game. The main production roles were handled by Matthew Householder and Bill Roper.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-06-08T14:15:12.867" LastActivityDate="2011-06-08T14:15:12.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24193" PostTypeId="4" CreationDate="2011-06-08T14:11:06.040" Score="0" Body="Diablo II is a dark fantasy/horror-themed hack and slash, with elements of the role playing game and dungeon crawl genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is a direct sequel to the 1996 hit PC game, Diablo." OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-06-08T14:15:16.347" LastActivityDate="2011-06-08T14:15:16.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24194" PostTypeId="1" AcceptedAnswerId="24196" CreationDate="2011-06-08T14:29:07.367" Score="10" ViewCount="692" Body="&lt;p&gt;I thought of a situation that I'm not clear of for the mastery pages in League of Legends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have multiple mastery pages, for different types of champs (one for tanks, one for mages, one for support, etc. etc.).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what I've noticed is depending on which champion I use of a certain type (one mage vs. another, etc) I may use different summoner spells, which means I occasionally might want to swap 1 mastery point in favor of a mastery supporting my summoner skill(s).  It doesn't seem worth having a whole separate page based on each setup of summoner skills, especially since I then have to remember which one is &quot;Mastery Page 4&quot;, for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can edit your mastery pages once you're at the champion select screen, however.  But in most cases I don't want to make permanent changes and save them, because I prefer the original page.  Is there a way to change your mastery page for the CURRENT MATCH, such that it resets to the original on subsequent matches?&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2011-06-08T14:43:43.917" Title="Mastery Page &quot;Temporary Changes&quot;" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24195" PostTypeId="2" ParentId="24146" CreationDate="2011-06-08T14:32:01.420" Score="4" Body="&lt;p&gt;Some considerations about IPS vs TN competition:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;IPS &lt;strong&gt;costs more&lt;/strong&gt; than TN&lt;/li&gt;&#xA;&lt;li&gt;IPS &lt;strong&gt;reproduce colors better&lt;/strong&gt; than TN&lt;/li&gt;&#xA;&lt;li&gt;IPS has a &lt;strong&gt;wider viewing angle&lt;/strong&gt; than TN&lt;/li&gt;&#xA;&lt;li&gt;IPS has a &lt;strong&gt;slower response time&lt;/strong&gt; (latency) than TN monitors (5-8 ms vs 2-5 ms)&lt;/li&gt;&#xA;&lt;li&gt;IPS (at the moment) &lt;strong&gt;does not support a 120 Hz refresh rate&lt;/strong&gt;. Therefore if you want to play 3D games (e.g. using NVidia 3D Vision) on IPS monitor you can have 30 fps maximum (60/2).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are general assumptions about these two different monitor technologies. Then every product has his own story. You can read some good reviews on websites like, for example, &lt;a href=&quot;http://www.digitalversus.com/monitors-article-923.html#currentmonitor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Digital Versus&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Said this, if you do not plan to watch many movies or to play a lot of FPS/action games and you have the budget I suggest you a good IPS monitor because their are wonderful to work with (program, web design, etc.). Otherwise, go for a good TN monitor.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="2259" LastEditDate="2014-02-23T01:34:28.957" LastActivityDate="2014-02-23T01:34:28.957" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24196" PostTypeId="2" ParentId="24194" CreationDate="2011-06-08T14:43:43.917" Score="12" Body="&lt;p&gt;Currently the Answer is NO.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you click on &quot;Save and Use&quot; the masteries are saved to mastery page number X (Where X = 1-10).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I completely understand what you mean with using different summoner spells on the same champion role, so what I created was, different mastery pages for the same role each with a different combination of summoner spells, so for instance my mastery pages looks like:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7fkTc.png&quot; alt=&quot;enter image description here&quot;&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one last mastery page is left as a Configurable one during champion selection, so if someone else on my team has clairvoyance and I am playing a support champ, I can get instead of C.V flash or heal.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;10 Mastery pages should be enough to customize your preferences.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;especially since I then have to remember which one is &quot;Mastery Page 4&quot;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can change the mastery page name by simply clicking the default name and when done hitting ENTER.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-06-08T14:43:43.917" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24197" PostTypeId="1" AcceptedAnswerId="24215" CreationDate="2011-06-08T14:49:49.180" Score="6" ViewCount="3097" Body="&lt;p&gt;How does it work? How am I matched with other players? Is there a difference between the cooperative modes (ie firefight) and the competitive modes (ie slayer)? How can I improve who I'm matched against/with?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last time I seriously played Halo multiplayer was Halo 2. The system gave you a number that ranked your skill and it tried to match you with people of that number. One common jerky thing skilled players did was get themselves downranked back to a 1 and beat up on new players for a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now in Reach I have some sort of military insignia by my name. Is this similar to the ranking number in Halo 2? Does it mean the same thing as the rank number in Halo 2?&lt;/p&gt;&#xA;" OwnerUserId="3878" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:12:19.490" LastActivityDate="2013-10-22T19:12:19.490" Title="How does Halo Reach matchmaking work?" Tags="|halo-reach|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24198" PostTypeId="2" ParentId="24181" CreationDate="2011-06-08T14:56:56.727" Score="8" Body="&lt;p&gt;The landmarks will not heal over time, they are just 1000+ year old buildings that cost a lot of florins (The Colosseum is 1425 years old in game at the start). They are simply part of purchasing (rebuilding is the wrong word in this case) all of Rome which gives you a trophy on PS3? (no achievement on 360) and the auditore cape which keeps your wanted level down to 0% all the time. They are also where you find the 6 temples of Romulus and the subject 16 Puzzles. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-06-08T14:56:56.727" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24199" PostTypeId="2" ParentId="23368" CreationDate="2011-06-08T15:07:14.523" Score="1" Body="&lt;p&gt;Go to Transfers and Sell Players, find the player, press 'A' (360) which brings up a context menu, select for sale and this will change his status to listed. It doesn't mean you will be able to sell him though, there seems to be strange bugs around not being able to get rid of players, even good ones .. despite things like their wages not being too high etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck.&lt;/p&gt;&#xA;" OwnerUserId="10247" LastEditorUserId="3610" LastEditDate="2012-02-14T13:40:14.307" LastActivityDate="2012-02-14T13:40:14.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24201" PostTypeId="1" AcceptedAnswerId="24203" CreationDate="2011-06-08T16:09:04.003" Score="27" ViewCount="2976" Body="&lt;p&gt;I've found some Emerald, Diamond and Amethyst but haven't seen what I can do with it.  I'm still in the beginning stages, trying to outfit myself in gold armor and weapons.  I was curious if I should sell these minerals or keep them around for crafting purposes.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2013-10-25T17:11:37.917" Title="Precious minerals in Terraria" Tags="|terraria|" AnswerCount="3" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24202" PostTypeId="2" ParentId="24201" CreationDate="2011-06-08T16:14:41.700" Score="5" Body="&lt;p&gt;The main thing that you can craft with them is the &lt;a href=&quot;http://terraria.gamepedia.com/Phaseblade&quot; rel=&quot;nofollow noreferrer&quot;&gt;phaseblade&lt;/a&gt;, which takes 10 of one type (changes color), but other than that, sell sell sell.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastEditorUserId="20757" LastEditDate="2013-09-25T08:03:27.587" LastActivityDate="2013-09-25T08:03:27.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24203" PostTypeId="2" ParentId="24201" CreationDate="2011-06-08T16:15:08.810" Score="27" Body="&lt;p&gt;You can use ten of the same gemstone, plus 20 Meteorite Bars, to craft a phaseblade. All phaseblades are identical except for color, which is based on the color of the gemstone. You only need ten total gemstones, all of one type. You do not need ten of each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of 1.05, they have other uses! Six to ten each of two gemstones are required to craft Jungle Armor set pieces. You will need ten emeralds and sapphires, eight amethysts and topaz, and six rubies and diamonds. (for a total of 48 gemstones.) Additionally, rubies are used to create the Robe and Gold Crown, while topaz are used to create the Sandgun. (Source: &lt;a href=&quot;http://wiki.terrariaonline.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.terrariaonline.com/&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of 1.1, each of the gemstones can be combined with 3 torches to produce 3 colored torches (shows off Terraria's new lighting engine!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of 1.2, each of the gemstones has an associated ore that it can be crafted with to create a &quot;___ Rod&quot; item, which is a rod made out of 15 of your gemstones and 10 bars of a particular ore.  The Diamond and Ruby rods are First-and-second best, and use Platinum and Gold bars respectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All gemstones can now also be used to craft new &lt;a href=&quot;http://terraria.gamepedia.com/Hooks&quot; rel=&quot;nofollow noreferrer&quot;&gt;grappling hooks&lt;/a&gt; that don't require a Hook to create, making them ideal for new characters. The Ruby and Diamond hooks also have a longer reach than the Ivy Whip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, these gems can be used to create &lt;a href=&quot;http://terraria.gamepedia.com/Large_Gem&quot; rel=&quot;nofollow noreferrer&quot;&gt;Large Gems&lt;/a&gt; for the Capture-The-Flag game, so it would be wise to hold onto some in case you ever wish to host said game for some of your friends. &lt;/p&gt;&#xA;" OwnerUserId="8088" LastEditorUserId="4163" LastEditDate="2013-10-25T17:11:37.917" LastActivityDate="2013-10-25T17:11:37.917" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24204" PostTypeId="1" CreationDate="2011-06-08T16:39:02.110" Score="3" ViewCount="334" Body="&lt;p&gt;All of the winbolo links for downloading resources seem broken. Does anyone know of any sources for winbolo brains, borgs, and the like that has current links?&lt;/p&gt;&#xA;" OwnerUserId="10023" LastEditorUserId="11290" LastEditDate="2011-08-08T13:56:41.237" LastActivityDate="2011-08-08T13:56:41.237" Title="What are some sources for WinBolo brains and borgs that have current links?" Tags="|backwards-compatibility|bolo|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24205" PostTypeId="1" CreationDate="2011-06-08T16:48:15.553" Score="10" ViewCount="5546" Body="&lt;p&gt;Are there any good how-to or technical guides for setting up a LAN and/or any other sundry issues surrounding putting together a LAN party?  The greener the intended audience the better.  (I am fairly competent around hardware, but my LAN parties have been plagued with all kinds of network errors and technical issues anyway.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is this the kind of thing that has to be done on a game-specific basis?&lt;/p&gt;&#xA;" OwnerUserId="10023" LastEditorUserId="39891" LastEditDate="2013-10-22T19:19:40.607" LastActivityDate="2013-10-22T19:19:40.607" Title="Technical guide for setting up a LAN party?" Tags="|pc|networking|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24206" PostTypeId="2" ParentId="24197" CreationDate="2011-06-08T17:05:38.633" Score="1" Body="&lt;p&gt;To be honest, I doubt anyone here will be able to answer your question properly. It's likely the exact matching algorithms and processes are not publicly available. Even if one of the users on the site were a Bungie employee who directly worked on that specific code, I doubt they would be allowed to discuss it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I can offer is an educated guess - that it looks at your match statistics to decide. In other words, how often you win, lose, capture flags, generally score points, etc., perhaps also how often you play. I imagine it'll also match you with people closer to your region (and probably also on the nearest servers to avoid latency, too).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would guess that the only way you can change the range of players you're matched against is to change your stats - either win a whole lot more, or lose a whole lot more :) Either way, I'm not sure what you mean by 'improve' who you're matched against - you should be matched against people of your level in any case.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-06-08T17:05:38.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24207" PostTypeId="2" ParentId="24080" CreationDate="2011-06-08T17:30:56.467" Score="31" Body="&lt;p&gt;Summarized results:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Happiness is calculated based on individual player's difficulty.&lt;/li&gt;&#xA;&lt;li&gt;Bonus vs. Barbarians uses the lowest player's difficulty&lt;/li&gt;&#xA;&lt;li&gt;The AI starts use the lowest player's difficulty.&lt;/li&gt;&#xA;&lt;li&gt;Rewards from ruins are either based on individual player difficulty or lowest player's difficulty&lt;/li&gt;&#xA;&lt;li&gt;Culture costs are based on individual player difficulty.&lt;/li&gt;&#xA;&lt;li&gt;Not sure on City State Bonuses, will probably test those tonight. I assume they will use the lowest player's difficulty.&lt;/li&gt;&#xA;&lt;li&gt;Not sure on AI skill, I assume they will use the lower player's difficulty. I probably won't be able to test this due to the length of Civilization games.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Onto the proof, first the two testing parameters:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/g95oJ.png&quot; alt=&quot;Rapida using Deity&quot; /&gt;&#xA;vs.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/NfuCY.png&quot; alt=&quot;Rapida using Settler&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Happiness works as expected:&lt;/p&gt;&#xA;&lt;p&gt;I have a starting happiness of 6 after my first city on deity. Cartecs has a happiness of 15 on Settler.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/WQj1l.png&quot; alt=&quot;Deity Happiness&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;vs.&lt;/p&gt;&#xA;&lt;p&gt;I have a happiness of 15 on settler difficulty with cartec's playing on deity.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/V9ghI.png&quot; alt=&quot;Settler Happiness&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Interestingly, it looks like it uses the lowest player's difficulty for barbarian fights:&lt;/p&gt;&#xA;&lt;p&gt;I'm playing on deity difficulty here with a settler difficulty human in the game:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/MPbBA.jpg&quot; alt=&quot;Barbarian on Deity multiplayer&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;vs.&lt;/p&gt;&#xA;&lt;p&gt;I'm playing on settler difficulty here with a deity difficulty human in the game:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/x1Nxb.png&quot; alt=&quot;Barbarian on Settler multiplayer&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;vs.&lt;/p&gt;&#xA;&lt;p&gt;Lone human at deity difficulty:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/tZE4F.png&quot; alt=&quot;Only human deity&quot; /&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;AI Starts:&lt;/p&gt;&#xA;&lt;p&gt;Turn 9 in both cases:&lt;/p&gt;&#xA;&lt;p&gt;Playing on settler with another human on deity results in computer's using settler starts:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/mHzbl.png&quot; alt=&quot;Settler difficulty AI&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;vs.&lt;/p&gt;&#xA;&lt;p&gt;This is a game with just me playing on deity difficulty.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/gjPWg.png&quot; alt=&quot;Alone deity AI&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;I saw further proof in both games. While playing the multiplayer Japan managed one city by turn ~14. In the deity game alone, Egypt managed two cities and multiple warriors. This is consistent with settler vs. deity starts.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;As a settler difficulty player I was able to find settlers in ruins, and get a lot more upgrades quickly. As a deity player I did not notice a particular increase in ruin rewards. This doesn't really prove much beyond the fact it either uses the lowest difficulty bonus or uses the individual bonuses.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;As a settler player it cost 10 culture to get the first policy. As the deity player it cost 25 culture to get the first policy. You can see this in the happiness screenshots.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-08T18:28:08.343" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24208" PostTypeId="2" ParentId="24205" CreationDate="2011-06-08T17:49:43.260" Score="7" Body="&lt;p&gt;It would help if you specified a platform... I found that on PC's the windows firewall is the worst culprit of annoying issues during our LAN party's. Recently I started using an old 24 port Dell power connect switch and using all static IP's. This works well for games with true LAN support but not so good for games that require DRM that talks back to an outside server. Good rule of thumb for networking is to keep it as simple as possible... If you can get them all on one switch that is your best bet. A couple things I suggest against:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Wireless: if you can at all help it keep them off of wireless. There are just too many variables with it... A 2.4/5.0 ghz cordless phone on the same channel can cause random connection drops. Interference with other access points (even your own if you have more than one) can cause random outages or issues with only one person sitting in the wrong place. Not to mention in my experience most consumer grade (netgear, linksys, d-link etc..) aren't the highest quality and may not be able to handle the traffic of a large LAN party. They can also be just generally unreliable. If you do decide you need to go wireless get a Ubiquity Nanosation or anything from Ruckus wireless, don't just get a cheap access point.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Double NATing: I see this on Super User fairly regularly. People try and use consumer routers that operate at layer 3 and 2 as pure layer 2 switches. These devices need to be told not to distribute IP addresses or NAT. So after daisy chaining them together you end up with 3-4 different subnets with 4 friends on 192.168.1.1/24, 5 friends on 192.168.0.1/24 and everyone else on 192.168.2.1/24. Now all this data has to be routed between subnets causing an extra level of complexity. Also your computers won't have info on the other computers on the network in their ARP cache since they are on different subnets. So when computer A on 192.168.1.1/24 want's to talk with computer B on 192.168.0.1/24 they need to go through 2 or even 3 different routers. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Overall the most important part out of the above is to keep it as simple as possible.... &lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-06-08T17:49:43.260" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24209" PostTypeId="1" AcceptedAnswerId="24213" CreationDate="2011-06-08T18:33:20.790" Score="1" ViewCount="3227" Body="&lt;p&gt;Long ago, I bought a copy of MW2. As I run it, it requests me to make a Steam account and assign the game to it &amp;mdash; otherwise, it doesn't let me do anything at all. Not even single player. :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On Google, I searched for &quot;MW2 no Steam&quot;. Google came up with 2 things: Some illegal &quot;no Steam&quot; crack and &quot;AlterIW&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm almost sure that applying that crack is illegal, but what about playing through AlterIW?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is &lt;a href=&quot;http://alteriw.net/viewtopic.php?f=3&amp;amp;t=24&quot; rel=&quot;nofollow noreferrer&quot;&gt;AlterIW.net&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read some article about it, and what it said was: &quot;AlterIW net is an alternative to steam which also has much servers...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you think about it? Legal/illegal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What makes things even more complicated is that I'm playing this on a Mac - with &lt;a href=&quot;http://www.winehq.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wine&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9134" LastEditorUserId="28182" LastEditDate="2015-10-13T07:58:19.337" LastActivityDate="2018-07-04T06:49:38.777" Title="Is playing MW2 via AlterIW legal?" Tags="|call-of-duty-modern-warfare-2|legal|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24210" PostTypeId="5" CreationDate="2011-06-08T20:27:48.550" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-08T20:27:48.550" LastActivityDate="2011-06-08T20:27:48.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24211" PostTypeId="4" CreationDate="2011-06-08T20:27:48.550" Score="0" Body="Heroes of Newerth is a MOBA game by S2 Games. It is heavily based on DotA." OwnerUserId="10248" LastEditorDisplayName="user27134" LastEditDate="2013-06-24T13:40:26.833" LastActivityDate="2013-06-24T13:40:26.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24212" PostTypeId="2" ParentId="21819" CreationDate="2011-06-08T20:30:23.367" Score="5" Body="&lt;p&gt;No it does NOT interrupt channeling abilities. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;None of Flux's spells contain a mini-stun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some channeling abilities (like Tempest's ultimate) are interrupted for the simple reason the hero has moved too far from the cast target.&lt;/p&gt;&#xA;" OwnerUserId="10248" LastEditorUserId="10248" LastEditDate="2011-06-08T21:05:51.043" LastActivityDate="2011-06-08T21:05:51.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24213" PostTypeId="2" ParentId="24209" CreationDate="2011-06-08T20:31:36.803" Score="8" Body="&lt;p&gt;This is &lt;a href=&quot;http://alteriw.net/viewtopic.php?f=30&amp;amp;t=26302#p233426&quot; rel=&quot;nofollow noreferrer&quot;&gt;what the lead developer has to say on the subject&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;None of the basic game files are modified, most of them are replaced with custom versions or specific versions shipped by IW in patches. Also, reverse-engineering claims are invalid in Europe to my knowledge, which is where I am located.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm afraid replacing files &lt;em&gt;does&lt;/em&gt; counts as modifying, and thus breaks the EULA you agreed to when you ran the installer. Then again I cannot be sure, because I couldn't locate a copy of the EULA anywhere online.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-06-08T20:31:36.803" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24214" PostTypeId="2" ParentId="4468" CreationDate="2011-06-08T20:32:46.577" Score="0" Body="&lt;p&gt;Any hero can jungle at some point in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;High level games tend to go against dedicated level 1 junglers as they are easily ganked and the solo lane suffers.&lt;/p&gt;&#xA;" OwnerUserId="10248" LastActivityDate="2011-06-08T20:32:46.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24215" PostTypeId="2" ParentId="24197" CreationDate="2011-06-08T21:26:13.000" Score="5" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;How does it work? How am I matched with other players?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here is Microsoft's article for the match making system of XBox Live (So contrary to other answers, yes, there is an answer to this, but you wont get the math specifics)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://research.microsoft.com/en-us/news/features/trueskill.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://research.microsoft.com/en-us/news/features/trueskill.aspx&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is there a difference between the cooperative modes (ie firefight) and the competitive modes (ie slayer)?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;While I play the game, I can not be sure.. This would depend if they set up the play modes as separate comparisons within the TrueSkill system. I would say this was Not done however, and a players skill is regardless of game type.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How can I improve who I'm matched against/with?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I am not sure entirely what you mean by Improve, but in general just playing more games will settle your TrueSkill score pairing you up with people who are equally skilled as you. As the article reads, it does not try to pick dead match team games, but will try to pair dead matched players and put them into opposite teams.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FYI, This is the match making of all XBox Live games since Halo 2, as according to the article. From RobV in the comments though, the insignia represents how much/how long you have played the game as opposed to a graphical representation of your match making ranking.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-06-09T07:03:31.733" LastActivityDate="2011-06-09T07:03:31.733" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24216" PostTypeId="2" ParentId="24197" CreationDate="2011-06-08T21:27:33.563" Score="2" Body="&lt;p&gt;As @Alex stated, I doubt you'll get an exact answer. However, here is my (limited) understanding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One aspect of matchmaking is the Connection Options you've set. This includes things like matching based on player ability, speaking language, and connection quality. Also, if you look in the Options, you can set additional preferences there (I think - been a while since I looked). This includes things like team player, talkative, etc. These options are all taken into account when finding a match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you match on player skill, then your skill in the current play list is taken into account. So if you are horrible at Team Slayer, but really good at Team Objective, you'll be matched with better players in Objective than in Team Slayer. If you're in a party, then  I think that the skill level of each player is averaged, but I'm not positive on that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding your rank, this is not like the rank in Halo 2. It basically indicates how long you've been playing Halo Reach. Most anything you do in game gives you credits (killing enemies, getting medals or commendations, etc.). Eventually you will earn enough credits to get the next rank. All your rank gets you is new items to purchase in the armory (which are all purely cosmetic).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-06-08T21:27:33.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24217" PostTypeId="2" ParentId="24080" CreationDate="2011-06-08T21:36:28.927" Score="5" Body="&lt;p&gt;Besides the great results that Rapida posted, it is also important to note that the difficulty a player is at determines the difficulty that the AI will be at if they player gets replaced by an AI (due to dropping out).  So while having a player set to Deity will make it harder on that player, it will make it harder on the &lt;em&gt;other&lt;/em&gt; players if that person drops out and is replaced by a Deity level AI (which gets lots of bonuses).&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-08T21:36:28.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24218" PostTypeId="2" ParentId="23743" CreationDate="2011-06-08T22:48:23.883" Score="2" Body="&lt;p&gt;I got this answer in another forum: &quot;So long as it is actually recognized as the donor glyph, it doesn't matter how well or poorly you draw it.&quot; &lt;a href=&quot;http://forum.ice-pick.com/viewtopic.php?f=28&amp;amp;t=10216&amp;amp;p=110173#p110173&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forum.ice-pick.com/viewtopic.php?f=28&amp;amp;t=10216&amp;amp;p=110173#p110173&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10251" LastActivityDate="2011-06-08T22:48:23.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24219" PostTypeId="1" AcceptedAnswerId="381540" CreationDate="2011-06-08T23:11:09.963" Score="18" ViewCount="72675" Body="&lt;p&gt;Is it possible to disable Steam notifications (friend logs in, messages you, et cetera) in-game, and do so without disabling the community completely? That is to say I can still access Steam in-game - it just does not display the messages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Emphasis that this is for in-game only, I don't want to just disable those notifications everywhere nor do I want to have to turn them on and off before and after I play a game.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-06-16T11:50:01.993" LastActivityDate="2021-02-03T15:18:00.703" Title="Disable Steam notifications in-game only" Tags="|steam|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24222" PostTypeId="2" ParentId="24204" CreationDate="2011-06-08T23:45:12.893" Score="1" Body="&lt;p&gt;It looks like there are a couple original ones downloadable from &lt;a href=&quot;http://www.umich.edu/~archive/mac/game/war/bolo/brain/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For winbolo, I found &lt;a href=&quot;http://www.lgm.com/winbolo/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt; which lists five, the middle three are still downloadable. Ryan2 seems to be a popular one that is hard to find, due to the home site being down. However, two versions of the Ryan2 brain can be found &lt;a href=&quot;http://www.angelfire.com/extreme3/nananovace/winbolodownloads/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; (angelfire site FTW).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let us know which ones work!&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-06-08T23:45:12.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24223" PostTypeId="1" AcceptedAnswerId="24227" CreationDate="2011-06-08T23:48:26.750" Score="0" ViewCount="6129" Body="&lt;p&gt;Has anyone successfully emulated PaperMario for N64?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using Project64 1.6 on Windows 7&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using Jabo's video plugin there is lots of flickering which was really annoying so I tried Glide64. Which worked great everywhere, but was extremely slow going into battles. Rice did the same thing as Glide64, but would not render the whole battle animation, just go slow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone successfully gotten these things to stop, or know of any settings I should tweak?&lt;/p&gt;&#xA;" OwnerUserId="10252" LastEditorUserId="181240" LastEditDate="2023-03-24T04:55:34.563" LastActivityDate="2023-03-24T04:55:34.563" Title="Emulation problems with Paper Mario" Tags="|emulation|nintendo-64|paper-mario|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24225" PostTypeId="2" ParentId="23429" CreationDate="2011-06-09T01:31:08.917" Score="3" Body="&lt;p&gt;It seems that Chance has found the solution for his crash. I figured that this may be a good opportunity to make a general Fallout: New Vegas crash/bug troubleshooting list for everyone here. It's Community Wiki (notably because most of the content comes from &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Vault&lt;/a&gt;, so I can hardly be credited), so please feel free to edit and add more to this.&lt;/p&gt;&#xA;&lt;p&gt;Some of these issues may be resolved in more recent patches; if so, please update this answer and remove them.&lt;/p&gt;&#xA;&lt;h1&gt;All Platforms&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Always use the latest patch of Fallout: New Vegas&lt;/li&gt;&#xA;&lt;li&gt;Always use multiple save slots -- a lot of issues in Gamebryo-based games come from corrupted save files&lt;/li&gt;&#xA;&lt;li&gt;Do &lt;em&gt;not&lt;/em&gt; rely on Autosave; save manually, save early, save often&lt;/li&gt;&#xA;&lt;li&gt;Crashes often when you near completion of the game.&lt;/li&gt;&#xA;&lt;li&gt;Crashes in VATS are somewhat common.&lt;/li&gt;&#xA;&lt;li&gt;Crashing or freezing when entering or exiting areas is somewhat common.&lt;/li&gt;&#xA;&lt;li&gt;Crashing or freezing upon entering The Strip is fairly common.&lt;/li&gt;&#xA;&lt;li&gt;Crashes or very severe slowdowns are common when the player character reaches the top of a hill or ridge and the landscape and sky beyond become visible.&lt;/li&gt;&#xA;&lt;li&gt;If one saves at the beginning of the game while editing your character the Level up system can crash.&lt;/li&gt;&#xA;&lt;li&gt;As for any game, crashes may mean defective hardware.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;PC&lt;/h1&gt;&#xA;&lt;p&gt;(Note: I have &lt;em&gt;zero&lt;/em&gt; experience with the PS3 version; all of this comes from The Vault or my own experience troubleshooting other PC games and issues.)&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Make sure your system meets (or preferably &lt;em&gt;exceeds&lt;/em&gt;) the minimum requirements to run Fallout: New Vegas&lt;/li&gt;&#xA;&lt;li&gt;Keep all your system drivers (audio and video in particular) up-to-date&lt;/li&gt;&#xA;&lt;li&gt;Do &lt;em&gt;not&lt;/em&gt; &lt;kbd&gt;ALT&lt;/kbd&gt;+&lt;kbd&gt;TAB&lt;/kbd&gt; out of Fallout: New Vegas.&lt;/li&gt;&#xA;&lt;li&gt;If you have installed custom mods, try removing them and seeing if the issue disappears&lt;/li&gt;&#xA;&lt;li&gt;Scrolling the list of saved games can cause the interface to freeze and crash.&lt;/li&gt;&#xA;&lt;li&gt;If you're still experiencing crashes, head over to Bethesda's &lt;a href=&quot;http://forums.bethsoft.com/index.php?/forum/112-fallout-new-vegas-pc-issues/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PC Issues page&lt;/a&gt; and see if others are experiencing them, and/or if a fix is known.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;X-Box 360&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Install the game if you have the hard drive space available for it. (This has helped me on every glitchy/slow-loading game I play.)&lt;/li&gt;&#xA;&lt;li&gt;If, after installing, you get messages that the disk is unreadable, uninstall and then reinstall the game -- the install files are likely corrupt.&lt;/li&gt;&#xA;&lt;li&gt;Don't equip cowboy hats via a mapped key (that is, the D-Pad shortcuts). Why you'd want to is beyond me, but I guess someone did it and found at that it can occasionally make the console freeze up. If you want to equip a cowboy hat, take the extra minute or so and do it through your PIP-Boy.&lt;/li&gt;&#xA;&lt;li&gt;Slightly contrary to the advice under &amp;quot;All Platforms,&amp;quot; having too many saved games can cause crashes. (I hope that means a truly excessive number, and not the dozen or so I have ... )&lt;/li&gt;&#xA;&lt;li&gt;Entering Dead Sea's Barracks in Nelson may cause the game to freeze. This may have been caused by meeting Dead Sea in Nipton beforehand.&lt;/li&gt;&#xA;&lt;li&gt;The game may freeze when repairing/wearing/unequipping the NCR Bandoleer Armor found in the tent next to Lieutenant Hayes' Tent and in the Supply Shack at Camp McCarran.&lt;/li&gt;&#xA;&lt;li&gt;Equipping the sniper rifle may cause the game to slow down severely and most likely freeze.&lt;/li&gt;&#xA;&lt;li&gt;If you are experiencing random crashes, clear your X-Box 360 System Cache.&lt;/li&gt;&#xA;&lt;li&gt;If you are &lt;em&gt;still&lt;/em&gt; experiencing crashes, head over to Bethesda's &lt;a href=&quot;http://forums.bethsoft.com/index.php?/forum/113-fallout-new-vegas-xbox-360-issues/&quot; rel=&quot;nofollow noreferrer&quot;&gt;X-Box 360 Issues page&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;Playstation 3&lt;/h1&gt;&#xA;&lt;p&gt;(Note: I have &lt;em&gt;zero&lt;/em&gt; experience with the PS3 version; all of this comes from The Vault.)&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The game may freeze when repairing/wearing/unequipping the NCR Bandoleer Armor found in the tent next to Lieutenant Hayes' Tent and in the Supply Shack at Camp McCarran.&lt;/li&gt;&#xA;&lt;li&gt;Equipping the sniper rifle may cause the game to slow down severely and most likely freeze. On the PS3 equipping the sniper rifle can cause the weapon hotkeys to stop functioning, and the game to crash shortly thereafter on attempts to sleep, save, enter a new area, or just walk around the map for a minute or so.&lt;/li&gt;&#xA;&lt;li&gt;Sometimes changing the color of the interface can cause the game to crash or lock up. Keeping the interface Amber may help in avoiding this. (On both the Pip-Boy and Hud)&lt;/li&gt;&#xA;&lt;li&gt;If you're experiencing random crashes, check Bethesda's &lt;a href=&quot;http://forums.bethsoft.com/index.php?/forum/114-fallout-new-vegas-playstation-3-issues/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 Issues page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="58" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-09T04:47:06.120" CommentCount="5" CommunityOwnedDate="2011-06-09T01:31:08.917" ContentLicense="CC BY-SA 3.0" />
  <row Id="24226" PostTypeId="2" ParentId="24144" CreationDate="2011-06-09T01:58:33.220" Score="23" Body="&lt;p&gt;Here's a short &lt;a href=&quot;http://www.giantbomb.com/news/wii-u-does-not-play-gamecube-games/3356/&quot; rel=&quot;noreferrer&quot;&gt;article&lt;/a&gt; with confirmation from a Nintendo source that the Wii U will not be able to play Gamecube games.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-09T01:58:33.220" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24227" PostTypeId="2" ParentId="24223" CreationDate="2011-06-09T02:14:13.027" Score="1" Body="&lt;p&gt;Try PJ64 1.7.  I don't remember having problems with Paper Mario myself, although there's some question as to whether I really had the same 1.7 as the current beta version.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-06-09T02:14:13.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24228" PostTypeId="2" ParentId="23271" CreationDate="2011-06-09T02:49:21.200" Score="-2" Body="&lt;p&gt;A hatch (or trapdoor) functions as a horizontal door over a single block hole. It can be activated by right-clicking it or with redstone wire. It is crafted by placing a wooden plank in each of the bottom six slots of a 3x3 crafting grid.&lt;/p&gt;&#xA;" OwnerUserId="10255" LastEditorDisplayName="user3389" LastEditDate="2011-06-24T03:51:46.350" LastActivityDate="2011-06-24T03:51:46.350" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24229" PostTypeId="1" AcceptedAnswerId="24248" CreationDate="2011-06-09T03:44:00.237" Score="21" ViewCount="6072" Body="&lt;p&gt;So I have the shareware version of DOOM 1.9, and have been playing it for a while now.&lt;br&gt;&#xA;I have beaten it (rather easily) on all skill levels except Nightmare. I have gotten past Missions 1 (Hangar) and 2 (Nuclear Plant), but am currently stuck on Mission 3 (Toxin Refinery). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is has anyone here beaten &lt;em&gt;DOOM: Knee-Deep In The Dead&lt;/em&gt; on Nightmare mode and if there are any tips on how I might do so myself?&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="8350" LastEditDate="2011-08-12T18:09:11.360" LastActivityDate="2014-02-03T22:59:17.603" Title="How can I beat &quot;DOOM: Knee-Deep in the Dead&quot; on nightmare mode?" Tags="|doom|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24230" PostTypeId="2" ParentId="24229" CreationDate="2011-06-09T03:53:32.917" Score="16" Body="&lt;p&gt;Looks easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/JB4mO9CJ7Ek#t=53s?start=53&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-06-09T03:53:32.917" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24231" PostTypeId="2" ParentId="24205" CreationDate="2011-06-09T06:25:43.733" Score="1" Body="&lt;p&gt;Kyle has almost said it all with KISS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My additional advice would be to take one cable from the router to the lan-switch (to which all PCs are connected). Depending on the router's config, that will provide everyone with an IP address and internet connectivity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't know about your router's config, chances are it will have it's default settings and it'll 'just work'. If you do know about it, chances are you'll know how to go from there ;-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck and happy LAN-ing!&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2011-06-09T06:25:43.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24232" PostTypeId="1" AcceptedAnswerId="24239" CreationDate="2011-06-09T07:05:49.533" Score="3" ViewCount="10067" Body="&lt;p&gt;This is basically the same question as &lt;a href=&quot;https://gaming.stackexchange.com/questions/20357/is-progress-in-the-coop-campaign-in-portal-2-saved&quot;&gt;Is progress in the coop campaign in Portal 2 saved?&lt;/a&gt;, but that one is PC-specific and I'm asking about the Xbox 360 version. The major difference is that there's no such thing as a Steam Cloud on 360. So, is this possible, and if so, how is it done?&lt;/p&gt;&#xA;" OwnerUserId="197" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2015-03-04T04:50:46.317" Title="Is it possible to save co-op progress in Portal 2 on the 360?" Tags="|xbox-360|portal-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24233" PostTypeId="2" ParentId="24232" CreationDate="2011-06-09T07:23:49.390" Score="0" Body="&lt;p&gt;Okay, I just took a chance and quit. Turns out the game silently saves your progress in terms of testchambers completed. If you're in a testchamber when you quit, though, you lose the progress from that chamber.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I started a new game and played through Course 3, Testchamber 3. When I returned to the Hub after quitting, the game remembered that I had passed everything up to Course 3, Testchamber 2,  but I had to start chamber 3 over again.&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2011-06-09T07:23:49.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24234" PostTypeId="1" AcceptedAnswerId="24237" CreationDate="2011-06-09T07:38:18.893" Score="2" ViewCount="3014" Body="&lt;p&gt;How can I start such an interaction? I cannot click on the child once he is sleeping, nor can I while he has just entered the bed. I have all expansions installed.&lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="9910" LastEditDate="2012-02-09T13:54:07.910" LastActivityDate="2012-02-09T13:54:07.910" Title="How can I read a child to sleep?" Tags="|the-sims-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24235" PostTypeId="2" ParentId="23478" CreationDate="2011-06-09T08:18:58.667" Score="0" Body="&lt;p&gt;I have a 2009 MacBook, which has a NVIDIA GeForce 9400M (a step below the 320M, IIRC) with 256MB of shared memory. Yeah, you do have to min out the graphics options, but the game still looks pretty darn good and, more importantly, the framerate is smooth - &lt;em&gt;much&lt;/em&gt; smoother than Civ V is even after I min that game's settings out, surprisingly. Whether my Mac is running Portal 2 &quot;well&quot; is relative, but it runs well enough for me - and the game as a whole is certainly fun enough - that I'm currently on my second play-through.&lt;/p&gt;&#xA;" OwnerUserId="8167" LastActivityDate="2011-06-09T08:18:58.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24237" PostTypeId="2" ParentId="24234" CreationDate="2011-06-09T09:13:34.823" Score="2" Body="&lt;p&gt;You have to click on the child once they are in bed, but before they have fallen asleep (z's appear). There needs to be space by the bed for the teen/adult to sit while they are reading.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-06-09T09:13:34.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24238" PostTypeId="2" ParentId="24139" CreationDate="2011-06-09T09:29:45.703" Score="3" Body="&lt;p&gt;You'll need Combat Acumen at least to build Adrenaline through sword strikes. If you only have Magical Sense, you only get Adrenaline from signs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you have upgraded your Igni or Aard to level 3, where it affects all enemies in an area. The more enemies you manage to get in the Igni or Aard blast, the more Adrenaline you will get. Reflecting damage from Quen too build up the gauge; I haven't tried Axll or Yrden yet though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also increase your Adrenaline through sword strikes if you put points in Combat Acumen (you are able to use both the Heliotrope sign and the group finisher at the same time).&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-06-09T09:29:45.703" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24239" PostTypeId="2" ParentId="24232" CreationDate="2011-06-09T10:08:08.127" Score="8" Body="&lt;p&gt;Once you complete a test chamber the game marks it as completed by you forever. When you return to the &quot;hub&quot;, you can access all the levels of the player with the most progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example if P1 has just started and P2 is up to chapter 3, you can play all levels up to P2's chapter 3 progression.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can continue a chapter from test chamber by selecting the level on the control panel that opens up in the wall at the entrance to the re-assembly units (the elevators) for each chapter. Press the big arrow keys (with the use button on your controller) to move the black underline to select different levels, or the next level you haven't completed in the chapter. Enter the re-assembly units to start that level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any progress you make within a test chamber is not saved.&lt;/p&gt;&#xA;" OwnerUserId="7353" LastActivityDate="2011-06-09T10:08:08.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24240" PostTypeId="1" CreationDate="2011-06-09T10:09:04.407" Score="14" ViewCount="8335" Body="&lt;p&gt;A few games make their whole point in levels that are easy to figure out but hard to pull off. VVVVVV, Super Meat Boy and the Bit.Trip games fall squarely into this category, for example. You're basically expected to put in the obviously correct sequence of button presses and depresses at the right time; that's &quot;all&quot; there is to it. For whatever reason, this is a category of games that is having quite the draw on me as of late.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This however results in pretty hostile game design where there is very little room for error and plenty of triangular spikes with square hitboxes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certainly, pulling this off by yourself takes time, focus, determination, reflexes, muscle memory, skill and is very rewarding when you finally do beat the fucking pong boss and collect that trinket &lt;em&gt;just&lt;/em&gt; out of reach. Sometimes, however, it dawns on you that perhaps one challenge isn't just worth it in the greater scheme of things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those times where you want to give up, cheat &lt;strong&gt;yourself&lt;/strong&gt; and move along.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any software able to record and replay keyboard and mouse input for games?** I'm afraid general-purpose tools like AHK wouldn't be able to do so with the required precision (relying on system &lt;code&gt;sleep()&lt;/code&gt;s isn't reliable for example, while running on each frame sounds like a better idea.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2013-12-12T05:39:11.080" LastActivityDate="2014-07-23T09:52:12.750" Title="Is there a macro player/recorder for games?" Tags="|cheats|" AnswerCount="2" CommentCount="5" ClosedDate="2022-07-28T00:42:16.797" ContentLicense="CC BY-SA 3.0" />
  <row Id="24241" PostTypeId="2" ParentId="8218" CreationDate="2011-06-09T10:22:57.987" Score="-3" Body="&lt;p&gt;Go to the town you don't need to grow and toggle &quot;avoid growth&quot;... no growth, no unhappiness. There is no point in having all your cities go over like 10 citizens.&lt;/p&gt;&#xA;" OwnerUserId="10258" LastEditorUserId="122" LastEditDate="2011-06-09T10:32:55.050" LastActivityDate="2011-06-09T10:32:55.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24242" PostTypeId="1" AcceptedAnswerId="24245" CreationDate="2011-06-09T12:03:29.547" Score="11" ViewCount="44434" Body="&lt;p&gt;Needless to say, the answers to this question will be full of spoilers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the 16 possible endings in &lt;em&gt;The Witcher 2&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="3610" LastEditDate="2012-06-22T15:58:27.033" LastActivityDate="2012-11-09T09:45:04.317" Title="What are the different endings in Witcher 2?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="24244" PostTypeId="2" ParentId="24205" CreationDate="2011-06-09T13:47:24.707" Score="3" Body="&lt;p&gt;Electricity is the real tricky bit with a LAN party.  Get extension cords and tap into to as many different circuits as you can.  Normal outlets are rated at 15 amps, which will probably handle 3 gaming computer setups under full load barring any Crossfire or SLI behemoth, and maybe 10-12 gaming laptops.  Consider renting generators depending on the scale of your party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another issue is HEAT.  You're going to need solid environment cooling for a lot of systems.  Again, depending on the number of systems, you will want fans and perhaps portable AC units.  Oh hey, and those things are going to take more electricity, awesome!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure of the scale of your party, but the above tips should hopefully keep electrical fires and flipped breakers to a minimum.&lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-06-09T13:47:24.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24245" PostTypeId="2" ParentId="24242" CreationDate="2011-06-09T13:54:57.763" Score="8" Body="&lt;p&gt;From &lt;a href=&quot;http://witcher.wikia.com/wiki/Witcher_2_Ending&quot; rel=&quot;noreferrer&quot;&gt;http://witcher.wikia.com/wiki/Witcher_2_Ending&lt;/a&gt; not so clear answer to the question and still needs some editing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roche's PathEdit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-If you decided to kill King Henselt then the meeting in Chapter 3 will change a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-If you let him live, Henselt doesn't only have Upper Aedirn but whole of Aedirn will be given to him as there isn't anyone left to ascend to the Aederninan throne because prince Stennis dies in the ghostly mist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*If you went with Vernon Roche to save King Foltest's daughter, Anais, and you convince Roche to give the Anais to Temeria. Then Roche wil say that she decided to pick up a sword instead of a doll, and will be a great leader.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*If you went with Roche to save King Foltest's daughter, and you convince Roche to give the daughter to Radovid. She will grow up to marry Radovid and Redania will protect Temeria for the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;_In the Epilogue, If you went to save Triss yourself, then on your the path to see Letho, You will see Roche saved Anais by himself and is defending her from a bunch of soldiers. You will save him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Iorveth's Path&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-If you decide to save Philippa Eilhart, then you will be able to release dragon from her control. You will not be given an option to kill her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-If you decide to save Triss instead, then you will be given an option of killing the dragon or leaving it. Iorveth would've went to save Philippa and then get badly hurt by her. You will be given the option to walk away and leave Iorveth to the troops, or attack them and tell Triss to save her. She will say that he is badly hurt and will take months to heal him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Shared Choices&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you saved Sheala de Tancarville, Letho will mention she will be hunted by Royal witch-hunters and die a slow death by them. If you let her die, then Letho will say you showed her mercy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In both paths, if you save Triss instead, the Council of Sorcerers will still be created, since Triss is the one that pointed out Sile was the traitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you did not save Triss, she will be saved by Lethos, Shilard Fitz-Oesterlen will point out Sile as the traitor and the Council of Sorcerers will not be created, as people will be hunting witches from then on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ending Sequence&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you go with Roche/Iorveth in Chapter 3, then you will walk out with Roche/Iorveth and Triss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you go with Triss, you will walk out with Triss only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ending Plot Summary&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No matter what, Nilfgaard will be on the march north to invade the northern kingdoms. Lethos was employed by Nilfgaard to kill Kings in the northern kingdom to soften them up for the later invasion. Letho used the Lodge of Sorceresses as a cover to kill the Kings because they initally had the same objective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lodge of Sorceresses initally only?? wanted to kill Demavend because he was shown to be a weak King. But after his death, Letho used Sorceresses' resources to get in contact with Scoia'tael to kill King Foltest and King Henselt. After the death of Foltest, Letho split with Iorveth and went into hiding, Letho couldn't trust Iorveth anymore as Iorveth and the Sorcereses figured out Letho's true plan.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-09T13:54:57.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24246" PostTypeId="2" ParentId="24144" CreationDate="2011-06-09T14:28:24.393" Score="3" Body="&lt;p&gt;From what information has been released so far, the system does not accept the 8cm GameCube discs, nor does it have ports for the controllers/memory cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this doesn't rule out alternate means of playing GameCube games on the WiiU, such as with direct downloads (a la Wii's Virtual Console).&lt;/p&gt;&#xA;" OwnerUserId="8761" LastActivityDate="2011-06-09T14:28:24.393" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24247" PostTypeId="2" ParentId="24205" CreationDate="2011-06-09T14:35:00.223" Score="8" Body="&lt;p&gt;Borrowing liberally from the other answers, here are my suggestions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Keep It Simple. This applies to everything at the LAN. The simplest solution is almost always the best one.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Networking - Hardware Side. (This is assuming you're going to have 24 or fewer users. If you're going to have more than that, you're probably going to need more than one switch.) Get yourself one large switch that can accomodate everyone, or buy several small switches. Allow for one router between everyone and the link to the outside world. If someone wants to jack in their own router and try to use it as a switch, shut them down on that pronto. Dealing with double-NAT'ed machines is the bane of network setups and goes against rule 1 above. Avoid Wireless like the plague.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Networking - Software Side. If you're following the above suggestion then it will be no problem having everyone set their machines to DHCP and let the router handle passing out the IP addresses. Windows Firewall can play havoc with some games, so be sure you know how to configure it for any games you may be playing at the LAN. Make sure everyone has had their machine scanned for viruses and spyware before they hook up to the network - no one wants to be dealing with the latest round of infections instead of playing their games.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Power Considerations. I can't stress this one enough - DON'T DAISY CHAIN POWER STRIPS TOGETHER. Inevitably you end up with the guy whose power strip is in the middle of the chain wanting to leave before anyone else. Have designated power strips that everyone will plug their strip into. Also make sure that the power feeds in the LAN area can handle the juice all the computers and hardware will be drawing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Sound Considerations. Make sure everyone knows that they need to bring a set of headphones. Sure, you could just have everyone set up their speakers, but that level of cacaphony is going to get annoying really fast.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Game Considerations. Make sure everyone knows what games are going to be played at the LAN and that they already have them installed and are on the same patch level before you get rolling - it will samve time. Also, if there are going to be a large number of players, consider setting up a dedicated server for whatever Game Du Jour you're going to be playing (if the game allows it). Also, have alternate games ready in the event that someone doesn't want to play CODBLOPS or whatever everyone else is playing. Having an Xbox or Wii set up off in a corner is a good idea.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Food &amp;amp; Bathroom considerations. If you're holding this at someone's house, make sure everyone knows what you're doing for food and plan appropriately. One medium pizza per gamer is usually a good rule of thumb if you're ordering in, and don't forget to tip the delivery guy. If you're not ordering in, make sure everyone brings something or is willing to fork over some cash for the eats that will be provided. Also, make sure everyone knows where the restrooms are and who to notify if there are any problems with them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5753" LastActivityDate="2011-06-09T14:35:00.223" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24248" PostTypeId="2" ParentId="24229" CreationDate="2011-06-09T14:48:38.923" Score="23" Body="&lt;p&gt;I've done it.  It took a ton of memorization and preparation to do.  Here are some tips.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Memorize the Maps.  Make sure you know where every health pack, weapon, ammo, secret location, and enemy spawn is.&lt;/li&gt;&#xA;&lt;li&gt;Only go where you need to, if you don't need to grab rocket ammo on E1M3, then don't.&lt;/li&gt;&#xA;&lt;li&gt;Rebind your keys in the setup program.  I used W A S D with the Arrow Keys to turn.&lt;/li&gt;&#xA;&lt;li&gt;Circle Strafe... but keep awareness of where you're strafing.&lt;/li&gt;&#xA;&lt;li&gt;Don't waste ammo.  You don't need to use the Rocket Launcher to kill a Sarge, so don't.&lt;/li&gt;&#xA;&lt;li&gt;Learn how to get the enemies to fight each other... this is relatively easy with strafing.  Get between two of them, and if you time it right, one will fire and hit the other as long as you keep moving.  They will then be fighting, and you can move on.&lt;/li&gt;&#xA;&lt;li&gt;Use number 6... a lot.&lt;/li&gt;&#xA;&lt;li&gt;Keep moving at full speed.  If you stop moving, you're dead.&lt;/li&gt;&#xA;&lt;li&gt;Watch speed runs, and use those routes.  The faster you get through a level the higher your chance of success is.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Ultimately, this is one of those feats that will take practice and a lot of failure before you'll be able to achieve it.  It took me about 7 months of practice before I managed it, but it felt oh so sweet after I got through the first and second Episodes.  I still haven't beaten Episode 3: Inferno, on Nightmare.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-06-09T14:48:38.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24249" PostTypeId="2" ParentId="24240" CreationDate="2011-06-09T16:26:20.013" Score="2" Body="&lt;p&gt;I've never used it, but a number of my friends have used &lt;a href=&quot;http://www.autoitscript.com/site/autoit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AutoIt&lt;/a&gt; to write simple scripts that run macros. In games such as Magicka where you have to press a certain set of keys to activate a spell, it allows them to run around throwing out the biggest spells at the click of the button. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it is a simple programming language and would probably take some trail and error to work out for a non-programmer. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-06-09T16:26:20.013" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24250" PostTypeId="1" AcceptedAnswerId="24251" CreationDate="2011-06-09T16:27:35.020" Score="7" ViewCount="669" Body="&lt;p&gt;In the question &quot;&lt;a href=&quot;https://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness&quot;&gt;How can I prevent Gaming Sickness?&lt;/a&gt;&quot;, the answer given by GalacticCowboy suggests reducing &quot;visual strobing&quot; as well as increasing framerate. I get how to increase the framerate in games, but I would like to know what settings I should look for in order to change the &quot;strobing&quot;, since in none of the games I play can I find a setting that uses that word.&lt;/p&gt;&#xA;" OwnerUserId="6139" LastEditorUserId="185203" LastEditDate="2022-07-30T00:38:49.733" LastActivityDate="2022-07-30T00:38:49.733" Title="What is visual strobing and how can I reduce it?" Tags="|terminology|health|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24251" PostTypeId="2" ParentId="24250" CreationDate="2011-06-09T16:35:15.997" Score="8" Body="&lt;p&gt;I believe he is just referring to the general effect of strobing in video games. Read more about it here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Strobe_effect&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Strobe_effect&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would take a look at the lighting settings in your games and possibly disabling them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is also a pretty good guide:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://pixelsmashers.com/?p=4391&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pixelsmashers.com/?p=4391&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-06-09T16:35:15.997" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24252" PostTypeId="1" AcceptedAnswerId="24253" CreationDate="2011-06-09T16:49:38.997" Score="14" ViewCount="26334" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/40182/how-can-i-tunnel-through-water&quot;&gt;How can I tunnel through water?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I accidentally flooded my mine. I am yet to find sand (early part of the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I easily clear out water which is about 15 deep? &lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2013-10-14T15:29:12.040" Title="How can I drain an area easily?" Tags="|terraria|" AnswerCount="3" CommentCount="2" FavoriteCount="0" ClosedDate="2011-12-10T04:27:36.007" ContentLicense="CC BY-SA 3.0" />
  <row Id="24253" PostTypeId="2" ParentId="24252" CreationDate="2011-06-09T16:56:31.553" Score="12" Body="&lt;p&gt;&lt;strong&gt;Edit 2:&lt;/strong&gt;&#xA;This does still work, but you will have to log out after placing the solid blocks. When you log back in the game will not have remembered there was water there. This has only been tested in single player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;:&lt;br&gt;&#xA;The following no longer works as of 1.1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;LEGACY ANSWER&lt;/strong&gt;:&lt;br&gt;&#xA;If you place a block on an area covered with water, the water in that spot will be destroyed. You can eliminate the water by simply filling the pool with dirt or stone squares (you don't &lt;em&gt;need&lt;/em&gt; sand) and then mining them back out again.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="57209" LastEditDate="2013-10-14T15:29:12.040" LastActivityDate="2013-10-14T15:29:12.040" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="24254" PostTypeId="2" ParentId="24252" CreationDate="2011-06-09T16:56:56.763" Score="3" Body="&lt;p&gt;If you don't have a grappling hook or other way to pull yourself out of the water for breath periodically, the easiest thing to do is probably to dig a parallel tunnel somewhere, until you can get UNDER your mine at the lowest point.  Then dig someplace for the water to drain, then connect it to the mine and you should be clear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Annoying, but easier than running out of breath trying to mine slowly underwater.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-06-09T16:56:56.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24255" PostTypeId="2" ParentId="11123" CreationDate="2011-06-09T17:36:03.627" Score="5" Body="&lt;p&gt;The following solution works for every m × n grid:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Think of the given grid as a vector in a m × n dimensional vector space. Every value is either 1 (if the light is on) or 0 (if the light is off).&#xA;Now you can think of every cell-push as a vector in this vector space. As you can push m x n different cells, you have m x n different vectors. If they change something in a cell, the value is 1, else 0.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As badp mentioned, it is only interesting if you have to push one button or not. No need to look at the order, no need of pushing a button more than once.&#xA;So you have an equation&lt;/p&gt;&#xA;&#xA;&lt;p&gt;vector for your grid = a_1 x cellvector1 + a_2 x cellvector_2 + ... a_mn x cellvector_mn&#xA;a_1, a_2, ..., a_mn is either 0 or 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you have m x n variables (a_1 ... a_mn) and m x n equations (the rows of the vectors) you can solve it with &lt;a href=&quot;http://en.wikipedia.org/wiki/Gaussian_elimination&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gaussian elimination&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are German, you might want to read &quot;&lt;a href=&quot;http://www.bundeswettbewerb-informatik.de/uploads/media/loesungshinweise301.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Aufgabe 2, 30. Bundeswettberwerb Informatik&lt;/a&gt;&quot;&lt;/p&gt;&#xA;" OwnerUserId="10263" LastEditorUserId="162442" LastEditDate="2017-01-11T18:51:02.767" LastActivityDate="2017-01-11T18:51:02.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24257" PostTypeId="1" AcceptedAnswerId="24259" CreationDate="2011-06-09T18:47:48.037" Score="16" ViewCount="35690" Body="&lt;p&gt;I do not own an XBox, but a friend of mine does. I recently changed my regular on-console gamer profile to an XBox Live Silver profile so that I can use my profile on any XBox. I do want to play online occasionally, but I have heard that it is not possible to play online with a Silver profile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen several places say that its possible to play with online for select games; is this true? Where might I find such a list?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="10264" LastActivityDate="2014-07-18T16:39:25.620" Title="Is it possible to play online with an XBox Live Silver account?" Tags="|xbox-network|xbox-360|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24258" PostTypeId="2" ParentId="24257" CreationDate="2011-06-09T18:49:40.717" Score="2" Body="&lt;p&gt;As far as I am aware, it is only possible to play multiplayer games online through Xbox Live if you have a gold account, or if you are playing on a Free Gold Weekend, which are special, and often rare, events that happen often to celebrate the release of a new title or occasionally for holidays.&lt;/p&gt;&#xA;" OwnerUserId="9992" LastActivityDate="2011-06-09T18:49:40.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24259" PostTypeId="2" ParentId="24257" CreationDate="2011-06-09T19:00:48.563" Score="16" Body="&lt;p&gt;As it currently stands, &lt;a href=&quot;http://www.xbox.com/en-US/live/joinlive&quot; rel=&quot;nofollow noreferrer&quot;&gt;you must have Gold privileges&lt;/a&gt; - either from your account, as part of a Family Pack, or as part of a promotion - to play online. Free (formerly known as Silver) and local accounts cannot otherwise play online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At one point, Microsoft did offer online play to Free/Silver members &lt;a href=&quot;http://kotaku.com/5030272/free-xbox-live-silver-online-play-confirmed-explained-limited&quot; rel=&quot;nofollow noreferrer&quot;&gt;for select titles&lt;/a&gt;, but it was for a limited time, and that no longer appears to be the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Final Fantasy XI is an exception, though: you can play online &lt;a href=&quot;http://www.playonline.com/ff11us/envi/xbox/xbox01.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;even with an Xbox Live Free account&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2012-08-17T00:02:34.127" LastActivityDate="2012-08-17T00:02:34.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24260" PostTypeId="2" ParentId="21953" CreationDate="2011-06-09T19:04:06.003" Score="-1" Body="&lt;p&gt;I used my index and middle fingers (two buttons each finger) to tap as quickly as posible, make sure you make it to the mark quickly, or else you'll start to get tired.&lt;/p&gt;&#xA;" OwnerUserId="10268" LastEditorUserId="3610" LastEditDate="2012-02-15T12:27:14.230" LastActivityDate="2012-02-15T12:27:14.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24261" PostTypeId="1" AcceptedAnswerId="24263" CreationDate="2011-06-09T19:08:12.223" Score="21" ViewCount="658" Body="&lt;p&gt;When being healed by a medic, the name of the gun the medic is using appears below the players name. This was previously useful for knowing what charge would be deployed by the medic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, since name tags have become more prevalent, the &lt;em&gt;custom&lt;/em&gt; name of the weapon appears below the players name. This has lead to some awkward situations where I was expecting an ubercharge, only to be destroyed by a sentry as I wielded an inefficient kritz.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's fairly cumbersome to have to ask each medic what charge they have, and, while it does work, isn't particularly ideal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any auditory or visual clues I can use to determine which medic gun I am being healed by if it has a custom name applied?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="2259" LastEditDate="2011-11-25T08:50:25.220" LastActivityDate="2011-11-25T08:50:25.220" Title="How can I distinguish which gun a medic is using?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24263" PostTypeId="2" ParentId="24261" CreationDate="2011-06-09T19:12:59.100" Score="17" Body="&lt;p&gt;Turn to look at your Medic and pay attention to the healing beam. If you see yellow streaks on the beam, and you see glowing yellow lights on the gun itself (without custom skins), it's a Kritzkrieg. If the Medic's backpack appears different than usual, and you see yellow &lt;em&gt;and&lt;/em&gt; blue/green streaks on the beam, it's a Quick-Fix.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also watch the Medic's charge rate. If it's going up pretty quickly, chances are it's a Kritzkrieg or Quick-Fix. After a while of observing and comparing charge rates for all the mediguns, you'll be able to tell the difference at a glance.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2011-08-06T22:11:34.337" LastActivityDate="2011-08-06T22:11:34.337" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24264" PostTypeId="1" AcceptedAnswerId="24269" CreationDate="2011-06-09T20:31:07.380" Score="3" ViewCount="8351" Body="&lt;p&gt;As written on the map that's inside the house by the doghouse.&#xA;Don't answer with a guide, please.&lt;/p&gt;&#xA;" OwnerUserId="8063" LastActivityDate="2015-11-14T03:30:10.153" Title="Where to get the keys to Eclipse in Silent Hill?" Tags="|silent-hill-series|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24265" PostTypeId="5" CreationDate="2011-06-09T20:47:23.450" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-09T20:47:23.450" LastActivityDate="2011-06-09T20:47:23.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24266" PostTypeId="4" CreationDate="2011-06-09T20:47:23.450" Score="0" Body="Mafia Wars is a social networking game created by Zynga where players build their own mafia by recruiting friends and purchasing or earning in-game items. It is available for play on Facebook (as well as other social networking sites) and on iPhones and Android phones." OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-06-09T21:02:47.147" LastActivityDate="2011-06-09T21:02:47.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24267" PostTypeId="2" ParentId="24261" CreationDate="2011-06-09T20:49:43.513" Score="10" Body="&lt;p&gt;To know what items any teammate has (including medics), you can bind a key to the &lt;code&gt;inspect&lt;/code&gt; command.  This displays small dialog that displays information about the items your teammates are carrying - you generally see this while you are dead and/or spectating players.  If you bind it to a key, however, it will display information about teammates you are looking at while alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at &lt;a href=&quot;http://tf2wiki.net/wiki/General_scripts#Reset_All_.28Steam_Cloud.29_Configs&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;, it seems that this may by default be bound to the &lt;kbd&gt;F&lt;/kbd&gt; key, but I have not used the default config for a while so I cannot confirm that to be the case.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="336" LastEditDate="2011-06-09T21:39:11.043" LastActivityDate="2011-06-09T21:39:11.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24268" PostTypeId="1" CreationDate="2011-06-09T21:58:34.903" Score="5" ViewCount="2568" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/23866/how-can-i-clone-maps-in-smp&quot;&gt;How can I clone maps in SMP?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm running a vanilla Minecraft server updated to 1.6.6.  We're trying to make clones of maps other than map_0, however the command &lt;strong&gt;/give player 358:1 1&lt;/strong&gt; does not work.  Instead it says &quot;There is no item with id 358:1&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everyone says that command works, and apparently we're the only ones having issues.  To be clear, &lt;strong&gt;/give player 358:1 1&lt;/strong&gt; &lt;em&gt;does not work&lt;/em&gt;, and we're wondering why not...?&lt;/p&gt;&#xA;" OwnerUserId="10274" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-06-10T03:12:44.307" Title="How to clone maps in Minecraft SMP (1.6.6)?" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-06-10T22:51:20.110" ContentLicense="CC BY-SA 3.0" />
  <row Id="24269" PostTypeId="2" ParentId="24264" CreationDate="2011-06-09T23:01:42.753" Score="1" Body="&lt;p&gt;The markers on the map indicate where you should be looking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One is at the east end of Finney St:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;in the trunk of the police car (the arrow on the map).  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;One is at the end of Ellroy St:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;in a mailbox (the circle on the map).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;One is between Finney and Matheson:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;on the basketball court down the alley (this alleyway is the long line on the map).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-06-09T23:01:42.753" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24270" PostTypeId="2" ParentId="21964" CreationDate="2011-06-09T23:03:09.687" Score="0" Body="&lt;p&gt;Since you ask what is the most efficient way, here's my answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of efficiency, you want to use the solution that's the least cost to you but the most cost to the enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hence, knife it. You don't waste ammo, and the enemy is one sentry gun down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any other way (RPG / M72 Law / Guns) will end up in you wasting ammo you could have used to rack up a killstreak and you probably won't be instantly successful like you would be with a knife.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another reason for knifing it: Once the enemy places a sentry gun in a certain area, they tend to ignore that part of the map thinking the sentry gun will take care of it. Hence, you'd be safer going to the sentry gun and knifing it out rather than gunning it down from a different part of the map. Shooting at it makes you show up on the radar, too.&lt;/p&gt;&#xA;" OwnerUserId="10088" LastActivityDate="2011-06-09T23:03:09.687" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24271" PostTypeId="1" AcceptedAnswerId="24274" CreationDate="2011-06-09T23:44:25.570" Score="8" ViewCount="3399" Body="&lt;p&gt;Is there some kind of gadget that allows you to record your gameplay on a console? I have a friend asking me a bunch of questions on Final Fantasy 12 and it would be much easier for me to simply send a decent quality video of me playing the game to him (or burn it to DVD).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best tactic for me would be if I could just record what's on the TV and not put the console itself into the equation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Feel free to offer pricier suggestions.&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="185203" LastEditDate="2022-07-30T00:06:59.647" LastActivityDate="2022-07-30T00:06:59.647" Title="Recording gameplay from my console" Tags="|recording|final-fantasy-12|" AnswerCount="4" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="24272" PostTypeId="1" CreationDate="2011-06-09T23:57:56.217" Score="5" ViewCount="3344" Body="&lt;p&gt;I'm in the underground tunnels, but i don't have the key required to get to Vergen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do I get the keys? I've already got the sword with Saskia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is where I'm stuck:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dLA9b.jpg&quot; alt=&quot;map&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="10276" LastEditorUserId="6066" LastEditDate="2011-06-10T01:13:51.440" LastActivityDate="2011-06-16T17:45:53.983" Title="How to get to Vergen in Witcher 2?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24273" PostTypeId="2" ParentId="24271" CreationDate="2011-06-10T01:16:33.170" Score="1" Body="&lt;p&gt;I think a &lt;a href=&quot;http://en.wikipedia.org/wiki/TV_tuner_card#Video_capture&quot; rel=&quot;nofollow noreferrer&quot;&gt;capture card&lt;/a&gt; is what you need. I haven't used one myself (I play games on PC), so I can't really recommend you a particular product, although Hauppauge seems to be a popular brand for these kinds of things.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2011-06-10T01:16:33.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24274" PostTypeId="2" ParentId="24271" CreationDate="2011-06-10T01:20:51.293" Score="9" Body="&lt;p&gt;This is assuming you are using the &lt;a href=&quot;http://en.wikipedia.org/wiki/Composite_video&quot; rel=&quot;nofollow noreferrer&quot;&gt;composite video&lt;/a&gt; to play on your PS2.  I'm also assuming that there aren't any other differences in equipment in different parts of the world (me being in the US and you apparently in Australia).  Also note that I myself don't own a PS2 nor have I ever really used it much, but it should be the same for any console really.  I'll also assume you don't have not-so-old equipment.  So everything I mention here I'll assume your equipment has as these are fairly standard nowadays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need 2 things first, a &quot;male-to-male&quot; &lt;a href=&quot;http://www.monoprice.com/products/product.asp?c_id=102&amp;amp;cp_id=10241&amp;amp;cs_id=1024101&amp;amp;p_id=2196&amp;amp;seq=1&amp;amp;format=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;RCA-cable&lt;/a&gt; and a video recording device.  Here, I'll use a VCR as an example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be able to play your PS2 on your TV, you will probably have one of many different setups for it to work.  A common one is to just connect your PS2 directly to your TV using &lt;a href=&quot;http://en.wikipedia.org/wiki/RCA_connector&quot; rel=&quot;nofollow noreferrer&quot;&gt;RCA video cables&lt;/a&gt; (the yellow/white/red set of cables).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/f307R.jpg&quot; alt=&quot;PS2 cables&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cables will usually go to (one of) the &quot;video in&quot; connections in the back of the TV to your PS2 in the appropriate connector.  It will probably look like this (other unrelated details left out):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/d13jT.png&quot; alt=&quot;current state&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And this is how you can play your games.  The signal comes out of your PS2 and goes &lt;em&gt;into&lt;/em&gt; your TV.  You can see the results on your TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now to the recording.  Your TV will probably have a &quot;video out&quot; connection too.  This would allow the signals your TV receives to send it out to another device.  We want these signals to go out into our recording device so it can record it.  We could use a VCR to do this.  Record it on tape and you're good to go.  To connect it, connect the RCA cable from the TV's &quot;video out&quot; to your VCR's &quot;video in&quot; (it might be called &quot;line in&quot; instead).  So it should look like this in the end:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/I7YqB.png&quot; alt=&quot;final state&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have this all set, all you have to do is start playing, load a blank tape into the VCR and start recording.  Then you can share the tape with your friend.  Simple right?&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-06-10T01:20:51.293" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24275" PostTypeId="1" AcceptedAnswerId="24287" CreationDate="2011-06-10T01:42:19.943" Score="5" ViewCount="1874" Body="&lt;p&gt;At time of writing, there are five starting outfits for Magicka. Since hats and robes have no effect and you'll drop your sword for a firearm early in the Magicka: Vietnam rescue mission, only the staff really matters. Which of these five is best for the Vietnam rescue mission?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Basic Staff (Default, no bonus)&lt;/li&gt;&#xA;&lt;li&gt;Staff +1 (Wizard Hat DLC, +1 damage)&lt;/li&gt;&#xA;&lt;li&gt;Bug Staff (Mea Culpa DLC, summons bugs)&lt;/li&gt;&#xA;&lt;li&gt;Patriot Staff (Magicka: Vietnam DLC, throws grenades)&lt;/li&gt;&#xA;&lt;li&gt;Staff of Endurance (Magicka: Nippon DLC, grants &quot;increased resistance&quot;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="9752" LastEditDate="2011-06-10T07:27:33.270" LastActivityDate="2012-04-08T20:17:15.777" Title="What is the most advantageous starting equipment for the Magicka: Vietnam rescue mission?" Tags="|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24276" PostTypeId="1" CreationDate="2011-06-10T02:06:43.933" Score="2" ViewCount="465" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22661/the-witcher-2-sidequest-spoilers-where-did-malena-run-off-to&quot;&gt;The Witcher 2 (sidequest spoilers) - Where did Malena run off to?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;So I decided to be nice to Malena this time around and let her go from the guards even though she was clearly guilty. Unfortunately, in spite of my amazing generosity, she decided to send the Scoia'tel after me anyways. Even more regrettably, she ran off while I was busy keeping myself from dying. Now I need to find her again, and that's not exactly easy; there's a whole forest to search and I have no idea where to start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do I find Malena?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2013-01-20T16:56:31.780" Title="Where do I find Malena after she runs away?" Tags="|the-witcher-2|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-06-10T11:54:15.607" ContentLicense="CC BY-SA 3.0" />
  <row Id="24278" PostTypeId="2" ParentId="22661" CreationDate="2011-06-10T02:59:35.967" Score="2" Body="&lt;p&gt;In the woods outside flotsam to the south there are some ruins of some mental institution,there is also the quest where you &quot;save&quot; 2 guys by killing revenant or whatever he is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look for number 9 if you can see the map.&#xA;&lt;a href=&quot;http://guides.gamepressure.com/thewitcher2assassinsofkings/gfx/word/1486983687.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://guides.gamepressure.com/thewitcher2assassinsofkings/gfx/word/1486983687.jpg&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-10T02:59:35.967" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24279" PostTypeId="2" ParentId="23866" CreationDate="2011-06-10T03:12:44.307" Score="4" Body="&lt;p&gt;Spawn a map item. Then go into the server's world folder-&gt;data, and delete the new maps' files. (like if you want to clone map_3 as map_0, delete map_3) then, copy and paste map_0 (or whatever map you're cloning, and rename it to the new map (example, map_3) Notch may add a cloning feature in the future, though!&lt;/p&gt;&#xA;" OwnerUserId="10278" LastActivityDate="2011-06-10T03:12:44.307" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24280" PostTypeId="1" AcceptedAnswerId="24281" CreationDate="2011-06-10T03:13:32.967" Score="7" ViewCount="9893" Body="&lt;p&gt;I made the mistake of taking Newboy's talisman after getting him killed, only to find out that it actually was cursed and lowers my armor by 10%. Brutal! Normally I'd sell it but the game refuses to let me, saying it's a Quest Item. Is there any way for me to dispose of the talisman or lift the curse, or am I forever to bear this burden?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-25T19:33:11.400" Title="How do I get rid of Newboy's Talisman?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24281" PostTypeId="2" ParentId="24280" CreationDate="2011-06-10T03:19:24.740" Score="3" Body="&lt;p&gt;Find an witch named Anezka in the furthest house in Lobinden, just outside Flotsam. You may show her the amulet and she will be interested in buying it.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-10T03:19:24.740" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24282" PostTypeId="2" ParentId="24119" CreationDate="2011-06-10T05:13:54.790" Score="2" Body="&lt;p&gt;One Idea that worked very well is starting up a local tournament at my company.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For an amateur trying to break into the scene there are many high level tournaments (for example &lt;a href=&quot;http://www.gosucoaching.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gosu Coaching&lt;/a&gt; holds a weekly tournament, as does &lt;a href=&quot;http://www.bitsperbeat.com/ussc2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;US Craft Cup&lt;/a&gt;), but frequently for amateur players these are out of their skill range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, if you take the time to organize a tournament at you company you may quickly find a tournament more your caliber.  What's more you can even form some sort of after hours gaming league where you compete against other companies.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I wasn't allowed to discuss this before, but we did (with the help of Day9) set up an &lt;a href=&quot;http://afterhoursgaming.tv/&quot; rel=&quot;nofollow noreferrer&quot;&gt;After Hours Gaming League&lt;/a&gt;, where I do participate in show matches.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-07-05T17:45:54.403" LastActivityDate="2011-07-05T17:45:54.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24283" PostTypeId="2" ParentId="24174" CreationDate="2011-06-10T05:23:38.017" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;http://warmetal.wikia.com/wiki/Arena&quot; rel=&quot;nofollow noreferrer&quot;&gt;War-Metal Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Arena Rank and Arena Tokens&lt;/p&gt;&#xA;&lt;p&gt;Awarded at the end of daily session&#xA;based on Arena Rank. The higher the&#xA;Arena Rank number the closer the&#xA;player is to the top of the Arena Rank&#xA;leaderboard for that day. More Arena&#xA;Tokens are awarded for being higher on&#xA;the leaderboard. Unclaimed rewards for&#xA;participation in the Arena are&#xA;received when the player clicks&#xA;&amp;quot;Collect Reward&amp;quot; after the duration of&#xA;that Arena has been concluded. Up to&#xA;six (6) &lt;a href=&quot;http://warmetal.wikia.com/wiki/Arena_Token&quot; rel=&quot;nofollow noreferrer&quot;&gt;Arena Tokens&lt;/a&gt; may be earned per&#xA;day.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-10T05:23:38.017" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24284" PostTypeId="1" CreationDate="2011-06-10T05:27:39.767" Score="3" ViewCount="973" Body="&lt;p&gt;When loading from a Quick Save, there is an animation of 3 slimes in the bottom right corner of the screen.  Most of the time they're plain old blue slimes, but sometimes the middle one will be something else.  What is the significance of non-blue slimes here?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-06-10T11:47:39.030" Title="What is the meaning of different slimes in the Quick Save loading screen?" Tags="|dragon-quest-9|dragon-quest-series|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24285" PostTypeId="2" ParentId="24159" CreationDate="2011-06-10T05:29:20.577" Score="3" Body="&lt;p&gt;I am &lt;a href=&quot;http://www.gamespot.com/xbox360/action/dishwashervampiresmile/show_msgs.php?pid=990607&amp;amp;topic_id=m-1-58804318&quot; rel=&quot;nofollow noreferrer&quot;&gt;told&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Claws (first stage only)&lt;/li&gt;&#xA;&lt;li&gt;Conviction (replaces claws and gotten from the first boss)&lt;/li&gt;&#xA;&lt;li&gt;Machine arm: chainsaw&lt;/li&gt;&#xA;&lt;li&gt;Machine Arm: Chain gun (shotgun attachment gained later on)&lt;/li&gt;&#xA;&lt;li&gt;Painkiller (giant needle)&lt;/li&gt;&#xA;&lt;li&gt;Cloud Sword (behold the power of the clouds)&lt;/li&gt;&#xA;&lt;li&gt;Kamas (Yup no longer belongs to the dishwasher in this game)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The Dishwasher:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shift Blade (starts out with it. Missing some combos from the first&#xA;game)&lt;/li&gt;&#xA;&lt;li&gt;Violence Hammer (Uber strong but slow)&lt;/li&gt;&#xA;&lt;li&gt;Uzi (Gains shotgun later on)&lt;/li&gt;&#xA;&lt;li&gt;Guillotine(Giant Scissors baby)&lt;/li&gt;&#xA;&lt;li&gt;Cleavers (upgradable this time)&lt;/li&gt;&#xA;&lt;li&gt;Squirt gun (This game's version of the arsenal...except it comes with a&#xA;electric toaster)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-10T05:29:20.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24286" PostTypeId="1" AcceptedAnswerId="24288" CreationDate="2011-06-10T06:50:06.823" Score="8" ViewCount="41048" Body="&lt;p&gt;In Fallout: New Vegas, you meet many ranger NPCs, among which is Ranger Andy in Novac who seems to suggest that it's possible for the Courier to become one. I came to the conclusion of a possibility from a question the Courier asks Andy:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; How does one become a Ranger?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;to which Andy replies something along the lines of &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Yew need to be the meanest, toughest, takenocrapiest sonuvabitch this side of the Jawjuh, hoo-wee!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(approximate quote)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to become a Ranger, or am I just interpreting the dialogue wrong?&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2019-08-12T23:05:58.820" Title="Can you become a Ranger?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24287" PostTypeId="2" ParentId="24275" CreationDate="2011-06-10T07:24:33.133" Score="5" Body="&lt;p&gt;The &lt;strong&gt;Patriot Staff&lt;/strong&gt; is pretty much objectively the best choice. The grenades do decent damage, and you can even push them closer to your enemies (by casting empty). All other starting staves aren't all that useful.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;em&gt;Basic Staff&lt;/em&gt; has no bonus at all, of course, so it's disqualified.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;em&gt;Staff +1&lt;/em&gt;'s attack bonus is laughably low (literally doing just 1 extra damage), and it provides no other advantages.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;em&gt;Bug Staff&lt;/em&gt;'s active ability is pretty much useless in any context. The summoned bugs do low damage, can get in your and your teammates' way (damaging you), have a short summoning reach and are very slow. It's doubly useless in the Vietnam DLC, where all the enemies use ranged attacks.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In terms of general usefulness, the &lt;em&gt;Staff of Endurance&lt;/em&gt; would come in at a close second; however, if there's one thing you're not up against in the Rescue Mission, it's elemental effects.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2012-04-08T20:17:15.777" LastActivityDate="2012-04-08T20:17:15.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24288" PostTypeId="2" ParentId="24286" CreationDate="2011-06-10T08:29:08.370" Score="5" Body="&lt;p&gt;Nope, you cannot become a Ranger. They're a specific type or rank of faction soldier (with the NCR in this case),&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; and you can't actually &lt;em&gt;join&lt;/em&gt; any faction to be given an official rank with them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, it &lt;em&gt;is&lt;/em&gt; possible to get hold of the NCR Ranger &lt;a href=&quot;http://fallout.wikia.com/wiki/New_California_Ranger_armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;combat armor&lt;/a&gt; or &lt;a href=&quot;http://fallout.wikia.com/wiki/NCR_Ranger_patrol_armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;patrol armor&lt;/a&gt; and dress as one, but there's no specific bonuses for doing so (and the usual results associated with wearing faction armour). And don't forget the signature pistol: the &lt;a href=&quot;http://fallout.wikia.com/wiki/Ranger_Sequoia&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ranger Sequoia&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="31433" LastEditDate="2015-12-21T17:10:05.643" LastActivityDate="2015-12-21T17:10:05.643" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24290" PostTypeId="2" ParentId="21597" CreationDate="2011-06-10T10:22:29.883" Score="1" Body="&lt;p&gt;After playing this game quite a bit, I believe I now possess answers to all of the questions I had:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There are only two gift items, the Ninjutsu Reference Book available at one of the two item shops and the Flower Bouquet available from Ino's flower shop. The books can be gifted to any of the male characters while the flowers can be gifted to any of the female characters.&lt;/li&gt;&#xA;&lt;li&gt;You can indeed give a character the same gift multiple times (as there is only one viable gift for any character) and there is no cooldown.&lt;/li&gt;&#xA;&lt;li&gt;Most character do require at least one gift for the maximal friendship level. With the maximal friendship level marked by five heart icons, you can gain one heart for any character by completing a side-mission associated with that character (though some of these show up really late in the game). Once you have one heart for a given character and have unlocked the ability to send letters (this happens once you finish the main plot) that character will then send you a series of three letters for you to answer. A correct answer nets you one extra heart, to a total of three hearts if you get all the responses right. This means that without spending any money on gifts you can go up to four hearts and will need to finish it off with a single gift (though if memory serves, very few characters actually have a pair of missions that make them like you, so you could theoretically not give them any gifts at all)&lt;/li&gt;&#xA;&lt;li&gt;All characters have a specific location where they can be found so that you may give them a gift, but as the plot advances some characters might be temporarily absent from their regular spot. Just advance the plot to get them back there (or if they've gone to some other location and are waiting for you to come along so that they can give you a side-mission, go ahead and perform that side-mission).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-06-10T10:22:29.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24291" PostTypeId="1" AcceptedAnswerId="24292" CreationDate="2011-06-10T10:25:57.377" Score="6" ViewCount="3428" Body="&lt;p&gt;When you buy a new weapon it replaces whatever you were currently carrying of the same type, but I cannot seem to find a way to switch &lt;em&gt;back&lt;/em&gt; to previous weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The shops just have previous items flagged as &quot;already owned&quot; (or purchased, can't remember the text at the moment) and the inventory only seems to list my current selections.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-06-10T10:33:38.467" Title="How do I switch which weapon I am using in each slot?" Tags="|assassins-creed-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24292" PostTypeId="2" ParentId="24291" CreationDate="2011-06-10T10:33:38.467" Score="11" Body="&lt;p&gt;Go to Monteriggioni in Mario's house. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the room at your left, you'll find all your armors and weapons. You can get equip whichever you want here.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-10T10:33:38.467" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="24293" PostTypeId="2" ParentId="24284" CreationDate="2011-06-10T11:47:39.030" Score="3" Body="&lt;p&gt;First, read this thread about the hoimi table. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55603529&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55603529&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WHen you get a Blue Blue Orange Slime loading screen, there are more red (2% rare luck) and blue squares (10% luck) in the hoimi table. Take a look at this picture:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blog-imgs-36-origin.fc2.com/d/r/a/drakue9/ssb1.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blog-imgs-36-origin.fc2.com/d/r/a/drakue9/ssb1.png&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, here is a hoimi table for another type of loading screen (Orange-Blue-Blue):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://blog-imgs-36-origin.fc2.com/d/r/a/drakue9/bss2.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blog-imgs-36-origin.fc2.com/d/r/a/drakue9/bss2.png&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see there are a lot more red and blue squares in the first link than the 2nd pciture.&lt;/p&gt;&#xA;" OwnerUserId="8847" LastActivityDate="2011-06-10T11:47:39.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24294" PostTypeId="1" AcceptedAnswerId="24297" CreationDate="2011-06-10T12:00:36.217" Score="7" ViewCount="81900" Body="&lt;p&gt;I've been trying to add a user to my friends list on League of Legends. I know his username and I know his summoner name, but the game stubbornly insist they do not exist. This isn't limited to friendship: even the profile page doesn't load.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's going on? Is it failing because he's offline, or is it failing because he's in a different region than me?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-06-10T12:11:27.927" LastActivityDate="2016-01-07T11:18:48.657" Title="Why can't I add a user as friend in League of Legends?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24295" PostTypeId="1" AcceptedAnswerId="24635" CreationDate="2011-06-10T13:37:38.727" Score="4" ViewCount="1846" Body="&lt;p&gt;SO I gave up on the move controller for PS3 in TW12.  Its fun, and it makes putting a lot less error prone (IMHO), but my drives and approaches are more accurate and more powerful without the move so I'm switching back.....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;question : Which skills are good to max out if you're not using the move? In particular, I really want to make putting more forgiving, but I think tempo and feel and so forth are all geared towards the Move.  In general, which skills should I just take all points away from if I'm not using Move?&#xA;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="6658" LastEditorUserId="181240" LastEditDate="2023-03-25T18:40:46.920" LastActivityDate="2023-03-25T18:40:46.920" Title="In Tiger Woods 12 which skills should be maxed if NOT using the PS3 move controller?" Tags="|ps3|tiger-woods-pga-tour-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24296" PostTypeId="1" AcceptedAnswerId="24298" CreationDate="2011-06-10T13:59:35.097" Score="26" ViewCount="16482" Body="&lt;p&gt;I am still pretty new to this awesome game, but I've got a ton of money from mining minerals and selling all sorts of stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've bought the miner's helmet, and some dynamite and a few other things but it seems like there should be more expensive items. Maybe I'm missing something? I have 4 NPCs (Nurse, guide, merchant, demolition), do future NPCs have better wares? Does the merchant ever get new items? What's the point of all this sweet sweet cash?&lt;/p&gt;&#xA;" OwnerUserId="9314" LastEditorUserId="8350" LastEditDate="2012-06-17T13:51:14.143" LastActivityDate="2021-05-10T19:52:32.420" Title="What do I do with all this money?" Tags="|terraria|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24297" PostTypeId="2" ParentId="24294" CreationDate="2011-06-10T14:00:51.267" Score="9" Body="&lt;p&gt;Unfortunately players in different regions will not be able to interact with each other in any way. This includes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Playing games together&lt;/li&gt;&#xA;&lt;li&gt;Viewing profiles&lt;/li&gt;&#xA;&lt;li&gt;Adding them to friends list&lt;/li&gt;&#xA;&lt;li&gt;Any form of in game chat.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Currently (&lt;em&gt;the end of Season 1&lt;/em&gt;) - the only option you have is to start a new account in the same region as your friend. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no way to transfer your account from one region to another. &lt;em&gt;This may change in the future†&lt;/em&gt;, however I'd imagine that it would incur a charge in the form of Riot Points.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you decide to create a new account, bare in mind that playing in the wrong region could also give you in game &lt;a href=&quot;http://en.wikipedia.org/wiki/Ping_%28video_gaming%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;latency issues&lt;/a&gt;, which will have a negative impact on your gaming experience, depending on the level of the problem.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;† &#xA;  &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=165067&amp;amp;page=7&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.leagueoflegends.com/board/showthread.php?t=165067&amp;amp;page=7&lt;/a&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Jesse Perring&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Customer Support Specialist&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;09-13-2010, 11:40 AM All of the&#xA;  feedback is always greatly&#xA;  appreciated. We are definitely paying&#xA;  attention. Unfortunately, right now&#xA;  it's just not possible from a&#xA;  technical standpoint to transfer any&#xA;  account content, between two servers,&#xA;  or even on one server. It's something&#xA;  we're thinking about for the future,&#xA;  but we can't be sure if or when it&#xA;  will be available yet.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-06-10T14:51:35.057" LastActivityDate="2011-06-10T14:51:35.057" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24298" PostTypeId="2" ParentId="24296" CreationDate="2011-06-10T14:15:53.673" Score="21" Body="&lt;p&gt;Coins don't play a very crucial role in the game.  However, there is more to buy than you've seen thus far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just a sample:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.terrariaonline.com/Arms_Dealer&quot; rel=&quot;noreferrer&quot;&gt;arms dealer&lt;/a&gt; sells the &lt;a href=&quot;http://wiki.terrariaonline.com/Minishark&quot; rel=&quot;noreferrer&quot;&gt;Minishark&lt;/a&gt; for 35 gold and also the illegal gun parts for 20 gold. The minishark is one of the most powerful guns pre-hardmode.&lt;/li&gt;&#xA;&lt;li&gt;Some items like &lt;a href=&quot;http://wiki.terrariaonline.com/Purification_Powder&quot; rel=&quot;noreferrer&quot;&gt;Purification Powder&lt;/a&gt; can only be bought from NPC's.  If you care to clear the world of corruption you'll need to spend a good bit of cash on this.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, NPCs will have new items for sale after you defeat the &lt;a href=&quot;http://wiki.terrariaonline.com/Wall_of_Flesh&quot; rel=&quot;noreferrer&quot;&gt;Wall of Flesh&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="104515" LastEditDate="2015-09-07T12:01:28.137" LastActivityDate="2015-09-07T12:01:28.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24299" PostTypeId="2" ParentId="24271" CreationDate="2011-06-10T14:16:22.473" Score="3" Body="&lt;p&gt;I currently use a &lt;a href=&quot;http://www.hauppauge.co.uk/site/products/data_hdpvr.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hauppage HD PVR&lt;/a&gt; to record game play via &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/videooutput.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;component output from a PS3&lt;/a&gt; set at 720p. The quality of the capture is very good, but I have had some reliability issues and the external box and cables are quite bulky. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am about to purchase a &lt;a href=&quot;http://blackmagic-design.com/sa/products/intensity/models/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blackmagic Intensity Pro&lt;/a&gt; capture card as this seems to be the other popular choice and can be fitted inside a PC.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bear in mind that you will need a reasonably high spec PC to process the input in any event. Here is &lt;a href=&quot;http://vimeo.com/28266123&quot; rel=&quot;nofollow noreferrer&quot;&gt;an example of game footage&lt;/a&gt; I captured recently using the Hauppage HD PVR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't waste your time and money on cheaper solutions if you want a decent result. &lt;/p&gt;&#xA;" OwnerUserId="12651" LastEditorUserId="12651" LastEditDate="2011-09-22T16:12:14.470" LastActivityDate="2011-09-22T16:12:14.470" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24300" PostTypeId="2" ParentId="24296" CreationDate="2011-06-10T14:31:06.917" Score="15" Body="&lt;p&gt;The thing I find the most useful is the demolitions merchant.  When you start getting around to finding and breaking Shadow Orbs, 3-stacks of dynamite are going to be particularly useful to get to the Orbs, and bombs are and any leftovers are helpful to deal with the resulting meteorite.  Also, when you get to the underworld, this can be somewhat useful for clearing large amounts of Hellstone to get to the bottom of the screen (though you'll obviously need to fill in as you go so you aren't left with a big lava channel).&lt;/p&gt;&#xA;&lt;p&gt;Don't forget the merchant also sells Lesser Healing Potions - as you progress you will spend less and less time above ground to collection Mushrooms, and you'll want to craft full Healing Potions out of a Lesser Healing Potion and a Glowing Mushroom.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="271704" LastEditDate="2021-05-10T19:52:32.420" LastActivityDate="2021-05-10T19:52:32.420" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="24301" PostTypeId="1" AcceptedAnswerId="24337" CreationDate="2011-06-10T14:47:09.460" Score="4" ViewCount="2028" Body="&lt;p&gt;Does anyone have information about this? I really hope this feature will be included in the game.&lt;/p&gt;&#xA;" OwnerUserId="10279" LastEditorUserId="39891" LastEditDate="2013-10-22T19:26:21.703" LastActivityDate="2014-02-03T19:48:25.563" Title="Will Duke Nukem Forever support LAN games?" Tags="|pc|duke-nukem-forever|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24302" PostTypeId="1" AcceptedAnswerId="24305" CreationDate="2011-06-10T15:12:34.563" Score="3" ViewCount="1344" Body="&lt;p&gt;I have started playing premade 5v5's (low elo) and can safely say that, without a good team composition, you will get beaten. No matter how good individuals on that team are, you are going to have a seriously hard time playing competitively. It is a lot more important in 5v5 than in solo queue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now me and my friends are starting to experiment with some different tactics (aside from solo top, jungle, solo mid and dual bottom - with AD carry, AP nuke, tank, off-tank and support). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things we have tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Double jungle - Solo lanes&lt;/li&gt;&#xA;&lt;li&gt;Solo top - Solo bot - Triple mid&lt;/li&gt;&#xA;&lt;li&gt;Solo top - Solo bot - Dual mid - Jungle&lt;/li&gt;&#xA;&lt;li&gt;Standard formation, all hard lane pushes with teleport and fortify&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now we have had some VERY interesting results. The last on the list seems amazingly effective. Take a Sivir, TF, WW, Panth, Nocturne ~ anyone that pushes FAST and has good mobility. One player would backdoor, put down a ward, all teleport and boom, tower gone. In fact this tactic is incredibly hard to counter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 'Solo top - Solo bot - Dual mid - Jungle' idea is our next venture. It involves all three solo players using EXP quints, masteries and a Zilean on the team. Basically, trying to outlevel the enemy and end games fast by putting hard pressure on mid, with the solo lanes still having jungle support. The champion composition would remain standard, although the AD arry and the AP nuke would stay mid together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any interesting alternative tactics proven to be effective, with examples, say videos or guides that I can refer to that are similar to the examples I posted above?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T22:55:39.297" LastActivityDate="2012-06-25T22:55:39.297" Title="Strong alternate team compositions and tactics" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24304" PostTypeId="1" AcceptedAnswerId="25838" CreationDate="2011-06-10T15:54:08.860" Score="3" ViewCount="170" Body="&lt;p&gt;I am having difficulty getting the hang of the Round weapon in Space Invaders Infinity Gene. While the &quot;bullet eating&quot; effect is handy, I'm not sure how best to use it in general because of the way the bullets shoot from behind the ship. If I want to shoot an enemy coming from the upper left of the screen, I have to move my ship towards the bottom right in order to shoot it. Should I just be constantly moving my ship in a little circle? Is it just a matter of practice and fine-tuning? What am I missing here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing the PSN version, so I'm using the joystick controls on the PS3 controller, not the iPhone version, where you can use touch, if that makes any difference.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="181240" LastEditDate="2017-12-27T01:02:20.303" LastActivityDate="2017-12-27T01:02:20.303" Title="How do I use the Round weapon in Space Invaders Infinity Gene effectively?" Tags="|psn|space-invaders-infinity-gene|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24305" PostTypeId="2" ParentId="24302" CreationDate="2011-06-10T16:13:00.807" Score="4" Body="&lt;p&gt;Roaming has become a popular addition to the metagame strategy, wherein one player does not lane nor jungle, but rather simply moves through the jungle/river to initiate ganks on lanes from level 1 and onward, until the teamfight portion of the game begins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A roamer essentially guarantees that you're either running a solo lane, or two solo lanes if you have a roamer and a jungler. I've also seen a double roamer game played, though this tends to be less effective as enemies who are wise start playing defensively and reduce the effectiveness of your roamers, which put them behind in both CS and levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The qualities of a roamer can vary, but the general requirements are that they are mobile, can do burst damage, and have a strong stun or position altering (push, throw, etc.) ability. Taric, Evelynn and Alistar are all very popular choices for roaming. I've also seen Sion and Blitz play roaming effectively, but they were both out of a lack of a jungle spot on the team and normally suit better in a lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This strategy is similar to the &quot;double jungle&quot; mindset in that you get three solo lanes, with the exception that there is extra pressure on getting early kills to succeed. A definite risk vs. reward tossup, as successful roamers will quickly catapult your laners ahead in level / CS as well as demoralize your opponents, but unsuccessful roamers will fall just as far behind due to the lack of their presence in the laning phase.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-06-10T16:13:00.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24306" PostTypeId="5" CreationDate="2011-06-10T16:31:06.757" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-10T16:31:06.757" LastActivityDate="2011-06-10T16:31:06.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24307" PostTypeId="4" CreationDate="2011-06-10T16:31:06.757" Score="0" Body="A handheld gaming console released in 2011 by Sony. Formerly referred to as Sony's NGP (Next Generation Portable), this device features front and rear touchpad capability, a 5-inch screen, six-axis motion control and WiFi network reception. Some models are also 3G network reception enabled." OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2011-06-10T16:31:44.840" LastActivityDate="2011-06-10T16:31:44.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24308" PostTypeId="2" ParentId="24271" CreationDate="2011-06-10T16:46:01.447" Score="1" Body="&lt;p&gt;I use a &lt;a href=&quot;http://www.slingbox.com/go/buy&quot; rel=&quot;nofollow noreferrer&quot;&gt;SlingBox&lt;/a&gt; to record game play playing at HD. The basic process is run the console through the slingbox to the TV (Very similar to  Jeff Mercado's answer). Then run &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fraps&lt;/a&gt; on the PC to record the slingbox stream. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe some of the nicer versions of SlingBox also support HDMI, component and composite cables. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-06-10T16:46:01.447" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24309" PostTypeId="1" AcceptedAnswerId="24314" CreationDate="2011-06-10T17:33:13.310" Score="4" ViewCount="3292" Body="&lt;p&gt;In Terraria, how much space is required for a fire imp to spawn/teleport? So far, I've kept my hellstone mine restrited to either 3 tiles high or 2 tiles wide, and I haven't had any trouble until I attempt to mine a large patch of hellstone. So what is the minimum required space for an imp? It must be more than 2x3.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="3610" LastEditDate="2012-06-05T22:59:58.353" LastActivityDate="2012-06-05T22:59:58.353" Title="How much space does a Fire Imp need to spawn in?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24310" PostTypeId="5" CreationDate="2011-06-10T17:35:20.300" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-10T17:35:20.300" LastActivityDate="2011-06-10T17:35:20.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24311" PostTypeId="4" CreationDate="2011-06-10T17:35:20.300" Score="0" Body="The Nintendo console directly succeeding the Wii. This device was released primarily to catch up with the graphical and processing capabilities of the Xbox 360 and PS3, and is fully backwards compatible with Wii games and peripherals. Its controller features an accelerometer, a gyroscope, speakers, a front-facing camera, microphone and a 6.2-inch touchscreen." OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2011-06-10T17:41:16.413" LastActivityDate="2011-06-10T17:41:16.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24312" PostTypeId="1" AcceptedAnswerId="24313" CreationDate="2011-06-10T17:36:10.173" Score="4" ViewCount="3421" Body="&lt;p&gt;I've got a copy of the original Age of Wonders game. Is there a place online where I can find the manual for it? &lt;/p&gt;&#xA;" OwnerUserId="5104" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:34:14.913" LastActivityDate="2013-01-24T09:02:37.883" Title="Manual for Age of Wonders?" Tags="|age-of-wonders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24313" PostTypeId="2" ParentId="24312" CreationDate="2011-06-10T17:46:40.220" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://aow.heavengames.com/downloads/showfile.php?fileid=811&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a complete transcript of the manual in .txt format.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://aggelonware.free.fr/aow/aowadden23.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is the manual addendum in .pdf format.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2013-01-24T08:51:16.280" LastActivityDate="2013-01-24T08:51:16.280" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24314" PostTypeId="2" ParentId="24309" CreationDate="2011-06-10T17:54:03.457" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Fire Imps seem to require a target&#xA;  space of 4 blocks high by 3 blocks&#xA;  wide to teleport into a location.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://wiki.terrariaonline.com/Fire_Imp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just be sure to fill in some of the hellstone you mine to keep the imps from spawning.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-06-10T17:54:03.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24315" PostTypeId="1" AcceptedAnswerId="24316" CreationDate="2011-06-10T17:56:06.920" Score="8" ViewCount="1350" Body="&lt;p&gt;Terraria just updated to 1.04, and the changelog indicates a new NPC -- a Clothier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the requirements to get this NPC to move in?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:36:02.797" LastActivityDate="2012-06-25T13:36:02.797" Title="How do I make the Clothier appear?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24316" PostTypeId="2" ParentId="24315" CreationDate="2011-06-10T18:08:29.363" Score="6" Body="&lt;p&gt;He's the Old Man from the dungeon, so you have to defeat him in his Skeletron form to rid him of his curse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also need proper NPC housing, of course.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-06-10T18:17:08.673" LastActivityDate="2011-06-10T18:17:08.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24322" PostTypeId="1" AcceptedAnswerId="24349" CreationDate="2011-06-10T23:01:39.853" Score="8" ViewCount="36406" Body="&lt;p&gt;I'm playing Civ 5 for the first time, in the &quot;learn as you play&quot; tutorial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I improve or work resources that are at sea, far from any city?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an example I found the natural wonder Krakatoa, and the popup text says that there is an extra bonus if it is worked. How can it be worked? Are we meant to send out a settler and found a one-tile city?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Update&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a screenshot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bKZyN.jpg&quot; alt=&quot;Krakatoa screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Krakatoa is the island to the upper right. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would also like to get my hands on the marble on the island in the center, but it seems to be too far from land. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to work either of these two resources?&lt;/p&gt;&#xA;" OwnerUserId="3556" LastEditorUserId="3556" LastEditDate="2011-06-11T02:51:54.613" LastActivityDate="2011-09-06T12:46:31.980" Title="How can I improve or work a resource that is more than three tiles from land?" Tags="|civilization-5|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24323" PostTypeId="2" ParentId="24322" CreationDate="2011-06-10T23:12:14.903" Score="5" Body="&lt;p&gt;In terms of &quot;working&quot; a tile, all it means is to have a citizen from a city gathering resources from that tile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of improving sea-based resources, you need to instruct a coastal city to build the &quot;Work Boat&quot; unit, which is unlocked with sailing, afterwhich you can move them onto an ocean resource and &quot;create fishing boats&quot; (which will consume the unit).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-10T23:12:14.903" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24324" PostTypeId="1" CreationDate="2011-06-10T23:43:53.757" Score="5" ViewCount="2294" Body="&lt;p&gt;I'm playing Portal 2 (Windows XP version), in chapter 5.  When I try to save, the game tells me there are no saved-game slots left, and I will have to delete some saved games.  I find this behavior incredibly irritating.  Is there some way I can get more room for saved games?&lt;/p&gt;&#xA;" OwnerUserId="9903" LastEditorUserId="25150" LastEditDate="2012-08-03T21:57:45.933" LastActivityDate="2021-12-05T12:46:11.680" Title="How can I get more saved-game slots in Portal 2?" Tags="|portal-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24325" PostTypeId="2" ParentId="24322" CreationDate="2011-06-10T23:48:57.087" Score="1" Body="&lt;p&gt;EDIT: You could get the marble, just build a city on it. However, unless you really need the happiness it isn't going to be a super stellar city. Marble's benefit of cutting wonder construction time only benefits the city that is working it. Since the one land tile city's production is going to be low, it isn't going to be a great wonder builder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think there is a way for you to benefit from Krakatoa beyond the free 1 happiness for finding it.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Further EDIT: You could also build a city on the shore. Max expansion for a city is five tiles, you can only work the first three, but luxury resources inside of your borders (that are enhanced [plantation, quarry, etc.]) still provide the happiness bonus.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;This is an example of a tile being worked, in this particular example that tile provides Wine (+1 food, +1 production, +4 Gold). You should see something similar on your natural wonder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NoYZG.jpg&quot; alt=&quot;Free hand Circle&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-06-11T01:20:58.493" LastActivityDate="2011-06-11T01:20:58.493" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="24326" PostTypeId="2" ParentId="22709" CreationDate="2011-06-11T00:12:08.687" Score="12" Body="&lt;p&gt;In &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-4-change-log.25667/&quot; rel=&quot;noreferrer&quot;&gt;Terraria 1.0.4&lt;/a&gt; devs added an auto save option:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Added an option to automatically save the world every 10 minutes. Defaults to on.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2QSMn.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-06-11T00:18:17.127" LastActivityDate="2011-06-11T00:18:17.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24327" PostTypeId="1" AcceptedAnswerId="43152" CreationDate="2011-06-11T00:32:23.897" Score="5" ViewCount="5816" Body="&lt;p&gt;So, we've had Rock Band 3 for the Wii for about a month, and it's been working fine. We've got two guitars (one rock band 2 vintage, one newer), plus the pro drumset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything was working fine, but suddenly, we can't get all three of these instruments to connect at the same time. It seems like any two work, but if we connect a third, the blue light goes on but none of the four controller LEDs lights. We've resynced, unplugged, replugged and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't &lt;em&gt;think&lt;/em&gt; we changed anything, but maybe we did and I don't know what it was.&lt;/p&gt;&#xA;" OwnerUserId="9200" LastEditorUserId="12" LastEditDate="2012-02-04T23:55:08.443" LastActivityDate="2012-02-04T23:55:08.443" Title="Why can we suddenly not connect two guitars and drums to Rock Band on Wii?" Tags="|technical-issues|nintendo-wii|controllers|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24328" PostTypeId="1" AcceptedAnswerId="24331" CreationDate="2011-06-11T00:53:18.473" Score="7" ViewCount="3594" Body="&lt;p&gt;In Terraria, the mud block seems a little useless, I read on the crappy Wikia page that Mud blocks can be used to grow mushrooms in some fashion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://terraria.wikia.com/wiki/Mud&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mud on Wikia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Mud is slightly darker than normal&#xA;  Dirt. It will sustain Underground&#xA;  Jungle grass as well as Mushroom&#xA;  Grass, but only at below-zero depths.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The largest single source of Mud in&#xA;  any given world is the Underground&#xA;  Jungle.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I plant mud blocks next to some green growth?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:15.780" LastActivityDate="2015-10-04T06:56:21.683" Title="How can I make a glowing mushroom farm?" Tags="|terraria|" AnswerCount="1" CommentCount="2" ClosedDate="2015-06-10T06:07:55.600" ContentLicense="CC BY-SA 3.0" />
  <row Id="24329" PostTypeId="2" ParentId="24324" CreationDate="2011-06-11T00:59:31.053" Score="7" Body="&lt;p&gt;I don't think you can do what you ask, but unless you want to keep saves to access extremely specific parts of levels, you really don't need any more saves. Once you've finished a level you can always go back to it afterwards and play it again. So if there are some puzzles you like, you can skip straight to them (or to the beginning of the chapter, anyway).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Addendum from comments: Remember, you can always quicksave (F5) and quickload (F9), which is much faster. But you always overwrite your previous quicksave, so be aware of that. However, due to the design of the game it's essentially impossible to lose any progress short of a complete wipe of your saves.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="8090" LastEditDate="2012-08-04T15:05:49.507" LastActivityDate="2012-08-04T15:05:49.507" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24330" PostTypeId="2" ParentId="11953" CreationDate="2011-06-11T01:05:54.767" Score="1" Body="&lt;p&gt;I'm still interested in the real answer to this question, but in the end, I just &lt;strong&gt;found a controller that works&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For anyone else who really wants to do this, keep trying different controllers until you find one that works. I recommend quality console controllers (gamecube, PS2, xbox) if you already have them, connected using USB adapters, or cheap USB gamepads from eBay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one that worked for me cost about $7 (bought from wholesaler xinga.com years ago but try ebay etc). It's a semi-transparent (purple) chinese knock-off of the standard PlayStation 2 dualshock controller. Windows recognises it as &quot;PS converter&quot;, so the electronics are probably identical to USB PlayStation 2 controller adapters sold by the same company (and many/most other companies, probably).&lt;/p&gt;&#xA;" OwnerUserId="210" LastEditorUserId="210" LastEditDate="2011-07-12T12:04:01.280" LastActivityDate="2011-07-12T12:04:01.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24331" PostTypeId="2" ParentId="24328" CreationDate="2011-06-11T01:08:23.100" Score="8" Body="&lt;p&gt;Mud is required to grow mushroom grass (which gives glowing mushrooms) and jungle grass (which mimics the underground jungle).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as your depth (as per a depth meter) is below &quot;sealevel&quot;, both types of grass can be planted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's an example mushroom farm:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eaKdu.jpg&quot; alt=&quot;An efficient mushroom farm&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For further instruction on how to best take advantage of mushroom farms like the above, see &lt;a href=&quot;http://terraria.gamepedia.com/Guide:Gardening&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki.&lt;/a&gt;&#xA;(For what it's worth, the wiki you linked to was not the official Terraria wiki)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="104515" LastEditDate="2015-10-04T06:56:21.683" LastActivityDate="2015-10-04T06:56:21.683" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="24332" PostTypeId="1" CreationDate="2011-06-11T01:15:35.203" Score="22" ViewCount="4245" Body="&lt;p&gt;Can I still play Age of Empires 1 or 2 online? The GameSpy room for AOE 1 is always empty.&lt;/p&gt;&#xA;" OwnerUserId="10296" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:09:15.883" LastActivityDate="2016-07-12T09:14:21.647" Title="Age of Empires (1+2) online?" Tags="|age-of-empires-ii-the-age-of-kings|age-of-empires|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24333" PostTypeId="2" ParentId="24201" CreationDate="2011-06-11T01:16:13.613" Score="7" Body="&lt;p&gt;As of patch 1.04, Rubies are used in two non-phaseblade recipes -- the &quot;Robes&quot; and the &quot;Golden Crown&quot; vanity items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The robes requires 3 rubies and 30 silk, while the Crown requires 1 ruby and 30 gold bars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://terraria.gamepedia.com/Robe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Robes on official wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://terraria.gamepedia.com/Gold_crown&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golden Crown on official wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of patch 1.05, Gemstones are used to create the pieces of Jungle Armor as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need one of each to craft the whole set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://terraria.gamepedia.com/Jungle_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jungle Armor on official wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 Topaz can be used to make the Sandgun with Antlion mandibles and Illegal Gun Parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://terraria.gamepedia.com/Sandgun&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sandgun on official wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, as of 1.1, each of the gemstones can be crafted with 3 torches (no workbench, etc. required) to produce colored lights (same respective colors as the phaseblades).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="20757" LastEditDate="2013-09-25T08:03:19.600" LastActivityDate="2013-09-25T08:03:19.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24334" PostTypeId="5" CreationDate="2011-06-11T01:27:50.490" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-11T01:27:50.490" LastActivityDate="2011-06-11T01:27:50.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24335" PostTypeId="4" CreationDate="2011-06-11T01:27:50.490" Score="0" Body="iOS game in which you control a sliding bird that dreams of flying. The object is to use hills as ramps to get airborne and stay that way as long as possible." OwnerDisplayName="user4139" LastEditorDisplayName="user4139" LastEditDate="2012-02-16T00:57:31.173" LastActivityDate="2012-02-16T00:57:31.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24336" PostTypeId="1" AcceptedAnswerId="24350" CreationDate="2011-06-11T01:37:17.837" Score="4" ViewCount="1270" Body="&lt;p&gt;While waiting for SpaceChem version 1009 or whatever to bring us the Steam Cloud, is there some easy way to share the save files and game state between computers?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-06-11T07:49:44.730" Title="Is there some easy way to share SpaceChem save data between computers?" Tags="|spacechem|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24337" PostTypeId="2" ParentId="24301" CreationDate="2011-06-11T02:15:07.953" Score="1" Body="&lt;p&gt;There was a lot of fuss about this,people wanted LAN support and complained to gearbox on  their forums,there were also some petitions started.Rumors started that they will listen to public and add &lt;strong&gt;offline LAN&lt;/strong&gt; support,but still after almost 3 years it wasn't implemented.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most likely since game developers nowdays are skeptical about offline LAN,because they think more people will buy the game instead of bothering with pirated versions.Guess they were wrong since you can play pirated multiplayer on Tunngle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They do however support &lt;strong&gt;online LAN&lt;/strong&gt;,meaning you need to join your steam community account and then you can join local servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And they did add the &lt;strong&gt;dedicated server&lt;/strong&gt; tools,so if you know your way with servers you can get it to work in LAN.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2014-02-03T19:48:25.563" LastActivityDate="2014-02-03T19:48:25.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24338" PostTypeId="1" AcceptedAnswerId="24341" CreationDate="2011-06-11T02:23:10.563" Score="13" ViewCount="6370" Body="&lt;p&gt;In the in-game gui, there is a circle near each allied portrait. I've seen it be either gray or green; what is the meaning of that circle? As far as I know, it's not saying whether the friend is connected. (On that note, how can I find out how many players are currently playing in game? (i.e., how many are disconnected?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Esg2m.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this picture, the first circle is black/gray and the rest three are green. &lt;/p&gt;&#xA;" OwnerUserId="8079" LastEditorUserId="336" LastEditDate="2011-06-11T02:50:30.120" LastActivityDate="2014-05-13T13:04:03.633" Title="what is the meaning of circles near allied portraits in LoL" Tags="|league-of-legends|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24339" PostTypeId="1" AcceptedAnswerId="24342" CreationDate="2011-06-11T02:24:38.073" Score="5" ViewCount="1189" Body="&lt;p&gt;I noticed the new Chrome store today and downloaded / installed the free app &quot;Canvas Rider&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I quickly determined that the game was both difficult to control, and frustratingly unforgiveably hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I decided that I would unistall the app and never speak of my lack of skills regarding it immediately... except I can't figure out how to uninstall it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is the application data saved / how do I rid myself of this (now) unwanted app?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:37:47.833" LastActivityDate="2022-09-30T06:13:29.973" Title="How do I delete HTML5 game apps in Chrome?" Tags="|google-chrome|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24341" PostTypeId="2" ParentId="24338" CreationDate="2011-06-11T02:47:45.923" Score="15" Body="&lt;p&gt;These are the ultimate indicators! If they are full and green, it means that character's ultimate is ready to be used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, there is no in-game way to determine if your allies have disconnected or not.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-27T14:22:09.770" LastActivityDate="2011-10-27T14:22:09.770" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24342" PostTypeId="2" ParentId="24339" CreationDate="2011-06-11T02:53:25.843" Score="3" Body="&lt;p&gt;If you didn't change Chrome homepage you can open a new tab, which will show your apps and most visited sites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You can right click on desired app and there choose the remove option in the context menu. Or you can drag your app to the thrash can that will appear in bottom right corner when you drag them.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wrench icon &gt; Options &gt; Basics&gt; On startup: open the homepage (in case you changed homepage and suffered amnesia).&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="3936" LastEditDate="2012-07-24T13:43:09.857" LastActivityDate="2012-07-24T13:43:09.857" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24343" PostTypeId="2" ParentId="24332" CreationDate="2011-06-11T03:48:27.067" Score="4" Body="&lt;p&gt;You can still play them online, if other people are actually in the lobbies is a different detail all together.  Your best bet is to get friends to play the game with you.  I'm not promoting illegal activity but disk sharing if they don't have it could get you some AoE1 and 2 online goodness.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-06-11T03:48:27.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24344" PostTypeId="2" ParentId="23478" CreationDate="2011-06-11T04:28:19.480" Score="2" Body="&lt;p&gt;I have the same MacBook as yours, I don't know why people are guessing that it won't be able to run Portal 2 properly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have played about 60% of the game, with all settings turned up to high, except FSAA (which is set to none). In fact on many of the levels, I can even play pretty smoothly with the anti aliasing turned on, at 4x.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should mention that I have 8GB RAM. Rest everything is stock (2.4 GHz Core 2 Duo, nVidia 320M, stock 5400rpm hdd etc). Running OS X 10.6.7.&lt;/p&gt;&#xA;" OwnerUserId="10297" LastEditorUserId="10297" LastEditDate="2011-06-11T04:33:36.887" LastActivityDate="2011-06-11T04:33:36.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24345" PostTypeId="1" AcceptedAnswerId="24347" CreationDate="2011-06-11T04:41:12.640" Score="276" ViewCount="14175" Body="&lt;p&gt;With version 1.0.4 of Terraria came fluffy little bunnies hopping in my fields and happy little goldfish swimming in my lakes, grateful for the sanctuary my base provides them against the horrors of the wider world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, naturally, I'm trying to kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not because I expect it to be useful, just because the idea amuses me.  Of course, the problem with this plan is that my arsenal is having distressingly little effect on them.  Lasers, poisonous thorns, hell-forged steel… it all passes harmlessly through them.  And I haven't been able to nail one of the little bast— er, &lt;em&gt;dearies&lt;/em&gt; with a grenade, yet, so I don't even know whether &lt;em&gt;that's&lt;/em&gt; effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, any thoughts on how to kill them?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="85" LastEditDate="2011-08-17T02:28:30.503" LastActivityDate="2011-12-06T00:04:15.997" Title="How can I kill adorable animals?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24347" PostTypeId="2" ParentId="24345" CreationDate="2011-06-11T04:50:56.363" Score="195" Body="&lt;h3&gt;Update:&lt;/h3&gt;&#xA;&lt;p&gt;As of 1.1, bunnies are just like any other mob. You may dismember them in whatever grisly fashion you choose, any place, anywhere, any time.&lt;/p&gt;&#xA;&lt;h3&gt;Begin Original Answer:&lt;/h3&gt;&#xA;&lt;p&gt;You cannot interact with Bunnies or Goldfish because the game treats them like NPC's. Therefore, you have two options for evil, wholesale slaughter!&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lure an enemy into the bunnies!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Slimes are &lt;em&gt;everywhere&lt;/em&gt; aboveground during the day, and zombies are relentless at night. Though they will not seek out and destroy these fluffy friends, if you put yourself on the far side of one of the helpless NPCs, they will quickly decapitate them if they jump into the rabbits, or if the rabbits jump into &lt;em&gt;them&lt;/em&gt; (in an impressive disregard for the laws of physics, I might add!)&lt;/p&gt;&#xA;&lt;p&gt;Enemies may be 'coaxed' into following you by hitting them with a weak weapon, such as a wooden arrow shot from a wooden bow.&lt;/p&gt;&#xA;&lt;p&gt;If you hear the &amp;quot;splotch&amp;quot; sound of something dying, or see numbers pop up on an otherwise dark part of your screen, it means that an enemy found its way into a critter on it's own. (If underwater, be sure to loot the dropped goldfish!)&lt;/p&gt;&#xA;&lt;p&gt;There is one aspect of bunnies that may make this difficult, however; Bunnies only spawn in the 1/3 of the world nearest your spawn -- it is not inconceivable that the reduction in monster spawns (from your moved-in NPCs) makes it harder (if not downright impossible) to find a fiend to sick on your fuzzy hopper in the first place. If this is the case, perhaps you would prefer to...&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use Lava!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If dwarf fortress has taught me anything, it's that magma solves everything. Bring some magma to the surface, and any hapless NPC who walks into where you &amp;quot;accidentally&amp;quot; spilled it will be in a world of hurt. (Try this trick on the Clothier too!)&lt;/p&gt;&#xA;&lt;p&gt;Finally, you can use &lt;code&gt;Vile Powder&lt;/code&gt; to transform bunnies and goldfish into corrupt versions of their former selves. These incarnations can be slaughtered mercilessly as long as you like (or have corrupt animals to slaughter).&lt;/p&gt;&#xA;&lt;p&gt;Don't forget your evil laugh; remember -- you can't spell slaughter without 'laughter'!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-02T23:23:47.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24348" PostTypeId="1" AcceptedAnswerId="25501" CreationDate="2011-06-11T07:23:17.400" Score="1" ViewCount="6845" Body="&lt;p&gt;I know that &lt;code&gt;voice_scale&lt;/code&gt; controlls voice receive volume, but which one is for voice transmit volume?&lt;/p&gt;&#xA;" OwnerUserId="10298" LastEditorUserId="3610" LastEditDate="2012-06-01T16:05:50.430" LastActivityDate="2012-06-01T16:05:50.430" Title="Which variable of Counter-Strike 1.6 controlled the &quot;Voice Transmit/Send Volume&quot;?" Tags="|counter-strike|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24349" PostTypeId="2" ParentId="24322" CreationDate="2011-06-11T07:25:33.640" Score="8" Body="&lt;p&gt;Notice there's a difference between &lt;em&gt;improving&lt;/em&gt; a tile and &lt;em&gt;working&lt;/em&gt; a tile. Usually you will improve tiles around your cities and then send citizens to work these tiles, but this connection is not necessary.&lt;/p&gt;&#xA;&lt;h2&gt;Improving a tile&lt;/h2&gt;&#xA;&lt;p&gt;To &lt;em&gt;improve&lt;/em&gt; a tile, you need it to be within your cultural borders (the tinted area) and reachable by a worker/work boat, and you need to have the appropriate technology. &lt;a href=&quot;https://gaming.stackexchange.com/questions/9313/do-you-have-to-allocate-a-citizen-to-work-a-resource-in-order-to-gain-access-to-i&quot;&gt;Once a tile is improved by the worker, you get any luxury or strategic resource on it&lt;/a&gt;, but that doesn't mean you get the tile benefits (e.g. +production, the small hammers) - you have to &lt;em&gt;work&lt;/em&gt; a tile for that.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Pay attention&lt;/strong&gt;: cultural borders can reach practically everywhere, since cities can expand these borders up to 5 tiles and great artists can expand it arbitrarily further. I once used 3 great artists to reach a far away tile (Aluminum...), it takes time because there's a cooldown between cultural bombs, but it's doable. &amp;quot;Culture bomb&amp;quot; is the name of the great artist's ability which does it. However, in practical terms, if you want access to any resource the best way is to build a city up to 3 tiles from it. Usually when I build a new city I only consider things in radius 3 to be interesting, anything beyond it just usually takes a lot of turns to get.&lt;/p&gt;&#xA;&lt;p&gt;Notice that some worker actions, such as cutting down a forest or building a road, do not require the tile to be within your cultural borders.&lt;/p&gt;&#xA;&lt;p&gt;Finally, if you build a city directly on a tile &lt;a href=&quot;https://gaming.stackexchange.com/questions/8688/what-happens-to-the-bonuses-when-i-build-a-city-in-a-special-resource-tile&quot;&gt;it doesn't count as improving the tile (the tile benefits won't change) but you do get whatever resource is on it&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;And as Raven mentioned, to improve tiles at sea you must construct a work boat from a coastal city. Unlike workers, work boats are consumed when they construct an improvement, but they are otherwise very cheap.&lt;/p&gt;&#xA;&lt;h2&gt;Working a tile&lt;/h2&gt;&#xA;&lt;p&gt;To &lt;em&gt;work&lt;/em&gt; a tile, you need it to be within 3 tiles of one of your cities, and then that city gets the benefits listed on the tile. In your screenshot, Krakatoa is unworkable, and no civilization will never get the benefits listed on the tile. Notice that even tiles in range 3 are not automatically worked, a citizen must be allocated to it. You can manually allocate citizens from the city screen but the computer takes care of it by itself, if you're new to the game you don't need to worry about it at this stage.&lt;/p&gt;&#xA;&lt;p&gt;Your puppet cities also send their citizens to work nearby tiles, but you cannot change that allocation.&lt;/p&gt;&#xA;&lt;p&gt;A tile doesn't need to be improved in order to work it, but most tiles benefit from improvement so ultimately it pays to improve any tile within range 3 of a city. Improving a tile beyond range 3 which doesn't have a resource on it offers no benefits (unless you improve it to a fort or something).&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-06T12:46:31.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24350" PostTypeId="2" ParentId="24336" CreationDate="2011-06-11T07:49:44.730" Score="4" Body="&lt;p&gt;Nothing extremely easy, but I know a few people have accomplished this by putting their save file into Dropbox, and then using a symlink in each computer's save folder that points to the one in Dropbox.&lt;/p&gt;&#xA;" OwnerUserId="857" LastActivityDate="2011-06-11T07:49:44.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24351" PostTypeId="1" CreationDate="2011-06-11T08:39:06.017" Score="4" ViewCount="7973" Body="&lt;p&gt;I am selling my Xbox 360 to a friend, and I would like to give him access to the games on my Live account as well, so I just figured I would give him exclusive access to my Xbox Live profile. What should I do before I give him access to the account (apart from changing the password) so I am not damaged or disadvantaged in any way?&lt;/p&gt;&#xA;" OwnerUserId="10299" LastActivityDate="2013-07-29T00:37:13.120" Title="What should I do before 'transferring' an Xbox Live account to someone else?" Tags="|xbox-network|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24354" PostTypeId="2" ParentId="24351" CreationDate="2011-06-11T10:32:14.920" Score="6" Body="&lt;p&gt;To be honest I would actually just tell him to set up his own gamertag and profile because one thing you cannot do AFAIK is change the email adress associated with the gamertag so he's going to have problems if he ever has to contact XBox Live support since they will send emails to the address associated with your account in most cases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Due to the way XBox DLC works generally if one person has downloaded it onto an XBox all users have access to it on that console, so as long as you don't delete your profile completely (i.e. turn off the auto-login for the profile and ensure your friend does not know the password) then he should be able to play the DLC already on the console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally if you ever decide to get an XBox again (or even want to play local multiplayer at your friends) you will be able to reuse your existing account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do really want to just hand over your gamertag and profile I'd ensure you do the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you have paid for using credit/debit card for points/games/content etc. in the past ensure the credit card is unlinked from your account so he can't spend money on your card.  You can do this from the XBox Live website but not from the XBox itself.&lt;/li&gt;&#xA;&lt;li&gt;In a similar vein if you had XBox Live Gold membership ensure the auto-renew is disabled (though removing the card you paid for this on should be sufficient to do this)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3655" LastActivityDate="2011-06-11T10:32:14.920" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24355" PostTypeId="1" AcceptedAnswerId="24927" CreationDate="2011-06-11T11:05:26.477" Score="5" ViewCount="7097" Body="&lt;p&gt;I'm playing the demo of Dungeon Siege III and noticed that my hit points are not automatically regenerating. But I also did not notice any health potions to drink or something like that. Sometimes enemies drop these green, glowing orbs that give back some health, but I haven't found other ways of regaining my hit points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What ways are there in Dungeon Siege III to replenish my hit points?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="341" LastEditDate="2011-06-22T02:01:50.753" LastActivityDate="2011-06-22T02:01:50.753" Title="How to regain health/hit points in Dungeon Siege III?" Tags="|dungeon-siege-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24356" PostTypeId="1" CreationDate="2011-06-11T11:14:24.803" Score="3" ViewCount="5687" Body="&lt;p&gt;In Ranked game, it is my understanding that players are listed by Elo, with the highest Elo being the team captain and the lowest Elo being the last pick. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the same logic applied to normal games? If I'm listed as fifth on my team, does that mean I have the lowest normal Elo score on my team or is there no particular order in normal games?&lt;/p&gt;&#xA;" OwnerUserId="5829" LastEditorUserId="3610" LastEditDate="2012-06-20T09:01:52.627" LastActivityDate="2012-06-20T09:01:52.627" Title="Are players listed by Elo on normal?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24357" PostTypeId="1" AcceptedAnswerId="24358" CreationDate="2011-06-11T11:17:17.147" Score="19" ViewCount="49842" Body="&lt;p&gt;I bought Civilization IV and all 3 expansion packs from the Steam Sale. I've heard numerous things about the packs - new units, civilizations, etc. I have no idea what that means since I'm new to the series. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have 4 games listed on my Steam, excluding duplicates: Civ IV, Civ IV: Beyond the Sword, Civ IV: Colonization, and Civ IV: Warlords. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I just play Civ IV and access all the content from there? Or will I jsut be able to play the vanilla game without any of the expansions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;s&gt;And I've heard that Colonization is a totally separate game..so would this need to be run separately?&lt;/s&gt; After a tiny bit of searching, I have found that Colonization is a standalone, separate game. However, my main question stands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: It seems that Warlords scenarios are not included in BtS.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="3610" LastEditDate="2012-06-22T10:13:11.657" LastActivityDate="2012-06-22T10:13:11.657" Title="Which order do I play the Civilization IV expansion packs and the main game?" Tags="|civilization-4|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24358" PostTypeId="2" ParentId="24357" CreationDate="2011-06-11T11:26:30.243" Score="24" Body="&lt;p&gt;Civilization IV: Beyond the Sword is the latest expansion, this is what you want to play if you're starting out. This contains the main game plus all the changes and additions from the two expansions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can play the vanilla game or just with the Warlords expansion, but then you'll miss out on the improvements made in Beyond the Sword. This option is more for players who prefer the old rules, as a new player I would ignore this option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Warlords expansion also contains some scenarios. You can't access those if you start Beyond the Sword. If you want to play the Warlords scenarios you have to launch Warlords instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Colonization is a completely different game, just using the Civ 4 engine, as you already said, this one you have to start separately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just start Civilization IV: Beyond the Sword to begin.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="274" LastEditDate="2011-08-12T14:20:49.380" LastActivityDate="2011-08-12T14:20:49.380" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24359" PostTypeId="2" ParentId="24356" CreationDate="2011-06-11T11:30:31.007" Score="2" Body="&lt;p&gt;I don't think there any ranking in normal mode. You have your level plus number of win/loss. &#xA;If order there is, it's definitely not a ELO score. (For normal game I mean)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Edit&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;I found this that may invalidate what I said: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The results of normal games count towards the Summoner's Win / Lose / Leaves score. Additionally, your ELO is changed according to the result, you earn points if you win and lose some if you lose. The number of ELO-points you gain or lose is calculated by an unknown formula, taking the expected result due to the ELO-values of all participants into consideration. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source from : &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Normal_game&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://leagueoflegends.wikia.com/wiki/Normal_game&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-06-11T14:07:54.620" LastActivityDate="2011-06-11T14:07:54.620" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24361" PostTypeId="2" ParentId="23678" CreationDate="2011-06-11T11:44:05.727" Score="0" Body="&lt;p&gt;I actually read up on this stuff recently and in general the answers here are correct.  If you build a macro that sends a command, pauses, sends another command, then you are in violation and can be banned for it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However if you happen to have multiple clients open you are allowed to set up macros that send one command to each client off of a single button push.  Bliz has said repeatedly that this is legal as long as there is no automated timing element involved.  Thought I would throw out this comment since no one else touched on it directly.&lt;/p&gt;&#xA;" OwnerUserId="8174" LastActivityDate="2011-06-11T11:44:05.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24363" PostTypeId="2" ParentId="23224" CreationDate="2011-06-11T12:12:26.790" Score="13" Body="&lt;p&gt;You &lt;strong&gt;can&lt;/strong&gt; zoom map files, but you have to do it by editing your NBT files. This answer is thanks to &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/hkjjh/map_zoom/&quot; rel=&quot;noreferrer&quot;&gt;this redditor&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you're willing to dive deep into the&#xA;  NBT files, you can adjust the map's&#xA;  center and zoom levels. Just don't&#xA;  screw with dimension (locks the map)&#xA;  or width/height &amp;mdash; it doesn't work. The&#xA;  files are under &lt;code&gt;&amp;lt;map-name&amp;gt;/Data/map_X.dat&lt;/code&gt;, where X is&#xA;  the map number.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You'll need to use an editor like &lt;a href=&quot;http://www.minecraftforum.net/topic/6661-nbtedit/&quot; rel=&quot;noreferrer&quot;&gt;NBTEdit&lt;/a&gt; to edit the files.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="23" LastEditDate="2011-08-22T16:49:51.370" LastActivityDate="2011-08-22T16:49:51.370" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24364" PostTypeId="2" ParentId="24351" CreationDate="2011-06-11T12:28:21.267" Score="8" Body="&lt;p&gt;Transferring your account is against Xbox Live's &lt;a href=&quot;http://www.xbox.com/en-US/Legal/livetou&quot; rel=&quot;noreferrer&quot;&gt;Terms of Use&lt;/a&gt;. I bolded the part that is relevant in this situation.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;code&gt;5.&lt;/code&gt;  Your Service account, associated accounts and accounts from third parties.&lt;/p&gt;&#xA;&lt;p&gt;Only you may use your Service account.  You must keep your accounts and passwords confidential and not authorize any third party to access or use the Service on your behalf unless we provide an approved mechanism for that. You must tell us right away if you suspect misuse of your accounts or any security breach in the Service. For some parts of the Service, you may be able to set up additional accounts that are dependent on your account ( “associated accounts”).  You’re responsible for all activity that takes place with your Service account and any associated accounts.  &lt;strong&gt;Except as otherwise stated in this Section 5, you may not authorize any third party to access and/or use the Service on your behalf, except where we provide a mechanism for third parties to access the Service on your behalf.&lt;/strong&gt;  We may limit who may use your Service account or any associated accounts.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I don't think we can really provide any solutions for you without violating Microsoft's ToU.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-11T12:28:21.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24365" PostTypeId="2" ParentId="24332" CreationDate="2011-06-11T13:53:07.247" Score="12" Body="&lt;p&gt;You may have some better success finding games to play on &lt;a href=&quot;http://www.gameranger.com&quot; rel=&quot;noreferrer&quot;&gt;GameRanger&lt;/a&gt;.  I just logged on and saw 250 rooms for Age of Empires 2.  For Age of Empires there were only about 30.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-06-11T13:53:07.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24366" PostTypeId="2" ParentId="13003" CreationDate="2011-06-11T14:24:09.617" Score="2" Body="&lt;p&gt;Well right now the Seasonal Events has a Muscle Car Championship race, gives you 305,000 for first.  My best time is 4:09.  So that's about 3.7 mil every hour.  But gets kinda of tiring after a while.  I try to keep it interesting by buying every car that is eligible for that race and seeing which one's the fastest.  So far I've only tried two: '70 Challenger and '69 Vet.  The Vet is a few seconds faster with my tuning (but I'm not very good at tuning)&lt;/p&gt;&#xA;" OwnerUserId="10312" LastActivityDate="2011-06-11T14:24:09.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24367" PostTypeId="2" ParentId="24355" CreationDate="2011-06-11T14:50:11.550" Score="8" Body="&lt;p&gt;Each character has a health ability that they can use if they have enough will (mana).  Other than that, the orbs that enemies drop are the only way to restore health/will.  There are no potions.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-06-11T15:25:56.810" LastActivityDate="2011-06-11T15:25:56.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24368" PostTypeId="1" AcceptedAnswerId="24369" CreationDate="2011-06-11T14:50:40.363" Score="7" ViewCount="3383" Body="&lt;p&gt;With &lt;a href=&quot;https://minecraft.wiki/w/Version_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft 1.5&lt;/a&gt; (or maybe later), water behavior changed, and my &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Water_Ladder&quot; rel=&quot;nofollow noreferrer&quot;&gt;water ladders&lt;/a&gt; stopped working. While I'm sure that they worked &lt;em&gt;at all&lt;/em&gt;, was due to a glitch - still, it was a fun glitch. :)&lt;/p&gt;&#xA;&lt;p&gt;According to the wiki, they are still possible, just harder to make - so how do you make one? Also, is it possible/easy to convert the existing ladders, or do you have to rebuild it completely?&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-06-11T15:03:05.857" Title="Minecraft 1.5+, how to make new water ladders?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24369" PostTypeId="2" ParentId="24368" CreationDate="2011-06-11T14:57:51.650" Score="8" Body="&lt;p&gt;Apparently they still work, but are slower and more difficult to build.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As of Beta 1.5, you are now required to look at the corner between the water and the ladders to even go up the water ladder, and the bottom of the ladder now requires three consecutive ladders without a gap. Going up a water ladder is slightly slower than before, but it's still significantly faster than regular ladders. Also as of Beta 1.5, Minecraft will sometimes recognize the player as &quot;in&quot; the water causing an annoying delay to climbing ladders. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;As of Beta 1.6, water ladders are harder to build, slower and more difficult to use, but still allow faster vertical motion than ladders. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=DVRySNNWYV8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a tutorial for 1.5&lt;/a&gt; (at about 2:00 it talks about pre 1.5 water ladders and how to make them work again)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/360549-working-water-ladder-in-beta-166/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a tutorial for 1.6.6&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-06-11T15:03:05.857" LastActivityDate="2011-06-11T15:03:05.857" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24370" PostTypeId="1" AcceptedAnswerId="24388" CreationDate="2011-06-11T15:09:26.817" Score="3" ViewCount="2454" Body="&lt;p&gt;This is my first playthrough and I think I started this quest without realising it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I first got to Chapter 2 there was too much going on at once and so it got slightly confusing, so a lot of Quests were added and some where overlooked to begin with, this Quest been one of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, after progressing through the story I have to enter the fog to kill some of the spirits (after going to the hideout place), but if I enter the fog I fail The Butcher of Cidaris Quest (Also failed the Little Sisters quest, but I managed to complete this)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before continuing with the story I want to complete as much as I can, the objective for this Quest now is to go and speak to the veteran soldier in the camp canteen. The problem is the soldier is not there, there is only the relic peddler and someone asking for orens for some book or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is this a bug or am I missing something? I believe this quest lets you fight in the arena which I want to do. I think his name was Manfred if I am not mistaken, but I cannot find him anywhere and I have looked all through the camp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerDisplayName="user10313" LastActivityDate="2011-06-11T18:08:48.697" Title="The Witcher 2 - The Butcher of Cidaris Quest Bug?" Tags="|pc|the-witcher-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24372" PostTypeId="1" AcceptedAnswerId="24373" CreationDate="2011-06-11T16:38:17.920" Score="7" ViewCount="2478" Body="&lt;p&gt;I saw &lt;a href=&quot;http://steamcommunity.com/profiles/76561197992627716/screenshot/560910935939130687&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; screenshot and I was wondering if is there a tool to take a screenshot of an entire building? &lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorUserId="52800" LastEditDate="2013-10-20T21:04:41.477" LastActivityDate="2014-08-24T23:17:06.080" Title="Screenshot of a complete building?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24373" PostTypeId="2" ParentId="24372" CreationDate="2011-06-11T16:43:44.000" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://terrariamapgenerator.codeplex.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria Map Generator&lt;/a&gt; is an automatic option where you just crop your building from; another option is to take screenshots manually and stitching them together. You can use F11 to hide the UI, although you need to kill monsters and replace your character if you only want to see the building.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-06-11T16:43:44.000" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24374" PostTypeId="2" ParentId="24372" CreationDate="2011-06-11T16:44:23.093" Score="3" Body="&lt;p&gt;It looks like the game is just set to a very high resolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can press F11 to remove the HUD.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-06-11T16:44:23.093" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24375" PostTypeId="1" AcceptedAnswerId="24378" CreationDate="2011-06-11T17:04:12.537" Score="9" ViewCount="42783" Body="&lt;p&gt;A buddy and I have been playing Terraria together in a joint world. I hosted and so I have the world and can play in single player when he's not around.  He'd like to do the same, is this possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I doubt we could both play it and then have it sync up the changes, but is there a way to send him the world file and then when we go to play together copy it back or something along those lines?&lt;/p&gt;&#xA;" OwnerUserId="9314" LastEditorUserId="93824" LastEditorDisplayName="user9983" LastEditDate="2015-08-03T22:39:49.563" LastActivityDate="2018-02-20T16:23:32.487" Title="Share Multiplayer World" Tags="|terraria|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24376" PostTypeId="1" AcceptedAnswerId="24400" CreationDate="2011-06-11T17:06:24.730" Score="21" ViewCount="87932" Body="&lt;p&gt;I'm having trouble discovering Hearts (Life Crystals) to increase my maximum hearts (health). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a pattern on how to discover them or a certain depth range I should be looking?  I've found maybe 3 hearts when I feel like I should have found at least double that.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="70348" LastEditDate="2014-02-26T08:06:40.193" LastActivityDate="2017-04-21T20:14:28.600" Title="How can I improve my chances to find Hearts (Life Crystals)?" Tags="|terraria|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24377" PostTypeId="2" ParentId="24376" CreationDate="2011-06-11T17:16:09.183" Score="7" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Carry light with you or place torches to make sure that you see the hearts.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure that you explore natural caves; hearts are made with your world and thus don't spawn.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;To overcome the depth problem you can explore all depths, which is a point of the digging aspect of the game. Different layers future different things, while I belief the hearts can be found on any layer and perhaps can be found a little more frequent on the lower layers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you don't care, a world viewer is a last solution.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are two suggestions that I have for you, do not read this if you are still in the 'discovery' phase:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; So, I would suggest that you start digging a vertical tunnel called a &lt;a href=&quot;http://terraria.wikia.com/wiki/Hellevator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hellevator&lt;/a&gt; and explore natural caves along the way. Another thing you could do is to make a long horizontal tunnel at the Jungle / Lower Dungeon depth; together with Hermes Boots this makes crossing the map easy, instead of having to wait till you ever get those rocket boots...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-06-11T17:21:56.823" LastActivityDate="2011-06-11T17:21:56.823" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="24378" PostTypeId="2" ParentId="24375" CreationDate="2011-06-11T17:17:36.967" Score="6" Body="&lt;p&gt;&lt;strong&gt;TerrariaServer.exe&lt;/strong&gt; is located in your Steam Terraria folder.  If you run that on your computer, he can connect to the world whenever your computer is on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://terraria.gamepedia.com/Guide:Setting_up_a_Terraria_server#Setting_up_dedicated_server_without_configuration_file&quot; rel=&quot;nofollow noreferrer&quot;&gt;This link&lt;/a&gt; can help set this up.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T17:06:03.860" LastActivityDate="2013-10-22T17:06:03.860" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="24379" PostTypeId="1" AcceptedAnswerId="24383" CreationDate="2011-06-11T17:17:56.527" Score="8" ViewCount="28420" Body="&lt;p&gt;One of the first quests in Chapter 1 requires me to investigate a cave full of &quot;Nekkers&quot;. The problem is, I can't even kill one of them before the creatures gang up on me and rip me to shreds. I have been at this literally for hours, without making much progress. I had no problems finishing the first game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So either the combat system in TW2 is extremely hard, or I'm extremely incompetent, or I'm missing something. Please help!&lt;/p&gt;&#xA;" OwnerUserId="4782" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:35.463" LastActivityDate="2016-08-09T09:55:17.747" Title="Combat tips for the Nekker cave in chapter 1" Tags="|the-witcher-2|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24380" PostTypeId="1" CreationDate="2011-06-11T17:18:23.123" Score="6" ViewCount="7389" Body="&lt;p&gt;Are Wii games multilanguage in EU region? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I live in Italy but I found some very good prices on UK sites, so I am wondering if games sold there have Italian language included.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is no general rule and it depends on the publisher where can I find more information?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-06-11T19:21:13.003" LastActivityDate="2011-06-12T15:40:12.610" Title="Are Wii games multilanguage (EU Region)?" Tags="|nintendo-wii|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24381" PostTypeId="2" ParentId="24379" CreationDate="2011-06-11T17:31:21.407" Score="3" Body="&lt;p&gt;You can lure them to the entrance of the cave, there is a point where they will come towards you but wont go for you and instead turn around and run away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When they get to this point, use Quen and attack them one by one. Also place some snare traps to deal damage to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will work out where this will happen it is just round the corner of where you last drop down. Just let them get your attention and chase you, then run to this point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As well as using Quen Sign, remember to block and roll a lot to avoid been hit. If you take damage from behind this will hurt you much more. Rolling around is a quick effective way of dodging/escaping.&lt;/p&gt;&#xA;" OwnerDisplayName="user10313" LastEditorUserId="52800" LastEditDate="2014-01-07T12:19:14.120" LastActivityDate="2014-01-07T12:19:14.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24382" PostTypeId="2" ParentId="24375" CreationDate="2011-06-11T17:32:38.947" Score="4" Body="&lt;p&gt;&lt;strong&gt;TL;DR: Simply use&lt;/strong&gt; &lt;a href=&quot;http://www.dropbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Dropbox&lt;/strong&gt;&lt;/a&gt;, or get your hands dirty with batch files and &lt;a href=&quot;http://code.google.com/p/boar/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Boar&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;This would be called batch automation.&lt;/p&gt;&#xA;&lt;p&gt;Simply, you would create a batch file that&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Downloads the changes.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hosts your server or starts your Terraria client.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Upload the changes when you are done.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;I wouldn't suggest uploading the whole map as that could be around 100 MB, while I belief that when playing only a small part of the 100 MB is really affected. What you need is a binary version control system, try looking into &lt;a href=&quot;http://code.google.com/p/boar/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Boar&lt;/a&gt; or come up with something like &lt;a href=&quot;http://www.nongnu.org/rdiff-backup/&quot; rel=&quot;nofollow noreferrer&quot;&gt;RDiff-Backup&lt;/a&gt; which might be easier to automate over the command line.&lt;/p&gt;&#xA;&lt;p&gt;It would look something like this:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;line that tells your BVCS to download changes&#xA;&#xA;%ProgramFiles%\Terraria\Terraria.exe&#xA;&#xA;line that tells your BVCS to upload changes&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;The batch will automatically pause till Terraria is closed.&lt;/p&gt;&#xA;&lt;p&gt;Good luck! :)&lt;/p&gt;&#xA;&lt;p&gt;PS: You could commit a &lt;code&gt;.lock&lt;/code&gt; file and check for it to ensure you don't play simultaneously...&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Alternatively, you could try to use &lt;a href=&quot;http://www.dropbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dropbox&lt;/a&gt; and skip the version control system altogether.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I'd do it via dropbox , share the folder, and then hardlink to where you need it to be, that way DB only syncs actual changes to the file as well&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/1133126#1133126&quot;&gt;Mokubai's suggestion on the Super User chat&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Ben Blank explained in the comments that this is completely automatable. :)&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-12T17:17:07.507" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="24383" PostTypeId="2" ParentId="24379" CreationDate="2011-06-11T17:32:52.987" Score="12" Body="&lt;p&gt;&lt;a href=&quot;http://gaming.blogoverflow.com/2011/05/19/surviving-the-witcher-2/&quot; rel=&quot;noreferrer&quot;&gt;I've written up some general combat tips, especially for fighting multiple enemies, on the Gaming.SE blog here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this specific fight you can also exploit the fact that the Nekkers won't go far to the entrance of the cave, they will always retreat at a certain point in the cave. This gives you a safe place to regenerate and prepare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should use some potions before the fight, use some Brown Oil for the increased chance to cause bleeding. Make some bombs before going into the cave and don't hesitate to use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, always activate Quen before attacking with your sword, this will help a lot.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-06-11T17:32:52.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24384" PostTypeId="1" AcceptedAnswerId="24422" CreationDate="2011-06-11T17:41:43.117" Score="2" ViewCount="171" Body="&lt;p&gt;In &quot;You Found The Grappling Hook&quot; (YFTGH), I am stuck at the point shown in the picture: there is a gap between the platform and the ladder. When I float with the boots of cheapness, I cannot manage to reach at least the bottom of the ladder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, &lt;a href=&quot;http://www.youtube.com/watch?v=R9n2hWKE_TQ#t=3m40s&quot; rel=&quot;nofollow noreferrer&quot;&gt;a guy manages to float upwards&lt;/a&gt;. Which controls are to be used?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/p1Q5z.gif&quot; alt=&quot;The bottleneck&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3921" LastEditorUserId="181240" LastEditDate="2018-01-02T19:21:56.247" LastActivityDate="2018-01-02T19:21:56.247" Title="How can I float upwards with the boots of cheapness?" Tags="|keyboard|you-found-the-grappling-hook|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24385" PostTypeId="2" ParentId="24380" CreationDate="2011-06-11T17:42:12.413" Score="3" Body="&lt;p&gt;Games are locked by television regions. &lt;code&gt;NTSC-U/C&lt;/code&gt; applies to USA &amp;amp; Canada, &lt;code&gt;NTSC-J&lt;/code&gt; to Japan and &lt;a href=&quot;http://en.wikipedia.org/wiki/PAL_region&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;PAL&lt;/code&gt; applies to a set of countries&lt;/a&gt;, which include the United Kingdom and Italy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The language depends on the publisher/game; I have seen games have different amount of languages...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-06-11T17:48:27.257" LastActivityDate="2011-06-11T17:48:27.257" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24386" PostTypeId="2" ParentId="24379" CreationDate="2011-06-11T18:04:33.603" Score="4" Body="&lt;p&gt;I remember the fight you're talking about. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As others have mentioned, retreat to a point in the cave where the Nekkers will no longer attack you. They will stay close by, however, giving you the chance to utilize your Quen sign. I suggest using it on the more powerful Nekker Warriors first. They have more hit points and deal more damage than their lesser counterparts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have gotten them out of the way you can start hacking and slashing with your silver sword. The Nekkers will go down a lot quicker once the Warriors are out of the way. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-06-11T18:04:33.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24388" PostTypeId="2" ParentId="24370" CreationDate="2011-06-11T18:08:48.697" Score="3" Body="&lt;p&gt;If the father is no longer in the canteen then you have probably progressed too far in this Chapter to be able to complete this quest. He should be in the canteen, at the right most table. If he isn't there, then you definitely have a problem as he does not wander around camp or frequent any other tents. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure how much farther you've gotten but my only suggestion at this point would be to load a previous save. I would especially do so if you are trying for a romance scene with Ves because the arena fight is the only way to make that happen. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-06-11T18:08:48.697" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24389" PostTypeId="1" CreationDate="2011-06-11T19:44:35.607" Score="6" ViewCount="905" Body="&lt;p&gt;Does anybody know it a playable demo was released?&lt;/p&gt;&#xA;" OwnerUserId="10296" LastEditorUserId="52800" LastEditDate="2013-10-30T03:55:27.210" LastActivityDate="2013-10-30T03:55:27.210" Title="Is there a Duke Nukem Forever playable demo?" Tags="|duke-nukem-forever|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24390" PostTypeId="2" ParentId="24332" CreationDate="2011-06-11T19:46:34.170" Score="2" Body="&lt;p&gt;Found a online service called &lt;a href=&quot;http://www.hellaoe.de/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.hellaoe.de/&lt;/a&gt; which offers to play AOE together via &lt;a href=&quot;https://secure.logmein.com/products/hamachi2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hamachi&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="10296" LastEditorUserId="5029" LastEditDate="2014-02-15T21:02:26.490" LastActivityDate="2014-02-15T21:02:26.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24391" PostTypeId="2" ParentId="24356" CreationDate="2011-06-11T19:47:45.497" Score="1" Body="&lt;p&gt;There is no ranking on normal, but they DO use ELO for normal games!!! It's only hidden and not visible to players. It used to be findable on lolbase.net, but that hasn't been working for a while now (since Augustus 2010).&lt;/p&gt;&#xA;" OwnerUserId="9993" LastActivityDate="2011-06-11T19:47:45.497" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24392" PostTypeId="2" ParentId="24389" CreationDate="2011-06-11T20:05:51.407" Score="9" Body="&lt;p&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt; Duke Nukem Forever demo is now available to all directly from its &lt;a href=&quot;http://store.steampowered.com/app/57900/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam game page&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Duke Nukem Forever demo has been first released to people that pre-ordered the game or people that bought Borderlands 'Game Of The Year Edition' or any version of Borderlands on Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you had an Early Access Code you could retrieve the code for demo activation on Steam here: &lt;a href=&quot;http://www.dukenukemforever.com/access/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.dukenukemforever.com/access/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-06-22T07:42:30.203" LastActivityDate="2011-06-22T07:42:30.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24394" PostTypeId="2" ParentId="24375" CreationDate="2011-06-11T23:09:53.157" Score="3" Body="&lt;p&gt;Simple. Just copy and manage your world file. It is saved in the &lt;code&gt;%USERPROFILE%\Documents\My Games\Terraria\Worlds&lt;/code&gt; folder. (Enter that path in your explorers location path.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can simply copy the world file to your friends computer in the same folder and run it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you don’t overwrite what you actually want to use. Maybe back them up in a separate folder whenever you will overwrite or something. (Personally, I’m using git version control to make sure I don’t lose anything – but that’s probably for the more tech-savy/devs/coders.)&lt;/p&gt;&#xA;" OwnerUserId="3466" LastActivityDate="2011-06-11T23:09:53.157" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24395" PostTypeId="1" AcceptedAnswerId="24396" CreationDate="2011-06-11T23:39:33.380" Score="12" ViewCount="9646" Body="&lt;p&gt;If I have both Diablo 2 and the expansion pack: Diablo 2 : Lord of Destruction installed, can I play the Diablo 2 acts on the expansion pack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason is, I've heard that the expansion pack has a lot of gameplay improvements, if so, I want to play it rather than the original Diablo 2.&lt;/p&gt;&#xA;" OwnerUserId="10099" LastEditorUserId="336" LastEditDate="2011-06-12T00:53:07.730" LastActivityDate="2011-06-12T00:53:07.730" Title="Can you play all the Diablo 2 acts on Diablo 2 Lord of Destruction?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24396" PostTypeId="2" ParentId="24395" CreationDate="2011-06-11T23:41:38.010" Score="24" Body="&lt;p&gt;The LoD expansion expands the original game - it includes everything in it, but adds more content such as new classes and a new act. It does not replace the existing acts, so the answer to your question is &lt;strong&gt;yes&lt;/strong&gt;, you can play all the D2 acts on D2:LoD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have Lord of Destruction there's not much reason for you to run the regular D2 (unless you want to play online with friends that don't own it, if I recall correctly - it's been a while).&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-06-11T23:49:11.457" LastActivityDate="2011-06-11T23:49:11.457" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24400" PostTypeId="2" ParentId="24376" CreationDate="2011-06-12T06:26:26.420" Score="11" Body="&lt;p&gt;It is particularly dangerous, but if you're really hurting for more health, you could try exploring the dungeon without killing Skeletron (assuming you can't, if you're low on health).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's reasonably easy to avoid the Skeletron heads that spawn if you continue falling down further into the dungeon - just take out your hammer and head down, breaking any hearts you find until you die.  I found a good 3-4 hearts before I was killed, and I wasn't trying very hard to stay alive.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-06-12T06:26:26.420" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24402" PostTypeId="2" ParentId="22297" CreationDate="2011-06-12T06:57:58.303" Score="3" Body="&lt;p&gt;I generally depend on which hand is used for gulping energy tanks, writing, and for special weapons that involve throwing (blades, boomerangs) or melee (claws, sabers) as the dominant hand, especially if all four of those are with the same hand.  Furthermore, making that dominant hand vanish to make room for a buster (to me) sounds rather inconvenient.  I would thus place the buster &lt;strong&gt;opposite&lt;/strong&gt; from the dominant hand, for the sake of convenience.  Especially in the case of Zero, since he is a melee combatant.  If I remember correctly, Zero switched his melee combat from righty to lefty upon operating a new vessel.  I'm not sure, since some sources say vice-versa.&lt;/p&gt;&#xA;" OwnerUserId="10320" LastActivityDate="2011-06-12T06:57:58.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24403" PostTypeId="1" AcceptedAnswerId="24424" CreationDate="2011-06-12T07:51:46.157" Score="8" ViewCount="21167" Body="&lt;p&gt;I am wondering if there is any reason not to use a sword but another weapon, like a dwarven axe or a halberd.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of them have attractive properties like &quot;Stun +15%&quot;. &amp;lt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What will I be missing when I use them? Is heavy attack only available for swords? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any enhancement options for non-sword weapons?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I be able to chain attacks with them, too?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please enlighten me on this subject, because although the sword attacks are so sexy, I'd like to have other tactical options in fights.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2013-01-31T04:37:33.790" Title="Is there any reason to use another weapon and not a steel sword" Tags="|the-witcher-2|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24405" PostTypeId="1" AcceptedAnswerId="24407" CreationDate="2011-06-12T09:57:07.897" Score="1" ViewCount="4075" Body="&lt;p&gt;I started Assasssin's Creed 2 this morning, and I found a very bad surprise. All of the missions played the day before haven't been saved. All of sequence 3, from &lt;strong&gt;Casa Dolce Casa&lt;/strong&gt; to &lt;strong&gt;A Change of Plans&lt;/strong&gt;, has been lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any clue as to why and how that happened and how I can avoid this situation again?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="39891" LastEditDate="2013-10-22T18:43:51.900" LastActivityDate="2013-10-22T18:43:51.900" Title="What's happened to my save game?" Tags="|windows|assassins-creed-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24406" PostTypeId="2" ParentId="22635" CreationDate="2011-06-12T10:53:26.440" Score="0" Body="&lt;p&gt;I killed him easily with 10 or 20 Grapeshots. Just throw them at him, he won't stand a chance.&lt;/p&gt;&#xA;" OwnerUserId="4474" LastActivityDate="2011-06-12T10:53:26.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24407" PostTypeId="2" ParentId="24405" CreationDate="2011-06-12T12:15:07.827" Score="1" Body="&lt;p&gt;Without knowing what caused your (new-) save-game loss the only thing you can do is backing up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have several options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Backup manually, copying your save-game files to a save place&lt;/li&gt;&#xA;&lt;li&gt;Backup via script, write a file-copying script&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Run it manually&lt;/li&gt;&#xA;&lt;li&gt;Run it via Cron/Tasks&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Use a file backup/copy software&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;For manual run&lt;/li&gt;&#xA;&lt;li&gt;Which runs in the background and does automatically&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Version your files in-place with a VCS, like Git, HG, Bzr etc. You won’t have duplicate files and confusion this way, just a repository-folder with the files history.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Alls this of course only works if your game actually saves after you played. If it does not even save that is your problem, and you can’t do anything about losing game-state until you solve that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The savegame files should be in &lt;code&gt;C:\Program Files\Ubisoft\Ubisoft Game Launcher\storage&lt;/code&gt; for x86 systems, and in &lt;code&gt;C:\Program Files(x86)\Ubisoft\Ubisoft Game Launcher\storage&lt;/code&gt; for x64 systems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.youtube.com/watch?v=iacUyZMNP84&quot; rel=&quot;nofollow noreferrer&quot;&gt;a video&lt;/a&gt;, that folder also includes a temp folder, which includes a save for each checkpoint. That way, you can rename your recent temp checkpoint file to a savegame, put it in your savegame folder, and then load it.&lt;/p&gt;&#xA;" OwnerUserId="3466" LastEditorUserId="7949" LastEditDate="2011-06-13T12:18:08.103" LastActivityDate="2011-06-13T12:18:08.103" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24409" PostTypeId="1" AcceptedAnswerId="24416" CreationDate="2011-06-12T12:36:22.513" Score="4" ViewCount="8603" Body="&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I just got it from Vault 13 by helping deathclaws. I found Hakunin&#xA; dying and telling about the raid but I don't get xp and quest isn't&#xA; marked as done. Is there something wrong or do I need to do more&#xA; stuff?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user1560" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:44:27.933" LastActivityDate="2022-01-28T21:34:41.490" Title="How to finish 'Retrieve the GECK for Arroyo' quest?" Tags="|fallout-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24411" PostTypeId="2" ParentId="24355" CreationDate="2011-06-12T13:44:18.437" Score="1" Body="&lt;p&gt;You can also regain health by saving the game.&lt;/p&gt;&#xA;" OwnerUserId="10325" LastActivityDate="2011-06-12T13:44:18.437" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="24412" PostTypeId="1" AcceptedAnswerId="24415" CreationDate="2011-06-12T13:49:41.873" Score="18" ViewCount="5648" Body="&lt;p&gt;In Duke Nukem Forever, right near the start of the game before you get in the lift, there is a pool or snooker table.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been trying for ages now to clear the table by sinking all the balls, and am getting fed up, but, the closest I can get is one ball away before potting the white and the game restarting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am guessing it is possible, but does anyone know what happens?&lt;/p&gt;&#xA;" OwnerUserId="3362" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T11:21:52.977" LastActivityDate="2023-10-14T06:27:17.213" Title="Is it possible/what happens when you clear the pool table?" Tags="|duke-nukem-forever|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24413" PostTypeId="2" ParentId="24380" CreationDate="2011-06-12T14:03:17.100" Score="3" Body="&lt;p&gt;From my experience working on localized games, usually Europe territory (which sometimes includes Australia too) is known as EFIGS, or English French Italian German Spanish. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So most &lt;em&gt;localized&lt;/em&gt; games you might find in UK would be also in Italian. But they need to be localized, something that is usually stated on the box (which you might be able to look at even in Internet shops).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="7949" LastActivityDate="2011-06-12T14:03:17.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24415" PostTypeId="2" ParentId="24412" CreationDate="2011-06-12T14:31:21.963" Score="19" Body="&lt;p&gt;Right, after what must of been around an hour of trying, I finally managed to do it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Duke says &quot;Too easy&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The twins say &quot;You're the best, Duke&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, Lunboks was correct, you get +2 ego.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This early on in the game, I am not sure how valuable 2 Ego is, but, I can tell you this was the most boring waste of time! I have heard the &quot;s***&quot; word probably close to 100 times and whilst funny... it gets so boring!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To anyone else trying, a little hint is that if you think the white ball is about to go in, try hitting it again as you do not need to wait for it to finish, and if it goes too fast, instead of going in, it just bounces again.&lt;/p&gt;&#xA;" OwnerUserId="3362" LastEditorUserId="3362" LastEditDate="2011-06-12T18:48:38.220" LastActivityDate="2011-06-12T18:48:38.220" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24416" PostTypeId="2" ParentId="24409" CreationDate="2011-06-12T14:45:16.263" Score="3" Body="&lt;p&gt;You need to rescue the village as you can't very well give them the GECK if they aren't there.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-06-12T14:45:16.263" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24419" PostTypeId="2" ParentId="24380" CreationDate="2011-06-12T15:40:12.610" Score="2" Body="&lt;p&gt;You could look in the &lt;a href=&quot;http://wiitdb.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo Wii games database&lt;/a&gt; which language are included in the UK version. (The UK version should be the PAL one that include the English language.)&lt;/p&gt;&#xA;" OwnerUserId="452" LastActivityDate="2011-06-12T15:40:12.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24420" PostTypeId="2" ParentId="23761" CreationDate="2011-06-12T15:43:48.830" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.replacementdocs.com/download.php?view.464&quot; rel=&quot;nofollow noreferrer&quot;&gt;Replacementdocs.com&lt;/a&gt; offers the manual for download; but it's in .pdf format, unfortunately.&lt;/p&gt;&#xA;" OwnerUserId="5005" LastActivityDate="2011-06-12T15:43:48.830" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24421" PostTypeId="2" ParentId="24240" CreationDate="2011-06-12T15:59:09.000" Score="4" Body="&lt;p&gt;It appears that &lt;a href=&quot;http://code.google.com/p/hourglass-win32/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Hourglass&lt;/strong&gt;&lt;/a&gt; comes as close to &quot;TAS&quot;ing for Windows as it can possibly be done nowadays. Here's a &quot;test run&quot; by diggidoyo of the first two levels of Super Meat Boy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/E1axOXoiSQA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The author &lt;a href=&quot;http://tasvideos.org/forum/viewtopic.php?p=275240#275240&quot; rel=&quot;nofollow noreferrer&quot;&gt;comments&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I can't get the audio to dump, and save states crash the game. I'm sure it's because of the multi-threads (can't run with this disabled). I only used frame advance, but the later levels will need save states to be efficient. Still, frame advancing brought the times to attractive low numbers. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Thus, while it's not quite ready for serious tool-assisted speedruns, it might just be enough tools to be effective as an anti-frustration solution. (It appears, however, that it conflicts with Steam.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-06-12T16:06:12.750" LastActivityDate="2011-06-12T16:06:12.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24422" PostTypeId="2" ParentId="24384" CreationDate="2011-06-12T16:41:57.420" Score="2" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Start from the left edge.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Run towards the right edge and try to jump on the very last second possible.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you start to vertically slow down in air smash the Z button like mad.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you can't seem to do this, you might want to create a macro that does this for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps do this &lt;a href=&quot;http://code.google.com/p/hourglass-win32/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hourglass&lt;/a&gt; style, &lt;a href=&quot;https://gaming.stackexchange.com/questions/24240/is-there-a-macro-player-recorder-for-games&quot;&gt;credits for finding this go to badp&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-06-12T16:41:57.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24423" PostTypeId="2" ParentId="20239" CreationDate="2011-06-12T17:08:01.630" Score="1" Body="&lt;p&gt;If you have a suitable Water-type Pokémon, such as the one I use, &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Simipour_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Simipour&lt;/a&gt;, you can teach it Cut, Surf, Waterfall, and Dive.  (Note that the &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Elemental_monkeys&quot; rel=&quot;nofollow noreferrer&quot;&gt;elemental monkeys&lt;/a&gt;, including &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Panpour_(Pok%C3%A9mon)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Panpour&lt;/a&gt;, from which Simipour evolves, can be caught at &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pinwheel_Forest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pinwheel Forest&lt;/a&gt; with a 10% chance of encountering each one in rustling grass.)  Other candidates include &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Basculin_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Basculin&lt;/a&gt; as mentioned by Rapida, and the fully-evolved starter &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Samurott_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Samurott&lt;/a&gt; as Grace Note mentioned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the other two HM moves, you can use &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pidove_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pidove&lt;/a&gt; or its evolved forms for Fly and &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Throh_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Throh&lt;/a&gt; or &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Sawk_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sawk&lt;/a&gt; for Strength.  Personally, I use &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Kyurem_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kyurem&lt;/a&gt; for Fly and &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Lucario_%28Pok%C3%A9mon%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lucario&lt;/a&gt; for Strength (both not available until after the first game clear).&lt;/p&gt;&#xA;" OwnerUserId="8658" LastActivityDate="2011-06-12T17:08:01.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24424" PostTypeId="2" ParentId="24403" CreationDate="2011-06-12T17:11:37.777" Score="5" Body="&lt;p&gt;Steel swords have enhancement slots for runes, while the additional weapons do not. This can mean up to 21% additional damage + critical effects on top of whatever the sword innately has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, as you get farther into the game, the steel sword damage will continue to increase upwards, whereas the additional weapons simply stop appearing at all later on (meaning if you want to use a 12-18 damage Guisarme in act 1, you're only doing a third of the steel sword damage you could be doing in act 3).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-12T17:11:37.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24425" PostTypeId="2" ParentId="24403" CreationDate="2011-06-12T17:15:39.130" Score="7" Body="&lt;p&gt;So the Witcher is largely designed to use swords (Steel and Silver), but as you point out there are a couple of options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Swords&lt;/li&gt;&#xA;&lt;li&gt;Ranged&lt;/li&gt;&#xA;&lt;li&gt;Everything else&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now I assume you're not concerned with the Ranged ones, so let's talk about that everything else category.  These weapons frequently have % Stun and % Knock down, both of which are useful traits as they allow Coup de grâce (what I assume you mean by chain attacks).  However, the flipside is that they tend not to be as strong as many Steel Swords.  Additionally, you can't use any of the Sword Enhancements on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While these common weapons can be very useful early in the game, ultimately enemy damage reduction gets too high and Steel Swords get too strong not to use them.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-12T17:15:39.130" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24426" PostTypeId="2" ParentId="24375" CreationDate="2011-06-12T17:20:07.550" Score="3" Body="&lt;p&gt;Simply use a sync service where you can share folders, like &lt;a href=&quot;http://wuala.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;wuala&lt;/a&gt;, &lt;a href=&quot;http://one.ubuntu.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;ubuntu one&lt;/a&gt; or &lt;a href=&quot;http://dropbox.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;dropbox&lt;/a&gt;, if you don’t use one yet (they are useful way beyond that).&lt;/p&gt;&#xA;&lt;p&gt;Then install the &lt;a href=&quot;http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;link shell extension&lt;/a&gt;. This one is a program where you can install so-called symlinks and juntions. You don’t have to know what that is, but “simply” to create a symlink. You do this by&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Moving your &lt;code&gt;world5.wld&lt;/code&gt; to a folder inside the sync folder, e.g. &lt;code&gt;C:\Users\&amp;lt;Your Username&amp;gt;\Dropbox\Terraria shared&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Share this folder with your friend, which has to do everything like you, except moving the file and creating the folder (it will appear on his computer once shared) Sharing should be easy, with dropbox, it’s in the context menu, too, I think.&lt;/li&gt;&#xA;&lt;li&gt;Pick the moved World file as link source as shown &lt;a href=&quot;http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html#usinglinkshellextension&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Go back to your save folder, right click it and select &lt;code&gt;Drop as → Symbolic Link&lt;/code&gt; (shown above, too, but you’ll want to pick “Symbolic” instead of “Hard” Link)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;If the context menu entries aren’t shown directly after installing link shell extension, you’ll have to reboot.&lt;/p&gt;&#xA;&lt;p&gt;I hope everything is clear.&lt;/p&gt;&#xA;&lt;p&gt;PS: Why to do all this? in order to share this file and at the same time keep a link to it that terraria can follow to find it. Simple windows shortcuts don’t suffice here, thus the symlink.&lt;/p&gt;&#xA;" OwnerUserId="7148" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-12T17:20:07.550" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24429" PostTypeId="2" ParentId="24372" CreationDate="2011-06-12T17:22:07.093" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://seancode.com/terrafirma&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terrafirma&lt;/a&gt; is a map viewer, too, but can use* textures to display the world, thus being closer to a screeshot than 1-pixel-per-tile map viewers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*edit: you have to check “use textures” in the menu first, and be zoomed in enough to see the textures.&lt;/p&gt;&#xA;" OwnerUserId="7148" LastEditorUserId="7148" LastEditDate="2011-06-12T17:41:59.957" LastActivityDate="2011-06-12T17:41:59.957" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24431" PostTypeId="2" ParentId="24020" CreationDate="2011-06-12T17:40:22.127" Score="4" Body="&lt;p&gt;You can do this a lot faster with Dynamite. ;)&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-06-12T17:40:22.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24432" PostTypeId="2" ParentId="21953" CreationDate="2011-06-12T18:02:53.277" Score="1" Body="&lt;p&gt;I had to put the controller upside down on my coffee table, and use three fingers and a thumb and mash as quick as I could.  Then used my knee to hit the trigger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, I'm serious...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Far easier is if you have a fight stick.  You can happy hit all the buttons you need at once.  I bought a fight stick for MK and the TYM challenges are a breeze.&lt;/p&gt;&#xA;" OwnerUserId="10330" LastEditorUserId="230399" LastEditDate="2019-12-01T01:00:56.110" LastActivityDate="2019-12-01T01:00:56.110" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="24433" PostTypeId="1" CreationDate="2011-06-12T18:36:39.980" Score="7" ViewCount="6685" Body="&lt;p&gt;It seems to me that tuning cars for the standard race tracks in Forza is relatively straightforward: Depending on your needs and your base car, optimize for various parameters. (For me, weight reduction is always a favorite -- relatively cheap and massive performance gains.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But when dealing with drag racing, it's a whole different ballgame. For one, most drag racing fans who've played Forza (myself included) tend to be a bit disillusioned with the drag mode. It seems like AWD always has a crazy advantage. It seems like there's no way to build an American muscle car (Buick GNX, Pontiac Trans-Am, etc) to be a 9-second car. There's definitely no way to put really beefy tires on the back and lower their pressure enough to carry the front wheels. (Admit it, that does look cool, even if it doesn't always help your 1/4 mile time!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My friends and I are looking for tips in this department. I built one friend a Trans-Am dragster, and another a GNX. I myself rock a Datsun because it seemed to own the leaderboards. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We've optimized all the parts already (my Datsun is an R3/792, the Trans-Am is an R3/721 and the GNX is an R3/728). Now we're looking for tuning setups. We've played with gearing, suspension, tire pressure, etc., but we all feel woefully ill-equipped to actually know what we're doing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice on tuning setups, notably for those three cars? Yes, I know I can buy setups on the marketplace, but I'd rather actually learn something and know what I'm doing. Plus the good Datsun setups are all like 50,000 credits, and I need those credits to make sure I have cars that qualify for every race! (I still haven't done all of the events, nor have I even bothered with much of season play ... )&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="19827" LastEditDate="2012-12-09T14:30:05.040" LastActivityDate="2016-08-25T06:27:26.033" Title="Tuning cars for drag racing in Forza 3?" Tags="|forza-motorsport-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24434" PostTypeId="1" AcceptedAnswerId="24618" CreationDate="2011-06-12T19:12:21.153" Score="12" ViewCount="1282" Body="&lt;p&gt;The SMP server I play on just updated to Minecraft 1.6.6. We were all really excited about the Nether. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However no matter how many portals we make, when you leave the Nether and comeback to the real world, you end my house (my safe of all places). These portals are not close to each other, but they still connect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has become so common for people to exit through my house that I had to give directions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PT304.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can we fix this?&lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="255" LastEditDate="2011-06-12T19:26:52.587" LastActivityDate="2011-06-15T07:47:21.537" Title="Anyone leaving the Nether exits through my house?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="15" ContentLicense="CC BY-SA 3.0" />
  <row Id="24438" PostTypeId="1" CreationDate="2011-06-12T22:15:11.337" Score="6" ViewCount="4642" Body="&lt;p&gt;can i change the first character when playing in local co-op mode on pc ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;just the second player can change his character when he leaves the game and joins again, then he can choose who he wants to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;but me as the first player, i cannot change the character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;even in single player mode i am always the one i chose at the start and can just change the second one who accompanies me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;is there a way to change my active character in single player mode, so i could change it and then let the second player join and choose another one ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i don't want to be the mage anymore and want to play the montbarron because he has way more points right now and is better in direct contact fight. second player plays the fire girl and wants to stay with it.&lt;/p&gt;&#xA;" OwnerUserId="10331" LastEditorUserId="8366" LastEditDate="2011-06-13T00:30:54.157" LastActivityDate="2011-06-13T20:55:59.240" Title="how to change active character in Dungeon Siege 3?" Tags="|pc|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24439" PostTypeId="1" AcceptedAnswerId="24441" CreationDate="2011-06-12T22:36:13.567" Score="25" ViewCount="13724" Body="&lt;p&gt;I played the free weekend for Call of Duty Black Ops and I decided not to buy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, now I have a folder taking up 8 GB of my SSD space in &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\call of duty black ops&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is not listed on my game list in steam (where I could right-click and select &quot;delete local content&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it safe to delete that folder directly? Is there another folder I could delete to recover more space? Is there a way to do it from Steam (this would be preferred)?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="23" LastEditDate="2011-12-09T11:17:13.347" LastActivityDate="2013-07-28T13:08:09.627" Title="How can I delete local content from a game not in my list in Steam?" Tags="|steam|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24440" PostTypeId="1" AcceptedAnswerId="24442" CreationDate="2011-06-12T22:53:38.210" Score="7" ViewCount="1350" Body="&lt;p&gt;I'm playing Minecraft over Hamachi with some friends.  One of them said he could make himself op on MY server with a program called Modio.  What is this, should I be worried, and what can I do against it?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="6066" LastEditDate="2011-06-12T23:12:43.027" LastActivityDate="2012-05-10T06:37:09.700" Title="What is Modio and should I be worried?" Tags="|minecraft-java-edition|cheats|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24441" PostTypeId="2" ParentId="24439" CreationDate="2011-06-12T23:03:14.593" Score="24" Body="&lt;p&gt;You can use the &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Steam_browser_protocol&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Steam browser protocol - Valve Developer Community&quot;&gt;Steam browser protocol&lt;/a&gt; to uninstall it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;code&gt;steam://uninstall/&amp;lt;id&amp;gt;&lt;/code&gt;&lt;br&gt;&#xA;  Deletes the specified apps' cache files.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Generally you can find the ID you need by looking at the URL of its Steam store page &amp;mdash; for example, &lt;a href=&quot;http://store.steampowered.com/app/42700/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/&lt;strong&gt;42700&lt;/strong&gt;/&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Call of Duty: Black Ops' ID is &lt;strong&gt;42700&lt;/strong&gt;, so the link would be &lt;code&gt;steam://uninstall/42700&lt;/code&gt;. Enter that into your browser's address bar or the Windows Run dialog (Win+R).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also pass it directly to the Steam executable as an argument:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Steam.exe &quot;steam://uninstall/&amp;lt;id&amp;gt;&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In this case, it left behind a few files (~10 MB for me). Those can safely be deleted.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;folder: &lt;code&gt;steamapps\common\call of duty black ops&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;file: &lt;code&gt;steamapps\call of duty black ops mp binaries.ncf&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The multiplayer component actually has a separate ID (&lt;strong&gt;42710&lt;/strong&gt;); uninstalling that ID did nothing for me, but you may want to try anyway, just to be sure.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2013-07-28T13:08:09.627" LastActivityDate="2013-07-28T13:08:09.627" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24442" PostTypeId="2" ParentId="24440" CreationDate="2011-06-13T00:41:25.120" Score="15" Body="&lt;p&gt;I'm not entirely sure what &lt;a href=&quot;http://www.game-tuts.com/community/modio.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Modio&lt;/a&gt; has to do with Minecraft. It seems to be a utility that can transfer game saves between a PC and an Xbox 360.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If you are indeed running a server without name verification, you should worry anyway, &lt;em&gt;if&lt;/em&gt; anyone on your server is an operator. Setting &lt;code&gt;online-mode&lt;/code&gt; to &lt;code&gt;false&lt;/code&gt; causes the server not to verify usernames with &lt;a href=&quot;http://www.minecraft.net/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Minecraft&quot;&gt;minecraft.net&lt;/a&gt;, which allows anyone to log in with any handle they wish. If you have given someone else or yourself operator privileges, this person could hijack the nickname of an op and thus gain their status.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to defend yourself against this, your options are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Enable &lt;code&gt;online-mode&lt;/code&gt;. Of course, this will effectively ban anyone with a&amp;hellip; less &lt;em&gt;privileged&lt;/em&gt; account.&lt;/li&gt;&#xA;&lt;li&gt;Don't give anyone operator status. Moderate the server directly via the server console.&lt;/li&gt;&#xA;&lt;li&gt;Switch to &lt;a href=&quot;http://bukkit.org/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Bukkit&quot;&gt;Bukkit&lt;/a&gt; and set up local user accounts with a plug-in such as &lt;a href=&quot;http://forums.bukkit.org/threads/1605/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;[ADMN/SEC] AuthMe - High Performance Authorization plugin - MySQL/flatfile support&quot;&gt;AuthMe&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-13T00:41:25.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24445" PostTypeId="2" ParentId="11023" CreationDate="2011-06-13T03:35:44.700" Score="3" Body="&lt;p&gt;As of Minecraft 1.6.6, water freezes and snow falls in icy biomes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The top layer of water freezes in icy biomes, even when it is not snowing. Water will freeze even above sea level. (Although a development preview video prior to the 1.5 &quot;Weather&quot; update appeared to show water freezing, this feature did not work until Minecraft 1.6.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of the 1.5 &quot;Weather&quot; update, snow periodically falls in icy biomes as it did in old pre-biomes snowy worlds, and will form a layer of snow on the ground.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-06-13T03:35:44.700" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24446" PostTypeId="2" ParentId="22635" CreationDate="2011-06-13T03:39:05.993" Score="8" Body="&lt;p&gt;The fight with Letho in Chapter 1 is challenging any way you slice it, but there are a few tips I can give to at least beat him on Normal difficulty.  First off, keep your distance from Letho and dodge his beefed up Igni and Aard signs as well as the various bombs he tosses at you.  He will frequently use his Quen sign to shield himself, and it is no use attacking him while it is up.  Thankfully the Yrden sign works extremely well; while keeping your distance, drop a Yrden in the center of the fighting area.  It will usually take 2 Yrden to break through Letho's Quen and after the second Yrden, Letho will be open to attack.  Quickly move in and go all out with heavy strikes (you should at least get in about 4-5 hits before your Yrden wears off).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once Letho is free, you will probably want to back off.  Letho will A) cast Quen, in which case you'll want to simply repeat the previous strategy, B) cast Aard, which does a moderate amount of damage or C) attempt to attack with his sword, which can be blocked with a follow up quick strike or two for a small bit of extra damage.  Sometimes Letho will shrug off Yrden if he is unshielded by his Quen.  Throwing daggers (especially with 2 points in Dagger Throwing) come in handy for most fights in general, this one is no exception.  Grapeshot bombs and traps can also be effective to get some extra damage in after your Yrden wears off.&lt;/p&gt;&#xA;" OwnerUserId="10335" LastActivityDate="2011-06-13T03:39:05.993" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24447" PostTypeId="1" AcceptedAnswerId="24449" CreationDate="2011-06-13T04:07:21.497" Score="3" ViewCount="1194" Body="&lt;p&gt;I just played through the Dungeon Siege 3 demo, and as a newcomer with no previous experience in the franchise, I was a bit lost, plotwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who is this Jeyne Kassynder, and why does she want me dead?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-07-15T10:43:06.950" LastActivityDate="2012-07-15T10:43:06.950" Title="Who is Jeyne Kassynder?" Tags="|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24448" PostTypeId="1" AcceptedAnswerId="24486" CreationDate="2011-06-13T04:10:23.493" Score="4" ViewCount="11085" Body="&lt;p&gt;I've played through Dungeon Siege 3's demo, and I couldn't ever get a good handle on the movement controls; I found movement cumbersome, and (no doubt to weeks of playing League of Legends) kept expecting &lt;kbd&gt;Q&lt;/kbd&gt; to activate my abilities (it toggled my stance instead).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's clear from the demo that the game was developed for a console control scheme; I have a USB Gamepad that I bought to play Super Meat Boy -- is it possible to play Dungeon Siege 3 with a Gamepad as well?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11290" LastEditDate="2011-07-29T15:42:49.843" LastActivityDate="2011-12-13T18:28:27.157" Title="Does Dungeon Siege 3 support USB gamepad controllers?" Tags="|pc|controllers|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24449" PostTypeId="2" ParentId="24447" CreationDate="2011-06-13T05:24:57.123" Score="3" Body="&lt;p&gt;According to Square's &lt;a href=&quot;http://www.dungeonsiege.com/about.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;official website&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Then, thirty years ago, Ehb's king was murdered, and blame was cast upon the Legion. Led by the young and charismatic Jeyne Kassynder, the people rose up and slaughtered the 10th Legion, tearing down their proud chapterhouses and estates.&lt;/p&gt;&#xA;&lt;p&gt;With the fall of the Legion, the kingdom has fractured into petty states and free towns. Most of the country has fallen under the sway of Jeyne Kassynder, who controls the Church and eastern Ehb. Her power is steadily growing. The royal court has retreated to the mountain fastness of Glitterdelve, in the west, and the bustling city of Stonebridge has declared itself a free and independent republic.&lt;/p&gt;&#xA;&lt;p&gt;Only a scattering of Legion descendants survive. Many were hunted down and slain by Jeyne Kassynder, while others fell victim to the mobs of common folk who rose up to sack their estates. But a network of descendants endures, organized by an elusive old man - the Venerable Odo - believed to be the last surviving legionnaire. He has protected the children of Legion blood and kept them safe from Jeyne Kassynder.&lt;/p&gt;&#xA;&lt;p&gt;Now a gathering has been called in the remote Rukkenvahl, in the north. Odo has asked all the Legion descendants to assemble, in an attempt to rebuild the Legion and take back their kingdom from Jeyne Kassynder, before it is too late...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So to answer your question Jeyne is hunting down anyone remotely related to the Legion because of the supposed involvement in the regicide 30 years ago.  She controls the Church and must of the eastern land of Ehb&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-13T05:24:57.123" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24450" PostTypeId="1" AcceptedAnswerId="26951" CreationDate="2011-06-13T06:56:01.390" Score="5" ViewCount="6304" Body="&lt;p&gt;I'm trying to use Blizzard's SystemCheck tool to opt-in for future Blizzard game betas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I run it I see a page with my system information, but when I click &quot;send&quot; I get the error:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There was a problem sending your system information to Battle.net. Please check your internet connection, close all applications and try again. For further assistance, please visit Battle.net.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And in addition my browser opens on &lt;a href=&quot;http://eu.blizzard.com/support/article.xml?locale=en_GB&amp;amp;articleId=26886&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;, which looks like an attempt to send me to a support page further explaining the problem, but it's actually just an error page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The specific tool I am using is named &lt;code&gt;SystemCheck_enUS.exe&lt;/code&gt;, downloaded recently from &lt;a href=&quot;https://eu.battle.net/account/management/beta-profile.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;my personal account page on Battle.net&lt;/a&gt;. If it makes any difference, I'm running Windows 7 and I'm not located in North America.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="3062" LastEditDate="2012-02-06T18:51:31.333" LastActivityDate="2012-02-07T04:43:35.303" Title="Blizzard's SystemCheck tool doesn't work" Tags="|battle.net|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24452" PostTypeId="1" CreationDate="2011-06-13T08:49:16.977" Score="5" ViewCount="7315" Body="&lt;p&gt;I just got Brink for PC and was disappointed to find out it does not support the Xbox 360 controller for Windows. I know PC games are intended for Keyboard+Mouse but I cannot sit and use the keys because I get repetitive strain and cramp and whatnot. I use the Xbox 360 Controller for all games when possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, is it possible to use my Xbox 360 Controller on Brink?&lt;/p&gt;&#xA;" OwnerDisplayName="user10313" LastEditorDisplayName="user11502" LastEditDate="2011-12-08T15:14:08.667" LastActivityDate="2012-03-17T04:01:43.983" Title="Brink - Xbox 360 Controller Support?" Tags="|controllers|brink|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24454" PostTypeId="1" CreationDate="2011-06-13T09:51:43.020" Score="3" ViewCount="10377" Body="&lt;p&gt;I am planning on buying a 3D TV (Sony 3D Bravia) and using its 3D features with my PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What else should I need for this? Will an nVidia nVision card be enough?&lt;/p&gt;&#xA;" OwnerUserId="10341" LastEditorUserId="122" LastEditDate="2011-06-13T11:15:34.537" LastActivityDate="2011-06-14T00:04:59.273" Title="What do I need to play 3D games other than a 3D TV?" Tags="|stereo-3d|monitor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24455" PostTypeId="2" ParentId="24452" CreationDate="2011-06-13T09:53:20.817" Score="2" Body="&lt;p&gt;Officially there is no controller support for Brink on PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;However&lt;/em&gt;, I've found a &lt;a href=&quot;http://www.splashdamage.com/forums/showthread.php?t=27506&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt; on the developers forum that describes how to enable Brink to work with an Xbox 360 controller. This requires a console command, and the creation of a &lt;code&gt;autoexec.cfg&lt;/code&gt; file to manually configure the controller for your needs, so it's not going to be particularly simple, but it's probably your only choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I won't repeat all the steps, or &lt;code&gt;cfg&lt;/code&gt; file, here because of the size (and copyright implications?), but I'd highly recommend visiting the &lt;a href=&quot;http://www.splashdamage.com/forums/showthread.php?t=27506&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt; and having a look see if this can help.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-06-13T09:53:20.817" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24456" PostTypeId="1" AcceptedAnswerId="24458" CreationDate="2011-06-13T10:07:31.030" Score="15" ViewCount="7297" Body="&lt;p&gt;I've been making an underground road across my map from the spawn point to the dungeon, but I've been wondering what I should do with the stacks Ebonstone I picked up on my way through the corruption. Anything I've read has indicated the using it as a building material might not be a good idea.&#xA;so, should I just purify it all? Or is there something else I can do/make with it?&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2014-09-06T10:33:47.820" Title="What can I do with all this Ebonstone?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24458" PostTypeId="2" ParentId="24456" CreationDate="2011-06-13T10:36:03.243" Score="18" Body="&lt;p&gt;You shouldn't use it as a building material because the presence of a lot of Ebonstone causes the sky and music transition seen in the Corruption, and allows Corrupted enemies to spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you &lt;em&gt;could&lt;/em&gt; do with it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Place it in your inventory's trash slot to get rid of it; use &lt;a href=&quot;https://gaming.stackexchange.com/questions/28348/what-keyboard-shortcuts-are-in-terraria/28353#28353&quot;&gt;&lt;kbd&gt;Shift&lt;/kbd&gt;-Click&lt;/a&gt; for maximum efficiency.&lt;/li&gt;&#xA;&lt;li&gt;Place it, then purify it to get more Stone, if you happen to be short on that (which will never happen because half the map is Stone).&lt;/li&gt;&#xA;&lt;li&gt;Store it on the assumption that it does something useful at some point in the future.&lt;/li&gt;&#xA;&lt;li&gt;Use it to lock a passage to players who don't have a Nightmare Pickaxe or higher yet. Then again, other materials, such as Obsidian or Hellstone, would be better suited for such purposes.&lt;/li&gt;&#xA;&lt;li&gt;Use it to build a Corrupted enemy grinder for infinite Rotten Chunks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As of patch 1.1, there are also a few more &quot;real&quot; uses:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can combine it with Demonite Ore to make &lt;a href=&quot;http://terraria.gamepedia.com/Demonite_Brick&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demonite Bricks&lt;/a&gt;, which &lt;em&gt;are&lt;/em&gt; a feasible building material.&lt;/li&gt;&#xA;&lt;li&gt;After unlocking hardmode, the Corruption can spread via Stone Blocks as well, so you can get an Underground Corruption going by planting a few Ebonstone Blocks, then waiting for them to spread.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2013-10-31T22:00:00.957" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24459" PostTypeId="2" ParentId="24454" CreationDate="2011-06-13T11:55:24.930" Score="1" Body="&lt;p&gt;Looking at the spiel for the nVidia 3D Vision (I guess this is what you mean when you say &quot;nVision&quot;) - then all you need is a 3D display device once you have the card:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nvidia.com/object/3d-vision-3d-games.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.nvidia.com/object/3d-vision-3d-games.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not entirely convinced at how good the 3D experience of many of the existing games in the list will be, since they were not specifically written for the technology. Still, I guess the parallaxing between left and right eye can be calculated on the fly by the hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this review while I was looking around:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.cnet.com.au/nvidia-geforce-3d-vision-kit-339301911.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.cnet.com.au/nvidia-geforce-3d-vision-kit-339301911.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When it works, the kit's 3D effect is very convincing. For us though, it just didn't work consistently enough to justify its price or warrant a stronger recommendation.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7185" LastActivityDate="2011-06-13T11:55:24.930" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24460" PostTypeId="1" AcceptedAnswerId="24461" CreationDate="2011-06-13T12:34:17.603" Score="4" ViewCount="984" Body="&lt;p&gt;In Forza 3, there's an icon I colloquially call the &quot;slop&quot; icon. It looks something like this: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HZ6zg.png&quot; alt=&quot;Apparently some users are Unicode impaired?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've figured out a few of the conditions for it, but a few more elude me. This definitely seems to happen whenever you collide with any other car, the walls, an obstacle, etc. (Including just a quick rub.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But other times ... I swear I've seen it come up when I've had no contact with anything and have stayed on the track. I've seen laps start with it when the previous lap had it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the conditions for this notification? It's not really detailed in the manual.&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="58" LastEditDate="2011-06-14T01:10:56.833" LastActivityDate="2011-06-14T01:10:56.833" Title="What causes the triangle lap time notification?" Tags="|forza-motorsport-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24461" PostTypeId="2" ParentId="24460" CreationDate="2011-06-13T12:57:33.667" Score="7" Body="&lt;p&gt;From the Forza forums:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Certification guide:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Forza 3 contains two different types&#xA;  of lap times. Certified and&#xA;  uncertified. Certified times are&#xA;  always ranked higher than uncertified&#xA;  times, no matter how fast they are.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;To uncertify your times, there are a&#xA;  few things that could happen:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Go off track&#xA;Hit a wall&#xA;Hit another car&#xA;Draft in front or behind another car at over 100mph&#xA;Rewind&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;One other thing that can uncertify&#xA;  your times is doing something to&#xA;  uncertify in the last sector of a lap.&#xA;  This will uncertify the next lap as&#xA;  well.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There is one source of confusion, and&#xA;  that is whether bottoming out&#xA;  uncertifies your lap or not. In my&#xA;  experience, it does not. Bear in mind,&#xA;  on Le Mans, it is very easy to&#xA;  uncertify by driving outside the white&#xA;  lines, even though you are still on&#xA;  the tarmac. This is not a glitch, so&#xA;  try to be careful.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Drift Certification&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There are two things that will&#xA;  uncertify a Drift lap:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Going backwards&#xA;Using rewind&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This lines up with what I remember about the game, although I've not played in a while.&lt;/p&gt;&#xA;" OwnerUserId="249" LastActivityDate="2011-06-13T12:57:33.667" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24462" PostTypeId="2" ParentId="20371" CreationDate="2011-06-13T13:55:51.450" Score="2" Body="&lt;p&gt;Perhaps there is a problem with your achievements file in the &lt;code&gt;.minecraft&lt;/code&gt; folder; try deleting it.&lt;/p&gt;&#xA;" OwnerUserId="10344" LastEditorUserId="5029" LastEditDate="2012-01-01T23:58:56.037" LastActivityDate="2012-01-01T23:58:56.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24463" PostTypeId="1" AcceptedAnswerId="24471" CreationDate="2011-06-13T14:02:33.897" Score="5" ViewCount="967" Body="&lt;p&gt;I'm doing an Evil playthrough in inFamous, while my boyfriend is doing a Good playthrough. I noticed that the trains are running for him in the Warren, while they are still at a standstill for me. I'm ahead of him in the main storyline, but I'm behind him in doing side quests in the Warren area. Am I blocked from having the trains run because I'm Evil, or is it because there's a side quest I still need to do or is it something else? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really would like to get them running because I still need the Casey Jones trophy, so I don't want to go around just doing random side missions because I want to keep as much of the zone next to the tracks still occupied so I can work on it. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-06-13T14:50:42.240" Title="How do I get the trains running in the Warren?" Tags="|infamous|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24464" PostTypeId="1" AcceptedAnswerId="24466" CreationDate="2011-06-13T14:05:24.260" Score="15" ViewCount="56912" Body="&lt;p&gt;In my attempt to get better at last hitting, I have found my main difficulty is that when using ranged characters, they'll attack the minions if they're within range even without direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to stand within range of the minions so that I can attack them quickly when they get low, but I don't want to get caught in the middle of attacking the wrong minion and I don't want to push too hard with lots of extra early damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried right clicking a bunch to walk around in a tight circle, but that gets tedious and my fingers get tired very quickly doing that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I prevent my hero from attacking enemy minions until I direct him to?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2014-05-28T21:37:00.497" Title="How do I prevent my champion from attacking minions that are in range?" Tags="|league-of-legends|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24465" PostTypeId="1" CreationDate="2011-06-13T14:07:08.940" Score="22" ViewCount="18485" Body="&lt;p&gt;I've got full Shadow gear, a Phaseblade, 360 health, at least 10 mana stars, Starfury, Red Balloon, and other magical items. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mostly acquired them from floating islands, but I can defeat the Eye of Cthulhu easily, and I have defeated Eater of Worlds (not nearly as easy as Cthulhu), so they have provided some decent drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've just started poking around in the Underground Jungle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I OK for Skeletron or should I gather Meteorite gear and/or Hellforged gear?  &lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:47:34.963" LastActivityDate="2015-10-10T04:39:48.757" Title="Roughly when is a good time to battle Skeletron?" Tags="|terraria|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24466" PostTypeId="2" ParentId="24464" CreationDate="2011-06-13T14:08:07.640" Score="12" Body="&lt;p&gt;There &lt;em&gt;is&lt;/em&gt; a hotkey &lt;kbd&gt;H&lt;/kbd&gt; which is the equivalent of toggling &quot;Stop&quot;, which stops your current action. I'm not sure whether this will do what you need in stopping the auto-attack, but it's worth a try. I don't see any other options that could remotely do what you desire, other than getting stunned.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Continually pacing back and forth within range is a preferable course of action once you learn how to do it without getting exhausted. This actually has a few benefits besides just preventing you from attacking - it makes you a harder target, and it also makes it less detectable to be seen creeping closer and closer towards your opponent to make a pot shot. Alternatively, it makes your opponent uneasy since you can easily be in range to take said shot, which makes them less inclined to stay close.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-06-13T14:31:16.733" LastActivityDate="2011-06-13T14:31:16.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24467" PostTypeId="2" ParentId="24454" CreationDate="2011-06-13T14:15:39.963" Score="7" Body="&lt;p&gt;To be able to use a 3D TV for computer gaming you need the following items:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;3D TV.&lt;/li&gt;&#xA;&lt;li&gt;3D Glasses.&lt;/li&gt;&#xA;&lt;li&gt;A HDMI 1.4a cable.&lt;/li&gt;&#xA;&lt;li&gt;A graphics card able to transmit 3D images.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It is very important that you use a HDMI 1.4 or 1.4a cable, because earlier versions of the cable cannot transmit the frequencies needed for 3D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the graphics card in your computer, both AMD and Nvidia are manufacturing capable video cards. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Nvidia take a look at this &lt;a href=&quot;http://www.nvidia.com/object/3d-vision-requirements.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For AMD take a look at this &lt;a href=&quot;http://products.amd.com/en-us/workstationgraphiccardresult.aspx?f1=&amp;amp;f2=&amp;amp;f3=&amp;amp;f4=&amp;amp;f5=&amp;amp;f6=Full%20Height/Full%20Length&amp;amp;f7=&amp;amp;f8=&amp;amp;f9=&amp;amp;f10=&amp;amp;f11=&amp;amp;f12=&amp;amp;f13=True&amp;amp;f14=&amp;amp;f15=&amp;amp;&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note AMD Uses DisplayPort on some graphics cards. A DisplayPort to HDMI cable is need if the TV does not have a DisplayPort input.&#xA;For DisplayPort cables you will need a 1.2 or higher, version of the cable (for same reason as with HDMI.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When choosing a 3D TV keep in mind that there are several ways of sending the 3D signal to the TV, and therefor you must make sure the TV supports the incomming signal. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are, currently, four different methods of sending the signal:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Side-By-Side&lt;/li&gt;&#xA;&lt;li&gt;Top and Bottom (or Over/Under)&lt;/li&gt;&#xA;&lt;li&gt;RealD &lt;/li&gt;&#xA;&lt;li&gt;SENSIO Hi-Fi 3D&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Where the most common is Side-By-Side. However the Sony 3D Bravia supports both Side-By-Side and Over/Under.&lt;/p&gt;&#xA;" OwnerUserId="10326" LastEditorUserId="10326" LastEditDate="2011-06-14T00:04:59.273" LastActivityDate="2011-06-14T00:04:59.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24468" PostTypeId="1" AcceptedAnswerId="24475" CreationDate="2011-06-13T14:29:27.680" Score="7" ViewCount="29499" Body="&lt;p&gt;I summoned the dragon with the gong in Frostback Mountains. My party consists of my assassin rogue, Alistair as the tank, Sten for off-tank/DPS, and Wynne for heals. All characters are around level 11 or 12.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dragon is wiping the ground with me. The fight usually goes okay for a minute or so and then Alistair gets eaten and we're done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know I need to stack a bit more fire resist, but my biggest problem seems to be the dragon's bite. Is there a way to prevent/avoid/mitigate it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, what strategy/approach should I use to beat the dragon? I'm cool with changing up the party if needed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My options are Alistair, Sten, Morrigan, Wynne, Leliana, Zevran, and the dog, but I can go get others (Shale?) if needed.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:46:48.583" LastActivityDate="2014-05-26T05:51:18.993" Title="How do I kill the high dragon in Dragon Age: Origins?" Tags="|dragon-age-origins|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24469" PostTypeId="2" ParentId="24465" CreationDate="2011-06-13T14:31:03.863" Score="2" Body="&lt;p&gt;Depending on how well you avoid Skeletrons hands, I would say you aren't ready to battle him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my own experience I find it easiest to defeat Skeletron using a &lt;a href=&quot;http://terraria.gamepedia.com/Flamarang&quot; rel=&quot;nofollow noreferrer&quot;&gt;Flamarang&lt;/a&gt;, because his head (which is the only part you need to kill for him to die), is flying around a lot. And so using melee weapons is not favorable. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fighting Skeletron at daybreak will result in him dealing 9999 points of damage to the player. So make sure to end the battle before that. (Skeltron can only be summoned at night time.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically what you need is a decent ranged weapon and a lot of potions. But if you want to go melee while wearing Shadow Armor you can use &lt;a href=&quot;http://terraria.gamepedia.com/Muramasa&quot; rel=&quot;nofollow noreferrer&quot;&gt;Muramasa&lt;/a&gt; and two &lt;a href=&quot;http://terraria.gamepedia.com/Feral_Claws&quot; rel=&quot;nofollow noreferrer&quot;&gt;Feral Claws&lt;/a&gt; for maximum attack speed.&lt;/p&gt;&#xA;" OwnerUserId="10326" LastEditorUserId="20757" LastEditDate="2013-10-07T11:11:06.163" LastActivityDate="2013-10-07T11:11:06.163" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="24470" PostTypeId="2" ParentId="24465" CreationDate="2011-06-13T14:47:29.993" Score="24" Body="&lt;p&gt;I'd say go for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might need a decent amount of health potions, but you have enough maximum health and a good armor to withstand his attacks. There's really not a lot you can do to dodge his attacks without &lt;a href=&quot;http://terraria.gamepedia.com/Rocket_Boots&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Rocket Boots - Terraria Wiki&quot;&gt;Rocket Boots&lt;/a&gt;, especially the arms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, ranged weapon are best. I recommend the &lt;a href=&quot;http://terraria.gamepedia.com/Demon_Bow&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Demon Bow - Terraria Wiki&quot;&gt;Demon Bow&lt;/a&gt; and the best arrows you have.&#xA;As a melee backup weapon, something with a very long reach is preferable (e.g., the &lt;a href=&quot;http://terraria.gamepedia.com/Phaseblade&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Phaseblade - Terraria Wiki&quot;&gt;Phaseblade&lt;/a&gt; or the &lt;a href=&quot;http://terraria.gamepedia.com/Blade_of_Grass&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Blade of Grass - Terraria Wiki&quot;&gt;Blade of Grass&lt;/a&gt;), but you should really pack enough arrows to make that unnecessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you decide to brave the Underworld before doing battle with him, replace the &lt;a href=&quot;http://terraria.gamepedia.com/Demon_Bow&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Demon Bow - Terraria Wiki&quot;&gt;Demon Bow&lt;/a&gt; with the &lt;a href=&quot;http://terraria.gamepedia.com/Molten_Fury&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Molten Fury - Terraria Wiki&quot;&gt;Molten Fury&lt;/a&gt; and add the &lt;a href=&quot;http://terraria.gamepedia.com/Flamarang&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Flamarang - Terraria Wiki&quot;&gt;Flamarang&lt;/a&gt; as a backup weapon. I did so too, but I found surviving in the Underworld long enough to get a decent amount of Hellstone a lot more difficult than the Skeletron encounter. After the Dungeon, it might be more manageable if you found a &lt;a href=&quot;http://terraria.gamepedia.com/Blue_Moon&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Blue Moon - Terraria Wiki&quot;&gt;Blue Moon&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although, risking your hide just long enough to gather the 45 Hellstone required for the &lt;a href=&quot;http://terraria.gamepedia.com/Molten_Fury&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Molten Fury - Terraria Wiki&quot;&gt;Molten Fury&lt;/a&gt; might just be worth it, since it does a &lt;em&gt;lot&lt;/em&gt; of damage &amp;mdash; more than double of what the &lt;a href=&quot;http://terraria.gamepedia.com/Demon_Bow&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Demon Bow - Terraria Wiki&quot;&gt;Demon Bow&lt;/a&gt; does. Plus, you won't have to  waste any torches on Flaming Arrow crafting.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="104515" LastEditDate="2015-10-10T04:39:48.757" LastActivityDate="2015-10-10T04:39:48.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24471" PostTypeId="2" ParentId="24463" CreationDate="2011-06-13T14:50:42.240" Score="4" Body="&lt;p&gt;There are some side missions in each district, which free the district of enemies and activate certain things like trains. I think the missions to re-activate the trains are called 'El Train'. They should be fairly easy to find, if I remember correctly (it's been a while) when you're in the area you should see a mission marker on your map. Follow that, complete the mission and the trains should be running.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, you can ask your boyfriend how he did it :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;btw, +1 for doing the (cooler) Evil playthrough!&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-06-13T14:50:42.240" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24472" PostTypeId="1" AcceptedAnswerId="24474" CreationDate="2011-06-13T14:54:23.263" Score="16" ViewCount="29968" Body="&lt;p&gt;How can I build houses on top of each other? I've seen people do it but the wiki says houses can't share doors or wooden platforms. What is the correct way to build multi story houses?&lt;/p&gt;&#xA;" OwnerUserId="9190" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:35:58.163" LastActivityDate="2016-10-01T19:04:13.803" Title="Multi story houses in terraria" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24473" PostTypeId="2" ParentId="24472" CreationDate="2011-06-13T15:01:32.240" Score="8" Body="&lt;p&gt;You want something similar to this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/q3jPE.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Houses cannot share single tile walls either but they can share floor/ceilings as seen above.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2011-06-13T15:01:32.240" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24474" PostTypeId="2" ParentId="24472" CreationDate="2011-06-13T15:03:03.283" Score="17" Body="&lt;p&gt;The generally accepted way is to stack rooms on top of each other, with doors leading out into a common vertical shaft of some kind.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Put the wooden platform floors out in the common areas so you can get around between the various rooms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/l7y1X.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-06-13T15:03:03.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24475" PostTypeId="2" ParentId="24468" CreationDate="2011-06-13T15:07:18.273" Score="5" Body="&lt;p&gt;I ended up beating the High Dragon with Shale as a main tank because she is immune to the Dragon Bite of Doom (not the official name!), which is a one-hit kill for any other character. I would highly recommend using her because of that. Get her equipped with some fire resistance crystals (Large Brilliant are the best) and she's quite the powerhouse, especially with Stoneheart as a skill. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was assassin rogue main as well, with Wynne for healing, and I believe I had Morrigan for cold damage, which the dragon is weaker to. Alternatively, you could also use Leliana for additional ranged damage instead of Morrigan. Seeing as you'll be in melee as a rogue with Shale tanking, that will already put a lot of pressure for healing on Wynne, so I'd definitely recommend having your 4th be some kind of ranged character that can hopefully stay out of the way and not steal aggro. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, you may want to consider grabbing &lt;a href=&quot;http://dragonage.wikia.com/wiki/Wade&amp;#39;s_Drakeskin_Armor_Set&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wade's Drakeskin Armor Set&lt;/a&gt; for yourself before you face the dragon, if you don't have it already. &lt;a href=&quot;https://gaming.stackexchange.com/questions/17658/killing-the-high-dragon-after-the-urn-of-sacred-ashes&quot;&gt;You can come back and initiate battle&lt;/a&gt; with it any time after the Urn of Sacred Ashes quest is finished. Unfortunately, you cannot make the Superior version until you have the Dragon Scale that you receive from beating the dragon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've had a chance to stand off against the dragon for longer than a minute, as with any boss, make sure you learn the cues for its attacks. One problem as a rogue is that you'll want to backstab, but the Dragon uses its tail and a kick move in order to ward off flanking. You'll want to stay very mobile. You can still trigger backstab damage if you're standing a little to its side and stabbing the back of its thigh. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Occasionally, it'll fly up into the air and decide to come crashing down somewhere. If I recall correctly, there &lt;em&gt;is&lt;/em&gt; a visual cue as to where it's going to land, so make sure your healer isn't standing within range, or else they'll take a ton of physical damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Save up Warmth Balms on hand for you and your tank, seeing as you'll be in the closest range and keep them micro'd, as every little bit helps. Even with Wynne healing, I'd still set Shale's tactics to chug Health Poultices because of her large health pool. Hopefully, with Shale holding aggro and you and your ranged character on DPS, you should be able to take the dragon down. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-06-13T15:12:23.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24477" PostTypeId="1" AcceptedAnswerId="24482" CreationDate="2011-06-13T15:23:20.317" Score="9" ViewCount="6295" Body="&lt;p&gt;I've been playing Fable III for a while now, up to a point where I purchased level 3 upgrades to my battle skills. For some reason, I seem to be totally miserable in combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I open each battle with ranged attacks on the closest enemies, blast them with a spell as they get closer and then try to finish them off with some swordplay. However, they quickly gang up on me from all directions and kill me dead. I try to use spells to stun them, but not all enemies inside the blast radius are affected. I try to parry, but that doesn't help against the guys who are rear-ending me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've barely started the game and have already kicked the bucket four times. Even my own weapons are mocking me by turning to bone because of my &quot;fragility in combat&quot;. The previous game of the series I've played was the original Fable, which I completed twice and I don't remember coming even close to dying even once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could I be doing wrong? Or is dying at this pace normal?&lt;/p&gt;&#xA;" OwnerUserId="8352" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:31.017" LastActivityDate="2013-04-12T16:16:19.150" Title="Why do I suck at combat?" Tags="|fable-3|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24478" PostTypeId="1" AcceptedAnswerId="24479" CreationDate="2011-06-13T15:35:01.860" Score="58" ViewCount="321031" Body="&lt;p&gt;Currently my map server is run on my laptop at home, and my brother and I play via LAN each on his desktop PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I'd like to transfer my character from the Desktop PC to my laptop in order to play on the go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I do this? Where is the character information saved?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="39891" LastEditDate="2013-10-22T18:25:07.367" LastActivityDate="2022-08-04T10:28:11.187" Title="Can I transfer my Terraria character from one PC to another?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24479" PostTypeId="2" ParentId="24478" CreationDate="2011-06-13T15:37:11.813" Score="62" Body="&lt;p&gt;If you are playing the Steam version with an Internet connection, you can just let Steam do all that work for you by enabling cloud saving for your character.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qyl2i.png&quot; alt=&quot;Terraria &amp;quot;move to cloud&amp;quot; button&quot; title=&quot;&amp;quot;Move to cloud&amp;quot; button&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Otherwise, your characters are stored in:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows: &lt;code&gt;%USERPROFILE%\Documents\My Games\Terraria\Players&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Mac: &lt;code&gt;~/Library/Application Support/Terraria/Players&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Linux: &lt;code&gt;~/.local/share/Terraria/Players&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;However, if you're using Steam cloud saves, the files will be in a different location.&lt;/p&gt;&#xA;&lt;p&gt;&lt;code&gt;&amp;lt;Steam directory&amp;gt;/userdata/&amp;lt;Steam3 ID&amp;gt;/105600/remote/players&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;To copy a character, you will need both the &lt;code&gt;.plr&lt;/code&gt; file and the folder that are named like your character. Technically, only the file is necessary, but the folder contains your minimap data.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2022-08-04T10:28:11.187" LastActivityDate="2022-08-04T10:28:11.187" CommentCount="11" ContentLicense="CC BY-SA 4.0" />
  <row Id="24480" PostTypeId="2" ParentId="24468" CreationDate="2011-06-13T15:47:58.783" Score="7" Body="&lt;p&gt;I beat the high dragon on my first visit to the Mountain, about halfway through the game. I too was an Assasin/Bard DW Rogue, with Alistair as Tank (Templar/Champion), Wynne for Healing/Support (Spirit Healer/Doesn't Really Matter) and Leliana for kicks/ranged attack (Bard/Ranger?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first general tip I can give you is to setup your tactics. I assume you're not putting yourself through some voluntary potion abstinence, so get your characters to drink health potions when their health is below 20%. Get Wynne to heal anyone when they get below 50%, with herself as first priority. Also make sure to keep her mana up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tactics alone should keep Alistair alive for a fair bit. Make sure you give him massive armor, I had Cailan's set from the RtO DLC. I considered giving him Yusaris (the +damage to Dragons blade from the Mage's Tower) but figured a shield went better. Put +damage (Frost and Lighting, not Fire) Runes on his sword, I had Maric's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alistair also has Rally, which is great for any of your melee attackers. But by far his best use is Shield Bash, which will free you if you've been grabbed by the dragon. Tactics may/may not work for this, so you may have to do it manually. Either way, it prevents anyone except Alistair from being picked up by the Dragon. If Alistair himself is, have Wynne heal him while he's in the air, it should keep him alive, and is generally a lot easier than reviving him if he dies. That said, if you've built him right, he should survive the chomp (albeit with very little health at the end).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wynne should cast as many support spells as she can, and then go on healing duty. When I played, she was almost completely tactics controlled, I almost never needed to micro her. Frost Weapons, Curses on the Dragon, etc. Don't make her do damage. She will suck at it. Give her any equipment to increase her willpower and mana reserves. She's not doing any damage, so forget about that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leliana served basically to sing the Song of Courage. After that, she shot arrows. Give her some nice light armor, anything to improve her defense and damage (in that order, her song is far too important).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your main character, well...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't use active abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stackables don't stack on active abilities. Once you've set everything up, just go and backstab the damn thing. Each hit should see several +damage numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll be doing more damage personally than most of your other characters combined, so you have to make it count. Wynne's support spells, Alistair's auras, Leliana's songs should give you a hefty boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're an assassin, so keep Mark of Death on the Dragon at all times. Depending on your second specialization (if you have one yet), either sing a Song of Courage, or turn Dueling on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, I had Duncan's Dagger, which is +10 damage against Dragons. Add some runes to my daggers, and some Crow Poison, and I'm way ahead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You probably don't have access to the Felon's Coat yet, so Shadow of the Empire should do fine for now. It's much cheaper too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as attacks go, as long as Wynne is alive and active, none of your characters should die. The only time she's personally threatened is when the Dragon lands on her. I immediately micro and tell her to move the hell away, keeping the Dragon occupied.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should constantly focus on getting around the Dragon. It will periodically turn around and face you, and you should go around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That should be it. As you can probably see, I played my own character a bit of a glass cannon, and got through fine, fairly quickly. A more defense oriented character may have a more leisurely - though longer - fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Miscellaneous tips:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If you really must, go and get that drakeskin armor. I never did, because I didn't want to go and come back to the mountain.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Position your squad before calling the dragon, it makes things start off a bit easier.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There are a couple of glitch-based tactics that you can use, but I don't think you'll want to. There's one using blizzard on the mountain, and another where you stand all the way down by the door, and take pot shots with your bow.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stack your stackables. You'll do well over +50% damage if you do it right.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-06-13T15:47:58.783" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24481" PostTypeId="2" ParentId="24464" CreationDate="2011-06-13T16:13:19.530" Score="9" Body="&lt;p&gt;While there are hotkeys for &quot;stopping&quot; my recommendation would be to keep moving. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to move around a lot, not in a circle but in a sweeping arc being my minions. The trick is to simultaneously threaten all (or at least the low health minions) while making yourself a moving target. I have found that standing still is a good way to catch enemy attacks and spells in the teeth. For example: Lux's spells aren't particularly fast so you can dodge them when she is trying to lead you and you hear, or see, her start to cast. However, if you are standing still it will be much more difficult to get out of the way and you will end up taking damage. The caveat to this constant movement is that you don't want to become stale and predictable simply running in a arc behind your minions. Be mobile but be fluid in your movements, reacting to the enemy advances and note the strength of your minion wave taking advantage of your range to harass enemies in addition to last hitting.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-06-13T16:13:19.530" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24482" PostTypeId="2" ParentId="24477" CreationDate="2011-06-13T16:23:34.553" Score="15" Body="&lt;p&gt;So, I've played through Fable 3 four times now and I've gone down all three combat paths: Spells, Ranged, Melee and of the three Melee is by far the hardest.  I listed them in what I found to be easiest to hardest, but the jump from ranged to Melee is pretty big.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you want to do melee, let's talk about melee.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Rolling&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The first thing you're going to need to figure out how to do is roll your way out of a group.  Rolling is the special sauce that makes combat in Fable easy.  Normally if you're running magic or ranged, you just roll-&gt;shoot and call it a day.  However, with melee you leave yourself open when you attack so you'll want to not just roll to avoid attacks, but actually roll out of groups.  The trick here is that you never want to have an enemy behind you when you start attacking.  This often means you'll need a half dozen successive rolls to give yourself a nice position where all enemies are in the same direction as you.  &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Attacking&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Because of the way the AI pathing works, your enemies will spread out a little as they come at you, but they generally won't envelope you.  What usually happens is that your attack combo brings you forward inside of the group.  This is kind of the worse possible position so usually you'll want to keep your attack combo's short (ie. 2-3 hits) and then roll back out.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Rinse and Repeat&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The problem with this strategy is that it'll take a while to take down any decent sized group.  Some things that you'll find help are picking a faster weapon (to get a feel for the pace) and trying to engage smaller groups.  This will leave less opportunity to get surrounded and beat down.  Finally, always remember to roll towards a section you've already cleared.  You don't want to roll into another group and make things harder for yourself.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Ranged&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Ranged works similarly to Melee is that you roll away from the group except now you can just start shooting, instead of waiting for them to get close.  Don't bother charging up shots, its rarely worth it.  Just keep firing away and rolling out of range.  Most mobs will wait before chasing you so you'll have ample time to light them up.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Magic&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I found Magic to be absurdly easy.  No mana  bar means you can spam spells, and the ability to charge them up usually means I entered every battle with my enemies half dead.  I liked something with electricity (for stun) and fire (for damage).  When I see a group of enemies run at me, I start charging.  Get a nice big AoE charge while I wait for them all to get in range and release.  This'll just about kill off the smaller mobs and wound the larger ones.  Then I roll away and do it again.  I rarely ever use direct attacks unless there is only one big mob left.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-13T16:23:34.553" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24483" PostTypeId="1" AcceptedAnswerId="24484" CreationDate="2011-06-13T16:40:27.260" Score="12" ViewCount="11400" Body="&lt;p&gt;I'm trying to find a listing of information on how kills/assists are rewarded in League of Legends.  For instance, you get a certain amount of money for a standard champion kill.  What about for an assist?  How about for first blood?  Kill streak of 4?  Shutting down someone with a kill streak of 5?  How about for an ace?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find information on any and all rewards/bonuses you receive for killing or assisting in a kill on champion(s) in League of Legends?&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:52.287" LastActivityDate="2013-11-20T22:36:35.280" Title="Listing of Kill/Assist Rewards/Bonuses in LoL?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24484" PostTypeId="2" ParentId="24483" CreationDate="2011-06-13T16:52:22.007" Score="18" Body="&lt;p&gt;The League of Legends Wiki lists all of this. A table for the rewards for kills is shown in &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Kill&quot; rel=&quot;nofollow noreferrer&quot;&gt;their Kill article&lt;/a&gt;, which I will mock-up below. Note that as of &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/V1.0.0.152&quot; rel=&quot;nofollow noreferrer&quot;&gt;V1.0.0.152&lt;/a&gt;, the bounty values were reworked to increase the effect of each kill or death. The table shown below reflects the &lt;em&gt;current&lt;/em&gt; bounty rewards as of said patch.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;K/D Count = Killstreak/Deathstreak count for the champion slain&#xA;K Reward = Improved reward for killing a champion with that kill streak&#xA;D Reward = Reduced reward for killing a champion who is getting hosed&#xA;&#xA;K/D Count | K Reward | D Reward&#xA;----------+----------+---------&#xA;    1     |   300    |   300   &#xA;    2     |   360    |   260   &#xA;    3     |   432    |   182   &#xA;    4     |   500    |   127   &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The Kill article notes that a first blood has a +100 gold bonus, so the first blood will always be +400 (as &lt;a href=&quot;https://gaming.stackexchange.com/questions/23433/how-do-executions-work-in-league-of-legends&quot;&gt;this question leads me to believe that executions don't increment your death streak&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other point to take home is that multi-kills and aces do not provide any bonus. Likewise, getting a killstreak doesn't get &lt;em&gt;you&lt;/em&gt; any additional reward, only the person who finally takes you down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The article for &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Assist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assist&lt;/a&gt; states that there is a pot of 70% of the kill bounty that is split between all champions that provided an assist for a particular takedown.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2013-01-02T21:54:21.830" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="24485" PostTypeId="2" ParentId="24483" CreationDate="2011-06-13T16:52:37.533" Score="1" Body="&lt;p&gt;Most of your questions are answered on &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Gold&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia:Gold&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no chart, but you'll find interesting information.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-13T16:52:37.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24486" PostTypeId="2" ParentId="24448" CreationDate="2011-06-13T17:02:11.100" Score="3" Body="&lt;p&gt;&lt;strong&gt;Note: Applies to Demo only. The full game appears to require xbox360 controllers!!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally, I had attempted to plug in my USB gamepad while the Dungeon Siege 3 demo was already running; this did not allow me to play the game with the gamepad. However, today I tried again, but this time plugged in the gamepad &lt;em&gt;before&lt;/em&gt; running the program, and it allowed me to use the gamepad for everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, Dungeon Siege 3 is wholly compatible with USB gamepads.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-12-13T18:28:27.157" LastActivityDate="2011-12-13T18:28:27.157" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24487" PostTypeId="2" ParentId="24179" CreationDate="2011-06-13T17:06:56.187" Score="2" Body="&lt;p&gt;You can access the pantheon from the rear left-side. You can jump from a building to a ledge. Then go to the middle of the building and climb up. As easy as 1-2-3.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-13T17:06:56.187" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24488" PostTypeId="1" AcceptedAnswerId="24489" CreationDate="2011-06-13T17:14:43.417" Score="21" ViewCount="2151" Body="&lt;p&gt;Title says all. I want to know whether mobs respawn in Half Life because I'm stuck in one level where I have not enough ammo to face current enemies (they take several shots) and I'm thinking of going back to check what I may have left behind.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2013-07-11T15:16:17.927" Title="Do monsters respawn in Half Life?" Tags="|half-life|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24489" PostTypeId="2" ParentId="24488" CreationDate="2011-06-13T17:23:14.733" Score="15" Body="&lt;p&gt;No; NPCs generally do not respawn in Half Life. I'm not aware of exceptions, so cleared areas should remain clear for your backtracking pleasure.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-06-13T17:23:14.733" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24491" PostTypeId="2" ParentId="24452" CreationDate="2011-06-13T18:15:59.173" Score="1" Body="&lt;p&gt;I found a partial solution to this by using the 30-day Trial of a program called Pinnacle Game Profiler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It still does not feel right but it is better than using the KB+Mouse combination. With some tweaking it may be more useable.&lt;/p&gt;&#xA;" OwnerDisplayName="user10313" LastActivityDate="2011-06-13T18:15:59.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24492" PostTypeId="1" AcceptedAnswerId="24494" CreationDate="2011-06-13T18:19:32.743" Score="27" ViewCount="7595" Body="&lt;p&gt;I vaguely remember as a kid being able to squeeze between the pipe and the bricks at the end of a water world that would take you to another water world that never ended. Does anyone recall this or know exactly how to do it? Or is it just a lie I told all of my friends as a kid that has somehow become a reality in my mind over the years?&lt;/p&gt;&#xA;" OwnerUserId="332" LastEditorUserId="143571" LastEditDate="2018-05-03T11:27:52.903" LastActivityDate="2022-09-12T14:25:02.087" Title="Is there really an endless water world in Super Mario Bros.?" Tags="|super-mario-bros|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24493" PostTypeId="1" CreationDate="2011-06-13T18:26:58.847" Score="3" ViewCount="2902" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/17105/using-ps3-controller-on-pc&quot;&gt;Can I use my PS3 controller on a PC?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have a Windows 7 PC and am having problems with my PS3 controller. Does anybody know how to get my PS3 controller linked up to my PC so I can play games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have looked online but there are loads of different sites with conflicting information.&lt;/p&gt;&#xA;" OwnerUserId="10352" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2013-08-30T07:07:12.687" Title="How can I use my PS3 controller with my PC?" Tags="|pc|controllers|" AnswerCount="1" CommentCount="4" ClosedDate="2011-06-13T22:35:05.483" ContentLicense="CC BY-SA 3.0" />
  <row Id="24494" PostTypeId="2" ParentId="24492" CreationDate="2011-06-13T18:28:52.827" Score="26" Body="&lt;p&gt;Yes.  You use the warp zone at the end of level 1-2, but instead of getting to it the normal way (jumping on top of the bricks at the top of the screen), you crouch, and hop into the pipe just before the warp zone.  &lt;a href=&quot;http://www.youtube.com/watch?v=qMGe7v7HDvM&amp;amp;feature=player_detailpage#t=86s&quot; rel=&quot;noreferrer&quot;&gt;This video&lt;/a&gt; shows the proper technique:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/qMGe7v7HDvM?start=86&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="8350" LastEditDate="2011-06-13T22:43:19.027" LastActivityDate="2011-06-13T22:43:19.027" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24495" PostTypeId="2" ParentId="23958" CreationDate="2011-06-13T18:51:35.253" Score="9" Body="&lt;p&gt;The number displayed on the Resource Map is a graphic glitch. There are 2 possible explanations, the later being the most likely since a different number is showing, for different people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see in the image below, the numbers are only there, so the game knows where to place land and where to place water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The image is taken from &lt;code&gt;C:\Civilization 2 - Test of Time\Original\Terrain2.bmp&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TZnZB.png&quot; alt=&quot;Lower right corner indicates 1 is equal to land.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also the thread you spoke of in the comments to your question may be this one: &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=125039&quot; rel=&quot;noreferrer&quot;&gt;CivFanatics&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the thread it is suggested that the number originates from&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Civilization 2 - Test of Time\Original\Terrain4.bmp&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where a number is placed on each River Mouth sprite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YXxUT.png&quot; alt=&quot;Water Mouths&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10326" LastEditorUserId="10326" LastEditDate="2011-06-13T19:12:41.530" LastActivityDate="2011-06-13T19:12:41.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24496" PostTypeId="2" ParentId="24468" CreationDate="2011-06-13T18:58:28.127" Score="3" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The dragon is wiping the ground with me.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You could try these overly complex strategies others have posted. Or you could go do some of the thousands of other quests in the game until you are at least giving the dragon a challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't beat this dragon until my main character was level 18 on Hard difficulty. And even that was after several tries and lots of party micro-management.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest, go do some other stuff and come back for another try later. If you are still getting owned too fast, wait some more. Rinse and repeat...&lt;/p&gt;&#xA;" OwnerUserId="7031" LastActivityDate="2011-06-13T18:58:28.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24498" PostTypeId="1" AcceptedAnswerId="24500" CreationDate="2011-06-13T19:17:54.140" Score="4" ViewCount="1134" Body="&lt;p&gt;Looking on the League of Legends wiki for Shen's Abilities, I was reading Ki Strike and not clear on the wording.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Every 8 seconds, Shen's next attack deals 10 + (5 x level) + (+8% of his bonus health) bonus magic damage. Whenever an enemy champion hits Shen with a basic attack, the cooldown is reduced by 2 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Specifically I'm unsure about how much damage we're talking about.  10 + 5 x level is easy.  But how does &quot;8% of his bonus health&quot; apply?  Does it mean 'bonus health' as in the health granted by in-game items/abilities?  Does it include things like runes and masteries?  Am I misunderstanding this ability completely?&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="336" LastEditDate="2011-06-13T21:12:44.093" LastActivityDate="2011-06-13T21:12:44.093" Title="Shen's Ki Strike Damage" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24499" PostTypeId="2" ParentId="24493" CreationDate="2011-06-13T19:23:11.203" Score="4" Body="&lt;p&gt;They do not work wirelessly as I recall but if you use the USB cord, they have always just shown up as a generic controller for me.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-06-13T19:23:11.203" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24500" PostTypeId="2" ParentId="24498" CreationDate="2011-06-13T19:26:39.147" Score="8" Body="&lt;p&gt;Bonus health means health gained from items / runes / masteries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At level &lt;strong&gt;18&lt;/strong&gt;, Shen naturally has 1958 health*, so Ki strike bonus damage is equal to (Total Health - 1958)*.08.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Shen suffers from a reduction in health due to the &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/ConservationOfNinjutsu&quot; rel=&quot;nofollow noreferrer&quot;&gt;Inverse Ninja Law&lt;/a&gt; when Akali, Kennen, or both are on his team. This will reduce the base health of all involved by 1 or 2, giving Shen a range of base health from 1956-1958.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-13T19:26:39.147" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24501" PostTypeId="2" ParentId="24465" CreationDate="2011-06-13T20:03:01.137" Score="-1" Body="&lt;p&gt;My friends and I did it with iron and wooden gear by building a small room with a bed right next to the dungeon, and setting that as our spawn.  As long as there is at least one person alive, Skeletron sticks around; as soon as everyone dies, though, he disappears, so make sure you stay apart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The difficult part is getting deep into the dungeon without dying, because a &lt;em&gt;lot&lt;/em&gt; of guys spawn when exploring with four people.  We had to come back later, when we had better gear.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-06-13T20:03:01.137" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24502" PostTypeId="1" AcceptedAnswerId="41077" CreationDate="2011-06-13T20:12:01.247" Score="9" ViewCount="2084" Body="&lt;p&gt;I'm building a long tunnel straight down. I've hit water plenty of times, which has proven easy to redirect by simply tunneling to the sides when under the water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But alas, I had to hit a pond of lava at some point. &lt;em&gt;I had planned to make a tunnel under the lava, then place some TNT and &lt;strong&gt;RUN&lt;/strong&gt; for it.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any better suggestions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OUnbH.png&quot; alt=&quot;Terraria&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="9752" LastEditDate="2013-02-12T22:49:42.917" LastActivityDate="2018-02-14T19:49:54.720" Title="How do I safely redirect lava?" Tags="|terraria|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24503" PostTypeId="2" ParentId="24502" CreationDate="2011-06-13T20:16:51.540" Score="4" Body="&lt;p&gt;You can place blocks two spaces away from you. Take advantage of this to fill the lava over with stone or something similar as you go; when you mine the filler blocks, they will turn to air, and you can force a wall between your tunnel and the lava.&lt;/p&gt;&#xA;" OwnerUserId="8088" LastActivityDate="2011-06-13T20:16:51.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24504" PostTypeId="2" ParentId="24502" CreationDate="2011-06-13T20:17:27.080" Score="0" Body="&lt;p&gt;You can replace the lava, if you have stone or dirt just replace the blocks then dig them out again.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-06-13T20:17:27.080" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24508" PostTypeId="1" AcceptedAnswerId="31313" CreationDate="2011-06-13T20:29:56.237" Score="10" ViewCount="473" Body="&lt;p&gt;I've been playing quite a few online matches of Ultimate Ninja Storm 2 and have come across quite a few people who use a turbo controller to gain an unfair advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing how blocking just before an attack hits allows you to perform a substitution jutsu, negating all damage and placing you behind your attacker, people that use a turbo controller to spam the guard button are nigh-impossible to attack, as any attack in the game can be avoided in this manner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also allows them to land rather potent attacks while their opponent is still recovering from the sudden reversal, which in turn gives them breathing room to recharge their chakra (which is necessary to perform substitution jutsu).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ranged characters may be a good counter to this technique, as substitution jutsu does not place you behind the attacker if he is not within melee range, but it is impossible to spot a turbo-controller user at the character selection stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any tactic I can use to punish people who rely on turbo blocking?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:41:16.420" LastActivityDate="2013-10-22T19:41:16.420" Title="Are there any countermeasures to turbo-controller users?" Tags="|naruto-ultimate-ninja-storm-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24511" PostTypeId="1" AcceptedAnswerId="24512" CreationDate="2011-06-13T20:33:45.963" Score="10" ViewCount="21595" Body="&lt;p&gt;So I've just finished the main missions of the game, and it finished. But I still had secondary missions to complete, stores to restore, and a lot of stuff to do. Is there any way to keep playing in Rome, or at least recover the game before the last memory so I can do everything I want?&lt;/p&gt;&#xA;" OwnerUserId="10357" LastEditorUserId="6066" LastEditDate="2011-06-13T20:59:01.843" LastActivityDate="2014-12-14T03:21:36.007" Title="Keep playing after finish Assassin's Creed: Brotherhood" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24512" PostTypeId="2" ParentId="24511" CreationDate="2011-06-13T20:45:15.267" Score="12" Body="&lt;p&gt;Just load your game from the main menu. You'll be back in Rome.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-06-13T20:45:15.267" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24513" PostTypeId="2" ParentId="24438" CreationDate="2011-06-13T20:50:55.067" Score="5" Body="&lt;p&gt;As far as I can tell there is no way to change the active character in co-op or single player mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason for this is that each character initiates a different perspective on the story. The first player's character is in charge of the story's events. Changing the character would compromise the background information and change a lot of the dialogue. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short of starting a new game, I don't believe there is anything else you can do. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="9885" LastEditDate="2011-06-13T20:55:59.240" LastActivityDate="2011-06-13T20:55:59.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24514" PostTypeId="2" ParentId="21947" CreationDate="2011-06-13T21:08:39.727" Score="3" Body="&lt;p&gt;Taken from the &lt;a href=&quot;http://forum.citiesxl.com/viewtopic.php?t=182&amp;amp;f=16&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cities-XL forums&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;How do I create a new bus line?&lt;/p&gt;&#xA;&lt;p&gt;Go to the construction menu, click on&#xA;the terminus and place it. You can&#xA;create your first bus line straight&#xA;after placing the terminal.&lt;/p&gt;&#xA;&lt;p&gt;If you wish to create another line&#xA;later, you will need to go back to the&#xA;construction menu and click on the&#xA;terminus’ icon again. Then click on&#xA;the terminus already placed and start&#xA;placing the stops for your new line.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10326" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-13T21:08:39.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24516" PostTypeId="1" CreationDate="2011-06-13T21:32:22.197" Score="6" ViewCount="2852" Body="&lt;p&gt;When the slim 360's came out, I traded in my white 20gb model without the hard drive. I assumed that all profile/gamertag information was on the hard drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fast forward to today and I see that someone logged into my account, spent my points, played a game, changed the avatar, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was not the victim of any social engineering, etc. The only thing I can think of is that my old console allowed the purchaser to log into my XBL account, even though I still have my original hard drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="36" LastEditorUserId="3" LastEditDate="2011-11-16T20:39:02.160" LastActivityDate="2012-04-05T04:44:18.957" Title="Is it possible to recover a gamertag/account from a (fat) Xbox 360 with no hard drive?" Tags="|xbox-network|xbox-360|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24517" PostTypeId="2" ParentId="24516" CreationDate="2011-06-13T22:04:29.800" Score="5" Body="&lt;p&gt;So, a gamer tag can only be associated with 1 memory device at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you transfer to another hard drive, or memory unit, or recover it to a new Xbox, the old gamer tag will be unable to log into Xbox live.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a single exception to this rule.  If you duplicate the profile (which would require custom modifications and void your warranty), then the first profile to log in will become the main one, and the other will not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless, you should not be able to log in, if someone else is able to.  If you're finding that is the case, I would recommend you contact Xbox directly about this issue.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-13T22:04:29.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24518" PostTypeId="2" ParentId="24516" CreationDate="2011-06-13T22:06:34.137" Score="2" Body="&lt;p&gt;This is a link for Move, Delete and Recovery of gamer tags.. They are tied to a console (For those who got a new XBox, if you wondered why you could play your XBL Arcade games offline on your original XBox but not the new one, its cause you need to make the new one your official one :))&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anywho, hope this helps :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/gamer-profile.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/gamer-profile.aspx&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-06-13T22:06:34.137" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24519" PostTypeId="1" CreationDate="2011-06-13T22:18:59.443" Score="7" ViewCount="1302" Body="&lt;p&gt;I'd like to be able to beat one or more insane AI opponents with Zerg. Unfortunately I can't because I'm just not skilled enough. :) I'd like to know if anyone else can, however?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've gotten the achievement to defeat 7 insane AI opponents with Protoss and Terran by turtling and massing carriers or battleships.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to turtle or otherwise defeat multiple insane AI opponents with Zerg?&lt;/p&gt;&#xA;" OwnerUserId="5645" LastEditorUserId="5029" LastEditDate="2011-09-11T20:40:32.267" LastActivityDate="2011-09-11T20:40:32.267" Title="Defeat multiple insane AI opponents with Zerg" Tags="|starcraft-2|achievements|starcraft-zerg|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24521" PostTypeId="2" ParentId="24508" CreationDate="2011-06-13T23:31:40.330" Score="1" Body="&lt;p&gt;There are really only two things you can do.  First, file a bug report with the developers, (who ought to be able to write some code to detect and respond to turbo controller usage if they decide it shouldn't be done,) and second, don't play with people who use turbo controllers.&lt;/p&gt;&#xA;" OwnerUserId="8833" LastActivityDate="2011-06-13T23:31:40.330" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24522" PostTypeId="2" ParentId="24519" CreationDate="2011-06-13T23:44:35.893" Score="5" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;Both Terrans and Protoss can build harvesters and units simultaneously while a Zerg can't.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;https://gaming.stackexchange.com/questions/24519/defeat-multiple-insane-ai-opponents-with-zerg#comment-35773&quot;&gt;Sorean's comment&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;What he says isn't 100% true, you can produce queens for (early) defense while producing Drones.&lt;/p&gt;&#xA;&lt;p&gt;Which brings you to a &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=207017&quot; rel=&quot;noreferrer&quot;&gt;Spanishiwa style&lt;/a&gt; way of playing Zerg, where you should root your strategy.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;The general idea I have on this:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Do not create Extractors very early until the point you come to upgrading your base.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Why?&lt;/strong&gt; You don't need gas so early on.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Focus on getting a queen out and spread creep till the ramp; keep producing queens as defense!&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Why?&lt;/strong&gt; Creep is needed for crawlers and to serve as a speed bonus for your slow queen army...&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get Spine Crawlers near the ramp and add Spore Crawlers to the mix later on.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get a second Hatchery in base, this allows you double the amount of Larva and queens you get.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Why?&lt;/strong&gt; This kind of exploits the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703&quot; rel=&quot;noreferrer&quot;&gt;4OC style&lt;/a&gt; of playing, so you produce double as fast. :)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get out for an expansion; don't forget your extractors and upgrading your base.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Why?&lt;/strong&gt; Because you come to a point where you just can't hold it on your base alone...&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Mass up a Brood-Lord army with some defensive Corruptors or whatever unit composition rocks...&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;The effectiveness of this depends on your execution of a Spanishiwa style build order, see for yourself if it's impossible for you at this moment of time. I bet it's possible when one does a lot of practice...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-13T23:51:36.073" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24523" PostTypeId="1" AcceptedAnswerId="24532" CreationDate="2011-06-14T00:29:35.060" Score="4" ViewCount="562" Body="&lt;p&gt;Are there any counter indications to loading all 5 DLC packages at the start of a game? Such as map conflicts or resource hogging or general confusion?&lt;/p&gt;&#xA;" OwnerUserId="6301" LastEditorUserId="39891" LastEditDate="2014-01-30T09:45:33.233" LastActivityDate="2014-01-30T09:45:33.233" Title="Loading all DLC in Fallout 3" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24524" PostTypeId="1" AcceptedAnswerId="24534" CreationDate="2011-06-14T00:34:11.830" Score="19" ViewCount="111346" Body="&lt;p&gt;I know items such as these have data values and damage values associated with them, but I don't know how to set the damage value while &lt;code&gt;/give&lt;/code&gt;ing these items to players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen the &lt;code&gt;/give player data_value:damage_amount quantity&lt;/code&gt; notation used before but that doesn't work on a vanilla server. What mods/plugins do I need for this to work?&lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorUserId="11290" LastEditDate="2011-08-02T15:01:15.487" LastActivityDate="2015-12-20T21:34:04.117" Title="How do I give items like colored wool, different woods, and maps in smp?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="24525" PostTypeId="1" AcceptedAnswerId="24529" CreationDate="2011-06-14T00:39:27.567" Score="14" ViewCount="3028" Body="&lt;p&gt;I'm playing &lt;em&gt;Plants vs. Zombies&lt;/em&gt; on the iPhone and one of the achievements is &amp;quot;Flower Power: Keep 10 Twin Sunflowers Alive in a Single Level&amp;quot;. I've tried on many different levels — standard, water, fog, rooftop — but the level doesn't seem to last long enough for me to even plant 10, let alone keep them alive. The cooldown for twin sunflowers is just too long! So what am I missing? What's a good way to get this achievement?&lt;/p&gt;&#xA;" OwnerUserId="304" LastEditorUserId="4797" LastEditDate="2023-08-05T08:27:02.630" LastActivityDate="2023-08-05T08:27:02.630" Title="What's a good strategy to get the Flower Power achievement?" Tags="|achievements|plants-vs-zombies|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="24527" PostTypeId="2" ParentId="24525" CreationDate="2011-06-14T00:44:30.347" Score="1" Body="&lt;ul&gt;&#xA;&lt;li&gt;try it in Survival Mode.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;alternate between the twin sun flower and the Imitater.&lt;/strike&gt;&lt;/li&gt;&#xA;&lt;li&gt;stall the zombies with columns of tall nuts and little offense.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6301" LastEditorUserId="6301" LastEditDate="2011-06-14T01:06:25.617" LastActivityDate="2011-06-14T01:06:25.617" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24528" PostTypeId="1" AcceptedAnswerId="184868" CreationDate="2011-06-14T01:22:53.163" Score="13" ViewCount="3739" Body="&lt;p&gt;One of the few items I have yet to obtain in Terraria is a pair of rocket boots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Common wisdom is that they drop from the goblin invasions that occur every so often. Scuttlebutt says they &lt;em&gt;also&lt;/em&gt; spawn in chests on floating islands or in dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have scoured &lt;a href=&quot;http://terraria.gamepedia.com/Rocket_boots&quot; rel=&quot;nofollow noreferrer&quot;&gt;both&lt;/a&gt; &lt;a href=&quot;http://terraria.wikia.com/wiki/Rocket_Boots&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikis&lt;/a&gt;, but the only mention of finding rocket boots in chests is in this youtube video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/WsYZgOD5-Nw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, if rocket boots &lt;em&gt;can't&lt;/em&gt; be found in chests I shouldn't waste my time finding floating islands or battling Skeletron, so I am looking for some independent confirmation that they are a possible chest item in the first place (Or at least some volume of proof more than a single mention in a single youtube video).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="104515" LastEditDate="2016-03-10T09:47:20.193" LastActivityDate="2016-03-10T09:47:20.193" Title="Can Rocket Boots be found in Chests?" Tags="|terraria|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24529" PostTypeId="2" ParentId="24525" CreationDate="2011-06-14T01:37:31.640" Score="11" Body="&lt;p&gt;The key is that speed of zombie spawning is somewhat controlled by how fast you kill them, so try to make it as slow as possible.  Potato mines are great early on.  Snow peas are also good at doing slow damage.  And of course you can just throw up walls for them to slowly eat through.  Buy yourself enough time and you should have no problem getting enough sunflowers going.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-14T01:37:31.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24530" PostTypeId="2" ParentId="24524" CreationDate="2011-06-14T02:09:42.820" Score="2" Body="&lt;p&gt;Any OP in a vanilla server can give blocks through the syntax &quot;/give player block_id quantity&quot; such as &quot;/give chands 20 64&quot; to give yourself 64 glass. You can use the Bukkit server which allows plugins to be easily installed. I believe the command I'm thinking of is in Bukkit Essentials which allows the following.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&quot;/i dirt&quot; - Gives yourself 64 dirt&lt;/li&gt;&#xA;&lt;li&gt;&quot;/i ch dirt&quot; - It would give the first player with that contains 'ch' a stack of 64 dirt.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;EDIT: I forgot to mention the official server does not allow damage values which is how the game treats wool, wood, and birches as unique blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a plugin called 'World Edit'. It's a very powerful tool. You select two x/y coordinates and can do many things. Replace, remove, or set a block type. Stack the selected blocks so you can create a repeating pattern (a wall, bridge, etc) and it'll repeat it in the selected direction x amount of times. All sorts of stuff.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://bukkit.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit's Main page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/quite-active-gen-essentials-v2-1-please-change-owner-to-essentialsteam.1262/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit Essentials&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8195" LastActivityDate="2011-06-14T02:09:42.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24531" PostTypeId="2" ParentId="24528" CreationDate="2011-06-14T02:10:12.203" Score="23" Body="&lt;p&gt;No, the Rocket Boots cannot be found in any chests, nor do they drop from anything including shadow orbs, any enemies or bosses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They can only be acquired by purchasing them from the Goblin Tinkerer for 5 gold.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="106901" LastEditDate="2015-10-13T04:48:01.180" LastActivityDate="2015-10-13T04:48:01.180" CommentCount="10" CommunityOwnedDate="2011-06-20T14:31:09.293" ContentLicense="CC BY-SA 3.0" />
  <row Id="24532" PostTypeId="2" ParentId="24523" CreationDate="2011-06-14T02:17:17.203" Score="4" Body="&lt;p&gt;Nope,actually it is better to load all possible mods and DLCs and start the new game than adding them at different times or loading previous games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bugs and textures and so will be overwriten or constant rather than making sudden changes in your savegames which can lead to missing file/texture for other mods...which will cause avalanche of crashes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: DLCs are official and are bug tested(mostly),adding many mods(community) will make serious problems as gametime goes on.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-14T02:17:17.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24533" PostTypeId="2" ParentId="21304" CreationDate="2011-06-14T02:29:11.837" Score="7" Body="&lt;p&gt;As a wise person (computer) once said&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;The only way to win is not to play&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There isn't any way to reliably interrupt auto end turn, so I quickly learned to start playing without it.  Its simple enough to end the turn manually, especially with the force end turn hotkey (Shift+Enter).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also leave one unit without any automated orders so that they always provide a stopping point, but you can quickly pass their turn to trigger the auto-end.  This is dangerous though, if you forget and lose this unit or tell it to march to the other side of the world, you're back to not being able to interrupt turns.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-14T02:29:11.837" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24534" PostTypeId="2" ParentId="24524" CreationDate="2011-06-14T03:32:44.487" Score="15" Body="&lt;p&gt;The &lt;code&gt;damage_amount&lt;/code&gt; part of the &lt;code&gt;/give player data_value:damage_amount quantity&lt;/code&gt; notation only works when you install the &lt;a href=&quot;http://ess.earth2me.com/index.php/Essentials_News&quot; rel=&quot;noreferrer&quot;&gt;Essentials&lt;/a&gt; plugin for &lt;a href=&quot;http://bukkit.org/&quot; rel=&quot;noreferrer&quot;&gt;Bukkit&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;/give player_name 35:1 quantity&lt;/code&gt; gives you orange wool&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;/give player_name 35:2 quantity&lt;/code&gt; gives you magenta wool&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;/give player_name 44:3 quantity&lt;/code&gt; gives you cobblestone slabs&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;/give player_name 358:1 quantity&lt;/code&gt; gives you &lt;code&gt;map_1&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note that this syntax also works for the &lt;code&gt;/i&lt;/code&gt; command, except it does not require the &lt;code&gt;player_name&lt;/code&gt; variable (giving yourself).&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorDisplayName="user8949" LastEditDate="2011-06-14T14:42:25.313" LastActivityDate="2011-06-14T14:42:25.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24535" PostTypeId="1" AcceptedAnswerId="40341" CreationDate="2011-06-14T03:38:30.740" Score="19" ViewCount="10943" Body="&lt;p&gt;I know that Dynamite can destroy Hellstone &lt;em&gt;Bricks&lt;/em&gt; but not Hellstone Ore, and that Dynamite can destroy meteorite, ebonstone, and the suit of &quot;uninteresting&quot; (Stone/Dirt/Mud/Grass) blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is Hellstone Ore the only dynamite proof blocks, or are there others as well? (Dungeon Bricks perhaps, or obsidian?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2011-12-06T15:36:23.860" LastActivityDate="2021-05-08T07:39:48.133" Title="What can't I blow up with dynamite?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24538" PostTypeId="2" ParentId="24524" CreationDate="2011-06-14T05:06:05.503" Score="2" Body="&lt;p&gt;Besides the already mentioned &lt;a href=&quot;http://ess.earth2me.com/index.php/Essentials_News&quot; rel=&quot;nofollow noreferrer&quot;&gt;Essentials&lt;/a&gt; plugin for &lt;a href=&quot;http://bukkit.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;bukkit&lt;/a&gt;, you can also use the &lt;a href=&quot;http://forums.bukkit.org/threads/gen-tp-admn-commandbook-1-5-2-essential-and-useful-commands-item-etc-818.6525/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CommandBook plugin&lt;/a&gt;. Just compare which has the features you prefer - CommandBook (as well as essentials) supports item names, e.g. you can use &lt;code&gt;/give chands Wood:2&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="22749" LastEditDate="2013-12-27T19:02:11.253" LastActivityDate="2013-12-27T19:02:11.253" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24539" PostTypeId="1" AcceptedAnswerId="24540" CreationDate="2011-06-14T05:19:48.377" Score="7" ViewCount="881" Body="&lt;p&gt;What would happen if I were to channel a large pond of water into a lake of lava?&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="23" LastEditDate="2011-12-09T09:41:15.813" LastActivityDate="2011-12-09T09:41:15.813" Title="Results of lava plus water in Terraria?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24540" PostTypeId="2" ParentId="24539" CreationDate="2011-06-14T05:24:51.617" Score="11" Body="&lt;p&gt;That, my friend, is how you create &lt;a href=&quot;http://wiki.terrariaonline.com/Obsidian&quot; rel=&quot;noreferrer&quot;&gt;obsidian&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find a very useful guide on farming obsidian &lt;a href=&quot;http://wiki.terrariaonline.com/Earthwelling&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-06-14T05:24:51.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24541" PostTypeId="1" AcceptedAnswerId="24542" CreationDate="2011-06-14T06:18:16.620" Score="6" ViewCount="9091" Body="&lt;p&gt;I can't wrap my head around it. Right clicking this bed doesn't give the &quot;Spawn point set&quot; message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CuPuf.png&quot; alt=&quot;Spawn location&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="9752" LastEditDate="2012-01-23T18:34:43.210" LastActivityDate="2015-07-26T09:58:41.940" Title="Why is this not an acceptable spawn location?" Tags="|terraria|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24542" PostTypeId="2" ParentId="24541" CreationDate="2011-06-14T06:49:57.673" Score="13" Body="&lt;p&gt;As far as I know, you need to have a door for a house to register as a house, and no &quot;open&quot; spaces or gaps in the outer walls. If you look to the left of the building you're in, you have a small gap on the floor where you have the bed. Try to cover it and, theoretically, it should work.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-06-14T06:49:57.673" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24543" PostTypeId="1" AcceptedAnswerId="24598" CreationDate="2011-06-14T07:57:46.353" Score="20" ViewCount="100232" Body="&lt;p&gt;I have a small Minecraft server (beta 1.5), and every time I log in via offline mode from a client, my name is &quot;Player&quot;. How can I change that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know of a way to do it in Windows but it doesn't help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The major problem is when others connect to my server they take &quot;Player&quot; as a name and it kicks me off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The server's property is set to:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;online-mode=false&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I can't change this to true.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running the latest version of Ubuntu, and running the client from the terminal using the following command (EDIT: running with sudo, not a good idea, I know...need to get that fixed):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sudo ./minecraft-1.5.jar&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;EDIT: I found the code that I was talking about but it never worked for me:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -cp ~/.minecraft/bin/minecraft.jar:~/.minecraft/bin/lwjgl.jar:~/.minecraft/bin/lwjgl_util.jar:~/.minecraft/bin/jinput.jar: -Djava.library.path=~/.minecraft/bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft '&quot;'$USER'&quot;'&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and for Windows:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Xms512m -Xmx1024m -cp &quot;%APPDATA%\.minecraft\bin\*&quot; -Djava.library.path=&quot;%APPDATA%\.minecraft\bin\natives&quot; net.minecraft.client.Minecraft '&quot;'%1'&quot;'&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Latest update: &lt;strong&gt;it works!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't realize that the first part (starting with -cp), was the folder that I ran my game from was the wrong directory, remember that I start the game with sudo, that was the reason I failed, it should have been:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/root/.minecraft/bin/*&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Also I have to run this with 'sudo' or it won't work...the errors pile up, which as it turns out, and I didn't realize, is because it couldn't find any main class files, which I figured out rereading the man for 'java'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side win, this code now allows me to press the &quot;Quit&quot; button which was missing because of the way I started the game in the terminal.&lt;/p&gt;&#xA;" OwnerUserId="10365" LastEditorUserId="168837" LastEditDate="2017-10-20T14:23:38.543" LastActivityDate="2017-10-20T14:23:38.543" Title="How do I change player name in minecraft multiplayer in offline mode in Linux?" Tags="|minecraft-java-edition|linux|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24545" PostTypeId="2" ParentId="24543" CreationDate="2011-06-14T09:33:37.810" Score="5" Body="&lt;p&gt;TL;DR: Use a launcher which can modify the name. Or use some long-winded terminal command to manipulate it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The offline mode in the Minecraft server does not require players to authenticate with the Minecraft account database. However, when you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Directly run the minecraft.jar file&lt;/li&gt;&#xA;&lt;li&gt;Use the &quot;Play Offline&quot; function of the original Minecraft launcher.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Your in-game name would be &quot;Player&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to change this is to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use an un-offical launcher which can change the name (eg. MinecraftSP)&lt;/li&gt;&#xA;&lt;li&gt;The command line&lt;/li&gt;&#xA;&lt;li&gt;Editing the source code and recompiling it&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When you do any of these methods &lt;strong&gt;successfully&lt;/strong&gt;, your in-game name will then be different, without requiring to authenticate with the Minecraft account database for verification. This verification is done with servers with &lt;code&gt;online-mode=true&lt;/code&gt;, thus people who use these methods are unable to join those servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that when you use any of these methods &lt;strong&gt;in conjunction with&lt;/strong&gt; the Minecraft files (&lt;code&gt;minecraft.jar&lt;/code&gt; and others), it is illegal if you did not buy the game.&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorDisplayName="user8949" LastEditDate="2011-06-15T07:47:49.017" LastActivityDate="2011-06-15T07:47:49.017" CommentCount="17" ContentLicense="CC BY-SA 3.0" />
  <row Id="24546" PostTypeId="1" AcceptedAnswerId="24553" CreationDate="2011-06-14T10:20:59.857" Score="12" ViewCount="2022" Body="&lt;p&gt;What do AD scaling abilities scale on for leech effects?&lt;/p&gt;&#xA;&lt;p&gt;Take the following skill for example, it is pure AD scaling:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Lee Sin&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Spell Summary Sonic Wave&lt;/strong&gt;: Lee Sin&#xA;projects a discordant wave of sound to&#xA;locate his enemies, dealing&#xA;(50/80/110/140/170) (+(1 per attack&#xA;damage point)) physical damage to the&#xA;first enemy it encounters. If Sonic&#xA;Wave hits, Lee Sin can cast Resonating&#xA;Strike for the next 3 seconds.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Resonating Strike&lt;/strong&gt;: Lee Sin dashes to&#xA;the enemy hit by Sonic Wave, dealing&#xA;(60/90/120/150/180) (+(1 per attack&#xA;damage point)) physical damage plus&#xA;10% of their missing Health (Max: 400&#xA;damage vs. Monsters).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;What would I leech health back from?&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Life steal&lt;/li&gt;&#xA;&lt;li&gt;Spell vamp&lt;/li&gt;&#xA;&lt;li&gt;Both&lt;/li&gt;&#xA;&lt;li&gt;Neither&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-14T13:35:24.617" Title="Spell vamp / Life steal and AD scaling abilities" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24547" PostTypeId="1" AcceptedAnswerId="24549" CreationDate="2011-06-14T10:59:22.727" Score="9" ViewCount="1711" Body="&lt;p&gt;EDIT: Since version 1.0.5, Fire Imps aren't really a problem anymore. One needs only create some sort of shelter (for, instance digging a mine shaft with a roof) to shut out the demons and lava slimes. Bone Serpents and Fire Imps rarely spawn anymore and when they do, in much smaller numbers.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So it seems my tunnel won't get any deeper. I've reached a point where imps are spawning like rabbits. I mean this is just stupid. Any advice on surviving this crap?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wrote &quot;immortal&quot; in the title because all the imps are behind stone walls and launching volleys of fireballs at me while I'm stuck in a narrow mine shaft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8UGih.png&quot; alt=&quot;Imps&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;You can see I did my best with my bow at the two imps in the lower left cave&amp;hellip; but things went south when two turned into five&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="9752" LastEditDate="2012-01-23T18:45:26.250" LastActivityDate="2012-01-23T18:45:26.250" Title="How to survive an immortal imp army?" Tags="|terraria|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24548" PostTypeId="2" ParentId="20199" CreationDate="2011-06-14T11:15:56.763" Score="1" Body="&lt;p&gt;It looks like your video setup hasn't been configured for less-than-normal desktop resolutions. Modern implementations of X will do a fairly decent job of automatically determining the largest resolution that your monitor will do, and setting that, even without a config file. However, when another program wants to take over the root screen and set a new video mode, X gets lost. That's why I still configure an /etc/X11/xorg.conf file by hand, and put a line in there to define all the resolutions that I want, from my normal screen on down. Then it's a matter of putting your monitor timing information in there as well, with specific settings for your monitor. (Be careful and get the manufacturer's correct specs! If you get this wrong, you can damage your monitor.) With the resolution and the timing, X can set a clock mode on the lower resolutions automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Relevant sections:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Section &quot;Monitor&quot;&#xA;    Identifier     &quot;Monitor0&quot;&#xA;    VendorName     &quot;Unknown&quot;&#xA;    ModelName      &quot;Unknown&quot;&#xA;    HorizSync       31.0 - 95.0&#xA;    VertRefresh     50.0 - 150.0&#xA;    Option         &quot;DPMS&quot;&#xA;EndSection&#xA;&#xA;Section &quot;Screen&quot;&#xA;    Identifier     &quot;Screen0&quot;&#xA;    Device         &quot;Device0&quot;&#xA;    Monitor        &quot;Monitor0&quot;&#xA;    DefaultDepth    24&#xA;    SubSection     &quot;Display&quot;&#xA;        Depth       24&#xA;    Modes      &quot;1280x1024&quot; &quot;1152x864&quot; &quot;1024x768&quot; &quot;800x600&quot; &quot;640x480&quot;&#xA;    EndSubSection&#xA;EndSection&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;All that having been said, you still may not have 3D acceleration. I'm not sure that SiS cards have a 3D driver. You can check this by running &lt;code&gt;glxgears -info&lt;/code&gt; and seeing if you have output related to acceleration. If the gears run smoothly, you're probably good to go. If it doesn't run, or looks like a slideshow, you're not going to run in 3D mode. Do not despair! eDuke32 has a software renderer. It won't look as good, and it probably won't run as fast, but you can still play the game without 3D acceleration. Just configure the video settings appropriately, and you should be enjoying the game regardless.&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-06-14T11:15:56.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24549" PostTypeId="2" ParentId="24547" CreationDate="2011-06-14T11:29:32.300" Score="10" Body="&lt;p&gt;Fire Imps spawn where there is enough room. You can build a grid with stone and make sure the holes in the grid are just small enough, so the Imps wont spawn there. That is how I do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, with advantage, you can use melee weapons to deflect the fireballs coming from the Fire Imps. Higher attack speed will of course make it easier to hit the fireballs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information on Fire Imps, take a look at the &lt;a href=&quot;http://wiki.terrariaonline.com/Fire_Imp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where it also states: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fire Imps cannot spawn in tunnels&#xA;  three blocks high by two blocks wide.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So building your grid around that information should work. And thus keep Fire Imps from spawning.&lt;/p&gt;&#xA;" OwnerUserId="10326" LastEditorUserId="336" LastEditDate="2011-06-14T15:14:44.350" LastActivityDate="2011-06-14T15:14:44.350" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24550" PostTypeId="2" ParentId="24045" CreationDate="2011-06-14T11:31:21.440" Score="1" Body="&lt;p&gt;In chapter II you find an encrypted note in &lt;em&gt;Malgeth's house&lt;/em&gt; (no quest will lead you there on Iorveth's path but if you know the location you can get the note).On Roche's path you will get there with quest &quot;little sister&quot;(something like that) after you can either choose to sell it to Dethmold or to keep it for later use. If you keep it, the quest continues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chapter III &lt;em&gt;Bras of Ban Ard&lt;/em&gt; can decipher the note, thus giving you the password you will need later. Than you need to find the entrance to the sewers, located near The Mighty Numa. Shortly after entering the sewers you will encounter the Wisp, asking for the password.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Links and more info &lt;a href=&quot;http://witcher.wikia.com/wiki/From_a_Bygone_Era&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://witcher.wikia.com/wiki/From_a_Bygone_Era&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some description of malgeth's house location(can't do better since I wasn't there myself)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;When you cross the fog, nothing stops you from going to the house on the hill, blowing away the barrels, lighting up the candles, and grabbing the manuscript&quot;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2011-06-14T11:40:15.047" LastActivityDate="2011-06-14T11:40:15.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24551" PostTypeId="1" AcceptedAnswerId="24558" CreationDate="2011-06-14T11:34:16.303" Score="8" ViewCount="1317" Body="&lt;p&gt;How does dodge work in League of Legends? Could it happen only if you are target of auto-attacking or also when enemy uses abilities like, for example, Ashe Volley?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="23" LastEditDate="2011-06-14T11:51:54.627" LastActivityDate="2011-06-14T16:07:29.733" Title="How does dodge work?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ClosedDate="2012-04-20T17:00:02.430" ContentLicense="CC BY-SA 3.0" />
  <row Id="24552" PostTypeId="1" AcceptedAnswerId="24573" CreationDate="2011-06-14T11:41:34.017" Score="6" ViewCount="1053" Body="&lt;p&gt;I am trying to specialize in tank role and I bought and practiced almost all tanks (miss only Shen).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment, unfortunately, I'm low in ELO and it happens really often that I am the last player to pick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Supposed that there are no other tanks in my team, what should I look for in enemy team composition and my team composition to select an appropriate tank?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="1719" LastEditDate="2011-06-14T12:35:18.863" LastActivityDate="2011-06-15T09:27:07.340" Title="Which tank to counter enemy picks?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24553" PostTypeId="2" ParentId="24546" CreationDate="2011-06-14T11:49:31.550" Score="12" Body="&lt;p&gt;Life Steal and Spell Vamp don't proc based on the damage bonus source of the skill (AD versus AP), nor is it based on the damage type (physical versus magical). It's actually based on the kind of skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, Spell Vamp is the only drain effect that affects skills. All of Lee Sin's skills, despite all being AD-based physical attacks, use Spell Vamp and Spell Vamp alone. Akali is an example of a somewhat physical champion whose attack skills are all Spell Vamp-based (her innate Life Steal is to benefit her auto-attacks only). Even skills like Ashe's Volley, which applies her Frost Shot effect (but only that, the key point being as you'll read up soon), will use Spell Vamp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Life Steal generally applies only to your auto-attack, but it also applies to &lt;strong&gt;skills that apply on-hit effects&lt;/strong&gt;. For example, &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Blitzcrank_The_Great_Steam_Golem/Ability_Details&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;I&amp;#39;d list more of these but the Wiki isn&amp;#39;t complete for them all, Blitz was pretty much the only listed one with an on-hit proc&quot;&gt;Blitzcrank's Power Fist&lt;/a&gt; deals 100% extra damage and pops the target in the air in addition to applying on-hit effects (for items like Black Cleaver). This benefits from Life Steal instead of Spell Vamp. Other examples of skills that benefit from Life Steal would be Irelia's Bladesurge, Ezreal's Mystic Shot, and Gangplank's Parrrley.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, there is no skill which benefits from both Spell Vamp &lt;em&gt;and&lt;/em&gt; Life Steal. It's always one or the other.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-06-14T11:49:31.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24555" PostTypeId="2" ParentId="20519" CreationDate="2011-06-14T12:27:18.893" Score="0" Body="&lt;p&gt;Try exiting your game and then returning, it might help!&lt;/p&gt;&#xA;" OwnerUserId="10369" LastEditorUserId="85" LastEditDate="2011-06-14T12:31:58.847" LastActivityDate="2011-06-14T12:31:58.847" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24556" PostTypeId="2" ParentId="24552" CreationDate="2011-06-14T12:28:12.737" Score="1" Body="&lt;p&gt;I'm not ranked myself, but maybe I can help you a bit.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is the enemy specialised in Magic damage or Physical damage?&lt;/li&gt;&#xA;&lt;li&gt;Will you need stun, taunt over other skills?&lt;/li&gt;&#xA;&lt;li&gt;Can your ally take many damage (I think of Singed for example)&lt;/li&gt;&#xA;&lt;li&gt;What can your allies do (in term of stun etc...)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;By the way a tank should lead attacks in most cases (that is what I understood from my games), unless you have some second igniter like Eve or Shaco who can do it while invisible. So you need a tank that has such a capability. &lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-14T12:28:12.737" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24558" PostTypeId="2" ParentId="24551" CreationDate="2011-06-14T13:11:05.743" Score="7" Body="&lt;p&gt;You cannot dodge abilities (whether auto or not) nor turret attacks. This &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=693655&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; provides more detail as to why this isn't possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom post at the link sums it up nicely:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can't dodge abilities, even ones&#xA;  that channel through a character's&#xA;  autoattack.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You can't dodge turrets, though I&#xA;  think pre-nerf Jax used to be able to.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Yes, you can dodge while casting and&#xA;  being attacked from behind.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4376" LastEditorUserId="4376" LastEditDate="2011-06-14T14:13:21.803" LastActivityDate="2011-06-14T14:13:21.803" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24559" PostTypeId="2" ParentId="24547" CreationDate="2011-06-14T13:21:18.680" Score="0" Body="&lt;p&gt;Creating a small horizontal tunnel to help them spawn in can be helpful to kill part of the army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you could throw down bombs or dynamites from the height where they don't spawn yet. This of course doesn't give you a tunnel and introduces lava, so you'll need a grappling hook right before you reach the underworld. You can then create a safer landing... :)&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-06-14T13:21:18.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24563" PostTypeId="1" AcceptedAnswerId="24570" CreationDate="2011-06-14T14:11:19.370" Score="4" ViewCount="2559" Body="&lt;p&gt;I recently bought a brand new Xbox 360 slim and have transferred all of my data to it. It also has an xbox live account that gets played quite frenquently. My old Xbox is still operable and in fact gets used by my brothers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We both have copies of Call of Duty World at War and would like to system link to play zombies with 4 people. However when we system link via direct ethernet connection or via router connection, the the joining xbox never sees the games being hosted by the host Xbox.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I have tried changing which xbox is the host.&lt;/li&gt;&#xA;&lt;li&gt;I have swapped out ethernet cables to see if any are bad.&lt;/li&gt;&#xA;&lt;li&gt;I have tried several different routers to see if that changes the connection.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The weird part is whenever we system link with Halo Reach we have no problems connecting and playing together. The only thing I can think of is that the newer xbox has been updated via xbox live and is not compatible with the version of WAW or the old xbox. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know why this is happening or how to fix it?&lt;/p&gt;&#xA;" OwnerUserId="10372" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T14:01:11.763" LastActivityDate="2012-08-20T14:01:11.763" Title="System Link fails" Tags="|halo-reach|xbox-system-link|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24564" PostTypeId="1" AcceptedAnswerId="24566" CreationDate="2011-06-14T14:16:16.310" Score="10" ViewCount="22165" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22947/how-can-i-break-the-corrupted-rock&quot;&gt;How can I break the corrupted rock?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm in the corruption, and I noticed that the rock here is indestructible. Why?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0KSyY.png&quot; alt=&quot;Unbreakable rock&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The block type I'm facing can't be destroyed&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2012-01-23T18:37:37.357" Title="Why are these blocks unbreakable?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ClosedDate="2012-10-08T10:32:04.253" ContentLicense="CC BY-SA 3.0" />
  <row Id="24565" PostTypeId="1" AcceptedAnswerId="24568" CreationDate="2011-06-14T14:19:12.687" Score="22" ViewCount="12989" Body="&lt;p&gt;I'm playing Pokemon Blue. I'm at Mt. Moon and I have a level 19 Charmander and no other Pokémon over level 5. I'm wondering if I'm playing the game correctly right now. If my charmander dies I will '&lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/White_out&quot; rel=&quot;noreferrer&quot;&gt;black out&lt;/a&gt;'. It seems weird that I should be expected to have multiple Pokémon at high levels when I haven't had much of an opportunity to level the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the other Pokémon I have are crappy and I don't intend on playing with later on. It hardly seems worth the time to level them now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I go back and gain some levels for my other pokemon?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastEditorUserId="6139" LastEditDate="2011-12-07T02:38:10.867" LastActivityDate="2018-03-24T17:32:35.910" Title="Am I supposed to have multiple high level pokemon? " Tags="|pokemon-red-blue-yellow-green|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24566" PostTypeId="2" ParentId="24564" CreationDate="2011-06-14T14:22:50.893" Score="14" Body="&lt;p&gt;That is &lt;a href=&quot;http://wiki.terrariaonline.com/Ebonstone_Block&quot; rel=&quot;nofollow noreferrer&quot;&gt;ebonstone&lt;/a&gt; and it can only be broken with higher tier pickaxes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From your screenshot, it looks like you have either an iron pickaxe or a silver pickaxe, neither of which are strong enough to destroy the ebonstone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to destroy before you obtain the higher tier pickaxes using one of these methods:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.terrariaonline.com/Dynamite&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dynamite&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can find dynamite in chests, or buy it from the &lt;a href=&quot;http://wiki.terrariaonline.com/Demolitionist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demolitionist&lt;/a&gt; if you have managed to get him to move in yet&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.terrariaonline.com/Purification_Powder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Purification powder&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can buy this from the &lt;a href=&quot;http://wiki.terrariaonline.com/Dryad&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dryad&lt;/a&gt; if you have managed to get her to move in yet; after using the powder on the ebonstone, you will be able to mine the stone normally with your current pickaxe&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="7313" LastEditDate="2011-06-14T14:30:48.480" LastActivityDate="2011-06-14T14:30:48.480" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24568" PostTypeId="2" ParentId="24565" CreationDate="2011-06-14T14:31:48.993" Score="36" Body="&lt;p&gt;It's disadvantageous to stick to a single Pokémon, but not all that impractical. There was once a run of Pokémon Yellow, I believe, done with just a Pidgey.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't &lt;em&gt;need&lt;/em&gt; multiple high level Pokémon, it simply helps. Type coverage is the main reason - for example if your highest level Pokémon is just a Fire type and can only do Normal and Fire attacks, then you stand a hefty disadvantage against Rock types who resist all your attacks and can deal double damage. As well, Fire and Dragon types will block you completely, while Water types mostly block you and also do double damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having your other Pokémon be of equal or near level as your highest helps in survivability of that other Pokémon as well. For example, a Ground type with high defense like Sandslash can help protect against the Rock types while also taking them down. This also gives you the opening to fully heal your primary Pokémon in between the assault of your opponents - it's a lot easier to keep your primary Pokémon in top shape when your supporting ones don't fall down in a single hit. At this stage, though, it probably helps to make those &quot;assist Pokémon&quot; simply capable of taking down foes on their own right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's ultimately up to the preference of the player, though. It's fairly common for people to stick solely with their starter of choice, and by sheer force of their levels take out all opposition. As long as you have good type coverage with it (for example, Charizard can use the TM to learn Earthquake to help mitigate some of the problem foes), enough of a level advantage will keep you on top.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-06-14T14:31:48.993" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24569" PostTypeId="2" ParentId="24547" CreationDate="2011-06-14T14:41:34.373" Score="13" Body="&lt;p&gt;Here's an interesting idea:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bring 50 blocks of meteor ore with you when you venture into The Underworld, and place them in large chunk of contiguous blocks. This will create an artificial &quot;Meteor Biome&quot; identical to that which is created when you get the &quot;A Meteor has landed!&quot; message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the player is in a meteor biome, the normal enemy spawns are overriden to spawn only meteor heads instead. This means that instead of teleporting, fire-lobbing fire imps and screen-wide chasing bone serpents, you'll only have to deal with the relatively predictable meteor heads instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just don't forget to move your artificial meteor along with you as you mine your way across the Underworld.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-06-14T16:02:11.660" LastActivityDate="2011-06-14T16:02:11.660" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24570" PostTypeId="2" ParentId="24563" CreationDate="2011-06-14T14:58:11.393" Score="2" Body="&lt;p&gt;Chances are good this has to do with the version of CoD: WAW you're both running - since you can link up to play Halo: Reach, it's not an issue with hardware or networking.  This is especially likely if you connect regularly to XBox Live on the newer XBox 360, but the older XBox 360 has not connected in a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your options at this point are to clear all the software updates off both Xboxes (not recommended - you have to clear &lt;strong&gt;everything&lt;/strong&gt;), or to get the older XBox to update to the newest version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second option is likely less inconvenient.  If you go with it, you can either connect that older XBox to XBox Live using a different Gamertag (either Gold or Silver should work), or go through the following steps (using a single Gamertag):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Plug the older XBox into a network&lt;/li&gt;&#xA;&lt;li&gt;Recover your Gamertag (make sure you've connected to XBox Live with that Gamertag recently, as you'll lose all offline achievements that haven't been submitted yet).&lt;/li&gt;&#xA;&lt;li&gt;Start up Call of Duty: World at War&lt;/li&gt;&#xA;&lt;li&gt;Update to the newest version when prompted&lt;/li&gt;&#xA;&lt;li&gt;At this point, the two XBoxes should be able to link up&lt;/li&gt;&#xA;&lt;li&gt;Recover your Gamertag on your newer XBox, so that you can continue to use it as normal&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Given the time investment it's probably easier to use a Silver Gamertag - it's free, and signing up from scratch (assuming you don't have one already) is probably less time-consuming that two Gamertag Recoveries.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-06-14T14:58:11.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24571" PostTypeId="1" AcceptedAnswerId="53263" CreationDate="2011-06-14T15:00:49.913" Score="11" ViewCount="10318" Body="&lt;p&gt;Are there any open networks or players that still play this game on non-official servers? I'm not able to get to the GPG-network from my Linux system.&lt;/p&gt;&#xA;" OwnerUserId="9715" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:11:19.453" LastActivityDate="2013-10-22T19:11:19.453" Title="How can I play Supreme Commander: Forged Alliance online?" Tags="|supreme-commander|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24573" PostTypeId="2" ParentId="24552" CreationDate="2011-06-14T15:17:15.800" Score="12" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Enemy: Heavy AD&lt;/strong&gt; - &lt;em&gt;Rammus&lt;/em&gt;, &lt;em&gt;Malphite&lt;/em&gt;, &lt;em&gt;Amumu&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ Rammus' passive naturally scales from armour, giving him higher auto attack damage&lt;/p&gt;&#xA;&lt;p&gt;~ Malphite has the ability to slow auto attack speed of enemies&lt;/p&gt;&#xA;&lt;p&gt;~ Amumu's ultimate renders those enemies affected unable to &lt;strong&gt;attack&lt;/strong&gt; or move for two seconds. Additionally his ability, Tantrum, reduces physical damage received by a flat amount (calculated after the reduction from armor), and the ability's cooldown is reduced by 0.5 seconds for each time Amumu is hit by an attack.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Enemy: Heavy AP&lt;/strong&gt; - &lt;em&gt;Galio&lt;/em&gt;, &lt;em&gt;Mundo&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ Galio naturally scales off of Magic Resistance&lt;/p&gt;&#xA;&lt;p&gt;~ Mundo has amazing HP regeneration, something that is hard to counter for casters, especially seeing as if they have no anti healing spells (such as katarina), the only feasible counter is the summoner spell ignite.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Enemy: Heavy AoE&lt;/strong&gt; - &lt;em&gt;Maokai&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ Maokai has an damage reducing AoE&#xA;ult, a great way to counter enemy AoE&#xA;spells&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Enemy: Tanky Team&lt;/strong&gt; - &lt;em&gt;Cho'Gath&lt;/em&gt;, &lt;em&gt;Mundo&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~&#xA;Cho'gath gets seriously beefy if his&#xA;ult has been used well. It can give&#xA;tanks a big surprise due to the only&#xA;tank having true damage.&lt;/p&gt;&#xA;&lt;p&gt;~ Mundo with his health regeneration is going to be a very hard guy to take down if the enemy lakes high DPS. His Infected Cleaver ability also deals magic damage equal to a percent of the target's current hitpoints, making him an effective harasser and damage dealer against many tanks.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Enemy: Low mobility&lt;/strong&gt; - &lt;em&gt;Singed&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~&#xA;Singed has extremely impressive mobility and can be an amazing initiator / disruptor with his move speed, AoE slow and fling.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Enemy: High mobility&lt;/strong&gt; - &lt;em&gt;Shen&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ Shen has a global ultimate that&#xA;can directly counter enemy global ultimates, such as TF's and Pantheon's, shielding the target they are attacking and teleporting to their side to assist them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Enemy: High CC&lt;/strong&gt; - &lt;em&gt;Alistar&lt;/em&gt;, &lt;em&gt;Mundo&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ Alistar's ult removes all CC when cast and can be cast through stuns, silences, and the like.&lt;/p&gt;&#xA;&lt;p&gt;~ Mundo's Burning Agony ability reduces the duration of stuns and slows on Mundo by up to 35% at level 5.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Friendly: Heavy AoE&lt;/strong&gt; - &lt;em&gt;Amumu&lt;/em&gt;, &lt;em&gt;Galio&lt;/em&gt;, &lt;em&gt;Nunu&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ Amumu has an AoE root, which sets up&#xA;AoE ultimates on your team perfectly&lt;/p&gt;&#xA;&lt;p&gt;~ Galio has an AoE taunt that damages. Nearly as good as Amumu's root, perfect for setting up AoE ultimates&lt;/p&gt;&#xA;&lt;p&gt;~ Nunu has a -devestating- ultimate if used correctly. In combination with some AoE CC, his ultimate slows and burst huge damage if allowed to channel to the maximum.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Friendly: Lack CC&lt;/strong&gt; - &lt;em&gt;Alistair&lt;/em&gt;, &lt;em&gt;Cho'Gath&lt;/em&gt;, &lt;em&gt;Amumu&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ Alistair is a CC machine, his&#xA;stuns/knock backs are not effected by&#xA;any CC reduction&lt;/p&gt;&#xA;&lt;p&gt;~ Cho has heavy CC, with his AoE knock up and silence.&lt;/p&gt;&#xA;&lt;p&gt;~ Amumu has a stun with a relatively low cooldown (however it is a skillshot) and an AoE root, with a pretty large radius&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Friendly: No jungler&lt;/strong&gt; -  &lt;em&gt;Nunu&lt;/em&gt;, &lt;em&gt;Amumu&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ If you need to jungle as a tank,&#xA;Nunu is probably the best roamer and&#xA;jungler combined,  Amumu is the second&#xA;most capable jungling tank.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;br /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Best initiators&lt;/strong&gt; -  &lt;em&gt;Amumu&lt;/em&gt;, &lt;em&gt;Malphite&lt;/em&gt;, &lt;em&gt;Rammus&lt;/em&gt;, &lt;em&gt;Shen&lt;/em&gt;, &lt;em&gt;Singed&lt;/em&gt;, &lt;em&gt;Galio&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;~ Amumu - Bandage toss into the enemy, and initiate fight with ultimate&#xA;~ Malphite - AoE stun, with a good range, and an auto attack speed debuff&#xA;~ Rammus - Roll into enemy carry, stun, taunt them into your team&#xA;~ Shen - Shield, AoE taunt.&#xA;~ Singed - Flip a squishy into your team and AoE slow the enemy&#xA;~ Galio - Flash and ultimate into the enemy&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;Oh course the tanks I have mentioned can fill the role of tank vs any type of team, only they are specialised in the areas I have mentioned.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-15T09:27:07.340" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24574" PostTypeId="2" ParentId="24552" CreationDate="2011-06-14T15:18:44.717" Score="0" Body="&lt;p&gt;Heavy Magical Damage Team is best countered by Galio, why? his passive 50% of his MR is converted into AP.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heavy DPS Team is best countered by Malphite, why? his ability &lt;em&gt;Ground Slam&lt;/em&gt; has a attack speed debuf, build in top of that a &lt;em&gt;Frozen Heart&lt;/em&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heavy mobility team is best countered by Shen, why? His global ultimate.  &lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-06-14T15:18:44.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24575" PostTypeId="1" CreationDate="2011-06-14T15:26:13.033" Score="1" ViewCount="1075" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicates:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/17377/minecraft-nightmares-or-how-to-not-get-woken-by-mobs&quot;&gt;Minecraft Nightmares (or, how to not get woken by mobs!)&lt;/a&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20567/how-to-construct-a-safe-sleeping-area-in-1-5-version&quot;&gt;How to construct a safe sleeping area in 1.5 version?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I've built a rather large house with a high roof. I put up light everywhere to make it bright enough that a monster won't spawn in the house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I go to sleep in that house, monsters always spawn. So, I made a 4 square wide room, with only a bed, a door and 2 lights. Door closed, monsters still spawn inside the room!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that a bug or am I doing something wrong?&lt;/p&gt;&#xA;" OwnerUserId="8161" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-06-14T15:26:13.033" Title="mobs keeps spawning in my house" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="7" ClosedDate="2011-06-14T17:56:48.623" ContentLicense="CC BY-SA 3.0" />
  <row Id="24577" PostTypeId="2" ParentId="24508" CreationDate="2011-06-14T16:06:51.513" Score="2" Body="&lt;p&gt;They spam block? You spam grab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Figure out some damaging moves once they are on the ground, or use that time to build chakra.&lt;/p&gt;&#xA;" OwnerUserId="3054" LastActivityDate="2011-06-14T16:06:51.513" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24578" PostTypeId="2" ParentId="24551" CreationDate="2011-06-14T16:07:29.733" Score="4" Body="&lt;p&gt;Straight from &lt;a href=&quot;http://www.leagueoflegends.com/learn/gameplay/champion-statistics&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends - Champion Stastics&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dodge: Dodge gives your champion a&#xA;  chance to completely avoid an enemy&#xA;  physical attack. Attacks avoided in&#xA;  this way will deal 0 damage and will&#xA;  not apply 'on-hit' effects. However,&#xA;  abilities which significantly modify&#xA;  the champion's attack such as Twisted&#xA;  Fate's Pick a Card, Nidalee's&#xA;  Takedown, and others will always&#xA;  strike, even when dodged. Dodge scales&#xA;  multiplicatively, meaning that if you&#xA;  have two sources of dodge each&#xA;  providing 10%, you would have 19%&#xA;  dodge (0.9 chance to be hit * 0.9&#xA;  chance to be hit = 0.81 chance to be&#xA;  hit)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However it should be noted that there has been report of a bug/glitch with Poppy's Devastating Blow that causes Poppy to &quot;Miss&quot; or the target to &quot;Dodge&quot; the attack when the ability is activated prior to the end of the previous attack animation. Also, the description right from Riot seems to indicate that the dodge text may still appear on attacks like Nasus's siphoning strike while the ability will hit anyway.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-06-14T16:07:29.733" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24579" PostTypeId="1" AcceptedAnswerId="24582" CreationDate="2011-06-14T16:54:50.437" Score="5" ViewCount="682" Body="&lt;p&gt;I am slowly constructing an underground jungle near my spawn by simply taking mud and jungle grass seed and making long rows of the mud, spaced length wise by 3 tiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this need to be below sea level and do I need to constantly trim the vines?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what can I expect from this?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2016-04-25T08:51:08.827" Title="Underground Jungle" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24582" PostTypeId="2" ParentId="24579" CreationDate="2011-06-14T17:05:28.553" Score="6" Body="&lt;p&gt;Since 1.0.4, there is a normal jungle on the surface above the Underground Jungle, so you don't need to go deep to grow it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you can expect depends on how deep you go. The depth that Underground Jungle enemies (Hornets and Man Eaters) and Jungle Roses need seems to have been increased in patch 1.0.4; I'm not sure of the exact height, but it's possible that it's world specific, like the Dungeon position.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I built a working Underground Jungle grinder before 1.0.4 right below the zero feet mark. The only monsters that spawn now are Jungle Bats and Snatchers (the over-ground jungle enemies). Jungle Roses won't grow, and ones that grew before the update don't drop anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether you need to trim the vines, depends. They don't stop monster spawns, at any rate. You could also build a stone ceiling above each layer to prevent the vines from growing at all.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-14T17:05:28.553" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24583" PostTypeId="1" AcceptedAnswerId="24584" CreationDate="2011-06-14T17:16:29.007" Score="9" ViewCount="7804" Body="&lt;p&gt;I thought they were in the Underground Jungle but I haven't seen any in my limited searching there. Should I be looking elsewhere?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="231322" LastEditDate="2019-10-21T21:01:37.677" LastActivityDate="2019-10-21T21:01:37.677" Title="Where are Glowing Mushrooms located?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="24584" PostTypeId="2" ParentId="24583" CreationDate="2011-06-14T17:19:36.013" Score="11" Body="&lt;p&gt;On the unofficial &lt;a href=&quot;http://terraria.wikia.com/wiki/Glowing_Mushroom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria wikia&lt;/a&gt; it is written that Glowing Mushrooms are found anywhere inside the Stone Layer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://terraria.gamepedia.com/Glowing_Mushroom&quot; rel=&quot;nofollow noreferrer&quot;&gt;official wiki&lt;/a&gt; just states that Glowing Mushrooms can be found in deeper parts of the Underground. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of the most recent update, the area with glowing mushrooms is easier to recognize, because it is now its own mini-biome, with its own background and background music.  It is still located only in the Stone Layer, in the deeper parts of the underground.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The blue grass Glowing Mushrooms grows on, can be harvested and planted elsewhere, to make it easier to get more mushrooms. The grass can only be planted on Mud.&lt;/p&gt;&#xA;" OwnerUserId="10326" LastEditorUserId="55285" LastEditDate="2013-12-04T20:32:30.770" LastActivityDate="2013-12-04T20:32:30.770" CommentCount="15" ContentLicense="CC BY-SA 3.0" />
  <row Id="24587" PostTypeId="1" AcceptedAnswerId="24685" CreationDate="2011-06-14T20:24:48.600" Score="17" ViewCount="3342" Body="&lt;p&gt;Consider this pit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/msBZF.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/msBZF.jpg&quot; alt=&quot;Goblin mosh pit&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During a Goblin Invasion, I noticed that some of the goblins drop down into it. As you can see, it's too deep for them to jump out of, and a little lava and I'd have myself a Blood Moon/Invasion grinder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, they don't always jump down. Sometimes, mostly when I'm nearby, they just jump right over the pit. Mostly, goblins coming from the right seem to fall for/in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How would I need to build this pit so that the goblins always jump down, other than positioning myself directly under or in it?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="3936" LastEditDate="2012-10-06T23:36:25.423" LastActivityDate="2019-07-27T18:50:40.520" Title="How to make sure that Fighter AI enemies fall into my trap/pit?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24588" PostTypeId="2" ParentId="24587" CreationDate="2011-06-14T20:57:07.553" Score="5" Body="&lt;p&gt;I believe the only way to ensure they move downward is to position yourself below the pit. This is why most of the mob traps you will see involve making them go above you, usually jumping up platform ladders into a pit they can not get out of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just basic observation of humanoid movement is as follows (from my own personal experience) &lt;a href=&quot;http://wiki.terrariaonline.com/Fighter_AI&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fighter AI&lt;/a&gt; based creatures will choose to move' down when ever they can, even through platforms.  They also will jump when they reach a cliff face. Lastly, when you are around and on an elevation different than the humanoid creature, and that creature approaches an edge where elevation goes up or down, it will jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-06-14T21:15:12.500" LastActivityDate="2011-06-14T21:15:12.500" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24590" PostTypeId="2" ParentId="20872" CreationDate="2011-06-14T21:17:13.443" Score="4" Body="&lt;p&gt;From &lt;a href=&quot;http://www.ps3trophies.org/game/wipeout-hd/guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ps3trophies.org&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I recommend setting up a speed lap&#xA;  session with 99 laps in, this will&#xA;  then give you 99 laps to try and beat&#xA;  the required lap time.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;TURN PILOT ASSIST OFF!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The best route for this trophy would&#xA;  be:&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Do 1 lap around and save your speed boost. As you get near to the&#xA;  starting/finishing line you should use&#xA;  it. This gives you a big boost and an&#xA;  extra valuable second on the next lap.&lt;/li&gt;&#xA;  &lt;li&gt;As you go around the first corner try to hit all 3 speed pads,&#xA;  the first is in the middle of the&#xA;  track and the following two are on the&#xA;  outside lane. After you have hit the&#xA;  last one try to move your ship back to&#xA;  the left hand side of the track.&lt;/li&gt;&#xA;  &lt;li&gt;Now there is a bum in the track. If you hit it right, tilt your ship&#xA;  upwards &amp;amp; use your speed boost, you&#xA;  should be able to fly into the air&#xA;  giving you enough time to do your 1st&#xA;  barrel roll.&lt;/li&gt;&#xA;  &lt;li&gt;As you land a barrel roll you get a speed boost. Hopefully you will&#xA;  land at the top of a ramp going down&#xA;  to another part of the track. You&#xA;  should fly off of this giving you some&#xA;  more air that will enable you to your&#xA;  2nd barrel roll.&lt;/li&gt;&#xA;  &lt;li&gt;As you land try to hit the speed bump and fly close to the right hand&#xA;  side of the track to turn the corner&#xA;  nice and tight.&lt;/li&gt;&#xA;  &lt;li&gt;THIS IS NOW THE HARDEST PART TO PERFORM!! As you go around the left&#xA;  try to hit two speed bumps in one go,&#xA;  head to the left after the speed bumps&#xA;  to the high ledge shortcut. Head to&#xA;  the RIGHT of this ledge where it is&#xA;  slightly higher, you are aiming to try&#xA;  and get high enough to quickly perform&#xA;  your 3rd barrel roll. You need to&#xA;  quickly do the barrel roll because you&#xA;  only have about 1 second air time, as&#xA;  you come back down try to maneuver&#xA;  yourself back into the middle of the&#xA;  ledge.&lt;/li&gt;&#xA;  &lt;li&gt;Now try to keep on the ledge for a few seconds until you have to jump&#xA;  off of the left hand side, here you&#xA;  will have to perform your 4th barrel&#xA;  roll. Try to land on the speed pads at&#xA;  the bottom for a further speed boost.&#xA;  Now just cross the finishing line and&#xA;  hope that your time was under the&#xA;  required target.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;  &#xA;  &lt;p&gt;This is another trophy that requires&#xA;  you to have patience but with practice&#xA;  you should get it over time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Finally, this is the suggested video to follow for pinning down the precise barrel roll locations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/O877da7BrTs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-06-14T21:17:13.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24593" PostTypeId="1" AcceptedAnswerId="24595" CreationDate="2011-06-14T21:54:36.850" Score="3" ViewCount="2963" Body="&lt;p&gt;In a free for all match, can I voice chat with my opponents? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of my friends started playing Black Ops (it's her first FPS game ever) and to teach her how to play I created a private free for all match so we would be the only two players on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried voice chat with her and everything was set up correctly (we could see the speaker icon above our heads blink when either of us spoke in the map).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only thing is I could not hear her at all (the volume was up high).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know in TDM you can't listen to the enemy chatter due to strategy and stuff but I would guess you could listen to enemies in free for all (for trash talking).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, to repeat, is it possible to listen to enemy voice chat in FFA?&lt;/p&gt;&#xA;" OwnerUserId="10088" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:48:45.383" LastActivityDate="2013-10-22T16:48:45.383" Title="COD Black Ops: Can opponents voice chat in free for all?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24595" PostTypeId="2" ParentId="24593" CreationDate="2011-06-14T23:09:21.383" Score="1" Body="&lt;p&gt;In Free for All, all chat is enabled. You should be able to talk to any player in the match.&lt;/p&gt;&#xA;" OwnerUserId="8721" LastEditorUserId="9752" LastEditDate="2012-01-04T20:09:03.863" LastActivityDate="2012-01-04T20:09:03.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24596" PostTypeId="1" AcceptedAnswerId="24597" CreationDate="2011-06-14T23:15:30.370" Score="12" ViewCount="35651" Body="&lt;p&gt;I'm curious. How high can I get?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="122" LastEditDate="2011-06-15T07:15:47.440" LastActivityDate="2019-08-09T11:02:02.447" Title="What's the maximum health amount I can have by using Hearts to upgrade my max health?" Tags="|terraria|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24597" PostTypeId="2" ParentId="24596" CreationDate="2011-06-14T23:16:56.553" Score="16" Body="&lt;p&gt;I believe 400 health is max, 20 health per heart and start with 100 health, so 15 crystal hearts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.terrariaonline.com/Life_Crystal&quot; rel=&quot;noreferrer&quot;&gt;Source: Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: This is current as of v1.0.4&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT2: It should be noted that max mana is 200, or 10 mana crystals.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="2986" LastEditDate="2011-06-15T06:16:00.533" LastActivityDate="2011-06-15T06:16:00.533" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24598" PostTypeId="2" ParentId="24543" CreationDate="2011-06-14T23:17:39.963" Score="12" Body="&lt;p&gt;I don't have access to Minecraft on Linux at the moment, but that command line looks suspicious.  Give this a try:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Xms512m -Xmx1024m -cp &quot;$HOME/.minecraft/bin/*&quot; -Djava.library.path=&quot;$HOME/.minecraft/bin/natives&quot; net.minecraft.client.Minecraft &quot;$USER&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If it still isn't working for you, knowing what &lt;em&gt;does&lt;/em&gt; happen (error messages, lets you in but has wrong name, …) would be helpful for further troubleshooting.  :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edited&lt;/strong&gt;: Work on Ubuntu 12.04 x32 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;*P.S.: after &quot;$USER&quot; you can also add &lt;code&gt;&quot;$PASSWORD&quot; &quot;$SERVER&quot;&lt;/code&gt; *&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="38624" LastEditDate="2012-12-24T21:07:40.343" LastActivityDate="2012-12-24T21:07:40.343" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="24599" PostTypeId="2" ParentId="20826" CreationDate="2011-06-14T23:21:23.710" Score="1" Body="&lt;p&gt;The Zune software isn't the only software known to cause this issue in Age of Empires II.  Monitoring software from certain motherboard manufacturers such as Abit have also been known to cause the scrolling glitch as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest closing down every application that you have open and in the background then trying to play the game again.  If it worked, one of those applications is causing the problem and I would restart, wait for it to happen again, and go through the applications 1 by 1 and after closing a single app, try to see if you can reproduce the bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all else fails, one rather strange fix was to unplug your mouse, shut down, then power your computer back up.  Once you boot, plug your mouse back in and that should fix it.  I believe this (oddly enough) was a permanent fix for many people.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-06-14T23:21:23.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24600" PostTypeId="5" CreationDate="2011-06-14T23:25:57.370" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-14T23:25:57.370" LastActivityDate="2011-06-14T23:25:57.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24601" PostTypeId="4" CreationDate="2011-06-14T23:25:57.370" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-14T23:25:57.370" LastActivityDate="2011-06-14T23:25:57.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24602" PostTypeId="1" CreationDate="2011-06-14T23:53:53.203" Score="6" ViewCount="905" Body="&lt;p&gt;I want to connect my Xbox to the hotel network. I am using my laptop to connect the xbox to the network.  At this point I have 2 options - to bridge or to use ICS.  Which is better?  I have tried both and I see no real difference (other than having to use a 3rd device that has a webbrowser and steal it's MAC address for the Xbox when bridging)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A possibly related problem I have is that I keep getting disconnected from Live, but I suspect that to be an actual network problem rather than a connection issue.&lt;/p&gt;&#xA;" OwnerUserId="4895" LastEditorUserId="4895" LastEditDate="2012-01-14T00:34:53.063" LastActivityDate="2012-01-14T00:34:53.063" Title="XBOX 360 in the Hotel" Tags="|networking|xbox-360|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24603" PostTypeId="2" ParentId="24602" CreationDate="2011-06-15T00:06:43.873" Score="4" Body="&lt;p&gt;Depending on the hotel set up (I used to work for a company that did this exact kind of thing), you may or may not need to have your Xbox passed through the connection so you don't get billed twice (unless it's already free).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no difference, but if you call the help desk, they may put through your xbox directly (if you can provide them the MAC address) we used to do it since they already paid for the connection, we just look up the IP assigned to the MAC and then put it through for the same amount of time as your room time is left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having the xbox connected directly to the connection means one less hop when it's communicating to the outside world. While this extra hop is usually not a big thing, it's one extra step you don't need if you can connect directly to the Xbox itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the disconnect issue, it is more likely a network issue (i.e., not enough bandwidth, bad connection in the room, etc.).&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-06-15T00:06:43.873" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24604" PostTypeId="1" AcceptedAnswerId="24606" CreationDate="2011-06-14T23:52:49.103" Score="8" ViewCount="832" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to&quot;&gt;What does 8-bit / 16-bit actually refer to?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Some of the consoles I've owned are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;8&lt;/strong&gt; bit NES &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;16&lt;/strong&gt; bit Megadrive (Genesis)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;64&lt;/strong&gt; bit Nintendo 64&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've always been curious about what the number of &lt;em&gt;bits&lt;/em&gt; specified actually means? I realise that when taking &lt;em&gt;unsigned integers&lt;/em&gt; into account, the maximum value &lt;code&gt;8&lt;/code&gt; bits is &lt;code&gt;255&lt;/code&gt;, &lt;code&gt;16&lt;/code&gt; bits is &lt;code&gt;65,535&lt;/code&gt;, and &lt;code&gt;64&lt;/code&gt; bits is&lt;code&gt;9,223,372,036,854,775,807&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it refer to the amount of graphical data that can be transfered at any one time? Or the colour palette? Or the largest a numeric data-type can be? Or some other factors?&lt;/p&gt;&#xA;" OwnerUserId="10387" OwnerDisplayName="aligray" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-06-15T12:17:46.090" Title="Understanding the number of bits in gaming consoles" Tags="|terminology|" AnswerCount="2" CommentCount="5" ClosedDate="2011-06-15T12:16:33.157" ContentLicense="CC BY-SA 3.0" />
  <row Id="24605" PostTypeId="2" ParentId="24604" CreationDate="2011-06-14T23:58:31.650" Score="0" Body="&lt;p&gt;Pretty much the same thing it means with computers. Unless you're talking about the 24-bit &lt;A href=&quot;http://en.wikipedia.org/wiki/Neo_Geo_%28console%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Neo Geo&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="63468" OwnerDisplayName="Ignacio Vazquez-Abrams" LastActivityDate="2011-06-14T23:58:31.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24606" PostTypeId="2" ParentId="24604" CreationDate="2011-06-15T00:05:03.530" Score="7" Body="&lt;p&gt;It generally represents the size of the CPU registers and the main memory bandwidth. This equates to data processing abilities and is most commonly associated with the amount of memory that is addressable (see 32-bits and the 4GB memory limit). Registers can easily be combined to work with extra large numbers, and is not necessarily related to the graphics link or graphics memory bandwidth.&lt;/p&gt;&#xA;" OwnerUserId="10386" OwnerDisplayName="Darth Android" LastActivityDate="2011-06-15T00:05:03.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24607" PostTypeId="1" AcceptedAnswerId="24609" CreationDate="2011-06-15T00:48:41.393" Score="10" ViewCount="918" Body="&lt;p&gt;Is there any indication whether a rune is &quot;primary&quot; or &quot;secondary&quot; for a specific color, from the rune page in the store?  Obviously that word itself doesn't matter, and just the stats themselves do, but I'm just not seeing any indication of whether the runes in the store are the &quot;ideally suited&quot; runes of a given type/color.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="3610" LastEditDate="2012-06-26T11:22:45.203" LastActivityDate="2012-06-26T11:22:45.203" Title="Primary, Secondary runes on the store page?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24608" PostTypeId="1" AcceptedAnswerId="24650" CreationDate="2011-06-15T01:02:11.033" Score="8" ViewCount="347" Body="&lt;p&gt;I've been playing inFamous since PSN gave it away for free.  I've been getting the hang of the game but, I've died quite a few times, generally by charging headlong into overwhelming force.  I can usually get a few kills before I'm overwhelmed, I die, and then I rush right back into it.  I'm wondering what happens to that XP that I gained from the kills before I died.  &lt;strong&gt;Does it apply instantly, or only at the end of a misson&#xA;?&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, the question could also be phrased &quot;&lt;strong&gt;Is it to my long-term benefit to die many times per mission so that I can grind XP for killing the same creeps over and over when I restart?&lt;/strong&gt;&quot;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="8350" LastEditDate="2012-06-15T10:54:39.317" LastActivityDate="2012-06-15T10:54:39.317" Title="Is experienced gained during a mission retained after death?" Tags="|infamous|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24609" PostTypeId="2" ParentId="24607" CreationDate="2011-06-15T01:19:09.553" Score="13" Body="&lt;p&gt;Unfortunately, the only in-game way to determine numerical ranking is by comparing the values of the mark/seal/glyph directly (A secondary stat will be lower for an equivalent tier rune when compared to a primary stat).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sucks, but it is what it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately, fanmade data exists which can alleviate this unfortunate design oversight. For this, I point you directly at this page on the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/List_of_runes&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Primary Mark:&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Alacrity (Attack Speed)&lt;/li&gt;&#xA;  &lt;li&gt;Desolation (Armor Penetration)&lt;/li&gt;&#xA;  &lt;li&gt;Furor (Critical Damage)&lt;/li&gt;&#xA;  &lt;li&gt;Insight (Magic Penetration)&lt;/li&gt;&#xA;  &lt;li&gt;Malice (Critical Chance)&lt;/li&gt;&#xA;  &lt;li&gt;Might (Attack Damage per level)&lt;/li&gt;&#xA;  &lt;li&gt;Strength (Attack Damage)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Primary Seal:&lt;/strong&gt;&#xA;   - &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Clarity (Mana Regen / 5 sec per    level)&lt;/li&gt;&#xA;  &lt;li&gt;Defense (Armor per level)&lt;/li&gt;&#xA;  &lt;li&gt;Evasion (Dodge)&lt;/li&gt;&#xA;  &lt;li&gt;Fortitude (Health)&lt;/li&gt;&#xA;  &lt;li&gt;Lucidity (Energy Regen / 5 sec per level)&lt;/li&gt;&#xA;  &lt;li&gt;Meditation (Energy Regen / 5 sec)&lt;/li&gt;&#xA;  &lt;li&gt;Regeneration (Health Regen / 5 sec per level)&lt;/li&gt;&#xA;  &lt;li&gt;Replenishment (Mana Regen / 5 sec)&lt;/li&gt;&#xA;  &lt;li&gt;Resilience (Armor)&lt;/li&gt;&#xA;  &lt;li&gt;Vigor (Health Regen / 5 sec)&lt;/li&gt;&#xA;  &lt;li&gt;Vitality (Health per level)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Primary Glyph:&lt;/strong&gt;&#xA;   - &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Acumen (Energy)&lt;/li&gt;&#xA;  &lt;li&gt;Celerity (Cooldown per level)&lt;/li&gt;&#xA;  &lt;li&gt;Focus (Cooldown)&lt;/li&gt;&#xA;  &lt;li&gt;Force (Ability Power per level)&lt;/li&gt;&#xA;  &lt;li&gt;Intellect (Mana)&lt;/li&gt;&#xA;  &lt;li&gt;Knowledge (Mana per level)&lt;/li&gt;&#xA;  &lt;li&gt;Potency (Ability Power)&lt;/li&gt;&#xA;  &lt;li&gt;Sapience (Energy per level)&lt;/li&gt;&#xA;  &lt;li&gt;Shielding (Magic Resist per level)&lt;/li&gt;&#xA;  &lt;li&gt;Warding (Magic Resist)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-06-15T03:13:34.427" LastActivityDate="2011-06-15T03:13:34.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24610" PostTypeId="1" AcceptedAnswerId="24646" CreationDate="2011-06-15T01:44:44.813" Score="11" ViewCount="44698" Body="&lt;p&gt;In Dungeon Siege 3 certain items have enhancements and there is no indication about what they actually do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm specifically curious about these qualities:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Retribution&lt;/li&gt;&#xA;&lt;li&gt;Bloodletting&lt;/li&gt;&#xA;&lt;li&gt;Doom&lt;/li&gt;&#xA;&lt;li&gt;Warding&lt;/li&gt;&#xA;&lt;li&gt;Vampire&lt;/li&gt;&#xA;&lt;li&gt;Weakening&lt;/li&gt;&#xA;&lt;li&gt;Withering&lt;/li&gt;&#xA;&lt;li&gt;Momentum&lt;/li&gt;&#xA;&lt;li&gt;Stagger&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How are these properties affecting my game play? Other traits are self-explanatory (blocking, agility, armor) but the ones mentioned above have totally eluded me. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:26.727" LastActivityDate="2015-12-09T22:44:07.740" Title="What do certain item attributes in Dungeon Siege 3 mean?" Tags="|dungeon-siege-3|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24611" PostTypeId="1" CreationDate="2011-06-15T01:44:58.777" Score="1" ViewCount="7863" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/24610/what-do-certain-item-attributes-in-dungeon-siege-3-mean&quot;&gt;What do certain item attributes in Dungeon Siege 3 mean?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Dungeon Siege 3 is big on the loot. It seems you can't walk two steps without tripping over some loot or another (all of it conveniently usable by your character), and there are an almost dizzying array of possible stats with which to find on them; What is lacking, is documentation about what each stat &lt;em&gt;does&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, what are the benefits of +Block vs. +Warding ? What does Chaos: Fire do, and how is it different from Chaos: Lightning? &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-04-30T18:53:14.133" Title="What does each stat do in Dungeon Siege 3?" Tags="|dungeon-siege-3|" AnswerCount="0" CommentCount="3" ClosedDate="2011-06-15T12:26:54.680" ContentLicense="CC BY-SA 3.0" />
  <row Id="24612" PostTypeId="2" ParentId="16492" CreationDate="2011-06-15T02:02:30.170" Score="4" Body="&lt;p&gt;I've played Flatout 2, which has the same stunts. Its meter displays how many degrees its at. I'm guessing this one doesn't =(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they're at all similar, then each notch should be 10 degrees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the long jump, 45 degrees is ideal - Aim for just above the middle notch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of the high jump, it depends on the speed you're going at when you launch out of the car. Try 45 degrees - If you hit the &quot;net&quot; after you've stopped rising and started falling, then try launching at a lower meter position. If you hit the net before you reach the peak of your trajectory, then try launching at a higher meter position.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2011-06-15T02:02:30.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24613" PostTypeId="2" ParentId="24583" CreationDate="2011-06-15T02:07:24.443" Score="3" Body="&lt;p&gt;They're generally in caverns with &quot;mushroom trees&quot;. I don't think they're terribly common though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since they're caverns, digging horizontally might be a better bet, once you've got to an appropriate depth where you might be able to find some.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2011-06-15T02:07:24.443" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24615" PostTypeId="1" AcceptedAnswerId="24616" CreationDate="2011-06-15T04:08:32.920" Score="16" ViewCount="22751" Body="&lt;p&gt;In Terraria, how long does money you drop from death stay on the ground? I'm wondering if it is worth the risk of another death to try and run for my money.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2016-11-07T19:48:38.430" Title="How long does money stay after death?" Tags="|terraria|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24616" PostTypeId="2" ParentId="24615" CreationDate="2011-06-15T04:19:37.873" Score="17" Body="&lt;p&gt;Items dropped in Terraria Single-Player Mode do not disappear until picked up, destroyed, or until the game has been saved and exited. Coins, despite their monetary significance, are treated just the same as any other item in-game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Items can only be destroyed (currently) by full immersion in Lava or Magma. Thus, as long as you didn't burn up in a magma pool, chances are good that your coins are still waiting there for you, even if it takes a bit of work to find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm unsure how items are handled on multi-player servers.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-15T04:19:37.873" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24617" PostTypeId="1" AcceptedAnswerId="24624" CreationDate="2011-06-15T04:40:22.233" Score="16" ViewCount="1545" Body="&lt;p&gt;In Civilization III, if you're doing particularly well, your people will sometimes voluntarily suggest that you add an upgrade to your Monarchical/Despotic/Presidential/Chancellor's/Comrade's Palace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can go from a dinky cave on a hilltop to a grandly posh domicile such as this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/stlJc.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What triggers the ability to upgrade your palace?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-15T11:39:34.137" Title="How can I acquire more opulent homes?" Tags="|civilization-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24618" PostTypeId="2" ParentId="24434" CreationDate="2011-06-15T07:47:21.537" Score="3" Body="&lt;p&gt;Most likely you need to take the time to properly align the portals in both worlds.  It takes some effort, but if you exactly align your portals everything seems to work correctly on the SMP server I regularly play on.&lt;/p&gt;&#xA;&lt;p&gt;From the &lt;a href=&quot;https://minecraft.wiki/w/Portal#Linkage_between_Overworld_and_Nether&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;To setup pairs of portals properly so&#xA;that they reliably travel to each&#xA;other, it is best to build both&#xA;portals manually. Build at desired&#xA;location X,Y,Z in the Normal World.&#xA;Then travel to the Nether World. And&#xA;then dig your way to X/8, Y, Z/8, and&#xA;build a portal there.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-15T07:47:21.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24621" PostTypeId="2" ParentId="23978" CreationDate="2011-06-15T09:34:11.670" Score="0" Body="&lt;p&gt;There is a unique key, which is only associated with one account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However I'm currently playing my old copy on a friends box/account, and have had no issues in playing the game online. Go for it. Nice game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm psyching myself up for BF3)&lt;/p&gt;&#xA;" OwnerUserId="10396" LastActivityDate="2011-06-15T09:34:11.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24622" PostTypeId="1" AcceptedAnswerId="24623" CreationDate="2011-06-15T10:33:05.507" Score="10" ViewCount="3254" Body="&lt;p&gt;I've been looking around and can't seem to find any solid confirmation on what day new titles are added to the eShop.  I know within the next 7 days or so I'll find out, but I thought this might also make a good reference question for others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, to slightly rephrase; around the world, what day are new titles added to Nintendo's eShop for the 3DS and Wii U?&lt;/p&gt;&#xA;" OwnerUserId="4850" LastEditorUserId="4850" LastEditorDisplayName="user27134" LastEditDate="2014-02-26T09:33:47.753" LastActivityDate="2014-02-26T09:33:47.753" Title="What day is Nintendo's eShop updated on?" Tags="|nintendo-3ds-3dsxl-2ds|wii-u|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24623" PostTypeId="2" ParentId="24622" CreationDate="2011-06-15T11:26:41.107" Score="6" Body="&lt;p&gt;Looks like the eShop will update on Thursdays, starting on June 16: &lt;a href=&quot;http://www.digitalspy.com/gaming/news/a324685/nintendo-moves-us-eshop-updates-to-thursdays.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo moves US eShop updates to Thursdays&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-06-15T11:26:41.107" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24624" PostTypeId="2" ParentId="24617" CreationDate="2011-06-15T11:39:34.137" Score="8" Body="&lt;p&gt;There's a &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=86948&amp;amp;page=1&quot; rel=&quot;noreferrer&quot;&gt;CivFanatics thread&lt;/a&gt; about it in which they conclude... nothing.  Most people seem to think that it is somewhat like modern day achievements, triggered by certain events like building a wonder or winning a battle.  Others claim it is solely score based, although that seems unlikely since it would be so easy to prove if it were true.  And it seems that there is some randomness associated with it as well.  Maybe the triggering event makes it so that you have a % chance to get the upgrade each turn, since some people report having received multiple upgrades in the same turn.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end, it seems that this is one mechanic that has never been fully understood.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-15T11:39:34.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24629" PostTypeId="2" ParentId="24608" CreationDate="2011-06-15T13:23:04.213" Score="1" Body="&lt;p&gt;It's been a little while, but as I recall, death doesn't affect your XP at all, regardless of when or how you gain it.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-06-15T13:23:04.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24630" PostTypeId="2" ParentId="22635" CreationDate="2011-06-15T13:24:36.897" Score="1" Body="&lt;p&gt;I killed him easily just with a sword and Aard. I did Aard and hit him twice, Aard and hit him twice etc. repeatedly.&#xA;Be careful about your bomb attacks...&lt;/p&gt;&#xA;" OwnerUserId="10401" LastEditorUserId="3610" LastEditDate="2012-02-14T13:42:27.410" LastActivityDate="2012-02-14T13:42:27.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24631" PostTypeId="2" ParentId="24622" CreationDate="2011-06-15T13:32:15.800" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.nintendolife.com/news/2011/06/nintendo_download_16th_june_2011_north_america&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; article from Nintendo life states that the eShop, as well as all other Nintendo online stores will update on thursdays:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Now the 3DS eShop is available, all&#xA;  Nintendo's downloadable store fronts&#xA;  will be updated on Thursdays. That&#xA;  means WiiWare, DSiWare and 3DS&#xA;  software will all go live on Thursday,&#xA;  with press releases on the same day.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-06-15T13:32:15.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24633" PostTypeId="1" AcceptedAnswerId="24636" CreationDate="2011-06-15T14:00:46.440" Score="18" ViewCount="84009" Body="&lt;p&gt;I'm reading a guide for &lt;em&gt;Pokémon Blue&lt;/em&gt;, and it says I should save my Rare Candies for &quot;later&quot;. Why should I save them and when should I use them?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastEditorUserId="8350" LastEditDate="2012-06-15T10:55:02.623" LastActivityDate="2015-06-04T19:23:20.197" Title="When should I use a Rare Candy?" Tags="|pokemon-red-blue-yellow-green|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24634" PostTypeId="2" ParentId="24633" CreationDate="2011-06-15T14:08:05.707" Score="4" Body="&lt;p&gt;Rare Candies automatically boost your Pokemon to the next level.  Since, at higher levels, it takes more experience to advance to the next level, using a rare candy on a high level Pokemon maximizes the benefit.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastActivityDate="2011-06-15T14:08:05.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24635" PostTypeId="2" ParentId="24295" CreationDate="2011-06-15T14:12:41.740" Score="1" Body="&lt;p&gt;Ok, so as a first time user of Tiger Woods I think I was a little off base here.&#xA;I'd still like an answer to this when using the 3-click method, but for using the analog sticks instead of move you can follow the same basic advice. &#xA; Which is... everything is somewhat important except putting &quot;Tempo&quot;, which is the duration that the yellow bar stays on the screen when putting.  This isn't worth a lot of investment unless you have XP to burn. &#xA; Personally, I don't use Choke (under Control) much so I wont concentrate on that for any control style. &#xA;Other than that the only other difference between analog sticks and move, is that boost is less effective with analog, so don't bother maxing that out. I could get in the 130% range w/ Move and lots of boost....like 105% with analog.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if there any 3-click TW12 users out there, feel free to englighten!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good resource/tutorial for the various XP skills : &#xA;&lt;a href=&quot;http://insideblog.easports.com/archive/2011/03/28/tiger-woods-pga-tour-12-the-masters-tips-amp-tricks-hub.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://insideblog.easports.com/archive/2011/03/28/tiger-woods-pga-tour-12-the-masters-tips-amp-tricks-hub.aspx&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6658" LastActivityDate="2011-06-15T14:12:41.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24636" PostTypeId="2" ParentId="24633" CreationDate="2011-06-15T14:13:34.053" Score="27" Body="&lt;p&gt;There's two general reasons to save Rare Candies for later.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It takes more experience to gain the higher levels. As such, if you use Rare Candies on the early levels, you're pretty much wasting them as the experience they'd be worth on a higher level Pokémon is far greater than on a lower level one. Especially as you don't generally encounter Pokémon higher than level 70, which means your experience income doesn't quite reach all that high.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Your Pokémon gain bonuses to their stats based on fighting other Pokémon. This is what makes the whole &quot;Trained pokémon are stronger than wild pokémon of the same level&quot; point, is from this stat bonus. Generations 1-4, however, this stat bonus can only be realized &lt;em&gt;when leveling up during actual battle&lt;/em&gt;. The system was changed in Generation 5 but this &quot;must level during battle&quot; factor is present in Blue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The amount of bonus stats you can gain does have a cap, though. If you've been thoroughly training a Pokémon since the lower levels (or if you just fed them a bunch of stat-raising vitamins, which correspond to the bonus stats), you'll probably have hit that cap by the time you should start using Rare Candies.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In general, the above basically means to train your Pokémon very well, and generally only use Rare Candies when you've gotten to such a high level that reaching the last levels is a taxing process. By that time, you should have maxed your bonus stats (unless you caught them at a particularly high level).&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="118" LastEditDate="2011-06-15T15:41:24.157" LastActivityDate="2011-06-15T15:41:24.157" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24637" PostTypeId="1" CreationDate="2011-06-15T14:58:28.580" Score="2" ViewCount="1044" Body="&lt;p&gt;Not that I'm looking a gift horse in the mouth, I'm just curious. Last night I was playing Forza Motorsport 3, and decided to start getting serious with the season play mode. (I'd done most of my events -- getting to level 50 and a very nice stable of rides -- in the event list.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wrapped up season 1, then went to read about Forza 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This morning, I'm sick at home, and decide to make myself feel better by knocking out some of season 2. Then I notice my little message indicator. Gift cars. Lots of them. I've lost count, to be honest, but I'm still downloading them. Some were cars I'm sure I never saw in the game yet, like a Shelby GT500KR. Others I already owned. Many were R-series or higher. Most are decked out in sweet race livery, including several branded as Turn 10 or Forza Motorsport cars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is all this because I finished season 1 at all gold? (And if so, can I expect even more as I finish the later seasons?) Or was there some other reason Turn 10 gifted me at least a dozen rides?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I do own all of the available DLC cars, with the exception of the Stig pack, because I'm not shelling out for &quot;ultimate&quot; just for that. That said, I didn't get the VIP pack until last night -- perhaps that may have had something to do with it as well?)&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorUserId="39891" LastEditDate="2014-01-30T09:56:57.580" LastActivityDate="2014-01-30T09:56:57.580" Title="Why did I get gifted a dozen or more cars last night/this morning?" Tags="|forza-motorsport-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24638" PostTypeId="1" AcceptedAnswerId="24639" CreationDate="2011-06-15T15:49:59.780" Score="4" ViewCount="2006" Body="&lt;p&gt;I just finished AC Brotherhood. Not with the full sync though. Here is what I don't understand (with spoiler tag markup):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;At the end of the story when Desmond pickup the apple he kills Lucy! Why?  The alien that was controlling Desmond with the apple gave some vague explanation, but I did not understand it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9577" LastEditorUserId="21619" LastEditDate="2013-01-28T05:14:45.613" LastActivityDate="2013-01-28T06:11:23.883" Title="I don't understand the ending!" Tags="|assassins-creed-brotherhood|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24639" PostTypeId="2" ParentId="24638" CreationDate="2011-06-15T16:12:25.307" Score="4" Body="&lt;p&gt;I would advise you to listen to the credits after the game has finished. And also to play the additional memories know as : &lt;code&gt;Assassin's Creed Brotherhood - The Da Vinci Disappearance DLC&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The message of the alien seems to be intentionally cryptic. In the credits you can understand that Desmond's reality seems to be another simulation as technicians are talking about Desmond going to shock.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In the DLC :&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Same technicians will clearly states that they acquired the wanted knowledge from Desmond who has gone into a coma.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-15T16:12:25.307" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24640" PostTypeId="1" AcceptedAnswerId="24643" CreationDate="2011-06-15T16:47:20.613" Score="16" ViewCount="4221" Body="&lt;p&gt;There are two sources of energy in the game: mist and crystal.  Mist energy is 'free' and is capped at 100.  Crystal energy can be purchased from other players with in-game crowns or from the developer with US $.  Various actions in the game that cost energy consume Mist energy, if available, before consuming Crystal energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I play the game without ever purchasing Crystal energy and still experience nearly everything someone with unlimited Crystal energy would?  &lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="1351" LastEditDate="2014-04-09T11:23:18.267" LastActivityDate="2014-04-09T11:23:18.267" Title="Is it possible to experience all content in Spiral Knights without purchasing energy?" Tags="|spiral-knights|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24641" PostTypeId="1" AcceptedAnswerId="24642" CreationDate="2011-06-15T16:51:29.530" Score="9" ViewCount="588" Body="&lt;p&gt;I've been playing through Borderlands again, trying to complete all the missions. Occasionally, I've unlocked challenges in the game like &quot;Not Really a People Person&quot; (Kill 250 Humans). Some of these challenges are quite time-consuming and since I have yet to complete &quot;Mad Moxxi's Underdome Riot&quot;, I was wondering, &lt;strong&gt;do kills and other actions in the underdome count towards challenges?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10264" LastEditorUserId="181240" LastEditDate="2023-03-24T15:19:43.433" LastActivityDate="2023-03-24T15:19:43.433" Title="Do actions in &quot;Mad Moxxi's Underdome Riot&quot; affect challenges?" Tags="|borderlands|borderlands-mad-moxxis-underdome|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24642" PostTypeId="2" ParentId="24641" CreationDate="2011-06-15T17:06:39.077" Score="10" Body="&lt;p&gt;Yes, they do count. I've completed a human kills challenge in a Riot Arena. The &lt;a href=&quot;http://borderlands.wikia.com/wiki/Mad_Moxxi%27s_Underdome_Riot#Mechanics&quot; rel=&quot;noreferrer&quot; title=&quot;Mad Moxxis&amp;#39;s Underdome Riot - Borderlands Wiki&quot;&gt;Borderlands Wiki article on this DLC&lt;/a&gt; has this to say (emphasis added):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;No experience is gained from kills inside the Underdome and consequently weapon proficiencies are not affected, although &lt;strong&gt;it is still possible to complete challenges for experience&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2012-04-08T23:08:48.557" LastActivityDate="2012-04-08T23:08:48.557" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24643" PostTypeId="2" ParentId="24640" CreationDate="2011-06-15T17:14:10.080" Score="9" Body="&lt;p&gt;Since you can purchase crystal energy with the in-game currency, it seems like kind of a moot point.  There are times where you will need more than 100 energy, for crafting or such.  Now you could choose to just not do this, and then you wouldn't need crystal energy.  But you can also choose to go farm some crowns, then buy the crystal energy that you need. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you can certainly get through the game without ever spending real money, and if you aren't spending real money, you should just look at crystal energy as another in-game resource which you occasionally need to replenish with crowns.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-15T17:14:10.080" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24646" PostTypeId="2" ParentId="24610" CreationDate="2011-06-15T18:20:49.490" Score="8" Body="&lt;p&gt;These effects are described in the help topics (if you hit &lt;code&gt;esc&lt;/code&gt;, then choose Help Topics). Basically they just affect combat damage in various ways. Specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Retribution: sometimes damages the attacker when you get hit&lt;/li&gt;&#xA;&lt;li&gt;Bloodletting: sometimes causes bleeding when you hit enemies&lt;/li&gt;&#xA;&lt;li&gt;Doom: increases critical strike damage (I think)&lt;/li&gt;&#xA;&lt;li&gt;Warding: I checked this; it provides a chance to stun enemies that hit you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Sure excited for this game to be out for real though!&lt;/p&gt;&#xA;" OwnerUserId="8901" LastEditorUserId="8901" LastEditDate="2011-06-22T18:49:48.683" LastActivityDate="2011-06-22T18:49:48.683" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24647" PostTypeId="1" AcceptedAnswerId="78352" CreationDate="2011-06-15T19:15:25.167" Score="4" ViewCount="2876" Body="&lt;p&gt;I'm just getting into the game (and I'm already hooked). I am leveling a Protector on my own, and a Human Assassin with my wife's Priest. My wife will be leveling a Marksman on her own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone provide a summary of each Job and what they allow you to do in the game, and how they might be beneficial to the classes we are playing?&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="5291" LastEditDate="2011-06-16T12:46:32.833" LastActivityDate="2012-07-25T15:34:25.197" Title="What are the benefits of the different Jobs in Forsaken World?" Tags="|forsaken-world|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24650" PostTypeId="2" ParentId="24608" CreationDate="2011-06-15T20:47:01.197" Score="6" Body="&lt;p&gt;I finished it last weekend after snagging my free copy, as well. Your XP will stick with you, though I found that most of the baddies don't get replaced. There is a limit to how many bad guys are in each area. Some moments have respawning bad guys as they are needed for plot points, but overall, after an enemy is killed, he does not come back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I thought the pacing of the game was great and didn't see any need for leveling. I did all of the side missions when they were presented and progressed through the leveling system just fine.&lt;/p&gt;&#xA;" OwnerUserId="10410" LastActivityDate="2011-06-15T20:47:01.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24654" PostTypeId="2" ParentId="24324" CreationDate="2011-06-15T21:30:13.860" Score="2" Body="&lt;p&gt;You can save over previous save slots - if you find you run out just keep some useful ones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember you shouldn't need very many - only enough to complete a single level, then maybe again to get the achievements you missed first time around.&lt;/p&gt;&#xA;" OwnerUserId="6028" LastEditorUserId="6455" LastEditDate="2012-08-03T23:45:31.400" LastActivityDate="2012-08-03T23:45:31.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24657" PostTypeId="1" AcceptedAnswerId="24660" CreationDate="2011-06-15T22:50:29.830" Score="14" ViewCount="1255" Body="&lt;p&gt;In DOOM E1M3 (Toxin Refinery) there is a radioactive waste pit at the start,  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uHL8i.png&quot; alt=&quot;radioactive waste at start&quot;&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;and a couple in the middle (just before you get the blue keycard).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VJo6R.png&quot; alt=&quot;radioactive pits in middle&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is; if you fall into these pits, is it possible to get out? Like through a secret lift or something? (though the &quot;Official&quot; DOOM FAQ v6.666 doesn't say anything about that in the secrets section)&lt;br&gt;&#xA;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="6837" LastEditDate="2011-06-16T22:38:31.163" LastActivityDate="2011-06-16T22:38:31.163" Title="Is it possible to get out of the radioactive waste pits in DOOM E1M3?" Tags="|doom|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24658" PostTypeId="2" ParentId="1375" CreationDate="2011-06-15T23:12:13.013" Score="6" Body="&lt;p&gt;Since you're playing a heavy mostly, your best bet vs a wrangler engineer is tanking. Team up with a medic out of range but in sight and start building up ubercharge. This will prompt the engineer to start attacking in your general direction, because you're a direct threat to what the sentry is defending.&lt;/p&gt;&#xA;&lt;p&gt;While you do that and sustain some damage, you should let your teammates finish the job. The bane of a wrangling engineer is &lt;strong&gt;the sniper&lt;/strong&gt;. Usually the main reason for your continued wrangling is you need to cover an area that is too large for the standard sentry range to safely cover. Most maps are indeed arranged this way. A wrangler allows the engineer to overcome this and gain moderate long range capabilities.&lt;/p&gt;&#xA;&lt;p&gt;However, that means exposing yourself to snipers. The engie can deliver a fast stream of low DPS damage in the sniper's general direction (the sentry's aim assist helps here) while the sniper can zoom in and go for the headshot, or the charged bodyshot. One shot one kill. Once the engie is gone, the same sniper can easily destroy the exposed, shieldless sentry. As you can see, one good sniper can get rid of an unwary engineer quite effectively.&lt;/p&gt;&#xA;&lt;p&gt;Since the sniper usually takes cover in dark corners as far as possible from the sentry, this usually spells doom for an engie; he just has to rely on his teammates to take them out, or he has to notice them, in which case the engineer must defend his sentry, rather than the point.&lt;/p&gt;&#xA;&lt;p&gt;This covers long range engineers; for smaller areas, there's really no need for wranglers except in a few situations:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scouts using bonk.&lt;/strong&gt; Sentries just love to target them; a wrangler helps regain control of that. The counter is that the scout should take this opportunity to get in melee range of the engineer, where he can deal big damage, then shoot down the sentry in the two seconds period of post-wrangling sentry inactivity.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Long range stickies.&lt;/strong&gt; Using a sentry's fire to remove those is something that hardly ever can be done in time (the demoman usually notices you noticed and detonates immediately) but can otherwise be more effective than using a pistol or, worse, a shotgun, thanks to the higher rate of fire (less chance of missing).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Countering ubers.&lt;/strong&gt; There's not really much an engineer can do to counter a heavy uber, or worse, a kritzkrieg soldier uber. The options are wrenching the sentry while it takes damage, hoping not to die in the process, or wrangling the sentry to give it much more effective hitpoints while firing towards other vulnerable enemies joining in the party. Again, kill the engineer first and the battle will be won.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Other stuff that can be effective against wranglers is stealthy backburner pyros. If you're wrangling you're usually doing tunnel vision to the area you're trying to cleanse. A pyro can just run in and burn everything down in seconds.&lt;/p&gt;&#xA;&lt;p&gt;So, we've covered the heavy, the medic, the sniper, the scout, the demoman, the pyro, the soldier, what's missing? Um, ah, yeah, the engineer, but there's really not much to say about that. Just place a nearby teleport 3 and eventually everything will sort itself out.&lt;/p&gt;&#xA;&lt;p&gt;So that about wraps it up! As you can see a wrangler engineer doesn't really have an easier life than before. He's still awfully vulnerable to all other players and will fall at the first mistake. So long as you're playing a &lt;em&gt;real&lt;/em&gt; cla—&lt;/p&gt;&#xA;&lt;h2&gt;Respawn in: 12 seconds&lt;/h2&gt;&#xA;&lt;p&gt;Bah. So, yes. The spy. The wrangler is useful for the extremely paranoid engineer, who can just fire his sentry blindly all over the place, perhaps get lucky and hit a cloaked spy and get an achievement for it. However, the engineer must remember that a sentry, while wrangler, fires at twice the rate. That means it consumes ammo, and thus metal, twice as fast. Basically you can't be firing &lt;em&gt;forever.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;This means that you &lt;em&gt;can&lt;/em&gt; use the wrangler to spycheck, but only if the spy's visible in some way. In this case a non-dead ringer spy doesn't really hold a chance. A dead ringer spy has to move away from you, due to his loud decloak sound, so at least you can reliably fend him off&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-10-29T22:43:03.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24660" PostTypeId="2" ParentId="24657" CreationDate="2011-06-15T23:50:39.513" Score="8" Body="&lt;p&gt;&lt;strong&gt;For the first area:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nope, you're dead if you fall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;For the second area:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fall into the center, then yes, you can get out.  There is a switch at the bottom you can hit to raise the whole platform.  IIRC, it also has a large health pack in the center of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fall off into the sides however, there is no way to get out other than death.&lt;/p&gt;&#xA;" OwnerUserId="6745" LastActivityDate="2011-06-15T23:50:39.513" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24661" PostTypeId="2" ParentId="24637" CreationDate="2011-06-16T01:40:06.843" Score="1" Body="&lt;p&gt;You get a car for every level, and as far as i can tell that seems to be the only reason, so you probably got one from levels 1 to 50 just didn't notice the gift cars.&lt;/p&gt;&#xA;" OwnerUserId="7749" LastActivityDate="2011-06-16T01:40:06.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24662" PostTypeId="2" ParentId="23517" CreationDate="2011-06-16T02:56:35.373" Score="1" Body="&lt;p&gt;If the coding really is the same, brown mushrooms would grow more slowly under some conditions, as light level is always at least 1 around a brown mushroom. Light level does effect spawning: Though if there are torches the same distance from each, their spawn rate will be roughly equal.&lt;/p&gt;&#xA;" OwnerUserId="10419" LastActivityDate="2011-06-16T02:56:35.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24663" PostTypeId="1" CreationDate="2011-06-16T03:25:35.647" Score="9" ViewCount="1192" Body="&lt;p&gt;I recently got Cryis (1) on Steam and there is a little battery meter reading &quot;100%&quot; in the top-right corner of the screen, even during cutscenes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently the battery meter is there because I'm playing on my laptop. Crysis runs on my laptop just fine, and I don't have a desktop PC that could run the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there any way to hide or get rid of that &quot;N/A ||||| 100%&quot;, at least during cutscenes? Thank you for your time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Top-right corner:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EnmaN.jpg&quot; alt=&quot;Battery meter in top-right&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="97" LastActivityDate="2022-07-21T00:56:09.367" Title="How can I hide the battery meter in Crysis?" Tags="|crysis|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24666" PostTypeId="2" ParentId="19870" CreationDate="2011-06-16T04:16:27.187" Score="1" Body="&lt;p&gt;once in an older version i was able to build a wall over where the bridge was/should be, and then order the wall removed, magicly at the same time the old bridge was removed, then i had to just build the bridge back :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;not a nice way to fix it, but might help you move forward.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastActivityDate="2011-06-16T04:16:27.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24667" PostTypeId="1" AcceptedAnswerId="24670" CreationDate="2011-06-16T04:54:09.813" Score="15" ViewCount="8439" Body="&lt;p&gt;I have a long section of rail that I'd like to serve with a single minecart. If I left the minecart on the other end of the railway, I'd like to push a button to have it sent over to the station I am at.&lt;/p&gt;&#xA;&lt;p&gt;Thus far I've been able to accomplish this with redstone and repeaters, but I've noticed that repeaters only work one-way; I've looked at some online documentation and have found a &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#Two-Way_Repeater&quot; rel=&quot;nofollow noreferrer&quot;&gt;schematic for two-way repeaters&lt;/a&gt;, but it requires quite a bit of real estate and my railway is elevated high off the ground so I'd like to keep land (and resource) usage to a minimum.&lt;/p&gt;&#xA;&lt;p&gt;Is there something I'm missing about repeaters? Is there a small schematic for making them bidirectional?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2016-04-09T21:00:21.093" Title="Bidirectional (two-way) repeater?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24668" PostTypeId="1" AcceptedAnswerId="94417" CreationDate="2011-06-16T06:54:20.013" Score="3" ViewCount="935" Body="&lt;p&gt;So, I'm playing FIFA Manager 2013 and decided that I'll have a go at being both player and manager. After playing a set number of matches, a player can be inducted in the club's Hall of Fame. Doing so for other players is easy, just right-click on their names and then &quot;Induct in Hall of Fame&quot;, except when right-clicking on the Player/Manager, you get sent directly to the player details page, and there are no buttons that suggest inducting yourself in your club's Hall of Fame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to induct the player/manager in the Hall of Fame?&lt;/p&gt;&#xA;" OwnerUserId="8265" LastEditorUserId="8265" LastEditDate="2012-11-28T11:26:38.530" LastActivityDate="2012-11-28T17:35:57.397" Title="Is there a way to induct the player-manager in the Hall of Fame?" Tags="|fifa-manager-2013|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24670" PostTypeId="2" ParentId="24667" CreationDate="2011-06-16T07:01:41.907" Score="5" Body="&lt;p&gt;I'm not necessarily sure that it is the most space-effective solution, but it's probably the method for making it look the nicest, and it's certainly the easiest: Run two wires; one each way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; As a side note; if the stations are too far away from one another, what you are planning won't work in any case; and building a rail in that fashion requires a &lt;em&gt;lot&lt;/em&gt; of boosters. (Depending on your need for speed a rail traversable by unoccupied or freight carts requires 5-10 times as many booster tracks as one for PAX transport.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless this is an automated freight line a more practical and resource-friendly approach is probably to have a couple of extra minecarts in a chest at each station.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2011-06-16T14:16:00.487" LastActivityDate="2011-06-16T14:16:00.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24674" PostTypeId="2" ParentId="18273" CreationDate="2011-06-16T11:02:46.823" Score="0" Body="&lt;p&gt;You can run in window mode, which will give you the ugly borders. But you can also run in window mode and use &lt;a href=&quot;http://dl.dropbox.com/u/16862782/RemoveTitleBar.exe&quot; rel=&quot;nofollow noreferrer&quot;&gt;this little program I made&lt;/a&gt;. Type in your resolution in the lower part and hit the checkbox, select the game window in the upper part and click the left button in the lowest part. Sorry it's not English, but what it does is remove the title bar and make the window be &quot;fullscreen&quot;. It also currently does not work on 64 bit Windows because of some int64 pointers, bleh ;)&lt;/p&gt;&#xA;" OwnerUserId="3789" LastActivityDate="2011-06-16T11:02:46.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24675" PostTypeId="2" ParentId="24219" CreationDate="2011-06-16T12:10:18.987" Score="3" Body="&lt;p&gt;View → Settings → In-Game → Enable Steam Community In-Game (remove tick)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-06-16T12:10:18.987" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24676" PostTypeId="2" ParentId="24219" CreationDate="2011-06-16T12:18:56.903" Score="9" Body="&lt;p&gt;It would appear that there is no way of disabling notifications in-game only, while still keeping the steam community enabled in-game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either notifications need to be turned off globally (View -&gt; Settings -&gt; Friends -&gt; Uncheck all the &quot;Display a Notification&quot; check boxes), or the &lt;a href=&quot;https://gaming.stackexchange.com/a/24675/8350&quot;&gt;steam community needs to be disabled in-game&lt;/a&gt; in order to prevent me from receiving notifications in-game. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2014-12-21T13:00:45.933" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24678" PostTypeId="2" ParentId="4615" CreationDate="2011-06-16T12:30:34.070" Score="2" Body="&lt;p&gt;You should get Killap's mod: &lt;a href=&quot;http://www.killap.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.killap.net/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes care of this. If you read the readme it tells you how can you do this.&lt;/p&gt;&#xA;" OwnerUserId="10050" LastActivityDate="2011-06-16T12:30:34.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24680" PostTypeId="1" AcceptedAnswerId="24697" CreationDate="2011-06-16T12:54:52.047" Score="11" ViewCount="1904" Body="&lt;p&gt;Using a Pokemon Blue cartridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trying to play 25-30 league, my other pokemon in that level range show up but no Gyarados. He's level 28. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Gyarados not exist in Stadium?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastEditorUserId="336" LastEditDate="2011-06-16T15:27:04.113" LastActivityDate="2020-01-08T16:30:25.453" Title="Why can't I use my Gyarados in Pokemon Stadium?" Tags="|pokemon-stadium|pokemon-red-blue-yellow-green|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24682" PostTypeId="1" AcceptedAnswerId="25449" CreationDate="2011-06-16T13:14:37.487" Score="5" ViewCount="1459" Body="&lt;p&gt;On the Wake Island Battlefield 1942 map, there is an Aircraft carrier and a battleship. On the Wake Island airbase there are three planes, two with bombs, and one with torpedoes. How many torpedoes does it take to sink the aircraft carrier?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does the damage depend on angle of attack, ie dropping it into the water low and fast/dropping it onto the deck or is it the same for a hit anywhere?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Uojr8.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6418" LastActivityDate="2015-03-05T19:22:04.203" Title="How many torpedoes does it take to sink the Aircraft Carrier on Wake Island?" Tags="|battlefield-1942|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24683" PostTypeId="1" AcceptedAnswerId="24702" CreationDate="2011-06-16T13:18:23.970" Score="5" ViewCount="1143" Body="&lt;p&gt;Seeing &lt;a href=&quot;http://store.steampowered.com/app/55110/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Red Faction: Armageddon&lt;/a&gt; has Steamworks (Steam Achievements and VAC) but on no other distributors page I checked steam is being mentioned, I was wondering:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Red Faction: Armageddon require Steam? If I buy it somewhere else than Steam, will I be able to activate it on Steam?&lt;/p&gt;&#xA;" OwnerUserId="3466" LastEditorUserId="730" LastEditDate="2011-06-16T18:06:57.717" LastActivityDate="2011-06-16T18:06:57.717" Title="Does Red Faction: Armageddon require Steam?" Tags="|pc|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24684" PostTypeId="2" ParentId="18521" CreationDate="2011-06-16T13:37:09.647" Score="6" Body="&lt;p&gt;To master an item more than twice, you must have the version 1.2 or higher to fight the deathless kings down in the well. When you put the Infinity Blade in, the 3 doors will open and you are able to fight the deathless kings. After you defeat them, you have the privilege to go inside the big door. You fight a robot enemy named Zero Mech. Once he is killed you fight another enemy which is your original ancestor in the beginning. Once you kill him, you can start New Game+. You can re-master any item!&lt;/p&gt;&#xA;" OwnerUserId="10426" LastActivityDate="2011-06-16T13:37:09.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24685" PostTypeId="2" ParentId="24587" CreationDate="2011-06-16T14:02:32.140" Score="14" Body="&lt;p&gt;Arrogant self answer, because I have done conclusive Zombie science!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whether Fighters drop down ledges or wooden platforms all boils down to the &lt;strong&gt;elevation&lt;/strong&gt; of the player they're targeting. How near they are in the big picture doesn't seem to play any part in their decision (i.e., X position is ignored).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Three general rules:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If the player is &lt;strong&gt;above&lt;/strong&gt;, Fighters &lt;strong&gt;will&lt;/strong&gt; jump off all ledges they encounter and &lt;strong&gt;will not&lt;/strong&gt; drop down wooden platforms.&lt;/li&gt;&#xA;&lt;li&gt;If the player is &lt;strong&gt;below&lt;/strong&gt;, Fighters &lt;strong&gt;will&lt;/strong&gt; drop down all ledges &lt;strong&gt;&lt;em&gt;without&lt;/em&gt; jumping&lt;/strong&gt; and &lt;strong&gt;will&lt;/strong&gt; drop down all wooden platforms they walk over.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Fighters on the &lt;strong&gt;same elevation&lt;/strong&gt; behave similarly to when the player is above; however, against my expectations, if Fighters drop from a higher elevation onto a same-elevation wooden platform, they will pass through. Also, when faced with a decision between dropping through a platform and a jump, they will jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, the reason the above pit let goblins coming from the left through: I was simply on the same elevation as they were, so they jumped it. Coming from the right, they dropped down onto the same-elevation platform and went through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armed with this knowledge, I present you a minimalist, player-friendly Fighter AI trap (sans lava and a way of actually collecting loot):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/ACApw.jpg&quot; rel=&quot;noreferrer&quot; title=&quot;Minimal Fighter AI trap&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/ACApw.jpg&quot; alt=&quot;Minimal Fighter AI trap&quot; title=&quot;Minimal Fighter AI trap&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When standing in the middle during a Goblin Invasion, nothing except the Casters can touch you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this design can be elevated to allow players some leeway for jumping and getting knocked around by enemy hits. Also, easier loot collection:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/PsFnK.jpg&quot; rel=&quot;noreferrer&quot; title=&quot;Elevated Fighter AI trap &amp;mdash; and bunnies!&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/PsFnK.jpg&quot; alt=&quot;Elevated Fighter AI trap&quot; title=&quot;Elevated Fighter AI trap &amp;mdash; and bunnies!&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More annoying to navigate, though. 4 or 5 blocks high would be a good compromise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Disclaimer: Several dozen adorable Goblins, a few Zombies and a Bunny were harmed during the research for this answer.)&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-06-27T18:32:29.033" LastActivityDate="2011-06-27T18:32:29.033" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24686" PostTypeId="5" CreationDate="2011-06-16T14:05:24.587" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-16T14:05:24.587" LastActivityDate="2011-06-16T14:05:24.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24687" PostTypeId="4" CreationDate="2011-06-16T14:05:24.587" Score="0" Body="Older top-down tank game, originally for the Macintosh.  A variety of knock-offs and clones exist for other operating systems.  Players (up to 16) compete for territory, construct fortifications, and must balance between pressing the offense and maintaining their constructions." OwnerUserId="10023" LastEditorUserId="10023" LastEditDate="2011-06-16T14:08:08.747" LastActivityDate="2011-06-16T14:08:08.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24689" PostTypeId="1" AcceptedAnswerId="24691" CreationDate="2011-06-16T15:05:55.037" Score="14" ViewCount="1870" Body="&lt;p&gt;After every mission in Spiral Knights, you earn &quot;Heat&quot; which upgrades your weapons and armor. What does leveling your equipment do? Does it make it more damaging / more protective? Do certain activities require items of a certain level?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-25T13:07:33.320" LastActivityDate="2013-04-28T18:17:06.567" Title="What does leveling your equipment get you?" Tags="|spiral-knights|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24691" PostTypeId="2" ParentId="24689" CreationDate="2011-06-16T15:15:52.593" Score="13" Body="&lt;p&gt;At Heat Lvl 5 and 10 your weapons get a small but meaningful bonus, and yes if you took the time to look at a Lvl 1 item you see the blue bar and some dark blueish bar after that. Each level fills that up a bit. For crafting the higher tier items eg.Tempered Calibur it need the standard stuff plus a Calibur. An Acended Calibur requires a lvl 5+ Tempered Calibur. A rule of thumb is if you're not at the highest tier of gear and your stuff is lvl 10 get new stuff.&lt;/p&gt;&#xA;" OwnerUserId="10429" LastActivityDate="2011-06-16T15:15:52.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24693" PostTypeId="1" AcceptedAnswerId="24694" CreationDate="2011-06-16T15:43:01.750" Score="6" ViewCount="6530" Body="&lt;p&gt;Dwarf Fortress uses tiles; tiles that are images of ASCII characters no less! I see this as counter-intuitive. I thought the idea of using ASCII characters instead of graphics is so you could run in terms and have a huge performance gain. With this in mind, why is the default tileset not more &quot;pretty&quot; and &quot;friendly&quot;?&lt;/p&gt;&#xA;" OwnerUserId="152" LastEditorUserId="9752" LastEditDate="2011-06-16T16:48:30.473" LastActivityDate="2013-08-14T18:25:18.503" Title="Pseudo ASCII graphics: What is the point?" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="10" ClosedDate="2013-08-14T18:30:47.160" ContentLicense="CC BY-SA 3.0" />
  <row Id="24694" PostTypeId="2" ParentId="24693" CreationDate="2011-06-16T15:49:12.303" Score="15" Body="&lt;p&gt;I don't know why this choice was made for Dwarf Fortress, but I can highlight a few &lt;em&gt;possible&lt;/em&gt; reasons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;It'a retro&lt;/strong&gt;, gives you nostalgic vibes and all that.&lt;/li&gt;&#xA;&lt;li&gt;It &lt;strong&gt;stimulates your fantasy&lt;/strong&gt; to actually imagine what the world could be like&lt;/li&gt;&#xA;&lt;li&gt;The author maybe didn't know how to draw those graphics&lt;/li&gt;&#xA;&lt;li&gt;The author maybe just wanted it like that. His game, his choices.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In case real ASCII had been used, the following advantages would have existed as well (though this is not the case):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It is, in some cases, &lt;strong&gt;easier to program&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The creator just wasn't familiar with the right tools&lt;/li&gt;&#xA;&lt;li&gt;Works on older hardware, doesn't require a graphical screen and should be more performant&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As far as I know, they are working on bringing out new tile-engines (with &quot;real&quot; graphics).&lt;/p&gt;&#xA;" OwnerUserId="8114" LastEditorUserId="8114" LastEditDate="2011-06-16T15:58:32.363" LastActivityDate="2011-06-16T15:58:32.363" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24695" PostTypeId="2" ParentId="24693" CreationDate="2011-06-16T16:07:09.863" Score="3" Body="&lt;p&gt;Ain't no one can tell you for sure but the original dev(s), however, looking at it from a programmer perspective, I can only draw a few theories...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;They wanted to have the ASCII look and feel. After all, ASCII is where it all started at, no? Perhaps they started pure ASCII and realized others may not agree. So they went with images to...&lt;/li&gt;&#xA;&lt;li&gt;Make the game more easily skinable. An image set can be swapped in and out easily enough, but you are going to be pretty hard pressed to swap out some ASCII I'd imagine.&lt;/li&gt;&#xA;&lt;li&gt;Perhaps, in whatever language they programmed it in, the dev(s) were more comfortable using the image libraries vs. figuring out how to get ASCII to work.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Again, these are just theories, but that's my thoughts on it. Haven't played DF, but certainly heard enough about it.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-06-16T16:07:09.863" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24696" PostTypeId="1" AcceptedAnswerId="24698" CreationDate="2011-06-16T16:37:46.743" Score="105" ViewCount="6344" Body="&lt;p&gt;&lt;em&gt;This question is from Minecraft 1.1 to 1.6, when getting wool from sheep required hitting them, rather than killing or shearing them.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't read anything that confirms my suspicions, but I can almost swear that after months of playing Minecraft and harvesting a lot of wool for creations (and trying to make the most out of lapis back when you only got one dye per ore) that hitting sheep in different areas are more likely to yield certain quantities of wool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe it's confirmation bias, but from all my shearing, I feel that hitting them in the head is more likely to yield 3 wool, in the side is more likely to yield 2, and hitting them from behind is more likely to yield 1. Has anyone else observed this behaviour? Is there any confirmation from Notch or another developer that no matter where you hit a sheep, there's an equal chance of getting 1, 2, or 3 wool?&lt;/p&gt;&#xA;" OwnerUserId="6264" LastEditorUserId="6264" LastEditorDisplayName="user8949" LastEditDate="2012-11-05T16:21:39.170" LastActivityDate="2014-11-17T07:12:13.767" Title="Does hitting a sheep in the face yield more wool?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="24697" PostTypeId="2" ParentId="24680" CreationDate="2011-06-16T16:42:05.403" Score="13" Body="&lt;p&gt;According to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Pok%C3%A9mon_Stadium&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia article on Pokemon Stadium&lt;/a&gt; , the Petit cup is more restrictive than just level:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Petit Cup: Battle using Basic Pokémon from levels 25 to 30 who fall under a certain height and weight. The most restrictive Cup.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Not only that, but it turns out you can't even use evolved pokemon. Gyrados breaks more than one rule. I think you'll find many of your pokemon aren't selectable for this event.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rules for the Petit Cup can be seen &lt;a href=&quot;http://faqs.ign.com/articles/387/387658p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here on IGN&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;&lt;p&gt;Blue Panels (Qualifying Pokemon): 45 Description: Press A when you&#xA;  highlight this rule, and it will bring&#xA;  up a list of Pokemon. Pokemon in blue&#xA;  boxes can be used but ones in red&#xA;  boxes cannot.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Enter with six Pokemon. Description: Choose six Pokemon before&#xA;  going to battle. You may not choose &#xA;  more than one of a certain kind of&#xA;  Pokemon.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Choose three out of six Pokemon. Description: Out of the six Pokemon&#xA;  chosen, choose the three that are to&#xA;  be  used in battle. Try to choose the&#xA;  three battle Pokemon that have&#xA;  advantages  over the likely opponents.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Levels 25 to 30. Description: Pokemon of levels 25 to 30 may be&#xA;  used. If you don't have six  Pokemon,&#xA;  you may add Rental Pokemon.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Maximum three-Pokemon level total 80 Description: The combined levels of&#xA;  the three battle Pokemon may not&#xA;  exceed &#xA;  80.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;&lt;strong&gt;Max. HT 6' 8'' and max. WT 44 lbs. Description: The height of Pokemon may&#xA;  not exceed 6' 8''. Likewise, the &#xA;  maximum allowable weight is 44 lbs.&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;&lt;strong&gt;Un-evolved Pokemon only. Description: Only un-evolved Pokemon&#xA;  may be used.&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;No two Pokemon asleep or frozen. Description: If one Pokemon falls&#xA;  asleep, none of the others can be put&#xA;  to  sleep by an opponent. The same&#xA;  goes for freezing. It is possible to&#xA;  have one  Pokemon asleep and another&#xA;  frozen.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Mew can't attend. Description: Mew may be used only for the Gym Leader&#xA;  Castle, Prime Cup, and  Free Battle.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Get a continue for a perfect match. Description: You earn a&#xA;  continue for every battle won without&#xA;  a fainted  Pokemon. If you have a&#xA;  continue, you may try again after&#xA;  losing a battle. &lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;No Selfdestruct move with last Pokemon. Description: If your last&#xA;  remaining Pokemon uses Selfdestruct or&#xA;  Explosion,  you lose, even if the&#xA;  opponent's last Pokemon faints.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6264" LastEditorUserId="125677" LastEditDate="2020-01-08T16:30:25.453" LastActivityDate="2020-01-08T16:30:25.453" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="24698" PostTypeId="2" ParentId="24696" CreationDate="2011-06-16T17:21:54.133" Score="68" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hitting a sheep in the head will cause no wool to be dropped until it is killed, when it will drop 1 block of wool. Furthermore, hitting a sheep in the head will not kill it any quicker, but it may relive tension and angst caused by a creeper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shearing a sheep with the shears item will result in 2-4 wool blocks being dropped, again, regardless of attack location.&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="23" LastEditDate="2011-11-14T17:26:45.557" LastActivityDate="2011-11-14T17:26:45.557" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24700" PostTypeId="2" ParentId="24272" CreationDate="2011-06-16T17:45:53.983" Score="3" Body="&lt;p&gt;You can't go into Vergen(provided you are playing the Special Forces quest line with Roche), instead you need to procure the spear tip and return to the army camp...&lt;/p&gt;&#xA;" OwnerUserId="10430" LastActivityDate="2011-06-16T17:45:53.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24701" PostTypeId="2" ParentId="20302" CreationDate="2011-06-16T17:51:34.553" Score="2" Body="&lt;p&gt;I would highly recommend the WorldEdit feature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also use the TooManyItems mod for an in game inventory editor and you could install zombe's modpack for the flying ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking up a few tutorials can't hurt either. Check YouTube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use Paint or Photoshop or indeed any image manipulation program for planning and you could ask a few friends for faster construction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But in my opinion, MCEdit is the top of the hill when it comes to building giant structures.&lt;/p&gt;&#xA;" OwnerUserId="10431" LastEditorUserId="9752" LastEditDate="2012-01-23T23:19:46.633" LastActivityDate="2012-01-23T23:19:46.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24702" PostTypeId="2" ParentId="24683" CreationDate="2011-06-16T17:53:28.707" Score="3" Body="&lt;p&gt;Red Faction: Armageddon &lt;strong&gt;requires&lt;/strong&gt; Steam. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not able to find an official statement but &lt;a href=&quot;http://www.redfaction.com/forums/topic/14011&quot; rel=&quot;nofollow noreferrer&quot;&gt;users reported&lt;/a&gt; that retail version installs Steam.&#xA;The same would happen for keys you buy from other digital delivery services.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you buy a key you can activate it as described by this &lt;a href=&quot;https://gaming.stackexchange.com/questions/415/can-i-register-a-retail-boxed-copy-of-a-game-with-steam&quot;&gt;QA&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-06-16T17:53:28.707" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24703" PostTypeId="2" ParentId="24693" CreationDate="2011-06-16T17:58:14.333" Score="14" Body="&lt;p&gt;Using images instead of ASCII allows for GPU acceleration for the drawing, which offloads work from the CPU to the GPU, freeing more cycles from the CPU which allows it to process things in the game faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also allows for tilepacks which make DF look much better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try doing this with ASCII&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EC6rL.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3054" LastActivityDate="2011-06-16T17:58:14.333" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24704" PostTypeId="2" ParentId="24693" CreationDate="2011-06-16T18:06:00.353" Score="7" Body="&lt;p&gt;There are really three questions here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Why does it look like ASCII?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It's retro and therefore funny.&lt;/li&gt;&#xA;&lt;li&gt;The game is an homage to roguelikes (nethack, moria, rogue), which really were ASCII.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Why isn't it really ASCII?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It used to be.&lt;/li&gt;&#xA;&lt;li&gt;Using actual characters puts you at the mercy of the console driver for how it decides to draw them.&lt;/li&gt;&#xA;&lt;li&gt;The Toady One wanted visually-impaired players to be able to change the size of the tiles, which using real ASCII wouldn't allow.&lt;/li&gt;&#xA;&lt;li&gt;Possibly he also wanted a wider selection of accented letters, which the traditional console code page (Unicode page 437, if you're curious) doesn't have very many of.&lt;/li&gt;&#xA;&lt;li&gt;Using graphics that look like ASCII allows players to switch the tileset to something they like better.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Given the above answers, &lt;strong&gt;Why does it STILL look like ASCII?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Toady One didn't want to confuse existing players by introducing a new impenetrable interface, when the switchover to graphical tiles happened.&lt;/li&gt;&#xA;&lt;li&gt;It's still retro and therefore funny.&lt;/li&gt;&#xA;&lt;li&gt;It's still an homage to roguelikes. Adventure mode just wouldn't feel right with graphics (unless you believe in playing the new graphical versions of nethack, in which case you are a heathen).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Plus, I dare you to try to make a 16x16 pixel tile that depicts a relief of an image of cheese, or a relief of a dwarf cowering in fear and an elephant laughing. Go on, I'll wait.&lt;/p&gt;&#xA;" OwnerUserId="8901" LastActivityDate="2011-06-16T18:06:00.353" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24710" PostTypeId="1" AcceptedAnswerId="24718" CreationDate="2011-06-16T19:30:18.220" Score="2" ViewCount="459" Body="&lt;p&gt;I've upgraded my first upgradable sword some, and I can't notice much difference. The pixelated one that you have when you're hurt looks very upgradable, but the giant one seems to look the same, even if I have a wood sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does upgrading improve both, or is the giant one just the best that it can be? What if I change weapons and buy the Claymore from that guy in the middle of nowhere, would the fully-healed version be better then?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-06-16T23:43:12.923" Title="Does upgrading your sword help if you have full life?" Tags="|3d-dot-game-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24711" PostTypeId="1" CreationDate="2011-06-16T19:34:08.953" Score="9" ViewCount="2148" Body="&lt;p&gt;I am thinking to buy a Terraria dedicated server to host a little community and I would like to know if it is possible log server events, like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Players login/logout&lt;/li&gt;&#xA;&lt;li&gt;Players dead&lt;/li&gt;&#xA;&lt;li&gt;Boss spawn/defeats&lt;/li&gt;&#xA;&lt;li&gt;etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;so that we can create a sort of diary. Do you know if server logging is available and which type of events can be logged?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="52800" LastEditDate="2013-10-23T09:54:23.153" LastActivityDate="2013-10-23T09:54:23.153" Title="Log world events" Tags="|terraria|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24713" PostTypeId="2" ParentId="24711" CreationDate="2011-06-16T19:57:33.450" Score="1" Body="&lt;p&gt;You can't really do it unless you write your own server software or wrapper (or find a tool someone else already wrote; I'm aware of none).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you could do is redirect the server output to a file and then parse that (&lt;code&gt;TerrariaServer 1&amp;gt; events.txt&lt;/code&gt;), but out of your list, that pretty much only includes player log-ins.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-16T19:57:33.450" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24716" PostTypeId="2" ParentId="24711" CreationDate="2011-06-16T21:14:29.027" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://tmod.us/&quot; rel=&quot;nofollow noreferrer&quot;&gt;tMod&lt;/a&gt; is dedicated server software that allows you to write plug-ins that hook the events that you describe, their forums have some tutorials that get you started. Given that you directly log the hooks and only need single conditions on perhaps the mobs being killed, it shouldn't become to complex...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-06-16T21:14:29.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24718" PostTypeId="2" ParentId="24710" CreationDate="2011-06-16T23:43:12.923" Score="2" Body="&lt;p&gt;Upgrading only applies to a full health sword. Might not be as noticeable but each star will give it more length/size/damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, each sword has different aspects that can be upgraded. Really without following a guide your best bet is just to stick to one sword that you upgrade until you find a lot more powerful one.  &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2011-06-16T23:43:12.923" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24719" PostTypeId="2" ParentId="24640" CreationDate="2011-06-17T00:22:40.067" Score="11" Body="&lt;p&gt;(disclaimer, this answer is based on 4 days (400 mist energy) of game play)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can theoretically experience the entire game without paying any real world money.  However, with 100 mist energy per day, you are stuck running only one full dungeon per day (~8 levels).  This will not leave you with enough energy to craft anything of note; crafting takes 50 energy for 2star items for example.  This means that one day you run dungeons, the next day you craft a couple of items.  Additionally, each death and respawn in a dungeon costs energy at an exponentially increasing rate; 2 for the first respawn, 4 for the next, then 8 and so on.  With the 100 energy maximum, you're going to be in a tight spot when reaching higher tiers of dungeon which can be rather challenging from what I have heard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can buy energy using in-game currency.  It currently goes for about 3700 credits for 100 energy.  After running 300 energy worth of dungeons, I racked up about 11,000 credits and haven't even begun to use the auction house to sell my approximately 30 assorted crafting materials (which are worth 15,000+ in total).  Now I've had to use most of my cash to buy crafting recipes, but in theory I could be playing the auction house to get the credits needed to get another 400 or so mist energy, run more dungeons, and so forth.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer, yes you can experience the entire game with the free energy, but it will be slow.&lt;/p&gt;&#xA;" OwnerUserId="10442" LastActivityDate="2011-06-17T00:22:40.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24721" PostTypeId="1" AcceptedAnswerId="24963" CreationDate="2011-06-17T03:24:50.963" Score="8" ViewCount="207" Body="&lt;p&gt;When I'm doing a job for Roman, is there a way to increase the amount of cash earned?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will customer give me more cash :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If I arrive quickly to him ? &lt;/li&gt;&#xA;&lt;li&gt;If I bring him to his destination quickly ?&lt;/li&gt;&#xA;&lt;li&gt;If I bring him to his destination without any accident ?&lt;/li&gt;&#xA;&lt;li&gt;If I follow the traffic and drive respectfully (stop at red light...) ?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1227" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:44:22.597" LastActivityDate="2013-01-20T16:44:22.597" Title="Is it possible to increase cash reward doing Roman's job?" Tags="|grand-theft-auto-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24722" PostTypeId="1" AcceptedAnswerId="24989" CreationDate="2011-06-17T03:44:06.060" Score="2" ViewCount="2395" Body="&lt;p&gt;Anyone know how to skip levels in Wolfenstein? I lost my savegame and want to skip to the airship bit. I'm on a PC&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: I found &lt;a href=&quot;http://m0001.gamecopyworld.com/games/pc_wolfenstein.shtml#Wolfenstein%20ALL%20LEVELS%20UNLOCKER%203&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, which basically looks like it adds savegames from all levels to your directory structure then alters wolf.cfg and config.spec. I'll give it a go and post back here if it does the job.&lt;/p&gt;&#xA;" OwnerUserId="10446" LastEditorUserId="2765" LastEditDate="2011-08-17T20:38:50.453" LastActivityDate="2012-01-06T16:48:26.480" Title="Wolfenstein (2009) level skip" Tags="|pc|cheats|wolfenstein-2009|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24724" PostTypeId="1" AcceptedAnswerId="24759" CreationDate="2011-06-17T04:19:37.263" Score="4" ViewCount="803" Body="&lt;p&gt;Can I please get some suggestions on how to perform back,forward special moves for Street Fighter 2 on the iPhone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example moves like Guile's Sonic Boom with this action &amp;lt;- -&gt; is near impossible and I can only get it to work about 1 in  100 times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other moves like anything Sagat does are reasonably easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is my timing off or is this just damn hard on the iPhone?&lt;/p&gt;&#xA;" OwnerUserId="8718" LastEditorUserId="3114" LastEditDate="2011-06-18T02:01:24.573" LastActivityDate="2011-06-18T02:01:24.573" Title="Special moves on iPhone for Street Fighter 2" Tags="|ios|street-fighter-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24726" PostTypeId="1" AcceptedAnswerId="24727" CreationDate="2011-06-17T04:48:08.090" Score="2" ViewCount="5772" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/24376/how-can-i-improve-my-chances-to-find-hearts&quot;&gt;How can I improve my chances to find Hearts?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is there a strategy I can use to increase my chances of finding crystal hearts? Right I i am just exploring caves, but have only found one so far. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;im still in early game, iron armor, tools and weapons. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything i can do? or just keep exploring?&lt;/p&gt;&#xA;" OwnerUserId="3312" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-06-17T04:56:50.057" Title="Finding Crystal Hearts in Terraria" Tags="|terraria|" AnswerCount="2" CommentCount="1" ClosedDate="2011-06-17T12:23:58.803" ContentLicense="CC BY-SA 3.0" />
  <row Id="24727" PostTypeId="2" ParentId="24726" CreationDate="2011-06-17T04:56:49.520" Score="4" Body="&lt;p&gt;Short of downloading a Map Viewer to determine where the closest Crystal Hearts are, there's no easy way forward. Depending on how deep you explore and variance in luck, you can get streaks of crystal heart caverns and chests galore, or no interesting items sans torch pots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, you definitely should keep exploring caves (and mining into new caves from existing caves wherever possible / you can find them). While exploring will obviously help your survival when you find new crystal hearts, it will also give you a chance to find silver and gold ore. Your priority should be a gold pickaxe (to mine Meteorite), but after that feel free to throw all your excess silver and gold into defensive equipment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Better gear is &lt;em&gt;like&lt;/em&gt; getting Crystal Hearts, because it increases the number of hits you take (though obviously your HP remains the same). As to finding Silver and Gold, Floating Islands tend to be full of them. Consider building a skybridge of some sort to find islands, but if you do, mind the Harpeys (typo intentional).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-17T04:56:49.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24728" PostTypeId="2" ParentId="24726" CreationDate="2011-06-17T04:56:50.057" Score="1" Body="&lt;p&gt;Just keep exploring, you'll come across them sooner or later.  When you can clear the dungeon, in a large map Ive found upwards ten just exploring that dungeon alone although it will be a while before you can clear skeletron.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Max health is 400, just takes a while to get there :)&lt;/p&gt;&#xA;" OwnerUserId="10448" LastActivityDate="2011-06-17T04:56:50.057" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24731" PostTypeId="1" AcceptedAnswerId="24734" CreationDate="2011-06-17T06:02:54.787" Score="4" ViewCount="1294" Body="&lt;p&gt;In Fallout 3 you need an Ink Container for a side quest. I know it's somewhere in the &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Arlington Library.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm afraid I may have already picked it up and sold it without noticing (hey, I do a little scaving). Can anyone tell me where it would be if I haven't?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-06-17T06:11:44.697" Title="Where exactly is the Ink Container?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24734" PostTypeId="2" ParentId="24731" CreationDate="2011-06-17T06:11:44.697" Score="5" Body="&lt;p&gt;The ink container is a quest item so it cannot be sold or dropped.  According to &lt;a href=&quot;http://fallout.wikia.com/wiki/Ink_container&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Ink_container&lt;/a&gt; there is a bug on the Xbox 360 version that causes it to disappear, but it will reappear when you go to turn in the quest.  If you are on the PC and the item is somehow lost, you could always use the console to hack it into your inventory.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-06-17T06:11:44.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24736" PostTypeId="2" ParentId="10128" CreationDate="2011-06-17T08:33:07.827" Score="5" Body="&lt;p&gt;I'm a Royalty and this is how I'm doing it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;1-1. easy level  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;1-2. tower knight is easy because I can cast / take cover when he shoots his laser&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;2-1. less linear stage where you need to pull a lot of levers... etc. spider is easy, since you can take cast / take cover when she shoots fireballs (you need to roll to dodge spider webs, or else you get really slow and can't roll)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;2-2. this is really a maze, need to be careful and calm when jumping down wooden floors - flamelurker is an easy boss when being a caster (dodge attacks by rolling / cast while he attacks nothing)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;2-3 dragon is easy, you use practically no spells to kill him, you need to destroy obstacles on the way to the magical arrow shooters (when you finish shooting the arrows, run up to the dragon's face and cast on him until he dies)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;3-1 really annoying octopus monsters that paralyze you when at medium range and then grab you and kill you with their tentacles are walking all over the place, once you get the hang of it, it will be easy for you to kill them. You need to save the magician guy, sage freke for he will teach you most of your spells. (takes long to get the hang of it) this is a jail, cells are filled with treasure and/or bloodthirsty/retarded zombie prisoners. &lt;strong&gt;to kill fool's idol you must kill the old man in the second floor near the boss, even though he says he's just a humble servant (he's lying)&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;3-2 this level is really annoying because gargoyles can fly away from you and come back, and one-two shot you. Man eater was an extremely difficult boss for me, but once I grabbed the &quot;Warding&quot; spell I got him on the second try (he is a gargoyle/black spider thingies with faces/octopus man... monster. 2 OF THEM SPAWN!!!)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;3-3 The Old Monk is an easy boss if you have old spice/fresh spice with you &amp;amp; food in case you get hit. Dodge his attacks by rolling / cast spell (preferably soul ray) and be aware of the balls which float over him, they lock on to you so when he summons them roll like crazy (if you don't have much endurance, wait for the balls to start coming towards you, and then roll) after doing this for a while you will kill him easily.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;4-1 rolling skeletons are so annoying, i guarantee you will die many times until you get used to these and learn their tendencies (adjudicator is really easy, shoot at the head from above, move so he doesn't hit you and you'll have him before you can even see him fully)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;4-2 watch out for nether ray attacks, they shoot huge spikes at you from the air and are virtually impossible to kill because they are so far away and it's difficult to lock on to them, and even if you do your spell takes time to reach them. there are also these ghosts that &quot;Death&quot; a mob found frequently through out this level will keep spawning until you kill him, then all ghosts will die too. Death gives 4.5k souls including the XP gained from the ghosts. ... haven't kill boss yet...  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I haven't gotten further than that, but this is what I plan on doing next:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4-2&lt;br&gt;&#xA;4-3&lt;br&gt;&#xA;1-3&lt;br&gt;&#xA;5-1&lt;br&gt;&#xA;5-2&lt;br&gt;&#xA;5-3&lt;br&gt;&#xA;1-4  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps a bit.&lt;/p&gt;&#xA;" OwnerUserId="10455" LastEditorUserId="122" LastEditDate="2011-06-17T08:43:05.473" LastActivityDate="2011-06-17T08:43:05.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24737" PostTypeId="1" CreationDate="2011-06-17T08:37:27.057" Score="3" ViewCount="2347" Body="&lt;p&gt;Does anyone know why is DNF loading time so long?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it going to be fixed? (by patch)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there now a way to fix it? (without patches)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windows 7.&lt;/p&gt;&#xA;" OwnerUserId="10361" LastEditorUserId="5398" LastEditDate="2012-11-12T20:30:17.360" LastActivityDate="2012-11-12T20:30:17.360" Title="Why is Duke Nukem Forever loading time so long?" Tags="|windows-7|duke-nukem-forever|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24738" PostTypeId="2" ParentId="24737" CreationDate="2011-06-17T09:15:08.040" Score="2" Body="&lt;p&gt;Check out this &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1928420&quot; rel=&quot;nofollow noreferrer&quot;&gt;answer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steps:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Launch Steam normally, then launch Duke Nukem. &lt;/li&gt;&#xA;&lt;li&gt;Press control-alt-del to go to the task manager. &lt;/li&gt;&#xA;&lt;li&gt;Right click on Steam to go to process. &lt;/li&gt;&#xA;&lt;li&gt;Select Affinity.&lt;/li&gt;&#xA;&lt;li&gt;Select only CPU 0. Click OK.&lt;/li&gt;&#xA;&lt;li&gt;Set Priority to Low.&lt;/li&gt;&#xA;&lt;li&gt;After you're done windows-tab back to the Duke.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-06-17T09:15:08.040" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24739" PostTypeId="2" ParentId="12000" CreationDate="2011-06-17T10:39:56.540" Score="-1" Body="&lt;p&gt;First, download usbxtafexplorer (you can get it &lt;a href=&quot;http://www.filestube.com/63293795650f12db03ea/go.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;). This allows you to browse through the XBox's configuration files. Download the file explorer, plug USB into XBox 360 then move the profile over there: open usbxtafexplorer, in the top left click file -&gt; open device -&gt; content. There is a profile under 000000000000. Click &quot;extract&quot; button to whereever then plug the USB back into 360 and then move profile back to hard drive, then go back to usbxtaf and take the file extracted and click &quot;inject&quot; button where the 000000000000 folder is. There you go - you have your copy on the HDD and the flash drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;NOTE&lt;/em&gt;&lt;/strong&gt; you may not have the content or 00000000000 folder; to make them just copy any theme to the flash drive.&lt;/p&gt;&#xA;" OwnerUserId="10458" LastEditorUserId="122" LastEditDate="2011-06-17T11:22:32.547" LastActivityDate="2011-06-17T11:22:32.547" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24740" PostTypeId="2" ParentId="23735" CreationDate="2011-06-17T10:48:18.237" Score="1" Body="&lt;p&gt;I think that the G-man is the main cause of the massacre created in the games, because whenever he leaves or comes in game, some strange things happen.&lt;/p&gt;&#xA;" OwnerUserId="10459" LastEditorUserId="4376" LastEditDate="2012-01-12T10:59:26.403" LastActivityDate="2012-01-12T10:59:26.403" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24741" PostTypeId="1" AcceptedAnswerId="24769" CreationDate="2011-06-17T10:50:28.113" Score="5" ViewCount="1318" Body="&lt;p&gt;The &quot;automate worker actions&quot; option seems to work well (most of the time), but is there a way to see what the automation is planning for my workers?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I prefer to keep the number of workers as low as possible to save on unit maintenance costs. My economic advisor still keeps suggesting that I keep making more workers, even though half of the ones I already have seem to be milling aimlessly around with nothing to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to tell what the automation has in mind for each worker, so I can tell when I have too many workers? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is the map icon (&quot;I suggest you make a ... here&quot;), but when you have several cities in a large empire, one small icon among the hundreds spread all over the world becomes a needle in a haystack. (And the &quot;this unit is out of moves&quot; message seems to be the same whether a worker is just in transit or has run out of improvements to make.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a simpler alternative?&lt;/p&gt;&#xA;" OwnerUserId="3556" LastActivityDate="2011-06-17T17:36:53.720" Title="Is there a way to see what the worker automation is up to?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24743" PostTypeId="1" AcceptedAnswerId="24749" CreationDate="2011-06-17T11:45:04.327" Score="15" ViewCount="5729" Body="&lt;p&gt;What are the spawn timers on the various mobs on League of Legends?&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Initial spawn time&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Re-spawn times&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Variables (&lt;em&gt;i.e; If you kill the Blue&#xA;Golem and left one of his minions,&#xA;does it affect the Blue Golem's&#xA;respawn time? Different mob spawning order on Twisted Treeline&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summoners Rift (5v5)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wolf Camp&lt;/li&gt;&#xA;&lt;li&gt;Golem Camp&lt;/li&gt;&#xA;&lt;li&gt;Wraith Camp&lt;/li&gt;&#xA;&lt;li&gt;Blue Golem Camp&lt;/li&gt;&#xA;&lt;li&gt;Red Golem Camp&lt;/li&gt;&#xA;&lt;li&gt;Dragon&lt;/li&gt;&#xA;&lt;li&gt;Nashor&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Twisted Treeline (3v3)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mixed minor Camps (Golem, Wolf,&#xA;Wraith)&lt;/li&gt;&#xA;&lt;li&gt;Red Golem&lt;/li&gt;&#xA;&lt;li&gt;Black Wraith Camp(s)&lt;/li&gt;&#xA;&lt;li&gt;Green Wolf Camp(s)&lt;/li&gt;&#xA;&lt;li&gt;Dragon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-11-30T00:05:41.363" Title="Neutral mob timings" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24744" PostTypeId="2" ParentId="23758" CreationDate="2011-06-17T11:49:42.870" Score="1" Body="&lt;p&gt;I just know from experience that to plant a tree, these requirements must be met:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1.) There must be nothing nearby(you don't need to babysit the trees all the time, just clear&#xA;    the weeds once a game day).&#xA;2.) There must be a patches of grass nearby(you don't need to worry about this,since they will&#xA;    grow by themselves).&#xA;3.) There must be no wall and the trees must not be underground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I may not be entirely correct and if you still have difficulty growing trees after meeting these requirements, check this out &lt;a href=&quot;http://terraria.wikia.com/wiki/Acorn&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://terraria.wikia.com/wiki/Acorn&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10460" LastActivityDate="2011-06-17T11:49:42.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24746" PostTypeId="1" AcceptedAnswerId="24747" CreationDate="2011-06-17T10:44:49.067" Score="0" ViewCount="1937" Body="&lt;p&gt;I need advice on how to best set up AV connections on my XBOX.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the following hardware:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Console: XBOX 360 Elite&lt;/li&gt;&#xA;&lt;li&gt;Monitor: Samsung 2443BW over HDMI&lt;/li&gt;&#xA;&lt;li&gt;Speakers: Logitech X-540 5.1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have connected the XBOX to monitor via HDMI. The problem is this monitor does not have audio signal pass-through, so I need another way of passing the audio signal to my speakers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would you recommend?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lD6nj.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10462" OwnerDisplayName="Arnold Zokas" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:05:11.127" LastActivityDate="2012-08-07T15:05:11.127" Title="How to connect XBOX360 Elite to Logitech X-540 5.1 speakers" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24747" PostTypeId="2" ParentId="24746" CreationDate="2011-06-17T11:06:47.497" Score="1" Body="&lt;p&gt;From the setup guide, the X-540 looks to only have analog mini-jack inputs, and the XBox 360 only outputs 5.1 over HDMI or optical.  You would need a box that takes the HDMI or optical signal and spits out 5.1 over 3 mini-jacks.  I'm not even sure if the XBox will allow you to use the optical output while using HDMI, which would mean using component cables.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said all that, I can't find a converter box that would work for you.  If one even exists, it's not showing up in search results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Found &lt;a href=&quot;http://www.sweetwater.com/store/detail/HDExpressPCIe?utm_source=CSE&amp;amp;utm_medium=PPC&amp;amp;utm_campaign=none&amp;amp;utm_term=HDExpressPCIe-HD_Express_HDMI_Tower&amp;amp;SID=-1&amp;amp;zmam=89202644&amp;amp;zmas=1&amp;amp;zmac=1&amp;amp;zmap=HDExpressPCIe&quot; rel=&quot;nofollow noreferrer&quot;&gt;one thing&lt;/a&gt; that might work, but it's $500.&lt;/p&gt;&#xA;" OwnerUserId="1351" OwnerDisplayName="MBraedley" LastActivityDate="2011-06-17T11:06:47.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24748" PostTypeId="2" ParentId="24743" CreationDate="2011-06-17T12:20:36.617" Score="0" Body="&lt;p&gt;There are some information here based on experimentation : &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?p=1190342&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.leagueoflegends.com/board/showthread.php?p=1190342&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-17T12:20:36.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24749" PostTypeId="2" ParentId="24743" CreationDate="2011-06-17T12:28:07.113" Score="16" Body="&lt;p&gt;&lt;strong&gt;For Summoner's Rift (5v5)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Baron Nashor - 15:00 initial, 7:00 respawn after death&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dragon - 2:30 initial, 6:00 respawn after death&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lizard/Golem - 1:55 initial, 5:00 respawn after entire camp death&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wolf camp - 1:40 initial, 1:00 respawn after entire camp death&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wraith camp - 1:40 initial, 0:50 respawn after entire camp death&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Small golem camp - 1:40 initial, 1:00 respawn after entire camp death&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;For Twisted Treeline (3v3)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ebonmaw (Dragon) Buff - 4:40 initial, 5:00 respawn&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grez (Lizard) Buff - 2:10 initial, 4:00 respawn&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ghast/Rabid Wolf Buff - 1:55 initial, 3:00 respawn after entire camp death&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All small camps - 1:40 initial, 1:15 respawn after entire camp death&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Not sure if these values are 100% accurate for Twisted Treeline after the recent jungle remake. If anyone has specific info, feel free to comment/edit it in.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Special Notes: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The values listed for the Ghast/Rabid Wolf and Lizard/Golem initial spawn are 1:55 officially in the wiki, however this appears to vary by about 1s and in practice they're actually a bit closer to 1:54 on the in-game clock&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As indicated, a camp of neutrals will not respawn if even one mob is left alive in that particular camp. The timer to respawn will not start until the last mob is killed. For example, if I kill the Blue Golem at exactly 3:00 but leave the small casters alive, the Blue Golem will not respawn at 8:00, but rather, 5:00 after whenever those two casters are killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, unlike HoN / DotA, neutral mobs will still respawn if there is something obstructing their spawn point (e.g. a ward, an object like Shaco's JitB or a Nidalee trap, a player, etc.)&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2011-11-30T00:05:41.363" LastActivityDate="2011-11-30T00:05:41.363" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24750" PostTypeId="1" AcceptedAnswerId="24753" CreationDate="2011-06-17T12:37:51.227" Score="3" ViewCount="472" Body="&lt;p&gt;Is there a way to &lt;strong&gt;prove by any way that a special character is really owned by a player&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I explain myself:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;On a website, users can add their wow character to show their statistics on the website.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to ensure that the user on the website really owns the charcater&lt;/strong&gt; (and is not &quot;stealing&quot; statistics from a really good known other player) ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="10461" LastEditorUserId="10461" LastEditDate="2011-06-17T12:46:48.853" LastActivityDate="2011-06-17T12:50:59.567" Title="Proving that a WoW character is really owned by the one who claims to be the owner" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24751" PostTypeId="2" ParentId="24750" CreationDate="2011-06-17T12:47:57.947" Score="0" Body="&lt;p&gt;On most of these sites that I have seen that allow to you to do this, there is absolutely no checking that takes place.  You basically search for your character, and then can lay claim to any character that has not already been claimed.  I imagine if someone claimed &lt;em&gt;your&lt;/em&gt; character, you could dispute the fact that it is theirs, although even then it might be a painful process.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One reason for this is that the only way to truly verify an account would be to somehow verify the e-mail address tied to the battle.net account, which is information Blizzard keeps very secret for obvious hacking/scamming reasons.  &lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-06-17T12:47:57.947" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24752" PostTypeId="2" ParentId="24746" CreationDate="2011-06-17T12:50:42.763" Score="1" Body="&lt;p&gt;As @MBraedley said, the XBox 360 only outputs 5.1 over HDMI or optical, so what you need is to convert from that to the 3.5mm 5.1 channel audio line-in that your speakers need.  As @MBraedley mentioned, a converter box is very expensive; however, you should be able to find an audio/video receiver (also called a &quot;home theater&quot; receiver) that will take HDMI inputs and output the audio in different formats (i.e. output your audio to a 3.5mm and let you still use HDMI for video).&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-06-17T12:50:42.763" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24753" PostTypeId="2" ParentId="24750" CreationDate="2011-06-17T12:50:59.567" Score="4" Body="&lt;p&gt;There are a variety of tricks you could use, from a custom addon, to manually reviewing screenshot submissions. The easiest would probably be to request that the character log out wearing a specific, easily obtainable item ( selected randomly - think shirts, vendor weapons, etc.), and then check that the item is equipped. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-06-17T12:50:59.567" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24754" PostTypeId="1" AcceptedAnswerId="24756" CreationDate="2011-06-17T12:52:42.543" Score="9" ViewCount="2253" Body="&lt;p&gt;I bought a recipe for a shield, and equipped it hoping to sell it when I was done. Turns out you have to learn a recipe to use it, which makes it non-tradable anymore, and kind of useless afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then bought the materials I was missing and completed the item. I then noticed that once equipped the item would be bound to me, and I wouldn't be able to sell it anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all items that are used can't be traded anymore, where do all the items in the auction house come from? Are some items found in depth? Is it just people continuing to craft items for the sole purpose of selling them to other people?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9752" LastEditDate="2011-06-17T12:55:59.113" LastActivityDate="2013-07-31T19:56:04.200" Title="If equipped items become bound to you, where do all the items in the auction house come from?" Tags="|spiral-knights|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24755" PostTypeId="1" AcceptedAnswerId="24805" CreationDate="2011-06-17T12:53:53.997" Score="6" ViewCount="2090" Body="&lt;p&gt;Whenever I find a new item (so a couple times per minute), the name of the item appears briefly with a &quot;price tag&quot; showing a number of gold coins.  I thought it a bit strange that all these mercenaries hadn't even removed the tags from their equipment, but I was surprised when I found a shop and tried to &quot;return&quot; the item for store credit, they didn't offer me anywhere near the amount that had been on the price tag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if that number doesn't tell me how much gold the item is worth, what does it tell me?  Is the sale price some percentage of the value that is shown?  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-18T02:40:29.147" Title="Why does the sword I found still have a price tag on it, and what does it mean?" Tags="|dungeon-siege-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24756" PostTypeId="2" ParentId="24754" CreationDate="2011-06-17T12:58:31.953" Score="7" Body="&lt;p&gt;They are from people crafting them for the sole purpose of selling them.  One of the good things about buying a recipe is that it is not only cheaper than buying the item itself, but you can then use the recipe to put together those raw materials again to make an item to sell, hopefully for more than you would've gotten for just the raw materials.  Note that crafted items will sometimes get &lt;a href=&quot;http://wiki.spiralknights.com/Unique_variant&quot; rel=&quot;nofollow noreferrer&quot;&gt;special attributes&lt;/a&gt; that you can't get on dropped/store-bought items, making them even more valuable.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-06-17T13:45:54.903" LastActivityDate="2011-06-17T13:45:54.903" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24757" PostTypeId="1" AcceptedAnswerId="24770" CreationDate="2011-06-17T13:06:06.767" Score="3" ViewCount="265" Body="&lt;p&gt;&lt;em&gt;This question is related to my &lt;a href=&quot;https://gaming.stackexchange.com/questions/24750/proving-that-a-wow-character-is-really-owned-by-the-one-who-claims-to-be-the-owne&quot;&gt;same question for WoW&lt;/a&gt;. I promise that it's the last. I have all the answers for other games. WoW and SCII was the only 2 missing.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to prove by any way that a special character is really owned by a player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I explain myself:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a website, users can add their SC2 account to show their statistics on the website.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to ensure that the user on the website really owns the account (and is not &quot;stealing&quot; statistics from a really good known other player) ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="10461" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-06-17T17:51:30.193" Title="Proving that a SCII character is really owned by the one who claims to be the owner" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24758" PostTypeId="1" AcceptedAnswerId="24760" CreationDate="2011-06-17T13:23:19.417" Score="2" ViewCount="1622" Body="&lt;p&gt;Is there any way to play a FFA with the friends in your party? If no, is there any reason for this? I can't seem to figure out the settings to set this up.&lt;/p&gt;&#xA;" OwnerUserId="2573" LastActivityDate="2011-06-17T13:41:59.310" Title="Playing FFA with Friends" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24759" PostTypeId="2" ParentId="24724" CreationDate="2011-06-17T13:28:57.580" Score="4" Body="&lt;p&gt;Are you charging the move long enough?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless they changed the move requirements for the iphone, sonic boom is supposed to be hold back for 2 seconds then forward + punch.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-06-17T13:28:57.580" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24760" PostTypeId="2" ParentId="24758" CreationDate="2011-06-17T13:41:59.310" Score="7" Body="&lt;p&gt;Just go to multiplayer, create game, and select the map you want to play on. On the right side, set the mode (where it normally says  1v1, 2v2, etc) to FFA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the quick match FFA, that is not possible to do with a party, probably to prevent a party playing them as a 3v1 or abuses of that sort.&lt;/p&gt;&#xA;" OwnerUserId="1500" LastActivityDate="2011-06-17T13:41:59.310" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24762" PostTypeId="2" ParentId="22764" CreationDate="2011-06-17T14:14:09.010" Score="3" Body="&lt;p&gt;Well, the Bora already answered the specific question, but I'd like to write more about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically so called &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=noob%20tube&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;noobtubing&lt;/strong&gt;&lt;/a&gt; is using grenade launcher or rocked launcher as your &lt;strong&gt;primary&lt;/strong&gt; weapon. Some rookies don't even bother to use their rifles/SMGs at all, they just blast away with rockets. So there are many servers that have rule &lt;code&gt;no AT on inf&lt;/code&gt; (no anti-tank rockets attacks on infantry). CG is particularly loathed, as it has significant splash damage, thus can kill infantry even with very poor aiming. At the same time it's weakest of all rocket launchers in it's anti-tank role. Also, on regular (i.e. non-hardcore) servers, you don't inflict team damage, thus shooting rockets into mixed groups is not penalized and can result in kill. Thus some players feel frustrated when they get killed by random rocket spam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I prefer hardcore servers. As rockets leave very visible trail, on such servers noobtubers are naturally eliminated. And actually one of my favorite servers, there was a poll, after which it was decided to have it explicitly allowed. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-06-17T14:14:09.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24767" PostTypeId="5" CreationDate="2011-06-17T16:52:58.153" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-17T16:52:58.153" LastActivityDate="2011-06-17T16:52:58.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24768" PostTypeId="4" CreationDate="2011-06-17T16:52:58.153" Score="0" Body="Tropico 3 is a city-building game set in the Caribbean during the second half of the 20th century, with a heavy politcial and semi-historical component." OwnerUserId="183" LastEditorUserId="183" LastEditDate="2011-06-17T16:56:33.830" LastActivityDate="2011-06-17T16:56:33.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24769" PostTypeId="2" ParentId="24741" CreationDate="2011-06-17T17:36:53.720" Score="4" Body="&lt;p&gt;You can click on an automated worker to see what his current orders are (it's highlighted), although if that worker is being moved across the continent to build something over there, you'll see only &quot;Move&quot;, not &quot;Moving to [x,y] to build [z]&quot;, which is unfortunate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, to the best of my knowledge, the closest you can come to finding out what an automated worker is &quot;planned&quot; to do, and it's not really all that great.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FWIW, I, too, have noticed that automated workers often bunch up in one area, and then seemingly stop doing anything because there's nothing else to do &lt;em&gt;in that area&lt;/em&gt;, ignoring other areas (especially those I've recently expanded into) that could still benefit greatly from improvements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use a couple of different techniques for addressing these situations:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;When I build a new city/conquer a new city, one of the first things I do is build and then automate a worker. I end up with my capital city supporting 2-3 workers (start of the game 1 is just not enough, but neither are there enough cities yet), and then &lt;em&gt;every&lt;/em&gt; other city supporting 1 worker each (although sometimes I simply change the home base of one of the capital's workers instead of building another, usually when I already have a sprawling empire built up). Anyway, the takeaway here is that building and then automating a worker usually (although not always) results in said worker improving the local area first, and this also seems to oftentimes trigger the automation AI to realize that work needs to be done there and send idle workers over to help out.&lt;/li&gt;&#xA;&lt;li&gt;The other trick I use is to de-automate 1-2 workers, walk them over to where I want them to work, and then re-automate them again. Same principle as the previous -- they tend to work the local area first, and often trigger help coming from other idle workers -- although it seems (from my entirely subjective point of view) to work less often than the other method (they often just walk right back to where I just took them from to stand around idly again). Walking them over, manually building something, and &lt;em&gt;then&lt;/em&gt; re-automating them seems to work quite well, though.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9342" LastActivityDate="2011-06-17T17:36:53.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24770" PostTypeId="2" ParentId="24757" CreationDate="2011-06-17T17:51:30.193" Score="7" Body="&lt;p&gt;Some sites when you register an B.net account ask you to change the portrait to one of the available portraits form the accounts rewards section. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the account picture can only be changed in game, the user logs in to their SC2 account changes the picture. Once changed they tell the site to scan the picture again, if it matches the account is confirmed.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is how sc2replayed.com and wellplayed.org have confirmed my account with their sites.&lt;/p&gt;&#xA;" OwnerUserId="9854" LastActivityDate="2011-06-17T17:51:30.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24773" PostTypeId="2" ParentId="11036" CreationDate="2011-06-17T18:34:17.160" Score="4" Body="&lt;p&gt;I did some testing, and it seems like it has to all be on the same monster at the same time. I hit a bunch of evil trees over 20 times, but I didn't GET! it until I hit the same one 5 times. The wiki says that you have to hit it half the number of hearts of health that it has, and since my sword can kill them in just a hit or two with only six stars of strength, it couldn't have over 12 health, let alone over 40.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-06-17T18:34:17.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24774" PostTypeId="1" CreationDate="2011-06-17T21:34:06.860" Score="16" ViewCount="22848" Body="&lt;p&gt;I just got an &lt;a href=&quot;http://www.thinkgeek.com/electronics/retro-gaming/e762/&quot; rel=&quot;nofollow noreferrer&quot;&gt;iCade&lt;/a&gt; -- it is technically for an Apple iPad, but it is basically &lt;strong&gt;a generic bluetooth keyboard arcade controller&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uksnP.jpg&quot; alt=&quot;iCade pic&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's great! But once I paired it with my laptop as a bluetooth keyboard for testing, I discovered something odd that does not bode well for using the iCade with &lt;a href=&quot;http://mamedev.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MAME&lt;/a&gt;. &lt;strong&gt;All inputs show up as two (and only two) keypresses &amp;ndash; one key when pushed down, and another key when released&lt;/strong&gt;. Like so:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Joystick&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&#xA;      &amp;uarr; &lt;kbd&gt;w&lt;/kbd&gt;, &lt;kbd&gt;e&lt;/kbd&gt;  &#xA;&#xA;&amp;larr; &lt;kbd&gt;a&lt;/kbd&gt;, &lt;kbd&gt;q&lt;/kbd&gt;   &amp;rarr; &lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;c&lt;/kbd&gt;&#xA;&#xA;      &amp;darr; &lt;kbd&gt;x&lt;/kbd&gt;, &lt;kbd&gt;z&lt;/kbd&gt;&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Buttons&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&#xA;(1 red) &lt;kbd&gt;y&lt;/kbd&gt;, &lt;kbd&gt;t&lt;/kbd&gt;  (2 blk) &lt;kbd&gt;u&lt;/kbd&gt;, &lt;kbd&gt;f&lt;/kbd&gt;  (3 blk) &lt;kbd&gt;i&lt;/kbd&gt;, &lt;kbd&gt;m&lt;/kbd&gt;  (4 wht) &lt;kbd&gt;o&lt;/kbd&gt;, &lt;kbd&gt;g&lt;/kbd&gt;  &#xA;&#xA;(5 red) &lt;kbd&gt;h&lt;/kbd&gt;, &lt;kbd&gt;r&lt;/kbd&gt;  (6 blk) &lt;kbd&gt;j&lt;/kbd&gt;, &lt;kbd&gt;n&lt;/kbd&gt;  (7 blk) &lt;kbd&gt;k&lt;/kbd&gt;, &lt;kbd&gt;p&lt;/kbd&gt;  (8 wht) &lt;kbd&gt;l&lt;/kbd&gt;, &lt;kbd&gt;v&lt;/kbd&gt;  &#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Most MAME emulators expect standard keyboard behavior. That is, when you are pressing left you &lt;em&gt;hold down&lt;/em&gt; left the entire duration of the movement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This isn't a big deal for the buttons -- buttons are instant activate so if I pressed &lt;kbd&gt;y&lt;/kbd&gt; on my keyboard that is the same as, say, pressing fire in Galaxian.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it makes the joystick a non starter since the keyboard key is not &quot;held down&quot; -- that is, when I use the joystick and press &amp;larr; one &lt;kbd&gt;a&lt;/kbd&gt; is sent.. ever. But when I stop holding down &amp;larr; &lt;kbd&gt;q&lt;/kbd&gt; is sent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I configure MAME or other emulators to work with the iCade joystick and its peculiar keyboard interface? Is there any way to create a MAME config file that will work with the iCade?&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2012-02-12T23:00:11.707" LastActivityDate="2015-03-01T20:47:48.840" Title="iCade bluetooth keyboard mappings for MAME?" Tags="|emulation|keyboard|mame|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24775" PostTypeId="1" CreationDate="2011-06-17T21:34:46.800" Score="2" ViewCount="1029" Body="&lt;p&gt;A little backstory: The first (quasi) RPG I ever played was &lt;em&gt;Final Fantasy Adventure&lt;/em&gt;. At that time, I was quite the platformer fan, and NES Zelda games, although moderately fun, never caught my attention for long.&lt;/p&gt;&#xA;&lt;p&gt;One day at a flea market, I picked up &lt;em&gt;Final Fantasy Adventure&lt;/em&gt; for a couple bucks, and I fell in love with the experience of leveling up, weapon selection, and getting engaged in the story. I was hooked, and from then on I was a hardcore RPGer*.&lt;/p&gt;&#xA;&lt;p&gt;Because of its personal history, &lt;em&gt;FFA&lt;/em&gt; has a special place in my gaming heart. Every few years, I pull out my old cart, slap it in my old-school GB, and play it for a few hours. It doesn't matter where my saved file is—I've practically memorized what to do from any place in the game, and it's always just as enjoyable as its initial discovery.&lt;/p&gt;&#xA;&lt;p&gt;Today, I learned that back in 2006, a Japanese version was released for mobile phones that was quite similar to the original but with updated graphics. As an uber-fan... I MUST PLAY THIS GAME.&lt;/p&gt;&#xA;&lt;p&gt;Sorry, I'm still a bit excited. The problem is that I live in the US, and I would have no clue how to obtain a mobile game from an international market. Can this be done? Is there an emulator for such a thing, and if so, where can I find it? I don't mind that the game's text will be in Japanese. I can't read it, but, honestly, I don't have to.&lt;/p&gt;&#xA;&lt;p&gt;Yes, I get it. I'm a bit of an obsessive nerd.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sup&gt;* I know that &lt;em&gt;FFA&lt;/em&gt; isn't a typical RPG. However, it did have RPG elements, and it led me to other games in the FF storyline. I fell in love with the traditional RPG style as much as I did with the Action-RPG style of &lt;em&gt;FFA&lt;/em&gt;, and I've never looked back.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="10405" LastEditorUserId="4797" LastEditDate="2023-06-22T10:32:08.743" LastActivityDate="2023-06-22T10:32:08.743" Title="How can I obtain Final Fantasy Adventure for a mobile phone in the US?" Tags="|final-fantasy-adventure|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="24777" PostTypeId="1" AcceptedAnswerId="24778" CreationDate="2011-06-17T22:33:12.807" Score="20" ViewCount="8812" Body="&lt;p&gt;I've built a fenced area in Minecraft in which cows, pigs and over wildlife I intend to congregate.  Only problem, how can I make them happy?  In that they quite often bounce by the fence, wanting to get out.  Any recommendations?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/jSIWi.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4528" LastEditorUserId="3610" LastEditDate="2012-06-05T22:59:52.143" LastActivityDate="2014-05-25T00:37:25.490" Title="How can I Keep Cows from Running Away?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24778" PostTypeId="2" ParentId="24777" CreationDate="2011-06-17T22:41:32.317" Score="18" Body="&lt;p&gt;Cows (along with all passive mobs) have no AI other than &quot;wander&quot;. They will blissfully stumble head-first into lava if given the chance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of Beta 1.6.6, there is no way to encourage Passive Mobs to stick around; even &quot;happy&quot; cows will disappear into the ether if you wander far enough away that the chunk gets unloaded from Memory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, fence-escaping can simply be halted by making the fence taller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of Beta 1.8, passive mobs no longer despawn. If you fence a cow, sheep, or pig, &lt;em&gt;and&lt;/em&gt; keep them safe from wolves / aggressive mobs, they should stay fenced-in indefinitely.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="28182" LastEditDate="2014-05-25T00:37:25.490" LastActivityDate="2014-05-25T00:37:25.490" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24779" PostTypeId="2" ParentId="24774" CreationDate="2011-06-17T22:46:17.027" Score="12" Body="&lt;p&gt;Unfortunately, this strange operation is a hack to support iOS due to limited API support for external hardware.  Currently, the iOS SDK does not expose the internal UIEvents for keydown / keyup messages, so ION send two keypresses to allow developers to determine state transitions for emulators and games.  Essentially a keydown/keyup when you press a button and then a second keydown/keyup when you release the button.  This is not standard keyboard operation, as you have discovered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am willing to bet there is a combination of buttons that would change the iCade to behave like a regular keyboard, and I bid anyone good luck figuring that out!  Other controllers, like the &lt;a href=&quot;http://icontrolpad.com/&quot; rel=&quot;noreferrer&quot;&gt;iControlPad&lt;/a&gt; have multiple operating modes, which is why I suspect the iCade is similar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I created and released an MIT licensed &lt;a href=&quot;https://github.com/scarnie/iCade-iOS&quot; rel=&quot;noreferrer&quot;&gt;SDK&lt;/a&gt; for iCade last night, but I doubt you are running this on an iPad.&lt;/p&gt;&#xA;" OwnerUserId="10475" LastActivityDate="2011-06-17T22:46:17.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24780" PostTypeId="2" ParentId="24777" CreationDate="2011-06-17T22:53:16.073" Score="7" Body="&lt;p&gt;You can prevent the cows bouncing by simply making the fence taller. Their pathing AI seems to think they can make what should be a one block jump; however, the fences' unusual collision check ends up blocking them. Thus, they start bouncing whenever they wander near.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't make them stay though, they will despawn eventually (as of 1.6.6).&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-17T22:53:16.073" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24781" PostTypeId="1" AcceptedAnswerId="24799" CreationDate="2011-06-17T23:04:24.133" Score="6" ViewCount="1125" Body="&lt;p&gt;When I was (a lot) younger, I used to play &lt;em&gt;Tiberium Dawn&lt;/em&gt; at a friend's house. One day when I was around there playing, he showed me a level where you could play against dinosaurs. From memory, he had &lt;em&gt;Windows 3.1&lt;/em&gt; installed and he ran the game from &lt;em&gt;DOS&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After I installed the game recently, I was wondering if there is any way to get to this mode, or whether it was a DOS only feature?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many thanks.&lt;/p&gt;&#xA;" OwnerUserId="10387" LastEditorUserId="1719" LastEditDate="2012-03-06T14:28:47.043" LastActivityDate="2012-03-06T14:28:47.043" Title="Command and Conquer: Tiberium Dawn, and dinosaurs" Tags="|command-and-conquer|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24783" PostTypeId="5" CreationDate="2011-06-17T23:25:12.907" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-17T23:25:12.907" LastActivityDate="2011-06-17T23:25:12.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24784" PostTypeId="4" CreationDate="2011-06-17T23:25:12.907" Score="0" Body="Tiberium Dawn was the first installment of the real-time-strategy series, Command &amp; Conquer. It was developed by Westwood Studios and published by Virgin Interactive in 1995." OwnerUserId="10387" LastEditorUserId="10387" LastEditDate="2011-06-17T23:26:09.317" LastActivityDate="2011-06-17T23:26:09.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24788" PostTypeId="1" AcceptedAnswerId="24808" CreationDate="2011-06-18T00:10:12.150" Score="4" ViewCount="1097" Body="&lt;p&gt;Pretty much as the title says.  In the Hall of Fame, there's a list of Power Ratings, and my name is moving up and down it.  I'd initially assumed it worked its way up as you progressed through the game, but it now seems to be backtracking, so now I'm confused.&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorUserId="26052" LastEditDate="2012-08-07T17:24:26.817" LastActivityDate="2022-01-21T08:32:30.460" Title="What determines the 'Power Rating' in Bookworm Adventures?" Tags="|bookworm-adventures|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24792" PostTypeId="2" ParentId="24775" CreationDate="2011-06-18T00:52:30.093" Score="1" Body="&lt;p&gt;I don't know about the cellphone version, but you may be able to find copies of the Game Boy Advance version, &lt;a href=&quot;http://en.wikipedia.org/wiki/Sword_of_Mana&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sword of Mana&lt;/a&gt;, which had an English release.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It incorporated many of the changes to later games in the series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speaking of the series, Final Fantasy Adventure is actually part of the &quot;Seiken Densetsu&quot; or &quot;Mana&quot; series of games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has 3 direct sequels:&lt;br&gt;&#xA;Secret of Mana (SNES)&lt;br&gt;&#xA;Seiken Densetsu 3 (Super Famicom, no US release)&lt;br&gt;&#xA;Dawn of Mana (PS2)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also has 4 spinoffs:&lt;br&gt;&#xA;Legend of Mana (PS1), similar style to the second and third games.&lt;br&gt;&#xA;Children of Mana (DS), a dungeon crawler&lt;br&gt;&#xA;Heroes of Mana (DS), a tactical RPG&lt;br&gt;&#xA;Friends of Mana (Mobile phone, no US release), no idea&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-06-18T00:52:30.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24794" PostTypeId="1" AcceptedAnswerId="24795" CreationDate="2011-06-18T01:18:53.580" Score="5" ViewCount="2480" Body="&lt;p&gt;For example, if I want to build on sand or gravel. Are there any risks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now I'm digging down until I meet rock and then building a foundation of rock.. I'm paranoid.&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2011-06-18T07:21:13.760" Title="Does it matter what I build my house on top of?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24795" PostTypeId="2" ParentId="24794" CreationDate="2011-06-18T01:25:45.733" Score="6" Body="&lt;p&gt;The most notable structural difference house materials have are in blast resistance and in fire resistance. Since you are not actually building your house out of sand or gravel, it doesn't matter if the sand or gravel below your house vanishes -- minecraft blocks (with these two exceptions) float.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there's something to be said for having less of your house's foundation blow away when your early-morning creepers drop by to say hello. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of that, I'd say stone is a suitable foundation material (though if you're careful, it won't mean much in practice)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-18T01:25:45.733" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24796" PostTypeId="2" ParentId="24794" CreationDate="2011-06-18T01:25:52.327" Score="4" Body="&lt;p&gt;No, there are no risks whatsoever, with the exception of lava.  Even if you unknowingly remove some sand from beneath your structure, the structure will stay where it is, and you can just fill it in again.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-06-18T01:25:52.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24797" PostTypeId="2" ParentId="24781" CreationDate="2011-06-18T01:28:44.010" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://cnc.wikia.com/wiki/Category:Tiberian_Dawn_Dinosaur_missions&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The fun park missions were a small pack of missions found in the C&amp;amp;C directory after patch 1.6. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-06-18T01:28:44.010" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24799" PostTypeId="2" ParentId="24781" CreationDate="2011-06-18T01:37:27.713" Score="8" Body="&lt;p&gt;It's a campaign added to the game in one of &lt;a href=&quot;http://en.wikipedia.org/wiki/Command_&amp;amp;_Conquer_%28video_game%29#Single-player&quot; rel=&quot;noreferrer&quot;&gt;the updates&lt;/a&gt;. To start it, the game should be started with parameters &lt;code&gt;funpark -cd&lt;/code&gt;. One way to do it is to create a shortcut and add them to the end of the target, behind quotation marks.&#xA;For example: &lt;code&gt;&quot;C:\games\c&amp;amp;c95\c&amp;amp;c95.exe&quot; funpark -cd&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the shortcut, start new game and choose either GDI or the Brotherhood, missions are the same.&lt;/p&gt;&#xA;" OwnerUserId="5005" LastActivityDate="2011-06-18T01:37:27.713" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24800" PostTypeId="1" AcceptedAnswerId="24803" CreationDate="2011-06-18T02:10:12.400" Score="7" ViewCount="956" Body="&lt;p&gt;It's the second time today that I have a teammate refuse to surrender because it &quot;halves IP gained.&quot; I can find no source confirming this, so I doubt it is true but I thought I'd make sure.&lt;/p&gt;&#xA;" OwnerUserId="5829" LastActivityDate="2011-06-18T02:13:40.753" Title="Is there an IP penalty for surrendering?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24801" PostTypeId="1" CreationDate="2011-06-18T02:12:25.497" Score="5" ViewCount="2392" Body="&lt;p&gt;Every time i log into minecraft now, i'm trapped in the nether above a pit of lava, i have no control of movement and i burn up within seconds. I can no longer play multiplayer because i cannot spawn away. Please help? &lt;/p&gt;&#xA;" OwnerUserId="10482" LastEditorDisplayName="user8949" LastEditDate="2011-06-18T02:54:30.767" LastActivityDate="2011-07-27T05:32:31.580" Title="Minecraft immediate death upon re-spawn?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24802" PostTypeId="2" ParentId="24801" CreationDate="2011-06-18T02:13:36.917" Score="13" Body="&lt;p&gt;Contact the server administrator and ask them to move you to somewhere safer.&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2011-06-18T02:13:36.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24803" PostTypeId="2" ParentId="24800" CreationDate="2011-06-18T02:13:40.753" Score="11" Body="&lt;p&gt;There is no &quot;penalty for surrendering,&quot; but IP gain is linear with time (up to a threshold: 55 minutes), so the longer you stay (even if you're losing) the more you can gain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, it is often faster to gain IP by surrendering if you believe you have a good chance for winning (eg. 50%)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;btw: &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=129452&quot; rel=&quot;nofollow noreferrer&quot;&gt;CITATION&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-18T02:13:40.753" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24805" PostTypeId="2" ParentId="24755" CreationDate="2011-06-18T02:40:29.147" Score="5" Body="&lt;p&gt;The 'price tag' is a basis for both selling at the merchant and transmuting the item into gold. I tested this theory in my game and here's what I came up with: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will receive 15% of the item's 'price tag' value at the merchant. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you transmute the item into gold then you will receive 5% of the 'price tag' value. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Dungeon Siege 3, transmuting can be accomplished by hitting 'C', going into the 'items' tab and clicking the left mouse button over the item in which you wish to transmute. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-06-18T02:40:29.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24807" PostTypeId="1" AcceptedAnswerId="32490" CreationDate="2011-06-18T03:02:34.370" Score="7" ViewCount="2656" Body="&lt;p&gt;When you defeat an opponent, the game places a weird-looking sigil next to the opponent's portrait:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Yo9gr.jpg&quot; alt=&quot;Magic: the Gathering Sigils&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The colors might be hard to see, but the one to the left is bronze, and the two right ones are silver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do they mean? Do the colors represent the opponent's strength? How handily I trounced them? Something else?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Note: this is for &lt;em&gt;Magic: The Gathering: Duels of the Planeswalkers 2012&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-10-15T02:34:23.030" LastActivityDate="2011-10-15T02:34:23.030" Title="What do the icons next to defeated opponents mean?" Tags="|mtg-duels-of-the-planeswalkers|mtg-duels-of-the-planeswalkers-2012|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="24808" PostTypeId="2" ParentId="24788" CreationDate="2011-06-18T03:27:48.853" Score="4" Body="&lt;p&gt;I'm not 100% sure on this, but I think power rating is based on the words you create. The better the words, the higher your power rating. It only applies to the adventure mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://www.popcap.com/faq/BookwormAdventuresFAQ.txt&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Lex gives verbal hints about your word&#xA;  power. In order of increasing strength&#xA;  they are: Good, Wow, Nice, Very Good,&#xA;  Awesome, Excellent, Fantastic and &#xA;  Astonishing!  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If I recall right, it's affected by the length of the word, the letters/tiles used and power-ups/power-downs. Using &quot;gold&quot; letters instead of &quot;copper&quot; will boost the power rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Hall of Fame shows the letter grade version of the power rating that's likely averaged over your play time.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-06-18T03:27:48.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24809" PostTypeId="1" AcceptedAnswerId="24810" CreationDate="2011-06-18T03:51:06.953" Score="12" ViewCount="786" Body="&lt;p&gt;What is the real name of the column-like beams in Portal 2 called? They are only (as far as I know) referred to as &quot;beams&quot; (By Wheatley: &quot;I'll turn the beam off.&quot;). Here is a screenshot for reference:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iwMGS.jpg&quot; alt=&quot;Beam-like thing&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5929" LastEditorUserId="9752" LastEditDate="2012-01-23T18:42:18.487" LastActivityDate="2012-07-24T22:36:04.037" Title="What are the column-like beams on Portal 2 called?" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24810" PostTypeId="2" ParentId="24809" CreationDate="2011-06-18T03:57:43.740" Score="20" Body="&lt;p&gt;It's a Tractor beam made of liquid asbestos called an &lt;a href=&quot;http://half-life.wikia.com/wiki/Excursion_Funnel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Aperture Science Excursion Funnel&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/93ziZ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="10616" LastEditDate="2012-07-24T22:36:04.037" LastActivityDate="2012-07-24T22:36:04.037" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24811" PostTypeId="1" AcceptedAnswerId="24812" CreationDate="2011-06-18T04:00:07.910" Score="6" ViewCount="4137" Body="&lt;p&gt;Is there any way to exploit a floating sand/gravel glitch in minecraft? Like lets say you have a solid block like dirt. And then you place a gravel or sand block high above it, and just as it touches the dirt block you destroy it and then the sand/gravel floats?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone ever done this before? Are there any ways of doing this?&lt;/p&gt;&#xA;" OwnerUserId="10483" LastActivityDate="2015-07-14T03:18:38.187" Title="Is there any way to exploit a floating sand/gravel glitch in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24812" PostTypeId="2" ParentId="24811" CreationDate="2011-06-18T04:43:51.537" Score="8" Body="&lt;p&gt;Rather than trying to do it in-game, you can use &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-updated-for-mc-beta-165/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt; to achieve the same effect. In MCedit, select an area of air and use the &lt;em&gt;Fill &amp;amp; Replace&lt;/em&gt; tool to select sand. Save your world, and voila: floating sand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rutDN.png&quot; alt=&quot;Floating sand&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, sand doesn't start falling until it's interacted with. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also a weird interaction between sand and torches, in that sand will float above a torch: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/yyKnlj1eg2k?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft physics is the best kind of physics.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-06-18T04:49:19.383" LastActivityDate="2011-06-18T04:49:19.383" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24813" PostTypeId="2" ParentId="10475" CreationDate="2011-06-18T05:10:34.950" Score="2" Body="&lt;p&gt;If you don't wanna spawn too far away from your house&#xA;make a bed: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(wool wool wool)&#xA;(wood wood wood)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;or put up a signal thats above the clouds, it will be like a pin on a treasure map.&lt;/p&gt;&#xA;" OwnerUserId="10484" LastEditorUserId="-1" LastEditDate="2015-04-06T00:10:22.383" LastActivityDate="2015-04-06T00:10:22.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24814" PostTypeId="2" ParentId="24794" CreationDate="2011-06-18T07:21:13.760" Score="1" Body="&lt;p&gt;Minecraft does not use structural strength (yet), so you could have a 1000km long walkway unsupported anywhere and it will just float there in the air forever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notch has suggested that this should be fixed (unsupported blocks should all fall) but if he did this, fixing your house would be the least of the problems that would be encountered.&lt;/p&gt;&#xA;" OwnerUserId="4580" LastActivityDate="2011-06-18T07:21:13.760" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24815" PostTypeId="1" AcceptedAnswerId="24818" CreationDate="2011-06-18T07:30:10.303" Score="5" ViewCount="3843" Body="&lt;p&gt;Following the demise of my &quot;fat&quot; Playstation 3 console I got myself a new, slim, one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After logging in with my user on my original console, I would end up in the Game menu, which was very convenient for launching the disc currently in the console while still waiting for my TV to turn itself on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my new console, however, I always end up on the PlaystationNetwork menu. I imagine there is some sort of setting somewhere that I need to change, but I am hard pressed to find it and would appreciate some instructions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So where is that setting hiding?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-06-18T21:13:13.150" LastActivityDate="2011-06-18T21:13:13.150" Title="How can I change the PS3's startup menu page?" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24816" PostTypeId="2" ParentId="16418" CreationDate="2011-06-18T07:43:30.473" Score="1" Body="&lt;p&gt;So I spent a little time looking into this and I found out the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A patch does exist if you run the iso in an emulator (given the policies here I'm not going to link you, but I have confidence you can find it, just start by looking for an Italian patch).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to avoid an emulator (for obvious reasons), then your next best bet is to wait until Xenoblade is released in NA.  It is still on Nintendo's calender for 2011.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't wait, there is a subtitled walkthrough on &lt;a href=&quot;http://www.youtube.com/watch?v=8FiGLGFjCPM&quot; rel=&quot;nofollow noreferrer&quot;&gt;youtube&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-18T07:43:30.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24817" PostTypeId="2" ParentId="4468" CreationDate="2011-06-18T11:37:16.523" Score="1" Body="&lt;p&gt;For creeps double stacking, pull at '52.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should pull at 16' or 46' if you want to pull neutral creeps against legion/hellbourn creeps, however.&lt;/p&gt;&#xA;" OwnerUserId="10488" LastEditorUserId="23" LastEditDate="2011-06-26T10:58:48.797" LastActivityDate="2011-06-26T10:58:48.797" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24818" PostTypeId="2" ParentId="24815" CreationDate="2011-06-18T11:38:04.310" Score="6" Body="&lt;p&gt;Do you end up on Network or PlaystationNetwork menu?&lt;br&gt;&#xA;If you always start on the What's new menu, you can change this in &lt;em&gt;Settings &gt; System Settings &gt; Display [What's New]&lt;/em&gt; and set it to off. &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/displaynew.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reference in the manual&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-06-18T11:38:04.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24820" PostTypeId="2" ParentId="24565" CreationDate="2011-06-18T12:54:08.830" Score="9" Body="&lt;p&gt;For single player, what you are doing works. It's a game designed with children playing in mind, so pretty much anything works for the story. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as enjoyment goes, the battles are much more fun if you have a team of 6, because if you don't battles end up like so near the end:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Lvl 85 Charizard vs Lvl 55 Elite Four Pokemon&lt;/em&gt;&lt;br&gt;&#xA;Is the pokemon resistant to fire?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Yes - Use Cut.&lt;/li&gt;&#xA;&lt;li&gt;No - Use Flamethrower&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you want to play multiplayer (unlikely since it's Pokemon Blue), your level advantage goes out the window so you need multiple levelled up Pokemon. The grinding does go through the roof though, which may be more of a detriment than caused by the above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, my technique with the campaign is to scale up the number of Pokemon I use. As you've mentioned, the Pokemon available to you at the moment are not too appealing &lt;strong&gt;&lt;em&gt;*&lt;/em&gt;&lt;/strong&gt; . Obviously, you won't make a team of six from them, and there's no point grinding levels on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It varies a bit game by game, and obviously which Pokemon are available does impact it, but my general technique is to have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 pokemon by the second gym&lt;/li&gt;&#xA;&lt;li&gt;3 by the 4th&lt;/li&gt;&#xA;&lt;li&gt;4 by the 6th&lt;/li&gt;&#xA;&lt;li&gt;5 + HM Slave or 6 Pokemon by the eighth gym&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This reduces the pain by of grinding because you're not trying to raise too many at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other thing to reduce grinding with a full team is to accept that Pokemon levels are going to differ somewhat. No, you are not going to be able to level up your water pokemon that much in the power plant, for example. I often have as much as a 10 level gap between my highest and lowest Pokemon, even when I have a full team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*: One thing I will mention is that even though the choice is poor at this stage, it's not as bad as it looks. Here are some Pokemon you may have missed&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pikachu (5% encounter chance in Viridian Forest) - Very useful against Misty.&lt;/li&gt;&#xA;&lt;li&gt;Nidoran (40% chance to encounter in route 22, to the west of Viridian) - Poison type, not as useful as Pikachu but it's final form is quite good. In Blue, you will mostly encounter the female variant, which evolves into Nidoqueen.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-06-18T12:54:08.830" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24825" PostTypeId="2" ParentId="24807" CreationDate="2011-06-18T15:19:15.787" Score="2" Body="&lt;p&gt;So, I'm not 100% on this, but my understanding (from the first game) is that the Icons indicate a rating of how well you've defeated that opponent.  They go from Bronze to Gold and are a function of remaining life, remaining cards in deck, and number of turns played.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I haven't played the 2012 yet, so I can't confirm this for the second game &lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-18T15:19:15.787" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24826" PostTypeId="1" AcceptedAnswerId="24846" CreationDate="2011-06-18T15:58:42.467" Score="1" ViewCount="69" Body="&lt;p&gt;I started playing this for the DA2 unlocks, and have quite enjoyed it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know why the abilities on my party members randomly change?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Derant, for example, the mage, had 3 abilities in the last version and now only has 2. I noticed that the ranger rogue Antor has lost 2 abilities since the last update.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this just game balancing? Are there any update notes anywhere?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ref: &lt;a href=&quot;http://apps.facebook.com/dragonagelegends&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://apps.facebook.com/dragonagelegends&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-06-18T20:53:06.820" Title="Facebook: Dragon Age Legends" Tags="|dragon-age-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24827" PostTypeId="1" AcceptedAnswerId="24829" CreationDate="2011-06-18T15:59:19.457" Score="5" ViewCount="3517" Body="&lt;p&gt;Do resolution or graphic details affect data that is sent between game client and server?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:43:18.787" LastActivityDate="2013-10-22T19:43:18.787" Title="Do high resolution or game detail level affect Battlefield Bad Company 2 multiplayer ping or lag?" Tags="|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24828" PostTypeId="2" ParentId="24827" CreationDate="2011-06-18T16:02:13.337" Score="3" Body="&lt;p&gt;No they do not. The server just sends player movements and actions. All graphical rendering, which is what is affected by resolution and detail levels, is handled on your own computer and does not affect the network at all.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-06-18T16:02:13.337" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24829" PostTypeId="2" ParentId="24827" CreationDate="2011-06-18T16:04:39.807" Score="5" Body="&lt;p&gt;As a general rule of thumb: &lt;strong&gt;Graphics do not affect network Latency.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, poor graphics (especially games which blit to and from the graphics card a lot), can eat up CPU cycles on processors with a low number of cores (or games which don't separate rendering into a separate thread).  If you are CPU bound (limited by your CPU, which rarely happens) because of poor graphics design (like rendering on the CPU), then it is possible that your graphics will affect the latency of your network data (which must also be processed by the CPU).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a rare set of condition, and unlikely in any modern game.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-18T16:04:39.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24830" PostTypeId="2" ParentId="9265" CreationDate="2011-06-18T16:07:47.980" Score="2" Body="&lt;p&gt;I know the first 3 awards are based on scores, but I always thought the grand prize was based on timin. The next game in the pattern of names is usually the game to be chosen after you tap the screen. I've had games up to 39 and sold number one games back to back over at least 7+ years (3 games per year) and never won the grand prize. Plus seeing that the game gives you two chances to &quot;pick&quot; a name seems to make me thing the grand prize is another mini game. I have an android phone by the way, not iphone or ipod.&lt;/p&gt;&#xA;" OwnerUserId="10495" LastActivityDate="2011-06-18T16:07:47.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24831" PostTypeId="1" AcceptedAnswerId="24840" CreationDate="2011-06-18T16:22:57.933" Score="16" ViewCount="5394" Body="&lt;p&gt;I've heard some people mention a black hole existing in Eve (not a wormhole).  Does it really exist or is it some unfounded rumor?  Where is it?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-12-01T22:08:18.630" Title="Is there really a black hole in Eve Online?" Tags="|eve-online|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24832" PostTypeId="2" ParentId="24827" CreationDate="2011-06-18T16:28:25.873" Score="4" Body="&lt;p&gt;the other answers are correct, in that network latency generally will not be affected by your graphical settings. however, if you set the graphics details higher than your system can reasonablly handle you'll be playing a slide show with &lt;em&gt;input&lt;/em&gt; lag, which is no fun either.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-06-18T16:28:25.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24833" PostTypeId="1" AcceptedAnswerId="24864" CreationDate="2011-06-18T16:55:47.167" Score="35" ViewCount="3590" Body="&lt;p&gt;So this is a decision I often have to make, is it faster to run back to base or Recall?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those unaware recall is a 8 second cast time before instantly being transported back to base; thus we can rephrase this question as: &quot;&lt;strong&gt;When are you 8 seconds of running time away from the fountain?&lt;/strong&gt;&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This rephrasing allows us to realize that there is a parameter here: Hero speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus for me to make this decision, ideally I'd like to know the 8 second distance for a couple common speeds to use as rules of thumb.  Specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;300&lt;/li&gt;&#xA;&lt;li&gt;350&lt;/li&gt;&#xA;&lt;li&gt;400&lt;/li&gt;&#xA;&lt;li&gt;450&lt;/li&gt;&#xA;&lt;li&gt;500&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Preferably this would be a picture for easy reference.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-06-18T18:41:40.603" LastActivityDate="2014-01-31T17:22:04.130" Title="How cost effective is Recall" Tags="|league-of-legends|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24836" PostTypeId="1" AcceptedAnswerId="25014" CreationDate="2011-06-18T17:20:26.390" Score="7" ViewCount="199917" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14876/how-can-i-improve-the-performance-of-minecraft&quot;&gt;How can I improve the performance of Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm running a &lt;a href=&quot;http://www.pcmag.com/article2/0,2817,2370788,00.asp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Toshiba A665&lt;/a&gt; with Windows 7 Ultimate (64bit) and just installed the latest version of Java. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every setting in the game is set to lowest, yet I still in the range of 20-25 FPS. I would be content with 30-35.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to increase this number? Is there a .config or something I can edit, similar to what Team Fortress 2 has?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2013-01-21T19:59:25.363" Title="How can I increase my FPS in Minecraft?" Tags="|minecraft-java-edition|performance|" AnswerCount="4" CommentCount="2" ClosedDate="2012-09-15T00:20:54.947" ContentLicense="CC BY-SA 3.0" />
  <row Id="24837" PostTypeId="2" ParentId="13751" CreationDate="2011-06-18T18:00:07.653" Score="1" Body="&lt;p&gt;If you are talking about moving stone, you can use catapults to do so. It is detailed in the wiki. But not food unfortunately.&lt;/p&gt;&#xA;" OwnerUserId="1527" LastActivityDate="2011-06-18T18:00:07.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24839" PostTypeId="2" ParentId="24833" CreationDate="2011-06-18T18:36:25.643" Score="1" Body="&lt;p&gt;The speeds are in units/second, the same units that the ranges are measured in.  Waiting for the 8 second cast vs a relatively quick 450 speed hero (seemingly average for some quicker heroes with boots), that means you'd have to be more than 3600 units away from the platform to with with recall.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd estimate that vision range is about 1200 (Janna's Gale is 1700 range and that goes a bit beyond sight), so it would be about three times as far as you can see.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-06-18T18:36:25.643" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24840" PostTypeId="2" ParentId="24831" CreationDate="2011-06-18T19:00:47.933" Score="9" Body="&lt;p&gt;If you mean a &lt;em&gt;functional&lt;/em&gt; &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects#Black_Hole&quot; rel=&quot;nofollow noreferrer&quot;&gt;black hole&lt;/a&gt;, sort of - but in terms of lore (and tourist attractions), the &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/EVE_gate_%28Location%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eve Gate&lt;/a&gt; is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;a giant natural wormhole located in&#xA;  the New Eden System in the Genesis&#xA;  Region. Surrounded by a strong&#xA;  magnetic field, ship travel is&#xA;  impossible close the celestial object,&#xA;  and the now unstable wormhole is&#xA;  impassable. Famed for being the source&#xA;  of all life in the EVE cluster and&#xA;  used to lead to the Milky Way galaxy.&#xA;  Its collapse caused the worst disaster&#xA;  in EVE’s history, when the small human&#xA;  colonies of EVE were cut from support&#xA;  from the mother galaxy, destroying&#xA;  most life in the cluster.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Plus a &lt;a href=&quot;http://www.youtube.com/watch?v=6Hblm4JDtlE&quot; rel=&quot;nofollow noreferrer&quot;&gt;video of Eve Gate&lt;/a&gt;, which you can visit. My corporation (and many others) periodically take a trip out there - people leave cans/markers, etc. to commemorate their visit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people do claim there are &lt;a href=&quot;http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadID=1376497&quot; rel=&quot;nofollow noreferrer&quot;&gt;systems with black holes&lt;/a&gt;, so maybe.&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="2666" LastEditDate="2011-06-18T19:07:34.050" LastActivityDate="2011-06-18T19:07:34.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24841" PostTypeId="1" AcceptedAnswerId="24961" CreationDate="2011-06-18T19:49:53.123" Score="-1" ViewCount="19376" Body="&lt;p&gt;Can anyone provide a good level up guide comprising each class in &lt;a href=&quot;http://muonline.webzen.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mu Online&lt;/a&gt; ? What I want is basically a table relating level to training spots or strategies. I am using free servers, not paying for items with real money or accessing gold channels.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="8350" LastEditDate="2012-08-24T21:31:30.490" LastActivityDate="2014-05-17T21:49:59.030" Title="Mu Online level up guide" Tags="|mu-online|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24842" PostTypeId="5" CreationDate="2011-06-18T19:53:11.683" Score="0" Body="&lt;p&gt;MU Online is a 3D online game produced by Webzen is a full on 3D MMORPG that is the first of its kind developed in Korea. MU is a highly involved fantasy Role Playing Game based on the legendary Continent of MU. Website: &lt;a href=&quot;http://muonline.webzen.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://muonline.webzen.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-06-18T19:57:39.633" LastActivityDate="2011-06-18T19:57:39.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24843" PostTypeId="4" CreationDate="2011-06-18T19:53:11.683" Score="0" Body="MU Online is a 3D medieval fantasy MMORPG, produced by Webzen, a Korean gaming company." OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-06-18T19:57:42.083" LastActivityDate="2011-06-18T19:57:42.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24844" PostTypeId="2" ParentId="19283" CreationDate="2011-06-18T19:55:15.563" Score="0" Body="&lt;p&gt;It looks like the onboard graphic card shipped with the PC was not compatible with the game. Even trying to use the most recent drivers it did not work. Installing an off board graphic card solved the problem.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-06-18T19:55:15.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24846" PostTypeId="2" ParentId="24826" CreationDate="2011-06-18T20:53:06.820" Score="0" Body="&lt;p&gt;I found the update notes here,&#xA;&lt;a href=&quot;http://dragonagelegends.com/blog/2011/6/15/release-notes-0413669.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dragonagelegends.com/blog/2011/6/15/release-notes-0413669.html&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However this doesn't cover why NPC's have lost abilities.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-06-18T20:53:06.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24849" PostTypeId="2" ParentId="23866" CreationDate="2011-06-18T21:48:56.373" Score="1" Body="&lt;p&gt;If you use &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;MCEdit: Minecraft World Editor - Minecraft Forum&quot;&gt;MCEdit&lt;/a&gt;, you can put the map into a chest and copy the chest. This seems a bit easier than the renaming thing.&lt;/p&gt;&#xA;" OwnerUserId="10500" LastEditorUserId="9752" LastEditDate="2011-06-18T22:17:15.670" LastActivityDate="2011-06-18T22:17:15.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24850" PostTypeId="1" AcceptedAnswerId="24876" CreationDate="2011-06-18T21:52:52.773" Score="18" ViewCount="26668" Body="&lt;p&gt;The minute I reach the border of the underworld, fire imps start popping up everywhere, nuking me with fireballs from every conceivable angle. In addition, 3 huge skeleton worms show up ramming into me relentlessly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The end result is that I'm hit by something at least a couple of times per second, knocking me around. Mining is impossible as I'm knocked into the lava if I even get close, and building some sort of fortress won't help seeing as all the monsters down here ignore walls completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have 300 hp, 200 mana, full shadow armor and a nightmare pickaxe. &lt;strong&gt;How the hell do people survive down here?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="4536" LastActivityDate="2018-11-15T22:03:24.583" Title="How the hell am I supposed to survive in the underworld?" Tags="|terraria|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24852" PostTypeId="2" ParentId="24850" CreationDate="2011-06-18T22:05:41.487" Score="14" Body="&lt;p&gt;Patch 1.0.4 increased the spawn rates and maximum spawn numbers quite a bit, and the Underworld wasn't a cake walk before that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some general tips for surviving:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take less damage to avoid dying.&lt;/li&gt;&#xA;&lt;li&gt;Bring some excess dirt and cover up all the lava in the area, first thing you do.&lt;/li&gt;&#xA;&lt;li&gt;Bring a lot of health potions. At least one, maybe two full stacks.&lt;/li&gt;&#xA;&lt;li&gt;Bring a powerful flail-type weapon, such as the &lt;a href=&quot;http://terraria.gamepedia.com/Blue_Moon&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Blue Moon - Terraria Wiki&quot;&gt;Blue Moon&lt;/a&gt;, to deal with the Bone Serpents. If you've already got a &lt;a href=&quot;http://terraria.gamepedia.com/Sunfury&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Sunfury - Terraria Wiki&quot;&gt;Sunfury&lt;/a&gt;, even better!&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://terraria.gamepedia.com/Muramasa&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Muramasa - Terraria Wiki&quot;&gt;Muramasa&lt;/a&gt; is also effective against Bone Serpents, if less so; but, it helps tremendously with the Fire Imps: Its high swing speed will allow you to avoid most of their projectiles while charging at them, especially if coupled with &lt;a href=&quot;http://terraria.gamepedia.com/Feral_Claws&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Feral Claws - Terraria Wiki&quot;&gt;Feral Claws&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Put off dealing with the Fire Imps until they overwhelm you or a Bone Serpent spawns. If you swing your Nightmare Pickaxe constantly, you should be able to swat most of their fireballs out of the air while you're mining the precious Hellstone. For this purpose, the Molten Pickaxe is &lt;em&gt;not&lt;/em&gt; recommended, since it swings slower.&lt;/li&gt;&#xA;&lt;li&gt;If you've established an escape route, you could try building a minimal shelter with a &lt;a href=&quot;http://terraria.gamepedia.com/Bed&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Bed - Terraria Wiki&quot;&gt;Bed&lt;/a&gt;, so you respawn right where you were slain. If you happen to run out of health potions and cannot escape, simply tear down the &lt;a href=&quot;http://terraria.gamepedia.com/Bed&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Bed - Terraria Wiki&quot;&gt;Bed&lt;/a&gt; to revert to your original spawn point, then return by &lt;a href=&quot;http://terraria.gamepedia.com/Magic_Mirror&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Magic Mirror - Terraria Wiki&quot;&gt;Magic Mirror&lt;/a&gt; or dying.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="104515" LastEditDate="2015-09-13T08:57:15.297" LastActivityDate="2015-09-13T08:57:15.297" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="24853" PostTypeId="1" AcceptedAnswerId="24854" CreationDate="2011-06-18T22:13:56.497" Score="2" ViewCount="1564" Body="&lt;p&gt;I've been gaming for quite a long time, and have never had a game go bad on me, since I've always taken good care of my games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, one thing I've done differently over the years is the storage of my games. I've gone from storing the games with the system in a Rubbermaid container, to sitting them on a shelf, to storing them in boxes, and back to storing them on shelves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'm debating whether to go back to containers (separate, since my consoles no longer need to be put away). The ability to move the games around easily is the strongest selling point for me, but of all the setups I've seen I've never really seen anyone using any sort of container to store their games. Well, unless they're in college and their games are still in boxes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a reason, other than it looking cool, that most gamers seem to store their games on shelves of some sort? Is there any reason to, or not to, store video games inside closed containers?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By video games I mean disc based systems specifically, although cartridge games to some extent, if there's a difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also assume that all games are included in either their original packaging, or packaging similar to what they were released in.&lt;/p&gt;&#xA;" OwnerUserId="8345" LastEditorUserId="3610" LastEditDate="2012-11-16T11:21:45.497" LastActivityDate="2012-11-16T11:21:45.497" Title="Storing (console) video games - sitting out or inside a container?" Tags="|physical-media|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24854" PostTypeId="2" ParentId="24853" CreationDate="2011-06-18T22:46:48.693" Score="1" Body="&lt;p&gt;Common sense care and handling should suffice. Keep the carts/discs clean and protected when not in use and they should last a long time.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of people probably use shelves just for the sake that the games are then elevated (no floor dirt), out of obvious harms way and yet still easy to access when wanted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My self, I keep my carts in a covered plastic box and my discs in CD/DVD books. Both forms of media still work as expected after 10 to 15 years.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:23:17.350" LastActivityDate="2012-07-20T02:23:17.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24855" PostTypeId="1" AcceptedAnswerId="24856" CreationDate="2011-06-18T22:54:00.080" Score="7" ViewCount="2190" Body="&lt;p&gt;I'm replaying &lt;em&gt;Half-Life 2&lt;/em&gt;, and I got the antlion pheremones/&quot;bugbait&quot; a little while ago. Now I've moved on to a smaller area where my antlion followers are getting in my way more than they're helping me. What's worse, every time one dies, a new one spawns offscreen and rushes in to &quot;help.&quot; Is there a way to dismiss them? If so, what is it?&lt;/p&gt;&#xA;" OwnerUserId="197" LastActivityDate="2011-06-19T23:08:20.760" Title="Is it possible to dismiss antlions in Half-Life 2?" Tags="|half-life-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24856" PostTypeId="2" ParentId="24855" CreationDate="2011-06-18T22:57:09.957" Score="10" Body="&lt;p&gt;You can't dismiss them to my knowledge, but if they're obstructing your path, you can toss the bugbait behind you to direct them elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also seem to remember that if you press hard enough through them, they'll budge out of your way like any other NPC.  In any case, it's usually best if you direct them forward as much as possible to soak up enemy bullets.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-06-19T23:08:20.760" LastActivityDate="2011-06-19T23:08:20.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24859" PostTypeId="2" ParentId="24853" CreationDate="2011-06-19T01:05:02.440" Score="1" Body="&lt;p&gt;Sunlight will decrease the life of optical disks significantly.  If they're out of the sun, at a remotely reasonable temperature, and you're otherwise taking care not to scratch them, you can store them however you want.  Humidity might play a part too but unless it's extreme or mold is growing on the disks you'll be fine.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-06-19T01:05:02.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24860" PostTypeId="1" AcceptedAnswerId="24861" CreationDate="2011-06-19T01:26:10.597" Score="9" ViewCount="1175" Body="&lt;p&gt;If you don't build the courthouse does the city perpetually generate extra unhappiness due to the occupation, or do they eventually settle down without one?  How longer does that take with/without?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know where I got the idea that if you wait long enough they'll come around... perhaps I've carried that idea over from a previous civ version? and it is no longer the case?&lt;/p&gt;&#xA;" OwnerUserId="38042" LastEditorUserId="38042" LastEditDate="2011-06-20T04:53:37.507" LastActivityDate="2012-01-11T22:09:12.260" Title="Is a courthouse mandatory to quell occupational unhappiness?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24861" PostTypeId="2" ParentId="24860" CreationDate="2011-06-19T01:50:00.813" Score="8" Body="&lt;p&gt;Until you build a courthouse, the city will always be &quot;occupied&quot; and generate unhappiness.  Once built, the city will be like any other that you would have settled yourself with respect to the (un)happiness it contributes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to have the effect of putting a soft cap on how many cities you can annex at a time (to avoid going into negative happiness and severely stalling growth), as it is either fairly pricey, or it will take a few dozen turns to build.  You can finish it in 2 turns with a Great Engineer's &quot;Hurry Production&quot;, however.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-06-20T21:39:01.807" LastActivityDate="2011-06-20T21:39:01.807" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24862" PostTypeId="2" ParentId="13751" CreationDate="2011-06-19T02:39:03.527" Score="1" Body="&lt;p&gt;I think the best solution would be cover the old farms in lava, and then build new farms closer to your fortress.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-06-19T02:39:03.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24863" PostTypeId="2" ParentId="13751" CreationDate="2011-06-19T03:36:08.023" Score="4" Body="&lt;p&gt;Since you cannot do anything to speed them up, my suggestion would be to make sure nothing slows them down.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Obviously, the shortest distance between two places is a straight line, so make sure they have a direct path. Make sure that the path is clear, and at least two tiles wide, preferably three. Dwarves can pass each other, but it slows them down.&lt;/li&gt;&#xA;&lt;li&gt;Also make sure there are no distractions. Even if the farms are above ground, a direct underground tunnel might be best, since there is no chance of them spotting random wildlife and running away.&lt;/li&gt;&#xA;&lt;li&gt;Placing a few small drink stockpiles will allow thirsty dwarves to quench their thirst en-route, rather than stopping halfway there and turning around because they're suddenly parched (I know this was a big problem before, I can't remember if it's been tweaked since.)&lt;/li&gt;&#xA;&lt;li&gt;Lastly, tired or injured dwarves do move slower than others. Make sure your dwarves are well rested and taken care of.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you're looking to simply speed up the &lt;em&gt;process&lt;/em&gt; of farming, there are some additional steps you can take.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Assign your growers to burrows there. Build some little rooms for them. Put in some beds and tables. If they don't have to walk back and forth very often, the entire process will speed up. Put a few small food/drink stockpiles there to be filled for them. But if you do this be sure you...&lt;/li&gt;&#xA;&lt;li&gt;...Micro-manage your haulers. If you have the dwarfpower, assign a few dwarves to do nothing but carry food from the farms to the kitchens and seeds the other direction. They'll do so very efficiently, because they won't be wasting time walking between many different areas of the fortress to haul goods between.&lt;/li&gt;&#xA;&lt;li&gt;If too many dwarves are wasting time walking to the farm to pick a plant, turn the option off in the orders menu; this way, only your planters (who are already  there, since you followed step one) will pick plants. You may need to assign another planter, tho, to handle the increased workload.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="9350" LastEditDate="2011-06-19T03:46:15.023" LastActivityDate="2011-06-19T03:46:15.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24864" PostTypeId="2" ParentId="24833" CreationDate="2011-06-19T05:03:08.733" Score="41" Body="&lt;p&gt;So I did some informal testing, with probably a large margin of error, I have some pictographical results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I picked Blitzcrank, because I own him(it?) and he has a base 300 ms. 8 Seconds of walking down the bottom lane put me a little ways behind of the inhibitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PMoDT.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purchasing boots of speed boosted him up to 350 ms, and 8 seconds brought him past the inhibitor, put not yet past the inhibitor turret.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/k6zh9.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I attempted to record results for 406 and 455 (like I said, it's hard to get the higher numbers precisely) but botched the results, and in each case I was only about the same spot as 350 ms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I bought Phantom Dancer and Boots 5, hit ghost (un-talented, sadly) and activated rank-5 overdrive to see how far I could get when speed was pushed to &lt;em&gt;egregious&lt;/em&gt; levels. Since Overdrive lasts for 8 seconds, it made for a far more accurate timestop. I made it here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aX4Bp.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So we can safely conclude that, unless you're backed in to your own base, it is &lt;em&gt;always&lt;/em&gt; faster to recall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now if you'll excuse me, I'm going to go avenge my horrendous &lt;code&gt;6 - 4&lt;/code&gt; previous test game. I &lt;em&gt;will&lt;/em&gt; get Ashe Bot this time. &lt;em&gt;grumble grumble&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-19T05:03:08.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24866" PostTypeId="2" ParentId="24831" CreationDate="2011-06-19T06:43:53.820" Score="7" Body="&lt;p&gt;Certain systems in Wormhole space have a black hole in them, &lt;a href=&quot;http://www.ellatha.com/eve/WormholeSystemview.asp?key=100040&quot; rel=&quot;nofollow noreferrer&quot;&gt;which significantly affects certain ship systems&lt;/a&gt;. Other than that, it's just a visual however - you can't warp towards it or get caught in the event horizon.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-06-19T06:43:53.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24868" PostTypeId="1" AcceptedAnswerId="24882" CreationDate="2011-06-19T08:10:37.737" Score="4" ViewCount="1537" Body="&lt;p&gt;So Perfect Dark was an awesome game. But does anyone know/remember what all the ranks were?&#xA;What about all the other statistics as well...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="1351" LastEditDate="2012-11-17T02:28:50.527" LastActivityDate="2012-11-17T02:28:50.527" Title="Perfect Dark multiplayer ranks" Tags="|perfect-dark|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24870" PostTypeId="1" AcceptedAnswerId="24873" CreationDate="2011-06-19T08:57:12.967" Score="7" ViewCount="2536" Body="&lt;p&gt;I tried to build a very basic spreadsheet for keeping track of energy regeneration in Spiral Knights under the assumption that you regen 100 units of energy per day as the game itself says.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, energy seems to recharge to a rate actually faster than that. Has anybody run the numbers on how fast energy actually recharges? Does energy recharge faster if you're not logged in?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2013-04-28T18:20:34.707" Title="How many units of mist energy do you actually regenerate per day?" Tags="|spiral-knights|" AnswerCount="2" CommentCount="2" ClosedDate="2013-08-01T07:27:50.317" ContentLicense="CC BY-SA 3.0" />
  <row Id="24871" PostTypeId="1" AcceptedAnswerId="25244" CreationDate="2011-06-19T10:02:10.113" Score="5" ViewCount="631" Body="&lt;p&gt;I'm having real trouble with figuring out how to beat the green deck in the archenemy campaign.  It seems that no matter what decks I use for me and the computer, Garruk has over built and there is no way to keep up.  So what decks should I use to keep this green power house under control?  &lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastActivityDate="2012-02-14T05:53:51.557" Title="What should guide your deck selection in the archenemy campaign in DOTP 2012?" Tags="|mtg-duels-of-the-planeswalkers-2012|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24873" PostTypeId="2" ParentId="24870" CreationDate="2011-06-19T10:59:10.827" Score="7" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.spiralknights.com/Energy&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki article&lt;/a&gt; indicates that it does indeed recharge at a higher rate (100 in 22 hours).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's one unit every 13.2 minutes, so in 24 hours you'd gain 109.09 units.&lt;/p&gt;&#xA;" OwnerUserId="3383" LastActivityDate="2011-06-19T10:59:10.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24874" PostTypeId="1" AcceptedAnswerId="24891" CreationDate="2011-06-19T11:28:17.687" Score="8" ViewCount="7283" Body="&lt;p&gt;I was trying to make an elevator in single player mode but it looks like it requires commands and the chat is not available in single player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to go?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried the waterfall / boat elevator but the boat stays at the bottom of the waterfall (the way it should x)&lt;/p&gt;&#xA;" OwnerUserId="8161" LastEditorDisplayName="user8949" LastEditDate="2011-06-19T12:36:55.847" LastActivityDate="2012-06-03T06:37:52.810" Title="How to build elevators in single player mode?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24875" PostTypeId="2" ParentId="24874" CreationDate="2011-06-19T12:00:30.583" Score="2" Body="&lt;p&gt;A non-mod, and only slightly hacky way of travelling up/down fast is with &lt;a href=&quot;https://gaming.stackexchange.com/questions/23260/what-is-the-fastest-way-to-move-upward/23573#23573&quot;&gt;boat/minecart elevators&lt;/a&gt;, of which there are &lt;a href=&quot;http://www.youtube.com/watch?v=ZdudjhSU17U&amp;amp;feature=player_embedded&quot; rel=&quot;nofollow noreferrer&quot;&gt;plenty of video tutorials&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mod-wise the only thing I can find is &lt;a href=&quot;http://www.minecraftforum.net/topic/83319-12-01-ethereals-mods-elevator-meteorite-quick-bugfix/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ethereal's Elevator Mod&lt;/a&gt;, but it hasn't been updated for a while. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-06-19T12:00:30.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24876" PostTypeId="2" ParentId="24850" CreationDate="2011-06-19T12:05:24.373" Score="16" Body="&lt;p&gt;Find a place where below you there's a lot of ground (ash) and hellstone (no buildings or anything where the imps can spawn on). Dig a tunnel (width 2) under you (block fireballs with a fast pickaxe) and mine until there are no visible places to spawn for imps, other than your own tunnel (which you can even fill with dirt).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then it's easy to mine hellstone while blocking the fireballs of the few imps with your pickaxe (always face the enemy while mining). There won't be many imps since they don't have much space to spawn. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A stack of potions, magic mirror and any flail (for worms) should then be enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YVC71.jpg&quot; alt=&quot;Image&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I think the tunnel in the image is too wide, but hopefully this still makes it more clear)&lt;/p&gt;&#xA;" OwnerUserId="1196" LastActivityDate="2011-06-19T12:05:24.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24877" PostTypeId="1" AcceptedAnswerId="24878" CreationDate="2011-06-19T12:21:09.373" Score="15" ViewCount="1742" Body="&lt;p&gt;Can NPC homes be built out of Hellstone? Will they settle in? If they do, will they take damage?&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:35:52.407" LastActivityDate="2012-06-25T13:35:52.407" Title="Can I build a NPC house out of Hellstone?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24878" PostTypeId="2" ParentId="24877" CreationDate="2011-06-19T13:34:18.797" Score="17" Body="&lt;p&gt;Yes, they will move in. The only wall requirement is that it is solid. As with Spikes, NPCs do not take damage from contact with the Hellstone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/3UdvT.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/3UdvT.jpg&quot; alt=&quot;Guide living in a Hellstone house&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although Hellstone emits light, it doesn't count as a room's light source; hence the Torch.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-06-27T18:37:21.260" LastActivityDate="2011-06-27T18:37:21.260" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="24880" PostTypeId="1" CreationDate="2011-06-19T14:56:47.520" Score="13" ViewCount="7712" Body="&lt;p&gt;So this is the situation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I scout around 9, I find his base quite far from mine. The protoss also immediatly puts a wall in front of his natural (+cannons), making it impossible to end the game quickly. I assume he's fast expanding and I'm right. What should I do? Build a fast third? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later in early midgame, he killed my 2 expos (I took a fast third in this game) at the same time with DT's, didn't see that coming at all (I lack scouting skills from time to time). He then went mass zealot + Archons (6+) (thank you, patch 1.3.3 &gt;.&amp;lt;)&#xA;I tried countering with mass roaches and some hydra's, but he was way ahead of me by this time, and kept denying my expos with simple a-move archons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I prevent this from happening? Of course, I should have seen the DTs coming, but is there a way to punish the protoss player for fast expanding?&lt;/p&gt;&#xA;" OwnerUserId="10511" LastActivityDate="2014-03-28T17:57:58.303" Title="How to counter Protoss' fast expand as zerg?" Tags="|starcraft-2|starcraft-zerg|starcraft-protoss|fast-expand|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24881" PostTypeId="2" ParentId="19281" CreationDate="2011-06-19T15:00:53.227" Score="1" Body="&lt;ul&gt;&#xA;&lt;li&gt;Try to turn antialiasing off. &lt;/li&gt;&#xA;&lt;li&gt;Try to use differend drivers or operating system (Windows XP might be faster). &lt;/li&gt;&#xA;&lt;li&gt;You can also have low free hard drive space.&lt;/li&gt;&#xA;&lt;li&gt;Get the most recent updates and patches. Try to look if there are some issues with patches.&lt;/li&gt;&#xA;&lt;li&gt;snow and trees (etc) may cause some peoples pcs to lag&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10361" LastActivityDate="2011-06-19T15:00:53.227" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24882" PostTypeId="2" ParentId="24868" CreationDate="2011-06-19T15:07:09.683" Score="6" Body="&lt;p&gt;IGN has a &lt;a href=&quot;http://faqs.ign.com/articles/530/530017p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide&lt;/a&gt; that has exactly what you're looking for. The ranks are below:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Perfect &lt;/li&gt;&#xA;  &lt;li&gt;Near Perfect&lt;/li&gt;&#xA;  &lt;li&gt;Invincible&lt;/li&gt;&#xA;  &lt;li&gt;Elite&lt;/li&gt;&#xA;  &lt;li&gt;Lethal&lt;/li&gt;&#xA;  &lt;li&gt;Assassin&lt;/li&gt;&#xA;  &lt;li&gt;Killer&lt;/li&gt;&#xA;  &lt;li&gt;Deadly&lt;/li&gt;&#xA;  &lt;li&gt;Dangerous&lt;/li&gt;&#xA;  &lt;li&gt;Professional&lt;/li&gt;&#xA;  &lt;li&gt;Veteran&lt;/li&gt;&#xA;  &lt;li&gt;Expert&lt;/li&gt;&#xA;  &lt;li&gt;Special Agent&lt;/li&gt;&#xA;  &lt;li&gt;Star Agent&lt;/li&gt;&#xA;  &lt;li&gt;Agent&lt;/li&gt;&#xA;  &lt;li&gt;Trooper&lt;/li&gt;&#xA;  &lt;li&gt;Novice&lt;/li&gt;&#xA;  &lt;li&gt;Rookie&lt;/li&gt;&#xA;  &lt;li&gt;Amateur&lt;/li&gt;&#xA;  &lt;li&gt;Trainee&lt;/li&gt;&#xA;  &lt;li&gt;Beginner&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The stats required to achieve Perfect are as follows: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Kills:  18,000&lt;/li&gt;&#xA;  &lt;li&gt;Damage Dealt:     180,000&lt;/li&gt;&#xA;  &lt;li&gt;Ammo Used:    450,000&lt;/li&gt;&#xA;  &lt;li&gt;Distance:     9000 km&lt;/li&gt;&#xA;  &lt;li&gt;Time:     12:12:00 (12 days, 12 hours, 0 minutes)&lt;/li&gt;&#xA;  &lt;li&gt;Games Won:    900&lt;/li&gt;&#xA;  &lt;li&gt;Accuracy Medals:  900&lt;/li&gt;&#xA;  &lt;li&gt;Head Shot Medals:     900&lt;/li&gt;&#xA;  &lt;li&gt;Killmaster Medals:    900&lt;/li&gt;&#xA;  &lt;li&gt;Survivor Medals:  900&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you also want a list of the messages you get after a match (like &quot;Mostly Harmless&quot;), I'm not sure if there's a compiled list readily available.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-06-19T15:07:09.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24883" PostTypeId="2" ParentId="8193" CreationDate="2011-06-19T15:13:09.947" Score="3" Body="&lt;ul&gt;&#xA;&lt;li&gt;Backup your save game just beforore the last race and then overwrite it if You want to replay it. I played this game some time ago, so I dont remember exact path, but is is somewhere in documents, just search for it.&lt;/li&gt;&#xA;&lt;li&gt;Last race savegame might be somewhere on the net. Ask in some Most Wanted forums.&lt;/li&gt;&#xA;&lt;li&gt;Use save game editor.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10361" LastActivityDate="2011-06-19T15:13:09.947" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24884" PostTypeId="1" AcceptedAnswerId="24959" CreationDate="2011-06-19T15:29:03.530" Score="2" ViewCount="1911" Body="&lt;p&gt;I'd like to change the language of the commentators in Fifa '08. Is there any way to do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The language was set when I first launched the game, but I don't know how to change it now.&lt;/p&gt;&#xA;" OwnerUserId="10512" LastEditorUserId="181240" LastEditDate="2023-03-25T18:38:05.753" LastActivityDate="2023-08-13T17:07:26.857" Title="Change language in Fifa '08" Tags="|ps3|fifa-08|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24885" PostTypeId="2" ParentId="11965" CreationDate="2011-06-19T15:44:12.843" Score="-1" Body="&lt;ul&gt;&#xA;&lt;li&gt;search for saved position by other people&lt;/li&gt;&#xA;&lt;li&gt;call the support or mail Ubisoft&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There links might help:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.macrumors.com/showthread.php?t=409956&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.macrumors.com/showthread.php?t=409956&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20110507222120AAvf1Dy&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://answers.yahoo.com/question/index?qid=20110507222120AAvf1Dy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10361" LastActivityDate="2011-06-19T15:44:12.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24886" PostTypeId="1" AcceptedAnswerId="24888" CreationDate="2011-06-19T16:51:46.307" Score="4" ViewCount="1835" Body="&lt;p&gt;In The Sims 3, you can throw parties and invite people over the phone.  Do you ever get invitations from other Sims?  Or is the player the only one who can throw parties? &lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:40:33.200" LastActivityDate="2017-08-10T13:13:51.600" Title="Do NPCs Throw Parties in The Sims 3?" Tags="|the-sims-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24888" PostTypeId="2" ParentId="24886" CreationDate="2011-06-19T17:09:23.740" Score="4" Body="&lt;p&gt;You can get invited to parties, however, I believe that that feature was added in the Late Night expansion.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-06-19T17:09:23.740" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24889" PostTypeId="2" ParentId="24880" CreationDate="2011-06-19T17:15:02.117" Score="25" Body="&lt;p&gt;By &amp;quot;Scout around 9&amp;quot; I assume you mean 9 supply, not 9 minutes. If a Protoss is going for a Forge First Expand build (which is quite strong) there are a couple of options available to you.&lt;/p&gt;&#xA;&lt;h2&gt;Taking a Third&lt;/h2&gt;&#xA;&lt;p&gt;Going for a third is definitely a solid choice (see IdrA vs MC in group play at MLG).  Because he's going to be investing heavily in infrastructure you don't have to worry about early game Harassment or some sort of 4 Gate timing push, meaning that third base will have kicked in before your first engagement.  If for some reason he does try to push after the fast expand, you can expect a largely Zealot heavy force as he won't have had resources to invest in mining Gas.  Regardless his force will not be strong because of that additional investment.  As a Zerg you can saturate faster, so if you get down that third immediately, you should have it up and running around the time he gets his second going.&lt;/p&gt;&#xA;&lt;h2&gt;Protoss Punishment&lt;/h2&gt;&#xA;&lt;h3&gt;Know your Protoss&lt;/h3&gt;&#xA;&lt;p&gt;Now, let's say you want to punish a fast expanding Protoss (which I LOVE to do).  First you'll need to recognize what kind of fast expand he's doing.  Most Protoss favor a 1 Gate expand because it allows them to get early Sentry/Stalker for defense, and because it is easily confused with a 3 Gate expand which allows them to put on major pressure.  There did used to be a 4 Gate fake expand, where the Protoss put down a FE and then canceled at the last second, but this has fallen out of favor since the Warpgate nerfs in 1.3.3.  Telling the difference between a 3 Gate Expand and a 1 Gate Expand is tricky, and you can rarely get a 'ling scout after he gets up that first Gateway.  Frequently I will sacrifice an Overlord at this point (I have nightmares about 3 Gate Expands), but you can also look for the timing on the Nexus.  Many 3 Gate Expands will try to get out a Zealot + Stalker before expanding, but 1 Gate expands almost universally go Sentry first.  This isn't a guarantee, but I have noticed the trend rather strongly.  Finally, there is also the possibility that he's going Forge First (as the player was in your game).  This is usually a very early expansion with a Photon Cannon to stop ling run bys.&lt;/p&gt;&#xA;&lt;p&gt;In the case of 3 Gate, you'll want to play a little more defensively as that is still a decent push, but if you macro well you should be able to hold it off with your 3 Base up.  On the other hand, if he goes FFE or 1 Gate, there are some nice ways to counter.&lt;/p&gt;&#xA;&lt;h3&gt;Zerglings&lt;/h3&gt;&#xA;&lt;p&gt;The purpose of that first Photon Cannon in a FFE is to stop Zergling pressure...  one of the ways you can counter this is with Zergling pressure.  This may seem counter intuitive, but the goal here is to run Speedlings past the range of his Photon Cannons, and into the Expo mineral line.  This won't do the kind of Damage you need, but it will prevent him from getting his economy up and running.  A great Protoss will handle this by building Zealots and Stalkers, but most Protoss aren't that good and will respond with more Photon Cannons.  Ideally, you want him investing money in Photon Cannons (which he can't use aggressively), while not getting his economy up.  This will put you largely a head (especially off 3 Bases), and allow you to dominate him in the mid game (Zerg's strength), with a 200/200 army (and maybe some drops if you're feeling creative).&lt;/p&gt;&#xA;&lt;h3&gt;Roach Play&lt;/h3&gt;&#xA;&lt;p&gt;An alternative to Speedling pressure off 3 Base, is to instead go for 2 Base Roach play.  As I mentioned earlier you can easily saturate your 2 Base faster than he can saturate his, so you should be able to get a strong, early Roach ball going.  I like to make a nice push around 7 Minutes.  Chances are he won't have had time to put together a large army, as his second base will just be kicking in and he won't have recouped his earlier investment (bases take a long time to recoup).  In this situation you can abuse the fact that Photon Cannons mean you can dictate the point of engagement.  With a little &lt;a href=&quot;http://en.wikipedia.org/wiki/Brinkmanship&quot; rel=&quot;noreferrer&quot;&gt;Brinkmanship&lt;/a&gt; you should be able to catch his army out of position and snipe his Photon Cannons, or push into the Expo.&lt;/p&gt;&#xA;&lt;p&gt;If you don't like trying to do the &amp;quot;back and forth&amp;quot; dance, you can always push for early drop play.  His heavy economic investment means that he won't have a large army and some well place Zergling (or Baneling if you're feeling naughty) drops will really tear holes in his economy.&lt;/p&gt;&#xA;&lt;h3&gt;Banelings&lt;/h3&gt;&#xA;&lt;p&gt;Finally, you can always go for the classic Baneling bust.  Traditional Baneling bust, was off of 1.5 Bases, at around the 6 minute mark.  If, instead, you wait and go off a solid 2 Bases with a Macro Hatchery, you can bust at the 8 minute mark with an absolutely absurd amount of Zergling/Banelings.  One of the hidden truths about Protoss, is that their natural clumping, combined with the small size of Zealot/Sentries, means that Banelings actually do decent damage against them.  What's more, they'll largely clear out Zealots and Sentries, leaving only Stalkers for your Zerglings (Zerglings LOVE Stalkers, like every time a Stalker goes to a Zerg Frat pledge party, they have dozens of new Zergling pledges clamoring for attention around them).&lt;/p&gt;&#xA;&lt;p&gt;Now this hasn't been, by any means, an exhaustive list but it should give you an idea of what kinds of responses you can give to early Protoss FE play.  Keep in mind, his army will be weakened for a short period of time (till about 8 minutes) compared to the standard 4 Gate Protoss, and he'll rely heavily on those Photon Cannons for defense (which are not a great investment).  Look for holes in his defense and Macro hard, and you should be able to make a good game of it.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;On a side point about Zealot/Archon.  I'm not sure why people think this is a good combo, but I usually count that as a free win.  Zealot/Archon is not extremely mobile against flyers so any Muta harassment play dominates it, and it turns out it's pretty bad against Roach/Hydra as the range of the Archons doesn't let them engage the Hydras, and Zealots are terribad against Roaches.  As someone who plays Templar tech Protoss, I do not recommend it.  I realize you sometimes need something to tide you over till you get Storm, but consider Colossus into HT transition instead.  It's a longer build, but fair more effective.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-19T19:52:05.047" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24890" PostTypeId="1" AcceptedAnswerId="24892" CreationDate="2011-06-19T18:37:50.220" Score="7" ViewCount="21455" Body="&lt;p&gt;In Pac-Man (iPhone version) you get an extra life when you score 10000. When do you get another extra life? &lt;/p&gt;&#xA;" OwnerUserId="5011" LastEditorUserId="2578" LastEditDate="2015-08-17T21:27:33.947" LastActivityDate="2019-05-24T15:24:21.853" Title="When do you get extra life in Pac-Man?" Tags="|ios|pac-man|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24891" PostTypeId="2" ParentId="24874" CreationDate="2011-06-19T18:56:10.837" Score="8" Body="&lt;p&gt;Since water-related elevators no longer work after 1.6, the best way to do this is to use a &lt;em&gt;minecart&lt;/em&gt; elevator:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/2mmftzcJC68?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecarts teleport you into them as long as you're relatively close when click on them, so you can use minecarts stacked one on top of another to click your way up to freedom.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-06-19T19:05:37.910" LastActivityDate="2011-06-19T19:05:37.910" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24892" PostTypeId="2" ParentId="24890" CreationDate="2011-06-19T19:07:05.260" Score="6" Body="&lt;p&gt;In the brief description of the game &lt;a href=&quot;https://www.bandainamcoent.com/games/pac-man&quot; rel=&quot;nofollow noreferrer&quot;&gt;on Bandai/Namco's site&lt;/a&gt; and in the &lt;a href=&quot;https://itunes.apple.com/us/app/pac-man-lite/id293778748&quot; rel=&quot;nofollow noreferrer&quot;&gt;App Store&lt;/a&gt;, the only extra life mentioned is at 10,000 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would be consistent with the original, as tzenes points out: you got only a single extra life at 10,000 and nothing more after that. &lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="37150" LastEditDate="2018-06-27T20:05:29.373" LastActivityDate="2018-06-27T20:05:29.373" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="24893" PostTypeId="1" AcceptedAnswerId="42177" CreationDate="2011-06-19T19:20:11.963" Score="9" ViewCount="577" Body="&lt;p&gt;My current household used to contain a swimming pool on a third floor balcony. Since I've recently installed Sims 3 Ambitions, the pool had to go to make room for a laundry room.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Siai8.png&quot; alt=&quot;Washer&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every now and then one of the Sims on the lot gets stuck in a loop, however, adding the &quot;&lt;strong&gt;Swim&lt;/strong&gt;&quot; action to their queue. The icon immediately disappears because there is obviously no route to the pool, leaving the Sim in question to mumble something random or do some stretches before repeating the attempt at finding the pool. Usually this will continue until I manually interrupt the Sim, or until one of their &lt;em&gt;other&lt;/em&gt; needs takes precedence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DqSSM.png&quot; alt=&quot;Swim&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a known issue? Is there an easy fix?&lt;br&gt;&#xA;I'm running version 1.22.9.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I've tried so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Restarting the game&lt;/li&gt;&#xA;&lt;li&gt;Clearing the caches&lt;/li&gt;&#xA;&lt;li&gt;Creating a new pool elsewhere on the lot&lt;/li&gt;&#xA;&lt;li&gt;Building a new pool on the same spot at the deleted pool&lt;/li&gt;&#xA;&lt;li&gt;Deleting all floor tiles where the pool used to be&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="4012" LastEditDate="2011-12-17T14:19:17.273" LastActivityDate="2012-12-20T21:45:37.153" Title="Lot no longer has a pool; Sims still want to swim, get stuck in loop" Tags="|the-sims-3|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="24894" PostTypeId="1" AcceptedAnswerId="24895" CreationDate="2011-06-19T19:22:04.597" Score="2" ViewCount="222" Body="&lt;p&gt;While &lt;a href=&quot;http://www.reddit.com/r/NewToTF2/comments/i34r5/what_does_the_community_think_about_sentry_jumping/&quot; rel=&quot;nofollow noreferrer&quot;&gt;discussing sentry jumping and the ethicality thereof&lt;/a&gt;, &lt;a href=&quot;http://www.reddit.com/user/Transall&quot; rel=&quot;nofollow noreferrer&quot;&gt;Transall&lt;/a&gt; &lt;a href=&quot;http://www.reddit.com/r/NewToTF2/comments/i34r5/what_does_the_community_think_about_sentry_jumping/c20n0rp&quot; rel=&quot;nofollow noreferrer&quot;&gt;claims&lt;/a&gt; that…&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;There's a bunch of junk to the side of [Granary's second spawn point] ledge that [spies] can use to jump onto it.&lt;/p&gt;&#xA;&lt;p&gt;Edit: Just looked and it's only true for blu's spawn. You can still get up to the boxes by taking the ramp in the garage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I'm having trouble making heads or tails of this. Here's the relevant screenshot:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jOVvT.jpg&quot; alt=&quot;Dat ledge&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Sure, &lt;a href=&quot;https://i.stack.imgur.com/GFN5D.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;I can jump onto the tires&lt;/a&gt; and that might let me get a poorly placed teleporter, but that seems to be it. I also can't find the &amp;quot;garage ramp&amp;quot; Transall refers to.&lt;/p&gt;&#xA;&lt;p&gt;Can a spy reach the other team's ledge?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-05-03T18:48:07.733" Title="Can a spy reach the shack outside the second spawn point in CP Granary?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24895" PostTypeId="2" ParentId="24894" CreationDate="2011-06-19T19:30:42.467" Score="3" Body="&lt;p&gt;You need to crouch jump to reach the ledge from the tires.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe Transall wasn't referring to this area when he mentioned the ramp, as there are no container boxes on which you can stand here — you can only stand on the ones around the central control point.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2011-06-19T19:37:35.187" LastActivityDate="2011-06-19T19:37:35.187" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24896" PostTypeId="1" AcceptedAnswerId="24903" CreationDate="2011-06-19T21:47:42.310" Score="4" ViewCount="223" Body="&lt;p&gt;What &lt;em&gt;Beautiful Katamari&lt;/em&gt; achievements are impossible without purchasing any DLC?  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="163757" LastEditDate="2017-06-15T18:02:43.873" LastActivityDate="2017-06-15T18:02:43.873" Title="What achievements are impossible without DLC purchases?" Tags="|achievements|beautiful-katamari|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24903" PostTypeId="2" ParentId="24896" CreationDate="2011-06-19T22:33:09.767" Score="5" Body="&lt;p&gt;The &lt;a href=&quot;http://www.xbox360achievements.org/forum/showthread.php?t=42050&quot; rel=&quot;noreferrer&quot;&gt;achievements guide&lt;/a&gt; at xbox360achievements.org shows only 3 that require DLC:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All Cousins (80 G)&lt;/li&gt;&#xA;&lt;li&gt;All Presents (80 G)&lt;/li&gt;&#xA;&lt;li&gt;Astronomic Katamari (90 G)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note that these are the only three achievements that say &quot;Download stages ...&quot; in their description, and they add up to the 250 that's standard for DLC. &lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-06-19T22:33:09.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24904" PostTypeId="1" AcceptedAnswerId="24906" CreationDate="2011-06-19T23:41:54.657" Score="55" ViewCount="156692" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0hCCA.png&quot; alt=&quot;In-game picture of Madagascar&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The country of Madagascar is only reachable through sea. This means that if the country closes its shipyard before I reach it there is no way I can possibly win… or is there?&lt;/p&gt;&#xA;&lt;p&gt;How can I work around this?&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.crazymonkeygames.com/Pandemic-2.html&quot; rel=&quot;noreferrer&quot;&gt;http://www.crazymonkeygames.com/Pandemic-2.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-05-20T01:54:35.877" Title="How do I infect Madagascar?" Tags="|pandemic-2|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="24906" PostTypeId="2" ParentId="24904" CreationDate="2011-06-19T23:55:41.373" Score="34" Body="&lt;p&gt;Okay, so it's been a while since I beat Pandemic 2 and got Kongregate's President Madagascar Assassin Badge, but I'll try to answer with what I remember.&lt;/p&gt;&#xA;&lt;h3&gt;Be Infectious, but not Deadly&lt;/h3&gt;&#xA;&lt;p&gt;You can alter your infectious disease at will. Because infected people never become uninfected, it's a totally valid strategy to infect as many people as possible and &lt;em&gt;then&lt;/em&gt; mutate into a 100% mortality rate disease.&lt;/p&gt;&#xA;&lt;h3&gt;Be Infectious, but Invisible&lt;/h3&gt;&#xA;&lt;p&gt;You do have to be careful however, because even decidedly non-deadly diseases may spark airport / harbor closure, which may make Madagascar the human's best hideout. Don't go for the High Infection, High Visible symptoms, it's counteractive to your goal of INFECTING EVERY PATHETIC HUMAN ON EARTH.&#xA;Remember - transmissions lead to closures!&lt;/p&gt;&#xA;&lt;h3&gt;Be a Virus&lt;/h3&gt;&#xA;&lt;p&gt;The benefits of fast mutation far outway the benefits of the other vectors.&lt;/p&gt;&#xA;&lt;h3&gt;Start in Madagascar&lt;/h3&gt;&#xA;&lt;p&gt;Or Canada, New Zealand, Cuba, Greenland, or West Europe. The point is, since these countries tend to be easiest to close, you may as well start there, to cut out on some headaches later. You can simply remake new games until you get one of these countries.&lt;/p&gt;&#xA;&lt;p&gt;And finally, a TLDR from the Kongregate comments:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Pick Virus.&lt;/li&gt;&#xA;&lt;li&gt;Start in Canada, New Zealand, Cuba, Greenland, West&#xA;Europe, or Madagascar. If you do not&#xA;get there restart.&lt;/li&gt;&#xA;&lt;li&gt;Sell the&#xA;starting symptoms, and buy sneezing&#xA;(unless it is what you started with,&#xA;just keep it).&lt;/li&gt;&#xA;&lt;li&gt;Buy 1-1-1-0&#xA;resistances but no transmissions (they&#xA;trigger closures).&lt;/li&gt;&#xA;&lt;li&gt;Once four&#xA;countries are infected, sell sneezing&#xA;to get rid of visibility.&lt;/li&gt;&#xA;&lt;li&gt;Wait&#xA;until all countries are infected. If&#xA;Madagascar closes its&#xA;shipyards/borders or is not infected&#xA;in 30 days, restart.&lt;/li&gt;&#xA;&lt;li&gt;Buy all four&#xA;drug resistances AND sneezing,&#xA;coughing, and vomiting.&lt;/li&gt;&#xA;&lt;li&gt;After a few&#xA;days, unlock tiers 2-3, (do not buy&#xA;tier 4 ever!) keeping whatever&#xA;symptoms it gives you.&lt;/li&gt;&#xA;&lt;li&gt;Buy fever,&#xA;fatigue, diarrhoea, pulmonary edema,&#xA;and hypersensitivity. Then save for&#xA;kidney failure and ataxia.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-10-17T03:16:43.663" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24908" PostTypeId="2" ParentId="24904" CreationDate="2011-06-20T00:03:01.797" Score="2" Body="&lt;p&gt;It's been a while since I've played this game, but I had better luck with infections that have a less pronounced effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Avoid any abiltiies that say &quot;will make an infected person noticeable.&quot;&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-06-20T00:03:01.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24909" PostTypeId="1" AcceptedAnswerId="24937" CreationDate="2011-06-20T00:07:53.507" Score="11" ViewCount="2116" Body="&lt;p&gt;In Bioware's pre-EA era they had on their site the option to register CD-keys for your Bioware games. Me, being the optimist that I am, registered my cd-keys there and then promptly lost the hard copy that was included with the retail box. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Today I decided that it would be fun to replay the original Neverwinter Nights campaign and went to Bioware's site to get the CD key. Much to my dismay it would appear that all of the old site has been replaced with the new EA Bioware/Social site; this means that only current EA owned Bioware games are able to be registered. In a frantic search of the new site I was unable to locate any reference to the ability to register or retrieve cd-keys to Biowares stable of older games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, am I blind and just missed an obvious link to these old keys or did EA go out of its way to inconvenience everyone that had done as I did?&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorDisplayName="user27134" LastEditDate="2012-09-23T17:08:39.860" LastActivityDate="2012-09-23T17:08:39.860" Title="EA killed my Bioware keys" Tags="|technical-issues|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24910" PostTypeId="1" AcceptedAnswerId="25144" CreationDate="2011-06-20T00:08:23.190" Score="3" ViewCount="3254" Body="&lt;p&gt;Currently on my computer i can only run starcraft 2 at the lowest graphics settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am getting a new computer with a better video card that will most likely support higher settings. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: What is the best mixture of graphics settings that will provide me with a nice visual with a low performance cost?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am basically asking for which options have the best visual effect/performance ratio and where is a good point to draw the line on this ratio.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I have read about tweaking SC2 graphics by manually editting the variables.txt file. Is this allowed by Blizzard &amp;amp; Battle.net and if so which options in here should be considered for altering?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Since this question seems to be based on the computer (I was looking for lowend, midend, highend options) Here is my machine:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;CPU: &lt;strong&gt;Intel i5-2500K&lt;/strong&gt;&lt;br&gt;&#xA;  GPU: &lt;strong&gt;ASUS Radeon HD 6850&lt;/strong&gt;&lt;br&gt;&#xA;  RAM: &lt;strong&gt;4GB DDR3 1600-MHz GSkill&lt;/strong&gt;&lt;br&gt;&#xA;  HDD: &lt;strong&gt;7200 RPM 1TB Drive&lt;/strong&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Feel free to direct your answers towards this machine (I dont know if this is considered high, mid, or low end)&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="354" LastEditDate="2011-06-20T18:51:09.770" LastActivityDate="2011-06-23T11:54:50.960" Title="Looking for a Starcraft 2 Graphics Guide" Tags="|starcraft-2|performance|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="24911" PostTypeId="1" AcceptedAnswerId="25047" CreationDate="2011-06-20T01:00:17.467" Score="12" ViewCount="18161" Body="&lt;p&gt;I'm curious about what kind of benefits there are for having high influence over your party members in Dungeon Siege 3. Certain decisions I make in game cause an 'influence gain' with my comrades. Now, I have a feel for which options will give my teammates that boost so I've been structuring my decision making in order to meet their standards. I'm wondering if it is worth it for me to continuing playing this way. I found this bit of information in the help topics under the 'Companions' tab:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'Companions are party members that will help you throughout your journey. As you travel with your companions, you will gain influence with them, unlocking special bonuses.'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no explanation given beyond that. So my question is - what kind of special bonuses can I expect? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="341" LastEditDate="2011-06-22T02:01:36.993" LastActivityDate="2012-12-26T23:58:34.843" Title="What's the deal with Influence Gain in Dungeon Siege 3?" Tags="|dungeon-siege-3|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24912" PostTypeId="2" ParentId="1300" CreationDate="2011-06-20T01:01:38.737" Score="0" Body="&lt;p&gt;If you use the full PS3 backup it appears to back up protected game's saves also as I have Dragon Age Origins and after upgrading my PS3 hard drive this weekend I still have the game data. It's possible that having the Dragon Age Complete collection that was released is unprotected making my anecdotal evidence invalid.&lt;/p&gt;&#xA;" OwnerUserId="2833" LastActivityDate="2011-06-20T01:01:38.737" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24913" PostTypeId="1" AcceptedAnswerId="26046" CreationDate="2011-06-20T01:02:46.897" Score="5" ViewCount="1068" Body="&lt;p&gt;Is it possible to use the Sony built in PS3 backup utility to do it's backups over a network share, or is it only possible through a direct attached USB storage medium?&lt;/p&gt;&#xA;" OwnerUserId="2833" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:21:15.620" LastActivityDate="2012-08-12T01:21:15.620" Title="Is it possible to back up a PS3 via a network share?" Tags="|ps3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24915" PostTypeId="2" ParentId="24909" CreationDate="2011-06-20T01:16:11.297" Score="7" Body="&lt;p&gt;I'm sure EA didn't &quot;go out of its way&quot; - it just hasn't been maintaining an old website that hadn't been visited frequently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should contact customer service. I would imagine they still have these old records, even if the site has long since gone kaput.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a &quot;Contact Us&quot; link on &lt;a href=&quot;http://support.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.ea.com/&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-06-20T01:16:11.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24916" PostTypeId="1" AcceptedAnswerId="24918" CreationDate="2011-06-20T01:57:44.717" Score="12" ViewCount="28291" Body="&lt;p&gt;What does the term &quot;PvP&quot; mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen it used for minecraft, as in: &quot;Anyone know a good PvP server?&quot;, but I don't know what it means.&lt;/p&gt;&#xA;" OwnerUserId="9353" LastEditorDisplayName="user9983" LastEditDate="2013-10-07T11:38:17.330" LastActivityDate="2013-10-07T12:04:19.357" Title="What does &quot;PvP&quot; mean in multiplayer servers?" Tags="|terminology|" AnswerCount="2" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="24918" PostTypeId="2" ParentId="24916" CreationDate="2011-06-20T02:00:16.463" Score="25" Body="&lt;p&gt;Player versus player. It means players can attack each other and doing so is generally not discouraged on such servers.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-20T02:00:16.463" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24919" PostTypeId="1" AcceptedAnswerId="24920" CreationDate="2011-06-20T03:03:20.757" Score="8" ViewCount="120330" Body="&lt;p&gt;I just got Lego Star Wars - The Complete Saga for my son. It seems to autosave in some fashion. But it also warns me on exit that my progress will be lost since the last save. How can I save manually?&lt;/p&gt;&#xA;" OwnerUserId="2831" LastEditorUserId="4797" LastEditDate="2016-02-24T04:25:21.047" LastActivityDate="2017-01-12T16:59:32.820" Title="How do I save the game?" Tags="|lego-star-wars|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24920" PostTypeId="2" ParentId="24919" CreationDate="2011-06-20T03:35:19.963" Score="13" Body="&lt;p&gt;It can't be done. You can trigger an autosave by finishing a level or buying an item, though.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-20T03:35:19.963" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24922" PostTypeId="2" ParentId="24911" CreationDate="2011-06-20T06:31:19.883" Score="1" Body="&lt;p&gt;I've began playing it this week-end. So I did not benefit influence for the moment, but from my experiences reputation systems are used to unlock special parts of scenarios. Maybe you will have gain on a justice trial since they will testify for you. Maybe they will ask you for a special quest because they trust you, or maybe they will give your their father magic ring... who knows.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-20T06:31:19.883" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24924" PostTypeId="2" ParentId="8000" CreationDate="2011-06-20T06:52:47.703" Score="3" Body="&lt;p&gt;This isn't necessarily a new answer but it aims to be more specific than the previous ones (I can't comment other answers yet).&#xA;What you need to do is get the highscores.lua file which naton refers to. If you are able to browse your iDevice's file system (using any of the many programs which do this. I used Phone Disk), then this file will be located at &lt;code&gt;[location of iDevice root]/private/var/mobile/Applications/[xxxxxxxx-xxxx-4xxx-xxxx-xxxxxxxxxxxx]/Documents/highscores.lua&lt;/code&gt;&#xA;That long part with x's is the UUID. It will be unique on every iDevice. If you look in all of the folders in the Applications folder, you will eventually find one that contains the AngryBirds.app file. Inside that same folder is where the Documents folder that holds your highscores.lua file is located.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that you have the file containing all of your progress (almost. I'll get to that) you have to dig through all of those UUID named folders on the destination iDevice until you find the one containing AngryBirds.app. Once you've found it, you can overwrite the highscores.lua file in its Documents folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's where I ran into a problem. Apparently, Phone Disk doesn't copy permissions correctly and neither do some other programs. I suspect this would happen with any of the Windows programs, though it happened to me in OS X. So you'll need to make sure that highscores.lua is able to be executed by the mobile user. I connected to my iDevice through SSH, and navigated to the Documents folder inside the AngryBirds folder. I issued the following two commands as root:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;chown mobile:mobile highscores.lua&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;chmod 644 highscores.lua&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Before I had changed the permissions, Angry Birds would crash every time I played a level and got a new high score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, when I say almost all of your progress, it's because when I did this, there was a level that only had 1 star when I had previously had 3 stars. Also, some of my golden eggs were missing. They came back after I replayed the levels that they existed in. Some of the achievements were missing, too. Anyone want to comment if this is the same experience they had?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And one last thing, I remember reading somewhere that the highscores.lua file is compatible with the Mac OS version of Angry Birds. I didn't feel like buying it to test it out, but please comment if you can verify this.&lt;/p&gt;&#xA;" OwnerUserId="10519" LastActivityDate="2011-06-20T06:52:47.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24926" PostTypeId="2" ParentId="22625" CreationDate="2011-06-20T06:55:07.700" Score="-1" Body="&lt;p&gt;You are correct. Your joystick is not supported, you can only use it in the menu. You need to buy a Logitech or some other compatible with fifa 11.&lt;/p&gt;&#xA;" OwnerUserId="10522" LastEditorUserId="122" LastEditDate="2011-06-20T14:00:17.787" LastActivityDate="2011-06-20T14:00:17.787" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24927" PostTypeId="2" ParentId="24355" CreationDate="2011-06-20T08:06:17.833" Score="7" Body="&lt;p&gt;Hit points are regained from :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Green orbs&lt;/li&gt;&#xA;&lt;li&gt;Defensive skills (activated with spheres)&lt;/li&gt;&#xA;&lt;li&gt;Skill bonuses that gives hit point from hits on enemies&lt;/li&gt;&#xA;&lt;li&gt;Vampiric weapons (??)&lt;/li&gt;&#xA;&lt;li&gt;Saving game&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-20T08:06:17.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24928" PostTypeId="2" ParentId="24919" CreationDate="2011-06-20T08:22:35.807" Score="6" Body="&lt;p&gt;Don't worry about it - many games that use an autosave feature give a warning like this, even if it's just saved the game. You can read it as 'make sure you hit a checkpoint before you quit, otherwise you'll lose everything you've done since the last one'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as you quit after hitting a checkpoint your progress will be saved.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-06-20T08:22:35.807" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24929" PostTypeId="2" ParentId="24916" CreationDate="2011-06-20T08:59:53.670" Score="12" Body="&lt;h2&gt;Player versus Player&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;As lunboks explained PvP describes fighting among player. There are different versions of PvP that you might encounter within different games:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Duels&lt;/strong&gt; - this is the lightest form of PvP as it generally requires both parties to agree to the fight and the possible repercussions to your character are manageable. (No lost items or death penalty for example)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Arena fights&lt;/strong&gt; - Comes in several flavors but essentially all willing participants enter some kind of special map or area to fight (usually in teams). Death penalties and items loss usually applies to this form.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Open Season&lt;/strong&gt; - Generally you can attack other players at will and may loot their remains when you defeat them. There may be restrictions on what level of players you may attack or other measures to limit griefing. But generally speaking you're fair game...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Usually when people talk about PvP they mean the third kind (maybe second one too) as it does not require mutual consent and it is therefore easier to find opponents/victims.&lt;/p&gt;&#xA;" OwnerUserId="1335" LastActivityDate="2011-06-20T08:59:53.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24935" PostTypeId="2" ParentId="24910" CreationDate="2011-06-20T10:39:36.770" Score="0" Body="&lt;p&gt;I know this doesn't directly answer your question but have you considered building your own PC instead of a all in one solution because you can get more out of it (particularly if you live in America). Plus this question is probably not in major interest since it's particularly a personal preference when it comes to playing a game or any for that matter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My computer can push everything on max settings but that doesn't mean it's the best idea to play it that was online. Since playing competitively, graphics can actually get in the way if you're trying really hard to push your edge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all, anything from ATI that's 5770HD or above &amp;amp; for Nvidia I'd say go with anything that's 460GT or above. But the 560 is basically the same price for significantly more performance. Trust me don't get too bogged down on graphics with this game. Simply isn't worth the massive effort (and money) if you're quite a bit behind in PC gaming. Sorry for being vague.&lt;/p&gt;&#xA;" OwnerUserId="10525" LastActivityDate="2011-06-20T10:39:36.770" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24936" PostTypeId="2" ParentId="8193" CreationDate="2011-06-20T11:20:31.203" Score="1" Body="&lt;p&gt;The path to the savegames is (Windows Vista):&lt;br&gt;&#xA;&lt;strong&gt;C:\Users{your_user_name}\Documents\NFS Most Wanted&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inside that folder you got the folders with your profile names. Copy the ones you want, and then just paste them when you want to play the final game again. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're Windows XP or Seven, I think the folder &lt;strong&gt;NFS Most Wanted&lt;/strong&gt; is also inside your Documents, but I cannot confirm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope I helped. :)&lt;/p&gt;&#xA;" OwnerUserId="10357" LastActivityDate="2011-06-20T11:20:31.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24937" PostTypeId="2" ParentId="24909" CreationDate="2011-06-20T11:44:11.387" Score="5" Body="&lt;p&gt;They've had to take down the server due to a hacking attempt; it sounds like they are working on restoring access once they can ensure it will be secure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(See &lt;a href=&quot;http://social.bioware.com/forum/1/topic/6/index/7664680&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://social.bioware.com/forum/1/topic/6/index/7664680&lt;/a&gt; ).&lt;/p&gt;&#xA;" OwnerUserId="3403" LastActivityDate="2011-06-20T11:44:11.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24940" PostTypeId="2" ParentId="15644" CreationDate="2011-06-20T13:47:51.583" Score="-3" Body="&lt;p&gt;Create a noob account, open 2 browsers, copy the profile links from the mafiawars noobs level 10-100 in the attack list of your noob account and attack them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Train your noob account higher than level 10, otherwise you wont find people higher than level 10 and people below that bounder have &quot;beginners protection&quot; meaning that you will lose 100% of the time, no matter if you have 50 attack, 1000 attack 500,000 attack or whatever...&lt;/p&gt;&#xA;" OwnerUserId="10531" LastActivityDate="2011-06-20T13:47:51.583" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24941" PostTypeId="2" ParentId="22838" CreationDate="2011-06-20T13:49:18.487" Score="2" Body="&lt;p&gt;Luckily for us PC rpg gamers, there are a few great mods who address these issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On &lt;a href=&quot;http://witchernexus.com/downloads/categories.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Witcher Nexus&lt;/a&gt; in the user interface mods section, there's a mod for better hud icons and another for better inventory.&#xA;It adds a new category for misc (junk) items, ability to sort by name or cost/weight and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also included are some nice changes to alchemy so the game won't waste your quest items on your next potion.&lt;/p&gt;&#xA;" OwnerUserId="10532" LastEditorUserId="4103" LastEditDate="2011-06-20T13:53:00.207" LastActivityDate="2011-06-20T13:53:00.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24944" PostTypeId="1" CreationDate="2011-06-20T15:37:14.723" Score="13" ViewCount="2488" Body="&lt;p&gt;There are a lot of games out there that assume that players will use WASD as their keys to move the player (ie. most flash games).  I don't use WASD as my player control when using keyboard and mouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to use a AERG (Left-Up-Down-Right) control scheme, due to mainly the size of my hand and WASD feeling too cramped. Plus playing for small periods of time (&gt; 30 min) on WASD makes my hand hurt. The problem that I have is that a lot of the Crouch/Dodge/Target/Run keys are bound to the Left-Ctrl/Alt/Shift which I have a problem using effectively with this layout. I tend to rebind them around my left index finger (on the G). I find that it is sometimes difficult to play in this manner as I don't have a spare finger for extra key presses and sometimes multiple keys are required to be pressed at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't really want to use a controller, and I need something that doesn't put strain on my hands.  Are there any improvements/layouts that I could use to reduce repetitive stress and still allow optimal control?&lt;/p&gt;&#xA;" OwnerUserId="9243" LastEditorUserId="122" LastEditDate="2011-06-20T16:34:40.443" LastActivityDate="2018-10-19T02:09:08.800" Title="What are some WASD alternate control schemes to avoid repetitive strain injury?" Tags="|keyboard|health|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24945" PostTypeId="1" AcceptedAnswerId="24953" CreationDate="2011-06-20T15:40:35.423" Score="6" ViewCount="2284" Body="&lt;p&gt;The &lt;em&gt;Spiral Knights&lt;/em&gt; wiki mentions that completing a few actions will earn you a Mist Tank refilling your Mist energy instantly for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have two, one for signing up and one for playing during the day the game launched on Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other such opportunities?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="9300" LastEditDate="2013-07-31T10:09:59.613" LastActivityDate="2013-07-31T10:09:59.613" Title="What actions make the game award you a Mist Tank?" Tags="|spiral-knights|" AnswerCount="1" CommentCount="1" ClosedDate="2013-07-31T13:05:48.390" ContentLicense="CC BY-SA 3.0" />
  <row Id="24946" PostTypeId="1" AcceptedAnswerId="24956" CreationDate="2011-06-20T15:48:31.067" Score="2" ViewCount="1564" Body="&lt;p&gt;I finally got Duke Nukem Forever installed on my new computer and started playing it last night.  Right away, I got stuck in the vents off of Duke's training room.  I can see a ladder going down from a grate in the floor.  Presumably, this is where I need to go next.  How do I open the grate to descend the ladder?  Or, is there something else I should be seeking?  Thanks.&lt;/p&gt;&#xA;" OwnerUserId="10345" LastEditorDisplayName="user821" LastEditDate="2011-11-12T11:56:07.163" LastActivityDate="2014-11-11T09:53:27.083" Title="Stuck in Vents in Duke Nukem Forever" Tags="|duke-nukem-forever|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24947" PostTypeId="2" ParentId="24944" CreationDate="2011-06-20T16:01:06.073" Score="1" Body="&lt;p&gt;It really depends on keyboard,standard straight keyboards will have you fingers cramped pretty much anywhere(with only 3 fingers used to control movement)...but the keyboards that are curved tend to have wider keys around FTH some of them are almost 2keys wide and it will give you some extra space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also keyboards developed for certain games (WoW,CoD keyboard...) they have additional keys that are less dense than standard keys...if you manage to bind them as movement keys(or exchange them standard letters on drivers) it could work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;:( but all of these still involve buying new keyboards.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-20T16:01:06.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24948" PostTypeId="2" ParentId="24944" CreationDate="2011-06-20T16:32:22.800" Score="2" Body="&lt;p&gt;A buddy of mine uses an odd configuration that he loves:  It basically involves the forward movement being the Left Mouse button, A for Left and F for Right.  Right click for Fire, and then I believe W as a toggle for alt fire. E for crouch and Space for jump.  This was his TF2 setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea behind it is moving the 'Move Forward' key off the keyboard to free up his left hand requirements.  You describe large hands so maybe getting a key you use frequently over to the mouse may help.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="2986" LastEditDate="2011-06-20T16:41:02.050" LastActivityDate="2011-06-20T16:41:02.050" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24949" PostTypeId="1" AcceptedAnswerId="24958" CreationDate="2011-06-20T16:42:47.163" Score="1" ViewCount="156" Body="&lt;p&gt;At the beginning of the game, I got the ticket in the police station. Later I found the &quot;Who care&quot; badge from the tourist booth. What're they for? Any secret?&lt;/p&gt;&#xA;" OwnerUserId="10404" LastEditorUserId="1787" LastEditDate="2012-11-14T21:47:09.900" LastActivityDate="2012-11-14T21:47:09.900" Title="What're those things for in Hector - Badge of Carnage?" Tags="|hector-badge-of-carnage|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24950" PostTypeId="1" AcceptedAnswerId="24951" CreationDate="2011-06-20T16:46:53.727" Score="50" ViewCount="111875" Body="&lt;p&gt;I'm kind of stuck in Terraria. I have full silver armor and 12 hearts (gold/silver gear).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have just killed the Eye of Cthulhu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was thinking about gathering gold armor, but gold is damn scarce. I have tried searching for floating islands (at 406 altitude) but if I go to far I get attacked by Harpies, and I can't build a sky bridge and fight them at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My meteorite landed in corruption and it's impossible to collect it (I get swarmed by meteor heads with no way to run).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what is the most natural progression? Should I try and find gold (where?), try to kill the Eater of Worlds, try to mine meteorite or try to fight off imps and collect some hellstone?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="37612" LastEditDate="2013-01-17T21:27:10.327" LastActivityDate="2017-07-27T03:56:49.057" Title="What is the progression route in Terraria?" Tags="|terraria|" AnswerCount="7" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24951" PostTypeId="2" ParentId="24950" CreationDate="2011-06-20T16:58:23.320" Score="43" Body="&lt;p&gt;Here is what I ended up doing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Searched for Gold to create gold&#xA;armor and weapons (doubtful you'll&#xA;get full gold gear)&lt;/li&gt;&#xA;&lt;li&gt;Killed the Eye several times for&#xA;Demonite Ore &lt;/li&gt;&#xA;&lt;li&gt;Destroyed two Shadow Orbs for their&#xA;drops (the third spawns the boss Eater of Worlds)&lt;/li&gt;&#xA;&lt;li&gt;Dynamite the Meteorite and Magic&#xA;Mirror out of there (after enough of&#xA;it is mined out, the meteor heads&#xA;will stop spawning) then use a gold Pickaxe or higher to mine the Meteorite.&lt;/li&gt;&#xA;&lt;li&gt;Floating Islands.  Craft your skyways&#xA;during the day, the spawn&#xA;rates are higher at night for Harpys.  Remember these skyways disrupt Meteors, making them very non-profitable.&lt;/li&gt;&#xA;&lt;li&gt;Explore under the surface!  There are&#xA;plenty of hearts and chests filled&#xA;with great magic items!  You don't&#xA;need to go too deep either.  Try&#xA;natural caves.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now is also an excellent time to farm hearts and stars, and participate in the Blood Moon event for cash.  I think the game gets really fun once you get over this little hump in character progressions.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tended to make little goals like:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I will mine this meteor.  &lt;/li&gt;&#xA;&lt;li&gt;Then I will look for hearts.&lt;/li&gt;&#xA;&lt;li&gt;Then I will search for floating islands.&lt;/li&gt;&#xA;&lt;li&gt;Then I will destroy another shadow orb.  &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You get the idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Sorry I can't provide links, at my desk and unable to reach the wiki.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT2: See this &lt;a href=&quot;https://gaming.stackexchange.com/questions/23242/how-do-i-progress-past-the-initial-tier-of-gear-crafting-in-terraria&quot;&gt;question/answer&lt;/a&gt; as well for a similar problem.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2011-06-20T21:33:08.257" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="24953" PostTypeId="2" ParentId="24945" CreationDate="2011-06-20T16:59:07.467" Score="8" Body="&lt;p&gt;You can get mini mist-tanks (restore 15 ME) by by referring steam friends to spiral knights (and a costume hat after 5 referrals). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of the release of King Krogmo's Colliseum, it is now possible to also get mini-mist tanks as a Krogmo bribe reward, a process which takes place before each PvP match. The odds are rather low, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get a single mist tank when you first arrive in Haven (and cross the &quot;Final Mission&quot; from the starting area) and (effectively) earn Tier 1 Clearance. Likewise, you will also get a mist tank for achieving Level 2 Clearance, and for achieving Level 3 Clearance as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All three of those instances are one-time endeavors. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you buy the Starter Pack for 20$, you will gain 5 mist tanks. You may only buy one Starter Pack per account. This means the maximum number of mist tanks obtainable is 8 per account.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-24T03:29:40.720" LastActivityDate="2011-09-24T03:29:40.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24955" PostTypeId="2" ParentId="24944" CreationDate="2011-06-20T17:11:58.007" Score="5" Body="&lt;p&gt;There are of course some game specific pads, there are also universal gaming keypads, like &lt;a href=&quot;http://www.engadget.com/2010/11/19/razer-nostromo-gaming-keypad-supplants-belkins-n52te-speedpad/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Razer Nostromo&lt;/a&gt; or &lt;a href=&quot;http://www.engadget.com/2008/12/11/hand-on-with-logitechs-g13-gameboard/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Logitech G13&lt;/a&gt;. On both of them movement (i.e. equivalent of WSAD) can actually be done with just the thumb. I'm not sure how useful is that, but it's definitively different than WSAD.      &lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="3265" LastEditDate="2011-06-20T19:34:49.073" LastActivityDate="2011-06-20T19:34:49.073" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24956" PostTypeId="2" ParentId="24946" CreationDate="2011-06-20T17:27:46.880" Score="2" Body="&lt;p&gt;When you enter the vents, you'll see an alien scurrying across the T-junction in front of you, running of to your right; follow it to the right. You'll see it again at the end, darting around the corner to the left. Follow it, and then a pipe will explode and start spouting flames; you'll see the alien dart out of sight on the other side of the flames.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backtrack from there until you find an intersection that you'd passed, leading off to your right (was your left when you first passed it); take that, and it will lead you quite conveniently past the fire, and then you'll head up a ramp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there, I don't remember if there's a grate or not, but I'm pretty sure there's no ladder around. If there is a grate, either mouse click to punch it into oblivion, or space to sort of cinematically tear it asunder. That should get you on track again. If you're still having trouble with this, I'll load up the game when I get home and run through that part again, then update my answer with a clearer walkthrough of this portion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Duke Nukem is definitely what I call a &quot;railroad&quot; game -- there is precisely one path to get you from A to B, and there's no room to deviate from that path in the slightest. This gives you an invaluable rule of thumb: If you get stuck at a dead end, backtrack until you find the route you were supposed to take initially; in other words, even if there's an enticing ladder on the other side of the grate, if you can't easily figure out how to get past the grate, you're probably supposed to go a different route anyway.&lt;/p&gt;&#xA;" OwnerUserId="9342" LastActivityDate="2011-06-20T17:27:46.880" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24957" PostTypeId="2" ParentId="24944" CreationDate="2011-06-20T19:37:19.727" Score="1" Body="&lt;p&gt;What about shifting it up one more row, using Q34T instead of AERG? This would put your thumb higher up, possibly in range of the BNM-Space cluster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I have a Nostromo N52 (now available as the Razer Nostromo) that I can hardly game without. Like vartec suggested, you can use the thumbpad to control movement, or use the upper keys for movement and have more keystrokes available for your thumb.&lt;/p&gt;&#xA;" OwnerUserId="3265" LastActivityDate="2011-06-20T19:37:19.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24958" PostTypeId="2" ParentId="24949" CreationDate="2011-06-20T19:52:16.433" Score="1" Body="&lt;p&gt;From &lt;a href=&quot;http://forums.toucharcade.com/showthread.php?t=57636&quot; rel=&quot;nofollow noreferrer&quot;&gt;this walkthrough&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You get a &quot;Who Cares&quot; button that has&#xA;  absolutely no use in the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The ticket also appears to have no in-game use whatsoever.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-06-20T19:52:16.433" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24959" PostTypeId="2" ParentId="24884" CreationDate="2011-06-20T20:01:52.763" Score="1" Body="&lt;p&gt;You have to change you language in the &lt;strong&gt;PS3 settings, not the in-game settings&lt;/strong&gt;. Unfortunately this also changes the language of &lt;em&gt;everything&lt;/em&gt; in the game, but it's the only way to change the commentary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this, go to the PS3 Menu &gt; Settings &gt; System Settings &gt; System Language.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-06-20T20:01:52.763" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="24960" PostTypeId="1" AcceptedAnswerId="24983" CreationDate="2011-06-20T20:05:22.203" Score="9" ViewCount="8680" Body="&lt;p&gt;I am interested in playing Shaco but have a fundamental question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the critical damage from Shaco's Deceive ability benefit from Infinity Edge or +Crit Damage Runes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I ask is his ability is phrased thusly: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Deceive - Shaco stealths himself instantly and teleports to target location. His next attack is guaranteed to critically strike.&#xA;  Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40/60/80/100/120% bonus physical damage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It seems counter intuitive to have the damage be called both critical and bonus damage and increase as the ability is leveled up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I pose the following scenario:&#xA;Shaco with level 5 Deceive and Infinity Edge. We will assume he is doing a total of 100 damage to make the analysis easy. On attack after using Deceive will The attack deal 220 Damage (100 base + 120 from deceive) OR will the attack deal 270 damage (100 base + 120 from Deceive + 50 from Infinity Edge). If neither of the above scenarios are correct please enlighten me as I may be misunderstanding the interaction Infinity Edge has with base attacks compared to base attacks modified by abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: The following link may be helpful but they didn't really clarify as there may be a discrepancy between the European and US regions. &lt;a href=&quot;http://eu.leagueoflegends.com/board/showthread.php?t=12391&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shaco, Deceive and Crit Damage Runes (EU)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="3610" LastEditDate="2012-06-26T11:12:40.797" LastActivityDate="2012-06-26T11:12:40.797" Title="Can you increase Deceive's Critical Damage (Shaco)?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24961" PostTypeId="2" ParentId="24841" CreationDate="2011-06-20T20:16:37.257" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://muonline-tutorials.blogspot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This website&lt;/a&gt; has detailed strategy guides for leveling each class in Mu Online:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://muonline-tutorials.blogspot.com/search/label/Agility%20Elf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Agility Elf&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://muonline-tutorials.blogspot.com/search/label/energy%20elf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Energy Elf&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://muonline-tutorials.blogspot.com/search/label/Dark%20Knight&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Knight&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://muonline-tutorials.blogspot.com/search/label/Dark%20Wizard&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Wizard&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://muonline-tutorials.blogspot.com/search/label/Magic%20Gladiator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magic Gladiator&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-06-20T20:16:37.257" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24963" PostTypeId="2" ParentId="24721" CreationDate="2011-06-20T20:53:59.457" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;Arriving quickly to the fare has no bearing on your earnings&lt;/li&gt;&#xA;&lt;li&gt;Bringing the person to their destination faster may get you more money (&lt;a href=&quot;http://guides.gamepressure.com/grandtheftautoiv/guide.asp?ID=4704&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Damaging the car too much will cause the person to flee (&lt;a href=&quot;http://gta.wikia.com/Taxi_Driver&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Driving by the rules of the road (like stop lights) has no effect&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-06-20T20:53:59.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24964" PostTypeId="1" AcceptedAnswerId="24965" CreationDate="2011-06-20T21:16:21.810" Score="5" ViewCount="3283" Body="&lt;p&gt;I'm using a PC, so I can't just get the achievement in HL2 or HL2: EP1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know, where the best place is to get the achievement.&lt;/p&gt;&#xA;" OwnerUserId="10411" LastEditorUserId="181240" LastEditDate="2023-12-30T07:24:33.593" LastActivityDate="2023-12-30T07:24:33.593" Title="Where is the best place to get the &quot;Hot PotatOwned&quot; achievement in HL2: EP2?" Tags="|achievements|half-life-2|half-life-2-episode-two|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24965" PostTypeId="2" ParentId="24964" CreationDate="2011-06-20T21:26:43.357" Score="4" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/tm1XsPqBrso?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;sadly the only half life 2 to have achievements in the pc version is episode 2 so in order to get this achievement you must pick the &lt;strong&gt;riding shotgun&lt;/strong&gt; chapter and play through til you get here, there arent many combine in episode 2&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chapter riding shotgun after Alyx tells you she recognizes that peak from white forest,it is 2nd big combat in that chapter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note:the blonde girl is mod that changes alyx.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2011-06-20T21:32:15.773" LastActivityDate="2011-06-20T21:32:15.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24966" PostTypeId="2" ParentId="21717" CreationDate="2011-06-20T21:53:38.680" Score="1" Body="&lt;p&gt;&quot;Only those will be on Steam: English, German, French, Italian, Spanish&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Polish language pack will be dowlodable&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;add-on language packs work fine with steam.The problem is with version of game(v1.1,v1.2 ...)since language packs need to corespond to the game version they get outdated and produce audio bugs.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-20T21:53:38.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24974" PostTypeId="2" ParentId="24944" CreationDate="2011-06-21T03:18:32.357" Score="1" Body="&lt;p&gt;I doubt people will try this, but you do have two hands; why not use the other one? Even though I'm right-handed I use the mouse with my left hand and use the right to move around with the keypad, which is far more comfortable than the cramped WASD configuration.  &lt;/p&gt;&#xA;" OwnerUserId="9821" LastActivityDate="2011-06-21T03:18:32.357" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24975" PostTypeId="1" AcceptedAnswerId="24977" CreationDate="2011-06-21T03:22:48.160" Score="2" ViewCount="437" Body="&lt;p&gt;Notch tweeted a couple of pictures a while ago, one of the 1.7 changelog blurred, one of a picture at night with a yellow dot at the left, which he then said that he fixed a bug and reposted the picture with the yellow dot gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notch said that some info from v1.7 can be acquired from these pictures and said that someone has figured it out already. What is it?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-06-21T03:33:21.570" Title="What's the secret info able to be garnered from the 1.7 screenshots?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ClosedDate="2011-06-21T04:05:05.817" ContentLicense="CC BY-SA 3.0" />
  <row Id="24977" PostTypeId="2" ParentId="24975" CreationDate="2011-06-21T03:33:21.570" Score="3" Body="&lt;p&gt;This is of course a combination of guesswork and snooping so may not be 100% accurate:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A redditor downloaded eclipse and compared letters on tabs to match the half letter on each of Notch's tabs. He came up with the following: &#xA;&lt;img src=&quot;https://i.stack.imgur.com/1EA5C.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the original image for comparison: &#xA;&lt;img src=&quot;https://i.stack.imgur.com/czulC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which as Mark Trapp says fits with the Minecraft wiki&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/hzqg7/i_think_i_figured_out_the_secret_in_the_changelog/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reddit&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-06-21T03:33:21.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24979" PostTypeId="1" AcceptedAnswerId="39424" CreationDate="2011-06-21T04:19:23.703" Score="8" ViewCount="4279" Body="&lt;p&gt;Upon character creation in Spiral Knights, you pick a design and a color.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these attributes forever immutable, or does there exist an in-game way to change either option (short of creating a new character entirely)?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2013-09-07T02:45:39.913" Title="Can I change my color / design in Spiral Knights?" Tags="|spiral-knights|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24980" PostTypeId="1" AcceptedAnswerId="24984" CreationDate="2011-06-21T04:40:45.140" Score="9" ViewCount="2629" Body="&lt;p&gt;In late game, I feel that GPs are quite useless:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Scientist:&lt;/strong&gt; All the tech has been (almost) researched, and there's no need of science now (unless you need a Point Victory). I usually sell all science buildings when entered Future Era.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Engineer:&lt;/strong&gt; All Wonders have been done already. The most precious wonders in late-game are just the UN and Sydney Opera House. But they requires a long tech line. The Pentagon is almost totally useless, who need upgrading units, since most units has been reach its top?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Merchant:&lt;/strong&gt; Yes, still quite useful, although in most games, my economy is great at these times, about +500G/turn. I don't know if, Golden Age or Trade Mission is better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great General:&lt;/strong&gt; I rarely go war, and usually need only 1-2 GGs. I only build Citadel if someone (near me) is Hostile toward me, and only build 4 tiles away from the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Artist:&lt;/strong&gt; If there are some resources near my border, great! But... I rarely meet this case. And, 10 turns delay is too much!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I usually use the GPs to cast Golden Age. But the effect is really short. And, the GP from City States, it takes time for them to go to my border to cast Golden Age, and I have to pay Unit Maintenance for them!&lt;/p&gt;&#xA;" OwnerUserId="10404" LastEditorUserId="10404" LastEditDate="2011-06-21T09:33:48.003" LastActivityDate="2011-06-27T20:46:06.293" Title="How do you use Great Person in late game?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24981" PostTypeId="1" AcceptedAnswerId="25048" CreationDate="2011-06-21T05:05:54.023" Score="7" ViewCount="2749" Body="&lt;p&gt;I've found various colored items in Dungeon Siege 3, I assume they denote some sort of rarity scale. Does anyone have a list of these various item types/ranks that can be found?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-06-22T01:12:21.183" Title="Dungeon Siege 3: Item Color" Tags="|dungeon-siege-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24983" PostTypeId="2" ParentId="24960" CreationDate="2011-06-21T06:52:39.817" Score="7" Body="&lt;p&gt;This is straight from the LOL wiki:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Shaco_the_Demon_Jester/Strategy&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://leagueoflegends.wikia.com/wiki/Shaco_the_Demon_Jester/Strategy&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The bonus critical strike damage from Infinity Edge will apply on critical hits from Deceive, in addition to the bonus magic damage the ability gives.&lt;/em&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer your question: Yes Deceive benefits from Infinity Edge. It stands to reason that it will also benefit from Crit Dmg Runes. With that said, the following has been taken from League Craft forum posts: &#xA;&lt;a href=&quot;http://forum.leaguecraft.com/index.php?/topic/6388-shaco-deceive-crit-dmg-runes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forum.leaguecraft.com/index.php?/topic/6388-shaco-deceive-crit-dmg-runes/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Not sure about the math or the mechanics behind it, but I just tested Deceive at level 1 on a Master Yi at level 1 in a practice game, once with a full page of Crit Damage runes and one with some other random page that wouldn't affect the damage. All other factors were kept the same both times.&#xA;Results:&#xA;Without Crit Damage runes: 64 from the front, 80 from the back&#xA;With: 85 from the front, 100 from the back&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, that was in June 2010...&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2011-06-21T06:52:39.817" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24984" PostTypeId="2" ParentId="24980" CreationDate="2011-06-21T07:21:06.013" Score="11" Body="&lt;p&gt;In general I agree - in late-game, GP are less useful and I usually trade them in immediately for a quick golden age. However, unless you have absolutely everything, great scientists and great engineers do have some value, and there are use-cases where the rest are useful as well, I've listed them below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Remember golden ages are always great&lt;/strong&gt;, even if they are short. +gold, +production and no happiness issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Scientist&lt;/strong&gt;: if you already have &lt;em&gt;everything&lt;/em&gt; then this is indeed useless, but as long as you don't this is still useful. It's true late-game technologies are usually researched quickly but there &lt;em&gt;are&lt;/em&gt; a few wonders in late game and being the first to reach them can be nice; furthermore, being the first to unlock Aluminum or Uranium is good because you can plan your land acquisitions better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Engineer&lt;/strong&gt;: there &lt;em&gt;are&lt;/em&gt; some wonders in the late game, and they are pretty good actually. Other than that, great engineers are useful if you create a new city in the late-game; I usually buy a lot of buildings whenever I do this, but a great engineer can save a lot of money by speeding the most expensive buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, factories are &lt;em&gt;always&lt;/em&gt; useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Merchant&lt;/strong&gt;: whether you should use the diplomatic mission or the golden age is not always obvious - see &lt;a href=&quot;https://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5/9220#9220&quot;&gt;my answer to another question to see my opinion&lt;/a&gt;. In general I say a diplomatic mission is usually worth more gold, but a golden age also nets production. Custom houses are not worth it, in my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great General&lt;/strong&gt;: I almost always trade them for a golden age immediately, with one exception - I sometimes build citadels in natural chokes or other appropriate locations. From experience, a single citadel in the right spot, backed by 2-4 units, can stop an army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Great Artist&lt;/strong&gt;: the most useful type in the late game! Using the culture bombs allows you to reach practically everywhere. I one time used 3 of them to get to just one Aluminum patch in the middle of an icy area (just took a little time because of the cooldown). They can also be used to steal stuff from civilizations and city-states.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, landmarks are always nice in cities that already have a lot of +% culture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Regarding city states&lt;/strong&gt;: I usually do use great people from city-states, &lt;a href=&quot;https://gaming.stackexchange.com/questions/8381/what-is-the-formula-for-unit-maintenance-in-civilization-v&quot;&gt;late-game maintenance costs are high&lt;/a&gt; but I think a golden age is &lt;em&gt;always&lt;/em&gt; worth more than the time it takes them to get to the nearest border, even if it's a golden age lasting just 3 turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; as of the June 2011 patch, great person improvements have been buffed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Erecting a great person improvement automatically connects a strategic resource if there's one on the tile&lt;/li&gt;&#xA;&lt;li&gt;Each great person improvement has an associated technology which increases the tile yield when researched&lt;/li&gt;&#xA;&lt;li&gt;Completing the freedom tree doubles the tile yield&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This means using great people for improvements is a more viable option now.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-06-27T20:46:06.293" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24986" PostTypeId="1" AcceptedAnswerId="24987" CreationDate="2011-06-21T10:14:23.840" Score="26" ViewCount="1281" Body="&lt;p&gt;I have a 3ds and I'm quite interested in getting Zelda for it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However most of my gaming time at the moment is on my commute to and from work. I have read that the targeting in Zelda uses the gyroscopes and can imagine that this will involve swinging the 3ds wildly around. This could either make me look stupid or cause me to end up hitting a fellow commuter with my prized 3ds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much wild flailing does the targeting entail? Is there a non gyroscopic targeting method which can be used instead? Is it possible at all to play this game on public transport?&lt;/p&gt;&#xA;" OwnerUserId="1744" LastEditorUserId="274" LastEditDate="2011-06-21T15:06:05.250" LastActivityDate="2011-06-21T15:06:05.250" Title="Can I play Zelda Ocarina of time for the 3DS on public transport?" Tags="|nintendo-3ds-3dsxl-2ds|zelda-ocarina-of-time|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="24987" PostTypeId="2" ParentId="24986" CreationDate="2011-06-21T10:18:36.430" Score="25" Body="&lt;p&gt;The Gyro aiming is optional and can be turned off if you see fit. As an alternative you can simply use the analogue stick to aim which ever weapon you might be wielding (Its used to aim the slingshot, bow, boom-a-rang, hookshot, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However; as a personal preference I find the gyro-aiming considerably easier and much more responsive to use compared to the stick aiming.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="7219" LastEditDate="2011-06-21T10:26:21.337" LastActivityDate="2011-06-21T10:26:21.337" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24989" PostTypeId="2" ParentId="24722" CreationDate="2011-06-21T12:53:52.260" Score="1" Body="&lt;p&gt;This code is for the original version of Wolfenstein only and can be enabled at any time during the game by holding 'Back' and pressing A, Y, A, Y. If entered correctly you will go right to the end level status screen.&lt;/p&gt;&#xA;" OwnerUserId="10552" LastEditorUserId="9752" LastEditDate="2012-01-06T16:48:26.480" LastActivityDate="2012-01-06T16:48:26.480" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="24990" PostTypeId="1" AcceptedAnswerId="47125" CreationDate="2011-06-21T13:31:31.133" Score="1" ViewCount="582" Body="&lt;p&gt;I can't get past the first level on Two Worlds 2 Castle Defense (&lt;a href=&quot;http://store.steampowered.com/app/7530/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/7530/&lt;/a&gt; or &lt;a href=&quot;http://www.twoworlds2.com/cd/about-en.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.twoworlds2.com/cd/about-en.html&lt;/a&gt; - DEMO), I die in 9th round or so and I have tried already many different combinations with no success at all...&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="3610" LastEditDate="2012-05-31T13:25:56.160" LastActivityDate="2012-05-31T13:25:56.160" Title="Are there any guides or walkthrough to Two Worlds 2 Castle Defense?" Tags="|two-worlds-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24991" PostTypeId="2" ParentId="23091" CreationDate="2011-06-21T13:34:35.043" Score="3" Body="&lt;p&gt;Also, in chapther 3 there's at least 2 items which each gives +1 vigor when equipped. So, for a grand total, assuming you manage to collect it all and potion up you can end up with 9 vigor.&lt;/p&gt;&#xA;" OwnerUserId="10553" LastActivityDate="2011-06-21T13:34:35.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="24993" PostTypeId="1" AcceptedAnswerId="25008" CreationDate="2011-06-21T13:46:10.563" Score="8" ViewCount="883" Body="&lt;p&gt;I finally hit level 20, meaning I can start buying nice shiny new runes.  But one question I have only found discussion (but no numbers/calculations) about is the potential damage mitigation of dodge vs armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leaving out Quints for the moment, if I got a full set of armor Seals, I'd have 12.69 extra armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I got a full set of dodge Seals, I'd have 6.75% chance of dodging.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any math anywhere to support which will reduce damage more over time?  I'm just trying to figure it out for the sake of knowledge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't just want opinions of which you think is better, although you're welcome to include your opinion in your answer.  I simply want some sort of reference to which absorbs more over a period of time, based on which I could make decisions for my rune page.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="336" LastEditDate="2011-12-08T15:34:39.663" LastActivityDate="2011-12-08T15:34:39.663" Title="Which provides more mitigation -- Dodge or Armor?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="3" ClosedDate="2012-01-28T07:25:47.070" ContentLicense="CC BY-SA 3.0" />
  <row Id="24994" PostTypeId="2" ParentId="14832" CreationDate="2011-06-21T13:47:11.030" Score="-2" Body="&lt;p&gt;wbat's the clock frequency on your processor? starcraft 2 only supports 2 cores, so if you have a 2.0 ghz quad core, you're effectively playing starcraft 2 on 2 cores at that frequency, which is slightly below recommended settings.&lt;/p&gt;&#xA;" OwnerUserId="10555" LastActivityDate="2011-06-21T13:47:11.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="24996" PostTypeId="1" AcceptedAnswerId="25027" CreationDate="2011-06-21T14:20:11.953" Score="4" ViewCount="58023" Body="&lt;p&gt;I am having a bad time with my PS3 which I've had for about 2 years, PS3 slim with 120GB HDD. I've ran across a problem with my WiFi connecting to it. My PS3 doesn't accept my WPA2 key, I've changed it to a new key then my PS3 successfully connected to it. After 5 minutes it then drops connection and says my WPA key is wrong which it isn't. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I changed my key again, it connected to the WiFi successfully, then an hour later it dropped connection to it then told me my WPA key is wrong when it isn't! My other devices connect to it just fine, like my Mac, iPhone, etc. But my PS3 doesn't connect to it properly. I get signal strength of 80-90%+&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any reason why it keeps doing this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am upstairs and the router is downstairs, I cannot use a Ethernet cable because it's far too long to connect to it.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastEditorUserId="3510" LastEditDate="2011-06-21T16:30:34.607" LastActivityDate="2016-12-26T22:51:38.157" Title="PS3 keeps saying my WPA key is wrong" Tags="|ps3|wifi|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="24999" PostTypeId="1" AcceptedAnswerId="25069" CreationDate="2011-06-21T14:47:10.333" Score="5" ViewCount="1885" Body="&lt;p&gt;I have played on ASBI servers where death camera is disabled. Also there is a nice feature when the last player dies you don't have to wait and look at the &quot;Mission Failed&quot; and &quot;Statistics&quot; window but the level restarts quickly, writing with yellow text &quot;Forcing ready...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I create a server from inside a game to have these features enabled?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have downloaded and installed ASBI's server.dll and h_alien_selection.txt. But this didn't help&lt;/p&gt;&#xA;" OwnerDisplayName="user7634" LastActivityDate="2012-05-03T12:32:59.757" Title="How to disable death camera and speed up level restarting in Alien Swarm?" Tags="|alien-swarm|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25000" PostTypeId="1" AcceptedAnswerId="25002" CreationDate="2011-06-21T14:49:57.060" Score="11" ViewCount="4187" Body="&lt;p&gt;Many items have UNIQUE Passive: Some Description as a part of their description.  I understand that UNIQUE implies that you cannot have 2 of the same item with the same effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I am not sure about and haven't found information about is whether you can stack SIMILAR UNIQUE Passives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Boots, for instance, may have Increased Movement Speed 2, or Increased Movement Speed 3 (among other things) as UNIQUE Passives.  Does that mean that I can wear both and receive the benefits of both, since they are not identical?  (2 vs 3)  Or since they affect the same stat, do they not stack with each other?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't been able to find clarification on that point.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="3936" LastEditDate="2012-03-21T05:31:28.147" LastActivityDate="2012-03-21T05:31:28.147" Title="Do unique passive buffs from different items stack? " Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25001" PostTypeId="2" ParentId="22600" CreationDate="2011-06-21T15:04:59.927" Score="3" Body="&lt;p&gt;'Portal Standing' and 'Peek-a-Portal' don't work the same as they did before, but the same effects can still be achieved.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's something cool done in P2 with &lt;strong&gt;Peek-a-Portal&lt;/strong&gt;: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/eoEW45F4DNk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; Here, while peeking through the orange portal to the blue side he is able to place another blue portal from the blue side while moving back to the orange side. Just like Peek-a-Portal from Portal 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for &lt;strong&gt;Portal Standing&lt;/strong&gt;, you can't use the ledge of a portal as a place to stand even while switching portal locations, but by carefully jumping through a portal and back, placing a new portal in between. You can jump from your blue portal, to orange, place a blue, and come back out the new blue side, even if there's no way to touch ground on the orange side. An example can be seen in at &lt;a href=&quot;http://www.youtube.com/watch?v=ZziFnNroWEA&amp;amp;t=09s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:09&lt;/a&gt; of this level 5 speed-run:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ZziFnNroWEA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A bit later in that same video, there's a third glitch you haven't mentioned yet, guy uses something he describes as &quot;&lt;strong&gt;Portal change cube grab&lt;/strong&gt;&quot;. It takes him 3 tries, but basically, he switches the location of the blue portal just as the cube is falling through the blue portal, and he's able to grab the cube as it's leaving the orange portal but before it's launched away. Maybe this isn't a glitch, because the mechanics make perfect sense, you just have to be really fast. It probably wasn't an intended solution though.&lt;/p&gt;&#xA;" OwnerUserId="6264" LastActivityDate="2011-06-21T15:04:59.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25002" PostTypeId="2" ParentId="25000" CreationDate="2011-06-21T15:13:57.070" Score="10" Body="&lt;p&gt;Boots are a specific case.  You can't have more than one movement buff from any kinds of boots at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for other items with UNIQUE passives, as long as you don't have the exact same item, they all stack on top of each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, there are other exceptions as well.  From the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Unique&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unique effects that do not cumulate among differents items include Movement Speed effects from boots (only the best effect applies), proc effect of  Sheen, Lich Bane and Trinity Force, and the mana gained from Tear of the Goddess, Manamune and Archangel's Staff.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-06-23T12:06:07.193" LastActivityDate="2011-06-23T12:06:07.193" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25003" PostTypeId="1" AcceptedAnswerId="49583" CreationDate="2011-06-21T15:26:24.703" Score="12" ViewCount="282" Body="&lt;p&gt;My daughter is playing the Nintendo DSi game &quot;My Baby 3 &amp;amp; Friends&quot; and she is frustrated that she doesn't have points to 'buy' accessories in the game. Apparently you are supposed to be able to take pictures in the game and &quot;send them to grandma&quot; for points, but the &quot;send a picture&quot; options in the game are always grayed-out. What is the secret to get points in this game?&lt;/p&gt;&#xA;" OwnerUserId="10559" LastEditorUserId="3129" LastEditDate="2012-11-13T23:00:30.127" LastActivityDate="2012-11-13T23:00:30.127" Title="How do I get points to buy things in &quot;My Baby 3 &amp; Friends&quot;?" Tags="|my-baby-3-and-friends|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="25004" PostTypeId="1" AcceptedAnswerId="25072" CreationDate="2011-06-21T15:34:56.860" Score="4" ViewCount="542" Body="&lt;p&gt;I am not sure whether to separate this into three questions, as it's about three enemy types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Three enemy types usually spell my doom once I hit around level 13 or 14:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Spiky: It reflects the exact amount of damage you deal to it. At high levels when the skull has HP over the excess of 100, it's impossible to kill it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Rallying: After the board refreshes, converts one sword to skull. If you are unlucky enough to have a board filled with skulls when this boss appears, there's nothing much you can do.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Flaming: Adjacent squares are set on fire. The flame does tremendous damage for when the skull is at high level.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Are there any ways past those bosses, besides Banish, Teleport or Exorcise? &lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="3819" LastEditDate="2011-06-21T15:46:21.773" LastActivityDate="2011-06-22T12:50:23.973" Title="Dungeon Raid - dealing with certain annoying enemy types : spiky, flaming and rallying" Tags="|dungeon-raid|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25008" PostTypeId="2" ParentId="24993" CreationDate="2011-06-21T16:44:32.650" Score="10" Body="&lt;p&gt;The usefulness of dodge is that it is only present on a single item - if you use dodge runes, you have a chance to dodge auto attacks, while other champions without dodge runes of their own (or without a ninja tabi) will not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dodge is an HP multiplier -- it works better when used with armor and health bonuses than when just used as a defensive stat alone. Ultimately, dodge works best (and is most noticeable) in the early game, both since there is no scaling dodge / level runes, and because at low levels, attack speeds are low enough that a single dodged attack is highly relevant. Armor retains a similar effectiveness throughout the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last thing to consider is that some champions &lt;em&gt;want&lt;/em&gt; to get hit, and so armor runes are a better choice on a per champion basis. Shen, for example, has a passive that triggers more often when he gets hit. Rammus too would rather take the armor (as it both directly feeds his passive and allows his taunt / defensive curl combo to deal more self-inflicted damage). Jax, on the otherhand, makes good use of dodging, and it might be worth it to take dodge runes on him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, I find armor to be a little bit better stat defensively, but you're much more likely to note a survival due to a lucky dodge than to static armor reduction.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-21T16:44:32.650" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25009" PostTypeId="2" ParentId="23337" CreationDate="2011-06-21T16:56:39.883" Score="2" Body="&lt;p&gt;I saw 4 pirate caves in the nexus the other day, so I conclude that yes, it is possible to use a dungeon key in the nexus.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-06-21T16:56:39.883" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25010" PostTypeId="1" AcceptedAnswerId="25011" CreationDate="2011-06-21T17:27:57.263" Score="9" ViewCount="9102" Body="&lt;p&gt;OK, I feel like this should be a question that I don't need to ask, but I couldn't find an explanation anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am playing the full version of Dungeon Siege 3 (not the demo, which doesn't allow saving).  I walked up to a save point beacon, and the game popped up a little &quot;hint&quot; explaining that this was a save point.  But it didn't tell me what to do with it, nor did it appear that it had auto-saved when I touched it.  I tried bringing up the game menu, but there was no Save Game option, only Load Game (and that only showed my last auto-save).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how do I actually save at a save point?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="336" LastEditDate="2012-04-06T16:06:58.307" LastActivityDate="2012-04-06T16:06:58.307" Title="How do I save in Dungeon Siege 3?" Tags="|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25011" PostTypeId="2" ParentId="25010" CreationDate="2011-06-21T17:31:16.950" Score="12" Body="&lt;p&gt;Press the 'use' button/key while standing in the save point to activate the save menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The defaults for &lt;em&gt;use&lt;/em&gt; are are &lt;kbd&gt;E&lt;/kbd&gt; on the PC and &lt;kbd&gt;R1&lt;/kbd&gt; on the PlayStation 3.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user3389" LastEditDate="2011-06-22T00:20:10.933" LastActivityDate="2011-06-22T00:20:10.933" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25012" PostTypeId="2" ParentId="500" CreationDate="2011-06-21T17:35:57.600" Score="3" Body="&lt;p&gt;An extremely easy and fast way to get Bullet Penetration kills is to play 3rd person team tactical.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you aim down your sights, you look over your right shoulder, so if you are on the left side of a door and you aim down your sights, you can see down the hallway and not be seen by anyone in that hallway. Let your guns go and fire through the wall for the &lt;em&gt;easiest&lt;/em&gt; Bullet Penetration kills.&lt;/p&gt;&#xA;" OwnerUserId="10563" LastEditorUserId="9752" LastEditDate="2011-11-10T19:16:53.880" LastActivityDate="2011-11-10T19:16:53.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25013" PostTypeId="1" CreationDate="2011-06-21T18:03:14.003" Score="2" ViewCount="4476" Body="&lt;p&gt;I cannot play Fallout 3. Whenever I click either the Fallout3.exe or falloutlauncher.exe and this message appears:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;No disc inserted.     Please insert the original &quot;Fallout 3&quot; CD/DVD.&lt;br&gt;&#xA;  Please have a look at &lt;a href=&quot;http://www.securom.com/message.asp?m=nodisc&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.securom.com/message.asp?m=nodisc&lt;/a&gt; for&#xA;  further, more detailed information.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've seen many people saying that you don't need the disk to play because you can just click the fallout3.exe but I still get this message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone help me?&lt;/p&gt;&#xA;" OwnerUserId="10564" LastEditorUserId="9300" LastEditDate="2011-12-12T13:21:24.343" LastActivityDate="2015-03-25T13:12:31.997" Title="Fallout 3 - No Disk Inserted Error" Tags="|fallout-3|windows|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25014" PostTypeId="2" ParentId="24836" CreationDate="2011-06-21T18:14:21.217" Score="12" Body="&lt;p&gt;&lt;em&gt;Similar question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/14876/how-can-i-improve-the-performance-of-minecraft&quot;&gt;How can I improve the performance of Minecraft?&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;I recently discovered that turning off your sound effects in the options menu increases your frame rate significantly on low-end computers. Try this first, since it's such a simple solution. (Just drag the volume slider all the way down to 'OFF')&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;One solution is using &lt;strong&gt;add-ons&lt;/strong&gt; which let you further customize Minecraft to increase frame rates. The one Justin B proposed is fine. However, Notch has mentioned including a lot of this frame rate improving code in his official releases, so it might not help as much as you want.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you don't want to use add-ons, you can take advantage of the built in &lt;strong&gt;skinning&lt;/strong&gt; functionality, and testing some low resolution skins, including ones that don't use animations. An example is here: &lt;a href=&quot;http://www.minecraftforum.net/topic/113088-deloz-high-fps-texture-pack/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/113088-deloz-high-fps-texture-pack/&lt;/a&gt; and here: &lt;a href=&quot;http://evilmousestudios.com/tronic/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://evilmousestudios.com/tronic/&lt;/a&gt;. Some people report an improvement with these simple texture packs, others do not.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Compatibility Mode&lt;/strong&gt; - Some people report improved game performance on windows 7 when they run in compatibility mode for older operating systems like Windows 2000.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Increase javaw.exe priority&lt;/strong&gt; - in task manager, right click that process and increase it to just below 'realtime'. You might be surprised by other processes in here that are taking up resources and want to kill them, but I'm assuming you've shut down what you can.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There are some system settings you might want to play with. While playing the game, you might get the most out of it by going to &lt;strong&gt;System Properties&lt;/strong&gt; (Right click on 'My Computer' and select 'Properties' &gt; &lt;strong&gt;Advanced &gt; Performance&lt;/strong&gt;, and choosing to optimize for best performance. This will automatically turn of things like windows transparency and styles that can be sucking cycles out of your graphics card.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can also try &lt;strong&gt;killing explorer&lt;/strong&gt; entirely. A lot of games recommend this when graphics are running slow. Kill Explorer.exe in task manager and when you're done playing, you can start it back up using the same (Ctrl+Shift+Esc &gt; File &gt; Run... &gt; &quot;explorer.exe&quot;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can download &lt;a href=&quot;http://gregs-blog.com/2007/12/16/how-to-find-which-opengl-version-youre-running/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this tool&lt;/a&gt; to verify whether you're running the best version of OpenGL available for your machine.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6264" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2013-01-21T19:59:25.363" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25015" PostTypeId="1" AcceptedAnswerId="25018" CreationDate="2011-06-21T18:34:51.380" Score="2" ViewCount="376" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20856/turning-on-aerial-faith-plate-trajectory-display&quot;&gt;Turning on Aerial Faith Plate trajectory display?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I want to see the &lt;a href=&quot;http://www.youtube.com/watch?v=QUivczCWTMA#t=33s&quot; rel=&quot;nofollow noreferrer&quot;&gt;trajectory lines mentioned in developers commentary (youtube link)&lt;/a&gt; in Portal 2; developers used them to debug application. I was able to &lt;a href=&quot;https://gaming.stackexchange.com/questions/20559/how-to-enable-portal-2-developer-console-on-non-us-keyboard-layout&quot;&gt;enable a console&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I apologize but I found answer while typing this. The answer is to type &quot;enable_debug_overlays 1&quot;.&lt;/p&gt;&#xA;" OwnerUserId="10361" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2013-01-23T20:36:51.230" Title="How to enable trajectory lines in Portal 2?" Tags="|portal-2|portal-series|" AnswerCount="1" CommentCount="4" ClosedDate="2011-06-21T19:26:50.437" ContentLicense="CC BY-SA 3.0" />
  <row Id="25017" PostTypeId="2" ParentId="25013" CreationDate="2011-06-21T18:43:04.750" Score="4" Body="&lt;p&gt;Only certain versions have been able to get away with playing without the disc. Bethisda released an official Fallout 3 patch (1.7) which is supposed to remove the need for the CD and get rid of that error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to &lt;a href=&quot;http://fallout.bethsoft.com/eng/downloads/updates.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.bethsoft.com/eng/downloads/updates.php&lt;/a&gt;. (You might need to specify your age first, and then reload the above URL) and download and install the patch, see if it solves the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lZOtj.png&quot; alt=&quot;Patch&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6264" LastActivityDate="2011-06-21T18:43:04.750" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25018" PostTypeId="2" ParentId="25015" CreationDate="2011-06-21T18:48:28.533" Score="4" Body="&lt;p&gt;Type &lt;code&gt;enable_debug_overlays 1&lt;/code&gt; in the console to enable the trajectory lines.&lt;/p&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="9752" LastEditDate="2013-01-23T20:36:51.230" LastActivityDate="2013-01-23T20:36:51.230" CommentCount="0" CommunityOwnedDate="2011-06-21T18:48:28.533" ContentLicense="CC BY-SA 3.0" />
  <row Id="25020" PostTypeId="1" AcceptedAnswerId="25037" CreationDate="2011-06-21T19:54:13.283" Score="5" ViewCount="831" Body="&lt;p&gt;It's rather obvious that they'll be at least some differences between them. Katarina's a rather big part of the main quest near the beginning with Lucas, but if I were to play it over again, I'm wondering if it's still mostly the same or if it's like an entirely different campaign, and whether or not the questlines merge together sometime.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="341" LastEditDate="2011-06-22T02:01:20.957" LastActivityDate="2011-06-23T02:40:14.433" Title="How similar are the stories for the four characters?" Tags="|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25022" PostTypeId="1" AcceptedAnswerId="25026" CreationDate="2011-06-21T20:48:01.820" Score="5" ViewCount="36884" Body="&lt;p&gt;In the area of the Villa there are two treasure chests indicated on the map, as so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dGeUx.jpg&quot; alt=&quot;Cropped Assassins Creed 2 screenshot - minimap near villa&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This screenshot was taken while I was on the stairs to the underground sanctuary, and the map items are lit up, which usually indicates they're at the same elevation as myself and so I presume they must be underground? Having looked, they don't seem to be in the building, or on the roof, so I'm pretty sure they must be under there somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure it's completely unnecessary to get them, but I tried looking for them and couldn't find them, and now I'm annoyed. So, how do I get to them? &lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-06-22T07:08:16.407" Title="Accessing the two treasure chests that are under the villa?" Tags="|assassins-creed-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25023" PostTypeId="2" ParentId="25022" CreationDate="2011-06-21T20:50:53.550" Score="1" Body="&lt;p&gt;These are in the mine.   This area is accessed from outside the town, at the base of the hillside just behind the villa - the entrance is obvious, but sealed.  You'll unlock it once you make that upgrade to the town.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-06-21T20:50:53.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25024" PostTypeId="2" ParentId="24996" CreationDate="2011-06-21T20:58:42.573" Score="0" Body="&lt;p&gt;I have seen very similar issues when the signal suffers interference. Even if you have high signal strength this can happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simple things you can try:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Configure your router to use a different frequency range&lt;/li&gt;&#xA;&lt;li&gt;Run an Ethernet cable - unless you have an exceedingly large house this will be a simple workable solution&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6028" LastEditorUserId="6028" LastEditDate="2011-06-21T21:13:50.010" LastActivityDate="2011-06-21T21:13:50.010" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25025" PostTypeId="1" AcceptedAnswerId="25029" CreationDate="2011-06-21T21:05:54.190" Score="12" ViewCount="2604" Body="&lt;p&gt;I see a lot of SC2 pros rallying all their workers to the left or right-most mineral patch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the benefits of doing so versus rallying to the middle patch or versus changing your rally point during the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you.&lt;/p&gt;&#xA;" OwnerUserId="7336" LastActivityDate="2011-06-21T22:08:46.580" Title="What are the benefits of rallying all workers to the left or right-most mineral node?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25026" PostTypeId="2" ParentId="25022" CreationDate="2011-06-21T21:10:22.503" Score="6" Body="&lt;p&gt;I think that those two are located under the front door pavement. You can get there via the well that is located on the left when you exit the villa from the front door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DMA57361 provides images itself (from comms):&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Going to the well:&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MIW9Q.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;The puzzle to the chest&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Zl79U.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;And there you are&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/a9Kzu.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-06-22T07:08:16.407" LastActivityDate="2011-06-22T07:08:16.407" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25027" PostTypeId="2" ParentId="24996" CreationDate="2011-06-21T21:31:32.293" Score="7" Body="&lt;p&gt;A few thoughts:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) ensure your router's DHCP server is configured to allow enough clients to support all your hardware. If you have 10 clients enabled for DHCP and 11 connections are attempted, it is &lt;code&gt;plausible&lt;/code&gt; that one device is grabbing an address and then the ps3 is left waiting for an expired lease. This can happen more often with shorter lease times (check the lease time and compare to the timing of ps3's loss of address). I like to assign static addresses (via the router interface, not on each device) to known devices on my network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) if the ps3 is spamming for a new lease, the router may be ignoring it by implementing a timeout. The solution might be to disable wifi and wait a few minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) You might have a mixed-network issue. If all of your devices are wireless-G, try setting your router wifi to G only.&lt;/p&gt;&#xA;" OwnerUserId="5879" LastActivityDate="2011-06-21T21:31:32.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25028" PostTypeId="2" ParentId="25025" CreationDate="2011-06-21T21:35:58.860" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Worker_split&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Worker splitting&quot;&lt;/a&gt; can slightly improve your economy, though the debate continues about whether it's enough to make it worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;l46kok explains the most common method in his TeamLiquid forum post &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=211953&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Worker Splitting &amp;amp; Improving Mining Efficiency.&quot;&lt;/a&gt; This method ensures your workers start mining as quickly as possible without moving to another mineral patch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uGYPA.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thereafter, a worker rally point is often set to the closest mineral patch.&lt;/p&gt;&#xA;" OwnerUserId="6449" LastEditorUserId="6449" LastEditDate="2011-06-21T22:04:52.433" LastActivityDate="2011-06-21T22:04:52.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25029" PostTypeId="2" ParentId="25025" CreationDate="2011-06-21T21:52:32.097" Score="10" Body="&lt;p&gt;It's not really about left or right. At the start of the game, it's about &lt;em&gt;efficiency&lt;/em&gt; based on the distance to the nexus / hatchery / command center. If you look closely, you can see some minerals are closer to the nexus than others. For example in the screenshot below:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9evVE.jpg&quot; alt=&quot;mineral&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom-most mineral patch is closer to the nexus than the second-to-the-bottom patch. You will yield a &lt;em&gt;slightly&lt;/em&gt; better income having a worker on the closer patch than the further one. So, &lt;strong&gt;rally to a close patch&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, you can micro your workers to pair up on close patches instead of spreading out 1-worker-per-patch including the far patches. Basically, select a worker that you know is going to mine on a far mineral patch, and manually right-click him on a close mineral patch. If the close patch is occupied, just spam click it until he starts mining. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's slightly advantageous to &lt;strong&gt;set your rally point to unoccupied mineral patches&lt;/strong&gt;. The way sc2 works, when your worker spawns, he moves to the rally point, then starts mining. If the rally point is set on an occupied mineral patch, the worker will then move away to find a vacant patch. If you set the rally point to a patch that's already vacant, it will save the worker time having to search for one. As your minerals become saturated, you will have to start being more clever because there will be no vacant patches. You can try to set the rally point to a patch where you see a worker is just about done mining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later, as all your close mineral patches are saturated, it is slightly better to &lt;strong&gt;rally to the middle patch&lt;/strong&gt; of the mineral field. For example, imagine rallying to the top-most patch. A new probe spawns, moves to the top mineral patch, but it's already saturated. The probe will then move to a free patch - potentially all the way across the mineral field. If you rallied to the middle patch, newly spawned probes will travel a maximum of half the size of the mineral field.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These types of advantages are extraordinarily minute, and the only time most people even think about it is when there's literally nothing else to do in the game, at the very start usually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I sometimes do these kinds of things because it gets my brain primed to find every possible advantage. Just don't let it take anything away from the important decisions of the game. For example, if you try to micro a worker to a close patch on the first return trip of the game, it can cause you to be late making your 2nd worker.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-06-21T22:08:46.580" LastActivityDate="2011-06-21T22:08:46.580" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25031" PostTypeId="1" AcceptedAnswerId="25032" CreationDate="2011-06-21T22:11:11.357" Score="27" ViewCount="242786" Body="&lt;p&gt;I've found some related answers: I think I get &lt;a href=&quot;https://gaming.stackexchange.com/questions/23006/can-someone-explain-the-difference-between-minecraft-maps-and-worlds&quot;&gt;maps and worlds&lt;/a&gt;, and I now know &lt;a href=&quot;https://gaming.stackexchange.com/questions/14702/where-are-my-minecraft-saves-located&quot;&gt;where single-player saves are located&lt;/a&gt;. I'm not sure I completely understand &lt;a href=&quot;https://gaming.stackexchange.com/questions/18190/how-do-i-copy-a-minecraft-multi-player-smp-map-to-single-player&quot;&gt;this answer about copying a multiplayer map to single-player&lt;/a&gt;, but in any case, I'm only concerned about multiplayer survival mode: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suppose I'm running a Minecraft server on Windows for myself and friends. Which files should I save to &quot;back up&quot; the state of the world at a particular point? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I might want to do this just when I need to shut off the server, to be sure not to lose anything; to save one world and go back to it later, while starting a new one for now; or to restore the world from an earlier state, when we hadn't flooded the house with lava yet.&lt;/p&gt;&#xA;" OwnerUserId="9636" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2015-03-17T19:52:09.030" Title="Where is the world saved on a Minecraft server, and how do I back it up?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25032" PostTypeId="2" ParentId="25031" CreationDate="2011-06-21T22:22:46.700" Score="19" Body="&lt;p&gt;The world data, which also includes player inventories, is saved to a folder in the current working directory of the server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The name of said folder depends on the &lt;code&gt;level-name&lt;/code&gt; setting in &lt;code&gt;server.properties&lt;/code&gt;, and defaults to &lt;code&gt;world&lt;/code&gt;. Thus, you can start a new world and toggle between the saves by simply changing this setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vanilla server commands related to saving/backups:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;/save-all&lt;/code&gt; - forces the server to save.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;/save-off&lt;/code&gt; - disables saving. You &lt;strong&gt;should&lt;/strong&gt; definitely execute this before making a backup of a running server to ensure that the server doesn't save while you're copying, which could result in a corrupt backup.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;/save-on&lt;/code&gt; - re-enables saving.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-06-21T22:27:57.993" LastActivityDate="2011-06-21T22:27:57.993" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25034" PostTypeId="2" ParentId="25031" CreationDate="2011-06-21T22:24:33.033" Score="4" Body="&lt;p&gt;Within the directory you're running the server from, there should be a &lt;code&gt;world&lt;/code&gt; folder. In that directory are all of the files that your server needs to run. The most important thing to backup would be the &lt;code&gt;region&lt;/code&gt; folder within the &lt;code&gt;world&lt;/code&gt; folder, which actually contains all the &quot;block information&quot;. Another folder within the &lt;code&gt;world&lt;/code&gt; directory is the &lt;code&gt;players&lt;/code&gt; folder, which stores informations about the players that connect (inventories, etc).&#xA;&lt;em&gt;(Note that the directory is only named &lt;code&gt;world&lt;/code&gt; if you haven't changed the &lt;code&gt;level-name&lt;/code&gt; property in &lt;code&gt;server.properties&lt;/code&gt;.)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This information is true of a Vanilla and a Bukkit multiplayer server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;: backup the entire &lt;code&gt;world&lt;/code&gt; directory.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-06-21T22:24:33.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25035" PostTypeId="5" CreationDate="2011-06-21T22:53:43.647" Score="0" Body="&lt;p&gt;Realm of the Mad God is a F2P browser-based &quot;massively co-op action RPG&quot; with elements reminiscent of roguelikes and dual-joystick shooters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Features multiple classes that are unlocked via leveling, perma-death, and a central vault that can be used to store items across characters / deaths.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.realmofthemadgod.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1964" LastEditorUserId="1964" LastEditDate="2012-02-29T15:41:51.720" LastActivityDate="2012-02-29T15:41:51.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25036" PostTypeId="4" CreationDate="2011-06-21T22:53:43.647" Score="0" Body="Realm of the Mad God is a browser-based &quot;massively co-op action RPG&quot; with elements reminiscent of roguelikes and dual-joystick shooters." OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-06-22T00:29:15.387" LastActivityDate="2011-06-22T00:29:15.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25037" PostTypeId="2" ParentId="25020" CreationDate="2011-06-21T23:21:47.817" Score="2" Body="&lt;p&gt;There are certain points where you interact with NPCs, and the dialogue with them plays out the same regardless of who you're playing, with some minor variations. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When you first meet Marten Guiscard in the burning mansion, both Katarina and Anjali have the same dialogue choices.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; If you play as Katarina, when you first run into Odo, you can ask about his ward Anjali as well as Lucas. If you play as Anjali, you obviously don't get the option to ask about yourself.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When you come to a point where you'd normally interact with a main character but can't because you &lt;em&gt;are&lt;/em&gt; the main character you're supposed to be interacting with, the game uses a different (essentially generic) NPC instead. For example,&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When playing as Katarina, you get propositioned in Raven's Rill by a guy named Alexei instead. It's still exactly the same quest.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-06-23T02:40:14.433" LastActivityDate="2011-06-23T02:40:14.433" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25038" PostTypeId="1" AcceptedAnswerId="25776" CreationDate="2011-06-21T23:25:45.427" Score="4" ViewCount="3837" Body="&lt;p&gt;After a week of trying, I still can barely win 3 last missions at Casual difficulty. I tried every tactics I could think about, but I can't win these 3 mission at Normal and Hardcore (I once win a mission in Normal, by lucky, but now I can't do it again).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you please give me some advice? Thank you.&lt;/p&gt;&#xA;" OwnerUserId="10404" LastEditorUserId="122" LastEditDate="2011-06-22T07:17:51.180" LastActivityDate="2012-03-09T22:19:31.223" Title="Good tactics for Anomaly Warzone Earth?" Tags="|anomaly-warzone-earth|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25039" PostTypeId="1" AcceptedAnswerId="25065" CreationDate="2011-06-21T23:28:50.853" Score="16" ViewCount="21567" Body="&lt;p&gt;If a minecart is at rest on a deactivated powered rail, simply powering the rail will not make it move.  The minecart must be kickstarted somehow, e.g. by a player pushing it in the desired direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to make a traditional train station, where the carts stop briefly at a platform before speeding away.  However, due to this limitation, the process can not be fully automated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some techniques to start minecarts from a full stop without any direct influence by the player?  If possible, I'd like to avoid sloped rails because they look bad next to a platform. &lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="9752" LastEditDate="2011-06-21T23:33:08.397" LastActivityDate="2014-12-10T04:09:52.973" Title="Moving Stopped Minecarts with Powered Rails" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25040" PostTypeId="2" ParentId="24911" CreationDate="2011-06-21T23:40:49.047" Score="0" Body="&lt;p&gt;Maximum influence awards deeds, which grant you a stat boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe it should be called &quot;trust&quot; rather than &quot;influence&quot;; may this help you make your choice.&lt;/p&gt;&#xA;" OwnerUserId="10568" LastEditorUserId="9752" LastEditDate="2011-06-21T23:53:00.993" LastActivityDate="2011-06-21T23:53:00.993" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25041" PostTypeId="1" CreationDate="2011-06-21T23:54:30.080" Score="4" ViewCount="10095" Body="&lt;p&gt;I have been enjoying &lt;em&gt;Ticket To Ride&lt;/em&gt; on the iPad for a couple days now. However, I cannot set the difficulty of the opponent I am going up against. I seem to face off against a mix of the same three bots, each of which sounds like they are of novice-level difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a setting I am missing, or am I stuck with whatever random bot I am given?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="41081" LastEditDate="2013-12-20T18:19:44.117" LastActivityDate="2017-02-03T05:27:15.307" Title="How can I change the difficulty in Ticket To Ride?" Tags="|ticket-to-ride|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25042" PostTypeId="5" CreationDate="2011-06-21T23:56:10.203" Score="0" Body="&lt;p&gt;Ticket To Ride web site is &lt;a href=&quot;http://www.daysofwonder.com/tickettoride/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and a related Wikipedia entry can be found &lt;a href=&quot;http://en.wikipedia.org/wiki/Ticket_to_Ride_%28board_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="190" LastEditDate="2011-06-22T00:29:10.020" LastActivityDate="2011-06-22T00:29:10.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25043" PostTypeId="4" CreationDate="2011-06-21T23:56:10.203" Score="0" Body="&quot;Ticket To Ride&quot; is a board game originally developed by Days of Wonder. There have since been several expansions to the game including computer ports to various systems." OwnerUserId="190" LastEditorUserId="190" LastEditDate="2011-06-22T00:29:00.830" LastActivityDate="2011-06-22T00:29:00.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25044" PostTypeId="1" AcceptedAnswerId="64262" CreationDate="2011-06-22T00:03:45.050" Score="4" ViewCount="1022" Body="&lt;p&gt;There are several achievements in the newest Mortal Kombat game that require you to do something with every single character. These include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Arcade Champion&lt;/strong&gt; - complete arcade mode with all fighters&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;e-X-cellent!&lt;/strong&gt; - land every playable fighter's X-Ray attack&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Finish What You Start!&lt;/strong&gt; - perform a Fatality with all playable fighters&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;My Kung Fu Is Stronger&lt;/strong&gt; - gain mastery of all fighters&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Grappler&lt;/strong&gt; - perform every fighter's forwards and backwards throws&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ultimate Humiliation&lt;/strong&gt; - perform every fighter's hidden finishing move&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Will downloading the extra characters offered through the DLC affect the requirements for these achievements if you have not received them yet? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I have completed Arcade Mode with everyone except Sub-Zero, without the DLC, once I finish with arcade mode with Sub-Zero, I would normally receive &quot;Arcade Champion.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say I download Skarlet before I finish Arcade Mode with Sub-Zero. Will I only be awarded &quot;Arcade Champion&quot; once I have finished arcade mode with &lt;em&gt;both&lt;/em&gt; characters?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will this same scenario apply to the other achievements?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="39891" LastEditDate="2014-01-30T09:53:56.583" LastActivityDate="2014-01-30T09:53:56.583" Title="Will the DLC for Mortal Kombat 2011 affect achievement completion?" Tags="|xbox-360|achievements|mortal-kombat-9|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25045" PostTypeId="1" AcceptedAnswerId="25049" CreationDate="2011-06-22T00:47:53.767" Score="11" ViewCount="7211" Body="&lt;p&gt;Source games are known to handle rejection poorly.  When minimizing or &lt;kbd&gt;Alt&lt;/kbd&gt;-&lt;kbd&gt;Tab&lt;/kbd&gt;bing out of them, they often freeze up or crash.  What are some tricks to minimize the pain?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="3921" LastEditDate="2012-11-23T07:36:51.777" LastActivityDate="2012-11-23T07:36:51.777" Title="Alt-Tabbing Source Games" Tags="|source-engine|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25046" PostTypeId="1" CreationDate="2011-06-22T01:00:54.207" Score="5" ViewCount="5919" Body="&lt;p&gt;Where is user data stored for Plants vs Zombies on Mac OS X?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to play a fresh game, but I also want to be able to go back as needed.&lt;/p&gt;&#xA;" OwnerUserId="10569" LastEditorUserId="39891" LastEditDate="2013-10-22T18:44:25.937" LastActivityDate="2013-10-22T18:44:25.937" Title="Location of user data for Plants vs Zombies?" Tags="|macos|plants-vs-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25047" PostTypeId="2" ParentId="24911" CreationDate="2011-06-22T01:08:00.750" Score="5" Body="&lt;p&gt;Gaining influence with allies will go towards earning deeds with each: you receive a deed for earning 25%, 50%, and 75% influence with a specific ally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At each of these milestones, you gain a number of points in a specific attribute associated with an ally:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lucas: Stamina&lt;/li&gt;&#xA;&lt;li&gt;Anjali: Attack&lt;/li&gt;&#xA;&lt;li&gt;Katarina: Agility&lt;/li&gt;&#xA;&lt;li&gt;Reinhart: Will&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;25% influence: 2 points&lt;/li&gt;&#xA;&lt;li&gt;50% influence: 3 points&lt;/li&gt;&#xA;&lt;li&gt;75% influence: 5 points&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These gains are cumulative, so you can gain a maximum of 10 points in an attribute this way.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-06-22T01:08:00.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25048" PostTypeId="2" ParentId="24981" CreationDate="2011-06-22T01:12:21.183" Score="4" Body="&lt;p&gt;There are three colors corresponding to randomly generated loot:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;White: common&lt;/li&gt;&#xA;&lt;li&gt;Green: uncommon&lt;/li&gt;&#xA;&lt;li&gt;Blue: rare&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Generally, the rarer the item, the better attributes it has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's an additional color, orange/brown, which corresponds to artifacts. Artifacts are unique items that are not randomly generated: they always have the same statistics and are always located in the same place.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-06-22T01:12:21.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25049" PostTypeId="2" ParentId="25045" CreationDate="2011-06-22T01:16:03.170" Score="9" Body="&lt;p&gt;I play full screen mode windowed. All the gfx without the minimizing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/18029/how-do-you-turn-on-fake-fullscreen-in-tf2-and-other-source-games&quot;&gt;How do you turn on &amp;quot;windowed fullscreen&amp;quot; in TF2 and other Source games?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10469" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-06-22T09:01:50.073" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25050" PostTypeId="1" AcceptedAnswerId="70847" CreationDate="2011-06-22T01:49:55.180" Score="5" ViewCount="4071" Body="&lt;p&gt;Why would one want to do this since one may as well just run the game full screen?  Well, I will tell one why one would want to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to turn vsync on to eliminate jagged-edge artifacts that occur while panning from side to side.  One of the downsides to doing this is a slight degree of mouse lag that, for me, renders the game almost unplayable.  While playing Portal 2 a few weeks back, I learned that running the game windowed at 1920x1080 actually eliminated the mouse lag introduced by vsync.  Not only that, you couldn't even tell it was running in windowed mode.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tested running Duke Nukem in windowed mode and, much to my delight, the mouse lag issue went away.  However, Duke Nukem's max resolution while windowed is something like 1600x900 (if that's wrong, I'll edit this as soon as I get back from my next playing session).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I could get this to run in a 1920x1080 window, I'd be one happy Duker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found system.ini and located the spot where it contains the window size and resolution, but it's all funky.  In Notepad, there are spaces in between all the characters in the file.  In Notepad2, there's a NUL.  Editing this file in either text editor appears to corrupt it.  Any ideas how to get around this?&lt;/p&gt;&#xA;" OwnerUserId="10570" LastEditorUserId="52800" LastEditDate="2013-10-22T16:28:28.897" LastActivityDate="2016-01-27T12:25:00.777" Title="Is it possible to run the game windowed at 1920x1080?" Tags="|duke-nukem-forever|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25051" PostTypeId="2" ParentId="22653" CreationDate="2011-06-22T02:06:57.670" Score="2" Body="&lt;p&gt;Use trap, it works magic. Set all your traps around the place before the queen spawn. When she pops, just run around the traps, she will be down to 1/5 health bar before you know it. I killed both queens using traps inside 2 mintues without a scratch. Best trap is conflagration, it blows up real hard. &lt;/p&gt;&#xA;" OwnerUserId="10571" LastActivityDate="2011-06-22T02:06:57.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25052" PostTypeId="2" ParentId="25045" CreationDate="2011-06-22T02:25:37.347" Score="0" Body="&lt;p&gt;I don't usually need to alt tab as I have a second PC right next to my gaming box to handle the little stuff. But this is not necessarily the most efficient or economical path to take.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-06-22T02:25:37.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25053" PostTypeId="1" AcceptedAnswerId="26394" CreationDate="2011-06-22T03:23:18.527" Score="1" ViewCount="594" Body="&lt;p&gt;Is it possible to find, or has anyone found equipment with Life Drain (aka &lt;strong&gt;HP Consume&lt;/strong&gt;) attributes on it?&lt;/p&gt;&#xA;&lt;p&gt;I know the Warrior class has a Level 40 skill which gives this, but I want to give my Assassin some sort of Life Drain to make Execution Room runs easier.&lt;/p&gt;&#xA;" OwnerUserId="7945" LastEditorUserId="185203" LastEditDate="2022-07-26T21:23:41.897" LastActivityDate="2022-07-26T21:23:41.897" Title="Is there any equipment with Life Drain?" Tags="|zenonia-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25055" PostTypeId="1" AcceptedAnswerId="25067" CreationDate="2011-06-22T04:04:27.210" Score="7" ViewCount="1531" Body="&lt;p&gt;I'm playing Dead Space demo for the Xbox 360 and this thing is sick. And when I say sick I mean, dissolving-puppies-with-acid-and-feeding-poor-children-with-the-resulting-paste sick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyhow, I'm using some weapon that cut the things into little pieces, but the little pieces jump at my neck and kill me, I shake them once but they attack me again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best strategy to kill these horrid undead meats?&lt;/p&gt;&#xA;" OwnerUserId="8549" LastEditorUserId="23" LastEditDate="2012-06-25T22:52:44.347" LastActivityDate="2016-10-24T15:04:23.763" Title="How to deal with the swarm?" Tags="|dead-space|" AnswerCount="3" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25056" PostTypeId="1" AcceptedAnswerId="25063" CreationDate="2011-06-22T04:11:30.993" Score="6" ViewCount="813" Body="&lt;p&gt;I was wondering what Doomguy's helmet is made up or or is based on: for example, a children's helmet. Do you know the origin of Doom's helmet?&lt;/p&gt;&#xA;" OwnerUserId="10361" LastEditorDisplayName="user3389" LastEditDate="2011-06-22T04:17:22.240" LastActivityDate="2011-06-22T05:49:42.933" Title="What is the origin of Doom's helmet?" Tags="|doom|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25057" PostTypeId="2" ParentId="25045" CreationDate="2011-06-22T04:31:50.987" Score="3" Body="&lt;p&gt;Assuming you are playing these games through steam, a possible approach would be to avoid minimizing as much as possible by relying on steam's in-game overlay (launched by pressing &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt;) as much as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing how the overlay supplies a web browser, you can do quite a few things while keeping the game in the foreground.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="25369" LastEditDate="2012-11-16T07:08:25.177" LastActivityDate="2012-11-16T07:08:25.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25058" PostTypeId="2" ParentId="25045" CreationDate="2011-06-22T04:35:07.087" Score="1" Body="&lt;p&gt;On windows 7 ctrl+alt+delete,somehow the &quot;blue&quot; screen that opens at first and then going to task manager makes less stress on my PC than ordinary minimizing its worth trying.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-06-22T04:35:07.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25059" PostTypeId="2" ParentId="17001" CreationDate="2011-06-22T04:49:07.957" Score="1" Body="&lt;p&gt;Plants vs Zombies has a fixed resolution of 800*600, so you won't be able to do this unfortunately&lt;/p&gt;&#xA;" OwnerUserId="10446" LastActivityDate="2011-06-22T04:49:07.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25060" PostTypeId="1" AcceptedAnswerId="25064" CreationDate="2011-06-22T04:51:58.183" Score="17" ViewCount="8634" Body="&lt;p&gt;I've recently gotten into Team Fortress 2, and for a while now, I've been wondering how points actually work. I've noticed some servers have custom plugins that assign points to players that seem unrelated to TF2's actual point system, but &lt;strong&gt;what actions earn you (official) points in the game?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-06-22T05:07:50.357" LastActivityDate="2011-06-22T06:06:52.683" Title="How do points work in Team Fortress 2?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25061" PostTypeId="2" ParentId="25046" CreationDate="2011-06-22T04:53:09.327" Score="4" Body="&lt;p&gt;The &lt;a href=&quot;http://www.popcap.com/help6.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ on Popcap's site&lt;/a&gt; lists the location for Popcap games save files on the Mac:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Mac&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Below is the location of your game's&#xA;  save file:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Your User Name/Library/Application Support/PopCap/Game Name&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Though they later state that some of their games store their data at a different location. &lt;a href=&quot;http://www.gamespot.com/pc/strategy/plantsvszombies/answers.html?qid=104244&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt;, however, further supports the above path by indicating the path to be:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;/Users/&lt;em&gt;username&lt;/em&gt;/Library/Application&#xA;  Support/Popcap/PlantsVsZombiesMac/userdata/&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Be aware that if you are playing the game through Steam your save files are stored on the Steam cloud as well, so if you change your local copy manually it will create a conflict between the two versions and the game/Steam will ask you to resolve it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I'll mention that starting from scratch is also possible by simply creating a new profile in-game. Simply click the sign that says &quot;If this is not you, click here&quot; on the top left of the game's menu as seen here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nOxCw.jpg&quot; alt=&quot;PvZ main menu&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-06-22T04:53:09.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25063" PostTypeId="2" ParentId="25056" CreationDate="2011-06-22T05:49:42.933" Score="8" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/V10K2.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This particular cover art was created by Don Ivan Punchatz, who sadly passed away in 2009. It's an original work on his part. As for where he got his inspiration, one can only speculate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should also note that this is not the only rendition of our space marine hero, see for example the PSX boxart and art for DOOM II (though one could speculate he's the same guy sans-helmet as he's now back on earth):&#xA;&lt;img src=&quot;https://i.stack.imgur.com/JXJzO.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/pT1ei.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9260" LastActivityDate="2011-06-22T05:49:42.933" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25064" PostTypeId="2" ParentId="25060" CreationDate="2011-06-22T06:06:52.683" Score="17" Body="&lt;p&gt;From the official TF2 wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Points are the basic scoring unit of&#xA;  Team Fortress 2, and are awarded for&#xA;  different successful offensive and&#xA;  defensive actions. Performing these&#xA;  actions will also often earn a voice&#xA;  response from the class you are&#xA;  playing.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Points can be awarded in fractions,&#xA;  however these will not show up on the&#xA;  scoreboard until a whole number is&#xA;  reached.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Points&quot; rel=&quot;noreferrer&quot;&gt;Here is the complete list&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-06-22T06:06:52.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25065" PostTypeId="2" ParentId="25039" CreationDate="2011-06-22T06:38:57.630" Score="16" Body="&lt;p&gt;The basic principle of starting minecarts with Powered Rails is that the minecart needs to &quot;know which way to go&quot;. By this, I mean there must only be one possible way for the minecart to move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A sloped Powered Rail works because the minecart knows to move downhill. Another way to do this without sloping the rail is to &lt;strong&gt;put a solid block on one side of the Powered Rail&lt;/strong&gt;. By doing this, the minecart should start moving the other way when the rail is powered.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-06-22T06:38:57.630" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25067" PostTypeId="2" ParentId="25055" CreationDate="2011-06-22T07:25:49.870" Score="10" Body="&lt;p&gt;If you're talking about the &lt;strong&gt;Swarm&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Swarm: Swarms are the creatures that come from a Pregnant who has been shot in the belly, and sometimes are found in independent swarms or inside item crates. They are extremely weak, but tend to swarm en-masse and do a lot of damage to Isaac by attaching themselves to his body. However, their weakness and the density of their swarms can be cleverly used against them. They appear as a small lump of green flesh with small tentacles, and move by rolling with their appendages. They can leap great distances.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(source: &lt;a href=&quot;http://strategywiki.org/wiki/Dead_Space/Enemies&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://strategywiki.org/wiki/Dead_Space/Enemies&lt;/a&gt; )&lt;/p&gt;&#xA;&#xA;&lt;p&gt;then I would heartily recommend the force gun.  One shot and they are all toast.  On the higher difficulties where you don't want to waste any ammo at all, use stasis and then stomp the little buggers.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastActivityDate="2011-06-22T07:25:49.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25069" PostTypeId="2" ParentId="24999" CreationDate="2011-06-22T07:44:51.307" Score="4" Body="&lt;p&gt;Quick restart isn't actually an ASBI feature. Anyone (who is server leader, of course) can do it. Just press F8 as soon as you see the red &quot;Mission Failed&quot; message, and look for a restart button at the bottom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use this F8-restart anytime during a mission, when you feel like the players who are alive right now are unable to finish the mission.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Sadly, death cam is tougher to disable. &lt;code&gt;asw_marine_death_cam 0&lt;/code&gt; does the trick, however, it requires cheats to be enabled. Moreover, as soon as you disable cheats, it goes back on. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;How to do it: In main menu open the console, and write there &lt;code&gt;sv_cheats 1&lt;/code&gt; &lt;kbd&gt;Enter&lt;/kbd&gt; &lt;code&gt;asw_marine_death_cam 0&lt;/code&gt; &lt;kbd&gt;Enter&lt;/kbd&gt; and then type &lt;code&gt;map &amp;lt;the map you want to play&amp;gt;&lt;/code&gt; (e.g. &lt;code&gt;map as_sci1_bridge&lt;/code&gt;) &lt;kbd&gt;Enter&lt;/kbd&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you connect to an ASBI server, leave it and then make your own server, it will have some similarities to the ASBI servers, like &lt;strong&gt;no death cam&lt;/strong&gt; and changed player collision. Restarting the game removes these effects.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can disable death camera by installing &lt;a href=&quot;http://www.sourcemod.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;SourceMod&lt;/a&gt; and using such command: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;sm_cvar asw_marine_death_cam 0&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It works both for dedicated server and normal in-game server. &lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorDisplayName="user7634" LastEditDate="2012-05-03T12:32:59.757" LastActivityDate="2012-05-03T12:32:59.757" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25070" PostTypeId="2" ParentId="25045" CreationDate="2011-06-22T07:50:00.747" Score="1" Body="&lt;p&gt;It's a pain and there is not much you can do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you already know that you need to do some ALT-TAB while playing (because your are following an internet guide, chatting with some friends not in Steam, etc.) just start in window mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can set different launching parameters: &lt;a href=&quot;https://gaming.stackexchange.com/questions/18029/how-do-you-turn-on-fake-fullscreen-in-tf2-and-other-source-games&quot;&gt;more info here&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-06-22T19:11:58.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25072" PostTypeId="2" ParentId="25004" CreationDate="2011-06-22T12:50:23.973" Score="4" Body="&lt;p&gt;Spiky: I generally just try to have enough points of Blunting that after a few turns, Spiky has Attack 1, at which point I can poke him to death with several small attacks. The Elf's ability to cut attack in half by Poisoning is good for this too. (Poison hurts Spiky without hurting you, so that's nice, but I haven't found it strong enough to be useful without Elf's extra ability.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Flaming: The flame only refreshes after you move, not after you use a skill-- so a skill that collects all tokens of a given type (Armour, Treasure, etc.) can collect flaming tokens, leaving safe ones adjacent to the enemy, and a skill that converts tokens is similar. I especially like Dazzle for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rally: Dazzle's good for this too-- you can suddenly do a whole lot of damage at once, and converting all of some other token-type to swords generally connects up the whole board. If you don't have Dazzle, just remember to use the minimum number of swords possible when picking off the skulls that Rally creates. Skills like Armour and Treasure help with this, too, because grabbing a whole bunch of tokens at once will generally (a) compact the board, making it more likely you can hit lots of things with one attack, and (b) bring a bunch of new tokens on the board, some of which will be swords.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mostly play Raider, Ranger and Mage, with at least two &quot;take all ____&quot; skills (Skill Elixir as one of them if at all possible). Dunno if these strategies work at all for other classes.&lt;/p&gt;&#xA;" OwnerUserId="4698" LastActivityDate="2011-06-22T12:50:23.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25073" PostTypeId="1" AcceptedAnswerId="25075" CreationDate="2011-06-22T12:55:27.723" Score="10" ViewCount="7053" Body="&lt;p&gt;I'm making my underground farm in a new fortress, and I thought I would try a new way of getting water to it, going UNDER a lake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assumed I would just have to mine under it and the water would fall through. But of course I forgot the floor of the level above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is simple: How can I poke a hole in my roof?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a another view of the issue, here are some pics.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Level 1&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5lQKI.png&quot; alt=&quot;Level 1&quot; title=&quot;Level 1&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Level 0&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fwTtD.png&quot; alt=&quot;Level 0&quot; title=&quot;Level 0&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:11.507" LastActivityDate="2012-06-07T09:02:11.507" Title="How can I poke a hole in the roof in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25074" PostTypeId="1" AcceptedAnswerId="25118" CreationDate="2011-06-22T13:30:10.630" Score="4" ViewCount="356" Body="&lt;p&gt;I have read about a couple of tools which allow you to cheat on Call of Duty: Black Ops on a PC. Are such tools also available for PS3 or XBox-360, or can we say that consoles are cheat-proof?&lt;/p&gt;&#xA;" OwnerUserId="1665" LastEditorUserId="12" LastEditDate="2011-11-17T16:18:03.087" LastActivityDate="2011-11-17T16:18:03.087" Title="Is CoD:BlackOps cheat-proof on consoles?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25075" PostTypeId="2" ParentId="25073" CreationDate="2011-06-22T13:56:01.030" Score="7" Body="&lt;p&gt;Build an upward ramp on the square you want open the ceiling on, then go up a level and order that square channeled out. They should be able to reach it at that point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that doesn't work, building an upward stair and then telling them to dig the downward stair on the square above will.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, either way whoever does the actual digging is going to get hurt when a lake's worth of water hits him right in the face...&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-06-22T13:56:01.030" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25076" PostTypeId="2" ParentId="25055" CreationDate="2011-06-22T14:14:02.960" Score="3" Body="&lt;p&gt;You should move back while firing at them, always keep them all in front of you, and do not let them flank you. But this I can say about almost every monster in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best weapon choice is something with large clip size and fire rate &amp;mdash; pulse rifle, plasma cutter (if you have upgraded its clip size). Flamethrower is perfect, but it is rarely kept in the inventory because it is ineffective against other enemies.&lt;/p&gt;&#xA;" OwnerUserId="10577" LastEditorUserId="9752" LastEditDate="2011-06-22T14:39:54.423" LastActivityDate="2011-06-22T14:39:54.423" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25077" PostTypeId="1" AcceptedAnswerId="25082" CreationDate="2011-06-22T14:22:00.243" Score="1" ViewCount="8178" Body="&lt;p&gt;since the v1.6, powered minecarts (or minecart with furnace) no longer pushes other minecarts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was counting on this to push other chess minecarts and myself from one end to another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you guys to do move a set of chest minecart around? Do we have to use boosters and set them on the track one after the other?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wish I could make a more train-like option.&lt;/p&gt;&#xA;" OwnerUserId="8161" LastEditorUserId="2666" LastEditDate="2011-06-22T14:26:37.463" LastActivityDate="2011-06-22T15:05:44.480" Title="How do you use the powered minecart?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25078" PostTypeId="2" ParentId="22997" CreationDate="2011-06-22T14:25:09.383" Score="3" Body="&lt;p&gt;When I passed this place it seemed that her loud speech would draw guard's attention. And Geralt doesn't pick the lock, he calms the woman to be quiet to keep his runaway silent.&lt;/p&gt;&#xA;" OwnerUserId="10577" LastActivityDate="2011-06-22T14:25:09.383" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25079" PostTypeId="1" CreationDate="2011-06-22T14:52:26.537" Score="3" ViewCount="5461" Body="&lt;p&gt;I recently completed The Witcher, and found myself wondering about some of the plot lines that didn't seem to be resolved.  I'm wondering if this is because of the choices I made (meaning they were addressed if I made different choices), or they were left to be addressed in The Witcher 2, or are they just meant to be open-ended?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some examples I can think of&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What happened to Alvin after he teleported away from Murky Waters?  Is there a connection between his amulet and the one that the Grand Master of the Order of the Rose was wearing?&lt;/li&gt;&#xA;&lt;li&gt;Who was Triss talking to at the beginning of Chapter 3, and what was the relevance of their conversation?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Update: The Alvin situation is covered, anyone have more info about Triss's &quot;secret&quot; conversation?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-06-29T17:22:19.847" LastActivityDate="2012-09-18T08:54:45.427" Title="Unresolved plot lines in The Witcher" Tags="|the-witcher|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25081" PostTypeId="1" AcceptedAnswerId="25090" CreationDate="2011-06-22T15:05:37.927" Score="6" ViewCount="803" Body="&lt;p&gt;The Panda Bear Guy critter is a running gag in Starcraft commentary. He died in &lt;a href=&quot;http://www.youtube.com/watch?v=BdfPsKWyQik&quot; rel=&quot;noreferrer&quot;&gt;a match on Andromeda&lt;/a&gt; casted by Tasteless. Which match was it?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorDisplayName="user7220" LastEditDate="2011-06-22T18:26:30.093" LastActivityDate="2011-06-22T18:26:30.093" Title="When did Panda Bear Guy die?" Tags="|starcraft|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25082" PostTypeId="2" ParentId="25077" CreationDate="2011-06-22T15:05:44.480" Score="0" Body="&lt;p&gt;It's pretty clear that this is a bug. For example, they will work fine if you put them on a track in the other direction. (If I recall correctly, minecarts collide correctly on north-south track and pass through/stop on any other.)&lt;/p&gt;&#xA;&lt;p&gt;I recommend waiting for a bug fix or using lots of &lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;Powered Rails&lt;/a&gt; if you have the gold. You don't need every rail to be powered for moving empty/chest minecarts; every other tile is sufficient for a diagonal slope, and up to, oh, about 16 apart should be fine on the flat.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-06-22T15:05:44.480" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25083" PostTypeId="2" ParentId="25079" CreationDate="2011-06-22T15:06:00.467" Score="8" Body="&lt;p&gt;It's heavily implied that Alvin IS Jacques de Aldersberg, the Grand Master of the Order of the Rose. If you pay attention, Jacques will tell you all the stuff that you tell Alvin. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some more info &lt;a href=&quot;http://witcher.wikia.com/wiki/Alvin&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2892" LastActivityDate="2011-06-22T15:06:00.467" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25084" PostTypeId="1" AcceptedAnswerId="25092" CreationDate="2011-06-22T15:36:22.030" Score="1" ViewCount="440" Body="&lt;p&gt;I would like to rent my own dedicated-server which I can run my own game servers on, rather than buying a server specific for one individual application or game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions of what I should be looking for?&lt;/p&gt;&#xA;" OwnerUserId="10579" LastEditorUserId="10579" LastEditDate="2011-07-25T12:35:28.743" LastActivityDate="2011-07-25T12:35:28.743" Title="Dedicated Server - what should I be looking for? Virtual private servers?" Tags="|hosting|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25085" PostTypeId="1" AcceptedAnswerId="25086" CreationDate="2011-06-22T15:36:35.483" Score="2" ViewCount="281" Body="&lt;p&gt;I have been playing this game regularly for a week and I still can't figure out how to use the bombers. I see all the levels have them and I can tell where they are (marked by 3 little airplanes on mini map) but how the heck do you use these things? Everytime I try to enter the little radar station nothing happens. Last night I sat at the door the whole game waiting for something to pop up or the door to open and nothing ever happened. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I doing something wrong? Do I need to activate something else to get into the control room? It's possible I'm an idiot and am missing a red herring because I see them flying around all the time so I know most people know how to use them. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="3610" LastEditDate="2012-11-16T11:20:49.100" LastActivityDate="2012-11-16T11:20:49.100" Title="How do I use the bombers?" Tags="|battlefield-1942|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25086" PostTypeId="2" ParentId="25085" CreationDate="2011-06-22T16:00:27.160" Score="2" Body="&lt;p&gt;The radar station is what you need to enter to trigger the air raid. There should be a notice on your screen that the air raid is ready to be used or you can visually see the radar dish spinning on top of the bunker. After that you simply enter the bunker to trigger the air raid. As to why you aren't able to use them I can only think of two things. Either the bunker is already in use (radar dish is spinning and the light is on) or the air raid has recently been used, so the cool down is in effect.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-06-22T16:00:27.160" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25087" PostTypeId="2" ParentId="23231" CreationDate="2011-06-22T16:01:43.590" Score="2" Body="&lt;p&gt;I managed to get an infinite game going for over an hour, before I got bored and killed myself.  I had max level swordsmen and spearmen, and spammed them constantly. I kept a max level wiseman up for a little healing, and used arrow &amp;amp; catapult volley on cool-down. When I had extra money i'd buy an archer (level 1) or arthur (level 4). I had max Ash upgrades, but only smithy (level 1) and wall archers (level 1) for castle upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep Ash back and only use his ranged attack. Eventually your troops will push the enemy all the way to the entrance gates, and hold them there forever. You have to run in and out to grab gold/iron in between Evil Ash's swings, but its manageable. I raked in about 200k gold in a little over an hour.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically the damage output of the spearmen group was so huge that it would kill the archers before they could do any real damage. The swordsmen group could survive a few hits from Evil Ash, and the Wiseman helped stem the losses here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only problem with this technique is that there are so many units onscreen that the game slows to a crawl, and its very hard to play.  I suspect you could ignore the archers to get a little extra frame-rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;br&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found a few new ways to maintain an infinite game. Unfortunately, at some point the frame-rate limits how many units you can build (or the game crashes).  Basically I build until the frame-rate is barely playable, then replenish lost units as they die.  I have managed 130 million in endless before getting bored and ending it. (500k gold from this).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not build any units until the smithy and iron are maxed. I build Arthur and Wiseman first, and start piling up my tank and damage units behind them.  I dart in and out to collect resources at first, but eventually I park Ash on the right edge of the screen to auto collect.  The key is getting your damage high enough that the enemy units, in particular Evil Ash, die before they can kill Ash.  The Wiseman is necessary for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ash abilities: I've found that the two volleys (arrow and catapult) are the most useful, as they are area effect and set their targets on fire. Once on fire, units will burn quickly until dead. I use them to take out groups of enemy archers from beyond their range, preferably before they massacre my front line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Castle upgrades: With a Pit, you can easily turn a strong enemy push back the way it came.  The castle catapult will knock enemies in, as will your catapult volley.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most entertaining method I've come up with involves spamming archers (with a torchboy) and spearmen, using Arthur and Wiseman to tank. It is &lt;em&gt;necessary&lt;/em&gt; to use volleys to kill enemy archers every time they spawn.  When Arthur dies, you get pushed back to the Pit, where you can re-establish your line by using knock-backs to toss enemies into the Pit while your new units pile up.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most effective method uses expensive, high damage units so that you can build more of them before the frame-rate interferes with your game. Use armored guards, horsemen, Wiseman, and Arthur.  Build up around 20 or so armored guards, then build horsemen until the frame-rate is borderline unplayable. The damage is very high, and Evil Ash barely lives for 1 swing of his sword. I was able to leave the game unattended for half an hour without any units dying.&lt;/p&gt;&#xA;" OwnerUserId="10580" LastEditorUserId="10580" LastEditDate="2012-01-12T21:53:23.117" LastActivityDate="2012-01-12T21:53:23.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25088" PostTypeId="2" ParentId="22619" CreationDate="2011-06-22T16:07:53.740" Score="1" Body="&lt;p&gt;This is not possible using the information at the provided link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have killed well over 100 plain old metal slimes (and quite a few LMS, MKS and PKJ too).  I have received no special outfits.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect that there is no way to do this.  [As always, if you have a different answer, post it.  ;)  ]&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-06-22T16:07:53.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25090" PostTypeId="2" ParentId="25081" CreationDate="2011-06-22T17:31:34.307" Score="3" Body="&lt;p&gt;AzAng - 김국군 [ Kim Guk Kun] (T) vs 815 - 배병우 [ Bae Byung Woo] (Z)&#xA;GOM Clasic Season 2&lt;/p&gt;&#xA;" OwnerUserId="10582" LastActivityDate="2011-06-22T17:31:34.307" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25092" PostTypeId="2" ParentId="25084" CreationDate="2011-06-22T18:38:16.540" Score="1" Body="&lt;p&gt;Provided you have the tools to install the game server you want (programs from the games sites) and you know what operating system it requires, you can opt for any hosting platform like any other website.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be careful on the banswidth you are allocated and the machine specifications. Depending on the number of player you intend to host games for, it may require a certain amount of power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also have a machine of yours in a datacenter if you have enough money and wish to invest in that.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-22T18:38:16.540" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25093" PostTypeId="1" AcceptedAnswerId="25094" CreationDate="2011-06-22T18:58:53.573" Score="9" ViewCount="1370" Body="&lt;p&gt;I was thinking about Zilean's Time Bomb ability, and I started thinking about fun ways to use it.  One such way would be to cast Time Bomb on an allied champion, while they're invisible.  (Eve, Shaco, Teemo, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering though--technically if that explodes near an enemy champ, Zilean is the one dealing damage, not Eve/the invisible ally.  So what I'm curious about is whether or not the invisible ally will be revealed when &quot;delivering&quot; the Time Bomb.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Obviously the enemy would know &quot;something's up&quot; if an invisible ally is detonated, even if not technically revealed.  I am just trying to find out if they will then become VISIBLE to the enemy)&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2011-06-22T19:04:18.440" Title="Does Time Bomb Reveal Invisible Allies?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25094" PostTypeId="2" ParentId="25093" CreationDate="2011-06-22T19:04:18.440" Score="10" Body="&lt;p&gt;Stealth can only be broken by a stealthed champion performing an action that breaks stealth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though not &lt;em&gt;viable&lt;/em&gt; by any means, before the sunfire cape's damage was a unique passive, it was fully possible to simply buy multiple capes and follow an enemy champion around while stealthed, relying on the damage to slowly kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case, Time Bomb reacts the same as if you cast it on a ward - because the target is stealthed, the effect won't be visible, nor will it break stealth upon detonation. The enemy would just get a sudden burst of damage with no apparent cause.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-22T19:04:18.440" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="25097" PostTypeId="2" ParentId="22619" CreationDate="2011-06-22T19:49:01.890" Score="1" Body="&lt;p&gt;Sounds like a phony &quot;cheat&quot; to me. The following guides have no mention of any sort of KH related armor:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alchemy Recipe Guide:&#xA;&lt;a href=&quot;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60451&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60451&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alchemy Item List:&#xA;&lt;a href=&quot;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60440&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60440&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Item Location Guide:&#xA;&lt;a href=&quot;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60679&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60679&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Item Farming Guide:&#xA;&lt;a href=&quot;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60562&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60562&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Safe to assume there's no way of obtaining those items ;).&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-06-22T19:49:01.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25098" PostTypeId="2" ParentId="22635" CreationDate="2011-06-22T19:56:52.190" Score="1" Body="&lt;p&gt;I applied some potions and sword oils and also made as many bombs as possible and also equipped the well balanced dagger. Best advice is to run and dodge his bombs and signs and, at the same time, use yarden to reduce his quen, this can take up to 3 times on hard.&lt;/p&gt;&#xA;" OwnerUserId="10589" LastEditorUserId="23" LastEditDate="2011-06-24T09:49:08.523" LastActivityDate="2011-06-24T09:49:08.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25099" PostTypeId="1" AcceptedAnswerId="25112" CreationDate="2011-06-22T19:59:37.837" Score="1" ViewCount="2428" Body="&lt;p&gt;Eve Online's &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Planetary_interaction&quot; rel=&quot;nofollow noreferrer&quot;&gt;Planetary Interaction&lt;/a&gt; has been available for a while, but I haven't really paid attention to it. Now I'm wondering how it works - specifically in &lt;strong&gt;social&lt;/strong&gt; terms (player-versus-player, etc), not the game mechanics. There's a lot of questions that the wiki doesn't answer. For instance:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Is it subject to direct PVP? Can other players attack your mining equipment? Are there differences in hi-sec versus lo-sec?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Is there &lt;em&gt;indirect&lt;/em&gt; PVP? Say a limit on how many machines per-planet, so it's first-come, first-served? Similar to asteroids?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What kind of investment (training time, cash) does it take to get profitable? Is it low enough that everyone can do it (which would seem to lead to inflation)? Or is it fairly difficult and time-consuming (like training for a Titan, say? :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If I had to sum it up in only one question, it would be - what kinds of &lt;em&gt;player&lt;/em&gt; interactions does PI enable?&lt;/p&gt;&#xA;" OwnerUserId="2666" LastActivityDate="2016-08-18T23:18:48.207" Title="How does Eve Online's Planetary Interaction system work, at a social level?" Tags="|eve-online|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25100" PostTypeId="2" ParentId="21082" CreationDate="2011-06-22T20:00:36.407" Score="5" Body="&lt;p&gt;If you have the nVIDIA drivers for Windows, you can force this setting on.&lt;/p&gt;&#xA;&lt;p&gt;Press right mouse button on your desktop, open the Nvidia Control Panel, click Manage 3D Settings and press program settings then press &amp;quot;add&amp;quot; then press browse and search for minecraft.exe (mine's on my desktop) then:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;change anisotropic filtering to 16x&lt;/li&gt;&#xA;&lt;li&gt;change anti aliasing gamma correction to On&lt;/li&gt;&#xA;&lt;li&gt;change anti aliasing options to 16xQ&lt;/li&gt;&#xA;&lt;li&gt;change anti aliasing mode to Enhance the application setting&lt;/li&gt;&#xA;&lt;li&gt;change anti aliasing transparency to 8x Supersampling&lt;/li&gt;&#xA;&lt;li&gt;change triple buffering to On&lt;/li&gt;&#xA;&lt;li&gt;change maximum pre-rendered frames to 8&lt;/li&gt;&#xA;&lt;li&gt;change texture filtering anisotropic sample optimisation to On&lt;/li&gt;&#xA;&lt;li&gt;change texture quality to High quality&lt;/li&gt;&#xA;&lt;li&gt;change texture filtering trilinear optimisation to On&lt;/li&gt;&#xA;&lt;li&gt;change threaded optimisation to On&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;It made my Minecraft look really awesome, and if your computer crashes, just change all the settings back to the option with the Nvidia logo.&lt;/p&gt;&#xA;" OwnerUserId="10590" LastEditorUserId="274921" LastEditDate="2021-07-25T19:44:42.013" LastActivityDate="2021-07-25T19:44:42.013" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="25101" PostTypeId="2" ParentId="17001" CreationDate="2011-06-22T20:39:38.723" Score="2" Body="&lt;p&gt;It's a bit overboard, but you could do like the accepted answer on this question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/1030/is-it-possible-to-run-rollercoaster-tycoon-2-in-windowed-mode&quot;&gt;Is it possible to run RollerCoaster Tycoon 2 in windowed mode?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could install Virtual PC on Windows 7, install and run PvZ on that, and then size it the way you want.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2011-06-22T20:39:38.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25102" PostTypeId="1" AcceptedAnswerId="25105" CreationDate="2011-06-22T21:22:20.453" Score="44" ViewCount="16185" Body="&lt;p&gt;Lately, I've been thinking about starting to play EVE Online, but looking at various sources, it seems like PvP is a pretty big part of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's a problem for me, because I &lt;em&gt;hate&lt;/em&gt; PvP. If I get into combat, I want it to be because I've made an active decision to allow it - that means entering known, hostile territory, or turning on a flag. If I absolutely have to enter such an area, I want there to be a way for me to quickly get out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that I can't turn off PvP entirely, and I realize I won't be able to see &lt;em&gt;everything&lt;/em&gt; without venturing into those areas - indeed, I've read that the best money making potential is in nullsec, so clearly there's an incentive to accept that risk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I don't want to be left horribly behind simply because I choose to avoid that content. It's okay that things go a little slower, but there is a limit - e.g., if I can earn some amount in 1 hour in PvP areas, I don't want it to take 3 days when sticking to a PvE approach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, I can accept having to go into those areas if it's realistic that I can get in there, do what I need to do, and get back out, all while avoiding PvP - I don't want to spend forever finding a sufficiently safe area, and if I do see trouble approaching, I want to be able to get out before it's too late.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it even possible to pull this off? Do I need to do anything special to make it feasible? Is the game still enjoyable when played in such a way? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Just to clarify: I'm not asking for 100% security. If the game is as PvP-heavy as my impression suggests, I am perfectly willing to accept that there will always be &lt;em&gt;some&lt;/em&gt; degree of risk. However, I will want to keep that risk minimal - if the risk for some given task is low, or I can reasonably expect to be able to flee before it's too late, then that's okay.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T16:57:23.140" LastActivityDate="2017-06-09T08:21:52.460" Title="Is it realistic to completely avoid PvP in EVE Online?" Tags="|eve-online|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25103" PostTypeId="1" AcceptedAnswerId="25106" CreationDate="2011-06-22T21:24:23.567" Score="6" ViewCount="557" Body="&lt;p&gt;In WC3 TFT when you're doing ladder, you can view a lot of statistics online, e.g:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://classic.battle.net/war3/ladder/w3xp-player-stats.aspx?Gateway=Azeroth&amp;amp;PlayerName=Jorgie&quot; rel=&quot;noreferrer&quot;&gt;http://classic.battle.net/war3/ladder/w3xp-player-stats.aspx?Gateway=Azeroth&amp;amp;PlayerName=Jorgie&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been trying to find the similar information for SC2 but the most I can see is a basic match history and the # of wins, am I missing something? It would be nice to view a detailed statistical information about your profile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="1789" LastActivityDate="2011-06-26T07:08:45.480" Title="SC2 statistics by player like WC3 does it?" Tags="|starcraft-2|warcraft-3-the-frozen-throne|warcraft-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25104" PostTypeId="2" ParentId="25102" CreationDate="2011-06-22T21:28:57.527" Score="4" Body="&lt;p&gt;No. There is no space at all in EVE that you are safe in. Even in the highest security systems you can be destroyed by a group of kamikaze attackers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to avoid PvP games, EVE is not your game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Attacked_in_Secure_Space&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.eveonline.com/en/wiki/Attacked_in_Secure_Space&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3054" LastEditorUserId="2259" LastEditDate="2011-06-22T21:45:38.353" LastActivityDate="2011-06-22T21:45:38.353" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25105" PostTypeId="2" ParentId="25102" CreationDate="2011-06-22T21:39:31.047" Score="36" Body="&lt;p&gt;EvE is a purely PvP game with minimal PvE elements mixed in for money making. It is possible to sit in a station and just trade all day, or do planetary interaction or other extremely dull aspects of the game - but the game mostly revolves around spaceships fighting other spaceships.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are missions with NPC pirates and space-rocks to fight (mine), however the missions aren't very deep and really there isn't enough content in PvE to enjoy. The game is PvP-oriented in that your internet space ship should be fighting other player's internet spaceships.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Think of it like chess. You can move your pieces around the board for no reason, but ultimately to play the game you need to attack your opponent. It just doesn't make sense to not play competitively. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: I would like to add that, there is some interesting PvE content such as group mining, corporation management and wormhole exploration - but all of these come with some PvP aspect to it. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="4393" LastEditDate="2011-06-22T21:53:32.290" LastActivityDate="2011-06-22T21:53:32.290" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25106" PostTypeId="2" ParentId="25103" CreationDate="2011-06-22T21:52:38.880" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://sc2ranks.com&quot; rel=&quot;noreferrer&quot;&gt;SC2 Ranks&lt;/a&gt; has a match history, and can also show win percentage by map, but I believe they skim off the Battle.Net API, so it won't be any more than Blizzard provides in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want more information about &lt;em&gt;your own&lt;/em&gt; matches, &lt;a href=&quot;https://sites.google.com/site/sc2gears/&quot; rel=&quot;noreferrer&quot;&gt;SC2 Gears&lt;/a&gt; can look through all your past replays and give you much more information.  What it can do is too extensive to list here, check out their &lt;a href=&quot;https://sites.google.com/site/sc2gears/features/replay-analyzer&quot; rel=&quot;noreferrer&quot;&gt;features page&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-06-22T21:52:38.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25107" PostTypeId="1" AcceptedAnswerId="25109" CreationDate="2011-06-22T22:20:43.427" Score="8" ViewCount="862" Body="&lt;p&gt;I just started a new character, and I noticed that the Copper Pickaxe seems to have a shorter range than the Molten Pickaxe. Never really noticed that when going &lt;em&gt;up&lt;/em&gt; in pickaxe tiers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what range does each pickaxe have? Do the hammers, axes, and hammer-axes have a specific reach too?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-22T23:45:13.073" Title="In Terraria, what range do the different tiers of tools have?" Tags="|terraria|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25108" PostTypeId="2" ParentId="19711" CreationDate="2011-06-22T23:40:43.297" Score="6" Body="&lt;p&gt;As Ragnar said - black boxes. I don't think I've found anything else under water. Most of the boxes are in the shallow areas, and none of them are very deep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only danger underwater is running out of oxygen - but this takes a surprisingly long time to do. As a result, diving turns out to be a good way to shake off excessive heat. You don't have to get down too deep before even the helis either can't see you, or their bullets can penetrate, either way, safe. Since the oxygen burn rate doesn't seem to depend on activity, you can swim a significant distance before you surface, and that help shake heat, too. So - dive, swim on some heading until (1) heat's gone (2) you've healed enough or (3) you're down to 20% O2, then come back up.&lt;/p&gt;&#xA;" OwnerUserId="6385" LastActivityDate="2011-06-22T23:40:43.297" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25109" PostTypeId="2" ParentId="25107" CreationDate="2011-06-22T23:45:13.073" Score="5" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;You begin with a Copper Pickaxe. When standing still, it has a range of 4 feet (2 blocks) above/below the player, and when hugging a wall, the range is 8 feet (4 blocks) in the front. However, starting from Iron Pickaxe, the range gets improved (6 feet/3 blocks above and below, 10 feet/5 blocks up front).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://terraria.wikia.com/wiki/Pickaxe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria wikia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find anything on the range of hammers/axes.  The official wiki is down right now.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-06-22T23:45:13.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25110" PostTypeId="1" CreationDate="2011-06-23T00:34:01.490" Score="9" ViewCount="3637" Body="&lt;p&gt;I recently found out that I've lost my savegames from The Witcher. I decided, rather unwillingly, to replay the game in order to try and make the same decisions so that it'll be reflected correctly on the The Witcher 2 game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I do not have enough time to replay it fully -- I want to go straight to the important quests, but of course I don't know which of those have impact on the second game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I'm not expecting a complete list of every quest available and whether or not it has any impact, but I wish to know which quests (other than the main, &lt;em&gt;necessary&lt;/em&gt; quests) I have to do. Some examples (which I'll update as I remember):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does beating the Poker Dice quests change the game somehow? &lt;/li&gt;&#xA;&lt;li&gt;The weapon that you receive after collecting all Trophies gets carried over? &lt;/li&gt;&#xA;&lt;li&gt;The character build (talents) are reflected?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Please, pretty please, do not write any spoilers!&lt;/strong&gt; I haven't played a single second of the game yet, and I love this game (enough the replay the old one just to get a working savegame).&lt;/p&gt;&#xA;" OwnerUserId="2228" LastEditorUserId="28182" LastEditDate="2015-07-27T03:54:51.937" LastActivityDate="2015-07-27T03:54:51.937" Title="Which quests from the first Witcher games matter in the second?" Tags="|the-witcher-series|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25111" PostTypeId="1" AcceptedAnswerId="25141" CreationDate="2011-06-23T00:42:04.573" Score="8" ViewCount="65051" Body="&lt;p&gt;I've built a mob spawning trap but mobs are not spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a tower that is 10 blocks long x 5 blocks deep x 35 blocks high. At the top of the tower (33 blocks) is a spawn floor. The spawn floor is 10 blocks long x 3 blocks wide. There are signs on the edges of the spawn floor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've used a mapper to find all the caves in the immediate area and they are all lit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm standing on the ground (35 blks below the spawn floor) nothing will spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is set on normal, single player, and mobs will at night on the ground, just never in my trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a pic of spawn floor (torch added for pic, it is completely dark normally)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/l8ose.png&quot; alt=&quot;Spawn Floor&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a pic of the whole structure (tower is built in the cliff).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2rbYW.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure what I am doing wrong. Please help.&lt;/p&gt;&#xA;" OwnerUserId="1534" LastEditorDisplayName="user28379" LastEditDate="2013-03-15T00:15:50.160" LastActivityDate="2013-06-04T05:10:41.273" Title="Why won't mobs spawn in my trap" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25112" PostTypeId="2" ParentId="25099" CreationDate="2011-06-23T01:27:33.763" Score="2" Body="&lt;p&gt;There is indirect PvP aspects in Planetary Interaction, and soon there will be direct PvP aspects with the release of a console game called DUST514.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The indirect PvP aspect is fighting over resources. This was only turned on in some of the later patches in the Incursion. On each planet there is only a limited number of the resources in the ground, which only refill at a certain static rate. The planet will support some (unspecified) minimum amount of resource being extracted, then after that it will deteriorate. This means that too much concentration in the area will deplete the resource for all players pulling that resource out of the ground at that place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The direct PvP will come later when the DUST514 console shooter game comes out. Exact details haven't been confirmed yet, but the base premise of it is that people playing Eve Online will be able to somehow ask players in DUST514 to somehow disrupt other Eve Online players Planetary Interaction networks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are usually two types of Planetary Interaction (PI) setups : Extraction and Factory setups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Extraction setups, PI doesn't really require any sort of ongoing ISK costs to run besides export fees of planetary products, therefore all PI here should be &quot;profitable&quot;. In High-Sec you won't get very high extraction rates at all, and they will be highly contested, which means not very profitable on a &quot;ISK-per-time-invested&quot; basis. Lo-Sec can be better, but Null-Sec and Wormhole planets can be quite lucrative. There is a larger risk in transporting the PI products from these lower security areas of space though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Factory Setups, people can make a fair amount of ISK by making PI setups in High Sec that purely concentrate on turning lower level cheaper PI products bought from the market into higher level more expensive products. You'd need to figure out what is profitable here and what isn't as it would also be quite easy to lose a lot of money doing this if you chose the wrong products, or the sell prices of the high-end product dropped unexpectedly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of investment of training time, it doesn't take too long to get decent PI skills. Anywhere between a few days for some basic skills to a couple of months to be able to run multiple planets with high level command centres depending on how much PI you want to be involved in.&lt;/p&gt;&#xA;" OwnerUserId="9774" LastActivityDate="2011-06-23T01:27:33.763" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25113" PostTypeId="1" AcceptedAnswerId="25149" CreationDate="2011-06-23T02:15:22.070" Score="5" ViewCount="863" Body="&lt;p&gt;In Dungeon Siege III, the trophy/achievement &lt;em&gt;I Could Do This Blindfolded&lt;/em&gt; reads:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You defeated a major opponent using only your default equipment.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What opponents are deemed &quot;major&quot;? Bosses? If so, are all bosses considered major opponents, even the ones at the start of the game?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2013-06-28T12:13:43.410" Title="Who is a major opponent in Dungeon Siege III?" Tags="|achievements|dungeon-siege-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25114" PostTypeId="1" AcceptedAnswerId="25116" CreationDate="2011-06-23T02:58:59.613" Score="10" ViewCount="1681" Body="&lt;p&gt;I'm a pretty bad Starcraft II player -- currently stuck in Silver league. I find I can beat most of my opponents fairly easily with tricks like 6-pool, proxy pylon, bunker rush, and so on. However, I'm worried that if I rely on this type of play in order to rapidly advance, I'll quickly find myself facing higher-level opponents against which these tactics rarely work. So my question is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is it better to win at all costs, or play &quot;straight up&quot; in an effort to form good fundamentals?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10594" LastActivityDate="2012-05-30T14:43:49.033" Title="How often should I cheese my low-level opponents?" Tags="|starcraft-2|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25115" PostTypeId="2" ParentId="25111" CreationDate="2011-06-23T03:34:20.130" Score="5" Body="&lt;p&gt;I think the main problem here would be other places where mobs can spawn. Yes, you said you lit all the caves in the &quot;immediate area&quot;, but about how large is that area? If I recall correctly, mobs can spawn in a 128x128 size box around the player. Most of these will immediately despawn due to being too far away from you, but it will still take away from the spawning rate inside the trap, which doesn't have that large of a spawning area. I recall from experience having a 30x30 sized mob trap (Which has a spawning area 30 times bigger) with a fairly low spawning rate for mobs. Your best bet is probably to enlarge the spawn area a LOT. With such a small spawn floor, even if you missed just a single cave, that would take out a HUGE (Probably over 90%) chunk of your mob spawns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, don't worry if even after enlarging the spawn floor and lighting up all the caves your mob trap doesn't work at night. Unless you've lit up a TON of area (A 128x128 area is equal to 16384 squares, and at a generous estimate of 64 squares per torch, you'd still need 256 torches to light it all up) around the trap, a lot more mobs will spawn outside of it than in the trap, and there's not much you can do about it except use a bed.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-06-23T03:34:20.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25116" PostTypeId="2" ParentId="25114" CreationDate="2011-06-23T03:50:00.413" Score="12" Body="&lt;p&gt;Day9 advised: &lt;strong&gt;if your strategy works - play it and use it widely&lt;/strong&gt;. With this strategy you will move into upper league till it stops working... after that you will need to see why it doesn't work... and either improve this strategy or choose another one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you strategy will help you to go into upper league (6pool rush, for instance) I would use it. If you will try to use something else that will not work always it will just mean that you need to practice that &quot;another&quot; strategy. For that you need improve you thinking, speed, etc... You will be able to do that if you play against STRONG opponents, not silver league level.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-06-23T03:50:00.413" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25117" PostTypeId="1" AcceptedAnswerId="25172" CreationDate="2011-06-23T04:00:28.250" Score="7" ViewCount="495" Body="&lt;p&gt;In Spiral Knights I recently made it to Tier Two! This means I can adventure past the second stratum and into the third and fourth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I know that deeper strata means the possibilities for better &lt;em&gt;material&lt;/em&gt; drops, do the deeper strata also reward, on average, more crowns and heat? I'm trying to decide if it's worth it to pay the fee to start deeper rather than adventure close to the surface and not &quot;waste&quot; any potential revenue getting to the lower depths in the first place.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:48.823" LastActivityDate="2012-06-25T13:14:48.823" Title="Do deeper Strata give more Crowns/Heat?" Tags="|spiral-knights|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25118" PostTypeId="2" ParentId="25074" CreationDate="2011-06-23T04:20:32.837" Score="9" Body="&lt;p&gt;While &lt;a href=&quot;http://www.se7ensins.com/forums/forum/240-bo-modding/&quot; rel=&quot;nofollow noreferrer&quot;&gt;hacks are possible&lt;/a&gt;, you should be aware that playing online with modded consoles or hacked games is likely to get your account and/or console banned. Microsoft in particular &lt;a href=&quot;http://whywasibanned.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;does not look kindly on cheats&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4656" LastActivityDate="2011-06-23T04:20:32.837" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25119" PostTypeId="1" AcceptedAnswerId="110113" CreationDate="2011-06-23T04:21:13.053" Score="3" ViewCount="703" Body="&lt;p&gt;When I take screenshots using the in-game &quot;Photo Mode,&quot; a message says they are uploaded to NeedForSpeed.com.  However, browsing that website, I can't find them anywhere.  Apparently, other people had the same issue.  However, every &quot;fix&quot; I've found references a page that either never loads, or redirects me to NeedForSpeed.com.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do the screenshots end up?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="52800" LastEditDate="2013-10-20T21:04:36.757" LastActivityDate="2013-10-20T21:04:36.757" Title="Need for Speed Undercover Screenshots" Tags="|need-for-speed-undercover|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25120" PostTypeId="2" ParentId="25114" CreationDate="2011-06-23T04:26:18.523" Score="5" Body="&lt;p&gt;I'd suggest starting to get actual build orders going...eventually this cheese will fail on a regular basis.&lt;/p&gt;&#xA;" OwnerUserId="10596" LastEditorDisplayName="user3389" LastEditDate="2011-06-23T04:44:17.837" LastActivityDate="2011-06-23T04:44:17.837" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25121" PostTypeId="2" ParentId="24979" CreationDate="2011-06-23T05:00:08.697" Score="2" Body="&lt;p&gt;There is no way to change your design or color (yet). Hopefully there'll be a way to do so in future updates.&lt;/p&gt;&#xA;" OwnerUserId="10597" LastActivityDate="2011-06-23T05:00:08.697" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25122" PostTypeId="2" ParentId="25102" CreationDate="2011-06-23T05:05:13.297" Score="4" Body="&lt;p&gt;&lt;strong&gt;No, you cannot completely avoid it.&lt;/strong&gt;  However, if you're smart about it, you can minimize your losses and play &lt;strong&gt;mostly&lt;/strong&gt; PvE.  Upgrade your clone early and often, find a corporation that provides security, keep an eye on Local, avoid autopilot, and above all,  be aware of the risks you take.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I played actively, I did nothing but mine and do missions.  Let me be the first to tell you that it gets very boring very quickly.  Even if you're not a &quot;PvP person,&quot; I think you'll grow tired of being a carebear very quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Eve &quot;terrorism&quot; like can-flipping happens more often than most people would like to admit, even if you're smart and aware.  The way I see it is that you can either &lt;strong&gt;try and fail&lt;/strong&gt; to avoid PvP and suffer greatly when you can't, or you can get into PvP from the start and avoid the tears.&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="8546" LastEditDate="2011-06-23T05:13:54.163" LastActivityDate="2011-06-23T05:13:54.163" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25123" PostTypeId="1" AcceptedAnswerId="25157" CreationDate="2011-06-23T05:48:05.833" Score="17" ViewCount="2442" Body="&lt;p&gt;Is it viable to be a &quot;lone wolf&quot; PvP player?  In other words, roaming around without any corporate affiliations doing whatever you want, while still engaging in PvP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every PvPer I've seen has been a member of a dedicated PvP corp, even if it's a small one, and low-sec is hardly a safe place to be without backup.&lt;/p&gt;&#xA;" OwnerUserId="8546" LastActivityDate="2012-08-08T14:41:27.397" Title="Being a Lone Wolf in EVE" Tags="|eve-online|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25124" PostTypeId="1" CreationDate="2011-06-23T06:56:23.583" Score="3" ViewCount="6786" Body="&lt;p&gt;I have an NVIDIA 9500 GT which has 1 GB DDR2 RAM. While the actual gameplay is quite satisfactory, my frame rate is dropping terribly during cut scenes, which is making the video out-of-sync with the audio. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried lowering some settings and even switched to a lower resolution, but still the frame rate is not getting better! &lt;/p&gt;&#xA;" OwnerUserId="10599" LastEditorUserId="52800" LastEditDate="2013-10-21T15:24:56.450" LastActivityDate="2014-05-29T16:48:08.240" Title="Increase the frame rate during cutscenes of Assassin's Creed Brotherhood?" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25125" PostTypeId="1" CreationDate="2011-06-23T07:19:15.847" Score="5" ViewCount="12507" Body="&lt;p&gt;What are all the effects and how long does it last? Can the effects be influenced in anyway?&lt;/p&gt;&#xA;" OwnerUserId="3124" LastActivityDate="2014-01-18T10:01:10.777" Title="What does realm divide do in Shogun 2" Tags="|shogun-2-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25126" PostTypeId="1" CreationDate="2011-06-23T07:35:40.663" Score="1" ViewCount="529" Body="&lt;p&gt;I've made it to level 27 on the Treasure Bay-themed section of Fragger on the iphone but I have no idea what the solution is. Any hints?&lt;/p&gt;&#xA;" OwnerUserId="3414" LastEditorUserId="185203" LastEditDate="2022-07-26T21:24:47.177" LastActivityDate="2022-07-26T21:24:47.177" Title="Hints for Level 27 of Treasure Bay on Fragger?" Tags="|fragger|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25127" PostTypeId="2" ParentId="25114" CreationDate="2011-06-23T07:40:45.670" Score="5" Body="&lt;p&gt;Different people play sc2 for different reasons. If cheesing is fun to you, I don't see why not do it. As with any imbalanced form of play (i.e. narrow gameplay, unable to react properly to a wide variety of scenarios), you will probably find yourself a bit &quot;over-promoted&quot; in the ladder at some point, playing opponents where your only &lt;em&gt;hope&lt;/em&gt; of winning is cheese, because it's the only thing you've practiced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But even that shouldn't be a problem. If you want to later branch out and play macro games, it only takes a few tough losses to reduce your MMR rating so you're matched back with players of your skill level (and a potential accompanying league demotion).&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-06-23T08:13:48.280" LastActivityDate="2011-06-23T08:13:48.280" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25130" PostTypeId="2" ParentId="25114" CreationDate="2011-06-23T08:30:48.547" Score="0" Body="&lt;p&gt;“better” is really subjective and also depends on your priorities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to reach higher ranks fast, so time is an issue, and cheese still works at your ranks, go for it. Cheesing is the fastest way to (try to) win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are already at ranks where you get good games going if nobody cheeses and you have the time and want to practice, then obviously you want to play and not cheese.&lt;/p&gt;&#xA;" OwnerUserId="3466" LastActivityDate="2011-06-23T08:30:48.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25131" PostTypeId="2" ParentId="25114" CreationDate="2011-06-23T08:44:06.333" Score="4" Body="&lt;p&gt;If by &quot;better&quot; you mean &quot;will get me to Master League most efficiently&quot;, I would advise reading &lt;a href=&quot;http://www.teamliquid.net/staff/Hot_Bid/CecilSunkure/How_To_Improve_Efficiently_a.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/staff/Hot_Bid/CecilSunkure/How_To_Improve_Efficiently_a.pdf&lt;/a&gt;, a fantastic post that basically shows you the correct philosophy of how to climb the ladder.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a different note, cheese will only get you so far--it only ever works if it's unscouted, and if you expect higher-tier players to forget to scout you, you've got another thing coming.  &lt;/p&gt;&#xA;" OwnerUserId="10604" LastActivityDate="2011-06-23T08:44:06.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25132" PostTypeId="2" ParentId="24993" CreationDate="2011-06-23T08:51:01.300" Score="2" Body="&lt;p&gt;Dan Dinh covered the topic of Dodge rune versus Armor runes better than I could, &lt;a href=&quot;http://www.solomid.net/guides.php?g=1737#chap5&quot; rel=&quot;nofollow noreferrer&quot;&gt;in his Amumu guide&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A lot of people asked me why I get dodge seals on Amumu. At first, it seems counter intuitive because Amumu gets CDR on tantrum when he gets hit. I've done some theory crafting and the numbers shows that If you start your jungle with an armor piece, dodge runes and flat armor's break-even point for how much effective health it gives you is at level 4. Every level you get past level 4 dodge becomes increasingly powerful against basic attacks. It is this way because each extra armor you get makes the next point less effective, while dodge is flat all the way across until you hit the cap at 40%.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Here is the trade off to armor/dodge:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Armor is trivially better at lower.&lt;/li&gt;&#xA;  &lt;li&gt;Dodge is A LOT BETTER at higher levels.&lt;/li&gt;&#xA;  &lt;li&gt;Each percent of dodge literally gives you that much extra percent in effective health versus basic attacks&lt;/li&gt;&#xA;  &lt;li&gt;Each point of armor of makes the next point less effective.&lt;/li&gt;&#xA;  &lt;li&gt;Dodge doesn't work on towers&lt;/li&gt;&#xA;  &lt;li&gt;Dodge procs nimbleness which is good for ganking and running away.&lt;/li&gt;&#xA;  &lt;li&gt;You cannot dodge skills.&lt;/li&gt;&#xA;  &lt;li&gt;Dodge runes is effectively so much better than Armor once you've had 70 armor.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5829" LastActivityDate="2011-06-23T08:51:01.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25134" PostTypeId="1" AcceptedAnswerId="25445" CreationDate="2011-06-23T08:57:02.503" Score="11" ViewCount="3185" Body="&lt;p&gt;How can &lt;a href=&quot;http://en.wikipedia.org/wiki/NES_Four_Score&quot; rel=&quot;noreferrer&quot;&gt;it&lt;/a&gt; multiplex four controllers onto two controller ports? Would it be possible to extend it further with three devices?&lt;/p&gt;&#xA;" OwnerUserId="10424" LastEditorUserId="8366" LastEditDate="2011-06-23T11:01:43.343" LastActivityDate="2014-10-07T21:45:00.213" Title="How does the Nintendo NES Four Score work?" Tags="|nes|" AnswerCount="1" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25135" PostTypeId="2" ParentId="25074" CreationDate="2011-06-23T08:59:25.073" Score="2" Body="&lt;p&gt;At least, &quot;cheating&quot; by using a lag-switch is possible, so this question about lag-witching here wich may be interesting for you: &lt;a href=&quot;https://gaming.stackexchange.com/questions/22196/whats-the-best-way-to-beat-a-lag-switcher&quot;&gt;What's the best way to beat a lag switcher?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9892" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-06-23T08:59:25.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25138" PostTypeId="2" ParentId="25124" CreationDate="2011-06-23T10:24:25.140" Score="2" Body="&lt;p&gt;If it's only happening during cutscenes, I'd be willing to bet the bottleneck is in streaming HD video from your hard drive.  Check and see if there's an option to load SD instead of HD video, and if not your only option might be to install on a faster hdd (I would recommend a WD Caviar Black or any other 7500 RPM drive).  You might also make sure that nothing else is running that makes heavy use of the hdd--e.g. seeding torrents, video recording, disk defragmentation, virus scanning, the list goes on.&lt;/p&gt;&#xA;" OwnerUserId="10604" LastActivityDate="2011-06-23T10:24:25.140" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25139" PostTypeId="5" CreationDate="2011-06-23T10:24:46.810" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-23T10:24:46.810" LastActivityDate="2011-06-23T10:24:46.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25140" PostTypeId="4" CreationDate="2011-06-23T10:24:46.810" Score="0" Body="Everquest is a fantasy MMORPG created by Verant Interactive (later Sony Online Entertainment) and released in 1999. It is one of the earliest 3D MMORPG games and is considered a groundbreaking title that spawned later imitators such as World of Warcraft." OwnerUserId="7018" LastEditorUserId="7018" LastEditDate="2011-06-23T10:51:37.927" LastActivityDate="2011-06-23T10:51:37.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25141" PostTypeId="2" ParentId="25111" CreationDate="2011-06-23T10:47:35.620" Score="7" Body="&lt;p&gt;There are two points to remember that may seem contradictory:  first, like Nicholas pointed out, you need to makes sure that your mobspawner is the only nonlit space in a pretty big area around you (I think the area's actually about 150x150 blocks), but second, you need a &lt;em&gt;lot of empty space around&lt;/em&gt;.  In other words, minecraft will choose places that have a lot of surface area (not volume) to spawn mobs in, so if you were to have a lot of open caves beneath your mobspawner, the game will flag that area as more likely to spawn mobs in.  You just also have to make sure that it's all well-lit, then you've effectively tricked the game into flagging that area to spawn mobs in, but then conveniently your mobspawner is the only dark area where it can do so. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would recommend you take a look at &lt;a href=&quot;http://www.youtube.com/watch?v=2U8o_5DJ3EA&quot; rel=&quot;nofollow noreferrer&quot;&gt;this tutorial&lt;/a&gt;.  You may not want that particular style of mobspawner, but it goes over the prerequisites of any good mobspawner quite nicely. &lt;/p&gt;&#xA;" OwnerUserId="10604" LastActivityDate="2011-06-23T10:47:35.620" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25142" PostTypeId="5" CreationDate="2011-06-23T11:01:32.860" Score="0" Body="&lt;p&gt;Nintendo is a video game company located in Kyoto, Japan and is best known for its consoles (Wii, GameCube, SNES, NES) and handhelds (DS and Game Boy families).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this tag for questions about the company or general queries about Nintendo specifications; for questions about a single console or device, use that tag instead (e.g. &lt;a href=&quot;/questions/tagged/nes&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;nes&amp;#39;&quot; rel=&quot;tag&quot;&gt;nes&lt;/a&gt; for questions about the NES).&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:45:07.657" LastActivityDate="2012-07-20T02:45:07.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25143" PostTypeId="4" CreationDate="2011-06-23T11:01:32.860" Score="0" Body="Nintendo is a video game company located in Kyoto, Japan and is best known for its consoles (Wii, GameCube, SNES, NES) and handhelds (DS and Game Boy families)." OwnerUserId="8366" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:45:34.477" LastActivityDate="2012-07-20T02:45:34.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25144" PostTypeId="2" ParentId="24910" CreationDate="2011-06-23T11:54:50.960" Score="3" Body="&lt;p&gt;I don't know about a comprehensive guide, but I have a few suggestions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, as background, every setting is going to be geared towards balancing two different (and diametrically opposed) optimizations--that of speed in calculation, and size in memory.  For instance, your texture quality, and to a lesser extent, model quality, will have a large memory usage with relatively minimal processing imprints, whereas your physics, shadows, and reflections will be rough on the CPU/GPU but in some cases have absolutely microscopic memory footprint.  I'll call this Speed vs Size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your Size-heavy settings are going to increase load times between levels and eat up RAM, which would slow down other processes, but we'll assume you're running SC2 by itself.  Your Speed-heavy settings are going to affect your FPS the most, and also have the most wow-factor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So with that in mind, whenever I have to turn my graphics down because I'm playing tug-of-war (I usually run on Extreme:D ) I default everything to medium and then turn texture quality to high, shaders to high, reflections off, particle effects to low, physics to low, and Model Detail to high.  If you hover your mouse over each option it will detail out what it does, and you can usually tell whether it will be more of a Speed sacrifice or a Size sacrifice, and if it's not clear-cut it's a mix of the two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did a test to show the difference, &lt;a href=&quot;http://img.photobucket.com/albums/v11/HyperLink/ultra.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;this is a shot of a replay on ultra&lt;/a&gt;, and &lt;a href=&quot;http://img.photobucket.com/albums/v11/HyperLink/medium.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;this is a shot with the above settings&lt;/a&gt;.  I started the match with about 80 fps on ultra and about 130 on the frugal settings, and around this point (tons of marauders, roaches, marines, and carriers) I was running around 40-50 on ultra and around 60-70 on frugal.  As you can see, there's not a whole lot of difference in the stills, but it was noticeable enough--you can see the lack of motion trails on the interceptors, for example, and some of the explosions weren't as spectacular.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You shouldn't have a problem with that machine, but if you do, you can try these settings as a starting point, or try setting the various Speed settings even lower.  You probably won't have to put the texture or model quality lower, as in general that will just affect load times and not so much the calculations.&lt;/p&gt;&#xA;" OwnerUserId="10604" LastActivityDate="2011-06-23T11:54:50.960" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25145" PostTypeId="2" ParentId="25102" CreationDate="2011-06-23T11:56:44.377" Score="13" Body="&lt;p&gt;As someone who doesn't do PvP, i would like to disagree with everyone else and say it is possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes staying in high sec leaves you with the chance of being suicide ganked or can flipped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But in 4 months of eve (which isn't long true) i have never been suicide ganked. Joining a corporation helps prevent some, but be mindful if you ever get into a corp war.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can flipping is common but follows one easy rule. if they steal from you, never take it back, never shoot at them (it could be a lure, where the flipper has a stealth-ed buddy waiting to take out what you take him out with). if your can mining, you get rid of the hassle of moving back to the station every time your cargo is full for security.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you can get a trial and your absolute sure  you don't want to be part of the PvP system, you could use that to see if the missions or mining could keep you interested in the game or if you just like the freedom  of flying your spaceship.&lt;/p&gt;&#xA;" OwnerUserId="3962" LastActivityDate="2011-06-23T11:56:44.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25146" PostTypeId="2" ParentId="25102" CreationDate="2011-06-23T13:00:58.357" Score="0" Body="&lt;p&gt;You will not be able to do somethings with out any PvP.  0 sec for one.  As fun as you may think it is in the core, 0 sec adds another level.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can join a corp that has 0 sec holdings and if you go into the backwater systems you can avoid seeing other players a lot.  If you have a POS you can hide in the POS when other players are around.  It sucks but it is effective.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you never give them a target they will get bored and go somewhere else.  This may mean logging off for a few hours but really most gankers tend to go where they can find targets.  If you never give them a target they go away.&lt;/p&gt;&#xA;" OwnerUserId="9879" LastEditorUserId="52800" LastEditDate="2014-01-07T12:19:05.633" LastActivityDate="2014-01-07T12:19:05.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25148" PostTypeId="1" AcceptedAnswerId="25165" CreationDate="2011-06-23T13:16:48.593" Score="5" ViewCount="497" Body="&lt;p&gt;I just completed the quest in Glitterdelve Mine quests and simultaneously got two trophies, but they seem to mean the exact thing:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Long Live the Queen&lt;/strong&gt; - You broke the siege at Glitterdelve and saved Queen Roslyn.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Royalist Ally&lt;/strong&gt; - You have shown unwavering support to the Crown.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It seems odd to have two trophies for the same thing. Are there differences?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-06-24T19:13:37.517" Title="What's the difference between the &quot;Long Live the Queen&quot; and &quot;Royalist Ally&quot; trophies?" Tags="|achievements|dungeon-siege-3|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25149" PostTypeId="2" ParentId="25113" CreationDate="2011-06-23T13:18:30.657" Score="4" Body="&lt;p&gt;Based on posts that I've read online, it only counts major bosses, ones that are a significant part of the storyline.  Rajani is the first one that I've seen confirmation of qualifying.  So you need to get to that battle, then equip your characters starting equipment, probably switch the difficulty to casual, and then win .  Note that your allies can have whatever equipment they want, it is only the main character that needs to be wearing the default.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-23T13:18:30.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25151" PostTypeId="1" AcceptedAnswerId="25154" CreationDate="2011-06-23T13:55:50.203" Score="5" ViewCount="341" Body="&lt;p&gt;If you complete the main quest in a multi-player game, do all the players get the achievement for completing the quest as the character they are currently playing?  Or does only the host get the achievement for their &quot;main character&quot;?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-23T15:23:10.903" Title="Game completion achievements and multiplayer" Tags="|achievements|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25152" PostTypeId="1" CreationDate="2011-06-23T14:59:22.860" Score="7" ViewCount="415" Body="&lt;p&gt;I want to know how to get arbitrarily high in Thief games. I once read about this technique. I would say it looked something like flying. It does not seem like what developers wanted, so I would say it is a physics hack.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;By Thief games I mean Thief: The Dark Project and Thief: Metal Age and their mods.&lt;/li&gt;&#xA;&lt;li&gt;I remember it involved abusing game physics, it should work on clean installation of Thief  (it was not done by console command or by some user script, game trainer or something similar). &lt;/li&gt;&#xA;&lt;li&gt;I remember, possibly incorrectly, it involved grabbing item (You had in inventory?), hoisting on it, jumping of it, hoisting, jumpig of it ... and it elevated You&lt;/li&gt;&#xA;&lt;li&gt;You had to have at least 2 items with which You did it, I think&lt;/li&gt;&#xA;&lt;li&gt;I imagine it looked similar to &lt;a href=&quot;http://www.youtube.com/watch?v=Cfmdl9-tnSU#t=8m12s&quot; rel=&quot;nofollow noreferrer&quot;&gt;how somobody skipped final sequence in Oblivion speedrun (contains spoilers!)&lt;/a&gt; .&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Do You know how it worked? And possibly why it worked?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks:).&lt;/p&gt;&#xA;" OwnerUserId="10361" LastEditorUserId="11089" LastEditDate="2012-07-03T13:33:39.720" LastActivityDate="2012-07-03T13:33:39.720" Title="How to get arbitrarily high in Thief games?" Tags="|thief-the-dark-project|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25154" PostTypeId="2" ParentId="25151" CreationDate="2011-06-23T15:23:10.903" Score="4" Body="&lt;p&gt;Nope, everybody playing will get the achievement for that character and difficulty, even if they only joined that game before the final boss. (You could even get the game completion trophies like this before you got the other trophies for certain parts of the story, like going through the Mournweald.)&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-06-23T15:23:10.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25155" PostTypeId="2" ParentId="25123" CreationDate="2011-06-23T15:57:23.530" Score="9" Body="&lt;p&gt;Definitely.&lt;br&gt;&#xA;Get a cheap ship, outfit yourself for whatever form of offense will verb your noun, and then go to it.&lt;br&gt;&#xA;You can pirate this way, you can fly into nullsec and try to ninja-pop a juicy target, whatever you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you lose out on is that bit of security for when things don't go your way and you don't have a fleet of allies to get you out of the muck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the true power of EVE is that there are few game-imposed limits on your style of play.  If you want to do it, then you can.&lt;/p&gt;&#xA;" OwnerUserId="1688" LastActivityDate="2011-06-23T15:57:23.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25157" PostTypeId="2" ParentId="25123" CreationDate="2011-06-23T16:17:44.410" Score="15" Body="&lt;p&gt;it is possible;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the reason why players opt to be part of PvP or pirate corps is for the social, economical and support aspects. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Social; if your new to pirating, having a corp help you out with builds, strategies and locations of populated tunnels in null and low-sec can really make you enjoy the process more. As well, it won't seem so lonely when playing an mmo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Economical; Some PvP corps (especially the rich ones) help you out with ships and components, including reimbursement for ships you lose. There is also usually joint PvE operations to fund the expensive pirating hobby.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Support; If you get into trouble, you call upon corp or alliance mates to help you out. There is also a lot of fun in small-gang pirating if you wish to dip into that.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-06-23T16:17:44.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25159" PostTypeId="2" ParentId="25125" CreationDate="2011-06-23T16:32:16.853" Score="6" Body="&lt;p&gt;When you achieve enough fame, the shogun considers you a threat and orders all other clans to declare war. This includes allies who you may have had since the start of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mechanism by which this work is that all your relationships are set at -40 and continue to decrease as turns pass. Now, any new vassels you create will not be affected by this penalty (nor will their relationships).&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-23T16:32:16.853" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25162" PostTypeId="1" CreationDate="2011-06-23T17:49:53.447" Score="1" ViewCount="375" Body="&lt;p&gt;There's loads about this online, but I've followed all the advice I've found so far.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;My machine is on a static local IP.&lt;/li&gt;&#xA;&lt;li&gt;I've opened all the ports in &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\crysis 2\Support\readme.txt&lt;/code&gt; through my router.&lt;/li&gt;&#xA;&lt;li&gt;I've set Norton Antivirus to &lt;code&gt;Allow&lt;/code&gt; for &lt;code&gt;Crysis2.exe&lt;/code&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My symptoms are as such:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I can never find a session. Ever.&lt;/li&gt;&#xA;&lt;li&gt;Every time I try to log in it re-awards me my preorder bonuses.&lt;/li&gt;&#xA;&lt;li&gt;Every time I log in it resets my unlocks and I get to choose what to spend my points on.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I can surmise that I'm getting inbound traffic from their server but not sending outbound traffic to let them update my account. I have no idea what not being able to find a session means.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most perplexing thing is that I could play the Demo fine without setting anything up...&lt;/p&gt;&#xA;" OwnerUserId="8058" LastEditorUserId="181240" LastEditorDisplayName="user9983" LastEditDate="2023-12-19T06:13:22.677" LastActivityDate="2023-12-19T06:13:22.677" Title="Crysis2 complains of Strict NAT and cannot find session" Tags="|technical-issues|crysis-2|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25163" PostTypeId="2" ParentId="25102" CreationDate="2011-06-23T18:33:55.373" Score="31" Body="&lt;p&gt;I played EVE for about 2-3 years, not counting a 6-month hiatus in the middle when I didn't have the time to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Contrary to what almost everyone else is playing, I can assure you that avoiding PvP is most certainly possible, about 99% of the time. The key is to play smart, and always be vigilant -- someone &lt;em&gt;can&lt;/em&gt; attack you at any time, in any place.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Choose a low-traffic/low-population system to use as your home base. Amarr space is full of clusters of high-sec systems with almost nobody there -- I spent most of my time in the game mining there, even though my character is Gallente. You can fly where ever you want to in EVE. Low-traffic systems also happen to be more profitable for carebear pilots, as there's less competition.&lt;/li&gt;&#xA;&lt;li&gt;Be vigilant. Keep your eye on Local and on your overview, and dock up if there's a sudden spike in the local traffic or if someone suddenly appears near you and approaches.&lt;/li&gt;&#xA;&lt;li&gt;Always have an escape route planned, no matter what you're doing. Learn about safe spots and alignment -- Google &quot;EVE safe spots&quot; to learn more, as going into the whats, whys, and hows are well beyond the scope of this question and this answer.&lt;/li&gt;&#xA;&lt;li&gt;When in doubt, &quot;safe&quot; (i.e. go to a safe spot).&lt;/li&gt;&#xA;&lt;li&gt;Always have multiple safe spots in any system you frequent. Never stay in one long, and always assume that any &quot;safe spot&quot; where you leave behind stuff (a can, a spare ship, etc.) or where you sit for more than 30-45 seconds is known to others, and remain vigilant.&lt;/li&gt;&#xA;&lt;li&gt;When you have to visit high-traffic systems (e.g. Jita), don't dink around -- get in, get out. Suicide gankers abound there, but there's so many juicy targets that the odds of you getting ganked are low -- but rise rapidly the longer you linger!&lt;/li&gt;&#xA;&lt;li&gt;When you have to visit a low-sec system, get in, get out. Don't dink around. Assume that &lt;em&gt;everyone&lt;/em&gt; in Local will attack you -- and slaughter you! -- on sight, so don't let them sight you.&lt;/li&gt;&#xA;&lt;li&gt;When you have to visit a null-sec system, assume that you will not leave alive. I suggest you don't even bother -- you won't leave alive. (That said, I did survive my one-and-only trip to a null-sec system, but only because it and the adjoining low-sec system I entered through were completely empty.)&lt;/li&gt;&#xA;&lt;li&gt;The safest &quot;carebear&quot; profession in EVE is exploration. This is because you will spend 99% of your time at safe spots and at exploration sites, making you harder to find. Exploration in low-traffic systems is almost completely safe -- even when Local lights up with a dozen pirates, you can be assured that you will most likely not be found, at least not before you're able to dock up at a station. &lt;em&gt;NEVER&lt;/em&gt; probe from anywhere except a safe spot, and &lt;em&gt;NEVER&lt;/em&gt; sit still -- arrive at your safe, hit the engines to full speed, then launch your probes and start scanning down sites. Periodically hop to other safes (unless Local is completely empty). Bookmark the sites you find -- those are new safes to add to your collection after you harvest them! Unfortunately, exploration is not easy to get into for new pilots.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you fly smart, you will avoid PvP almost entirely. I've suffered only 3 PvP losses (no wins, I'm not a PvP pilot at all) in almost 3 years of flying by just being smart about where, when, and how I flew; none of my losses were crippling, because I followed the Number 1 Cardinal Rule of EVE: &lt;em&gt;NEVER&lt;/em&gt; fly anything you can't afford to lose!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fly safe!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Almost forgot the biggest error of new pilots: Don't autopilot. Sure, it might seem convenient to set up that 40-system hop, hit the autopilot button, and then walk away from you computer while your ship does the flying for you, but more often than not when you come back you'll be staring at your pod floating in a field of debris, or even worse you'll be in a fresh clone back in station! Set your route, then warp-to-zero to each gate in your route and jump immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That brings up another tip: Warp-to-zero to gates and stations &lt;em&gt;ONLY&lt;/em&gt;. When going to belts, moons, etc., warp to 100km, scout it out, &lt;em&gt;then&lt;/em&gt; warp away before warping back in to a closer point if it's safe. More than once I saved a very expensive Hulk from a ganker lying in wait in a belt by doing this -- even a Hulk can align and warp away before a ganker can close from that far away and lock you down.&lt;/p&gt;&#xA;" OwnerUserId="9342" LastEditorUserId="9342" LastEditDate="2011-06-23T18:39:20.677" LastActivityDate="2011-06-23T18:39:20.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25164" PostTypeId="1" AcceptedAnswerId="25167" CreationDate="2011-06-23T19:39:30.530" Score="5" ViewCount="1195" Body="&lt;p&gt;The trophy for &lt;em&gt;Worthy of Legend&lt;/em&gt; reads: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You completed Dungeon Siege III at the highest difficulty level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does this mean I have to start the game at Hardcore difficulty and never set it to an easier level? Or does it just mean I need to complete the final encounter at Hardcore difficulty, allowing me to play at Casual difficulty up to that point?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-06-23T20:39:24.487" Title="Can Worthy of Legend in Dungeon Siege III be cheesed?" Tags="|achievements|dungeon-siege-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25165" PostTypeId="2" ParentId="25148" CreationDate="2011-06-23T19:50:01.910" Score="3" Body="&lt;p&gt;&lt;em&gt;Long Live the Queen&lt;/em&gt; is unmissable and is awarded for completing the quest, but &lt;em&gt;Royalist Ally&lt;/em&gt; is awarded for choosing the correct dialogue options when completing it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Choose dialogue options favorable to the Crown, and when asked, tell the Queen you'll try to spare Jeyne's life.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-06-23T19:50:01.910" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25166" PostTypeId="2" ParentId="13003" CreationDate="2011-06-23T20:07:49.850" Score="-1" Body="&lt;p&gt;I just raced the Honda Cup in the Special Events and won all 5 races for 300k each race! &lt;/p&gt;&#xA;" OwnerUserId="10620" LastActivityDate="2011-06-23T20:07:49.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25167" PostTypeId="2" ParentId="25164" CreationDate="2011-06-23T20:39:24.487" Score="6" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/25151/game-completion-achievements-and-multiplayer/&quot;&gt;You don't even have to play the rest of the game at all&lt;/a&gt;.  So yes, all that matters is the difficulty level at the time of beating the last encounter.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2011-06-23T20:39:24.487" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25168" PostTypeId="2" ParentId="25114" CreationDate="2011-06-23T22:37:08.723" Score="1" Body="&lt;p&gt;To be a good Starcraft II player you need to have solid mechanics, being able to keep up your macro in the long run in the game. While using cheese strats will get you promoted in the short run, you will eventually start facing opponents that will be able to hold them off, and you'll find yourself back in the lower leagues in no time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I first started playing, I used cheeses much like you say you do.I was placed in gold league, and won a couple of games the same way.But in a few days I got demoted all the way into bronze.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you start practicing solid mechanics and macro you'll have a good steady increase in skill level, and promotions to upper leagus will follow shortly.Sure, you're gonna loose a few games if your opponent uses a cheese, but don't worry, in the long run you are way better off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding what Day9 said about using a single strategy if you find that works for you, I don't think he was reffering to cheeses.Just find a solid, general build that you like(like a 3 gate robo if your protoss, or spanishiwa's build for zergs), and stick with.These are pretty good macro oriented build that can hold off early pressure and allow you to win in the later stages at the game and at the same time you will find that your apm, macro, resource and unit management will improve drastically.&lt;/p&gt;&#xA;" OwnerUserId="10626" LastActivityDate="2011-06-23T22:37:08.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25169" PostTypeId="1" AcceptedAnswerId="25243" CreationDate="2011-06-23T22:42:36.643" Score="3" ViewCount="1029" Body="&lt;p&gt;In Wipeout HD Fury, how to get the &quot;Stats Life&quot; trophy?&lt;br&gt;&#xA;The trophy says: &quot;Attain and view every stat in the game&quot;. Quite cryptic for me. I then checked on &lt;a href=&quot;http://www.ps3trophies.org/game/wipeout-hd/guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;trophy guide&lt;/a&gt;.&#xA;They say:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;After you load up Wipeout with the Fury pack, go to Options, then Extras, and then Statistics. Where ever you see a 0, you need to add something there. You’ll probably have to do a tournament with the new tracks (Talon’s Junction Forward/Reverse, The Amphiseum Forward/Reverse, Modesto Heights Forward/Reverse, and Tech De Ra Forward/Reverse ) and do a round of Zone Battle, Eliminator, and Detonator (you might have to do a round on each of the tracks dedicated to these modes as well, Pro Tozo, Mallavol, Corridon 12, and Syncopia).&lt;br&gt;&#xA;  If after doing all of that the trophy doesn’t unlock, go back to the Stats page and look through every page. Either you missed one or the trophy will unlock when you’re looking at the Stats page.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Now, when I'm checking the stats page, I don't have any number at 0. Should I also have each of the bar charts above 0?&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="85" LastEditDate="2011-11-18T21:11:13.827" LastActivityDate="2011-11-18T21:11:13.827" Title="How to get the &quot;Stats Life&quot; trophy" Tags="|achievements|wipeout-hd-fury|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25170" PostTypeId="1" AcceptedAnswerId="25521" CreationDate="2011-06-23T23:26:13.647" Score="10" ViewCount="4347" Body="&lt;p&gt;I've tried running around randomly as an asteroid and a planet, and I've also just tried going on and on and on for miles across the universe, but I haven't been able to unlock the &quot;Get Lost&quot; achievement in the steam release of Solar 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="7185" LastEditorUserId="88" LastEditDate="2012-04-21T14:01:36.033" LastActivityDate="2012-04-21T14:01:36.033" Title="How do I get the &quot;Get Lost&quot; achievement in Solar 2?" Tags="|steam|achievements|solar-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25172" PostTypeId="2" ParentId="25117" CreationDate="2011-06-23T23:41:55.553" Score="5" Body="&lt;p&gt;Yes, every tier of depth has more potential crowns and heat than the last. Mostly because of the more difficult monsters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The even-numbered strata always give more crowns and heat than the odd-numbered strata - basically, once you reach the clockwork terminal (4, 13, or 20), the loot kicks into high gear (and goes back down when you return to an odd-numbered strata.&lt;/p&gt;&#xA;" OwnerUserId="10597" LastEditorUserId="336" LastEditDate="2011-12-26T03:56:15.900" LastActivityDate="2011-12-26T03:56:15.900" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25173" PostTypeId="1" AcceptedAnswerId="25175" CreationDate="2011-06-23T23:43:40.827" Score="2" ViewCount="138" Body="&lt;p&gt;I've downloaded the soundtracks for Final Fantasy X, X-2 and XII at &lt;a href=&quot;http://ffextreme.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this website&lt;/a&gt; but have noticed that there are some inconsistencies with the naming of tracks between what I've downloaded and the actual track names (based on a few sources ie playing specific tracks on YouTube).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there somewhere that I can see the entire playlist as it would appear when it was released so that I can rename all of the tracks that I have to being the correct ones?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:21:09.160" LastActivityDate="2012-09-18T10:21:09.160" Title="Square Enix Soundtracks" Tags="|final-fantasy-series|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25175" PostTypeId="2" ParentId="25173" CreationDate="2011-06-23T23:58:56.100" Score="3" Body="&lt;p&gt;Wikipedia has lists of all the songs in albums released of Final Fantasy games' soundtracks. For example, the ones that you mentioned:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Music_of_Final_Fantasy_X#Albums&quot; rel=&quot;nofollow noreferrer&quot;&gt;Final Fantasy X&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Music_of_Final_Fantasy_X-2#Albums&quot; rel=&quot;nofollow noreferrer&quot;&gt;Final Fantasy X-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Music_of_Final_Fantasy_XII#Soundtrack&quot; rel=&quot;nofollow noreferrer&quot;&gt;Final Fantasy XII&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The box on the right serves as a handy link to the others though:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qNIL3.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-06-23T23:58:56.100" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25176" PostTypeId="2" ParentId="13713" CreationDate="2011-06-24T00:47:20.983" Score="1" Body="&lt;p&gt;Yes, I have had this problem with my right eye since we got Kinect in November. I clocked in mega hours doing workouts and dancing, and had weird grid like patterns upon going to sleep. I thought it was just stress (xmas season) but have been left with this weird shape I see every time I blink in my right eye, looks round with shadows above, and when I squint, shadows change below, looking 3d, in my field of vision the size of the 3 fingers together when arm is extended from my face.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suppose it will go away. It doesn't bother me much, or maybe I looked into the sun by accident that winter. If it doesn't go away, it won't bother me too much, but thought this game was safe because it is produced by smart people. I currently fly helicopters, and this hasn't bothered me at all.&lt;/p&gt;&#xA;" OwnerUserId="10630" LastEditorUserId="3813" LastEditDate="2011-08-26T13:19:35.217" LastActivityDate="2011-08-26T13:19:35.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25181" PostTypeId="1" AcceptedAnswerId="25187" CreationDate="2011-06-24T02:27:41.387" Score="3" ViewCount="1832" Body="&lt;p&gt;I have an Nvidia 480 GTX, a video card powerful enough to play games like BioShock 2 with all settings turned up to the max and still deliver super smooth FPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play DNF, though, it has choppy gameplay and terrible framerates.  Even with AA turned off, it's still terrible.  I googled this issue and it appears that lots of other people are having this problem, but no one has offered any real answers on how to get smoother FPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there an actual solution to this?&lt;/p&gt;&#xA;" OwnerUserId="10570" LastEditorUserId="52800" LastEditDate="2013-10-21T15:24:35.667" LastActivityDate="2013-10-21T15:24:35.667" Title="How do I increase the framerate in Duke Nukem Forever?" Tags="|duke-nukem-forever|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="25183" PostTypeId="1" AcceptedAnswerId="29242" CreationDate="2011-06-24T03:22:03.450" Score="2" ViewCount="1127" Body="&lt;p&gt;In Iron Brigade, the Flak emplacements will only attack aerial targets. However, there are some machine guns that have the Flak ability, and their descriptions indicate that they are for anti-air use. Is their effectiveness reduced when attacking ground targets? If so, do they deal 0 damage, or just a reduced percentage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been unable to find this information out either in-game or elsewhere on the internet.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="16793" LastEditDate="2012-02-09T21:38:11.503" LastActivityDate="2013-02-04T23:05:07.590" Title="How do trench-mounted flak cannons affect enemies?" Tags="|iron-brigade|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25184" PostTypeId="1" AcceptedAnswerId="25186" CreationDate="2011-06-24T04:47:42.147" Score="11" ViewCount="1885" Body="&lt;p&gt;I'm trying to learn how to be a better spy, and I notice that my disguise seems to have different weapons at different times. My health also seems to change at times. Does the spy disguise copy the player at that exact moment or is something else going on here?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="2259" LastEditDate="2011-11-26T19:10:08.937" LastActivityDate="2011-11-26T19:10:08.937" Title="What determines the weapon a spy disguise uses?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25185" PostTypeId="2" ParentId="25184" CreationDate="2011-06-24T05:20:13.577" Score="5" Body="&lt;p&gt;From my understanding, as soon as you use your disguise kit, the game searches for a member of the enemy team to disguise as, biased towards players of the class you have disguised as. If no member of the enemy team is playing a class you are disguised as, you will be assigned an enemy at random. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, you will inherit the current disguised health total and equipped items of your target. By default, the disguise will equip whatever primary weapon the target has equipped. For instance, this means that when you disguise as a medic, you will get the needle gun (or non-standard item) the target has in their primary weapon slot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the disguise is engaged, you can switch which &lt;em&gt;slot&lt;/em&gt; of the target you are disguising as by pressing &lt;kbd&gt;b&lt;/kbd&gt; (when not disguised, this is the &quot;Use last disguise&quot; hotkey) , changing to whichever slot &lt;em&gt;you&lt;/em&gt; have in use at the time (melee for knife, primary for revolver, secondary for sapper). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To the best of my knowledge, it is impossible to disguise with equipment your target does not have in their loadout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not know if a random disguise (when there are no players of the class you are indicating) will use the target players loadout &lt;em&gt;despite them not playing that class&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-24T05:20:13.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25186" PostTypeId="2" ParentId="25184" CreationDate="2011-06-24T05:20:26.867" Score="14" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Does the spy disguise copy the player at that exact moment&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still switch to one of your weapons and press &lt;kbd&gt;B&lt;/kbd&gt; to switch your disguise weapon to the corresponding weapon slot. For example, holding out your sapper and pressing that key equips the disguise's secondary weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your disguise health also matches whatever health the enemy you're disguised as has at the moment you wear it (but your real health remains the same). If the disguise is low on health, you can try to trick an enemy Medic into healing you, so that both your fake and real health will go up.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastActivityDate="2011-06-24T05:20:26.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25187" PostTypeId="2" ParentId="25181" CreationDate="2011-06-24T05:36:52.080" Score="5" Body="&lt;p&gt;The answer is simple- turn your DNF graphics settings down.  If performance is still unacceptable, you will need to upgrade either your video card or your computer itself (i.e. the Motherboard/Central Processor/Ram).   In your case, the bottleneck is not likely to be the video card, so better framerates can be achieved by getting a more powerful CPU.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is of note that different games tax a processor differently.  When comparing any 2 games, less exquisite graphics do not always equate with faster FPS.  Some games are more processor intensive, generally for reasons other than graphics.  The operative fact is that, if other gamers with your video card can achieve better framerates than you, your FPS bottleneck is not in your Video card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, if no matter what you do, you cannot bring yourself to enjoy the look of DNF, perhaps you will find something to enjoy in the game's voiceovers, ideas, or even gameplay.&lt;/p&gt;&#xA;" OwnerUserId="8317" LastActivityDate="2011-06-24T05:36:52.080" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25189" PostTypeId="1" AcceptedAnswerId="25199" CreationDate="2011-06-24T05:55:39.410" Score="8" ViewCount="11140" Body="&lt;p&gt;I found some &lt;a href=&quot;http://wiki.terrariaonline.com/Blinkroot_Seeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blinkroot Seeds&lt;/a&gt; and now want to plant them to get the whole potion brewing going. What do I have to keep in mind when planting those?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I only found &lt;a href=&quot;http://wiki.terrariaonline.com/Blinkroot&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blinkroot&lt;/a&gt; underground, so do I also have to plant them underground? Do they have any other requirements?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:06.437" LastActivityDate="2012-06-07T09:02:06.437" Title="Planting and farming blinkroot" Tags="|terraria|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25192" PostTypeId="1" AcceptedAnswerId="25252" CreationDate="2011-06-24T06:36:21.293" Score="14" ViewCount="620" Body="&lt;p&gt;Incarna has dragged me back into EVE from a long hiatus.  When I played before, I was a total carebear miner.  I want to start fresh and get into the world of PvP, but I'm unsure of where to start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried some of the combat mission lines, but they're geared towards completely new players.  I just park my cruiser and wait for my drones to take out the enemies while I get a snack.  Needless to say, this is extremely boring.  It's just as bad as the high-sec mining I used to do!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel as if I'm &quot;supposed&quot; to join a corporation to get trained somehow, but I would really rather be a solo pilot.  I don't think most corporations will take very kindly to me joining just to get some free tips and tricks, and then promptly leaving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Charging into low-sec with a cheap ship feels like a suicide run, and &lt;strong&gt;I don't think I'll actually learn anything from it.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, &lt;strong&gt;what's the best way for a long-time EVE player to get into PvP?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T16:57:15.260" LastActivityDate="2020-11-22T18:04:37.003" Title="Transitioning to PvP in EVE" Tags="|eve-online|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25194" PostTypeId="1" AcceptedAnswerId="25195" CreationDate="2011-06-24T07:22:28.110" Score="14" ViewCount="34852" Body="&lt;p&gt;In the &lt;a href=&quot;http://www.terrariaonline.com/threads/33191/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria 1.0.5 changelog&lt;/a&gt;, I read that parts of the world generation algorithm have been changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I would like to create a new world and move my character there, but how can I easily transfer all my old things (mainly chest contents) to the new world?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="143571" LastEditDate="2019-06-05T16:46:44.310" LastActivityDate="2019-06-05T16:46:44.310" Title="How do I move to a new world and keep my stuff?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25195" PostTypeId="2" ParentId="25194" CreationDate="2011-06-24T07:24:14.287" Score="17" Body="&lt;p&gt;Both your character's inventory and the contents of your piggy-bank and safe transfer across worlds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, go to the old world, fill up your inventory and piggy bank/safe, move to the new world, dump it all in chests, rinse and repeat!&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-10-07T20:49:33.520" LastActivityDate="2011-10-07T20:49:33.520" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25196" PostTypeId="2" ParentId="23669" CreationDate="2011-06-24T08:03:22.397" Score="9" Body="&lt;p&gt;Quick repost of the original source of Herobrine, from the link @Communist Duck provided (in case that link ever goes down):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8mD9K.jpg&quot; alt=&quot;Herobrine&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-06-24T08:03:22.397" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25199" PostTypeId="2" ParentId="25189" CreationDate="2011-06-24T10:33:30.563" Score="8" Body="&lt;p&gt;Strangely enough, there is nothing to keep in mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They will grow anywhere at any level, provided that you plant them in a &lt;a href=&quot;http://wiki.terrariaonline.com/Clay_Pot&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Clay Pot - Terraria Wiki&quot;&gt;Clay Pot&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also grow on plain dirt and mud. However, this is undesirable when making a Blinkroot farm, because fully grown Blinkroots switch on and off at random intervals. They can be harvested all the same, but &quot;inactive&quot; Blinkroots will not drop any seeds. Thus, planting them in Clay Pots is preferable, because they allow for selective harvesting.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-06-24T19:22:45.523" LastActivityDate="2011-06-24T19:22:45.523" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25200" PostTypeId="2" ParentId="23361" CreationDate="2011-06-24T11:46:13.840" Score="-3" Body="&lt;p&gt;I took it and it subtracted 2 intelligence, but added 3 vitality. I assume the brain trauma was due to the muscle growth, and to represent a penchant for taking illicit drugs from strangers. &lt;/p&gt;&#xA;" OwnerUserId="10643" LastActivityDate="2011-06-24T11:46:13.840" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25201" PostTypeId="2" ParentId="25074" CreationDate="2011-06-24T12:25:05.723" Score="0" Body="&lt;p&gt;Consoles are not safe. Even here not so long ago there was question related to X360 BO cheaters: &lt;a href=&quot;https://gaming.stackexchange.com/questions/22196/whats-the-best-way-to-beat-a-lag-switcher&quot;&gt;What&amp;#39;s the best way to beat a lag switcher?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What makes matter worse, there are no dedicated servers on consoles, thus no server admins, and server kick/bans. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-06-24T12:25:05.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25202" PostTypeId="2" ParentId="25152" CreationDate="2011-06-24T13:32:36.383" Score="2" Body="&lt;p&gt;If I recall correctly there was a glitch in Thief that involved bunny hopping as you were running forward.  This allowed you to build up incredible speed, and because the distance you can jump in Thief was based on your movement speed, you can jump seemingly impossible jumps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most popular jump in the game was the tower jump in the Lost City level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe this was fixed in Thief Gold and later Thief games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if this is the correct glitch you are remembering though.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-06-24T13:40:47.453" LastActivityDate="2011-06-24T13:40:47.453" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25203" PostTypeId="2" ParentId="25181" CreationDate="2011-06-24T13:46:37.480" Score="1" Body="&lt;p&gt;Make sure you did all common things like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Update (vid/mobo/sound/bios) drivers &amp;amp; install patches.&lt;/li&gt;&#xA;&lt;li&gt;Close background applications.&lt;/li&gt;&#xA;&lt;li&gt;Turn down/off all graphic settings.&lt;/li&gt;&#xA;&lt;li&gt;Lower screen resolution.&lt;/li&gt;&#xA;&lt;li&gt;Check CPU/MEM usage during the game, is one maxed out?&lt;/li&gt;&#xA;&lt;li&gt;Try to disable drm/steam etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Once you made the game run smooth, start turning up res and other graph settings again one step at the time. I suggest you aim for at least 30fps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all fail, you probably have a hardware bottleneck somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I tried the same myself, runs just fine. I just realized the problem might be drm related. Try to disable it the ... eerhm, usual way.&lt;/p&gt;&#xA;" OwnerUserId="10646" LastEditorUserId="10646" LastEditDate="2011-06-29T08:56:36.683" LastActivityDate="2011-06-29T08:56:36.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25205" PostTypeId="1" AcceptedAnswerId="25216" CreationDate="2011-06-24T15:05:46.397" Score="8" ViewCount="403" Body="&lt;p&gt;Several bosses have different color circles around them. On one loading screen it said that the orange causes fire damage to you, and I've fought a few things with a blue-ish one that drained my focus, but I've seen others that I can't figure out. What do they all do?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="336" LastEditDate="2011-06-24T15:16:50.037" LastActivityDate="2011-06-24T19:45:51.920" Title="What do the different color auras do?" Tags="|dungeon-siege-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25207" PostTypeId="1" AcceptedAnswerId="25208" CreationDate="2011-06-24T16:16:52.710" Score="23" ViewCount="23717" Body="&lt;p&gt;Aside from the boring wooden arrows there are several more powerful arrows that one can use. But I can't find any option to choose which kind of arrow I want to shoot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I switch between different kinds of ammunition? Is having only one kind of arrow in the inventory the only way to make sure this kind is used?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="336" LastEditDate="2011-06-24T16:28:46.327" LastActivityDate="2011-10-15T05:23:22.130" Title="Switching ammo for bows in Terraria" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25208" PostTypeId="2" ParentId="25207" CreationDate="2011-06-24T16:22:22.443" Score="23" Body="&lt;p&gt;As of Terraria 1.6, there are four dedicated Ammo slots in your inventory. Applicable ammunition in these slots is consumed first, from the top slot to the bottom slot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, and in previous versions of Terraria without the Ammo slots, it uses the first type in your inventory starting at the top-left and working right. So the highest arrow is used, and when tied for height, the furthest left is used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also applies to other ammunition.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="13194" LastEditDate="2011-10-15T05:23:22.130" LastActivityDate="2011-10-15T05:23:22.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25215" PostTypeId="1" CreationDate="2011-06-24T19:33:19.630" Score="1" ViewCount="431" Body="&lt;p&gt;I have an 1-year old 27'' iMac (8GB RAM) and am using &lt;a href=&quot;http://www.parallels.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Parallels Desktop 6&lt;/a&gt; to virtualize a Windows XP installation. This is its &lt;em&gt;dxdiag&lt;/em&gt; output:&#xA; &lt;img src=&quot;https://i.stack.imgur.com/pNUYO.png&quot; alt=&quot;DXDiag output&quot;&gt;&#xA;While Games like &lt;em&gt;Civilization IV&lt;/em&gt; work without any problem I get some strange artefacts when trying to play games like &lt;em&gt;Risen&lt;/em&gt; or &lt;em&gt;Gothic IV&lt;/em&gt;. While the main GUI (and the initial dialogs when starting the game) is colored correctly (see the text at the center and the health bar at the lower part) the main game is black and white. The performance is great, just all of the textures are missing: &#xA;&lt;img src=&quot;https://i.stack.imgur.com/cvawp.png&quot; alt=&quot;Screenshot&quot;&gt;&#xA;As nobody at the Parallels forum could help me I am trying to find someone here who has an idea what the problem might be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you in advance!&lt;/p&gt;&#xA;" OwnerUserId="10655" LastEditorUserId="21463" LastEditDate="2012-12-07T18:50:56.957" LastActivityDate="2012-12-07T18:50:56.957" Title="Missing game textures on XP VM (Parallels 6)" Tags="|macos|virtualization|risen|" AnswerCount="0" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25216" PostTypeId="2" ParentId="25205" CreationDate="2011-06-24T19:45:51.920" Score="5" Body="&lt;p&gt;There are five auras:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Green:&lt;/strong&gt; Healing Aura&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Orange:&lt;/strong&gt; Flame Aura (fire-based periodic damage)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Purple:&lt;/strong&gt; Drain Focus aura&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Red:&lt;/strong&gt; Speed aura&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;White:&lt;/strong&gt; Toughness aura (increases enemy's armor)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note these colors roughly apply to your characters' abilities too. For example, the badges for Anjali's fire talents and abilities are orange-tinted, and many of the healing abilities are green-tinted. I guess you can consider it to be Dungeon Siege III's version of an elemental system.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-06-24T19:45:51.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25217" PostTypeId="1" CreationDate="2011-06-24T20:03:44.523" Score="4" ViewCount="685" Body="&lt;p&gt;What are some tactics to safely cross the Animated Forest in ADOM? I've got a level 9 troll barbarian with 44/26 DV/PV, and controlled teleportation but no way to teleport.&lt;/p&gt;&#xA;" OwnerUserId="4787" LastActivityDate="2019-10-09T18:02:34.647" Title="How to cross the Animated Forest?" Tags="|adom|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25219" PostTypeId="2" ParentId="17302" CreationDate="2011-06-24T20:41:20.087" Score="2" Body="&lt;p&gt;As far as I know, it doesn't negatively effect your game directly, but it does negatively effect the rating you will receive for that puzzle, and thus lowers your bragging rights, how awesome you will feel and the final overall ranking you receive at the end of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, here's what happens after a few false answers to a puzzle, scores a &lt;em&gt;tiny&lt;/em&gt; 4 with three attempts and no hints:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Mq5sC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Score of 9, with one hint and one try:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/pBCzi.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Score with 7, with zero hints and two tries:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/3yGsM.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, looking over these results, the indication is that using a hint damages your rating for that puzzle far less than an incorrect answer. &lt;strong&gt;It's much better to be right first time, even with hints, than to ever put in an incorrect answer!&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-06-24T20:41:20.087" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25221" PostTypeId="2" ParentId="18700" CreationDate="2011-06-24T20:56:47.173" Score="5" Body="&lt;p&gt;I'm going to address your questions one-by-one:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Reach End Game Because That Is Where Everything Is&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The endgame in LOTRO has said to be weak. What you &lt;em&gt;do&lt;/em&gt; want to do is get to level 20 (max level is 75, soon wil be 85) as fast as you can. Note that going up levels in LOTRO is slower than in WoW. At 20, you unlock The Great Barows, your first Full-Fellowship instance, and Skirmishes. Once you get there, you can get a nice armor set that will last you until you unlock the next instance: Garth Aragwen, or you get the Evendim armor set.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Groups must have 1 tank, 1 healer, 3 DPS&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Again, no. First, LOTRO has group sizes of 6. And, that isn't the ideal group makeup. I usually like to have 1 Tank, 2 Healers, 1 DPS (me), 2 special (burgular, who starts powerful group attacks/heals and either another DPS or Captain/Loremaster. Loremaster does CC, and Captain Buffs and Heals)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Crafting is useless&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Exact opposite. Once you are out of the beginning instance, you can get crafting. You can then immediately craft almost anything, from Armor to Weapons to Jewlerry to Food to Scrolls-That-Give-Nice-Effects and Class Items. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In LOTRO, as soon as you get a vocation, which is made of 3 professions, you get the standard lvl 7 recipes (unless you make Heavy Armor, in which case you get lvl 15 armor recipes, but the shield starts at 7). In order to craft these items, you must obtain certain components, like Ore and Wood. These must be gathered using one of the three professions you get in your vocation. You get these from around the landscape and looting enemies. However, you must first equip a certain tool, depending on what you are trying to get. For Ore, you need a mining-axe. For wood, you need a wood-axe. When you first get your profession, you get Inferior tools. You can buy Normal quality tools from the specific Crafting Vendor. If you have Metalsmith profession, you can use that to make better tools, which let you harvest ore faster, and get a higher Critical Success Chance. (Critted items have better dmg/stats). You can go onto Lotro-Wiki.com to get more information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At near max level, Metalsmithing gets a little useless, as you get Class Armor Sets. But Legendary Items can be crafted.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grab Every Achievement&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Yes! You should do this! But unfortunately it gets really boring to do this. LOTRO has Deeds, not Achievements. Deeds give you FREE Turbine Points (which are used to buy premium items) and Virtues, which give you a stat boost, except they are pretty useless. Also, you get a Title, which shows off that you killed 30 trolls, etc.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Other Comments&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you have more questions, leave a comment or check LOTRO-Wiki.com. Or, ask the Forums or here. I frequently check the &lt;a href=&quot;/questions/tagged/lord-of-the-rings-online&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;lord-of-the-rings-online&amp;#39;&quot; rel=&quot;tag&quot;&gt;lord-of-the-rings-online&lt;/a&gt; tag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing I would say is that if you haven't picked a class, make a Elf-Hunter. In LOTRO each of the races get special stat boosts. Elves get +agility, which gives you +hit-chance, +crit_chance, +ranged-damage, but unfortunately Elves get -regeneration rates from a loss of Fate. Which doesn't really affect you. The Good outnumbers the bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also Elves get a power-boost skill at a high level, which is useful when they are  in a group on a long fight, as Hunters really burn down the Power bar.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2012-04-10T16:17:56.600" LastActivityDate="2012-04-10T16:17:56.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25223" PostTypeId="2" ParentId="23270" CreationDate="2011-06-24T21:03:31.737" Score="1" Body="&lt;p&gt;Max Fellowship (group) size, is 6&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Small Fellowship = 3 &lt;/li&gt;&#xA;&lt;li&gt;Full Fellowship = 6&lt;/li&gt;&#xA;&lt;li&gt;Half-Raid = 12&lt;/li&gt;&#xA;&lt;li&gt;Full-Raid = 24&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, do note that some quests, if done without a fellowship when a fellowship is required, will give you Inspiration. Inspiration gives you a massive health boost (300%), a massive power boost (250ish%), +250% damage, +3000 regeneration rate. Basically, it's a &quot;God Mode&quot; because you are practically invincible. Some quests are: Vol 1, Bk 2, &quot;The Red Pass&quot;, All of Vol 1, Bk 3. Those are the Inspiration quests I have done. There are many more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check the lorebook/lotro-wiki.com for more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Please note that Skirmishes, can be scaled from Solo to Half-Raid. &lt;br&gt;&#xA;&lt;strong&gt;Edit:&lt;/strong&gt; Also note that Private Instances can be scaled for just the LEVEL, but not all of them, like GA.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2011-08-19T20:10:46.790" LastActivityDate="2011-08-19T20:10:46.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25225" PostTypeId="1" AcceptedAnswerId="80949" CreationDate="2011-06-24T21:55:52.577" Score="2" ViewCount="169" Body="&lt;p&gt;Like there's tons of VODs you can watch for Starcraft 2, but is there any professional-level matchups to watch for Fifa 11? I am having a hard time finding any.&lt;/p&gt;&#xA;" OwnerUserId="2156" LastActivityDate="2012-08-17T19:08:32.987" Title="Is there any established Fifa 11 Esports Leagues or Tournaments" Tags="|fifa-11|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25226" PostTypeId="2" ParentId="20759" CreationDate="2011-06-24T22:13:05.983" Score="0" Body="&lt;p&gt;Most likely not without what DragonLord posted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're far better off using a mouse and keyboard. A controller is not even remotely as good as a mouse and keyboard. There isn't a single game or genre that plays better on a controller than on a mouse and keyboard. If you're going to be playing online, using a controller puts you at an enormous disadvantage. When you become proficient with the mouse and keyboard, you will hate controllers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you truly want to use a controller and be disadvantaged, invest in a USB gamepad. Do not get a wireless gamepad because there can be very noticeable input delay. A wired Logitech gamepad is your best bet as far as gamepads go. I've noticed that a lot of people use XBOX 360 controllers on their PCs too.&lt;/p&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-06-24T22:13:05.983" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25227" PostTypeId="1" AcceptedAnswerId="25241" CreationDate="2011-06-24T22:18:25.283" Score="2" ViewCount="5188" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/24543/how-to-change-player-name-in-minecraft-multiplayer-in-offline-mode-in-linux&quot;&gt;How to change player name in minecraft multiplayer in offline mode in Linux?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I installed some mods for Minecraft recently, and because of this I can only run the game using the EXE. But the problem with that is I can no longer use the old .bat trick and create a script to change my name. How can I change my name using the command-line of the Minecraft.exe?&lt;/p&gt;&#xA;" OwnerUserId="10674" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-06-25T06:19:16.883" Title="How do I change my name via the command-line of the Minecraft.exe?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ClosedDate="2011-07-03T20:32:21.950" ContentLicense="CC BY-SA 3.0" />
  <row Id="25228" PostTypeId="1" AcceptedAnswerId="25229" CreationDate="2011-06-24T22:56:32.037" Score="9" ViewCount="3554" Body="&lt;p&gt;What does P2W mean?  I've heard it used in reference to various free to play games.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorDisplayName="user27134" LastEditDate="2012-10-03T07:43:45.110" LastActivityDate="2012-10-03T07:43:45.110" Title="What does P2W mean?" Tags="|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25229" PostTypeId="2" ParentId="25228" CreationDate="2011-06-24T23:07:14.117" Score="18" Body="&lt;p&gt;It means &quot;pay to win&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally, it's used to describe games that have a cash store where game items can be bought with real money, and those items are perceived as too big of an advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In essence, if you don't spend additional money, others who have done so will have the upper hand.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-24T23:07:14.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25231" PostTypeId="1" AcceptedAnswerId="25242" CreationDate="2011-06-24T23:47:28.280" Score="7" ViewCount="1254" Body="&lt;p&gt;Simple question, really.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you get any bonus for 100% Completion in LA Noire? GTAIV unlocked certain things, as I remember, once you'd gotten 100% (although nothing you couldn't use cheat codes to get). Is there anything different in the game once you've unlocked 100% completion in LA Noire?&lt;/p&gt;&#xA;" OwnerUserId="4728" LastEditorUserId="181240" LastEditDate="2017-08-03T12:23:45.430" LastActivityDate="2017-08-03T12:23:45.430" Title="LA Noire: Do you get any bonus for 100% Completion?" Tags="|la-noire|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25233" PostTypeId="1" CreationDate="2011-06-25T01:51:23.747" Score="3" ViewCount="1002" Body="&lt;p&gt;How often do business produce income in &lt;a href=&quot;http://www.xgenstudios.com/game.php?keyword=stick-rpg-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stick RPG 2&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought it was seven days, but it's obviously longer than that...&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="118" LastEditDate="2012-11-13T23:29:43.337" LastActivityDate="2015-09-30T04:06:16.000" Title="How often do business produce income?" Tags="|stick-rpg-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25236" PostTypeId="1" AcceptedAnswerId="25239" CreationDate="2011-06-25T03:28:21.297" Score="-1" ViewCount="3037" Body="&lt;p&gt;Perhaps two weeks ago or so, I began having terrible latency problems whenever I began playing online. At first, I thought the wireless receiver (a USB device) on my computer was simply failing, but these problems also occur when using my laptop, and for my brother on &lt;em&gt;his&lt;/em&gt; laptop (we share the same wireless network for about a month or so).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There doesn't seem to be a problem with internet connectivity in &lt;em&gt;general&lt;/em&gt; (i.e., I have no problem browsing the net, streaming a movie, or downloading a file), but random &lt;em&gt;spikes&lt;/em&gt; of lag, which would be much more noticeable when attempting to play, say, Team Fortress 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to diagnose the problem, and my first idea was to check the consistency of the signal strength (i.e., a problem with my wireless router) vs. consistency of ping (i.e., a problem with my wireless provider).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any programs I could use to test one or both of these? Note: I would like to be able to test over a period of time, because the problem is not consistent.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:31:58.710" LastActivityDate="2020-04-16T00:43:32.663" Title="Is there anyway to observe my latency or wireless signal strength over a period of time?" Tags="|technical-issues|networking|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25237" PostTypeId="2" ParentId="10774" CreationDate="2011-06-25T03:56:21.427" Score="0" Body="&lt;p&gt;Guys best game modes are Headquarters, Search, and Ground War. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Headquarters gets you a lot of kills in 15 mins, and also if you play the objective a lot. Search and Destroy is pretty self explanatory, 500 points per kill and plant. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, Ground war get you a ton of kills if you spawn trap or play defensive somewhere around the middle of the map. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tips for search is to play defensive, but don't camp. You could also rush. Watch xjawz's videos on Youtube to see what I mean. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tips for Headquarters are to take laps around the map, and then when you are able to cap it, start playing slightly defensive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Tip for Ground War is DO NOT RUSH! There is to much people and destruction. You could spawn trap or just find a good spot where you will easily pick people off with and assault rifle. I'm thirteenth prestige level 47.&lt;/p&gt;&#xA;" OwnerUserId="10662" LastEditorUserId="52800" LastEditDate="2014-01-07T13:19:55.687" LastActivityDate="2014-01-07T13:19:55.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25239" PostTypeId="2" ParentId="25236" CreationDate="2011-06-25T04:35:53.450" Score="2" Body="&lt;p&gt;So, observing last mile internet performance is notoriously hard.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your wireless card you may be able to monitor signal strength over time (you'll also want to watch for noise, in many wireless environments this is a limiting factor).  Additionally, you could plug a computer into a land line to compare performance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if this is a down stream problem neither of these things will correctly identify the source, what you really need is route tracing.  On a Windows computer this can be done by running tracert:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GEDRS.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will create a packet train with varying TTL (time to live) based on the number of &quot;hops.&quot;  Because of the shortened TTL you'll be able to see network data from along your route:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/s0jyl.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By running this consistently over time you can identify common bottle necks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of this came from when I lived in Canada, and I'd have intermittent issues connecting to WoW server.  Tracert showed that occasionally (probably due to peering agreements) the path would route through Texas.  In that case I was able to talk to my ISP and get them to fix the issue, but that's not always feasible.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-25T04:35:53.450" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25241" PostTypeId="2" ParentId="25227" CreationDate="2011-06-25T06:19:16.883" Score="2" Body="&lt;p&gt;I want to confirm that this is &lt;strong&gt;not&lt;/strong&gt; possible via the command-line, but there are some suggestion in &lt;a href=&quot;https://gaming.stackexchange.com/questions/24543/how-to-change-player-name-in-minecraft-multiplayer-in-offline-mode-in-linux&quot;&gt;this post&lt;/a&gt; that can help you, maybe?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Just noticed bckbck posted the link as a comment, but I'll leave this in my answer anyway.&lt;/p&gt;&#xA;" OwnerUserId="8579" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2011-06-25T06:19:16.883" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25242" PostTypeId="2" ParentId="25231" CreationDate="2011-06-25T06:21:34.340" Score="8" Body="&lt;p&gt;If you are playing the game on Xbox 360 or Playstation 3, you unlock the achievement/trophy called &quot;The City of Angels&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than this, &lt;strong&gt;no&lt;/strong&gt;, you &lt;strong&gt;do not&lt;/strong&gt; unlock any bonuses for completing the game, unlike in GTAIV.&lt;/p&gt;&#xA;" OwnerUserId="8579" LastActivityDate="2011-06-25T06:21:34.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25243" PostTypeId="2" ParentId="25169" CreationDate="2011-06-25T06:24:44.197" Score="0" Body="&lt;p&gt;I'm copying the below quote from &lt;a href=&quot;http://www.ps3trophies.com/forums/trophy-guides/7321-wipeout-hd-fury-trophy-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Under Options on the main menu there&#xA;  is a new area called Extras. Under&#xA;  Extras you will find Statistics which&#xA;  is what you need to view to get this&#xA;  trophy. To obtain all of the stats you&#xA;  must race on every track, yes all 24&#xA;  tracks, and fire and absorb every&#xA;  weapon. You will notice that is shows&#xA;  your progress on Arcade Perfect on the&#xA;  first page, don't worry you don't have&#xA;  to earn Arcade Perfect to get Stats&#xA;  Life. UPDATE: You must do a split&#xA;  screen race on any track as well. If&#xA;  you don't have two controllers you can&#xA;  use either a Guitar Hero guitar or&#xA;  your PS3 DVD remote, just set the&#xA;  remote to controller 2.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you follow a link, the author makes a special note about the split screen race being necessary. See if that helps.&lt;/p&gt;&#xA;" OwnerUserId="8579" LastActivityDate="2011-06-25T06:24:44.197" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25244" PostTypeId="2" ParentId="24871" CreationDate="2011-06-25T06:31:51.587" Score="1" Body="&lt;p&gt;I beat this using Chandra's Unquenchable Fire for all three rounds. Cast your damage spells directly on the opponent when possible. Also, your creatures should act as shields, so try not to use them too offensively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just keep using instants and sorceries to win each round. Throw in whatever cards you can to make this happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick is just having enough creatures between you and your pal to survive. Don't try to overpower Garruk's creatures, he can pop out way too many--that is what green is for, after all. Just go straight for him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you bump the difficulty up, it might make the enemies a bit harder, but your ally will play better as well.&lt;/p&gt;&#xA;" OwnerUserId="8579" LastActivityDate="2011-06-25T06:31:51.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25245" PostTypeId="1" AcceptedAnswerId="25303" CreationDate="2011-06-25T08:43:30.060" Score="1" ViewCount="173" Body="&lt;p&gt;I am playing &lt;em&gt;D&amp;amp;D: Daggerdale&lt;/em&gt; with local multiplayer. Is there a way to transfer gold to my friend?&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T13:44:00.747" LastActivityDate="2012-08-20T13:44:00.747" Title="Can I transfer gold in local multiplayer?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25246" PostTypeId="1" AcceptedAnswerId="25308" CreationDate="2011-06-25T08:47:36.747" Score="14" ViewCount="1518" Body="&lt;p&gt;While mining in the underworld I noticed that ash block behave in a very peculiar way, like a hybrid of sand and solid blocks. They can stay up without needing support by blocks below them, but if you mine in the vicinity they sometimes fall down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had a whole section of ash collapse on top of me, which is annoying, it hurts and after cleaning up the resulting cave is large enough for imps to spawn inside. I also had parts of my tunnel collapse when trying to fill emtpy space with blocks to prevent imps from spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qmhWI.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;How do Ash physics work? When do the blocks fall?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;What are effective mining strategies to prevent lots of ash collapsing into my tunnel?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="998" LastEditDate="2011-08-11T09:49:28.200" LastActivityDate="2011-08-11T09:49:28.200" Title="How do I mine safely in the underworld without Ash falling on me?" Tags="|terraria|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25252" PostTypeId="2" ParentId="25192" CreationDate="2011-06-25T12:40:51.583" Score="6" Body="&lt;p&gt;If you don't want to join a PvP corporation that teaches newbies, such as &lt;a href=&quot;http://www.agony-unleashed.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Agony Unleashed&lt;/a&gt;, then take courses from them. They offer &lt;a href=&quot;http://www.agony-unleashed.com/wiki/index.php/Agony_Empire_Classes_and_Seminars&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;excellent&lt;/em&gt; training courses&lt;/a&gt; for non-members (for a fee), highly recommended.&lt;/p&gt;&#xA;&lt;p&gt;Alternately, join &lt;a href=&quot;http://www.eveuniversity.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eve University&lt;/a&gt;, and take PvP courses, both from E-Uni, and Agony. There's no skill requirement for E-Uni, it's for training total newcomers. (Minor note, they are frequently at war, when recruiting is closed, so it may take time to join - but it's worth it). The Uni is generally considered a transitional corporation, most people leave it after they feel they're proficient, for other corps.&lt;/p&gt;&#xA;&lt;p&gt;Update: R.I.P, &lt;a href=&quot;https://wiki.agony-unleashed.com/index.php/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Agony Unleashed&lt;/a&gt;. I can't find any articles on why, but they have disbanded.&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="2666" LastEditDate="2020-11-22T18:04:37.003" LastActivityDate="2020-11-22T18:04:37.003" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="25253" PostTypeId="1" AcceptedAnswerId="25310" CreationDate="2011-06-25T13:23:31.533" Score="2" ViewCount="363" Body="&lt;p&gt;In Square Enix's &lt;a href=&quot;http://imaginaryrange.wikia.com/wiki/Imaginary_Range_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Imaginary Range&lt;/em&gt;&lt;/a&gt; for Android, I'm kind of a bit stuck in powering up the Eiffel Tower. Any hints?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="21177" LastEditDate="2012-04-28T23:05:29.617" LastActivityDate="2012-04-28T23:05:29.617" Title="How to power up the Eiffel Tower?" Tags="|imaginary-range|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25255" PostTypeId="1" AcceptedAnswerId="27213" CreationDate="2011-06-25T13:51:50.953" Score="4" ViewCount="695" Body="&lt;p&gt;Occasionally, I've seen enemies drop yellow orbs, and I can't figure out what they do. They're especially plentiful during the final boss fight, but that's not the only place. Green's health, blue's focus, purple's power, but what could yellow be?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(btw, I don't mean the quest guide. ;) )&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-08-03T23:43:00.650" Title="What are those yellow orbs that enemies drop?" Tags="|dungeon-siege-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25258" PostTypeId="1" AcceptedAnswerId="25260" CreationDate="2011-06-25T14:51:17.717" Score="30" ViewCount="27593" Body="&lt;p&gt;What is the difference between top and bottom lanes in LoL? More experienced players tell you during the game to switch the lane if you go to the &quot;wrong&quot; one. So I guess that certain champions are not good for playing top/bottom. Why and what kind of champions should be played bottom, and what type should be played top (I mean generaly, not exact champions)? &lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="336" LastEditDate="2011-06-25T15:00:38.133" LastActivityDate="2014-01-31T17:56:12.593" Title="Difference between top and bottom lane in League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25260" PostTypeId="2" ParentId="25258" CreationDate="2011-06-25T15:19:02.757" Score="50" Body="&lt;p&gt;Generally, each team has one jungler, which means that there will be one lane of two, and two lanes of one. Since the middle lane will always be a solo lane, this means that top and bottom will have varying numbers of champions, depending on the lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Top is usually considered a solo lane because the bottom lane is closer to Dragon, an important mid-game objective. Dragon is hard to solo for most non-junglers, and by keeping 2 champions in the bottom lane, it becomes quite viable to 3-man Dragon after a successful gank (or simply a double-kill). While top lane is closer to Baron Nashor, it takes quite a bit more effort to kill him - more than 3 champions in the early game can probably afford to put out. By the time Baron becomes available, the game is usually nearing the end of the laning phase, after which the difference between top and bottom lane is moot (because all 5 champions are roaming).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a top solo lane, the champion has a leveling advantage and the potential to farm more minions (simply because there is no allied champion to compete with). Additionally, one must consider that if the other team does &lt;em&gt;not&lt;/em&gt; have a jungler, they need to be able to successfully last 2 vs. 1. Most often, this means champions with good sustainability are better suited to the lane, such as Cho'goth, Mordekaiser, Vladimir, or Nasus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, there are some champions who do not do well in a solo lane - these tend to be support champions like Soraka, Sona, or Janna who perform much better with a partner to buff/shield/heal. These champions usually go to the bottom lane to ensure that they are in a 2 vs. 2 situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In instances where there is no jungler on either team, both top and bottom will have an even number of champions. In this case you may be asked to &quot;switch lanes&quot; not because one lane is &quot;better suited&quot; than the other, but because switching lanes means changing which enemy champions you're fighting (and presumably, have been dying to).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-06-25T16:54:41.027" LastActivityDate="2011-06-25T16:54:41.027" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="25261" PostTypeId="2" ParentId="23338" CreationDate="2011-06-25T15:29:02.977" Score="0" Body="&lt;p&gt;Instead of jumping off the edge, do something else.&lt;/p&gt;&#xA;" OwnerUserId="10669" LastActivityDate="2011-06-25T15:29:02.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25262" PostTypeId="1" CreationDate="2011-06-24T23:35:57.837" Score="8" ViewCount="2220" Body="&lt;p&gt;Does Riot offer any way to keep track of the end of game stats via an XML file or something similar? They show a score grid that keeps track of almost everything; gold earned, damage dealt, largest critical strike, etc. I'd like to pull that data and make a graph out of it. I know how to do it if I can get access to that data so I'm wondering if anyone has heard either way.&lt;/p&gt;&#xA;" OwnerDisplayName="totbar" LastEditorUserId="2339" LastEditDate="2011-06-25T18:51:01.047" LastActivityDate="2020-06-01T15:39:01.947" Title="League of legends end of game stats" Tags="|league-of-legends|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25263" PostTypeId="2" ParentId="25236" CreationDate="2011-06-25T16:26:55.047" Score="1" Body="&lt;p&gt;As someone suggested, you can try playing over the wire (instead of wireless) in order to check if the issue still happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you can ping the internal IP address of your router. At normal conditions, it will always be around 0 or 1 milliseconds, but if occasionally increases, then you will know it is your wireless connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can run &lt;em&gt;Command Prompt&lt;/em&gt; (Start -&gt; Run -&gt; &lt;code&gt;cmd&lt;/code&gt;) and then run &lt;code&gt;ping -t IP_ADDRES_OF_YOUR_ROUTER&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the list of parameters, run &lt;code&gt;ping /?&lt;/code&gt;. You can also save the output in a file: &lt;code&gt;ping IP_ADDRESS &amp;gt; C:\Users\Username\Desktop\ping_output.txt&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, this question is better suited to SuperUser.com&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-06-25T16:26:55.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25264" PostTypeId="2" ParentId="9265" CreationDate="2011-06-25T16:29:22.597" Score="0" Body="&lt;p&gt;I won on my 89th year. I found out that you have to have a lot of fans. I had 38 points and the game was for the console that I made. The combination I used for my game was action ninja and I sold 25 million copies of it.&lt;/p&gt;&#xA;" OwnerUserId="10672" LastEditorDisplayName="user28379" LastEditDate="2012-11-18T20:15:55.737" LastActivityDate="2012-11-18T20:15:55.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25265" PostTypeId="1" AcceptedAnswerId="25388" CreationDate="2011-06-25T16:46:30.633" Score="6" ViewCount="3697" Body="&lt;p&gt;I recall that Final Fantasy III US SNES included multiplayer battle support, where multiple players can control specific party members during battles. Through which versions/editions of Final Fantasy VI have multiplayer battle support and how many players are supported?&lt;/p&gt;&#xA;" OwnerUserId="2833" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:51:42.827" LastActivityDate="2013-10-22T19:51:42.827" Title="Which versions of Final Fantasy VI include multiplayer battle support?" Tags="|final-fantasy-6|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25266" PostTypeId="1" AcceptedAnswerId="25281" CreationDate="2011-06-25T16:50:04.460" Score="3" ViewCount="277" Body="&lt;p&gt;Is there an option or is there a site that will let you rate connection quality and tell you if there is some particular mechanism (like an unavailable port) that is not working?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some app at the PSN store, is there a site that I can visit throught the PS3 internet browser?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Games are getting more robust, but the downside is that the symptoms of poor connectivity is more subtle and give various odd gameplay behavior instead. The fact that exploits and hacks are easily confused with glitches doesn't make the matter easier. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I am taking average of four minutes in joining Assassins creed brotherhood multiplayer waiting for hooking up with other players. While online videos show others barely having the time to sit straight in the chair before the game starts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to be clear, I am not looking for general advice on my home network like wired vs wireless or how to configure the router. I am looking for some service or test that will tell me wether the connection is up to speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you for reading.&lt;/p&gt;&#xA;" OwnerUserId="10671" LastActivityDate="2011-06-26T17:19:07.340" Title="How do I determine connection quality on my PS3?" Tags="|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25267" PostTypeId="1" AcceptedAnswerId="25269" CreationDate="2011-06-25T16:55:30.810" Score="22" ViewCount="33621" Body="&lt;p&gt;I built a small homage to the booster while revisiting an old world, given that its place now lies in our hearts... and behind a glass case, museum style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EIeml.jpg&quot; alt=&quot;An homage to the booster.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is placed alongside an existing piece of railways I'm upgrading to powered rail. I'd like to slow down the cart enough to let people see this for a few moments, only to regain momentum as they reach the powered rail further ahead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm having trouble doing that, however. I tried placing exactly one piece of unpowered rail, and it caused the minecart to stop to a halt immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried putting two powered rail right before the powered off rail, but the cart still came to a complete stop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried replacing the track piece altogether, and I got stuck in the hole.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried using a stone pressure plate, and while sometimes it works, other times it derails my minecart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I safely slow down the cart without having it come to a complete stop?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-06-25T17:02:10.103" LastActivityDate="2022-08-31T10:31:17.250" Title="How can I slow down a cart without causing it to stop?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25268" PostTypeId="2" ParentId="25267" CreationDate="2011-06-25T17:02:55.263" Score="5" Body="&lt;p&gt;A cart will slow down as it goes uphill.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-06-25T17:02:55.263" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25269" PostTypeId="2" ParentId="25267" CreationDate="2011-06-25T17:17:53.257" Score="17" Body="&lt;p&gt;Unless your minecart has a &lt;em&gt;lot&lt;/em&gt; of momentum (not speed), powered off minetracks &lt;em&gt;will&lt;/em&gt; stop your minecart. This wasn't the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The solution &lt;em&gt;was&lt;/em&gt; placing powered minetracks right before, but I got the quantity wrong. Even with generous amounts of powered minetracks at launch, I needed four or five powered minetracks to barely offset a single powered off. That's perhaps because, since you stay on a powered off track for longer (you're slowing down after all), they cause more of an impact on your speed and momentum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my case five powered minetracks did the trick. Now the minecart walks those four pieces of track very slowly, giving passengers a chance to get their shot of nostalgia, and then picks back up the pace with &lt;em&gt;more&lt;/em&gt; powered rail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/gbu3xWpizr8?start=31&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This approach isn't cheap, obviously, if you're not using &lt;code&gt;/give&lt;/code&gt; or &lt;code&gt;/i&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-06-25T21:50:31.570" LastActivityDate="2011-06-25T21:50:31.570" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25270" PostTypeId="2" ParentId="25267" CreationDate="2011-06-25T18:02:13.623" Score="5" Body="&lt;p&gt;You have a couple of options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Put a powered track, and right after that one a detector rail. That way, when your minecart will reach the powered (now unpowered) track, it will be slowed down as usual. But that doesn't happen instantly, and it will travel a little bit onto the powered rail, at which point it will trigger the detector rail, which will power the powered rail and you will continue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This solution only works if you have exact control on the momentum and if you are coming fast enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, this solution does slow down your minecart, &lt;strong&gt;IF&lt;/strong&gt; your initial speed is higher than a certain limit. But the final speed will also depend on your initial speed, it does not always slow you down to a certain level, it rather slows you down a little bit.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Put a powered rail on a downslope, and before that (but not directly adjacent) put a detector rail. Then you'll have to setup a redstone delay circuit which will be activated by your detector rail, wait a second or so and then activate the powered rail, and since it is on a slope, you will start travelling in the direction of the slope.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will have to experiment with the exact delay time (the powered rail must be activated after your cart has come to a complete stop, otherwise there will not be much slowing down), and also this solution does require the place and resources for the redstone circuit (not much though).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;3.&lt;/strong&gt; Make something I call a stopper track. &#xA;It works this way: &#xA;First if this was your initial track&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; &amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;you first make an extra track like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;     ^ B&#xA;     ^&#xA;     ^&#xA;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&#xA;A                  C&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And wire the tracks on the intersection in such way that when you come from A, you go into B, but when you come from B you go into C. (This is easily done by some expreimenting, and if needed, single slopes, comment if u need more info on this).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then all you have to do is that you put an upslope (with a powered track and a redstone torch if you wish) at the end of B.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way, when you come from A, you go into B, and go to the upslope, but when you hit the end, you will loose all the momentum and speed. Directly after that you will start moving back into the intersection (cz you are in a slope), but this time with known speed (and not very high speed either)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then it's just matter of putting the the powered rails at exact points to keep you cart moving forward at the lowest possible speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This solution requires the extra track, but it gives you what no other solution does: when you will travel out of the intersection you will ALWAYS have the same speed, no matter of what speed you had when you came in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to clarify: The slope must end in a wall, like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;        WALL&#xA;       /WALL&#xA; -----/ WALL&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;otherwise your cart will not travel back and just stop there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshot of this: &lt;img src=&quot;https://i.stack.imgur.com/rSnBu.png&quot; alt=&quot;Screen shot of Stopper Track&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6270" LastEditorUserId="6270" LastEditDate="2011-06-25T18:38:29.833" LastActivityDate="2011-06-25T18:38:29.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25271" PostTypeId="2" ParentId="25267" CreationDate="2011-06-25T18:11:24.560" Score="9" Body="&lt;p&gt;There is one technique that you can use that is a little glitchy, but it works. If you hook up a segment of powered rail to a very fast clock (made with repeaters so it doesn't burn out), the powered rail will quickly alternate from powered to unpowered, and minecarts passing over it will travel slowly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what the setup looks like (both repeaters are on the lowest setting): &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AjACK.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To start the repeater clock, you can put a Redstone Torch down like so, and then destroy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2D0D2.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Notch &lt;s&gt;broke&lt;/s&gt; fixed this kind of clock, but there is an alternative.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oHzKr.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The block in this image is powered by the Redstone Torch &amp;amp; wire behind it. When the Redstone Torch (highlighted by my cursor) is placed, it will turn off &lt;em&gt;almost&lt;/em&gt; instantly (because the block it is placed on is powered), sending a quick pulse to the clock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NTwar.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-07-30T22:12:19.100" LastActivityDate="2011-07-30T22:12:19.100" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25272" PostTypeId="1" AcceptedAnswerId="25273" CreationDate="2011-06-25T18:42:45.963" Score="5" ViewCount="10851" Body="&lt;p&gt;Me and my college friend are two noobs which just bought a xbox, before registering on xbox live I wanted to ask this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We made two profiles on console. Now for registering to xbox live, does this registration will be unique to console itself, or it will be unique for each profile? I mean can we have two different xbox live account on one console?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens to games if I buy it with my profile or he buys from his profile? then for accessing that game the buyer profile should be signed in at start-up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks! &lt;/p&gt;&#xA;" OwnerUserId="10676" LastActivityDate="2013-05-07T17:35:33.083" Title="xbox live account unique to console or profile?" Tags="|xbox|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25273" PostTypeId="2" ParentId="25272" CreationDate="2011-06-25T18:52:57.987" Score="8" Body="&lt;p&gt;You can have two different Xbox LIVE accounts on the same Xbox 360 for sure. I've had 4-5 on mine at one time between roommates and such.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also recover your Xbox LIVE Gamertag to any console at any point. Your account can only be &quot;active and updated&quot; on a SINGLE console at a time. (What this means is that it must be recovered to a console before you can use online services on it. This makes it so more than one person can't access your account at once.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way that purchasing marketplace items works is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whenever you buy &lt;strong&gt;any item on the marketplace&lt;/strong&gt;, it is tied to &lt;strong&gt;both your gamertag and your console&lt;/strong&gt;. Let me give you an example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your gamertag is PersonA and your friend's gamertag is PersonB. Let's also say you have a buddy named PersonC who is visiting and has his Xbox LIVE account on a thumb drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your Xbox 360 will be XboxA and each respective person's Xbox will be XboxB and XboxC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Following along?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You buy an Arcade game on XboxA as PersonA. This means that ANY PERSON (A,B,C,etc.) can play this game on XboxA (&lt;strong&gt;YOUR&lt;/strong&gt; Xbox), &lt;em&gt;OR&lt;/em&gt; you can download this game to play it on XboxB or XboxC on &lt;strong&gt;your account only&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sense?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To summarize--when you purchase the game as PersonB on XboxC (just a random example), either PersonB can play it on any Xbox, or any person can play it on XboxC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this doesn't make sense I can clarify further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope it helps! Happy gaming. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I wanted to add a tip. Say you and a buddy both own Halo: Reach and you want some new DLC for 800 MSP, right? Well, if one of you knows you will always be using the game on your own name on your Xbox and no one else will be, you can buy it on his Xbox. That way, anyone on his xbox can play it (him) and you can play it anywhere (on your own Xbox).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not illegal or cheating the system or anything, since the permissions are still restricted as such.&lt;/p&gt;&#xA;" OwnerUserId="8579" LastEditorUserId="8579" LastEditDate="2011-06-25T19:19:19.080" LastActivityDate="2011-06-25T19:19:19.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25276" PostTypeId="2" ParentId="25262" CreationDate="2011-06-25T19:01:22.010" Score="10" Body="&lt;p&gt;Totbar, I saw you commented above with &lt;a href=&quot;http://www.lolbase.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;. As a LoL player myself, I used this site for a bit, until I learned that you had to do it almost every day or the logs would be outdated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you didn't start doing it the &lt;em&gt;moment&lt;/em&gt; you started playing LoL, the stats only reflect the logs you &lt;em&gt;have&lt;/em&gt; uploaded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I stopped paying attention to it because it was faulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially, I'm sure your records overall are saved on the LoL servers somewhere (they have to be due to the takedowns calculation and stuff), but as of right now, and for whatever reason, this is not available to the players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Frustrating, I know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I just found a League of Legends statistics crawler! &lt;a href=&quot;http://lolstatistics.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://lolstatistics.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank me later. :)&lt;/p&gt;&#xA;" OwnerUserId="8579" LastEditorUserId="8579" LastEditDate="2011-06-27T16:29:08.880" LastActivityDate="2011-06-27T16:29:08.880" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25277" PostTypeId="2" ParentId="21126" CreationDate="2011-06-25T19:01:54.007" Score="1" Body="&lt;p&gt;As many of the other responders have said, changing the Render Distance to Normal and the Graphics to Fast can help the lags and crashes. It is also possible that incompatible mods are causing the crash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the spawning problem, try installing the mod &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-123-single-player-commands-v32-official-download/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single Player Commands&lt;/a&gt;. With that, you can choose where to spawn by pressing &lt;code&gt;t&lt;/code&gt;, then typing in &lt;code&gt;setspawn&lt;/code&gt; and hit enter. Then whenever you die or go to &quot;home&quot;, you will spawn at that set point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: When you do the setspawn, place it in an open area so you don't get stuck. And If you have it in the sky, make sure that you acivate &quot;fly&quot;.&lt;/p&gt;&#xA;" OwnerUserId="10677" LastEditorUserId="20306" LastEditDate="2012-03-21T14:49:13.390" LastActivityDate="2012-03-21T14:49:13.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25279" PostTypeId="1" CreationDate="2011-06-25T19:20:45.733" Score="4" ViewCount="140" Body="&lt;p&gt;Sima Zhao's Ex attack causes him to pounce on his opponent and ride him into the ground.  At the end of this action the target ends up being flung outwards.  If I want to follow up for my next combo, I need to know which direction my opponent will be flung.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What determines this direction?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;PS, here is some fan service:&lt;br /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/pHvG4.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="35651" LastEditDate="2012-12-20T20:15:33.910" LastActivityDate="2012-12-20T20:15:33.910" Title="What determines the final direction of Sima Zhao's Ex attack?" Tags="|dynasty-warriors-7|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25280" PostTypeId="2" ParentId="20826" CreationDate="2011-06-25T19:25:12.293" Score="3" Body="&lt;p&gt;I have made an important discovery. It isn't a solution to the actual problem, but it is a superior workaround compared to the full OS restart:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;You don't have to restart the computer -- it is sufficient to log out [from your Windows account] and then log in again!&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This I &lt;em&gt;can&lt;/em&gt; live with. It will not even terminate important Windows services, such as the Windows Media Center Receiver Service that record TV programmes.&lt;/p&gt;&#xA;" OwnerUserId="8918" LastActivityDate="2011-06-25T19:25:12.293" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25281" PostTypeId="2" ParentId="25266" CreationDate="2011-06-25T20:05:51.503" Score="2" Body="&lt;p&gt;If you go to the cross menu bar on your PS3 and select Settings&gt;Network Settings&gt;Internet Connection Test, it will display your download/upload speed, as well as a few other things of interest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also go to &lt;a href=&quot;http://speedtest.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;speedtest.net&lt;/a&gt; for something similar on your computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there's a big difference between speeds on the PS3 and your computer, perhaps there's something wrong with the hardware.&lt;/p&gt;&#xA;" OwnerUserId="10597" LastEditorUserId="10597" LastEditDate="2011-06-26T17:19:07.340" LastActivityDate="2011-06-26T17:19:07.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25282" PostTypeId="1" CreationDate="2011-06-25T20:28:28.550" Score="11" ViewCount="23975" Body="&lt;p&gt;So, I'm &lt;em&gt;finally&lt;/em&gt; getting around to playing The Witcher 2. (Yeah, yeah, I know, late to the party...). I've played the original Witcher, multiple times, and loved it. I had save files, that I was eagerly waiting to import. And then... I got a new computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought I had moved my save files over, but it turns out, I had tossed an empty folder named The Witcher with an empty subfolder named Saves onto my external HDD. Stupid mistake. Very stupid mistake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Point is, I'd like to find a Witcher 1 save file suitable for importing. An ideal solution would be if there's some way to generate one with some key decisions made (I recall CDPR saying something about a web-based 'save generator at one point early in development, but I don't know if anything came of it?), or a database of them online (think, something like &lt;a href=&quot;http://www.masseffectsaves.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mass Effect Saves&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barring that, if you have some save files with varying endgame choices (killed/spared monsters, Triss/Shani etc.) and paths (Order/Neutral/Scoia'tel), feel free to hit me up in &lt;a href=&quot;http://chat.stackexchange.com/&quot;&gt;Chat&lt;/a&gt; -  I'll happily host the file and let you link it for an accepted answer if there's no better solution. If we get a bunch of people sending saves to me, a nice orderly CW answer could be a &lt;em&gt;great&lt;/em&gt; resource. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="39891" LastEditDate="2013-10-22T18:45:01.497" LastActivityDate="2013-10-22T18:45:01.497" Title="Is there any means by which I can generate and/or download a Witcher 1 Save file for import into The Witcher 2?" Tags="|the-witcher-2|the-witcher|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25283" PostTypeId="1" AcceptedAnswerId="25287" CreationDate="2011-06-25T20:55:34.783" Score="0" ViewCount="16064" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20498/how-to-extract-full-audio-or-subtitles-of-glados-sentences&quot;&gt;How to extract full audio or subtitles of GLaDOS sentences?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm trying to find a list of the dialogue in Portal 2 (all the quotes, not just the popular ones, those I can find easily enough on wikiquotes or the like), but I haven't been able to find anything aside from a couple youtube videos. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Said videos are less than ideal since I have to listen to a bunch of it to find a particular quote, and it includes many variations on what's basically the same line (as the announcer has 7 or so different variations on &quot;Nuclear core overheating&quot;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where I could find a transcript of the dialogue in portal 2?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-07-25T15:17:06.187" Title="Where can I find a transcript of Portal 2 dialogue?" Tags="|portal-2|" AnswerCount="1" CommentCount="2" ClosedDate="2011-06-27T05:30:12.150" ContentLicense="CC BY-SA 3.0" />
  <row Id="25284" PostTypeId="2" ParentId="25267" CreationDate="2011-06-25T21:57:37.833" Score="10" Body="&lt;p&gt;Another solution that's very simple is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4K66f.png&quot; alt=&quot;Have a one block gap in the track, where the initial track is one block higher than the second&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having a one block drop with a gap like this will slow your cart right down to a crawl, but it will still continue quite a ways, provided there's a passenger in it.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-06-25T21:57:37.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25285" PostTypeId="1" AcceptedAnswerId="25286" CreationDate="2011-06-25T23:28:26.757" Score="7" ViewCount="6980" Body="&lt;p&gt;If I use a name tag on a strange weapon in Team Fortress 2, does it keep the kill count and name changes? So that it becomes &quot;strange description&quot;+&quot;name&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or does the name tag over write the name changing properties so that it will always be what you name it? So that it is always &quot;name&quot;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="336" LastEditDate="2011-06-26T00:03:59.703" LastActivityDate="2012-08-17T10:56:24.977" Title="What happens when you use a name tag on a strange weapon?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25286" PostTypeId="2" ParentId="25285" CreationDate="2011-06-25T23:41:22.977" Score="11" Body="&lt;p&gt;According to the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Strange_items#Strange_items&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 Wiki...&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Strange quality was introduced alongside the Über update, available through unboxing a series 19 and onward crate. They have a kill count that shows the total amount of kills obtained with the weapon. The items will have their default name changed dependent on how many kills the weapon has. For instance, after getting ten kills the weapon will change from 'Strange' to 'Unremarkable'. Renaming a Strange weapon hides its prefix, even if it levels up after that.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It appears that it will keep the kill count, the name will simply stop updating.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-25T23:41:22.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25287" PostTypeId="2" ParentId="25283" CreationDate="2011-06-26T00:00:57.957" Score="3" Body="&lt;p&gt;This website: &lt;a href=&quot;http://www.gamefaqs.com/pc/991073-portal-2/faqs/62236&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/pc/991073-portal-2/faqs/62236&lt;/a&gt; contains the transcript.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-06-26T00:00:57.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25288" PostTypeId="1" AcceptedAnswerId="25291" CreationDate="2011-06-26T00:45:15.440" Score="17" ViewCount="5865" Body="&lt;p&gt;The latest patch for Terraria added in a bunch of new plants (and their seeds) for use in alchemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to make a sustainable farm for these new plants, but I'm having trouble determining when the plants are in bloom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the conditions underwhich the new plants will &quot;bloom&quot;, and produce seeds on harvest? An ideal answer would have a picture of each plant in bloom contrasted with a picture of a plant &lt;em&gt;not&lt;/em&gt; in bloom.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-07T09:02:02.193" LastActivityDate="2020-12-31T22:20:48.263" Title="What makes plants bloom?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25289" PostTypeId="2" ParentId="15986" CreationDate="2011-06-26T00:59:21.613" Score="3" Body="&lt;p&gt;I recommend underground houses. They're easy to build, leaving you with more time to gather supplies. Underground shelter is fast, easy, and can be built/expanded with bare hands and little/no resources.&lt;/p&gt;&#xA;" OwnerUserId="10680" LastEditorUserId="20306" LastEditDate="2012-03-07T17:19:27.017" LastActivityDate="2012-03-07T17:19:27.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25290" PostTypeId="1" CreationDate="2011-06-26T01:06:51.917" Score="7" ViewCount="805" Body="&lt;p&gt;I find that popup pretty distracting and to be honest, I don't care much that somebody has gotten 100 kills total.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to block the message, without completely blocking other messages in the same style (gifts getting given out etc)?&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-08-17T12:35:38.370" Title="Can you suppress the name change alert from strange weapons?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25291" PostTypeId="2" ParentId="25288" CreationDate="2011-06-26T01:15:33.867" Score="22" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/xBDCU.png&quot; alt=&quot;Daybloom&quot; title=&quot;Daybloom&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/4lVfE.png&quot; alt=&quot;Grown Daybloom&quot; title=&quot;Grown Daybloom&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/LP85Z.png&quot; alt=&quot;Blooming Daybloom&quot; title=&quot;Blooming Daybloom&quot;&gt; &lt;strong&gt;Daybloom&lt;/strong&gt; blooms when it's day time.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/0ZVa2.png&quot; alt=&quot;Moonglow&quot; title=&quot;Moonglow&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/K0Ldm.png&quot; alt=&quot;Grown Moonglow&quot; title=&quot;Grown Moonglow&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/KoE5z.png&quot; alt=&quot;Blooming Moonglow&quot; title=&quot;Blooming Moonglow&quot;&gt; &lt;strong&gt;Moonglow&lt;/strong&gt; blooms when it's night time.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/GCaXe.png&quot; alt=&quot;Blinkroot&quot; title=&quot;Blinkroot&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/mlps6.png&quot; alt=&quot;Grown Blinkroot&quot; title=&quot;Grown Blinkroot&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/3Spgs.png&quot; alt=&quot;Blooming Blinkroot&quot; title=&quot;Blooming Blinkroot&quot;&gt; &lt;strong&gt;Blinkroot&lt;/strong&gt; blooms (and stops blooming) at random.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/RlX4H.png&quot; alt=&quot;Deathweed&quot; title=&quot;Deathweed&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/jNiVt.png&quot; alt=&quot;Grown Deathweed&quot; title=&quot;Grown Deathweed&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/Z0whc.png&quot; alt=&quot;Blooming Deathweed&quot; title=&quot;Blooming Deathweed&quot;&gt; &lt;strong&gt;Deathweed&lt;/strong&gt; blooms only during Blood Moons or a full moon.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/yNeID.png&quot; alt=&quot;Waterleaf&quot; title=&quot;Waterleaf&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/BqsZj.png&quot; alt=&quot;Grown Waterleaf&quot; title=&quot;Grown Waterleaf&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/MtXpT.png&quot; alt=&quot;Blooming Waterleaf&quot; title=&quot;Blooming Waterleaf&quot;&gt; &lt;strong&gt;Waterleaf&lt;/strong&gt; blooms when it's raining.&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/hTW8U.png&quot; alt=&quot;Fireblossom&quot; title=&quot;Fireblossom&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/poRfq.png&quot; alt=&quot;Grown Fireblossom&quot; title=&quot;Grown Fireblossom&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/UEuRq.png&quot; alt=&quot;Blooming Fireblossom&quot; title=&quot;Blooming Fireblossom&quot;&gt; &lt;strong&gt;Fireblossom&lt;/strong&gt; blooms during sunset. (3:45 PM - 7:30 PM in-game time)&lt;/li&gt;&#xA;&lt;li&gt;&lt;img src=&quot;https://i.stack.imgur.com/ti0gP.png&quot; alt=&quot;Shiverthorn&quot; title=&quot;Shiverthorn&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/4rtS0.png&quot; alt=&quot;Grown Shiverthorn&quot; title=&quot;Grown Shiverthorn&quot;&gt; &lt;img src=&quot;https://i.stack.imgur.com/hSFYs.png&quot; alt=&quot;Blooming Shiverthorn&quot; title=&quot;Blooming Shiverthorn&quot;&gt; &lt;strong&gt;Shiverthorn&lt;/strong&gt; just takes time, and doesn't stop blooming once it does.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;When blooming, the plants also emit light and/or particle effects.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2015-09-09T03:24:23.747" LastActivityDate="2015-09-09T03:24:23.747" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25292" PostTypeId="1" AcceptedAnswerId="25293" CreationDate="2011-06-26T02:15:52.730" Score="4" ViewCount="3829" Body="&lt;p&gt;If I fall in battle before my AI party members too, they very quickly attempt to revive me.  I've even had my &quot;shadow&quot; (as Reinhart) revive my AI party member.  But I've never been able to figure out how to do it myself.  When I stand near the corpse, I see a shield pop up, but clicking the Use button doesn't seem to do anything, nor does clicking on the shield.  So is it possible for me to revive an AI party member, and if so, how?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-26T02:26:15.387" Title="Can I revive my AI party members?" Tags="|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25293" PostTypeId="2" ParentId="25292" CreationDate="2011-06-26T02:26:15.387" Score="6" Body="&lt;p&gt;Yes, you can. You just stand next to them until the shield pops up and then &lt;strong&gt;hold&lt;/strong&gt; the use button. White light will swirl around, and after about a second, your companion will get up if you don't get hit while holding it down.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-06-26T02:26:15.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25294" PostTypeId="2" ParentId="20267" CreationDate="2011-06-26T02:34:18.243" Score="0" Body="&lt;p&gt;Make a channel one block wide with dirt blocks and drive into it. Not too easy, but effective.&lt;/p&gt;&#xA;" OwnerUserId="10682" LastEditorUserId="5029" LastEditDate="2012-01-07T19:59:50.373" LastActivityDate="2012-01-07T19:59:50.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25295" PostTypeId="1" AcceptedAnswerId="25299" CreationDate="2011-06-26T02:36:28.927" Score="11" ViewCount="3155" Body="&lt;p&gt;In &lt;em&gt;Half-Life 2: Episode One&lt;/em&gt;, the last underground level is where Gordon and Alyx find an unpowered elevator, look around for a switch to power it on, and then try to survive the zombie onslaught while waiting the elevator to arrive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my previous playthroughs, I always struggled on this part, and could only survive after a few tries. (Damn you, massive zombie horde! Damn you, zombies carrying a grenade! Damn you, slow elevator that takes forever! Damn you, flashlight that doesn't have enough battery!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that &lt;a href=&quot;http://store.steampowered.com/news/3873/&quot; rel=&quot;nofollow noreferrer&quot;&gt;achievements were added to the PC version&lt;/a&gt;, I'm replaying this game, and I thought about &lt;a href=&quot;http://steamcommunity.com/stats/HL2:EP1/achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;The One Free Bullet&lt;/a&gt; achievement:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Finish the game firing exactly one bullet. Grenade, crowbar, rocket, and Gravity Gun kills are okay!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I tried getting it, but I'm repeatedly failing in this level. If using shotgun and sub-machine gun against a massive number of zombies in the dark was quite difficult, not using these weapons seems impossible! Half of the time I die, and half of the time Alyx dies. (Before trying to get this achievement, I didn't even know that she could die!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So... What are the suggestions to pass this map? How to survive long enough? How to get this achievement?&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="181240" LastEditDate="2023-12-30T07:23:47.357" LastActivityDate="2023-12-30T07:23:47.357" Title="How to pass the &quot;dark zombie garage&quot; in Half-Life 2: Episode One?" Tags="|achievements|half-life-2|half-life-2-episode-one|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25296" PostTypeId="2" ParentId="16938" CreationDate="2011-06-26T02:46:00.287" Score="1" Body="&lt;p&gt;Go check Lorebook or lotro-wiki.com&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lotro-wiki.com/index.php/Resources&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://lotro-wiki.com/index.php/Resources&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(scroll down until you find Ores)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That page shows locations for all of the resources in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rich Iron Ore:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Central and Eastern areas of the Lone-lands and North Downs, Eastern&#xA;  Evendim, South and East lake shores in NE Bree-land&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2013-11-02T01:42:40.533" LastActivityDate="2013-11-02T01:42:40.533" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25297" PostTypeId="1" AcceptedAnswerId="25300" CreationDate="2011-06-26T02:53:02.650" Score="1" ViewCount="1205" Body="&lt;p&gt;Interceptors provide bonuses for microwarpdrives.  However, I'm worried about using them for solo PvP because they can be scrambled.  Should I downgrade to an afterburner and play it safe, or is the threat of scrambling negligible?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T16:56:42.313" LastActivityDate="2014-01-07T13:03:11.350" Title="Solo Interceptor PvP - Afterburners vs. MWDs" Tags="|eve-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25299" PostTypeId="2" ParentId="25295" CreationDate="2011-06-26T03:06:25.353" Score="9" Body="&lt;p&gt;The zombies with &lt;strong&gt;grenades&lt;/strong&gt; are the best &quot;weapon&quot; since grenade glow in dark and you can take them with gravity gun packing some chaos...for other tricks check video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also Try to remember where the &lt;strong&gt;flares&lt;/strong&gt; are,once it gets dark if you manage to find them you can use them to ignite zombies and get yourself some more light on the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/gQPM9xb38vk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2013-07-15T22:41:35.653" LastActivityDate="2013-07-15T22:41:35.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25300" PostTypeId="2" ParentId="25297" CreationDate="2011-06-26T03:25:49.263" Score="5" Body="&lt;p&gt;Scramming is a tactic usually relegated to squads.   If you're going to be going up against someone running Damps or some other tactic that's trying to get you in close, then I'd avoid the fight.   You lose such an incredible speed advantage by going to AB that you may have to change your tactics altogether.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand your signature radius is much smaller in an afterburner kit so you're harder to hit, not to mention the fitting you can manage with only an AB.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately if you're not a sniping cepter the risk vs reward is pretty high to stick to the MWD.  But again, it all depends on who you're fighting.  You can build up a pretty incredible transversal velocity with an MWD and those turret folks seem to hate that if you are good at zig zagging.  If you're used to the MWD and you switch to AB I'd definitely consider practising &lt;em&gt;A LOT&lt;/em&gt; so you get used to the differences and when/where your proverbial hitbox is the largest.&lt;/p&gt;&#xA;" OwnerUserId="10071" LastEditorUserId="52800" LastEditDate="2014-01-07T13:03:11.350" LastActivityDate="2014-01-07T13:03:11.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25301" PostTypeId="2" ParentId="21126" CreationDate="2011-06-26T07:01:21.653" Score="0" Body="&lt;p&gt;Another thing no one has mentioned:  Minecraft has a lot of problems using the x64 (64-bit) version of Java.  Try using the x86 (32-bit) version instead.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-06-26T07:01:21.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25302" PostTypeId="2" ParentId="25103" CreationDate="2011-06-26T07:08:45.480" Score="1" Body="&lt;p&gt;Check out &lt;a href=&quot;http://sc2drill.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2drill&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0zGYn.png&quot; alt=&quot;graphic&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can filter by matchup/type and team size too.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-06-26T07:08:45.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25303" PostTypeId="2" ParentId="25245" CreationDate="2011-06-26T07:43:41.377" Score="1" Body="&lt;p&gt;You cannot transfer money between friends.&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-06-26T07:43:41.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25305" PostTypeId="2" ParentId="14430" CreationDate="2011-06-26T09:39:07.577" Score="1" Body="&lt;p&gt;The Van Graffs get hostile after ratting them out to the NCR, and that's fine with me, it's pretty logical really.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is that the quest to peacefully &quot;take down&quot; the Van Graffs and the Crimson Caravan (Birds of a Feather) fails as you enter the part of Freeside that has the Kings, the Wrangler, the entrance to The Strip and the Van Graffs (kind of hard to avoid for the rest of the game), even if you don't shoot back since the Van Graff thugs will get attacked by every other Freeside NPC after they attack you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that you can't really finish the game with the peaceful Cass quest, since it will fail forever if you even enter the above mentioned part of Freeside. Basically they patched the game to automatically break one quest, or at least that's how it looks to me, taking all things into account. Am I wrong?&lt;/p&gt;&#xA;" OwnerUserId="10686" LastEditorUserId="4797" LastEditDate="2015-09-30T06:06:07.390" LastActivityDate="2015-09-30T06:06:07.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25306" PostTypeId="1" AcceptedAnswerId="25319" CreationDate="2011-06-26T10:03:44.010" Score="16" ViewCount="19012" Body="&lt;p&gt;I believe I read that after X hours of playing Team Fortress 2 in a period of Y days, you stop finding items. How long do I have before I stop finding items? And if I hit this limit of gameplay, how do I tell?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="23" LastEditDate="2011-12-09T10:05:03.887" LastActivityDate="2018-06-06T15:06:48.563" Title="What is the limit on finding items in TF2? How can I tell if I have hit this?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25307" PostTypeId="1" AcceptedAnswerId="25313" CreationDate="2011-06-26T10:15:47.417" Score="8" ViewCount="1560" Body="&lt;p&gt;Valve published a &lt;a href=&quot;http://www.teamfortress.com/freetoplay/faq.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt; page to describe the differences between free and premium accounts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is written that free account has &lt;strong&gt;Limited blueprints&lt;/strong&gt;, but what does it mean? Which are the items that a free account cannot craft using recipes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And also, free account can drop only &lt;strong&gt;Standard&lt;/strong&gt; items, but what are the &lt;strong&gt;Rare&lt;/strong&gt; and &lt;strong&gt;Cosmetic&lt;/strong&gt; items that they can't drop?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-06-26T11:31:27.897" Title="More info on TF2 free account limitations" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25308" PostTypeId="2" ParentId="25246" CreationDate="2011-06-26T10:29:02.327" Score="8" Body="&lt;p&gt;From the &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-5-changelog.33191/&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.0.5 change log&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Mud and ash now have a chance to fall&#xA;  like sand when struck.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Playing with it currently I seem to get a mud slide about 1 in 4 mud blocks dug, as the chance is presumably calculated for all neighbouring blocks the actual chance per block is likely lower &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for mining, make a ceiling out of stone or dirt and dig under it, digging down should be easy, be careful when digging sideways to dig at your farthest reach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;for mud you can also plant jungle/mushrooms in it which seems to prevent the falling chance, this would be quite situational as normally if you are tunnelling through it you will be removing the grass/fungi too &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT&lt;/p&gt;&#xA;&#xA;&lt;p&gt;from the &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-6-changelog.50278/&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.0.6 changelog&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Ash and Mud no longer fall due to gravity.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;so ash/mud physics is now of interest only as an historic note (unless it comes back again)&lt;/p&gt;&#xA;" OwnerUserId="4818" LastEditorUserId="4818" LastEditDate="2011-08-11T07:00:46.703" LastActivityDate="2011-08-11T07:00:46.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25309" PostTypeId="1" AcceptedAnswerId="25311" CreationDate="2011-06-26T10:38:02.057" Score="6" ViewCount="16576" Body="&lt;p&gt;I &lt;a href=&quot;http://wiki.terrariaonline.com/Blinkroot_Seeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;read&lt;/a&gt; that I can now plant a seed in pot, but I really did not understood how to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I placed the pot on the ground and selected a seed but cannot plant them. What do I miss?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-07-22T15:33:01.480" LastActivityDate="2018-04-16T09:54:13.693" Title="How to plant seeds in clay pots?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25310" PostTypeId="2" ParentId="25253" CreationDate="2011-06-26T10:40:57.610" Score="3" Body="&lt;p&gt;Some pictures back is a poster you can catch and use that shows a rocket (it's on the side of a bus-station if I remember correctly). It's pretty much the same thing as transforming Ciela.&lt;/p&gt;&#xA;" OwnerUserId="10687" LastEditorUserId="122" LastEditDate="2011-06-28T08:28:02.980" LastActivityDate="2011-06-28T08:28:02.980" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25311" PostTypeId="2" ParentId="25309" CreationDate="2011-06-26T10:42:59.263" Score="14" Body="&lt;p&gt;There must not be a previous plant in the pot, if there is one you need to remove it. You also need to click slightly above the pot to plant the seeds, not directly onto the pot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TC9DD.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-06-26T10:42:59.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25312" PostTypeId="2" ParentId="25307" CreationDate="2011-06-26T11:31:15.773" Score="2" Body="&lt;p&gt;I'm not a free player myself, so I'll mark this answer CW.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It appears non-premium players do not receive hat or crate drops.&lt;/li&gt;&#xA;&lt;li&gt;It appears non-premium players cannot craft hats, or other cosmetic items.&lt;/li&gt;&#xA;&lt;li&gt;Cosmetic hats would be hats and tools. (?)&lt;/li&gt;&#xA;&lt;li&gt;Rare items would be strange weapons and unusual hats.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-06-26T11:31:15.773" CommentCount="0" CommunityOwnedDate="2011-06-26T11:31:15.773" ContentLicense="CC BY-SA 3.0" />
  <row Id="25313" PostTypeId="2" ParentId="25307" CreationDate="2011-06-26T11:31:27.897" Score="4" Body="&lt;p&gt;I'm pretty sure &lt;strong&gt;cosmetic&lt;/strong&gt; refers to &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Hats&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hats&lt;/a&gt; and &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Misc&quot; rel=&quot;nofollow noreferrer&quot;&gt;Misc&lt;/a&gt; items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To my knowledge items are only referred to as &lt;strong&gt;rare&lt;/strong&gt; on the new crafting screen (&lt;a href=&quot;https://i.stack.imgur.com/jDyZX.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Screenshot&lt;/a&gt;).&#xA;At first it looks like they describe the same as cosmetic, but I think they mean the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Sets#Polycount_sets&quot; rel=&quot;nofollow noreferrer&quot;&gt;5 set hats&lt;/a&gt; which are not only cosmetic, but actually have an influence on gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Following by that, I would assume free accounts miss the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Blueprints#Headgear&quot; rel=&quot;nofollow noreferrer&quot;&gt;blueprints for headgear&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also the special category in the crafting screen (&lt;a href=&quot;https://i.stack.imgur.com/Rnndy.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Screenshot&lt;/a&gt;) which currently contains blueprints which require special ingredients that could only be acquired during the Halloween event.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-06-26T11:31:27.897" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25314" PostTypeId="1" AcceptedAnswerId="236914" CreationDate="2011-06-26T12:44:30.310" Score="2" ViewCount="1007" Body="&lt;p&gt;&lt;a href=&quot;http://gaming.blogoverflow.com/2011/06/06/the-adventures-of-lam-laminaus-intergalactic-suicidal-assassin-squid/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The blog&lt;/a&gt; brought my attention to X3: Terran Conflict. Since I haven't played the predecessors but I'd like to know the whole story I wonder if there is a possibility to play them with X3TC's graphic engine instead of the rather ... nostalgic ... look of the original?&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2015-09-18T13:04:38.410" Title="Is there a mod for X3TC to play the old games in the new graphics?" Tags="|mods|x3-terran-conflict|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25315" PostTypeId="2" ParentId="19712" CreationDate="2011-06-26T12:48:27.250" Score="3" Body="&lt;p&gt;It's not a mod, but you can load your save game into a &lt;a href=&quot;http://justcause2mods.com/mods/jc2-map-viewer-updated/&quot; rel=&quot;nofollow noreferrer&quot;&gt;map viewer&lt;/a&gt; and determine exactly what you need to find and where it is.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastEditorUserId="96435" LastEditDate="2016-01-29T17:59:32.690" LastActivityDate="2016-01-29T17:59:32.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25316" PostTypeId="1" AcceptedAnswerId="26268" CreationDate="2011-06-26T13:11:37.177" Score="2" ViewCount="316" Body="&lt;p&gt;Since a major update a few days ago, Cat Physics (and other Donut Games games like Cave Bowling) supported Game Center features and achievements. When I look at my Game Center account now, I can see I've earned 11 out of 12 achievements, but if I take a look at the list, there are only 11 achievements listed (and I've gotten all of them) - nothing I haven't earned and nothing that is in progress. The achievements I've earned:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2500 points&lt;/li&gt;&#xA;&lt;li&gt;15000 points&lt;/li&gt;&#xA;&lt;li&gt;50000 points&lt;/li&gt;&#xA;&lt;li&gt;Completed 10&lt;/li&gt;&#xA;&lt;li&gt;Completed 40&lt;/li&gt;&#xA;&lt;li&gt;Completed 90&lt;/li&gt;&#xA;&lt;li&gt;Three-starred 10&lt;/li&gt;&#xA;&lt;li&gt;Three-starred 50&lt;/li&gt;&#xA;&lt;li&gt;Fifty Buttons&lt;/li&gt;&#xA;&lt;li&gt;Fifty slingshots&lt;/li&gt;&#xA;&lt;li&gt;Fifty teleporters&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What's the missing achievement and why isn't it listed in Game Center?&lt;/p&gt;&#xA;" OwnerUserId="9892" LastEditorUserId="9300" LastEditDate="2011-10-31T10:34:40.097" LastActivityDate="2014-09-25T14:46:41.553" Title="Game Center achievements for Cat Physics" Tags="|achievements|game-center|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25318" PostTypeId="1" AcceptedAnswerId="32037" CreationDate="2011-06-26T14:07:35.997" Score="11" ViewCount="18591" Body="&lt;p&gt;I wear a full set of molten armor.&lt;br&gt;&#xA;I use Muramasa, Blue Moon and a Pheonix Blaster as weapons.&lt;br&gt; &#xA;I defeated the Eye of Cthulhu, the Eater of World and Skeletron.&lt;br&gt;&#xA;I killed a goblin army without ever being in any real danger.&lt;br&gt;&#xA;I explored the Dungeon, the Underground Jungle and the Underworld.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is there left to do? &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What is there left to kill that might still provide a challenge? &lt;/li&gt;&#xA;&lt;li&gt;What places are there left to explore that still contain some secrets?&lt;/li&gt;&#xA;&lt;li&gt;What ludicrous buildings or contraptions are still to be to build?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2013-10-03T13:42:27.743" Title="The Terraria endgame, what is left to do?" Tags="|terraria|" AnswerCount="7" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="25319" PostTypeId="2" ParentId="25306" CreationDate="2011-06-26T14:55:16.570" Score="19" Body="&lt;p&gt;According to the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Item_drop_system&quot; rel=&quot;nofollow noreferrer&quot;&gt;official Team Fortress 2 Wiki page&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The current item drop system was introduced on April 20, 2010. Players are guaranteed to find items at &lt;strong&gt;regular intervals of 30 to 70 minutes&lt;/strong&gt;, with an average interval of 50 minutes. [...] There is no cap on the amount of items that can be received per week, but instead &lt;strong&gt;a cap on the amount of playtime in which drops can occur&lt;/strong&gt;. This cap has been &lt;strong&gt;estimated to 10 hours each week&lt;/strong&gt; ([resetting] every Thursday). &lt;strong&gt;Playing beyond the cap won't yield additional items&lt;/strong&gt;. Playing less than the cap carries over unused time to the next week, increasing that week's cap to a maximum of two weeks' worth of playtime. [...] Receiving a Mann Co. Supply Crate or &lt;strong&gt;any usable item does not count against the cap&lt;/strong&gt;...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And to answer your question of &lt;em&gt;&quot;and if I hit this limit of gameplay, how do I tell?&quot;&lt;/em&gt;, I guess you could time yourself playing for 70 minutes, and if you don't receive any items, you've hit the cap.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-06-26T14:55:16.570" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25320" PostTypeId="2" ParentId="25267" CreationDate="2011-06-26T14:55:56.897" Score="0" Body="&lt;p&gt;Going around corners seems to slow carts more than straight line track. Perhaps a tight serpentine track section could help you get just the velocity you want.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-06-26T14:55:56.897" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25321" PostTypeId="2" ParentId="5104" CreationDate="2011-06-26T16:19:10.260" Score="0" Body="&lt;p&gt;I dug again... Maybe the &lt;a href=&quot;http://discoveryfl.com/features/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Discovery Mod&lt;/a&gt; helps with an option in it's openSP modification part, citing the 4.85 readme:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What reputation do you want? - Default Discovery reputation is the lawful role-play reputation used in multiplayer. Other options are: All factions neutral, friendly or hostile. Certain factions are hostile regardless of your choice&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have not yet tested whether pirates are part of these &lt;em&gt;hostile factions&lt;/em&gt;, but in the 4.82 readme, that line read &lt;code&gt;Nomads are hostile regardless of your choice&lt;/code&gt;, so I'm optimistic.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-06-26T16:19:10.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25322" PostTypeId="1" CreationDate="2011-06-26T16:35:17.613" Score="8" ViewCount="1102" Body="&lt;p&gt;The &lt;a href=&quot;http://discoveryfl.com/downloads/&quot; rel=&quot;noreferrer&quot;&gt;discovery mod&lt;/a&gt; seems to be quite a recommendation, but it's available in versions 4.85, 4.84 and 4.83 and each readme states a different year in which the new story takes place, and in 4.85 openSP is no longer optional but enforced. I'd like to play the game once again from the very beginning including the story but wouldn't mind testing the discovery improvements directly at the start, so should I use 4.84 or play the story first and then use 4.85? Or is the intention of the mod to start a new game as &quot;Trent jr&quot; anyway?&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2013-10-31T22:14:45.000" Title="Which version of the Discovery mod for freelancer should I pick?" Tags="|mods|freelancer|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25323" PostTypeId="1" AcceptedAnswerId="26399" CreationDate="2011-06-26T16:44:46.913" Score="22" ViewCount="680" Body="&lt;p&gt;As the city is so well designed, I would like to wander around a little bit, discover the monuments, etc...&lt;br&gt;&#xA;The issue is that the story goes from one case to another, without a break, whereas, in GTA:IV, you had to go to a given spot to start a new mission.&lt;br&gt;&#xA;So the question is simple: in a middle of a case, will I get a penalty for doing something else for days or will I be marked as a detective taking days and days to go from crime scene to suspect's house? Will the final appreciation of the case (in term of number of stars) be affected by this behavior?&lt;br&gt;&#xA;I perhaps have to wait to finish the game to be able to do the side missions and tourism...?&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-07-19T11:03:20.397" Title="Do slow detectives lose points?" Tags="|la-noire|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25324" PostTypeId="2" ParentId="15624" CreationDate="2011-06-26T16:57:36.357" Score="2" Body="&lt;p&gt;I used [shift]+Fire continuously when he was above ground until he died. &lt;/p&gt;&#xA;" OwnerUserId="10694" LastActivityDate="2011-06-26T16:57:36.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25325" PostTypeId="1" AcceptedAnswerId="25326" CreationDate="2011-06-26T17:10:04.417" Score="13" ViewCount="2472" Body="&lt;p&gt;I've been playing The Elder Scrolls games for many years and I have recently re-installed Oblivion after a break of more than a year. I'm using my savegame from that time and now I have problems finding my old stuff. Let me explain that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my list of bought houses there is a 0. So I haven't bought any houses in the towns of Cyrodiil. But I remember that I had a house where I put my stuff in, such as alchemy tools, weapons and armor. From time to time you are given empty houses of lost (or killed) NPCs. From a certain point on you can use this house as your own because the items inside can't be stolen anymore but legally taken which indicates that it is kinda &quot;your house&quot; now. My problem is that I can't remember where I could have left my stuff one year ago.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone give me some examples of possible houses where I could have left my stuff? I remember for example Glarthir's House but I already looked there and found nothing. :/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I completed the campaign, Thieves Guild, Mages Guild, Dark Brotherhood, Shivering Isles, Knights of the Nine and some other stuff...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TIA. :)&lt;/p&gt;&#xA;" OwnerUserId="6728" LastEditorUserId="8366" LastEditDate="2011-08-15T12:59:56.913" LastActivityDate="2011-08-15T12:59:56.913" Title="Possible houses in Oblivion?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25326" PostTypeId="2" ParentId="25325" CreationDate="2011-06-26T18:06:53.573" Score="16" Body="&lt;p&gt;The unofficial Elder Scrolls wiki has a good database of the traditional houses (like those that can be purchased in each of the major cities) &lt;em&gt;as well as&lt;/em&gt; a list of the houses that don't count for your &quot;houses owned&quot; statistic. The wiki also has a complete list of non-respawning containers; normally, the contents of each crate, chest, and container gets reset and randomized every 3 in-game days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the page for &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Houses&quot; rel=&quot;noreferrer&quot;&gt;houses&lt;/a&gt;;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the page for non-respawning &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Containers#Safe_Containers&quot; rel=&quot;noreferrer&quot;&gt;containers&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't find your stuff stored in either the &quot;free&quot; houses, or the safe containers, you may simply be out of luck, pending a burst of sudden remembrance.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-06-26T18:06:53.573" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25327" PostTypeId="1" AcceptedAnswerId="25335" CreationDate="2011-06-26T18:25:50.587" Score="2" ViewCount="1696" Body="&lt;p&gt;There are various statistics in &lt;em&gt;Crackdown 2&lt;/em&gt; that tell you how many of a certain thing you've found in each area of the game.  Problem is, I can't remember which area is which, and there's no indication in the game other than the first time you enter a new zone.  This means the statistics are effectively useless to me at the moment.  The districts are labeled as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hope Springs&lt;/li&gt;&#xA;&lt;li&gt;Green Bay&lt;/li&gt;&#xA;&lt;li&gt;Unity Heights&lt;/li&gt;&#xA;&lt;li&gt;Agency Island&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Included is a map of the FIRST Crackdown's pacific city, because the only maps I could find of the second one contain orb spoilers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aq6A1.jpg&quot; alt=&quot;Map of Pacific City&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on this map of the first game, can someone fill me in on which of these areas is which in &lt;em&gt;Crackdown 2&lt;/em&gt; (i.e. which colour shown here is which area)?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-06-26T20:44:02.943" Title="Which District is Which?" Tags="|crackdown-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25329" PostTypeId="2" ParentId="2451" CreationDate="2011-06-26T18:32:53.747" Score="2" Body="&lt;p&gt;Based on my experiences, the logs do appear to have a fixed collection order, no matter which physical logs you collect first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, Catalina Thorne's logs are all collected in reverse sequence; the first one you get is her last, and the last one you get is her first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The whistleblower files come in numerical order, as do the freak watcher's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PCNN news reports may seem to be in a random order, but I think that even this order is predetermined; the scant information you get from them fits together too concisely to be coincidence, at least to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The only exception&lt;/strong&gt; seems to be the surveillance logs, which contain information about enemy fortifications, and so are location specific.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-06-26T18:32:53.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25330" PostTypeId="5" CreationDate="2011-06-26T19:19:23.320" Score="0" Body="&lt;p&gt;The Elder Scrolls IV: Oblivion is the fourth installment in Bethesda's The Elder Scrolls series, where the player takes on the role of the Champion of Cyrodiil against the forces of Mehrunes Dagon, Daedra Lord of Destruction.  &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/pc&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pc&amp;#39;&quot; rel=&quot;tag&quot;&gt;pc&lt;/a&gt; and &lt;a href=&quot;/questions/tagged/xbox-360&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-360&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox-360&lt;/a&gt;March 20, 2006&lt;br&gt;&#xA;&lt;a href=&quot;/questions/tagged/ps3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ps3&amp;#39;&quot; rel=&quot;tag&quot;&gt;ps3&lt;/a&gt;March 20, 2007  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Bethesda Game Studios&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.elderscrolls.com/oblivion/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://uesp.net/wiki/Oblivion:Oblivion&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Unofficial Elder Scrolls Pages (UESP) wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_Wiki/Portal/Oblivion&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Elder Scrolls Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="4797" LastEditDate="2012-12-07T02:45:28.427" LastActivityDate="2012-12-07T02:45:28.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25331" PostTypeId="4" CreationDate="2011-06-26T19:19:23.320" Score="0" Body="The fourth installment in Bethesda's The Elder Scrolls series, where the player takes on the role of the Champion of Cyrodiil against the forces of Mehrunes Dagon, Daedra Lord of Destruction." OwnerUserId="336" LastEditorUserId="4797" LastEditDate="2012-12-07T02:45:33.310" LastActivityDate="2012-12-07T02:45:33.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25332" PostTypeId="1" AcceptedAnswerId="25336" CreationDate="2011-06-26T19:39:12.320" Score="5" ViewCount="959" Body="&lt;p&gt;The Minecraft wiki suggests this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SBzWZ.gif&quot; alt=&quot;The layout&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;...with &lt;a href=&quot;http://www.minecraftwiki.net/images/thumb/c/c1/Redstone_Simulator_Guide.png/414px-Redstone_Simulator_Guide.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; being the key to the diagram.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I read it, the set and reset wires run into two blocks. On the opposite side, put a torch on the set side, then run a wire back to the block opposite reset. Above this wire lies another block where a new wire starts and leads to the output. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously this has to be the wrong way to read the diagram, as the reset and output wires are connected to anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I make a S/R latch with adjacent inputs?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-06-27T21:40:33.333" Title="How can I make a S/R latch with adjacent inputs?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25334" PostTypeId="1" AcceptedAnswerId="25371" CreationDate="2011-06-26T20:43:19.813" Score="4" ViewCount="1862" Body="&lt;p&gt;I often run into trouble looking for groups in LOTRO, so often I use whatever I get. Often, a Champion is willing to join, but considering the way Champions burn down health in exchange for damage, I'm not sure if this is a good idea...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know what the tanking classes are (Guardian and Warden) but I actually meant, would it work?&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorDisplayName="user27134" LastEditDate="2012-07-18T00:22:36.427" LastActivityDate="2014-04-30T19:12:46.700" Title="Is a Champion a good tank?" Tags="|lord-of-the-rings-online|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25335" PostTypeId="2" ParentId="25327" CreationDate="2011-06-26T20:44:02.943" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;The northern yellow area is &lt;strong&gt;Green Bay North&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The southern yellow island is &lt;strong&gt;Green Bay South&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The northern blue area above the highway is &lt;strong&gt;Unity Heights North&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The 2 islands below the highway are &lt;strong&gt;Unity Heights South&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The northern red area is &lt;strong&gt;Hope Springs North&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The southern red area is &lt;strong&gt;Hope Springs South&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Agency Island&lt;/strong&gt; is the purple area in the middle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can find a whole overview of the areas on &lt;a href=&quot;http://achievementhunter.com/games/guides/crackdown2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this map&lt;/a&gt;. It is a zoomed out view, and you need to click on the separate districts to zoom in to see the orb locations, but you don't see them in the overview. So if you're worried about orb spoilers, you can safely look at this map without getting spoiled.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-06-26T20:44:02.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25336" PostTypeId="2" ParentId="25332" CreationDate="2011-06-26T21:01:53.020" Score="5" Body="&lt;p&gt;I'm assuming by adjacent, you mean close enough that your character can reach both at once. Here is a diagram that will do it, basically a mutation of the basic circuit:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/KHc0z.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need a !Q, then just add an inverter to the top output. If for some reason, you absolutely need a &lt;em&gt;narrow&lt;/em&gt; version, I'll try to create a more clear diagram of version C, which also has adjacent inputs:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/fYIBh.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm still working on figuring out how version E (your diagram) works, myself. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Just found a &lt;em&gt;much&lt;/em&gt; nicer version at &lt;a href=&quot;http://www.minecraftforum.net/topic/305559-help-rs-nor-latch-e/&quot; rel=&quot;nofollow noreferrer&quot;&gt;RS Nor Latch&lt;/a&gt; by &lt;a href=&quot;http://www.minecraftforum.net/user/172748-sh4d0ws1n/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SH4D0WS1N&lt;/a&gt; (his screenshot, my diagram from it):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CfVxa.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="2666" LastEditDate="2011-06-26T22:30:30.843" LastActivityDate="2011-06-26T22:30:30.843" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25337" PostTypeId="1" AcceptedAnswerId="25380" CreationDate="2011-06-26T21:02:31.077" Score="7" ViewCount="12105" Body="&lt;p&gt;I'm unable to find this information specified somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, the Borderlands version purchaseable through the Mac App Store, can it play with Borderlands installations running on Windows, ie. co-op, etc.?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or can Mac version only play with Mac, and same for Windows version?&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="25150" LastEditDate="2012-08-02T19:24:09.417" LastActivityDate="2012-08-02T19:24:09.417" Title="Borderlands Mac OS X version play online with Windows version?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25339" PostTypeId="2" ParentId="17377" CreationDate="2011-06-26T21:24:23.710" Score="-2" Body="&lt;p&gt;Just put dirt or some other block over the window part of the door, on BOTH SIDES, and try your bed. if it doesn't work, cover your windows in the same fashion.&lt;/p&gt;&#xA;" OwnerUserId="10699" LastEditorUserId="5029" LastEditDate="2011-11-08T17:21:02.983" LastActivityDate="2011-11-08T17:21:02.983" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25340" PostTypeId="5" CreationDate="2011-06-26T21:49:03.877" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-26T21:49:03.877" LastActivityDate="2011-06-26T21:49:03.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25341" PostTypeId="4" CreationDate="2011-06-26T21:49:03.877" Score="0" Body="For questions dealing with Magic: the Gathering Duels of the Planewalkers 2012, available on Xbox live, computer and PSN" OwnerDisplayName="user4139" LastEditorDisplayName="user4139" LastEditDate="2011-06-26T22:37:12.980" LastActivityDate="2011-06-26T22:37:12.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25342" PostTypeId="1" AcceptedAnswerId="25343" CreationDate="2011-06-26T21:50:34.933" Score="2" ViewCount="1481" Body="&lt;p&gt;I recently installed Dungeon Siege 3 and I was very excited about the Game. I think it´s great but there is one thing, that really bugs me out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I change the selected mob? I mean, if a mob is targeted, how can I change the target to another mob that maybe needs to get stunned or something. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried the tabulator button like in some other RPGs, but that only toggles the minimap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing on something here?&lt;/p&gt;&#xA;" OwnerUserId="3269" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:28:48.620" LastActivityDate="2012-12-30T19:28:48.620" Title="How to change targeted mob in Dungeon Siege 3?" Tags="|pc|dungeon-siege-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25343" PostTypeId="2" ParentId="25342" CreationDate="2011-06-26T22:02:30.743" Score="5" Body="&lt;p&gt;On PC I usually engage in a dodge movement to change my position and stop firing. It seems you can't change target without breaking the firing cycle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found it very difficult to change target while clicking repeatedely on fire button. &#xA;By the way, they said they will improve controls on PC, I hope this kind of things will be put into the loop. &lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-06-26T22:02:30.743" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25345" PostTypeId="2" ParentId="24774" CreationDate="2011-06-26T23:09:45.940" Score="5" Body="&lt;p&gt;I looked in to the source of MAME and, unfortunately, it does not appear to be supported, it looks like the iCade guys were the first to think of it after all. I see two options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Make a patch and add this ability to the source of MAME. (I am actually put this on my list of hobby coding projects when I get around to it)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use an intermediary program to translate the key pulses into key presses.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Option 2 is the easier solution, here is my stab at it using AutoHotKey:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;; This is a program to translate the iCade to normal button presses. Use with&#xA;; the MAME controller configuration posted with this file at &#xA;; http://gaming.stackexchange.com/questions/24774/icade-bluetooth-keyboard-mappings-for-mame&#xA;; Press END to terminate script&#xA;&#xA;; iCade layout, first letter is the pressed signal, the second key is the&#xA;; released signal.&#xA;;&#xA;; Joystick&#xA;;&#xA;;      w, e&#xA;;&#xA;;  a, q    d, c&#xA;;&#xA;;      x, z&#xA;;&#xA;; Buttons&#xA;;&#xA;; (1 red) y, t  (2 blk) u, f  (3 blk) i, m  (4 wht) o, g&#xA;;&#xA;; (5 red) h, r  (6 blk) j, n  (7 blk) k, p  (8 wht) l, v&#xA;&#xA;&#xA;&#xA;; If it is not sending commands try another send mode.&#xA;; AutoHotKey and MAME have been known to be problematic on Win7.&#xA;; You may need to totally disable UAC and reboot before it will work.&#xA;;SendMode Play&#xA;;SendMode Input&#xA;&#xA;end::ExitApp&#xA;#IfWinActive ahk_class MAME&#xA;&#xA;&#xA;w::Send {Blind}{Up downtemp}&#xA;e::Send {Blind}{Up up}&#xA;a::Send {Blind}{Left downtemp}&#xA;q::Send {Blind}{Left up}&#xA;d::Send {Blind}{Right downtemp}&#xA;c::Send {Blind}{Right up}&#xA;x::Send {Blind}{Down downtemp}&#xA;z::Send {Blind}{Down up}&#xA;y::Send {Blind}{1 downtemp} ; Red top row&#xA;t::Send {Blind}{1 up} ; Red top row&#xA;u::Send {Blind}{2 downtemp} ; Left black top row&#xA;f::Send {Blind}{2 up} ; Left black top row&#xA;i::Send {Blind}{3 downtemp} ; Right black top row&#xA;m::Send {Blind}{3 up} ; Right black top row&#xA;o::Send {Blind}{4 downtemp} ; White top row&#xA;g::Send {Blind}{4 up} ; White top row&#xA;h::Send {Blind}{5 downtemp} ; Red bottom row&#xA;r::Send {Blind}{5 up} ; Red bottom row&#xA;j::Send {Blind}{6 downtemp} ; Left black bottom row&#xA;n::Send {Blind}{6 up } ; Left black bottom row&#xA;k::Send {Blind}{7 downtemp} ; Right black bottom row&#xA;p::Send {Blind}{7 up} ; Right black bottom row&#xA;l::Send {Blind}{8 downtemp} ; White bottom row&#xA;v::Send {Blind}{8 up} ; White bottom row&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;here is a pre-setup config file, just drop this in your ctrlr folder with the name &lt;code&gt;icade.cfg&lt;/code&gt; and launch MAME with the switch &lt;code&gt;-ctrlr icade&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;?xml version=&quot;1.0&quot;?&amp;gt;&#xA;        &amp;lt;!-- iCade input configuration file --&amp;gt;&#xA;        &amp;lt;!-- Requires the AutoHotKey script at http://gaming.stackexchange.com/questions/24774/icade-bluetooth-keyboard-mappings-for-mame --&amp;gt;&#xA;&amp;lt;mameconfig version=&quot;10&quot;&amp;gt;&#xA;    &amp;lt;system name=&quot;default&quot;&amp;gt;&#xA;        &amp;lt;input&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_JOYSTICK_UP&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_UP&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_JOYSTICK_DOWN&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_DOWN&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_JOYSTICK_LEFT&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_LEFT&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_JOYSTICK_RIGHT&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_RIGHT&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON1&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_1&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON2&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_2&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON3&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_3&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON4&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_5&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON5&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_6&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON6&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_7&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_START&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_4&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;START1&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_4&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;COIN1&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_8&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;        &amp;lt;/input&amp;gt;&#xA;    &amp;lt;/system&amp;gt;&#xA;    &amp;lt;system name=&quot;neogeo&quot;&amp;gt;&#xA;        &amp;lt;input&amp;gt;&amp;lt;port type=&quot;P1_BUTTON1&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_1&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON2&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_2&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON3&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_3&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON4&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_4&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON5&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_5&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON6&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_6&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON7&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_7&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;            &amp;lt;port type=&quot;P1_BUTTON8&quot;&amp;gt;&#xA;                &amp;lt;newseq type=&quot;standard&quot;&amp;gt;&#xA;                    KEYCODE_8&#xA;                &amp;lt;/newseq&amp;gt;&#xA;            &amp;lt;/port&amp;gt;&#xA;        &amp;lt;/input&amp;gt;&#xA;    &amp;lt;/system&amp;gt;&#xA;&amp;lt;/mameconfig&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="4182" LastEditDate="2012-02-12T11:23:21.687" LastActivityDate="2012-02-12T11:23:21.687" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25348" PostTypeId="1" AcceptedAnswerId="26781" CreationDate="2011-06-27T01:37:02.847" Score="3" ViewCount="280" Body="&lt;p&gt;After 3 weeks breaks I've played 4 matches (1 yesterday, 3 today). All of them won, but the problem is that on the profile page 2 first matches give me score (in &quot;Result&quot; column I see &quot;Win (+30)&quot;), but two latest - contains only &quot;Win&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does that mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And Why I didn't receive my scores?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Link to profile on battle net: &lt;a href=&quot;http://us.battle.net/sc2/en/profile/2358878/1/BuddaSoft/matches&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/sc2/en/profile/2358878/1/BuddaSoft/matches&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: after that I lost 3 matches in a row - rating was not changed either... ?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="3467" LastEditDate="2011-06-27T03:01:36.660" LastActivityDate="2011-07-26T21:02:21.580" Title="Why match doesn't give me score?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25351" PostTypeId="2" ParentId="25334" CreationDate="2011-06-27T02:50:33.093" Score="5" Body="&lt;p&gt;The Guardian class is the most effective tank in LOTR: Online. They don't typically burn through as much health in exchange for damage. A primary function of this class is crowd control which is necessary for tanking in a fellowship. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Champions are considered more of an off-tank and are generally thought to be the best soloing class if you plan on adventuring alone. They have some tank-like attributes but not as many as the Guardian class. Additionally, the Champion class does not have any adequate crowd control skills. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a lot more information about classes on the LOTR Wiki. Here are the links to both the Guardian and Champion wiki pages:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lotro-wiki.com/index.php/Guardian&quot; rel=&quot;nofollow noreferrer&quot;&gt;Guardian Class Information&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lotro-wiki.com/index.php/Champion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Champion Class Information&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="9885" LastEditDate="2011-06-27T02:55:59.983" LastActivityDate="2011-06-27T02:55:59.983" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25353" PostTypeId="2" ParentId="25318" CreationDate="2011-06-27T04:33:52.913" Score="6" Body="&lt;p&gt;PvP! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start a multiplayer server, get one or three friends together, organise yourselves into two teams, and then have a race to do something, or just try and kill each other.&lt;/p&gt;&#xA;" OwnerUserId="9774" LastActivityDate="2011-06-27T04:33:52.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25354" PostTypeId="2" ParentId="25323" CreationDate="2011-06-27T04:46:02.370" Score="5" Body="&lt;p&gt;You can just wander around forever between objectives. Or, after you complete each station, you unlock them for freeplay, where you can just wander around and find all the collectables.&lt;/p&gt;&#xA;" OwnerUserId="9614" LastActivityDate="2011-06-27T04:46:02.370" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25355" PostTypeId="2" ParentId="25246" CreationDate="2011-06-27T04:51:47.407" Score="0" Body="&lt;p&gt;It is based on the blocks joined to the ash block, i believe. If there is only one block holding up an ash block, it will fall... I had a bit of an experiment, and this seemed to be the case. I dont know for sure though.&lt;/p&gt;&#xA;" OwnerUserId="9614" LastActivityDate="2011-06-27T04:51:47.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25356" PostTypeId="1" AcceptedAnswerId="25357" CreationDate="2011-06-27T05:52:03.643" Score="11" ViewCount="3842" Body="&lt;p&gt;I am currently forced to game on a laptop, and was on verge of viewing life as empty of all meaning, until I remembered Baldur's Gate (and Good old Games). My question is as above: can you play Baldurs Gate without a mouse, and what impact does mouse-less gaming have on your game (if any)?&lt;/p&gt;&#xA;" OwnerUserId="6748" LastEditorUserId="6748" LastEditDate="2011-06-29T00:31:54.583" LastActivityDate="2014-05-08T08:17:45.580" Title="Can you play Baldur's Gate without a mouse?" Tags="|mouse|baldurs-gate|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25357" PostTypeId="2" ParentId="25356" CreationDate="2011-06-27T06:03:00.463" Score="13" Body="&lt;p&gt;From memory, there was a legion of keyboard shortcuts, but the only way to interact with objects was by mousing over and clicking them; I am 90% sure there was no way to &quot;tab&quot; between interactive items, and, for better or worse, Baldur's Gate was way before the current age of context sensitive controls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if there was, you'd have to have a way to move your party/characters and control orientation of the formations of your party... I know it's Baldur's Gate, but it's probably more trouble than it's worth :P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could buy a mini mouse, or go even further back to &lt;a href=&quot;http://www.nethack.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NetHack&lt;/a&gt;, or try out &lt;a href=&quot;http://www.bay12games.com/dwarves/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Fortress&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Nowadays one can buy &lt;a href=&quot;http://www.baldursgate.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Baldur's Gate for iPad and Android tablets&lt;/a&gt; (and &lt;a href=&quot;http://www.baldursgateii.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BGII for the iPad&lt;/a&gt;), which means you &lt;em&gt;can&lt;/em&gt; play without a mouse.. just not on the PC versions we know and love ;)&lt;/p&gt;&#xA;" OwnerUserId="10704" LastEditorUserId="10704" LastEditDate="2014-05-08T08:17:45.580" LastActivityDate="2014-05-08T08:17:45.580" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25358" PostTypeId="1" AcceptedAnswerId="25359" CreationDate="2011-06-27T06:21:26.557" Score="4" ViewCount="1945" Body="&lt;p&gt;I was planning to set up a Windows dedicated Team Fortress 2 server using &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Dedicated_server_configuration&quot; rel=&quot;nofollow noreferrer&quot;&gt;this configuration guide&lt;/a&gt; and the linked &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Windows_dedicated_server&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 Windows Dedicated Server page&lt;/a&gt; from the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/&quot; rel=&quot;nofollow noreferrer&quot;&gt;official team fortress 2 wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I don't see any mention of item drops or any server cvars I should leave alone to avoid breaking them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there any special configuration required (or any settings to avoid, besides the obvious &lt;code&gt;sv_cheats 1&lt;/code&gt;) for a dedicated server to allow players to receive item drops?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Added links to pages now that I have enough rep to do so.&lt;/p&gt;&#xA;" OwnerUserId="10704" LastEditorUserId="25150" LastEditDate="2012-07-26T08:38:13.973" LastActivityDate="2012-07-26T08:38:13.973" Title="Do TF2 dedicated servers require special config to allow players to get item drops?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25359" PostTypeId="2" ParentId="25358" CreationDate="2011-06-27T06:25:35.707" Score="2" Body="&lt;p&gt;I believe item drops are enabled by default. When I create a game or start offline practice on my home computer, I don't need to do anything to start receiving drops.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastActivityDate="2011-06-27T06:25:35.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25360" PostTypeId="2" ParentId="25318" CreationDate="2011-06-27T07:03:02.120" Score="0" Body="&lt;p&gt;Have you got &lt;em&gt;every&lt;/em&gt; item? If not why not! &lt;a href=&quot;http://wiki.TerrariaOnline.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;There's a list here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-06-27T07:03:02.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25365" PostTypeId="1" CreationDate="2011-06-27T10:07:36.960" Score="1" ViewCount="234" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/24996/ps3-keeps-saying-my-wpa-key-is-wrong&quot;&gt;PS3 keeps saying my WPA key is wrong.&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;My PS3 has been perfectly fine then it suddenly claims I have the wrong WPA key but I know its the right one since my PS3 was fine for 6 months. What could have gone wrong?&lt;/p&gt;&#xA;" OwnerUserId="10710" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-06-27T10:07:36.960" Title="My PS3 suddenly says it has the wrong WPA key" Tags="|psn|" AnswerCount="0" CommentCount="0" ClosedDate="2011-06-27T15:22:06.920" ContentLicense="CC BY-SA 3.0" />
  <row Id="25366" PostTypeId="1" AcceptedAnswerId="25377" CreationDate="2011-06-27T10:59:40.960" Score="11" ViewCount="2936" Body="&lt;p&gt;Now TF2 is free to play, and until you buy something from the Mann Co. store, you'll get some amount of nagging every time you login.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;MMMPH-MPH-MMMMMPHMMPH-MANN CO. STORE! MMMMMPH-MMMMPH-MMHPMMPH-HATS! MMMPH-MPH-MMMPH-MPH-ITEMS! MMMMMHPMMPH-MMMPH-MPHMMPHMMPH-FIRE!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(There's one for every class. If you wondered why there's random class models when launching TF2 now, this is the reason.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, the problem with buying from the store is you can only do it via the Steam Wallet, which &lt;a href=&quot;http://store.steampowered.com/steamaccount/addfunds&quot; rel=&quot;nofollow noreferrer&quot;&gt;can only be refurbished in multiples of $5 (5€)&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, many items have 0.74/0.99/1.49/3.74 and the such prices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you get premium without leaving any money in the wallet, by spending exactly a multiple of $5 (€5)?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="8350" LastEditDate="2014-04-09T11:23:07.970" LastActivityDate="2014-04-09T11:23:07.970" Title="What combination of TF2 store items totals exactly $5/5€?" Tags="|team-fortress-2|" AnswerCount="4" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="25368" PostTypeId="2" ParentId="25366" CreationDate="2011-06-27T11:09:49.767" Score="14" Body="&lt;p&gt;Here's one such combination for us Europeans:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2× 0.39€ item (e.g. kritzkrieg and backburner)&lt;/li&gt;&#xA;&lt;li&gt;1× 0.74€ item (e.g. a map stamp, comes with free hat!)&lt;/li&gt;&#xA;&lt;li&gt;1× 1.49€ item (e.g. the pyro glove hat)&lt;/li&gt;&#xA;&lt;li&gt;1× 1.99€ item (e.g. a key)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Total: € 5.00 precisely for three hats, a key and a couple oddities.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-06-27T11:22:42.500" LastActivityDate="2011-06-27T11:22:42.500" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25371" PostTypeId="2" ParentId="25334" CreationDate="2011-06-27T12:03:20.813" Score="3" Body="&lt;p&gt;The Champion class is NOT a good main tank. If you compare a Champion with a Guardian or a Warden you'll find one or more deficits. The average Champion will have lesser block-, parry- and evade ratings, lesser critical hit protection, lesser damage reduction, lesser incoming heal, lesser skills for survivability and poor skills to get and gain aggro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But a Champion can get used as main tank. But that highly depends on the skill, experience and equiptment of the Champion, the instance and the other members of the group. I did quite some main tanks runs with my Champion and i have also a Warden. If a rate the difficulty of instances/encounters with my Champion as main tank:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sammath Gûl: not easy but ok&lt;/li&gt;&#xA;&lt;li&gt;Halls of Crafting: quite difficult&lt;/li&gt;&#xA;&lt;li&gt;Great Barrows (Thadur/Sambrog): hard&lt;/li&gt;&#xA;&lt;li&gt;The Blind One in Dar Narbugud: very hard &lt;/li&gt;&#xA;&lt;li&gt;Durchest in Barad Guldur: is nearly impossible&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;and compare if the with the difficulty rating for my Warden:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sammath Gûl: easy&lt;/li&gt;&#xA;&lt;li&gt;Halls of Crafting: easy&lt;/li&gt;&#xA;&lt;li&gt;Great Barrows (Thadur/Sambrog): not easy but ok&lt;/li&gt;&#xA;&lt;li&gt;The Blind One in Dar Narbugud: difficulr &lt;/li&gt;&#xA;&lt;li&gt;Durchest in Barad Guldur: hard&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It obvious that tanking with a tank class is just much easier.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-06-27T12:03:20.813" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25377" PostTypeId="2" ParentId="25366" CreationDate="2011-06-27T13:18:54.623" Score="15" Body="&lt;p&gt;It's not necessary.  Although the minimum amount you can add to the Steam Wallet is $5/5€, the remaining money past the purchase price will stay in your Steam Wallet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use it as part of the payment the next time you buy a game from Steam.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-06-27T13:18:54.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25378" PostTypeId="2" ParentId="25318" CreationDate="2011-06-27T13:41:28.797" Score="3" Body="&lt;p&gt;You've conquered the world, now go destroy it.  One of the ideas I've been toying with is the complete destruction of a world, without hacked items.  Dynamite/dig everything out, fill in water and lava, keep some lava to destroy more.  Purify the world as the dryad requests, but on a scale that she just never contemplated.  All that should be left is a few demon altars, unless you lucked out and have a world where they are all on sand.&lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-06-27T13:41:28.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25379" PostTypeId="2" ParentId="7707" CreationDate="2011-06-27T13:45:31.333" Score="0" Body="&lt;p&gt;There is no need for all of that. After taking the trailer take a complete U turn. You will find a small gap, through which you should go. Once you go in it, you will reach an intersection. When you get there, take a left. This will leave you in a small path and then you'll be able to cross that junction. &lt;/p&gt;&#xA;" OwnerUserId="10713" LastEditorUserId="295" LastEditDate="2012-11-18T20:15:24.553" LastActivityDate="2012-11-18T20:15:24.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25380" PostTypeId="2" ParentId="25337" CreationDate="2011-06-27T13:51:15.860" Score="8" Body="&lt;p&gt;Steps:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Install &lt;a href=&quot;http://www.gameranger.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameRanger&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Join a room together in GameRanger. &lt;/li&gt;&#xA;&lt;li&gt;You host the game, and make sure you check the box for &quot;Allow late joiners&quot;&#xA;When you start the game, it should launch Borderlands, and your game should jump right to a hosting mode where GameRanger starts up a LAN game. Meanwhile, your friend's game will launch. If they get stuck at the start screen instead of joining you automatically, have them close Borderlands and then launch it again from within Steam.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;GameRanger basically sets up a VPN connection between the parties involved, then connects the players via the LAN Game function. So it can be pretty tricky to get working with various routers, ports, firewalls, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://forums.gearboxsoftware.com/showthread.php?t=117273&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.gearboxsoftware.com/showthread.php?t=117273&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-06-28T18:32:22.257" LastActivityDate="2011-06-28T18:32:22.257" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25382" PostTypeId="2" ParentId="23373" CreationDate="2011-06-27T14:09:24.460" Score="1" Body="&lt;p&gt;There is no effect as far as I know. All you need is light.&lt;/p&gt;&#xA;" OwnerUserId="10714" LastEditorUserId="23" LastEditDate="2011-06-28T08:17:35.810" LastActivityDate="2011-06-28T08:17:35.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25383" PostTypeId="2" ParentId="10850" CreationDate="2011-06-27T14:16:05.880" Score="-1" Body="&lt;p&gt;I have to disagree with the other answerers. Or at least while you are asleep, because I've recently had a skeleton who spawns right on top of me when I sleep and kills me.&lt;/p&gt;&#xA;" OwnerUserId="10714" LastEditorUserId="5029" LastEditDate="2011-11-06T20:13:11.450" LastActivityDate="2011-11-06T20:13:11.450" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25384" PostTypeId="1" CreationDate="2011-06-27T14:28:46.690" Score="4" ViewCount="1760" Body="&lt;p&gt;Is there a way to flood an area without digging a tunnel from the ocean or a pond or another body of water?  I don't want to dig it out, I just want to put some water in a hole.&lt;/p&gt;&#xA;" OwnerUserId="10714" LastEditorUserId="185203" LastEditDate="2022-07-23T22:30:37.783" LastActivityDate="2022-07-23T22:30:58.450" Title="How do I flood an area without digging a tunnel from a preexisting water source?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="25386" PostTypeId="2" ParentId="25384" CreationDate="2011-06-27T14:33:09.480" Score="2" Body="&lt;p&gt;You can carry water in a &lt;a href=&quot;https://minecraft.wiki/w/Bucket&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bucket&lt;/a&gt;, or you can just spawn some Water Blocks with the give command (if you are a server op) or not playing on single player.&lt;/p&gt;&#xA;&lt;p&gt;If you are playing single player, using the Bucket will still work, but you could also use an inventory editor to add water blocks to your inventory.&lt;/p&gt;&#xA;" OwnerUserId="153" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-06-27T14:33:09.480" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25388" PostTypeId="2" ParentId="25265" CreationDate="2011-06-27T16:15:58.137" Score="7" Body="&lt;p&gt;Both the SNES and PlayStation versions support this feature. It allows for a second player/controller to control party members in battle only.&lt;/p&gt;&#xA;" OwnerUserId="8761" LastActivityDate="2011-06-27T16:15:58.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25390" PostTypeId="1" CreationDate="2011-06-27T17:13:56.580" Score="0" ViewCount="3241" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22408/how-large-does-a-house-need-to-be-for-residents-to-move-in&quot;&gt;How large does a house need to be for residents to move in?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I seem to not have made my first house correctly; the Guide is not staying inside. How do you correctly construct a house for an NPC?&lt;/p&gt;&#xA;" OwnerUserId="10720" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2015-12-04T15:03:29.323" Title="How to make an NPC house" Tags="|terraria|" AnswerCount="1" CommentCount="3" FavoriteCount="0" ClosedDate="2011-06-27T22:11:13.490" ContentLicense="CC BY-SA 3.0" />
  <row Id="25391" PostTypeId="2" ParentId="25390" CreationDate="2011-06-27T17:29:18.483" Score="2" Body="&lt;p&gt;Here's a good checklist:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Have you got back wall that isn't dirt? Make sure to cover up holes.&lt;/li&gt;&#xA;&lt;li&gt;&lt;s&gt;Have you built it out of dirt blocks? If so, build it out of wood or stone.&lt;/s&gt; lunboks has proven me wrong.&lt;/li&gt;&#xA;&lt;li&gt;Do you have a door?&lt;/li&gt;&#xA;&lt;li&gt;Do you have a chair and a table?&lt;/li&gt;&#xA;&lt;li&gt;(Not sure, but this coincidentally works for me) Have you got a worktable?&lt;/li&gt;&#xA;&lt;li&gt;Try building another house and waiting for another NPC. The Guide can be a little finicky - in mine he claimed his house, but stayed outside.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="7111" LastEditDate="2011-06-27T18:24:05.263" LastActivityDate="2011-06-27T18:24:05.263" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="25392" PostTypeId="1" AcceptedAnswerId="25418" CreationDate="2011-06-27T17:55:15.883" Score="7" ViewCount="7010" Body="&lt;p&gt;Occasionally when I deliver someone to a floor via elevator they'll tip me one Bux. It can be difficult to stop the elevator exactly at the proper floor without any downward elevator adjustments, but it feels like I get tips more often when I get it just right. That said, I don't get tipped &lt;em&gt;every&lt;/em&gt; time I get it perfect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I just making it up or does one really get more tips for delivering customers to the proper floors with perfect accuracy?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2013-11-30T22:28:03.780" Title="How do I get more tips in Tiny Tower?" Tags="|ios|tiny-tower|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25393" PostTypeId="2" ParentId="25384" CreationDate="2011-06-27T18:05:56.700" Score="10" Body="&lt;p&gt;To learn how to flood a large depression with water, there is a good &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Man-Made_Lake&quot; rel=&quot;nofollow noreferrer&quot;&gt;tutorial on making artificial lakes&lt;/a&gt; at Minecraft Wiki.&lt;/p&gt;&#xA;&lt;p&gt;The basic problem is that a water source block will not create new source blocks all by itself—it will only produce flowing water (which are not blocks), filling your nice lake with crappy cascades and currents. However, two source blocks with air between them will create a new source block where the air was. That means you can fill a deep lake by clever placement of water source blocks, without having to fetch a bucketful of water for every air block in the original hole.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-27T18:05:56.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25394" PostTypeId="1" AcceptedAnswerId="25475" CreationDate="2011-06-27T18:10:56.383" Score="0" ViewCount="1397" Body="&lt;p&gt;I've recently played through all story battles in Ultimate Ninja Storm 2 a second time in order to unlock titles number 67 and 76 (as per &lt;a href=&quot;http://www.gamefaqs.com/ps3/982706-naruto-shippuden-ultimate-ninja-storm-2/faqs/61061&quot; rel=&quot;nofollow noreferrer&quot;&gt;this FAQ&lt;/a&gt;, see &quot;Which name Shall I Use?&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While doing so, I've managed to get an S rating in all battles except for the very last one, where you fight an awakened &lt;a href=&quot;http://naruto.wikia.com/wiki/Killer_B&quot; rel=&quot;nofollow noreferrer&quot;&gt;Killer Bee&lt;/a&gt;. Since the AI is pretty brutal by this point and you are at a severe disadvantage, I haven't managed to get more than a B.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there any point to getting S on all story battles other than feeling good about yourself?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-06-29T06:15:34.820" Title="Is there any point getting an S rank in all story battles?" Tags="|naruto-ultimate-ninja-storm-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25395" PostTypeId="2" ParentId="25384" CreationDate="2011-06-27T18:24:50.287" Score="1" Body="&lt;p&gt;The only method that doesn't require an external editor or otherwise is via a bucket of water. This doesn't mean that you have to be stuck going backwards and forwards, slowly filling it up one layer at a time - put a layer of dirt one block below where you want your water to go, and do this over the entire area that you are filling. Building a 2x2 &lt;a href=&quot;https://minecraft.wiki/w/Water#Infinite_Spring_Duplication&quot; rel=&quot;nofollow noreferrer&quot;&gt;infinite water source&lt;/a&gt; nearby is a good idea.&lt;/p&gt;&#xA;&lt;p&gt;Once you have done that, work around the edges, placing source blocks as you go. After about half way you will notice it filling up more rapidly, until it eventually fills the entire 1 layer deep &amp;quot;lake&amp;quot;. Dig all the dirt blocks away and you have yourself a nice deep swimming pool :)&lt;/p&gt;&#xA;&lt;p&gt;You can see the technique demonstrated in &lt;a href=&quot;http://www.youtube.com/watch?v=v3dCv5ENdh4&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;. The hole is only a few blocks deep in this case, but it applies to any size.&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-27T18:24:50.287" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25397" PostTypeId="1" CreationDate="2011-06-27T19:30:53.007" Score="14" ViewCount="26827" Body="&lt;p&gt;I want to buy the Mining Helmet from the Merchant, but it costs 8 Gold Coins, and I do not have any. How do I get Gold Coins?&lt;/p&gt;&#xA;" OwnerUserId="10720" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:45.593" LastActivityDate="2015-05-12T08:49:46.000" Title="How do I earn gold?" Tags="|terraria|" AnswerCount="9" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25398" PostTypeId="2" ParentId="25397" CreationDate="2011-06-27T19:33:45.297" Score="13" Body="&lt;p&gt;1 Gold Coin is simply 100 Silver Coins. They're automatically created when you pick up 100 Silver Coins, but they can also be manually crafted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for good ways to farm coins, have a look at &lt;a href=&quot;https://gaming.stackexchange.com/questions/41320/how-do-i-get-rich-quick&quot;&gt;this question&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2013-11-07T16:49:32.410" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25400" PostTypeId="2" ParentId="21675" CreationDate="2011-06-27T20:40:04.830" Score="9" Body="&lt;p&gt;Looks like this was updated in the June 2011 patch:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[A diplomatic change] Track trades between players and allow that to positively influence relationships (the better the deal for the AI, the stronger the modifier). Particularly useful for bribing a hostile AI.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it seems these sort of trade agreements do indeed have impact, at least since the patch.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-06-27T20:40:04.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25401" PostTypeId="1" AcceptedAnswerId="25404" CreationDate="2011-06-27T20:42:25.287" Score="4" ViewCount="668" Body="&lt;p&gt;I have an Xbox 360 and a MacBook Pro, both connected to the same wireless network. That's as far as I've ever gotten. &lt;/p&gt;&#xA;" OwnerUserId="11014" LastActivityDate="2022-05-09T20:49:19.880" Title="Can I play .avi files on my xbox 360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25403" PostTypeId="1" AcceptedAnswerId="25406" CreationDate="2011-06-27T20:48:06.607" Score="28" ViewCount="131708" Body="&lt;p&gt;I'm playing on a SMP server and am trying to use the Nether to link up all my disparate bases around the world. Note in the below, A is Overworld, B is Nether.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started with one portal (A1, thus spawning B1 in the Nether), and then created another portal a ways away in the Nether (B2), hoping it would be near the main area all the other players congregate. It (A2) was pretty close to where I wanted it, but not exactly. I then created another portal a short distance away (A3), which was where I was hoping A2 would land. I then went somewhere in the neighborhood of 400 squares away from where I initially built A1 (in the opposite direction of A2/A3) and created another portal, A4. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One would think A3 and A4 would create B3 and B4 on the Nether side, respectively. However, A4 linked to B1, and A3 linked to B2. The weird part is, A1 is further from A4 than A1 is from A3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope that made any sense. My question is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How far away do portals on the Overworld map need to be from each other in order to spawn separate portals in the Nether? Or, what are some ways to ensure a new portal won't link to an existing one?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="9122" LastEditorUserId="13828" LastEditDate="2015-05-12T22:14:48.430" LastActivityDate="2015-05-12T22:14:48.430" Title="How far away do portals need to be so that they don't go to the same place?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25404" PostTypeId="2" ParentId="25401" CreationDate="2011-06-27T20:48:46.013" Score="6" Body="&lt;p&gt;Yes, provided the videos are encoded in &lt;a href=&quot;https://docs.microsoft.com/en-us/archive/blogs/xboxteam/december-2007-video-playback-faq&quot; rel=&quot;nofollow noreferrer&quot;&gt;a format that the Xbox360 supports&lt;/a&gt;. Also, you'll need to install some software on your MacBook to serve the video. Connect360 and &lt;a href=&quot;https://web.archive.org/web/20201111221105/http://thelittleappfactory.com/rivet/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rivet&lt;/a&gt; are commercial products do this. There's also &lt;a href=&quot;https://superuser.com/questions/1266/is-there-good-free-media-server-for-os-x-to-stream-movies-to-an-xbox-360&quot;&gt;a question over on Super User&lt;/a&gt; with some other options.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="168837" LastEditDate="2022-05-09T20:49:19.880" LastActivityDate="2022-05-09T20:49:19.880" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25405" PostTypeId="2" ParentId="25332" CreationDate="2011-06-27T21:20:12.250" Score="3" Body="&lt;p&gt;Just for the sake of completeness, &lt;code&gt;design E&lt;/code&gt; on the Minecraft Wiki is a multi-level RS-NOR latch. The image on the wiki is actually a GIF that cycles between 3 different images, but in the question, it only shows the first image (which is why the circuit seems impossible). Here's a &lt;a href=&quot;http://www.minecraftwiki.net/images/7/7d/RS_NOR_Latch_E.gif&quot; rel=&quot;nofollow noreferrer&quot;&gt;link to the GIF&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what the circuit looks like when built in-game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IGgrt.png&quot; alt=&quot;The two buttons are R and S.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hD91I.png&quot; alt=&quot;Q and !Q are the rightmost torches in the image.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-06-27T21:40:33.333" LastActivityDate="2011-06-27T21:40:33.333" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25406" PostTypeId="2" ParentId="25403" CreationDate="2011-06-27T22:05:48.983" Score="19" Body="&lt;p&gt;Just make sure there's at least a 1025 blocks distance between your overworld portals:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Likelihood of 2 overworld portals&#xA;linking to the same nether portal -&#xA;Normal World portals that are within&#xA;1024 distance of each other on either&#xA;X or Z axis are almost always going to&#xA;link to the same Nether realm portal&#xA;on initial construction because 1024&#xA;translates to a distance of 128 in the&#xA;Nether Realm, and the game checks for&#xA;existing Portals within 128 &amp;quot;radius&amp;quot;&#xA;around the destination (the&#xA;257x257x128 box).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;(&lt;a href=&quot;https://minecraft.wiki/w/Portal#Implications&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;p&gt;You should also note that, in SMP prior to 1.6, portals were bugged for quite some time and needed server mods like Bukkit in order to work. Ask your admins/operators, there may still be some Bukkit plugin running on your server handling the Nether.&lt;/p&gt;&#xA;" OwnerUserId="10724" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-27T22:05:48.983" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25409" PostTypeId="1" AcceptedAnswerId="25410" CreationDate="2011-06-27T22:31:25.363" Score="7" ViewCount="59361" Body="&lt;p&gt;Windowed full-screen is preferable because it allows quick alt-tabbing without hiding the game display (which is nice with two monitors). How is the setting enabled?&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2013-10-03T09:39:22.980" Title="How do you enable windowed full-screen mode?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25410" PostTypeId="2" ParentId="25409" CreationDate="2011-06-27T22:53:34.250" Score="11" Body="&lt;p&gt;I never played LoL, but, according to a quick google search, there are two ways:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Run the game in windowed mode, set the resolution so that it matches exactly your desktop resolution, then hide the window borders using &lt;a href=&quot;http://www.grismar.net/shiftwindow/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ShiftWindow&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Put &lt;code&gt;BorderlessWindow=1&lt;/code&gt; in your &lt;code&gt;Config\gam‌​e.cfg&lt;/code&gt; and you should have no need for ShiftWindow. (&lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=601711&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Again, I never played League of Legends, I just googled this information and have no idea if any of this will work.&lt;/p&gt;&#xA;" OwnerUserId="10724" LastEditorUserId="10580" LastEditDate="2013-05-19T23:13:45.740" LastActivityDate="2013-05-19T23:13:45.740" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25412" PostTypeId="1" CreationDate="2011-06-27T23:50:54.797" Score="4" ViewCount="198" Body="&lt;p&gt;I'm having a lot of trouble with the new challenge arenas that were introduced with the PvP update in Magicka.  I got the Final Frontier DLC and am trying to beat the Vulcan arena (though I'm assuming this question applies to all of the new arenas); however, I can only manage to get to the second or third wave each time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe my problem is that against enemies in other challenge maps (and in adventure mode), it is a good strategy to play defensively.  However, the enemies in the new challenge maps cast high powered spells very often, more frequently than I can defend against with shields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any good strategies for being successful in the new challenge arenas?&lt;/p&gt;&#xA;" OwnerUserId="1557" LastActivityDate="2017-03-20T10:56:30.120" Title="What are strategies for beating the PvP update challenge maps in Magicka?" Tags="|magicka|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25413" PostTypeId="2" ParentId="21964" CreationDate="2011-06-28T00:03:47.117" Score="0" Body="&lt;p&gt;Sentry guns should be approached from it's flank. You can stun it with a flash-bang. Knife it to save ammo. SAM Turrets are easy, just run up and knife it.&lt;/p&gt;&#xA;" OwnerUserId="3291" LastActivityDate="2011-06-28T00:03:47.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25414" PostTypeId="1" AcceptedAnswerId="25417" CreationDate="2011-06-28T00:20:24.567" Score="9" ViewCount="1083" Body="&lt;p&gt;After many many years of StarCraft 1 I've finally built up the courage to face possible disappointment in StarCraft 2 and bought myself a shiny new copy of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've played my way through 10 or so campaign missions and am definitely not disappointed - the way they've stayed really close to the original is PERFECT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I noticed something last night when I played online with a friend for the first time:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In single player, I have access to Medics and Goliaths. Terran is my favourite race to PvP with in SC1 and those are two key units of Terran in my opinion. In fact, without Medics; Terran is pretty pathetic until you work up to larger units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In battlenet or custom games, I don't have access to Medics or Goliaths.. Am I missing something? Do I need to unlock them or something? Or are they just not available in anything other than the campaign?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastActivityDate="2011-06-28T01:28:17.827" Title="Starcraft II Tech Tree in Battlenet" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25415" PostTypeId="2" ParentId="25366" CreationDate="2011-06-28T00:31:27.617" Score="5" Body="&lt;p&gt;I find it best to buy two keys and bite the 2 cents.  While I wouldn't recommend using the keys, people will trade an arm and a leg for them, so it should get you some good items right off the bat.  Just have to wait a day or two until they're tradable.&lt;/p&gt;&#xA;" OwnerUserId="10726" LastActivityDate="2011-06-28T00:31:27.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25416" PostTypeId="2" ParentId="25290" CreationDate="2011-06-28T00:38:12.477" Score="0" Body="&lt;p&gt;Valve published a article explaining how to turn off those pop ups in your options.  Then, they were brilliant enough to &lt;em&gt;not actually implement the option&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep an eye out for it in an upcoming patch.&lt;/p&gt;&#xA;" OwnerUserId="10726" LastEditorDisplayName="user56" LastEditDate="2011-08-12T20:32:27.483" LastActivityDate="2011-08-12T20:32:27.483" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25417" PostTypeId="2" ParentId="25414" CreationDate="2011-06-28T01:28:17.827" Score="18" Body="&lt;p&gt;So, Medics and Goliaths aren't in the SC2 multiplayer.  Having played Broodwars before I can understand your disappointment.  However, that doesn't mean Terran is under-powered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medics had an important role in the original Broodwar meta-game of helping you survive until you hit Factory Tech (or allowing +1 Bio timings).  As a unit, they functioned to give Marines extra needed beef so they could survive Zergling/Hydralisk and Zealot/Dragoon.  In SC2, this roll is replaced with the Marauder.  The &lt;a href=&quot;http://starcraft.wikia.com/wiki/Marauder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Marauder&lt;/a&gt; is an Armored unit with 125 HP and 1 Armor.  This makes it ideal for dealing with fast attacking Zerglings and Zealots.  In addition, it does double damage against Stalkers (Dragoon replacement) and Roaches (Hydralisk replacement as they were moved to Tier 2).  The flip side is that they do very little cost effective DPS to Zerglings and Zealots (though they do have an upgrade which slows those units to make them easy prey for Marines).  This allows for strong Marine/Marauder Bio pushes (usually off of 3 Barracks).  Additionally, Marines have an upgrade called &lt;a href=&quot;http://starcraft.wikia.com/wiki/Combat_shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Combat Shield&lt;/a&gt; which give them an extra 10hp of Beef.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Between Combat Shield and Marauders, Blizzard didn't feel that Marines needed more beef in the tier 1 arena.  However, because of the mechanic of Stim (same ability, but also applies to Marauders), they did add in the Medic as a tier 3 unit.  Although, at tier 3 a simple Medic was too little, so they instead merged this unit with Dropships to form the &lt;a href=&quot;http://starcraft.wikia.com/wiki/Medivac&quot; rel=&quot;nofollow noreferrer&quot;&gt;Medivac&lt;/a&gt;.  This unit allows the weaker Bio army to continue to function well into the late game.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Goliaths were another unit which was cut from SC2.  While Marines still serve as a decent anti-air platform, they had neither the Range nor the heft of the Goliath.  To compliment Marines, &lt;a href=&quot;http://starcraft.wikia.com/wiki/Thor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Thor's&lt;/a&gt; were added for Terran at the tier 3 level.  The simplest explanation for Thors are that they're two Goliaths merged into one: twice the HP, twice the DPS, twice the cost (and twice the size!).  However, because they are a tier 3 unit (and expensive) a second anti-air unit was added to the Terran army, the &lt;a href=&quot;http://starcraft.wikia.com/wiki/Viking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Viking&lt;/a&gt;.  Vikings largely replace the Valkyrie in the tech tree, but function more similar to Goliaths than Valkyrie.  Long Range (10), Single Target Anti-Air attacks that were once the trademark of the Goliath can now be found on this unit.  In addition, it had the ability to transform into a land walker for ground to ground attack (providing additional harassment opportunities).  While the Viking largely replaces the role of the Goliath, the Thor (strangely enough) gained the AoE of the Valkyrie, in addition to an impressive ground to ground attack (45x2).  This allows them to function as a backbone for many late game Terran armies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things have changed between SC1 and SC2, but that doesn't mean that those roles have disappeared.  With a little practice (and maybe a few VoDs), you'll start to pick up the differences between the two games.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-06-28T01:28:17.827" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25418" PostTypeId="2" ParentId="25392" CreationDate="2011-06-28T01:43:52.803" Score="6" Body="&lt;p&gt;Nope, it's random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I once left a guy waiting in the lift on the lobby floor for roughly 30 seconds (without realising it), overshot by nearly one floor, and still got tipped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How accurate you are with the lift does not affect what you get - whether you hit the floor spot on or overshoot by a floor, you still get your coin tip of (2 * Destination Floor Level) and if the RNG is nice to you, a Tower Bux tip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If perfect accuracy did affect the chances of you getting tipped, it would be abused.&lt;/p&gt;&#xA;" OwnerUserId="7945" LastActivityDate="2011-06-28T01:43:52.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25419" PostTypeId="1" AcceptedAnswerId="25427" CreationDate="2011-06-28T02:22:18.313" Score="0" ViewCount="4110" Body="&lt;p&gt;I have a Steam account. I have installed &lt;em&gt;Counter-Strike: Source&lt;/em&gt; on my Mac OS X (using that account).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am bored with the local servers. How can I set up a DeathMatch server on my copy of &lt;em&gt;Counter-Strike: Source&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please, tell me what to install (if there is something needed to install).&lt;/p&gt;&#xA;" OwnerUserId="10729" LastEditorDisplayName="user217277" LastEditDate="2018-08-22T16:58:36.287" LastActivityDate="2018-08-22T16:58:36.287" Title="How to install DeathMatch server on Mac OS X for Counter Strike: Source" Tags="|macos|counter-strike-source|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25420" PostTypeId="2" ParentId="24640" CreationDate="2011-06-28T03:18:21.263" Score="4" Body="&lt;p&gt;Disclaimer: I've reached and fought through most of tier 2, but I haven't done any of the endgame (tier 3) yet. However, I doubt anything changes significantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The short version: Yes, but it will take you a lot longer than if you spent some money for energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The long version: Everything in this game is available via normal FTP gameplay. However, there's basically a limit of how much you can play (about an hour per day) due to the 100 mist energy limit. This is enough to get through a tier, with some leftover energy to revive you should you die. However, what isn't immediately obvious is that the energy needs to revive on death increases per death (in one trip, it resets for each trip), AND for deeper tier. So, that extra 20 energy you could get 4 revives out of in tier 1? (IIRC, the energy needed per death is 2,4,6, and then 8) To get 4 revives in tier 2, you'd need a whopping 75 energy, which would severely limit how many levels you could explore. (The amount per death is 5,10,20, and 40.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, there's the problem of crafting. Everything up to 2 star equipment (what you need for tier 2) can be done with just mist energy, as the 2 star crafting recipe requires 50 energy. However, the 3 star recipe requires 200 energy, and the later ones are worse. (A 4 star craft needs 400 energy, and I think 5 star is 800.) Thankfully, you can buy crystal energy with ingame money, but it's not cheap. When I first joined (shortly after the game came to steam), the price was around 3500 crowns per 100 energy. As of this writing it's risen to 4800 crowns, and since I read that it was over 7k crowns before the steam update, I have a feeling it's not dropping any time soon. I'm finding that getting the energy for crafting is as much of a problem as getting the materials and the recipe. (For the 4 star sword I'll be crafting soon: 10,000 crowns for the recipe, 2,500 crowns required in the craft, I found the materials in the caves, and the 300 crystal energy I needed cost me another 12,000 crowns. That's not even counting the full day's worth of mist energy I'll need.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to recap, buying energy won't get you anything you couldn't obtain via normal gameplay, but it'll really cut down on the amount of time and effort you'd otherwise need to craft stuff. (One last note: You can also sell crystal energy ingame for crowns, but I'd personally rather obtain those via normal gameplay.)&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-06-28T03:18:21.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25421" PostTypeId="1" AcceptedAnswerId="25864" CreationDate="2011-06-28T03:29:40.393" Score="8" ViewCount="1154" Body="&lt;p&gt;In Spiral Knights, since I've reached tier 2, I've noticed that I take a lot more damage from elemental and shadow attacks than I do from normal ones. After doing a little research, I've discovered that this is because damage is split into 4 types (normal,piercing,elemental,shadow), and your armor's defense is different for each one. (I used the normal cobalt set, so that gave me good normal/piercing resist, and nothing for the other types.) Now, in tier 1 everything does just normal damage, and in tier 2, everything does half normal damage. However, I'm unaware of any armor set that covers all 4 damage types on its own, and tier 3 has enemies doing pure elemental/shadow/piercing damage. So, my question is as follows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In tier 3, is it feasible to take just one armor set (for example, the default), should you mix and match resistances (for example, having armor of elemental/piercing resist and a helmet that resists normal/shadow), OR should you have different sets of armor depending on which levels you're planning to go through?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="336" LastEditDate="2011-06-28T03:50:44.943" LastActivityDate="2011-07-06T01:02:20.173" Title="Is single resistance armor feasible for tier 3?" Tags="|spiral-knights|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25425" PostTypeId="2" ParentId="25397" CreationDate="2011-06-28T08:43:15.287" Score="5" Body="&lt;p&gt;I find that blood moons are excellent opportunities for making some money.  Build upwards into a hill and simply stay there and let the zombies climb up to you whereby you can hit them back down until they're (un)dead.  It should be upwards because too many zombies on a flat surface during blood moons can overpower you despite swinging your sword non-stop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, goblin armies are useful for making money (albeit perhaps a bit later in the game).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However you can also follow the safer routes mentioned in the wiki.  I would strongly advise you to invest in a piggy bank where you should store your coins so that you don't lose half during a battle.  It costs 1 gold coin though.  &lt;/p&gt;&#xA;" OwnerUserId="10375" LastActivityDate="2011-06-28T08:43:15.287" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25427" PostTypeId="2" ParentId="25419" CreationDate="2011-06-28T11:36:49.767" Score="1" Body="&lt;p&gt;(Windows User here, I don't know if this software is even available on OSX, but since Valve ported the Source Engine and its games to OSX I'm just gonna assume it is. Someone confirm this please.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, you'll need to download and install the &lt;em&gt;Source Multiplayer Dedicated Server&lt;/em&gt; Tool. You can do this from within your Steam client. Just choose &quot;TOOLS&quot; in the Library section. Screenshot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GTV4K.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It even has a fancy GUI:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BFJyo.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I highly recommend reading one of the many tutorials on setting up a dedicated server. &lt;a href=&quot;http://www.cstrike-planet.com/tutorial/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;This one&lt;/a&gt; seems detailed enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;However, if this software isn't available on OSX&lt;/strong&gt;, then you'll have to install a whole bunch of other software, like macports (to then get wine) to get it running. &lt;a href=&quot;http://wiki.garrysmod.com/?title=MacOSX_Dedicated_Server_Setup&quot; rel=&quot;nofollow noreferrer&quot;&gt;The GMod Wiki has a guide for this&lt;/a&gt;, which can also be applied to CS:S. (Also, see &lt;a href=&quot;http://www.cstrike-planet.com/tutorial/1-Linux-Install-CS-Source/5&quot; rel=&quot;nofollow noreferrer&quot;&gt;page 5 of the tutorial I linked to above&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is advanced stuff though, and can be rather frustrating if you don't know what you're doing. I recommend searching for a good server instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="10724" LastActivityDate="2011-06-28T11:36:49.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25428" PostTypeId="5" CreationDate="2011-06-28T11:56:00.780" Score="0" Body="&lt;p&gt;Spiral Knights (2011) is a free-to-play action-MMORPG developed by Three Rings Design and published by Sega, available on any platform with Java, including Microsoft Windows, Mac OS, and Linux. On April 6th, 2016, the game was transferred to Grey Havens, a group of former Three Rings employees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this tag for questions related to the MMORPG Spiral Knights.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;More Info:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Spiral_Knights&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spiral Knights Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://spiralknights.wikia.com/wiki/Spiral_Knights_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spiral Knights wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.spiralknights.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spiral Knights Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="162442" LastEditorUserId="162442" LastEditDate="2016-10-20T19:52:05.017" LastActivityDate="2016-10-20T19:52:05.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25429" PostTypeId="4" CreationDate="2011-06-28T11:56:00.780" Score="0" Body="Spiral Knights (2011) is a free-to-play action-MMORPG developed by Three Rings Design and published by Sega, available on any platform with Java, including Microsoft Windows, Mac OS, and Linux. Use this tag for questions related to the MMORPG Spiral Knights." OwnerUserId="10724" LastEditorUserId="162442" LastEditDate="2016-10-20T19:51:33.610" LastActivityDate="2016-10-20T19:51:33.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25433" PostTypeId="1" AcceptedAnswerId="25434" CreationDate="2011-06-28T14:30:36.933" Score="11" ViewCount="2666" Body="&lt;p&gt;I spawned the Eater of Worlds twice and both times he mysteriously went below the surface and didn't re-surface.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, I eventually received the message &quot;Eater of Worlds has been slain!&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What gives?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is he going and mysteriously getting himself killed?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I find his drops, eventually?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="143571" LastEditorDisplayName="user27134" LastEditDate="2019-06-05T16:46:22.963" LastActivityDate="2019-06-05T16:46:22.963" Title="How did the Eater of Worlds die without fighting it?" Tags="|terraria|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="25434" PostTypeId="2" ParentId="25433" CreationDate="2011-06-28T14:44:47.220" Score="9" Body="&lt;p&gt;The behaviour of the Eater of Worlds has been changed in the 1.0.5 version of Terraria.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I cannot find an explicit reference to the behaviour change in the &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-5-changelog.33191/&quot; rel=&quot;nofollow noreferrer&quot;&gt;changelog&lt;/a&gt;, but the following line could be interpreted that way:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Changed the way worm enemies spawn.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The wikis don't seem to have been updated yet, but I have observed that you can no longer fight the Eater of Worlds in any biome other than Corruption. If you move away from a corrupted area during the fight, you will see the &lt;em&gt;Eater of Worlds has been slain!&lt;/em&gt; message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you managed to destroy any of the segments before you received that message, the loot that was dropped will still be there (unless you have saved and exited the game), so you can go back and pick it up. However, if you moved off the corruption without destroying any of the segments, I'm afraid that no loot will have been dropped.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the 1.0.6 version of Terraria, you should no longer see this message in this scenario, and should instead be notified that the Eater of Worlds has fled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-6-changelog.50278/&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.0.6 Changelog&lt;/a&gt;:  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;NPC Bug Fixes&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;EoW is no longer &quot;defeated&quot; when he flees.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="7313" LastEditDate="2011-08-10T20:12:53.257" LastActivityDate="2011-08-10T20:12:53.257" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25436" PostTypeId="1" AcceptedAnswerId="25444" CreationDate="2011-06-28T15:23:12.083" Score="3" ViewCount="36422" Body="&lt;p&gt;I tend to find myself preferring champions with high mobility (Poppy, Evelynn, Singed etc) and I am interested in roaming. No point roaming with a slow champion. (I don't want a list of viable roamers, I roam with Poppy and she isn't recommended)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The move speed has to take into consideration:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Base move speed&lt;/li&gt;&#xA;&lt;li&gt;(Short cooldown) Self move speed buff skills (e.g.Poppy, Zilean's and Nunu's self buffs)&lt;/li&gt;&#xA;&lt;li&gt;(Short cooldown) skills that increase mobility (e.g. Rammus' powerball)&lt;/li&gt;&#xA;&lt;li&gt;Exclude move speed items, including boots, phantom dancers etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-06-28T17:02:31.897" LastActivityDate="2013-06-22T23:00:59.250" Title="List of champions by fastest move speed" Tags="|league-of-legends|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25437" PostTypeId="1" CreationDate="2011-06-28T15:24:09.553" Score="5" ViewCount="1516" Body="&lt;p&gt;My friends and I have had an SMP-server for nearly 6 weeks and everything worked very well. No mods and no plugins so there can't be any problems related to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After about 3 weeks our normal area changed a bit. for example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Our island we've became an ice-island. &lt;/li&gt;&#xA;&lt;li&gt;The desert is now covered in snow &lt;/li&gt;&#xA;&lt;li&gt;The grass changed in color. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So the biome seems to have changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to mention the spawn point is now 100 blocks from where it was originally, and it is also covered in snow and ice where previously it wasn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As if this wasn't bad enough, after a huge crash of our server host the same thing happened again. Our &quot;normal&quot; areas changed more and more in ice and snow and the spawn-point is now about 300 blocks away. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it seems that the biomes shifted. I, with my nonexistent programming skill, would say that some data or code for our biome has changed, but I don't know how to fix it. Is there a data editor or other program that will allow me to fix this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read in another question that a backup restore would be the best, but the last backup we made is a VERY long time ago, nearly our whole city would be erased. I would like to avoid that option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read a lot of threads on the internet but no one knows why this happens or doesn't understand the problem. Any suggestions? I'm pulling my hair out over this one.&lt;/p&gt;&#xA;" OwnerUserId="10738" LastEditorUserId="28182" LastEditDate="2013-09-02T06:27:42.617" LastActivityDate="2013-09-02T06:27:42.617" Title="Minecraft Biome / Spawnpoint shifted" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25438" PostTypeId="2" ParentId="25437" CreationDate="2011-06-28T15:35:49.467" Score="0" Body="&lt;p&gt;I have seen this happen before, but it was thought to be a problem with a mod. Have you tried using MCEdit to transfer your city to a new world? This should solve the problem, unless it happens again.&lt;/p&gt;&#xA;" OwnerUserId="10739" LastActivityDate="2011-06-28T15:35:49.467" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25439" PostTypeId="1" CreationDate="2011-06-28T15:45:17.877" Score="5" ViewCount="21738" Body="&lt;p&gt;I want to take my profile and save it to a removable USB drive. How do I do this?&lt;/p&gt;&#xA;" OwnerUserId="10740" LastEditorUserId="274" LastEditDate="2011-06-28T15:52:59.763" LastActivityDate="2017-11-09T19:40:47.353" Title="How do I save my Xbox Live Profile to a USB drive?" Tags="|xbox-360|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25440" PostTypeId="2" ParentId="25439" CreationDate="2011-06-28T15:58:45.283" Score="1" Body="&lt;p&gt;From the (now defunct) Amazon discussion boards:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Plug the flash drive in, go to your&#xA;system menu and then go to memory.&#xA;Configure your flash drive to create&#xA;an Xbox partition. Now your flash&#xA;drive will read as a memory unit. Copy&#xA;your gamertag over.&lt;/p&gt;&#xA;&lt;p&gt;Also, make sure that you've downloaded&#xA;the latest Xbox system update to your&#xA;Xbox so that the option to use a flash&#xA;drive is enabled.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2017-11-09T19:40:47.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25441" PostTypeId="2" ParentId="25439" CreationDate="2011-06-28T16:00:17.340" Score="7" Body="&lt;p&gt;First you'll have to format the USB drive so that your 360 can use it to store data. &lt;a href=&quot;http://support.xbox.com/en-us/Pages/xbox-360/how-to/usb-flash-drive.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a page on Xbox.com that walks you through the process&lt;/a&gt;, but the basic steps are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Plug in the flash drive&lt;/li&gt;&#xA;&lt;li&gt;Go to &lt;strong&gt;System Settings&lt;/strong&gt; under &lt;strong&gt;My Xbox&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Select &lt;strong&gt;Memory&lt;/strong&gt;, then select &lt;strong&gt;USB Storage Device&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Choose whether you want to use the entire drive for Xbox storage (up to 16GB), or only a portion of the drive (leaving the rest for files from your PC or whatever)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now that the drive is set up, you can move your profile to it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;From &lt;strong&gt;Memory&lt;/strong&gt;, select your hard drive and then choose &lt;strong&gt;Profiles&lt;/strong&gt;. &lt;/li&gt;&#xA;&lt;li&gt;Select your profile, and copy it over to the USB drive.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If your goal is to be able to take the flash drive with you when you play elsewhere, you might also want to move your saved games over as well. I keep my Rock Band save data on my removable drive so I can use my characters and bands at my friend's house, for example.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-06-28T16:00:17.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25443" PostTypeId="2" ParentId="25436" CreationDate="2011-06-28T16:24:20.470" Score="3" Body="&lt;p&gt;Couple of months ago I made an Excel file crossing data from &lt;a href=&quot;http://www.leagueoflegends.wikia.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends Wikia&lt;/a&gt; and other sources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately is not updated with latest 2/3 champions added and probably therefore latest 2/3 patches. I will update my answer later, in the meanwhile, but this could be a good start, these are the data I have, ordered by speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now fixed with all champions and last patches:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Champion             SPD&#xA;Akali                325&#xA;Alistar              305&#xA;Amumu                310&#xA;Anivia               300&#xA;Annie                310&#xA;Ashe                 300&#xA;Blitzcrank           300&#xA;Brand                315&#xA;Caitlyn              305&#xA;Cassiopeia           310&#xA;Cho'Gath             315&#xA;Corki                300&#xA;Dr. Mundo            320&#xA;Evelynn              315&#xA;Ezreal               305&#xA;Fiddlesticks         310&#xA;Galio                310&#xA;Gangplank            320&#xA;Garen                320&#xA;Gragas               315&#xA;Heimerdinger         300&#xA;Irelia               320&#xA;Janna                310&#xA;Jarvan IV            315&#xA;Jax                  325&#xA;Karma                310&#xA;Karthus              310&#xA;Kassadin             315&#xA;Katarina             325&#xA;Kayle                310&#xA;Kennen               310&#xA;Kog'Maw              305&#xA;LeBlank              310&#xA;Lee Sin              325&#xA;Lux                  315&#xA;Malphite             310&#xA;Malzahar             315&#xA;Maokai               310&#xA;Master Yi            330&#xA;Miss Fortune         300&#xA;Mordekaiser          315&#xA;Morgana              300&#xA;Nasus                325&#xA;Nidalee              310&#xA;Nocturne             320&#xA;Nunu                 315&#xA;Olaf                 320&#xA;Orianna              300&#xA;Pantheon             330&#xA;Poppy                320&#xA;Rammus               310&#xA;Renekton             320&#xA;Rumble               320&#xA;Ryze                 310&#xA;Shako                325&#xA;Shen                 310&#xA;Singed               320&#xA;Sion                 315&#xA;Sivir                310&#xA;Sona                 305&#xA;Soraka               310&#xA;Swain                310&#xA;Taric                315&#xA;Teemo                305&#xA;Tristana             300&#xA;Trundle              325&#xA;Tryndamere           320&#xA;Twisted Fate         305&#xA;Twitch               305&#xA;Udyr                 320&#xA;Urgot                310&#xA;Vayne                305&#xA;Veigar               315&#xA;Vladimir             310&#xA;Warwick              320&#xA;Xin Zhao             320&#xA;Yorick               315&#xA;Zilean               310&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-06-28T17:54:13.827" LastActivityDate="2011-06-28T17:54:13.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25444" PostTypeId="2" ParentId="25436" CreationDate="2011-06-28T16:25:06.580" Score="6" Body="&lt;p&gt;FORMAT for the information below:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Champion - Base Move Speed - Ability&#xA;  or Abilities that grant additional&#xA;  Move Speed&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Blitzcrank   -   325 -    Overdrive grants&#xA;  him (16 / 20 / 24 / 28 / 32)%&#xA;  increased movement and (30 / 38 / 46 /&#xA;  54 / 62)% attack speed for 8 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;8 Second duration - 15 Second CD (starts on cast not on end of effect) so there are 7 seconds where you aren't being buffed (1 second if you have 40% cdr)&lt;/p&gt;&#xA;&#xA;&lt;p&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Dr. Mundo     -   345 -    Sadism grants him&#xA;  (15 / 25 / 35)% extra movement speed&#xA;  for 12 seconds as well as heals him&#xA;  for 40 / 55 / 70 % of his max health.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;12 second duration 75 second cooldown. Sadism may best be used during a fight but using the ability to recover from an engagement while quickly moving to another lane shouldn't be underestimated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Evelynn   -   340 -    Dark frenzy grants her A flat (4 / 8 / 12 / 16 / 20) movespeed bonus when she hits an enemy when any ability that stacks 4 times and lasts 3 seconds, and a ( 30 / 40 / 50 / 60 / 70)% movespeed bonus that removes slows and ignores unit collision for 3 seconds when activated &#xA;  attack speed and (20 / 25 / 30)%&#xA;  movement speed for 10 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Evelynn is a natural roamer with her invisibility. Also, the cooldown on her Dark Frenzy is reset whenever she gets a kill or assist. Last, the amount of time for her passive to kick in is the same as Boots of Mobility's passive.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Galio    -   335 -    Righteous Gust creates&#xA;  a directional draft for 5 seconds&#xA;  which increasing the movement speed of&#xA;  allies passing through it by (20 / 25&#xA;  / 30 / 35 / 40)%.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Galio may deserve to be removed from this list as he is not truly a roamer but the ability buffs allies as well as him self and is only not active for 7 seconds at a time (12 second cooldown 5 second duration).&lt;/p&gt;&#xA;&#xA;&lt;p&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Gangplank -   345 -    Raise Morale grants&#xA;  him (8 / 10 / 12 / 14 / 16) attack&#xA;  damage and (3 / 4 / 5 / 6 / 7)%&#xA;  movement speed passively. When&#xA;  activated it grants Gangplank (14 /18&#xA;  /22 /26 /30)% movement speed and (20&#xA;  /28 /36 /44 /52) attack damage. Nearby&#xA;  allies receive (7 /9 /11 /13 /15)%&#xA;  movement speed and (10 /14 /18 /22&#xA;  /26) attack damage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Raise Morale combined with Gangplank's ult can be a very potent combination regardless of allied team composition as it grants all nearby allies the move speed (and a damage) bonus while his ult slows fleeing enemies (or just pounds them if they decide to stay still).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Garen    -   340 -    Decisive Strike grants&#xA;  him (15 / 20 / 25 / 30 / 35)%&#xA;  increased movement for 3 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Decisive Strike has an 8 Second cool down with a 3 second duration and Garen's Judgement removes and then reduces slows allowing him to gank more effectively.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Hecarim - 345 - &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt; Janna    -   335 -    Tailwind increases the&#xA;  movement speed of all allied champions&#xA;  by 3% while she's alive. Zephyr passively increases her movement speed by (8 /&#xA;  10 / 12 / 14 / 16)% and enables her to&#xA;  pass through units.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;See Janna's Zephyr ability above. The ability also has an active that slows the target. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Kayle -   335 -    Divine&#xA;  Blessing increases an allied&#xA;  champion's movement speed by 12% for&#xA;  10 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Divine blessing has a cooldown of 10 seconds. If you have the mana, you can cast it over and over. Kayle also has an activateable move speed debuff slowing its target by 25% and dealing magic damage.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Kennen    -   335 -    Lightning Rush grants&#xA;  him a flat bonus to movement equal to&#xA;  his base movement speed (after any&#xA;  other bonuses are calculated) and the&#xA;  ability to move through units for 4&#xA;  seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;With a cooldown of 8 seconds and a duration of 4 seconds it would appear that Lightning Rush would significantly increase Kennen's mobility. However, this is only true if he has the opportunity to pass though enemies to recharge his energy as the ability costs 100.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Malphite -   335 -    Seismic&#xA;  Shard steals (14 / 17 / 20 / 23 / 26)%&#xA;  movement speed from the target for 4&#xA;  seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Seismic Shard requires a target making it limited in its use as a &quot;roaming&quot; skill.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Master&#xA;  Yi    -   355 -    Highlander increases his&#xA;  movespeed by 40% for 6/9/12 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Master Yi is an excellent jungler/ganker/roamer with Alpha Strike, Highlander and the highest (tied with Pantheon and Nidalee in cougar form) base move speed (355) allowing him to initiate chase and escape quickly.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Miss Fortune -   325 -    Strut grants&#xA;  her an additional 25 movement speed&#xA;  after not taking any damage for 7 or&#xA;  more seconds, increasing each second&#xA;  up to 70 maximum bonus speed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When you are between lanes as you roam you will get progressively faster (to the max of 70).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Nidalee  -   335 -    Aspect of the&#xA;  Cougar grants her 20 movement speed in&#xA;  cougar form. Prowl grants 15% movement speed when moving through brush and for 2 seconds after she leaves it&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In Cougar form Nidalee can also pounce every three seconds at no cost increasing her mobility further.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Nocturne -   345 -    Duskbringer increases&#xA;  his movespeed by (15 / 20 / 25 / 30 /&#xA;  35)% while in the trail it or the&#xA;  enemy champion leaves.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Nocturne also benefits from a long ranged ult allowing him to gank from quite a distance allowing him to &quot;roam&quot; less but still have a presence.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Nunu -   315 -    Blood Boil grants an&#xA;  allied unit (25 / 30 / 35 / 40 / 45)%&#xA;  increased attack speed and (8 / 9 / 10 / 11 / 12)% increased movement&#xA;  speed for 15 seconds. If cast on an&#xA;  ally, Nunu also gains the effect of&#xA;  Bloodboil.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Nunu is a good roamer and jungler. His Consume ability allows him to regain some of his lost health between ganks by using it one the monsters found in the jungle (or after a fight on the minions in the lane).       &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Poppy -   320 -    Paragon of&#xA;  Demacia grants her (17 / 19 / 21 / 23&#xA;  / 25)% increased movement speed for 5&#xA;  seconds when activated.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Poppy has increased movement speed and excellent tower diving capabilities granted by her ult.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Rammus   -   310 -    Powerball grants him&#xA;  an increasing bonus to movement speed&#xA;  while active.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Powerball can be activated to increase movement speed between lanes and initiate a fight as it pops up enemies he hits (though this ends the ability).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Rumble   -   320 -    Scrap Shield grants&#xA;  him (10 / 15 / 20 / 25 / 30)%&#xA;  increased movement speed for 1 second.&#xA;  When in the &quot;Danger Zone&quot; this amount&#xA;  is increased by 30%.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Rumble has a high base move speed and Scrap Shield has a cool down of 6 seconds.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Singed    -   320 -    Insanity Potion grants him flat (35 / 50 / 65)&#xA;  increased movement speed while active.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Singed naturally benefits from high move speed has a high base move speed and his ult increases it further.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Teemo    -   305 -    Move Quick increases&#xA;  his movement speed by (10 / 14 / 18 /&#xA;  22 / 26 )%. If Teemo gets hit by a&#xA;  champion or turret while Moving Quick,&#xA;  he gets knocked out of it. He can&#xA;  activate it to gain double the&#xA;  passive, for 3 seconds, which will not&#xA;  be lost even if he is hit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Teemo can be a good roamer as his increased movement speed allows him to switch lanes or scout the jungle areas quickly. During his excursions he can also drop mushrooms that will grant limited knowledge of where enemy champions are and prevent enemies from ganking/escaping (if they are silly enough to go into the bushes).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Trundle  -   325 -    Contaminate infects&#xA;  a target location with his curse for 8&#xA;  seconds, granting (20 / 35 / 50 / 65 /&#xA;  80)% attack speed, (20 / 25 / 30 / 35&#xA;  / 40)% movement Speed, and (8 / 11 / 14 / 17 / 20)% healing and regenaration increase while on&#xA;  it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Trundle grants himself increased move speed and he can use Pillar of Filth slows enemy move speed and block terrain making him an effective roamer.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Udyr -   320 -    Bear Stance grants him&#xA;  (15 / 18 / 21 / 24 / 27)% increased&#xA;  movement speed for (2 / 2.5 / 3 / 3.5&#xA;  / 4) seconds upon activation.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;With a cooldown of 6 seconds there are only 2 seconds (at ability level 5) where Udyr is not increasing his movespeed (if you keep recasting bear stance).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Vayne -   310 -    Night Hunter gains 40 Movement Speed when&#xA;  moving towards an enemy champion.&#xA;  After activating her ult, Final Hour, the bonus is tripled.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Night Hunter has a range of 2000 allowing you to close on enemy champions from quite a distance fairly quickly. She also has tumble which allows her to chase even more effectively.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Warwick  -   320 -    Blood Scent senses&#xA;  enemy champions under 50% life within&#xA;  (1500 / 2300 / 3100 / 3900 / 4700)&#xA;  distance of him; while he detects a&#xA;  low-health enemy, he gains (20 / 25 /&#xA;  30 / 35 / 40)% increased movement&#xA;  speed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Warwick is a natural roamer/ganker with Blood Scent and his ult he can effectively initiate (in small fights) or pick off stragglers.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt; Zilean   -   310 -    Time Warp increases&#xA;  an allied champion's movement speed by&#xA;  55% for (2.5 / 3.25 / 4 / 4.75 / 5.5)&#xA;  seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Zilean is best as support but can move quickly between lanes with Time Warp and Rewind. With some cooldown reduction and mana regeneration Zilean can cast Time Warp and Rewind over and over, sustaining the increased move speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other Champions with abilities that grant increased movement without movespeed buffs include  Aatrox, Caitlyn, Corki, Ezreal, Gragas, Graves, Irelia, Jarvan IV, Jax, Kassadin, Katarina, LeBlanc, Lee Sin, Maokai, Renekton, Shaco, Shen, Tristana, Tryndamere, Xin Zhao and Zac. Note these listed immediately prior are abilities that may require targets such as allied or enemy champions to function (examples being Katarina and Jax). Others like Caitlyn I list but her ability really isn't optimally used for movement as much as kiting and escaping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Big list with lots of potential math to do to get the true fastest but I suspect the goal isn't to just be the fastest. Let me know if I missed something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Information contained herein is compiled entirely from the two links provided in my comments to the original question.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="37612" LastEditDate="2013-06-22T23:00:59.250" LastActivityDate="2013-06-22T23:00:59.250" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25445" PostTypeId="2" ParentId="25134" CreationDate="2011-06-28T16:41:12.327" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://problemkaputt.de/everynes.htm#controllersjoypads&quot; rel=&quot;noreferrer&quot;&gt;EveryNES&lt;/a&gt; and &lt;a href=&quot;http://wiki.nesdev.com/w/index.php/Four_Score&quot; rel=&quot;noreferrer&quot;&gt;NESdev Wiki&lt;/a&gt; may help you sort out some of the details.  The two joypads connect to the NES through a form of serial communication.  The controller sends a synchronized 8-Bits across the #7 pin connector.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The value of the button that is pressed is encoded within 8 bits that are communicated and synchronized with a clock signal sent across the #2 pin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the NES Four Score or NES Satellite adapter is connected, the adapter sends a 24-bit stream across both controllers' #7 pin channels.  The first bytes on each line correspond with controllers 1 &amp;amp; 2's buttons.  The second byte across both lines corresponds to controllers 3 &amp;amp; 4 and the last byte is an &quot;ID&quot; byte used to detect the adapter's presence and verify that none of the preceding bits were deleted by a known glitch that occurs during sample playback.&lt;/p&gt;&#xA;" OwnerUserId="10405" LastEditorUserId="69014" LastEditDate="2014-10-07T21:45:00.213" LastActivityDate="2014-10-07T21:45:00.213" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25446" PostTypeId="1" AcceptedAnswerId="25489" CreationDate="2011-06-28T16:43:03.043" Score="20" ViewCount="2890" Body="&lt;p&gt;I tend to build cities in tiles that give me access to luxury resources within the 5x5 fat cross and I try to build them on coasts whenever possible. However, the AI sometimes suggests very odd city placements, like on top of a resource, or on the edge of another civilization's border.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the AI choose these sites? Should I take its advice into account?&lt;/p&gt;&#xA;" OwnerUserId="10744" LastActivityDate="2012-11-14T10:37:34.007" Title="Should I follow the AI's suggestions on where to place my cities?" Tags="|civilization-4|civilization-4-beyond-the-sword|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25448" PostTypeId="2" ParentId="25217" CreationDate="2011-06-28T16:58:34.997" Score="3" Body="&lt;p&gt;For a melee-focused non-caster, the easiest strategy is to set your defensive tactics to Coward and rest in place until you get a chance to move between the trees. It's very tedious and there's always the possibility that they'll gang up on you for no reason, but it's doable.&lt;/p&gt;&#xA;" OwnerUserId="10744" LastActivityDate="2011-06-28T16:58:34.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25449" PostTypeId="2" ParentId="24682" CreationDate="2011-06-28T17:30:53.593" Score="2" Body="&lt;p&gt;Looks like it takes at least 8 torpedoes (launched from the plane, like above). I know BF1942 is a much older game but there's your answer.&lt;/p&gt;&#xA;" OwnerUserId="6418" LastActivityDate="2011-06-28T17:30:53.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25450" PostTypeId="5" CreationDate="2011-06-28T17:40:48.307" Score="0" Body="&lt;p&gt;Lord of the Rings Online is subscription-based or free to play. The focus of Lord of the Rings Online is its PvE content and its story-telling including a main storyline called epic quest line. PvP is included as so-called Player vs Monster Play (PvMP) where you can create a monster to fight against player characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Races&lt;/strong&gt;&lt;br&gt;&#xA;Elf&lt;br&gt;&#xA;Race of Men&lt;br&gt;&#xA;Hobbit&lt;br&gt;&#xA;Dwarf&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Classes&lt;/strong&gt;&lt;br&gt;&#xA;Burglar&lt;br&gt;&#xA;Captain&lt;br&gt;&#xA;Champion&lt;br&gt;&#xA;Guardian&lt;br&gt;&#xA;Hunter&lt;br&gt;&#xA;Lore-master&lt;br&gt;&#xA;Minstrel&lt;br&gt;&#xA;Rune-keeper&lt;br&gt;&#xA;Warden&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorDisplayName="user41651" LastEditDate="2013-04-01T19:38:19.323" LastActivityDate="2013-04-01T19:38:19.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25451" PostTypeId="4" CreationDate="2011-06-28T17:40:48.307" Score="0" Body="Lord of the Rings Online is a fantasy MMORPG created by Turbine and is set in the universe of J. R. R. Tolkien's Middle-earth." OwnerUserId="5136" LastEditorUserId="12229" LastEditDate="2012-02-02T03:26:07.937" LastActivityDate="2012-02-02T03:26:07.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25453" PostTypeId="1" AcceptedAnswerId="25488" CreationDate="2011-06-28T18:54:27.510" Score="6" ViewCount="3793" Body="&lt;p&gt;&lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=427485&quot; rel=&quot;nofollow noreferrer&quot;&gt;Honor&lt;/a&gt; now grants culture when barbarians are killed and grants gold per unit killed later on. The Aztec (BLAST YOU AND YOUR SHINY GODS...ahem...) unique ability grants culture when a unit is killed. What determines the amount of culture/gold gained after each kill?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just from playing I seem to earn more from the more advanced units but I was hoping for a formula.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="2259" LastEditDate="2011-06-30T14:42:58.570" LastActivityDate="2013-01-25T15:54:16.667" Title="What determines the gain from the Honor policy and Aztec unique ability? " Tags="|civilization-5|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25454" PostTypeId="1" AcceptedAnswerId="25490" CreationDate="2011-06-28T19:13:04.543" Score="7" ViewCount="1898" Body="&lt;p&gt;Montezuma and Tokugawa seem to be very prone to waging war on me, just as Gandhi is always very friendly, so I guess it's safe to assume that the leaders have different personalities. My question is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does each leader have a pre-made&#xA;AI personality script based on its&#xA;historical counterpart? &lt;em&gt;(for example, Gandhi being a pacifist)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;If not: Does&#xA;the AI play to the leader's&#xA;traits? &lt;em&gt;(for example, choosing to be&#xA;on the offensive with Montezuma&#xA;because of the Aggressive trait)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10744" LastActivityDate="2011-06-29T11:02:19.440" Title="How do the leaders' AI personalities work?" Tags="|civilization-4|civilization-4-beyond-the-sword|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25455" PostTypeId="1" AcceptedAnswerId="25457" CreationDate="2011-06-28T20:21:03.830" Score="7" ViewCount="607" Body="&lt;p&gt;Further considering invisibility mechanics in League of Legends, Vayne's Night Hunter innate ability increases her move speed when moving toward an enemy.  I'm pretty sure champions beyond the fog of war are out of range, and the movement bonus no longer applies. (for instance, if someone flashes out of sight, you won't be moving faster than normal anymore)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not seen/heard about what happens if Vayne is running toward an invisible enemy.  Will she continue to receive a movement bonus even if she cannot see her invisible foe?&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2016-03-25T02:53:57.613" Title="Night Hunter vs Invisible Enemies?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25457" PostTypeId="2" ParentId="25455" CreationDate="2011-06-28T20:41:37.160" Score="7" Body="&lt;p&gt;Only works if the target is visible per &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Vayne_The_Night_Hunter&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Enemy champions that are not visible to Vayne (through Fog of War, brush, or stealth) will not activate Night Hunter.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="37612" LastEditDate="2016-03-25T02:53:57.613" LastActivityDate="2016-03-25T02:53:57.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25458" PostTypeId="2" ParentId="15549" CreationDate="2011-06-28T22:37:03.530" Score="-1" Body="&lt;p&gt;To improve performance in PCSX2 you need more processor power than GPU power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also be away the XFX motherboard is a CRAPPY brand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how do I get more processor power, you ask? Buy a faster processor, Core i7 or at least a Core 2 Quad Q8xxx or better yet a Core 2 Quad Q9xxx.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why? Because the Core 2 Quad Q8xxx and Q9xxx support MMX, SSE, SSE2, SSE3, SSSE3 and SSE4.1. Q6600 don't support SSE4.1, that extra is going to give you a bit more power to run PS2 games.&lt;/p&gt;&#xA;" OwnerUserId="10750" LastEditorUserId="122" LastEditDate="2011-06-28T22:52:30.497" LastActivityDate="2011-06-28T22:52:30.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25460" PostTypeId="1" CreationDate="2011-06-28T22:56:41.973" Score="6" ViewCount="2423" Body="&lt;p&gt;When playing Ashen Empires recently, I've been experiencing uncommon and severe lag spikes and very frequent disconnects.  After over a week of testing, I've narrowed the problem down to my ISP throttling this gaming activity because for some reason it's being interpreted as P2P activity.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Charter Communications (My ISP) has been known for traffic shaping, but it's not supposed to throttle gaming activity... only excessive bandwidth and P2P activity.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read that other MMORPGs have had the same problems recently with other ISPs (WoW and Verizon for example).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, how do I solve this problem?  Is there a way to bypass traffic shaping for MMORPGs?  &lt;/p&gt;&#xA;" OwnerUserId="10751" LastEditorUserId="185203" LastEditDate="2022-07-27T14:31:49.010" LastActivityDate="2022-07-27T14:31:49.010" Title="How do I solve or bypass ISP mistakenly throttling Ashen Empires as P2P activity?" Tags="|networking|ashen-empires|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25462" PostTypeId="2" ParentId="25460" CreationDate="2011-06-28T23:08:05.620" Score="2" Body="&lt;p&gt;WoW is using P2P to distribute map data without putting load on their servers, this can be disabled. However &lt;a href=&quot;http://eu.battle.net/wow/en/forum/topic/2226152678&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoW still uses ports&lt;/a&gt; that could be flagged as P2P. &lt;a href=&quot;http://www.yokota.atcc-gns.com/wow/&quot; rel=&quot;nofollow noreferrer&quot;&gt;See this walkthough&lt;/a&gt; on how to disable the P2P data transfer for both the downloader and the client and see if that fixes your issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Changed the link for the walkthough to one that includes another tip about disabling IPv6&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE2:&#xA;Didn't read the OP carefully enough, this is not a question about WoW.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a general solution to your problem the only option you have is to find a &lt;a href=&quot;http://www.vpnreviews.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VPN provider&lt;/a&gt; to tunnel out of your ISP's network and in to someone else. Now this will stop the trafic shaping but it will increase your ping times as you are adding a another destination the data must go through before it gets to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update3: I don't know what county you are in but (after you have talked to your ISP) you can complain to the &lt;a href=&quot;http://www.fcc.gov/complaints&quot; rel=&quot;nofollow noreferrer&quot;&gt;FCC&lt;/a&gt; or your local countries equivalent. They take those complaints very seriously.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="3638" LastEditDate="2011-06-28T23:17:18.803" LastActivityDate="2011-06-28T23:17:18.803" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25465" PostTypeId="1" CreationDate="2011-06-29T01:06:07.453" Score="261" ViewCount="47071" Body="&lt;p&gt;It seems that video games need to have something like 60 frames per second in order to be smooth and realistic. But TV and films only have about 24 or 25. Why the difference?&lt;/p&gt;&#xA;" OwnerUserId="10755" LastEditorUserId="1719" LastEditDate="2011-06-30T13:19:44.133" LastActivityDate="2021-08-22T04:45:36.870" Title="Why do video game framerates need to be so much higher than TV and cinema framerates?" Tags="|framerate|" AnswerCount="9" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25466" PostTypeId="1" AcceptedAnswerId="25619" CreationDate="2011-06-29T01:09:37.530" Score="2" ViewCount="849" Body="&lt;p&gt;After many (many) years I think I'm finally going to sit down and play through Final Fantasy 8.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I picked up the BradyGames Official Strategy Guide by David Cassady a number of years ago, and am planning on using that. (It's in beautiful shape, so I might have picked it up new ... yikes.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I'd expect some errata to be available, but can find nothing online, in particular on the official site's product page - &lt;a href=&quot;http://www.bradygames.com/store/product.aspx?isbn=156686903X&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.bradygames.com/store/product.aspx?isbn=156686903X&lt;/a&gt; - nor via searching (excluding some seemingly illegal downloads that I'd rather not click through to).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if errata is available for this guide, and if so, where it can be found?&lt;/p&gt;&#xA;" OwnerUserId="8345" LastEditorUserId="3610" LastEditDate="2012-05-31T13:11:34.703" LastActivityDate="2014-01-16T05:26:43.963" Title="Is there errata available for the Final Fantasy VIII BradyGames guide?" Tags="|final-fantasy-8|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25467" PostTypeId="5" CreationDate="2011-06-29T01:18:31.860" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-06-29T01:18:31.860" LastActivityDate="2011-06-29T01:18:31.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25468" PostTypeId="4" CreationDate="2011-06-29T01:18:31.860" Score="0" Body="ADOM, short for Ancient Domains of Mystery, is a roguelike game created by Thomas Biskup. Despite the dungeons being procedurally generated, it features a pre-made overworld map and a richer and more detailed &quot;storyline&quot; than most roguelikes." OwnerUserId="10744" LastEditorUserId="10744" LastEditDate="2011-06-29T01:38:15.560" LastActivityDate="2011-06-29T01:38:15.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25470" PostTypeId="2" ParentId="25465" CreationDate="2011-06-29T01:27:32.630" Score="60" Body="&lt;p&gt;I hate to cite &lt;a href=&quot;http://en.wikipedia.org/wiki/Frame_rate&quot; rel=&quot;noreferrer&quot;&gt;the Wikipedia entry for frame rate&lt;/a&gt;, but it makes sense:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 to 60 FPS are considered acceptable by most, though this can vary significantly from game to game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Watching film and television is an extremely passive activity.&lt;/p&gt;&#xA;&lt;p&gt;Playing a video game, on the other hand, requires active participation.&lt;/p&gt;&#xA;&lt;p&gt;However, then you have &lt;a href=&quot;http://www.100fps.com/how_many_frames_can_humans_see.htm&quot; rel=&quot;noreferrer&quot;&gt;How Many Frames can the Humans See?&lt;/a&gt; which notes that the real issue is motion blur.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If you could see your moving hand very clear and crisp, then your eye needed to make more snapshots of it to make it look fluid. If you had a movie with 50 very sharp and crisp images per second, your eye would make out lots of details from time to time and you had the feeling, that the movie is stuttering.&lt;/p&gt;&#xA;&lt;p&gt;Just think of modern games: Have you ever played Quake with 18fps? There is no motion blur in those games, thus you need a lot of frames per second more.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8345" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-02-12T05:14:20.717" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25471" PostTypeId="1" AcceptedAnswerId="28922" CreationDate="2011-06-29T03:08:48.810" Score="37" ViewCount="11028" Body="&lt;p&gt;I'm an admin for a minecraft server where I suspect one of the players has set up a fast cycle redstone circuit. The reason is the server uses what seems to me to be too high of cpu for only one or two players logged in, and lately there always seems to be a bit of lag. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found where he had built one before and he said that he wouldn't build one again, but knowing him, it's likely that he build one similar and not &quot;exactly&quot; like before. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, are there any good ways to find where there is a redstone circuit like that, or better, is there a bukkit plugin that I can use to globally disable such circuits?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;edit&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to be clear, I'm not an op, I'm the full blown server admin (I pay for the VPS) lol. It's a windows server 2008 rc2 server so I have access to all files. It's currently running bukkit so that's why I would like to know about bukkit plugins that would make my life easier. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did search for bukkit plugins but I couldn't find any &quot;official&quot; ones, which is why I asked for other unreleased or beta plugins. =)&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="8410" LastEditDate="2011-06-29T20:23:55.550" LastActivityDate="2014-06-23T01:19:01.517" Title="How to find a player's redstone clock (or other aggressive circuitry)?" Tags="|minecraft-java-edition|minecraft-redstone|minecraft-bukkit|" AnswerCount="8" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="25472" PostTypeId="2" ParentId="25465" CreationDate="2011-06-29T03:15:49.630" Score="144" Body="&lt;p&gt;I think there is a piece of history you're missing here, so allow me to try and fill it in.&lt;/p&gt;&#xA;&lt;p&gt;If you google &lt;a href=&quot;http://www.google.com/search?q=24fps%20vs%2060fps&quot; rel=&quot;nofollow noreferrer&quot;&gt;60fps vs 24fps&lt;/a&gt; you'll find endless threads of people asking what the difference is.  Most people will tell you that 24fps has been the standard since the 20s, but there is little explanation as to why.&lt;/p&gt;&#xA;&lt;p&gt;If we actually look back to the creation of film will notice that 24fps has not always been the standard.  Edison himself originally recommended 48 fps stating &amp;quot;anything less will strain the eye.&amp;quot;  Edison films, however, did not follow this standard, nor did they seem to be standardized at all (with single films having a variation of larger than 10fps over the course of the film). American Mutoscope, one of Edison's rivals, actually used 40fps, but the resulting camera weighed almost a ton.&lt;/p&gt;&#xA;&lt;p&gt;However, these fast paced filmed used up too much film (a luxury at the time) and by &lt;a href=&quot;https://web.archive.org/web/20110907234025/http://www.cinemaweb.com/silentfilm/bookshelf/19_ac_23.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Victor Milner's&lt;/a&gt; time the standard was 16 fps.  More than practical considerations, many film buffs actually critiqued films faster than 16fps as being &amp;quot;too fast.&amp;quot;  &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Birth_of_a_Nation&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Birth of a Nation&lt;/a&gt;, for example, got as slow as 12fps in some sections.&lt;/p&gt;&#xA;&lt;p&gt;The major problem with the period between 1910 and 1920, was that film speed varied so much.  Even for a single filmographer their frame rates tended to vary between films. By the mid 20s, camera men had started to pride themselves on their even speed and being able to approximate 16fps (which they more usually measured in feet of film).  Meanwhile, theaters had started demanding faster and faster speeds.  While 16 fps may have looked more professional, in a crowed theater (or a small one), the audience seemed more able to decern the film at 24 frames per second.&lt;/p&gt;&#xA;&lt;p&gt;When Annapolis was shot in 1928, the studio was mandating 24 frames per second.  While many film crews did not appreciate the more frequent camera reloads (16 frames per second corresponds to about 1,000 ft in 16 minutes).  By the time motorized cameras became common, 24 frames had become a de facto standard.&lt;/p&gt;&#xA;&lt;p&gt;Its important to note, this was not a technical limitation, nor was it (frequently) a financial one.  It was the end result of two opposing forces (camera crews and actors vs studios and theaters) desiring a different speed.&lt;/p&gt;&#xA;&lt;h2&gt;So Why not 60?&lt;/h2&gt;&#xA;&lt;p&gt;It's worth noting that many TVs (eg NTSC) use 59.94 frames per second (60 Hz/1.001) counting interlacing. If you discount interlacing it's 29.97 fps. This has to do with how the interlacing is actually implemented (specifically, to remove beating based on 60hz power sources found in the US). Originally they chose 60fps to match the power source, but this actually causes intermodulation (beating), which appears as flickering.&lt;/p&gt;&#xA;&lt;p&gt;There is &lt;a href=&quot;http://www.100fps.com/how_many_frames_can_humans_see.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;some evidence&lt;/a&gt; to suggest that human visual acuity drops off sharply after about 30 frames per second, though most human beings can still detect discontinuities in the motion illusion up to 60-75 frames per second.  What's more there is a large library of evidence that the human eye can detect jitter over 300 frames per second (Steinmetz 1996).  So it a decent question to ask, why not 60?  60fps itself is an artifact of different technology (Television using 30 Frames per second and &lt;a href=&quot;http://neuron2.net/LVG/interlacing.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;interlacing frames&lt;/a&gt;).&lt;/p&gt;&#xA;&lt;p&gt;Ok, so we were forced into 60fps, &lt;strong&gt;why keep our 24 fps standard?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;When making home movies first became a possible consideration (read VCR camcorders, my father had one for years, the thing actually took a VCR tape and wrote to it), they were optimized for TV production (ie. 60fps).  As a result home movies had a vastly superior frame rate to standard film.  Unfortunately, this quickly became associated with amateur production (which most home movies were).  Consider movies which feature film shot on a hand held camera.  Most people can instantly discern the much faster rate, but more surprisingly is that most people will tell you it looks lower quality.&lt;/p&gt;&#xA;&lt;p&gt;The truth is, we think of 24fps as looking better because we've been trained to.&lt;/p&gt;&#xA;&lt;p&gt;A number of Directors have tried to break away from 24fps (Peter Jackson shooting at 48, James Cameron at 60), but almost always they are forced to show these movies at the old standard.  People just think it looks better.  Film speed (like many things) is a social phenomena.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="23872" LastEditDate="2021-08-22T04:45:36.870" LastActivityDate="2021-08-22T04:45:36.870" CommentCount="13" ContentLicense="CC BY-SA 4.0" />
  <row Id="25474" PostTypeId="2" ParentId="25282" CreationDate="2011-06-29T06:09:56.383" Score="3" Body="&lt;p&gt;Try this editor for Witcher 1 savegame files. It has an option for quests but im not completely sure what it allows you to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://sites.google.com/site/ronsworkspace/GameUtilities/witcher&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://sites.google.com/site/ronsworkspace/GameUtilities/witcher&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a picture of it&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.d-log.info/savegame-editor.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.d-log.info/savegame-editor.jpg&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9885" LastEditDate="2011-06-30T23:56:39.580" LastActivityDate="2011-06-30T23:56:39.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25475" PostTypeId="2" ParentId="25394" CreationDate="2011-06-29T06:15:34.820" Score="2" Body="&lt;p&gt;I finally managed to get an S rank on that final battle, and the answer to my question is no, getting an S rank on all battles doesn't serve any actual purpose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I managed that final battle based on the advice found &lt;a href=&quot;http://www.gamefaqs.com/ps3/982706-naruto-shippuden-ultimate-ninja-storm-2/answers?qid=232929&quot; rel=&quot;nofollow noreferrer&quot;&gt;over here&lt;/a&gt;, specifically:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Kinda easy, dodge side to side while&#xA;  he's attacking, when he's done, spam&#xA;  chidori.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you're really stuck with low&#xA;  health, go awakening mode, spam&#xA;  triangle, circle and it will&#xA;  insta-cast amaterasu lowering his&#xA;  health by 1/4 of a bar each time.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Don't worry about low health,&#xA;  finishing in awakening mode is an&#xA;  additional objective which you need to&#xA;  do anyway to get the Viper Fang, and&#xA;  you SHOULD get an S rank.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, like many things on the internet, when someone makes something seem simple it is often not the case. What I did do is use the iron-kettle bento (which prevents your guard from being broken) and then I just blocked until I had an opening, hit him with chidori, rinsed and repeated. The only thing to look out for is Killer Bee's overhead smash attack that simply ignores your guard.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-06-29T06:15:34.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25476" PostTypeId="2" ParentId="22831" CreationDate="2011-06-29T06:18:15.007" Score="2" Body="&lt;p&gt;Having simply tried it out, I can now say for certain that the Guadia Quest save is completely independent of Retro Gaming Challenge's save.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-06-29T06:18:15.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25477" PostTypeId="2" ParentId="25282" CreationDate="2011-06-29T06:23:46.650" Score="2" Body="&lt;p&gt;I would downvote for not being a hardcore gamer but instead I figured it be of more help if I'd answer your question ;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've taken a quick glance, but as far as I can tell there's no equivalent site like Mass Effect Saves for Witcher 1 saves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;People tend to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Post on forums to ask for other users' savegames&lt;/li&gt;&#xA;&lt;li&gt;Use a generator to recreate a savegame&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Arremer already provided you with an editor, and here's another one for you to try out. You should be able to make all decisions with this tool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://witchervault.ign.com/View.php?view=ToolsandUtilities.Detail&amp;amp;id=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Savegame editor over at WitcherVault&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope it helps!&lt;/p&gt;&#xA;" OwnerUserId="4376" LastActivityDate="2011-06-29T06:23:46.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25478" PostTypeId="5" CreationDate="2011-06-29T07:10:25.507" Score="0" Body="&lt;p&gt;&lt;em&gt;Final Fantasy VI&lt;/em&gt; is a role-playing game for the Super Nintendo Entertainment System, considered one of the staples of the genre for its rich setting, polished combat system and critically acclaimed soundtrack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With 12 playable characters &lt;em&gt;Final Fantasy VI&lt;/em&gt; features one of the largest casts of playable characters of any &lt;em&gt;Final Fantasy&lt;/em&gt; game.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-29T03:22:16.653" LastActivityDate="2011-08-29T03:22:16.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25479" PostTypeId="4" CreationDate="2011-06-29T07:10:25.507" Score="0" Body="Final Fantasy VI is a role-playing game for the Super Nintendo Entertainment System, considered one of the staples of the genre for its rich setting, polished combat system and critically acclaimed soundtrack. NOTE: The game was originally released in the US as Final Fantasy III, if your question is about FFIII for the SNES, use final-fantasy-vi as your tag." OwnerUserId="10744" LastEditorUserId="9300" LastEditDate="2011-09-14T08:12:12.647" LastActivityDate="2011-09-14T08:12:12.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25482" PostTypeId="1" AcceptedAnswerId="25947" CreationDate="2011-06-29T07:54:31.913" Score="3" ViewCount="4795" Body="&lt;p&gt;I am having a problem with Battlefield 2 in where I receive a error popup on game start (after the intro menus):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;LOCERROR_Unable to open current&#xA;  profile.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I think this is down to the fact my documents area is stored on my home server, instead of the C:\Users\%username%\Battlefield 2 expected location. If I start the game on a local (i.e no network documents) account I can start and play the game fine, creating a local account. I can then copy the &quot;Battlefield 2&quot; folder created in that accounts documents and place it in My Documents which removes the error show above, but when I try to start a mulitplayer or singleplayer game the game crashes with a black screen back to the desktop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to be a fairly common problem and I have found many references in EA and other forums, although no definitive answer (and the appearance of the evil &quot;I found what the problem was but I'm not going to post it here&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way, using symlinks or junction points in Windows 7 to get this to work? I've thought about manually creating a &quot;My Documents&quot; Folder on the C:\ drive but am unsure if this will work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game Info: Battlefield 2, Updated to 1.50. No Mods, although Sandbox had the same problem. The computer is more than capable of running the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've checked the registry settings and while there is a &quot;InstallDir&quot; entry which points to the correct place there are no settings that detail a user profile. As an interesting note, it's possible to copy your Battlefield 2 folder to a USB/Portable Hard disk and run it from that (although it's slow to start up initially). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using a network share or drive mappings makes no difference (eg \filesvr\tom$\My Docs or N:\My Docs). Even changing it to a different partition on the same computers disk gives grief. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a folder created in the Battlefield 2 root directory with the name of my file server and some profile settings created in that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a clean install of Windows 7 onto a spare machine over the weekend and using the excellent &lt;a href=&quot;http://www.voidtools.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Everything&lt;/a&gt; search tool I have found that profile details have also been saved in:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Users\[username]\AppData\Local\VirtualStore\Program Files\EA Games\Battlefield 2\[fileserver]\userstore$\[username]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;...so I'll try poking around with these files and symlinking/robocopying them to where they should be. Hopefully the end is in sight.&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorUserId="52800" LastEditDate="2014-01-13T10:46:40.737" LastActivityDate="2021-08-12T01:18:17.613" Title="Problems with playing Battlefield 2 where &quot;My Documents&quot; are not in the default location" Tags="|windows-7|battlefield-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25483" PostTypeId="2" ParentId="22641" CreationDate="2011-06-29T07:55:38.827" Score="2" Body="&lt;p&gt;If you're running a server using the dedicated server program that was added into the game package with version 1.04 IIRC, then you have some commands you can use to set the time.&lt;/p&gt;&#xA;&lt;p&gt;Go to the console when the world is running and try typing:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;dawn&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;noon&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;dusk&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;midnight&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3843" LastEditorUserId="163757" LastEditDate="2021-08-25T15:26:12.047" LastActivityDate="2021-08-25T15:26:12.047" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25484" PostTypeId="2" ParentId="25471" CreationDate="2011-06-29T08:02:46.250" Score="33" Body="&lt;p&gt;If you have access to the world file you can use a &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_editors#Mapping&quot; rel=&quot;nofollow noreferrer&quot;&gt;map editor/viewer&lt;/a&gt; to get a view of the map, and then do a filter just for redstone, overlay the second image and you will know where all the redstone is, it shouldn't take long to find the clock.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-29T08:02:46.250" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25485" PostTypeId="2" ParentId="25471" CreationDate="2011-06-29T08:06:14.783" Score="1" Body="&lt;p&gt;I can't say I know of any mod to do that, though I can suggest an alternative solution.  Tell him that you had suspicions and that you found it.  Tell him that either he downsizes it or that you'll destroy it completely.  He doesn't have to know you don't know where it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a bit of a bluff, but he'd have no reason to assume you wouldn't know where it is so it's a win-win situation.  If he says he'd downsize it and nothing changes, just ban him.  &lt;/p&gt;&#xA;" OwnerUserId="10375" LastActivityDate="2011-06-29T08:06:14.783" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25486" PostTypeId="2" ParentId="25465" CreationDate="2011-06-29T08:30:59.077" Score="6" Body="&lt;p&gt;You need the higher framerates because the resolution and clarity of monitors is much higher than TV and cinema, and you are trying to spot any tiny movement or detail as it may be critical in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TV and cinema have tried to rely on blurring, and for slow pans or conversation it works just fine but a segment with dramatic action is already a nightmare. The judder/blurring ruined Avatar for me on the big screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't blur a game if you want to provide the clarity and detail people expect on a computer, so you have to provide more frames in order to keep the illusion of movement.&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-06-29T08:30:59.077" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25487" PostTypeId="2" ParentId="25471" CreationDate="2011-06-29T08:39:04.203" Score="15" Body="&lt;p&gt;If you don't have access to the world files or the server configuration, use a custom texture pack that makes all blocks except for the ones likely to be in the mechanism (e.g. redstone) semi-transparent. Then, it's a matter of walking around until you see it: even if it's underground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could do it fairly quickly by editing terrain.png in your own custom texture pack, but there are several texture packs that do the same thing (like, for example, &lt;a href=&quot;http://www.minecraftforum.net/topic/158611-16x166strongestcraftupdated-6-26-345-pm-cdt/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Strongestcraft&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-06-29T08:39:04.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25488" PostTypeId="2" ParentId="25453" CreationDate="2011-06-29T09:28:23.730" Score="10" Body="&lt;p&gt;According to my testing:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Aztec culture from kills =&lt;br&gt;&#xA;  Honor culture from barbarians =&lt;br&gt;&#xA;  Honor finisher gold from kills =&lt;br&gt;&#xA;  &lt;strong&gt;COMBAT STRENGTH OF KILLED UNIT&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So killing a Pikeman (strength 10) as Aztec with full honor tree gives 10 culture and 10 gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ranged units provide culture/gold according to their regular strength, not ranged strength.&lt;/li&gt;&#xA;&lt;li&gt;Only the base strength is considered, bonuses (terrain / great general / promotions etc.) do not matter.&lt;/li&gt;&#xA;&lt;li&gt;Killing a unit with a city does not generate culture or gold (or xp).&lt;/li&gt;&#xA;&lt;li&gt;If you're supposed to get both culture and gold from a kill, only one of the floating numbers will appear, either purple or yellow; but both values are correctly awarded.&lt;/li&gt;&#xA;&lt;li&gt;Culture awards from Aztec UA and from the Honor opener stack, so barbarian units provide &lt;code&gt;2 x strength&lt;/code&gt; culture per kill in that case.&lt;/li&gt;&#xA;&lt;li&gt;The culture is only credited to your civ total.  It does not get credited to any city and therefore does not help increase your borders.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="341" LastEditDate="2013-01-25T15:54:16.667" LastActivityDate="2013-01-25T15:54:16.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25489" PostTypeId="2" ParentId="25446" CreationDate="2011-06-29T10:34:20.480" Score="15" Body="&lt;p&gt;The AI city placement suggestions are based on the &lt;strong&gt;same algorithm AI players use to choose the location of their cities&lt;/strong&gt;. This algorithm is not optimal of course, you can feel it when you conquer an AI civilization's cities and worry about their placement. It is outstandingly &lt;strong&gt;weak in using coastal cities&lt;/strong&gt;, building cities one tile from the coast, even with a Financial leader (also resulting in a weaker navy and missing the health that Harbors give).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think you should take the city placement advice of the AI as you would take any advice: &lt;strong&gt;a possible alternative&lt;/strong&gt;. When you are deciding on the placement of your cities, you have to take several alternatives into account and weigh them, because city placement is &lt;em&gt;vital&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are some strategical points that sometimes override general city placement rules. Sometimes, you just want to close down a bigger peninsula from the AI by putting a city in the enter point (and not having open borders). Sometimes, you want to get a strategical resource a few rounds earlier, so you put your city on the resource because that few rounds can mean a war won. Sometimes you can put the city in a location where it connects two oceans, giving you a quick route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The AI city placement can be turned off as well, but I normally leave it on, just to see one more alternative I did not think of.&lt;/p&gt;&#xA;" OwnerUserId="9620" LastEditorUserId="9620" LastEditDate="2012-11-14T10:37:34.007" LastActivityDate="2012-11-14T10:37:34.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25490" PostTypeId="2" ParentId="25454" CreationDate="2011-06-29T11:02:19.440" Score="5" Body="&lt;p&gt;They have a pre-made AI personality script, that gives them their unique behaviour. To give an example, Catherine is the only leader that might declare war on you even if you have the best (Friendly) relationship, other leaders will never do this. She is the backstabber.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course this behaviour will also match their traits more or less, so Montezuma, Shaka or Napoleon are more likely to go into war (actually you will see them fighting most of the time), while Hatshepshut, Gandhi or even Mansa Musa will attack you quite rarely.&lt;/p&gt;&#xA;" OwnerUserId="9620" LastActivityDate="2011-06-29T11:02:19.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25491" PostTypeId="2" ParentId="25466" CreationDate="2011-06-29T13:15:55.457" Score="1" Body="&lt;p&gt;No, there doesn't appear to be any official errata.  That doesn't mean that there aren't mistakes, it just means that they didn't go to the trouble of officially identifying and correcting their mistakes.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-29T13:15:55.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25493" PostTypeId="2" ParentId="25471" CreationDate="2011-06-29T13:35:19.130" Score="0" Body="&lt;p&gt;Move your server file into your single player and change the skin for all common solid block (dirt,stone,sand,sandstone) to be air and then you should be able to see the circuit underground.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-06-29T13:35:19.130" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25494" PostTypeId="2" ParentId="19485" CreationDate="2011-06-29T13:37:02.747" Score="4" Body="&lt;p&gt;Most simple and less time consuming.....throw it off a cliff or into a sea nearby. The items will disappear when 5 minutes have passed.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="10764" LastEditDate="2011-06-30T01:56:00.517" LastActivityDate="2011-06-30T01:56:00.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25496" PostTypeId="2" ParentId="25482" CreationDate="2011-06-29T13:39:40.600" Score="1" Body="&lt;p&gt;Try to run the game under compatibility mode for Windows XP Service Pack 2.  Windows 7 will make sure that program accesses to &quot;My Documents&quot; get properly translated to their new locations.&lt;/p&gt;&#xA;" OwnerUserId="10375" LastActivityDate="2011-06-29T13:39:40.600" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25497" PostTypeId="1" AcceptedAnswerId="25507" CreationDate="2011-06-29T14:34:32.683" Score="6" ViewCount="672" Body="&lt;p&gt;I see CityVille has both Cash and Coins. I know how to earn coins (rent, business, etc.), but I don't see an option to gain more Cash. There are things I can only buy with Cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only way I know to gain Cash is when moving on to next level. Can somebody please explain to me how it differs and the means of earning Cash? &lt;/p&gt;&#xA;" OwnerUserId="10766" LastEditorUserId="185203" LastEditDate="2021-05-06T15:55:22.250" LastActivityDate="2021-05-06T15:55:22.250" Title="How is Cash different from Coins? How to earn Cash?" Tags="|cityville|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25498" PostTypeId="2" ParentId="21317" CreationDate="2011-06-29T14:40:12.110" Score="0" Body="&lt;p&gt;Heal &lt;strong&gt;snipers&lt;/strong&gt; or &lt;strong&gt;heavys&lt;/strong&gt; on CTF_2fort. &lt;strong&gt;For heavys&lt;/strong&gt; just let them camp at the bridge and heal then from behind the walls of the entrance and &lt;strong&gt;For snipers&lt;/strong&gt; if there is no dispenser near by just stand on the right side (facing the bridge in the middle of the map) and heal snipers that are low on health because the spys and other enemies can only come from the left side and you should be able to see them coming and help take them out for the snipers (trust me they will be grateful).&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-06-29T14:40:12.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25499" PostTypeId="2" ParentId="19478" CreationDate="2011-06-29T14:47:22.797" Score="1" Body="&lt;p&gt;best place would be at a choke point like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;----     -----&#xA;  |*      |    sentry at * and looking at s &#xA;  | s     |  &#xA;  |       |  &#xA;  --------- &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Or if you are feeling sporty you could just place in a room/control point and keep a look out for the turret range (the gigantic red circle when holding the turret) and make sure the turret can cover all non-friendly entrences to the room/control point. &lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="23" LastEditDate="2011-06-29T16:05:37.390" LastActivityDate="2011-06-29T16:05:37.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25501" PostTypeId="2" ParentId="24348" CreationDate="2011-06-29T14:51:05.223" Score="2" Body="&lt;p&gt;I think I got the answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's the Microphone Volume in Control Panel controlls the voice transmit volume.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But they are not synchonized. When adjusting one volume, the other one does not changed at the same time.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When adjusting from Control Panel, you need re-open CS option dialog to see the new voice transmit volumne.&lt;/li&gt;&#xA;&lt;li&gt;When adjusting from CS, the new volume will synchronized to Control Panel only after click &quot;OK&quot; in the CS option dialog.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10298" LastActivityDate="2011-06-29T14:51:05.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25502" PostTypeId="2" ParentId="17579" CreationDate="2011-06-29T14:57:16.483" Score="-1" Body="&lt;p&gt;For me usually i would use a pyro with a flare gun and back burner (regular would also do well) and wait for the heavy to be un ubered if he is then i would use my flare gun to try to burn the medic or distract the pair the rush in and burn the medic first then start to run around the heavy spraying it with flames.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-06-29T14:57:16.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25503" PostTypeId="1" AcceptedAnswerId="25513" CreationDate="2011-06-29T15:14:39.667" Score="7" ViewCount="850" Body="&lt;p&gt;I have two cities sharing a resource square in Civilization 2. It seems like it's a bug. Now, I don't want to unclick it because, well, it's on a wheat between the two cities, and you can't go wrong with a shared wheat!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone run into this before? If so, under what conditions were you able to reproduce it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Screenshots below. The shared wheat is the one between Rome and Antium. I had JUST built Antium and was noting it would have one overlapping tile with Rome, but that's okay, as it still had 19 others. But then I noticed it took the wheat. So I went into Rome thinking &quot;Why doesn't Rome have its wheat taken? I know there's other bonus resources around, but it should pick the wheat by size 9!&quot; Go in and sure enough it has the wheat already. A true wtf moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bxqsv.png&quot; alt=&quot;The map&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/YFcWF.png&quot; alt=&quot;Notice the wheat on the left&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/XaxLH.png&quot; alt=&quot;Notice the wheat on the right&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1413" LastActivityDate="2011-06-29T18:08:08.207" Title="Two cities sharing resource square in Civ2" Tags="|civilization-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25504" PostTypeId="1" AcceptedAnswerId="25506" CreationDate="2011-06-29T15:18:36.637" Score="2" ViewCount="752" Body="&lt;p&gt;Is it possible to play Battlefield 2142 (Mac version) on the most current version of the Macbook Air?  Ideally, I would prefer to play on osX, i.e., not through windows.&lt;/p&gt;&#xA;" OwnerUserId="3255" LastEditorUserId="303" LastEditDate="2011-06-29T15:54:38.760" LastActivityDate="2011-06-29T15:54:38.760" Title="Battlefield 2142: Playable on Recent Macbook Air?" Tags="|macos|battlefield-2142|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25506" PostTypeId="2" ParentId="25504" CreationDate="2011-06-29T15:34:58.060" Score="1" Body="&lt;p&gt;It should be possible. The main factor to consider would be the graphics performance, which, given that the Air has a Geforce 320M should be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tech specs for Battlefield 2142, according to &lt;a href=&quot;http://www.apple.com/downloads/macosx/games/demos_updates/battlefield2142.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apple's downloads page&lt;/a&gt; are:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Mac OS X 10.4.9 or later&lt;br&gt;&#xA;  Intel Core Duo processor or higher&lt;br&gt;&#xA;  512MB of RAM (1GB recommended)&lt;br&gt;&#xA;  ATI X1600, NVIDIA GeForce 7300 GT, or higher video card (Intel GMA950 chipset not supported)  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.apple.com/macbookair/specs.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;The tech specs for the Macbook Air&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Minimum 2GB RAM,&lt;br&gt;&#xA;  Minimum 1.4GHz Core 2 Duo processor,&lt;br&gt;&#xA;  NVIDIA GeForce 320M graphics processor with 256MB of DDR3 SDRAM shared with main memory (meaning it'll deduct the VRAM is needs from your system RAM, which is 2GB minimum)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Should be OK!&lt;/p&gt;&#xA;" OwnerUserId="303" LastActivityDate="2011-06-29T15:34:58.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25507" PostTypeId="2" ParentId="25497" CreationDate="2011-06-29T16:26:21.740" Score="5" Body="&lt;p&gt;City Cash is how they get you. It's just an alternate currency besides the Coins, and there are only 3 ways of getting it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Leveling up&lt;/li&gt;&#xA;&lt;li&gt;Completing certain out-of-game offers for Zynga (&quot;Earn City Cash&quot; tab)&lt;/li&gt;&#xA;&lt;li&gt;Buying it with real money (&quot;Add Coins &amp;amp; Cash&quot; tab)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-06-29T16:26:21.740" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25508" PostTypeId="2" ParentId="25397" CreationDate="2011-06-29T16:50:06.560" Score="1" Body="&lt;p&gt;If you're needing a mining helmet then this probably isn't going to be applicable for you, but the dungeon is a great way to make cash.  So many things spawn there that you keep raking in cash drops as you kill.  By the point you get there though, you probably aren't worried about just 8 gold.  I figured I would toss this answer in since people may want gold for other things than a mining helmet.  I believe I made my early money just mining a bunch and selling off gems.  I never bothered with the mining helmet personally, I just used torches until I found an orb of light.&lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-06-29T16:50:06.560" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25510" PostTypeId="2" ParentId="22252" CreationDate="2011-06-29T17:26:13.747" Score="1" Body="&lt;p&gt;I disabled the auto movement of my units and kept them out of the cloud until it was over, though sometimes, I needed to resurrect them. Wait until the cloud is gone, of course. Except that cloud Huon is helpless, that one strong bloodmage attack can be helped by drinking a healing pot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did pile him a bit and used area spells on him as well.&lt;/p&gt;&#xA;" OwnerUserId="10770" LastEditorUserId="9752" LastEditDate="2011-06-29T18:11:29.313" LastActivityDate="2011-06-29T18:11:29.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25511" PostTypeId="2" ParentId="24450" CreationDate="2011-06-29T17:32:37.867" Score="1" Body="&lt;p&gt;Blizzard's &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=27089&quot; rel=&quot;nofollow noreferrer&quot;&gt;troubleshooting page&lt;/a&gt; has this to say&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Why is the Beta Opt-in application&#xA;  giving me an error message when I try&#xA;  to submit my information?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;First, verify that you have a stable&#xA;  internet connection when attempting to&#xA;  access a website. If you are able to&#xA;  access websites, you may have a&#xA;  firewall preventing the information&#xA;  from being sent to us.  Please make&#xA;  sure there are no firewall(s) blocking&#xA;  the opt-in application from sending us&#xA;  your system information. Downloading a&#xA;  fresh copy of the SystemCheck&#xA;  application may be the answer if you&#xA;  are still seeing a failure message&#xA;  after verifying the connection is&#xA;  stable.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-06-29T17:32:37.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25512" PostTypeId="1" AcceptedAnswerId="25625" CreationDate="2011-06-29T17:50:55.637" Score="1" ViewCount="349" Body="&lt;p&gt;yesterday I have started the game and I have seen that my blackops online level is 0 all of my scores(prestiges also) had gone. I was prestige 10 and level 34. What can be the problem here and how can I get back my scores?&lt;/p&gt;&#xA;" OwnerUserId="8575" LastActivityDate="2011-07-01T19:01:49.160" Title="my cod blackops online prestiges are gone" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25513" PostTypeId="2" ParentId="25503" CreationDate="2011-06-29T18:08:08.207" Score="4" Body="&lt;p&gt;This &quot;bug&quot; happened to me a couple of times, let's say I've created a city, then I started to explore. If you find a village next to your city when you enter this village there's a chance you will create a new city and then this &quot;bug&quot; happens.&lt;/p&gt;&#xA;" OwnerUserId="10771" LastActivityDate="2011-06-29T18:08:08.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25516" PostTypeId="2" ParentId="17579" CreationDate="2011-06-29T18:17:27.720" Score="1" Body="&lt;p&gt;A demolitions trap would take out both players. Heavy/Medic tend to go offensive which gives you plenty of room to hide mines along their path. Even if you only get the medic you've evened the odds. If they've gone defensive, the demo can nade-jump to get around entrenched locations and is able to launch from quite a distance (I've only done the X-Box 360 version unfortunately, despite it going Free 2 Play recently). This works solo and I've always dominated small rooms as a demoman whether I'm going offensive or defensive so I don't see too many problems here either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise I would use a soldier, the flak from both parties should increase your critical hit chance, which would help in taking out the medic at least, possibly both.&lt;/p&gt;&#xA;" OwnerUserId="6619" LastActivityDate="2011-06-29T18:17:27.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25517" PostTypeId="2" ParentId="25465" CreationDate="2011-06-29T18:49:14.817" Score="193" Body="&lt;p&gt;Two reasons:&lt;/p&gt;&#xA;&lt;h3&gt;1. Responsiveness of input&lt;/h3&gt;&#xA;&lt;p&gt;There is a big difference in feel of the gameplay when input &amp;amp; response happen only 24 times per second vs. 60 times per second, especially for fast-paced games such as first person shooters.&lt;/p&gt;&#xA;&lt;p&gt;Network buffers and input buffers are filled on separate threads, which means new state from the game server, or button presses from your gamepad, must &lt;em&gt;wait&lt;/em&gt; until the next iteration in the game engine's &amp;quot;update loop&amp;quot;. This wait can be as long as 42 ms for 24 updates per second, while only 16 ms for 60 updates per second. That's a 26 ms difference or roughly 25% of the &amp;quot;lag&amp;quot; we experience on a 150 ms server connection vs. a 50 ms server connection.&lt;/p&gt;&#xA;&lt;h3&gt;2. Lack of physically accurate motion blur&lt;/h3&gt;&#xA;&lt;p&gt;Cameras in the real-world have what's called a shutter, which is open for a &lt;em&gt;continuous range of time&lt;/em&gt;, determined by the &amp;quot;shutter angle&amp;quot; or &amp;quot;shutter speed&amp;quot;. For instance a moving picture captured at 24 frames per second might have the shutter open for 0.02083 seconds per frame (1/48 of a second, or 180° shutter angle). This continuous interval of time &lt;em&gt;captures and blends all motion&lt;/em&gt; happening therein, leading to what we see as motion blur.&lt;/p&gt;&#xA;&lt;p&gt;Games on the other hand, render only an &lt;em&gt;instantaneous moment of time&lt;/em&gt;. There is no equivalent interval where motion is recorded and blended, and instead you create what is essentially a crystal clear sample of the world at a particular instant -- something that is not possible in the real world. Because no motion is recorded in the rendered frame,  movement on-screen can look jerky unless the frame rate is increased to compensate (by capturing more inbetween motion). By increasing frame rate you essentially converge on real life &amp;quot;frame rates&amp;quot;, leaving us with the biological motion blur we get from our eyes (which are like shutters that are always open).&lt;/p&gt;&#xA;&lt;p&gt;Though modern games feature &amp;quot;motion blur&amp;quot; now, this only captures motion blur under certain assumptions, and does not (yet) fully recreate the motion blur we see in film or in high-quality CGI renderings.&lt;/p&gt;&#xA;&lt;h3&gt;Demos&lt;/h3&gt;&#xA;&lt;p&gt;For 15fps vs. 30fps vs. 60fps see &lt;a href=&quot;https://boallen.com/fps-compare-html5.html&quot; rel=&quot;noreferrer&quot;&gt;this demo&lt;/a&gt; or &lt;a href=&quot;https://youtu.be/2Ds7EcJ2Ia4?t=269&quot; rel=&quot;noreferrer&quot;&gt;this video&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Latency_(engineering)#Latency_in_simulators_and_simulation&quot; rel=&quot;noreferrer&quot;&gt;Latency in simulators and simulations&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Motion_blur&quot; rel=&quot;noreferrer&quot;&gt;Motion Blur&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Shutter_speed&quot; rel=&quot;noreferrer&quot;&gt;Shutter speed&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8257" LastEditorUserId="8257" LastEditDate="2021-08-22T00:34:13.960" LastActivityDate="2021-08-22T00:34:13.960" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="25518" PostTypeId="2" ParentId="16420" CreationDate="2011-06-29T19:46:56.953" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://getsetgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GetSet Games&lt;/a&gt;&lt;/strong&gt; is a pretty big name on the Appstore, so it's safe to assume that they are a reputable company.  I can tell you I've downloaded Mega Jump, and have never had any problems or concerns with it.  I can't give you a &lt;em&gt;source&lt;/em&gt;, but I'm positive that it's a secure app.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-06-29T19:46:56.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25519" PostTypeId="2" ParentId="17579" CreationDate="2011-06-29T20:01:03.607" Score="3" Body="&lt;ol&gt;&#xA;&lt;li&gt;Scout: Ducking in an out of cover and hitting point blank with the FAN.  A point blank double shot should probably kill the medic, after that hide from the heavy until he spins down then pop out and hit him.  Trickier to time that with the tomislav, but just watch for the heavy to slow down instead of listening.&lt;/li&gt;&#xA;&lt;li&gt;Pyro: Surprise from behind with the backburner, both should go down pretty quick.  Switch to the axetinguisher on the heavy if he starts to turn around.&lt;/li&gt;&#xA;&lt;li&gt;Soldier: Duck in and out at far range and try to take out the medic, and then the heavy after.  Anything but the direct hit could be argued for here - at range you want the splash damage since your rockets are easier to dodge.&lt;/li&gt;&#xA;&lt;li&gt;Engineer: Aside from defending a level 3 sentry, a wrangled mini sentry might be your best bet.  Hopefully the heavy targets the sentry and not you.  Target the medic first, as usual.  &lt;/li&gt;&#xA;&lt;li&gt;Demoman: Sticky around a doorway or choke point.  Use indirect fire to keep yourself safe.&lt;/li&gt;&#xA;&lt;li&gt;Heavy: Have the brass beast and surprise your enemy.  Take out the medic, and hopefully the brass beast will give enough of an edge to deal with the overheal.&lt;/li&gt;&#xA;&lt;li&gt;Medic: Similar tactics as the scout, just you've got a harder battle.  Ubersaw or blutslauger the medic down.  If ubersaw, tap heavy if you need to to fill your charge, then flee.  Take down heavy with the blutslauger, ducking out when he spins up.&lt;/li&gt;&#xA;&lt;li&gt;Sniper: Snipe them, medic first, since the heavy can't run away as fast.&lt;/li&gt;&#xA;&lt;li&gt;Spy: Backstab of course.  Wait for the heavy to be firing since that masks sound, slows him down, and diverts his attention elsewhere.  As usual, get the medic first if possible, but since you can pop the heavy easily enough with or without the medic there, take out the heavy and move on if the medic is too slippery.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There you have it, tactics for EVERY class!  Engineer and medic are probably the toughest to pull off solo, but good luck!&lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-06-29T20:01:03.607" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25521" PostTypeId="2" ParentId="25170" CreationDate="2011-06-29T22:10:33.430" Score="10" Body="&lt;p&gt;It's from the last part of the &quot;Heist&quot; mission series as a star. You need to leave the trap death line of stars that are spawning. It doesn't win the mission but it does get the achievement. I did it by loading my largest star system and just plowing my way through the killer flying stars.&lt;/p&gt;&#xA;" OwnerUserId="10776" LastActivityDate="2011-06-29T22:10:33.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25522" PostTypeId="1" AcceptedAnswerId="25523" CreationDate="2011-06-29T23:28:40.687" Score="9" ViewCount="9806" Body="&lt;p&gt;Yes, I know it gives me a 5-minute penalty before I can try to join another lobby, and that it's a horrible unsportsmanlike thing to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the only way I can figure out how to do it is to close the entire application and re-launch.  Is there no better way to quit a lobby than this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm trying to play with a friend and the chat system is down, so every 5 minutes we're joining at the same time in hopes that we get lucky...)&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2015-11-25T23:16:46.420" Title="How do you quit during hero selection?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25523" PostTypeId="2" ParentId="25522" CreationDate="2011-06-29T23:36:04.123" Score="12" Body="&lt;p&gt;The only way to quit champion selection is to close the game. The idea of a queue dodging button has been brought up many times on the forums, and &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?p=8026154#post8026154&quot; rel=&quot;nofollow noreferrer&quot;&gt;has been shut down by Riot&lt;/a&gt; because they don't want people to queue dodge so it's not gonna change any time soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note that the time penalty for queue dodging &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Queue_dodging#Penalties&quot; rel=&quot;nofollow noreferrer&quot;&gt;goes up if you do it repeatedly&lt;/a&gt; in a single day. The time penalties for dodging a Ranked game are also significantly more severe.&lt;/p&gt;&#xA;" OwnerUserId="5829" LastEditorUserId="27975" LastEditDate="2014-01-30T17:40:14.960" LastActivityDate="2014-01-30T17:40:14.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25524" PostTypeId="1" AcceptedAnswerId="25526" CreationDate="2011-06-30T00:10:17.117" Score="14" ViewCount="66056" Body="&lt;p&gt;Single player runs just fine, but multiplayer seems to lag for me and my two friends. It doesn't matter who hosts it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Our computers are fairly decent - good video cards, cpu, lots of ram, etc, but Terraria still seems to lag for us. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen some solutions online to limit framerate, adjust processor affinity, change priority of executable, etc but nothing seems to us. Actually adjusting the processor affinity / framerate worked for me, but not my friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what else we can try? Or can what is causing the lag in the first place?&lt;/p&gt;&#xA;" OwnerUserId="8462" LastActivityDate="2017-04-15T12:14:52.617" Title="Can anything be done to fix the lag in Terraria Multiplayer?" Tags="|terraria|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25525" PostTypeId="2" ParentId="19478" CreationDate="2011-06-30T00:14:15.820" Score="2" Body="&lt;p&gt;Wow, I forgot I never answered this question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several criteria to take into account:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Soldier &amp;amp; Demoman: Build away from walls opposite an archway or from where your sentry can be hit by splash damage.  Demoman can be a particular problem if they can arc stickies from below or above you.  Don't forget you can destroy sticky bombs with your pistol or shotgun.  Grenades also bounce around corners, so build on the near side of the corner rather than the far side.&lt;/li&gt;&#xA;&lt;li&gt;Sniper: Don't build in front of an area with really long sight lines.  While the Wrangler can mitigate this problem, controlling your sentry makes it much easier for the other team to sneak behind you.&lt;/li&gt;&#xA;&lt;li&gt;Spy: Build somewhere where you can have your back to a wall.  Listen for decloak sounds or your gun spotting something and turning towards you.&lt;/li&gt;&#xA;&lt;li&gt;Uber: Well, there's really nowhere good to build a sentry to counter an Uber.  Ubercharge was intended to be a hard counter to sentry guns when used effectively.  Instead, it helps to have assistance from your teammates, particularly Pyros for their airblast ability.  Also repair, repair, repair.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So, taking all this into account, your best bet is to build somewhere near two corners where the corners are a sufficient distance apart, but not to the point where you sentry can't see the other corner.  A good example of this is Badwater Point D, which has two such areas like this for the RED team to put sentry guns.  The one away from the tracks is more vulnerable to Demomen and Soldiers, the one closer to the tracks is more vulnerable to Spies and Ubers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, there are some places where this just isn't possible, such as Granary Point B.  In this case, your best bet is likely upstairs near the middle across from the point.  In this position, your biggest problem will be enemies approaching from the right.  A trick here is to place your dispenser behind the gun, and have the Engineer stand to its left (which is a dead end).  This gives you some protection from Soldiers, Demomen,meaning that your main problem with be Spies and Ubers.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-06-30T00:14:15.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25526" PostTypeId="2" ParentId="25524" CreationDate="2011-06-30T00:42:38.083" Score="9" Body="&lt;p&gt;How are you running the server?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've run a server on a computer and port-forwarded the ports and had very bad lag issues with friends directly connecting. However, when I run it and my friends connect through &lt;a href=&quot;https://secure.logmein.com/products/hamachi2/download.aspx&quot; rel=&quot;noreferrer&quot;&gt;Hamachi&lt;/a&gt;, it seems to alleviate most of the lag. If you're not running through Hamachi, you should give it a try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This seems counter-intuitive to me since you would think Hamachi would ADD overhead, not take it away but what can I say, that's what I've noticed.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-06-30T00:42:38.083" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25527" PostTypeId="1" CreationDate="2011-06-30T01:21:12.950" Score="6" ViewCount="968" Body="&lt;p&gt;I was a few worlds into Mario for the DS Lite when we moved and I somehow lost the cartridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been thinking of buying another copy of the game to finish it, but I don't know if my save games are in the system or in the cartridge itself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are they stored?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if they were on the cartridge, are there convenient cheats to skip over the worlds that I played? &lt;/p&gt;&#xA;" OwnerUserId="1596" LastEditorUserId="2262" LastEditDate="2013-10-02T18:38:28.490" LastActivityDate="2013-10-02T18:38:28.490" Title="Where are the savegames stored for Mario on the DS Lite" Tags="|nintendo-ds|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25528" PostTypeId="2" ParentId="25527" CreationDate="2011-06-30T01:36:45.060" Score="11" Body="&lt;p&gt;The Nintendo DS stores its save game data on the cartridges themselves. The limited built-in memory on the device itself is reserved for storing information like the profile name, Wi-Fi settings, etc.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-06-30T01:36:45.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25529" PostTypeId="2" ParentId="25524" CreationDate="2011-06-30T02:23:05.833" Score="1" Body="&lt;p&gt;are you running other apps that takes up your bandwidth? if yes try closing them and running on slightly more RAM. &lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-06-30T02:23:05.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25530" PostTypeId="2" ParentId="25471" CreationDate="2011-06-30T02:24:24.463" Score="0" Body="&lt;p&gt;If the the redstone clock has a lot of redstone torches, use &lt;a href=&quot;http://www.minecraftforum.net/topic/91055-v166-zombes-modpack-26-mods-v427-upd-17jun/&quot; rel=&quot;nofollow noreferrer&quot;&gt;zombe's modpack&lt;/a&gt;'s cheat function, which allows you to see through blocks. After installing the mod, copy &lt;a href=&quot;http://cl.ly/241F2S041r0E1Z3W2x2W&quot; rel=&quot;nofollow noreferrer&quot;&gt;this file&lt;/a&gt; to &lt;code&gt;{minecraft folder}/mods/zombe&lt;/code&gt;. After you have done this, connect to the server and press &lt;kbd&gt;Y&lt;/kbd&gt; and then &lt;kbd&gt;O&lt;/kbd&gt;. This will show you all the redstone Torches(on/off). If you want to see through everything (etc. blocks), press and &lt;kbd&gt;K&lt;/kbd&gt; (default is &lt;kbd&gt;I&lt;/kbd&gt;, but I changed it for accessibility)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: The config file has colours set for different (redstone) items. Light red for redstone torch(on) and dark red for redstone torch(off).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If you don't have any redstone circuits that you value, use &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt;, and do this commands:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;//hpos1 (at a location)&#xA;//hpos2 (at another far location diagonal from the original position)&#xA;//expand vert (Expands vertically 512 blocks)&#xA;//replace 55 0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Hopefully, you will be able to find and remove the redstone circuit (the wires). If not, try it at another location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you are running Bukkit you may also want to restrict redstone by using &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldGuard&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldGuard&lt;/a&gt;, and prevent lower-ranked users from placing and making such circuits.&lt;/p&gt;&#xA;" OwnerDisplayName="user8949" LastEditorUserId="-1" LastEditDate="2014-06-23T01:19:01.517" LastActivityDate="2014-06-23T01:19:01.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25531" PostTypeId="2" ParentId="16420" CreationDate="2011-06-30T03:07:09.607" Score="1" Body="&lt;p&gt;One thing to note: just because a company is a either well-exposed, well-known or have lots of apps out in the Top 25 / 50 / x rankings, it &lt;strong&gt;doesn't&lt;/strong&gt; mean that they don't release rogue / info farming apps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, developers who release info farming apps WILL want to have a big name within the App Store to get more people to download their malicious apps. One such case is highlighted in this &lt;a href=&quot;http://www.engadget.com/2010/07/06/apple-responds-on-itunes-fraud-vaguely-confirms-said-fraud&quot; rel=&quot;nofollow noreferrer&quot;&gt;article&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Google search on GetSet games does not reveal any customers flagging them as scammers or info farmers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A complete list of fradulent apps / app farms cannot be found (heck, it's probably impossible since you'd have to run through all the source code of all the popular apps in the App Store, lest ALL the apps), but here's a small list of such apps can be found &lt;a href=&quot;http://thenextweb.com/apple/2010/07/05/app-store-app-farm-steal-your-money/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7945" LastActivityDate="2011-06-30T03:07:09.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25532" PostTypeId="2" ParentId="12920" CreationDate="2011-06-30T03:28:28.150" Score="3" Body="&lt;p&gt;According to the &lt;a href=&quot;http://civilization.wikia.com/wiki/Civilizations_%28Civ5%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Civilization 5 Wiki&lt;/a&gt; there are two new DLC civilizations since the previous reply: The Danish and the Polynesian.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://civilization.wikia.com/wiki/Danish_%28Civ5%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Denmark&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;Ability Viking Fury&lt;/em&gt;: Embarked Units have extra movement and less&#xA;  movement cost to move from sea to&#xA;  land. No movement cost to pillage&#xA;  improvements.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Building&lt;/em&gt;: None&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Unit &lt;a href=&quot;http://civilization.wikia.com/wiki/Beserker_%28Civ5%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Berserker&lt;/a&gt;&lt;/em&gt;: Replaces Longswordman. +1 movement and&#xA;  amphibious. (No penalty for attacking&#xA;  from sea or across river.) &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Unit &lt;a href=&quot;http://civilization.wikia.com/wiki/Norwegian_Ski_Infantry_%28Civ5%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Norwegian Ski Infantry&lt;/a&gt;&lt;/em&gt;: Replaces Rifleman. +25% combat bonus&#xA;  and double movement on tundra, snow&#xA;  and hills if forest or jungle is not&#xA;  present.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://civilization.wikia.com/wiki/Polynesia&quot; rel=&quot;nofollow noreferrer&quot;&gt;Polynesia&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;Ability Wayfinding&lt;/em&gt;: Can embark and move over oceans immediately. +1 Sight&#xA;  when embarked. +10% Combat Strength&#xA;  bonus if within 2 tiles of a Moai.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Improvement &lt;a href=&quot;http://civilization.wikia.com/wiki/Moai&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moai&lt;/a&gt;&lt;/em&gt; (Easter Island statue): +1 culture, plus&#xA;  additional culture if built next to&#xA;  another Moai.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Unit &lt;a href=&quot;http://civilization.wikia.com/wiki/Maori_Warrior_%28Civ5%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Maori Warrior&lt;/a&gt;&lt;/em&gt;: Replaces Warrior. -10% combat penalty for&#xA;  adjacent enemies.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3556" LastActivityDate="2011-06-30T03:28:28.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25534" PostTypeId="2" ParentId="25465" CreationDate="2011-06-30T04:48:52.250" Score="14" Body="&lt;p&gt;I'm no expert on the subject, but here is why it makes sense to me that real-world recordings can run at fewer fps than animations can while still being higher quality: An animated frame shows a single instant in time while a recorded frame shows a small interval of time. This is not the same as just blurring parts of the picture with motion in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is why: Suppose the interval of time that you get in a recorded frame is 1 millisecond and suppose the universe runs at, say, 1 billion fps (the actual number is the planck time, but let's not digress). Then the recorded frame is the average of 1 million points of time so that the 1 frame is actually based on a tremendous amount of information. In contrast the animated frame has just the information from a single instant in time. So don't think of the recorded frame as just 1 frame, think of it as a summary of a million frames.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From that perspective it makes a lot of sense that animation must run at a higher fps than recordings need to. You could simulate the effect by running the computer at 1 billion fps and average that down to just 24 fps. I'm sure 1 billion fps would be overkill for that purpose, and it would be interesting to know at what point diminishing returns kick in. That might be a very low number like 60 or 100. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So recorded frames are more blurred than animated ones. The blur in recorded frames carry a lot of extra information about what happens between frames, while just adding blur to an animated frame removes information. This is similar to the difference between blurring and anti-aliasing, except we are working with time instead of space.&lt;/p&gt;&#xA;" OwnerUserId="10783" LastActivityDate="2011-06-30T04:48:52.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25537" PostTypeId="2" ParentId="23338" CreationDate="2011-06-30T07:23:23.320" Score="2" Body="&lt;p&gt;I found the alternate ending by &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; finding the grave, then going back to pick up a pill. Dying after that put me back near the cliff. Walk to the right.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The new ending isn't much, but at least that's one mystery solved.&lt;/p&gt;&#xA;" OwnerUserId="10785" LastActivityDate="2011-06-30T07:23:23.320" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25538" PostTypeId="1" AcceptedAnswerId="25546" CreationDate="2011-06-30T07:46:40.663" Score="2" ViewCount="1196" Body="&lt;p&gt;I've noticed that some games have the option of a &quot;ladder match&quot;. Logic would tell me that it's a game in which you can climb to a higher rank, but if that is the case, then what is the difference between a &quot;ladder match&quot; and a &quot;ranked match&quot;? If I interpreted it incorrectly, what does a &quot;ladder match&quot; mean and what does it entail?&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-06-30T12:53:33.533" Title="What is a &quot;ladder match&quot;?" Tags="|terminology|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25539" PostTypeId="2" ParentId="23936" CreationDate="2011-06-30T09:40:22.793" Score="0" Body="&lt;p&gt;The other city has a bigger population, and therefore needs more resources, causing it to be more expensive.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="9752" LastEditDate="2012-01-23T20:48:28.717" LastActivityDate="2012-01-23T20:48:28.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25541" PostTypeId="2" ParentId="25482" CreationDate="2011-06-30T11:03:17.683" Score="1" Body="&lt;p&gt;What method did you use to move the My Documents folder? I suspect whatever you've done here has upset the game (which we can assume is a fault, it probably uses some incorrect method to find the MyDocs folder...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, if in doubt a directory symlink should let you trick BF2 in to thinking the data is in the expected place, while at the same time not having to move or reconfigure anything else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From an elevated &lt;code&gt;cmd&lt;/code&gt; instance try:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;mklink /D &quot;C:\Users\&amp;lt;un&amp;gt;\My Documents\Battlefield 2&quot; &quot;X:\path\to\real\dir&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Or whatever the path to the BF2 folder &lt;em&gt;should&lt;/em&gt; be according to the game (checking this with a local-only profile might be handy).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will probably have to create the parent directories before you can create the symlink folder if they don't exist (ie, create &lt;code&gt;C:\Users\&amp;lt;un&amp;gt;\My Documents\&lt;/code&gt; first).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-06-30T11:03:17.683" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25543" PostTypeId="1" AcceptedAnswerId="25555" CreationDate="2011-06-30T12:10:10.920" Score="13" ViewCount="770" Body="&lt;p&gt;I see a lot of Protoss going blink early, maybe due to HuK's popularity and his innovative blink play. I usually see twilight council after the first gateway. Usually they will have blink researched before they even begin attacking. I feel that this is TOO early but I am not at the level to be criticizing pro build orders. When I do a blink rush, I get the twilight after my 2nd or 3rd gateway and blink is ready &lt;em&gt;during&lt;/em&gt; my first engagement with 9-12 stalkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is, delaying blink as long as possible gives you room to adjust your build depending on what you scout. The moment you plop down the twilight council, you're getting pretty committed to an expensive early tech. With regards to tech, isn't the rule of thumb to delay it as long as possible until you can actually use it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, the way I see it, &lt;strong&gt;the pros are getting blink almost a minute before they actually need it&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only reason I can think of to have blink ready before the start of the battle is to get around a wall or forcefield, either to force an engagement when you know they're not ready or to get instant vision of high ground for warping in. Even though that's extremely risky, the pros do it successfully. I don't :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are of course many other uses of blink, including:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Sneak cliff jump into opponent's base. For this though you either need a hallucinated air unit or an observer, which is irrelevant at this stage of the game.&lt;/li&gt;&#xA;&lt;li&gt;Blinking back injured units. But this is also not very useful so early. This blink-back micro is not really necessary if your stalkers have a clear path to retreat. At this point in the game you can't have many stalkers, and you can just walk them back just as easily as you can blink them back. Later in the game when you have so many units that stalkers are clumped up and there's no clear path to walk backwards, THEN blink-back becomes effective. Yes, there are nice tricks with blinking to low ground or around buildings that aren't possible without blink, but this is a good reason to have blink ready DURING the engagement, not before.&lt;/li&gt;&#xA;&lt;li&gt;Retreating or chasing. Again, this is not something that will be necessary at the start of your engagement.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So is that risky forcefield jump the only reason people get such early blink? What makes HuK's or Kiwikaki's blink rush builds better than mine?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-06-30T12:32:51.437" LastActivityDate="2011-09-14T20:22:21.800" Title="Is it worth it to get blink so quickly?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25544" PostTypeId="2" ParentId="25543" CreationDate="2011-06-30T12:24:40.027" Score="0" Body="&lt;p&gt;I would say that your point 2 is wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blinking micro is most important in the early game, it becomes completely useless when the enemy can one-shot your stalkers. Early, it helps you to keep your stalkers alive and therefore helps you to maintain static DPS for a long period of time (which is something a non-blinking enemy can't do).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In late game, the blink micro is useless. Blink retreat and shift blink is still very valid, even in late game.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-06-30T12:24:40.027" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25546" PostTypeId="2" ParentId="25538" CreationDate="2011-06-30T12:53:33.533" Score="5" Body="&lt;p&gt;Typically, ladder matches are like a tournament. There's a set number of games and you have to win to get to the top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With ranked matches, that just means that your stats are tracked during the match and added to your cumulative overall stats. These stats would probably include ranked ladder matches as well as normal ranked matches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you play an unranked game, your stats won't be tracked and the game's outcome will not affect your overall total scores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure certain games work these in different ways, but I think that's about how it works overall.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-06-30T12:53:33.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25549" PostTypeId="2" ParentId="21886" CreationDate="2011-06-30T13:42:35.473" Score="22" Body="&lt;p&gt;Go to &lt;a href=&quot;http://www.tf2items.com&quot; rel=&quot;noreferrer&quot;&gt;tf2items.com&lt;/a&gt; and enter you profile ID. (If you don't have a profile ID set up, just copy the link to your community page)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will show 3 different tabs, the last one - &lt;em&gt;checklist&lt;/em&gt; - should be exactly what you need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order for this to work, your profile needs to be public though.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-06-30T13:42:35.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25551" PostTypeId="2" ParentId="25543" CreationDate="2011-06-30T14:10:27.197" Score="1" Body="&lt;p&gt;You might not be able to control when you have to fight. I haven't analyzed the build order, but generally if you put a lot of money in early tech your army is initially rather weak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So possibly Huk knew that around a minute before his desired attack timing there was a point where he was weak to a counter attack, but if blink was already done he would be able to defend. So by getting blink earlier his build gets more robust.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if in some specific game that early blink goes unused for a while, in other games that timing might be vital to defend against early aggression.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastActivityDate="2011-06-30T14:10:27.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25552" PostTypeId="1" AcceptedAnswerId="25559" CreationDate="2011-06-30T14:28:20.533" Score="8" ViewCount="2362" Body="&lt;p&gt;Can you raise/lower a single block by an arbitrary distance using pistons? Will this work with chests?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorDisplayName="user8949" LastEditDate="2011-07-06T14:02:59.433" LastActivityDate="2011-07-06T14:02:59.433" Title="Is it possible to lift a block from the bottom of the map to the top using pistons?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25553" PostTypeId="2" ParentId="25552" CreationDate="2011-06-30T14:37:33.407" Score="12" Body="&lt;p&gt;Regardless of the first part, chests cannot be moved with pistons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But using this set-up (the painting is a piston) and repeatedly turning on and off the redstone, the glowstone block will move upwards, if pistons have a limit of how much they can push, it will eventually stop. And there is the case of lots of cobblestone as a by-product.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ebsSa.png&quot; alt=&quot;piston lift&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-06-30T14:56:36.680" LastActivityDate="2011-06-30T14:56:36.680" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="25555" PostTypeId="2" ParentId="25543" CreationDate="2011-06-30T15:14:11.130" Score="14" Body="&lt;p&gt;There are two questions here:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Should I get Blink Early?&lt;/li&gt;&#xA;&lt;li&gt;Should I get upgrades before I can use them?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I'll answer the second one first.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;This is not a behavior which pro's restrict to just Blink, but you'll notice it is also common with Grooved Spines, Zergling Speed, Infestor Energy, Siege Mode, Colossus Range, and a slew of other unit based upgrades.  In fact, I would go so far as to say this is actually &lt;em&gt;Standard Practice&lt;/em&gt;.  Take the simplest case: Zergling Speed.  The entire point of the 14 Gas, 14 Pool opening (usually referred to as the &quot;safe&quot; Zerg opening) is to have 100 gas when your Spawning Pool finishes.  Many players (such as Artosis) will say that Zerglings are essentially useless without speed, and that it's so crucial that you get Zergling speed to establish scouting and map control that you need to be getting it ASAP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok, sure, Zergling speed is super helpful, but so is an ability like Stim, why aren't people rushing Stim?  Well the truth is, people are rushing Stim.  In order to maximize the Stim timing window (the time between getting Stim and your opponent catching up on the Tech tree), players will start getting Stim long before they need it (or can support it with Medivacs).  In fact, the correct Stim timing push has your army of a dozen or so MM, about half way across the map in case you find your opponent doing some sort of all-in.  Sure it might be useless for the extra 10 seconds it takes to get to your opponents base, but running into an opposing Zealot/Stalker army half way across the map, and you start getting that Stim earlier and earlier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grooved Spines and Colossus Range are perhaps the most pronounced examples of getting upgrades early.  I don't know a single player who builds Hydralisks before at least starting this upgrade.  On the Protoss front, it is considered standard practice to have your range upgrade finish before you start your second Colossus; any build which gets 2 or 3 Colossus before range is considered &quot;usual&quot; or &quot;crazy.&quot;  In fact, if you see your opponent has 2 Colossus you can almost guarantee he has the range upgrade and plan accordingly.  For both these units (Hydralisk and Colossus) providing long range support is so essential that the upgrades are frequently prioritized before the units which use them.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Blink&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;But, ok, what about Stalkers?  Many players NEVER get Blink because they've gone down separate tech paths, so it's not an essential upgrade like Zergling speed or Colossus range; and the people who are getting Blink aren't always doing it as they army pushes out (although a lot of players do).  So why are they getting it SO early?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blink has the unique place of being an incredibly powerful offensive and defensive ability.  I don't mean the ability to pull back injured units or escape, I mean when your Stalkers are sitting in your base it gives you greater coverage.  You're able to react to Drops/Banshee and Zergling/Mutalisk harass far faster and more effectively than you could previously.  This gives you a solid position in the mid game with which to build into your late game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blink also functions extremely well at providing map control.  At a speed of ~3 (2.95), Stalkers are extremely fast units, out pacing most others in the early game.  This makes them ideal scouts and units with which to exhert map control.  Getting Blink early increases their effectiveness at this role.  As map control is about &lt;a href=&quot;https://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&quot;&gt;the ability to respond&lt;/a&gt;, just having Blink is enough to do this, you do not even need to send those Stalkers out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, Blink is an aggressive ability.  It allows you to engage in places you wouldn't otherwise (even if you're only blinking out injured units).  For a player at the level where a missed opportunity is no different than a mistake, someone like Huk cannot afford to need Blink and not have it.  Should he see a chance to engage his opponent or push back, this ability becomes invaluable.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-06-30T15:14:11.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25556" PostTypeId="1" AcceptedAnswerId="25558" CreationDate="2011-06-30T15:17:08.963" Score="12" ViewCount="15589" Body="&lt;p&gt;For example: could you effectively push a line of blocks off into the distance? Is it limited by the loaded chunks? Or a shorter upper limit countable in blocks?&lt;/p&gt;&#xA;" OwnerUserId="756" LastEditorDisplayName="user8949" LastEditDate="2011-07-06T14:00:09.903" LastActivityDate="2021-02-07T15:44:38.707" Title="Is there a maximum limit to the number of blocks a piston can push?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25557" PostTypeId="1" AcceptedAnswerId="25562" CreationDate="2011-06-30T15:17:56.903" Score="5" ViewCount="441" Body="&lt;p&gt;&lt;a href=&quot;http://nethackwiki.com/wiki/Spellcasting&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://nethackwiki.com/wiki/Spellcasting&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This chance of failure is affected by intelligence (or wisdom), experience level, skill level, innate magical ability of the role, armour: especially metal but also shields and robes, whether it is an emergency spell or your &lt;strong&gt;special spell&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6356" LastActivityDate="2011-06-30T16:36:36.447" Title="What are special spells?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25558" PostTypeId="2" ParentId="25556" CreationDate="2011-06-30T15:19:48.977" Score="18" Body="&lt;p&gt;12 blocks is the maximum.&#xA;&lt;a href=&quot;https://minecraft.wiki/w/Pistons&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Pistons&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-06-30T15:19:48.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25559" PostTypeId="2" ParentId="25552" CreationDate="2011-06-30T15:19:58.833" Score="7" Body="&lt;p&gt;If the number of pistons is no limiting factor, then you could use a piston to push the block up by one meter, then use another to push it across one meter. Repeating this pattern of up-and-then-across, you can effectively pass the block up a series of pistons, one meter at a time. Think of it like a staircase. Standing on top of the pushed block essentially give you an escalator.&lt;/p&gt;&#xA;&lt;p&gt;If you want to block to go straight up instead, then you could simply use this method in a spiral staircase pattern instead. Standing on the pushed block now essentially gives you an elevator.&lt;/p&gt;&#xA;&lt;p&gt;This will not work with &lt;a href=&quot;http://www.youtube.com/watch?v=uZJr86d2IUo#t=1m50s&quot; rel=&quot;nofollow noreferrer&quot;&gt;chests, furnaces, noteblocks,&lt;/a&gt; &lt;a href=&quot;https://minecraft.wiki/w/Piston&quot; rel=&quot;nofollow noreferrer&quot;&gt;obsidian, bedrock, or any blocks with tile entities&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-06-30T15:19:58.833" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25562" PostTypeId="2" ParentId="25557" CreationDate="2011-06-30T16:28:40.240" Score="7" Body="&lt;p&gt;A special spell has a higher rate of successful casting. Each role has one special spell. These are listed in this &lt;a href=&quot;http://nethackwiki.com/wiki/Special_spell#Role_penalties&quot; rel=&quot;nofollow noreferrer&quot;&gt;table&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-06-30T16:36:36.447" LastActivityDate="2011-06-30T16:36:36.447" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25563" PostTypeId="2" ParentId="18868" CreationDate="2011-06-30T16:47:51.993" Score="0" Body="&lt;p&gt;Playing on servers that show you who killed you (and usually where) is a great help while learning, since it'll show you what you need to pay attention to next time.&lt;/p&gt;&#xA;" OwnerUserId="3319" LastActivityDate="2011-06-30T16:47:51.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25566" PostTypeId="1" AcceptedAnswerId="25583" CreationDate="2011-06-30T18:55:57.860" Score="4" ViewCount="1171" Body="&lt;p&gt;Is there a simple way to farm cash in Bioshock 2?  I seem to run out of cash prior to the Big Daddy encounter.&lt;/p&gt;&#xA;" OwnerUserId="10746" LastEditorUserId="3610" LastEditDate="2012-06-07T09:01:12.740" LastActivityDate="2013-08-20T02:40:12.103" Title="Bioshock 2 farming cash strategies" Tags="|bioshock-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25567" PostTypeId="1" AcceptedAnswerId="25577" CreationDate="2011-06-30T19:11:42.097" Score="14" ViewCount="4408" Body="&lt;p&gt;Looking at &lt;a href=&quot;http://www.youtube.com/watch?v=orW8Cq6y0Hg&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; about the new pistons in Minecraft 1.7, he has arranged 3 horizontal-pushing pistons in a stack vertically and is using an alternating pattern of redstone torches to activate them together.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  D'||=|&#xA;  'D||=|&#xA;__D'||=|&#xA;*D for dirt; ' for redstone torches; ||=| for pistons; and _ for redstone wire&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;What minecraft circuit wizardry is in play here that makes all the pistons activate together when the input is on? Furthermore, could the pattern be extended upwards indefinitely like this?&lt;/p&gt;&#xA;" OwnerUserId="10285" LastEditorDisplayName="user8949" LastEditDate="2011-07-06T14:02:36.237" LastActivityDate="2011-07-06T14:02:36.237" Title="What property of redstone torches allows activating stacks of items?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25568" PostTypeId="1" CreationDate="2011-06-30T19:26:04.133" Score="7" ViewCount="2176" Body="&lt;p&gt;Bit.Trip Beat now has two new &lt;a href=&quot;http://steamcommunity.com/stats/BitTrip/achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;achievements&lt;/a&gt;: SUN.BATHING and HOUSE.PARTY.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, the Steam Summer Camp initiative makes it clear that SUN.BATHING is about perfecting 1-1, but HOUSE.PARTY remains a mystery.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you unlock it?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-08-10T18:29:39.500" Title="What is the HOUSE.PARTY achievement about?" Tags="|achievements|bit-trip-beat|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25569" PostTypeId="2" ParentId="25567" CreationDate="2011-06-30T19:28:10.810" Score="3" Body="&lt;p&gt;That's a redstone inverter. A nice, compact one. I've no idea if they can be extended any higher, but they can be reversed and stacked horizontally forever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a look at this example using the same method:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/HyjlxCuDYhU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="10597" LastActivityDate="2011-06-30T19:28:10.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25570" PostTypeId="1" AcceptedAnswerId="25571" CreationDate="2011-06-30T19:36:16.483" Score="3" ViewCount="851" Body="&lt;p&gt;I just get a street fighter 4 pc version and installed on laptop machine. however, it is really slow. My laptop is 2 dual-core CPU and 3G mem, and with integrated video card... is there any workaround?&lt;/p&gt;&#xA;" OwnerUserId="10794" LastActivityDate="2011-09-27T16:15:50.470" Title="Street fighter 4 on laptop" Tags="|pc|street-fighter-iv|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25571" PostTypeId="2" ParentId="25570" CreationDate="2011-06-30T19:46:33.087" Score="7" Body="&lt;p&gt;The problem is your integrated video card.  Most likely its not up to the task of rendering SF4.  I would suggest try turning down every setting in the video options, but that may not be enough.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-06-30T19:46:33.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25572" PostTypeId="1" AcceptedAnswerId="25579" CreationDate="2011-06-30T20:05:10.713" Score="10" ViewCount="6906" Body="&lt;p&gt;Added for the Steam Summer Camp I guess, there's a new achievement on Toki Tori: Get a Tan. You need to stand in 10 sunbeams to get it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard indirectly from the developers that they are all in the forest levels. Does anyone have a list of which levels they are in? I have found 1-6 on Normal, but standing in it did nothing - can't tell if it was a wrong one, or just not working yet.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="8366" LastEditDate="2012-02-27T17:11:07.177" LastActivityDate="2012-02-27T17:11:07.177" Title="In Toki Tori, which levels contain sunbeams to get the new Get A Tan achievement?" Tags="|toki-tori|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25573" PostTypeId="2" ParentId="25572" CreationDate="2011-06-30T20:12:55.010" Score="12" Body="&lt;p&gt;The Sunbeams required for the achievement can be found in the following levels.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1-6 Normal&lt;/li&gt;&#xA;&lt;li&gt;1-8 Normal&lt;/li&gt;&#xA;&lt;li&gt;1-11 Normal&lt;/li&gt;&#xA;&lt;li&gt;1-1 Hard&lt;/li&gt;&#xA;&lt;li&gt;1-3 Hard&lt;/li&gt;&#xA;&lt;li&gt;1-4 Hard&lt;/li&gt;&#xA;&lt;li&gt;1-5 Hard&lt;/li&gt;&#xA;&lt;li&gt;1-6 Hard&lt;/li&gt;&#xA;&lt;li&gt;1-7 Hard&lt;/li&gt;&#xA;&lt;li&gt;Bonus Stage 3&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-06-30T20:12:55.010" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25574" PostTypeId="2" ParentId="23936" CreationDate="2011-06-30T20:32:44.273" Score="6" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The neighbor current needs&lt;/strong&gt; - If they badly need power, they will sell it very expensive or not sell it all. If they produce more than they can use, they'll sell it cheaply. Same goes for water, trash and others.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Your city needs&lt;/strong&gt; - If you need a lot of power, they'll sell for more, since you'll probably pay more. Surplus and demand, simply put.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Other deals you have with that city&lt;/strong&gt; - if you have another deal that is favorable to them (that varies a lot) the price will probably lower.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Your city size&lt;/strong&gt; - If your city is considerably bigger than the neighbor, they'll charge more. If it's considerably smaller, they'll charge less.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That is in order of importance: City size almost doesn't matter, but neighbor's needs matter a lot.&lt;/p&gt;&#xA;" OwnerUserId="10205" LastEditorUserId="18" LastEditDate="2011-07-01T00:35:15.697" LastActivityDate="2011-07-01T00:35:15.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25577" PostTypeId="2" ParentId="25567" CreationDate="2011-06-30T20:59:40.547" Score="19" Body="&lt;p&gt;The circuitry behind this is fairly simple. It relies on the principle that the default state of a Redstone Torch is on, and that when power is applied to the block that it is mounted on, it will turn off. When no power is applied to the bottom block in the circuit, the bottom and top Redstone Torches are on, and the middle is off, because the bottom one is powering the block the middle one is attached to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom piston is on because the bottom Redstone Torch is powering it. The middle piston is also on, because the bottom Redstone Torch is powering the cobblestone directly above it, also powering the piston adjacent. The top piston is on because the top Redstone Torch is powering it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JWOWF.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a current is applied to the bottom block of cobblestone, the bottom Redstone Torch is turned off, because it is mounted on the cobblestone. This makes the bottom piston retract. Because no power is being applied to the middle cobblestone block, the middle piston turns off, and the middle Redstone Torch also turns on (because power isn't being applied to it anymore). This, in turn, turns off the top Redstone Torch (because power is being applied to the cobblestone block it is mounted on), turning the top piston off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3yqfm.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, this design can be repeated upwards infinitely (but there will be a noticeable delay between the topmost and bottommost pistons, as it takes time for each Redstone Torch to change states).&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-06-30T20:59:40.547" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25578" PostTypeId="1" AcceptedAnswerId="25916" CreationDate="2011-06-30T21:52:24.570" Score="0" ViewCount="3527" Body="&lt;p&gt;I got the following error when I try to play the Call of Duty (multiplayer mode): &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unable to connect to activision&#xA;  matchmaking error 33.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Anybody have any information about this problem? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you.&lt;/p&gt;&#xA;" OwnerUserId="10801" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:33:58.647" LastActivityDate="2013-10-22T18:33:58.647" Title="Unable to connect to activision matchmaking error 33" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25579" PostTypeId="2" ParentId="25572" CreationDate="2011-06-30T21:55:19.283" Score="7" Body="&lt;p&gt;I just finished the achievement. You stand in the sunbeams for just a second, and you'll see your sunbeam count go up, i.e. 1/10. You get the achievement for the last beam. If that's not working for you, make sure Toki Tori has been updated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also made a &lt;a href=&quot;http://www.youtube.com/watch?v=RfoXNiC1SIg&quot; rel=&quot;nofollow noreferrer&quot;&gt;video guide&lt;/a&gt; for this achievement:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/RfoXNiC1SIg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="10800" LastEditorUserId="9752" LastEditDate="2012-01-24T19:01:37.097" LastActivityDate="2012-01-24T19:01:37.097" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25581" PostTypeId="1" AcceptedAnswerId="25765" CreationDate="2011-06-30T22:30:35.127" Score="5" ViewCount="355" Body="&lt;p&gt;A woman in the town of &lt;em&gt;Leedo&lt;/em&gt; gave me a quest involving searching through the &lt;em&gt;Lizardo Dungeon&lt;/em&gt; and finding 4 of an item called &lt;em&gt;Lian Clamp&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aLCwM.jpg&quot; alt=&quot;The quest to find the Lian Clamps&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;I've found three of the four, and though I've scoured the rest (I think) of the dungeon, I haven't been able to find the fourth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gACNj.jpg&quot; alt=&quot;The first two items, in the top right of the second dungeon floor&quot;&gt;&#xA;These are the first two items, located in the top-right of the dungeon's second floor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uAavn.jpg&quot; alt=&quot;The third item, in the bottom right of the second dungeon floor&quot;&gt;&#xA;This is the third item, located in the lower left of the dungeon's second floor.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Is there a hidden doorway or something that I'm missing?  Where is the last one?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2012-09-27T20:28:07.987" LastActivityDate="2012-09-27T20:28:07.987" Title="Where in 'Lizardo Dungeon' are the Four 'Lian Clamps'?" Tags="|seed-rise-of-darkness|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25582" PostTypeId="2" ParentId="25572" CreationDate="2011-06-30T22:35:56.633" Score="0" Body="&lt;p&gt;They are the straight down sunbeamn, not the slanted background ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The icon will appear when you find the right one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In world 1-6 Normal, it's in the top right &lt;/p&gt;&#xA;" OwnerUserId="7615" LastActivityDate="2011-06-30T22:35:56.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25583" PostTypeId="2" ParentId="25566" CreationDate="2011-06-30T23:57:00.303" Score="4" Body="&lt;p&gt;Unfortunately, not really.  The best thing you can do is hang around a particular area for a while and kill off splicers.  Some of them will drop cash you can loot.  But even this isn't particularly efficient.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-06-30T23:57:00.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25585" PostTypeId="1" AcceptedAnswerId="25586" CreationDate="2011-07-01T04:05:11.690" Score="2" ViewCount="1398" Body="&lt;p&gt;Does the game Terraria have a dedicated online server (like MMO games) that will save my progress? Or will I have to connect to other people like FPS games? Or can I do both?&lt;/p&gt;&#xA;" OwnerUserId="10810" LastEditorUserId="3936" LastEditorDisplayName="user9983" LastEditDate="2015-01-09T08:19:37.403" LastActivityDate="2015-01-09T08:21:04.273" Title="Is it possible to play Terraria mulitplayer online?" Tags="|terraria|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25586" PostTypeId="2" ParentId="25585" CreationDate="2011-07-01T04:10:54.673" Score="3" Body="&lt;p&gt;Your character persists between worlds and is stored on your local machine as are single player worlds.  You can configure it to save to a different location (Dropbox etc).  Multiplayer worlds are saved in different places depending on the configuration of the server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The term &quot;dedicated&quot; can mean two things here.  There is dedicated hosting which means some other place hosts the server software (usually for a price). There is also the dedicated server software which is separate from the Terraria client and allows anyone to host a server.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-07-01T04:16:41.783" LastActivityDate="2011-07-01T04:16:41.783" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="25587" PostTypeId="2" ParentId="12912" CreationDate="2011-07-01T04:57:47.257" Score="9" Body="&lt;p&gt;The one that is currently at the highest upgrade will win. If the watchtower is at level 2 already, and the search tower hasn't been upgraded, and they tie, then the watchtower will be upgraded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they are both at the same level, then the one that received the tying vote first will win. If the watchtower got up to 20 votes, and then the search tower reached 20 after it, then the watchtower will be upgraded.&lt;/p&gt;&#xA;" OwnerUserId="10812" LastActivityDate="2011-07-01T04:57:47.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25588" PostTypeId="1" AcceptedAnswerId="126896" CreationDate="2011-07-01T05:32:57.753" Score="5" ViewCount="5900" Body="&lt;p&gt;It's the summer months, and both my brother and I are home from college for the time being. This means we're currently sharing a wireless network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We tried to play a game of Team Fortress 2 together this evening, and failed miserably; Without exception, the instant I tried to connect to the same server as him (or he, me) the other party would instantly disconnect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that we have been able to play together on the &lt;em&gt;same&lt;/em&gt; wireless network in the past (back around the WAR! Update), I was curious as to whether something changed in TF2 that might prevent two users on the same wireless network from connecting to the same server simultaneously? Is this a server option or security measure of some sort?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We both have separate steam accounts, and we haven't tried LAN.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user9983" LastEditDate="2013-08-08T19:34:24.973" LastActivityDate="2013-08-08T19:34:24.973" Title="TF2 and shared wireless connections -- impossible for me and my brother to connect to the same Server?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25592" PostTypeId="2" ParentId="25588" CreationDate="2011-07-01T07:41:28.737" Score="2" Body="&lt;p&gt;Since you're both using wireless I would make sure that AP Isolation is disabled to start. Or something to that effect, that setting prevents users on the wireless to see the other machines, which could be the reason to why you are getting disconnected. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on your router setup, you will need to go into the settings to change the configuration of your NAT section.  Most of the time, a router out of the box should support this type of gaming. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last resort would be to do a factory reset on your router (usually holding the reset button for more than 5 seconds with it on, then rebooting it.)  If you have configured the router yourself you should know what to do here, but make sure you backup the current configuration before you do, just in case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're still stuck, what router/access point do you have and do you have access to the interface for the device?&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-07-01T07:41:28.737" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25594" PostTypeId="1" AcceptedAnswerId="25623" CreationDate="2011-07-01T08:57:20.180" Score="0" ViewCount="2131" Body="&lt;p&gt;I've dug up Oblivion again and installed my favorite mods. Among other things &quot;Harvest Flora&quot;. Unfortunately I get a lot of these ugly yellow exclamation marks ingame (they go away if I disable the mod) instead of some plants.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My google searches turned up the explanation that somehow the meshes to the mod aren't loaded. I have tried adding the bsa file to the ini file but I can't find it. I only have a Oblivion_default.ini and it is lacking the directive I was supposed to edit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know how I can fix this? Because the Mod itself is great...&lt;/p&gt;&#xA;" OwnerUserId="1335" LastEditorUserId="341" LastEditDate="2011-07-01T12:52:10.807" LastActivityDate="2011-07-01T18:55:34.327" Title="Anyone know how to solve the Missing Mesh signs when using Harvest Flora Mod?" Tags="|pc|mods|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25595" PostTypeId="1" AcceptedAnswerId="25996" CreationDate="2011-07-01T09:17:03.120" Score="1" ViewCount="582" Body="&lt;p&gt;I just got &lt;a href=&quot;http://www.gameloft.com/iphone-games/dungeon-hunter-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Hunter 2&lt;/a&gt; on my iPhone 3G and I have a Mage: Shadowmancer level 22.&lt;/p&gt;&#xA;&lt;p&gt;I usually play offline when I'm not home and I just noticed that if I play offline and &amp;quot;win&amp;quot; some Achievements, when I go online they are not updating. Does anyone know if they will ever update?&lt;/p&gt;&#xA;&lt;p&gt;For example, I got the 10,000 Gold Achievement while offline, and now I have around 22,000 but still not &amp;quot;won&amp;quot; in Game Live section.&lt;/p&gt;&#xA;" OwnerUserId="5507" LastEditorUserId="185203" LastEditDate="2022-08-02T02:48:42.370" LastActivityDate="2022-08-02T02:48:42.370" Title="When will achievements I earn while playing offline update?" Tags="|achievements|dungeon-hunter-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25596" PostTypeId="1" AcceptedAnswerId="25603" CreationDate="2011-07-01T09:35:16.777" Score="0" ViewCount="1420" Body="&lt;p&gt;I look forward to buying &lt;em&gt;Alice: Madness Returns&lt;/em&gt;, but I'm not sure if will run on my 2010 MacBook Pro running Windows 7. Will it run well?&lt;/p&gt;&#xA;" OwnerUserId="9925" LastEditorDisplayName="user3389" LastEditDate="2012-08-20T02:57:10.800" LastActivityDate="2014-06-21T23:14:41.153" Title="Will Alice: Madness Returns run on a 2010 MacBook Pro?" Tags="|windows-7|alice-madness-returns|" AnswerCount="2" CommentCount="3" ClosedDate="2022-07-30T20:16:35.580" ContentLicense="CC BY-SA 3.0" />
  <row Id="25598" PostTypeId="2" ParentId="22625" CreationDate="2011-07-01T11:02:33.497" Score="1" Body="&lt;p&gt;It worked. With vinyson joystick you have to active the analog mode by pressing to analog button for joystick to work.&lt;/p&gt;&#xA;" OwnerUserId="9577" LastActivityDate="2011-07-01T11:02:33.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25600" PostTypeId="2" ParentId="22953" CreationDate="2011-07-01T11:05:10.063" Score="3" Body="&lt;p&gt;After playing the game for a couple of weeks, I did not find youth club. I don't think that it's available, but someone can comment if he thinks otherwise.&lt;/p&gt;&#xA;" OwnerUserId="9577" LastEditorUserId="118" LastEditDate="2011-07-02T01:59:37.363" LastActivityDate="2011-07-02T01:59:37.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25603" PostTypeId="2" ParentId="25596" CreationDate="2011-07-01T11:52:34.623" Score="4" Body="&lt;p&gt;I don't have any experience with Macs, so I can't say if Bootcamp / etc makes games not work as well as on a non-Mac, but looking at the hardware, your CPU and RAM are more than sufficient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottleneck in your machine will be the graphics card. According to &lt;a href=&quot;http://www.notebookcheck.net/NVIDIA-GeForce-GT-330M.22437.0.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notebookcheck&lt;/a&gt;, its roughly equivalent to a Quadro FX 3500M, which I have in a laptop of mine, and is definitely better than a desktop GeForce 7600, which is the minimum requirement of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, provided your drivers are up to date, the game should run, but you'll probably have to lower some settings to keep it smooth and playable.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2011-07-01T11:52:34.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25604" PostTypeId="1" AcceptedAnswerId="25613" CreationDate="2011-07-01T12:21:30.067" Score="12" ViewCount="6742" Body="&lt;p&gt;Is there some product / hack / technique to minimize the noise from hitting the drum with the stick? Or alternatively, are there drum sets designed with minimal noise in mind? Because I find that the sound of drumming can easily drown out the song unless the game volume is cranked waaaay up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found &lt;a href=&quot;http://www.quartertothree.com/game-talk/showthread.php?t=40248&quot; rel=&quot;noreferrer&quot;&gt;this very interesting thread&lt;/a&gt; which discusses that, suggesting coating the stick heads with rubber, gluing mouse pads or cork to the drum surface, etc.. I've also seen some product(s) from Ion that claim to be low-noise, but I don't really know what that means.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone succeeded in silencing their drum set? What method would you recommend?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-12-09T22:52:44.147" Title="How to silence Rock Band drums" Tags="|rock-band-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25606" PostTypeId="2" ParentId="25604" CreationDate="2011-07-01T12:44:03.267" Score="5" Body="&lt;p&gt;I've managed to semi-silence some Rock Band drums by placing some tube socks on the heads. It reduces the sound made from banging, yet I didn't feel more resistance from the drums when hitting them (I didn't need to hit them harder in order for the note to be played).&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-07-01T12:44:03.267" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25608" PostTypeId="2" ParentId="25384" CreationDate="2011-07-01T13:33:38.730" Score="1" Body="&lt;p&gt;You could install &lt;a href=&quot;https://web.archive.org/web/20190531044904/http://wiki.sk89q.com:80/wiki/WorldEdit&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt; which also comes together with &lt;a href=&quot;https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272348-single-player-commands-v4-9-official-download-spc&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single-Player-Commands&lt;/a&gt; and use the &lt;code&gt;/replace&lt;/code&gt; command.&lt;/p&gt;&#xA;&lt;p&gt;1: Select your selected depression/area.&lt;/p&gt;&#xA;&lt;p&gt;2: type &lt;code&gt;/replace Air water&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;and the cavity should be filled with water.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="185203" LastEditDate="2022-07-23T22:30:58.450" LastActivityDate="2022-07-23T22:30:58.450" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="25610" PostTypeId="5" CreationDate="2011-07-01T14:25:20.790" Score="0" Body="&lt;p&gt;&quot;Gothic 3&quot; seamlessly continues the story of the preceding two games of the series. After leaving the island of Khorinis the characters arrive at the shores of the mainland Myrtana. The Orc war has put most of the country under Orc control. Only the capital city and a few rebel strongholds remain of the human empire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The players again in control of the nameless hero must decide which of the 3 factions to support:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the Rebels loyal to the human kingdom&lt;/li&gt;&#xA;&lt;li&gt;the Orcs and their human mercenaries or&lt;/li&gt;&#xA;&lt;li&gt;the Hashishin Assassin Guild&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Unlike the previous instances the player already starts with considerable combat prowess but has still lost all equipment, magic and other skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game featured competitive graphics and soundtracks, a seamless game world without loading transitions and fully voiced dialogs. Praise for its features was however over shadowed by criticism concerning the many bugs that plagued the game upon release.&lt;/p&gt;&#xA;" OwnerUserId="1335" LastEditorUserId="1335" LastEditDate="2011-07-01T14:48:10.780" LastActivityDate="2011-07-01T14:48:10.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25611" PostTypeId="4" CreationDate="2011-07-01T14:25:20.790" Score="0" Body="&quot;Gothic 3&quot; is a fantasy-themed role-playing game where players follow the characters of the previous games to the mainland of Myrtana and their adventures to resolve the Orc war. It is the third game in the &quot;Gothic&quot; series and the last one developed by Piranha Bytes." OwnerUserId="1335" LastEditorUserId="1335" LastEditDate="2011-07-01T14:48:14.573" LastActivityDate="2011-07-01T14:48:14.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25613" PostTypeId="2" ParentId="25604" CreationDate="2011-07-01T15:15:08.177" Score="6" Body="&lt;p&gt;Jeff Atwood &lt;a href=&quot;http://www.fakeplasticrock.com/2008/04/quieting-your-rock-band-drums/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;a post&quot;&gt;wrote a post about this very subject&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you really want to reduce drum noise, you need to place something on the drum heads themselves. I experimented with a bunch of materials until finally arriving on one that really worked — thin mouse pads.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The post covers what materials you need and how to go about quieting your drum heads.&lt;/p&gt;&#xA;" OwnerUserId="3496" LastEditorUserId="3496" LastEditDate="2011-07-02T20:36:53.303" LastActivityDate="2011-07-02T20:36:53.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25615" PostTypeId="2" ParentId="25596" CreationDate="2011-07-01T16:22:57.667" Score="1" Body="&lt;p&gt;I found &lt;a href=&quot;http://www.game-debate.com/games/index.php?g_id=505&amp;amp;game=American%20McGees%20Alice%202&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;, where an Nvidia GeForce GT320 is quoted as the minimum requirement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in theory, your MacBook Pro should run the game.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="1552" LastEditDate="2014-06-21T23:14:41.153" LastActivityDate="2014-06-21T23:14:41.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25616" PostTypeId="2" ParentId="25403" CreationDate="2011-07-01T16:33:32.130" Score="1" Body="&lt;p&gt;Every 1 block in the nether is 8 blocks in the real world. So, say if you want to travel 800 blocks north, build another portal 100 blocks north in the nether from your first portal.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="57709" LastEditDate="2013-10-20T18:28:15.640" LastActivityDate="2013-10-20T18:28:15.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25617" PostTypeId="1" CreationDate="2011-07-01T17:15:33.527" Score="4" ViewCount="5994" Body="&lt;p&gt;My bed is elevated one block, my house is 4 blocks tall with a roof and whenever I die it says my bed is missing or obstructed. Is the elevation the problem?&lt;/p&gt;&#xA;" OwnerUserId="10714" LastEditorUserId="160" LastEditDate="2011-07-09T02:06:51.597" LastActivityDate="2013-04-19T07:09:14.037" Title="I can't spawn on my bed!" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="25618" PostTypeId="1" AcceptedAnswerId="28360" CreationDate="2011-07-01T17:59:14.690" Score="3" ViewCount="1763" Body="&lt;p&gt;I know about picking and auto-picking. The game shows &quot;break lock: 50% damage weapon: 0%&quot; when I approach a lock with my weapons drawn. How can I try and break them? If I attack, nothing happens.&lt;/p&gt;&#xA;" OwnerUserId="10398" LastActivityDate="2011-08-20T03:41:52.110" Title="How can I break locks in Two Worlds II?" Tags="|two-worlds-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25619" PostTypeId="2" ParentId="25466" CreationDate="2011-07-01T18:01:27.100" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/197343-final-fantasy-viii/59595498&quot; rel=&quot;nofollow noreferrer&quot;&gt;Posted this on GameFAQs&lt;/a&gt; and received the below answer from user Fallacia:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The Brady Guide for VIII isn't really as bad for errors as it is for bad advice or just lack of information in general. The main thing to remember is mainly to ignore any advice it gives about spamming GFs or gaining levels to make things easier. That's not to say that you can't get through most of the game with GFs since it is a crutch that most new players rely on until late-game when they start to lose because of it. It's just faster and more efficient to just draw/refine (refine is the earliest source for most good spells via playing cards and card mod) spells to get decent junctions. Not to mention you don't have to go through 30 minutes of summon animations for what would have been 5 minutes with decent junctions.&lt;/p&gt;&#xA;&lt;p&gt;You also don't have to avoid experience in general, but it's generally counterproductive to go out of your way to power-level since that only makes the enemies have much higher stats since they gain stats a lot faster than your characters do for your own levels. It's not a problem if you keep decent junctions, but it can quickly make things more difficult if your junctions are poor.&lt;/p&gt;&#xA;&lt;p&gt;The Brady Guide also doesn't fully elaborate on some of the sidequests, leaving some things up to guessing. It does mention most of them and gives some instructions on how to mostly complete them, but some of the information is just lacking.&lt;/p&gt;&#xA;&lt;p&gt;It also neglects to go into very good details on things like card rule manipulation and more importantly, the traits of the Disc 4 CC should you complete that sidequest before the fourth disc. Without completing that sidequest, refined cards basically become lost forever.&lt;/p&gt;&#xA;&lt;p&gt;While it does mention the Queen of Cards to some extent, it doesn't really give the best guide on her either. Someone could potentially finish the quest, but a lot of people will keep on losing and winning back cards, wondering why she's not mentioning her father or creating new cards.&lt;/p&gt;&#xA;&lt;p&gt;There's not really much you can do about it other than reference a guide or just ignore those aspects until another playthrough. It's generally not a good idea to try and do your &amp;quot;complete file&amp;quot; on a first play through of a game anyway, so if you don't feel like sitting by a computer while you play the game or printing out a hundred pages of various walkthroughs, it's generally best to just play to get familiar with the game until you have learned the details that aren't fully explained within the Brady Guide.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8345" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-01T18:01:27.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25620" PostTypeId="2" ParentId="14832" CreationDate="2011-07-01T18:17:18.153" Score="1" Body="&lt;p&gt;Now, frame rates (FPS) around ~30 is still considered playable. If you are experiencing worse frame rates, that means you are running your quality settings too high. Try running the game on Low or Medium to get better performance. If you are running the Full native resolution of your screen, you will definitely stress your graphics chip in a higher setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you installed the Nvidia drivers properly, I believe Optimus would switch to your Nvidia graphics chip to play games like Starcraft 2. Everything is worse on the Intel chip.&lt;/p&gt;&#xA;" OwnerUserId="5977" LastActivityDate="2011-07-01T18:17:18.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25621" PostTypeId="2" ParentId="20958" CreationDate="2011-07-01T18:38:40.410" Score="2" Body="&lt;p&gt;As a last resort, I contacted EA support ... I hardly expected to get anything back, given that Madden 12 is just around the corner, and as I thought, I got a form letter reply from first-level support:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Hello,&lt;/p&gt;&#xA;&lt;p&gt;Thank you for writing to Electronic Arts customer support.&lt;/p&gt;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&lt;p&gt;We are extremely sorry for the issue. We would like to inform you that we are here forwarding this issue to the game development team and they would look in to this issue and provide you the best solution. If needed a patch may also get released. Please give some time to the game developers as it would be taking some time to make these changes. Your time and patience is deeply appreciated and requested.&lt;/p&gt;&#xA;&lt;p&gt;If there is anything else we can help you with please let us know.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Obviously this is a form letter, because EA isn't going to patch 11 again. (The auto-response to let me know they received my message was even worse: &lt;code&gt;Thank you, First name&lt;/code&gt; and &lt;code&gt;Customer By Web Form (First name Last name)&lt;/code&gt;. EA quality: less important than meeting deadlines.)&lt;/p&gt;&#xA;&lt;p&gt;I'll update this answer if I find out anything else, but for the time being, it looks like my choices are to try to pause and quit with a loss, and if that's not available, to simply &amp;quot;play&amp;quot; out the game.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-01T18:38:40.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25622" PostTypeId="1" AcceptedAnswerId="25626" CreationDate="2011-07-01T18:53:07.153" Score="4" ViewCount="1216" Body="&lt;ol&gt;&#xA;&lt;li&gt;Why is the minimap in Starcraft 2 shaped like a Trapezoid.&lt;/li&gt;&#xA;&lt;li&gt;Why does it change shape as it moves, with one side becoming elongated, etc.&lt;/li&gt;&#xA;&lt;li&gt;On what game mechanics / mathematics is the shape and state based?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="10828" LastActivityDate="2011-07-03T17:12:48.717" Title="Why is the Starcraft 2 Minimap not a rectangle?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25623" PostTypeId="2" ParentId="25594" CreationDate="2011-07-01T18:55:34.327" Score="2" Body="&lt;p&gt;I solved the problem. And the culprit was * drumrolls * ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;corrupted mod files&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I downloaded it again and now it works. Thanks anyway folks!&lt;/p&gt;&#xA;" OwnerUserId="1335" LastActivityDate="2011-07-01T18:55:34.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25625" PostTypeId="2" ParentId="25512" CreationDate="2011-07-01T19:01:49.160" Score="1" Body="&lt;p&gt;I have contacted to Activison Support and they've sent this respnse.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Thank you for contacting Activision!&#xA;  Sounds like you have a network&#xA;  communication failure with the&#xA;  servers. Any sort of interrupted&#xA;  communication that occurs when the&#xA;  game is processing or updating stats&#xA;  can result in a reset or rollback;&#xA;  It's generally due to factors beyond&#xA;  your control. The servers will have to&#xA;  work to retrieve your stats, and this&#xA;  may take some time. This is no&#xA;  estimated time for the retrieval.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Now my prestiges are back :)&lt;/p&gt;&#xA;" OwnerUserId="8575" LastActivityDate="2011-07-01T19:01:49.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25626" PostTypeId="2" ParentId="25622" CreationDate="2011-07-01T19:04:27.123" Score="10" Body="&lt;p&gt;It's not rectangular, because you don't see the game straight from above. You see a bit into the horizon too. At the bottom of the view frame, you don't see as much as you do at the top of the view frame, because it's further away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you carved out a frame, held at at an angle at your floor, you'd realize the area on the floor you can see through the frame isn't rectangular either.&lt;/p&gt;&#xA;" OwnerUserId="10154" LastActivityDate="2011-07-01T19:04:27.123" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25627" PostTypeId="2" ParentId="25622" CreationDate="2011-07-01T19:06:43.180" Score="1" Body="&lt;p&gt;Starcraft2 is &quot;3d&quot; game and &lt;strong&gt;main player view works in '3d' mode&lt;/strong&gt;. Under &quot;3d&quot; I mean here that you see map under some angle, and &lt;strong&gt;object on the top of the screen (far away) looks smaller&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a result of that you see MORE objects on the top... and as a result you see bigger peace of the map on the top side of your monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The MINI-map displays map in 2d mode&lt;/strong&gt;. That means that terrain and buildings, units are displayed without taking into into account how far away are from you (from the height of flying birds).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mini-map displays which part of the area you see right now... and because you see more object far away the frame on the minimap is trapezoid, not a rectangle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that explains.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-07-01T19:06:43.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25629" PostTypeId="1" CreationDate="2011-07-01T20:20:32.400" Score="6" ViewCount="568" Body="&lt;p&gt;I was cavediving for iron (on peaceful mode, obviously), when I found a large Slime. I ran out as fast as I could. I really need to know if they attack on peaceful or not&lt;/p&gt;&#xA;" OwnerUserId="10831" LastEditorUserId="8350" LastEditDate="2011-07-02T13:04:17.663" LastActivityDate="2011-07-02T13:04:17.663" Title="Do slimes attack on peaceful mode?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25630" PostTypeId="2" ParentId="25629" CreationDate="2011-07-01T20:22:58.317" Score="5" Body="&lt;p&gt;Though Slimes will spawn on Peaceful mode, pending some unknown bug, they will never be large enough to actually cause damage to you.&lt;/p&gt;&#xA;&lt;p&gt;The Minecraft wiki has more information available &lt;a href=&quot;https://minecraft.wiki/w/Slime&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-07-01T20:22:58.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25631" PostTypeId="2" ParentId="8695" CreationDate="2011-07-01T20:28:43.890" Score="4" Body="&lt;p&gt;They seem to have added the &quot;Fortify Until Healed&quot; option for air units in a recent patch.&lt;/p&gt;&#xA;" OwnerUserId="10832" LastEditorUserId="9752" LastEditDate="2012-01-03T04:05:16.370" LastActivityDate="2012-01-03T04:05:16.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25632" PostTypeId="2" ParentId="22953" CreationDate="2011-07-01T20:43:27.450" Score="3" Body="&lt;p&gt;According to &lt;a href=&quot;http://forums.electronicarts.co.uk/fifa-10-sony-playstation-3-microsoft-xbox-360/799963-youth-academy.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;, EA removed that feature starting with FIFA 10, and &lt;a href=&quot;http://forum.ea.com/uk/posts/list/28443.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; suggests that it's gone in FIFA 11 as well (although perhaps only for consoles/PC; the PSP version apparently has a youth academy), so I don't think you're missing anything. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EA doesn't seem to list features that have been removed from games, so I haven't found any information about why it was removed or if it might be added for FIFA 12 or a subsequent console or PC release.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-07-01T20:43:27.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25633" PostTypeId="1" AcceptedAnswerId="25650" CreationDate="2011-07-01T21:41:09.450" Score="6" ViewCount="1326" Body="&lt;p&gt;Does there exist any known way to create a &quot;power ripple&quot; using redstone; i.e. a situation that is, essentially, just like a sequence of wire-repeater segments, but powering every intermediate block, rather than, as is the theoretical maximum for wire-repeater, every second block?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To explain more fully: When a stretch of redstone is activated it is enabled all at once, with no delay between the first and the last piece of wire; repeater-laden wire, on the other hand, has a delay. Unfortunately, repeater-laden wire has &quot;blind spots&quot; when it comes to providing power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to create wiring that has a ripple effect, but that gives power to every block along the way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Reedit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I keep forgetting this; but people can't read my mind over the internet. :P The reason for this question turning up in the first place is that I need it for moderately temporary situations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rereedit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;End result of all the work:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/HHphYW2J8To?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2011-07-03T13:46:18.330" LastActivityDate="2011-07-03T13:46:18.330" Title="Minecraft &quot;power ripple&quot;" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="3" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="25637" PostTypeId="1" AcceptedAnswerId="25638" CreationDate="2011-07-01T23:18:44.473" Score="10" ViewCount="5018" Body="&lt;p&gt;I'm having a hard time finding slimes to kill so that I can make some sticky pistons - I know that they only spawn at the bottom of the map, so I am restricting my search to this area, however I have only gotten 5 slimeballs since I started playing Minecraft!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the most efficient way to find, trap, and kill the blighters? Can I make a mob trap for them in the same way that I do for other creatures?&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="3610" LastEditDate="2012-06-05T22:59:24.140" LastActivityDate="2015-07-28T06:12:18.390" Title="Most efficient way to farm Slimes?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25638" PostTypeId="2" ParentId="25637" CreationDate="2011-07-02T00:15:11.977" Score="12" Body="&lt;p&gt;Any mob trap within 16 blocks of the bottom of the map will catch slimes as well, but you have to be careful to not hurt the slimes too much to get them to split the most. Punching and drowning are the safest ways to ensure that they'll split into more slimes. Also, you want a large room so that bigger slimes will spawn which can then have more splits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important thing besides the depth is that it's in a chunk suitable for slimes. Slimes can only spawn in 10% of the chunks, picked randomly depending on the seed. You can calculate which chunks are suitable with this tool by trunkz though: &lt;a href=&quot;http://www.minecraftforum.net/topic/397835-find-slime-spawning-chunks/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/397835-find-slime-spawning-chunks/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They only spawn a tenth as often as other mobs, but they'll also spawn in any light level, so if you're digging for diamonds at bedrock level, you'll usually find quite a few naturally.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-07-02T00:15:11.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25639" PostTypeId="1" AcceptedAnswerId="56891" CreationDate="2011-07-02T00:23:44.807" Score="10" ViewCount="18988" Body="&lt;p&gt;What are the lyrics to the song &quot;PotatOS Lament&quot; on Volume 2 of the Portal 2 soundtrack? It doesn't sound like English (though some parts do sound like the word &quot;potatoes&quot;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it another language? Or just gibberish?&lt;/p&gt;&#xA;" OwnerUserId="5929" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:20:38.443" LastActivityDate="2014-01-07T13:04:28.823" Title="What are the lyrics to the song PotatOS Lament on Volume 2 of the Portal 2 Soundtrack?" Tags="|portal-2|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25640" PostTypeId="2" ParentId="25639" CreationDate="2011-07-02T01:26:44.037" Score="2" Body="&lt;p&gt;Sounds like it might be a remix of &lt;a href=&quot;https://gaming.stackexchange.com/questions/20523/portal-2s-turret-symphony-song-and-lyrics&quot;&gt;this song&lt;/a&gt;, though the words have been garbled to be less intelligible.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2011-07-02T01:26:44.037" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25641" PostTypeId="1" AcceptedAnswerId="25651" CreationDate="2011-07-02T01:41:09.030" Score="9" ViewCount="8159" Body="&lt;p&gt;Which is the best race/class combination and tradeoffs involved for solo play in Lord of the Rings Online without the need to to be in a group most of the time?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="8350" LastEditDate="2011-08-13T13:04:37.407" LastActivityDate="2012-01-18T22:55:48.510" Title="Soloing in Lord of the Rings Online" Tags="|lord-of-the-rings-online|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25642" PostTypeId="2" ParentId="25633" CreationDate="2011-07-02T02:59:17.670" Score="6" Body="&lt;p&gt;If I understand your question correctly, here is a way of creating a &quot;power ripple&quot;. Think of the sandstone blocks above-ground as ground level; I built it this way so it's easier to see. The circuitry would be underground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeaters have an interesting property of being able to &quot;power&quot; blocks, causing the blocks to give power. Each Repeater in this image is powering the sandstone block in front, turning the Redstone Torch on top of them off, and is also powering the next Repeater.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6X95D.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When this button is pressed, the Redstone Torch turns off, causing the chain of Repeaters to slowly turn off, which also causes the Redstone Torches underneath to slowly turn on, in order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/o4ygo.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The result is the line of Redstone Dust on the surface gradually turns on, and then gradually turns off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xW5o1.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-07-02T02:59:17.670" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25643" PostTypeId="2" ParentId="25633" CreationDate="2011-07-02T03:10:14.480" Score="3" Body="&lt;p&gt;I'm assuming that your goal is to power a row of closely spaced redstone-activated devices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any solution is going to involve:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;some kind of alternating repeaters and redstone, because you need to insulate the adjacent wiring;&lt;/li&gt;&#xA;&lt;li&gt;multiple layers to make the connections.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The below is the first solution I came up with; there's probably a more efficient one. All of the repeaters are at delay 1 except for the bottom row (delay 2) and the middle row of the upper section (delay 3). The input comes in from the bottom right (the wire you see goes to a switch I used to watch the pistons). I've verified that when connected to a row of pistons, this triggers them all at distinct evenly-spaced times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/d2OjB.png&quot; alt=&quot;image of solution&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to power blocks from below, then a similar scheme ending in vertical redstone torches rather than repeaters can probably be used.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2011-07-02T03:15:31.773" LastActivityDate="2011-07-02T03:15:31.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25648" PostTypeId="2" ParentId="9481" CreationDate="2011-07-02T06:35:22.407" Score="2" Body="&lt;p&gt;You can try run by his right side, he will try to hit you with his left side. Once you passed him not too far or he will chase you, turn around and shoot him. Nemesis will fall but will get up again, so keep doing this until he falls and starts bleeding (purple blood).&lt;/p&gt;&#xA;" OwnerUserId="10771" LastActivityDate="2011-07-02T06:35:22.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25649" PostTypeId="2" ParentId="21422" CreationDate="2011-07-02T07:28:54.640" Score="4" Body="&lt;p&gt;One of the developers said he was tired of the overuse of the cake is a lie meme, so he kept callbacks to it to a minimum.&lt;/p&gt;&#xA;" OwnerUserId="10838" LastActivityDate="2011-07-02T07:28:54.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25650" PostTypeId="2" ParentId="25633" CreationDate="2011-07-02T09:36:50.540" Score="2" Body="&lt;p&gt;After tooling about for a bit I came up with my own method; it's similar to &lt;a href=&quot;https://gaming.stackexchange.com/questions/25633/minecraft-power-ripple/25642#25642&quot;&gt;this answer&lt;/a&gt;, but with somewhat quicker setup:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/APcuP.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note that this is designed to power the blocks in a trench between the two lines.)&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-07-02T09:36:50.540" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25651" PostTypeId="2" ParentId="25641" CreationDate="2011-07-02T10:27:31.093" Score="9" Body="&lt;p&gt;The best class to solo with in LOTRO would be the Rune-keeper. The Rune-keeper can swap between healing and offensive spells, so you can pretty much deal lots of damage, and if you ever find yourself dying, stop dealing damage and heal yourself. (Note, with the rune-keepers' spell system, you need to build up healing or offensive energy - so if you've been casting offensive spells for a long time, you'll need to stop and start casting the low-power healing spells to build up healing energy, before you can heal yourself for any great amount of HP).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The class I've been soloing with is the burglar. He is good at soloing for the reason that he can disspapear if things get messy, and he can handle a large group of enemies better than other classes, with about 4 stuns and various debuffs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, the Guardian - with a tank spec - can solo relatively easy, though it will take you longer as you won't be dealing a lot of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, The Hunter is a pretty good soloer, as he can lay down traps and deal damage (more than the burglar can) from a distance, and can teleport away from combat if things get hairy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you have a class preference, I'd say go with the Rune-keeper or the hunter.&lt;/p&gt;&#xA;" OwnerUserId="5313" LastActivityDate="2011-07-02T10:27:31.093" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25652" PostTypeId="1" AcceptedAnswerId="31246" CreationDate="2011-07-02T11:09:37.300" Score="2" ViewCount="345" Body="&lt;p&gt;I've downloaded and installed &lt;a href=&quot;http://gkart.garena.com/main/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GKART&lt;/a&gt; but now I can't figure out how to run the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two icons were added to my desktop, one is Garena Messenger and one is gkart, but running any of them only opens a login window which ends up in garena messenger. I know the game is installed since there is a folder with size around 1GB in my installation path named GKart, and that can't be only a messenger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does any one know how can I start the game itself?&lt;/p&gt;&#xA;" OwnerUserId="8079" LastEditorUserId="274" LastEditDate="2011-09-29T15:54:46.463" LastActivityDate="2011-09-29T15:54:46.463" Title="How do I run GKART?" Tags="|pc|technical-issues|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25653" PostTypeId="1" AcceptedAnswerId="25654" CreationDate="2011-07-02T13:35:41.923" Score="9" ViewCount="11787" Body="&lt;p&gt;In a &lt;a href=&quot;http://www.terrariaonline.com/threads/guide-feature-grow-your-own-potion-ingredients.37227/&quot; rel=&quot;nofollow noreferrer&quot;&gt;recent post on planting alchemy ingredients on TerrariaOnline&lt;/a&gt; there is a mention of multiplication of lava. The post states the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;this blackened area is the &quot;temporary&quot;&#xA;  Lava multiplication wing. It can be&#xA;  made longer if you want to, but it&#xA;  works the same: put the lava near the&#xA;  one-block high wall, let it pour for a&#xA;  bit, and after pick it back. In&#xA;  contrast with the water&#xA;  multiplication, you need to wait a&#xA;  bit, whereas waiting when&#xA;  multiplicating water, will result in a&#xA;  slow water-generating process.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This seems to indicate that there is a way to duplicate lava and water somehow. The instructions above seem to require some familiarity with that feature already, or at least they are not entirely clear to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to duplicate lava and water in Terraria? If yes, how can it be performed?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="336" LastEditDate="2011-07-02T17:57:39.957" LastActivityDate="2011-07-02T17:57:39.957" Title="How do I multiply Lava and water?" Tags="|terraria|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25654" PostTypeId="2" ParentId="25653" CreationDate="2011-07-02T14:04:15.200" Score="10" Body="&lt;p&gt;The liquid physics in Terraria are not completely precise. You can abuse it to duplicate them. Good thing, too, since transporting a decent amount of lava/water anywhere is a huge pain.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Infinite container:&lt;/strong&gt; If you make a liquid container large enough, the amount that drains each frame is rounded down to nothing, for some reason. For example, a 49&amp;times;25 liquid container with a 1 block hole will create an infinite amount of liquid (&lt;a href=&quot;http://www.youtube.com/watch?v=U5hdRapSl8w&amp;amp;t=20&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Terraria Infinite Waterfall&quot;&gt;video example of this&lt;/a&gt;). This will break if liquids are settled (via the server console or when saving and loading the map).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Liquid splitting:&lt;/strong&gt; When a liquid falls onto a single block and could flow down both the left and right edge, it will. Somehow, this leaves you with more liquid in total than you started with.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bucket weirdness:&lt;/strong&gt; Buckets create 1 block of liquid when they're emptied, but filling them seems to require less. If you place a block, let some of it flow and then quickly pick it up again, you will have a full bucket, but some of the liquid will remain.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Applying &lt;strong&gt;#2&lt;/strong&gt; and &lt;strong&gt;#3&lt;/strong&gt;, this is a very simple liquid duping setup:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/W6gvu.png&quot; alt=&quot;Simple liquid duping setup&quot; title=&quot;Simple liquid duping setup&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lava is placed on the edge, where it flows into both the container and the 1-block &quot;basin&quot; on the right side. Both &quot;portions&quot; are enough to be picked up by a bucket again (though in this case, the first scoop will be spread too thinly in the container).&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-07-02T14:26:53.980" LastActivityDate="2011-07-02T14:26:53.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25655" PostTypeId="2" ParentId="25653" CreationDate="2011-07-02T14:12:02.187" Score="7" Body="&lt;p&gt;Due to the way fluids are coded, both water and magma seem to 'multiply' when they flow down a series of blocks. Though I don't know &lt;em&gt;why&lt;/em&gt; this happens (look to someone who has poked through the Terraria code, for instance) I can show you &lt;em&gt;how&lt;/em&gt; to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/y6C6E.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what I call my Lava Accelerator. It is a series of downward steps with a large pit at the bottom to collect the resulting fluid. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8LGx6.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To begin, you grab some lava from the trough here, and put it on the lip of the lava trough. The lava will pour both left and right, with the left going back into the lava trough, and the right heading into the lava acceelerator proper.&lt;img src=&quot;https://i.stack.imgur.com/fAQG5.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the bottom, the lava has collected. After falling down these stairs, one bucket of lava...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/86Lyp.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...has turned into more than four. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do this repeatedly, you can quickly fill even the large tank (which I've hooked up to an obsidian generator).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know the particulars of fluid splitting, so I may not have the most efficient of infinite fluid splitting, but hopefully this explains the principle well enough.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-02T14:12:02.187" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25656" PostTypeId="2" ParentId="24252" CreationDate="2011-07-02T15:41:49.097" Score="4" Body="&lt;p&gt;To drain huge amounts of water fast, drop down a Hellforge in a 3 wide, 2 high box under all the water. The Hellforge will prevent the lava from turning into obsidian when it comes in contact with water, but it will still evaporate the water.&#xA;When building this evaporator unit, start with a 5 wide, 4 high box full of dirt. Then, hollow it out, and fill it with 6 buckets of lava. Then, drop in the Hellforge and open up the top. The result should look something like the graphic below.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;WWWWW&#xA;DHHHD&#xA;DHHHD&#xA;DDDDD&#xA;&#xA;W = your huge water volume&#xA;D = dirt, or whatever solid block you want  &#xA;H = Hellforge, flooded in lava  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="10842" LastEditorUserId="9752" LastEditDate="2011-07-02T15:49:34.300" LastActivityDate="2011-07-02T15:49:34.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25658" PostTypeId="1" AcceptedAnswerId="25695" CreationDate="2011-07-02T16:09:46.887" Score="3" ViewCount="320" Body="&lt;p&gt;In the Cooperative Hub area near each of the chamber selection screens there is a small box that talks whenever you click on it. Aside from sounding like a turret, does the box have a purpose? These are the ones that light up purple as they are activated.&lt;/p&gt;&#xA;" OwnerUserId="6619" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:02:01.410" LastActivityDate="2012-06-27T11:02:01.410" Title="Why does this box make a noise when I click on it?" Tags="|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25659" PostTypeId="1" AcceptedAnswerId="25662" CreationDate="2011-07-02T17:04:58.327" Score="8" ViewCount="459" Body="&lt;p&gt;I played all (available) levels of Angry Birds &lt;em&gt;Summer PigNic&lt;/em&gt;  and always get 3,977,990 as a score, for all levels (score displayed top right side).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please see the screenshot below (today's level)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/D2naQ.png&quot; alt=&quot;Summer PiGnic 1-11&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The score takes about 3 mn (three minutes) to be displayed - counting from 1 to 3,977,990.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does that score mean? Is it be a bug or a kind of &lt;em&gt;limit&lt;/em&gt; feature?&lt;/p&gt;&#xA;" OwnerUserId="5816" LastActivityDate="2011-07-02T18:10:44.587" Title="Angry Birds: score is always 3,977,990" Tags="|angry-birds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25660" PostTypeId="1" AcceptedAnswerId="25667" CreationDate="2011-07-02T17:32:23.930" Score="16" ViewCount="18554" Body="&lt;p&gt;So, during the Steam Summer Sale 2011, Super Meat Boy was updated and has a new achievement: &quot;Medium Well&quot;. It's description is only, &quot;Spend as little time in hell as possible&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I earn this new achievement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless I messed up with my calculator, the A+'s for each level in hell put you at a time total of 631.8 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; Super Meat Boy was later updated in 2011-07-20 and what was originally the &quot;Medium Rare&quot; achievement has now been renamed to &lt;a href=&quot;http://store.steampowered.com/news/5871/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Medium Well&quot;&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11290" LastEditDate="2011-07-28T18:42:15.617" LastActivityDate="2011-07-20T17:41:06.770" Title="How much time do I have to spend in hell to earn the &quot;Medium Well&quot; achievement in Super Meat Boy?" Tags="|achievements|super-meat-boy|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25662" PostTypeId="2" ParentId="25659" CreationDate="2011-07-02T18:10:44.587" Score="5" Body="&lt;p&gt;I believe that's your highest score so far for a set of levels, presumably the &lt;em&gt;Trick or Treat&lt;/em&gt; levels.  As for why it shows and counts it every time ... that's either a bug or a really dumb decision made by Rovio.  It doesn't happen on the Android version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the highscore for the level is shown below it on the yellow tab, and the current score below and left of that on the green area.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-07-02T18:10:44.587" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25663" PostTypeId="1" AcceptedAnswerId="91759" CreationDate="2011-07-02T18:11:13.820" Score="6" ViewCount="3164" Body="&lt;p&gt;I purchased the Rock Band 3 pro drums (the ones that come with the cymbal attachments). I'm wondering what cymbal to color configuration I should use for a drumming experience most comparable to an actual drumkit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The instruction booklet said one option was to set up yellow-&gt;blue-&gt;green from left to right (when sitting in front of the kit), however, I have also seen photos on the internet with a setup of blue-&gt;yellow-&gt;green. There's even someone who's used a setup of &lt;a href=&quot;https://gaming.stackexchange.com/questions/11222/getting-hi-hat-to-the-right-place-in-rb3-pro-drum-kit&quot;&gt;yellow-&gt;green-&gt;blue in this question&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For what it's worth, I am right-handed and I also have an additional bass pedal from my RB1 kit. My only drumming experience is through Rock Band, so I have no &quot;real world&quot; preferences I need to cater to.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-11-01T06:21:22.187" Title="How should I configure my Rock Band 3 pro drum kit for the most authentic experience?" Tags="|rock-band-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25664" PostTypeId="1" CreationDate="2011-07-02T18:11:54.713" Score="6" ViewCount="100098" Body="&lt;p&gt;So basically, I want to make a hidden Piston door using Redstone that opens and shuts when I pull a lever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/uZJr86d2IUo?start=153&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, the door consists out of 14 sticky Pistons in total : 2 for the stairs, 4 in the middle to pull back and push out the stone in/outwards, and 4 on each side to pull back and push out the pistons with the stone. I'm going to call them S(Stairs), M(Middle), L(Left) and R(Right). I have ways and means to power each of those groups individually and with repeaters I can change when they activate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For opening and closing the door, I'm using levers on both sides of the door combined with and XOR gate underground, so that the door will close/open no matter what lever I use or in what state the other lever is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic order here is: When the door opens, M pulls the stone blocks back, after that L and R pull these pistons with the stone in the wall. When it closes, the order is reversed: L and R push M out, M then pushes the stone blocks. S here doesnt matter, since it doesn't interfere with the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The problem here is : How do I REVERSE the order of activation for the components L, R and M for when it closes and shuts? So Opening : M, L+R | Closing : L+R, M&lt;/strong&gt;&lt;br&gt;&#xA;Or: Do you know a different way to make this work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of the way the door works, simply executing the same order will break the door :&#xA;M won't retract at the right time and will simply stay in the 'closed' position and will retract and extend, but not be moved by L and R.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry for the length of this and thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="10845" LastEditorUserId="11290" LastEditDate="2011-08-02T13:58:48.487" LastActivityDate="2019-01-08T02:55:55.240" Title="How do I reverse the activation of Pistons with redstone automatically?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25666" PostTypeId="2" ParentId="25664" CreationDate="2011-07-02T18:39:17.887" Score="8" Body="&lt;p&gt;If you watch at about 2:50, you can see most of the left half of the circuit.  The part for the stairs looks like it isn't shown very well but that is less important timing wise.  Watch carefully over and over and see if you can replicate it this way.  It looks like the repeaters for the middle activate and deactivate immediately.  So the order (from a circuit standpoint) for both directions is &lt;strong&gt;M, L+R&lt;/strong&gt;.  This works for closing because the middle repeaters don't have anything to activate until the blocks are pushed into the middle.  When opening, they will retract the middle immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Breaking it down:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Opening&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Middle repeaters deactivate (middle pistons retract)&lt;/li&gt;&#xA;&lt;li&gt;Delay&lt;/li&gt;&#xA;&lt;li&gt;Left and Right redstones deactivate (left and right pistons retract)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Closing&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Middle repeaters activate (nothing happens because the middle pistons are not in position)&lt;/li&gt;&#xA;&lt;li&gt;Delay&lt;/li&gt;&#xA;&lt;li&gt;Left and Right redstones activate (left and right pistons extend)&lt;/li&gt;&#xA;&lt;li&gt;Now the middle pistons have been pushed into position and are activated by the middle repeaters&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-07-02T18:45:40.767" LastActivityDate="2011-07-02T18:45:40.767" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25667" PostTypeId="2" ParentId="25660" CreationDate="2011-07-02T18:41:15.700" Score="11" Body="&lt;p&gt;The SMB team has said on Twitter that it counts a sum of the best play times in Hell.&lt;/p&gt;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://supermeatboy.com/forum/index.php/topic,2013.new.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Meat Boy Forums&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You must clear Hell, both light and dark world&lt;/p&gt;&#xA;&lt;p&gt;The sum of your best times in Hell must be less than some threshold&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://chat.stackexchange.com/transcript/message/1261009#1261009&quot;&gt;Apparently&lt;/a&gt;, the threshold is 500 seconds.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-20T17:34:47.367" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25670" PostTypeId="1" AcceptedAnswerId="25683" CreationDate="2011-07-02T19:27:59.153" Score="8" ViewCount="25362" Body="&lt;p&gt;I know in strategic mode there are no battle animations. But how can I skip them in 3D mode?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="23" LastEditDate="2011-12-09T10:18:31.273" LastActivityDate="2012-06-14T17:38:44.580" Title="How to skip battle animations in Civilization V?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25672" PostTypeId="1" AcceptedAnswerId="25673" CreationDate="2011-07-02T19:56:50.060" Score="6" ViewCount="3107" Body="&lt;p&gt;I just updated Minecraft to Beta 1.7.2, and now I don't get wool from hitting a sheep once anymore. Killing it only drops 1 block of wool. In Beta 1.6, it used to drop 1-3 when hitting it once. Do I have to kill the sheep now, or is there an intended way to collect wool?&lt;/p&gt;&#xA;" OwnerUserId="7969" LastEditorUserId="9350" LastEditDate="2013-09-13T14:04:53.990" LastActivityDate="2013-09-13T14:04:53.990" Title="Do I have to kill sheep to collect wool?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25673" PostTypeId="2" ParentId="25672" CreationDate="2011-07-02T20:00:33.663" Score="23" Body="&lt;p&gt;Use &lt;a href=&quot;https://minecraft.wiki/w/Shears&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shears&lt;/a&gt; to get wool from sheep.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-12-06T11:10:43.027" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25674" PostTypeId="2" ParentId="25670" CreationDate="2011-07-02T20:23:50.900" Score="15" Body="&lt;p&gt;Since version 1.0.1.674, you can enable and disable Quick Combat and Quick Movement in the options menu. &lt;strong&gt;Quick Combat&lt;/strong&gt; will do what you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/KYkgw.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/KYkgw.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if you want just to skip the occasional animation but let the rest appear, you can just click &lt;kbd&gt;F10&lt;/kbd&gt; twice in quick succession. It's a bit silly but it works, especially useful when aircraft are involved.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2012-06-14T17:38:44.580" LastActivityDate="2012-06-14T17:38:44.580" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25675" PostTypeId="2" ParentId="25672" CreationDate="2011-07-02T21:03:43.517" Score="11" Body="&lt;p&gt;Already been answered; you need Shears to get wool from sheep; but I'd be remiss if I didn't mentioned that thanks to this little change; wool is now possible to farm in mob traps that previously gave only Pork, Leather and Feathers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So there's that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Following the restructuring of how livestocks work in Minecraft (1.8b+1.0) this is no longer a good idea; as killing sheep will now permanently disrupt your ability to get wool.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2011-12-06T11:06:05.740" LastActivityDate="2011-12-06T11:06:05.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25677" PostTypeId="5" CreationDate="2011-07-02T22:12:24.260" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;For asking questions about games that have both single-player and multiplayer modes when the question applies only to single-player mode.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:51:30.717" LastActivityDate="2012-08-14T16:51:30.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25678" PostTypeId="4" CreationDate="2011-07-02T22:12:24.260" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="8366" LastEditorDisplayName="user27134" LastEditDate="2012-08-14T16:50:13.260" LastActivityDate="2012-08-14T16:50:13.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25679" PostTypeId="1" CreationDate="2011-07-02T22:15:20.360" Score="5" ViewCount="1453" Body="&lt;p&gt;I know I can put top and backspin on the ball in Wii Sports Tennis, but the computer seems able to english (left and right spins) on the ball.  Can humans do it, or is it something only the computer can do?&lt;/p&gt;&#xA;" OwnerUserId="2444" LastEditorUserId="23" LastEditDate="2011-12-09T10:16:56.487" LastActivityDate="2011-12-09T10:16:56.487" Title="Can humans put english on the ball in Wii Sports Tennis" Tags="|wii-sports|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25680" PostTypeId="2" ParentId="24593" CreationDate="2011-07-02T22:27:30.833" Score="1" Body="&lt;p&gt;It should work just fine. I once played 1v1 against a friend on Nuketown. It was a free for all or team deathmatch, I don't remember, but we could hear each other very clearly.&lt;/p&gt;&#xA;" OwnerUserId="10857" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:43.393" LastActivityDate="2012-01-24T21:00:43.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25682" PostTypeId="2" ParentId="25679" CreationDate="2011-07-02T22:47:46.290" Score="3" Body="&lt;p&gt;You're talking about sidespin, and yes, humans supposedly can put sidespin on the ball. &lt;a href=&quot;http://www.youtube.com/watch?v=3mCOGb1t1n8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's an example&lt;/a&gt; that demonstrates how to do it: instead of following through with your wrist, don't move your wrist at all, just move your arm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was unable to get this to work - all I got was straight shots, no spin at all - but there might be something about the video I'm not understanding.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-07-02T22:47:46.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25683" PostTypeId="2" ParentId="25670" CreationDate="2011-07-02T23:16:02.770" Score="8" Body="&lt;p&gt;Oak's right, there's a setting to turn them off for an entire match. In case you want to do that:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set Up Game &gt; Advanced Setup &gt; Quick Combat&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As pretty as the animations are, they slow the game too much for me so I always play with them off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though now that I know Oak's F10 trick (+1, nice tip) maybe I'll consider enabling the prettiness for some matches. :-)&lt;/p&gt;&#xA;" OwnerUserId="862" LastActivityDate="2011-07-02T23:16:02.770" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25685" PostTypeId="1" AcceptedAnswerId="25688" CreationDate="2011-07-02T23:28:11.690" Score="13" ViewCount="4932" Body="&lt;p&gt;We often hear that ghasts (bunny-ears) &quot;sometimes&quot; spawn near portals in the &quot;real world&quot;; but I can't for the life of me remember having seen any actual evidence of this being true.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do ghasts actually spawn near portals? Or is this another myth like Herobrine?&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="181240" LastEditDate="2018-01-14T19:46:35.313" LastActivityDate="2020-11-04T05:24:09.323" Title="Do Ghasts spawn near portals in the overworld?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25686" PostTypeId="1" AcceptedAnswerId="26244" CreationDate="2011-07-02T23:56:02.863" Score="2" ViewCount="672" Body="&lt;p&gt;I love me some 5x3 embark areas; but as soon as I really cut into the bedrock; I quickly drop from 100/50 FPS to 25/15 FPS (exaggeration alert!). In fact, the most common cause of fortress abandonment for me isn't Goblin Sieges, it isn't lava-related Fun, it's not tantrum spirals, it's terrible lag, even when running a population cap of &lt;em&gt;20&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I hear; it's more or less accepted that in the current version, the main culprit is mining and loose stone; and even turning all of the stone into constructions doesn't seem to help much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then again; building a playable fortress while staying squarely inside the three or four levels of soil on a &quot;very deep soil&quot; embark seems very undwarvely…&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can I undertake massive digging projects and avoid terribletastic lag?&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-07-14T18:56:24.213" Title="Effective methods for fighting mining-related lag?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25688" PostTypeId="2" ParentId="25685" CreationDate="2011-07-03T00:23:36.020" Score="6" Body="&lt;p&gt;From the &lt;a href=&quot;https://minecraft.wiki/w/index.php?title=Ghast&amp;amp;oldid=106006&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Notch added a small chance for Ghasts to spawn in the Overworld near Portals in Beta 1.5. A Ghast spawned outside of the Nether will fly everywhere, mainly above the clouds. Can even spawn extremely rarely without a portal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://twitter.com/#!/notch/status/28442542287&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notch's actual confirmation&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="-1" LastEditorDisplayName="user9983" LastEditDate="2023-11-28T15:07:10.263" LastActivityDate="2011-07-03T01:08:24.983" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25690" PostTypeId="2" ParentId="25639" CreationDate="2011-07-03T01:22:41.417" Score="1" Body="&lt;p&gt;I'm guessing it's Latin, judging by the occasional &quot;Dominus&quot; (meaning God) I can understand.&lt;/p&gt;&#xA;" OwnerUserId="10861" LastActivityDate="2011-07-03T01:22:41.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25692" PostTypeId="2" ParentId="25685" CreationDate="2011-07-03T01:39:45.893" Score="6" Body="&lt;p&gt;This is my understanding of the situation:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Notch &lt;em&gt;planned&lt;/em&gt; to have ghasts spawning near portals, before the Halloween update.&lt;/li&gt;&#xA;&lt;li&gt;It was not actually implemented in the Halloween update or any later one.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I believe the latter has been found to be the case by those who have studied the code of Minecraft, but I don't have a citation handy. Minecraft Forums would be the place to look for one.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-07-03T01:39:45.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25695" PostTypeId="2" ParentId="25658" CreationDate="2011-07-03T02:44:43.897" Score="4" Body="&lt;p&gt;Is &lt;a href=&quot;http://steamcommunity.com/id/aesca/screenshot/541772629970413243?tab=public&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; the box you are talking about?&#xA;It has no practical use. It's there just for fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ttxZi.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9203" LastEditorUserId="3610" LastEditDate="2011-07-03T11:21:26.060" LastActivityDate="2011-07-03T11:21:26.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25696" PostTypeId="2" ParentId="25670" CreationDate="2011-07-03T03:01:29.127" Score="3" Body="&lt;p&gt;You can also change the Quick Combat option during the game. You have to use FireTuner to do that (it is a runtime Lua console available in Civilization V SDK).&#xA;Although doing so is not recommended, I didn't experience any problems so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Follow &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=401194&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt; if you are interested.&lt;/p&gt;&#xA;" OwnerUserId="9203" LastActivityDate="2011-07-03T03:01:29.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25698" PostTypeId="1" CreationDate="2011-07-03T03:38:29.473" Score="6" ViewCount="64182" Body="&lt;p&gt;I can't figure out how minecraft coordinates work and they tell specific points in a world.&lt;/p&gt;&#xA;" OwnerUserId="10865" LastActivityDate="2013-03-30T20:35:39.323" Title="How do coordinates work in minecraft? (SSP)" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25699" PostTypeId="2" ParentId="25698" CreationDate="2011-07-03T03:44:20.080" Score="14" Body="&lt;p&gt;The coordinate system used in Minecraft is a little confusing, as it doesn't really correlate to what is generally used. Usually, the &lt;code&gt;X&lt;/code&gt; and &lt;code&gt;Y&lt;/code&gt; axes are used when talking about length and width, and the &lt;code&gt;Z&lt;/code&gt; is used for height. However, in Minecraft, the &lt;code&gt;X&lt;/code&gt; and &lt;code&gt;Z&lt;/code&gt; axes represent length and width, and &lt;code&gt;Y&lt;/code&gt; represents height.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As &lt;code&gt;X&lt;/code&gt; or &lt;code&gt;Z&lt;/code&gt; increase or decease, you are moving farther away from &lt;code&gt;0, 0&lt;/code&gt;, or the &quot;center&quot; of your Minecraft world. Traveling south-east will increase your &lt;code&gt;X&lt;/code&gt; and &lt;code&gt;Z&lt;/code&gt; coordinates, and traveling north-west will decrease your &lt;code&gt;X&lt;/code&gt; and &lt;code&gt;Z&lt;/code&gt; coordinates. On the &lt;code&gt;Y&lt;/code&gt; axis, 0 is the very bottom of the map, and 256 is the top of the map (or 128 in the Nether). Sea level is at 64 on the &lt;code&gt;Y&lt;/code&gt; axis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If, for example, your coordinates read &lt;code&gt;X: 300, Y: 65, Z: -200&lt;/code&gt;, you would be &lt;strong&gt;300 blocks east and 200 blocks north&lt;/strong&gt; of your &lt;code&gt;0, 0&lt;/code&gt; block, and at &lt;strong&gt;an altitude of 65 blocks&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2012-10-30T08:36:24.737" LastActivityDate="2012-10-30T08:36:24.737" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25701" PostTypeId="2" ParentId="23303" CreationDate="2011-07-03T04:55:14.343" Score="0" Body="&lt;p&gt;a minecart elevator would be more effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch_popup?v=2mmftzcJC68&amp;amp;vq=medium&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.youtube.com/watch_popup?v=2mmftzcJC68&amp;amp;vq=medium&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-07-03T04:55:14.343" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25703" PostTypeId="2" ParentId="23450" CreationDate="2011-07-03T08:34:54.927" Score="3" Body="&lt;p&gt;Here's a simple tip for reducing the problem of limited range that the shotgun unit has. In dark mode, you are often uncertain if an enemy unit is approaching of moving away from your position. Aim your shotgun unit just before it passes through the door opening, move out a slight bit, cancel aim, then move back in behind the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If an enemy is approaching your position and is close, your shotgun will get a shot off. If the enemy is moving away, you will only be exposed for a very short while, not allowing machine guns to fire before you are behind cover. Even if you do not get a kill in this case you should be safe, and peeking like this still gains you valuable information in dark mode about your enemy's position.&lt;/p&gt;&#xA;" OwnerUserId="10868" LastActivityDate="2011-07-03T08:34:54.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25704" PostTypeId="1" CreationDate="2011-07-03T08:36:35.807" Score="9" ViewCount="2538" Body="&lt;p&gt;The Magicka &lt;a href=&quot;http://store.steampowered.com/app/901679&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Magicka: Party Robes on Steam&quot;&gt;Party Robes DLC&lt;/a&gt; is described thusly:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Tank Robe can take a lot of punishment and help his “friends” get an upper hand on the situation.&lt;/li&gt;&#xA;  &lt;li&gt;Rogue Robe is mostly nowhere to be seen in a fight, but now and then, he strikes from the shadows.&lt;/li&gt;&#xA;  &lt;li&gt;Support Robe makes sure his groups spellcasting is at its best.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Now, that doesn't really tell me anything, especially the last two points. What are the actual perks/downsides of donning those robes?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="39891" LastEditDate="2014-01-30T09:43:34.757" LastActivityDate="2014-01-30T09:43:34.757" Title="What do the Magicka Party Robes actually do?" Tags="|magicka|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25705" PostTypeId="1" AcceptedAnswerId="25785" CreationDate="2011-07-03T09:34:59.457" Score="7" ViewCount="2844" Body="&lt;p&gt;In the Hero 30 mission &quot;The Turtle and the Hermit&quot;, the hermit offers some new gear to you, if you beat him (once he's &quot;taught your everything he knows&quot;). The problem is, in this battle he's the toughest he's ever been. And since he's the only thing that gives you XP in this mission, there's no way to grind yourself stronger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I beat the hermit? Is it choices I make in the mission? Is it about equipment?&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="3917" LastEditDate="2012-11-13T20:54:48.163" LastActivityDate="2015-03-11T13:47:49.577" Title="How to beat the Hermit in Half-Minute Hero?" Tags="|half-minute-hero|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25706" PostTypeId="1" AcceptedAnswerId="25861" CreationDate="2011-07-03T11:40:49.937" Score="9" ViewCount="6669" Body="&lt;p&gt;I've managed to build a beautiful big house in Terraria for me and NPCs. Also there is storage area with chests with loot inside in this house.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How I can protect my house from being destroyed by a meteor?&lt;/li&gt;&#xA;&lt;li&gt;Is it good idea to make a horizontal stone wall above house?&lt;/li&gt;&#xA;&lt;li&gt;Also, I want to have opportunity to gather meteorite ore after meteor falling. I know that there are issues with bridges in the sky. Because when meteor strikes them, only a small number of meteor blocks are generated :-( &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10871" LastEditorUserId="16659" LastEditDate="2013-05-27T16:26:16.640" LastActivityDate="2014-12-31T00:13:57.983" Title="Protecting home and nearest territory from meteor" Tags="|terraria|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25707" PostTypeId="1" CreationDate="2011-07-03T11:43:07.170" Score="5" ViewCount="8792" Body="&lt;p&gt;Both games are good, though I love 1.6 better.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing ruins all the gameplay. Non-steam players (more than 70% of them are cheating.)&lt;br&gt;&#xA;They can't be banned, can't be checked.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to find STEAM ONLY servers? Original, non-cracked, with VAC... I mean.&lt;br&gt;&#xA;I have tried Xfire, Game-arena, with not much luck. (Only searching for &quot;Steam&quot; in the name of the servers.)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would appreciate any ideas!  &lt;/p&gt;&#xA;" OwnerUserId="1614" LastEditorUserId="52800" LastEditDate="2013-10-23T09:55:22.190" LastActivityDate="2018-10-28T05:00:34.030" Title="How to find &quot;STEAM only&quot; Counter-Strike 1.6 and Source servers?" Tags="|steam|counter-strike|counter-strike-source|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25708" PostTypeId="2" ParentId="25397" CreationDate="2011-07-03T11:47:26.687" Score="-1" Body="&lt;p&gt;You can get money from:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;killing monsters. You need a lot of monsters. So it is good idea to make hunting when blood moon arises. Or you can try to summon goblin army :-) if you dare to kill them.&lt;/li&gt;&#xA;&lt;li&gt;crafting and selling items. It is very easy to craft bottles from sand, torches from wood and gel. They costs not a lot, but you can craft a lot of items :-) Also I want point that you will need to work hardly. Because 1 gold coin is equal to 100 silver coins or 10000 copper coins. And prices for torches and bottles are 10 and 4 copper coins resp. You can see how much items you will need to sell :-)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10871" LastActivityDate="2011-07-03T11:47:26.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25710" PostTypeId="2" ParentId="24615" CreationDate="2011-07-03T11:56:33.017" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Items dropped in Terraria Single-Player Mode do not disappear until picked up&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't fully agree. I've seen that untaken blocks of dirt, stone etc. disappeared after some time. I think this behaviour is related to count of objects of same type on screen.&#xA;But I didn't notice that money disappear. It looks like that they stay until you pick up them :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: It looks like I found the maximal count of objects of one type (NPCs, chests, collectable items and so on) in game. It may be 0x3e8 magic number or 1000 in decimal representation. It's very easy to confirm it. Take more than 4 stacks of blocks and begin to throw them away one by one. After that try to collect them back. If number of blocks will be lesser then before it means that items disappear.&lt;/p&gt;&#xA;" OwnerUserId="10871" LastEditorUserId="10871" LastEditDate="2011-07-07T13:00:48.770" LastActivityDate="2011-07-07T13:00:48.770" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25713" PostTypeId="2" ParentId="25704" CreationDate="2011-07-03T12:23:18.413" Score="1" Body="&lt;p&gt;&lt;strong&gt;This answer is incomplete, but it's a start.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rogue Robe&lt;/strong&gt;: Reduced health, high movement speed, crouching grants invisibility.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tank Robe&lt;/strong&gt;: Increased health, reduced movement speed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-07-03T12:23:18.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25714" PostTypeId="1" AcceptedAnswerId="25719" CreationDate="2011-07-03T12:51:25.200" Score="6" ViewCount="332" Body="&lt;p&gt;I recently killed a Hill Titan made entirely from &lt;em&gt;gold&lt;/em&gt; in my Dwarf Fortress game, and I fully intended to melt the gold, make memorial stones, and engrave the tale of its defeat on its remains.  However the &lt;em&gt;melt&lt;/em&gt; option does not appear on &lt;code&gt;Thalu Ireneaye's gold&lt;/code&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can melt it, or otherwise make use of that lovely pile of titan gold outside my entrance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/A2dgp.png&quot; alt=&quot;Thalu Ireneaye&amp;#39;s gold&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-07-03T14:40:00.830" Title="Melt creature parts?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25715" PostTypeId="2" ParentId="25585" CreationDate="2011-07-03T13:25:48.613" Score="0" Body="&lt;p&gt;As I understand, you need &lt;a href=&quot;http://terraria.gamepedia.com/Server&quot; rel=&quot;nofollow noreferrer&quot;&gt;TerrariaServer.exe&lt;/a&gt;&#xA;This is dedicated server program. This means that it doesn't have game GUI and only function of it to serve full functional game clients.&#xA;univ&#xA;Save files will be created locally, on machine where server is created. Of course, you can transfer files between game servers if you need.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;dedicated online server (like MMO games)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't know about existence of universal centralized Terraria server. It is unnecessary.&lt;/p&gt;&#xA;" OwnerUserId="10871" LastEditorUserId="3936" LastEditDate="2015-01-09T08:21:04.273" LastActivityDate="2015-01-09T08:21:04.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25716" PostTypeId="1" AcceptedAnswerId="25772" CreationDate="2011-07-03T13:38:49.867" Score="6" ViewCount="527" Body="&lt;p&gt;Hedgehog Launch (for iOS) has an achievement called &lt;em&gt;Incredible Launch&lt;/em&gt; which you can get if you launch your hedgehog into space in 7 days or less. I'm looking for some pointers on how to get the achievement, what's the best way to spend money earned, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pointers for doing the same thing in the &lt;a href=&quot;http://armorgames.com/play/1760/hedgehog-launch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Flash version&lt;/a&gt; would likely also be fine as they play pretty much the same.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="3610" LastEditDate="2012-06-08T09:25:32.680" LastActivityDate="2012-06-08T09:25:32.680" Title="How can I get my hedgehog into space in 7 days?" Tags="|hedgehog-launch|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25717" PostTypeId="2" ParentId="25716" CreationDate="2011-07-03T13:49:50.623" Score="3" Body="&lt;p&gt;This video shows how to do it in 7 days: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/w0GMauszPoM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-07-03T13:49:50.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25719" PostTypeId="2" ParentId="25714" CreationDate="2011-07-03T14:40:00.830" Score="7" Body="&lt;p&gt;As of the current version of dwarf fortress (version 31.25), there is no way to do anything with inorganic Titan / Forgotten Beast remains.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-03T14:40:00.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25720" PostTypeId="1" AcceptedAnswerId="25721" CreationDate="2011-07-03T15:35:17.080" Score="8" ViewCount="1532" Body="&lt;p&gt;The best example is trying to block a zerg early hatchery. Most pros will set their worker to patrol in a small area to block the hatchery. Why not hold position or just &quot;stop&quot;?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2014-11-13T13:28:03.623" Title="Why do pros patrol workers when trying to block buildings?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25721" PostTypeId="2" ParentId="25720" CreationDate="2011-07-03T15:47:49.393" Score="12" Body="&lt;p&gt;Patrolling keeps the worker from getting killed easily, while still blocking the area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And it's more efficient than manually moving around, you can let it 'patrol' and move on with your business.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-07-03T15:47:49.393" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25722" PostTypeId="1" AcceptedAnswerId="27145" CreationDate="2011-07-03T16:43:47.213" Score="3" ViewCount="692" Body="&lt;p&gt;I had a blast playing Battlefield 2142 and all this recent hype for Battlefield 3 made me go out and get Bad Company 2 for PC.  I've tried logging in to BC2 multiplayer with my old 2142 account, but the BC2 interface uses an email instead of the plain username that 2142 accounts used.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I convert my BF2142 account into a BC2 account?&lt;/p&gt;&#xA;" OwnerUserId="10876" LastEditorUserId="4775" LastEditDate="2011-11-28T14:18:31.660" LastActivityDate="2011-11-28T14:18:31.660" Title="Can I use my Battlefield 2142 account to play Bad Company 2 multiplayer?" Tags="|battlefield-bad-company-2|battlefield-2142|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25723" PostTypeId="2" ParentId="25622" CreationDate="2011-07-03T17:12:48.717" Score="13" Body="&lt;p&gt;Is no one here familiar with the &lt;a href=&quot;http://en.wikipedia.org/wiki/Viewing_frustum&quot; rel=&quot;nofollow noreferrer&quot;&gt;viewing frustum&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/p6Vo4.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Computer Graphics your field of view is often constrained to what is called the &quot;viewing frustum,&quot; usually via Culling. The practical consideration of rendering an infinite scene on even modern hardware is restrictive enough that almost every major rendering library performs some form of culling (even ray tracing which usually culls in a different manner).  Culling is the process by which 3D objects in the scene do not get drawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the most common method of rendering (drawing fragments), this culling is bounded by a near clipping plan, a far clipping plan, and a viewing angle.  Because the viewing angle is usually defined for each axis (or once for both axese), the resulting shape is a Frustum.  This is commonly known as the Viewing Frustum, and can even be set directly (instead of stipulating near/far clipping plane and Field of View).  In openGL this is the glfrustum call (glu will calculate the frustum for you via the gluPerspective call, which takes near/clipping plans, field of view in the Y and a ratio of FoVx to FoVy).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;So what does this have to do with Starcraft?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Since the viewing frustum represents what the player can actually see, the makers of Starcraft2 felt it would be beneficial if they projected this onto the minimap, so players could identify what was within their visible range.  Additionally, they identified what culling was the result of the viewing frustum and what culling was the result of the terrain itself.  This is why the representation of the viewing frustum on the minimap changes as you move around. &lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-07-03T17:12:48.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25724" PostTypeId="1" AcceptedAnswerId="46357" CreationDate="2011-07-03T17:21:56.020" Score="4" ViewCount="35487" Body="&lt;p&gt;What spawn code do I need to use to spawn pine wood block in multiplayer? On some website I saw something like 17-1 (17 for the sapling, and 1 for pine since 1 is the type of a sapling).. But when I try spawning 17-1, i get the &quot;There's no item with id 17-1&quot; message. Oh and I tried googleing, but can't find the code anywhere.. Hints? Thank you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(using up-to-date Minecraft 1.7)&lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="4163" LastEditDate="2013-06-24T23:23:11.170" LastActivityDate="2014-01-10T20:46:28.680" Title="What is the spawn code for pine wood in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25725" PostTypeId="2" ParentId="25724" CreationDate="2011-07-03T17:28:48.120" Score="1" Body="&lt;h2&gt;Update&lt;/h2&gt;&#xA;&lt;p&gt;Ok, I've actually set up a server on my machine and tested this, it appears that with a vanilla Minecraft server the suffices for different types of sapling &lt;em&gt;&lt;strong&gt;do not work&lt;/strong&gt;&lt;/em&gt;, so you can only spawn 'plain' saplings.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;(Old Answer)&lt;/em&gt;&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; From &lt;a href=&quot;https://minecraft.wiki/w/Saplings&quot; rel=&quot;nofollow noreferrer&quot;&gt;the&#xA; wiki&lt;/a&gt;&#xA; it appears to be 6. Try 6:1.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-07-03T18:03:45.307" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25726" PostTypeId="2" ParentId="13984" CreationDate="2011-07-03T17:32:56.737" Score="2" Body="&lt;p&gt;Another close-range method of killing deathclaws is the Riot Shotgun (holds 12 rounds) plus a boost to AP (like the Action Boy perk, Jet, or Rocket). With a high enough Gun skill, you can let the deathclaw come right into range (ideally 90% to hit or better), aim at a leg, and empty the gun into him. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Close-range methods like this can be particularly useful when one or more deathclaws missed the &quot;poker night at the quarry&quot; memo and decide to go for a walk in the mountains, where long-range shots aren't necessarily possible, or when your steady aim has deserted you and a deathclaw has come over to see what exactly it was that you were firing at him.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-07-03T17:32:56.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25727" PostTypeId="2" ParentId="25724" CreationDate="2011-07-03T18:02:00.720" Score="10" Body="&lt;p&gt;You can't spawn things with special data attached in the base game, such as pine saplings or colored wool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need a mod, like &lt;a href=&quot;http://bukkit.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;bukkit&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, the command would be &lt;code&gt;/give BlueRaja 6:1 64&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qzX5w.png&quot; alt=&quot;(image of saplings)&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-07-03T18:12:33.930" LastActivityDate="2011-07-03T18:12:33.930" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25729" PostTypeId="2" ParentId="25720" CreationDate="2011-07-03T18:41:09.487" Score="8" Body="&lt;p&gt;Patrolling the worker also prevents it from showing up as idle. This way, any idle workers that are selected can actually be used for something else.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastActivityDate="2011-07-03T18:41:09.487" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25730" PostTypeId="1" AcceptedAnswerId="25735" CreationDate="2011-07-03T19:00:40.943" Score="4" ViewCount="1413" Body="&lt;p&gt;I would like to get the achievement &lt;strong&gt;Out of Bullets&lt;/strong&gt; but I don't have the English version of the game. Can you please tell which is the number of mission called 'Out of Bullets'? Or post me a screenshot of that scenario?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-07-03T20:01:20.093" Title="Which is the mission 'Out of bullets'?" Tags="|achievements|defense-grid-awakening|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25731" PostTypeId="2" ParentId="25730" CreationDate="2011-07-03T19:52:24.070" Score="2" Body="&lt;p&gt;Search for the Out Of Bullets game mode on five of the original levels. Select campaign &quot;The Awakening&quot; and mission &quot;Ancient Research&quot;.&lt;/p&gt;&#xA;" OwnerUserId="10849" LastEditorUserId="10849" LastEditDate="2011-07-03T20:01:20.093" LastActivityDate="2011-07-03T20:01:20.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25732" PostTypeId="1" CreationDate="2011-07-03T19:52:49.483" Score="5" ViewCount="3691" Body="&lt;p&gt;Okay so, I got the Ultimate Edition of DAO and when I try to install Awakening it gives me an error saying I need an Xbox 360 HD. I have a 4GB elite Xbox 360! Why is this game not working?&lt;/p&gt;&#xA;" OwnerUserId="10883" LastActivityDate="2012-11-23T20:10:20.643" Title="Trying to play Dragon Age: Awakening on a 4GB Xbox 360 isn't working" Tags="|dragon-age-origins-awakening|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25734" PostTypeId="2" ParentId="25730" CreationDate="2011-07-03T19:54:44.413" Score="3" Body="&lt;p&gt;It's not the name of an actual mission. It's a mode for the normal original levels.&#xA;See: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/p5jT1-WA_g4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I took &lt;a href=&quot;https://i.stack.imgur.com/ZBuTH.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;screenshots&lt;/a&gt; of the first mission that you can play in 'Out of Bullets' mode (which was added in a recent update).&lt;/p&gt;&#xA;" OwnerUserId="10882" LastEditorUserId="10882" LastEditDate="2011-07-03T20:00:19.103" LastActivityDate="2011-07-03T20:00:19.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25735" PostTypeId="2" ParentId="25730" CreationDate="2011-07-03T19:54:46.503" Score="5" Body="&lt;p&gt;Okay, so this achievement is a little missleading. It's not a mission or campaign pack that's called &quot;Out of Bullets&quot;; instead, it refers to a specific challenge mode available to some story missions (5 in total)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/V152H.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hnn7a.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WR7lC.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/76yM0.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8Smi7.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-03T19:54:46.503" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25736" PostTypeId="1" AcceptedAnswerId="25784" CreationDate="2011-07-03T19:54:59.823" Score="4" ViewCount="8354" Body="&lt;p&gt;How do you disable motion blur? I'm playing on the PC via Steam. What I'm seeing is similiar to the &quot;drunk&quot; blurred vision effect in GTA (but more subtle).&lt;/p&gt;&#xA;" OwnerUserId="10881" LastActivityDate="2017-10-24T12:31:28.370" Title="How to disable motion blur for PC Fable III?" Tags="|pc|fable-3|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25737" PostTypeId="2" ParentId="25720" CreationDate="2011-07-03T20:02:00.447" Score="-2" Body="&lt;p&gt;Yet another reason is that a patrolling worker will attack other workers that come near it (IIRC). An idle worker will just run away, which means they're no longer blocking. Whereas if they send a worker to build a building where your patrolling worker is, I believe your worker will attack theirs, and if they don't notice it, could even kill it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: As the comments indicate, I might not be right about workers attacking when set on patrol. I haven't tried it lately.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="3241" LastEditDate="2011-07-04T23:29:29.210" LastActivityDate="2011-07-04T23:29:29.210" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25738" PostTypeId="2" ParentId="25732" CreationDate="2011-07-03T20:03:17.447" Score="3" Body="&lt;p&gt;I can't find any recent answers, but it appears that the 4GB model doesn't have enough space for the install (one site lists 4.1 GB as the install size).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/984880-dragon-age-origins-awakening/58596209&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/984880-dragon-age-origins-awakening/58596209&lt;/a&gt; suggests you'll have issues with any game of the year editions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/xbox360/rpg/dragonage/show_msgs.php?pid=950918&amp;amp;topic_id=m-1-57112630&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamespot.com/xbox360/rpg/dragonage/show_msgs.php?pid=950918&amp;amp;topic_id=m-1-57112630&lt;/a&gt; suggests using a USB device of some sort to install to (although it's not clear whether that will really work, and I personally install to my HD and use my USB drives for saves-only).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, try a USB drive larger than 4 GB if you have one, otherwise you may not be able to do the install with your current drive.&lt;/p&gt;&#xA;" OwnerUserId="8345" LastActivityDate="2011-07-03T20:03:17.447" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25739" PostTypeId="1" AcceptedAnswerId="25742" CreationDate="2011-07-03T20:11:17.903" Score="3" ViewCount="843" Body="&lt;p&gt;AC2 had DRM that originally required a constant internet connection, and later required an internet connection at every launch instead. This is a dealbreaker for me as I often game without internet access. Assassins Creed Brotherhood is currently on sale. Does it contain the same DRM?&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-07-03T20:29:21.577" Title="Does Assassins Creed Brotherhood have the same DRM as Assassins Creed 2?" Tags="|assassins-creed-brotherhood|drm|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25740" PostTypeId="2" ParentId="20217" CreationDate="2011-07-03T20:11:25.353" Score="11" Body="&lt;p&gt;Very, very simple answer if you have the time to do this, and an NTFS file system*.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Don't know what this is?  Easy: Do you have Windows Vista or 7?  If yes, then yes.  If not, then &quot;maybe&quot;, and you'll have to poke around to see.  Disclaimer:  This works on XP systems as well, but I haven't done it for a little while.  Process for XP is different.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Keep Steam as it is.  That's right, completely as it is.&lt;/li&gt;&#xA;&lt;li&gt;Cut and paste your sister's games from your STEAMAPPS folder (in your X:\Program Files\Steam folder) to her portable drive.&lt;/li&gt;&#xA;&lt;li&gt;Now open a command prompt.  This can be found usually in the &quot;Accessories&quot; tab of your start menu, or some computers can just RUN a command called &quot;cmd&quot;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Enter the command &quot;mklink&quot;, and press enter.  It'll tell you that you can run a command like:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;mklink /d &quot;x:\program files\steam\steamapps\sister's game 1\&quot; &quot;s:\sister's game 1\&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Work out the appropriate file placement, then if it's all lined up right and you've filled in all the info as it should be according to where your Steam is installed, and where your sister's games are, press enter.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Enjoy knowing that your sister's games are no longer taking room on your own hard drive.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Surprise Bonus Round!&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hey kids!  Tired of your portable drive that you never unplug from having &quot;performance issues&quot;?  This is because Windows tends to prevent disc write cache on any drive it's concerned may be unplugged without warning.  By default, all USB drives count as this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Want to milk better performance from it?  Here's some easy steps*:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Disclaimer:  Though this process works on Windows Vista and Windows XP systems, it is slightly different to what is described below.  Always use adult supervision when playing with your hardware settings!&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make sure your drive is connected to a high-speed USB port.  It's not worth doing this on an old USB-1&lt;/li&gt;&#xA;&lt;li&gt;Go to &quot;My computer&quot;&lt;/li&gt;&#xA;&lt;li&gt;Right-click the drive you have plugged in.  Click &quot;Properties&quot;&lt;/li&gt;&#xA;&lt;li&gt;Go to &quot;Hardware&quot;, and click on the drive you need to alter, and go to &quot;Properties&quot; again.&lt;/li&gt;&#xA;&lt;li&gt;Under &quot;Policies&quot;, turn to &quot;Better Performance&quot;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This now means that Windows will start using your USB drive as a high-performance drive, like the ones inside the case.  This also means that &quot;bad things&quot; can happen if you pull the drive out, without using the built-in Windows &quot;Safely Remove Hardware&quot; button, found conveniently near your clock, in your System Tray.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for watching, kids!  And remember:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spyware no spying!&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10884" LastActivityDate="2011-07-03T20:11:25.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25741" PostTypeId="1" AcceptedAnswerId="25743" CreationDate="2011-07-03T20:19:50.453" Score="4" ViewCount="1060" Body="&lt;p&gt;In Hoard there is a new achievement:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fireth of July - Cause 20 groups of&#xA;  fireworks to go off in a Hoard Mode&#xA;  level&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;but I have no idea how to get it, it seems ridiculously hard. Do you have some suggestions to succeed?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2012-01-06T17:07:02.283" Title="How to get Fireth of July achievement in Hoard?" Tags="|achievements|hoard|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25742" PostTypeId="2" ParentId="25739" CreationDate="2011-07-03T20:29:21.577" Score="4" Body="&lt;p&gt;From a &lt;a href=&quot;http://www.gamestar.de/spiele/assassins-creed-brotherhood/test/assassins_creed_brotherhood,46119,2321566,3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;review of the german GameStar&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Wie Assassin’s Creed 2 verwendet auch&#xA;  Brotherhood den&#xA;  Game-Launcher-Kopierschutz, den&#xA;  Ubisoft allerdings leicht entschärft&#xA;  hat. So müssen Sie beim Klettern und&#xA;  Meucheln nicht mehr online bleiben,&#xA;  nach der ersten Internet-Aktivierung&#xA;  läuft das Spiel auch im Offline-Modus.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And from &lt;a href=&quot;http://www.gamespot.com/pc/action/assassins-creed-brotherhood/review.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There are a number of key differences&#xA;  between Assassin's Creed II and its&#xA;  follow-up, Assassin's Creed:&#xA;  Brotherhood, but if there's one that&#xA;  some PC enthusiasts will appreciate&#xA;  the most, it's that Ubisoft's&#xA;  stringent copy-protection scheme has&#xA;  been jettisoned.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And from &lt;a href=&quot;http://www.strategyinformer.com/pc/assassinscreedbrotherhood/1442/review.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;StrategyInformer&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fortunately, Ubisoft has seen sense&#xA;  this time around, and although certain&#xA;  security elements are present, it's&#xA;  barely noticeable anymore and&#xA;  definitely doesn't feel as intrusive.&#xA;  The game requires a one-time&#xA;  activation to begin with, but after&#xA;  that you can play the single player&#xA;  offline whenever you desire. The&#xA;  multiplayer requires you have a&#xA;  connection (duuh) and some of the DLC&#xA;  does too, but that's it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This seems to indicate that there is still an online activation needed, but that afterwards no online connection is needed anymore. So you don't seem to need a permanent internet connection to be able to play the game.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-07-03T20:29:21.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25743" PostTypeId="2" ParentId="25741" CreationDate="2011-07-03T20:29:34.050" Score="6" Body="&lt;p&gt;Fireworks are triggered when a knight returns a princess to a castle. This means you kill a carriage and don't take the princess.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used the first HOARD level, because it has the longest expected goal times (so they must expect you to survive longer). I started out each round by killing as many towns as possible, and keeping the archer count down afterwards. Towns give you a nice initial gold boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whenever a magic tower springs up early on, killing it will give you lots of gold (and likely upgrade your dragon). They're also the most annoying thing on the map late-game (second being archers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure to use powerups - they're great for picking off groups of knights and individual magic towers. As for archers, you can run by them and not die as long as you don't stop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you're good at simply surviving, you have two secondary goals:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Kill princess carriages, and let knights take the princesses. When a knight returns a princess to a castle, that triggers fireworks. You need to do this twenty times.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't get hurt. If you get hurt, you need to take a princess yourself, and that's one less firework :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It took about a six minute round to get the achievement, after about 45 minutes of practice (and the game was fun enough I didn't mind the practice). When it gets that far into the game, you'll start seeing two or three carriages together you can kill for fireworks.&lt;/p&gt;&#xA;" OwnerUserId="10847" LastActivityDate="2011-07-03T20:29:34.050" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25745" PostTypeId="1" AcceptedAnswerId="25746" CreationDate="2011-07-03T20:57:31.367" Score="10" ViewCount="6490" Body="&lt;p&gt;I've just started playing League of Legends, so I'm getting plenty of first hand experience with being dead. However, I haven't figured out what determines the length of time I spend in limbo, does anyone know the time amounts and/or the formula to determine how much time my X number death will cost me?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2012-10-31T19:09:15.213" Title="What determines time spent dead in League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25746" PostTypeId="2" ParentId="25745" CreationDate="2011-07-03T21:04:01.220" Score="9" Body="&lt;p&gt;&lt;strong&gt;Champion level&lt;/strong&gt; and &lt;strong&gt;time spent in the game&lt;/strong&gt; are the main factors - longer games = longer death timers; higher level = longer death timers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On Summoner's Rift time spent dead scales from &lt;strong&gt;12-50 seconds&lt;/strong&gt; as &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Death#Death_timer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki says&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There isn't a calculated formula for champion death time, at least not one known by the players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some ways to reduce this time. Utility tier one mastery &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Good_Hands&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Good Hands&lt;/strong&gt;&lt;/a&gt; reduces death time by 4% / 7% / 10%. Each &lt;strong&gt;&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/List_of_runes#Revival&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quintessence of Revival&lt;/a&gt;&lt;/strong&gt; reducse death time by 5%. There is also the summoner spell &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Revive&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Revive&lt;/strong&gt;&lt;/a&gt; which instantly revives your champion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Different maps have different death timers as well. From shortest to longest:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Dominion&lt;/li&gt;&#xA;&lt;li&gt;Proving Grounds&lt;/li&gt;&#xA;&lt;li&gt;Twisted Treeline (3v3 map)&lt;/li&gt;&#xA;&lt;li&gt;Summoner's Rift (5v5 map)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="336" LastEditorUserId="15092" LastEditDate="2012-10-31T19:09:15.213" LastActivityDate="2012-10-31T19:09:15.213" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25747" PostTypeId="1" AcceptedAnswerId="25750" CreationDate="2011-07-03T22:03:13.837" Score="5" ViewCount="33511" Body="&lt;p&gt;I am stuck on The Legend of Zelda: Ocarina of Time on 3DS. I am at Lake Hylia and there appears to be a temple under the lake. From what the owl said and online guides I'm supposed to play Zelda's Lullaby somewhere but I've tried loads of places all around the lake and got nothing so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an island with a stone that says &quot;When water fills the lake, shoot for the morning sun.&quot; I have tried shooting the slingshot between the two pillars, at the sun, and playing Zelda's Lullaby there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm just baffled because there is zero clues as to what to do next...&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="15643" LastEditDate="2012-07-02T16:14:26.120" LastActivityDate="2012-07-02T16:14:26.120" Title="How do I get to Zora's Domain?" Tags="|zelda-ocarina-of-time|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25748" PostTypeId="1" AcceptedAnswerId="25763" CreationDate="2011-07-03T22:08:44.173" Score="4" ViewCount="327" Body="&lt;p&gt;Here's a clipping of the shop list from the gun shop in Haven bazaar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3tokc.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why do all the 2-star and better weapons have a &lt;code&gt;1&lt;/code&gt; on them (as highlighted in the image above)?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-07-06T01:48:45.093" Title="Why do the 2-star items have a &quot;1&quot; next to them?" Tags="|spiral-knights|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25749" PostTypeId="2" ParentId="25747" CreationDate="2011-07-03T22:12:12.857" Score="1" Body="&lt;p&gt;Note: This dungeon cannot be entered until after you get the Master Sword and is intended to be done after the Forest Temple.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The island isn't related to the temple.  It's used to get an optional item once you have the Bow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to enter the Water Temple, you need the Iron Boots and Zora Tunic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Zora Tunic can be obtained from either King Zora or from one of the shops in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Iron Boots are located in the ice cavern near Zora's Domain.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="8350" LastEditDate="2011-07-04T12:33:36.000" LastActivityDate="2011-07-04T12:33:36.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25750" PostTypeId="2" ParentId="25747" CreationDate="2011-07-03T22:20:14.147" Score="6" Body="&lt;p&gt;The hint from the owl is to enter Zora's Domain. The entrance to the path to Zora's Domain is in Hyrule field near the entrance to Kakariko Village. Make your way to the end of the path where you will find the Triforce symbol he's referring to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just so you know, you can also go fishing in Lake Hylia. Also, when looking at your map subscreen the flashing dot is where to go next.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="336" LastEditDate="2011-07-04T02:36:49.617" LastActivityDate="2011-07-04T02:36:49.617" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25751" PostTypeId="2" ParentId="25748" CreationDate="2011-07-03T22:21:51.807" Score="4" Body="&lt;p&gt;That's the number of them the vendor has in stock.  You see it on recipe vendors as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For most vendors, I believe they restock almost immediately... it's the in-dungeon vendors it makes a difference on.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-07-03T22:21:51.807" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25752" PostTypeId="2" ParentId="25722" CreationDate="2011-07-03T22:47:55.297" Score="2" Body="&lt;p&gt;You should contact &lt;a href=&quot;http://support.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EA support&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-07-03T22:47:55.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25753" PostTypeId="2" ParentId="25707" CreationDate="2011-07-03T22:48:13.970" Score="5" Body="&lt;p&gt;In the server menu is an option to search for VAC-secured servers&#xA;There are NO official steam servers, There are only induvidual gamers and communities who run these.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just looking for VAC secured servers should be enough to prevent having to deal with hackers.&#xA;Othwerwise consider joining a community that has some good servers (I will not name any)&#xA;Most bigger communities have admins on at most times and when you stick around them you might find some guys/gals who are great to hang around with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also consider that some people aren't actually hacking alltough I would allways accuse them of doing so, CS is one of these games where some people just developed insane skills&lt;/p&gt;&#xA;" OwnerUserId="7924" LastActivityDate="2011-07-03T22:48:13.970" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25754" PostTypeId="2" ParentId="25741" CreationDate="2011-07-03T22:48:27.730" Score="2" Body="&lt;p&gt;For the achievement &lt;strong&gt;Fireth of July&lt;/strong&gt; you need 20 princesses to be rescued and returned to a  castle by a knight. Each rescued princess sets off a firework at the castle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get some tactics and tipps from this video: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/yAC9P34CmPk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also a bug(?)/trick you can try to use on the first Hoard map, as explained by YouTube user &lt;em&gt;Stormtempte&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;There is a 2 tile lake that knights cannot cross. There are no castle or towns near it. Only 1 farm, and 4 immediate threat mage tower spawns, with 2 further out. By staying in that corner, burning mage towers as they come, and knights as they come, you can 'idle' there for 10+ minutes. Giving giants plenty of time to spawn and destroy carts for you.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10872" LastActivityDate="2011-07-03T22:48:27.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25756" PostTypeId="2" ParentId="17018" CreationDate="2011-07-04T00:13:17.640" Score="4" Body="&lt;p&gt;CTRL + G: I find removing the grid lines improves the game speed dramatically in the late game.&lt;br&gt;&#xA;CTRL + R: Removing resource icons.&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-07-04T00:13:17.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25757" PostTypeId="2" ParentId="10587" CreationDate="2011-07-04T00:22:56.553" Score="1" Body="&lt;p&gt;Some anti-virus software like Microsoft Security Essentials, can be configured to only virus scan in/out going files. This avoids the sometimes useless scanning of files that are being read from your harddrive.&lt;br&gt;&#xA;...Always, at your own risk. However, better than disabling all together.&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-07-04T00:22:56.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25758" PostTypeId="1" CreationDate="2011-07-04T00:28:16.913" Score="2" ViewCount="1232" Body="&lt;p&gt;What social skills are important to militia captains?  The ones I think might be, but have no way of confirming are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Leadership&lt;/li&gt;&#xA;&lt;li&gt;Organization&lt;/li&gt;&#xA;&lt;li&gt;Teacher&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Are these used by militia captains?  If not, are any social skills at all?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-07-04T01:53:03.313" Title="Social Skils for Militia Captains?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25759" PostTypeId="2" ParentId="8654" CreationDate="2011-07-04T00:36:11.550" Score="2" Body="&lt;p&gt;At the start of the game, I usually manage the first two workers for a while. I also find the auto setting of connecting cities by road is slower to eventuate than what i need to move an army or to make my autoworkers move around the empire faster. So I will usually interrupt a couple of workers to manually get the job done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when there are barbarians nearby, auto workers seek protection. If the workers are manual you have a choice as to how in danger they are so you may keep them working. Just don't forget about them or find out they have no escape. The only down side is every turn you need to give your worker the same order until threat is gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I tend to look around the map for any useless road/railroad tiles and grab a worker whose job is to go around and remove them. +1G/+2G for removed road/rail which can add up over many turns.&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorUserId="10223" LastEditDate="2014-03-07T02:56:49.827" LastActivityDate="2014-03-07T02:56:49.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25760" PostTypeId="2" ParentId="8302" CreationDate="2011-07-04T00:42:59.173" Score="1" Body="&lt;p&gt;Japan is the best. However i find the mogal Keshik unit to be very good at taking down city defenses and can help in an early game conquest. Especially since they can move after attacking, so you end up moving in, hitting the city and then moving out of  harms way. 2 or 3 will deplete a cities defenses to allow ground troops to take the city.&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-07-04T00:42:59.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25761" PostTypeId="1" AcceptedAnswerId="34721" CreationDate="2011-07-04T00:59:51.220" Score="3" ViewCount="2767" Body="&lt;p&gt;In many of the flying chapters in Lego Star Wars TCS, there are purple tow bombs that you have to use to blast your way through barriers.  In the minikit guide videos, the player always has an unlimited supply of these, but I cannot figure out how to get that unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you get the unlimited supply of purple tow bombs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side question: what are those purple tow bombs actually called?&#xA;- Answer: Proton Torpedoes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The extra is called Infinite Torpedoes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much does it cost once unlocked?&lt;/p&gt;&#xA;" OwnerUserId="6068" LastEditorUserId="6068" LastEditDate="2011-07-04T01:26:41.423" LastActivityDate="2011-11-27T14:08:24.990" Title="Lego Star Wars - TCS: How to get unlimited purple vehicle tow bombs?" Tags="|lego-star-wars|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25762" PostTypeId="2" ParentId="25758" CreationDate="2011-07-04T01:53:03.313" Score="2" Body="&lt;p&gt;Those aren't social skills, they're used in military training, or (in the case of organization) used by an appointed manager.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;None of the social skills (such as comedian, liar, flatterer, etc.) have any bearing on military ability, except in cases where an increase in those social skills result in a physical attribute increase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what &lt;em&gt;do&lt;/em&gt; Teacher and Student do? Teacher's lead better demonstrations (so more skill ups, faster) and Student's learn better from demonstrations (again, more skill ups, faster).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-04T01:53:03.313" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25763" PostTypeId="2" ParentId="25748" CreationDate="2011-07-04T01:59:03.173" Score="6" Body="&lt;p&gt;That's the number of the item that the vendor has in stock and available to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most vendors are randomized per/player. There is no restocking, the limited quantities only affect &lt;em&gt;you&lt;/em&gt;, though it is possible for the randomized offerings to be similar, or even identical on a day-to-day basis. Stocks from the vendors in town reset and randomize every day at midnight server time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exception to this is the traveling merchant, Basil, available on the &quot;Clockwork Terminal&quot;. These offerings are the same &lt;em&gt;per party&lt;/em&gt;, but again, quantities exist separately for each player. There's no need to &quot;rush&quot; over to get the best recipes - if Basil offers it to one player, he offers it to &lt;em&gt;all&lt;/em&gt; players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The further exception is that if a player &lt;em&gt;joins&lt;/em&gt; the party on a clockwork terminal level or the level before, the quantity of all available recipes is set to 0. This is to prevent someone getting a potentially valuable recipe without investing any energy (since it costs 0 energy to join on a clockwork terminal level or take the elevator down to the terminal) into a dungeon.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-07-06T01:48:45.093" LastActivityDate="2011-07-06T01:48:45.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25764" PostTypeId="2" ParentId="25543" CreationDate="2011-07-04T02:12:44.957" Score="6" Body="&lt;p&gt;I think you are underestimating the strengths of blink.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's go over the blink uses again...&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Blinking back injured units&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This ability is essential. Although you can retreat injured stalkers without blink, this takes time. And, if your opponent controls his units properly, it &lt;em&gt;will&lt;/em&gt; cost you some stalkers. In a stalker vs stalker battle, the opponent stalkers can walk-shoot the retreating unit, which makes retreat almost useless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When fighting melee units blink allows to have more free shots than would be possible otherwise. When fighting zerglings it allows you to switch layers of stalkers easily. Normaly you can't do it because your units are clumped up (you want them to be against zerglings) and the unit you want to retreat is surrounded.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Retreating or chasing&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This one is of great importance too! If you do have blink, your opponent does not, and you meet him with a superior force, you score a win! This fact alone makes blink a very nice upgrade to have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another scenario is if you start an engagement, but then your opponent brings reinforcements, or you just understand that the opponent has too much and you should not have attacked in the first place. If you try retreating without blink, you usually lose a stalker or two, which is very significant. With blink you are away in an instant without losing anything and can push again if you like because, given good micro, you don't risk at all!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To the subject of zerglings again... Blink allows to break out of zergling surround easily. This allows Protoss to actually move out of his base with stalkers without fear of being eaten. Stalkers with blink can always escape and ensure the Zerg takes heavy losses while chasing them. Stalkers without blink will definitely die without doing much given enough speedlings.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Forcefield circumvention&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You mentioned this in your question, but I'm not sure my understanding is the same as yours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I see it, blink is used not so much to blink to the enemy as to blink from the enemy:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You walk up to the enemy.&lt;/li&gt;&#xA;&lt;li&gt;The enemy tries to cut your army in half with the force fields.&lt;/li&gt;&#xA;&lt;li&gt;The otherwise doomed half of your army blinks over the force fields to the safety.&lt;/li&gt;&#xA;&lt;li&gt;If your opponent has zealots, you benefit from force-fields, shooting over them without zealots reaching your stalkers.&lt;/li&gt;&#xA;&lt;li&gt;You wait for the FFs to expire and repeat. (eventually the enemy will be out of force fields)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9779" LastActivityDate="2011-07-04T02:12:44.957" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25765" PostTypeId="2" ParentId="25581" CreationDate="2011-07-04T02:45:51.640" Score="2" Body="&lt;p&gt;I haven't gotten this far into the game yet, but a quick Google search reveals &lt;a href=&quot;http://toucharcade.com/forums/showthread.php?t=38657&amp;amp;page=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The &quot;Lian Clamp&quot; side quest:&#xA;  Its hidden in a &quot;bush&quot;!! You cant see it, but I think I approched the bush from the left... &#xA;  It could be the one you will see to the left when you enter the 2nd floor &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does this help?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Fourth &lt;em&gt;Lian Clamp&lt;/em&gt; is indeed hiding behind a bush, in the &lt;strong&gt;bottom-right&lt;/strong&gt; area of the Dungeon's second floor.  In the screenshot below, the chest containing the item is directly to the right of the player's character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0xPn5.jpg&quot; alt=&quot;THe last clamp is hidden behind a shrub&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7945" LastEditorUserId="3114" LastEditDate="2011-07-04T17:24:34.013" LastActivityDate="2011-07-04T17:24:34.013" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25766" PostTypeId="1" AcceptedAnswerId="25808" CreationDate="2011-07-04T04:45:12.050" Score="3" ViewCount="6001" Body="&lt;p&gt;I've always had trouble when buying caravan cards. It seems that if I try to buy too many, when I &quot;accept&quot; the transaction, the game will pause, and then crash. I've had some success at getting around this by just buying a few cards at a time, &quot;banking&quot; the transaction, and continuing shopping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my current playthrough, this crashing is happening at most vendors, and with items other than caravan cards. I've just crashed 6 times in a row at Gun Runners trying to get all the stuff I want, and sell off all the stuff I've collected. I kept trying smaller and smaller lots. Toward the end, I was just buying a couple things at a time, and it still wasn't helping. The last time it crashed, it seems to have corrupted my quick save file, and don't feel like starting over with a dozen trades again. (In fact, at this point, I just don't even feel like playing any more.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to fix this, or at least tip the odds back in favor of NOT crashing?&lt;/p&gt;&#xA;" OwnerUserId="1109" LastEditorUserId="1109" LastEditDate="2011-07-04T10:55:16.813" LastActivityDate="2012-01-08T03:44:18.163" Title="Is there a way to reduce or prevent crashing when trading?" Tags="|pc|fallout-new-vegas|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25767" PostTypeId="1" CreationDate="2011-07-04T08:18:18.643" Score="17" ViewCount="67018" Body="&lt;p&gt;I'm really sick of getting all of my items destroyed when I die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way, even by cheating, to re-acquire the items or to disable the &lt;a href=&quot;https://gaming.stackexchange.com/questions/11010/how-long-what-causes-item-to-disappear-in-minecraft&quot;&gt;5 minute item-disappearance countdown&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="10890" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2013-05-26T20:46:07.733" Title="Preventing item loss after death" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="7" ClosedDate="2018-08-13T12:19:13.993" ContentLicense="CC BY-SA 3.0" />
  <row Id="25769" PostTypeId="2" ParentId="25767" CreationDate="2011-07-04T08:51:12.630" Score="12" Body="&lt;p&gt;What you want is the &lt;a href=&quot;http://www.minecraftforum.net/topic/75440-v172-risugamis-mods-updates/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Death Chest Mod&lt;/a&gt;, which places a chest of your items at the spot you die.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-07-04T08:51:12.630" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25770" PostTypeId="2" ParentId="25767" CreationDate="2011-07-04T08:51:40.063" Score="22" Body="&lt;p&gt;Risugami's has made a mod that will take items in your inventory and put them in a chest upon death. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/75440-v172-risugamis-mods-updates/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is the link on the Minecraft forums&lt;/a&gt; and here is a &lt;a href=&quot;http://dl.dropbox.com/u/20629262/Latest/Death%20Chest.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;direct download&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="255" LastActivityDate="2011-07-04T08:51:40.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25772" PostTypeId="2" ParentId="25716" CreationDate="2011-07-04T09:13:33.727" Score="4" Body="&lt;p&gt;I can't speak to the iOS version, but assuming it's similar enough to the flash version:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important upgrades for getting to space is the launcher height and band elasticity. Fully maxing out the e-rocket is worth (roughly) 3 points in the above upgrades. (When both are at 10; a simple launch straight up will go all the way into space with no further input required.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The chute, radar and jet pack upgrades are mostly useful for getting the money required to upgrade the launcher; but they still require some luck for effective use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The launcher and band is also very helpful in getting the cash for further upgrades, as they'll give more altitude and hang-time when upgraded, yielding higher multipliers.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-07-04T09:13:33.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25775" PostTypeId="2" ParentId="21556" CreationDate="2011-07-04T12:25:00.437" Score="3" Body="&lt;p&gt;a very good place to look for jumping techniques is&#xA;&lt;a href=&quot;http://www.urtjumpers.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;UrtJumpers&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However there 2 kinds of demos there. Most demos are just plain video streams, which can be found in the Downloads section of the site. Take &lt;a href=&quot;http://www.urtjumpers.com/map.php?id=284&quot; rel=&quot;nofollow noreferrer&quot;&gt;BST Jumps&lt;/a&gt; for example. Click on the two first pictures to see the video streams of the map. You can also click on &quot;show 4 records on this map&quot; to get to a page, where you can download plain .dm_68 demo files for urban terror. The maps are also voted for they difficulty. Check the maps with high difficulty, above 6, to see advanced techniques like backjumping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The demos might not exactly explain the jumps, but they show, how they are done and there are a lot of them.&lt;/p&gt;&#xA;" OwnerUserId="10891" LastActivityDate="2011-07-04T12:25:00.437" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25776" PostTypeId="2" ParentId="25038" CreationDate="2011-07-04T13:32:30.070" Score="5" Body="&lt;p&gt;Here is how I solved the last mission:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Troop-setup:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Crawler, followed by a shield generator, followed by a second crawler. At the beginning you should have enough money to fully upgrade the first crawler (allowing you to 1-shot the weakest towers) and the shield generator, plus I think upgrade the second crawler once. Naturally you should upgrade the second one as soon as you can.&lt;/p&gt;&#xA;&lt;p&gt;You should not loose a single unit. While you can definitely recover from a loss, it's a good sign you are not active enough with your abilities. Also fully levelled units are very, very expensive.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Alternative Troop-setup:&lt;/strong&gt;&#xA;On my first run I had the following troop-setup: Dragon - Shield - Crawler - Crawler - Shield - Supply (levelled to give decoys), with most of them levelled once or twice by the end. While this setup worked, I felt it to be much harder and much more micro-management intensive, since the convoy is much longer and therefore requires more smokescreens, decoys and repairs (the big laser by the processor required 3 decoys to cross without losses, while with my other setup, 1 smokescreen and 1 repair usually were enough since the shield was much stronger).&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Towers:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The basic towers should pose not much of a threat, especially in the first setup since you can one-shot them.&lt;/li&gt;&#xA;&lt;li&gt;An energizer should &lt;strong&gt;never&lt;/strong&gt; get the chance to charge up your deployments. Luckily in the last level this is much easier than in the levels where it gets introduced. If you zoom out to the route-planning view, you can check for line of sights and plan your placements beforehand. Especially in the last mission I didn't bother and just called in airstrikes - one is enough and lets you do your thing freely.&lt;/li&gt;&#xA;&lt;li&gt;Hacker towers are annoying but no big deal. Stay out of the bubble and sprint in and out if you need to use an ability. Note that often the shot that deploys the bubble follows you. If you notice that fast enough you can run to a place where it won't get in the way. Remember, as long as you are in it and not your troops, no harm done.&lt;/li&gt;&#xA;&lt;li&gt;Behemoth/Stormray towers can be nasty. The former less so with my first setup, since the shields are much stronger, but Stormrays always can zap away all your shields in seconds, so decoys are needed. Try to place them behind the tower, so they waste time turning around. Also avoid placing them in range of towers you don't need to distract, they'll just help get the decoy removed faster. Be aware that if your troops are out of range of the towers but you aren't, the they might splash your troops by shooting you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Final boss:&lt;/strong&gt;&#xA;In the final bossfight, be careful not to bite off more than you can chew, let your troops circle somewhere where they'll be able to hit the boss while not being shot at by dozens of towers. One trick I used was to let my troops drive between the two &amp;quot;entry streets&amp;quot;. You can hit two of the boss turrets while having few other towers shooting you.&lt;/p&gt;&#xA;&lt;p&gt;Smoke screen works great against the turrets of the boss, while decoy is good against the lightning/splash damage towers, as long as you a careful not to place the decoy too close to your troops. Don't forget to drop aistrikes onto nasty towers aswell, they deal a lot of damage.&lt;/p&gt;&#xA;&lt;h2&gt;General:&lt;/h2&gt;&#xA;&lt;p&gt;Also, don't be too afraid to let your commander get hit. He regenerates fast and if he looses all his health you only become unable to do anything for 3 seconds (though that can doom you if it happens at the wrong time). I abused this to let my troops circle somewhere safe, sprint in to airstrike a hacker tower, &lt;strike&gt;die a painful death&lt;/strike&gt; fall asleep for 3 seconds and sprint out again.&lt;/p&gt;&#xA;&lt;p&gt;And last but not least remember you can reorder your troops during battle. The front unit has no shields? Switch places with the third one and save a repair. Shield does not reset if you move a unit, as long as it does not switch the shield generator.&lt;/p&gt;&#xA;&lt;p&gt;I hope this has helped, if not please explain more clearly what kills you.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-04T13:42:40.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25777" PostTypeId="2" ParentId="25736" CreationDate="2011-07-04T13:33:40.897" Score="2" Body="&lt;p&gt;Edit the file &lt;em&gt;VideoOptionsConfig.xml&lt;/em&gt; file usually located at &lt;em&gt;Steam\steamapps\common\fable 3&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;IntSettings&amp;gt;&#xA;    &amp;lt;BloomMinimumEffectsDetail&amp;gt;0&amp;lt;/BloomMinimumEffectsDetail&amp;gt;&#xA;    &amp;lt;RadialBlurMinimumEffectsDetail&amp;gt;0&amp;lt;/RadialBlurMinimumEffectsDetail&amp;gt;&#xA;    &amp;lt;DepthOfFieldMinimumEffectsDetail&amp;gt;2&amp;lt;/DepthOfFieldMinimumEffectsDetail&amp;gt;&#xA;    &amp;lt;MotionBlurMinimumEffectsDetail&amp;gt;0&amp;lt;/MotionBlurMinimumEffectsDetail&amp;gt;&#xA;    &amp;lt;TemporalAAMinimumEffectsDetail&amp;gt;3&amp;lt;/TemporalAAMinimumEffectsDetail&amp;gt;&#xA;    &amp;lt;TemporalAAMinimumEffectsDetailMGPU&amp;gt;99&amp;lt;/TemporalAAMinimumEffectsDetailMGPU&amp;gt;&#xA;    &amp;lt;SSAAMinimumEffectDetail&amp;gt;3&amp;lt;/SSAAMinimumEffectDetail&amp;gt;&#xA;    &amp;lt;SaturationMaskMinimumEffectsDetail&amp;gt;0&amp;lt;/SaturationMaskMinimumEffectsDetail&amp;gt;&#xA;    &amp;lt;SpecularMinimumShaderDetail&amp;gt;0&amp;lt;/SpecularMinimumShaderDetail&amp;gt;&#xA;    &amp;lt;EnvMappingMinimumShaderDetail&amp;gt;0&amp;lt;/EnvMappingMinimumShaderDetail&amp;gt;&#xA;    &amp;lt;RainAndSnowMinimumEffectDetail&amp;gt;1&amp;lt;/RainAndSnowMinimumEffectDetail&amp;gt;&#xA;    &amp;lt;FresnelMinimumShaderDetail&amp;gt;1&amp;lt;/FresnelMinimumShaderDetail&amp;gt;&#xA;    &amp;lt;TieredOcclusionMaximumModelDetail&amp;gt;3&amp;lt;/TieredOcclusionMaximumModelDetail&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://web.archive.org/web/20110824202413/http://lionhead.com/forums/p/303677/3677076.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="-1" LastEditDate="2017-10-24T12:31:28.370" LastActivityDate="2017-10-24T12:31:28.370" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25778" PostTypeId="2" ParentId="17579" CreationDate="2011-07-04T14:12:33.050" Score="-1" Body="&lt;p&gt;I figured I should probably give an update on how I've fared since then. Here's some of my preferred ways to deal with a heavy medic pair these days. (I won't touch on the sniper or spy, because let's face it, everyone knows those.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1): Demoman&#xA;If you actually use the default weps and not the demoknight set, this guy is VERY effective against heavies. It takes some practice, but landing a set of grenades on a slow moving heavy isn't too hard, and it's absolute murder for damage. They also have the advantage of doing splash damage to the medic (if he's close enough to his buddy), and can be done from mid range to avoid most minigun deaths. Additionally, stickies also have a huge blast radius, can easily be lead on a slow moving heavy, and if you're desperate, 4+ stickies trapping a corner or a door will kill ANYTHING. Even if the medic ubers to save his buddy, you have a good chance to retreat and try again in a few seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2): Pyro's flare gun&#xA;Counter intuitive yes, but this is actually fairly effective. You'll likely score more assists than kills, but it's pretty easy to land a few flare gun shots on a heavy, and it's quite possible to hit the medic even by accident. The first shot won't do much, but hitting a burning target gives you a nice 90 damage crit, and you can easily do this from a range where the heavy can't retaliate effectively. Alone this may be tough to kill with, but combined with some allies fighting the heavy (which is quite common if the server is remotely populated), you'll do more damage than the medic can heal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, it can be done with other classes as well (soldier's splash damage rockets, scout ambushes, engineer sentries, and of course backstabs/headshots), but these are some other methods I've found that are surprisingly effective and mostly safe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last note: In general, the best way to kill a class is by abusing that class's weakness. With the 125 HP classes it's their low health, with the demoman it's lack of an insta-hit weapon, and with the heavy it's his low speed and lack of range. The heavy is quite slow and can't do much to you at mid-long range. So, the key is hitting the heavy reliably with decent damage at a good range, and retreating out of the effective range of his minigun when he comes after you. Killing the medic helps, but it can be easier to just nail the heavy, as the medic will retreat behind his buddy and often run for cover if you don't manage to quickly kill him outright.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-07-04T14:12:33.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25779" PostTypeId="1" AcceptedAnswerId="25810" CreationDate="2011-07-04T14:43:09.857" Score="10" ViewCount="2669" Body="&lt;p&gt;What are the standard equipment/weapon builds for a heavy (both offensive and defensive), when combined with a Medic?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="2259" LastEditDate="2011-11-26T19:09:15.130" LastActivityDate="2020-02-06T01:46:59.080" Title="What are standard weapon builds for a Heavy?" Tags="|team-fortress-2|tf2-heavy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25780" PostTypeId="5" CreationDate="2011-07-04T15:51:54.400" Score="0" Body="&lt;p&gt;Anomaly: Warzone Earth is a real time strategy video game by 11 bit studios.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is set in the near future, where sections of an alien spacecraft have crash-landed in several major cities around the world, including Baghdad and Tokyo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Links&lt;/strong&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.anomalythegame.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://en.wikipedia.org/wiki/Anomaly:_Warzone_Earth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10265" LastEditorUserId="10265" LastEditDate="2011-07-04T16:43:55.027" LastActivityDate="2011-07-04T16:43:55.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25781" PostTypeId="4" CreationDate="2011-07-04T15:51:54.400" Score="0" Body="Anomaly: Warzone Earth is a real time strategy video game by 11 bit studios." OwnerUserId="10265" LastEditorUserId="10265" LastEditDate="2011-07-04T16:43:59.067" LastActivityDate="2011-07-04T16:43:59.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25782" PostTypeId="1" AcceptedAnswerId="25783" CreationDate="2011-07-04T16:14:13.290" Score="4" ViewCount="653" Body="&lt;p&gt;If you select &quot;Join Custom Game&quot; and search for a map - for example Xel'Naga Caverns - you can join the game and play against a seemingly random player who had created the open-to-public custom game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how does battle.net select the game? Is MMR considered? Is it purely random? First come, first serve?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, is it possible to &lt;em&gt;spectate&lt;/em&gt; open-to-public games on the standard maps? I'm thinking this could be an interesting alternative to watching live streams.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; As answered by @Resorath, it seems to be first-come-first-serve. Do people find this feature useful / fun then? I would think it's pointless to play against opponents that have no relation to your skill level. I guess it could be interesting for practicing a risky build order without damaging your ladder ranking, if you don't have a practice partner.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-07-04T16:54:15.797" LastActivityDate="2011-07-04T16:54:15.797" Title="How does battle.net select a custom game to join?" Tags="|starcraft-2|battle.net|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25783" PostTypeId="2" ParentId="25782" CreationDate="2011-07-04T16:27:26.053" Score="3" Body="&lt;p&gt;It is first come, first serve yes. Custom games can be anything, from normal melee to complex missions - so there is no real way to rank a player joining one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you can only observe public games that are set up with an observer slot built into the map. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-07-04T16:27:26.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25784" PostTypeId="2" ParentId="25736" CreationDate="2011-07-04T16:40:22.197" Score="3" Body="&lt;p&gt;I got it fixed, but found it was the opposite of what many suggest.  In other words, &quot;99&quot; not &quot;0&quot; is the correct minimum threshold to set for blur to be enabled. Meaning, the high threshold makes it never on:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/a6cXR.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10881" LastActivityDate="2011-07-04T16:40:22.197" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25785" PostTypeId="2" ParentId="25705" CreationDate="2011-07-04T16:57:05.827" Score="8" Body="&lt;p&gt;And the very next evening I solved the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you rescue the hermit, he will offer to train you. By beating him over and over (he isn't fighting with his real power, so you won't take damage and beat him and his fireballs with a single hit), you can gain the levels needed to beat the stage.&#xA;There are also two apprentices of the hermit hidden in the stage. Each will give you one of the hermits favourite foods and giving those to the hermit will make him stronger, thus allowing you to level up faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if and only if (this is what I failed to fully explore) you give him both of these food items, he will stop training with you at level 40. If, however you give him only one of the foods or neither, you can keep leveling beyond this, up to around level 60 where you'll start to run out of money to buy more time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I found was that giving him neither foods slowed the leveling up process so much, you didn't have time to get to level 60 before running out of money. But by giving him one of the foods, training untill I was level 60 and then (finding and) giving him the second food item, he would stop training me, challenge me and I was able to beat him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And for completeness sake, my gear was Crimson Robe, Horned Helm, Spike Mace, Flash Shield and Bigfoot.&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="2342" LastEditDate="2011-08-16T06:56:21.383" LastActivityDate="2011-08-16T06:56:21.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25786" PostTypeId="1" AcceptedAnswerId="25787" CreationDate="2011-07-04T18:47:34.287" Score="15" ViewCount="73840" Body="&lt;p&gt;How can I find my steam ID? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't bought any games; I am playing a free one.&lt;br&gt;&#xA;Is the ID only created if I buy a game?&lt;/p&gt;&#xA;" OwnerUserId="7726" LastEditorDisplayName="user821" LastEditDate="2011-08-12T15:55:38.193" LastActivityDate="2017-06-29T21:01:16.770" Title="How can I find my steam ID?" Tags="|steam|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25787" PostTypeId="2" ParentId="25786" CreationDate="2011-07-04T18:55:00.540" Score="17" Body="&lt;p&gt;&lt;strong&gt;Get your SteamID 64-bit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Method 1&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Login to Steam using a web broswer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once logged click on your profile and add &lt;code&gt;?xml=1&lt;/code&gt; to browser url address&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;http://steamcommunity.com/id/&amp;lt;yourname&amp;gt;/?xml=1&lt;/code&gt;&#xA;or&#xA;&lt;code&gt;http://steamcommunity.com/profiles/&amp;lt;yourprofilenumber&amp;gt;/?xml=1&lt;/code&gt; (if you have not set a public username yet)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Method 2&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Open this file &lt;code&gt;&amp;lt;Steam Installation Path&amp;gt;\config\loginusers.vdf&lt;/code&gt; in notepad. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll receive a long XML file but you can look at tag  at the beggining. It contains your 64-bit SteamID.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;profile&amp;gt;  &#xA;&amp;lt;steamID64&amp;gt;7234567890123456&amp;lt;/steamID64&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Get your SteamID 32-bit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using a simple formula you can also build your Steam 32-bit ID similar to &lt;code&gt;STEAM_X:Y:Z&lt;/code&gt; (e.g. &lt;code&gt;STEAM_1:0:12345678&lt;/code&gt;) starting from Steam 64-bit ID &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Z = (SteamID64 - 76561197960265728)  / 2&#xA;Y = SteamID64 % 2&#xA;X = 1 if profile is public / 0 if profile is private&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="730" LastEditorUserId="15838" LastEditDate="2017-06-29T21:01:16.770" LastActivityDate="2017-06-29T21:01:16.770" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25788" PostTypeId="2" ParentId="25786" CreationDate="2011-07-04T19:00:19.110" Score="8" Body="&lt;p&gt;If you have registered an account with Steam, you have a steam ID. This ID number, however, is &lt;em&gt;not&lt;/em&gt; the same as your account name, &lt;em&gt;nor&lt;/em&gt; is it any nickname you may choose to set.&lt;/p&gt;&#xA;&lt;p&gt;The Steam Support site has a pretty thorough &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=1558-QYAX-1965&quot; rel=&quot;noreferrer&quot;&gt;step by step instruction&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;How can I find my SteamID?&lt;/p&gt;&#xA;&lt;p&gt;SteamID refers to your Steam account's&#xA;unique numeric identifier. The&#xA;instructions below will help you find&#xA;your SteamID - for assistance with the&#xA;Steam Community, please see the Steam&#xA;Community topic.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Launch any Valve multiplayer game.&lt;/li&gt;&#xA;&lt;li&gt;Click Options.&lt;/li&gt;&#xA;&lt;li&gt;Select the Keyboard tab.&lt;/li&gt;&#xA;&lt;li&gt;Click the Advanced button.&lt;/li&gt;&#xA;&lt;li&gt;Check the box labeled Enable Developer Console.&lt;/li&gt;&#xA;&lt;li&gt;Click Apply and then click OK.&lt;/li&gt;&#xA;&lt;li&gt;Join or create a server.&lt;/li&gt;&#xA;&lt;li&gt;From the menu screen, press the tilde ~ key - typically in the&#xA;upper left hand corner of the keyboard&#xA;to load the Console.&lt;/li&gt;&#xA;&lt;li&gt;Type status into the console text field and press the Enter key.&#xA;Your SteamID will be displayed next to your nickname in the console window. SteamID example:&#xA;STEAM_0:1:1234567&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-04T19:06:45.267" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25789" PostTypeId="2" ParentId="23999" CreationDate="2011-07-04T20:13:18.033" Score="3" Body="&lt;p&gt;They're unlocked when you complete seasons two and three respectively.&lt;/p&gt;&#xA;" OwnerUserId="227" LastActivityDate="2011-07-04T20:13:18.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25790" PostTypeId="2" ParentId="25766" CreationDate="2011-07-04T20:29:01.523" Score="-1" Body="&lt;p&gt;It would seem that the game is particularly full of bugs, so the first advice will be to always keep your game fully updated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that is said there are &lt;a href=&quot;http://fallout.wikia.com/wiki/Gun_Runners_(Fallout:_New_Vegas)&quot; rel=&quot;nofollow noreferrer&quot;&gt;lots of bugs&lt;/a&gt; related to the Gun Runners area. And there are &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;even more bugs&lt;/a&gt; in other parts of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also found a &lt;a href=&quot;http://www.gamefaqs.com/boards/959557-/57044468&quot; rel=&quot;nofollow noreferrer&quot;&gt;specific advice&lt;/a&gt; about the Vendortron, where the fix is to wait 3 days so his stock/caps reset to normal levels and then don't surpass 32,000 caps again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Here_be_dragons&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here be dragons&lt;/a&gt; best sums up this game :)&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-04T20:29:01.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25791" PostTypeId="2" ParentId="18592" CreationDate="2011-07-04T20:33:50.300" Score="22" Body="&lt;p&gt;Short Answer: No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long Answer: NO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And he &quot;removed&quot; him in the 1.6.6 update.&lt;/p&gt;&#xA;" OwnerUserId="10899" LastEditorDisplayName="user141024" LastEditDate="2016-03-21T02:26:37.810" LastActivityDate="2016-03-21T02:26:37.810" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="25792" PostTypeId="2" ParentId="5727" CreationDate="2011-07-04T20:38:03.160" Score="4" Body="&lt;p&gt;In EVE: Online, ganking does not necessarily mean the attackers have superior numbers, just that they have an obvious advantage. The most common example is suicide ganking, where one or more players attacks one player, usually a freighter or industrial, in high sec with expectation of being killed by CONCORD shortly afterward. Being in high sec space the victim is unprepared for battle as they are relying on CONCORD to dissuade any would-be attackers.&lt;/p&gt;&#xA;" OwnerUserId="227" LastActivityDate="2011-07-04T20:38:03.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25793" PostTypeId="1" AcceptedAnswerId="25809" CreationDate="2011-07-04T20:43:18.023" Score="4" ViewCount="6269" Body="&lt;p&gt;I've been playing Darksiders. In the course of beating the souls out of dumpsters, traffic cones, and sign posts, I discovered a Fallen Legion Artifact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game helpfully popped up &quot;Ooh, take this to Vulgrim and be rewarded!&quot; So I did, and on Vulgrim's interface there was a new &quot;press R to trade artifacts&quot;. I did so... and nothing seemed to happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The button disappeared, so I think I &lt;em&gt;did&lt;/em&gt; trade something, I'm just not sure what I did. What does trading artifacts to Vulgrim &lt;em&gt;do&lt;/em&gt;, and is there any reason &lt;em&gt;not&lt;/em&gt; to?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-11T08:34:48.707" LastActivityDate="2012-06-11T08:34:48.707" Title="Any reason *not* to trade Fallen Legion Artifacts to Vulgrim?" Tags="|darksiders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25794" PostTypeId="1" CreationDate="2011-07-04T20:55:03.567" Score="9" ViewCount="75599" Body="&lt;p&gt;I recently moved to a different location. How can I change the address listed in my steam account?&lt;/p&gt;&#xA;" OwnerUserId="21693" LastEditorUserId="3114" LastEditDate="2011-07-04T21:03:05.023" LastActivityDate="2017-02-26T15:48:53.830" Title="How can I change my steam address?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25795" PostTypeId="2" ParentId="25794" CreationDate="2011-07-04T21:03:13.820" Score="5" Body="&lt;p&gt;You don't actually save your address anywhere in Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can change your location in by modifying your Steam profile, and you can fill out a new billing address when you buy a new game. Before you buy anything, your address isn't used for anything.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-07-04T21:03:13.820" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25796" PostTypeId="2" ParentId="18592" CreationDate="2011-07-04T21:16:24.453" Score="18" Body="&lt;p&gt;No. While modding I must have seen every source file since Alpha 1.0_17 a couple of times, and there's simply nothing there. Unless he's an emergent feature of the deepest bowels of the rendering code.&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2011-07-04T21:16:24.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25797" PostTypeId="1" AcceptedAnswerId="25800" CreationDate="2011-07-04T21:38:17.500" Score="3" ViewCount="6226" Body="&lt;p&gt;On my Mac Book Pro 15&quot; the screen is corrupted when I try to launch BIT.TRIP RUNNER. The game appear to launch correctly as I can hear the game music after some time (probably time to load the game), and I can quit it using ESC key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After looking in the Steam forum (&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?s=2f8950faa52af70495e85145a2c5d9e6&amp;amp;t=1965458&quot; rel=&quot;nofollow noreferrer&quot;&gt;first topic&lt;/a&gt;, &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?s=2f8950faa52af70495e85145a2c5d9e6&amp;amp;t=1962972&quot; rel=&quot;nofollow noreferrer&quot;&gt;second topic&lt;/a&gt;), it appears to be caused by a default resolution that is not supported by the monitor, and the solution is to change the resolution used by the game, or to switch to windowed mode by using ALT+ENTER (does not work on Mac).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the path given in the thread is a Windows path. So I'd like to know what is the equivalent path on the Mac platform.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-07-06T17:44:43.280" Title="How can I change the screen resolution used by BIT.TRIP RUNNER on Mac?" Tags="|macos|bit-trip-runner|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25798" PostTypeId="2" ParentId="16050" CreationDate="2011-07-04T21:42:49.543" Score="1" Body="&lt;p&gt;Ice shields no longer prevent you from moving or casting spells. It now works like a normal shield (pure E) but I'm assuming it protects against physical damage instead of magic(k)al damage.&lt;/p&gt;&#xA;" OwnerUserId="10900" LastEditorUserId="5029" LastEditDate="2011-11-08T17:38:20.887" LastActivityDate="2011-11-08T17:38:20.887" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25800" PostTypeId="2" ParentId="25797" CreationDate="2011-07-04T21:56:11.553" Score="4" Body="&lt;p&gt;Ok, using &lt;a href=&quot;http://humberto.digi.com.br/blog/2008/02/25/strace-on-mac-os-x-leopard/&quot; rel=&quot;nofollow noreferrer&quot;&gt;dtruss&lt;/a&gt;, I was able to figure out the name of the configuration file loaded by the game. It is located in &lt;code&gt;~/Documents/BIT.TRIP RUNNER/game.cfg&lt;/code&gt; and contains the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Fullscreen = yes&#xA;Resolution = 1280x720&#xA;WindowSize = 1280x720&#xA;VSync = yes&#xA;EnableVibration = yes&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I tried to set the &lt;code&gt;Resolution&lt;/code&gt; to the native resolution of my Mac Book Pro 15&quot;, 1680x1050, however the display was still garbage (but at a larger resolution so I knew that my modifications were taken into account). I then tried to change &lt;code&gt;Fullscreen&lt;/code&gt; to &lt;code&gt;no&lt;/code&gt; and the game launched in a windows, but with correct display.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So now, I can play when the file contains:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Fullscreen = no&#xA;Resolution = 1280x720&#xA;WindowSize = 1280x720&#xA;VSync = yes&#xA;EnableVibration = yes&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Update, after experimenting a little in the option, it appears the game use the format &lt;code&gt;1680x1050x32&lt;/code&gt; for the 32-bit version of a given resolution, otherwise it try to use a 16-bit version. And it seems that 16-bit resolution are not supported (at least not with version 10.6.8 of Mac OS X).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the final version of the configuration file allowing me to play in fullscreen mode to this game is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Fullscreen = yes&#xA;Resolution = 1680x1050x32&#xA;WindowSize = 1280x720&#xA;VSync = yes&#xA;EnableVibration = yes&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;To find the best resolution for your Mac, I'll recommend to follow this procedure:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go in System Preferences &gt; Displays and note the resolution used;&lt;/li&gt;&#xA;&lt;li&gt;Change the configuration of the game to be in windowed mode;&lt;/li&gt;&#xA;&lt;li&gt;Launch the game, go into the options, and change the resolution to the resolution noted, in 32-bit mode, select fullscreen;&lt;/li&gt;&#xA;&lt;li&gt;Relaunch the game, it should work, otherwise return to 2. and see if there are other resolution near the one you want.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="5133" LastEditDate="2011-07-06T17:44:43.280" LastActivityDate="2011-07-06T17:44:43.280" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25801" PostTypeId="1" AcceptedAnswerId="25803" CreationDate="2011-07-04T22:08:47.433" Score="1" ViewCount="457" Body="&lt;p&gt;What I do is, all while holding the running button:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Run off the platform and jump&lt;/li&gt;&#xA;&lt;li&gt;Jump then hold jump for a little longer to climb that extra height&lt;/li&gt;&#xA;&lt;li&gt;Jump off the wall onto the left.&lt;/li&gt;&#xA;&lt;li&gt;Jump off the wall onto the right.&lt;/li&gt;&#xA;&lt;li&gt;Reach slightly above the first repulser&lt;/li&gt;&#xA;&lt;li&gt;Reach slightly above the second repulser&lt;/li&gt;&#xA;&lt;li&gt;End up on the wall below Bandage Girl.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PvUAT.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there I'm stuck. If I try to jump back on the second repulser, I don't gain enough altitude to reach the ledge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I screwing up with the double-repulser jump? Am I supposed to end up on that wall?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could try using Commander Video's longer jumping capabilities, but with him I can't clear the second repulser jump, as the first doesn't gain him enough height. The other character I have is Headcrab, but it doesn't seem to be particularly useful for anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The A+ time is 13.5 and by the time I reach the opposite wall 6.5 seconds have elapsed, so I guess I'm not supposed to reach that ledge straight away after all.  I still can't manage to pull this off however.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-07-04T22:22:02.550" LastActivityDate="2011-12-24T05:05:24.493" Title="How to solve 5-4?" Tags="|super-meat-boy|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25802" PostTypeId="1" AcceptedAnswerId="25805" CreationDate="2011-07-04T22:09:12.787" Score="4" ViewCount="690" Body="&lt;p&gt;I was messing around with pistons today, and I cam across this weird senario whhere they are not working as expected.  I took some screenshots, they are &lt;a href=&quot;http://tyr42.imgur.com/pistons_not_working&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; and are in order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have three pistons on top of each other (A, B and C) with A on top.&#xA;I have a redstone repeater aiming at a wood block that is next to A&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;.RXA&#xA;XXXB&#xA;XXXC&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where X is wood, . is wire and R is a redstone repeater.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Starting from off, if I turn power on at A, only A goes out.&lt;/li&gt;&#xA;&lt;li&gt;If I then turn on power to C, B and C go out.&lt;/li&gt;&#xA;&lt;li&gt;If I remove power to C, only C retracts.&lt;/li&gt;&#xA;&lt;li&gt;Once I remove power to A, A and B retract.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If I toggle power the other way:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If I turn power on to C, then C goes out.&lt;/li&gt;&#xA;&lt;li&gt;If I turn power on to A, only A goes out, not B.&lt;/li&gt;&#xA;&lt;li&gt;If I remove power to C, then C goes in and B goes out.  This is madness.&lt;/li&gt;&#xA;&lt;li&gt;If I remove power to A then A and B retract.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is really odd behavior.  Can someone explain the logic behind it so I can work around it?&lt;/p&gt;&#xA;" OwnerUserId="4564" LastEditorDisplayName="user8949" LastEditDate="2011-07-06T14:00:29.950" LastActivityDate="2011-07-06T14:00:29.950" Title="What is going on with these pistons?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="0" ClosedDate="2018-08-13T23:03:18.980" ContentLicense="CC BY-SA 3.0" />
  <row Id="25803" PostTypeId="2" ParentId="25801" CreationDate="2011-07-04T22:21:00.403" Score="2" Body="&lt;p&gt;A quick youtube search pulled up the following video, which helps demonstrate what I'm about to tell you you need to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/NFAQu6EePi0#t=19s?start=19&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, you shouldn't try to reach the wall under bandage girl, as your position on the wall there prevents you from getting enough vertical boost from the repulsor to safely clear the buzz saw. If you jump from the (safe) flat ground &lt;em&gt;before&lt;/em&gt; the final repulsor, you can easily clear the buzzsaw, as the video shows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Okay, now that you've posted a picture, I've misattributed the source wall of your frustrations. In that case, the answer is much simpler -- You're not supposed to end up on that wall. You need to get over the buzzsaw and inside the 2nd building &lt;em&gt;from&lt;/em&gt; the repulsor.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-07-04T22:26:40.337" LastActivityDate="2011-07-04T22:26:40.337" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25804" PostTypeId="2" ParentId="5136" CreationDate="2011-07-04T22:23:10.120" Score="2" Body="&lt;p&gt;I do the shift-cntl f1 at game beginning to select all probes and send them to mine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I select 1-2-3 probes and put them in groups 1 2 and 3, which serves as builder, expansion, scout as the game goes on. &lt;/p&gt;&#xA;" OwnerUserId="6296" LastActivityDate="2011-07-04T22:23:10.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25805" PostTypeId="2" ParentId="25802" CreationDate="2011-07-04T22:33:35.997" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/ifzhk/piston_glitch_if_a_piston_is_extended_the_piston/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This is a known &lt;s&gt;glitch&lt;/s&gt; &lt;s&gt;feature&lt;/s&gt; behaviour.&lt;/a&gt; It may or may not be  by design. &lt;a href=&quot;http://www.reddit.com/user/thisismyfirstpost&quot; rel=&quot;nofollow noreferrer&quot;&gt;thisismyfirstpost&lt;/a&gt; can only come up with this exchange as evidence:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;jakpo8:&lt;/strong&gt; @jeb_ Can a piston push another piston? &lt;a href=&quot;http://twitter.com/#!/jakpo8/status/80250577640108032&quot; rel=&quot;nofollow noreferrer&quot;&gt;#&lt;/a&gt;&lt;br&gt;&#xA;  &lt;strong&gt;jeb_:&lt;/strong&gt; @jakpo8 Only when the other piston is contracted &lt;a href=&quot;http://twitter.com/#!/jeb_/status/80253274636300288&quot; rel=&quot;nofollow noreferrer&quot;&gt;#&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-07-04T22:33:35.997" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25806" PostTypeId="2" ParentId="15943" CreationDate="2011-07-04T22:48:19.460" Score="3" Body="&lt;p&gt;&lt;strong&gt;Need For Speed: Hot Pursuit&lt;/strong&gt; does not offer Anti-Aliasing on its own, but you can override AA from within your graphic cards driver software (&lt;em&gt;Control Panel&lt;/em&gt; for NVidia cards).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has been working for NFS:HP for NVidia cards since the 266.44 driver.&lt;/p&gt;&#xA;" OwnerUserId="10872" LastActivityDate="2011-07-04T22:48:19.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25808" PostTypeId="2" ParentId="25766" CreationDate="2011-07-04T23:19:00.213" Score="1" Body="&lt;p&gt;I got a response over at &lt;a href=&quot;http://www.reddit.com/r/fnv/comments/ig3r5/how_can_i_keep_from_crashing_at_vendors/c23j11l&quot; rel=&quot;nofollow noreferrer&quot;&gt;/r/fnv&lt;/a&gt; that seems to have helped. As I said there: &quot;I tried [verifying the game files], and there was one file that didn't verify and had to be re-downloaded. The jury's out on whether this fixed the problem, since it's proof by exhaustion, but I did run 3 other vendors besides Gun Runners: the guy at McCarran, Gun Runners at the interstate intersection, and the guy at the Crimson Caravan, and had no crashes.&quot;&lt;/p&gt;&#xA;" OwnerUserId="1109" LastActivityDate="2011-07-04T23:19:00.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25809" PostTypeId="2" ParentId="25793" CreationDate="2011-07-04T23:43:10.767" Score="4" Body="&lt;p&gt;So, the only purpose the Fallen Legion Artifacts exist (outside of achievements) is to be traded for souls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a limited number and I do know some people don't trade them in to keep track of how many they still have to pick up, but having 1000/1000 the game myself, I can tell you its not a necessity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Fallen Legion Soldier Artifact: 500 souls (there are 20)&#xA;Fallen Legion Champion Artifact: 1000 souls (there are 8)&#xA;Fallen Legion Overlord Artifact: 5000 souls (plus a wrath core, there is 1)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-07-04T23:43:10.767" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25810" PostTypeId="2" ParentId="25779" CreationDate="2011-07-04T23:51:40.533" Score="17" Body="&lt;p&gt;Note: I don't play Heavy a lot, so this is mainly observation from watching others play Heavy.&lt;/p&gt;&#xA;&lt;p&gt;Heavy builds tend to vary depending on the types of enemies you're facing.&lt;/p&gt;&#xA;&lt;p&gt;The standard &amp;quot;medic buddy&amp;quot; offensive build is this:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Minigun&lt;/strong&gt; (or &lt;strong&gt;Iron Curtain&lt;/strong&gt;, which is a reskin of it)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shotgun&lt;/strong&gt; or &lt;strong&gt;Sandvich&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fists&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The standard &amp;quot;medic buddy&amp;quot; defensive build is this:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Minigun&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shotgun&lt;/strong&gt; or &lt;strong&gt;Sandvich&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fists&lt;/strong&gt; or &lt;strong&gt;Fists of Steel&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Note: If you're having problems with lots of Scouts, swap the &lt;strong&gt;Minigun&lt;/strong&gt; out for the &lt;strong&gt;Natascha&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Note 2: The new weapons aren't listed here simply because they're new and some people are still getting them... and thus they haven't been tested that much.&lt;/p&gt;&#xA;&lt;p&gt;A new Offensive build may be:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tomislav&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sandvich&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fists&lt;/strong&gt; or &lt;strong&gt;Gloves of Running Urgently&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;or&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Minigun&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Family Business&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fists&lt;/strong&gt; or &lt;strong&gt;Gloves of Running Urgently&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Defensive build is likely better unchanged from standard.&lt;/p&gt;&#xA;&lt;p&gt;Now, as for the items above:&lt;/p&gt;&#xA;&lt;h2&gt;Primary Weapon&lt;/h2&gt;&#xA;&lt;p&gt;The standard &lt;strong&gt;Minigun&lt;/strong&gt; is - in most cases - the optimum choice, offering good spin-up, range and damage.&lt;/p&gt;&#xA;&lt;p&gt;In general, the &lt;strong&gt;Brass Beast&lt;/strong&gt; makes you move too slowly when shooting it and the spin-up time is too long. Its drawbacks are too great and a Heavy vs Heavy battle will likely go to the other Heavy if they manage to surprise you.  Also, the weaker classes already die quickly enough to the standard &lt;strong&gt;Minigun&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;The &lt;strong&gt;Tomislav&lt;/strong&gt; is a minigun with no spinning sound (although it does make a noise when you raise or lower it) and it spins up faster. This can replace the need for the &lt;strong&gt;Shotgun&lt;/strong&gt; in your build, as your spinup time is decreased by 40%.&lt;/p&gt;&#xA;&lt;h2&gt;Secondary Weapon&lt;/h2&gt;&#xA;&lt;p&gt;The &lt;strong&gt;Sandvich&lt;/strong&gt; is a controversial choice.  Generally, you have it so you can throw it to your Medic if his Health is low.  However, you lose your &lt;strong&gt;Shotgun&lt;/strong&gt;, and the Shotgun is both a good backup weapon, and a good weapon to have equipped in case someone surprises you on the way to the battle front.&lt;/p&gt;&#xA;&lt;p&gt;The &lt;strong&gt;Second Banana&lt;/strong&gt; (from the Jungle Inferno update) is used to similar effect. The heals it provides are less than the Sandvich, but in the time a player consumes and recharges their first Sandvich, you will have a third banana on cool down, giving you larger heal per second than Sandvich, but lower &amp;quot;burst heal&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;I've seen at least one person who mains Heavy switch out his &lt;strong&gt;Shotgun&lt;/strong&gt; for the &lt;strong&gt;The Family Business&lt;/strong&gt;. It does slightly lower damage, but you have 8 shots before reloading rather than 6 with the regular Shotgun.&lt;/p&gt;&#xA;&lt;h2&gt;Melee Weapon&lt;/h2&gt;&#xA;&lt;p&gt;Largely, the melee weapon isn't used that often by the Heavy.  Therefore, choose it based on its effects.&lt;/p&gt;&#xA;&lt;p&gt;The &lt;strong&gt;Gloves of Running Urgently&lt;/strong&gt; is a good choice for offensive if the team has no teleporters, because you can get to the front lines faster with it. However, its immediate 20HP drop when equipped and then further -10 health per second drain leaves makes you much easier to kill if ambushed on your way there.&#xA;(Note that your health will not decay below 100)&lt;/p&gt;&#xA;&lt;p&gt;The &lt;strong&gt;Fists of Steel&lt;/strong&gt; is useful if your Medic has died and you need to escape due to the reduced damage taken from ranged weapons.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditorDisplayName="user2974" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2020-02-06T01:46:59.080" CommentCount="4" CommunityOwnedDate="2020-02-06T01:33:07.387" ContentLicense="CC BY-SA 4.0" />
  <row Id="25811" PostTypeId="1" CreationDate="2011-07-05T01:48:50.450" Score="1" ViewCount="3346" Body="&lt;p&gt;I have a macro idea and I need someone to help write it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I stopped on&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1st macro: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/SET &quot;something what ident that it is variable&quot; %t&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;2nd macro: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/target &quot;variable?&quot; &#xA;&#xA;/run SetRaidTarget(&quot;target&quot;, 1)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Of course it could be optimised etc. etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You set a specific mob for &lt;code&gt;variable&lt;/code&gt; and then use it name looking for more of those.&lt;/p&gt;&#xA;" OwnerUserId="10903" LastEditorUserId="26487" LastEditDate="2013-12-09T05:19:46.813" LastActivityDate="2013-12-09T05:19:46.813" Title="WoW macro for target?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25812" PostTypeId="2" ParentId="25663" CreationDate="2011-07-05T01:51:20.790" Score="1" Body="&lt;p&gt;I'm no drummer, but from what I've seen from actual drum kits, the biggest differences to Rock Band drums are the &lt;a href=&quot;http://en.wikipedia.org/wiki/File:Drum_set.svg&quot; rel=&quot;nofollow noreferrer&quot;&gt;toms' positions&lt;/a&gt;, which you can't change. The hi-hat &lt;em&gt;is&lt;/em&gt; closer (and to the left) to the snare, as in the question you've linked, so people can play with the hands crossed as you may be used to see, but I'm not sure about using yellow-&gt;green-&gt;blue: even though it simulates a musical instrument, Rock Band is still a videogame, and the cymbals positions are as important as the colors when playing, so moving the hand from right to left to hit the crash is unintuitive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure if moving the yellow cymbal to the left of the snare tom is a good idea. The game was designed as to keep the color/position codes in the same order (red-&gt;yellow-&gt;blue-&gt;green for toms, yellow-&gt;blue-&gt;green for cymbals, cymbals parallel to the toms), so I think that's how you should play them.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-07-05T01:51:20.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25815" PostTypeId="2" ParentId="25811" CreationDate="2011-07-05T03:16:17.940" Score="2" Body="&lt;p&gt;&lt;em&gt;You could be a little more specific about what you want.  Perhaps an example of a situation where this macro could be used would help?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no way to &quot;store&quot; a target for future use in an arbitrary variable. You can't do like &quot;Set my target as the &lt;strong&gt;KILLTHIS&lt;/strong&gt; variable&quot; and then later &quot;Target &lt;strong&gt;KILLTHIS&lt;/strong&gt;.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The methods available are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Target&lt;/li&gt;&#xA;&lt;li&gt;Focus&lt;/li&gt;&#xA;&lt;li&gt;Direct access via name (&quot;Ragnaros&quot;)&lt;/li&gt;&#xA;&lt;li&gt;Indirect access (&quot;party2target,&quot; &quot;targettarget,&quot; &quot;pettarget&quot;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is no way, for example, to set a Skull raid icon on something and then later target it by virtue of it simply having the Skull icon over it.  In order to do something like that, you would need to store the mob in question as a Focus, then later target your Foucs. A lot of Crowd Control macros use Focus for exactly this purpose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is the thing you are trying to do, then I could go into more detail on how to use Focus to store off a target for later use.  But I suspect the answer to what you are trying to ask is &quot;Sorry, you cannot do that.&quot;&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-07-05T03:16:17.940" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25816" PostTypeId="1" CreationDate="2011-07-05T03:37:33.940" Score="7" ViewCount="2048" Body="&lt;p&gt;I notice that the CP players can fall through soft platforms (i.e. those that you can fall through by pressing down while standing on them, such as in Dreamland) as they are coming down from being airborn. Is there any way that a player can pass through a platform as they are falling down without first landing on the platform?&lt;/p&gt;&#xA;" OwnerUserId="188" LastEditorUserId="188" LastEditDate="2011-07-08T04:43:10.050" LastActivityDate="2012-02-05T22:34:57.777" Title="How do you fall through platforms in Super Smash Bros (N64)?" Tags="|super-smash-bros|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25818" PostTypeId="2" ParentId="25816" CreationDate="2011-07-05T04:06:44.403" Score="4" Body="&lt;p&gt;It's all in the timing, you have to double tap down as you're about to hit the platform and you'll land on the platform below.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-07-05T04:06:44.403" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25820" PostTypeId="1" AcceptedAnswerId="25836" CreationDate="2011-07-05T05:52:11.283" Score="3" ViewCount="12681" Body="&lt;p&gt;I managed to find the combat settings, and figure out how to change those, but I'm still looking for ways to access, for example, the main menu from the keyboard. Any pointers?&lt;/p&gt;&#xA;" OwnerUserId="3922" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:28:23.067" LastActivityDate="2012-12-30T19:28:23.067" Title="What is the default keyboard layout for Fable 3 on the PC?" Tags="|pc|fable-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25821" PostTypeId="1" AcceptedAnswerId="25822" CreationDate="2011-07-05T06:12:25.600" Score="16" ViewCount="589" Body="&lt;p&gt;In Half Life the Vortigaunt's attack on sight but in Half Life 2 they help the player. Could someone please explain the motivation behind these characters.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastEditorUserId="6418" LastEditDate="2011-07-05T08:06:31.943" LastActivityDate="2011-07-05T08:06:31.943" Title="What was the Vortigaunt's motivation?" Tags="|half-life-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25822" PostTypeId="2" ParentId="25821" CreationDate="2011-07-05T06:14:04.773" Score="15" Body="&lt;p&gt;In half-life (the first) the Vortigaunts you see are slaves, as evidenced by the green shock collars around their neck. As slaves to the Nihilanth, they are your unwilling enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the second game, the Vortigaunts encountered are free  agents (effectively) and thus are not inherently on the &quot;wrong side&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Combine wiki has more &lt;a href=&quot;http://half-life.wikia.com/wiki/Vortigaunt&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="23" LastEditDate="2011-07-05T06:19:20.550" LastActivityDate="2011-07-05T06:19:20.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25823" PostTypeId="1" AcceptedAnswerId="25825" CreationDate="2011-07-05T06:41:14.423" Score="19" ViewCount="7806" Body="&lt;p&gt;I'm currently trying to create a hidden set of stairs (made of whole blocks, not stair blocks) by having pistons stacked on top of each other, so that when it's deactivated it looks like a flat surface, but when activated the stairs raise from the ground (similar to a lot of action adventure/RPG/puzzle games, think Zelda). The problem is pistons don't behave nicely when pushing and pulling each other while active.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured out I need a delay so each layer could activate one at a time, but the problem is I need the order of the delays to be in the opposite order when activating compared to the order when deactivating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When opening, the bottom layer has to activate first, because they won't activate under an already active piston, but when deactivating it needs to deactivate last, because they can't pull an active piston.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am also relatively new to red stone circuits, so maybe the solution is easy and I just missed it, but some direction would be appreciated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RD4Jg.jpg&quot; alt=&quot;stairs properly closed&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/QNFrU.jpg&quot; alt=&quot;stairs open&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/L1pgc.jpg&quot; alt=&quot;sairs closed after first opening&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/co6AI.jpg&quot; alt=&quot;very rough initial setup&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10906" LastEditorUserId="10906" LastEditDate="2011-07-08T01:07:34.807" LastActivityDate="2015-01-05T01:39:25.193" Title="How do I create a hidden staircase?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25824" PostTypeId="2" ParentId="25823" CreationDate="2011-07-05T07:38:23.067" Score="1" Body="&lt;p&gt;Depending on the tallness of your staircase, active levers isn't the only issue; if you have several sticky pistons stacked the compression order becomes quite involved indeed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing you should definitely consider is to turn the staircase through 90 degrees; causing it to pop out of the wall instead of the floor; that tends to help; and allows you to use fewer, better hidden pistons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without any screenshots of your current setup it's difficult to speak to specifics of redstone wiring, tho'.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-07-05T07:38:23.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25825" PostTypeId="2" ParentId="25823" CreationDate="2011-07-05T07:41:35.627" Score="5" Body="&lt;p&gt;One way you can approach this is to use an &lt;code&gt;RS-NOR Latch Array&lt;/code&gt;. This is essentially many RS-NOR latches next to each other. RS-NOR latches are circuits that can store a &lt;code&gt;0&lt;/code&gt; or a &lt;code&gt;1&lt;/code&gt; (represented in Minecraft as an off or on current). When the button to activate the staircase is pressed, you want all the RS-NOR latches to set themselves, to open the stairs. When the button to close the stairs is pressed, you want to reset the RS-NOR latches to close the stairs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The good thing about RS-NOR latches is that you can adjust the delay of the signals going to the S (set) and R (reset) lines of the circuit. Essentially, you want to make the lines setting the RS-NOR latches to set them in one order, and the ones reseting the latches to do so in the opposite order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, it's a little difficult to explain this in text, so I'll point you to this video by &lt;em&gt;Minecraftaddict&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/m_OGT2BDThQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The video isn't about your specific scenario, but to build the station, he uses an RS-NOR latch array. Note how the lines are set through the signal running under the delay, and are reset through the signals that are set to different delays, allowing the pistons to reset correctly.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As promised, here is a little RS-NOR Latch Array tutorial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the RS-NOR Latch Array. It is a series of RS-NOR latches. The nice thing about this design is that the latches are vertical, allowing them to be put next to each other with one block of space in between. Additionally, the reset lines for the latches are underneath, meaning all the latches can easily be reset with one input. The lines running towards the left of the screenshot are the outputs of the latches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/msF8Y.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reset line (or what you'll probably use as the set line) is located under the latches. The signal must be inverted to keep the torches off, so that when an input is given, the line turns off and the torches turn on. I removed part of the right-most latch so the reset could be seen more clearly. Notice the repeaters. Repeaters can pass a signal through blocks, so the reset line signal is sent to a repeater leading into a block, turning the torch on top of the block off, and then sent to a repeater right after the block, which continues until the last latch. This allows one signal to be sent through all the latches to (re)set them from first to last.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yodvi.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is technically the set line of the latches, but it's better for the reset line when you need the reset to happen in a specific order. This is where you would make adjustments via repeaters make sure the pistons reset in the right order. Note that the final block leading into the latches should always be a repeater, or else the &lt;code&gt;!output&lt;/code&gt; signal will contaminate the rest of the line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4rTsU.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;That structure in the distance is a piston-powered vertical item transportation system - just ignore it.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-07-08T22:50:08.253" LastActivityDate="2011-07-08T22:50:08.253" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="25826" PostTypeId="2" ParentId="25664" CreationDate="2011-07-05T07:56:22.903" Score="4" Body="&lt;p&gt;There was a video posted to Reddit's /r/minecraft section which showed how to make a hidden door that works both ways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/MAitcBKk2HI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="6418" LastActivityDate="2011-07-05T07:56:22.903" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25828" PostTypeId="1" AcceptedAnswerId="25829" CreationDate="2011-07-05T08:36:30.447" Score="3" ViewCount="908" Body="&lt;p&gt;I have &lt;code&gt;598 Clintz&lt;/code&gt; and I bought a character for &lt;code&gt;449 Clintz&lt;/code&gt;. I expected that the Clintz I have will drop to &lt;code&gt;598-449=149&lt;/code&gt;. But it did not happen. I still have &lt;code&gt;598 Clintz&lt;/code&gt;. So, how does this work? Also, what would happen if I sell some character?&lt;/p&gt;&#xA;" OwnerUserId="231" LastEditorUserId="8350" LastEditDate="2012-08-24T21:30:11.413" LastActivityDate="2012-08-24T21:30:11.413" Title="Buying and Selling in Urban Rivals" Tags="|urban-rivals|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25829" PostTypeId="2" ParentId="25828" CreationDate="2011-07-05T09:04:41.773" Score="2" Body="&lt;p&gt;It should have worked fine,i mean you should have 149cl left and new character,it also goes for selling your characters,you get money and lose character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You really got the card? it can happen that someone else clicked buy before you and you ended up with blank link and no new character...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other thing is that you might spend credits instead clintz but it is less probable since credits are used only for buying booster packs as far as i remember.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-07-05T09:04:41.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25830" PostTypeId="1" AcceptedAnswerId="25831" CreationDate="2011-07-05T09:34:34.737" Score="13" ViewCount="427" Body="&lt;p&gt;While looking at some replays, I have seen soldiers manage to hit cover - blocks and windows - using a rocket launcher. However, when I shoot at cover with a rocket it sails over the top and hits whatever is behind it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, sometimes you want one result, sometimes the other, so how do I order a rocket solider to explicitly shoot &lt;em&gt;at&lt;/em&gt; cover or &lt;em&gt;over&lt;/em&gt; cover?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-07-05T09:35:56.950" Title="Shooting at cover with a rocket launcher" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25831" PostTypeId="2" ParentId="25830" CreationDate="2011-07-05T09:35:56.950" Score="14" Body="&lt;p&gt;If your unit is ducking when it fires, the rocket will hit cover, while if your unit is standing while firing, it will fire over the cover. &lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-07-05T09:35:56.950" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25832" PostTypeId="1" AcceptedAnswerId="25846" CreationDate="2011-07-05T10:24:16.510" Score="8" ViewCount="2377" Body="&lt;p&gt;I play 2v2, me as protoss, my teammate as zerg. Recently we have been victim to many Dark Templar rushes, and they have all been impossible to counter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scouting will not reveal much, it doesn't always reveal 2 gas, and I see cyber/gate while they wall in. It's not possible to scout their shrine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I 4 gate and we attack reasonably early. However at this point they have a DT in our base, suddenly, and to detect it requires a forge&gt;cannons or a robo&gt;observer, which is way too late in either case when a DT is killing your probes one by one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When playing against PT, they can warp DTs up the side using a scan as well, which frequently happens. There are so many different builds, that we can't always assume DTs as what we can see with the 2nd scout is a wall in with marines/marauders, and a sentry or couple of protoss units. If the terran player goes mass marine and feeds the protoss gas, it makes the situation even worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas on how to defend?&lt;/p&gt;&#xA;" OwnerUserId="5673" LastEditorUserId="3610" LastEditDate="2012-06-26T13:05:24.977" LastActivityDate="2012-06-26T13:05:24.977" Title="Counter Dark Templar rush in 2v2 as zerg/protoss" Tags="|starcraft-2|" AnswerCount="4" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="25833" PostTypeId="2" ParentId="25832" CreationDate="2011-07-05T10:38:10.550" Score="3" Body="&lt;p&gt;Going with 4 gateways is a risky build, and like all risks, there are consequences. A &lt;em&gt;safer&lt;/em&gt; build is to add a robotics and get an observer - that will also help your scouting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't get a forge against DTs; you will have &quot;blind&quot; spots all over your base that will frustrate you, and especially your zerg ally who can't benefit from your cannons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The less you know about what your opponents are doing, the riskier 4 gateways is. The consequence is losing the game. That's why scouting is such an important component of sc2.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-07-05T11:12:16.213" LastActivityDate="2011-07-05T11:12:16.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25834" PostTypeId="2" ParentId="25832" CreationDate="2011-07-05T10:45:18.577" Score="3" Body="&lt;p&gt;Dark Templar rush is a strong counter to the 4 gate rush and similar aggressive builds; unless you can identify the build your opponent is doing it's always going to be a gamble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The common tells of a DT rush are the early gas or early 2 gas or a lack of units. With Zerg you can pester the front door with Speedlings, to try and count the unit numbers, or suicide an overlord into the Protoss base.&lt;/p&gt;&#xA;" OwnerUserId="7257" LastActivityDate="2011-07-05T10:45:18.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25835" PostTypeId="2" ParentId="25767" CreationDate="2011-07-05T11:16:17.527" Score="5" Body="&lt;p&gt;Take lots of signs, and signpost the way out. Wear armour, and take cooked porkchops. Build safehouses with chests as you go, and discipline yourself to offload your stuff when you know you're entering a possibly dangerous area.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-07-05T11:16:17.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25836" PostTypeId="2" ParentId="25820" CreationDate="2011-07-05T13:29:46.593" Score="3" Body="&lt;p&gt;This information is in the &lt;a href=&quot;http://cdn.steampowered.com/Manuals/105400/FableIII_GFW_EN_UK.PDF?t=1306254708&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual page 7&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SR4KY.jpg&quot; alt=&quot;Fable 3 Keyboard default configuration&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-07-05T13:29:46.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25837" PostTypeId="1" AcceptedAnswerId="25843" CreationDate="2011-07-05T13:36:53.697" Score="4" ViewCount="2475" Body="&lt;p&gt;Is it possible to find Steel (or even Adamantine) weapons / armour &lt;strong&gt;anywhere&lt;/strong&gt; (other than starting out as a dwarf)? Iron is alright during the start of the game, but once well-equipped goblin ambush parties start appearing, my attacks seem to bounce off pretty much anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW (and please don't eat me) I do &lt;strong&gt;not&lt;/strong&gt; have a fort up yet. I seem to enjoy adventure mode too much.&lt;/p&gt;&#xA;" OwnerUserId="7945" LastEditorUserId="118" LastEditDate="2011-07-05T18:50:12.910" LastActivityDate="2011-07-05T20:02:41.507" Title="Dwarf Fortress Adventure Mode 0.31.25 - Steel or Better Weapons?" Tags="|dwarf-fortress|dwarf-fortress-adventure|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25838" PostTypeId="2" ParentId="24304" CreationDate="2011-07-05T13:55:22.610" Score="1" Body="&lt;p&gt;The round weapon is by far the most difficult to handle. It is counter intuitive since your weapon fires in the opposite direction that you last moved. It is also very useful since you can fire 360 degrees and attack from safely in front of some of the bosses. Try to use quick sharp movements away from the direction the enemy is attacking from and stay still whilst enemies run into your line of fire. It is almost impossible to micromanage this weapon so just dart away when in danger and you will now be firing at the exact place you were about to come to grief.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastActivityDate="2011-07-05T13:55:22.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25839" PostTypeId="2" ParentId="15068" CreationDate="2011-07-05T14:04:10.840" Score="0" Body="&lt;p&gt;Ignore the vipera; get the shotgun. Put points in as a medic and get in close to the action where the shotgun reigns supreme. XP up until you can afford the AK or AG. As Bjorn stated, the vipera is a good stealth weapon but you don't have the money for the sensors and suppressors at low level so direct action is a better tactic for the early game.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastActivityDate="2011-07-05T14:04:10.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25840" PostTypeId="1" AcceptedAnswerId="25841" CreationDate="2011-07-05T14:17:52.757" Score="7" ViewCount="6222" Body="&lt;p&gt;I don't know which unit should I put in there? It's nice to bombard enemy by Ranged, but they are too easily to be destroyed, even with +50 or 100% strength. Melee unit, however, can't attack enemies near the citadel or fort.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please give me some advice.&lt;/p&gt;&#xA;" OwnerUserId="10404" LastActivityDate="2011-07-05T14:32:37.160" Title="Citadel and Fort - For Ranged or Melee Unit?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25841" PostTypeId="2" ParentId="25840" CreationDate="2011-07-05T14:32:37.160" Score="7" Body="&lt;p&gt;Against the AI, I would recommend putting a melee unit there, and leaving a ranged unit behind it. The enemy units will usually not even attempt to attack the fortified units and will try to walk around, allowing you to bombard them with impunity (and they can only move one tile per turn if you place the fort in a good location, which forces them to walk right next to it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition I recommend using a melee unit that receives tile defensive bonus and that can fortify, such as a rifleman. That means 50% for fortification + 50/100% for fort/citadel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm guessing human opponents might be smarter and just constantly bombard the fortified melee unit, but you can usually still hold a few turns - I suggest, in these cases, to have a backup melee unit ready to replace the wounded one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've used forts and citadels in the above way to successfully defend against basically unlimited number of enemy AI troops - especially when I was able to have two siege units behind my fortified one. Just be wary of later-era units that can out-range this entire formation, such as artillery and aircraft.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-07-05T14:32:37.160" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25842" PostTypeId="2" ParentId="25679" CreationDate="2011-07-05T15:20:18.840" Score="1" Body="&lt;p&gt;It's actually not that difficult if you know what you're doing.  The trick is that normally when playing WST, you will rotate your arm around your body, and the Wii Remote will be rotating with your body as the pivot point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather than rotating the Wii Remote, you want to slide it to the side, so that the remote doesn't really rotate much at all.  Think about it as pushing the Wii Remote diagonally (forward and across your body), without rotating it at all.  Thus, the remote will still face left-to-right (or right-to-left) from the beginning to the end of the swing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure how to better explain it, but if you watch @Dave DuPlantis's video, you should be able to see that in his standard swing, the tip of the Wii Remote will be pointing a different direction at any given point in the swing.  (Directly away from the center of your body)  When slicing the ball, the Wii Remote will always wind up pointing approximately the same direction, as you slide the &quot;raquet&quot; across the front of your body, instead of rotating it around your body.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S.-It may or may not be worth noting, but I always had a better slice when I would actually angle the remote not directly left-to-right, but slightly backwards, so that the IR sensor was pointing slightly behind me, when swinging.  I don't know if that will make a difference to you, but it works well for me.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2011-07-05T15:20:18.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25843" PostTypeId="2" ParentId="25837" CreationDate="2011-07-05T15:33:41.687" Score="5" Body="&lt;p&gt;Adventure mode, as it exists currently, really only has support for Humans and Human towns. This means that finding Steel weapons (there is nothing better) is quite bothersome. There are two ways you can try to get steel weapons, however.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get ambushed by Kobolds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Kobolds steal weapons from other civilizations, so they can have steel weaponry if they've been harassing dwarf civs. However, Kobolds tend to starve during Worldgen currently, so you might want to try adding the [NO_EAT] tag to them if you want a non-dead Kobold civ in the first place.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Find a Night Creature Lair near a Dwarf City&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Night Creaturs go out and raid nearby towns, taking the possessions of their victims back with them. If they raid a Dwarven City, this means they have a possibility of having a stockpile of steel treasure in their lair&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-07-05T20:02:41.507" LastActivityDate="2011-07-05T20:02:41.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25844" PostTypeId="2" ParentId="25706" CreationDate="2011-07-05T15:41:37.947" Score="2" Body="&lt;p&gt;If all you want is to protect your house, then build a sky bridge over you house. However, if you want to havest the meteor, I suggest that you create another world just for meteor harvesting. Also, the chance of having a meteor strike your house &lt;strong&gt;should be&lt;/strong&gt; very small so there should be not much to worry about.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorDisplayName="user8949" LastEditDate="2011-07-06T02:16:38.997" LastActivityDate="2011-07-06T02:16:38.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25845" PostTypeId="2" ParentId="21848" CreationDate="2011-07-05T16:28:34.677" Score="-1" Body="&lt;p&gt;As things currently stand, there is no way of playing Minecraft, Vanilla (i.e. no mods or extra software), through a proxy. This may change within time and if it does I will update the answer.&lt;/p&gt;&#xA;" OwnerUserId="6418" LastActivityDate="2011-07-05T16:28:34.677" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25846" PostTypeId="2" ParentId="25832" CreationDate="2011-07-05T16:37:33.780" Score="11" Body="&lt;p&gt;So, I largely agree with others that 4 Gate is fairly aggressive and susceptible to DTs, but let's pretend you &quot;have&quot; to 4 Gate, and your Zerg's build is something like Roach/Ling (ie. no lair tech).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First off, let me start by saying, these are very rational builds.  They're fairly standard.  You should not feel the need to dramatically change from these builds despite anything you encounter. Next, let me also say, there is no amount of scouting which will guarantee you detect DTs.  While good scouting can alleviate this problem, it will not prevent it.  There will always be some player who proxy's his Archives/Shrine and your many scouts just miss it.  So while good scouting is always good advice, it is never a solution.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;So What Can I Do?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Depending on the map, dealing with DTs usually means you'll have to protect both bases, so let's deal with the Zerg first.  I routinely run a Roach/Ling or Ling/Baneling opening and I've run into enough DTs that I've made an Evolution Chamber a standard part of my build.  Initially it was because you often see the DTs leaving the opponent's base (or scout them warping in at a proxy Pylon), and it turns out you have just enough time to get a Spore Crawler down at your mineral line.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The flipside to the very early Evo Chamber is a very early Melee upgrade (or Ranged).  It turns out that +1 Zerglings are just terrors, and will eat through anything short of +1 Zealots in no time at all (including Roaches).  In fact, that early Evo Chamber has become such a powerful move that I've taken to running it in all my match ups (P,T and even Z).  So I highly recommend you work it into your Zerg builds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now for PvP it's much less standard that someone goes for a DT rush (or even DTs in general).  Early Observers are just too common for DT play to become regular.  However, that doesn't preclude you from running into DTs.  There are a couple things you can start doing to prepare.  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Wall in -&gt; wall ins aren't just for Zerg, they also shut down DTs and Korean 4 Gate openings by buying you more time to recover&lt;/li&gt;&#xA;&lt;li&gt;Early Forge -&gt; an early Forge can be just as beneficial as an early Evo Chamber.  +1 Zealots eat Zerglings/Marines, and that +1 carries over to Immortals/Colossus later (in fact, 3 Gate Expand into Double Forge is an amazingly powerful build).&lt;/li&gt;&#xA;&lt;li&gt;3 Gate Robo -&gt; while 4 Gate is the traditional agressive build, 3 Gate Robo was the original PvP build, and with the recent nerfs to Warp Gate tech, it's coming back into fashion (an Immortal really eats those Stalkers).  Plus, quick observer!&lt;/li&gt;&#xA;&lt;li&gt;2 Gate Play -&gt; 2 Gate has fallen out of favor with the longer Zealot build time, but against an opponent who is rushing DTs, it is disastrous. Consider running 2 Gate while your partner FEs and then have him follow up at the 6 minute push timing.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The problem with DT rushes is that it's very much an all in build.  While later DT pushes can be advantageous, anyone who's rushing DTs by the 7 minute mark has made HUGE sacrifices to get there.  If you can just keep them out of your mineral line, you've pretty much won the game.  Now in a 2v2 this means you'll have to fight a 2v1, but having been on the short side of a couple of those, I can tell you you're sitting pretty.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-07-05T16:37:33.780" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25847" PostTypeId="2" ParentId="19577" CreationDate="2011-07-05T16:56:58.193" Score="3" Body="&lt;p&gt;You need an &quot;S&quot; on every level to unlock all the movies. Basicly to get an S you need to get all gold medals (painting trees, freeing graydians, destroying Ink things), all styles in the level and all the little color floating things for higher points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.gamefly.com/answers/questions/view/15152-How-do-I-unlock-the-last-two-videos-in-De-Blob-2-s-extras-section&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefly.com/answers/questions/view/15152-How-do-I-unlock-the-last-two-videos-in-De-Blob-2-s-extras-section&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-07-05T16:56:58.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25848" PostTypeId="2" ParentId="17018" CreationDate="2011-07-05T16:58:20.357" Score="2" Body="&lt;p&gt;I was having some horrible slowdowns on two different machines during later eras. For me the solution was to to add both the save directory (My Documents\My Games\Sid Meier's Civilization 5) and the game directory (Program Files (x86)\Sid Meier's Civilization V) to AVG Resident Shield's exclusion list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game still has some memory leakage that slows it a little over time but i'm no longer getting the 1.5-2 minutes per turn i was getting (now the max is like 30 seconds).&lt;/p&gt;&#xA;" OwnerUserId="10913" LastActivityDate="2011-07-05T16:58:20.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25849" PostTypeId="1" AcceptedAnswerId="25850" CreationDate="2011-07-05T17:39:03.177" Score="2" ViewCount="2112" Body="&lt;p&gt;I just bought Dead Money DLC, during Steam sales, but I haven't finished Fallout: New Vegas yet; I played about 25 hours and probably I am just in the middle of the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does it mean? Is Dead Money DLC playable only after Fallout: New Vegas end or could/should I access its content before?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="39891" LastEditDate="2014-01-30T09:43:24.600" LastActivityDate="2014-01-30T09:43:24.600" Title="Dead Money DLC and main story" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25850" PostTypeId="2" ParentId="25849" CreationDate="2011-07-05T17:52:51.873" Score="3" Body="&lt;p&gt;You should be at least on level 20 and you can access it before the end of the main story. More details (and spoilers): &lt;a href=&quot;http://fallout.wikia.com/wiki/Dead_Money&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Dead_Money&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: &lt;a href=&quot;http://store.steampowered.com/news/5802/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Today's (July 6th 2011) update&lt;/a&gt; fixed the fact that one could not engage on DLC's quests after main story ending. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;New feature: system save is&#xA;  automatically created prior to endgame&#xA;  sequence. After credits, user is&#xA;  prompted to load save game. This will&#xA;  allow single save players to play DLC&#xA;  without creating a new game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-07-06T18:20:52.097" LastActivityDate="2011-07-06T18:20:52.097" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25851" PostTypeId="2" ParentId="25849" CreationDate="2011-07-05T17:53:50.310" Score="1" Body="&lt;p&gt;Once you install the DLC, you will detect a new radio signal and can travel to the location NE of Nelson, where you get the option to travel to the DLC location.  There is no level requirement but a high level is suggested.  You can get the radio signal as soon as you step into the Mojave.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind coming back will not be easy so be prepared to spend some time way from the main quest.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-07-05T17:53:50.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25853" PostTypeId="1" AcceptedAnswerId="25856" CreationDate="2011-07-05T18:52:19.180" Score="6" ViewCount="3501" Body="&lt;p&gt;Today's tickets in the Steam Summer Sale include the Striptease achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get it reasonably? You need to keep two bosses alive... not one, but two... for 60 seconds... and kill everything else that comes at you in these 60 seconds, but not those two ships. Sounds hardly doable in a regular game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you get it?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="11290" LastEditDate="2011-08-02T15:06:15.730" LastActivityDate="2015-03-21T06:22:15.000" Title="How do I get the Striptease achievement/ticket?" Tags="|achievements|beat-hazard|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25854" PostTypeId="2" ParentId="25704" CreationDate="2011-07-05T18:58:56.883" Score="1" Body="&lt;p&gt;Basically it goes like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each robe that comes with the DLC has a speed setting, a weapon setting, and a staff setting. Sometimes they will have other special characteristics that you will discover or can find on the Wiki.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For example, the &lt;strong&gt;Vietnam Robe&lt;/strong&gt; is like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Speed:&lt;/strong&gt; Normal&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Weapon:&lt;/strong&gt; Machine Gun&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Staff:&lt;/strong&gt; American Flag (Tosses Grenade on Middle click)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Other Changes:&lt;/strong&gt; None&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Or another example would be the &lt;strong&gt;Tank Robe&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Speed:&lt;/strong&gt; Slow&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Weapon:&lt;/strong&gt; Claymore&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Staff:&lt;/strong&gt; Shield&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Other Changes:&lt;/strong&gt; Increased Health &lt;/p&gt;&#xA;" OwnerUserId="6435" LastActivityDate="2011-07-05T18:58:56.883" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25855" PostTypeId="2" ParentId="25853" CreationDate="2011-07-05T18:59:25.320" Score="5" Body="&lt;p&gt;If you have the Ultra DLC, this is a pretty simple recipe to get the ticket relatively easily.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Download the Songs to Test By, Volume One album from &lt;a href=&quot;http://www.thinkwithportals.com/music.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official site.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Extract the song &amp;quot;15 acres of Broken Glass.&amp;quot;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Play it in Beat Hazard Ultra in &lt;strong&gt;Boss Rush&lt;/strong&gt; mode.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wave 1 will be the two mini-bosses you'll need to strip down. Simply aim at their guns and circle around them; be careful about their lazers. The song is very slow and the wave timer adjusts accordingly. Wait for wave 2.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/702WG.jpg&quot; alt=&quot;Two babes, stripped down to their chassis.&quot; /&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wave 2 will be a larger boss coming from the bottom left hand corner. Fire at it being very careful to not hit the other two bosses. The superbomb is safe to use if the 2nd wave boss completely covers your two naked bosses. Just survive.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;One minute later, celebrate your achievement!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Hcsbs.jpg&quot; alt=&quot;Achievement unlocked!&quot; title=&quot;IMMA FIRING MY BOMBS&quot; /&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-05T18:59:25.320" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25856" PostTypeId="2" ParentId="25853" CreationDate="2011-07-05T19:24:14.567" Score="9" Body="&lt;p&gt;Edit: I have found a better song to get this achievement with -- better, because it comes with Beat Hazard itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The track is &quot;Beast Mode&quot; by xKore, and is located in your beat hazard folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9SvFc.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While Badp's answer works for the folks with BOSS RUSH, those folks who want to stick to just the base game of Beat Hazard are in luck: the same pair of boss ships can spawn in normal mode, and on normal difficulty, in a base game without any DLC whatsoever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may take a bit of parsing through your library until you find a song with both a &quot;pair boss&quot; spawn and enough time / lack of danger to kite them safely for 1 minute, but it's not outside the realm of possibility. To the best of my knowledge, it is &lt;strong&gt;okay&lt;/strong&gt; to die after stripping both bosses, doing so won't invalidate the achievement (though you do want to make sure that it's not your last life).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my case, I happened to have &lt;a href=&quot;http://en.wikipedia.org/wiki/DragonForce&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragonforce's&lt;/a&gt; &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0038AOZOQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valley of the Damned&lt;/a&gt; handy, which features enough guitar power shredding to keep your guns nice and perky for most of the song. Disciples of Babylon was the song that ultimately got me the achievement, though, like most Dragonforce songs, it is a little on the long side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point to take away from this is that it's totally possible to earn this achievement in normal gameplay - experiment with your library, you might find an even better song!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-07-05T19:51:10.567" LastActivityDate="2011-07-05T19:51:10.567" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25857" PostTypeId="1" CreationDate="2011-07-05T19:31:49.273" Score="5" ViewCount="1640" Body="&lt;p&gt;I've built an underground minecart track to allow me fast travel between two outposts. In the middle I've placed a powered rail, with a long redstone line to each post. I connected these two to a device with two inputs, and one output. When one of the inputs change, so does the output, effectively allowing me to turn the underground powered rail on and off from my outposts, acting sort of as a station. I recently hooked up this device's output to the input of another one of these devices, making the other input a lever so that I may also control the power to the rail from underground. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It powers up perfectly, but when I try to turn it off, it simply won't, even when destroying all redstone wires to it. How can I fix this?&lt;/p&gt;&#xA;" OwnerUserId="10917" LastEditorUserId="4393" LastEditDate="2011-07-05T20:58:38.807" LastActivityDate="2011-07-08T08:33:03.380" Title="Powered rail not powering down" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25858" PostTypeId="2" ParentId="25857" CreationDate="2011-07-05T20:43:29.850" Score="1" Body="&lt;p&gt;From the Bugs section of the powered minecarts page over at the Minecraft &lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;,&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;When you power a track, 8 tracks in both directions (excluding the track being powered) will be powered.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you place a powered rail 1 block above 2 powered rails at a corner, the powered rail at the corner becomes powered&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Either of these could cause the behavior you describe.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-07-05T20:43:29.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25859" PostTypeId="2" ParentId="25816" CreationDate="2011-07-05T20:51:02.370" Score="1" Body="&lt;p&gt;I'm not 100% sure, it's been a while since I played an N64, but if you are on a platform and pass through it and if you hold down you will just continue through lower soft platforms.&lt;/p&gt;&#xA;" OwnerUserId="7981" LastActivityDate="2011-07-05T20:51:02.370" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25860" PostTypeId="1" AcceptedAnswerId="25865" CreationDate="2011-07-05T23:14:18.877" Score="1" ViewCount="93" Body="&lt;p&gt;Weapon power meter seems charging and discharging randomly. For sure there is a logic behind, can you explain me how does it work?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-07-06T00:51:03.363" Title="How does weapon power meter works?" Tags="|beat-hazard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25861" PostTypeId="2" ParentId="25706" CreationDate="2011-07-05T23:21:48.903" Score="6" Body="&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/questions/23252/can-meteorites-land-on-wood-platforms/23276#23276&quot;&gt;an answer* to a related question&lt;/a&gt;, it is stated that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[A meteor] may not intersect with a Player, an NPC or a Chest.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If your house is only large enough for your NPCs, it's quite likely you're already safe.  If not, as an alternative to making a skybridge barrier, you might instead make an &quot;attic&quot; full of chests.  This will cause the game to look for a different location entirely rather than leave only a thin layer of meteorite, as a skybridge would.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;**My understanding is that the rules listed in the linked post were determined by examining the game's code, but it wasn't done by me, so caveat emptor.  ;-)*&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-07-06T01:53:10.083" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25862" PostTypeId="1" AcceptedAnswerId="26028" CreationDate="2011-07-05T23:48:26.117" Score="2" ViewCount="6718" Body="&lt;p&gt;After hearing about minecraft for a while, I figured I'd head over to Minecraft.net and see what all the fuss was about.  After watching a few tutorials, I was hooked on the concept and decided to buy the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After paying for the game, I tried to fire up the app using the in browser version.  It worked but it was dreadfully slow.  No prob-- I noticed that there was a downloadable version so I figured I would give it a try. When I launch the game, I get an error about a bad graphics card driver.  After a bit of googling,I learned that this is usually about the need for openGL support.  I've yet to find a driver that fixes the problem but I wonder if i need too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something that I can do to get this game to work like it does in the browser?  Maybe a passing the exe a couple of parameters? I am quite curious.  Why would the game work in the browser but not from the download?  What's the difference?&lt;/p&gt;&#xA;" OwnerUserId="10405" LastActivityDate="2011-08-23T15:34:01.867" Title="Minecraft, OpenGL, and the dreaded Bad Graphics Card error!" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25863" PostTypeId="2" ParentId="25853" CreationDate="2011-07-06T00:02:13.643" Score="0" Body="&lt;p&gt;I went the way of Beat Hazard without Boss Rush as well. I played on Survival, no perks, Normal, started off with in-game song Take Kontrol and got the two 'twin' bosses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a youtube video guide I made for the ticket: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/MgYJ180E3BA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="10800" LastActivityDate="2011-07-06T00:02:13.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25864" PostTypeId="2" ParentId="25421" CreationDate="2011-07-06T00:43:51.453" Score="4" Body="&lt;p&gt;There are two sides to this, depending on whether you plan your path or not:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because the Clockworks is constantly moving, even when you're progressing through a level, &lt;strong&gt;you have the option of deliberately waiting to step onto the elevator in order to reach desired levels&lt;/strong&gt;. Each of the levels has a (usually) pretty obviously descriptive name reflecting the types of monsters you will encounter, and since gear with fewer resistances is stronger against each source, you can &quot;stack&quot; your resistance to a select few and plan out your path for maximum resistance. &lt;strong&gt;They hide the option to show the gate map under the upper-left menu with no way to hotkey it, but it will show you where the elevator is currently pointing.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the more casual player who expects to face damage from a variety of sources, pieces with multiple resistances will help negate more damage on average than a specific piece. Because they have more individual resistances, there is a greater probability of entering a level they can resist &lt;em&gt;some&lt;/em&gt; of the damage from, rather than limiting all of your potential resistance to a single source and missing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bottom line is that very few sections of the game actually depend on your gear's type enough that it makes a significant difference. &lt;strong&gt;As long as you have enough stars on your gear and a fair amount of experience with the enemies' tactics, you can just pay attention to your &quot;threat meter&quot; to the lower-right of the minimap&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3265" LastEditorUserId="3265" LastEditDate="2011-07-06T01:02:20.173" LastActivityDate="2011-07-06T01:02:20.173" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25865" PostTypeId="2" ParentId="25860" CreationDate="2011-07-06T00:51:03.363" Score="3" Body="&lt;p&gt;Weapon Power does not change (short of dying, when it resets to zero); it is a statistic 0-5, that works in addition to the VOLUME powerup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to the actual weapons your ship is shooting, that is based on the music you're playing -- loud, heavy instrumentation means you'll get full power screen-clearing guns, and slow, orchestrated sections you'll barely shoot more than a spoonful of pea-sized pellets.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-06T00:51:03.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25866" PostTypeId="2" ParentId="13197" CreationDate="2011-07-06T01:22:06.807" Score="1" Body="&lt;p&gt;Every time you die, there's a certain chance that Bandage Girl becomes glitchy (in that certain chapter - light or dark world doesn't matter). Save her in this glitchy state to unlock the glitch level of that chapter. Each one brings you an achievement when you beat it. As far as I know there is only A+ or death (or I somehow managed to get an A+ on everyone of the glitch levels at first try O_o). Not getting the achievement after beating the level is just a bug I think...but I'm not sure with that...&lt;/p&gt;&#xA;" OwnerUserId="10919" LastEditorUserId="23" LastEditDate="2011-07-06T07:29:15.143" LastActivityDate="2011-07-06T07:29:15.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25867" PostTypeId="2" ParentId="25811" CreationDate="2011-07-06T01:36:45.870" Score="1" Body="&lt;p&gt;I hate to be the bearer of bad news, but what you are asking for cannot be done, as it runs afoul of Blizzard's anti-botting/-scripting security measures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first part of the problem is that all of the &lt;a href=&quot;http://www.wowpedia.org/Api#Targeting_Functions&quot; rel=&quot;nofollow noreferrer&quot;&gt;targeting functions&lt;/a&gt; are protected, meaning they can only be called by &quot;secure&quot; code (i.e. the built-in interface), not by addons or via the &lt;code&gt;/run&lt;/code&gt; command.  As a result, changing your target can only be done via built-in slash commands like &lt;code&gt;/assist&lt;/code&gt; and &lt;code&gt;/target&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second part of the problem is that none of those commands support the use of Lua variables (those are what you can set in a macro).  Instead, they accept either a literal unit name (e.g. &lt;code&gt;Fluffy Bunny&lt;/code&gt;) or a &lt;a href=&quot;http://www.wowpedia.org/UnitId&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;unit ID&quot;&lt;/a&gt; (which work like variables, but are set by the game's internal code).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, raid target icons can only be set on unit IDs as well, making it impossible to set a raid target icon on a unit whose name isn't stored in the macro (or available via a unit ID).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple of ways to work around this, but they aren't great.  The first would be to write an add-on which dynamically generates macros containing the desired name.  The macro couldn't be generated in combat, but it could be run.  i.e. you could only run &quot;1st macro&quot; before combat, but then run second whenever you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you could create a macro with a large number of &lt;code&gt;/targetexact&lt;/code&gt; lines — one for each mob you might wish to run the macro on.  &lt;code&gt;/target&lt;/code&gt; commands &quot;fall through&quot; if no valid target is found, meaning it would use the first available mob in the list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally, you would be able to use your focus target for this, but it tracks real, individual mobs.  You can't use it to target other mobs of the same name/type.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-07-06T01:36:45.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25868" PostTypeId="1" AcceptedAnswerId="26129" CreationDate="2011-07-06T02:29:45.373" Score="2" ViewCount="1379" Body="&lt;p&gt;I want to know this, because I deleted some ncf/gcf files for portal 2, because the updating was stuck. And now it wants to download it all (11GB) again, so it would be nice if I could copy the content to the download location, without Steam noticing.&lt;/p&gt;&#xA;" OwnerUserId="10411" LastActivityDate="2011-07-12T12:29:59.760" Title="Temporary download folder for Steam on Mac" Tags="|steam|portal-2|macos|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25869" PostTypeId="2" ParentId="21782" CreationDate="2011-07-06T04:08:31.587" Score="1" Body="&lt;p&gt;I had solved the problem.&#xA;Looks like the problem was with my led button to increase the sound, over the keybord.&#xA;Ubuntu detects it as a input device.&#xA;Xmoto try to detect the input devices to able joysticks so this &quot;&#xA;Running &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;sudo ln -s /dev/input/js0 /dev/js1&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and&lt;/p&gt;&#xA;&#xA;&lt;p&gt;sudo ln -s /dev/input/js1 /dev/js0&lt;/p&gt;&#xA;&#xA;&lt;p&gt;solves the problem to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;js0 device is my led button.&#xA;js1 device is my joystick.&lt;/p&gt;&#xA;" OwnerUserId="9385" LastActivityDate="2011-07-06T04:08:31.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25870" PostTypeId="2" ParentId="25832" CreationDate="2011-07-06T04:18:58.170" Score="3" Body="&lt;h1&gt;&lt;strong&gt;PZ vs PT/PP&lt;/strong&gt;&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;First off, let me say that the builds you are doing are not very good unless the enemy has a zerg on their team. If there is no Z on the enemy team, your Z should be opening hatch first barring any proxy nonsense against a PP or PT team. If you are uncomfortable with hatch first and want to play it safe, you can do the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Speedling_Expand&quot; rel=&quot;nofollow noreferrer&quot;&gt;speedling expand&lt;/a&gt; instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This combined with good scouting of the front, and suiciding an OL in if needed, should at least give you a read of aggression incoming, tech, or expansions. &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;As the Zerg&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If it is expansions, either try to find a timing window based on their expansion timings to punish them with an attack, or just focus on econ yourself and drone like mad. &lt;/li&gt;&#xA;&lt;li&gt;If it is aggression, prepare accordingly. This generally means cutting drones in the 20-30 range, depending on the aggression you scout. With stim timings allowing for more drones, 4 gate being in the middle, and fast 2 gate stalkers or zeals + 4 rax marines being at the low end of droning.&lt;/li&gt;&#xA;&lt;li&gt;If tech, Z will likely want to get to lair asap while droning up a reasonable amount, probably getting to at least 40 drones. The lair is needed as dt's and air play are both much easier to deal with if the Z has lair tech. If you don't think you can go lair in time, an evo and a couple spores can be alright, but if P doesn't have detection you may still have a rough time against dt's. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;As the Protoss:&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you scout an expand build, the same advice as I had for zerg applies basically, either expand and macro yourself, or find a timing window to punish the expansion.&lt;/li&gt;&#xA;&lt;li&gt;If you do scout aggression incoming, I would generally recommend 3 gate robo over 4 gate against most types of early game attacks, but react accordingly.&lt;/li&gt;&#xA;&lt;li&gt;If you scout tech of some kind, it is up to you whether you want to try to do something like a 3 gate expand, 4 gate to get lots of units out, or 3 gate robo for a more well-rounded defense. Obviously the 3 gate expo and the 4 gate both lack detection, and will rely on either a forge or on the Z for detection. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A bit of a breakdown on the different options against tech:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The 3 gate expand is best used when you are confident you can hold off whatever the tech is without too much of an issue. It will let you get ahead economically while you dispatch of their harass attempts. An example would be your zerg will have overseers in time, and you know it is dt's that are coming.&lt;/li&gt;&#xA;&lt;li&gt;The 4 gate is best used against air play, provided it is not cloak banshees and your zerg lacks overseers. If you do an economic 4 gate, you will be able to pump out a lot of stalkers and you won't have invested 100 early gas into the robo, allowing for you to make yet more anti-air. You can also add blink to this if you so desire. 3 gate blink is applicable in much the same situations, but makes you a bit weaker before blink kicks in.&lt;/li&gt;&#xA;&lt;li&gt;The 3 gate robo is best vs dt's and fast colo. It is a pretty well rounded build and will also hold up ok to blink play.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;PZ vs PZ&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Now, what if you are against PZ? Well, in this case their early aggression options are much more potent than any non-proxied aggression you will be facing from a PP or PT team. As such, a fast expand is not viable, so Z will likely be unable to provide the detection for both players, and will probably at most be able to cover his own mineral line with a spore. So, what are some modifications you can make to your build to be more resilient to this?&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;As the Zerg&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You basically have 2 options to start with as the zerg, a 10/10 or a 14/14. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Open 10/10 if you are choosing one of the options designed to kill them before dt's can even happen.&lt;/li&gt;&#xA;&lt;li&gt;Open 14/14 if you are not going that route. From here, you will need to keep a good scout on their zerg and see whether you should be pumping units or if you can drone up. After this simple opening a lot of variation occurs:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Drone a bit (2-4 past their drone count) if they put up a spine, and then generally go roaches (as this is usually what a spine indicates)&lt;/li&gt;&#xA;&lt;li&gt;Drone a bit if they go roaches, then go roaches yourself.&lt;/li&gt;&#xA;&lt;li&gt;Go banelings if they are massing speedlings.&lt;/li&gt;&#xA;&lt;li&gt;Make a spine if they go for early banelings, and either fight a speedling/baneling war, or tech to roaches depending on what you are comfortable with.&lt;/li&gt;&#xA;&lt;li&gt;If they go fast lair, it is usually for mutas with gas dump from their partner. Either kill them before they hit, or prepare for mutas however you are most comfortable doing so. I would generally recommend expanding if they have a solid defense, so long as you think you'll be able to hold it vs the muta harass.&lt;/li&gt;&#xA;&lt;li&gt;If you can't scout them, I would generally recommend going speedling baneling with about one drone added every 5 larva or so until you can confirm their tech. Banelings will keep you safe from speedling all ins, you can compete with speedling baneling play, and speedlings can deal with roaches before they get +1 or a critical mass of roaches.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In general, if your protoss will lack detection and you know (or highly suspect) their protoss is teching, try to get an evo chamber up and a spore in your mineral line. This will keep you safe vs dt's and hold off at least the initial air play, hopefully giving your protoss enough time for his anti-air units to get there, or for his dt's to deal the killing blow to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can afford it safely, you can go lair and get overseers and solve the dt issue, but you won't always have the luxury of little pressure from their zerg. This is generally easiest to pull off if you make a couple spines to defend and drone up more.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;As the Protoss&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wall your ramp with your gate/core/any additional buildings on a larger map. Generally just use a hold positioned zeal to hold the entrance, if a dt starts attacking, the zeal will buy you some time, and you will generally be able to warp in a second zeal behind it, and seal with a pylon to further delay the dt's arrival, hopefully this will give you enough time to get some detection up. You can also use forcefields to delay the dt.&lt;/li&gt;&#xA;&lt;li&gt;Instead of a normal 4 gate, do a gate-forge or forge-gate opening into 4 gate. This works best on tempest where you can leave a gap that can be blocked with a zeal if you wall between your ramp and your ally's on the low ground. (using the gate and forge as the wall, the cannon and pylon behind the wall). Any shared base map is also a good candidate for this though. Just keep an eye on your ledges for any pylon + overlord for high ground warp-ins. &lt;/li&gt;&#xA;&lt;li&gt;Just three gate robo. You lose a bit of offensive power, but you'll be able to get an obs out, and immortals will help vs stalkers as well as vs roach play. Later on, colo are obviously a good choice and easier to transition to from 3 gate robo than from 4 gating. &lt;/li&gt;&#xA;&lt;li&gt;Have your zerg go 14/14, play a bit more of a defensive style and get a lair completed by ~6:30. I say a bit more defensive because obviously a 150/100 investment lowers your offensive abilities. If he went core before second gas, ~6:45 should do. make 2 overseers asap if you haven't found evidence to disprove a dt rush incoming. Send the first to P, keep the second in Z's base. If done this way, P can basically do whatever build he pleases, whether it be 4 gate, 3 gate robo, 3 gate expand, fast air, your own dt rush, etc.&lt;/li&gt;&#xA;&lt;li&gt;4 or 5 Gate zealot all in. I'd recommend the 5 gate version since the nerf to WG research time. This involves going 10 pylon/10 gate to get your core up earlier. You will mine 50 gas and then take probes back off of gas. Use only 1 chronoboost on probes, all the rest goes to warpgate research. Cut probes at 19, and have a pylon ready to warp into their base when warpgate finishes. This works best with either a 10/10 to cover your pylon along with an OL to spot the high ground, or on a map like gutterhulk where you can put the pylon at the backdoor rocks and warp right into their base with no assitance from Z, and far from their front door.&lt;/li&gt;&#xA;&lt;li&gt;Instead of a standard 4 gate, do a fast 3-stalker build first, &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/3_Stalker_Robo_%28vs._Protoss%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;like this one but without going robo afterwards and instead adding on 2 more gates&lt;/a&gt;. This combined with your Z matching their Z in unit production will result in you overwhelming most PZ builds, and certainly any tech ones. You will have a small timing window vs a standard 4 gate, and they will have a small timing window vs you right after their WG finishes. This works best if your Z 10/10'ed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1500" LastEditorUserId="1500" LastEditDate="2011-07-06T06:04:24.507" LastActivityDate="2011-07-06T06:04:24.507" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25872" PostTypeId="1" AcceptedAnswerId="27346" CreationDate="2011-07-06T04:52:32.017" Score="15" ViewCount="2123" Body="&lt;p&gt;My main TV is an old and busted CRT with one nonfunctional speaker. Obviously, I have the Wii set to Mono sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when playing Super Mario World on the Wii via Virtual Console, I'm still missing one stereo channel. It's very obvious that this is the problem; stereo sound effects for things like pipe travel and the end-of-level iris  are simply half missing, and some harmony and melody lines in some of the music are gone as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems as though the Virtual Console doesn't respect your Wii sound setting. I can find no references to this problem on the entire web (presumably because most modern gamers aren't troglodytes with busted TVs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone confirm this problem? Is there a solution?&lt;/p&gt;&#xA;" OwnerUserId="10921" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:04:01.970" LastActivityDate="2020-01-08T15:48:46.700" Title="Do Wii Virtual Console games not honor the system mono/stereo setting?" Tags="|nintendo-wii|virtual-console|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25874" PostTypeId="2" ParentId="15036" CreationDate="2011-07-06T05:22:53.863" Score="-3" Body="&lt;p&gt;I'll put it simply: you can't play multiplayer offline.&lt;/p&gt;&#xA;" OwnerUserId="10922" LastEditorUserId="5029" LastEditDate="2011-11-08T16:19:13.263" LastActivityDate="2011-11-08T16:19:13.263" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25878" PostTypeId="2" ParentId="25868" CreationDate="2011-07-06T07:40:40.873" Score="1" Body="&lt;p&gt;Game files are stored in &lt;code&gt;~/Library/Application Support/Steam/SteamApps&lt;/code&gt; (&lt;code&gt;NCF&lt;/code&gt;s and &lt;code&gt;GCF&lt;/code&gt;s) and &lt;code&gt;~/Library/Application Support/Steam/SteamApps/common&lt;/code&gt; (for files extracted from &lt;code&gt;GCF&lt;/code&gt;s or referenced by &lt;code&gt;NCF&lt;/code&gt;s).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Copying and pasting files there might work as expected but - as &quot;The Annoying Pyro&quot; mentions above - is prone to (existing) file corruption. So I would recommend the following  procedure:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Copy the files in place&lt;/li&gt;&#xA;&lt;li&gt;Let Steam download missing files&lt;/li&gt;&#xA;&lt;li&gt;Let Steam check file consistency (and download corrupt ones again)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Please note that this might not work as well as I might look in the first place. Steam &lt;em&gt;might&lt;/em&gt; want to download all files again when it thinks they are corrupt. But it's worth a try.&lt;/p&gt;&#xA;" OwnerUserId="3316" LastActivityDate="2011-07-06T07:40:40.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25881" PostTypeId="1" CreationDate="2011-07-06T08:44:44.377" Score="4" ViewCount="712" Body="&lt;p&gt;The cutscene when the &quot;Mighty Being&quot; (if I remember right) comes out and raises the water level is time-wasting!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to skip the water rising cutscene, without disabling the water rising effect?&lt;/p&gt;&#xA;" OwnerUserId="10404" LastEditorUserId="181240" LastEditDate="2018-01-10T19:00:47.630" LastActivityDate="2018-01-10T19:00:47.630" Title="How can I skip the Sudden Death (water rising) cutscene in Worms Forts: Under Siege?" Tags="|worms-forts-under-siege|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25883" PostTypeId="2" ParentId="25246" CreationDate="2011-07-06T08:52:07.530" Score="0" Body="&lt;p&gt;Mud and ash falls down. Looks like that behavior of these materials is defined by number of blocks and their position. For example, I tried to make in sky roads one block height from different materials. Dirt - OK, stone - OK, mud - third block without support below fall down, sand - first block without support fall down. Effect is stable, so there isn't place for random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are advice from me. If you want to dig safely through mud and ash, you can make from wooden platform rails above you. So blocks will be falling not on your head, but on platform.&lt;/p&gt;&#xA;" OwnerUserId="10871" LastActivityDate="2011-07-06T08:52:07.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25884" PostTypeId="2" ParentId="22956" CreationDate="2011-07-06T08:58:42.627" Score="0" Body="&lt;p&gt;I noticed that after events of blood moon and goblin invasion sometimes some blocks of my house disappeared. My house is made from wooden walls. Maybe material of house make sense, but 100% answer you can get only by reverse ingeneering of game executable.&lt;/p&gt;&#xA;" OwnerUserId="10871" LastEditorUserId="10871" LastEditDate="2011-08-01T22:43:43.373" LastActivityDate="2011-08-01T22:43:43.373" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25885" PostTypeId="1" AcceptedAnswerId="25887" CreationDate="2011-07-06T09:27:54.980" Score="6" ViewCount="22445" Body="&lt;p&gt;I recently got into Assassins Creed 2 (I realise I'm a little late to the party) and am at the point where I have just unlocked the Contract Side quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I imagine these side quests (contracts, races, beat up events, etc) don't play a huge role in the story. But I was wondering if there are any specific rewards that you get at the end of them that makes worth doing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I realise the Assassins Seal side quest is probably worth the effort for the Armour)&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:44:15.063" LastActivityDate="2013-10-20T22:17:38.340" Title="Are Assassins Creed 2 side quests worth completing?" Tags="|assassins-creed-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25886" PostTypeId="2" ParentId="25885" CreationDate="2011-07-06T10:07:42.730" Score="3" Body="&lt;p&gt;In fact, the side quest are mandatory if you want to achieve 100% synchronisation. I don't think there is a reward for that since I'm missing some DLC content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The armour is very interesting indeed. You can get reward by collecting feathers, buying all stuff also.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-07-06T10:07:42.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25887" PostTypeId="2" ParentId="25885" CreationDate="2011-07-06T11:35:03.303" Score="9" Body="&lt;p&gt;No, you don't get any rewards for the side quests other than the fact that you get closer to 100% sync -- if that's what you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you read the contract mission statements a bit closely, you'll notice that there is some relation to the overall story, though not much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of all though, they're fun. The contract missions are great fun because you get to try out some of the more exotic techniques. I still remember the first time I assassinated from a bench. It was hilarious when Ezio sat him down on the bench behind him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try a few, then decide if you want to do them all or skip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Oh, I forgot the cash rewards for side missions. But it's easy to forget cash in AC2, since you have way more than you'll ever need.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-07-06T11:35:03.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25888" PostTypeId="1" AcceptedAnswerId="25907" CreationDate="2011-07-06T11:44:10.860" Score="7" ViewCount="4622" Body="&lt;p&gt;I am on the last mission of GTA 4 - Out of Commission (PC) and cannot finish due to the bug with getting on the helicopter.&#xA;I have read some terrible hacks to get it to work e.g. use Fraps, but that doesn't even seem to work in all cases. &#xA;Is there a definitive fix for this?&lt;/p&gt;&#xA;" OwnerUserId="8773" LastEditorUserId="122" LastEditDate="2011-07-06T11:47:02.840" LastActivityDate="2021-02-07T14:12:30.677" Title="GTA IV - Out of Commission - Helicopter bug" Tags="|pc|grand-theft-auto-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25889" PostTypeId="5" CreationDate="2011-07-06T13:27:58.513" Score="0" Body="&lt;p&gt;PlayStation Network, often abbreviated as PSN, is an online multiplayer gaming and digital media delivery service provided/run by Sony Computer Entertainment.  It is used for:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;PlayStation 3&lt;/li&gt;&#xA;&lt;li&gt;PlayStation 4&lt;/li&gt;&#xA;&lt;li&gt;PlayStation 5&lt;/li&gt;&#xA;&lt;li&gt;PlayStation Vita&lt;/li&gt;&#xA;&lt;li&gt;PlayStation Portable&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="163757" LastEditDate="2021-08-22T16:11:35.883" LastActivityDate="2021-08-22T16:11:35.883" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25890" PostTypeId="4" CreationDate="2011-07-06T13:27:58.513" Score="0" Body="PlayStation Network, often abbreviated as PSN, is an online multiplayer gaming and digital media delivery service for use with the PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, and PlayStation Portable." OwnerUserId="5983" LastEditorUserId="163757" LastEditDate="2021-08-22T16:11:35.883" LastActivityDate="2021-08-22T16:11:35.883" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25891" PostTypeId="5" CreationDate="2011-07-06T13:36:55.227" Score="0" Body="&lt;p&gt;The &lt;a href=&quot;https://en.wikipedia.org/wiki/Xbox_(console)&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;&lt;em&gt;Xbox&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt; is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console market, and competed with &lt;a href=&quot;https://en.wikipedia.org/wiki/PlayStation_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sony's PlayStation 2&lt;/a&gt;, &lt;a href=&quot;https://en.wikipedia.org/wiki/Dreamcast&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sega's Dreamcast&lt;/a&gt;, and &lt;a href=&quot;https://en.wikipedia.org/wiki/GameCube&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo's GameCube&lt;/a&gt;. The Xbox was discontinued in North America in 2009 (EU 2007, JP 2006). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The console introduced the paid service, &quot;Xbox live&quot;, that enabled subscribers to download new content and connect with other players through a broadband connection. Support for Xbox Live on the console ended in 2010.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its best selling games were Halo 2, and Halo: Combat evolved, which sold 8 million copies, and 5 million copies respectively.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="163757" LastEditDate="2016-10-05T01:34:51.580" LastActivityDate="2016-10-05T01:34:51.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25892" PostTypeId="4" CreationDate="2011-07-06T13:36:55.227" Score="0" Body="USE WITH CAUTION - This tag is exclusively for questions about the original Xbox, released in 2001. It should not be used for Xbox 360, Xbox One, Xbox Series X/S, or the 'Xbox Games' feature of Windows 10." OwnerUserId="5983" LastEditorUserId="163757" LastEditDate="2021-12-27T05:13:38.967" LastActivityDate="2021-12-27T05:13:38.967" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="25893" PostTypeId="2" ParentId="12473" CreationDate="2011-07-06T13:39:02.870" Score="1" Body="&lt;p&gt;I think the code for Loc Secret is #goto LocSecret.&lt;/p&gt;&#xA;" OwnerUserId="10930" LastEditorDisplayName="user11502" LastEditDate="2011-12-17T06:11:56.663" LastActivityDate="2011-12-17T06:11:56.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25894" PostTypeId="2" ParentId="18905" CreationDate="2011-07-06T13:42:24.723" Score="3" Body="&lt;p&gt;I believe that your method of firing 20 times was &lt;strong&gt;not&lt;/strong&gt; valid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Supplying a prefix to the &lt;kbd&gt;f&lt;/kbd&gt; command actually tells it the number of projectiles you want to fire &lt;em&gt;in that single action&lt;/em&gt;.  (This isn't normally useful, but daggers, arrows and some other ranged weapons can &quot;multi-fire&quot; at higher skill levels (i.e. in one action you fire two or three arrows).  Using the numeric prefix allows the player to place an upper limit on the number of projectiles released.  This is can be necessary, for example, if you're firing at a weak enemy with a peaceful creature behind it - &lt;kbd&gt;n&lt;/kbd&gt;&lt;kbd&gt;1&lt;/kbd&gt;&lt;kbd&gt;f&lt;/kbd&gt; will guarantee that only one arrow is released, whereas simply &lt;kbd&gt;f&lt;/kbd&gt; could fire multiple arrows, killing the enemy with the first and hitting the friendly with the rest.  And whenever you specify a quantity, the amount actually fired is the &lt;em&gt;minimum&lt;/em&gt; of what you specified, and what would have been fired anyway.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So anyway, that's what your command meant - &quot;this turn, throw no more than 20 darts to the right&quot;.  Then after that action was done, you just went right, right, right - attacking the floating eye and being frozen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MikeyB's right that &lt;kbd&gt;Ctrl-A&lt;/kbd&gt; is the solution here; I just wanted to give some background on why your commands didn't do what you hoped.&lt;/p&gt;&#xA;" OwnerUserId="3720" LastActivityDate="2011-07-06T13:42:24.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25896" PostTypeId="2" ParentId="22999" CreationDate="2011-07-06T14:40:54.453" Score="0" Body="&lt;p&gt;Reapers can also be used to get line of sight up a ramp, useful for if your army is blocked by a strong wall-in or forcefields, or you're trying to siege tank his base and can't see the highground. Also handy in 2v2 for helping your teammate warp in uphill etc.&lt;/p&gt;&#xA;" OwnerUserId="5673" LastActivityDate="2011-07-06T14:40:54.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25897" PostTypeId="2" ParentId="25857" CreationDate="2011-07-06T15:04:33.420" Score="2" Body="&lt;p&gt;It sounds like a problem with this 2in/1out &quot;device&quot;. I would do two things:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Try setting it all up in a smaller area and see if the problem persists. There might be some game bug or design flaw caused by the long distance. Also it will be easier to do &quot;debugging&quot; on the circuits if it's all collected in one place. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Post a schematic of the device since it is very hard to help without seeing the actual circuits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From patch notes for latest patch 1.7.3&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Booster rails are no longer being powered magically without a power source&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So updating your client might fix the problem now.&lt;/p&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="8182" LastEditDate="2011-07-08T08:33:03.380" LastActivityDate="2011-07-08T08:33:03.380" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25898" PostTypeId="2" ParentId="25862" CreationDate="2011-07-06T15:09:09.783" Score="2" Body="&lt;p&gt;Dependant on your hardware and your current browser, there could be loads of problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;First:&lt;/strong&gt; Check to see if your browser is compatible with the entire package. Try Firefox 3.5 or higher due to the fact is has good compatibility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Second:&lt;/strong&gt; If that doesn't change anything, you can go here: &lt;a href=&quot;http://www.minecraftforum.net/forum/10-support/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/forum/10-support/&lt;/a&gt; to ask about if anyone else has had the same issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Third:&lt;/strong&gt; If all else fails, it's time to upgrade/change or give up. Sorry. &lt;/p&gt;&#xA;" OwnerUserId="6435" LastActivityDate="2011-07-06T15:09:09.783" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25899" PostTypeId="1" AcceptedAnswerId="25931" CreationDate="2011-07-06T15:31:18.730" Score="1" ViewCount="976" Body="&lt;p&gt;Ryu had many changes from SSFIV to SSFIVAE and I am not sure what overhead combos work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found the following on some forum entry but I cannot execute it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;F + MP ~ c.LP ~ s.HP -&gt; HP.Srk&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible, how can I execute it easier (Plinking does not work for LP) and what alternatives does Ryu have?&lt;/p&gt;&#xA;" OwnerUserId="10933" LastEditorUserId="18916" LastEditDate="2014-08-21T03:01:34.500" LastActivityDate="2014-08-21T03:01:34.500" Title="What overhead combos does Ryu have?" Tags="|super-street-fighter-iv|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25900" PostTypeId="1" AcceptedAnswerId="25901" CreationDate="2011-07-06T15:40:29.473" Score="14" ViewCount="19709" Body="&lt;p&gt;I've seen the terms &quot;zone&quot; and &quot;anti-zone&quot; used in regards to moves, as well as discussion about whether or not a character is a good &quot;zoner&quot; or has a good &quot;zoning game.&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly does this term mean? Is it movement speed, avoidance ability, a combination of the two or something else? &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2014-11-18T20:48:37.737" Title="What does &quot;zoning&quot; mean for fighting games?" Tags="|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25901" PostTypeId="2" ParentId="25900" CreationDate="2011-07-06T15:42:43.327" Score="19" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Zoning: Intentionally keeping&#xA;  distance/pressure on your opponent,&#xA;  either reading their style or forcing&#xA;  them into playing a certain way.&#xA;  Adaptive to close combat situations&#xA;  and able to make good on big damage&#xA;  opportunities. (sic)&lt;br&gt;&#xA;  [...]&lt;br&gt;&#xA;  A good zoning player will always&#xA;  create opportunities for themselves by&#xA;  keeping their opponent away from them&#xA;  as to gain control of the match, then&#xA;  adjust to their opponent's&#xA;  tactics/counters and act accordingly.&#xA;  (sic)&lt;br&gt;&#xA;  [...]&lt;br&gt;&#xA;  Zoning doesn't &lt;em&gt;have&lt;/em&gt; to involve&#xA;  repeated moves at all. Zoning isn't&#xA;  just keeping your distance, it's about&#xA;  keeping within a very specific&#xA;  distance, which may not even be a half&#xA;  screen away. It might be just barely&#xA;  within range of a normal move. The&#xA;  idea is to establish this distance and&#xA;  keep it, because it limits your&#xA;  opponent's options and allows you to&#xA;  react more easily, giving &lt;em&gt;you&lt;/em&gt; the&#xA;  control of the match.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.trmk.org/forums/showthread.php/22827-The-Difference-Between-Zoning-and-Spamming&quot; rel=&quot;noreferrer&quot;&gt;http://www.trmk.org/forums/showthread.php/22827-The-Difference-Between-Zoning-and-Spamming&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="8350" LastEditDate="2011-07-06T15:53:28.103" LastActivityDate="2011-07-06T15:53:28.103" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25906" PostTypeId="1" AcceptedAnswerId="25908" CreationDate="2011-07-06T16:56:59.987" Score="1" ViewCount="354" Body="&lt;p&gt;I've noticed that all 1-star and 2-star items seem to require the same amount of crown and energy inputs for each creation - 10E/200C and 50E/400C respectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these costs &lt;em&gt;always&lt;/em&gt; the same for each star level?&lt;br&gt;&#xA;And if so, what are the costs associated with each star level?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2013-07-31T04:20:51.030" Title="What are the crown and energy costs for crafting each level of item?" Tags="|spiral-knights|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25907" PostTypeId="2" ParentId="25888" CreationDate="2011-07-06T17:59:10.213" Score="1" Body="&lt;p&gt;I don't know if they will ever fix this, but here's a list o things you can try, worked for me:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;used a wired keyboard;&lt;/li&gt;&#xA;&lt;li&gt;remapped the jump key;&lt;/li&gt;&#xA;&lt;li&gt;fps between 26 and 30.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="10771" LastActivityDate="2011-07-06T17:59:10.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25908" PostTypeId="2" ParentId="25906" CreationDate="2011-07-06T18:06:22.170" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.spiralknights.com/Crafting&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spiral Knights Wiki&lt;/a&gt; has the skinny on crafting:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Alchemy Machines are located in Haven,&#xA;  Moorcroft Manor, and Emberlight. Haven&#xA;  has several Alchemy Machines which can&#xA;  be found in Guildhalls, the Bazaar,&#xA;  Arcade, and the Town Square. The cost&#xA;  of crafting an item depends on its&#xA;  star level, and generally doubles with&#xA;  each additional star.&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Alchemy Cost:&lt;/li&gt;&#xA;  &lt;li&gt;★☆☆☆☆: 200 crowns/ 10 energy&lt;/li&gt;&#xA;  &lt;li&gt;★★☆☆☆: 400 crowns/ 50 energy&lt;/li&gt;&#xA;  &lt;li&gt;★★★☆☆: 1,000 crowns/ 200 energy&lt;/li&gt;&#xA;  &lt;li&gt;★★★★☆: 2,500 crowns/ 400 energy&lt;/li&gt;&#xA;  &lt;li&gt;★★★★★: 5,000 crowns/ 800 energy&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Usually, crafting&#xA;  is much cheaper than buying the item&#xA;  pre-made from a vendor, and also gives&#xA;  the added possibility of creating a&#xA;  unique variant (see below). Pre-made&#xA;  items increase in price as their star&#xA;  level increases. Thus, items with a&#xA;  high star level are generally cheaper&#xA;  to craft than to buy pre-made.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-06T18:06:22.170" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25909" PostTypeId="1" AcceptedAnswerId="25910" CreationDate="2011-07-06T20:19:47.750" Score="11" ViewCount="13937" Body="&lt;p&gt;This is a really dumb question, but I never really played around with the tethering mechanic in Just Cause 2.  Now I want to tether things, but I can't remember the key combination from the tutorial mission way back.  Does anyone remember how the process works?&lt;/p&gt;&#xA;" OwnerUserId="8490" LastEditorUserId="3114" LastEditDate="2012-07-04T18:17:04.023" LastActivityDate="2015-12-28T21:21:50.517" Title="How to tether two objects in Just Cause 2" Tags="|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25910" PostTypeId="2" ParentId="25909" CreationDate="2011-07-06T20:28:48.553" Score="14" Body="&lt;p&gt;It's similar to a click-and-drag operation. Target the first thing you want to tether, press your grappling hook key, drag to the second object, and let go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some limitations -- range, possibly turning to face the opposite direction for your second object. Also, if the first thing you want to tether is a person, they generally get grappled unless you are very fast. If you're trying to tie a guard to a wall or something, it's easier to target the wall first and drag to the guard.&lt;/p&gt;&#xA;" OwnerUserId="5370" LastActivityDate="2011-07-06T20:28:48.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25911" PostTypeId="1" AcceptedAnswerId="25913" CreationDate="2011-07-06T20:58:07.687" Score="3" ViewCount="2868" Body="&lt;p&gt;While I own Killing Floor due to the Potato Sack earlier this year, it is one of the games in my steam library that has seen little use (TF2 being my go-to multiplayer FPS).&lt;/p&gt;&#xA;&lt;p&gt;As such, while the &amp;quot;The Big Hunt&amp;quot; achievement isn't flagrantly ambiguous (like some &lt;em&gt;other&lt;/em&gt; &lt;a href=&quot;https://gaming.stackexchange.com/q/25660/336&quot;&gt;achievements&lt;/a&gt;) I still haven't the faintest clue as to how to achieve it.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Killing Floor&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;The Big Hunt - Kill a circus Scrake with a crossbow&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Where can I acquire a crossbow (I assume from the in-game merchant?), and where can I encounter a circus Scrake? (For that matter, what &lt;em&gt;is&lt;/em&gt; a circus Scrake?) Is there a particular level best suited to obtaining this achievement?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-06T23:54:59.563" Title="In Killing Floor, how do I earn the &quot;The Big Hunt&quot; achievement?" Tags="|achievements|killing-floor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25912" PostTypeId="2" ParentId="24156" CreationDate="2011-07-06T21:02:10.603" Score="3" Body="&lt;p&gt;The changes in the Dead Drops and Dialogues reference your karma alignment from the first game. Without spoiling too much here I can say that the dialogue in dead drops refer to your actions in Empire City depending on whether you were good or evil. Similarly a couple of conversations in the game with Zeke and Kuo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the first I have heard of that side missions are also affected by trophies from Infamous 1. I have only finished my first play through of Infamous 2 on 'Good'. Maybe somebody who has finished the game on both good and evil can correct me if I am wrong but I don't think the side missions change depending on your Infamous 1 trophies. They are different based on your current karma alignment and whether you choose to do the Good or Evil Side missions.&lt;/p&gt;&#xA;" OwnerUserId="7487" LastActivityDate="2011-07-06T21:02:10.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25913" PostTypeId="2" ParentId="25911" CreationDate="2011-07-06T21:16:49.810" Score="5" Body="&lt;p&gt;Scrakes are the enemies that chase you around with a chainsaw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't had a chance to play Killing Floor yet since the update, but if it's anything like the Christmas update, Circus Scrakes have replaced regular Scrakes in every level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the KF Wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;For the Summer Sideshow he was reskinned into &quot;the Incredible man monkey&quot;, a giant cymbal monkey, this time retaining the chainsaw arm. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I believe they start appearing in the fifth wave during a Long game, third during a Medium game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Crossbow is sold by the in-game vendor for £800.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-07-06T23:54:59.563" LastActivityDate="2011-07-06T23:54:59.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25914" PostTypeId="2" ParentId="25853" CreationDate="2011-07-06T23:02:40.077" Score="1" Body="&lt;p&gt;If you have the Ultra DLC you can easily get the achievement in the following way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;strong&gt;Boss Rush&lt;/strong&gt; mode play the song &lt;strong&gt;Trancemission - Johnny Frizz&lt;/strong&gt; included in the game: two bosses spawn immediately, just destroy their turrets fast and then stay in a corner and try only to avoid missiles of 3rd boss that will come after the first two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have problem try to buy a couple of perks, the one that give you 2 more lifes and the one that give you already some power-up at start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All credits goes to JRTF2 that &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1976098&quot; rel=&quot;nofollow noreferrer&quot;&gt;posted&lt;/a&gt; the solution on Steam forums and published this video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/twuhvR4xifE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-07-06T23:02:40.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25916" PostTypeId="2" ParentId="25578" CreationDate="2011-07-07T00:12:34.383" Score="0" Body="&lt;p&gt;This error is generally related to the network being down, or the game servers being down. The only real solution to it is to wait and try again later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other issue that people have had with this error is a problem with their own router. You may need to turn off UPnP on your router. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-07-07T00:12:34.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25917" PostTypeId="1" AcceptedAnswerId="25923" CreationDate="2011-07-07T03:47:11.017" Score="7" ViewCount="1747" Body="&lt;p&gt;I'm playing the tutorial of Space Chem, and I've reached the stage where it tells me I can move the bonders.  And I think I need to move the bonders.  But I cannot get them to move!  Dragging with the left mouse button does not move them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do I move a bonder?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;FOLLOWUP:&lt;/strong&gt; thanks for all the help.  It turns out my game had gotten into some strange wedged state.  Exit, restart, and bonders will drag with the left mouse button as expected.&lt;/p&gt;&#xA;" OwnerUserId="9903" LastEditorUserId="5029" LastEditDate="2014-07-02T02:30:48.717" LastActivityDate="2014-07-02T02:31:24.440" Title="How to move bonders in Space Chem" Tags="|spacechem|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25919" PostTypeId="2" ParentId="18381" CreationDate="2011-07-07T05:37:10.813" Score="-1" Body="&lt;p&gt;Remember that with the introduction of a new patch level to the WoW client all addons are disabled automatically and need to be manually reenabled.&lt;br/&gt;&#xA;WoW was patched to 4.2 last week of course, so check your addons. Some may work still, others may need updating, a few might need replacement.&lt;/p&gt;&#xA;" OwnerUserId="10045" LastActivityDate="2011-07-07T05:37:10.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25920" PostTypeId="1" CreationDate="2011-07-07T06:23:18.230" Score="6" ViewCount="2565" Body="&lt;p&gt;I like FRAPS, but it fails when recording while I play Red Alert 2. During the first American mission the game always crashes at the same second – after Statue of Liberty ruins and Romanov begins to talk.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried using Google to find information about this problem but I can't find solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I capture video while playing Red Alert 2?&lt;/p&gt;&#xA;" OwnerUserId="3229" LastEditorDisplayName="user27134" LastEditDate="2012-08-16T11:39:08.740" LastActivityDate="2020-03-29T00:51:27.777" Title="How can I capture video while playing Red Alert 2?" Tags="|recording|command-and-conquer-red-alert-2|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25922" PostTypeId="2" ParentId="25920" CreationDate="2011-07-07T07:20:58.970" Score="2" Body="&lt;p&gt;You may try &lt;a href=&quot;http://taksi.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Taksi&lt;/a&gt; which is the open source alternative to FRAPS, and see if it works. &lt;a href=&quot;https://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay/8299#8299&quot;&gt;This&lt;/a&gt; is my detailed post about Taksi.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-07-07T07:20:58.970" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25923" PostTypeId="2" ParentId="25917" CreationDate="2011-07-07T07:47:14.187" Score="5" Body="&lt;p&gt;Bonders are moved in the same way that instructions are moved after placement - usually this is by clicking on them, holding and dragging them across the field.&lt;br&gt;&#xA;(If you are somehow moving instructions in a different way, try that as well)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that you &lt;em&gt;cannot&lt;/em&gt; use a drag-box selection (as you can to pick up multiple instructions), these ignore reactor features such as bonders.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If you can't move bonders in the same was as instructions (and maybe you can't move instructions either?), it sounds like you've hit a bug of some type.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As William suggests in a comment, do you have anything unusual with respect to the set up of your input devices? And, have you tried moving the bonders (or different types of reactor features) on different levels in case it's a level specific problem?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="5029" LastEditDate="2014-07-02T02:31:24.440" LastActivityDate="2014-07-02T02:31:24.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25924" PostTypeId="1" AcceptedAnswerId="25927" CreationDate="2011-07-07T08:06:08.323" Score="2" ViewCount="143" Body="&lt;p&gt;Imagine for a moment that - in a dark match - I fire a rocket, which then successfully kills an enemy unit, but does so completely outside the line of sight for any of my units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I informed of this kill?&lt;br&gt;&#xA;Do I see that unit as dead, or &quot;last seen at ...&quot;?&lt;br&gt;&#xA;Can I spot the body later to have the unit classified as down from then on?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-07-07T11:23:10.500" Title="In dark matches, do I &quot;see&quot; killed enemies that are out of my line of sight?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25926" PostTypeId="1" AcceptedAnswerId="25937" CreationDate="2011-07-07T10:36:04.770" Score="3" ViewCount="1188" Body="&lt;p&gt;Yesterday I bought AI War: Fleet Command and all its DLC. But when I start game I don't find the way to play in single player. The only button I could see is the host a multiplayer, and then disconnect all participants and play against the only two computer player. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is possible to play in single player?&lt;/p&gt;&#xA;" OwnerUserId="10022" LastEditorUserId="1787" LastEditDate="2011-12-27T22:39:13.543" LastActivityDate="2011-12-27T22:39:13.543" Title="How to play single player in AI War: Fleet Command?" Tags="|ai-war-fleet-command|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25927" PostTypeId="2" ParentId="25924" CreationDate="2011-07-07T11:23:10.500" Score="4" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even in darkness, you see all projectiles and deaths.&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2011-07-07T11:23:10.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25929" PostTypeId="1" AcceptedAnswerId="25936" CreationDate="2011-07-07T12:56:01.613" Score="1" ViewCount="1282" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22391/how-much-of-the-witcher-2-will-i-have-trouble-with-not-having-played-the-first-g&quot;&gt;How much of The Witcher 2 will I have trouble with, not having played the first game?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I played The Witcher for tens of hours. If I remember correctly I stopped playing just as I was doing a bossfight outside the wizard's tower in the marshlands. Now I've lost the game save, and I want to know what happens from that point in the game so I can safely play The Witcher 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've searched for a video playthrough or a text walkthrough with no success.&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-07-07T14:28:06.750" Title="How can I safely start playing The Witcher 2 without having played it's predecessor all the way through?" Tags="|the-witcher-2|the-witcher|" AnswerCount="1" CommentCount="0" ClosedDate="2011-07-07T18:13:15.930" ContentLicense="CC BY-SA 3.0" />
  <row Id="25930" PostTypeId="1" AcceptedAnswerId="25932" CreationDate="2011-07-07T13:14:02.650" Score="3" ViewCount="204" Body="&lt;p&gt;When watching at people happiness motives I can see that some of them are starred. At first I thought they just had an higher weight when calculating the overall happiness but it seems it's not the case: sometimes even motives with weight 5 are starred.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what is the meaning of the &quot;star&quot;? Does it mean a more important motive somehow? But more important how?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2011-07-07T13:21:06.927" Title="Why are some happiness motives starred?" Tags="|tropico-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25931" PostTypeId="2" ParentId="25899" CreationDate="2011-07-07T13:20:41.303" Score="1" Body="&lt;p&gt;I guess his overhead combos only works on standing characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried Double-Tapping?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you link the c.LP, there are some combos that may work:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;f+MP, c.LP, HP Shoryuken xx FADC, Ultra 1&#xA;f+MP, Super&#xA;&#xA;Corner only&#xA;f+MP, c.LP xx LK Tatsu, Super&#xA;f+MP, c.LP xx EX Tatsu, Ultra 1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-07-07T13:20:41.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25932" PostTypeId="2" ParentId="25930" CreationDate="2011-07-07T13:21:06.927" Score="3" Body="&lt;p&gt;The starred motives indicate, as you've said, what that particular person cares about more heavily than other motives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starred motives directly influence a person's satisfaction/happiness with you and your island, and will determine whether they leave (assuming you allow them to), or turn Rebel. This is not to say that if you satisfy all of their starred needs but completely ignore every other one that they will be happy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This information can be particularly useful when you start to see peaceful protests or when faction leaders are unhappy. &lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-07-07T13:21:06.927" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25933" PostTypeId="1" AcceptedAnswerId="25934" CreationDate="2011-07-07T13:36:59.667" Score="6" ViewCount="29742" Body="&lt;p&gt;I started playing World of Warcraft and I don't know what I did that I kept walking in one direction after releasing the W key. I've tried to repeat this behavior, like clicking in the horizon, but I was unsuccessful. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the shortcut or way to keep walking in one direction without keeping pressed the keyboard constantly?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="1719" LastEditDate="2012-10-05T14:10:57.793" LastActivityDate="2020-12-01T07:17:52.790" Title="Keep walking after releasing W key in WoW" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25934" PostTypeId="2" ParentId="25933" CreationDate="2011-07-07T13:39:58.430" Score="15" Body="&lt;p&gt;&lt;kbd&gt;Num Lock&lt;/kbd&gt; should toggle continuous walking (&quot;auto-run&quot;).&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-07-07T13:39:58.430" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25936" PostTypeId="2" ParentId="25929" CreationDate="2011-07-07T14:28:06.750" Score="0" Body="&lt;p&gt;Playthrough video will take you a lot of time since witcher is pretty long game and there is much killing,questing,walking... which is not relevant to the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can check wiki for details that you are interested in,like characters or so but the short story should be enough since it considers all important things from witcher 1 that are in witcher 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://witcher.wikia.com/wiki/The_Witcher_%28short_story%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://witcher.wikia.com/wiki/The_Witcher_(short_story)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that lot of characters just dissapear and some apper from W1 to W2&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-07-07T14:28:06.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25937" PostTypeId="2" ParentId="25926" CreationDate="2011-07-07T15:11:12.850" Score="5" Body="&lt;p&gt;The &quot;Host New Campaign&quot; button says it's for &lt;em&gt;1-8 players&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/virXE.jpg&quot; alt=&quot;(image of main menu)&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I understand it &lt;em&gt;(I am still going through the tutorials)&lt;/em&gt;, you are always against the two AI, no matter how many people are playing.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-07-07T15:11:12.850" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25938" PostTypeId="2" ParentId="25917" CreationDate="2011-07-07T15:12:06.707" Score="1" Body="&lt;p&gt;Moving bonders can be a bit finicky if there is also an instruction in the same square. You have to make sure you click on the light gray bit of bonder that's still visible, not the red/blue instruction. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hmm, maybe first clicking (instead of dragging straight away) may be key; I'll check and report back later.&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2011-07-07T15:12:06.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25939" PostTypeId="2" ParentId="13003" CreationDate="2011-07-07T16:12:01.487" Score="2" Body="&lt;p&gt;There is a new event that came out about a week ago called &quot;La Festa Cavallino&quot;. Basically buy a stock Ferrari 458 Italia, upgrade it as much as you can (including Racing Soft tires), adjust the transmission so the top speed is like 215 and do the &quot;Circuit de la Sarthe 2009&quot; race. The race is 1 lap long, takes about 3'50&quot;, and gains you 168,000 credits for a first place finish. You can repeat this race over and over if you wish.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastEditorUserId="-1" LastEditDate="2011-10-18T15:49:17.317" LastActivityDate="2011-10-18T15:49:17.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25940" PostTypeId="1" CreationDate="2011-07-07T17:09:16.400" Score="7" ViewCount="1046" Body="&lt;p&gt;Is it possible to use different source engines and mods on the Steam versions of Quake, Quake 2, and Quake 3 Arena?  Are they any more difficult to implement than on the retail, boxed version of the game?&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2011-07-07T20:59:51.870" Title="Can the Quake games on Steam be modded just as easily as the retail versions?" Tags="|steam|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25941" PostTypeId="1" AcceptedAnswerId="25956" CreationDate="2011-07-07T20:05:05.500" Score="4" ViewCount="5021" Body="&lt;p&gt;What is the maximum possible bow and arrow damage?  I am not sure if it is dependent on character level or agility skill, but my question is more directed at max agility skill damage.&lt;/p&gt;&#xA;" OwnerUserId="10947" LastEditorUserId="21177" LastEditDate="2012-04-26T04:30:54.397" LastActivityDate="2012-04-26T04:30:54.397" Title="Maximum bow and arrow (archery) damage" Tags="|castle-crashers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25942" PostTypeId="1" AcceptedAnswerId="25943" CreationDate="2011-07-07T20:30:22.597" Score="23" ViewCount="46361" Body="&lt;p&gt;Is there anyway I can run Minecraft in the background so I can harvest items from my automated mob grinder while doing other activities, other than by setting up a server for myself? If I just minimise the game, it automatically pauses itself.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2017-04-22T02:30:37.317" Title="How can I run Minecraft in the background?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ClosedDate="2018-08-13T12:19:36.120" ContentLicense="CC BY-SA 3.0" />
  <row Id="25943" PostTypeId="2" ParentId="25942" CreationDate="2011-07-07T20:33:49.223" Score="33" Body="&lt;p&gt;Open up your inventory (or the crafting window or furnace window) and then minimize the game.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-07-07T20:33:49.223" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25944" PostTypeId="2" ParentId="25940" CreationDate="2011-07-07T20:59:51.870" Score="2" Body="&lt;p&gt;No they are not, you just need to copy the complete game directory to someplace else and do whatever you want to do with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I modded Q2 to R1 Q2 and Q3 into CPMA in this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i only remember there was a discrepancy of the Steam version of Q3 on where the key file was located, but I do not remember the details at the moment.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-07-07T20:59:51.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25947" PostTypeId="2" ParentId="25482" CreationDate="2011-07-07T23:35:43.833" Score="2" Body="&lt;p&gt;From &lt;a href=&quot;http://forums.bf2s.com/viewtopic.php?id=5710&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; it seems you have a few options you could try:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Redirect &lt;strong&gt;My Documents&lt;/strong&gt; so it points to your homeserver using its IP-address like this: &lt;code&gt;\\192.168.0.252\Data\Documents&lt;/code&gt;. In the BF2 folder there should now be a profile using the IP-address above. Note that BF2 can only read this info, it will not write it to dics. So you will need to edit the files by hand.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Redirect &lt;strong&gt;My Documents&lt;/strong&gt; to something with 1 or more subfolders, which means a simple redirect to H:\ would not be enough. In the example &lt;strong&gt;My Documents&lt;/strong&gt; is pointing to &lt;code&gt;&quot;H:\Documents and Settings\&amp;lt;username&amp;gt;\My Documents&quot;&lt;/code&gt;. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-07T23:35:43.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25949" PostTypeId="1" CreationDate="2011-07-08T01:33:56.907" Score="31" ViewCount="22258" Body="&lt;p&gt;I've still fairly new to Minecraft but absolutely love it. I'm learning about the carts and have a nice track setup with several powered rails but is there a way I can start a cart while already inside? I've read about ways to make stations and choose tracks with buttons but I'd like to a) get in the cart, then push something to activate travel and b) have stops along my track that will by off by default, and if those aren't my final destination, I could press something to keep going.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the best solutions/alternatives?&lt;/p&gt;&#xA;" OwnerUserId="10954" LastEditorUserId="207" LastEditDate="2011-09-03T20:56:39.357" LastActivityDate="2015-05-04T23:28:12.170" Title="How to start a cart from inside it?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25950" PostTypeId="2" ParentId="25949" CreationDate="2011-07-08T01:51:04.687" Score="27" Body="&lt;p&gt;The easiest and least complex solution would probably be something like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would be the first &quot;station&quot; in your minecart transit system. To use it, you would place a minecart on the unpowered piece of track and get in. From there, you can press the button, and because the button is technically occupying the block right next to the rail, it will power it, launching you to the right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The reason this works&lt;/strong&gt; is because there is a block directly next to the minecart when it is placed down, and powering the powered rail will start the minecart. You will notice that &lt;strong&gt;if you were to remove the block and press the button, nothing would happen&lt;/strong&gt;. This is because &lt;strong&gt;the minecart &quot;doesn't know which direction to go&quot;&lt;/strong&gt;. This is important to note when building stations based on powered rails.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0E5qz.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At a stop, you could simply do something like this. It is identical to your first station, except for the button being placed differently. Your minecart will stop on the unpowered sloped rail because &lt;strong&gt;powered rails act like a brake when unpowered&lt;/strong&gt;. However, if the button is placed where it was on the initial station, it is hard to press due to being on a slope, so you have to raise it up and use wire to connect it to the rail. &lt;strong&gt;If it's your station, you can get out of the minecart; if you want to continue to the next stop, just press the button.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wx6ku.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can be modified into a two-way station though the use of detector rails. This is what your middle stops could like like in a two-way transit system:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/B2ucT.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are approaching the station from the left, your cart activated the detector rail, turning the unpowered track on, and stopping you on the right side of the block (and of course, vice versa coming the other direction). However, if you approach the station too quickly using this technique, your minecart won't stop properly and it will touch the second detector rail, powering the rail you are supposed to stop on, and you'll keep on going. Just don't go overboard with the powered rails.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Williham Totland&lt;/em&gt; came up with &lt;a href=&quot;https://gaming.stackexchange.com/questions/25949/how-to-start-a-cart-from-inside-it/25964#25964&quot;&gt;an even simpler two-way station&lt;/a&gt; by using a dip instead of a rise, which I now prefer.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-07-09T03:53:54.460" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="25951" PostTypeId="2" ParentId="25933" CreationDate="2011-07-08T01:54:23.577" Score="2" Body="&lt;p&gt;You can press both of your mouse keys, hold them, then steer by moving the mouse.&lt;/p&gt;&#xA;" OwnerUserId="10955" LastActivityDate="2011-07-08T01:54:23.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25952" PostTypeId="2" ParentId="25920" CreationDate="2011-07-08T01:56:47.613" Score="0" Body="&lt;p&gt;I used HyperCam 2 free video capturing software, i used this to capture glitches in RA2.&lt;/p&gt;&#xA;" OwnerUserId="10955" LastActivityDate="2011-07-08T01:56:47.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25953" PostTypeId="2" ParentId="25617" CreationDate="2011-07-08T02:09:33.423" Score="4" Body="&lt;p&gt;The bed has to be away from the door, (for me) not on any dirt blocks, with the ceiling at least 2-3 spaces, and you must sleep in it once.&lt;/p&gt;&#xA;" OwnerUserId="10955" LastActivityDate="2011-07-08T02:09:33.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25954" PostTypeId="2" ParentId="25412" CreationDate="2011-07-08T02:13:02.827" Score="-1" Body="&lt;p&gt;What I did was simply move left to right and spam spells.&lt;/p&gt;&#xA;" OwnerUserId="10955" LastEditorUserId="9752" LastEditDate="2012-01-03T04:07:04.793" LastActivityDate="2012-01-03T04:07:04.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25955" PostTypeId="1" AcceptedAnswerId="25981" CreationDate="2011-07-08T02:32:41.407" Score="7" ViewCount="15840" Body="&lt;p&gt;I used Jowan's ritual to save Connor, and naturally Alistair is unhappy about it. Off we go to camp, and he confronts me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've run the conversation tree twice, once getting -24, and once getting -23. What's the least amount of damage I can do to my relationship with Alistair in this conversation, and which options do I choose to get there?&lt;/p&gt;&#xA;" OwnerUserId="58" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:40:38.050" LastActivityDate="2017-10-18T03:46:16.357" Title="How can I get the least disapproval from Alistair after saving Connor?" Tags="|dragon-age-origins|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25956" PostTypeId="2" ParentId="25941" CreationDate="2011-07-08T02:35:20.833" Score="7" Body="&lt;p&gt;So the maximum bonus from items is 9: Black Mace(+6) or Sai(+6) and Meowburt(+3).  Additionally you gain 25 agility from levels, bringing the maximum agi to 36&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Arrow damage is equal to 2 + Agility (&lt;a href=&quot;http://www.zauron.net/downloads/castle_crashers_characters.txt&quot; rel=&quot;nofollow noreferrer&quot;&gt;cite&lt;/a&gt;), bringing maximum damage to 38 (against an unarmored foe). Also, the arc of your arrows is not affected by Weapons or Orbs, so it caps out at 25.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now damage dealt is the result of: Round(Floor(Damage of attack) x Damage Resistance Multiplier of defender)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of players the Damage Resistance Multiplier is 1.2 - (0.01 x Defense).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worth noting that the real strength of a max agi character is the ability to fire arrows in rapid succession, thus being able to juggle opponents.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-07-08T02:35:20.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25957" PostTypeId="1" AcceptedAnswerId="25959" CreationDate="2011-07-08T03:59:32.800" Score="4" ViewCount="2878" Body="&lt;p&gt;Also, is there a complete list of them? The trophy room seems to have space for 12 trophies, but I can only seem to locate 9.&lt;/p&gt;&#xA;" OwnerUserId="3922" LastActivityDate="2014-04-15T12:23:44.510" Title="How many trophies are there in total in Fable 3?" Tags="|achievements|fable-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25958" PostTypeId="2" ParentId="15365" CreationDate="2011-07-08T04:23:10.147" Score="2" Body="&lt;p&gt;After much testing I narrowed this down to a firewall problem. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I run ufw (the vanilla Linux firewall), it was a regular occurence, now, not any more. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not so good running without a firewall, but my start up minecraft bash script stops it for me, and I just have to remember to turn it back on again afterwards :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why the firewall deleted worlds for me, I don't know. I suspect it is related to the randomly moving spawn point bug, which Notch claims is fixed, but I don't want to risk losing my 5 month old world just to test it.&lt;/p&gt;&#xA;" OwnerUserId="2596" LastActivityDate="2011-07-08T04:23:10.147" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25959" PostTypeId="2" ParentId="25957" CreationDate="2011-07-08T04:43:21.870" Score="4" Body="&lt;p&gt;There's 9 of them; 12 slots are reserved for DLCs(as you can see by trophy at the bottom). Here's &lt;a href=&quot;http://fable.wikia.com/wiki/Trophies&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt; with links to details about trophies.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Guild Seal&lt;/li&gt;&#xA;&lt;li&gt;Saker's Flag&lt;/li&gt;&#xA;&lt;li&gt;Simmons's Head&lt;/li&gt;&#xA;&lt;li&gt;Balverine Head&lt;/li&gt;&#xA;&lt;li&gt;???&lt;/li&gt;&#xA;&lt;li&gt;Gnome Trophy&lt;/li&gt;&#xA;&lt;li&gt;The Complete Works of Philipth Morley&lt;/li&gt;&#xA;&lt;li&gt;Orb of Magicka&lt;/li&gt;&#xA;&lt;li&gt;Normanomicon&lt;/li&gt;&#xA;&lt;li&gt;Chicken Trophy&lt;/li&gt;&#xA;&lt;li&gt;Teddy Bear &lt;em&gt;(Traitor's Keep DLC)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;???&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="8265" LastEditDate="2011-07-08T10:30:18.867" LastActivityDate="2011-07-08T10:30:18.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25960" PostTypeId="2" ParentId="25955" CreationDate="2011-07-08T05:00:21.497" Score="3" Body="&lt;p&gt;-21 should be lowest you can get,but i don't think 2 more points will do you any good.If you have savegame from earlier you could check this conversation or gifts if you missed something to get more points before doing the quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/950918-dragon-age-origins/52895927&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum conversation&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Gifts_%28Origins%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;gift list&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Use him in your party, quite often. Make sure you give him his personal gifts, Duncan's Shield which can be found in the grey wardens stash in denerium, and his moms pendant which is in redcliffe castle. If you are in another relationship already, Alistair will kind of stay away from you, so make sure you break anything else off. In Redcliffe, getting the mages to do the ceremony to save Connor instead of Jowan boosts his rating quite a bit. Basically, playing a goody goody character, keeping him in your party and talking to him often, without putting him down or insulting him, boosts his rating.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="58" LastEditDate="2011-07-08T12:11:13.680" LastActivityDate="2011-07-08T12:11:13.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25961" PostTypeId="2" ParentId="25412" CreationDate="2011-07-08T08:51:50.617" Score="2" Body="&lt;p&gt;First of all I suggest to find a friend that can help you. We successfully completed the Volcano challenge in two, after many attempts, but I failed alone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to play defensive during the initial waves, create walls/barriers to block enemies and resistance auras like SAFE (Shield+Arcane+Fire+Electricity)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is to wait that chests drop the summon Magics: &lt;a href=&quot;http://www.magickapedia.net/wiki/Summon_Elemental&quot; rel=&quot;nofollow noreferrer&quot;&gt;Raise Dead&lt;/a&gt; and &lt;a href=&quot;http://www.magickapedia.net/wiki/Raise_Dead&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summon Elemental&lt;/a&gt;. This two spells are probably overpowered but very effective: when you get those spam them and the monsters will distract and hurt enemies. Remember to rebuild your protections and you should be able to complete the challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the next days we will try to complete the challenge without summon spells, and if we succeed I will update my answer.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-07-08T10:19:41.200" LastActivityDate="2011-07-08T10:19:41.200" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25962" PostTypeId="1" AcceptedAnswerId="25963" CreationDate="2011-07-08T09:54:30.570" Score="6" ViewCount="25273" Body="&lt;p&gt;I saw a link to this URL&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lol.garena.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://lol.garena.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The title says League of Legends Singapore, but the Riot LoL site doesn't appear to have any links? Is it a third party implementation of LoL or perhaps an instance of LoL that was bought/rented from Riot?&lt;/p&gt;&#xA;" OwnerUserId="3813" LastEditorUserId="730" LastEditDate="2011-07-15T10:22:44.867" LastActivityDate="2011-07-15T10:22:44.867" Title="What is garena.com in relation to League of Legends?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25963" PostTypeId="2" ParentId="25962" CreationDate="2011-07-08T10:18:37.443" Score="5" Body="&lt;p&gt;Garena does appear to be an official partner, according to &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=519379&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum thread&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I have good news for those among you who are located in Singapore and Malaysia. We are pleased to announce that League of Legends has officially entered Open Beta in these regions. In conjunction &lt;strong&gt;with our partner&lt;/strong&gt;, Garena, we are offering free account transfers to those summoners who wish to play in their home region. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-07-08T10:18:37.443" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25964" PostTypeId="2" ParentId="25949" CreationDate="2011-07-08T10:39:43.930" Score="32" Body="&lt;p&gt;This is a variation on @KevinY's answer; with the major difference being the stations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The design for the end station is fairly well defined, and mostly invariant:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vnBu1.png&quot; alt=&quot;Any minecart end station&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it comes to stations in the middle of the track, however; there are two basic approaches; @KevinY's proposal, a rise station; and the similar but distinct dip station:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/74BA3.png&quot; alt=&quot;A minecart dip station&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which station you choose can vary on a number of factors; they both perform the same task, and both do it well, but the dip station has a couple of convenient attributes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;When using only one button, access to this button is somewhat easier to achieve with a dip station.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Dip stations in tunnels require no extra headroom when compared to rise stations.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Dip stations do not require detector rails&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;While there is a risk of getting turned around due to high speed; the risk of completely overshooting the station is smaller than with the rise station as proposed by Kevin. (This may or may not be what you want).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-07-08T10:39:43.930" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="25965" PostTypeId="1" AcceptedAnswerId="25968" CreationDate="2011-07-08T11:31:46.130" Score="29" ViewCount="58965" Body="&lt;p&gt;Steam now has a screenshot-hosting feature, but I've been unable to break the habit of hitting &lt;kbd&gt;F5&lt;/kbd&gt; to take traditional TGA screenshots in Team Fortress 2, rather than the new hotkey &lt;kbd&gt;F12&lt;/kbd&gt; (the default) to take screenshots for uploading to Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple of images I'd like to upload, but as they weren't taken using the new hotkey they don't appear in Screenshot Manager. Rather, they're in the old screenshots folder, &lt;code&gt;%ProgramFiles%\Steam\steamapps\[username]\team fortress 2\tf\screenshots&lt;/code&gt;, in the TGA format.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can import these screenshots to Screenshot Manager for upload to my Steam profile?&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="52800" LastEditDate="2013-10-20T21:04:31.117" LastActivityDate="2020-11-28T15:24:53.427" Title="How do I upload old screenshots taken with traditional methods to Steam?" Tags="|steam|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25966" PostTypeId="2" ParentId="23257" CreationDate="2011-07-08T11:42:55.967" Score="4" Body="&lt;p&gt;Here are some general tips: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&lt;li&gt;Only trust your closest&#xA;  friends&lt;br&gt; &lt;/li&gt;&lt;li&gt;Bring at least 1&#xA;  or more people with you.&lt;br&gt;&#xA;  &lt;/li&gt;&lt;li&gt;The default for a good team&#xA;  is 1 ranger and 1 mage&lt;br&gt;&#xA;  &lt;/li&gt;&lt;li&gt;Always have telegrab spells&#xA;  ready, you never know!&lt;br&gt;&#xA;  &lt;/li&gt;&lt;li&gt;Don't eat during a fight.&#xA;  Chances are that while you're eating&#xA;  all the food will be wasted! Eat&#xA;  during running so the pker will have a&#xA;  hard time catching you, and if your&#xA;  smart, run south.&lt;br&gt; &lt;/li&gt;&lt;li&gt;Make&#xA;  sure to mix your teams up with mages,&#xA;  rangers, and warriors to balance the&#xA;  triangle.&lt;br&gt; &lt;/li&gt;&lt;li&gt;Make sure your&#xA;  team won't Pk you!&lt;br&gt; &lt;/li&gt;&lt;li&gt;Have&#xA;  your teleport spells ready so you wont&#xA;  have to run all the way back or if&#xA;  your really in trouble, teleport.&lt;br&gt;&#xA;  &lt;/li&gt;&lt;li&gt;Remember teleport spell&#xA;  restrictions are if your lower than&#xA;  level 20 wilderness, you can teleport&#xA;  any higher you're on thin ice.&lt;br&gt;&#xA;  &lt;/li&gt;&lt;li&gt;If you can't teleport run for&#xA;  at least 10 seconds while clicking on&#xA;  logout.&lt;br&gt; &lt;/li&gt;&lt;li&gt;If someone is&#xA;  running, use ranged and magic. No&#xA;  matter what your&lt;br&gt; level to ensure&#xA;  that they won't logout.&lt;br&gt;&#xA;  &lt;/li&gt;&lt;li&gt;If you're a mage or wizard,&#xA;  remember to use ensnare magic.&lt;br&gt;&#xA;  &lt;/li&gt;&lt;li&gt;Make a bait player, for&#xA;  example: Make Stupid1 run into the&#xA;  wilderness where there is most likely&#xA;  to be a Pker. When he attacks him he&#xA;  will have a skull making you have more&#xA;  spoils!&lt;br&gt; &lt;/li&gt;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="20456" LastEditDate="2014-09-01T04:14:25.673" LastActivityDate="2014-09-01T04:14:25.673" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25967" PostTypeId="2" ParentId="12300" CreationDate="2011-07-08T11:49:52.870" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://wp.narc.ro/2010/07/the-guild-2-guide-1&quot; rel=&quot;nofollow noreferrer&quot;&gt;This blog&lt;/a&gt; contains a guide on The Guild II. I skimmed over it, and it covers the four classes, basic mechanics of the game, AI, and a few other things. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-07-08T11:49:52.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25968" PostTypeId="2" ParentId="25965" CreationDate="2011-07-08T11:54:05.270" Score="18" Body="&lt;p&gt;Unfortunately, no. There is currently no official way to upload screenshots to Steam directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there are work-arounds on the &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1770824&quot; rel=&quot;noreferrer&quot;&gt;Steam forums&lt;/a&gt;, with varying rates of success.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally would suggest waiting until Steam officially releases a method to do this.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-07-08T11:54:05.270" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25969" PostTypeId="1" AcceptedAnswerId="26005" CreationDate="2011-07-08T12:05:54.477" Score="1" ViewCount="2675" Body="&lt;p&gt;At first, I thought it was 1 per rank gained; however, skipping about 7 ranks in one go still only got me a single unlock. Now, I'm actually at the maximum rank, but half the perks are still locked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how &lt;em&gt;are&lt;/em&gt; they unlocked?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-07-09T07:45:11.117" Title="In Beat Hazard, how do I earn perk unlocks?" Tags="|beat-hazard|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="25971" PostTypeId="1" AcceptedAnswerId="139083" CreationDate="2011-07-08T13:10:54.720" Score="1" ViewCount="910" Body="&lt;p&gt;It has been tested that if you have multiple boss damage potentials on a weapon, only the lowest counts and they won't stack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the level 140 sets coming, there is a 30% boss damage boost on having the full set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would this stack with a weapons potential (going to 60% damage increase on bosses) or would only the lowest count?&lt;/p&gt;&#xA;" OwnerUserId="3962" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:40:53.723" LastActivityDate="2014-01-06T11:21:10.930" Title="Does a weapon potential boss damage boost stack with a set boss damage boost?" Tags="|maplestory|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25972" PostTypeId="2" ParentId="25524" CreationDate="2011-07-08T14:34:11.047" Score="1" Body="&lt;p&gt;The game may work better if you set your monitor's refresh rate to 60 Hz and turn frameskip off in the Terraria settings menu. At least worked for me. I use dedicated server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This fixes an issue where the server and the client have different framerate (speed) for the game.&lt;/p&gt;&#xA;" OwnerUserId="1196" LastActivityDate="2011-07-08T14:34:11.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25973" PostTypeId="2" ParentId="6856" CreationDate="2011-07-08T16:38:59.737" Score="1" Body="&lt;p&gt;Yes, they do spawn over and over again, so you can do whatever you like with them. I just killed them until I got bored of it. And I got a good amount of orbs out of it.&lt;/p&gt;&#xA;" OwnerUserId="10955" LastEditorUserId="816" LastEditDate="2011-07-08T16:49:40.070" LastActivityDate="2011-07-08T16:49:40.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25974" PostTypeId="1" AcceptedAnswerId="25977" CreationDate="2011-07-08T17:26:23.933" Score="4" ViewCount="2028" Body="&lt;p&gt;Say that I'm playing a game that's available on both systems (Mass Effect for example). Will my in game achievements be tracked on both?&lt;/p&gt;&#xA;" OwnerUserId="3922" LastEditorUserId="185203" LastEditDate="2022-07-26T21:51:14.210" LastActivityDate="2022-07-26T21:51:14.210" Title="Can my achievements be tracked in multiple systems, eg. Games for Windows Live and Steam?" Tags="|steam|achievements|games-for-windows-live|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25975" PostTypeId="1" AcceptedAnswerId="26829" CreationDate="2011-07-08T17:33:02.420" Score="4" ViewCount="452" Body="&lt;p&gt;There's a button with a camera icon that lets me save a replay of a battle once it's over. The tooltip even says, &quot;Save your replay to show off to your friends!&quot; However, I don't see a way to actually &lt;em&gt;play back&lt;/em&gt; those saved replays (let alone share them with others). I have looked everywhere and searched the War Metal Tyrant wikia, to no avail.&lt;/p&gt;&#xA;" OwnerUserId="243" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:02:06.230" LastActivityDate="2012-07-04T17:02:06.230" Title="In War Metal Tyrant, where can I actually watch my saved replays?" Tags="|war-metal-tyrant|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25977" PostTypeId="2" ParentId="25974" CreationDate="2011-07-08T18:08:18.833" Score="5" Body="&lt;p&gt;The only service that I know that is able to track achievements from different platforms (Steam, XBox Live and Playstation Network) is &lt;a href=&quot;http://raptr.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Raptr&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It tracks also the games (any game not only those you have in Steam) your are playing on PC.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-07-08T18:08:18.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25979" PostTypeId="2" ParentId="25974" CreationDate="2011-07-08T19:20:56.483" Score="1" Body="&lt;p&gt;You will only get the achievements on whatever system you bought the game for. So, if you got the XBox version of Mass Effect, you will get XBox Live achievements. If you play Games for Windows Live version, you will get GfW Live achievements. If you get the game from Steam... you get the idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fun fact: if you want to boost your Microsoft gamerpoint score, you can &lt;a href=&quot;https://gaming.stackexchange.com/questions/6951/achievements-on-xbox-360-and-games-for-windows-live&quot;&gt;play the same game on the XBox and on the PC if it has a GfW Live hook-up&lt;/a&gt; and double-up on the achievements.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-07-08T19:20:56.483" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25980" PostTypeId="2" ParentId="22890" CreationDate="2011-07-08T19:22:06.457" Score="4" Body="&lt;p&gt;I'm hosting a SMP server and also had big problems with moving biomes and spawn points. When exploring new areas the map also got &quot;sliced&quot;, where you had massive completeley straight walls where different terrains met. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As @Bobby hinted, this was all caused by a corrupted seed and here's how I solved it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you need: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The original seed. (For this you need an old uncorrupted save and Loledit, see below)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/23902-loleditor/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Loledit&lt;/a&gt;- For setting and getting seeds &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-updated-for-mc-beta-172/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt;- For deleting corrupted map data.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/37409-mcmap-isometric-renders-sspsmp-15-support/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCMap&lt;/a&gt;- Renders an isometric map of your save (optional)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What to do (see the documentation for each program for more details):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Backup all your data!!!&lt;/li&gt;&#xA;&lt;li&gt;Open the old save file in Loledit and get the original seed. For me on Windows7 Loledit shows an error message when starting, but I just press continue.&lt;/li&gt;&#xA;&lt;li&gt;Open the corrupted save in Loledit and set the original seed.&lt;/li&gt;&#xA;&lt;li&gt;Biomes are now back to their original layout.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now the seed problem is fixed so the biomes should be back to normal and any new areas explored will be ok. All areas explored while the seed was corrupted are still broken and will result in the dreaded &quot;sliced walls&quot;. This can be fixed with MCEdit if you don't mind losing any buildings in the corrupted sectors.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;First you need to know which areas are corrupted. You can see it in MCEdit but I found it easier to generate an overview map with MCMap. The areas that are based on the corrupted seed stand out quite well and should be easily spotted in the generated map.&lt;/li&gt;&#xA;&lt;li&gt;Open the corrupted save in MCEdit. The controls take some getting used to but are well documented. &quot;Q&quot; for flying up to get a good overview, then WASD to move around, right mouse button to move camera.&lt;/li&gt;&#xA;&lt;li&gt;First use the select tool (leftmost button in button bar) to select any corrupted area, then press &quot;select chunks&quot; to snap the selection to chunks.&lt;/li&gt;&#xA;&lt;li&gt;With the selection still active, go to chunk control (rightmost button) and press &quot;delete&quot;. Rinse and repeat, select/delete all corrupted areas.&lt;/li&gt;&#xA;&lt;li&gt;Areas are deleted as soon as you press delete so no saving is needed. You can also use MCEdit to reset the bugged spawn point to anywhere you like. Quit MCEdit before opening the save anywhere else!!!&lt;/li&gt;&#xA;&lt;li&gt;Load the fixed save game as a single player map since it seems some data must be regenerated. After that you can open it again in Loledit to verify that the seed is still correct. &lt;/li&gt;&#xA;&lt;li&gt;Finally finished. No sliced terrain and biomes back to normal. Enjoy your spanking new save file! :)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="8182" LastEditDate="2011-07-08T21:43:20.157" LastActivityDate="2011-07-08T21:43:20.157" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="25981" PostTypeId="2" ParentId="25955" CreationDate="2011-07-08T20:05:57.053" Score="7" Body="&lt;p&gt;Based on the numbers given on the Dragon Age wiki, here's the super complicated way of minimizing the approval rating loss:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;With Alistair in the party:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Freeing Jowan: Convince Alistair this&#xA;was the right course of action to&#xA;avoid a loss (+0)&lt;/li&gt;&#xA;&lt;li&gt;When choosing who to enter the Fade, answer that &quot;You must think about who will go&quot; before making a decision (+4)&lt;/li&gt;&#xA;&lt;li&gt;When Isolde is sacrificed, use Cunning to reason with Alistair (-9)&lt;/li&gt;&#xA;&lt;li&gt;If you are a mage, enter the Fade yourself. Then, accept an award from the Desire Demon. The &quot;Pleasure is empty. I want the love of those around me.&quot; option allows you to raise one character's approval. Use it on Alistair (+20)&lt;/li&gt;&#xA;&lt;li&gt;When Alistair confronts you at camp, pick the &quot;I think that turned out quite well, don't you?&quot; option to get (+7). On the PS3 however, this will result in (-13).&lt;/li&gt;&#xA;&lt;li&gt;As others have noted, you can lose up to (-41) in this conversation if you're not careful!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;31 - 9 = &lt;strong&gt;+22 Approval&lt;/strong&gt; (as Mage), &lt;strong&gt;+2 Approval&lt;/strong&gt; (as Warrior/Rogue).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Without Alistair in the party (for all parts of this quest):&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you are a mage, enter the Fade yourself. Then, accept an award from the Desire Demon. The &quot;Pleasure is empty. I want the love of those around me.&quot; option allows you to raise one character's approval. Use it on Alistair (+20)&lt;/li&gt;&#xA;&lt;li&gt;When Alistair confronts you at camp, sooth/persuade him that you did the best you could. (-9), or (-6) if you convince him there was no other option.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;20 - 6  OR 20 - 9 = &lt;strong&gt;+14/+11 Approval&lt;/strong&gt; (as Mage), &lt;strong&gt;-6/-9 Approval&lt;/strong&gt; (as Warrior/Rogue).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Source&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Arl_of_Redcliffe&quot; rel=&quot;noreferrer&quot;&gt;Dragon Age Wiki: Arl of Redcliffe Quest&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-07-08T20:05:57.053" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25982" PostTypeId="2" ParentId="15146" CreationDate="2011-07-08T20:10:47.227" Score="9" Body="&lt;p&gt;If i remember correctly, the first intersection you come to the game will play a sound.  At this point, there is only one way to go -- so that direction is that sound.  Continue on, and it should be pretty straight-forward (maybe one or two backtracks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't even know there was a key to the sounds anywhere.  Just deduction.&lt;/p&gt;&#xA;" OwnerUserId="10968" LastActivityDate="2011-07-08T20:10:47.227" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="25983" PostTypeId="2" ParentId="25823" CreationDate="2011-07-08T20:18:09.793" Score="1" Body="&lt;p&gt;I haven't tried this, but could you not use a minecart to activate/deactivate the pistons? Have one launched from a powered rail when you activate it, it trundles over detector rails activating each layer of piston as it goes, then gets stuck on another powered rail at the end. When you want to retract the minecart goes back to the start and hits each detector again, but in the opposite order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only challenge then is how to turn the pulse as the minecart goes over into a on-&gt;hold-&gt;off which I imagine someone has already solved with some form of latch.&lt;/p&gt;&#xA;" OwnerUserId="7696" LastActivityDate="2011-07-08T20:18:09.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25984" PostTypeId="1" AcceptedAnswerId="27746" CreationDate="2011-07-08T20:38:09.543" Score="3" ViewCount="249" Body="&lt;p&gt;In a CivWorld battle, units can get various bonuses that increase their strength (Heroic stance and Weather effects are two that are explained on the wiki).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw a battle today where units had a 2x &lt;strong&gt;Overrun Bonus&lt;/strong&gt;.  How do you get this bonus?&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-08-12T03:50:26.853" Title="What is the &quot;Overrun Bonus&quot; for military units in CivWorld?" Tags="|civworld|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="25985" PostTypeId="1" AcceptedAnswerId="26085" CreationDate="2011-07-08T21:02:02.840" Score="2" ViewCount="492" Body="&lt;p&gt;In &lt;a href=&quot;http://itunes.apple.com/ca/app/seed-2-vortex-of-war/id383575711?mt=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Seed 2: Vortex of War&lt;/a&gt;, every now and then I'm lucky enough to pick up a rare(ish) weapon from combat.  Sometimes, these rare weapons have a stat bonus for something called &lt;em&gt;Bloodlust&lt;/em&gt;, given as a percentage.  What is this?  And what is the percentage a measure of?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SnBG0.jpg&quot; alt=&quot;This particular weapon has a bonus which says: &amp;quot;Bloodlust + 13%&amp;quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2013-01-16T04:55:43.910" LastActivityDate="2013-01-16T04:55:43.910" Title="What is 'BloodLust', and how does it affect me?" Tags="|seed-2-vortex-of-war|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25986" PostTypeId="1" CreationDate="2011-07-08T21:07:48.987" Score="1" ViewCount="2233" Body="&lt;p&gt;I've maxed out the other two gems (Adventurous and Popularity), and, when maxing out &quot;Aggressive&quot;, the gem does not show up as enabled on my rifle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a glitch?&lt;/p&gt;&#xA;" OwnerUserId="3922" LastActivityDate="2011-07-09T19:01:41.683" Title="Unable to get &quot;Aggressive&quot; gem on &quot;The Sandgoose&quot; rifle - is this a glitch?" Tags="|fable-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25987" PostTypeId="2" ParentId="1013" CreationDate="2011-07-08T21:38:16.863" Score="4" Body="&lt;p&gt;If building mega structures is your aim, my advice is to start on an Island. Press tab to check nearby civilizations, and if only dwarves show then embark somewhere around that area. You won't get any goblin snatchers/ambushes/sieges ever. I'm at 181 dwarves and the only thing that ever came was a titan which was easily dispatched by my militia (equipped with training weapons funnily enough).&lt;/p&gt;&#xA;" OwnerUserId="10969" LastEditorDisplayName="user11502" LastEditDate="2011-12-13T16:34:45.367" LastActivityDate="2011-12-13T16:34:45.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25988" PostTypeId="1" AcceptedAnswerId="25993" CreationDate="2011-07-08T22:22:11.980" Score="4" ViewCount="2876" Body="&lt;p&gt;Is there a command that I can run in-game to open up more slots during a networked game of Quake 3 Arena?&lt;/p&gt;&#xA;" OwnerUserId="10971" LastEditorUserId="5581" LastEditDate="2011-09-02T21:29:39.840" LastActivityDate="2011-09-02T21:29:39.840" Title="How do I specify 16 slots in Quake 3" Tags="|quake-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25989" PostTypeId="1" AcceptedAnswerId="25990" CreationDate="2011-07-08T22:44:47.180" Score="7" ViewCount="5075" Body="&lt;p&gt;Is there a quick way to directly jump to the loadout menu in Team Fortress?  Right now it seems you have to Press &lt;kbd&gt;,&lt;/kbd&gt; to load the change class menu, then click &lt;kbd&gt;EDIT LOADOUT&lt;/kbd&gt;, then select the class, and finally make my loadout selections.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &lt;a href=&quot;https://gaming.stackexchange.com/questions/8817/is-it-possible-to-set-item-loadouts-to-a-hotkey-in-tf2&quot;&gt;similar question&lt;/a&gt; has no satisfactory answers, and is not asking the same thing.  I don't want to switch sets of weapons, I simply want to get directly to the loadout menu with less clicking.&lt;/p&gt;&#xA;" OwnerUserId="1327" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2013-03-24T17:59:41.683" Title="Is there a way to quickly open the loadout menu?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25990" PostTypeId="2" ParentId="25989" CreationDate="2011-07-08T22:47:01.270" Score="9" Body="&lt;p&gt;Yep, the &lt;kbd&gt;M&lt;/kbd&gt; key will bring you right to the loadout screen for the class you are currently playing as.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-07-08T22:47:01.270" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="25991" PostTypeId="1" AcceptedAnswerId="25992" CreationDate="2011-07-08T22:50:58.690" Score="5" ViewCount="23010" Body="&lt;p&gt;I'm enjoying Darksiders, and I'm definitely understanding why some folks compare it to Legend of Zelda. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Zelda, you can fill up your bottles with Milk, Potion, or Fairies, and in Darksiders, it appears you're able to do the same with your Empty Vessels (though less Milk and more Souls, probably). However, I've yet to actually find out how to do so. The Empty Vessels can't be used directly (like one might equip a bottle in a Zelda game) so I'm at a bit of a loss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you fill an Empty Vessel with Revive, Life Essence, Wrath, or Chaos (etc)?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-12T16:49:18.310" Title="How do I fill my Empty Vessels?" Tags="|darksiders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25992" PostTypeId="2" ParentId="25991" CreationDate="2011-07-08T22:55:57.377" Score="9" Body="&lt;p&gt;An empty vessel will get refilled when you buy life essence, etc., from Vulgrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can think of empty vessels as inventory slots for consumables.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-07-08T22:55:57.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="25993" PostTypeId="2" ParentId="25988" CreationDate="2011-07-08T23:15:30.153" Score="4" Body="&lt;p&gt;Add this line to your &lt;code&gt;server.cfg&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;seta sv_maxclients 16&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.quake3world.com/q3guide/servers.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;sv_maxclients 16&lt;/strong&gt; - maximum number of players on the server.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can try using rcon to change this while the server is running:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/rcon seta sv_maxclients 16&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;..but even if that &lt;em&gt;is&lt;/em&gt; possible normally, most hosting companies disallow that because you pay by the number of server-slots.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-07-08T23:15:30.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25994" PostTypeId="1" AcceptedAnswerId="26001" CreationDate="2011-07-08T23:56:43.623" Score="3" ViewCount="24909" Body="&lt;p&gt;I'm stuck. I'm in Curaw and I need to speak to Lord Naldera but he's not in the castle. Where should I find this Lord and in general the Lord? &lt;/p&gt;&#xA;" OwnerUserId="569" LastActivityDate="2011-07-09T07:13:30.937" Title="Can't find the lord I need to talk to in Mount &amp; Blade. Where is he?" Tags="|mount-and-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25995" PostTypeId="1" CreationDate="2011-07-09T01:16:44.710" Score="3" ViewCount="1407" Body="&lt;p&gt;I'm a heavy user of the &lt;em&gt;Rotary Cage&lt;/em&gt; and like to aim a bit instead of just blasting. The biggest guns such as &lt;em&gt;Chronitron Rifle&lt;/em&gt;, &lt;em&gt;Tesla devastator&lt;/em&gt; and the big laser just shoot straight forward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the biggest gun that can also be turned?&lt;/p&gt;&#xA;" OwnerUserId="7787" LastEditorUserId="8350" LastEditDate="2012-11-15T19:00:09.167" LastActivityDate="2013-03-07T17:11:36.997" Title="What is the most powerful Jets'n'Guns weapon that can be used with rotary cage?" Tags="|jets-and-guns|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25996" PostTypeId="2" ParentId="25595" CreationDate="2011-07-09T01:40:45.317" Score="1" Body="&lt;p&gt;Ok!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, it seems that they updated I don't know when but they did. You just have to be patient (3-4 days in my case).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Problem solved!&lt;/p&gt;&#xA;" OwnerUserId="5507" LastActivityDate="2011-07-09T01:40:45.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25998" PostTypeId="1" AcceptedAnswerId="25999" CreationDate="2011-07-09T02:49:09.997" Score="6" ViewCount="5860" Body="&lt;p&gt;How does the 'First Win of the Day' IP bonus timer work?  Does it reset at some specific time each day?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the IP bonus gained vary depending on the game type; PvP vs. beginner bots vs. intermediate bots?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-07-09T03:13:01.193" Title="When does the day start for League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="25999" PostTypeId="2" ParentId="25998" CreationDate="2011-07-09T03:13:01.193" Score="11" Body="&lt;p&gt;It resets 22 hours after you complete your previous win of the day. It is always 150 bonus IP. Custom games do not count toward the WOTD.&lt;/p&gt;&#xA;" OwnerUserId="10920" LastActivityDate="2011-07-09T03:13:01.193" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26000" PostTypeId="2" ParentId="17381" CreationDate="2011-07-09T04:36:53.393" Score="1" Body="&lt;p&gt;Make a 3x3x3 hole and a 1x3 pillar of obsidian with a pressure plate on top and trapdoors around the hole and run redefine down the obsidian connecting to every trap door this works best on a server were you can own a block but it's obvious with the pressure plate&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you could place obsidian over a chest with TNT behind it. A player that doesn't pay enough attention will accidentally hit the TNT and cause an explosion&lt;/p&gt;&#xA;" OwnerUserId="10975" LastEditorUserId="23" LastEditDate="2011-07-09T13:05:51.347" LastActivityDate="2011-07-09T13:05:51.347" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26001" PostTypeId="2" ParentId="25994" CreationDate="2011-07-09T04:41:05.577" Score="6" Body="&lt;p&gt;The normal way to find a lord is to go to another lord of his faction and choose the&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   I need to know the location of someone.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;conversation option, and then the name of the lord you are looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will give you a rough idea of where he is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that there can be glitches here sometimes; once, a lord I was after was taken prisoner, and I only found him MUCH later, after I freed him in battle.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="8265" LastEditDate="2011-07-09T07:13:30.937" LastActivityDate="2011-07-09T07:13:30.937" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26003" PostTypeId="1" AcceptedAnswerId="26023" CreationDate="2011-07-09T07:30:47.103" Score="5" ViewCount="2737" Body="&lt;p&gt;Since there doesn't seem to be a way to try alterante endings (without restarting and losing my save), do I at least get the benefit from previous run throughs?&lt;/p&gt;&#xA;" OwnerUserId="3922" LastActivityDate="2018-09-17T02:20:24.953" Title="If I restart Fable 3, do I get to keep any of my weapons or equipment from the previous game?" Tags="|pc|fable-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26004" PostTypeId="1" AcceptedAnswerId="26025" CreationDate="2011-07-09T07:33:42.547" Score="1" ViewCount="123" Body="&lt;p&gt;In Fable-3, are there multiple ways to get the chicken suit, ending in multiple default suit colors?&lt;/p&gt;&#xA;" OwnerUserId="3922" LastActivityDate="2011-07-12T11:06:13.670" Title="Is there a black version of the chicken suit, without having to paint it?" Tags="|pc|fable-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26005" PostTypeId="2" ParentId="25969" CreationDate="2011-07-09T07:45:11.117" Score="3" Body="&lt;p&gt;I just confirmed that Beat Hazard Ultra works just like the old one. The &quot;last rank&quot; is Elite, but after you reach it, you can still make progress. The next ranks will be Elite 2, Elite 3 and so on, each requiring 10,000,000 points after reaching the last. Looking at the forums, I see that somebody's at level 30 by now. So, lots of time to get the perks as you're rather unlikely to get more thank one rank at the time at that point.&lt;/p&gt;&#xA;" OwnerUserId="2342" LastActivityDate="2011-07-09T07:45:11.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26008" PostTypeId="1" AcceptedAnswerId="26011" CreationDate="2011-07-09T09:32:59.957" Score="23" ViewCount="15749" Body="&lt;p&gt;While I don't exactly &lt;em&gt;loathe&lt;/em&gt; the censorship called &quot;low violence version&quot; for some games steam sells (e.g. &lt;a href=&quot;http://store.steampowered.com/app/22370/&quot; rel=&quot;noreferrer&quot;&gt;Fallout 3&lt;/a&gt;)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fXcwo.png&quot; alt=&quot;German low violence version only available with German language&quot;&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;do&lt;/em&gt; detest being forced to play games in a language different than the original one, which is usually English - especially since I often experience terrible mistranslations and not-so-great German speakers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/app/400/&quot; rel=&quot;noreferrer&quot;&gt;Portal&lt;/a&gt;, like most Valve games, I think, allows to set the language via properties -&gt; language. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I recently bought &lt;a href=&quot;http://store.steampowered.com/app/7670/&quot; rel=&quot;noreferrer&quot;&gt;Bioshock&lt;/a&gt; misreading the &quot;only&quot; in that shop message as &quot;the German version is censored&quot; and not as &quot;this version &lt;em&gt;is&lt;/em&gt; German only&quot; since I don't have any language option. I already set Steam itself to English on installation, but to no avail.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is it possible to play games in a language not made available via Steam?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Obviously I'm asking for legal ways and don't want to accidentally get a ban instead of a better speech...&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T17:24:43.837" LastActivityDate="2012-07-24T17:24:43.837" Title="(How) Is it possible to get the full version of a game if I can only buy its low violence version?" Tags="|steam|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26009" PostTypeId="2" ParentId="26008" CreationDate="2011-07-09T09:34:29.643" Score="2" Body="&lt;p&gt;Theoretically it might be possible to copy the language data files from someone else and turning the updating function of, but this would be a last resort and I doubt Valve tolerates that - if it's not actually illegal to obtain a different language version that is not made available.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-07-09T09:34:29.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26010" PostTypeId="2" ParentId="26008" CreationDate="2011-07-09T10:02:25.530" Score="0" Body="&lt;p&gt;That's not legally possible. This has nothing to do with Steam itself, but with the laws in Germany.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since only Germany requires such censorship, only the German versions of games are available to you, unless you get someone else to buy you the game from a non-German country.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-07-09T10:02:25.530" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="26011" PostTypeId="2" ParentId="26008" CreationDate="2011-07-09T10:10:24.547" Score="21" Body="&lt;p&gt;The problem of region restriction and low violence content has already been discussed &lt;a href=&quot;https://gaming.stackexchange.com/questions/13067/can-i-influence-my-steam-region/13139#13139&quot;&gt;&lt;strong&gt;here&lt;/strong&gt;&lt;/a&gt;. Basically those restrictions are applied based on who &lt;em&gt;purchases&lt;/em&gt; the game, not who &lt;em&gt;plays&lt;/em&gt; it. You need somebody in a non restricted area to gift that game to you. Alternatively, you could spend your holidays in one such country and purchase the game from there with a local payment method (apparently you can buy prepaid cards from gas stations, or at least that's what Redditors say to people who have no credit card; YMMV).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2011-07-12T11:07:09.007" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="26013" PostTypeId="1" AcceptedAnswerId="26015" CreationDate="2011-07-09T13:43:47.727" Score="4" ViewCount="1270" Body="&lt;p&gt;When an assignment is completed in SpaceChem there is a summary with statistics about your solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I do not understand is if it is better have high elapsed cycles or low. Because if I have 172 and 214, it tells me 214 is the best, but it seems a contradiction to me. Is it correct? Do you have an explanation?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-07-09T14:01:06.653" Title="Elapsed Cycles in SpaceChem" Tags="|spacechem|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26014" PostTypeId="2" ParentId="26013" CreationDate="2011-07-09T14:00:15.003" Score="1" Body="&lt;p&gt;In the graphs, the 'best' shows your previous best, together with your current score. If you then do another run with another amount of cycles, it'll show 172 as the best.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-07-09T14:00:15.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26015" PostTypeId="2" ParentId="26013" CreationDate="2011-07-09T14:01:06.653" Score="10" Body="&lt;p&gt;Like this contrived example (but the other way around)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9sB3c.png&quot; alt=&quot;Screenshot of SpaceChem showing elapsed cycles graph&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Best&lt;/strong&gt; is your &quot;Previous best&quot; (and &lt;em&gt;doesn't include this run&lt;/em&gt;, so you can compare).&lt;br&gt;&#xA;&lt;strong&gt;This&lt;/strong&gt; is the result of this run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you're seeing This:172 and Best:214 this implies you have just managed a faster solution that your previous best, next time you will see Best:172 because &lt;strong&gt;lower elapsed cycles are better&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-07-09T14:01:06.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26016" PostTypeId="1" AcceptedAnswerId="26017" CreationDate="2011-07-09T14:34:48.687" Score="4" ViewCount="1949" Body="&lt;p&gt;I bought ME1 from retail (years ago), before it was released on Steam, so it's currently not linked to my Steam account. Is it possible to activate it yet?&lt;/p&gt;&#xA;" OwnerUserId="4376" LastActivityDate="2011-07-10T03:04:14.693" Title="Activate Mass Effect 1 on Steam" Tags="|steam|mass-effect|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26017" PostTypeId="2" ParentId="26016" CreationDate="2011-07-09T14:38:21.897" Score="10" Body="&lt;p&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Steam Support, no.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastEditorUserId="122" LastEditDate="2011-07-09T14:47:50.390" LastActivityDate="2011-07-09T14:47:50.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26020" PostTypeId="1" AcceptedAnswerId="26022" CreationDate="2011-07-09T15:42:36.507" Score="4" ViewCount="455" Body="&lt;p&gt;If I buy a title on disc through retail and later buy the same title through Games on Demand (XBOX Live), will the save games carry over?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking about &lt;em&gt;Earth Defence Force 2017&lt;/em&gt; in particular.&lt;/p&gt;&#xA;" OwnerUserId="10573" LastActivityDate="2011-07-14T18:52:05.660" Title="Are save games shared between games bought on Games on Demand and DVD?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26021" PostTypeId="2" ParentId="26008" CreationDate="2011-07-09T15:48:42.333" Score="5" Body="&lt;p&gt;I got the uncensored version of Left 4 Dead 2, by buying a non german key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I entered the key I was in Germany and it still activated the uncensored version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should search for a seller of those keys. The one I bought my keys from went unfortunately out of business.&lt;/p&gt;&#xA;" OwnerUserId="2128" LastActivityDate="2011-07-09T15:48:42.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26022" PostTypeId="2" ParentId="26020" CreationDate="2011-07-09T15:58:29.910" Score="2" Body="&lt;p&gt;Everything I have read (nothing official, but plenty of posts elsewhere) suggests that you should be able to use your saves with a Games on Demand title ... saved games are independent of the method used to play them, so just as you could play a game from a disc, later install it to your hard drive, and use the same saves in both places, you can purchase it through Games on Demand (installing it to your hard drive) and use the same save.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-07-09T15:58:29.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26023" PostTypeId="2" ParentId="26003" CreationDate="2011-07-09T17:16:34.583" Score="4" Body="&lt;p&gt;No, your progress on previous games does not give you any direct benefits in a new game. Items you purchased (or obtained for free) from the Sanctuary Shop, like the Yule Costume, are available across all saves, and some statistics are tracked across all your games, and of course your knowledge of quests and areas and the results of your previous decisions will help you in new games, but when you create a new hero, you'll be choosing between a basic sword and a basic hammer and between a basic rifle and a basic pistol.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-07-09T17:16:34.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26025" PostTypeId="2" ParentId="26004" CreationDate="2011-07-09T18:07:55.617" Score="1" Body="&lt;p&gt;There is more than one way to get a &lt;a href=&quot;http://fable.wikia.com/wiki/Chicken_Suit_%28Fable_III%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;chicken suit&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://fable.wikia.com/wiki/Chicken_Chaser&quot; rel=&quot;nofollow noreferrer&quot;&gt;Brightwall Village Quest&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Shops&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The chicken suit purchased will always be the same color&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="58" LastEditDate="2011-07-12T11:06:13.670" LastActivityDate="2011-07-12T11:06:13.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26027" PostTypeId="2" ParentId="25986" CreationDate="2011-07-09T19:01:41.683" Score="1" Body="&lt;p&gt;You can indeed have both Popularity and Aggressive on the Sandgoose (I have both, and gained them from 0-100% this morning).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Popularity is rather straight forward.  Doing a friend quest will advance it (there is an achievement for 20, this is just 10 more).  A faster way is to play a &quot;good&quot; character so everyone &quot;loves&quot; you and then giving them evil expressions till they become friends (no quest).  I can confirm this does work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aggressive is a little harder.  You have to get Guild Seals from Evil expressions.  Note, that doing an evil expression twice on the same person rarely garners a Guild Seal.  This took me between 50-70 people.  I also didn't always obtain the same number of Seals from every expression as flashing ones are worth more.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-07-09T19:01:41.683" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26028" PostTypeId="2" ParentId="25862" CreationDate="2011-07-09T19:50:21.223" Score="3" Body="&lt;p&gt;This issue is mainly to do with Minecraft and not your video card or even your system. Im using an old Dell Latitude x300 laptop with integrated Intel card and play the game just fine (v1.5+). So, most of the answers you may find are from non techs so ignore them. It has more to do with JAVA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I have done is to download and use MCPatcher as a launcher since you can allocate memory through it under the Options Tab. You dont have to run any Mods to get this to work and speed up your Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MCPatcher&#xA;&lt;a href=&quot;http://www.minecraftforum.net/topic/232701-611-update173-compatible-mcpatcher-hd-fix-210-02/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/232701-611-update173-compatible-mcpatcher-hd-fix-210-02/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try setting the memory to, like say, 128 first then bring it up later if this works for you.&lt;/p&gt;&#xA;" OwnerUserId="10985" LastEditorUserId="-1" LastEditDate="2011-08-23T15:34:01.867" LastActivityDate="2011-08-23T15:34:01.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26029" PostTypeId="2" ParentId="14678" CreationDate="2011-07-09T20:55:52.147" Score="1" Body="&lt;p&gt;You can go to the server properties and ether add &lt;code&gt;spawn-monsters=false&lt;/code&gt;&#xA;or it should be set to &lt;code&gt;true&lt;/code&gt; and just change it to false you can change it back whenever you like.&lt;/p&gt;&#xA;" OwnerUserId="10986" LastEditorUserId="5029" LastEditDate="2011-11-08T16:19:44.587" LastActivityDate="2011-11-08T16:19:44.587" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26030" PostTypeId="2" ParentId="17018" CreationDate="2011-07-09T21:18:33.767" Score="2" Body="&lt;p&gt;Civilization V can be a very demanding game when it comes to your computer. one way you could improve the speed is by closing out of other programs and also turn down some of the graphical settings. Also the map size and the amount of leaders you are playing with can also effect your preformance. &lt;/p&gt;&#xA;" OwnerUserId="10987" LastActivityDate="2011-07-09T21:18:33.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26031" PostTypeId="1" AcceptedAnswerId="26032" CreationDate="2011-07-10T01:01:13.333" Score="12" ViewCount="7464" Body="&lt;p&gt;I was wondering which hand Link is supposed to have the triforce glow from. I can't find any standard, and the image I have found have it on both hands, which I expect is a product of the people posting the images flipping the image.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any insights?&lt;/p&gt;&#xA;" OwnerUserId="3153" LastEditorUserId="11920" LastEditDate="2012-03-23T18:21:29.287" LastActivityDate="2018-06-18T23:10:21.727" Title="Which hand does Link have the triforce on?" Tags="|legend-of-zelda-series|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26032" PostTypeId="2" ParentId="26031" CreationDate="2011-07-10T01:48:05.333" Score="25" Body="&lt;p&gt;Link carries the Triforce on his left hand, while Zelda and Gannondorf carry it on their right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Link also carries his sword in his left hand, so we know he's left handed. Zelda and Gannondorf both appear to be right-handed.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="118" LastEditDate="2011-07-10T12:25:36.223" LastActivityDate="2011-07-10T12:25:36.223" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26033" PostTypeId="2" ParentId="26016" CreationDate="2011-07-10T03:04:14.693" Score="4" Body="&lt;p&gt;you can't activate it on steam, but if you install from the CD/dvd you can create a shortcut in steam to it. This will let you launch through steam, steam will update your status with what you're playing and enable the steam overlay UI while playing it as well. &lt;em&gt;nearly&lt;/em&gt; all the benefits. you'll still need to have the CD in while playing and steam will not auto-patch it.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-07-10T03:04:14.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26034" PostTypeId="1" AcceptedAnswerId="129862" CreationDate="2011-07-10T03:37:00.123" Score="14" ViewCount="14308" Body="&lt;p&gt;In Plants vs Zombies, are there strategies that make it more probable to have certain plants (for your Zen Garden)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the game decide which plant is given?&lt;/p&gt;&#xA;" OwnerUserId="10236" LastEditorUserId="1298" LastEditDate="2011-07-11T12:31:08.523" LastActivityDate="2018-08-27T07:20:36.460" Title="How to obtain a specific plant for the Zen Garden?" Tags="|plants-vs-zombies|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26035" PostTypeId="2" ParentId="7985" CreationDate="2011-07-10T04:03:30.537" Score="2" Body="&lt;p&gt;One source I found suggests that you need to make sure that &lt;a href=&quot;http://www.sevenforums.com/hardware-devices/10605-logitech-g11-keyboard-problem-3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Human Interface Device Access service is running&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Type services.msc into your run command, select the standard tab at the bottom and enable Human Interface Device Access by setting it to automatic and start and you're up and running with volume controls on the G11&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have 64-bit Vista rather than Windows 7 and a G15 rather than a G11, so I can't test your situation on my laptop, but that service is set to run automatically on mine, and I can use my keyboard's volume controls in games (Puzzle Quest 2, for example).&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-07-10T04:03:30.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26036" PostTypeId="1" AcceptedAnswerId="26236" CreationDate="2011-07-10T04:34:05.800" Score="11" ViewCount="930" Body="&lt;p&gt;Color shifts and track steepness are determined by the intensity of the song.  However, I find that corkscrews are placed seemingly randomly.  What determines their placement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Adding a bounty because the only two answers are a bit lacking in evidence.&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="8546" LastEditDate="2011-07-14T03:36:04.323" LastActivityDate="2011-07-14T18:31:53.733" Title="Where Does Audiosurf Put Corkscrews?" Tags="|audiosurf|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26037" PostTypeId="2" ParentId="26034" CreationDate="2011-07-10T04:45:19.630" Score="13" Body="&lt;p&gt;I'll assume you are talking about plants that you find for your zen garden (the only other option is the plants unlocked while playing the game's adventure mode, and those have a set order which never changes).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no way to increase the probability of receiving a certain kind of plant for your zen garden. The type of plant received is completely random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking around the internet, it is said that while there is an equal chance to get all types of plants on Survival: Endless, other minigames have a higher tendency to produce plants you first unlock in the area where the minigame is played (night levels will produce more night-time plants, for example). This is not backed up by any hard evidence, however, and I can't really say I've noticed this during the countless hours my wife strived to acquire every possible plant for her garden.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-07-10T04:45:19.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26038" PostTypeId="1" AcceptedAnswerId="26043" CreationDate="2011-07-10T04:47:25.837" Score="13" ViewCount="1992" Body="&lt;p&gt;I'm loving Atom Zombie Smasher, but I don't seem to be very good at it! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, I'm really struggling to even rescue the minimum amount of people, so I was wondering if the community had any tips and tricks they would like to share with all the other smashers out there?&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="9752" LastEditDate="2011-12-18T15:34:51.733" LastActivityDate="2011-12-30T04:52:30.960" Title="Struggling with Atom Zombie Smasher - any suggestions?" Tags="|atom-zombie-smasher|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26039" PostTypeId="2" ParentId="8121" CreationDate="2011-07-10T05:57:01.977" Score="1" Body="&lt;p&gt;I got the Deity no sweat, Catherine vs Napoleon, Skirmish Map, Duel Size, Modern Age! No Barbarians, Victory only by Domination. No stupid Ruins either&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick is to only build ONE city in turn 1, (moskow), then send settlers and Infantry to scout. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turn 2: Spend all your Social Policy points in The one with research (forgot the name) and claim two free techs.. Chose the Nuclear weapons ones at the bottom.. then research for NUKE misiles.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build cities grab ALL the plutonium.. yes.. see where its going.. forget about settling close or whatever.. get PLUTONIUM ASAP.. there should only be about 4-6 of them out there.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ab out now is the time to build units.. just whatever you got resources for.. I stack 20 regular misilies in the closest city and then Nuke Misiles in mid city, and then Stealh Bombers as far away..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nuke away all Napoleons cities in one turn and taking out abou 95% of all his units.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nuke paris and use balistic missiles and stealth for random frenchy units.. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Send in the Giant Death Robots (2) should do.. and yay I am a GOD!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I try to also make a Research agreement about 5-10 turns after meeting him.. to make him think we are friends.. MUHAHAHAHAHA....&lt;/p&gt;&#xA;" OwnerUserId="10990" LastActivityDate="2011-07-10T05:57:01.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26040" PostTypeId="1" AcceptedAnswerId="26041" CreationDate="2011-07-10T06:05:13.080" Score="20" ViewCount="3376" Body="&lt;p&gt;Whenever I cast a spell, the game automatically taps an appropriate number of lands. However, it's often important to tap specific lands to leave correct mana available for additional spells. The game doesn't always do a very good job of picking the right lands to tap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can manually choose which lands to tap when casting a spell?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2014-02-22T18:55:38.527" Title="How do I choose which lands to tap?" Tags="|mtg-duels-of-the-planeswalkers|mtg-duels-of-the-planeswalkers-2012|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26041" PostTypeId="2" ParentId="26040" CreationDate="2011-07-10T06:32:26.800" Score="18" Body="&lt;p&gt;For the sake of simplicity and quicker multiplayer play, &lt;em&gt;Duels of the Planeswalkers 2011&lt;/em&gt; and &lt;em&gt;2012&lt;/em&gt; do not let you select which lands to tap. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is had been a &lt;a href=&quot;http://community.wizards.com/go/forum/search?blogID=37034611&amp;amp;categoryID=75842&amp;amp;forumID=134962&amp;amp;terms=select+land&amp;amp;searchLevel=forum&quot; rel=&quot;nofollow noreferrer&quot;&gt;bit of a contentious thing&lt;/a&gt; in the official forums since the launch of the original game, and was not addressed in &lt;em&gt;Magic 2012&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this deficiency &lt;a href=&quot;http://www.joystiq.com/2012/06/07/duels-of-the-planeswalkers-2013-adds-manual-mana-tapping/&quot; rel=&quot;nofollow noreferrer&quot;&gt;will be addressed in &lt;em&gt;Magic 2013&lt;/em&gt;&lt;/a&gt;, which allows manual tapping across all platforms:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On Xbox 360 and PlayStation 3, you press down on the left thumb stick.&lt;/li&gt;&#xA;&lt;li&gt;On iPad, you tap the land you want.&lt;/li&gt;&#xA;&lt;li&gt;On the PC, you press the left &lt;kbd&gt;Ctrl&lt;/kbd&gt; key.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2012-06-08T08:34:50.673" LastActivityDate="2012-06-08T08:34:50.673" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26042" PostTypeId="1" AcceptedAnswerId="26054" CreationDate="2011-07-10T07:12:41.393" Score="2" ViewCount="1232" Body="&lt;p&gt;Does anyone know if a soundtrack exists (official or unoffical) for No More Heroes 2?&lt;/p&gt;&#xA;" OwnerUserId="9975" LastEditorUserId="28182" LastEditDate="2013-08-11T12:28:26.697" LastActivityDate="2013-08-11T12:28:26.697" Title="Is there a soundtrack for No More Heroes 2?" Tags="|no-more-heroes-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26043" PostTypeId="2" ParentId="26038" CreationDate="2011-07-10T07:12:53.357" Score="14" Body="&lt;p&gt;Each campaign is going to vary for you based on the randomness of the game itself, but the following are a few suggestions to hopefully help you out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the early stages of the game try to kill &lt;strong&gt;all&lt;/strong&gt; zombies before the sun goes down. This will conquer the territory and give you points at the end of each round for the rest of the game. Capturing territories early on is definitely the most important thing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early on upgrade the helicopters return time rather than the speed that it picks up civilians. Its already relatively fast (about .24 seconds initially) so you want to make sure your helicopter will drop off and get back as fast as possible to pick up more civilians. Do this for at least the first 3 levels of the helicopter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're finding the stages too difficult use the minus key to slow the game down. This can help in the beginning to give you some thinking time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a few of the different units of the game here's a few strategies I like to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Infantry&lt;/strong&gt;&#xA;Start them off covering one side of the zombie entrances, and fall back to your main landing area over time picking off zombies as you go. In my opinion this is the most important unit in the game. They are really good for cleaning up any stragglers. I like to throw a point or two in accuracy first and then work on their speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Snipers&lt;/strong&gt; &#xA;I try to position these units so they can cover one set of the zombie entrances. Then move their target location closer to the helipad as time goes on, you can get pretty good coverage if you place them in one of the corners of the map and target the opposite side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Detonation Charges&lt;/strong&gt;&#xA;I put these a few blocks ahead of where the zombies are coming out (2-3), this maximizes amount of zombies that will be killed. I make sure they are all lined up with each other vertically, since you have to set them off all at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your still finding the game too difficult don't be afraid to turn some of the mods on, like &lt;code&gt;Triplets&lt;/code&gt;, or &lt;code&gt;Chooser&lt;/code&gt;. Triplets allows you to have more than one of each type of mercenaries, and Chooser allows you to choose which mercenary are on each months lineup.&lt;/p&gt;&#xA;" OwnerUserId="6908" LastEditorUserId="5029" LastEditDate="2011-12-30T04:52:30.960" LastActivityDate="2011-12-30T04:52:30.960" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26046" PostTypeId="2" ParentId="24913" CreationDate="2011-07-10T08:33:56.790" Score="5" Body="&lt;p&gt;No it's not possible. It's only possible through USB.&lt;/p&gt;&#xA;" OwnerUserId="10993" LastActivityDate="2011-07-10T08:33:56.790" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26048" PostTypeId="2" ParentId="26008" CreationDate="2011-07-10T11:18:35.790" Score="1" Body="&lt;p&gt;There are some online shops that import the UK and US versions of games which are uncut. This is perfectly legal, but it comes with some annoying restrictions. They are not allowed to openly advertise certain games and they need to verify that you are over 18 and that nobody under 18 can get their hands onto the game when they send it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means you are usually required to send them a copy of your ID (Personalausweis) and you have to receive the package personally, they won't give it to someone else. This costs a bit more money which you can at some shops avoid by sending to a Packstation (where only you can access the package).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have done this for Fallout 3 at &lt;a href=&quot;http://www.okaysoft.de/pc.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;OkaySoft&lt;/a&gt;, there are a few more shops that import games, but I haven't tried it since then. Fortunately most games I bought recently came with the english language also available.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-07-10T11:18:35.790" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26049" PostTypeId="1" AcceptedAnswerId="26053" CreationDate="2011-07-10T12:04:50.817" Score="2" ViewCount="184" Body="&lt;p&gt;I'm trying to get the Summer Swimming Hole achievement, following &lt;a href=&quot;http://www.youtube.com/watch?v=d4xWd-wNU-w&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video's&lt;/a&gt; suggestion.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Description: Create a combo at least 6 deep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Problem is, it doesn't seem to be working and I'm not sure why.  I think part of it is that I don't know what the goal is actually looking for, I can think of several interpretations:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Six+ blocks in a single chain (tried before I resorted to cheating)&lt;/li&gt;&#xA;&lt;li&gt;Six or more chains in a single combo (well and truly done following the video)&lt;/li&gt;&#xA;&lt;li&gt;Combo including blocks in six plus rows (also done when following the video)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm missing, here?  I don't know what I'm supposed to do.  Is it just glitching or something, maybe?&lt;/p&gt;&#xA;" OwnerUserId="144" LastActivityDate="2011-07-10T13:42:30.300" Title="What does &quot;deep&quot; mean in the Deep Thinker / Summer Swimming Hole / etc achievements in Tidalis?" Tags="|achievements|tidalis|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26051" PostTypeId="2" ParentId="2230" CreationDate="2011-07-10T12:39:49.487" Score="5" Body="&lt;p&gt;I solved this problem, at least on my multi-core machine:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start the game, wait until the main menu hangs, bring up the Task Manager (i.e., press &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;Esc&lt;/kbd&gt;). In the list of processes, search for the image: &quot;DX2Main.exe&quot;. Right-click on it, and select &quot;Set affinity&quot;, and select only ONE CPU core. It doesn't matter which one is selected. For me, there was no need to restart the game as the hanging state was gone.&lt;/p&gt;&#xA;" OwnerUserId="10996" LastEditorUserId="21177" LastEditDate="2012-04-19T05:22:30.430" LastActivityDate="2012-04-19T05:22:30.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26052" PostTypeId="1" AcceptedAnswerId="26055" CreationDate="2011-07-10T13:16:01.133" Score="4" ViewCount="845" Body="&lt;p&gt;Team Fortress 2 has the following lines in &lt;em&gt;Crafting Items&lt;/em&gt; menu:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Smelt primary weapons&lt;/strong&gt; (2 of the same primary weapon)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Smelt secondary weapons&lt;/strong&gt; (2 of the same primary weapon)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Smelt melee weapons&lt;/strong&gt; (2 of the same melee weapon)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Smelt class weapons&lt;/strong&gt; (2 weapons used by the same class)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All these produce &lt;strong&gt;&lt;em&gt;1&lt;/em&gt; Scrap Metal&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, why are the first three items needed, if 2 of the same weapons are always used by the same class anyway?&lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="18916" LastEditDate="2013-03-12T18:11:22.657" LastActivityDate="2013-03-12T18:11:22.657" Title="What's the point of &quot;Smelt [slot] weapons&quot;?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26053" PostTypeId="2" ParentId="26049" CreationDate="2011-07-10T13:29:07.987" Score="1" Body="&lt;p&gt;In Tidalis, a &lt;em&gt;chain&lt;/em&gt; refers to blocks removed by a single stream, and a &lt;em&gt;combo&lt;/em&gt; refers to blocks removed by streams triggered by blocks falling after a chain, specifically how many times this happens in succession. A combo which is &quot;6 deep&quot; means a combo where blocks are removed 6 times based on (and including) the initial stream. (I'm not 100% certain how it treats multiple successful streams caused by the same drop, but I think it counts them seperately.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The simplest possible 6 combo would be something like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;***&#xA;###&#xA;***&#xA;###&#xA;***&#xA;###&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;where * and # represent two different colors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get that 6 combo, you would simply need to align all of the blocks such that you can remove one &quot;row&quot; at a time with a single stream. Using &amp;lt; and &gt; to show arrows pointing left/right, that means you'd arrange them like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;gt;&amp;gt;&amp;gt;&#xA;&amp;lt;&amp;lt;&amp;lt;&#xA;&amp;gt;&amp;gt;&amp;gt;&#xA;&amp;lt;&amp;lt;&amp;lt;&#xA;&amp;gt;&amp;gt;&amp;gt;&#xA;&amp;lt;&amp;lt;&amp;lt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You can them remove the bottom row, which will cause the tiles above to fall, which will start a new stream on the bottom row, which will cause the tiles above to fall, and so on until all 6 rows are gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In practice, you probably won't get that exact scenario, so you'll have to think a bit ahead - start with something near the bottom, figure out how the bricks fall, and set up a combo. Remember that if you're quick enough, you can set these up on the fly, while streams are flying, so you don't necessarily have to map out the entire chain in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're having trouble setting it up in a normal game, create a custom game with fewer colors (3-4 is a good choice) and choose Zen mode. It should be fairly easy to set up such a scenario in that case, and once you get it, click the flag to finish the level and get your achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the video you link to, the player appears to be (ab)using the fact that the game doesn't wait for combos to end when the time limit expires. Because there's only one color, it's nearly guaranteed that some stream can be generated from the falling blocks, so he just sets up one big playing field, and lets it run. When the time limit expires, a 6 combo will almost surely have been reached, and the achievement will be granted at the end of the game.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastEditorUserId="4808" LastEditDate="2011-07-10T13:42:30.300" LastActivityDate="2011-07-10T13:42:30.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26054" PostTypeId="2" ParentId="26042" CreationDate="2011-07-10T13:37:43.720" Score="3" Body="&lt;p&gt;An &lt;a href=&quot;http://suda51.wikia.com/wiki/No_More_Heroes_2:_Desperate_Struggle_Original_Soundtrack&quot; rel=&quot;nofollow noreferrer&quot;&gt;official sound track&lt;/a&gt; does exist for No More Heroes 2: Desperate Struggle. It can be bought &lt;a href=&quot;http://ghm-store.com/?pid=24621580&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; from the Japanese publisher &lt;a href=&quot;http://www.grasshopper.co.jp/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grasshopper Manufacture&lt;/a&gt;, though unfortunately it looks like they are out of stock (there were allegedly only 1000 copies pressed). After a somewhat thorough search of the intarwebs I was unable to locate any other retailers selling this soundtrack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there are a number of third party rips available through direct download and torrenting. But as the legality of this varies from country to country and I'd rather not accidently link to a virus, you'll need to find these on your own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to the &quot;official&quot; soundtrack, a CD was included in the &lt;a href=&quot;http://en.wikipedia.org/wiki/No_More_Heroes_2:_Desperate_Struggle#Hoppers_Edition&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hoppers Edition&lt;/a&gt; of No More Heroes 2. However, it's &lt;a href=&quot;http://musicbrainz.org/release/18a90c78-0e97-4ecd-b3cb-07e97fb94f2d&quot; rel=&quot;nofollow noreferrer&quot;&gt;only 9 tracks&lt;/a&gt;, compared to the 123 on the three-disc official release.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorUserId="9068" LastEditDate="2011-09-26T08:04:31.897" LastActivityDate="2011-09-26T08:04:31.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26055" PostTypeId="2" ParentId="26052" CreationDate="2011-07-10T14:15:17.410" Score="6" Body="&lt;p&gt;If you go back and have a look at the &lt;a href=&quot;http://wiki.teamfortress.com/w/index.php?title=Crafting&amp;amp;oldid=982&quot; rel=&quot;nofollow noreferrer&quot;&gt;old version&lt;/a&gt; of the wiki page linked by @The Annoying Pyro, there is an explanation there:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Engineer, Demoman, Spy, and at the time this change was made, the Sniper. This has made the blueprints marked with a dagger superfluous.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'll try to find out why this was removed from the article.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-07-10T14:15:17.410" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26058" PostTypeId="1" AcceptedAnswerId="26709" CreationDate="2011-07-10T15:29:16.807" Score="7" ViewCount="708" Body="&lt;p&gt;Let's see if there are any other Tibia players on Gaming SE!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few updates ago equipment went from being universal to being vocation-specific.  For example, &lt;a href=&quot;http://tibia.wikia.com/wiki/Knight_Legs&quot; rel=&quot;noreferrer&quot;&gt;Knight Legs&lt;/a&gt; can now only be used by knights and paladins.  What happens if a sorcerer or druid wears them?  Do they have absolutely no effect or do they have a reduced effect?&lt;/p&gt;&#xA;" OwnerUserId="2616" LastEditorUserId="8350" LastEditDate="2012-02-14T16:39:27.793" LastActivityDate="2012-02-14T16:39:27.793" Title="What happens if a vocation wears equipment for another vocation? " Tags="|tibia|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26059" PostTypeId="5" CreationDate="2011-07-10T15:32:11.670" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-07-10T15:32:11.670" LastActivityDate="2011-07-10T15:32:11.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26060" PostTypeId="4" CreationDate="2011-07-10T15:32:11.670" Score="0" Body="Tibia is an 2D MMORPG that was started in 1997." OwnerUserId="2616" LastEditorUserId="2616" LastEditDate="2011-07-10T15:36:52.897" LastActivityDate="2011-07-10T15:36:52.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26062" PostTypeId="1" AcceptedAnswerId="26066" CreationDate="2011-07-10T16:32:28.200" Score="4" ViewCount="547" Body="&lt;p&gt;If I restore a backup will it totally replace my current system to duplicate the backup archive or merge with my existing data?&lt;/p&gt;&#xA;" OwnerUserId="10998" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:21:08.147" LastActivityDate="2012-08-12T01:21:08.147" Title="PS3 backup restore" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26065" PostTypeId="2" ParentId="4880" CreationDate="2011-07-10T19:10:24.493" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Make a Man-Champion or Dwarf-Champion&lt;/strong&gt; &lt;br&gt;&#xA;This will net you addition Might from the start, which increases your melee damage. Might is the opposite of Agility, which increases your ranged damage. Also, Race of Man gets a giant (~3000) &lt;a href=&quot;http://lorebook.lotro.com/wiki/Skill:Strength_of_Morale&quot; rel=&quot;nofollow noreferrer&quot;&gt;self heal&lt;/a&gt; at high level. They also get a &lt;a href=&quot;http://lorebook.lotro.com/wiki/Skill:Duty-bound&quot; rel=&quot;nofollow noreferrer&quot;&gt;direct bonus to Morale&lt;/a&gt;. But now with today's 15k tanks and with your average player at 7k health, 3k isn't really that much.&#xA;&lt;br&gt;&lt;br&gt;&#xA;However, Dwarf-Champions also get Might bonus. They also get a vitality bonus, which may also help you if you're trying to go for a balanced build. And, at high levels, through racial traits dwarves get &lt;a href=&quot;http://lorebook.lotro.com/wiki/Skill:Endurance_of_Stone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Endurance of Stone&lt;/a&gt;, which adds 50% to Fire, Shadow, and Common migitations. This means that 1/2 of all Fire, Shadow, and Common will be asorbed you. Also at high levels, they get Dwarf-endurance, which gives a &lt;a href=&quot;http://lorebook.lotro.com/wiki/Skill:Dwarf-endurance&quot; rel=&quot;nofollow noreferrer&quot;&gt;bonus to Vitality&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The most important stats for a build like yours are Might and Vitality&lt;/strong&gt; &lt;br&gt;&#xA;Vitality will increase your Maximum Morale (health). For every point of Vitality you have, you get three points of Morale. For instance, if you have 100 vitality, you will get 300 extra morale, in addition to your base morale (which depends on class/race) and other morale bonuses. &lt;br&gt;&lt;br&gt;&#xA;Might will increase your melee damage. Edit: Vitality also adds to your common migitation, and all other migitations (however, the other migitations will not receive as much bonus from just  vitality)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Get an armor set when you're at a high level&lt;/strong&gt; &lt;br&gt;&#xA;One of these will help: &lt;a href=&quot;http://lotro-wiki.com/index.php/Comparison_of_Champion_Armour_Sets&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://lotro-wiki.com/index.php/Comparison_of_Champion_Armour_Sets&lt;/a&gt; &lt;br&gt;&#xA;&lt;br&gt;&#xA;Deathstorm's Armor is seemingly for Survivability. Blade of the West armor seems to be for Damage. You might want to earn both of them and then use whichever one you'll be using.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, as said above in a comment, &lt;strong&gt;you can't have the absolute maximum health and the absolute maximum DPS at the same time&lt;/strong&gt;. To improve DPS, try the Fervor stance. However, this will burn down your health faster. To improve survivability, try the Glory stance. However, this will increase Threat generation, decrease damage output, and increase your defense ratings. This seems to be the &quot;Tank&quot; stance for Champions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think I've covered everything, so tell me if there's something I should add.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2012-06-24T18:51:05.410" LastActivityDate="2012-06-24T18:51:05.410" CommentCount="8" CommunityOwnedDate="2011-07-11T17:01:04.690" ContentLicense="CC BY-SA 3.0" />
  <row Id="26066" PostTypeId="2" ParentId="26062" CreationDate="2011-07-10T20:23:04.080" Score="2" Body="&lt;p&gt;It will totally replace your current system with the version from the backup archive, except for the trophies that are not stored in the backup (the only way to backup them is to create a PSN account and to synchronize them with the server).&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-07-10T20:23:04.080" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26067" PostTypeId="1" AcceptedAnswerId="26101" CreationDate="2011-07-10T20:30:54.247" Score="12" ViewCount="603" Body="&lt;p&gt;If a mad scientist in Sims 3 gets a new job, can you still perform experiments on random objects? &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2015-04-11T00:57:01.050" Title="Sims 3: Mad scientist looking for a new job" Tags="|the-sims-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26068" PostTypeId="2" ParentId="26036" CreationDate="2011-07-10T21:34:10.163" Score="2" Body="&lt;p&gt;All I can say is that I have never seen them on easier difficulties but they sometimes show up on harder difficulty levels in fast/intense tracks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They really should make these more common since they are really cool ^^&lt;/p&gt;&#xA;" OwnerUserId="8182" LastActivityDate="2011-07-10T21:34:10.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26069" PostTypeId="1" AcceptedAnswerId="26099" CreationDate="2011-07-10T21:35:23.063" Score="2" ViewCount="2689" Body="&lt;p&gt;I'm trying to install Netflix on my Playstation 3. I have been through the tutorial on the Netflix site without success. I'm going to &quot;what's new&quot; section and clicking on Netflix (using the X button) but nothing happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to install it offline? Copying it to an USB stick and installing it from there?&lt;/p&gt;&#xA;" OwnerUserId="8608" LastEditorUserId="42360" LastEditDate="2013-02-21T06:00:06.770" LastActivityDate="2013-02-21T06:00:06.770" Title="Trying to install Netflix app" Tags="|ps3|netflix|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26070" PostTypeId="1" AcceptedAnswerId="26084" CreationDate="2011-07-10T22:54:23.103" Score="5" ViewCount="2379" Body="&lt;p&gt;Street Fighter 4 Series has different kind of links, depending of the frames to perform the following action. The hardest ones being 1-frame links. There are different techniques to stretch this frame window (e.g. plinking, double tapping etc.) but still you need to know when to push the buttons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A link depends on the recovery frames of the 1st move and the startup frames of the 2nd move. You have to execute the 2nd move when the 1st recovery frame starts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how do I know when a character (e.g. Ryu) stops performing a move and starts the recovery phase?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know several approaches but somehow they are all not that reliable.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Listening to the sound, and getting a feeling (not accurate)&lt;/li&gt;&#xA;&lt;li&gt;Looking at animations (does not work that good, because of different delays of TVs / monitors)&lt;/li&gt;&#xA;&lt;li&gt;Looking at recovery highlighting of opponent on his health bar&lt;/li&gt;&#xA;&lt;li&gt;Disregard any kind of timing approaches and keep trying until muscle memory remembers the timing&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So my question is: Is there some kind of reliable trigger to know when to start linking or does it just boil down to experience and muscle memory? &lt;/p&gt;&#xA;" OwnerUserId="10933" LastActivityDate="2011-07-11T12:16:13.080" Title="On what should I rely to time links in the Street Fighter 4 Series?" Tags="|street-fighter-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26071" PostTypeId="1" AcceptedAnswerId="26088" CreationDate="2011-07-10T23:23:15.183" Score="3" ViewCount="1011" Body="&lt;p&gt;I have beat the game, I got the Hero's crest thing, and entered the portal, beat the final boss and saved over the same save file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then found out that the Hero's crest opens a gate in the noise dunes. But I can't go back since I saved after beating the final boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I though about getting to noise dunes by playing the second playthrough. But I heard you can only open the Hero's Gate during the first playthrough. Does that mean I have to start a new game? Then why do I begin the second playthrough with the Hero Crest item?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, what does a second/third/fourth playthrough offer anyway?&lt;/p&gt;&#xA;" OwnerUserId="6481" LastEditorUserId="3129" LastEditDate="2012-08-13T13:32:23.870" LastActivityDate="2012-08-13T13:32:23.870" Title="About opening Hero's gate (Eternal Sonata)" Tags="|eternal-sonata|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26072" PostTypeId="2" ParentId="25985" CreationDate="2011-07-11T00:11:13.490" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://faqs.ign.com/articles/114/1143169p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this user guide&lt;/a&gt; on IGN Bloodlust heals you every time you hit an enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the relevant section:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Weapons: more attack rating, critical&#xA;  rating, &lt;strong&gt;blood lust (hit heals you)&lt;/strong&gt;,&lt;br&gt;&#xA;  -mp/sp consumption, +mp/sp regen, -skill cooldown, +skill level&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-07-11T00:11:13.490" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26073" PostTypeId="1" AcceptedAnswerId="26075" CreationDate="2011-07-11T02:46:47.990" Score="9" ViewCount="4539" Body="&lt;p&gt;I am new to WoW and I invited two friends to play WoW with me and we are going to take the tank, damage dealer and healer roles for partying. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I thought to be a Tauren paladin and one friend chose Undead mage (my other friend will start playing tomorrow). The problem is that he was born at the other side of the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can we choose three &lt;strong&gt;good race/classes combinations&lt;/strong&gt; that fulfill the three roles and that &lt;strong&gt;are born close to each other&lt;/strong&gt; so we can party since the beginning of the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know the combination for both Horde and Alliance.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="341" LastEditDate="2012-04-26T13:30:07.777" LastActivityDate="2013-07-10T20:20:19.013" Title="Good races/class combination for tank, healer and damage dealer in WoW" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26075" PostTypeId="2" ParentId="26073" CreationDate="2011-07-11T03:23:07.067" Score="16" Body="&lt;p&gt;So there's two real issues here.&lt;/p&gt;&#xA;&lt;h2&gt;How to start near your Friends&lt;/h2&gt;&#xA;&lt;p&gt;The first is a question of start location. In WoW, this is wholly dependent on your race. As of Cataclysm, each race has it's own unique start location, which means that &lt;strong&gt;if you pick different races, you will not be 'born together'&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;HOWEVER:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;It is extremely easy to get to the capital cities, and you reach these at about level 5, after completing your starting zone. And once you're in &lt;em&gt;one&lt;/em&gt; capital city, it is very easy to get to any other capital city.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;So my advice:&lt;/strong&gt; if you don't mind playing separately for the first five levels (should take about an hour or so, if you go slowly), &lt;em&gt;play whatever race you want&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;All roads lead to &lt;strong&gt;Orgrimmar&lt;/strong&gt;, the Orc capital -- if your friends play Undead, there's a zeppelin in the undead capital to take you to Orgrimmar, and if your friends want to play a Blood Elf, there's transport from the blood elf capital to the undead capitol, and from there you can get to Orgrimmar the same way. Tauren also have a zeppelin (from their capital) to Orgirmmar as well, these days. &lt;code&gt;Thanks, Powerlord&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;The Alliance has similar arrangements with Stormwind as the hub.&lt;/p&gt;&#xA;&lt;h2&gt;On the Tank / DPS / Healer trinity&lt;/h2&gt;&#xA;&lt;p&gt;First off, every class can do damage. While you might hear grumblings on the forums that one class or the other is 'better', Blizzard generally does a good job at keeping people even. Never let someone else convince you the class you picked is 'bad'. Blizzard does not make 'bad' classes. But everyone has a personal preference, and invariably these preferences clash, and so you get the &amp;quot;Nerf Wars&amp;quot; chorus, summed up by the pithy:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;quot;Dear Blizzard--&lt;br /&gt;&#xA;Paper is fine. Please nerf Rock.&lt;br /&gt;&#xA;Sincerely, Scissors&amp;quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Damage Dealers&lt;/h3&gt;&#xA;&lt;p&gt;While all classes &lt;em&gt;can&lt;/em&gt; deal damage, there are four classes that can &lt;em&gt;exclusively&lt;/em&gt; deal damage. That is to say, they cannot tank or heal -- they simply don't have the options. These classes are the following:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mage&lt;/li&gt;&#xA;&lt;li&gt;Warlock&lt;/li&gt;&#xA;&lt;li&gt;Hunter&lt;/li&gt;&#xA;&lt;li&gt;Rogue&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Healers&lt;/h3&gt;&#xA;&lt;p&gt;Likewise, there are 4 classes capable of healing, totaling 5 unique subsets of healer. They can cast heals on other players, resurrect dead friends, and otherwise mitigate death and damage. These classs are as following:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Priest (Discipline)&lt;/li&gt;&#xA;&lt;li&gt;Priest (Holy)&lt;/li&gt;&#xA;&lt;li&gt;Paladin (Holy)&lt;/li&gt;&#xA;&lt;li&gt;Shaman (Restoration)&lt;/li&gt;&#xA;&lt;li&gt;Druid (Restoration)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Tanks&lt;/h3&gt;&#xA;&lt;p&gt;Finally, there are 4 classes capable of tanking. This means mitigating damage, taunting mobs into hitting you first (and the party later), and other 'defender-y' things.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Warrior (Protection)&lt;/li&gt;&#xA;&lt;li&gt;Paladin (Protection)&lt;/li&gt;&#xA;&lt;li&gt;Druid (Feral Combat)&lt;/li&gt;&#xA;&lt;li&gt;Death Knight (Blood)*&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The Death Knight is a special case, as they are not available to players just starting out. The class becomes available when one of your characters reaches level 55.&lt;/p&gt;&#xA;&lt;h3&gt;Class Conclusions&lt;/h3&gt;&#xA;&lt;p&gt;As you may have noticed, Paladins and Druids showed up on both the &amp;quot;Tank&amp;quot; and &amp;quot;Healer&amp;quot; lists. They are good candidates if you or your friends want to potentially fill any of the roles.&lt;/p&gt;&#xA;&lt;p&gt;My personal suggestion is that selecting any of the 6 'hybrid' classes is a good choice for starting character, just in case you want to switch roles later. The other thing is that though these classes &lt;em&gt;can&lt;/em&gt; spec for these roles starting at level 10, they generally won't be needed while leveling up via quests etc. Three DPS specs will likely progress much faster than a dedicated tank, DPSer, and healer. The exception is if you want to run a dungeon (called an instance) with your pals, where the three roles are strongly encouraged (more so at the highest levels).&lt;/p&gt;&#xA;&lt;p&gt;However, starting at level &lt;strong&gt;30&lt;/strong&gt;, your character can purchase the ability to alternate between two separate talent configurations (often referred to as 'dual spec') which means you and your pals can stick as 3 DPSers while questing, and break into your roles when you go dungeon diving. Depending on the exact class, this may require at &lt;em&gt;least&lt;/em&gt; carrying around a spare shield in your inventory.&lt;/p&gt;&#xA;&lt;h2&gt;In Conclusion (TLDR)&lt;/h2&gt;&#xA;&lt;p&gt;WoW is a very social game, and any three classes will work well together. Likewise, it is quite easy to meet up, so don't let starting in different areas prevent you from playing what you want.&lt;/p&gt;&#xA;&lt;p&gt;It's &lt;em&gt;your&lt;/em&gt; character. &lt;strong&gt;Play what you want&lt;/strong&gt;. WoW will make it work.&lt;/p&gt;&#xA;&lt;p&gt;There's little worse than sinking time and money into a character you're only half invested in.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-11T18:08:05.583" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26076" PostTypeId="2" ParentId="26036" CreationDate="2011-07-11T04:41:06.767" Score="1" Body="&lt;p&gt;From what I remember, they seem to show up on steep downhill sections of songs. They are more likely to show up in Ironmode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(update) Although they are more likely to show up on more difficult sections, GnomeSlice pointed out in the comments that a corkscrew showed up &lt;em&gt;right at the end of a song, when it was fading out. Strictly purple section.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2011-07-11T19:25:59.567" LastActivityDate="2011-07-11T19:25:59.567" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26077" PostTypeId="1" AcceptedAnswerId="26079" CreationDate="2011-07-11T04:47:47.760" Score="11" ViewCount="4912" Body="&lt;p&gt;In &lt;a href=&quot;http://www.terraria.org/&quot; rel=&quot;noreferrer&quot;&gt;Terraria&lt;/a&gt; game, we can build houses for NPCs. They must be at least 8x5 from inside, and surrounded by walls and blocks. It must also have a chair, a table and a door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But... Can it have two doors?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two doors can be convenient, so we can access the house from either side, or even walk past it.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2014-08-10T22:24:59.247" Title="Can NPC houses have two doors?" Tags="|terraria|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26078" PostTypeId="2" ParentId="26077" CreationDate="2011-07-11T04:56:56.997" Score="3" Body="&lt;p&gt;Yes, they can.  I like for my houses to be symmetrical and so I always have a door on each side.  It works just fine.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-07-11T04:56:56.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26079" PostTypeId="2" ParentId="26077" CreationDate="2011-07-11T05:30:20.333" Score="12" Body="&lt;p&gt;The Terraria NPC houses only really care about the minimum requirements. You can go much grander if you'd like, for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Merchant actually lives in my dining room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dPKiO.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Three stories, two doors -- as long as it meets the minimum requirements, they'll move in. They &lt;a href=&quot;https://gaming.stackexchange.com/questions/24877/can-i-build-a-npc-house-out-of-hellstone/24878#24878&quot;&gt;ain't picky&lt;/a&gt;, either.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-07-11T05:30:20.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26080" PostTypeId="1" AcceptedAnswerId="26112" CreationDate="2011-07-11T05:44:42.917" Score="3" ViewCount="8177" Body="&lt;p&gt;After reformatting my laptop and reinstalling StarCraft II so I am no longer able to play vs the AI as it shows &quot;No Content Found&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know how to fix this? Blizzard tech support isn't responding to my ticket. &lt;/p&gt;&#xA;" OwnerUserId="10991" LastEditorUserId="8350" LastEditDate="2012-05-16T12:55:57.723" LastActivityDate="2012-05-16T12:55:57.723" Title="Why does Starcraft II show no maps in Single Player?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26082" PostTypeId="2" ParentId="26080" CreationDate="2011-07-11T08:20:06.543" Score="3" Body="&lt;p&gt;Try running the Starcraft 2 repair utility - it can be found under the &lt;em&gt;&quot;Starcraft II&quot;&lt;/em&gt; folder in your start-menu.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-07-11T08:20:06.543" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26084" PostTypeId="2" ParentId="26070" CreationDate="2011-07-11T12:07:05.643" Score="3" Body="&lt;p&gt;The best approach is a combination of all of the items in your list. Muscle memory is the most reliable trigger. This allows you to perform these links in different conditions, such as with network or TV lag. However, the sound and animation also contribute and aid your muscle memory. Many tournament players will play with headphones so that they get the maximum benefit from all factors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When learning a new link, it takes some effort to learn the timing. There really is no trick, it just comes after trial and error. For example, take Ryu's f.HP -&gt; cr.HP. If you don't see the cr.HP come out, you were too early--slow down. If the cr. HP comes out, but the training dummy blocks, you were too late--speed up. Once the timing is in your head, it comes down to repetition to build your muscle memory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plinking is very useful. You should get in the habit of plinking in bread and butter combos. You might want to turn your inputs on in training mode to verify that your plink inputs are correct. The inputs should appear similar to how they do in &lt;a href=&quot;http://www.youtube.com/watch?v=acuTIlxcjz0&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;this tutorial video&lt;/a&gt;. If plinking is done properly, this should almost double your success rate for the 1-frame links.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it can help to think &quot;outside the combo&quot;. Is your opponent mashing dragon punch when you go for a combo? Then it might not be in your best interest to go for the combo on autopilot--do one or two hits of the combo, but then block and bait out the uppercut.&lt;/p&gt;&#xA;" OwnerUserId="8140" LastEditorUserId="8140" LastEditDate="2011-07-11T12:16:13.080" LastActivityDate="2011-07-11T12:16:13.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26085" PostTypeId="2" ParentId="25985" CreationDate="2011-07-11T12:20:35.267" Score="3" Body="&lt;p&gt;Seems it is the percentage of damage caused on enemy returning to you as health gain on hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, when a hit causes 100 points of damage, health gained is 13 points, regarding the 13% stat above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is comparable to the &quot;leeching&quot; stat in games like Diablo.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-07-11T12:20:35.267" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26086" PostTypeId="5" CreationDate="2011-07-11T14:05:24.707" Score="0" Body="&lt;p&gt;Freelancer is a space combat and inter-planetary trading game made by Digital Anvil and published by Microsoft.&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:20:11.457" LastActivityDate="2012-07-24T12:20:11.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26087" PostTypeId="4" CreationDate="2011-07-11T14:05:24.707" Score="0" Body="Freelancer is a space combat and inter-planetary trading game made by Digital Anvil and published by Microsoft." OwnerUserId="6446" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T12:20:14.453" LastActivityDate="2012-07-24T12:20:14.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26088" PostTypeId="2" ParentId="26071" CreationDate="2011-07-11T14:11:43.920" Score="4" Body="&lt;p&gt;You should be able to access the Mysterious Unison dungeon in the second playthrough - I haven't been able to find anything that says you can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A second playthrough offers a large amount of additional content, some key things being the difficulty has been increased, there is one additional &quot;dungeon&quot; I believe, and some new items/score pieces you can find. Here's a brief list:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You keep all score pieces you collected so far.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You keep the Hero's Crest, allowing you to enter the Mysterious Unison&#xA;before visiting Double Reed Tower.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;All enemies have twice the health, 1.5 times the attack and defense, while&#xA;still giving you the same amount of experience and gold.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You keep the highest Party Level you have unlocked, (5 or 6, depending on&#xA;whether you visited the Mysterious Unison before ending the game) and are now&#xA;free to change your party level at any time from the main menu.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Upon reaching Chapter 6 in the second playthrough, the left teleporter in&#xA;Baroque is unlocked which allows you to revisit various places to get new&#xA;score pieces, play for new score piece NPCs, find new items and events and&#xA;complete a few sidequests.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I would check this guide out for more information (this is where I also got this list):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/xbox360/934162-eternal-sonata/faqs/50124&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eternal Sonata Xbox 360 Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional playthroughs as far as I know do not offer any other changes.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-07-11T14:11:43.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26089" PostTypeId="1" AcceptedAnswerId="26090" CreationDate="2011-07-11T14:24:18.800" Score="11" ViewCount="3803" Body="&lt;p&gt;I obviously don't own Portal 2 yet but am considering buying since it's on sale on Steam at the moment. My question is - I've heard that the SDK has been released some weeks ago so one would expect some custom maps already available. However I cannot find one reliable website with mods and maps. Where can you get them from? Are they available from within the game instead?&lt;/p&gt;&#xA;" OwnerUserId="10108" LastEditorDisplayName="user56" LastEditDate="2011-07-11T14:33:35.633" LastActivityDate="2013-03-30T19:15:05.207" Title="Where can I find Portal 2 mods?" Tags="|steam|portal-2|mods|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26090" PostTypeId="2" ParentId="26089" CreationDate="2011-07-11T14:39:32.610" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamefront.com/top-10-portal-2-mods/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamefront&lt;/a&gt; has made a list of 10 nice mods for Portal 2 and &lt;a href=&quot;http://www.myaperturelabs.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;My Aperture Labs&lt;/a&gt; provides many mods and maps for Portal 1 and 2.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-07-11T14:39:32.610" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26091" PostTypeId="2" ParentId="26034" CreationDate="2011-07-11T14:44:04.140" Score="6" Body="&lt;p&gt;I believe the game hints mention that certain types of plants only appear in certain types of boards or levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For aquatic plants, you need to be playing an aquatic level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For plants for your fungus garden, you need to be playing a night level.&lt;/p&gt;&#xA;" OwnerUserId="8096" LastActivityDate="2011-07-11T14:44:04.140" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26092" PostTypeId="1" AcceptedAnswerId="26131" CreationDate="2011-07-11T15:46:59.523" Score="1" ViewCount="4042" Body="&lt;p&gt;In the &quot;Waves of Madness&quot; world event you can get a &quot;Vial of abyssal water&quot; that adds a glow effect to your weapon. Like most special items in Rift the item description is less than helpfull and they forgot to mention that it's limited to 24 hours. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any way of obtaining a permanent weapon glow effect in Rift?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&#xA;In later world events, at the moment &quot;Planar Menace&quot;, it is possible to buy epic quality item &lt;a href=&quot;http://rift.zam.com/en/item/EEE88DC50501010101/Endless-Overgrowth-Oil&quot; rel=&quot;nofollow noreferrer&quot;&gt;Endless Overgrowth Oil&lt;/a&gt; that is bound to account and have infinite charges, that give a 24 hour weapon glow effect. That is 24 hours game time, so in practice it will last for several days or weeks. And when it runs out it can be renewed infinitely for all your alts on that account. That is good enough for me ^^&lt;/p&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="8182" LastEditDate="2011-09-02T23:52:27.237" LastActivityDate="2011-11-06T11:17:20.667" Title="Permanent weapon glow effects in Rift?" Tags="|rift|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26093" PostTypeId="2" ParentId="26092" CreationDate="2011-07-11T16:01:04.570" Score="1" Body="&lt;p&gt;There is mention of enchanted runes for those who &lt;a href=&quot;http://forums.riftgame.com/showthread.php?69373-Runecrafter-particle-effects-replace-preorder-sourcestone-particle-effects&quot; rel=&quot;nofollow noreferrer&quot;&gt;preordered the game&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also there is mention of a &lt;a href=&quot;http://forums.riftgame.com/showthread.php?82890-Glowing-Effect-on-Bows&quot; rel=&quot;nofollow noreferrer&quot;&gt;GM with a glowing bow&lt;/a&gt;, but no mention of when/if it will be available for all.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-11T16:01:04.570" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26095" PostTypeId="1" AcceptedAnswerId="28871" CreationDate="2011-07-11T17:37:33.477" Score="10" ViewCount="27025" Body="&lt;p&gt;I'm thinking about getting the Gears of War 3 limited edition console and I already have one of the new 360 S consoles. How can I transfer my data between the two? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked Google and couldn't find any new hard drive transfer cables, just the old ones. Normally I would just swap the hard drives but the Gears one comes with a 320 GB and I want to take advantage of the increased capacity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;strong&gt;really&lt;/strong&gt; don't want to move all the data with a 16 or 32 GB thumb drive, it would take forever. In theory, I should be able to just hook the two hard drives up to my PC (they have standard SATA connectors) and use Clonezilla. Has anyone tested this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas for how to simplify this process are welcome. &lt;/p&gt;&#xA;" OwnerUserId="4983" LastEditorUserId="274" LastEditDate="2011-07-24T03:29:48.263" LastActivityDate="2012-11-17T18:52:58.237" Title="How can I transfer data from one Xbox 360 slim to another slim?" Tags="|xbox-360|hard-drive|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26096" PostTypeId="1" AcceptedAnswerId="26102" CreationDate="2011-07-11T17:56:39.477" Score="6" ViewCount="2619" Body="&lt;p&gt;I would like to know the benefits each race would have to my warlock. I plan on doing a lot of pvp, so that's my first priority.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't yet own the full game, so I can only get to lvl 20 (if that matters).&#xA;Thanks for any help!&lt;/p&gt;&#xA;" OwnerUserId="10955" LastEditorUserId="85" LastEditDate="2011-12-07T18:47:10.837" LastActivityDate="2011-12-07T18:47:10.837" Title="What is a good PvP Horde race for Warlocks in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26098" PostTypeId="2" ParentId="25465" CreationDate="2011-07-11T18:17:58.810" Score="6" Body="&lt;p&gt;Even more than the input process and responsiveness, and the resolution and ad-hoc standards, there are the framerate peaks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I asked myself your question a long time ago, and, on the personal research, I found this reason one of the most reliable:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In games, sudden heavy-load for the processors may happen instantly and unpredictably. Imagine an ambush in a FPS: in one frame, suddenly, tens of NPC models and IAs may be computed, bullets, etcétera.&#xA;This causes one of the most annoying things you can encounter in game playing: that framerate falls almost making unplayable your game. Under peak framerates may ruin a whole team finalist in a professional tournament.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those framerate peaks may not occur in television or films.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, my point is: it's not the standard mean framerate which is important in gameplay, nor the highest of the peaks, but the possible under-peaks that may ruin the experience.&lt;/p&gt;&#xA;" OwnerUserId="11016" LastActivityDate="2011-07-11T18:17:58.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26099" PostTypeId="2" ParentId="26069" CreationDate="2011-07-11T18:40:43.280" Score="2" Body="&lt;p&gt;Strange that you have this problem. Might be some issue with PSN. Can you install other applications like Vudu or Hulu+?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you can try pointing the PS3 browser to &lt;a href=&quot;http://www.netflix.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.netflix.com&lt;/a&gt;. I think it gives you an option to download it from there. &lt;/p&gt;&#xA;" OwnerUserId="7487" LastEditorUserId="18697" LastEditDate="2012-08-13T05:56:51.077" LastActivityDate="2012-08-13T05:56:51.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26101" PostTypeId="2" ParentId="26067" CreationDate="2011-07-11T19:12:48.243" Score="6" Body="&lt;p&gt;After finally becoming a mad scientist I promptly quit, and I was still able to perform experiments on my unsuspecting household items.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-07-11T19:12:48.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26102" PostTypeId="2" ParentId="26096" CreationDate="2011-07-11T19:15:34.487" Score="7" Body="&lt;p&gt;Let's start by summarizing what each race will bring to the table, leaving out the racials that are irrelevant or largely useless to a PvP warlock:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Orc: A &lt;a href=&quot;http://www.wowhead.com/spell=33702&quot; rel=&quot;nofollow noreferrer&quot;&gt;minor spell power boost&lt;/a&gt; every 2 minutes, a &lt;a href=&quot;http://www.wowhead.com/spell=54562&quot; rel=&quot;nofollow noreferrer&quot;&gt;5% pet damage boost&lt;/a&gt;, and a &lt;a href=&quot;http://www.wowhead.com/spell=20573&quot; rel=&quot;nofollow noreferrer&quot;&gt;15% stun duration reduction&lt;/a&gt;. &lt;/li&gt;&#xA;&lt;li&gt;Troll: &lt;a href=&quot;http://www.wowhead.com/spell=58943&quot; rel=&quot;nofollow noreferrer&quot;&gt;15% snare duration reduction&lt;/a&gt; and a &lt;a href=&quot;http://www.wowhead.com/spell=26297&quot; rel=&quot;nofollow noreferrer&quot;&gt;20% haste boost every 3 minutes&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Undead: &lt;a href=&quot;http://www.wowhead.com/spell=7744&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dispel charm/fear/sleep&lt;/a&gt; every 2 minutes.&lt;/li&gt;&#xA;&lt;li&gt;Blood Elf: &lt;a href=&quot;http://www.wowhead.com/spell=28730&quot; rel=&quot;nofollow noreferrer&quot;&gt;Instant AoE silence and minor mana restore&lt;/a&gt; every 3 minutes. (Note: Only has an 8 yard range, so you probably won't be using it against enemy spellcasters.)&lt;/li&gt;&#xA;&lt;li&gt;Goblin (available if you buy the Cataclysm expansion): A &lt;a href=&quot;http://www.wowhead.com/spell=69070&quot; rel=&quot;nofollow noreferrer&quot;&gt;rocket jump&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In PvP burst damage is king, so the standout abilities (on paper) are the Orc's spell power or the Troll's haste abilities. The Undead's ability to remove charm/fear/sleep is also very useful, but there are items you can easily obtain which can do the same thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd be less inclined to choose Blood Elf or Goblin because I don't really view their racials as useful in PvP (again, as a Warlock), but honestly, you can excel at PvP with any race. It largely comes down to flavor and personal choice. &lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-07-11T19:26:30.420" LastActivityDate="2011-07-11T19:26:30.420" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="26104" PostTypeId="2" ParentId="26089" CreationDate="2011-07-11T19:57:07.943" Score="6" Body="&lt;p&gt;On of the best sites for maps and mods is &lt;a href=&quot;http://www.thinkingwithportals.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ThinkingWithPortals.com&lt;/a&gt;. Consider that at the moment there are few mods because the SDK has been just released and modders need time to create something different, but there are available already &lt;a href=&quot;http://forums.thinkingwithportals.com/downloads.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;many maps&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They announced a couple of weeks ago winners of &lt;a href=&quot;http://forums.thinkingwithportals.com/newspost-t3751.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summer Mapping Initiative&lt;/a&gt;, a contest for map makers that had a lot of entries:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Over the course of the past two and some change weeks, our 13 judges&#xA;  have spent over a collective 140 hours playing 240 of some of the best&#xA;  custom maps this community has seen. As I have said previously, the&#xA;  turn out for this contest has been amazing and I want to thank each&#xA;  and every one of our participants.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In addition you can find also something at &lt;a href=&quot;http://www.moddb.com/mods?filter=t&amp;amp;kw=Search%20...&amp;amp;released=def&amp;amp;style=def&amp;amp;theme=def&amp;amp;game=12617&amp;amp;type=def&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mod DB&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-07-11T19:57:07.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26105" PostTypeId="2" ParentId="19666" CreationDate="2011-07-11T22:29:18.697" Score="2" Body="&lt;p&gt;These are (relatively) old games; this is not an official port by Rockstar but instead a port using (I believe) either Cedega or Cider, special porting products developed by TransGaming Inc. I've played a Cider port of San Andreas and it was good, but nothing special. I believe there's a lot of silence because a) Cider doesn't really have the graphical power to support RAGE and the new GTA games, b) this port is very late (San Andreas came out 6-7 years ago), c) most gamers using computers run Windows, and d) Rockstar is focused on their new products.&lt;/p&gt;&#xA;" OwnerUserId="11020" LastActivityDate="2011-07-11T22:29:18.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26106" PostTypeId="1" AcceptedAnswerId="26109" CreationDate="2011-07-12T00:03:54.217" Score="10" ViewCount="391" Body="&lt;p&gt;I couldn't find this information on the wiki. I found a slime mold lying around and have absolutely no other source of nutrition. I'd like to hold on to it until I'm starving, but I don't know if it'll rot or not (if it does, I'll just eat it immediately).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does a slime mold rot?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="23" LastEditDate="2011-12-09T11:24:32.680" LastActivityDate="2011-12-09T11:24:32.680" Title="Do Slime Molds Rot?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26107" PostTypeId="2" ParentId="19052" CreationDate="2011-07-12T00:32:15.357" Score="3" Body="&lt;p&gt;Actually, I'm going to disagree a bit with some of the &quot;standard wisdom&quot; above with regards to the importance of spec chosen to a role.  Up to level 60, unless you're entering into a dungeon that's too high a level for you...  spec isn't as important as gear and skills.  For Shaman play, enhancement feels the best for solo questing and can provide solid dps in groups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now healing in your +agility gear may be asking too much, so just hold onto quest reward armor/weapons that have +intellect on them.  Spells that you can use as a healer include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Healing Wave at 7&lt;/li&gt;&#xA;&lt;li&gt;Cleanse Spirit at 18&lt;/li&gt;&#xA;&lt;li&gt;Healing Stream Totem, Healing Surge and Water Shield at 20&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;heh... Looking at that, maybe waiting until level 20 to heal off-spec might be safest.  But I have fond memories of dual-wielding weapons each with Earthliving Weapon (at level 54).  But at levels when you can train enough of the skills, just having the gear and knowing what you can cast to help mitigate the damage can be enough.&lt;/p&gt;&#xA;" OwnerUserId="6699" LastActivityDate="2011-07-12T00:32:15.357" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26108" PostTypeId="2" ParentId="25055" CreationDate="2011-07-12T00:42:32.653" Score="7" Body="&lt;p&gt;An ounce of prevention is worth a pound of cure. When you kill the initial creature (Pregnants) avoid shooting it in the stomach and instead go for the limbs or head. Then you won't have to deal with the critters at all. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the parent creature is a &quot;Divider&quot; then I don't think this strategy works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they do get out, the flamethrower and ripper are also pretty effective.&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="468" LastEditDate="2016-10-24T15:04:23.763" LastActivityDate="2016-10-24T15:04:23.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26109" PostTypeId="2" ParentId="26106" CreationDate="2011-07-12T00:44:38.200" Score="12" Body="&lt;p&gt;&lt;a href=&quot;http://nethack.wikia.com/wiki/Slime_mold&quot; rel=&quot;nofollow noreferrer&quot;&gt;Slime molds&lt;/a&gt; are actually a kind of fruit, like apples or melons, and are not corpses. Like other non-corpse comestibles, they won't rot away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a point of interest, the only corpses that never rot away are lichen and lizards.&lt;/p&gt;&#xA;" OwnerUserId="112" LastActivityDate="2011-07-12T00:44:38.200" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26110" PostTypeId="2" ParentId="4217" CreationDate="2011-07-12T00:45:34.613" Score="0" Body="&lt;p&gt;I think you will find that you have a preference for one of the guns early on (mine was the line gun). I'd suggest using most of the nodes initially on that weapon of choice since you will be using it the most.&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2011-07-12T00:45:34.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26111" PostTypeId="2" ParentId="1657" CreationDate="2011-07-12T00:49:41.443" Score="2" Body="&lt;p&gt;It is the right trigger, but more importantly you need to make sure you are not also holding down the left trigger or you will fire the weapon instead of initiating a melee attack.&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2011-07-12T00:49:41.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26112" PostTypeId="2" ParentId="26080" CreationDate="2011-07-12T01:22:50.367" Score="5" Body="&lt;p&gt;After talking to blizzard tech support they suggested I check out my router and no doubt that fixed it... Had a firewall blocking my requests. &lt;/p&gt;&#xA;" OwnerUserId="10991" LastActivityDate="2011-07-12T01:22:50.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26113" PostTypeId="1" CreationDate="2011-07-12T01:49:35.543" Score="2" ViewCount="1744" Body="&lt;p&gt;I have a computer with Minecraft It runs Ubuntu 11.04 The game freezes sometimes and it outputs this bug report:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;System: Linux 2.6.38-10-generic #46-Ubuntu SMP Tue Jun 28 15:07:17 UTC 2011 x86_64&#xA;X Vendor: The X.Org Foundation&#xA;X Vendor Release: 11001000&#xA;Selinux: No&#xA;Accessibility: Disabled&#xA;GTK+ Theme: Ambiance&#xA;Icon Theme: ubuntu-mono-dark&#xA;GTK+ Modules: gnomesegvhandler, canberra-gtk-module&#xA;&#xA;Memory status: size: 2434789376 vsize: 2434789376 resident: 723947520 share: 45584384 rss: 723947520 rss_rlim: 18446744073709551615&#xA;CPU usage: start_time: 1310434859 rtime: 21738 utime: 19093 stime: 2645 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 100&#xA;&#xA;&#xA;&#xA;----------- .xsession-errors ---------------------&#xA;(nautilus:1955): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed&#xA;(nautilus:1955): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed&#xA;(nautilus:1955): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed&#xA;(nautilus:1955): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed&#xA;Could not locate Tomboy on D-Bus. Perhaps it's not running?&#xA;** (gnome-session:1874): DEBUG: GsmDBusClient: obj_path=/org/freedesktop/DBus interface=org.freedesktop.DBus method=NameOwnerChanged&#xA;** (gnome-session:1874): DEBUG: GsmDBusClient: obj_path=/org/freedesktop/DBus interface=org.freedesktop.DBus method=NameOwnerChanged&#xA;** (gnome-session:1874): DEBUG: GsmDBusClient: obj_path=/org/freedesktop/DBus interface=org.freedesktop.DBus method=NameOwnerChanged&#xA;** (gnome-session:1874): DEBUG: GsmDBusClient: obj_path=/org/freedesktop/DBus interface=org.freedesktop.DBus method=NameOwnerChanged&#xA;** (gnome-session:1874): DEBUG: GsmDBusClient: obj_path=/org/freedesktop/DBus interface=org.freedesktop.DBus method=NameOwnerChanged&#xA;** (gnome-session:1874): DEBUG: GsmDBusClient: obj_path=/org/freedesktop/DBus interface=org.freedesktop.DBus method=NameOwnerChanged&#xA;--------------------------------------------------&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="10388" LastEditorUserId="9300" LastEditDate="2011-12-21T01:44:41.287" LastActivityDate="2011-12-21T01:44:41.287" Title="Minecraft crashes on a ubuntu 11.04 system with an EVGA GT 240 video card" Tags="|minecraft-java-edition|technical-issues|ubuntu|" AnswerCount="4" CommentCount="8" ClosedDate="2014-12-29T00:18:27.313" ContentLicense="CC BY-SA 3.0" />
  <row Id="26114" PostTypeId="1" AcceptedAnswerId="26116" CreationDate="2011-07-12T02:10:44.303" Score="20" ViewCount="52022" Body="&lt;p&gt;Since Team Fortress 2 is available for free, many of my friends have downloaded the game. Can I copy the game on a digital media (USB stick or external hard drive) without creating a problem with Steam? This will save me almost 6GB download.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I said that this transfer must be made between two different user accounts.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="4544" LastEditDate="2011-07-12T22:12:52.770" LastActivityDate="2014-10-22T19:29:52.073" Title="How do I copy Team Fortress 2 to other computers?" Tags="|steam|team-fortress-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26115" PostTypeId="1" AcceptedAnswerId="26212" CreationDate="2011-07-12T02:16:56.950" Score="1" ViewCount="78" Body="&lt;p&gt;I own the game Pixel Junk Racers. I am also the owner of the second version, Pixel Junk Racers: 2nd Lap. Both games are very similar, but 2nd Lap offers some improvements, so I do not play with the first version. Is it possible to remove it without corrupting or create problems for the second version?&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-07-13T23:43:32.967" Title="Delete Pixel Junk Racers first version?" Tags="|psn|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26116" PostTypeId="2" ParentId="26114" CreationDate="2011-07-12T02:21:07.837" Score="26" Body="&lt;p&gt;The &lt;strong&gt;easy way&lt;/strong&gt; to do it would be to &lt;strong&gt;use Steam's backup feature&lt;/strong&gt;.  Select &quot;Steam&quot; on the menu bar, then &quot;Backup and Restore Games...&quot;.  Choose &quot;Backup currently installed games&quot;, after which you can pick TF2 then point the backup utility at your thumbdrive to save.  (It tells me it will be 6999 MB, which suggests that it compresses the backup, which may also be why some said it takes longer than just copying.)  To install on other computers&amp;mdash;restore&amp;mdash;go to the same menu item and just pick &quot;Restore a previous backup&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also just copy the &lt;code&gt;team fortress 2 *.gcf&lt;/code&gt; (and probably the &lt;code&gt;source *.gcf&lt;/code&gt;, and maybe the &lt;code&gt;half-life 2 *.gcf&lt;/code&gt;'s...) files out of the &lt;code&gt;\steamapps&lt;/code&gt; folder and put them on to the computer where you want to &quot;install&quot; the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other online sources, such as the Valve Forums, have specified these files as being the core ones:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;multiplayer ob binaries.gcf&#xA;orangebox media.gcf&#xA;source 2007 binaries 2.gcf&#xA;source 2007 binaries.gcf&#xA;source 2007 shared materials.gcf&#xA;source 2007 shared models.gcf&#xA;source 2007 shared sounds.gcf&#xA;source engine.gcf&#xA;source materials.gcf&#xA;source models.gcf&#xA;source sounds.gcf&#xA;team fortress 2 client content.gcf&#xA;team fortress 2 content.gcf&#xA;team fortress 2 materials.gcf&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Total size: ~11.0 GB&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The files in &lt;code&gt;/steamapps/[username]/team fortress 2&lt;/code&gt; are reported to be 'personal' stuff, screenshots (prior to a recent update), keybindings, crash reports, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could actually copy the entire &lt;code&gt;/steamapps&lt;/code&gt; folder, or at least all the &lt;code&gt;*.gcf&lt;/code&gt; and &lt;code&gt;*.ncf&lt;/code&gt;'s  Unless you're hard-pressed for time, I'd just use the backup/restore, as it's all but guaranteed to work.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2012-03-10T20:25:11.050" LastActivityDate="2012-03-10T20:25:11.050" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="26117" PostTypeId="1" AcceptedAnswerId="26128" CreationDate="2011-07-12T07:21:25.183" Score="4" ViewCount="132" Body="&lt;p&gt;I'm thinking of having a small Wesnoth tournament with some friends (maybe 8 or 9 ish people) and was wondering if anyone had any suggestions for the format?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everyone in free-for-all isn't very exciting, and a single team match isn't really a great show of skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you think? Perhaps a series of 3-player matches with a knock out system? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any and all suggestions welcome and considered!&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T11:45:30.083" LastActivityDate="2012-06-26T11:45:30.083" Title="Small Wesnoth tournament format suggestions" Tags="|battle-for-wesnoth|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26119" PostTypeId="2" ParentId="25297" CreationDate="2011-07-12T08:02:04.240" Score="0" Body="&lt;p&gt;Just as camster342 said, It's extremely hard (and dangerous) for a inty to maintain a safe distance with another frigate when orbiting that frigate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest using a dual-prop fit like &lt;a href=&quot;http://eve.battleclinic.com/loadout/39448-Taranis-Cheap-Dual-Prop.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this battleclinic fit&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, it's somehow old to solo in an inty...&lt;/p&gt;&#xA;" OwnerUserId="11026" LastActivityDate="2011-07-12T08:02:04.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26123" PostTypeId="1" AcceptedAnswerId="26124" CreationDate="2011-07-12T10:29:03.923" Score="10" ViewCount="1320" Body="&lt;p&gt;I just saved my 3rd little sister in Bioshock, and the female doctor (I forget her name) said something along the lines of &quot;I'm still not sure if you're friendly to us, but this Little Sister is going to give you something for helping us&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A message box then flashed up on the screen, but I happened to be shooting someone else at the time, and it closed before I even had a chance to read it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What did it say?&lt;/p&gt;&#xA;" OwnerUserId="2590" LastActivityDate="2014-01-13T10:23:11.217" Title="What was the gift from the Dr after saving the little sisters?" Tags="|bioshock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26124" PostTypeId="2" ParentId="26123" CreationDate="2011-07-12T10:37:27.610" Score="17" Body="&lt;p&gt;For every 3 little sisters you save you receive a gift, which is located at the first Gatherer's Garden you come across after receiving the message. The gifts you receive are based on the below list (&lt;a href=&quot;http://bioshock.wikia.com/wiki/Little_Sister_Gifts#BioShock_Gifts&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;), with you receiving the next item on the list for every 3 sisters you save (starting with item 1).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&lt;li&gt;Neptune's Bounty &lt;i&gt;(1st LS):&lt;/i&gt;&#xA;  Hypnotize Big Daddy Plasmid;&#xA;  12 Armor-piercing Pistol Rounds. &lt;/li&gt;&lt;li&gt;Arcadia &lt;i&gt;(1st LS):&lt;/i&gt; Safecracker Tonic; 12 Electric Buck. &lt;/li&gt;&lt;li&gt;Fort Frolic &lt;i&gt;(1st LS):&lt;/i&gt; Hypnotize&#xA;  Big Daddy 2 Plasmid; 4 First Aid Kits. &lt;/li&gt;&lt;li&gt;Hephaestus &lt;i&gt;(1st&#xA;  LS):&lt;/i&gt; 4 EVE Hypos; 6&#xA;  Proximity Mines.&#xA;  &lt;/li&gt;&lt;li&gt;Olympus Heights &lt;i&gt;(1st LS):&lt;/i&gt; Armored Shell 2 Tonic; 12 Incendiary Bolts. &lt;/li&gt;&lt;li&gt;Apollo Square&#xA;  &lt;i&gt;(2nd LS):&lt;/i&gt; Prolific Inventor Tonic; 150 Liquid Nitrogen.&#xA;  &lt;/li&gt;&lt;li&gt;Point Prometheus &lt;i&gt;(3rd LS):&lt;/i&gt;&#xA;  100 Antipersonnel Auto&#xA;  Rounds; 4 First Aid Kits. &lt;/li&gt;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Therefore the gift you will receive this time is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Neptune's Bounty (1st LS): Hypnotize Big Daddy Plasmid; 12&#xA;  Armor-piercing Pistol Rounds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="52800" LastEditDate="2014-01-13T10:23:11.217" LastActivityDate="2014-01-13T10:23:11.217" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26126" PostTypeId="2" ParentId="1043" CreationDate="2011-07-12T12:06:07.350" Score="3" Body="&lt;p&gt;Chainsaw is your best friend on easy and normal. It deals 1000 damage/sec, and a tank has 4000 HP on normal. If you're lucky, sometimes he just stands there and takes it until he dies. It might not be the smartest way to deal with a tank, but it's fun&amp;hellip; and that's the point of the game, no? &lt;/p&gt;&#xA;" OwnerUserId="11029" LastEditorUserId="9752" LastEditDate="2012-01-04T21:19:08.133" LastActivityDate="2012-01-04T21:19:08.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26127" PostTypeId="1" AcceptedAnswerId="26154" CreationDate="2011-07-12T12:11:26.870" Score="2" ViewCount="1240" Body="&lt;p&gt;I recently discovered Garry's Mod for Source and it seems really cool. Then I saw some youtube videos of people playing around with GTA IV's gravity and friction settings (for the PC presumably). This got me wondering, if I get GTA IV for the PC (I've been playing in on 360 up to now), what mods are available? Do they only apply to multiplayer? If there are no mods, what settings can I tweak?&lt;/p&gt;&#xA;" OwnerUserId="7157" LastEditorDisplayName="user56" LastEditDate="2011-07-12T12:22:09.517" LastActivityDate="2011-07-12T20:38:57.000" Title="Mods for GTA IV" Tags="|mods|grand-theft-auto-iv|" AnswerCount="2" CommentCount="0" ClosedDate="2016-03-16T09:36:50.100" ContentLicense="CC BY-SA 3.0" />
  <row Id="26128" PostTypeId="2" ParentId="26117" CreationDate="2011-07-12T12:22:57.397" Score="1" Body="&lt;p&gt;I don't know many rounds you can fit in your schedule but you might be interested to look at a &lt;a href=&quot;http://en.wikipedia.org/wiki/Swiss_tournament&quot; rel=&quot;nofollow noreferrer&quot;&gt;Swiss tournament&lt;/a&gt; structure. That way you all can play 3-4 matches 1 vs 1 and get a nice ranking out of it. If you want you can still add one or two rounds of single elimination matches for the top 2 or 4 players...&lt;/p&gt;&#xA;" OwnerUserId="1335" LastActivityDate="2011-07-12T12:22:57.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26129" PostTypeId="2" ParentId="25868" CreationDate="2011-07-12T12:29:59.760" Score="1" Body="&lt;p&gt;I would let Steam download whatever it wants to right now and reach a stable point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(or you could rollback from your Time Machine backup).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you have something that works, then consider asking Steam to back up your files to external media so you have working files next time you want to restore something.&lt;/p&gt;&#xA;" OwnerUserId="3734" LastActivityDate="2011-07-12T12:29:59.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26130" PostTypeId="2" ParentId="26127" CreationDate="2011-07-12T12:58:23.247" Score="4" Body="&lt;p&gt;Interesting timing, as I actually saw a couple reddit threads this morning discussing GTA IV graphics mods.  As a disclaimer, I know very little about them, as I haven't had time to try them out myself.  The mods are apparently from a set of mods known as the ENB series.  When used in extremely powerful computers, they can produce screenshots like &lt;a href=&quot;https://i.stack.imgur.com/uiQFC.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;.  The screenshot was found in &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/in133/as_photorealistic_as_gaming_gets_right_now/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; and, after some digging, found &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/ii55a/mind_blown_its_amazing_how_good_gta_4_looks_with/c23yi03&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; and &lt;a href=&quot;http://www.gamesaktuell.de/GTA-5-PC-219948/News/GTA-5-Grafikausblick-Dieser-GTA-4-Mod-laesst-euch-das-Wasser-im-Mund-zusammenlaufen-Update-Bald-geht-Version-125-online-hier-noch-mehr-umwerfende-Bilder-832523/galerie/1538202/&quot; rel=&quot;nofollow noreferrer&quot;&gt;some more screenshots&lt;/a&gt;.  The website to download ENB mods is &lt;a href=&quot;http://enbdev.com/download_en.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  Installation instructions are on the same site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I previously mentioned, I have no personal experience with the installation or use of these mods.  If you do try them out, I'd be very glad to know how it goes!&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-07-12T12:58:23.247" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26131" PostTypeId="2" ParentId="26092" CreationDate="2011-07-12T13:33:17.037" Score="1" Body="&lt;p&gt;Currently there is no permanent glow effect for weapons. Preorder runes for weapons have a glow effect based on the elemental resistence the rune will give.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also some runes for just giving the weapon a glow effect for a limited time like the &quot;Vial of Abyssal Water&quot; you mentioned (the River of Soul world event had a similar rune).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Afaik there are no crafted runes that will give a glow effect at all. I have a maxed runecrafter and quite some epic and rare recipes but not every recipe out there so i can't be sure.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-07-12T13:33:17.037" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26134" PostTypeId="1" AcceptedAnswerId="26138" CreationDate="2011-07-12T15:47:45.590" Score="8" ViewCount="403" Body="&lt;p&gt;Sometimes as I am playing TF2 I will see a player with a glowing, cyclically expanding circle around the base of the model. Does this mean anything?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I have not been able to get a screenshot of this phenomenon. There was one time a medic was near me and both of us had the circle. Could he have had something to do with it?&lt;/p&gt;&#xA;" OwnerUserId="8228" LastActivityDate="2011-07-12T16:19:24.290" Title="Blue expanding circle around players" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26136" PostTypeId="2" ParentId="26134" CreationDate="2011-07-12T15:51:28.697" Score="6" Body="&lt;p&gt;The Medic is likely performing &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Medicating_Melody&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Amputator taunt&lt;/a&gt;, which causes everyone around him to bear the glowing circle and receive passive healing for a few seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I observe the same effect when a Quick-Fix charge is deployed, but I'm not sure if it's another buff or if it's coming from the Quick-Fix.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastActivityDate="2011-07-12T15:51:28.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26137" PostTypeId="2" ParentId="4778" CreationDate="2011-07-12T16:16:57.397" Score="5" Body="&lt;p&gt;Just found &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/hm19n/how_to_cancel_xbox_live_auto_renew_without/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this gem on Reddit&lt;/a&gt;, for those living where online automatic renewal cancellation is disabled:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;First off, thanks to &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/hkehk/i_cancelled_my_automatic_renewal_and_microsoft/c1w831u&quot; rel=&quot;nofollow noreferrer&quot;&gt;eltacodeldiablo&lt;/a&gt; for pointing me in the right&#xA;  direction. A few days ago there was a deal to get 5 months of Xbox&#xA;  live for $5 which is all well and good except that it turned on&#xA;  automatic renewal for your account which is a pain to turn off. As it&#xA;  turns out, &lt;a href=&quot;http://www.businessinsider.com/2008/7/final-fantasy-online-s-arcane-cancellation-policy-baffles-lawmakers-leads-to-new-law&quot; rel=&quot;nofollow noreferrer&quot;&gt;Illinois&lt;/a&gt; passed a law that requires internet gaming service&#xA;  providers to have an online method to cancel the service. So here are&#xA;  the steps to turn off auto renewal for Xbox live:&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Go to the &lt;a href=&quot;https://live.xbox.com/en-US/account?xr=shellnav&quot; rel=&quot;nofollow noreferrer&quot;&gt;account page&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Go to Billing Account Information and change the address to&#xA;  somewhere in Illinois&lt;/li&gt;&#xA;  &lt;li&gt;Back on the account page, go to Manage Payment Options&lt;/li&gt;&#xA;  &lt;li&gt;Edit the credit card's billing info to be somewhere in Chicago&lt;/li&gt;&#xA;  &lt;li&gt;Back on the account page, click Upgrade/Manage Account&lt;/li&gt;&#xA;  &lt;li&gt;Under your avatar where it says Automatic Renewal: On, the On should&#xA;  be a link, click it.&lt;/li&gt;&#xA;  &lt;li&gt;You are going to have to click next quite a few times but eventually&#xA;  it will give you the option to turn auto renewal off.&lt;/li&gt;&#xA;  &lt;li&gt;Profit&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;  &#xA;  &lt;p&gt;It takes a few minutes, but is far less painful than calling support&#xA;  and having them potentially cancel your account instead of turning off&#xA;  auto renewal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; This may only work in the US, since changing the country linked to an account seems to be difficult (if not impossible).&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2011-07-12T16:24:42.147" LastActivityDate="2011-07-12T16:24:42.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26138" PostTypeId="2" ParentId="26134" CreationDate="2011-07-12T16:19:24.290" Score="9" Body="&lt;p&gt;There are multiple weapons that have that effect.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Buff_banner&quot; rel=&quot;nofollow noreferrer&quot;&gt;Buff Banner&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Battalion%27s_Backup&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battalion' Backup&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Concheror&quot; rel=&quot;nofollow noreferrer&quot;&gt;Concheror&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;all have the same turquoise/orange effect, which you can see in the demonstration videos of those pages.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Quickfix&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quick Fix&lt;/a&gt; Über displays the same effect in blue/red, as you can see for example here. (&lt;a href=&quot;http://www.youtube.com/watch?v=97E2ji0IXK4#t=1m&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demonstration&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finally the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Amputator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amputator taunt&lt;/a&gt; called &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Medicating_Melody&quot; rel=&quot;nofollow noreferrer&quot;&gt;Medicating Melody&#xA;&lt;/a&gt; also displays this effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to understand which effect it really is, you need to look for the source. The soldier's banners get raised while active and have the special color. Which of the banners is being used can only really be said by looking at the soldier. &#xA;The Amputator taunt can easily be identified by the taunting medic. The Quick Fix Über only affects the medic and his current healing target, while the other items affect everybody who is in a certain radius.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-07-12T16:19:24.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26139" PostTypeId="2" ParentId="2563" CreationDate="2011-07-12T16:21:24.087" Score="0" Body="&lt;p&gt;Start the mission, i.e. get Mothrakk going. Spawn a machine gun runner and go up to the bandit camp on the mountain behind where the three beacons you light for the mission are. This puts you about level with the circling Mothrakk. Line up so that you have a flat piece of ground that you can go forward and back on. Lock the turret guns on and start firing. She will come over to bombard you. Keep locked on and firing with the turret gun, and drive forward/back in a straight line about 50 metres at a time to avoid her bombardment. She may lose interest and go back to circling, in which case repeat the process.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-07-12T16:21:24.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26140" PostTypeId="2" ParentId="2563" CreationDate="2011-07-12T16:33:14.073" Score="5" Body="&lt;p&gt;One good way is to hide inside the vehicle station shown in the map (the fire balls won't hit you there):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/A8TEJ.jpg&quot; alt=&quot;Good place to be&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You go out, shoot and go back inside the vehicle station waiting for the fire balls. And keep repeating the process.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-07-12T19:37:22.017" LastActivityDate="2011-07-12T19:37:22.017" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26141" PostTypeId="1" AcceptedAnswerId="26177" CreationDate="2011-07-12T16:42:23.343" Score="6" ViewCount="1870" Body="&lt;p&gt;Long story short, Aerie has been kidnapped by Bodhi and turned into a vampire, so I had to kill and revive her. When she disappeared, she was wearing the Robe of Vecna and carrying the Bag of Holding with most of my goodies, but when I revive her, her inventory is empty. How can I get my things back?&lt;/p&gt;&#xA;" OwnerUserId="4782" LastEditorUserId="71021" LastEditDate="2014-07-07T11:48:40.033" LastActivityDate="2014-07-07T11:48:40.033" Title="After reviving my vampire companion, how do I get his equipment back?" Tags="|baldurs-gate-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26142" PostTypeId="2" ParentId="26095" CreationDate="2011-07-12T17:13:49.580" Score="0" Body="&lt;p&gt;In theory you should be able to, but I've not tested it myself and some arcade games and downloads are tied to the console, not the profile so these may not work on the new console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An alternative is to copy all your profile and save games over on USB and re-download any games or dlc you want transferred on the new console.  It may take a while to download eveything again, but in terms of effort from you all you need to do is logon the xbox.com website and click on eveything you want to download, leave it overnight and job done!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;May save yourself a lot of hassle in the long run with any issues to do with licenses and things not copying over properly etc.&lt;/p&gt;&#xA;" OwnerUserId="2315" LastActivityDate="2011-07-12T17:13:49.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26143" PostTypeId="1" CreationDate="2011-07-12T13:04:05.123" Score="2" ViewCount="695" Body="&lt;p&gt;I've just downloaded the Zune software and shared a folder containing some &lt;code&gt;.avi&lt;/code&gt; files on my computer. I've then connected my Xbox to my computer as the Zune software made it visible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm able to view my computer and its content (just the silly demo video of horses). Why can't I see the &lt;code&gt;.avi&lt;/code&gt; files on my Xbox? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm able to see and go into the folder from the Xbox but it's empty there.&lt;/p&gt;&#xA;" OwnerUserId="8181" OwnerDisplayName="Jason94" LastActivityDate="2011-07-17T23:22:38.007" Title="Does the Xbox only support WMA?" Tags="|xbox-360|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26144" PostTypeId="2" ParentId="23393" CreationDate="2011-07-12T18:30:37.083" Score="1" Body="&lt;p&gt;It is not the same, it differs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?s=95f2387468933c969a77d8b692e5e286&amp;amp;p=5668875#post5668875&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;proof&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="958" LastActivityDate="2011-07-12T18:30:37.083" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26145" PostTypeId="1" CreationDate="2011-07-12T18:41:06.513" Score="3" ViewCount="808" Body="&lt;p&gt;I've tried to win battle of Asculum by following this strategies:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Send my troops to the mountain situated at the south of the initial position and then defeating the elephants. Light troops and missile troops are used to stop the initial phalanxs. Other heavy infantry is used as a reserve to attack phalanxes at their backs. Cavalry only dies (I only have one unit!)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The same of 1 but right at the initial deployment point.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9786" LastEditorUserId="223959" LastEditDate="2021-02-06T23:34:59.643" LastActivityDate="2021-02-06T23:34:59.643" Title="How to win Asculum Historical battle in Rome Total War?" Tags="|rome-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="26146" PostTypeId="1" CreationDate="2011-07-12T18:46:59.627" Score="1" ViewCount="1518" Body="&lt;p&gt;I'm playing MetalStorm on the iPad. Having spent ages upgrading my standard plane,  I then was able to buy a new one. But the old one was better because of all the upgrades. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to transfer the upgrades to the new plane?&lt;/p&gt;&#xA;" OwnerUserId="2830" LastEditorUserId="13269" LastEditDate="2015-09-30T12:58:50.933" LastActivityDate="2015-09-30T12:58:50.933" Title="Can I transfer upgrades in MetalStorm to a new aircraft?" Tags="|ios|metalstorm|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26147" PostTypeId="2" ParentId="23820" CreationDate="2011-07-12T18:49:23.900" Score="1" Body="&lt;p&gt;From my understanding of MTGT you have to have an internet connection to log in, and you must maintain this connection or you will be kicked off.&lt;/p&gt;&#xA;" OwnerUserId="958" LastActivityDate="2011-07-12T18:49:23.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26148" PostTypeId="2" ParentId="26143" CreationDate="2011-07-12T19:01:44.140" Score="0" Body="&lt;p&gt;To answer the Main question, Xbox does not only support WMA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could try using &lt;a href=&quot;http://tversity.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;tversity&lt;/a&gt; it might bypass the problems you are having with Zune.&lt;/p&gt;&#xA;" OwnerUserId="958" LastActivityDate="2011-07-12T19:01:44.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26149" PostTypeId="1" CreationDate="2011-07-12T19:34:05.873" Score="2" ViewCount="777" Body="&lt;p&gt;Magicka restarts the computer, even though nothing special happened (no level switch, scripted event, etc.). Not BSOD, no error.&#xA;Happened both in sp and coop.&#xA;How to fix/get more info of it?&lt;/p&gt;&#xA;" OwnerUserId="11033" LastEditorUserId="730" LastEditDate="2011-07-13T08:37:40.007" LastActivityDate="2011-07-13T20:35:38.373" Title="Magicka restarts computer seemingly randomly" Tags="|technical-issues|magicka|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26150" PostTypeId="2" ParentId="26143" CreationDate="2011-07-12T19:42:17.470" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://forum.teamxbox.com/showthread.php?t=523934&quot; rel=&quot;nofollow noreferrer&quot;&gt;This Link&lt;/a&gt; describes all the formats that the Xbox 360 supports for playback. Remember that AVI is just a container format and contains many codecs, some of which may not be compatible with the Xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't see the videos, you may need to &quot;refresh&quot; the folder to see if it is visible. Is there any particular reason you are using the zune software and not something more simple like Windows Media Player to share your video files? Try exploring other options to get your videos to stream. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-360/how-to/xbox-360-as-media-player/media.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;This official article&lt;/a&gt; explains multiple different setup approaches. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-07-12T19:42:17.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26152" PostTypeId="2" ParentId="23367" CreationDate="2011-07-12T20:05:23.757" Score="1" Body="&lt;p&gt;Since i dont have the game i cannot verify my theory, but anyways here goes :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a cheat called &lt;strong&gt;Level select&lt;/strong&gt; which allows you to change level, which goes like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Move cursor to square (2,2), press and hold C/B.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;According to these sources, it can be either button B or C.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Sources&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamewinners.com/GEN/Warsong.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamewinners.com/GEN/Warsong.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamesurge.com/strategies/Genesis/Walkthroughs-P/Warsong.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamesurge.com/strategies/Genesis/Walkthroughs-P/Warsong.shtml&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Finally if you want all items use this &lt;a href=&quot;http://www.gamewinners.com/GEN/Warsong.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;trick&lt;/a&gt; :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Hold Up/Left + A + B for about twelve seconds at the soldier&#xA;  purchasing screen. You will lose all your money and the music will&#xA;  change, but you will get all the items, except for the Warsong.&#xA;  However, you will get the Dragon Slayer (+5 Attack and +3 Defense).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10381" LastEditorUserId="10381" LastEditDate="2011-07-13T07:30:19.300" LastActivityDate="2011-07-13T07:30:19.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26153" PostTypeId="1" AcceptedAnswerId="26156" CreationDate="2011-07-12T20:37:31.653" Score="3" ViewCount="199" Body="&lt;p&gt;This has bothered me since I was a child when I thought I was king of the world on a 386 packard bell.  There is a game called Cyberia that was for the PC and in this game you had to complete a series of missions.  There was one specific part that involved a Halon system and a keypad.  To this day I still do not know the combination to open the keypad.  If anyone has any ideas or has even played the game I would be most appreciative.&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorUserId="8967" LastEditDate="2012-10-23T23:05:29.087" LastActivityDate="2021-12-28T22:53:46.723" Title="How do you get past the Halon system in Cyberia?" Tags="|pc|cyberia|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26154" PostTypeId="2" ParentId="26127" CreationDate="2011-07-12T20:38:57.000" Score="1" Body="&lt;p&gt;Graphics mods are popular - ENBSeries really makes GTA look good if you have the PC for it. There's a lot of model mods, which lets you add custom cars and helicopters and pedestrian models. They have a scripting language as well with .NET scripthooks, so you can modify more complex behaviors. In addition, they have physics tweaks (like you mentioned) that make the game a TON of fun. Mods work both in single-player and multiplayer (if a computer with the mods hosts and other computer that have the mods join.) I've been in a multiplayer map where cops were spawned in around a group and we were given tons of weapons by a admin-like player, who basically served as the &quot;god&quot; on that server. I've also played on one where ramps were spawned in the Liberty City Airport and a stunt movie was being made.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope that answers your question. Here's my favorite (and I believe, the definitive) mod resource for the GTA series...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gtagarage.com/mods/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gtagarage.com/mods/index.php&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11020" LastActivityDate="2011-07-12T20:38:57.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26155" PostTypeId="2" ParentId="26113" CreationDate="2011-07-12T20:41:53.220" Score="2" Body="&lt;p&gt;Update your drivers to the latest version, and also Minecraft. I'm sorry I don't know more about running Minecraft on Ubuntu...&lt;/p&gt;&#xA;" OwnerUserId="11020" LastActivityDate="2011-07-12T20:41:53.220" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26156" PostTypeId="2" ParentId="26153" CreationDate="2011-07-12T20:58:47.590" Score="4" Body="&lt;p&gt;I remember this game, it's awesome.  I don't remember the code, but &lt;a href=&quot;http://www.thecomputershow.com/computershow/walkthroughs/cyberiawalk.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;the internet does&lt;/a&gt; (as well as how to figure it out):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; THE SECURITY DOOR: First use an infra red scan on the keypad. This will display a reading of heat from the previous person to access the door. The keys are cooling off in the order in which they were touched, allowing you to read the combination, which is 2571. After punching in the code, press the enter key on the keypad to open the door.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There's another part where you need a code to close a door, and you get that from a computer somewhere else:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; THE ELEVATOR PUZZLE: You must have a code to close the elevator doors to prevent being killed by the blast grenade. The code is at the H. Suzuki computer terminal. You will find dossiers for the people who work in the complex. A temporary access code has been given to a new employee who is the last record in the terminal. Obtain the code and return to the elevator. Enter the code quickly to avoid being killed by the grenade. To enter the code correctly, you must repeatedly press the buttons to cycle through the available choices.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The Halon system was a gas chamber:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; GUARD BEHIND GLASS WALL: You will find yourself in a storeroom on the lower level of the complex with a guard behind a glass wall. If he sees you he will activate a Halon System and flood the room with poisonous gas. You must sneak past this guard. Watch his cycling movements from the computer terminal to his notes. Sneak past him when he turns away from the window. Once past him, take the door out into the corridor. The first door on the left is the room he is working in. Enter the room and kill him.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-07-12T21:07:11.623" LastActivityDate="2011-07-12T21:07:11.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26159" PostTypeId="2" ParentId="26145" CreationDate="2011-07-12T22:05:52.607" Score="1" Body="&lt;p&gt;There are at least two strategies documenting how to win, &lt;a href=&quot;http://www.twcenter.net/forums/showthread.php?t=202172&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://www.twcenter.net/forums/showthread.php?t=198979&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could always just look at a few of the pictures and then try your luck from there.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-12T22:05:52.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26160" PostTypeId="2" ParentId="14290" CreationDate="2011-07-12T22:39:59.890" Score="2" Body="&lt;p&gt;This game is dirt simple if you get multiple cards of the same suit. My strategy is as follows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1-10: Play with only one suit. Just pick the suit with the most cards and stick with that suit only. This eliminates the whole having to worry about putting the cards down in any particular order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Jacks: The more the merrier. Use them to foil the other player any time they get even close to 21. They're also useful if the other player &quot;king's&quot; your caravan to go over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Queens: Never used them before. They seem to only slow down your deck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kings: Just like the Jacks, use them all. Kings can make get you to the 21 - 26 range really fast and are also good at ruining the opponents caravans by pushing them over. Place them carefully though, because they can leave your opponent off even better than before if they have a jack on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Jokers: They're too much trouble to be bothered with. They can do good things for you, but more often than not they'll just not be playable without messing up your own caravan. Unless the opponent is running one suit only and have a lot of aces, then they can work.&lt;/p&gt;&#xA;" OwnerUserId="11037" LastActivityDate="2011-07-12T22:39:59.890" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26161" PostTypeId="2" ParentId="25920" CreationDate="2011-07-13T00:53:01.060" Score="2" Body="&lt;p&gt;&lt;strong&gt;My solution for 2011 year, Windows 7.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Trial version of &lt;a href=&quot;http://www.growlersoftware.com/download.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Growler Cam&lt;/a&gt;. While fighting with its presets and finding, which of them work, this program crashes so often, that that's why I called it 'Complex Solution'. But at least, it doesn't need supermegaCPU.&lt;br&gt;&#xA;After capturing in special format you should export to avi, but program can't handle &gt;4gb avi even on NTFS disk, so you have to export into several avis. Also avis will lack of some 'index info', what can be fixed by Virtual Dub.&lt;br&gt;&#xA;&lt;strong&gt;I have no success to record audio with Growler Cam, so:&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://audacity.sourceforge.net/download/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Audacity&lt;/a&gt; should be launched parallel to it.  &lt;/li&gt;&#xA;&lt;li&gt;Then &lt;a href=&quot;http://www.virtualdub.org/download.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Virtual Dub&lt;/a&gt; to merge avis with mp3. Use Audio-&gt;Interleaving to crop first seconds of audiostream, which were recorded, while you switched to RA2 and started videocapturing.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3229" LastEditorUserId="3229" LastEditDate="2020-03-18T17:29:38.923" LastActivityDate="2020-03-18T17:29:38.923" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="26162" PostTypeId="2" ParentId="11781" CreationDate="2011-07-13T01:29:45.360" Score="1" Body="&lt;p&gt;I think when playing in multiplayer, as far as I can remember when I played it a long time ago, each player could trigger their extremes separately.&lt;/p&gt;&#xA;" OwnerUserId="11020" LastActivityDate="2011-07-13T01:29:45.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26163" PostTypeId="1" AcceptedAnswerId="26180" CreationDate="2011-07-13T01:30:09.783" Score="6" ViewCount="14213" Body="&lt;p&gt;How do you get Tristana (and the Riot Girl skin) for free?  I 'liked' League of Legends on &lt;a href=&quot;https://www.facebook.com/leagueoflegends&quot; rel=&quot;noreferrer&quot;&gt;their Facebook page&lt;/a&gt;, then visited their &lt;a href=&quot;http://www.leagueoflegends.com/facebook&quot; rel=&quot;noreferrer&quot;&gt;redeem page&lt;/a&gt;, but there's nothing there to do.  All it says is:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Become a fan of League of Legends on Facebook to receive the Riot Girl Tristana Skin. Click below to get yours now!&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Notice:&lt;/strong&gt; You must have visited the store in PVP.net at least once before redeeming the Riot Girl Tristana Skin.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;No buttons, no fields to fill out.  I am logged in on the website (my username shows up on the top bar) and Facebook.&lt;/p&gt;&#xA;&lt;p&gt;I'm not sure what &amp;quot;visited the PVP.net store&amp;quot; means, I've bought other champions in the LoL store with IP (though not with real money), so I don't know what to do.  Isn't that the &amp;quot;PVP.net store&amp;quot;?  &lt;a href=&quot;http://www.leagueoflegends.com/board/showthread.php?t=80451&quot; rel=&quot;noreferrer&quot;&gt;Their instructions&lt;/a&gt; for problems redeeming don't help either (I don't even see &amp;quot;the 'LoL Community Tristana' Application.&amp;quot; on the Facebook page it links.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-01-13T10:16:50.987" Title="How do you get Tristana for free?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26164" PostTypeId="1" AcceptedAnswerId="26241" CreationDate="2011-07-13T03:39:26.283" Score="4" ViewCount="588" Body="&lt;p&gt;Where is the Runeguard for the Defiant faction in RIFT?  The current world event requires me to find them, but doesn't exactly state where.&lt;/p&gt;&#xA;" OwnerUserId="2593" LastActivityDate="2011-07-14T18:22:17.557" Title="Where is the Runeguard for the Defiant faction in RIFT?" Tags="|rift|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26166" PostTypeId="1" AcceptedAnswerId="26173" CreationDate="2011-07-13T07:08:39.387" Score="9" ViewCount="25132" Body="&lt;p&gt;I am playing The Witcher at maximum difficulty and it is indeed difficult as it describes, even more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment I have some (many) problems killing Echinops in Vizima swamps. Do you have some suggestions how to fight them?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2015-05-11T06:04:01.660" Title="How to kill echinops?" Tags="|the-witcher|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26167" PostTypeId="1" AcceptedAnswerId="26186" CreationDate="2011-07-13T07:13:27.497" Score="8" ViewCount="100112" Body="&lt;p&gt;I have found runes in some chests and their description said they can be used with a silver sword, but how can I attach to it?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2015-06-06T11:52:39.683" Title="How to attach a rune to a silver sword?" Tags="|the-witcher|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26168" PostTypeId="2" ParentId="25639" CreationDate="2011-07-13T07:28:42.723" Score="4" Body="&lt;p&gt;I don't think it has anything to do with the ending turret song 'Cara Mia'.&#xA;I think it sounds like she's singing lyrics to Vitrification Order on the Second Volume. I'll let you determine if that's the song she's singing. You can hear it near the end of the song for sure, but you need to really listen for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the lyrics, she's probably singing in Italian... Still trying to get the lyrics myself if it is indeed in Italian.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But yeah, definitely listen to Vitrification Order and tell me that it doesn't sound like PotatOS Lament.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, this might also help. I can hear 'lacrimosa' at the beginning of the Lament. 'Potato Lacrimosa' to be exact. Translate it, you get 'Crying or Tearful Potato&quot;. I can make out other words too. Sounds a lot like Mozart's piece Lacrimosa - Requiem. &lt;a href=&quot;http://en.wikipedia.org/wiki/Lacrimosa_%28Requiem%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's the Lyrics&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Lacrimosa dies illa&#xA;Qua resurget ex favilla&#xA;Judicandus homo reus.&#xA;Huic ergo parce, Deus:&#xA;Pie Jesu Domine,&#xA;Dona eis requiem. Amen.&#xA;&#xA;English translation&#xA;&#xA;Tearful will be that day&#xA;on which from the ashes will rise&#xA;the guilty man for judgment.&#xA;So have mercy, O Lord, on this man.&#xA;Compassionate Lord Jesus,&#xA;grant them rest. Amen.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="11042" LastEditorUserId="52800" LastEditDate="2014-01-07T13:04:28.823" LastActivityDate="2014-01-07T13:04:28.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26169" PostTypeId="2" ParentId="26149" CreationDate="2011-07-13T07:33:04.077" Score="3" Body="&lt;p&gt;When a PC restarts during a game without BSOD or no error there could be different causes:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Videocard is damaged.&lt;/strong&gt; I remember that I had an AMD HD 4670 once and it caused to reboot PC but not with all games, only with some, that probably triggered some unexpected hardware conditions. They substituted it in warranty without problems.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Firmware (Bios) or drivers problem.&lt;/strong&gt; Check if there is a new version of bios on your vendor's website. Check also that you have last version of drivers installed; if you have already last version installed, and it continues hard crash, try install an older version (in few cases older drivers are more stable)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Temperature&lt;/strong&gt;. Magicka is not &quot;very optimized&quot; and it use a lot of resources even on well equipped PCs. Therefore it could stress your videocard too much. Check your videocard temperatures and if they seems too high try lowering the default frequency of GPU/Videocard RAM.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Power.&lt;/strong&gt; For the same reason a &lt;strong&gt;3.&lt;/strong&gt; could be that Magicka demands too much power and your power supply cannot afford those ampere peaks.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In other cases I also suggest to try tweaking game video settings but unfortunately, at the moment, Magicka lacks in that aspect.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-07-13T07:33:04.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26170" PostTypeId="2" ParentId="26167" CreationDate="2011-07-13T07:58:04.970" Score="2" Body="&lt;p&gt;You need to find a &lt;a href=&quot;http://witcher.wikia.com/wiki/Blacksmith&quot; rel=&quot;nofollow noreferrer&quot;&gt;blacksmith&lt;/a&gt; in any city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://witcher.wikia.com/wiki/Runes&quot; rel=&quot;nofollow noreferrer&quot;&gt;More on runes&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-07-13T07:58:04.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26171" PostTypeId="1" AcceptedAnswerId="26174" CreationDate="2011-07-13T08:01:41.290" Score="23" ViewCount="28264" Body="&lt;p&gt;Sometimes during the map restart, when there are many people joining blue or red team, I usually meet the bug when I choose a team to join, but it fails (due to too uneven number of players probably), and when I try to choose a team again, nothing happens - pressing &lt;code&gt;,&lt;/code&gt; or &lt;code&gt;.&lt;/code&gt; doesn't work - neither class menu nor team menu is appearing, and all I see is the map aerial view with scoreboard. The only thing to do is to re-connect to that server (which is not always possible if the server is full and you're still connected but 'stuck', so no player slot is available).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to avoid this or how to prevent, or how to recover from such a bug?&lt;/p&gt;&#xA;" OwnerUserId="11041" LastActivityDate="2015-02-07T21:06:10.553" Title="How to avoid the bug when you cannot join either team - class change and team change keys not working" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26172" PostTypeId="2" ParentId="26166" CreationDate="2011-07-13T08:05:27.007" Score="2" Body="&lt;p&gt;Hm using &lt;strong&gt;silver sword&lt;/strong&gt; should be pretty obvious,the other thing is that they are weak to &lt;strong&gt;fire(incineration)&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that it is all on you skill and preparation...hit and run,potions...&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-07-13T08:05:27.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26173" PostTypeId="2" ParentId="26166" CreationDate="2011-07-13T08:17:03.167" Score="9" Body="&lt;p&gt;They are sensitive to fire, using Igni to ignite them works pretty well. You can use &lt;a href=&quot;http://witcher.wikia.com/wiki/Argentia&quot; rel=&quot;noreferrer&quot;&gt;Argentia oil&lt;/a&gt; on your silver sword if you have the material to increase your damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be careful to never engage more than one of them, they can't move so you just need to position yourself well. There is also a named archespore in the swamp  (&lt;a href=&quot;http://witcher.wikia.com/wiki/Coccacidium&quot; rel=&quot;noreferrer&quot;&gt;Coccacidium&lt;/a&gt;) which can easily kill you if you're careless. It looks very similar to an echinops and can spawn in several locations. You'll get a trophy for killing it. You might have to avoid that one until you leveled a bit if you're having problems, but you should be able to kill the normal echinops.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-07-15T12:04:17.113" LastActivityDate="2011-07-15T12:04:17.113" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26174" PostTypeId="2" ParentId="26171" CreationDate="2011-07-13T08:43:03.153" Score="25" Body="&lt;p&gt;In order to avoid it I suggest to not try entering more than once in the door of specified team, if the first time fails selected random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, if it happens that you got stuck, you can easily recover from this bad situation by opening console and write &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;retry&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Retry command force a server reconnection and you access again the team selection screen. Sometimes, on busy servers with many people try connecting, this command causes to lose the slot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this reason, as suggested by &lt;em&gt;@Dave McClelland&lt;/em&gt; in comments, is preferable use the command&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;spectate&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;because it fix the problem without forcing a re-connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want to join RED or BLU team and reduce the probabilities to trigger that annoying behavior, I suggest to wait that half or more users on the server choose their own team, and then try enter your desired door.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-07-13T15:54:58.677" LastActivityDate="2011-07-13T15:54:58.677" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="26175" PostTypeId="1" AcceptedAnswerId="26176" CreationDate="2011-07-13T09:31:29.687" Score="5" ViewCount="9457" Body="&lt;p&gt;I want to know if PC copies of &lt;strong&gt;Deus Ex: Human Revolution&lt;/strong&gt; bought at retail can (or must) be activated on Steam to run?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen information indicating the game uses Steamworks (implying it can or must be Steam activated), but then conflicting information to indicate the &lt;em&gt;Steam version&lt;/em&gt; of the game uses Steamworks (implying non-steam version cannot be activated).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone can find an official source that would be most helpful.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="11089" LastEditDate="2011-10-04T18:44:34.590" LastActivityDate="2012-01-22T20:10:56.763" Title="Does Deus Ex: Human Revolution require Steam to play on PC?" Tags="|steam|deus-ex-human-revolution|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26176" PostTypeId="2" ParentId="26175" CreationDate="2011-07-13T10:17:32.627" Score="13" Body="&lt;p&gt;Every version of Deus Ex: Human Revolution is going to require Steam to play. DE:HR is in the &lt;a href=&quot;http://steampowered.com/steamworks/retailsupport.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steamworks RETAIL SUPPORT&lt;/a&gt; list. And there is a &lt;a href=&quot;http://www.deusexcentral.com/news/2011/05/0602/&quot; rel=&quot;nofollow noreferrer&quot;&gt;offical statement&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;LONDON, UK - DEUS EX: HUMAN REVOLUTION™ is making a triumphant return&#xA;  to its franchise PC roots, with digital availability on Steam®, the&#xA;  leading online platform for PC games and digital entertainment, as&#xA;  well as in boxed copy form at retailers worldwide at launch in August&#xA;  2011. Eidos-Montreal has chosen this agreement with Steam because of its esteemed capability for an enhanced experience for the PC gamer,&#xA;  with boosted functionality and easy accessibility.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;DEUS EX: HUMAN REVOLUTION will support a host of Steamworks® features&#xA;  such as auto-updating, Steam Achievements and Steam Cloud support.&#xA;  Available in the standard version and the robust Augmented Edition on&#xA;  Steam, gamers will be able to enjoy the Deus Ex experience of their&#xA;  choice. The Augmented Edition boasts a digital 40-page art book, a&#xA;  “making of” special, trailers, animated storyboard of the CGI trailer,&#xA;  motion graphic novel, soundtrack, and a free download of the Deus Ex&#xA;  Game of the Year Edition.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Telling the story of Adam Jensen, a man cybernetically augmented&#xA;  against his choice who finds himself in the middle of a global&#xA;  conspiracy to which he holds the key, DEUS EX: HUMAN REVOLUTION is set&#xA;  in a near-future world where humanity is at a turning point. By&#xA;  offering players the chance to play the game in multiple and vastly&#xA;  different ways, DEUS EX: HUMAN REVOLUTION challenges the foundations&#xA;  of gaming and provides an immersive experience where every choice has&#xA;  a lasting consequence.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;DEUS EX: HUMAN REVOLUTION is available now for pre-order on Steam at&#xA;  special limited-time pricing of £29.99 (standard version) and £39.99&#xA;  (Augmented Edition), for release on August 26 in Europe.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This title is not yet rated. For more information about DEUS EX: HUMAN&#xA;  REVOLUTION visit www.deusex.com and join the human revolution at&#xA;  &lt;a href=&quot;http://www.facebook.com/DeusEx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.facebook.com/DeusEx&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-07-13T10:17:32.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26177" PostTypeId="2" ParentId="26141" CreationDate="2011-07-13T10:19:37.203" Score="2" Body="&lt;p&gt;Before killing and reviving Aerie, you should check the spot at the graveyard where you first meet Bodhi. Alternatively don't give her all those items in the first place.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastEditorUserId="53291" LastEditDate="2014-02-17T14:02:53.563" LastActivityDate="2014-02-17T14:02:53.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26178" PostTypeId="2" ParentId="26164" CreationDate="2011-07-13T10:22:14.167" Score="0" Body="&lt;p&gt;TBH i'm not sure because i stopped playing Rift but probable you mean the Runeguard faction:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The Runeguard are the dwarves that stayed behind to defend and free&#xA;their homeland of Moonshade Highlands. While individuals may have&#xA;feelings for the gods, or not, as a group they owe allegiance only to&#xA;the true King of Hammerknell.&lt;/p&gt;&#xA;&lt;p&gt;Quartermaster Balint located at 6300,1600 in Moonshade Highlands&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://rift.zam.com/wiki/The_Runeguard_%28Rift_Faction%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Runeguard (Rift Faction)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-13T10:22:14.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26180" PostTypeId="2" ParentId="26163" CreationDate="2011-07-13T11:32:10.653" Score="10" Body="&lt;p&gt;Apparently the redemption page doesn't work properly in some browsers.  I had the same issue and had to ultimately use Internet Explorer (rather than Chrome) to get Tristana.&lt;/p&gt;&#xA;" OwnerUserId="8380" LastEditorUserId="8380" LastEditDate="2011-07-13T11:41:47.820" LastActivityDate="2011-07-13T11:41:47.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26181" PostTypeId="2" ParentId="26166" CreationDate="2011-07-13T11:52:47.727" Score="2" Body="&lt;p&gt;They are the strongest enemy and the more troublesome in chapter 2. My advice is to run and to not engage them: they are deadly even at normal difficulty. However they'll become pieces of cake by the time you'll reach chapter 3.  If you want to fight them then igni and any form of protecyion are your best friends.&lt;/p&gt;&#xA;" OwnerUserId="1667" LastActivityDate="2011-07-13T11:52:47.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26184" PostTypeId="1" AcceptedAnswerId="26192" CreationDate="2011-07-13T13:21:10.353" Score="10" ViewCount="12315" Body="&lt;p&gt;When making mechanisms such as elevators based on &lt;strong&gt;sand/gravel&lt;/strong&gt; blocks (and their property of being affected by gravity) how one can avoid those blocks from breaking? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that if blocks bounce there's a higher chance of them breaking. So possibly another take at the question would be: &lt;em&gt;what are the conditions for sand/gravel blocks to break into an item?&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="178" LastActivityDate="2020-10-16T18:38:04.067" Title="How to avoid sand/gravel blocks to break when using in Minecraft mechanisms?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26186" PostTypeId="2" ParentId="26167" CreationDate="2011-07-13T13:36:50.640" Score="9" Body="&lt;p&gt;There are two types of runes: temporary and permanent.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Temporary runes (Perun, Svarog, Vodon) are consumed on use and give a bonus to your weapon for a period of time (I believe 24 hours).  To use them, just right click and then select your sword (note that they can be used on either your steel or silver sword).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Permanent runes (Sun, Moon, Earth) are used to create a new silver sword.  To do this you will need to collect at least 3 permanent runes and then talk with a blacksmith.  You will then be presented with the usual trading UI, where you will be able to see the sword(s) that can be created with the runes you are carrying.  Each permanent rune will bestow different abilities on the resulting blade, so if you bring 5 permanent runes, you'll be able to see a number of swords created by the various combinations and choose the one you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't worry too much about saving up your runes for the best possible time, since you'll eventualy earn a sword that is much better than any you could create.  See &lt;a href=&quot;https://gaming.stackexchange.com/questions/7043/weapon-selection-and-rune-meteorite-use-in-the-witcher&quot;&gt;What Rune and Meteorite combinations offer me the most effective blades?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-07-13T13:36:50.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26187" PostTypeId="2" ParentId="25482" CreationDate="2011-07-13T13:51:54.933" Score="1" Body="&lt;p&gt;The fact that windows uses VirtualStore to redirect the folder indicates a security issue with the real folder.&#xA;From the path it looks like BF2 tries to use &lt;code&gt;C:\Program Files\EA Games\Battlefield 2\[fileserver]\userstore$\[username]&lt;/code&gt; which is either caused by BF2 incompatibiliy with networked paths (the two backslashes from the start of &lt;code&gt;\\[fileserver]\userstore$\[username]&lt;/code&gt; are somehow dropped) or misconfiguration of the my documents/user profile redirection (less likely). You could try mapping a drive to &lt;code&gt;\\[fileserver]\userstore$\&lt;/code&gt; and redirecting the my documents folder/user profile using the drive letter or create a junction point at &lt;code&gt;C:\Program Files\EA Games\Battlefield 2\[fileserver]\userstore$\[username]&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2385" LastActivityDate="2011-07-13T13:51:54.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26189" PostTypeId="2" ParentId="26184" CreationDate="2011-07-13T14:04:32.440" Score="0" Body="&lt;p&gt;If it lands on a torch or other non-solid block, it will break.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply do not use non-solid blocks, or in other words; do not let them land on torches, steps, half steps, or the like.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-07-13T14:04:32.440" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26191" PostTypeId="2" ParentId="26184" CreationDate="2011-07-13T14:23:02.263" Score="1" Body="&lt;p&gt;A sand/gravel block will break when falling if the block below is not solid. While moving, the blocks are not considered exactly 'solid', so if the falling block tries to enter a block where there is a moving piston (or block moved by piston), it will likely break.&lt;/p&gt;&#xA;" OwnerUserId="11046" LastActivityDate="2011-07-13T14:23:02.263" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26192" PostTypeId="2" ParentId="26184" CreationDate="2011-07-13T14:26:22.883" Score="15" Body="&lt;p&gt;I believe I have determined the algorithm for sand and gravel falling; I previously wrote it up &lt;a href=&quot;https://minecraft.wiki/w/Entity#Sand_and_gravel&quot; rel=&quot;nofollow noreferrer&quot;&gt;on Minecraft Wiki&lt;/a&gt;. I will use &amp;quot;sand&amp;quot; to refer to sand or gravel.&lt;/p&gt;&#xA;&lt;p&gt;When sand is falling, it is an &lt;em&gt;entity&lt;/em&gt;, just like all other freely moving objects. This entity falls under the influence of gravity until it hits something solid on its bottom. This causes an attempt to place a solid block &lt;em&gt;at the cube-grid location containing the bottom-center point of the falling sand&lt;/em&gt;. Then, if that cube is occupied by a block (such as a slab or torch), the sand turns into a resource entity (the rotating cube you can pick up) instead.&lt;/p&gt;&#xA;&lt;p&gt;So, just as conclusions from the above description, some other ways sand can break besides falling on torches:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A piston head was moving upward through the cube when the sand landed.&lt;/li&gt;&#xA;&lt;li&gt;Another sand block landed in that cube while the sand was entering it.&lt;/li&gt;&#xA;&lt;li&gt;A piston pushed a block into the cube the sand already partly occupied. (This is what happens in your tower-of-sand example.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;In order to avoid breaking sand with piston mechanisms, don't push blocks into space sand is currently falling into.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-07-13T14:34:43.637" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26194" PostTypeId="2" ParentId="18893" CreationDate="2011-07-13T15:40:18.107" Score="13" Body="&lt;p&gt;On CTF maps, here's a neat trick for getting spies.  Note that this usually only works once, though...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Place the teleporter entrance outside of your spawn or at another place a spy is likely to come across it.&lt;/li&gt;&#xA;&lt;li&gt;Place the exit down in the intel room.  It MUST be placed either directly under or behind the intelligence.&lt;/li&gt;&#xA;&lt;li&gt;Build a sentry gun in the intel room, facing the exit.&lt;/li&gt;&#xA;&lt;li&gt;Wait&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Spies will take the teleporter, assuming they'll come up somewhere close to where your stuff is built.  Upon exiting the teleporter, the spy will unintentionally grab the intelligence, removing their disguise in the process.  As a result, your sentry will blow them to kingdom come.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is obviously very situational, but I've executed it several times on maps like 2fort and turbine.  It is AWESOME watching spies rage at this trick.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-07-13T15:40:18.107" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26195" PostTypeId="2" ParentId="3156" CreationDate="2011-07-13T18:38:20.250" Score="3" Body="&lt;p&gt;Achievements also differ between versions &amp;mdash; the Steam version has different achievements from the iOS version, which again differs from the console versions. The console versions have very few achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Achievements&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Achievements - Plants vs. Zombies Wiki&quot;&gt;list of achievements&lt;/a&gt; for the different platforms.&lt;/p&gt;&#xA;" OwnerUserId="11051" LastEditorUserId="9752" LastEditDate="2011-10-31T12:19:41.937" LastActivityDate="2011-10-31T12:19:41.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26196" PostTypeId="1" AcceptedAnswerId="26215" CreationDate="2011-07-13T19:12:21.870" Score="1" ViewCount="226" Body="&lt;p&gt;I am a new player in &lt;a href=&quot;http://www.pocketlegends.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pocket Legends MMO(iPhone game)&lt;/a&gt; world. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the beginning I am a character of level 2. Now I want to explore different places. But wherever I go, it says you can't enter until you are of X level, where X is very high.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I have 2 options to increase my level(I guess)&#xA;1. Kill someone&#xA;2. Complete objectives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, I don't find places where a newbie can kill enemies. I found someplace where there are lots of skeletons, but I can't kill them alone. I need a party. So, 1st option out of reach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second option is completing different quests. But, here there are also level issues. Most of the objectives I take require a high level character. I don't find quests that ares suitable for level 2-3 character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I do in this situation to level up my character?&lt;/p&gt;&#xA;" OwnerUserId="8473" LastEditorUserId="160" LastEditDate="2012-03-28T13:11:57.470" LastActivityDate="2012-03-28T13:11:57.470" Title="Pocket Legends, Can't find suitable quests for newbie" Tags="|pocket-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26197" PostTypeId="2" ParentId="26089" CreationDate="2011-07-13T19:13:25.457" Score="1" Body="&lt;p&gt;There are no &quot;mods&quot; for Portal 2. There are maps, map packs, texture and model replacements, but no actual mods in the typical sense of the term as the source for Portal 2 is not part of the SDK.&lt;/p&gt;&#xA;" OwnerUserId="11052" LastActivityDate="2011-07-13T19:13:25.457" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26198" PostTypeId="1" AcceptedAnswerId="26250" CreationDate="2011-07-13T19:23:27.867" Score="8" ViewCount="5858" Body="&lt;p&gt;For some reasons I cannot access to Steam overlay and other Steam features (F12-&gt;screenshot) while playing Dungeons of Dredmor. Do you know how to fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to be precise the in-game option in the Steam game properties is enabled.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-07-13T22:38:25.937" LastActivityDate="2014-12-13T13:24:54.383" Title="How to enable Steam overlay while playing Dungeons of Dredmor?" Tags="|steam|dungeons-of-dredmor|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26200" PostTypeId="1" CreationDate="2011-07-13T19:46:26.960" Score="11" ViewCount="596" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it&quot;&gt;In Civ 5, are Declarations of Friendship worth it?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Being somebody's friend is good because it gets you better trade agreements. Super. But it's also dangerous, as I've experienced too many times, because if my friend ever find a reason to denounce me then suddenly &lt;em&gt;everyone&lt;/em&gt; hates me. Because of this I rarely accept friendship requests any more, and I never offer them myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plus, friends tend to ask for favors once in a while. :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, &lt;strong&gt;in which situations would I want to be somebody's friend?&lt;/strong&gt; Should I try to make friends with warmongering civs that wouldn't frown upon &lt;em&gt;my&lt;/em&gt; warmongering? Should I try to become friends with far-away civilizations that are unlikely to find any reason to denounce me? Should I prefer to be friends with a stronger civilization, or a weaker one? etc.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-09-14T21:24:51.113" Title="When would I want to be somebody's friend?" Tags="|civilization-5|" AnswerCount="0" CommentCount="13" ClosedDate="2011-09-16T10:07:30.040" ContentLicense="CC BY-SA 3.0" />
  <row Id="26202" PostTypeId="2" ParentId="10479" CreationDate="2011-07-13T20:33:45.893" Score="5" Body="&lt;p&gt;In DOSBox, the mouse sensitivity can be altered by changing the setting &quot;sensitivity&quot; in section [sdl] in the file &quot;Dosbox.conf&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The default value is 100 and can be changed up to 1000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if this is helpful for you in this situation but it might be worth a try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.dosbox.com/wiki/Dosbox.conf&quot; rel=&quot;noreferrer&quot;&gt;http://www.dosbox.com/wiki/Dosbox.conf&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11044" LastActivityDate="2011-07-13T20:33:45.893" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26203" PostTypeId="2" ParentId="26149" CreationDate="2011-07-13T20:35:38.373" Score="0" Body="&lt;p&gt;It may also be that it really &lt;em&gt;is&lt;/em&gt; a BSOD, but it flashes on the screen so fast you can't read the error message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try &lt;a href=&quot;http://www.terryscomputertips.com/computers/howto-stopping-blue-screen-of-death-reboots/&quot; rel=&quot;nofollow noreferrer&quot;&gt;disabling auto-restart on system crash&lt;/a&gt; (&lt;a href=&quot;http://pcsupport.about.com/od/windows7/ht/automatic-restart-windows-7.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows 7 instructions&lt;/a&gt;).  Also, check the &lt;a href=&quot;http://support.microsoft.com/kb/308427&quot; rel=&quot;nofollow noreferrer&quot;&gt;event logs&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should be noted that as a user- (and managed!-) process, it is &lt;strong&gt;extremely&lt;/strong&gt; unlikely that Magika itself is causing a BSOD.  More likely, it's faulty hardware, faulty hardware-settings, or possibly a poorly written service installed on your system.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-07-13T20:35:38.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26207" PostTypeId="2" ParentId="21277" CreationDate="2011-07-13T21:55:10.043" Score="1" Body="&lt;p&gt;You can ride it with Single Player Commands with /saddle. If you jump on it, you will fall through.&lt;/p&gt;&#xA;&lt;p&gt;Note that Single Player Commands is a mod. It allows for NBT manipulation beyond Vanilla capabilities. Directly riding a Ghast (without intermediate entity) is not possible in Vanilla (unless you count Spectator Mode's mob perspective feature).&lt;/p&gt;&#xA;" OwnerUserId="11054" LastEditorUserId="144614" LastEditDate="2021-04-22T12:28:02.910" LastActivityDate="2021-04-22T12:28:02.910" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="26208" PostTypeId="2" ParentId="25246" CreationDate="2011-07-13T22:31:20.023" Score="2" Body="&lt;p&gt;&lt;strong&gt;Reedit:&lt;/strong&gt; The likely point of the introduction of physics to Ash was to make it impossible to guard oneself from being attacked in the underworld: Hellstone is obvious, plentiful, and well-guarded. For game balance, the well-guarded aspect is, as you might be able to surmise, pretty damned important (no pun intended).&lt;/p&gt;&#xA;&lt;p&gt;Whenever a block is placed or removed next to an unsupported mud/ash block; it has an approximate 1 in 4 chance of taking note of this change and falling to the ground. Of particular interest is the fact that this slide can trigger any blocks &lt;em&gt;next to the now falling block&lt;/em&gt; to fall in turn; and any blocks near the landing site as well.&lt;/p&gt;&#xA;&lt;p&gt;Wether it falls or not is &lt;em&gt;random&lt;/em&gt;; it is &lt;strong&gt;not&lt;/strong&gt; determined by the number of chained unsupported blocks.&lt;/p&gt;&#xA;&lt;p&gt;The best way I've found to mine Hellstone is to carry a &lt;a href=&quot;http://wiki.terrariaonline.com/Staff_of_Regrowth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Staff of Regrowth&lt;/a&gt; or better on my person at all times, as well as an Obsidian skull to negate the damage from the Hellstone itself, and always burrow in from underneath the top of the deposits, leaving the top block of every column.&lt;/p&gt;&#xA;&lt;p&gt;The size and commonness of the deposits more than justifies the &amp;quot;waste&amp;quot; that is the top block of every column, as you can get to the next deposit faster and with less tricky maneuvering.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; My point, basically, is that the physics change to Ash and Mud pretty much negates the old guide to digging out Hellstone, making it a whole lot more difficult.&lt;/p&gt;&#xA;&lt;p&gt;Then again, Hell is supposed to suck (c.f. &lt;a href=&quot;https://minecraft.wiki/w/Nether&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Nether&lt;/a&gt;, &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Hell&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hidden Fun Stuff&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-07-15T02:35:40.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26209" PostTypeId="2" ParentId="26077" CreationDate="2011-07-13T22:38:56.173" Score="2" Body="&lt;p&gt;Yes, NPC houses may have any non-zero number of doors.&lt;/p&gt;&#xA;" OwnerUserId="10871" LastActivityDate="2011-07-13T22:38:56.173" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26210" PostTypeId="1" AcceptedAnswerId="26218" CreationDate="2011-07-13T23:07:10.020" Score="34" ViewCount="2704" Body="&lt;p&gt;In my current attempt at nethack I'm playing a dwarven samurai with a dog pet, so most dwarves I've encountered are peaceful. However, for some reason, my dog has been going beserk on every friendly dwarf we meet and I'd like to know why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this doesn't really incur penalties on me, not to mention he was getting experience, I didn't mind it while going down the gnomish mines, but now it's becoming a problem. I've just reached Minetown and imagine my surprise when my pet decides to attack the owner of the first shop I visit. Though this still incurs no penalties, I'm afraid he's going to get zapped to death, so I have to lock him out of every shop I visit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I wonder, did I do something wrong that is causing this?&lt;br&gt;&#xA;I didn't catch any message like &quot;&lt;em&gt;Rex is confused with hunger.&lt;/em&gt;&quot; or something (plus, I almost starved because he was pouncing on every single corpse we made).&lt;br&gt;&#xA;I've heard you can train your pet to steal by feeding him when he drops you stuff, is it somehow possible that I have accidentally trained him to be aggressive?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3610" LastEditDate="2012-06-20T16:22:07.993" LastActivityDate="2017-07-28T01:17:17.490" Title="My pet is a public menace, what did I do wrong?" Tags="|nethack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26211" PostTypeId="2" ParentId="26198" CreationDate="2011-07-13T23:31:52.880" Score="0" Body="&lt;p&gt;In the first post on &lt;a href=&quot;http://neogaf.net/forum/showthread.php?t=435078&amp;amp;page=88&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; page  says specifically that it crashes in fullscreen. Have you tried pressing shift-tab when you were not in fullscreen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would only be a temporary solution, but it has been reported &lt;a href=&quot;http://www.gaslampgames.com/forum/search?Search=overlay&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; on the developer's support site as a bug, so it may be fixed in the future.&lt;/p&gt;&#xA;" OwnerUserId="11056" LastActivityDate="2011-07-13T23:31:52.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26212" PostTypeId="2" ParentId="26115" CreationDate="2011-07-13T23:43:32.967" Score="0" Body="&lt;p&gt;Seems to work great! It is therefore possible to remove Pixel Junk Racers (1-1) and keep only the 2nd Lap (1-1a).&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-07-13T23:43:32.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26214" PostTypeId="1" AcceptedAnswerId="26226" CreationDate="2011-07-14T00:34:21.377" Score="0" ViewCount="1329" Body="&lt;p&gt;I have a problem when installing the game Midnight Club Los Angeles: Complete Edition, which is available for a test of 60 minutes via the PlayStationPlus membership. All went well during the download, but when installing, 14%, I get the error 80029564. My research is not very fruitful. Many say format, others say that formatting the disk did not solve their problem. Some say try to install several times, what I do. Many talk about re-download, or even several times. I don't want to re-download 5.1go several times for only 60 minutes, especially for a game to $ 19.99.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="52800" LastEditDate="2013-10-30T18:50:41.180" LastActivityDate="2013-10-30T18:50:41.180" Title="Installation error 80029564 on PS3" Tags="|ps3|psn|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26215" PostTypeId="2" ParentId="26196" CreationDate="2011-07-14T00:36:21.110" Score="3" Body="&lt;p&gt;All I did to level up both my Mage and Warrior type characters was walk into the shining portal in the town after collecting a bunch of quests.  It drops you into a zone that at least I could handle, and random people join the group as you play (or you join an active group on that map).  &lt;/p&gt;&#xA;" OwnerUserId="10448" LastActivityDate="2011-07-14T00:36:21.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26217" PostTypeId="2" ParentId="19382" CreationDate="2011-07-14T01:14:36.880" Score="1" Body="&lt;p&gt;I think the best strategy is to use the shower curtain item, makes you stationary and unable to be hurt like the tanooki suit in Super Mario 3. I think can only be used in the test lab world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An easy way to get to the test lab world is to start a new profile and name it &quot;potato&quot;, since it automatically opens up the world for you.&lt;/p&gt;&#xA;" OwnerUserId="11056" LastActivityDate="2011-07-14T01:14:36.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26218" PostTypeId="2" ParentId="26210" CreationDate="2011-07-14T02:58:42.907" Score="46" Body="&lt;p&gt;As far as I know, there's no way to train or otherwise cause your pet to be more aggressive.  In general, pets don't much care if a monster is friendly to you or not - they'll go ahead and attack anyway, as long as the monster is close to their level.&lt;/p&gt;&#xA;&lt;p&gt;It's quite possible that your dog has reached max level by this point in the game, especially if he's been getting a lot of kills. However, dogs don't normally attack shopkeepers, even at max level.&lt;/p&gt;&#xA;&lt;p&gt;I can think of a couple possible explanations for your situation:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You're wearing a ring of conflict. (Unlikely, since you'd be getting attacked too.)&lt;/li&gt;&#xA;&lt;li&gt;Your pet was at maximum level and ate a wraith corpse. This would put him within a level of the shopkeepers and liable to attack.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Some pertinent info from &lt;a href=&quot;http://nethackwiki.com/wiki/Pet#Protect_your_pet&quot; rel=&quot;noreferrer&quot;&gt;the wiki article on pets&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;They say discretion is the better part of valor. Pets don't always possess such discretion, and often find themselves overpowered by opponents they take on. Although a pet will not attack a monster which could kill it in one round, this calculation takes no account of the monster's weapon or passive attack. Be especially careful about bringing dogs or cats into the Gnomish Mines, or horses into shops, especially in the deeper levels. Horses seem especially vulnerable to mimics, and have also been known to attack shopkeepers, as they reach a higher level than dogs or cats. (A pet will not attack a monster which is two or more levels higher than itself. A fully grown large cat or dog is level 9, a fully grown warhorse is level 10, and a shopkeeper is level 11.)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;also&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Carnivorous and omnivorous pets will eat wraith corpses and gain one level for each, capped at 15 over base level. (There is no cap for gains from engulfing live wraiths.)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-14T02:58:42.907" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26219" PostTypeId="1" AcceptedAnswerId="26223" CreationDate="2011-07-14T03:05:41.527" Score="6" ViewCount="5450" Body="&lt;p&gt;I have collected a big pile of gemstones, various rings and amulets hoping I could get them imbued with spells or soemthing. I am already into chapter 5 though and they are clogging up my inventory appear to only have pecuniary value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other uses I should consider saving them for, or should I just sell my hoard?&lt;/p&gt;&#xA;" OwnerUserId="6748" LastEditorUserId="6748" LastEditDate="2011-07-14T07:08:49.830" LastActivityDate="2015-11-06T12:38:03.297" Title="Can gemstones, rings and the like be charmed in Baldur's Gate?" Tags="|baldurs-gate|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26220" PostTypeId="2" ParentId="25641" CreationDate="2011-07-14T04:09:22.270" Score="4" Body="&lt;p&gt;While Rune-Keepers (RK's) are nice because they can both heal/damage (although not at the same time), Hunters are nicer for soloing because of the &lt;strong&gt;&lt;em&gt;ports&lt;/em&gt;&lt;/strong&gt;. Starting at level 20, Hunters will aquire a series of skills that let them teleport to nearly every location in Middle-Earth (ME). They also have a skill called Return to Camp. This lets Hunters teleport to Campfires that are set in various locations (&lt;a href=&quot;http://forums.lotro.com/showthread.php?92210-Return-to-Camp-Camp-Site-Fire-locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;click here&lt;/a&gt; for list) across ME. However, all the ports require Travelling Rations. These are not hard to come by, you can buy them at a Provisioner for 26silver/100rations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another nice thing is that Hunters can also bring their entire fellowship with them when they port. However, the members must all be near the Hunter when this happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the damage aspects, Hunters are better than RK's because RK's require time to build up their most powerful skill. In order for RK's to use their most powerful skills, they must &lt;strong&gt;first use weaker skills&lt;/strong&gt; to build up Attunement. Once their Attunment reaches a certain level, they can use more powerful skills. However, Hunters can use their &lt;strong&gt;most powerful skills whenever they want&lt;/strong&gt; (assuming they have Power for it), excluding two: Merciful Shot and Agile Rejoinder. Merciful Shot can only be used once the enemy has fallen to less than Half of its health. Agile Rejoinder can only be used when you Parry an attack. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While RK's use Attunement, Hunters use Focus. A Hunter can instantly gain Full Focus (9 points) by using a skill called Intent Concentration (in and out of combat), or they can do it over a few seconds with a skill called Focus. However, the skill Focus can only be used Out of Combat. Hunters can also aquire a trait called &quot;Enduring Precision&quot; that gives them one focus every eight seconds while in Precision Stance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Hunter's most efficient skill is Penetrating Shot. This is aquired at level 2, and requires three Focus points. Three focus can either be built up by using skills like Quick Shot (gives 1 point) Swift Bow (gives two points) Barbed Arrow (gives one point), or by using skill Focus/Intent Concentration. Penetrating Shot is most used in a Focus Build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Now that I'm reading this myself, I'm wondering why I wrote that last part)&lt;/p&gt;&#xA;" OwnerUserId="10616" LastActivityDate="2011-07-14T04:09:22.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26221" PostTypeId="1" CreationDate="2011-07-14T04:17:22.743" Score="8" ViewCount="817" Body="&lt;p&gt;I finally arrived in hell (deep underground) for the first time. When I arrived there i fought two demons, separated by a thin layer of ash blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though it didn't do much damage, I attacked them repeatedly with the viletorn, and finally one died.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the loot fell, my mouse was on it, and I saw an item that seemed to be called: Book of Demon in orange text.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was I just imagining things? I tried to jump down, but was quite too high and died on falling without reaching the book. Can someone tell me if a book like that really exists?&lt;/p&gt;&#xA;" OwnerUserId="11059" LastEditorUserId="3610" LastEditDate="2012-06-05T22:59:02.550" LastActivityDate="2016-03-07T06:30:02.137" Title="What book drops from Demons?" Tags="|terraria|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26222" PostTypeId="2" ParentId="26221" CreationDate="2011-07-14T04:21:10.547" Score="15" Body="&lt;p&gt;The &lt;a href=&quot;http://terraria.gamepedia.com/Demon_Scythe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demon Scythe&lt;/a&gt; is a rare spellbook that was released with the Terraria 1.0.5 patch. It has a roughly 2% chance of dropping from any slain demons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So your find was quite rare! If you've not yet exited the game world, I'd suggest going back posthaste, as that's a great spell, and very worth a couple of deaths trying to get it!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="33599" LastEditDate="2013-11-19T21:37:01.767" LastActivityDate="2013-11-19T21:37:01.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26223" PostTypeId="2" ParentId="26219" CreationDate="2011-07-14T04:30:09.537" Score="10" Body="&lt;p&gt;You can't do anything with gems except sell them, so definitely get your money out of them.  Rings and amulets may be magical, but if they are not (use identify) then they should just be sold.  There is no ability in the game to enchant non-magical rings or amulets.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-07-14T04:30:09.537" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26226" PostTypeId="2" ParentId="26214" CreationDate="2011-07-14T05:55:29.760" Score="1" Body="&lt;p&gt;As you say there are many suggestions to fix this error. But after reading &lt;a href=&quot;http://www.gamespot.com/forums/topic/25938366&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;, it seems that you should do the following :&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Do not download in the background.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Improve wireless connection if possible or use cabled connection.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Download the whole file in one go, to minimize risk of corrupting the download.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So right now you should restart the download, while following the directions above.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-14T05:55:29.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26227" PostTypeId="2" ParentId="18354" CreationDate="2011-07-14T06:30:15.893" Score="2" Body="&lt;p&gt;Mass Effect 2 is based on Unreal Engine 3, which allows for quite a lot of tweaking. See &lt;a href=&quot;http://masseffect.wikia.com/wiki/PC_Tweaks_%28Mass_Effect_2%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; for a number of suggestions. Also, since Mass Effect 2 uses the same engine as Mass Effect you could check this excellent tweaking guide (aimed at performance) from &lt;a href=&quot;http://www.tweakguides.com/ME_1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tweakguides&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10547" LastActivityDate="2011-07-14T06:30:15.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26228" PostTypeId="1" CreationDate="2011-07-14T07:16:36.610" Score="1" ViewCount="1087" Body="&lt;p&gt;I just started playing Bad Company 2 this weekend, and I earned the motion sensor for the recon class. I can't figure out for the life of me how to use it or equip it? Is there some control on pc to use these unlocked items?&lt;/p&gt;&#xA;" OwnerUserId="11062" LastActivityDate="2011-07-14T11:28:24.020" Title="How do you use unlocked items?" Tags="|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26229" PostTypeId="2" ParentId="4909" CreationDate="2011-07-14T07:35:04.030" Score="3" Body="&lt;p&gt;It's up to your playing style. I would suggest just using all the free-to-play ones during each rotation to find one that suits you. I fell in love with Kog'Maw when he was free, as I like ranged DPS. It depends heavily on your playstyle, what is a good beginner hero for you.&lt;/p&gt;&#xA;" OwnerUserId="11063" LastEditorUserId="85" LastEditDate="2011-07-14T13:36:06.780" LastActivityDate="2011-07-14T13:36:06.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26231" PostTypeId="2" ParentId="26228" CreationDate="2011-07-14T07:56:30.707" Score="0" Body="&lt;p&gt;You should be able to pick equipment at the class-select screen when you're waiting to spawn, there &lt;em&gt;might&lt;/em&gt; be an arrow next to the class name you have to click for the weapon list to expand.&lt;/p&gt;&#xA;" OwnerUserId="9271" LastActivityDate="2011-07-14T07:56:30.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26232" PostTypeId="2" ParentId="26228" CreationDate="2011-07-14T07:58:48.867" Score="0" Body="&lt;p&gt;Once you unlock items or weapons, you have to wait till respawn to change your loadout. Just highlight the class you want and a menu will pop out (you may need to move the mouse or joystick, I can't recall exactly) and you can pick from the unlocked stuff.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-07-14T07:58:48.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26234" PostTypeId="2" ParentId="26228" CreationDate="2011-07-14T11:28:24.020" Score="4" Body="&lt;p&gt;As the others have explained, most unlocked items/weapons have to be chosen at the loadout screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However the motion sensor will &lt;strong&gt;always&lt;/strong&gt; be equipped once you've unlocked them (and respawned once). You can switch to them with the mousewheel or by pressing &lt;code&gt;4&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-07-14T11:28:24.020" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26235" PostTypeId="1" AcceptedAnswerId="26259" CreationDate="2011-07-14T15:07:31.190" Score="0" ViewCount="404" Body="&lt;p&gt;I need to know why. SF used to provide a key-based championship mode, and it's not in Arcade Edition anymore.&#xA;I was told that it let cheat happen, but that could be solved without cutting this feature off.&lt;/p&gt;&#xA;" OwnerUserId="7826" LastActivityDate="2011-07-16T12:50:05.003" Title="Why did Capcom cut the Championship off the Super Street Fighter IV Arcade Edition?" Tags="|street-fighter-iv|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26236" PostTypeId="2" ParentId="26036" CreationDate="2011-07-14T15:10:49.983" Score="3" Body="&lt;p&gt;After playing for a while, I'm now under the impression that corkscrews are in fact placed completely randomly in the song.  Unlike other people who seem to only encounter them at intense moments of songs, I may have actually encountered MORE of them in the &lt;em&gt;least&lt;/em&gt; intense moments of songs (intro, outro), in addition to some others which seemed arbitrarily placed throughout tracks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, given that on any given track, the corkscrews will always be in the same place, there &lt;strong&gt;must&lt;/strong&gt; be some sort of operation going on that determines their placement, but I'll be damned if I have a clue what it is.&lt;/p&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;p&gt;Anyway, this was too long for a comment.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-07-14T18:31:53.733" LastActivityDate="2011-07-14T18:31:53.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26237" PostTypeId="2" ParentId="25722" CreationDate="2011-07-14T15:21:49.300" Score="2" Body="&lt;p&gt;You can try logging into the EA Account manager &lt;a href=&quot;https://www.ea.com/ca/profile/login&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. In the About Me section, you'll see your personas and &quot;Other Identities&quot; (which is where I see my BF2142 accounts). You used to be able to add/remove them from there but I can't seem to figure out how right now, maybe it's disabled because of this Origin account switching thing they're doing.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-07-14T15:21:49.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26241" PostTypeId="2" ParentId="26164" CreationDate="2011-07-14T18:22:17.557" Score="3" Body="&lt;p&gt;The runeguard for the Defiant faction is located in the Gardens of Meridian. Coming in from the entrance make a right at the mounts and head all the way to the far end. He is down there.&lt;img src=&quot;https://i.stack.imgur.com/sOSSE.png&quot; alt=&quot;This best i can do for visual representation&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9484" LastActivityDate="2011-07-14T18:22:17.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26242" PostTypeId="2" ParentId="26038" CreationDate="2011-07-14T18:48:16.163" Score="1" Body="&lt;p&gt;The cannon is good as well if you can get the timing right.  I had one game where I covered 1 entrance with land mines and was covering the other two with the cannon, had 2 shots, and surprised myself by killing them all so I won the territory.  The cannon is great for both groups of zombies or trying to protect fleeing humans.  I would target near the back of the group of humans which would hit the front of the pack of zombies and maybe kill a couple of humans, but better than having the infection spread like crazy in the pack of humans.&lt;/p&gt;&#xA;" OwnerUserId="8512" LastActivityDate="2011-07-14T18:48:16.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26243" PostTypeId="2" ParentId="26020" CreationDate="2011-07-14T18:52:05.660" Score="-2" Body="&lt;p&gt;The biggest issue will probably be where the saves are stored.  Some services, such as Steam I believe, will store them in a different folder than normal (in Steam's case it is in an actual Steam folder for all saves.)&lt;/p&gt;&#xA;" OwnerUserId="8512" LastActivityDate="2011-07-14T18:52:05.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26244" PostTypeId="2" ParentId="25686" CreationDate="2011-07-14T18:56:24.213" Score="3" Body="&lt;p&gt;This may be well known (it's &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Maximizing_framerate&quot; rel=&quot;nofollow noreferrer&quot;&gt;mentioned in the wiki&lt;/a&gt;), but turning off the temperature and weather features hugely increased my framerate. Edit &lt;code&gt;data\init\d_init.txt&lt;/code&gt;, find these lines:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;[TEMPERATURE:YES]&#xA;[WEATHER:YES]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;and change them to this:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;[TEMPERATURE:NO]&#xA;[WEATHER:NO]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="11067" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-07-14T18:56:24.213" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26245" PostTypeId="2" ParentId="25985" CreationDate="2011-07-14T18:58:33.423" Score="-3" Body="&lt;p&gt;It means exactly what it states. The character lusts for blood. It’s basically another way of saying that the character is completely berserk and focused on killing its opponent. I also believe &quot;bloodlust&quot; gives a +percentage of your max health and a + value of hp and a slight decrease in defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bloodlust&lt;/strong&gt; is a desire for extreme violence and carnage, often aroused in the heat of battle and leading to uncontrolled slaughter and torture.&lt;/p&gt;&#xA;" OwnerUserId="10372" LastActivityDate="2011-07-14T18:58:33.423" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26246" PostTypeId="1" AcceptedAnswerId="26247" CreationDate="2011-07-14T20:13:25.847" Score="24" ViewCount="7305" Body="&lt;p&gt;In League of Legends, I saw a smart casting mode in the options. What does smart casting do exactly? And is it useful/helpful playing against people with it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I was playing Soraka it seemed to want to heal minions over allied champions so I'm inclined to ignore it, but I wanted to make sure that I wasn't ignoring a helpful feature.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2012-05-04T18:40:01.903" Title="Smartly using smart casting" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26247" PostTypeId="2" ParentId="26246" CreationDate="2011-07-14T20:29:14.753" Score="26" Body="&lt;p&gt;Smart casting doesn't mean &quot;It'll cast stuff for you&quot;. Smart casting means &quot;When you hit the hotkey, it immediately casts the spell as if you were targetting where your mouse cursor is hovering&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you hover over a unit, the colored border around it will thicken. This will denote exactly which unit you will smart-cast against when using a targetted skill (like Rammus' Puncturing Taunt), provided it's a valid target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When using an area-of-effect or skillshot skill, then a smart-cast will be targetted as if you had clicked whereever the mouse is currently situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It saves you not merely time in setting up the launch, but also gives you much more flexibility in the actual gameplay. Using normal targetting practices, you have to either select your target or cancel the skill, you cannot input any other commands. With smart-casting, you can focus on the setup for your skill, and then adapt your movements to any updates in the situation without needing to cancel out. And then once you get in position, it's just one button click to fire. Since it can be thrown out from any action as fast as you can drag your mouse over, it can be a lot faster and catch your opponent off-guard, especially for otherwise predictable lead-in skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its utility in being smartly used is entirely dependent on how effective you can utilize aiming without the guide ranges provided for skills. For targetted effects, it rather depends on your ability to target by hovering on a unit rather than clicking on a unit (so in clusters, it is important for knowing the timing so that you don't cast on the wrong foe). It offers speed, but unless your accuracy is up to par, it may be more effective to stick with normal casting for skills until you get the hang of it.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-14T20:29:14.753" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="26248" PostTypeId="2" ParentId="22404" CreationDate="2011-07-14T22:02:14.723" Score="2" Body="&lt;p&gt;Another reason no one has mentioned: It reduces wear-and-tear on the optical drive. My wife plays &lt;em&gt;a lot&lt;/em&gt; and has actually mechanically worn out more than one optical drive over the years.&lt;/p&gt;&#xA;" OwnerUserId="845" LastActivityDate="2011-07-14T22:02:14.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26249" PostTypeId="1" AcceptedAnswerId="26256" CreationDate="2011-07-14T23:28:52.587" Score="11" ViewCount="4433" Body="&lt;p&gt;Just started playing the game and I found some nice looking UberChests(tm). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that I cannot open them, any idea?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="11290" LastEditDate="2011-08-02T14:10:59.680" LastActivityDate="2011-07-15T05:00:36.503" Title="How do I open some nice looking UberChests?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26250" PostTypeId="2" ParentId="26198" CreationDate="2011-07-14T23:38:40.113" Score="7" Body="&lt;p&gt;As written &lt;a href=&quot;http://www.gaslampgames.com/blog/2011/07/14/crashes-cynical-brit-feature-request-faq/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; by developers is a known bug.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Steam Overlay: Looking in to this one. It’d be quite ideal to get this&#xA;  working.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; It will be fixed in next patch.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Yes! Steam overlay now confirmed to be working with the latest patch. (&lt;a href=&quot;http://twitter.com/#!/GaslampGames/status/93124946867400704&quot; rel=&quot;nofollow noreferrer&quot;&gt;tweet&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When the patch 1.0.3 will be live add &lt;code&gt;-opengl&lt;/code&gt; to Steam launch parameters to enable Steam overlay (experimental)&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-07-19T12:08:09.167" LastActivityDate="2011-07-19T12:08:09.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26252" PostTypeId="2" ParentId="11261" CreationDate="2011-07-15T01:29:43.330" Score="-2" Body="&lt;p&gt;First i deleted my 1.06 game patch in the &quot;game data utility&quot; folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then started the game and installed the game data, but i &lt;em&gt;didn't&lt;/em&gt; install the 1.06 update. Instead, when it asked me if i wanted to install 1.06, i clicked Cancel so that it would stay at 1.0. I then loaded my save file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once i was on the strip, i entered Gomorrah, left it, then checked my companions' inventories and all of my weapons etc. were back! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I finally deleted my DLC and reinstated it (you don't actually need to do this: the dlc will work even in version 1.0), i reinstated the 1.06 update and its working great!&lt;/p&gt;&#xA;" OwnerUserId="11072" LastEditorUserId="23" LastEditDate="2011-09-27T19:07:22.977" LastActivityDate="2011-09-27T19:07:22.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26253" PostTypeId="1" AcceptedAnswerId="26258" CreationDate="2011-07-15T02:35:02.993" Score="6" ViewCount="637" Body="&lt;p&gt;Sometimes I'm playing and I see a 5 star captain show up and when I kill him it says &lt;em&gt;morale is lowered&lt;/em&gt;. What exactly does this mean and how does it affect me?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastActivityDate="2011-07-15T09:12:41.410" Title="What does killing a captain do in Just Cause 2?" Tags="|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26254" PostTypeId="2" ParentId="25962" CreationDate="2011-07-15T03:10:49.687" Score="1" Body="&lt;p&gt;Garena publishes LoL for the Singapore and Malaysia market.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See: &lt;a href=&quot;http://vr-zone.com/articles/garena-officially-launches-league-of-legends-on-friday-the-13th/12199.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://vr-zone.com/articles/garena-officially-launches-league-of-legends-on-friday-the-13th/12199.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11073" LastActivityDate="2011-07-15T03:10:49.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26255" PostTypeId="1" AcceptedAnswerId="26260" CreationDate="2011-07-15T03:30:50.790" Score="12" ViewCount="9823" Body="&lt;p&gt;Does anyone know if there is a mod or anything to play Civilization 4 over email?  Like if my friend makes a turn, I get sent an email that its my turn and I can log on make my turn or couple of turns and then next player goes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there is a hot seat option which is very useful, but my friends and I want to play games but its hard for us to meet at the same time online.&lt;/p&gt;&#xA;" OwnerUserId="11074" LastEditorUserId="2259" LastEditDate="2011-07-15T04:05:11.277" LastActivityDate="2012-07-16T15:16:22.617" Title="How do you play Civilization 4 by E-Mail?" Tags="|civilization-4|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26256" PostTypeId="2" ParentId="26249" CreationDate="2011-07-15T05:00:36.503" Score="12" Body="&lt;p&gt;To open UberChests you have to find a lever somewhere in the dungeon, which would open the chest for you.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-07-15T05:00:36.503" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26258" PostTypeId="2" ParentId="26253" CreationDate="2011-07-15T09:12:41.410" Score="6" Body="&lt;p&gt;Killing a captain or any other high ranking military person, causes the enemy soldiers to run and cover more, instead of attacking you directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another effect is that you will attract more heat, ie. you will be seen as a bigger threat, which in turn will cause better equipped enemies to come after you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is more info in &lt;a href=&quot;http://www.gamespot.com/ps3/action/justcause2/show_msgs.php?pid=943499&amp;amp;topic_id=m-1-54103501&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-15T09:12:41.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26259" PostTypeId="2" ParentId="26235" CreationDate="2011-07-15T09:32:29.430" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://www.capcom-unity.com/s-kill/blog/2009/04/16/sfivs_free_championship_mode_update_?num=5&amp;amp;pg=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Championship Mode DLC&lt;/a&gt; you are talking about is tagged as Downloadable Content (DLC).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://thisismyjoystick.com/reviews/review-super-street-fighter-iv-arcade-edition-dlc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Street Fighter IV: Arcade Edition (DLC)&lt;/a&gt; is also tagged as DLC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Capcom decided that they wanted two different experiences, so they released them as separate DLCs. Meaning that the features from the Championship edition are not available in the Arcade Edition.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-15T09:32:29.430" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26260" PostTypeId="2" ParentId="26255" CreationDate="2011-07-15T10:42:14.163" Score="14" Body="&lt;p&gt;This question was &lt;a href=&quot;http://forums.civfanatics.com/showpost.php?p=4937605&amp;amp;postcount=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;answered quite well on the CivFanatics Forum by DogBoy&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;&lt;p&gt;Start game. Click multiplayer, click PBEM, click New game.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Type in a game name at the top left corner. Call it whatever you like. The game will automatically use this name for all saved games.&#xA;  Type in an admin password in the top right corner. Let's pretend you&#xA;  called the game &quot;friend&quot;.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;The first line of players should be called &quot;administrator&quot;. Click on the little computer to the left of that name. Now you can fill in&#xA;  all your information. Give yourself a name, blah blah blah, type in&#xA;  your e-mail, your password, and your SMTP information. The e-mail is&#xA;  there because the game knows to send you the game when his turn is&#xA;  over with. It's a neat little feature. The SMTP is there so when you&#xA;  hit end turn, the game will automatically send the game to your friend&#xA;  through your e-mail without you having to e-mail it to him manually. I&#xA;  personally don't use this feature but some people do.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;The next line should be called &quot;player&quot;. Click on the little computer to the left of that name. Now fill in all your friend's&#xA;  information. If you don't know his SMTP and his password then no&#xA;  problem, he can fill that out on his turn by hitting the escape key,&#xA;  then clicking on &quot;your information&quot;. Let's call your friend Dave.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;The next line should be called &quot;player&quot;. This is where you can either put some AI players in the game or close them all to make it a&#xA;  two player game.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;To the right of both your names is the word &quot;random&quot;. This is where you choose your civ and leader, as well as your friend's civ and&#xA;  leader. You can also go random.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;At the bottom of the page is where you customize the game. I'm sure you know what settings you want.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Now you click the bottom right button called &quot;launch&quot;. The game is now started!&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;When you are done with your turn hit the little flashing red light near your minimap to signify you are done with the turn. If you&#xA;  entered your SMTP information and your friend's e-mail, then game will&#xA;  ask you if you want to e-mail it to him. If you do, then hit yes. Your&#xA;  friend now has the e-mail in his inbox. If you hit no, then exit to&#xA;  desktop.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Go to your civ4 folder. Mine is called: c:/programfiles/Firaxis Games/Sid Meir's Civilization 4/_civ4saves/pbem. In there you will&#xA;  find a brand new folder called &quot;friend&quot;. Remember, that's what we&#xA;  called this game. In that folder is a file called&#xA;  friend_BC_4000_to_Dave. Simply e-mail him that game.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;The first time your friend gets the save he will not have a a folder is his save folder called &quot;friend&quot;. He will want to double&#xA;  click the file from his e-mail and the game will launch. After he is&#xA;  done with his turn and he hits end turn, the game will generate the&#xA;  &quot;friend&quot; folder in his save folder. He entered his SMTP info then he&#xA;  can send the file to you from the game. If he didn't enter his SMTP&#xA;  info, he can find the save in his new folder. He can e-mail the save&#xA;  to you from there.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;It helps to make a shortcut to the friend folder and put it on your desktop. That's what I do.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9620" LastActivityDate="2011-07-15T10:42:14.163" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26261" PostTypeId="1" AcceptedAnswerId="26262" CreationDate="2011-07-15T13:51:26.080" Score="0" ViewCount="538" Body="&lt;p&gt;I have found some unique weapons throughout the game, but far from all. They just seem to appear at &lt;em&gt;random&lt;/em&gt; locations (like on the ground in a cave).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any hints or tips one can follow to find these weapons? (Without cheating, obviously).&lt;/p&gt;&#xA;" OwnerUserId="8299" LastEditorUserId="336" LastEditDate="2011-07-16T01:26:33.727" LastActivityDate="2011-07-16T01:26:33.727" Title="Unique weapons locations" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26262" PostTypeId="2" ParentId="26261" CreationDate="2011-07-15T14:02:23.633" Score="3" Body="&lt;p&gt;They may appear random (&lt;a href=&quot;http://fallout.wikia.com/wiki/Love_and_Hate&quot; rel=&quot;nofollow noreferrer&quot;&gt;LOVE/HATE&lt;/a&gt; for example drops from a seemingly random raider captain. &lt;a href=&quot;http://fallout.wikia.com/wiki/Annabelle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Annabelle&lt;/a&gt; drops from a seemingly random nightkin). However, they're not actually random. If you play through it again, you'll find the same drops in approximately the same place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to really find them all is to exhaustively search the world. Yuck. I don't recommend it. Really though, you don't have to go through that hell. The &quot;special&quot; weapons are better than the un-upgraded versions of the normal weapons, but they're not significantly better than the upgraded versions. And some of the best weapons (the anti-materiel gun, and the fat man) don't even have special versions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So use what you like, and keep an eye out for weapon mods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing I will say: if you're looking for &lt;em&gt;good&lt;/em&gt; weapons, expect to jump through a few hoops. It's rare that you can just kill someone and they've got a great weapon (I like Love/Hate, and all, but there is a big difference between the elite brass knuckles and the elite gauss rifle, which is a bad example, because that's a drop as well.) It's more likely you'll have to pick a 100 skill lock, or hack a 100 skill computer, and that lock and that computer will probably be significantly off the beaten path.&lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2011-07-15T14:17:00.893" LastActivityDate="2011-07-15T14:17:00.893" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26263" PostTypeId="1" AcceptedAnswerId="26265" CreationDate="2011-07-15T16:57:07.257" Score="10" ViewCount="11907" Body="&lt;p&gt;I have a train track loop on a map with two trains on it. Orders for both trains are identical, and they move clockwise around the loop:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;station A -&amp;gt; waypoint A -&amp;gt; station B -&amp;gt; waypoint B -&amp;gt; ...&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;However one of the two trains is always parked at the depot. When the currently active train enters the depot for maintenance the other takes off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What changes do I need to make such that I can have more than one train operating on the loop simultaneously?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="336" LastEditDate="2011-07-15T23:25:16.470" LastActivityDate="2015-03-19T19:35:14.547" Title="OpenTTD: How do I allow for multiple trains on a track?" Tags="|openttd|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26264" PostTypeId="2" ParentId="10305" CreationDate="2011-07-15T17:49:19.130" Score="1" Body="&lt;p&gt;All you need to do is find Harper's Shack. It's just north and east of hidden springs. It has a campfire outside for crafting, a reloading bench, a workbench, lockers, storage boxes and a bed. The only downside is it's near a deathclaw cave. Easily avoidable and/or assaulted&lt;/p&gt;&#xA;" OwnerUserId="11079" LastActivityDate="2011-07-15T17:49:19.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26265" PostTypeId="2" ParentId="26263" CreationDate="2011-07-15T17:53:35.403" Score="8" Body="&lt;p&gt;You need to add signals. Depots have built in signals, but stations and waypoints &lt;em&gt;do not&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-07-15T17:53:35.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26266" PostTypeId="2" ParentId="14166" CreationDate="2011-07-15T17:57:42.970" Score="4" Body="&lt;p&gt;As an alternative to using the single combined station approach, there are always patches to the rescue; you can use &lt;a href=&quot;http://wiki.openttd.org/Passenger_and_cargo_distribution&quot; rel=&quot;nofollow noreferrer&quot;&gt;cargodist&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;del&gt;It requires a specially built executable and all that, meaning you will probably as you update it end up going back and forth between ahead of stable release and behind it, but in my experience it makes the game a fair bit more interesting and realistic.&lt;/del&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; As of 1.4.0; cargo distribution is part of the main branch of OpenTTD.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2014-05-27T12:42:25.667" LastActivityDate="2014-05-27T12:42:25.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26267" PostTypeId="2" ParentId="22751" CreationDate="2011-07-15T18:24:05.777" Score="11" Body="&lt;p&gt;You can get a &lt;em&gt;pirate&lt;/em&gt; realm key! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you might be able to dye yourself a few times. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And that, is it. &lt;/p&gt;&#xA;" OwnerUserId="11081" LastEditorUserId="11081" LastEditDate="2011-07-17T14:40:23.533" LastActivityDate="2011-07-17T14:40:23.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26268" PostTypeId="2" ParentId="25316" CreationDate="2011-07-15T18:31:49.323" Score="2" Body="&lt;p&gt;It doesn't exist. They're saving it for the next update. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.toucharcade.com/showthread.php?t=55864&amp;amp;page=955&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.toucharcade.com/showthread.php?t=55864&amp;amp;page=955&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Congrats on all those achievements though.&lt;/p&gt;&#xA;" OwnerUserId="11081" LastActivityDate="2011-07-15T18:31:49.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26269" PostTypeId="1" CreationDate="2011-07-15T19:07:42.837" Score="16" ViewCount="1463" Body="&lt;p&gt;When you die in Dungeons of Dredmor and permadeath is enabled the game gives you a score. Any ideas how the score is calculated?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="8350" LastEditDate="2011-08-12T15:47:54.460" LastActivityDate="2024-03-28T06:02:05.220" Title="How is score calculated in Dungeons of Dredmor?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26271" PostTypeId="1" CreationDate="2011-07-15T23:28:09.197" Score="0" ViewCount="550" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://superuser.com/questions/280660/allowing-a-friend-to-connect-over-the-internet-to-a-minecraft-server-ive-hosted&quot;&gt;My friend cant connect to my Minecraft server from their house&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;My friend and I want a multiplayer server to play on so i'm making one.&lt;/p&gt;&#xA;" OwnerUserId="10865" LastEditorUserId="-1" LastEditorDisplayName="user9983" LastEditDate="2017-03-20T10:18:00.640" LastActivityDate="2013-10-22T17:15:36.090" Title="On my minecraft SMP i need to port forward for someone outside my network to connect. What does this mean?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ClosedDate="2011-07-15T23:59:16.790" ContentLicense="CC BY-SA 3.0" />
  <row Id="26272" PostTypeId="2" ParentId="26271" CreationDate="2011-07-15T23:38:44.163" Score="1" Body="&lt;p&gt;Without going into a deeply technical explanation of how the internet works and whatnot; computers in Casa Smith cannot &quot;see&quot; computers in Casa Lee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are hosting a server on a local machine at home, you need to configure your router to, when asked for a specific port number, forward that request to a specific machine on the appropriate port.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the details on this process, a better bet is probably &lt;a href=&quot;https://superuser.com/&quot;&gt;Super User&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; On a tangentially related note; server software for Minecraft isn't exactly lightweight, so you need to make sure that you internet connection is beefy enough to support the protocol, as well as that the machine running the server is powerful enough to deal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, you probably don't want to run the server and your own client on the same box unless you run a real powerhouse of a machine.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="-1" LastEditDate="2017-03-20T10:04:41.910" LastActivityDate="2011-07-15T23:38:44.163" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26273" PostTypeId="2" ParentId="25433" CreationDate="2011-07-15T23:42:47.083" Score="0" Body="&lt;p&gt;I think the message saying the Eater of Worlds has been slain instead of saying he fled is just a bug.  The first bullet under the &quot;Mr. Fix-It&quot; section of &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-6-progress-part-1-5-intermission.38494/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; says that the version 1.0.6 update will correct the message so that the Eater of Worlds will &quot;no longer list as 'Defeated'&quot; when he flees.&lt;/p&gt;&#xA;" OwnerUserId="10089" LastActivityDate="2011-07-15T23:42:47.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26274" PostTypeId="1" AcceptedAnswerId="26283" CreationDate="2011-07-16T00:04:07.213" Score="15" ViewCount="8873" Body="&lt;p&gt;Sandbox type games tend to present you with a pristine landscape, allowing you to make up the story as you goes along (cf. Minecraft, Sim City [?], etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first glance, the same should apply to Terraria, &lt;strong&gt;however:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The dungeon could hardly be considered a &quot;natural geographical feature&quot;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The Underworld is full of ruined buildings.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The floating islands are &lt;em&gt;clearly&lt;/em&gt; flying ships that have been fossilized, or something similar.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is there any known Lore or back-story that explains any of these moderately strange phenomena?&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2018-04-30T06:56:57.237" Title="Does Terraria have any Lore?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26276" PostTypeId="1" AcceptedAnswerId="26281" CreationDate="2011-07-16T00:35:40.483" Score="3" ViewCount="914" Body="&lt;p&gt;So, I've decided that I want to breach the first level cavern I've found. I noticed that there are a significant number of Giant Cave Spider Silk covering the floor of the cavern. However, looking in the &lt;kbd&gt;u&lt;/kbd&gt;nits menu, I don't see any Giant Cave Spider. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean that there are no Giant Cave Spiders in the cavern? And would the silk regenerate if there indeed isn't one?&lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-07-16T02:30:36.383" Title="Does the presence of Giant Cave Spider Silk always indicate the presence of Giant Cave Spiders?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26277" PostTypeId="2" ParentId="2077" CreationDate="2011-07-16T00:56:25.840" Score="2" Body="&lt;p&gt;After playing hundreds of hours of Oblivion, I finally made a pure &lt;em&gt;mage&lt;/em&gt; class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The clue is that if you want to be both able to cast powerful spells and at the same time wield the best weapons in game, it is easier to train a mage to use sword or the like rather than teach a pure &lt;code&gt;STR&lt;/code&gt; class to use magic, because (here comes the most important part) : &lt;strong&gt;you cannot use the mightiest spells&lt;/strong&gt; since you don't have the mana for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is a bit of a shame, since there are so many fantastic spells in the game!&lt;/p&gt;&#xA;" OwnerUserId="8299" LastActivityDate="2011-07-16T00:56:25.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26278" PostTypeId="1" AcceptedAnswerId="26280" CreationDate="2011-07-16T01:40:08.007" Score="4" ViewCount="1596" Body="&lt;p&gt;After my third siege, my outdoors trap corridor is filled with bodies, blood and other sticky icky stuff. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vIb1s.png&quot; alt=&quot;Sticky icky stuff and blood&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is attracting swarms of flies and generating unhappy thoughts for the dwarfs. I've read that the 'Cleaning' labor only works indoors. How do I get my dwarfs to clean the outdoor traps? &lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-07-16T04:47:18.637" Title="How to clean outdoor traps?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26279" PostTypeId="2" ParentId="26278" CreationDate="2011-07-16T02:10:58.940" Score="2" Body="&lt;p&gt;The simplest way is probably just to build an overhanging roof, so that the trapped areas count as indoors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want to do that, maybe assigning a dwarf with cleaning enabled to a burrow that is over your traps would work.  I tend to doubt, though, that this would bypass the indoor requirement.&lt;/p&gt;&#xA;" OwnerUserId="8082" LastActivityDate="2011-07-16T02:10:58.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26280" PostTypeId="2" ParentId="26278" CreationDate="2011-07-16T02:25:20.343" Score="5" Body="&lt;p&gt;If you have weather enabled and your region permits it, rain will clean any tile it touches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, you can get your dwarves to move bodies and the like (and if you're playing dwarf fortress properly, there will be a &lt;em&gt;lot&lt;/em&gt; of bodies) through the &lt;kbd&gt;o&lt;/kbd&gt;rders screen, and then &lt;kbd&gt;r&lt;/kbd&gt;efuse. There should be an option of &quot;dwarves grab corpses from outside&quot; change that to &quot;yes&quot;, and keep &quot;ignore vermin&quot; on if you wish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you have downloaded an updated version of &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=58809.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;DFHack&lt;/a&gt;, &lt;em&gt;the&lt;/em&gt; Dwarf Fortress memory utility, you can instantly clean all contaminants from the map by running DFClean.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-16T02:25:20.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26281" PostTypeId="2" ParentId="26276" CreationDate="2011-07-16T02:30:36.383" Score="4" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A Giant Cave Spider &lt;strong&gt;may or may not be on the map&lt;/strong&gt; upon embark, or worse, it may be lying in wait to ambush your dwarves, invisible until they get too close, but the presence of their silk is only a dead giveaway that there are &lt;em&gt;some&lt;/em&gt; &lt;strong&gt;available&lt;/strong&gt; to your map. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Giant Cave Spider silk will not regenerate without a live Giant Cave Spider to spew it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-16T02:30:36.383" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26282" PostTypeId="2" ParentId="25433" CreationDate="2011-07-16T02:33:05.073" Score="0" Body="&lt;p&gt;Just to add to Jaminja's post.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eater will die with no loot if you left the biome for too long, &#xA;  e.g. using Magic Mirror to go home then run back to Corruption for round 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest that you build a outpost closer to Corruption, with a bed as spawning point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another suggestion is to prep the area into an arena hall to better your odds in fighting it. This can not be easy as the little Eaters will literally swarm you.&lt;/p&gt;&#xA;" OwnerUserId="10864" LastActivityDate="2011-07-16T02:33:05.073" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26283" PostTypeId="2" ParentId="26274" CreationDate="2011-07-16T02:35:52.047" Score="10" Body="&lt;p&gt;At this point, the only real lore is that the world is suffering from &lt;a href=&quot;http://terraria.gamepedia.com/The_Corruption&quot; rel=&quot;nofollow noreferrer&quot;&gt;Corruption&lt;/a&gt;/&lt;a href=&quot;http://terraria.gamepedia.com/The_Crimson&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crimson&lt;/a&gt;, an ailment that &lt;a href=&quot;http://terraria.gamepedia.com/Dryad&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Dryad&lt;/a&gt; would dearly like cleansed. She implores you to do so often, when you talk to her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from that, there is little yet developed about the world, though that hasn't stopped fans from &lt;a href=&quot;http://www.terrariaonline.com/threads/terraria-adventures-a-comic-stickied-by-blue.11848/&quot; rel=&quot;nofollow noreferrer&quot;&gt;filling in the gaps on their own&lt;/a&gt;!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3936" LastEditDate="2015-01-09T08:28:37.330" LastActivityDate="2015-01-09T08:28:37.330" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26284" PostTypeId="2" ParentId="26278" CreationDate="2011-07-16T04:47:18.637" Score="6" Body="&lt;p&gt;Likely the most exciting solution would be to pump water and then lava into the trap area filling it with obsidian which you could then mine out.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-07-16T04:47:18.637" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26285" PostTypeId="1" AcceptedAnswerId="26286" CreationDate="2011-07-16T05:30:18.477" Score="20" ViewCount="5366" Body="&lt;p&gt;I want to know if TF2 taunt kills can be done during the heat of battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have looked it up TF2 wiki but I cannot find anything satisfactory. The closest thing is a YT demo of a Scout stunning a Sniper, pointing to the sky and then kill him with a bat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any videos of live game taunt kills would be nice.&#xA;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="10864" LastEditorUserId="18916" LastEditDate="2014-04-24T15:02:57.140" LastActivityDate="2016-05-24T14:56:32.390" Title="How do I execute well-timed taunt kills?" Tags="|team-fortress-2|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26286" PostTypeId="2" ParentId="26285" CreationDate="2011-07-16T07:00:21.057" Score="15" Body="&lt;p&gt;My best advice is to &lt;strong&gt;predict where the enemy is going to go&lt;/strong&gt;. For example, if an enemy was going down the vents in &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Turbine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Turbine&lt;/a&gt;, you may want wait behind a bend and initiate your taunt kill, so that it will hit the enemy when he turns the corner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One particular taunt kill I got, I saw a Soldier coming up the path. I retreated and waited behind where he was going to pop out of, and taunted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your goal is specifically to get a taunt kill, you may want to favor certain classes. Heavy has the fastest taunt kill, with Pyro's Hadouken slightly slower than the Heavy's.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="28182" LastEditDate="2016-05-24T14:54:34.083" LastActivityDate="2016-05-24T14:54:34.083" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="26287" PostTypeId="2" ParentId="26263" CreationDate="2011-07-16T09:30:25.677" Score="10" Body="&lt;p&gt;As @Williham said you need signals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several different kinds of signals that can be used to construct very advanced track systems. That's one of the main points that make OpenTTD so great. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your case you need one-way signals but I highly recommend that you do some reading about the other signals as well:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Block signals&lt;/li&gt;&#xA;&lt;li&gt;Pre signals&lt;/li&gt;&#xA;&lt;li&gt;Path signals&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;An excellent overview is given at &lt;a href=&quot;http://wiki.openttd.org/Signals&quot; rel=&quot;noreferrer&quot;&gt;http://wiki.openttd.org/Signals&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8182" LastActivityDate="2011-07-16T09:30:25.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26288" PostTypeId="1" AcceptedAnswerId="26289" CreationDate="2011-07-16T10:32:56.180" Score="7" ViewCount="7345" Body="&lt;p&gt;I am trying crafting some potions, but the game says that I am not yet crafty enought to craft that craft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where I can see how crafty I am and how to become more crafty?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2014-08-06T23:39:53.147" Title="How to be more crafty?" Tags="|dungeons-of-dredmor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26289" PostTypeId="2" ParentId="26288" CreationDate="2011-07-16T11:19:08.613" Score="6" Body="&lt;p&gt;Your crafting skills are at the bottom right of your character page. To increase them, you must have selected them as one of your starting skill and pick it at level up.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="11089" LastEditDate="2011-12-17T09:56:31.700" LastActivityDate="2011-12-17T09:56:31.700" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="26290" PostTypeId="2" ParentId="26235" CreationDate="2011-07-16T12:50:05.003" Score="0" Body="&lt;p&gt;In consoles, there was the &lt;a href=&quot;http://marketplace.xbox.com/en-US/Product/Super-Tournament-Mode/00000000-0000-400c-80cf-0009434307fc&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Tournament Mode DLC for Super Street Fighter IV&lt;/a&gt;, which enabled a &quot;Tournament&quot; option, that is similar to the &quot;Championship&quot; mode that was also released as DLC for Street Fighter IV. Looking at the screenshots for Super Street Fighter 4: Arcade edition on Steam, I can see the &quot;Tournament&quot; option there, but it looks like an XBox 360 screenshot.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-07-16T12:50:05.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26291" PostTypeId="1" AcceptedAnswerId="26329" CreationDate="2011-07-16T13:56:58.303" Score="1" ViewCount="564" Body="&lt;p&gt;I play with Ryu and in his footsie game I have to press forward and backward often followed by c.MK, Fireball. My problem is that even if my input is correct (quarter circle forward + HP) the game engine misinterprets my input as Dragonpunch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of forward, c.MK, Fireball I get forward, c.MK, Dragonpunch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some kind of trick to force the game engine to do what I want? The input is correct from what I read in training mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I use a MC Tournament Edition Fight Stick.&lt;/p&gt;&#xA;" OwnerUserId="10933" LastEditorUserId="10933" LastEditDate="2011-07-16T15:32:11.843" LastActivityDate="2011-07-17T17:39:26.620" Title="How can I prevent the SF4 game engine from misinterpreting special commands?" Tags="|xbox-360|street-fighter-iv|super-street-fighter-iv|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26292" PostTypeId="1" CreationDate="2011-07-16T16:46:24.793" Score="0" ViewCount="1563" Body="&lt;p&gt;Usually the version of the game is listed in the lower right corner (or some corner) of the games main screen. But I can't find it anywhere here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm getting freezes in the game and after some reading it seems there's a patch out for that problem. I just need to find the version of the game I have.&lt;/p&gt;&#xA;" OwnerUserId="10347" LastActivityDate="2011-07-17T23:10:52.180" Title="How can I see what version of Mirror's Edge I have installed on my PC?" Tags="|mirrors-edge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26293" PostTypeId="1" AcceptedAnswerId="26356" CreationDate="2011-07-16T17:20:21.330" Score="0" ViewCount="64" Body="&lt;p&gt;I've just unlocked veteran rifles in Medal of Honor. To my surprise, there is no difference in stats at all. Do they provide any real advantage? &lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="7354" LastEditDate="2011-07-16T22:38:48.883" LastActivityDate="2011-07-18T12:43:30.927" Title="Veteran rifles in Medal of Honor" Tags="|medal-of-honor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26294" PostTypeId="1" CreationDate="2011-07-16T17:21:19.423" Score="5" ViewCount="5946" Body="&lt;p&gt;Minecraft and Terraria both run incredibly slow on my machine.  I've never seen anything like it, javaw.exe hammers my cpu - it's constantly at 100%.  These aren't even graphically intensive games, they both use java, so I suspect that to be the reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried setting low render distance, 3D anaglyph to off, graphics to fast, but still minecraft became unplayable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I uninstalled all previous versions of java and installed the latest version: jre7.  I even tried running minecraft in very low resolution and it still killed by cpu.  Reinstalling minecraft and java hasn't worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've checked that nothing else is running, anti-virus autoscan is off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've managed to run hl2, portal, cod4, san andreas and other recent 3D games just fine, so it's very frustrating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My specs:&#xA;Pentium 4 2.8GHz&#xA;1 GB RAM&#xA;NVIDIA 5600 64MB&#xA;Windows XP&lt;/p&gt;&#xA;" OwnerUserId="11093" LastEditorUserId="3610" LastEditDate="2011-07-16T20:39:18.773" LastActivityDate="2015-08-30T17:08:22.327" Title="How can I improve the performance of java games?" Tags="|performance|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26296" PostTypeId="2" ParentId="25779" CreationDate="2011-07-16T17:36:29.660" Score="3" Body="&lt;p&gt;Typically the only two items you will use in the second slot will be shotgun or sandvich. You will want to use the Sandvich if you are separated from your medic, or if you need to help your medic heal up by dropping it (right click to drop it). If you need more mobile damage use a shotgun as you don't have to spin-up to use it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the melee slot the most useful items will be the Warrior's Spirit or the Gloves of Running Urgently (GRU). You would want to use the Warrior's Spirit when you are trying to maximize your damage, and use the GRU when you need to get to locations faster (say cp mode).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The primary slot is where most of the business happens, and it can affect what you want in your melee slot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically the Minigun (Sasha) is a good all-around gun. It doesn't have the negatives (such as slowing you down) that some of the other weapons have, but it doesn't have the benefits either. It's a good weapon to use when you want higher damage but want to maintain at least some mobility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically the Natascha is great when you are trying to suppress an area against very mobile targets. It's limited in that it doesn't do as massive damage as other weapons do, so it can only go so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically the Brass Beast is hard to play because the reduced mobility makes you quite vulnerable, but sometimes you need that extra punch. Use with caution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have found the Tomislav to be an incredibly mobile weapon. It spins up and down much faster than any other primary weapon, and this makes surprise attacks much more effective. When combined with either the GRU or Warrior's Spirit you are a force to contend with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="11092" LastActivityDate="2011-07-16T17:36:29.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26297" PostTypeId="1" AcceptedAnswerId="26299" CreationDate="2011-07-16T18:50:36.843" Score="5" ViewCount="2012" Body="&lt;p&gt;I recently had a dwarf name a weapon (a no quality steel battle axe).  This weapon now shows up in my artifact list, though with a different color than mood/crafted artifacts.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the weapon get any bonus for being so named, or is it effectively still a no quality steel battle axe?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it gets a bonus, how does it compare to artifact weapons, and weapons of other quality levels?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-07-16T19:37:36.870" Title="Do named weapons function better than their unamed counterparts?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26298" PostTypeId="1" AcceptedAnswerId="26334" CreationDate="2011-07-16T19:07:10.900" Score="0" ViewCount="19494" Body="&lt;p&gt;I found a Solid Chest in World of Warcraft and I looted it. After how much time will it respawn so I can check it again?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="3062" LastEditDate="2012-04-30T18:53:41.353" LastActivityDate="2012-04-30T18:53:41.353" Title="Solid chests respawn rate in WoW?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26299" PostTypeId="2" ParentId="26297" CreationDate="2011-07-16T19:37:36.870" Score="12" Body="&lt;p&gt;The Axe does not become any better by being named, it is just a storytelling thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What it means, essentially, is that the weapon in question has become famous for some reason, probably meaning that it isn't quite as no-quality as you might have expected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But all in all, it's &quot;just&quot; a name, with no combat effect. (Considering the absurdly large amount of bookkeeping being done behind the scenes, it is quite possible that the axe has certain non-combat attributes, such as making the owner happy, or possibly the maker.)&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-07-16T19:37:36.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26300" PostTypeId="1" CreationDate="2011-07-16T21:13:19.477" Score="5" ViewCount="575" Body="&lt;p&gt;I have a Mac and I use Mods, I am not very good at putting mods on and have looked at endless youtube video's. I found one where you make the minecraft.jar into a folder then drag the files in but that only works for toomanyitem's mod. So tried something called ModCraft but soon found out it is only for windows. So I was wondering if there was a equivalent.&lt;/p&gt;&#xA;" OwnerUserId="11094" LastActivityDate="2011-09-01T01:39:41.633" Title="Is there a equivalent to the automatic mod downloader ModCraft for mac?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26301" PostTypeId="2" ParentId="25767" CreationDate="2011-07-16T21:21:19.933" Score="7" Body="&lt;p&gt;Install the &lt;a href=&quot;http://www.minecraftforum.net/topic/75440-risugamis-mods&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Risugami&amp;#39;s Mods - Minecraft Forum&quot;&gt;Death Chest mod&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, if you die miles away from spawn, I suggest you use the &lt;a href=&quot;http://www.minecraftforum.net/topic/140684-toomanyitems-in-game-invedit&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;TooManyItems in-game invedit - Minecraft Forum&quot;&gt;TooManyItems mod&lt;/a&gt; and save your inventory, so you can reload it when you die.&lt;/p&gt;&#xA;" OwnerUserId="11094" LastEditorUserId="9752" LastEditDate="2011-09-12T01:19:35.323" LastActivityDate="2011-09-12T01:19:35.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26302" PostTypeId="1" AcceptedAnswerId="26303" CreationDate="2011-07-16T23:38:57.343" Score="9" ViewCount="2519" Body="&lt;p&gt;When you put an item on the altar of Krong, the outcome seems pretty random: either it gets cursed or some benefits (sometimes these are not very relevant - as in an armor item getting pluses or minuses to mana regeneration when playing a warrior). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this process random, or is there anything you can do to influence the outcome? I've had a couple of theories:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If you've bought the item from a shop, it's more likely to be cursed&lt;/li&gt;&#xA;&lt;li&gt;If you've crafted the item yourself, it's more likely to get a good effect&lt;/li&gt;&#xA;&lt;li&gt;If Krong has blessed an item before, he won't do so again&lt;/li&gt;&#xA;&lt;li&gt;It's completely random, the game chooses one 'stat' to modify and does so in a random direction (most likely +/- 1)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Only theory #4 seems to be holding up so far... I've never seen a curse and a blessing at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how does Krong work, exactly?&lt;/p&gt;&#xA;" OwnerUserId="1847" LastEditorUserId="8366" LastEditDate="2011-07-17T00:14:04.557" LastActivityDate="2013-08-28T23:18:57.457" Title="In Dungeons of Dredmor, what determines the result when offering items to Krong?" Tags="|dungeons-of-dredmor|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26303" PostTypeId="2" ParentId="26302" CreationDate="2011-07-16T23:44:42.550" Score="18" Body="&lt;p&gt;Krong is completely random. However, if an artifact is already an artifact, he is more likely to try to increment an existing statistic as opposed to giving you a new one.&lt;/p&gt;&#xA;" OwnerUserId="11096" LastActivityDate="2011-07-16T23:44:42.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26304" PostTypeId="5" CreationDate="2011-07-17T00:52:22.217" Score="0" Body="&lt;p&gt;Dungeons of Dredmor is a roguelike indie game released on by July 13, 2011 by Gaslamp Games. The game features tile-based graphics. A DLC release for the game entitled &quot;Realm of the Diggle Gods&quot; was also released later that year. A second DLC called &quot;You Have To Name The Expansion Pack&quot; was released on June 5, 2012. A third DLC called &quot;Conquest of the Wizardlands&quot; was released on August 1, 2012.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; 13 July 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.gaslampgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gaslamp Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Distributor:&lt;/strong&gt; &lt;a href=&quot;http://store.steampowered.com/news/5826/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dungeons_of_Dredmor&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.dungeonsofdredmor.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dungeonsofdredmor.wikia.com/wiki/Dungeons_of_Dredmor_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeons of Dredmor Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dredmod.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;DredMod Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://www.dredmorwiki.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeons of Dredmor at DredmorWiki&lt;/a&gt;&lt;/em&gt; - dead&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastEditorUserId="116256" LastEditDate="2016-04-30T23:05:32.957" LastActivityDate="2016-04-30T23:05:32.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26305" PostTypeId="4" CreationDate="2011-07-17T00:52:22.217" Score="0" Body="Dungeons of Dredmor is a game about Diggles, Loot and Lutefisk. As it is indeed a roguelike game, it is a game where you die, often, and that steals your sleep." OwnerUserId="730" LastEditorUserId="6010" LastEditDate="2012-07-20T19:40:01.630" LastActivityDate="2012-07-20T19:40:01.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26308" PostTypeId="1" AcceptedAnswerId="26315" CreationDate="2011-07-17T03:53:25.360" Score="6" ViewCount="1822" Body="&lt;p&gt;I have placed a powered rail on a slope with a redstone torch underneath it as shown in the following two pictures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ExkrJ.png&quot; alt=&quot;Redstone torch under rail&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nOHdC.png&quot; alt=&quot;Powered rail unpowered&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now as you can see, the powered rail is in fact unpowered, despite the redstone torch underneath it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if I place a redstone torch next to the powered rail it is powered, but when I remove it, it continues to remain powered, as it should have done in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cVvMR.png&quot; alt=&quot;Redstone torch next to powered rail&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NNbYM.png&quot; alt=&quot;Powered rail powered without redstone torch&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a glitch? Or some behaviour of redstone/minecart tracks that I am unaware of?&lt;/p&gt;&#xA;" OwnerUserId="11098" LastActivityDate="2014-10-21T18:06:05.673" Title="Powered rail on a slope powering glitch?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26310" PostTypeId="1" AcceptedAnswerId="26316" CreationDate="2011-07-17T04:57:15.500" Score="3" ViewCount="1731" Body="&lt;p&gt;I have heard that monsters only spawn within a fixed radius of the player in single-player mode. Is it different in SMP, or is it that because there are no players that no monsters can spawn?&lt;/p&gt;&#xA;" OwnerUserId="9353" LastEditorUserId="14289" LastEditDate="2012-01-16T16:07:30.253" LastActivityDate="2012-01-16T16:07:30.253" Title="In Minecraft SMP, if there are no players online, do any monsters spawn?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26311" PostTypeId="2" ParentId="26308" CreationDate="2011-07-17T06:11:26.723" Score="2" Body="&lt;p&gt;I don't know if this counts as an &lt;em&gt;answer&lt;/em&gt; per se, but I've had this happen to. Not all the time, just occasionally. I'm pretty sure I fixed it by digging down from the side and placing the torch under the block + rail, rather than placing the torch then placing the block + rail.&lt;/p&gt;&#xA;" OwnerUserId="10244" LastActivityDate="2011-07-17T06:11:26.723" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26312" PostTypeId="2" ParentId="25397" CreationDate="2011-07-17T06:36:50.183" Score="6" Body="&lt;p&gt;One of the quickest ways to rake in the coins is farming &lt;a href=&quot;http://wiki.terrariaonline.com/Meteor_Head&quot; rel=&quot;nofollow noreferrer&quot;&gt;meteor heads&lt;/a&gt;.  You'll need to break a single &lt;a href=&quot;http://wiki.terrariaonline.com/Shadow_Orb&quot; rel=&quot;nofollow noreferrer&quot;&gt;shadow orb&lt;/a&gt; to spawn the &lt;a href=&quot;http://wiki.terrariaonline.com/Meteor&quot; rel=&quot;nofollow noreferrer&quot;&gt;meteor&lt;/a&gt;.  Shadow orb harvesting is hard but you can do it much earlier with clever tunneling and a couple sticks of dynamite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For continued quick coins an &lt;a href=&quot;http://wiki.terrariaonline.com/Guide:Bases#Meteors&quot; rel=&quot;nofollow noreferrer&quot;&gt;artificial meteorite biome&lt;/a&gt; can be used instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JjGXU.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1317" LastActivityDate="2011-07-17T06:36:50.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26313" PostTypeId="2" ParentId="25397" CreationDate="2011-07-17T07:08:13.010" Score="-1" Body="&lt;p&gt;1) Kill stuff&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Get better equipment (gold, meteroite, demonite)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Kill stuff faster&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Google +Terraria +Mob Grinder&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5) Kill stuff even faster&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6) Make use of fast time, i.e. turn frame skip off, minimize terraria by clickin on its icon in the taskbar, not the minimize icon in the window&lt;/p&gt;&#xA;&#xA;&lt;p&gt;7) Kill stuff ultra fast and get rich in no time&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Not recommended&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;8) Cheat by downloading Warehouse maps, such as &lt;a href=&quot;http://www.terrariaonline.com/threads/warehouse-all-items-map.30729/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; or &lt;a href=&quot;http://www.terrariaonline.com/threads/1-0-4-all-item-map-always-updated.30817/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; or any other warehouse maps out there.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastActivityDate="2011-07-17T07:08:13.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26314" PostTypeId="1" AcceptedAnswerId="26319" CreationDate="2011-07-17T09:11:16.507" Score="2" ViewCount="244" Body="&lt;p&gt;I was able to get away from Starcraft II for a while (6 months or so). Now that I relapsed I see that there were many updates. Some of these changed unit properties etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if anything substantial has changed in tactics. Do the new unit updates have new tactics specific to once useless units like archons etc?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="5011" LastEditorUserId="8350" LastEditDate="2011-07-17T12:07:44.257" LastActivityDate="2011-07-17T15:50:37.310" Title="Starcarft II Relapse, Protoss Tactics" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26315" PostTypeId="2" ParentId="26308" CreationDate="2011-07-17T10:21:44.950" Score="10" Body="&lt;p&gt;This is a glitch relating to the updating of blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, the issue is that when the powered rail is placed, it does not check to see if the block it is on is already powered, but keeps its state until a nearby block updates, such as might happen when you place a redstone torch that would power it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When that redstone torch is removed again, the track checks to see if it still powered, and, realizing that it is, stays on. (c.f. the glitch that would give free power to tracks placed on a slope when one was removed from a chain of powered rails).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anything that causes the track to be updated should make the track powered; such as placing the tracks sequentially from bottom to top, meaning that the initial state of the powered rail will be flat: When the next rail is then placed, pulling the end of the powered track up, it updates and gets power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another alternative, as Dan F mentioned, is to simply place the torch after the rail.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-07-17T10:21:44.950" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26316" PostTypeId="2" ParentId="26310" CreationDate="2011-07-17T10:49:14.943" Score="3" Body="&lt;p&gt;As far as I know it works the same in SMP. You can find the algorithm at &lt;a href=&quot;https://minecraft.wiki/w/Spawn&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;. Basically they don't spawn closer than 24 blocks, or farther away than an 272 x 272 area from a player. So no player = no spawns.&lt;/p&gt;&#xA;&lt;p&gt;You can test this yourself by joining a server that has been empty for a while (I'm not sure how long it takes for mobs to despawn) and you'll notice that it always takes a few moments before any kind of mob shows up.&lt;/p&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-07-17T10:49:14.943" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26317" PostTypeId="1" AcceptedAnswerId="27138" CreationDate="2011-07-17T11:31:05.227" Score="8" ViewCount="1210" Body="&lt;p&gt;As described in &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Stats&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt;, the primary stats have an influence on the secondary stats. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how do they scale? For 1 point gained on a primary stat, how many points do I gain in linked secondary stats?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="1485" LastEditDate="2011-07-18T12:54:44.440" LastActivityDate="2011-08-02T11:41:15.060" Title="How do the secondary stats scale?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26319" PostTypeId="2" ParentId="26314" CreationDate="2011-07-17T12:16:13.400" Score="7" Body="&lt;p&gt;For Protoss there three changes that really effect you. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Warp Gate research time has been increased by 20 seconds&lt;/li&gt;&#xA;&lt;li&gt;Sentry build time from gateways has decreased by 5 &lt;/li&gt;&#xA;&lt;li&gt;Archons are now Massive Units, with range 3. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also note that infesters do the same damage with fungal growth in half the time and it now stops you from using Blink as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Forgot to mention that Khaydarin Amulet has been removed from the game - quite big as you can no longer warp in storms. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not so important, units that exit a Motherships Vortex are immune from damage from 1.5 seconds. &lt;/p&gt;&#xA;" OwnerUserId="9854" LastEditorUserId="336" LastEditDate="2011-07-17T15:50:37.310" LastActivityDate="2011-07-17T15:50:37.310" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26321" PostTypeId="1" AcceptedAnswerId="26322" CreationDate="2011-07-17T16:29:48.773" Score="2" ViewCount="3112" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8762/do-great-generals-effects-stack-in-civ-5&quot;&gt;Do Great General&amp;#39;s effects stack in civ 5?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Great Generals give +25% bonus in battle. What about 2 of them? Are the bonuses cumulative?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-07-17T16:55:14.063" Title="Are Great Generals bonuses cumulative?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ClosedDate="2011-07-17T20:56:36.820" ContentLicense="CC BY-SA 3.0" />
  <row Id="26322" PostTypeId="2" ParentId="26321" CreationDate="2011-07-17T16:45:15.883" Score="3" Body="&lt;p&gt;Great General bonuses are not cumulative. A single unit may only benefit from a single great general at a time, though you may want multiple great generals &lt;em&gt;anyway&lt;/em&gt;, to give more of your troops the bonus.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-17T16:45:15.883" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26323" PostTypeId="2" ParentId="26321" CreationDate="2011-07-17T16:55:14.063" Score="0" Body="&lt;p&gt;Great General bonuses are not cumulative. Combat bonus have a range of 2 hex tiles in all direction. Have more than 1 Great General only if you are fighting over a large battle theatre e.g. flanking a large enemy empire.&lt;/p&gt;&#xA;" OwnerUserId="10864" LastActivityDate="2011-07-17T16:55:14.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26324" PostTypeId="2" ParentId="25358" CreationDate="2011-07-17T17:04:39.067" Score="1" Body="&lt;p&gt;The only way that you can affect item drop rate is if your server cannot connect to the internet, at which point your clients should not be getting dropped items. Apart from that it's not affected by anything else. timescale, cheats, etc do not affect the drop rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically if you see &quot;VAC secure mode is activated.&quot; at the console after a map change your clients should get drops.&lt;/p&gt;&#xA;" OwnerUserId="11092" LastActivityDate="2011-07-17T17:04:39.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26325" PostTypeId="1" AcceptedAnswerId="26359" CreationDate="2011-07-17T17:12:28.577" Score="4" ViewCount="6662" Body="&lt;p&gt;I play Just Cause 2 PC on my Radeon 4850 (single slot) and no matter how I tweak the graphic settings (from lowest to highest), Afterburner utility keeps telling me that JC2 is using ~99% GPU utilization.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At that level, R4850 temp could hit easily 100C, cranking the fan to maximum speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;R4850 clock rate is 500/750 when idle and 625/993 when under load. Afterburner lets me cap with 500/750 under load but JC2 hogs the GPU nonetheless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone suggest a way to cap my GPU in terms of GPU usage or frame rate?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW, I plan to buy a replacement in AMD's Southern Islands (R7XXX series) once it is out.&lt;/p&gt;&#xA;" OwnerUserId="10864" LastEditorUserId="10864" LastEditDate="2011-07-18T00:14:14.807" LastActivityDate="2011-07-18T13:32:28.553" Title="How to cap frame rate (or GPU usage) in Just Cause 2 PC?" Tags="|pc|performance|just-cause-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26326" PostTypeId="1" AcceptedAnswerId="26327" CreationDate="2011-07-17T17:18:19.097" Score="7" ViewCount="45783" Body="&lt;p&gt;So the Oracle is hanging from the rope screaming at me to save her, and I can't figure out how to get to the ledge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the looks of things, I have to scale around everything, but I don't know how to start. Everywhere I see is either too high to reach or too far to jump.&lt;/p&gt;&#xA;" OwnerUserId="11082" LastEditorUserId="181240" LastEditDate="2017-05-30T02:37:10.070" LastActivityDate="2017-05-30T02:58:20.637" Title="How do I save the Oracle in God of War?" Tags="|god-of-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26327" PostTypeId="2" ParentId="26326" CreationDate="2011-07-17T17:32:54.437" Score="10" Body="&lt;p&gt;Here is what you do.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Drag the statue near the entrance and place it on the elevator. (It is constantly moving up and down)&lt;/li&gt;&#xA;&lt;li&gt;Get the other statue and stack it on top of this one when the elevator goes down.&lt;/li&gt;&#xA;&lt;li&gt;Drag the stacked statues to the water fountain.&lt;/li&gt;&#xA;&lt;li&gt;Climb on top of the small temple thingy and jump towards the hanging vines.&lt;/li&gt;&#xA;&lt;li&gt;From here it is straight forward to the oracle. (you have about a minute)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/PZY6k-S1zws?start=768&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="181240" LastEditDate="2017-05-30T02:58:20.637" LastActivityDate="2017-05-30T02:58:20.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26328" PostTypeId="1" CreationDate="2011-07-17T17:34:01.517" Score="0" ViewCount="7298" Body="&lt;p&gt;I just recently got a hold of a G27 Racing wheel and been playing F1 2010 with it ever since.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since F1 2010 is from Codemasters I assumed the older titles like DiRT 1+2 and GRID will also have awesome support for Racing Wheels and bought those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After trying to play Grid now for almost 30 minutes I'm about to give up and go back to Keyboard driving since I can't seem to get the wheel to properly reset itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In F1 the wheel is centered like a real wheel of a car. If you let it go it will go back to it's center position and if you turn it only 10% your tires will only steer slightly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Grid there is absolutely no centering on the wheel (even if I turn force feedback on) and you can't really drive that way since it quite literally maps wheel movement to normal keys - so 10% on the wheel equals a pressed right key on a keyboard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any suggestions on how to resolve this?&lt;/p&gt;&#xA;" OwnerUserId="2900" LastEditorDisplayName="user27134" LastEditDate="2012-09-19T10:59:52.993" LastActivityDate="2012-09-19T10:59:52.993" Title="Codemasters GRID and Driving Wheels" Tags="|controllers|grid|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26329" PostTypeId="2" ParentId="26291" CreationDate="2011-07-17T17:39:26.620" Score="4" Body="&lt;p&gt;The dragon punch input in SF4 is notoriously easy to trigger--down-forward down-forward is all that's needed to trigger it, because the game counts the first df for both the forward and the down input of the DP motion, forward, down, down-forward. Since you are often jiggling through the down inputs while crouching, it's easy for the game to interpret a dragon punch. You're not alone, many people have this problem and give the SF4 games flak because of it. I think the square stick gate on TE sticks exacerbates the problem slightly, because it can be difficult to get a straight horizontal input, as opposed to a diagonal one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When going for things like cr.MK xx fireball, a dragon punch can happen when you hit the button while the stick is still on down-forward, instead of forward. Be sure to follow through with your fireball motion, making sure you hit forward, and then delay the button press just slightly so that you are definitely hitting it after the motion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, it can help to go all the way from down to up-forward, making a 135 degree arc instead of 90. This explicitly makes sure you hit the forward input. This is useful in a lot of cases when the game has trouble distinguishing inputs. For example, it's especially helpful when doing M. Bison's Ultra 1, which has a very bad habit of coming out as a teleport. Instead of charge back, forward, back, forward + kicks, you can do charge back, forward, back, up-forward + kicks, which makes sure that the game sees the forward input instead of down forward.&lt;/p&gt;&#xA;" OwnerUserId="8140" LastActivityDate="2011-07-17T17:39:26.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26330" PostTypeId="1" AcceptedAnswerId="43406" CreationDate="2011-07-17T17:54:36.023" Score="7" ViewCount="2703" Body="&lt;p&gt;Either it's impossible, or I'm being dense, but how do I break a stack of objects in to smaller stacks?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-12-22T22:06:24.027" Title="How do I break a stack of objects?" Tags="|dungeons-of-dredmor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26331" PostTypeId="2" ParentId="26330" CreationDate="2011-07-17T18:06:10.813" Score="5" Body="&lt;p&gt;Drop a stack on a crafting item slot - open (for example), the forge and then drop the stack on a slot.  The first time an item is placed in a crafting slot it will only drop one item.  The second time, it will drop the rest of the stack.  This way, you can make a stack of 10 into a stack of 1 and 9.  Repeat as necessary.&lt;/p&gt;&#xA;" OwnerDisplayName="user177" LastActivityDate="2011-07-17T18:06:10.813" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26332" PostTypeId="2" ParentId="26288" CreationDate="2011-07-17T18:18:41.437" Score="7" Body="&lt;p&gt;If you have not chosen a craft skill that you can advance, the options are rather limited.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Craft skills can be buffed. You just have to be lucky enough to find an item with the buff. For example, Tinkerer's Goggles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vby4y.png&quot; alt=&quot;Tinkerer&amp;#39;s Goggles&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this will increase the skill level. It won't give the other assorted benefits of advancing the crafting level as part of a character level.&lt;/p&gt;&#xA;" OwnerDisplayName="user177" LastEditorUserId="9752" LastEditDate="2012-01-23T19:07:20.630" LastActivityDate="2012-01-23T19:07:20.630" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26333" PostTypeId="1" AcceptedAnswerId="26336" CreationDate="2011-07-17T18:58:28.413" Score="10" ViewCount="1730" Body="&lt;p&gt;At higher levels in League of Legends, your IP and XP earned from AI games gets penalized.  Does this impact the &quot;First Win of the Day&quot; bonus though?  Some days I just want to mindlessly blast through a game and get the +150.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-07-17T22:31:51.923" Title="Do you lose some of the &quot;first win of the day&quot; IP boost by playing in Beginner AI games?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26334" PostTypeId="2" ParentId="26298" CreationDate="2011-07-17T19:50:04.090" Score="5" Body="&lt;p&gt;You are not supposed to camp chests.. &#xA;The chests in the game (Solid Chest etc) are still in the old world and contain mostly very low-level loot that won't do you any good.&#xA;In the higher level areas there are no chests at all, so don't waste time with chests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Also they don't respawn at the exact same spot.&lt;/strong&gt; There are a number of spots where they can spawn but it's rather unlikely they will re-appear at the same one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a map of all spawn locations for Solid Chests:&#xA;&lt;a href=&quot;http://www.wowhead.com/object=2850&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/object=2850&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2900" LastActivityDate="2011-07-17T19:50:04.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26335" PostTypeId="2" ParentId="25397" CreationDate="2011-07-17T22:00:47.733" Score="2" Body="&lt;p&gt;You can sell precious stones (amethysts, rubies, etc).  They sell for a good amount of money and don't currently have a lot of uses.  If you want to make a phase blade or jungle armor later in the game, make sure to set aside what you need for those first.  Note that you also risk missing out on any other uses for them that could be added in future updates.&lt;/p&gt;&#xA;" OwnerUserId="10089" LastActivityDate="2011-07-17T22:00:47.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26336" PostTypeId="2" ParentId="26333" CreationDate="2011-07-17T22:31:51.923" Score="13" Body="&lt;p&gt;No, the +150 bonus-of-the-day is not impacted by playing an AI game or a Custom Game instead of a PvP game. You need only make sure that you win the game, and you'll earn an un-changed +150 IP on top of however much (reduced) XP/IP you get normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's actually not uncommon that some players will specifically do a relatively quick AI match just to secure that win, especially if you're having a bad day on the PvP end.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-17T22:31:51.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26337" PostTypeId="2" ParentId="26292" CreationDate="2011-07-17T22:51:59.500" Score="2" Body="&lt;p&gt;This is not an answer specific to just Mirrors Edge but to any application on Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you right click the games main executable (.exe) and choose &quot;Preferences&quot; --&gt; &quot;Details&quot; (Windows 7 - English version) you are able to see the version of the program.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a good chance that the version specified here is the same as the version number used towards the public i.e. in the changelog for the patch but if it isn't, it might at least give you an indication.&lt;/p&gt;&#xA;" OwnerUserId="11044" LastEditorUserId="11044" LastEditDate="2011-07-17T23:10:52.180" LastActivityDate="2011-07-17T23:10:52.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26338" PostTypeId="2" ParentId="26143" CreationDate="2011-07-17T23:22:38.007" Score="0" Body="&lt;p&gt;Tveristy should be the last option to try. &#xA;First make sure that the Zune software's sharing folders are configured. Here &lt;a href=&quot;http://www.zune.net/en-US/support/zunexbox/watchingvideos/zunecollectionxbox.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.zune.net/en-US/support/zunexbox/watchingvideos/zunecollectionxbox.htm&lt;/a&gt; is the best walkthrough for your setup &lt;/p&gt;&#xA;" OwnerUserId="11106" LastActivityDate="2011-07-17T23:22:38.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26340" PostTypeId="2" ParentId="26325" CreationDate="2011-07-18T02:12:11.090" Score="2" Body="&lt;p&gt;Force VSync on in the Catalyst Control Center, this should cap your frame rate to the refresh rate of your monitor (probably 60 or 75) which will reduce utilisation of your GPU.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2011-07-18T02:12:11.090" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26341" PostTypeId="1" AcceptedAnswerId="26342" CreationDate="2011-07-18T03:32:14.667" Score="1" ViewCount="262" Body="&lt;p&gt;Can't pass quest &quot;The Sister's Pendant&quot; because can't find those sister (Astaia).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where should I look for her? Quest arrow show that i'm somewhere close... but I can't find her... what is a trick?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-07-18T03:51:56.570" Title="How to find Astaia?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26342" PostTypeId="2" ParentId="26341" CreationDate="2011-07-18T03:51:56.570" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowhead.com/npc=4156#comments&quot; rel=&quot;nofollow noreferrer&quot;&gt;Astaia&lt;/a&gt; is the Darnassus Fishing trainer, so should be right where the guards tell you (on the south island in the middle of the city.  If she isn't there, she may have been killed recently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for the actual pendant (&quot;Aquinne's Moon Pendant&quot;) for the quest &quot;&lt;a href=&quot;http://www.wowhead.com/quest=29324&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Sister's Pendant&lt;/a&gt;&quot;, you need to fillet (use) the quest fish you pull out of the water--they contain the quest item.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-07-18T03:51:56.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26343" PostTypeId="1" CreationDate="2011-07-18T04:43:59.280" Score="3" ViewCount="2833" Body="&lt;p&gt;How do I zoom out in Angry Birds Seasons, Google Chrome edition?  Some instructions require this for seeing the special Chrome logos situated outside the normal game-play area. &lt;/p&gt;&#xA;" OwnerUserId="2963" LastEditorUserId="6066" LastEditDate="2013-02-05T17:34:52.903" LastActivityDate="2013-02-05T17:34:52.903" Title="How to zoom out in Angry Birds Seasons Chrome Edition" Tags="|google-chrome|angry-birds-seasons|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26344" PostTypeId="2" ParentId="23971" CreationDate="2011-07-18T05:08:10.653" Score="2" Body="&lt;p&gt;It doesn't matter.  The plot is unchanged, regardless of whether you meet Aryan in the executioner's chamber, or during his escape.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3129" LastEditDate="2011-07-18T12:42:11.263" LastActivityDate="2011-07-18T12:42:11.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26345" PostTypeId="2" ParentId="26343" CreationDate="2011-07-18T05:22:47.280" Score="2" Body="&lt;p&gt;Found it in the &lt;a href=&quot;http://www.angrybirdsnest.com/2011/05/angry-birds-chrome-installation-and-control-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Installation and Control Guide here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Scroll wheel and up/down arrows will zoom in and out&lt;br&gt;&#xA;  Newer trackpads&#xA;  two finger swipe will zoom in and out&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have a track pad on my old laptop instead of scroll wheel, so I used the up &lt;kbd&gt;↑&lt;/kbd&gt; and down &lt;kbd&gt;↓&lt;/kbd&gt; arrows to zoom instead.  You have to hold down the arrow key until it completes zooming, instead of just hitting the key once. &lt;/p&gt;&#xA;" OwnerUserId="2963" LastEditorUserId="2963" LastEditDate="2011-07-18T05:29:36.300" LastActivityDate="2011-07-18T05:29:36.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26346" PostTypeId="1" CreationDate="2011-07-18T05:51:17.897" Score="9" ViewCount="2157" Body="&lt;p&gt;Same color as the gem amplified, that's for sure, but is pure better than triple color? Maybe double?&lt;/p&gt;&#xA;" OwnerUserId="11107" LastEditorUserId="13845" LastEditDate="2011-12-07T18:09:35.500" LastActivityDate="2014-02-13T20:16:21.020" Title="What color of gem is best to use in an amplifier?" Tags="|gemcraft-labyrinth|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26350" PostTypeId="2" ParentId="26328" CreationDate="2011-07-18T10:47:40.657" Score="3" Body="&lt;p&gt;GRID supports the Logitech Driving Force, Driving Force Pro and G25 wheel only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you follow this recipe, GRID can work with G27 as well :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;By copying the G25 preset files, it is possible to make the game&#xA;  work with the G27.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In the .../GRID/ActionMap/ folder the G25 is actionMapPreset1.xml,&#xA;  make a copy of that file, rename to &quot;G25_actionMapPreset1.xml&quot; for a&#xA;  backup.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Open the actionMapPreset1.xml file in a plain-text editor like Notepad&#xA;  or Wordpad, change ALL instances of &quot;G25&quot; to &quot;G27&quot; (quotes here just&#xA;  for clarity - don't add extra quotes in file).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Save the file, save a copy as &quot;G27_actionMapPreset1.xml&quot; as a backup.&#xA;  It's important the the file with the G27 edits remains named&#xA;  actionMapPreset1.xml else it won't work.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Run GRID, the G27 will be detected and displayed in the Controls menu.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Read more about G27 wheel support in this &lt;a href=&quot;http://community.codemasters.com/forum/grid-tech-support-1020/402823-logitech-g27-wheel.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-18T10:47:40.657" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26351" PostTypeId="1" AcceptedAnswerId="26353" CreationDate="2011-07-18T11:41:33.647" Score="6" ViewCount="2644" Body="&lt;p&gt;I decided to try the Fungal Arts path, the first skill, called Mushrooms Farmer is described as&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Mushroom Farmer&lt;/strong&gt;: You collect molds, spores, and fungus. You like to&#xA;  grow mushrooms on the bodies of your enemies. Sometimes this comes in&#xA;  handy; usually it's just weird.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When I use that skill it creates spores: I tried eat them but I can't, I tried put on dead bodies, nothing happens. How to use them?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2014-02-25T01:02:57.880" Title="How to use spores?" Tags="|dungeons-of-dredmor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26352" PostTypeId="1" AcceptedAnswerId="26405" CreationDate="2011-07-18T11:45:17.860" Score="2" ViewCount="3584" Body="&lt;p&gt;When I use setsave cg_usenewshop2 false, the old shop comes back, but the new shop is still there as well.  The result is an abomination where the old shop overlays the new shop.  It's pretty annoying.  How can I turn off the new shop?&lt;/p&gt;&#xA;" OwnerUserId="10469" LastEditorUserId="336" LastEditDate="2012-01-25T04:22:18.957" LastActivityDate="2012-01-25T04:22:18.957" Title="Turning off new shop in heroes of newerth" Tags="|heroes-of-newerth|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26353" PostTypeId="2" ParentId="26351" CreationDate="2011-07-18T11:50:55.903" Score="6" Body="&lt;p&gt;According to this &lt;a href=&quot;http://www.gaslampgames.com/forum/discussion/243&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum post&lt;/a&gt; on the official forums it sounds like you have to plant the spores on either a dead enemy or a patch of dirt and wait a few turns.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;... Simply you get a Rank1 ability to make 2 'Spore' items at Lv1, you take these spores, click on enemy corpses (or soil) wait 3-4 turns and they grow into Mushrooms, ...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;It doesn't explicitly say how to do this, but implies you left-click place them on the relevant square (as with traps), and there's enough people there commenting on how useful the Mushroom Farmer tree is without correcting this statement, so I'd imagine it should be correct&lt;/strike&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've now tried this in-game, and it's simply a case of left-clicking on a corpse next to you with the spores held by the pointer. Wait a few turns and a mushroom will sprout.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-07-18T21:05:57.817" LastActivityDate="2011-07-18T21:05:57.817" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26354" PostTypeId="1" CreationDate="2011-07-18T12:23:54.967" Score="4" ViewCount="2857" Body="&lt;p&gt;I want to make a SC2 clan and we need an website. We want to let users register free on website based on Server, Character Name and Number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw on &lt;a href=&quot;http://sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2ranks.com/&lt;/a&gt; that they can somehow can find / construct player profile URL, for example: &lt;a href=&quot;http://sc2ranks.com/cn/85055/ZeroKyo&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2ranks.com/cn/85055/ZeroKyo&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From where did they get &lt;code&gt;/85055/&lt;/code&gt;? It isn't based on anything as far I can see. How can I find this URL if I have the character name and number?&lt;/p&gt;&#xA;" OwnerUserId="11114" LastEditorUserId="3936" LastEditDate="2011-07-19T08:57:10.667" LastActivityDate="2015-02-14T09:04:33.240" Title="StarCraft II profile URL path" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26355" PostTypeId="2" ParentId="26354" CreationDate="2011-07-18T12:39:33.330" Score="6" Body="&lt;p&gt;Why not just use the API that sc2ranks.com has created. That way you can focus your efforts on building the website, and sc2ranks will deliver the data you need. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Read more about the restrictions for the service and how to use &lt;a href=&quot;http://sc2ranks.com/api&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Ranks API&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you do not want to use sc2ranks.com, you should take a look at &lt;a href=&quot;https://bitbucket.org/henry/sc2profile/overview&quot; rel=&quot;nofollow noreferrer&quot;&gt;the sc2profile project&lt;/a&gt;. It is made for the single purpose of fetching profile information from Battle.net. I think that would be a good starting point.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastEditorUserId="10381" LastEditDate="2011-07-20T07:53:39.217" LastActivityDate="2011-07-20T07:53:39.217" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26356" PostTypeId="2" ParentId="26293" CreationDate="2011-07-18T12:43:30.927" Score="2" Body="&lt;p&gt;Not really, they have different looks (skins) to distinguish them from the basic models. But there is no stats advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sources:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/ps3/action/medalofhonor/show_msgs.php?pid=980770&amp;amp;topic_id=m-1-57637796&quot; rel=&quot;nofollow noreferrer&quot;&gt;MoH forums&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.electronicarts.co.uk/medal-honor-pc/1367372-veteran-assault-rifles.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;EA Forums&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-18T12:43:30.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26357" PostTypeId="2" ParentId="26294" CreationDate="2011-07-18T13:01:16.573" Score="3" Body="&lt;p&gt;You could try and tune &lt;strong&gt;javaw&lt;/strong&gt;. To begin with i assume you run it like this :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\jdk6\bin\javaw.exe -jar &quot;C:\jedit\jedit.jar&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To add parameters for tuning, it should then look like this :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\jdk6\bin\javaw.exe -Xmx256m -Xms256m -jar &quot;C:\jedit\jedit.jar&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The above example allocates 256 MB heap memory for Java.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further examples can be found in the &lt;a href=&quot;http://java.sun.com/performance/reference/whitepapers/tuning.html#section4.2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Java Tuning White Paper&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck :)&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-18T13:01:16.573" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26358" PostTypeId="2" ParentId="26146" CreationDate="2011-07-18T13:09:27.900" Score="-1" Body="&lt;p&gt;Tech Upgrades is a skill tree that is used by all of your planes. So when you buy those, the new tech can be used across all planes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But as for weapons, missiles etc. i think the answer is no. The only thing that benefits all planes are the Tech Upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamezebo.com/games/metalstorm-online/walkthrough&quot; rel=&quot;nofollow noreferrer&quot;&gt;More information here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-18T13:09:27.900" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26359" PostTypeId="2" ParentId="26325" CreationDate="2011-07-18T13:32:28.553" Score="8" Body="&lt;p&gt;Add to the game's command line parameters: &lt;code&gt;/frameratecap=n&lt;/code&gt; where n is the frame rate.&lt;/p&gt;&#xA;" OwnerUserId="7257" LastActivityDate="2011-07-18T13:32:28.553" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26362" PostTypeId="1" AcceptedAnswerId="26369" CreationDate="2011-07-18T15:24:27.057" Score="5" ViewCount="19254" Body="&lt;p&gt;If I demolish a floor in Tiny Tower, will it just remove the store that's built there and let me build something else? Or will it remove the floor entirely and force me to pay to build a new one?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2014-12-30T18:12:19.427" Title="Does demolishing a floor destroy it completely?" Tags="|ios|tiny-tower|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26365" PostTypeId="1" AcceptedAnswerId="26381" CreationDate="2011-07-18T16:04:40.997" Score="0" ViewCount="83" Body="&lt;p&gt;I have clocked up over 140 hours in MAG and rarely get less than a 3-1 kill/death ratio. Despite this, I have only ever got third Most Valuable Player on one occasion. Can someone give me some pointers on how to top the MVP.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastEditorUserId="12" LastEditDate="2011-11-16T09:43:19.120" LastActivityDate="2011-11-16T09:43:19.120" Title="How do you get MVP in MAG?" Tags="|mag|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26366" PostTypeId="2" ParentId="10930" CreationDate="2011-07-18T16:05:46.787" Score="1" Body="&lt;p&gt;You will keep all your medals, ribbons and statistics. You will also keep all your money and the re-sale cost of any weapons/equipment you own. Obviously, you will restart at level 1 so you will not keep your skill points. You also get a nice XP bonus every game.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastActivityDate="2011-07-18T16:05:46.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26367" PostTypeId="1" AcceptedAnswerId="26368" CreationDate="2011-07-18T16:38:37.347" Score="4" ViewCount="6247" Body="&lt;p&gt;So a few days ago my Xbox 360 finally conked out completely. It's a 2006 model that I had already sent in for repairs (from an RRoD) a few years ago, so there's no more warranty on it today.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Symptoms look fairly fatal to me: after crashing during an MTG2012 session, it rebooted into a red screen. Now every time I turn it on, I see visual artifacts. Sometimes it starts playing the boot animation, just to crash after 2 or 3 seconds. That means I cannot even boot into the dashboard anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question is: what about my game data? I only really care about saved games to be honest. I don't have a lot of games, but the few ones I play are RPGs, some of them (Oblivion, Fallout, etc.) I spent a hundred hours or more on a single character. Is there any way to recover the game save data? I know the hard drive is detachable, but the new Xbox Slim does not support these (oh yeah, I bought the Slim today).&lt;/p&gt;&#xA;" OwnerUserId="7226" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:20:46.710" LastActivityDate="2013-05-31T14:16:50.870" Title="How to recover game data from a bricked Xbox 360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26368" PostTypeId="2" ParentId="26367" CreationDate="2011-07-18T16:50:53.303" Score="11" Body="&lt;p&gt;You need to get a &lt;a href=&quot;http://www.xbox.com/en-GB/Live/Transfer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hard Drive Transfer cable&lt;/a&gt; which will copy everything, including your save games, onto the 360 slim (assuming there is enough room on it). You don't need the bricked 360, just it's hard drive and the new slim xbox. You can also do this with just a &lt;a href=&quot;http://support.xbox.com/en-GB/pages/xbox-360/how-to/manage-games-data.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;USB drive&lt;/a&gt;, but will take longer depending on how much you've got to transfer.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you've purchased a new Xbox 360 console, you can transfer&#xA;  everything (games, videos, music, saved games, gamertags, and even&#xA;  your hard-won achievements) to your new console!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There are two options available for moving your precious information.&#xA;  You can either use the Xbox 360 Hard Drive Transfer Kit to move&#xA;  everything to your new console, or connect a USB thumb drive if you&#xA;  only have a small amount of content such as your gamertag and saved&#xA;  games.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As you'll only use it once, my advice would be to buy one off ebay where you can then sell it again after you've used it for near enough what you paid for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the xbox itself, it sounds like it's overheated and the graphics card has started to warp and come off the motherboard. This problem can usually be fixed by clamping the card back down via a bit of DIY and a few bolts. If you don't fancy doing it, there's usually a few people on ebay that do this themselves and would be willing to offer you some cash for it ;)&lt;/p&gt;&#xA;" OwnerUserId="2315" LastEditorUserId="2315" LastEditDate="2011-07-18T17:09:30.570" LastActivityDate="2011-07-18T17:09:30.570" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26369" PostTypeId="2" ParentId="26362" CreationDate="2011-07-18T16:57:50.693" Score="6" Body="&lt;p&gt;When you delete a floor, be it a residential or commercial unit, the floor returns to empty status and is available for you to build something new.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The button in-game says &quot;delete&quot; which has a slightly different connotation than the confirmation dialog which says &quot;demolish&quot;. Either way, you're really just removing the current floor usage.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-07-18T16:57:50.693" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26370" PostTypeId="1" AcceptedAnswerId="26519" CreationDate="2011-07-18T18:11:07.630" Score="2" ViewCount="1305" Body="&lt;p&gt;I'm not sure if anybody else has had this issue, but I've noticed lately that I seem to be having problems downloading custom maps while TF2 is loading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Case in point, yesterday I tried to join a server that ran ctf_mach4, and when it went to download the map (straight .bsp file) it hung at 0%.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a few minutes of non-activity, I went back to the server listing and saw that the server definitely was still active and playing that map, so it wasn't a case of the server changing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any thoughts?  I've also had this happen before, but never thought to document it.  I'm sure I can download it offline and just stick it in my steam directory, but I was curious if anybody else has had this problem.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2011-07-21T03:00:38.123" Title="TF2 map download hanging" Tags="|steam|team-fortress-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26371" PostTypeId="1" AcceptedAnswerId="26376" CreationDate="2011-07-18T18:13:10.987" Score="26" ViewCount="39880" Body="&lt;p&gt;I have a bunch of vehicles in need of replacement due to old age. I am aware of the vehicle autoreplacement feature, but that seems to only allow for the migration of one vehicle to another (instead of just decomissioning an older vechicle and replacing it with an exact duplicate.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to auto-replace aged vehicles with identical (newer) equivalents?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="1057" LastEditDate="2011-12-09T14:53:33.477" LastActivityDate="2016-08-22T16:52:31.310" Title="Is it possible to do a mass replacement of aging vehicles?" Tags="|openttd|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26372" PostTypeId="2" ParentId="17377" CreationDate="2011-07-18T18:14:57.803" Score="5" Body="&lt;p&gt;It is &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/sleeping_in_a_bed_sometimes_causes_a_mob_to_spawn_next_to_you&quot; rel=&quot;nofollow noreferrer&quot;&gt;believed&lt;/a&gt; that the game sometimes cause a &quot;nightmare&quot; when you sleep, spawning a monster even in safe places.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, for some people, monsters spawn more often than should. Possible reasons are bugs in nightmare code (triggering too often), or game detecting the place as unsafe even when the player thinks it is safe. There are a few topics at GetSatisfaction about this issue:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://getsatisfaction.com/mojang/topics/monsters_wake_you_up_while_in_bed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Monsters wake you up while in bed&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://getsatisfaction.com/mojang/topics/cant_sleep_mobs_will_eat_me_or_just_spawn_next_to_my_bed&quot; rel=&quot;nofollow noreferrer&quot;&gt;CANT SLEEP, MOBS WILL EAT ME! or just spawn next to my bed. &lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://getsatisfaction.com/mojang/topics/sleeping_in_a_bed_sometimes_causes_a_mob_to_spawn_next_to_you&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sleeping in a bed sometimes causes a mob to spawn next to you!&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2011-07-19T03:17:55.947" LastActivityDate="2011-07-19T03:17:55.947" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26375" PostTypeId="1" AcceptedAnswerId="26377" CreationDate="2011-07-18T19:00:59.440" Score="10" ViewCount="3970" Body="&lt;p&gt;How to get items on the ground on one square platforms like this one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/F5lKQ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2012-12-19T00:51:33.717" Title="How to get items on one square platforms?" Tags="|dungeons-of-dredmor|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26376" PostTypeId="2" ParentId="26371" CreationDate="2011-07-18T19:12:51.687" Score="28" Body="&lt;p&gt;Go into Advanced Settings, then Vehicles, then Autorenew. Turn on &quot;Autorenew Vehicle when it gets old&quot;, then set the other two options in that menu to the values of your choice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that vehicles will only autorenew when they pass a depot during their normal routes, but I haven't tested this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OvgB7.png&quot; alt=&quot;Autorenew feature of OpenTTD&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="109" LastEditorUserId="336" LastEditDate="2011-07-18T20:06:39.120" LastActivityDate="2011-07-18T20:06:39.120" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26377" PostTypeId="2" ParentId="26375" CreationDate="2011-07-18T19:20:48.253" Score="16" Body="&lt;p&gt;The following abilities let you reach these:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Artful Dodger&lt;/strong&gt; grants &lt;em&gt;Knightly Leap&lt;/em&gt; at level 2 which lets you jump like a chess knight&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Psionics&lt;/strong&gt; grants &lt;em&gt;Psychokinetic Shove&lt;/em&gt; at level 2 which lets you push the item off that platform&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mathemagic&lt;/strong&gt; grants &lt;em&gt;Froda's Jump Discontinuity&lt;/em&gt; at level 1 which randomly teleports you a short distance, so it might take a while to get there. On level 5 you get &lt;em&gt;Xeuclid's Translation&lt;/em&gt; a more expensive but non-random teleport.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ley Lines&lt;/strong&gt; grants &lt;em&gt;Invisible Geometries&lt;/em&gt; at level 5. It lets you move in cardinal directions, but costs a ton of mana. This skill is especially useful in wizard builds.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9196" LastEditorUserId="14629" LastEditDate="2012-06-10T10:26:45.473" LastActivityDate="2012-06-10T10:26:45.473" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="26380" PostTypeId="2" ParentId="26370" CreationDate="2011-07-18T20:11:23.473" Score="2" Body="&lt;p&gt;This entirely depends on the server and its settings. Try joining another server running the same map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can read more on how TF2 handles custom maps &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Sv_downloadurl&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://forums.srcds.com/viewtopic/5240&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9203" LastActivityDate="2011-07-18T20:11:23.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26381" PostTypeId="2" ParentId="26365" CreationDate="2011-07-18T20:35:09.457" Score="1" Body="&lt;p&gt;MVP is awarded to the player with the most experience (before the bonus XP that is rewarded at the end) in the game. Some ways to boost your XP include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Reviving your teammates often (+10 per revive)&lt;/li&gt;&#xA;&lt;li&gt;Become a veteran (+10% XP per game)&lt;/li&gt;&#xA;&lt;li&gt;Deploy through directives (+10% XP per game)&lt;/li&gt;&#xA;&lt;li&gt;Destroy vehicles&lt;/li&gt;&#xA;&lt;li&gt;Stay in FRAGO areas as often as possible&lt;/li&gt;&#xA;&lt;li&gt;Blow up items that are fragged&lt;/li&gt;&#xA;&lt;li&gt;Repair when you can&lt;/li&gt;&#xA;&lt;li&gt;Be the SL/PL&lt;/li&gt;&#xA;&lt;li&gt;And of course, netting kills&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-07-18T20:35:09.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26382" PostTypeId="2" ParentId="26113" CreationDate="2011-07-18T21:36:37.600" Score="0" Body="&lt;p&gt;I'm sorry to say that when running Minecraft on Ubuntu it is buggy. I would advise downloading Wine so you can run it in &quot;Windows.&quot;&lt;/p&gt;&#xA;" OwnerUserId="11117" LastActivityDate="2011-07-18T21:36:37.600" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26383" PostTypeId="1" AcceptedAnswerId="26398" CreationDate="2011-07-18T22:13:42.857" Score="3" ViewCount="2251" Body="&lt;p&gt;For the Terrain story-line, in one mission the player has to deliver &lt;strong&gt;Teladianium&lt;/strong&gt; to a Military Outpost.  The only problem is that I'm not sure where to find Teladianium.  The only trading post that has it is in &lt;strong&gt;Teladi&lt;/strong&gt; space and they hate me from the last mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I score some Teladianium in or near the Terrain Sectors?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3610" LastEditDate="2012-06-06T15:37:06.563" LastActivityDate="2012-06-06T15:37:06.563" Title="How does one search for a trading good one doesn't have?" Tags="|x3-terran-conflict|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26385" PostTypeId="1" AcceptedAnswerId="39749" CreationDate="2011-07-18T23:20:07.043" Score="4" ViewCount="5238" Body="&lt;p&gt;Been playing Terranigma, I'm not very familiar with the different amounts of XP gained from different monsters, though it seems fairly easy to guess on normal guys. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you can already travel the world (I'm just now getting to the lab part..) what's a good monster/location to hunt for quicker leveling?&lt;/p&gt;&#xA;" OwnerUserId="8054" LastEditorUserId="3129" LastEditDate="2012-11-13T23:08:37.017" LastActivityDate="2012-11-13T23:08:37.017" Title="Where is a good place to farm experience in Terranigma?" Tags="|terranigma|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26388" PostTypeId="1" AcceptedAnswerId="26390" CreationDate="2011-07-19T04:09:43.830" Score="4" ViewCount="857" Body="&lt;p&gt;My priest in World of Warcraft just hit 49 and up until now I primarily leveled through healing dungeon runs. Now I'm trying to learn how to DPS and I'm a bit confused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that I have Shadow Form, am I supposed to use it all the time and forget all the Holy damage spells I have? Or should I macro Shadow Form in front of my Shadow spells and learn to love the global cooldown?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, what approach should I take to DPSing as a Shadow priest? I know rotations/priorities will change over time, but there's gotta be some principles that should carry over from patch to patch.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="8366" LastEditDate="2011-07-19T18:14:06.990" LastActivityDate="2011-07-20T02:53:45.263" Title="What approach should I take to DPSing as a Shadow priest?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26390" PostTypeId="2" ParentId="26388" CreationDate="2011-07-19T05:08:49.433" Score="6" Body="&lt;p&gt;The short explanation is that you stay in Shadow Form 95% of the time, throw DoTs on everything, then sit back and &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=melt%20faces&quot; rel=&quot;nofollow noreferrer&quot;&gt;watch the enemy's face melt&lt;/a&gt;. Remember that you can still cast Discipline spells, namely Power Word: Shield. The only reason to leave Shadow Form is to cast an emergency heal (or three, since they're going to be pretty wimpy as a Shadow priest).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;&lt;img src=&quot;https://i.stack.imgur.com/pqipt.jpg&quot; alt=&quot;&quot;&gt; DoTs&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You learn three main damage-over-time spells, which are pretty self-explanatory:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/spell=589&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadow Word: Pain&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/spell=2944&quot; rel=&quot;nofollow noreferrer&quot;&gt;Devouring Plague&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/spell=34914&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vampiric Touch&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If the enemy's face isn't melting fast enough for you, you can use Mind Flay or Mind Blast to speed things up. Once its health drops below 25%, finish it off with &lt;a href=&quot;http://www.wowhead.com/spell=32379&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadow Word: Death&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be able to easily juggle multiple enemies at a time by casting DoTs on everything, then using Psychic Scream (or Dispersion) to keep them off you until they die. For me, this worked all the way through to level 80 where mobs started to get beefier.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;&lt;img src=&quot;https://i.stack.imgur.com/PR1yf.jpg&quot; alt=&quot;&quot;&gt; Mana&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Shadow Priests get a &lt;em&gt;lot&lt;/em&gt; of mana replenishment abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll definitely want to use &lt;a href=&quot;http://www.wowhead.com/item=45757&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glyph of Spirit Tap&lt;/a&gt;, which replenishes mana when you kill an enemy using Shadow Word: Death, and &lt;a href=&quot;http://www.wowhead.com/spell=88995&quot; rel=&quot;nofollow noreferrer&quot;&gt;Masochism&lt;/a&gt;/&lt;a href=&quot;http://www.wowhead.com/item=42414&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glyph of Shadow Word: Death&lt;/a&gt; which replenishes mana when you &lt;em&gt;don't&lt;/em&gt; kill an enemy using Shadow Word: Death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eventually you'll learn &lt;a href=&quot;http://www.wowhead.com/spell=34433/shadowfiend&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadowfiend&lt;/a&gt;, a temporary pet that gives you mana when it attacks, and &lt;a href=&quot;http://www.wowhead.com/spell=47585&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dispersion&lt;/a&gt;, which replenishes a bunch of mana and prevents 90% of damage for a few seconds.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;&lt;img src=&quot;https://i.stack.imgur.com/Wyieq.jpg&quot; alt=&quot;&quot;&gt; Mind Spike&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Once you hit level 81 you'll learn &lt;a href=&quot;http://www.wowhead.com/spell=73510&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mind Spike&lt;/a&gt;. Along with the &lt;a href=&quot;http://www.wowhead.com/spell=33371&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mind Melt&lt;/a&gt; talent, this gives you an alternate way to open combat: Instead of applying DoTs, you can cast Mind Spike twice then follow up with an instant-cast, guaranteed-critical Mind Blast which (with &lt;a href=&quot;http://www.wowhead.com/spell=87195&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paralysis&lt;/a&gt;) stuns the target for 4 seconds. If the mob isn't already below 25% health after &lt;em&gt;that&lt;/em&gt; assault, you can just throw out another Spike or a Mind Flay before finishing it off with Shadow Word: Death.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-07-19T19:21:38.047" LastActivityDate="2011-07-19T19:21:38.047" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26391" PostTypeId="2" ParentId="25323" CreationDate="2011-07-19T07:05:36.143" Score="2" Body="&lt;p&gt;L.A. Noire doesn’t seem to invite sightseeing trips. Because you’re doing important police work, it doesn’t feel right to stop the car and look around or even to drive slowly (or even to obey the traffic signs!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following &lt;a href=&quot;http://www.pippinbarr.com/inininoutoutout/?p=2398&quot; rel=&quot;nofollow noreferrer&quot;&gt;discussion&lt;/a&gt; sheds some light on this aspect of the game. I'm copying it in case of link rot.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Bearing in mind that I’ve only played L. A. Noire for a few hours, I’m&#xA;  getting a strange feeling from its city. As we all know, L.A. is a&#xA;  “driving city”, but it feels as though all the driving you do in the&#xA;  game serves to somehow negate the city around you. In some ways, I&#xA;  guess, this feels like the real L.A.: epic drives in which you just&#xA;  want to get where you’re going. For a game with attention lavished on&#xA;  a virtual environment, though, it just feels off.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The major reason for the awkwardness of the virtual L.A. is that, so&#xA;  far, the structure of the game has revolved relentlessly around cases.&#xA;  Specifically, you’re always in the middle of investigating something,&#xA;  and that means driving from place to place. Because you’re doing&#xA;  important police work, it doesn’t make sense (or, to me, feel right)&#xA;  to stop the car and look around or even to drive slowly (or even to&#xA;  obey the traffic signs!). What dawdling there is in the game is&#xA;  reserved for very local environments in which the pace of the game,&#xA;  quite pleasingly, slows to a crawl and you find yourself scouring an&#xA;  alleyway for clues.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In this setup, L. A. Noire reminds me of the original Police Quest. In&#xA;  that game driving was extremely functional – irrelevant locations in&#xA;  space barely existed. If you pulled over to somewhere that wasn’t a&#xA;  part of the narrative, you’d just see a generic parking lot or&#xA;  suburban street. Move along. L. A. Noire has the same impatience with&#xA;  the majority of its city, except that in this case the “irrelevant”&#xA;  parts are lovingly modeled and detailed.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;As such, this ostensibly beautiful city is generally just whipping&#xA;  past my windshield as I drive on and on, listening to my monotonous&#xA;  partner’s directions for where to go. Technically I could stop and&#xA;  experience the sublimity of the general environment, but I don’t. It&#xA;  would be rude and unprofessional and, frankly, kind of boring.&#xA;  Although the city is there, it’s also not there: it’s irrelevant. This&#xA;  doesn’t have to be the case, either: consider how consistently ripe&#xA;  with meaning Fallout 3‘s wasteland manages to be.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In a way, it might be that L. A. Noire falls “victim” to its devotedly&#xA;  cinematic style: you’re always trying to get to the next scene in both&#xA;  a crime-busting and a movie-making sense. The rest of it is all chaff&#xA;  in the wind. Which is actually pretty ironic. Consider that in&#xA;  watching a movie you’re transported from scene to scene without the&#xA;  intervening space being required, just in some sense implied. Because&#xA;  it doesn’t contribute to the story it’s literally not there. In video&#xA;  games, of course, in this age of large scale virtual environments, the&#xA;  intervening space generally has to be there – game design simply&#xA;  demands it. Thus, in this extreme cinematic mode of play, we have the&#xA;  worst of both worlds: the intervening space is both irrelevant and&#xA;  frustratingly present.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In fact, as I’ve played, I’ve found myself wishing more and more that&#xA;  the rest of the city wasn’t there. As I walk toward my virtual car&#xA;  with my partner I pause for a moment, and then I say:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;“You drive.”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-07-19T07:05:36.143" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26392" PostTypeId="2" ParentId="26388" CreationDate="2011-07-19T08:25:57.290" Score="2" Body="&lt;p&gt;Holy damage spells are mostly for the healing priests to get them through dailies or as a burst option for healing PvP Priests. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As noted by Brant you should rarely ever leave Shadowform. If you keep Vampiric Embrace up and throw dots on anything that moves you whould be able to kill mostly anything without having to heal up. Also note that you should be using Shield regularly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that there are two ways to play a Shadow Priest in PvE leveling:&#xA;Either through DoTs with Vampiric Embrace / Vampiric Touch / Devouring Plague and Shadow Word Pain or through Mind Blast and Mind Spike. It largely depends on your style of play. Although I found it more efficient to just DoT stuff and wait for it to die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for mana replenishment and DPS: Use everything you have (Shadowfiend, Dispersion, Hymn of Hope) on cooldown and you should rarely see downtimes for drinking. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shadowfiend is also a great burst ability that will also give you a lot of mana. If there is a harder mob (elite) open with Shadowfiend while you DoT up and start the Mind-Flay spam until it's over (don't forget to re-apply your Dots).&lt;/p&gt;&#xA;" OwnerUserId="2900" LastEditorUserId="2900" LastEditDate="2011-07-19T17:07:29.583" LastActivityDate="2011-07-19T17:07:29.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26393" PostTypeId="2" ParentId="11617" CreationDate="2011-07-19T09:00:25.590" Score="1" Body="&lt;p&gt;Here's what you do: Go in FOLLOW INSTRUCTIONS, Go to the door, STOP, Look to your you will find ANOTHER Intercom Activate and vióla! &lt;/p&gt;&#xA;" OwnerUserId="11126" LastActivityDate="2011-07-19T09:00:25.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26394" PostTypeId="2" ParentId="25053" CreationDate="2011-07-19T09:24:06.843" Score="1" Body="&lt;p&gt;Yup I found a lvl90+ unique boots that give me +10% hp absorption &lt;/p&gt;&#xA;" OwnerUserId="11127" LastActivityDate="2011-07-19T09:24:06.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26395" PostTypeId="1" AcceptedAnswerId="26440" CreationDate="2011-07-19T09:45:56.737" Score="5" ViewCount="1135" Body="&lt;p&gt;Just before I stopped play last night, I noticed that I could place items in to a crafting window - of a tinkers set, anvil, etc - and that if I then closed that window the items were still there next time I open it (which was almost immediately, I didn't text extensively).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that mean I a store a small number of items inside my crafting tools for some kind of sneaky extra backpack space?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And is it safe to do so? Or will the items disappear on a save, or something nasty like that?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-07-20T00:13:55.663" Title="Storing items inside the crafting windows for extra carrying space?" Tags="|dungeons-of-dredmor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26396" PostTypeId="1" AcceptedAnswerId="26397" CreationDate="2011-07-19T10:07:18.280" Score="15" ViewCount="14282" Body="&lt;p&gt;The second level Archaeology skill &quot;It Belongs In A Museum&quot; reads:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Send an artifact to the giant, secret scary government room full of boxes, and gain experience equal to its value.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;but I can't seem to do anything with it. I've tried using the spell on anything that would seem to be an artifact and most things that wouldn't: monuments with flavor text, any items I've found, monsters, etc. but nothing happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what constitutes an artifact?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-07-19T10:21:04.753" Title="What belongs in a museum?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26397" PostTypeId="2" ParentId="26396" CreationDate="2011-07-19T10:14:02.710" Score="16" Body="&lt;p&gt;By &quot;artefact&quot; it's referring to items that you pick up and put in your inventory (or use) - specifically this is any &lt;strong&gt;specially named&lt;/strong&gt; weapon, ring, armour, shield and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same applies to the next Archaeology skill, &quot;This Translation is All Wrong!&quot;, which will convert an artefact (and thus all it's stats, etc) in to another artefact of the same type and star-level (with brand new stats).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To use the spell you first equip it as per usual and then just right-click an artefact that is in your inventory, if it works the game will ask if you wish to send it or now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need an artefact to test, the most reliable place to get them is from completing an inconsequential side quest. &lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-07-19T10:21:04.753" LastActivityDate="2011-07-19T10:21:04.753" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26398" PostTypeId="2" ParentId="26383" CreationDate="2011-07-19T10:35:57.943" Score="5" Body="&lt;p&gt;Look in your in-game encyclopedia, under 'advanced' in the personal menu (the top button on the left). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Teladianium should be under &quot;Bio&quot;. From there you will get a description, pricing information, and locations of where it is made, sold, and purchased. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last three will only list places that you have found in your exploration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=257903&quot; rel=&quot;nofollow noreferrer&quot;&gt;More information here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If that fails, there should be Teladianium in the sector &lt;strong&gt;Ceo's Buckzold&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-19T10:35:57.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26399" PostTypeId="2" ParentId="25323" CreationDate="2011-07-19T11:03:20.397" Score="11" Body="&lt;p&gt;With a couple of obvious exceptions you can take as long as you like to go from one case point to the next, it is even encouraged that you detour to do things like street crimes.  You will not be penalized in any way for taking too long to get to the next objective (unless the story states it).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However you do lose points for causing accidents and damaging property, as this is more likely the longer you drive around it will have an impact on your case.  This is why at the end of each desk you can open free roam and go mop up street crimes, go site seeing etc.  This way there is no chance of it impacting the case you are in.  It is one per desk as street crimes are locked to a certain desk and open during a certain case, but stay open from then on as long as you in the right time slot.&lt;/p&gt;&#xA;" OwnerUserId="11129" LastActivityDate="2011-07-19T11:03:20.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26400" PostTypeId="2" ParentId="26383" CreationDate="2011-07-19T12:28:33.650" Score="2" Body="&lt;p&gt;There is also a good &lt;a href=&quot;http://eng.x3tc.ru&quot; rel=&quot;nofollow noreferrer&quot;&gt;online resource&lt;/a&gt; that allows you to search for wares and list them by station/sector, and there is a good universe map there to see which sectors are nearby.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-07-19T12:28:33.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26402" PostTypeId="1" CreationDate="2011-07-19T12:42:06.800" Score="4" ViewCount="24252" Body="&lt;p&gt;I've got so far in the game that I have to use the pistol for training, however for some odd reason I can't use the HUD to change weapon types (it simply won't change the weapon when I release the button). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone ever had the same problem?&lt;/p&gt;&#xA;" OwnerUserId="11130" LastEditorUserId="730" LastEditDate="2011-07-19T19:40:28.367" LastActivityDate="2016-01-08T07:33:43.667" Title="How to change weapons when using the PC keyboard?" Tags="|assassins-creed-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26403" PostTypeId="1" AcceptedAnswerId="26570" CreationDate="2011-07-19T14:04:48.657" Score="2" ViewCount="1092" Body="&lt;p&gt;While everything else runs very smoothly, any kind of smoke (from smoke grenades, mortar, tank guns, collapsing buildings) slows graphics down to single digit FPS. The effect is proportional to the relative area of screen covered by smoke.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried turning down every graphics setting there is (both in-game and driver) to no avail. Is this a common problem (or even a &quot;feature&quot; of BC2) or is there a way to fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Relevant specs: i5-760 2.8GHz, 8GB RAM, ATI HD 5770 1GB.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="2385" LastEditorUserId="2385" LastEditDate="2011-07-19T15:08:48.160" LastActivityDate="2011-07-21T20:40:17.787" Title="Smoke causes FPS to drop to almost unplayable levels" Tags="|pc|battlefield-bad-company-2|technical-issues|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26404" PostTypeId="2" ParentId="26402" CreationDate="2011-07-19T14:16:22.493" Score="3" Body="&lt;p&gt;The &lt;a href=&quot;http://www.scribd.com/doc/44697421/Assassin-s-Creed-II-Manual&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual&lt;/a&gt; states that you can use the following keys to change weapons :&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1 - Throwing Knives&#xA;2 - Hidden Blade&#xA;3 - Sword&#xA;4 - Fists&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If that does not work you can use &lt;strong&gt;Q&lt;/strong&gt; to get the weapon selector. If you have tried all this, then maybe you have run into some of the limitations for &lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Pistol&quot; rel=&quot;nofollow noreferrer&quot;&gt;the pistol&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Pistol&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt; the pistol will not work when in &lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Secret_Locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Secret Locations&lt;/strong&gt;&lt;/a&gt; levels.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-19T14:16:22.493" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26405" PostTypeId="2" ParentId="26352" CreationDate="2011-07-19T14:44:03.293" Score="3" Body="&lt;p&gt;Put the line &quot;cg_usenewshop2&quot; in the appropriate .cfg file, it should be located in My Documents/Heroes of Newerth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;setsave should do exactly this, but it's possible that you have your .cfg file in read-only mode which would prevent it from being edited. You might have to change this (right click--&gt;properties--&gt;uncheck Read-Only) to edit the file, too.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastActivityDate="2011-07-19T14:44:03.293" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26406" PostTypeId="1" AcceptedAnswerId="26407" CreationDate="2011-07-19T16:11:43.480" Score="6" ViewCount="16807" Body="&lt;p&gt;I started to play recently and I created a new character and had a surprise that the bank is not the same for the new character. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I pass my items or have a shared bank with my other character in the same realm? I don't have anyone ingame I could trust to give them the items so they could give it back to the other character.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-07-19T16:30:28.153" Title="Is there a way to share the bank in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26407" PostTypeId="2" ParentId="26406" CreationDate="2011-07-19T16:18:44.133" Score="15" Body="&lt;p&gt;While there is no way to share personal bank space between characters, there are a couple ways to pass items around:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You can mail the items between your characters. Items mailed to characters on the same account will appear in the other character's inbox immediately.&lt;/li&gt;&#xA;&lt;li&gt;Get some guild signatures and become your own guild. You can then use the guild bank on all your characters instead of the normal personal bank.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I recommend going with option #1 so you can join a real guild and enjoy that part of the game too.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-07-19T16:30:28.153" LastActivityDate="2011-07-19T16:30:28.153" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26408" PostTypeId="1" AcceptedAnswerId="26422" CreationDate="2011-07-19T16:49:21.287" Score="11" ViewCount="12844" Body="&lt;p&gt;In all Pokemon versions, there's a trade off: You can easily level a few Pokemon off of trainers, or slowly grind to level your entire team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the goals of beating the game and catching as many possible, what's the best strategy for efficiency in terms of the number of Pokemon you train throughout the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about HM slaves?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, should one only focus on three pokemon from the beginning to end game?&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="3610" LastEditDate="2012-06-25T13:07:29.157" LastActivityDate="2014-02-12T18:06:42.240" Title="What is the optimal number of training Pokemon?" Tags="|pokemon-series|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26409" PostTypeId="1" AcceptedAnswerId="26418" CreationDate="2011-07-19T16:53:26.463" Score="1" ViewCount="1705" Body="&lt;p&gt;I've attached it in the game launcher, but do not know where to start from. No radio signal or something like that? Where do I look?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; According to &lt;a href=&quot;http://www.youtube.com/watch?v=IhWhEN6oPts&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Fallout New Vegas Old World Blues DLC Walkthrough Part 1: Gameplay - YouTube&quot;&gt;this video&lt;/a&gt;&amp;hellip;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/IhWhEN6oPts?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&amp;hellip; it's at Mojave Drive-In, but I didn't get the signal. :(&lt;/p&gt;&#xA;" OwnerUserId="11136" LastEditorUserId="52800" LastEditDate="2014-01-30T09:38:30.563" LastActivityDate="2014-01-30T09:38:30.563" Title="Where to start exploring from in Fallout New Vegas: Old World Blues?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26411" PostTypeId="1" CreationDate="2011-07-19T17:28:05.197" Score="3" ViewCount="21886" Body="&lt;p&gt;I just bought a Netgear router 'WNR1000v2'. My PSP can scan this wifi connection but when it tries to connect it says &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A connection error has occurred. Check the  security settings for the&#xA;  network and try again.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I googled it and found that there are lots of guys facing the exact same problem, but could not found the solution. I tried everything but of no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At present i run my router @ 54mbps as suggested by few forums, and using no security.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Using this router i can access the wifi connection on my Desire S, &lt;/p&gt;&#xA;" OwnerUserId="2865" LastActivityDate="2017-12-03T20:26:57.617" Title="How to access wifi connection in PSP?" Tags="|psp|wifi|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26412" PostTypeId="2" ParentId="26408" CreationDate="2011-07-19T17:35:09.883" Score="3" Body="&lt;p&gt;In the first four games or so, I trained about 4 pokemon at a time. Sometimes I switched out my extras for necessary HM's, or ones that could survive in a gym fight. Honestly, all you truly need is 1-2 pokemon to beat gym trainers, as long as you are using the opposing element of that gym leader. Of course, to beat the elite four (in the first few games), you need all 6 pokemon usually.&lt;/p&gt;&#xA;" OwnerUserId="10739" LastActivityDate="2011-07-19T17:35:09.883" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="26413" PostTypeId="1" AcceptedAnswerId="26414" CreationDate="2011-07-19T17:38:41.067" Score="10" ViewCount="906" Body="&lt;p&gt;What is it that  Professor Oak studies about Pokemon in the original US release? Is he just collecting names, or is there more to it? &lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2014-03-12T05:51:04.220" Title="What is it that Professor Oak actually studies?" Tags="|pokemon-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26414" PostTypeId="2" ParentId="26413" CreationDate="2011-07-19T17:44:09.173" Score="10" Body="&lt;p&gt;According to: &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Professor_Oak&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://bulbapedia.bulbagarden.net/wiki/Professor_Oak&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He used to be a trainer, but then retired into researching pokémon. His lab is used to research Pokémon, unravel the mysteries of these creatures, and study their characteristics and behavior in a natural environment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pretty much to understand the varieties out there. Kinda like a scientist that only studies whales.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-07-19T17:44:09.173" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26415" PostTypeId="2" ParentId="26354" CreationDate="2011-07-19T17:49:32.897" Score="1" Body="&lt;p&gt;That number is from the user's battle.net profile URL. Example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://eu.battle.net/sc2/en/profile/326029/1/LiquidTLO/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://eu.battle.net/sc2/en/profile/&lt;strong&gt;326029&lt;/strong&gt;/1/LiquidTLO/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://sc2ranks.com/eu/326029/LiquidTLO&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://sc2ranks.com/eu/&lt;strong&gt;326029&lt;/strong&gt;/LiquidTLO&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's probably how sc2ranks gets it, but if all you have is username + character code, I don't know a way to get it without using their API like @Sharken said. However even on their website they say character code is not the most accurate way to search for a player's profile.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-07-19T17:56:59.227" LastActivityDate="2011-07-19T17:56:59.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26416" PostTypeId="1" CreationDate="2011-07-19T17:56:53.057" Score="2" ViewCount="9920" Body="&lt;p&gt;From reading &lt;a href=&quot;http://en.wikipedia.org/wiki/EverQuest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt; and other sites, it seems that EverQuest can be played on Mac OS X. However, I have trouble finding a downloader. There's an &lt;a href=&quot;http://download.cnet.com/EverQuest/3000-2097_4-10782556.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;installer on CNet&lt;/a&gt;, but it doesn't seem to do anything except download a RTF file. I am new to Macs so maybe something's happening which I haven't noticed, but I doubt it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I download it?&lt;/p&gt;&#xA;" OwnerUserId="8013" LastEditorDisplayName="user3389" LastEditDate="2012-10-25T03:56:40.533" LastActivityDate="2014-03-20T02:36:59.690" Title="Where can I download EverQuest for Mac?" Tags="|macos|everquest|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26417" PostTypeId="2" ParentId="26416" CreationDate="2011-07-19T18:01:53.630" Score="3" Body="&lt;p&gt;Taken from: &lt;a href=&quot;http://www.eqmac.com/forums/viewtopic.php?t=4639&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.eqmac.com/forums/viewtopic.php?t=4639&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 3 is where you want to start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Several of our readers have been having trouble getting the free download of Everquest's Mac edition from Sony Online Entertainment's site. So, here's some step-by-step instructions that should help: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Step 1.&lt;/strong&gt; Sign up for a Station account* at &lt;a href=&quot;http://www.station.sony.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.station.sony.com/&lt;/a&gt;. If you already have a Station account for another SOE game, you can use that account, and skip to the next step.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Step 2.&lt;/strong&gt; &quot;Flag&quot; your Station account for EQMac. This is best done by simply clicking on the &quot;Free Digital Download&quot; link for Everquest Mac Edition in the Station store. This will automatically download the &quot;Launchpad&quot; application for the next step.&#xA;(Replacement) Step 2:As of March 2009, there appears to be a problem using SOE's automated system to enable Station accounts for EQMac. The temporary fix is to contact SOE support directly, either by telephone (1-858-537-0898) or through their online chat support. You MUST have a live person enable the account for you. Hopefully, it will be fixed soon!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Step 3.&lt;/strong&gt; Get a copy of the Everquest &quot;Launchpad&quot; application. You can either download it from &lt;a href=&quot;http://eqplayers.station.sony.com/download/EverQuestLP.sit&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://eqplayers.station.sony.com/download/EverQuestLP.sit&lt;/a&gt;, or simply copy it from another computer. If you download it via the free digital download from Sony, it will have the extension &quot;.sit&quot; which means that it is compressed using the &quot;Stuffit&quot; application. You may need to download a free copy of Stuffit Expander to expand the compressed program.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Step 4.&lt;/strong&gt; Set up your payment options in your Station/Everquest Mac Edition tab. You will need a credit card (or direct checking account debit) to play, even for the free trial.&#xA;New accounts are not charged for 15 days, which is your 15 day free trial period. After that, your credit card or other payment method will be used.&#xA;Note:SOE &quot;Game Cards&quot; do not work for Everquest Mac Edition!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Step 5.&lt;/strong&gt; Download the full game by launching the &quot;Launchpad&quot; application, and logging in under your Station account. This will begin the 2GB+ download process which can take a long time, depending on your Internet connection speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*-Note: SOE's Station code uses non-standard web code. Browsers such as Safari and Opera, which are heavily standards compliant tend to choke on the Station code. Therefore, it is strongly advised that you use a browser which supports the non-standard code, such as Firefox or Internet Explorer.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-07-19T18:08:32.940" LastActivityDate="2011-07-19T18:08:32.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26418" PostTypeId="2" ParentId="26409" CreationDate="2011-07-19T18:06:30.533" Score="3" Body="&lt;p&gt;I had to install the latest patch. After I restarted the game I immediately got the signal :)&lt;/p&gt;&#xA;" OwnerUserId="11136" LastEditorUserId="5029" LastEditDate="2012-02-05T21:38:48.270" LastActivityDate="2012-02-05T21:38:48.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26419" PostTypeId="2" ParentId="26408" CreationDate="2011-07-19T18:17:28.907" Score="3" Body="&lt;p&gt;Your best goal, if your main focus is efficiency, is to never switch Pokemon.  Catch only what you're going to use, catch it early, and never switch to something new.  This way you don't waste any experience on Pokemon that aren't in your final party, and they can get a head start gaining experience as soon as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with this approach is that the Pokemon you can get early tend not to have very much variety and you'll probably have trouble against the Elite 4 with only low-powered early Pokemon.  From my numerous play-throughs, the sweet spot seems to be about 4 Pokemon.  You don't have to wander through the grass for hours at a time making sure one of them isn't worthless, and you'll still be plenty powerful and versatile for most of the battles you come across.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Elite 4 is generally never easy the first time without some grinding or ridiculously thorough planning beforehand, though.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-07-19T18:17:28.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26420" PostTypeId="2" ParentId="3680" CreationDate="2011-07-19T18:29:58.213" Score="0" Body="&lt;p&gt;Typically on-board network cards require interaction with your CPU, these are done through IRQs (Interrupt Requests). Your graphics card probably has a lower IRQ than your network card, and as such it has priority over your network card. Since your graphics card is so under powered for the game it is likely using up so much of your CPU cycles that there simply isn't enough left over for your network card, and as such your network card simply does not do anything resulting in the lag effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is strictly a presumption based upon your situation, but it is likely along these lines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something you can do is update your drivers, this may resolve the issue.&lt;/p&gt;&#xA;" OwnerUserId="11092" LastActivityDate="2011-07-19T18:29:58.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26422" PostTypeId="2" ParentId="26408" CreationDate="2011-07-19T21:31:06.850" Score="6" Body="&lt;p&gt;I have never thought of the Elite 4 as &quot;End Game,&quot; just as I never though of hitting level 60 (and later 70, 80, 85) as &quot;End Game&quot; in WoW.  Rather it was just another stepping stone.  Because of this attitude, I optimized very differently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, I found that 3 Pokemon was about the sweet spot for training at a time.  Usually this entailed 1 or 2 (xp share, or swapping) I was focusing on, and a third for backup (someone beefy enough to roll whatever area I was in).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next, I specifically targeted Pokemon whose EVs I could easily raise.  There are a couple areas where you can guarantee which EV you'll get, but usually I lead with a Pokemon whose EVs I didn't care about, and then swapped according to what I ran into (in the case of trainers I could set this up more intelligently).  As a result, I was usually targeting only 1 or 2 for actual EV leveling.  This process would recur every time I got a Pokemon whom I wanted to level (I usually decide these at game start).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once a Pokemon had been EV leveled, I could then use it as a clean up for other Pokemon's EV leveling.  From a pure XP perspective, having a &quot;clean up&quot; Pokemon (sometimes initiator) means that that Pokemon will be receiving more than its fair share of experience.  The end result is that usually the Pokemon that I EV train first end up being my strongest (not just because of EVs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, as I originally stated my end goal is not the Elite Four; rather I'm eventually targeting competitive play.  However, EV training other Pokemon doesn't max out my first couple, so ultimately I end up doing runs on the Elite Four to power level them fast.  Usually, by the time I hit my first run I have 4-5 beefy Pokemon fully EV trained, so it's not a major challenge.  However, sometimes I haven't spent enough time and that usually means I need to take the time to EV train up a couple more Pokemon so they hit that sweet spot where they start firing on all cylinders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize this may not be exactly your use case, but I think it is something to keep in mind.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="102" LastEditDate="2011-07-20T06:48:14.530" LastActivityDate="2011-07-20T06:48:14.530" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="26423" PostTypeId="2" ParentId="26411" CreationDate="2011-07-19T21:40:20.523" Score="4" Body="&lt;p&gt;What type of encryption do you have on your router?  PSPs may not support newer encryption protocols (WPA2).  If use an older protocol like WEP or WPA, you may have better luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&#xA;After some quick googling, I found &lt;a href=&quot;http://www.cheapassgamer.com/forums/showthread.php?t=200449&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt; which may provide some insight.  It seems WPA2/AES doesn't work, but you can use WPA2/TKIP-AES.  Check your router's administration settings and you should find an option to change this.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-07-19T21:40:20.523" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26425" PostTypeId="2" ParentId="3680" CreationDate="2011-07-19T21:59:14.550" Score="4" Body="&lt;p&gt;I don't have played Starcraft II, but I've worked on many RTS as a network programmer, and I'll try to give you a possible explanation of what is probably happening. When designing the network code of an RTS, you have two major options to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first option is to have each machine managing some subset of the units (those of the local player and maybe one AI controlled player) and to send to each other machine the modification of the state of each of those units (where are they now, did they change the currently playing animation, has their PV changed, ...). If you do it this way, you reduce the actual work of each machine (only compute modification for some of the units), but you increase the bandwidth used (since you have to send all modifications).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other alternative is to have each machine simulate the behavior of every units, and only send between them the order given by the players since you can reconstruct all the state modification from that. However, the load of each machine increase. Many games (Warcraft III, Starcraft, Supreme Commander, Age of Empire, ...) use this model as it greatly reduce the bandwidth required. We speak of a &lt;a href=&quot;http://altdevblogaday.com/2011/07/09/synchronous-rts-engines-and-a-tale-of-desyncs/&quot; rel=&quot;nofollow noreferrer&quot;&gt;synchronous network engine&lt;/a&gt;. I &lt;em&gt;suspect&lt;/em&gt; that Startcraft II also use this model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can a bad GPU cause you to lag ? Well, when you have a synchronous network engine, the timestep of the simulation processing has to be the same on each machine. So the slowest machine in the current game is the limiting factor. Moreover, the simulation and the rendering must be somehow synchronized (the rendering depend on the simulation, and you can't tell the other box you have finished the current frame if it has not been rendered). So if you have a poor GPU, the CPU may be waiting for it before telling the other box that it has finished its work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can get worse. Since your CPU is waiting for your GPU, you have less time than the other machine to perform the simulation. And as you must simulate every unit (not only yours, but the unit of each player), you have more work to do in less time as the game progress (as they are probably more and more unit build by each player).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, in modern RTS, if you do a game with eight players and seven of them have really powerful machine and fast internet connection, but the last one has an old machine, then the game will suck for every body.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-07-19T21:59:14.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26426" PostTypeId="1" AcceptedAnswerId="26427" CreationDate="2011-07-19T21:59:58.830" Score="30" ViewCount="104815" Body="&lt;p&gt;Is there a way I can play without having Steam running in the background?&lt;/p&gt;&#xA;" OwnerUserId="7310" LastEditorUserId="274" LastEditDate="2011-07-20T21:26:34.970" LastActivityDate="2012-11-02T20:12:02.870" Title="Can I play Steam games without running Steam in the background?" Tags="|pc|steam|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26427" PostTypeId="2" ParentId="26426" CreationDate="2011-07-19T22:24:01.940" Score="23" Body="&lt;p&gt;There is no way to do so. Even if you navigate to the folder where the game is installed and run it directly, it will start the Steam client.&lt;/p&gt;&#xA;&lt;p&gt;The closest you can get is to use the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555&quot; rel=&quot;noreferrer&quot;&gt;offline mode&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Offline Mode allows you to play games through Steam without reconnecting to the Steam Network every time you wish to play - this is particularly useful if you do not plan on playing over the internet and would prefer not to download new updates for your single-player games.&lt;/p&gt;&#xA;&lt;p&gt;Please note that you must connect to the Steam Network and test each of the games you would like to use in Offline Mode at least once to set up your account and configure Offline Mode on your machine.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-19T22:24:01.940" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26428" PostTypeId="2" ParentId="26426" CreationDate="2011-07-19T22:26:46.153" Score="5" Body="&lt;p&gt;Since games are using the steam library for achievements and so on, you basically just can't. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have two options though: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Patch you game to &quot;free&quot; it from steam, when it's available (some manufacturer provides them)&#xA;This will not provide you with achievements and steam services though.&lt;/li&gt;&#xA;&lt;li&gt;Play in offline mode (but steam will still be running).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-07-19T22:26:46.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26429" PostTypeId="1" AcceptedAnswerId="26659" CreationDate="2011-07-19T22:34:02.577" Score="3" ViewCount="259" Body="&lt;p&gt;I am playing Dungeons of Dredmor at average difficulty and permadeath enabled but I always died inside level 4/5. So I decided to carefully plan my next moves before trying again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first things that I would like to know are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Damage per turn&lt;/li&gt;&#xA;&lt;li&gt;Type of damage&lt;/li&gt;&#xA;&lt;li&gt;Armor / Damage Absorption&lt;/li&gt;&#xA;&lt;li&gt;Type of resistance&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;of each basic mob at the different dungeon levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked the &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Mobs&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, but these values are not there yet. Any ideas where I can find that information?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="274" LastEditDate="2011-07-24T18:36:14.850" LastActivityDate="2011-07-24T18:36:14.850" Title="What stats do mobs have at each dungeon level?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26430" PostTypeId="2" ParentId="26395" CreationDate="2011-07-19T22:39:18.173" Score="4" Body="&lt;p&gt;Yes, you can - as of patch 1.0.2. So the Smelting, Smithing, Alchemy and Tinkering each grant 4 spaces, while the Still gives you two. The Elven Ingot Grinder yields no benefit, except that you've got a Grinder of course!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've noticed that there seems to be some strange things going on with respect to saving, the Grinder and the Lutefisk Cube but I can't put my finger on it just yet; I always lutefy grinders, but I sometimes find them with things I've lutefied/grinded in both the input and output positions. Probably a small bug swapping two object positions in the save file. I'll put up a screenshot if I ever come across it again.&lt;/p&gt;&#xA;" OwnerUserId="1847" LastActivityDate="2011-07-19T22:39:18.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26431" PostTypeId="1" CreationDate="2011-07-19T22:59:49.383" Score="1" ViewCount="1049" Body="&lt;p&gt;So my friend and  I got the latest version 1.011, and wanted to play a LAN game using a trainer for some extra fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Problem is, only the admin/host can activate the trainer and play normally. While anyone else who joins can still activate the trainer, but wont be able to deploy any units at all ... so the trainer works for unlimited resources but they cannot be used to deploy units ..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The glitch is annoying and was wondering if anyone figured out a way to fix this ?&lt;/p&gt;&#xA;" OwnerUserId="8523" LastEditorUserId="39891" LastEditDate="2013-10-22T19:14:30.770" LastActivityDate="2013-10-22T19:14:30.770" Title="Getting a trainer to work on a LAN server in World in Conflict : Soviet Assault?" Tags="|world-in-conflict-soviet-assault|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26432" PostTypeId="2" ParentId="18131" CreationDate="2011-07-19T23:34:19.367" Score="0" Body="&lt;p&gt;Krinjh carries a Krinjh's Sword, a Wood Shield, a Krinjh's Robe and an Areo tome.  There is no variation in this.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://rpgcodex.net/phpBB/viewtopic.php?p=1422668#1422668&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://rpgcodex.net/phpBB/viewtopic.php?p=1422668#1422668&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-07-19T23:34:19.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26433" PostTypeId="1" AcceptedAnswerId="26436" CreationDate="2011-07-19T23:43:13.460" Score="26" ViewCount="1543" Body="&lt;p&gt;Does the 3DS version of &lt;em&gt;Ocarina of Time&lt;/em&gt; have more or less content than the original Nintendo 64 version?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="8350" LastEditDate="2012-07-10T22:14:55.253" LastActivityDate="2012-07-10T22:14:55.253" Title="How do the 3DS and N64 Ocarina of Time releases compare in content?" Tags="|version-differences|zelda-ocarina-of-time|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26435" PostTypeId="2" ParentId="26433" CreationDate="2011-07-19T23:53:37.857" Score="14" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Nintendo_3DS_version&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt;, the 3DS version includes the original game (in 3D) and also includes the Master Quest (which is a harder version of the game). It also allows you to use the touchscreen to equip items, and the built in gyroscope to aim items when in first person mode.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-07-19T23:53:37.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26436" PostTypeId="2" ParentId="26433" CreationDate="2011-07-19T23:53:38.667" Score="15" Body="&lt;p&gt;Compared to the N64 original, a little over double. The reason for this being the inclusion of the Master Quest, which was not originally available on the N64 version. Although it was released later as part of a special promotion. The world is mirrored in the 3DS version of Master Quest, but everything else is the same as the previously released version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only content which is 100% new is &lt;a href=&quot;http://www.zeldawiki.org/Boss_Challenge&quot; rel=&quot;noreferrer&quot;&gt;the boss challenge mode.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-07-21T11:18:33.873" LastActivityDate="2011-07-21T11:18:33.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26437" PostTypeId="1" AcceptedAnswerId="26439" CreationDate="2011-07-20T00:02:35.610" Score="1" ViewCount="300" Body="&lt;p&gt;What weapons are effective against Pips in the burned town in DeathSpank?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2011-07-20T00:07:29.413" Title="What weapons are effective against Pips in DeathSpank?" Tags="|deathspank|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26438" PostTypeId="1" AcceptedAnswerId="26469" CreationDate="2011-07-20T00:06:14.063" Score="3" ViewCount="270" Body="&lt;p&gt;Is it possible to make DeathSpank go inside of the burning buildings inside of Pip Town? If so, what's in there? I kinda missed that part while playing through the game.&lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2011-07-20T07:36:47.050" Title="Is it possible to enter the burning buildings in Pip Town?" Tags="|deathspank|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26439" PostTypeId="2" ParentId="26437" CreationDate="2011-07-20T00:07:29.413" Score="1" Body="&lt;p&gt;In my experience, a good weapon to use against the &quot;Pip enemies&quot; is one of the fire variety. Physical weapons do almost no damage.&lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2011-07-20T00:07:29.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26440" PostTypeId="2" ParentId="26395" CreationDate="2011-07-20T00:13:55.663" Score="6" Body="&lt;p&gt;Yes, you can even abuse it to stack stuff that is normally not stack-able like wands in the crafting screen and then pull the stack out. If you then use the wand and it burns out, it'll look as if the entire stack is burned out, but if you unstack them again inside a crafting screen only the top one will be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't had any problems doing this with saving yet, but then I play with permadeath so I rarely save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some might consider this to be an exploit, but since this is a single player game it is up to you to decide if want to use this trick or not.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-07-20T00:13:55.663" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26441" PostTypeId="1" AcceptedAnswerId="26443" CreationDate="2011-07-20T00:17:10.033" Score="1" ViewCount="1267" Body="&lt;p&gt;When the word &quot;crafting&quot; is used in games, what does it generally mean?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:39:57.220" LastActivityDate="2020-06-24T12:06:39.347" Title="What does &quot;crafting&quot; imply across games?" Tags="|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26443" PostTypeId="2" ParentId="26441" CreationDate="2011-07-20T00:36:45.293" Score="6" Body="&lt;p&gt;Generally this refers to taking various items and/or resources and combining them to make gear, furniture or any other goods used throughout the game or gaming community.&lt;/p&gt;&#xA;&lt;p&gt;Sometimes higher quality stuff may be crafted either by luck or by the quality of what was put into crafting something in the first place.&lt;/p&gt;&#xA;&lt;p&gt;The context can vary depending on the game for example:&lt;/p&gt;&#xA;&lt;p&gt;Minecraft is about crafting various resources and building things&#xA;&lt;a href=&quot;https://minecraft.wiki/w/Crafting&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Crafting&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Also, the great Diablo 3 has released a video on their take on crafting:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/t7KQyekHZWM?start=0&quot;&gt;&lt;/iframe&gt;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;Ultimately, games attempt to get you into crafting to either advance in the game, create a form of sometimes highly profitable revenue in massive multiplayer online  games or to enhance the strength or survivability of your character.&lt;/p&gt;&#xA;" OwnerUserId="10448" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-07-20T00:42:19.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26444" PostTypeId="1" AcceptedAnswerId="26453" CreationDate="2011-07-20T01:26:48.283" Score="8" ViewCount="4268" Body="&lt;p&gt;This is assuming that neither of the units has been upgraded and neither is being healed. Also assuming that all of the marines attack at once and it is a fight to the death.  &lt;/p&gt;&#xA;" OwnerUserId="11117" LastEditorUserId="28182" LastEditDate="2015-06-30T07:51:32.137" LastActivityDate="2015-06-30T07:51:32.137" Title="How many Terran Marines can a Protoss Zealot take on in Starcraft 2?" Tags="|starcraft-2|starcraft-protoss|starcraft-terran|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26445" PostTypeId="1" AcceptedAnswerId="26943" CreationDate="2011-07-20T01:42:47.000" Score="6" ViewCount="4070" Body="&lt;p&gt;I've been playing Bit.Trip Runner, trying to ace the Retro Warp Zones and get the &quot;!!&quot; on each level for collecting the gold. &lt;em&gt;All&lt;/em&gt; the gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had thought that simply collecting all of the gold was sufficient to earn a &quot;perfect&quot;, but I managed to get a &quot;!!&quot; score on level 1-5, and yet, I did not also get the &quot;PERFECT!&quot; That I got when &quot;!!&quot;-ing 1-6, 1-7, 1-8, and 1-9.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Mr. McClelland points out below, a PERFECT! rating is scored by obtaining the maximum amount of points in the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What actions increase your score? I know collecting gold is obviously part of it, but not all obstacles (such as sliding under low overhangs, or jumping gaps) reward points...&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-07-25T02:07:48.877" LastActivityDate="2011-08-10T04:22:46.883" Title="How do I get a &quot;Perfect&quot; in Bit.Trip Runner?" Tags="|bit-trip-runner|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26446" PostTypeId="1" AcceptedAnswerId="26457" CreationDate="2011-07-20T01:51:30.280" Score="25" ViewCount="43083" Body="&lt;p&gt;Super Meat Boy has just been &lt;a href=&quot;http://store.steampowered.com/news/5871/&quot; rel=&quot;nofollow noreferrer&quot;&gt;updated&lt;/a&gt; with new &lt;a href=&quot;http://steamcommunity.com/stats/SuperMeatBoy/achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;achievements&lt;/a&gt;, and though they are listed on the steam achievements page, they have no accompanying text on how to unlock them.\&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original secret achievements, the so-called &lt;a href=&quot;https://gaming.stackexchange.com/questions/13197/what-are-the-cryptic-steam-super-meat-boy-achievements-and-what-do-the-names-mean&quot;&gt;cryptic, glitched achievements&lt;/a&gt; have already been identified elsewhere on this site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some, such as the &quot;Rare, Medium, Medium Well, and Well Done&quot; achievements seem similar to the &lt;a href=&quot;https://gaming.stackexchange.com/questions/25660/super-meat-boy-how-do-i-earn-medium-rare-achievement&quot;&gt;&quot;Medium Rare&quot; achievement&lt;/a&gt; (added for the steam summer camp event).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Others, such as the &quot;Well look at you!&quot;, &quot;Seneca Falls&quot;, and the &quot;Suffragette&quot; achievement also have no unlock text, and they do not appear to be similar to existing achievements, either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I have to do to earn these achievements?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2020-01-01T04:53:34.343" Title="What are the secret achievements in Super Meat Boy?" Tags="|achievements|super-meat-boy|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26447" PostTypeId="1" AcceptedAnswerId="26451" CreationDate="2011-07-20T01:52:04.337" Score="7" ViewCount="952" Body="&lt;p&gt;I've finally reached the valley of the dead, but I'm having trouble getting my pet to follow me down there. Seeing that it is a silver dragon, I really didn't want to leave it behind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that pets don't normally follow you through trap doors (only through stairs) and the only ways to get to the valley are the trap doors inside the catle. Is there a way around this problem? As long as I'm in the valley of the dead with my pet beside me, it's fair game. I'm playing a barbarian with tons of scrolls and a wand of wishing (which I didn't want to waste).&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3610" LastEditDate="2012-06-20T16:22:03.000" LastActivityDate="2016-06-14T06:37:25.200" Title="How can I bring my pet to the valley of dead?" Tags="|nethack|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26448" PostTypeId="2" ParentId="1269" CreationDate="2011-07-20T01:55:26.750" Score="2" Body="&lt;p&gt;As per the &lt;a href=&quot;http://www.bay12games.com/dwarves/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bay12 dev-log&lt;/a&gt;, you will be able to designate over z-levels in Dwarf Fortress version 31.26 and beyond.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though the accepted answer's method will still work, you will be able to do the following (again, assuming you're building down):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;kbd&gt;d&lt;/kbd&gt;esignate a downward stairway on the top level (or build a stairwell if there's no dirt/stone to carve).&lt;/li&gt;&#xA;&lt;li&gt;Start &lt;kbd&gt;d&lt;/kbd&gt;esignating an up/down stairway one level below (change z-levels with '&amp;lt;' and '&gt;')&lt;/li&gt;&#xA;&lt;li&gt;Go down to the penultimate z-level, and finish designating your up/down stairway.&lt;/li&gt;&#xA;&lt;li&gt;&lt;kbd&gt;d&lt;/kbd&gt;esignate an upward stairway on the bottom level&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-20T01:55:26.750" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26449" PostTypeId="2" ParentId="26445" CreationDate="2011-07-20T02:00:56.610" Score="4" Body="&lt;p&gt;Quoted from the &lt;a href=&quot;http://en.wikipedia.org/wiki/Bit.Trip#Bit.Trip_Runner&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia article&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The perfect completion of a retro challenge will award players with&#xA;  an exclamation point beside the stage and the word &quot;PERFECT&quot; beside&#xA;  the score in the scoreboard, but only if they have done everything&#xA;  &quot;extra&quot; (i.e., jumping on top of springboards that they do not need to&#xA;  in order to finish) in the level beforehand.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.gamefaqs.com/boards/984778-bittrip-runner/54896065&quot; rel=&quot;nofollow noreferrer&quot;&gt;this gamefaqs forum thread&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;! = All golds collected; advanced to Retro&#xA;  level&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;!! = All golds collected in Retro&#xA;  level&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As such, it sounds like you need to not only get all the golds in a zone, but also all the golds in its retro levels.  A bit of forewarning, I don't actually own B.TR, so I can't confirm any of this data.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="336" LastEditDate="2011-07-25T02:08:13.837" LastActivityDate="2011-07-25T02:08:13.837" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26451" PostTypeId="2" ParentId="26447" CreationDate="2011-07-20T02:20:42.597" Score="2" Body="&lt;p&gt;I tend to lose my pets pretty early on, so this won't be a great answer. I think the best way to do this is to get a saddle and ride your Dragon. Ridden animals are affected by traps, so I &lt;em&gt;think&lt;/em&gt; in the case of a trapdoor you both fall through, although I'm not certain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other way down to the Valley is by level teleport, but I'm fairly sure that doesn't take your pet with you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you're in the Valley, there are stairs leading back up to the Castle. I don't recall whether you can use the stairs to subsequently return. If you can, then you could pick up your pet by coming back upstairs, meeting up, and then walking down again.&lt;/p&gt;&#xA;" OwnerUserId="112" LastActivityDate="2011-07-20T02:20:42.597" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26452" PostTypeId="2" ParentId="26388" CreationDate="2011-07-20T02:53:45.263" Score="1" Body="&lt;p&gt;I remember lvling my priest. Shadow form is a huge dps boost when you get shadow form but it's a completely different play style.  As these guys have said, you're in shadow form all the time - especially in combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For me, I always found myself burning through mana like crazy! I finally stopped using shadow word: pain and though it took a little longer to kill things, I'd open with Vampiric Touch, Mind blast then mind flay till they either died or reached me...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="8150" LastActivityDate="2011-07-20T02:53:45.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26453" PostTypeId="2" ParentId="26444" CreationDate="2011-07-20T03:04:49.760" Score="20" Body="&lt;p&gt;Using a unit tester, assuming both groups are moving towards each other using attack move, no upgrades, no microing, and that all marines are grouped up, the max that I could take out was 3 marines with 1 zealot with 7 hp left, if all 3 marines are spread out with some small space between each unit, zealot survives with 2 hp most of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A little marine micro and the zealot will die to 3 marines with 1 or 2 left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4 marines constantly destroy the zealot.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-07-20T03:04:49.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26456" PostTypeId="2" ParentId="26444" CreationDate="2011-07-20T03:59:39.023" Score="4" Body="&lt;p&gt;So the problem with this equation is that Marine DPS increases proportional to the number of marines.  However, Zealot DPS increases proportional to the surface area of the Marine &quot;ball.&quot;  So while 1 Zealot can take down 2-3 Marines,  &lt;a href=&quot;http://www.youtube.com/watch?v=h0txZBDDSA4&quot; rel=&quot;nofollow noreferrer&quot;&gt;200 Marines will crush 100 Zealots&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can find yourself a &lt;a href=&quot;https://gaming.stackexchange.com/questions/14102/forming-a-concave-with-your-army/14105#14105&quot;&gt;nice enough choke&lt;/a&gt;, you can probably handle 100 Zealots with 150 Marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So there is no good rule of thumb here for ratios of Zealots to Marines.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-07-20T03:59:39.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26457" PostTypeId="2" ParentId="26446" CreationDate="2011-07-20T04:20:03.250" Score="23" Body="&lt;p&gt;The &lt;a href=&quot;http://store.steampowered.com/news/5871/&quot; rel=&quot;nofollow noreferrer&quot;&gt;update notes&lt;/a&gt; say:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added 4 more achievements along the same lines as the &quot;Medium Rare&quot; achievement added last week&lt;/li&gt;&#xA;&lt;li&gt;Renamed &quot;Medium Rare&quot; achievement to &quot;Medium Well&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Since they are along the same lines as the &lt;a href=&quot;https://gaming.stackexchange.com/questions/25660&quot;&gt;previous achievement&lt;/a&gt;, they mean the player should complete both the light world and the dark world of a chapter, and the sum of the best times for that chapter should be lower than some threshold. Here are the descriptions of each one:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rare&lt;/strong&gt; - Spend as little time as possible in The Forest (around &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23809247&amp;amp;postcount=46&quot; rel=&quot;nofollow noreferrer&quot;&gt;320&lt;/a&gt; seconds)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Medium Rare&lt;/strong&gt; - Spend as little time as possible in The Hospital (around &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23808657&amp;amp;postcount=45&quot; rel=&quot;nofollow noreferrer&quot;&gt;430&lt;/a&gt; or &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23762836&amp;amp;postcount=30&quot; rel=&quot;nofollow noreferrer&quot;&gt;460&lt;/a&gt; or &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23772112&amp;amp;postcount=40&quot; rel=&quot;nofollow noreferrer&quot;&gt;490&lt;/a&gt; seconds)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Medium&lt;/strong&gt; - Spend as little time as possible in The Salt Factory (around &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23772112&amp;amp;postcount=40&quot; rel=&quot;nofollow noreferrer&quot;&gt;570&lt;/a&gt; seconds)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Medium Well&lt;/strong&gt; - Spend as little time as possible in Hell (around &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/1261009#1261009&quot;&gt;500&lt;/a&gt; or &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23772112&amp;amp;postcount=40&quot; rel=&quot;nofollow noreferrer&quot;&gt;550&lt;/a&gt; seconds)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Well Done&lt;/strong&gt; - Spend as little time as possible in The Rapture (around &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23772112&amp;amp;postcount=40&quot; rel=&quot;nofollow noreferrer&quot;&gt;740&lt;/a&gt; seconds or more)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;About the old secret achievements:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Suffragette&lt;/strong&gt; - Complete the light world of the Cotton Alley &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Seneca Falls&lt;/strong&gt; - Complete the dark world of the Cotton Alley&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Well look at you!&lt;/strong&gt; - Input the &lt;code&gt;petaphile&lt;/code&gt; code to play with &lt;a href=&quot;http://supermeatboy.wikia.com/wiki/Tofu_Boy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tofu Boy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Sources:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://supermeatboy.wikia.com/wiki/Super_Meat_Boy_Steam_Achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Meat Boy Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/20110918003851/http://dev.zr40.nl/steam/game?id=vhc&quot; rel=&quot;nofollow noreferrer&quot;&gt;SteamStats&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1995996&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note about the times for the achievements:&lt;/em&gt; Many people use &lt;a href=&quot;https://web.archive.org/web/20121028094031/http://supermeatboy.com/forum/index.php?topic=596.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Meat Boy Stats&lt;/a&gt; (&lt;a href=&quot;http://code.google.com/p/smbstats/&quot; rel=&quot;nofollow noreferrer&quot;&gt;old repo at Google Code&lt;/a&gt;, &lt;a href=&quot;https://github.com/Jaex/SMBStats&quot; rel=&quot;nofollow noreferrer&quot;&gt;new repo at GitHub&lt;/a&gt;) program to find out how much time they have spent on each chapter. However, the reported total time is not exactly accurate because &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23815641&amp;amp;postcount=48&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;&quot;it counts 15 secs per completed warp zone&quot;&lt;/em&gt;&lt;/a&gt;, and people posting their total times didn't mention if the warp zone time has been subtracted or not. For this reason, the times I posted above might be quite inaccurate.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2016-02-14T13:23:00.013" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26458" PostTypeId="2" ParentId="10308" CreationDate="2011-07-20T04:26:33.387" Score="0" Body="&lt;p&gt;At Level 45, I have every stat except unarmed at 100. Lonesome Road adds 5 levels and that will be more than enough to max me out. This is counting me NOT getting all of the Dead Money Skill Books, Honest Hearts Skill Books, or Old World Blues Skill Books (recipes pending). I could have been easily maxed out by 45 if I had accounted for these, but I only made the character to replace my main (corrupt character/game-breaking glitch), only to play HH.&lt;/p&gt;&#xA;" OwnerUserId="11151" LastEditorUserId="122" LastEditDate="2011-07-20T05:05:55.460" LastActivityDate="2011-07-20T05:05:55.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26459" PostTypeId="1" AcceptedAnswerId="26485" CreationDate="2011-07-20T04:41:07.813" Score="4" ViewCount="21173" Body="&lt;p&gt;When the game ends, depend on your score you get a &quot;General&quot; rank like Ceaser, Ivan the Terrible, etc, along with a quote. It would take a lot of time to get all of these quotes by myself and it's not easy to get each different quote based on my score at the end of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you give me all the quotes please?&lt;/p&gt;&#xA;" OwnerUserId="10404" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:16:30.790" LastActivityDate="2012-07-25T15:16:30.790" Title="All rank quotes at the end of the game?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26460" PostTypeId="2" ParentId="26426" CreationDate="2011-07-20T04:49:12.473" Score="12" Body="&lt;p&gt;If you go to the Steam folder and try to launch the game from there, it usually also launches Steam together with the game. There are few exceptions, though:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dosbox.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DOSBox&lt;/a&gt; and &lt;strike&gt;&lt;a href=&quot;http://www.scummvm.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ScummVM&lt;/a&gt;&lt;/strike&gt; games can be launched from outside Steam.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In case it doesn't work, at least you should be able to download and run DOSBox or &lt;strike&gt;ScummVM&lt;/strike&gt; by yourself, and then load the game data from the Steam folder.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Some Flash games might also be launched without Steam, but that's not guaranteed.&lt;/li&gt;&#xA;&lt;li&gt;Bora user mentions that you can run all Quake games without Steam.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Quake I uses DOSBox.&lt;/li&gt;&#xA;&lt;li&gt;All Quake games have had their source-code released. So, in case they start requiring Steam in order to run, you can get a Quake port or compile your own Quake and run it, while grabbing the data files from the Steam folder.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Maybe a few other games...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Update: I tried grabbing the data files for a few point-and-click games in order to run them inside ScummVM, but is seems the format is slightly different and they do not work outside Steam.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2012-11-02T20:12:02.870" LastActivityDate="2012-11-02T20:12:02.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26461" PostTypeId="1" AcceptedAnswerId="26480" CreationDate="2011-07-20T04:51:14.613" Score="25" ViewCount="20234" Body="&lt;p&gt;How do I keep local authorities off my back long enough to destroy and terraform part of their beautiful city so my megaconglomeration can inject its horrible, pollution-causing railway station right into its heart?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seriously, though... how best do I add a rail station to a meaningful portion of an established city (read: not the outskirts) without appalling the local authorities?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="336" LastEditDate="2011-07-20T05:06:45.173" LastActivityDate="2024-03-18T17:06:33.270" Title="OpenTTD: &quot;Invading&quot; a city to get a rail line through it" Tags="|openttd|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26462" PostTypeId="5" CreationDate="2011-07-20T05:29:48.553" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-07-20T05:29:48.553" LastActivityDate="2011-07-20T05:29:48.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26463" PostTypeId="4" CreationDate="2011-07-20T05:29:48.553" Score="0" Body="An action-adventure game by Rockstar, where the player takes the role of an LAPD detective in the film-noire-style LA of the 40s." OwnerUserId="122" LastEditorUserId="14480" LastEditDate="2011-11-16T01:00:17.607" LastActivityDate="2011-11-16T01:00:17.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26464" PostTypeId="2" ParentId="26461" CreationDate="2011-07-20T05:31:42.307" Score="3" Body="&lt;p&gt;If you don't mind cheating you can enable the &amp;quot;magic bulldozer&amp;quot; feature (&lt;em&gt;&lt;a href=&quot;https://wiki.openttd.org/en/Manual/Cheats&quot; rel=&quot;nofollow noreferrer&quot;&gt;spoiler&lt;/a&gt;&lt;/em&gt;). I usually enable this option just so that I can design my cities exactly as I want them. You can then destroy houses, roads factories and anything else that you don't approve.&lt;/p&gt;&#xA;&lt;p&gt;Note that you still will lose standing and might piss the local authority off so much that they won't let you build any new stations. Then you have to bribe them or make sure that you already have a station so that you can rebuild your reputation.&lt;/p&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="7703" LastEditDate="2024-03-18T17:06:33.270" LastActivityDate="2024-03-18T17:06:33.270" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="26465" PostTypeId="1" AcceptedAnswerId="26468" CreationDate="2011-07-20T05:44:00.917" Score="1" ViewCount="265" Body="&lt;p&gt;Microsoft recently &lt;a href=&quot;http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/&quot; rel=&quot;nofollow noreferrer&quot;&gt;released an SDK&lt;/a&gt; for the Kinect for Windows development. Does that mean if I go buy a Kinect, I can use it on my PC now? I'm a developer and would like to fidget around with it, but I want to make sure it will work on my PC first because I don't have an XBOX.&lt;/p&gt;&#xA;" OwnerUserId="11152" LastActivityDate="2011-07-20T06:49:15.167" Title="Using Microsoft Kinect on a PC" Tags="|pc|kinect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26467" PostTypeId="2" ParentId="26461" CreationDate="2011-07-20T06:17:07.770" Score="2" Body="&lt;p&gt;I actually think this is not possible. To build a station &lt;em&gt;in&lt;/em&gt; a city, you need to demolish a whole lot of things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you could build something like a circle line around the city with some four or so stations and use busses to carry people from the center to your stations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, apart from bribing, planting a whole boatload of trees in the city's area of influence will bring your rating up somewhat. But I'm &lt;em&gt;really&lt;/em&gt; talking a &lt;strong&gt;boatload&lt;/strong&gt; here.&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2011-07-20T06:17:07.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26468" PostTypeId="2" ParentId="26465" CreationDate="2011-07-20T06:49:15.167" Score="2" Body="&lt;p&gt;Yes it will work on your PC (provided it has a USB port).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also an open source &quot;SDK&quot; with reverse engineered drivers for Windows and Linux, if the licence for the official SDK is to prohibitive (there are a lot of licence restrictions on the use of the official SDK, a commercial SDK might be released later on).&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-07-20T06:49:15.167" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26469" PostTypeId="2" ParentId="26438" CreationDate="2011-07-20T07:27:25.200" Score="2" Body="&lt;p&gt;No, is not possible entering inside buildings in Pip Town. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing you can do is blowing up the houses but your probably did already because, if I remember well, there was a sidequest connected to them.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-07-20T07:36:47.050" LastActivityDate="2011-07-20T07:36:47.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26470" PostTypeId="2" ParentId="26461" CreationDate="2011-07-20T07:51:24.337" Score="3" Body="&lt;p&gt;I usually build a single-track station first (demolishing the minimum). With an attached bus depot. I then create a few more depots around the city with plenty of buses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This allows you to build rep, demolishing a few buildings at a time (being sure to quickly build track before they get re-built).&lt;/p&gt;&#xA;" OwnerUserId="9302" LastActivityDate="2011-07-20T07:51:24.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26471" PostTypeId="1" CreationDate="2011-07-20T08:11:11.393" Score="3" ViewCount="1193" Body="&lt;p&gt;Cthulhu Saves the World is advertised to feature a combo-based combat system. Each attack carries a number of hits increasing a combo counter. Certain 'final' abilities reset the combo counter and a few of them are more powerful the higher the combo counter. Many boss fights can be won by using tentacles, lightning, multi-strike, +1 hit passives, etc., to boost this counter very quickly, then using Deathblow to deal thousands of damage in one attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this all? Does the combo counter also improve normal attacks or other stats?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-07-25T20:44:15.983" Title="What does the combo counter improve?" Tags="|cthulhu-saves-the-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26472" PostTypeId="1" CreationDate="2011-07-20T08:56:57.970" Score="3" ViewCount="890" Body="&lt;p&gt;I know that cancelling an unfinished building gives you back 75% of the resources you invested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have the feeling that if an unfinished building is attacked, the percent of damage received is also substracted when cancelled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone confirm that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I think that's only fair. If not, you could constantly build pylons (for example) in your opponent's main, forcing him to stop mining, at only the cost of 25 minerals...&lt;/p&gt;&#xA;" OwnerUserId="11154" LastEditorUserId="3610" LastEditDate="2012-06-22T09:59:43.473" LastActivityDate="2012-06-22T09:59:43.473" Title="Cancelling a damaged building in Starcraft 2" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26473" PostTypeId="2" ParentId="26459" CreationDate="2011-07-20T08:57:24.320" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://halluphigh.wordpress.com/2010/10/17/civilization-v-quotes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;A Northern Wind blog&lt;/a&gt; has a list of all the Civilization V quotations.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastEditorDisplayName="user3389" LastEditDate="2011-07-20T09:57:42.720" LastActivityDate="2011-07-20T09:57:42.720" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26474" PostTypeId="2" ParentId="16132" CreationDate="2011-07-20T09:16:53.767" Score="4" Body="&lt;p&gt;If you set him on fire, letting that do it's job, re-setting him on fire every second or so, the fire damage numbers will eventually raise to a point where his health regen fails, it's usually around when the damage hits about 5 million.&lt;/p&gt;&#xA;" OwnerUserId="11155" LastActivityDate="2011-07-20T09:16:53.767" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26475" PostTypeId="2" ParentId="26472" CreationDate="2011-07-20T09:19:53.763" Score="2" Body="&lt;p&gt;Damage does not affect the amount refunded when canceling a building. The idea that you can constantly build pylons in the opponent's base to stop them from mining is only something that could maybe work in bronze - silver level.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-07-20T09:19:53.763" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26477" PostTypeId="2" ParentId="26472" CreationDate="2011-07-20T09:37:09.117" Score="4" Body="&lt;p&gt;You can just test it out yourself; but anyway I can confirm that damage does not affect the amount of resources funded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also can't view it as a simple &quot;25 mineral&quot; cost. The mining time lost performing that is already quite substantial in the early game. Further more, that 100 minerals used to build the pylon is also unusable for that period of time. This is a large investment early game. You have to factor in the opportunity cost of that 100 minerals and your probe not mining.&lt;/p&gt;&#xA;" OwnerUserId="10875" LastActivityDate="2011-07-20T09:37:09.117" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26478" PostTypeId="1" AcceptedAnswerId="26486" CreationDate="2011-07-20T09:50:27.213" Score="-1" ViewCount="13137" Body="&lt;p&gt;Is it possible to change button &quot;sensitivity stage up&quot; or &quot;down&quot;, to any other keyboard key?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example I want change to &quot;Enter&quot; the shortkey for &quot;sensitivity stage up&quot;.&lt;/p&gt;&#xA;" OwnerUserId="7722" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:28:15.577" LastActivityDate="2019-08-10T10:26:07.880" Title="How to change Razer Mamba &quot;sensitivity stage up&quot; shortkey?" Tags="|mouse|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26479" PostTypeId="1" AcceptedAnswerId="26493" CreationDate="2011-07-20T10:02:44.923" Score="6" ViewCount="8397" Body="&lt;p&gt;Last season in Starcraft 2 I was ranked into platinum by deploying a simple Zerg rush strategy. I have not played since then, and I just got back into SC2 wanting to play a more realistic strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that after my placement game, in which I was destroyed, I have been placed in the diamond league. Every game I am utterly destroyed by players over and over again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many times do I need to lose before I can be downgraded to a lower league?&lt;/p&gt;&#xA;" OwnerUserId="3290" LastEditorUserId="8350" LastEditDate="2011-09-14T20:28:03.740" LastActivityDate="2011-09-14T20:28:03.740" Title="How can I be downgraded to a lower league?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="26480" PostTypeId="2" ParentId="26461" CreationDate="2011-07-20T10:17:13.843" Score="18" Body="&lt;p&gt;One very solid approach to this is to buy land near the centers of interesting cities very early in the game, before they have time to grow much. If it's too late for that, however, you can do an invasion.&lt;/p&gt;&#xA;&lt;p&gt;There are three things you must do to do this:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure you have a money-maker line somewhere else already! This &lt;em&gt;will&lt;/em&gt; be expensive.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Plant trees. How many? All of them.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Create bus stops and a multitude of busses ferrying passengers throughout the city, building rep.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Profit!!&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Once this is in place, bulldoze a few buildings at a time, buying up land or building tracks as you go.&lt;/p&gt;&#xA;&lt;p&gt;As an alternative, however; I would suggest the following:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Build a drive-through bus station in the center of town.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build a few drive-through bus stations and freight depots throughout town, ctrl-clicking when placing them to link them into one station.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build the rail station next to the city, ctrl-clicking to link it to the other stations in town.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Profit!!&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Some visuals for you:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/53oH5.png&quot; alt=&quot;Nagasaki, ca. 1960&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here the bus station is under the station marker, and the rail station has been placed using ctrl-click, several in-game years ago, only requiring the demolishing of two or three houses.&lt;/p&gt;&#xA;&lt;p&gt;Note that there are various game settings that must support this setup, such as:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Stations &amp;gt; Allow joining stations not directly adjacent (Must be On)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stations &amp;gt; Max Station Spread (Must be suitably high; I run with 48)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stations &amp;gt; Allow drive-through road stops on town owned roads (Must be On)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Construction &amp;gt; Allow removal of more town-owned roads, bridges and tunnels (Should be On)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;You'll find all of this under &amp;quot;Advanced Settings&amp;quot; in the startup menu, and in-game under the settings menu.&lt;/p&gt;&#xA;&lt;p&gt;As a third, even more expensive but far less destructive alternative; especially to start; you can build a recessed station:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Blow up a couple of city blocks, enough for your stations, some basic signals, and, if necessary, track switching.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Buy up the land and dig a hole.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Dig matching holes outside of town where you want to join to your network, and build tunnels.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;As your standing in town recovers, gradually bring the tunneled lines to the surface, demolishing as you go.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2021-11-19T14:29:05.417" LastActivityDate="2021-11-19T14:29:05.417" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="26483" PostTypeId="2" ParentId="26461" CreationDate="2011-07-20T11:10:26.420" Score="4" Body="&lt;p&gt;This is a blatant exploit but:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every time the city stops you taking an action, bulldoze every tree in the vicinity, and replant them all. There is a limit to how unhappy the city can become with you from the bulldozing, and filling the city with trees from a state of having none is often enough to get you permission to bulldoze stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Build bus lines within the city. You may need to use the above to get permissions for the stations, but bus stations are easier to place than buildings are to demolish. Then service these. If their ratings are sufficiently high, the city's happiness with you will go up rapidly. Make sure you buy up the land on the planned route of your track that isn't already occupied bu houses as these bus routes will cause the city to grow, possibly creating more buildngs you need to demolish.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-07-20T11:10:26.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26485" PostTypeId="2" ParentId="26459" CreationDate="2011-07-20T11:27:29.077" Score="10" Body="&lt;p&gt;The quotes can be found in XML\NewText\EN_US\CIV5GameTextInfos_Jon.xml.  Sorry about the lack of formatting, this is just a direct copy/paste from the current version of the file.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;&amp;lt;!-- Dan Quayle Screen --&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_1&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Augustus Caesar&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_1_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;I found Rome a city of bricks and left it a city of&#xA;  marble.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_2&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Hammurabi&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_2_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;When Marduk sent me to rule over men, to give the&#xA;  protection of right to the land, I did right and righteousness,&#xA;  and brought about the well-being of the oppressed.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_3&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Abraham Lincoln&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_3_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Always bear in mind that your own resolution to succeed is&#xA;  more important than any other.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_4&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Charlemagne&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_4_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Let my armies be the rocks and the trees, and the birds in&#xA;  the sky.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_5&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Winston Churchill&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_5_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;A pessimist sees the difficulty in every opportunity; an&#xA;  optimist sees the opportunity in every difficulty.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_6&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Nelson Mandela&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_6_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;It always seems impossible until its done.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_7&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Marcus Aurelius&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_7_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Because a thing seems difficult for you, do not think it&#xA;  impossible for anyone to accomplish.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_8&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Joan of Arc&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_8_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;I am not afraid... I was born to do this.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_9&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Charles de Gaulle&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_9_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Faced with crisis, the man of character falls back on&#xA;  himself. He imposes his own stamp of action, takes responsibility&#xA;  for it, makes it his own.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_10&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Simon Bolivar&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_10_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Judgement comes from experience, and experience comes from&#xA;  bad judgement.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_11&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Lech Walesa&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_11_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;He who puts out his hand to stop the wheel of history will&#xA;  have his fingers crushed.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_12&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Ivan the Terrible&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_12_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Withal, I concern myself greatly regarding the affairs of&#xA;  state, constant wars against hostile nations, and the welfare of&#xA;  my poor people.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_13&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Henry VIII&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_13_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;My Lord, if it were not to satisfy the world, and my Realm,&#xA;  I would not do that I must do this day for none earthly&#xA;  thing.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_14&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Herbert Hoover&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_14_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Blessed are the young for they shall inherit the national&#xA;  debt.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_15&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Louis XVI&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_15_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Listeners never hear any good of themselves.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_16&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Neville Chamberlain&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_16_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;In war, whichever side may call itself the victor, there&#xA;  are no winners, but all are losers.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_17&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Andrew Jackson&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_17_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;There is no pleasure in having nothing to do; the fun is&#xA;  having lots to do and not doing it.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_18&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Nero&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_18_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;So great an artist, I die!&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_19&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Warren G. Harding&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_19_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Somewhere there must be a book that tells all about it,&#xA;  where I could go to straighten it out in my mind. But I don't&#xA;  know where the book is, and maybe I couldn't read it if I found&#xA;  it.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_20&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Ethelred the Unready&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_20_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Yeah, just five minutes, all right?&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_21&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;Dan Quayle&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&amp;lt;Row Tag=&amp;quot;TXT_KEY_DQ_LEADER_NAME_21_QUOTE&amp;quot;&amp;gt;&#xA;  &amp;lt;Text&amp;gt;If we don't succeed, we run the risk of failure.&amp;lt;/Text&amp;gt;&#xA;&amp;lt;/Row&amp;gt;&#xA;&lt;/pre&gt;&#xA;" OwnerUserId="341" LastEditorUserId="121" LastEditDate="2011-07-20T13:34:27.297" LastActivityDate="2011-07-20T13:34:27.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26486" PostTypeId="2" ParentId="26478" CreationDate="2011-07-20T11:45:09.487" Score="1" Body="&lt;p&gt;Yes, in the mamba configurator the 6th and 7th buttons are the sensitivity buttons. Just re affect them to &quot;one key&quot; and set  as key. Hit ok and apply. You're done.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-07-20T11:45:09.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26487" PostTypeId="2" ParentId="13749" CreationDate="2011-07-20T12:37:21.920" Score="1" Body="&lt;p&gt;I recently picked up the game after I played the first one a few years ago.&#xA;You can &quot;unsummon&quot; a summoned creature by using the &lt;a href=&quot;http://ds.heavengames.com/library/ds2/spells/index_html?spellid=208&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summon Teleporter&lt;/a&gt; spell. In a few seconds time you're back and forth, so that's better than waiting till the timer runs out. Just be sure that you don't have the old creature on autocast :)&lt;/p&gt;&#xA;" OwnerUserId="11158" LastActivityDate="2011-07-20T12:37:21.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26488" PostTypeId="2" ParentId="26447" CreationDate="2011-07-20T12:59:16.130" Score="5" Body="&lt;p&gt;A pet adjacent to you when you change levels (as long as the pet is not busy eating, or asleep, or unable to follow for some other reason) will always come with you, regardless of whether you're falling down a trap door, levelporting, branchporting, using stairs, quaffing a cursed potion of gain level, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the trapdoors in the castle, of course, the pet usually needs to begin on the other side of the trap to end up adjacent to you when you actually step on the trap. If this is difficult to set up, try to find a leash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, the trap doors aren't actually the only way into the valley; if you can acquire teleport control (probably with a ring), you can read a cursed scroll of teleportation and teleport to the Valley from anywhere in the Dungeons of Doom or Gehennom.&lt;/p&gt;&#xA;" OwnerUserId="3243" LastActivityDate="2011-07-20T12:59:16.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26489" PostTypeId="1" AcceptedAnswerId="26958" CreationDate="2011-07-20T13:33:04.417" Score="3" ViewCount="1750" Body="&lt;p&gt;I'm starting a game of Radiant Historia, and as with most RPGs I'm under the pressure of making a choice as to whether I should spend freely or save it all up for a rainy day. Do I have to be wise in spending in this game or do I spend on weapons, armor, etc freely?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="8350" LastEditDate="2012-05-10T15:53:55.370" LastActivityDate="2018-10-31T00:03:08.347" Title="In Radiant Historia, is money a problem?" Tags="|radiant-historia|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26490" PostTypeId="1" AcceptedAnswerId="26627" CreationDate="2011-07-20T14:31:32.070" Score="3" ViewCount="3449" Body="&lt;p&gt;I recently began playing Paper Mario on Nintendo 64, and I have gone through pretty much the entire game. Who would the most powerful sidekick be to use in the final levels? Right now I'm about to face Huff n Puff (?). Also, any easy ways to beat him? &lt;/p&gt;&#xA;" OwnerUserId="11163" LastEditorUserId="4012" LastEditDate="2012-02-14T15:21:53.310" LastActivityDate="2012-02-14T15:21:53.310" Title="Paper Mario best sidekick" Tags="|paper-mario|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26491" PostTypeId="1" AcceptedAnswerId="63339" CreationDate="2011-07-20T14:42:19.147" Score="4" ViewCount="2698" Body="&lt;p&gt;Are there any other ways to get or earn Diamonds in Runes of Magic?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see there's a category for Diamonds in the Auction House, but has anyone seen Diamonds for sale?  If so, what did they fetch?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any quests or drops that yield Diamonds?&lt;/p&gt;&#xA;" OwnerUserId="11164" LastEditorUserId="18916" LastEditDate="2012-12-11T01:24:13.017" LastActivityDate="2014-02-18T14:13:01.297" Title="What ways can I receive diamonds (premium currency) in Runes of Magic?" Tags="|runes-of-magic|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26493" PostTypeId="2" ParentId="26479" CreationDate="2011-07-20T14:59:50.490" Score="4" Body="&lt;p&gt;Your hidden MMR (ELO-like rating) will plummet below a diamond threshold even while you remain in Diamond. After just a few (~10) games losing against &quot;evenly matched&quot; opponents, you should start playing games where you are considered &quot;favored&quot;, and losing them. Eventually you could theoretically be always matched with bronze, even though your publicly visible league does not necessarily need to match your MMR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have noticed that bnet seems to only stray so far from your league. I could be wrong about that one, but I know a gold-level friend of mine that, after 25 losses in a row, was still being matched with silver and gold players. They could have rules in place that you can't be matched with someone more than 1 league away from your own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this is beside the point at the moment. With the current ladder lock, you will not be demoted or promoted no matter how many losses you incur.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tl;dr: &lt;strong&gt;You'll have to wait for the placement match in Season 3&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-07-20T14:59:50.490" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26494" PostTypeId="1" AcceptedAnswerId="26496" CreationDate="2011-07-20T15:29:24.833" Score="0" ViewCount="1922" Body="&lt;p&gt;I am currently running:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Quad core Q6600 overclocked to 3.2ghz&lt;/li&gt;&#xA;&lt;li&gt;4GB DDR3 RAM&lt;/li&gt;&#xA;&lt;li&gt;2 x 9600gt 1GB running in an SLI configuration&lt;/li&gt;&#xA;&lt;li&gt;MSI Platinum motherboard&lt;/li&gt;&#xA;&lt;li&gt;SSD for storage&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Will this rig be expected to be capable of running the upcoming Battlefield 3 with reasonable performance or will I need an upgrade?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In an ideal world I'd upgrade the entire rig, but this is not currently possible. If expected performance is quite poor, what suitable graphics card upgrade would this rig accept? &lt;/p&gt;&#xA;" OwnerUserId="11161" LastEditorUserId="2765" LastEditDate="2011-07-21T02:18:33.947" LastActivityDate="2011-07-21T02:18:33.947" Title="Running Battlefield 3 with 2 x 9600gt in SLI" Tags="|pc|battlefield-3|" AnswerCount="1" CommentCount="1" ClosedDate="2014-03-20T18:46:10.650" ContentLicense="CC BY-SA 3.0" />
  <row Id="26495" PostTypeId="1" AcceptedAnswerId="26509" CreationDate="2011-07-20T16:07:44.770" Score="17" ViewCount="94537" Body="&lt;p&gt;I recently started a sugar cane farm, and I'm just curious as to the rate at which sugar cane grows. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="3610" LastEditDate="2012-06-07T09:01:04.097" LastActivityDate="2021-03-08T23:26:29.390" Title="How quickly does sugar cane grow?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26496" PostTypeId="2" ParentId="26494" CreationDate="2011-07-20T16:16:02.440" Score="6" Body="&lt;p&gt;Battlefield 3 is expected to have similar requirements as Bad Company 2. &lt;a href=&quot;http://bf3blog.com/battlefield-3-system-requirements/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is the official information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below i have included the Minimum and Recommmended system requirements. Your 2x9600gt is not quite as powerful as a GTX 460, but it is not that slow either. So if you reduce the settings a little, i think you should do fine. GTX460 scores 23332 points in 3dMark 2006, while 2x9600gt scores 19857 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that 9600GT does not support DirectX 11, so if BF3 makes good use of that, the effects will be a lot nicer. See the &lt;a href=&quot;http://www.tomshardware.com/reviews/crysis-2-directx-11-performance,2983.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crysis 2 Direct X 11 review&lt;/a&gt; for more information on the benefits of DirectX 11.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Minimum systen&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;OS: Windows Vista or Windows 7&#xA;Processor: Core 2 Duo @ 2.0GHz&#xA;RAM: 2GB&#xA;Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card.&#xA;Graphics card memory: 512 MB&#xA;Hard drive: 15 GB for disc version or 10 GB for digital version&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Recommended system&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;OS: Windows 7 64-bit&#xA;Processor: Quad-core Intel or AMD CPU&#xA;RAM: 4GB&#xA;Graphics card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon Radeon HD 6850&#xA;Graphics card memory: 1 GB&#xA;Hard drive: 15 GB for disc version or 10 GB for digital version&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-20T16:16:02.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26497" PostTypeId="1" CreationDate="2011-07-20T17:41:35.490" Score="2" ViewCount="1692" Body="&lt;p&gt;I rather suspect it's my ISP filtering it but I haven't figured out a way to prove this and they categorically deny filtering.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's random, occasionally it suddenly starts working for a while, anywhere from seconds to hours, but it never lasts.  This started early this year when the Pirate Cove special showed up--at first it failed only in the wilderness part of it but soon it was at least 95% of the time everywhere in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turbine's tech support suggested the filtering bit as a possibility after exhausting configuration ideas, my ISP lied about it (I know they do traffic shaping) and I'm stumped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that when people talk my screen does show that they are talking, I just don't hear anything.&lt;/p&gt;&#xA;" OwnerUserId="4291" LastActivityDate="2012-09-11T06:01:32.503" Title="Why is voice chat in Dungeons and Dragons Online usually not working?" Tags="|voice-chat|dungeons-and-dragons-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26498" PostTypeId="1" AcceptedAnswerId="26500" CreationDate="2011-07-20T17:52:12.100" Score="6" ViewCount="14778" Body="&lt;p&gt;I'm at the point in Assassin's Creed where I try to assassinate Robert de Sable on the cemetary in Jerusalem, but he notices that I am among the crowd and ambushes me with his men. I am having a hard time with that fight, it is far harder than the previous fights I got into.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am constantly attacked by archers while I'm busy defending myself against the templar knights. The melee enemies are also pretty tough, I often fail parrying or counter-attacking them even when getting the timing right. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips on how to win this fight? How do I prevent the archers from killing me and what do I need to know to effectively fight the templar knights?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="274" LastEditDate="2011-07-20T21:25:21.960" LastActivityDate="2013-10-10T01:58:03.530" Title="How do I beat Robert de Sable in the cemetary?" Tags="|assassins-creed|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26499" PostTypeId="1" AcceptedAnswerId="27079" CreationDate="2011-07-20T18:24:16.937" Score="2" ViewCount="2403" Body="&lt;p&gt;I recently picked up X3: Reunion and have been enjoying it. However with the lack of a proper tutorial most of my time has been spent figuring things out. I know the game is rather huge and allows you to go off on your own so one thing I'm afraid of is losing track of plot objectives. I know I usually get a message telling me where to go but it seems like I'm getting lots of messages in the beginning and I'm worried about losing it if I go off on my own or take a long break between gaming sessions. Is there a menu or something that keeps track of current mission objectives? I didn't see one during my beginning missions.&lt;/p&gt;&#xA;" OwnerUserId="2279" LastEditorUserId="2279" LastEditDate="2011-07-21T14:01:41.970" LastActivityDate="2011-11-08T12:14:49.270" Title="How to keep track of objectives in X3: Reunion" Tags="|x3-reunion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26500" PostTypeId="2" ParentId="26498" CreationDate="2011-07-20T18:28:11.753" Score="7" Body="&lt;p&gt;It's been a while since I've played that fight, but I hope my memory serves me well enough for some tips ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Concentrate on the archers first. You can't block their shots and once they hit you you are open for attack, making them such a priority target, that you can easily justify getting hit a bit trying to get them. I forgot if you can climb up to them, if not use throwing knifes. One or two should be enough to kill one. If you have got one, you should be able to get something between you and the second one so he can't hit you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When facing the melee fighters, never forget that putting yourself in a corner or near a wall will reduce the amount of enemies you have to fight. Also if you can break free, you can run in circles for a while, regnerating &lt;strike&gt;health&lt;/strike&gt; synchronization.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following youtube user chose a different path; he just ran away to a more favorable fighting spot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/NsUc0PusSRA?start=238&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-07-20T18:28:11.753" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26501" PostTypeId="1" AcceptedAnswerId="26576" CreationDate="2011-07-20T18:40:32.880" Score="3" ViewCount="11047" Body="&lt;p&gt;Has anyone cleared all 45 waves in &lt;a href=&quot;https://play.google.com/store/apps/details?id=com.glu.android.brawler&amp;amp;hl=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Big Time Gangsta&lt;/a&gt;? I'm playing the game without buying any credits (I think that model is silly) so I can only purchase items that do not require credits. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have come up with some fighting strategies that help my to clear the first 10 waves without too much effort or loss of health but I think beyond that I'll have to stock up on equipment like health kits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does it take to clear all 45 waves?&lt;/p&gt;&#xA;" OwnerUserId="7101" LastEditorUserId="181240" LastEditDate="2018-01-02T20:10:37.833" LastActivityDate="2018-01-02T20:10:37.833" Title="How do I clear all 45 waves in Big Time Gangsta?" Tags="|android|big-time-gangsta|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26506" PostTypeId="1" AcceptedAnswerId="26529" CreationDate="2011-07-20T20:57:04.323" Score="8" ViewCount="15527" Body="&lt;p&gt;Is there a way I can assist the AI in being better about its town/city expansion? Currently the cities look a bit disjointed in terms of road connectivity.&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="109" LastEditDate="2011-07-21T15:16:55.333" LastActivityDate="2012-02-01T20:52:50.313" Title="Guiding or seeding town growth in OpenTTD" Tags="|openttd|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26507" PostTypeId="2" ParentId="26506" CreationDate="2011-07-20T21:52:46.883" Score="3" Body="&lt;p&gt;Here's how I do it, basically just make sure you build and own &lt;em&gt;all&lt;/em&gt; roads in the city.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Catch the town while it is still tiny.&lt;/li&gt;&#xA;&lt;li&gt;Delete all roads and replace them with your own organized grid of roads. Build the grid so that it extends beyond the current size of the city.&lt;/li&gt;&#xA;&lt;li&gt;When the city expands it will follow your grid of roads. Occasionally they will also try to construct their own roads, just delete them.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The point of constructing the road grid yourself is that the AI have a tendency to waste a lot of space, putting roads where it instead could put buildings that generate traffic/profit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also buy any land where you plan to build roads when the city expands even further. To limit the expantion of the town you can surround it with bought land that you sell off when you are ready to expand. &lt;/p&gt;&#xA;" OwnerUserId="8182" LastActivityDate="2011-07-20T21:52:46.883" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26508" PostTypeId="1" CreationDate="2011-07-20T22:10:58.247" Score="3" ViewCount="561" Body="&lt;p&gt;I'm looking for a cheap ship with about 200 units of space and can handle medium cargo containers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the cheapest ship in this range, and who sells it?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3128" LastEditDate="2011-07-22T14:26:29.823" LastActivityDate="2011-07-22T14:26:29.823" Title="What's the cheapest 200 Medium Unit Container Cargo ship?" Tags="|x3-terran-conflict|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26509" PostTypeId="2" ParentId="26495" CreationDate="2011-07-20T22:12:55.243" Score="10" Body="&lt;p&gt;I have an automatic piston-harvested farm with 16 cane plants harvested every ~10 seconds. Here are two different estimations of the rate. By &quot;growth&quot; I mean the event of one block being added to the top of a sugar cane plant.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;When I watch the farm running, it seems to drop about 1 cane every 2 cycles (but this is a fuzzy memory); this would be a rate of (1 cane)/(20 seconds)/(16 plants) = &lt;strong&gt;1/320 growths per plant per second&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When I come by to collect its drops, I usually get 6-8 canes (but this excludes the number which miss the water stream and get stuck inside the farm); if the farm has been active and the collection point untouched for a full 5 minutes = 300 seconds (item despawn time), then we get (8 canes)/(300 seconds)/(16 plants) = &lt;strong&gt;1/600 growths per plant per second&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The latter figure is probably closer to correct as it does not involve an estimation of probability.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-07-20T22:12:55.243" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26513" PostTypeId="1" AcceptedAnswerId="112975" CreationDate="2011-07-21T02:04:22.633" Score="33" ViewCount="31392" Body="&lt;p&gt;I would like to play in a water world with deep oceans and islands everywhere, not just occasional ocean biomes. I have looked for a good seed, but nothing really shows up. I am wondering if there is a way I can hack to flood an entire world. Is there an effective way of raising the water level across the entire world?&lt;/p&gt;&#xA;" OwnerUserId="10210" LastEditorUserId="4163" LastEditDate="2013-04-04T21:23:44.610" LastActivityDate="2015-03-03T13:07:28.367" Title="What is an effective way to raise the water level on an entire world?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26514" PostTypeId="1" AcceptedAnswerId="26517" CreationDate="2011-07-21T02:15:35.243" Score="14" ViewCount="2533" Body="&lt;p&gt;At what point does cooldown reduction cap out? Is it possible to hit the cap with only masteries and runes?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="336" LastEditDate="2011-08-10T18:35:06.043" LastActivityDate="2014-02-14T08:21:21.460" Title="Is there a cap for cooldown reduction (CDR) in League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26515" PostTypeId="5" CreationDate="2011-07-21T02:21:35.287" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-07-21T02:21:35.287" LastActivityDate="2011-07-21T02:21:35.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26516" PostTypeId="4" CreationDate="2011-07-21T02:21:35.287" Score="0" Body="Larax &amp; Zaco is an old dos game by Stefano Zanobi. It's a platformer with destructible scenarios where you advance by catching specific gems/items and bombing the buildings." OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2011-07-21T02:23:12.617" LastActivityDate="2011-07-21T02:23:12.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26517" PostTypeId="2" ParentId="26514" CreationDate="2011-07-21T02:29:29.757" Score="18" Body="&lt;p&gt;&lt;strong&gt;Cooldown reduction (CDR) has a hard cap at 40%.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get &lt;strong&gt;10%&lt;/strong&gt; CDR from masteries alone (9/0/21), and &lt;strong&gt;7.50%&lt;/strong&gt; from flat cooldown glyphs or &lt;strong&gt;10%&lt;/strong&gt; from scaling CDR glyphs, a little more if you invest in CDR seals or marks (though they will provide a lesser amount than the glyphs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing Summoner's Rift, the Crest of the Ancient Golem provides a buff giving scaling mana regen and a flat cooldown reduction bonus of &lt;strong&gt;10%&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can hit the cap with a 9/0/21 mastery page in conjunction with scaling CDR glyphs, a blue buff, and an Elixir of Brilliance (blue pot).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, &lt;em&gt;you cannot hit the cap using only masteries and runes&lt;/em&gt;. You can get up to &lt;strong&gt;32.5%&lt;/strong&gt;: &lt;strong&gt;10%&lt;/strong&gt; from a 9/0/21 mastery page, &lt;strong&gt;1.8%&lt;/strong&gt; from flat CDR marks, &lt;strong&gt;3.2%&lt;/strong&gt; from flat CDR seals, &lt;strong&gt;10%&lt;/strong&gt; from scaling CDR glyphs, and &lt;strong&gt;7.5%&lt;/strong&gt; from scaling CDR quintessences.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="31508" LastEditDate="2014-02-14T08:21:21.460" LastActivityDate="2014-02-14T08:21:21.460" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26518" PostTypeId="2" ParentId="25114" CreationDate="2011-07-21T02:57:31.307" Score="0" Body="&lt;p&gt;Just like in Team Fortress 2 any strategy is a legitimate strategy unless you actually break the game (in the sense of using an exploit, known bug, or something that is not working as intended).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spawn camping in Team Fortress 2 is perceived to be equivalent to Cheesing in Starcraft 2, yet both are completely allowed in competitive play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What matters is what works and what doesn't work, and then why it doesn't work.&lt;/p&gt;&#xA;" OwnerUserId="11092" LastActivityDate="2011-07-21T02:57:31.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26519" PostTypeId="2" ParentId="26370" CreationDate="2011-07-21T03:00:38.123" Score="2" Body="&lt;p&gt;Some servers run cvars (or plugins) which disable clients from downloading content. Not everyone is willing to deal with the bandwidth needed to constantly feed maps to new players. This seems to be the case, yet somehow it did not disconnect you with any useful notification.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's typically faster to just get the map from a site like:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GameBanana: &lt;a href=&quot;http://www.gamebanana.com/maps/games/297&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamebanana.com/maps/games/297&lt;/a&gt;&#xA;TF2Maps.net: &lt;a href=&quot;http://tf2maps.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://tf2maps.net/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However servers can be configured to provide you with speeds as fast as from a website, but it takes dedication on the case of the administrator for that to happen. Not everyone knows how to do it too.&lt;/p&gt;&#xA;" OwnerUserId="11092" LastActivityDate="2011-07-21T03:00:38.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26520" PostTypeId="1" CreationDate="2011-07-21T03:07:21.203" Score="2" ViewCount="582" Body="&lt;p&gt;I have always thought that a counter attack meant an attack that Player A does as Player B is doing a big push.  In other words, a counter attack by definition can only exist as a response to an attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have seen a lot of casters (including day[9]) use the term counter attack as a synonym for speedlings harassing mineral lines, regardless of whether the non zerg is attacking.  Is this just a misunderstanding on my part, or has &quot;counter attack&quot; become equivalent to &quot;harassment&quot;?  If so I pine for the days of more precise language.&lt;/p&gt;&#xA;" OwnerUserId="2045" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2017-02-02T02:40:16.457" LastActivityDate="2017-02-02T02:40:16.457" Title="What does 'counter attack' actually mean? Shoutcasters seem to use it inconsistently" Tags="|terminology|starcraft|competitive-gaming|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26521" PostTypeId="2" ParentId="26520" CreationDate="2011-07-21T03:30:43.697" Score="6" Body="&lt;p&gt;It doesn't have to be a big push...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of mid game is based around positioning.  Where your army is in relationship to your bases, the opponent's base, etc.  Sometimes just moving your Protoss death ball up to towers leaves yourself open to a counter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd need a more solid example to demonstrate why caster X called it a &quot;counter,&quot; but usually it's a counter against some other play the opponent is making.  Even if that's just positioning...&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-07-21T03:30:43.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26522" PostTypeId="2" ParentId="26513" CreationDate="2011-07-21T05:02:22.267" Score="31" Body="&lt;p&gt;&lt;em&gt;&lt;strong&gt;Update:&lt;/strong&gt; With the introduction of the ocean biome in beta 1.8, it is possible to play in a &amp;quot;water world&amp;quot; without needing to raise the sea level, by finding a seed which starts you in the middle of such a biome.  Seeds can be found wherever Minecraftians congregate, including &lt;a href=&quot;http://www.minecraftforum.net/forum/50-seeds/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official forums&lt;/a&gt; and &lt;a href=&quot;http://www.reddit.com/r/minecraftseeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reddit&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Even with a world editor, you cannot flood &amp;quot;the whole world&amp;quot;, because the world is &lt;a href=&quot;https://minecraft.wiki/w/World#Seeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;procedurally generated&lt;/a&gt; as you explore it.  The best you could get would be to flood the areas of the world you've already seen.&lt;/p&gt;&#xA;&lt;p&gt;Instead, you should look for mods which affect world generation.  A quick search of &lt;a href=&quot;http://www.minecraftforum.net/forum/51-released-mods/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the mod forum&lt;/a&gt; turns up the &lt;a href=&quot;http://www.minecraftforum.net/topic/313991-173-phoenixterrainmod-website-back-up&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phoenix Terrain Mod&lt;/a&gt;, which has a &lt;code&gt;waterLevel&lt;/code&gt; setting (default 64) as well as many others which may help you achieve the effect you're looking for.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-23T21:33:26.537" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26524" PostTypeId="1" AcceptedAnswerId="26536" CreationDate="2011-07-21T06:34:01.770" Score="8" ViewCount="26797" Body="&lt;p&gt;I've been playing Darksiders over Steam, and decided to check on my achievement progress. To my surprise, I seemed to be missing some of the &quot;gimme&quot; achievements, i.e., those achievements that simply represent making progress through the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I'm missing the achievement awarded for acquiring the Tremor Gauntlet, and yet I've gotten the achievement for beating The Griever, a boss which &lt;em&gt;requires&lt;/em&gt; the Tremor Gauntlet to be defeated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could cause Steam to not properly register these achievements? Is it a problem with the game itself, or could there be some external cause?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-21T14:17:30.483" Title="What can cause a Steam Game to not properly register achievements?" Tags="|achievements|steam|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26525" PostTypeId="2" ParentId="8383" CreationDate="2011-07-21T06:37:21.223" Score="8" Body="&lt;p&gt;Hang from the ledge, lock onto the guard, and wait for him to be right next to you.When guard near to you, the top right corner of screen says 'assassinate'. Then press the 'left click' button and it will perform the kill and pull him off. You have to have gotten the codex page to unlock this assassination technique in order to perform.&lt;/p&gt;&#xA;" OwnerUserId="11153" LastActivityDate="2011-07-21T06:37:21.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26526" PostTypeId="2" ParentId="26508" CreationDate="2011-07-21T07:37:01.177" Score="2" Body="&lt;p&gt;&lt;strong&gt;Paranid Demeter or Demeter Tanker&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;price: 172,178&lt;/p&gt;&#xA;&#xA;&lt;p&gt;cargo: 2800 , upgrdable to 3800, type XL&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Demeter can be purchased from: Third Redemption, Cardinal's Domain or Heaven's Assertion&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Demeter Tanker can be purchased from: Paranid Prime, Third Redemption, Duke's Citadel or Heaven's Assertion&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;option #2&lt;/strong&gt;: Capture Pirate Ships&lt;/p&gt;&#xA;" OwnerUserId="5429" LastActivityDate="2011-07-21T07:37:01.177" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26527" PostTypeId="2" ParentId="8383" CreationDate="2011-07-21T08:08:02.613" Score="-1" Body="&lt;p&gt;Don't have your blade weapon selected.  To pull him off, you need to have no weapons selected (fist) and wait until you see the button to assassinate.  I too prefer to pull'em off.  Takes the fun out of it if they're dead before they hit the ground, doesn't it?  &lt;/p&gt;&#xA;" OwnerUserId="10375" LastActivityDate="2011-07-21T08:08:02.613" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26529" PostTypeId="2" ParentId="26506" CreationDate="2011-07-21T09:25:17.550" Score="11" Body="&lt;p&gt;Personally, I prefer a simpler method:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Advanced Settings, there's a setting to control the town roads: 2x2, 3x3, Original or Improved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I always play with 2x2, because it fits neatly with my network of rail; and when playing using a 2x2 or 3x3 grid layout, the city placer during generation will align all cities on the grid, meaning that as cities grow, they will join together neatly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The setting is found under&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Economy &gt; Towns &gt; Road layout for new towns&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also of interest is&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Economy &gt; Towns &gt; Towns are allowed to build roads&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;if you insist on building the grid yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Omokoii raises a valid point: Using the 2x2 grid does consume a lot of space and slows down city development, because more growth cycles are dedicated to growing roads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, a workaround exists for this: Increase city growth speed; essentially reclaiming the lost growth cycles:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Economy &gt; Towns &gt; Town growth speed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Depending on your play style, grid size and other factors, either &quot;Fast&quot; or &quot;Very Fast&quot; might be suitable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the issue is one of station catchment areas, my answer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/26461/openttd-invading-a-city-to-get-a-rail-line-through-it&quot;&gt;this question&lt;/a&gt; might be illuminating, especially the second method regarding non-adjacent stations.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-07-21T15:22:21.787" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26531" PostTypeId="1" AcceptedAnswerId="26532" CreationDate="2011-07-21T13:05:30.243" Score="17" ViewCount="27296" Body="&lt;p&gt;I've never seen any information about the &lt;em&gt;distribution&lt;/em&gt; of biomes in a generated world. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, are &lt;em&gt;all types&lt;/em&gt; of biomes, guaranteed to exist in a world? Will I always find snow somewhere, and desert somewhere? I've got one world that doesn't &lt;em&gt;seem&lt;/em&gt; to have cactus (so I guess the sand is beaches, no actual desert).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, is there any kind of pattern or relation to biomes? Is snow to the North, and desert South, for example?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Third, how about density of biomes? If all types do exist, would I find them all within distance &lt;em&gt;X&lt;/em&gt; of my spawnpoint, or have to travel for weeks to find a given type?&lt;/p&gt;&#xA;" OwnerUserId="2666" LastActivityDate="2021-04-29T13:18:59.633" Title="How do Minecraft biomes work?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26532" PostTypeId="2" ParentId="26531" CreationDate="2011-07-21T13:17:33.503" Score="21" Body="&lt;p&gt;Since the world of Minecraft is infinite, (see Notch's &lt;a href=&quot;http://notch.tumblr.com/post/3746989361/terrain-generation-part-1&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog post&lt;/a&gt; about that interesting subject,) all worlds should have all biomes, if you search far enough for them. It is possible that some seeds randomly generate &lt;em&gt;very&lt;/em&gt; large biomes, but this is only due to the random nature of terrain generation.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;For versions starting with &lt;em&gt;1.7&lt;/em&gt; snapshots&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;From Jeb's &lt;a href=&quot;https://mojang.com/2013/08/minecraft-world-generator-update/&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog post&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it’s very rare now and not all over the place)&lt;/p&gt;&#xA;&lt;p&gt;[...] Most biomes have uncommon/rare variations that you may run into.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;For versions starting with &lt;em&gt;Beta 1.8&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;In Beta 1.8, biomes got an overhaul. They are no longer determined by randomized metrics such as rainfall and temperature. Rather, they appear to be assigned randomly to fractal sections of the world, as determined by the world's seed.&lt;/p&gt;&#xA;&lt;p&gt;This was done to better allow new biomes to be inserted. Rather than changing the entire temperature/rainfall simulation, new biomes can simply be generated when new chunks are explored. This is also why biome information is now stored in the anvil file format itself, rather than regenerated every time the game is run. In this way, even if generation code changes occur, currently-explored biomes should not change.&lt;/p&gt;&#xA;&lt;p&gt;Lastly, new &lt;a href=&quot;https://minecraft.wiki/w/Biomes#Technical_biomes&quot; rel=&quot;nofollow noreferrer&quot;&gt;&amp;quot;technical&amp;quot; biomes&lt;/a&gt; were introduced to support transitioning from one specific biome to another.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;For versions prior to &lt;em&gt;Beta 1.8&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Biomes are defined using different aspects of environment such as a rainfall and temperature, which presumably are defined in a similar manner to height (ie. a &lt;a href=&quot;http://freespace.virgin.net/hugo.elias/models/m_perlin.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Perlin Noise&lt;/a&gt; map overlaying the world.) These are used to determine the biome for that area, with deserts being hot and dry, rainforests being hot and wet, etc. The &lt;a href=&quot;https://minecraft.wiki/w/Biomes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt; has some great illustrations of biomes, with one of the most informative being this one:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vlvQQ.png&quot; alt=&quot;Minecraft Biomes&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Assuming rainfall and temperature are evenly distributed, the distribution of each biome should be relative to their size in the graphic above. (This may not be a true assumption, though, and would take some digging into the source code to tell.)&lt;/p&gt;&#xA;&lt;p&gt;To answer your final question, &amp;quot;North&amp;quot; and &amp;quot;South&amp;quot; are abstract and irrelevant, due to the infinite nature of Minecraft. Minecraft worlds do not simulate a planet, but a massive, flat world.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;For those of you interested in a more procedural biome-generation method, check out &lt;a href=&quot;http://www.dungeonleague.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;dungeonleague.com&lt;/a&gt;, and &lt;a href=&quot;http://www.dungeonleague.com/2010/04/27/biome/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; and few preceding posts in particular.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-09-06T18:33:46.917" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26533" PostTypeId="2" ParentId="26498" CreationDate="2011-07-21T13:17:36.090" Score="1" Body="&lt;p&gt;I had trouble with most strategies and decided to just try to get lucky. I ran away a bit to lose some enemies and give the archers less chance to hit me and then equipped my hidden blade. I stayed near Robert, hoping he would attack and I could counter-attack and kill him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a few tries I got lucky and managed to kill him, with most other guards still alive.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-07-21T13:17:36.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26536" PostTypeId="2" ParentId="26524" CreationDate="2011-07-21T14:17:30.483" Score="8" Body="&lt;p&gt;From the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4462-UIOB-0425&quot; rel=&quot;nofollow noreferrer&quot;&gt;support article regarding achievements.&lt;/a&gt; I've bolded the items that could apply:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Achievements are not recorded while playing in Commentary Mode, Offline Mode or when sv_cheats is set to 1&lt;/strong&gt;. If you would like to ensure that your achievements are tracked correctly, please do not play your game in any of these modes.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you notice that stats or achievements do not appear to be tracked, or previously attained stats and achievements are missing, that is a good sign that &lt;strong&gt;either stat tracking is temporarily down or that you may have an Internet connection issue&lt;/strong&gt;. During this time, your stats and achievements may not be recorded. Unfortunately, that means they will not appear later when everything returns back to normal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is what I would assume first would be the culprit. Is it possible that you could've lost connection to Steam at the time you acquired the Terror Gauntlet (I don't have the game so I don't know what triggers this)? If so, it may have missed that &quot;trigger&quot; and it would not have registered with Steam. See &lt;a href=&quot;https://gaming.stackexchange.com/questions/1609/can-the-steam-achievements-be-gained-also-offline&quot;&gt;this question,&lt;/a&gt; though note that there &lt;em&gt;are&lt;/em&gt; exceptions to the rule. While the majority of games do not sync achievements that have been earned in offline mode, there are certain games which &lt;em&gt;do&lt;/em&gt;, such as &lt;a href=&quot;http://www.goozex.com/community/forums/t/65057.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands&lt;/a&gt;. However, you'd need to look that up on a case-by-case basis.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Occasionally there may be issues with attaining certain achievements&lt;/strong&gt; - in these cases, you will need to wait for a patch addressing this problem in order to attain them.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Very rarely certain achievements will be reset or adjusted&lt;/strong&gt;, typically following a patch that is intended to fix issues with that achievement.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In any cases where you are missing achievements, they unfortunately cannot be restored. You will need to re-attain achievements that have been lost.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After doing some research, it seems that in regards to Darksiders specifically, there seem to be &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1691284&quot; rel=&quot;nofollow noreferrer&quot;&gt;several&lt;/a&gt; &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1440985&quot; rel=&quot;nofollow noreferrer&quot;&gt;threads&lt;/a&gt; &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1978806&quot; rel=&quot;nofollow noreferrer&quot;&gt;about&lt;/a&gt; the same issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some suggestions from people include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't alt-tab after you start playing, because there's some sort of crash that glitches achievements. Some people also said do not use the Steam overlay (shift-tab by default) because that crashed the earlier version of the game's connection to Steam as well, though from reading, that's supposedly been patched.&lt;/li&gt;&#xA;&lt;li&gt;Save before an achievement trigger/event so you can reload and try again if it fails to take the first time&lt;/li&gt;&#xA;&lt;li&gt;Shut down Steam, restart it and immediately play Darksiders before any other game.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note that I don't own the game, so I can't confirm any of these methods myself. In any case, if you have missed the &quot;gimme&quot; achievements, there's unfortunately no way to re-trigger them short of loading up a game save before the trigger and playing until it unlocks or playing through the game again.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-07-21T14:17:30.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26538" PostTypeId="1" AcceptedAnswerId="26542" CreationDate="2011-07-21T14:27:03.230" Score="5" ViewCount="54509" Body="&lt;p&gt;I am wondering if two people have the same &lt;em&gt;single player mods&lt;/em&gt; on a Minecraft SMP server, will they be able to use them as if they were a server mod?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance if we were the only ones on the server and we both had aircraft mod, could we build aircrafts?&lt;/p&gt;&#xA;" OwnerUserId="11176" LastEditorUserId="5029" LastEditDate="2012-01-05T19:44:42.060" LastActivityDate="2014-02-05T04:10:13.293" Title="Can you use single player mods on multiplayer?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26539" PostTypeId="2" ParentId="26538" CreationDate="2011-07-21T14:32:33.367" Score="-5" Body="&lt;p&gt;No, it doesn't matter if two players have the same mods: it is run through the server. The server must have the mods. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will confirm it: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://uk.answers.yahoo.com/question/index?qid=20110316085931AAaNc7S&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://uk.answers.yahoo.com/question/index?qid=20110316085931AAaNc7S&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11081" LastActivityDate="2011-07-21T14:32:33.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26541" PostTypeId="1" AcceptedAnswerId="82027" CreationDate="2011-07-21T14:34:38.890" Score="4" ViewCount="5197" Body="&lt;p&gt;I have been playing Garry's mod for a while now, I wonder which addons are used for on a large number of servers or if the community expects more people to have certain mods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone knows any especially useful mods please link or provide information on them.&lt;/p&gt;&#xA;" OwnerUserId="11176" LastEditorUserId="8054" LastEditDate="2011-07-21T15:06:31.667" LastActivityDate="2012-08-29T15:30:01.257" Title="What addons are common in Garry's mod?" Tags="|mods|garrys-mod|" AnswerCount="3" CommentCount="4" ClosedDate="2012-08-30T15:55:18.220" ContentLicense="CC BY-SA 3.0" />
  <row Id="26542" PostTypeId="2" ParentId="26538" CreationDate="2011-07-21T14:36:08.720" Score="7" Body="&lt;p&gt;My favorite kind of answer to my favorite kind of question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;It depends&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some mods, like mods regarding high-res textures, are single-player mods that do not affect the communication with the server, and can therefore be used irrespective of server configuration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other mods, like aircraft mods, require server support in order to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, the description of any given mod will list if it's compatible with vanilla servers, if it only takes effect in SSP, or if it requires a modded server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; In response to comments; one piece of clarification:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some mods function somewhat more like exploits based on the fact that the server allows a certain amount of client-side processing of things like falling. Mods that function by misrepresenting the effects of gravity, for instance, can function without server support, at least until the communication protocol is changed to handle all movement server-side, assuming that ever happens.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2011-07-21T15:10:33.573" LastActivityDate="2011-07-21T15:10:33.573" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26543" PostTypeId="1" AcceptedAnswerId="26560" CreationDate="2011-07-21T14:40:55.413" Score="4" ViewCount="1100" Body="&lt;p&gt;In &lt;a href=&quot;https://market.android.com/details?id=net.kairosoft.android.paddock_en&amp;amp;rdid=net.kairosoft.android.paddock_en&amp;amp;rdot=1&amp;amp;pli=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grand Prix Story&lt;/a&gt;, I've just won the first Grand Prix. When I entered the championship, the game told me about how having multiple groups can really help (also every time you research/upgrade something, you have to select the group that should perform the work).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But when I attempt to hire new drivers/mechanics, the secretary complains about there being no room and that I had to fire people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I create a second group of driver+mechanics in &lt;em&gt;Grand Prix Story&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="2135" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T11:28:59.943" LastActivityDate="2012-07-16T11:28:59.943" Title="How to hire multiple groups in Grand Prix Story" Tags="|grand-prix-story|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26544" PostTypeId="1" AcceptedAnswerId="26578" CreationDate="2011-07-21T14:50:32.077" Score="1" ViewCount="2690" Body="&lt;p&gt;Can I play the DLC from the point where I completed the main game story-line, or do I have to back up to some save-game that I created before I entered the final battle?&lt;/p&gt;&#xA;" OwnerUserId="4501" LastEditorUserId="52800" LastEditDate="2014-01-30T09:38:40.657" LastActivityDate="2014-01-30T09:38:40.657" Title="How to play DLC if game is finished?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26545" PostTypeId="2" ParentId="14048" CreationDate="2011-07-21T15:05:27.010" Score="1" Body="&lt;p&gt;I have played Killzone 3 and SOCOM 4, which require calibration on startup. All PS Move games do, that's not the issue. The issue is the fact that, after playing for five minutes, the targeting reticle is slightly off the calibrated result. People on other sites and YouTube videos call this drift.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However when playing games like Goldeneye 007 on the Wii, I notice that I don't get this problem. Even when using the Wii Zapper and actually aiming down its sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, faster tracking and smoother motion; good for sports games like Virtua Tennis 4, but not so great as I hoped, i.e. don't expect G-Con 45 Namco accuracy like the CRT thing back in the PS1 days (Time Crisis light-gun genre).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all, though the graphical upgrade of the PS3 is so great, I won't worry about this issue&amp;hellip; unless the Wii-U comes in and allows for light gun games using its sensor bar still.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S.: I don't even need to calibrate the Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think there are other issues such as HDTV setup?&#xA;What motion control games you play?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sports championship and Virtua Tennis are both great, and now there is quite a number. I'd rather play Black Ops using a dual shock, or Goldeneye 007 on the PS Move (coming later) than the Wii, IMO.&lt;/p&gt;&#xA;" OwnerUserId="11177" LastEditorUserId="9752" LastEditDate="2012-01-23T17:57:34.410" LastActivityDate="2012-01-23T17:57:34.410" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26547" PostTypeId="2" ParentId="26544" CreationDate="2011-07-21T15:11:52.040" Score="3" Body="&lt;p&gt;You have to back up to a save prior to the end of the game. Unlike Broken Steel in Fallout 3, to play the DLC such as Honest Hearts and Dead Money, you have to do it during the game.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-07-21T15:11:52.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26548" PostTypeId="2" ParentId="26285" CreationDate="2011-07-21T15:15:15.017" Score="8" Body="&lt;p&gt;If you like to use the scout, and you have the sandman and the bonk energy drink, you can always drink your bonk and then taunt with your sandman to be sure you won't get killed.&lt;/p&gt;&#xA;" OwnerUserId="11176" LastEditorUserId="8096" LastEditDate="2011-07-21T17:15:09.557" LastActivityDate="2011-07-21T17:15:09.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26553" PostTypeId="1" AcceptedAnswerId="26554" CreationDate="2011-07-21T16:20:36.647" Score="1" ViewCount="442" Body="&lt;p&gt;What is the fastest way to gain experience in Gears of War 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm well aware of the events that are regularly held that give experience multipliers. I'm more interested in knowing what gametypes and playing styles offer the easiest way to gain experience quickly. &lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:26:25.480" LastActivityDate="2013-10-22T19:26:25.480" Title="Quickest way to gain experience in Gears of War 2" Tags="|xbox-360|gears-of-war-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26554" PostTypeId="2" ParentId="26553" CreationDate="2011-07-21T16:34:56.827" Score="0" Body="&lt;p&gt;There are different game types that I found provide more experience then others two them being submission and guardian. Since there is no limit on respawns in these games you can rack up multiple kills. With a team of friends who are set on just getting points (been there) we used to just stop the enemy from from delivering the hostage in submission and just get kills. With guardian we would just guard our leader and not worry about killing theirs &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However your absolute best bet for getting to 100 is to take advantage of the bonus xp weekends. I made it to 100 just before the gow3 beta so I don't know if they are still doing this but once a month or so they would have weekends where they gave bonus xp. It started with 2x then went to 3x then 6x, I remember the last one I played was 20x xp. You will get the equivalent of playing for months in one hardcore weekend of gaming during 20 times xp. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact I just checked and the last one was July 4th for 21X xp &lt;a href=&quot;http://www.trueachievements.com/n4413/gears-of-war-2-bonus-xp-event.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;. So keep your eyes open for August. Based on past events I can pretty much guarantee Labor day weekend this year will be bonus XP. Thus far every holiday since they started bonus xp has had bonus xp weekends. Also since it is so close to the GOW3 launch it's HIGHLY likely Labor day weekend will have bonus xp (if not the for the whole week). &lt;/p&gt;&#xA;" OwnerUserId="4983" LastActivityDate="2011-07-21T16:34:56.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26555" PostTypeId="2" ParentId="26541" CreationDate="2011-07-21T17:10:46.437" Score="2" Body="&lt;p&gt;If popularity is a good measure, then you should take a look at available addons sorted by number of downloads : &lt;a href=&quot;http://www.garrysmod.org/downloads/?a=list&amp;amp;b=downloads&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.garrysmod.org/downloads/?a=list&amp;amp;b=downloads&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The top 3 right now is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.garrysmod.org/downloads/?a=view&amp;amp;id=40859&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nuke Pack 4&#xA;   (official)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.garrysmod.org/downloads/?a=view&amp;amp;id=52104&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dismemberment&#xA;   Mod&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.garrysmod.org/downloads/?a=view&amp;amp;id=66787&quot; rel=&quot;nofollow noreferrer&quot;&gt;MP3 Player&#xA;   With&#xA;   Remixes.zip&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If you prefer video, there is a video on &lt;a href=&quot;http://www.youtube.com/watch?v=Mv6WmROCGeQ&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;Youtube you might find interesting&lt;/a&gt;. And another video with even &lt;a href=&quot;http://www.youtube.com/watch?v=oT78gyIjoc8&quot; rel=&quot;nofollow noreferrer&quot;&gt;more addons&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10381" LastActivityDate="2011-07-21T17:10:46.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26557" PostTypeId="2" ParentId="1259" CreationDate="2011-07-21T17:13:13.350" Score="2" Body="&lt;p&gt;Similar to the quantum stock pile, I placed a refuse zone over a pond and it seams the items dumped there fall to the bottom.&lt;/p&gt;&#xA;" OwnerUserId="18447" LastActivityDate="2011-07-21T17:13:13.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26558" PostTypeId="2" ParentId="26541" CreationDate="2011-07-21T17:18:49.977" Score="3" Body="&lt;p&gt;Some common ones that online servers will use are &lt;a href=&quot;http://www.wiremod.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiremod&lt;/a&gt; and PHX. Up until a few months ago, PHX had to be downloaded manually, but now comes with Gmod. Wiremod will help avoid those pesky purple squares on some servers, as well as the absolutely huge download. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend owning and loading Counter-Strike: Source on in the extensions. A HUGE number of servers use CSS content now. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-07-21T17:18:49.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26559" PostTypeId="1" AcceptedAnswerId="26611" CreationDate="2011-07-21T18:50:30.293" Score="11" ViewCount="5562" Body="&lt;p&gt;I feel like whenever I read guides they never talk about positioning. I'm wondering what are the most useful positioning tips? I know not to run into the middle with a ranged carry but is there a more exact science?&lt;/p&gt;&#xA;" OwnerUserId="11181" LastActivityDate="2011-07-22T18:04:53.410" Title="Positioning? What's the right way to go about it?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26560" PostTypeId="2" ParentId="26543" CreationDate="2011-07-21T18:58:56.930" Score="4" Body="&lt;p&gt;Figured it out:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;About three weeks after winning the first Grand Prix, a bear (yes, a bear) will come by your garage and offer to renovate it, not just expanding your &quot;mechanic-capacity&quot; to 4 but also giving you a second group.&lt;/p&gt;&#xA;" OwnerUserId="2135" LastActivityDate="2011-07-21T18:58:56.930" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26562" PostTypeId="2" ParentId="26559" CreationDate="2011-07-21T19:48:39.417" Score="4" Body="&lt;p&gt;Firstly, I would suggest you check out &lt;a href=&quot;https://gaming.stackexchange.com/questions/17014/first-thing-to-learn-when-beginning-league-of-legends&quot;&gt;this question and answer&lt;/a&gt; if you haven't already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically, I think you should at least watch the following video on Zoning, produced by Shurelia, one of the developers at Riot Games (who make League of Legends)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/0kxGQ3gWdrM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-07-21T19:48:39.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26563" PostTypeId="2" ParentId="18929" CreationDate="2011-07-21T19:49:34.740" Score="0" Body="&lt;p&gt;It seems like &lt;a href=&quot;http://www.identifont.com/identify?38%20%20%202JS%208J%201JY%201K7%2074%2026RA%2056W%204PW%20PAE%20J4S%205BU%2058D%201LA%202U%20G39%202BR%20DG%2075%20J%201KS%205P%201U6%202E%202L%2030D%204A%204C%2053K%208N%206X4%208B%2019%206X8%201KI%201QY%207G%209Z&quot; rel=&quot;nofollow noreferrer&quot;&gt;Avenir&lt;/a&gt;. At least it matches in everything I noticed. Hope this helps. :)&lt;/p&gt;&#xA;" OwnerUserId="10357" LastActivityDate="2011-07-21T19:49:34.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26565" PostTypeId="2" ParentId="26559" CreationDate="2011-07-21T20:00:10.180" Score="9" Body="&lt;p&gt;General position is pretty simple, but the major nuances come down to a champ by champ basis with some being dependant on your own lanemate and the other teams laning champs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some general rules of thumb though: Ranged champs, unless zoning, should usually keep a healthy barrier of minions between them and the other champs, it keeps the nasties like amumu and blitzcrank from grabbing your face and nomming on your soft and tenders.  Bushes are your friend in all cases, it breaks LOS with other champs and makes you untargetable (directly, skill shots don't apply to this) so use those bushes to your advantage, and if you have a surprise champ like jax or mundo or many skillshot ranged champs it makes a wonderful place to attack from and then retreat to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always be in position to herd creeps, if they are being worthless auto-attackers, be one too, just don't be worthless, rotationally hit creeps to get them low and always make sure to leave yourself the ability to last hit, the best way to do this if you aren't ranged is to sit near your caster minions giving you ample time to walk up, smack the bejezus out of a creep and then walk back w/o taking too much in the way of pain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone's looking at ganking make sure to set up the lane properly for a successful gank.  Let the opposing team push past mid-point for your lane giving you range to beat on them before they hit their tower. Remember if you over push your lane you'll almost never get a good gank off and you are set up to be penetrated by your least favourite jungler.  So a good rule of thumb is try and keep the lane pushing back and forth roughly at near the midpoint of the lane.  With a well timed gank the lane should easily be yours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as always, last hit like it's going out of style, poke at your opponent as you see fit but (especially early game) don't over extend and always make sure you have mana/summoner spells for a clean getaway if you do.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-07-21T20:00:10.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26566" PostTypeId="2" ParentId="26520" CreationDate="2011-07-21T20:11:12.500" Score="1" Body="&lt;p&gt;Alright, so, a counter is anything that is done specifically based on predetermined knowledge.  In effect, if I notice that my opponent is building a large number of phoenixes and have scouted his base with no ground units being there, a counter could be as simple as sending in those speedlings to disrupt his mineral lines (terrible example why anyone would build that way is beyond me, anyway).  Yes it's harrassment since it isn't attacking any direct attack critters and is mainly effecting his supply and not his &quot;military&quot; it's also a counter-attack because I saw he was acting one way, and exploited (ie countered) it using what I thought was the best means to.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-07-21T20:11:12.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26567" PostTypeId="2" ParentId="26520" CreationDate="2011-07-21T20:14:12.123" Score="0" Body="&lt;p&gt;A counter attack is typically occurs after a heated engagement with your opponent. For example, if your opponent attacks you either outside of your base, or in your base and you finish the battle with a superior army size a counter attack would be taking your remaining army and attacking your opponents base or forces immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The general idea is attacking right away after gaining any advantage from successfully defending or engaging your opponent when it's not in their base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yikes, talk about run-on sentences.&lt;/p&gt;&#xA;" OwnerUserId="11092" LastActivityDate="2011-07-21T20:14:12.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26568" PostTypeId="2" ParentId="23513" CreationDate="2011-07-21T20:21:43.430" Score="4" Body="&lt;p&gt;Vsync uses a lot of system resources, furthermore it uses ratios in relations to your screen refresh. Typically most LCDs run at 60Hz, some support 75Hz (but are often only running at 60Hz). Why this is important is Vsync clamps your FPS to a ratio of your refresh. If you can reliably get 60FPS it will clamp it to that, but if it ever drops down below that (even by 1 FPS) it drops down to 30FPS (1:2 or 1/2 of your refresh rate), and if it drops below that it will drop to 15FPS (1:4 or 1/4 of your refresh rate).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason this happens is because Vsync is designed to eliminate any screen tearing effect. This effect is more predominant on LCD screens, and less so on CRTs. Vsync also adds measurable input lag compared to having it disabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you have a very good reason to run Vsync it's typically not a good idea to run. It chews up far too many resources for a marginal benefit. If you want to see a bigger benefit to your gaming (or video) experience, get a 120Hz LCD monitor and run it at 120Hz (I do not mean to use it for 3D purposes, I mean to use it for 2D purposes). Getting a good 120Hz monitor will be far smoother than running Vsync and not rely on such a hog of resources. Such a monitor looks best however if you can reliably maintain 120FPS or more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all, I recommend you do not use Vsync.&lt;/p&gt;&#xA;" OwnerUserId="11092" LastEditorUserId="43814" LastEditDate="2015-10-28T00:12:12.500" LastActivityDate="2015-10-28T00:12:12.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26569" PostTypeId="2" ParentId="8734" CreationDate="2011-07-21T20:35:26.137" Score="1" Body="&lt;p&gt;Features for custom maps in Starcraft 2 are at the mercy of the developer. The editor is so immensely powerful that a map developer has many different ways at their disposal to provide saving features it really can be a bit overwhelming. Furthermore not every map developer offers such a feature, or even knows how to implement it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As such the saving feature you're more familiar with (I'm assuming the campaign saving feature) is not the same when it comes to Custom Maps. It's best to contact the developer to request such a feature.&lt;/p&gt;&#xA;" OwnerUserId="11092" LastActivityDate="2011-07-21T20:35:26.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26570" PostTypeId="2" ParentId="26403" CreationDate="2011-07-21T20:40:17.787" Score="1" Body="&lt;p&gt;It would be a good idea to look into the Catalyst Control Centre for graphical settings. You can use the CCC to override (or even compound) graphical settings for games, and this may be the case for you. You should try finding the settings for anti aliasing, anisotropic filtering and texture quality settings (to start). Try turning those down, and they should directly help you out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Failing that try uninstalling your graphics card drivers, rebooting, then installing new graphics card drivers from amd.com .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What it sounds like is that your graphics card is applying texture improvement processes to the smoke textures, processes such as anisotropic filtering, and it's simply set way too high.&lt;/p&gt;&#xA;" OwnerUserId="11092" LastActivityDate="2011-07-21T20:40:17.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26571" PostTypeId="2" ParentId="24083" CreationDate="2011-07-21T20:47:02.217" Score="3" Body="&lt;p&gt;Typically artifacting of this nature occurs when a GPU is either damaged or not cooled properly. If the GPU is still artifacting after providing substantial cooling improvements then it is probably irreparably damaged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heres what you can do:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;If your laptop actually has vents on it blow it out with compressed air. Dust in a heat sink will always reduce it's ability to dissipate heat.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get a laptop cooling stand/dock. Typically you can spend $30-$70 and see great improvements simply from helping your laptop cool better.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you are technically inclined, or know someone who is, you can replace the thermal compound on the GPU. This is not something you should do if you do not know how to do it, as things can very easily go wrong.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have you contacted Apple? (You probably should)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11092" LastEditorUserId="3936" LastEditDate="2011-11-19T11:08:38.547" LastActivityDate="2011-11-19T11:08:38.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26572" PostTypeId="1" AcceptedAnswerId="26605" CreationDate="2011-07-21T22:32:23.977" Score="21" ViewCount="7641" Body="&lt;p&gt;Quite a lot of momentum is lost when my trains go uphill. However, when first launching OpenTTD, the initial screen shows trains that lose no speed while ascending. Aside from toggling some setting to make the &quot;physics&quot; unrealistic, is there something I can be doing to my trains to minimize the amount of impact they suffer from going up an incline?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="4797" LastEditDate="2016-01-07T11:56:03.503" LastActivityDate="2016-06-21T15:22:08.207" Title="How can I help my trains move up hills?" Tags="|openttd|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26573" PostTypeId="1" AcceptedAnswerId="26601" CreationDate="2011-07-21T22:36:11.450" Score="8" ViewCount="617" Body="&lt;p&gt;I've been playing some Dead Nation recently and have noticed that each time I complete a level, I am presented with some statistic about the percentage of the current &quot;Virus Cycle&quot;. Snooping around the web, I've managed to gather that this is a &lt;a href=&quot;http://community.eu.playstation.com/t5/PlayStation-Store-Games/Dead-Nation-and-the-Virus-Cycle/m-p/12041268/message-uid/12041268/highlight/true#U12041268&quot; rel=&quot;nofollow noreferrer&quot;&gt;not-so-straight-forward measurement&lt;/a&gt; of how many zombies were killed by players in each country.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I didn't manage to find is any concrete data as to whether or not increasing the amount of cycles has any effect other than making players in that country feel good about themselves (each time the cycle reaches 100%, a new cycle begins, so if some country gets to 100% on cycle 2, it would start at 0% on cycle 3).&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-07-22T13:58:59.103" Title="What is the significance of Virus Cycles?" Tags="|ps3|dead-nation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26574" PostTypeId="1" AcceptedAnswerId="26603" CreationDate="2011-07-21T23:09:53.413" Score="17" ViewCount="22312" Body="&lt;p&gt;I have a lot of industries that are reporting, say, 50% transportation when I have trains waiting at their stations for their resource. What do I need to do to increase this percentage?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="274" LastEditDate="2011-07-24T03:35:12.900" LastActivityDate="2015-11-26T17:27:06.753" Title="How do I increase an industry's transportation percentage?" Tags="|openttd|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26575" PostTypeId="2" ParentId="26572" CreationDate="2011-07-21T23:40:49.223" Score="2" Body="&lt;p&gt;First, you could make a tunnel through the hill if really need it to be fast, and the faster that it's going when it hits the hill, the faster that it will get over the hill, and the less that it will slow down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most direct answer is that you should buy trains with higher horsepower so that they can power through it better, and the fewer cars that are hooked up the less that it has to pull. If you're having trouble finding powerful enough trains, try electric rails, those have a lot higher power than most diesel or steam trains.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-07-21T23:40:49.223" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26576" PostTypeId="2" ParentId="26501" CreationDate="2011-07-22T00:45:33.707" Score="3" Body="&lt;p&gt;You need smove no matter what. I got lucky with credit lottos and my threesome is 500 hp, 450 hp, and 250 hp, to beat all 45 waves you have to be completely focused with at least 20 minutes of time on your hand. To beat all 45 waves I equipped the three characters I used with 100 medium health and 70 medium damage. I used one credit weapon because honestly, without at least one credit item or thing, you're screwed. On to the battle: mow down the first three at the start of the wave then as more and more start coming take them down one at a time alternating quickly between shooters firing at one target. This will kill him a lot faster. If your health starts getting low use a health pack and use damage increases whenever you can. Around wave 40 the enemies get lower health but increased damage. That isn't too hard if you can dispatch them quickly enough. Wave 45, no matter how good you are, unless you have 100% credit weapons and the three best characters in the game you will have at least one of your thugs gunned down.  After this target the weakest enemies and hope for the best. I lost 8/11 times at the arena using this method, so don't expect it to work at first.&lt;/p&gt;&#xA;" OwnerUserId="11187" LastActivityDate="2011-07-22T00:45:33.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26578" PostTypeId="2" ParentId="26544" CreationDate="2011-07-22T00:58:23.353" Score="3" Body="&lt;p&gt;&lt;strong&gt;There is&lt;/strong&gt; another solution, check out &lt;a href=&quot;http://www.newvegasnexus.com/downloads/file.php?id=40373&quot; rel=&quot;nofollow noreferrer&quot;&gt;this mod&lt;/a&gt;. It worked when I tried it, it's worth a shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply download it, and place it in your &lt;code&gt;Data&lt;/code&gt; folder where you installed Fallout NV, e.g &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\Data&lt;/code&gt;. Then start the game laucher, and tick of the mod in &lt;code&gt;DATA FILES&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8299" LastActivityDate="2011-07-22T00:58:23.353" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26579" PostTypeId="1" AcceptedAnswerId="26581" CreationDate="2011-07-22T01:03:03.500" Score="9" ViewCount="47856" Body="&lt;p&gt;Do you guys know the best way to get money and make everyone happy in Tiny Tower? It's very addicting and i need some help to get money fast and build more floors.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorDisplayName="user11502" LastEditDate="2012-02-20T16:13:15.450" LastActivityDate="2013-04-08T16:17:46.160" Title="What's the best way to make money in Tiny Tower?" Tags="|ios|tiny-tower|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26581" PostTypeId="2" ParentId="26579" CreationDate="2011-07-22T01:27:14.097" Score="4" Body="&lt;p&gt;This game I found to be interesting. Making people happy is easy - give them their dream jobs. This only helps to give you a few extra TowerBux. To make money and more floors, simply build a residential floor, and look at the people in there once you add them in. Lets say 3 have creative personalities or higher levels in creativity. Make a creative floor next. Keep checking the app every 15 minutes or so and keep restocking every store. Having fully restocked floors will give you extra cash and TowerBux.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes AGES, let me tell you. I have 107 floors and it took months. Just be VERY patient and continue stocking as much as you can. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-07-22T01:27:14.097" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26582" PostTypeId="1" AcceptedAnswerId="26585" CreationDate="2011-07-22T01:40:23.637" Score="5" ViewCount="1338" Body="&lt;p&gt;I currently own Battlefield: Bad Company 2 on my PS3, and was just getting started on the game. It seems that between each level there is a HUGE experience gap, making leveling very difficult. I'd like to unlock more weapons, but getting a few thousand XP can take me up to two hours. What are some tactics that will help me to gain more XP as an assault or recon player? &lt;/p&gt;&#xA;" OwnerUserId="9448" LastEditorUserId="274" LastEditDate="2011-07-22T16:00:37.233" LastActivityDate="2015-05-31T20:09:34.193" Title="What can I do to earn experience faster in Bad Company 2?" Tags="|ps3|battlefield-bad-company-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26583" PostTypeId="2" ParentId="26520" CreationDate="2011-07-22T03:11:23.103" Score="3" Body="&lt;p&gt;Okay, so first off, let's be clear here: &quot;Counter&quot; != &quot;Counter-attack&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A counter-attack is specifically an attack launched in retaliation to an attack made by ones opponent. It may be a simultaneous push, in an attempt to draw his offense away and back onto defense, or it may be a response after successfully withstanding an attack, knowing that he's unable to push again and you can afford to leave your base less well-defended for a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A &quot;&lt;strong&gt;counter&lt;/strong&gt;&quot;,  in general, by contrast, refers merely to an action taken in opposition to something else. Harassment is a counter to economic expansion. Building Phoenixes up might be a counter to seeing an opponent going for Mutalisks. In this context, a 'Counter', is an action being taken to thwart your opponents plans -  regardless of whether that's a direct military strike on either players part.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-07-22T03:11:23.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26585" PostTypeId="2" ParentId="26582" CreationDate="2011-07-22T04:08:08.870" Score="12" Body="&lt;p&gt;Not sure what your previous Battlefield experience level is, but the biggest thing that sets it apart from most other multiplayer FPS is its focus on teamwork. Stick close to your squad, and work together to accomplish the given objectives for a map. Killing enemies will net you points, but unless you're lucky or the Angel of Death, it's unlikely that kills alone will be able to net you points quicker than playing strategically. I've listed some general information and some more specific class tips below.&lt;/p&gt;&#xA;&lt;h2&gt;General Tips:&lt;/h2&gt;&#xA;&lt;h3&gt;Stay near your squad&lt;/h3&gt;&#xA;&lt;p&gt;While you generally get points for helping out your team, you get more if the person you helped was also in your squad. For example, a squad kill assist is worth more than a normal assist.&lt;/p&gt;&#xA;&lt;h3&gt;Spot enemy players!&lt;/h3&gt;&#xA;&lt;p&gt;On XBox this is mapped to Back, so I imagine it'd be Select on PS3. When your crosshair is over an enemy, press this button. This will drop an orange arrow over their head, showing their position to your team. You get points for spotting, and if a teammate kills somebody you spotted, you get bonus XP for a Spot Assist.&lt;/p&gt;&#xA;&lt;h3&gt;Go for objectives&lt;/h3&gt;&#xA;&lt;p&gt;In Conquest and Rush, objectives are huge sources of points. Capping a base in Conquest nets 150 points for the first person to start capping, and 75 to each person who joined later. Always a good idea to stop and help cap, as the more players capping the faster the process. Similarly, planting or disarming explosives when playing Rush can net you a ton of points as well.&lt;/p&gt;&#xA;&lt;h3&gt;Get in a vehicle&lt;/h3&gt;&#xA;&lt;p&gt;Kills are easy to come by in vehicles. You'll also get assist points for kills made by others in your vehicle. They're great at locking down choke points, or securing an objective. Watch out for mines and Engineers, and players running close to plant C4.&lt;/p&gt;&#xA;&lt;h3&gt;Get some bling&lt;/h3&gt;&#xA;&lt;p&gt;If you perform a certain action enough times in one round, you'll be awarded a pin. For example - repair a vehicle 7 times, get the Vehicle Maintenance Pin, worth 200 pts. Go on a kill streak of 5 or more, get a Combat Excellence Pin. Work well with your squad and best the squad with the most points at the end of the match, and the Best Squad pin is yours. The points from these pins get added after the match is over, and are not added into the scoreboard standings you see in-game. You'll see a list of them in the breakdown screen when switching rounds/maps.&lt;/p&gt;&#xA;&lt;h2&gt;Class Specific&lt;/h2&gt;&#xA;&lt;h3&gt;Assault&lt;/h3&gt;&#xA;&lt;p&gt;Drop ammo like it's candy! Supplying your teammates is essential to victory anyway. Engineers with love you for this, since their rockets can only carry limited ammo without sacrificing a perk slot. Same goes for Assault/Recon classes who take C4.&lt;/p&gt;&#xA;&lt;h3&gt;Engineer&lt;/h3&gt;&#xA;&lt;p&gt;My personal favorite. Hang out near vehicles. Repair friendly vehicles, shoot enemy vehicles. Hop in a friendly vehicle, snag some kills, then hop out and repair once it takes some fire.&lt;/p&gt;&#xA;&lt;h3&gt;Recon&lt;/h3&gt;&#xA;&lt;p&gt;Spot like crazy. If you use a sniper rifle, being able to spot from miles away is great. Throw motion sensor mines for automatic spotting. Use C4 to blow up buildings, objectives, and enemy vehicles. If you're a crack shot, headshots from beyond a certain range award bonus points. I play as more of a saboteur when I play recon, opting for a shotgun instead of a sniper rifle. Wide open vistas make for some good sniping vantage points if you feel like camping all match, but this is generally frowned upon, and isn't the fastest way to do things, either.&lt;/p&gt;&#xA;&lt;h3&gt;Medic&lt;/h3&gt;&#xA;&lt;p&gt;Drop those medkits! Revive players as needed. Medics are one of the easiest classes to level up, because people are always getting shot and/or killed. Lay down suppressing fire for some assists and to give your squad a chance to maneuver. Try to avoid reviving somebody in the middle of a crossfire - while it may be good for points to chain-revive the same person, nobody likes getting revived only to immediately go down again.&lt;/p&gt;&#xA;&lt;p&gt;Hope this helps. Happy fragging!&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-22T04:08:08.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26586" PostTypeId="2" ParentId="26574" CreationDate="2011-07-22T05:57:31.683" Score="2" Body="&lt;p&gt;For me, it seems to work to have a bunch of smaller trains. So I'll have probably some 10 or so trains of length three (one or two loco's and four or five cars) that just go round and round :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that, I've gotten as high as ninety-something percent, but it's probably not very efficient.&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2011-07-22T05:57:31.683" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26588" PostTypeId="2" ParentId="26579" CreationDate="2011-07-22T06:30:21.470" Score="10" Body="&lt;p&gt;Don't be afraid to evict tenants who don't offer enough skills, or delete an unprofitable floor to replace it with something better. Both of these actions will take time, but not cost money. I've also found that getting two or three workers on each floor gives me money faster than having more floors, so make sure you build plenty of apartments.&lt;/p&gt;&#xA;" OwnerUserId="11192" LastEditorDisplayName="user11502" LastEditDate="2012-02-20T16:13:49.880" LastActivityDate="2012-02-20T16:13:49.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26590" PostTypeId="1" AcceptedAnswerId="26604" CreationDate="2011-07-22T07:40:47.787" Score="1" ViewCount="7256" Body="&lt;p&gt;I have made a 50x50 mob trap as specified in &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Mob_Farm&quot; rel=&quot;nofollow noreferrer&quot;&gt;this tutorial&lt;/a&gt;. Every time I enter the area, mobs spawn inside of the trap, but after they die, no more appear. What am I doing wrong?&lt;/p&gt;&#xA;&lt;p&gt;The floor of the trap is at y = 67 and the collection point is at the side of one of the edges of the trap at y = 54. Is my collection point affecting the mobs spawning?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/H3JMR.jpg&quot; alt=&quot;Mob Trap&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="11098" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2015-04-25T20:10:26.023" Title="What's wrong with my mob trap?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26591" PostTypeId="2" ParentId="9941" CreationDate="2011-07-22T07:46:47.753" Score="2" Body="&lt;p&gt;When you respawn in the puddle of water, go to opposite direction of the arena (back) and near the pool there are two Ares Statues. You can use those to leave.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just passed 200 levels and the monster programming is clearly repetitive, which points to the possiblity of infinite levels, though I'm certain that they didn't program as many numbers.&lt;/p&gt;&#xA;" OwnerUserId="11193" LastEditorUserId="122" LastEditDate="2011-07-22T08:30:09.183" LastActivityDate="2011-07-22T08:30:09.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26592" PostTypeId="2" ParentId="26590" CreationDate="2011-07-22T07:57:10.810" Score="1" Body="&lt;p&gt;I know for a fact that mobs don't spawn within a few blocks of you (I think it's 24, or something), nor do they spawn too far away. Maybe it's something to do with that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is to use water to bring their drops to you, so you don't have to move/stop them spawning, to get the loot.&lt;/p&gt;&#xA;" OwnerUserId="11194" LastActivityDate="2011-07-22T07:57:10.810" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26593" PostTypeId="1" AcceptedAnswerId="26596" CreationDate="2011-07-22T08:08:20.153" Score="26" ViewCount="10806" Body="&lt;p&gt;How does Wheatley reassemble himself after GLaDOS crushes him when she awakes? I have looked all over chapters 2 and 3 but I must be missing something.&lt;/p&gt;&#xA;" OwnerUserId="10744" LastEditorUserId="10744" LastEditDate="2011-07-22T16:49:45.167" LastActivityDate="2020-05-13T00:36:26.383" Title="How does Wheatley recover after GLaDOS's crush?" Tags="|portal-2|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26594" PostTypeId="1" AcceptedAnswerId="26599" CreationDate="2011-07-22T08:26:08.040" Score="1" ViewCount="1344" Body="&lt;p&gt;I've heard that it's better on private servers from some friends but this conflicts with me as a WoW player. In WoW, it's common knowledge that PvP on retail is better than on private server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the differences between PvP on private and retail servers?&lt;/p&gt;&#xA;" OwnerUserId="11195" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T16:56:34.933" LastActivityDate="2015-04-15T08:51:41.290" Title="What are the differences in Ragnarok PvP on Private Servers and Retail Servers?" Tags="|ragnarok-online|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26595" PostTypeId="2" ParentId="25309" CreationDate="2011-07-22T08:46:25.360" Score="-1" Body="&lt;p&gt;You can't plant seeds, they're for shooting with the blowpipe. Try the alchemy plant seeds and click just above the pot.&lt;/p&gt;&#xA;" OwnerUserId="11196" LastActivityDate="2011-07-22T08:46:25.360" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26596" PostTypeId="2" ParentId="26593" CreationDate="2011-07-22T09:36:58.337" Score="24" Body="&lt;p&gt;It doesn't. You'll notice that since then, Wheatley's eye appears cracked. Take a gander.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TxaKQ.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-07-22T09:36:58.337" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26597" PostTypeId="1" AcceptedAnswerId="26929" CreationDate="2011-07-22T10:35:33.880" Score="5" ViewCount="1143" Body="&lt;p&gt;I'm playing DNF...I know it isn't that good that it supposed to be, but I loved Duke Nukem 3D. My problem is that I can only have 2 weapons on me. What a nonsense. Duke can fire 5 weapons at the same time while kicking and moving. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So do you know any workaround here to be able to have more than 2 weapons?&lt;/p&gt;&#xA;" OwnerUserId="10050" LastEditorUserId="3610" LastEditDate="2012-06-05T23:04:11.370" LastActivityDate="2012-06-05T23:04:11.370" Title="Can I carry more than two weapons at once?" Tags="|duke-nukem-forever|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26598" PostTypeId="2" ParentId="26597" CreationDate="2011-07-22T11:22:49.620" Score="2" Body="&lt;p&gt;You can have four weapons - two guns, tripmines, pipebombs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you're on the PC version, somebody might mod it at some point to let you have more than two guns. Maybe some of the trainers that are out could provide a workaround .&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-07-22T11:22:49.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26599" PostTypeId="2" ParentId="26594" CreationDate="2011-07-22T12:07:30.560" Score="3" Body="&lt;p&gt;If what you're looking for is a balanced PvP, probably the retail server wins. However, Ragnarok is highly dependant on gear, cards etc, so basically the older the player is on the server, the better he is on PvP, considering equal skill. On retail, that difference can be huge (like a royal guard with Tao Gunka card); on private servers maybe that don't matter so much, because getting gear/cards is easier (again, depends on rates).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually, private servers have smaller communities, and the PvP is more personal, with friends, allies, vendettas etc. In retail, with more people, there's more battlegrounds, it's less to-the-heart PvP.&lt;/p&gt;&#xA;" OwnerUserId="10205" LastActivityDate="2011-07-22T12:07:30.560" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26600" PostTypeId="2" ParentId="19828" CreationDate="2011-07-22T12:55:01.927" Score="2" Body="&lt;p&gt;In the interest of completeness, I'm posting this alternative answer which says that yes, you &lt;em&gt;can&lt;/em&gt; use certain guns and cheats on difficulties you have not beaten yet. It relies on a save game glitch, and is done as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Start a new game on the difficulty you want (Crushing, in my example)&lt;/li&gt;&#xA;&lt;li&gt;Play normally until the game saves&lt;/li&gt;&#xA;&lt;li&gt;Exit the game back to the main menu&lt;/li&gt;&#xA;&lt;li&gt;Go into the Difficulty menu and change the game difficulty to one you've beaten (i.e., has the cheats enabled)&lt;/li&gt;&#xA;&lt;li&gt;Go into the Cheats/Tweaks menu and turn on whatever you want (Inifinite Ammo, One Shot Kills are probably the most useful)&lt;/li&gt;&#xA;&lt;li&gt;Go back into the Difficulty menu and change it back to what it was&lt;/li&gt;&#xA;&lt;li&gt;Choose 'Continue' to load your game with the selected tweaks.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note that because this is a glitch and not intended behaviour, it may be frowned upon by more discerning gamers! :) Doesn't block progress or trophies, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt; This glitch has only been tested in Uncharted 2. As far as I know it doesn't work with the first game.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="8090" LastEditDate="2011-07-23T15:37:50.770" LastActivityDate="2011-07-23T15:37:50.770" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26601" PostTypeId="2" ParentId="26573" CreationDate="2011-07-22T13:58:59.103" Score="3" Body="&lt;p&gt;According to one of the users in the thread you linked, sounds like you get rewarded with artwork for playing in certain cycles, though it does not seem to effect gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other searches for information about virus cycles have not come up with anything else.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-07-22T13:58:59.103" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26602" PostTypeId="2" ParentId="26508" CreationDate="2011-07-22T14:26:08.480" Score="0" Body="&lt;p&gt;The cheapest 200 unit medium cargo ship is the &lt;a href=&quot;http://eng.x3tc.ru/x3_tc_ships/x3-ship.php?c=MzM1NTEyMzU&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mako&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;The Mako costs about 373070 and can carry a maximum of 208 Medium cargo units when fully upgraded.&lt;/p&gt;&#xA;&lt;p&gt;It's sold by the Boron.&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-22T14:26:08.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26603" PostTypeId="2" ParentId="26574" CreationDate="2011-07-22T14:30:17.437" Score="10" Body="&lt;p&gt;The % transported value reported by an industry is the % of its production of the relevant cargo last month that was placed in to any station - so it is the total of all its production placed in all stations (across all competitors).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have one station and are only transporting 50%, that tells me the station probably has rating at about 50% for that cargo type - in the case where there's only one station it, receives it's the maximum output multiplied by it's rating for each cargo. Note this cargo is placed in stations over the entire month (not in one go), so your rating at the &lt;em&gt;end&lt;/em&gt; of a month won't match up exactly due to rating fluctuations over the month.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, your first point of call should be to check and probably &lt;strong&gt;increase the collecting station's rating&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Station rating usually moves by at most ~0.78% (2/255ths) every 2.5 seconds, so it takes time to improve, as such the fastest method (but also temporary) to boost rating is an ad campaign, because it makes the rating jump immediately. The long term solution is to make sure there's &lt;strong&gt;as few goods waiting as possible&lt;/strong&gt; and that there's &lt;strong&gt;no big time gaps between pickups&lt;/strong&gt; as outside of ads and crashes these have the biggest impact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a lot of factors to station rating, see so &lt;a href=&quot;http://wiki.openttd.org/Station_rating#Station_rating&quot; rel=&quot;noreferrer&quot;&gt;the wiki&lt;/a&gt; for full info on what effects what.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-07-22T15:38:38.387" LastActivityDate="2011-07-22T15:38:38.387" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26604" PostTypeId="2" ParentId="26590" CreationDate="2011-07-22T15:06:23.203" Score="5" Body="&lt;p&gt;Depending on whether you consider it &amp;quot;cheating&amp;quot; or not, you should find out if there are other caves nearby that are consuming your mob cap.&lt;/p&gt;&#xA;&lt;p&gt;If you press F3 in game to get the &lt;a href=&quot;https://minecraft.wiki/w/F3&quot; rel=&quot;nofollow noreferrer&quot;&gt;debug menu&lt;/a&gt; and look at the value for E on the second row.  This will tell you the number of entities (including mobs) that are visible/in-game.  If the second number stays high when all the mobs in your trap have died, then it is likely they are spawning elsewhere.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Spawn&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spawn region&lt;/a&gt; is roughly 272 x 272 around the player, with a 24 block sphere (yes they apparently do exist in MC) around the player excluded from possible spawning.  This means if there are any dark spots in that region, mobs will amass there and your mob trap will die out.&lt;/p&gt;&#xA;&lt;p&gt;If you want to take the &amp;quot;cheating&amp;quot; a little further, you can use something like &lt;a href=&quot;http://www.minecraftforum.net/topic/37981-minutor-osxlinuxwindows-12/&quot; rel=&quot;nofollow noreferrer&quot;&gt;minutor&lt;/a&gt; to show you the caves in your map and head out to light them all up.  You'll also need to light up the ground in that 272 x 272 region as well.&lt;/p&gt;&#xA;&lt;p&gt;This is why building a high rate mob trap &amp;quot;legit&amp;quot; is a pain in the ass!  I'm amassing TNT to destroy the entire 272 x 272 area down to bedrock, that should stop them spawning :)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;NB:&lt;/strong&gt; I use the word &amp;quot;cheating&amp;quot; lightly, it's your game, play it how you want.&lt;/p&gt;&#xA;" OwnerUserId="3395" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-07-22T15:06:23.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26605" PostTypeId="2" ParentId="26572" CreationDate="2011-07-22T15:12:48.820" Score="16" Body="&lt;p&gt;If you really need to climb the hill (and can't go through or around it) then the ways to get a train to maintain speed as much as possible up-hill are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Make the train &lt;strong&gt;weight less&lt;/strong&gt; (with less carriages, usually).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;More horsepower&lt;/strong&gt;. Fit a stronger engine, or consider using multiple engines per train.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Make the incline shallower&lt;/strong&gt;. Since all inclines are the same angle of slope, you can only do this by &quot;spreading out&quot; the hill. Ideally the train should only have one upwards hill section under it's length.&lt;br&gt;&#xA;Here's an example of what I mean that I just threw together, notice how the train is 5 squares long and the hills are 4-squares separated:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/a0FAh.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;All these assume you have &lt;strong&gt;&lt;a href=&quot;http://wiki.openttd.org/Advanced_Settings/Vehicles#Train_acceleration_model&quot; rel=&quot;noreferrer&quot;&gt;realistic train acceleration&lt;/a&gt;&lt;/strong&gt; enabled (and you &lt;em&gt;really&lt;/em&gt; should - the original acceleration model is &lt;em&gt;really slow&lt;/em&gt; on all hills, where realistic attempts to simulate momentum).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you want to tweak things a little bit in to your favour, you can change the calculated &lt;strong&gt;&lt;a href=&quot;http://wiki.openttd.org/Advanced_Settings/Vehicles#Slope_steepness_for_trains&quot; rel=&quot;noreferrer&quot;&gt;steepness of slopes&lt;/a&gt;&lt;/strong&gt; if need be.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-07-22T15:19:09.737" LastActivityDate="2011-07-22T15:19:09.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26606" PostTypeId="2" ParentId="26593" CreationDate="2011-07-22T15:39:43.517" Score="9" Body="&lt;p&gt;When you first see him after he is crushed he rambles on about something while you jump up and down to hear it. I always assumed that the game developers intended to give you the impression he was telling you how, but he didn't realize you couldn't hear him between jumps. I think they did it this way to develop his character as someone who was incompetent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's interesting is that in &quot;The Final Hours&quot; they reveal that for the longest time they were going to have Wheatly die off when GLaDOS awakens, it's only in the last year of development that it was decided that the character should live and take on a larger role in the game.&lt;/p&gt;&#xA;" OwnerUserId="11192" LastActivityDate="2011-07-22T15:39:43.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26607" PostTypeId="1" CreationDate="2011-07-22T15:42:55.247" Score="4" ViewCount="692" Body="&lt;p&gt;I've just set up my first patrol route but I'm having trouble getting my dwarves to patrol it. It is a simple two waypoint route across the top of my realm but squads assigned to patrol it just go to the second waypoint and stand there. Do I need to do something special to get them to walk back and forth? What else could be wrong?&lt;/p&gt;&#xA;" OwnerUserId="11067" LastActivityDate="2012-04-18T12:48:04.180" Title="Why won't my squads patrol my patrol route?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26608" PostTypeId="2" ParentId="25823" CreationDate="2011-07-22T16:18:17.850" Score="0" Body="&lt;p&gt;Ok, after working on this for a few weeks, I almost have a solution.  I have a working elevator that consists of 7 pistons on top of each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is really just a bunch of pistons on top of each other, with a &quot;tape&quot; ROM telling it when to extend and contract each piston.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tape is run by four rows of pistons, pushing it around and around.  I can read the tape by pushing power through it, wool or other solid blocks will conduct it, while glass and fenceposts will not.  Then I just wrote out what order the pistons should fire in, and hooked all the wires up and boom, elevator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I can make stairs that drop by two each step, just by not firing the bottom pistons, however I haven't yet figured out how to make a less steep staircase, as I can't really drop the blocks all by one, as that would throw off the whole system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;World link:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dl.dropbox.com/u/23338729/Bombastic%20Sandstone%20Redstone%20Tape%20Elevator.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dl.dropbox.com/u/23338729/Bombastic%20Sandstone%20Redstone%20Tape%20Elevator.zip&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Video Demonstation (no sound, sorry)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/rBLGY3XRBLQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4564" LastActivityDate="2011-07-22T16:18:17.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26609" PostTypeId="2" ParentId="24874" CreationDate="2011-07-22T17:06:32.723" Score="8" Body="&lt;p&gt;Or you could make a piston elevator.&#xA;I just finished mine, and it's still small (7 pistons), but it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/rBLGY3XRBLQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Faster version (sea level to height limit in 12.8 seconds):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/cqkF6Ax-Pr4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4564" LastEditorDisplayName="user3389" LastEditDate="2011-07-22T18:33:30.230" LastActivityDate="2011-07-22T18:33:30.230" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26610" PostTypeId="1" AcceptedAnswerId="26612" CreationDate="2011-07-22T17:49:51.910" Score="14" ViewCount="4471" Body="&lt;p&gt;I've made it through a couple Dwarf Fortress tutorials but I'm still concerned that I don't know the basics of what my fortress &lt;em&gt;needs&lt;/em&gt; to stay alive indefinitely (barring some sort of terrible goblin attack). I want to experiment with all the different workshops/items I can build and the mining I can do, but without a sense of what basics I should keep track of to keep my fortress alive, I'm worried that I'll be mining and suddenly my dwarves will die of starvation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm specifically looking for items that I need to have stocked at all times and the ways I can procure these items early in the game. Any other issues that are required from keeping my (ever growing) population of dwarves from killing themselves would be appreciated, and I'm sure there are more than a few.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-07-23T06:01:52.800" Title="What are my fortress essentials?" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26611" PostTypeId="2" ParentId="26559" CreationDate="2011-07-22T18:04:53.410" Score="3" Body="&lt;p&gt;Let's look at this from a team fight perspective and expand from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The assumption here is that you have a balanced team with a tank, rdps, mage, fighter and support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tank and fighter are going to be what we call &quot;Front Liners&quot;. They are going to be the closest champs to the enemy's champs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then comes support. The support champ should generally be in range of all the allied champions at the same time if possible. This lets the support champ throw heals, shields, other buffs on his/her allies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Back Line&quot; will consist of your mage and rdps. These guys should be farthest or least accessible to the enemy champions as you dont want your dps and mage (main damage dealers) going down too soon in the fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now lets go over the roles.&#xA;Front Liners are going to soak up the initial harassment damage in a team fight and maybe even an ult or two. To put it simply, if your tank is taking damage they are doing their job and winning you the game, even if they die. The fighter is going to be dealing some damage taking some damage but should generally be comfortable with the support of their allies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Support needs to be wherever they are needed. This might be the most complicated role to play. You need to be in a place that is both safe but advantageous. If you can't buff your allies you aren't doing your job so dont be affraid to be in the mix a little bit but watch for assassins and ults like malzahar's, warwick's and ashe's that will leave you out of the fight for some time and probably dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back Liners are your dps characters. Physical, magic mage or whatever, they are your squishies and glass cannons. I am refering to them as back liners not because you want to form physical lines on the battlefield but you want your dps characters to be the least likely to die. As a dps character you want to be close enough to deal damage and no closer. Also as a dps character it is important to focus down a target once the fight has been initiated but make sure it isnt their tank, remember tanks taking damage and/or dying means they are doing their job.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to expand this Front Line, Back Line concept to the rest of the game is actually fairly simple. Dps wants to be in a position where they can deal damage but not take a lot of damage. This generally means have allied creeps or champions between you and the enemy target unless you are zoning, which is a more aggressive play. As a dps character you always want to be looking for the opportunity to capitalize on enemy mistakes or allied ganks so that you rack up some kills and get money and be aware of ganks on yourself as you will be the target for the enemy team. Keeping a team's dps characters underleveled and/or underfed tends to have a substancial impact on the outcome of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of team fights tanks still want to be absorbing the damage and setting up the dps characters for kills. Your main priority, even if you die instead, is keep your carries (dps characters generally) alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fighters have a sort of hybrid role outside of team fights. They want to be in the fray dealing and taking damage, so long as you are damaging their carries, because they tend to be good at both. Warwick for example, can run up to an enemy champ and use hungering strike. Sure, he might take some damage going in but taking the health from a champ like Ashe and restoring his own health, he tends to come out on top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally support. Once again, you need to be where you are needed. You want to be helping your carries get kills and keep your tanks alive. An important thing to remember is that you want to keep yourself alive too because if you are dead, you aren't helping anyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think positioning can't be considered a science with hard rules because it is completely situational with the &quot;correct move&quot; not always being obvious. Sometimes more aggressive moves pay off and sometimes they blow up in your face but one learns which moments to capitalize on with experience.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-07-22T18:04:53.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26612" PostTypeId="2" ParentId="26610" CreationDate="2011-07-22T18:09:40.970" Score="17" Body="&lt;p&gt;Your fortress really only &lt;em&gt;needs&lt;/em&gt; 3 things: Food, Fun, and Fermented Beverages.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Food&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Dwarves need to eat to survive (duh!). If there is no supply of food in the fort, dwarves will quickly stop doing any assigned jobs as they attempt to hunt vermin to survive.&lt;/p&gt;&#xA;&lt;p&gt;Dwarves aren't happy when they're forced to eat vermin. A farm of plump helmets is a good way to stave off hunger indefinitely, as long as you have seeds to plant. If you don't cook plump helmets, they will leave seeds when eaten, allowing infinite sustainability.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Booze&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Take a gander at any one of your dwarves' profiles. See that last line? &amp;quot;and needs alcohol to get through the working day&amp;quot;. It's &lt;em&gt;that&lt;/em&gt; important. Every single one of your dwarves runs on alcohol.&lt;/p&gt;&#xA;&lt;p&gt;No alcohol means unhappy dwarves who are forced to drink water. If they can't drink water, they'll die of thirst. You cannot rely on your stocks screen alone to determine if you have enough booze, because dwarves have one (and only one) rule of drinking -- you can't drink from the same barrel another dwarf is currently drinking from. You may have 200 units of alcohol in your fort, but if all of it is stored in a single barrel produced by your legendary brewer, you'll lose dwarf after dwarf as the line for the barrel gets longer and longer.&lt;/p&gt;&#xA;&lt;p&gt;So there's two things to keep in mind for sustaining alcohol levels. First, production, which is easy - simply brew the plump helmets you've been growing to eat -- they are a very versatile mushroom. You'll even get the seeds back.&lt;/p&gt;&#xA;&lt;p&gt;The other thing you need is enough barrels to store the booze. This usually means wooden barrels from a carpenter, but you can make metal barrels as well at a forge. And, recently, stone pots, from a craftsdwarf workshop fulfill the same function. If you don't have excess stone for as many pots as you need, you're a) not digging down far enough, or b) stuck above an aquifer.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Happiness&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;If the excrement starts to hit the rotary device and dwarves start dying off, your ability to recover is tied directly to your dwarves' collective happiness. If too many dwarves become severly unhappy, you risk a tantrum spiral that culminates in the death of your fort. I'll simply quote from df.magmawiki 's page on Tantrums:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Dwarf A, a craftsdwarf, gets the urge to build a mysterious&#xA;construction, but unfortunately there are no 'body parts' or shells to&#xA;be had.&lt;/p&gt;&#xA;&lt;p&gt;A goes berserk, kills dwarf B, and wounds dwarf C.&lt;/p&gt;&#xA;&lt;p&gt;A is then struck down by dwarf H, making an unhappy thought for A's friend dwarf&#xA;E.&lt;/p&gt;&#xA;&lt;p&gt;B's loved one dwarf D, and friends E and F, get a strong unhappy&#xA;thought.&lt;/p&gt;&#xA;&lt;p&gt;D, going to help C, throws a tantrum.&lt;/p&gt;&#xA;&lt;p&gt;He kills C in his rage, giving another unhappy thought to C's friend F.&lt;/p&gt;&#xA;&lt;p&gt;F, now horribly&#xA;unhappy from the death of two of his friends, throws a tantrum&#xA;destroying E and D's beds.&lt;/p&gt;&#xA;&lt;p&gt;E, now very unhappy from two of her friends&#xA;dying as well as losing her bed, goes melancholy and commits suicide&#xA;by jumping down the well, giving an unhappy thought for D and J; and&#xA;contaminating the only water source.&lt;/p&gt;&#xA;&lt;p&gt;D, despite the happy thought for&#xA;fighting (and killing) C, is overwhelmed by unhappy thoughts and&#xA;tantrums again.&lt;/p&gt;&#xA;&lt;p&gt;This time he destroys a bridge, drowning F in the moat&#xA;(as it has no ramps), and then punches dwarf G.&lt;/p&gt;&#xA;&lt;p&gt;F's friends, I and J,&#xA;both get an unhappy thought.&lt;/p&gt;&#xA;&lt;p&gt;E's body rots, causing J to tantrum. He&#xA;punches G, hospitalizing him.&lt;/p&gt;&#xA;&lt;p&gt;D once again punches someone, this time&#xA;I - cutting his lip.&lt;/p&gt;&#xA;&lt;p&gt;Without fresh water, G dies a slow death of&#xA;dehydration.&lt;/p&gt;&#xA;&lt;p&gt;I, even more angry due to being punched, punches D back.&lt;/p&gt;&#xA;&lt;p&gt;D, finally being overwhelmed, goes stark raving mad.&lt;/p&gt;&#xA;&lt;p&gt;I, angry about&#xA;being D's punching bag, punches J, and J punches H out of anger.&lt;/p&gt;&#xA;&lt;p&gt;I, Unable to wash his lip with clean water combined with all of the&#xA;rotting corpses, succumbs to infection.&lt;/p&gt;&#xA;&lt;p&gt;D dives into magma, creating a&#xA;unhappy thought for D's friend, H.&lt;/p&gt;&#xA;&lt;p&gt;H, in the wake of death and Miasma&#xA;finally goes berserk and finishes the fortress off.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The more happy thoughts dwarves have, the less they care when their lover / child / bff dies a horrible, horrible death.&lt;/p&gt;&#xA;&lt;p&gt;Luckily, Dwarves are simple creatures, and it is relatively easy to keep them entertained. The wiki even &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Keeping_your_dwarves_happy&quot; rel=&quot;nofollow noreferrer&quot;&gt;has a page dedicated to this&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;A quick suggestion would be to flood your dining hall with statuary and decorations, give each dwarf a bed of their own, and don't let them go hungry or thirsty.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-07-22T18:09:40.970" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26613" PostTypeId="2" ParentId="26610" CreationDate="2011-07-22T18:11:21.010" Score="3" Body="&lt;p&gt;Well, the things you really need are food, booze, and wood. You can make farms to grow plump helmets, it give you both something for your dwarves to eat and to drink. Wood is needed to make beds and doors for your growing population, and barrels to stock food and drinks. You should also have a well, in case you have injured dwarves or lack booze. That's all you &lt;em&gt;really&lt;/em&gt; need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should also have some metals (copper, iron, bronze...) to make weapons, in case you get attacked. For this, you need to mine to get ore, and to burn wood or find coal (bituminous or lignite). You also need an anvil, that you either bring with you on embark or trade ASAP. Then you can make armors and weapons, and all kind of metallic furniture too :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When your population grow, you'll start to get nobles. They will want better rooms, and maybe a private office or dining room. So you'll have to make more furniture for them. They can also make mandates, which means goods of a certain material. If they are not fulfilled, a dwarf will get sentenced to a beating, so you should be ready at any time.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-07-22T18:11:21.010" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26615" PostTypeId="2" ParentId="26610" CreationDate="2011-07-22T19:31:49.557" Score="2" Body="&lt;p&gt;Here's my giant checklist of fortress health questions I like to ask myself periodically. For your question specifically you probably only need the Food and Drink, Happiness, and Defense sections.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mining&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Need to order any exploratory mining? Any new gem deposits you need to mine?&#xA;Any construction to order?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Food and Drink&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How's your food supply? Are you producing more than your dwarves are eating?&lt;/li&gt;&#xA;&lt;li&gt;Plants&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do you need to build any new farm plots? Are your farmers keeping your&#xA;existing plots fully planted? Do you have mills? Are they operating?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Meat&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any animals ready for slaughter? Any new animals that need to be&#xA;penned or caged? How are your hunters doing?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Drink&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are your stills producing? Do you need to craft more rock pots?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Eggs, Milk, Cheese&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Need to build any nest boxes? Need to order animals milked? Need to&#xA;order cheesemaking?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Raw materials&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wood&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How's your wood supply? Need to order some chopping?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Fuel&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How is your fuel supply? Need to order new production?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Metal&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Steel&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How's your supply of steel components? Need to order any smelting?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Adamantium&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How's your adamantium supply? Need to order mining, strand&#xA;extraction, or wafer smelting?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Crafting&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What are you going to sell to the next caravan? Need to cut any gems or&#xA;order crafts?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Happiness&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Check for unhappy dwarves in Dwarf Therapist. How are you going to make&#xA;them happier? What fortress improvements are you making? Statues?&#xA;Upgrading furniture? Smoothing and engraving? Check Nobles screen, any new&#xA;demands?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Defense&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fortifications&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How are you dealing with invaders? Need to build any new&#xA;fortifications? Are your cage traps being reset? Need to build more&#xA;cages?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Military&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Need to make new squads? Adjust schedules? Are squads training?&#xA;Archers practicing? Spot check equipment, need to order arms and armor&#xA;crafting?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Immigration&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Have any migrants arrived recently? Do you need to adjust their labors or&#xA;assign them to squads?&lt;/li&gt;&#xA;&lt;li&gt;Housing&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do you have enough bedrooms for current and future population? Need to&#xA;order furniture crafting or bedroom digging?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Medical&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do you have a hospital? Is it big enough? Is it well supplied? Have you&#xA;assigned the best Chief Medical Dwarf? Do you have enough medical labors&#xA;enabled?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Efficiency&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are you happy with your fortress layout? Need to make wider hallways or&#xA;stairs? Need to move or adjust any stockpiles?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11067" LastActivityDate="2011-07-22T19:31:49.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26616" PostTypeId="5" CreationDate="2011-07-22T19:49:34.783" Score="0" Body="&lt;p&gt;&lt;strong&gt;iOS&lt;/strong&gt; is the operating system used on Apple's iPhone, iPod Touch, and iPad devices.&lt;/p&gt;&#xA;&lt;h3&gt;[iOS] tag usage guidance&lt;/h3&gt;&#xA;&lt;p&gt;Use the &lt;a href=&quot;/questions/tagged/ios&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-ios-tooltip-container&quot;&gt;ios&lt;/a&gt; tag only for questions that are &lt;strong&gt;specific&lt;/strong&gt; to the iOS platform. This includes questions about the platform's hardware/software (as it pertains to gaming) or questions about a game's iOS-specific features or interactions.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Do not use this tag if your question is not platform-specific&lt;/strong&gt;; instead, mention that you are playing the game on iOS in the question body without using the &lt;a href=&quot;/questions/tagged/ios&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-ios-tooltip-container&quot;&gt;ios&lt;/a&gt; tag.&lt;/p&gt;&#xA;&lt;p&gt;See the relevant Arqade Meta post for more information on the policy on platform tagging: &lt;a href=&quot;https://gaming.meta.stackexchange.com/a/4639&quot;&gt;Platform Tags are Useless&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="4797" LastEditDate="2023-07-20T03:04:48.053" LastActivityDate="2023-07-20T03:04:48.053" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="26617" PostTypeId="4" CreationDate="2011-07-22T19:49:34.783" Score="0" Body="iOS is Apple’s operating system for iPhone, iPod Touch, and iPad devices. Use this tag only for questions SPECIFIC to iOS as a gaming platform or about the iOS-specific interaction of a game. Otherwise, do not add this tag to a question and just mention that the game is on iOS in the body of the question without using the tag." OwnerUserId="1980" LastEditorUserId="4797" LastEditDate="2023-07-20T03:04:48.053" LastActivityDate="2023-07-20T03:04:48.053" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="26622" PostTypeId="2" ParentId="26610" CreationDate="2011-07-23T06:01:52.800" Score="2" Body="&lt;p&gt;Magma. Really, that's the only thing you NEED. Food, Booze, Happiness and Work!? Those just make things run smoother.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-07-23T06:01:52.800" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26623" PostTypeId="1" AcceptedAnswerId="26644" CreationDate="2011-07-23T06:34:18.493" Score="8" ViewCount="5726" Body="&lt;p&gt;When I play Continuous Game mode, I always end up with the situation of needing some resource that I can't harvest from my initial settlement island. So, I settle on a new island that has those resources, but then I'm stuck manually moving the stuff from one settlement onto my ship and vice versa. Seems like there should be a way to automate this, but does anyone know how? Thanks!&lt;/p&gt;&#xA;" OwnerUserId="11209" LastEditorUserId="23" LastEditDate="2011-12-09T11:30:44.807" LastActivityDate="2011-12-09T11:30:44.807" Title="In Anno 1404, is there any way to automate swapping resources between settlements?" Tags="|anno-1404|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26624" PostTypeId="5" CreationDate="2011-07-23T07:43:24.747" Score="0" Body="&lt;p&gt;A story-driven browser RPG by Failbetter Games using their StoryNexus system. Players take on the role of a shady character (a criminal, ruffian, con-artist or, heaven forbid, an &lt;em&gt;academic&lt;/em&gt;) in an alternate Victorian London that was stolen by the Echo Bazaar and dragged underground to become the Bazaar's new home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Echo Bazaar was renamed to Fallen London.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="8557" LastEditDate="2013-09-11T00:41:46.570" LastActivityDate="2013-09-11T00:41:46.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26625" PostTypeId="4" CreationDate="2011-07-23T07:43:24.747" Score="0" Body="A story-driven browser RPG by Failbetter Games. Now renamed to Fallen London." OwnerUserId="2734" LastEditorUserId="8557" LastEditDate="2013-09-11T00:41:50.663" LastActivityDate="2013-09-11T00:41:50.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26627" PostTypeId="2" ParentId="26490" CreationDate="2011-07-23T08:37:21.163" Score="4" Body="&lt;p&gt;The sidekick that you get for a particular stage tends to be the best for defeating the boss of that stage (and many times the stage itself) at least if you're playing the game normally and the sidekicks are equally upgraded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stage 0: Goombario is the only sidekick, so what do you want?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stage 1: Bombette works perfectly for normal enemies in this dungeon as well as the bullet bill launchers.  Kooper's multi-target attack is great for the multi-part boss, and dizzy shell prevents them from going into super-attack mode if I remember correctly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stage 2: Parakarry is perfect for this boss with his powerful ranged attack, and ranged attack in general.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stage 3: Bow protects Mario from the Tubba Blubba's Heart's charge-round attack with her invisibility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stage 4: This boss has several parts.  I don't remember the first couple parts, but I think Goombario, Kooper, Bombette, or Bow may make quick work of them due to superior attack.  Watt is best for the final (main) part of the boss due to the fact that he(?) ignores defense with his attacks and the boss has 2 defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stage 5: If you upgrade Sushie to ultimate form, she is unstoppable for this boss since she can stun all three of the boss enemies at once.  Even if you don't upgrade, she is still the only partner who can stun even one of the pieces other than Mario (and he requires equipment to do so).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stage 6: Lakilester's Spiny Surge is great for taking out the Tuff Puffs.  It's a cheap move, it does very little damage to Huff N. Puff himself (thus generating fewer retaliatory Tuff Puffs) and saves you quite a bit of damage.  Cloud Nine is also great for protecting Mario in this battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, I think that the partner that really shines against the bosses is Watt. Both of the final bosses have defense, which Watt ignores.  Watt can also increase Mario's attack which helps to mitigate the additional defense since the battles last relatively long.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fighting normal enemies is generally pretty trivial, but if they have no defense, Goombario (Charge + Multibonk = 10+) and Bow (Fan Smack = 10) can cause a lot of damage to individual enemies.  Bombette's Ultra bomb is nice for taking out hanging enemies as is Parakarry's Air Raid (easier, but less damage), and  Sushie's tidal wave is also good for this. Lakilester and Bow can also get rid of trash if you don't feel like fighting.  The only partner I don't feel ages well at all is Kooper.  He does really shine in Stage 1, but you probably won't use him much after that.  His Ultra move can instantly kill Dry Bones, though, which is nice.&lt;/p&gt;&#xA;" OwnerUserId="7573" LastActivityDate="2011-07-23T08:37:21.163" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26629" PostTypeId="1" AcceptedAnswerId="26630" CreationDate="2011-07-23T08:55:47.473" Score="5" ViewCount="497" Body="&lt;p&gt;How do you get the police to not chase you in GTA2? Do they automatically stop searching after you stay out of sight for a particular amount of time, or is there anything that needs to be done?&lt;/p&gt;&#xA;" OwnerUserId="11137" LastEditorUserId="3129" LastEditDate="2012-11-13T23:12:14.013" LastActivityDate="2012-11-13T23:12:14.013" Title="How to get cops off your back in GTA2?" Tags="|grand-theft-auto-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26630" PostTypeId="2" ParentId="26629" CreationDate="2011-07-23T09:34:52.300" Score="4" Body="&lt;p&gt;If you drive through a &quot;Max Paynt&quot; spray shop, your wanted level is gone for the cost of $5000. Second drive-in on the picture below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YNiBM.jpg&quot; alt=&quot;Car shop&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11158" LastActivityDate="2011-07-23T09:34:52.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26631" PostTypeId="2" ParentId="21848" CreationDate="2011-07-23T10:48:46.547" Score="12" Body="&lt;p&gt;To be able to play not just the HTTP proxy needs to be added, but also the HTTPS, because authenticating is going through that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The proper batch file should look like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Dhttp.proxyHost=proxyURL -Dhttp.proxyPort=proxyPORT -Dhttps.proxyHost=proxyURL -Dhttps.proxyPort=proxyPORT -Xmx800m -jar Minecraft.exe&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I put the batch file next to my Minecraft.exe and started with this.&#xA;Works like a charm ;)&lt;/p&gt;&#xA;" OwnerUserId="11210" LastEditorUserId="3936" LastEditDate="2011-07-23T11:38:31.183" LastActivityDate="2011-07-23T11:38:31.183" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26632" PostTypeId="1" AcceptedAnswerId="26639" CreationDate="2011-07-23T12:03:38.993" Score="3" ViewCount="1795" Body="&lt;p&gt;OK, I've got a PC version of Rollercoaster Tycoon 3 on PC CD-ROM, but I've upgraded to a Mac (MacBook Pro OSX Snow Leopard specifically) and I want to re-install it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand there are a number of options for running PC games/software on a Mac, such as Wine, VirtualBox or BootCamp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already have a Windows XP VM in VirtualBox, but that's slow enough without trying to run something like RCT3 in it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know there's a Mac port of RCT3 released, but I don't want to spend extra money when I already have a perfectly valid PC version already.&lt;/p&gt;&#xA;" OwnerUserId="11211" LastActivityDate="2011-07-23T15:48:17.677" Title="What's the best way to run PC games like RCT3 on a Mac?" Tags="|pc|macos|rollercoaster-tycoon|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26633" PostTypeId="1" CreationDate="2011-07-23T13:12:15.990" Score="8" ViewCount="95099" Body="&lt;p&gt;How can I script a macro to my Mage do several sequencial attacks? I've tried the command /castsequence but it doesn't works.&lt;/p&gt;&#xA;" OwnerUserId="7514" LastEditorUserId="7514" LastEditDate="2015-11-04T00:32:07.240" LastActivityDate="2015-11-04T00:32:07.240" Title="How to set up a macro to cast several spells in sequence in WoW?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26634" PostTypeId="5" CreationDate="2011-07-23T13:42:28.937" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/4300/what-happens-if-i-ignore-the-tree-hugging-elves&quot;&gt;War&lt;/a&gt;. &lt;a href=&quot;http://gaming.stackexchange.com/questions/7167/how-can-i-stop-nauseous-animals-from-vomiting-everywhere&quot;&gt;Famine&lt;/a&gt;. &lt;a href=&quot;http://gaming.stackexchange.com/questions/2270/are-rivers-and-aquifers-guaranteed-to-come-together-in-dwarf-fortress&quot;&gt;Too much water&lt;/a&gt;. &lt;a href=&quot;http://gaming.stackexchange.com/questions/22458/how-to-make-dwarfs-use-barrels-in-a-balanced-manner&quot;&gt;Not enough &lt;del&gt;water&lt;/del&gt; &lt;em&gt;booze&lt;/em&gt;&lt;/a&gt;. All of these things in Dwarf Fortress are referred to as &lt;a href=&quot;http://df.magmawiki.com/index.php/Fun&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Fun&lt;/strong&gt;&lt;/a&gt;. Dwarves can and will &lt;a href=&quot;http://gaming.stackexchange.com/questions/3746/how-can-i-stop-my-dwarves-from-throwing-tantrums&quot;&gt;go berserk&lt;/a&gt; and kill everyone, or &lt;a href=&quot;http://gaming.stackexchange.com/questions/1480/productivity-in-dwarf-fortress&quot;&gt;throw parties&lt;/a&gt; and leave your fortress to starve as none of your crops are worked; they are &lt;a href=&quot;http://gaming.stackexchange.com/questions/5127/my-dwarf-is-in-a-strange-mood-how-can-i-fix-him&quot;&gt;moody&lt;/a&gt;, fickle creatures and often &lt;a href=&quot;http://gaming.stackexchange.com/questions/16441/dwarven-militia-wont-do-anything&quot;&gt;won't do what you want&lt;/a&gt;. Some players find the game &lt;a href=&quot;http://gaming.stackexchange.com/questions/1013/how-can-i-make-dwarf-fortress-easier&quot;&gt;too hard&lt;/a&gt;, and others &lt;a href=&quot;http://gaming.stackexchange.com/questions/402/how-to-start-with-a-minimalistic-build-in-dwarf-fortress&quot;&gt;too easy&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no score but your own sense of pride, and no goals but to survive. So whether you're battling &lt;a href=&quot;http://df.magmawiki.com/index.php/Clowns&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hidden Fun Stuff&lt;/a&gt; in the depths of your fortress or just trying to make &quot;your stupid dwarves plant a &lt;a href=&quot;http://gaming.stackexchange.com/questions/13643/preparing-land-for-farming-in-dwarf-fortress&quot;&gt;stupid mushroom field&lt;/a&gt;,&quot; &lt;strong&gt;Fun&lt;/strong&gt; is all about snatching &lt;del&gt;victory&lt;/del&gt; &lt;em&gt;later defeat&lt;/em&gt; from the jaws of &lt;del&gt;defeat&lt;/del&gt; &lt;em&gt;your inevitable annihilation&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/lyNfl.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/rrFn5.png&quot; alt=&quot;Fun!&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="9350" LastEditDate="2011-07-23T14:04:17.797" LastActivityDate="2011-07-23T14:04:17.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26635" PostTypeId="4" CreationDate="2011-07-23T13:42:28.937" Score="0" Body="In Dwarf Fortress it's very possible to wall yourself off, avoiding outside contact and living happily and peacefully  forever. This, however, is no Fun. Therefore, Fun specifically refers to any aspect of the game which upsets the status quo.&#xD;&#xA;&#xD;&#xA;See also: Losing" OwnerUserId="9350" LastEditorUserId="9350" LastEditDate="2011-07-23T14:04:19.997" LastActivityDate="2011-07-23T14:04:19.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26636" PostTypeId="1" AcceptedAnswerId="26643" CreationDate="2011-07-23T14:04:15.737" Score="25" ViewCount="44122" Body="&lt;p&gt;When I try and play the PC version of Dead Space the mouse is sluggish and unresponsive regardless of how high I set the sensitivity. Is there a fix for this?&lt;/p&gt;&#xA;" OwnerUserId="4645" LastEditorUserId="19827" LastEditDate="2013-02-19T21:54:18.283" LastActivityDate="2017-02-19T15:15:09.773" Title="How can I fix the mouse lag on the PC version of Dead Space?" Tags="|pc|mouse|dead-space|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26637" PostTypeId="2" ParentId="26633" CreationDate="2011-07-23T14:04:18.790" Score="3" Body="&lt;p&gt;You can't script several actions to occur automatically on a single mouse click or key press.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The closest you can do is a &lt;code&gt;/castsequence&lt;/code&gt;, bind your macro to an action bar button or a hotkey and press it repeatedly to advance through the sequence of actions you set up.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-07-23T14:04:18.790" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26639" PostTypeId="2" ParentId="26632" CreationDate="2011-07-23T15:48:17.677" Score="3" Body="&lt;p&gt;Boot Camp is your best option, especially because it is unlikely that RCT3 is going to be the only Windows game you decide to play.  Newer games will want access to all the hardware they can get, so giving that to them through a regular Windows installation on the MacBook is optimal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one and only drawback to Boot Camp is that you must reboot your computer in order to play the game, so it is not as quick as popping the CD in and starting the game.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-07-23T15:48:17.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26640" PostTypeId="2" ParentId="26633" CreationDate="2011-07-23T16:17:16.183" Score="13" Body="&lt;p&gt;WoW's macro system is deliberately unable to cast multiple spells with a single keypress except in very specific circumstances; this is to discourage botting/cheating.  Blizzard's approach to macros (in-game or out) is that one keypress should trigger only one action.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only case in which multiple spells/items can be used in a single macro is when only the last one triggers the global cooldown.  This means that a warlock could macro &lt;a href=&quot;http://www.wowhead.com/spell=74434&quot; rel=&quot;noreferrer&quot;&gt;Soulburn&lt;/a&gt; and &lt;a href=&quot;http://www.wowhead.com/spell=691&quot; rel=&quot;noreferrer&quot;&gt;Summon Felhunter&lt;/a&gt; together (because Soulburn doesn't trigger the GCD), but not &lt;a href=&quot;http://www.wowhead.com/spell=980&quot; rel=&quot;noreferrer&quot;&gt;Bane of Agony&lt;/a&gt; and &lt;a href=&quot;http://www.wowhead.com/spell=172&quot; rel=&quot;noreferrer&quot;&gt;Corruption&lt;/a&gt;.  If you have many spells or items which don't trigger the GCD, you can even chain them together, as in the (in)famous &lt;a href=&quot;http://www.wowpedia.org/Useful_macros_for_mages#The_I_Win_Button&quot; rel=&quot;noreferrer&quot;&gt;PoM/Pyro&lt;/a&gt; macro for mages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to cast multiple GCD-causing spells with the same macro, you &lt;em&gt;can&lt;/em&gt; use &lt;code&gt;/castsequence&lt;/code&gt; to do it, but you'll need to hit the macro once for each spell.  This can still provide plenty of flexibility even for fairly complex cast sequences, especially when combined with other macro commands and conditionals.  I thoroughly recommend Wowpedia's page on &lt;a href=&quot;http://www.wowpedia.org/Making_a_macro&quot; rel=&quot;noreferrer&quot;&gt;Making a macro&lt;/a&gt; for learning how to create powerful macros.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-07-23T16:17:16.183" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26643" PostTypeId="2" ParentId="26636" CreationDate="2011-07-23T17:53:47.287" Score="25" Body="&lt;p&gt;Usually this means that vertical sync is set, and you need to unset it, it's one of the most annoying things ever from computers that are slightly behind recommended specs.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-07-23T17:53:47.287" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26644" PostTypeId="2" ParentId="26623" CreationDate="2011-07-23T18:22:03.377" Score="7" Body="&lt;p&gt;You should go in the overview map (bottom right, the star, or F6). There, you can create a commercial road (to right). Click on each cities you want to have on your road, then select a vessel and resources to trade (+ to load resources on the vessel, - to unload them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can have as much cities as you want, but only 6 resources by step. It should then exchange your resources automatically.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-07-23T18:22:03.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26646" PostTypeId="1" AcceptedAnswerId="26647" CreationDate="2011-07-23T19:04:49.067" Score="1" ViewCount="206" Body="&lt;p&gt;The Spiral Knights starter pack includes weapon and trinket upgrades. It's totally unclear if they are immediately activated as you buy it, or if they are like a &quot;token&quot; which you can activate when you wish.&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-07-23T23:22:24.553" Title="Can the Spiral Knights upgrades in the starter pack activated &quot;later&quot;?" Tags="|spiral-knights|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26647" PostTypeId="2" ParentId="26646" CreationDate="2011-07-23T19:44:21.933" Score="2" Body="&lt;p&gt;Just like when they are purchased in-game for energy, the Weapon Upgrade, Token Upgrade, and Heat Amplifiers included in the Starter Pack are actual items that must be activated, consuming them, to take effect.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-07-23T23:22:24.553" LastActivityDate="2011-07-23T23:22:24.553" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26648" PostTypeId="1" CreationDate="2011-07-23T22:49:12.663" Score="2" ViewCount="399" Body="&lt;p&gt;Using &lt;a href=&quot;http://www.xcomufo.com/forums/lofiversion/index.php/t841.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;a guide&lt;/a&gt;, I've installed &lt;em&gt;X-COM: Apocalypse&lt;/em&gt; on Windows XP in a VMWare instance using VDMS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can hear the game music playing but cannot not get any graphics to show. I'm getting some graphical response: the DOS text fades to green and if I exit by pressing the &lt;kbd&gt;ESC&lt;/kbd&gt; key, it fades back to white text.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I fix this?&lt;/p&gt;&#xA;" OwnerUserId="11217" LastEditorUserId="3062" LastEditDate="2012-09-17T18:09:26.687" LastActivityDate="2012-09-17T18:09:26.687" Title="Why aren't graphics showing correctly in X-COM: Apocalypse?" Tags="|x-com-apocalypse|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26649" PostTypeId="1" CreationDate="2011-07-23T22:54:04.920" Score="6" ViewCount="6829" Body="&lt;p&gt;My old fat PS3 is not working normally anymore. For some reason it does not connect well wirelessly to my controllers, does not detect wireless internet and does not detect the ethernet cable. Plus, it got the YLOD twice already so my uncle gave me his slim PS3 very cheap and it has 6 cool games in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to make a backup of my fat PS3 using the backup utility since the USB ports seemed to work well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I restore the information of my old fat PS3 onto my slim ps3 without losing either the games already saved into the slim PS3 and my copy-protected Dragon Age save files?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words i want to keep the games in the slim PS3 and put everything from my dying  PS3 into the slim one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the fat HDD, the fat PS3 itself and a backup file made from the fat PS3.&lt;/p&gt;&#xA;" OwnerUserId="11218" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:15:00.733" LastActivityDate="2014-01-23T04:29:06.077" Title="Can I restore a PS3 backup to different console without erasing the existing data there?" Tags="|ps3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26650" PostTypeId="2" ParentId="26649" CreationDate="2011-07-23T23:08:39.720" Score="-1" Body="&lt;p&gt;I suggest that you transfer the content into your PC from the old HDD then connect the new HDD to your PC to transfer it back and then install the HDD in your PS3 slim.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-07-23T23:08:39.720" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="26651" PostTypeId="2" ParentId="26648" CreationDate="2011-07-23T23:12:51.713" Score="2" Body="&lt;p&gt;I think the problem is that VMWare don't support your graphic card. VMWare does not allow you to customize the graphics card, but you can just dedicate some graphics memory to the vmware machine which will eb taken from your RAM and not your Graphics Memory.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-07-23T23:12:51.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26652" PostTypeId="2" ParentId="26479" CreationDate="2011-07-24T03:03:14.597" Score="0" Body="&lt;p&gt;&lt;strong&gt;Part 1:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though my answer answers not exactly the question and I take a risk to get down-vote, I will ask: why do you want to be demoted?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are concerning that you are losing too many matches - just try to play better. In the previous season you worked well and got rating enough to be put into diamonds. That's great... Probably you lost some skills, but playing with diamonds with no care and fare that you can be downgraded will help you progress quickly and restore your skills&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Part 2:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guess, you need not to lose, but sometime you need to start win. Only after that, when you will start winning to plat level players, guess, you will be &quot;promoted&quot; into platinum leagues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But again, my opinion that you are still too good for platinum... don't try to be downgraded!&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-07-24T03:03:14.597" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26653" PostTypeId="1" AcceptedAnswerId="26654" CreationDate="2011-07-24T03:14:23.203" Score="4" ViewCount="3872" Body="&lt;p&gt;I’m looking to buy a copy of &lt;em&gt;Mario &amp;amp; Luigi: Superstar Saga&lt;/em&gt;, and noticed that a few copies of the cartridge have different stickers and some have different box art, but I can’t find any information on why or what the difference(s) may be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought maybe it’s a regional thing, but I can find some photos on Google Images that show different region codes on the same images (last two).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone tell me why there’s at least three different sticker designs and three different box arts?&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BFDCg.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/lcaLo.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Y8HZz.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XXcwJ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/2xuIG.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/rAx8T.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/hf4Bt.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="27963" LastEditDate="2012-10-04T08:13:59.977" LastActivityDate="2012-10-04T08:13:59.977" Title="Different stickers and boxes for “Mario &amp; Luigi: Superstar Saga”; what’s the difference?" Tags="|version-differences|mario-superstar-saga|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26654" PostTypeId="2" ParentId="26653" CreationDate="2011-07-24T03:43:12.807" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Mario_&amp;amp;_Luigi:_Superstar_Saga&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia page&lt;/a&gt;, the first image in your question is the North American box art. Upon going to the website in tiny print in the bottom-right corner of your second image, &lt;a href=&quot;http://www.vgboxart.com/view/19101/mario.&amp;amp;.luigi.superstar.saga/&quot; rel=&quot;nofollow noreferrer&quot;&gt;it appears to be custom, fan-made box art for the game&lt;/a&gt; (that got criticism for being &quot;way too crowded&quot;). Number three &lt;a href=&quot;http://www.vgboxart.com/forums/showthread.php?10181-Mario-amp-Luigi-Superstar-Saga-GBA&quot; rel=&quot;nofollow noreferrer&quot;&gt;also seems to be fan-made&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the cartridges, I'm not sure. Number three and two seem to be the North American versions (with number two not for resale), and numbers one and four seem to be European cartridges. I don't know why number one has different &quot;cartridge art&quot; though. The fourth looks suspicious to me because of the way the &lt;em&gt;Nintendo Seal of Quality&lt;/em&gt; is printed, but perhaps that's the way European cartridges are stamped. The first cartridge lacks the Nintendo logo and is different from the other three, leading me to believe it's fake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;, the first box art is the real one, and I believe number three is the &quot;real&quot; cartridge.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-07-24T03:51:14.320" LastActivityDate="2011-07-24T03:51:14.320" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26655" PostTypeId="2" ParentId="18434" CreationDate="2011-07-24T04:23:32.320" Score="5" Body="&lt;p&gt;I have downloaded the latest patch and it fixes the issues.&lt;/p&gt;&#xA;" OwnerUserId="7841" LastActivityDate="2011-07-24T04:23:32.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26658" PostTypeId="1" AcceptedAnswerId="26662" CreationDate="2011-07-24T09:55:09.377" Score="10" ViewCount="24586" Body="&lt;p&gt;I just finished Knights of the Old Republic and would like to know if I can import the save files in the second game like it can be done in Mass Effect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that Kotor 2  is not made by Bioware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also a minor question for the end:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Is the Star Forge actually drawing power from a star?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9530" LastEditorUserId="25150" LastEditDate="2012-08-02T19:29:22.360" LastActivityDate="2012-08-02T19:29:22.360" Title="Can my saved game in KotOR be used for anything in KotOR 2?" Tags="|star-wars-kotor-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26659" PostTypeId="2" ParentId="26429" CreationDate="2011-07-24T10:04:14.810" Score="2" Body="&lt;p&gt;It seems that someone did a great job on Dredmor Wiki. Now the &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Monsters&quot; rel=&quot;nofollow noreferrer&quot;&gt;Monsters&lt;/a&gt; page seems to have all the information a was looking for.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-07-24T10:04:14.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26660" PostTypeId="1" CreationDate="2011-07-24T10:09:29.343" Score="0" ViewCount="1695" Body="&lt;p&gt;I play Fallout New Vegas and I'm mainly concerned if installing the game to my HDD would cause the game to run without as much glitching, cause as anyone who plays Fallout knows, the game glitches a whole lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than Fallout New Vegas or some NCAA with friends I rarely play my Xbox so I'm not really concerned about taking up HDD space and I would say I suffer far less wear and tear than the &quot;average&quot; gamer. If anyone could please give some experienced insight to my question about less glitching I'd really appreciate it!&lt;/p&gt;&#xA;" OwnerUserId="11221" LastEditorUserId="28182" LastEditDate="2013-11-01T01:20:20.390" LastActivityDate="2013-11-01T01:20:20.390" Title="Does installing a game to the Xbox hard drive help solve some of the glitch issues that can be associated with normal disc-only play?" Tags="|xbox-360|hard-drive|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26661" PostTypeId="1" AcceptedAnswerId="27055" CreationDate="2011-07-24T10:09:56.900" Score="5" ViewCount="487" Body="&lt;p&gt;In Dungeon of Dredmor, every time I reach dugoen level 4/5 things are getting hard. In particular I have some problems with monsters that cause slashing and/or piercing damage like Pumpkinn and Witchy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried increasing my dodging chance but they hit me anyway 4 times out of 5. Also damage absorption seems to not be enough, and they attack me with 4-8 damage and even more if they crit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using a warrior slashing monsters are less dangerous but piercing monsters still hit hard; using a rogue or a mage I have problem with both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any suggestions how to fight and survive these type of mobs?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3610" LastEditDate="2012-06-05T22:58:54.140" LastActivityDate="2012-06-05T22:58:54.140" Title="Which technique could I use to increase my resistance to slashing and piercing damage?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26662" PostTypeId="2" ParentId="26658" CreationDate="2011-07-24T10:39:50.457" Score="10" Body="&lt;p&gt;The second game doesn't follow on directly from the first - most of the characters are different, with some familiar faces and places. So there's little sense in importing a save game, in that respect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.gamebanshee.com/starwarskotorii/faq.php&quot; rel=&quot;noreferrer&quot;&gt;this FAQ&lt;/a&gt;, there is no way to import a save game from the first game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt; as for your other question:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The Star Forge was slowly consuming mass and energy from the star, providing the materials for thousands of ships. It also drew upon the darker side of the Force in many ways. more information &lt;a href=&quot;http://starwars.wikia.com/wiki/Star_Forge&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="8090" LastEditDate="2011-07-24T16:23:44.753" LastActivityDate="2011-07-24T16:23:44.753" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26663" PostTypeId="1" CreationDate="2011-07-24T00:12:16.503" Score="5" ViewCount="6337" Body="&lt;p&gt;A couple of friends and myself have been trying to play StarCraft: Brood War on Battle.net, but every time we try to join each others' game we always get a 'High Latency Issue' and full red bars next to the game name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We've searched for answers, and tried opening our ports like Battle.net recommends but so far nothing has worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to fix this issue?&lt;/p&gt;&#xA;" OwnerUserId="11935" OwnerDisplayName="James Litewski" LastEditorUserId="998" LastEditDate="2011-11-26T13:55:53.533" LastActivityDate="2012-06-23T18:34:44.943" Title="How can I troubleshoot high latency issues with StarCraft:BW?" Tags="|networking|starcraft|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26664" PostTypeId="1" AcceptedAnswerId="26699" CreationDate="2011-07-24T12:25:36.377" Score="48" ViewCount="336884" Body="&lt;p&gt;How can I setup TF2 so that two players (myself and someone inexperienced with FPS) can both play in a map against bots, but not people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess I need to hunt through the internet list trying to find servers that are populated and checking namelists to see if they look like bots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The offline practice probably won't work as that looks like single player.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice on how best to do this, or just tips to make finding a server on the internet list like this a bit easier would be greatly appreciated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We're on the same LAN, so maybe there's a way of hosting a LAN game that both me &amp;amp; the other person can join?&lt;/p&gt;&#xA;" OwnerUserId="2033" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T23:14:36.507" LastActivityDate="2023-04-24T02:40:58.280" Title="How can my friend and I play TF2 against bots?" Tags="|team-fortress-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26665" PostTypeId="1" AcceptedAnswerId="26675" CreationDate="2011-07-24T12:43:29.273" Score="12" ViewCount="4159" Body="&lt;p&gt;Haywire Chance is described as&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Haywire Chance affects how likely your spells are to trigger a highly&#xA;  unstable resonance cascade event.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;but what does it mean practically?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="336" LastEditDate="2011-07-24T18:13:32.947" LastActivityDate="2012-12-19T03:16:09.143" Title="What does a spell going &quot;haywire&quot; mean?" Tags="|dungeons-of-dredmor|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26666" PostTypeId="2" ParentId="25816" CreationDate="2011-07-24T12:44:15.827" Score="7" Body="&lt;p&gt;After you finish an up B move and enter the &lt;em&gt;&quot;helpless&quot;&lt;/em&gt; falling state, you can fall through soft platforms by simply holding down on the joystick. This state is the &lt;em&gt;only&lt;/em&gt; time you can fall through a platform as if it were not there.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not all characters can do this.  Examples include Kirby (the final down-stroke of his final cutter up B does not ever finish until interrupted by landing/getting hit/blast zone) as well as both Jigglypuff and Yoshi (the two non-jumping up B's).  Also Falcon's up B does not make him helpless if it connects with an opponent (but does remove his second (aerial) jump).  A related special case is Fox's up B (the fire fox) can also pass through soft platforms during the move itself, when aimed downwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In all other cases, you can't fall through a platform per se, so it must be done in two steps: land, then drop through.  Given enough practice with the timing, it is possible to perform the two step sequence fluidly and almost seamlessly.  The fastest way to drop through a platform from a standing state is to &quot;shield drop&quot; by pressing Z and down on the stick at the same time.  It saves a frame or two of ducking animation compared to the normal smash the stick downwards method, and also works while running/dashing.&lt;/p&gt;&#xA;" OwnerUserId="11222" LastEditorUserId="11222" LastEditDate="2012-02-05T22:34:57.777" LastActivityDate="2012-02-05T22:34:57.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26667" PostTypeId="2" ParentId="26660" CreationDate="2011-07-24T13:07:18.353" Score="5" Body="&lt;p&gt;Glitches are usually caused by bugs in a given game's code, causing unexpected behavior.  Since installing a game to your hard drive doesn't actually modify the code in any way, I can't imagine that it would fix any glitches you have seen.  It IS important, though, to download any updates for the game that are available, as such updates are frequently used to fix known glitches.  Make sure your xbox is connected to the internet when you start a game and it should tell you automatically if there is an update for a given game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information on the benefits of saving games to your hard drive, see &lt;a href=&quot;https://gaming.stackexchange.com/questions/22404/what-is-the-point-of-installing-a-game/22405#22405&quot;&gt;this question&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-07-24T13:07:18.353" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26669" PostTypeId="2" ParentId="26664" CreationDate="2011-07-24T14:50:24.530" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The offline practice probably won't work as that looks like single player. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It actually runs an actual server on your machine that appears to be joinable to everyone in the world with the proper forwarding setup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dVca6.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-07-24T14:50:24.530" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="26671" PostTypeId="2" ParentId="26665" CreationDate="2011-07-24T15:32:38.560" Score="1" Body="&lt;p&gt;From my experience, it is a magical critical hit. Spell effects are stronger, bigger, better. I can't really say how much it is, it seems to be unique for each spells.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-07-24T15:32:38.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26672" PostTypeId="1" AcceptedAnswerId="26679" CreationDate="2011-07-24T16:13:32.233" Score="4" ViewCount="3672" Body="&lt;p&gt;There's a new achievement in Paradise Island for cleaning a friend's buildings. How do you do this? &lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2012-08-20T17:07:11.340" Title="How do you clean a friend's buildings?" Tags="|android|paradise-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26673" PostTypeId="2" ParentId="26663" CreationDate="2011-07-24T16:53:01.223" Score="0" Body="&lt;p&gt;This is more of a connectivity problem than a gaming problem. Each individual should run some tests to determine their latency to given servers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, run a continuous ping from your computer to your ISPs primary DNS for about an hour (in windows, use ping -t ). When complete, check the minimum, maximum and average. All of these should be about the same and should be no more than about 100 ms. Battle.net does not have ICMP enabled, so you can't ping each individual server directly, but you can run a traceroute (tracert uswest.battle.net) to see each individual hop along the way and see how you are routed to that particular server. You can alternatively use pathping to get more detailed results about latency to each hop along the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once everyone has run these tests you should be able to compare results and see which of your connections is providing the high ping times. If those pings times are on the network side of their ISP, they might be able to get their ISP to fix the issue. If the high ping times are the result of a bad route or server elsewhere on that route, they may be able to appeal to their ISP for a re-route, but don't hold your breath on this option.&lt;/p&gt;&#xA;" OwnerUserId="11224" LastActivityDate="2011-07-24T16:53:01.223" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26674" PostTypeId="2" ParentId="25236" CreationDate="2011-07-24T17:25:13.160" Score="1" Body="&lt;p&gt;If you want to test your latency to a given server and potentially rule out last mile and routing issues, then there are a number of tools that will help you out. Assuming you are on windows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ping will give you latency to a specific server. The best way to get an idea of your last mile is to ping your ISPs primary DNS server. This is always geographically specific and will only run on their network so you can identify latency issues specific to your ISP. You will want to run a continuous ping (ping -t dnsipaddress). A continuous ping should run for at least an hour to get accurate results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Traceroute (tracert server.com) will give you the route with a single ICMP response (if you see *** it doesn't necessarily mean there is a problem, it usually means that the server you just hit is not ICMP enabled and won't respond or has dropped the packet due to ICMP being too low of priority).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pathping or &lt;a href=&quot;http://winmtr.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WinMTR&lt;/a&gt; will combine the two and give you more solid results for latency to each hop on your route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SNMP will give you a solid idea of bandiwth usage on your connection and will help you rule out utilization issues with your connection as this is the number one culprit for latency problems for end users.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of these tests should be run directly connected to your ISP device.&lt;/p&gt;&#xA;" OwnerUserId="11224" LastActivityDate="2011-07-24T17:25:13.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26675" PostTypeId="2" ParentId="26665" CreationDate="2011-07-24T17:42:25.803" Score="9" Body="&lt;p&gt;Your &lt;em&gt;Haywire Chance&lt;/em&gt; stat is the chance you have of trigger a haywire effect when casting a spell, this is basically the spell equivalent of a critical hit.&lt;/p&gt;&#xA;&lt;p&gt;However, &lt;strong&gt;haywire is &lt;em&gt;broken&lt;/em&gt; in version 1.0.3&lt;/strong&gt; and doesn't work as intended. We can see this from the &lt;a href=&quot;http://www.gaslampgames.com/blog/2011/07/21/laundry-day/#more-2165&quot; rel=&quot;noreferrer&quot;&gt;blog post&lt;/a&gt; describing the changes to be expected in 1.0.4:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h3&gt;Bugs, Actual Bugs:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Haywire not triggering, except when it absolutely shouldn’t. (Vampirism, traps, everything but your spellcasting.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-24T17:42:25.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26676" PostTypeId="1" AcceptedAnswerId="26677" CreationDate="2011-07-24T20:46:24.630" Score="1" ViewCount="339" Body="&lt;p&gt;I have graphical glitches when I play Street Fighter IV on PC. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes when I play, the 3D models are like leaking to or from nowhere. An image is worth a thousand words, isn't it. Please visit that &lt;a href=&quot;http://imageshack.us/g/683/20110721221754programma.png/&quot; rel=&quot;nofollow noreferrer&quot;&gt;IS gallery&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering why this happens. Look under Sakura's skirt, on Chun Li's cheek or Dan's hand. It happens randomly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously I didn't have the problem in the beginning and then it happened but deeper than what you can see on the screenshots, then I changed my monitor because the previous died and it even happened on char select and vs screen (greenish and magenta dotted lines on 2D graphics) but now it seems it got better. I had to play over an hour to get these screens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I preferred to play on windowed mode and now I play in full-screen mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My previous screen was displaying at 1280×1024 as far as I remember and the new one displays HD (1920×1080) so I bet it had to display Windows desktop AND the game graphics and the change of definition may have made some extra work to the GC. Maybe full-screen mode allows it to ease the GPU a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing that happens is the game quitting suddenly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I told earlier, my pc is quite old (it actually passes the minimum required config)&lt;br/&gt;&#xA;Athlon 64 3800+&lt;br/&gt;&#xA;1 GB of RAM&lt;br/&gt;&#xA;ATI Radeon x1600 Pro&lt;br/&gt;&#xA;Windows Seven x64&lt;br/&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In short&lt;/strong&gt; : why do these glitches happen and what are the solutions?&lt;/p&gt;&#xA;" OwnerUserId="11226" LastEditorUserId="816" LastEditDate="2011-07-24T21:48:03.360" LastActivityDate="2011-07-24T23:11:37.163" Title="Graphical glitches" Tags="|graphics-card|street-fighter-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26677" PostTypeId="2" ParentId="26676" CreationDate="2011-07-24T21:51:56.380" Score="2" Body="&lt;p&gt;Sometimes even if it passed the minimum required configuration, you won't have a perfect gameplay. Some glitches like this may occur because of the small amount of RAM left to play the game and the graphic card can't handle it at all. Running Win7 on 1Gb of RAM .... seriously, you should consider putting more RAM since Win7 already needs that 1Gb of RAM to run in the background.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Win7 on 64 bit needs at least 2Gb of RAM minimum, so I think you should upgrade&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://windows.microsoft.com/en-CA/windows7/products/system-requirements&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://windows.microsoft.com/en-CA/windows7/products/system-requirements&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="816" LastEditDate="2011-07-24T23:11:37.163" LastActivityDate="2011-07-24T23:11:37.163" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26678" PostTypeId="2" ParentId="26664" CreationDate="2011-07-24T22:29:34.983" Score="4" Body="&lt;p&gt;The TF2 wiki has &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Bots&quot; rel=&quot;nofollow noreferrer&quot;&gt;a page&lt;/a&gt; that lists the commands, AI and supported maps that bots can be used on. You do not need cheats to be on to use this type of bot. But puppet bots do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you start the server, join a team, say RED. Then type into the console &lt;code&gt;tf_bot_add blue&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your friend joins and selects team RED too. Then type &lt;code&gt;tf_bot_add 13&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will then have 8 people on both teams.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you wish to change the difficulty of the bots, before adding the first bot, type &lt;code&gt;tf_bot_difficulty&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Followed by the difficulty as a number: 0 = easy, 3 = expert, default 1 = normal.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorDisplayName="user106385" LastEditDate="2015-07-27T02:38:06.413" LastActivityDate="2015-07-27T02:38:06.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26679" PostTypeId="2" ParentId="26672" CreationDate="2011-07-24T22:30:05.200" Score="4" Body="&lt;p&gt;Go to the social button on the bottom right of the screen. Hit the friends tab, you will be taken to their island. Above three of their facilities you will see a cleaning brush. Tap each of those to receive money.&lt;/p&gt;&#xA;" OwnerUserId="11229" LastEditorUserId="3610" LastEditDate="2011-07-26T07:34:54.137" LastActivityDate="2011-07-26T07:34:54.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26680" PostTypeId="2" ParentId="20330" CreationDate="2011-07-24T23:39:37.770" Score="2" Body="&lt;p&gt;When I got this, it was because my computer had gone into hibernation during the download. A Portal 2 update came a few seconds later, fixing the problem. Verifying the game cache was unnecessary.&lt;/p&gt;&#xA;" OwnerUserId="11230" LastEditorUserId="1925" LastEditDate="2011-11-12T16:28:17.537" LastActivityDate="2011-11-12T16:28:17.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26681" PostTypeId="1" AcceptedAnswerId="26715" CreationDate="2011-07-25T00:00:40.767" Score="10" ViewCount="4844" Body="&lt;p&gt;I noticed that giga coasters in RollerCoaster Tycoon 3 can have cable lift hills.  Instead of a chain running the length of the hill, a train-length cable travels from the top of the hill, picks up the train from the station, carries it back up, and drops it off the other side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the point to this, though?  Does it have any advantages over traditional chain lifts?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="274" LastEditDate="2011-07-25T14:29:00.563" LastActivityDate="2016-08-17T17:32:48.717" Title="Does a cable lift have any advantages over a chain lift?" Tags="|rollercoaster-tycoon-3|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26682" PostTypeId="2" ParentId="26579" CreationDate="2011-07-25T00:32:17.853" Score="4" Body="&lt;p&gt;If you're impatient and feeling unscrupulous you can start a floor build or restocking and then set the calendar on your device forward a day or two. Popping back into the game will yield a completed project in a fraction of the time.&lt;/p&gt;&#xA;" OwnerUserId="190" LastActivityDate="2011-07-25T00:32:17.853" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26683" PostTypeId="1" AcceptedAnswerId="27664" CreationDate="2011-07-25T00:38:43.100" Score="3" ViewCount="1330" Body="&lt;p&gt;&lt;a href=&quot;http://www.elektrobear.com/rdein/momodora2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Momodora II&lt;/a&gt; is a 2D-platformer &lt;em&gt;metroidvania&lt;/em&gt;-style game. According to &lt;a href=&quot;http://www.tigsource.com/2011/07/14/momodora-ii/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TIGSource&lt;/a&gt;, it was inspired by &lt;a href=&quot;http://www.cavestory.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cave Story&lt;/a&gt;. And I'm having trouble with the last boss fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warning, spoilers ahead!&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I'm now at the final room (at least I think it is the final one, it is the one with red stairs and a red chair) and I meet the boss woman (the one with little horns). I can defeat her shadow form, but I don't know how to defeat her second form. All my attacks don't seem to cause any damage to her.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Any hints on how to defeat this boss?&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="43683" LastEditDate="2013-04-12T12:36:24.313" LastActivityDate="2013-04-12T12:36:24.313" Title="How to beat the final boss from Momodora II?" Tags="|momodora-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26685" PostTypeId="2" ParentId="26681" CreationDate="2011-07-25T01:23:03.340" Score="8" Body="&lt;p&gt;You can use it with the higher degree angle! So you can climb 200 feet in almost no time at all.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-07-25T01:23:03.340" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26687" PostTypeId="2" ParentId="26411" CreationDate="2011-07-25T01:58:56.050" Score="3" Body="&lt;p&gt;You mentioned that you're running it at 54mbps which is the 802.11g (note the &quot;g&quot;) standard. According to &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Portable#Technical_specifications&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, the PSP only supports 802.11b.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, you'll have to go into the configuration of your router and change it to 802.11b or, if it supports dual band, 802.11b/g. Unfortunately, if your router doesn't support both at the same time, you'll have to use the older, slower one (802.11b).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As was mentioned by Dave McClelland, the security method is also important, however if it is open as you say, it shouldn't be what's stopping you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need to figure out how to change it, I believe there's a copy of the manual &lt;a href=&quot;http://support.netgear.com/app/products/model/a_id/12167&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; (under Documentation).&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-07-25T01:58:56.050" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26688" PostTypeId="1" AcceptedAnswerId="26689" CreationDate="2011-07-25T02:19:09.667" Score="8" ViewCount="1576" Body="&lt;p&gt;I have a Blood Elf Frost Mage that's level 19 and every time I level, my Frostbolt takes just a bit longer to cast. Right now, the normal cast time is about 2.1 seconds, and with a special ability it's about 1.5. Why is this?&lt;/p&gt;&#xA;" OwnerUserId="10955" LastEditorDisplayName="user3389" LastEditDate="2011-07-25T02:39:09.740" LastActivityDate="2011-07-25T02:44:13.587" Title="Why are my spells taking longer to cast as I level up?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26689" PostTypeId="2" ParentId="26688" CreationDate="2011-07-25T02:35:03.423" Score="14" Body="&lt;p&gt;Spell casting speeds are artificially lowered at low levels so you don't have to worry too much about advanced concepts like &lt;a href=&quot;http://www.wowpedia.org/Pushback&quot; rel=&quot;nofollow noreferrer&quot;&gt;spell pushback&lt;/a&gt; and to make the low-level game a bit more fast-paced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cast speed is scaled until around level 20, where you'll eventually hit the normal casting time for the spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, &lt;a href=&quot;http://www.wowhead.com/spell=116&quot; rel=&quot;nofollow noreferrer&quot;&gt;Frostbolt's actual cast time&lt;/a&gt; is 2 seconds: you reporting 2.1 seconds at level 19 indicates you're likely at or near the end of the scaling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, if you have any items that have the &lt;a href=&quot;http://www.wowpedia.org/Haste&quot; rel=&quot;nofollow noreferrer&quot;&gt;haste rating&lt;/a&gt; attribute, one thing to keep in mind is that while haste lowers casting speeds, the amount of haste rating required to maintain the same speed reduction increases with level. So if you don't swap out your gear for things that have more haste rating, you'll find spell casting times increase as you gain levels.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-07-25T02:44:13.587" LastActivityDate="2011-07-25T02:44:13.587" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26692" PostTypeId="1" CreationDate="2011-07-25T03:48:43.243" Score="4" ViewCount="2275" Body="&lt;p&gt;I know &lt;a href=&quot;https://gaming.stackexchange.com/q/26672/8366&quot;&gt;how to clean your friend's buildings&lt;/a&gt; for the new achievement just recently added but how often does the cleaning brush appear? is it time based? &lt;/p&gt;&#xA;" OwnerUserId="11235" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2013-01-13T15:27:13.840" Title="How often can you clean a friend's buildings for Paradise Island?" Tags="|paradise-island|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26693" PostTypeId="1" AcceptedAnswerId="26695" CreationDate="2011-07-25T04:10:17.157" Score="6" ViewCount="799" Body="&lt;p&gt;During the &lt;a href=&quot;http://steamcommunity.com/games/summercamp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Summer Camp sale&lt;/a&gt; in 2011, &lt;a href=&quot;http://store.steampowered.com/app/49600/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beat Hazard&lt;/a&gt; received a new &lt;em&gt;gear&lt;/em&gt; called &lt;strong&gt;Golden Ship&lt;/strong&gt;. (if you didn't unlock it during the summer sale, then you can't unlock it anymore)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I've unlocked the golden ship, but what are the differences between it and the normal ship? Are they just cosmetic, or there are gameplay-wise changes too?&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2013-03-17T11:46:13.120" Title="What are the differences between the Golden Ship and the standard ship?" Tags="|beat-hazard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26694" PostTypeId="2" ParentId="26693" CreationDate="2011-07-25T04:24:06.283" Score="3" Body="&lt;p&gt;The differences appear to simply be cosmetic. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though, arguably, the three spotlights shooting out from the Golden Ship might make it a tad easier to keep track of your screen when you're in the middle of a kaleidoscopic explosion cascade.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-25T04:24:06.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26695" PostTypeId="2" ParentId="26693" CreationDate="2011-07-25T05:54:33.157" Score="7" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;It's golden, and gives off a power-up like glow that pulses with the music. This helps quite a bit with keeping track of the ship's location, because none of the enemies fall into that color scheme.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It looks different, apart from the color. It's a bit bigger.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The turrets are &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23322094&amp;amp;postcount=78&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Steam Users&amp;#39; Forums - View Single Post -  Question regarding The golden Ship&quot;&gt;a bit farther apart&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2013-03-17T11:46:13.120" LastActivityDate="2013-03-17T11:46:13.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26696" PostTypeId="1" CreationDate="2011-07-25T07:13:44.660" Score="1" ViewCount="2478" Body="&lt;p&gt;Anyone knows a Mod for a Internal View in X3: Terran Conflict ? I mean, from inside the Ship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry for my crappy English.&lt;/p&gt;&#xA;" OwnerUserId="11182" LastActivityDate="2011-07-25T13:58:40.683" Title="Internal view Mod for X3: Terran Conflict?" Tags="|mods|x3-terran-conflict|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26697" PostTypeId="1" AcceptedAnswerId="26698" CreationDate="2011-07-25T08:27:39.490" Score="9" ViewCount="1123" Body="&lt;p&gt;I was wondering, are there any movement speed differences if you hold specific objects in your hand?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interested even in a small movement speed difference, like, in decimals.&lt;/p&gt;&#xA;" OwnerUserId="3010" LastEditorUserId="274" LastEditDate="2011-07-25T14:25:18.927" LastActivityDate="2014-02-06T22:54:31.667" Title="Does holding certain objects in your hand change your movement speed?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26698" PostTypeId="2" ParentId="26697" CreationDate="2011-07-25T08:47:03.443" Score="21" Body="&lt;p&gt;There are no objects or items that affect your movement speed while &lt;em&gt;held&lt;/em&gt;, but there are certain objects that will affect your movement speed when &lt;em&gt;used&lt;/em&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When thrown, &lt;a href=&quot;https://minecraft.wiki/w/Ender_Pearl&quot; rel=&quot;nofollow noreferrer&quot;&gt;ender pearls&lt;/a&gt; will teleport you to the location at which they land (1.9-pre2+)&lt;/li&gt;&#xA;&lt;li&gt;You can craft &lt;a href=&quot;https://minecraft.wiki/w/Brewing#Awkward_Base&quot; rel=&quot;nofollow noreferrer&quot;&gt;potions of swiftness&lt;/a&gt; that will increase your speed for a short period of time (1.9-pre3+)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;There are also environmental effects and actions that modify your movement speed:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Walking on &lt;a href=&quot;https://minecraft.wiki/w/Soul_Sand&quot; rel=&quot;nofollow noreferrer&quot;&gt;soul sand&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Using a &lt;a href=&quot;https://minecraft.wiki/w/Minecart&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecart&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Swimming in &lt;a href=&quot;https://minecraft.wiki/w/Water&quot; rel=&quot;nofollow noreferrer&quot;&gt;water&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Sneaking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sneaking&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Sprinting&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sprinting&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Riding in a &lt;a href=&quot;https://minecraft.wiki/w/Boat&quot; rel=&quot;nofollow noreferrer&quot;&gt;boat&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/TNT#Explosion_Properties&quot; rel=&quot;nofollow noreferrer&quot;&gt;Explosions&lt;/a&gt; and &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/TNT_Cannons&quot; rel=&quot;nofollow noreferrer&quot;&gt;TNT Cannons&lt;/a&gt; (assuming you live)&lt;/li&gt;&#xA;&lt;li&gt;Walking through &lt;a href=&quot;https://minecraft.wiki/w/Cobweb&quot; rel=&quot;nofollow noreferrer&quot;&gt;cobwebs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Walking across &lt;a href=&quot;https://minecraft.wiki/w/Ice&quot; rel=&quot;nofollow noreferrer&quot;&gt;ice&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-09T08:35:45.663" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26699" PostTypeId="2" ParentId="26664" CreationDate="2011-07-25T10:25:04.223" Score="45" Body="&lt;p&gt;Here is an instruction on how to create a server and put bots on it:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make sure you have the port &lt;em&gt;27015&lt;/em&gt; accessible for connections.&lt;br /&gt;&#xA;&lt;sup&gt;How? Look &lt;a href=&quot;http://portforward.com/english/routers/port_forwarding/routerindex.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/sup&gt;&lt;/li&gt;&#xA;&lt;li&gt;Open the game console.&lt;br /&gt;&#xA;&lt;sup&gt;How? &lt;em&gt;Options⇨Keyboard⇨Advanced...⇨Enable developer console.&lt;/em&gt; Press &lt;kbd&gt;~&lt;/kbd&gt; / &lt;kbd&gt;`&lt;/kbd&gt; to open the console at any time.&lt;/sup&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;sup&gt;&lt;img src=&quot;https://i.stack.imgur.com/9rnoH.png&quot; alt=&quot;Optional&quot; title=&quot;Optional&quot; /&gt;&lt;/sup&gt; Type &lt;code&gt;sv_lan 0&lt;/code&gt; if you want the game to be public, or &lt;code&gt;sv_lan 1&lt;/code&gt; for LAN only.&lt;br /&gt;&#xA;&lt;sup&gt;Public server is recommended&lt;/sup&gt;&lt;/li&gt;&#xA;&lt;li&gt;Type &lt;code&gt;map &amp;lt;mapname&amp;gt;&lt;/code&gt;, replacing &lt;em&gt;&amp;lt;mapname&amp;gt;&lt;/em&gt; with the name of the map you want to play.&lt;br /&gt;&#xA;&lt;sup&gt;Or press the [+] to the right of &lt;em&gt;BROWSE SERVERS&lt;/em&gt; in main menu instead.&lt;/sup&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;sup&gt;&lt;img src=&quot;https://i.stack.imgur.com/9rnoH.png&quot; alt=&quot;Optional&quot; title=&quot;Optional&quot; /&gt;&lt;/sup&gt; If the server is public and you don't want anyone to intrude, you can set a password:&lt;br /&gt;&#xA;Type &lt;code&gt;sv_password &amp;lt;pass&amp;gt;&lt;/code&gt;, replacing &lt;em&gt;&amp;lt;pass&amp;gt;&lt;/em&gt; with some simple password.&lt;br /&gt;&#xA;&lt;sub&gt;(e.g. &lt;code&gt;sv_password 1234&lt;/code&gt;)&lt;/sub&gt;&lt;/li&gt;&#xA;&lt;li&gt;Set the bot difficulty: &lt;code&gt;tf_bot_difficulty &amp;lt;x&amp;gt;&lt;/code&gt;, where &lt;em&gt;&amp;lt;x&amp;gt;&lt;/em&gt; is from 0 (the easiest) to 3.&lt;br /&gt;&#xA;&lt;sup&gt;(e.g. &lt;code&gt;tf_bot_difficulty 0&lt;/code&gt;)&lt;/sup&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Bots#AI_Bot_Commands&quot; rel=&quot;nofollow noreferrer&quot;&gt;Add bots&lt;/a&gt;: &lt;code&gt;tf_bot_add &amp;lt;team&amp;gt; &amp;lt;class&amp;gt;&lt;/code&gt;&lt;br /&gt;&#xA;&lt;em&gt;&amp;lt;team&amp;gt;&lt;/em&gt;&lt;strong&gt;:&lt;/strong&gt; &lt;code&gt;red&lt;/code&gt; | &lt;code&gt;blue&lt;/code&gt;&lt;br /&gt;&#xA;&lt;em&gt;&amp;lt;class&amp;gt;&lt;/em&gt;&lt;strong&gt;:&lt;/strong&gt; &lt;code&gt;scout&lt;/code&gt; | &lt;code&gt;soldier&lt;/code&gt; | &lt;code&gt;pyro&lt;/code&gt; | &lt;code&gt;demoman&lt;/code&gt; | &lt;code&gt;heavyweapons&lt;/code&gt; | &lt;code&gt;engineer&lt;/code&gt; | &lt;code&gt;medic&lt;/code&gt; | &lt;code&gt;sniper&lt;/code&gt; | &lt;code&gt;spy&lt;/code&gt;&lt;br /&gt;&#xA;&lt;sup&gt;(e.g. &lt;code&gt;tf_bot_add blue heavyweapons&lt;/code&gt;)&lt;/sup&gt;&lt;br /&gt;&#xA;To remove all bots: &lt;code&gt;tf_bot_kick all&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Here are some ways for your friend to connect. If one fails, try the next one.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Join the game via Steam.&lt;br /&gt;&#xA;&lt;sup&gt;In Steam Friends list press ▼ and Join Game.&lt;/sup&gt;&lt;/li&gt;&#xA;&lt;li&gt;In console: &lt;code&gt;connect &amp;lt;ip&amp;gt;:27015&lt;/code&gt;, where &lt;em&gt;&amp;lt;ip&amp;gt;&lt;/em&gt; is your (server's) &lt;a href=&quot;http://duckduckgo.com/IP&quot; rel=&quot;nofollow noreferrer&quot;&gt;IP address&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;sup&gt;(e.g. &lt;code&gt;connect 11.22.33.44:27015&lt;/code&gt;)&lt;/sup&gt;&lt;/li&gt;&#xA;&lt;li&gt;Try the same thing with your (server's) local IP address (find it in &lt;a href=&quot;http://www.groovypost.com/howto/microsoft/windows-7/find-your-local-ip-address-windows-7-cmd/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows&lt;/a&gt;/&lt;a href=&quot;http://www.howtogeek.com/howto/17012/how-to-find-your-ip-address-in-ubuntu/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Yes, Team Fortress 2 works perfectly via Wine.&quot;&gt;Linux&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If nothing works, see the step 1 of server creation instruction.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="4797" LastEditDate="2023-04-24T02:40:58.280" LastActivityDate="2023-04-24T02:40:58.280" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="26700" PostTypeId="2" ParentId="19485" CreationDate="2011-07-25T10:47:50.297" Score="-1" Body="&lt;p&gt;It's real easy: Items get destroyed if they take damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use creepers, TNT, cacti, lava, fire, and maybe even more!&lt;/p&gt;&#xA;" OwnerUserId="11176" LastEditorUserId="274" LastEditDate="2012-08-19T02:05:58.460" LastActivityDate="2012-08-19T02:05:58.460" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26701" PostTypeId="2" ParentId="26696" CreationDate="2011-07-25T13:58:40.683" Score="1" Body="&lt;p&gt;There are many &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=241761&quot; rel=&quot;nofollow noreferrer&quot;&gt;cockpit mods&lt;/a&gt; that change the views from within ships to have a more unique experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also a few &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=242903&quot; rel=&quot;nofollow noreferrer&quot;&gt;HUD mods&lt;/a&gt; that can tweak the information you see inside the cockpit.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-07-25T13:58:40.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26702" PostTypeId="1" AcceptedAnswerId="84550" CreationDate="2011-07-25T14:57:33.807" Score="2" ViewCount="420" Body="&lt;p&gt;It's relevant to Maledict, I need to find out whether the damage from Urn is flat HP loss (true/pure damage or if it's reduced by 25% or more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks. =)&lt;/p&gt;&#xA;" OwnerUserId="11047" LastEditorUserId="11047" LastEditDate="2012-09-17T04:45:10.507" LastActivityDate="2012-09-17T04:45:10.507" Title="Is Urn of Shadows affected by Magic Resistance?" Tags="|dota-2|dota|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26703" PostTypeId="1" AcceptedAnswerId="26704" CreationDate="2011-07-25T15:18:09.710" Score="12" ViewCount="21105" Body="&lt;p&gt;I have been wondering do water candles work if you place them on the floor or on the table, or if they only work if it is in your hand.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="336" LastEditDate="2011-07-25T15:25:45.583" LastActivityDate="2018-05-24T04:24:00.713" Title="what is the right way to use a water candle?" Tags="|terraria|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26704" PostTypeId="2" ParentId="26703" CreationDate="2011-07-25T15:24:05.523" Score="12" Body="&lt;p&gt;According to Terraria's official wiki page on &lt;a href=&quot;http://wiki.terrariaonline.com/Water_Candle&quot; rel=&quot;noreferrer&quot;&gt;Water Candles&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Holding a Water Candle in your hand will increase the monster spawn probability to 133% and the maximum number of monsters to 150%.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;They produce light like a regular torch or candle would. If you have them on tables as props, they produce some lovely spooky lighting. However, they don't increase the spawn rate like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To increase the spawn rate with a water candle, &lt;strong&gt;hold it in your hand.&lt;/strong&gt; It can't just be in the top row of your inventory - it must be &lt;strong&gt;the currently active and held item.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep a weapon handy so that you can swap back and forth between your water candle and weapon as necessary. You can't hold both at the same time, but you can at least run around luring enemies out with your water candle, attack them all, then return to luring enemies out.&lt;/p&gt;&#xA;" OwnerUserId="4179" LastEditorUserId="4179" LastEditDate="2013-10-16T13:14:26.433" LastActivityDate="2013-10-16T13:14:26.433" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26705" PostTypeId="1" AcceptedAnswerId="26712" CreationDate="2011-07-25T15:39:38.030" Score="16" ViewCount="2103" Body="&lt;p&gt;I'm a Diamond Terran frequently matched up against Masters level players. If a TvP ends before 15 minutes, I'm usually the one winning it, but in lategame I rarely do as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually focus on Marauder+Ghost+Viking as I've seen top players do so very effectively, but it rarely works for me due to Zealot heavy compositions. Mixing in Marines or Hellions essentially gives me units that die to 2 Colossi shots, so that just doesn't work. My stutter step micro is very very good and I tend to have strong EMPs, but against Zealots with +3 armor (rushing this is the norm) they just don't die before I run out of room to micro, and meanwhile Colossi are ripping through my infantry and my Vikings are getting picked off by Stalkers. If they add Archons, it's even worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It feels as if Protoss can just a-move their force and I have to micro Vikings to stay out of range of Stalkers while stutter stepping while landing EMP's, and even if I do so perfectly I still don't come out ahead unless I have a significantly stronger force to begin with or am microing a drop at the same time (which Protoss can defend with instant warp-ins).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing I haven't attempted is mixing in Tanks, but the level of micro necessary to include them in an already hugely micro-intensive force is not even remotely comparable to what a Protoss has to do with their ball. Most don't even include Psi Storm or Sentries and can still power through me despite weaker upgrades and less supply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can attach a replay or two later today, if that would help.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastEditorUserId="3610" LastEditDate="2011-08-17T11:47:16.247" LastActivityDate="2011-08-17T11:47:16.247" Title="What is an effective counter to late-game Protoss balls in TvP?" Tags="|starcraft-2|starcraft-protoss|starcraft-terran|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="26706" PostTypeId="1" AcceptedAnswerId="26707" CreationDate="2011-07-25T15:42:58.653" Score="2" ViewCount="2725" Body="&lt;p&gt;I just enabled &quot;Run Game in Background&quot; in X3: Terran Conflict. But I don't know how it works - do I just minimize or what?&lt;/p&gt;&#xA;" OwnerUserId="11182" LastEditorUserId="2262" LastEditDate="2013-02-22T17:28:35.680" LastActivityDate="2013-02-22T17:28:35.680" Title="How does background mode work?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26707" PostTypeId="2" ParentId="26706" CreationDate="2011-07-25T15:56:05.310" Score="6" Body="&lt;p&gt;Normally, X3:TC pauses when the game is not 'in focus'.  If you wish the game to continue processing while you are alt-tabbed out, then enable that mode.  This is beneficial in some ways such as allowing your factories and complexes to continue to operate and produce profits, but you also risk the possibility of your ship being blown up by invading Xenon or even pirates when you are not paying attention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are built in flags that cause random pirates to spawn to attack your complexes, auto traders, etc when you remain idle in SETA mode for long periods of time.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-07-25T15:56:05.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26708" PostTypeId="2" ParentId="26702" CreationDate="2011-07-25T15:58:28.800" Score="0" Body="&lt;p&gt;I believe the Urn of Shadows was changed from magic to pure damage in v6.69, with no changes to its nuke in later versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.playdota.com/changelogs/6.69&quot; rel=&quot;nofollow noreferrer&quot;&gt;6.69 Changelog&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-07-25T15:58:28.800" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26709" PostTypeId="2" ParentId="26058" CreationDate="2011-07-25T16:13:19.263" Score="7" Body="&lt;p&gt;Spellcasters can't even put them on, but if it's still there (put there before the update) it has no effect whatsoever.&lt;/p&gt;&#xA;" OwnerUserId="11043" LastActivityDate="2011-07-25T16:13:19.263" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26710" PostTypeId="1" CreationDate="2011-07-25T16:34:43.267" Score="14" ViewCount="2215" Body="&lt;p&gt;I've just bought E.T. and I can't figure out how to play it. I fall into holes all the time and get stuck there. I think this game has potential but I need some help to finish it.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="28182" LastEditDate="2016-03-07T21:09:23.157" LastActivityDate="2021-07-31T21:55:47.293" Title="How do I finish E.T for the Atari 2600?" Tags="|e.t.-the-extra-terrestrial|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26711" PostTypeId="2" ParentId="26705" CreationDate="2011-07-25T16:55:41.350" Score="1" Body="&lt;p&gt;While I don't play at your level quite yet, my impression so far was that it's best not to fight the death ball but rather try to spread the Protoss forces.&#xA;That means drops and multi-pronged attacks and engaging frequently at different spots (undefended places), maybe even killing small chunks of the protoss army so that it cannot reach critical mass.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.cynicalbrit.com/events/shoutcraft-2-invitational-tournament-sci2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ShoutCraft invitational&lt;/a&gt; finals (TvP) were an excellent example of that. &lt;a href=&quot;http://www.justin.tv/totalbiscuit/b/290969105&quot; rel=&quot;nofollow noreferrer&quot;&gt;SixjaxDDE did a great job attacking at multiple fronts&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-07-25T16:55:41.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26712" PostTypeId="2" ParentId="26705" CreationDate="2011-07-25T17:08:21.257" Score="16" Body="&lt;p&gt;I'm a protoss player so I'm on the opposite end of your situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe the way for Terran to win is to never directly encountering the army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use drops to keep his army out of position and win the attrition war. What I mean by this is that when they pull their army back to base, use your main force to knock out expansions. If you can keep denying expansions, they can't replenish their force as quickly as you can, or they can't afford it. If they don't pull their army back, they're warping in units at home, which means their front line army is that much weaker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maurader/ghost/viking is a decent composition, but you have to have marines in there as well. Stimmed marines are the highest DPS unit in the game (not counting storms/fungal over a group of units). When the fights start, make sure your vikings are target firing the colossi, a few shift right clicks in the fight will reduce their numbers much better than just A-moving them in. By keeping colossi numbers down, your infantry army is that much stronger.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your ground  force should be something like 60% marines, 35% mauraders, and a few ghosts. That said, your army composition should be reflective of what he's making more of (This is assuming an infantry force). If he has more zealots get more marines, more stalkers? More mauraders. I also assume that you're making medivacs to help your healing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also mention that it's the norm to get +3 armor really fast, and it's right, I do as well, marines do 5 damage (no upgrades) zealots have 2 armor, take off 2 more from guardian shield and you're tickling the zealots with no upgrades. Upgrades make them that much stronger. The answer? Keep up on your attack upgrades too. They essentially cancel out if you are just as high with your attack upgrades. And since you need to make the armory to keep upgrading, might as well do air attack as well (so your vikings can knock down colossi faster).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also key to keep their colossi numbers down. Losing 2-3 vikings to take out 1 colossi is huge and well worth the trade. This can be combined with drop play. If you see that they are back at base dealing with your drop with warp-ins and haven't moved their army, stim in and attack his main force before he reacts, by targetting the colossi and taking them out of the battle, your infantry force will be that much stronger.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-07-25T18:31:29.407" LastActivityDate="2011-07-25T18:31:29.407" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26713" PostTypeId="2" ParentId="20267" CreationDate="2011-07-25T17:09:56.860" Score="4" Body="&lt;p&gt;I use the Soul Sand technique described by Zoredache, but you might want to carry food with you on your boating trips, because the Soul Sand dock sometimes glitches up and deals massive damage to your health, sometimes killing you in one hit (although food is pretty much worthless if that happens). It seems like damage that would apply to a boat when crashing into other things, applies to you when crashing into Soul Sand.&lt;/p&gt;&#xA;" OwnerUserId="11244" LastActivityDate="2011-07-25T17:09:56.860" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26715" PostTypeId="2" ParentId="26681" CreationDate="2011-07-25T18:04:38.387" Score="11" Body="&lt;p&gt;As Maxpm hinted at in his comment, it's mostly an issue of speed.  A cable lift is faster than a chain lift, so the coaster gets to the top faster.  I don't &lt;em&gt;think&lt;/em&gt; there's any major gameplay reason to have one over the other, though a cable lift would likely shorten the ride time and thus might effect ratings.  One would have to build two coasters that are otherwise the same to test the effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of gameplay: It's been a while since I've messed around with Rollercoaster Tycoon 3, but if I remember right, cable lifts require a special start and end piece, and requires a completely straight lift hill.  This means you need a certain amount of horizontal space to be able to use it successfully, and ideally, it should be used for the main starting hill.  I'm not 100%, but you might be limited to only one cable lift start/end point.  Chain lifts also only work on straight inclines, but you can add tight turns between them to break up the lift hill and make it spiral (though you need a certain train length to be able to do this).  So chain lifts work well in areas with space limitations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of the game: Cable lifts are used in a variety of coasters and (according to &lt;a href=&quot;http://en.wikipedia.org/wiki/Lift_hill#Cable_lift&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikipedia&lt;/a&gt;) they require less maintenance, and are fairly quiet compared to the loud, clanking chain lift.  The earliest coaster to use a cable lift  (at least, per the wikipedia article) was built in 2001, though the method was likely used prior to that.  Rollercoaster Tycoon 3 came out in 2004 (with RCT2 coming out in 2002, and RCT1 coming out in 1999).  Likely, the cable lift in RCT3 was included for realism and ride variety as opposed to any major gameplay reason.&lt;/p&gt;&#xA;" OwnerUserId="8675" LastActivityDate="2011-07-25T18:04:38.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26716" PostTypeId="1" AcceptedAnswerId="26717" CreationDate="2011-07-25T18:06:26.167" Score="3" ViewCount="263" Body="&lt;p&gt;I can't find anything in the manual regarding this. I know that certain stone combinations will create different spells, so I'm wondering if I need to adjust my current &quot;strategy&quot; of just running around and picking up whatever stones are lying on the ground, or if there's a way to arrange them after the fact. If there's not, then I'll know I need to be more picky about what stones I pick up when.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-07-25T18:13:40.623" Title="Can you reorder magic stones after you pick them up in Chantelise?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26717" PostTypeId="2" ParentId="26716" CreationDate="2011-07-25T18:13:40.623" Score="4" Body="&lt;p&gt;If you hold a charge for a spell for too long, you will drop all of the stones that you are currently holding for that spell. If you do this in sequence with all of your stones, you can reorder them entirely by then picking them up in the correct order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It only takes a few seconds so it generally doesn't take too long, but it is still yet faster to prioritize your stone collection a few steps in advance.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-25T18:13:40.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26718" PostTypeId="1" AcceptedAnswerId="26719" CreationDate="2011-07-25T19:39:55.720" Score="8" ViewCount="880" Body="&lt;p&gt;I've never played any Plants vs. Zombies games. The PopCap site says this on their: &lt;a href=&quot;http://www.popcap.com/games/plants-vs-zombies/pc&quot; rel=&quot;noreferrer&quot;&gt;Plants vs. Zombies page&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Get ready to soil your plants! Again! PopCap's fun-dead game of the year is updated and expanded with 20 new achievements and the interactive Zombatar™. Make your very own zombie, then watch it come to &amp;quot;life&amp;quot; in your game!&lt;/p&gt;&#xA;&lt;p&gt;Stop 26 types of zombies dead in their tracks with your arsenal of 49 zombie-zapping plants! Battle through 50 Adventure levels, 20 Mini-Games, plus Puzzle and Survival modes. Or dig into the zombie-free Zen Garden. The fun never dies!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Looks like this is a sequel. Is there another version that I should get to get into the series? Or is this the original, with extra features?&lt;/p&gt;&#xA;" OwnerUserId="11246" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-11-22T01:06:52.493" Title="Can I start with Plants vs. Zombies Game of the Year edition?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26719" PostTypeId="2" ParentId="26718" CreationDate="2011-07-25T19:49:14.270" Score="17" Body="&lt;p&gt;No, it's not - it's the same game, with a few bits added on.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-07-25T19:49:14.270" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26720" PostTypeId="2" ParentId="26718" CreationDate="2011-07-25T19:49:32.263" Score="4" Body="&lt;p&gt;It's the original with a few extra features. Try the demo and see if you like it. :)&lt;/p&gt;&#xA;" OwnerUserId="10886" LastActivityDate="2011-07-25T19:49:32.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26722" PostTypeId="2" ParentId="26471" CreationDate="2011-07-25T20:44:15.983" Score="2" Body="&lt;p&gt;Each attack type does damage that has a multiplier(number of hits)xdamage.  Your finishing moves multipliers are based off of the combo counter so if your combo counter is at 15 your Deathblow should do 15x(damage) points of damage.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-07-25T20:44:15.983" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26723" PostTypeId="1" AcceptedAnswerId="26785" CreationDate="2011-07-25T21:13:37.273" Score="4" ViewCount="3707" Body="&lt;p&gt;I regret choosing to play Mount &amp;amp; Blade in hardcore mode. Is there a way to turn it off?&lt;/p&gt;&#xA;" OwnerUserId="7826" LastEditorUserId="7872" LastEditDate="2011-07-26T13:45:27.330" LastActivityDate="2011-07-26T23:43:18.657" Title="How do I turn off Hardcore Mode in Mount &amp; Blade?" Tags="|mount-and-blade|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26724" PostTypeId="1" AcceptedAnswerId="26726" CreationDate="2011-07-25T21:21:01.617" Score="8" ViewCount="2132" Body="&lt;p&gt;I'm about to render a replay, and amongst the advanced options in the modal dialog there is a checkbox to &quot;Enable Glow Effect&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this, and what effects will it have on my replay if I enable it?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T16:58:47.903" LastActivityDate="2012-07-04T16:58:47.903" Title="What does the &quot;Enable Glow Effect&quot; checkbox do?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26725" PostTypeId="1" AcceptedAnswerId="26729" CreationDate="2011-07-25T22:13:59.420" Score="6" ViewCount="68354" Body="&lt;p&gt;I am a level 21 Blood Elf Frost Mage and I was wondering: What are glyphs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do you learn them in horde area and what should I be doing with them?&lt;/p&gt;&#xA;" OwnerUserId="10955" LastEditorUserId="9752" LastEditDate="2012-01-23T19:00:54.197" LastActivityDate="2012-01-23T19:00:54.197" Title="What are Glyphs and how to get them in WoW?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26726" PostTypeId="2" ParentId="26724" CreationDate="2011-07-25T22:38:42.493" Score="9" Body="&lt;p&gt;There are 3 glow effects in the game.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;As a demoman, any stickybombs you place glow.&lt;/li&gt;&#xA;&lt;li&gt;In Payload maps, the bomb cart glows.&lt;/li&gt;&#xA;&lt;li&gt;In CTF maps, the intelligence briefcases glow.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Glows are visible through walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume that enabling this (it's disabled by default) will show any glows you would normally see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not useful most of the time, unless you were recording a replay of a demoman life.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-07-25T22:38:42.493" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26727" PostTypeId="2" ParentId="26725" CreationDate="2011-07-25T22:43:12.613" Score="2" Body="&lt;p&gt;Glyphs are enhancements you can add to your character. They are created by scribes using the inscription profession. You can buy them on the AH, or from a scribe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.wowwiki.com/Glyph&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/Glyph&lt;/a&gt; for more info.&lt;/p&gt;&#xA;" OwnerUserId="1534" LastActivityDate="2011-07-25T22:43:12.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26728" PostTypeId="2" ParentId="26725" CreationDate="2011-07-25T22:44:12.770" Score="1" Body="&lt;p&gt;Glyphs are used to augment your abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to either make them via inscription or to buy them off the auction house. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a full list and reference: &lt;a href=&quot;http://www.wowwiki.com/Glyph&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/Glyph&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-07-25T22:44:12.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26729" PostTypeId="2" ParentId="26725" CreationDate="2011-07-25T22:45:22.177" Score="13" Body="&lt;p&gt;&lt;a href=&quot;http://www.wowpedia.org/Glyph&quot; rel=&quot;noreferrer&quot;&gt;Glyphs&lt;/a&gt; are kind of like meta-talents, that can be changed on the fly, without a full respec. They generally modify a specific spell or talent in some way, and come in three categories:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Prime Glyphs&lt;/strong&gt; modify a spell or talent in a way that is directly related to it's effectiveness in combat, such as reducing it's cost, cast time or cooldown, increasing it's duration, damage or healing (sometimes under special conditions), or providing an additional special effect of some sort.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Major Glyphs&lt;/strong&gt; can be considered 'utility glyphs'. These glyphs generally provide useful combat effects that don't translate into a direct increase in throughput. Some will improve your defensive capabilities, others affect crowd control. Still others, provide a tradeoff, increasing the direct damage of an ability, but removing a DoT effect (useful for PVP).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Minor Glyphs&lt;/strong&gt; provide cosmetic effects or minor out of combat conveniences, such as removing reagents, or allowing a Mages polymorph spell to display a different graphic.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Max level characters have a total of 9 Glyph slots. 3 Prime, 3 Major, and 3 Minor. These are gained while leveling, one of each at level 25, again at 50, and again at 75.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Glyphs are produced by the &lt;a href=&quot;http://www.wowpedia.org/Inscription&quot; rel=&quot;noreferrer&quot;&gt;Inscription&lt;/a&gt; profession. They can be bought relatively cheaply from the Auction House, or any of the other usual channels (trade chat, dealing with friends and guild mates, etc.). To learn glyphs, once you're at an appropriate level, simply purchase them and right click the item to use it. Once a glyph is learned, it can be 'equipped' by going to the 'Glyphs' tab of your spellbook. You can switch between glyphs freely, so long as you have either &lt;strong&gt;Vanishing Powder&lt;/strong&gt; (if below level 80) or &lt;strong&gt;Dust of Disappearance&lt;/strong&gt; in your inventory. Both are easily purchasable from an Inscription Supply or Reagent vendor in nearly any town or city.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="336" LastEditDate="2011-07-25T23:03:06.427" LastActivityDate="2011-07-25T23:03:06.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26730" PostTypeId="2" ParentId="26725" CreationDate="2011-07-25T22:50:16.893" Score="2" Body="&lt;p&gt;Glyphs are used to modify your spells and abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some more specifics:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Glyphs are split into 3 categories: Minor, Major, and Prime.&lt;/li&gt;&#xA;&lt;li&gt;Glyphs are class specific.&lt;/li&gt;&#xA;&lt;li&gt;Glyphs have level restrictions.&lt;/li&gt;&#xA;&lt;li&gt;Glyphs are created through the Inscription profession.&lt;/li&gt;&#xA;&lt;li&gt;Once you learn a glyph, you have it in your spellbook forever.&lt;/li&gt;&#xA;&lt;li&gt;You can only have a certain number of glyphs equipped at a time: 1 of each type at level 25, 2 of each type at level 50, and 3 of each type at level 75.&lt;/li&gt;&#xA;&lt;li&gt;Changing equipped glyphs requires Vanishing Powder at levels up to 80 and Dust of Disappearance for characters over level 80.  This doesn't apply if the glyph slot is empty.&lt;/li&gt;&#xA;&lt;li&gt;Each talent specialization you have has its own glyphs (same number of each as listed above).  This is intentional, as glyphs tend to affect just one spell.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Minor glyphs are reserved for small stuff, sometimes cosmetic.  When Wrath of the Lich King came out, there were exactly 6 minor glyphs per class, although this has since changed when new cosmetic updates were introduced.  The recipes for these can only be learned by Inscribers using the Minor Glyph Research skill.  Unintuitively, this skill is grey at the level an Inscriber needs to be in order to learn Death Knight minor glyph recipes, which is between 300 and 375.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Major glyphs form the bulk of the glyphs you can get.  Most of the time, these adjust spell damage, and quite a few of them have downsides.  These are learned by Inscribers at specific levels until they reach 375ish skill, at which point Northrend Inscription Research must be used to learn new Major Glyphs recipes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Prime glyphs came around with Cataclysm... Blizzard changed the most powerful of the Major Glyphs to Prime Glyphs.  These are learned the same way Major glyphs are.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-07-25T22:55:27.030" LastActivityDate="2011-07-25T22:55:27.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26731" PostTypeId="1" AcceptedAnswerId="26732" CreationDate="2011-07-26T02:19:28.547" Score="6" ViewCount="4380" Body="&lt;p&gt;What city is the Horde analog of the Alliance's Stormwind City? Specifically, I want to know where I can buy PvP armor and everything else one expects in a faction capital.&lt;/p&gt;&#xA;" OwnerUserId="10955" LastEditorDisplayName="user3389" LastEditDate="2011-07-26T21:16:09.497" LastActivityDate="2011-07-26T21:16:09.497" Title="What is the Horde capital?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26732" PostTypeId="2" ParentId="26731" CreationDate="2011-07-26T02:32:07.320" Score="14" Body="&lt;p&gt;The Horde equivalent is &lt;strong&gt;Orgrimmar&lt;/strong&gt;, the Orc capital. It contains portals to cataclysm areas, PvP vendors, as well as everything standard to one of the big cities (Auction House, banks, class and profession trainers, etc.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-26T02:32:07.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26733" PostTypeId="1" AcceptedAnswerId="26734" CreationDate="2011-07-26T03:13:08.080" Score="12" ViewCount="2021" Body="&lt;p&gt;I'm building a mob grinder and want to get grass to grow on it. I've built a bridge for grass to spread to it from a nearby island. If I make the bridge wider than 1 block will the extra blocks allow the grass to spread to my grinder faster? An explanation of the algorithm the game uses would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastEditorUserId="18" LastEditDate="2011-07-26T03:24:17.483" LastActivityDate="2012-01-07T21:20:10.403" Title="Will making a grass bridge wider increase the speed at which grass covers it?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26734" PostTypeId="2" ParentId="26733" CreationDate="2011-07-26T03:23:44.583" Score="11" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, making a bridge more than one block wide will increase the speed of the grass spreading. Grass can spread to any adjacent blocks (including diagonals), from one level above to three levels below the &quot;source&quot; block. If you were to build a one-wide bridge, the grass would have to spread from the first block in the bridge to the second, then to the third, etc. However, with a &gt; 1-block-wide bridge, there are multiple blocks that this algorithm could be run on. Also, grass could spread to the block in front or the blocks diagonally from it, allowing for the grass to propagate faster.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-07-26T03:23:44.583" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="26736" PostTypeId="1" CreationDate="2011-07-26T06:13:54.940" Score="7" ViewCount="1679" Body="&lt;p&gt;In &lt;em&gt;Plants vs. Zombies&lt;/em&gt;, Crazy Dave says that he knows the Zomboss’ weakness and says to hit him in the pancreas, but then he says &lt;em&gt;no, that was a different guy&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What guy/boss is Dave alluding to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I highly doubt that he was just making a joke, saying something stupid, or being crazy because right after that, he says &lt;em&gt;Press Left, Left, Right, Right, Up, Down… oh wait, that’s not it either&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is clearly not just a stupid comment or joke, it’s a definitive allusion to the Konami code.&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:39:39.137" LastActivityDate="2013-01-04T05:30:07.853" Title="What Boss’ Weakness is their Pancreas?" Tags="|plants-vs-zombies|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="26737" PostTypeId="1" AcceptedAnswerId="63056" CreationDate="2011-07-26T07:07:43.887" Score="2" ViewCount="673" Body="&lt;p&gt;Can anyone tell me where I can find definitions of the various &quot;Result&quot; and &quot;Codename&quot; values given on completion of &lt;strong&gt;Metal Gear Solid: Portable Ops&lt;/strong&gt; for PSP?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On completing the game last night, I was given the result &quot;Alpha&quot; and the codename &quot;Kerotan&quot;, but I have absolutely no idea if they are good, bad or just plain ugly.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="5596" LastEditDate="2012-11-14T10:45:54.723" LastActivityDate="2012-11-14T10:45:54.723" Title="Definitions of &quot;Result&quot; and &quot;Codename&quot; given on completion of Metal Gear Solid: Portable Ops" Tags="|metal-gear-solid|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26739" PostTypeId="2" ParentId="26736" CreationDate="2011-07-26T07:41:52.123" Score="8" Body="&lt;p&gt;As far as I can tell, there are no bosses with a 'weakness in the pancreas'. Given that hitting someone in the pancreas would be a really stupid way to describe hitting someone in the stomach/kidneys anyway:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Y2QsF.jpg&quot; alt=&quot;Pancreas&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I reckon this is just a stupid comment and nothing more.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-07-26T07:41:52.123" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26740" PostTypeId="1" AcceptedAnswerId="26751" CreationDate="2011-07-26T08:41:27.243" Score="30" ViewCount="67662" Body="&lt;p&gt;I've currently got a WoW account that's in &quot;Starter Edition&quot; (or whatever it is they call the free neverending trial, that seems to be the name they use).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to know what happens if I subscribe and then let my subscription lapse - Can I continue playing with any sub-level-20 characters?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did do some research, and came across this form the Blizzard FAQ:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;tag=wowStarterEditionfaq&amp;amp;rhtml=true&quot; rel=&quot;noreferrer&quot;&gt;&quot;Please note that if a World of Warcraft trial account was previously upgraded to a paid account, it will not revert back to a trial account, even if the paid time is expired.&quot;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, that FAQ page has some other information about Starter Edition accounts that from my experiences is completely wrong, and that portion is the only section that says &quot;trial account&quot; instead of &quot;Starter Edition&quot;, so I'm not sure if its up to date.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyone who knows for sure?&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2024-04-05T12:58:40.720" Title="If your WoW subscription expires, do you go back to &quot;Starter Edition&quot;?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26742" PostTypeId="1" AcceptedAnswerId="26914" CreationDate="2011-07-26T11:06:15.403" Score="1" ViewCount="312" Body="&lt;p&gt;I'm trying to complete the training missions in &lt;em&gt;Jane's 688(I) Hunter/Killer&lt;/em&gt; and I'm having trouble hitting the training submarine targets. I've turned on active sonar and I can see the target, I load two ADCAP torpedoes and:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Set the target&lt;/li&gt;&#xA;&lt;li&gt;Set the floor to be 1500ft&lt;/li&gt;&#xA;&lt;li&gt;Set them to enable before they reach the target (say 4500 yards)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Once they launch they head towards the target, their little target thing goes reddish but then they &quot;conduct a turn away maneuver&quot; and disable instead of exploding.&lt;/p&gt;&#xA;" OwnerUserId="7118" LastEditorUserId="181240" LastEditDate="2017-12-26T21:10:11.947" LastActivityDate="2017-12-26T21:10:11.947" Title="688 Hunter/Killer torpedoes not finding their targets" Tags="|janes-688i-hunter-killer|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26743" PostTypeId="1" AcceptedAnswerId="26745" CreationDate="2011-07-26T11:33:32.103" Score="28" ViewCount="41514" Body="&lt;p&gt;I want to build a large, horizontal underground tunnel that spans my world, for quick travel. Unfortunately, if I tunnel under a desert all the sand falls down and I just make a giant hole wherever my tunnel is. I could put a layer of stone above the tunnel to support the sand, but I can't find a way to make space to put the stone without the sand falling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One solution I have thought of is to dig out the entire desert, build my tunnel, and then put all the sand back, but that doesn't sound like fun at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: The solution I decided to go with is just dig below the desert. I am making my &quot;subway&quot; at a depth of &quot;level&quot; (0), so hopefully I won't have much trouble with sand. Thanks for the suggestions!&lt;/p&gt;&#xA;" OwnerUserId="11254" LastEditorUserId="274" LastEditDate="2011-07-27T02:01:56.037" LastActivityDate="2022-02-28T20:04:37.897" Title="How can I make a (horizontal) tunnel through sand?" Tags="|terraria|" AnswerCount="8" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26744" PostTypeId="2" ParentId="26743" CreationDate="2011-07-26T11:37:50.913" Score="2" Body="&lt;p&gt;Unfortunately, that's the only solution and what would ironically take longer than if you simply removed all the sand to begin with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, an alternative could be to tunnel upwards and level the sand at the surface by adding sand where there isn't and removing sand where there is, which would allow you to continue much faster, and still keeping a flat surface to run across so you can travel more effectively.&lt;/p&gt;&#xA;" OwnerUserId="10375" LastActivityDate="2011-07-26T11:37:50.913" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26745" PostTypeId="2" ParentId="26743" CreationDate="2011-07-26T11:58:10.100" Score="13" Body="&lt;p&gt;I don't think what you're trying to do is possible, but the easiest solution in this case is to just dig your tunnel under the desert a little bit deeper.  Eventually the sand gives way to stone if you keep going down, and it shouldn't even take that long to get there.  Make a stairway down until you have an ample buffer of stone above you and then dig your tunnel across.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-07-26T11:58:10.100" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26746" PostTypeId="1" AcceptedAnswerId="26749" CreationDate="2011-07-26T12:14:44.393" Score="4" ViewCount="3861" Body="&lt;p&gt;I've just started playing Williams Pinball Classics for Xbox 360 (Release date: 17/06/2011). In the Arcade mode, I found a locked table named &quot;Jive Time&quot; in the Back Room. Are there any other unlockable tables in the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, I need 100 credits to unlock a table in the game. At the moment, I have 130 credits but I can't unlock that table. When I select the table, there is only one option (B Button = Back). What do I need to do to unlock the table(s) in this game?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="3610" LastEditDate="2012-06-19T13:38:18.533" LastActivityDate="2012-11-02T09:48:46.117" Title="How to unlock locked tables in Williams Pinball Classics" Tags="|williams-pinball-classics|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26747" PostTypeId="2" ParentId="25639" CreationDate="2011-07-26T13:00:52.463" Score="9" Body="&lt;p&gt;All signs point to the actual lyrics being a mixture of gibberish and bad Italian/Latin. In reponse to a question about the Turret Song on &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/iur9l/glados_responds_to_rgamings_questions/&quot; rel=&quot;noreferrer&quot;&gt;Reddit&lt;/a&gt;, Ellen McLain answered as follows:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The composer, Mike Morasky was the driving force behind the Turret Opera. He wrote all the music. He requested that I use my legit voice (operatic sound) on some of the takes. He chose the takes to use. He asked me to make up some words. So I did so in my bad Italian.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This most likely carried over to the PotatOS Lament song, as further strengthened by a thread on the &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=23740276&amp;amp;postcount=29&quot; rel=&quot;noreferrer&quot;&gt;Steam forums&lt;/a&gt;, pointing to an appearance of Ellen McLain at Anime Midwest 2011 of which a Youtube video is included in the post. During the panel the PotatOS Lament song is specifically mentioned, however Ellen names it &quot;GLaDOS Lament&quot;, of which the following is said:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;She then goes on to say she made up words to it using her &quot;bad High School Latin&quot; (lol) which means the song is both Latin AND gibberish.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So there we have it! Bad Latin/Italian and gibberish.&lt;/p&gt;&#xA;" OwnerUserId="11255" LastActivityDate="2011-07-26T13:00:52.463" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26748" PostTypeId="1" AcceptedAnswerId="26750" CreationDate="2011-07-26T14:00:52.253" Score="5" ViewCount="384" Body="&lt;p&gt;Can anyone provide facts or stats on how wide at the back of an enemy player which a Spy can perform a successful backstab?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I manage to inflict one at the side (90 deg, side-stab?).&lt;/p&gt;&#xA;" OwnerUserId="10864" LastActivityDate="2011-07-26T14:10:47.177" Title="How wide is the arc which the Spy can perform a backstab?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26749" PostTypeId="2" ParentId="26746" CreationDate="2011-07-26T14:04:54.623" Score="3" Body="&lt;p&gt;The 100 Credits is to unlock a game for &lt;strong&gt;Free Play&lt;/strong&gt; mode. Free Play mode lets you play a table as many times as you want without spending any (additional) credits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tables can also be unlocked for Free Play by completing all five goals for any table.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Jive Time&lt;/strong&gt; is the only table in the 360 version that needs to be unlocked before playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlocking it requires completing the &lt;strong&gt;Williams Challenge&lt;/strong&gt; from the main menu. This challenge involves beating set high scores on the other 12 tables in one sitting. The order is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Gorgar - 100,000&lt;/li&gt;&#xA;&lt;li&gt;Taxi - 1,000,000&lt;/li&gt;&#xA;&lt;li&gt;Pinbot - 600,000&lt;/li&gt;&#xA;&lt;li&gt;Funhouse - 2,500,000&lt;/li&gt;&#xA;&lt;li&gt;Black Knight - 800,000&lt;/li&gt;&#xA;&lt;li&gt;Space Shuttle - 1,000,000&lt;/li&gt;&#xA;&lt;li&gt;Firepower - 200,000&lt;/li&gt;&#xA;&lt;li&gt;Whirlwind - 2,000,000&lt;/li&gt;&#xA;&lt;li&gt;Sorcerer - 500,000&lt;/li&gt;&#xA;&lt;li&gt;Tales Of The Arabian Nights - 3,000,000&lt;/li&gt;&#xA;&lt;li&gt;Medieval Madness - 15,000,000&lt;/li&gt;&#xA;&lt;li&gt;No Good Gofers - 8,000,000&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Some of these scores can be difficult to get consistently if you don't know the tables well, so it might be best to try completing the other tables' Basic Goals and unlocking Free Play on all of them before attempting the challenge.&lt;/p&gt;&#xA;" OwnerUserId="8761" LastActivityDate="2011-07-26T14:04:54.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26750" PostTypeId="2" ParentId="26748" CreationDate="2011-07-26T14:10:47.177" Score="6" Body="&lt;p&gt;180°&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also keep in mind that you don't need to actually face the same direction as the victim, as long as you hit the back area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's more info at the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Backstab&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-07-26T14:10:47.177" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26751" PostTypeId="2" ParentId="26740" CreationDate="2011-07-26T14:20:11.230" Score="12" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&lt;p&gt;Once your account status goes to &amp;quot;Frozen&amp;quot; (expired), you can't go past the main menu so it doesn't matter if you are under level 20 when you can't select that particular character.&lt;/p&gt;&#xA;&lt;p&gt;What you can do is have two WoW accounts (not Battle.net accounts), one is &amp;quot;frozen&amp;quot; and the other is &amp;quot;starter&amp;quot;, you will need to create new characters but its purpose is to check updates and chat with people. When you subscribe (unfreeze your main account) the other one will remain a &amp;quot;starter&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;Now what I don't know is how to add more wow accounts... I have seven of them named WOW1, WOW2... The problem is I was adding them when there was a 10-day trial and you had a button in Battle.net account &amp;quot;add 10d trial&amp;quot; and you could click it anytime. Try to find something like that.&lt;/p&gt;&#xA;&lt;p&gt;You could also &lt;a href=&quot;https://us.battle.net/account/creation/wow/signup/&quot; rel=&quot;nofollow noreferrer&quot;&gt;register another WoW account with a different username&lt;/a&gt; and pass and then merge. Use the merge option on your main account.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="6697" LastEditorDisplayName="user27134" LastEditDate="2024-04-05T12:58:11.947" LastActivityDate="2024-04-05T12:58:11.947" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="26753" PostTypeId="1" AcceptedAnswerId="26765" CreationDate="2011-07-26T14:28:54.573" Score="8" ViewCount="4804" Body="&lt;p&gt;Having transferred my Oblivion save file from my old computer to a new one, I don't remember all mods I had on the old computer (which I don't have access to anymore).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apart from guessing, is there any other way of knowing which mods was used with the save file?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. AFAIK, I didn't use Oblivion Mod Manager.&lt;/p&gt;&#xA;" OwnerUserId="8299" LastEditorUserId="11089" LastEditDate="2012-06-02T21:34:33.157" LastActivityDate="2012-06-02T21:34:33.157" Title="Is it possible to see which Oblivion mods a save relies on?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26754" PostTypeId="2" ParentId="10347" CreationDate="2011-07-26T15:00:28.850" Score="25" Body="&lt;p&gt;&lt;strong&gt;Watching grass grow will not help you tell the time.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Digging through the Minecraft source code to find an answer to your question revealed the following problems with calculating an average time for grass to grow:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It checks for grass two blocks in the North and East direction but only one block in the South and West. On the surface this appears to double the rate of growth depending on the direction your dirt column is oriented, but it is more complicated than this because the grass may actually skip a dirt block, creating random acceleration in the growth as well as a random interval.&lt;/li&gt;&#xA;&lt;li&gt;The test for a nearby grass block to 'grow off' is from a randomly selected cube 4*4*6 blocks around the dirt block (it seems that grass grows downwards faster than any other direction. Interesting but irrelevant). You would need to provide a totally grass free area around the start of your dirt column EXCEPT for one grass block at the beginning of it, otherwise it will start off faster and then slow down. If the starting grass block decides to grow of it another direction you are back to square one with an uneven growth probability.&lt;/li&gt;&#xA;&lt;li&gt;The actual time taken between these random checks is buried deep inside the Entity Renderer. Both the frame-rate (for every single frame for the duration of the growing period) and the rendering quality (from the option menu) will have a significant impact on how often it will check for a nearby grass block.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So what we have is a cascading series of random probabilities tied in with the rendering speed of your computer defining the 'average' speed that grass grows. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Okay, but what is the average time it takes grass to grow&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After about 20 samples of the growth rate in game I calculated an average speed of one growth every 2 minutes 45 seconds. However, this figure is only accurate on my PC, was calculated by ignoring blocks that were way outside of the standard deviation (grew too fast or slow) and is a very rough approximation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;There is still hope!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So your hopes of telling time stochastically from grass are riddled with problems, but there are other methods of building giant in-game clocks. Since redstone repeaters are &lt;a href=&quot;http://www.youtube.com/watch?v=VI9rcHXr3uw&amp;amp;feature=relmfu&quot; rel=&quot;noreferrer&quot;&gt;Turing complete&lt;/a&gt; and perfectly timed, it is entirely possible to build a fully functional &lt;a href=&quot;http://www.youtube.com/watch?v=HwTVjJ_1vuE&amp;amp;feature=related&quot; rel=&quot;noreferrer&quot;&gt;clock&lt;/a&gt; in Minecraft.&lt;/p&gt;&#xA;" OwnerUserId="9015" LastEditorUserId="8366" LastEditDate="2011-09-06T11:16:19.123" LastActivityDate="2011-09-06T11:16:19.123" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="26755" PostTypeId="1" AcceptedAnswerId="27533" CreationDate="2011-07-26T16:01:16.163" Score="1" ViewCount="130" Body="&lt;p&gt;So what's the setup for launching semtex in call of duty: black ops?  Semtex as the lethal and what else?  Is it the china lake secondary?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6109" LastActivityDate="2011-08-09T21:19:00.060" Title="Semtex Launcher in Call of Duty Black Ops" Tags="|nintendo-wii|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26756" PostTypeId="2" ParentId="23832" CreationDate="2011-07-26T16:04:34.303" Score="1" Body="&lt;p&gt;Outside of what's already been mentioned, I just wanted to add to the discussion that for me with Scout Pro/Ninja combo, I was able to run right by the dogs without them attacking me.  I assume it's the scout pro doing this since choppers and sentry guns don't target you too.&lt;/p&gt;&#xA;" OwnerUserId="6109" LastActivityDate="2011-07-26T16:04:34.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26758" PostTypeId="2" ParentId="26740" CreationDate="2011-07-26T16:07:48.777" Score="3" Body="&lt;p&gt;Once you upgrade to a full account, you will never be reverted to a trial account with that account. You can, of course, create more trial accounts that have the same limitations, but you'd have to upgrade those ones too to get the full range of gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When your payment or gametime (in the case of gamecards) runs out and you choose to not renew, your account is &quot;Frozen&quot;, meaning you can no longer log into WoW with that account. However, none of your progress or status is lost. The characters effectively still live on the Blizzard servers with all of the progress you've made with them, you simply do not have access to them until you pay for a subscription again. You will no longer be able to play the sub-20 &quot;freebie game&quot; on that account, as that account is no longer flagged as a trial account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, you could create another account for the free content to play when you do not wish to pay for your upgraded account, but the characters will effectively live on different accounts. Whether or not this matters to you is a matter of preference, though it does impact potential future in-game benefits such as Bind on Account items that can be passed to characters on the same account freely, but cannot be given to anyone else.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-07-26T16:07:48.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26761" PostTypeId="1" CreationDate="2011-07-26T16:43:36.830" Score="3" ViewCount="12739" Body="&lt;p&gt;Does anyone know a good build order for the mech race in the &lt;a href=&quot;http://www.squadtd.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Squadron TD mod&lt;/a&gt; for Starcraft 2?  I've read through their forums. There's one thread for Mech and the BOs listed in there don't work.&lt;/p&gt;&#xA;" OwnerUserId="610" LastEditorUserId="20456" LastEditDate="2013-09-25T17:59:15.920" LastActivityDate="2013-09-25T17:59:15.920" Title="Mech build order for Squadron TD (Starcraft 2 mod)?" Tags="|starcraft-2|mods|sc2-build-order|" AnswerCount="1" CommentCount="2" ClosedDate="2013-09-25T21:07:36.263" ContentLicense="CC BY-SA 3.0" />
  <row Id="26762" PostTypeId="2" ParentId="13148" CreationDate="2011-07-26T17:02:47.233" Score="0" Body="&lt;p&gt;There is no point to prestige. Just get your pro percs and have fun using them. The question is, if you don't prestige, will you still get to face golden gun players in team deathmatch? I have played against golden gun players in demolition and stuff, but i don't think i've encountered a golden gun player in team deathmatch.&lt;/p&gt;&#xA;" OwnerUserId="11260" LastActivityDate="2011-07-26T17:02:47.233" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26764" PostTypeId="1" AcceptedAnswerId="26772" CreationDate="2011-07-26T17:16:43.523" Score="2" ViewCount="3329" Body="&lt;p&gt;In the treasure map quest, the player has to destroy a set of laser towers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only problem is that they more powerful and longer range than my own lasers. Also the tenacious towers can apparently shoot down longer range missiles (I learned to my dismay), as well as possessing powerful shields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to take these things out?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My current plan is to save up for some exotic expensive long range laser or ammunition weapon but I'm not sure which one.  My backup plan is to buy a huge warship and outgun them at close range using an array of expensive shields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, I'm not sure what's the most efficient way to spend money to overcome this obstacle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the cheapest way to take out a set of hostile laser towers with a range of, at least, 5km and fairly powerful shields?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3128" LastEditDate="2013-10-05T21:39:40.763" LastActivityDate="2013-10-05T21:39:40.763" Title="What's the cheapest way to destroy a hostile laser tower?" Tags="|x3-terran-conflict|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26765" PostTypeId="2" ParentId="26753" CreationDate="2011-07-26T17:36:30.607" Score="7" Body="&lt;p&gt;Yes! &lt;a href=&quot;http://wryemusings.com/Wrye%20Bash.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wrye Bash&lt;/a&gt; has a savefile browser tab that will show you a save's &quot;master list&quot;, which is the list of mod files (and their order) that the save file depends on for all its object IDs.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-07-27T01:32:33.587" LastActivityDate="2011-07-27T01:32:33.587" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="26766" PostTypeId="1" AcceptedAnswerId="26768" CreationDate="2011-07-26T18:03:52.937" Score="13" ViewCount="70687" Body="&lt;p&gt;Is there a way to know the prices of the items on World of Warcraft? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been looking into the action house before selling the item, but sometimes I have items that aren't being sold so I can't have the price reference, so I am not sure if I am selling them too cheap or too expensive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I obtain item price data?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="274" LastEditDate="2011-07-26T19:34:54.173" LastActivityDate="2019-10-21T15:33:16.630" Title="How do I find the market value of items in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26767" PostTypeId="2" ParentId="26766" CreationDate="2011-07-26T18:31:52.033" Score="9" Body="&lt;p&gt;Use &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/auctioneer.aspx&quot; rel=&quot;noreferrer&quot;&gt;auctioneer&lt;/a&gt; addon when you place item in auctionhouse for sale it will determine its reasonable value if no competition,and outprice if competition is found.(if youre new to addons you wont get banned or so for having it,and installation instructions can be found on the mentioned site).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you can check average price manually &lt;a href=&quot;http://thottbot.com/home&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; but it is far less accurate since values change depending of server an number of offers.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2011-07-26T18:37:12.907" LastActivityDate="2011-07-26T18:37:12.907" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26768" PostTypeId="2" ParentId="26766" CreationDate="2011-07-26T18:46:40.497" Score="17" Body="&lt;p&gt;There's a few ways to do this. If you just want to quickly check snapshot of prices without regard for the economy of your particular server, just check &lt;a href=&quot;http://www.wowhead.com/item=58087&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowhead&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DuAK0.png&quot; alt=&quot;WoWhead screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wowhead displays the items vendor value, as well as the average auction buyout price across &lt;em&gt;all&lt;/em&gt; servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this information is sub-par in that not every servers economy is the same, and in fact substantial price swings occur across realms. Also, for items that are less frequently traded, there may be little to no data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want a more detailed picture, you need to go to the source from which WoWhead derives it's average; &lt;a href=&quot;http://theunderminejournal.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Undermine Journal&lt;/a&gt; by contrast, provides a much more comprehensive picture, giving you price history and current pricing data for any item, specific to your realm and faction, as well as the cost of component materials for crafted items, should you wish to just produce them yourself or ask a friend to. Additionally, TUJ distributes an add-on that will allow you to view historic data for an item in game while browsing the AH.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QVxVL.png&quot; alt=&quot;TUJ Screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see from this screenshot, The Undermine Journal is far more detailed, as well as providing a more specific and accurate picture -  for instance, the item in question (Flask of the Winds again), is roughly 30% more expensive at the Ysera-Alliance auction house than Wowheads average across realms indicated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;https://eu.theunderminejournal.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;European players will note that TUJ EU site is found here&lt;/a&gt;.)&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2014-10-23T01:20:03.140" LastActivityDate="2014-10-23T01:20:03.140" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26769" PostTypeId="1" AcceptedAnswerId="26773" CreationDate="2011-07-26T19:02:36.233" Score="9" ViewCount="7257" Body="&lt;p&gt;Has anyone built a web interface for Dwarf Fortress?&lt;/p&gt;&#xA;" OwnerUserId="3922" LastActivityDate="2014-01-30T20:22:34.373" Title="Does an online/web accessible version of Dwarf Fortress exist?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ClosedDate="2015-03-10T02:33:24.110" ContentLicense="CC BY-SA 3.0" />
  <row Id="26772" PostTypeId="2" ParentId="26764" CreationDate="2011-07-26T19:13:44.300" Score="2" Body="&lt;p&gt;Distract the laser towers.  Overwhelm them with a bunch of swarm missiles, wasps work great in that regard, and then sneak in a slower missile with a big punch.  This tactic is pretty great overall whenever you use missiles.  Wasps are one of my favorite missiles for distraction due to its relatively high speed and the swarm capability.  Not to mention they can be 'shotgunned' at nearby m5 and m4s to take them out fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are in a M6 or higher, you can pretty much ignore the return fire and take it out fairly fast.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-07-26T19:13:44.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26773" PostTypeId="2" ParentId="26769" CreationDate="2011-07-26T19:33:24.283" Score="9" Body="&lt;p&gt;&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=50643.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;DFTerm2&lt;/a&gt; (usually used to play Dwarf Fortress running on another machine via a telnet client) has a browser interface that can be used to watch/play through flash. I haven't used it myself but I know quite a few people use DFTerm itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, DFTerm2 has now ceased development.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Configuring the browser interface for access is highly dependent on your own network setup and probably another question entirely.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2014-01-30T20:22:34.373" LastActivityDate="2014-01-30T20:22:34.373" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26776" PostTypeId="1" CreationDate="2011-07-26T20:15:01.343" Score="3" ViewCount="2674" Body="&lt;p&gt;I've discovered that my PC ignores the input from my gamepad, a Logitech Rumblepad 2 model #: G-UF13 (corded, not wireless), when I play games with the gamepad in windowed mode. My monitors are currently set to turn off after 10 minutes of inactivity, so at the 10 minute mark, bam, the screens go black, which can be kind of irritating when you're in the middle of a fight. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running Windows 7 64-bit Ultimate Edition SP1. I have the Logitech Profiler software installed, and there are no options in the program concerning power management. I looked up the profile for the controller in my Device Manager under Human Interface Devices searching for the option to let the device wake my PC with no luck either. Am I looking in the wrong place?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Gr8KX.jpg&quot; alt=&quot;no power management options to be found :(&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get my PC to recognize my gamepad's input? The problem does not exist in fullscreen mode for games, only windowed. Some of the games I run in windowed mode because either their resolutions are small enough to render my second monitor nigh useless when playing fullscreen or their graphics become stretched, so fullscreen isn't really a comfortable option for me.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="28182" LastEditDate="2013-10-21T22:59:14.647" LastActivityDate="2014-02-04T09:13:59.763" Title="Why does power management ignore Logitech Rumblepad 2 input in windowed mode?" Tags="|technical-issues|controllers|windows-7|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26781" PostTypeId="2" ParentId="25348" CreationDate="2011-07-26T21:02:21.580" Score="1" Body="&lt;p&gt;Blizzard had said that they were turning off point increase/decrease because of instability with the servers. They don't want a bunch of people complaining because they lost points due to disconnects. The downtime was pretty short if I remember, which is why it probably only happened for a few games.&lt;/p&gt;&#xA;" OwnerUserId="11268" LastActivityDate="2011-07-26T21:02:21.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26784" PostTypeId="2" ParentId="26743" CreationDate="2011-07-26T23:36:05.103" Score="5" Body="&lt;p&gt;So I didn't find a full solution to this problem but I did find the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you build a chest on top of sand, that top layer of sand will not fall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this doesn't prevent you from having to dig out most of the sand, it does allow you to preserve a top layer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can try digging deep enough so there is no sand, but I believe the guaranteed level is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;Small   ~700 ft&#xA;Medium   ~850 ft&#xA;Large    ~1000 ft&lt;/pre&gt;&#xA;" OwnerUserId="102" LastEditorUserId="18" LastEditDate="2011-07-30T04:12:04.850" LastActivityDate="2011-07-30T04:12:04.850" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26785" PostTypeId="2" ParentId="26723" CreationDate="2011-07-26T23:43:18.657" Score="3" Body="&lt;p&gt;There isn't a way to do this, unfortunately, unless someone goes and deciphers the savegame format and figures out where the hardcore mode flag is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you can do though, is export the character, then import them into a savegame that is not on hardcore mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do this, you keep your skills, attributes, money, and experience, but you lose your reputation, honour, army, and items. Its not really a great method, but if you're attached to your character, its a better alternative than starting over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the steps to take to export your character and import them into a non-hardcore save:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Load up your hardcore save&lt;/li&gt;&#xA;&lt;li&gt;Go to the Character tab&lt;/li&gt;&#xA;&lt;li&gt;Click on the Statistics button&lt;/li&gt;&#xA;&lt;li&gt;Click on Export Character&lt;/li&gt;&#xA;&lt;li&gt;Return to the main menu&lt;/li&gt;&#xA;&lt;li&gt;Make a new non-hardcore mode character &lt;strong&gt;with the same name as your old character&lt;/strong&gt; (don't worry about the stats and stuff, they get imported)&lt;/li&gt;&#xA;&lt;li&gt;Play through until you get outside the city&lt;/li&gt;&#xA;&lt;li&gt;Go to the character tab&lt;/li&gt;&#xA;&lt;li&gt;Click on the Statistics button&lt;/li&gt;&#xA;&lt;li&gt;Click on Import Character&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I know this isn't exactly what you want, but its about as close as you can get.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2011-07-26T23:43:18.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26787" PostTypeId="1" AcceptedAnswerId="27069" CreationDate="2011-07-27T00:54:07.530" Score="4" ViewCount="4463" Body="&lt;p&gt;It didn't take me too long to clear the first three levels (lite/free/demo version of Hex Defense) in &quot;Easy&quot; mode.  But I've been trying for days to play in &quot;Hard&quot; mode and can not get past even the first level, &quot;Pinball.&quot;  The highest I can make is 17 waves.&#xA;Is there something wrong with my strategy?  My basic approach is to make alleys to try to maximize the Laser towers.  I've tried both upgrading fewer towers, as well as just planting lots of weak towers.  One thing I don't understand is the blue pulser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;screenshot at &lt;a href=&quot;http://www.flickr.com/photos/markhud/5979386743/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.flickr.com/photos/markhud/5979386743/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Update: after learning and applying the tips below, I decided the game was fun enough to buy the full version. &lt;/p&gt;&#xA;" OwnerUserId="11274" LastEditorUserId="11274" LastEditDate="2012-12-28T06:57:08.053" LastActivityDate="2012-12-28T06:57:08.053" Title="Is it possible to clear Hex Defense levels in &quot;hard&quot; mode?" Tags="|android|hexdefense|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26790" PostTypeId="2" ParentId="26753" CreationDate="2011-07-27T02:30:06.513" Score="1" Body="&lt;p&gt;&lt;strong&gt;Oblivion mod manager&lt;/strong&gt; &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=2097&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.tesnexus.com/downloads/file.php?id=2097&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher's data files selector, or as a more advanced mod manager when mods are specially packed into omod files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also included are several utilities, such as a BSA unpacker, &lt;strong&gt;save file manager for syncing your active plugin list to a save game&lt;/strong&gt;, conflict detector, archiveinvalidation.txt generator and more.&lt;/p&gt;&#xA;" OwnerUserId="5429" LastActivityDate="2011-07-27T02:30:06.513" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26794" PostTypeId="2" ParentId="26491" CreationDate="2011-07-27T05:12:13.367" Score="1" Body="&lt;p&gt;Unfortunately, the only way to acquire diamonds is to buy them. In the past, you used to be able to purchase diamonds on the Auction House with gold, but this was supposedly changed due to the amount of &quot;gold farmer bots.&quot; &lt;/p&gt;&#xA;" OwnerUserId="10739" LastActivityDate="2011-07-27T05:12:13.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26795" PostTypeId="1" AcceptedAnswerId="26805" CreationDate="2011-07-27T05:16:54.580" Score="3" ViewCount="16745" Body="&lt;p&gt;I'm curious as to what the minimum internet speed is to allow access to Xbox Live. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What minimum speed does it require?&lt;/p&gt;&#xA;" OwnerUserId="11279" LastEditorUserId="14775" LastEditDate="2013-05-02T22:11:17.580" LastActivityDate="2017-01-06T22:55:13.360" Title="What is the minimum required speed for Xbox live?" Tags="|wifi|xbox-360|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26796" PostTypeId="2" ParentId="24801" CreationDate="2011-07-27T05:32:31.580" Score="2" Body="&lt;p&gt;If the server allows flight, you could equip yourself with there flight mod and fly to safety.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you have to do is Google &quot;Zombe Mod Pack&quot; and you'll get instructions on how to do that. Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="11279" LastActivityDate="2011-07-27T05:32:31.580" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26797" PostTypeId="1" AcceptedAnswerId="26832" CreationDate="2011-07-27T05:46:20.980" Score="5" ViewCount="3312" Body="&lt;p&gt;I am deciding whether to switch my vanilla server over to a Bukkit server. I did upgrade to the development build of Java 7 which did give me a slight performance boost. Just wondering if anyone has seen noticeable performance or stability difference between the two.&lt;/p&gt;&#xA;" OwnerUserId="11282" LastEditorUserId="52800" LastEditDate="2013-10-23T09:55:53.787" LastActivityDate="2015-05-14T01:42:46.830" Title="Are there performance and stability differences between vanilla and Bukkit servers?" Tags="|minecraft-java-edition|minecraft-bukkit|performance|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26798" PostTypeId="1" AcceptedAnswerId="26874" CreationDate="2011-07-27T07:02:53.763" Score="16" ViewCount="9373" Body="&lt;p&gt;Officially:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[a submarine] is invisible to most units - except for destroyers and other Submarines - until it attacks.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, I've noticed that other naval units can see non-attacking submarines if they are adjacent to them, even if said units are just embarked workers. I also noticed I can sometimes see submarines if they're adjacent to my borders. What is the full list of situations in which a submarine is revealed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what does &quot;until it attacks&quot; mean? If a submarine attacks, is it visible until the beginning of the next turn, or until it moves again? What if it has the logistics promotion and it moves away immediately after its attack, is it still visible?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-07-27T07:18:31.317" LastActivityDate="2013-05-19T19:15:43.133" Title="When are submarines visible?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26799" PostTypeId="2" ParentId="26743" CreationDate="2011-07-27T07:26:51.480" Score="2" Body="&lt;p&gt;The only way to do this (in single player) would be &lt;a href=&quot;http://en.wikipedia.org/wiki/Tunnel#Cut-and-cover&quot; rel=&quot;nofollow noreferrer&quot;&gt;cut and cover&lt;/a&gt;, i.e. (for bottom up)&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;dig all the sand out to the level of the tunnel floor&lt;/li&gt;&#xA;&lt;li&gt;create a tunnel roof out of stone or dirt&lt;/li&gt;&#xA;&lt;li&gt;backfill the space above the tunnel roof with your vast reserves of sand&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Which would take a lot longer than simply going around the desert one way or other. however it is possible if you really want a same level tunnel across the world.&lt;/p&gt;&#xA;" OwnerUserId="4818" LastEditorUserId="4818" LastEditDate="2011-07-31T10:38:13.897" LastActivityDate="2011-07-31T10:38:13.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26801" PostTypeId="1" AcceptedAnswerId="26810" CreationDate="2011-07-27T07:35:42.007" Score="9" ViewCount="1521" Body="&lt;p&gt;After solving the first few levels in Crayon Physics my &quot;world map&quot; looks like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jVTrg.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears I earned two flags on the first level, one flag on the following two, no flag for the fourth, then I earned two flags and... a ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that just cosmetic, or does it depend on how well I did? If so, how can I improve this score?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-07-27T08:01:38.473" LastActivityDate="2011-07-27T16:20:24.253" Title="What affects your &quot;pass grade&quot; in Crayon Physics Deluxe?" Tags="|crayon-physics-deluxe|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26802" PostTypeId="2" ParentId="6388" CreationDate="2011-07-27T08:06:41.917" Score="2" Body="&lt;p&gt;Even if you do nothing, goblins will eventually get bored and go home on their own. It may take more than a year, and most likely your dorfs will have emo'd themselves to death in the meantime because they can't go outside. Plus, while they're hanging around, no merchants will show up. If you're reliant on merchants for something important like wood, this may present a problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it is usually much more effective to try and kill some of them. A siege squad that has lost its captain or more than half of its members will usually retreat. However, a siege squad whose captain has been caught in a cage trap will just stand around him, effectively forever. If you can arrange for the marksdwarves to be able to shoot at them while they're standing around, this should work quite well.&lt;/p&gt;&#xA;" OwnerUserId="8901" LastActivityDate="2011-07-27T08:06:41.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26804" PostTypeId="2" ParentId="26797" CreationDate="2011-07-27T09:58:07.030" Score="0" Body="&lt;p&gt;The Bukkit server works really well, the Performance of the bukkit server is very good. But it really depends on the mods you might install via the bukkit server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We have not seen any noticeable performance issues, and it is very stable! The mods might be unstable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We run on Ubuntu with minecraft on Ramdisk!&lt;/p&gt;&#xA;" OwnerUserId="8416" LastActivityDate="2011-07-27T09:58:07.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26805" PostTypeId="2" ParentId="26795" CreationDate="2011-07-27T10:56:46.997" Score="7" Body="&lt;p&gt;It's really difficult to say as it depends on so many other different factors as well. At first glance your download speed look acceptable, but upload speed is pretty low and your ping is fairly high as well which will both have an impact. There's also the issue of contention, which may see your broadband speeds rise\fall depending on how many other households are using the line at that particular time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then there's the type of game\service you want to use. Some games require more bandwidth than others, for example a first person shooter game will require a lot more than say, a turn based game like Uno. Streaming films also requires a lot, depending on the quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So taking into account these factors here's my recommendation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heavy bandwidth games (COD, Halo):&lt;/strong&gt; Most likely have lag, and be hard to play online&lt;br&gt;&#xA;&lt;strong&gt;Medium bandwidth games (Mortal Kombat, SFIV):&lt;/strong&gt; Should be fine, may have some lag&lt;br&gt;&#xA;&lt;strong&gt;Low bandwidth games (Uno, Texas Hold 'Em):&lt;/strong&gt; Should be fine&lt;br&gt;&#xA;&lt;strong&gt;Movies:&lt;/strong&gt; May struggle with buffering and stutter&lt;/p&gt;&#xA;&#xA;&lt;p&gt;although don't take this as definitive, you can hook up to xbox live for free and you usually get a months free gold membership too so you can test out some online gaming before you commit to a paid membership, and I'd advise you ultimately to do this.&lt;/p&gt;&#xA;" OwnerUserId="2315" LastActivityDate="2011-07-27T10:56:46.997" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26807" PostTypeId="1" AcceptedAnswerId="26808" CreationDate="2011-07-27T12:45:59.087" Score="6" ViewCount="6657" Body="&lt;p&gt;My daughter is currently playing through Super Paper Mario on the Wii and has reached Chapter 2-2, the one where you &quot;break&quot; the vase and are put to slave labour to earn a million Rubees... unless you're smart enough to escape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is for the life of me I can't remember how to get the codes to the door on the 2nd floor or the vault hidden on the 3rd (and she won't let me take the controller and work it out for her).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had a look at a few walkthroughs and they all just &lt;em&gt;give you the code&lt;/em&gt; for the vault.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, outside of this obvious cheat, how would you legitimately get the codes for the doors?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="8350" LastEditDate="2012-11-14T14:17:26.457" LastActivityDate="2012-11-14T14:17:26.457" Title="How do I legitimately find the codes for the door and vault in chapter 2-3?" Tags="|super-paper-mario|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26808" PostTypeId="2" ParentId="26807" CreationDate="2011-07-27T13:01:00.133" Score="4" Body="&lt;p&gt;Well, it involves a lot of use in the rubees room. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a look around, there's a couple of characters that are willing to give you some &quot;info&quot; in exchange for some rupees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, earn 100 rubees in the generator room and take them to the room on the 1st floor, where the prisoner on the left will exchange them for the code to the locked room on the 2nd floor (the wheel room)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the wheel room you need to grab 10,000 rubees (doesn't take TOO long in that room) and them use them to pay the prisoner in the break room who can only be seen by flipping, here will exchange them for the code to the vault.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope all this helps.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="1485" LastEditDate="2011-07-27T13:54:14.123" LastActivityDate="2011-07-27T13:54:14.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26810" PostTypeId="2" ParentId="26801" CreationDate="2011-07-27T14:08:29.403" Score="7" Body="&lt;p&gt;Those are cosmetic. Only the stars count.&#xA;You can i&lt;a href=&quot;http://www.kloonigames.com/blog/crayonphysics/crayon-physics-deluxe-gameplay-update&quot; rel=&quot;nofollow noreferrer&quot;&gt;mprove your score&lt;/a&gt; by finishing a round in one of the following ways.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Hole in one - for this, you have to get the star by drawing a single line&lt;/li&gt;&#xA;&lt;li&gt;Old School, and - for this, you shouldn't touch the ball or draw any pins&lt;/li&gt;&#xA;&lt;li&gt;Awesome - the user marks a solution &quot;awesome&quot;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can look for some sample solutions on youtube walkthroughs for each. :)&lt;/p&gt;&#xA;" OwnerUserId="11288" LastActivityDate="2011-07-27T14:08:29.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26811" PostTypeId="1" CreationDate="2011-07-27T15:57:27.983" Score="1" ViewCount="849" Body="&lt;p&gt;I'm not sure how exactly the campaign counts difficulty completion. Rather than choosing the difficulty for the entire campaign, you choose the difficulty for individual missions, as seen below. In that screenshot, I've completed the first 3 missions in the campaign on Easy. If I were to switch to Medium for one mission, what would happen when I finish the campaign? Will it take the majority of missions I've completed on a certain difficulty?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/h3YV1.jpg&quot; alt=&quot;campaign difficulty selection&quot; /&gt;&#xA;In the medal section, there's a series of medals from bronze to gold for completing all campaign missions. If I complete the campaign on Medium, will I be rewarded the silver Medium medal &lt;em&gt;and&lt;/em&gt; the bronze Easy medal, or will I have to do a separate playthrough on Easy?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/azTox.jpg&quot; alt=&quot;campaign medal awards&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;I can't find anywhere ingame where it explains how exactly the difficulty works in regards to overall campaign progress and medal awards.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-27T15:57:27.983" Title="How does the campaign award difficulty medals in Anno 1404?" Tags="|achievements|anno-1404|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26812" PostTypeId="1" AcceptedAnswerId="26828" CreationDate="2011-07-27T16:08:26.527" Score="25" ViewCount="3623" Body="&lt;p&gt;Am I the only one who misses Microsoft Pinball?  Will the XP version work on Windows Vista or Windows 7?&lt;/p&gt;&#xA;" OwnerUserId="9560" LastEditorUserId="4797" LastEditDate="2013-02-24T02:57:31.910" LastActivityDate="2013-02-24T02:57:31.910" Title="I miss Microsoft Pinball. Is it available for Windows Vista or Windows 7?" Tags="|windows-7|backwards-compatibility|windows-vista|microsoft-pinball|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26813" PostTypeId="2" ParentId="26411" CreationDate="2011-07-27T16:11:40.440" Score="1" Body="&lt;p&gt;The PSP runs on an 802.11b network.  If you are running your router exclusively in 54Mbps mode, that means 802.11g.  I have found that even running pure 802.11g networks sometimes my PSP can scan them, but not connect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are not running any security, you should be able to connect your PSP to your wifi network.  Commenters on a previous answer mentioned you can (or cannot) connect to an unsecured access point.  I have found that there is some credibility to this.  I have had issues in the past, connecting to my own unsecured AP.  It does not happen in all cases however, and I would suggest that you TRY WEP encryption, if you're currently using unsecured wifi.  Specifically WEP because it tends to have the best success rate with PSP connections--again, this is just my experience.  WPA has worked for me, but WEP tends to work more smoothly.  Additionally, as a troubleshooting step, you may want to try &quot;b-only&quot; mode, if your router has it.  I do not recommend staying in this mode, but some devices use mixed mode in an imperfect manner, and it can cause issues with older b-wireless devices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PSP's networking is pretty flawed, to be quite honest.  There are a lot of (disappointing) shortcomings, in my opinion, but there is no real reason why your setup SHOULDN'T work, as is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck to you.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2011-07-27T16:11:40.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26814" PostTypeId="2" ParentId="26812" CreationDate="2011-07-27T16:14:50.203" Score="3" Body="&lt;p&gt;Well, for what it's worth... &lt;a href=&quot;http://mspinball.weebly.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mspinball.weebly.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've not tried it or anything, and really don't plan to, but there it is. One of those &quot;at your own risk&quot; deals.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-07-27T16:14:50.203" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="26816" PostTypeId="2" ParentId="26801" CreationDate="2011-07-27T16:20:24.253" Score="1" Body="&lt;p&gt;If you have two flags on one level, you can click the level then the 'solutions tab' and mark your solution as 'awesome'. This gives you one orange flag for the level, and an extra star.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-07-27T16:20:24.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26817" PostTypeId="2" ParentId="26705" CreationDate="2011-07-27T16:24:59.637" Score="2" Body="&lt;p&gt;Terran infantry has amazing DPS. The problem is that getting that DPS usually involves clumping your units which is suicide against a large number of colossi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key here is positioning. You must snipe observers over your army to keep your opponent in the dark as to where your army is. Next is spreading your units BEFORE the fight. If you try to spread during, you will likely be too slow and subsequently forcefielded into a barbecue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a good spread, you can simply stim and attack-move. In fact it really is that simple. It's the Protoss's job to not walk into a spread out Terran infantry army. Because if he does, your stim and concussive shells will incur heavy losses on his end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're pushing 200/200, it's much more important to spend 5 seconds properly spreading your units than to eek out 3 more marauders into your army. There's a fine balance between macro and micro.&lt;/p&gt;&#xA;" OwnerUserId="11292" LastActivityDate="2011-07-27T16:24:59.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26819" PostTypeId="1" AcceptedAnswerId="26853" CreationDate="2011-07-27T17:03:04.183" Score="5" ViewCount="993" Body="&lt;p&gt;The new 0.2 version of Desktop Dungeons has a new special level called the Boss Hive.  The special feature of this dungeon is that it includes all possible monster types, and all monsters (regardless of level) are given the same bonuses that the boss monster of that type gets.  This means extra damage, extra hit points, and extra special abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to unlock the new class in the 0.2 version, you need to beat Boss Hive with 4 different classes.  So which classes are best suited to this environment?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-07-29T11:38:47.113" Title="What classes are best for beating the Boss Hive?" Tags="|desktop-dungeons-2010|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26820" PostTypeId="1" AcceptedAnswerId="26821" CreationDate="2011-07-27T17:46:28.313" Score="8" ViewCount="519" Body="&lt;p&gt;I'm playing through the first Commander Keen and sick of falling on clam shells. How do I turn on GOD mode? &lt;/p&gt;&#xA;" OwnerUserId="11290" LastEditorUserId="2862" LastEditDate="2012-09-18T10:45:42.377" LastActivityDate="2012-09-18T10:45:42.377" Title="How do I turn on GOD mode in the first Commander Keen?" Tags="|commander-keen|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26821" PostTypeId="2" ParentId="26820" CreationDate="2011-07-27T17:49:49.403" Score="11" Body="&lt;p&gt;Press &lt;kbd&gt;G&lt;/kbd&gt;+&lt;kbd&gt;O&lt;/kbd&gt;+&lt;kbd&gt;D&lt;/kbd&gt;, all at the same time. I believe you can do this at any point in the game. There should be a notification that pops up when you've done this successfully. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also press &lt;kbd&gt;C&lt;/kbd&gt;+&lt;kbd&gt;T&lt;/kbd&gt;+&lt;kbd&gt;space&lt;/kbd&gt;, all at the same time, to get the pogo stick, full ammo, and all key cards. You will still be vulnerable to enemies in this mode.&lt;/p&gt;&#xA;" OwnerUserId="11014" LastActivityDate="2011-07-27T17:49:49.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26822" PostTypeId="1" AcceptedAnswerId="26824" CreationDate="2011-07-27T17:51:29.590" Score="3" ViewCount="866" Body="&lt;p&gt;I recently purchased the classic Konami X-Men Arcade Game for the iPhone and have been playing through it. I have noticed that some characters are easier to control and fight with than others. For example, it seems like Nightcrawler can handle front and back basic attacks more deftly than, for instance, Dazzler. Using the same playing technique, the fighting outcome differs from character to character. Are the six playable characters really different, or is it just my own subconscious bias towards Nightcrawler that makes me believe he is the best?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; I am referencing basic attacks, not their super special mutant powers. As in, punching/throwing/jumping/kicking/jump kicking ability.&lt;/p&gt;&#xA;" OwnerUserId="11290" LastEditorUserId="4797" LastEditDate="2013-05-01T11:59:29.823" LastActivityDate="2013-05-01T11:59:29.823" Title="Do the characters in the classic X-Men arcade game have different fighting capabilities?" Tags="|arcade|x-men|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26823" PostTypeId="2" ParentId="8514" CreationDate="2011-07-27T17:52:49.300" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://virtonomicsfan.wordpress.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This website&lt;/a&gt; holds a number of tutorials, walkthroughs and video links for Virtonomics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click '&lt;a href=&quot;http://virtonomicsfan.wordpress.com/page/2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Previous Entries&lt;/a&gt;' at the bottom of the page to see more (I missed this at first glance).&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-07-27T17:52:49.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26824" PostTypeId="2" ParentId="26822" CreationDate="2011-07-27T19:05:58.790" Score="1" Body="&lt;p&gt;Each mutant has similar basic punches, throws, and attacks, but each has a unique mutant power to destroy their foes. Cyclops uses an optic blast, Storm calls a tornado to kills enemies, Nightcrawler teleports and destroys enemies on screen, etc... Mutant powers are the only things that truly distinguish one X-Man from the next, as all other attacks are the same for each character.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-07-27T19:05:58.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26825" PostTypeId="5" CreationDate="2011-07-27T19:22:57.387" Score="0" Body="&lt;p&gt;Arcade video games are video games that are housed in an arcade cabinet, are coin-operated or accept other kinds of payment, and are typically found with other arcade games in public establishments such as arcades, amusement parks, restaurants, bars, and other entertainment venues.&lt;/p&gt;&#xA;&lt;h3&gt;Tag usage guidance&lt;/h3&gt;&#xA;&lt;p&gt;Use the &lt;a href=&quot;/questions/tagged/arcade&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;arcade&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;arcade&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-arcade-tooltip-container&quot;&gt;arcade&lt;/a&gt; tag only for questions about arcade gaming as a platform, or arcade gaming in general. This includes questions about arcade game hardware or, for multi-platform games, questions about a game’s arcade-specific features or interactions. Otherwise, do not use this tag, and just mention that you are playing the arcade version of a game in the question body without using the &lt;a href=&quot;/questions/tagged/arcade&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;arcade&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;arcade&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-arcade-tooltip-container&quot;&gt;arcade&lt;/a&gt; tag. See the relevant Arqade Meta post regarding the policy on platform tagging for more information: &lt;a href=&quot;https://gaming.meta.stackexchange.com/a/4639&quot;&gt;Platform Tags are Useless&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Use &lt;a href=&quot;/questions/tagged/emulation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;emulation&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;emulation&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-emulation-tooltip-container&quot;&gt;emulation&lt;/a&gt; for questions about playing arcade games on emulators.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="4797" LastEditDate="2023-07-16T12:20:47.447" LastActivityDate="2023-07-16T12:20:47.447" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="26826" PostTypeId="4" CreationDate="2011-07-27T19:22:57.387" Score="0" Body="Use this tag only for questions about arcade gaming as a platform, or arcade gaming in general. Otherwise, do not add this tag to your question and just state that you are playing the arcade version of a game in the question body without using the tag. Use [emulation] for questions about playing arcade games in emulators." OwnerUserId="8366" LastEditorUserId="4797" LastEditDate="2023-07-16T12:20:47.447" LastActivityDate="2023-07-16T12:20:47.447" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="26827" PostTypeId="2" ParentId="15174" CreationDate="2011-07-27T19:37:50.543" Score="12" Body="&lt;p&gt;As for version 2.0 (rewritten in C++), the save lies in:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;%userprofile%\Documents\VVVVVV\Saves&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is where the Desura version puts the save. And Steam. &#xA;I believe the HIB version puts it at the same location. &lt;/p&gt;&#xA;" OwnerUserId="3921" LastEditorUserId="12306" LastEditDate="2012-09-23T16:02:46.927" LastActivityDate="2012-09-23T16:02:46.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26828" PostTypeId="2" ParentId="26812" CreationDate="2011-07-27T19:37:54.637" Score="17" Body="&lt;p&gt;If you have a copy of Windows XP lying around, you can simply copy the &quot;C:\Program Files\Windows NT\pinball&quot; folder in its entirety to anywhere on your Windows 7 machine and run pinball.exe. No compatibility mode needed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is very easy if you have Windows XP Mode installed. I just tested this on my Windows 7 x64 machine and it works great. Don't bother with third party clones.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-07-27T19:37:54.637" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="26829" PostTypeId="2" ParentId="25975" CreationDate="2011-07-27T19:58:10.180" Score="3" Body="&lt;p&gt;I guess I can actually answer this now. Players in the game chat claim that it only works for Facebook. Having checked all screens and buttons, I have not found a way to view replays or share them.&lt;/p&gt;&#xA;" OwnerUserId="7638" LastActivityDate="2011-07-27T19:58:10.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26830" PostTypeId="1" AcceptedAnswerId="72565" CreationDate="2011-07-27T20:10:22.127" Score="4" ViewCount="189" Body="&lt;p&gt;I'm running into a strategy bottleneck when I'm trying to exist as a solo nation and not a conglomorate and be at all competitive overall.  If one tries to focus on keeping up in science or culture early game you end up getting extremely limited late game by having a severe population gimp due to having to overspecialize early on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if anyone else has ran into this and has anyone found what would be an acceptable way to get around this for a solo nation?  (Hard to speed test these since only one game can go on at a time).&lt;/p&gt;&#xA;" OwnerUserId="7998" LastEditorUserId="207" LastEditDate="2011-07-28T13:44:19.487" LastActivityDate="2014-01-13T10:08:19.077" Title="Can I win a game of CivWorld as a solo nation?" Tags="|civworld|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26832" PostTypeId="2" ParentId="26797" CreationDate="2011-07-27T21:02:04.807" Score="1" Body="&lt;p&gt;The core CraftBukkit server (Bukkit's implementation) itself is equivalent from my experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But since anyone that can copy/paste Java can create a plugin, it really depends on which plugins you use.  It pays to do your research here and understand the impact of each plugin you decide to install.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can sort of rely on the most popular plugins (plugins with threads that have a lot of comments compared to others) to be fairly reliable.  If you start delving into lesser used plugins, spend the time to read the entire thread and understand exacly what the developer is trying to accomplish.  If you have any coding experience at all, look through the source code to get an idea of what it exactly does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I would say in summary is that a significant portion of most servers (small, medium, and large) run CraftBukkit successfully.  There are problems for sure, but there are problems with Vanilla also.  Nothing's perfect.&lt;/p&gt;&#xA;" OwnerUserId="7511" LastActivityDate="2011-07-27T21:02:04.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26834" PostTypeId="1" AcceptedAnswerId="26837" CreationDate="2011-07-27T21:57:05.707" Score="1" ViewCount="631" Body="&lt;p&gt;I know the main ranking list is the one shown when the game ends, but it's bothering me why some heroes almost always have the most unit production value. Since no one can really create units in DotA, what does it represent?&lt;/p&gt;&#xA;" OwnerUserId="8079" LastEditorUserId="274" LastEditDate="2011-07-27T22:41:48.807" LastActivityDate="2011-07-27T22:41:48.807" Title="What does &quot;unit production&quot; mean in the post-game stats after playing DotA?" Tags="|mods|dota|warcraft-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26835" PostTypeId="2" ParentId="16725" CreationDate="2011-07-27T22:00:01.337" Score="1" Body="&lt;p&gt;I recall using primarily charge kicks against her (and most other bosses, if I wanted to grapple them). Avoid her attacks until there's an opening (like right after she throws something), then hold B (on the Wii remote; I don't know the new controls) to do a charged kick. This should stun her and let you get a wrestling move in. You can use the katana as a lead-in if you want, but the kick is the important part. Make sure you're in the correct high vs. low stance as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're having trouble with the holes, swinging the beam katana will reveal them &lt;em&gt;before&lt;/em&gt; you fall in.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2012-01-25T20:51:16.190" LastActivityDate="2012-01-25T20:51:16.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26837" PostTypeId="2" ParentId="26834" CreationDate="2011-07-27T22:05:31.170" Score="3" Body="&lt;p&gt;Unit Production is just a hold-over from the fact that this is a Warcraft 3 map - the stat is standard in the normal game. It does have a disproportionate impact on the end rankings, though, so it does heavily skew the results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certain skills of heroes in DotA are performed by essentially creating a whole bunch of units for a limitted time. For example, Dwarven Sniper's Scattershot (if he still has that, it's been a while) creates a lot of units in order to produce the effect, so he tends to be one of the &quot;high unit production&quot; heroes. The logic behind it varies based on the hero and the skill in question, but if you look at which heroes tend to have high unit production, you can usually figure out what skill is the cause of these rankings.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-27T22:05:31.170" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26839" PostTypeId="1" AcceptedAnswerId="26847" CreationDate="2011-07-27T23:01:56.020" Score="7" ViewCount="5351" Body="&lt;p&gt;Adjacent to one of my cities is one of the larger airports. Adjacent to &lt;em&gt;that&lt;/em&gt; I'd like to place as large a train station as possible. However when I attempt to place a 7x7 station I get an error message telling me the station is too spread out. How do I avoid such an error?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I also have bus and truck depots on the periphery of the airport as well.)&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="3610" LastEditDate="2012-06-22T09:59:39.353" LastActivityDate="2012-06-22T09:59:39.353" Title="How do I avoid the warning about my station being too spread out and build a bigger station?" Tags="|openttd|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26840" PostTypeId="2" ParentId="5700" CreationDate="2011-07-28T00:10:54.557" Score="0" Body="&lt;p&gt;Get a friend.  Create a custom melee game, 1v1.  Have one be terran and the other toss.  One makes ravens, the other phoenix.  Easy.  You can also get a few other in this game, like kill 20 units with a high templar, and repair 8 burning buildings. &lt;/p&gt;&#xA;" OwnerUserId="11303" LastActivityDate="2011-07-28T00:10:54.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26841" PostTypeId="1" AcceptedAnswerId="26846" CreationDate="2011-07-28T00:53:04.247" Score="10" ViewCount="3148" Body="&lt;p&gt;In Crayon Physics Deluxe, I can't draw more than one object or click the ball to get my solution to count as &quot;elegant&quot;, but I can draw pins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are pins and how do I create them?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-12-06T22:18:23.927" Title="What are pins and how do I draw them?" Tags="|crayon-physics-deluxe|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26842" PostTypeId="2" ParentId="26841" CreationDate="2011-07-28T03:03:02.590" Score="4" Body="&lt;p&gt;Pins are a small draw circle that when you put a form attached to it, it will rotate around the pin.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-07-28T03:03:02.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26844" PostTypeId="2" ParentId="1526" CreationDate="2011-07-28T05:47:58.040" Score="2" Body="&lt;p&gt;Try to be simple. In order to build a large city first plan the layout; in large cities there is always a problem of traffic. After some years of establishment build a complete education system, and try to balance your budget. Budget the school and museums to keep the check on expenditure. Now build effective hospitals and police protection. If this is a residential area there is hardly any need to build a fire station, but if required build only one at the centre. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These steps would help you to build a large city with high skyscrapers for both residential and commercial zones. If you can build landmarks it increase the desirability of commercial area. Do build parks at regular intervals, this would keep the desirability for the high zones to certain extent.&lt;/p&gt;&#xA;" OwnerUserId="11308" LastEditorUserId="8350" LastEditDate="2011-07-28T11:52:54.340" LastActivityDate="2011-07-28T11:52:54.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26845" PostTypeId="1" AcceptedAnswerId="28144" CreationDate="2011-07-28T06:47:18.520" Score="3" ViewCount="581" Body="&lt;p&gt;I just picked up Yakuza 3 and at the very beginning of the game there is a segment where you wander around Kamurocho with Haruka with the goal of letting her have a good time by visiting various restaurants/attractions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eventually, you're supposed to leave her at Emoto's clinic so that you can go somewhere on your own and advance the plot, but whenever you try and leave her there she says she wants to hang out with you some more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you can always politely refuse, I wonder, does she ever get tired and straight out agree to stay at the clinic for a while?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-08-17T11:56:18.893" Title="Does Haruka ever get tired?" Tags="|yakuza-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26846" PostTypeId="2" ParentId="26841" CreationDate="2011-07-28T07:40:25.737" Score="9" Body="&lt;p&gt;Pins are small circles that act as pivots or rotational points. To draw one, simply draw a very small circle. If you do it right, it will turn into a small, animated circle. You can then draw other objects (like hammers) which will rotate via gravity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Attaching an object to two pins makes it completely unmovable, or as far I have seen.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-07-28T07:40:25.737" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26847" PostTypeId="2" ParentId="26839" CreationDate="2011-07-28T08:07:12.357" Score="7" Body="&lt;p&gt;Assuming you don't want to break the station in to separate stations and use a load of feeder links, you will need to tweak the advanced option that limits your maximum station spread.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &lt;a href=&quot;http://wiki.openttd.org/Advanced_Settings/Stations#Max_station_spread&quot; rel=&quot;noreferrer&quot;&gt;advanced setting&lt;/a&gt; (specifically &lt;code&gt;Stations&lt;/code&gt;→&lt;code&gt;Max station spread&lt;/code&gt;) can be adjusted to values between 4 and 64, with a default of 12, and determines the maximum size square that can be allowed to bound each station (whether compound or not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The recommendation is to &lt;em&gt;only&lt;/em&gt; increase this if you are using the YAPF pathfinder, but this is the default so if you've never tweaked that setting there's no need to worry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, you can see the wiki entries for the &lt;a href=&quot;http://wiki.openttd.org/Advanced_Settings/Stations#Max_station_spread&quot; rel=&quot;noreferrer&quot;&gt;setting&lt;/a&gt; and &lt;a href=&quot;http://wiki.openttd.org/Change_station_spread&quot; rel=&quot;noreferrer&quot;&gt;station spread&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need a station larger than 64 by 64, well then I think you're stuck (and possibly doing it wrong).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-07-28T08:07:12.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26848" PostTypeId="1" CreationDate="2011-07-28T08:13:58.290" Score="2" ViewCount="1464" Body="&lt;p&gt;I'm a little confused about the EDF games storywise. Is Global Defence Force, Earth Defence Force 2017, Earth Defence Force - Insect Armageddon, etc. stand alone or are they connected storywise?&lt;/p&gt;&#xA;" OwnerUserId="10573" LastEditorUserId="1787" LastEditDate="2012-11-14T21:46:22.900" LastActivityDate="2014-04-04T16:24:58.650" Title="Is there a chronological order to the Earth Defence Force series?" Tags="|earth-defense-force|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26849" PostTypeId="1" AcceptedAnswerId="26949" CreationDate="2011-07-28T09:37:30.277" Score="2" ViewCount="10431" Body="&lt;p&gt;&lt;em&gt;Dragon Age II: Legacy&lt;/em&gt; allows you to choose whomever you want for your party makeup, but there seems to be a few choices that provide more flavor than others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, Varric has a ton of cutscene dialogue (at least early on) and one of the achievements/trophies for the DLC requires Bethany/Carver to be in your party when you complete all the quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, Merrill doesn't seem to have any cutscene dialogue (again, at least early on), and just acts as a bit player, not even acknowledging a prior relationship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do any of the other companions play more of a role in the DLC? Or are the only two important characters &lt;em&gt;per se&lt;/em&gt; Varric and Bethany/Carver?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-08-10T14:58:51.660" Title="Which companions play a substantive role in the Legacy DLC?" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26851" PostTypeId="5" CreationDate="2011-07-28T10:18:19.513" Score="0" Body="&lt;p&gt;&lt;strong&gt;Assassin's Creed II&lt;/strong&gt; is the second game in the main &lt;strong&gt;Assassin's Creed&lt;/strong&gt; series by Ubisoft. The game picks up immediately where &lt;strong&gt;Assassin's Creed&lt;/strong&gt; ended, with Desmond's escape from Abstergo. From there, a new ancestor is introduced: &lt;strong&gt;Ezio Auditore da Firenze&lt;/strong&gt;. The game is set in the early Italian Renaissance.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; November 17, 2009&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platforms:&lt;/strong&gt; PS3, Xbox 360, PC, Mac&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://montreal.ubisoft.com/en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft Montreal&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ubi.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Assassin&amp;#39;s_Creed_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://assassinscreed.ubi.com/ac3/en-gb/games/assassins-creed-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Assassin&amp;#39;s_Creed_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin's Creed II Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/assassins-creed-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin's Creed II Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="90028" LastEditDate="2014-11-13T11:57:35.920" LastActivityDate="2014-11-13T11:57:35.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26852" PostTypeId="4" CreationDate="2011-07-28T10:18:19.513" Score="0" Body="Assassin's Creed II is the second game in the main Assassin's Creed series by Ubisoft. The game picks up immediately where Assassin's Creed ended, with Desmond's escape from Abstergo. From there, a new ancestor is introduced: Ezio Auditore da Firenze in the early Italian Renaissance." OwnerUserId="9300" LastEditorUserId="90028" LastEditDate="2014-11-13T11:57:38.523" LastActivityDate="2014-11-13T11:57:38.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26853" PostTypeId="2" ParentId="26819" CreationDate="2011-07-28T12:14:23.080" Score="1" Body="&lt;p&gt;I've had easy wins with vampires and transmuters (of course, since they're pretty overpowered) and slightly less easy wins with elf bloodmages and halfling assassins (the ones which kill lower-level monsters in one hit). The success of the bloodmage depends on the glyphs found of course (and on how early you find BURNDARAYZ)&lt;/p&gt;&#xA;" OwnerUserId="1847" LastEditorUserId="341" LastEditDate="2011-07-29T11:38:47.113" LastActivityDate="2011-07-29T11:38:47.113" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26855" PostTypeId="1" AcceptedAnswerId="26856" CreationDate="2011-07-28T14:59:53.337" Score="5" ViewCount="2368" Body="&lt;p&gt;I've searched much of the galaxy, probably more than 100 sectors, but I haven't found any shipyards producing orbital weapons platforms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would love to get one of these to upgrade the defenses around my factories and to hold spare weapons and drones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can a player purchase or build a small, medium, or large orbital weapons platform?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or are orbital weapons platforms only for the AI-controlled Core Sectors?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3610" LastEditDate="2012-06-06T15:37:02.850" LastActivityDate="2012-06-06T15:37:02.850" Title="Where can an Orbital Weapons Platform be purchased?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26856" PostTypeId="2" ParentId="26855" CreationDate="2011-07-28T15:14:47.970" Score="3" Body="&lt;p&gt;A quick look at the Egosoft forums turns up &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=226074&quot; rel=&quot;nofollow noreferrer&quot;&gt;a&lt;/a&gt; &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=225968&quot; rel=&quot;nofollow noreferrer&quot;&gt;few&lt;/a&gt; &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=256341&quot; rel=&quot;nofollow noreferrer&quot;&gt;posts&lt;/a&gt; that indicate that it is not possible for the player to control an Orbital Weapons Platform - they cannot be purchased or captured.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;However&lt;/em&gt;, there are also posts on the forum that indicate that mods or scripts can be used to add this functionality to the game, but I don't currently have the game available to test any of them and I'm not going to recommend any of them blind - but have a look around on the forum if that's something you're interested in trying.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-07-28T15:14:47.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26857" PostTypeId="1" AcceptedAnswerId="26859" CreationDate="2011-07-28T15:23:14.893" Score="7" ViewCount="1128" Body="&lt;p&gt;I was exploring Just Cause 2 after the tutorial missions, and I found that doing things like blowing up the gas station in the town next to the guy's house or picking up weapon parts increased the percentage to the location. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What is this percentage? &lt;/li&gt;&#xA;&lt;li&gt;How do I earn it? (i.e. What are the ways I    can do this? Picking&#xA;up weapon parts did, but killing the military    didn't.)&lt;/li&gt;&#xA;&lt;li&gt;What is the bonus of doing this?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-07-28T15:51:56.567" Title="What are these percentages at different locations and how do I increase them?" Tags="|just-cause-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26858" PostTypeId="2" ParentId="24209" CreationDate="2011-07-28T15:41:45.093" Score="0" Body="&lt;p&gt;Since you said that you bought this game, and it's the CD itself. you should be able to play the game. Just go create a Steam account (it's free), then from Steam, you can add a game to your Steam library. Select MW2 and add it to your library. I believe it will ask for your CD key if you want to play online.&lt;/p&gt;&#xA;" OwnerUserId="11313" LastEditorUserId="8366" LastEditDate="2011-07-28T17:24:53.833" LastActivityDate="2011-07-28T17:24:53.833" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26859" PostTypeId="2" ParentId="26857" CreationDate="2011-07-28T15:51:56.567" Score="7" Body="&lt;p&gt;This percentage is the completion rate of the location. In order to complete the game 100%, you will need to complete each location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Increasing your completion rate at a location is done in two ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Picking up weapon, armor or vehicle parts&lt;/li&gt;&#xA;&lt;li&gt;Destroying military installations, such as electricity generators, missile silos, water towers and cranes. These are marked with the special red symbol of the military. Standard military vehicles(motorcycles, helicopters, airplanes, jeeps, boats) do not count towards this completion rate.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For each location completed, you are awarded with an additional bonus of infamy and cash. The size of this bonus is dependent on the size of the location completed.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-07-28T15:51:56.567" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26860" PostTypeId="1" AcceptedAnswerId="26861" CreationDate="2011-07-28T15:59:47.177" Score="12" ViewCount="12831" Body="&lt;p&gt;Various PlayStation 3 operations prompt you not to shut down your console while they are in progress. For example, you are to avoid shutting down your console while performing one of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Updating the firmware&lt;/li&gt;&#xA;&lt;li&gt;Installing games/patches&lt;/li&gt;&#xA;&lt;li&gt;Saving a game's progress&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some of these operations are quite lengthy, making me feel very uneasy until they complete (who knows when a power outage might strike?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, what are the implications of the console shutting down during such an operation? Obviously some operations are more &quot;dangerous&quot; than others, as I imagine losing power during a firmware update can prove very unpleasant, so please specify which interrupted operations lead to which problems.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="20456" LastEditDate="2015-03-20T20:40:07.377" LastActivityDate="2017-07-17T00:44:25.663" Title="What are the dangers of your PS3 shutting down when it's not supposed to?" Tags="|ps3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26861" PostTypeId="2" ParentId="26860" CreationDate="2011-07-28T16:29:47.213" Score="9" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Firmware are small bits of programs that internally control all the other pieces of hardware on the device.  If a firmware update is interrupted, then you run into the high risk of turning your device into a '&lt;a href=&quot;http://en.wikipedia.org/wiki/Brick_%28electronics%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;brick&lt;/a&gt;' and thus make it very hard, if not impossible, to repair.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Its often okay to interrupt the process when installing games/patches, most software is smart enough to recognize an interruption and either continue where it left off, or restart the process.  Worst case scenario, you have to reinstall the game, not a huge loss you can't recover from.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Interrupting saving a game can result in corrupted save game files, which means that you will lose all your progress unless you have backups.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In summary, there is a reason why that message is there.  Unfortunately, its getting longer and longer, but its necessary.  Try to avoid interrupting any of these as much as possible as you'll lose a few hours of your life reinstalling games at best and completely destroy all your progress in a game or breaking your hardware in the worst case.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-07-29T12:56:01.477" LastActivityDate="2011-07-29T12:56:01.477" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26862" PostTypeId="2" ParentId="26860" CreationDate="2011-07-28T16:33:04.720" Score="1" Body="&lt;p&gt;In certain cases (e.g., during saves) it may be a case of corrupting files, making them unreadable. Not catastrophic, but losing 100+ hours on an RPG can't be fun for anyone. I imagine modern game design will try to avoid this by, for example, backing up previous save games until the new save game has been written and verified, but there's always the danger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you say, it's probably a lot more dangerous to lose power during firmware updates. I'm sure Sony do all they can to mitigate the risks, though. If I'm not mistaken, turning the PS3 off during a firmware update will pause the update and let it continue next time you turn it on - not sure if it would behave the same way during a power loss, though...&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-07-28T16:33:04.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26864" PostTypeId="2" ParentId="9237" CreationDate="2011-07-28T18:12:48.170" Score="4" Body="&lt;p&gt;From my experience at jungle with tryndamere, the summoner spells i find most useful are smite and ignite.  The reason goes as follows, smite is obviously easier to jungle with, and ignite is also a good jungling tool along with being useful to kill enemy champions later on in the game.  Exhaust is a waste with trynd since his Mocking Shout (W) automatically slows the enemy down.  Ghost is also a waste since having boots and phantom dancer pretty much makes you faster than anyone else in the game.  Flash is just a no, your spinning slash (E) is your flash. Heal, idk why u would get heal for trynd, he has his Q and infinity rage, if u need heal to survive then u shouldn't be playing trynd.  Lets see the other summoner spells are clarity and clairvoyance which are pretty much useless for trynd.  The tower protect spell (the name has slipped my mind) should be used by your support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that i got the spells out of the way, the items i go with is cloth armor and 4 red potions.  You can get 5 but you really dont need the 5th one unless you want to be extra catious.  The first thing i do when i jungle is get red lizard with the help of a teamate who should leash it. As long as you get one crit hit on lizard plus the smite and ignite, you should kill it with about 50 health or so.  You will need to use a potion imediately after the first hit otherwise you will not survive.  The best leashes are when your teamate hit the lizard 3-5 times.  This way you will still have half your health and your teamate will also have about 3/4 of their health remaining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Immediately after lizard i get both golems.  Attacking them while using another potion for healing.  Smite will still be on cooldown and should not be used while fighting these 2 golems.  While fighting the golems it is helpful to hit and slightly run away and occasionaly hit the same golem until the second retreats.  This way you essentially only take the damage of one of the golems.  Once smite reactivates, take out the wraiths.  Spin slash into the wraiths while simultaneously using smite on the blue one.  You should easily kill them while gaining health so dont use a potion here.  Go to the wolves and kill.  Now you can take blue golem.  Notice, you will risk dying so do this if you feel comfortable with your trynd skills. Start off by killing both of the minions.  Then start attacking the golem.  Whenever your rage hits 100 heal.  Your smite should reactivate mid fight with golem so use it.  From there determine whether you can kill the golem or have to retreat.  I end up killing the golem half the time with less than 100 health remaining.  Now you can go back to base and get your wrigglers lanterns and a pair of boots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From here on out i am pretty sure you can figure out what to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The order to rank up your abilities are: Q-E-Q-W-Q-R (Then max out your Q and W, with E being maxed out last)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a decsent team then you will easily destroy the opposition since you will be about 1 or 2 levels ahead of everyone.&lt;/p&gt;&#xA;" OwnerUserId="11316" LastActivityDate="2011-07-28T18:12:48.170" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26865" PostTypeId="2" ParentId="23498" CreationDate="2011-07-28T19:04:49.010" Score="13" Body="&lt;p&gt;I posed this question to &lt;a href=&quot;http://edmundm.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Edmund McMillen&lt;/a&gt;, one of the creators of Super Meat Boy, and he answered that these enemies are called Oobs. There is even a level in the Cotton Alley world called &lt;a href=&quot;http://www.youtube.com/watch?v=-cjVrRxbF-I&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oobs' Revenge&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8140" LastActivityDate="2011-07-28T19:04:49.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26866" PostTypeId="2" ParentId="14876" CreationDate="2011-07-28T19:33:29.520" Score="-1" Body="&lt;p&gt;Use &lt;strong&gt;FasterCraft&lt;/strong&gt;; go &lt;a href=&quot;http://www.minecraftforum.net/topic/362375-fastercraft-increase-the-performance-of-minecraft/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and download the version appropriate for your version of Minecraft.&lt;/p&gt;&#xA;" OwnerUserId="11318" LastEditorUserId="9752" LastEditDate="2011-11-09T19:40:17.103" LastActivityDate="2011-11-09T19:40:17.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26867" PostTypeId="1" AcceptedAnswerId="26900" CreationDate="2011-07-28T19:43:17.997" Score="5" ViewCount="1026" Body="&lt;p&gt;A group of my friends have been having regular GT5 evenings using Community &gt; User &gt; My Lounge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We were wondering how games are physically hosted. Are they managed by one of the PlayStations (denoted by the crown next to the username?) or are they managed by the PSN (GT5? Polyphony?) servers?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last night the network was dropping out for some of the users and we couldn't work out what was going on. A couple got a &quot;network incompatibility error 717&quot; error. Two racers couldn't see each other for a few of the races.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of us are in New Zealand and we're using a combination of ethernet cable and wireless. As the word has spread more friends are signing up so we had 6-8 racing last night. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the game is physically hosted by the first user's PlayStation we need to make sure they are using an ethernet cable and on a fast/low-lag internet connection. &lt;/p&gt;&#xA;" OwnerUserId="11319" LastEditorUserId="8366" LastEditDate="2011-07-28T20:29:35.477" LastActivityDate="2011-07-29T13:40:02.413" Title="How are Gran Turismo online games physically hosted?" Tags="|psn|gran-turismo-5|ps3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26868" PostTypeId="2" ParentId="26867" CreationDate="2011-07-28T20:18:34.567" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;http://playstationlifestyle.net/2010/07/10/gran-turismo-5-online-multiplayer-details-emerge/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt; which cites the Playstation Magazine:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;My Lounge supports voice chat for up to 32 players and &lt;strong&gt;lets you host&lt;/strong&gt;&#xA;  16-player online races...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(Emphasis added)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would lead me to believe that the My Lounge matches are hosted by a player and not on PSN servers.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-07-28T20:18:34.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26869" PostTypeId="2" ParentId="25465" CreationDate="2011-07-28T20:20:42.117" Score="5" Body="&lt;p&gt;First off, film went from 16 fps to 24 fps because of sound. Sound couldn't stay synced at 16 fps so they had to make 24 fps the standard. 24 fps has been the standard since then and hasn't changed due to costs. But now in the world of digital, it could change, but cinematographers believe 24 fps just has that &quot;filmic look.&quot; Some movie makers are considering higher frame rates for films.Peter Jackson is filming The Hobbit in 48 fps, but since films are played back at 24 fps there will only be certain theaters that can play the movie back at 48 fps to capture that extra quality. All other theaters will play a converted film that wont be able to see the extra quality at 48 fps. If you play something shot at  48 fps back at 24 fps, it will play back twice as slow. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, higher frame rates will give more quality, and in the case of computer gaming, there is no 24 fps standard to keep them from running at higher rates. If the film/TV industry wants to ascend to a new level of quality, everything has to conform to a new standard that is shot at a higher frame rate then played back at a higher frame rate. &lt;/p&gt;&#xA;" OwnerUserId="11321" LastActivityDate="2011-07-28T20:20:42.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26871" PostTypeId="1" CreationDate="2011-07-28T20:47:58.000" Score="9" ViewCount="2081" Body="&lt;p&gt;I'm looking to set up &quot;incentives&quot; for exploring different areas on my minecraft SMP server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One idea I had was for items to spawn in chests scattered in out of the way areas that spawn harder to find items every certain interval if the chest is empty. So for example, a chest might spawn a diamond pick once every 48 hours if it doesn't already have a pick. (so a person doesn't happen upon a chest full of diamond picks)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any bukkit plugins that support this, or some combination of plugins that would allow me to do this?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-08-18T17:00:42.173" Title="Timed Item Spawn in MineCraft Chests" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26872" PostTypeId="1" AcceptedAnswerId="26880" CreationDate="2011-07-28T20:52:42.650" Score="6" ViewCount="27001" Body="&lt;p&gt;I see a lot of videos where peoples building big building and villages in a time lapse. When I see them, they are flying so they can reach the spot faster. How they do that, is it a Bukkit mod ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it hard to configure the game so I can do the same thing in Multiplayer ? Or my Bukkit server?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="3610" LastEditDate="2012-04-11T10:52:26.210" LastActivityDate="2014-08-31T07:42:57.047" Title="How to fly in minecraft" Tags="|mods|minecraft-java-edition|minecraft-bukkit|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26873" PostTypeId="2" ParentId="26871" CreationDate="2011-07-28T20:59:26.310" Score="0" Body="&lt;p&gt;This could have worked&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/fun-junkstreasurehunt-v1-11-treasure-hunts-for-minecraft-935.20897/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.bukkit.org/threads/fun-junkstreasurehunt-v1-11-treasure-hunts-for-minecraft-935.20897/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I think it's not working for Bukkit [1000]&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-07-28T20:59:26.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26874" PostTypeId="2" ParentId="26798" CreationDate="2011-07-28T21:00:51.000" Score="6" Body="&lt;p&gt;A partial answer:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Submarines are visible to any adjacent unit, whether naval or land based.&lt;/li&gt;&#xA;&lt;li&gt;Submarines are visible to cities. According to the civfanatics forum this is a &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=383021&quot; rel=&quot;nofollow noreferrer&quot;&gt;confirmed bug&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Destroyers and submarines can spot submarines within their max sight radius.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=399132&quot; rel=&quot;nofollow noreferrer&quot;&gt;civfanatics forum post and screenshots&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3556" LastActivityDate="2011-07-28T21:00:51.000" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26876" PostTypeId="1" AcceptedAnswerId="26879" CreationDate="2011-07-28T21:05:09.577" Score="7" ViewCount="49773" Body="&lt;p&gt;I have just recently decided to buy my younger brothers an xbox 360 slim for their birthday. I would like to save as much money as possible so I am looking to get them the 4GB system. I understand there is 246GB difference in the systems, but should I really worry about this if all they are doing is saving gamer profiles on the console and saving games? They will not be adding it to xbox live so there is no need to save downloaded data or anything else from live. Will 4GB be sufficient enough for 5 gamer profiles and saved content?&lt;/p&gt;&#xA;" OwnerUserId="10372" LastEditorUserId="6066" LastEditDate="2011-07-28T21:16:23.830" LastActivityDate="2016-03-10T16:36:30.563" Title="Does the 4 GB Xbox 360 have enough space for 5 gamer profiles and saved games?" Tags="|xbox-360|hard-drive|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26877" PostTypeId="1" AcceptedAnswerId="26881" CreationDate="2011-07-28T21:19:12.003" Score="5" ViewCount="862" Body="&lt;p&gt;In &lt;em&gt;Chantelise&lt;/em&gt;, I'm assuming that everything marked [Treasure] in that I pick up is just junk that I can sell back to the store for cash. Is there any other use for Treasure items other than vendoring? I don't want to accidentally sell something that I may need for a puzzle or a quest somewhere later along the line. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="85" LastEditDate="2011-07-28T21:36:35.930" LastActivityDate="2011-07-28T21:36:35.930" Title="Can I safely sell everything marked as &quot;Treasure&quot;?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26879" PostTypeId="2" ParentId="26876" CreationDate="2011-07-28T21:24:16.133" Score="7" Body="&lt;p&gt;Yes, that should have more than enough space for that. I've had my Xbox 360 for close to two and a half years, and after playing 100 or so games my profile takes up about 10MB. As for save games, I'm not sure how much space mine are taking but most save games are less than 1MB so there should be plenty of room for them as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do need more room and don't want to spring for the 250GB hard drive (now or later - it is cheaper to buy it with the console, though) you can always use USB drives for storage. The Xbox 360 supports drives up to 16GB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the vast majority of games don't require a hard drive, but some do. The only ones I'm aware of off hand are Halo 3, Halo 3 ODST, and Halo Reach. In this case, you can play the game but you can't play the campaign or Firefight in co-op mode (at least online - not sure if the same restriction exists for local co-op).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-07-28T21:24:16.133" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26880" PostTypeId="2" ParentId="26872" CreationDate="2011-07-28T21:27:02.387" Score="5" Body="&lt;p&gt;It's fairly easy.&lt;/p&gt;&#xA;&lt;p&gt;There are a number of client-side flymods out there, the most popular being &lt;a href=&quot;http://www.minecraftforum.net/topic/91055-v173-zombes-modpack-26-mods-v431-upd-28jul/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zombe's Modpack&lt;/a&gt;. Just follow the included installation instructions and press &lt;code&gt;F&lt;/code&gt; to toggle flying.&lt;/p&gt;&#xA;&lt;p&gt;As of Beta 1.5, flying is (per default) disabled on vanilla servers. You can reenable it by setting &lt;a href=&quot;https://minecraft.wiki/w/Server.properties#allow-flight&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;allow-flight=true&lt;/code&gt;&lt;/a&gt; in &lt;code&gt;server.properties&lt;/code&gt;. If you want to allow only certain groups to be able to fly on your server, I highly recommend getting Bukkit plus an anti-cheat plugin like &lt;a href=&quot;http://forums.bukkit.org/threads/sec-nocheat-v1-11b-detect-and-fight-the-exploitation-of-various-flaws-bugs-in-mc-1000.4523/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NoCheat&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10724" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-07-29T15:04:21.463" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26881" PostTypeId="2" ParentId="26877" CreationDate="2011-07-28T21:27:12.193" Score="5" Body="&lt;p&gt;The purpose of all items marked &quot;Treasure&quot; is to be sold. Keep in mind that the more you sell stuff, the less money you'll get for it, but it does flat-line eventually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starting in Chapter 2, you'll get access to another shop, which sells a small inventory. However, as you sell certain pieces of treasure, new items can be unlocked to purchase there. It doesn't matter whether you sell the items to Aira or to this shop, both will contribute towards unlocking new items. Note that all of these require specifically the kind of treasures dropped by enemies, rather than things such as golden idols.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-28T21:27:12.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26882" PostTypeId="2" ParentId="23444" CreationDate="2011-07-28T21:27:28.423" Score="0" Body="&lt;p&gt;If you want to use a head set for game audio, USB isn't the way to go. I'm pretty sure the Xbox 360 doesn't support audio over USB, only via the ports on the back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a variety of third party headsets on the market that handle both in-game audio and voice chat over Xbox Live. I'm partial to Turtle Beach, but there are other great ones out there as well. Most have setup instructions for hooking the headset directly to the console, or through the TV/receiver.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-07-28T21:27:28.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26883" PostTypeId="1" AcceptedAnswerId="26884" CreationDate="2011-07-28T21:29:57.720" Score="29" ViewCount="40671" Body="&lt;p&gt;I picked up Portal 2 and wanted to try co-op with my son. We have two computers, but just one Steam account. Usually this is fine since I just leave the family computer in offline mode. Unfortunately it would appear that Portal 2 only does co-op when Steam is online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to do Portal 2 Co-op / multiplayer with a single Steam account on two PC's? I saw &lt;a href=&quot;https://gaming.stackexchange.com/questions/20397/play-portal-2-co-op-between-the-pc-and-ps3-steam-linked-accounts&quot;&gt;you can with a PS3&lt;/a&gt;, and there is &lt;a href=&quot;https://gaming.stackexchange.com/questions/22157&quot;&gt;no split screen on a single PC&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="374" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2012-06-27T10:56:09.390" Title="Portal 2 Co-op with a single Steam account?" Tags="|steam|portal-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26884" PostTypeId="2" ParentId="26883" CreationDate="2011-07-28T21:44:15.740" Score="31" Body="&lt;p&gt;As it sounds like you're aware, you cannot be logged in to Steam in two separate locations at the same time (unless one or both are in offline mode, and thus unable to play online).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, as badp notes, &lt;a href=&quot;https://gaming.stackexchange.com/questions/20769/can-we-play-portal-2-co-op-on-one-pc-or-mac&quot;&gt;another question&lt;/a&gt; talks about &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1847904&quot; rel=&quot;noreferrer&quot;&gt;a hack for single-PC splitscreen&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Suprisingly, &lt;a href=&quot;http://forums.techarena.in/video-games/1404384.htm&quot; rel=&quot;noreferrer&quot;&gt;it looks like you can play with Steam offline over a LAN&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to &quot;C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\scripts&quot; or to the relevant folder or drive where you installed Portal 2. Now you have to add the following code in &quot;extras.txt&quot;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;lan&quot;&#xA;{&#xA;    &quot;title&quot;     &quot;Host LAN&quot;&#xA;    &quot;subtitle&quot;  &quot;sv_lan 1&quot;&#xA;    &quot;pic&quot;       &quot;vgui/extras/attract01&quot;&#xA;    &quot;command&quot;   &quot;sv_lan 1&quot;&#xA;}&#xA;&#xA;&quot;lan&quot;&#xA;{&#xA;    &quot;title&quot;     &quot;Connect&quot;&#xA;    &quot;subtitle&quot;  &quot;192.168.1.1&quot;&#xA;    &quot;pic&quot;       &quot;vgui/extras/attract01&quot;&#xA;    &quot;command&quot;   &quot;connect 192.168.1.1&quot;&#xA;}&#xA;&#xA;&quot;lobby&quot;&#xA;{&#xA;    &quot;title&quot;     &quot;Start Coop Lobby&quot;&#xA;    &quot;subtitle&quot;  &quot;Kind of pointless...&quot;&#xA;    &quot;pic&quot;       &quot;vgui/extras/attract01&quot;&#xA;    &quot;command&quot;   &quot;map mp_coop_lobby_2&quot;&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Select &lt;strong&gt;Start LAN&lt;/strong&gt; on the host computer and select &lt;strong&gt;Connect&lt;/strong&gt; on the computer. Then the host should select &lt;strong&gt;Start&lt;/strong&gt;. Make sure the IP Address is correct for the HOST.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively you can use the console:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Enable the console via &lt;em&gt;Main Menu, then hit Options: Keyboard and Mouse: Enable Developer’s Console&lt;/em&gt; &lt;strong&gt;OR&lt;/strong&gt; add &lt;em&gt;-console&lt;/em&gt; to the Portal 2 launch options.&lt;/li&gt;&#xA;&lt;li&gt;Press ~ to toggle the console.&lt;/li&gt;&#xA;&lt;li&gt;Run Portal 2 offline on both computers&lt;/li&gt;&#xA;&lt;li&gt;On the HOST &lt;code&gt;sv_lan 1&lt;/code&gt; in the console&lt;/li&gt;&#xA;&lt;li&gt;On the other type &lt;code&gt;connect &amp;lt;host ip&amp;gt;&lt;/code&gt; in the console&lt;/li&gt;&#xA;&lt;li&gt;On the HOST type &lt;code&gt;map mp_coop_start&lt;/code&gt; or any other MP map in the console&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2012-04-24T21:20:41.887" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="26885" PostTypeId="1" AcceptedAnswerId="26890" CreationDate="2011-07-28T21:53:40.490" Score="2" ViewCount="557" Body="&lt;p&gt;In Nine Hours Nine Persons Nine Doors, I've managed to find five of the six endings. The only one that remains is the ending indicated by the first of the six question mark boxes. I feel like I've exhausted every possible path, and yet still haven't found this ending!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spoiling as little content of the path as possible, how do I find the first ending?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="181240" LastEditDate="2017-12-11T00:47:18.250" LastActivityDate="2017-12-11T00:47:18.250" Title="What pathway do I have to take to find Ending #1 in 999?" Tags="|nine-hours-nine-persons-nine-doors|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26886" PostTypeId="1" AcceptedAnswerId="26888" CreationDate="2011-07-28T21:53:55.027" Score="2" ViewCount="23829" Body="&lt;p&gt;I'm trying to get the super neato hat for TF2 that can be unlocked simply by going through the first level of the Clockwork in Spiral Knights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The method of unlocking it is as follows:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Reach the first Clockworks Terminal&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I thought that I had done this...twice.  I went up to a terminal in Haven, entered Clockworks Level 1, proceeded to bash a bunch of wolves and make my way through the level, finishing at the elevator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I even went down another level (which ended up being a Garden).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought that getting through the first level and reaching the terminal/elevator at the end would be sufficient.....what am I missing?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="207" LastEditDate="2011-07-28T21:58:24.713" LastActivityDate="2016-06-11T03:33:44.503" Title="How do I unlock the Mission Accomplished Achievement?" Tags="|achievements|spiral-knights|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26887" PostTypeId="2" ParentId="26876" CreationDate="2011-07-28T21:58:04.760" Score="2" Body="&lt;p&gt;It has enough for a saved games, but a concern would be that it restricts you ability to download updates and DLC for games, which can interfere with your ability to play online. For example, Burnout Paradise's free updates along would use up 1/3 of your space. And while Burnout is an outlier in file size, it's still possible for free updates of an average number of games to fill that drive. On my 360, which I've had for a couple of years now, I have 9GB used up between DLC, updates, saved games and three albums.&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-07-28T21:58:04.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26888" PostTypeId="2" ParentId="26886" CreationDate="2011-07-28T22:04:58.120" Score="4" Body="&lt;p&gt;It's a bit confusing, but several levels into the clockworks (regardless of which gate you pick), there's a &quot;Clockworks terminal&quot; level. That level is basically a midpoint of the tier, where you can heal up for free, and purchase recipes from a vendor. That's what you need to reach for the achievement (and hat). Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-07-28T22:04:58.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26889" PostTypeId="2" ParentId="12534" CreationDate="2011-07-28T22:07:39.497" Score="3" Body="&lt;p&gt;There is also boosting in which the player uses a switch between his modem and PC/xpox/PS that cuts the connection long enough for him to jump places on map but not disconnect from the lobby. This is easily seen on kill cam or in game. Note that some people have a bad connection like when i played in iraq but you can check that in the menu, if he is full strength then red barred then full strength again, then has a high score chances are he/she is boosting&lt;/p&gt;&#xA;" OwnerUserId="11322" LastActivityDate="2011-07-28T22:07:39.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26890" PostTypeId="2" ParentId="26885" CreationDate="2011-07-28T22:44:31.103" Score="2" Body="&lt;p&gt;You must first finish the ending where you open the safe &lt;em&gt;(which it sounds like you have)&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then go through doors &lt;code&gt;4&lt;/code&gt;, &lt;code&gt;7&lt;/code&gt;, and &lt;code&gt;1&lt;/code&gt;, making all the right choices to let people blab at you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;&quot;right&quot;&lt;/em&gt; choices are&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; - Take the 4 leaf clover from santa&lt;br&gt;&#xA; - Let June talk about the titanic (room 4) and Ice-9 experiment (in the freezer)&lt;br&gt;&#xA; - Give it to clover in room 7 and talk to 7 about the Ice-9 experiment&lt;br&gt;&#xA; - Say &quot;Patch it up&quot; to clover's question in door 7&lt;br&gt;&#xA; - Yell at Ace to get out of room 1 when prompted&lt;br&gt;&#xA; - Look at monitor after ZERO is spelled out on screen&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;a href=&quot;http://faqs.ign.com/articles/114/1142762p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2012-02-14T22:49:10.977" LastActivityDate="2012-02-14T22:49:10.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26891" PostTypeId="2" ParentId="26872" CreationDate="2011-07-28T23:33:55.423" Score="-1" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.bukkit.org/WorldEdit_(Plugin)&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt; plug-in has a feature where if you use the command /jumpto to move to the first available space above a block that you are looking at. This can also be bound to items (usually compasses) for easy access, it also has other ways of getting around such as /ascend and /descend.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-07-28T23:33:55.423" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26893" PostTypeId="1" AcceptedAnswerId="26894" CreationDate="2011-07-29T01:21:35.783" Score="2" ViewCount="13139" Body="&lt;p&gt;Can park entrances in RollerCoaster Tycoon 3 be changed, in sandbox mode or otherwise?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, can you change the physical model or position of the entrance gates?  I noticed that most (all?) of the career mode scenarios do this, and at least one of them actually has &lt;em&gt;two&lt;/em&gt; active entrances on opposite ends of the park.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I couldn't find any park entrance objects to place as scenery, and it wouldn't let me delete the existing one because I &quot;didn't own it.&quot;  Clicking the gate does nothing, and there's nothing in the park management screens.&lt;/p&gt;&#xA;" OwnerUserId="8546" LastActivityDate="2011-07-29T01:35:46.770" Title="Can Park Entrances be Changed?" Tags="|rollercoaster-tycoon-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26894" PostTypeId="2" ParentId="26893" CreationDate="2011-07-29T01:35:46.770" Score="5" Body="&lt;p&gt;It's only possible to use custom park entrances in the map editor.  The career mode and sandbox mode both lock down anything outside the borders of the park, and that includes the park entrances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The map editor gives you the option to place any of the 'themed' park entrances (you might even be able to have a park with no entrance set, but I'm not 100% sure).  You can also place (and thus, change) the location that peeps enter the map from, which lets you have an 'underground' entrance to a map (provided you have a fully patched version of the game)&lt;/p&gt;&#xA;" OwnerUserId="8675" LastActivityDate="2011-07-29T01:35:46.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26896" PostTypeId="1" AcceptedAnswerId="26907" CreationDate="2011-07-29T02:44:21.823" Score="10" ViewCount="1412" Body="&lt;p&gt;I would like to mine lots of obsidian without paying a lot of attention. I was thinking about a 1X1 column of obsidian going straight to bedrock so could look down and put a weight on my track pad button. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best way to make a 1X1 column of obsidian underground? I would prefer if I did not need a huge number of lava buckets. I was thinking maybe something about the redstone to obsidian glitch.&lt;/p&gt;&#xA;" OwnerUserId="8775" LastEditorUserId="11790" LastEditDate="2012-01-05T12:51:29.730" LastActivityDate="2012-01-05T12:51:29.730" Title="How can I mine lots of obsidian without paying much attention?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26898" PostTypeId="2" ParentId="26896" CreationDate="2011-07-29T03:01:58.190" Score="2" Body="&lt;p&gt;Since this is tagged with &quot;bukkit,&quot; I'm going to assume you can install third party plugins.  If this is the case, I would suggest looking into the powers available through &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-07-29T03:01:58.190" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26899" PostTypeId="2" ParentId="11261" CreationDate="2011-07-29T03:49:07.883" Score="3" Body="&lt;p&gt;The poster who made the comment about the patch deletion only working on the PC was wrong, fortunately for those of us on the XBox 360 (and hopefully for you PS3 users as well).  The solution for me ended up being very simple but I will list step by step directions to clear any confusion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(NOTE: If you rely on your auto-save or your auto-save is your most recent save you would like to play from, I recommend saving a new manual file before attempting the steps below.)&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Exit to the XBox dashboard.&lt;/li&gt;&#xA;&lt;li&gt;Go to the &quot;My XBox&quot; menu and scroll all the way to the right and select &quot;System Settings&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Select &quot;Memory&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Choose the appropriate Storage Device, likely your &quot;Hard Drive&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Select &quot;Games&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Find &quot;Fallout: New Vegas&quot; and select it.&lt;/li&gt;&#xA;&lt;li&gt;Find the file labeled &quot;Fallout New Vegas Title Update #5 (the number on yours could be higher if you are reading this after another update, or lower if you somehow have an old update) and DELETE it (do NOT move it, as the game will still detect it).&lt;/li&gt;&#xA;&lt;li&gt;Launch Fallout New Vegas as you normally would.  A guide window will immediately open once the game launches and will ask if you want to apply the available update for the game.  IMPORTANT: Choose &quot;Cancel&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Load your desired save file (I believe you may need to load one from outside the casino or other place that confiscate your weapons).&lt;/li&gt;&#xA;&lt;li&gt;Upon loading, you may need to exchange some items with your companions to balance weight as some item weights were different before the patch.  Make sure your companions have the room they will need to hold all the weapons you had them carrying beforehand. &lt;/li&gt;&#xA;&lt;li&gt;Fast travel to the location where your weapons were lost and save a new file at the door (just a precautionary measure that should always be taken when doing this sort of thing).&lt;/li&gt;&#xA;&lt;li&gt;Enter the building and allow the guard to take all your weapons.&lt;/li&gt;&#xA;&lt;li&gt;Exit the building.  Your companions should now have all the weapons they had before they were stolen the first time.&lt;/li&gt;&#xA;&lt;li&gt;Save a new file.&lt;/li&gt;&#xA;&lt;li&gt;Exit to dashboard.&lt;/li&gt;&#xA;&lt;li&gt;Start the game back up again.&lt;/li&gt;&#xA;&lt;li&gt;This time, allow the patch to be applied.&lt;/li&gt;&#xA;&lt;li&gt;Load your newly saved game as normal, but this time, be careful to dismiss companions or take all their weapons and only let them hold your non-weapons (although this could possibly allow the other similar bug to occur where Companion &quot;Unique&quot; weapons disappear) before entering buildings like the casinos.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If the problem occurs again, you should be able to repeat the steps above to resolve it again, however, prevention is the best medicine.&lt;/p&gt;&#xA;" OwnerUserId="11327" LastEditorUserId="5398" LastEditDate="2012-07-16T03:09:33.693" LastActivityDate="2012-07-16T03:09:33.693" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26900" PostTypeId="2" ParentId="26867" CreationDate="2011-07-29T03:58:53.397" Score="4" Body="&lt;p&gt;Quoting from the &lt;a href=&quot;http://eu.gran-turismo.com/gb/support/d4209c13.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gran Turismo FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;What is the role of the host in an online race event?&lt;/strong&gt;&lt;br /&gt;&#xA;Last Updated: Dec 24, 2007&lt;/p&gt;&#xA;&lt;p&gt;In the online gameplay (Star type) of Gran Turismo 5&#xA;Prologue there is a host player.&lt;/p&gt;&#xA;&lt;p&gt;The host has the following two roles:&lt;/p&gt;&#xA;&lt;p&gt;(1) Manages the start and end of races.&lt;/p&gt;&#xA;&lt;p&gt;(2) Performs the communication between all participant players for&#xA;internal data communications during gameplay.&lt;/p&gt;&#xA;&lt;p&gt;Because of this, if the host exits out of a race during the race, the&#xA;race itself will be terminated. Also, please note that if the&#xA;connection environment of the host deteriorates, the cars on screen&#xA;may not drive properly.&lt;/p&gt;&#xA;&lt;p&gt;For this reason, the software automatically evaluates the network&#xA;connection environments of the participant players, to select the&#xA;players with the most suitable network connection as the host.&lt;/p&gt;&#xA;&lt;p&gt;The actual upstream bandwidth of the host is especially important&#xA;since they will be communicating with other players. Therefore the&#xA;software evaluates both the NAT type of the players, and the measured&#xA;connection speed during actual play as well.&lt;/p&gt;&#xA;&lt;p&gt;Regarding evaluation of your network connection environment, please&#xA;refer to the following page.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I know this information covers the Prologue rather than GT5 itself, but I can't find any references to whether or not they changed the networking model between then and GT5. There is no other relevant FAQ entry for GT5, so I'm making the assumption that this information is still valid.&lt;/p&gt;&#xA;&lt;p&gt;Based on this, it appears that the games are, indeed, hosted by one of the players and not on the PSN servers. If I'm reading this right, the game determines which player has the best connection as the time, so you shouldn't have to worry about it yourself. That said, having more people on a wired instead of wireless connection would help, since their bandwidth still matters for timely communication with other racers through the host.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-29T13:40:02.413" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26901" PostTypeId="1" AcceptedAnswerId="26906" CreationDate="2011-07-29T05:12:38.217" Score="25" ViewCount="2655" Body="&lt;p&gt;Notch's twitter feed has been talking about something called an Enderman. I can sort of gather that this is a new mob coming in minecraft 1.8, but neither Notch's twitter account or his blog contain anything substantial in the way of explanation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What (or who) is an Enderman?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-05T22:58:45.937" LastActivityDate="2014-02-02T02:30:39.060" Title="What are the Endermen?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26902" PostTypeId="2" ParentId="25460" CreationDate="2011-07-29T05:30:08.047" Score="3" Body="&lt;p&gt;The root cause here is really the ISP. P2P is used in a lot of legitimate situations and if your ISP choses to provide a crippled service you should look for a new one ASAP.&lt;/p&gt;&#xA;" OwnerUserId="8182" LastActivityDate="2011-07-29T05:30:08.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26903" PostTypeId="1" AcceptedAnswerId="26905" CreationDate="2011-07-29T05:30:40.900" Score="3" ViewCount="2355" Body="&lt;p&gt;I own a Macbook Pro. I want to play a PC game called WarCraft 3 - Defense of the Ancients. I have googled and done some research on how to play DotA on a Mac.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of resources I found recommended I buy Warcraft 3 for Mac version (yes, there is warcraft 3 for mac). However, I already own the PC version, and I don't want to waste another $60++ bucks to buy a Mac version (it's an old game as you guys already know).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also came across some forums suggesting using a virtual machine or using Bootcamp to install Windows and play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using bootcamp and installing Windows sounded good for me, but after I did more research, I found that since I don't have experience with using Bootcamp, I might crash or need to reformat my Mac(when partitioning). Apple also recommends doing backups for your Mac when using Bootcamp. I do not want to go through all this troublesome things, thus I will not choose this method.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My last option is to install virtual machine. I used VirtualBox and already installed Windows XP. It runs and works perfectly fine. Now, I am wondering, if I install Warcraft into this virtual machine, and play the game, approximately 5 hours a day, will it crash my Mac? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Okay, to give a summary, following are my questions about running Wacraft 3 on VM Windows XP on MacBook Pro:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Will the game lag, the video render okay, etc?&#xA;2) Most importantly, will it damage my Mac?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have others methods of playing DotA on a Mac other than what I mentioned above, those are welcome too.&lt;/p&gt;&#xA;" OwnerUserId="11329" LastEditorUserId="1925" LastEditDate="2011-07-29T14:36:47.310" LastActivityDate="2012-08-17T17:27:29.983" Title="Best way to play Defense of the Ancients (Warcraft 3) on  a Mac?" Tags="|macos|dota|warcraft-3-the-frozen-throne|virtualization|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26904" PostTypeId="2" ParentId="26901" CreationDate="2011-07-29T05:37:35.967" Score="1" Body="&lt;p&gt;There's not much info on it yet, but notch posted a picture on Google+ which also can be seen &lt;a href=&quot;https://minecraft.wiki/w/File:BrightEnderman.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. It's probably a reference to &lt;a href=&quot;http://knowyourmeme.com/memes/slender-man&quot; rel=&quot;nofollow noreferrer&quot;&gt;slender man&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-07-29T05:37:35.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26905" PostTypeId="2" ParentId="26903" CreationDate="2011-07-29T06:20:48.267" Score="5" Body="&lt;p&gt;Firs, you should reconsider not buying it. You can have i for 20 USD, available for download at Blizzard site. Furthermore, IIRC you can register you activation key on the new Battle.net site and download the mac version for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for you questions about the VM machine:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;First, it should not damage you mac in any way, that's the point of a virtual machine. It's software computer, using a software hard drive. If it damage your machine, there is something really wrong with the program.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Warcraft 3 could run on it, but if it require graphic acceleration, don't expect too much. Some VMs have implemented graphics acceleration, but it is mostly experimental. Although, I think it should be OK for Warcraft3.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-07-29T06:20:48.267" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26906" PostTypeId="2" ParentId="26901" CreationDate="2011-07-29T06:43:17.000" Score="30" Body="&lt;p&gt;Notch &lt;a href=&quot;https://plus.google.com/116872576248355504859/posts/DrjzbDobiws&quot; rel=&quot;noreferrer&quot;&gt;first disclosed the existence of a new mob&lt;/a&gt; in development on his Google+ account in a screenshot. He gave no information other than it was &amp;quot;creepy&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;The screenshot was immediately enhanced and posted onto Reddit, where a commenter suggested the name &amp;quot;slender man&amp;quot;, a &lt;a href=&quot;http://knowyourmeme.com/memes/slender-man&quot; rel=&quot;noreferrer&quot;&gt;popular meme&lt;/a&gt;: Notch liked it and &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c28388j?context=3&quot; rel=&quot;noreferrer&quot;&gt;decided to use a variation of that name&lt;/a&gt;, &amp;quot;Enderman&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;After days of speculation and idea generation on Reddit and elsewhere, Notch &lt;a href=&quot;https://twitter.com/notch/status/96513433134043136&quot; rel=&quot;noreferrer&quot;&gt;decided to use some of the more popular ideas&lt;/a&gt; to define what the mob did, and described the Endermen's behavior on his Twitter account:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Endermen are peaceful. If you look straight at them, they freeze and look at you.  When you look away again, they run fast. And teleport. (&lt;a href=&quot;https://twitter.com/notch/status/96690003601670145&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;They run TOWARDS you, not away. So if you happen to look at one, do not look away. (&lt;a href=&quot;https://twitter.com/notch/status/96690477541228544&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;(they stop being peaceful if you look straight at them) (&lt;a href=&quot;https://twitter.com/notch/status/96690925354500096&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Later, Notch &lt;a href=&quot;http://notch.tumblr.com/post/8208212863/the-psychology-of-the-reticle-and-the-feeling-of&quot; rel=&quot;noreferrer&quot;&gt;went into great detail&lt;/a&gt; about what he is trying to accomplish with the Endermen on his&#xA;tumblog:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I wanted this to be a mob you only saw in the distance and a mob you’d be afraid of, but when I playtested it, it mostly felt like a regular zombie. There’s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.&lt;/p&gt;&#xA;&lt;p&gt;So I thought some about what “creepy” actually is, and it’s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-07-29T17:31:14.113" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26907" PostTypeId="2" ParentId="26896" CreationDate="2011-07-29T08:11:30.997" Score="17" Body="&lt;p&gt;Whether you use lava buckets or redstone to obsidian, my recommendation for the actual mining part would be to get a copy of &lt;a href=&quot;http://www.minecraftforum.net/topic/355537-166-controlpack-autosneakrunsmartfurnacelookbehindlots-more-v21/&quot; rel=&quot;nofollow noreferrer&quot;&gt;InfinitiesLoop's controlpack mod.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It contains a couple features which will help, specifically auto-run and auto-mine. With one keypress each you will be able to mine and move without any further input. It's a client-side mod (it'll work fine with your server) and works with mcpatcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, making a line of obsidian to mine is FAR easier and less time consuming than making a column.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last suggestion is to consider building molds for your lava blocks wherever you want obsidian and then cooling it in place instead of making it somewhere else, mining it, and then placing it. Forming it in place with molds saves me a lot of time when I'm building obsidian structures.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-07-29T08:11:30.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26908" PostTypeId="2" ParentId="25455" CreationDate="2011-07-29T11:28:05.050" Score="2" Body="&lt;p&gt;Her passive run speed increase only works if the target is visible, in front of her, and within a range of 2000. She does not gain it from invisible units until they become visible, for example she would not gain it until Temoo moves after his stealth while he is in front of her.&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="122" LastEditDate="2011-07-29T14:39:12.303" LastActivityDate="2011-07-29T14:39:12.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26909" PostTypeId="2" ParentId="26848" CreationDate="2011-07-29T12:13:07.307" Score="3" Body="&lt;p&gt;The EDF games barely have a story at all. People shoot alien bugs is about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDF 2017 starts with human's first contact with aliens (including a great &quot;We're calling them Ravagers. We hope they're friendly&quot; bit), followed by them invading in 2017. Seeing as how you fight aliens in the previous games, it's obviously not a direct sequel.&lt;/p&gt;&#xA;" OwnerUserId="9400" LastActivityDate="2011-07-29T12:13:07.307" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26911" PostTypeId="1" AcceptedAnswerId="28424" CreationDate="2011-07-29T12:14:55.363" Score="2" ViewCount="407" Body="&lt;p&gt;We just got an Xbox 360 for the kids and I bought an old cheap game: &lt;em&gt;MLB 2K6&lt;/em&gt;.  My son was able to figure out how to start and save a season under VIP1, and we can go under Manage Seasons.  But he and I can not figure out how to load the seasons up so it continues playing. Do I need to have an Xbox Live account setup to do that?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the steps to load the seasons?  When he hits play it gives him the choices to pick two new teams to start a game, but those are not for the season.&lt;/p&gt;&#xA;" OwnerUserId="11334" LastEditorUserId="2259" LastEditDate="2011-10-20T16:57:47.923" LastActivityDate="2012-02-17T19:18:06.630" Title="How do you load a season in MLB 2K6?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26912" PostTypeId="1" AcceptedAnswerId="33437" CreationDate="2011-07-29T12:37:26.933" Score="4" ViewCount="536" Body="&lt;p&gt;I have The Sims 2 installed with all expansions and official patches (I miss stuff packs however).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a problem concerning pets: basically when they come back from work (after a few game days where everything works fine) they don't get a salary. They also can't get a promotion: it seems that the pets coming back home fails to trigger some routine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also tried totally erasing the Sims2 directory in my Documents and Settings folder (thus forcing the program to recreate the neighbors from scratch) but I still have the same problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this doesn't seem to be a common problem around the Internet. Is this bug known? Do you know how to solve it?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="3610" LastEditDate="2012-06-20T16:21:58.460" LastActivityDate="2012-06-20T16:21:58.460" Title="Why aren't my pets getting paid? " Tags="|the-sims-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26913" PostTypeId="1" CreationDate="2011-07-29T13:17:20.533" Score="3" ViewCount="2186" Body="&lt;p&gt;I have a R4i SDHC and it stopped working with my Nintendo DSi XL (1.4.1e).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What firmware should I try on my flashcard?&lt;/p&gt;&#xA;" OwnerUserId="6976" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:51:55.517" LastActivityDate="2012-10-08T09:40:03.467" Title="How do I use my R4i SDHC on my Nintendo DSi XL?" Tags="|nintendo-ds|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26914" PostTypeId="2" ParentId="26742" CreationDate="2011-07-29T14:02:57.793" Score="1" Body="&lt;p&gt;It turns out that this only happens for the training missions! In the actual mission the torpedoes correctly find their targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the training mission once the torpedo has &quot;conducted its turn away manoeuvre&quot; point are awards in the goals list.&lt;/p&gt;&#xA;" OwnerUserId="7118" LastActivityDate="2011-07-29T14:02:57.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26915" PostTypeId="1" CreationDate="2011-07-29T15:44:19.663" Score="2" ViewCount="206" Body="&lt;p&gt;I've just started playing Jane Jensen's &lt;em&gt;Gray Matter&lt;/em&gt;. The load screens between scenes contain interesting tidbits about Oxford, magic and Samantha, but they go by too fast. I can't find an option for slowing them down. Is there something I'm missing, a workaround, or a web page listing them?&lt;/p&gt;&#xA;" OwnerUserId="6611" LastEditorUserId="8350" LastEditDate="2012-11-13T23:22:02.387" LastActivityDate="2012-11-13T23:22:02.387" Title="What is the text on the loading screens in Gray Matter?" Tags="|gray-matter|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26916" PostTypeId="2" ParentId="26913" CreationDate="2011-07-29T15:44:54.967" Score="1" Body="&lt;p&gt;This isn't going to be easy, but I'll try:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First: Your flashcard is one of the countless R4 clones/fakes out there, which makes it difficult to tell which firmware will work on it. Or, to put it less optimistic, won't &lt;a href=&quot;http://en.wikipedia.org/wiki/Brick_%28electronics%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;brick&lt;/a&gt; your flashcard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make matters worse, there are at least 7 different flashcards called &quot;R4i SDHC&quot; on gbatemps &lt;a href=&quot;http://wiki.gbatemp.net/wiki/Ultimate_Flashcart_Download_Index&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ultimate Flashcard Download Index&lt;/a&gt;, and there is no way to tell which firmware will work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then again, maybe your flashcard simply broke. This answer probably isn't very helpful. Sorry.&lt;/p&gt;&#xA;" OwnerUserId="10724" LastActivityDate="2011-07-29T15:44:54.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26917" PostTypeId="1" AcceptedAnswerId="27137" CreationDate="2011-07-29T17:12:29.027" Score="8" ViewCount="2483" Body="&lt;p&gt;Often after a bout of Skol!-ing, the artifact I receive from tithing lutefisk to the Lutefisk God is a little underwhelming.  I'm wondering what I can do (if anything) to influence the &quot;quality&quot; of the item (as measured in stars, if not actual usefulness).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular I'd like to know if the following have any affect on the outcome:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dungeon level that the statue resides on (probably makes sense, for balance reasons)&lt;/li&gt;&#xA;&lt;li&gt;Character level&lt;/li&gt;&#xA;&lt;li&gt;Amount of lutefisk tithed&lt;/li&gt;&#xA;&lt;li&gt;Anything else (e.g. existing artifacts carried - unlikely I suspect)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3720" LastActivityDate="2011-11-20T19:10:42.020" Title="What affects the artifacts granted by the Lutefisk God?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26920" PostTypeId="1" AcceptedAnswerId="26921" CreationDate="2011-07-29T18:21:26.460" Score="3" ViewCount="273" Body="&lt;p&gt;I cannot find it. Things I have tried include (all attempts were after enemies were cleared):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Running around the stone column and hitting it&lt;/li&gt;&#xA;&lt;li&gt;Breaking all the barrels and torches&lt;/li&gt;&#xA;&lt;li&gt;Breaking all the barrels then breaking all the torches with Icicle Edge&lt;/li&gt;&#xA;&lt;li&gt;Breaking all the torches with the Hammerball&lt;/li&gt;&#xA;&lt;li&gt;Running around the edges of the map trying to find some piece of wall to hit to trigger it&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I give up. I'm really hoping that this isn't a case of just having to pixel hunt to get the exact right area.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-07-29T18:22:53.150" Title="Where is the Treasure located in the Cave area of the Terran Ruins (1-5)?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26921" PostTypeId="2" ParentId="26920" CreationDate="2011-07-29T18:22:53.150" Score="4" Body="&lt;p&gt;The objective of this room is that you must defeat a powerful foe. But not just defeat it, you must defeat it first! As such, if you try to look after clearing the room out, you'll never get it. Quite fiendish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I speak of none other than the very fast skeleton that is at the exit. You need to go over to it and kill it without killing any of the other enemies in the room. A pretty easy task, honestly, they won't harass you if you just run. As a skeleton, remember that you can kill harm it with spells, so either bring some gems with you from a previous room. Or, you can break the torches or the grass in that area fairly safely to harvest some gems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The prize you claim is...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Speedboots! They can be worn to increase your moving speed, and count as a pair of shoes (you can only wear 2 at a time). They're... really, they're as awesome as they sound and may easily find their way into a very common slot in your equipment.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-29T18:22:53.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26922" PostTypeId="5" CreationDate="2011-07-29T18:59:40.607" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;A quest in (mainly role-playing) video games — including MMORPGs — is a task that a player-controlled character or group of characters may complete in order to gain a reward.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:46:58.677" LastActivityDate="2013-01-20T16:46:58.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26923" PostTypeId="4" CreationDate="2011-07-29T18:59:40.607" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="10724" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:47:06.587" LastActivityDate="2013-01-20T16:47:06.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26924" PostTypeId="5" CreationDate="2011-07-29T19:05:37.170" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-07-29T19:05:37.170" LastActivityDate="2011-07-29T19:05:37.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26925" PostTypeId="4" CreationDate="2011-07-29T19:05:37.170" Score="0" Body="A keyboard is a standard input device for computers. This tag can be used for questions about game controls, button mapping or gaming-specific hardware." OwnerUserId="10724" LastEditorUserId="336" LastEditDate="2011-07-29T19:06:10.573" LastActivityDate="2011-07-29T19:06:10.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26926" PostTypeId="5" CreationDate="2011-07-29T19:09:14.207" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-07-29T19:09:14.207" LastActivityDate="2011-07-29T19:09:14.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26927" PostTypeId="4" CreationDate="2011-07-29T19:09:14.207" Score="0" Body="DO NOT USE THIS TAG. This tag has been deemed unfit for the community and is in the process of being removed. See meta for more information: http://meta.gaming.stackexchange.com/q/8336/" OwnerUserId="10724" LastEditorUserId="51318" LastEditDate="2014-01-30T17:14:13.917" LastActivityDate="2014-01-30T17:14:13.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26929" PostTypeId="2" ParentId="26597" CreationDate="2011-07-29T20:00:35.990" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.joystiq.com/2011/07/29/upcoming-patch-to-expand-duke-nukem-forevers-weapon-limit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, after a recent PC patch you can now hold four weapons at once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's currently unknown when/if this patch will come to XBox 360 and PS3&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-08-28T03:04:51.620" LastActivityDate="2011-08-28T03:04:51.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26930" PostTypeId="5" CreationDate="2011-07-29T20:22:38.117" Score="0" Body="&lt;h2&gt;What is a game emulator?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and behavior and play games for that platform. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game emulators are most often used to play older video games on personal computers and video game consoles, but they are also used to play games translated into other languages, or to modify existing games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Game emulators are also a useful tool in the development process of home-brew demos and the creation of new games for older or discontinued consoles.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Emulator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Emulator Wikipedia entry&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Video_game_console_emulator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Video Game Console Emulator Wikipedia entry&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/List_of_video_game_emulators&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of video game emulators Wikipedia entry&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Notable examples of emulation&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Microsoft has released an Xbox 360 emulator to the Xbox One console, in order to support backwards compatibility.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Correct tag usage&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This tag should be used concerning questions that involve the emulation of video games. Note that actually linking to ROM sites are not allowed as per the Arqade Meta post, &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/102/whats-the-official-stance-on-console-emulation&quot;&gt;What's the official stance on console emulation?&lt;/a&gt; See the aforementioned meta post for more info.&lt;/p&gt;&#xA;" OwnerDisplayName="user106385" LastEditorUserId="4797" LastEditDate="2015-09-21T04:00:39.687" LastActivityDate="2015-09-21T04:00:39.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26931" PostTypeId="4" CreationDate="2011-07-29T20:22:38.117" Score="0" Body="Should be used regarding question concerning video game emulation. A video game emulator is a program that allows a computing device to emulate a different OS or video game console's behavior. " OwnerUserId="10724" LastEditorUserId="4797" LastEditDate="2015-09-21T03:46:57.677" LastActivityDate="2015-09-21T03:46:57.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26932" PostTypeId="1" AcceptedAnswerId="49850" CreationDate="2011-07-29T20:32:54.570" Score="2" ViewCount="1026" Body="&lt;p&gt;Are there options for language audio in the European version of Dynasty Warriors Gundam 3 for Xbox 360?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;English dub only? Japanese with English subtitles? Options for either? DLC language packs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know the first game had both language options, and the second was dub-only. &lt;/p&gt;&#xA;" OwnerUserId="10886" LastEditorUserId="8366" LastEditDate="2012-02-07T00:05:43.953" LastActivityDate="2012-02-07T00:05:43.953" Title="Language options in Dynasty Warriors Gundam 3 (European 360 version)" Tags="|xbox-360|dynasty-warriors|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26933" PostTypeId="1" AcceptedAnswerId="26937" CreationDate="2011-07-29T23:36:08.020" Score="3" ViewCount="242" Body="&lt;p&gt;In Chantelise, I'm trying to figure out if it's worth it to use up one of my equipment slots with an elemental crystal when I could be stacking up another weapon or defense item instead. How much extra damage will I inflict on an enemy with their elemental weakness? Is this is a constant percentage or does it vary from enemy to enemy?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-07-30T00:59:04.890" Title="How much extra damage does using an enemy's elemental weakness inflict?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26934" PostTypeId="1" AcceptedAnswerId="26950" CreationDate="2011-07-29T23:43:29.247" Score="6" ViewCount="1422" Body="&lt;p&gt;I recently shot a Bolt of Mass Destruction into a monster zoo (where else?), and in addition to all of the fire and blood everywhere, the walls next to the door disappeared (and monsters started walking through the gaps). Is this normal behavior for these bolts or is this some sort of weird bug?&lt;/p&gt;&#xA;" OwnerUserId="6277" LastEditorUserId="3936" LastEditDate="2012-05-31T13:27:07.080" LastActivityDate="2012-05-31T13:27:07.080" Title="Can the &quot;Bolt of Mass Destruction&quot; destroy walls?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26935" PostTypeId="1" AcceptedAnswerId="26936" CreationDate="2011-07-30T00:40:18.353" Score="3" ViewCount="1776" Body="&lt;p&gt;I'm almost done Ignan Ruins, the second dungeon of Chantelise...except for what clearly seems to be the most difficult part, the boss. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Volcanicrab seems impossible to damage with my sword, front and back, and doesn't seem to offer me any magic shards even when I swing at it. Magic manages to chip away its health, but without any way to get more shards to cast more spells, I can't seem to figure out how I'm supposed to inflict much damage at all. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm missing here? How do I defeat Volcanicrab?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:38:02.897" LastActivityDate="2012-07-16T12:38:02.897" Title="How do I defeat Volcanicrab, the Ignan Ruins boss?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26936" PostTypeId="2" ParentId="26935" CreationDate="2011-07-30T00:52:02.820" Score="2" Body="&lt;p&gt;There are two general ways you can defeat this boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is the obviously hard way, and that's straight up force. Gather enough blue gems from the previous rooms, equip yourself with any staves to boost your attack power, and open up with all of your damage. Then, switch to the Water Crystal (I hope you bought it) and equip any gloves you have. The more, the better! In essence, you want to dodge all of his attacks and hang out in front, then sneak in a charge attack. It may take a while, but you can certainly take him down this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The smarter way. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; If you perform a combo attack on the boss in his face (3 hit combo, so probably shouldn't use the Wind Crystal), then it will knock him backwards. Take care to avoid his claw swipes while sneaking in another combo, and knock him into those giant fire pits. This will cause him to be blasted out, and land on his back, where you will deal significantly more damage, he cannot attack you, &lt;em&gt;and&lt;/em&gt; he will yield more gemstones. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It won't take too many rounds of this to succeed, and you'll win!&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-30T00:52:02.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26937" PostTypeId="2" ParentId="26933" CreationDate="2011-07-30T00:59:04.890" Score="4" Body="&lt;p&gt;Elemental attacks deal strictly around double damage compared to normal attacks &lt;em&gt;of the same strength&lt;/em&gt;. So for example, on normal attacks with absolutely no equipment, you will deal maybe 9 damage to a caterpillar. With the Wind Crystal, you'll deal 18-20 damage per hit. You can tell the enemy's element based on the color of your targeting circle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, keep in mind, the elemental crystals come with their own special benefits. For example, the Wind Crystal changes your combo into a 5-hit instead of a 3-hit, while the Water Crystal gives you a round-about spinattack when charged up (hold the attack button). Mastering the extra attacks is key and often gives you a greater advantage than pure stats do as their damage is not the same as a standard combo. As well, since you can only equip a certain number of each kind of equipment, elements give you even more damage on top of maxed attack equipment (should you go all out).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also keep in mind that elemental damage allows you to defeat skeletons and other special enemies using just your weapon, not requiring the use of actual spells.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-30T00:59:04.890" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26939" PostTypeId="2" ParentId="26743" CreationDate="2011-07-30T02:58:46.717" Score="23" Body="&lt;p&gt;It is possible in multiplayer for one person to dig the sand while another inserts a block while the sand is falling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sand creates a void long enough while falling for another player to quickly add a block of dirt and stop the sand from falling.&lt;/p&gt;&#xA;" OwnerUserId="11345" LastActivityDate="2011-07-30T02:58:46.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26940" PostTypeId="1" CreationDate="2011-07-30T03:10:52.530" Score="1" ViewCount="242" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/13624/help-with-sound-for-a-xbox-360-w-hdmi-cable&quot;&gt;Help with sound for a Xbox 360 w/ HDMI cable&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I just got one of the new Xbox 360 S 4GB models through the Microsoft Intern program. I'd like to &quot;kinect&quot; the 'box to a LCD display which only has DVI input. An $8 cable from Amazon solves that problem. However, the connectors on the 'box now have me puzzled. I don't have fancy speakers that can use the digital audio jack on the Xbox -- I'm driving a Logitech Z-2300 set of speakers, which use a plain jane 1/8&quot; &quot;headphone jack&quot;. The speakers came with an RCA cable to headphone jack converter, so I figure it's not a big deal just to use the cable that came with the Xbox and the Amazon cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turns out the cable that came with the Xbox has a little tab that prevents you from plugging in the HDMI cable at the same time. What can I do now?&lt;/p&gt;&#xA;" OwnerUserId="4082" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-08-07T15:04:29.067" Title="How do I connect non-digital audio to my Xbox 360 S while using HDMI?" Tags="|xbox-360|" AnswerCount="0" CommentCount="3" ClosedDate="2011-08-01T18:15:13.280" ContentLicense="CC BY-SA 3.0" />
  <row Id="26942" PostTypeId="1" AcceptedAnswerId="26944" CreationDate="2011-07-30T03:22:57.180" Score="2" ViewCount="1014" Body="&lt;p&gt;What is a simple Add-on that shows coordinates in WoW? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found information about Koordinator and Cartographer in the Web, but both does not work (they are outdated, at least the versions I found) giving many Lua script errors when I enable them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried Carbonite as well, but it is very confusing and heavy.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorDisplayName="user821" LastEditDate="2011-08-12T17:28:15.013" LastActivityDate="2011-08-12T17:28:15.013" Title="Good Add-on to show coordinates in World of Warcraft" Tags="|world-of-warcraft|mods|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26943" PostTypeId="2" ParentId="26445" CreationDate="2011-07-30T03:39:02.300" Score="6" Body="&lt;p&gt;There is a very easy way to guarantee you get a perfect score -- simply play on &quot;PERFECT&quot; difficulty. You automatically fail the level if you ever miss something that would contribute to a perfect score. Thus the levels become, simply&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;! = main level completed perfectly&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;!! = main level &amp;amp; retro warp level completed perfectly (So PERFECT score!!)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you don't want to restart your save file and play through every level again, however, here's a general guide:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick to getting Perfect scores is simply a matter of getting all the gold, and performing all score increasing actions in a single run. In perhaps 90% of the cases, getting all of the gold will get you the perfect score, and there are only a few outliers where you have to make an effort beyond that of simply collecting the gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the actions that score points:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kicking through a breakable object (Crystals, Stop signs, Boxes)&lt;/li&gt;&#xA;&lt;li&gt;Hitting a Springboard&lt;/li&gt;&#xA;&lt;li&gt;Bouncing off a Spring enemy.&lt;/li&gt;&#xA;&lt;li&gt;Reflecting a Bullet&lt;/li&gt;&#xA;&lt;li&gt;Picking up Gold&lt;/li&gt;&#xA;&lt;li&gt;Picking up a &quot;+&quot; object.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When given a diverging path with a choice (i.e., either hit a springboard or pick up a gold piece) always follow the gold and the &quot;+&quot; multiplyer, as these two objects are the biggest score boosts by an extremely wide margin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When given a choice to either hit a points item or survive, chose the latter. Some points objects merely exist to present false choices - going after any item that will result in your immediate subsequent death is &lt;em&gt;not&lt;/em&gt; required to score the perfect.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-10T04:22:46.883" LastActivityDate="2011-08-10T04:22:46.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26944" PostTypeId="2" ParentId="26942" CreationDate="2011-07-30T04:21:28.817" Score="6" Body="&lt;p&gt;I've used &lt;a href=&quot;http://www.wowinterface.com/downloads/fileinfo.php?id=7032&quot; rel=&quot;noreferrer&quot;&gt;TomTom&lt;/a&gt; for as long as I can remember.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Out of the box it not only includes a really simple coordinate box, but a way to have an arrow point to any arbitrary set of coordinates:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zR3Tp.png&quot; alt=&quot;Coordinate box&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/sBTVY.png&quot; alt=&quot;Waypoint arrow&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-07-30T04:28:15.053" LastActivityDate="2011-07-30T04:28:15.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26946" PostTypeId="2" ParentId="26942" CreationDate="2011-07-30T04:24:50.703" Score="0" Body="&lt;p&gt;I use &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/mapster.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mapster&lt;/a&gt;, which makes you map awesome in general and also adds a coordinate display to the map screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I don't think there's a way to display coordinates outside the map window, but I haven't really tried. I find I usually don't care where I am, just where the right point on the map is, but your mileage may vary.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-07-30T04:24:50.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26947" PostTypeId="1" AcceptedAnswerId="26948" CreationDate="2011-07-30T06:25:59.747" Score="5" ViewCount="2518" Body="&lt;p&gt;While exploring, I've noticed in a few random sectors the remains of a dead sector Gate.  I've heard in the forums for previous versions of the game that Gates are repairable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can broken Gates be repaired and how does one go about repairing them?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="27963" LastEditDate="2012-07-09T09:14:25.707" LastActivityDate="2012-07-09T09:21:52.123" Title="How can a broken gate be repaired?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26948" PostTypeId="2" ParentId="26947" CreationDate="2011-07-30T07:38:51.603" Score="3" Body="&lt;p&gt;You can't if you're playing &quot;vanilla&quot; x3. In vanilla x3 they are just there to sit around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If however you're playing a modded out version of x3, there's &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=232573&quot; rel=&quot;nofollow noreferrer&quot;&gt;a script&lt;/a&gt; on their official scripting forum, that allows you to repair and link broken gates.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="19827" LastEditDate="2012-07-09T09:21:52.123" LastActivityDate="2012-07-09T09:21:52.123" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="26949" PostTypeId="2" ParentId="26849" CreationDate="2011-07-30T08:02:51.410" Score="2" Body="&lt;p&gt;Anders has a good bit of dialogue, and some cutscenes/answers to questions as well as a semi-large part near the end. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Isabela also has some dialogue with Varric, but not any cutscenes of her own. &lt;/p&gt;&#xA;" OwnerUserId="11348" LastActivityDate="2011-07-30T08:02:51.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26950" PostTypeId="2" ParentId="26934" CreationDate="2011-07-30T08:03:39.817" Score="4" Body="&lt;p&gt;I assume you mean a &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Bolt_of_Mass_Destruction&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bolt of Mass Destruction&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In which case, in my experience &lt;strong&gt;yes, they &lt;em&gt;do&lt;/em&gt; destroy walls&lt;/strong&gt; - first time I ever found the bolt I got a &lt;em&gt;pair&lt;/em&gt; and tried one out a short time later to see what they did, I completely took out one end of the &quot;archery practice&quot; shaped room I was in (although, not the targets on the walls, so they clearly don't destroy everything).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-07-30T08:03:39.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26951" PostTypeId="2" ParentId="24450" CreationDate="2011-07-30T08:22:22.163" Score="0" Body="&lt;p&gt;I've re-downloaded the tool again (for the 20th time, more or less), and this time it worked, so problem solved. This might be related to me resetting the Battle.net language before downloading the tool this time, as explained in the bottom of the &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=27089&quot; rel=&quot;nofollow noreferrer&quot;&gt;troubleshooting page&lt;/a&gt;, but I can't be sure.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-07-30T08:22:22.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26952" PostTypeId="2" ParentId="9373" CreationDate="2011-07-30T08:31:24.003" Score="3" Body="&lt;p&gt;Honestly, I'd say play random for a few dozen games, then pick the race you're most excited about. Now, commit to that race and work towards advancing up the ladder. After a few hundred games, you should be pretty familiar with your pick and could probably start playing as random every now and then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way, you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Learn the solid mechanics of a single, well chosen race.&lt;/li&gt;&#xA;&lt;li&gt;Can always have your studied race in your back pocket.&lt;/li&gt;&#xA;&lt;li&gt;Can rock it when you get it, or counter it effectively when your opponent plays it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11349" LastEditorUserId="9752" LastEditDate="2011-11-09T19:37:22.147" LastActivityDate="2011-11-09T19:37:22.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26953" PostTypeId="1" CreationDate="2011-07-30T09:40:09.600" Score="2" ViewCount="344" Body="&lt;p&gt;In PES 2010 on the Wii, you can train Miis for your team. In doing so, you choose 2 players from your team as coaches and once chosen you are given a &quot;compatibility rating&quot; out of 3. What do you need to look for to get the highest compatibility? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whatever combination I try I've never had a rating above 2 and that was with 2 goalkeepers. With outfield players, I've not had above 1 - and it's not like I haven't got good players (Rooney, Messi etc). &lt;/p&gt;&#xA;" OwnerUserId="3414" LastEditorUserId="87579" LastEditDate="2015-11-15T05:53:15.040" LastActivityDate="2015-11-15T05:53:15.040" Title="What criteria make for good Mii coaches on Champion's Road?" Tags="|nintendo-wii|pro-evolution-soccer-2010|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26957" PostTypeId="1" AcceptedAnswerId="28263" CreationDate="2011-07-30T11:07:50.750" Score="5" ViewCount="110" Body="&lt;p&gt;When playing From Dust, sometimes tribesmen get dragged out to sea and then flail around for a time before drowning. Is there anything I can do to rescue them?&lt;/p&gt;&#xA;" OwnerUserId="4067" LastEditorUserId="122" LastEditDate="2011-07-30T13:28:25.757" LastActivityDate="2014-04-26T00:05:41.540" Title="Can I save tribesmen from drowning?" Tags="|from-dust|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26958" PostTypeId="2" ParentId="26489" CreationDate="2011-07-30T11:22:22.463" Score="2" Body="&lt;p&gt;You can always fight random battles to make more money, so essentially no, money isn't an issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fight all the enemies you come across during the normal course of the game (without running past them, or away from them), you'll have enough money already that you won't have to farm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still farm though, and it's not difficult.&lt;/p&gt;&#xA;" OwnerUserId="5317" LastActivityDate="2011-07-30T11:22:22.463" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26959" PostTypeId="2" ParentId="14969" CreationDate="2011-07-30T12:24:03.370" Score="9" Body="&lt;p&gt;Damage is expressed in terms of thrown dice.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&lt;strong&gt;Examples:&lt;/strong&gt;&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Battle Axe ( 1d8, 1-8 dmg, 4.5 average )&lt;/li&gt;&#xA;&lt;li&gt;Dagger ( 1d4, 1-4 dmg, 2.5 average )&lt;/li&gt;&#xA;&lt;li&gt;Club ( 1d6, 1-6 dmg, 3.5 average )&lt;/li&gt;&#xA;&lt;li&gt;Flail ( 1d6+1, 2-7 dmg, 4.5 average )&lt;/li&gt;&#xA;&lt;li&gt;+5 Two Handed Sword ( 1d12+5, 6-17 dmg, 11.5 average ) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;&lt;strong&gt;Formula for attacking:&lt;/strong&gt;&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Attack Roll = Attacker THAC0 - Victim AC&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A d20 die is thrown, and the value must be greater than or equal to the attacker's &lt;em&gt;attack roll&lt;/em&gt; value. The roll auto fails on 1, and criticals on 20. Let's say, for example, I'm the Slayer, and I have a THAC0 of 1; I attack a creature with an armour class of -10; My &lt;em&gt;attack roll&lt;/em&gt; would now be 11 (50% chance to hit).&lt;/p&gt;&#xA;" OwnerUserId="11351" LastEditorUserId="6297" LastEditDate="2015-01-20T11:40:58.967" LastActivityDate="2015-01-20T11:40:58.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26960" PostTypeId="2" ParentId="2598" CreationDate="2011-07-30T12:46:38.240" Score="4" Body="&lt;p&gt;The NPCs you can keep the longest, are Jaheira, Minsc, Viconia, and Edwin. (For a significant portion of Baldur's Gate II, Imoen is kidnapped, but otherwise she is available through the campaign in the same way.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would avoid carrying your Baldur's Gate player over to Shadows of Amn. The reason being that there are some new classes and kits in the second game; you may want to try one of them for your main player character. Most of the items you could get in Baldur's Gate are available in Shadows of Amn, and if not, there are newer more powerful items.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Note on lack of Thieves&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Shadows of Amn seems to stand in stark contrast to its predecessor. Whereas Baldur's Gate had an abundance of acceptable quality thieves, Shadows of Amn does not. This is one of its more unusual qualities. The only 'acceptable' thief is Jan who happens to be a multiclass character, which may be an unacceptable choice for some gamers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider making your own thief to play through the game with. A dual class Fighter/Thief, Berserker/Thief, or Mage/Thief should be fine.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Note on NPCs&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Jaheira&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is your first playthrough, I would take Jaheira for storyline elements. She has low strength, but this can be rectified with a girdle fairly early in the SoA campaign. She's a multiclass fighter/druid, so she'll use up a lot of XP without advancing terribly far. Though she can still reach Druid level 15 early in the Throne of Bhaal segment of the game. She has a very dramatic presence in the game; she has multiple side quests, a romance opportunity, and, despite being a bit of a bitch, she's a very interesting character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Aerie&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aerie is a reasonable choice if you don't mind having a multiclass character in your party. As a mage/cleric, she will have a wide repertoire of spells to choose from. She has at least 6 separate interaction arcs with other party characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Anomen&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anomen is a Cleric with 7 levels of Fighter. He can perform Viconia's role just as well as her, with an added bonus of Fighter level hitpoints.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Keldorn&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is a useful candidate for wielding several of the +5 Two Handed Swords that you collect, if your main character doesn't already have that ability. He has access to the True Sight spell several times per day, which makes numerous battles much easier. He has low dexterity, however, and you may find yourself expending a copious quantity of dexterity potions throughout the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edwin&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with Edwin is that you can't remove his amulet, so that precludes the possibility of combining the Robe of Vecna, The Amulet of Power, and the Level 10 spell Improved Alacrity. Combining these items and that spell, allows your mage to cast multiple spells without any delay between casts. Nevertheless, Edwin's extra memorization slots are enticing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Viconia&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Viconia will prove problematic due to her low hitpoints. She will routinely die due to high level death type spells (and spells such as Abi Dalzim's Horrid Wilting). You have to ask yourself if it's worth having the extra few level 1-4 memorization slots. Her hitpoints problem can be rectified to some degree with a constitution Ioun stone, or with a Girdle of Constitution. Nonetheless, even with these items, she'll still have horribly low hitpoints. A Cleric with some fighter levels would make your life easier.&lt;/p&gt;&#xA;" OwnerUserId="11351" LastEditorUserId="11351" LastEditDate="2012-06-05T10:58:02.433" LastActivityDate="2012-06-05T10:58:02.433" CommentCount="0" CommunityOwnedDate="2012-06-05T10:58:02.433" ContentLicense="CC BY-SA 3.0" />
  <row Id="26961" PostTypeId="1" AcceptedAnswerId="26962" CreationDate="2011-07-30T12:46:54.920" Score="29" ViewCount="105579" Body="&lt;p&gt;I made a little redstone circuit to open a door (using pistons) with a button, but I was wondering how I could make the door stay open  a little longer. I don't want to use a lever as I want it to close automatically after.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought of running parallel redstone delayers, with gradual delays, but I wanted to know if there is something more compact?&lt;/p&gt;&#xA;" OwnerUserId="11352" LastActivityDate="2019-05-22T17:08:23.797" Title="How do you lengthen a redstone button signal in Minecraft?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26962" PostTypeId="2" ParentId="26961" CreationDate="2011-07-30T13:27:41.357" Score="28" Body="&lt;p&gt;The words &lt;em&gt;compact&lt;/em&gt; and &lt;em&gt;Redstone&lt;/em&gt; don't usually go together :) There could be something simpler than this, probably using some weird combination of water, pistons, and chewing gum, but this is the best I can come up with: a basic delay circuit (from the wiki):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zjmN9.png&quot; alt=&quot;redstone circuit diagram&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/fYn5m.png&quot; alt=&quot;minecraft screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the screenshot, there is actually a pressure plate on the right, bit hard to see. I prefer not to use buttons, when running for my life. :)&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="2666" LastEditDate="2011-07-30T13:51:15.307" LastActivityDate="2011-07-30T13:51:15.307" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="26963" PostTypeId="1" AcceptedAnswerId="26980" CreationDate="2011-07-30T13:55:35.947" Score="3" ViewCount="1356" Body="&lt;p&gt;My iPod Touch is set to French, and Plants vs Zombies picked that up and presents the game in French. The translation is just awful. Is there a way to un-localize it so it's in English, is it locked like this, or did I download the wrong version?&lt;/p&gt;&#xA;" OwnerUserId="6301" LastEditorUserId="10724" LastEditDate="2011-07-30T17:36:49.633" LastActivityDate="2011-07-30T17:56:18.287" Title="Is there a way to un-localize Plants vs Zombies on iPod/iPhone?" Tags="|plants-vs-zombies|ios|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26965" PostTypeId="1" AcceptedAnswerId="26966" CreationDate="2011-07-30T14:14:22.563" Score="8" ViewCount="8005" Body="&lt;p&gt;Sometimes when I try to hijack a helicopter on Just Cause 2 (when the army are after me), I grapple onto the bottom and just hang there with no hijack option. I proceed to get shot by the ground troops and dropping causes me to get shot by the helicopter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried grappling onto lots of parts, but I always hang from the bottom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this meant to happen?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="207" LastEditDate="2011-07-31T03:23:03.590" LastActivityDate="2011-07-31T03:23:03.590" Title="Why can I not sometimes hijack a helicopter, and instead hang beneath it getting ripped to shreds?" Tags="|pc|just-cause-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26966" PostTypeId="2" ParentId="26965" CreationDate="2011-07-30T14:31:22.953" Score="8" Body="&lt;p&gt;I think you need to be in front of the vehicle to perform a hijack for planes and helicopters. When you are in the bottom, try to move the joystick so you'll transfer on top or in the front. And yeah, you need to take down to co-pilot too if there is one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe this video will help&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/gWPVmKxuTvA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see he go in front of the helicopter to do his hijack. Hope this helped!&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="816" LastEditDate="2011-07-30T17:08:46.863" LastActivityDate="2011-07-30T17:08:46.863" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26967" PostTypeId="2" ParentId="26965" CreationDate="2011-07-30T14:34:08.863" Score="5" Body="&lt;p&gt;When a helicopter is manned by two people, a gunner and a flyer, you must first take out the gunner before you are able to hijack the vehicle. To take him out, grapple on to the helicopter so that you hang from the bottom as usual, then move towards the front of the helicopter, causing your character to swing on to the front of the helicopter. From here, lean towards the gunner's side and kill him using whatever sidearm you want. You should now  be able to hijack the helicopter.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-07-30T14:34:08.863" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26968" PostTypeId="1" AcceptedAnswerId="26971" CreationDate="2011-07-30T14:35:36.377" Score="15" ViewCount="5169" Body="&lt;p&gt;I was just &lt;a href=&quot;http://en.wikipedia.org/wiki/Batman:_Arkham_City&quot; rel=&quot;noreferrer&quot;&gt;reading on Wikipedia&lt;/a&gt; about the forthcoming &lt;a href=&quot;http://www.batmanarkhamcity.org/&quot; rel=&quot;noreferrer&quot;&gt;Batman: Arkham City&lt;/a&gt;, and it seems the developers were planning the sequel before the original was even released.  There is a secret room somewhere in Arkham Asylum containing Quincy Sharp's plans to build Arkham City.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Where in the game can I find these secret plans?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="5902" LastEditDate="2011-07-30T17:13:16.403" LastActivityDate="2012-02-14T10:40:24.667" Title="Where in Arkham Asylum are the plans for Arkham City?" Tags="|batman-arkham-asylum|batman-arkham-city|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26969" PostTypeId="2" ParentId="12539" CreationDate="2011-07-30T14:42:50.577" Score="0" Body="&lt;p&gt;If you're playing a team map and have a medic, you won't need the sandvich. The shotgun will do you well if someone comes up close quarters (easily hitting Q and swapping to it). If you don't have a medic though, and you're just playing heavy on a surf map or something, then the sandvich would help you more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You really just have to look at it strategically. If the map is going to bring you into more close quarters combat, the shotgun may help more. But if you're more a lone-wolf heavy, the sandvich will help more. Assess the map and your team mates before running out. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastEditorUserId="816" LastEditDate="2011-07-30T17:06:13.137" LastActivityDate="2011-07-30T17:06:13.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26971" PostTypeId="2" ParentId="26968" CreationDate="2011-07-30T14:58:28.507" Score="17" Body="&lt;p&gt;The plans are in the back of Quincy Sharp's office. &lt;a href=&quot;http://www.gameinformer.com/b/features/archive/2010/08/09/arkham-asylums-secret-room.aspx&quot; rel=&quot;noreferrer&quot;&gt;GameInformer&lt;/a&gt; has a video walkthrough describing how to see the plans for yourself.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-07-30T14:58:28.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26972" PostTypeId="2" ParentId="12539" CreationDate="2011-07-30T15:02:52.650" Score="8" Body="&lt;p&gt;Like many TF2 items, the Sandvich is a sidegrade as opposed to a clear upgrade or downgrade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As @TheAnnoyingPyro pointed out, I already talked briefly about the Sandvich in relation to standard Heavy builds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Shotgun has one major advantage over the minigun family: It has no spinup time.  The Tomislav negates this disadvantage some, but not completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The important thing to remember is that the Sandvich has two uses:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;To heal yourself for 300hp by eating it&lt;/li&gt;&#xA;&lt;li&gt;Throwing it to heal a teammate&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;As tempting as it is to use it on yourself, if you have a Medic, you should save the sandvich to throw to the Medic if their health gets low.  You can also throw it to a teammate to heal them (and put them out if they're on fire), then pick up any medkit to get another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Sandvich has been updated so that throwing and picking up your own Sandvich will no longer heal you... instead it simply replenishes your Sandvich ammo. It still heals allies for half their health, which is invaluable for a Medic buddy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this isn't just between the Sandvich and the Shotgun... it's between all the Heavy secondaries.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Family_Business&quot; rel=&quot;nofollow noreferrer&quot;&gt;Family Business&lt;/a&gt; gets 8 shots instead of 6 before reloading, at the expense of doing less damage per shot.  While that may not sound useful, if you're on a crits-enabled server, it means you get more chances of doing crits before reloading.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Dalokohs_Bar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dalokohs Bar&lt;/a&gt;/&lt;a href=&quot;https://wiki.teamfortress.com/wiki/Fishcake&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fishcake&lt;/a&gt; increases your health by 50 for 30 seconds (or heals you by 100) when you eat it.  Ignoring stat changes, this means you have 350 health instead of 300.  The downside is that it heals you much slower than the Sandvich (which heals you by 300).  It takes 10 seconds to recharge, or like other sandwiches, can be recharged instantly by picking up a health pickup while at full health.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Buffalo_Steak_Sandvich&quot; rel=&quot;nofollow noreferrer&quot;&gt;Buffalo Steak Sandvich&lt;/a&gt; temporarily locks you to melee only, increases your speed, and makes all damage you deal and take Mini-crits.  While this may not sound useful, it pairs well with the KGB and Holiday Punch.  Did I mention the movement speed with the Steak Sandvich effect is the same speed as a Medic?  The Steak Sandvich can also be thrown to allies to heal half their health, just like the Sandvich can.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Panic_Attack&quot; rel=&quot;nofollow noreferrer&quot;&gt;Panic Attack&lt;/a&gt; gives you 6 shots before reloading and has 50% faster deploy time + 50% more pellets per shot. However, it has a wider fixed shot pattern, does 30% less damage, and successive shots (eg holding down primary fire) increases the width of shot pattern: it becomes less accurate if you continuously fire it. Note that the shot pattern resets if you stop firing or reload.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="28182" LastEditDate="2017-12-13T23:20:29.693" LastActivityDate="2017-12-13T23:20:29.693" CommentCount="2" CommunityOwnedDate="2017-12-13T23:14:56.357" ContentLicense="CC BY-SA 3.0" />
  <row Id="26973" PostTypeId="1" AcceptedAnswerId="26974" CreationDate="2011-07-30T15:07:05.407" Score="1" ViewCount="2260" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22593/installing-a-hard-disk-on-xbox-360-4-gb&quot;&gt;Installing a hard-disk on Xbox 360 4 GB&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I am thinking of getting a new hard drive for my Xbox 360 (4 GB). I was looking at &lt;a href=&quot;http://www.xbox.com/en-US/Xbox360/Accessories/HardDrives/Home&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox.com/en-US/Xbox360/Accessories/HardDrives/Home&lt;/a&gt; and it looks like they only have 1 which seems overpriced as I could purchase a 1 TB hard drive for the same amount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to get that one to work for my Xbox or can I buy a cheap 3rd party one?&lt;/p&gt;&#xA;" OwnerUserId="11354" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2012-05-05T21:29:22.097" Title="Do I need an official Hard Drive for Xbox 360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ClosedDate="2011-08-01T01:02:28.543" ContentLicense="CC BY-SA 3.0" />
  <row Id="26974" PostTypeId="2" ParentId="26973" CreationDate="2011-07-30T15:24:58.310" Score="4" Body="&lt;p&gt;Sadly, the Xbox 360 only works with certain models of hard drives.  I know that the old (fat?) Xbox 360s could use certain Seagate drives and certain programs to make it think it's an Xbox 360 drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I believe this trick no longer works for the Xbox 360 S.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sony saw this decision and decided to use the PS3's ability to use any 2.5&quot; drive in their early PS3 advertising.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-07-30T15:24:58.310" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26975" PostTypeId="1" AcceptedAnswerId="26979" CreationDate="2011-07-30T16:29:55.667" Score="3" ViewCount="11800" Body="&lt;p&gt;I have a second-hand Xbox 360 with a huge amount of old accounts. How do I remove them? I do not have Xbox Live.&lt;/p&gt;&#xA;" OwnerUserId="11356" LastEditorUserId="118" LastEditDate="2013-05-08T03:38:17.120" LastActivityDate="2023-12-15T19:09:53.973" Title="How can I remove an account from Xbox 360?" Tags="|xbox-360|xbox-network|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26976" PostTypeId="2" ParentId="17968" CreationDate="2011-07-30T16:37:42.163" Score="2" Body="&lt;p&gt;Thats how the Extractor Trick with 2 drones looks like in the graphs. I use it to get a fast 12 pool, like mentioned before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/C7cWb.jpg&quot; alt=&quot;Extractor Trick Resource collection rate&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Red bar being the tricking Zerg, blue a 8Pool Zerg.&lt;/p&gt;&#xA;" OwnerUserId="9446" LastEditorUserId="9446" LastEditDate="2011-07-30T17:05:15.917" LastActivityDate="2011-07-30T17:05:15.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26977" PostTypeId="1" CreationDate="2011-07-30T16:43:39.913" Score="0" ViewCount="1779" Body="&lt;p&gt;I do not know how to use items that are in my inventory.  I click and pick them up but cannot leave the inventory page with them.  I am at the fountain but can't get the bucket out of inventory?  I am standing near the dish but can't get the can of food from my inventory.  I have a Mac Pro so that you know what controls I am using.  Thanks for any help.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;It is the bucket for the fountain and the food for the monster that I am having trouble with.  I will try putting them in slots to see if I can get access.  Thank you for taking time to try and help me.  On Mac most everything is click and drag but I cannot drag items from inventory.  I have no problem moving items around on the equipment page in to the correct slots but do not see or have slots in inventory.  I am going to check out the slot suggest.  Thanks again.&lt;/p&gt;&#xA;" OwnerUserId="11361" LastEditorUserId="109" LastEditDate="2011-07-31T17:41:55.770" LastActivityDate="2011-08-30T17:43:24.337" Title="How can I use the inventory in Deathspank?" Tags="|deathspank|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26978" PostTypeId="2" ParentId="12539" CreationDate="2011-07-30T16:51:27.433" Score="2" Body="&lt;p&gt;I personally am a huge sandwich fan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The spin-up time isn't as bad as it used to be and in my experience it is worth the extra damage the minigun grants you in pretty much all cases. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some players like to use the shotgun to suppress enemies while on the move, but I think it is a better choice to use the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Gru&quot; rel=&quot;nofollow noreferrer&quot;&gt;G.R.U&lt;/a&gt; (to get there faster) or the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Fists_of_Steel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fists of Steel&lt;/a&gt; (to get there with more health). &lt;br/&gt;A good example is an enemy sniper: While the shotgun &lt;em&gt;might&lt;/em&gt; screw up his aim enough to keep you safe, in my experience being faster or stopping him from one-shooting you is more effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your team does not have (enough) medics you &lt;strong&gt;need&lt;/strong&gt; the sandwich pretty much. You are too slow to constantly run for health packs, plus your other teammates will do the same, often ending in races for the health pack. With the sandwich you don't need to run for healthpacks, you can heal fellow teammates if you don't need it yourself and you can convert small healthpacks into medium ones if you are at full health.&lt;br/&gt;&#xA;While you can just fight near healthpacks, that only works on certain maps and limits your flexibility quite a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do have a medic that keeps you alive, it is always nice to return the favor with a sandwich, for example if you get flanked by a pyro and your poor medic is slowly burning to death. I also like to use it as a &quot;healing booster&quot;: If you need to retreat from spam, walk around a corner, throw the sandwich on the ground and pick it up, allowing you to get back into the fight at full health within seconds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, if you have an over-abundance of medics - meaning you never have to heal your medic since they heal each other - the sandwich kind of turns into a waste of a weapons slot, but I very rarely have that problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long story short: For &lt;strong&gt;my&lt;/strong&gt; playstyle the sandwich is a much better choice, but I'd really recommend to just try both and see which one fits &lt;strong&gt;you&lt;/strong&gt; more. &lt;/p&gt;&#xA;" OwnerUserId="9196" LastEditorUserId="122" LastEditDate="2011-07-30T17:34:08.930" LastActivityDate="2011-07-30T17:34:08.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26979" PostTypeId="2" ParentId="26975" CreationDate="2011-07-30T16:53:47.343" Score="6" Body="&lt;p&gt;You can just delete them from the drive. Go to System, and then choose Settings (when at the My Xbox channel, it's the far right item IIRC), then Storage, and select Memory Unit or Hard Drive (or whatever storage device the console is using). There should be list of the types of items stored there, one of which is Profiles. Select that, then delete each one.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="14775" LastEditDate="2013-05-07T20:55:11.107" LastActivityDate="2013-05-07T20:55:11.107" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26980" PostTypeId="2" ParentId="26963" CreationDate="2011-07-30T17:11:29.540" Score="3" Body="&lt;p&gt;The only way I know of is to &lt;a href=&quot;http://support.apple.com/kb/HT2371&quot; rel=&quot;nofollow noreferrer&quot;&gt;set your iPod to English&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just tested this. Even though the App Store only displays the localized (in my case german: 'Pflanzen gegen Zombies') version to me, the game itself is in English as long as the system language is set to English.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you changed your system language, the game's language should've changed as well. There is no need to redownload/reinstall the game.&lt;/p&gt;&#xA;" OwnerUserId="10724" LastEditorUserId="10724" LastEditDate="2011-07-30T17:56:18.287" LastActivityDate="2011-07-30T17:56:18.287" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26982" PostTypeId="2" ParentId="14011" CreationDate="2011-07-30T18:38:12.670" Score="3" Body="&lt;p&gt;Once you get a suit with Nightvision device, it becomes easy to navigate through the night.&#xA;Also don't forget your trusty flashlight, it's often more than enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also avoid visiting the Cordon's trader once you go far away. The trader at BAR (Duty Territory) is better option after the beginning.&lt;/p&gt;&#xA;" OwnerUserId="11360" LastActivityDate="2011-07-30T18:38:12.670" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26983" PostTypeId="1" AcceptedAnswerId="27968" CreationDate="2011-07-30T18:44:35.740" Score="2" ViewCount="1053" Body="&lt;p&gt;&lt;a href=&quot;http://www.champions-online.com/release-notes?page=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Part of the release notes&lt;/a&gt; for a recent Champions Online patch states that due to power changes, a global retcon token is made available for each account, claimable in the Powerhouse. I'm a bit new to this game, and I'm having a bit of trouble finding exactly how to claim this token. I've spoken to the NPCs in the Powerhouse, but the only option I see is for purchasing a retcon, not using a free one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I claim this thing? Or am I not eligible because I'm a somewhat new subscriber?&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="8350" LastEditDate="2012-11-15T19:03:30.187" LastActivityDate="2012-11-15T19:03:30.187" Title="How do you claim free retcon tokens?" Tags="|champions-online|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26984" PostTypeId="1" AcceptedAnswerId="27018" CreationDate="2011-07-30T18:49:21.533" Score="5" ViewCount="10393" Body="&lt;p&gt;I thought I started a game on hard, but the game seems too easy. Is there any way to tell which difficulty I am playing? &lt;/p&gt;&#xA;" OwnerUserId="3356" LastEditorUserId="8350" LastEditDate="2011-07-30T19:00:26.673" LastActivityDate="2011-08-01T01:33:24.213" Title="How do I know which Difficulty I chose in Witcher I?" Tags="|the-witcher|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26985" PostTypeId="1" AcceptedAnswerId="27002" CreationDate="2011-07-30T19:37:47.030" Score="3" ViewCount="9970" Body="&lt;p&gt;I recently bought a PS3 and whenever I turn it on, even with the controller, the controller always starts up as #2.  This is hugely annoying as (for example) inFamous can only be controlled using controller #1.  I have to manually change the controller over to #1 once I get into the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because it's likely part of the problem, I should mention that I also have a USB IR receiver (built for the PS3) also plugged in, so that I can use my universal remote for things like BluRays and Netflix.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2013-02-17T04:40:36.260" Title="My PS3 controller always comes on as controller #2, even though it's the only controller." Tags="|ps3|controllers|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="26987" PostTypeId="1" AcceptedAnswerId="26991" CreationDate="2011-07-30T20:15:11.430" Score="3" ViewCount="851" Body="&lt;p&gt;In the Familiar Forest in Chantelise, there is a wandering traveller selling equipment and a gate, like the ones that would normally be unlocked in a stage by killing all the enemies. However, there are no enemies or hidden switches to be seen. Is this gate opened at a certain point in the plot or is there a hidden way for me to open it?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-07-30T21:22:37.910" Title="How do I open the gate in the Familiar Forest?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26988" PostTypeId="1" AcceptedAnswerId="26990" CreationDate="2011-07-30T20:33:07.280" Score="4" ViewCount="195" Body="&lt;p&gt;When I use a magic attack with multiple gems of a different type in Chantelise, the nature of the attack seems to be determined by one of the gems I use(i.e. if there's an earth and a wind gem used together I might end up with a hammerorb that has wind properties. In this case, the nature of my attack would be earth, or a hammerorb). However, there are some cases where I specifically want the magical attack to not be of a certain nature; for example, if I'm attacking a bomb-type enemy, I don't want my spell to turn out to be a hammerorb, forcing me to get up close to inflict damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What determines the nature of my magic attack? Is it based on the ordering of the gems, or the number of gems of each type that I put into the attack? Or is it entirely random?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what sort of attributes does each gem type add to my attack?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-07-30T22:09:49.600" LastActivityDate="2011-08-02T17:39:10.587" Title="How do the elemental gems influence my magic attacks?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26989" PostTypeId="1" AcceptedAnswerId="27053" CreationDate="2011-07-30T20:55:53.690" Score="6" ViewCount="32507" Body="&lt;p&gt;I tried to stay neutral at the bank robbery and ended up helping Siegfried (which, as I read, cannot be helped). Now I'm looking to side with the Scoia'tael in the quest &quot;The Unforgiven&quot;, but I cannot find Yaevinn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Online sources indicate that he should be at the refugee camp in the swamp, but I've checked and he isn't. There is, however, a pretty annoying Elf who likes to steal my Feainnewedd every time I talk to her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I have checked these areas at each of the four major times of day:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Vivaldi's house&lt;/li&gt;&#xA;&lt;li&gt;Refugee camp&lt;/li&gt;&#xA;&lt;li&gt;Druid's grove&lt;/li&gt;&#xA;&lt;li&gt;Elven ruins (sewers)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;By the way, I'm trying to go for the neutral path, having already been through the Flaming Rose one. Please correct me if I'm going about this the wrong way. I tried talking to Velerad but he's not interested in doing much other than dice poker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm starting to think that my save file is bugged. If anyone is interested, you can download my most recent save in a zip &lt;a href=&quot;http://min.us/mcNRDhs&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4302" LastEditorUserId="4302" LastEditDate="2011-07-31T21:20:01.027" LastActivityDate="2021-05-28T22:12:05.687" Title="Where can I find Yaevinn for the quest &quot;The Unforgiven&quot;?" Tags="|the-witcher|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26990" PostTypeId="2" ParentId="26988" CreationDate="2011-07-30T21:18:14.840" Score="5" Body="&lt;p&gt;&lt;strong&gt;The first gemstone you cast from determines the element of the spell&lt;/strong&gt;. This is shown in the color of the magic circle that forms. For example, if you start off with Red, you'll get a Fire spell with a Red magic circle around your feet. Don't forget to &lt;a href=&quot;https://gaming.stackexchange.com/questions/26716/can-you-reorder-magic-stones-after-you-pick-them-up-in-chantelise&quot;&gt;reorder your gemstones&lt;/a&gt; if you end up with the wrong element to start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further gemstones will augment them in specific ways, but the &lt;strong&gt;order does not matter past the first gemstone&lt;/strong&gt;. Red-Red-Yellow is the same spell as Red-Yellow-Red. Order is instead just for planning out your spells that will come afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quantity of gemstones affect how much of an augment they provide, &lt;em&gt;unless&lt;/em&gt; they are of the same color as the spell you are casting. If the element matches, it instead changes what spell you will be casting. As a consequence, you cannot provide an augment from a gemstone to the elemental spells that correspond to it (no attack boost on Fire spells, etc.). The below are the augments with respect to the attack spells - Heal and Super Armor have unique effects since they cannot split or add status ailments.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Red gemstones increase attack power. The more red, the more power.&lt;/li&gt;&#xA;&lt;li&gt;Blue gemstones add status ailments, either poison or paralysis. This is dependent on the specific spell, with additional blue either adding the other ailment or strengthening the poison/paralysis effect.&lt;/li&gt;&#xA;&lt;li&gt;Green gemstones increase the number of spells fired. Additional green means more shots fired.&lt;/li&gt;&#xA;&lt;li&gt;Yellow gemstones increase the &quot;duration&quot; of the spell. For spells like Air Tornado, this makes it last longer. For projectile spells like Fireball, it increases the number of times it can hit, by giving it a piercing effect. More yellow means a longer duration boost.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you supply multiple colors, then you will add each of those augments at the same time&lt;/strong&gt;. For example, &lt;em&gt;Blue-Red-Green-Yellow&lt;/em&gt; would shoot three Aqua Jets with increased damage that each hit twice (and, as far as spells using all 4, it's one of the more useful). As noted, the order still doesn't matter past the first gem.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-08-02T17:39:10.587" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="26991" PostTypeId="2" ParentId="26987" CreationDate="2011-07-30T21:22:37.910" Score="2" Body="&lt;p&gt;The Familiar Forest is a late-game area that can only be accessed when you have &lt;strong&gt;acquired every secret treasure on all of the other maps&lt;/strong&gt;. Once you have done so, then you will be allowed access to the later sections of the Familiar Forest. So, if you haven't been feverishly ensuring that you've collecting all of the secret treasures, it's best to start now if you want to access this place. ♪&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-30T21:22:37.910" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="26992" PostTypeId="1" AcceptedAnswerId="26994" CreationDate="2011-07-30T22:18:27.987" Score="3" ViewCount="623" Body="&lt;p&gt;So I just dropped 20000 gold on this Void Crystal item, which claims to drain enemies of their magical energy and also grants me access to a powerful charging attack. However, it's unclear to me what sort of enemies in the game are considered to have magical energy, and what happens to them as a result of the Void Crystal's power. If I attack an enemy who has a projectile attack, will they be temporarily unable to attack me? What sort of situations is the Void Crystal useful in?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-07-30T23:24:26.027" Title="What does the Void Crystal do and what sort of enemies is it useful against?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26994" PostTypeId="2" ParentId="26992" CreationDate="2011-07-30T23:24:26.027" Score="3" Body="&lt;p&gt;The Void Crystal is an interesting weapon that doesn't look like it has a lot going for it. It doesn't improve your normal attack at all, and its charged attack is strikingly similar to that of the Fire Crystal, but with no elemental affinity and it does normal damage. While on the one hand, this gives it the benefit of at least neutral damage, you should have access to enough elemental crystals to always be picking the most powerful one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why use the Void Crystal? Because &lt;strong&gt;its charged attack negates magical projectiles&lt;/strong&gt;. Magical projectiles are specifically the ones that target your magical defense (so in general, these hurt a lot more). The common ones you run into are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fireballs from Ghosts or the Giant Red Bomb&lt;/li&gt;&#xA;&lt;li&gt;Red smoke from Caterpillars&lt;/li&gt;&#xA;&lt;li&gt;Ring shots from Ahriman&lt;/li&gt;&#xA;&lt;li&gt;Bubbles from Fish&lt;/li&gt;&#xA;&lt;li&gt;Green smoke from various opponents&lt;/li&gt;&#xA;&lt;li&gt;Lightning balls from various opponents&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It does not work against&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lightning bolts or laser beams&lt;/li&gt;&#xA;&lt;li&gt;The slash attack of the Knights (which is physical, anyway)&lt;/li&gt;&#xA;&lt;li&gt;The ice shots of the Giant Blue Bomb. I don't know why. I have not successfully cancelled these at all.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Everything else is pretty much fair game. You can tell if you cancel an attack because it'll make a glowy particle effect as it dispels it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has a short duration and it also has an awkward area, so it is a far better idea to perform this &lt;em&gt;at an angle&lt;/em&gt;, rather than directly into the projectile. It is excellent if you don't need to focus on strict attack power (since it gives none), as well as if you need to approach particularly dense groups of magical opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll include notes about specific bosses below, but since that's very specific information, it will be included in a spoiler block. Don't read this unless you have an idea why I'd make specific points about projectile attacks.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; For the first boss in the final stage, the crystal works on all 3 spell attacks it uses. However, for the fire spell, you can &lt;em&gt;only&lt;/em&gt; dispel the front part that traces the flame. The fire trail cannot be dispelled, so don't charge into it.  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; For the first form of the final boss, the crystal works on every projectile - cannon ball, electric spark, laser shots, energy balls, and even the bomblet. However, you again will probably hit yourself in the face if you go head-on. It will also work on the attacks of the final boss in the second phase.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-30T23:24:26.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26995" PostTypeId="2" ParentId="26977" CreationDate="2011-07-31T01:17:24.560" Score="1" Body="&lt;p&gt;Use Command button when standing in front of the well, etc., to use an item. a window will open up with the items to choose from and you then pick the one to use.&lt;/p&gt;&#xA;" OwnerUserId="11363" LastActivityDate="2011-07-31T01:17:24.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26996" PostTypeId="1" AcceptedAnswerId="27132" CreationDate="2011-07-31T01:43:42.197" Score="8" ViewCount="4529" Body="&lt;p&gt;I just had to try out my Five-finger discount skill for the first time. and it didn't work.&#xA;I killed Brax and plenty of his friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the consequences of killing Brax?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="3114" LastEditDate="2011-08-10T17:39:20.867" LastActivityDate="2011-08-10T17:39:20.867" Title="What happens if you kill Brax?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="26997" PostTypeId="1" CreationDate="2011-07-31T02:39:36.277" Score="2" ViewCount="556" Body="&lt;p&gt;So far the only way I've found is to upgrade your car past the allowed performance index.&lt;/p&gt;&#xA;" OwnerUserId="2168" LastActivityDate="2011-07-31T15:11:46.827" Title="How can you see the performance index requirements of a race in Shift 2 Unleashed?" Tags="|need-for-speed-shift-2-unleashed|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="26999" PostTypeId="1" AcceptedAnswerId="27017" CreationDate="2011-07-31T04:44:28.510" Score="3" ViewCount="97" Body="&lt;p&gt;So far, I've noticed in Chantelise that when I swipe at grass, I occasionally get a green elemental gem, and when I hit a tree, a yellow elemental gem drops out. What are all the objects like these that yield elemental gems when I attack them?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="336" LastEditDate="2011-07-31T05:15:00.907" LastActivityDate="2011-07-31T12:32:44.873" Title="Which objects give me elemental gems when I hit them?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27000" PostTypeId="1" AcceptedAnswerId="27003" CreationDate="2011-07-31T05:04:44.390" Score="5" ViewCount="4590" Body="&lt;p&gt;I'm just starting out, and having trouble navigating space in 3 dimensions. Even when I know what coordinates I want, I have a difficult time getting there. Is there any way to target a specific X,Y,Z coordinate so I can aim for it manually or autopilot to it?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-07-31T07:44:46.797" Title="Is there a &quot;Go to Coordinates&quot; command?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27001" PostTypeId="2" ParentId="26961" CreationDate="2011-07-31T05:31:41.137" Score="11" Body="&lt;p&gt;If you need a really long delay, you can use my personal favourite design, created by Minecraftaddict.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xmAYU.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/e7Ft8.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This circuit is featured in &lt;a href=&quot;http://www.youtube.com/watch?v=vZ_lywyLVD0&quot;&gt;this video&lt;/a&gt; of his. I think the design is nice because you can make the delay &lt;em&gt;a lot&lt;/em&gt; longer, simply by extending the part with repeaters. Unfortunately, this circuit does not involve chewing gum either.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Also, in case anybody else who visits this question needs a very long delay, here is another circuit that provides an &lt;em&gt;even longer&lt;/em&gt; delay (this is probably the most delay you'll ever need):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/xsC2xoQi38I?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-24T00:45:55.203" LastActivityDate="2011-08-24T00:45:55.203" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27002" PostTypeId="2" ParentId="26985" CreationDate="2011-07-31T05:59:51.277" Score="6" Body="&lt;p&gt;Controllers plugged in via USB are always #1 after the start. It not only annoying with you remote receiver but also with several arcade fight sticks.&lt;/p&gt;&#xA;" OwnerUserId="11365" LastActivityDate="2011-07-31T05:59:51.277" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27003" PostTypeId="2" ParentId="27000" CreationDate="2011-07-31T06:18:35.997" Score="6" Body="&lt;p&gt;Yes, in sector map. Change axis and navigate the blinking cursor with the numpad arrows, then click on the cursor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/yLBSb.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/yLBSb.jpg&quot; alt=&quot;how to...&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/TSGh0.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/TSGh0.jpg&quot; alt=&quot;...do it&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are mods/scripts that make it even easier to navigate, I don't have the links to them though.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="88" LastEditDate="2011-07-31T07:44:46.797" LastActivityDate="2011-07-31T07:44:46.797" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27005" PostTypeId="2" ParentId="12966" CreationDate="2011-07-31T06:48:21.830" Score="5" Body="&lt;p&gt;In 1.7, check your server.properties file and make sure the nether option is set to &quot;true&quot;.&lt;/p&gt;&#xA;" OwnerUserId="11366" LastActivityDate="2011-07-31T06:48:21.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27006" PostTypeId="2" ParentId="24543" CreationDate="2011-07-31T07:00:52.277" Score="2" Body="&lt;p&gt;Although the title only mentions linux, the OP mentions Windows, and searching brought me here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought I might share my Windows offline name changing solution which I use for testing my plugins when I need multiple clients connected all under different names, naturally.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;@SET /P IGN=IGN=&#xA;@java -Xms512m -Xmx512m -cp &quot;%APPDATA%/.minecraft/bin/*&quot; -Djava.library.path=&quot;%APPDATA%/.minecraft/bin/natives&quot; net.minecraft.client.Minecraft %IGN%&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I put the above into a file named Offline.bat  When I double click that file, it will open a command window and prompt you to enter the In-Game Name (IGN) you wish to use.  Simply enter the name you want to use in and press enter to launch Minecraft in offline mode with that name.&lt;/p&gt;&#xA;" OwnerUserId="7511" LastActivityDate="2011-07-31T07:00:52.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27010" PostTypeId="1" AcceptedAnswerId="27011" CreationDate="2011-07-31T09:32:27.697" Score="38" ViewCount="3921" Body="&lt;p&gt;In Dwarf Fortress, milk is already a food item, and if I am not mistaken, you get one cheese for every one milk.  So would the only benefit of cheese be that it is just one more ingredient for making meals?  Do dwarves, even without a preference for cheese, generally like cheese better or get more out of it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other advantages? (besides cheese loving dwarfs making engravings of cheese)&lt;/p&gt;&#xA;" OwnerUserId="4429" LastActivityDate="2016-06-05T12:48:51.797" Title="Why make cheese if milk is already food?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27011" PostTypeId="2" ParentId="27010" CreationDate="2011-07-31T10:15:29.267" Score="34" Body="&lt;p&gt;Milk rots. I'm fairly sure cheese doesn't - or at least does so at a much slower rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ETA: Apparently, it does rot, but cheese is ten times as valuable as the milk it was made from - and turning milk into cheese frees up the jug you were using.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;... And, of course, is an extra task, meaning extra job experience.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="7864" LastEditDate="2012-10-02T12:40:09.997" LastActivityDate="2012-10-02T12:40:09.997" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27012" PostTypeId="1" AcceptedAnswerId="27071" CreationDate="2011-07-31T10:19:50.160" Score="10" ViewCount="5226" Body="&lt;p&gt;I'm trying out Vladimir and wondering why I shouldn't be buying Life Steal gear rather than &lt;strong&gt;Attack Power&lt;/strong&gt; or &lt;strong&gt;Health&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most builds I've seen so far focus on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rylai's Crystal Scepter: 80 AP + 500 HP&lt;/li&gt;&#xA;&lt;li&gt;Rabadon's DeathCap: 140 AP&lt;/li&gt;&#xA;&lt;li&gt;Zhonya's Hourglass: 50 Armor, 100 AP&lt;/li&gt;&#xA;&lt;li&gt;Lich Bane: 80 AP, 350 Mana, 7% Movement Speed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Wouldn't an item like The Bloodthirster (60 Attack Damage, 15% Life Steal) make Vlad's life stealing much more powerful? Or is the difference in that Vlad has no use of Attack Damage since he's a mage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or does it have to do with Vlad's &lt;strong&gt;Crimson Pact&lt;/strong&gt; ability: &lt;code&gt;Every 25 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 2 bonus health&lt;/code&gt;? Which would make those two abilities scale better than Life Steal. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can anyone explain why the other items are considered better for Vlad?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2014-08-11T20:13:50.693" Title="Why doesn't Vladimir use Life Steal items?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27013" PostTypeId="2" ParentId="26989" CreationDate="2011-07-31T10:57:19.193" Score="3" Body="&lt;p&gt;You should be able to find Yaevinn at Golan Vivaldi's house in the Temple Quarter. He goes into hiding there after the bank robbery.&lt;/p&gt;&#xA;" OwnerUserId="4029" LastActivityDate="2011-07-31T10:57:19.193" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27015" PostTypeId="1" AcceptedAnswerId="27020" CreationDate="2011-07-31T12:02:09.923" Score="48" ViewCount="54865" Body="&lt;p&gt;In Minecraft, nearly every tutorial on how to install a MOD tells you to remove the META-INF folder. However none of the ones I found tell you what it is. I don't like the idea of deleting a folder without knowing what it is or what it does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what is the META-INF folder, and why should I delete it?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="185203" LastEditDate="2019-07-04T01:10:30.903" LastActivityDate="2019-07-04T01:10:30.903" Title="Why do I need to delete the META-INF folder when installing mods?" Tags="|minecraft-java-edition|minecraft-mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27017" PostTypeId="2" ParentId="26999" CreationDate="2011-07-31T12:32:44.873" Score="3" Body="&lt;p&gt;You can get &lt;strong&gt;green gems&lt;/strong&gt; by hitting &lt;strong&gt;tufts of grass&lt;/strong&gt;. These are pretty much the most frequent and easiest to find, which is great because Air spells are awesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get &lt;strong&gt;yellow gems&lt;/strong&gt; by hitting &lt;strong&gt;trees&lt;/strong&gt;. Unlike grass which grows in caves, there aren't a lot of trees inside places, but there generally are multiple trees in any stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get &lt;strong&gt;blue gems&lt;/strong&gt; by destroying &lt;strong&gt;barrels&lt;/strong&gt;. Barrels, despite being, y'know, constructed things, can be found practically everywhere. Sometimes they may have food, but in general you're getting blue gems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get &lt;strong&gt;red gems&lt;/strong&gt; by destroying &lt;strong&gt;torches&lt;/strong&gt;. You don't see these outside often, but you can find a lot of them indoors.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-31T12:32:44.873" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27018" PostTypeId="2" ParentId="26984" CreationDate="2011-07-31T12:59:00.447" Score="6" Body="&lt;p&gt;You shold be able to tell based on how the game cues you for attack combos.  On easy, an icon appears as an indicator of when to click to continue the combo, and the times are extended.  On medium, the icon still appears, but the times are shorter.  On hard, the only indicator of when to click to continue the combo is a distinctive sound effect, and a blue sword trail rather than the orange one that appears during the initial hits of an attack.  So if you aren't seeing any indicators other than those, you are on hard.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Witcher 2, which is apparently famous for its difficulty, I played through the first game on Hard difficulty with minimal trouble, so you are likely on the correct level even if it does feel &quot;too easy&quot;. &lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-08-01T01:33:24.213" LastActivityDate="2011-08-01T01:33:24.213" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27019" PostTypeId="2" ParentId="27012" CreationDate="2011-07-31T13:11:32.123" Score="14" Body="&lt;ul&gt;&#xA;&lt;li&gt;Rylai's enable you to slow enemies and get the kills you deserve. Vlad is really a slow guy and once the enemy runs, fight is done.&lt;/li&gt;&#xA;&lt;li&gt;Rabadon's better cause Vlad's damage are magical, mostly. Plus the passive is more rewarding for little AP increase than AD.&lt;/li&gt;&#xA;&lt;li&gt;Zhonya's Hourglass is a real asset in battle. Usually, Vlad's the first target, the hourglass can give you the seconds you need to cast your ultimate and provide your team a huge chance to win.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I usually don't take life steal items because Vlad's main attacks are not physical damage, but spells. You would better profit a spell vamp item like the revolver or the will of the ancient.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-07-31T13:11:32.123" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27020" PostTypeId="2" ParentId="27015" CreationDate="2011-07-31T13:49:13.500" Score="59" Body="&lt;p&gt;Because Minecraft is digitally signed. META-INF contains a signature file (&lt;code&gt;.SF&lt;/code&gt;) that accounts for all the files within the JAR and their checksums, and Mojang's actual signature (&lt;code&gt;.RSA&lt;/code&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When that signature checks out, you know it wasn't tampered with and comes from the source that signed it (in this case, Mojang). When you &lt;em&gt;do&lt;/em&gt; tamper with it by installing mods, the signature becomes invalid and Minecraft won't start at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By deleting the META-INF directory, you remove the signature completely. Depending on your security settings, you might get an &quot;unknown publisher&quot; warning, but you'll be able to run it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More detailed info: &lt;a href=&quot;https://docs.oracle.com/javase/8/docs/technotes/guides/jar/jar.html&quot; rel=&quot;noreferrer&quot; title=&quot;JAR File Specification&quot;&gt;JAR File Specification&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2015-07-27T13:03:14.683" LastActivityDate="2015-07-27T13:03:14.683" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27021" PostTypeId="2" ParentId="26997" CreationDate="2011-07-31T15:11:46.827" Score="1" Body="&lt;p&gt;When you have the event selected, hit the button for &quot;CHANGE CAR&quot; (Y on Xbox 360, triangle on PS3). The event details are in the lower right of the screen.&lt;/p&gt;&#xA;" OwnerUserId="2168" LastActivityDate="2011-07-31T15:11:46.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27029" PostTypeId="1" AcceptedAnswerId="27033" CreationDate="2011-07-31T18:21:00.527" Score="3" ViewCount="1541" Body="&lt;p&gt;Is there any way to make my embark location larger?  Or some way to rembark without getting different dwarves?  I saved my skills/items to a profile, but I want the same dwarves because I spent a huge amount of time matching skills with their attributes/preferences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought the 4x4 square I chose was just the little meeting spot my wagon and dwarves would gather.  Now I see that it actually is the edge of my playable area.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had planned to dig into a mountain but I embarked in the forest right next to it.  So I am really missing the giant cliffs I had planned to build into.&lt;/p&gt;&#xA;" OwnerUserId="4429" LastActivityDate="2011-07-31T18:52:58.007" Title="Enlarging embark location after embark?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27032" PostTypeId="1" AcceptedAnswerId="27034" CreationDate="2011-07-31T18:52:12.453" Score="2" ViewCount="224" Body="&lt;p&gt;I've purchased the hint from the Priest to try to figure out how to find the treasure, which is in the spoiler below:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Nature provides the drums, you provide the beat&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I... have no idea what this means. The only thing I can think of is that it possibly has something to do with the mushrooms? Because... mushrooms sort of... look like drums?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I have tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Killing all the mushrooms first&lt;/li&gt;&#xA;&lt;li&gt;Killing everything but the mushrooms and leaving them for last (this is actually harder than it sounds)&lt;/li&gt;&#xA;&lt;li&gt;Hitting the 3 rocks in the zone both clockwise and counter-clockwise (both with and without enemies in the zone)&lt;/li&gt;&#xA;&lt;li&gt;Killing everything&lt;/li&gt;&#xA;&lt;li&gt;Killing the wasp nests first&lt;/li&gt;&#xA;&lt;li&gt;Killing the wasp nests last&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-07-31T18:53:47.860" Title="Where is the Treasure located in The Mountain Path area of the Ignan Ruins (2-1)?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27033" PostTypeId="2" ParentId="27029" CreationDate="2011-07-31T18:52:58.007" Score="3" Body="&lt;p&gt;This is not currently possible as of the latest verstion of Dwarf Fortress (31.25)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are able to enlarge your embark location pre-embark, but there is no way to guarantee the same dwarves on a reembark (and indeed, I believe Dwarves are spawned from thin air (rather than taken from historical dwarves).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note that lesser computers are likely to struggle with embarks greater than 4 x 4.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-07-31T18:52:58.007" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27034" PostTypeId="2" ParentId="27032" CreationDate="2011-07-31T18:53:47.860" Score="2" Body="&lt;p&gt;Well, you almost got Nature's Drums right. There are &lt;strong&gt;five&lt;/strong&gt; rocks you need to strike in order to get the chest to spawn. You don't need to hit them in any sequence, you need simply make sure you strike them hard enough for that nice CLANG sound. The screenshots will include the minimap so you know exactly where they are. It isn't all that hard to see them, but it's easy to miss which ones you've actually hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first 3 rocks are all on the main area. One right at the entrance...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UMS1X.png&quot; alt=&quot;First Rock location&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One to the west...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pff6U.png&quot; alt=&quot;Western Rock location&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One to the east...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9FqTm.png&quot; alt=&quot;Eastern Rock location&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other two are on the raised areas. The fourth one you should hit is the platform near the entrance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mVsa6.png&quot; alt=&quot;High Rock location&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The final rock you should do is the one right at the exit. Order doesn't matter, but I recommend this one last for two reasons. One, because the chest spawns right near it. Two, because if you clear out all the enemies in the process, you can then just pick up the chest and exit to the next room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qvdFF.png&quot; alt=&quot;Exit Rock location&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've clanged all those rocks, pick up your prize!&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It's a &lt;strong&gt;Common Shield&lt;/strong&gt;! This one gives +25 Defense.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-31T18:53:47.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27035" PostTypeId="1" CreationDate="2011-07-31T19:28:17.723" Score="3" ViewCount="1603" Body="&lt;p&gt;In contrast to &lt;a href=&quot;https://gaming.stackexchange.com/questions/8676/how-to-stop-breaking-seta-in-x3-terran-conflict&quot;&gt;this question&lt;/a&gt; I simply want to be able to e.g. open the sector map via &lt;kbd&gt;.&lt;/kbd&gt;. However, pressing any key results in killing SETA. In contrast, using the mouse I &lt;em&gt;can&lt;/em&gt; open the map without stopping SETA, but using shortcuts is more comfortable of course, so can this behaviour be changed?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2012-01-17T19:17:48.947" Title="How to set SETA to not abort on keypress?" Tags="|x3-terran-conflict|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27036" PostTypeId="1" CreationDate="2011-07-31T19:38:03.290" Score="2" ViewCount="2866" Body="&lt;p&gt;I'm at 28/30 codex pages and can't access my next memory sequence without all 30. I've been given a map to the locations of all the pages, though, and with that I've roamed around all 4 cities, but couldn't find any more. Any tips on how to get past this?&lt;/p&gt;&#xA;" OwnerUserId="823" LastEditorUserId="1925" LastEditDate="2011-07-31T19:57:19.260" LastActivityDate="2011-07-31T19:57:19.260" Title="Finding codex pages in Assasin's Creed 2" Tags="|assassins-creed-2|" AnswerCount="0" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27037" PostTypeId="1" AcceptedAnswerId="27039" CreationDate="2011-07-31T19:50:43.133" Score="14" ViewCount="2492" Body="&lt;p&gt;I'm a brand new player to Dwarf Fortress, and I've been looking at some beginners guides for starting a game. Although the guides tell you which skills it is worth investing in at the outset, they do not say anywhere if I should be spending the maximum amount of points that I can on my Dwarfs (this is after spending points on necessary items).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be maxing out my points expenditure at the start, or do I need to save these for any reason?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in Advance.&lt;/p&gt;&#xA;" OwnerUserId="10220" LastEditorUserId="2259" LastEditDate="2011-08-18T14:32:56.097" LastActivityDate="2011-08-18T14:32:56.097" Title="Should I spend all points at the &quot;Prepare for the Journey Carefully&quot; stage in Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27038" PostTypeId="1" AcceptedAnswerId="27501" CreationDate="2011-07-31T19:57:06.380" Score="4" ViewCount="1576" Body="&lt;p&gt;On the ranked matches on Xbox live, how is your score determined? I am fairly sure it is a &#xA;&quot;true skill&quot; ranking, but it doesn't seem to be dependant on number won or any other obivious stat.&lt;/p&gt;&#xA;" OwnerDisplayName="user4139" LastEditorDisplayName="user4139" LastEditDate="2011-08-09T08:08:11.437" LastActivityDate="2011-08-09T13:50:31.750" Title="How does the ranking system work in Magic: the Gathering DOTP 2012?" Tags="|xbox-network|mtg-duels-of-the-planeswalkers-2012|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27039" PostTypeId="2" ParentId="27037" CreationDate="2011-07-31T19:57:32.347" Score="17" Body="&lt;p&gt;All points left after embarking are lost, so use them all up.&lt;/p&gt;&#xA;" OwnerUserId="267" LastActivityDate="2011-07-31T19:57:32.347" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27040" PostTypeId="1" AcceptedAnswerId="27041" CreationDate="2011-07-31T20:02:03.217" Score="3" ViewCount="216" Body="&lt;p&gt;As the last remaining secret treasure I haven't discovered in the Ignan Ruins, I am very eager to find riches in the Lava Pools. However, I'm struggling quite a bit, and I don't want to waste my precious health purchasing a hint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently I have tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Luring all of the bombs together(like a bomb party, or a bomb family reunion). This failed because the bombs hit an invisible wall when they venture too far from their spawn points.&lt;/li&gt;&#xA;&lt;li&gt;Hitting all the rocks&lt;/li&gt;&#xA;&lt;li&gt;Hitting all the rocks as many times as the fire pillars near them shoot up&lt;/li&gt;&#xA;&lt;li&gt;Jumping into the fire pillars that shoot out from the lava&lt;/li&gt;&#xA;&lt;li&gt;Jumping into all the lava I can find while craning my neck in a vain attempt to look for sekret passages&lt;/li&gt;&#xA;&lt;li&gt;Luring the bomb at the top-most platform into the bridge gap to kill it&lt;/li&gt;&#xA;&lt;li&gt;Running around in circles&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have NOT tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Killing only bombs/fire slimes/bees/mushrooms since the jumping enemies are very suicidal and I'm too young to die from a frustration-induced stroke&lt;/li&gt;&#xA;&lt;li&gt;Killing all the jumping enemies by making them jump into the lava because this isn't Waiting For Godot&lt;/li&gt;&#xA;&lt;li&gt;Rubbing my belly and patting my head while singing because I'd feel silly&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What do I do?!&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-07-31T20:09:25.643" Title="How do I get the treasure in the Lava Pools section of Ignan Ruins(2-3)?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27041" PostTypeId="2" ParentId="27040" CreationDate="2011-07-31T20:09:25.643" Score="3" Body="&lt;p&gt;The solution to this is to &lt;strong&gt;only break the barrels after you have cleared all of the enemies&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Naturally, the barrels are in your way at the start, and you can't exactly jump over them. Which means we need to take a shortcut.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, clear out all of the enemies on your starting side of the barrels. So, all of those purple Mushrooms, a handful of Bees, and that one Bomb in the middle. Once you've got none left (Red slimes don't count), you need to move onto the central platform. Head straight east and jump to land roughly in the middle of a circle of Mushrooms. Now you're past the barrels! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need to double back towards the barrels to catch a couple Bees and Mushrooms. Make sure &lt;em&gt;not&lt;/em&gt; to break the barrels yet. As well, you should hopefully harvest enough magical gems from enemies to take out the Bombs safely. Once you clear the last enemy (it'd dispel the barrier, if this is your first time or a time trial), then double back and break the barrels. You'll spawn the chest near the entrance of the room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your prize is as follows.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Ferromin! That's... it. +10 Max HP, though, so use it to buy more hints!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-07-31T20:09:25.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27042" PostTypeId="1" AcceptedAnswerId="30549" CreationDate="2011-07-31T20:39:14.713" Score="4" ViewCount="311" Body="&lt;p&gt;I am an absolutely massive Metal Gear Solid fan, and naturally own the 4th edition of the series - Guns of the Patriots. I found out there was online to it, and got very excited, until I realized I had to patch it. The HTTP download of the online patch does not start downloading after several minutes, and the P2P option is incredibly slow, with rates around 0.1kb/s. Is there any other way to patch the game? Is the online even up still? Konami is reporting to be be online, but it doesn't seem to be.&lt;/p&gt;&#xA;&lt;p&gt;The Metal Gear Online website has proved useless for information on this topic, or any support.&lt;/p&gt;&#xA;" OwnerUserId="9448" LastEditorUserId="9448" LastEditDate="2022-09-14T03:43:27.167" LastActivityDate="2022-09-14T03:43:27.167" Title="Unable to update Metal Gear Online" Tags="|ps3|metal-gear-solid-4-guns-of-patriots|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="27044" PostTypeId="2" ParentId="13997" CreationDate="2011-07-31T20:55:39.627" Score="2" Body="&lt;p&gt;Getting an evolution chamber early is usually a mistake. Unless the zerg player took two extractors early, they won't be able to make the upgrades, and air/cloaked units will take a while longer. It's better to put those minerals into getting an expo up. I usually don't get an evolution chamber until I have my expo ~50% saturated, and by then I can get an overseer scout to see if there's any air production. The exception is if you're able to scout a VR, banshee, or DT rush, because those can occasionally come before lair tech.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I have experimented with a build that gets early +1 speedlings to defend the expo and deny scouting and fast expands. But of course that requires gas.&lt;/p&gt;&#xA;" OwnerUserId="11378" LastActivityDate="2011-07-31T20:55:39.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27045" PostTypeId="1" AcceptedAnswerId="27046" CreationDate="2011-07-31T20:57:08.177" Score="16" ViewCount="42798" Body="&lt;p&gt;I've read some of the &lt;a href=&quot;http://tf2wiki.net/wiki/Demoman&quot; rel=&quot;noreferrer&quot;&gt;demoman&lt;/a&gt;'s weapon descriptions, and some of them affect &quot;charge rates&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw some players doing what I think was a charge (running fast to perform a melee attack), but I didn't see any indication about it when I play as demoman.&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="2259" LastEditDate="2011-11-25T21:33:12.613" LastActivityDate="2016-11-28T23:53:23.597" Title="How does the demoman charge?" Tags="|team-fortress-2|tf2-demoman|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27046" PostTypeId="2" ParentId="27045" CreationDate="2011-07-31T21:06:23.193" Score="18" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Chargin%27_Targe&quot; rel=&quot;noreferrer&quot;&gt;Chargin' Targe&lt;/a&gt; is a shield for the Demoman, often used in combination with a sword to make a &quot;DemoKnight&quot;. It starts with an initial charge, and upon right-clicking your mouse, the demoman will zoom forward, increasing their damage with the sword/pan/bottle (by making attacks crits / minicrits). You will often see them slicing the heads off of some people with plenty of blood once they stop moving. You need to be wearing the shield to use it. A charge bar will be in the bottom right corner. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Splendid_Screen&quot; rel=&quot;noreferrer&quot;&gt;Splendid Screen&lt;/a&gt; is the other Demoman shield, which does more damage than the Chargin' Targe, but has fewer bonuses. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently, they added a third shield called &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Tide_Turner&quot; rel=&quot;noreferrer&quot;&gt;The Tide Turner&lt;/a&gt;, which has the unique ability to fully recharge the charge meter if the player makes a kill on the charge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tactically, from my experience, it's a fun thing to do by charging into a crowd and chopping off a few limbs. Each takes 12 seconds for a new charge up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Equipping the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Persian_Persuader&quot; rel=&quot;noreferrer&quot;&gt;Persian Persuader&lt;/a&gt; melee weapon will grant the user 100% increase in recharge rate.&lt;/p&gt;&#xA;" OwnerUserId="9448" LastEditorUserId="41414" LastEditDate="2014-08-31T10:02:34.360" LastActivityDate="2014-08-31T10:02:34.360" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27047" PostTypeId="2" ParentId="13997" CreationDate="2011-07-31T21:10:28.493" Score="3" Body="&lt;p&gt;I'd say it is a quick and cheap way to free up some supply, for a building you'll need eventually anyway. Might also be used for wall-ins/sim city.&lt;/p&gt;&#xA;" OwnerUserId="4378" LastActivityDate="2011-07-31T21:10:28.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27049" PostTypeId="1" AcceptedAnswerId="27054" CreationDate="2011-07-31T21:40:52.867" Score="4" ViewCount="1192" Body="&lt;p&gt;I recently picked up a nice pair of Winged Boots from a treasure chest. They tell me that they enable me to use the airdash technique! This is great news, only I can't figure out for the life of me how I'm supposed to use it. What button or combination of buttons or button holding maneuver performs the airdash?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-07-31T22:56:50.163" Title="How do I perform an airdash with the Winged Boots?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27050" PostTypeId="2" ParentId="3199" CreationDate="2011-07-31T21:50:32.030" Score="1" Body="&lt;p&gt;Shaco can.  And he does it really well.&lt;/p&gt;&#xA;" OwnerUserId="11379" LastActivityDate="2011-07-31T21:50:32.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27051" PostTypeId="2" ParentId="24242" CreationDate="2011-07-31T22:12:54.787" Score="2" Body="&lt;p&gt;If you think of it, there is actually only one ending. Southern Empire attacks weakened northern kingdoms and it's no more your business. You either farewell Roche/Iorveth or leave with them but it doesn't matter, Roche saves little princess anyway and Iorveth never gets his elven dream come true. You eitherway end up with Triss, nevermind who saved her and you live happily ever after... until &quot;The Witcher 3&quot; (which I hope will be made soon).&lt;/p&gt;&#xA;" OwnerUserId="11380" LastEditorUserId="14577" LastEditDate="2011-11-17T00:04:48.493" LastActivityDate="2011-11-17T00:04:48.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27053" PostTypeId="2" ParentId="26989" CreationDate="2011-07-31T22:44:22.997" Score="2" Body="&lt;p&gt;Through some (indecisive) searching and piecing things together, I've decided that &lt;strong&gt;Yaevinn is actually unreachable if you help Siegfried in the bank robbery&lt;/strong&gt;. Having checked all reasonable areas, I'm fairly certain that this is the case. Otherwise, my save file must be bugged. As such, I just decided to go with Siegfried.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will be accepting my own answer because I did state that I'd helped Siegfried, and I was unable to find this information elsewhere on the Web, so it may prove useful to others who are looking to side with Yaevinn under these circumstances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're absolutely certain that Yaevinn is actually reachable after going with Siegfried in the bank robbery, please say where (or comment on the correct answer).&lt;/p&gt;&#xA;" OwnerUserId="4302" LastActivityDate="2011-07-31T22:44:22.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27054" PostTypeId="2" ParentId="27049" CreationDate="2011-07-31T22:56:50.163" Score="3" Body="&lt;p&gt;Turns out that the way to airdash is to dodge (attack + jump buttons/keys together) in midair!&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-07-31T22:56:50.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27055" PostTypeId="2" ParentId="26661" CreationDate="2011-07-31T23:01:55.530" Score="3" Body="&lt;ul&gt;&#xA;&lt;li&gt;Wait for the patch where armor will help&lt;/li&gt;&#xA;&lt;li&gt;focus on block if you are heavy armor. &lt;/li&gt;&#xA;&lt;li&gt;I believe you can find items that have some resist for it&lt;/li&gt;&#xA;&lt;li&gt;Assassination&#xA;&#xA;&lt;h2&gt;- blackjack the monster sometimes so it sleeps instead of attacking&lt;/h2&gt;&lt;/li&gt;&#xA;&lt;li&gt;Vampirism&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Take some life back with each hit&lt;/li&gt;&#xA;&lt;li&gt;Sparkle to stun&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Astrology has a passive chance on hit to AoE everything around you, sometimes stunning&lt;/li&gt;&#xA;&lt;li&gt;staff skills can stun sometimes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2011-07-31T23:01:55.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27057" PostTypeId="1" AcceptedAnswerId="27059" CreationDate="2011-08-01T00:28:42.567" Score="3" ViewCount="98" Body="&lt;p&gt;Under similar circumstances as my &lt;a href=&quot;https://gaming.stackexchange.com/questions/27040/how-do-i-get-the-treasure-in-the-lava-pools-section-of-ignan-ruins2-3&quot;&gt;Lava Pool treasure hunt&lt;/a&gt;, I find myself poking and stabbing at random enemies and objects in Chantelise, hoping to uncover another hidden treasure. This time, however, I took the deep dive and bought myself a hint at the cost of my life force.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;It says that I have to &quot;punish that trickster. Again.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is in reference to...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;...the hint for 3-4, &quot;punish that trickster&quot;, where I simply had to jump on all eight tombstones in the graveyard.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, in spite of knowing this, I don't really get what I'm supposed to be doing this time around. I've run around hitting random objects that seem out of place and killed each jellyfish individually, yet I don't seem to have found anything secret at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I find this treasure?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-08-08T15:33:20.103" Title="How do I find the treasure in the Silent Church section of Aquan Ruins(3-5)?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27059" PostTypeId="2" ParentId="27057" CreationDate="2011-08-01T01:14:07.737" Score="3" Body="&lt;p&gt;Well, as with the last one, you need to get an unusual enemy to spawn. And, just like the last one, you get it to spawn through some vandalism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You need to break all of the torches in the room&lt;/strong&gt;. They take 3 hits to take out, so you may've passed them off as indestructible. Normally I'm an advocate of getting the treasures then clearing the room, but with that big Bomb there you might want to clear the room out first. At any rate, once you've broken the last one, hey, look who decides to show up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u6z21.jpg&quot; alt=&quot;Unique fish enemy spawns&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This opponent is non-elemental, so you won't get an elemental bonus against it. However, it only has about 50 HP, so it dies quite easily. &lt;strong&gt;Defeat this fish&lt;/strong&gt; to win the following prize.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; A Silver Gauntlet! It gives you +40 attack. Simple, yet reliable.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-01T01:14:07.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27062" PostTypeId="1" CreationDate="2011-08-01T04:02:18.907" Score="0" ViewCount="4136" Body="&lt;p&gt;A few weeks ago it worked but lately whenever I try to log into live with a guest, it tells me that it can't connect to the internet, but I can log into live just on my own or with a friend using their own log in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I log into Call of Duty live as a guest?&lt;/p&gt;&#xA;" OwnerUserId="11389" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:48:31.367" LastActivityDate="2017-01-18T12:40:57.783" Title="How do I log into Call of Duty Live as a guest?" Tags="|call-of-duty-black-ops|xbox-network|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27063" PostTypeId="1" AcceptedAnswerId="27064" CreationDate="2011-08-01T04:37:27.087" Score="4" ViewCount="373" Body="&lt;p&gt;is there any program/server plugin/etc that can be used to generate, say a forest, around a building i created? however, it should not delete any of the blocks of the building. i want to make it look old, like the forest overran the place.&lt;/p&gt;&#xA;" OwnerUserId="11391" LastActivityDate="2011-08-01T05:08:39.807" Title="Generating terrain around structure in Minecraft" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27064" PostTypeId="2" ParentId="27063" CreationDate="2011-08-01T05:08:39.807" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.sk89q.com/projects/worldedit&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt;'s &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Generation#Forests&quot; rel=&quot;nofollow noreferrer&quot;&gt;forestgen&lt;/a&gt; (both available as bukkit plugin for SMP and as SSP mod) can generate forests centred around you, but I don't know whether this will skip your house (I think it won't delete anything but you might end up with trees &lt;em&gt;on&lt;/em&gt; your house, I never tried this). You'll probably have to chose at least four places a bit away from your house and generate smaller forests that don't reach your home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, plant some saplings manually and use bone meal to immediately grow the trees.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-08-01T05:08:39.807" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27065" PostTypeId="1" AcceptedAnswerId="27066" CreationDate="2011-08-01T05:24:02.653" Score="0" ViewCount="1948" Body="&lt;p&gt;I'm looking for an easy to browse list of League Judgements of the various champions. I've found copies of them on the individual champions on the wikia, but no luck finding a list of just the judgements.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-09-01T18:26:21.493" Title="Where can I find a compilation of League Judgements?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27066" PostTypeId="2" ParentId="27065" CreationDate="2011-08-01T06:01:28.573" Score="4" Body="&lt;p&gt;The lore subforum on Riot's official forums has exactly what you're asking for in one of the &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=256575&quot; rel=&quot;nofollow noreferrer&quot;&gt;stickied threads.&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally, I'd bring the list here as well, but due to differing syntax between the Riot Forums and Stack Exchange, I don't think it's worth the bother.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-01T18:26:21.493" LastActivityDate="2011-09-01T18:26:21.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27067" PostTypeId="1" AcceptedAnswerId="27110" CreationDate="2011-08-01T06:35:04.217" Score="3" ViewCount="515" Body="&lt;p&gt;I have some moose men and women running around inside my fortress, and any dwarf that bumps into them will cancel their work.  But they don't seem to be attacking my dwarves.  I also wonder if they are eating my food stocks, cause one is hanging out at my stockpile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do about them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have some war dogs but not sure how to tell them to attack, nor sure if I will suffer bad consequences if I do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Nevermind, just randomly struck down my dwarf.  Apparently he didn't even put up a fight :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit2: Ah, combat doesn't show up in announcements, but instead in reports.  Apparently there has been quite a bit of fighting.&lt;/p&gt;&#xA;" OwnerUserId="4429" LastEditorUserId="4429" LastEditDate="2011-08-01T06:41:53.523" LastActivityDate="2011-08-01T23:24:27.373" Title="Hostile creatures causing work cancellations?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27068" PostTypeId="2" ParentId="19179" CreationDate="2011-08-01T06:48:29.390" Score="10" Body="&lt;p&gt;The map is pretty much infinite. The Far Lands do get quite weird over time, because, as Notch stated, problems in the map generator produce some weird effects.&lt;/p&gt;&#xA;&lt;p&gt;As close as 500,000 blocks away from your spawn point, the frame rate starts to slow down. As you get further and further away, the framerate keeps on slowing down to the point where you cannot move at all. Then Minecraft crashes.&lt;/p&gt;&#xA;&lt;p&gt;The point in which the Far Lands really begin, however, is at X/Z 12,550,821. The terrain generator starts going crazy, producing amazingly tall and smooth floating structures that keep on going to infinity. The Far Lands are monster magnets, because the spaces between one structure and another are pitch black, so they are able to spawn.&lt;/p&gt;&#xA;&lt;p&gt;At X/Z 32,000,000, the terrain generator goes out of control. The structures don't change, however now there is no lighting, trees, monsters or animals. You will have to use a mod to fly now, because now the block positioning system is out of control too. If you are not flying, you will fall through the blocks into the Void (yes, even the Bedrock goes crazy). While you are flying, try to  break a block at the top of the Far Lands. First you will find out that it is very hard to do so. Second, when you have done it, the hole in the block shakes from side to side.&lt;/p&gt;&#xA;&lt;p&gt;At X/Z of ±2,147,483,648, positions of items, mob pathfinding and other things using 32-bit integers will overflow and act weird, usually resulting in Minecraft crashing.&lt;/p&gt;&#xA;&lt;p&gt;Finally,  at the hard limit which is at about X/Z ±34,359,738,368 (if you convert that to meters, is is one-quarter of the way from the Earth to the Sun), blocks and chunks will simply stop generating.&lt;/p&gt;&#xA;&lt;p&gt;Sources:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Far_Lands&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Far_Lands&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11393" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-03-09T13:36:21.253" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27069" PostTypeId="2" ParentId="26787" CreationDate="2011-08-01T07:05:24.017" Score="3" Body="&lt;p&gt;The main key to hexdefense (in easy or hard mode) is upgrading towers - I don't usually do hard mode but I saw your question and tried Pinball in hard mode to try it out...  I got past wave 20 with only 4 towers by upgrading:  The strategy I used was to put lazers in a way to maximize damage where creeps go and to use missles (red) to take remaining hits.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I first put a lazer just above the eastern + to catch creeps on their way up (it is helpful to first note their pattern without any towers).&lt;/li&gt;&#xA;&lt;li&gt;Then I put a missle as soon as I could N, N, NW of the exit to take care of 1 or 2 stragglers on wave 2.&lt;/li&gt;&#xA;&lt;li&gt;Then I upgraded both of these fully.&lt;/li&gt;&#xA;&lt;li&gt;Then I put a missle SE, SE, NE of western + to maximize the lazer's damage.&lt;/li&gt;&#xA;&lt;li&gt;After upgrading that, I put a second lazer S, SE, SE of the western + to double the lazer damage on the diagonal between the two lazers and upgraded (both these upgraded lazers were able to take out the fire boss on wave 15).&lt;/li&gt;&#xA;&lt;li&gt;Then I put a few more missles in, not impeding creeps current path.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This got me to wave 24 (which is very horrible since I know people have done FARRRR better - leaderboard shows wave 117, prolly on easy mode), but this is just one strategy to work with, though I still don't know how people get to wave 260 on the Intestines level, or even to wave 50.&lt;/p&gt;&#xA;" OwnerUserId="11394" LastEditorUserId="122" LastEditDate="2011-08-01T11:06:38.257" LastActivityDate="2011-08-01T11:06:38.257" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27070" PostTypeId="2" ParentId="27037" CreationDate="2011-08-01T07:14:49.807" Score="2" Body="&lt;p&gt;it should be noted that the points can also be used both on dwarf skills and starting Items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and yes you should use them all, as there is no point saving them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;if you have a few left over, concider a pair of breeding cats, Its a renewable meat source!&lt;/p&gt;&#xA;" OwnerUserId="9835" LastActivityDate="2011-08-01T07:14:49.807" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27071" PostTypeId="2" ParentId="27012" CreationDate="2011-08-01T08:34:59.573" Score="18" Body="&lt;p&gt;You mustn't mix up life steal and spell vamp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Life steal steals on physical damage (meaning auto-attack for vlad). In fights, you very rarely use your auto-attacks to deal big damage because you're a caster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spell vamp steals on magical damage (meaning all of his spells), this is want you want if your plan is to steal more life.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Zhonya's Hourglass is great because vlad's ult has low range but must be cast in battle engage to hit the most enemies and for the 15% extra magical damage. The two second invulnerability will allow you to stay alive in the heart of the battle if you get targeted.&lt;/li&gt;&#xA;&lt;li&gt;I also very often use Hextech Revolver with Vlad, but you need some AP. It's no use having 50% Spell vamp if you don't deal any damage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Vlad spells cost life, the good thing about more spell vamp is you can get your life back faster with transfusions minion lines and you can cast life costing spells (specially Tides of Blood that stacks) with less impact on your life.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT : I went to have a quick look at all the different Vlad builds. All (or nearly all) of the descent builds have hextech revolver in them with its evolution to will of the ancients - give more AP, more spell vamp and an aura :-)&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="-1" LastEditDate="2013-05-19T09:29:14.533" LastActivityDate="2013-05-19T09:29:14.533" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27072" PostTypeId="1" CreationDate="2011-08-01T08:53:52.613" Score="8" ViewCount="2683" Body="&lt;p&gt;Last time I played this game with some friend and there was one song I am frantically searching now... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually I don't really remember this song anymore. I just know that it's from first world (the world before the cake-world) and it was playing in a level after the level with Beethoven song. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know a sorted soundtrack list of little big planet 2, sorted by worlds so I can easily find it? &lt;/p&gt;&#xA;" OwnerUserId="11395" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2020-01-15T01:18:25.570" LastActivityDate="2020-01-15T01:18:25.570" Title="I am searching for a song from Little Big Planet 2. Can you help identify it?" Tags="|game-music-identification|little-big-planet-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27073" PostTypeId="1" CreationDate="2011-08-01T09:53:09.413" Score="1" ViewCount="106" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/26877/can-i-safely-sell-everything-marked-as-treasure&quot;&gt;Can I safely sell everything marked as &amp;ldquo;Treasure&amp;rdquo;?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;By the name of the item it sounds like some health restoring item, but attempting to select it in the items menu does nothing. Then again, it's the only item I've ever had so far, so I can't tell if I'm doing it wrong anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aira will buy it for 2.5k pixes and the item &lt;em&gt;is&lt;/em&gt; described as a treasure, but can this item do more than just that?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-08-01T09:53:09.413" Title="Is the Golden Candy's only point being sold?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="0" CommentCount="2" ClosedDate="2011-08-01T10:20:02.993" ContentLicense="CC BY-SA 3.0" />
  <row Id="27077" PostTypeId="2" ParentId="27072" CreationDate="2011-08-01T13:18:27.357" Score="12" Body="&lt;p&gt;Here's &lt;a href=&quot;http://www.littlebigland.com/the-music-of-lbp-2/&quot; rel=&quot;noreferrer&quot;&gt;a site&lt;/a&gt; that has links to every song featured in the game. It's not sorted by world, but hopefully this will help.&lt;/p&gt;&#xA;" OwnerUserId="11290" LastActivityDate="2011-08-01T13:18:27.357" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27078" PostTypeId="1" AcceptedAnswerId="27082" CreationDate="2011-08-01T13:22:42.780" Score="26" ViewCount="24991" Body="&lt;p&gt;What is a good set of skills for a newer player in Dungeons of Dredmor?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="3610" LastEditDate="2012-06-26T11:02:36.143" LastActivityDate="2021-02-01T02:58:48.230" Title="Good starting skills for Dungeons of Dredmor" Tags="|dungeons-of-dredmor|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27079" PostTypeId="2" ParentId="26499" CreationDate="2011-08-01T13:46:20.313" Score="1" Body="&lt;p&gt;After a long time with no answers and being unable to find one myself (and mostly having not played the game a ton) I'd have to say there is no in game way of doing it. I have heard important plot npc characters will send you a message or something if you don't do anything with the plot in awhile but can't really confirm that.&lt;/p&gt;&#xA;" OwnerUserId="2279" LastActivityDate="2011-08-01T13:46:20.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27080" PostTypeId="2" ParentId="15092" CreationDate="2011-08-01T13:49:43.327" Score="4" Body="&lt;p&gt;Had the same problem with Mega Man X in DOSBox under Ubuntu 10.04. I disabled joystick support in dosbox config and mapped some keyboard keys on Logitec F710 using qjoypad.&lt;/p&gt;&#xA;" OwnerUserId="11384" LastActivityDate="2011-08-01T13:49:43.327" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27082" PostTypeId="2" ParentId="27078" CreationDate="2011-08-01T14:12:04.177" Score="32" Body="&lt;p&gt;The &quot;easier&quot; skills are those that are least situational, those that are constantly useful and don't require leveling up a lot before becoming so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My &quot;easiest&quot; builds so far have been very combat-centric selections, and will normally consist of (in no particular order):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Swords&lt;/strong&gt;, &lt;strong&gt;Axes&lt;/strong&gt; or &lt;strong&gt;Maces&lt;/strong&gt;. I personally favour Swords, but Maces have a very useful knock-back bonus at level 2. Overall they all have pretty much the same effects at each level.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Artful Dodger&lt;/strong&gt; or &lt;strong&gt;Master of Arms&lt;/strong&gt; depending on if you intend to go with roguish dodging or heavy armour - either can work (so can both), but be wary that high armour absorption won't help against elemental attacks later on, but a high block score (which you get from armour and shields) can.&lt;br&gt;&#xA;&lt;em&gt;Artful Dodger&lt;/em&gt; also provides the very handy Knightly Leap skill (level 3) that lets you perform short-range teleportation, so if in doubt pick that and concentrate on your dodge skill.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Burglary&lt;/strong&gt;, because infinite lock picks are a &lt;em&gt;must&lt;/em&gt; (level 2), and the easier avoidance of traps is handy.&lt;br&gt;&#xA;The invisibility trick at level 4 is also really helpful if you get in trouble.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Berserker Rage&lt;/strong&gt; provides randomish buffs than appear when you fight to make you stronger for a short period of time (and can stack for some really hefty bonuses). The 3rd level provides a number of permanent defensive buffs.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Assassination&lt;/strong&gt; provides more bonuses in combat, these mostly do a little bit extra damage, but most usefully either put enemies to sleep or stun them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Smithing&lt;/strong&gt;; there's nothing quite like having really good equipment from an early stage.&lt;br&gt;&#xA;This skill &lt;em&gt;does&lt;/em&gt; require leveling up to be really useful, but is seriously worth the effort.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fungal Arts&lt;/strong&gt; will provide a near-infinite stream of buffs and heals from mushrooms, but does require a lot of micro-management (so can be a little dull, to be honest).&lt;br&gt;&#xA;This is really strong if you keep generating mushrooms, which you can do at level 1 so the skill can be ignored when leveling up, allowing you to concentrate on your combat skills.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you don't fancy the effort of Fungal Arts, swap it out for &lt;strong&gt;Perception&lt;/strong&gt;. It's another passive skill (or less to think about), which lets you see further and adds bonuses to your Dodge and Enemy Dodge Reduction scores so helps in combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also consider &lt;strong&gt;Viking Wizardry&lt;/strong&gt; if you don't want to consider your mana wasted, the level 1 buff spell is very useful in combat at the start of the game, but the skill tree does become less useful as you level up and get better equipment so it might be something you want to neglect.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-12-23T08:04:58.290" LastActivityDate="2011-12-23T08:04:58.290" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27084" PostTypeId="2" ParentId="27078" CreationDate="2011-08-01T14:25:08.693" Score="6" Body="&lt;p&gt;It depends on what style of character you want to play. You should pick at least one melee weapon skill or unarmed for any character. For defense you want Master of Arms or Artful Dodger (or both). I tend to favor Master of Arms because Walk It Off provides some healing. Be sure to match the armor you wear to the skill you picked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For magic using characters Ley Walker is essential for mana regeneration. Alchemy and Blood Magic can also provide mana. Fleshsmithing is a good choice for healing. For offensive magics Promethean is the most direct damage focused and Viking magic is the most physical damage buffing. Magic training is unnecessary, but makes all your magic more powerful. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Physical attack based characters need good defense so you should focus on Master of Arms first and then whatever other defensive and melee skills you want. Assassination can provide bonus damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not recommend a ranged attack based character for a beginner. The lack of ammo can be a real pain at times. If you really want to use ranged weapons leveling crossbow/throwing first will let you recover more ammo, but it's still not enough. Levels in tinker will allow you to craft crossbow ammo, but you will also want smithing so you can craft the ingots needed to make the ammo. For a ranged character Artful Dodger and Mathemagic both provide early ways to get the hell away from enemies and not have to melee, but getting swarmed and killed is still common.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Crafting in general is more trouble than it's worth. Archeology is a much easier way to get powerful items and can turn your unwanted artifacts into bonus experience. It also helps you avoid and disarm traps.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-08-01T14:25:08.693" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27085" PostTypeId="2" ParentId="15986" CreationDate="2011-08-01T14:30:07.780" Score="-1" Body="&lt;p&gt;I usually start with one base at ground level. Then, when I have more resources I build underground and add more levels to my house.&lt;/p&gt;&#xA;" OwnerUserId="11399" LastEditorUserId="5029" LastEditDate="2011-11-08T15:39:51.673" LastActivityDate="2011-11-08T15:39:51.673" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27087" PostTypeId="1" AcceptedAnswerId="27088" CreationDate="2011-08-01T14:44:38.127" Score="2" ViewCount="645" Body="&lt;p&gt;Yesterday, I learned of the fishing minigame in Chantelise. However, I'm fighting the last boss already and haven't heard anything about fishing yet. Googling this, I determined that I need to get the fishing rod item to be able to fish...however, it's not mentioned anywhere how to obtain this fishing rod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do I find the fishing rod?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-01T14:50:58.840" Title="Where do I find the fishing rod?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27088" PostTypeId="2" ParentId="27087" CreationDate="2011-08-01T14:50:58.840" Score="3" Body="&lt;p&gt;You get your first Fishing Rod by &lt;strong&gt;returning to the Plains stage at any point after Chapter 3 ends&lt;/strong&gt;. In her Chapter 4 dialogue, Aira will mention, if you talk to her, that there is a fisherman that has been at the Plains.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need to either play through the tutorial in full, or do a time trial of the 3rd section. Either way, right to your left you'll see a fisherman!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ByRx5.jpg&quot; alt=&quot;Fisherman&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Talk to him and he'll eventually give you the &lt;strong&gt;Teacher's Pole&lt;/strong&gt;. If you talk to him a few more times, he'll also teach you how to engage in proper man-to-fish combat.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-01T14:50:58.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27089" PostTypeId="2" ParentId="20699" CreationDate="2011-08-01T15:25:12.927" Score="1" Body="&lt;p&gt;iFixit is your friend.  If you need to replace the Wii Drive and the Fan, the links below should get you the parts and walk you through the process.  FYI, I've never fixed a console of my own, but I've known about iFixit for years-- it's a pretty cool site to check out, even if you're not repairing your own hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DVD Drive:&#xA;&lt;a href=&quot;http://www.ifixit.com/Game-Console-Parts/Nintendo-Wii-DVD-Drive/IF207-001&quot; rel=&quot;nofollow noreferrer&quot;&gt;Parts ($79.95)&lt;/a&gt;&#xA;&lt;a href=&quot;http://www.ifixit.com/Guide/Repair/Nintendo-Wii-DVD-Drive-Replacement/5164/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;DVD Installation Instructions&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cooling Fan:&#xA;&lt;a href=&quot;http://www.ifixit.com/Game-Console-Parts/Nintendo-Wii-Fan/IF207-004&quot; rel=&quot;nofollow noreferrer&quot;&gt;Parts ($12.95)&lt;/a&gt;&#xA;&lt;a href=&quot;http://www.ifixit.com/Guide/Repair/Installing-Nintendo-Wii-Fan/3459/1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fan Installation Instructions&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10405" LastActivityDate="2011-08-01T15:25:12.927" CommentCount="1" CommunityOwnedDate="2011-08-01T15:25:12.927" ContentLicense="CC BY-SA 3.0" />
  <row Id="27090" PostTypeId="2" ParentId="15986" CreationDate="2011-08-01T15:29:50.313" Score="3" Body="&lt;p&gt;I guess I'm unusually mole-like. I generally only stay above ground long enough to knock down a few trees, and build a crafting table. Then I carve a me-sized hole in a nearby rock face, and disappear underground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I emerge, clad in mighty armor, wielding a glittering diamond sword, I do so to build a cloud scraping monument over my vast subterranean empire. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once, I actually found myself hollowing out a tree farm in the midst of a handy lava-flow, and planting a few saplings that I'd snagged on my first brief sojourn on the surface, rather than walking all the way back up the stairs to knock down a few more trees. To be fair, I hadn't marked the stairs well, so I wasn't wholly sure where they were.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing that's &lt;em&gt;really&lt;/em&gt; hard to get underground is food. Mushrooms aren't nearly as effective as porkchops.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-08-01T15:29:50.313" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27092" PostTypeId="1" AcceptedAnswerId="27682" CreationDate="2011-08-01T15:43:43.790" Score="4" ViewCount="316" Body="&lt;p&gt;When entering Multiplayer (Xbox360), there are times when there are 15 other players online in my session. Some formed up in Posses, some not. If I just go off and try to complete a Gang Hideout (or several) on my own, it seems that the number of people in my online session continues to dwindle until ultimately I am the only one left in the 'lobby'. &#xA;Is there a way to ensure that the 'lobby' repopulates with other players without jumping out and then back in?&lt;/p&gt;&#xA;" OwnerUserId="5628" LastEditorUserId="207" LastEditDate="2011-08-01T20:38:44.093" LastActivityDate="2011-08-11T11:44:36.490" Title="Repopulating Multiplayer in Red Dead Redemption" Tags="|red-dead-redemption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27094" PostTypeId="1" AcceptedAnswerId="27100" CreationDate="2011-08-01T17:36:07.063" Score="4" ViewCount="1177" Body="&lt;p&gt;I'm asking because basically I want to know which language I should pick with German being my mother language while I prefer original language versions, but that's probably too subjective...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since egosoft is a German developer, I wonder if X3TC was developed for German or English play originally?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T17:23:22.293" LastActivityDate="2012-07-24T17:23:22.293" Title="In which language was X3tC originally designed?" Tags="|x3-terran-conflict|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27095" PostTypeId="1" AcceptedAnswerId="27098" CreationDate="2011-08-01T17:38:11.203" Score="7" ViewCount="4459" Body="&lt;p&gt;I have a golden pickaxe and mostly complete golden armor.  I also have an enchanted boomerang.  I'd like to go find the dungeon, but while I can make short work of most individual monsters, I can't get past the swarms of monsters that descend on me whenever I reach the corruption that exists on either side of my spawn.  I've tried running past them, but there are some hills and I'm not able to build sufficiently to get up over them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to tunnel under the corruption (I can't tunnel through)?  Do I need a to build a skybridge over it?  Or is there some trick to dealing with the large swarms of creatures that quickly develop in trying to pass through corruption?  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2017-03-16T17:05:54.723" Title="How can I get past corruption?" Tags="|terraria|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27097" PostTypeId="2" ParentId="27095" CreationDate="2011-08-01T18:09:12.607" Score="3" Body="&lt;p&gt;Get better gear. You could, of course, try to bypass the Corruption by &lt;a href=&quot;http://wiki.terrariaonline.com/Purification_Powder&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Purification Powder - Terraria Wiki&quot;&gt;purifying&lt;/a&gt; or building over or under it, but if you can't get through the Corruption, then you don't stand a chance against the Dungeon and its protector.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your next step would be the boss fights with the &lt;a href=&quot;http://wiki.terrariaonline.com/Eye_of_Cthulhu&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Eye of Cthulhu - Terraria Wiki&quot;&gt;Eye of Cthulhu&lt;/a&gt; and the &lt;a href=&quot;http://wiki.terrariaonline.com/Eater_of_Worlds&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Eater of Worlds - Terraria Wiki&quot;&gt;Eater of Worlds&lt;/a&gt; to acquire &lt;a href=&quot;http://wiki.terrariaonline.com/Demonite_Ore&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Demonite_Ore - Terraria Wiki&quot;&gt;Demonite&lt;/a&gt; (and possibly &lt;a href=&quot;http://wiki.terrariaonline.com/Meteorite&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Meteorite - Terraria Wiki&quot;&gt;Meteorite&lt;/a&gt;) gear. The Eater of Worlds fight requires you to venture into (and fight in) the Corruption, but there isn't really a way around that. It's probably the biggest difficulty spike in the game right now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're dead set on skipping it though, building a solid bridge over it (and effectively encasing the Corruption below) would be the most effective way. Purifying every &quot;evil&quot; block with surface contact (&lt;a href=&quot;https://i.stack.imgur.com/ayeUc.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;like so&lt;/a&gt;) is also viable, but you will, of course, need a &lt;a href=&quot;https://i.stack.imgur.com/ayeUc.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dryad&lt;/a&gt; first &amp;mdash; and 2-3 Gold Coins to spend on the powder.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="341" LastEditDate="2011-08-01T19:12:29.493" LastActivityDate="2011-08-01T19:12:29.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27098" PostTypeId="2" ParentId="27095" CreationDate="2011-08-01T18:27:11.997" Score="13" Body="&lt;p&gt;The enchanted boomerang can be difficult to use against the various Eaters that will swarm you in the Corruption. It's not quite fast enough to take them all out before they overwhelm you or knock you back into one of the many caverns. They like to surround and swarm you very closely. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For traversing the Corruption quickly, I'd recommend:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.terrariaonline.com/Shiny_Red_Balloon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shiny Red Balloon&lt;/a&gt;, &lt;a href=&quot;http://wiki.terrariaonline.com/Cloud_in_a_Bottle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cloud in a Bottle&lt;/a&gt;, and/or the &lt;a href=&quot;http://wiki.terrariaonline.com/Rocket_Boots&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rocket Boots&lt;/a&gt; to help you handle jumping over the caverns and over the hills. Mobility is key if you want to outrun the &lt;a href=&quot;http://wiki.terrariaonline.com/Eater_of_Souls&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eaters&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;A &lt;a href=&quot;http://wiki.terrariaonline.com/Sword&quot; rel=&quot;nofollow noreferrer&quot;&gt;sword&lt;/a&gt; or other melee weapon to quickly break through the thorn-type plants that hurt you and knock you back and to take care of the Eaters. The Big Eaters have 45 max health, so having one that does enough damage to kill them in 2-3 hits is helpful. Breaking down the thorns will also increase the speed at which you can climb the hills.&lt;/li&gt;&#xA;&lt;li&gt;Ranged weapons with a high recast time such as &lt;a href=&quot;http://wiki.terrariaonline.com/Bow&quot; rel=&quot;nofollow noreferrer&quot;&gt;bows&lt;/a&gt; and &lt;a href=&quot;http://wiki.terrariaonline.com/Arrow&quot; rel=&quot;nofollow noreferrer&quot;&gt;arrows&lt;/a&gt;, &lt;a href=&quot;http://wiki.terrariaonline.com/Flails&quot; rel=&quot;nofollow noreferrer&quot;&gt;flails&lt;/a&gt;, or spells like the &lt;a href=&quot;http://wiki.terrariaonline.com/Vilethorn&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vilethorn&lt;/a&gt; can be handy in trying to keep the Eaters away from you, but I've found that if you stick around too long in one place, you will get swarmed anyway and need to use the melee weapons for a quicker takedown.&lt;/li&gt;&#xA;&lt;li&gt;A &lt;a href=&quot;http://wiki.terrariaonline.com/Grappling_Hook&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grappling Hook&lt;/a&gt; or &lt;a href=&quot;http://wiki.terrariaonline.com/Ivy_Whip&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ivy Whip&lt;/a&gt; in case you fall. If you don't have a &lt;a href=&quot;http://wiki.terrariaonline.com/Lucky_Horseshoe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lucky Horseshoe&lt;/a&gt;, it's very likely you will splat, as the caverns are usually very deep in the Corruption.&lt;/li&gt;&#xA;&lt;li&gt;When I first crossed, I kept a bunch of &lt;a href=&quot;http://wiki.terrariaonline.com/Wood_platforms&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wood Platforms&lt;/a&gt; on me so I could build them over the caverns. This makes re-crossing later on much easier and faster, as you can just run over the caverns, and you won't get knocked into them by the Eaters. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Tunneling under the corruption would be incredibly time consuming, and I'm not sure how far the Ebonstone goes down in your world, so you may not be able to quickly do it at all. Tunneling through Ebonstone would require either a &lt;a href=&quot;http://wiki.terrariaonline.com/Nightmare_Pickaxe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nightmare&lt;/a&gt;/&lt;a href=&quot;http://wiki.terrariaonline.com/Molten_Pickaxe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Molten&lt;/a&gt; Pickaxe, or a &lt;a href=&quot;http://wiki.terrariaonline.com/Dryad&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dryad&lt;/a&gt; to sell you &lt;a href=&quot;http://wiki.terrariaonline.com/Purification_Powder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Purification Powder&lt;/a&gt; so you could mine through it with lesser pickaxes. A skybridge would be less time consuming and is also a viable option, but keep in mind that if you have a &lt;a href=&quot;http://wiki.terrariaonline.com/Meteorite&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meteorite&lt;/a&gt; fall later on, if it hits a skybridge, your crash site will end up with only a few blocks of Meteorite. :( &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't handle the Corruption right now, the Dungeon and Skeletron are probably a bit too difficult at the moment with your current gear. If you haven't yet, focus on taking down the &lt;a href=&quot;http://wiki.terrariaonline.com/Eye_of_cthulu&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eye of Cthulu&lt;/a&gt; and &lt;a href=&quot;http://wiki.terrariaonline.com/Eater_of_Worlds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eater of Worlds&lt;/a&gt; so you can make &lt;a href=&quot;http://wiki.terrariaonline.com/Demonite&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demonite gear&lt;/a&gt;, which will prepare you better for the dungeon. Remember that the Eater of Worlds' individual segments also drop &lt;a href=&quot;http://wiki.terrariaonline.com/Shadow_Scale&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadow Scales&lt;/a&gt;, so even if you fail in completely killing him, you should be able to get at least a few drops.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-08-01T18:27:11.997" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27100" PostTypeId="2" ParentId="27094" CreationDate="2011-08-01T19:38:04.110" Score="2" Body="&lt;p&gt;It looks like it was originally released in English, according to &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=214852&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; on their forums:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The English language version of X³: Terran Conflict will be available from retail outlets on October 10th, and you can pre-order from the Egosoft Online Shop NOW. X³: Terran Conflict will also be available for pre-load from Steam starting one week before release. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, comments on &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=301758&quot; rel=&quot;nofollow noreferrer&quot;&gt;another post&lt;/a&gt; suggest that perhaps both languages were available at launch:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Yes, during the installing process, your computer ask you, what languages you would like to install&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=292963&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt; seems to support that theory:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Wenn die deutsche Sprachdateien installiert wurden, kannst du die Spiel-Sprache, wie im FAQ-Artikel Ich habe mehrere Sprachen installiert. Wie ändere ich sie? beschrieben, auf Deutsch umstellen.&lt;br&gt;&#xA;  (roughly: If the German language files are installed, you can switch the language in the game to German, as described in the FAQ article &quot;I have multiple languages ​​installed. How do I change it?&quot;)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Note that neither post specifically says German was available at launch, but I was not able to find evidence that the German-language version was released later.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-08-01T19:38:04.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27101" PostTypeId="2" ParentId="15986" CreationDate="2011-08-01T20:47:01.273" Score="11" Body="&lt;p&gt;I personally prefer a 3-tiered base: underground, on ground, and a third floating tier. Most important things can be done in any tier, but combining the three gives redundancy and a variety of unique advantages. Of course, there are techniques for mitigating many of the cons of each tier, as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I should note, this is only taking single-player into account.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A rough, inexhaustive overview of each tier's pros/cons:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;-Underground-&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pros:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Easy to expand&lt;/li&gt;&#xA;&lt;li&gt;Rare materials are more accessible&lt;/li&gt;&#xA;&lt;li&gt;Not prone to catching fire&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Cons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Expansion dangers, such as mobs and lava&lt;/li&gt;&#xA;&lt;li&gt;Staple materials (such as wood) have to be brought down by hand, at least at first&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;-On Ground-&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pros:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Easy access to many staple materials (food, wood)&lt;/li&gt;&#xA;&lt;li&gt;Simple to expand&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Cons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Exposed to the elements and mobs&lt;/li&gt;&#xA;&lt;li&gt;Most easily damaged by Creepers&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;-Floating-&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pros:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Largely immune to mob damage&lt;/li&gt;&#xA;&lt;li&gt;Great views&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Cons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most complicated to build&lt;/li&gt;&#xA;&lt;li&gt;Most prone to lightning strikes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8672" LastActivityDate="2011-08-01T20:47:01.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27103" PostTypeId="1" AcceptedAnswerId="27135" CreationDate="2011-08-01T22:10:46.663" Score="6" ViewCount="2451" Body="&lt;p&gt;Recently, the range of the &lt;code&gt;Gate&lt;/code&gt; ability of &lt;code&gt;Twisted Fate&lt;/code&gt; has been reduced from Global Range to 5500 units. The problem is, you can't possibly measure your range before activating the &lt;code&gt;Destiny&lt;/code&gt; skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do someone know about the different measure of the 5v5 map? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course I could learn play to play to know approximately where I can TP or not... but that is not efficient. If I could know it in advance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that mid-top to mid-mid is not possible. From my few games with this new configuration, it seems that the range &lt;strong&gt;might&lt;/strong&gt; represents 1/3 of the map. &lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-08-02T15:48:02.773" Title="Map measurements" Tags="|league-of-legends|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27106" PostTypeId="2" ParentId="23755" CreationDate="2011-08-01T22:33:01.097" Score="5" Body="&lt;p&gt;&lt;strong&gt;Little Known Game Mechanics&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some pyro players may notice that their lifespan in this class might feel shorter than other classes, therefore, it's important to make very careful use of what time you do have. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;- HitBoxes&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/1239/what-is-a-hit-box&quot;&gt;Hitbox knowledge&lt;/a&gt; can make or break a player. In my opinion, becoming a pro player means understanding where and how to hit another player. Simply trying to melee every visible body part is actually not a very good strategy because of the way hitboxes actually work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;- Weapon Mechanics&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did you know that your backburner and normal flamethrower both do different damadge according to the enemies position? (Last I checked) The normal flamethrower's damadge is actually maximized at the tip of your flame. This is especially important in flamethrower vs flamethrower battles. Know the pros, cons, and mechanics of your weapon. Because your enemy does and ignorance makes a poor reason for defeat. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;- Air Compression&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Air compression is a very neat and fancy trick that will wow your peers. But in reality, it takes a great many hours to master the technique of rocket reflection and then a great many more to reflect the rocket somewhere useful. Air blasts are very useful in some situations like cooling off burning players, blasting away stickies, and rocket reflection, but in most cases, the ammo and risk of injury is usually better spent elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tactics&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tact is very important in team fortress 2, especially as a pryo. Simply going up to someone hoping to barbeque their eyebrows will mostly just get you killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;- Pyro as a Scavenger&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of tournament strategies suggest that the pyro is a terrible class to put into tournament and that your team is much better off with a heavy or soldier. The tournament stragegies agree that the pyro class does make for an excellent &quot;scavenger&quot;, a player who mostly hides out and scouts and characters low on health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;- Scanning&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just like driving, you need to keep your eyes and brain on what's happening in front of you. The atmosphere can (and often does) change in a split instant. More games are won by having the right weapon out at the right time than not. Anticipating what's going to happen next, who you will meet, what they will be doing and which weapon they will have out, is very important. The pyro class does very well with a great amount of planning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;- Backwards, Sideways, But Never Forwards&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As sated,the pyro is not a front-battle-line class like the heavy. They do much better approaching enemies from the side and rear. This means that you may be doing a lot more retreating than other characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;- Make Use of What You Have For The Situation At Hand&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a lot of unconventional things you can do with yourself that can benefit your team. For example, blasting uber'ed pairs apart or pushing back advancing enemies. You just can't put all the possible uses of your weapons in any situation, but learning to think outside the box 'flamethrower is only for throwing flames' will ramp up your game play. &lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-08-01T22:33:01.097" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27107" PostTypeId="2" ParentId="14783" CreationDate="2011-08-01T22:54:06.570" Score="6" Body="&lt;p&gt;Slimes spawn in the bottom 16 blocks of the map, but only in 10% of chunks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an online tool to determine which chunks are capable of spawning slimes:&#xA;&lt;a href=&quot;http://mcslimes.appspot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mcslimes.appspot.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8172" LastActivityDate="2011-08-01T22:54:06.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27108" PostTypeId="2" ParentId="27067" CreationDate="2011-08-01T23:16:06.163" Score="3" Body="&lt;p&gt;Moose men are dangerous, and often breed with bat men, with dangerous results:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/n0CV9.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wipe them out as soon as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As some have pointed out; this answer needs a more serious part to it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Creatures will generally only cause job cancellations if they pose some manner of danger to your dwarves. If any animal in your fortress is causing job cancellations, dispatch the militia to kill it, even if just to stay on the safe side.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2011-08-01T23:23:12.863" LastActivityDate="2011-08-01T23:23:12.863" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="27110" PostTypeId="2" ParentId="27067" CreationDate="2011-08-01T23:24:27.373" Score="2" Body="&lt;p&gt;Moose Men and Women, like their Moose kith, are dangerous due to their size, but won't go out of their way to get your dwarves, either. (Unlike the evil, evil Honey Badger)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a very literal case of &quot;they're just as afraid of your dwarves as your dwarves are of them&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it sounds like your dwarves may have accidentally cornered a Moose Man or several, and, like all cornered creatures, will defend itself vociferously. Since you have several dead dwarves on hand, it's likely that they simply wandered too close for their own good.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-01T23:24:27.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27111" PostTypeId="2" ParentId="27095" CreationDate="2011-08-01T23:28:46.387" Score="7" Body="&lt;p&gt;Don't listen to the party poopers here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing you need to get past the corruption is gumption and a bit of luck:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Run&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Jump&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;???&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Profit&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Of course, one thing that is &lt;em&gt;really&lt;/em&gt; useful is a hookshot. (Made from a hook and three iron chains.) It'll let you quickly scale hills on your way through the corruption.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, to be a bit of a party pooper myself:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't handle the monsters in the Corruption, you probably aren't ready for the dungeon anyway. I'm sorry if that sounds a bit harsh, but such is life.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-08-01T23:28:46.387" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27112" PostTypeId="1" AcceptedAnswerId="27113" CreationDate="2011-08-01T23:47:30.560" Score="8" ViewCount="3981" Body="&lt;p&gt;One of my dwarfs recently went mad and starved to death, and his corpse is starting to stink up the place. I read online that corpses are disposed of in the graveyard, however it appears to have been removed in the latest version of Dwarf Fortress, 0.31.25. According to &lt;a href=&quot;https://gaming.stackexchange.com/questions/1867/dwarf-fortress-corpses&quot;&gt;this question&lt;/a&gt; and &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Coffin&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;, I need to build a coffin for dwarf corpses to be buried in. However, neither of them discuss where I should put the coffin.&lt;/p&gt;&#xA;&lt;p&gt;Can I just place it anywhere, or do I need to set up a specific area for it?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lmWqv.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-08-02T14:16:58.590" Title="Where should I dispose of corpses so they don't stink up the place?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27113" PostTypeId="2" ParentId="27112" CreationDate="2011-08-02T00:24:17.897" Score="7" Body="&lt;p&gt;Place coffins where-ever you like. Early on during your fortress' life you probably won't have a public tomb or private burial chambers set up and waiting, and with the corpse there &lt;em&gt;now&lt;/em&gt; you don't have time to build anything like that. Just find a nice out-of-the-way corner to put a coffin, have it built like any other furniture, and then set its options to allow it for use in burials and disallow pets. Your dwarves should place the corpse in the coffin pretty quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've dealt with one corpse, you'll start thinking about future corpses. Devise a burial plan for your fortress to deal with unexpected deaths swiftly, before they rot and cause distress to your fallen dwarf's friends. If you like you fortress to appreciate the dead, carve niches out of the main hallways and put empty coffins there. If you like them out of the way, dig out some catacombs on an unused layer somewhere and fill it with coffins. (Eventually a noble will request a fine tomb anyway—best to set aside some room for that sooner rather than later.) Maybe you want to place coffins around your statue garden so dwarves will visit the dead often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, the design of your burial plan is a matter of convenience, personal æsthetics, utility, and safety—just like any other part of your fortress.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-08-02T00:24:17.897" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27114" PostTypeId="2" ParentId="9968" CreationDate="2011-08-02T00:53:38.433" Score="2" Body="&lt;p&gt;The most efficient way I've found for farming items from zombie and skeleton spawners is to place a water block in one corner of the dungeon, a lava block held up by signs in the opposite corner, and a water stream carrying items out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For spiders the previous design doesn't work because they can get pushed past the lava block and under the walls where they get stuck. Instead I dig the dungeon a bit wider, have water flowing from the walls to the center and in the center have a 3x3 hole with a cactus block in the center of the hole. The hole has to be at least 7 squares deep so that the cactus can remain below the rim even when fully grown and is 3x3 because spiders fall in easier than with a 2x2 hole. Under the cactus use water to get the items to a collection point, or just stand there if you like watching the spiders die. I suppose a column of lava would work as well as a cactus, but you'd have to make sure that the column was tall enough that any spider falling through spent enough time in the lava blocks to die and you'd need a lot of signs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure to light all the areas outside of the dungeon and that no light is getting in.&#xA;Also make sure to keep your collection point close enough to the spawner for it to keep spawning while you wait. (According to the wiki you need to be within 16 blocks of the spawner.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've not done a comparison between the item drop rates of these compared to drowning traps, but I suspect that the items destroyed by cactus/lava contact are balanced out by the slower kill speed of drowning. If not, both of these could be modified to be drowning traps.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-08-02T00:53:38.433" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27116" PostTypeId="1" AcceptedAnswerId="27117" CreationDate="2011-08-02T02:30:54.103" Score="15" ViewCount="3305" Body="&lt;p&gt;I played through &lt;em&gt;Batman: Arkham Asylum&lt;/em&gt; a couple times, and remember getting two different endings:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; one where Killer Croc's hand shoots from the surface of Gotham Bay, and the other where its Bane's hand.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are the different endings available?  What do or don't do you do to get each ending?  Or are they random?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2021-05-03T15:05:22.707" Title="What are the different endings available in Batman: Arkham Asylum" Tags="|batman-arkham-asylum|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27117" PostTypeId="2" ParentId="27116" CreationDate="2011-08-02T02:38:27.923" Score="18" Body="&lt;p&gt;The endings are completely randomized. You've seen 2 out of the 3 endings. The other hand that you may end up seeing is that of:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;the Scarecrow.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Neither playing the game through on different difficulties nor acquisition of Riddles will affect what ending you receive. And far as players have been able to determine, it's either completely random, or it's based on variables obfuscated enough that the playerbase can't figure it out.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-08-02T02:38:27.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27118" PostTypeId="2" ParentId="27116" CreationDate="2011-08-02T02:39:37.963" Score="3" Body="&lt;p&gt;They are 3 different endings and they are random. So nothing to do... it just happens in a random way.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-02T02:39:37.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27119" PostTypeId="1" AcceptedAnswerId="27151" CreationDate="2011-08-02T02:41:59.913" Score="6" ViewCount="550" Body="&lt;p&gt;I bought this game from Humble Bundle and I let my eight years old niece to play it for a while. However, she drew a lot of ugly-looking stuff on the stage selection area (inside the first island). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to clear it with the right mouse button, but it deleted the drawing that came with the game too :-( I also tried to start a new game, but that area remained painted with my niece's drawings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I clear the stage selection area while restoring the original paintings that were there when I first installed the game?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="118" LastEditDate="2011-12-15T20:06:28.687" LastActivityDate="2011-12-15T20:06:28.687" Title="How to clear the stage selection area on Crayon Physics Deluxe?" Tags="|crayon-physics-deluxe|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27120" PostTypeId="2" ParentId="27119" CreationDate="2011-08-02T02:48:12.043" Score="0" Body="&lt;p&gt;Nah you're screwed. You need to uninstall the game and every folders from it and re-install. I know it's a pain .... it happened to me :S&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-02T02:48:12.043" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27122" PostTypeId="1" AcceptedAnswerId="27161" CreationDate="2011-08-02T04:06:20.777" Score="8" ViewCount="310" Body="&lt;p&gt;Pretty straightforward question here. Which elements are super-effective against which other elements?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-02T17:34:04.507" Title="What are the elemental weaknesses?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27125" PostTypeId="1" AcceptedAnswerId="27126" CreationDate="2011-08-02T06:24:50.407" Score="3" ViewCount="277" Body="&lt;p&gt;I've been playing Darksiders now for some time now and I've noticed that when I start the game, in the main menu where it says &lt;strong&gt;&quot;Press Start&quot;&lt;/strong&gt;, it always triggers me to select a storage device. Why does it always ask? Is there a problem in my system, or is that just normal behavior? I never had this experience with any other game which I have played.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;System:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;XBox 360 slim 4GB with no additional storage devices.&lt;/p&gt;&#xA;" OwnerUserId="7021" LastEditorUserId="122" LastEditDate="2011-08-02T06:43:32.740" LastActivityDate="2011-08-02T07:07:14.090" Title="XBox 360 storage device issue with Darksiders" Tags="|xbox-360|darksiders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27126" PostTypeId="2" ParentId="27125" CreationDate="2011-08-02T07:07:14.090" Score="2" Body="&lt;p&gt;This always depends on the game. Some games ask you to choose your storage device once (so it sets it as default), and never asks you again till you may want to change it from &lt;em&gt;Game Options&lt;/em&gt;. Darksiders is one of the games that always ask, and its developers are the ones to blame here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Briefly, your Xbox 360 is normal. It's a built-in feature of that game.&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-08-02T07:07:14.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27128" PostTypeId="1" CreationDate="2011-08-02T08:46:12.473" Score="5" ViewCount="3466" Body="&lt;p&gt;Should I play &quot;Saints Row&quot; before playing &quot;Saints Row 2&quot;? Is the story there a continuation of the first game? Will I feel lost if I start with SR2?&lt;/p&gt;&#xA;" OwnerUserId="115" LastEditorUserId="20456" LastEditDate="2017-12-27T15:19:39.050" LastActivityDate="2017-12-27T15:19:39.050" Title="Should I play Saints Row before Saints Row 2?" Tags="|saints-row-series|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27129" PostTypeId="2" ParentId="27128" CreationDate="2011-08-02T08:51:59.033" Score="8" Body="&lt;p&gt;Saints Row 2 does build on from Saints Row 1, but not enough to really ruin the gameplay experience. I had not (and still haven't) played the first one, but I only really got lost as to why my character was in a coma and why Ultor had taken over everything (but the former didn't impact the game, and the latter could just be put down to business decisions).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only bit that won't make any sense however far you progress through the game (it doesn't take long to understand who Aisha and Gat are) is the bonus mission, where you help out a guy from the first game. However, that is kind of a rubbish mission that is difficult to get to anyway.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-08-02T08:51:59.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27130" PostTypeId="5" CreationDate="2011-08-02T08:59:37.467" Score="0" Body="&lt;p&gt;Typical questions for which this tag is appropriate:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Asking for comparison between different versions of the same game, such as &lt;a href=&quot;http://gaming.stackexchange.com/questions/370/difference-between-batman-arkham-asylum-on-ps3-and-xbox-360&quot;&gt;Difference between &amp;quot;Batman: Arkham Asylum&amp;quot; on PS3 and XBox 360&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Asking for comparison between very similar games, such as &lt;a href=&quot;http://gaming.stackexchange.com/questions/7931/what-upgrade-changes-have-been-made-to-civilization-5&quot;&gt;What changes have been made from Civilization 4 to 5?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Asking for resources that compare product choices, such as &lt;a href=&quot;http://gaming.stackexchange.com/questions/12592/steering-wheel-controller-for-ps3&quot;&gt;Steering wheel controller for PS3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-08-02T13:17:01.973" LastActivityDate="2011-08-02T13:17:01.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27131" PostTypeId="4" CreationDate="2011-08-02T08:59:37.467" Score="0" Body="For questions that ask for comparison between very similar games or different versions of the same game." OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-08-02T13:17:04.030" LastActivityDate="2011-08-02T13:17:04.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27132" PostTypeId="2" ParentId="26996" CreationDate="2011-08-02T09:05:29.773" Score="8" Body="&lt;p&gt;Shoplifting or otherwise turning Brax hostile will cause him to attack you (obviously) and will also start the spawning of Dread Collector enemies across that level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every instance of Brax on the same per floor will react the same way to your misbehaviour - if you steal from a shop on the 3rd level you can expect every Brax on 3rd to turn hostile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you manage to kill &lt;em&gt;every&lt;/em&gt; Brax on a level, the Dread Collectors will stop spawning, although those that are already present will not disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no cross-floor communication and items loose their &quot;stolen&quot; status when you use a stair case, so robbing a store and then moving to the next level should have no long term consequences (unless you try to return to the floor of the theft and will still have to deal with the Dread Collectors).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Information comes from experience and the &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Brax&quot; rel=&quot;nofollow noreferrer&quot;&gt;Brax page&lt;/a&gt; on the wiki.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-08-02T11:42:52.827" LastActivityDate="2011-08-02T11:42:52.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27134" PostTypeId="1" AcceptedAnswerId="27136" CreationDate="2011-08-02T09:34:41.610" Score="4" ViewCount="1873" Body="&lt;p&gt;In Railroad Tycoon 2, certain buildings and managers allow decreased &quot;turnaround time&quot; for your stations.  I've never quite understood it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do your cargo generating buildings churn out cargo that much faster? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do your trains load and unload faster?  Does it increase the rate that demand builds up?&lt;/p&gt;&#xA;" OwnerUserId="8317" LastEditorUserId="274" LastEditDate="2011-08-02T15:01:53.403" LastActivityDate="2015-02-20T09:54:37.973" Title="What does &quot;station turnaround time&quot; mean?" Tags="|railroad-tycoon-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27135" PostTypeId="2" ParentId="27103" CreationDate="2011-08-02T09:36:17.543" Score="3" Body="&lt;p&gt;Here is a rough answer of what the distance 5500 represents :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;5500 range is about from your Inhibitor to the outer mid turret.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;EDIT : What's important here is :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Range doesn't improve with skill level&lt;/li&gt;&#xA;&lt;li&gt;Range isn't big enough for lane swap, you first need to get closer before using ult.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2011-08-02T15:48:02.773" LastActivityDate="2011-08-02T15:48:02.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27136" PostTypeId="2" ParentId="27134" CreationDate="2011-08-02T10:12:18.543" Score="6" Body="&lt;p&gt;It means the time it takes for trains to unload/load stuff at that station, yes.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-08-02T10:12:18.543" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27137" PostTypeId="2" ParentId="26917" CreationDate="2011-08-02T11:21:25.263" Score="6" Body="&lt;p&gt;What artefact you receive is random, but giving more Lutefisk can result in extra enchantments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, each 125 Lutefisk added to the statue for one object will grant an extra enchantment on the artefact received. So, 500 Lutefisk for an object will grant the best possible results of four extra enchantments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given there is a % chance of getting an artefact each time you give Lutefisk to a statue, the way to get the best possible object is to drop 500 Lutefisk in one go on to an empty statue (or whatever quantity you need to make the current total 500). As well as giving the maximum possible number of extra enchantments, this will also ensure a 100% chance of receiving an artefact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Lutefisk_Statue&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lutefisk Statue&lt;/a&gt; page on the wiki for more information&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-11-20T19:10:42.020" LastActivityDate="2011-11-20T19:10:42.020" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27138" PostTypeId="2" ParentId="26317" CreationDate="2011-08-02T11:41:15.060" Score="6" Body="&lt;p&gt;The wiki has now been updated to show the &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Stats#Interaction_between_Primary_and_Secondary_stats&quot; rel=&quot;noreferrer&quot;&gt;interaction between Primary and Secondary stats&lt;/a&gt;, and based on the testing by users in the official forum the currently expected values are:&lt;/p&gt;&#xA;&lt;h3&gt;Burliness&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;HP&lt;/em&gt; per level&lt;/li&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Melee Power&lt;/em&gt; every three levels (with a 5 level deduction).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Sagacity&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+2 &lt;em&gt;MP&lt;/em&gt; per level&lt;/li&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Magic Power&lt;/em&gt; every two levels.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Nimbleness&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Dodge Chance&lt;/em&gt; every two levels&lt;/li&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Sneakiness&lt;/em&gt; every two levels.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Caddishness&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;HP&lt;/em&gt; per level&lt;/li&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Critical Chance&lt;/em&gt; every two levels&lt;/li&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Haywire Chance&lt;/em&gt; every two levels&lt;/li&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Sneakiness&lt;/em&gt; every three levels.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Savvy&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Counter Chance&lt;/em&gt; every two levels&lt;/li&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Sneakiness&lt;/em&gt; every two levels.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Stubbornness&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Block Change&lt;/em&gt; every three levels&lt;/li&gt;&#xA;&lt;li&gt;+1 &lt;em&gt;Magic Resistance&lt;/em&gt; every two levels.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-02T11:41:15.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27139" PostTypeId="1" AcceptedAnswerId="52967" CreationDate="2011-08-02T14:32:18.053" Score="8" ViewCount="14204" Body="&lt;p&gt;I would like to know if it's possible to use some kind of minecraft mod to make the water that I look through clear. I understand that there's mods to do it and I can also modify my texture pack, but I've not found any clear details and more importantly, I haven't learned whether I'll be able to use that kind of a mod when I play on my SMP server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can somebody point me in the right direction to answer these questions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be clear, I don't want to just edit the texture pack, I would also like to change the clarity (and color?) of the water itself so I can see further and so the light doesn't decrease as fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to be making a water world (110 block sea level and canyons down to 20 blocks) using the PhoenixTerrainMod so it's rather important that I'm able to see long distances and that the water isn't totally dark because it sucks up all the light. From what I understand I'll need a client mod to modify the alpha values of the water, so where might I be able to get that?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="8410" LastEditDate="2011-08-03T16:41:21.503" LastActivityDate="2014-01-29T17:46:38.653" Title="Is there a clear water MineCraft mod that will work for SMP servers?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27140" PostTypeId="1" AcceptedAnswerId="27248" CreationDate="2011-08-02T15:00:40.370" Score="7" ViewCount="1102" Body="&lt;p&gt;When you complete level 11-5 to finish Adventure Mode, in addition to the standard end-of-level scoring, you also get an efficiency bonus based on the number of retries you had. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is that bonus calculated? There are a number of levels where it's fairly easy to get a high score (like 5-1), and I'd like to know if it makes sense to &quot;give up&quot; on a level (either by restarting or by trying high-risk shots) when you have a low score rather than simply finishing the level and moving on.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2019-12-24T19:27:58.933" Title="How is the efficiency bonus calculated at the end of Adventure Mode in Peggle?" Tags="|peggle|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27141" PostTypeId="2" ParentId="27103" CreationDate="2011-08-02T15:02:42.800" Score="7" Body="&lt;p&gt;When mousing over the ability icon a white circle will appear on the minimap representing the abiliy's range. Check out &lt;a href=&quot;http://www.youtube.com/watch?v=RrSNXkBQ4K8#t=1m32s&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patch Preview Video 1.0.0.122&lt;/a&gt; at 1:32. It clearly shows the range of Twisted Fate's Ultimate on the minimap (5500 if you look closely at the tooltip) in the lower right corner. It looks like it is approximately 2/3 of the total map distance in height but roughly, maybe just less than, 1/2 the distance from Blue to Purple on the diagonal.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-08-02T15:02:42.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27142" PostTypeId="2" ParentId="27010" CreationDate="2011-08-02T15:10:34.900" Score="5" Body="&lt;p&gt;I think cheese is worth more, as it can have quality.&lt;/p&gt;&#xA;" OwnerUserId="7555" LastActivityDate="2011-08-02T15:10:34.900" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27143" PostTypeId="1" AcceptedAnswerId="27150" CreationDate="2011-08-02T15:11:40.470" Score="9" ViewCount="57043" Body="&lt;p&gt;An old friend of mine (hardcore player) said once that a smaller screen is better as the area you have to concentrate on is smaller, so you can more effectively spot and shoot an enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the pros or cons of using different screen sizes/resolutions, considering both efficiency (kills per minute or k/d ratio) and the length of time I can play comfortably? I have a choice of screens I can use: 26&quot; 1920x1200, 22&quot; 1680x1050, and an old 19&quot; 1280x1040.&lt;/p&gt;&#xA;" OwnerUserId="11420" LastEditorUserId="2578" LastEditDate="2011-08-02T16:48:16.310" LastActivityDate="2018-02-04T01:59:47.523" Title="Would using a smaller screen help me play first-person shooters better?" Tags="|first-person-shooter|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27144" PostTypeId="2" ParentId="26582" CreationDate="2011-08-02T15:21:24.687" Score="2" Body="&lt;ol&gt;&#xA;&lt;li&gt;Try to earn badges they give 5k (and some of them are very easy to get)&lt;/li&gt;&#xA;&lt;li&gt;City maps are better&lt;/li&gt;&#xA;&lt;li&gt;Go to knife and pistol only servers&lt;/li&gt;&#xA;&lt;li&gt;Use noobtube&lt;/li&gt;&#xA;&lt;li&gt;As a recon on a city map hang out close to assault and throw motion mines out&lt;/li&gt;&#xA;&lt;li&gt;Find a good pilot-driver and stick with him&lt;/li&gt;&#xA;&lt;li&gt;Throw supply and med kits at choke-point&lt;/li&gt;&#xA;&lt;li&gt;Initiate squad actions to get bonus points for each kill etc&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11420" LastEditorUserId="11420" LastEditDate="2011-08-02T15:38:28.400" LastActivityDate="2011-08-02T15:38:28.400" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27145" PostTypeId="2" ParentId="25722" CreationDate="2011-08-02T15:27:36.253" Score="2" Body="&lt;p&gt;Yes and No - yes you can use your old EA account to play BF2 and no you cannot connect with your 2142 account. Before there were 2 accounts: EA account for game-support etc and 2142 account to log in the game. Now it is just one - EA account (your email address is used a login).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can access battlefield veteran page and use your 2142 account to get a veteran status for your EA account.&lt;/p&gt;&#xA;" OwnerUserId="11420" LastActivityDate="2011-08-02T15:27:36.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27146" PostTypeId="2" ParentId="27139" CreationDate="2011-08-02T15:37:41.960" Score="4" Body="&lt;p&gt;As far as I know, texture packs work entirely locally (note that this might change).  This means that you'll be able to use it on a SMP server without any problems.  The only thing that you have to do is find (or make) a texture pack that does this for you and install it.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2011-08-02T15:37:41.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27147" PostTypeId="1" AcceptedAnswerId="27148" CreationDate="2011-08-02T15:44:55.653" Score="13" ViewCount="90020" Body="&lt;p&gt;I'm playing through Mass Effect 2 again, and I've never figured out how to get everyone out of the suicide mission alive.  The Collectors always raid the Normandy when I've got one loyalty mission left to do (usually Legion's).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I don't leave immediately after that, I arrive too late to save Kelly.  But if I don't have all the loyalty missions completed, one of the team ends up dead.  Is this a sadistic choice, like the Kaidan/Ashley thing from the first game, or is there a way to make sure everyone survives, including Kelly?&lt;/p&gt;&#xA;" OwnerUserId="8833" LastActivityDate="2015-10-07T02:55:24.240" Title="Is it possible to complete all loyalty missions and save Kelly?" Tags="|mass-effect-2|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27148" PostTypeId="2" ParentId="27147" CreationDate="2011-08-02T15:55:56.293" Score="25" Body="&lt;p&gt;Yes, it's possible. You need to finish all loyalty missions (except for Legion's) before going to the derelict Reaper. After getting back from the derelict Reaper, you are allowed time for exactly one mission before the Collectors invade Normandy (which should be Legion's loyalty mission). Once they've been removed from the ship, you must go directly to the Omega Relay if you want to save all of your crew.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-08-02T15:55:56.293" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27149" PostTypeId="2" ParentId="23932" CreationDate="2011-08-02T15:56:15.827" Score="3" Body="&lt;p&gt;I recently had this problem too with MAMEUI32 and MAME.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cause of the fault in my case was with MAME's DirectX9 video mode. MAMEUI32 (and I assume MAME) offers the following display modes:&#xA;GDI, DirectDraw, DirectX8, DirectX9.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only DirectX9 (i believe the default mode) reset my computer. All others work. Personally, I preferred the DirectDraw setting. I use this along with the non-hardware stretch setting, as this - though blocky - is kinder to my eyes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you plan to download the latest MAMEUI however (.143), note it suffers from long load-times. There are discussions on-line to help circumvent this. However, I am sticking to my old .130 version which works well.&lt;/p&gt;&#xA;" OwnerUserId="11423" LastActivityDate="2011-08-02T15:56:15.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27150" PostTypeId="2" ParentId="27143" CreationDate="2011-08-02T16:05:34.050" Score="4" Body="&lt;p&gt;Doesn't sound right to me...If you have a smaller screen, everything &lt;em&gt;on&lt;/em&gt; it is smaller too. A character who may have been 10 pixels tall would be smaller, maybe too small to make out properly, especially given that everything around him would be smaller and less detailed as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A larger screen does mean that there's more to keep track of, but your peripheral vision usually takes care of that anyway. 90% of the time you'll be concentrated on a fairly smallish area in the middle of your screen, because that's where you're pointing/looking/walking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A bigger screen doesn't really mean you'll miss things, either - you'll never be using a monitor that takes up your entire field of vision (if it does, you're probably far too close :P) and human eyes are very good at picking up small movement in the periphery of our range of vision. We notice movement (but not detail) very easily there.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="8090" LastEditDate="2012-06-27T17:50:29.897" LastActivityDate="2012-06-27T17:50:29.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27151" PostTypeId="2" ParentId="27119" CreationDate="2011-08-02T16:08:18.043" Score="5" Body="&lt;p&gt;I finally found a solution. I found another folder used by the game and deleted it, that cleared the stage selection area. The folder I had to delete is (I'm using Windows 7 64 bits):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Users\&amp;lt;&amp;lt;My Username&amp;gt;&amp;gt;\AppData\Roaming\Crayon Physics Deluxe&lt;/code&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I have a clear stage selection area again!&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-08-02T16:08:18.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27152" PostTypeId="2" ParentId="26408" CreationDate="2011-08-02T16:16:54.310" Score="8" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;With the goals of beating the game&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If your only goal is to beat the Elite Four the &lt;em&gt;first&lt;/em&gt; time, you can do it reasonably quickly with three or four Pokemon planned carefully to cover each other's weaknesses (plus lots of items if they're low level). In the later games, when you challenge the Elite Four a second time, their Pokemon are stronger and higher level, and if you want to beat them the &lt;em&gt;second&lt;/em&gt; time then I recommend four or five. I've never actually tried four, but five is enough; with planning you should never need six. (That frees a slot for an HM slave at all times.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, I think planning is probably more important than the exact number you use. For example, in any game where you can find Woopers early, Quagsire is a &lt;em&gt;great&lt;/em&gt; addition to a team: Water and Ground are both great offensive types, and defensively Quagsire's only weakness is 4x to Grass. A Quagsire and a Typhlosion already cover each other's weaknesses almost perfectly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EV training strikes me as overkill for going through the game. It's not very fun, takes a long time (unless you have the various magic things that make it take less time), and I've never needed to do it to beat the Elite Four. The Pokemon that are best for going through the game are, for various reasons, not generally the best for competitive play, so even if your ultimate target is competitive play it seems like a better idea to wait until after the Elite Four to work on it. &lt;/p&gt;&#xA;" OwnerUserId="11421" LastEditorUserId="11421" LastEditDate="2011-08-02T17:05:01.523" LastActivityDate="2011-08-02T17:05:01.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27153" PostTypeId="2" ParentId="14468" CreationDate="2011-08-02T16:33:37.573" Score="1" Body="&lt;p&gt;Story-wise, yes, play DA1.&lt;br&gt;&#xA;About the savegame import, it doesn't affect that much the gameplay on DA2, only some quests and backgrounds.&lt;/p&gt;&#xA;" OwnerUserId="10205" LastActivityDate="2011-08-02T16:33:37.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27154" PostTypeId="2" ParentId="27143" CreationDate="2011-08-02T16:33:41.797" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If it's about choosing monitor don't bother too much with resolution since it is relative, small area=small targets, Large area=large targets. The thing with lower resolution monitors is that you can play on lower sensitivity(better precision) and with less mouse scrolling get to the end of the screen(cover more area). With that precision and coverage smaller enemies can be faster to hit than scrolling and shooting larger enemy. Basically on smaller resolution you need less physical action which gives you some slight speed advantage(and that is only if you have very good aim and reflexes). &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What matters more is to choose based on monitor quality and type(Plasma,LCD,LED) that fits better to your sight, some monitors have crappy color contrasts and enemy in bushes far away won't be recognized so easily while on other you could spot just a little bit of black color through green bushes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It also applies to how well monitor displays moves some seem just more natural to eye than others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically that 2 monitor difference are not so important to your eye and you dont even notice them too much, but your brain and reflexes could make a difference. When you are buying monitors you will see bunch of them that look the same (by image quality), but if you play something fast on multiple monitors some will feel much more natural to your sight and grant you better performance(after tweaking brightness, contrast and colors).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All that said I would go with 22&quot; no matter the battlefield or minesweeper 26&quot; is too much for monitor and 19&quot; is &quot;the box&quot;(4:3) which is outdated and lame for everything else than trying to score better killstreak.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="-1" LastEditDate="2018-02-04T01:59:47.523" LastActivityDate="2018-02-04T01:59:47.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27155" PostTypeId="2" ParentId="27143" CreationDate="2011-08-02T16:47:45.153" Score="2" Body="&lt;p&gt;I've found that having &lt;em&gt;too&lt;/em&gt; large of a screen is not a problem, unless &lt;em&gt;(like a friend of mine)&lt;/em&gt; you use a &lt;strong&gt;huge&lt;/strong&gt; (50-inch) screen.  But in that case, you &lt;em&gt;should&lt;/em&gt; be sitting farther back than normal anyways...&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-08-02T16:47:45.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27157" PostTypeId="2" ParentId="27143" CreationDate="2011-08-02T16:50:38.617" Score="3" Body="&lt;p&gt;Just like Alex, I don't believe it's a good thing for the following reason's :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Human sight is large enough to cover a big screen (unless you play in a Cinema or with a 120cm TV)&lt;/li&gt;&#xA;&lt;li&gt;If you play on a smaller screen, things are smaller, implies you have to concentrate more (or get closer to your screen) on them and your eyes will get tired &lt;em&gt;much&lt;/em&gt; faster. When you're eyes get tired, you loose concentration, etc.&lt;/li&gt;&#xA;&lt;li&gt;Aim is also to have fun, and enjoy the immersion in the game, won't be as great on a smaller screen&lt;/li&gt;&#xA;&lt;li&gt;The screen won't make you a pgm if you're a noob&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As for BC2, I play it but never heard of specific bugs / feature affecting aim. But just the same, this is not what is going to transform someone into a good player.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastActivityDate="2011-08-02T16:50:38.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27158" PostTypeId="1" AcceptedAnswerId="27160" CreationDate="2011-08-02T17:17:10.167" Score="19" ViewCount="217849" Body="&lt;p&gt;I've logged a few hours into Minecraft and so far I've managed to dig a rather wide hole straight to bedrock.  I know that in the game, you can mine much faster than a pickaxe if you have TNT, which requires a fair amount of gunpowder and sand.  Sand is easy to obtain, but what about the gunpowder?  Do I have to run around killing mob after mob at night or is there a quicker way to get it?&lt;/p&gt;&#xA;" OwnerUserId="10405" LastEditorDisplayName="user28379" LastEditDate="2012-12-02T19:20:29.297" LastActivityDate="2021-01-28T17:44:09.640" Title="What is the quickest/easiest way to obtain gunpowder?" Tags="|minecraft-java-edition|" AnswerCount="10" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27159" PostTypeId="2" ParentId="27158" CreationDate="2011-08-02T17:26:07.023" Score="5" Body="&lt;p&gt;The easiest way is to build a &lt;a href=&quot;http://www.youtube.com/watch?v=o79Nf7kAVFw&quot; rel=&quot;nofollow noreferrer&quot;&gt;mob spawner&lt;/a&gt; and just afk overnight. Otherwise yes, I wish you happy creeper hunting.&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-08-02T17:26:07.023" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27160" PostTypeId="2" ParentId="27158" CreationDate="2011-08-02T17:29:39.643" Score="25" Body="&lt;p&gt;Aside from using server commands, there are only four ways to get gunpowder:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Creepers&lt;/li&gt;&#xA;&lt;li&gt;Ghasts&lt;/li&gt;&#xA;&lt;li&gt;Dungeon Chests&lt;/li&gt;&#xA;&lt;li&gt;Witches&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Of those four, creepers would be the easiest way to reliably (and safely) get gunpowder. Your best bet would be &lt;a href=&quot;https://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft&quot;&gt;to&lt;/a&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=lcicI6tX774&quot; rel=&quot;nofollow noreferrer&quot;&gt;make&lt;/a&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=hQPdWBshRXg&quot; rel=&quot;nofollow noreferrer&quot;&gt;a&lt;/a&gt; &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Traps&quot; rel=&quot;nofollow noreferrer&quot;&gt;mob&lt;/a&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=9Sn7XlTngFw&quot; rel=&quot;nofollow noreferrer&quot;&gt;farm&lt;/a&gt; (also called mob traps or mob spawners). The general idea is to set up a dark room for mobs to spawn in, and have them funneled into an area where they are either easy to kill or die due to the environment or traps.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft&quot;&gt;This question&lt;/a&gt; covers how to make mob traps, which I also linked above.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-09-08T11:32:18.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27161" PostTypeId="2" ParentId="27122" CreationDate="2011-08-02T17:34:04.507" Score="4" Body="&lt;p&gt;The elemental weaknesses are fairly straightforward. The strength/weakness pattern doesn't seem to involve all of the elements, but rather just pairs. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fire&lt;/strong&gt; (red) does more damage to &lt;strong&gt;Water&lt;/strong&gt; (blue) enemies and vice versa&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Earth&lt;/strong&gt; (yellow) does more damage to &lt;strong&gt;Wind&lt;/strong&gt; (green) enemies and vice versa.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Remember, the color of the targeting reticule determines what element the enemy is associated with.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-08-02T17:34:04.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27162" PostTypeId="1" AcceptedAnswerId="27163" CreationDate="2011-08-02T17:35:22.853" Score="17" ViewCount="10599" Body="&lt;p&gt;I simply can't figure this one out.  It's hard enough without trying to get Vermilion across, but with him...?  How do I do it?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/SINYn.png&quot; alt=&quot;A room named &amp;quot;...Not as I Do&amp;quot;. Three platforms rise up and down in a pit of spikes. Vermilion and Viridian are standing off to the side on the left.&quot; title=&quot;The 3 platforms are going up and down very fast.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="234540" LastEditDate="2019-07-14T06:36:29.943" LastActivityDate="2019-07-14T06:36:29.943" Title="How do I beat &quot;...Not as I do&quot;?" Tags="|vvvvvv|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="27163" PostTypeId="2" ParentId="27162" CreationDate="2011-08-02T17:45:57.977" Score="21" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=tzdxX4-9j9U&quot; rel=&quot;noreferrer&quot;&gt;This&lt;/a&gt; video shows you how to do it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/tzdxX4-9j9U?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-08-02T17:45:57.977" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27164" PostTypeId="1" AcceptedAnswerId="27166" CreationDate="2011-08-02T17:47:10.410" Score="3" ViewCount="249" Body="&lt;p&gt;Having braved deadly lava pools and spooky silent churches, I would have never thought that I would find myself stuck in the waterways crawling around in search of treasure, yet here I am.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I bought myself a hint and it told me that I should...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;&quot;Be merciful. This time.&quot; &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, I've tried killing only the ghosts without inflicting any harm on the poor hedgehogs that run around throughout the whole level, since killing them is not required to complete the level. This is how I interpreted the hint, and yet this seems to not be the solution since I haven't gotten the treasure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also tried fishing around the Waterways but that seems irrelevant to the hint and nothing special seems to happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I find the secret treasure here?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-08-02T17:53:59.217" LastActivityDate="2011-08-02T18:04:22.703" Title="How do I get the treasure in the Waterways secret section of Aquan Ruins(3-7)?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27165" PostTypeId="2" ParentId="27162" CreationDate="2011-08-02T17:48:36.210" Score="11" Body="&lt;p&gt;This level &lt;em&gt;is&lt;/em&gt; annoying. Here's what you must do:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get below the first platform while it's up.&lt;/li&gt;&#xA;&lt;li&gt;Quickly flip onto the second.&lt;/li&gt;&#xA;&lt;li&gt;Before Vermillion has a chance, quickly flip below the third platform.&lt;/li&gt;&#xA;&lt;li&gt;As the platform is about to crush you, walk right onto the ledge.&lt;/li&gt;&#xA;&lt;li&gt;Walk until you can flip up and down safely.&lt;/li&gt;&#xA;&lt;li&gt;Now quickly tap up twice to make Vermillion move onto the next platform until he's safely reached his destination and reached the opposite edge of the level.&lt;/li&gt;&#xA;&lt;li&gt;Now you must backtrack again through all three platforms to reach the starting point. You'll want to approach the platforms in the same way you did on your first trip. This'll end you on the leftmost edge, upside down, with Vermillion not following you. This'll give you some peace of mind as you prepare for the final step.&lt;/li&gt;&#xA;&lt;li&gt;Walk onto the three platforms like Vermillion did, then join him and move along.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-08-02T17:48:36.210" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27166" PostTypeId="2" ParentId="27164" CreationDate="2011-08-02T18:04:22.703" Score="3" Body="&lt;p&gt;Your objective is to &lt;strong&gt;not hurt any enemies&lt;/strong&gt;, and consequently &lt;strong&gt;go to the exit&lt;/strong&gt;. Not even skeletons are fair game. Furthermore, if a hedgehog falls into the water, its death also counts against you. You simply need to reach the raft at the exit without letting any enemies get hurt, and the treasure is yours to claim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find the best way to do this is to just use Speedboots and run along the railing on the side of the Waterways that you begin on. You will be far enough from the water to not let any Hedgehogs drown, but you won't be crashing into Ghosts or Skeletons. Note that once you do claim the treasure, your only recourse to get back and actually clear the stage is to take an unceremonious dive into the depths. As this is a Time Trial stage, make sure to set the rest of your equipment as needed to dispatch your foes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your prize is useful, though.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The prize is the &lt;strong&gt;Coin Emblem&lt;/strong&gt;, which gives you the powers of CAPITALISM to increase the amount of coins that enemies drop. It is an Emblem, so you can only equip one Emblem at a time, &lt;em&gt;but&lt;/em&gt; the Cat Statue is &lt;em&gt;not&lt;/em&gt; an Emblem, allowing you to equip both for a nice combo if you need money.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-02T18:04:22.703" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27167" PostTypeId="1" AcceptedAnswerId="27177" CreationDate="2011-08-02T18:19:35.873" Score="5" ViewCount="454" Body="&lt;p&gt;I'm currently fighting my way through the castle in Nethack. I was wearing 2 rings when I reached this level (a ring of protection and a ring of regeneration), and after a long battle both my rings are simply gone. Everything else I was wearing/carrying is still with me (including some other rings).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't remember taking them off, and I'm positive I didn't fight any nymphs or inccubus/succubus. I'm a dwarven valkyrie (though I'm pretty sure it doesn't influence anything).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could have happened to my rings? &lt;/p&gt;&#xA;" OwnerUserId="3172" LastActivityDate="2011-08-04T21:58:30.830" Title="Where did my rings go?" Tags="|nethack|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27168" PostTypeId="1" AcceptedAnswerId="27169" CreationDate="2011-08-02T18:25:08.827" Score="3" ViewCount="1683" Body="&lt;p&gt;I've been having some trouble with the final boss battle, so I wanted some clarification on attacking the monolith.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the heart of the monolith is exposed, is there any benefit to using a lot of ammo to attack it, or is it set up so you just need to get a shot in each time it opens up for x times?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the number of shots don't matter against the heart I'd rather just save the ammo for the beasties around it, but I wanted to see if anyone knew the dynamics of what it takes to finish the level before wasting time on that strategy.&lt;/p&gt;&#xA;" OwnerUserId="468" LastEditorUserId="207" LastEditDate="2011-08-03T15:52:14.853" LastActivityDate="2011-08-03T15:52:14.853" Title="In the final boss battle in Dead Space 2 should I expend a lot of ammo on the marker?" Tags="|dead-space-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27169" PostTypeId="2" ParentId="27168" CreationDate="2011-08-02T18:48:31.103" Score="5" Body="&lt;p&gt;It takes a certain amount of damage to destroy it, so the answer is (of course) &quot;It depends&quot;. Lot of people recommend using the contact beam, because you can whack Nicole, then nail the marker a couple of times, and kite the necros like a maniac. Since the contact beam does so much damage, you only have to last a few waves. If you have a lower damage weapon, you're going to have to hold out much longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first time I beat it I'd carefully horded ammo for my (fully upgraded) pulse gun for the whole last chapter, so I just mowed down everything, then held down the trigger on the monolith till it closed. Worked pretty well. Didn't get through half the ammo I'd saved. Mowing down the necros also generates a bunch of ammo, so that's a plus to the &quot;kill everything&quot; approach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second time, I'd picked up a lot more weapons (given my preference I only use the plasma cutter and the pulse gun), and it was harder...I ended up having to go back a bit and sell one (effing flamethrower. What a waste.), and respec'd my contact beam through the roof. &lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-08-02T18:48:31.103" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27171" PostTypeId="5" CreationDate="2011-08-02T19:52:19.053" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-02T19:52:19.053" LastActivityDate="2011-08-02T19:52:19.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27172" PostTypeId="4" CreationDate="2011-08-02T19:52:19.053" Score="0" Body="Black Prophecy is a Space MMO developed by Reakktor Media and published by Gamigo" OwnerUserId="10616" LastEditorUserId="336" LastEditDate="2011-08-02T20:04:03.393" LastActivityDate="2011-08-02T20:04:03.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27176" PostTypeId="1" AcceptedAnswerId="27184" CreationDate="2011-08-02T22:58:12.543" Score="11" ViewCount="3314" Body="&lt;p&gt;I have an industry whose station is getting pretty overloaded. What I'd like to do is create a second station in the vicinity of the industry and use the stations exclusively for unloading of raw materials and loading of goods, respectively. Can it be done?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="4775" LastEditDate="2012-02-28T16:11:20.183" LastActivityDate="2012-02-28T16:11:20.183" Title="How do I configure a station exclusively for drop-off or loading in Open TTD?" Tags="|openttd|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27177" PostTypeId="2" ParentId="27167" CreationDate="2011-08-03T00:07:17.520" Score="6" Body="&lt;p&gt;Do you have reflection? Lightning can destroy rings that you are wearing. Sources of lightning that you're likely to have met include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blue/chromatic dragon &lt;/li&gt;&#xA;&lt;li&gt;Wand of lightning&lt;/li&gt;&#xA;&lt;li&gt;Trapped chests&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You could try to cycle through previous messages until you see something about your rings.&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorDisplayName="user7220" LastEditDate="2011-08-04T21:58:30.830" LastActivityDate="2011-08-04T21:58:30.830" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27179" PostTypeId="2" ParentId="27139" CreationDate="2011-08-03T01:00:32.433" Score="4" Body="&lt;p&gt;Try the &lt;a href=&quot;http://www.minecraftforum.net/topic/237814-173-roundarounds-mods/page__hl__crystalclearwaters#CCW&quot; rel=&quot;nofollow noreferrer&quot;&gt;CrystalClearWaters&lt;/a&gt; mod: I'm not sure if it's SMP-friendly, but if you install it locally it should only affect the rendering on your own client.&lt;/p&gt;&#xA;" OwnerUserId="11432" LastEditorDisplayName="user3389" LastEditDate="2011-08-03T02:02:32.810" LastActivityDate="2011-08-03T02:02:32.810" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27182" PostTypeId="1" AcceptedAnswerId="27939" CreationDate="2011-08-03T02:05:48.787" Score="3" ViewCount="1907" Body="&lt;p&gt;So I'm currently trying to muster up the stamina and courage required to venture into the depths of the Survival Dungeon. However, before I begin, I need to know just what I'm getting into and confirm that it's actually worth the effort. How many floors are in the Survival Dungeon, and what am I rewarded with if I successfully complete all of them?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="39" LastEditDate="2011-10-17T19:25:07.010" LastActivityDate="2011-10-17T19:25:07.010" Title="How deep is the Survival Dungeon and what are the rewards?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27183" PostTypeId="1" AcceptedAnswerId="27195" CreationDate="2011-08-03T02:36:20.367" Score="2" ViewCount="135" Body="&lt;p&gt;I'm interested in knowing whether or not an enemy's elemental type will increase the amount of gems of that type that it drops; for example, whether or not a water-type enemy drops more water gems. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This information is useful because when I'm fighting in a room full of enemies, I often want to pick up wind gems as quickly as possible in order to cast strong AoE attacks, eliminating all threats immediately. If wind enemies drop more wind gems, it would logically make sense to target them first. Similarly, in a situation where I'm in danger and being attacked by lots of enemies, it would make sense for me to take stabs at the water enemies if there's a higher chance they might drop water gems for me to heal with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does an enemy's type influence the elemental gems it drops?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-03T11:20:49.313" Title="Does the elemental affinity of an enemy influence which elemental gems it drops?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27184" PostTypeId="2" ParentId="27176" CreationDate="2011-08-03T02:39:47.480" Score="12" Body="&lt;p&gt;You can't manually control what stations collect what goods, it's not a function the game provides, but stations simply react to vehicles and will attempt to get any type of good that a vehicle tries to take, once a station starts to collect a good it will do so forever (until it is fully destroyed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you create two stations a ways apart, and then tell vehicles to only load at one, and only unload at the other:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2I6Ri.png&quot; alt=&quot;setting the trucks to only load and only unload&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then it should work like you want:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/z18C9.png&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;BIGGER!&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/z18C9.png&quot; alt=&quot;all the cities, specifically focusing on Grutburg&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See how Grutburg gathers passengers, and Grutburg Central doesn't?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="1485" LastEditDate="2011-08-03T20:55:52.050" LastActivityDate="2011-08-03T20:55:52.050" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27186" PostTypeId="1" AcceptedAnswerId="27280" CreationDate="2011-08-03T03:01:34.247" Score="3" ViewCount="2622" Body="&lt;p&gt;So, I'm at the final boss battle and struggling. Everything else up until this point seems like a piece of cake in comparison. The Archdevil's attacks are massive in form, range, and damage, and it seems difficult to even get close to him without getting blasted in the face by cannonballs, bombs, fire pillars, or thunder. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even when I manage to make the core vulnerable by summoning a spirit, I'm only ever able to inflict a mediocre amount of damage before he becomes invulnerable again. I haven't been able to take even a quarter of his health off before I die...and this is in practice mode, where I start with full health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quite frankly, this battle seems insurmountable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there some spells I should be using when he's vulnerable? Is there a pattern to his attacks? How should I approach getting magical gems without suffering incredible amounts of damage? What signs of danger do I need to watch out for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I defeat the final boss of Chantelise?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:37:33.303" LastActivityDate="2017-07-16T14:20:45.360" Title="How do I defeat the final boss in Chantelise?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27187" PostTypeId="1" AcceptedAnswerId="27193" CreationDate="2011-08-03T03:18:31.407" Score="5" ViewCount="1840" Body="&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/questions/26877/can-i-safely-sell-everything-marked-as-treasure&quot;&gt;Grace's accepted answer here &lt;/a&gt; it's mentioned that selling certain Treasure items will unlock new items in both shops. Since I want to make sure that I have the best equipment available before I try to complete both the game's story and the survival dungeon, I'm curious: which Treasure items can I sell to unlock more stuff to buy, and how do I obtain them?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2012-01-25T04:22:13.357" Title="Which treasure items can I sell to unlock more items and how do I obtain them?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27189" PostTypeId="2" ParentId="18087" CreationDate="2011-08-03T08:22:50.313" Score="1" Body="&lt;p&gt;All platforms have had planned simultaneous DLC releases in North America and for the most part, this has held:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;The Exiled Prince&lt;/em&gt; and the &lt;em&gt;Black Emporium&lt;/em&gt; were launch DLC, and were released for each platform on March 8th, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Item Pack #1&lt;/em&gt; was released on April 26th, 2011 for PC/Mac and Xbox 360, but due to the PSN breach, there was no way to distribute it to PS3 players until June 3rd, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Legacy&lt;/em&gt; launched on all three platforms on July 26th, 2011.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Mark of the Assassin&lt;/em&gt; was released on all three platforms on October 11th, 2011.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-13T01:08:44.123" LastActivityDate="2011-11-13T01:08:44.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27191" PostTypeId="2" ParentId="27182" CreationDate="2011-08-03T10:44:33.230" Score="4" Body="&lt;p&gt;There are 60 floors in the Survival Dungeon, with a boss and reward every tenth floor. The rewards are as follows (&lt;a href=&quot;http://simulationstyle.bravehost.com/Chantelise/10_18.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Floor 10: Wind Crest  -- Increases chances of getting wind gems&lt;br&gt;&#xA;Floor 20: L O F   --  Max HP +25&lt;br&gt;&#xA;Floor 30: Food Crest   -- Increases chances of getting food&lt;br&gt;&#xA;Floor 40: Absolute Territory   --   65 DEF&lt;br&gt;&#xA;Floor 50: Evil Spirits of Rivers and Mountains    -- 70 ATK&lt;br&gt;&#xA;Floor 60: Golden Horn*   -- Gold &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You must destroy one of the Gold Wyvern's horns for the Golden Horn to drop in order to obtain it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-08-03T12:32:52.607" LastActivityDate="2011-08-03T12:32:52.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27192" PostTypeId="1" AcceptedAnswerId="27196" CreationDate="2011-08-03T11:06:49.653" Score="4" ViewCount="3626" Body="&lt;p&gt;When enchanting items with anvils of Krong is there a limit to the number of enchantments allowed or number of times an item can be used with anvils? If there is, do the bonus enchantments from using more lutefisk at a lutefisk statue count towards that limit?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-08-03T11:22:12.870" Title="What's the maximum number of enchantments an item can have in Dungeons of Dredmor?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27193" PostTypeId="2" ParentId="27187" CreationDate="2011-08-03T11:10:26.763" Score="4" Body="&lt;p&gt;There is a small handful of items that you can only acquire if you sell the right Treasure. These are sold in the small shop at the Familiar Forest. You only need to sell them to either shop, and it'll be available. I'm not sure about the need to sell more than one version of any particular item. If the name is in quotation marks, I haven't quite gotten it in the English version so I don't know the English name.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Poison Crystal&lt;/strong&gt; - Requires a &lt;em&gt;King Insect's Shell&lt;/em&gt;, &lt;em&gt;Toothpicks&lt;/em&gt;, and &lt;em&gt;Honey&lt;/em&gt;. It's a Crystal that adds poison to your attacks.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Blazing Charm&lt;/strong&gt; - Requires &lt;em&gt;Gunpowder&lt;/em&gt; and a &lt;em&gt;Water Mushroom&lt;/em&gt;. It gives magic defense like an Amulet, but it also reduces Fire damage even further.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Amber Shield&lt;/strong&gt; - Requires a &lt;em&gt;King Insect's Shell&lt;/em&gt; and a &lt;em&gt;Slime Liver&lt;/em&gt;. It's similar to the Blazing Charm, except its a defense shield and it applies to Earth damage.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dragon Buster&lt;/strong&gt; - Requires a &lt;em&gt;King Insect's Shell&lt;/em&gt;, a &lt;em&gt;Wyvern Horn&lt;/em&gt;, and a &lt;em&gt;Broken Seal&lt;/em&gt;. It's a 70 ATK gauntlet item with a fancy name!&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ancient Gramaphone&lt;/strong&gt; - Requires the &lt;em&gt;Gold Horn&lt;/em&gt;. It unlocks the section of the Jukebox Mode pertaining to the last level and the ending.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All of these treasure are drops from monsters. Unless stated otherwise, it will drop like any other kind of treasure and you need to pick it up.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;King Insect's Shell&lt;/em&gt; - may drop from the King Insects in the &quot;Insect King's Nest&quot; stage. Automatically gotten on kill, you don't need to pick it up.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Honey&lt;/em&gt; - may drop from a Beehive. Automatically gotten on kill, you don't need to pick it up.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Wyvern Horn&lt;/em&gt; - may drop from the Aeolian Wyvern when destroying a horn. Automatically gotten on break, you don't need to pick it up. You'll be making a lot of attempts to get this one.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Gold Horn&lt;/em&gt; - guaranteed drop from the Golden Wyvern when destroying a horn. Automatically gotten on break, you don't need to pick it up.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Toothpicks&lt;/em&gt; - may drop from Hedgehogs&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Broken Seal&lt;/em&gt; - may drop from Ghosts, large or otherwise&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Slime Liver&lt;/em&gt; - may drop from Slimes, large or otherwise&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Gunpowder&lt;/em&gt; - may drop from Bombs&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Water Mushroom&lt;/em&gt; - may drop from Mushrooms&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastEditorUserId="336" LastEditDate="2011-08-14T17:45:44.310" LastActivityDate="2011-08-14T17:45:44.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27194" PostTypeId="2" ParentId="27147" CreationDate="2011-08-03T11:11:51.990" Score="2" Body="&lt;p&gt;It's entirely possible to save absolutely everyone without completing every single loyalty mission - see also &lt;a href=&quot;https://gaming.stackexchange.com/questions/3978/how-do-i-earn-no-one-left-behind-with-as-few-squadmates-as-possible&quot;&gt;this question&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-08-03T11:11:51.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27195" PostTypeId="2" ParentId="27183" CreationDate="2011-08-03T11:20:49.313" Score="3" Body="&lt;p&gt;There is no effect on the enemy's elemental gemstone drop rate based on their own elemental affinity. It is pretty much chance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can nevertheless nudge your chances by using &lt;strong&gt;Emblems&lt;/strong&gt;. There are 4 elemental Emblems you can find throughout the game which will significantly improve the quantity of gemstones dropped of the corresponding emblem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Flame Emblem&lt;/strong&gt; and the &lt;strong&gt;Earth Emblem&lt;/strong&gt; are acquired from the Fisherman (of note, all of the Flame Emblem's ingredients are in the Ignan Ruins). The other two are treasures so I'll just hide those for now. Wind is the top, Water is the bottom.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The &lt;strong&gt;Wind Emblem&lt;/strong&gt; is found as the prize for clearing 10 levels in the Survival Dungeon.   &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The &lt;strong&gt;Water Emblem&lt;/strong&gt; is found as a secret treasure in the Familiar Forest's bonus dungeon, specifically in the third section.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-03T11:20:49.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27196" PostTypeId="2" ParentId="27192" CreationDate="2011-08-03T11:22:12.870" Score="5" Body="&lt;p&gt;It is effectively unlimited (except probably by how many different stats are available). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you factor in the possible results of using an Anvil of Krong on previously enchanted objects or the (currently bugged so it adds extra enchantments in some cases) &quot;This Translation is All Wrong!&quot; Archaeology ability it is possible to get items with &lt;em&gt;lots&lt;/em&gt; of enchantments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a fun image demonstrating this, taken from a &lt;a href=&quot;http://www.gaslampgames.com/forum/discussion/comment/2712#Comment_2712&quot; rel=&quot;nofollow noreferrer&quot;&gt;post&lt;/a&gt; on the official forum:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/sweQB.png&quot; alt=&quot;Dungeons of Dredmor: A slightly overpowered crossbox...&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-03T11:22:12.870" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27199" PostTypeId="1" AcceptedAnswerId="27200" CreationDate="2011-08-03T13:22:42.940" Score="8" ViewCount="33064" Body="&lt;p&gt;In the original Super Mario 64, on the Big Boo's Balcony level, I've got up to the balcony, killed the fat boo, and I've been trying to get up on to that roof for the past 2 hours. So how do I get there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what's the best way to wall jump to get up to the top floor? I succeed there some times, but trying to get there feels more like playing the lottery than executing a jump for me.&lt;/p&gt;&#xA;" OwnerUserId="11439" LastEditorUserId="8350" LastEditDate="2011-08-03T15:23:24.800" LastActivityDate="2016-07-08T03:56:48.510" Title="How do I climb the roof after killing the Big Boo?" Tags="|super-mario-64|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27200" PostTypeId="2" ParentId="27199" CreationDate="2011-08-03T13:36:50.113" Score="7" Body="&lt;p&gt;A quick glance at a few game guides shows they all seem to give the following approximate advice:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After killing the Big Boo check left and right and you should see small flat areas above the windows, long jump to them. From here either crawl up the slippery slope towards the centre of the roof or long jump over it (crawling is probably safer). Then follow the flat path here to the star.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-03T13:36:50.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27202" PostTypeId="2" ParentId="13567" CreationDate="2011-08-03T13:51:07.603" Score="0" Body="&lt;p&gt;It's been a while since I had RCT installed, but if I remember correctly there was a text file that had the game settings in it that you could modify (allowing you to set to windowed mode that way).  If you don't want to go the route of installing Wine dig around a little bit in the game files and see if you might be able to find it there.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-08-03T13:51:07.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27203" PostTypeId="2" ParentId="27199" CreationDate="2011-08-03T14:41:02.073" Score="9" Body="&lt;p&gt;This YouTube video shows the way.  He takes shortcuts by sliding down parts of the roof, but it should be clear how you can do it without the sliding if that's too difficult (see DMA57361's answer if not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/NBm91oAYmuc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-08-03T14:41:02.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27208" PostTypeId="1" AcceptedAnswerId="27209" CreationDate="2011-08-03T17:33:56.823" Score="4" ViewCount="5855" Body="&lt;p&gt;For this quest, I've been told to go see Coleman.  However, he is dead and his corpse has vanished, so there's no info there. Have I completely broken the quest somehow, making it incompletable? The wiki says this only happens if I talk to him before Kalkstein, but I never talked to Coleman ever.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:37:01.757" LastActivityDate="2013-01-20T16:37:01.757" Title="In the quest 'Berangar's Secrets', how do I go see Coleman if he is dead?" Tags="|the-witcher|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27209" PostTypeId="2" ParentId="27208" CreationDate="2011-08-03T17:38:17.070" Score="5" Body="&lt;p&gt;Actually that should be normal. The quest shouldn't be broken and should advance naturally when you get to the next stage.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastActivityDate="2011-08-03T17:38:17.070" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27210" PostTypeId="1" AcceptedAnswerId="27211" CreationDate="2011-08-03T21:13:32.953" Score="5" ViewCount="1766" Body="&lt;p&gt;In &lt;em&gt;Recettear&lt;/em&gt;, I figure my main interest is in the recruitment of Nagi to my side as soon as I can. I like spears, ain't more to it. I've run into her in a dungeon in the first week or so, which gives me hopes that she isn't some manner of late-game arrival into my party (and thus the character list on the site isn't in order of people joining).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And so it brings the question, &lt;strong&gt;how do I recruit Nagi&lt;/strong&gt;? Ideally, by the earliest time possible, as well as any tricks that would help in the process.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-08-03T22:08:35.887" LastActivityDate="2011-08-03T22:08:35.887" Title="How do I recruit Nagi?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27211" PostTypeId="2" ParentId="27210" CreationDate="2011-08-03T21:58:33.763" Score="6" Body="&lt;p&gt;You need to bump into her four separate times (I think). All you need to do is talk to her, and after the fourth time (when she finally tells the two her name) she will start to come by the shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When she enters your shop for the second time, she will give you her card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, she will never be wandering the dungeons before Day 9.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-03T21:58:33.763" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27213" PostTypeId="2" ParentId="25255" CreationDate="2011-08-03T23:01:19.077" Score="4" Body="&lt;p&gt;According to the manual, there are only three types of orbs that enemies drop.  There are definitely green and yellow, I think you may be seeing blue and purple as separate, when they're the same orb (which I will refer to as blue, since that is how my TV renders it).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Health, Focus and Orbs&lt;/strong&gt; - Ehb is a dangerous place, full of&#xA;  adversaries who hate the Legion. When an enemy injures you, your&#xA;  Health will be reduced.  If you use your Special Abilities to strike&#xA;  back, you will deplete your Focus and Power.  One way to replenish&#xA;  these resources is by collecting orbs.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There are Orbs of Health, Focus and Power. Walk over an Orb to&#xA;  replenish a small amount of the resource associated with that Orb's&#xA;  type.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You can find these Orbs by defeating enemies and smashing destructible&#xA;  items.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;-- Dungeon Siege III manual, page 5&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, from this and gameplay:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Green = Health&lt;/li&gt;&#xA;&lt;li&gt;Blue = Focus&lt;/li&gt;&#xA;&lt;li&gt;Yellow = Power&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11445" LastEditorUserId="11445" LastEditDate="2011-08-03T23:43:00.650" LastActivityDate="2011-08-03T23:43:00.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27214" PostTypeId="1" CreationDate="2011-08-03T23:09:21.597" Score="2" ViewCount="257" Body="&lt;p&gt;I am having an issue with the Care Package Killstreak Challenge.  When I hijack a crate and someone takes it, it doesn't count towards my kills or destroys. What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="11446" LastEditorUserId="207" LastEditDate="2011-08-03T23:22:37.337" LastActivityDate="2011-08-11T16:01:12.713" Title="Why doesn't hijacking a crate count towards my kills or destroys in the Care Package Killstreak Challenge?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27215" PostTypeId="1" AcceptedAnswerId="27217" CreationDate="2011-08-03T23:09:35.060" Score="6" ViewCount="1325" Body="&lt;p&gt;In Dungeon Siege 3, the character Anjali's second tier defensive ability is &lt;strong&gt;Ignite&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Anjali sets her weapon ablaze, increasing her damage by adding 50% of her Will to her Attack DPS.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In the Proficiency options you can enhance this by adding ranks in &lt;strong&gt;Radiating Warmth&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When Anjali damages enemies, with her weapon when it is ignited, she has a 5% chance per rank in Radiating Warmth to regain health.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In her fire form, she doesn't hit enemies with her staff, rather shoots fireballs as a ranged attack.  So, when in her fire form, do I gain the benefits of Radiating Warmth when using ignite?&lt;/p&gt;&#xA;" OwnerUserId="11445" LastActivityDate="2011-09-28T18:44:07.617" Title="Does Radiating Warmth give Anjali's base attacks life steal in her fire form?" Tags="|dungeon-siege-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27216" PostTypeId="1" AcceptedAnswerId="27223" CreationDate="2011-08-04T00:37:45.827" Score="1" ViewCount="7059" Body="&lt;p&gt;So I got the chopper in call of duty and I throw it out, and almost immediately the chopper goes down... so is there a technique for that?  If as it enters the board, you hit it with a missile, it goes down?  Or what can you do for a fast take down on a chopper?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="2259" LastEditDate="2011-08-04T01:20:43.933" LastActivityDate="2011-08-09T21:15:25.540" Title="How do you take down a helicopter quickly?" Tags="|call-of-duty-black-ops|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27217" PostTypeId="2" ParentId="27215" CreationDate="2011-08-04T01:26:29.577" Score="2" Body="&lt;p&gt;No you do not: it only affects her melee combat stance. I'm not sure if it's a typo in the place you're quoting from, but the ability should read:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When Anjali damages enemies with her weapon while it is ignited, she has a 5% chance per rank in Radiating Warmth to regain health.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Note the lack of a comma after &quot;enemies&quot;. The damage has to come from the weapon while ignited.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-08-04T01:26:29.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27218" PostTypeId="1" AcceptedAnswerId="27222" CreationDate="2011-08-04T01:42:30.570" Score="2" ViewCount="2817" Body="&lt;p&gt;I'm trying to solve a problem for a friend who has Vipre Antivirus-- it is contantly deleting minecraft.exe and all of his worlds in the course of normal operation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vipre has messed with Minecraft in the past, but as of today it just flat-out deletes minecraft, saying it is a trojan. This also happens every time he downloads it, and he can't find the way to disable Vipre from not deleting it (even though he has told the software it is not a virus and he has run it many times in the past).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you get Vipre to not delete Minecraft?&lt;/p&gt;&#xA;" OwnerUserId="10147" LastEditorUserId="336" LastEditDate="2011-08-04T01:50:43.347" LastActivityDate="2011-08-10T03:29:58.227" Title="How do I protect Minecraft.exe from Vipre Antivirus?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="27219" PostTypeId="1" AcceptedAnswerId="27220" CreationDate="2011-08-04T02:06:58.177" Score="13" ViewCount="5312" Body="&lt;p&gt;What does each category stand for (moderate, poor, depleted, etc)? Specifically, I'm looking how much resources exist in each category to help determine if it is worth probing a planet down to depleted.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2014-12-03T01:52:57.287" Title="What do the scanner results stand for?" Tags="|mass-effect-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27220" PostTypeId="2" ParentId="27219" CreationDate="2011-08-04T02:44:09.883" Score="10" Body="&lt;p&gt;Depleted planets may still contain spikes of resources, so the decision to mine any given &lt;a href=&quot;http://masseffect.wikia.com/wiki/Planet_Scanning&quot; rel=&quot;noreferrer&quot;&gt;planet&lt;/a&gt; is determined by how long you are willing to spend scanning. Obviously the rich planets will yield the most amount of resources (about 10,000 units) but you will be lucky to get a single spike of 2,500 resources from a Depleted or Poor planet. In general, I scan the Rich and Moderate planets all the way down to Depleted (unless I have reached my target).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the most important point in getting the most resources from your probes is the size of the spike. It seems to follow a logarithmic scale. Spikes that hit the 6-7th bar will give you twice as much resources as spikes in the 4-5th.  &lt;/p&gt;&#xA;" OwnerUserId="9015" LastActivityDate="2011-08-04T02:44:09.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27221" PostTypeId="2" ParentId="27219" CreationDate="2011-08-04T03:06:18.180" Score="7" Body="&lt;p&gt;When you scan a planet, you get an initial estimate of it's mineral resources. This can range from &quot;Very Rich&quot; to &quot;depleted&quot;. While you can &quot;deplete&quot; a planet's resources, the &quot;depletion level&quot; for the planet is only a general indicator of how many probes you've launched at a planet and total remaining minerals. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even planets which show up as &quot;depleted&quot; can be lucrative to probe, as long as you stick to medium-high spikes on the mineral scanner. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has nothing to do with how many minerals you get per probe launch, as that is solely determined by the height of the indicator spikes itself.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-04T03:44:17.790" LastActivityDate="2011-08-04T03:44:17.790" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27222" PostTypeId="2" ParentId="27218" CreationDate="2011-08-04T04:46:41.497" Score="9" Body="&lt;p&gt;According to their website, you can do this: If you have a false positive that has been quarantined by VIPRE please do the following.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Open VIPRE,&lt;/li&gt;&#xA;&lt;li&gt;Click on the Manage tab at the top.&lt;/li&gt;&#xA;&lt;li&gt;Click View Quarantine.&lt;/li&gt;&#xA;&lt;li&gt;Select the Detected False Positive&lt;/li&gt;&#xA;&lt;li&gt;Click the Restore from Quarantine button&lt;/li&gt;&#xA;&lt;li&gt;In the windows that pops up, check both the boxes to add to the Always Allowed list and to Submit  to Sunbelt for Analysis&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="11451" LastEditorUserId="3936" LastEditDate="2011-08-04T13:14:03.053" LastActivityDate="2011-08-04T13:14:03.053" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27223" PostTypeId="2" ParentId="27216" CreationDate="2011-08-04T04:52:50.227" Score="5" Body="&lt;p&gt;First off it is important to use the right missile launcher.&#xA;Always use the Strela to shoot down choppers, the M72 has a terrible hit-rate and the RPG doesn't lock-on to aircraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it helps (but is not required) to have ghost pro so the chopper can not see you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, when the chopper starts to enter the map you should figure out which direction it is coming from using the mini map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is a Chopper Gunner you should try to lock on to it as soon as possible because it takes to hits to take it down. Fire on it asap, reload and fire again. Without Ghost Pro it will often be necessary to take cover while reloading. You should then fire at it again, choosing the right moment when it is difficult for the Chopper Gunner to kill you (The further away you are from it and/or its current line of fire the less likely it is to kill you). You can take a CG down much faster with a teammate because it is unnecessary to reload.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is an Attack Helicopter or Gunship then you should locate it but not fire upon it. Shots at these helis almost never hit while they are entering the map. They are also very good at dodging shots once in the map so it is best to chose your moment to shoot wisely. I generally try to do it right after the heli swings around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important thing is to try to shoot choppers down as much as possible. With practice, you'll develop you're own strategies eventually.&lt;/p&gt;&#xA;" OwnerUserId="11450" LastActivityDate="2011-08-04T04:52:50.227" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27224" PostTypeId="2" ParentId="27214" CreationDate="2011-08-04T04:59:55.633" Score="1" Body="&lt;p&gt;To get a destroys for the Care Package Killstreak, you must shoot down the helicopter that brings it in. (Use the strela)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get kills with it, I believe you must call one in and have it land on an opponent, killing them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure about the kills though, feel free to correct me.&lt;/p&gt;&#xA;" OwnerUserId="11450" LastActivityDate="2011-08-04T04:59:55.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27225" PostTypeId="2" ParentId="27216" CreationDate="2011-08-04T05:54:22.287" Score="3" Body="&lt;p&gt;Fastest way to take down a chopper is team-work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure at least two players are equipped with the Strela-3 launcher. That means two rockets each.&lt;br&gt;&#xA;The chopper always dodges the first shot, and it takes 2 rockets to go down, therefore, shooting alone will take time - finding ammo, reloading twice, etc..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look around when you hear the distinct sound, announce the arrival of the helicopter to your team-mates, if you have a microphone.&lt;br&gt;&#xA;If fired quickly upon, it can be taken down while still flying in, before it can do any harm.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-08-04T08:16:29.863" LastActivityDate="2011-08-04T08:16:29.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27226" PostTypeId="2" ParentId="26787" CreationDate="2011-08-04T06:37:15.300" Score="3" Body="&lt;p&gt;I've finished all levels in hard mode without losing a single &quot;life&quot;. Clearly, aim is to put as few towers as possible. At wave 20, my configuration is often (always ?) :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 (rarely 3) laser or wave towers (or combination), depending on the field&lt;/li&gt;&#xA;&lt;li&gt;3 or more rocket towers&lt;/li&gt;&#xA;&lt;li&gt;I never use gun towers unless not upgraded to block a passage&lt;/li&gt;&#xA;&lt;li&gt;all towers always full upgrade (Except gun one)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now here is how I display towers :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Laser towers have to be able to shoot for incoming and outgoing creep (meaning on an angle) They have to shoot on at least 4 blocks in a line for both incoming and outgoing.&lt;/li&gt;&#xA;&lt;li&gt;Wave tower have to be placed to hit on at &lt;em&gt;least&lt;/em&gt; 6 blocks when they are full upgrade (else they are no use compared to there price), I don't use them on all maps&lt;/li&gt;&#xA;&lt;li&gt;Rocket towers have very high range, place them to be able to shoot the whole map, but also to block some passages&lt;/li&gt;&#xA;&lt;li&gt;Look the way creep go without towers a place towers wisely to modify this route. I usually manage to make them take a precise route with very few towers&lt;/li&gt;&#xA;&lt;li&gt;When you count the number of blocks a laser or wave tower shoots, count slow blocks as 2 and speed blocks as 1/2.&lt;/li&gt;&#xA;&lt;li&gt;I usually start with a level 2 laser tower. This single tower destroys on its own the first 3 waves (or maybe not totally for the third one). But care to place a rocket tower before wave 5 and green boss.&lt;/li&gt;&#xA;&lt;li&gt;Concentrate on upgrading towers before placing new ones (unless new one is absolutely needed to block passage a make other ones shoot better.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2012-08-06T16:15:49.440" LastActivityDate="2012-08-06T16:15:49.440" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27227" PostTypeId="1" AcceptedAnswerId="27233" CreationDate="2011-08-04T07:48:56.363" Score="6" ViewCount="452" Body="&lt;p&gt;In Tropico 1, I remember that educated Tropicans will occasionally take jobs requiring lower qualifications if they either can't find a job that needs their educational qualifications, or if the job satisfaction for those jobs are low. For example, a college-educated Tropican being a farmer. I haven't noticed this yet in my multiple playthroughs of Tropico 3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the same thing happen with Tropico 3?&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2013-05-29T08:31:00.220" LastActivityDate="2013-05-29T08:31:00.220" Title="Will educated Tropicans take jobs requiring  lower or no educational qualifications?" Tags="|tropico-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27228" PostTypeId="2" ParentId="27167" CreationDate="2011-08-04T08:32:39.913" Score="5" Body="&lt;p&gt;Was your Valkyrie throwing Mjollnir, the Valkyrie artifact weapon? Whenever you throw it, there is a 1/200 chance of it striking you upon returning. This can cause rings you're wearing to explode, even if you're shock resistant. I've definitely lost rings this way. See &lt;a href=&quot;http://nethackwiki.com/wiki/Mjollnir&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://nethackwiki.com/wiki/Mjollnir&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11453" LastActivityDate="2011-08-04T08:32:39.913" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27231" PostTypeId="2" ParentId="27218" CreationDate="2011-08-04T12:36:38.920" Score="1" Body="&lt;p&gt;You can add exceptions using the Always Allowed list. To do this, open VIPRE. Go to the Manage tab. Click View allowed items. Click Add. Here you can add exceptions in multiple ways. Does this solve your problem?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-04T12:36:38.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27233" PostTypeId="2" ParentId="27227" CreationDate="2011-08-04T13:38:17.533" Score="5" Body="&lt;p&gt;According to the posts in this thread: yes, the same thing can happen.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/pc/strategy/tropico3/show_msgs.php?pid=955046&amp;amp;topic_id=m-1-52818097&quot; rel=&quot;nofollow noreferrer&quot;&gt;Some exceprts&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Strange, every single one of my citizens had a HS education, most even college, and they still worked the farms, albeit for a higher wage, but it's not like I couldn't afford that or anything&lt;/p&gt;&#xA;&lt;p&gt;I had a game where very early on when educated Tropicans are in short&#xA;supply, a college educated female named 'Ana' refused to take a $10&#xA;teaching job over her $5 farm job.&lt;/p&gt;&#xA;&lt;p&gt;The chance of a tropican getting into a job depends on the job&#xA;statisfaction and prior experience. They won't leave a 9$ farm for a&#xA;12$ sweat shop factory. Basically it means that you're not paying HS&#xA;educated enough.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I'm looking around for a more reliable source, which will give a more detailed explanation on why this happens but have not yet found one yet. Either way though, four people in that thread reported this happening so obviously it does happen.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-04T18:02:47.150" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27234" PostTypeId="1" AcceptedAnswerId="27235" CreationDate="2011-08-04T13:41:30.417" Score="10" ViewCount="889" Body="&lt;p&gt;What happened to Steam's idea to allow users to resell their copies of games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was a hot topic few years ago, but I have not heard anything since.&lt;/p&gt;&#xA;" OwnerUserId="11420" LastEditorUserId="13" LastEditDate="2011-08-10T12:09:42.453" LastActivityDate="2011-08-10T12:09:43.373" Title="What happened to Steam's second hand game market idea?" Tags="|steam|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27235" PostTypeId="2" ParentId="27234" CreationDate="2011-08-04T13:55:40.840" Score="8" Body="&lt;p&gt;If you're referring to the rumours started by Pachter, they had no basis to begin with. He was just making stuff up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.tomshardware.com/news/steam-trade-used-gamestop-exchange,11467.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Article Excerpt:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Before you celebrate about how you may be able to send your digital&#xA;  games back into the Steam stream for someone else to enjoy, Valve's&#xA;  Doug Lombardi killed the notion with the following statement to Blue's&#xA;  News: &quot;Untrue. We've never met with Mr. Pachter.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-08-04T13:55:40.840" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27236" PostTypeId="2" ParentId="27234" CreationDate="2011-08-04T14:01:21.533" Score="3" Body="&lt;p&gt;You can already &lt;a href=&quot;https://gaming.stackexchange.com/questions/20182/what-happens-if-i-buy-a-game-i-already-own-through-steam-a-second-time/20183#20183&quot;&gt;give extra copies&lt;/a&gt; of games you own and get more from a pack (&lt;em&gt;in &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656&quot; rel=&quot;nofollow noreferrer&quot;&gt;select circumstances&lt;/a&gt;&lt;/em&gt;) on Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't imagine why this would ever be an idea considered by Valve, however.  The prices of games tend to go down over time anyways, so if you want it for less money, you could just wait.  Publishers who use Steam would need to agree to this somehow as well, which seems pointless if they can just sell a whole other copy of the game for the cost of a few GB of bandwidth.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure, &lt;em&gt;users&lt;/em&gt; can clamor all they want for it, that doesn't mean it will ever happen.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-08-04T14:01:21.533" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27237" PostTypeId="2" ParentId="26544" CreationDate="2011-08-04T14:28:54.897" Score="0" Body="&lt;p&gt;I seem to recall reading somewhere recently that in a recent patch, a provision was made that creates a save right before the last battle that allows you to load and play the DLC before actually engaging in the battle.  I believe this patch was for all platforms.&lt;/p&gt;&#xA;" OwnerUserId="11327" LastActivityDate="2011-08-04T14:28:54.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27239" PostTypeId="1" CreationDate="2011-08-04T15:01:14.340" Score="10" ViewCount="503" Body="&lt;p&gt;I'm currently trying to obtain the best equipment possible in preparation for the final boss and the survival dungeon. However, in order to do so, I need to take on a challenge of a...decidedly different nature from anything else in the game. I need to spend my time fishing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, it seems that I don't exactly have the patience for it; there are so many different fish and so many different possible locations to fish for them that I end up feeling exhausted when I look at the amount of fish required to earn each reward. I don't want to go fishing for hours trying to find one particular type of fish only to discover that it's not even in the water pools that I've been trying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, to help me get done with this as quickly as possible: where can I catch each type of fish? In what sort of water or lava are they found? Are there any fish that can only be caught in one particular stage/location?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T10:31:15.043" LastActivityDate="2022-05-26T10:47:46.053" Title="Where can I catch the different types of fish?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27241" PostTypeId="2" ParentId="6329" CreationDate="2011-08-04T15:14:59.833" Score="1" Body="&lt;p&gt;I think that they fell out the tree house and the sister landed first. And at the end if you look past where the sister is sitting theres the ladder and then a big tree with wooden &quot;steps&quot; on it...It also leads me to thinking its a Tree House because at the end Menu if you look up and on the branch it seems to be a broken down structure. &#xA;Its clear that they are dead because for one at the end the flies flying around where the boy was standing and also where the girl was sitting and burying. :/ T&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think it could have been a dream, because the title of the game is &quot;Limbo&quot; and Limbo is the place IN BETWEEN Heaven and Hell. So i think they had to reunite and be together before finally being set to peace..&lt;/p&gt;&#xA;" OwnerUserId="11458" LastEditorUserId="3610" LastEditDate="2015-09-30T10:32:42.737" LastActivityDate="2015-09-30T10:32:42.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27242" PostTypeId="1" CreationDate="2011-08-04T15:54:14.137" Score="1" ViewCount="7719" Body="&lt;p&gt;I have to wonder how much keyboard macros can really help in sc2. Are there really key sequences which can improve mechanics? I am skeptical but I've never tried it. I guess I can boil it down to this principle: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the sequence is simple enough to be macro'd, isn't it extremely easy to just do it manually? A sequence of keystrokes becomes second nature &lt;em&gt;very&lt;/em&gt; quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no way a macro could be useful for microing or unit control. I think it could only be useful for macro mechanics, but stuff like building drones doesn't seem worth macro'ing. Queen injections seem impossible to macro because it requires mouse involvement. Maybe something like a macro which does:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;kbd&gt;CTRL+9&lt;/kbd&gt;, &lt;kbd&gt;1&lt;/kbd&gt;, &lt;kbd&gt;R button click&lt;/kbd&gt;, &lt;kbd&gt;9&lt;/kbd&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you always hotkey a worker to &lt;kbd&gt;1&lt;/kbd&gt;, then this macro would bring your worker to where your cursor is without losing your current unit selection. Maybe could be a way for terran to bring workers out to repair on the battlefield? But again, this seems kinda ridiculous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what macros are genuinely useful?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/17622/keyboard-with-macros-support-from-blizzard&quot;&gt;The subject of whether they are against the terms of service is a different issue&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2013-12-09T05:18:25.820" Title="What keyboard macros are useful?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="12" ClosedDate="2013-12-09T06:48:41.200" ContentLicense="CC BY-SA 3.0" />
  <row Id="27243" PostTypeId="1" CreationDate="2011-08-04T16:26:30.840" Score="4" ViewCount="27395" Body="&lt;p&gt;How many wired controllers can fit on an Xbox 360? I've heard just 2, but other people say that there is another port in the back, and still others say that there is a hub that you can connect to an Xbox 360. What is the maximum number of wired controllers that you have been able to fit on your Xbox 360?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BTW, I have a new Xbox 360 250 GB if that makes a difference.&lt;/p&gt;&#xA;" OwnerUserId="11371" LastEditorUserId="145" LastEditDate="2011-08-04T16:39:47.720" LastActivityDate="2015-10-21T22:45:49.380" Title="How many wired controllers fit on an Xbox 360?" Tags="|xbox-360|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27246" PostTypeId="2" ParentId="27243" CreationDate="2011-08-04T16:36:36.350" Score="7" Body="&lt;p&gt;The Xbox 360, 250 GB S console has 5 standard USB 2.0 ports. Games like Rockband came with a USB hub that allowed more game controllers to be plugged in. The older models before June 2010 had 3 ports, two in the front and 1 in the back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most games are only going to be compatible with up to 4 controllers at most locally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Xbox_360&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11427" LastActivityDate="2011-08-04T16:36:36.350" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27248" PostTypeId="2" ParentId="27140" CreationDate="2011-08-04T17:10:08.893" Score="3" Body="&lt;p&gt;I've completed Adventure Mode on three occasions when I remembered to make a note of the bonus, and there is definitely a pattern to it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;44 retries, 1.2 million points&lt;/li&gt;&#xA;&lt;li&gt;40 retries, 2.0 million points&lt;/li&gt;&#xA;&lt;li&gt;29 retries, 4.2 million points&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;From that, I assumed that you lost 200,000 for each retry, and that a &quot;perfect&quot; game with no retries would give you 10 million points. I was not able to get official confirmation, but &lt;a href=&quot;http://www.xbox360achievements.org/forum/showthread.php?t=132796&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; mentions both the 10 million bonus with no retries and other comments that would match that pattern (9.6 million with 2 retries, 5.8 million with 21 retries, 8.4 million with 8 retries). There is one comment that doesn't seem to match, but it's not specific (14 retries, 8+ million), so that could easily have been a math error (calculating efficiency bonus after the fact instead of recording what was on the screen).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keeping in mind that in addition to the end-of-game efficiency bonus, you get a 100,000-point end-of-level bonus for completing a level on the first try, 50,000 on the second try, or 25,000 on the third try ... that means that if you choose not to complete a level on try 1, you are passing up 250,000 points (200K for the retry, 50K for the completion bonus), so restarting means that you have to make up that many points the second time through. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in general, it does not make sense to restart a level to try to get a higher score. With few exceptions, you're simply not going to make up the points you lose by retrying the level.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-08-07T23:05:50.023" LastActivityDate="2011-08-07T23:05:50.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27255" PostTypeId="1" CreationDate="2011-08-04T21:52:10.217" Score="2" ViewCount="426" Body="&lt;p&gt;I am playing a game (Valor on iPad) and several people are attacking a single city.  We're all different distances away and have various troops that have different travel times.  We need to be able to pick a time for us to hit the city, then count back the travel durations to determine what time we need to kick off each unit's attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, I can do this on paper, but there are so many units and so many starting cities that it'd be great if someone could show me how to use Excel or something to do the computations.&lt;/p&gt;&#xA;" OwnerUserId="11466" LastEditorUserId="19827" LastEditDate="2014-04-27T08:51:25.147" LastActivityDate="2014-09-26T17:08:01.217" Title="How can I coordinate multiple attacks so that they all hit at the same time?" Tags="|valor|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27256" PostTypeId="1" AcceptedAnswerId="27262" CreationDate="2011-08-04T21:54:08.167" Score="12" ViewCount="205718" Body="&lt;p&gt;My friends and I have set up a war server where we basically just kill each other, but we have really elaborate bases and stuff to hide from each other. However, the hidden-ness of us, can get ruined due to the name tags appearing above players' heads whether or not those players can be seen. E.G. I got into my friend's base without him knowing, but he was able to tell because he could see my name tag moving across his screen when he looked into his base. That usually kills the fun.&lt;br/&gt;&#xA;Should I write to &lt;a href=&quot;http://twitter.com/notch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notch&lt;/a&gt; and ask him to add something to change that, or is there any way to fix it, myself?&lt;/p&gt;&#xA;" OwnerUserId="11467" LastActivityDate="2015-06-19T17:55:55.997" Title="Is there any way of removing players' name tags above their heads in SMP?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27257" PostTypeId="2" ParentId="27256" CreationDate="2011-08-04T22:35:59.850" Score="-1" Body="&lt;p&gt;The Minecraft client receives packets that are specially formatted. The two that matter are &lt;code&gt;NamedEntitySpawn&lt;/code&gt; and &lt;code&gt;EntityDestroy&lt;/code&gt;. &lt;code&gt;NamedEntitySpawn&lt;/code&gt; lets you spawn an instance of any player, but the player can't do anything unless programmed to do so. You can also take a real person, destroy their entity to all existing players, alter the name, then spawn the entity back. This can cause a huge number of issues because  minecraft usernames are assumed unique non empty strings. What you're suggesting may break other plugins.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorDisplayName="user28379" LastEditDate="2013-06-02T17:37:19.677" LastActivityDate="2013-06-02T17:37:19.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27258" PostTypeId="1" AcceptedAnswerId="27259" CreationDate="2011-08-04T22:58:34.370" Score="9" ViewCount="16727" Body="&lt;p&gt;I've tried to make an artificial Corruption biome in Terraria for two purposes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Farming mobs;&lt;/li&gt;&#xA;&lt;li&gt;Getting a lot of Vile Mushrooms;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But I want to do it accurately and limit the size of the corrupted area. So I'm stuck with the following problems:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Will Ebonstone make blocks of dirt in contact with it corrupted, if I place them in such way?&lt;/li&gt;&#xA;&lt;li&gt;Does Corruption spread through Corrupted grass and Thorns?&lt;/li&gt;&#xA;&lt;li&gt;How big or long may corrupted Thorns be?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10871" LastEditorUserId="54659" LastEditDate="2014-01-13T15:46:54.670" LastActivityDate="2015-08-05T03:34:26.490" Title="How does corruption spread?" Tags="|terraria|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27259" PostTypeId="2" ParentId="27258" CreationDate="2011-08-04T23:21:34.117" Score="5" Body="&lt;p&gt;You can use &lt;a href=&quot;http://wiki.terrariaonline.com/Corrupt_Seeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Corrupt Seeds&lt;/a&gt; on dirt to artificially create corrupted areas yourself. If you want to control how much the corruption spreads, plant &lt;a href=&quot;http://wiki.terrariaonline.com/Sunflower&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sunflowers&lt;/a&gt; on the left and right boundaries of your corrupt areas, as they stop the spread of Corruption.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.terrariaonline.com/threads/how-does-the-corruption-spread.43560/#post-692347&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to this user&lt;/a&gt;, only Corrupt Grass spreads the Corruption (to other dirt blocks) – Ebonstone won't. However, &lt;a href=&quot;http://www.terrariaonline.com/threads/how-does-the-corruption-spread.43560/#post-692614&quot; rel=&quot;nofollow noreferrer&quot;&gt;another user&lt;/a&gt; states Ebonstone &lt;em&gt;will&lt;/em&gt; in fact spread it, so I'm not sure who is correct. &lt;a href=&quot;http://wiki.terrariaonline.com/Plants#Thorny_Bushes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Thorny Bushes&lt;/a&gt; &lt;em&gt;will&lt;/em&gt; spread the Corruption. I don't know if there's any data on the maximum size of Thorny Bushes.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-04T23:21:34.117" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27260" PostTypeId="1" AcceptedAnswerId="27263" CreationDate="2011-08-04T23:38:13.353" Score="6" ViewCount="526" Body="&lt;p&gt;There was a nice WWI flight game from Cinemaware on the Amiga called Wings. Between the sections of the game was a diary which was actually quite a good read. I never played the game to the end and didn't get a chance to read the full diary. I wonder if the diary can be found on the internet somewhere as I want to finish it (20 years later...)?&lt;/p&gt;&#xA;" OwnerUserId="11468" LastEditorUserId="225879" LastEditDate="2019-03-08T11:36:35.160" LastActivityDate="2019-03-08T11:36:35.160" Title="Where to read diary from Wings (Amiga game)" Tags="|amiga|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27261" PostTypeId="1" AcceptedAnswerId="27421" CreationDate="2011-08-04T23:57:04.133" Score="2" ViewCount="1126" Body="&lt;p&gt;Is there any good map generator otherwise than Dynmap with better zooming and see online players?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found &lt;a href=&quot;http://minecraft404.net/map/#/137/64/-89/-2/mcmapLighting&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; through google but can't find which mod is it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorDisplayName="user27134" LastEditDate="2012-09-19T01:57:54.023" LastActivityDate="2012-09-19T01:57:54.023" Title="Are there any map plugins that can show online users?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ClosedDate="2019-08-05T16:54:41.840" ContentLicense="CC BY-SA 3.0" />
  <row Id="27262" PostTypeId="2" ParentId="27256" CreationDate="2011-08-05T01:02:40.027" Score="12" Body="&lt;p&gt;There's a built-in way to do this (that has built-in balancing drawbacks) and a modding way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To hide your name from other players, just sneak (crouch) the whole time you are trying to avoid detection. Your name won't show through blocks then, and even without blocks in the way it will be dimmed and harder to read.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The modding way is a Bukkit plugin called &lt;a href=&quot;http://forums.bukkit.org/threads/misc-herosneak-1-2-2-the-auto-sneak-plugin-to-hide-your-name-302-860.4869/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HeroSneak&lt;/a&gt; that will add a server command &lt;code&gt;/sneak&lt;/code&gt; (along with persmissions hooks for who can use it, etc., so as usual you will need other mods if you want to restrict it). HeroSneak exploits the built-in way of hiding your name: it just activates the name-hiding feature with a command instead of tying it to whether or not you are crouching.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2013-07-18T04:00:40.000" LastActivityDate="2013-07-18T04:00:40.000" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27263" PostTypeId="2" ParentId="27260" CreationDate="2011-08-05T01:16:10.240" Score="6" Body="&lt;p&gt;The site &lt;em&gt;Recorded Amiga Games&lt;/em&gt; has a long play of Wings here: &lt;a href=&quot;http://recordedamigagames.ath.cx/modules/tinycontent/index.php?id=508&quot; rel=&quot;noreferrer&quot;&gt;AMIGA LONGPLAY #378 - WINGS&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should contain all the diary entries. But you have to pause it to read them. You may also want to skip ahead a little in the video since it's over 9 hours long.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can either download it from the site or watch in on YouTube &lt;a href=&quot;http://www.youtube.com/watch?v=hL-qtxNgoHU&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10542" LastActivityDate="2011-08-05T01:16:10.240" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27264" PostTypeId="1" AcceptedAnswerId="27265" CreationDate="2011-08-05T02:03:05.303" Score="20" ViewCount="13863" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YUbOC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I know that the top platform is split and if I dissolve one half the other will move back and forth but by the time I work my way through all the other screens to get back to the bottom half, the floating panel has reappeared, trapping my ride to the trinket.  What do I do?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2022-08-22T22:46:09.003" Title="How do I beat &quot;Prize for the Reckless&quot;?" Tags="|vvvvvv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27265" PostTypeId="2" ParentId="27264" CreationDate="2011-08-05T02:03:19.797" Score="22" Body="&lt;p&gt;You have to make it from the bottom to the top &lt;em&gt;without touching any checkpoints&lt;/em&gt;.  That way, you can free the sliding platform, die, and respawn below, in position to collect the trinket.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important part is that &lt;em&gt;you must respawn in the same room&lt;/em&gt;.  Else the platforms will reset and you'll be stuck again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/smbZXZDkkfY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2011-08-05T13:48:00.077" LastActivityDate="2011-08-05T13:48:00.077" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27266" PostTypeId="1" CreationDate="2011-08-05T02:32:34.770" Score="0" ViewCount="2864" Body="&lt;p&gt;Im playing League of Legends with teamspeak3 with some friends and there's a really anoying message spam on the top of the screen (which covers a 5mm line of all the top), for each ts user that Connects to the server, and stays about 5 secs there covering my sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's for just 1 user. When 8 or 10 users connect at the same time this makes impossible to keep playing because those annoying messages stack, transforming not to just annoying but a death pact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to sweep those out.. like forever?&#xA;Thanks in advance MMO players! &lt;/p&gt;&#xA;" OwnerUserId="11469" LastActivityDate="2011-08-05T12:36:03.643" Title="How to Disable Connected Disconnected spam message on TeamSpeak3" Tags="|teamspeak|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27268" PostTypeId="2" ParentId="27218" CreationDate="2011-08-05T02:50:46.923" Score="2" Body="&lt;p&gt;My advice is to simply take off the antivirus; It's basically a virus itself. Vipre is just chomping on his/her computer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend switching to a new antivirus, such as the Malwarebytes anti-malware program. Even without buying the full version, it kicks those virus' (bleep). It even shows the results in a text file after the viruses are deleted. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="11472" LastEditorUserId="336" LastEditDate="2011-08-05T03:11:03.630" LastActivityDate="2011-08-05T03:11:03.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27270" PostTypeId="2" ParentId="26697" CreationDate="2011-08-05T02:55:56.140" Score="0" Body="&lt;p&gt;Holding items won't affect your speed, but walking on some items, like water, soul sand, and lava will.&lt;/p&gt;&#xA;" OwnerUserId="11472" LastEditorUserId="20306" LastEditDate="2012-03-12T13:48:13.343" LastActivityDate="2012-03-12T13:48:13.343" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27272" PostTypeId="1" AcceptedAnswerId="27279" CreationDate="2011-08-05T03:32:20.140" Score="12" ViewCount="6286" Body="&lt;p&gt;I found myself needing the sniper more and more as I get into Mass Effect, taking out targets from fairly far ranges. How can I reduce my sway when zoomed in, and efficiently take out my targets with less shots? I find waiting for the cooldown can even give enough time for my enemy to get close &lt;/p&gt;&#xA;" OwnerUserId="9448" LastEditorDisplayName="user10835" LastEditDate="2011-08-05T05:55:54.060" LastActivityDate="2011-08-05T05:55:54.060" Title="How to improve sniping on Mass Effect?" Tags="|pc|mass-effect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27274" PostTypeId="1" AcceptedAnswerId="27276" CreationDate="2011-08-05T04:06:20.377" Score="11" ViewCount="2125" Body="&lt;p&gt;In Steam I haven't played TF2 for a while and when I loaded Steam there was an available game for download: Team Fortress 2 Beta. I know this sounds stupid...but what's the diff between the two? Should I download the Beta version when I already have a ton of achievements on the other? Or is this just some legacy stuff that people still go back to playing to?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="3062" LastEditDate="2012-02-06T18:51:21.223" LastActivityDate="2012-02-20T03:16:38.000" Title="Whats the difference between Team Fortress 2 and Team Fortress 2 Beta?" Tags="|steam|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27276" PostTypeId="2" ParentId="27274" CreationDate="2011-08-05T04:11:13.343" Score="15" Body="&lt;p&gt;The &lt;em&gt;Team Fortress 2 Beta&lt;/em&gt; game is where the devs test changes to the game prior to rolling them out officially.  It isn't intended to replace the &quot;real&quot; game for normal play; the rules for acquiring items are very different, for example, to facilitate testing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More detailed information is available from &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Team_Fortress_2_Beta&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-08-05T04:11:13.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27277" PostTypeId="2" ParentId="17423" CreationDate="2011-08-05T04:18:06.717" Score="4" Body="&lt;ol&gt;&#xA;&lt;li&gt;Get large after eating the first meat.&lt;/li&gt;&#xA;&lt;li&gt;Destroy the X-Naut so you can feel safe (however, you aren't necessarily safe)&lt;/li&gt;&#xA;&lt;li&gt;Go to the left of the yellow block, so you can see the whole block in your screen.&lt;/li&gt;&#xA;&lt;li&gt;Then go to the bottom-right side very very slowly, so you can see much more of the yellow block.&lt;/li&gt;&#xA;&lt;li&gt;Finally fire to destroy the yellow block!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11474" LastEditorUserId="207" LastEditDate="2011-08-05T16:38:08.227" LastActivityDate="2011-08-05T16:38:08.227" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27278" PostTypeId="1" AcceptedAnswerId="27283" CreationDate="2011-08-05T05:05:14.497" Score="4" ViewCount="1287" Body="&lt;p&gt;When I equip a weapon that I don't have the skill for, I get the &lt;strong&gt;Bad Weapon!&lt;/strong&gt; status effect. While it says, &quot;Your attacks will be less effective until you get rid of it!&quot;, most status effects state what they do and what stats they change, but this doesn't have any more information in the tooltip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm duel wielding, Vampirism and Dwarven Handshake still proc and I don't notice any change in my primary or secondary stats. So what does &lt;strong&gt;Bad Weapon!&lt;/strong&gt; actually do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick look at the wiki (I'm mostly avoiding spoilers) and a search on Google didn't turn up anything promising. &lt;/p&gt;&#xA;" OwnerUserId="1687" LastEditorUserId="1485" LastEditDate="2011-08-05T10:59:36.910" LastActivityDate="2011-08-05T14:39:14.743" Title="What are the effects of the “Bad Weapon!” status effect?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27279" PostTypeId="2" ParentId="27272" CreationDate="2011-08-05T05:12:28.853" Score="18" Body="&lt;p&gt;Sniping can be difficult at lower levels, especially if you haven't progressed far enough to have come across decent rifles. Additionally, if you haven't chosen a class with the sniper rifle talent (Soldier or Infiltrator), I'd probably just choose a different offensive strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that even if you can't snipe, Garrus can if you equip him appropriately, and he gets an additional accuracy and sniper rifle damage bonuses from points invested in Turian Agent. Of course, relying on your squad members exclusively will almost always get you into trouble, so assuming you can properly wield a sniper rifle, there are a few things you should consider.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, rifle choice is key. Like with virtually all weapon classes your best choice is Spectre Gear, but there are alternatives when that isn't available. If you find yourself picking up level IV weapons, I recommend trying to find a Striker (Devlon Industries). If you find yourself picking up level VII weapons, look for a Punisher (Armax Arsenal). If you're at an earlier stage, look for an Equalizer (Haliat Armory).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have a decent rifle, investing points into the sniper rifle talent goes a long way. After you get to a certain level, with the right rifle there will be virtually no sway when aiming down the scope.  For earlier on though, tactical use of Assassination can be helpful &amp;ndash; just keep in mind that it has a 45 second cooldown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After weapon choice and talent assignment, you should consider adding both ammo and weapon upgrades to your sniper rifle. Most of the sniper rifles at minimum do nearly enough damage to kill, so be sure to pick ammo upgrades that will maximize damage against the types of targets you're going up against.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, Anti-personnel/Shredder (for organics) and Armor-piercing/Tungsten (for synthetics) are typically reasonable options, although once accuracy has improved enough I prefer Sledgehammer rounds. You can also give Chemical/Polonium rounds a shot, with the hope that the target will die from toxic damage before they're close enough to return fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it comes to weapon upgrades, I find the heat absorption and stability modifications work well for me. These come in the form of Heat Sink/Frictionless Materials and Recoil Damper/Kinetic Stabilizer/Kinetic Coil, respectively. Depending on your needs and number of upgrade slots, Combat Optics aren't a bad choice either when they become available, since you get the detection level bonus and an increase in accuracy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond that, there are a few more minor things to consider:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kneeling improves stability&lt;/li&gt;&#xA;&lt;li&gt;The scope will settle if you wait long enough&lt;/li&gt;&#xA;&lt;li&gt;Damage taken is always the same no matter where you hit on a target&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4076" LastActivityDate="2011-08-05T05:12:28.853" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27280" PostTypeId="2" ParentId="27186" CreationDate="2011-08-05T05:41:41.870" Score="7" Body="&lt;p&gt;Okay, so here's the strategy I've devised for taking down all three forms of Chantelise's final boss. I've included Shadow Elise (not part of my original question) because it's technically part of the final battle. By the time I beat this boss battle, I had 230 health, but I think I could surive with 150.&lt;/p&gt;&#xA;&lt;p&gt;I assume we're in Story Mode, where you can change equipment mid-battle, but the equipment I list at the beginning of each form should work fine for dealing with the battle in Practice Mode.&lt;/p&gt;&#xA;&lt;h2&gt;Form #1 -- Shadow Elise (The Silhouette)&lt;/h2&gt;&#xA;&lt;p&gt;Equipment:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Magic Crystal&lt;/li&gt;&#xA;&lt;li&gt;Three Magic Charms (In my case, Miracle Charm (from 5-1's treasure) and 2 Hallowed charms)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;As it's fairly easy to avoid Shadow Elise's physical attacks, even when there are two of them at once, I focused my equipment towards nullifying the magical damage I could sustain as much as possible.&lt;/p&gt;&#xA;&lt;p&gt;My approach for this battle is to wait until there are four gems of a single type on the field, and then scoop up all four and summon a spirit(ideally water or wind, since both can cast spells that restrict the opponent's movement, allowing you to wallop on your opponent with your blade). The magic crystal item speeds up your spell casting rate enough so that you can easily call out multiple spirit summons at once; as a result, when the battle gets more chaotic and gems begin to fly everywhere, look for sets of four and use them to cast as many spirits as you can. The spirits will take care of targeting your enemy; simply wait for Shadow Elise to get frozen or caught in a tornado before rushing in and attacking. Ideally, if you summon enough spirits, the water spirits should take care of healing for you, but if you ever fall down to around 100 health, I would recommend looking for three water gems to cast a quick heal with.&lt;/p&gt;&#xA;&lt;p&gt;Rinse and repeat, and don't be impatient when the second Elise shows up. Rushing in and whacking at both of them is the easiest way to suddenly receive large amounts of damage when they spam their faster spells. Make sure you're at about 150 HP before the last Shadow Elise dies, since you won't have a chance to heal before the next battle.&lt;/p&gt;&#xA;&lt;h2&gt;Form 2 -- The Archdevil (The Showdown)&lt;/h2&gt;&#xA;&lt;p&gt;Equipment:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;White Gauntlet&lt;/li&gt;&#xA;&lt;li&gt;Same three magical charms&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I admit, this battle is absolutely insane. The difficulty spikes up ridiculously at this point in the game against an enemy whose spammed attacks deal far more damage and have far more range than anything else encountered before. That being said, wearing three magical charms goes a long way towards making this battle seem less insurmountable and more simply challenging. 150 magical defense reduces the damage of his water rays and fire spinning spells to around -5 HP; casting super armor makes these attacks negligible.&lt;/p&gt;&#xA;&lt;p&gt;The general strategy is to rush in, deal two or three strikes to one of his hands, and then run back because he's most likely about to either shoot thunder from his hands or spin flames from his core(perhaps even both). Wait for the attacks to subside and then repeat until one of the hands is dead. While you're doing this, keep an eye on his hands to make sure they don't start glowing; if both hands start glowing and come together, start dodging to the left or right to get away from his hands as quickly as possible, because he's about to shoot a massive fire ray that can deal up to 110 damage even with all your magic protection. If he sends bombs out to follow you, run away from the bombs until they all safely explode(lure them towards the hands if possible for extra damage, but it's often not worth it) and then go back to attacking the hands.&lt;/p&gt;&#xA;&lt;p&gt;Once one of the hands goes down, many magical gems fly out. If you're at around 150 health or below, seek out three blue gems and use them to heal. Otherwise, look for four-of-a-kind and cast the spirit. Go up to the core and switch to the elemental gem that is super effective against the spirit type you just sent(fire against water, earth against wind, and vice-versa). Wallop on the core until it becomes invulnerable again, and then run away. Rinse and repeat everything. You should take out about a quarter of his health each time you stun him.&lt;/p&gt;&#xA;&lt;p&gt;Once he's half dead he turns red and his attacks become faster and more deadly; however, your magical charms still reduce the damage from the fire or water to 10 HP off. The process is still the same.&lt;/p&gt;&#xA;&lt;p&gt;When you're going to kill him, heal to at least 100 health to make sure that you survive the next form.&lt;/p&gt;&#xA;&lt;h2&gt;Form #3 -- The Archdevil again (The Last Battle)&lt;/h2&gt;&#xA;&lt;p&gt;Equipment:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Two weapons&lt;/li&gt;&#xA;&lt;li&gt;Two shields&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;After the chaos that Form #2 brings, Form #3 is a nice return to a boss with a very predictable and limited array of moves. Furthermore, the fireballs he shoots (oddly inflicting physical as opposed to magical damage, requiring a switch from charms to shields) are practically harmless with even only a Common Shield on.&lt;/p&gt;&#xA;&lt;p&gt;He has four moves:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;large slow fireballs: go from side to side to avoid these, dodge inbetween the fireballs if you have to&lt;/li&gt;&#xA;&lt;li&gt;large spread fireballs: stick to one of the sides or the very center and these are easy to dodge&lt;/li&gt;&#xA;&lt;li&gt;alternating left and right fireballs: go left, then right, then left, then right&lt;/li&gt;&#xA;&lt;li&gt;laser beams: simply stand where the lasers don't touch. Attack him with a jump during this move since a grounded attack might accidentally move you into laser contact.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Simply dodge these moves and keep on firing fairy dust bullets. Eventually he's dead!&lt;/p&gt;&#xA;&lt;p&gt;Congrats, you just won Chantelise! Enjoy the ending.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-05T05:41:41.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27281" PostTypeId="2" ParentId="11092" CreationDate="2011-08-05T06:08:24.863" Score="1" Body="&lt;p&gt;I'v seen this problem in several games, where the camera angle is controlled by the mouse, and the right mouse button causes the angle to jump suddenly. I've never found a satisfactory explanation for the effect, though I've always been able to solve it by setting the program to run in compatibility mode. If I set the game to run in compatibility mode (which can be set by right clicking on the program [the actual program, not the launcher or a shortcut] selecting properties&gt; selecting &quot;compatibility&quot; tab&gt; changing the compatibility to Windows XP) then the effect goes away. &lt;/p&gt;&#xA;" OwnerUserId="11475" LastActivityDate="2011-08-05T06:08:24.863" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27283" PostTypeId="2" ParentId="27278" CreationDate="2011-08-05T06:59:32.570" Score="4" Body="&lt;p&gt;The &lt;strong&gt;Bad Weapon&lt;/strong&gt; and &lt;strong&gt;Hands Full&lt;/strong&gt; (the debuff for wielding two weapons without the &lt;em&gt;Dual Weilding&lt;/em&gt; skill) do not affect any of your statistics, but instead cause a direct percentage loss to your damage output when using melee weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Bad Weapon&lt;/em&gt; reduces damage by 28%.&lt;br&gt;&#xA;&lt;em&gt;Hands Full&lt;/em&gt; reduces damage by 36%.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure how these stack (whether it's a straight 64% drop, or compounded ~54% drop).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;See the &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Bad_Weapon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bad Weapon&lt;/a&gt; page on the wiki if you want confirmation.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-08-05T14:39:14.743" LastActivityDate="2011-08-05T14:39:14.743" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27284" PostTypeId="1" AcceptedAnswerId="27287" CreationDate="2011-08-05T07:24:31.080" Score="4" ViewCount="169" Body="&lt;p&gt;The latest special zombie I've come across while playing Dead Nation was the &quot;Mouth&quot; zombie. Seeing how I find their appearance amazingly disturbing, I tend to get rid of them right away, but on the odd occasion that they manage to stick around long enough to &quot;howl&quot;, they can summon a large horde of relatively weak zombies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if there is a limit to the amount of zombies that they can call, or is it possible to simply keep a live Mouth around to grind your kill count and points?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I admit I don't have the nerve to simply try it out.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="8350" LastEditDate="2014-04-07T12:15:00.710" LastActivityDate="2014-04-07T12:15:00.710" Title="Is there a limit to how many zombies a Mouth can summon?" Tags="|dead-nation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27285" PostTypeId="1" CreationDate="2011-08-05T09:28:29.787" Score="2" ViewCount="688" Body="&lt;p&gt;I was wondering if there was some kind of document where i could review the junglespeed of each champion. I don't want to know when they get to be lvl 6, but &lt;strong&gt;when they take which camp&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beeing able to tell where a champion is in the jungle and even more importantly, when they take their buffs, would be insanely helpful to counterjungling. This information is not yet easily available somewhere right now. I think it would suffice to only get those &lt;strong&gt;times for common junglers,&lt;/strong&gt; but it would be helpful to have like &lt;strong&gt;a time range when they take a camp&lt;/strong&gt; so the time is not too much off, when the jungler is slow/fast. &lt;/p&gt;&#xA;" OwnerUserId="3295" LastEditorUserId="3610" LastEditDate="2012-06-26T13:05:11.857" LastActivityDate="2012-06-26T13:05:11.857" Title="On average, what times are junglers able take each camp?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27286" PostTypeId="2" ParentId="27285" CreationDate="2011-08-05T09:41:29.173" Score="1" Body="&lt;p&gt;Hmm, i'm not sure if it is possible to create such a list. I mean some champs like warwick can start at different parts on the map so the time will always be different. Not to mention that some champions can get a little help here and there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also if your facing a jungle champ without smite( Boooo! ) or a jungle champ with smite the timing will be off. Also i think that some junglers are less skilled then others so it takes longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or some junglers just randomize things to not get counter jungled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best thing fro counterjungling is imho still warding the jungle up...&lt;/p&gt;&#xA;" OwnerUserId="10647" LastActivityDate="2011-08-05T09:41:29.173" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27287" PostTypeId="2" ParentId="27284" CreationDate="2011-08-05T10:38:10.130" Score="3" Body="&lt;p&gt;No there is not, they will continue to summon zombies until they are killed. I tested this out with a friend when we were playing through, since we were wondering the same thing, and we let it go for a good ten minutes before we decided to kill it and move on. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-08-05T10:38:10.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27290" PostTypeId="5" CreationDate="2011-08-05T11:45:56.590" Score="0" Body="&lt;p&gt;&lt;strong&gt;Dragon Age 2&lt;/strong&gt; is a sequel to the game &lt;strong&gt;Dragon Age: Origins&lt;/strong&gt;, set in the same universe, but in a different part of the world, following the story of a different set of characters. It was released for the PC, Xbox 360, PS3 and Mac.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions related to the game Dragon Age II should have this tag, regardless of platform.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions related to Dragon Age: Origins should instead use the tag: &lt;a href=&quot;/questions/tagged/dragon-age-origins&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-age-origins&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-age-origins&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; March 8, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.bioware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BioWare&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Electronic Arts&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dragon_Age_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.bioware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dragonage.wikia.com/wiki/Dragon_Age_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age II Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/dragon-age-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age II Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11445" LastEditorUserId="15184" LastEditDate="2012-10-06T14:45:58.227" LastActivityDate="2012-10-06T14:45:58.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27291" PostTypeId="4" CreationDate="2011-08-05T11:45:56.590" Score="0" Body="Dragon Age 2 is a role playing game created by Bioware.  It is a sequel to Dragon Age: Origins." OwnerUserId="11445" LastEditorUserId="11445" LastEditDate="2011-08-05T13:03:47.130" LastActivityDate="2011-08-05T13:03:47.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27292" PostTypeId="2" ParentId="27285" CreationDate="2011-08-05T12:15:25.210" Score="1" Body="&lt;p&gt;For each jungling champion, you have at least two or three possible (and viable) routes. Not to mention the fact that some go straight into the enemy jungle to steal their camps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when jungling, some players go a lot more then others help teammates on their lanes (getting some damage on enemy hero for your teammate to dominate the lane or trying a gank).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All these factors (route, helping in lanes, stealing camps, getting help etc.) are variables that you can not guess from the start, so you just cannot do such a list of key times for camps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you can do on the other side, is buying a ward straight away to put it at enemy red or blue. I do this with twitch, when you see jungler doing it, you have time to go and gank him (easier with invisible heroes).&lt;/p&gt;&#xA;" OwnerUserId="11339" LastActivityDate="2011-08-05T12:15:25.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27297" PostTypeId="2" ParentId="27266" CreationDate="2011-08-05T12:36:03.643" Score="1" Body="&lt;p&gt;Although league of legends isn't an MMO ;) . I figure you can just disable the options in teamspeak to show those messages, just like skype, msn ... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try the settings -&gt; messages tab&lt;/p&gt;&#xA;" OwnerUserId="10647" LastActivityDate="2011-08-05T12:36:03.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27298" PostTypeId="1" AcceptedAnswerId="27299" CreationDate="2011-08-05T12:50:54.117" Score="25" ViewCount="31765" Body="&lt;p&gt;Currently, I can store only 12 items in my inventory. How do I increase my storage space?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="274" LastEditDate="2011-08-05T18:38:55.237" LastActivityDate="2016-03-31T17:04:25.057" Title="How do I increase my inventory space in Borderlands?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27299" PostTypeId="2" ParentId="27298" CreationDate="2011-08-05T13:02:41.973" Score="41" Body="&lt;p&gt;Collecting a Backpack SDU will increase your inventory by three slots, and are rewards for completing the &lt;a href=&quot;http://borderlands.wikia.com/wiki/Claptrap_Rescue_Missions&quot; rel=&quot;noreferrer&quot;&gt;claptrap rescue missions.&lt;/a&gt; There are 13 all together, not including the first one. It should  be noted you're not guaranteed to get one for each mission on your second play through. The maximum inventory size is 72 slots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a complete list of locations with a claptrap mission (&lt;a href=&quot;http://borderlands.wikia.com/wiki/Claptrap_Rescue_Missions#Missions&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sledge's Safe House&lt;/li&gt;&#xA;&lt;li&gt;Lost Cave&lt;/li&gt;&#xA;&lt;li&gt;New Haven&lt;/li&gt;&#xA;&lt;li&gt;Tetanus Warren&lt;/li&gt;&#xA;&lt;li&gt;Earl's Scrapyard&lt;/li&gt;&#xA;&lt;li&gt;Krom's Canyon&lt;/li&gt;&#xA;&lt;li&gt;Trash Coast&lt;/li&gt;&#xA;&lt;li&gt;The Lumber Yard&lt;/li&gt;&#xA;&lt;li&gt;Old Haven&lt;/li&gt;&#xA;&lt;li&gt;The Salt Flats&lt;/li&gt;&#xA;&lt;li&gt;Crimson Fastness&lt;/li&gt;&#xA;&lt;li&gt;Lockdown Palace&lt;/li&gt;&#xA;&lt;li&gt;Tartarus Station&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, as @Weslei pointed out, if you buy &lt;a href=&quot;http://borderlands.wikia.com/wiki/Mad_Moxxi%27s_Underdome_Riot&quot; rel=&quot;noreferrer&quot;&gt;Mad Moxxi's Underdome Riot&lt;/a&gt; you will also get a bank to store items in. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-09-07T01:43:30.423" LastActivityDate="2011-09-07T01:43:30.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27300" PostTypeId="2" ParentId="27298" CreationDate="2011-08-05T13:03:15.093" Score="9" Body="&lt;p&gt;The easiest way to increase storage space in your inventory is to get &lt;a href=&quot;http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade&quot; rel=&quot;nofollow noreferrer&quot;&gt;backpack storage deck upgrades&lt;/a&gt;. These are typically handed out when you complete a &quot;Repair a claptrap&quot; mission. So, as you're wandering about, be sure to look and listen for broken claptraps!&lt;/p&gt;&#xA;" OwnerUserId="10264" LastActivityDate="2011-08-05T13:03:15.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27302" PostTypeId="1" AcceptedAnswerId="52420" CreationDate="2011-08-05T15:18:33.333" Score="9" ViewCount="1702" Body="&lt;p&gt;If I'm playing as Kog'Maw:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can I Ghost after I die to run faster before I explode?&lt;/li&gt;&#xA;&lt;li&gt;If I'm already Ghosted when I die, is my corpse still under the effect of Ghost for the remainder of its duration?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2012-09-05T02:50:01.133" Title="How does Ghost interact with Kog'Maw's passive?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27304" PostTypeId="2" ParentId="27302" CreationDate="2011-08-05T15:57:02.807" Score="5" Body="&lt;p&gt;He indeed keeps all mouvement speed bonus / malus after he dies. Meaning it works with ghost, but you also keep all slows that had been put on you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conclusion : Ghost + Death = keep ghost during passiv !&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT : With the recent patches, ghost doesn't work anymore with any zombie State. Meaning it will instantly vanish as soon as Kog &quot;dies the first time&quot;. The same applies for all buffs and debuffs. Also, Kog cannot be target in zombie form.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2012-03-01T20:54:30.600" LastActivityDate="2012-03-01T20:54:30.600" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27307" PostTypeId="1" AcceptedAnswerId="27348" CreationDate="2011-08-05T17:25:28.030" Score="9" ViewCount="24365" Body="&lt;p&gt;My mouse (a &lt;a href=&quot;http://www.amazon.co.uk/Microsoft-Wireless-Laser-Mouse-5000/dp/B000F5FRGC&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft Wireless Laser Mouse 5000&lt;/a&gt;) has smooth scroll (I can't turn it off) which means using the mouse wheel to change items is not ideal, sometimes it doesn't register the wheel turn, other times it registers it as 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to change the item switch buttons to something else? Ideally mouse 4 and 5 (the side buttons).&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:27:29.680" LastActivityDate="2014-07-23T14:33:58.330" Title="How can I switch items using mouse buttons instead of the scroll wheel?" Tags="|minecraft-java-edition|mouse|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27308" PostTypeId="2" ParentId="9478" CreationDate="2011-08-05T18:01:18.080" Score="3" Body="&lt;p&gt;I have always been under the impression that the style of dunk performed is based entirely on your speed, angle, and timing of pressing the dunk button.  Looking at &lt;a href=&quot;http://strategywiki.org/wiki/NBA_Jam_%282010%29/Controls&quot; rel=&quot;nofollow noreferrer&quot;&gt;some&lt;/a&gt; &lt;a href=&quot;http://www.gamefly.com/game/Wii/NBA-Jam/143075/GameplayControls/&quot; rel=&quot;nofollow noreferrer&quot;&gt;guides&lt;/a&gt; online, there is likewise no mention of dunk control.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-08-05T18:01:18.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27311" PostTypeId="1" AcceptedAnswerId="27312" CreationDate="2011-08-05T19:21:51.347" Score="5" ViewCount="1140" Body="&lt;p&gt;I know almost nothing about raiding and pvp'ing in World of Warcraft. So I'm just wondering. Probably I should be asking this question &lt;em&gt;after&lt;/em&gt; learning those basics, but well...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've googled around a little and this topic doesn't come up much. I've read somewhere it couldn't kill the Lich King (an outdated topic) and elsewhere that he was in such a guild, but that's back from 2007.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you say? Can it be done? Would it work better with Druids or Paladins?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure 5-men groups can be very successful, and maybe even 10-men. I also understand this has a high risk of getting nerfed by some patch, so this has to be a &quot;4fun&quot; guild per definition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neways, I'm wondering mostly about &lt;strong&gt;what has been done&lt;/strong&gt; in that sense.&lt;/p&gt;&#xA;" OwnerUserId="2349" LastEditorUserId="3610" LastEditDate="2012-06-21T13:34:39.097" LastActivityDate="2012-06-21T13:34:39.097" Title="Druids (or maybe paladins) only guild in WoW. Possible? Even for ultimate PvE and / or PvP?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27312" PostTypeId="2" ParentId="27311" CreationDate="2011-08-05T19:35:49.463" Score="4" Body="&lt;p&gt;Back in the very early days of WoW my raiding guild had loads and loads of Paladins. They staged a raid on Molten Core that was 40 Paladins once, just for fun. I think they did pretty well. as I recall they got to at least Baron Geddon before wiping and may have possibly beat Shazzrah. This was when the level cap was 60 and before even Blackwing Lair opened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd say a PvP guild would work just fine, you'd just have to adjust tactics and make sure you've a variety of specs to cover the different roles.&lt;/p&gt;&#xA;" OwnerDisplayName="user10835" LastActivityDate="2011-08-05T19:35:49.463" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27314" PostTypeId="2" ParentId="27311" CreationDate="2011-08-05T19:48:22.540" Score="6" Body="&lt;p&gt;There really is no way to keep opinion out of an answer to this question, so... 5 man dungeons would be possible with an all druid or all paladin group, but it would be very difficult to be successful in a 10-25 man raiding environment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most encounters are designed with certain class abilities in mind. Ex. Heroism/Bloodlust (From a Shaman) or Time Warp (From a Mage). I am not saying that an encounter would be impossible without those abilities, but they become easier with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, most raid fights require a healthy mix of ranged and melee dps. With this in mind, Druids can be both melee and ranged dps but Paladins are stuck with only melee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as PvP is concerned, it depends on what you are doing. 10 man rated battlegrounds? You would probably not fair very well against a team with a mix of classes because of what different classes bring to the table. Paladins have some major drawbacks in PvP situations, they can be kited way too easily and they really have no true CC (Crowd Control) for peeling and assisting teammates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Back when Cataclysm first came out there were a few five man arena teams with four Retribution Paladins and one Restoration Shaman. Their tactic at the beginning of the match? The Shaman would use Bloodlust/Heroism and the Paladins would use Avenging Wrath with Hammer of Wrath and just nuke down one or more enemies before they lost one. This group was broken when Bloodlust/Heroism/Time Warp were removed from arenas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL:DR - Is it possible to have only all Druids or all Paladins in a group or raid? &lt;strong&gt;Yes&lt;/strong&gt; it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will it be as easy to be successful at what you are trying to accomplish? &lt;strong&gt;No&lt;/strong&gt; it wont.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am a strong believer in &quot;Bring the player, not the class&quot; however, and what I say is, do whatever makes you happy and helps you enjoy your time playing World of Warcraft.&lt;/p&gt;&#xA;" OwnerUserId="11427" LastActivityDate="2011-08-05T19:48:22.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27315" PostTypeId="2" ParentId="18979" CreationDate="2011-08-05T20:36:41.750" Score="1" Body="&lt;p&gt;You can adjust the &quot;ground&quot; position of the stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the stages folder (mugen\stages), look for the corresponding def file. It's like Stage0.def, Stage1.def, ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit this file with some text editor (notepad).&#xA;Change the atribute &lt;code&gt;zoffset&lt;/code&gt; in &lt;code&gt;[StageInfo]&lt;/code&gt; of the desired stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[StageInfo]&#xA;zoffset = 190&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The value 190 is the number of pixels from the top of the screen.&lt;/p&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-08-05T20:36:41.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27318" PostTypeId="2" ParentId="21320" CreationDate="2011-08-05T20:58:31.140" Score="0" Body="&lt;p&gt;I could bet that works, but, after search the web, I found that doesn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found something here: &lt;a href=&quot;http://destineergames.com/support/?page_id=35&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://destineergames.com/support/?page_id=35&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unfortunately, we are unable to offer support for cross-platform,&#xA;  multiplayer gaming at this time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-08-05T20:58:31.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27319" PostTypeId="1" AcceptedAnswerId="27320" CreationDate="2011-08-05T21:48:23.247" Score="3" ViewCount="498" Body="&lt;p&gt;In System Shock 1, on level 7, there's an area in the middle that is blocked by force bridges. See the screenshot below and in particular note the map MFD in the lower right:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WKSlC.png&quot; alt=&quot;SS1, L7, force bridge blocking path&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you see here is the SE force bridge blocking my path. There's a symmetrical force bridge on the SW of the room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the NW of the area, there's a door (visible on the map), but it's &quot;broken beyond repair&quot;, which afaik means that there's no in-game way to open it. I don't see a way to get there from the NE at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked some walkthroughs but none is comprehensive enough to cover this in the required detail. I presume it's also a very irrelevant area. I completed everything I need to get done on this level. (I still haven't found the surgery machine, but I might have just accidentally destroyed it.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone help me out and provide me with a pointer? It's really probably just a switch somewhere that I missed.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2011-08-05T22:13:55.817" Title="How do I get into the area blocked by force bridges on level 7 of System Shock 1?" Tags="|system-shock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27320" PostTypeId="2" ParentId="27319" CreationDate="2011-08-05T22:13:55.817" Score="2" Body="&lt;p&gt;I couldn't let this go and eventually figured it out, with a little bit of help from the &lt;a href=&quot;https://originadventures.wordpress.com/category/books/system-shock-i-c-e-breaker/&quot; rel=&quot;nofollow noreferrer&quot;&gt;System Shock I.C.E. Breaker&lt;/a&gt; guide book.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's the main center area, the S of which is shown on the screenshot, right N of the area I wanted to get into. In this center area, I completely missed that there's a third level of platforms. You can get there either with your jump jets (I guess) or just by coming through that complex system of spiral staircase tunnels from the N.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're up there, there are a number of puzzles to solve, one of which opens the 'broken beyond repair' door to the SW (which is NW of the area I want to get into). From there you get to the surgery machine and also to an energy charge station (in addition to the usual set of loot and baddies).&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2011-08-05T22:13:55.817" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27323" PostTypeId="2" ParentId="4823" CreationDate="2011-08-05T23:22:47.633" Score="9" Body="&lt;p&gt;&lt;strong&gt;Zerg:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 1: 150 life on bunkers is MUCH better than the shrike turret. more hits b4 it goes down, starts repairing itself at half health so at 75 hp earlier, especially with increased SCV repair speed. Shrike turret is ground only and has crappy damage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 2:The fortress is much better than the perdition turret. The perdition turret isn't better than a bunker with 4 marines and a firebat, gets destroyed often, and costs precious gas which you need for units and upgrades. The fortress upgrade is only really good in a few scenario's but packs a decent punch, is repairable, and adds hp's to your building, allowing you to use it as a wall to slow down enemy advancement, including on the last map.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 3: Neither hercules nor predator unit are really required in any mission. Normal drop ships will work fine and even heal nearby units, despite the incredible amount of units a hercules can travel it requires a special building to be built and you won't have your first one until you have spent hundreds of minerals and gas. The predator unit is very decent when combined with regenerative biosteel and science vessels, especially in scenarios with many waves of enemies. This is actually a matter of personal taste as far as I'm concerned.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 4: Regenerative Bio-Steel. The mana upgrades and starting energy increase are very useful in many scenarios but in the end the regenerative bio steel will allow you to sweep any map on any difficulty with more ease than normally. Also, in call of the void your battle-cruisers wont even get hurt by the rift generators.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 5: The zerg slower is many times better than the control tower. Although the control tower is manually targeted and can demolish enemy waves by controlling an ultralisk in that wave, and when properly used can even be used to build a second army with separate food supply, in the end the slower allows you to move down any zerg units with them doing little or no damage to your base, even on brutal. Slow zerg are dead zerg (don't forget to use marauder slow combined with it to make the zerg sluggishly slow.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 1: Ultra-Capacitors 5% attack speed can matter a lot on marines in a bunker. The best reason to take attacks however is if you have marauders with slowing aoe upgrade. more units slowed with marauders, more dps, and they are in a bunker anyway most of the time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 2: take the 25% gas mining. Being able to produce earlier in the scenario can save you troops to help with the next waves, and cumulatively save you a lot of hassle. Gas is often the limiting factor in the speed of your army construction. If you plan the supplies right and micro manage just a bit more orbital supply depots hardly speed up your production capabilities or game-play in comparison.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 3: building 8 scv's in queue with 2 per time will rocket-launch your economy. On average a scenario will have 2-4 active gas mines in use at any time depending on your expansiveness and playing speed. those 6-12 scv's in food, combined with the advantage of not needing a command center don't weigh up against the increased production speed which will rocket-launch your campaign economy output in EVERY scenario, right from the start&amp;hellip; If you need food later, you can always shoot your own SCV's.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 4: Science Vessel vs raven is again a matter of taste, like the tier 3 Zerg upgrade. Ravens when properly micro managed can cause havoc with their damage abilities and work wonders against air units. However, if you like auto healing your tanks or anything mechanical, irradiating large groups of enemies and forming virtually indestructible death squads with neosteel battle-cruisers, I'd definitely advise the science vessels. They are my personal favorite. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tier 5: The tech reactor is greatly superior to the orbital marine units. Although orbital drops can be useful in multiple scenarios, don't forget that with tech reactor you need only 1 of each building in any scenario, saving you at least between 500-1200 minerals and gas in most scenarios and allowing a speedy build of high tech units.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Final note:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget marauders slowing AoE upgrade in the armory. I finished the entire brutal campaign and all campaign achievements without that but it made things unnecessarily hard. Slow enemies are usually dead enemies before they even reach your base.&lt;/p&gt;&#xA;" OwnerUserId="11488" LastEditorUserId="3129" LastEditDate="2012-04-29T19:04:12.523" LastActivityDate="2012-04-29T19:04:12.523" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27325" PostTypeId="1" CreationDate="2011-08-06T01:16:30.657" Score="3" ViewCount="469" Body="&lt;p&gt;The hint for this one is...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;There is, very rarely, a reward for cowards.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In response to this, I've tried not attacking the enemies, refusing to enter into the big open area for a minute, running around at the edge of the area, hiding in a corner, and generally being a total wuss. Nothing seems to happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get the treasure here?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-09T18:33:06.170" Title="How do I get the treasure in the Sealed Door section of the Sealed Palace(5-3)?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27326" PostTypeId="1" AcceptedAnswerId="27342" CreationDate="2011-08-06T02:05:56.173" Score="10" ViewCount="10418" Body="&lt;p&gt;I bought a used copy of some games and cannot figure out how to clear some of the saved-game data from them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With &lt;em&gt;Mario &amp;amp; Luigi - Superstar Saga (GBA)&lt;/em&gt;, I can clear the main game “files”, but cannot find an option to delete the high-score of the &lt;em&gt;Mario Bros.&lt;/em&gt; sub-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;Super Mario Bros. Deluxe (GBC)&lt;/em&gt;, deleting the save-games from the “Original” mode is easy, but there does not seem to be an option to delete the current-level, high-score, completed and gotten-items, etc. from the other modes (“Challenge”, “Boo”, “Records”, “Toy Box”, “Album”, etc.)&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="39891" LastEditDate="2013-10-22T18:45:32.493" LastActivityDate="2014-09-22T00:40:00.950" Title="How do you clear the saved-games, high-scores, etc. from (some GameBoy) cartridges?" Tags="|game-boy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27328" PostTypeId="2" ParentId="22325" CreationDate="2011-08-06T06:11:30.223" Score="2" Body="&lt;p&gt;Guitar Hero World Tour only supports game controllers, not midi controllers. You can circumvent this by using &lt;a href=&quot;http://glovepie.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GlovePIE&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11490" LastEditorUserId="122" LastEditDate="2011-08-06T07:22:22.173" LastActivityDate="2011-08-06T07:22:22.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27332" PostTypeId="1" AcceptedAnswerId="77672" CreationDate="2011-08-06T09:45:11.427" Score="13" ViewCount="34287" Body="&lt;p&gt;My Mac Steam installation on 10.7 has started giving this &quot;failed to load&quot; dialog whenever I try to launch Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried deleting the Application Support folder which allowed Steam to launch but then I had to redownload the games &lt;em&gt;again&lt;/em&gt;, and I have a feeling that it is handling the symptom, not the cause.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the reason (what does Steam check for, so I can look) and how do I fix it?&lt;/p&gt;&#xA;" OwnerUserId="3734" LastActivityDate="2012-07-21T21:28:40.923" Title="&quot;Steam failed to load: *SteamStartEngine(0xbfffdf54) failed with error 1: A Steam Engine Instance already exists&quot;" Tags="|steam|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27333" PostTypeId="1" AcceptedAnswerId="27336" CreationDate="2011-08-06T09:59:03.913" Score="4" ViewCount="2759" Body="&lt;p&gt;I'm looking at &lt;a href=&quot;http://store.steampowered.com/app/8500/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EVE Online: Incarna at Steam&lt;/a&gt; right now. It says I get 30 days free (well, included in the game's price, really) and then I'll have to pay. It also says, that &lt;strong&gt;the product key won't work with existing accounts&lt;/strong&gt;. I'd like to first get the trial (either the 14 days one from the official site or the 21 days one (I think it is based on an invite) that I saw mentioned at some forums) and decide if I like the game. Then I'd like to buy it on Steam. Do I get 44/51 days of play? Or does it mean that if I use the trial I am no longer entitled to the 30 days extra from the Steam title?&lt;/p&gt;&#xA;" OwnerUserId="4280" LastActivityDate="2012-03-29T17:58:32.877" Title="Do the free 30 day period and the 14/21 day trial add up in EVE Online?" Tags="|eve-online|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27335" PostTypeId="2" ParentId="2857" CreationDate="2011-08-06T10:50:06.103" Score="7" Body="&lt;ol&gt;&#xA;&lt;li&gt;While playing, hold Ctrl, Alt, and Del to go to pick a menu.&lt;/li&gt;&#xA;&lt;li&gt;Pick the &quot;Start Task Manager&quot; then you can go to window.&lt;/li&gt;&#xA;&lt;li&gt;Open steam then resume the downloading then click the picture where you were playing.&lt;/li&gt;&#xA;&lt;li&gt;ENJOY!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11496" LastEditorUserId="207" LastEditDate="2011-08-06T14:37:35.507" LastActivityDate="2011-08-06T14:37:35.507" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27336" PostTypeId="2" ParentId="27333" CreationDate="2011-08-06T10:52:41.980" Score="2" Body="&lt;p&gt;The game itself does not cost any money, you can &lt;a href=&quot;http://www.eveonline.com/download/&quot; rel=&quot;nofollow noreferrer&quot;&gt;download the client&lt;/a&gt; from the Eve Online homepage freely. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The price in Steam is exactly the same as the price you pay for the initial account setup and the first month of play when ordering directly from CCP (at least in my location). You don't get any benefit when buying from Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A trial account is an existing account, and usually only one type of starting bonus can be attached to same account. Though I don't know it for sure, but I would not risk it and just get someone to send me an invite to get the 21 free days and then buy a subscription directly from CCP. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="11648" LastEditDate="2011-08-11T18:10:46.343" LastActivityDate="2011-08-11T18:10:46.343" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="27337" PostTypeId="1" AcceptedAnswerId="27338" CreationDate="2011-08-06T11:07:42.083" Score="9" ViewCount="6511" Body="&lt;p&gt;I installed a copy of Civilization 4 that I have bought and when I installed it, it didn't ask for a serial. But in Steam, I can only see an option that requires you to add the serial number. I checked the box, manual, etc. but I didn't find any serial number. How can I add my Civilization 4 game to my steam account?&lt;/p&gt;&#xA;" OwnerUserId="11497" LastEditorUserId="160" LastEditDate="2011-08-06T13:36:08.473" LastActivityDate="2013-09-17T00:30:21.330" Title="How can I add Civilization IV to my Steam account?" Tags="|steam|civilization-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27338" PostTypeId="2" ParentId="27337" CreationDate="2011-08-06T11:19:46.677" Score="12" Body="&lt;p&gt;Not all games that are released through Steam support adding the version not bought through Steam to the Steam library.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601&quot; rel=&quot;nofollow noreferrer&quot;&gt;This is the up-to-date list of games that support registering them in Steam&lt;/a&gt;. As you can see, it doesn't include Civilization IV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, remember you can still add the game as a &quot;non-Steam&quot; game. This gives you the benefit of the Steam overlay, but does not make the game auto-update and does not allow you to download the game from Steam.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-08-06T11:19:46.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27339" PostTypeId="1" AcceptedAnswerId="27807" CreationDate="2011-08-06T11:38:05.720" Score="2" ViewCount="1239" Body="&lt;p&gt;When I play in FIFA11 or FIFA10 online I usually get 4-5 scoring opportunities in a game where I'm 1v1 against the keeper from a through-ball. This is either coming down from the wing or in the middle of the field. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually miss 9/10 times from the keeper saving my shots, they rarely go over. Is there a reliable shooting technique I can use when inside the box - timing, power etc.?&lt;/p&gt;&#xA;" OwnerUserId="158" LastEditorDisplayName="user821" LastEditDate="2011-08-12T17:25:16.920" LastActivityDate="2013-09-16T17:26:59.797" Title="What is the best shooting technique for FIFA11 / FIFA10 (inside the box)?" Tags="|fifa-11|fifa-10|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27340" PostTypeId="1" AcceptedAnswerId="27347" CreationDate="2011-08-06T11:53:12.727" Score="1" ViewCount="297" Body="&lt;p&gt;The wiki does not address that problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know some items require an item &quot;of level X or above&quot;, but beside that, the level is just lost, or a % is transferred to the new item, or something like that?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-08-06T14:06:13.613" Title="What happens to the item level/heat when used to craft a new item?" Tags="|spiral-knights|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27341" PostTypeId="1" AcceptedAnswerId="30319" CreationDate="2011-08-06T12:18:48.760" Score="9" ViewCount="1062" Body="&lt;p&gt;It seems that both the restaurant and the market are used by Tropicans to satisfy their &amp;quot;food&amp;quot; needs. Since the restaurant has the added convenience of also satisfying the &amp;quot;entertainment&amp;quot; desire, I am thinking that it is better to build a restaurant instead of a market whenever possible.&lt;/p&gt;&#xA;&lt;p&gt;Is this a valid assumption, or do markets have some advantages or functions that are not available in restaurants?&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2023-05-30T02:19:49.457" LastActivityDate="2023-05-30T02:22:34.053" Title="How do restaurants and markets differ in their functions and benefits?" Tags="|tropico-4|tropico-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="27342" PostTypeId="2" ParentId="27326" CreationDate="2011-08-06T13:04:15.380" Score="11" Body="&lt;p&gt;There is no universal way to do this with all cartridges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some games have some hidden command to erase data. An example is Pokemon Ruby (GBA) where you need to hold Select + Up + B to get an option to clear game data. In Mario Kart Super Circuit (GBA) you need to hold L + R + B + start when turning on the GBA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the game doesn't have the option to erase data (hidden or not), you have two dirty options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You can damage the save data, removing the cartridge or turning off the system when the game is trying to save data. Risky? Yes, you can damage your cartridge, DO IT AT YOUR OWN RISK.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can remove the battery inside the cartridge, this will lose all saved data. As you bought used cartridges, you can replace the batteries with new ones. This video shows how to replace the battery: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/pc91YLzX5s4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Worth it? It's up to you decide. Good luck.&lt;/p&gt;&#xA;" OwnerUserId="6468" LastEditorUserId="295" LastEditDate="2011-08-06T15:56:29.013" LastActivityDate="2011-08-06T15:56:29.013" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27343" PostTypeId="2" ParentId="27311" CreationDate="2011-08-06T13:55:13.777" Score="0" Body="&lt;p&gt;You can make whatever sort of guild you want. Whether you can be successful...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some encounters that you'd be able to get through, and some rated BG groups that such a gimmick would stomp right over, but there are others that you'd struggle with, if not find outright impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as what's happened in the past? I know for a fact that 40 druid Onyxia raids used to happen at level 60, and I definitely saw Pala-zhan 10-Paladin Kara runs in TBC. As class balance has improved over the years, and as encounter design has become more and more dependent on requiring things like timed cool down rotations, careful use of Heroism/Bloodlust, minimum ranged DPS requirements, etc., the ability of this sort of group to succeed has declined in 'serious' content. Trivial content is trivial anyway, so you can probably push through it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly, the biggest obstacle to the success of such a guild these days is that the player base would find the idea pretty insufferable. You'd be trolled into oblivion, and you'd likely have an incredibly difficult time recruiting anyone -  and those that you &lt;em&gt;do&lt;/em&gt; recruit will tend to be a substantially lower quality of player, less suited to overcoming the unique challenges associated with such a composition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible? Sure, though there are certain fights you just won't be able to win. Is it &lt;em&gt;ever worth doing&lt;/em&gt;? No. Quite frankly, it's not.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-08-06T13:55:13.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27346" PostTypeId="2" ParentId="25872" CreationDate="2011-08-06T14:03:58.720" Score="14" Body="&lt;p&gt;The Wii VC games technically shouldn't obey the Wii sound settings because each game is suppose to be a direct port which is ran on top of an emulator.  To my knowledge, the hardware for most (if not all) of the consoles that are emulated on the Wii did not have a stereo/mono option.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, the Mono/Stereo output was controlled and toggled from within each game.  As an example, I seem to recall the Final Fantasy games for the SNES had these settings in their options from within the game play menu.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never played Super Mario World much as a kid (didn't own a SNES :( ) but Nintendo has always tried to spot-light the quality of their new hardware by the release of a few games that integrated most of the new technologies provided by their new hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the SNES was the first Nintendo console to use stereo sound.  Since, SMW had stereo sound, I doubt there was a way to cut if off because Nintendo would have wanted to show off the systems audio capabilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SOLUTION&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry for taking so long to respond to this with, um, an actual solution but there is a hardware way to fix this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plug your left and right audio RCA cables (which I assume you are using) into an RCA splitter.  You can then plug your one cable into your working TV channel and you will get both audio channels to play through the one speaker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://rads.stackoverflow.com/amzn/click/com/B000V1JUJU&quot; rel=&quot;nofollow noreferrer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is an example&lt;/a&gt; of what you are looking for.  As you can see, these things are dirt cheap, and if shipping isn't an option, you can probably find one in a local Walmart, Target, RadioShack (or international equivalent.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I actually have a couple of these splitters and they were necessary in my childhood because I only had a mono-input TV in my gaming room.  I actually daisy-chained some of them because I had a bunch of gaming systems as a kid and I didn't have a multi-input box.  To much daisy-chaining will degrade the quality of the sound, but I'm guessing with your setup that's not going to be an issue.&lt;/p&gt;&#xA;" OwnerUserId="10405" LastEditorUserId="10405" LastEditDate="2020-01-08T15:48:46.700" LastActivityDate="2020-01-08T15:48:46.700" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="27347" PostTypeId="2" ParentId="27340" CreationDate="2011-08-06T14:06:13.613" Score="1" Body="&lt;p&gt;All newly crafted items start at level 1. So yeah, the level and heat on any weapons needed in the crafting is lost. You can keep your unique variants though, or try for new ones.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-08-06T14:06:13.613" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27348" PostTypeId="2" ParentId="27307" CreationDate="2011-08-06T15:21:17.917" Score="9" Body="&lt;p&gt;I'm not aware of a way to remap the scroll wheel &lt;em&gt;within&lt;/em&gt; Minecraft, so I think your best bet is to look for third-party tools that will remap your mouse keys for you. After a quick Google search, I found &lt;a href=&quot;http://www.highrez.co.uk/downloads/XMouseButtonControl.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;X-Mouse Button Control&lt;/strong&gt;&lt;/a&gt; for Windows, and &lt;a href=&quot;http://usboverdrive.com/USBOverdrive/Information.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;USB Overdrive&lt;/strong&gt;&lt;/a&gt; for Mac.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at screenshots of both programs, they both allow you to remap mouse buttons as &lt;code&gt;mouse wheel up {MWUP}&lt;/code&gt; and &lt;code&gt;mouse wheel down {MWDN}&lt;/code&gt;, which is perfect for item-switching in Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;X-Mouse&lt;/strong&gt;:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/XzmwQ.png&quot; alt=&quot;X-Mouse Button Control&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;USB Overdrive&lt;/strong&gt;:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/sOJ15.png&quot; alt=&quot;USB Overdrive&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-06T15:21:17.917" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27349" PostTypeId="1" AcceptedAnswerId="27775" CreationDate="2011-08-06T15:52:04.273" Score="4" ViewCount="28396" Body="&lt;p&gt;The only relevant stats I've been able to find are the total wins. Do the other stats exist somewhere I haven't looked yet?&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2011-08-12T13:54:46.457" Title="Can I find out my overall or per-champion win/loss ratio?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27350" PostTypeId="2" ParentId="27349" CreationDate="2011-08-06T16:04:06.367" Score="2" Body="&lt;p&gt;If you play Ranked Games, you will have access to a bevy of information that includes per champion % win rate, average K/D/A with each champion, total number of multi-kills and kill streaks, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before season 1, this was available for normal games as well, but post the start of season 1, the functionality has been limited to Ranked Games.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-06T16:04:06.367" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27351" PostTypeId="1" AcceptedAnswerId="27354" CreationDate="2011-08-06T16:15:47.793" Score="4" ViewCount="7365" Body="&lt;p&gt;Can someone explain the sims 3 households for me?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my fiancee created a sim and played with it in bridgeport. I then started a new game and created a new sim. We both want to marry eventually but yeah i keep explaining to her that this is a new iteration of sims(she says that in sims 2 you could do that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SO basically we'll both be in different worlds but with the same characters, right? So if i get married in MY save file, she won't(unlike in sims 2 where you can &quot;take control&quot; of any other sims that are in the same neighborhood as yours)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I correct or is there a way? Come to think of it, I dont think thats possible with different save files as we have different states of play and progress and merging them will be a nightmare...right?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2016-06-22T16:51:17.533" Title="Multiple users and households in Sims 3" Tags="|the-sims-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27352" PostTypeId="1" AcceptedAnswerId="27839" CreationDate="2011-08-06T17:16:12.503" Score="6" ViewCount="2097" Body="&lt;p&gt;On level R (the lowest floor) of System Shock 1, there's a surgery machine clearly visible near the anti-radiation chamber. It's blocked only by a force door, as seen on the screenshot below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nC9nO.png&quot; alt=&quot;SS1, level R, surgery machine&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea how to unlock that room and my guides couldn't help me out either this time. I'm pretty sure I completed everything else on this level, so it can't be a room that is relevant for proceeding with the story in any way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas how to get in there?&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2011-08-13T07:07:35.173" Title="How do I get to the surgery machine on level R of System Shock 1?" Tags="|system-shock|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27353" PostTypeId="1" AcceptedAnswerId="27360" CreationDate="2011-08-06T18:13:40.390" Score="12" ViewCount="782" Body="&lt;p&gt;I finally beat the first hard branch of the game. I unlocked a few titles (&quot;BP THE WINDBAG&quot;), a weapon suspiciously similar to, but not totally unlike what I already had, and this level summary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eSZfD.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, uh, I earned 10 crosses, 0 fame, 115 points, a overall rating of blue ribbon (???) and 280 glory. Color me pretty confused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I read this screen? What does each field mean? How is each meter important?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-08-06T18:20:30.447" LastActivityDate="2011-08-07T06:01:03.560" Title="How to read the Hammerfight end of level screen?" Tags="|hammerfight|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27354" PostTypeId="2" ParentId="27351" CreationDate="2011-08-06T18:23:53.657" Score="7" Body="&lt;p&gt;Unlike in the Sims 2, each save file exists in its own, separate universe. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the Sims 2, time did not pass for sims you weren't playing. However, in the Sims 3, the &quot;Story Progression&quot; means that no matter which household you play, time will pass for &lt;em&gt;all&lt;/em&gt; families in the neighborhood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one thing that &lt;em&gt;is&lt;/em&gt; shared between neighborhoods is the Family bins -- that is to say, both you and your fiancee should have each other's sim in their neighborhood bin. If you then move this sim into the neighborhood (even if you don't change the active household), you will be able to find, meet, seduce, and eventually marry each other's sim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, because you have separate save files, marrying in one neighborhood won't simultaneously marry the sims in the second neighborhood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It &lt;em&gt;is&lt;/em&gt; possible to simply play multiple active families in the same neighborhood, but since every household ages at the same rate in The Sims 3, this will probably not be a preferable way to play (not to mention losing wants every time you switch active households).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-06T18:23:53.657" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27355" PostTypeId="1" AcceptedAnswerId="27432" CreationDate="2011-08-06T18:43:35.280" Score="11" ViewCount="1014" Body="&lt;p&gt;Super Puzzle Fighter 2 Turbo CD Remix is an enjoyable game, however, for those afflicted with certain types of colour blindness like myself it can prove extremely difficult to play. The green and yellow gems look identical to me, and I can't seem to find an way to change their colour or design to make telling them apart easier, or possible for that matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Up to now I've had my friends tell me which blocks are coming down, and then I need to do my best to memorize the locations of the blocks once I've dropped them. In the heat of puzzley battle though, this isn't ideal.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/WurKm.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other way for me to tell the green and yellow blocks apart, or better yet is their some way for me to either change the block colour or add unique designs for each colour? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="4012" LastEditDate="2012-02-14T15:24:41.247" LastActivityDate="2021-07-19T18:10:15.530" Title="Super Puzzle Fighter 2 Turbo HD Remix for the colour blind" Tags="|super-puzzle-fighter-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27357" PostTypeId="1" AcceptedAnswerId="27485" CreationDate="2011-08-06T19:07:29.953" Score="7" ViewCount="1931" Body="&lt;p&gt;Has anybody produced a guide or can give me tips on sentry gun placement in call of duty; my sentry guns are always picked off pretty quickly.  I understand sentry guns are prone to a lot of attacks, but if anybody could give me some tips of where to place on the various maps, I'd appreciate it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="6109" LastEditorUserId="11290" LastEditDate="2011-08-08T13:54:42.677" LastActivityDate="2011-08-11T16:02:52.740" Title="Can I get some recommendations of efficient sentry gun placements?" Tags="|call-of-duty-black-ops|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27358" PostTypeId="1" CreationDate="2011-08-06T21:48:11.613" Score="1" ViewCount="817" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/23755/whats-the-secret-to-playing-pyro&quot;&gt;What&amp;#39;s the secret to playing Pyro?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Jump into pub.&lt;br&gt;&#xA;Select Pyro.&lt;br&gt;&#xA;Die.&lt;br&gt;&#xA;Die.&lt;br&gt;&#xA;DIE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know as many tips as possible for playing Pyro, I'm decent with every class but Pyro. what is that thing I'm missing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I try flanking, but I always die to a heavy, or a demo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I sorta just suck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottom line: Post your tips loadouts, etc for the Pyro.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="7712" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2012-04-09T16:53:53.757" Title="Pyro Tactics and Tips?" Tags="|team-fortress-2|tf2-pyro|" AnswerCount="1" CommentCount="0" ClosedDate="2011-08-09T15:00:11.217" ContentLicense="CC BY-SA 3.0" />
  <row Id="27359" PostTypeId="2" ParentId="27358" CreationDate="2011-08-06T22:05:18.710" Score="2" Body="&lt;p&gt;I suggest another Pyro tips-and-tricks question already above, but to quickly address this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I try flanking, but I always die to a heavy, or a demo.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Make sure you're using the Backburner and getting them from behind, that's the quickest way to bring tough opponents down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a Demoman starts firing grenades (not stickies) at you, you can also try &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Compression_blast&quot; rel=&quot;nofollow noreferrer&quot;&gt;deflecting&lt;/a&gt; them back at him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And generally, just be at corners or hallways that people forget about; when they show up, you can drop by and make some short work of them.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastActivityDate="2011-08-06T22:05:18.710" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27360" PostTypeId="2" ParentId="27353" CreationDate="2011-08-06T22:21:22.863" Score="14" Body="&lt;p&gt;Keep in mind that most of what you see in the result screen is simply a summary of things that happen throughout the level (the action can get a little hectic though, so it's easy to miss the various prompts).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The section immediately under &quot;RESULTS&quot;, where you have a bunch of crosses, is a summary of all the enemies you defeated. Crossed bones mean a dead beast/animal. There are other icons for defeating mechanical enemies (cogs, if I remember correctly) and subduing/killing a human enemy (a star and skull, respectively). The icons are actually identical to the kill prompts you get while playing:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xtAXR.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fame you earned is just that, how much fame you earned during the level. Fame can be earned by doing &quot;impressive things&quot; while playing the level, and I'm pretty sure getting fame is easier if you have a crowd watching you, like you do on some of the levels. When you do something impressive while playing, you should notice yellow/red smiley faces appear near your ship. The more/bigger the they are, the more impressive you were. Smashing hard into an enemy and shattering his armor is an example of something impressive you can do, and this will net you some yellow smileys. Red smileys represent you getting a bad reputation, such as when you kill an enemy who yielded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a shot of some serious glory gained for defeating an enemy:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/n08me.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And of a little less glory for simply hitting something hard (as indicated by the &quot;Strong hit&quot; icon just above it):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YS0Rm.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next up, your &quot;points scored&quot; followed by a series of coins and tokens. This is simply a representation of the money you earned during the level (enemies hit usually drop coins. See the massive coin spill in the first of the glory screenshots, just under the smiley face. You have to run into them to pick them up, though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The overall rating simply shows how well you did on the level, though unfortunately I have no idea what the thresholds for the ranks on any of the levels are. I can't even tell you how many ranks there are, or which token is better than the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Glory, I believe, can be considered the final score for the level (and eventually, the game). As far as I remember it adds up as you play.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-08-07T06:01:03.560" LastActivityDate="2011-08-07T06:01:03.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27361" PostTypeId="2" ParentId="27353" CreationDate="2011-08-06T22:30:36.867" Score="5" Body="&lt;p&gt;This screen is divided in multiples sections, which show you what you have done in the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, the &quot;crosses&quot;, show you the enemies you have beaten:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A cross mean you killed  monster;&lt;/li&gt;&#xA;&lt;li&gt;A cog that you destroyed a machine;&lt;/li&gt;&#xA;&lt;li&gt;A skull that you killed a human;&lt;/li&gt;&#xA;&lt;li&gt;A star that a human surrendered.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can have a combination of theses depending on what happened during the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, the fame section show you how much fame you gained during the level (obviously). You can fame by performing impressive moves (break a shield, disarm an adversary...) and lose some when you kill a human or hit a disarmed adversary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The score section is simply how much money you gained. I think it's counted in copper coins, and show you exactly how much of each coins you got.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The overall rating is pretty obscure to me, it show you how well you did globally, but I'm not sure what are the ranks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, the glory part is your total score. I don't think it changes anything in the game, it is just some kind of high score.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-08-06T22:30:36.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27362" PostTypeId="1" CreationDate="2011-08-06T23:40:35.327" Score="8" ViewCount="5059" Body="&lt;p&gt;How long is a full day in Assassin's Creed, and is there a way to find out what time of day it is in the game?&lt;/p&gt;&#xA;" OwnerUserId="11504" LastEditorUserId="336" LastEditDate="2011-08-07T00:00:00.657" LastActivityDate="2011-08-07T02:58:53.303" Title="How do I know what time of day it is in Assassin's Creed?" Tags="|assassins-creed|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27363" PostTypeId="2" ParentId="27362" CreationDate="2011-08-07T01:31:04.147" Score="4" Body="&lt;p&gt;There is no passage of time in Assassin's Creed that isn't related to a quest or a cutscene. I don't recall specific examples anymore, but I think the first game didn't have any night-time scenes at all and AC2 had a couple quest-related ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, there is no time of day at any given time, for lack of a better term, or a way to determine it. You can spend any length of time running around doing stuff and it could still be the same &quot;day&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-08-07T01:31:04.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27364" PostTypeId="1" AcceptedAnswerId="27367" CreationDate="2011-08-07T01:46:20.183" Score="3" ViewCount="3273" Body="&lt;p&gt;Ok, so now that boat elevators were fixed, how can you set a boat to infinitely repeat a loop?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I.E. I have a boat follow a current I made, and it ends up several levels lower then the start.  How can I raise the boat back up?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-08-07T05:23:49.187" Title="How to make a looping boat ride?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27366" PostTypeId="2" ParentId="27362" CreationDate="2011-08-07T02:58:53.303" Score="6" Body="&lt;p&gt;I believe OP is interested in the tip that suggests one should plan missions according to guard shift changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This mechanism has changed over the games, in AC1 you could just jump into the mission as you pleased and hence to do that at dawn/dusk would align with this. Just look towards the sun from a safe spot and wait for it to go down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Laters ACs had the funda of accepting missions, in that case, time is locked and doesn't change for the duration of the mission. This, however, doesn't change the fact that you can do some prep work at dawn/dusk, like taking out archers etc. If the guards are not alerted, the dead ones will not respawn ( sorry, couldn't find references ) when you accept the mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, the way to determine the time of day is to stare at the sun for a couple of minutes.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastActivityDate="2011-08-07T02:58:53.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27367" PostTypeId="2" ParentId="27364" CreationDate="2011-08-07T05:23:49.187" Score="6" Body="&lt;p&gt;&lt;em&gt;Disclaimer: This information will likely change as water physics change fairly often.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/user/EthosLab&quot; rel=&quot;nofollow noreferrer&quot;&gt;EthosLab&lt;/a&gt; discovered that the new interaction between boats and water has very strange quirks. For example, he found that while boats won't rise in water usually, they &lt;em&gt;will&lt;/em&gt; rise &lt;strong&gt;if the water consists completely of &quot;water source blocks&quot;&lt;/strong&gt; (no stream blocks). It's more difficult (and more time consuming) than the old method because you need to place each individual water block in your elevator, but it works. Here is a video of him constructing it and then testing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/pu6SLIh4bPc#t=14m03s?start=843&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you want to make a boat ride that stays on one level, you can build an EATS Road (which is conveniently featured in the video above as well). It's essentially a transportation system that keeps a boat at its maximum speed all the time, making it as efficient as travel by minecart. The way it's constructed allows for the &quot;track&quot; to stay on one level all the time, which is perfect for a boat ride as well (you can of course add rises and drops if wanted).&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-07T05:23:49.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27368" PostTypeId="2" ParentId="27332" CreationDate="2011-08-07T11:20:25.337" Score="3" Body="&lt;p&gt;Found something that sounds promising &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=15089249&amp;amp;postcount=12&quot; rel=&quot;nofollow noreferrer&quot;&gt;in a thread&lt;/a&gt; posted to steam official forum:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;Please exit Steam and go to the folder Users/[username]/Library/Application Support/Steam&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;Delete all of the files in this folder.&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;Then, you will need to launch Steam.app from your Dock or Applications folder.&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;With Steam running, re-test the original issue.&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;Note: This process will not affect your currently installed games.&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7652" LastActivityDate="2011-08-07T11:20:25.337" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="27369" PostTypeId="1" AcceptedAnswerId="27370" CreationDate="2011-08-07T13:57:01.873" Score="2" ViewCount="186" Body="&lt;p&gt;In Chapter 1, Part 3, Section 2 of Hammerfight I now get to face the &quot;Night Lights&quot;/&quot;Light Ones&quot;, who have the poor habit of exploding, taking an awful lot of my health in the process. Obviously, I can't ignore them, or they'll just asplode Chief Sayadi instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I safely handle explosives in Hammerfight?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-08-07T14:47:27.577" Title="How can I prevent the Night Light ones from exploding?" Tags="|hammerfight|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27370" PostTypeId="2" ParentId="27369" CreationDate="2011-08-07T14:47:27.577" Score="6" Body="&lt;p&gt;To kill the Night Lights, you should avoid hitting the abdomen at all cost. Aim for the head, and try to hit them with a slashing motion rather than hitting them straight, damaging the abdomen trough their head. You can kill them by hitting the abdomen without explosion if you are careful, but this is more difficult and dangerous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For explosives in general, you should be gentle if you want to deflect them or send them back. Don't hit at full speed and straight on, rather try to make them rebound on you blade or catch them in a flail before flinging them away. Explosives can explode before the end of their time if hit too hard.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-08-07T14:47:27.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27371" PostTypeId="1" CreationDate="2011-08-07T15:48:36.117" Score="3" ViewCount="4655" Body="&lt;p&gt;Can I get a replay in Warcraft 3: The Frozen Throne from a saved game? If so, how? &lt;/p&gt;&#xA;" OwnerUserId="11511" LastEditorDisplayName="user9983" LastEditDate="2012-10-11T04:22:26.867" LastActivityDate="2017-04-28T04:28:40.400" Title="Can I get a replay from a saved game?" Tags="|warcraft-3-the-frozen-throne|warcraft-3|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27372" PostTypeId="1" AcceptedAnswerId="27374" CreationDate="2011-08-07T16:17:42.550" Score="3" ViewCount="422" Body="&lt;p&gt;For the standard 5v5, if someone disconnects does their tower/creep stats change? I saw it mentioned on a forum that the tower/creeps get stronger if someone leaves.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-08-17T15:04:48.697" Title="Is tower/creep strength based on number of players?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27373" PostTypeId="1" CreationDate="2011-08-07T16:32:43.907" Score="3" ViewCount="371" Body="&lt;p&gt;I just finished the Zion expansion on Xbox 360. I started this several months ago and I can't remember where my stuff went that I had before starting it. I seem to remember it was confiscated. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="4128" LastActivityDate="2011-08-07T17:09:54.380" Title="Fallout New Vegas..where did my stuff go?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27374" PostTypeId="2" ParentId="27372" CreationDate="2011-08-07T16:49:13.623" Score="9" Body="&lt;p&gt;Short answer: No&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long Answer: At one time, Turrets &lt;em&gt;used&lt;/em&gt; to gain attack damage and attack speed for each allied champion near the tower, but this is no longer the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turrets &lt;em&gt;do&lt;/em&gt; gain attack damage as time elapses, and they &lt;em&gt;do&lt;/em&gt; gain armor if there are no minions around (this is to discourage backdooring), but these happen regardless of the number of players connected to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, Turrets &lt;em&gt;lose&lt;/em&gt; armor and magic resistance as time elapses. This is to encourage quicker overall games.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-07T17:10:50.167" LastActivityDate="2011-08-07T17:10:50.167" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27375" PostTypeId="2" ParentId="14987" CreationDate="2011-08-07T16:49:51.270" Score="1" Body="&lt;p&gt;I just use a drowning trap that surrounds the base, the only way to get around it is through an underground tunnel that can only be accessed when you pull a lever causing many wooden doors to open and create a door-bridge. the hardest thing to get is an iron bucket, which isn't really all that hard. Just use some imagination and know when to hide. That's all you need. Unless you're like me and prefer to live underground.&lt;/p&gt;&#xA;" OwnerUserId="11512" LastEditorUserId="5029" LastEditDate="2012-01-07T20:04:10.693" LastActivityDate="2012-01-07T20:04:10.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27376" PostTypeId="2" ParentId="27373" CreationDate="2011-08-07T17:09:54.380" Score="1" Body="&lt;p&gt;I played on PC but i got my items automaticaly when i exited that small cave where you &quot;lost&quot; your items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How far did you get?Try fast travel somewhere far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that it can be a bug,or in case if you dropped items on floor instead getting them confiscated there is big chance of them just disapearing.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-08-07T17:09:54.380" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27377" PostTypeId="1" AcceptedAnswerId="27386" CreationDate="2011-08-07T17:28:17.727" Score="1" ViewCount="563" Body="&lt;p&gt;What's up with the game? I just found the link  and wanted to try it out. However, I can't even register. It throws different (non-sense) error messages. The emails won't arrive, and once when I successfully registered it won't let me in.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has the game been shut down?&lt;/p&gt;&#xA;" OwnerUserId="1614" LastEditorUserId="8350" LastEditDate="2012-11-13T23:29:15.857" LastActivityDate="2012-11-13T23:29:15.857" Title="What's up with RF Online? Can't even register on the website" Tags="|rf-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27378" PostTypeId="2" ParentId="27371" CreationDate="2011-08-07T17:46:32.420" Score="2" Body="&lt;p&gt;Usually no,its a long shot but you could try this if you want to be sure. &#xA;Depending on what are you trying to load you can try loading the game and finishing it then there might be option to save a replay automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(if you played multiplayer,the replay after the point where it was saved will be retarded since you will be the only one left to finish it,but you can use the rest as video material)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have version greater than 1.24e in your options menu&gt;gameplay you can turn on automatic save replay,and after finishing the loaded game you can check replays if it worked check in your warcraft 3 directory in replays folder,there it could be saved as &quot;lastsavedreplay&quot; and not recognized by w3.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-08-07T17:46:32.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27379" PostTypeId="2" ParentId="18970" CreationDate="2011-08-07T18:36:53.833" Score="-2" Body="&lt;pre&gt;&lt;code&gt;/npc create [namegoeshere]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;They also imitate your skin &amp;mdash; if I would make one named AndTuts, it will have my skin.&lt;/p&gt;&#xA;" OwnerUserId="11513" LastEditorUserId="5029" LastEditDate="2012-01-07T19:59:12.277" LastActivityDate="2012-01-07T19:59:12.277" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27380" PostTypeId="1" AcceptedAnswerId="53595" CreationDate="2011-08-07T18:56:47.087" Score="4" ViewCount="145" Body="&lt;p&gt;I'm in Taipei right now, doing the &quot;Access Network&quot; goal in the &quot;Trace Warehouse Data Trail&quot; mission.  I'm pretty sure I'm on Hard difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm in the first room where you encounter servers to bug - there's three of them, along with guards and cameras.  If you walk into the northwest alcove of this room (where you find the dossier on Sis), there's a computer which I can hack if I want to, but which has no context message and appears to do nothing after being hacked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's it for?&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="5398" LastEditDate="2011-08-07T19:09:07.320" LastActivityDate="2012-03-06T11:42:11.763" Title="Alpha Protocol: Purpose of the computer in the first server node room?" Tags="|alpha-protocol|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27382" PostTypeId="1" AcceptedAnswerId="27388" CreationDate="2011-08-07T20:38:42.690" Score="3" ViewCount="1336" Body="&lt;p&gt;Hammerfight, while being a great game, is also excellent at annihilating your wrist, as controlling the game is done by performing circular motions with the mouse almost constantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I first got the game, I looked for a way to translate gamepad input to mouse input so that I could play the game without inflicting physical harm on myself. The results I came up with were far from satisfactory, however (I found some way to turn my PS3's controller input into mouse input, but it was very sluggish and simply wouldn't do at all).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This site didn't exist back then, so I ask you, has anyone managed to set up a gamepad to work with this game in a way that doesn't feel like you are sacrificing control for convenience?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="19827" LastEditDate="2012-09-11T19:35:41.253" LastActivityDate="2012-09-11T19:35:41.253" Title="Is there any way to play Hammerfight with a gamepad?" Tags="|hammerfight|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27383" PostTypeId="1" AcceptedAnswerId="27384" CreationDate="2011-08-07T20:41:18.457" Score="3" ViewCount="402" Body="&lt;p&gt;Will my HoM allow me to dedicate two of the same mini-pet to different characters under the same account and be accredited for each as a different point?&lt;/p&gt;&#xA;" OwnerUserId="11515" LastEditorUserId="5357" LastEditDate="2012-07-31T15:16:37.310" LastActivityDate="2012-07-31T15:16:37.310" Title="Dedicating two identical mini-pets in different characters, under the same account" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27384" PostTypeId="2" ParentId="27383" CreationDate="2011-08-07T20:55:14.743" Score="6" Body="&lt;p&gt;No, it will not. You will need to have 50 unique minipets in order to completely fill the &quot;Devotion&quot; monument. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-08-07T20:55:14.743" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27385" PostTypeId="2" ParentId="19281" CreationDate="2011-08-07T21:41:10.813" Score="0" Body="&lt;p&gt;To sum up what my investigation came up with:&lt;br&gt;&#xA;- &lt;strong&gt;The game engine is old, buggy. BAD.&lt;/strong&gt; Perfect World Entertainment uses the very same, very old codebase engine for every game of theirs. It's the same with Perfect World and Forsaken World. The engine only uses up to ~30% CPU and ~30% GPU , no matter if you have an Intel, or AMD, or nVidia or ATI ... doesn't matter. It'll lag, even on a Core i7. (I have tried.)&lt;br&gt;&#xA;- &lt;strong&gt;Disabling VSYNC&lt;/strong&gt; (due to the buggy engine) can make a huge performance increase, HOWEVER, you can burn your PC if it's capable of overheating. (VSYNC keeps the max framerate at your refresh rate, i.e. @60hz/60FPS.)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aaaand that's it. PWE is not likely to upgrade the engine, so DON'T buy a new PC just for this game.. or any PWE game. Go for a simple monthly-paid MMORPG which is optimized (at least well-written). The money you would save on F2P and your new PC is enough for a few decades of monthly subs and expansions.&lt;/p&gt;&#xA;" OwnerUserId="1614" LastActivityDate="2011-08-07T21:41:10.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27386" PostTypeId="2" ParentId="27377" CreationDate="2011-08-07T21:46:05.803" Score="1" Body="&lt;p&gt;The game is no longer available in North America and Europe due to contract issues between CCR and Codemasters. It may still be available in Asia. (&lt;a href=&quot;http://www.escapistmagazine.com/news/view/86598-RF-Online-Goes-Offline&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-08-07T21:46:05.803" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27387" PostTypeId="1" CreationDate="2011-08-07T21:51:36.203" Score="3" ViewCount="1907" Body="&lt;p&gt;Just today I bought this Wii extension controller with the intent of using it on my PC, since the box says that a USB port is used for the wireless emitter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qDn9I.jpg&quot; alt=&quot;http://www.worten.pt/04403021_52575.jpg.image?size=240x200&amp;amp;TV=0&amp;amp;sku=04403021&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately that wasn't the case; the wireless emitter only has one port that apparently only connects to a Wiimote (which I don't own). Is there a way of connecting this controller to a computer? Maybe a adapter between the extension port and a USB one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried to see if it uses Bluetooth, I don't think it does.&lt;/p&gt;&#xA;" OwnerUserId="11517" LastEditorUserId="2262" LastEditDate="2011-08-08T20:34:48.873" LastActivityDate="2015-02-18T17:17:19.013" Title="Is it possible to use a Wii Extension controller on a PC without a Wiimote?" Tags="|nintendo-wii|controllers|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27388" PostTypeId="2" ParentId="27382" CreationDate="2011-08-07T21:53:14.550" Score="5" Body="&lt;p&gt;Well, erm, I'm not exactly sure how to tell you this, but... Hammerfight supports gamepads out of the box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just booted it up with my wireless Xbox 360 gamepad plugged in, and it picked it up immediately. The only thing you have to do is disable multy-mouse in the settings.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-08-07T21:53:14.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27389" PostTypeId="1" CreationDate="2011-08-07T21:57:30.733" Score="5" ViewCount="2373" Body="&lt;p&gt;&lt;a href=&quot;http://www.google.com/search?q=differences+between+simcity+4+deluxe+and+rush+hour&quot; rel=&quot;nofollow noreferrer&quot;&gt;The online consensus seems to be No&lt;/a&gt;, but I'm not so sure. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the manual for my boxed copy of Rush Hour is just a Deluxe manual with a different cover, page 10 of &lt;a href=&quot;http://www.futurecity.org/sites/default/files/sc4rh_deluxe_handbook_0.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;said manual&lt;/a&gt; shows a well-developed region named &quot;Puget Sound,&quot; which does look like the Seattle area. But there is no such region in my installation of Rush Hour on top of plain SC4. Maybe Deluxe comes with this and other regions not in Rush Hour.&lt;/p&gt;&#xA;" OwnerUserId="3275" LastEditorUserId="3275" LastEditDate="2011-11-27T05:51:10.420" LastActivityDate="2012-08-13T14:44:12.073" Title="Is there a difference between SimCity 4 Deluxe and SC4 with Rush Hour?" Tags="|simcity-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27390" PostTypeId="1" CreationDate="2011-08-07T22:16:02.563" Score="22" ViewCount="7554" Body="&lt;p&gt;After reading C4Cyphers post &lt;a href=&quot;http://www.gamernation.net/games/TeamFortress2/forums/t/WayoftheNinja-5912/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; I've been wondering.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I need some tips on how&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To use all my tools effectively&lt;/li&gt;&#xA;&lt;li&gt;Kill, don't die&lt;/li&gt;&#xA;&lt;li&gt;Which weapon which situation?&lt;/li&gt;&#xA;&lt;li&gt;VS Class&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply put,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How can I be a good combat engineer?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I use a quick build script too)&lt;/p&gt;&#xA;" OwnerUserId="7712" LastEditorUserId="2259" LastEditDate="2011-11-25T08:48:05.163" LastActivityDate="2014-07-11T18:48:15.000" Title="How can I be a good combat engineer?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27393" PostTypeId="2" ParentId="27390" CreationDate="2011-08-07T22:43:21.257" Score="20" Body="&lt;p&gt;First of all, his post was written back during the dark days of TF2, before the class updates.  His guide assumes you have the standard Shotgun, Pistol, Wrench combination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, which weapons you want depends entirely on what you want to do with them.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;In General&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Use your Pistol versus enemies at a distance and the Shotgun for medium range.  Wrench is, of course, for close combat.  Especially for servers that have critical hits on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your wrench causes buildings to advance one build &quot;step&quot; when you hit them while they are deploying, except in the case of the Jag, in which case buildings advance two &quot;steps&quot; when you hit them.  This applies to your allies buildings in addition to your own, and buildings that are being redeployed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I play Engineer in one of these two modes:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Mobile Fortress Engineer&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;This is both an offensive and defensive build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typical loadout for this is &lt;strong&gt;Shotgun&lt;/strong&gt;, &lt;strong&gt;Pistol&lt;/strong&gt; or &lt;strong&gt;Wrangler&lt;/strong&gt; (your choice), and &lt;strong&gt;The Jag&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The focus here is on building your buildings near the back lines, then picking them up and moving them forward.  This can be used in combination with teleporters to bring buildings up quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hitting buildings with your Jag as they deploy or redeploy causes them to deploy faster than the standard wrench.  Hence the emphasis on this build if you plan on moving buildings around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: If you're on defense at the start of a round, don't build at your spawn and move it.  Instead, build your teleporters first, then your dispenser, whacking it with your Jag to make it build faster.  Once it's nearly up, go grab an ammo box and start building your sentry gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: On 5CP maps, consider building on the second point to start, in case the other team manages to cap the middle point.  You can always move your gun forward if your team caps the middle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I'm terrible with the Wrangler, as I tend to get sniped or backstabbed when I'm using it, but you may have better luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the Jag makes all buildings build faster than normal when you hit them, this is also a great build for assisting other Engineers.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Gunslinging/Troll-gineer&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Typical loadout for this is &lt;strong&gt;Frontier Justice&lt;/strong&gt;, &lt;strong&gt;Pistol&lt;/strong&gt;, and &lt;strong&gt;Gunslinger&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is primarily an offensive build, but can be used to provide backup to normal Engineers on defense. I'll touch more on this below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Gunslinger's mini-sentries are surprisingly effective versus the 6 lower-hp classes (all but Demoman, Soldier, and Heavy).  That you can build two of them (not at the same time!) with your 200 starting metal is a bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't be afraid to destroy your mini-sentry to gain crits for your Frontier Justice, particularly since mini-sentries cannot be repaired.  This is why you have the Frontier Justice in this build: Every kill or assist your sentry has when it's destroyed adds to the number of guaranteed crits your Frontier Justice gets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just be careful not to stockpile too many crits. If you die, they reset to 0. In fact, it's easier and safer to destroy your sentry and rebuild it elsewhere instead of trying to move it, as you don't gain the crits it had saved up if it dies in your arms, and you're unable to shoot whilst moving buildings. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When backing up normal engineers, if you coordinate you can build your dispenser for him and he can focus on getting his sentry up quicker, with your dispenser for resupply. This is especially helpful for rebuilding quickly after a big push wipes out your team's defenses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Your mini-sentry isn't that strong.  Quite often, you'll need to &quot;help&quot; it by attacking enemies with your shotgun or pistol at the same time.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="28182" LastEditorDisplayName="user2974" LastEditDate="2013-10-10T06:40:28.283" LastActivityDate="2013-10-10T06:40:28.283" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="27394" PostTypeId="1" AcceptedAnswerId="27424" CreationDate="2011-08-07T23:30:39.393" Score="10" ViewCount="9091" Body="&lt;p&gt;I found a Game Boy Advance SP (Model AGS-001) at a garage sale for $1- woohoo! Unfortunately the frontlight does not work. The light button clicks, but the light itself does not turn on. Seems like maybe the bulb went out. Is this repairable? If so, how hard would it be to fix?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="11463" LastEditorUserId="9300" LastEditDate="2011-10-18T21:18:53.840" LastActivityDate="2013-09-10T04:52:04.843" Title="Is the light bulb in the Game Boy Advance SP replaceable?" Tags="|game-boy-advance|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27395" PostTypeId="1" AcceptedAnswerId="27396" CreationDate="2011-08-08T00:59:07.423" Score="30" ViewCount="30946" Body="&lt;p&gt;To my surprise, I could not find this by googling, but what is the arm reach of the player? As in, how far can you mine blocks while standing in one place?&lt;/p&gt;&#xA;" OwnerUserId="9405" LastEditorUserId="274" LastEditDate="2011-08-08T04:40:38.053" LastActivityDate="2015-07-29T09:42:10.880" Title="How far away can you mine blocks while standing in one place?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27396" PostTypeId="2" ParentId="27395" CreationDate="2011-08-08T01:06:13.890" Score="41" Body="&lt;p&gt;As of Minecraft 1.0, the reach distance &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/mn4sy/2_things_i_havent_seen_posted_on_reddit_since_the/&quot; rel=&quot;nofollow noreferrer&quot;&gt;seems to have changed&lt;/a&gt;. It appears to be 4 metres (blocks) in SSP (survival single player), and 5 meters in multiplayer (most likely to compensate for the lag, making combat and block placement easier).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In my testing, when mining directly in front of your character (at head level) and when right against the block you are mining, you can mine &lt;strong&gt;four blocks&lt;/strong&gt; ahead of your player. (I was right against the red wool block, and I couldn't reach the cyan block at the end.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bZrwa.png&quot; alt=&quot;Rainbow blocks!&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/uYy37.png&quot; alt=&quot;Third person view.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;To further research the reach of the character, I experimented to see how far I could reach on the green block while still being able to mine it. I was able to reach about two-fifths on the block before I couldn't mine it anymore. (My cursor is on the very furthest point that I could still mine the block.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZDzEY.png&quot; alt=&quot;Two-fifths by my estimation at least.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because calculating his reach based on &lt;em&gt;exactly&lt;/em&gt; where his arm is relative to the physics engine and how far &lt;em&gt;exactly&lt;/em&gt; I reached on the green block would be difficult, I'm going to estimate that he reaches &lt;strong&gt;approximately 3.6 meters&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-11-27T02:42:21.123" LastActivityDate="2011-11-27T02:42:21.123" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="27399" PostTypeId="2" ParentId="27357" CreationDate="2011-08-08T04:38:35.453" Score="2" Body="&lt;p&gt;Put the Sentry gun in a high place facing a choke point. Specifically on top of something that would require them to climb instead of just walking to it (blown up cars would work well). The higher the better but make sure it is still facing a high traffic area.&lt;/p&gt;&#xA;" OwnerUserId="11520" LastActivityDate="2011-08-08T04:38:35.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27400" PostTypeId="1" CreationDate="2011-08-08T05:38:38.263" Score="1" ViewCount="482" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/14203/does-steam-store-my-savegames&quot;&gt;Does Steam store my savegames?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;If I install my steam on another computer, will I start my games from where I last saved them?&lt;/p&gt;&#xA;" OwnerDisplayName="user11521" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-08-08T05:54:34.067" Title="Steam installation on another computer" Tags="|steam|" AnswerCount="1" CommentCount="0" ClosedDate="2011-08-08T06:52:52.077" ContentLicense="CC BY-SA 3.0" />
  <row Id="27401" PostTypeId="2" ParentId="27400" CreationDate="2011-08-08T05:54:34.067" Score="-1" Body="&lt;p&gt;In my experience, no. You'll need to move over your saved games manually, and how that's done changes from one game to another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I believe Steam is supposed to keep track of achievements, but it's been hit or miss for me. I kept 2 (out of about 6 or 7) achievements for Portal, but kept all of them for Braid.&lt;/p&gt;&#xA;" OwnerUserId="9680" LastActivityDate="2011-08-08T05:54:34.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27402" PostTypeId="2" ParentId="27242" CreationDate="2011-08-08T06:59:32.257" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;stutter step&lt;/li&gt;&#xA;&lt;li&gt;larva inject&lt;/li&gt;&#xA;&lt;li&gt;infested terran/transfuse/drop + click, then bind to mousewheel&lt;/li&gt;&#xA;&lt;li&gt;overlord drops&lt;/li&gt;&#xA;&lt;li&gt;drop lift micro&lt;/li&gt;&#xA;&lt;li&gt;larva inject reminder&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Anything is possible. Hard to program? Maybe, depends on your skills, but not impossible.&lt;/p&gt;&#xA;" OwnerUserId="4430" LastActivityDate="2011-08-08T06:59:32.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27404" PostTypeId="1" AcceptedAnswerId="27410" CreationDate="2011-08-08T08:17:55.060" Score="9" ViewCount="776" Body="&lt;p&gt;If I spawn at the 12 o'clock position typically the mineral line is above my hatchery/nexus/command center.  The workers have to run all the way around the structure to get those sweet blue crystals.  If I spawn at 6 o'clock, they're right there.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This seems like it would also affect future drones hatching from eggs on the wrong side of the base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doesn't this result in faster mining in the southern bases?&lt;/p&gt;&#xA;" OwnerUserId="11522" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T10:09:06.370" LastActivityDate="2012-08-03T17:16:16.830" Title="How are SC2 start locations fair?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27406" PostTypeId="1" AcceptedAnswerId="27433" CreationDate="2011-08-08T09:08:59.350" Score="5" ViewCount="3029" Body="&lt;p&gt;I've just played through the demo for Catherine, and I noticed that at the end of each level you get a &quot;prize&quot; (I think the game calls it a prize, though I might be wrong as everywhere I find mention of it on the web the term used is &quot;medal&quot;) which is either bronze, silver or gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume you get a better prize the higher your score is for the level, but perhaps there are other factors involved?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if it is only a matter of your score for the level, just how high does your score have to be for each of the prizes? Are the target scores level dependent?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="3936" LastEditDate="2012-02-14T15:13:40.250" LastActivityDate="2012-02-14T15:13:40.250" Title="What are the criteria for different medals/prizes in Catherine?" Tags="|catherine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27408" PostTypeId="2" ParentId="27404" CreationDate="2011-08-08T09:45:25.793" Score="1" Body="&lt;p&gt;you'll lose like a second or so per worker, but that is only the first time, when the worker spawns. In aggregate it is probably a very small difference.&lt;/p&gt;&#xA;" OwnerUserId="11525" LastActivityDate="2011-08-08T09:45:25.793" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27410" PostTypeId="2" ParentId="27404" CreationDate="2011-08-08T10:31:13.497" Score="3" Body="&lt;p&gt;There are always some differences in starting locations. Hatchery position is only one of many. Another things - ramp position, configuration of air zone over base (on some locations it's usually bigger that others).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that even on high-top-levels such things aren't statistically significant.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-08-08T10:31:13.497" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27411" PostTypeId="1" CreationDate="2011-08-08T11:34:21.543" Score="5" ViewCount="6217" Body="&lt;p&gt;If I play a class, such as scout, I often have times where I was &lt;em&gt;right next to&lt;/em&gt; an enemy medic, at point blank, but I miss completely and get killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At times like this I feel I am not credit to team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So simply put, &lt;strong&gt;how can I improve my accuracy?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="7712" LastEditorUserId="2259" LastEditDate="2011-11-25T21:32:54.330" LastActivityDate="2012-09-20T13:04:55.310" Title="How can I improve my accuracy?" Tags="|team-fortress-2|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27412" PostTypeId="1" AcceptedAnswerId="27444" CreationDate="2011-08-08T11:42:23.767" Score="1" ViewCount="657" Body="&lt;p&gt;I have found HOWTOs about how the system works, but not a single article how to actually &lt;em&gt;block&lt;/em&gt; someone.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://www.outspark.com/forums/showthread.php?t=122587&quot; rel=&quot;nofollow noreferrer&quot;&gt;Not-helping guide&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="1614" LastEditorUserId="8350" LastEditDate="2011-08-13T13:02:57.380" LastActivityDate="2011-08-13T13:02:57.380" Title="How do I block a person in Fiesta online?" Tags="|fiesta-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27413" PostTypeId="1" AcceptedAnswerId="27417" CreationDate="2011-08-08T11:46:33.013" Score="23" ViewCount="109030" Body="&lt;p&gt;I have a good supply of gold; however I do not know what to do with it all! Golden armour and tools wear out too fast to be useful, so what do I do with all my gold?&lt;/p&gt;&#xA;" OwnerUserId="9015" LastEditorUserId="3610" LastEditDate="2012-06-08T12:58:21.477" LastActivityDate="2014-09-03T05:51:38.513" Title="What is gold good for?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27414" PostTypeId="1" CreationDate="2011-08-08T11:46:52.200" Score="2" ViewCount="633" Body="&lt;p&gt;The login screen only shows the server list. No ping, no status, just population.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have found GoldICQ's list where they show WHERE are the servers located. I.E.: US, EU, DE, FR, etc.  &lt;/p&gt;&#xA;" OwnerUserId="1614" LastEditorUserId="3129" LastEditDate="2012-03-10T18:14:55.427" LastActivityDate="2012-03-10T18:14:55.427" Title="Where are the Fiesta servers located?" Tags="|fiesta-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27415" PostTypeId="2" ParentId="20434" CreationDate="2011-08-08T11:50:17.530" Score="9" Body="&lt;p&gt;The moment you enter the room, a script is activated which kills you when the room is flooded, regardless of whether you're in it or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that even if there were a way to escape it, you would still die.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="5398" LastEditDate="2012-08-14T03:52:02.300" LastActivityDate="2012-08-14T03:52:02.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27416" PostTypeId="2" ParentId="27413" CreationDate="2011-08-08T12:01:27.220" Score="14" Body="&lt;p&gt;You can use it to create:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;gold blocks for decoration or for a beacon base&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;powered rails&lt;/a&gt; for a massive minecart empire.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;a &lt;a href=&quot;https://minecraft.wiki/w/Clock&quot; rel=&quot;nofollow noreferrer&quot;&gt;clock&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Gold_Nugget&quot; rel=&quot;nofollow noreferrer&quot;&gt;gold nuggets&lt;/a&gt; that make golden apples, carrots, melons and fireworks.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11527" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2014-07-09T13:47:00.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27417" PostTypeId="2" ParentId="27413" CreationDate="2011-08-08T12:01:36.247" Score="47" Body="&lt;p&gt;I'm not really a Minecraft player, but a quick glance at &lt;a href=&quot;https://minecraft.wiki/w/Gold&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt; indicates that you should (like with other metals) first smelt raw gold ore in to &lt;strong&gt;Gold Ingots&lt;/strong&gt;, using a furnace.&lt;/p&gt;&#xA;&lt;p&gt;These ingots can then be used to craft weapons and armour (which you don't want), but also used to create &lt;strong&gt;&lt;a href=&quot;https://minecraft.wiki/w/Clock&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clocks&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a href=&quot;https://minecraft.wiki/w/Powered_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;Powered Rail&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;You can also combine 9 ingots in to a &lt;strong&gt;Gold Block&lt;/strong&gt;, these can then be used for construction (if you want a nice golden house or something) or these ingots can then be used to craft a &lt;strong&gt;&lt;a href=&quot;https://minecraft.wiki/w/Golden_Apple&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golden Apple&lt;/a&gt;&lt;/strong&gt;, which instantly restores your health.&lt;/p&gt;&#xA;&lt;p&gt;Given the supposed rare nature of Gold within the game and the items you can create with it, I would presume Gold's most important usage is in the creation of Powered Rail, which (from what I see here) &lt;em&gt;vastly&lt;/em&gt; increases your construction options with mine carts.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-08-27T02:51:39.050" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27418" PostTypeId="2" ParentId="27413" CreationDate="2011-08-08T12:04:53.333" Score="5" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Gold_%28Ingot%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;This article&lt;/a&gt; contains a list of all of the uses of gold, however in general gold is only used for Clocks, powered rails, and as a fancy looking block. It can be used to craft armor and tools as well, but they have such low durability you should never use it for that purpose. It also needs to be mentioned that gold is a somewhat rare resource, so you don't want to waste it.&lt;/p&gt;&#xA;&lt;p&gt;Overall, the most useful application is powered rails. This is because powered rails are &lt;em&gt;essential&lt;/em&gt; for making minecart tracks, and you'll often need quite a few of them. Clocks on the other hand are only used to tell the time, which can be helpful, but is far from required. However you only need to make one clock, so most people will spend the gold to make one. Finally they can be used as blocks as well, although it's more practical to use something else. However if you have a lot of extra gold lying around, it can be a nice way of making your base look nice and fancy.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-08T12:14:03.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27420" PostTypeId="2" ParentId="27411" CreationDate="2011-08-08T12:26:32.650" Score="4" Body="&lt;p&gt;Practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;in some extream cases maybe play around with your mouse sensitivity settings and see if that helps you at all... but mainly Practice.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastActivityDate="2011-08-08T12:26:32.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27421" PostTypeId="2" ParentId="27261" CreationDate="2011-08-08T13:23:16.687" Score="2" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/JYk3WVBTICE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use &lt;a href=&quot;http://forums.bukkit.org/threads/misc-dynmap-v0-20-realtime-minecraft-maps-1000.489/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DynMap&lt;/a&gt; and it's quite adequate. =)&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="998" LastEditDate="2011-08-10T18:56:17.530" LastActivityDate="2011-08-10T18:56:17.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27422" PostTypeId="2" ParentId="27411" CreationDate="2011-08-08T13:38:06.710" Score="10" Body="&lt;p&gt;Many new players without even realizing it are using incredibly high sensitivities and have no control over their aim because of it. If this sounds like you, you'll want to lower your sensitivity as much as you can without hindering your movement. A rule of thumb is that a natural and controlled flick of your wrist should equate to a 180 degree turn in either direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most professionals also suggest turning off mouse acceleration (this means the faster you move the cursor the more it will move, rather than being linear). This can be done in Control Panel --&gt; Mouse --&gt; Pointer Options --&gt; Enhance Pointer Precision. It should be off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you've done this, stick with the sensitivity for at least 8-10 hours of playtime- you're going to be terrible with the change at first. If you still can't stand the sensitivity, you might want to consider tweaking it again, but don't get stuck in a pattern where you change every few weeks and never become accustomed to one. Pick something reasonable, get used to it, and you'll see improvement.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastActivityDate="2011-08-08T13:38:06.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27423" PostTypeId="1" AcceptedAnswerId="27437" CreationDate="2011-08-08T13:51:37.250" Score="7" ViewCount="5204" Body="&lt;p&gt;When backing up game files trough Steam, does, it save the game directory as it is in the steamapps folder, including modified files, or does it only keep the original files?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I've installed Morrowind with some mods, and I would like to know if when doing a backup steam will keep the mods or save only the installation files.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-08-08T16:56:21.023" Title="What does Steam backup?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27424" PostTypeId="2" ParentId="27394" CreationDate="2011-08-08T14:15:35.330" Score="10" Body="&lt;p&gt;I believe the light is replaceable, assuming you can find the part.I once researched this for my own SP, but I never actually ordered the parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will need a tri-wing screwdriver. (&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000A3I9XW&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's one on Amazon&lt;/a&gt;.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will also need the light, depending on which model you have. (Looking now, I'm having a hard time finding the replacement for the light.) Some GBA SPs had a front light (the original), and some of the newer ones had a backlight.  Because there's so much coverage of the issue, searching online for &quot;Gameboy Advance SP backlight&quot; might not get you very far in terms of the part. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's &lt;a href=&quot;http://www.google.com/search?client=safari&amp;amp;rls=en&amp;amp;q=Gameboy+SP+replacement+parts&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8#sclient=psy&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;source=hp&amp;amp;q=Gameboy+SP+replacement+light+parts&amp;amp;pbx=1&amp;amp;oq=Gameboy+SP+replacement+light+parts&amp;amp;aq=f&amp;amp;aqi=&amp;amp;aql=&amp;amp;gs_sm=e&amp;amp;gs_upl=258238l258851l0l258964l6l5l0l0l0l2l180l506l2.2l4l0&amp;amp;bav=on.2,or.r_gc.r_pw.r_cp.&amp;amp;fp=e88d11602cf2fea7&amp;amp;biw=1280&amp;amp;bih=680&quot; rel=&quot;nofollow noreferrer&quot;&gt;a Google Search&lt;/a&gt; to get you started. If you get any more info on the parts, let me know in the comments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just walked into a local repair shop - which sells all kinds of used games, systems and such - I was told that the used Gameboy Advance SPs are around thirty bucks, so a repair isn't worth it. When I told him that I like the &quot;thrill&quot; of opening up my old gameboy, the guy said that if he gets one in really bad condition, he'd give me a good price on it, for the part. The point being, you should try the same. You might be able to get the part for cheap from a local game repair shop.&lt;/p&gt;&#xA;" OwnerUserId="7032" LastEditorUserId="7032" LastEditDate="2011-08-08T19:06:55.630" LastActivityDate="2011-08-08T19:06:55.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27425" PostTypeId="7" CreationDate="2011-08-08T14:28:47.640" Score="0" Body="&lt;p&gt;&#xA;    On Stack Exchange, we believe the core moderators should come &lt;i&gt;from&lt;/i&gt; the community, and be elected by the community&#xA;    itself through popular vote. We hold regular elections to determine who these community moderators will be.&lt;/p&gt;&#xA;&lt;p&gt;&#xA;    Community moderators are &lt;a href=&quot;http://blog.stackoverflow.com/2009/05/a-theory-of-moderation/&quot;&gt;accorded the highest level of &#xA;    privilege on our community&lt;/a&gt;, and should themselves be exemplars of positive behavior and leaders within the community.&lt;/p&gt;&#xA;&lt;p&gt;&#xA;    Our general criteria for moderators is as follows:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;    &lt;li&gt;patient and fair&lt;/li&gt;&#xA;    &lt;li&gt;leads by example&lt;/li&gt;&#xA;    &lt;li&gt;shows respect for their fellow community members in their actions and words&lt;/li&gt;&#xA;    &lt;li&gt;open to some light but firm moderation to keep the community on track and resolve (hopefully) uncommon disputes and exceptions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&#xA;    Every election has three phases:&#xA;&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;    &lt;li&gt;&lt;b&gt;Nomination.&lt;/b&gt; Up to thirty candidates nominate themselves for the position.&lt;br/&gt;You need &lt;b&gt;300&lt;/b&gt; reputation to nominate yourself.&lt;/li&gt;&#xA;    &lt;li&gt;&lt;b&gt;Primary.&lt;/b&gt; The top ten candidates are chosen, if necessary, through voting. &lt;br/&gt;You need &lt;b&gt;150&lt;/b&gt; reputation to vote candidates up or down.&lt;/li&gt;&#xA;    &lt;li&gt;&lt;b&gt;Election.&lt;/b&gt; A final round of voting is used to determine the winner through &lt;a href=&quot;http://meta.stackexchange.com/questions/77541/how-are-moderator-election-votes-counted-in-plain-english&quot;&gt;Meek STV.&lt;/a&gt;&lt;br/&gt;You need &lt;b&gt;150&lt;/b&gt; reputation to cast your preferences.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;&#xA;    Please participate in the moderator elections by voting, and perhaps even by nominating yourself to be a community moderator!&#xA;&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="41070" LastEditDate="2021-07-22T11:16:26.693" LastActivityDate="2021-07-22T11:16:26.693" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="27426" PostTypeId="2" ParentId="27390" CreationDate="2011-08-08T15:03:10.660" Score="3" Body="&lt;p&gt;(This is just a tip, not a full set of advice.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're using the Gunslinger, bind a key to build a mini-sentry, so that you can take maximum advantage of the quick build time. This is my configuration:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;bind &quot;r&quot; &quot;+fastbuildsentry&quot;&#xA;alias +fastbuildsentry &quot;destroy 2 0; build 2 0; +attack&quot;&#xA;alias -fastbuildsentry &quot;-attack; lastinv&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will also destroy an existing sentry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is designed to work even on wait-disabled servers, but has two caveats because of that: you have to hold down the key for a moment, and it will waste one shot of whatever weapon you are currently holding (so it is a poor combination with the Frontier Justice unless you have time to reload). If wait is available then insert a wait between &quot;build 2 0&quot; and &quot;+attack&quot; (I haven't tested this).&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-08-08T15:03:10.660" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27427" PostTypeId="1" AcceptedAnswerId="55492" CreationDate="2011-08-08T15:04:06.707" Score="38" ViewCount="2664" Body="&lt;p&gt;At the end of each world, there's a brown dinosaur who tells you that the princess is in another castle. I get the Mario reference, but is the brown dinosaur a reference to something else or is it a character original to Braid?&lt;/p&gt;&#xA;" OwnerUserId="11421" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:40:41.920" LastActivityDate="2012-06-25T13:40:41.920" Title="Who's the brown dinosaur in Braid?" Tags="|braid|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27428" PostTypeId="1" AcceptedAnswerId="27429" CreationDate="2011-08-08T15:29:26.343" Score="4" ViewCount="8118" Body="&lt;p&gt;I'm considering buying Red Dead Redemption: Undead Nightmare. I found the disc for cheap, but I already own the original Red Dead Redemption.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Undead Nightmare include all the content from the originally released Red Dead Redemption?  Or is it &lt;strong&gt;just&lt;/strong&gt; the DLC and not the original storyline?  I found places that say what it adds, and that it includes this and other DLC.  But nothing explicitly says whether it includes the &lt;strong&gt;original&lt;/strong&gt; disc of content.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="52800" LastEditDate="2014-01-30T09:38:47.643" LastActivityDate="2017-07-27T19:10:11.357" Title="Does the standalone &quot;Red Dead Redemption: Undead Nightmare&quot; include the original game?" Tags="|red-dead-redemption|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27429" PostTypeId="2" ParentId="27428" CreationDate="2011-08-08T15:33:52.327" Score="4" Body="&lt;p&gt;No, it does not include the original game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It includes the 3 released DLC packs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Legends &amp;amp; Killers&lt;/li&gt;&#xA;&lt;li&gt;Liars &amp;amp; Cheats&lt;/li&gt;&#xA;&lt;li&gt;Undead Nightmare&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, you can play the Undead Nightmare disc standalone without purchasing the original game.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-08-08T15:33:52.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27430" PostTypeId="2" ParentId="26346" CreationDate="2011-08-08T15:57:18.403" Score="2" Body="&lt;p&gt;Depends on what effect do you like. Pure green has more poison damage than double or triple color gems, but they have aditional efects. The gameplay is not very different if you use 1 green 1 yellow or 2 green/yellow gems (this is not 100% true if they are at very different spots)&lt;/p&gt;&#xA;" OwnerUserId="11479" LastActivityDate="2011-08-08T15:57:18.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27432" PostTypeId="2" ParentId="27355" CreationDate="2011-08-08T16:10:41.420" Score="8" Body="&lt;p&gt;Try adjusting the settings on your TV. This might make it easier to distinguish between the two colors.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-08-08T16:10:41.420" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27433" PostTypeId="2" ParentId="27406" CreationDate="2011-08-08T16:24:56.347" Score="5" Body="&lt;p&gt;The medals/prizes are just a measure of how well you did on that particular stage, based on two main things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your finishing chain&lt;/li&gt;&#xA;&lt;li&gt;Your score&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Chain is accumulated by climbing higher blocks in succession, without stopping. You'll notice this counter at the top right of the screen, which increases with each new floor climbed. If you take too long to reach a new floor, your chain will reset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have a limited amount of time in between floors before this happens, measured by the meter that appears below the counter. This meter will replenish per new floor climbed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Score is also important, though &lt;strong&gt;maintaining a high chain takes priority&lt;/strong&gt;. You will receive +1000 points per gold pile picked up, so try to get all of them on your way up!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Target scores are level dependent, as the height of each level, as well as the number of gold piles in them vary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In between levels, you'll also have the opportunity to spend points on items at a merchant. However, if you are going for the gold prize, do not do this. All levels can be cleared without purchasing a single item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What makes this game even more difficult is that obtaining a gold almost always has to be done from the beginning of a level instead of by any checkpoints you may run into. This is because if you die and start again at a checkpoint, you will notice that you lost any chain that you might have built up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gold medals/prizes are also only awarded per nightmare, and not per level. To get a gold ranking, you pretty much have to gold every single level in that particular nightmare (ex. Torture Chamber nightmare, you have to gold area 3-1, 3-2, and the Boss level to secure the gold).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an example, here's a gold run of the first level in Catherine (the same one featured in the demo, although this one is done in the Japanese version, which has slight differences in some levels).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/UEBKAfst978?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although this is essentially a &quot;perfect&quot; run, there is some leeway in terms of how high your score must be. Missing a gold pile here or there won't prevent you securing the gold, but breaking your chain halfway through probably will.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-08-08T17:09:01.440" LastActivityDate="2011-08-08T17:09:01.440" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27434" PostTypeId="1" AcceptedAnswerId="27435" CreationDate="2011-08-08T16:29:57.400" Score="4" ViewCount="760" Body="&lt;p&gt;I am currently stuck in the flail throwing part and I can only catch it randomly. Do I have to hold the left mouse and catch it? or do i have to click at the right moment or what?&lt;/p&gt;&#xA;" OwnerUserId="2498" LastActivityDate="2012-02-05T18:23:33.843" Title="In Hammerfight, how do you catch a weapon?" Tags="|hammerfight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27435" PostTypeId="2" ParentId="27434" CreationDate="2011-08-08T16:45:46.693" Score="4" Body="&lt;p&gt;You just have to hold the left button and let the solid part of the weapon touch you, not just the chain. You'll then catch and equip the weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More generally, if you have a weapon selected, and hold your left click, you can catch items that touch you or your weapon. You can do this with weapon that you dropped, that enemy dropped, armor and throwing blades.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-08-08T16:45:46.693" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27437" PostTypeId="2" ParentId="27423" CreationDate="2011-08-08T16:56:21.023" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8794-YPHV-2033&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; article on the Steam support site:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Important:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Backups for Valve games created with this feature will not include&#xA;  saved games, custom multiplayer maps or configuration files.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So to answer your question, it will not back up your mods. However, the article goes on to describe how you can back up your full installation.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-08-08T16:56:21.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27438" PostTypeId="1" AcceptedAnswerId="73350" CreationDate="2011-08-08T17:27:08.897" Score="2" ViewCount="578" Body="&lt;p&gt;How do retainers work exactly in shogun 2 multiplayer?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see that some experienced players are having only one retainer (or maybe I see only one), usually it is &quot;untrained fugu cook&quot; (-2 to all melee attack). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the number of retainers influence the price of the general or something else?&lt;/p&gt;&#xA;" OwnerUserId="11420" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:14:40.053" LastActivityDate="2013-10-22T19:14:40.053" Title="How do retainers work in shogun 2 multiplayer?" Tags="|shogun-2-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27439" PostTypeId="1" AcceptedAnswerId="27450" CreationDate="2011-08-08T17:35:10.207" Score="7" ViewCount="102372" Body="&lt;p&gt;I figured out how to be a vassal to another king and how to help claimants, but how do I create my own faction to take over the world?&lt;/p&gt;&#xA;" OwnerUserId="7872" LastActivityDate="2021-09-01T10:12:15.930" Title="How do I start my own faction in Mount&amp;Blade?" Tags="|mount-and-blade|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27441" PostTypeId="1" AcceptedAnswerId="27460" CreationDate="2011-08-08T18:14:32.847" Score="4" ViewCount="56115" Body="&lt;p&gt;Minecraft crashes after I click &amp;quot;Login&amp;quot; at the Minecraft Launcher Window.  The credentials are valid, and minecraft.net and notch are up because I have tried to launch minecraft on another computer and it works.  Things that I have tried and haven't worked:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Reinstalled java&lt;/li&gt;&#xA;&lt;li&gt;Installed Java SE7, JDK7, JRE7&lt;/li&gt;&#xA;&lt;li&gt;Reinstalled minecraft, forced update&lt;/li&gt;&#xA;&lt;li&gt;Deleted .minecraft and deleted Minecraft.exe&lt;/li&gt;&#xA;&lt;li&gt;Restarted the computer&lt;/li&gt;&#xA;&lt;li&gt;Forced minecraft to update&lt;/li&gt;&#xA;&lt;li&gt;Checked my internet connection&lt;/li&gt;&#xA;&lt;li&gt;Deleted everything to do with minecraft, including Windows PF files and reinstalled minecraft&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;Interesting Observations&lt;/h1&gt;&#xA;&lt;p&gt;I noticed that the command that the minecraft.jar file is being run with says that it can have up to 1024mb of ram.  I only have ~500mb of ram, so it would be referencing pointers in an unknown location.  I also notice a gl issue, which I'm not really sure how to fix.&lt;/p&gt;&#xA;&lt;p&gt;I have no idea what to do next.  After Minecraft crashes, it generates a file named hs_err_pd(random number) which has some interesting crash information. The contents of the file is posted below (with personal information starred out):&lt;/p&gt;&#xA;&lt;h1&gt;Update&lt;/h1&gt;&#xA;&lt;p&gt;The issue does not have to do with Java 7.  Updated log file.&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;#&#xA;# A fatal error has been detected by the Java Runtime Environment:&#xA;#&#xA;#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5278b517, pid=2480, tid=228&#xA;#&#xA;# JRE version: 6.0_26-b03&#xA;# Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode windows-x86 )&#xA;# Problematic frame:&#xA;# C  [atioglx1.dll+0x3fb517]&#xA;#&#xA;# If you would like to submit a bug report, please visit:&#xA;#   http://java.sun.com/webapps/bugreport/crash.jsp&#xA;# The crash happened outside the Java Virtual Machine in native code.&#xA;# See problematic frame for where to report the bug.&#xA;#&#xA;&#xA;---------------  T H R E A D  ---------------&#xA;&#xA;Current thread (0x49e4c400):  JavaThread &amp;quot;Minecraft main thread&amp;quot; daemon [_thread_in_native, id=228, stack(0x49c30000,0x49c80000)]&#xA;&#xA;siginfo: ExceptionCode=0xc0000005, reading address 0x000000be&#xA;&#xA;Registers:&#xA;EAX=0x00000000, EBX=0x00000000, ECX=0x00000000, EDX=0x49c7f4f0&#xA;ESP=0x49c7f4b0, EBP=0x52a58040, ESI=0x00000000, EDI=0x52a8e0a8&#xA;EIP=0x5278b517, EFLAGS=0x00010206&#xA;&#xA;Top of Stack: (sp=0x49c7f4b0)&#xA;0x49c7f4b0:   529de368 00000000 42353434 44324645&#xA;0x49c7f4c0:   30305c7d 4f5c3030 476e6570 72505c4c&#xA;0x49c7f4d0:   000000f0 00000065 00000000 00000000&#xA;0x49c7f4e0:   00000000 00000000 527abc8b 49c7f518&#xA;0x49c7f4f0:   00000000 00000608 00000000 00008000&#xA;0x49c7f500:   00001000 00000000 00000000 00000000&#xA;0x49c7f510:   00000000 00000000 49c7f474 49c7f55c&#xA;0x49c7f520:   49c7f55c 7c90e920 7c910060 ffffffff &#xA;&#xA;Instructions: (pc=0x5278b517)&#xA;0x5278b4f7:   e8 74 f5 ff ff b8 01 00 00 00 5f 5d 5e 5b 83 c4&#xA;0x5278b507:   30 c2 04 00 cc cc cc cc cc 83 ec 30 53 56 8b f1&#xA;0x5278b517:   8a 86 be 00 00 00 84 c0 8b da 74 1c e8 68 07 00&#xA;0x5278b527:   00 8a 86 be 00 00 00 84 c0 74 0d 5e b8 c8 00 00 &#xA;&#xA;&#xA;Register to memory mapping:&#xA;&#xA;EAX=0x00000000 is an unknown value&#xA;EBX=0x00000000 is an unknown value&#xA;ECX=0x00000000 is an unknown value&#xA;EDX=0x49c7f4f0 is pointing into the stack for thread: 0x49e4c400&#xA;ESP=0x49c7f4b0 is pointing into the stack for thread: 0x49e4c400&#xA;EBP=0x52a58040 is an unknown value&#xA;ESI=0x00000000 is an unknown value&#xA;EDI=0x52a8e0a8 is an unknown value&#xA;&#xA;&#xA;Stack: [0x49c30000,0x49c80000],  sp=0x49c7f4b0,  free space=317k&#xA;Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)&#xA;C  [atioglx1.dll+0x3fb517]  atiPPHSN+0x356267&#xA;&#xA;Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)&#xA;j  org.lwjgl.opengl.WindowsContextImplementation.nCreate(Ljava/nio/ByteBuffer;Ljava/nio/IntBuffer;Ljava/nio/ByteBuffer;)Ljava/nio/ByteBuffer;+0&#xA;j  org.lwjgl.opengl.WindowsContextImplementation.create(Lorg/lwjgl/opengl/PeerInfo;Ljava/nio/IntBuffer;Ljava/nio/ByteBuffer;)Ljava/nio/ByteBuffer;+10&#xA;j  org.lwjgl.opengl.Context.&amp;lt;init&amp;gt;(Lorg/lwjgl/opengl/PeerInfo;Lorg/lwjgl/opengl/ContextAttribs;Lorg/lwjgl/opengl/Context;)V+104&#xA;j  org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;Lorg/lwjgl/opengl/Drawable;Lorg/lwjgl/opengl/ContextAttribs;)V+88&#xA;j  org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;)V+9&#xA;j  org.lwjgl.opengl.Display.create()V+13&#xA;j  net.minecraft.client.Minecraft.a()V+135&#xA;j  net.minecraft.client.Minecraft.run()V+6&#xA;j  java.lang.Thread.run()V+11&#xA;v  ~StubRoutines::call_stub&#xA;&#xA;---------------  P R O C E S S  ---------------&#xA;&#xA;Java Threads: ( =&amp;gt; current thread )&#xA;=&amp;gt;0x49e4c400 JavaThread &amp;quot;Minecraft main thread&amp;quot; daemon [_thread_in_native, id=228, stack(0x49c30000,0x49c80000)]&#xA;  0x49e4cc00 JavaThread &amp;quot;Timer hack thread&amp;quot; daemon [_thread_blocked, id=1168, stack(0x49b80000,0x49bd0000)]&#xA;  0x48ff4400 JavaThread &amp;quot;Keep-Alive-Timer&amp;quot; daemon [_thread_blocked, id=1608, stack(0x49570000,0x495c0000)]&#xA;  0x003b6800 JavaThread &amp;quot;DestroyJavaVM&amp;quot; [_thread_blocked, id=3492, stack(0x009c0000,0x00a10000)]&#xA;  0x490ac400 JavaThread &amp;quot;TimerQueue&amp;quot; daemon [_thread_blocked, id=2700, stack(0x49510000,0x49560000)]&#xA;  0x49068400 JavaThread &amp;quot;AWT-EventQueue-0&amp;quot; [_thread_blocked, id=3992, stack(0x494c0000,0x49510000)]&#xA;  0x4903b800 JavaThread &amp;quot;AWT-Windows&amp;quot; daemon [_thread_in_native, id=2284, stack(0x49310000,0x49360000)]&#xA;  0x4903a400 JavaThread &amp;quot;AWT-Shutdown&amp;quot; [_thread_blocked, id=1032, stack(0x492c0000,0x49310000)]&#xA;  0x49037000 JavaThread &amp;quot;Java2D Disposer&amp;quot; daemon [_thread_blocked, id=3456, stack(0x49260000,0x492b0000)]&#xA;  0x48cdf400 JavaThread &amp;quot;Low Memory Detector&amp;quot; daemon [_thread_blocked, id=3980, stack(0x48f30000,0x48f80000)]&#xA;  0x48cdc800 JavaThread &amp;quot;C1 CompilerThread0&amp;quot; daemon [_thread_blocked, id=3968, stack(0x48ee0000,0x48f30000)]&#xA;  0x48cd7c00 JavaThread &amp;quot;Attach Listener&amp;quot; daemon [_thread_blocked, id=2500, stack(0x48e90000,0x48ee0000)]&#xA;  0x48cd6400 JavaThread &amp;quot;Signal Dispatcher&amp;quot; daemon [_thread_blocked, id=2496, stack(0x48e40000,0x48e90000)]&#xA;  0x48cc9800 JavaThread &amp;quot;Finalizer&amp;quot; daemon [_thread_blocked, id=3056, stack(0x48df0000,0x48e40000)]&#xA;  0x48cc5000 JavaThread &amp;quot;Reference Handler&amp;quot; daemon [_thread_blocked, id=3296, stack(0x48da0000,0x48df0000)]&#xA;&#xA;Other Threads:&#xA;  0x48cc1000 VMThread [stack: 0x48d50000,0x48da0000] [id=740]&#xA;  0x48cea000 WatcherThread [stack: 0x48f80000,0x48fd0000] [id=3964]&#xA;&#xA;VM state:not at safepoint (normal execution)&#xA;&#xA;VM Mutex/Monitor currently owned by a thread: None&#xA;&#xA;Heap&#xA; def new generation   total 157248K, used 79087K [0x02a90000, 0x0d530000, 0x17fe0000)&#xA;  eden space 139776K,  56% used [0x02a90000, 0x077cbc10, 0x0b310000)&#xA;  from space 17472K,   0% used [0x0b310000, 0x0b310000, 0x0c420000)&#xA;  to   space 17472K,   0% used [0x0c420000, 0x0c420000, 0x0d530000)&#xA; tenured generation   total 349568K, used 0K [0x17fe0000, 0x2d540000, 0x42a90000)&#xA;   the space 349568K,   0% used [0x17fe0000, 0x17fe0000, 0x17fe0200, 0x2d540000)&#xA; compacting perm gen  total 13056K, used 12886K [0x42a90000, 0x43750000, 0x46a90000)&#xA;   the space 13056K,  98% used [0x42a90000, 0x43725b78, 0x43725c00, 0x43750000)&#xA;No shared spaces configured.&#xA;&#xA;Code Cache  [0x00a10000, 0x00bc0000, 0x02a10000)&#xA; total_blobs=1031 nmethods=797 adapters=169 free_code_cache=31814784 largest_free_block=0&#xA;&#xA;Dynamic libraries:&#xA;0x00400000 - 0x00424000     C:\Program Files\Java\jre6\bin\javaw.exe&#xA;0x7c900000 - 0x7c9b2000     C:\WINDOWS\system32\ntdll.dll&#xA;0x7c800000 - 0x7c8f6000     C:\WINDOWS\system32\kernel32.dll&#xA;0x77dd0000 - 0x77e6b000     C:\WINDOWS\system32\ADVAPI32.dll&#xA;0x77e70000 - 0x77f03000     C:\WINDOWS\system32\RPCRT4.dll&#xA;0x77fe0000 - 0x77ff1000     C:\WINDOWS\system32\Secur32.dll&#xA;0x7e410000 - 0x7e4a1000     C:\WINDOWS\system32\USER32.dll&#xA;0x77f10000 - 0x77f59000     C:\WINDOWS\system32\GDI32.dll&#xA;0x76390000 - 0x763ad000     C:\WINDOWS\system32\IMM32.DLL&#xA;0x629c0000 - 0x629c9000     C:\WINDOWS\system32\LPK.DLL&#xA;0x74d90000 - 0x74dfb000     C:\WINDOWS\system32\USP10.dll&#xA;0x7c340000 - 0x7c396000     C:\Program Files\Java\jre6\bin\msvcr71.dll&#xA;0x6d7f0000 - 0x6da9f000     C:\Program Files\Java\jre6\bin\client\jvm.dll&#xA;0x76b40000 - 0x76b6d000     C:\WINDOWS\system32\WINMM.dll&#xA;0x6bd00000 - 0x6bd0d000     C:\WINDOWS\system32\SYNCOR11.DLL&#xA;0x6d7a0000 - 0x6d7ac000     C:\Program Files\Java\jre6\bin\verify.dll&#xA;0x6d320000 - 0x6d33f000     C:\Program Files\Java\jre6\bin\java.dll&#xA;0x76bf0000 - 0x76bfb000     C:\WINDOWS\system32\PSAPI.DLL&#xA;0x6d7e0000 - 0x6d7ef000     C:\Program Files\Java\jre6\bin\zip.dll&#xA;0x6d000000 - 0x6d14b000     C:\Program Files\Java\jre6\bin\awt.dll&#xA;0x73000000 - 0x73026000     C:\WINDOWS\system32\WINSPOOL.DRV&#xA;0x77c10000 - 0x77c68000     C:\WINDOWS\system32\msvcrt.dll&#xA;0x774e0000 - 0x7761e000     C:\WINDOWS\system32\ole32.dll&#xA;0x773d0000 - 0x774d3000     C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\COMCTL32.dll&#xA;0x77f60000 - 0x77fd6000     C:\WINDOWS\system32\SHLWAPI.dll&#xA;0x5d090000 - 0x5d12a000     C:\WINDOWS\system32\comctl32.dll&#xA;0x5ad70000 - 0x5ada8000     C:\WINDOWS\system32\uxtheme.dll&#xA;0x74720000 - 0x7476c000     C:\WINDOWS\system32\MSCTF.dll&#xA;0x755c0000 - 0x755ee000     C:\WINDOWS\system32\msctfime.ime&#xA;0x7c9c0000 - 0x7d1d7000     C:\WINDOWS\system32\shell32.dll&#xA;0x6d230000 - 0x6d27f000     C:\Program Files\Java\jre6\bin\fontmanager.dll&#xA;0x6d600000 - 0x6d613000     C:\Program Files\Java\jre6\bin\net.dll&#xA;0x71ab0000 - 0x71ac7000     C:\WINDOWS\system32\WS2_32.dll&#xA;0x71aa0000 - 0x71aa8000     C:\WINDOWS\system32\WS2HELP.dll&#xA;0x6d620000 - 0x6d629000     C:\Program Files\Java\jre6\bin\nio.dll&#xA;0x71a50000 - 0x71a8f000     C:\WINDOWS\System32\mswsock.dll&#xA;0x76f20000 - 0x76f47000     C:\WINDOWS\system32\DNSAPI.dll&#xA;0x76d60000 - 0x76d79000     C:\WINDOWS\system32\iphlpapi.dll&#xA;0x76fb0000 - 0x76fb8000     C:\WINDOWS\System32\winrnr.dll&#xA;0x76f60000 - 0x76f8c000     C:\WINDOWS\system32\WLDAP32.dll&#xA;0x64000000 - 0x64025000     C:\Program Files\Bonjour\mdnsNSP.dll&#xA;0x76fc0000 - 0x76fc6000     C:\WINDOWS\system32\rasadhlp.dll&#xA;0x662b0000 - 0x66308000     C:\WINDOWS\system32\hnetcfg.dll&#xA;0x71a90000 - 0x71a98000     C:\WINDOWS\System32\wshtcpip.dll&#xA;0x68000000 - 0x68036000     C:\WINDOWS\system32\rsaenh.dll&#xA;0x769c0000 - 0x76a74000     C:\WINDOWS\system32\USERENV.dll&#xA;0x5b860000 - 0x5b8b5000     C:\WINDOWS\system32\netapi32.dll&#xA;0x605d0000 - 0x605d9000     C:\WINDOWS\System32\mslbui.dll&#xA;0x6d780000 - 0x6d788000     C:\Program Files\Java\jre6\bin\sunmscapi.dll&#xA;0x77a80000 - 0x77b15000     C:\WINDOWS\system32\CRYPT32.dll&#xA;0x77b20000 - 0x77b32000     C:\WINDOWS\system32\MSASN1.dll&#xA;0x4a220000 - 0x4a28b000     C:\Documents and Settings\***********\Application Data\.minecraft\bin\natives\lwjgl.dll&#xA;0x5ed00000 - 0x5edcc000     C:\WINDOWS\system32\OPENGL32.dll&#xA;0x68b20000 - 0x68b40000     C:\WINDOWS\system32\GLU32.dll&#xA;0x73760000 - 0x737ab000     C:\WINDOWS\system32\DDRAW.dll&#xA;0x73bc0000 - 0x73bc6000     C:\WINDOWS\system32\DCIMAN32.dll&#xA;0x77c00000 - 0x77c08000     C:\WINDOWS\system32\VERSION.dll&#xA;0x6d350000 - 0x6d356000     C:\Program Files\Java\jre6\bin\jawt.dll&#xA;0x69000000 - 0x694ff000     C:\WINDOWS\system32\atioglxx.dll&#xA;0x52390000 - 0x52a08000     C:\WINDOWS\system32\atioglx1.dll&#xA;&#xA;VM Arguments:&#xA;jvm_args: -Xms512m -Xmx1024m &#xA;java_command: C:\Documents and Settings\******************\Desktop\Minecraft.exe&#xA;Launcher Type: SUN_STANDARD&#xA;&#xA;Environment Variables:&#xA;CLASSPATH=.;C:\Program Files\Java\jre6\lib\ext\QTJava.zip&#xA;PATH=C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\PC-Doctor for Windows\services;C:\Program Files\ATI Technologies\ATI Control Panel;C:\WINDOWS\system32\WindowsPowerShell\v1.0;C:\WINDOWS\system32\WindowsPowerShell\v1.0;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Java\jre6\bin&#xA;USERNAME=********&#xA;OS=Windows_NT&#xA;PROCESSOR_IDENTIFIER=x86 Family 15 Model 2 Stepping 9, GenuineIntel&#xA;&#xA;&#xA;&#xA;---------------  S Y S T E M  ---------------&#xA;&#xA;OS: Windows XP Build 2600 Service Pack 3&#xA;&#xA;CPU:total 2 (1 cores per cpu, 2 threads per core) family 15 model 2 stepping 9, cmov, cx8, fxsr, mmx, sse, sse2, ht&#xA;&#xA;Memory: 4k page, physical 523244k(80324k free), swap 1278552k(391804k free)&#xA;&#xA;vm_info: Java HotSpot(TM) Client VM (20.1-b02) for windows-x86 JRE (1.6.0_26-b03), built on May  4 2011 00:50:59 by &amp;quot;java_re&amp;quot; with MS VC++ 7.1 (VS2003)&#xA;&#xA;time: Mon Aug 08 16:10:07 2011&#xA;elapsed time: 31 seconds&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="11538" LastEditorUserId="185203" LastEditDate="2022-12-15T17:53:18.910" LastActivityDate="2022-12-15T17:53:18.910" Title="Minecraft crashes after logging in: A fatal error has been detected by the Java Runtime Environment" Tags="|minecraft-java-edition|technical-issues|minecraft-launcher|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="27442" PostTypeId="2" ParentId="21038" CreationDate="2011-08-08T18:18:26.300" Score="3" Body="&lt;p&gt;Excitement goes up for a while with intensity, but then goes down again. A ride that intersects itself has more excitement. A ride that comes within sight of a path gains excitement, and also draws more visitors, who see it and then decide to come and ride it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've used extra scenery to reach the excitement goals in some scenarios, such as putting flowers and shrubs next to and around as many track segments as possible. Scenery near the entrance is especially valuable. You can also built a pre-built ride on flat ground, remove a few flat sections of track, pull the land up, and then rebuild the flat segments for a nice boost to both excitement and intensity.&lt;/p&gt;&#xA;" OwnerUserId="2685" LastActivityDate="2011-08-08T18:18:26.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27443" PostTypeId="2" ParentId="27441" CreationDate="2011-08-08T18:24:16.930" Score="2" Body="&lt;p&gt;Have you successfully run Minecraft with a previous version of the JRE?  There is a &lt;a href=&quot;http://www.lucidimagination.com/blog/2011/07/28/dont-use-java-7-for-anything/&quot; rel=&quot;nofollow noreferrer&quot;&gt;nasty bug&lt;/a&gt; in Java 7 that is not patched that can cause some pretty terrible things to happen.  See what happens if you uninstall JRE7 and use JRE6 instead&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-08-08T18:24:16.930" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27444" PostTypeId="2" ParentId="27412" CreationDate="2011-08-08T18:33:09.750" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Options are available by right-clicking on individual users in the&#xA;  chat window: whisper, add as friend, party invite and block. If you&#xA;  choose to block a player, you'll no longer receive any messages from&#xA;  them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Right click them in the chat window and choose block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fiesta-online.gamigo.com/first_steps/interface/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fiesta-online.gamigo.com/first_steps/interface/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2011-08-08T18:33:09.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27445" PostTypeId="2" ParentId="27414" CreationDate="2011-08-08T18:46:44.850" Score="1" Body="&lt;p&gt;Outspark's central US web server is located in San Francisco, CA: &lt;a href=&quot;http://pezis.com/outspark.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pezis.com/outspark.com&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also have several other websites for different languages and countries. For example, their German website:  &lt;a href=&quot;http://fiesta-online.de.w3spy.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fiesta-online.de.w3spy.net/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's reasonable to assume that the game servers are located in the appropriate countries (IE, German Game Server is most likely located in Germany). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;An old news article about it : &lt;a href=&quot;http://www.fiestafan.com/forums/showthread.php?t=21719&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.fiestafan.com/forums/showthread.php?t=21719&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2011-08-08T18:46:44.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27446" PostTypeId="2" ParentId="4940" CreationDate="2011-08-08T19:05:58.640" Score="1" Body="&lt;p&gt;I wasn't able to find much on this subject.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did find a RO2 blog (by a RO2 developer?) that &lt;a href=&quot;http://ro2lots.blogspot.com/2010/09/ragnarok-pvp.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;doesn't say anything definite on the subject&lt;/a&gt; but does hope for a system like War of Emperium (WoE)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PVP for RO2 &lt;a href=&quot;http://www.youtube.com/watch?v=zUEfSnyOKog&quot; rel=&quot;nofollow noreferrer&quot;&gt;does exist (video)&lt;/a&gt; .&lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2011-08-08T19:05:58.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27447" PostTypeId="1" AcceptedAnswerId="27463" CreationDate="2011-08-08T19:09:50.630" Score="5" ViewCount="1126" Body="&lt;p&gt;I'm trying to get the following achievements:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Lubricator&lt;/li&gt;&#xA;&lt;li&gt;Bobble-Trap&lt;/li&gt;&#xA;&lt;li&gt;It's so realistic&lt;/li&gt;&#xA;&lt;li&gt;What a party!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It is taking forever to get some of these.  Do I have to do this with in one playthrough?  What about if I collect these in multiple playthroughs but with the same character?  Is it cumulative over all my characters and all my playthroughs in my save game? &lt;/p&gt;&#xA;" OwnerUserId="3672" LastEditorUserId="181240" LastEditDate="2023-03-24T15:18:02.643" LastActivityDate="2023-03-24T15:18:02.643" Title="Do I have to get each collection achievement from the Claptrap DLC in a single playthrough?" Tags="|achievements|borderlands|borderlands-claptraps-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27448" PostTypeId="2" ParentId="27441" CreationDate="2011-08-08T19:16:19.380" Score="2" Body="&lt;p&gt;From the stack trace it looks like it crashes when OpenGL tries to create something.  So I would guess it's a problem with your video drivers.  Try uninstalling them, rebooting, then installing the latest version for your video card model from the manufacturer's website.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-08-08T19:16:19.380" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27449" PostTypeId="2" ParentId="27439" CreationDate="2011-08-08T19:32:15.503" Score="2" Body="&lt;p&gt;First, you have to take a town or castle over. If you aren't part of a faction, this will result in you gaining control of the said castle/town and you are given the opportunity to name your faction. If you are part of a faction, choose to renounce your allegiance if the king fails to award the town/castle to you.&lt;/p&gt;&#xA;" OwnerUserId="10739" LastActivityDate="2011-08-08T19:32:15.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27450" PostTypeId="2" ParentId="27439" CreationDate="2011-08-08T19:36:46.530" Score="8" Body="&lt;p&gt;To create your own kingdom, you must conquer a castle, any castle. First, you have to begin a war with an existing kingdom. For this, you could try attacking caravan or pillaging villages until you are under 0 relationship with the kingdom. Then, you can start attacking castle and cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IIRC, you can also , if you are a vassal to a kingdom, start a rebellion. You have to ask to be given a land, and, if refused, challenge the king and start a rebellion.. If you are wife to a lord of a kingdom, you can also ask him to join you in rebellion, thus starting with some land.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have your castle, you can start giving titles to your companions. When you do this, he will quit your party and patrol around the village, castle or town you gave him, until you give him another order. You also have to put garrisons in your castle and town, otherwise you'll lose them very quickly.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-08-08T19:36:46.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27451" PostTypeId="6" CreationDate="2011-08-08T20:00:14.783" Score="18" Body="&lt;p&gt;Rather than write up a whole new nomination speech, I simply updated my old one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm Ariën Holthuizen, and I'm a student from The Netherlands. While I understand that means I shouldn't have a lot of free time, I do, and I always have, and quite a bit of it is spent here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm no stranger to StackExchange, having participated in quite a few of its sites. However, Gaming is the only site where I actually feel like I have become part of the community, and quite active at that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been here since the very beginning, quickly climbing to the #1 position in its beta. Of course this changed with the release of StarCraft 2, after which tzenes took over. I've still remained active though, focusing more on meta and chat. I've been highly involved in discussions about issues we've had such as game-rec (I think anyone who's been on chat in those days can vouch for that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for my moderation, I know that in discussions I can be a bit... extreme with my opinions. But I only intend this in order to reach a consensus. I would never act on my opinions without strong consensus from the community. If a disagreement arises, this should be discussed on meta, and not show in moderation decisions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not one to be overly invasive, anyway. Almost every question, except for those that are truly spam/harmful, can be salvaged. This is what I try to focus on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I try to stay on top of the site. I've got a notifier set up on my computer so that when new questions come in, I read them. All of them. Of course, as the site's popularity goes up, this will become harder, but I'd like to keep thinking that if a question is on the site, I'll have at least considered answering it. This would also extend to moderation, of course.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, as a summary:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I prefer to be working on behalf of the community rather than my own opinion, even if this means acting out a policy I don't agree with. I'll still voice my opinion, but I will not moderate on it. Additionally, I prefer to comment, or if necessary, edit, than to vote (except for upvotes that is). In general, I'm there for you, not myself.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For more information:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1685#1685&quot;&gt;My Q&amp;amp;A&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1759/2011-moderator-election-town-hall-chat-digest?answertab=oldest#tab-top&quot;&gt;Last year's town hall chat&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;(Short version: Shortly after I nominated I was, for personal reasons, not sure if I was able to fulfil the job. These are now mitigated.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All subjects intending to handle high-energy diamond-leaking lazer technology&#xA;must be informed that they may be informed that it is Mana's fault I renominated. No further nomination information is required or will be provided, and&#xA;you are all excellent test subjects.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-08-12T17:17:55.660" LastActivityDate="2011-08-12T17:17:55.660" CommentCount="3" CommunityOwnedDate="2011-08-08T20:00:14.783" ContentLicense="CC BY-SA 3.0" />
  <row Id="27452" PostTypeId="1" AcceptedAnswerId="27457" CreationDate="2011-08-08T20:05:39.963" Score="7" ViewCount="244" Body="&lt;p&gt;My kids like to play the Minigames with each other on their Nintendo DSes.  If I were to buy a second copy of the game (rather than them sharing one game between them), would there be any benefits or other games or options?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:09:59.120" LastActivityDate="2014-11-14T12:37:54.473" Title="What other multiplayer games/options are available when I have a second copy of New Super Mario Bros.?" Tags="|new-super-mario-bros|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27453" PostTypeId="6" CreationDate="2011-08-08T20:15:54.657" Score="51" Body="&lt;p&gt;Like Arda, I'm updating my old nomination. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm FallenAngelEyes and I'd like to nominate myself as a moderator candidate for the site. I've been a member of the Gaming.SE site since committing to the Area 51 proposal. I'm an American living in the Netherlands, which means I'm also available during non-peak US hours to catch stuff like flagged comments. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was active during the private and public betas and have done my best to remain active on the main site and meta. I also participated as editor for Gaming.SE's Wordpress blog. I have tried to remain active in discussions about site policy and community standards, including game-rec and identify-this-game.&#xA;In addition, I'm heading to &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/2556/gamescom-2011-sponsorship-proposal&quot;&gt;GamesCom&lt;/a&gt; in Cologne in order to do coverage for Gaming's blog, as well as give out swag and try to bring Gaming's visibility to a wider audience. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am an avid gamer who enjoys a large range of genres, from FPS to TBS to RPG to rhythm games. I currently balance my time fairly evenly between console and PC gaming, with a smattering of portable gaming in between, though I lack a smartphone so I have no real experience in iPhone/Android gaming. I enjoy delving into the indie game scene as well. I care about gaming a great deal as a part of my life, and I take a lot of pleasure in sharing my experiences and expertise with others in order to help inspire their own passion for gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe that it's important to maintain a high standard of quality in the site and its content while still having a community that is enjoyable to be a part of. While knowledge of gaming is important to be a part of this site, I think the most important aspect of a moderator is how well they use their privileges to represent the community and maintain its standards while balancing that with the occasional necessity to make a binding decision. I am committed to helping improve and maintain the site's quality, visibility, and community.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have any questions/comments or feel that I am not suited for the position, please let me know via comments and/or chat so I know what areas I can improve in. I'm nearly always available/pingable in the general chat room for the site. I wish the best of luck to all the other nominees!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-08-16T13:15:45.293" LastActivityDate="2011-08-16T13:15:45.293" CommentCount="2" CommunityOwnedDate="2011-08-08T20:15:54.657" ContentLicense="CC BY-SA 3.0" />
  <row Id="27454" PostTypeId="6" CreationDate="2011-08-08T20:21:50.153" Score="0" Body="&lt;p&gt;Hey guys.  Most of you reading this are likely to have encountered me here, so I'll be brief.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By rep, &lt;a href=&quot;http://gaming.stackexchange.com/users/6066/matthew-read?tab=accounts&quot;&gt;Gaming is my #2 site&lt;/a&gt;.  I blame this on my lack of free time to play games -- particularly StarCraft II -- due, in part, to how much time I spend on Stack Exchange.  I'm the top user on &lt;a href=&quot;http://android.stackexchange.com/&quot;&gt;Android&lt;/a&gt; and recently became a pro tem moderator there.  I've also been a moderator on &lt;a href=&quot;http://music.stackexchange.com/&quot;&gt;Musicians&lt;/a&gt; for a few months.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My moderation style is what I would call &quot;active&quot;.  I'm very involved in the sites I regularly participate in and I &lt;a href=&quot;http://android.stackexchange.com/users/1465/matthew-read?tab=activity#apage_1-afilter_comments&quot;&gt;discuss&lt;/a&gt;, &lt;a href=&quot;http://music.stackexchange.com/users/28/matthew-read?tab=activity#apage_1-afilter_comments&quot;&gt;discuss&lt;/a&gt;, &lt;a href=&quot;http://gaming.stackexchange.com/users/6066/matthew-read?tab=activity#apage_1-afilter_comments&quot;&gt;discuss&lt;/a&gt;.  Like Arda, I occassionally (unlike Arda) play devil's advocate.  I'm not afraid to back down when I'm wrong or overruled, and I try to be a conduit for the community rather than a policeman.  When needed I enforce &quot;the rules&quot;, not &quot;my rules&quot;.  I'm pretty good at leaving comments explaining my reasoning when I vote and such as well.  I read every single question on my top 3 sites, including Meta, and I also do my best to keep abreast of new Meta answers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been pretty active on our Meta and &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/2429/why-did-they-design-it-that-way-anyway-and-why-do-we-allow-or-disallow-these/2433#2433&quot;&gt;once&lt;/a&gt; in a while have a useful insight.  My opinions tend to be balanced -- for example, I backed killing game-rec with fire but identify-this-game is my &lt;a href=&quot;http://gaming.stackexchange.com/search?q=user:6066+[identify-this-game]&quot;&gt;top tag&lt;/a&gt; -- so I think I would serve you well.  Vote for Pedro! (I'm Pedro.  Vote for me.  If someone named Pedro gets nominated, don't vote for him.)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Updating to address time concerns.  As noted, I'm a active mod on Android and Music.  Yet my time is dominated not by moderation, but by reading and answering.  Music is a very small site at the moment and doesn't take much time at all.  Android is larger but very well-behaved and still at a relatively early stage -- which is why they added me as a pro tem mod instead of having elections right now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am almost literally always online, and like Anna I refresh my SE tabs (currently 8) compulsively.  I am confident I'd have no trouble adding another site to my responsibilities, and if a time conflict did arise I'm prepared to cut back my answering time in order to focus on moderation.  I love Gaming.SE too much to do otherwise.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; I ride a wingèd horse called Destiny.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-08-10T15:55:04.277" LastActivityDate="2011-08-10T15:55:04.277" CommentCount="8" CommunityOwnedDate="2011-08-08T20:21:50.153" ContentLicense="CC BY-SA 3.0" />
  <row Id="27456" PostTypeId="2" ParentId="27441" CreationDate="2011-08-08T20:36:47.733" Score="2" Body="&lt;p&gt;Looking at the DLL which is triggering the access violation, I was able to find &lt;a href=&quot;http://forum.jogamp.org/JOGL2-0-rc2-Win-XP-32-ATI-drivers-and-VM-crashes-td2642286.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;a thread on the JogAmp forum&lt;/a&gt; which appears to be discussing the same issue.  (JogAmp is a multimedia library similar to JLWGL, which Minecraft uses.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like the root problem is that ATI's XP drivers make incorrect assumptions about the capabilities of &quot;older&quot; cards.  (They don't mention how &quot;old&quot; is too old.)  ATI doesn't appear to have fixed the problem, so the JogAmp devs worked around it themselves.  Presumably, the JLWGL folks could do the same, but that wouldn't get you playing Minecraft very soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few other options, however.  Not &lt;em&gt;great&lt;/em&gt; options, but you might find them workable:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;As it sounds like you've played Minecraft on this computer before, it may well only be newer video drivers that cause the problem.  Downgrading your drivers (though again, it isn't clear how &quot;old&quot; they would need to be) may work as well.&lt;/li&gt;&#xA;&lt;li&gt;The problem does not appear to occur on Windows 7.&lt;/li&gt;&#xA;&lt;li&gt;Only certain video chipsets are affected.  Getting a new card (or even just a &lt;em&gt;different&lt;/em&gt; card, as long as it isn't the same model) should work.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-08-08T20:36:47.733" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27457" PostTypeId="2" ParentId="27452" CreationDate="2011-08-08T21:00:00.467" Score="10" Body="&lt;p&gt;There aren't any additional games or options available if you play with one copy or two - the only difference would be that you wouldn't have to wait for other players without the game in their DS to download it with Download Play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The manual for the game explains it here: &lt;a href=&quot;http://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf&quot; rel=&quot;noreferrer&quot;&gt;New Super Mario Bros Manual&lt;/a&gt;, if you scroll down to page 32/33. There are just two different options on how to connect, but no benefits for two copies. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="4012" LastEditDate="2011-08-08T21:37:45.113" LastActivityDate="2011-08-08T21:37:45.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27458" PostTypeId="2" ParentId="17541" CreationDate="2011-08-08T21:23:09.087" Score="2" Body="&lt;p&gt;I had the same error. This is how I fixed it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Copy all .dll files from the &quot;bin32&quot; directory and paste them in the main directory.&lt;/p&gt;&#xA;" OwnerUserId="11549" LastActivityDate="2011-08-08T21:23:09.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27459" PostTypeId="1" AcceptedAnswerId="27462" CreationDate="2011-08-08T21:26:06.533" Score="2" ViewCount="4455" Body="&lt;p&gt;We have regular weekly GT5 racing and some new racers can't enter the hosts &quot;My Lounge&quot; due to &quot;network incompatibility error 717&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This seems to be caused by issues with router configuration, blocked ports according to one friend, and their &quot;cache&quot; according to another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be great to have a definitive answer on what causes this and how to fix it so I can point new racers to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance&lt;/p&gt;&#xA;" OwnerUserId="11319" LastEditorUserId="12" LastEditDate="2011-11-16T15:56:21.920" LastActivityDate="2013-07-03T19:00:56.787" Title="How to fix &quot;network incompatibility error 717&quot; on GT5" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27460" PostTypeId="2" ParentId="27441" CreationDate="2011-08-08T21:31:06.783" Score="14" Body="&lt;p&gt;Let's look at what is happening: Minecraft is trying to do something which returns &lt;code&gt;0xc0000005&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;code&gt;ntstatus.h&lt;/code&gt;, a list of error code definitions, &lt;code&gt;0xc0000005&lt;/code&gt; is &lt;code&gt;STATUS_ACCESS_VIOLATION&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://msdn.microsoft.com/en-us/magazine/cc163311.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;MSDN - Analyze Crashes to Find Security Vulnerabilities in Your Apps&lt;/a&gt; reports:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Access violation exceptions (STATUS_ACCESS_VIOLATION) are generated by modern processors when a memory access caused by an instruction or program execution does not satisfy certain conditions defined by the processor architecture or memory management unit structures.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, we now know that Minecraft does something that &lt;strong&gt;causes invalid memory access&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;But, what exactly is Minecraft doing?&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;j  org.lwjgl.opengl.WindowsContextImplementation.nCreate(Ljava/nio/ByteBuffer;Ljava/nio/IntBuffer;Ljava/nio/ByteBuffer;)Ljava/nio/ByteBuffer;+0&#xA;j  org.lwjgl.opengl.WindowsContextImplementation.create(Lorg/lwjgl/opengl/PeerInfo;Ljava/nio/IntBuffer;Ljava/nio/ByteBuffer;)Ljava/nio/ByteBuffer;+10&#xA;j  org.lwjgl.opengl.Context.&amp;lt;init&amp;gt;(Lorg/lwjgl/opengl/PeerInfo;Lorg/lwjgl/opengl/ContextAttribs;Lorg/lwjgl/opengl/Context;)V+104&#xA;j  org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;Lorg/lwjgl/opengl/Drawable;Lorg/lwjgl/opengl/ContextAttribs;)V+88&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Here we see, Minecraft &lt;strong&gt;tries to allocate an OpenGL Device Context buffer in memory.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://forum.jogamp.org/JOGL2-0-rc2-Win-XP-32-ATI-drivers-and-VM-crashes-td2642286.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt; mentioned by &lt;a href=&quot;https://gaming.stackexchange.com/questions/27441/minecraft-crashes-after-logging-in-a-fatal-error-has-been-detected-by-the-java-r/27456#27456&quot;&gt;Ben Blank&lt;/a&gt; has a different stack trace and thus is irrelevant.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;We first have to get more knowledge about your memory, which you gave:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I noticed that the command that the minecraft.jar file is being run with says that it can have up to 1024mb of ram. I only have ~500mb of ram, so it would be referencing pointers in an unknown location. I also notice a gl issue, which I'm not really sure how to fix.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Given that low amount of memory, I'm going to guess that your graphics card uses 128 MB shared memory which means that it uses RAM memory to operate. I'm guessing that your Windows uses another 100 MB. &lt;strong&gt;There is only 250 MB of memory remaining for Minecraft, and your page file.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Minecraft uses from 512 MB to 1 GB&lt;/strong&gt;, consider that playing Minecraft will cause disk trashing.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;VM Arguments:&#xA;jvm_args: -Xms512m -Xmx1024m &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2xYVl.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;So, now, where does the problem lie?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;so it would be referencing pointers in an unknown location&quot; -- no. Just because you tell it it's allowed to use 1024 MB doesn't mean it ignores allocation errors when it runs out of space and creates invalid addresses out of thin air to reference. For all I know it wouldn't even matter, Windows would just give it space in the page file. - Matthew Read&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This comment on the question is not 100% correct, there are exceptions that don't use the page file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Exactly, OpenGL Device Context buffers must be in RAM; the solution is to buy more RAM.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I doubt if 1 GB will do the job given that Minecraft can use up to 1 GB; better to be safe than sorry and get 2 GB to avoid future problems. This also makes sure you don't experience disk trashing to the page file, which can have a great impact on the performance...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Or well, I could be all wrong and it could be a driver problem. But seriously, 512 MB isn't enough...&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2012-01-23T19:26:12.423" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27461" PostTypeId="1" AcceptedAnswerId="27464" CreationDate="2011-08-08T21:45:52.280" Score="9" ViewCount="18457" Body="&lt;p&gt;I was stupid and didn't keep a backup of my Minecraft server.  Now, it crashed, biomes changed, chunks were moved around, part of my city of gone, an underground chunk was moved aboveground, is there ANY way I can fix this?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I.E. easily move chunks and change biomes.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorDisplayName="user821" LastEditDate="2011-08-12T17:28:48.243" LastActivityDate="2015-05-18T19:19:59.457" Title="How do I fix randomly moved chunks after a crash?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27462" PostTypeId="2" ParentId="27459" CreationDate="2011-08-08T21:54:24.850" Score="3" Body="&lt;p&gt;Ask everyone to &lt;a href=&quot;http://eu.gran-turismo.com/gb/support/d4219c13.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;open the ports&lt;/a&gt; in their router, GT5 Prologue reports:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Gran Turismo 5 Prologue online uses the following ports for communication with game servers.&lt;/p&gt;&#xA;&lt;p&gt;If you experience problems connecting to online races, you may want to check the status of these ports in your router or firewall to see if they are being blocked or filtered. Your router instruction manual or manufacturer will be able to assist you with opening these ports up.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;TCP Ports: 80, 443, 5223, and 10070 - 10080&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;UDP Ports: 3478, 3479, 3658, 10070, and 50100&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Make sure to enable these TCP/UDP ports in BOTH directions and are entered into the TCP and UDP port fields in your router / modem.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://eu.gran-turismo.com/gb/support/d4219c13.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://eu.gran-turismo.com/gb/support/d4219c13.html&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Googling reports that the ports for GT5 itself are:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;TCP: 80, 443, 5223&lt;br /&gt;&#xA;UDP: 3478, 3479, 3658, 5658&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So, I would suggest to just open the ports for Prologue and add TCP 5223 and UDP 5658 to be sure.&lt;/p&gt;&#xA;&lt;p&gt;See &lt;a href=&quot;https://gaming.stackexchange.com/questions/26867/how-are-gran-turismo-online-games-physically-hosted/26900#26900&quot;&gt;How are Gran Turismo online games physically hosted?&lt;/a&gt; for more details on how it works; in short, the best connection is chosen as the host.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-08T21:54:24.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27463" PostTypeId="2" ParentId="27447" CreationDate="2011-08-08T21:54:54.477" Score="6" Body="&lt;p&gt;You have to get them in one playthrough.  It is a ton of grinding.  Use the hiding spot.&lt;/p&gt;&#xA;" OwnerUserId="8325" LastActivityDate="2011-08-08T21:54:54.477" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27464" PostTypeId="2" ParentId="27461" CreationDate="2011-08-08T21:57:23.567" Score="13" Body="&lt;p&gt;They were moved because the map files got corrupt so it reads chunks in an out of place order.&lt;/p&gt;&#xA;&lt;p&gt;It's like 1 2 3 4 5 6 7 8 9 would turn into 1 0 4 6 7 8 9 0 0, where 0 would be unreadable thus deleted.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Picking a &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_editors#Map_Editors&quot; rel=&quot;nofollow noreferrer&quot;&gt;known map editor&lt;/a&gt; should allow you to move chunks, they include terrain/forest generators.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;And set up an automated back-up solution...&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-08-08T21:57:23.567" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="27465" PostTypeId="1" AcceptedAnswerId="27486" CreationDate="2011-08-08T22:09:23.397" Score="6" ViewCount="3959" Body="&lt;p&gt;I have been searching for a guide on how to set up a Left 4 Dead 2 Steam dedicated server on a clean debian install.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I haven't found one that worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if anyone have successfully set up a server on debian could you please make a simple guide or link to an existing guide.&lt;/p&gt;&#xA;" OwnerUserId="11550" LastEditorUserId="52800" LastEditorDisplayName="user56" LastEditDate="2013-10-23T09:56:13.070" LastActivityDate="2013-10-23T09:56:13.070" Title="How do I install a Left 4 Dead 2 server on debian?" Tags="|left-4-dead-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27466" PostTypeId="1" AcceptedAnswerId="27467" CreationDate="2011-08-08T22:48:04.353" Score="25" ViewCount="306931" Body="&lt;p&gt;Minecraft saves a lot of data in a file called &lt;a href=&quot;https://minecraft.wiki/w/Alpha_Level_Format#level.dat_Format&quot; rel=&quot;nofollow noreferrer&quot;&gt;level.dat&lt;/a&gt;. What can I use to edit this? When I try to open it in Notepad++ all I get is a bunch of random symbols...          &lt;code&gt;æ&amp;amp;$+¿[w.ÜŠÖÄŸ¶…9É2þ&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="11551" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2021-12-04T22:59:54.003" Title="How can I view/edit Minecraft's level.dat file and other data files?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="27467" PostTypeId="2" ParentId="27466" CreationDate="2011-08-08T23:06:43.550" Score="28" Body="&lt;p&gt;Minecraft's data files are in a proprietary file format called &lt;a href=&quot;https://minecraft.wiki/w/NBT_format&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;NBT format - Minecraft Wiki&quot;&gt;NBT&lt;/a&gt; (&lt;strong&gt;n&lt;/strong&gt;amed &lt;strong&gt;b&lt;/strong&gt;inary &lt;strong&gt;t&lt;/strong&gt;ag).&lt;/p&gt;&#xA;&lt;p&gt;You're gonna need an editor specifically designed to open these, such as &lt;a href=&quot;http://www.minecraftforum.net/topic/840677-nbtexplorer-nbt-editor-for-windows-and-mac/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;NBTExplorer - NBT Editor for Windows and Mac - Minecraft Forum&quot;&gt;NBTExplorer&lt;/a&gt; (runs on Windows, Linux, Mac).&lt;/p&gt;&#xA;&lt;p&gt;There is also the appropriately named &lt;a href=&quot;http://www.minecraftforum.net/topic/6661-nbtedit/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;NBTedit - Minecraft Forum&quot;&gt;NBTedit&lt;/a&gt;, but apparently it is no longer being updated and the author himself recommends NBTExplorer.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2024-01-08T11:09:57.530" LastActivityDate="2013-10-02T14:56:22.967" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27468" PostTypeId="2" ParentId="19939" CreationDate="2011-08-09T00:02:03.730" Score="1" Body="&lt;p&gt;Try darwine or wineBottler. They don't need a full Windows OS since they utilize Wine to run EXEs. You will still need CS though.&lt;/p&gt;&#xA;" OwnerUserId="11552" LastEditorDisplayName="user11502" LastEditDate="2011-12-18T06:50:12.087" LastActivityDate="2011-12-18T06:50:12.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27472" PostTypeId="5" CreationDate="2011-08-09T00:50:33.890" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-09T00:50:33.890" LastActivityDate="2011-08-09T00:50:33.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27473" PostTypeId="4" CreationDate="2011-08-09T00:50:33.890" Score="0" Body="Games that were released between 2000 and 2009" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-08-09T01:36:10.977" LastActivityDate="2011-08-09T01:36:10.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27474" PostTypeId="1" CreationDate="2011-08-09T01:03:05.637" Score="-1" ViewCount="13882" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/400/how-to-map-keys-in-half-life-2-team-fortress&quot;&gt;How to map keys in Half Life 2/Team Fortress?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;How can I bind keys in Team Fortress 2? I tried to Google it, but I can't find any results I can understand (because I am not English).&lt;/p&gt;&#xA;" OwnerUserId="11531" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2012-12-30T19:27:09.773" Title="How can I bind keys in Team Fortress 2?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="4" ClosedDate="2011-08-09T06:33:59.560" ContentLicense="CC BY-SA 3.0" />
  <row Id="27475" PostTypeId="6" CreationDate="2011-08-09T01:07:19.410" Score="10" Body="&lt;p&gt;My name is Brent Warner, and I'd like you to consider me for moderator.  I've been an active member since the beta, and have participated in a number of chat and meta discussions to help shape the site's policy, as well as enforcing that policy through flagging and editing.  I've also actively worked to help grow the site by helping with the various promotions and writing for the blog.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My goals as a moderator would be to expand visibility for the site, find ways to encourage new users to become regulars and regular users to become community advocates, and make sure that we are playing to the strong suits of the Stack Exchange engine.  While I haven't always agreed with the decisions made by the community, I have always followed them to the best of my ability, and as a moderator I would continue to act in this way: voice my opinion throughout debate, but support and enforce decisions once they are made.  I would also push for more decisiveness in our decision making, since I feel that it is better to make a decision (and change it if necessary) than to avoid making a decision at all.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-08-09T01:07:19.410" LastActivityDate="2011-08-09T01:07:19.410" CommentCount="2" CommunityOwnedDate="2011-08-09T01:07:19.410" ContentLicense="CC BY-SA 3.0" />
  <row Id="27476" PostTypeId="1" AcceptedAnswerId="27478" CreationDate="2011-08-09T01:28:49.147" Score="21" ViewCount="950" Body="&lt;p&gt;In Sonic The Hedgehog, some levels wrapped around from top to bottom. Some levels also have water in them. What confuses me is that a few levels have &lt;em&gt;both&lt;/em&gt;. The bottom wraps around to the top, so the notions of up and down become relative, yet part of the map is underwater.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a good example of such a zone, consider &lt;a href=&quot;http://www.soniccenter.org/maps/s1z43.png&quot;&gt;Labyrinth Zone 3 from Sonic 1&lt;/a&gt;, which features both an infinite water slide at the beginning and an upward-climbing rising-water chase-scene doom gauntlet boss fight at the end, in which the water rises up about 1.5 times the actual height of the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone explain how they made this work? Is there a &quot;bottom&quot; to the underwater area somewhere, cleverly manipulated so that it is never visible on screen? Or is there something more interesting going on?&lt;/p&gt;&#xA;" OwnerUserId="6200" LastEditorUserId="23" LastEditDate="2011-12-09T09:41:07.903" LastActivityDate="2012-01-23T19:40:24.570" Title="How could some classic Sonic zones be both wrap-around and partially underwater?" Tags="|sonic-the-hedgehog|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27477" PostTypeId="2" ParentId="27474" CreationDate="2011-08-09T01:38:41.893" Score="2" Body="&lt;p&gt;The syntax is &lt;code&gt;bind &amp;lt;key&amp;gt; &amp;lt;command&amp;gt;&lt;/code&gt; in console.  If you were trying to bind the '[' key to 'kill', you could do &lt;code&gt;bind [ kill&lt;/code&gt;.  If you tell us what you're trying to bind, we can be more helpful.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-08-09T01:45:34.320" LastActivityDate="2011-08-09T01:45:34.320" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27478" PostTypeId="2" ParentId="27476" CreationDate="2011-08-09T01:41:24.353" Score="33" Body="&lt;p&gt;The level tiles vertically, that's why you fall through and come at the same spot again. You can clearly see this in your zone example that if you take the slide down and hit the bottom of the map that you will simply return at the top and go back. The water is programmed to just fall through, the engine just loads the upper and lower part each time you see the split.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the underwater zone, there is solid rock at the top causing the water to just stay in place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P47CJ.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Implementation wise, they insert a water flow(s) which cause a horizontal water line (limited by walls) and make those parts under it consist of water; the whole bottom of the level is not made of water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the following image, the red arrows are the water lines. Everything below it is water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/O7MnH.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't remember the level well, check this speed run which takes the slide and visits the bottom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/yNeRg2-nkkw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note that it displays water across the walls, it's an animation as drawing it to the walls is too complex.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2012-01-23T19:40:24.570" LastActivityDate="2012-01-23T19:40:24.570" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27479" PostTypeId="6" CreationDate="2011-08-09T01:54:53.560" Score="24" Body="&lt;p&gt;I'm sjohnston, Gaming.SE's resident unicorn. I'm a lifelong gamer, on platforms as diverse as PC, Mac, console, handheld and smartphone. I've enjoyed my time as a member of the site, and I'd like to further contribute by becoming a moderator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm active in all aspects of Gaming.SE. You can see from &lt;a href=&quot;http://gaming.stackexchange.com/users/816/sjohnston&quot;&gt;my history&lt;/a&gt; that I've asked and answered plenty of questions here. I'm not afraid to put forth significant effort (&lt;a href=&quot;http://gaming.stackexchange.com/questions/11104/flowcharts-for-indirect-identification&quot;&gt;1&lt;/a&gt;,&lt;a href=&quot;http://gaming.stackexchange.com/questions/19988/how-does-the-sun-work-in-tiny-wings/19989#19989&quot;&gt;2&lt;/a&gt;,&lt;a href=&quot;http://gaming.stackexchange.com/questions/10144/how-do-i-survive-in-hell-aka-the-nether-long-enough-to-build-shelter/10149#10149&quot;&gt;3&lt;/a&gt;). I show up daily in &lt;a href=&quot;http://chat.stackexchange.com/users/133/sjohnston&quot;&gt;chat&lt;/a&gt;. I am a &lt;a href=&quot;http://gaming.stackexchange.com/badges/12/strunk-white?userid=816&quot;&gt;frequent editor&lt;/a&gt; and &lt;a href=&quot;http://gaming.stackexchange.com/badges/155/electorate?userid=816&quot;&gt;frequent voter&lt;/a&gt;. I've written for the &lt;a href=&quot;http://blog.gaming.stackexchange.com/2011/05/18/onlive-gaming-in-the-cloud/#more-817&quot;&gt;blog&lt;/a&gt;. I'm not the most prolific poster on meta, but I do participate, and I watch the feed even if I don't always answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gaming.SE is already a great site. We have a friendly, helpful and knowledgeable community. We have high standards of quality that are maintained without being hostile to newcomers. We have a lot of fun. As a moderator, I will try to support all of our best qualities, but I won't be afraid to intervene in a situation that threatens to degrade our site. I will strive to be fair, and I will always favor incentives for improvement over imposition of punishment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes, moderators need to make difficult decisions for the good of the community. As a moderator, I would encourage making these decisions decisively, while still seeking input from as many users as possible. One of the reasons the great &quot;game-rec&quot; debate was so unpleasant was because we avoided making a decision until we had no other choice. When the debate was raging, I offered a &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1449/meta-meta-a-proposal-for-creating-site-policy&quot;&gt;potential solution&lt;/a&gt; - the solution we &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1491/what-should-be-done-with-questions-asking-for-game-recommendations&quot;&gt;ended up using&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, good moderators also need to learn from their mistakes. The decision-making strategy I envisioned turned out to be too loosely defined. The ensuing problems in the voting process caused even more hostility and hurt feelings. I regret that, and I would make sure we had good solutions to those problems before employing that sort of system again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In closing, I will say that I do not have experience moderating a site (StackExchange or otherwise). However, I'm very active around here, and I'm able to think on my feet. I have a fairly calm temperament, and I always try to look at multiple sides of a given issue. Most importantly, I am dedicated to Gaming.SE, and I want to see our community continue to grow and thrive. I hope you'll consider voting for me.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-08-09T02:48:09.290" LastActivityDate="2011-08-09T02:48:09.290" CommentCount="3" CommunityOwnedDate="2011-08-09T01:54:53.560" ContentLicense="CC BY-SA 3.0" />
  <row Id="27480" PostTypeId="6" CreationDate="2011-08-09T01:56:03.947" Score="62" Body="&lt;p&gt;Hi everyone! I'm Mana and I want to become a moderator here at Gaming.SE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I missed the private beta boat, I became an active member on this site following the public launch, especially when the chat was released. Hanging out on the chat frequently has made me feel quite attached to the community, and in turn made me want to help this site succeed. To that end, I have been actively checking the site daily and pitching in with questions, answers, and edits to help improve the quality of the content hosted here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am a very active flagger. I was &lt;a href=&quot;http://gaming.stackexchange.com/badges/207/deputy&quot;&gt;the first user to obtain the Deputy badge&lt;/a&gt; (even before the Community bot) and I currently have one of the highest flag weights on the site. However, I'm avidly against simply wiping a user's content from the site without giving my reasons; with each flag I drop, I also leave a comment explaining my concerns, redirecting them to the proper section of the site if appropriate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I take a similar stance with casting close votes. These days, if I vote to close a question, I make sure that I know my reasons why and I explain them to the user if no one else has. I know what it's like to find the site and put time into writing a question you're interested in hearing the answer to...&lt;a href=&quot;http://gaming.stackexchange.com/questions/2461/is-installing-homebrew-on-my-wii-considered-illegal&quot;&gt;only to find out that it's just not going to work here&lt;/a&gt;. I'll try to reduce the pain as much as I can for these unfortunate users. It also sucks to have your content removed or shut down for unclear reasons, and it's even worse to have that happen for seemingly no reason at all. I promise I won't do that to you, mod or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This caution and explanation is especially important if I become a moderator; if I'm the one responding to the flag instead of simply raising it, and if my close vote holds so much more additional weight, then extra responsibility is placed on me to make sure that my actions accurately reflect the community's opinion, not my own, possibly mistaken, views. When I'm unsure as to what should be done, I'll ask on chat or meta to get a better idea of what makes the most sense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it comes to making decisions on the site, I tend to be a bit more laid-back than most. I like to see how the community feels about a problem and go with the flow. I acknowledge that this sort of approach can't work all the time, though, such as with the nightmare that was dealing with &lt;a href=&quot;/questions/tagged/game-rec&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;game-rec&amp;#39;&quot; rel=&quot;tag&quot;&gt;game-rec&lt;/a&gt;, so I'll keep my eye out for any similar situations that might develop and try to reach a consensus with the other mods if elected, to make the process as painless as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also a very social person. I spend a lot of time chilling with other members of the site on the chat, being totally cool (lies) and cracking hilarious jokes (blatant lies). The strong ties to the community I've made through the chat would just make me feel even worse if I managed to screw up things for everybody here somehow as a mod...so if I get elected, I'll try my best to make sure that doesn't happen. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck (have fun) to all the other candidates!&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-08-09T01:56:03.947" LastActivityDate="2011-08-09T01:56:03.947" CommentCount="10" CommunityOwnedDate="2011-08-09T01:56:03.947" ContentLicense="CC BY-SA 3.0" />
  <row Id="27481" PostTypeId="1" CreationDate="2011-08-09T02:20:34.103" Score="9" ViewCount="2567" Body="&lt;p&gt;I recently bought the 6-pack from Good Old Games and would like to play the first Might &amp;amp; Magic game.  A friend told me that you can't use Shift-3 for pound (#) and I was wondering if this was accurate and if so how to map a key to the pound event in DOSBox?&lt;/p&gt;&#xA;" OwnerUserId="2882" LastEditorUserId="185203" LastEditDate="2023-04-20T21:46:28.023" LastActivityDate="2023-04-20T21:46:28.023" Title="How can I press the # key in a DOSBox game?" Tags="|keyboard|dosbox|might-and-magic-book-one|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="27482" PostTypeId="6" CreationDate="2011-08-09T02:45:48.040" Score="6" Body="&lt;p&gt;Gaming is one of those sites where I expected to have much higher reputation than I actually do. I'm an avid gamer, but I am perpetually a couple years behind, which makes answering questions difficult. This is at least in part due to Stack Exchange eating into my spare time. :) Still, I'm getting there slowly but surely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am an elected moderator on &lt;a href=&quot;http://programmers.stackexchange.com&quot;&gt;Programmers&lt;/a&gt;, so I am very familiar with how Stack Exchange works. I prefer to educate as much as possible over simply mod-hammering away, so most actions I take come with an explanatory comment. I also tend to err on the side of welcoming new users to the community and teaching them what SE is all about. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My moderation style can be best described as &quot;firm but hopefully fair&quot;. I do not hesitate to edit questions when needed or to close them when editing cannot help. I also do not have a problem with taking a back seat and letting the community handle the more common cases. From what I see on Gaming, the community takes care of itself and I definitely do not want to upset that balance. I do not take any action as a moderator that I cannot back up with references to existing guidelines. If questioned on any decision, I always explain the reasoning that went into it and reverse it if I turn out to be wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Far as getting involved with the site goes, I have not been very active on Meta Gaming in terms of posting questions or answers, but I have been reading along and learning what this community is all about. Similarly, I always lurk in the questions on the main site. I recently got the Deputy badge for flagging posts and although I do not yet have the reputation needed to vote to close, I do what I can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A vote for me is a vote for... well, someone most of you have probably never heard of. :P &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, I take community moderation as a serious responsibility. If elected, I will do my best to give back to and represent this community that I've been a silent part of for the last several months. Thank you all for your consideration and may the best 2 mods win. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;hr&gt;&#xA;Juan Manuel asked if I would have the time to commit to moderating two sites. That's a very fair question and I really should've addressed it in the first place. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought about that before deciding to nominate myself and I believe I can handle both sites. Programmers does not require a lot of modding time. It really wouldn't be hard to carve out some time out of reading other SE sites and divert it into moderating Gaming, especially since a chunk of my normal SE time is spent on Gaming anyway. For what it's worth, I'm almost always online and I refresh SE sites the way some refresh Facebook - compulsively. :)&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-08-09T17:40:08.560" LastActivityDate="2011-08-09T17:40:08.560" CommentCount="7" CommunityOwnedDate="2011-08-09T02:45:48.040" ContentLicense="CC BY-SA 3.0" />
  <row Id="27484" PostTypeId="2" ParentId="25246" CreationDate="2011-08-09T05:49:19.057" Score="4" Body="&lt;p&gt;According to Terraria_Blue, one of the devs for Terraria:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As of 1.06, Ash and Mud no longer has a chance to fall due to gravity&#xA;  when placed or dug.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://twitter.com/#!/Terraria_Blue/status/100638502127022080&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://twitter.com/#!/Terraria_Blue/status/100638502127022080&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user821" LastEditDate="2011-08-09T07:07:37.380" LastActivityDate="2011-08-09T07:07:37.380" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27485" PostTypeId="2" ParentId="27357" CreationDate="2011-08-09T06:01:07.807" Score="5" Body="&lt;p&gt;Check the heat maps in your recent games section to locate the high traffic choke points which are the prime locations for your sentry gun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have access to the Call of Duty Elite beta, that site lists all of the maps including spawn points and objective locations (depending on game type) so you can further plot your automated mayhem.  &lt;/p&gt;&#xA;" OwnerUserId="11558" LastActivityDate="2011-08-09T06:01:07.807" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27486" PostTypeId="2" ParentId="27465" CreationDate="2011-08-09T08:23:53.280" Score="6" Body="&lt;p&gt;First of all install steam, or the Half Life Dedicated Server (a.k.a. hldsupdatetool, see &lt;a href=&quot;http://llbb.wordpress.com/2007/02/20/installing-hlds-on-linux/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This site&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;wget http://www.steampowered.com/download/hldsupdatetool.bin&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Install it &lt;code&gt;./hldsupdatetool.bin&lt;/code&gt; after &lt;code&gt;chmod +x&lt;/code&gt; if necessary. It will put steam in the current directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check the tool is at the last version with &lt;code&gt;./steam&lt;/code&gt; (multiple times if necessary, until it displays the help message).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then the install a game just do well with &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;./steam -command update -game &quot;left4dead2&quot; -dir .&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(It will install l4d2 in the current directory, creating &lt;code&gt;left4dead2/&lt;/code&gt; subdir.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hint: the game names can be changed to another game. See the list with &lt;code&gt;./steam -command list&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus: run your server in screen (within the good directory)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#!/bin/bash&#xA;screen -d -m -S l4d2-server ./srcds_run -console -game left4dead2 -log on -hostip 88.xxx.x.x -hostport 27016 -clientport 27006 -nohltv +exec server.cfg +map c5m1_waterfront -autoupdate&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-08-09T13:10:10.507" LastActivityDate="2011-08-09T13:10:10.507" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27487" PostTypeId="5" CreationDate="2011-08-09T09:11:20.317" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-09T09:11:20.317" LastActivityDate="2011-08-09T09:11:20.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27488" PostTypeId="4" CreationDate="2011-08-09T09:11:20.317" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-09T09:11:20.317" LastActivityDate="2011-08-09T09:11:20.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27492" PostTypeId="1" AcceptedAnswerId="27499" CreationDate="2011-08-09T10:14:11.190" Score="19" ViewCount="2121" Body="&lt;p&gt;What goes into the decision about which maps to use in the pro SC2 tournaments?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm organising a friendly tournament and want to make sure that the maps are chosen fairly.&lt;/p&gt;&#xA;" OwnerUserId="9442" LastEditorUserId="28182" LastEditDate="2019-12-13T02:45:08.357" LastActivityDate="2019-12-13T02:45:08.357" Title="How do pro Starcraft 2 tournament organisers choose maps?" Tags="|starcraft-2|competitive-gaming|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="27493" PostTypeId="5" CreationDate="2011-08-09T10:17:55.810" Score="0" Body="&lt;p&gt;You should use this tag when: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You are doing a new installation of a game&lt;/li&gt;&#xA;&lt;li&gt;You are trying to install a dedicated server to host a game&lt;/li&gt;&#xA;&lt;li&gt;You had a problem when installing your game, or running it for the first time&lt;/li&gt;&#xA;&lt;li&gt;You are about to patch your game/server and need advice before doing so&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should not use this tag when: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You need configuration advices for you game/server&lt;/li&gt;&#xA;&lt;li&gt;Your game stopped to work but after a period of normal operation&lt;/li&gt;&#xA;&lt;li&gt;Something went wrong after patching&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="23" LastEditDate="2011-08-09T10:56:01.060" LastActivityDate="2011-08-09T10:56:01.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27494" PostTypeId="4" CreationDate="2011-08-09T10:17:55.810" Score="0" Body="You need help with the installation of a game or one of its component. It's your first installation, or you run into a problem on first run. " OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-08-09T10:55:07.990" LastActivityDate="2011-08-09T10:55:07.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27495" PostTypeId="2" ParentId="27357" CreationDate="2011-08-09T11:22:41.210" Score="2" Body="&lt;p&gt;Placement is one factor, defending your installation is another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sentries are the Ghost Pro players' speciality, and you must protect your equipment from flash/stun grenades at all times, so staying in a hole or at an ambush point near your sentry is a very good idea. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a more active approach, place a claymore or a C4 around your sentry, especially on paths where you think the enemy will approach from.&#xA;Flak Jacket Pro might be of use here, if you are in the open or otherwise too far in a shelter to protect it.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-08-09T11:22:41.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27496" PostTypeId="2" ParentId="27492" CreationDate="2011-08-09T11:49:21.973" Score="3" Body="&lt;p&gt;There is a balance between maps that are balanced and fun to play/watch. The best way to produce a balanced map would be a perfect symmetrical map with few elements in there, but that wouldn't be fun to play (and even if you go the symmetrical route, there are still things to consider. For example, tight chokes with a ramp tend to favour terrans).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you have to consider how overplayed is a map. After some time, builds then to stabilize for most maps and it can lead to repetitive games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, for a friendly tournament I would not give too much thought to this. I'll go with the map pool used for the 1v1 ladder, which has the advantage that is probably well known to more casual players. Then it depends on how you want to structure it (like say, fixed maps for group play, and then for the elimination round the first map is fixed and then the loser chooses). You should probably consult with some of your players if you can.&lt;/p&gt;&#xA;" OwnerUserId="11525" LastActivityDate="2011-08-09T11:49:21.973" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27497" PostTypeId="1" AcceptedAnswerId="27553" CreationDate="2011-08-09T12:30:47.767" Score="4" ViewCount="4527" Body="&lt;p&gt;I have played through all the levels and challenges on the iPhone 4 version of Bloons TD4.  I have only received 16 of 17 achievements, and the last achievement is not visible.  Game Center shows 1000 of 1000 points earned, and googling didn't turn up any answers, so I'll pass it to you, what is the missing achievement from the list below?  Is it a confirmed typo of some sort?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have received:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Learning the Ropes&lt;/li&gt;&#xA;&lt;li&gt;Experimental Upgrade&lt;/li&gt;&#xA;&lt;li&gt;Ocean Breeze&lt;/li&gt;&#xA;&lt;li&gt;Ranking up&lt;/li&gt;&#xA;&lt;li&gt;Top Rank&lt;/li&gt;&#xA;&lt;li&gt;Monkeying Around&lt;/li&gt;&#xA;&lt;li&gt;Advancing on the ...&lt;/li&gt;&#xA;&lt;li&gt;Expert&lt;/li&gt;&#xA;&lt;li&gt;War Veteran&lt;/li&gt;&#xA;&lt;li&gt;Bloon Buster&lt;/li&gt;&#xA;&lt;li&gt;Exterminator&lt;/li&gt;&#xA;&lt;li&gt;Moab Mauler&lt;/li&gt;&#xA;&lt;li&gt;Elite Agent&lt;/li&gt;&#xA;&lt;li&gt;Sun Worshipper&lt;/li&gt;&#xA;&lt;li&gt;Shock and Awe&lt;/li&gt;&#xA;&lt;li&gt;Branching Out&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="52800" LastEditDate="2014-01-13T10:13:18.597" LastActivityDate="2014-01-13T10:13:18.597" Title="What is the 17th achievement in Bloons TD4 for iPhone?" Tags="|bloons-td-4|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27499" PostTypeId="2" ParentId="27492" CreationDate="2011-08-09T13:40:31.693" Score="10" Body="&lt;p&gt;So in a small scale tournament, one of the large considerations is what maps people can practice on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While anyone can practice on any map (unless they have Starter Edition), most people lack a large stable of practice partners.  As a result they are often restricted on what maps they'll be able to get decent amounts of practice.  If you look at the &lt;a href=&quot;http://afterhoursgaming.tv/&quot; rel=&quot;noreferrer&quot;&gt;After Hours Gaming League&lt;/a&gt; you'll notice that Day9 specifically chose Blizzard ladder maps for his tournament.  This was because many of the players (despite being Masters level) had difficulty organizing their teams for long practice sessions.  As a result many of the practice sessions would have to be alone and there for on the Blizzard ladder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While an argument was originally made for GSL/MLG/TSL maps because you could organize a random custom game on them (part of Battle Net match making), the quality of the players you were matched against could not be guaranteed.  Un-like the &lt;a href=&quot;http://www.iccup.com/&quot; rel=&quot;noreferrer&quot;&gt;iCCup&lt;/a&gt; of the Broodwar era, where the player base was more organized and you could guarantee the skill level of your opponents, the popularity of the Blizzard ladder leaves it the only real option for people who don't have a good organized practice team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this is an important concern for any tournament organizer looking to start up a friendly tournament.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-08-09T13:40:31.693" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27500" PostTypeId="2" ParentId="27492" CreationDate="2011-08-09T13:41:57.020" Score="3" Body="&lt;p&gt;I would suggest looking at the TLPD here: &lt;a href=&quot;http://www.teamliquid.net/tlpd/sc2-international/maps&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/tlpd/sc2-international/maps&lt;/a&gt; and choosing maps which are relatively well balanced across all matchups and have been played recently (within the last week or two).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many tournaments have essentially their own pool of mapmakers as a team to design future maps. iCCup and GSL are the two major ones, and then of course Blizzard. MLG tends to just take other versions and make small tweaks, they haven't made any themselves that I'm aware of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally would choose a varied pool of about 7-8 maps, picking mostly those that are shared across leagues or in the ladder, so your players are likely familiar with them. If you know most of the people involved, you should also know what leagues they watch, if any, and that should influence your decision. Allow each player to thumb a single map down for each set, and go from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I'll point you to &lt;a href=&quot;http://challonge.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://challonge.com/&lt;/a&gt; as an excellent way to organize your tournament.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastActivityDate="2011-08-09T13:41:57.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27501" PostTypeId="2" ParentId="27038" CreationDate="2011-08-09T13:50:31.750" Score="3" Body="&lt;p&gt;&lt;strong&gt;Short answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically the system tries to predict if you will win or loss based on the skill level of the players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An very simple example is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Predicted to win  and win  = +1&#xA;Predicted to lose and win  = +2&#xA;Predicted to lose and lose = -1&#xA;Predicted to win  and lose = -2&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Sometimes you need to win thousand matches to rank up, and sometimes loss just a single one can put you down in the rank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://research.microsoft.com/en-us/projects/trueskill/details.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;TrueSkill™ Ranking System: Details&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.moserware.com/2010/03/computing-your-skill.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moserware: Computing Your Skill&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-08-09T13:50:31.750" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="27503" PostTypeId="2" ParentId="15611" CreationDate="2011-08-09T14:31:02.787" Score="2" Body="&lt;p&gt;I don't think that there's any way to buy it, but you can gather it pretty quickly if you run into zone two and kill the Apotoths there. After you kill or route a herd there, another will come into the zone soon. New herds will stop coming after a few times, and then you can head back to village, come back to zone two, and kill them all again.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-08-09T14:31:02.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27504" PostTypeId="1" AcceptedAnswerId="27506" CreationDate="2011-08-09T14:41:23.447" Score="4" ViewCount="566" Body="&lt;p&gt;You start out with the Teacher's Pole, and I see that one of the rewards offered by the Fisherman who teaches you to fish is the Old Man's Pole. What's the difference between the poles offered in the game? Does the cursor for catching them move slower? Is the Impact area larger or does it do more damage? Do I get more chances to successfully catch the fish? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, what advantages does the Old Man's Pole have over the Teacher's Pole (or any other, if there are hidden ones)?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-08-09T15:09:10.330" Title="What's the difference between the fishing poles?" Tags="|chantelise-a-tale-of-two-sisters|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27505" PostTypeId="1" AcceptedAnswerId="27507" CreationDate="2011-08-09T14:53:12.353" Score="4" ViewCount="1355" Body="&lt;p&gt;While playing effects/filters will occasionally be added to the video that runs in the background. While some of them are not so noticeable (b&amp;amp;w), others are incredibly distracting (over the top motion blur, faux-overexposure), to the point where it's difficult to concentrate on the track in the foreground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I want to do is lay down some beats, can I disable the background video effects?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-08-09T15:15:43.577" Title="Can I disable the background video effects?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27506" PostTypeId="2" ParentId="27504" CreationDate="2011-08-09T15:02:55.237" Score="4" Body="&lt;p&gt;The main advantage of newer fishing poles is that it reduces the speed of the cursor. Some of the fiestier fish, like &lt;em&gt;Axolotls&lt;/em&gt;, have an extremely high speed &lt;em&gt;and&lt;/em&gt; a tiny hit zone, so the better rods are almost necessary. And, of course, for all others it also makes the job a lot easier. The impact zone and the damage rate do not change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some distinct differences between them, however. Certain fish will not respond to you using specific poles. One example is, the biggest of fish will &lt;em&gt;not&lt;/em&gt; bite if you are using the Old Man Pole. This includes &lt;em&gt;Oarfish&lt;/em&gt;, &lt;em&gt;Mecha-Coelecanths&lt;/em&gt;, and &lt;em&gt;&quot;Sperm Whales&quot;&lt;/em&gt;. You will need to use a different fishing pole in order to catch these. As such, pay attention - if the fish just isn't coming around even when all the other fish have tried, that means that the fish isn't going to respond to your current pole of choice.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-08-09T15:09:10.330" LastActivityDate="2011-08-09T15:09:10.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27507" PostTypeId="2" ParentId="27505" CreationDate="2011-08-09T15:15:43.577" Score="6" Body="&lt;p&gt;Unfortunately, there is no way to turn off the background visual effects. The January 31st, 2011 patch increased the opacity of the note highways so that they are more visible in comparison to the background, but there's not really anything an individual user can do on their own system. There &lt;a href=&quot;http://www.rockband.com/forums/showthread.php?t=210324&amp;amp;page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;are threads&lt;/a&gt; on the Rock Band forums addressing this, but there's been no indication that this feature will be added.&lt;/p&gt;&#xA;&lt;p&gt;If you haven't, try playing the &lt;em&gt;Beatles&lt;/em&gt; edition. I ended up failing a song once because I got so distracted by the incredibly weird visuals that I stopped playing. RB3's visuals are at least tamer in comparison. ;)&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-09T15:15:43.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27508" PostTypeId="2" ParentId="27481" CreationDate="2011-08-09T15:22:50.070" Score="1" Body="&lt;p&gt;I don't think it's possible to map a key specifically to # instead of to 3 in DOSBox. I tried using the built in keymapper and manually editing the .map file, and neither one had that option. I then tried adding the lines   key_# &quot;key 97&quot;   and then   key_pound &quot;key 97&quot;   and deleting the binding for the A key, and that didn't work either. (I was using the A key for testing) Your only other option would seem to be editing the source and compiling your own copy of DOSBox. Whether or not go to that length is up to you.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-08-09T15:22:50.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27509" PostTypeId="1" AcceptedAnswerId="27510" CreationDate="2011-08-09T15:28:48.547" Score="9" ViewCount="2908" Body="&lt;p&gt;I played LoL months ago and began saving IP. I intended (and still do) to buy runes upon hitting level 20, using just free heroes until that point. Recently I started playing again with a friend who was surprised to see that I have Corki &quot;purchased&quot; on my account, who is in the most expensive tier- actually costing more than I've earned total to this point. He's also quite easy to dominate games with, though he seems to have been nerfed substantially from when I used to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was there once a way to unlock him, or was he just at one point substantially cheaper and I splurged without remembering so?&lt;/p&gt;&#xA;" OwnerUserId="11047" LastActivityDate="2011-08-09T15:45:09.723" Title="How did I get Corki for free?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27510" PostTypeId="2" ParentId="27509" CreationDate="2011-08-09T15:45:09.723" Score="17" Body="&lt;p&gt;It seems from the &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?p=1584812&amp;amp;highlight=&quot; rel=&quot;noreferrer&quot;&gt;NA forums&lt;/a&gt; that everyone who had an account created on january 2010 received Corki with its U.F.O. skin for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those who already had it received an IP boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And here is the official quote : &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As we promised, because you won the Gamer's Choice awards for Multiplayer, Strategy, and PC Game of the Year, we are giving away the UFO Corki skin as well as the Corki Champion to everyone who registered by January 14, 2010. We listened to your opinions: We are giving away Corki for free to anyone who doesn't yet own him, and for those of you who already do: We're giving you 3 free days of IP boost! These prizes will be awarded by the end of February; our agents are still trying to track him down after his most recent sighting. An updated artist’s rendition is enclosed below.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=50247&quot; rel=&quot;noreferrer&quot;&gt;another topic on the forum&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-08-09T15:45:09.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27511" PostTypeId="2" ParentId="27492" CreationDate="2011-08-09T15:54:26.773" Score="2" Body="&lt;p&gt;You will want maps that are available to anyone (either in Custom Games or on the ladder) and are balanced and do not contain exploits / bugs or any kind of massive advantage to another player purely because of the race they are playing. Maps along the lines of Xel Naga, Shattered Temple, Metalopolis will be fine as they are generally balanced for the majority of games. Maybe eliminate close positions to further support balanced and 'macro' games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maps which should be kept clear of are maps such as Delta Quadrant, Backwater Gulch or maps similar to these in my opinion.&lt;/p&gt;&#xA;" OwnerUserId="11571" LastActivityDate="2011-08-09T15:54:26.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27515" PostTypeId="2" ParentId="18534" CreationDate="2011-08-09T16:12:30.100" Score="1" Body="&lt;p&gt;Do Andy and Charlie in Novac: it doesn't give you any XP and you can loot the dead NCR people. You can then take Monorail from the NCR camp to the Strip, get the Mormon Fort snow globe so that you have that with the one you got from Goodsprings, and then turn those in for 4000 caps.&lt;/p&gt;&#xA;" OwnerUserId="11573" LastEditorUserId="207" LastEditDate="2011-08-09T16:18:49.647" LastActivityDate="2011-08-09T16:18:49.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27516" PostTypeId="2" ParentId="4259" CreationDate="2011-08-09T16:12:43.283" Score="4" Body="&lt;p&gt;The way I play the British is for a really good long term economy. It is really easy to get settlers with the various cards and building houses, so you make sure to build a lot quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the beginning of the game put one settler on gold, two on wood, and three on food. Use all your food for a while on building settlers and put the settlers you make on wood and food. Make houses pretty much whenever you have a good amount of wood, and once you have about ten settlers, save up some food to age up. While you age keep building houses to get more settlers. This way you should start age two with a much better economy than anyone else. I'd suggest playing on a no rush game for this strategy to really work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During age two keep building settlers, add some mills, and get upgrades from the markets. You'll have to put more settlers on gold and wood at this point. Build a barracks or two, but don't bother building guys. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At age three build a fort for defense and start massing musketeers, especially with the thin red line improvement. Add a couple artillery and you should be good. Also, rockets are awesome, and with the cards, they're pretty easy to get.&lt;/p&gt;&#xA;" OwnerUserId="11564" LastEditorUserId="8350" LastEditDate="2011-10-16T12:48:29.267" LastActivityDate="2011-10-16T12:48:29.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27519" PostTypeId="2" ParentId="26692" CreationDate="2011-08-09T17:54:39.387" Score="4" Body="&lt;p&gt;It is time based. There is a maximum number of cleanings per day based on your level. After cleaning this many times, you have to wait 24 hours until you can clean their buildings again.&lt;/p&gt;&#xA;" OwnerUserId="11578" LastActivityDate="2011-08-09T17:54:39.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27520" PostTypeId="2" ParentId="19539" CreationDate="2011-08-09T18:16:58.320" Score="0" Body="&lt;p&gt;I've used the &lt;a href=&quot;https://minecraft.wiki/w/Tree_farming&quot; rel=&quot;nofollow noreferrer&quot;&gt;80% efficiency tree farm&lt;/a&gt; from the wiki and it works very well. . Mine is above ground but the same results should work below ground.&lt;/p&gt;&#xA;&lt;p&gt;I did place a canopy above the farm leaving an 8 block high space. This allows me to chop all the wood from ground level. After a couple minecraft days almost all the saplings have grown to full tress and produce a couple stacks of wood.&lt;/p&gt;&#xA;" OwnerUserId="1534" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-09T18:16:58.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27521" PostTypeId="2" ParentId="27325" CreationDate="2011-08-09T18:33:06.170" Score="1" Body="&lt;p&gt;To my great irritation, it seems as though you can't obtain this treasure while in Practice Mode. I got it by completing the level in Story Mode, running back to the previous stage, coming back into the level, running into the center, and then heading back up the stairs to the previous level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your reward here is...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; ...The Rocket Glove! It gives you a massive +60 boost to your attack power. Yes, that's all. I'm rather unimpressed by the fact that it gives me no rocket powers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-09T18:33:06.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27522" PostTypeId="1" AcceptedAnswerId="27527" CreationDate="2011-08-09T19:09:05.647" Score="13" ViewCount="3974" Body="&lt;p&gt;I have a large station with a forest on one end and a sawmill on the other. Wood is piling up in the station; does any portion of it get consumed directly by the sawmill? What do I need to do to get the rest of it consumed as well (preferably by the same sawmill)?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="3610" LastEditDate="2012-06-08T12:58:17.480" LastActivityDate="2012-06-08T12:58:17.480" Title="How do you handle a station that is both a source and a destination for a resource?" Tags="|openttd|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27523" PostTypeId="6" CreationDate="2011-08-09T19:29:05.723" Score="-22" Body="&lt;p&gt;Hello Gamers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the community is in a need for moderators, I'm nominating myself so that you could consider me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My cross-site reputation is around 32k, where Super User was my main site; so, I know my way around the Stack Exchange community as well as the different tools related to moderation. On my &lt;a href=&quot;http://gaming.stackexchange.com/users/998/tom-wijsman?tab=accounts&quot;&gt;profile&lt;/a&gt; you can see that Gaming.SE is my #2 site with about 5k reputation. I haven't been part of the private beta, mainly because I didn't frequently check Area 51 in the beginning so I suddenly discovered Gaming.SE. Feel free to check out my &lt;a href=&quot;http://stackexchange.com/users/d94dbdc4-b939-4f6c-a8a1-a527e37d84ed?tab=activity&quot;&gt;cross-site activity&lt;/a&gt;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of my latest passions has been to boost new Area 51 communities that I have an interest in; &lt;a href=&quot;http://programmers.stackexchange.com/users/666/tomwij#qpage_1-anpage_1-qsort_votes-ansort_votes&quot;&gt;asking a lot of questions on Programmers.SE&lt;/a&gt; to define the borders and provide interesting context, actively participating and editing/voting on &lt;a href=&quot;http://productivity.stackexchange.com/&quot;&gt;Productivity.SE&lt;/a&gt;, &lt;a href=&quot;http://music.stackexchange.com/users/297/tom-wijsman&quot;&gt;Music.SE&lt;/a&gt;, &lt;a href=&quot;http://meta.avp.stackexchange.com/users/88/tomwij&quot;&gt;AVP.SE&lt;/a&gt; and metas. Of course, I can't be everywhere so when a site gets of it's ground I become a less frequent visitor. However, sites that I'm really interested are still visited frequently on a daily basis. Just like Super User, &lt;em&gt;I &amp;lt;3 Gaming...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My thought of moderating is to be patient: &lt;strong&gt;Think first, communicate, then act&lt;/strong&gt;; unless immediate action is necessary. I will thus not over-do anything, remember that &lt;em&gt;quality exceeds quantity&lt;/em&gt; and thus I would rather improve individual questions than performing large scaled edits (for which we have retag requests on meta). Given that helping people with their questions is my passion, I want to volunteer my time to be your human exception handler and will handle any issues with respect for the community.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have any questions, leave a comment during nomination or meet me in the &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/2579/august-2011-moderator-election-town-hall-chat-10pm-utc-6pm-edt-on-the-16th&quot;&gt;scheduled Town Hall&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;May the right diamonds be chosen...&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-08-16T17:23:53.813" LastActivityDate="2011-08-16T17:23:53.813" CommentCount="7" CommunityOwnedDate="2011-08-09T19:29:05.723" ContentLicense="CC BY-SA 3.0" />
  <row Id="27524" PostTypeId="2" ParentId="27522" CreationDate="2011-08-09T19:48:50.557" Score="1" Body="&lt;p&gt;it won't be consumed, a station can either be a source or consumer, but not both.  What you have to do is create a separate station, preferably that only covers the sawmill, and transfer between those two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't, you'll have to specify which station to load/unload at as shown in &lt;a href=&quot;https://gaming.stackexchange.com/questions/27176/how-do-i-configure-a-station-exclusively-for-drop-off-or-loading-in-open-ttd/27184#27184&quot;&gt;this answer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2011-08-09T19:48:50.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27527" PostTypeId="2" ParentId="27522" CreationDate="2011-08-09T20:17:10.923" Score="13" Body="&lt;p&gt;This station is exactly like a passenger station that both generates and accepts passengers:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the wood that is being generated there needs to be taken to &lt;em&gt;another&lt;/em&gt; station that accepts wood.&lt;/li&gt;&#xA;&lt;li&gt;the station will accept wood &lt;em&gt;from other sources&lt;/em&gt;, but never from itself.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;None of the cargo is &quot;absorbed&quot; by the local sawmill - you will need to transport all of it away, and if you want that local sawmill to generate goods you will need to transport wood in from another source.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-09T20:17:10.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27528" PostTypeId="1" AcceptedAnswerId="27531" CreationDate="2011-08-09T20:33:07.097" Score="13" ViewCount="2412" Body="&lt;p&gt;I'm stuck in the Far Lands where nothing seems to load and I get kicked out after a period of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to do a /home right when I'm logging in but I get a timeout before it even appear in the console and it doesn't seems to works, and each time I have to reset the server. Anyone have any suggestion to fix that without reseting the world?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Yeah, I know I'm stupid to venture on the Far Lands but the curiosity won. :P&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-08-09T22:32:24.553" LastActivityDate="2013-02-16T12:03:03.897" Title="How do I escape the Far Lands?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27530" PostTypeId="2" ParentId="27528" CreationDate="2011-08-09T21:05:46.780" Score="9" Body="&lt;p&gt;I'm assuming that you're on multiplayer, so contact the sever owner and get them to delete your .dat file, this will reset you to the public spawn point of the server, you will lose all your items and maybe privileges and attributed area (depending on the mods) from doing this however, so this is a last resort (after asking them if they can edit it).&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorDisplayName="user28379" LastEditDate="2013-02-16T12:03:03.897" LastActivityDate="2013-02-16T12:03:03.897" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27531" PostTypeId="2" ParentId="27528" CreationDate="2011-08-09T21:09:07.610" Score="11" Body="&lt;p&gt;Try using NBTEdit to edit your location. Assuming you're running the multiplayer server, the file will be located here:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;server/world/players/YourName.dat&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...where &lt;em&gt;server&lt;/em&gt; and &lt;em&gt;world&lt;/em&gt; are the folders the Minecraft server and world files are in, respectively. If you aren't running it, you'll have to ask the administrator to fix it for you, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may be a good idea to look at other player data and set your coordinates to the same as theirs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that &lt;em&gt;I'm not sure if this will actually work, though&lt;/em&gt;; I'm going off the assumption that the player &lt;code&gt;dat&lt;/code&gt; files are just per-player &lt;code&gt;NBT&lt;/code&gt; files, and NBTEdit is fairly old.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the link to NBTEdit:&#xA;&lt;a href=&quot;http://www.minecraftforum.net/topic/6661-nbtedit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/6661-nbtedit/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="18" LastEditDate="2011-08-10T01:37:09.550" LastActivityDate="2011-08-10T01:37:09.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27532" PostTypeId="2" ParentId="27216" CreationDate="2011-08-09T21:15:25.540" Score="3" Body="&lt;p&gt;&lt;strong&gt;Launchers:&lt;/strong&gt; Attack choppers, chopper gunners, and gunships take two hits to down, as your first &quot;hit&quot; is technically dodged/chaff. It does not matter if you use a Strela or M72, the fact that two hits are needed remains. You can target choppers as soon as they are visible making the first hit, the dodge, capable of being logged without the attack/gunner/gunship firing a single round.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SAM turrets&lt;/strong&gt;: Useful, if your team mates are reluctant to help with anti-air. However, they place their priority on what was in the air first so if the air is full of enemy spy and counter spy planes, they will not be of much use in downing the chopper quickly (bonus: they are capable of hitting Valkyries). Downsides are their limited lifespan (1.5 minutes) and their ability to be destroyed or hacked. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Concerning attack choppers, you can down them in one hit with the RPG, but the weapon is unguided and inaccurate at range, making it a poor recommendation. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Care package helicopters can be taken out with one hit, if you are able to get a lock on the chopper fast enough, its destruction can result in the opposing team's care package to be dropped out of bounds, eliminating that kill streak reward. &lt;/p&gt;&#xA;" OwnerUserId="11558" LastActivityDate="2011-08-09T21:15:25.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27533" PostTypeId="2" ParentId="26755" CreationDate="2011-08-09T21:19:00.060" Score="1" Body="&lt;p&gt;The closest weapon to a Semtex &quot;launcher&quot; would be the crossbow, as its exploding arrows are powered by semtex charges, blinking green light and all. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The China Lake fires off traditional grenade rounds. &lt;/p&gt;&#xA;" OwnerUserId="11558" LastActivityDate="2011-08-09T21:19:00.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27535" PostTypeId="1" AcceptedAnswerId="27536" CreationDate="2011-08-09T21:56:39.043" Score="12" ViewCount="5634" Body="&lt;p&gt;What is the best counter to mass marauder while using a standard build order? I have tried charge zealots but the just get kited to death. High Templar with storm do not do enough damage. Colossus are also easily sniped. Void Rays are good but switching to air is sometimes not an option when you have already built production structures. Maybe zealots and archons? Does anyone have a successful counter to this?&lt;/p&gt;&#xA;" OwnerUserId="11282" LastEditorUserId="3610" LastEditDate="2012-06-26T13:04:59.080" LastActivityDate="2015-02-17T02:25:02.447" Title="What are Protoss counter options to Mass Marauder?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27536" PostTypeId="2" ParentId="27535" CreationDate="2011-08-09T22:42:41.623" Score="8" Body="&lt;p&gt;I'm not sure how each one of your examples are not working as they are viable with a little bit of tweaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I notice that you don't have any sentries listed there and they do help in your fights, guardian shield reduces the damage from marauders and they also provide your best ability to deal with them, forcefields.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Immortals are also nice against mass marauder before you have colossus tech (or if you don't want to go colossus tech). But since immortals are so weak against marines, if you have the APM for it, focus them on marauders. Immortals get a +dmg bonus vs marauders and will absolutely destroy them. A zealot army mixed with immortals (assuming they go pure marauders) will make short work of the terran army. Again though, if you're getting kited, you need to know when to pull back and not take damage you don't have to.&lt;/li&gt;&#xA;&lt;li&gt;Charge zealots + sentries with forcefields will stop them from retreating and kiting you. Zealots do insane amounts of DPS when they can hit.&lt;/li&gt;&#xA;&lt;li&gt;High Templars are difficult to use because they can kite storms. But again, used with forcefields it forces the marauder to take the full 80 damage. But changing them into archons could work as well.&lt;/li&gt;&#xA;&lt;li&gt;Colossi are only easily sniped if you're not managing them properly. Colossi with enough of a ground army support is your best way to deal with mass marauder (My opinion). The reason being is that you would have sentries to create an area where they cannot hit your army, but you can hit them. With a range 9 with the thermal lance upgrade compared to the 6 of marauders, throw in forcefields and your colossi pick off marauders with ease and causing splash damage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Combining all of the above will make mass marauder completely useless against you. A protoss death ball with enough sentries, zealots, stalkers, an immortal or two, and colossi can split their army in half, lets your chargelots hit the ones inside the forcefield (yes they'll get hit by the ones split off), lets your stalkers fight a smaller force, lets your immortals obliterate the marauder numbers, and lets your colossi rip through the close ones before attacking the farther one will destroy their army. It's a bit micro intensive, but probably the best way of handling them overall.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-08-09T23:00:49.177" LastActivityDate="2011-08-09T23:00:49.177" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27537" PostTypeId="6" CreationDate="2011-08-09T23:03:57.013" Score="-5" Body="&lt;p&gt;&lt;sup&gt;[Disclaimer: I'm just back from travelling for a month and a half, so my recent activity is low!]&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hi I'm fredley, otherwise known as Tom Medley. I've been a member of Stack Exchange for over a year, and have been a member of Gaming.SE for 4 months. Despite this, I've accumulated more rep, and badges in that time than on any other SE site. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been involved with the blog, writing a &lt;a href=&quot;http://blog.gaming.stackexchange.com/2011/05/09/10-awesome-things-to-try-in-minecraft/&quot;&gt;post&lt;/a&gt; for &lt;a href=&quot;http://gaming.stackexchange.com/questions/21553/whats-the-goal-of-minecraft-and-what-can-users-achieve-in-this-world/21558#21558&quot;&gt;this answer&lt;/a&gt;, and among the badges I've earned on the site I have &lt;strong&gt;Enthusiast&lt;/strong&gt; and &lt;strong&gt;Taxonomist&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm active in a variety of different SE sites, most recently travel.SE, which I was involved with from the definition stage. You can check out my &lt;a href=&quot;http://stackexchange.com/users/c3354313-5d2c-4dbc-a4fa-e082df242212&quot;&gt;network profile&lt;/a&gt; for more info.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of moderating, I am new to the game, but have earned the &lt;strong&gt;Deputy&lt;/strong&gt; badge on SO. I am an active voter, close-voter, commentor and editor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a dedicated member of the site, I would be able to contribute daily to the task of moderating. I have a policy of comment first, and only take more drastic action if the situation doesn't improve.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-09T23:03:57.013" LastActivityDate="2011-08-09T23:03:57.013" CommentCount="2" CommunityOwnedDate="2011-08-09T23:03:57.013" ContentLicense="CC BY-SA 3.0" />
  <row Id="27538" PostTypeId="2" ParentId="27535" CreationDate="2011-08-09T23:27:58.100" Score="2" Body="&lt;p&gt;You're asking the wrong questions, consider these:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do I notice that my opponent is going for mass marauders?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scouting is key. The point of a fast-paced strategy game like StarCraft II is decision making in time, in order to win you need to make the right decisions and execute them before your opponent does. So, it is important that you gather information about your opponent; earlier is better, but not too early.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Read &lt;a href=&quot;https://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2/2411#2411&quot;&gt;this post by our fellow tzenes&lt;/a&gt;, it contains lots of options for scouting and where to pay attention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order for your opponent to go mass marauders; he would be going for multiple Barracks all supplied with a Tech Lab, and you would notice that he mainly has Marauder units rather than Marines. If you want to take it to the next level, you could also pay notice at what upgrades he got from the Tech Lab. An early Concussive Shells could be a good warning sign...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are good accessible units that easily allow me to take down the mass marauders?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me first tell you which units are not right, and why; some of which you listed first:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Zealots won't work given the Concussive Shells, adding Sentries is an tricky option.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;High Templar and Colossus are too far along the tech path, they will come in too late.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Void Rays are too far along the tech path, they will come in too late if you planned multiple gates.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Archons, to aid your zealots; will also come in too late as you will need High/Dark  Templars.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, if we take the tech tree and start scratching the wrong options, it gets interesting:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Stalkers, armored unit, later possibility to use their Speed and Blink to waste Stim Packs.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Immortal, armored and shielded unit, extra damage against armored units like Marauders.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But they also have their downsides:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Stalkers, they get slowed down into a crawl by concussive shells.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Immortal, very bad against larger groups of Marauders.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can we live with the drawbacks?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stalkers can be used in a defensive setting, this way it doesn't matter if they are slowed down. Immortals don't really have a problem because the Stalkers serve as a good meat shield for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, yes, the advantages outweigh the drawbacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What happens after I build up my first defensive army?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You've probably guessed it, you are going to get outnumbered or your opponent changes tech. But, as I said in the beginning, scouting is key so you should have made a single observer to figure out if he is teching to something else at home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's check both options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;He is going to outnumber me, what should I do?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice how we are in the next phase of the game, where you defended your base and you do now have a Robotics Facility available. Guess what? You can easily tech to Colossus from here. Or perhaps, you could try to get void rays instead. It's up to you, but consider the extra delay and your scouting information...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that you have obtained a considerable Stalker/Immortal ball, you should be able to use them to defend your Colossus. Simply by blocking the way for the Marauders; if they choose to try to break through instead of fire, they should simply die.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;He is changing technology, what should I do?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that he is losing resources and focus because he is building and researching different technology, this is your key moment to use your ball to take down one of his expansions if you get the chance to. If he lifts his buildings, your Stalkers solve that problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simultaneously (yes, an attack is the moment that you can safely do things back at home unless your opponent chooses for an unfortunate base race), you should tech to a counter for your opponent's choice. You already have Stalkers to handle air units, Immortals to handle Thors, an observer to follow Ghosts so it might be a matter of just producing more in some cases...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-08-09T23:27:58.100" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27539" PostTypeId="2" ParentId="27528" CreationDate="2011-08-09T23:58:55.957" Score="8" Body="&lt;p&gt;If you have a friend who can teleport other players (on vanilla servers, that means being an op and using &lt;code&gt;/tp &amp;lt;PlayerToMove&amp;gt; &amp;lt;DestinationPlayer&amp;gt;&lt;/code&gt;), they can type in the teleport command ahead of time and hit &lt;kbd&gt;Enter&lt;/kbd&gt; as soon as they see you log in.  This will update your position on the server even if you lag out again; you'd simply be back in familiar territory once you logged back in afterward.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="5029" LastEditDate="2011-08-10T01:53:24.793" LastActivityDate="2011-08-10T01:53:24.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27540" PostTypeId="2" ParentId="10445" CreationDate="2011-08-10T01:23:23.297" Score="6" Body="&lt;p&gt;&lt;strong&gt;You cant change your games language directly.&lt;/strong&gt; Been there and tried that. It too messy work and at the end there were so many errors. Also, you need to get the english audios from somewhere.. Also some of the language is bind to the .iwd files (core.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have bought the russian game (half the price compared to english.) Then there is a way to get it into english:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;First backup your profile&lt;/li&gt;&#xA;&lt;li&gt;Uninstall the russian version&lt;/li&gt;&#xA;&lt;li&gt;&quot;Borrow&quot; your &quot;friends&quot; english version and install it&lt;/li&gt;&#xA;&lt;li&gt;Use your own legimate keys on the install.&lt;/li&gt;&#xA;&lt;li&gt;Install your backedup profile to your fresh english game&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I'm the owner of &lt;a href=&quot;http://www.iyfgaming.com&quot; rel=&quot;noreferrer&quot;&gt;IYFGN&lt;/a&gt;. All my members have bought the russian &quot;key&quot; legitimately and used it with the english version.&lt;/p&gt;&#xA;" OwnerUserId="11584" LastActivityDate="2011-08-10T01:23:23.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27541" PostTypeId="2" ParentId="27528" CreationDate="2011-08-10T02:04:51.423" Score="6" Body="&lt;p&gt;Since you own the server&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;I&lt;/strong&gt; have to reset the server&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;then copy your .dat file located in &lt;code&gt;server/YourWorld/players/YourName.dat&lt;/code&gt;, paste it as a copy, and &lt;strong&gt;then&lt;/strong&gt; delete your dat. Make a new .dat file with &lt;a href=&quot;http://copy.mcft.net/mc/INVedit/INVedit.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;INVedit&lt;/a&gt;, enter your items one by one (the reason you saved a copy is to EXACTLY enter the stats as your previous), and then save it as &quot;your username&quot;.dat (without the quotes) in &lt;code&gt;server/YourYorld/players/YourName.dat&lt;/code&gt;. Then you can delete your copy. When you go back to your server, you'll be in the spawn point.&lt;br&gt;&#xA;&lt;sub&gt;BTW, going to the Far Lands is a really nice job. If you went there legally (no server commands), that's pretty good!&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="11585" LastEditorUserId="998" LastEditDate="2011-08-10T18:23:52.857" LastActivityDate="2011-08-10T18:23:52.857" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27543" PostTypeId="2" ParentId="27452" CreationDate="2011-08-10T02:33:20.840" Score="0" Body="&lt;p&gt;Other than minigames, you could fight against each other with more customizable options, but that's it.&lt;/p&gt;&#xA;" OwnerUserId="11585" LastActivityDate="2011-08-10T02:33:20.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27544" PostTypeId="2" ParentId="27481" CreationDate="2011-08-10T02:43:58.030" Score="9" Body="&lt;p&gt;After refreshing my memory with the manual, the game is not expecting you to press the # key.  It is expecting you to press a number that relates to the town you want to go to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 = Inn of Sorpigal&lt;br/&gt;&#xA;2 = Inn of Portsmith&lt;br/&gt;&#xA;3 = Inn of Algary&lt;br/&gt;&#xA;4 = Inn of Dusk&lt;br/&gt;&#xA;5 = Inn of Erliquin&lt;br/&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To start the game, press 1, select all the characters (CTRL+A, CTRL+B, ..., CTRL+F) and then press X to exit the Inn.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-08-10T02:43:58.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27546" PostTypeId="1" AcceptedAnswerId="27547" CreationDate="2011-08-10T03:31:44.030" Score="6" ViewCount="3491" Body="&lt;p&gt;I am planning to get a 3DS, and wanted to know what sort of games are up on the 3DS eShop. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried checking the Nintendo website, but it only shows a list of &quot;featured&quot; titles, not the entire shop catalog. I assume they want you to look using the device itself (and thereby hopefully buy a game or two) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those of us without a 3DS, is this information available elsewhere?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user27134" LastEditDate="2012-08-13T17:45:27.413" LastActivityDate="2012-08-13T17:45:27.413" Title="Where can I find a list of all 3DS titles available in the 3DS eShop?" Tags="|nintendo-3ds-3dsxl-2ds|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27547" PostTypeId="2" ParentId="27546" CreationDate="2011-08-10T03:36:30.280" Score="7" Body="&lt;p&gt;Wikipedia has a list of &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Virtual_Console_games_for_Nintendo_3DS_%28North_America%29&quot; rel=&quot;noreferrer&quot;&gt;Virtual Consoles Games for the 3DS&lt;/a&gt; (which include current and upcoming games), and also a list of &lt;a href=&quot;http://en.wikipedia.org/wiki/DSiWare&quot; rel=&quot;noreferrer&quot;&gt;DSiWare Games and Applications&lt;/a&gt; (DSiWare works on the 3DS).&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-10T03:36:30.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27549" PostTypeId="1" AcceptedAnswerId="27551" CreationDate="2011-08-10T04:01:00.530" Score="7" ViewCount="86454" Body="&lt;p&gt;I have seen this in YouTube videos: a person places a Redstone Torch on the wall like in the picture, and it activates a circuit. No matter how many layouts I have tried I can't seems to get a power output on the other side. My question is, how can I power Redstone on the other side of this stone block?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5OCDF.png&quot; alt=&quot;Redstone&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11282" LastEditorUserId="18" LastEditDate="2011-08-10T04:41:20.963" LastActivityDate="2012-07-27T10:07:46.463" Title="How do I power Redstone through a block?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27551" PostTypeId="2" ParentId="27549" CreationDate="2011-08-10T04:21:43.483" Score="16" Body="&lt;p&gt;What I imagine is happening is something like this. When the Redstone Torch (highlighted by my cursor) is placed...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/z4NWv.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...it powers the orange wool block above it. On top of this wool block is Redstone Dust, which in turn becomes powered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ax76t.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can then transmit this signal to wherever you want. In this case, I'm powering the Iron Door.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-10T04:21:43.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27552" PostTypeId="2" ParentId="27549" CreationDate="2011-08-10T04:54:05.407" Score="4" Body="&lt;p&gt;To answer the question in the title, these are the ways to energize a block, allowing passing signals through walls:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A redstone torch &lt;em&gt;below&lt;/em&gt; the block. (This is what is happening in the particular example; Kevin Y has given a fine illustration of the situation.)&lt;/li&gt;&#xA;&lt;li&gt;A redstone repeater &lt;em&gt;beside&lt;/em&gt; the block, facing it.&lt;/li&gt;&#xA;&lt;li&gt;Redstone dust &lt;em&gt;on&lt;/em&gt; the block.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Each energized block will power redstone dust beside or on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the rules for energizing solid blocks are different from the rules for energizing redstone dust and should be considered separately.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-08-10T04:54:05.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27553" PostTypeId="2" ParentId="27497" CreationDate="2011-08-10T04:54:08.413" Score="2" Body="&lt;p&gt;The secret 17th achievement is &lt;code&gt;Temple Monkey&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Temple Monkey: Unlock the secret of the Temple Monkey!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The secret is... &lt;em&gt;(mouse over to see - you may want to try to get it yourself before reading any further)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Get 40 towers and 30,000 bananas on the Temple Monkey level (the last level).&lt;br&gt;&#xA;&lt;br&gt;&#xA; It will ask if you want to upgrade the Temple Monkey; click yes.  &lt;strong&gt;Doing this will sacrifice the first 40 towers you built&lt;/strong&gt;, including banana farms.&lt;br&gt;&#xA;&lt;br&gt;&#xA; The Temple Monkey shoots two attacks which look like the plasma super-monkey's, except that its attack pops anything in one hit, including MFBs or dirty bloons&lt;br&gt;&#xA;&lt;br&gt;&#xA; ------------------------------&lt;br&gt;&#xA;&lt;br&gt;&#xA; &lt;strong&gt;BEST WAY TO GET THIS ACHIEVEMENT&lt;/strong&gt;&lt;br&gt;&#xA;&lt;br&gt;&#xA; You don't have to beat the level, just get the Temple Monkey, so the easiest way is to start out with a few (four) overpowered boomerang-monkeys, and get an upgraded banana farm.  Then just to spam cheap dart monkeys and banana farms until you have enough towers and can afford the Temple Monkey.&lt;br&gt;&#xA;&lt;br&gt;&#xA; This is almost trivial if you have the exploding dart upgrade, as it makes the non-upgraded dart monkey the best tower in the game for its price.  You can literally beat an entire level on hard with nothing but exploding-dart monkeys and banana farms.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2012-01-07T20:08:24.463" LastActivityDate="2012-01-07T20:08:24.463" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27554" PostTypeId="1" CreationDate="2011-08-10T07:13:05.673" Score="4" ViewCount="448" Body="&lt;p&gt;During playing MP games with my friends, there is about 70% chance that we will not be able to load save game. This means that we need to start game from scratch. Loading older saves also result in fatal exception. Is there some way to increase chances of successful loading in MP games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Single-player saves work without any problems.&lt;/p&gt;&#xA;" OwnerUserId="3686" LastEditorUserId="11290" LastEditDate="2011-08-10T14:30:22.647" LastActivityDate="2013-12-30T23:52:09.910" Title="How do I reduce crashes during MP load games in Civilization 5?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27555" PostTypeId="5" CreationDate="2011-08-10T07:59:22.260" Score="0" Body="&lt;p&gt;Text adventure is one of the oldest type of computer games and it forms a subset of the adventure genre. The player types commands at a prompt to control the game and the game state is relayed to the player mainly via descriptions of text. These types of games are also known as &quot;interactive fiction&quot;, a term coined by Infocom which was a company that produced numerous works of this kind in the 1980s.&lt;/p&gt;&#xA;" OwnerUserId="11468" LastEditorUserId="11468" LastEditDate="2011-08-10T11:20:37.127" LastActivityDate="2011-08-10T11:20:37.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27556" PostTypeId="4" CreationDate="2011-08-10T07:59:22.260" Score="0" Body="A subset of the adventure genre which takes typed commands from the user and issues back descriptions as text." OwnerUserId="11468" LastEditorUserId="11468" LastEditDate="2011-08-10T11:20:35.193" LastActivityDate="2011-08-10T11:20:35.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27557" PostTypeId="1" AcceptedAnswerId="27559" CreationDate="2011-08-10T08:06:26.543" Score="43" ViewCount="58936" Body="&lt;p&gt;I have a private Minecraft server where we are 2 people playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Earlier today I logged on, observed it was night, and logged back off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I logged on just now, it was day again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime, I know the other player has not been online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my questions (they are related) are these:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Does time pass in Minecraft if the server is running, but nobody is online?&lt;/li&gt;&#xA;&lt;li&gt;Can I use this to my advantage to:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Cook or smelt things in furnaces while I'm offline?&lt;/li&gt;&#xA;&lt;li&gt;Plant trees or other things before I log off and log back on to them being grown?&lt;/li&gt;&#xA;&lt;li&gt;Get grass to spread while I'm offline?&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This might be a related question, but if not, please just leave a comment and I'll take it out to avoid having a too broad question:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Does time only pass in a region if players are in the region? Like, if both of us are online, then I log off, and the other player is far away, does &quot;time pass&quot;, like trees grow, furnaces run, etc. in the region he's not in? I would imagine that would take a load on the server if there are large explored areas.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="185203" LastEditDate="2020-05-22T02:52:29.183" LastActivityDate="2020-05-22T02:52:29.183" Title="Does time pass on a Minecraft SMP server if nobody is logged on?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27558" PostTypeId="2" ParentId="27535" CreationDate="2011-08-10T08:21:12.327" Score="6" Body="&lt;p&gt;Zealots + Sentires, is THE BEST option, the only obstacle is learning how to places FFs.&lt;/p&gt;&#xA;&lt;p&gt;Here is the guide for that &lt;a href=&quot;http://learningsc2.com/protoss-strategy-and-tactics/using-force-fields-effectively/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Using Force Fields Effectively&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;How To Cast Force Field&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Assuming &lt;kbd&gt;F&lt;/kbd&gt; is the hotkey for Force Field (&lt;kbd&gt;F&lt;/kbd&gt; is the Default) the to&#xA;best ways to cast it are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;F&lt;/kbd&gt; &amp;gt; Click each Force Field individually, or,&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;hold &lt;kbd&gt;F&lt;/kbd&gt; down and click for each Force Field you want to cast.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;This is purely personal preference, I use the first option because I&#xA;feel it makes me place each Force Field a little better than if I use&#xA;the second option. Try both and decide which is more comfortable for&#xA;you. Do not &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;F&lt;/kbd&gt; Force Fields as it causes the Sentries to cast&#xA;after they kill the current unit that they are attacking.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11591" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-10T18:25:52.477" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27559" PostTypeId="2" ParentId="27557" CreationDate="2011-08-10T08:33:09.850" Score="32" Body="&lt;p&gt;Time in the sense of day/night cycle and weather passes while no one is on, however in all other senses time doesn't pass in a given chunk unless a player is online and nearby enough (although for a small set of chunks near the default spawn, &quot;nearby enough&quot; is anywhere in the Overworld).&lt;/p&gt;&#xA;" OwnerUserId="7992" LastEditorUserId="93873" LastEditDate="2015-08-25T06:08:58.223" LastActivityDate="2015-08-25T06:08:58.223" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="27565" PostTypeId="1" AcceptedAnswerId="27566" CreationDate="2011-08-10T09:53:16.517" Score="11" ViewCount="28848" Body="&lt;p&gt;I am thinking of buying a 3DS when the price drop comes into place in America, however I live in Australia. Will Australian 3DS games work on a North American 3DS?&lt;/p&gt;&#xA;" OwnerUserId="3312" LastEditorDisplayName="user2640" LastEditDate="2011-10-09T14:08:45.120" LastActivityDate="2015-08-26T00:45:05.523" Title="Is the Nintendo 3DS region-locked?" Tags="|nintendo-3ds-3dsxl-2ds|region-lock|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27566" PostTypeId="2" ParentId="27565" CreationDate="2011-08-10T10:07:05.967" Score="16" Body="&lt;p&gt;The 3DS, unlike the Nintendo DS before it, &lt;em&gt;is&lt;/em&gt; region-locked. There are 3 regions: North America, Japan and EU/Australia. So if you buy your 3DS in Australia, you'll need to purchase games from either the EU or Australia as well. Nintendo explained their reasoning in the following statement:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;“Nintendo 3DS hardware is available in three versions: Japanese, American and European/Australian,” Nintendo told us in a statement.&lt;/p&gt;&#xA;&lt;p&gt;“Nintendo has developed different versions of Nintendo 3DS hardware to take into account different languages, age rating requirements and parental control functionality as well as to ensure compliance with local laws in each region. Nintendo 3DS also offers network services specifically tailored for each region.”&lt;/p&gt;&#xA;&lt;p&gt;It went on: “Additionally we want to ensure the best possible gaming experience for our users and there is the possibility that Nintendo 3DS software sold in one region will not function properly when running on Nintendo 3DS hardware sold in another.”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;-&lt;a href=&quot;http://www.vg247.com/2011/01/18/nintendo-confirms-3ds-region-lock/&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-10T10:07:05.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27567" PostTypeId="1" AcceptedAnswerId="27571" CreationDate="2011-08-10T11:51:03.920" Score="16" ViewCount="2449" Body="&lt;p&gt;In Terraria 1.0.6 Tiki Torches have been added, which can be crafted using a torch + 3 wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How exactly do they differ from the standard torches?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="998" LastEditDate="2011-08-10T13:43:39.967" LastActivityDate="2015-09-13T09:56:44.510" Title="How does a Tiki Torch differ from a standard Torch?" Tags="|terraria|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27568" PostTypeId="1" AcceptedAnswerId="27579" CreationDate="2011-08-10T11:51:58.153" Score="12" ViewCount="4591" Body="&lt;p&gt;While doing my different builds for my AP heroes, I've noticed existing builds on the net sometimes (often) combine &lt;code&gt;Sorcerer's Shoes&lt;/code&gt; and &lt;code&gt;void staff&lt;/code&gt;, and I don't really understand why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When calculating enemy's effective magic resist, magic resist reduction and penetration is calculated in the following order :&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Percentage magic resist reduction&lt;/li&gt;&#xA;&lt;li&gt;Flat magic resist reduction&lt;/li&gt;&#xA;&lt;li&gt;Flat magic penetration&lt;/li&gt;&#xA;&lt;li&gt;Percentage magic penetration&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Meaning that if you buy both item, &lt;code&gt;Sorcerer's Shoes&lt;/code&gt; only give you 12 penetration if you have &lt;code&gt;void staff&lt;/code&gt;. It even goes down to (a little more then) ten if you took the &lt;code&gt;Archaic Knowledge&lt;/code&gt; mastery.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing reducing usefulness of void staff is if the &lt;code&gt;Archaic Knowledge&lt;/code&gt; mastery. Percentage magic penetration doesn't cumulate, both penetration are calculated one after another: meaning &lt;strong&gt;40% (&lt;code&gt;Void Staff&lt;/code&gt;) + 15% (&lt;code&gt;Archaic Knowledge&lt;/code&gt;) penetration only gives a total 49% (and not 55%)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So question comes, &lt;strong&gt;is it still a useful purchase ?&lt;/strong&gt; Problem is there aren't many items that reduce or penetrate magic resistance (&lt;code&gt;Abyssal Scepter&lt;/code&gt;, &lt;code&gt;Malady&lt;/code&gt;, &lt;code&gt;Haunting Guise&lt;/code&gt;, &lt;code&gt;Sorcerer's Shoes&lt;/code&gt; and &lt;code&gt;Void Staff&lt;/code&gt;).&#xA;Several options come up :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Purchase both items (and more if needed)&lt;/li&gt;&#xA;&lt;li&gt;Concentrate on flat penetration and magic resistance reduction&lt;/li&gt;&#xA;&lt;li&gt;Don't take flat penetration (too concentrate on CD reduction or more AP) and buy &lt;code&gt;void staff&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Try to compensate with runes the lack of penetration I may have if I don't take &lt;code&gt;void staff&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Ask for teammates to take hero with spells that reduce magic resistance&lt;/li&gt;&#xA;&lt;li&gt;Anything else&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I usually abandon &lt;code&gt;void staff&lt;/code&gt; and work with &lt;code&gt;Abyssal Scepter&lt;/code&gt; + &lt;code&gt;Sorcerer's Shoes&lt;/code&gt;, but I'm starting to feel it may not be the best option.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="3610" LastEditDate="2012-06-26T10:52:33.030" LastActivityDate="2012-06-26T10:52:33.030" Title="Is it any use combining Sorcerer's Shoes and void staff?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ClosedDate="2012-12-25T04:09:03.933" ContentLicense="CC BY-SA 3.0" />
  <row Id="27569" PostTypeId="2" ParentId="27234" CreationDate="2011-08-10T12:01:36.800" Score="3" Body="&lt;p&gt;Apparently, it is not as dead as I thought, just found &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417&quot; rel=&quot;nofollow noreferrer&quot;&gt;a reference to Steam Trading Beta&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For now you can only exchange unopened gifts. Hopefully more comes later.&lt;/p&gt;&#xA;" OwnerUserId="11420" LastEditorUserId="207" LastEditDate="2011-08-10T12:09:43.373" LastActivityDate="2011-08-10T12:09:43.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27570" PostTypeId="2" ParentId="27567" CreationDate="2011-08-10T12:04:38.513" Score="6" Body="&lt;p&gt;According to the official Terraria wiki, &lt;a href=&quot;http://terraria.gamepedia.com/Tiki_Torch&quot; rel=&quot;nofollow noreferrer&quot;&gt;it cannot be held like a normal torch.&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="104515" LastEditDate="2015-09-13T09:56:44.510" LastActivityDate="2015-09-13T09:56:44.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27571" PostTypeId="2" ParentId="27567" CreationDate="2011-08-10T12:04:41.733" Score="19" Body="&lt;p&gt;The main difference between the Tiki Torch and the regular Torch is that the Tiki Torch cannot be held in your hand and carried. You have to place it on the ground to use it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see from these screenshots, they give off the same level of luminescence. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GoWQP.jpg&quot; alt=&quot;Regular Torch&quot; title=&quot;Regular Torch&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/SMaod.jpg&quot; alt=&quot;Tiki Torch&quot; title=&quot;Tiki Torch&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-08-10T17:43:24.607" LastActivityDate="2011-08-10T17:43:24.607" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="27572" PostTypeId="1" AcceptedAnswerId="27575" CreationDate="2011-08-10T12:29:20.510" Score="4" ViewCount="835" Body="&lt;p&gt;It seems to me that it's highly inefficient to spent two parts of the day on retrieving one item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I bring back more items home?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-08-10T12:41:17.390" Title="How to avoid failure and bring back more items home?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27573" PostTypeId="6" CreationDate="2011-08-10T12:33:52.217" Score="38" Body="&lt;p&gt;My name is Ivo Flipse and I'm hereby resubmitting my previous nomination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While most of you know me as being a moderator on Super User and Fitness &amp;amp; Nutrition, I'm also the one who proposed Web Apps and sadly wasn't allowed to propose this Gaming though I did propose literally dozens of example questions for it on Area51. &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1665/2011-community-moderator-election/1802#1802&quot;&gt;I came in 4th in the previous elections&lt;/a&gt;, while past performances are no guarantee for the future, I think I've shown to be a good moderator on other sites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why did I bore you with these facts? Well, I &lt;em&gt;still&lt;/em&gt; haven't gathered sufficient rep on Gaming to be able to vote to close. So, while I might not look active on Gaming, I can assure you that I spend a considerable amount of time on this site. I did get the Electorate and Fanatic badge which indicates I visit the site nearly every day and vote on a lot of questions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore, I received a community grant on Super User to help promote the site. I mainly focused it on setting up a blog and sponsoring hardware and software to test and review them for the community. I think the blog should be a complimentary part of Stack Exchange site, to highlight their best content, inform users about recent changes and give the users a platform for things that don't fit the Q&amp;amp;A format (podcasts, reviews etc). This is also why I helped revive the Gaming blog, which I think has done quite well so far. By becoming a mod on Gaming, I hope to extend what I've done with the community grant so far and help boost the content on Gaming as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for moderating, I've used my experience from moderating Super User to help guide new pro-temp moderators from all the new SE-sites in our moderator chat room (including Grace Note &amp;amp; badp). This is also where my zealous resentment against game-rec and identify-this-game come from. I've seen these questions pop up on every SE-site, only to see them cause problems later on. I pride myself in helping Diago &quot;tighten the rules on Super User so that it has one of the clearest goals in the network&quot; (thank you ChrisF). Which is what I hope to achieve on Gaming as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those having doubts about me (and others) being able to moderate multiple sites: I've already scaled down my activities on Super User in favor of managing the blog instead. (Besides the mods that were elected there have my back) As for Fitness &amp;amp; Nutrition, it is a very small site with less than 5 questions/day, so it doesn't require the same level of attention Super User or Gaming would. I don't think I'd need to participate a lot more in Gaming in order to moderate it effectively. Given that I'm self-employed, I have a lot of flexibility in how I spend my time and most of my spare time is spend on Stack Exchange anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to address Matthews comment: there's only so much one man can do to help clean up once you hit the volumes of Super User. I have made suggestions &lt;a href=&quot;http://meta.stackexchange.com/questions/68987/can-we-get-the-ability-to-ask-questions-as-a-community-user&quot;&gt;for seeding the site with questions  we &lt;strong&gt;do&lt;/strong&gt; want on our site&lt;/a&gt; and &lt;a href=&quot;http://meta.stackexchange.com/questions/78048/auto-deleting-old-unanswered-zero-score-questions-after-a-year/78136#78136&quot;&gt;cleaning up old low quality questions&lt;/a&gt;, or how to deal with duplicates, converting questions to CW and several of the problems that plagued the Trilogy in the beginning. However, I think Super User is unique in both the width of its scope and its low proportion of active user. Gaming suffers from a different problem: the lack of diversity in the titles that are being covered and the strong correlation between release dates and question volume. I think Grace Note made a good start with the Portal 2 and Witcher 2 launches, but I think it would be better to sponsor more (diverse) titles and make sure a critical mass of users would be asking and answering questions. Hopefully as a mod I'll be able to take more pro-active action towards making this happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So with me, Gaming will gain a moderator who has a lot of experience with moderating on the network and who cares about the site's functioning and the topic itself. I won't passively watch the community moderate itself, because I feel that I know what the community wants. I'm strict in applying the rules, but open for discussion and fair in my judgement.&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="-1" LastEditDate="2014-04-23T13:47:32.770" LastActivityDate="2011-08-10T17:43:29.660" CommentCount="6" CommunityOwnedDate="2011-08-10T12:33:52.217" ContentLicense="CC BY-SA 3.0" />
  <row Id="27575" PostTypeId="2" ParentId="27572" CreationDate="2011-08-10T12:41:17.390" Score="4" Body="&lt;p&gt;There are two ways to bring back more items home.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Stop dying&lt;/strong&gt;! If you make it to the end of a sequence (which will have a nice big red door), then you can return home with all of the items in your bag. Unless you found something &lt;em&gt;really&lt;/em&gt; nice in a particular run that you must keep that one item, it is basically preferable to just reload your game and retry the dungeon so that you can clear it and return home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're having trouble, then what you should do is &lt;strong&gt;start bringing items with you&lt;/strong&gt;. Bring equipment to better suit your adventurer, especially armor. And bring ample amounts of food. You'll get food along the way, but starting with food ensures that you'll have enough. Yes, bringing items along (especially equipment) will reduce the number of items you can carry. But in the end, returning home with only 16 items is &lt;em&gt;much&lt;/em&gt; better than returning home with only 1.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Get a better Merchant Level&lt;/strong&gt;. As you progress in Merchant Levels, it is possible to increase the number of items you can bring home on failure to 2 and even 3. It's still preferable to make it to the end, but this can still make things more manageable, especially when you are in dungeons where death is a lot harder to avoid.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-10T12:41:17.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27576" PostTypeId="1" AcceptedAnswerId="27578" CreationDate="2011-08-10T12:44:11.047" Score="5" ViewCount="25996" Body="&lt;p&gt;I found a mod for Minecraft that adds a lot of adjustments and optimizations to the graphics handling, &lt;a href=&quot;http://www.minecraftforum.net/topic/249637-173-optifine-hd-f-fps-boost/&quot; rel=&quot;nofollow noreferrer&quot;&gt;OptiFine&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I'm a bit unclear whether I need to patch the server in addition to the client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a common &quot;knowledge&quot; to this I'm lacking? Such as &quot;yes, you will always have to patch the server&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, does anyone know specifically for this mod, OptiFine, if I need to patch the server as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And... if I need to patch the server, does it do anything permanent to my world, such that if I later on decide to remove it, I can still play on the same world without problems?&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="64789" LastEditDate="2015-06-24T17:32:52.270" LastActivityDate="2021-08-04T11:11:19.643" Title="When using graphics mods such as OptiFine, do I need to patch server or only client?" Tags="|minecraft-java-edition|mods|minecraft-mods|minecraft-optifine|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27577" PostTypeId="2" ParentId="27576" CreationDate="2011-08-10T12:50:01.123" Score="3" Body="&lt;p&gt;No, as long it is not a mod that affects gameplay, only the graphics. It will not affect your world, nor does the server need to be patched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not certain about OptiFine as I never tried it, but it should work fine when only modded client-side.&lt;/p&gt;&#xA;" OwnerUserId="11595" LastEditorDisplayName="user28379" LastEditDate="2012-11-15T02:21:12.213" LastActivityDate="2012-11-15T02:21:12.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27578" PostTypeId="2" ParentId="27576" CreationDate="2011-08-10T12:50:39.193" Score="7" Body="&lt;p&gt;You only need to patch the client, as all this does is managing how things are load and displayed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For communication it just requests more chunks if you want to display more, there is nothing that needs to be changed server side to accomplish that. So, there is no need to patch the server.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-08-10T12:50:39.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27579" PostTypeId="2" ParentId="27568" CreationDate="2011-08-10T12:57:07.000" Score="11" Body="&lt;p&gt;For the most part I consider &lt;code&gt;Void Staff&lt;/code&gt; to be an item worth considering only if my main targets (AP/AD carries, maybe even the support in rare cases) are stacking magic resist. Generally speaking you should just get &lt;code&gt;Sorceres Shoes&lt;/code&gt; and then focus on building AP or other things... HOWEVER:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some heroes are very much dependent on spell penetration - you can spot these generally from horrible scalings but high base damage. &lt;code&gt;Brand&lt;/code&gt; comes to mind - when I play &lt;code&gt;Brand&lt;/code&gt; I always rush &lt;code&gt;Sorceres Shoes&lt;/code&gt; and &lt;code&gt;Abyssal Scepter&lt;/code&gt;. From here on it depends a bit, but I generally always aim for &lt;code&gt;Deathfire Grasp&lt;/code&gt; (mana regen, cooldown reduction + more damage) and then get a &lt;code&gt;Void Staff&lt;/code&gt;. &lt;code&gt;Brand&lt;/code&gt; is simply so dependent on penetrating through magic resist (his passive scales with spell penetration, but not AP) that you have to prioritize that over building tons of AP - especially when you consider that his scalings aren't that great.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say for most AP carries you will want the void staff if you're playing against a proper team as their AD/AP carries will get some magic resist at some point if you're doing your job right. However it should not be your immediate item to go for - especially as it is worth more the higher magic resist your opponents have (and they shouldn't have that much early on).&lt;/p&gt;&#xA;" OwnerUserId="11601" LastActivityDate="2011-08-10T12:57:07.000" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27580" PostTypeId="1" AcceptedAnswerId="30315" CreationDate="2011-08-10T13:15:55.753" Score="52" ViewCount="2777" Body="&lt;p&gt;In the full version of Desktop Dungeons, you can gain piety with your chosen god by desecrating the altar of a different god.  But doing so will cause you to suffer the wrath of the god whose altar you desecrated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some good ways to take advantage of this ability?  It seems like the penalties for making a god angry are so great that I would never want to risk it just to gain a little bit of piety.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-13T17:41:54.233" Title="What is the most effective way to mock someone else's religion?" Tags="|desktop-dungeons|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27581" PostTypeId="2" ParentId="27580" CreationDate="2011-08-10T13:53:31.557" Score="14" Body="&lt;p&gt;I think the best way is to use the Agnostic's Collar. If you have this equipped, you are immune to punishment from desecration. (Note that this item's ability has changed for the paid version.) If you find it and store it in the Guild, for 90 gold, you can take it with you on subsequent trips ... frankly, it seems a bit overpowered to me. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I won it for clearing Gnome Village, the Easy dungeon where you have to be a Gnome, but that may be random.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have also desecrated Tikki Tooki as a first-level character; that altar and Taurog's were both near my starting position, so I worshipped Taurog and got the quick piety boost to get Taurog's Shield (-5 to damage taken) ... that seemed to be worthwhile as well.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-08-11T03:46:49.320" LastActivityDate="2011-08-11T03:46:49.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27582" PostTypeId="1" AcceptedAnswerId="27592" CreationDate="2011-08-10T14:05:09.370" Score="15" ViewCount="5339" Body="&lt;p&gt;What are the advantages/disadvantages making a minecraft house built out of wooden planks?&lt;/p&gt;&#xA;" OwnerUserId="11538" LastEditorUserId="336" LastEditDate="2011-08-10T15:42:33.203" LastActivityDate="2015-05-19T19:54:42.427" Title="Are there any advantages to building a wooden house?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27583" PostTypeId="2" ParentId="27062" CreationDate="2011-08-10T14:56:38.423" Score="0" Body="&lt;p&gt;What version of Call of Duty are you playing? Some have bugs that have still not been fixed. I ran into this problem once while playing Black Ops and all I had to do was sign my guest in before I started the game :-). It may not be as easy for you but it's worth a shot.&lt;/p&gt;&#xA;" OwnerUserId="11602" LastActivityDate="2011-08-10T14:56:38.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27584" PostTypeId="1" AcceptedAnswerId="27589" CreationDate="2011-08-10T14:58:23.320" Score="2" ViewCount="3119" Body="&lt;p&gt;What are the cheat codes for Resident Evil 3: Nemesis? I googled first but all I get are hints e.g., how to beat Nemesis, how to solve certain puzzles etc. Is there any cheat codes which will allow me to get powerful weapons or infinite ammo?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found &lt;a href=&quot;http://www.cheatcodesgalore.com/pc/games/Resident_Evil_3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; link which specifies some sort of codes to be applied to a save game file, but I don't have any clue how to do it......&lt;/p&gt;&#xA;" OwnerUserId="5208" LastEditorUserId="5208" LastEditDate="2011-08-10T15:17:49.113" LastActivityDate="2012-01-20T20:55:31.347" Title="What cheat codes are there for Resident Evil 3: Nemesis?" Tags="|cheats|resident-evil-3-nemesis|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27585" PostTypeId="2" ParentId="26849" CreationDate="2011-08-10T14:58:51.660" Score="1" Body="&lt;p&gt;Fenris also has quite a lot of good dialog. Nothing hugely long, but he typically has quite a different and interesting perspective on things. Also some unique dialog with the Arishok due to his history with the Qunari.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I skipped using him on my first playthrough as I was also a two-handed warrior, but he was definitely worthwhile having in the party on the second playthrough as a blood mage.&lt;/p&gt;&#xA;" OwnerUserId="11603" LastActivityDate="2011-08-10T14:58:51.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27587" PostTypeId="1" AcceptedAnswerId="27588" CreationDate="2011-08-10T15:03:22.797" Score="6" ViewCount="539" Body="&lt;p&gt;I'm currently on the seventh day of gameplay in Recettear and the eighth day, the first day of payment, fast approaches. However, in planning out my next two days, I've bumped into a situation where my plan of action depends on whether or not the debt payment is payed at the beginning or ending of the day. If it's paid at the beginning, I'm going to head back to the shop and spend the seventh day selling enough expensive weapons and armor to blow past the required amount of money. If it's paid at the end, I'm going to go adventuring and spend the eighth day selling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I pay the debt payment at the beginning or ending of the day?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="998" LastEditDate="2011-08-10T15:43:21.347" LastActivityDate="2011-08-10T18:26:51.187" Title="Do I pay my debt payment at the beginning or ending of the due date?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27588" PostTypeId="2" ParentId="27587" CreationDate="2011-08-10T15:15:11.580" Score="11" Body="&lt;p&gt;On the 8th day (or whichever day your next payment is due), you will have the entire day to use the time to do whatever you need to in order to make the payment. At the end of the day is when Tear will ask you to pay up, and you'll either successfully make the payment and continue through the game, or end up living in a cardboard box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not joking. Most guilt-inducing Game Over screen &lt;em&gt;ever&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/010pV.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="336" LastEditDate="2011-08-10T18:26:51.187" LastActivityDate="2011-08-10T18:26:51.187" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27589" PostTypeId="2" ParentId="27584" CreationDate="2011-08-10T15:25:22.187" Score="3" Body="&lt;p&gt;There doesn't appear to be any cheat codes for the game that I can find. However, if you defeat Nemesis on Hard Mode he will drop something that gives you benefit.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;First Kill   - Eagle Parts A&lt;/li&gt;&#xA;&lt;li&gt;Second Kill  - Eagle Parts B&lt;/li&gt;&#xA;&lt;li&gt;Third Kill   - First Aid Spray Box&lt;/li&gt;&#xA;&lt;li&gt;Forth Kill   - M37 Parts A&lt;/li&gt;&#xA;&lt;li&gt;Fifth Kill   - M37 Parts B&lt;/li&gt;&#xA;&lt;li&gt;Sixth Kill   - First Aid Spray Box&lt;/li&gt;&#xA;&lt;li&gt;Seventh Kill - Infinite Ammo for One Weapon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It appears as though you must beat the game several times, and on different difficulties, to unlock everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/ps/198459-resident-evil-3-nemesis/cheats&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In reference to the link that you have added: What you are seeing on that website would be Hex Editing saved game files to give you items or change things around. It is much easier to hex edit saved game files with the PC version of the game than the PS version. The two versions share the same gamesave file format, but it would require much more effort to move a game save between your Playstation and a PC. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing on a PC here is a link that you might find helpful:&#xA;&lt;a href=&quot;http://www.gamefaqs.com/pc/431704-resident-evil-3-nemesis/faqs/36465&quot; rel=&quot;nofollow noreferrer&quot;&gt;RE3 Hex Editing - GameFaqs Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing on a PSX, PS2, or PS3 then this will quickly become a how to guide that you can probably find elsewhere.&lt;/p&gt;&#xA;" OwnerUserId="11427" LastEditorUserId="11427" LastEditDate="2012-01-20T20:55:31.347" LastActivityDate="2012-01-20T20:55:31.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27591" PostTypeId="2" ParentId="27582" CreationDate="2011-08-10T15:39:23.230" Score="5" Body="&lt;p&gt;I'm no expert, but there are a few fairly obvious points to start:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Planks are more easily destroyed by creeper explosions than (for example) cobblestone.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Planks can catch fire and are consumed, which isn't true of some other materials.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Cobblestone is readily available in practically unlimited quantities, whereas wood for planks is less common and requires a little crafting--so it's a less efficient use of your time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;One advantage is that you'll probably get sick of seeing nothing but stone buildings after a short while, so a plank structure will look nicer in comparison.&lt;/p&gt;&#xA;" OwnerUserId="11606" LastActivityDate="2011-08-10T15:39:23.230" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27592" PostTypeId="2" ParentId="27582" CreationDate="2011-08-10T16:08:50.873" Score="35" Body="&lt;h1&gt;Advantages&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Wood is quicker to obtain than cobblestone, as you get 4 wooden planks for each wood block.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wood can be farmed (more easily than cobblestone can be), meaning you don't need to destroy the landscape to build your house.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Transported as logs rather than planks, you can carry a lot more in you inventory (as you can 'expand' the logs into planks as you need them.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wood fits better with bookcases, chests etc. to give a more homely aesthetic.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;Disadvantages&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fire&lt;/strong&gt; caused by lightning&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Creeper explosions will do more damage&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fire&lt;/strong&gt; caused by lava, expected or otherwise&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Farming trees can be tedious, especially if you have to spend extra time removing the branches from large trees&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fire&lt;/strong&gt; caused by your own flint and steel in a moment of carelessness&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-16T21:22:24.440" CommentCount="18" ContentLicense="CC BY-SA 3.0" />
  <row Id="27593" PostTypeId="2" ParentId="27582" CreationDate="2011-08-10T16:09:36.050" Score="9" Body="&lt;p&gt;Advantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Planks are renewable, as trees are a limitless source. Cobblestone will eventually run out (unless you use lava flows, but that could be dangerous).&lt;/li&gt;&#xA;&lt;li&gt;Much easier to construct and bulldoze. You get 4 planks for each trunk of wood, and with any axe trees go down a lot faster than stone. You can even break it unarmed to save tool uses if you're not in a rush, whereas with stone, you don't get anything.&lt;/li&gt;&#xA;&lt;li&gt;It matches bookcases, fences, and some other decorative objects better.&lt;/li&gt;&#xA;&lt;li&gt;If you completely run out of planks and need something in a jiffy, you can just pop a hole in your house and use the wood from it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Disadvantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It's easy to destroy; either by fire or creeper blasts.&lt;/li&gt;&#xA;&lt;li&gt;You generally won't end up with piles upon piles of planks just by doing mining, whereas with cobblestone you'll likely be overflowing in it.&lt;/li&gt;&#xA;&lt;li&gt;You have to plant trees to get more wood for building. This might not be such a big deal if you're harvesting them to get wood for tools, though.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Personally, I find wood buildings to be more eye-pleasing, but that's pretty subjective. Cobblestone, especially in the default skin, is pretty busy looking.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastActivityDate="2011-08-10T16:09:36.050" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27599" PostTypeId="1" AcceptedAnswerId="27602" CreationDate="2011-08-10T16:38:12.413" Score="4" ViewCount="4523" Body="&lt;p&gt;I recently bought a new Xbox 360 (with all it's built in Wi-Fi and 250GB sugary goodness) after my 4 year old Ex-Xbox 360 broke down last week. Now, since I have wifi built in, I am thinking of getting a live subscription for 1 year.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is this: If I get an Xbox Live subscription, will I be able to play all my games online against other members and friends, or do I pay for each game, on top of the subscription fee? &lt;/p&gt;&#xA;" OwnerUserId="11609" LastEditorUserId="274" LastEditDate="2011-08-10T17:11:35.817" LastActivityDate="2013-06-18T05:37:12.110" Title="What do I get with an Xbox live subscription?" Tags="|xbox-360|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="27600" PostTypeId="2" ParentId="27528" CreationDate="2011-08-10T16:39:03.350" Score="0" Body="&lt;p&gt;If you own the server and have access to the console then you could use &lt;code&gt;/tp&lt;/code&gt; from there to get yourself back to spawn. Just get a friend to log in and wait at the spawn point, then type out the &lt;code&gt;/tp&lt;/code&gt; command, login, and hit enter right away. Hopefully you'll be able to get &lt;code&gt;/tp&lt;/code&gt; to work before you get timedout. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck!&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2011-08-10T16:39:03.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27602" PostTypeId="2" ParentId="27599" CreationDate="2011-08-10T16:46:42.990" Score="4" Body="&lt;p&gt;With a gold membership, you will have the ability to play with friends &amp;amp; family online. Additional perks of having a gold membership can be found here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.xbox.com/en-US/live/joinlive&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox LIVE Membership&lt;/a&gt; (US only; compare with &lt;a href=&quot;http://www.xbox.com/en-GB/Live/Join-Today&quot; rel=&quot;nofollow noreferrer&quot;&gt;UK&lt;/a&gt; or &lt;a href=&quot;http://www.xbox.com/en-AU/live/joinlive&quot; rel=&quot;nofollow noreferrer&quot;&gt;Australia&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do not have to pay for online access per game you wish to play multiplayer in on top of the subscription fee, though some of the newer games have started implementing an &quot;online pass&quot; feature, which locks multiplayer access until you buy a pass from the Xbox Live Marketplace. These passes come free with new copies of those games, but for those who purchase used copies, you will have to purchase this separately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also assuming that you have an internet connection at your home? Otherwise the built-in wifi adapter wouldn't do you much good.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="23" LastEditDate="2011-08-11T09:33:06.233" LastActivityDate="2011-08-11T09:33:06.233" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27605" PostTypeId="2" ParentId="25568" CreationDate="2011-08-10T17:23:28.117" Score="1" Body="&lt;p&gt;The house in the background reminds me of the one in GROWTH. My guess is that you need to PERFECT the stage in which it appears. If I remember right that's 3-7. Can't confirm it though as I only have the Wii version.&lt;/p&gt;&#xA;" OwnerUserId="11595" LastActivityDate="2011-08-10T17:23:28.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27606" PostTypeId="2" ParentId="18678" CreationDate="2011-08-10T18:13:16.743" Score="0" Body="&lt;p&gt;My preferred gem would be yellow/red/lime, I have just one of these on the map, but it's 20th grade + 8 amplifiers around. I start off with just red when they're still weak then combine with other colors. it deals about 100k-300k damage now, +100x damage multiplier, 110% bloodbound and chain hit 8 targets. While I haven't beaten Endurance yet, I should be all done by evening, I hope.&lt;/p&gt;&#xA;" OwnerUserId="11612" LastEditorUserId="207" LastEditDate="2011-08-11T14:22:20.870" LastActivityDate="2011-08-11T14:22:20.870" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27607" PostTypeId="2" ParentId="25568" CreationDate="2011-08-10T18:21:37.107" Score="1" Body="&lt;p&gt;So I'm posting a separate answer since you can't put images in comments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to an &lt;a href=&quot;http://forums.steampowered.com/forums/archive/index.php/t-1969091.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;archived message on the steam forums&lt;/a&gt;, you only need to get a perfect in the subsection directly before the house appears:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I just got it. When you see the house catch every beat before the long&#xA;  trail where you have to stay in the middle.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The pattern is one of the hardest to 'get' but simple when you know&#xA;  what you have to do. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The pattern repeats after the 4 positions. And maybe you have to be in&#xA;  Hyper. I'm not sure about that. Good luck. ;)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FOKAP.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After about a minute in 3-7, you'll hit a stretch where you have triplets of normal yellow beats to  bat back. After this section is a group of the teal beats, which is your target for perfect-ing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Directly after the teal beats, the House shows up (and should, theoretically, award the achievement)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LNOvt.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that I &lt;strong&gt;suck&lt;/strong&gt; at bit.trip beat, I need to leave it for someone else to confirm that this is the correct sub-string of beats to earn the achievement.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-10T18:29:39.500" LastActivityDate="2011-08-10T18:29:39.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27609" PostTypeId="1" AcceptedAnswerId="27611" CreationDate="2011-08-10T18:54:55.427" Score="7" ViewCount="3275" Body="&lt;p&gt;I made my house on an island. I'm planning to build a basement, which requires the bottom of the house to be dug up.  While digging, if I decide my basement is too small and forget that I built my house on an island, it could flood the basement completely.  How would I be able to stop the flood and drain the remaining water quickly?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am playing on SMP so someone else might &lt;em&gt;accidentally&lt;/em&gt; flood my house.&lt;/p&gt;&#xA;" OwnerUserId="11538" LastEditorUserId="274" LastEditDate="2011-08-10T19:13:51.150" LastActivityDate="2011-08-10T23:26:44.667" Title="How do I keep the sea from flooding my basement?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27610" PostTypeId="2" ParentId="27609" CreationDate="2011-08-10T18:59:04.157" Score="12" Body="&lt;p&gt;Water cannot pass through signs, ladders and other non-solid, waterproof blocks. I recommend signs, you can stack them and build a wall this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some servers might also have sponges enabled, ask the admin for that.&lt;/p&gt;&#xA;" OwnerUserId="11595" LastActivityDate="2011-08-10T18:59:04.157" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27611" PostTypeId="2" ParentId="27609" CreationDate="2011-08-10T19:02:48.943" Score="15" Body="&lt;p&gt;If you break a block and water flows in, it cannot create water inside the basement. It only allows water to flow in, this means it will only flow 7 blocks and if you replace the block you removed it will automatically drain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will revert it to as it was before it was flooded except that torches and redstone are uprooted and must be picked up and replaced, and levers are destroyed. Fire is also put out and lava turned to cobblestone/obsidian.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-08-10T23:26:44.667" LastActivityDate="2011-08-10T23:26:44.667" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27612" PostTypeId="5" CreationDate="2011-08-10T19:20:16.570" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-10T19:20:16.570" LastActivityDate="2011-08-10T19:20:16.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27613" PostTypeId="4" CreationDate="2011-08-10T19:20:16.570" Score="0" Body="Technical issues with games can involve problems installing, not running, glitches with graphics or random crashing. Questions involving issues with running a game should have this tag." OwnerUserId="11445" LastEditorUserId="11445" LastEditDate="2011-08-10T19:27:59.700" LastActivityDate="2011-08-10T19:27:59.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27614" PostTypeId="1" AcceptedAnswerId="27629" CreationDate="2011-08-10T19:23:21.933" Score="14" ViewCount="4727" Body="&lt;p&gt;I'm playing Terraria again with the 1.0.6 update so I started a new world for a fresh experience. Unfortunately, I'm running into the same frustrations I've hit before when exploring. Starting from spawn where my crafting/containers/npcs are, I head out to explore vertically (though it applies horizontally too, I suppose) and follow natural caves looking for chests/hearts/etc with the eventual goal of mining some hellstone from the Underworld. Eventually I get close to death/filled up on items/bored and I use my mirror to return home, losing my progress underground in the process. Now I have to find my way back down to where I was while being bothered by all these low level monsters in the process, and it takes a significant amount of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I really have to walk all the way down to continue exploring where I left off? Is there a better way to explore far away places without having to bore myself with the trip to get there (the second time)?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2016-04-25T08:43:46.507" Title="How can I continuously explore in Terraria?" Tags="|terraria|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27615" PostTypeId="5" CreationDate="2011-08-10T19:23:41.823" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2012-07-06T18:01:03.133" LastActivityDate="2012-07-06T18:01:03.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27616" PostTypeId="4" CreationDate="2011-08-10T19:23:41.823" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="11445" LastEditorDisplayName="user27134" LastEditDate="2012-07-06T18:01:04.900" LastActivityDate="2012-07-06T18:01:04.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27617" PostTypeId="1" AcceptedAnswerId="27619" CreationDate="2011-08-10T19:36:37.307" Score="0" ViewCount="5171" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10221/can-creatures-follow-me-through-a-portal&quot;&gt;Can creatures follow me through a portal?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm wondering if mobs can go through portals, to the neither.  That way, I can make a portal in front of my house and have the mobs/zombies/creepers go through it and I wouldn't have to worry about the creatures destroying my house.&lt;/p&gt;&#xA;" OwnerUserId="11538" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-01-16T17:55:42.433" Title="Can mobs go through portals?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="4" ClosedDate="2011-08-10T20:34:27.003" ContentLicense="CC BY-SA 3.0" />
  <row Id="27618" PostTypeId="1" AcceptedAnswerId="27620" CreationDate="2011-08-10T19:42:35.817" Score="28" ViewCount="10413" Body="&lt;p&gt;If I were to mine netherrack upwards or downwards, left or right in one direction, would I hit bedrock, or would I keep on going? What would happen?  &lt;/p&gt;&#xA;" OwnerUserId="11538" LastEditorUserId="10616" LastEditDate="2011-10-08T18:43:19.253" LastActivityDate="2019-08-26T08:23:20.927" Title="Is the Nether infinite?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27619" PostTypeId="2" ParentId="27617" CreationDate="2011-08-10T19:48:49.037" Score="3" Body="&lt;p&gt;From Minecraft Wiki's &lt;a href=&quot;https://minecraft.wiki/w/Portal#Trivia&quot; rel=&quot;nofollow noreferrer&quot;&gt;page on portals&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If a mob from the real world enters a portal, they will float in the portal as if it was water. Mobs cannot use portals to teleport to the Nether, however they can walk through them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;To sum it up, unfortunately you cannot build a portal to prevent mobs.&lt;/p&gt;&#xA;&lt;p&gt;If you are playing single player, you can install the &lt;a href=&quot;http://www.minecraftforum.net/topic/199391-v173-portal-gun-v4-coming-to-smp/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Portal mod&lt;/a&gt; (which is &lt;strong&gt;not&lt;/strong&gt; in anyway related to the Nether Portal, but the &lt;strong&gt;game&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/portal&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;portal&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;portal&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-portal-tooltip-container&quot;&gt;portal&lt;/a&gt;), you can use an Emancipation Grill, and literally wipe out mobs (including Creepers), at the cost of wiping your inventory.&lt;/p&gt;&#xA;" OwnerUserId="11585" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-01-16T17:55:42.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27620" PostTypeId="2" ParentId="27618" CreationDate="2011-08-10T19:56:02.840" Score="24" Body="&lt;p&gt;From Minecraft Wiki's page on &lt;a href=&quot;https://minecraft.wiki/w/Nether#Terrain_and_Characteristics&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Nether&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;... Under the Lava ocean, there is a layer of Nettherack&lt;sup&gt;1&lt;/sup&gt; and Bedrock on the very bottom. Similarly, the very top of the Nether is Bedrock.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;sup&gt;1&lt;/sup&gt; Or Bloodstone&lt;/p&gt;&#xA;&lt;p&gt;Basically, going up or down either way leads to Bedrock.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZzoL4.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="11585" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-12T19:10:59.830" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="27621" PostTypeId="2" ParentId="27618" CreationDate="2011-08-10T20:00:46.037" Score="14" Body="&lt;p&gt;The Nether is as infinite as the surface horizontally, however, like the surface it is limited to 128 blocks in height. The only difference is that in the Nether there is bedrock above &lt;em&gt;and&lt;/em&gt; below, whereas the surface only has it below.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-10T20:00:46.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27622" PostTypeId="1" AcceptedAnswerId="27623" CreationDate="2011-08-10T20:05:35.167" Score="24" ViewCount="127415" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/q/27461/5029&quot;&gt;Backstory&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The places that have been built on in my world aren't that big.  It's a ~100x~100 square, a ~150x~50 rectangle in the Nether, and another ~100x~100 square accessed by portals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The world is currently unplayable due to the server console spending so much time printing errors that the players time out. That, and for some reason it decided to spawn &lt;em&gt;hundreds&lt;/em&gt; of sheep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I was wondering, is it was possible, and if so how, to move sections of this world into another, new, world?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2023-01-11T10:32:13.090" Title="How can I copy part of a Minecraft world into another Minecraft world?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="27623" PostTypeId="2" ParentId="27622" CreationDate="2011-08-10T20:08:50.250" Score="18" Body="&lt;p&gt;Yes. Use &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-173/&quot; rel=&quot;noreferrer&quot;&gt;MCEdit&lt;/a&gt;. You can copy the section in your old map, and save it as a schematic, which you can then import and place into a new world (generated with Minecraft by starting a new game), overwriting what was there before. Make sure Minecraft is closed while you are using MCEdit, otherwise you can corrupt your map.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-10T20:08:50.250" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27624" PostTypeId="2" ParentId="27618" CreationDate="2011-08-10T20:15:13.303" Score="3" Body="&lt;p&gt;To be technical, neither the Nether nor the surface are infinite (both however are VERY VERY VERY LARGE).  Regardless of horizontal limits however, ther vertical limit is 128 blocks, just as the surface is.&lt;/p&gt;&#xA;" OwnerUserId="11616" LastActivityDate="2011-08-10T20:15:13.303" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27625" PostTypeId="1" AcceptedAnswerId="27633" CreationDate="2011-08-10T20:15:49.913" Score="9" ViewCount="2427" Body="&lt;p&gt;When playing Civilization IV and trying to conform to the specialized cities strategy, the situation invariably arises where I have too many military units or run out of buildings that are geared towards the city's specialization (at least until new technologies are discovered). In those cases, I usually pick one of the buildings that don't necessarily belong to the specialized chain until a more appropriate building type comes along. The end result is that usually as we get towards the end of the game, most of the cities have all the buildings that can be built, and it seems like no cities are specialized at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question: Is this a good strategy or does buying a barracks in an economic city or buying a factory in a military city etc... cause problems with the specialized city strategy (i.e. slower production/growth)?  Is it better if I simply switch to gold, research or culture generation until an appropriate building/unit becomes available?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm relatively new to the game and this technique works at the lower difficulty levels, but I was wondering if it is an optimal strategy or not.&lt;/p&gt;&#xA;" OwnerUserId="8241" LastEditorUserId="816" LastEditDate="2011-08-11T01:32:26.787" LastActivityDate="2011-08-11T01:32:26.787" Title="Civ IV Best Production Choice In Specialized Cities?" Tags="|civilization-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27626" PostTypeId="2" ParentId="27413" CreationDate="2011-08-10T20:18:20.583" Score="2" Body="&lt;p&gt;In addition to what everyone else said, there was an update a few months back that made gold tools work twice as fast as they normally did.  However, their durability is still the same.&lt;/p&gt;&#xA;" OwnerUserId="11616" LastActivityDate="2011-08-10T20:18:20.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27629" PostTypeId="2" ParentId="27614" CreationDate="2011-08-10T20:55:16.543" Score="14" Body="&lt;p&gt;&lt;em&gt;From 1.1 With Love&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spawn Switching&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By using a on/off wire trigger block you can effectively &quot;open&quot; your bed's wall and invalidate the room it's in, leading you to spawn back at the middle of your world. If you're close enough (wiring only works for 2000 blocks or so) you can just hook up a switch at your spawn that'll change the blocks again and allow you to spawn back at your home base. Otherwise, you might be able to coax a contraption with a statue spawner/pressure plate/lava block to toggle it for you automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.terrariaonline.com/threads/fully-working-2-way-portal.60203/page-9#post-1317738&quot; rel=&quot;nofollow noreferrer&quot;&gt;This post on the TerrariaOnline forums&lt;/a&gt; in particular has an interesting bird-based reset circuit that seems to be fairly popular, but you'll need a bird spawner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Digging the hard way&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From your main base, just dig a hole straight down (the classic &quot;Hellevator&quot;, if you will). When you get tired of exploring your caves, just start digging left/right towards your shaft. It'll take a while, but you'll at least probably find some goodies (more caves, ores...) on the way, and getting back will be a lot easier. You can even use a depth meter to align all your &quot;escape routes&quot; to the same depth, so that eventually you can just have one long path across the world that speeds up travel.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Previously, on Terraria...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A trick that worked in 1.0.5 was to start up a multiplayer server and explore with a friend (or just explore with two characters locally), then follow the instructions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build a room with a bed. A room isn't necessarily required, but will keep the other person safe. It's best to put the bed in a corner.&lt;/li&gt;&#xA;&lt;li&gt;Set your spawn point to the bed.&lt;/li&gt;&#xA;&lt;li&gt;Break the bed and use a mirror. Logging out &lt;em&gt;might&lt;/em&gt; work but I don't make any promises.&lt;/li&gt;&#xA;&lt;li&gt;Do whatever you need at your spawn point. When you're done, let your friend know.&lt;/li&gt;&#xA;&lt;li&gt;Put the bed back down &lt;em&gt;in the exact same spot&lt;/em&gt;. This is important.&lt;/li&gt;&#xA;&lt;li&gt;Use the mirror again.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you did it properly, you should travel back to where the bed is. This might not work in 1.0.6, though, and it's only good for exploring together -- if either of you get separated, you'll have to travel back manually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're exploring solo, your only real option is just to take the time to improve the path. Wooden platforms over minor gaps and flattening out bumps will help a lot with horizontal movement, and creating a double shaft with a soft landing area (e.g. water) on one side and a wooden platform tower on the other will make vertical travel easier. Using background walls other than dirt will also stop the enemies from spawning.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="11581" LastEditDate="2011-12-15T18:12:51.667" LastActivityDate="2011-12-15T18:12:51.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27632" PostTypeId="1" AcceptedAnswerId="27903" CreationDate="2011-08-10T21:13:50.003" Score="1" ViewCount="429" Body="&lt;p&gt;My friends and I want to set up server for 5-10 players. So I was wondering: what configuration would I need to set up a Minecraft server to run VPS by XEN and what configuration would I need for OpenVZ? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;OpenVZ is cheaper than XEN, but it has more memory usage, so I'm afraid of losing money on this. &lt;/p&gt;&#xA;" OwnerUserId="11481" LastEditorUserId="52800" LastEditDate="2013-10-23T09:51:22.953" LastActivityDate="2013-10-23T09:51:22.953" Title="What configuration would I need to set up a minecraft server on a VPS by XEN or OpenVZ?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27633" PostTypeId="2" ParentId="27625" CreationDate="2011-08-10T21:29:43.443" Score="7" Body="&lt;p&gt;Constructing a building you'll never use is a waste of production. You're much better off switching to wealth in an economic city, for example, and science in most other cases. Of course, you may decide that you're done building up and turn all cities that have enough production to have finished building specialized buildings into military cities so that you can quickly crush the rest of your opposition, thus creating cities with dual specialization. Do that only if it helps you win faster than producing straight wealth, science, or culture. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Military (i.e. production) cities should switch to science in peace time (produce a library first) to help finish the game faster if you don't want to win by wiping out everybody.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that a factory is a must in a military city: you want to be able to produce modern units in 1-2 turns so that you can quickly react to threats, if necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that if you have time to build every single building, you should work on winning more quickly before moving up difficulty levels. &lt;/p&gt;&#xA;" OwnerUserId="5388" LastEditorUserId="5388" LastEditDate="2011-08-11T00:36:39.940" LastActivityDate="2011-08-11T00:36:39.940" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27634" PostTypeId="1" AcceptedAnswerId="27636" CreationDate="2011-08-10T21:32:28.523" Score="10" ViewCount="4287" Body="&lt;p&gt;I remember &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/store_biomes_as_part_of_the_chunk_data&quot; rel=&quot;nofollow noreferrer&quot;&gt;reading at GetSatisfaction&lt;/a&gt; and also somewhere else that &lt;a href=&quot;https://minecraft.wiki/w/Biomes&quot; rel=&quot;nofollow noreferrer&quot;&gt;biomes&lt;/a&gt; are not saved together with the chunks, but instead are calculated on-the-fly based on some random generator.&lt;/p&gt;&#xA;&lt;p&gt;Is this true? Are biomes saved together with the map data? Or are they always generated from a seed?&lt;/p&gt;&#xA;&lt;p&gt;Related question (that inspired this one): &lt;a href=&quot;https://gaming.stackexchange.com/questions/27622/how-can-i-copy-part-of-a-minecraft-world-into-another-minecraft-world&quot;&gt;How can I copy part of a Minecraft world into another Minecraft world?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Just to clarify, I'm asking about the biome information (which is used for defining the grass color and if it rains or snows). I'm not asking about the actual blocks (that I know are saved in &lt;code&gt;*.mcr&lt;/code&gt; files).&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2014-12-24T20:05:46.817" Title="Where are biomes saved in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27636" PostTypeId="2" ParentId="27634" CreationDate="2011-08-10T21:36:42.000" Score="13" Body="&lt;p&gt;Biomes are generated from the level seed stored in the &lt;code&gt;level.dat&lt;/code&gt; file. This is one of the reasons you can visit maps from prior versions and find biome-like coloring (and why expanding the map will generate biome terrain).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The chunk terrain, however, is saved, so areas that were sand will still be sand regardless of what &quot;biome&quot; the game thinks it's in. Terrain already generated won't change, so if the level seed changes, you can find a grassy or snowy area next to a desert along the boundaries of the chunks.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="1552" LastEditDate="2011-08-11T21:05:43.097" LastActivityDate="2011-08-11T21:05:43.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27637" PostTypeId="2" ParentId="19650" CreationDate="2011-08-10T21:41:53.970" Score="1" Body="&lt;p&gt;I've gotten it to work on a Bukkit server partially. FalseBook, MobRider and Essentials will NOT accept the mod, however. They will continuously send out errors on: BLOCK_PLACE, BLOCK_REMOVE, PLAYER_INTERACT and PLAYER_ANIMATION. Apart from that, new items ARE craftable, placeable (although this will give the before mentioned errors), and useable, as are the planes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this link, you will find a page where you can download an appropriate mod loader for SMP (works, I have personally tested it), a different version of Flan's Planes designed for Bukkit and other mods. Link: &lt;a href=&quot;http://www.minecraftforum.net/topic/382599-173-modloadermp-for-craftbukkit-and-canary/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/382599-173-modloadermp-for-craftbukkit-and-canary/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone knows a way to fix/patch the errors mentioned above (more details if requested) Planes mod would work succesfully and I would be very grateful.&lt;/p&gt;&#xA;" OwnerUserId="11623" LastActivityDate="2011-08-10T21:41:53.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27638" PostTypeId="1" AcceptedAnswerId="27639" CreationDate="2011-08-10T21:42:27.407" Score="14" ViewCount="20524" Body="&lt;p&gt;In Terraria 1.0.6, the Goblin Scout was added &amp;mdash; however, he's not part of the Goblin Invasion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where might I find this elusive beast?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="3610" LastEditDate="2012-06-05T22:58:41.380" LastActivityDate="2015-03-22T23:44:01.460" Title="Where can I find Goblin Scouts?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27639" PostTypeId="2" ParentId="27638" CreationDate="2011-08-10T21:51:50.380" Score="12" Body="&lt;p&gt;There's a chance for the Goblin Scout to appear randomly near the edges of the world. The &lt;a href=&quot;http://wiki.terrariaonline.com/Goblin_Scout&quot; rel=&quot;nofollow noreferrer&quot;&gt;official wiki&lt;/a&gt; says they will not spawn in the middle third, however the &lt;a href=&quot;http://terraria.wikia.com/wiki/Goblin_Scout&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia wiki&lt;/a&gt; only says they are found most often near the edge with no mention of them being completely unable to spawn in the middle third.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both these cases are probably anecdotal evidence, so you may have to wait a little longer for more playtesting to determine where it spawns the most. For what it's worth, I was lingering just inside the Dungeon entrance when I had one spawn nearby.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-08-13T15:23:08.930" LastActivityDate="2011-08-13T15:23:08.930" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27640" PostTypeId="1" CreationDate="2011-08-10T22:49:28.180" Score="1" ViewCount="278" Body="&lt;p&gt;I have a level 40 human Shadowstep rogue. For a long time I've been wondering if he does good damage. In the quests that I do (appropriate to my level) I have no problem at all defeating my enemies. Dueling against 5 level higher people isn't a problem either, because Shadowstep and ambush take them out quickly. I have 1 sword (27.5dps) and a mace (29dps) equipped. One of them does additional damage because it's in the main hand, which brings me to about 100dps with both weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In dungeons I can take out various 4-5k elites by myself, and my shadowstep/ambush (or garotte) combination usually does 700-900+ damage, followed by some 200-400 criticals because of the -70% armor. Dmg/hit is around 180-200. Sometimes I feel like I'm doing a lot less damage than other players, like warrior-tanks or shapeshifted druids.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I doing a small, medium or high amount of damage for my level and class?&lt;/p&gt;&#xA;" OwnerUserId="9134" LastEditorUserId="3610" LastEditDate="2012-06-20T16:19:27.560" LastActivityDate="2012-06-20T16:19:27.560" Title="How do I classify my Shadowstep Rogue lvl 40's damage?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27642" PostTypeId="1" AcceptedAnswerId="52572" CreationDate="2011-08-10T22:57:33.707" Score="9" ViewCount="38919" Body="&lt;p&gt;In part 3 of &lt;a href=&quot;https://gaming.stackexchange.com/q/27461/5029&quot;&gt;my&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/q/27622/5029&quot;&gt;adventures&lt;/a&gt;, I would like to find out if there is a way to change biomes.&lt;/p&gt;&#xA;&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/q/27622/5029&quot;&gt;part 2&lt;/a&gt;, &lt;a href=&quot;https://gaming.stackexchange.com/questions/27622/how-can-i-copy-part-of-a-minecraft-world-into-another-minecraft-world/27623#27623&quot;&gt;fredley said&lt;/a&gt; that it &lt;em&gt;is&lt;/em&gt; possible to move terrain from one world to another, but the biomes wouldn't match.&lt;/p&gt;&#xA;&lt;p&gt;Is there any way I can change the biome of a specific area to, say, &lt;a href=&quot;https://minecraft.wiki/w/Biomes#Biome_Types&quot; rel=&quot;nofollow noreferrer&quot;&gt;Savanna&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2023-01-12T02:53:30.897" Title="Can I alter the biome of an area?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27643" PostTypeId="1" AcceptedAnswerId="27644" CreationDate="2011-08-10T23:04:20.720" Score="2" ViewCount="589" Body="&lt;p&gt;I'm stuck on the World 4 version of Hunt. I don't want a walkthrough; I don't even want a hint. (&lt;em&gt;Please&lt;/em&gt; don't offer a hint.) I just want to know whether it's impossible without doing something else first to alter the puzzle, because it sure looks impossible to me: &lt;strike&gt;as far as I can tell, the rightmost guy will always be alive when you get to the gate.&lt;/strike&gt; Just kidding; I got it. &lt;/p&gt;&#xA;" OwnerUserId="11421" LastEditorUserId="11421" LastEditDate="2011-08-10T23:52:47.197" LastActivityDate="2011-08-10T23:52:47.197" Title="Is the World 4 version of Hunt impossible without doing something else first?" Tags="|braid|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27644" PostTypeId="2" ParentId="27643" CreationDate="2011-08-10T23:07:52.943" Score="6" Body="&lt;p&gt;No, this is completely possible to do without doing anything else outside the level. I was skeptical at first as well, but you just have to think about it a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As requested, no hint has been given.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-08-10T23:07:52.943" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27645" PostTypeId="1" AcceptedAnswerId="27648" CreationDate="2011-08-10T23:23:24.500" Score="7" ViewCount="4671" Body="&lt;p&gt;In Recettear, I've recently found a Very Odd Vase. It sells for around 22 000 gold. This is a great and highly welcomed surprise to me at this early point in the game. However, I find myself being cautious even now as an old man asks me to sell him a treasure item because I don't want to give away my Very Old Vase, in case it ends up being useful later on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I being overly cautious, and is this the same situation as Chantelise, where all treasure can be safely sold? Or is there any reason for me to hold on to it?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-10T23:43:22.557" Title="Can I safely sell all items marked as treasure in Recettear?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27647" PostTypeId="2" ParentId="27642" CreationDate="2011-08-10T23:25:06.527" Score="7" Body="&lt;p&gt;This answer is now obsolete, please see &lt;a href=&quot;https://gaming.stackexchange.com/a/52572/11089&quot;&gt;Kevin Reid's answer&lt;/a&gt; for current information.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;https://gaming.stackexchange.com/questions/27634/where-are-biomes-saved-in-minecraft&quot; title=&quot;Where are biomes saved in Minecraft&quot;&gt;this&lt;/a&gt;, biomes are dependent on the level seed stored in the world. So, it means that, for every chunks, biomes are not saved in the chunk, but regenerated each time. You only chance a changing a biome would be to change the seed, but it would change every biome on the map, and new chunks won't match the old ones.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2012-08-19T17:56:50.833" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27648" PostTypeId="2" ParentId="27645" CreationDate="2011-08-10T23:36:28.650" Score="12" Body="&lt;p&gt;I'm fairly certain that you are safe selling anything and everything you find. Most items are obtainable multiple times, and even the unique ones dropped by bosses will drop again if you go through that dungeon again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of the Very Odd Vase, that is only dropped from the boss on the 15th floor of Jade Way, and randomly purchasable through customers, making it a bit uncommon. While I'm pretty sure that the vase isn't used for anything important later on in the game, you may want to double check the &lt;a href=&quot;http://recettear.wikia.com/wiki/Fusion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Recettear Wiki's Fusion Table&lt;/a&gt; before selling items, as it could be a pain in the neck trying to find these useful items again after you've sold them away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're ever unsure about an item's value, and you aren't still in the middle of the debt-paying phase, you can always keep the item on hand. Apparently each saved game has a &lt;a href=&quot;http://recettear.wikia.com/wiki/List_of_Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;maximum limit of 15,000 items&lt;/a&gt;, so hoard away!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like you, I have yet to finish the game, so others can feel free to correct me if I'm wrong in assuming that all items are re-obtainable.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-08-10T23:43:22.557" LastActivityDate="2011-08-10T23:43:22.557" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27651" PostTypeId="2" ParentId="27640" CreationDate="2011-08-11T01:39:10.413" Score="0" Body="&lt;p&gt;You're almost always going to do more damage to regular mobs than elite mobs. The elites have far more defense and resistances than your regular quest mobs do, most of the time. &lt;a href=&quot;http://www.wowpedia.org/Shadowstep&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadowstep&lt;/a&gt; does not appear to affect damage type. &lt;/p&gt;&#xA;" OwnerDisplayName="user10835" LastEditorDisplayName="user10835" LastEditDate="2011-08-11T01:45:05.243" LastActivityDate="2011-08-11T01:45:05.243" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27652" PostTypeId="1" AcceptedAnswerId="27657" CreationDate="2011-08-11T01:56:32.093" Score="2" ViewCount="225" Body="&lt;p&gt;In World of Warcraft, I've reached the &quot;Honored&quot; level of reputation with Honor Hold. I decided to check online what kind of gear I should be able to buy because of that and I've noticed that some of the gear listed &lt;a href=&quot;http://www.wowpedia.org/Honor_Hold#Rewards&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; doesn't even appear in the list of things I can buy from the logistics officer. In my case specifically the Savage Plate Helm. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why doesn't it even appear? Has this item been removed or something?&lt;/p&gt;&#xA;" OwnerUserId="10220" LastEditorUserId="8350" LastEditDate="2011-08-13T13:02:42.620" LastActivityDate="2011-08-13T13:02:42.620" Title="Why can't I buy some of the gear that should be available to me in Honor Hold?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27653" PostTypeId="1" AcceptedAnswerId="27654" CreationDate="2011-08-11T02:23:45.387" Score="9" ViewCount="43888" Body="&lt;p&gt;I ditched cable a long time ago and have been making do with Netflix, Hulu, and iTunes for my television needs. The displays on the new iMacs these days are big enough and high enough quality that I think they should be perfectly adequate for my gaming purposes, too. I will be upgrading to one of the new iMacs this fall, and I think it could replace my television entirely. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Provided, that is, that I can hook up my Xbox 360 and my Wii, so I can play them on the iMac screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible given &lt;a href=&quot;http://www.apple.com/imac/specs.html&quot; rel=&quot;noreferrer&quot;&gt;the specs of the new iMacs&lt;/a&gt;? What hardware and/or software will I need? &lt;/p&gt;&#xA;" OwnerUserId="11014" LastEditorUserId="145" LastEditDate="2011-08-11T13:47:44.550" LastActivityDate="2017-01-22T06:09:10.543" Title="How do I use my iMac as a &quot;monitor&quot; for my Xbox 360 and my Wii?" Tags="|xbox-360|nintendo-wii|macos|monitor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27654" PostTypeId="2" ParentId="27653" CreationDate="2011-08-11T02:34:04.517" Score="7" Body="&lt;p&gt;There's no good way to do this. iMacs do not have any sort of Video Input. While you could use an external Video In adapter that connects to Firewire or USB, such as ElGato's EyeTV, the latency introduced makes these devices singularly unsuited for any sort of gameplay.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-08-11T02:34:04.517" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="27655" PostTypeId="1" AcceptedAnswerId="27659" CreationDate="2011-08-11T02:36:54.477" Score="9" ViewCount="1746" Body="&lt;p&gt;When grinding away in a dungeon as Louie in Recettear, I noticed that I have these weird icons next to my character picture:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XHBK1.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But...I don't really get them. What are they supposed to indicate, and what sort of different icons are there in the game?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="1719" LastEditDate="2012-10-05T14:10:49.807" LastActivityDate="2012-10-05T14:10:49.807" Title="What do these weird icons next to my health and magic bars mean?" Tags="|recettear-an-item-shops-tale|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27656" PostTypeId="1" AcceptedAnswerId="27660" CreationDate="2011-08-11T02:40:10.930" Score="29" ViewCount="4825" Body="&lt;p&gt;So, I've just picked up D2 again to play with a friend, and we both have been giving that jovial fellow Gheed the majority (read: all) of our money for the chance of decent items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the chance of getting rare/set/unique items from the various gambling merchants throughout the acts? &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="13179" LastEditDate="2012-07-26T09:18:20.713" LastActivityDate="2012-07-26T09:18:20.713" Title="Gheed is abusing my addiction. What are my odds when gambling in Diablo 2?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27657" PostTypeId="2" ParentId="27652" CreationDate="2011-08-11T02:46:41.880" Score="7" Body="&lt;p&gt;Let me guess, you're playing as a Paladin or a Death Knight, aren't you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.wowhead.com/itemset=750&quot; rel=&quot;nofollow noreferrer&quot;&gt;Savage Plate Battlegear&lt;/a&gt; is a PVP set for &lt;strong&gt;Warriors&lt;/strong&gt;, introduced late in the Burning Crusade expansion. The items were available from reputation vendors as entry level PVP gear, and were class restricted, with class specific set bonuses. As with most PVP and PVE set pieces, only those items wearable by your class are visible on the vendors that sell them. As a Death Knight for instance, you would never see any pieces of &lt;a href=&quot;http://www.wowhead.com/itemset=-33&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valorous Frostfire&lt;/a&gt; gear being sold by &lt;a href=&quot;http://www.wowhead.com/npc=28995&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paldesse&lt;/a&gt; either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing a Paladin, the similar sets available to you are the &lt;a href=&quot;http://www.wowhead.com/itemset=752&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crusader's Scaled&lt;/a&gt; or &lt;a href=&quot;http://www.wowhead.com/itemset=751&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crusader's Ornamented&lt;/a&gt; battlegear. If you're playing a Death Knight, I'm sorry to say that you're out of luck -  DK's were introduced in Wrath of the Lich King, and Burning Crusade content did not receive many updates to accommodate them -  especially not updates to endgame PVP gear that isn't particularly good when compared to greens available in new Wrath zones anyway.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-08-11T03:22:35.463" LastActivityDate="2011-08-11T03:22:35.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27658" PostTypeId="2" ParentId="27655" CreationDate="2011-08-11T02:51:48.420" Score="9" Body="&lt;p&gt;Those are simply icons to let you know which of your adventurer's abilities you have currently selected. Each adventurer has their own cadre of ability icons. The faerie on the far left represents Louie's spin attack, while the faerie on the right represents his sonic boom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The brightest icon (that is to say, the non-darkened one) is the current selected ability. Leveling up and adventuring with different partners will change the displayed icons accordingly.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-11T02:51:48.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27659" PostTypeId="2" ParentId="27655" CreationDate="2011-08-11T02:52:17.047" Score="12" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1CZlm.png&quot; alt=&quot;Image of the skills of six adventurers&quot; title=&quot;One of these is decidedly not like the others... well, it is like one of them...&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These icons are your &lt;strong&gt;special skills&lt;/strong&gt;. Each adventurer has a selection of special skills they can perform using Button 2 (default &lt;kbd&gt;X&lt;/kbd&gt;). You can switch through them using Button 3 (default &lt;kbd&gt;C&lt;/kbd&gt;), the current skill being highlighted. These cost SP to do things more than a normal attack. And, just because, each skill is illustrated with a cute image of some girl that represents the attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can view the skills of any particular adventurer in the pause menu by checking that adventurer's &lt;code&gt;Status&lt;/code&gt;, and then hitting Button 1 (default &lt;kbd&gt;Z&lt;/kbd&gt;). This will give you an overview of all of your adventurer's general capabilities and qualities, as well as their list of special skills in the bottom left. Each skill listed will explain what that skill does, as well as show the corresponding girl icon. The SP cost is not listed, however, so you'll have to figure that one out yourself.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-08-14T12:20:38.107" LastActivityDate="2011-08-14T12:20:38.107" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27660" PostTypeId="2" ParentId="27656" CreationDate="2011-08-11T03:12:56.303" Score="32" Body="&lt;p&gt;From the all-knowing &lt;a href=&quot;http://classic.battle.net/diablo2exp/basics/gambling.shtml&quot; rel=&quot;noreferrer&quot;&gt;Arreat Summit&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The items you receive will be from most common, to most rare: Magic&#xA;  Items, Rare, Sets, Uniques. Set and Unique Items are extremely rare.&#xA;  The chance for Uniques is 1 in 2,000 (0.05%) and 1 in 1,000 (0.10%)&#xA;  for Sets. The chance for Rares is 1 in 10 (10%). Magic Items are&#xA;  1/~1.1 (89.85%).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-08-11T03:12:56.303" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="27661" PostTypeId="1" AcceptedAnswerId="27662" CreationDate="2011-08-11T03:31:29.650" Score="10" ViewCount="4092" Body="&lt;p&gt;In my first playthrough of Recettear, I've got a bunch of great items to sell, like Parade Armor and Parade Helmets...and a bunch of customers who are too cheap to afford them. Any time I try to sell an item for over 3000 gold, it fails miserably. I've tried selling expensive items at even 70% of their actual cost and yet they're rejected time and time again. But I bought these items with my own gold at close to base price and I don't want to lose my money for nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How should I react in situations like this? Should I bite the bullet and try to recoup my losses by selling at half price? Or is there a way for me to quickly attract customers who have more coins in their purses?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-11T03:52:30.093" Title="My customers can't afford to buy the items I'm trying to sell. What do I do?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27662" PostTypeId="2" ParentId="27661" CreationDate="2011-08-11T03:52:30.093" Score="11" Body="&lt;p&gt;Customers have their own budgets, which may increase over time. They'll specifically increase based on &lt;strong&gt;how much they like your store&lt;/strong&gt;. This, in turn, is determined by how often you have successful exchanges with them, selling or buying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As customers successfully purchase items from you or sell items to you, they will gain favor. You may have noticed that as you sell or buy items, you might get something called &quot;Near Pin&quot;, or even &quot;Just Bonus&quot;, which increases the amount of experience you get from the base 10 to 15 or 30 respectively. It also affects how much favor you get - you get significantly more favor when you get a Just Bonus, and still fair more favor with a Near Pin sale than if you just normally sell the item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, regardless of their individual maxes, &lt;strong&gt;most customers like to buy in the 100-110% range, and sell in the 60-70% range&lt;/strong&gt; - the exact percentage value is rolled on each transaction. If you hit the value, you get a Just Bonus. If you hit just around the value, then you'll get a Near Pin. As such, a common thing is to sell items at 104% or 105% and buy items at 65% and 66% in order to veritably guarantee a Near Pin. This doesn't really get you a lot of money, though, so this is &lt;em&gt;often best done with your cheaper items to gain favor&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do this because favor increases the budget they'll have. Whenever a customer hits a new budget level (and thus can spend more money), then after the successful transaction, a little Heart emote will show up. That's what you want to see, it means they'll start buying slightly more expensive stuff. So you need to start building up favor until their budgets rise. Then you can start selling your high quality goods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eventually it comes to the point that you regularly sell all your cheaper items with the intent of gaining favor, and only go for the full markup when selling the more expensive items to those who have the wallet for it.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Be on the lookout for booms, by the way. Usually you can buy an extremely cheap item for the boom, and so the number of sales you can make will &lt;em&gt;significantly&lt;/em&gt; improve the customer favor and consequently the budgets they have.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-11T03:52:30.093" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="27663" PostTypeId="1" AcceptedAnswerId="31184" CreationDate="2011-08-11T04:37:41.283" Score="19" ViewCount="14264" Body="&lt;p&gt;While I was aware of the &lt;strong&gt;Inverse Ninja Law&lt;/strong&gt; reducing the base HP of Akali / Kennen / Shen when present on the same team, I have recently discovered that they are not the only such champions to have a &quot;Secret Passive&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nidalee, Cougar that she is, grants &lt;strike&gt;younger men&lt;/strike&gt; lower level champions 5 bonus XP when she levels up. &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Hidden_Passive#cite_note-1&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=965952&quot; rel=&quot;noreferrer&quot;&gt;scuttlebutt&lt;/a&gt; says that Leona has a hidden passive as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone spill the beans ?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="1719" LastEditDate="2012-03-23T18:08:06.883" LastActivityDate="2012-04-27T12:33:20.597" Title="What is Leona's Secret Passive?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27664" PostTypeId="2" ParentId="26683" CreationDate="2011-08-11T05:07:05.880" Score="3" Body="&lt;p&gt;You have to play tennis with her when she shoots a big light ball at you - hit it back at her. Expect the pace to become more tense with each beat. A total of 3 rounds and you see the ending!&lt;/p&gt;&#xA;" OwnerUserId="11630" LastActivityDate="2011-08-11T05:07:05.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27665" PostTypeId="1" AcceptedAnswerId="27666" CreationDate="2011-08-11T05:19:47.830" Score="4" ViewCount="4002" Body="&lt;p&gt;Caillou is looking for Charred Lizard, Bat Wings, and Slime Liver. I've never seen any of these items for sale or dropped by monsters. Where do I get them?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-08-11T18:27:21.000" Title="Where are Caillou's items?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27666" PostTypeId="2" ParentId="27665" CreationDate="2011-08-11T05:22:57.827" Score="6" Body="&lt;p&gt;They can all be found in the Green Way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kobolds (the furry brown things who throw nuts at you) and Reginald Drisby (Rat Boss) drop the Charred Lizard, The Crowned Slime drops the Slime Liver, and the Bat Wings are from the floating eye things (Eyebats).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-11T18:27:21.000" LastActivityDate="2011-08-11T18:27:21.000" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27667" PostTypeId="1" AcceptedAnswerId="27673" CreationDate="2011-08-11T05:23:34.237" Score="14" ViewCount="1204" Body="&lt;p&gt;Caillou put in his order for Charred Lizard, Bat Wings and Slime Liver. My Advance Order Summary shows no deadline for this order, so I assumed I had as much time as I needed to find this stuff. Then he came into the store and complained that I hadn't gotten the items yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it hurt me in any way to postpone this order? Does he eventually run out of patience?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2012-08-23T12:28:16.160" Title="Is it bad to keep Caillou waiting?" Tags="|recettear-an-item-shops-tale|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27668" PostTypeId="2" ParentId="27667" CreationDate="2011-08-11T05:34:07.110" Score="9" Body="&lt;p&gt;It does not hurt you whatsoever. Calliou may come in to complain, but he will pay up, just the same, when you finally get them in stock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, if you have all three items when he first makes his appearance, he will be utterly flabbergasted, and purchase them on the spot for double his initial price.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-11T05:34:07.110" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27669" PostTypeId="2" ParentId="27640" CreationDate="2011-08-11T05:44:09.530" Score="1" Body="&lt;p&gt;Reading this as 'how do i evaluate my damage', weapon dps ratings don't really matter, nor does what the weapon hits for individually. Its what you do in a particular fight consistently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this you need some sort of a damage meter such as recap or skada, or if you really care to get into it worldoflogs client.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another issue is that if you are stunlocking, kicking or otherwise supporting a group, that should be noted and those fights removed from your trends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you are doing Sm Armory in a group, and on all the trash elites you are pulling 120dps, with 98% attendance, 12% miss rate, etc. I would say thats pretty good, likely your getting a buff or two from your group as well. That's what I would expect from a one button single target macro mage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your significantly lower than that, I would suspect your rotation priority are to blame, also new rogues have a problem baning their combo points for killing blows that get stolen by other characters in a group, or they don't know how to deal with large health pools on mobs so the build up combo points and then unload damage, forgetting things like slice and dice, bleed, and so forth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you suspect you are leaving combo points on dead mobs, there are addons to tell you that. If you consistently have 4 or 5 combo points left on a mob, you need to revisit your style.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2011-08-11T05:44:09.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27670" PostTypeId="1" CreationDate="2011-08-11T06:01:17.933" Score="2" ViewCount="421" Body="&lt;p&gt;AS - Arcane Shot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;CS - Chimera Shot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;KC - Kill Command&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SS - Steady Shot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elitistjerks.com/f74/t112408-cataclysm_4_2_marksmanship_guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;[Cataclysm] 4.2 Marksmanship Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With T11-4 set bonus i had CS glyph and used CS-ASx3-SSx4 rotation which had exactly 9 seconds duration and sometimes used one SS instead of AS to balance focus. With T12 i have 12.93% haste and 1.4 sec SS cast time with raid buffs. I removed CS glyph and use the same rotation CS-ASx3-SSx4 which is now has 9.6 seconds duration meaning that there is 0.4 second gap that i have to wait before CS goes off cooldown and only when i have to use fifth SS instead of AS, to balance focus, it fits perfectly, which happens even less frequently because of free KC every second rotation. The guide mentioned above doesn't give an option, but maybe i missed something. Is there any rotation that fits better and doesn't have that annoying 0.4 second gap?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. It is not possible to reduce haste by much and use 378 level gear.&lt;/p&gt;&#xA;" OwnerUserId="11591" LastEditorDisplayName="user15195" LastEditDate="2011-11-24T09:44:54.980" LastActivityDate="2011-11-24T09:44:54.980" Title="What shot rotation has the most dps output for MM Hunter with T12-4 set bonus?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27671" PostTypeId="1" AcceptedAnswerId="36457" CreationDate="2011-08-11T06:58:33.690" Score="1" ViewCount="5442" Body="&lt;p&gt;I have Gun Bros on my Android device (Nexus S), and my pal is playing it on the iPhone, I followed the ingame instructions to add a friend to the brotherhood, but it doesn't work :-/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it even possible to add friends from other platforms to your brotherhood? If so, how would I go about adding one who's on the iPhone?&#xA;Thanks&lt;/p&gt;&#xA;" OwnerUserId="11632" LastEditorUserId="52800" LastEditDate="2013-10-30T03:46:00.003" LastActivityDate="2015-09-06T20:28:01.870" Title="Playing gun bros on Android with iPhone friends" Tags="|android|facebook|gun-bros|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27672" PostTypeId="2" ParentId="20986" CreationDate="2011-08-11T06:59:11.480" Score="3" Body="&lt;p&gt;It is certainly an extremely difficult challenge, but it is possible to do it with one human player and 7 heroes, and here's a guide on how to do it: &lt;a href=&quot;http://www.guildwarsguru.com/forum/7h-underworld-guide-t10480563.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.guildwarsguru.com/forum/7h-underworld-guide-t10480563.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11633" LastActivityDate="2011-08-11T06:59:11.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27673" PostTypeId="2" ParentId="27667" CreationDate="2011-08-11T07:13:42.557" Score="8" Body="&lt;p&gt;The only penalty for not filling his order is that he doesn't start being a regular customer - and from there, a possible adventurer contact - until after you've filled it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;... Oh, and technically he also takes up a 'customer time' slice when he comes to pester you, meaning potentially a lost sale because while you're appeasing him you can't take another customer's order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; Almost forgot -- IIRC, his &quot;complaint&quot; dialogue &lt;em&gt;also&lt;/em&gt; breaks any Just Bonus chain you might have been working on.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="7864" LastEditDate="2012-08-23T12:28:16.160" LastActivityDate="2012-08-23T12:28:16.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27674" PostTypeId="5" CreationDate="2011-08-11T07:55:45.157" Score="0" Body="&lt;p&gt;Recettear is the story of a little girl who misses her father, a fairy loanshark, and the item shop they operate so that the former can pay off her father's loan to the latter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recettear has two interdependent game modes: While running the item shop, Recette has to keep the store stocked, welcome customers, haggle over prices and fill orders in order to make money; while during dungeon crawls she has to sponsor intrepid adventurers to go and loot the various repeating and monster-filled dungeons the world has to offer, then take the loot back to her shop to sell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally released in Japan by EasyGameStation, more recently localized to English by Carpe Fulgur, the game is available in &lt;a href=&quot;http://store.steampowered.com/app/70400/&quot; rel=&quot;nofollow noreferrer&quot;&gt;various&lt;/a&gt; &lt;a href=&quot;http://www.impulsedriven.com/recettear&quot; rel=&quot;nofollow noreferrer&quot;&gt;digital&lt;/a&gt; &lt;a href=&quot;http://www.gamersgate.com/DD-RAIST/recettear-an-item-shops-tale&quot; rel=&quot;nofollow noreferrer&quot;&gt;outlets&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="168837" LastEditDate="2019-02-22T14:02:24.417" LastActivityDate="2019-02-22T14:02:24.417" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="27675" PostTypeId="4" CreationDate="2011-08-11T07:55:45.157" Score="0" Body="A Japanese RPG released by EasyGameStation in 2007 which received greater Western visibility when Carpe Fulgur localized it in 2010. Your goal is to pay back a debt that your father accrued via running a shop which sells to your typical RPG adventurer. Capitalism, ho! " OwnerUserId="7864" LastEditorUserId="160" LastEditDate="2011-08-11T10:57:21.043" LastActivityDate="2011-08-11T10:57:21.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27676" PostTypeId="1" CreationDate="2011-08-11T09:43:39.497" Score="14" ViewCount="1137" Body="&lt;p&gt;I'm experiencing a serious issue with AWE: the game is fun, it works well, then for some reason the game doesn't close cleanly &lt;em&gt;and I lose ALL progress I ever made in the game.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When this happened after unlocking the 3rd mission, I didn't mind it &lt;em&gt;too&lt;/em&gt; much, but this time I lost the entire first chapter, and my completion of Baghdad Mayhem. I'm not pleased at all, and I don't want to play through those missions again; I'd much rather resume the game from where I left it: the first mission of Tokyo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to unlock levels without playing them? Failing that, is there a savefile with all areas unlocked?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="39891" LastEditDate="2013-10-22T18:46:20.730" LastActivityDate="2013-10-22T18:46:20.730" Title="How can I manipulate Anomaly Warzone Earth savegames?" Tags="|anomaly-warzone-earth|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27677" PostTypeId="1" CreationDate="2011-08-11T10:21:46.297" Score="1" ViewCount="28959" Body="&lt;p&gt;I was wondering if anyone else out there is having problems with the WoW installer, I recently signed up for an account so I could take advantage of this play the first 20 levels for free promotion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've registered fine but I now have the downloader client up and it just doesn't seem to want to download the files (and when it does we are talking speeds between 5-15kb/s). I've got a decent 10MB connection from Virgin media and all other net related activity flies by so i very much doubt its that; I've also DMZ'd myself on my router to help with any connection problems that might be occurring. Finally i've also tried adding the TCP and UDP exceptions to my firewall to allow the downloader through Windows firewall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any ideas as i'm completely stumped?&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="52800" LastEditDate="2013-10-30T18:50:23.537" LastActivityDate="2019-09-16T16:51:13.070" Title="Why is the World of Warcraft installation download so slow?" Tags="|world-of-warcraft|" AnswerCount="6" CommentCount="2" ClosedDate="2019-09-18T14:38:24.267" ContentLicense="CC BY-SA 3.0" />
  <row Id="27679" PostTypeId="2" ParentId="27311" CreationDate="2011-08-11T10:48:22.443" Score="1" Body="&lt;p&gt;I'm a paladin myself and I genuinely think that an all paladin guild could work (to a &lt;strong&gt;point&lt;/strong&gt;). The reason for this is that paladins can spec to fill any of the roles (tank, dps, heal) because of that you would have an all paladin guild that could be very versatile and useful in comparison to any other one class guild.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However this has some pros and cons. Pros, Paladins can use plate armour and can heal themselves regardless of spec. Cons, Paladin healers are by far the weakest healers and can struggle in raids and paladin tanks are second best to warriors and to make matters worst it often takes time for paladin dps to get into full swing (buffs like inquisition etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall though paladins are the best choice for a one class guild but you'll struggle with high level dungeons and raids because paladins are too versatile to do one job extremely well so don't expect too much.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-11T10:48:22.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27680" PostTypeId="2" ParentId="27677" CreationDate="2011-08-11T11:06:33.950" Score="1" Body="&lt;p&gt;I've have sometimes had this problem before where the download just stops or is just crawling. My best solution is to restart the client. Otherwise try looking at Blizzards troubleshooting forums &lt;a href=&quot;http://eu.battle.net/wow/en/forum/874936/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://eu.battle.net/wow/en/forum/874936/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-11T11:06:33.950" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27681" PostTypeId="2" ParentId="27653" CreationDate="2011-08-11T11:21:11.140" Score="3" Body="&lt;p&gt;If you don't have to upgrade to a new iMac, another option would be to buy a Mac Mini. You can use most any monitor you want with it, so that gives you many more options. If you buy a monitor that has both HDMI and DVI, you can use DVI for the Mac Mini (the Mac Mini ships with a HDMI-&gt;DVI adapter IIRC) and HDMI for your Xbox 360 for example. If the monitor also supports VGA, you could use that for your Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the setup I use for my Xbox 360, and it works quite well. I have a Dell 22&quot; monitor and it works great for this.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-08-11T11:21:11.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27682" PostTypeId="2" ParentId="27092" CreationDate="2011-08-11T11:22:21.417" Score="2" Body="&lt;p&gt;This is a hard question to answer because there's no real solution to your problem. My suggestion would be to try joining one of these posses or inviting friends to join the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My reason for this is that Xbox Live is a sociable gaming platform where people play together so going off on your own is potentially discouraging to other players who are more focused on collaborative gaming. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're not actually doing anything wrong it's just that certain players want different things from their online gaming experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="13" LastEditDate="2011-08-11T11:44:36.490" LastActivityDate="2011-08-11T11:44:36.490" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27683" PostTypeId="2" ParentId="27677" CreationDate="2011-08-11T12:00:11.273" Score="0" Body="&lt;p&gt;What does the download report as a warning/error? If there is something it would report it to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to look for an alternative way to get the download; if not, get a friend to get you the cached files.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-08-11T12:00:11.273" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27684" PostTypeId="1" AcceptedAnswerId="27685" CreationDate="2011-08-11T12:03:59.383" Score="5" ViewCount="6695" Body="&lt;p&gt;Now that we've &lt;a href=&quot;https://gaming.stackexchange.com/questions/27643/is-the-world-4-version-of-hunt-impossible-without-doing-something-else-first&quot;&gt;determined&lt;/a&gt; that the World 4 hunt level of Braid is solvable without doing anything special outside the level, the question remains:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to solve this level?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-08-11T18:43:40.513" Title="How to solve the World 4 hunt?" Tags="|braid|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="27685" PostTypeId="2" ParentId="27684" CreationDate="2011-08-11T12:20:41.517" Score="9" Body="&lt;p&gt;You have to kill every monster like in World 2. However, with time tied to movement, if you move to the left of where (and when) you killed a monster, you'll undo the kill, so you'll have to kill them by jumping on them and moving right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, move to the far left of the level and make a note of where all the monsters are. You'll have to kill them in order from left-most to right-most.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, the one at the very top, then the one on the mid-left platform (by jumping using the monster on the mid-right, not using the ladder), then the left one on the bottom. Then the one on the lower platform on the right*, and then the one on the mid-right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The door is time-independent, so it will stay unlocked from this point on.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;*For the penultimate monster, you'll want to get a higher jump by jumping this one twice. First, jump on him moving to the left so you get the boost without killing him, and then finish the jump moving to the right so you end up on the platform while killing him.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-08-11T18:43:40.513" LastActivityDate="2011-08-11T18:43:40.513" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27686" PostTypeId="2" ParentId="8310" CreationDate="2011-08-11T12:40:02.900" Score="18" Body="&lt;p&gt;Referring to your edited question about the distances to and from your mine:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the way down to my mines I usually use a minecart.&lt;br&gt;&#xA;For the way up, this would be a nice construction: &lt;a href=&quot;http://www.youtube.com/watch?v=WNGVwyARMyE&quot; rel=&quot;noreferrer&quot;&gt;Piston Elevator&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6728" LastActivityDate="2011-08-11T12:40:02.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27688" PostTypeId="2" ParentId="27677" CreationDate="2011-08-11T13:20:47.447" Score="12" Body="&lt;p&gt;Have you tried disabling peer to peer download? By default, the blizzard downloader use p2p to accelerate the download, but your ISP may be throttling p2p transfer. To disable it, in the blizzard downloader, go to the View --&gt; Preference menu and uncheck the box &quot;Enable peer to peer&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;source: &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=21065&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=21065&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-08-11T13:20:47.447" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27690" PostTypeId="1" AcceptedAnswerId="27695" CreationDate="2011-08-11T13:30:06.290" Score="28" ViewCount="33421" Body="&lt;p&gt;I've noticed that a number of people here use &lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;noreferrer&quot;&gt;DOSBox&lt;/a&gt; for playing older titles on modern PC hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am very familiar with &lt;a href=&quot;http://www.virtualbox.org/&quot; rel=&quot;noreferrer&quot;&gt;VirtualBox&lt;/a&gt;, I use it to virtualize several operating systems.  I have also read up on it's current 3d support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is what is the advantage of something like DOSBox over VirtualBox?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it essentially for ease of use?  With VB I have to install the actual DOS package and manipulate memory management, etc as I did back in the real dos days (presumably).  Does DOSBox remove these sorts of configuration issues?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm considering running games that would have had requirements in the 100's of Mhz on an i7-2600k, so I'm not terribly concerned about virtualization overhead unless there's some specific gotcha that I don't know about&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="1980" LastEditDate="2011-08-11T18:35:43.873" LastActivityDate="2017-11-01T06:04:13.577" Title="Why do people use DOSBox over Virtualbox in a gaming context?" Tags="|backwards-compatibility|virtualization|dosbox|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27692" PostTypeId="1" AcceptedAnswerId="27697" CreationDate="2011-08-11T13:44:35.097" Score="13" ViewCount="257" Body="&lt;p&gt;During every month, a number of territories get infected and I get to pick which one to rescue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At times however it seems there's very little to base this choice on. For example, right now I can choose between seven territories, all with a population of 125, all with a difficulty of 1, all rewarding mercenaries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is contiguity something I want to worry about? For example, right now two newly infected territories are contiguous with areas I own. I'm worried that might be bad news for those areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/H2yE9.png&quot; alt=&quot;So many zombies, so little time.&quot; title=&quot;Get off my base!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-08-18T16:45:50.237" Title="Should I worry about territorial contiguity when choosing what territories to not save every month?" Tags="|atom-zombie-smasher|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27693" PostTypeId="2" ParentId="27690" CreationDate="2011-08-11T14:07:09.320" Score="5" Body="&lt;p&gt;&lt;strong&gt;It is essentially for ease of use.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Together with something like &lt;a href=&quot;http://www.loonies.narod.ru/dosshell.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;DosShell&lt;/a&gt;, launching a game becomes incredibly easy/fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jep2D.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;DOSBox does not remove installation issues, but it does remove memory issues.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But once the game is installed (you install it in a DOS like screen), launching goes as above.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="9752" LastEditDate="2012-01-23T20:20:34.177" LastActivityDate="2012-01-23T20:20:34.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27694" PostTypeId="2" ParentId="26593" CreationDate="2011-08-11T14:27:32.800" Score="3" Body="&lt;p&gt;You also see visable signs of damage on wheatley after his escape from crushing, He sparks a bit and his movement is a little jitty, Also his eye is cracked. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;He rambles on about how he escaped in the test chamber with the broken faith plate, Something about birds &lt;/p&gt;&#xA;" OwnerUserId="11639" LastActivityDate="2011-08-11T14:27:32.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27695" PostTypeId="2" ParentId="27690" CreationDate="2011-08-11T14:34:16.207" Score="49" Body="&lt;p&gt;VirtualBox is a general-purpose desktop virtualization software, and nothing else. It doesn't come with any operating system (you need to install one). The guest operating system is fairly &quot;isolated&quot; from the host. You can only access a host directory from the guest system through SMB sharing (over a virtual network).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DOSBox is a 16/32-bit x86 emulator that already comes with a DOS-like operating system pre-installed. The objective is to run DOS applications as easy as possible. It doesn't require a virtual harddrive image, as it can access host directories directly (after mounting a directory as a virtual drive — this is only possible because DOSBox also emulates the operating system). It also has some features to &lt;a href=&quot;http://www.dosbox.com/wiki/Connectivity&quot; rel=&quot;noreferrer&quot;&gt;emulate old networking hardware&lt;/a&gt; (such as dial-up modems and IPX network) over TCP/IP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;VirtualBox uses virtualization, which means it requires a host CPU of the same architecture of the guest system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DOSBox is a full emulator, all CPU instructions have been re-implemented in C, and it can run on any hardware. (there are videos of &lt;a href=&quot;http://www.youtube.com/watch?v=q1pJsTdvSss&quot; rel=&quot;noreferrer&quot;&gt;DOSBox running inside Symbian Nokia phones&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a nutshell: DOSBox has been designed to run old DOS applications and games in a fairly easy way, in any host system.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Glossary:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Host&lt;/em&gt;: the system/computer that runs the emulator.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Guest&lt;/em&gt;: the emulated system/computer that runs inside the emulator&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2011-08-11T21:11:20.843" LastActivityDate="2011-08-11T21:11:20.843" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27697" PostTypeId="2" ParentId="27692" CreationDate="2011-08-11T15:56:07.883" Score="4" Body="&lt;p&gt;Eventually Zed territories will appear at level 4. There are NO survivors to rescue here, instead you must destroy all Zed before a time limit runs out. If you do not take care of these zones, then nearby Zed territories will have their level grow at the end of each turn (1→2, 2→3, 3→4). Left unchecked, this can lead to many zones being level 4, with no survivors for you to rescue, and each level 4 zone able to make the surrounding zones even harder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do eventually unlock something to help deal with the level 4 zones called the Llama Bomb. Just don't try to go in and clean it out at your first chance, because you just aren't powerful enough to deal with it at the time (at least I wasn't).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an image I found showing what the Llama Bomb looks like when you use it in game. The green zones are the territories that the Llama Bomb will affect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MqtIj.png&quot; alt=&quot;Llama Bomb&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4106" LastEditorUserId="4106" LastEditDate="2011-08-11T19:42:29.800" LastActivityDate="2011-08-11T19:42:29.800" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27698" PostTypeId="2" ParentId="27357" CreationDate="2011-08-11T15:56:36.040" Score="1" Body="&lt;p&gt;There are two places I normally place my sentry guns: on long sight lines and in corners. When you place one on a long sight line (usually a long hallway or open gap between buildings), you have the potential to rack up kills because it may take opponents too long to zero in on the sentry gun the first couple times. Also, the sentry guns seem to have a significant range, so it will shoot them even if it only sees them briefly. However, the downside to this is that it is usually easy to sneak up on from behind. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: place the sentry gun on top of the rock platform on 'Jungle'. It can usually depress far enough to cover a large area of the jungle floor. Also, it is hard to flash in that position. However, a skilled player with a rocket can take it out fairly easily and it is extremely easy to sneak up on from the back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Placing a sentry gun in corners allows the sentry gun to last longer, but often at the expense of slower kills. A lower coverage area means the sentry gun may not see as many people. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: place the sentry gun on 'Hanoi' on the raised grass area near the 'B' flag is on Domination. It will be harder to sneak up on, but its reduced sight line may mean fewer kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The heat maps idea as said above is great, and once you play for awhile, you will likely instinctively know the heavily traveled areas. Ideally, you could place the sentry gun in a corner with a long sight line down a choke point. However, few such positions exist. Sentry guns are easier to use on smaller maps, like 'Nuketown' and 'Firing Range', so placement is much more important on larger maps.&#xA;Good luck and happy killing!&lt;/p&gt;&#xA;" OwnerUserId="11243" LastEditorUserId="207" LastEditDate="2011-08-11T16:02:52.740" LastActivityDate="2011-08-11T16:02:52.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27700" PostTypeId="2" ParentId="27214" CreationDate="2011-08-11T16:01:12.713" Score="2" Body="&lt;p&gt;Kills with a care package can be obtained in two ways:&#xA;(1) Dropping it on their heads, which is hilarious and awesome, but really hard to do on purpose.&#xA;(2) Hacking an enemy care package using the 'Hacker' perk. When they go back to get it, they will think it is still theirs but it will explode upon them taking it. I have seen someone get 7 kills with one this way, although that was because the other team was stupid.&#xA;Good luck and happy dropping!&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-08-11T16:01:12.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27701" PostTypeId="2" ParentId="26795" CreationDate="2011-08-11T16:15:14.397" Score="4" Body="&lt;p&gt;If your ping stays the same, fast-paced games like first-person shooters will be miserable. Ping is the response time (in milliseconds), so your ping stands at 0.879 seconds. Think about trying to shoot someone when you have a delay of almost a second before the bullet fires. About like driving when you are drunk. w69rdy covered pretty much everything else, just wanted to make sure you knew exactly how the ping related.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-08-11T16:15:14.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27702" PostTypeId="2" ParentId="15177" CreationDate="2011-08-11T16:21:09.193" Score="2" Body="&lt;p&gt;Are you talking about using your phone to give your xBox an internet connection? Then yes, you can. Not sure how T-Mobile does it, but most carriers offer a tethering plan (which includes the mobile hot spot support found on many smartphones, especially Androids. This usually is NOT unlimited, unlike your on-phone data, and carries an extra fee (often capped at ~2GB). Alternatively, you could use a 3rd-party app, which usually requires a one-time purchase/activation fee that allows free (unlimited) tethering. However, be wary of this, because (a) it can potentially void your warranty because carriers don't like giving out free data and (b) if you are running your xbox on it, then you will likely use huge amounts of data, and your carrier will probably notice and potentially shut you down.&#xA;Another thing is, unless you have a 4G device, I generally have problems with my ping through my phone. Usually I end up with ping of 110-200ms, which is probably too high for fast-paced games like first person shooters.&#xA;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-08-11T16:21:09.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27703" PostTypeId="1" AcceptedAnswerId="27705" CreationDate="2011-08-11T16:26:46.080" Score="10" ViewCount="1573" Body="&lt;p&gt;If so, there's a wicked opportunity in 4v4 to mothership rush to an enemies base and recall 400 units into his base!!!&lt;/p&gt;&#xA;" OwnerUserId="11642" LastEditorUserId="8350" LastEditDate="2011-08-12T16:46:43.310" LastActivityDate="2011-08-15T15:54:25.987" Title="Can the Protoss Mothership Mass Recall Allies' units?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27705" PostTypeId="2" ParentId="27703" CreationDate="2011-08-11T16:42:38.510" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://sc2pod.com/wiki/Mass_Recall&quot; rel=&quot;nofollow noreferrer&quot;&gt;It can not.&lt;/a&gt; Here's an excerpt:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Teleports all units owned by the player (but not units of teammates)&#xA;  in the target area to the Mothership.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-08-15T15:54:25.987" LastActivityDate="2011-08-15T15:54:25.987" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27706" PostTypeId="1" CreationDate="2011-08-11T13:58:18.767" Score="5" ViewCount="3018" Body="&lt;p&gt;We had an &quot;accident&quot; with WorldEdit and despite having BoarderGuard installed it sent a tunnel thousands of chunks away. Regardless now the map looks ridiculous. Of course the servercraft.co server crashed during this process and we were robbed of doing a simple /undo!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The worst part is, we did not notice the problem until a few days later and the several dozen players on our server would be a tad irked if we had to roll back the server a week.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have read that deleting chunks etc is totally possible with MCedit. But since we chose to go with Servercraft, dowloading, editing offline, and then trying to reinsert the file back to servercraft is almost a nightmare scenerio. We have Bukkit running, and we are using a mod called BorderGuard so I know exactly what regions we are using. I was just curious if anyone understands what happens when you just delete .mcr files from the /world/region folder?  Do they go away permanently?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do see that if we were ever to expand the BorderGuard those regions/chunks would come back the same since the seed is the same.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone manually lop off part of their world and survived?&lt;/p&gt;&#xA;" OwnerDisplayName="FatFingeredAdmin" LastEditorUserId="8350" LastEditDate="2012-05-16T12:56:10.000" LastActivityDate="2012-05-16T12:56:10.000" Title="Can we manually reduce the file size of Minecraft SMP server by just deleting .mcr files?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27707" PostTypeId="2" ParentId="27706" CreationDate="2011-08-11T17:01:50.203" Score="7" Body="&lt;p&gt;If you can identify &lt;em&gt;exactly&lt;/em&gt; which &lt;code&gt;.mcr&lt;/code&gt; files you want to delete, you should be able to delete them with no damage done to the rest of the map. Once someone else ventures out there (when you increase the border range), it will simply generate those chunks like they were before, as if it was the first time the chunks were getting generated (using the same seed and all).&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-11T17:01:50.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27708" PostTypeId="1" AcceptedAnswerId="27796" CreationDate="2011-08-11T17:25:43.247" Score="1" ViewCount="239" Body="&lt;p&gt;I'm attempting 100% completion and it looks like I missed a piece of artwork on the home world. Is there any way to return to the home world to collect it? If not, does the game have any new game plus type functionality to allow me to carry anything over between plays?&lt;/p&gt;&#xA;" OwnerUserId="11192" LastEditorUserId="15643" LastEditDate="2012-06-09T19:00:51.197" LastActivityDate="2012-06-09T19:00:51.197" Title="In Insanely Twisted Shadow Planet is there any way to return to the home world?" Tags="|insanely-twisted-planet|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27709" PostTypeId="1" AcceptedAnswerId="29956" CreationDate="2011-08-11T18:00:27.660" Score="12" ViewCount="5317" Body="&lt;p&gt;It says you must 'Consult the Oracle 2 times in a single game', but I haven't any idea what that means!&lt;/p&gt;&#xA;" OwnerUserId="11647" LastEditorUserId="1134" LastEditDate="2011-09-17T17:50:49.520" LastActivityDate="2011-09-17T17:50:49.520" Title="How do you achieve the 'Know Thy Enemy ' achievement in CIV V?" Tags="|civilization-5|achievements|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27710" PostTypeId="2" ParentId="25102" CreationDate="2011-08-11T18:13:50.473" Score="2" Body="&lt;p&gt;The two main sources of PvP in hi-sec areas are suicide ganks and can flipping. Both of these are reasonably easy to avoid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suicide ganks: Unless you pissed off someone, they need to make ISK from the gank. This means, if you fly a ship that's fitted cheaply enough that average loot drop does not clearly cover the cost of gank, you're very safe. Not totally safe, because no one in EVE is, but still very safe. The exact limits are pretty much trade secrets, but for example flying missions with ship that costs 5 billions in total is risky. In comparison, a good level 4 mission runner ship costs about 300-400M fitted. Everything after the first 1.5b is most of the time just nonsense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can flipping: We mine in groups and usually have multiple battleships (fitted for mining), and our corp has had a single ore thief incident in past 6 years. If you mine solo, in crowded area and use barges, you are easy prey. If you stay out of the beaten path, mine in group and have battleships mining with you, the risk is very low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you want to totally avoid PvP, you need to make compromises. But that's EVE for you - anything you do is always a compromise, because the game is well balanced. For any easy answer there's always a counter, and counter to the counter, so compromises in core of the game.&lt;/p&gt;&#xA;" OwnerUserId="11648" LastActivityDate="2011-08-11T18:13:50.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27711" PostTypeId="2" ParentId="24831" CreationDate="2011-08-11T18:18:52.477" Score="1" Body="&lt;p&gt;In Winter 2011 expansion they are also making the solar system backgrounds actually modeled. This means the black holes, nebulae etc visible on the sky are actually ingame 3D objects you see from some angle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think they will have many game-mechanical effects, though, so if you are after that, no luck.&lt;/p&gt;&#xA;" OwnerUserId="11648" LastEditorUserId="4775" LastEditDate="2011-08-11T18:24:42.423" LastActivityDate="2011-08-11T18:24:42.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27712" PostTypeId="2" ParentId="25123" CreationDate="2011-08-11T18:23:34.563" Score="2" Body="&lt;p&gt;Oh yes. Check this: &lt;a href=&quot;http://www.eve-pirate.com/index.php?url=archives/240-The-Death-of-Heikki-High-Stakes-PVP.html&amp;amp;serendipity%5Bcview%5D=linear&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.eve-pirate.com/index.php?url=archives/240-The-Death-of-Heikki-High-Stakes-PVP.html&amp;amp;serendipity%5Bcview%5D=linear&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heikki used to be one of the most successful solo pirates in EVE, an insightful story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Factional Warfare can also work for people looking for solo PvP. 10000 free war targets just by signing to militia, and there's plenty of opportunities for solo kills.&lt;/p&gt;&#xA;" OwnerUserId="11648" LastEditorUserId="11648" LastEditDate="2012-08-08T14:41:27.397" LastActivityDate="2012-08-08T14:41:27.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27713" PostTypeId="2" ParentId="19657" CreationDate="2011-08-11T18:29:53.650" Score="2" Body="&lt;p&gt;All ships are also market-legal these days, so Typhoon Fleet Issue is, too, available on open market.&lt;/p&gt;&#xA;" OwnerUserId="11648" LastActivityDate="2011-08-11T18:29:53.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27714" PostTypeId="2" ParentId="18547" CreationDate="2011-08-11T18:40:09.770" Score="0" Body="&lt;p&gt;Well If you are a Warrior, then I may be able to help, because, when I played as Warrior and picked the Reaver as my specialization suddenly enemies resisted all of my attacks. I resolved the issue by using the cheat code that makes my Warrior level 2 again. Using the code fixed the resistance issue as long as I don't use the Reaver specialization. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's the good news, the bad news are that if you have a customized appearance of Hawke and you want to keep it use the older save if you have one, because the code changes your appearance to the default one (the one that's in the game trailer). But that is your own choice.&lt;/p&gt;&#xA;" OwnerUserId="11650" LastEditorUserId="207" LastEditDate="2011-08-11T22:15:39.140" LastActivityDate="2011-08-11T22:15:39.140" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27719" PostTypeId="1" CreationDate="2011-08-11T19:52:03.557" Score="2" ViewCount="337" Body="&lt;p&gt;I am very nearly fully upgraded in Zombie Gunship, but I can't seem to improve any further. I get to about 750 zombies consistently. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips? &lt;/p&gt;&#xA;" OwnerUserId="8962" LastEditorUserId="2342" LastEditDate="2015-06-25T20:38:37.240" LastActivityDate="2016-05-19T04:30:54.563" Title="What are some tips to get over 750 zombies in Zombie Gunship?" Tags="|ios|zombie-gunship|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27720" PostTypeId="1" AcceptedAnswerId="27721" CreationDate="2011-08-11T19:58:56.447" Score="8" ViewCount="47286" Body="&lt;p&gt;I heard that hosting a minecraft server (public) is super super secure.  Like, you'd need a government hacker to hack into it (I'm not talking about client-hacking) to gain access to your system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order for other players to play on your server, you have to give others your public IP.  Many times I've heard that that is a big no-no.  I would really like to host a minecraft server but I'm currently in a network of other computers that shouldn't be tampered with (or, hacked in to from the minecraft server).  How would I be able to highly prevent, or completely stop someone gaining access to my system or a network of systems?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can accept that if there is no solution is the answer, than that's okay as well.  I am currently using a macintosh computer.&lt;/p&gt;&#xA;" OwnerUserId="11538" LastEditorUserId="11538" LastEditDate="2011-08-11T20:12:25.193" LastActivityDate="2012-11-03T21:27:45.603" Title="Self-host a minecraft server with high security" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27721" PostTypeId="2" ParentId="27720" CreationDate="2011-08-11T20:08:08.193" Score="12" Body="&lt;p&gt;You can take a look at &lt;a href=&quot;http://minecraft.codeemo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;mineOS&lt;/a&gt;, a small Linux distro that runs only a minecraft server. Put that on a dedicated machine or in a virtual one and set your router to forward the standard port (25565) so that machine's IP. Even if the (virtual) server is compromised it is virtually impossible to break out and cause harm to your remaining network - assuming your network is not setup without any password protection or authentication mechanism of course. If you want to be even more safe, set up a &lt;a href=&quot;http://en.wikipedia.org/wiki/DMZ_%28computing%29&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Demilitarized zone&quot;&gt;DMZ&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, set up a LAN server that cannot be accessed from the internet and offer a VPN connection to those you want to allow access. This is less secure but probably easier to setup.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2011-08-11T20:17:15.890" LastActivityDate="2011-08-11T20:17:15.890" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27722" PostTypeId="2" ParentId="27720" CreationDate="2011-08-11T20:08:45.930" Score="5" Body="&lt;p&gt;I highly doubt the Minecraft server is that secure, especially since it's Java from what I understand.  That said:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Install a good firewall.  I recommend &lt;a href=&quot;http://personalfirewall.comodo.com/free-download.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Comodo&lt;/a&gt; for Windows.&lt;/li&gt;&#xA;&lt;li&gt;Enable all the security features you can on the firewall, like Defense+ for Comodo.  Note that some features may decrease network performance, which may be undesirable.&lt;/li&gt;&#xA;&lt;li&gt;Block all ports except the ones used by the Minecraft server.&lt;/li&gt;&#xA;&lt;li&gt;Set the Minecraft server to be the only executable allowed to access the internet (on those specific ports) or, if it's a .jar being run by Java, allow javaw.exe&lt;/li&gt;&#xA;&lt;li&gt;You may want an antivirus, just in case; I currently run Microsoft Security Essentials, though I don't know that I would recommend it (its protective capabilities have not yet been tested on my machine).&lt;/li&gt;&#xA;&lt;li&gt;For things like Windows settings, check out &lt;a href=&quot;http://msdn.microsoft.com/en-us/library/ff648653.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;this MSDN article&lt;/a&gt; (pretty technical).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That should be enough to stop most hackers.  Hackers prefer easy targets, so if you don't make someone angry they'll have no reason to target you :P&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-08-11T20:15:43.737" LastActivityDate="2011-08-11T20:15:43.737" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27723" PostTypeId="2" ParentId="26903" CreationDate="2011-08-11T20:12:07.080" Score="7" Body="&lt;p&gt;Just put the Warcraft 3 DVD into your Mac and install it: the DVD has both installers and you don't have to buy another copy.&lt;/p&gt;&#xA;" OwnerUserId="11653" LastEditorUserId="18" LastEditDate="2011-08-11T22:20:39.010" LastActivityDate="2011-08-11T22:20:39.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27725" PostTypeId="2" ParentId="20886" CreationDate="2011-08-11T21:34:45.657" Score="7" Body="&lt;p&gt;Super Meat Boy is easier with a gamepad only if gamepad is the input device you are more at ease with generally speaking, that's all.&#xA;A few top players (Breakdown, Joe) play on keyboard and it's pretty obvious it doesn't hinder their skill. I would play SMB using keyboard rather than a gamepad myself if I didn't have an arcade stick, which I prefer to use.&#xA;Last but not least: SMB default keyboard layout isn't exactly optimal IIRC, but that is easy to change.&lt;/p&gt;&#xA;" OwnerUserId="11655" LastActivityDate="2011-08-11T21:34:45.657" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27726" PostTypeId="2" ParentId="27692" CreationDate="2011-08-11T21:37:31.317" Score="5" Body="&lt;p&gt;A red zone level 4 adds +1 infestation to each uncleaned neighbor area once, but this can trigger a chain reaction. If you are not getting ready from your first turn you end up with completely red map by the 10th turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you should choose the next area to clean based on:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;How many uncleaned neighbor areas it has&lt;/li&gt;&#xA;&lt;li&gt;How well it cuts the map, e.g. area in the middle of the map is better than an area close to the border of the map&lt;/li&gt;&#xA;&lt;li&gt;Urgency, if there is a 4 level area spreading zombie to many neighbors it should be cleaned asap&lt;/li&gt;&#xA;&lt;li&gt;Area's bonuses&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In your example the best zones to choose are the one which is selected and the one in the left down corner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can forget about clean areas they do not participate in the game except for giving you points if they are 100% disinfected.&lt;/p&gt;&#xA;" OwnerUserId="11420" LastEditorUserId="-1" LastEditDate="2011-08-18T16:45:50.237" LastActivityDate="2011-08-18T16:45:50.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27728" PostTypeId="1" AcceptedAnswerId="28473" CreationDate="2011-08-11T22:02:21.950" Score="20" ViewCount="43204" Body="&lt;p&gt;I have a server running the standard, unmodified Vanilla server on a Linux box. After talking to the people on the server we have decided that moving to a Bukkit Server would be better because of the awesome plugins. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it seems that Minecraft generates &quot;nether&quot; and &quot;overworld&quot; files differently than Bukkit. Bukkit generates a &lt;code&gt;world&lt;/code&gt; and a &lt;code&gt;world_nether&lt;/code&gt; folders. I have read the &lt;a href=&quot;http://forums.bukkit.org/threads/converting-from-vanilla-server-to-bukkit.19348/&quot; rel=&quot;noreferrer&quot;&gt;forum post&lt;/a&gt; that copying the Vanilla's world folder to &lt;code&gt;world&lt;/code&gt; and &lt;code&gt;world_nether&lt;/code&gt; seems to work but I feel like this a a bit hackish and might cause problems in the future. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone successively done this?&lt;/p&gt;&#xA;" OwnerUserId="11282" LastEditorDisplayName="user27134" LastEditDate="2012-09-05T18:56:02.803" LastActivityDate="2017-01-12T02:09:59.400" Title="Moving From Vanilla Server to Bukkit" Tags="|minecraft-java-edition|minecraft-bukkit|server-administration|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27731" PostTypeId="2" ParentId="27728" CreationDate="2011-08-11T23:18:47.320" Score="3" Body="&lt;p&gt;Yes, I did the same thing as you a few weeks ago, the only problem I encountered was that Bukkit would crash because of the nether for some reason, and that was fixed by disabling the nether. I'm not sure what you could do if you wanted the nether to work.&lt;/p&gt;&#xA;" OwnerUserId="11098" LastActivityDate="2011-08-11T23:18:47.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27732" PostTypeId="2" ParentId="27703" CreationDate="2011-08-11T23:59:52.200" Score="1" Body="&lt;p&gt;The mothership cannot recall your partner's units, only your own.&lt;/p&gt;&#xA;" OwnerUserId="8317" LastActivityDate="2011-08-11T23:59:52.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27733" PostTypeId="1" AcceptedAnswerId="27735" CreationDate="2011-08-12T00:08:48.613" Score="8" ViewCount="2164" Body="&lt;p&gt;I hear Recettear has a &quot;New Game +&quot; mode that becomes available after you beat the game. What are the differences between this mode and a first-time playthrough?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorDisplayName="user9983" LastEditDate="2013-04-04T14:39:40.497" LastActivityDate="2013-04-04T14:39:40.497" Title="What does a New Game+ give me?" Tags="|recettear-an-item-shops-tale|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27734" PostTypeId="2" ParentId="27733" CreationDate="2011-08-12T00:13:39.887" Score="9" Body="&lt;p&gt;You get to keep all items in your inventory and the store from when you were when you won the game. Customers will retain their loyalty (and hence increased wallet size). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the same as simply loading your victorious save in &quot;Endless&quot; mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, the adventurer you used the most in the previous game will give you their &quot;True Card&quot;, which lets you hire them from the beginning (otherwise, you must re-unlock each adventurer, since you are effectively starting a new game, tutorial and everything). Since you only get one True Card per game (after you clear the total debt on week 5), NewGame+ is the only way to get the other True Cards, and thus complete the item encyclopedia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually, these results combine to give a vastly easier game (just like losing).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-12T00:26:34.893" LastActivityDate="2011-08-12T00:26:34.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27735" PostTypeId="2" ParentId="27733" CreationDate="2011-08-12T00:18:34.040" Score="11" Body="&lt;p&gt;A New Game+ allows you to restart the game from the beginning, except that you keep many of the things you've already earned / unlocked.  You get to keep:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Inventory&lt;/li&gt;&#xA;&lt;li&gt;Reputations&lt;/li&gt;&#xA;&lt;li&gt;Merchant level&lt;/li&gt;&#xA;&lt;li&gt;Adventurer equipment&lt;/li&gt;&#xA;&lt;li&gt;Unlocked dungeons&lt;/li&gt;&#xA;&lt;li&gt;Adventurers (if you have their true cards).  Adventurers will retain levels and equipment.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You do not get to keep pictures, adventurers (unless you have their true cards), or shop expansions.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-08-12T00:18:34.040" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27736" PostTypeId="1" CreationDate="2011-08-12T00:22:42.177" Score="2" ViewCount="4505" Body="&lt;p&gt;I've noticed that the vast majority of servers are co-op rather than team-based multiplayer.  This seems to be skewed in comparison to most other first-person shooter online games, which would have the majority of the servers running a team-based multiplayer configuration (Assault, Capture the Flag, Team Deathmatch, etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a particular reason why ArmA II is the opposite?&lt;/p&gt;&#xA;" OwnerUserId="7077" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:08:25.143" LastActivityDate="2013-10-22T19:08:25.143" Title="Why is co-op more popular than team-based multiplayer?" Tags="|arma-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27739" PostTypeId="2" ParentId="27728" CreationDate="2011-08-12T01:54:24.990" Score="1" Body="&lt;p&gt;I have successfully done this, with no issues at all. It can be a bit hackish, and from memory there is a bukkit plugin that will do it for you. But i cannot for the life of me remember what it is called :/&lt;/p&gt;&#xA;" OwnerUserId="9614" LastActivityDate="2011-08-12T01:54:24.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27743" PostTypeId="2" ParentId="27690" CreationDate="2011-08-12T03:30:49.390" Score="14" Body="&lt;p&gt;In addition to the other answers, DOSBox allows you to strictly control the speed of the CPU that is being emulated, making it possible to play some games (i.e. Wing Commander) that grab all the CPU cycles available and are, therefore, unplayable on modern hardware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also seamlessly interfaces with the host OS for hardware, so that you can use a new Logitech controller to play any old DOS game without any configuration issues, and you can easily get sound out of the games without having to figure out how to configure your sound card to emulate a SoundBlaster 16.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-08-12T03:48:43.683" LastActivityDate="2011-08-12T03:48:43.683" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27746" PostTypeId="2" ParentId="25984" CreationDate="2011-08-12T03:50:26.853" Score="4" Body="&lt;p&gt;Overrun is granted to melee units on the battlefield when there aren't any melee units on the other side to oppose them.  Similarly, mobile units get Flanking, ranged units get Bombardment, and naval units get Blockade when they are completely unopposed.&lt;/p&gt;&#xA;" OwnerUserId="11664" LastActivityDate="2011-08-12T03:50:26.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27747" PostTypeId="1" AcceptedAnswerId="27748" CreationDate="2011-08-12T04:08:15.430" Score="8" ViewCount="3294" Body="&lt;p&gt;When they're first introduced, vending machines are pretty expensive compared to my cash on hand. Since these things can only sell items for their base cost, I'm not entirely sure how to use them to turn any significant profit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What advantages do I get out of having a vending machine? How do I use them to make more money?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="7864" LastEditDate="2011-08-12T10:23:05.833" LastActivityDate="2017-06-18T13:29:33.643" Title="How can I use vending machines effectively?" Tags="|recettear-an-item-shops-tale|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27748" PostTypeId="2" ParentId="27747" CreationDate="2011-08-12T04:19:19.317" Score="9" Body="&lt;p&gt;Since vending machines don't barter with your customers, chances to sell things via vending machines happens independently of customer / Recette interaction. (You can hear a 'kaching' sound whenever a customer makes a purchase, and this can happen in the same instant that another customer walks up to be helped; alternatively, it can trigger when a customer fails the roll to buy an item, in which case you hear the 'kaching' sound but no customer approaches Recette.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In practice, you will sell more items with one display case converted to a vending machine than you would with just Recette at the counter alone. The principle here is you can sell &lt;em&gt;more&lt;/em&gt; items, or you can make more &lt;em&gt;profit&lt;/em&gt; per item. Individual preference for these may vary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means, among other things, that items with low prices (e.g.&quot;Price of Food has fallen&quot;) will be bought for their normal base price, selling the item despite the economic downturn for whatever category it's in.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-12T04:19:19.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27749" PostTypeId="2" ParentId="15373" CreationDate="2011-08-12T04:21:47.567" Score="0" Body="&lt;p&gt;What if you right-click and try to change the compatibility mode?  As I recall, you can set up the compatibility as far back as Windows 98 (or maybe 95).  Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="11663" LastActivityDate="2011-08-12T04:21:47.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27750" PostTypeId="2" ParentId="15126" CreationDate="2011-08-12T06:44:55.220" Score="12" Body="&lt;p&gt;Enable console. Whenever you want to abort a connection, open up console by pressing the tilde (`) key, (left to 1 on the keyboard) and type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/disconnect&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Remember to include the backslash. It'll immediately terminate the connection, no matter where you are.&lt;/p&gt;&#xA;" OwnerUserId="11665" LastEditorUserId="9892" LastEditDate="2011-08-12T07:41:54.307" LastActivityDate="2011-08-12T07:41:54.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27751" PostTypeId="1" AcceptedAnswerId="27752" CreationDate="2011-08-12T08:31:57.170" Score="4" ViewCount="1285" Body="&lt;p&gt;Right after launching World of Warcraft for the first time I have to create a new character, when choosing a race, how are they different and what criteria should I use?&lt;/p&gt;&#xA;" OwnerUserId="11668" LastActivityDate="2011-08-12T14:44:40.527" Title="How to choose race in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27752" PostTypeId="2" ParentId="27751" CreationDate="2011-08-12T08:36:38.147" Score="7" Body="&lt;p&gt;Here is a good &lt;a href=&quot;http://www.wikihow.com/Choose-the-Best-Class-and-Race-for-Yourself-in-World-of-Warcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;answer&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Choose a race.&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;Before choosing, think of the benefits and disadvantages of the&#xA;  races    you choose. For example, Tauren has War Stomp, which is a&#xA;  good stun    for Warriors, and +5% health, which is also good for&#xA;  Warriors.    Because of this, most Tauren players to Warrior, Death&#xA;  Knight or    Feral Druid. However, with the case of Night Elves,&#xA;  Stealth is a kind    of disadvantage, since it overlaps with rogue and&#xA;  panther(feral    druid) abilities. Therefore, it can be seen as&#xA;  &quot;wasted&quot;. Search on    Google if you want further information.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;It's usually better to decide first on a faction, then on a class, &#xA;  and last on a race; but it's not necessary. Be aware, however, that&lt;br&gt;&#xA;  not all classes are available for each race. An example of this is&lt;br&gt;&#xA;  the Druid class. Only Night Elves or Worgen (Alliance faction) and Tauren or Trolls&#xA;  (Horde faction) are able to be Druid class. If you have already&lt;br&gt;&#xA;  decided to play for the Horde as a Druid, you have no other options&lt;br&gt;&#xA;  but to play a Tauren/Troll. Draenei and Dwarves are the only Alliance race that can&lt;br&gt;&#xA;  play as Shamans, and Blood Elves and Tauren are the only Horde race that can&lt;br&gt;&#xA;  play as Paladins. If you decide on a race before you decide on a&lt;br&gt;&#xA;  class, understand that your options may be limited.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;Consider how would you feel playing a certain race. Remember that&#xA;  you    will spend months and maybe years watching your character from&#xA;  his or    her back, so keep that in mind when picking a race. For&#xA;  example, you    may find Gnomes' movements and voice a little&#xA;  annoying, Undead    characters' bones poking though their armor a&#xA;  little disturbing, or    Orcs' roughness a little unpleasant.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11591" LastEditorUserId="336" LastEditDate="2011-08-12T14:44:40.527" LastActivityDate="2011-08-12T14:44:40.527" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27756" PostTypeId="2" ParentId="17381" CreationDate="2011-08-12T09:22:20.413" Score="4" Body="&lt;p&gt;What I do is choose a natural area as a home, usually a mountain. However, I do not make a visible door showing the house, I make a secret trap door that leads to the home. I also make a few other trap doors that look exactly the same, all having small tunnels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The raider will eventually find out that it there is nothing but useless tunnels in the trap doors, and will walk away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's another thing I do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I dig a one block put that is about six blocks deep, and put a pressure plate beside it, with a trap door where the pit is. At the very bottom, I put in lava, and I cover the surroundings with furnaces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way, if a raider gets trapped, he will have no other way but to break the furnaces, but we all know that furnaces take half a minute to break, so the raider will be killed from the lava by then.&lt;/p&gt;&#xA;" OwnerUserId="11670" LastActivityDate="2011-08-12T09:22:20.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27758" PostTypeId="2" ParentId="27751" CreationDate="2011-08-12T11:06:39.607" Score="1" Body="&lt;p&gt;There are two ways I use to help me choose a race for a character.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Performance - All races have abilities and passive benefits that make them better at doing a certain job e.g. tanking, At being a certain class, And there are some races that are better at being a certain class spec than other races. This is often quite an advanced way of selecting a race and is focused on being the best at what you do during your end-game experience i.e raids, And I wouldn't recommend it to a new player.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Preference - This is the method that I use more often and would recommend to a new player. This just involves what you prefer i.e character appearance, racial background, roleplaying etc. This method is also helpful when your more focused on questing because the race you pick &lt;strong&gt;hugely&lt;/strong&gt; influences your level 1 - 60 levelling experience for example if you're a Blood Elf it's very unlikely that you'll do your 1 - 10 levelling in Durotar.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For you I would definitely recommend the second method but feel free to use the first one if your eager to level quickly and advance to the later level experience.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-12T11:06:39.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27760" PostTypeId="2" ParentId="15202" CreationDate="2011-08-12T12:18:51.033" Score="2" Body="&lt;p&gt;&lt;strong&gt;PVE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Trolls and Goblins make the best PVE Priests.&lt;/li&gt;&#xA;&lt;li&gt;Trolls have Berserking which increases attack speed and more importantly casting speed by 20% (as of 4.2) for 10 seconds making Trolls better at healing and attacking (especially useful in raids and dungeons) than Goblins and critical moments i.e. boss goes into rage.&lt;/li&gt;&#xA;&lt;li&gt;Goblins have a passive ability (Time is money) that increases casting speed by 1% constantly making them better over an entire dungeon/raid or when questing in a group.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;PVP&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Taurens make the best PVP priests.&lt;/li&gt;&#xA;&lt;li&gt;Taurens have War stomp which stuns enemies in a radius of 8 yards for 2 seconds which can be a life saver in battlegrounds, They also have Endurance which increases their base health by 5% which (coupled with a priests superior healing) makes Tauren priests the hardest priest to kill and as an added bonus Nature spells are less likely to hit Tauren because of their resistance which is useful as a defence against Druids and Shamans.&lt;/li&gt;&#xA;&lt;li&gt;Undead priests are somewhat useful as they cannot be Charmed, Feared or put to Sleep however PVP trinkets can neutralise these effects anyway, however they do have a shadow resistance which is useful against pesky warlocks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Overall&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Overall for both PVE and PVP I'd say a Troll would make the best priest regardless of spec because their Berserking helps deal intense healing and damage, Voodoo shuffle reduces movement impairing effects by 15% which is great for PVP and Regeneration regenerates a Troll's health by 10% of the normal rate in &lt;strong&gt;combat!&lt;/strong&gt; as well as increasing the base rate by 10% when not in combat.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-12T12:18:51.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27763" PostTypeId="1" AcceptedAnswerId="27766" CreationDate="2011-08-12T12:39:04.437" Score="15" ViewCount="364073" Body="&lt;p&gt;I have a level 11 Blood Elf and want to spend some of my honor points. I've heard that I could spend them in Orgrimmar, but the only problem is getting there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get to Orgrimmar from Silvermoon City? I'm not in a level 25 guild, so nobody can teleport me there. :(&lt;/p&gt;&#xA;" OwnerUserId="9134" LastEditorUserId="274" LastEditDate="2011-08-12T13:29:46.580" LastActivityDate="2019-06-11T08:18:05.463" Title="How do I get to Orgrimmar from Silvermoon City at level 11?" Tags="|world-of-warcraft|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27764" PostTypeId="2" ParentId="13172" CreationDate="2011-08-12T12:46:27.383" Score="12" Body="&lt;p&gt;More updated version of the answer above&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;World of Warcraft&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you first get World of Warcraft it's completely free until your character reaches level 20 (There's also a gold limit in this period).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Then you can buy World of Warcraft, In that you gain the level 1 - 60 levelling experience and the level 1 - 60 dungeons and raids as well as the &lt;/li&gt;&#xA;&lt;li&gt;Paladin, Warrior, Hunter, Druid, Mage, Warlock, Shaman, Rogue and&#xA;Priest classes&#xA;and the &lt;/li&gt;&#xA;&lt;li&gt;Human, Dwarf, Night Elf and Gnome Alliance races&#xA;and the &lt;/li&gt;&#xA;&lt;li&gt;Orc, Troll, Forsaken and Tauren Horde races&#xA;as well as access to the &lt;/li&gt;&#xA;&lt;li&gt;Mining, Herbalism, Skinning, Alchemy, Enchanting, Blacksmithing, Engineering, Leather working, and Tailoring primary professions &#xA;and the&lt;/li&gt;&#xA;&lt;li&gt;Cooking, Fishing and First Aid secondary professions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition to the original World of Warcraft product Blizzard has now given away the Burning Crusade expansion free with the original game so you also get access to the&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;New Draenei Alliance race plus the&lt;/li&gt;&#xA;&lt;li&gt;New Blood Elf Horde race and the &lt;/li&gt;&#xA;&lt;li&gt;New Outland 60 - 70 levelling experience plus&lt;/li&gt;&#xA;&lt;li&gt;New dungeons and raids as well as&lt;/li&gt;&#xA;&lt;li&gt;Flying mounts and&lt;/li&gt;&#xA;&lt;li&gt;A new Primary Profession 'Jewelcrafting'&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wrath of the Lich King Expansion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this expansion you gain access to the &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;New Death Knight class and the&lt;/li&gt;&#xA;&lt;li&gt;New Northend 70 - 80 levelling experience plus&lt;/li&gt;&#xA;&lt;li&gt;New dungeons and raids as well as&lt;/li&gt;&#xA;&lt;li&gt;A new Primary Profession 'Inscription'&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cataclysm Expansion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this expansion you gain access to the&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;New Worgen Alliance race plus the&lt;/li&gt;&#xA;&lt;li&gt;New Goblin Horde race and the&lt;/li&gt;&#xA;&lt;li&gt;New 80 - 85 levelling experience plus&lt;/li&gt;&#xA;&lt;li&gt;New dungeons and raids as well as&lt;/li&gt;&#xA;&lt;li&gt;A new Secondary Profession 'Archaeology'&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Further Update 2014:&#xA;Starter edition and Vanilla WOW now contains The Burning Crusade, Wrath of the Lich King and Cataclysm. The Mists of Pandaria and upcoming Warlords of Dreanor are still paid for separately. The starter edition is also limited to characters of level 20 or less. You can't level past that unless you buy vanilla (or &quot;classic&quot;) WoW.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="82373" LastEditDate="2014-07-18T23:26:11.417" LastActivityDate="2014-07-18T23:26:11.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27765" PostTypeId="2" ParentId="27763" CreationDate="2011-08-12T12:50:32.400" Score="5" Body="&lt;p&gt;This is very easy simply go to Silvermoon City and go to the Sunfury Spire, go into the room at the back and there will be a portal that will take you to the Undercity. Leave the Undercity through the main gate and you should see the two zeppelin towers board the zeppelin to Orgrimmar and your all good&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-12T12:50:32.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27766" PostTypeId="2" ParentId="27763" CreationDate="2011-08-12T12:55:15.580" Score="32" Body="&lt;p&gt;In Silvermoon City you need to go the Sunfury Spire, pictured in the map below (it is near at the top of the map, near the middle). The Inner Sanctum has a teleport which will take you to the Undercity. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TUPOp.jpg&quot; alt=&quot;Sunfury Spire is at the top in the middle&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Directly outside the Undercity are zeppelin towers, pictured below.  &lt;strong&gt;The tower on the left in the picture will take you to Orgrimmar.&lt;/strong&gt; There are Goblins at the front of each landing pad who will tell you which city this zeppelin is for, and where it is on its trip (intended to give you an idea of how long you'll be waiting). For example: &lt;em&gt;The zeppelin for Orgrimmar has just left Orgrimmar&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zfA6e.jpg&quot; alt=&quot;Tower on the left has the zeppelin to Orgrimmar&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="11427" LastEditDate="2011-08-12T13:57:35.773" LastActivityDate="2011-08-12T13:57:35.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27767" PostTypeId="2" ParentId="27751" CreationDate="2011-08-12T13:03:15.367" Score="2" Body="&lt;p&gt;Forget min/max-ing, you'll regret it if you want fun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take whatever race you can &quot;identify&quot; yourself with the most or which one you like the most according to your own set criteria.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastEditorUserId="274" LastEditDate="2011-08-12T14:23:28.417" LastActivityDate="2011-08-12T14:23:28.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27768" PostTypeId="1" AcceptedAnswerId="27772" CreationDate="2011-08-12T13:08:23.307" Score="13" ViewCount="111541" Body="&lt;p&gt;I'm beginning playing this game and I'd like to know if Charisma is worth putting a few points into.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always play RPGs as a diplomatic character, and I want to do the same here. However, it seems that in F:NV only the Speech skill is really useful when it comes to finding a diplomatic way to solve quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is Charisma worthless, even for a diplomatic character? Are there many quests where a Charisma check is made instead of a Speech check for example?&lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="31508" LastEditDate="2018-03-08T20:29:00.770" LastActivityDate="2018-03-08T20:29:00.770" Title="Is Charisma a useful stat in Fallout: New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27770" PostTypeId="2" ParentId="27736" CreationDate="2011-08-12T13:11:12.953" Score="5" Body="&lt;p&gt;Because you just don't play ArmA, ArmA 2 and Operation Flashpoint like CoD (just ONE example). It's an entirely different gameplay and, dare I say it, genre.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While CoD is an arcade/arcade-ish - shooter which focuses a lot more on Player vs. Player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ArmA, ArmA 2, OFP are the closest what you get in terms of war-simulators on PC. Like the name suggests,    Bohemia Interactive Studio (the dev studio) want to simulate real war, it's hard to integrate Team Deathmath, CTF or Assault in a simulator game, although not impossible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I recall correct, Bohemia Interactive Studio said in some interview way back then, their focus is more along wanting players to play together rather than against.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being a war simulation game is also its weakness because of that it's not so wide spread like CoD, Counter Strike or Battlefied, it's &quot;too complicated&quot; to play if you will.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastActivityDate="2011-08-12T13:11:12.953" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27771" PostTypeId="1" AcceptedAnswerId="184598" CreationDate="2011-08-12T13:25:22.760" Score="19" ViewCount="323317" Body="&lt;p&gt;I'd like to be able to select a region, either with an outside graphical utility or command line, or with native Minecraft commands, and be able to replace all blocks of one block type with another type, e.g. change all cobblestone in the region to stone. Does a program/mod exist that can do this? What about commands?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="250180" LastEditDate="2022-03-03T05:40:31.697" LastActivityDate="2022-03-03T05:40:31.697" Title="How can I replace all blocks of one type with a different type of block, within a certain region?" Tags="|minecraft-java-edition|minecraft-commands|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="27772" PostTypeId="2" ParentId="27768" CreationDate="2011-08-12T13:28:21.280" Score="14" Body="&lt;p&gt;Charisma increases your speech and barter score, and if your charisma is too low some interactions will &lt;em&gt;not be available&lt;/em&gt;, regardless of your speech or barter skills. According to the wiki though, &lt;a href=&quot;http://fallout.wikia.com/wiki/Charisma#Fallout:_New_Vegas&quot; rel=&quot;noreferrer&quot;&gt;these interactions ultimately do not have any significant effect on game play, nor do they provide any special bonuses.&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;High charisma is also required to obtain the &lt;a href=&quot;http://fallout.wikia.com/wiki/Ferocious_Loyalty&quot; rel=&quot;noreferrer&quot;&gt;Ferocious Loyalty&lt;/a&gt; and &lt;a href=&quot;http://fallout.wikia.com/wiki/Animal_Friend&quot; rel=&quot;noreferrer&quot;&gt;Animal Friend&lt;/a&gt; perks.  Ferocious Loyalty grants your companions a boost to damage resistance when you drop below 50% health, and Animal Friend will prevent animals from attacking you unless you attack them first. Something to note about Animal Friend however is &lt;a href=&quot;http://fallout.wikia.com/wiki/Animal_Friend&quot; rel=&quot;noreferrer&quot;&gt;this:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Deathclaws are not classified as animals for the purposes of this&#xA;  perk. Neither are any variety of arthropods such as radscorpions.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;One final thing to mention is that it also increases companion nerve. Description according to the &lt;a href=&quot;http://fallout.wikia.com/wiki/Charisma#Fallout:_New_Vegas&quot; rel=&quot;noreferrer&quot;&gt;fallout wiki:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Companion Nerve gives each companion in the party +5% to their damage&#xA;  and armor, up to a maximum of +50% at 10 Charisma.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-08-05T18:56:47.953" LastActivityDate="2012-08-05T18:56:47.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27774" PostTypeId="2" ParentId="27771" CreationDate="2011-08-12T13:50:30.643" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Reference&quot; rel=&quot;noreferrer&quot;&gt;WorldEdit&lt;/a&gt; has such a command after selecting the area type&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;//replace [old block] [new block]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This will turn all of the first block from the area into the second block.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-08-12T13:50:30.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27775" PostTypeId="2" ParentId="27349" CreationDate="2011-08-12T13:54:46.457" Score="1" Body="&lt;p&gt;It only shows it for ranked stats but if you want to see your overall stats try using &lt;a href=&quot;http://www.lolstatistics.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.lolstatistics.com&lt;/a&gt; although it doesn't show your personal champion stats it does show your overall k.d champion kills sperate to turrets but also shows how many netural monsters youve killed its nice for tracking your gameplay and seeing area's your a bit weaker on&lt;/p&gt;&#xA;" OwnerUserId="11330" LastActivityDate="2011-08-12T13:54:46.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27777" PostTypeId="1" AcceptedAnswerId="27808" CreationDate="2011-08-12T14:01:38.807" Score="6" ViewCount="604" Body="&lt;p&gt;I've recently purchased Olaf but seem to struggle in games to get kills with him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking for a good talend/rune builds for him, as well as champion specific advice for using Olaf in:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Team Fights&lt;/li&gt;&#xA;&lt;li&gt;1v1's&lt;/li&gt;&#xA;&lt;li&gt;Gank Attemps&lt;/li&gt;&#xA;&lt;li&gt;Laning&lt;/li&gt;&#xA;&lt;li&gt;Jungling&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="102" LastEditDate="2011-08-13T01:31:24.670" LastActivityDate="2021-05-04T01:02:10.837" Title="What are the standard ways to Build and Play Olaf?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27778" PostTypeId="1" AcceptedAnswerId="27779" CreationDate="2011-08-12T14:06:39.467" Score="3" ViewCount="1537" Body="&lt;p&gt;Yesterday, I killed the Dragon God in Demon's Souls. Since I died a few times trying, I didn't do it with pure white tendency. Afterwards, I got a glimpse at the Dragon Buster Sword in the rock and realized that I needed to kill the dragon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I get the tendency to full white again, and kill him as a phantom helping another guy, will I be able to get the DBS or do I need to do another play through?&lt;/p&gt;&#xA;" OwnerUserId="4921" LastEditorUserId="160" LastEditDate="2011-08-12T14:36:05.363" LastActivityDate="2012-04-13T14:52:34.077" Title="Can you permanently miss the dragon buster sword in Demon's Souls?" Tags="|demons-souls|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27779" PostTypeId="2" ParentId="27778" CreationDate="2011-08-12T14:19:38.173" Score="5" Body="&lt;p&gt;You will need another play through. The reason for that is that you are not able to carry over items from a friend's game to your own. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should point out that Demon's Souls has a New Game+ mode (along with New Game++, New Game+++, et cetera), which increases the difficulty of the game, and carries over your items and levels from your first game. New Game+ unlocks when you beat the game. So you don't need to make a new character to get it.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-08-12T15:16:05.717" LastActivityDate="2011-08-12T15:16:05.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27782" PostTypeId="2" ParentId="27777" CreationDate="2011-08-12T15:34:59.513" Score="0" Body="&lt;p&gt;Answer can not be given just like this. Everyone has its own play style. However, you'll find plenty of great builds (very complete builds too, they tell how to play, which runes, masteries, spells and items to pick etc.) on others specialized sites like &lt;a href=&quot;http://www.mobafire.com/league-of-legends/champion/olaf-53&quot; rel=&quot;nofollow noreferrer&quot;&gt;mobafire&lt;/a&gt; or &lt;a href=&quot;http://leaguecraft.com/champion/olaf.xhtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;leaguecraft&lt;/a&gt; (these are just examples, other sites exist). Surely one of these builds will fit you're style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, the best advice I can give you is &lt;em&gt;&lt;strong&gt;try&lt;/strong&gt;&lt;/em&gt;. Try plenty of builds, adapt, change items / runes / masteries and see how it goes to finish with your own build.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastActivityDate="2011-08-12T15:34:59.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27783" PostTypeId="1" AcceptedAnswerId="27845" CreationDate="2011-08-12T15:40:37.937" Score="9" ViewCount="66072" Body="&lt;p&gt;I'm starting to play &lt;em&gt;Dragon Age: Origins&lt;/em&gt; and I want to know if there is a formula available for adding points to attributes of a Mage. For instance, every N levels, add X points to this attribute and Y to that attribute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like that Willpower and Magic are the most important ones for a Mage. But which is more important, and should I add the same to both?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorDisplayName="user3389" LastEditDate="2011-08-13T23:08:05.537" LastActivityDate="2011-08-13T23:08:05.537" Title="How should I allot my attribute points as a Mage in Dragon Age: Origins?" Tags="|dragon-age-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27784" PostTypeId="2" ParentId="27535" CreationDate="2011-08-12T15:52:12.263" Score="0" Body="&lt;p&gt;The ideal composition against mass marauder (potentially with viking support) is Zealot (with charge) and Archon. Stalkers are useless and Immortals are good in theory, but they are easily target fired and difficult to mass produce. Templar are also good in theory, but with stim, storm dodging is very easy and templar are easily picked off and/or feedback'd.&lt;/p&gt;&#xA;" OwnerUserId="11292" LastActivityDate="2011-08-12T15:52:12.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27786" PostTypeId="1" AcceptedAnswerId="27793" CreationDate="2011-08-12T16:04:36.747" Score="2" ViewCount="2176" Body="&lt;p&gt;I get the feeling, that the Dark Hunter is significantly weaker than other classes for the front row (Landsknecht or Protector). I have a party of around level 25 and I'm in the Dungeon on B7 and my Dark Hunter dies more often than the others. Is this class not comparable to the other meatshields, or do I play/build him wrong? On the build-department, I concentrated on the attack-department (but did the same with the Landsknecht) so I increased attack up, whips and some whip-skills. Is that a wrong build?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="3610" LastEditDate="2012-06-26T10:41:39.670" LastActivityDate="2012-06-26T10:41:39.670" Title="Is the Dark Hunter in Etrian Odyssey on par with the other front-row classes?" Tags="|etrian-odyssey|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27787" PostTypeId="5" CreationDate="2011-08-12T16:19:51.813" Score="0" Body="&lt;p&gt;Etrian Odyssey is a dungeon-crawler role-playing game on the Nintendo DS. It was developed by Atlus and released 2007.&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="4780" LastEditDate="2011-08-12T16:52:20.243" LastActivityDate="2011-08-12T16:52:20.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27788" PostTypeId="4" CreationDate="2011-08-12T16:19:51.813" Score="0" Body="Etrian Odyssey is a dungeon-crawler role-playing game on the Nintendo DS." OwnerUserId="4780" LastEditorUserId="4780" LastEditDate="2011-08-12T16:52:19.323" LastActivityDate="2011-08-12T16:52:19.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27789" PostTypeId="1" CreationDate="2011-08-12T16:20:31.713" Score="3" ViewCount="1450" Body="&lt;p&gt;My 90 ranger is in full tier 2 PQ gear with the Mastercrafted Fabled bow (Bow of the Lost, I think). All of my ranged combat arts are Experts or Masters, and I have 277 AA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In groups, I'm parsing second, sometimes third, after mages and other scouts. I know I should be higher on the parse, and occasionally in raids I get called out for not parsing higher. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know some good tips &amp;amp; tricks on how to maximize my DPS as a ranger?&lt;/p&gt;&#xA;" OwnerUserId="11673" LastActivityDate="2012-02-06T07:09:44.597" Title="How can I get better at DPS as a Ranger?" Tags="|everquest-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27790" PostTypeId="5" CreationDate="2011-08-12T16:30:17.873" Score="0" Body="&lt;p&gt;Battle for Wesnoth is an open-source turn-based strategy-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wesnoth.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wesnoth.org/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="4780" LastEditDate="2011-08-12T16:52:26.233" LastActivityDate="2011-08-12T16:52:26.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27791" PostTypeId="4" CreationDate="2011-08-12T16:30:17.873" Score="0" Body="Battle for Wesnoth is an open-source turn-based strategy-game." OwnerUserId="4780" LastEditorUserId="4780" LastEditDate="2011-08-12T16:52:27.747" LastActivityDate="2011-08-12T16:52:27.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27792" PostTypeId="1" AcceptedAnswerId="30177" CreationDate="2011-08-12T16:45:15.263" Score="5" ViewCount="347" Body="&lt;p&gt;I need to rack up a bunch of free lives in New Super Mario Bros (Nintendo DS).  What is the fastest technique to get a bunch of 1ups / free lives?  (Will the &lt;a href=&quot;https://gaming.stackexchange.com/questions/306/where-is-the-infinite-99-lives-staircase-in-the-original-super-mario-bros&quot;&gt;staircase + koopa&lt;/a&gt; trick work in NSMB?  Where's the best staircase for this?)&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-10-29T18:21:06.883" Title="How can I get a bunch of 1-UPs in New Super Mario Bros(DS)?" Tags="|nintendo-ds|new-super-mario-bros|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27793" PostTypeId="2" ParentId="27786" CreationDate="2011-08-12T17:05:14.570" Score="4" Body="&lt;p&gt;Unfortunately, your suspicions are correct: the Dark Hunter is considerably less survivable than the meatshields. The trick, though, is that they're not a meatshield. The Dark Hunter's speciality is inflicting status effects like binds, and (at low levels) supplementing your damage dealers. If you were a little higher in the Labyrinth I'd suggest swapping them out, but those binds are going to come in handy in the stratum you're in, and as the Dark Hunter levels, their damage dealing becomes increasingly worthwhile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dark Hunters are probably best used as a supplement to your main damage dealers; I'd start building towards the binds. Dark Hunters can only damage from the front row and tend to be high on the move order, so you can ensure their survivability by correctly binding whatever enemy you're facing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, also, that Etrian Odyssey is a game where party composition is very important. Don't expect to stick with the party you have for the entire game.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-08-12T17:05:14.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27795" PostTypeId="2" ParentId="27768" CreationDate="2011-08-12T17:10:42.613" Score="2" Body="&lt;p&gt;Charisma i've found is actually very useful in Fallout &lt;strong&gt;New Vegas&lt;/strong&gt; I highlight that because charisma is more useful (more specifically Speech) in New Vegas than in its predecessor Fallout 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The greatest advantage of a high charisma is the high speech skill that comes with it which can give your character more options/choices in-game e.g. convince someone to give you a better reward for killing someone etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other great advantage is that the high barter skill is great for selling items to vendors because it actually increases the amount vendors pay for your items and reduces the amount you pay for vendors items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall when I finished New Vegas I actually regretted not investing more into my Charisma (Speech) because I lost out on lots of opportunities in the game making Charisma very useful and a major priority if you're playing the game again with a different character.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="14" LastEditDate="2012-08-05T02:17:45.263" LastActivityDate="2012-08-05T02:17:45.263" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27796" PostTypeId="2" ParentId="27708" CreationDate="2011-08-12T17:10:47.340" Score="1" Body="&lt;p&gt;I don't believe there's any way to return to the home world. I think videos and concept art carry over if you start a new game, though I don't think the actual collectibles do.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-08-12T17:10:47.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27797" PostTypeId="2" ParentId="27677" CreationDate="2011-08-12T17:19:12.557" Score="5" Body="&lt;p&gt;The Blizzard downloader is a BitTorrent client; unfortunately, Virgin Media appear to block BitTorrent traffic. If switching Peer-to-Peer Download off doesn't work, you can try downloading from an external mirror; &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=21079&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard have a list of sites likely to host the game files here&lt;/a&gt;. You'll probably also need to do this every time a new patch is released.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-08-12T17:19:12.557" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27798" PostTypeId="2" ParentId="25044" CreationDate="2011-08-12T17:26:07.070" Score="-1" Body="&lt;p&gt;I believe it is highly unlikely that you would be forced to accomplish this achievement with the characters from any DLC pack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My reason for this is simple, Achievements are completed when certain parameters are met and these are programmed in when the game is made. Therefore the achievement can never ask you to do things with characters/data it doesn't have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS there is the possibility that new achievements will be added with a similar nature to the ones you've linked that are concerned with the new characters. &lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-12T17:26:07.070" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27801" PostTypeId="2" ParentId="9754" CreationDate="2011-08-12T18:13:54.667" Score="1" Body="&lt;p&gt;Early in the game, I recommend upgrading &lt;strong&gt;Krinjh's Sword&lt;/strong&gt; and/or &lt;strong&gt;King's Shortsword&lt;/strong&gt; (Knife).  They each have both Attack and Magic Attack which will increase with upgrades.  For armor, &lt;strong&gt;Krinjh's Robe&lt;/strong&gt; also has Defense and Magic Defense attributes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right after the world turns dark, the &lt;strong&gt;Lightbringer&lt;/strong&gt; and &lt;strong&gt;Flameblade&lt;/strong&gt; swords are useful because of their elements (and the &lt;strong&gt;Mutsonokami&lt;/strong&gt; because of its high Attack value).  For armor, &lt;strong&gt;Rolan's Clothes&lt;/strong&gt; and &lt;strong&gt;Rikoteh's Clothes&lt;/strong&gt; have both Defense and Magic Defense attributes, as do the &lt;strong&gt;Monk Robe&lt;/strong&gt; and &lt;strong&gt;Paladin Armor&lt;/strong&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, the best equipment to upgrade overall will depend on two things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your favorite class (What attributes will they get the most utility out of, and what weaknesses do they have.)&lt;/li&gt;&#xA;&lt;li&gt;Your best equipment (Wireless Play prizes often start at with higher stats than standard items)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Protip:  When upgrading, if you don't like the gems required to upgrade, you can back out of the Upgrade screen and then try again.  Different gems will be required the next time you enter the screen.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-08-12T18:13:54.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27803" PostTypeId="1" AcceptedAnswerId="27840" CreationDate="2011-08-12T18:35:28.970" Score="34" ViewCount="60570" Body="&lt;p&gt;I'm sure that I'm not alone. Sometimes when I go somewhere or build something, all of a sudden, the character keeps going forward just like the W is stuck. But it's not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To recover from this I have to bash my ASWD keys on the keyboard (gently :P) and it's ok.  What's causing this and how can I fix it?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="23" LastEditDate="2012-08-13T14:25:03.673" LastActivityDate="2012-08-13T14:25:03.673" Title="Why does my character walk forward automatically?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="27805" PostTypeId="2" ParentId="27803" CreationDate="2011-08-12T18:39:26.673" Score="7" Body="&lt;p&gt;This probably means that Minecraft, for whatever reason, lost the &quot;key W was released (thus the user wants to stop moving forwards)&quot; event, and as a result you're still going forwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try pressing W again.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-08-12T18:39:26.673" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27806" PostTypeId="2" ParentId="27803" CreationDate="2011-08-12T18:51:04.350" Score="9" Body="&lt;p&gt;One cause of this is when you press two keys at almost the same time, one of which is a movement key and the other opens a GUI.  A well-known &quot;poor-man's autorun&quot; in Minecraft is to press the &quot;walk forward&quot; and &quot;inventory&quot; keys at the same time.  You will begin walking — &lt;em&gt;with the inventory screen open&lt;/em&gt; — and will continue walking after closing your inventory again, even though no key is held down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other input &quot;collisions&quot; may cause this as well, but as &lt;a href=&quot;https://gaming.stackexchange.com/questions/27803/annoying-auto-foward-in-minecraft/27805#27805&quot;&gt;badp points out&lt;/a&gt;, the only real after-the-fact solution is to press the &quot;stuck&quot; key again.  There is no way to &lt;em&gt;prevent&lt;/em&gt; this kind of key-sticking, either, other than avoiding the simultaneous inputs which cause it.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-08-12T18:51:04.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27807" PostTypeId="2" ParentId="27339" CreationDate="2011-08-12T18:54:30.007" Score="5" Body="&lt;p&gt;1v1 verses a keeper should usually be the surest opportunities to score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basic idea is you want to dribble the ball toward the keeper, and wait until the moment RIGHT as he charges you, but before he's in range to grab the ball. At this point choose a corner and tap the shoot button - you don't need a lot of power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's all about the timing - ideally, the ball is on your foot at the exact moment the keeper charges, so there's no delay from the time it takes to catch up to your dribble. That's why I like to NOT be sprinting when I'm 1v1 vs a keeper - more frequent touches means less time in between dribbles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a typical 1v1 would look like this:&#xA;-you receive the through ball beating the defender&#xA;-sprint toward the keeper&#xA;-STOP sprinting inside the box&#xA;-wait for the keeper to charge, then AS SOON as he takes that first step&#xA;-tap the ball into a corner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's something you kind of get a feel for - practice it in the 1v1 mode before the main menu, and you'll see what I'm talking about. Eventually 1v1's will be by far the easiest way to score your goals.&lt;/p&gt;&#xA;" OwnerUserId="11675" LastActivityDate="2011-08-12T18:54:30.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27808" PostTypeId="2" ParentId="27777" CreationDate="2011-08-12T20:03:36.770" Score="7" Body="&lt;h2&gt;Jungle vs Laning&lt;/h2&gt;&#xA;&lt;p&gt;Olaf can jungle or lane. I prefer to jungle but arguments can be made for both sides.&lt;/p&gt;&#xA;&lt;p&gt;If you are going to jungle here are some good stating items: Cloth armor + potions OR Regrowth Pendant and 1 health potion or vampiric scpeter (not recommended). Cloth armor will build into a Madred's Razor and then Wriggle's Lantern (Bloodrazor is unnecessary and i will explain why in a moment). Regrowth Pendant will build into a Warmog's Armor. Warmogs gives you a lot of bonus health and health regen. Olaf's Viscous Strikes grant him 1% of his max health as additional damage so you also get some damage from this item. What is more interesting is how additional health works with Olaf's innate ability Berserker Rage. As he loses health he gains attack speed on a 1 to 1 ratio (1% health loss = 1% increased attack speed). Which route you take (and these arent the only ones) is up to you and what you need to accomplish. Do you need to be more of a tank or deal more damage? Your build will change from there.&lt;/p&gt;&#xA;&lt;p&gt;The important abilities when jungling are Viscous Strikes (level 1) and Undertow. Generally Viscous Strikes stays at level 1 for quite some time as the benefits from Reckless Swing and Undertow are greater. Undertow increases your dps and Reckless Swing significantly increases your damage to Champions (which is important when you gank as a jungler).&lt;/p&gt;&#xA;&lt;p&gt;In a lane Undertow is probably your best ability as it lets you harass and chase enemy champions. Reckless Swing is also a key ability as no one will be able to trade damage with you at close range and come out ahead since Reckless Swing deals true damage.&lt;/p&gt;&#xA;&lt;h2&gt;Ganks and Team Fights&lt;/h2&gt;&#xA;&lt;p&gt;Olaf really likes attack damage and health items (attack speed and lifesteal are also good). As such, Youmuu's Ghost blade, Frozen Mallet, Randuin's, Stark's Fervor, Wriggle's Lanter, Black Cleaver, Warmog's and Berserker Boots are all excellent choices. Take note that Olaf is completely incapable of dealing magic damage or using ability power (unless he picks up a proc item like malady, wits end, bloodrazor, executioner's calling, sword of the divine) and as such it is not advised to spend the gold on items that grant ability power. His ult provides 30 armor penetration (passively at ability level 3) and as such attack damage, attack speed and additional armor pen (if required) go a long way. Life steal is granted by his Viscous Strikes ability but it doesn't hurt to pick up some more.&lt;/p&gt;&#xA;&lt;p&gt;The key to playing an effective Olaf is doing nothing half way. If you are in a team fight you are in it until you die or they die. Olaf's survivability is directly related to the damage he is outputting as a result of his innate attack speed bonus (as he takes damage) and his lifesteal (enhanced by his armor penetration and attack speed). Running away is often futile and will get you killed as Olaf doesn't really have an escape mechanism. This is actually why I prefer Smite and Flash/Ghost when jungling and Ghost and Flash while laning. 1v1 is really no different. If you find yourself on the run it is often best to turn and fight if you aren't making progress as Viscous Strikes also gives you spell vamp which helps with Undertow and Reckless Swing. Don't forget Reckless Swing deals TRUE damage so it isn't effected by armor or magic resist.&lt;/p&gt;&#xA;&lt;h2&gt;Runes&lt;/h2&gt;&#xA;&lt;p&gt;Marks should be Armor Penetration/Attack Speed (I really think Armor Penetration is the way to go but arguments can be made for both).&lt;/p&gt;&#xA;&lt;p&gt;Seals should be armor or dodge as they increase your survivability and you dont really need a lot of magic regeneration (which is generally the other seal I find most useful).&lt;/p&gt;&#xA;&lt;p&gt;Glyphs can be Flat Magic Resist or Cooldown Reduction. I tend to take Flat Magic Resist with Olaf as his cooldowns aren't terribly long to begin with and Undertow cds faster when you pick up your axe anyway. Increased CDR really means more Reckless Swings and Ults but it really isn't necessary.&lt;/p&gt;&#xA;&lt;p&gt;Quints can be Health (recommended) or Armor Penetration or a combination of the two. Health is genuinely useful early game and Olaf picks up enough Armor Penetration though the Marks, his ultimate and items that the health Quints are put to better use. You can argue for Gold/10 quints on a jungler but I don't think that is wise with Olaf.&lt;/p&gt;&#xA;&lt;h2&gt;Masteries&lt;/h2&gt;&#xA;&lt;p&gt;Masteries depend again on jungle/lane&#xA;The Jungle masteries that I use might look a little odd but it works&#xA;11/9/10&#xA;Crit (3) and Smite (1), Attack speed (4), Armor Pen (3)/ Magic Resist (1) and Armor (3), Dodge (4), Nimbleness (1)/Perseverance (3) and Ghost (1), Xp Gain (4), Monster Buff Duration (2). If you aren't level 30 and you only have some masteries to pick from I would prioritize the utility tree then the offense tree then the defense tree but really you want to have most of the listed masteries and runes if you are going to jungle because they make a big difference.&lt;/p&gt;&#xA;&lt;p&gt;The laning Masteries can be 21/9/0 or 11/29/0 or 21/0/9&#xA;21 in Offense is standard crit, attack speed, armor pen, bonus damage, crit damage, total damage in any case. For the 11/29 build you get to armor penetration at least.&lt;/p&gt;&#xA;&lt;p&gt;The 29 to pick up in the Defense tree are armor and magic resist, dodge if you have dodge runes, nimbleness (if you have dodge) and flat damage reduction and health. Feel tree to pick up the extra attack speed bonus but the additional ability power it grants wont do you much good.&lt;/p&gt;&#xA;&lt;p&gt;In the Utility tree you want to pick up Ghost and Regeneration, Experience Gain, and then gold or meditation or monster buff. For the good it does I would pick up 1 in Meditation as the monster buff duration would be going to your jungler or your AP carry and 1 gold in 10 isn't all that useful on Olaf. It is better to find yourself not mana starved.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Really long answer for what looks like a short question but I hope it helps.&lt;/p&gt;&#xA;&lt;p&gt;I also encourage you to &lt;a href=&quot;http://leaguecraft.com/champion/olaf.xhtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;read&lt;/a&gt; &lt;a href=&quot;http://www.mobafire.com/league-of-legends/champion/olaf-53&quot; rel=&quot;nofollow noreferrer&quot;&gt;guides&lt;/a&gt; for Olaf (or any champion you are starting to learn) to get a sense for what others recommend. Then play them out see what you like and make your own build. If you are going to jungle I suggest even more strongly to check out a &lt;a href=&quot;http://www.mobafire.com/league-of-legends/build/olaf-a-different-apporach-to-the-viking-12328#chapter1&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide specifically for that&lt;/a&gt; as the starting items and &lt;a href=&quot;http://www.xfire.com/video/4749c4/&quot; rel=&quot;nofollow noreferrer&quot;&gt;route&lt;/a&gt; through the &lt;a href=&quot;http://www.xfire.com/video/4751f5/&quot; rel=&quot;nofollow noreferrer&quot;&gt;jungle&lt;/a&gt; can be fairly specifically worked out to maximize profit.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="-1" LastEditDate="2021-05-04T01:02:10.837" LastActivityDate="2021-05-04T01:02:10.837" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="27809" PostTypeId="2" ParentId="1630" CreationDate="2011-08-12T20:09:50.123" Score="0" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The only real downside would be not knowing what I should be looking for: health or armor.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For this, you either need to have the two numbers again, or, well... &lt;em&gt;Shiny bars.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Don't be distracted by shiny bars.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Consider that in Quake Live, your importance should lie in the game itself and staying alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should thus make any UI components the least distracting; &lt;em&gt;really, a line that jumps up and down?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You shouldn't care whether your health is 10% instead of 20%; but, you should rather care when your health is Red instead of Green. Green means that you can take a hit and go aggressive, Red means that you need to stay back/hidden in a defensive manner and fetch some more Health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The not that small bar could mean that you can take another shot, &lt;em&gt;don't introduce that risk&lt;/em&gt;.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;In other words...&lt;/em&gt; Don't focus on being nearly dead, focus on being alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Consider this:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Change your route/timing so that you pass more health/armor at the right moments.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Focus on how to deny your opponent from taking the health/armor, so that he dies instead.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-08-12T20:09:50.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27810" PostTypeId="1" AcceptedAnswerId="27812" CreationDate="2011-08-12T20:10:32.720" Score="7" ViewCount="1266" Body="&lt;p&gt;In Recettear, I'm slightly confused about how building up a &quot;chain&quot; of monster kills works. At first I thought it was determined by the amount of time I take in between each kill, but this doesn't seem to actually matter. It doesn't seem to be based on whether or not I take damage, either. How do I increase my kill chain? Are there even any rewards for increasing it or is this mechanic just for aesthetics?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-14T01:20:01.890" Title="How do I chain together kills and why should I care?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27811" PostTypeId="1" AcceptedAnswerId="33865" CreationDate="2011-08-12T20:10:38.640" Score="4" ViewCount="535" Body="&lt;p&gt;In addition to basic &lt;em&gt;Tetris&lt;/em&gt; play, what strategies are critical to winning &lt;em&gt;Tetris DS&lt;/em&gt; in tournament play (items on, best two out of three)?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2023-05-26T07:55:22.790" LastActivityDate="2023-05-26T07:55:22.790" Title="What strategies are critical to winning a Tetris DS tournament?" Tags="|tetris|tetris-ds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="27812" PostTypeId="2" ParentId="27810" CreationDate="2011-08-12T20:16:36.567" Score="11" Body="&lt;p&gt;Chains occur by &lt;strong&gt;killing multiple monsters of the same type&lt;/strong&gt;. You start a chain of 1 once you kill a second monster of the same type. This causes you to &lt;strong&gt;get more experience with every such kill&lt;/strong&gt;. The same type means the same color and kind - blue Slimes are different from green Slimes, but both kinds of red Mushrooms will chain, for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, suppose you run into a room and there are four blue Slimes and three blue Eyebats. You could kill them in any order, but if you kill all of the Slimes first then all of the Eyebats (or vice versa), you'll get more experience due to chaining. Chaining does not time out, but it will reset whenever you kill a new kind of creature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, unless you've got adjacent rooms with the same creature type, you mostly want to ensure chaining within each room segment and not go out of your way to chain. You'll get more than enough experience in this fashion.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are some exceptions to enemy chaining. &lt;strong&gt;These exceptions all are treated as the same as one other kind of enemy, but they cannot increment the chain count&lt;/strong&gt;. They will cancel any chain that is not of their kind. Note that while killing them can never increment your chain count for that enemy type, it &lt;em&gt;will&lt;/em&gt; count as the first kill towards starting a chain. As such, you will want to kill one of these non-chaining enemies before killing the real enemies in order to maximize your chain potential, leaving the remaining to take advantage of your maxed chain.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;From the very beginning, one of the chest traps generates a ring of 8 &lt;strong&gt;blue Slimes&lt;/strong&gt; that spiral in and out. Unlike the traps which simply spawn four normal blue Slimes, this ring does not chain. &lt;/li&gt;&#xA;&lt;li&gt;Starting in later dungeons, a lone rock-throwing Gnoll may spawn &lt;strong&gt;as a line of 4 Gnolls&lt;/strong&gt;. Only the original Gnoll chains - the extra 3 Gnolls do not chain.&lt;/li&gt;&#xA;&lt;li&gt;Starting in later dungeons, certain kinds of Ropers will &lt;strong&gt;summon a Roper of the same color to appear in a room behind you&lt;/strong&gt;. These summoned Ropers do not chain.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-08-14T01:20:01.890" LastActivityDate="2011-08-14T01:20:01.890" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27813" PostTypeId="1" AcceptedAnswerId="27815" CreationDate="2011-08-12T20:21:02.507" Score="6" ViewCount="16103" Body="&lt;p&gt;How can we have the half wooden door in Minecraft? I've tried with the data value ID and nothing's working? Could Notch have removed it from the game?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="998" LastEditDate="2011-08-12T20:44:35.767" LastActivityDate="2019-09-22T19:23:24.757" Title="How is a half door made in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27815" PostTypeId="2" ParentId="27813" CreationDate="2011-08-12T20:45:09.370" Score="7" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;After update 1.7_01, doors would make purple particle effects when hit with any tool, hand, item, or block. This was fixed in 1.7.3.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;https://minecraft.wiki/w/Doors&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki - Doors&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I believe as part of the door duplication and door bug problems, the lower half bug has been fixed...&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;1.7.3: Corrected a block duplication bug when using pistons.&lt;/p&gt;&#xA;&lt;p&gt;1.7.3: Doors no longer create purple particles.&lt;/p&gt;&#xA;&lt;p&gt;1.7.1: The door duplication bug is back again, this time happening when a piston pushes on the lower half of a door. If it is a normal piston that does it, then the piston can be destroyed and the bottom half of the door works like a normal door.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;https://minecraft.wiki/w/Version_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki - Version history&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In 1.7.3, the door duplication bug with Pistons is most likely to have been fixed.&lt;/p&gt;&#xA;&lt;p&gt;Thus, the ability for the lower half door to be able to exist alone in the world could be gone...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-12T20:45:09.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27816" PostTypeId="1" AcceptedAnswerId="27818" CreationDate="2011-08-12T21:08:16.237" Score="3" ViewCount="5798" Body="&lt;p&gt;When I'm grinding away in dungeons, I sometimes pick up these items shaped like mushrooms, labeled with a giant question mark and the name &quot;Ingredient&quot;. These end up taking up a lot of space in my preciously small loot bag, and as far as I can tell I don't end up actually taking them back with me when the dungeon ends. My best guess is that these are items that I can't identify until either my Merchant or Adventurer level is high enough. Am I correct? Was this something explained in the tutorial that I kind of glossed over...? :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are these Ingredient items?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-12T21:27:11.043" Title="What's the deal with these mysterious Ingredient items?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27817" PostTypeId="2" ParentId="27783" CreationDate="2011-08-12T21:21:39.600" Score="1" Body="&lt;p&gt;After a little progress you will find out that there are different types of mages(healer, shapeshifter etc.)&#xA;You will definitely need willpower and magic, but try to focus on your type and add your points in the attribute that helps you unlock the higher level skills of your type.&#xA;Also whichever type you choose be sure to learn some healing spells too.&lt;/p&gt;&#xA;" OwnerUserId="11479" LastActivityDate="2011-08-12T21:21:39.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27818" PostTypeId="2" ParentId="27816" CreationDate="2011-08-12T21:27:11.043" Score="5" Body="&lt;p&gt;You're right, it's tied to your merchant level, so you can't tell what they are until it gets higher. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;HOWEVER, when you leave the dungeon they automatically get identified, so you can look later and see what you found. The only real downside is that you can't know if it's good or worthless while you're deciding what to keep in the dungeon.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-08-12T21:27:11.043" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27821" PostTypeId="2" ParentId="27813" CreationDate="2011-08-12T22:03:13.527" Score="10" Body="&lt;p&gt;There used to be a bug that resulted in doors being incorrectly destroyed, and leaving half a door remaining. I believe this has been fixed, as per &lt;a href=&quot;https://gaming.stackexchange.com/questions/27813/how-is-a-half-door-made-in-minecraft/27815#27815&quot;&gt;Tom Wijsman's answer&lt;/a&gt;. However, if you would like to make half-doors, gates etc., consider the &lt;a href=&quot;http://www.minecraftforum.net/topic/338754-173v11-multi-use-doors/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Multi-use Doors Mod&lt;/a&gt;, which adds this functionality to the game, as well as other door-related happiness and excitement:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/blKuY.jpg&quot; alt=&quot;Half Door Mod&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-08-12T22:03:13.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27822" PostTypeId="2" ParentId="22063" CreationDate="2011-08-12T22:48:27.797" Score="0" Body="&lt;p&gt;Motherload for the Wii is in the works and the developers said if it's successful enough they'll port it to other platforms. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-08-12T22:48:27.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27823" PostTypeId="1" AcceptedAnswerId="28597" CreationDate="2011-08-12T22:57:20.140" Score="6" ViewCount="201" Body="&lt;p&gt;Towards the end of &lt;a href=&quot;http://itbelongsinanancientruin.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;It Belongs in an Ancient Ruin&lt;/a&gt;, you start to encounter some kind of lizard things that like to jump out at you from behind some admittedly conspicuous shrubbery.  The problem is, knowing where the raptors[?] will come from doesn't really seem to be helping me avoid them very reliably.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VgknV.png&quot; alt=&quot;Oh no, not again.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I know when they will strike?  What triggers the raptors' attack?  How can it be avoided?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="181240" LastEditDate="2017-12-20T20:58:59.637" LastActivityDate="2017-12-20T20:58:59.637" Title="How do I Avoid Those Raptors?" Tags="|it-belongs-in-an-ancient-ruin|" AnswerCount="3" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27824" PostTypeId="1" CreationDate="2011-08-12T23:00:47.283" Score="1" ViewCount="12768" Body="&lt;p&gt;I'm using a laptop with both nVidia and Intel graphics cards. The Intel card is actually fast enough to play Minecraft, and I'd rather not use the nVidia card because it causes the battery life to drop to effectively zero. However, it seems I can't send the game to full screen while using the slower graphics card; it crashes instantly if I do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get the game to go into fullscreen mode?&lt;/p&gt;&#xA;" OwnerUserId="4082" LastEditorUserId="9300" LastEditDate="2011-10-22T23:59:05.550" LastActivityDate="2013-03-29T20:06:14.470" Title="How can I stop Minecraft from crashing while going to fullscreen on the Intel HD3000 graphics?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="27825" PostTypeId="2" ParentId="27824" CreationDate="2011-08-12T23:06:38.540" Score="0" Body="&lt;p&gt;What graphics settings are you using? The first thing you should try is reducing your graphics to minimum (fast graphics, tiny render distance, Smooth Lighting off etc.) and seeing if that works. If it does, turn things on until it stops working/goes slow. If it still doesn't run with all graphics set to minimum, you're probably out of luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One other thing that's worth checking is Advanced OpenGL - try with it on &lt;em&gt;and&lt;/em&gt; off, as it seems to cause problems some of the time when it's on.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-12T23:06:38.540" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27828" PostTypeId="6" CreationDate="2011-08-13T00:50:26.430" Score="52" Body="&lt;p&gt;Hey, guys, I go by Raven Dreamer on this site - you may have seen me around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think Gaming is an awesome resource, and I want to play a larger role in shaping it to be even more awesome!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I was first introduced to stackexchange via &lt;a href=&quot;http://stackoverflow.com/users/355682/raven-dreamer&quot;&gt;StackOverflow&lt;/a&gt;, Gaming is my #1 site both in terms of rep and &quot;Time Spent Browsing&quot;. Since I've been active since the private beta, I've had more time than most to dedicate towards improving the site, and as one of the two 20k+ rep users currently on the site, I think that investment speaks for itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of qualifications, in many ways I feel like a moderator already - whether that's approving pending edits, &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/2221/should-we-try-to-encourage-at-least-2-tags-per-question&quot;&gt;diving into months old questions in an attempt to achieve better tagging&lt;/a&gt;, or even just joining forces with Grace Note and Mana to better educate new users to the site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of policy, I don't like to give downvotes (I'm currently at about 1650 total votes, only six of which were downvotes), preferring to improve, via edit, the question or answer instead. In my mind it's better to point folks in the right direction than to blindly send downvotes their way without helping them understand what went wrong in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I like to think I'm reasonably active on the site's meta already, though some of my ideas go over &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/2376/terraria-wiki-or-wikia-links/2380#2380&quot;&gt;better&lt;/a&gt; than &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/2540/official-support-for-asking-questions-in-chat&quot;&gt;others&lt;/a&gt;. I think one of the most important quality for a moderator to have is the stones to take responsibility for their ideas and actions. Better to air an idea and have it fall flat than to propose nothing at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, there are few things I like more than talking, so if you ever have a question for me, about a specific game, my candidacy, or about something else entirely, feel free to ping me the next time you're in chat. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for your time, and good luck to my fellow candidates - something tells me that whichever way Gaming decides, we'll wind up with a decent pair of moderators no matter what!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-13T00:50:26.430" LastActivityDate="2011-08-13T00:50:26.430" CommentCount="2" CommunityOwnedDate="2011-08-13T00:50:26.430" ContentLicense="CC BY-SA 3.0" />
  <row Id="27829" PostTypeId="2" ParentId="17296" CreationDate="2011-08-13T01:01:28.163" Score="4" Body="&lt;p&gt;Now with the weather, lightnings can hit a tree and start a fire. But it's rare because the rain will extinguish it.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-13T01:01:28.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27831" PostTypeId="1" AcceptedAnswerId="27832" CreationDate="2011-08-13T01:02:51.950" Score="26" ViewCount="46600" Body="&lt;p&gt;I'm pretty new to this game and maybe I'm missing something obvious, but is there any way to pick up a glowstick after I throw it (usually accidentally...)?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="336" LastEditDate="2011-08-13T01:25:57.913" LastActivityDate="2014-02-25T18:34:26.837" Title="Is it possible to pick up a thrown glowstick in Terraria?" Tags="|terraria|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27832" PostTypeId="2" ParentId="27831" CreationDate="2011-08-13T01:16:10.107" Score="22" Body="&lt;p&gt;As per the &lt;a href=&quot;http://wiki.terrariaonline.com/Glowstick&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Glowstick is a light source that can be held or thrown, and works underwater, but can not be placed in a wall or floor like the Torch can (though the Sticky Glowstick will stick to surfaces they are thrown against).  &lt;strong&gt;Glowsticks will emit light for a lengthy period of time after being thrown, and have a 1:3 chance to be recoverable after several minutes.&lt;/strong&gt; The Glowstick can be bought from the Merchant, at night, for 20 Copper Coins. Glowsticks are also dropped by all Jellyfish, and can be found commonly in Pots and Chests. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So yes you can pick it back up, only if the Terraria gods feel you should.  This info should be relevant as of 1.0.6&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="4429" LastEditDate="2013-10-04T05:22:31.040" LastActivityDate="2013-10-04T05:22:31.040" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27833" PostTypeId="1" AcceptedAnswerId="77692" CreationDate="2011-08-13T02:55:03.627" Score="10" ViewCount="66962" Body="&lt;p&gt;So, today the Demolitionist appeared, and night has now fallen, but instead of going to the cosy NPC friendly house I had ready for him, he seems to constantly wander between my house and the guide's house (which actually has an empty floor that he could move into anyways).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this picture for detail:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6FDtn.png&quot; alt=&quot;Get your mouse off my picture...&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, the demolitionist seems torn between my humble abode (circled in red), and the house of the guide, who has a free floor anyway (circled in blue). He won't settle anywhere, not in the empty floor in the guides house, or the lovely house I had build in anticipation of his arrival thats off screen to the right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The noise of him constantly shutting and opening the doors is driving me insane, and the dark thoughts of going on a quest to find lava and commit demolistionisticide are growing even stronger with every second.&lt;/p&gt;&#xA;" OwnerUserId="10220" LastEditorUserId="3610" LastEditDate="2012-06-08T12:48:24.447" LastActivityDate="2021-03-22T15:48:17.700" Title="Why won't an NPC go into his house?" Tags="|terraria|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27834" PostTypeId="2" ParentId="27833" CreationDate="2011-08-13T02:58:48.853" Score="17" Body="&lt;p&gt;If your demolitionist has claimed a room offscreen, you may need to go far enough away that he teleports 'home'. He's not going anywhere because he can't reach his house in the first place.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-06-18T02:46:39.410" LastActivityDate="2012-06-18T02:46:39.410" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27836" PostTypeId="2" ParentId="7889" CreationDate="2011-08-13T05:19:49.520" Score="7" Body="&lt;p&gt;Well, I'm one of the old breed of civ gamers, I've been playing since 3 and probably sooner had I been born then, so I can tell you some key things about winning a civ V game, you don't have to work EVERY tile that your city has access to, it never gets to be that that small advantage makes the difference in a game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find working say the first 2 rings works well and then allowing cities to overlap the 3rd ring fairly liberally, and occasionally the 2nd ring. Any surplus food generated (and I usually make sure there's enough for 1 or 2 specialists) can be put towards specialists. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is a REALLY good idea though, to have your capitol working a large number of tiles (all the 1st and 2nd ring and most of the 3rd ring), and making sure it favours food over commerce (if you want a large or quick expansion) because that way, you can have a population explosion that keeps producing a lot of citizens to work productive tiles, and then later switch emphasis on commerce over food when high production is achieved. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first cities which will be built near your capitol should be 4/5 away I find, and then 3/4 tiles away in the case of cities far from your capitol so the border overlapping is only over the 3rd ring of another city, because your capitol will always be your most productive city until you discover and exploit resources such as Iron in other cities, so you might as well grow it into a supercity (capable of working all 3 rings and having a few specialists).&lt;/p&gt;&#xA;" OwnerUserId="11680" LastEditorUserId="52800" LastEditDate="2014-01-07T13:13:34.690" LastActivityDate="2014-01-07T13:13:34.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27837" PostTypeId="1" AcceptedAnswerId="27838" CreationDate="2011-08-13T06:36:31.783" Score="4" ViewCount="12450" Body="&lt;p&gt;I have GTA 4 on Steam and I use commandline.txt but it doesn't work. When I launch it, Rockstar Social Club just pops up asking me to log in and after I click Play or Play Offline, the game starts and commandline.txt doesn't work just as if it's ignored&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Running without Steam (Desktop shortcut to LaunchGTAIV.exe)&lt;/li&gt;&#xA;&lt;li&gt;Arranging the options so that they're all on one line&lt;/li&gt;&#xA;&lt;li&gt;Arranging the options so that each option is on one line&lt;/li&gt;&#xA;&lt;li&gt;It's updated (1.0.7.0) 'cause Steam updates it&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, I didn't make any spelling mistakes 'cause none of the options worked&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My commandline.txt&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;-noprecache&#xA;-minspecaudio&#xA;-norestrictions&#xA;-nomemrestrict&#xA;-framelimit&#xA;-percentvidmem 100&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Steam launch options doesn't seem to work either&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Never mind. Steam launch options are working again.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="11682" LastEditorUserId="8366" LastEditDate="2011-10-23T03:46:03.303" LastActivityDate="2011-10-23T03:46:03.303" Title="commandline.txt for GTA 4 doesn't work on Steam" Tags="|steam|windows-7|grand-theft-auto-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27838" PostTypeId="2" ParentId="27837" CreationDate="2011-08-13T06:50:00.780" Score="3" Body="&lt;p&gt;Steam has built-in support for letting you specify command-line args for games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right-click the game's entry in the Library and click Properties. On the window that pops up, there's a button named &quot;Set Launch Options...&quot;, and clicking that gives you a textbox that lets you type in command-line arguments that Steam will use when launching your game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can include the entries you would've had in commandline.txt in there (all on one line, of course, since the textbox in Steam is one line only).&lt;/p&gt;&#xA;" OwnerUserId="11660" LastActivityDate="2011-08-13T06:50:00.780" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27839" PostTypeId="2" ParentId="27352" CreationDate="2011-08-13T07:07:35.173" Score="2" Body="&lt;p&gt;There should be a wire puzzle panel on the wall directly opposite the door which will open it (from where you're standing in that screenshot, you'd need to turn right about 90 degrees to see it).&lt;/p&gt;&#xA;" OwnerUserId="11660" LastActivityDate="2011-08-13T07:07:35.173" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27840" PostTypeId="2" ParentId="27803" CreationDate="2011-08-13T08:04:59.190" Score="22" Body="&lt;p&gt;This is a bug. It usually happens when I'm moving and clicking at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has been reported on GetSatisfaction, and &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/stuck_keys_under_linux_unrelated_to_losing_focus_or_opening_the_inventory#reply_5439272&quot; rel=&quot;nofollow noreferrer&quot;&gt;there is a known workaround&lt;/a&gt;: update &lt;code&gt;lwjgl&lt;/code&gt; library that is downloaded together with Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This bug has been around for a lot of time, and &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/lwjgl_on_linux_needs_to_be_updated&quot; rel=&quot;nofollow noreferrer&quot;&gt;it would be great if Mojang actually fixed it&lt;/a&gt;...&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-08-13T08:04:59.190" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27841" PostTypeId="2" ParentId="24379" CreationDate="2011-08-13T09:59:38.423" Score="-1" Body="&lt;p&gt;Just dodge them a lot and hit 'em with the Igni. This is what I do for bosses...&lt;/p&gt;&#xA;" OwnerUserId="11560" LastEditorUserId="998" LastEditDate="2011-08-17T03:44:53.550" LastActivityDate="2011-08-17T03:44:53.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27842" PostTypeId="1" AcceptedAnswerId="27843" CreationDate="2011-08-13T11:34:51.657" Score="11" ViewCount="52780" Body="&lt;p&gt;I've been meaning to try out Terraria, but it requires Windows and I only have a Mac. I can use things like Boot Camp or a virtual machine, but is there a way to run it without resorting to running a copy of Windows?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2016-01-09T13:58:12.073" Title="Can I play Terraria on a Mac?" Tags="|terraria|macos|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27843" PostTypeId="2" ParentId="27842" CreationDate="2011-08-13T11:44:29.147" Score="12" Body="&lt;p&gt;An &lt;a href=&quot;http://www.terrariaonline.com/threads/terraria-mac-wrapper.15236/&quot; rel=&quot;nofollow noreferrer&quot;&gt;enterprising user on the Terraria forums&lt;/a&gt; created a wrapper for Terraria using &lt;a href=&quot;http://monogame.codeplex.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MonoGame&lt;/a&gt; called MacTerraria.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To use it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/about/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Download Steam&lt;/a&gt; and purchase Terraria. You can do this on a Mac.&lt;/li&gt;&#xA;&lt;li&gt;Download Terraria using Steam. This can't be done on a Mac, unfortunately: you need to use Boot Camp, a virtual machine, or another Windows PC to download it.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Copy the &lt;code&gt;terraria&lt;/code&gt; folder found in:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Program Files (x86)\steamapps\common&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;to your Mac. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Download MacTerraria from the &lt;a href=&quot;http://www.terrariaonline.com/threads/terraria-mac-wrapper.15236/&quot; rel=&quot;nofollow noreferrer&quot;&gt;linked forum post&lt;/a&gt; and place it anywhere you want (probably good to keep it in your Applications folder).&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Locate Terraria.exe. This will be in Steam's application support folder. You can get to do the default location by going to the &lt;strong&gt;Go&lt;/strong&gt; menu in Finder, selecting &lt;strong&gt;Go to Folder...&lt;/strong&gt;, typing in the following and pressing the &lt;strong&gt;Go&lt;/strong&gt; button:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;~/Library/Application Support/Steam/SteamApps/common/terraria&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Copy Terraria.exe and place it in the folder alias MacTerraria came with. If you don't have the alias, right-click or control-click on MacTerraria and select &lt;strong&gt;Show Package Contents&lt;/strong&gt;. Then, navigate to the following folder:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Contents &amp;rarr; Resources &amp;rarr; exes&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and place Terraria.exe in there.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Once done, run MacTerraria and enjoy.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2012-10-05T18:40:31.313" LastActivityDate="2012-10-05T18:40:31.313" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27844" PostTypeId="1" CreationDate="2011-08-13T11:50:28.900" Score="5" ViewCount="988" Body="&lt;p&gt;I'm buying an HDTV for the living room, to watch movies and play on the PS3. Earlier, console gaming on Plasma TVs was a bad idea because of burn-in, refresh rates, and/or display quality for console/computer output.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this still a problem? Does anyone here play on a Plasma TV, and is the experience lacking or problematic in any way? &lt;/p&gt;&#xA;" OwnerUserId="11685" LastEditorUserId="13" LastEditDate="2011-08-13T13:16:22.763" LastActivityDate="2012-04-30T04:17:08.577" Title="Are there any issues I should look out for when using a Plasma TV with my games console?" Tags="|monitor|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27845" PostTypeId="2" ParentId="27783" CreationDate="2011-08-13T11:53:57.587" Score="9" Body="&lt;p&gt;While willpower and magic were both intended to be the primary mage stats, it didn't play out very well in practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Magic increases your spell power, which is definitely a great thing for mages to have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Willpower, on the other hand, increases your mana pool and mental resistance. Mental resistance isn't all that important and can be effectively ignored. You might think having a huge mana pool would be a boon to mages, but mana potions are so incredibly cheap to make it's far more efficient to ignore willpower, stock up on mana potions, and set up a really liberal tactic slot for them (say, &lt;em&gt;Self: &amp;lt; 50% Mana &amp;rarr; Drink mana potion&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, you have two options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;If you want to play as BioWare probably intended it, do 2 Magic for every 1 Willpower. By the end game, your spell power will still be pretty high and you'll have a decent size mana pool.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you want to cheese the game and treat the game as it is, do 2 Magic for every 1 Willpower until you get to ~25 willpower. After that, dump all your points into Magic. Make sure you have someone taking the Herbalism skill, and make mana potions yourself.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-08-13T11:53:57.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27846" PostTypeId="1" AcceptedAnswerId="27847" CreationDate="2011-08-13T12:57:34.347" Score="9" ViewCount="19299" Body="&lt;p&gt;I don't seem to be able to get the sex card for woman from the village.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the prerequisites? I tried to talk with the peasant women both right after entering the chapter and after completing most of the quests, but in both cases it just didn't happen.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="336" LastEditDate="2012-02-28T03:32:21.350" LastActivityDate="2013-03-15T14:47:29.553" Title="How do I get sex from the woman in the village? (Murky Vaters)" Tags="|the-witcher|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27847" PostTypeId="2" ParentId="27846" CreationDate="2011-08-13T13:18:54.467" Score="5" Body="&lt;p&gt;Advice on how to conquer the &quot;hearts&quot; of the women in The Witcher can be found in the spoiler checklist at &lt;a href=&quot;http://witcher.wikia.com/wiki/Spoiler_Checklist&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Witcher Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding the question at hand, since she asks for &quot;something sweet&quot;; you have to give her a sugar doll as present. Such a doll can be found throughout the game, or made for you by the local baker.&lt;/p&gt;&#xA;" OwnerUserId="409" LastEditorUserId="27" LastEditDate="2011-08-15T19:03:48.590" LastActivityDate="2011-08-15T19:03:48.590" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27849" PostTypeId="1" AcceptedAnswerId="27853" CreationDate="2011-08-13T14:59:00.560" Score="4" ViewCount="28319" Body="&lt;p&gt;I recently purchased Minecraft, but after I have been playing for about 5-10 minutes, the Java process uses all CPU power, leading to a sudden shutdown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is weird, because some months ago it ran without any problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My OS is Ubuntu 11.04.&lt;/p&gt;&#xA;" OwnerUserId="11686" LastEditorUserId="11282" LastEditDate="2011-08-13T16:03:14.173" LastActivityDate="2013-05-01T01:15:44.113" Title="Java uses all CPU while playing Minecraft" Tags="|minecraft-java-edition|technical-issues|linux|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27850" PostTypeId="1" AcceptedAnswerId="27852" CreationDate="2011-08-13T15:30:57.543" Score="1" ViewCount="1254" Body="&lt;p&gt;When the PlayStation Network came back online, we could download 2 full games for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I downloaded &lt;code&gt;Infamous&lt;/code&gt;, then decided to wait to download the second one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know if I can still download the second game? Where in the menu of PlayStation store can I find it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I have a limited time to download these games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For information, I remember that one of these game was &lt;code&gt;Little Big Planet&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="8366" LastEditDate="2011-08-13T16:26:58.097" LastActivityDate="2011-08-14T23:07:54.990" Title="Can I still get my free games from the PSN Welcome Back promotion?" Tags="|psn|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27851" PostTypeId="2" ParentId="27849" CreationDate="2011-08-13T15:40:24.673" Score="0" Body="&lt;p&gt;I get a similar problem on Windows 7 if I select &quot;Fancy&quot; graphics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Selecting &quot;Fast&quot; allows me to play for as long as I like.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-08-13T15:40:24.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27852" PostTypeId="2" ParentId="27850" CreationDate="2011-08-13T15:48:57.903" Score="6" Body="&lt;p&gt;The Playstation &lt;a href=&quot;http://blog.us.playstation.com/2011/06/03/welcome-back/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Welcome Bac&lt;/a&gt;k promotion has unfortunately expired. It ended on July 5th, 2011. It was &lt;a href=&quot;http://blog.us.playstation.com/2011/07/01/public-service-announcement-claim-your-free-games-now/&quot; rel=&quot;nofollow noreferrer&quot;&gt;temporarily extended&lt;/a&gt;, as its previous end date was July 1st. However, the offer is definitely over now. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-08-13T15:48:57.903" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27853" PostTypeId="2" ParentId="27849" CreationDate="2011-08-13T15:52:35.503" Score="8" Body="&lt;p&gt;I am using Ubuntu too here are a couple of questions and suggestions ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Are you using the open JDK? If you install sun's JDK and run the command &lt;code&gt;sudo update-alternatives --config java&lt;/code&gt; and select Sun's JDK.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) What speed is your processor and how many cores and how much RAM do you have? You might to specficy some command parameters when you run minecraft. Try giving minecraft more RAM by using the &lt;code&gt;-Xmx&lt;/code&gt; and &lt;code&gt;-Xms&lt;/code&gt; to give Minecraft more RAM at startup. You can read more about that &lt;a href=&quot;http://javahowto.blogspot.com/2006/06/6-common-errors-in-setting-java-heap.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. For example the command I use is &lt;code&gt;java -Xmx5000m -Xms5000m -jar minecraft.jar&lt;/code&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Try turning down your video settings. Turn down the render distance and switch the graphics settings to Fast.&lt;/p&gt;&#xA;" OwnerUserId="11282" LastEditorUserId="11282" LastEditDate="2012-07-11T20:35:50.320" LastActivityDate="2012-07-11T20:35:50.320" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27855" PostTypeId="1" AcceptedAnswerId="27856" CreationDate="2011-08-13T17:35:12.187" Score="1" ViewCount="8234" Body="&lt;p&gt;I can no longer sign in to Xbox Live since the May Update thinks my first gen XBox360 is pirated (its not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, its pretty old, loud, the disc tray doesnt open all the time, loud, etc, so I am going to buy a new gen xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, I've been playing for a while offline, earning achievements, avatar unlocks, etc. When I do the hard drive transfer (with the transfer kit) will this stuff also get carried over, so that when i sign in with the new xbox, it syncs online?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="130" LastActivityDate="2012-03-02T14:01:29.980" Title="Does Xbox hard drive transfer transfers Achievements/Avatar awards?" Tags="|hard-drive|xbox-network|xbox-360|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27856" PostTypeId="2" ParentId="27855" CreationDate="2011-08-13T17:46:23.677" Score="4" Body="&lt;p&gt;Your achievements are tied to your gamertag, not the console, so there are a few ways to transfer everything over.&lt;/p&gt;&#xA;&lt;p&gt;If you have a hard drive on your old console and you're buying one of the older models, you can just pop it over to the new one and your achievements and saved games will be usable right away. If you are buying one of the newer consoles with internal hard drives, you should use a &lt;a href=&quot;http://www.xbox.com/en-US/Live/Transfer&quot; rel=&quot;nofollow noreferrer&quot;&gt;transfer cable&lt;/a&gt; to move all the data over to the new console:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If you've purchased a new Xbox 360 console, you can transfer everything (games, videos, music, saved games, gamertags, and even your hard-won achievements) to your new console!&lt;/p&gt;&#xA;&lt;p&gt;Two options are available for moving your precious information. You can either use the Xbox 360 Hard Drive Transfer Cable  to move everything to your new console, or you can connect a USB flash drive if you have only a small amount of content such as your gamertag and saved games.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;If you don't have a hard drive, you can either move the data over via the USB memory stick or do a recovery on your gamertag. The recovery will not transfer any hard drive data and will only retrieve your profile. Also, if you do a recovery, be aware that every achievement you unlocked since the last time you connected to Xbox Live will be lost.&lt;/p&gt;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/gamer-profile.aspx#recover&quot; rel=&quot;nofollow noreferrer&quot;&gt;support page&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You might need to recover an Xbox&#xA;LIVE gamertag in the following situations:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You have a Zune or Games&#xA;for Windows — LIVE account and want to join Xbox LIVE.&lt;/li&gt;&#xA;&lt;li&gt;You&#xA;accidentally deleted your profile, or you want to move your profile to&#xA;a new console.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;em&gt;Important&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any achievements or changes that you have&#xA;made since the account last connected to Xbox LIVE will be lost during&#xA;the recovery process.&lt;/li&gt;&#xA;&lt;li&gt;Do not recover your gamertag to a friend's&#xA;console as a convenience. You might lose your saved games. Instead,&#xA;follow the steps in &lt;a href=&quot;http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/gamer-profile.aspx#use&quot; rel=&quot;nofollow noreferrer&quot;&gt;Use a gamer profile on another console&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;If you have any downloadable content, you might also have to &lt;a href=&quot;http://www.xbox.com/drm&quot; rel=&quot;nofollow noreferrer&quot;&gt;transfer content licenses&lt;/a&gt; to your new console.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-14T02:58:34.217" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27858" PostTypeId="1" AcceptedAnswerId="27859" CreationDate="2011-08-13T19:08:43.890" Score="12" ViewCount="3627" Body="&lt;p&gt;I'm making an adventure map. In one challenge you have to shoot a minecart with a bow and arrow and destroy it in order to open a door. I have the minecart on a loop of powered rails (except for the corners, and a detector block used to determine when the minecart stops going round).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simple experiments seem to suggest that the cart will keep moving once it's going even if I save/exit and come back, but is this always true? Is there a chance someone playing my map could get to this puzzle and find the minecart stationary?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="998" LastEditDate="2011-08-13T19:09:37.883" LastActivityDate="2011-08-13T22:10:43.280" Title="Is Minecart motion preserved if a chunk is unloaded?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27859" PostTypeId="2" ParentId="27858" CreationDate="2011-08-13T19:17:55.867" Score="18" Body="&lt;p&gt;According to my testing, &lt;strong&gt;minecraft momentum is preserved&lt;/strong&gt; when a chunk is unloaded. &lt;a href=&quot;http://www.youtube.com/EthosLab&quot; rel=&quot;nofollow noreferrer&quot;&gt;EthosLab&lt;/a&gt; noted that minecart momentum is preserved in one of his videos, but I tested it myself just to make sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The minecart in this screenshot is moving counter-clockwise, and it has just enough momentum to reach the Powered Rail segment once completing the loop. If I quit and then restart Minecraft when the minecart is where it is in the screenshot (just after the Powered Rails), the minecart acts exactly as it would if I hadn't quit the game (it just reaches the Powered Rails).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/utrrr.png&quot; alt=&quot;Minecart loop.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-13T19:46:41.297" LastActivityDate="2011-08-13T19:46:41.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27860" PostTypeId="1" AcceptedAnswerId="27866" CreationDate="2011-08-13T19:31:31.187" Score="3" ViewCount="7104" Body="&lt;p&gt;I'm setting up the &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/need-to-know.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Need To Know&lt;/a&gt; addon and want to track the duration of the Hemorrhage debuff on my current target. Since the ability applies multiple debuffs with the name &quot;Hemorrhage&quot;, I need to specify the specific debuff I want to track by ID instead of name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't seem to find a list of buff/debuff IDs anywhere on the web, though. Help me Gaming, you're my only hope!&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-08-14T23:52:18.027" Title="Where can I find a list of buff and debuff IDs?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27861" PostTypeId="1" AcceptedAnswerId="27894" CreationDate="2011-08-13T19:34:05.067" Score="1" ViewCount="3732" Body="&lt;p&gt;I'm using a mac and I'm making a virtual machine (MineOS) with VirtualBox.  If I were to run the virtual machine (and it's resources, including the virtual hard disk) from the usb drive, would it wear out very quickly from read/writes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure how much read/writing it will receive but I wouldn't want to run it off the USB for a day and find out the next morning that it's totally dead.&lt;/p&gt;&#xA;" OwnerUserId="11538" LastActivityDate="2011-08-14T04:39:17.220" Title="Run MineOS from USB Stick" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27863" PostTypeId="1" CreationDate="2011-08-13T19:44:41.990" Score="1" ViewCount="1880" Body="&lt;p&gt;Whenever I enter any server on Minecraft, if I press &lt;kbd&gt;T&lt;/kbd&gt; and write later on I can't send that message to the chat. I've already tried removing /bin folder and letting the game download it again, but that didn't work.&lt;/p&gt;&#xA;" OwnerUserId="11686" LastEditorUserId="14438" LastEditDate="2012-03-08T14:48:40.307" LastActivityDate="2014-09-28T19:21:46.630" Title="Unable to talk in SMP chat" Tags="|minecraft-java-edition|ubuntu|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="27864" PostTypeId="2" ParentId="27861" CreationDate="2011-08-13T19:46:26.527" Score="2" Body="&lt;p&gt;My personal recommendation: Do not do this!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know from experience that a Minecraft server is reading and writing continously (albeit lessened if you turn off autosave).  If you accidentally pulled the USB stick out while it was running, you could corrupt your world too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I anticipate that if you try this, you will wear out the stick very fast (depending on the size and quality of the stick).&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-08-13T19:46:26.527" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27865" PostTypeId="1" CreationDate="2011-08-13T20:14:31.690" Score="6" ViewCount="16279" Body="&lt;p&gt;I bought a new six-axis controller for my best friend, and I did a custom paint job on it. I had to take it apart, but after I put everything back together (right), it just blinks the red lights when it is plugged into the PS3 via USB. Even when I press the PS button it still just blinks for a while. I've also tried to reset it by pressing the reset button on the controller, turning on the PS3, plugging in the USB, and pressing the PS button, but still nothing happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am very certain I didn't harm anything inside the controller when I disassembled it. I have a PS3 Slim if that is any help. Any idea what could be wrong and what I should do to fix it?&lt;/p&gt;&#xA;" OwnerUserId="11691" LastEditorUserId="28182" LastEditDate="2013-10-21T22:59:51.087" LastActivityDate="2022-08-13T21:57:53.673" Title="New PS3 controller won't sync with PS3" Tags="|ps3|technical-issues|controllers|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27866" PostTypeId="2" ParentId="27860" CreationDate="2011-08-13T20:39:28.163" Score="7" Body="&lt;p&gt;Those are just Spell IDs and the easiest way I know to find them is to find the right spell/action on &lt;a href=&quot;http://wowhead.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wowhead&lt;/a&gt; and grab the number out of the URL.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Hemorrhage, there are a few results:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/spell=16511&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/spell=16511&lt;/a&gt; - This is Hemorrhage.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wowhead.com/spell=89775&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowhead.com/spell=89775&lt;/a&gt; - This is the second debuff that gets applied when using Glyph of Hemorrhage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The complete search results are &lt;a href=&quot;http://www.wowhead.com/search?q=hemorrhage&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="274" LastEditDate="2011-08-14T23:52:18.027" LastActivityDate="2011-08-14T23:52:18.027" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27867" PostTypeId="1" AcceptedAnswerId="27945" CreationDate="2011-08-13T21:21:44.060" Score="16" ViewCount="56722" Body="&lt;p&gt;I think I read somewhere that with a premium account you could get hats in drops as well as weapons.&lt;br&gt;&#xA;I have now 50 hours of premium gameplay, and I never received one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was I mistaken? Or are the odds really low?&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2012-12-22T17:13:07.323" Title="Can I get hats in random drops?" Tags="|team-fortress-2|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27868" PostTypeId="2" ParentId="27867" CreationDate="2011-08-13T21:23:10.440" Score="6" Body="&lt;p&gt;It's totally random, but very, very rare (for many people). I get one hat in every couple of months.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I did receive an &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ol&amp;#39;_Geezer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ol' Geezer&lt;/a&gt; the other day, but the last time I got a random hat drop was five months ago...)&lt;/p&gt;&#xA;" OwnerUserId="7364" LastActivityDate="2011-08-13T21:23:10.440" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27869" PostTypeId="2" ParentId="27867" CreationDate="2011-08-13T21:34:56.493" Score="3" Body="&lt;p&gt;Yes, hats are dropped similarly to weapons. However, little is known about the drop rate for hats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For weapons, there is a rate of roughly 8-10 items per week, if you play an average amount of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, hats (and paint, tags etc) are on a completely different kind of timer, where once you find one it can take months before you find a new one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my years of owning the game (so suffice since drops were implemented), I've only found two items on the hat-timer.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-08-13T21:34:56.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27870" PostTypeId="1" AcceptedAnswerId="27875" CreationDate="2011-08-13T21:49:41.903" Score="5" ViewCount="1390" Body="&lt;p&gt;I sometimes see terms like +1 thrown around for example Zealots. I kinda figured out it's related to upgrades but what upgrade? Protoss have melee, armor, shields and air weapons. Does +1 mean all of them?&lt;/p&gt;&#xA;" OwnerUserId="11692" LastEditorUserId="160" LastEditDate="2011-08-13T22:54:06.263" LastActivityDate="2011-08-13T22:54:06.263" Title="What does +1 mean in Starcraft 2?" Tags="|starcraft-2|terminology|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27871" PostTypeId="2" ParentId="27865" CreationDate="2011-08-13T21:59:42.047" Score="6" Body="&lt;p&gt;Have you tried in that order ?&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Plug the USB port on the controller to the PS3&lt;/li&gt;&#xA;&lt;li&gt;Turn on the PS3&lt;/li&gt;&#xA;&lt;li&gt;Reset the controller&lt;/li&gt;&#xA;&lt;li&gt;Turn it on with the PS3 button in the middle&lt;/li&gt;&#xA;&lt;li&gt;Unplug it&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It happened to me once and that worked! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the problem might be because you've reset the controller before turning on the PS3 plugged in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, I think something might be damaged since you're opened it to paint. :S&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-09-13T15:25:01.057" LastActivityDate="2011-09-13T15:25:01.057" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27872" PostTypeId="2" ParentId="27870" CreationDate="2011-08-13T22:02:18.377" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft/+1_Zealot_Timing_Rush&quot; rel=&quot;nofollow noreferrer&quot;&gt;It&lt;/a&gt; appears to mean all of the tier 1 upgrades to weapons, armor and shields. Also seems to potentially include leg upgrades at least in the first game. It would not include air weapons.&lt;/p&gt;&#xA;" OwnerDisplayName="user10835" LastActivityDate="2011-08-13T22:02:18.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27873" PostTypeId="2" ParentId="27858" CreationDate="2011-08-13T22:10:43.280" Score="0" Body="&lt;p&gt;I made a simple redstone clock with piston and when that location on the map was unloaded, the block had stop moving. So my guess is that the momentum is not preserved for everything that you make :S&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe for rails but piston with repeaters don't continue if the map is unloaded.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-13T22:10:43.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27874" PostTypeId="2" ParentId="27867" CreationDate="2011-08-13T22:19:59.983" Score="-2" Body="&lt;p&gt;Hat drops are &lt;strong&gt;extremely&lt;/strong&gt; rare.&#xA;You can get roughly 1 item every 3-6 hours of gameplay, up to ~10 items per week.&#xA;Probability of item being a hat is less than 1%.&lt;/p&gt;&#xA;" OwnerUserId="11693" LastEditorUserId="3610" LastEditDate="2011-08-14T21:00:09.920" LastActivityDate="2011-08-14T21:00:09.920" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27875" PostTypeId="2" ParentId="27870" CreationDate="2011-08-13T22:28:23.493" Score="7" Body="&lt;p&gt;When ever casters use the term +X/+X They are referring to the weapon upgrade first, then the armor upgrade next. In your example +1 zealots would be a regular zealot with +1 weapon upgrade with nothing else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll often hear them say casters saying &quot;They're going for a quick +1 timing attack&quot; which means that the person researching the weapon upgrade is building an attack for when the weapon upgrade finishes, giving them a timing window/advantage over their opponent (assuming the opponent doesn't have any upgrades).&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-08-13T22:28:23.493" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27876" PostTypeId="2" ParentId="27861" CreationDate="2011-08-13T22:32:41.320" Score="0" Body="&lt;p&gt;Depending on quality and &quot;age&quot; of your flash drive it should live at least few weeks, probably - months.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are confident in hardware stabitily and have enough RAM you may want to run whole server in RAM (it is possible in linux), writing to stick only once in, say, 15 minutes. This would greatly increase its lifetime.&lt;/p&gt;&#xA;" OwnerUserId="11693" LastActivityDate="2011-08-13T22:32:41.320" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27878" PostTypeId="2" ParentId="6256" CreationDate="2011-08-13T22:40:17.097" Score="3" Body="&lt;p&gt;There are very few guaranteed sources of anything in Crawl. As of DCSS 0.15, the ways to resist electricity are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The shock resistance mutation. Great if you get it, but short of being a black draconian (who gets it when his color is declared) or a gargoyle (who gets it from turn 1), it's unlikely. Note that if you have the shock vulnerability mutation, you'll need two sources of resistance to actually resist. The thin metallic scales mutation at level 3 also confers shock resistance.&lt;/li&gt;&#xA;&lt;li&gt;If you worship Qazlal, at high piety, you can pray on an altar and receive a level of fire, cold or electricity resistance, or AC+3 (one per customer, offer void if you don't keep up your worship, not valid when under penance). Qazlal can also confer electricity resistance for a few turns if you get hit by electricity while in good standing, but no guarantees.&lt;/li&gt;&#xA;&lt;li&gt;Wield a staff of air. A staff of air is a relatively common find by the time you get to Zot. You might carry it as a spare weapon and wield it in case of danger. If you're a melee or ranged weapon fighter or earth spellcaster, this is mostly for running away (perhaps to equip more suitable armor), not for fighting.&lt;/li&gt;&#xA;&lt;li&gt;Wear storm dragon armor (a hide is enough). This is often a good option for heavy armor characters, and storm dragons are common enough that you're reasonably likely to collect some armor before Zot.&lt;/li&gt;&#xA;&lt;li&gt;Wear, put on or wield an artifact that confers shock resistance. This is obviously up to chance. Note that you can switch weapons and jewelry in one turn; armor requires several turns.&lt;/li&gt;&#xA;&lt;li&gt;Quaff a potion of resistance. The duration is 35–74 turns. The Helm card also gives resistance for about a fight's worth at high power levels.&lt;/li&gt;&#xA;&lt;li&gt;Take on statue or wisp form.&lt;/li&gt;&#xA;&lt;li&gt;The Insulation spell is gone as of DCSS 0.12.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I believe the maximum damage from electric golems and titans has been toned down in DCSS (I think they could one-shot some very-low-hp character builds back in 4.0b26), so permanently-on resistance is less mandatory than it was back then. On the other hand, there are now more shocking monsters (draconians), and there is more risk of needing all resistances at once (draconian packs). I think that in DCSS, electricity resistance isn't really mandatory anywhere for mid-to-high HP characters.&lt;/p&gt;&#xA;" OwnerUserId="3437" LastEditorUserId="3437" LastEditDate="2015-04-03T20:36:57.713" LastActivityDate="2015-04-03T20:36:57.713" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27879" PostTypeId="1" AcceptedAnswerId="27918" CreationDate="2011-08-13T23:19:07.843" Score="1" ViewCount="3448" Body="&lt;p&gt;I have a Game Boy Advance emulator (Visual Boy Advance) on my iMac (specs below), and it has an extremely choppy frame rate.  Gameboid on my Droid X however runs smooth as silk. What gives?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that Visual Boy Advance is a PPC application so Rosetta is used, but it would surprise me if that was the bottleneck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;iMac:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2.93 GHz Intel Core i7&lt;/li&gt;&#xA;&lt;li&gt;8 GB 1333 MHz DDR3&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11694" LastEditorUserId="336" LastEditDate="2011-10-18T22:54:59.773" LastActivityDate="2013-05-25T06:11:13.120" Title="Why does my GBA emulator run slow on my i7 iMac?" Tags="|macos|emulation|android|game-boy-advance|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27880" PostTypeId="2" ParentId="22269" CreationDate="2011-08-13T23:25:52.530" Score="7" Body="&lt;p&gt;Once you've been set aflame, there is only one way to extinguish yourself: stepping onto a water square (including fountains). This is guaranteed and has immediate effect; oddly, you don't need to step into the water, levitating above it is fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conservation is checked on each potential item destruction, so if you wear an amulet of conservation while aflame, you reduce the chance of every surviving item being destroyed by 90% each turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Source: reading the DCSS 0.8 source code.)&lt;/p&gt;&#xA;" OwnerUserId="3437" LastActivityDate="2011-08-13T23:25:52.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27881" PostTypeId="1" AcceptedAnswerId="51149" CreationDate="2011-08-14T00:16:54.763" Score="2" ViewCount="407" Body="&lt;p&gt;If Fire represents Cannons then what does Shock represent for sea warfare? Boarding Actions?&lt;/p&gt;&#xA;" OwnerDisplayName="user10835" LastEditorUserId="3936" LastEditDate="2011-08-14T00:46:25.923" LastActivityDate="2012-02-15T20:31:10.927" Title="Naval Shock in Europa Universalis III?" Tags="|europa-universalis-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27882" PostTypeId="1" AcceptedAnswerId="27911" CreationDate="2011-08-14T00:33:53.963" Score="11" ViewCount="6921" Body="&lt;p&gt;I am using v1.0.1.383.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a research agreement is fulfilled, a &quot;technology boost&quot; event occurs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears to be 8 turns reduced on the current technology you are researching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the benefit? (i.e., 3000 research or 8 turns advanced).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it overflow in to the next tech in the case that the event occurred when you had say, 1 turn remaining on the research.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the best strategies to maximize its effect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;thanks&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-08-14T17:23:03.443" Title="Technology boost. What is the benefit and any strategies for maximizing its effect?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27883" PostTypeId="1" CreationDate="2011-08-14T01:40:31.460" Score="0" ViewCount="248" Body="&lt;p&gt;It seems like about 50% of the time I join a random game of Survival mode on XBox Live I end up with a bunch of 12 year olds who think it's funny to just go around and shoot each other. If I really want to play survival mode how do I find a game where people actually want to play instead of just dick around?&lt;/p&gt;&#xA;" OwnerUserId="11343" LastEditorUserId="3114" LastEditDate="2011-08-14T02:54:29.680" LastActivityDate="2012-11-25T23:56:40.193" Title="How do I find people who actually want to play Left 4 Dead survival mode on Xbox live" Tags="|xbox-network|left-4-dead|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27884" PostTypeId="1" AcceptedAnswerId="95526" CreationDate="2011-08-14T01:41:53.663" Score="42" ViewCount="438255" Body="&lt;p&gt;Please note that &lt;strong&gt;these are NOT acceptable solutions&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Completely disabling monsters (peaceful mode)&lt;/li&gt;&#xA;&lt;li&gt;Completely removing creepers&lt;/li&gt;&#xA;&lt;li&gt;Completely disabling explosions (TNT + Creepers)&lt;/li&gt;&#xA;&lt;li&gt;Disabling creeper explosions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;More exactly, I want the creepers to be able to spawn and explode, but without doing their terrain damage (they should still be doing health damage to the players).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm fine with the use of mods but I'd prefer a built-in solution if possible.&lt;/p&gt;&#xA;" OwnerDisplayName="user8238" LastEditorUserId="185203" LastEditDate="2019-07-01T04:32:39.943" LastActivityDate="2019-07-01T04:32:39.943" Title="How can I disable creepers' block damage on my Minecraft server?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="27885" PostTypeId="2" ParentId="27884" CreationDate="2011-08-14T02:35:50.947" Score="9" Body="&lt;p&gt;The &lt;a href=&quot;http://forums.bukkit.org/threads/sec-creeperheal-v3-0-2-repair-damage-done-by-creepers-explosions-and-fire-after-a-while-1000.22476/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CreeperHeal&lt;/a&gt; mod for bukkit enables creeper explosions with a twist: the blocks grow back over time (within 30 seconds, usually).&lt;/p&gt;&#xA;" OwnerUserId="10739" LastEditorUserId="23" LastEditDate="2011-08-14T20:03:44.970" LastActivityDate="2011-08-14T20:03:44.970" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27886" PostTypeId="2" ParentId="27884" CreationDate="2011-08-14T02:37:45.147" Score="29" Body="&lt;p&gt;With WorldGuard you can!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Download this &lt;a href=&quot;http://forums.bukkit.org/threads/sec-worldguard-5-2-block-fire-ice-melt-mushrooms-advanced-fast-area-protect-blacklist-1000.790/&quot; rel=&quot;noreferrer&quot;&gt;Bukkit Mod&lt;/a&gt; and install it&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then in the config.yml file&lt;/p&gt;&#xA;&#xA;&lt;p&gt;change the line with&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;block-creeper-block-damage = true&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;to&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;block-creeper-block-damage = false&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;With this no damage will be made to your blocks but it will to players :D&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-14T02:37:45.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27887" PostTypeId="2" ParentId="27883" CreationDate="2011-08-14T02:46:26.010" Score="2" Body="&lt;p&gt;I think by searching for player's name that are serious and invite them into your server could be the only way to have what you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Search in forums or other gaming website about L4D and you should fine players older than 12. Add their name in your friend list in the Xbox and you're set.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-14T02:46:26.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27888" PostTypeId="1" AcceptedAnswerId="27890" CreationDate="2011-08-14T02:49:24.213" Score="3" ViewCount="1790" Body="&lt;p&gt;When I enter a dungeon, the game asks me if I want to equip items in the bag. I've answered both &quot;yes&quot; and &quot;no&quot;, but I can't see any difference in the fights or characters no matter which response I pick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does that pop-up mean? Do I need to actually have &lt;em&gt;equipment&lt;/em&gt; with me for that choice to make any difference?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-08-14T03:10:02.393" Title="What is the &quot;Equip items in bag?&quot; pop-up for?" Tags="|recettear-an-item-shops-tale|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27889" PostTypeId="2" ParentId="27888" CreationDate="2011-08-14T03:09:54.097" Score="4" Body="&lt;p&gt;Yes.  If you put some items that your chosen adventurer can use in your inventory ahead of time, this option will allow you to let the hero &quot;borrow&quot; that equipment and use it during your dungeon run.  Assuming you get out of the dungeon successfully, you get all the equipment back.  But if you die, it is treated the same as your other inventory items and you have to select it as one of your items to keep in order to avoid losing it.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-08-14T03:09:54.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27890" PostTypeId="2" ParentId="27888" CreationDate="2011-08-14T03:10:02.393" Score="4" Body="&lt;p&gt;When you first prepare to go into a dungeon, you may elect to bring items with you. These will take up your 20+ slots, of course. General items to bring would be food (in case you want healing), and equipment that is better than what the adventurer currently has equipped. The prompt you get at the beginning, if you select yes, &lt;strong&gt;auto-equips all pieces of equipment that are better than the adventurer's current equipment&lt;/strong&gt;. Things like rings will have to be manually equipped though, even if the adventurer has an empty slot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adventurers will buy equipment from you, and if it's better they will equip it. But sometimes they buy other stuff, or start selling you things, so you've got a nice shiny equipment that'd look great on them just sitting in your inventory. By bringing it into the dungeon, they can use it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind, though, that such items are thus part of your items carried. If your adventurer falls, you can only take 1-3 items back with you, and such equipment counts. As such, either only bring one piece of good equipment, or have plenty of spares. At the end of the dungeon run, you'll get it back into your inventory as normal for any other item in your bag.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-14T03:10:02.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27891" PostTypeId="5" CreationDate="2011-08-14T03:49:00.870" Score="0" Body="&lt;p&gt;&lt;em&gt;Linley's Dungeon Crawl&lt;/em&gt; (also &lt;em&gt;Dungeon Crawl&lt;/em&gt; or just &lt;em&gt;Crawl&lt;/em&gt;) is a roguelike computer game that began in 1995 as the project of Linley Henzell. The term is also used to refer to the game's variants, most notably Dungeon Crawl Stone Soup.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;h2&gt;crawl IRC channel (best place for beginners, very friendly and knowledgeable community)&lt;/h2&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://crawl.develz.org/info/inline.php?q=learndb&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://crawl.develz.org/info/inline.php?q=learndb&lt;/a&gt; (Henzell's LearnDB, best source of information)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://crawl.chaosforge.org/index.php?title=CrawlWiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://crawl.chaosforge.org/index.php?title=CrawlWiki&lt;/a&gt; (Crawl wiki, &lt;strong&gt;severely outdated&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12" LastEditorUserId="15092" LastEditDate="2013-12-01T04:11:46.203" LastActivityDate="2013-12-01T04:11:46.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27892" PostTypeId="4" CreationDate="2011-08-14T03:49:00.870" Score="0" Body="Linley's Dungeon Crawl (also Dungeon Crawl or just Crawl) is a roguelike computer game that began in 1995 as the project of Linley Henzell. The term is also used to refer to the game's variants, most notably Dungeon Crawl Stone Soup." OwnerUserId="12" LastEditorUserId="9300" LastEditDate="2011-10-03T13:36:40.493" LastActivityDate="2011-10-03T13:36:40.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27894" PostTypeId="2" ParentId="27861" CreationDate="2011-08-14T04:39:17.220" Score="3" Body="&lt;p&gt;While it's true that heavy use reduces the lifespan of a flash drive, most people rather underestimate how long they last.  If you're considering using a flash drive for I/O-intensive tasks, I highly recommend &lt;a href=&quot;http://www.mydefrag.com/FAQGeneralInformation-WillMyDefragReduceTheLifespanOfMyFlashSSDMemoryDisk.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jeroen Kessel's description of the problem&lt;/a&gt;.  He's specifically addressing defragmentation, but the second paragraph in particular applies to any kind of disk-heavy operation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, he says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In order to wear out a cheap 10,000 cycle flash memory disk in ten years, you would have to write to EVERY BLOCK in the device about 2.7 times per day, every single day.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Minecraft's I/O usage went down dramatically in 1.3 (due to the switch to region files), but is still fairly high due to its frequent saving of chunks.  Assuming a disk-wide average of 27 writes per block per day due to &lt;em&gt;very&lt;/em&gt; heavy Minecraft play (due to wear leveling, that's about 108 &lt;b&gt;giga&lt;/b&gt;bytes of written data for a 4GB drive), even an el-cheapo drive would last at least a year!&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-08-14T04:39:17.220" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27895" PostTypeId="1" AcceptedAnswerId="27899" CreationDate="2011-08-14T04:43:08.250" Score="9" ViewCount="5073" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;In Pokemon Red and Blue, which Pokemon learn moves at the same level at which they evolve?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;or&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Which Pokemon (limited to the original 151) learn moves as they simultaneously evolve?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Originally this question was asked somewhere else: &lt;a href=&quot;https://gaming.stackexchange.com/questions/27854&quot;&gt;https://gaming.stackexchange.com/questions/27854&lt;/a&gt; however, the original asker deleted it with in 11 seconds of me trying to post the answer.  Since I spent the time to work out the answer, I wanted to preserve the question.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-08-14T16:26:28.387" Title="Which of the original 151 Pokemon learn moves AS they are evolving?" Tags="|pokemon-red-blue-yellow-green|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27896" PostTypeId="2" ParentId="27895" CreationDate="2011-08-14T04:43:19.593" Score="9" Body="&lt;p&gt;Now, I might be wrong, but my understanding is that no Pokemon learns moves during the act of evolution.  All moves are learned through: breeding, leveling, or HM/TM.&lt;/p&gt;&#xA;&lt;p&gt;That said, there are Pokemon who evolve at levels where they also learn moves.  The two mechanisms are disjoint, but can occur at the same time.&lt;/p&gt;&#xA;&lt;p&gt;For example: Charmander, learns Dragon Rage at level 16.  It also evolves to Charmeleon at level 16.  Thus it can learn Dragon Rage and then evolve after a single battle.&lt;/p&gt;&#xA;&lt;p&gt;Assuming you want a list of these occurrences the answer is:&lt;/p&gt;&#xA;Before Evolving&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Charmander to Charmeleon (level 16, learns Dragon Rage)&lt;/li&gt;&#xA;&lt;li&gt;Squirtal to Wartortle (level 16, learns Bite)&lt;/li&gt;&#xA;&lt;li&gt;Wartortle to Blastoise (level 36, learns Skull Bash)&lt;/li&gt;&#xA;&lt;li&gt;Poliwag to Poliwirl (level 25, learns Bubble Beam)&lt;/li&gt;&#xA;&lt;li&gt;Geodude to Graveler (level 25, learns Smack Down)&lt;/li&gt;&#xA;&lt;li&gt;Magnemite to Magneton (level 30, learns Lock-On)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;After Evolving&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bublbasaur to Venusaur (level 32, learns Petal Dance)&lt;/li&gt;&#xA;&lt;li&gt;Charmeleon to Charrizard (leavel 36, learns Wing Attack)&lt;/li&gt;&#xA;&lt;li&gt;Metapod to Butterfree (level 10, learns Confusion)&lt;/li&gt;&#xA;&lt;li&gt;Kakuna to Beedrill (level 10, learns Furry Attack)&lt;/li&gt;&#xA;&lt;li&gt;Rattata to Raticate (level 20, learns Scary Face)&lt;/li&gt;&#xA;&lt;li&gt;Ekens to Arbok (level 22, learns Crunch)&lt;/li&gt;&#xA;&lt;li&gt;Sandshrew to Sandslash (level 22, learns Crushclaw)&lt;/li&gt;&#xA;&lt;li&gt;Oddish to Gloom (level 21, learns Mega Drain)&lt;/li&gt;&#xA;&lt;li&gt;Venonat to Venomoth (level 31, learns Gust)&lt;/li&gt;&#xA;&lt;li&gt;Digglet to Dugtrio (level 26, learns Mud Bomb)&lt;/li&gt;&#xA;&lt;li&gt;Mankey to Primape (level 28, learns Rage)&lt;/li&gt;&#xA;&lt;li&gt;Abra to Kadabra (level 16, learns Confusion)&lt;/li&gt;&#xA;&lt;li&gt;Ponyta to Rapidash (level 40, learns Fury Attack)&lt;/li&gt;&#xA;&lt;li&gt;Slowpoke to Slowbrow (level 37, learns Withdraw)&lt;/li&gt;&#xA;&lt;li&gt;Seel to Dewgong (level 34, learns Sheer Cold)&lt;/li&gt;&#xA;&lt;li&gt;Gastly to Haunter (level 25, learns Shadow Punch)&lt;/li&gt;&#xA;&lt;li&gt;Rhyhorn to Rhydon (level 42, learns Hammer Arm)&lt;/li&gt;&#xA;&lt;li&gt;Magikarp to Gyarados (level 20, learns Bite)&lt;/li&gt;&#xA;&lt;li&gt;Omanyte to Omstar (level 40, learns Spike Cannon)&lt;/li&gt;&#xA;&lt;li&gt;Kabuto to Kabutops (level 40, learns Slash)&lt;/li&gt;&#xA;&lt;li&gt;Dragonair to Dragonite (level 55, learns Wing Attack)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-14T16:26:28.387" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27898" PostTypeId="1" CreationDate="2011-08-14T04:57:29.403" Score="1" ViewCount="292" Body="&lt;p&gt;The Darkness Falls achievement says it's granted when you switch the map from day to night. I noticed that at some points in the game, the day-night transition is done automatically (Haunted starts at night, and finishes during the day). Are there enough of these for a player to use only automatic day-night switches to complete the story without having to trigger it manually? &lt;/p&gt;&#xA;" OwnerUserId="11696" LastActivityDate="2011-08-14T14:45:01.170" Title="Can I complete Dragon Age 2 without getting Darkness Falls?" Tags="|achievements|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27899" PostTypeId="2" ParentId="27895" CreationDate="2011-08-14T05:01:30.627" Score="9" Body="&lt;p&gt;It appears the question was about Pokémon Red, Blue, and Yellow specifically. Almost every Pokémon had their movepools and the levels they learnt moves changed from Gen I to the Advanced Generation (Gen III), so here is a list of the Pokémon that learnt moves as they levelled up within the Gen I games (solely Red, Blue, and Yellow):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Charmeleon&lt;/strong&gt; to &lt;strong&gt;Charizard&lt;/strong&gt;, Level 36, Wing Attack&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Caterpie&lt;/strong&gt; to &lt;strong&gt;Metapod&lt;/strong&gt;, Level 7, Harden (only Yellow, not Red or Blue)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Metapod&lt;/strong&gt; to &lt;strong&gt;Butterfree&lt;/strong&gt;, Level 10, Confusion (only Yellow, not Red or Blue)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Weedle&lt;/strong&gt; to &lt;strong&gt;Kakuna&lt;/strong&gt;, Level 7, Harden (only Yellow, not Red or Blue)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mankey&lt;/strong&gt; to &lt;strong&gt;Primape&lt;/strong&gt;, Level 28, Rage (only Yellow, not Red or Blue)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Poliwag&lt;/strong&gt; to &lt;strong&gt;Poliwhirl&lt;/strong&gt;, Level 25, Doubleslap&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bellsprout&lt;/strong&gt; to &lt;strong&gt;Weepinbell&lt;/strong&gt;, Level 21, Stun Spore&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Slowpoke&lt;/strong&gt; to &lt;strong&gt;Slowbro&lt;/strong&gt;, Level 37, Withdraw&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Magikarp&lt;/strong&gt; to &lt;strong&gt;Gyarados&lt;/strong&gt;, Level 20, Bite&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dratini&lt;/strong&gt; to &lt;strong&gt;Dragonair&lt;/strong&gt;, Level 30, Slam&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;(Information compiled from &lt;a href=&quot;http://serebii.net/pokedex/004.shtml&quot; rel=&quot;noreferrer&quot;&gt;Serebii.net's RBYGSC Pokédex&lt;/a&gt;).&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-14T07:08:21.760" LastActivityDate="2011-08-14T07:08:21.760" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="27900" PostTypeId="1" AcceptedAnswerId="27914" CreationDate="2011-08-14T05:04:52.483" Score="6" ViewCount="6845" Body="&lt;p&gt;As a mage, I would normally use Crushing Prison or Gravitic Sphere to disable a single strong melee enemy. But the Arishok seems to be largely unaffected by Crushing Prison, and he is able to use his charge attack to escape from Gravitic Sphere instantly even when he is at the center. Even kiting doesn't work very well because of the charge. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps due to spell choice, it may be impossible for &lt;em&gt;this&lt;/em&gt; mage to beat him, but how would some other Hawke do it?&lt;/p&gt;&#xA;" OwnerUserId="11696" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:34:32.743" LastActivityDate="2013-08-25T14:13:18.790" Title="How can mage Hawke beat the arishok in a duel?" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27901" PostTypeId="2" ParentId="27863" CreationDate="2011-08-14T05:06:34.360" Score="4" Body="&lt;p&gt;If the server is running mods, it's possible that new players aren't given the ability to publicly chat until they've &quot;proven&quot; themselves.  (Though it does seem odd.)  Check the server's web page, if it has one, or try contacting the server admins out-of-game to check whether this is the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're allowed, you can also post the server's address and port here and I (and probably others) would be happy to report whether we have the same problem on it.  :-)&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-08-14T05:06:34.360" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27902" PostTypeId="2" ParentId="27898" CreationDate="2011-08-14T05:06:46.280" Score="2" Body="&lt;p&gt;i believe the idea is to manually trigger the feature. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, like me, if you have never heard of it and believe in just stabbing qunari in the face, you might never bother to get this.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="3501" LastEditDate="2011-08-14T14:45:01.170" LastActivityDate="2011-08-14T14:45:01.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27903" PostTypeId="2" ParentId="27632" CreationDate="2011-08-14T05:48:59.993" Score="2" Body="&lt;p&gt;I think you're confused about the technology. XEN/OpenVZ is useful if you have a single server that you want to split into multiple virtual servers with various usages (or just different owners). It works best on high-end systems so that all the virtual servers have enough resources to operate at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds like you need to choose between buying a low-to-mid range server and hosting it yourself (no VPS technology required) or spending cash on a monthly plan for a server - it'll be a VPS but you'd never know and there's no VPS configuration you have to do. Choosing between those options is a different and better question for what you're trying to do (and one I have an answer for if you happen to ask it on Gaming.SE).&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-08-14T05:48:59.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27904" PostTypeId="6" CreationDate="2011-08-14T07:03:08.810" Score="15" Body="&lt;p&gt;&lt;em&gt;(Like many others, I’m updating my nomination from last election.)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My name is Kevin, and I’m a high school student in Vancouver, BC. Although I often have schoolwork to complete, I'm also a very active member of Gaming.SE (as shown by my rep).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the Stack Exchange is one of, if not &lt;strong&gt;the&lt;/strong&gt;, best network of websites on the Internet. I spend a lot of my time on Gaming, asking and answering questions, because it’s so great. We have one of the nicest communities on the web here, and our database of knowledge is growing steadily each and every day. I’d love to play a greater role in the development of Gaming, and this is why I’m nominating to become a community moderator. ♦&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As well as asking questions and answering them, I spend a lot of my time on Gaming editing other posts, to improve them. My theory is that one of a moderator's duties should contribute to the site positively by improving the content already existent. By keeping the quality of Gaming’s content as high as possible, more users who come across our site are likely to participate. One of the other things I do on Gaming is frequent &lt;a href=&quot;http://gaming.stackexchange.com/review/&quot;&gt;/review&lt;/a&gt;, assisting our newer users with their first steps on Gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a recent 10k user, I have spent a lot of time flagging posts, reviewing flags, and looking over suggested edits. According to Jeff’s &lt;a href=&quot;http://blog.stackoverflow.com/2009/05/a-theory-of-moderation/&quot;&gt;Theory of Moderation&lt;/a&gt;, reviewing flagged posts in one of the most important aspects of being a moderator, which I am already doing now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I ensure that all my actions are beneficial towards the site. When, for example, casting a close vote on a new user’s off-topic question, I offer them insight as to &lt;em&gt;why&lt;/em&gt; their question is off-topic, and link them to the FAQ so they will know the specifics of Gaming, and how they can make their next question better. As moderators have binding votes when it comes to closing questions and other actions, I would first see if the community agrees before taking definitive action.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a moderator, I would take more of a &lt;em&gt;behind-the-scenes&lt;/em&gt; role. I would focus my efforts on making sure Gaming is in tip-top shape by making edits to posts, disposing of spam, reviewing flagged posts, and more. When a large discussion such as our previous &lt;a href=&quot;/questions/tagged/game-rec&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;game-rec&amp;#39;&quot; rel=&quot;tag&quot;&gt;game-rec&lt;/a&gt; situation arises, I would start a post on Meta to collect the community’s opinion, rather than immediately act on it. I believe that the site should still be community run, with moderators only occasionally needing to intervene with special cases, such as settling out-of-control arguments, or taking action concerning troublesome posts or users.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Feel free to ask additional questions in the comments, and best of luck to all the other nominees!&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-14T07:03:08.810" LastActivityDate="2011-08-14T07:03:08.810" CommentCount="0" CommunityOwnedDate="2011-08-14T07:03:08.810" ContentLicense="CC BY-SA 3.0" />
  <row Id="27906" PostTypeId="1" AcceptedAnswerId="27928" CreationDate="2011-08-14T07:54:29.620" Score="4" ViewCount="513" Body="&lt;p&gt;I'm progressing through the campaign and am finding ghost titans to be a real pain. I have capacitors and am using them to eliminate the ghosts, but because the capacitor has to be activated manually capacitors require me to constantly monitor the ghosts' approach route for when they appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to deal with ghost titans &lt;em&gt;without&lt;/em&gt; requiring constant supervision?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-14T16:22:50.417" Title="How do I deal with ghost titans without having to constantly monitor them?" Tags="|revenge-of-the-titans|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27907" PostTypeId="1" AcceptedAnswerId="27908" CreationDate="2011-08-14T07:55:47.407" Score="4" ViewCount="3250" Body="&lt;p&gt;So I had a horse die of starvation while I was still learning about the game.  I couldn't figure out how to to butcher it, but did manage to get it to an outdoor refuse pile before it stunk up the place.  Now there is a skeleton there, and I can't figure out how to retrieve it so that I can turn it into bone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I turn a skeleton that is in an outdoor refuse pile into usable bone?&lt;/p&gt;&#xA;" OwnerUserId="4429" LastActivityDate="2013-06-21T15:02:32.490" Title="Retrieve and butcher horse skeleton from refuse pile?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27908" PostTypeId="2" ParentId="27907" CreationDate="2011-08-14T08:05:04.863" Score="6" Body="&lt;p&gt;One of Dwarf Fortress' many quirks is that creatures who died of starvation are completely un-butcherable. &lt;a href=&quot;http://www.bay12games.com/dwarves/mantisbt/view.php?id=1275&quot; rel=&quot;nofollow noreferrer&quot;&gt;It's a known bug.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, the only way Dwarves are satisfied eating 'Tame' animals, is if they've killed the animal with their own two hands via a butcher's shop (read: &lt;a href=&quot;/questions/tagged/murder&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;murder&amp;#39;&quot; rel=&quot;tag&quot;&gt;murder&lt;/a&gt;) either by manually toggling the animal for slaughter with &lt;kbd&gt;v&lt;/kbd&gt; or via the animals subsection of the stocks screen (&lt;kbd&gt;z&lt;/kbd&gt;).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-14T08:11:54.093" LastActivityDate="2011-08-14T08:11:54.093" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27910" PostTypeId="2" ParentId="27640" CreationDate="2011-08-14T09:41:15.953" Score="0" Body="&lt;p&gt;What I would recommend to you&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use recount (addon) and calculate your DPS at the end of a dungeon.&lt;/li&gt;&#xA;&lt;li&gt;Post that DPS score on this website and let other users try and help you.&lt;/li&gt;&#xA;&lt;li&gt;Most importantly stop worrying about your DPS &lt;strong&gt;now&lt;/strong&gt; your level 40, while it is good your conscious of your DPS it should never be a problem until you get to level 85 and are participating in end-game content. That is when you should be focused on pushing your DPS by getting gear.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-14T09:41:15.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27911" PostTypeId="2" ParentId="27882" CreationDate="2011-08-14T10:10:33.383" Score="14" Body="&lt;h2&gt;How acquiring technologies works&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;First of all, it's important to understand that you do not get technologies by the number of turns you invest, but by the number of science points you have, just like it works for culture policies. It's just hard to see when looking at the technology graph because it only lists the amount of turns it will take; but each technology does, in fact, have a cost in science points. You can see that cost by opening the Technology's Civilopedia page (this can be quickly done by right-clicking the technology in the graph).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the reason, by the way, that you sometimes get technologies earlier or later than what is listed in the graph - because the estimation is done based on your current amount of science per turn, and that can change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, be aware science points overflow - if you completed a technology, all left-over points will be immediately put to use on your next technology being researched. This applies regardless of the source of science points, so it will also work with a science boost (see below).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;How the science boost works&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;So, a science boost is given in science points, not in number of turns. If I understand correctly, a Science Boost works this way:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make a list of all the technologies you can currently research (that you have all the prerequisites for).&lt;/li&gt;&#xA;&lt;li&gt;Find the cost for each of these technologies.&lt;/li&gt;&#xA;&lt;li&gt;Find the &lt;a href=&quot;http://www.mathsisfun.com/median.html&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;An explanation of what a median is, for the younger readers&quot;&gt;median&lt;/a&gt; value of the above costs.&lt;/li&gt;&#xA;&lt;li&gt;Multiply it by 0.5. This value gets boosted by 0.25 if you started Rationalism, 0.25 if you have the Porcelain Tower and 0.5 if you both started Rationalism and have the Porcelain Tower.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This number is the number of science points you get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, say you can currently research Steam Power, Biology and Fertilizer. Steam Power and Biology cost 2350 Science, while Fertilizer costs 1600 science. The median of the set {1600, 2350, 2350} is 2350. Let's also assume you have the Porcelain Tower. The number of Science points you will get is &lt;code&gt;2350 * 0.75 = 1762.5&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, on a personal note, this is a much better system than the previous one, in which you just got the cheapest technology available for free... although admittedly this is also much more tedious to calculate. As a rule of thumb, this will usually advance you by &quot;half a circle&quot; in your current research.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;How to maximize the effects of a science boost&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;As for maximizing the effects, there are 3 basic ways to make it better:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build the Porcelain Tower, which is a great Wonder even without this boost, on account of the free great scientist.&lt;/li&gt;&#xA;&lt;li&gt;Start Rationalism. That's a great policy anyway for getting more science.&lt;/li&gt;&#xA;&lt;li&gt;Make more research agreements! Remember you can make a lot of research agreements simultaneously, as long as they are not with the same civ. Also remember that the AI civs &lt;em&gt;love&lt;/em&gt; their research agreements, so if they won't make them with you they'll make them with the other civs - meaning two other civilizations get stronger and you get nothing. It's better for you to be one of the two.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-08-14T17:23:03.443" LastActivityDate="2011-08-14T17:23:03.443" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27912" PostTypeId="1" AcceptedAnswerId="27915" CreationDate="2011-08-14T11:03:10.973" Score="3" ViewCount="26977" Body="&lt;p&gt;I'm trying to make Mob Spawners with WorldEdit. According to their wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Mob spawner mob type&lt;/strong&gt;&lt;br&gt;&#xA;   The mob spawner mob type can be specified after a pipe symbol (|).  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Example: Setting mob type&lt;/em&gt;&lt;br&gt;&#xA;  &lt;code&gt;//set mobspawner|Squid&lt;/code&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've tried this, and it doesn't seem to work, I still get a mob spawner with a pig inside. The pipe symbol (which I can type here fine as &lt;code&gt;|&lt;/code&gt;) comes up as &lt;code&gt;¦&lt;/code&gt; in the Minecraft console, is this a problem?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="104387" LastEditDate="2016-04-27T18:52:00.347" LastActivityDate="2016-04-27T18:52:00.347" Title="Making Mob Spawners" Tags="|minecraft-java-edition|minecraft-worldedit|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27913" PostTypeId="1" AcceptedAnswerId="27919" CreationDate="2011-08-14T11:05:05.713" Score="3" ViewCount="1992" Body="&lt;p&gt;I thought I'd try out Dragons of Atlantis on Google Plus, one of the quests requires me to build three of each resource buildings, but I'm short on one patch of land:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/f7kVQ.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm wondering: &lt;strong&gt;how do I add a patch of land to build on?&lt;/strong&gt; Or do I automatically get this once I reach a higher level?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2012-01-23T20:25:15.323" Title="How to add new space to build on in Dragons of Atlantis?" Tags="|dragons-of-atlantis|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27914" PostTypeId="2" ParentId="27900" CreationDate="2011-08-14T11:35:47.040" Score="4" Body="&lt;p&gt;There's a nice strategy guide at &lt;a href=&quot;http://dragonage.wikia.com/wiki/Arishok_(strategy)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age wiki&lt;/a&gt;, section Mages, including some ideas and observations on how to beat the arishok, which spells to use and how effective they are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's been some time, but as far as I remember I managed to beat him with a combination of immobilizing spells (Cone of Cold, Winter's Grasp, and I think Crushing Prison worked most of the time, too), (any) damage-dealing spells available when he was unable to move or too far from Hawke to attack, few Heal spells (only needed them once, maybe twice), few Lyrium potions (which you don't need if you watch your mana pool during the fight and choose spells carefully) and some running around -- it wasn't hard to dodge his charging attacks.&lt;/p&gt;&#xA;" OwnerUserId="11688" LastActivityDate="2011-08-14T11:35:47.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27915" PostTypeId="2" ParentId="27912" CreationDate="2011-08-14T12:06:33.443" Score="2" Body="&lt;p&gt;If you are using WorldEdit you must have Bukkit installed. If so install this &lt;a href=&quot;http://forums.bukkit.org/threads/misc-mech-mob-spawner-changer-v0-3-change-what-a-mob-spawner-spawns-1000.26038/&quot; rel=&quot;nofollow noreferrer&quot;&gt;plugin&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this, you'll be able to change the spawn to whatever you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found exactly what you're looking for &lt;a href=&quot;http://www.planetminecraft.com/mod/craftable-mob-spawners-103710/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can craft mob spawners with ingredient, you just have to download Mod Loader and put some class in the .minecraft/mods folder. You should find instructions on his page. And yes it's for single player&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-08-15T00:48:52.037" LastActivityDate="2011-08-15T00:48:52.037" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27917" PostTypeId="2" ParentId="27913" CreationDate="2011-08-14T12:21:53.220" Score="0" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bXv1l.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;There is an item called Outpost Warp which mentions that higher level plains allow for more wildernesses to be controlled. The customer help says the following:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You must control a Plain of an equal or higher level in addition to the one your Outpost already occupies. If you transport your Outpost to a higher level Plain you will be given the ability to own more Wildernesses.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://kabam.custhelp.com/app/answers/detail/a_id/276&quot; rel=&quot;nofollow noreferrer&quot;&gt;KABAM Customer Help - Dragons of Atlantis: Outpost Warp&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So, I went looking further using some terms, and encountered &lt;a href=&quot;http://www.squidoo.com/buildasecondcity&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide to building a second city&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Be a Level 7 (Baronet)&lt;/strong&gt;: Do other quests first.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Have 10 Friends who play Kingdoms of Camelot:&lt;/strong&gt; Google+ games are all about social.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Get a Second City Deed:&lt;/strong&gt; Get 10 friends, finish the quest or buy the item with money.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Conquer a Plain:&lt;/strong&gt; Choose a wise location (far away, so it survives), level doesn't matter.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;The page also notes other useful information so you should read it, such as:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Not only will a second city allow you to conquer additional wildernesses, it allows you to raise buildings and armies simultaneously with your first city. Building a second city is a critical component to gameplay. By having one built, it allows you to double your resource production, double your army, and double your might!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-01-23T20:25:15.323" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27918" PostTypeId="2" ParentId="27879" CreationDate="2011-08-14T12:22:10.103" Score="5" Body="&lt;p&gt;Rosetta is definitely the bottleneck in this case. You're running a game that is designed for one processor in an emulator which was designed for another processor which is running in an emulator on yet another different processor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;tl;dr&lt;/strong&gt;: &lt;code&gt;GBA Game &amp;gt; Emulator &amp;gt; Emulator &amp;gt; Computer&lt;/code&gt;.  Find something Windows-based and run it in Wine, or find something written for Intel CPUs.&lt;/p&gt;&#xA;" OwnerUserId="11699" LastEditorUserId="18" LastEditDate="2011-08-15T04:44:37.680" LastActivityDate="2011-08-15T04:44:37.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27919" PostTypeId="2" ParentId="27913" CreationDate="2011-08-14T12:22:51.597" Score="5" Body="&lt;p&gt;I just read the description of upgrading my Fortress to Level 4 and it says: Occupy 3 Wildernesses, accept 3 Reinforcement Marches and &lt;strong&gt;open 3 more Resource Sites.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SJEXH.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So upgrading my Fortress did the trick:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/byeXb.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2011-08-15T14:10:13.830" LastActivityDate="2011-08-15T14:10:13.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27920" PostTypeId="1" AcceptedAnswerId="27925" CreationDate="2011-08-14T12:53:30.237" Score="1" ViewCount="395" Body="&lt;p&gt;I'm playing Zenonia for the iPhone, and I'm in the snow levels. My character has a weird blue bubble floating above his head. Sometimes it's solid blue, other times it's white with a blue symbol inside of it. It's always sparkling and has a little sparkling chain that connects it to my character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally I would assume this is some sort of status effect, perhaps due to the cold. But I can't figure out what status it actually is. Also, nothing I do makes it go away. It also doesn't seem to actually be hurting me in any way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wipxd.png&quot; alt=&quot;White with blue bits in it&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QNVSx.png&quot; alt=&quot;Solid blue&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="185203" LastEditDate="2022-07-26T21:25:36.437" LastActivityDate="2022-07-26T21:25:36.437" Title="What is this blue bubble above my head in Zenonia?" Tags="|zenonia|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27922" PostTypeId="2" ParentId="27833" CreationDate="2011-08-14T14:41:34.177" Score="2" Body="&lt;p&gt;Kill demolitionist with lava. Then he will respawn after some time. And maybe he will choose more desirable place :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When NPC begin to live in house not suited for him, I kill NPC and destroy chair and table. And in next time NPC chooses another house :-) After that I place taken off object on their place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Magma is a solution for every problem :-)&lt;/p&gt;&#xA;" OwnerUserId="10871" LastActivityDate="2011-08-14T14:41:34.177" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27924" PostTypeId="1" AcceptedAnswerId="27949" CreationDate="2011-08-14T15:31:06.990" Score="2" ViewCount="769" Body="&lt;p&gt;I'm running a public Minecraft server (public ip) from my Time Capsule.&lt;br&gt;&#xA;Could someone get disk access if they figured out the password, or knew my IP and I had a Time Capsule?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The server is running in a virtual Ubuntu machine. I gave out the public ip for the virtual machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My questions are:&lt;br&gt;&#xA;If they found out the password would they be able to access the virtual machine or my computer?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would it be more secure if I used Mineos or Ubuntu server?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard that hosting a Minecraft server is super secure from the official Minecraft forum.&lt;br&gt;&#xA;Is that true?&lt;/p&gt;&#xA;" OwnerUserId="11538" LastEditorUserId="225879" LastEditDate="2019-12-16T20:21:54.387" LastActivityDate="2019-12-16T20:21:54.387" Title="Security issues for Minecraft server on Time Capsule" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="1" CommentCount="3" ClosedDate="2022-07-18T21:00:25.377" ContentLicense="CC BY-SA 4.0" />
  <row Id="27925" PostTypeId="2" ParentId="27920" CreationDate="2011-08-14T15:31:47.417" Score="2" Body="&lt;p&gt;It's a fairy that's part of the storyline and follows you around. If you are on the &quot;good side&quot;, the fairy is blue, and if you're on the &quot;bad side&quot;, the fairy is red. According to Zenonia's &lt;a href=&quot;http://www.youtube.com/watch?v=BrsYbeVV0wM&quot; rel=&quot;nofollow noreferrer&quot;&gt;trailer video&lt;/a&gt;, their names are Langue and Parole respectively. (Also, in the final scene of the video you can see the character chose the &quot;evil path&quot; and has Parole floating above his head.)&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-14T15:36:49.970" LastActivityDate="2011-08-14T15:36:49.970" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27926" PostTypeId="2" ParentId="22264" CreationDate="2011-08-14T15:45:50.727" Score="0" Body="&lt;p&gt;Officially no, you do not get your health buff back, but if the medic who healed you is nice enough he will give you a buff himself once you are standing up again.  &lt;/p&gt;&#xA;" OwnerUserId="11705" LastEditorUserId="3610" LastEditDate="2011-08-14T21:01:20.543" LastActivityDate="2011-08-14T21:01:20.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27928" PostTypeId="2" ParentId="27906" CreationDate="2011-08-14T16:22:50.417" Score="5" Body="&lt;p&gt;Ah, having now played further, it turns out the &lt;strong&gt;X-Ray Scanner&lt;/strong&gt; technology gives most of your turrets the ability to shoot at ghosts - and so means ghosts no longer require direct monitoring. The technology does reduce turret range as a penalty though, but this reduction seems to directly counteract the boost provided by &lt;em&gt;Optics&lt;/em&gt;, so no change overall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To unlock &lt;strong&gt;X-Ray Scanner&lt;/strong&gt; you first need to unlock the &lt;em&gt;Scanner&lt;/em&gt;, &lt;em&gt;Optics&lt;/em&gt; (which needs &lt;em&gt;Particle Physics&lt;/em&gt;) and &lt;em&gt;Research Grant&lt;/em&gt; (which requires &lt;em&gt;Stronger Coffee&lt;/em&gt; (which requires &lt;em&gt;Extra Coffee Delivery&lt;/em&gt;)).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-14T16:22:50.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27929" PostTypeId="1" CreationDate="2011-08-14T16:26:56.120" Score="3" ViewCount="1454" Body="&lt;p&gt;The &lt;a href=&quot;http://fallout.wikia.com/wiki/The_Faderator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Faderator&lt;/a&gt; is a piece of cut content in the Fallout: New Vegas addon Dead Money. It's retrievable using console commands on the PC, but I'm not running F:NV on the PC; I'd like to get at this content (and possibly other cut content) on the Xbox 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I do that?&lt;/p&gt;&#xA;" OwnerUserId="2239" LastEditorUserId="52800" LastEditDate="2014-01-30T09:39:01.847" LastActivityDate="2014-01-30T09:39:01.847" Title="Is there any way to get the Faderator in Fallout: New Vegas on the 360?" Tags="|xbox-360|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27933" PostTypeId="1" AcceptedAnswerId="27982" CreationDate="2011-08-14T17:56:41.817" Score="6" ViewCount="764" Body="&lt;p&gt;When I'm questing in a dungeon as a character with low HP (Charme) I find myself having to use many recovery items. Unfortunately, after what seems to be a set amount of recovery items used, I'm trying to use a chocolate bar to recover and can't because the game tells me I can't recover anymore. What's going on here? Am I only allowed to use a certain amount of recovery items in a single dungeon run? Why can't I recover?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-08-15T14:07:14.363" LastActivityDate="2011-08-15T15:19:22.723" Title="Why can't I recover any more health when I try to use a recovery item?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27934" PostTypeId="1" AcceptedAnswerId="27937" CreationDate="2011-08-14T18:05:40.267" Score="1" ViewCount="314" Body="&lt;p&gt;I'm playing Dragon Age Legends on Google Plus. When I select a piece of loot, I get gifts popping up at the bottom, telling me I can give them to my Guild Members.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UclRJ.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But when I drag it to one of them, nothing happens. &lt;strong&gt;So I'm wondering how I can give an item to a Guild Member?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2011-08-14T19:03:47.280" Title="How to give an item to a Guild Member in Dragon Age Legends?" Tags="|dragon-age-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27935" PostTypeId="1" AcceptedAnswerId="27936" CreationDate="2011-08-14T18:06:38.980" Score="5" ViewCount="1425" Body="&lt;p&gt;I'm currently on a quest to retrieve the items necessary to fulfill Caillou's order. As a result, I'm curious to know what in-game factors influence item drops from monsters (if any). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the level of a monster increase the likelihood of a drop? Are there any items I can wear to make drops occur more often? Will stronger monsters of a certain type(i.e. red slimes are stronger than blue slimes) drop items more often, or drop items of a higher grade? Will chaining together kills affect the quality and likelihood of an item drop? Factors like these are what I'm interested in.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-14T18:21:25.350" Title="What factors influence the likelihood of item drops in Recettear?" Tags="|recettear-an-item-shops-tale|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27936" PostTypeId="2" ParentId="27935" CreationDate="2011-08-14T18:21:25.350" Score="5" Body="&lt;p&gt;Chaining Kills only appears to affect Experience Gems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Stronger&quot; monsters have separate drops because they are separate monsters. A level 10 green slime and a level 1 green slime use the same drop table. But a Level 60 Grey Slime can drop different items than either Green Slime.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, if you are trying to farm a particular material, it is advisable to go to the first / most common appearance of that monster. Difficulty is irrelevant when it comes to item drops.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-14T18:21:25.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27937" PostTypeId="2" ParentId="27934" CreationDate="2011-08-14T18:51:14.930" Score="2" Body="&lt;p&gt;It's either a server error, or you're trying to give the gift to an NPC. What's supposed to happen is that you drag the item down to a guild member, and a dialog box will pop up, asking you if you want to pay &quot;shipping costs&quot; to send the selected item to the recipient. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FgK6w.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cost varies with the value of the item. If you click Send &amp;amp; Post, the item becomes available to the recipient, and the gold and item are deducted from your inventory.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-08-14T19:03:47.280" LastActivityDate="2011-08-14T19:03:47.280" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27939" PostTypeId="2" ParentId="27182" CreationDate="2011-08-14T19:52:59.450" Score="3" Body="&lt;p&gt;The Survival Dungeon is a 60 floor dungeon that randomly selects levels from the Terran Ruins, the Ignan Ruins, the Aquan Ruins, and the Zephyran Ruins. You will encounter a boss at every 10 levels. On the 10th, 20th, 30th, 40th, and 50th floors, defeating the boss will yield &lt;em&gt;a shop and a treasure chest&lt;/em&gt;. The shop sells food items to heal (subject to the same price hikes as normal shop items, so keep that in mind). The treasure chest will contain a unique item (or a Thankful Statue if you've already gotten that item). Progressing to the next level is done by opening the chest, so &lt;em&gt;shop first if you're going to buy anything&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below are what you'll get on each floor.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;10th Floor: &lt;strong&gt;Air Emblem&lt;/strong&gt; - This Emblem increases the drop rate of Green Gems. Probably one of the most useful Emblem.&lt;/li&gt;&#xA;&lt;li&gt;20th Floor: &lt;strong&gt;Omega Ferromin&lt;/strong&gt; - Increases your maximum HP by 25.&lt;/li&gt;&#xA;&lt;li&gt;30th Floor: &lt;strong&gt;Food Emblem&lt;/strong&gt; - This Emblem is a very useful utility for survivability - it increases the rate at which enemies drop food for healing.&lt;/li&gt;&#xA;&lt;li&gt;40th Floor: &lt;strong&gt;TH Shield&lt;/strong&gt;: The most powerful Shield, it gives +65 Defense.&lt;/li&gt;&#xA;&lt;li&gt;50th Floor: &lt;strong&gt;Star Glove&lt;/strong&gt;: A powerful Glove, it gives +70 Attack.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally, &lt;strong&gt;in the shops on the 40th and 50th floors&lt;/strong&gt;, you can purchase the &lt;strong&gt;Divine Staff&lt;/strong&gt;, a Staff that gives +70 Magic Attack. It's the most powerful staff in the game, so don't forget to visit the shop on those levels!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 60th floor is a unique boss fight that is only available in the Survival Dungeon. You do not get a treasure chest or shop after defeating it, clearing it merely gives you completion of the dungeon. However, there is a special item only gotten on the 60th floor, as follows.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The boss of the 60th floor is the &lt;strong&gt;Golden Wyvern&lt;/strong&gt;. It's essentially an immensely powerful version of the Aeolian Wyvern (we're talking more powerful than the last boss here) that is &lt;strong&gt;also non-elemental and so has no elemental weaknesses&lt;/strong&gt;. You can break its horns just like the Aeolian Wyvern, and this guarantees a drop of a &lt;strong&gt;Gold Horn&lt;/strong&gt;, a Treasure that sells for 100,000 pix. Additionally, &lt;a href=&quot;https://gaming.stackexchange.com/questions/27187/which-treasure-items-can-i-sell-to-unlock-more-items-and-how-do-i-obtain-them&quot;&gt;selling the &lt;strong&gt;Gold Horn&lt;/strong&gt; unlocks the &lt;strong&gt;Ancient Gramaphone&lt;/strong&gt; in the Familiar Forest&lt;/a&gt;, which you can buy for 100,000 pix to unlock the last section of the Jukebox.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;One last little thing you can find in the Survival Dungeon. The bosses of the 10th and 30th floors are randomly selected from the first four bosses of the game. However, on the 30th floor, this encounter is a Shadowy version of the boss that is more powerful. This is only noteworthy for this question in that the Shadow version of the Aeolian Wyvern has a chance to drop the Treasure &lt;strong&gt;Black Horn&lt;/strong&gt; when one of its horns is broken. Thankfully, it is not required to obtain for anything other than being a completionist.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-08-14T19:52:59.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27940" PostTypeId="1" AcceptedAnswerId="27942" CreationDate="2011-08-14T19:55:50.197" Score="14" ViewCount="5581" Body="&lt;p&gt;Take a game like &lt;code&gt;GTA IV&lt;/code&gt;. Why don't they give the same rating for playing on-line?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The online play is as violent as the offline play. I could understand a lower rating if you can't visit prostitutes and nude dancers in online mode. (I don't know if these &quot;features&quot; are accessible online.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a game like &lt;code&gt;Modern Warfare 2&lt;/code&gt;. There's no difference between playing online and playing offline. In my opinion, this game should be rated offline and online with the same rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not that I'm not criticizing the violence in the game. I just want to understand why online gaming is not rated.&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T16:15:05.420" LastActivityDate="2012-07-26T16:15:05.420" Title="Why doesn't ESRB rate online games?" Tags="|esrb|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27942" PostTypeId="2" ParentId="27940" CreationDate="2011-08-14T20:05:41.070" Score="42" Body="&lt;p&gt;The ESRB doesn't rate online play because there is no way to predict what you'll hear and see online: theoretically, they'd have to rate every game with online play as AO because every game could potentially have content they'd rate that way. (Conversations about &amp;quot;graphic&amp;quot; sex, for example, or people exposing themselves on their webcams.)&lt;/p&gt;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.esrb.org/ratings/ratings_guide.jsp&quot; rel=&quot;noreferrer&quot;&gt;ESRB site&lt;/a&gt; explains it this way:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Online Rating Notice&lt;/p&gt;&#xA;&lt;p&gt;Online-enabled games carry the notice &amp;quot;Online Interactions Not Rated by the ESRB.&amp;quot; This notice warns those who intend to play the game online about possible exposure to chat (text, audio, video) or other types of user-generated content (e.g., maps, skins) that have not been considered in the ESRB rating assignment.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It isn't very helpful, but it's probably a precaution against legal action (for not warning people that gamers might say bad words online - there have been lawsuits filed for similarly frivolous reasons before).&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-14T20:05:41.070" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27943" PostTypeId="2" ParentId="27940" CreationDate="2011-08-14T20:43:37.017" Score="2" Body="&lt;p&gt;You can filter chat text but you can't filter chat audio.  I've been in groups where the chatter as we were forming up for a raid most definitely strayed into AO territory.  We ascertained that everyone knew their roles in the raid and thus there was nothing along those lines to talk about so of course it strayed into other areas.&lt;/p&gt;&#xA;" OwnerUserId="4291" LastActivityDate="2011-08-14T20:43:37.017" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27944" PostTypeId="1" CreationDate="2011-08-14T20:45:58.540" Score="1" ViewCount="1610" Body="&lt;p&gt;I'm moving saved games from one system to another.  I've created heroes on both systems and as a result, have two saves named &quot;Hero 1&quot; (one on the hard drive, the other currently on a memory stick).  I was able to move the non-conflicting saves over just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I change the save slot somehow?  If I could &quot;rename&quot; the save currently on the memory stick from &quot;Hero 1&quot; to &quot;Hero 3&quot;, I could move it over and have all my saves in one place.  As it stands, it looks like I have to either keep them split across storage devices or overwrite one of my heroes.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="39891" LastEditDate="2013-10-22T18:33:04.190" LastActivityDate="2013-10-22T18:33:04.190" Title="Can you change a hero's save slot?" Tags="|fable-3|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27945" PostTypeId="2" ParentId="27867" CreationDate="2011-08-14T21:43:20.803" Score="11" Body="&lt;p&gt;Free accounts can't get hat drops.  As I recall, you upgraded to a Premium account (and gave @badp the Professor Speks... &lt;em&gt;jealous&lt;/em&gt;), though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 3 drop timers:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Items. Standard is 6-8 a week, assuming you play at least 6 hours a week.  Note: To my knowledge, paints and tags are part of this timer, but they have a lower chance of dropping.  Immediately following an update, Valve tends to raise the drop rate for those items.  Right now, you're guaranteed to get 1 Uber-update weapon a week minimum.&lt;/li&gt;&#xA;&lt;li&gt;Crates.  Standard is around one a week (sometimes two), assuming you play at least 6 hours a week.&lt;/li&gt;&#xA;&lt;li&gt;Hats/Misc.  Standard is one every 1-6 months, assuming you play at least 6 hours a week.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The length of time that counts towards your next drop is limited to (iirc) 6 hours per week, but if you don't play for a week, the next week will be limited to 12 hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hat drop rates vary wildly.  I've had an 8 month stretch with no hat drops before, but more recently, I've been getting a hat every 1-2 months.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side Note: The hat drop rate is bugged during the rare Double Drop rate week.  While the first hat drops at the normal rate, the second uses a much, &lt;em&gt;much&lt;/em&gt; shorter timer (the crate timer?).  So, it's not unusual to get two hat drops during a double drop rate week.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-08-15T12:31:48.527" LastActivityDate="2011-08-15T12:31:48.527" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27947" PostTypeId="1" AcceptedAnswerId="27958" CreationDate="2011-08-14T22:08:15.903" Score="1" ViewCount="1428" Body="&lt;p&gt;I'm wondering what people consider to be the best mage talent tree for single target 5 man heroic and raid dps in WoW 4.2 and why? TIA&lt;/p&gt;&#xA;" OwnerUserId="11714" LastEditorUserId="274" LastEditDate="2011-08-14T23:41:24.963" LastActivityDate="2011-08-14T23:41:24.963" Title="What is the best mage talent tree for raiding in patch 4.2?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="27948" PostTypeId="1" CreationDate="2011-08-14T22:13:41.317" Score="3" ViewCount="184" Body="&lt;p&gt;If Fingers of Frost is active on a target, will Frostbolt, Frostfire bolt, and other spells behave as if the target is frozen?&lt;/p&gt;&#xA;" OwnerUserId="11714" LastEditorUserId="274" LastEditDate="2011-08-14T23:40:15.137" LastActivityDate="2012-01-12T18:35:49.163" Title="Does Fingers of Frost cause frost specs to act as if the target is frozen?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27949" PostTypeId="2" ParentId="27924" CreationDate="2011-08-14T22:17:15.390" Score="0" Body="&lt;p&gt;Time Capsules are generally only accessible if you are connected to them as a router, and then mount it as a shared drive (by typing in the password you've set for the drive).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you set up your Time Machine to be accessible over the web (like the instructions &lt;a href=&quot;http://forums.dealmac.com/read.php?4,2800627&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;), there is of course the possibility that someone will brute force your Time Machine's drive's password and be able to mount it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The OS your server is running is irrelevant to to security of your Time Capsule – if you can mount it over the web, you have security vulnerabilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding your point about the Minecraft Forums, they don't offer Minecraft server hosting. They simply allow you to make a thread about your server to advertise it.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-14T22:17:15.390" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27951" PostTypeId="2" ParentId="27940" CreationDate="2011-08-14T22:27:10.527" Score="4" Body="&lt;p&gt;The rating system used for movies and games are both voluntary self governing regulatory systems taken to preemptively regulate and censor the &quot;community&quot; without government censoring them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dave DuPlantis is right, that it cant be really rated due to a lot of things, but more aptly they refuse to rate it because it would discredit the stamp of approval and potently make an opening for government censorship of all games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a few documentaries and articles about how the rating system works and point out the flaws in it, &lt;a href=&quot;http://www.imdb.com/title/tt0493459/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.imdb.com/title/tt0493459/&lt;/a&gt; is a look at Hollywood rating system. However the real reason it's there is not to provide a quality rating but to keep the government from censoring things and keeping the option for change in the &quot;public&quot;, just don't trust the rating.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of not trusting the rating would be the Oblivion rating of M (originally T)  when the game was censored without modification. The gaming community removed the censors and the game got a revised M rating. GTA has had the same problems though worse with the &quot;hot coffee&quot; mod that got the game rated AO forcing a reprint to lower it to M, and forced a rewriting of the ESRB's way to rate things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See: &lt;a href=&quot;http://pc.ign.com/articles/704/704726p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pc.ign.com/articles/704/704726p1.html&lt;/a&gt; and &lt;a href=&quot;http://arstechnica.com/old/content/2005/09/5311.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://arstechnica.com/old/content/2005/09/5311.ars&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11713" LastEditorUserId="11243" LastEditDate="2011-08-15T20:33:48.883" LastActivityDate="2011-08-15T20:33:48.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27955" PostTypeId="2" ParentId="27948" CreationDate="2011-08-14T23:04:56.217" Score="6" Body="&lt;p&gt;Yes. If Fingers of frost is successful, the target is considered to be frozen without actually being frozen. Spells that have a particular effect when a target is frozen will still benefit from this.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="274" LastEditDate="2011-08-14T23:39:48.350" LastActivityDate="2011-08-14T23:39:48.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27956" PostTypeId="2" ParentId="27850" CreationDate="2011-08-14T23:07:54.990" Score="2" Body="&lt;p&gt;If you added one of the free games to your cart and &quot;bought&quot; it (for free) before July 5th 2011, then it will appear in your PlayStation Store download history and you will still be able to download it even though the offer has now expired. Otherwise, you will no longer be able to get get those games for free.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-08-14T23:07:54.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27957" PostTypeId="2" ParentId="27844" CreationDate="2011-08-14T23:25:25.743" Score="4" Body="&lt;p&gt;I have a plasma TV which was bought in January 2006 (5 1/2 years old at time of posting). I have used it regularly with a PS3 for 3 years. When I first got the TV I was concerned about burn-in so I was really watching out for it. I found that after playing a game with a HUD of some kind you could see some ghosting if you switched to something dark, e.g. a night scene in a movie. However as soon as something bright was displayed then the ghosting would be completely gone. I had actually forgotten that it was any kind of problem until I read this question!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides that very minor problem, I haven't found the experience lacking or problematic at all.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-08-14T23:25:25.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27958" PostTypeId="2" ParentId="27947" CreationDate="2011-08-14T23:30:31.350" Score="2" Body="&lt;p&gt;Boss fights is the only thing you need to focus on for raiding, and usually, single target DPS is most important. Arcane outshines every other spec for that, but there is slight variations that depends on encounter. &lt;a href=&quot;http://www.wowhead.com/talent#ohIMrRhRMRRofZc:Vs0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Typical Arcane spec&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 Points in Improved Blink and Prismatic Cloak are optional and it could be spread between 4 talents &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Invocation - While seems good, I would not recommend this talent&#xA;because CS has long CD compare to Kick, Pummel etc, and mages are usually not assigned on interrupt duty&lt;/li&gt;&#xA;&lt;li&gt;Improved Blink - Very good talent for active player, there is a lot&#xA;of situations where you can gain DPS by simply getting faster to a&#xA;new location as required by encounter.&lt;/li&gt;&#xA;&lt;li&gt;Prismatic Cloak - Failsafe, good to have if you are trying to push to&#xA;aggro limit&lt;/li&gt;&#xA;&lt;li&gt;Improved Arcane Explosion - Must have for some encounters, completely&#xA;useless for others&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11591" LastEditorUserId="11591" LastEditDate="2011-08-14T23:36:08.657" LastActivityDate="2011-08-14T23:36:08.657" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27959" PostTypeId="1" AcceptedAnswerId="27963" CreationDate="2011-08-15T00:10:27.790" Score="0" ViewCount="433" Body="&lt;p&gt;You know, like the extra 5 health on SCVs and the 1 extra supply given from a Command Center? At least with units like the missile turret it makes sense for it to be a bit better as far as attack since it can't shoot ground (unlike it's counterparts).&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="998" LastEditDate="2011-08-16T00:50:16.063" LastActivityDate="2011-08-16T00:50:16.063" Title="What's with the random small bonuses for Terran?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27960" PostTypeId="2" ParentId="27959" CreationDate="2011-08-15T00:43:05.803" Score="4" Body="&lt;p&gt;Balancing 3 complete different races is not easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that they are not bonuses, they are traits from the race; the Zerg and Protoss also have things the other races do not; just as an example, regeneration for the first, shields and Warpgates for the second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the races didn't have these differences you'd end up basically with the same 3, just with different skins; kind of the orcs and the humans on Warcraft 2.&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-08-15T00:43:05.803" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27961" PostTypeId="1" AcceptedAnswerId="27962" CreationDate="2011-08-15T01:10:02.983" Score="3" ViewCount="5192" Body="&lt;p&gt;I have been playing Sims 3 again and it seems that my Sim's actions are too slow for it's own good. I have Late night(+ several others) installed and so my sim is now living in a high-rise(well a 4 floor building with a pool)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, to get from his pad to the ground floor, it takes him an hour!(in sim time of course). I mean, is it even realistic to take 3 minutes for 5 steps?! Also there are times when he just pauses for a bit but then continues what he's doing(or what he's supposed to do). It does take an extra couple of sim minutes again and that means he has to wake up an hour earlier just to eat a quick meal, pee and shower before running downstairs and wait for the carpool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a known bug/limitation? Is there a setting fix for it? I am on my early 2010 macbook, with all the lowest settings on.&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="207" LastEditDate="2011-08-15T01:39:33.030" LastActivityDate="2014-08-01T18:38:26.497" Title="Why are my Sims so slow?" Tags="|the-sims-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27962" PostTypeId="2" ParentId="27961" CreationDate="2011-08-15T01:33:14.617" Score="6" Body="&lt;p&gt;Apart from performance issues, there are a few other things that influence the speed of your Sims.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sims move slower when they are tired.&lt;/li&gt;&#xA;&lt;li&gt;Less active Sims move slower.&lt;/li&gt;&#xA;&lt;li&gt;Old Sims move slower than younger Sims.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can get Sims to run, although I don't think that works with staircases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Sims series has never had all actions take a realistic amount of time. If everything was based on real life timing, then Sims would walk so fast it would look silly, or the current 60:1 Sim/RL time ratio would have to be lowered, and then some other actions would seem terribly slow in comparison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although The Sims aims to simulate real life (to a degree), sometimes it deviates from realism in order for a &quot;better&quot; playing experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I am aware, there is no way to get Sims to move at a speed that is comparable to the speed at which we move in real life.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2011-08-15T01:33:14.617" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27963" PostTypeId="2" ParentId="27959" CreationDate="2011-08-15T02:04:07.183" Score="8" Body="&lt;p&gt;Juan Manuel's answer is the correct answer in the general case. You have to look at each race as a whole to evaluate balance, not the individual specifics. A 1v1 comparison between an SCV and a probe (or a zealot vs. a marine, or a cannon vs. a turret) may make it seem like one race has a &quot;bonus,&quot; but SC2 isn't a game of SCVs vs. drones, it's a game of race vs. race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the specific cases:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;An SCV has 5 more health, but drones regenerate and probes regain shields. This makes them better at worker harassment and marginally better at scouting. Probes also can warp in buildings without stopping; drones can be built many at a time with larva injection, and SCV's can repair. They are all unique units.&lt;/li&gt;&#xA;&lt;li&gt;Command Centers may provide more supply, but Hatcheries cost far less to produce, and Nexuses can be built without requiring the worker to stay there. Also, Zerg overloads provide supply, but also scouting, map vision, creep, detection, and transport with the right upgrades.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My point is not that &quot;Terran bonuses are actually not as good as Zerg/Protoss;&quot; my point is that each race has lots of unique strengths and liabilities, lots of units and upgrades that are great at some things and weak at others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point of SC2 strategy and tactics is to discern these strengths and weaknesses, and use them to one's best advantages to win the game.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastActivityDate="2011-08-15T02:04:07.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27964" PostTypeId="2" ParentId="719" CreationDate="2011-08-15T02:30:19.220" Score="0" Body="&lt;p&gt;I say no because I have  the  4  GB  SSD Xbox 360. The  4  GB  SSD  has   the  fastest  read/write  speeds: Halo  3 and Halo: Reach   used   to   take  90   minutes, but now it only  takes  me  30  minutes  to finish  Halo  Reach. &lt;/p&gt;&#xA;" OwnerUserId="11722" LastEditorUserId="207" LastEditDate="2011-08-15T02:49:22.193" LastActivityDate="2011-08-15T02:49:22.193" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27965" PostTypeId="1" AcceptedAnswerId="124157" CreationDate="2011-08-15T02:34:24.203" Score="7" ViewCount="1112" Body="&lt;p&gt;Once you've unlocked all eight warriors in Guitar Hero: Warriors of Rock, you have their second-level powers available to you during Quickplay+ mode, and you can use any two powers when playing a song (but only for the specific challenge that permits it). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which two powers produce the most stars for a given song? If it depends on the song, the skill level of the player, the instrument, or any combination, that's good to know, and if there's one pair that trumps all the rest, I'd like to know that as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Powers available:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Axel, Resurrector+ (5 ankhs to resurrect you, unused ankhs become bonus stars)&lt;/li&gt;&#xA;&lt;li&gt;Casey, Streak Guardian+ (2 shields guard your streak, long streaks earn bonus stars)&lt;/li&gt;&#xA;&lt;li&gt;Judy, Crowd Hyper+ (Rock Meter starts maxed, overflow meter to earn bonus stars)&lt;/li&gt;&#xA;&lt;li&gt;Johnny, Speed Freak+ (2x minimum multiplier that rises quickly, stay over 3x to earn bonus stars)&lt;/li&gt;&#xA;&lt;li&gt;Lars, Multiplier Extender+ (max multiplier is 6x)&lt;/li&gt;&#xA;&lt;li&gt;Pandora, Star Power Nova+ (Star Power multiplier is 6x)&lt;/li&gt;&#xA;&lt;li&gt;Echo, Star Power Generator+ (get 10% Star Power for every 10-note streak)&lt;/li&gt;&#xA;&lt;li&gt;Austin, Star Power Amplifier+ (Star Power earned from phrases is 4x normal amount)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8350" LastEditDate="2012-04-03T20:43:41.057" LastActivityDate="2019-08-24T19:16:23.067" Title="What is the most productive combination of powers to use in Quickplay+ mode?" Tags="|guitar-hero-warriors-rock|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27966" PostTypeId="1" AcceptedAnswerId="28061" CreationDate="2011-08-15T04:16:05.217" Score="2" ViewCount="1091" Body="&lt;p&gt;I have played this game through once, and noticed that I often struggled with being able to add new services to shops. They often said &quot;Hard&quot; or &quot;Very Hard&quot;, and I know that in other Kairosoft games, you can trigger different things to make this type of thing easier. Is there a way to make adding services easier, so I don't keep wasting hearts trying to do it over and over again?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="18" LastEditDate="2011-08-15T04:41:41.863" LastActivityDate="2011-09-03T20:12:59.277" Title="How to add new services to a store in Mega Mall Story?" Tags="|ios|mega-mall-story|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="27967" PostTypeId="1" AcceptedAnswerId="27970" CreationDate="2011-08-15T04:32:06.987" Score="0" ViewCount="946" Body="&lt;p&gt;I have tried to search for it in my &lt;code&gt;home&lt;/code&gt; directory and my &lt;code&gt;.minecraft&lt;/code&gt; directory without any success. &lt;code&gt;find / -name terrain.png&lt;/code&gt; also outputs nothing.&lt;/p&gt;&#xA;" OwnerUserId="11282" LastEditorUserId="10204" LastEditDate="2011-08-15T13:58:11.757" LastActivityDate="2011-08-15T13:58:11.757" Title="Where is the &quot;terrain.png&quot; file located in Linux?" Tags="|minecraft-java-edition|linux|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27968" PostTypeId="2" ParentId="26983" CreationDate="2011-08-15T05:55:22.967" Score="3" Body="&lt;p&gt;You have to be at least level 21 to use it; I wasn't at the time. &lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-08-15T05:55:22.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27969" PostTypeId="1" AcceptedAnswerId="27972" CreationDate="2011-08-15T05:56:11.913" Score="1" ViewCount="101926" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/719/should-i-install-xbox-360-games-to-my-hard-drive&quot;&gt;Should I install Xbox 360 games to my hard drive?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Other than &quot;saving&quot; the disc drive from extra wear and tear, what is the point in installing a game to the disk drive? There is no performance benefits. A slow loading game is still slow when installed. What's the deal?&lt;/p&gt;&#xA;" OwnerUserId="7101" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-08-15T09:53:31.880" Title="Xbox 360: Installing games, whats the point?" Tags="|xbox-360|" AnswerCount="4" CommentCount="0" ClosedDate="2011-08-16T09:50:19.733" ContentLicense="CC BY-SA 3.0" />
  <row Id="27970" PostTypeId="2" ParentId="27967" CreationDate="2011-08-15T06:03:33.860" Score="3" Body="&lt;p&gt;&lt;code&gt;~/.minecraft/bin/minecraft.jar&lt;/code&gt; - it's inside the jar archive. If you use a texturepack, then it's in its zip file in &lt;code&gt;~/.minecraft/texturepacks&lt;/code&gt; instead. For more info take a look &lt;a href=&quot;http://www.minecraftforum.net/topic/216168-guide-how-to-make-a-texture-pack-on-mac-and-for-windows/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-08-15T06:03:33.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27971" PostTypeId="1" AcceptedAnswerId="27973" CreationDate="2011-08-15T06:35:51.190" Score="5" ViewCount="3073" Body="&lt;p&gt;I'm building an extremely long elevated boatway and am trying to figure out what blocks I could use to hold in the water/guide the boat without needing to light them. My boatway, however, passes through quite a few snow biomes. I know that snow won't collect on glass, but since glass is labor intensive I was hoping to use cobble slabs. Can snow accumulate on slabs or any other transparent blocks? If so, will they then be able to spawn mobs?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2013-08-03T15:02:54.520" Title="Does snow falling on a transparent block allow it to start spawning mobs?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27972" PostTypeId="2" ParentId="27969" CreationDate="2011-08-15T06:38:39.753" Score="1" Body="&lt;p&gt;Aside from wear and tear on the disc there are performance benefits for some games (not older ones because they were made before the install technology was made available) and the benefit of saving the optical reader for your disc drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most newer games will increase performance because the 360 (as with most computing products) reads quicker off a hard drive than a disc and processing it that way (assuming  it's not a slow RPM drive).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may want to read through some of the answers here as they highlight other points:&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/719/should-i-install-xbox-360-games-to-my-hard-drive&quot;&gt;Should I install Xbox 360 games to my hard drive?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-08-15T06:38:39.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27973" PostTypeId="2" ParentId="27971" CreationDate="2011-08-15T06:45:38.527" Score="6" Body="&lt;p&gt;Snow can't fall on slabs, and therefore, won't spawn mobs (as stated in &lt;a href=&quot;https://gaming.stackexchange.com/questions/24084/can-snow-fall-on-half-steps&quot;&gt;this question&lt;/a&gt;). Additionally, the &lt;a href=&quot;https://minecraft.wiki/w/Snow_%28cover%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki article&lt;/a&gt; for Snow states it can't fall on Ice or Glass. Therefore, they won't be able to spawn mobs either.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-08-03T15:02:54.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27974" PostTypeId="1" AcceptedAnswerId="27981" CreationDate="2011-08-15T06:46:59.113" Score="8" ViewCount="6528" Body="&lt;p&gt;At higher levels one can see more and more junglers. That means someone has to solo lane top. Which champions are a good choice for solo laning? Which ones should be avoided?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;edit:&lt;/strong&gt; as pointed out by &lt;a href=&quot;https://gaming.stackexchange.com/users/336/raven-dreamer&quot;&gt;Raven Dreamer&lt;/a&gt; - I forgot to mention I was thinking mainly about 2v1 situation&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-09-03T11:24:53.777" Title="What are the recommended champions for solo laning? (2 vs. 1)" Tags="|league-of-legends|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27976" PostTypeId="2" ParentId="27974" CreationDate="2011-08-15T07:08:32.030" Score="9" Body="&lt;p&gt;You've got a couple criteria to think about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sustain&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally, a top-lane solo champion will be mostly self-sufficient, farming minions non-stop (and avoiding ganks!). This usually means they have a) an easy way to last hit without risking harass, or b) a way to recover or mitigate damage, such that they can stand up to an opponents harassment and keep farming anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, Vladimir makes a good solo champion, because careful use of his &lt;kbd&gt;Q&lt;/kbd&gt; will keep him healthy for the majority of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;2 vs. 1 Potential&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the enemy team does &lt;em&gt;not&lt;/em&gt; have a jungler, top lane is usually going to be stuck facing a 2 vs. 1. This is harder for certain champions / matchups than others. An ideal solo champ needs to be able to either sustain well enough, or provide enough counter-pressure by their lonesome to avoid losing fights. The one advantage you'll get when you're 2 vs. 1-ing is an experience advantage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against a 2-person top lane, a champion like Cho'goth makes a good solo choice, since the sustain of his passive, his general tankiness, and his burst damage (especially post-level 6!) means even 2 vs. 1, the enemy will be hesitant&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Champion Synergy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This category is less &quot;something a solo should have&quot; than &quot;something a solo should &lt;em&gt;not&lt;/em&gt;&quot;. If your champion does significantly better with a laning partner, they are not a good solo pick. Most support champions fall into this category, as do certain tanky champions, such as Leona.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Threat / Harass&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you need to consider how well your champion can harass the enemy when not last hitting. Some champions will naturally push their lanes while also last hitting (Mordekaiser comes to mind), so in that case, you need to either pressure the opposing champion enough that they won't risk a gank (with &lt;em&gt;their&lt;/em&gt; jungler) or have enough escapes / CC that you can foil most gank attempts with the help of a sight ward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, as a general rule of thumb, &lt;strong&gt;Any champion who does well mid will also do well with a solo lane&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-15T07:08:32.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27977" PostTypeId="2" ParentId="27969" CreationDate="2011-08-15T07:27:17.660" Score="0" Body="&lt;p&gt;The most important benefit is that the DVD isn't spinning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this is the source of extreme noise on the 360 (just compare it to the PS3 in this regard) this is a HUGE benefit IMHO. The slim version is better but it is still a major source of noise if you don't install the game.&lt;/p&gt;&#xA;" OwnerUserId="11044" LastActivityDate="2011-08-15T07:27:17.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27978" PostTypeId="2" ParentId="27969" CreationDate="2011-08-15T07:58:09.577" Score="0" Body="&lt;p&gt;Basically on pre-slim models so that you don't have something that sounds like the flight deck of an aircraft carrier in the corner of your room. Loud DVD.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-08-15T07:58:09.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27979" PostTypeId="1" CreationDate="2011-08-15T08:07:37.473" Score="3" ViewCount="4437" Body="&lt;p&gt;I'm at the last chapter of Dragon Age 2 when I read somewhere online that my last choice for the &lt;em&gt;Witch Hunt&lt;/em&gt; DLC didn't carry over to DA 2 if I wasn't patched. So I tried recreating my save and starting a new game, but halfway through the first chapter I realized that going through ALL those repetitive dungeons for 3 chapters again might not be worth it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a gut feeling that the backstory for my DA 2 character and its influences from DA:O is just stored in the character file. Is there a way for me to change one particular event from my DA:O backstory (particularly, the part where I leave with Morrigan through the mirror) so that I won't have to go through the whole game again?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="1485" LastEditDate="2011-08-15T08:54:40.880" LastActivityDate="2015-03-18T10:11:02.753" Title="How can I change my character's Dragon Age: Origins backstory in Dragon Age 2 without having to replay lots of the game?" Tags="|dragon-age-origins|dragon-age-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27980" PostTypeId="2" ParentId="27969" CreationDate="2011-08-15T09:53:31.880" Score="0" Body="&lt;p&gt;I have to agree with everyone here the main benefit for installing your games onto pre-slim Xbox 360s is to reduce the noise it makes spinning &lt;strong&gt;drastically&lt;/strong&gt;, also I have noticed slightly reduced loading times on some games e.g. Fallout New Vegas. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Very important note: There are some early 360 games that actually become slower if you install them e.g. Halo 3 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-15T09:53:31.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27981" PostTypeId="2" ParentId="27974" CreationDate="2011-08-15T10:02:52.513" Score="10" Body="&lt;p&gt;First off, nearly every champion can solo top with the right masteries/runes and first item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first item has to bring you sustain, it really depends on your champion but usually recommended:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ranged AD - Life steal! Either Doran's blade or (better - vampiric scepter)&#xA;Non ranged - Regrowth pendent &gt; Philosophers stone&#xA;AP ranged - Regrowth pendent &gt; Philosophers stone&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand those items are really generic, but if you play defensively they can keep you in lane indefinitely. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for champions, some are obviously better than others, and as already mentioned, &lt;strong&gt;sustain&lt;/strong&gt; is &lt;strong&gt;THE&lt;/strong&gt; main thing you need, along with an ability to help you last hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do NOT pick a champ that can be ignored at a tower&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So Leona, although tanky, isn't really an option because her damage is so ignorable. Same applies to champions like Soraka etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recommended top lane champs for me are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Irelia - very tanky, hard to gank, in built sustain through life&#xA;steal, especially post level 6&lt;/li&gt;&#xA;&lt;li&gt;Trundle - passive gives sustain, great anti gank + gank aiding skill&lt;/li&gt;&#xA;&lt;li&gt;Nidalee - really excels top, heal, big poke nuke, hard to gank post 6, hard to harass&lt;/li&gt;&#xA;&lt;li&gt;Swain - Hard CC, great sustain post level 6, hard to harass&lt;/li&gt;&#xA;&lt;li&gt;Vlad - Great sustain, very hard to gank, hard to harass&lt;/li&gt;&#xA;&lt;li&gt;Warwick - Great sustain, harassing is futile, nice lane to gank post 6.&lt;/li&gt;&#xA;&lt;li&gt;Singed - Good farming and sustain with the right set up&lt;/li&gt;&#xA;&lt;li&gt;Gangplank - Amazing farming, free cleanse, nice harass, global ult&lt;/li&gt;&#xA;&lt;li&gt;Pantheon - Great farming, can help gank mid quickly, hard to tower dive&lt;/li&gt;&#xA;&lt;li&gt;Shen - Quite weak at the moment, but global ult makes him a great top &lt;/li&gt;&#xA;&lt;li&gt;Jarvan - Similar to irelia with a little less sutain. Very hard to gank, dangerous when getting ganked&lt;/li&gt;&#xA;&lt;li&gt;Anivia / Annie - amazing farmers, nasty CC, nice harass, hard to harass&lt;/li&gt;&#xA;&lt;li&gt;Gragas - sustain from heal, nice harass, hard to gank&lt;/li&gt;&#xA;&lt;li&gt;Maokai - great sustain from passive, needs mana regen to effectively harass, great farmer&lt;/li&gt;&#xA;&lt;li&gt;Blitz - dangerous grabs under tower, hard to tower dive, good lane to gank.&lt;/li&gt;&#xA;&lt;li&gt;Yorick - good harass, built in life steal, hard CC (slow) for over extended enemies (good lane to gank)&lt;/li&gt;&#xA;&lt;li&gt;Galio - good harass, good farm, hard to tower dive (post level 6), good lane to gank (post level 6)&lt;/li&gt;&#xA;&lt;li&gt;Orianna - Low mana costs if you just use Q, good harass and farm, hard to harass due to large zoning skill, good lane to gank (post level 6).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think I covered most of the good solo tops, but to be honest it falls down to either tanky champs who can handle the harass and are hard to push out of lane, damage dealers with life steal that are hard to harass or casters with inbuilt sustain.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-08-16T09:37:11.333" LastActivityDate="2011-08-16T09:37:11.333" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27982" PostTypeId="2" ParentId="27933" CreationDate="2011-08-15T10:10:23.437" Score="5" Body="&lt;p&gt;&quot;Can't recover any further&quot; is generally a message that shows up when you try to eat foodstuffs but the corresponding gauge is full. I can't say I've seen food stop working, and after feeding Nagi 35 foodstuffs (consisting of 23 Apples and 12 Oranges, I did not run into any issue of eating to the point that recovery items flat out cease to function.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible you're attempting to eat a sweets item (which heals SP, not HP), and thus confusing the inability to recover from your full SP as an inability to eat anymore food?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're ever unsure of what an item heals (say, you don't know that Taiyaki is a sweet pastry), then you can always examine an item with Button 3 (default &lt;kbd&gt;C&lt;/kbd&gt;) to look at what the item does. It will tell you whether it heals HP or SP or both, as well as how much it will heal.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-08-15T15:19:22.723" LastActivityDate="2011-08-15T15:19:22.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27983" PostTypeId="1" AcceptedAnswerId="28037" CreationDate="2011-08-15T11:04:46.913" Score="16" ViewCount="7527" Body="&lt;p&gt;I accidentally set off a large pile of TNT. I managed to hit escape before the explosion. Is there any way to prevent it going off?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="730" LastEditDate="2011-12-06T11:05:41.800" LastActivityDate="2019-12-13T10:10:07.543" Title="I've set off some TNT, what should I do?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="27984" PostTypeId="2" ParentId="27929" CreationDate="2011-08-15T11:20:12.583" Score="4" Body="&lt;p&gt;You would have to use a modded 360 and a gamesave-editing tool. There's no legit way.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-08-15T11:20:12.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27985" PostTypeId="2" ParentId="27983" CreationDate="2011-08-15T11:20:59.430" Score="3" Body="&lt;p&gt;If you encase it in obsidian it will prevent the explosion going outward, encase it in water and it stops the damage that the surrounding blocks receive.  I'd recommend worldguard because it can prevent the ignition of TNT.&lt;/p&gt;&#xA;" OwnerUserId="11538" LastEditorUserId="11538" LastEditDate="2011-08-15T12:09:00.303" LastActivityDate="2011-08-15T12:09:00.303" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27987" PostTypeId="2" ParentId="27983" CreationDate="2011-08-15T12:07:05.877" Score="8" Body="&lt;p&gt;Hitting &lt;em&gt;Alt+F4&lt;/em&gt; would have been the wiser choice because by hitting &lt;em&gt;Escape&lt;/em&gt; you invoked the game to save your world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively you can quit the game, then delete (and backup) your &lt;code&gt;level.dat&lt;/code&gt; and rename your &lt;code&gt;level.dat_old&lt;/code&gt; to &lt;code&gt;level.dat&lt;/code&gt;. The problem is that you don't know from when the &lt;em&gt;level.dat_old&lt;/em&gt; is. I just know that this saved my house from burning it down accidentally and the game was set back about 10 minutes.&lt;/p&gt;&#xA;" OwnerUserId="6728" LastActivityDate="2011-08-15T12:07:05.877" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="27990" PostTypeId="1" AcceptedAnswerId="27993" CreationDate="2011-08-15T12:43:30.893" Score="3" ViewCount="834" Body="&lt;p&gt;I've seen the term &quot;Crowning Gift&quot; used multiple times in reference to ADOM (Ancient Domains of Mystery), for example:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Elves also can receive the crowning gift &quot;artifact bow&quot; which is pretty good&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is the crowning gift?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="160" LastEditDate="2011-08-15T12:49:47.630" LastActivityDate="2013-08-28T16:25:09.353" Title="What's a crowning gift in ADOM?" Tags="|adom|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27992" PostTypeId="2" ParentId="27990" CreationDate="2011-08-15T12:53:07.733" Score="1" Body="&lt;p&gt;Crowning occurs when making an offering at an altar when meeting certain prerequisites.  It is a reward for being a faithful servant of a given deity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See details about crowning specifically &lt;a href=&quot;http://www.adomgb.info/adomgb-0-2.html#0.2.5&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And about alignment and altars &lt;a href=&quot;http://www.adomgb.info/adomgb-0-2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-08-15T12:53:07.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27993" PostTypeId="2" ParentId="27990" CreationDate="2011-08-15T12:58:33.693" Score="6" Body="&lt;p&gt;&lt;em&gt;Crowning&lt;/em&gt; is a special process that can occur to a very pious character. It requires that your alignment be extremely aligned with your deity (so, L+ or N or C- as appropriate), that you have a piety level of &quot;extremely close&quot;, and that you are not Doomed or Cursed. When these criteria are met, you may be &quot;crowned&quot; when making a sacrifice at your deity's altar. You can crown at any level, but the requirements for piety and alignment tend to take a while to achieve. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rewards for Crowning are an artifact, a blessed amulet of your alignment, an intrinsic immunity picked from fire/cold/shock/acid, &quot;Blessed&quot; as an intrinsic, and a few bonus effects which let you pray more often, suffer less hunger issue for wearing artifacts, and also convert any altar. The important thing for your question here is the artifact, which is &lt;strong&gt;randomly selected from a selection of artifacts based on your class and in some cases race&lt;/strong&gt;. In particular, dwarves and elves each get a specific artifact added to their list of potential artifacts based on class. This is what is referred to whenever &quot;crowning gift&quot; is mentioned.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Note that there is something similar called &quot;pre-crowning&quot; or &quot;post-crowning&quot;, which is simply a way for your deity to give you artifacts. It does not provide any other benefits like crowning does, but it also isn't restricted to the same list of artifacts - these will grant you any non-guaranteed artifact. Pre- and post-crowning require that you be of extreme piety as well as be at &lt;em&gt;level 8, +3 additional levels per generated artifact currently in the game&lt;/em&gt;. Pre-crowning occurs before you get crowned and before you are at the very edge of alignment, while post-crowning occurs after you get crowned and requires that you maintain your extreme alignment.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="85" LastEditDate="2011-08-15T13:03:55.480" LastActivityDate="2011-08-15T13:03:55.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27994" PostTypeId="1" AcceptedAnswerId="27999" CreationDate="2011-08-15T13:22:34.077" Score="5" ViewCount="5693" Body="&lt;p&gt;I am trying to limit my FPS to 30 for Starcraft 2 on my MacBook Pro (after a while the machine heats up and the FPS drops) - I understand I need to add a few lines to the variables.txt file:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;frameratecap=30&#xA;frameratecapGlue=30&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;My problem though is that &lt;strong&gt;I cannot find the variables.txt file&lt;/strong&gt;! A few threads seem to indicate it should be under &lt;code&gt;Users/{username}/Documents/Blizzard/Starcraft II&lt;/code&gt;, I found that path (username = shared) but no trace of variables.txt, so I went ahead and &lt;strong&gt;created one&lt;/strong&gt;, but it has no effect on the fps (it is still shooting up to  &gt; 100).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help appreciated!&lt;/p&gt;&#xA;" OwnerUserId="2159" LastEditorUserId="274" LastEditDate="2011-08-15T20:27:04.700" LastActivityDate="2012-05-17T01:32:39.707" Title="How do I limit my FPS in StarCraft 2 for Mac?" Tags="|starcraft-2|macos|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27995" PostTypeId="1" AcceptedAnswerId="28004" CreationDate="2011-08-15T13:35:45.270" Score="3" ViewCount="2545" Body="&lt;p&gt;Three days ago, I logged into my expired WoW account to see that they were offering me seven free days. Since I was just about to go on a three-day camping trip, I figured I'd claim those days after I returned, but when I logged in today, the offer was gone. What happened to that promotion? The original offer didn't mention a time limit. Did it just move somewhere else, or did it expire?&lt;/p&gt;&#xA;" OwnerUserId="11732" LastActivityDate="2011-08-15T14:42:34.140" Title="What happened to the &quot;7 days free&quot; promotion in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27996" PostTypeId="2" ParentId="27979" CreationDate="2011-08-15T13:44:25.337" Score="1" Body="&lt;p&gt;You should be able to do this in the console, with the command:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;runscript zz_pre_debug&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The description according to the &lt;a href=&quot;http://dragonage.wikia.com/wiki/Console_%28Origins%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon age wiki&lt;/a&gt; is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Starts the Prelude Debug Helper Script which allows modification of plot states and teleporting. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You access the console with the back tick character (`), although you can change it by doing &lt;a href=&quot;http://dragonage.wikia.com/wiki/Console_%28Origins%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;the following:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Open the file &quot;\BioWare\Dragon Age\Settings\KeyBindings.ini&quot; in your My Documents folder. Find the line that says &quot;OpenConsole_0&quot;. You can change the value after the equals sign (=) to the key or key combination you want to use for opening the console after running the game. E.g.: change it to &quot;Keyboard::Button_Tilde&quot; to open the console by pressing the ~ button in the top left corner of your keyboard.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I am unable to find any information on how to use the script itself once you run it, and since I don't have the game on PC I can't test it out myself. Either way, I hope this helps. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-08-15T13:44:25.337" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="27997" PostTypeId="2" ParentId="27994" CreationDate="2011-08-15T13:44:33.967" Score="1" Body="&lt;p&gt;They moved the location of the file for Mac installations. I believe it is in the Application Support folder.&lt;/p&gt;&#xA;" OwnerUserId="11427" LastActivityDate="2011-08-15T13:44:33.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27998" PostTypeId="2" ParentId="27994" CreationDate="2011-08-15T13:45:13.950" Score="1" Body="&lt;p&gt;Have you tried using Vertical Sync? It should be an option under Starcraft II's video settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;V-Sync matches your monitor's refresh rate/frequency, which prevents your frame rate going higher than your monitor's refresh rate (typically 60 Hz, so you're capped at 60 fps).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this won't necessarily help you cap it at 30 fps, this may help the overheating problem unless even 60 fps is too high.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-08-15T13:45:13.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="27999" PostTypeId="2" ParentId="27994" CreationDate="2011-08-15T13:45:14.650" Score="4" Body="&lt;p&gt;I don't think that's the correct path, I have the following file on my machine:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/Users/username/Library/Application Support/Blizzard/StarCraft II/Variables.txt&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I don't see the frame rate variables but there's plenty others, so try adding them there.&lt;/p&gt;&#xA;" OwnerUserId="2053" LastActivityDate="2011-08-15T13:45:14.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28000" PostTypeId="2" ParentId="27995" CreationDate="2011-08-15T13:47:32.810" Score="4" Body="&lt;p&gt;Blizzard removed that program and instead made World of Warcraft entirely free to play until Level 20. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;See here: &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=20590&amp;amp;parentCategoryId&amp;amp;pageNumber=1&amp;amp;categoryId=2331&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=20590&amp;amp;parentCategoryId&amp;amp;pageNumber=1&amp;amp;categoryId=2331&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-08-15T13:47:32.810" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28002" PostTypeId="1" AcceptedAnswerId="28010" CreationDate="2011-08-15T14:17:06.013" Score="2" ViewCount="2292" Body="&lt;p&gt;Skill-points are very limited in Etrian Odyssey and I have to think hard, in which skills I should invest. Chop, Mine and Take have no influence on fights, but they can provide some material, that I don't get in another way (at least on the same level). How much should I invest in these skills?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="3610" LastEditDate="2012-06-26T10:31:37.853" LastActivityDate="2012-06-26T10:31:37.853" Title="How far should I increase Chop, Mine and Take in Etrian Odyssey?" Tags="|etrian-odyssey|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28003" PostTypeId="1" AcceptedAnswerId="28005" CreationDate="2011-08-15T14:33:56.437" Score="4" ViewCount="716" Body="&lt;p&gt;I want to know if some of you know how to train controlling an helicopter. I love Battlefield P4F, but I still can't control a helicopter. Is there any free simulator (don't say FlightGear please) so that I can train, or is there any tutorials teaching the techniques?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I can't use a joystick.&lt;/p&gt;&#xA;" OwnerUserId="10357" LastEditorUserId="181240" LastEditDate="2017-12-11T00:53:44.843" LastActivityDate="2017-12-11T00:53:44.843" Title="How do I control a Helicopter?" Tags="|battlefield-play4free|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28004" PostTypeId="2" ParentId="27995" CreationDate="2011-08-15T14:42:34.140" Score="3" Body="&lt;p&gt;Those offers typically have an expiration date, though it may be in small print. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple possibilities:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Blizzard offered &lt;a href=&quot;http://www.wowheadnews.com/blog=173778/blizzard-offering-7-free-days-to-expired-accounts&quot; rel=&quot;nofollow noreferrer&quot;&gt;7 free days&lt;/a&gt; back in November in preparation for the Cataclysm release. Not sure why it'd appear this late on your account, but it could just have been an error.&lt;/li&gt;&#xA;&lt;li&gt;I vaguely recall receiving a couple &quot;come back to us&quot; kind of offers on my second (now expired :)) account. It's possible that you received one of those and it also expired. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;To be certain, I'd contact &lt;a href=&quot;http://us.blizzard.com/en-us/company/about/contact.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard's support&lt;/a&gt; and see what they say.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-08-15T14:42:34.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28005" PostTypeId="2" ParentId="28003" CreationDate="2011-08-15T14:48:48.650" Score="1" Body="&lt;p&gt;OK, I don't pilot planes and helicopters in games, but I can recommend to you Microsoft Flight Simulator &amp;mdash; purely on the basis that there are tons of tutorials and guides for helicopters and planes, which you can follow to help improve your flying skills in a very accurate physics simulator. In addition to this, there are tons of websites that can help you with your flying skills even more, e.g. &lt;a href=&quot;http://www.hovercontrol.com/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Helicopter Simulator&quot;&gt;hovercontrol.com&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="9752" LastEditDate="2011-09-23T07:43:47.290" LastActivityDate="2011-09-23T07:43:47.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28006" PostTypeId="5" CreationDate="2011-08-15T14:58:01.613" Score="0" Body="&lt;p&gt;A paladin is one of the 10 classes in World of Warcraft. A paladin uses holy spells and melee attacks and can use plate armour as well as a shield. They specialise in either Protection (Tanking), Retribution (Damage) or Holy (Healing). Unique to paladins is their ability to apply 'Blessings' which give beneficial effects to players e.g. increase strength value and their 'Auras' which effect players in a large radius improving their abilities or applying special effects e.g. deal damage when struck.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="11636" LastEditDate="2011-08-15T15:05:55.957" LastActivityDate="2011-08-15T15:05:55.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28007" PostTypeId="4" CreationDate="2011-08-15T14:58:01.613" Score="0" Body="A class in the MMORG World of Warcraft that focuses on Blessings and Auras." OwnerUserId="11636" LastEditorUserId="11636" LastEditDate="2011-08-15T15:05:57.830" LastActivityDate="2011-08-15T15:05:57.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28008" PostTypeId="1" AcceptedAnswerId="28009" CreationDate="2011-08-15T15:44:35.593" Score="5" ViewCount="681" Body="&lt;p&gt;So I was a lawful human Valkyrie...just picked up Excalibur a few floors prior, and had started working through the Gnomish Mines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hadn't done anything to anger Tyr, I was simply cutting away some rock in the mines to make it easier to get between staircases.  I was stressed from just picking up some dwarvish gear, and all of a sudden I was blasted by Excalibur when I equipped it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What what what happened?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastActivityDate="2012-01-24T21:29:36.543" Title="Why did my Excalibur go all explodey on me?" Tags="|nethack|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28009" PostTypeId="2" ParentId="28008" CreationDate="2011-08-15T16:05:02.447" Score="7" Body="&lt;p&gt;Either you were not Lawful or you had a negative &lt;a href=&quot;http://nethackwiki.com/wiki/Alignment_record&quot; rel=&quot;nofollow noreferrer&quot;&gt;alignment record&lt;/a&gt; (from displeasing your god) at the time you attempted to equip the artifact. See the linked article for a list of the numerous ways you can piss off a deity.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-08-15T16:05:02.447" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28010" PostTypeId="2" ParentId="28002" CreationDate="2011-08-15T16:12:04.743" Score="3" Body="&lt;p&gt;Assuming you mean Etrian Odyssey 1, the best option you have is to build out a party of 3-5  Survivalists. Level them up a bit, either by themselves or with some members of your main party. They should work on Chop, Mine, and Take - Survivalists, unlike other classes, can learn all three - as well as at least one with Stalker and Escape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stalker lets you get to gathering points without so many encounters. Escape lets you get out of the few encounters you'll have. If you have more points, 1st Turn lets you Escape before the enemy even gets to go, even if their agility outclasses yours. Once you're done gathering, Warp Wire back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't give anyone else gathering skills. You're right; it's a waste of points.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-08-15T16:12:04.743" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28011" PostTypeId="1" CreationDate="2011-08-15T16:25:30.427" Score="3" ViewCount="34377" Body="&lt;p&gt;I was recently on a server with these things that looked like portals except with water, it was before the aether mod. I was wondering, how do you build them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want the Aether or Portal mods.&lt;/p&gt;&#xA;" OwnerUserId="11735" LastEditorUserId="104387" LastEditDate="2016-12-02T13:45:05.507" LastActivityDate="2016-12-02T13:45:05.507" Title="How do you make a water portal in Minecraft?" Tags="|minecraft-java-edition|minecraft-mods|" AnswerCount="6" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28012" PostTypeId="2" ParentId="8032" CreationDate="2011-08-15T16:42:27.540" Score="1" Body="&lt;p&gt;Great ideas here, I thought I'd add a couple of my own.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Color coded routes: after finding a monster spawner, I mined all the mossy stone and dropped one at each intersection on my way back to the main mine shaft. That's the Green Tunnel, and I know it leads to the monster spawner (&amp;amp; likely a chest full of less valuable stone that I might still want someday).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A torch on top of a cobblestone/sand/dirt block (provided you don't use that in non-marker situations) is also distinctive.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;2 torches to either side of a tunnel entrance&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;plant a cactus/sugar cane (they grow just dandy underground)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The idea is just that you can see whatever the marker is from the previous marker, if it's a confusing cavern.&lt;/p&gt;&#xA;" OwnerUserId="2540" LastActivityDate="2011-08-15T16:42:27.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28013" PostTypeId="1" CreationDate="2011-08-15T16:50:28.967" Score="1" ViewCount="1807" Body="&lt;p&gt;With so many choices I'm not sure what to choose. Which camp is the overall best one for the youth team and first team in Fifa Manager?&lt;/p&gt;&#xA;" OwnerUserId="1704" LastActivityDate="2011-08-15T16:50:28.967" Title="What is the best overall youth / first team training camp in Fifa Manager 11?" Tags="|fifa-manager-2011|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28014" PostTypeId="2" ParentId="28011" CreationDate="2011-08-15T17:23:27.940" Score="2" Body="&lt;p&gt;The old ServerPort plugin, which allowed traveling beetween servers, had one of these. Sadly, the author has abandoned the Bukkit version of his plugin, and there are only Nether Gates now.&#xA;&lt;a href=&quot;http://forums.bukkit.org/threads/inactive-tp-server-port-v377-teleport-between-servers-1000.777/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.bukkit.org/threads/inactive-tp-server-port-v377-teleport-between-servers-1000.777/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see the portal here, to check if it's the one you meant: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/FvyWJK5znN8?start=226&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="11595" LastActivityDate="2011-08-15T17:23:27.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28015" PostTypeId="2" ParentId="27974" CreationDate="2011-08-15T17:25:56.433" Score="3" Body="&lt;p&gt;&lt;strong&gt;Recommended Solo Lane Choices (assuming you are laned against 2 opponents):&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alistar, Anivia, Blitzcrank, Caitlyn, Cho'Gath, Dr. Mundo, Galio, Gragas, Irelia, Lee Sin, Malphite, Malzahar, Maokai, Mordekaiser, Morgana, Orianna, Shen, Swain, Urgot, Vladamir, Yorick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the champions listed above make the list because they are tanky and have some survivability. Survivability can include: self heals, cc, natural regen, high hp growth, good base stats and the like. Caitlyn, Malzahar, Morgana and Orianna may not fit that &quot;tanky&quot; mold but they excel against two enemies for the following reasons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Caitlyn has a long natural range, built in harass with her innate abilty, traps to control the lane (making two enemies slightly less of a problem) and Piltover Peacemaker offers great harass and farming. Another important feature to the solo laner is the rate at which they level up to 6 and get their ult (relative to their opponents). Caitlyn's ult is quite good and makes her a prime choice for any solo lane. Opponents to watch for include Teemo (he can blind you and his poison is no fun when you are on the receiving end) and the other tanky champions with good harass listed above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Malzahar has lots of aoe damage and replenishes his mana with his Malefic Visions ability (provided it jumps 4-5 times). I tend to build Rod of Ages and Rylai's Scepter on Malzahar (sometimes even a banshees) each of which gives him some hitpoints so he isnt too squishy. Malzahar also has a great ult that can tear down an enemy champion if their lanemate doesn't disable you in time. Watch out for enemies like Soraka, Taric, Sion, Cho'Gath and other with silences or hard stuns as you will find yourself disabled too much to make a difference in your lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Morgana and Orianna both have excellent, long ranged, aoe abilities and shields. This combination actually makes them very tough to take down and allows them to farm and harass without much of a problem. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Avoid Soloing as:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any support champion as you should be supporting someone which you can do if you are in a lane by yourself. Another sub category are the stealth/assassin characters. Evelyn and Twitch are more annoying in a lane with a partner because your partner can keep up the illusion that you are there by applying pressure to your lane while you go off and gank elsewhere. If you are in a solo lane you risk spending too much time invisible and not enough time farming and harassing. Also, you can expect to be jumped on when you unstealth instead of making them panic because they know they have you outnumbered. &lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-08-15T17:25:56.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28016" PostTypeId="1" AcceptedAnswerId="41509" CreationDate="2011-08-15T17:31:44.487" Score="4" ViewCount="7209" Body="&lt;p&gt;I have the Age of Empires II Gold Edition which contains both Age of Empires II and the Conquerors discs. I have lost the Conquerors disc, so I am trying to play just Age of Empires II. However, on my laptop, if I run the Age of Empires II (not the expansion), it tells me &quot;Please Insert the correct cd rom&quot;, despite having the correct CD in. This only occurs on my laptop. On my desktop, the game runs when using the same CD, so it's not a damaged CD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried uninstalling the game and installing without the Conquerors expansion in case it is trying to launch the expansion pack, but even then it gave the same error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could cause this error? Google says it's either a pirated disc (which it isn't) or a damaged disc (which it also isn't since it runs on the other computer). What other issues could cause it?&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-12-13T20:18:00.530" Title="Why does Age of Empires II think my disc isn't valid on one computer only?" Tags="|age-of-empires-ii-the-age-of-kings|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28017" PostTypeId="2" ParentId="28016" CreationDate="2011-08-15T17:50:18.017" Score="1" Body="&lt;p&gt;I had an similar issue with my original disc. It was because it was too scratched. It's possible that the drive in your laptop's disk drive (ie. the laser head) is dirty itself as opposed to the disc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other thing to ensure, specifically related to AoE2, is to make sure you're running the correct executable. You said you unstalled it but it may have left the old expansion exe/shortcut. Look in your Age of Empires 2 folder in Program Files (I think it was under &lt;code&gt;Program Files\Microsoft Games&lt;/code&gt; if I remember correctly) and then make sure you're running the executable in that folder with the red icon. That's the one you want. The Conquerors expansion executable should be in a folder called &lt;code&gt;age2_x1&lt;/code&gt; (again, IIRC). The icon for that will be blue with a helmet on it, I think.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-08-15T17:50:18.017" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28022" PostTypeId="1" AcceptedAnswerId="28026" CreationDate="2011-08-15T19:33:59.303" Score="7" ViewCount="9388" Body="&lt;p&gt;I'm not familiar with the mechanics of AD&amp;amp;D at all and haven't played many games like this before (I played Dragon Age: Origins). I tried looking on the web but there was very little information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a Chevalier (Paladin/Fighter) with proficiency in long sword and 1 sword / 1 shield style. Playing Baldur's Gate 1 in BGT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 3 size of shields, and I don't know what the advantages and disadvantages of each are?&lt;/p&gt;&#xA;" OwnerUserId="11740" LastEditorUserId="483" LastEditDate="2012-12-20T19:36:10.810" LastActivityDate="2012-12-20T19:36:10.810" Title="What shield size should I use?" Tags="|baldurs-gate|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28023" PostTypeId="1" AcceptedAnswerId="28094" CreationDate="2011-08-15T19:52:36.397" Score="12" ViewCount="2248" Body="&lt;p&gt;I have found a few mods for minecraft I like a lot. I know you cant use them all at the same time. I know that some go together well, so how do I find out what goes with what?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to load some for now, and unload them later so that I can change them out? I got a patch device but I don't think it works that well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to play with this stuff on my own but I got things so messed up that I had to delete everything and start over. So what am I doing wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;KH&lt;/p&gt;&#xA;" OwnerUserId="11741" LastEditorUserId="23" LastEditDate="2011-08-20T12:55:01.667" LastActivityDate="2013-01-28T23:55:55.387" Title="What is a Minecraft mod really, and how can I sanely manage them?" Tags="|minecraft-java-edition|mods|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28024" PostTypeId="1" AcceptedAnswerId="28029" CreationDate="2011-08-15T20:07:36.370" Score="23" ViewCount="65015" Body="&lt;p&gt;I found six, which also are shown &lt;a href=&quot;http://www.youtube.com/watch?v=gblvOhnv2k0&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. Are there any endings left in the original mod version?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2013-10-21T11:09:43.210" LastActivityDate="2022-08-04T10:00:42.663" Title="How many endings are there to original The Stanley Parable (2011)?" Tags="|the-stanley-parable-2011|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28025" PostTypeId="2" ParentId="13885" CreationDate="2011-08-15T20:19:17.050" Score="1" Body="&lt;p&gt;I had the same problem. Although I had the language set to english everywhere, it seems the game uses the system locale for the language in the menus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The solution was to go to &lt;code&gt;My XBox -&amp;gt; System Settings -&amp;gt; Console Settings -&amp;gt; Language and Locale&lt;/code&gt; and choose an english-speaking country for your locale. (Only changing the language did nothing in my case).&lt;/p&gt;&#xA;" OwnerUserId="11742" LastActivityDate="2011-08-15T20:19:17.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28026" PostTypeId="2" ParentId="28022" CreationDate="2011-08-15T20:27:26.067" Score="9" Body="&lt;p&gt;IIRC, Baldur's Gate used fairly accurate 2nd Edition AD&amp;amp;D Rules.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2nd Edition AD&amp;amp;D, the size of the shield translated into the number of attacks per round that the shield provided an armor bonus against.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;E.g. a small shield would provide a +1 bonus (+/- any magical modifiers) to &lt;em&gt;only the first attack&lt;/em&gt; in that round.  A medium shield could be used to block against more attacks per round than a small, and a large more than a medium.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The downsides of larger shields are weight restrictions (the bigger they are, the heavier), and class restrictions (some classes are restricted to small shields.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit:&lt;/strong&gt;&#xA;I could find no reference to indicate whether BG implemented this rule.  However, &lt;a href=&quot;http://www.sorcerers.net/Games/BG2/armor.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt; shows that larger shields provide additional bonuses against missle attacks. &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Armor/Shield    Armor Class                                     Usable By&#xA;Buckler         -1, no protection from piercing and missiles    F/R/P/Th/B/C/Dr&#xA;Small shield    -1, no protection from missiles                 F/R/P/C&#xA;Medium shield   -1, protection from missiles                    F/R/P/C&#xA;Large shield    -1, –2 protection from missiles                 F/R/P/C&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="8096" LastEditorUserId="8096" LastEditDate="2011-08-19T12:00:31.773" LastActivityDate="2011-08-19T12:00:31.773" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28028" PostTypeId="1" CreationDate="2011-08-15T20:29:41.720" Score="3" ViewCount="199" Body="&lt;p&gt;Sonya's Leg Grab is D + LP + BL, where + means, I suppose, to press/hold simultaneously. This is the only regular move that's marked with a plus and I cannot perform - I've tried a number of keying techniques. How do you press it?&lt;/p&gt;&#xA;" OwnerUserId="11743" LastEditorUserId="3129" LastEditDate="2012-11-13T23:20:56.610" LastActivityDate="2012-11-13T23:20:56.610" Title="How to do Leg Grab in Mortal Kombat 4?" Tags="|mortal-kombat-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28029" PostTypeId="2" ParentId="28024" CreationDate="2011-08-15T20:42:24.470" Score="20" Body="&lt;p&gt;You got them all. There are 6 endings in total, as &lt;a href=&quot;https://www.reddit.com/r/gaming/comments/j8b64/after_2_years_ive_finished_my_game_its_some_sort/c2a02h9?context=1&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Cakebread comments on After 2 years, I've finished my game! It's some sort of cross between Dear Esther, Hitchiker's Guide to the Galaxy, and Inception, and I'd love to share it with you guys!&quot;&gt;verified by the author&lt;/a&gt;. Here's a branching graph:&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; &lt;img src=&quot;https://i.stack.imgur.com/o7bIo.png&quot; alt=&quot;branching graph&quot; /&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2022-08-04T10:00:42.663" LastActivityDate="2022-08-04T10:00:42.663" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="28030" PostTypeId="1" AcceptedAnswerId="28038" CreationDate="2011-08-15T20:50:09.740" Score="7" ViewCount="1742" Body="&lt;p&gt;Is there a setting to permit multiple trains in a tunnel or across a bridge at one time? I can't seem to find anything related to it, yet I would imagine with more complicated layouts this kind of setting would become essential.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is not possible, what are some tips/tricks to maximize crowded traffic through longer tunnels or bridges?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="4775" LastEditDate="2012-02-28T15:47:49.823" LastActivityDate="2012-02-28T15:47:49.823" Title="Can multiple trains use a bridge or tunnel at the same time?" Tags="|openttd|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28031" PostTypeId="2" ParentId="25050" CreationDate="2011-08-15T20:53:42.663" Score="0" Body="&lt;p&gt;Try adding -window or -w to the shortcut path. Right-click on the shortcut located on your desktop and go to properties. In the target path field, go to the end of the address and type it in. This works for most games, but some games do not and there can be graphics performance issues. I don't have Duke Nukem, so this is just a tip from other games I've used.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastEditorUserId="11243" LastEditDate="2011-08-18T15:19:09.433" LastActivityDate="2011-08-18T15:19:09.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28032" PostTypeId="5" CreationDate="2011-08-15T21:13:54.643" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-15T21:13:54.643" LastActivityDate="2011-08-15T21:13:54.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28033" PostTypeId="4" CreationDate="2011-08-15T21:13:54.643" Score="0" Body="Referring to problems with a graphics card, the graphics processing unit, usually on a PC, or specific settings on a graphics card for a specific game." OwnerUserId="11243" LastEditorUserId="11243" LastEditDate="2011-08-15T21:15:39.247" LastActivityDate="2011-08-15T21:15:39.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28034" PostTypeId="5" CreationDate="2011-08-15T21:22:27.617" Score="0" Body="&lt;p&gt;The Sony Playstation 2 (2000), abbreviated as PS2, is the sixth-generation successor of Sony's Playstation (1994) video game console. In 2006, the PS2 was succeeded by the seventh-generation Playstation 3, but remained in production until 2013, making it one of the longest running video game consoles of all time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this tag for questions relating to Sony's Playstation 2 hardware or functionality unique to the console itself. For questions about games for PS2, use the proper game tag rather than the PS2 console tag.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;More Info:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/PlayStation_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS2 Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="162442" LastEditorUserId="162442" LastEditDate="2016-10-17T21:11:06.153" LastActivityDate="2016-10-17T21:11:06.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28035" PostTypeId="4" CreationDate="2011-08-15T21:22:27.617" Score="0" Body="PS2 refers to the Sony Playstation 2, the successor of the popular Playstation. First produced in 2000, it has been succeeded by the newer-generation Playstation 3 (PS3) and discontinued world wide on 4 January 2013." OwnerUserId="11243" LastEditorUserId="163757" LastEditDate="2016-10-05T02:30:42.817" LastActivityDate="2016-10-05T02:30:42.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28036" PostTypeId="1" CreationDate="2011-08-15T21:33:35.353" Score="5" ViewCount="829" Body="&lt;p&gt;I have always loved the &quot;Party Play&quot; ability in the Guitar Hero games. I could make some characters, make a playlist, exit out of my instrument that I was playing at the time, and just sit back to watch the videos that played in the background of each song. I enjoyed it because it was like playing music on my CD player or computer but, instead, it had nice visuals that I could watch. Almost like my own personal concert.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It there a way that I could do this same thing with Rock Band 3? The background videos are beautiful and the art is fantastic but I can't watch them when I'm playing one of the songs. &lt;/p&gt;&#xA;" OwnerUserId="11745" LastActivityDate="2011-08-15T23:18:03.450" Title="Is there a way that I can watch the background videos?" Tags="|rock-band-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28037" PostTypeId="2" ParentId="27983" CreationDate="2011-08-15T21:42:54.540" Score="13" Body="&lt;p&gt;If you open your world with &lt;a href=&quot;http://www.mcedit.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt;, you can select the area containing the TNT and use the “Delete Entities” operation to delete all the activated TNT in that area. (Note that Delete Entities will also remove any minecarts, boats, and wolves in the selection. MCEdit will show entities as transparent red blocks, but not what type of entity they are.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without such editing, by the physics of Minecraft, there is no way to stop activated TNT. However, you can prevent the explosion from having any effects on &lt;em&gt;other blocks&lt;/em&gt;, including other TNT, by dumping water in the space where it will explode. (This probably can't help you fast enough unless you have a full bucket on your hotbar already.)&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2013-08-22T17:31:33.650" LastActivityDate="2013-08-22T17:31:33.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28038" PostTypeId="2" ParentId="28030" CreationDate="2011-08-15T21:52:10.450" Score="9" Body="&lt;p&gt;There are two relatively simple tricks you can use here:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Split the bridge/tunnel in twain, by digging a hole in the middle of the mountain or building a small island in the middle of the bay; big enough to place signals on.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Double (or triple) up on the bridge/tunnel in both directions.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For best results, combine both approaches, but do watch the money meter: both of these things can be pretty expensive.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-08-15T21:52:10.450" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28039" PostTypeId="1" AcceptedAnswerId="28040" CreationDate="2011-08-15T21:57:21.363" Score="18" ViewCount="33183" Body="&lt;p&gt;I decided to download &lt;a href=&quot;http://www.moddb.com/mods/the-stanley-parable&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Stanley Parable&lt;/a&gt; after reading the &lt;a href=&quot;http://blog.gaming.stackexchange.com/2011/08/15/stanley-parable/&quot;&gt;related article on our blog.&lt;/a&gt; However, I don't know how to actually install the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I install The Stanley Parable? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="2578" LastEditDate="2013-10-19T07:13:05.233" LastActivityDate="2013-10-28T23:46:07.963" Title="How do I install The Stanley Parable?" Tags="|the-stanley-parable-2011|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28040" PostTypeId="2" ParentId="28039" CreationDate="2011-08-15T21:57:36.203" Score="12" Body="&lt;p&gt;Assuming you installed Steam in the default location, you'll want to unzip the folder into &lt;code&gt;%ProgramFiles\Steam\steamapps\SourceMods&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in the case of The Stanley Parable, you'll have a folder &lt;code&gt;%ProgramFiles\Steam\steamapps\SourceMods\thestanleyparable&lt;/code&gt; containing at least &lt;code&gt;gameinfo.txt&lt;/code&gt; and a bunch of folders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After this, you'll have to restart Steam completely, and the mod will be in the list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you own the Source SDK Base (which comes with almost every non-free Source game) and have it installed. (If you don't, it should install automatically when you try to launch the mod.)&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-08-16T12:53:30.263" LastActivityDate="2011-08-16T12:53:30.263" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28041" PostTypeId="2" ParentId="28028" CreationDate="2011-08-15T21:59:04.403" Score="3" Body="&lt;p&gt;You don't press them all simultaneously at once, you gotta hold down and block, then press low punch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it's more like: &lt;code&gt;Hold D + BLK, LP&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-08-15T21:59:04.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28042" PostTypeId="5" CreationDate="2011-08-15T22:13:13.030" Score="0" Body="&lt;p&gt;Explosives are devices that release a large amount of energy in a short amount of time, usually by means of violently reacting chemicals, such as Nitroglycerin. They are used in a wide variety of games for offensive, strategic, demolition or comedic purposes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some examples of explosives in games:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rockets, or grenades in a variety of FPS's. &lt;/li&gt;&#xA;&lt;li&gt;Demolition charges in&#xA;Demolition City &lt;/li&gt;&#xA;&lt;li&gt;TNT is a block in Minecraft that can be used to build&#xA;houses, kill mobs and destroy terrain.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-15T22:30:00.377" LastActivityDate="2011-08-15T22:30:00.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28043" PostTypeId="4" CreationDate="2011-08-15T22:13:13.030" Score="0" Body="Explosives are devices that release a large amount of energy in a short amount of time, usually by means of violently reacting chemicals, such as Nitroglycerin. They are used in a wide variety of games for offensive, strategic, demolition or comedic purposes." OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-15T22:30:02.907" LastActivityDate="2011-08-15T22:30:02.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28044" PostTypeId="2" ParentId="28039" CreationDate="2011-08-15T22:26:34.860" Score="3" Body="&lt;p&gt;You can install and run it through Desura.  That's what the &quot;Install Now&quot; link at:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.moddb.com/mods/the-stanley-parable&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.moddb.com/mods/the-stanley-parable&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;uses.&lt;/p&gt;&#xA;" OwnerUserId="2188" LastEditorUserId="2188" LastEditDate="2011-08-16T00:32:10.960" LastActivityDate="2011-08-16T00:32:10.960" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28046" PostTypeId="2" ParentId="28036" CreationDate="2011-08-15T23:18:03.450" Score="5" Body="&lt;p&gt;If you pick vocals, enable no fail, and turn on Performance Mode in the modifiers menu, then you should just see the background menu. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What performance mode does is take away the HUD and just shows the background video, but it still scores you which is why No Fail is necessary. I'm not sure if doing poorly on vocals will do anything to the sound of the actual vocals. You may want to turn off the crowd noises since the crowd will start booing, though. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-08-15T23:18:03.450" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28047" PostTypeId="5" CreationDate="2011-08-16T00:11:00.417" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-16T00:11:00.417" LastActivityDate="2011-08-16T00:11:00.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28048" PostTypeId="4" CreationDate="2011-08-16T00:11:00.417" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-16T00:11:00.417" LastActivityDate="2011-08-16T00:11:00.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28049" PostTypeId="5" CreationDate="2011-08-16T00:12:32.647" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-16T00:12:32.647" LastActivityDate="2011-08-16T00:12:32.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28050" PostTypeId="4" CreationDate="2011-08-16T00:12:32.647" Score="0" Body="Questions regarding the Wii Balance Board, popularized by the game Wii Fit." OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-08-16T00:13:54.977" LastActivityDate="2011-08-16T00:13:54.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28051" PostTypeId="1" AcceptedAnswerId="28071" CreationDate="2011-08-16T00:27:50.967" Score="4" ViewCount="1062" Body="&lt;p&gt;I just hit level 20 and have lots of saved IP that I was going to use to purchase the tier 3 runes. However, I can't.  All the runes in the store still say &quot;Level 20+&quot; in red, and double clicking on them does nothing. I've re-logged and it's just the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you need to be a higher level to actually buy the runes versus obtaining them with the rune combiner?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="27354" LastEditDate="2012-06-10T07:55:31.647" LastActivityDate="2012-06-10T07:55:31.647" Title="What level do I need to be to purchase Tier 3 runes?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28052" PostTypeId="1" AcceptedAnswerId="28066" CreationDate="2011-08-16T01:32:08.600" Score="18" ViewCount="26601" Body="&lt;p&gt;Playing Baldur's Gate 1 in BGT&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I meet a new NPC and he asks me or I ask him to join the party, if my party is full, I can remove one of the previous members. But while some stay wherever I left them, others just leave out of the screen (Khalid for example), is there a way to get them back later on, if I want to, or is the NPC gone forever ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is kind of strange, since you can't event see the new guy's stats before making your decision.&lt;/p&gt;&#xA;" OwnerUserId="11740" LastEditorUserId="483" LastEditDate="2012-12-20T19:34:51.650" LastActivityDate="2022-01-06T19:48:09.717" Title="Once I replace a party member, can I ever get him back?" Tags="|baldurs-gate|" AnswerCount="3" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28053" PostTypeId="1" AcceptedAnswerId="28165" CreationDate="2011-08-16T01:32:37.907" Score="3" ViewCount="256" Body="&lt;p&gt;I have stared and stared and stared at level 8-4 of &lt;a href=&quot;http://shauninman.com/lastrocket/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Last Rocket&lt;/a&gt; and can't for the life of me figure out how to get to the exit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HZ4iV.png&quot; width=&quot;320&quot; alt=&quot;The Last Rocket, Level 8-4&quot; /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've flown from each corner of the left and right wall. I've tried walking and flying through what looks like an opening to the right of the bottom fan.  I've tried turning around close to the enemy, to see if I can pull him from the wall.  All to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What do I do to get past this level?  How do I get to the exit?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="8350" LastEditDate="2012-11-14T14:14:29.133" LastActivityDate="2012-11-14T14:14:29.133" Title="How do I get past level 8-4 in The Last Rocket?" Tags="|the-last-rocket|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28054" PostTypeId="1" AcceptedAnswerId="28143" CreationDate="2011-08-16T02:44:04.483" Score="1" ViewCount="1684" Body="&lt;p&gt;I'm in chapter 12 in Yakuza 3 and am trying to access the hidden menu options in restaurants and bars. However while I may have once seen the magazine necessary to unlock these items I seem to be unable to find the magazine at any of the M stores I've visited.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I can find online is that I should be able to purchase it, but all I seem are two magazines that don't seem to help. I've checked the items in storage and there's nothing there that I can see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the purchase of this time sensitive, or can I still find it somewhere else?&lt;/p&gt;&#xA;" OwnerUserId="8345" LastActivityDate="2011-08-17T11:45:14.390" Title="In Yakuza 3 does the Tokyo Ishun magazine become unavailable?" Tags="|yakuza-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28056" PostTypeId="1" AcceptedAnswerId="28059" CreationDate="2011-08-16T03:02:58.210" Score="6" ViewCount="7684" Body="&lt;p&gt;What are the steps to go from pig tails to cloth bags?  The wiki says the process plants/thresher skill is used to turn the pig tails into thread.  I used the spin thread task, and my dwarf that has plant processor enabled has never gone and done it.&lt;/p&gt;&#xA;" OwnerUserId="4429" LastEditorUserId="12231" LastEditDate="2011-09-22T18:32:47.787" LastActivityDate="2011-09-22T18:32:47.787" Title="How do I make cloth bags from pig tails?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28057" PostTypeId="1" AcceptedAnswerId="28067" CreationDate="2011-08-16T03:08:29.930" Score="10" ViewCount="31920" Body="&lt;p&gt;I'm wondering if I was to run minecraft in a 32bit or 64bit ubuntu server; would there be a benefit (speed improvements) or something else, or just the same?  Downsides?&lt;/p&gt;&#xA;" OwnerUserId="11538" LastActivityDate="2019-03-19T23:54:05.857" Title="Any benefits to running minecraft in a 64bit environment?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="28058" PostTypeId="2" ParentId="28057" CreationDate="2011-08-16T03:27:24.973" Score="4" Body="&lt;p&gt;Minecraft is not designed as a 64-bit application, and thus, while usable on a 64-bit OS, won't see any sorts of improvements from a technical standpoint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you &lt;em&gt;also&lt;/em&gt; install the 64-bit java runtime environment, you may notice some slight performance optimization, but a 64-bit OS on its own will not have much of an effect.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-16T17:54:22.847" LastActivityDate="2011-08-16T17:54:22.847" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28059" PostTypeId="2" ParentId="28056" CreationDate="2011-08-16T03:37:28.233" Score="12" Body="&lt;p&gt;The step-by-step guide to turning pig-tails into useable cloth is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Grow pig-tails, or order your herbalists to scrounge the caverns for 'naturally grown' pig-tails.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;At a Farmer's Workshop (&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;w&lt;/kbd&gt;-&lt;kbd&gt;w&lt;/kbd&gt;), order a dwarf to &#xA;&lt;kbd&gt;p&lt;/kbd&gt;rocess plants, turning the raw plant into usable plant threads. This task requires the &quot;Thresher&quot; labor&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;At a Loom (&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;w&lt;/kbd&gt;-&lt;kbd&gt;o&lt;/kbd&gt;), order a dwarf to &lt;kbd&gt;w&lt;/kbd&gt;eave cloth (plant thread). This task requires the &quot;Weaving&quot; labor.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;At a Clothier's Workshop (&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;w&lt;/kbd&gt;-&lt;kbd&gt;k&lt;/kbd&gt;), finally you can order a dwarf (with the clothesmaking labor) to make cloth bags. (Select cloth, rather than silk or yarn, and then select bag, which is either 'n' or 'b').&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-16T03:37:28.233" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28060" PostTypeId="2" ParentId="28057" CreationDate="2011-08-16T04:07:28.917" Score="2" Body="&lt;p&gt;I'm running my server on a 64 CentOs server and it doesn't seem to have improved anything. Minecraft only records the movements X,Y,Z of the players with items and block placed in the world. So running it on a 32 or 64 bit OS won't change anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For better performance of the game you need lots of RAM and fast HDD maybe a 10k RPM or 15 RPM on the server.  That way you ensure faster loading and higher efficiency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have 8GB RAM on a Quad core system with 2 HDD 10k RPM, and I haven't noticed any lag with 20+ players online.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="4775" LastEditDate="2011-08-16T18:09:31.887" LastActivityDate="2011-08-16T18:09:31.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28061" PostTypeId="2" ParentId="27966" CreationDate="2011-08-16T04:58:41.887" Score="4" Body="&lt;p&gt;As your store increases in level the difficulty goes down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, sometimes if the store has been in operation long enough it will prompt you to add a new service for 1 heart. But I have no idea how to trigger that condition manually.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-08-16T04:58:41.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28063" PostTypeId="2" ParentId="26582" CreationDate="2011-08-16T06:08:03.497" Score="2" Body="&lt;p&gt;Most of general points are already mentioned. But still.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advice? Play Squad DeathMatch. I can easily earn 7k-10k XP on a 100Kill SQDM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All Classes : &#xA;-Spot. Keep spotting. Spam the spot button before you even shoot. &#xA;-STAY WITH THE SQUAD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assault : &#xA;-Drop a Ammo Box &amp;amp; keep tossing grenades(40mm &amp;amp; Hand).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Engineers : &#xA;-SMGs are more effective than they look. Use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medic : &#xA;-Revive, but only when the coast is clear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sniper : &#xA;-Throw motion mines. Keep throwing those motion mines until you run out of them. &#xA;-Plant C4 in general areas &amp;amp; throw a motion mine. KABOOM!&#xA;-Use mortar instantly when it recharges. Don't wait.&lt;/p&gt;&#xA;" OwnerUserId="11753" LastActivityDate="2011-08-16T06:08:03.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28066" PostTypeId="2" ParentId="28052" CreationDate="2011-08-16T06:54:57.203" Score="12" Body="&lt;p&gt;This is coming entirely from my memory, so please forgive me for any mistakes:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most party members will stay where you put them (or if you say 'No' to them when they want to join). There are a number of exceptions though:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you remove Kivan, he stays gone for good. &lt;/li&gt;&#xA;&lt;li&gt;If you remove Shar-Teel, she stays gone for good. &lt;/li&gt;&#xA;&lt;li&gt;If you say 'No' to Jaheira and Khalid the first time, you can never get them again. &lt;/li&gt;&#xA;&lt;li&gt;Furthermore, if you kick out one of them, the other goes as well.&lt;/li&gt;&#xA;&lt;li&gt;If you say 'No' to Edwin with Dynaheir in your party, you can never get him again. &lt;/li&gt;&#xA;&lt;li&gt;If you say 'No' to Viconia the first time, you can never get her again. &lt;/li&gt;&#xA;&lt;li&gt;The same goes for Branwen and Yeslick&lt;/li&gt;&#xA;&lt;li&gt;If you make Xan leave by being rude, he's also gone forever.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Basically, whenever a party member leaves beacuse of arguments or disagreements they are gone for good.&lt;/p&gt;&#xA;" OwnerUserId="10547" LastEditorUserId="10547" LastEditDate="2011-08-16T08:05:27.827" LastActivityDate="2011-08-16T08:05:27.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28067" PostTypeId="2" ParentId="28057" CreationDate="2011-08-16T07:15:47.813" Score="19" Body="&lt;p&gt;Minecraft is written in Java, so it should &quot;adapt&quot; itself to both 32-bit and 64-bit systems (depending if you have a 32-bit or 64-bit Java runtime).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While Minecraft itself is not optimized for 64-bit, it will take advantage of &lt;a href=&quot;http://www.oracle.com/technetwork/java/hotspotfaq-138619.html#64bit_performance&quot; rel=&quot;nofollow noreferrer&quot;&gt;JVM optimizations for 64-bit processors&lt;/a&gt;. Basically, this means more general-purpose registers available (&lt;a href=&quot;http://en.wikipedia.org/wiki/X86-64#Architectural_features&quot; rel=&quot;nofollow noreferrer&quot;&gt;16 in 64-bit against 8 in 32-bit&lt;/a&gt;, which means better machine code and less RAM access, improving performance) and larger addressable memory. On the other hand, since now pointers take up twice as much space, there is a little extra overhead for using 64-bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But you should also think about the operating system, as it will also take advantage of 64-bit improvements. If you have more than 2GB or 3GB of RAM, your operating system should be 64-bit, else it won't access all RAM (or will have a considerable overhead doing so). And if you have a 64-bit operating system, you should also go with a 64-bit Java Runtime for better performance (as other users already commented).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, in my opinion, you should always go to 64-bit unless you have a very good reason to avoid it, like compatibility reasons (which is not this case).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Related question on StackOverflow: &lt;a href=&quot;https://stackoverflow.com/questions/589057/does-java-64bit-perform-better-than-the-32bit-version&quot;&gt;Does Java 64bit perform better than the 32bit version?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Wait a minute! I talked code written in Java, but how about native libraries? Like OpenGL support and OpenAL? They are available on both 32-bit and 64-bit versions, and the correct version will be loaded. And I can confirm that on my Linux 64-bit system, it loads the 64-bit version of those native Java libraries. (as an experiment, I've deleted the 32-bit versions and Minecraft still runs fine)&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2017-05-23T12:37:02.437" LastActivityDate="2011-08-16T07:15:47.813" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28069" PostTypeId="2" ParentId="22916" CreationDate="2011-08-16T08:06:24.707" Score="6" Body="&lt;p&gt;Do not, under any circumstances, download the d3dx9_35.dll DLL file individually from any &quot;DLL download site.&quot; There are a number of different reasons that downloading DLLs from these sites are never a good idea. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: If you've already downloaded d3dx9_35.dll from one of those DLL download sites, remove it from wherever you put it and continue with the following steps.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Restart your computer if you haven't already done so.&lt;br&gt;&#xA;The d3dx9_35.dll error might be a fluke or one-time issue and a restart could clear it up. It's unlikely this will fix the problem, but restarting is always a good first step.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Install the latest version of Microsoft DirectX 9. Chances are, upgrading to the latest version of DirectX 9 will fix the d3dx9_35.dll not found error.&lt;br&gt;&#xA;&lt;strong&gt;Note&lt;/strong&gt;: Microsoft often releases updates to DirectX 9 without updating the version number or letter so be sure to install the latest release even if your version is technically the same.&lt;br&gt;&#xA;&lt;strong&gt;Note&lt;/strong&gt;: Are you a Windows Vista user with DirectX 10? Your game or program may still need DirectX 9 files to run properly so give the installation a try. Don't worry, both versions of DirectX can be run simultaneously in Windows Vista.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Assuming the latest DirectX version from Microsoft doesn't fix the d3dx9_35.dll error you're receiving, look for a DirectX 9 installation program on your game or application CD or DVD. Usually, if a game or other program utilizes DirectX, the software developers will include a copy of DirectX 9 on the installation disc.&#xA;Sometimes, though not often, the DirectX version included on the disc is a better fit for the program than the latest version available online.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Uninstall the game or software program and then reinstall it again. There may be an issue with the files in the game or program that work with d3dx9_35.dll and a reinstall could do the trick.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Restore the d3dx9_35.dll file from the DirectX 9 software package. If the above troubleshooting steps haven't worked to solve your d3dx9_35.dll error, try extracting the d3dx9_35.dll individually from the DirectX 9 package.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Update the drivers for your video card. While it's not the most common solution, in some situations updating the drivers for the video card in your computer could correct this DirectX issue.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11586" LastEditorUserId="274" LastEditDate="2011-08-16T13:25:53.723" LastActivityDate="2011-08-16T13:25:53.723" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28071" PostTypeId="2" ParentId="28051" CreationDate="2011-08-16T08:31:30.483" Score="6" Body="&lt;p&gt;It seems to be a know issue:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Eambo:&lt;/p&gt;&#xA;&lt;p&gt;Thanks. For now the only solution is to get level 11/21 unfortunately, but Riot are aware of this and it'll hopefully be fixed next patch. Sorry for the inconvenience :-(&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;From &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=1090010&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/board/showthread.php?t=1090010&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-16T08:31:30.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28077" PostTypeId="1" AcceptedAnswerId="28078" CreationDate="2011-08-16T13:03:46.860" Score="18" ViewCount="3837" Body="&lt;p&gt;I have created a vertical trap that uses water to drag unsuspecting creatures from the surface into a vertical pit, they literally fall to death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, except chickens, and sometimes spiders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now I have to open a door and enter the trap periodically to recover loot from the creatures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to set up a water &quot;slide&quot; at the bottom that would make items dropped by dead mobs flow with the water out of the trap and to where I stand. However, to do this I have to open one cube of the bottom of the trap for the water to flow through, and apparently that's enough for chickens to get past. I tried this, and when I got back from dinner, I had about 15 chickens flying around me, outside the trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have created an elaborate drowning tool to handle chickens and spiders that survive, but this of course only works if the mob is still &lt;em&gt;in&lt;/em&gt; the trap, and not roaming around outside, and I have to manually activate and deactivate this, so it's not automatic. However, if the spiders and chickens could just stay in the trap, I have no problems with activating this from time to time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I don't want to go chicken-hunting in the cramped area outside the trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can set up such a water slide, get the items to exit the trap, without getting the outside of my trap filled with chickens?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, the bottom of my slide, seen from above, was like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;RRRR  &amp;lt;-- R is rock&#xA;R WR  &amp;lt;-- W is a water source, this will flow down and to the left&#xA;R  R&#xA;R  R  &amp;lt;-- vertical shaft is over&#xA;R  R  &amp;lt;-- this 2x2 area (the spaces between the rock)&#xA;R  R&#xA;R RR&#xA;RSRR  &amp;lt;-- S is where I stand&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In this case, everything is covered up, except that the cube just above the &lt;code&gt;S&lt;/code&gt; has to be open for the water to pass, and thus the chickens can escape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way for me to get the loot, without opening up for chickens?&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="11089" LastEditDate="2012-05-31T12:14:13.113" LastActivityDate="2012-05-31T12:14:13.113" Title="Is there a way to create a water item-slide from a creature-trap without chickens passing through it in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28078" PostTypeId="2" ParentId="28077" CreationDate="2011-08-16T13:19:08.283" Score="10" Body="&lt;p&gt;put a slab on the square you are standing on and leave a 1 square gap in the direction the water is flowing from (use glass if you want to be able to see what's coming).  The slab will prevent anything from being pushed through but you will automatically pick up the items as they approach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adding a picture to clarify:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side view:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; G   W&#xA;UG   W&#xA;UG   W&#xA;SWWWWW&#xA;&#xA;W = water&#xA;  = blank space&#xA;G = glass&#xA;U = where you stand&#xA;S = Slab&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The chickens won't be able to move into where you are due to the half slab keeping them in the water tile beneath the glass.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="1552" LastEditDate="2011-08-16T17:50:07.347" LastActivityDate="2011-08-16T17:50:07.347" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28079" PostTypeId="2" ParentId="28077" CreationDate="2011-08-16T13:19:44.340" Score="4" Body="&lt;p&gt;The answer is to use cactus. You need a one block large water slide. on both sides, put a cactus. When a chicken pass trough the slide, it will hit a cactus, and be pushed back on the second one, until it's death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Top view:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;RRRR&#xA;R WR&#xA;R  R&#xA;C CR &amp;lt;-- C is for Cactus &#xA;R RR &amp;lt;-- You should also put a block above water here, if not already&#xA;R RR&#xA;RSRR&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-08-16T13:19:44.340" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28082" PostTypeId="2" ParentId="28077" CreationDate="2011-08-16T13:40:32.450" Score="3" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;however, to do this I have to open one cube of the bottom of the trap for the water to flow through, and apparently that's enough for chickens to get past.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Simply use a piston and a lever to block the flow of water when you don't need it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Couple this with a high latency repeater cycle and you can trigger the piston door every so often (the actual time length depends on the length and setting of the repeaters; the pictured system cycles every ~20 seconds; you might want something longer).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ka7Av.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This gives chickens no time to go through, while items slide through the trap only as much as needed for you to pick up.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-08-16T15:38:57.623" LastActivityDate="2011-08-16T15:38:57.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28083" PostTypeId="1" AcceptedAnswerId="28089" CreationDate="2011-08-16T14:17:37.890" Score="2" ViewCount="7596" Body="&lt;p&gt;I intend to pre-order Assassin's Creed: Revelations from GameStop, the title was followed by &quot;Signature Edition&quot;. What does it mean? And, why can't I pre-order digital version (so I can download it and all the bonus), GameStop says it's not available in my location (Vietnam). But I can still pre-order non-Digital version.&lt;/p&gt;&#xA;" OwnerUserId="10404" LastEditorUserId="28182" LastEditDate="2014-01-28T06:30:35.513" LastActivityDate="2014-01-28T06:30:35.513" Title="What's &quot;Signature Edition&quot;?" Tags="|assassins-creed-revelations|version-differences|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28084" PostTypeId="2" ParentId="28077" CreationDate="2011-08-16T14:21:22.660" Score="3" Body="&lt;p&gt;Your best bet is probably to build a drowning system, as chickens and spiders are one block high. This is my attempt; it probably could be better:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;      B&#xA;B B W B B&#xA;B B W B B&#xA;W w w B B&#xA;B S   B B&#xA;B B W w w P&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;W = water source&lt;br /&gt; &#xA;w = water stream&lt;br /&gt;&#xA;P = pressure plate&lt;br /&gt;&#xA;B = random blocks - I like to use glass so I can see what's going on&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This takes advantage of the mobs' dumb propensity for swimming up if they find water. They'll be dragged into the water column, swim upward and hit the ceiling. Being dumb they drown banging futilly on the ceiling, and their loot will fall down the hole to the lower water stream. In this setup the loot will fall on a pressure plate that also stops the water stream from speading everywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This'll work for chickens. Spiders are a bit more complex because they are two wide. You'll need to make a diaganal water stream at the bottom of your 2x2 drowner, so that your loot will end up in the hole (Top view):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;+---+&#xA;|W w|&#xA;|w  |&#xA;+---+&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I'd put this &quot;collator&quot; one block below the widened system above, using signs to hold the water up above. There's probably a way to put it on the same level but I haven't though of it yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=exkCN-KXYEo&amp;amp;feature=relmfu&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ethos' tutorial on a drowning system&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8228" LastActivityDate="2011-08-16T14:21:22.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28086" PostTypeId="1" AcceptedAnswerId="28096" CreationDate="2011-08-16T14:29:58.187" Score="7" ViewCount="47260" Body="&lt;p&gt;I recently downloaded a few extra maps for the free version Trackmania, called &lt;em&gt;Trackmania Nations Forever&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where should i put these maps so that i can access them from within the game (through the browse option). I will also like to host them in a LAN environment.&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="23" LastEditDate="2011-08-16T17:54:22.270" LastActivityDate="2015-09-01T08:43:52.383" Title="Where do I put my downloaded Trackmania maps so I can play them?" Tags="|trackmania-forever|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28088" PostTypeId="2" ParentId="28077" CreationDate="2011-08-16T14:46:46.190" Score="12" Body="&lt;p&gt;I tried various of the existing answers here, and they didn't really solve anything.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The slab answer didn't quite work, but since it was the one that sparked my solution, I accept that one. In short, the items ended up butting against the slab, and was apparently just out of reach for me.&lt;/li&gt;&#xA;&lt;li&gt;I did not get to check the auto-drowning system that Michael posted, it requires some extensive reworking of my current trap design.&lt;/li&gt;&#xA;&lt;li&gt;The cactus idea doesn't work, as the cactus can't be placed like suggested (at least not in 1.7.3 beta)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, what did work was to change the original idea just slightly.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;RRRR  &amp;lt;-- R is rock&#xA;R WR  &amp;lt;-- W is a water source, this will flow down and to the left&#xA;R  R&#xA;R  R  &amp;lt;-- vertical shaft is over&#xA;R  R  &amp;lt;-- this 2x2 area (the spaces between the rock)&#xA;R  R&#xA;R RR&#xA;SRRR  &amp;lt;-- S is where I stand&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The difference here, from what I had in my question, is that I am standing one square to the left of my original idea. However, since the water flows towards me, all items will end up in the corner butting against me, and are thus just in reach to pick up, &lt;em&gt;even though there is a wall between me and them&lt;/em&gt;. This solved the chicken problem, as they now have nowhere to escape.&lt;/p&gt;&#xA;" OwnerUserId="1861" LastActivityDate="2011-08-16T14:46:46.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28089" PostTypeId="2" ParentId="28083" CreationDate="2011-08-16T14:49:09.450" Score="2" Body="&lt;p&gt;Normally it means &quot;We really love you, please love us back with extra money/promotion/etc.?&quot;  Same idea as a Limited Edition where you might get extra swag along with the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have Window 7 Signature Edition, which is just Ultimate in a fancy case and I think I got a deck of playing cards and a poster with it or something.  Same idea but your disc will be a game :P and Anna's right that you need to give us the game name in order for us to tell you specifics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; AC:R has the following in the Signature Edition:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Signature Edition will grab pre-order investors a bonus singleplayer mission, an exclusive multiplayer character, weapons capacity upgrades, an animated short film and an Assassin's Creed: Revelations original game score soundtrack&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;&lt;a href=&quot;http://www.joystiq.com/2011/06/09/assassins-creed-revelations-signature-edition-with-gamestop-pr/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.joystiq.com/2011/06/09/assassins-creed-revelations-signature-edition-with-gamestop-pr/&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-08-16T15:25:51.700" LastActivityDate="2011-08-16T15:25:51.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28090" PostTypeId="2" ParentId="28083" CreationDate="2011-08-16T14:50:17.620" Score="0" Body="&lt;p&gt;A signature edition is kind of like a collector edition; they are made for loyal fans as kind of a signature from the author, in the form of special features like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;A game box of higher quality and art.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Including exclusive content; in-game as well as posters/book/artwork...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As Anna Lear mentions; this depends from company to company, game to game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So seach what the extra signature edition has to offer you and consider if it's worth buying it...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I once saw an under cover police agent wear a HL2 T-shirt, he must be a great fan of Half-Life 2...&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="6066" LastEditDate="2011-08-16T15:27:22.383" LastActivityDate="2011-08-16T15:27:22.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28091" PostTypeId="2" ParentId="28083" CreationDate="2011-08-16T15:22:56.837" Score="0" Body="&lt;p&gt;As mentioned by Matthew, the &quot;signature edition&quot; is a collector's edition of a game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It says right on the page what comes with the Signature edition. On top of the normal game, this deluxe edition of Assassin's Creed also comes with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A Bonus Singleplayer Gameplay Mission&lt;/li&gt;&#xA;&lt;li&gt;An Exclusive Multiplayer Character&lt;/li&gt;&#xA;&lt;li&gt;3 Weapon Capacity Upgrades&lt;/li&gt;&#xA;&lt;li&gt;An Animated Short Film&lt;/li&gt;&#xA;&lt;li&gt;The &quot;Assassin's Creed Revelations&quot; Original Game Score Soundtrack&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, your last question wasn't closed because you mentioned a specific game, it was closed for being too localized, explained &lt;a href=&quot;https://gaming.stackexchange.com/questions/25709/assassins-creed-revelations-pre-order-price-difference&quot;&gt;here&lt;/a&gt; or &lt;a href=&quot;https://gaming.stackexchange.com/faq#close&quot;&gt;in the FAQ&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2011-08-16T15:28:52.823" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28094" PostTypeId="2" ParentId="28023" CreationDate="2011-08-16T16:25:40.000" Score="8" Body="&lt;p&gt;Mods will be compatible as long as they don't overwrite the same files in &lt;code&gt;minecraft.jar&lt;/code&gt;. You can check this by looking at the class files in the mod (that have obfusticated names like &lt;code&gt;a.class&lt;/code&gt; or &lt;code&gt;bg.class&lt;/code&gt;, and you need to put into &lt;code&gt;minecraft.jar&lt;/code&gt;) and checking that there's no overlap between the two lists of files.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-16T16:25:40.000" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28095" PostTypeId="1" AcceptedAnswerId="28135" CreationDate="2011-08-16T16:32:44.780" Score="4" ViewCount="1317" Body="&lt;p&gt;One of the things I've noticed about the way &lt;em&gt;World of Warcraft&lt;/em&gt; is developed is that, as players reach the current level cap and wait for the next expansion to drop, a series of placeholder patches are released that include dungeons and raids and increasingly superior equipment. However, each of these patches tends to include nerfs to its immediate predecessor, so the game's difficulty curve isn't so much rising continuously as it is perpetually unrolling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As someone who only got into the game with &lt;em&gt;Cataclysm&lt;/em&gt;, I found the leveling experience so easy that I blew right through Outland and Northrend without even noticing their higher-level dungeons and raids—yet as far as content density is concerned, those areas are significantly &quot;deeper&quot; than the wading pools I spent most of my time in: after using the Dungeon Finder and questing in Borean Tundra and Sholazar Basin, I had barely scratched the surface of the Icecrown quests before it was time for me to move on to Cataclysm zones, yet the Argent Tournament and various Icecrown Citadel dungeons and raids could almost take as much time and energy as I spent on the rest of Northrend put together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What other content-deep locations did my rocket-jump to 85 bypass? The fact that Zul'Aman was transformed from a raid into a dungeon suggests these wells are ripe for developer recycling, and I'd like to experience this content the original way (or, as close to original as is possible in the year 2011) before they get remixed and rereleased.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-08-20T13:46:24.670" Title="Where are the 'content wells' in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28096" PostTypeId="2" ParentId="28086" CreationDate="2011-08-16T16:52:44.427" Score="4" Body="&lt;p&gt;Inside:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;My Documents\TrackMania\Tracks\Challenges&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;For further information about other kinds of files, see &lt;em&gt;File locations&lt;/em&gt; tutorial from &lt;em&gt;Mania Creative&lt;/em&gt; (formely &lt;em&gt;TM Creative&lt;/em&gt;): &lt;a href=&quot;http://tutorials.mania-creative.com/tm_general_filelocations/index-eng-1&quot; rel=&quot;nofollow noreferrer&quot;&gt;page 1&lt;/a&gt; and &lt;a href=&quot;http://tutorials.mania-creative.com/tm_general_filelocations/index-eng-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;page 2&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-08-16T16:52:44.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28097" PostTypeId="2" ParentId="26593" CreationDate="2011-08-16T17:00:35.833" Score="6" Body="&lt;p&gt;While Wheatley obviously sustains some damage from GLaDOS's rough handling, he's not actually offline when she discards him and tosses you into the incinerator. As Wheatley's line in &lt;a href=&quot;http://www.youtube.com/user/xD4GOTTEN1#p/u/16/V4LNHyGGL_w&quot; rel=&quot;noreferrer&quot;&gt;this video&lt;/a&gt; suggests &lt;em&gt;(&quot;There I was, just lying there, you thought I was done for, but—&quot;)&lt;/em&gt;, he's just playing dead.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-08-16T17:00:35.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28098" PostTypeId="2" ParentId="28077" CreationDate="2011-08-16T17:05:09.197" Score="7" Body="&lt;p&gt;One option is to remove the chickens from the rest of the mobs &lt;em&gt;during&lt;/em&gt; their fall down the vertical shaft. Since chickens gracefully float down instead of plummeting to their doom like other mobs, a stream of water will catch them, whereas other mobs will fall through it. If you build a water stream like in this screenshot (the water is supported by signs), you can filter out all the chickens, and put them in a separate room (perhaps a egg farm).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this example, the mobs would fall down the chute on the right, and the chickens would get caught on the water stream. The other mobs would pass through and fall into the right hole, but the chickens would float into the left hole instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pHl6d.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-16T17:05:09.197" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28099" PostTypeId="1" AcceptedAnswerId="28299" CreationDate="2011-08-16T17:27:35.697" Score="5" ViewCount="57525" Body="&lt;p&gt;If I want to use two mods together, e.g. &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-173-single-player-commands-v210-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SinglePlayerCommands&lt;/a&gt; and &lt;a href=&quot;http://www.minecraftforum.net/topic/140684-173-toomanyitems-in-game-invedit-july-1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TooManyItems&lt;/a&gt; (which don't state compatibility with one another), how can I tell if they will work together (and not break Minecraft - forcing me to re-download a fresh copy)?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2014-05-14T12:17:19.083" Title="How can I tell if two Minecraft mods are compatible?" Tags="|minecraft-java-edition|mods|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28100" PostTypeId="1" AcceptedAnswerId="28605" CreationDate="2011-08-16T17:33:47.430" Score="3" ViewCount="477" Body="&lt;p&gt;The question is for Etrian Odyssey 1. As I understand it, the boost adds 5 points to the skill used. But if the skill is already at 10, does boost have an effect in this case?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastEditorUserId="336" LastEditDate="2011-08-16T17:42:56.717" LastActivityDate="2011-08-24T11:48:54.760" Title="Does a boost have an effect if the skill is already maxed out?" Tags="|etrian-odyssey|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28101" PostTypeId="1" CreationDate="2011-08-16T17:36:00.637" Score="9" ViewCount="23109" Body="&lt;p&gt;Some people call it Multiplayer Online Battle Arena (MOBA), Valve is calling the upcoming Dota 2 a Action RTS (Real Time Strategy) and I've seen some using Action RPG.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has the community come to an understanding? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not play these games much (or well :P) so I don't know.&lt;/p&gt;&#xA;" OwnerUserId="10445" LastEditorUserId="185203" LastEditDate="2022-12-15T19:43:36.213" LastActivityDate="2022-12-15T23:38:45.367" Title="What is the genre of HoN/DotA/LoL?" Tags="|league-of-legends|dota|heroes-of-newerth|genre-identification|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28102" PostTypeId="2" ParentId="28101" CreationDate="2011-08-16T17:50:28.253" Score="7" Body="&lt;p&gt;The name seems to be simply : DotA (Defense of the Ancients) since this is this mod who made this genre popular.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dota_%28genre%29&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt; states that:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Alternative terminologies&lt;/p&gt;&#xA;&lt;p&gt;Terms commonly used to refer to the Dota genre include but are not limited to &amp;quot;AoS style games&amp;quot; &lt;em&gt;(Note &amp;quot;Aeon of Strife&amp;quot; a mod in StarCraft)&lt;/em&gt;, &amp;quot;DotA style games&amp;quot;, &amp;quot;DotA based games&amp;quot;, &amp;quot;Dota games&amp;quot;, &amp;quot;DotA clones&amp;quot;, &amp;quot;DotA-Likes&amp;quot;, &amp;quot;Action Real-time strategy games&amp;quot;, and &amp;quot;Action RTS games&amp;quot;. Dota games can also be simply referred to as DOTAs.[3] Riot Games has also been known to use the self-coined term, &amp;quot;Multiplayer Online Battle Arena&amp;quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;MOBA terms seem not widely used and, for the records, is currently redirected to DotA genre on wikipedia.&lt;/p&gt;&#xA;&lt;p&gt;I think a common agreement is not defined. And in my opinion, this is gonna end speaking of those games as &amp;quot;Dota-likes&amp;quot; as it was for Doom and its &amp;quot;Doom-likes&amp;quot;.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-16T18:04:31.347" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="28104" PostTypeId="2" ParentId="28101" CreationDate="2011-08-16T18:05:46.587" Score="13" Body="&lt;h3&gt;Update, 2022/12/15&lt;/h3&gt;&#xA;&lt;p&gt;Riot has updated their website once or twice over the last decade, and the current description, available &lt;a href=&quot;https://www.leagueoflegends.com/en-us/how-to-play/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, is as follows:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;What is League of Legends?&lt;/p&gt;&#xA;&lt;p&gt;League of Legends is a &lt;strong&gt;team-based strategy game&lt;/strong&gt; where two teams of&#xA;five powerful champions face off to destroy the other’s base. Choose&#xA;from over 140 champions to make epic plays, secure kills, and take&#xA;down towers as you battle your way to victory.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Bolded emphasis mine.&lt;/p&gt;&#xA;&lt;h3&gt;Begin Original Answer&lt;/h3&gt;&#xA;&lt;p&gt;According to Riot's official description of League of Legends, available on their website:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;League of Legends is a session-based, &lt;strong&gt;Multiplayer Online Battle-Arena&lt;/strong&gt;&#xA;game where rival teams compete against one another for victory on&#xA;highly stylized battlefields and landscapes. Built by a veteran&#xA;development team and the original creators of Defense of the Ancients&#xA;(one of the world'­s most popular player-made mods), League of Legends&#xA;combines elements of the role-playing and strategy genres with&#xA;addictive battle action.  League of Legends brings accessible,&#xA;replayable and endlessly competitive gameplay that deepens with the&#xA;player's commitment.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Bolded emphasis mine.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2022-12-15T23:38:45.367" LastActivityDate="2022-12-15T23:38:45.367" CommentCount="8" ContentLicense="CC BY-SA 4.0" />
  <row Id="28105" PostTypeId="5" CreationDate="2011-08-16T18:11:05.067" Score="0" Body="&lt;p&gt;&lt;em&gt;TrackMania Nations Forever&lt;/em&gt; and &lt;em&gt;TrackMania United Forever&lt;/em&gt; are very similar and run on the same game engine. One is free, while the other has more environments to race in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Read more about TrackMania games:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gaming.stackexchange.com/questions/4612/how-does-the-old-version-of-trackmania-differ-from-trackmania-nations-forever/4633#4633&quot;&gt;How does the old version of Trackmania differ from TrackMania Nations Forever?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/2612/rename-trackmania-tags&quot;&gt;Rename Trackmania tags&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="23" LastEditDate="2011-08-16T18:22:38.090" LastActivityDate="2011-08-16T18:22:38.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28106" PostTypeId="4" CreationDate="2011-08-16T18:11:05.067" Score="0" Body="This tag covers both the *TrackMania Nations Forever* and the *TrackMania United Forever* titles." OwnerUserId="1552" LastEditorUserId="23" LastEditDate="2011-08-16T18:22:38.200" LastActivityDate="2011-08-16T18:22:38.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28107" PostTypeId="5" CreationDate="2011-08-16T18:14:44.253" Score="0" Body="&lt;p&gt;Excerpt &lt;code&gt;[1]&lt;/code&gt; from Apperley, Thomas H.. &quot;Genre and game studies&quot;. University of Melbourne. Retrieved 2009-01-23. As seen on &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game_genres&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Some genres&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Action&lt;/li&gt;&#xA;&lt;li&gt;Action-adventure&lt;/li&gt;&#xA;&lt;li&gt;Adventure&lt;/li&gt;&#xA;&lt;li&gt;Role-playing&lt;/li&gt;&#xA;&lt;li&gt;Simulation&lt;/li&gt;&#xA;&lt;li&gt;Strategy&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;When to use this tag&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You are asking a question: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;About categorisation of a game in a particular genre&lt;/li&gt;&#xA;&lt;li&gt;About the specifics of a genre&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;When not to use this tag&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You want to ask question about a game of a specific genre, but with no focus on its genre.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-08-16T18:21:56.657" LastActivityDate="2011-08-16T18:21:56.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28108" PostTypeId="4" CreationDate="2011-08-16T18:14:44.253" Score="0" Body="Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences.`[1]` Use this tag when asking question on the this particular game categorisation." OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-08-16T18:21:58.793" LastActivityDate="2011-08-16T18:21:58.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28109" PostTypeId="6" CreationDate="2011-08-16T18:27:20.513" Score="-9" Body="&lt;p&gt;Greetings,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm some gamer from Michigan and as a student I have lots of spare time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While asking and answering questions is the primary goal of the site, as gaming is fairly broad there is plenty I don't know.  Despite this, I try to help as much as possible by copy-editing other questions to improve their grammar, fluency, etc.  True, a fancy diamond isn't required to continue doing this, but it would be a 'force multipler', affording me many more pairs of eyes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This site is my highest in reps, but Electronics.SE and SO are fairly close.  On E.SE I'm fairly knowledgeable, and there I also spent a great deal of time trying to recategorize questions by fixing tags.  Fairly often I would spend time with the other mods in chat trying to fix this or that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I may fix or change some minor things solo, any sort of changes to the site's direction I wouldn't press.  I don't always agree with the severe allergy to &lt;code&gt;[*-rec]&lt;/code&gt; questions on the site, but such is life.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-08-16T18:27:20.513" LastActivityDate="2011-08-16T18:27:20.513" CommentCount="0" CommunityOwnedDate="2011-08-16T18:27:20.513" ContentLicense="CC BY-SA 3.0" />
  <row Id="28113" PostTypeId="2" ParentId="28095" CreationDate="2011-08-16T20:02:15.897" Score="4" Body="&lt;p&gt;The main content wells/patches are as follows;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE: This list only includes major updates i.e. 1.7 or 3.3 etc and only lists things that are still existent today, It also does not list content from the original release versions of the games e.g. 1.0 or 3.0 etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;World of Warcraft&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1.2 added the dungeon 'Maraudon', the Gurubashi arena event, Helm and cloak graphics and the Winter veil event.&lt;/li&gt;&#xA;&lt;li&gt;1.3 added the dungeon 'Dire Maul and meeting stones.&lt;/li&gt;&#xA;&lt;li&gt;1.4 added the PVP honour system and random Elemental invasion events in Silithus, Un'Goro Crater, Azshara, and Winterspring (I believe these do still happen but are infrequent).&lt;/li&gt;&#xA;&lt;li&gt;1.5 added the original battlegrounds; Warsong Gulch and Alterac Valley.&lt;/li&gt;&#xA;&lt;li&gt;1.6 added the raid 'Blackwing's Lair' and the Darkmoon Faire.&lt;/li&gt;&#xA;&lt;li&gt;1.7 added the raid 'Zul Gurub' (Now a level 85 heroic dungeon) and the Arathi Basin battleground.&lt;/li&gt;&#xA;&lt;li&gt;1.8 added Silithus and the Hallows End event.&lt;/li&gt;&#xA;&lt;li&gt;1.9 added the raids 'The ruins of Ahn'Qiraj' and 'The temple of Ahn'Qiraj' as well as Tier 2 gear and linked auction houses.&lt;/li&gt;&#xA;&lt;li&gt;1.10 added weather effects and Tier 0.5 gear&lt;/li&gt;&#xA;&lt;li&gt;1.11 added Naxxaramas (which is now a level 80 raid)&lt;/li&gt;&#xA;&lt;li&gt;1.12 added Cross-realm battlegrounds.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Burning Crusade&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2.1 added the raid 'Black Temple', a new arena 'The Ruins of Lordaeron' and new quests with the Consortium, Skyguard, Netherwing and Ogri'la factions.&lt;/li&gt;&#xA;&lt;li&gt;2.2 added voice chat capability and options.&lt;/li&gt;&#xA;&lt;li&gt;2.3 added the raid 'Zul Aman' (which is now a level 85 heroic dungeon) and guild banks.&lt;/li&gt;&#xA;&lt;li&gt;2.4 added the Isle of Quel'Danas quest hubs and the raids 'Sunwell Plateau' and 'Magisters Terrace'.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wrath of the Lich King&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3.1 added the raid 'Ulduar', Dual talent specialisation and the Argent Tournament quest hub.&lt;/li&gt;&#xA;&lt;li&gt;3.2 added the dungeon 'Trial of the Champion' and the raids 'Trial of the Crusader/Grand Crusader' and the Isle of Conquest battleground.&lt;/li&gt;&#xA;&lt;li&gt;3.2.2 added the revamped level 80 raid 'Onyxia's Lair'&lt;/li&gt;&#xA;&lt;li&gt;3.3 added the 'Frozen Hall' dungeons; The Forge of Souls, Pit of Saron, and Halls of Reflection, It added the raid 'Icecrown Citadel', a new cross-realm dungeon finder and a new tutorial system and quest tracking system for the map.&lt;/li&gt;&#xA;&lt;li&gt;3.3.5 added the raid 'Ruby Sanctum'&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cataclysm&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;4.1 added the newly revamped level 85 heroic dungeons 'Zul Gurub' and 'Zul Aman' therefore replacing their old level originals.&lt;/li&gt;&#xA;&lt;li&gt;4.2 added the raid 'Firelands', the Molten Front quest hub, Tier 12 Gear, New faction 'Avengers of Hyjal and the new Dungeon Journal system.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Patches 4.3 and 4.4 are expected but there are no details yet (as of the 16/08/11). If you want the full list of all the patches for World of Warcraft, you can visit this link;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://www.wowwiki.com/Patches&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wowwiki.com/Patches&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="11636" LastEditDate="2011-08-16T22:34:23.963" LastActivityDate="2011-08-16T22:34:23.963" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28116" PostTypeId="1" AcceptedAnswerId="30651" CreationDate="2011-08-16T22:19:42.127" Score="14" ViewCount="291" Body="&lt;p&gt;In Black and White, I've always heard that graveyards are necessary so &lt;a href=&quot;http://www.rdrop.com/~half/General/GameTips/bw.tips.html#weather&quot; rel=&quot;nofollow noreferrer&quot;&gt;villagers don't waste too much time mourning the dead&lt;/a&gt;. Advice I've newly read suggests, however, that building a graveyard is a waste of time and &lt;a href=&quot;http://www.wischik.com/lu/senses/bwhints.html#worshippers&quot; rel=&quot;nofollow noreferrer&quot;&gt;the old, the dead, even children&lt;/a&gt; can be sacrificed with great benefit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've always thought that it hurt my society to sacrifice villagers, and settled for giving food instead. If I consistently sacrifice the weak and dead, however, can I save resources and do without a graveyard as well? Or, will my villagers still notice and mourn?&lt;/p&gt;&#xA;" OwnerUserId="9636" LastEditorUserId="3917" LastEditDate="2012-11-13T19:46:28.227" LastActivityDate="2012-11-13T19:46:28.227" Title="Can I sacrifice the old and weak, or is a graveyard necessary in Black and White?" Tags="|black-and-white|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28117" PostTypeId="1" AcceptedAnswerId="28140" CreationDate="2011-08-16T22:26:36.067" Score="10" ViewCount="1267" Body="&lt;p&gt;I recently found an AI for OpenTTD that sets up feeder bus stops in cities and sends them to an airport. What I'd like to be able do is not compete against this AI, but rather have this AI manage cities for me for which I have an airport built. Is such a thing possible, or do AIs exist strictly as competition?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="52800" LastEditDate="2013-10-22T10:14:37.480" LastActivityDate="2013-10-22T10:14:37.480" Title="Can AIs manage elements of my company for me?" Tags="|openttd|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28118" PostTypeId="2" ParentId="28054" CreationDate="2011-08-16T23:04:06.383" Score="0" Body="&lt;p&gt;You should be able to find it in any M-store in Tokyo ... That's where I find mine&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-16T23:04:06.383" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28120" PostTypeId="2" ParentId="5146" CreationDate="2011-08-16T23:35:43.393" Score="4" Body="&lt;p&gt;Here's a slightly more timely answer for this. The following are for relatively skilled ascenders with a decent collection of relevant IOTMs and familiars:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hardcore no-path ascensions can be done in 4-6, with a few 3-day runs on record. Softcore no-path ascensions are running about 2-4 days if you spend some decent meat on consumables. Casual runs can be done in 1-3 days, again depending on meat spent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The new challenge runs such as Bees Hate You may add 0-2 days. Boozetefarian and Teetotaler runs add 1-4 days. Oxygenarian can double the run time or more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to search through a huge database of runs, check out &lt;a href=&quot;http://koldb.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;KOLDB.com&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-08-16T23:35:43.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28121" PostTypeId="1" AcceptedAnswerId="28124" CreationDate="2011-08-16T23:36:23.323" Score="10" ViewCount="7133" Body="&lt;p&gt;A friend and I want to work through DOOM I and II on co-op over a coming weekend. What's the best way to do this on modern hardware? We don't want graphical improvements and fancy features (except maybe mouse look), we want a classic DOOM experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will be over a local network with a Windows XP and a Windows 7 PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone had experience doing this?&lt;/p&gt;&#xA;" OwnerUserId="11772" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:32:03.403" LastActivityDate="2012-11-28T03:35:10.033" Title="Playing Ultimate DOOM and DOOM II Coop on Modern Hardware" Tags="|backwards-compatibility|dosbox|doom|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28122" PostTypeId="1" CreationDate="2011-08-16T23:38:34.460" Score="3" ViewCount="5247" Body="&lt;p&gt;Right before the race starts, the game freezes on the loading screen. I was unable ever to race. My video drivers are the latest as far as I can tell. I read that using older drivers might help get it running, but since that wasn't guaranteed, I didn't do that. I also tried changing resolution and picture quality to no avail. I'd rather not try anything else that won't definitively fix this as when it freezes it's difficult to shutdown even, prompting me to do a hard reset.&lt;/p&gt;&#xA;" OwnerUserId="11743" LastEditorUserId="51318" LastEditDate="2013-12-19T23:27:36.363" LastActivityDate="2016-01-20T08:53:49.093" Title="How to prevent freeze in Need For Speed Underground?" Tags="|need-for-speed-underground|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28123" PostTypeId="1" CreationDate="2011-08-16T23:40:23.413" Score="6" ViewCount="512" Body="&lt;p&gt;I'm talking about die2nite, of course, and I ask out of curiousity since I've seen that someone in my town has the corrosive liquid and the cyanide. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that when you turn corrosive liquid into vial of poison, it can poison food and/or water, but I'm not sure if the cyanide can. My main concern is him (or her) trying to poison the main water source. I want to know if it's possible so I can tell everyone to stop it before it happens. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This player has been very troublesome and I wouldn't be surprised by this, seeing as how he/she has these items now...&lt;/p&gt;&#xA;" OwnerUserId="11771" LastEditorUserId="816" LastEditDate="2011-08-17T01:33:38.277" LastActivityDate="2011-11-04T22:23:02.493" Title="If you poison a ration of water, will you be able to put it into the well?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28124" PostTypeId="2" ParentId="28121" CreationDate="2011-08-16T23:42:58.423" Score="3" Body="&lt;p&gt;With &lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DOSBox&lt;/a&gt; you should have no problem&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a &lt;a href=&quot;http://www.dosbox.com/wiki/GAMES:Doom&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There you'll have some source port to play your favorite game :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Doom requires a fairly fast computer to run inside DOSBox, but many ports of its source code exist for modern Operating Systems, so you may find more luck downloading one of them instead. Because Doom makes use of your sound card and potentially Modem, you should take care to match your dosbox.conf setting to the settings found in the SETUP.EXE found inside your Doom folder. For the most part the default options will work, but if you are making use of the Gravis Ultra Sound or MIDI audio devices you should pay special attention that the DMA, IRQ and Addresses all match.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-08-17T00:00:37.257" LastActivityDate="2011-08-17T00:00:37.257" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28125" PostTypeId="2" ParentId="28121" CreationDate="2011-08-16T23:45:41.037" Score="4" Body="&lt;p&gt;Check out &lt;a href=&quot;http://www.doomworld.com/classicdoom/ports/index.php?platform=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doomworld&lt;/a&gt;'s page on Windows source ports: everything from straight ports, classic-style ports but with modern networking, right up to the fancy-featured improved versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My recommendation would be &lt;a href=&quot;http://forums.newdoom.com/forumdisplay.php?f=56&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doom Legacy&lt;/a&gt;. It features some minor graphical improvements while still retaining the style of the original (stuff like transparent fireballs and support for modern resolutions), but it has extensive multiplayer improvements that should be perfect for you.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-08-16T23:45:41.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28126" PostTypeId="2" ParentId="28077" CreationDate="2011-08-17T00:03:33.037" Score="3" Body="&lt;p&gt;One alternative way of ensuring that no chickens pass through your slide is to make sure that the source of your mobs has no lit grass for chickens to spawn on. While this probably isn't the sort of solution you're looking for, you might find it easier than redesigning and rebuilding your trap.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-08-17T00:03:33.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28127" PostTypeId="2" ParentId="5462" CreationDate="2011-08-17T00:19:08.740" Score="5" Body="&lt;p&gt;In addition to the answers already posted, I'd like to add that some people feel motion sickness when playing a 3D game with &quot;unsuitable&quot; FOV settings (and &lt;a href=&quot;http://ferv0r.wordpress.com/2010/07/03/inadequate-field-of-view-fov-might-cause-virtual-motion-sickness/&quot; rel=&quot;noreferrer&quot;&gt;&quot;fixing&quot; the FOV makes the motion sickness go away&lt;/a&gt;), while some people are a lot more tolerant. This is related to how brain and the body of the person behaves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you play on a monitor that is near your eyes, a higher FOV is naturally expected. This means that PC gamers usually should use higher FOV than console gamers. FZDSCHOOL explains it very well in &lt;a href=&quot;http://www.youtube.com/watch?v=blZUao2jTGA&quot; rel=&quot;noreferrer&quot;&gt;EPISODE 29 FOV in Games&lt;/a&gt; video (see also &lt;a href=&quot;http://www.youtube.com/watch?v=S1XsPYPGcl0&quot; rel=&quot;noreferrer&quot;&gt;part 2&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-08-17T00:19:08.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28128" PostTypeId="2" ParentId="902" CreationDate="2011-08-17T00:25:38.653" Score="7" Body="&lt;p&gt;Some people suffer from motion sickness if the field-of-view of the games is different from what the brain expects. This is specially noticeable in first-person-shooters. For these people, &lt;a href=&quot;http://ferv0r.wordpress.com/2010/07/03/inadequate-field-of-view-fov-might-cause-virtual-motion-sickness/&quot; rel=&quot;nofollow noreferrer&quot;&gt;tweaking the FOV might solve the motion sickness&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;My answer at &lt;a href=&quot;https://gaming.stackexchange.com/questions/5462/what-field-of-view-should-i-choose-in-a-first-person-shooter/28127#28127&quot;&gt;What field of view should I choose in a first person shooter?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;These very informative videos from FZDSCHOOL: &lt;a href=&quot;http://www.youtube.com/watch?v=blZUao2jTGA&quot; rel=&quot;nofollow noreferrer&quot;&gt;EPISODE 29 FOV in Games part 1&lt;/a&gt; and &lt;a href=&quot;http://www.youtube.com/watch?v=S1XsPYPGcl0&quot; rel=&quot;nofollow noreferrer&quot;&gt;part 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2011-08-17T00:25:38.653" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28129" PostTypeId="1" AcceptedAnswerId="28138" CreationDate="2011-08-17T00:31:54.697" Score="10" ViewCount="2634" Body="&lt;p&gt;When I play Civ V, I always start a game via the Mods menu. The Setup screen under mods lists a many more map types, and I set to random.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I am not sure how random it is.  Is it selecting at random from the full list or from the regular game list (which is more limited).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way while playing the game to find out what map type it is?&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorUserId="2259" LastEditDate="2011-08-17T02:55:03.320" LastActivityDate="2011-08-17T08:03:23.803" Title="In Civilization V, how can I find out what map type I am playing on?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28132" PostTypeId="1" AcceptedAnswerId="28139" CreationDate="2011-08-17T03:56:17.150" Score="5" ViewCount="241" Body="&lt;p&gt;The AI's use of rockets in this game is infuriating! I often find that I have to just keep trying things that seem relatively absurd to avoid being blown to bits or hang out in an open area (where I'm easy prey for machine gunners/ and snipers) to avoid getting killed by them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any tips on how to deal with those pesky rockets?&lt;/p&gt;&#xA;" OwnerUserId="9420" LastActivityDate="2011-08-17T07:47:50.273" Title="Any tips for dealing with AI rockets effectively?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28133" PostTypeId="1" AcceptedAnswerId="28134" CreationDate="2011-08-17T04:21:14.993" Score="9" ViewCount="1199" Body="&lt;p&gt;Here is a link to the trailer: &lt;a href=&quot;http://www.dota2.com/trailer&quot; rel=&quot;noreferrer&quot;&gt;DotA 2 Trailer&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this guy have any relevance to the DotA story line or world, or is he just a character they added into the trailer to put a face to the voice?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not talking about the heroes, I am talking about the big-nosed fellow who is doing the talking.&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="336" LastEditDate="2011-08-17T05:56:15.297" LastActivityDate="2019-02-18T09:50:00.150" Title="Who is the guy in the DotA 2 Trailer?" Tags="|dota|dota-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28134" PostTypeId="2" ParentId="28133" CreationDate="2011-08-17T04:51:14.623" Score="11" Body="&lt;p&gt;In all likelyhood, he is the shopkeeper for the store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DotA has no real plot to speak of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/K9sBB.png&quot; alt=&quot;Leaked picture from dota 2,looks like him and resembles scourge secret shop&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="9888" LastEditDate="2011-08-17T07:24:54.617" LastActivityDate="2011-08-17T07:24:54.617" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28135" PostTypeId="2" ParentId="28095" CreationDate="2011-08-17T06:13:23.897" Score="4" Body="&lt;p&gt;While a list of content is all well and good, the question asks: what was the 'end-game' content, and what's likely to be revamped? Maraudon was only briefly an end-game instance, and it was intended to plug a progression hole.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in order, this is where Blizzard intended level capped players to spend their time:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In vanilla WoW, one of the most lucrative sources for loot was the Dire Maul tribute run. This involves visiting Dire Maul North, and avoiding all of the bosses except for the final one. In Cataclysm, Dire Maul was revamped, but I believe the tribute run was preserved.&lt;/li&gt;&#xA;&lt;li&gt;Timbermaw Hold was one of the primary rep grinds; it is mostly intact but considerably abbreviated in Cataclysm. It starts in Felwood's south; there is a Timbermaw NPC that will give you a kill quest to start the chain. It involves quite a bit of grinding on furbolgs in order to get bracelets that can be handed in for reputation. Previously, you had to travel through Timbermaw Hold to reach Winterspring, which involved either killing or being of sufficient reputation so you could flag yourself as non-hostile; thanks to Cataclysm changes, this is no longer required.&lt;/li&gt;&#xA;&lt;li&gt;The Thorium Brotherhood gave blacksmiths special recipes for reaching exalted with them. Like Timbermaw Hold, this rep grind has been greatly abbreviated in Cataclysm. You can get a foothold with them by visiting Thorium Point in Searing Gorge; to continue past revered, you need to visit their deep cover operative in Blackrock Depths, in the back room of the Grim Guzzler, and give him a handful of Dark Iron Residue.&lt;/li&gt;&#xA;&lt;li&gt;The Argent Dawn were one of the major rep grinds; this rep grind was partially removed in Wrath (chiefly Naxxramas attunement) and gutted in Cataclysm. It involved equipping an Argent Dawn Commission and killing undead, which would randomly drop scourgestones that could be turned in for reputation. You could also visit Stratholme and Scholomance and earn reputation for clearing the dungeon, and visit Light's Hope Chapel and pick up a crafting writ, which would give you a quest to collect end-game crafting goods. None of these methods remain in the game; revered with the Argent Dawn comes from following the Fiona's Caravan in Western Plaguelands all the way to Light's Hope Chapel, and there are repeatable quests at Light's Hope Chapel to raise your Argent Dawn reputation from there.&lt;/li&gt;&#xA;&lt;li&gt;The last remaining reputation grind from vanilla WoW are the Cenarion Circle in Silithus. There are three separate sources for rep here: clearing the Ruins of Ahn-Quiraj raid; completing a Field Duty (a proto-daily) quest; and killing Twilight cultists and summoning elementals. This has been nerfed, but is, like the zone itself, mostly intact from vanilla WoW.&lt;/li&gt;&#xA;&lt;li&gt;An NPC in Winterspring (for Alliance) or Un'goro Crater (for Horde) has a series of quests for you to earn a mount. The Un'goro Crater quests are a recent addition, but the Alliance NPC (the Wintersaber Trainers) is from vanilla WoW. This used to involve a rep grind; the reputation exists, but the mount is now awarded based on completing daily quests and exalted comes for free.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Darkmoon Faire will be revamped in 4.3; check it out now if you want to see it in its current (terrible) state.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;In Burning Crusade, several new factions were added, all tied to their own winged dungeon. A big part of the end-game was raising these factions to exalted. Special note should be given to Tempest Keep, which was intended as an end-game dungeon.&lt;/li&gt;&#xA;&lt;li&gt;The Mag'har and Kurenai will give you a talbuk mount in return for killing a massive amount of ogres in Nagrand. The ogres also drop Obsidium Warbeads, which can be given to either the Mag'har/Kurenai or the Consortium.&lt;/li&gt;&#xA;&lt;li&gt;Daily hubs were introduced in Burning Crusade; the first was the Skyguard, based in Blackwing Landing in Terrokar Forest. They have a few dailies (a bombing run and an escort quest that starts at one of four cages) and a quest chain that involves a fair bit of Cenarion Circle-style mob grinding, with a summonable end-boss that's mostly trivial for 85s.&lt;/li&gt;&#xA;&lt;li&gt;The second quest hub is Ogri'la. This used to require a tricky quest chain to complete, starting in Shattrath and involving several elites; this is no longer required, but the quest chain is fun. It's entirely daily-based, and ramps up as you reach new rep levels; you also unlock additional Skyguard quests here. Make sure you check out the Shartuul event; it requires a Darkrune to start, and is still challenging. (It is, however, easily bugged, like many BC events.)&lt;/li&gt;&#xA;&lt;li&gt;There's a quest chain that starts from an NPC in Netherwing Fields that will start the Netherwing dailies; you need Artisan Riding to progress beyond neutral and unlock the Netherwing daily hub. This was the most prestigious of BC content, and is still one of the most appealing rep grinds in the game.&lt;/li&gt;&#xA;&lt;li&gt;The Consortium's rep grind grew in importance through BC. There are a few sources of Consortium rep, but the most important ones are in Netherstorm. You can grind for Zaxxis Insignias and clear Mana-Tombs, but the more notable area is the Ethereum Staging Grounds. There are Ethereum Prisons here that can be opened with Ethereum Prison Keys, available as random drops from the enemies here, or from doing daily dungeon quests in Shattrath. Eventually, you'll be able to unlock an extra boss in Mana-Tombs.&lt;/li&gt;&#xA;&lt;li&gt;The Shattari Sun Offensive is the final daily hub in Burning Crusade; there's a teleport there from Shattrath. Blizzard enjoy revisiting this zone, so it's the most likely candidate to be repurposed in the future.&lt;/li&gt;&#xA;&lt;li&gt;Sporeggar is a minor daily hub that involves killing naga and collecting plants from the Underbog.&lt;/li&gt;&#xA;&lt;li&gt;There's an extra boss in Sethekk Halls that used to be part of the druid epic flight form quest. You no longer need a druid to summon him, and he occasionally drops the Raven Lord mount.&lt;/li&gt;&#xA;&lt;li&gt;In Wrath of the Lich King, end-game reputations were mostly daily quest-based. The quest hub at launch was the Sons of Hodir, unlocked via a quest chain in Storm Peaks, starting with They Took Our Men!&lt;/li&gt;&#xA;&lt;li&gt;The Kalu'ak have three settlements on Northrend's south coast, and give out a few dailies.&lt;/li&gt;&#xA;&lt;li&gt;Sholozar Basin has two duelling quest hubs, the Frenzyheart and the Oracles. To unlock them you need to complete the quest chain, starting with The Part-Time Hunter, and choose which faction to ally yourself with by sparing them during the last quest. You can repeat this battle to switch sides at any time. (Most players stuck with the Oracles, as they can potentially award a green proto-drake as a reward; if you intend to do both sides and get the achievement for doing so, start with the Frenzyheart.)&lt;/li&gt;&#xA;&lt;li&gt;The Agent Tournament, you've already run into.&lt;/li&gt;&#xA;&lt;li&gt;Players were also encouraged to raise reputation with neutral factions by running dungeons - as far as I'm aware, these tabards still work in level 85 dungeons. If you're brave, you could try soloing level 80 dungeons.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2011-08-20T13:46:24.670" LastActivityDate="2011-08-20T13:46:24.670" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28137" PostTypeId="1" AcceptedAnswerId="28142" CreationDate="2011-08-17T07:12:39.200" Score="13" ViewCount="9291" Body="&lt;p&gt;There's a certain point in Bastion where you are warned that, if you continue, you won't be able to go back to the Bastion or into other areas. I played through that point, beat the game, and started a new game in the &quot;New Game Plus&quot; mode. When I started the new game, the game overwrote my existing game, which was more or less expected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my current game, I will eventually hit this point again. Once I do, I have two goals:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Beat the game &amp;amp; get the achievements.&lt;/li&gt;&#xA;&lt;li&gt;Challenge myself in &quot;Who Knows Where&quot; with the various idols active.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I would prefer to do it in the order listed above, but at this point there's no guarantee that I'd be able to get back into a satisfactory point in the game. The way I see it, there's one of three things that could happen if I try to enter the game after I beat it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The game dumps me in the Bastion right before I entered the zone, allowing me to play through the other areas some more.&lt;/li&gt;&#xA;&lt;li&gt;The game dumps me somewhere after I entered the point of no return, thus preventing me from going back.&lt;/li&gt;&#xA;&lt;li&gt;The game simply shows statistics/credits/a message saying that I can't go back in.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Considering the events that occur after that point combined with a comment Ben &quot;Yahtzee&quot; Croshaw makes in &lt;a href=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/3839-Bastion-and-From-Dust&quot; rel=&quot;nofollow noreferrer&quot;&gt;his review of the game&lt;/a&gt;, I'm guessing what occurs along the lines of option 3. However, that's just a guess. &lt;strong&gt;What actually happens when you select 'Continue' after completing Bastion but &lt;em&gt;before&lt;/em&gt; starting a new game?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-08-21T19:21:58.913" LastActivityDate="2016-12-12T02:05:35.823" Title="What happens if I try to continue my existing game after I beat Bastion?" Tags="|bastion|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28138" PostTypeId="2" ParentId="28129" CreationDate="2011-08-17T07:23:02.323" Score="7" Body="&lt;p&gt;In the load menu, when you click a saved game, you can see a question mark signifying that your map choice was random. If you hover your mouse over that question mark, the tool-tip will display the actual map type which was chosen:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JptPo.png&quot; alt=&quot;screenshot of game load information&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also see a similar graphics in-game by opening the game menu (by clicking the button or hitting &lt;kbd&gt;Esc&lt;/kbd&gt;), where you can also hover the cursor over the map type to see what it is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mVVld.png&quot; alt=&quot;screenshot of in-game menu&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(had to edit the cursor back in because the screenshots won't show it :)&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-08-17T08:03:23.803" LastActivityDate="2011-08-17T08:03:23.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28139" PostTypeId="2" ParentId="28132" CreationDate="2011-08-17T07:47:50.273" Score="4" Body="&lt;p&gt;Receiving rocket fire is always a pain, but against the AI (in the single player campaign) it is particularly awkward because the AI usually outnumbers you with a lot of supporting units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few bits of advice against rockets are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Try and eliminate rocketeers early, they are very dangerous (as you've presumably noticed).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Be afraid of walls and cover, they are murderous.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Rocketeers cannot hurt a unit stood out of explosion radius of objects, ie a unit out in the open.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stand back from cover. If you're 20m away (or whatever is out of blast radius) from cover and the enemy is 100m away then you still get the cover bonus.&lt;br&gt;&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/23811/how-exactly-does-cover-work-in-frozen-synapse&quot;&gt;How exactly does cover work in Frozen Synapse?&lt;/a&gt; is useful for more information here.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Rocketeers can only fire about every ~5 seconds - so once per turn - if they fire at the end of one turn you have several seconds to charge them down at the start of the next.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Units can shoot through explosions, so if you stand back from a wall that gets hit your units may be able to fire at the rocketeer through the newly created gap. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Units can run through explosions, which can be useful for catching people off-guard. The damage is only for the instant the rocket hits, the visible explosion has no effect. You can create a path through a wall (that you expect to be destroyed) using a &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;code&gt;Click&lt;/code&gt; when placing a waypoint, if it's not destroy the unit will just &quot;stop&quot; in the wall.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And I'm afraid that's all I can offer, the rest is down to you finding a way to out-manoeuvre and out-smart your opponent. But do note that the single player campaign is &lt;em&gt;intentionally&lt;/em&gt; difficult. At least I've seen the developers reference this on their Twitter stream a few times before, I'll hunt for an example of this later, if I've got the time.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-08-17T07:47:50.273" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28140" PostTypeId="2" ParentId="28117" CreationDate="2011-08-17T08:04:39.040" Score="6" Body="&lt;p&gt;At present, AIs are exclusively for competition. This is probably in part because OpenTTD, more so than its progenitors, is a multiplayer game, and giving players access to that kind of automated tools would damage game balance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There might exist patches that'll let you offload certain aspects onto AIs, but that carries with it its own set of problems (compatibility with trunk saves, for one, and also the fact that quite a few patches appear in one version, remain supported for a few version, and then wither).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, half the fun of a game like OpenTTD is all the micromanagement. ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Side note:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One patch designed to alleviate some micromanagement issues, albeit in a different maner from what you describe, is &lt;a href=&quot;http://wiki.openttd.org/Passenger_and_cargo_distribution&quot; rel=&quot;nofollow noreferrer&quot;&gt;cargodist&lt;/a&gt;, which is well-supported and popular, but the above notes on versions and support still applies.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-08-17T08:04:39.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28141" PostTypeId="2" ParentId="25290" CreationDate="2011-08-17T10:00:04.980" Score="2" Body="&lt;p&gt;You can disable it but it will also disable &lt;strong&gt;&lt;em&gt;all other&lt;/em&gt;&lt;/strong&gt; similar notifications suckh as when some one trades with you.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-08-17T10:00:04.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28142" PostTypeId="2" ParentId="28137" CreationDate="2011-08-17T11:04:04.077" Score="10" Body="&lt;p&gt;&lt;strong&gt;EDITED:&lt;/strong&gt; After a bit of clarification in the comment, and a quick test, a slightly modified answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On your second play-through in &quot;New Game Plus&quot; mode, once you get to the point where it says you won't be able to go back, it will act like the first playthrough, in that you have to continue through to end the game. &lt;strong&gt;However&lt;/strong&gt;, when you are finished with the game and after rolling the credits, you can Continue your story from the main menu. It will take you back to the Bastion before you entered the final zone. So, &lt;strong&gt;1. The game dumps me in the Bastion right before I entered the zone, allowing me to play through the other areas some more.&lt;/strong&gt; is the answer you're looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;DISCLAIMER&lt;/strong&gt;: On my New Game Plus, I chose &quot;Evacuation&quot; as the end game choice. I do not know if this has any bearing on being able to continue or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, you can do really go either route:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Beat the game, and you then continue and beat the Vigils, or&lt;/li&gt;&#xA;&lt;li&gt;You can &lt;strong&gt;not&lt;/strong&gt; beat the game, and complete any remaining Vigils to get that achievement, complete the Who Knows Where areas as you mentioned, do anything else, then when you're ready, complete the game to finish it off and get the last achievements.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you're looking for a suggestion, I would go with #2, complete any other achievements you need to, and then finish up and make the other choice that you didn't make in the first playthrough which will net you with another achievement. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing I am unsure on is whether or not when you continue the Story after beating the game is if any experience you earned in the final zone carries over with you. I did not track this.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-08-18T01:01:54.270" LastActivityDate="2011-08-18T01:01:54.270" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28143" PostTypeId="2" ParentId="28054" CreationDate="2011-08-17T11:45:14.390" Score="1" Body="&lt;p&gt;While the M Stores should seemingly have a copy, I ended up finding a copy in the Poppo store in Chapter 12. Still nothing in the M store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I picked up 5 (the total number I had room for), just in case, but thankfully these are not used up when you purchase a special menu item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking further online I did find a thread that later on said you could find them in Poppo marts as well, but the first half-ish was solely talking about M stores having them. Since I rarely had to purchase healing items in my normal playthrough, I'm sure I stopped in there once when I first arrived and then never went back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I pick up Yakuza 1 and 2 and decide to replay the story in this one from start to finish I'll be sure to see if a copy ever shows up in the M stores.&lt;/p&gt;&#xA;" OwnerUserId="8345" LastActivityDate="2011-08-17T11:45:14.390" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28144" PostTypeId="2" ParentId="26845" CreationDate="2011-08-17T11:56:18.893" Score="2" Body="&lt;p&gt;Based on my experience later in the game, when she would catch up with me after I effectively ditched her, and she'd be breathing really hard, I'd say no, that girl never seems to really get tired.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seriously, if it's possible to max out her trust at that point in the game, and complete any side stories that require her to start, that &lt;em&gt;might&lt;/em&gt; trigger it. But from what I've seen she's more than happy to walk around with you, and find things to do, as long as you let her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Since people who have played the first/second seem to like Haruka, requiring you to say goodbye might be setup that way to trigger an emotional feeling. Or just to keep you guessing. Am I going to miss something if I say goodbye now? Should I walk around town just &lt;em&gt;one&lt;/em&gt; more time?)&lt;/p&gt;&#xA;" OwnerUserId="8345" LastActivityDate="2011-08-17T11:56:18.893" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28145" PostTypeId="1" AcceptedAnswerId="28200" CreationDate="2011-08-17T12:25:02.943" Score="7" ViewCount="1464" Body="&lt;p&gt;A vampire and human can have both vampire and human offspring. Can their human child have vampire babies? &lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="6139" LastEditDate="2012-03-11T17:07:27.303" LastActivityDate="2012-03-11T17:07:27.303" Title="Can a vampire's human child and another human make vampire babies?" Tags="|the-sims-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28146" PostTypeId="1" AcceptedAnswerId="28152" CreationDate="2011-08-17T12:27:03.767" Score="68" ViewCount="82027" Body="&lt;p&gt;In Sims 2 you could make Elixir of Life to stop Sims from aging. Is there any way to do this in Sims 3?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="2259" LastEditDate="2011-08-20T04:30:02.340" LastActivityDate="2017-02-12T05:08:50.230" Title="How do you prevent Sims from aging?" Tags="|the-sims-3|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28147" PostTypeId="2" ParentId="27372" CreationDate="2011-08-17T12:32:04.947" Score="3" Body="&lt;p&gt;Both neutral and non-neutral creeps don't gain any stats when someone disconnects.&#xA;They gain stats as the time elapses.&lt;/p&gt;&#xA;" OwnerUserId="11781" LastEditorUserId="207" LastEditDate="2011-08-17T15:04:48.697" LastActivityDate="2011-08-17T15:04:48.697" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28149" PostTypeId="2" ParentId="25290" CreationDate="2011-08-17T12:35:38.370" Score="4" Body="&lt;p&gt;You can disable it in Adv. Options by unchecking &quot;Show pop-up alerts while in-game (e.g. trade requests)&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: This also disables the notification of trade requests.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-08-17T12:35:38.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28150" PostTypeId="2" ParentId="28146" CreationDate="2011-08-17T12:47:53.077" Score="3" Body="&lt;p&gt;Sort of.  There is the Ambrosia, which you can make yourself, although it is a little tricky.&lt;/p&gt;&#xA;&lt;p&gt;Here is a quote from &lt;a href=&quot;http://www.gamespot.com/pc/strategy/thesims3/show_msgs.php?pid=936498&amp;amp;topic_id=m-1-49796919&quot; rel=&quot;nofollow noreferrer&quot;&gt;another helpful player&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;There is the Ambrosia recipe that you can buy from the book store. It's a level 10 cooking recipe and when you make it it resets your current life meter. So if you're 20 days into the Adult stage of life, it sets it back to 0. Also, if you have a sim ghost eat it, they will be brought back to life.&lt;/p&gt;&#xA;&lt;p&gt;Of course, to be able to make it requires some items that are not easily come by. Namely you need a life fruit which can only be grown from a special seed found somewhere on the ground and grown by a high level gardener, and you need a Deathfish, which I believe can only be found in the graveyard pond after midnight and probably only fished by a higher level fisherman.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-17T12:47:53.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28151" PostTypeId="1" CreationDate="2011-08-17T13:03:39.397" Score="31" ViewCount="2444" Body="&lt;p&gt;I keep dying as a medic. I don't run directly into the battle, I just stay behind my allies, but I'll still die before I can deploy an Übercharge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any tips for me? How should I defend myself? What medigun should I use?&lt;/p&gt;&#xA;" OwnerUserId="7712" LastEditorUserId="2259" LastEditDate="2011-11-25T08:47:51.233" LastActivityDate="2014-02-11T14:59:05.117" Title="How do I play successfully as a medic?" Tags="|team-fortress-2|tf2-medic|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28152" PostTypeId="2" ParentId="28146" CreationDate="2011-08-17T13:07:37.630" Score="57" Body="&lt;h2&gt;Making a Sim &amp;quot;Younger&amp;quot;&lt;/h2&gt;&#xA;&lt;h3&gt;Life Fruit&lt;/h3&gt;&#xA;&lt;p&gt;You can reduce a Sim's age by a single day by eating a raw &lt;strong&gt;&lt;a href=&quot;http://sims.wikia.com/wiki/Life_fruit&quot; rel=&quot;noreferrer&quot;&gt;Life Fruit&lt;/a&gt;&lt;/strong&gt;. However, they can only be planted by a level 7 Gardener and the &amp;quot;Unknown Special Seeds&amp;quot; or &amp;quot;Life Seeds&amp;quot; are only available under certain circumstances:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Sims can receive the seed by searching the town, as a science career reward, by exploring the catacombs in a mausoleum, fishing it out of a body of water, or while using the Time Machine.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sub&gt;Source: Sims 3 Wikia, &lt;a href=&quot;http://sims.wikia.com/wiki/Life_fruit&quot; rel=&quot;noreferrer&quot;&gt;Life Fruit&lt;/a&gt; page&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Ambrosia&lt;/h3&gt;&#xA;&lt;p&gt;The better option is to cook &lt;strong&gt;&lt;a href=&quot;http://sims.wikia.com/wiki/Ambrosia&quot; rel=&quot;noreferrer&quot;&gt;Ambrosia&lt;/a&gt;&lt;/strong&gt;, which resets the Sims age to a predefined value (adults eating it will reset to have 26 days until aging). It can also bring Ghost Sims back to life.&lt;/p&gt;&#xA;&lt;p&gt;Ambrosia requires purchasing the recipe (§12000), a level 10 Cooking Skill and then one Life Fruit and one Deathfish as ingredients.&lt;/p&gt;&#xA;&lt;p&gt;A deathfish can only be caught with level 10 Fishing skill, from the Graveyard between midnight and 5AM and needs angelfish bait. Note that if you catch enough deathfish you can stock a pond and have a supply of these available all day round.&lt;/p&gt;&#xA;&lt;h3&gt;Young Again potion&lt;/h3&gt;&#xA;&lt;p&gt;This &lt;a href=&quot;http://sims.wikia.com/wiki/Potion&quot; rel=&quot;noreferrer&quot;&gt;potion&lt;/a&gt; requires the &lt;em&gt;Generations&lt;/em&gt; pack and is created using a chemistry set, it resets a Sim who is older than a young adult back to day 1 of the young adult.&lt;/p&gt;&#xA;&lt;p&gt;You will need a high Logic skill for this.&lt;/p&gt;&#xA;&lt;h2&gt;Prevent / slow down further aging&lt;/h2&gt;&#xA;&lt;h3&gt;Age Freeze Potion&lt;/h3&gt;&#xA;&lt;p&gt;Another potion, so also requires the &lt;em&gt;Generations&lt;/em&gt; pack. This is a lifetime reward that requires 65000 lifetime happiness to obtain. Drinking it will completely stop your Sim from aging further. Note that if you eat birthday cake after drinking the potion, your aging will start up again.&lt;/p&gt;&#xA;&lt;h3&gt;Change form&lt;/h3&gt;&#xA;&lt;p&gt;If you have the relevant expansion pack, you could also get the Sim converted to a Vampire or Mummy, as they have longer life spans.&lt;/p&gt;&#xA;&lt;h3&gt;Cheats&lt;/h3&gt;&#xA;&lt;p&gt;If you enable the &amp;quot;god mode&amp;quot; cheat (testingcheatsenabled true) in the cheat console, which is activated by pressing control, shift and c in unison, you can decrease the sim's age, but only in the given stage of life. By shift clicking the sim, and editing them (you don't even have to change anything) in create a sim, the game will set their life back to the first day of whatever stage they are in.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-07-25T05:54:56.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28153" PostTypeId="1" AcceptedAnswerId="28157" CreationDate="2011-08-17T13:08:24.683" Score="7" ViewCount="2195" Body="&lt;p&gt;I am playing a Civ V game in a standard map with 2 continents. I thought I was doing fairly well this time, but when I met the civs in the other continent, I discovered a super powerful civ.&#xA;Time has passed and the situation is more or less the same. I dominate my continent, but Siam is so much more powerful than me that I'm losing hope of winning the game. The rank is something like this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Siam: 1500&lt;/li&gt;&#xA;&lt;li&gt;Rome (me): 650&lt;/li&gt;&#xA;&lt;li&gt;Others between 300 and 500&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The year is about 1800AD. I am gradually improving my situation with my neighbours, so I'm not too afraid of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which strategy should I follow?&lt;/p&gt;&#xA;" OwnerUserId="11782" LastActivityDate="2011-08-17T15:07:20.103" Title="How to win a Civ V game with super powerful adversary" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28154" PostTypeId="2" ParentId="28151" CreationDate="2011-08-17T13:12:34.740" Score="38" Body="&lt;p&gt;As the medic, your primary objective is to stay alive.  If your ally is running somewhere stupid, don't follow him.  Don't latch on to a single teammate and just keep him alive; keep everyone around you overhealed all the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are a good medic, your allies will protect you.  If an enemy is coming straight for you, run towards an ally who can take him.  Generally, as a medic, you should not be engaging in combat unless it is your last option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you keep your team healthy, they will have no problem keeping you alive too.  Just stay out of the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to restate this point because it's extremely important: &lt;strong&gt;do not follow your teammates into certain death&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medic can be a frustrating role because they can't do anything without competent teammates, but every team needs one.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-08-17T13:12:34.740" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28155" PostTypeId="2" ParentId="28151" CreationDate="2011-08-17T13:13:35.593" Score="32" Body="&lt;p&gt;Don't just stay behind your allies - stay as far behind them as you can while still healing them.  If you are with a large group, you don't need to be up at the front line.  Stay back a bit and they can fall back to you if they become low on health.  If possible, hang behind corners while doing this.  If the other team can't see you, they can't shoot you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Staying alive as medic is extremely important - if someone you are healing is going into a dangerous situation that you don't think you can live through &lt;strong&gt;abandon them&lt;/strong&gt;.  The best medics value their lives above their teammates' lives.  The best teammates value their medics' lives over their own.  If a teammate complains about you &quot;leaving them to die,&quot; calmly explain to them that, while they can respawn quickly, your ubercharge meter does not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medigun choice is very situational.  As a very general rule of thumb, I find it useful to go with the regular medigun on offense and the kritzkrieg on defense.  This is not a solid rule, though.  If you are on offense and the defensive team is not building high level sentries, you may find that the faster charging kritzkrieg is more appropriate.  Similarly, if you are on defense and need to destroy a sentry nest, running with the medigun is probably a better idea.  Experiment with different guns and you'll get a better sense of what is right in every situation.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-08-17T13:21:34.147" LastActivityDate="2011-08-17T13:21:34.147" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28157" PostTypeId="2" ParentId="28153" CreationDate="2011-08-17T13:16:04.083" Score="8" Body="&lt;p&gt;Score is mostly an indication of territory, but it doesn't necessarily translate to winning the game.  Think about all the different victory conditions possible, and pick one that minimizes Siam's advantage.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Cultural: This is probably tough to switch to late in the game, but if you're far enough along in the social policy tree, you might be able to push for it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Diplomatic: Throw everything towards getting the United Nations, and then save enough money to buy off the city states.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Science: I'd advise against this one, Siam's territory advantage translates to a big science advantage, you need to win before they finish their spaceship.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Domination: Remember that you don't need to defeat their entire empire, just take all the capitals.  If you can take out your neighbor's capitals, you have a shot at a surgical strike on Siam's capital to win.  Don't underestimate the computer's defenses though, they don't go down easily.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Diplomatic might be your best shot, although Siam has likely bought off enough city states to make it difficult.  Cultural will only work if you're already well-positioned for it.  Otherwise, go for Domination and focus on the capitals.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="336" LastEditDate="2011-08-17T15:07:20.103" LastActivityDate="2011-08-17T15:07:20.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28158" PostTypeId="1" AcceptedAnswerId="28161" CreationDate="2011-08-17T13:19:31.237" Score="15" ViewCount="78440" Body="&lt;p&gt;If I haven't got any backups, is there any way of recovering, or partially recovering the world from a corrupted save file?&lt;/p&gt;&#xA;" OwnerUserId="2540" LastEditorUserId="3610" LastEditDate="2011-08-17T18:11:14.697" LastActivityDate="2014-08-01T11:30:57.953" Title="How do I fix a corrupted world?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28159" PostTypeId="1" CreationDate="2011-08-17T13:21:17.913" Score="7" ViewCount="519" Body="&lt;p&gt;Of all of the bosses I've encountered in Desktop Dungeons, this guy seems like the most difficult.  He only has about 200 hit points, but he has death protection of &lt;strong&gt;50&lt;/strong&gt;.  That means that after I get him down to 1 hit point, I have to hit him 50 more times.  And if I walk away, he heals back up.  He also deals about 75 damage each time I attack.  It doesn't seem like there are enough potions/level-ups/other healing possibilities to attack him that many times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can I possibly defeat him?  I've tried to think of ways to abuse poison or the monk's damage resistance to make it possible, but I've never even come close.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: The Indomitable has been rebalanced so that the first couple times you defeat him, he only has death protection of 20.  I barely succeeded in beating that...&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:34:07.770" LastActivityDate="2012-07-16T12:34:07.770" Title="How can I defeat The Indomitable?" Tags="|desktop-dungeons|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28160" PostTypeId="2" ParentId="28151" CreationDate="2011-08-17T13:25:02.310" Score="3" Body="&lt;p&gt;I will follow up these two particularly well-crafted answers with this...be able to &lt;strong&gt;defend yourself&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will often get into a situation where the offensive class you're healing dies, or somebody comes up from you from behind.  In this case, you need to be able to save your own arse (if you can).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once that happens, I highly recommend switching to either your saw or dart gun of choice.  I prefer the &lt;strong&gt;Blutsauger&lt;/strong&gt; (darts that heal you each time you hit the enemy), or the &lt;strong&gt;Ubersaw&lt;/strong&gt; (that builds up your uber by 25% for each hit)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure that you strafe successfully enough that your enemy has difficulty hitting you, and you should at least be able to survive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Of course, if you're being doused in pyro fire all bets are off...)&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="10616" LastEditDate="2012-02-20T19:14:42.297" LastActivityDate="2012-02-20T19:14:42.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28161" PostTypeId="2" ParentId="28158" CreationDate="2011-08-17T13:27:56.877" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://forums.fragnet.net/minecraft/545-repair-corrupt-world.html&quot; rel=&quot;noreferrer&quot;&gt;Originally found here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;copy &amp;amp; rename the server world folder into your solo save folder:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\documents and settings\USERNAME\application data\.Minecraft\saves&lt;/code&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;-or-&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Users\USERNAME\AppData\Roaming\.minecraft\saves&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start &amp;amp; quit a new solo game&lt;/li&gt;&#xA;&lt;li&gt;Copy the .dat files from the new solo game into the corrupted world&lt;/li&gt;&#xA;&lt;li&gt;Start the corrupted world in solo mode to check&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;copy the repaired world back to the server folder &amp;amp; rename&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If that doesn't work, try deleting the \players folder in that world as a last resort (player data will be lost)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2540" LastEditorUserId="3610" LastEditDate="2011-08-17T16:06:25.943" LastActivityDate="2011-08-17T16:06:25.943" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28162" PostTypeId="2" ParentId="28158" CreationDate="2011-08-17T13:31:38.387" Score="3" Body="&lt;p&gt;This wasn't the fix for me, but there's also a &lt;a href=&quot;http://forums.bukkit.org/threads/admin-chunkster.8186/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chunkster&lt;/a&gt; utility that will verify the world's region chunk files for corruption individually, if the problem happens to be in one of those.&lt;/p&gt;&#xA;" OwnerUserId="2540" LastActivityDate="2011-08-17T13:31:38.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28164" PostTypeId="2" ParentId="28146" CreationDate="2011-08-17T13:47:59.947" Score="3" Body="&lt;p&gt;Assuming you have the generations expansion, there are two aspiration rewards: The Anti Aging Potion and the Young Again Potion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are both pretty pricey, but less so than Ambrosia, which is, comparatively, underpowered and overpriced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On closer reflection, these two might actually be available in the base game patched up to full, but I'm not certain on this point.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-08-17T13:47:59.947" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28165" PostTypeId="2" ParentId="28053" CreationDate="2011-08-17T14:02:23.010" Score="1" Body="&lt;p&gt;I sent an e-mail to the &lt;a href=&quot;http://shauninman.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;game's creator&lt;/a&gt;, and he responded with the following hint:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Have you tried exploring the ceiling area to the right of the bottom fan while vertical?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here's my solution: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; There &lt;em&gt;is&lt;/em&gt; a grate to the right of the bottom fan, you just have to be as close to the right wall as possible.  If you're having a hard time flying through the grate, keep walking right.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-08-17T14:02:23.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28166" PostTypeId="1" AcceptedAnswerId="28167" CreationDate="2011-08-17T15:03:42.553" Score="19" ViewCount="2810" Body="&lt;p&gt;I have infinite health (due to hacking with WorldEdit, or possibly TooManyItems, I'm not sure how I did it). This is on an adventure map, so this is not desirable. How can I reverse the effect?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="4775" LastEditDate="2012-02-28T16:18:58.910" LastActivityDate="2013-07-28T23:11:30.313" Title="I want to be able to die, but I can't. How do I die?" Tags="|minecraft-java-edition|mods|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28167" PostTypeId="2" ParentId="28166" CreationDate="2011-08-17T15:14:35.130" Score="16" Body="&lt;p&gt;After reverting any mods that may be resetting your health, the easiest way would be to drown or sit in lava. Most mods that give you &quot;infinite&quot; health simply set your health to some ridiculously high value so that it is extremely unlikely you will ever run out. Because drowning/sitting in lava constantly damages you, it will require far less effort than repeatedly falling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if you still have WorldEdit loaded, you could build a tower up to layer 128 and carve a hole to bedrock and fall the greatly exaggerated distance. It will probably take several falls to knock off all the extra health you were granted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that either method can be sped up considerably by installing a mod, such as &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-173-single-player-commands-v210-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single Player Commands&lt;/a&gt;, which will allow you to set your health back to a much more reasonable number.&lt;/p&gt;&#xA;" OwnerUserId="3265" LastActivityDate="2011-08-17T15:14:35.130" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28168" PostTypeId="1" AcceptedAnswerId="29769" CreationDate="2011-08-17T15:22:07.413" Score="19" ViewCount="803" Body="&lt;p&gt;I see videos of perfect runs of Wolfenstein 3D showing up all over the place, with 100% kills, 100% treasure, and 100% secrets, but I have  yet to see a single one of them that achieves this while also finishing the floor under the par time limit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this even possible? I can imagine it being done on some of the smaller floors, but can it be done for every single floor?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I'm asking if this can be done on the hardest difficulty as well. I don't care if someone has a video of them doing it on the &quot;Can I play, Daddy?&quot; difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any evidence of such a perfect run for every floor on Death Incarnate difficulty would be much appreciated.&lt;/p&gt;&#xA;" OwnerUserId="1037" LastEditorUserId="23" LastEditDate="2011-09-13T12:34:44.333" LastActivityDate="2011-09-13T12:34:44.333" Title="Is it possible to play a perfect run on every floor in Wolfenstein 3D?" Tags="|wolfenstein-3d|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28169" PostTypeId="5" CreationDate="2011-08-17T15:23:31.630" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;A Speed Run is an attempt at a game or level in which the player attempts to complete it as fast as possible, usually with a goal time in mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The goal time may be due to an achievement in the game, or another player's personal best.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:45:55.243" LastActivityDate="2012-07-25T15:45:55.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28170" PostTypeId="4" CreationDate="2011-08-17T15:23:31.630" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="3610" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:45:57.507" LastActivityDate="2012-07-25T15:45:57.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28173" PostTypeId="5" CreationDate="2011-08-17T16:10:42.833" Score="0" Body="&lt;p&gt;Demo is short for Demonstration, and refers to a limited (in either content, duration, or both) version of a game that is released by the publishers in order to let people try out a game before they buy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can also refer to videos of gameplay (a non-playable demo) although this usage is rarer.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="336" LastEditDate="2011-08-17T16:13:33.990" LastActivityDate="2011-08-17T16:13:33.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28174" PostTypeId="4" CreationDate="2011-08-17T16:10:42.833" Score="0" Body="Demo is short for Demonstration, and refers to a limited (in either content, duration, or both) version of a game that is released by the publishers in order to let people try out a game before they buy it." OwnerUserId="3610" LastEditorUserId="336" LastEditDate="2011-08-17T16:13:33.990" LastActivityDate="2011-08-17T16:13:33.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28175" PostTypeId="5" CreationDate="2011-08-17T16:13:49.597" Score="0" Body="&lt;p&gt;Minecarts are a method of transportation of the player, mobs and inventory in Minecraft. They travel along rails, which can be normal, powered, or detector rails.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Powered rails require a redstone current to activate, and detector rails provide a redstone current to surrounding blocks when a minecart is over them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are three types of minecart: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Normal - which can carry the player and mobs.&lt;/li&gt;&#xA;&lt;li&gt;Chest - which can carry a single chest's worth of inventory&lt;/li&gt;&#xA;&lt;li&gt;Powered - when fueled with coal, will move by itself, however it is extremely inefficient compared to using powered rails.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-17T16:17:03.733" LastActivityDate="2011-08-17T16:17:03.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28176" PostTypeId="4" CreationDate="2011-08-17T16:13:49.597" Score="0" Body="Minecarts are a method of transportation of the player, mobs and inventory in Minecraft. They travel along rails, which can be normal, powered, or detector rails." OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-17T16:17:07.337" LastActivityDate="2011-08-17T16:17:07.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28180" PostTypeId="1" AcceptedAnswerId="35190" CreationDate="2011-08-17T17:28:34.507" Score="5" ViewCount="11423" Body="&lt;p&gt;I would like to play the official campaigns from both &lt;em&gt;HoMM V&lt;/em&gt; and &lt;em&gt;HoMM V: Hammers of Fate&lt;/em&gt; in the &lt;em&gt;Tribes of the East&lt;/em&gt; expansion/standalone. The only advice I was able to find about accessing earlier campaigns was to run the corresponding version of the game (original for the first campaign, &lt;em&gt;HoF&lt;/em&gt; for the second one). However, I'm curious what the gameplay would be like with &lt;em&gt;TotE&lt;/em&gt; patches and additions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there a way to find out?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance for any ideas.&lt;/p&gt;&#xA;" OwnerUserId="11688" LastActivityDate="2013-07-03T21:28:12.540" Title="Is it possible to play the original and HoF campaigns within Tribes of the East?" Tags="|heroes-of-might-and-magic-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28182" PostTypeId="1" AcceptedAnswerId="133587" CreationDate="2011-08-17T17:34:49.927" Score="3" ViewCount="2397" Body="&lt;p&gt;I know how it looks in Travian 3, but I guess it's different in Travian 4.&#xA;Does anyone have a screenshot or something?&lt;/p&gt;&#xA;" OwnerUserId="11790" LastEditorUserId="118" LastEditDate="2011-08-17T17:59:58.217" LastActivityDate="2013-10-07T12:04:52.237" Title="How does a World Wonder look like in Travian 4?" Tags="|travian|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28183" PostTypeId="1" CreationDate="2011-08-17T17:54:33.583" Score="1" ViewCount="1928" Body="&lt;p&gt;Recently I unlocked the 4th weapon slot. I was on level 18. I properly exited the game last time and now after break of a week, the slot is no longer available. I also got fire gem for the bird, it is no more :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It happened many times earlier but this time I lost precious stuff. What do I do? Is it a known bug?  Does a fix exist for it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am playing it on PC&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2011-08-17T18:40:21.217" LastActivityDate="2011-08-17T18:40:21.217" Title="Borderlands Progress not saved bug" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28184" PostTypeId="2" ParentId="28182" CreationDate="2011-08-17T17:58:49.600" Score="0" Body="&lt;p&gt;Well, their &lt;a href=&quot;http://t4.answers.travian.com/?aid=73&quot; rel=&quot;nofollow noreferrer&quot;&gt;answer's page&lt;/a&gt; shows this image:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/y0GK2.png&quot; alt=&quot;Travian 4 Wonder of the World Village&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Admittedly, I don't play Travian but since this is located in the &quot;Wonder of the World&quot; answer on &lt;strong&gt;t4&lt;/strong&gt;.answers.travian.com, I think that's probably what they look like.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-08-17T17:58:49.600" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28186" PostTypeId="1" AcceptedAnswerId="28189" CreationDate="2011-08-17T18:01:17.813" Score="12" ViewCount="2388" Body="&lt;p&gt;I'm relatively new to Minecraft.  I've built a few shelters on a few worlds, usually with a high level of success.  However, I've recently been trying to spruce up these shelters and make them nicer-looking.  Part of that is adding windows--both for the nice look and to make it easier to determine the time of day.  So far, I've only added windows in rooms away from my bed, since I am not sure about the safety of glass.&lt;/p&gt;&#xA;&lt;p&gt;I know that unless they are in pursuit mode, non-spider mobs cannot see a player through glass.  Spiders are not a problem, because they just congregate and make noise on the roof.  The &lt;a href=&quot;https://minecraft.wiki/w/Glass&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glass Page&lt;/a&gt; on the wiki says that &amp;quot;Spider Jockeys can shoot their arrows through glass and cause damage.&lt;em&gt;[citation needed]&lt;/em&gt;&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;So, two main questions:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Can Spider Jockeys shoot through glass or not?  Is this intentional or a bug?  Is it something I need to worry about, since they spawn so rarely anyways? (I've only ever seen one)&lt;/li&gt;&#xA;&lt;li&gt;Are there any other perils I need to worry about with regards to using glass as windows or skylights?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="437" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-06-05T22:58:35.890" Title="How dangerous are windows?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28188" PostTypeId="1" CreationDate="2011-08-17T18:11:25.027" Score="5" ViewCount="740" Body="&lt;p&gt;If I have a 10-day free trial of Wrath of the Lich King, can I buy Cataclysm and install it  too?&lt;/p&gt;&#xA;" OwnerUserId="11793" LastEditorUserId="274" LastEditDate="2011-08-17T18:18:26.037" LastActivityDate="2011-08-17T22:28:07.247" Title="Can I buy Cataclysm if I have a 10-day free trial of Wrath of the Lich King?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28189" PostTypeId="2" ParentId="28186" CreationDate="2011-08-17T18:12:13.170" Score="12" Body="&lt;p&gt;Spider Jockeys are simply Skeletons riding Spiders, and I know for a fact that Skeletons can't shoot their arrows through glass. If they can, it's most likely a very rarely occurring bug – the fact that there's no citation for that point makes it hard for me to believe. It's not something you need to worry about. (Also, there's nothing on the &lt;a href=&quot;https://minecraft.wiki/w/Spider_Jockey&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spider Jockey page&lt;/a&gt; about being able to shoot through glass.)&lt;/p&gt;&#xA;&lt;p&gt;Glass is just as good as any other block when it comes to safety. The only thing you might worry about is if a Creeper were to explode near your windows, the glass would absorb less &amp;quot;blast damage&amp;quot; and more of your house may get destroyed, as glass has a very low &lt;a href=&quot;https://minecraft.wiki/w/Explosion#Blast_Resistance&quot; rel=&quot;nofollow noreferrer&quot;&gt;blast resistance rating&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-17T18:12:13.170" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28190" PostTypeId="2" ParentId="28188" CreationDate="2011-08-17T18:16:21.690" Score="6" Body="&lt;p&gt;If you use the 10 day free trial for Wrath of the Lich King, you can then go on to also install the 10 day free trial of Cataclysm. &lt;em&gt;However&lt;/em&gt;, you will not be able to associate a Cataclysm game with your account if you do not already have a Wrath of the Lich King game on your battle.net account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The WotLK 10-day trial is not enough -- you must buy the full game in order to then go on and own Cataclysm.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-17T18:16:21.690" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28191" PostTypeId="1" AcceptedAnswerId="28197" CreationDate="2011-08-17T18:18:49.567" Score="9" ViewCount="958" Body="&lt;p&gt;My city in Dragons of Atlantis has steadily been growing and I now have a population of 12000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2Gate.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But because I don't have a huge army yet and my resource buildings only provide labor to about 3000 of them, I have about an idle population of 9000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'm wondering, &lt;strong&gt;does creating more jobs (thus reducing the unemployment) help raise my hourly gold income rate or is this just based on the raw population?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="10" LastEditDate="2011-08-17T18:26:42.843" LastActivityDate="2012-04-14T03:07:26.717" Title="Do my people need a job in order to pay taxes?" Tags="|dragons-of-atlantis|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28192" PostTypeId="2" ParentId="23260" CreationDate="2011-08-17T18:22:17.157" Score="-1" Body="&lt;p&gt;The fastest way to move upwards (faster than TNT!) is the &lt;code&gt;/fly&lt;/code&gt; command, when used with an argument for speed.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/fly 255&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...will have you so far above your map you can't even see it within a second or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This only works in SMP, or with Single Player Commands installed.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-17T18:22:17.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28194" PostTypeId="2" ParentId="28183" CreationDate="2011-08-17T18:29:46.130" Score="1" Body="&lt;p&gt;What platform are you playing it on? If it's a Xbox or PS3 have you checked for updates/patches for the game? I know that one exists for both the PS3 and Xbox.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another question if you are on console, is your hard drive full? A full hard drive can also cause games to not save properly, this applies to all games and not just borderlands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly to address your lost items issue, as with many things in the digital world. When a file is saved with certain information, that's the only information that it has to access when the file is reloaded. So it is highly doubtful that you will get your items back. You'll simply have to replay that part of the game and hopefully get the same quality of item (I assume your loaded save is before the point in the game where you got your stuff).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another possibility is that you weren't logged into your account, but under someone else's? I had that problem when roommates and I shared a PS3 and Xbox.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-08-17T18:29:46.130" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28195" PostTypeId="1" AcceptedAnswerId="28196" CreationDate="2011-08-17T19:21:02.437" Score="28" ViewCount="2617" Body="&lt;p&gt;In many FPSes one can crouch to improve accuracy, in TF2 it's not clear if crouching improves accuracy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does crouching improve accuracy for any of the classes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about a spy's pistol?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about a heavy's chaingun?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How about shotguns?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="2259" LastEditDate="2011-11-25T08:49:42.413" LastActivityDate="2011-11-25T08:49:42.413" Title="Does crouching improve accuracy with most ranged weapons?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28196" PostTypeId="2" ParentId="28195" CreationDate="2011-08-17T19:23:06.103" Score="27" Body="&lt;p&gt;There's an &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Crouching&quot; rel=&quot;noreferrer&quot;&gt;article on the wiki about crouching&lt;/a&gt;, and it says no, regardless what weapon you use:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Crouching does &lt;strong&gt;not&lt;/strong&gt; increase your accuracy when firing a weapon, unlike in other Source games. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When you see Spies or Scouts crouching while firing their pistols, either they aren't aware of this (i.e., as Dave says, they do it out of habit), or they crouch to avoid being seen, good for hiding behind barrels, low walls, fences, etc.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2011-08-18T17:53:59.007" LastActivityDate="2011-08-18T17:53:59.007" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28197" PostTypeId="2" ParentId="28191" CreationDate="2011-08-17T19:24:43.537" Score="5" Body="&lt;p&gt;My gold's hourly rate went up from 2448 to 2526 when I upgraded one of my Homes, which increased my population with ~500.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/38DkS.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Creating 100 more jobs on the other hand had no effect on my income. So its clear:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;No. You just need the people in your city to pay taxes.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="11798" LastEditorUserId="10" LastEditDate="2011-08-17T21:53:07.693" LastActivityDate="2011-08-17T21:53:07.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28198" PostTypeId="2" ParentId="24133" CreationDate="2011-08-17T19:58:41.987" Score="5" Body="&lt;p&gt;You need to convert your sound files into XNB format, the packaged format Microsoft XNA uses for binary files. The best guide I've found is designed for creating &lt;a href=&quot;http://www.terrariaonline.com/threads/how-to-custom-soundtracks.21951/&quot; rel=&quot;nofollow noreferrer&quot;&gt;custom music soundtracks&lt;/a&gt;, but the steps are the same for replacing sound effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You just need to convert your sounds using XACT and replace the existing sounds with your new ones. The game uses the filename to determine which sound to play for each event, so make sure those stay the same.&lt;/p&gt;&#xA;" OwnerUserId="3265" LastActivityDate="2011-08-17T19:58:41.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28199" PostTypeId="1" AcceptedAnswerId="28203" CreationDate="2011-08-17T20:04:55.203" Score="18" ViewCount="74931" Body="&lt;p&gt;I'm having trouble with my current Assassin build in Diablo 2: Lord of Destruction. I'm level 74 and basically distributing my stats 2 str/2 dex/ 1 vitality. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My current build is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;20 Tiger Strike&lt;/li&gt;&#xA;&lt;li&gt;20 Dragon Tail&lt;/li&gt;&#xA;&lt;li&gt;10 Shadow Master (Someone here has to tank)&lt;/li&gt;&#xA;&lt;li&gt;5 Claw Mastery&lt;/li&gt;&#xA;&lt;li&gt;6 Speed Burst&lt;/li&gt;&#xA;&lt;li&gt;5 Phoenix Strike&lt;/li&gt;&#xA;&lt;li&gt;1 Death Sentry&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Everything goes fine in Nightmare, but with the proliferation of physical immunity in Hell, I'm having difficulties. This is my first character after a long hiatus so I've got no super great items, and I can't build a lot of the suggested assassin builds that make use of top notch gear to survive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions on how I can re-spec this assassin into a character who will have less difficulty throughout hell and at some point help me do the various runs for magic find?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="336" LastEditDate="2011-08-17T22:38:14.083" LastActivityDate="2020-06-10T05:00:46.787" Title="How can I survive Hell as an Assassin?" Tags="|diablo-ii|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28200" PostTypeId="2" ParentId="28145" CreationDate="2011-08-17T20:12:12.273" Score="6" Body="&lt;p&gt;Simply put; No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For occult status, only the parents are checked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, if the human child were to later become a vampire, their children would be able to inherit it. ;)&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-08-17T20:12:12.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28201" PostTypeId="1" AcceptedAnswerId="28204" CreationDate="2011-08-17T20:13:25.127" Score="6" ViewCount="13872" Body="&lt;p&gt;StarCraft 2 recommends the &quot;Ultra&quot; graphics setting, but even on &quot;Low&quot; the FPS drops extremely low when there are a lot of units on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've already downloaded and installed the latest drivers for my motherboard and video card and followed the steps in &lt;a href=&quot;http://starcraft2forum.org/forums/showpost.php?s=43dac00111c1963793c853e8710ad232&amp;amp;p=373883&amp;amp;postcount=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;this performance optimization guide&lt;/a&gt;. Is there anything else I can do to make StarCraft run better, aside from upgrading my hardware?&lt;/p&gt;&#xA;" OwnerUserId="3441" LastEditorUserId="274" LastEditDate="2011-08-17T20:28:09.887" LastActivityDate="2011-12-28T16:10:42.480" Title="How do I improve the performance of StarCraft II?" Tags="|starcraft-2|performance|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28202" PostTypeId="2" ParentId="28151" CreationDate="2011-08-17T20:14:56.013" Score="6" Body="&lt;p&gt;All good answers, I'll just add a few tips of my own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is a very good player, it can sometimes help to be his dedicated medic. Of course, you should heal others, as well as people on fire. The &quot;best player&quot; should usually be with one of the following classes as they have most benefit from overheal and can do good damage: Heavy, Soldier, Demoman, Pyro. So if you find this good player, latch on to him and see how it goes; it can sometimes pay to follow him into what normally would be a dangerous situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep an eye on your back... spies love to backstab a medic and then heavy combo. So watch out for people coming up to you from behind. Melee them a couple of times if possible. If you are using voice, call out there's a suspicious guy behind you. Spotting spies is a skill that takes time to learn. You can generally check if someone is a spy by following these concepts:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your allies are not shooting (this de-cloaks a spy)&lt;/li&gt;&#xA;&lt;li&gt;They tend to &quot;lurk&quot; around behind you&lt;/li&gt;&#xA;&lt;li&gt;People on your team coming towards you, are also a bit suspect. Especially if there are no enemies firing towards them.&lt;/li&gt;&#xA;&lt;li&gt;Be aware when going past &quot;nooks and crannies&quot;, these are great places to stay cloaked and come out behind people&lt;/li&gt;&#xA;&lt;li&gt;Players on your team that you can't clip through are spies (if you &quot;bump&quot; into a player on your team and you can't pass through)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Other than that use the map to your advantage. Stand behind corners while healing people you can see besides you.&lt;/p&gt;&#xA;" OwnerUserId="8017" LastEditorUserId="9752" LastEditDate="2013-01-20T20:47:31.660" LastActivityDate="2013-01-20T20:47:31.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28203" PostTypeId="2" ParentId="28199" CreationDate="2011-08-17T20:20:41.763" Score="16" Body="&lt;p&gt;Unfortunately, Diablo 2 is a very, very item dependent game, which is probably why you are struggling on Hell mode. Pretty much all builds will struggle in Hell without some decent gear to put on your character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, melee Assassin builds are better served for PvP rather than PvM. You could probably do some sort of fun PvM build by making a bear sin (Beast runeword weapon with Pride helm and/or shield), though those pieces of equipment are quite expensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing you can try to do is to re-spec into a Trap Assassin, primarily using the Lightning sentries to kill monsters. Although there's a large amount of monsters with lightning immunity in Hell, making it difficult to get very far without &quot;super great items&quot;, this will help you easily do magic find runs on Nightmare mode until you get better gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things I suggest you do if you take this route are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do Countess runs in Act 1 to farm runes, transmute them, and make lower end runewords&lt;/li&gt;&#xA;&lt;li&gt;Andariel runs&lt;/li&gt;&#xA;&lt;li&gt;Mephisto runs&lt;/li&gt;&#xA;&lt;li&gt;Possibly Chaos Sanctuary runs, though this may be a bit slow&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What I do strongly recommend to do, rather than re-spec your Assassin, is to put it on hold and instead make a Sorceress. Sorceresses do not require a lot of great gear to survive Hell mode, and in turn make it much easier to magic find and get better items which can help your Assassin.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Now if you REALLY want to stick with your Melee Assassin, you can also break physical immunities relatively easily if the other monsters are giving you no trouble. Try to buy a wand with amplify damage charges from Akara or any of the other wand NPC's and put that on your switch. Amplify damage will let you break PI's in most cases (this won't work on monsters that are normally physical immune across all difficulties, such as Ghosts, or Stone Skin champions). Decrepify will also work, though I'm not sure if that actually comes as charges on a wand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also have a few cheap weapon options which might help at first (I'm thinking Act 1-2 here) due to their added elemental damage and other nice melee bonuses, but aren't long term solutions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Balanar's Star&lt;/li&gt;&#xA;&lt;li&gt;Lawbringer runeword (Amn + Lem + Ko)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You could also hire a Barbarian mercenary and find a Vile Husk Tusk Sword (which has a chance of casting amp damage on strike) for him, but meh.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Another thing you could try is to re-spec into a build that relies on crushing blow to kill monsters, as well as poison damage:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skills:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;20 Claw Mastery&lt;/li&gt;&#xA;&lt;li&gt;20 Venom&lt;/li&gt;&#xA;&lt;li&gt;20 Phoenix Strike&lt;/li&gt;&#xA;&lt;li&gt;10 Weapon Block&lt;/li&gt;&#xA;&lt;li&gt;7 Fade&lt;/li&gt;&#xA;&lt;li&gt;1 Cloak of Shadows&lt;/li&gt;&#xA;&lt;li&gt;1 Burst of Speed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I know you're only level 74, but this may give you a better idea of the end build you should be shooting for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stats:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Strength: As much as you need to wear all your equipment. Low 100's should be good.&lt;/li&gt;&#xA;&lt;li&gt;Dexterity: Same as strength.&lt;/li&gt;&#xA;&lt;li&gt;Vitality: Every other point should go into here.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Equipment:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2x Strength Runeword (Amn + Tir) in claws (Greater Talons or Runic Talons)&lt;/li&gt;&#xA;&lt;li&gt;Goblin's Toe Boots&lt;/li&gt;&#xA;&lt;li&gt;Death Set (Leather Gloves and Sash, don't use the Sword)&lt;/li&gt;&#xA;&lt;li&gt;Smoke Runeword armor (Nef + Lum)&lt;/li&gt;&#xA;&lt;li&gt;Manald Heal rings&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Probably the most useful mercenaries for you would be one of the Nightmare Act 2 mercenaries. Either the Might aura one or the Defiance aura one would be best. If you're having trouble hitting monsters in Hell, the Blessed Aim one in Normal Act 2 is also an option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This build was lifted from &lt;a href=&quot;http://diablo.incgamers.com/forums/showthread.php?t=198363&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-08-17T20:45:32.540" LastActivityDate="2011-08-17T20:45:32.540" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28204" PostTypeId="2" ParentId="28201" CreationDate="2011-08-17T20:21:48.980" Score="4" Body="&lt;p&gt;The simple answer, very little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can kill all other running programs (virus scanners, services you don't need, applications like MSN Messenger, Skype, etc). Aside from minimalizing what is currently running on your computer therefor freeing up resources to be consumed by SC2, upgrading hardware is your next step. (You could try over-clocking, but that's mostly for the advanced computer users).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you start to add individual units and the processing behind each and every unit it all adds up very quickly. The custom map Desert Strike is a prime example of this if it goes to the end battle where there is literally almost 1000 units moving towards each other. The computer's ability to handle a large majority of units and their animations/AI is a combination of all of your above components. You might find a light improvement by upgrading more RAM and a better video card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;**Side note: When you say you turned everything to low does that include death animations, shadows, ground clutter, etc.?&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-08-17T20:21:48.980" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28205" PostTypeId="2" ParentId="28201" CreationDate="2011-08-17T20:31:33.677" Score="2" Body="&lt;p&gt;I think that CPU and Video is more than enough for SC2. I have a similiar CPU and game works like a charm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Change sequence is: MB + RAM -&gt; CPU -&gt; Video&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If driver updates cannot help, then I suggest you change MB to AM3 socket with DDR3 RAM. This will boost your performance more than a CPU and Video upgrade. &lt;/p&gt;&#xA;" OwnerUserId="10163" LastEditorUserId="207" LastEditDate="2011-08-18T13:07:18.693" LastActivityDate="2011-08-18T13:07:18.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28206" PostTypeId="2" ParentId="5146" CreationDate="2011-08-17T20:42:12.707" Score="7" Body="&lt;p&gt;Raven isn't wrong, but I will say skills matter more than items (until you get to the bleeding edge, so to speak).  Also normal runs, aka &quot;Softcore&quot; is not simply a matter of pulling the best consumables.  In a 4 day SC run you have some pull leeway but not a ton and the RNG can take that away from you.  In a 3 day SC run you have very little pull leeway.  In both cases, you don't pull any spleen if you can help it, you try to get as much booze in-run as possible (the Tavern more or less covers day 1; a semirare adventure can cover the leftover liver.  A pumpkin patch - another Mr Store item - can help as well).  In a 3 dayer I am anticipating pulling the 3 stat key lime pies, 3 digital key lime pies, and 3 star key lime pies.  I'll still have to farm a few white pixels and I could wind up short a star/line (unlikely but possible).  These things save turns, which saves daycount (since I can spend the turns I would use to get them on leveling).  I will fill extra stomach with fortune cookies and semirare stuff, most likely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mr Store items are tremendously helpful.  Familiars and skill books are the most helpful.  Great is terrific but not as essential as you might think.  Oh, bringing out the awesome items is a treat (I switched from HC to SC recently for a change of pace and to play witn my toys), but most of them go unused.  For super fast runs, critical needs are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;A spleen generating familiar.  Pixie, Llama, Rogue Program, Sandworm, fiary-worn boots.  Boots aside those are in roder of least desierable to most, just in terms of the spleen item.  Oh, the stats from feathers/pipes are fine, but really un-necessary and it takes time to get them.  The Program and Sandworm give you more gratification from a + turn standpoint.  The boots have a lot of potential but I haven't had a chance to use mine yet (I'm gearing up for my last basement run!  Hurray!).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Something to grant free runaways.  There are two free runaway queues.  One is shared by the Greatest American Pants &amp;amp; Navel Ring, the other by the Bandersnatch and the Fairy-Worn Boots.  Free runaways are used to burn Delay() in quest zones.  Also, a Hipster can really help here as his extra combat adventures don't count as adventures but burn Delay().  Also, the first 3-4 combats come quickly.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;As much Monster level as you can handle.  Fortunately the revamped Valhalla has a great item for this purpose.  Mr store items are of lesser importance here.  The Ice Sickle (a form of the Iceberglet) is +15 ML but there are +10 ML items you can get in game.  The Crown of Thrones, OTOH, is superb (stick an El Vibrato Megra Drone in it.  Enjoy the +10 ML and several billion MP it generates).  A Grimacite Gown is a popular pull but is insanely expensive.  The Lunar Shirt is as well IIRC, but that's the province of a Mr Store Familiar (but it's droppables are sold in the mall).  A Hippo Skin Poncho is less + ML but something anyone can get.  I won't need the Gown or the Lunar item to hit 3 days.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A way to survive in combat with nasty monsters.  This is mostly skill dependent.  Mr store items can &lt;em&gt;help&lt;/em&gt; here, but they are not strictly necessary.  You need +init and a way to hit monsters with high defensive values (that's generally spellslinging or shieldbutting).  And keep them from attacking (entangling noodles!).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Clan access.  A clan VIP hall is a &lt;em&gt;huge&lt;/em&gt; help.  The fax machine will allow you to speed up some areas (but it works best in conjunction with a spooky putty sheet).  The pool table provides terrific buffs.  The hot tub is 5 free full heal/debuff removals a day.  The shower provides several different options.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Knowing the ins and the outs of the game.  This just takes time, but there are a bunch of tricks and interesting strategies to employ you just have to learn over time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Anyone can make Key Lime Pies, though Limes are a little pricey for a new player (1k or so last I looked).  I do pull very choice booze for nightcaps (or when I am pulling drinks; I am working on getting more of my booze in-run), but that's a luxury and not strictly necessary.  Pulling Reagent Dishes (Hell Ramen, etc) and Advanced Cocktails (Fuzzbump, etc) are probably sufficient for 6-day runs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My day 1 gear pull list from my most recent (4-day/672 turn Sauceror SC no path run) run (note, including stats for people who may not know):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Crown of Thrones (essential)&lt;/li&gt;&#xA;&lt;li&gt;Spooky Stick (not essential, probably a waste, but I so enjoy nuking things).&lt;/li&gt;&#xA;&lt;li&gt;Navel Ring (runaways + huge burst in nuking potential, but I'll go back to the GAP pants next run)&lt;/li&gt;&#xA;&lt;li&gt;Operation Patriot Shield (defense, +stats)&lt;/li&gt;&#xA;&lt;li&gt;Spooky Putty Sheet (this is a tremendous item if you can get ahold of a spooky putty ball; faxed ghosts and used this on them day 1, faxed and used onAscii Art day 2, Lobsterfrogmen day 3).&lt;/li&gt;&#xA;&lt;li&gt;JuJu Mask (+ stats and some odd powers/buffs.  Not strictly necessary but helpful).&lt;/li&gt;&#xA;&lt;li&gt;Moveable Feast (+5 familiar weight, buffs, extra familiar xp gain).&lt;/li&gt;&#xA;&lt;li&gt;Ring of Conflict (obtainable in game).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The Mask is not critical but is going to get pulled again.  The shield might be- I'm doing a Sauceror run again but probably going back to shieldbutting and pulling an Ice Sickle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My other pulls?  A nightcap (A corpse drink), milk of magnesium, the 3 stat pies, quadraculars (to speed up yellow raying with a He-Boulder), a Loathing Legion Knife (+4 stats as a necktie but switched to rollerblades in some areas.  Not critical), a couple of screwups, and I forget.  Basically, the Loathing Legion knife was the only other equipment I pulled that got regular use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is it possible?  I finished with a bunch of extra turns (I was, in essence, two pulls shy of doing a 3 day run).  My turns came from good (but outside of my nightcaps, not great) consumeables and spleen items obtained in run.  I used Ode to Booze and Milk of Magnesium to enhance consumption turns.  My solid +ML (base value is +40, 10 from the Crown of Thrones familiar, 20 from an astral Belt, and 10 from the Radio obtained in Degrassi Knoll) and extra stats make for &lt;em&gt;speedy&lt;/em&gt; leveling.  The hipster produces special combats low skilled players couldn't survive.  I can take them easily at +40 ML and they don't count as adventures.  I hit level 4 well within the 40 initial turns, thanks to all the extra stats.  Then it's a matter of knowing the right shortcuts.  E.g. a Ten-Leaf Clover in the Guano Junction saves a lot of time (though I forgot to do that last run, sigh).  I don't need to get Liver of Steel so I skip that and save a bunch of turns.  I yellow rayed a Harem Girl outfit and then wore it and adventured in the harem to obtain the Perfumed Effect (that area has been overhauled since you last played) and kill the king.  The Tavern is easier to do now as well.  I used runaways/hipster combats to speed up the spooky forest, speed up the time spent in the outskirts of Cob's Knobb, and unlocking spookyraven.  I used lots of -combat to quickly finish the haunted library.  Stuff like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this is already absurdly long, but here is my recent 4/672 run:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://hogsofdestiny.com/phpBB3/viewtopic.php?f=16&amp;amp;t=2038&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://hogsofdestiny.com/phpBB3/viewtopic.php?f=16&amp;amp;t=2038&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should add up all the extra benefits I got from + stat and + ML items.  In the mean time, I made a few basic mistakes:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I royally screwed up pull management.  This caused me to botch my 3-day run (ended day 3 with 14 turns left but short a few needed items).&lt;/li&gt;&#xA;&lt;li&gt;Botched Puttying the Ascii Art on day 2.&lt;/li&gt;&#xA;&lt;li&gt;Forgot to Clover the Guano Junction (noted earlier).  This cost me 10-15 turns.&lt;/li&gt;&#xA;&lt;li&gt;Didn't pull a jub-jub for my Bandersnatch (this increases the Mainstat gains from the familiar)&lt;/li&gt;&#xA;&lt;li&gt;Over-ran the hound dog, as someone noted.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I estimated &lt;em&gt;10&lt;/em&gt; wasted pulls (an absurd number).  This would have allowed me to pull the two instruments I needed, a spider web (farmed in 3 turns), black #2 (yellow rayed but it took like 4 turns to get the adventure).  And given me a buffer had my Boxen (3 Large Box pulls) gone awry (as they frequently do.  Had to pull 6 a few ascensions ago, on another 4-day run).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And that's without getting most of my booze in-run as a clannie helpfully noted.  Which I could have, and should have, done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2012 edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm on a little break from KoL but plan on returning soon.  I was consistently hitting 3-day SC runs but having trouble with sub 600 turn efforts.  Switched to the Rogue Program as my primary familiar.  Stopped pulling a chef staff and also stopped pulling the navel ring (content to rely on the Bander for that; I do run the bander in some places - Friars and the Crypt - because I can use spellslinging to boost it's leveling and get a goodly # of runaways).  On the Mr Item front it looks like Clip art and Resolutions became the dominant-in-category selection for Tomes and Librams.  A couple of good familiars appeared (scarecrow, medium), and peppermints look marginally better than pumpkins.&lt;/p&gt;&#xA;" OwnerUserId="829" LastEditorUserId="829" LastEditDate="2012-03-27T14:58:22.723" LastActivityDate="2012-03-27T14:58:22.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28207" PostTypeId="2" ParentId="28199" CreationDate="2011-08-17T20:53:52.893" Score="4" Body="&lt;p&gt;In Diablo 2 melee builds are generally more reliant on good items than caster builds (although good caster builds also need good items). While summon Necros usually don't have much problems to get through all difficulties, the melee assassin is sadly not a very viable build and &lt;em&gt;will&lt;/em&gt; have troubles without proper gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can respec (re-allocate all your skill- and stat-points); I'd try a Trapsin. You'll want to put just enough strength/dexterity points to equip gear, all other stat-points should go into vitality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then max Lightning Sentry and Death Sentry skills. Other good skills to have are &quot;Fade&quot; to boost resistances (really useful in Hell) and Shadow Master. Together with your Mercenary, the Shadow Master should be capable of killing lightning immune monsters. Once a monster gets killed, the corpse explosion inflicted by the Death Sentry will make short work of other monsters...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should add the rest of your skill-points into Lightning Sentry synergies to boost lightning damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also suggest you do some more Nightmare Baal runs for some more exp (you can easily hit level 75 there) and for item drops.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="80237" LastEditDate="2016-04-05T09:28:04.720" LastActivityDate="2016-04-05T09:28:04.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28208" PostTypeId="2" ParentId="11273" CreationDate="2011-08-17T21:03:47.417" Score="1" Body="&lt;p&gt;Yes. I gave the Plasma Caster to Cass, and she rendered it useless within a few hours of gameplay. Costed a bomb to repair it.&lt;/p&gt;&#xA;" OwnerUserId="8067" LastActivityDate="2011-08-17T21:03:47.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28209" PostTypeId="2" ParentId="24638" CreationDate="2011-08-17T21:19:58.920" Score="5" Body="&lt;p&gt;The end speech is designed to be cryptic, but the gist of it follows.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The gist of Juno's (The glowing character who makes Desmond stab lucy) speech &lt;a href=&quot;https://www.youtube.com/watch?v=Hc67qdROmbA&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;br&gt;&#xA; (You can watch a good video of it here, starting around 4:50.)&lt;/a&gt; is that to save the world Desmond has to awaken his &quot;6th sense&quot;. To do this, he has to destroy his psyche (by killing lucy) and rebuild it (the black room levels in Assassin's Creed: Revelations).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11800" LastEditorUserId="3129" LastEditDate="2011-08-17T21:36:05.103" LastActivityDate="2011-08-17T21:36:05.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28211" PostTypeId="2" ParentId="28146" CreationDate="2011-08-17T22:16:18.363" Score="4" Body="&lt;p&gt;Look under Options -&gt; Game Options for the option 'No aging'.&lt;/p&gt;&#xA;" OwnerUserId="10646" LastActivityDate="2011-08-17T22:16:18.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28212" PostTypeId="2" ParentId="28146" CreationDate="2011-08-17T22:21:45.137" Score="22" Body="&lt;p&gt;You can stop (not reverse) the aging process via the general menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a checkbox for &quot;Enable Aging&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can adjust the lifespan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a screenshot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ITWsp.jpg&quot; alt=&quot;aging&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11811" LastEditorUserId="11811" LastEditDate="2012-08-19T19:22:32.583" LastActivityDate="2012-08-19T19:22:32.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28213" PostTypeId="2" ParentId="8362" CreationDate="2011-08-17T22:23:58.203" Score="1" Body="&lt;p&gt;It looks like there are quite a few user-generated maps on the developer's site at &lt;a href=&quot;http://www.elementalgame.com/mods/type/maps/sort/downloads&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.elementalgame.com/mods/type/maps/sort/downloads&lt;/a&gt;.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-08-17T22:23:58.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28214" PostTypeId="2" ParentId="28188" CreationDate="2011-08-17T22:28:07.247" Score="2" Body="&lt;p&gt;You're certainly able to &lt;em&gt;buy&lt;/em&gt; Cataclysm regardless of whatever else you own. The question of associating/installing is a different matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cataclysm content is split into two parts: the old world revamp and the new endgame content. The old world revamp contains updated zones and quests in the Kalimdor and Eastern Kingdom continents between levels 1 and 60, as well as significantly revamped class mechanics; all of this content is included in the game for all players. The new endgame content (plus the new worgen and goblin playable races) are only available to players who are able to associate the full Cataclysm expansion with their account, which (as Raven Dreamer says above) can only be done by owning and associating Wrath of the Lich King.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You &lt;em&gt;may&lt;/em&gt; be able to play the game for free up to level 20 as goblins or worgen (or any other race) even without a subscription after you've purchased and associated both expansion packs, however.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-08-17T22:28:07.247" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28215" PostTypeId="2" ParentId="28195" CreationDate="2011-08-17T22:59:17.153" Score="13" Body="&lt;p&gt;As was already mentioned, crouching has no effect in TF2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, certain weapons are more accurate as certain times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Spy's revolvers (all 4 of them) and the Scout/Engineer Pistols always shoot straight down the sitght for the first shot.  Any subsequent shots taken without letting it &quot;cool down&quot; will shoot randomly within a cone shape.  The cooldown time is easiest to see on the Ambassador, because its sight tells you when the gun has cooled down, which is also necessary for Ambassador headshots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Shotguns, Scatterguns, and Pepperguns shoot one pellet straight down the sight.  Where the rest go depends on the server's &lt;a href=&quot;https://gaming.stackexchange.com/questions/3028/what-is-weapon-spread-as-it-relates-to-team-fortress-2&quot;&gt;weapon spread&lt;/a&gt; setting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Miniguns always shoot shots randomly in a cone, although I've found out that the Tomislav's cone is smaller (and thus more precise) than the standard Minigun.  Whether this is intended or not, I'm not sure, as this isn't a documented affect.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2011-08-17T22:59:17.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28218" PostTypeId="1" AcceptedAnswerId="28264" CreationDate="2011-08-17T23:47:14.377" Score="4" ViewCount="232" Body="&lt;p&gt;I just started playing From Dust, and I find it rather clunky to control.  While building a bridge as part of the objective, my villagers will randomly start drowning, my village will randomly get hit by a tsunami, lava will pour down the mountaintop, or any number of unfortunate things may happen.  I want to help my villagers, but only seem to hurt them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong, or what can I do more effectively to help my villagers?&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="122" LastEditDate="2011-08-18T21:54:30.050" LastActivityDate="2011-08-18T21:54:30.050" Title="How to deal with natural disasters?" Tags="|from-dust|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28219" PostTypeId="1" AcceptedAnswerId="28220" CreationDate="2011-08-17T23:58:26.193" Score="7" ViewCount="1768" Body="&lt;p&gt;Since version 1.6 or early 1.7, Minecraft has referenced the sky dimension in its script. Is it accessible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, how can I play in the sky dimension in single player or SMP?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="1070" LastEditDate="2011-08-18T04:46:55.210" LastActivityDate="2013-08-05T10:57:29.413" Title="How can I see the sky dimension?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28220" PostTypeId="2" ParentId="28219" CreationDate="2011-08-18T00:07:10.863" Score="9" Body="&lt;p&gt;It &lt;em&gt;is&lt;/em&gt; possible to experiment with the sky dimension, but only through the use of mods.  The &lt;a href=&quot;https://minecraft.wiki/w/Sky_Dimension&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraft wiki&lt;/a&gt; details &lt;a href=&quot;https://minecraft.wiki/w/Mods/Aether_Collaboration&quot; rel=&quot;nofollow noreferrer&quot;&gt;how to go about this&lt;/a&gt;.  Keep in mind, though, that this is experimental and should not be trusted or considered very well tested.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-18T00:07:10.863" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="28221" PostTypeId="1" AcceptedAnswerId="28527" CreationDate="2011-08-18T00:07:53.390" Score="14" ViewCount="5723" Body="&lt;p&gt;Competing malls have been opening near my mall and stealing my residents! The first time this happened I didn't really notice the effects and then a couple months later the game informed me that the other mall went out of business and it no longer appeared near my mall. I guess my mall was just too awesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Now&lt;/em&gt; there's a competitor who's stealing a significant amount of residents from my mall (the customers list has a number of residents with &quot;Using Rival Mall&quot; overlay) and I'm completely done adding investments to my own mall (helicopter landing pad on the roof!). How do I draw those residents back and force the competing mall into bankruptcy?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2020-05-19T08:26:14.383" Title="How can I drive my competitors bankrupt?" Tags="|mega-mall-story|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28228" PostTypeId="1" AcceptedAnswerId="28239" CreationDate="2011-08-18T03:55:08.777" Score="5" ViewCount="1300" Body="&lt;p&gt;I have a low tolerance for repetitive dialog. This means that when I'm manning the store front, I mash every key that might possibly speed up the text and &lt;a href=&quot;http://www.youtube.com/watch?v=l1YmS_VDvMY&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;get on with it&quot;&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This turns out to be bad for business: I don't always notice when someone comes in to sell me something rather than buy it... And let's just say buying something for 100+% of the base price makes for happy customers and a broke store owner. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to tell whether someone's selling or buying when we skip directly to talking price?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-08-18T07:20:21.890" Title="How can I tell if people are selling stuff to me?" Tags="|recettear-an-item-shops-tale|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28231" PostTypeId="2" ParentId="28228" CreationDate="2011-08-18T04:56:13.967" Score="-1" Body="&lt;p&gt;I ran into this same issue. I never was able to find an answer, and I'm unsure if there even is. I &lt;em&gt;do&lt;/em&gt;, however, have some advice to prevent you from being the most generous item shop owner ever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Know What's in your Store&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're being offered an item that you are decidedly &lt;em&gt;not&lt;/em&gt; stocking, or if the item in question is sparkling with the &quot;SHOWCASE ITEM&quot; it is relatively easy to determine whether they want to buy or sell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;When in Doubt, just go for 100%&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to be extra safe and hedge your bets, just go for the flat 100% price. Your customers will be happy, and though you might lose &lt;em&gt;some&lt;/em&gt; profit on the transaction, compare the folly of selling an expensive item for 35%, or paying over 117% for an item of theirs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you reach a situation like this, if you have to guess, you've got a 50/50 % chance to lose money, or simply oversee another sale (like normal). If you don't want a potentially huge loss, simply stick to the median, and you create an option 3, and when considering &quot;50% lose profit, 50% make normal profit&quot; or 100% make &lt;em&gt;some&lt;/em&gt; profit, it's easy to see why the third option is the most appealing.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-18T06:20:10.263" LastActivityDate="2011-08-18T06:20:10.263" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28232" PostTypeId="1" AcceptedAnswerId="28254" CreationDate="2011-08-18T05:10:54.707" Score="2" ViewCount="5996" Body="&lt;p&gt;I haven't been playing Yakuza 3 for too long, and already I have come across a wide variety of completely unrelated and seemingly useless items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are of course items with very clear use, such as weapons and health increasing items, but also: A coral reef, a broken watch, a multi-purpose thumbtack, a nail made out of platinum, a squishy ball and a myriad of other nonsensical things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do all of these items serve some purpose? If not, can I perhaps sell them somewhere, or do something entirely different with them that I am yet unaware of?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-08-18T12:03:36.987" Title="What can I do with all these items I pick up?" Tags="|yakuza-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28233" PostTypeId="2" ParentId="28182" CreationDate="2011-08-18T05:33:00.260" Score="5" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ETgqr.png&quot; alt=&quot;&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/EPnKC.png&quot; alt=&quot;&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/BzLXy.png&quot; alt=&quot;&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/64uxn.png&quot; alt=&quot;&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/SnC0s.png&quot; alt=&quot;&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/mUxqM.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11790" LastActivityDate="2011-08-18T05:33:00.260" CommentCount="2" CommunityOwnedDate="2011-08-18T05:33:00.260" ContentLicense="CC BY-SA 3.0" />
  <row Id="28234" PostTypeId="5" CreationDate="2011-08-18T05:34:46.687" Score="0" Body="&lt;p&gt;Travian is a massively multiplayer online browser-based strategy game developed by the German software company Travian Games.&lt;/p&gt;&#xA;" OwnerUserId="11790" LastEditorUserId="11790" LastEditDate="2011-08-18T05:35:51.297" LastActivityDate="2011-08-18T05:35:51.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28235" PostTypeId="4" CreationDate="2011-08-18T05:34:46.687" Score="0" Body="Travian is a massively multiplayer online browser-based strategy game developed by the German software company Travian Games." OwnerUserId="11790" LastEditorUserId="11790" LastEditDate="2011-08-18T05:35:49.567" LastActivityDate="2011-08-18T05:35:49.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28236" PostTypeId="2" ParentId="27671" CreationDate="2011-08-18T05:57:52.870" Score="1" Body="&lt;p&gt;First you have to make sure you link your Facebook account within the game.  When you see your other friends who have their Facebook accounts linked as well, you can recruit them in bro-ops page.  &lt;/p&gt;&#xA;" OwnerUserId="11507" LastActivityDate="2011-08-18T05:57:52.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28238" PostTypeId="1" AcceptedAnswerId="28240" CreationDate="2011-08-18T07:17:49.537" Score="11" ViewCount="58173" Body="&lt;p&gt;Is there some way to move a massive building from underwater to above water in Minecraft? I suspect the answer is pistons, but how would I push the building more than one block? And would the water blocks covering the building stay on top of if after the building is out of water? How would I stop it after it is at surface level?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will be on a private server, where I am admin. Bukkit will be used, in case someone knows a plugin to do this.&lt;/p&gt;&#xA;" OwnerUserId="11821" LastEditorUserId="18" LastEditDate="2011-08-18T07:30:19.480" LastActivityDate="2021-05-24T00:11:47.553" Title="How can I move massive buildings in-game in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28239" PostTypeId="2" ParentId="28228" CreationDate="2011-08-18T07:20:21.890" Score="5" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Is there any way to tell whether someone's selling or buying when we skip directly to talking price?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From: &lt;a href=&quot;http://www.gamefaqs.com/pc/604893-recettear-an-item-shops-tale/answers?qid=229370&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/pc/604893-recettear-an-item-shops-tale/answers?qid=229370&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The text color. If the text is in yellow, you're buying. If the text is white, you're selling.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I don't always notice when someone comes in to sell me something rather than buy it... And let's just say buying something for 100+% of the base price makes for happy customers and a broke store owner.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;With the above text color guideline in mind, just use the guide here for optimal buying and selling prices: &lt;a href=&quot;http://recettear.wikia.com/wiki/Pin_Bonus_Percentages&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://recettear.wikia.com/wiki/Pin_Bonus_Percentages&lt;/a&gt; (Use the data here as a guide, as data in that wiki article is from the demo version of the game and could be incorrect for some characters. It also has missing info.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A previous, related question of mine about the discrepancies in the above Recettear wiki link: &lt;a href=&quot;https://gaming.stackexchange.com/questions/11305/recettear-optimal-percentages-for-maximum-profit-and-experience-when-buying-and&quot;&gt;Optimal percentages for maximum profit and experience when buying and selling for each customer&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your goal is to gain experience points as fast as possible, always selling at 104% to everyone is optimal for linking chain experience bonuses: &lt;a href=&quot;https://gaming.stackexchange.com/questions/7383/how-do-you-gauge-the-near-pin-of-a-transaction/7388#7388&quot;&gt;How do you gauge the Near Pin % of a transaction?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-08-18T07:20:21.890" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28240" PostTypeId="2" ParentId="28238" CreationDate="2011-08-18T07:25:17.503" Score="10" Body="&lt;p&gt;If you don't mind &quot;cheating&quot;, the easiest way would most likely be using MCEdit or WorldEdit. If this building is &lt;em&gt;massive&lt;/em&gt; like you say, it would take a very, very long time to move it above ground using pistons. If you really wanted to do this, though, you would put a piston under a block, activate it with a lever, place a block in the new empty space, and repeat. Unfortunately, since you are supposedly underwater, this would be very difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have done testing, and if you were to push a column of blocks up using a piston and one of them is a water source block, the water simply disappears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Now that I see you're an admin on a Minecraft server, I'll give you WorldEdit instructions. To use &lt;a href=&quot;http://forums.bukkit.org/threads/edit-sec-admn-worldedit-4-6-world-editing-de-griefing-1000.62/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt;, first install it on your server. Then use the &lt;code&gt;//wand&lt;/code&gt; command to give yourself a Wooden Axe. Use this to left-click on the bottom-leftmost block of your building, and right-click on the top-rightmost block. This encloses your building in a &quot;selection&quot;. From there, you can &lt;code&gt;//copy&lt;/code&gt; and &lt;code&gt;//paste&lt;/code&gt; it wherever you please.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-18T07:25:17.503" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="28241" PostTypeId="2" ParentId="28238" CreationDate="2011-08-18T07:25:23.900" Score="1" Body="&lt;p&gt;Pistons can push pistons, as long as the ones that are being pushed are closed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you'd be &lt;em&gt;much&lt;/em&gt; better off using &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Region_operations#Moving&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-18T07:25:23.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28242" PostTypeId="2" ParentId="28159" CreationDate="2011-08-18T08:26:04.053" Score="2" Body="&lt;p&gt;There is some discussion on the forums, most of which is outdated, but the following post may be useful (&lt;a href=&quot;http://www.qcfdesign.com/forum/viewtopic.php?f=3&amp;amp;t=256&amp;amp;p=1296&amp;amp;hilit=indomitable#p1296&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;There are a handful of strategies (well actually, probably like 3 only) that you can use.&lt;/p&gt;&#xA;&lt;p&gt;Halfling Monk worshipping Taurog.&lt;/p&gt;&#xA;&lt;p&gt;Elf Sorcerer with Bear Mace.&lt;/p&gt;&#xA;&lt;p&gt;But the most consistent is probably Elf Bloodmage (worshipping MA). Though when I say most consistent I mean relatively speaking.&lt;/p&gt;&#xA;&lt;p&gt;The key preparations are probably Scout: Altar, Fireball Magnet and bank allowance. Anything else is definitely helpful but these are probably the ones you absolutely NEED.&lt;/p&gt;&#xA;&lt;p&gt;Work your way to Mystera's alter, killing off as many Warlocks as you can and convert to her. Hopefully the altar should be close instead of across the map.&lt;/p&gt;&#xA;&lt;p&gt;Turn on BludToPowaa and immediately start spamming fireballs and maybe Lemmisi to build piety.&lt;/p&gt;&#xA;&lt;p&gt;Try to buy Flames as soon as you think it's a good time (when you're relying more on fireballs vs melee)&lt;/p&gt;&#xA;&lt;p&gt;After that, at 90 piety, buy 5 &amp;quot;Magic&amp;quot; boons and then the &amp;quot;Weaken Magic resistance&amp;quot; boon, which will cover up the disadvantage of the former boon.&lt;/p&gt;&#xA;&lt;p&gt;At level 8, start regen-fighting the boss. Toss all the fireballs you can at him until he's at 1 hp, uncover EXACTLY 3 tiles which will give you exactly the 6 MP you need to toss another fireball. The boss will recover 30 hp and the fireball will deal 32 damage, which will knock it back down to 1 and take off a death protection. Do this for as long as you possibly can until you exhausted all your tiles.&lt;/p&gt;&#xA;&lt;p&gt;After that, use all your piety to buy Mana boons BUT not weaken magic resistance. Actual damage won't matter anymore and all you care at this point is to have maximum mana. Convert all your unneccesary stuff, quaff your mana potions, quaff you hp potions, buy more mana potions from shops, throw fireballs, buy more mana boons and hopefully you'll have enough fireballs to whittle down his 50 death protection.&lt;/p&gt;&#xA;&lt;p&gt;To be honest, unless there's going to be more powerful preparations soon, I think this guy's death protection should be knocked down to like, 30 or something.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Also, note that your initial idea to use a monk does work, I linked to the story of someone who used life stealing as a monk to beat him.&lt;/p&gt;&#xA;" OwnerUserId="8232" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-18T08:26:04.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28244" PostTypeId="1" AcceptedAnswerId="28285" CreationDate="2011-08-18T08:54:11.903" Score="25" ViewCount="9085" Body="&lt;p&gt;So I started playing Bastion and so far have the first 3 cores, but there's something that's bugging me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After getting the first core and returning back to the Bastion (and getting the &lt;code&gt;Squirt Lure&lt;/code&gt;), a squirt stays with you at the Bastion and seems to do... nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MLpgX.jpg&quot; alt=&quot;the squirt&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it initially appeared, it seemed to like me when I interacted with it (it had the floating hearts around it).  But the next time I did, the hearts does not appear any more and it gives an angry look.  To be precise, I talked to it and rolled away not really paying attention.  Then Rucks (the &quot;Stranger&quot;) mentioned something along the lines of, &quot;that's not how you treat it.&quot;  Now, every time I try to interact with it, it gives the angry look and nothing else happens.  Eventually I cannot interact with it any more until I leave and return back to the Bastion but it still gives me the angry look.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I do something wrong to hurt it's feelings?  (I guess I damaged it when I rolled away)  What sort of actions do/can I do to make it like me again?  Or am I just worrying about nothing and it's just the way it behaves until I progress further into the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, everything else seems to have a purpose except for that squirt.  Does it even do anything else or is it just there for show?&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-09-29T20:56:01.813" LastActivityDate="2020-05-28T07:53:43.080" Title="What does the squirt do that stays in Bastion?" Tags="|bastion|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28245" PostTypeId="1" AcceptedAnswerId="28251" CreationDate="2011-08-18T09:31:50.433" Score="28" ViewCount="1808" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QuLZr.png&quot; alt=&quot;Hot Dog&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My dogs keep walking through fires and dying. Is there a mod that makes them try and avoid it, or put themselves out (by heading for water) when they're on fire? I've lost countless dogs like this.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-18T11:27:19.670" Title="My dog keeps catching on fire, what should I do?" Tags="|minecraft-java-edition|mods|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="28246" PostTypeId="1" AcceptedAnswerId="28266" CreationDate="2011-08-18T09:46:31.987" Score="5" ViewCount="23444" Body="&lt;p&gt;I have a paid European WoW account, but would like to play with friends on a US server. &lt;a href=&quot;http://petebarrwatson.com/2006/02/26/eu-us-world-of-warcraft-and-how-to-play-on-both/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This site&lt;/a&gt; claims that it's possible by editing a line in the realm list file, but that didn't work for me. Other sites claim that it's impossible. Is there a way to switch between EU and US servers with a single account?&lt;/p&gt;&#xA;" OwnerUserId="11732" LastActivityDate="2015-04-29T17:34:59.420" Title="Can I move my European WoW account to a US server?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28247" PostTypeId="1" AcceptedAnswerId="28604" CreationDate="2011-08-18T09:47:46.770" Score="12" ViewCount="12503" Body="&lt;p&gt;When playing Bastion, the game opens full-screen on a monitor which isn't my primary monitor, unlike any other game. What should I do? I've found a work-around (which I have posted below), but I hope there's a better solution to the problem.&lt;/p&gt;&#xA;&lt;p&gt;Also notice that although it opens in another monitor, it does use the resolution of the primary monitor.&lt;/p&gt;&#xA;&lt;p&gt;System is Windows 7 64-bit. I'm launching the game through Steam. This happens both with the full version and the demo version.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Checking the Steam forums, &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2061287&quot; rel=&quot;noreferrer&quot;&gt;it looks like I'm not the only one with this problem.&lt;/a&gt; The makers have responded &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2061171&quot; rel=&quot;noreferrer&quot;&gt;in this thread&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Q: I have a multi-monitor, Eyefinity, or multi-graphics card setup, and the game is crashing or experiencing issues. What should I do?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;A: Please try disabling this type of setup and see if it resolves the issue. We are investigating specific cases for possible updates.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-10-30T04:14:54.080" Title="Bastion opens on wrong monitor, how can I solve this?" Tags="|bastion|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28248" PostTypeId="2" ParentId="28247" CreationDate="2011-08-18T09:55:21.070" Score="1" Body="&lt;p&gt;So far I've found a work-around:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;In the main menu of Bastion, go to Help &amp;amp; Options -&gt; Display.&lt;/li&gt;&#xA;&lt;li&gt;Uncheck &quot;Fullscreen&quot;.&lt;/li&gt;&#xA;&lt;li&gt;Drag the window to the correct monitor. The window can be dragged by taking the mouse cursor to the very top of the current monitor (where there is a thin white line), then dragging.&lt;/li&gt;&#xA;&lt;li&gt;Click the &quot;Fullscreen&quot; option again.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;From this point on, the game can be played full-screen on the correct monitor; unfortunately it resets to the incorrect monitor when quitting and running the game again, so this work-around has to be applied every time the game is launched.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-08-18T09:55:21.070" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28249" PostTypeId="2" ParentId="28246" CreationDate="2011-08-18T10:46:46.160" Score="2" Body="&lt;p&gt;No its not, and my guess is the replies on that blog are fake. Everything is partitioned in the different regions, for example EU &amp;amp; NA battle.net accoutns cannot chat with each other via realid and so forth.&lt;/p&gt;&#xA;" OwnerUserId="4634" LastActivityDate="2011-08-18T10:46:46.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28250" PostTypeId="2" ParentId="28244" CreationDate="2011-08-18T11:12:38.740" Score="0" Body="&lt;p&gt;I don't think that you did anything wrong. From what I can tell, it doesn't really do much - it is just decoration, really. You'll get a few other creatures later in the game that are the same, there just for show.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-08-18T11:12:38.740" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28251" PostTypeId="2" ParentId="28245" CreationDate="2011-08-18T11:27:19.670" Score="3" Body="&lt;p&gt;Maybe not exactly what you were looking for, but there is &lt;a href=&quot;http://forums.bukkit.org/threads/mech-wolfspawn-0-42-make-pet-wolves-respawn-after-death-spawn-wolf-818.19693/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WolfSpawn&lt;/a&gt; Plugin for Bukkit which will let the pet respawn after death. &lt;/p&gt;&#xA;" OwnerUserId="11824" LastActivityDate="2011-08-18T11:27:19.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28252" PostTypeId="2" ParentId="20375" CreationDate="2011-08-18T11:37:50.557" Score="2" Body="&lt;p&gt;Just adding stuff on here. If you are running a Bukkit server for MC, you can use &lt;a href=&quot;http://forums.bukkit.org/threads/admin-mcstats-v3-0-minecraft-player-statistics-1000.29010/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCStats&lt;/a&gt; which I have used even before the official client had stats. It takes care of any user stats in-game, dan can even save it to a DB, which can then be used to create userstats webpages.&lt;/p&gt;&#xA;" OwnerUserId="11824" LastActivityDate="2011-08-18T11:37:50.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28253" PostTypeId="1" CreationDate="2011-08-18T11:47:54.983" Score="9" ViewCount="1727" Body="&lt;p&gt;I think I've played through most of the dungeons by now, and I believe I have all the Kingdom buildings.  But I still just have three gods whose altars spawn, Taurog, Tikki Tooki, and Glowing Guardian.  How do I unlock the other gods (Mystera, Dracul, Pactmaker, Earthmother)?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-02T12:57:44.887" Title="How can I find god(s)?" Tags="|desktop-dungeons|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28254" PostTypeId="2" ParentId="28232" CreationDate="2011-08-18T12:03:36.987" Score="3" Body="&lt;p&gt;From what I've been able to tell some you can just sell (Gold/Platinum Plates, for example), but a large number can be used to create weapon modifications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've personally found that Yen was never an issue (normal playthrough), and your hideout can stock seemingly unlimited quantities of items, so if I were you I'd just put everything in stock (save healing items, of course) until the end game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Some story missions, as well as side stories, also require certain items, so if you find them that saves a bit of Yen. Tuna and Catnip sticks, for example.)&lt;/p&gt;&#xA;" OwnerUserId="8345" LastActivityDate="2011-08-18T12:03:36.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28255" PostTypeId="2" ParentId="28246" CreationDate="2011-08-18T12:07:19.510" Score="1" Body="&lt;p&gt;No, your account is tied to a region. The realmlist.wtf file is just for the purpose of getting the realms from a different region. So lets say you have created an US account, you would only have to change the realmlist.wtf file to change the login servers (and realm servers) to those from the US.&lt;/p&gt;&#xA;" OwnerUserId="8069" LastActivityDate="2011-08-18T12:07:19.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28256" PostTypeId="2" ParentId="28219" CreationDate="2011-08-18T13:01:06.957" Score="0" Body="&lt;p&gt;I've actually found this for Bukkit on SMP -&gt; &lt;a href=&quot;http://forums.bukkit.org/threads/tp-misc-dreamland-v2-4-skylands-are-in-your-dreams-permissions-1000.24188/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dreamlands&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This plugins makes in sort that when you sleep in a bed, you get to the skylands. Creating a new world on your server, you can access it through any beds at night or with another plugins for portals, link it to this world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it's confirmed, their is some early prototype of the skylands in the version 1.7.3 since I was able to generate it with this plugins. The islands are floating and the clouds are in the Void.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pretty awesome ! :D&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-08-18T13:01:06.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28257" PostTypeId="2" ParentId="28247" CreationDate="2011-08-18T13:11:24.240" Score="-1" Body="&lt;p&gt;Change your other screen (the one you want to play on)  to your primary monitor in either your video cards program or in windows 7's display settings as see if that works. &lt;/p&gt;&#xA;" OwnerUserId="11826" LastActivityDate="2011-08-18T13:11:24.240" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28259" PostTypeId="1" AcceptedAnswerId="28262" CreationDate="2011-08-18T13:28:23.777" Score="16" ViewCount="5858" Body="&lt;p&gt;Why are characters banned from DotA-likes in tournament play during selection?  Are there characters that are actually imbalanced; why not just balance them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's just for the sake of another level of meta-game strategy, then where did it come from?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="8088" LastEditDate="2011-08-18T23:45:16.080" LastActivityDate="2013-03-02T01:30:25.640" Title="Why are characters banned in tournament play for DotA-likes?" Tags="|league-of-legends|dota|dota-2|" AnswerCount="7" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="28260" PostTypeId="2" ParentId="28259" CreationDate="2011-08-18T13:47:31.053" Score="3" Body="&lt;p&gt;I think you're right in assuming it's related to balance, but I think there are different balance issues to consider.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Actual OP/UP champions&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As much as the game creators attempt to keep champions as balanced as possible, this is a nearly unreachable goal.  With games the consistently add or redo champions, the amount of playtesting needed to ensure balance gets incredibly high.  Champions that were at one time pretty well balanced may be thrown off by the abilities of new champions.  This is why these games continually undergo tweaks, even when no champions are being added.  True balance is a very hard problem to solve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Perceived OP/UP champions&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everybody has champions that they don't do well against.  Eventually the player almost starts psyching themselves out when matched up against a certain champion, and it becomes an almost self-fulfilling prophecy that they will continue to struggle against a certain champion.  In their mind, the champion is overpowered, even though they may just not have &quot;figured out&quot; how to successfully counter the champion in question.  Their strategy, therefore, is to ban champions that they perceive to be overpowered.  It's more of a mental boost than an actual boost, as often these champions can be rather easy to take down once an effective counter strategy has been determined.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-08-18T13:47:31.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28261" PostTypeId="2" ParentId="28259" CreationDate="2011-08-18T14:03:54.297" Score="13" Body="&lt;p&gt;I would see it a different way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DOTA like aren't about personal skill, they are all about TEAM WORK. This meaning that champion selection is part of the game, you are already building your strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, every strategy has its pros and cons, banning can be done in two ways :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Offensive : You ban champions would nicely fit the opponents strategy, trying to force them to take a &quot;not so good&quot; hero for them.&lt;/li&gt;&#xA;&lt;li&gt;Defensive : You ban champions because you now the opponent plays them well, because you don't know how to handle them or because they would be good against your own team&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It is true that some Heroes are unbalanced (that's why Rumble kept being banned in the first season LOL tournament), but it is more about strategy than getting out the OP champs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example : During LOL first season tournament finals, Fanatics banned the three heroes team AAA used most for jungling. It wasn't because they were OP, but it forced AAA to choose a &quot;second hand&quot; jungling hero that they didn't master as nicely as the three that had been banned.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastActivityDate="2011-08-18T14:03:54.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28262" PostTypeId="2" ParentId="28259" CreationDate="2011-08-18T14:05:30.013" Score="32" Body="&lt;p&gt;No, this isn't related to balance, and is actually strategy related.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The origins of banning heroes comes from a match type called &lt;strong&gt;-CM, or Captain's Mode&lt;/strong&gt; in DoTA. In Captain's mode, teams take turns banning heroes they don't want the other team to use whilst picking their own heroes for the match. One person from each team (the person in the first slot) is the one who makes these decisions, so you usually only play CM with a group of people you're familiar with since it requires a lot of coordination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In professional level play, this becomes extremely important as you want to prevent the other team from picking heroes that they are adept at, or countering the heroes you picked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, say you wanted to go with an &quot;all push&quot; strategy that relies on pushing down lanes to end the game fast (with the drawback that if you don't end the game early, the other team will easily overpower you over time with their &quot;late game&quot; heroes). Your team will probably want to ban any heroes that can counter these pushes, or easily kill their heroes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While balance/imbalance can certainly have a factor from patch to patch, professional level play sticks to a version of the game that is considered &quot;stable&quot; by the community.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-08-18T18:03:03.727" LastActivityDate="2011-08-18T18:03:03.727" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28263" PostTypeId="2" ParentId="26957" CreationDate="2011-08-18T14:23:22.043" Score="7" Body="&lt;p&gt;If it's not too deep, you could use evaporate and/or jellify water then remove it from around them and Moses yourself a path up to land.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually just ignore them for their incompetence.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-08-18T14:23:22.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28264" PostTypeId="2" ParentId="28218" CreationDate="2011-08-18T14:28:59.583" Score="2" Body="&lt;p&gt;Volcanos and tsunamis are the natural forces of the game that you must learn to deal with.  For either, you can create walls with lava (or lesser ones with dirt) to either redirect the flow of the undesired element, as in the second tsunami level.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-08-18T14:28:59.583" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28265" PostTypeId="2" ParentId="17014" CreationDate="2011-08-18T14:46:26.043" Score="0" Body="&lt;p&gt;The understanding that many of the strategies you read about and learn will change based on the &quot;level&quot; (ELO, which even non Ranked players have, but it remains hidden) you are playing at.  E.g., pushing &lt;em&gt;does&lt;/em&gt; win games, but as you get up against better and better competition knowing &lt;em&gt;when&lt;/em&gt; to push is &lt;em&gt;critical&lt;/em&gt;.  You can't just put the pedal to the metal willy nilly.  zzzzBov's experience wouldn't happen at higher ELOs, because a team will know how to push.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you need to learn to accept failure.  You have to get familiar with dozens and dozens of champions - not just to play them but to understand how to face them (if you ever have trouble against someone, play them a few times when they come up in the free rotation). You need to keep adding new tactics to your repertoire as you level.  You need to understand that at the end of the day an individual lane matchup (like many things, this is more true at higher ELOs) is a pretty huge determiner in the outcome of that lane (yes, Jarvan is a great champ.  Going 1v2 versus two ranged characters is still very likely to go badly for you, even though Jarvan 1v1 against a ranged AD in a lane will usually go poorly for the ranged AD).&lt;/p&gt;&#xA;" OwnerUserId="829" LastActivityDate="2011-08-18T14:46:26.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28266" PostTypeId="2" ParentId="28246" CreationDate="2011-08-18T15:05:39.197" Score="5" Body="&lt;p&gt;No, there's no way to transfer an account to a different region. Sorry. :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Editing your &lt;code&gt;realmlist.wtf&lt;/code&gt; file as that link describes will make your game client &lt;strong&gt;connect to&lt;/strong&gt; the US servers, but it doesn't change where your characters are &lt;strong&gt;stored&lt;/strong&gt; or what &lt;strong&gt;type of account&lt;/strong&gt; you have. The only reason you'd want to do that is if you had both a EU account &lt;em&gt;and&lt;/em&gt; a US account, and wanted to switch between them without installing a second copy of WoW.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-08-18T15:05:39.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28267" PostTypeId="2" ParentId="28259" CreationDate="2011-08-18T16:20:24.067" Score="2" Body="&lt;p&gt;For non-professional play it tends toward the percieved balance or imbalance of various characters, there's a reason that when single queue'ing in ranked matches in LoL that you almost always see characters x, y, z, and q banned, and if you don't ban x, y, z, or q then you're considered a noob and resoundly hated even if character a is actually a better ban based on other factors. This is also why Rammus and Malphite are routinely banned in ranked matches when it's solo queue even though they aren't nearly the threat that they used to be, it's based on &lt;strong&gt;Percieved&lt;/strong&gt; threat.  This is compounded by the fact that you &lt;em&gt;usually&lt;/em&gt; won't know who you are playing with until character selection, so you don't know team comp or general level of skill until you're in character selection or in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the rest of gameplay it's actually a part of meta, teams have characters that fit into their playstyle fantastically or terribly, both for their own and the opposing teams, usually &quot;professional games&quot; are best of 3, so if the other team rocked you with a certain comp, you might want to ban characters that you saw that they were good with in the last round, or herd them to picking that character, and then picking a proper hard counter for it.  It takes a lot of coordination for this, and usually is only seen with team queue's for ranked games and in league play, because of the earlier paragraph's issues with non-league/solo queueing.&lt;/p&gt;&#xA;" OwnerUserId="7998" LastActivityDate="2011-08-18T16:20:24.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28271" PostTypeId="2" ParentId="26871" CreationDate="2011-08-18T17:00:42.173" Score="2" Body="&lt;p&gt;I've done a bit of research, and there's no mod exactly like the one you describe (which amazes me, it looks like a great idea!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for alternative approaches, I think you're best off using a shopping/economy mod, such as &lt;a href=&quot;http://forums.bukkit.org/threads/econ-realshop-v0-70-shop-using-chests-1000.5613/&quot; rel=&quot;nofollow noreferrer&quot;&gt;RealShop&lt;/a&gt;, which allows a chest to be set up as a 'shop', where players can put in 'currency', e.g. gold, and then take out as many of the item in the shop chest as they can afford. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By choosing the item you use as currency carefully (and by carefully setting prices) you can get a similar 'exploration reward' system set up.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-18T17:00:42.173" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28273" PostTypeId="5" CreationDate="2011-08-18T17:10:26.607" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www4.kingdomofloathing.com/login.php?loginid=5559c3cdf0a140409feb5fd2a2cce54f&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kingdom of Loathing&lt;/a&gt; is a browser based, multiplayer, &lt;a href=&quot;http://gaming.stackexchange.com/tags/role-playing-game/info&quot;&gt;RPG&lt;/a&gt;.  Players can pick one of six classes and then embark on a quest to free King Ralph from the Naughty Sorceress.  As the player levels the council of the Sea Side town will present new quests, most of which must be completed before the player assaults the lair of the Naughty Sorceress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One area where Kingdom of Loathing is less like contemporary MMORPGs is that players can &quot;start over&quot; and re-do the main quest, going back to level 1 (called &quot;Ascension&quot;).  The advantage of this is that players can permanently learn skills from any class and keep on using them.  Like all good RPGs, there are plenty of sidequests.  There is also plenty of &quot;post ascension&quot; content, including two clan raid dungeons and a special area with many secrets waiting to be discovered.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing that stands out about Kingdom of Loathing is both the quality of the writing and the game's strong sense of humor.  There are plenty of pop cultural references and also spoofs of both games and typical genre conventions.&lt;/p&gt;&#xA;" OwnerUserId="829" LastEditorUserId="829" LastEditDate="2011-08-18T17:10:45.240" LastActivityDate="2011-08-18T17:10:45.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28274" PostTypeId="4" CreationDate="2011-08-18T17:10:26.607" Score="0" Body="Browser-based multiplayer role playing game where players explore a realm, level up a character and solve quests, ultimately trying to free King Ralph from the Naughty Sorceress." OwnerUserId="829" LastEditorUserId="829" LastEditDate="2011-08-18T17:10:41.480" LastActivityDate="2011-08-18T17:10:41.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28279" PostTypeId="1" AcceptedAnswerId="28280" CreationDate="2011-08-18T17:48:27.267" Score="8" ViewCount="24259" Body="&lt;p&gt;I like to sign in for beta games in my battle.net account. It says I have to register at least one game. If I want to add a game it needs the game key, but I just own CD-Keys of my Diablo 2 game, and the expansion Lord of Destruction. Is there a way to convert my CD-Keys to Game Keys?&lt;/p&gt;&#xA;" OwnerUserId="11834" LastEditorDisplayName="user27134" LastEditDate="2012-09-23T17:08:22.123" LastActivityDate="2012-09-23T17:08:22.123" Title="Is it possible to convert a Diablo 2 CD-Key to an Battle.net Game Key?" Tags="|diablo-ii|battle.net|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28280" PostTypeId="2" ParentId="28279" CreationDate="2011-08-18T17:55:36.353" Score="15" Body="&lt;p&gt;The CD key &lt;em&gt;is&lt;/em&gt; the key you need. Simply type in the key you already have, and the game should be added to your account. You can also download the game from the website after you've done this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Diablo II, I seem to recall it generates a new, longer key, and I think you'll need this longer key for the downloadable version - but as long as you use your CDs, you can just keep using the key you already have.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-08-18T17:55:36.353" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28281" PostTypeId="2" ParentId="28279" CreationDate="2011-08-18T17:55:58.820" Score="10" Body="&lt;p&gt;Yes, you will be able to convert those keys to Game Keys by signing in to &lt;a href=&quot;http://battle.net&quot; rel=&quot;noreferrer&quot;&gt;Battle.net&lt;/a&gt;, and adding your keys &lt;a href=&quot;https://us.battle.net/account/management/add-game.html&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. The game key for Diablo II is different from the CD-key and is the key tied to the downloadable version of your game (after you link it to an account), but you'll still be able to use your existing CD-keys for installs off the discs.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-08-18T18:01:06.723" LastActivityDate="2011-08-18T18:01:06.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28283" PostTypeId="2" ParentId="608" CreationDate="2011-08-18T18:15:49.800" Score="7" Body="&lt;p&gt;As of patch 4.2 on August 18, 2011, the answers listed here are largely out-of-date; Dire Maul no longer offers a way of repairing Steamwheedle rep, and many of the linked guides have not been updated to reflect changes from Cataclysm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;fastest&lt;/em&gt; way to repair rep with the Steamwheedle Cartel is to do the &quot;Bloodsail Forgiveness&quot; quests with the goblins standing outside each of the towns. These quests are &lt;a href=&quot;http://www.wowhead.com/quest=9266&quot; rel=&quot;noreferrer&quot;&gt;Making Amends&lt;/a&gt; outside Everlook (requiring 40 Runecloth and 4 Coal with each turn-in), &lt;a href=&quot;http://www.wowhead.com/quest=9267&quot; rel=&quot;noreferrer&quot;&gt;Mending Old Wounds&lt;/a&gt; near Ratchet (requiring 40 Linen Cloth and 4 Crystal Vials per turn-in), &lt;a href=&quot;http://www.wowhead.com/quest=9259&quot; rel=&quot;noreferrer&quot;&gt;Traitor to the Bloodsail&lt;/a&gt; outside Booty Bay (requiring 40 Silk Cloth and 4 Red Dye), and finally &lt;a href=&quot;http://www.wowhead.com/quest=9268&quot; rel=&quot;noreferrer&quot;&gt;War at Sea&lt;/a&gt; outside Gadgetzan (requiring 40 Mageweave Cloth and 4 Strong Flux).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each quest contributes 500 rep to the adjacent city and 250 to the other three cities. This means that, starting from maximum hatred, you can complete a specific quest 84 times (requiring 168 stacks of relevant cloth and 336 of the extra material) to raise your reputation to neutral with that city; the next quest can be exhausted after 42 turn-ins (requiring 84 stacks of cloth and 168 materials). The third quest is finished in a mere 21 attempts (requiring 42 stacks and 84 materials), while the fourth quest is done after just 11 turn-ins (requiring 22 stacks and 44 materials). Each of these quests is no longer available once your rep with the associated city becomes neutral, so don't over-stock on materials!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to minimize your cost, you should complete the quests in this order: Ratchet, then Booty Bay, then Gadgetzan, then Everlook. This is the most &lt;em&gt;cost-effective&lt;/em&gt; way of achieving neutrality in the fastest possible way. However, if you want to subsequently raise your Steamwheedle rep to exalted (&lt;a href=&quot;http://www.wowhead.com/achievement=2336/insane-in-the-membrane&quot; rel=&quot;noreferrer&quot;&gt;whatever the reason&lt;/a&gt;), you'll actually want to do Everlook first, followed by Ratchet, then Booty Bay, then Gadgetzan. The reason for this is because the spillover rep from subsequent quests will continue to raise your rep with the earlier cities, and the location of farm-worthy pirates is such that Everlook (and, to a lesser degree, Ratchet) are &lt;strong&gt;considerably&lt;/strong&gt; harder to raise than Booty Bay or Gadgetzan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't want to buy the cloth outright, the next best option is to farm pirates in one of three locations: in Lost Rigger Cover in Tanaris, on the three ships south of Booty Bay in Stranglethorn Vale, or on the ship that appears in Booty Bay proper during &lt;a href=&quot;http://www.wowhead.com/quest=26678&quot; rel=&quot;noreferrer&quot;&gt;Bloodsail attack on the city&lt;/a&gt;. The pirates in Tanaris and Stranglethorn will drop cloth that can be turned in outside their city in addition to the rep you gain from outright kills, but it's still a much longer process than just buying everything you need outright.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're trying to get rep past neutral, though, those three farming locations are really your only options. They each come with their own sets of advantages and disadvantages. A particular note about farming: when one or more other players is also in the area killing mobs, the respawn rate will try to increase to match the rate they're being killed at. In general, if you can get in a group with somebody else killing guys in the same spot as you, you'll have much higher rep-per-hour gains.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Lost Rigger Cove has lots of pirates in fairly high density spread over a large area; additionally, there's a pseudo-rare spawn on the south-easternmost ship that will award considerably more rep than pirates or even named pirate NPCs; however, he has a long respawn timer. Pirates here award ~5 rep toward Gadgetzan and ~2.5 rep toward the other cities.&lt;/li&gt;&#xA;&lt;li&gt;The ships south of Booty Bay have a very high density of pirates and named pirate leader NPCs that can award a lot of rep pretty quickly, but their respawn rate is just low enough to be frustrating; the presence of another player on the opposite faction will particularly exacerbate this. The rank-and-file pirates here award about 5 rep to Booty Bay and about 2.5 rep to the other three.&lt;/li&gt;&#xA;&lt;li&gt;The ship that spawns in Booty Bay has a lot of pirates and a very high respawn rate, but having Booty Bay's normal services and functions phased out can be kind of a hassle. There's a lot of chaos here, and I actually died on more than one occasion as a level 85 character just because I ran out of mana and didn't notice that my health had gotten so low. The other benefit of this method is that, like all Steamwheedle quests, doing the quest chain to start the phased event will award a little bit of rep all by itself. Low-level pirates here award about 5 rep to Booty Bay and about 2.5 to the rest of the Cartel.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You should probably try each location and determine which one works best for you. It's important to note that killing mobs for rep in one location alone cannot get you to exalted with the associated city; when I was doing it, I farmed Lost Rigger Cove until I stopped getting Gadgetzan rep, moved to the Bloodsail ships and farmed until exalted with Gadgetzan, and then moved back to Tanaris to get exalted with the other three factions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, as I mentioned briefly above, any quests you can get in the various Steamwheedle cities will award a little bit of rep as well, but you'll have to be at least neutral or better to even have the opportunity to take them. Since this method isn't repeatable, and many people will have already done these quests prior to this situation, it's not as important as the methods above.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2011-08-18T19:40:32.520" LastActivityDate="2011-08-18T19:40:32.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28284" PostTypeId="2" ParentId="27983" CreationDate="2011-08-18T18:16:07.507" Score="3" Body="&lt;p&gt;Just thought I'd answer with one more solution: if you have &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-173-single-player-commands-v210-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single Player Commands&lt;/a&gt; installed, you can use the &lt;code&gt;/defuse all&lt;/code&gt; command to remove all the TNT that is activated. The TNT blocks will disappear (since after activation, they are considered &lt;em&gt;entities&lt;/em&gt; and not &lt;em&gt;blocks&lt;/em&gt;), but each previously activated block will drop a TNT item in its place for you to pick up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a nice solution because Single Player Commands pauses the game when you bring up the console with &lt;kbd&gt;T&lt;/kbd&gt;, so you don't need to frantically type the command before it goes off.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-18T18:25:00.293" LastActivityDate="2011-08-18T18:25:00.293" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28285" PostTypeId="2" ParentId="28244" CreationDate="2011-08-18T18:40:04.793" Score="21" Body="&lt;p&gt;Pets do 3 things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you click them enough, it will cause Rucks to say something. It will also cause them to do something.&lt;/li&gt;&#xA;&lt;li&gt;You can get an achievement for getting all 4 pets.&lt;/li&gt;&#xA;&lt;li&gt;Plot Spoiler:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;  Later on in the plot, The Bastion will be attacked. Any pets that you have acquired will  help defend against the attack. You can fight the attack off yourself if you have no pets, but the pets make it easier. You may lose a few of your pets in the attack, but they won't do anything after the attack aside from hang out, so don't worry if you lose a few of them. As for Squirt being angry, you're fine. I did the same thing and he still participated in the attack.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="181240" LastEditDate="2018-04-13T04:50:19.480" LastActivityDate="2018-04-13T04:50:19.480" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28286" PostTypeId="1" AcceptedAnswerId="28297" CreationDate="2011-08-18T18:56:16.810" Score="4" ViewCount="22294" Body="&lt;p&gt;What is the minimum RAM needed for a Minecraft server (without using custom servers)?&lt;br&gt;&#xA;There will be at the most 5 players, the VPS will be OpenVZ.&lt;/p&gt;&#xA;" OwnerUserId="11790" LastEditorUserId="225879" LastEditDate="2019-12-21T22:09:35.363" LastActivityDate="2019-12-21T22:09:35.363" Title="Minimum RAM needed for Minecraft server?" Tags="|minecraft-java-edition|minecraft-java-edition-server|hardware|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="28287" PostTypeId="2" ParentId="28286" CreationDate="2011-08-18T19:17:37.640" Score="3" Body="&lt;p&gt;If I remember correctly it's about 10 MB per expected user.  However, it is also assuming that the players will stay somewhat close together, if everyone spreads out then you'll need a signifigantly higher amount of ram.&lt;/p&gt;&#xA;" OwnerUserId="2219" LastEditorUserId="4775" LastEditDate="2011-08-18T21:11:34.517" LastActivityDate="2011-08-18T21:11:34.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28288" PostTypeId="2" ParentId="28259" CreationDate="2011-08-18T19:19:43.083" Score="3" Body="&lt;p&gt;At lower levels the bans are usually against the characters that are perceived to be overpowered.  (as far as &quot;why not just balance all characters&quot;...for one thing it is nice to have some relative easy-mode powerful characters to get new players into the game...also perfectly balancing a system with this many team combinations is nigh impossible unless you make the characters horribly bland)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At upper levels/tourney play a lot of times you will see players making bans based on what a hotshot on the other team likes to run, or a character that you know will be critical to the strategy they want to run.&lt;/p&gt;&#xA;" OwnerUserId="11836" LastActivityDate="2011-08-18T19:19:43.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28289" PostTypeId="1" AcceptedAnswerId="28298" CreationDate="2011-08-18T19:39:09.250" Score="-2" ViewCount="943" Body="&lt;p&gt;I want to force Minecraft to use AGP Aperture Size. I played Minecraft on GeForce4 MX with AGPX8 (64 mb) but it burned one day so now I am using builded-in videocard. My current AGP Aperture Size is set to 64 mb.&lt;br&gt;My specs:&lt;br&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Motherboard Name: Hewlett-Packard HP d530 SFF(PE095S)&#xA;&#xA;Videocard: Intel(R) 82865G Graphics Controller (Built-in)&#xA;Memory Size: 96 MB&#xA;&#xA;RAM&#xA;Module Name - Kingston K&#xA;Memory Type - DDR SDRAM&#xA;Memory Speed - PC3200 (200 MHz)&#xA;  Memory Timings&#xA;    @ 200 MHz   3.0-3-3-8  (CL-RCD-RP-RAS) / 11-14-2  (RC-RFC-RRD)&#xA;    @ 166 MHz   2.5-3-3-7  (CL-RCD-RP-RAS) / 10-12-2  (RC-RFC-RRD)  &#xA;Module Size - 1 GB (2 ranks, 4 banks)&#xA;&#xA;CPU Clock: Intel Pentium 4, 2800 MHz (21 x 133)&#xA;&#xA;OpenGL Version: 1.3.0 - Build 4.14.10.4396&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So my question is: &quot;If I change AGP Aperture Size to bigger value, will Minecraft work better or not?&quot;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;br&gt;After I change AGP Apertute Size to 256 mb, the performance increased a lot, almost no lags.&lt;br&gt;Also I changed Fan Idle Mode from 1 to 2 and my motherboard temperature has decreased while playing Minecraft.&lt;/p&gt;&#xA;" OwnerUserId="11838" LastEditorUserId="11838" LastEditDate="2011-08-19T06:56:40.137" LastActivityDate="2011-08-19T06:56:40.137" Title="Is it possible to run Minecraft on AGP Aperture Size?" Tags="|minecraft-java-edition|pc|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28291" PostTypeId="1" AcceptedAnswerId="28294" CreationDate="2011-08-18T19:51:01.980" Score="1" ViewCount="100" Body="&lt;p&gt;I'm playing Sean O'Connor's Slay on screen with max resolution 640x480, which makes my penguins stack so that I can't see my highscore on all levels. How can I find the score out? Is there a readable data file somewhere, or a trick to make the window larger than the desktop?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JRZmM.png&quot; alt=&quot;Slay challenge screen&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorUserId="3610" LastEditDate="2012-06-08T10:34:02.030" LastActivityDate="2012-06-08T10:34:02.030" Title="How to separate the challenge penguins in Slay on 640x480?" Tags="|slay|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28292" PostTypeId="1" CreationDate="2011-08-18T20:07:36.363" Score="8" ViewCount="1449" Body="&lt;p&gt;I decided to be sensible and scout a level 9 Wilderness before attacking it and found out it had at least 5000 Stenches:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OubIT.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What size of army from my side would I need to defeat them and how can I estimate what army I'll be up against in the future?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions on upgrades and unit composition would be welcome!&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2012-04-15T08:44:11.807" Title="What army do I need to attack a Wilderness in Dragons of Atlantis?" Tags="|dragons-of-atlantis|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28294" PostTypeId="2" ParentId="28291" CreationDate="2011-08-18T20:17:24.507" Score="0" Body="&lt;p&gt;Unfortunately it doesn't look as though there is an easy way to read HighScores.dat, and while you can shrink the game window, you can't expand it beyond its initial size. You can, however, download a hex editor, and it does seem as though there is a pattern from which you can calculate your high scores:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Columns 04 and 0C are the ones to look at. The score for level 1 seems to be stored in 00000004 (row 00000000, offset 04), level 2 in 0000000C, and so on.&lt;/li&gt;&#xA;&lt;li&gt;A level you haven't played will be stored as E7. One on which you've lost will be preceded by FF FF FF FF. &lt;/li&gt;&#xA;&lt;li&gt;A level you have played will be stored as one less than your number of turns, in hex, so completing a level in 17 turns will show up as 10; 26 will show up as 19; etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You've probably already tried the other themes (Penguins seems to be the only one that wouldn't cause everything to stack, not just the levels you've completed). You might try an alternate theme - there are plenty of them &lt;a href=&quot;http://www.windowsgames.co.uk/slayThemes.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; on his site, but unfortunately there isn't a preview for any of them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can wait for a bit, it sounds like he's planning to rewrite the game again with more modern graphics (although if you're constrained to 640x480, that may not help you much): from his games' page on Facebook:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I think it's about time I re-wrote Windows Slay from scratch using DirectX for some smoother graphics. The AI could do with a re-write too as it's not changed since 1994 and computers have got just a bit more powerful since then!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-08-18T20:17:24.507" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28295" PostTypeId="2" ParentId="21619" CreationDate="2011-08-18T20:51:13.397" Score="3" Body="&lt;p&gt;As day breaks, or the sun sets, you will see the light (or darkness) 'ripple' out into the distance. This is because all visible chunks needs to be updated as the global light level changes, and your computer can't do this large operation quickly enough for it to appear seamless. Chunks are updated in an order starting with the ones closest to you and finishing with the ones furthest away. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this reason, you will see the dawn light ripple away from you &lt;em&gt;in all directions&lt;/em&gt;, and &lt;strong&gt;the speed of light spreading is determined by the speed of your computer&lt;/strong&gt;, and how fast it can update the new chunks.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-18T20:51:13.397" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28296" PostTypeId="2" ParentId="28218" CreationDate="2011-08-18T21:25:04.110" Score="3" Body="&lt;p&gt;You should get the knowledge stones or whatever they are called. They will protect your buildings against fire or water. Other than that, all I can say is to use your breaths actively while monitoring the people you send out on missions.&lt;/p&gt;&#xA;" OwnerUserId="11830" LastEditorUserId="9752" LastEditDate="2011-08-18T21:41:01.820" LastActivityDate="2011-08-18T21:41:01.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28297" PostTypeId="2" ParentId="28286" CreationDate="2011-08-18T21:44:05.293" Score="5" Body="&lt;p&gt;Tip: If you want to spare more memory, you may set the -Xms parameter even lower, say:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;java -Xms32M -Xmx512M -jar minecraft_server.jar nogui&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;The parameter controls how much memory is reserved on startup. Your server will start with 32MB RAM and whenever it needs more memory it will allocate some until it reaches the maximum of 512M. However, this will result in a little slowdown whenever the allocation is done.&lt;/p&gt;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Setting_up_a_server#Less_than_1GB_free_RAM&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Tutorials/Setting_up_a_server#Less_than_1GB_free_RAM&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Also you can check this website : &lt;a href=&quot;http://www.canihostaminecraftserver.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.canihostaminecraftserver.com/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;With this you can have a small idea on how many players you can handle :D&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-18T21:49:23.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28298" PostTypeId="2" ParentId="28289" CreationDate="2011-08-18T22:08:19.577" Score="4" Body="&lt;p&gt;Minecraft is very unlikely to use that much video memory, and video memory is almost certainly not the bottleneck, so you won't see a meaningful performance increase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft is probably CPU-bound on your machine, since you're using a P4 and the Intel chip probably offloads a lot of its processing onto the CPU (I believe many early Intel chips do things like vertex processing on the CPU, even if you select to do it in hardware)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the AGP Aperture size applies to cards connected via AGP only, you'd have to find out if the Intel chip is also connected via AGP (which is unlikely, but possible).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, Minecraft performance is low because your computer is old and slow. If you want better performance, lower your Minecraft settings or upgrade your hardware.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2011-08-18T22:08:19.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28299" PostTypeId="2" ParentId="28099" CreationDate="2011-08-18T22:17:45.833" Score="7" Body="&lt;p&gt;There is no hard-and-fast rule other than simply installing them both and seeing if it blows up.  However, there &lt;em&gt;are&lt;/em&gt; some tricks for guessing ahead of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Firstly, mods which use the same API/framework/loader (e.g. &lt;a href=&quot;http://www.minecraftforum.net/topic/75440-v173-risugamis-mods-recipe-book-updated/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ModLoader&lt;/a&gt; or &lt;a href=&quot;http://www.minecraftforum.net/topic/514000-api-minecraft-forge/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Forge&lt;/a&gt;) are much more likely to be compatible with one another than non-framework mods.  This is because those APIs are created specifically to help prevent mods from conflicting with one another.  (However, it's still possible — even easy — to create conflicts.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mods which use patchers are also somewhat more likely to be compatible with other mods if installed last.  (Patchers work by replacing small bits of Minecraft's code rather than entire files.)  However, patchers are few and far between.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;best&lt;/em&gt; rule-of-thumb indicator of whether two mods will conflict is to compare the list of &lt;code&gt;.class&lt;/code&gt; files they contain.  If there are no files which exist in both mods, chances are good that they'll work just fine together.  If there &lt;em&gt;are&lt;/em&gt; one or more files which exist in both, however, there will very likely be a conflict.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you can check the mods' documentation to see if they have notes about compatibility.  Sometimes, there will be special instructions for getting two mods to work together which otherwise conflict or descriptions of what functionality the conflict will break.  (e.g. &lt;a href=&quot;http://www.minecraftforum.net/topic/140684-173-toomanyitems-in-game-invedit-july-1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TooManyItems&lt;/a&gt; and &lt;a href=&quot;http://www.minecraftforum.net/topic/504091-v173-convenient-inventory-19/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Convenient Inventory&lt;/a&gt;; &lt;a href=&quot;http://www.minecraftforum.net/topic/355537-173-new-version-31-controlpack-autosneakrunsmartfurnacelookbehindlots-more-v31/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ControlPack&lt;/a&gt; and &lt;a href=&quot;http://www.minecraftforum.net/topic/249637-173-optifine-hd-g-fps-boost/&quot; rel=&quot;nofollow noreferrer&quot;&gt;OptiMine&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-08-19T01:36:14.340" LastActivityDate="2011-08-19T01:36:14.340" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28304" PostTypeId="5" CreationDate="2011-08-18T22:38:58.810" Score="0" Body="&lt;p&gt;Excerpt inspired by &lt;a href=&quot;http://en.wikipedia.org/wiki/Server_%28computing%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Usage&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Use this tag when asking question about&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;configuration of a hosting server&lt;/li&gt;&#xA;&lt;li&gt;generic specificities of servers.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Do not use this tag when :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You have a problem connecting to a server (that is not one you are trying to set up)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-08-18T22:40:33.300" LastActivityDate="2011-08-18T22:40:33.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28305" PostTypeId="4" CreationDate="2011-08-18T22:38:58.810" Score="0" Body="A server computer is a computer, or series of computers, that link other computers or electronic devices together. In gaming, server usually refers to the machine hosting a multi-player game. Use this tag when asking question about configuration of gaming software on hosting machines." OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-08-18T22:40:32.347" LastActivityDate="2011-08-18T22:40:32.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28306" PostTypeId="2" ParentId="28022" CreationDate="2011-08-18T23:07:38.863" Score="10" Body="&lt;p&gt;If you're outfitting a warrior class party member, you'll want to focus more on the abilities the shield proffers, rather then the size of the shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, a Dragon Scale shield would offer some resistance against a particular elemental damage type, the Shield of Harmony would protect you against Charm, Hold, and Confusion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, the only difference between a small and a large shield is the bonus against missile attacks, bar the obvious difference of AC level.&lt;/p&gt;&#xA;" OwnerUserId="11351" LastActivityDate="2011-08-18T23:07:38.863" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28307" PostTypeId="1" AcceptedAnswerId="28308" CreationDate="2011-08-19T00:12:32.980" Score="5" ViewCount="4574" Body="&lt;p&gt;What is the formula for calculating the value of a kill or an assist? Is it worth more gold for a team to get an assist and kill (AKA KS=kill securing) or is it better to allow the carry to get the whole kill with no assists?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:39.027" LastActivityDate="2012-06-25T13:14:39.027" Title="How are the value of assists and kills determined in League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28308" PostTypeId="2" ParentId="28307" CreationDate="2011-08-19T00:26:14.760" Score="9" Body="&lt;p&gt;First blood - first kill of the game - is worth 400 gold to the person who gets the kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that, a kill's base value is 300 gold for the person who gets the kill.  This number is then modified based on a &quot;death streak&quot;, by 15% (iirc) for each consecutive death.  This is to reduce the effect a bad player has on a game.  So a person who dies 5 straight times (without themselves getting a kill) is worth less than 300 gold.  I think that's 133 gold.  Note that if a player on a death streak gets a kill their value resets.  Conversely, players who rack up kill streaks become worth more money.  They accrue a bounty that is awarded to whoever kills them and end their kill streak.   You can see the bounty values &lt;a href=&quot;https://gaming.stackexchange.com/questions/24483/listing-of-kill-assist-rewards-bonuses-in-lol/24484#24484&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that executions (deaths to a turret, minion, or neutral creep) do not count as kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assists are trickier.  Anyone who does damage in the last 10 seconds splits money from the &quot;assist pool&quot;, which is 58% of the value of the kill.  The assist pool is divied up among all assisters.  Also, other things can earn an assist, like healing the person who gets the kills.  Other buffs might contribute as well but I am unsure.&lt;/p&gt;&#xA;" OwnerUserId="829" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-08-19T00:56:41.757" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="28309" PostTypeId="2" ParentId="26872" CreationDate="2011-08-19T00:48:20.133" Score="1" Body="&lt;p&gt;&lt;strong&gt;Reedit:&lt;/strong&gt; Using these instructions, you can switch a survival map to creative:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Download NBTedit from &lt;a href=&quot;http://copy.mcft.net/mc/NBTedit/NBTedit.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Unzip the ZIP file&lt;/li&gt;&#xA;&lt;li&gt;Run NBTedit&lt;/li&gt;&#xA;&lt;li&gt;Click File -&gt; Open&lt;/li&gt;&#xA;&lt;li&gt;Navigate to your save folder&lt;/li&gt;&#xA;&lt;li&gt;Open &lt;code&gt;level.dat&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Switch &lt;code&gt;gamemode&lt;/code&gt; to &lt;code&gt;1&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Save and exit.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In multiplayer, ops can type &lt;code&gt;/gamemode [playername] [1 for creative, 0 for survival]&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;br&gt;&#xA;&lt;strong&gt;Edit:&lt;/strong&gt; This is wrong! There is a /fly command you can use! same controls&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use &quot;Single Player Commands&quot; you can:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;press &quot;T&quot; to open the Console&lt;/li&gt;&#xA;&lt;li&gt;Use the command &quot;/noclip&quot; to allow you to fly around, however you can also &quot;Fly&quot; through blocks,.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Controls for /noclip flying:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WSAD: Move like normal&lt;br&gt;&#xA;Shift: Go down&lt;br&gt;&#xA;SPACE: Go up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This isn't really &quot;flying&quot; in the sense that the Original-Poster meant but you are flying!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; This is for Single-Player, not Multiplayer. Hopefully this will help someone who wants to fly in single-player but I don't think it works on multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2011-10-23T15:55:47.990" LastActivityDate="2011-10-23T15:55:47.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28310" PostTypeId="1" AcceptedAnswerId="28311" CreationDate="2011-08-19T01:49:29.783" Score="7" ViewCount="1261" Body="&lt;p&gt;In Mass Effect, Turians and Quarians seem very similar in physical shape and physiological characteristics. They have the same number of digits on their hands and similar foot and leg structure. They also both have dextro-amino based bio-chemistry; iccidently the only two sentient species known to have that biochemistry. Has there been any word or hints from Bioware as to whether there is some connection or is it just a weird coincidence?&lt;/p&gt;&#xA;" OwnerDisplayName="user10835" LastEditorUserId="336" LastEditDate="2011-08-19T02:12:38.917" LastActivityDate="2016-11-03T20:08:12.970" Title="Are Turians and Quarians related?" Tags="|mass-effect-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28311" PostTypeId="2" ParentId="28310" CreationDate="2011-08-19T02:07:57.100" Score="11" Body="&lt;p&gt;Based on that logic, one could argue that Humans and Asari are related. After all, they seem very similar in physical shape (hair excepted) and physiological characteristics. They have the same number of digits on their hands, and identical foot and leg structure. They also both have Levo-amino based bio-chemistry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point I'm trying to make is that they may appear similar, but are wholly separate races. They have different homeworlds (Palavan vs. Rannoch), different social structures (Turian Clans vs. Quarian Ship-based loyalties), wholly different immunologies (Turian carapace developed because of the radiation of Palavan's sun; Rannoch had little microbial life, so Quarians had weak immune systems &lt;em&gt;before&lt;/em&gt; their exile, which has &lt;em&gt;really&lt;/em&gt; weakened it), etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suppose it's &lt;em&gt;possible&lt;/em&gt; that they're both genetic experiments by the reapers, but everything Bioware has done has classed them as completely and wholly separate. &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-19T02:07:57.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28312" PostTypeId="1" AcceptedAnswerId="28313" CreationDate="2011-08-19T03:15:59.080" Score="10" ViewCount="1123" Body="&lt;p&gt;Look at this&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/k2Jw4.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found a skeleton riding a spider in my world, could it be a hidden monster ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was very bugging jumping up and down from the spider when the spider died quickly from another monster around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any explanation ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="3610" LastEditDate="2012-06-05T22:58:29.417" LastActivityDate="2013-08-17T04:11:21.543" Title="What's with this skeleton riding a spider?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28313" PostTypeId="2" ParentId="28312" CreationDate="2011-08-19T03:19:36.203" Score="25" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Spider_Jockey&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spider jockeys&lt;/a&gt; have been in the game since seecret update 8 of Alpha.  They are extremely rare, but not unknown or undiscovered.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-19T03:19:36.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28314" PostTypeId="1" AcceptedAnswerId="28317" CreationDate="2011-08-19T04:55:12.173" Score="6" ViewCount="18580" Body="&lt;p&gt;I've become a bit spoiled with all the newer games offering &lt;a href=&quot;http://pcgamingwiki.com/wiki/Borderless_Fullscreen_Windowed&quot; rel=&quot;nofollow noreferrer&quot;&gt;borderless window mode&lt;/a&gt;&lt;sup&gt;1&lt;/sup&gt;. Is there anyway to enable it for Diablo 2? Or am I stuck with the nasty border around my window?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1. Borderless fullscreen windowed is the display option of having a game run in a window but appear to be running in fullscreen.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="559" LastEditDate="2012-06-06T22:25:03.873" LastActivityDate="2012-10-08T13:41:09.093" Title="Is there a way to enable borderless window mode for Diablo 2?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28316" PostTypeId="1" AcceptedAnswerId="28318" CreationDate="2011-08-19T08:44:29.460" Score="10" ViewCount="1154" Body="&lt;p&gt;So recently, I made an &lt;a href=&quot;http://www.minecraftforum.net/topic/552293-adv-trantorvs-now-available-to-all/page__p__7360463__fromsearch__1#entry7360463&quot; rel=&quot;nofollow noreferrer&quot;&gt;adventure map&lt;/a&gt;. While I was building it, I came across a pack of wolves, so I tamed them, and sat them down around the map, so that the player who discovered them would get a bit of help. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've had reports that players can't 'unsit' the dogs. Is this because they are linked to my Minecraft account and will only obey my commands? I had assumed they automatically belonged to the person playing the map. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2020-03-15T02:48:10.117" Title="Who owns a dog?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28317" PostTypeId="2" ParentId="28314" CreationDate="2011-08-19T11:05:49.937" Score="5" Body="&lt;p&gt;I'm inclined to suggest that if the game wasn't coded in such a way that it won't be possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given the age of Diablo II and the very recent rise in popularity of boarderless windowed mode I think it's very unlikely.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-08-19T11:05:49.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28318" PostTypeId="2" ParentId="28316" CreationDate="2011-08-19T11:20:08.217" Score="2" Body="&lt;p&gt;The &lt;a href=&quot;https://minecraft.wiki/w/Alpha_Level_Format/Chunk_File_Format#Mobs&quot; rel=&quot;nofollow noreferrer&quot;&gt;entity format&lt;/a&gt; used to store mob state in the chunks has bonus fields for wolves that include:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;TAG_String(&lt;strong&gt;&amp;quot;Owner&amp;quot;&lt;/strong&gt;): Name of the player that owns this wolf. Empty string if no owner.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I'm trying to figure out how to decompress the chunk file format and see if your name pops up in one of them, but it might take a little work.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-19T11:20:08.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28319" PostTypeId="1" CreationDate="2011-08-19T11:56:58.847" Score="2" ViewCount="588" Body="&lt;p&gt;How do I get all of the bananas on level 21 of the Jungle world in Blast Monkeys without just firing the monkey until I get lucky?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been trying for a while and the best I've been able to get has been 2 out of the 3 bananas, and that was just down to luck.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="8967" LastEditDate="2012-05-11T17:11:32.733" LastActivityDate="2012-05-11T17:11:32.733" Title="How do I get all the bananas on level 21 without blind luck?" Tags="|blast-monkeys|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28320" PostTypeId="2" ParentId="11305" CreationDate="2011-08-19T13:18:04.403" Score="6" Body="&lt;p&gt;Aiming for for the 104-108% sell price isn't just for getting your xp bonuses maxed.  In fact, a more important outcome is getting those little hearts.  Every time you get a heart you have leveled your relationship with that customer.  In so doing you increase the amount of money they bring into the store (by x10?  I can't recall).  This is &lt;em&gt;crucial&lt;/em&gt; because if you don't do this customers won't have enough money to buy and sell the expensive stuff you need to move to hit the targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, DanD is correct.  The &lt;em&gt;best&lt;/em&gt; way to make money is to buy items when they are in low demand (blue colored) and then sell them when they are pink.  But you don't need to wait for that swing.  Going blue -&gt; normal or normal -&gt; pink will make you a &lt;em&gt;ton&lt;/em&gt; of money.  Once you are selling the top tier items, you can't help but rake it in.&lt;/p&gt;&#xA;" OwnerUserId="829" LastActivityDate="2011-08-19T13:18:04.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28321" PostTypeId="1" AcceptedAnswerId="28323" CreationDate="2011-08-19T13:47:20.423" Score="8" ViewCount="9563" Body="&lt;p&gt;Once upon a merry time ago I was the first kid on my block to beat Diablo 2 with a Paladin.  One thing that I hated was farming for runes and gems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We discovered pretty quickly how to use multiplayer mode and a back up of the player file to dupe gems and runes so we could create things like our triple socketed perfect diamond great shield in a lot less than the forever that farming offered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has this bug been patched over in the latest patches? (I will follow up with a question about the best way to farm runes/gems that I can use on battle.net)&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="10260" LastEditDate="2011-08-19T14:26:56.223" LastActivityDate="2014-04-09T11:23:25.450" Title="Does item duping still work in Diablo 2 with the latest patches (for single player use)?" Tags="|diablo-ii|cheats|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28322" PostTypeId="1" AcceptedAnswerId="28326" CreationDate="2011-08-19T14:18:44.990" Score="11" ViewCount="83049" Body="&lt;p&gt;As a follow up to my can I still dupe the hell out of Diablo 2 runes/gems, which I intended more for the single player fun factor, I am curious to know if there is a well developed strategy for obtaining gems and runes without duping?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is focused primarily at playing online, on battle.net, but not necessarily exclusively.  If it's a good strategy I'll likely try to perfect it in single player first.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="3610" LastEditDate="2012-06-07T09:00:58.340" LastActivityDate="2021-09-06T22:56:02.350" Title="What is a useful strategy to farm runes/gems in Diablo 2?" Tags="|diablo-ii|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28323" PostTypeId="2" ParentId="28321" CreationDate="2011-08-19T14:19:10.747" Score="5" Body="&lt;p&gt;There is no reason to dupe in Diablo 2 on multiplayer LAN or open battlenet since the characters are saved on your local hard drive and you can download an diablo 2 character editor (there are many) to give yourself whatever you want, even change attributes on items to make them super overpowered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for closed battlenet, duping still exists, in particular, high end runes are still often duped on the ladder where they can be used in powerful ladder only rune words.  The reason why runes are the choice for duping is because they cannot 'poof' if they are immediately used in an item for a runeword as they take on the UID of the item they are put in, but if two duped items with the same UID enters a game, they will dissapear.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-08-19T14:19:10.747" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28325" PostTypeId="2" ParentId="28321" CreationDate="2011-08-19T14:33:22.957" Score="3" Body="&lt;p&gt;There's a really helpful program called &lt;a href=&quot;http://atma.incgamers.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ATMA&lt;/a&gt; (A Tenshi Muling Application) that allows you to edit the stash of your single-player characters. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used it to transfer items from one character and to have a big database of items separate from my characters. You can also use it to duplicate items by transferring items from one character to the other, then simply don't save the character file you took the items from -&gt; both characters end up having the items.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-08-19T14:33:22.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28326" PostTypeId="2" ParentId="28322" CreationDate="2011-08-19T14:36:13.530" Score="15" Body="&lt;p&gt;Kill the Countess in the tower under the Black Marsh.  Over, and over, and over, and over, and over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She can't drop the very highest runes, but she can drop some pretty awesome ones.  For the highest runes, you'll want to kill Baal.  His rune drop rate is much lower, but it's still your best bet.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When first killing Countess on Hell, the highest rune that can drop is Lo. Every time after that, the highest rune she can drop is Ist. She'll pretty much drop runes every time you kill her (very low chance of getting no runes). Baal on the other hand can drop all of the highest runes, including Zod (which I believe is a rune that can only be dropped in Act 5 Hell).  &lt;sub&gt;From &lt;a href=&quot;https://gaming.stackexchange.com/users/10204/kotsu&quot;&gt;Kotsu&lt;/a&gt;'s comment&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2011-09-17T00:18:25.947" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="28327" PostTypeId="2" ParentId="28322" CreationDate="2011-08-19T14:44:42.150" Score="4" Body="&lt;p&gt;The monster with the highest probability of dropping runes is the countess in &lt;em&gt;Act 1 (Forgotten Tower)&lt;/em&gt;. I think she even drops at least one rune every time. AFAIK Andariel and Nilathak also have a rather high chance of dropping a rune, but not even close to the Countess. Nilathak can drop much higher runes though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://diablo2.diablowiki.net/Rune_hunting&quot; rel=&quot;nofollow noreferrer&quot;&gt;This guide&lt;/a&gt; might be helpful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for gems: Just go to areas with lots of monsters (cow level might be good) and collect all gems for transmuting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option to farm runes and gems would be to do hellforge rushes. That's only viable online though where you can rush a lot of people at the same time and share the drops.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-08-19T14:44:42.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28329" PostTypeId="2" ParentId="16081" CreationDate="2011-08-19T15:42:26.967" Score="2" Body="&lt;p&gt;According to a &lt;a href=&quot;http://forums.station.sony.com/dcuops3/posts/list.m?&amp;amp;topic_id=12134&quot; rel=&quot;nofollow noreferrer&quot;&gt;topic on the DC Universe PS3 forums&lt;/a&gt;, this was a known bug with no obvious cause. Many people only had to accept the terms once (and again with new patches) and others had to accept them every single time the game launched. There was no clear distinction between users who saw the bug and those who did not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those who were experiencing the problem reported it fixed sometime around February 12th (shortly after this question was asked). This date doesn't correlate with an update to the game, so it's possible it was a server issue that the DC Universe team fixed outside of the standard patch cycle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Considering the inability to access and modify game config files on the PS3 (unlike standard PC games), it seems unlikely that you would have been able to disable this behavior altogether. If this was in fact a server issue as speculated, it would most likely prevent you from playing the game if the terms were not accepted.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-08-19T15:42:26.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28331" PostTypeId="1" AcceptedAnswerId="28332" CreationDate="2011-08-19T16:56:49.237" Score="4" ViewCount="1226" Body="&lt;p&gt;In Demon's Souls, do I get any advantage from carrying a shield on my back?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do I get any bonuses from items equipped in my non-active equipment slot? For example, I have a sword and a shield equipped in my active equipment slot, and another alternate sword is equipped in my non-active equipment slot.&lt;/p&gt;&#xA;" OwnerUserId="4921" LastEditorUserId="160" LastEditDate="2011-08-24T02:22:02.160" LastActivityDate="2011-08-24T02:22:02.160" Title="Do I get an advantage from having a shield on my back in Demon's Souls" Tags="|demons-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28332" PostTypeId="2" ParentId="28331" CreationDate="2011-08-19T17:45:24.120" Score="6" Body="&lt;p&gt;In regards to your first question, &lt;strong&gt;yes&lt;/strong&gt;. So long as the shield is in your active equipment slot, you will receive bonuses from it. The easiest way to test this is with the &lt;a href=&quot;http://demonssouls.wikidot.com/adjudicator-s-shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Adjudicators Shield&lt;/a&gt;, which grants you health regeneration.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your second question, &lt;strong&gt;no&lt;/strong&gt;. You only receive bonuses from the equipment in your active equipment&#xA; slot. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-08-19T17:45:24.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28333" PostTypeId="1" AcceptedAnswerId="28340" CreationDate="2011-08-19T17:52:21.090" Score="9" ViewCount="8405" Body="&lt;p&gt;In Mount and Blade Warband, A shield, when not held in hand, is worn on the back. Does this have any benefits, or is it purely cosmetic? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I may have seen something like &quot;Arrow hit shield on back&quot;, but in the middle of a battle, I may have merged two sentences together.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2014-05-31T04:07:01.100" Title="What use is a shield on my back?" Tags="|mount-and-blade|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28335" PostTypeId="1" AcceptedAnswerId="28336" CreationDate="2011-08-19T18:08:57.147" Score="6" ViewCount="5418" Body="&lt;p&gt;OK, I figured out that the Grandmaster was actually Alvin. That wasn't hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But who was the assassin in the end animation? I mean both the king and Gerald shared a weird look after Gerald unmasked him. So was that just because the problems didn't end, or was it someone from the story-line?&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="207" LastEditDate="2011-08-19T18:16:12.317" LastActivityDate="2016-01-05T04:28:15.410" Title="Who is the assassin at the end of The Witcher?" Tags="|the-witcher|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28336" PostTypeId="2" ParentId="28335" CreationDate="2011-08-19T18:15:05.780" Score="7" Body="&lt;p&gt;Neither Geralt nor the king recognize the assassin, as revealed in The Witcher 2. His noteworthy trait, and the reason why they both share a weird look after the unmasking, is the fact that the assassin is also a Witcher, as indicated by his eyes.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-19T18:15:05.780" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28337" PostTypeId="1" AcceptedAnswerId="28339" CreationDate="2011-08-19T18:30:20.030" Score="29" ViewCount="15404" Body="&lt;p&gt;I just recently arrived in Venice in Assassin's Creed 2 (PC version) and started the first mission where a man gives me and Leonardo da Vinci a quick tour of Venice. At the end, there is a cut-scene with a quick-time event. Leonardo da Vinci initiates a hug and the game prompts you to push a button. Seeing as it was a cutscene, I sat back not expecting this and watched until it was too late to hug him. Leonardo makes a sad face and walks away which made me feel like a jerk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does hugging or not hugging Leonardo da Vinci provide any benefits or penalties later in the game? Would it be worth replaying the mission (and how) for the other outcome? Can I save my bromance?&lt;/p&gt;&#xA;" OwnerDisplayName="user7797" LastEditorDisplayName="user7797" LastEditDate="2018-06-04T23:33:45.847" LastActivityDate="2018-06-04T23:33:45.847" Title="Does hugging Leonardo da Vinci yield any benefits?" Tags="|assassins-creed-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="28339" PostTypeId="2" ParentId="28337" CreationDate="2011-08-19T19:37:18.857" Score="16" Body="&lt;p&gt;I, too, missed this moment&lt;sup&gt;1&lt;/sup&gt; and was a little bit annoyed, he gives you such a hurt look afterwards too...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, at the time, I investigated and it seems that &lt;strong&gt;this has no effect on the game outside this cutscene&lt;/strong&gt;. This is apparently also the same for the other quick time events in the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good job too really, since there's a only a few events in the entire game and they all catch you unaware; if they were made important it'd be simply cause too many problems for players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;&lt;sup&gt;1&lt;/sup&gt;PC control issues, rant rant rant&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorDisplayName="user56" LastEditDate="2011-08-19T20:32:46.503" LastActivityDate="2011-08-19T20:32:46.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28340" PostTypeId="2" ParentId="28333" CreationDate="2011-08-19T19:47:39.467" Score="8" Body="&lt;p&gt;A shield worn on the back will protect you from missile fire, but not melee attacks.  This does not apply to NPCs.  I know this from experience and it is also stated on &lt;a href=&quot;http://mountandblade.wikia.com/wiki/Shields&quot; rel=&quot;noreferrer&quot;&gt;this wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0sM5x.jpg&quot; alt=&quot;Usefulness of shields&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the shield worn on the character's back in the pic most likely caught the arrows while he was holding it.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="1361" LastEditDate="2011-08-19T19:56:45.897" LastActivityDate="2011-08-19T19:56:45.897" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28341" PostTypeId="1" AcceptedAnswerId="28344" CreationDate="2011-08-19T20:26:07.493" Score="5" ViewCount="553" Body="&lt;p&gt;I read that Barbarians are able to attain the very highest Magic Find rating possible.  Thus some people will use them to that purpose and dress other characters from the gear found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the context of playing on Battle.Net closed games, taking the risk of self muling (drop log out A, log in B, pick up, log out B) does it make sense for my first battle.net character to be a Barbarian?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have previously defeated the game in Nightmare using a Paladin, and think that I would use a Paladin again otherwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-08-20T13:22:58.890" Title="If self-muling does it make sense to start with a Barbarian?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28342" PostTypeId="1" AcceptedAnswerId="28345" CreationDate="2011-08-19T20:26:57.640" Score="2" ViewCount="701" Body="&lt;p&gt;In the Civ IV mod Fall from Heaven II, there are a number of &quot;Uniques Features&quot; on the map. One of them is called the Ring of Carcer, a magic ring holding an angel called Brigit. The tooltip only says that a level 15 unit can enter the ring, but nothing about what happens when a unit enters. Is Brigit freed? Does she join the player or act as a barbarian? Something completly different?&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="2259" LastEditDate="2011-08-19T21:12:31.520" LastActivityDate="2017-02-20T23:37:30.893" Title="Who is Brigit in Fall from Heaven II?" Tags="|mods|civilization-4|fall-from-heaven-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28344" PostTypeId="2" ParentId="28341" CreationDate="2011-08-19T20:49:43.200" Score="9" Body="&lt;p&gt;If you want to play a Paladin, I don't see why it makes sense to spend the huge amount of time to try to create a Barbarian with max magic find to get equipment for him.  Until you are near max level with your paladin, you would almost certainly increase in power faster by playing your paladin and using whatever gear drops for him, than by playing the barbarian and passing the equipment over to your paladin.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Think of it this way.  Let's say that you want to get some great level 70 gear for your Paladin (gear is a lot less important at lower levels, so it is unlikely that you need to worry about that).  I don't recall how long it takes to level up characters, but let us say that it normally takes 40 hours to level a character to 70.  So you spend 40 hours leveling your barbarian, and now you spend 10 hours doing MF runs with him to get stuff for your paladin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you need to START leveling your paladin.  You got some cool gear to pass him, so now it only takes you 25 hours to level him up.  So at the end of 75 hours, you have a level 70 paladin with some nice gear.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you had spent all 75 hours on your paladin, he would probably be level 90, and probably have much better gear as well (simply by having spent more time fighting high level enemies).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That sort of strategy only seems to make sense if you want to gear up a lot of characters and so you can recoup all the time spent getting your barbarian up to a high enough level over multiple other characters.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-08-19T21:14:33.067" LastActivityDate="2011-08-19T21:14:33.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28345" PostTypeId="2" ParentId="28342" CreationDate="2011-08-19T20:56:34.183" Score="4" Body="&lt;p&gt;Brigit joins your team. She is a hero with 6 attack, +3 holy, and +2 fire affinity. She has a movement speed of one and starts with the angel, hero, and immortal promotions. &lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-08-19T20:56:34.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28347" PostTypeId="2" ParentId="22849" CreationDate="2011-08-19T23:32:52.747" Score="6" Body="&lt;p&gt;I've made such Farm myself. So I can answer your question.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;How deep down&lt;/strong&gt;? Glowing mushrooms will grow on depth 2ft or below. I was unable to grow them on 0 depth. Background and music don't matter. Use &lt;a href=&quot;http://wiki.terrariaonline.com/Depth_Meter&quot; rel=&quot;noreferrer&quot;&gt;Depth meter&lt;/a&gt;. Also I can point you that you can destroy walls at 0 ft depth and above with dynamite or axe. Then sky will be observed. Background below 0 ft is destructible. But you can place there walls blocks.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Is it maybe different for large/small worlds?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;No, there isn't difference.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;These all seem to be different points for me, so which is it?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The only one thing you must concern is depth. Others are consequences of current players depth. For example, usually music changes somewhere at 10-20 ft below.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;background walls&lt;/strong&gt;. There are no difference between growing mushrooms with walls or without walls.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;vertical space&lt;/strong&gt;. For small mushrooms it is needed 1 tile of free vertical space. About big mushrooms I can't say anything. But it seems that they need 15 tiles of free vertical space (as for trees). And I think a little horizontal space. Something like 3-4 tiles.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;water&lt;/strong&gt; No. You needn't water.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also I want to offer my mushroom farm layout.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/1CX6M.png&quot; alt=&quot;Mushroom Farm Layout&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Also please take in account that 1 tile = 2 ft.&lt;/p&gt;&#xA;" OwnerUserId="10871" LastEditorUserId="10871" LastEditDate="2011-08-19T23:45:58.867" LastActivityDate="2011-08-19T23:45:58.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28348" PostTypeId="1" AcceptedAnswerId="28353" CreationDate="2011-08-19T23:51:48.283" Score="29" ViewCount="133598" Body="&lt;p&gt;What keyboard shortcuts are in Terraria? Is it possible to change bindings? &lt;/p&gt;&#xA;" OwnerUserId="10871" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:27:04.080" LastActivityDate="2021-09-02T23:56:19.450" Title="What keyboard shortcuts are in Terraria?" Tags="|terraria|keyboard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28349" PostTypeId="2" ParentId="28348" CreationDate="2011-08-20T00:09:15.730" Score="5" Body="&lt;p&gt;Is this what you were looking for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0MNOQ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything here is standard, except that I have rebound my &quot;Jump&quot; key to &lt;kbd&gt;W&lt;/kbd&gt;. (Originally &lt;kbd&gt;Spacebar&lt;/kbd&gt;)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="12087" LastEditDate="2012-11-18T11:27:28.410" LastActivityDate="2012-11-18T11:27:28.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28350" PostTypeId="1" AcceptedAnswerId="28356" CreationDate="2011-08-20T00:11:37.073" Score="8" ViewCount="2682" Body="&lt;p&gt;Is it any specific language? The people themselves and their culture seem to be intentionally generic.&lt;/p&gt;&#xA;" OwnerDisplayName="user11854" LastActivityDate="2016-04-01T10:42:58.667" Title="What language does the narrator speak in From Dust?" Tags="|from-dust|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28351" PostTypeId="1" AcceptedAnswerId="28376" CreationDate="2011-08-20T00:12:23.760" Score="13" ViewCount="1631" Body="&lt;p&gt;Is there a way to set an SCV to auto-repair, or a carrier to auto-build interceptors completely with hotkeys?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe the question is also interesting for standard hotkeys but I use grid hotkeys.&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:26:14.467" LastActivityDate="2012-12-30T19:26:14.467" Title="How can I set auto-casting using hotkeys?" Tags="|starcraft-2|keyboard|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28353" PostTypeId="2" ParentId="28348" CreationDate="2011-08-20T00:48:18.337" Score="37" Body="&lt;p&gt;These are gameplay hotkeys and can be re-bound by going to &lt;em&gt;Settings → Controls&lt;/em&gt;. The keys listed here are the defaults.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Throw&lt;/strong&gt; (&lt;kbd&gt;Q&lt;/kbd&gt;) — Throws your currently active item away. Note that this will throw the entire stack (unless holding &lt;a href=&quot;http://wiki.terrariaonline.com/Torch&quot; title=&quot;Torch - Terraria Wiki&quot;&gt;Torches&lt;/a&gt;, as they provide light even as a tossed item).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Quick Heal&lt;/strong&gt; (&lt;kbd&gt;H&lt;/kbd&gt;) — Consumes the first healing item in your inventory.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Quick Mana&lt;/strong&gt; (&lt;kbd&gt;M&lt;/kbd&gt;) — Consumes the first mana restoring item in your inventory.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Quick Buff&lt;/strong&gt; (&lt;kbd&gt;B&lt;/kbd&gt;) — Uses items that cause &lt;a href=&quot;http://wiki.terrariaonline.com/Buffs&quot; title=&quot;Buffs - Terraria Wiki&quot;&gt;buffs&lt;/a&gt; or &lt;a href=&quot;http://wiki.terrariaonline.com/Debuffs&quot; title=&quot;Debuffs - Terraria Wiki&quot;&gt;debuffs&lt;/a&gt;, unless their associated buff is already active. You can have a maximum of 10 (de)buffs, and this hotkey will stop when that number is reached.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Grapple&lt;/strong&gt; (&lt;kbd&gt;E&lt;/kbd&gt;) — Uses your &lt;a href=&quot;http://terraria.gamepedia.com/Grappling_hook&quot; title=&quot;Grappling Hook - Terraria Wiki&quot;&gt;Grappling Hook&lt;/a&gt;, if you have one equipped.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Mount&lt;/strong&gt; (&lt;kbd&gt;R&lt;/kbd&gt;) — Summons your &lt;a href=&quot;http://terraria.gamepedia.com/Mount&quot; title=&quot;Mount - Terraria Wiki&quot;&gt;Mount&lt;/a&gt;, if you have one equipped.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Auto Select&lt;/strong&gt; (&lt;kbd&gt;Left Shift&lt;/kbd&gt;) — This is a very context sensitive action that basically does 3 things.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Tool selection&lt;/strong&gt;: If you mouse over a tile or an object, you'll automatically select the appropriate tool, even if it's not in your hotbar. For example, hovering over a Stone Block and holding Shift will cause you to select a Pickaxe or Drill.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Trashing/selling&lt;/strong&gt;: Clicking on items in your inventory while holding this will transfer them to the trash slot. If an NPC's shop window is open, you'll automatically sell that item to the NPC instead (even if it has no value).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Lighting&lt;/strong&gt;: If you mouse over nothing, holding Auto Select will make you hold a light source, if you have one. Close up, this will be a Torch or a Sticky Glowstick, but if you move your cursor farther away, it'll be a normal Glowstick. Underwater, it'll always be a type of Glowstick. Make use of this extensively.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Auto Target&lt;/strong&gt; (&lt;kbd&gt;Left Ctrl&lt;/kbd&gt;) — Toggles Auto-Targeting mode for tools. Tools will automatically target the closest block in the direction given by the cursor. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Favourite Item&lt;/strong&gt; (&lt;kbd&gt;Alt+Left Click&lt;/kbd&gt;) — As of version 1.3, items can be favourited. Favourited items cannot be quick-trashed, quick-stacked or deposited.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The following are mostly undocumented and hardcoded (i.e., can't be changed):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fullscreen&lt;/strong&gt; (&lt;kbd&gt;Alt+Enter&lt;/kbd&gt;) — Enters and leaves fullscreen mode without having to leave the current world.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Switch lighting&lt;/strong&gt; (&lt;kbd&gt;F9&lt;/kbd&gt;) &amp;mdash; Toggles lighting mode between Color, White, Retro, and Trippy (can also be done from the video settings).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Show FPS&lt;/strong&gt; (&lt;kbd&gt;F10&lt;/kbd&gt;) — Displays frames per second in the lower left corner; the number in brackets is liquid debug data of some description.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Hide UI&lt;/strong&gt; (&lt;kbd&gt;F11&lt;/kbd&gt;) — Toggles all user interface elements, including the cursor. This is useful for taking clean screenshots.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And, last but not least:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Screenshot&lt;/strong&gt; (&lt;kbd&gt;F12&lt;/kbd&gt;) — Takes a (JPEG) screenshot. This isn't technically a Terraria hotkey, but &lt;a href=&quot;http://store.steampowered.com/news/5047/&quot; title=&quot;News - Steam Screenshots Feature Now Available&quot;&gt;courtesy of the Steam overlay&lt;/a&gt;. Can also be re-bound to another key in your Steam settings.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Current as of Terraria 1.3&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="74333" LastEditDate="2015-07-30T08:27:43.590" LastActivityDate="2015-07-30T08:27:43.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28354" PostTypeId="2" ParentId="18700" CreationDate="2011-08-20T01:00:08.583" Score="6" Body="&lt;p&gt;For a great percentage of the time, crafted items beat quest reward items. Crafting is essential to the game, it's community and kinships.&lt;/p&gt;&#xA;" OwnerUserId="11858" LastActivityDate="2011-08-20T01:00:08.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28355" PostTypeId="2" ParentId="11562" CreationDate="2011-08-20T01:00:46.757" Score="3" Body="&lt;p&gt;How I beat this challenge: equip your throwing stars (or dagger), and hold down the attack button for a few seconds. Ezio will crouch. Release the attack button and Ezio will whirl 5 knives  at enemies. If there are at least 5 enemies within reach, they should get hit and die and you'll get the completion message. Done within 1 second!&lt;/p&gt;&#xA;" OwnerUserId="6547" LastEditorUserId="11895" LastEditDate="2011-08-22T22:56:42.720" LastActivityDate="2011-08-22T22:56:42.720" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28356" PostTypeId="2" ParentId="28350" CreationDate="2011-08-20T01:03:44.783" Score="11" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;The language you hear the tribes speaking in From Dust is a mix of &lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Swahili_language&quot; rel=&quot;nofollow noreferrer&quot;&gt;Swahili&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Malay_language&quot; rel=&quot;nofollow noreferrer&quot;&gt;Malay&lt;/a&gt;&lt;/strong&gt; languages.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;&lt;a href=&quot;http://www.xboxliveaddicts.co.uk/index.html/_/questions-and-answers/summer-of-arcade-from-dust-trivia-r3480&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/strike&gt; may be broken; other sources: &lt;a href=&quot;http://www.ggsgamer.com/2011/08/01/10-things-you-probably-always-wanted-to-know-about-from-dust/&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt; &lt;a href=&quot;http://www.lazygamer.net/24/10-things-about-from-dust-you-didnt-know/&quot; rel=&quot;nofollow noreferrer&quot;&gt;2&lt;/a&gt; &lt;a href=&quot;http://www.onlinecenter.pl/Artykuly/Summer-of-Arcade-2011-Trivia.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;3&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All sources are based on the &quot;Top 10 things Ubisoft Montpellier think you ought to know about this game&quot;.&lt;/p&gt;&#xA;" OwnerUserId="11813" LastEditorUserId="11813" LastEditDate="2015-04-23T14:29:14.650" LastActivityDate="2015-04-23T14:29:14.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28357" PostTypeId="2" ParentId="28351" CreationDate="2011-08-20T01:17:16.030" Score="8" Body="&lt;p&gt;The hotkey for autocasting an action is the action's hotkey with &lt;code&gt;Ctrl&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If &lt;code&gt;R&lt;/code&gt; is the hotkey for Repair, &lt;code&gt;Ctrl-R&lt;/code&gt; will be the hotkey to toggle Repair autocasting.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="2765" LastEditDate="2011-08-20T01:22:35.273" LastActivityDate="2011-08-20T01:22:35.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28358" PostTypeId="1" CreationDate="2011-08-20T03:00:22.863" Score="6" ViewCount="1415" Body="&lt;p&gt;I want to wall off the edges of the first cavern layer to prevent Forgotten Beasts from spawning there. I've observed that after I built a wall around the first set of walls that creatures starting spawning &lt;em&gt;on top of&lt;/em&gt; the walls. So do Forgotten Beasts spawn at any of the following places on the edge of caverns:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On top of dwarf-made structures&lt;/li&gt;&#xA;&lt;li&gt;On top of surface of water&lt;/li&gt;&#xA;&lt;li&gt;Underwater&lt;/li&gt;&#xA;&lt;li&gt;Open Space, for flying Forgotten Beasts&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="291368" LastEditDate="2023-05-02T18:26:53.580" LastActivityDate="2023-05-02T18:26:53.580" Title="Where do Forgotten Beasts spawn?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="28359" PostTypeId="2" ParentId="28358" CreationDate="2011-08-20T03:33:06.647" Score="3" Body="&lt;p&gt;Walling off the ground-level edge isn't enough - you need to wall off the &lt;em&gt;entire&lt;/em&gt; open spaces on the map, which usually includes a few spaces of 'open air'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that this is impossible to do via the map edge constructions currently available (statues / bridges), you might be better off walling in your dwarves, rather than the entire cavern itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map-edges touched by water are fair game for most forgotten beasts.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-20T03:40:28.757" LastActivityDate="2011-08-20T03:40:28.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28360" PostTypeId="2" ParentId="25618" CreationDate="2011-08-20T03:41:52.110" Score="2" Body="&lt;p&gt;Stand in front of the lock and hit it. This works best if you first enter the lockpicking screen to position yourself. Note that doing this has a chance to damage or even destroy (master locks) your weapon.&lt;/p&gt;&#xA;" OwnerUserId="2510" LastActivityDate="2011-08-20T03:41:52.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28361" PostTypeId="2" ParentId="9231" CreationDate="2011-08-20T04:23:21.853" Score="1" Body="&lt;p&gt;Besides the region locking which other answerers have covered, you will also need to account for India having a higher voltage at the wall outlet and using PAL instead of NTSC. The first problem can be solved with a generic adapter or (I'd assume) a new power cord from Nintendo. The second can be resolved either through ensuring that you have an NTSC television available in India, or by buying an NTSC/PAL converter.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-08-20T04:23:21.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28362" PostTypeId="1" AcceptedAnswerId="28372" CreationDate="2011-08-20T04:46:48.757" Score="12" ViewCount="4113" Body="&lt;p&gt;StarCraft II seems much more spectator-friendly (and modern computer), but are there still any large tournaments that are sticking to the old, balanced to the n-th degree SC1?  I can't really make out what happens in Korea that well, it seems like there are tons of StarCraft tourneys, but are they all SC2 nowadays?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2017-02-02T02:22:02.733" LastActivityDate="2017-02-02T02:22:02.733" Title="Is StarCraft still played competitively or has it all but been replaced with StarCraft II?" Tags="|starcraft|competitive-gaming|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28363" PostTypeId="5" CreationDate="2011-08-20T05:46:04.853" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-20T05:46:04.853" LastActivityDate="2011-08-20T05:46:04.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28364" PostTypeId="4" CreationDate="2011-08-20T05:46:04.853" Score="0" Body="&quot;From Dust&quot; is a god game by Ubisoft where you manipulate the forces of nature to help a tribe colonize worlds. Available for Xbox Live Arcade and Windows, with a forthcoming PlayStation 3 version." OwnerUserId="2259" LastEditorUserId="9300" LastEditDate="2011-09-04T08:19:21.633" LastActivityDate="2011-09-04T08:19:21.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28365" PostTypeId="2" ParentId="7248" CreationDate="2011-08-20T07:51:42.717" Score="4" Body="&lt;p&gt;Import the files using &lt;a href=&quot;http://www.angelfire.com/electronic2/tgk/xpkgui030.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;XPKGUI&lt;/a&gt; (which I recommend) or XPKPORT. You should be able to find the latter through Google.&lt;/p&gt;&#xA;" OwnerUserId="11861" LastEditorUserId="23" LastEditDate="2011-08-20T12:48:23.067" LastActivityDate="2011-08-20T12:48:23.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28368" PostTypeId="2" ParentId="28362" CreationDate="2011-08-20T11:50:31.817" Score="1" Body="&lt;p&gt;The answer to your question is yes. The pro-gaming circuit 'StarCraft: Brood War professional competition', which you can find out more about &lt;a href=&quot;http://en.wikipedia.org/wiki/StarCraft:_Brood_War_professional_competition&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, still hosts professional matches and tournaments in the original Starcraft game. However the number of professional matches in Starcraft 2 is likely to increase with the release of future Starcraft 2 games and Starcraft 2 is already featured in competitions at events like Blizz Con.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="207" LastEditDate="2011-08-20T12:08:29.487" LastActivityDate="2011-08-20T12:08:29.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28369" PostTypeId="1" AcceptedAnswerId="28370" CreationDate="2011-08-20T12:19:15.920" Score="4" ViewCount="84" Body="&lt;p&gt;While playing Cogs, I have found myself plenty of times in this irritating situation. I have this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;.--. &#xA;|XY| (where I don't really care about X, Y, or Z)&#xA;|AB|&#xA;|Z |&#xA;....&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...while what I want is this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;.--. &#xA;|AB| (where again, I'll sort X, Y and Z later.)&#xA;|XY|&#xA;|Z |&#xA;....&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I'm tired of trying to get this by accident. By goodness, you how do you make that happen consistently?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-08-20T12:44:37.550" Title="How to move two aligned tile pieces to the top of a scheme in sliding puzzles?" Tags="|sliding-puzzle|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28370" PostTypeId="2" ParentId="28369" CreationDate="2011-08-20T12:34:57.763" Score="6" Body="&lt;pre&gt;&lt;code&gt;.--.   .--.   .--.   .--.   .--.   .--.   .--.   .--.   .--.   .--. &#xA;|XY| → |XY| → |XY| → |↓Y| → |Y←| → |YA| → |YA| → |↓A| → |A←| → |AB|&#xA;|AB| → |A↓| → |→A| → |XA| → |XA| → |XB| → |XB| → |YB| → |YB| → |Y↑|&#xA;|Z | → |ZB| → |ZB| → |ZB| → |ZB| → |Z↑| → |→Z| → |XZ| → |XZ| → |XZ|&#xA;....   ....   ....   ....   ....   ....   ....   ....   ....   ....&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;10 moves.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="23" LastEditDate="2011-08-20T12:44:37.550" LastActivityDate="2011-08-20T12:44:37.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28371" PostTypeId="2" ParentId="28341" CreationDate="2011-08-20T13:16:33.177" Score="2" Body="&lt;p&gt;Even though a Barbarian can potentially obtain the highest magic find possible of all characters, this is a VERY, VERY expensive build, one that shouldn't be done until you get some decent items that you can trade for your barbarian's gear. I believe if you're going for a MF barbarian, that requires using the &quot;Find Item&quot; skill where you're expected to carry dual Crystal Swords with 6 Ist runes in each along with other expensive components. Since you really can't kill anything with two Crystal Swords, you also have to gear up your mercenary to the point where it can kill monsters in hell easily (usually good enough to kill Hell cows if you're hunting for items).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, that is slightly overkill - you'd be good with a Barbarian (or any other magic find character build) with around 300-400% MF, as increasing your magic find results in diminishing returns. However, since a MF Barbarian is considered a luxury build, you usually want to max out your MF.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, every time I start over in Diablo II I make a Sorceress as my first character to magic find, and then go with a more expensive character (such as a Paladin) once I have better gear, but it all depends on what sort of Paladin you're planning on making, and how you're planning on playing the game (solo, multiplayer, what you're doing with your character, etc.). While pumping about 75 hours into your Paladin to get to level 90 is nice, that is no guarantee that you will have good enough items to solo Hell by yourself.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;And as for your last point, it is equally dangerous to self mule with any character. Transfer at your own risk :).&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-08-20T13:22:58.890" LastActivityDate="2011-08-20T13:22:58.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28372" PostTypeId="2" ParentId="28362" CreationDate="2011-08-20T13:19:10.207" Score="7" Body="&lt;p&gt;Brood War is still very popular in South Korea. In fact, it's still the major eSport there and it's hard to look into the future to say if it will stay that way. Blizzard has made numerous attempts to advertise Starcraft 2 in South Korea(such as prohibiting broadcasting rights of Brood War games on an IP-rights basis, which failed), but so far, while it is going relatively good there, there's not much more going on than the GSL. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, outside of South Korea, the competitive Brood War scene is dead. There are no professional teams anymore and also no tournaments which pay out money. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starcraft 2 has pretty much taken over the entirety of the population of Brood War as well as Warcraft 3 (which, together with DotA, is still pretty big in China, though) outside of South Korea. All major organizations (MLG, ESL, pretty much all smaller tournament hosters) have switched to Starcraft 2 and it's only going to grow from here on out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Balance-wise, it's hard to say. The game literally switches around every 3 months with one race dominating every tournament. That probably won't change until Heart of the Swarm comes out, which is of course going to tip the balance scale around a lot.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-08-20T13:19:10.207" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28374" PostTypeId="1" CreationDate="2011-08-20T17:19:28.360" Score="8" ViewCount="2590" Body="&lt;p&gt;In Sims 3, me and my fiancee have settled with doing the change active household style of playing as discussed here &lt;a href=&quot;https://gaming.stackexchange.com/questions/27351/multiple-users-and-households-in-sims-3&quot;&gt;Multiple users and households in Sims 3&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I have a feeling that some of the NPCs and the other Sim is getting stuck somewhere. Let me explain. Say i have Sim-A, and my fiancee uses Sim-B. I am currently playing my sim (Sim-A) and going about with my busy career etc. I do try to call on Sim-B to invite her over etc and she keeps saying sure, but 5 seconds later she says something came up. That seemed possible(even after 2 days of trying to call...my sim is lazy and busy so going to Sim-B's apartment is not really practical at the moment)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, when I sometimes try to play for tips in front of the movie theater, I see a bunch of NPCs naturally go there and sometimes chat around, do whatever the want, etc. I do notice though that most(if not all) of them are complaining of lack of sleep etc. I noticed this too when playing Sim-A or Sim-B(when playing Sim-A, Sim-B keeps complaining of lack of sleep, and vice versa)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also happens to most Sim-A's friends. They all complain and I had a suspicion that they're getting stuck somewhere. So the question is, is this a known bug, or is there a way to &quot;debug&quot; this problem without using tedious methods(like logging into every active household and checking them one by one)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;An added note:&#xA;Sim-B invited Sim-A to stay the night over since they're both tired(and still complaining of lack of sleep). Sim-B proceeded to sleep on her bed, but Sim-A just stood there, waiting for something to happen(add to the fact that Sim-A was already RELAXING on the bed...he stood up to do nothing!). After an hour of just standing there, I finally got fed up and switched active household over to Sim-A. He certainly wasn't stuck and I had to manually ask him to sleep on the bed(which he did).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am playing Late night btw and the only other major mod i don't have is fast lane(and i think that's even just a stuff expansion)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope someone can shed light into this. I have a feeling Im gonna have to reset all the sims in my town for this to work&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2016-09-19T09:01:57.797" Title="My Sims are pausing every once in a while and all NPCs seem to have been stuck somewhere?" Tags="|the-sims-3|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28376" PostTypeId="2" ParentId="28351" CreationDate="2011-08-20T18:26:02.260" Score="7" Body="&lt;p&gt;Actually it's &lt;code&gt;alt&lt;/code&gt; + &lt;code&gt;key&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One nice usage of it (besides of auto-repair and auto-making inteceptors for Carrier) it's an auto-unborrow on banelings so they unborrows as some unit is nearby thus acting like landmine without need to control them.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-08-20T18:26:02.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28379" PostTypeId="1" AcceptedAnswerId="28380" CreationDate="2011-08-20T19:34:18.373" Score="7" ViewCount="18703" Body="&lt;p&gt;I've seen a lot of people on SMP that seem to go faster than me when playing. Did I miss a run button that I'm not aware in the game?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="9752" LastEditDate="2011-09-10T21:32:46.440" LastActivityDate="2012-04-04T23:17:00.257" Title="Can you run in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28380" PostTypeId="2" ParentId="28379" CreationDate="2011-08-20T19:47:55.340" Score="14" Body="&lt;p&gt;As of &lt;strong&gt;Beta 1.8&lt;/strong&gt;, you can sprint by double-tapping the forward key (&lt;kbd&gt;W&lt;/kbd&gt; by default). This seems to be unlimited, as long as you don't let go of the button and don't run into anything. Hitting a mob while sprinting will also cause you to stop sprinting, and send the mob flying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your food meter drains a lot quicker while sprinting, and when it's down to 3 pieces of meat or less, you can't sprint at all.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Old answer, preserved for posterity:&lt;/strong&gt;&lt;br&gt;&#xA;  Not currently, no. The people you saw were probably either lagging (and their delayed position update caused them to look like they're running) or using speedhacks.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Although, &lt;a href=&quot;https://plus.google.com/116872576248355504859/posts/i8NKiBJbRZ6&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Markus Persson - Google+ - So I added sprinting, just to try it out. Double tap…&quot;&gt;notch has toyed with a sprint mechanic&lt;/a&gt;, so it's possible that this will be added in a future update.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-09-10T21:31:15.710" LastActivityDate="2011-09-10T21:31:15.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28381" PostTypeId="1" AcceptedAnswerId="28382" CreationDate="2011-08-20T20:23:20.927" Score="5" ViewCount="3456" Body="&lt;p&gt;I know that one's supposed to have all three varieties of members in a party, but the thing is: I am a mage but I also like to have Anders and Merill along. For the remaining slot, I usually prefer Fenris. So, thats three mages and one warrior. The battles were always satisfying with the above party but I just want to know if there would be any advantange if there's a rogue except for the fact that they can detect traps and unlock locks. &lt;/p&gt;&#xA;" OwnerUserId="10599" LastEditorUserId="2259" LastEditDate="2011-08-20T20:31:36.620" LastActivityDate="2011-08-20T23:42:22.190" Title="Is it okay to not have a rogue in my party in Dragon Age 2?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28382" PostTypeId="2" ParentId="28381" CreationDate="2011-08-20T21:14:03.883" Score="7" Body="&lt;p&gt;Don't underestimate the lockpick ability: there are a &lt;em&gt;ton&lt;/em&gt; of chests that require lockpicking skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're familiar with &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, you probably remember that the rogue was by far the most powerful class to the point of excessiveness: a single, high-level rogue could outmatch 3 warriors or mages. Of course, a &lt;em&gt;melee&lt;/em&gt; rogue companion (like Zevran) was next to useless because you couldn't position him for backstabbing unless you were directly controlling him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Dragon Age II&lt;/em&gt; smoothed the curves, as it were, when it comes to rogues. They're not clearly overpowered, but they still have a lot of bang for very little buck. And it's easier to outsource melee roguing to Isabela since backstabbing in DA2 is auto-positioned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you can forgo the use of Isabela (the only melee rogue you can get), Varric, and Sebastian (the two archers you get), but you're probably making the game a little harder for yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Balance aside, &lt;em&gt;Dragon Age II&lt;/em&gt; made great strides in trying to encourage use of all your companions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All characters, whether they're in your party or not, gain the same amount of experience&lt;/li&gt;&#xA;&lt;li&gt;Every companion has a specific armor set and can't use anything else, making it unnecessary to maintain several sets of armor&lt;/li&gt;&#xA;&lt;li&gt;Every character has side quests, dialogue, and flavor associated with them&lt;/li&gt;&#xA;&lt;li&gt;There are several quests along the way that require the use of specific characters&lt;/li&gt;&#xA;&lt;li&gt;It's pretty easy to find a place where you can swap out party members&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So feel free to mix it up every now and then.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-08-20T23:42:22.190" LastActivityDate="2011-08-20T23:42:22.190" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28383" PostTypeId="1" AcceptedAnswerId="28389" CreationDate="2011-08-20T22:01:44.370" Score="2" ViewCount="6219" Body="&lt;p&gt;Is there a generic command for NVidia cards to show the current framerate while in a game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically, I'd like to use it on a GeForce 9400 GT in Assassin's Creed Brotherhood, but it would be cool if there was a generic option.&lt;/p&gt;&#xA;" OwnerUserId="11868" LastEditorUserId="25150" LastEditDate="2012-07-18T22:35:44.253" LastActivityDate="2012-07-18T22:35:44.253" Title="Is there a generic way to show FPS on NVidia cards?" Tags="|graphics-card|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28386" PostTypeId="1" AcceptedAnswerId="28388" CreationDate="2011-08-20T22:25:43.673" Score="1" ViewCount="1065" Body="&lt;p&gt;So I'm playing wow again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last time I played (a year or so ago or so) I added a few peoples as my &lt;a href=&quot;http://us.battle.net/en/realid/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Real ID&lt;/a&gt; Friends. Now that I'm back I'm clicking around the wow GUI and I can't figure out how to send them a message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Help?&lt;/p&gt;&#xA;" OwnerUserId="330" LastEditorUserId="336" LastEditDate="2011-08-20T22:28:32.817" LastActivityDate="2011-08-21T05:25:09.710" Title="How can I talk to my Battle.net Real ID friends?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28388" PostTypeId="2" ParentId="28386" CreationDate="2011-08-20T22:48:31.363" Score="4" Body="&lt;p&gt;I haven't played WoW for a few months, but your RealID Friends should show up at the top of your friends list when you open the Social panel, on the friends tab.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-08-20T22:48:31.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28389" PostTypeId="2" ParentId="28383" CreationDate="2011-08-20T23:24:00.160" Score="3" Body="&lt;p&gt;Unfortunately there is no built in generic command to show FPS for Nvidia cards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet would be to either use a tool such as &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fraps&lt;/a&gt;, or enter a console command in the specific game that will display your FPS. the latter option will consume less resources but isn't available in all games.&lt;/p&gt;&#xA;" OwnerUserId="11871" LastActivityDate="2011-08-20T23:24:00.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28392" PostTypeId="1" AcceptedAnswerId="28394" CreationDate="2011-08-21T02:30:18.337" Score="5" ViewCount="17459" Body="&lt;p&gt;I have Vampire Bloodlines, and it doesn't start by executing the &quot;vampire.exe&quot; file.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can't find Steam&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I would like to add a &lt;code&gt;-window&lt;/code&gt; argument to it, to start in the windowed mode, but the only shortcut that works is &lt;code&gt;steam://rungameid/2600&lt;/code&gt; but it doesn't redirect the command k&lt;/p&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2015-01-19T01:43:51.593" Title="How to add a command line argument to a steam game?" Tags="|steam|vampire-the-masquerade-bloodlines|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28393" PostTypeId="1" AcceptedAnswerId="28403" CreationDate="2011-08-21T02:34:27.627" Score="22" ViewCount="22077" Body="&lt;p&gt;In Bastion, I'm gunning for the top prize at the Breaker's Barracks, where I need to pop all the balloons in the room in as few shots as possible.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5WWqh.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;What's the best solution to this puzzle? By this I mean the solution which pops all the balloons in as few shots as possible.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2018-11-08T23:38:04.593" Title="What's the optimal solution to the Breaker's Barracks challenge?" Tags="|bastion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28394" PostTypeId="2" ParentId="28392" CreationDate="2011-08-21T02:50:24.223" Score="10" Body="&lt;p&gt;In the Steam Library, right click the game and go to &lt;code&gt;Properties&lt;/code&gt;.  Click the &lt;code&gt;SET LAUNCH OPTIONS...&lt;/code&gt; button, then add your command line arguments in the popup dialog.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-08-21T02:50:24.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28395" PostTypeId="1" AcceptedAnswerId="28485" CreationDate="2011-08-21T03:10:27.467" Score="3" ViewCount="186" Body="&lt;p&gt;It looks like there are no less than three different cover arts and two different disc arts for the game &lt;em&gt;Painkiller Resurrection&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured that it is probably just a regional thing (eg North America release, UK release), so I tried looking up some information on what the differences are, but the closest that I could find was that one of them may be an Australian release (from a non-authoritative source).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone enlighten me as to the disparate cover- and disc-arts?&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;North American release?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Jq4yG.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;European release?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OCqkh.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Australian release?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jyVYi.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;European disc?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/k03UV.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Australian disc?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9V2iu.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="28182" LastEditDate="2014-01-28T12:11:37.243" LastActivityDate="2014-01-28T12:11:37.243" Title="How can I identify the regional version of Painkiller Resurrection from the disc/cover art?" Tags="|version-differences|painkiller-resurrection|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28396" PostTypeId="1" AcceptedAnswerId="28398" CreationDate="2011-08-21T03:16:39.570" Score="13" ViewCount="3507" Body="&lt;p&gt;The end of Bastion's first level, the Wharf District, was quite intense, what with everything falling apart and the whole stage collapsing behind me. Unfortunately, while trying to run away, I got a bit too caught up in the action, and, uh, rolled off of the stage. This wound up sending me to the next level, so clearly I was supposed to fall eventually, and yet I can't help but wonder what I might have found at the end, if I had not fallen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What rewards lie at the end of the Wharf District, if any at all?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3114" LastEditDate="2011-08-21T03:36:01.300" LastActivityDate="2012-10-16T18:36:37.283" Title="What happens if I don't fall off the Wharf District when it starts collapsing?" Tags="|bastion|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28397" PostTypeId="1" AcceptedAnswerId="28541" CreationDate="2011-08-21T03:19:41.020" Score="5" ViewCount="2488" Body="&lt;p&gt;&lt;a href=&quot;http://darkageofcamelot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Age of Camelot&lt;/a&gt; was a game released in 2001.  It was a very unique game (MMO) with a rich background, popular following, and even a game changing approach to player versus player combat that made the game incredibly fun to play.  It was well on its way to becoming a popular and sustainable MMO in the market.  Now it is a niche game that seems to only have a few very diehard fans.  What happened to cause such a precipitous fall and disfavour?&lt;/p&gt;&#xA;" OwnerUserId="8781" LastEditorUserId="12229" LastEditDate="2012-07-03T04:56:24.973" LastActivityDate="2012-11-17T11:23:52.507" Title="What caused Dark Age of Camelot to lose popularity?" Tags="|dark-age-of-camelot|" AnswerCount="3" CommentCount="9" ClosedDate="2012-11-18T00:39:17.300" ContentLicense="CC BY-SA 3.0" />
  <row Id="28398" PostTypeId="2" ParentId="28396" CreationDate="2011-08-21T03:34:13.887" Score="12" Body="&lt;p&gt;There is a warp at the end that takes you to the next level, but the reward for reaching it is an achievement called &quot;Ride the Wind.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'm wondering if its worth the trouble for me to go and try for it again.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="5029" LastEditDate="2012-10-16T18:36:37.283" LastActivityDate="2012-10-16T18:36:37.283" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28400" PostTypeId="1" AcceptedAnswerId="28402" CreationDate="2011-08-21T04:35:48.037" Score="5" ViewCount="9480" Body="&lt;p&gt;I haven't played Portal. Now playing Portal 2 and I'm not quite sure if I understand the mechanism properly. I'm stuck in a floor in the chapter 'The Return'. I'm wondering what does blue and orange portal signify? How to use them properly? So far what I know is if I enter via one portal I'll come out of another one.&lt;/p&gt;&#xA;" OwnerUserId="3257" LastActivityDate="2019-11-10T01:34:39.683" Title="What does blue portal and orange portal signify?" Tags="|portal-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28402" PostTypeId="2" ParentId="28400" CreationDate="2011-08-21T04:55:46.360" Score="19" Body="&lt;p&gt;There is no functional difference between the two colours. They are just two ends of the same portal and like you said, if you enter one portal, you will come out of the other. As &lt;a href=&quot;https://gaming.stackexchange.com/users/7872/spencer&quot;&gt;spencer&lt;/a&gt; added in a comment, the colours help you know which portal you have fired. That way you can avoid firing the same portal twice and moving it when you might not want to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't have two blue portals or two orange portals up at the same time. If a test chamber has a pre-opened portal for you somewhere, you can open a portal of the other colour to take advantage of it.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-08-21T05:06:51.613" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28403" PostTypeId="2" ParentId="28393" CreationDate="2011-08-21T05:16:29.740" Score="18" Body="&lt;p&gt;Once you've upgraded the Breaker's Bow, you can do it in 5 shots and get the first place reward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DMA96.png&quot; alt=&quot;Breaker&amp;#39;s Bow Challenge: easy solution for first place&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For ease of hitting each row, I recommend charging up a shot, getting into position, then cycling through the targets until you are targeting the last balloon in the row. It makes getting the first 4 rows much easier than trying to eyeball your aim when locked on the front one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for &lt;em&gt;theoretical best&lt;/em&gt;, you might be able to do it in 4 shots:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/T2n52.jpg&quot; alt=&quot;Breaker&amp;#39;s Bow Challenge: solution for fewest shots&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with that method, however, is that you can't use the &quot;aim for the last balloon&quot; trick described earlier since they all won't fit on the screen. As such, the difficulty is increased... and in the end, it's not necessary to get first, anyway.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-08-21T09:36:29.097" LastActivityDate="2011-08-21T09:36:29.097" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28404" PostTypeId="2" ParentId="28386" CreationDate="2011-08-21T05:25:09.710" Score="3" Body="&lt;p&gt;You can start by opening your friends list, they should show up there. You can right click them to send a message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also an icon on the top right of the chat window what will show your friends list.&lt;/p&gt;&#xA;" OwnerUserId="6466" LastActivityDate="2011-08-21T05:25:09.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28407" PostTypeId="1" AcceptedAnswerId="28411" CreationDate="2011-08-21T10:27:45.643" Score="7" ViewCount="2200" Body="&lt;p&gt;I'm about to move to UK from Poland and would like to know if it's better to buy a new one over there or take mine with me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Main aspects:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;UK have different power sockets, but adapters are available&lt;/li&gt;&#xA;&lt;li&gt;Voltage is 230V in both countries&lt;/li&gt;&#xA;&lt;li&gt;What about my Xbox Live account? It's registered for Poland.&lt;/li&gt;&#xA;&lt;li&gt;Is there anything more to it?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11874" LastEditorUserId="8366" LastEditDate="2011-08-21T14:47:33.407" LastActivityDate="2011-12-24T04:28:19.263" Title="I'm moving to another country. Should I take my Xbox 360 or buy a new one there?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28408" PostTypeId="1" AcceptedAnswerId="208509" CreationDate="2011-08-21T10:39:20.677" Score="2" ViewCount="350" Body="&lt;p&gt;I did manage to beat the Incubus on B6 and got the Incubus Wings. Because the Incubus is woven to the story I don't think I will ever see another one and therefore get no other wings. I also can't sell it to the material shop to get more. So, it's only a single use and I want to make the best out of it. Is a magic stone the best I can do with it?&lt;/p&gt;&#xA;" OwnerUserId="4780" LastActivityDate="2019-01-13T14:53:17.193" Title="What should I do with the Incubus Wings in Wizardry Forsaken Land?" Tags="|wizardry-forsaken-land|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28410" PostTypeId="2" ParentId="28397" CreationDate="2011-08-21T11:59:24.603" Score="6" Body="&lt;p&gt;Based on data at &lt;a href=&quot;http://www.mmodata.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;mmodata.net&lt;/a&gt; the answer seems to be nothing.  There was no &quot;implosion&quot;.  The game has seen a slow steady decline in user base since 2005.  It looks very similar to what many other MMORPGs experience as they reach the end of their lifecycle.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-08-21T11:59:24.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28411" PostTypeId="2" ParentId="28407" CreationDate="2011-08-21T12:39:19.747" Score="1" Body="&lt;p&gt;Some of the answers to my question &lt;a href=&quot;https://gaming.stackexchange.com/questions/3440/will-my-xbox-360-from-the-uk-work-when-i-move-to-australia&quot;&gt;here&lt;/a&gt; might be of interest - although I have moved from UK to Australia&lt;/p&gt;&#xA;" OwnerUserId="561" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-08-21T12:39:19.747" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28412" PostTypeId="1" AcceptedAnswerId="28413" CreationDate="2011-08-21T12:41:46.610" Score="13" ViewCount="1845" Body="&lt;p&gt;I've already started picking up items to upgrade my weapons in Bastion, however I have no idea how to actually upgrade my weapons. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to reach a certain point in the story to upgrade my weapons, and if so when? Finally, how &lt;em&gt;do&lt;/em&gt; I upgrade my weapons?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-08-24T18:42:13.387" Title="How do I upgrade my weapons in Bastion?" Tags="|bastion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28413" PostTypeId="2" ParentId="28412" CreationDate="2011-08-21T12:48:21.747" Score="10" Body="&lt;p&gt;You need to build a forge in the Bastion. That option becomes available to you after completing the second mission. &lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="8350" LastEditDate="2011-08-24T18:42:13.387" LastActivityDate="2011-08-24T18:42:13.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28415" PostTypeId="1" AcceptedAnswerId="28416" CreationDate="2011-08-21T13:29:07.360" Score="61" ViewCount="74437" Body="&lt;p&gt;After you're done playing a game on Steam, there's an annoying popup that appears advertising other Steam games.  I'm perfectly capable of finding my own games that I would like to play.  Is there a way to disable this popup?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2020-06-11T23:38:18.823" Title="Is there a way to turn off the ad popup that appears when you close a Steam game?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28416" PostTypeId="2" ParentId="28415" CreationDate="2011-08-21T13:30:51.693" Score="74" Body="&lt;p&gt;It's actually quite easy to disable them. In the Settings window, go to the Interface tab. There's an option at the bottom to disable these notifications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0RQmJ.png&quot; alt=&quot;Notify me about new and upcoming releases.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do believe that this is an option they added in semi-recently, because I've been using Steam for a long time and I've never seen it before a few days ago.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-08-21T13:30:51.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28417" PostTypeId="1" AcceptedAnswerId="28432" CreationDate="2011-08-21T13:39:08.853" Score="21" ViewCount="10824" Body="&lt;p&gt;I've come upon my first forge, allowing me to upgrade my weapons. However, I'm leery on spending fragments to upgrade my current weapons if I wind up switching them out for different weapons later on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there a limited number of fragments in Bastion, or are there locations where I can farm them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there are a limited number of fragments, do I need to concern myself with conserving them, or will the game provide me with enough that won't be a problem?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-08-21T19:34:40.850" Title="Are you able to farm fragments in Bastion?" Tags="|bastion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28418" PostTypeId="1" AcceptedAnswerId="28434" CreationDate="2011-08-21T13:56:04.860" Score="15" ViewCount="18730" Body="&lt;p&gt;After triumphing over the Breaker's Bow challenge pretty quickly, I was feeling pretty proud of myself...only to get shot down as soon I got to the Trapper Shingle. In this room you have to use your Fang Repeater to shoot down small targets that appear...while running away from the collapsing floor. I can't seem to get the second place prize here, even with the repeater upgraded to hold 14 shots; as soon as I reach the last row of balloons, I don't have any time to fire shots because the floor starts falling too fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I improve my score here and win the first place prize? Are there certain upgrades I should be getting?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2018-11-08T23:30:33.643" Title="How do I improve my score in the Trapper Shingle challenge?" Tags="|bastion|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28419" PostTypeId="1" AcceptedAnswerId="28433" CreationDate="2011-08-21T14:01:42.673" Score="29" ViewCount="10987" Body="&lt;p&gt;In Bastion, you will often come across stone statues of people. I've destroyed few I've already come across, however now I'm wondering what the consquences of destroying them are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do either destroying or not destroying the statues have any effect on gameplay? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cmZ2q.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-08-21T19:09:52.457" Title="Are there any effects to destroying the stone statues in Bastion?" Tags="|bastion|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28420" PostTypeId="1" AcceptedAnswerId="28425" CreationDate="2011-08-21T14:35:08.357" Score="12" ViewCount="4818" Body="&lt;p&gt;In a comment to my answer on &lt;a href=&quot;https://gaming.stackexchange.com/questions/28400/what-does-blue-portal-and-orange-portal-signify&quot;&gt;this question&lt;/a&gt;, Arda Xi mentioned that there is a lot of blue/orange symbolism in Portal 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't finished the game yet, but I'm curious. What do the portal colours symbolize?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2014-11-19T04:32:33.170" Title="What is the blue/orange symbolism in Portal 2?" Tags="|portal-2|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28423" PostTypeId="2" ParentId="28417" CreationDate="2011-08-21T15:02:18.610" Score="10" Body="&lt;p&gt;Yes, you can farm fragments in Bastion. Later on in the game, you get access to the Smoking Pipe.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/H4KTc.png&quot; alt=&quot;stoner joke goes here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Using the Pipe will take you into a special dungeon where you defeat waves of enemies and are awarded with large amounts of fragments for your troubles.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-21T15:02:18.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28424" PostTypeId="2" ParentId="26911" CreationDate="2011-08-21T15:47:59.033" Score="1" Body="&lt;p&gt;The 2K6 games are set up differently from EA's sports games (not that it matters now, as EA's pushed 2K out of most sports), and the menu system is not easy to figure out. To load a season that you've created, &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;From the Main Menu, select &lt;strong&gt;My 2K6&lt;/strong&gt;. A menu will appear on the right side of the screen.&lt;/li&gt;&#xA;&lt;li&gt;Select &lt;strong&gt;Save/Load&lt;/strong&gt;. The menu on the right side will change.&lt;/li&gt;&#xA;&lt;li&gt;Select &lt;strong&gt;Load&lt;/strong&gt;. You'll get a prompt from the 360 to select a device - this is the standard dialog box across all games that the 360 uses. Select the device on which the games are stored; it's most likely your hard drive. The 360 menu will close and the Load menu will appear.&lt;/li&gt;&#xA;&lt;li&gt;Every type of file that has been saved will appear on this screen. Look in the Type column for Season; this is the season file (probably called Season1) that your son saved. Select the saved season. &lt;/li&gt;&#xA;&lt;li&gt;A dialog box will appear that says &quot;Caution: Loading now will lose any of your previously unsaved changes. Continue?&quot; Select &lt;strong&gt;Yes&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You should get a message that the season is loading and then a dialog box telling you that it was successfully loaded.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-08-21T15:47:59.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28425" PostTypeId="2" ParentId="28420" CreationDate="2011-08-21T16:18:32.790" Score="14" Body="&lt;p&gt;Note that &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/OrangeBlueContrast&quot; rel=&quot;noreferrer&quot;&gt;Orange Blue Contrast&lt;/a&gt; is a common trope in media. I'm just listing examples in ways Valve used it here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm only going by my own experience of the game so this is likely incomplete, but there are a lot of noticeable examples of symbolism occurring throughout the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note, the following is going to contain spoilers for both Portal games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, just for posterity, the origin of all this is probably the portal gun itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first one was actually in Portal 1, where Aperture Laboratories are very cool and blue, while the behind the scenes bits after the last test chamber have a more warm, orange feel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The really obvious ones:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The gel colours&lt;/li&gt;&#xA;&lt;li&gt;The co-op robots&lt;/li&gt;&#xA;&lt;li&gt;The excursion funnel (blue when pushing, orange when pulling).&lt;/li&gt;&#xA;&lt;li&gt;The checkmark/cross signs that show the status of an objective&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The most obvious one would be GLaDOS, having an orange eye, and Wheatley, having a blue eye. This is later repeated in the end scene, where regardless of what portals you shoot, the one in Aperture Laboratories (where GLaDOS is in the end) is orange, and the one on the moon (where Wheatley is) is blue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As with Portal 1, the Laboratories are cold and blue, while old Aperture with Cave Johnson has, again, a warmer, orange feel to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A more subtle example was in the end speech, right before you were sent up in the elevator. As you can see in the video below, the moment GLaDOS says she deletes Caroline, a bit of warm light that was in the room is dimmed, making the entire room even more blue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/L9IWQwIJZHo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is all I can remember for now, I'll add more to it as I find them again.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-08-23T13:15:46.953" LastActivityDate="2011-08-23T13:15:46.953" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="28430" PostTypeId="1" AcceptedAnswerId="28529" CreationDate="2011-08-21T17:47:53.950" Score="4" ViewCount="268" Body="&lt;p&gt;In the level mentioned in the title, the point challenges seem to be messed up on the PS/3 -vs- other platforms.  In the PS/3 version it says you're only supposed to hit 180,000 but it appears that under the hood it's the same as the PC version (400,000) points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, how in the heck are you supposed to get 400,000 points on this level (single player).  Around 4:15 enemies seem to stop spawning, which means you basically have to get an average of 100,000 points for the first 4 minutes to pull this off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, the best I've managed to do is 383,000.  On that run through, I had the meter full the entire time and I was running around trying to attract as many monsters as I could.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;edit&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps a different take on this: the weapons I'm using are the dual SMGs, the dark spear, and the rail gun:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The dual SMG seems to be the most efficient in terms of damage / ammo used, particularly since it can hit multiple targets simultaneously.&lt;/li&gt;&#xA;&lt;li&gt;The spear is great for taking out the larger enemies quickly and anything nearby&lt;/li&gt;&#xA;&lt;li&gt;The rail gun takes out the big guys in one shot without wasting a ton of ammo in the process.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Would anyone care to weigh in on their choice of weapons and why?&lt;/p&gt;&#xA;" OwnerUserId="11880" LastEditorUserId="11880" LastEditDate="2011-08-23T20:50:17.493" LastActivityDate="2011-08-23T20:50:17.493" Title="Point challenge in Lara Croft and the Guardian of Light: Things That Go Boom, Madness River" Tags="|lara-croft-the-guardian-of-light|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28432" PostTypeId="2" ParentId="28417" CreationDate="2011-08-21T19:04:51.460" Score="20" Body="&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/28417/are-you-able-to-farm-fragments-in-bastion/28423#28423&quot;&gt;Mana mentioned&lt;/a&gt;, you'll get access to the Smoking Pipe at some point, which allows you to combat waves of enemies in return for fragments. You'll also eventually gain access to the Bedroll and Stockpot, which function in the same way, but offer variation on the narration and enemy types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zqcDy.png&quot; alt=&quot;dungeon items&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically, the Smoking Pipe pits you against enemies from the Old World, the Bedroll pits you against Ura warriors, and the Stockpot pits you against beasts from the Wild. They all offer about the same reward as far as fragments are concerned, and without any bonuses to fragment collection you can expect to get approximately 750 fragments per run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To increase this amount, consider enabling one or more idols in the Shrine, if you have one. Not only does this give a percentage bonus for fragments collected, completing these dungeons with at least one idol enabled completes a vigil at the Memorial, which will grant you an additional one-time lump bonus.&lt;/p&gt;&#xA;" OwnerUserId="4076" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-08-21T19:34:40.850" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28433" PostTypeId="2" ParentId="28419" CreationDate="2011-08-21T19:09:52.457" Score="22" Body="&lt;p&gt;The only effect you get is extra narration; there's no loot. You're not judged better for not knocking apart the stone/ash statues, either. In fact, the game encourages you to knock them down: there are a few plot points where you have to hit one of the figures to continue, and others where the narration builds on the story of the level when you do knock them down.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-08-21T19:09:52.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28434" PostTypeId="2" ParentId="28418" CreationDate="2011-08-21T19:17:12.587" Score="10" Body="&lt;p&gt;&lt;strong&gt;In my experience, you need the upgrades to get first.&lt;/strong&gt; I was only able to get second without significant upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The upgrades that make this challenge easy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;55% faster reload&lt;/strong&gt;: Since you move so often in the challenge, a larger clip doesn't really help.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;50% damage&lt;/strong&gt;: Wider attack spread makes the challenge harder.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;55% faster reload&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;50% damage&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bolts Seek Out Foes&lt;/strong&gt;: Ricochet doesn't help, homing is an obvious benefit.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In actuality, you can get first without the Tier 5 upgrade and simply rely on the auto-targeting the game does once you are close to the targets.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-08-21T19:17:12.587" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28435" PostTypeId="1" AcceptedAnswerId="28437" CreationDate="2011-08-21T20:20:24.550" Score="18" ViewCount="33709" Body="&lt;p&gt;When I use a compass it does not seem to point towards my bed. I have heard that now compasses point towards North. Is this true? &lt;/p&gt;&#xA;" OwnerUserId="10616" LastActivityDate="2015-09-07T14:12:55.470" Title="Do compasses still point towards your spawn/bed?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28437" PostTypeId="2" ParentId="28435" CreationDate="2011-08-21T20:25:58.410" Score="16" Body="&lt;p&gt;Compasses still point to the spawn point. Even with the &lt;code&gt;/sethome&lt;/code&gt; plugins or if you've slept in a bed, it will remain pointing to the default spawn point.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;quot;Sleeping in a bed will change your respawn point, but will not change the original spawn point and location the compass points toward.&amp;quot; – &lt;a href=&quot;https://minecraft.wiki/w/Compass&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki page&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-08-21T20:33:59.593" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28438" PostTypeId="1" AcceptedAnswerId="28582" CreationDate="2011-08-21T20:36:56.410" Score="32" ViewCount="7590" Body="&lt;p&gt;So I'm getting a little tired of seeing my reflect multi-kills being quickly dequeued by other players' kills and even revenges/dominations I attain, like this revenge kill out of 4 kills in total:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bvlJq.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;(Yes, that's the notorious team color HUD bug. I hate it too.)&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The kill feed by default only displays 4 items; although my deaths and kills stay a little longer on the feed they get pushed away pretty quickly by too many things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an add-on I can use or a CVAR I can adjust to increase how many items the kill feed displays? I have a fairly spacious display anyway, so adding a couple more won't hurt.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2014-01-01T14:13:50.267" LastActivityDate="2014-01-01T14:23:08.233" Title="Is there a way to increase the number of items displayed in the kill feed?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28440" PostTypeId="2" ParentId="18204" CreationDate="2011-08-21T21:15:25.543" Score="1" Body="&lt;p&gt;One cheap trick is to move to furthest point of the map when Highdragon is on the ground. When you are far enough your characters will go off from the battle. Then your characters will heal and you can save if you want to.&lt;/p&gt;&#xA;" OwnerUserId="11884" LastActivityDate="2011-08-21T21:15:25.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28441" PostTypeId="1" AcceptedAnswerId="28442" CreationDate="2011-08-21T21:37:46.817" Score="20" ViewCount="2558" Body="&lt;p&gt;At the end of Bastion, I'm granted two choices. I'm worried that if I make the wrong decisions, I won't be able to start up a New Game+, something which I definitely want to do. The reason I'm worried about this is because...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; ...the choices are between choosing to reincarnate the world and choosing to simply leave it, destroying the ability to reincarnate it. This seems like a choice between seeing the actual ending of the game and choosing to hold off on it for another playthrough.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Regardless of the choices I make during the endgame, will I still be able to do a New Game+?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorDisplayName="user9983" LastEditDate="2013-04-04T14:39:30.840" LastActivityDate="2013-04-04T14:39:30.840" Title="Will I be able to do a New Game+ regardless of the decisions I make at the end of the game?" Tags="|bastion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28442" PostTypeId="2" ParentId="28441" CreationDate="2011-08-21T21:44:36.387" Score="18" Body="&lt;p&gt;Yes, either choice will let you do a New Game+. The outcome of the first play through has no bearing on the second play through.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-08-21T21:44:36.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28443" PostTypeId="5" CreationDate="2011-08-21T22:04:24.117" Score="0" Body="&lt;p&gt;&lt;em&gt;Bastion&lt;/em&gt; is an action role-playing game by &lt;a href=&quot;http://www.supergiantgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Supergiant Games&lt;/a&gt; which begins with The Calamity, the destruction of the world. The most unique feature is the elaborate reactive narration: the narrator tells the story differently based on the players actions, and does so as they player performs the &#xA;actions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Bastion&lt;/em&gt; is available for  Windows, Mac, Linux, Xbox 360, Xbox One, PS4, Vita, and iOS.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Bastion_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="181240" LastEditDate="2017-04-28T02:21:24.063" LastActivityDate="2017-04-28T02:21:24.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28444" PostTypeId="4" CreationDate="2011-08-21T22:04:24.117" Score="0" Body="A 2011 action role-playing game by Supergiant Games which begins with The Calamity, the destruction of the world. The most unique feature is the elaborate reactive narration: the narrator tells the story differently based on the player's actions, and does so as they player performs the actions. Bastion is available for Windows, Mac, Linux, Xbox 360, Xbox One, PS4, Vita, and iOS" OwnerUserId="8350" LastEditorUserId="181240" LastEditDate="2017-04-28T02:21:32.917" LastActivityDate="2017-04-28T02:21:32.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28447" PostTypeId="1" AcceptedAnswerId="28449" CreationDate="2011-08-21T22:29:35.917" Score="6" ViewCount="3239" Body="&lt;p&gt;If I build a giant castle made out of Gold, or flood the world with water, will those changes show up on a Map? If it does, that would greatly enhance the use of maps for me.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="8350" LastEditDate="2011-08-22T17:54:22.263" LastActivityDate="2013-10-10T21:11:37.413" Title="Do maps show player-built structures?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28448" PostTypeId="1" CreationDate="2011-08-21T22:34:34.427" Score="6" ViewCount="356" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/23224/how-can-i-choose-the-zoom-level-for-my-map&quot;&gt;How can I choose the zoom level for my map?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;While browsing the &lt;a href=&quot;https://minecraft.wiki/w/Map_%28Item%29#Gallery&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraft wiki&lt;/a&gt;, I found the picture below, which appears to have a scale of 1:1. Is this possible using the base game? Is it the work of some mod?&lt;/p&gt;&#xA;&lt;p&gt;How can I make a 1:1 map in minecraft?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UD9mq.png&quot; alt=&quot;hacked map&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-22T02:12:24.473" Title="How can I create a 1:1 map?" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-08-22T08:40:40.427" ContentLicense="CC BY-SA 3.0" />
  <row Id="28449" PostTypeId="2" ParentId="28447" CreationDate="2011-08-21T22:38:45.507" Score="4" Body="&lt;p&gt;Maps show the blocks that would be visible from a bird's-eye view. For example, if you made a large canal, it would be visible on the map as blue. The maps are dynamic, so any changes to the world are shown. However, only the top-most block at that particular X/Z coordinate would show – because of this, nothing underground would be visible (since the map would only show the ground above).&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-21T22:38:45.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28450" PostTypeId="2" ParentId="28447" CreationDate="2011-08-21T22:40:23.230" Score="6" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, not in real-time.  Someone has to actually walk over there holding a map (with the map selected) and the map will update.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-08-21T22:40:23.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28452" PostTypeId="1" AcceptedAnswerId="28453" CreationDate="2011-08-21T22:49:13.457" Score="4" ViewCount="30339" Body="&lt;p&gt;I've been playing Minecraft for a couple months now.  I've certainly discovered that I really am most interested in digging and amassing a bunch of raw material for building mega-complexes.  Furthermore, I don't mind killing and hunting mobs except when I need to but that's not why I play the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started my first level on the most difficult setting of MC.  The problem that I have run into is I have dug a HUGE hole straight to black stone and have expanded my mine from the bottom layer.  I hit a sizable cavern with tons of Iron, Diamond, Red Stone, etc.-- everything that you would want.  Since I maxed out the difficulty of the game, I keep getting killed as soon as I turn my back away from the massive hole and toward the goodies in the ground because there are so many friggin mobs in their.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there away that I can modify my current save state to set it to the easiest difficulty level with mobs?  I've done a lot of work on this level and I'd rather not have to start all over again but I'm afraid that is what I will need to do.  My torches (which I tried to place everywhere that I can reach) aren't keeping the mobs away.&lt;/p&gt;&#xA;" OwnerUserId="10405" LastActivityDate="2014-01-29T06:40:31.653" Title="Is there a way to change the difficulty setting of a saved Minecraft game?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28453" PostTypeId="2" ParentId="28452" CreationDate="2011-08-21T22:52:53.827" Score="6" Body="&lt;p&gt;Minecraft's difficulty setting is an option; it's not reliant on your saved game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you load Minecraft and you're presented with the options to load Singleplayer or Multiplayer, click on &lt;em&gt;Options...&lt;/em&gt;. Then, click on the &lt;em&gt;Difficulty&lt;/em&gt; option until it cycles back to &quot;Peaceful&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you load your world, all the hostile monsters will disappear. If you later want to increase the difficulty, do the same thing, but cycle the difficulty to &quot;Easy&quot; or higher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also do this after the world is loaded by pressing &lt;kbd&gt;Esc&lt;/kbd&gt; to pause the game  and clicking on &lt;em&gt;Options...&lt;/em&gt; When setting the difficulty to &quot;Peaceful&quot; in-game, hostile mobs will instantly disappear when you return.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-08-21T22:52:53.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28454" PostTypeId="2" ParentId="28452" CreationDate="2011-08-21T22:53:13.063" Score="6" Body="&lt;p&gt;Yes, there is a way. First, you'll want to hit &lt;kbd&gt;Esc&lt;/kbd&gt; to pause the game. Then, click on &lt;code&gt;Options&lt;/code&gt;, and you'll see a button labeled &lt;code&gt;Difficulty:&lt;/code&gt;. Click this until the game cycles to &lt;code&gt;Easy&lt;/code&gt;, and then close the menu. The game will change to the &lt;code&gt;Easy&lt;/code&gt; difficulty mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/czNb7.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-21T22:53:13.063" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28455" PostTypeId="2" ParentId="28452" CreationDate="2011-08-21T22:53:48.060" Score="5" Body="&lt;p&gt;While in-game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Press Escape -&gt; Options -&gt; Click on &quot;Difficulty&quot; until it changes to &quot;Easy&quot;.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-08-21T22:53:48.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28456" PostTypeId="1" AcceptedAnswerId="28463" CreationDate="2011-08-21T22:54:06.400" Score="16" ViewCount="1618" Body="&lt;p&gt;In Bastion, after upgrading the shop, you can buy the spirit Leechade. This results in reduced potenecy of health tonics, but also grants health when striking foes. However, it doesn't specify how much health is gained per hit. I'm also uncertain as to whether this applies to all attacks, or just melee attacks. Consdering it costs a 1000 fragments, I'd prefer to know this before buying it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much health is restored per hit with Leechade? Also, does it apply to all attacks or just melee attacks?   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/J0y4b.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="336" LastEditDate="2011-08-21T23:03:34.113" LastActivityDate="2011-08-22T01:03:44.983" Title="How much health does the Leechade spirit grant per hit?" Tags="|bastion|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28457" PostTypeId="1" AcceptedAnswerId="28461" CreationDate="2011-08-21T23:06:21.440" Score="8" ViewCount="45944" Body="&lt;p&gt;What is the best circuits for flashing lights with repeaters ? I've seen old school way with redstone but now with the repeaters, how to do it right ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2019-09-30T12:39:21.183" Title="How to make flashing lights in Minecraft with repeaters?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28459" PostTypeId="2" ParentId="28457" CreationDate="2011-08-21T23:17:26.510" Score="3" Body="&lt;p&gt;Like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;B = a block of whatever&#xA;W = redstone wire on the ground&#xA;T = A redstone torch&#xA;R = repeater&#xA;&#xA;TB  &amp;lt;- torch connected to the side of the block&#xA;RW&#xA;WW&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HgzLF.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-08-21T23:17:26.510" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28460" PostTypeId="2" ParentId="23224" CreationDate="2011-08-21T23:18:22.107" Score="8" Body="&lt;p&gt;Looks like yes, this is the work of a mod.  Here's how you can do it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Download NBTedit from &lt;a href=&quot;http://copy.mcft.net/mc/NBTedit/NBTedit.zip&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Unzip the ZIP file&lt;/li&gt;&#xA;&lt;li&gt;Run NBTedit&lt;/li&gt;&#xA;&lt;li&gt;Click File -&gt; Open&lt;/li&gt;&#xA;&lt;li&gt;Navigate to your save folder&lt;/li&gt;&#xA;&lt;li&gt;Go to the &quot;Data&quot; folder&lt;/li&gt;&#xA;&lt;li&gt;Open the &lt;code&gt;map_0&lt;/code&gt; file. If its not &lt;code&gt;map_0&lt;/code&gt; you want to edit, choose the right one.&lt;/li&gt;&#xA;&lt;li&gt;Expand the &quot;data: 7 entries&quot; branch &lt;/li&gt;&#xA;&lt;li&gt;Change the &quot;scale&quot; value to the one you want. I chose 1, but it can be anything. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="3114" LastEditDate="2011-08-22T02:12:24.473" LastActivityDate="2011-08-22T02:12:24.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28461" PostTypeId="2" ParentId="28457" CreationDate="2011-08-21T23:21:34.113" Score="9" Body="&lt;p&gt;With Redstone, there isn't really a right or wrong way to do anything. Here is one simple technique you can use to create flashing lights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this image, the part of the circuit at the bottom is known as a clock. It switches the Redstone Torch connected to the block from the on and off position. When the torch is off, no power is sent to the repeaters. This allows the torch to turn on. Then, the &quot;on signal&quot; travels through the repeaters and turns off the torch. This pattern repeats infinitely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The signal is then sent to the repeaters in the hole I made. When power is sent through the repeaters, the block in front of them becomes &quot;powered&quot;. This turns off the Redstone Torches mounted on each of those blocks, and in turn, alternates the Redstone Torches on the surface on and off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/sziND.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-21T23:21:34.113" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28462" PostTypeId="1" AcceptedAnswerId="28505" CreationDate="2011-08-21T23:36:17.430" Score="9" ViewCount="10727" Body="&lt;p&gt;When I set up a redstone circuit for rotating blocks (with pistons) or flashing redstone lights, everything's fine, but when I exit that zone, the current is not saved, and when I return later, the blocks have stopped moving or the lights have stopped flashing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to reassemble part of the circuit each time I come by -- How can I keep the redstone circuit running when I'm far away?.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="336" LastEditDate="2011-08-21T23:43:32.113" LastActivityDate="2011-08-24T14:35:18.487" Title="How can I preserve an active redstone circuit when I leave the chunk it's built in?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28463" PostTypeId="2" ParentId="28456" CreationDate="2011-08-22T00:34:50.693" Score="11" Body="&lt;p&gt;The health you get is not per hit, but rather a percentage of the damage you deal. From the numbers I've seen in-game, it looks like there's a progression:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;20-39 damage = 1 HP&lt;/li&gt;&#xA;&lt;li&gt;40-59 damage = 2 HP&lt;/li&gt;&#xA;&lt;li&gt;60-79 damage = 3 HP&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Basically, &lt;strong&gt;it looks like you get 5% of the damage you deal as health, rounded down.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some test data from Who Knows Where:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;34 = +1&lt;/li&gt;&#xA;&lt;li&gt;42 = +2&lt;/li&gt;&#xA;&lt;li&gt;50 = +2&lt;/li&gt;&#xA;&lt;li&gt;62 = +3 &lt;/li&gt;&#xA;&lt;li&gt;78 = +3&lt;/li&gt;&#xA;&lt;li&gt;112 = +5 &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-08-22T01:03:44.983" LastActivityDate="2011-08-22T01:03:44.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28464" PostTypeId="1" AcceptedAnswerId="28466" CreationDate="2011-08-22T00:53:19.037" Score="10" ViewCount="5789" Body="&lt;p&gt;In LEGO Pirates of the Caribbean, what are the silver doors and objects? How do I get past them/interact with them?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="47878" LastEditDate="2019-09-29T22:53:33.970" LastActivityDate="2019-09-29T22:53:33.970" Title="What are silver doors and objects?" Tags="|lego-pirates-of-the-caribbean|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28465" PostTypeId="2" ParentId="28456" CreationDate="2011-08-22T00:56:14.867" Score="10" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/28456/how-much-health-does-the-leechade-spirit-grant-per-hit/28463#28463&quot;&gt;Shaun's observation&lt;/a&gt; of 5% is correct. You can verify this by looking at the entry for the Leechade entry in the game's PlayerUnits.xml file where it sets the &lt;code&gt;LifeSteal&lt;/code&gt; attribute to &lt;code&gt;0.05&lt;/code&gt;, or 5%. Additionally, this information is provided in the in-game description of the item, provided that you're playing the game in a language other than English. I'm not sure why it wasn't included in the English description.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note, it seems that the 5% applies to pre-overkill damage, based on &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/1703726#1703726&quot;&gt;Mana's testing&lt;/a&gt;. Having bought this spirit myself, this gain seems to be worth the cost. In particular, when using this spirit with the Brusher's Pike, I was able to easily recover life in most scenarios without having to resort to healing manually.&lt;/p&gt;&#xA;" OwnerUserId="4076" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-08-22T01:01:15.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28466" PostTypeId="2" ParentId="28464" CreationDate="2011-08-22T01:00:02.097" Score="13" Body="&lt;p&gt;You need to use explosives to destroy them. You may not have a character with explosives yet, but you'll unlock them later. The general rule of thumb for Lego Games is that you can't do everything in a level in story mode, you need to wait for free play mode and until you unlocked all necessary characters. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastEditorUserId="80141" LastEditDate="2015-01-06T11:57:05.920" LastActivityDate="2015-01-06T11:57:05.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28469" PostTypeId="1" AcceptedAnswerId="28470" CreationDate="2011-08-22T02:45:36.597" Score="9" ViewCount="3694" Body="&lt;p&gt;I finished a game of League of Legends where I earned 25000g.  At the end, I had ~6000g unspent, as I already had the boots I wanted and 5 top-tier items.  What am I supposed to do with all the rest?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:35.750" LastActivityDate="2012-06-25T13:14:35.750" Title="How should I spend extra gold?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28470" PostTypeId="2" ParentId="28469" CreationDate="2011-08-22T02:54:01.477" Score="13" Body="&lt;p&gt;The main thing to purchase would be &lt;strong&gt;Elixirs&lt;/strong&gt;. If you purchase an elixir whilst you have all 6 items occupied, you'll instead automatically consume the elixir and gain its benefit. The fact that the benefit persists through death is merely icing on the cake for what is otherwise just some extra stat bonus that you don't need item slots for. With 6000g, you can buy a very long duration of elixir benefits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A less savorable option would be to swap out items for other options. Perhaps to account for a shift in how the battle is going, or to try out a new strategy. Usually, if you're swimming in gold, though, you don't &lt;em&gt;need&lt;/em&gt; a new strategy. Nevertheless, sometimes you think that swapping for, say, a more push-oriented item in order to just end the game, for example.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-22T02:54:01.477" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28471" PostTypeId="2" ParentId="28253" CreationDate="2011-08-22T03:20:15.840" Score="5" Body="&lt;p&gt;I've now located Mystera and Dracul.  I'm not sure Pactmaker and Earthmother are in the game yet, since I haven't seen them mentioned in the patch notes at all.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each god has a subdungeon associated with them, where you must complete some requirement in order to unlock them.  We aren't entirely sure what causes the subdungeon to appear, it seems to be random at this point.  The answers currently list at least one place where the subdungeon can appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mystera&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;  Has been found in a subdungeon of the Northern Desert.  You must find a way around the guardian of magic, using either PISORF or ENDISWAL to reach her altar.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Dracul&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Has been found in a subdungeon of the Eastern Tundra.  You must defeat &quot;You&quot; to reach his altar.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Taurog&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Has been found in a subdungeon of the Western Jungle. You must defeat 4 golems to reach his altar.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Glowing Guardian&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Has been found in a subdungeon of the Eastern Tundra. You must follow the path in the subdungeon and avoid any temptations as described by the signs along the way.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Tikki Tooki&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Has been found in a subdungeon of the Southern Swamp. You must defeat the imp to find his altar.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I can't remember where exactly I found the others, so I'm making this CW so someone else can add them.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-09-02T12:57:44.887" LastActivityDate="2011-09-02T12:57:44.887" CommentCount="5" CommunityOwnedDate="2011-08-22T03:20:15.840" ContentLicense="CC BY-SA 3.0" />
  <row Id="28472" PostTypeId="2" ParentId="27823" CreationDate="2011-08-22T03:38:51.860" Score="0" Body="&lt;p&gt;According to the trailer, these are Velociraptors. They seem to attack when you get too close to the bush.&lt;br&gt;&#xA;The way that I would suggest for avoiding them is either jump/swing over the bushes or avoid them (when possible :)  &lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="6837" LastEditDate="2011-08-23T23:35:34.660" LastActivityDate="2011-08-23T23:35:34.660" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28473" PostTypeId="2" ParentId="27728" CreationDate="2011-08-22T03:54:22.147" Score="11" Body="&lt;p&gt;Here is what I did. Bukkit generates a &lt;code&gt;world&lt;/code&gt; and a &lt;code&gt;world_nether&lt;/code&gt; folder. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I moved the &lt;code&gt;vanilla/world/regions&lt;/code&gt; to &lt;code&gt;bukkit/world/regions&lt;/code&gt; and then moved &lt;code&gt;vanilla/world/DIM-1&lt;/code&gt; to &lt;code&gt;bukkit/world_nether/DIM-1&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="11282" LastEditorDisplayName="user27134" LastEditDate="2012-09-05T18:56:30.070" LastActivityDate="2012-09-05T18:56:30.070" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28474" PostTypeId="2" ParentId="17381" CreationDate="2011-08-22T03:54:29.177" Score="2" Body="&lt;p&gt;Try placing a fairly valuable item on a wooden pressure plate, connected to an inverter, connected to your trap. Works best with wooden planks for flooring.&lt;/p&gt;&#xA;" OwnerUserId="11886" LastActivityDate="2011-08-22T03:54:29.177" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28475" PostTypeId="2" ParentId="3461" CreationDate="2011-08-22T03:59:26.843" Score="2" Body="&lt;p&gt;I just used the Chicken Gun (or Cannon. I can't remember what it's called.) Just shoot the chicken gun at her and hold your shield while the chickens attack. With about 5 shots and a health potion, she's history. I found this the easiest and least risky method, however it takes longer. It takes about 5 minutes for the chickens to take her down, but if you hold your shield the entire time, killing her is a piece of cake.&lt;/p&gt;&#xA;" OwnerUserId="11887" LastActivityDate="2011-08-22T03:59:26.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28476" PostTypeId="2" ParentId="1176" CreationDate="2011-08-22T07:29:43.387" Score="6" Body="&lt;p&gt;You can hook up games (or really anything) in your Steam UI. In fact, as a joke, I made it so that when I am programming it will say &quot;Melanie Shebel is now playing Vim.&quot;&lt;/p&gt;&#xA;" OwnerUserId="6697" LastEditorUserId="6697" LastEditDate="2017-04-04T05:36:26.327" LastActivityDate="2017-04-04T05:36:26.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28477" PostTypeId="2" ParentId="14348" CreationDate="2011-08-22T07:36:27.137" Score="0" Body="&lt;p&gt;I HIGHLY recommend getting the trial before committing to all the games. It's true that you won't be able to play a Worgen, Goblin, Blood Elf, or Draenai right off the bat, but it's better than shelling out the cash for all the games and realizing 2 days in that the game really isn't for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though WoW is extremely popular, it's an acquired taste. If you've never played it or don't know very much about it, you're better off getting the trial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you enjoy the trial, I recommend going to the store (or on Amazon) and purchasing the hard copy of World of Warcraft &amp;amp; World of Warcraft Burning Crusade. It comes in a bundle pack with both the games and I think it costs somewhere around $20. If you buy each separately, then it'll cost more. I don't think there are bundles with Wrath of the Lich King and Cataclysm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also important to note that you can't play an expansion without the previous expansion. Here are the releases in order:&#xA;World of Warcraft&#xA;World of Warcraft: Burning Crusade&#xA;World of Warcraft: Wrath of the Lich King&#xA;World of Warcraft: Cataclysm&lt;/p&gt;&#xA;" OwnerUserId="6697" LastActivityDate="2011-08-22T07:36:27.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28478" PostTypeId="1" AcceptedAnswerId="28495" CreationDate="2011-08-22T07:51:35.287" Score="18" ViewCount="853" Body="&lt;p&gt;When just raging for a while and destroying objects, it's pretty clear that different kinds of destructible objects provide different number of blue fragments. Pieces of walls and masonry, for instance, seem to provide none, while potted plants always net a few fragments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think I want to invest the time in destroying every single object in the hope in will get me shards, but I don't want to miss out on &quot;valuable&quot; objects, either. Is there some sort of guideline or chart which would indicate which objects I would want to destroy and which ones I can skip?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize the types of objects change between levels, but even a rough guideline will do.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-08-22T09:19:56.150" LastActivityDate="2011-08-22T21:52:08.800" Title="Which kinds of objects are worth destroying for fragments?" Tags="|bastion|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28479" PostTypeId="1" AcceptedAnswerId="75404" CreationDate="2011-08-22T08:44:33.467" Score="8" ViewCount="5836" Body="&lt;p&gt;Even after playing castle crashers for quite a bit and leveling up some of my characters, I am still having problems with the beefy versions of enemies that you run across every now and then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm talking about enemies like the one on the bottom right in the following image:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/7rKek.jpg&quot; alt=&quot;Beefcake!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing how they can take quite a beating, do not really seem to be stunned by melee attacks and can simply pick you up and throw you away, I spend most of my time running away from them and using my magic every now and then until they die. Not very heroic, and very difficult if there are many bad guys around to interfere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, is there something I'm missing here, or must I rely on ranged attacks to take them down without getting pummeled?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2012-07-02T08:39:05.953" Title="Can you beat the beefy enemies without relying on ranged attacks?" Tags="|castle-crashers|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28483" PostTypeId="2" ParentId="23361" CreationDate="2011-08-22T10:43:09.167" Score="-1" Body="&lt;p&gt;This mutagen is supposedly to give 5% more adrenaline regeneration (it's an epic). Don't use it, as it doesn't work and stops adrenaline accumulation. I had to turn back in the game when I noticed it, and I had advanced a lot!&lt;/p&gt;&#xA;" OwnerUserId="11890" LastEditorUserId="816" LastEditDate="2011-08-22T13:51:12.970" LastActivityDate="2011-08-22T13:51:12.970" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28485" PostTypeId="2" ParentId="28395" CreationDate="2011-08-22T13:37:22.003" Score="4" Body="&lt;p&gt;Going by the different rating systems it appears that:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;These covers are rated by &lt;a href=&quot;http://www.esrb.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ESRB&lt;/a&gt; and so are from North&#xA;America or Canada. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL1Nob290ZXI=/painkiller_resurrection_frontcover_large_OVkOhTqHGykDxmO.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also the RP &lt;a href=&quot;http://www.esrb.org/ratings/ratings_guide.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;(Rating Pending)&lt;/a&gt; on the above cover means it hasn't been given a rating yet and will be from before the game was released, so could well be promotional box art that was never used on retail boxes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/s3NFp.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This cover is rated by &lt;a href=&quot;http://www.pegi.info/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PEGI&lt;/a&gt; and so must be European. This particular cover is from the German release (thanks Michael Madsen) but is also used in the UK, as well as other countries I imagine. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dgOkk.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Also this appears to be the Australian cover:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NlfcR.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;And this one I believe is from the Polish release:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7EMG4.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as for the discs, the first one is a custom cover, which looks to be just a cd shaped cutout of the second cover, and the second looks like its from the Polish release, but could also be from the other European one too &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="2315" LastEditorUserId="-1" LastEditDate="2017-03-09T17:30:51.500" LastActivityDate="2011-08-24T08:57:13.417" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28486" PostTypeId="1" AcceptedAnswerId="28557" CreationDate="2011-08-22T14:52:19.567" Score="4" ViewCount="15012" Body="&lt;p&gt;I've been playing Terraria, and I have reached the state where I have more weapons, potions, armor types, spells and magical items than I can conveniently carry. So I've been wondering: &lt;strong&gt;Which items work best with each other?&lt;/strong&gt; And amongst those different combinations, which is considered stronger?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I know that the Space Gun is supposed to work well with the Meteor Armor. But what other items work well with them? And, on the other hand, what combination is good for high melee DPS? Or for a ranged weapon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is trying to create an item combination that works well together not that beneficial? Should I only take my best armor, my 3 best weapons and my 3 favorite potions?&lt;/p&gt;&#xA;" OwnerUserId="5746" LastEditorUserId="3610" LastEditDate="2012-06-26T10:16:24.403" LastActivityDate="2013-06-05T11:24:55.837" Title="What character builds and item combinations work well in Terraria?" Tags="|terraria|" AnswerCount="4" CommentCount="0" ClosedDate="2019-02-18T12:16:36.553" ContentLicense="CC BY-SA 3.0" />
  <row Id="28487" PostTypeId="1" CreationDate="2011-08-22T16:01:30.023" Score="2" ViewCount="287" Body="&lt;p&gt;Recent I was playing a LAN game of the original Dungeon Siege with a group of 8 people. (maximum party size for the game) Some of the basic bad guys had upwards of 700 health, and as we progressed in the game, we were getting to guys with more than 3,000-4,000 health, and they took forever to kill. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to lower the health of the monsters?  I realize that each added character in multiplayer adds health to the monsters, but 4,000 health on some of those guys really turns the game into a grind. (You know the enemies have too much life when you get your guy to fight one, go make a sandwich, eat it while you watch your guy hammer away...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to lower the monster health and increase their number or something instead?  (I would be happy with an answer that just helped me make them weaker.)  Lowering the difficulty seems to lower the treasure and XP values so much that you never find any good items, and never level up.  Plus the bad guys don't do as much damage either, so it goes back to being more of a grinder...)&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="39891" LastEditorDisplayName="user27134" LastEditDate="2013-10-22T19:16:44.860" LastActivityDate="2013-10-22T19:16:44.860" Title="How do I lower enemy health in a Dungeon Siege LAN game? (Without lowering difficulty.)" Tags="|dungeon-siege|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28488" PostTypeId="1" AcceptedAnswerId="28625" CreationDate="2011-08-22T16:23:32.483" Score="4" ViewCount="317" Body="&lt;p&gt;I've been playing Notch's new ludum dare game -- &lt;a href=&quot;http://s3.amazonaws.com/ld48/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prelude of the Chambered&lt;/a&gt; -- and it's been kicking my butt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At any rate, I've noticed that there are these golden trinkets scattered around (they look a little like a chalice), and when you die, you get a &quot;X/12 Trinkets Collected statistic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I find all twelve?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="143571" LastEditDate="2018-03-23T14:59:08.083" LastActivityDate="2018-03-23T14:59:08.083" Title="Where are the 12 trinkets hidden in Prelude of the Chambered?" Tags="|prelude-of-the-chambered|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28490" PostTypeId="1" AcceptedAnswerId="28493" CreationDate="2011-08-22T17:17:57.733" Score="9" ViewCount="61569" Body="&lt;p&gt;I've purchased a game on Steam and pre-loaded it so that I can play it on the release date. What I want to know is what &lt;strong&gt;time&lt;/strong&gt; can I play my pre-loaded games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it at:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Midnight (User's time.)&lt;/li&gt;&#xA;&lt;li&gt;Midnight (Somewhere else. i.e. Some specific timezone)&lt;/li&gt;&#xA;&lt;li&gt;Some set time (If so, is it always the same or different for each game?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10265" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:20:24.783" LastActivityDate="2015-06-27T16:32:28.877" Title="What time can I play my pre-loaded game on Steam?" Tags="|steam|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28491" PostTypeId="2" ParentId="28490" CreationDate="2011-08-22T17:28:16.657" Score="2" Body="&lt;p&gt;My guess is that it's probably a set time in a specific time zone (like 10 PM PST, 17 GMT, 18 CET, etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure if this'll help at all, but doesn't it say when It'll approximately unlock? weeks/days/hours?&lt;/p&gt;&#xA;" OwnerUserId="11893" LastActivityDate="2011-08-22T17:28:16.657" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28492" PostTypeId="2" ParentId="28490" CreationDate="2011-08-22T17:32:01.270" Score="6" Body="&lt;p&gt;It's per-game, and I would assume it's up to the publisher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, going by the Steam pages' time estimates (for me in NA):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/28050/?snr=1_4_4__104&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deus Ex: Human Revolution&lt;/a&gt; releases at midnight PDT&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/91310/?snr=1_4_4__104&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dead Island&lt;/a&gt; releases at midnight EDT&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/115300/?snr=1_4_4__104&quot; rel=&quot;nofollow noreferrer&quot;&gt;COD: MW3&lt;/a&gt; releases at noon PST&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/35450/?snr=1_4_4__104&quot; rel=&quot;nofollow noreferrer&quot;&gt;Red Orchestra 2: Heroes of Stalingrad&lt;/a&gt; releases at noon CDT&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As Arda notes it may also be location-dependent.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-08-22T17:37:35.163" LastActivityDate="2011-08-22T17:37:35.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28493" PostTypeId="2" ParentId="28490" CreationDate="2011-08-22T17:35:12.327" Score="14" Body="&lt;p&gt;This depends on a whole lot of factors. The unlock time differs based on the game, the region you're in and even who you are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, Deus Ex: Human Revolution unlocks August 23, 2011 in the US, August 25, 2011 in Australia, August 26, 2011 in Europe and September 8, 2011 in Japan. This will also mean that it is usually midnight at those dates &lt;em&gt;in those regions&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also notable, Portal 2 unlocked earlier for some users than others, namely those who got a Golden Potato. (Approximately 9 hours earlier.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can always just check the store page on Steam. It will have a bar showing when it will unlock. For example, for me the page for Deus Ex shows this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8gbIY.png&quot; alt=&quot;This game will unlock in approximately 2 days and 2 hours&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's midnight on Thursday in my timezone.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-08-23T20:06:59.057" LastActivityDate="2011-08-23T20:06:59.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28495" PostTypeId="2" ParentId="28478" CreationDate="2011-08-22T18:46:42.600" Score="16" Body="&lt;p&gt;After almost two playthroughs, here are my observations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Objects that give notable fragments are objects that are man-made and could be considered to 'hold' something.&lt;/strong&gt; This includes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;crates&lt;/li&gt;&#xA;&lt;li&gt;barrels&lt;/li&gt;&#xA;&lt;li&gt;wagons&lt;/li&gt;&#xA;&lt;li&gt;shop booths&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Objects that don't give fragments are usually natural or man-made but used as fencing.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Occasionally, I see something break this rule, but rarely does it give a significant amount of fragments.&lt;/strong&gt; For example, I think there are some bones that give fragments. However, they don't give many. I've started ignoring anything that doesn't match my first rule in my &quot;time vs. reward&quot; calculation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note, the most abundant sources of fragments are not objects at all. Instead, they are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Vigils&lt;/li&gt;&#xA;&lt;li&gt;Who Knows Where&lt;/li&gt;&#xA;&lt;li&gt;The Shield challenge&lt;/li&gt;&#xA;&lt;li&gt;Monsters (especially with Idols active)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've also noticed that I've been getting 2.5k shards after every level in New Game Plus where I place a shard in the monument. That was also when I activated 8/10 idols. I haven't tried disabling the idols to see if there is a correlation. At the time, I was level 7 or 8 and didn't have my weapons fully upgraded. &lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-08-22T21:52:08.800" LastActivityDate="2011-08-22T21:52:08.800" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28497" PostTypeId="1" AcceptedAnswerId="28498" CreationDate="2011-08-22T19:44:58.200" Score="16" ViewCount="659" Body="&lt;p&gt;Does anyone know for certain whether or not the AD&amp;amp;D games produced by SSI in the '80s have been released to the public domain?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen them offered for download at several abandonware sites, and was wondering whether or not they were legitimately available.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="20306" LastEditDate="2013-10-22T13:22:17.480" LastActivityDate="2013-10-22T13:22:17.480" Title="Are the Strategic Simulation Inc. Advanced Dungeons and Dragons games now in the public domain?" Tags="|legal|abandonware|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28498" PostTypeId="2" ParentId="28497" CreationDate="2011-08-22T19:55:39.567" Score="19" Body="&lt;p&gt;No, they are not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since 1976, copyrighting works created in the United States does not require registration, or, subsequently, renewal. This means that all works created since 1976 must be assumed to be copyrighted for the full term of 95 years, or until, at a minimum, the year 2071. Thanks to the Berne Convention, these copyright durations apply in all other signatory countries, which covers nearly the entire world. Notable exceptions include Taiwan, Iran, Afghanistan, Myanmar, Uganda, and Sierra Leone. Note that some of these non signatory countries may be party to other treaties or agreements, or may have other local laws in place which have similar effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way for software to enter the public domain is for it's author to explicitly renounce any claim of copyright and place it there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most 'abandonware' sites host what are commonly referred to as &lt;a href=&quot;http://en.wikipedia.org/wiki/Orphan_works_in_the_United_States&quot; rel=&quot;noreferrer&quot;&gt;Orphan Works&lt;/a&gt;, i.e. works for which the copyright holder is unknown and/or unreachable. In most cases, these sites operate on the, (largely accurate) assumption that either the copyright owners do not care, or that the ownership of a work is sufficiently questionable or unknown that the threat of legal action for their infringement is slim to none.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What &lt;em&gt;is&lt;/em&gt; legal is the circumvention of any sort of copy-protection or DRM mechanism that these games might have, for the purpose of archiving and preserving it, thanks to a 2006 DMCA exemption. This is a fairly narrowly defined right however.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-08-22T20:40:41.290" LastActivityDate="2011-08-22T20:40:41.290" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28499" PostTypeId="2" ParentId="28469" CreationDate="2011-08-22T21:00:50.337" Score="4" Body="&lt;p&gt;When I have that much gold and 3 elixirs on me, I sell my boots and buy onw of the following items:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Trinity Force(if I dont have) or Phantom Dance for AD champions&lt;/li&gt;&#xA;&lt;li&gt;Lich Bane for AP champions&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For my gameplay these items are more useful than boots, because ussualy I dont need to rely on movement speed &lt;strong&gt;in late game&lt;/strong&gt;, these items can give me enough movement speed to finish the game, plus they add more chance to win a team fight IMO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(when Im playing a tank I switch the boots for FoN or Trinity (if I bought FoN earlier))&lt;/p&gt;&#xA;" OwnerUserId="11479" LastEditorUserId="11479" LastEditDate="2011-08-23T05:07:31.127" LastActivityDate="2011-08-23T05:07:31.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28500" PostTypeId="2" ParentId="13891" CreationDate="2011-08-22T21:55:30.650" Score="4" Body="&lt;p&gt;The daggers are very different. They are faster in nearly every way. They are better with loads of enimies around, since if you see one about to attack you can swiftly switch between different guards. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And a small spoiler (do not read on if you havnt done the romulan lairs):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You get a very powerful dagger, like the sword of Altair, but in a dagger form. It nearly 2-hit kills everything.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11895" LastEditorUserId="816" LastEditDate="2011-08-22T22:23:43.833" LastActivityDate="2011-08-22T22:23:43.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28503" PostTypeId="2" ParentId="28486" CreationDate="2011-08-22T22:20:34.590" Score="-2" Body="&lt;ol&gt;&#xA;&lt;li&gt;The best set is different in different versions of game. Because with each patch level developers change items properties to make game balance better. Please write what version of game do you play.&lt;/li&gt;&#xA;&lt;li&gt;Also the best items set will be different for single player game and for multiplayer PvP. Because in PvP different players will take different roles.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can find a lot of useful information about building your hero &lt;a href=&quot;http://wiki.terrariaonline.com/Guide:PvP&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; or &lt;a href=&quot;http://terraria.wikia.com/wiki/PvP&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also try to find you most favourite gameplay style and then combine items to play it.&lt;/p&gt;&#xA;" OwnerUserId="10871" LastEditorUserId="10871" LastEditDate="2011-08-23T19:33:02.177" LastActivityDate="2011-08-23T19:33:02.177" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28504" PostTypeId="1" CreationDate="2011-08-22T22:25:55.127" Score="22" ViewCount="911" Body="&lt;p&gt;The in-game help mentions a technique called &quot;special move canceling&quot;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Lastly, take advantage of special move canceling! This is an advanced technique with which you can cut short the duration of certain moves, effectively becoming faster than usual. For example, try performing an evasive roll immediately after landing an attack, or while drinking a health tonic, and notice how the duration of those moves is cut short. Use this technique to create devastating attack combinations while staying out of harm's way!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Sounds cool! So this mentions these two combinations:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Defensive roll immediately after landing an attack&lt;/li&gt;&#xA;&lt;li&gt;Defensive roll while drinking a health tonic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But it hints that there are more possible combinations that can lead to making some moves shorter. What are those combinations?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2012-01-04T11:02:06.067" Title="What &quot;special move canceling&quot; combinations exist?" Tags="|bastion|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28505" PostTypeId="2" ParentId="28462" CreationDate="2011-08-22T22:52:43.517" Score="13" Body="&lt;p&gt;Redstone state is not saved when a chunk unloads, however entity state &lt;em&gt;is&lt;/em&gt;. This means minecarts will continue to move when a chunk is reloaded. This in turn means if you replace your redstone clock generators with minecart based clock generators, they'll resume ticking when a chunk is reloaded. Here's the most basic Minecart ticker:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mtczC.png&quot; alt=&quot;Minecart ticker&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can adjust the lengths of track to get the length of tick you require, and you can combine with other tickers outputs &lt;code&gt;AND&lt;/code&gt;ed together to fine tune the length of the tick.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-22T22:52:43.517" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28507" PostTypeId="1" AcceptedAnswerId="28538" CreationDate="2011-08-22T23:00:16.570" Score="18" ViewCount="987" Body="&lt;p&gt;SC2 is a deterministic game in the sense that there is nothing left to chance. No units get a &quot;20% chance to cause bonus&quot; or anything like that. The same keystrokes will always yield exactly the same result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But there are &lt;em&gt;some&lt;/em&gt; elements which have an element of randomness. The importance of this is that there are still some elements of the game which &lt;em&gt;cannot be predicted&lt;/em&gt;. I'd love to see a list. Here are a couple I can think of right now:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Starting situation (spawn location, map, ladder opponent)&lt;/li&gt;&#xA;&lt;li&gt;When an SCV is constructing a building, it moves in seemingly random patterns during construction. If you're lucky, the SCV will move where he can't get sniped.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There are other random things but don't affect the game, like the appearance of a dark templar (scythe or no scythe).&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-08-23T21:52:32.503" Title="What gameplay behaviors are random?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28508" PostTypeId="1" AcceptedAnswerId="28510" CreationDate="2011-08-22T23:33:18.287" Score="9" ViewCount="5786" Body="&lt;p&gt;A while back I was digging in my mine, near the bottom level of my map, and I found something odd-- clay!  So, I cooked the four blocks I found and it gave me some bricks.  Awesome!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never seen clay again.  I consulted the Minecraft wiki and it stated that clay is more rare than diamonds but slightly easier to find since it often appears on the surface near sand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't done a ton of looking but so far I haven't found any clay on the surface.  So, why would such a useful block be so rare?  Is this a bug or by design?&lt;/p&gt;&#xA;" OwnerUserId="10405" LastActivityDate="2011-09-21T14:22:30.067" Title="Why is clay rare?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ClosedDate="2012-02-20T00:11:52.787" ContentLicense="CC BY-SA 3.0" />
  <row Id="28509" PostTypeId="2" ParentId="28508" CreationDate="2011-08-22T23:43:14.497" Score="7" Body="&lt;p&gt;It's technically quite common, it just has very specific requirements. It must be in sand, and because there is not much sand (compared to dirt and stone, the other two main blocks) there are not many chances to be generated.&#xA;Also most of the sand is found underwater, so any clay generated there may not be seen. And a bug from 1.6 only allowed it to be made where coordinate X=Z but this is now fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does not require water to be spawned but because shores have more unexposed sand, there is the best place to find it.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-08-24T17:20:51.413" LastActivityDate="2011-08-24T17:20:51.413" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28510" PostTypeId="2" ParentId="28508" CreationDate="2011-08-22T23:50:08.703" Score="12" Body="&lt;p&gt;If you made those chunks (new world or explored new area) during 1.6, clay was bugged and only occurred when the X coordinate equaled the Z coordinate.  New chunks in 1.7 should be unaffected by this bug, so you can explore further in an existing map, causing more chunks to be generated, or start a new world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the future, I think the amount of clay was going to be upped, as Notch felt it rarer than desired.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-08-22T23:50:08.703" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28511" PostTypeId="1" AcceptedAnswerId="28519" CreationDate="2011-08-22T23:56:09.297" Score="7" ViewCount="2808" Body="&lt;p&gt;Playing a lot of 3v3 lately and have been strictly Terran up until lately, swapping over to Zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Zerg has been going great - I think it's a race that can only be as good as your ability to macro, which isn't a problem for me now that I've played for a while; problem I'm having with them is they seem to have &lt;strong&gt;nothing&lt;/strong&gt; that will counter a reasonable fleet Void Rays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Terran was fine if you had enough Marines, Vikings or Yamato power, Protoss is fine if you have pretty much any unit that can hit air that's not heavy (ie Carriers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hydralisks get wasted, you can't just hope to overpower them before they defeat you with Ultralisks because VRs slay them, can't use Neural Parasite because there're too many of them, Corruptors are plain useless, Mutas are too weak and have too little range which means you lose 20% of them just to get in range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something? A strategy along the lines of killing them before they get VRs or restricting their gas/teching isn't really viable in 3v3 unless your entire team is aggressive from the beginning - in which case you normally win anyway. This is a question for mid-late game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions would be awesome!&lt;/p&gt;&#xA;" OwnerUserId="9099" LastActivityDate="2012-11-19T06:00:50.750" Title="Zerg strategy against Void Rays in SC2" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28512" PostTypeId="1" AcceptedAnswerId="28516" CreationDate="2011-08-23T00:01:00.713" Score="20" ViewCount="144172" Body="&lt;p&gt;I just tried installing Diablo II on my girlfriend's laptop so that she can get caught up on the gameplay in preparation for playing Diablo III together...except that it won't launch on Windows 7.  I remember I did something to get it working before, but I couldn't get it working by just setting compatibility mode to Windows 98.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get Diablo II to run on Windows 7?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="200" LastEditDate="2011-08-24T11:41:04.117" LastActivityDate="2013-04-09T14:57:21.490" Title="How can I get Diablo II to run on Windows 7?" Tags="|windows-7|diablo-ii|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28513" PostTypeId="2" ParentId="28512" CreationDate="2011-08-23T00:08:43.393" Score="17" Body="&lt;p&gt;I'm not sure if this helps but it works perfectly for me on Mac + Windows 7; I've downloaded the clients through the Blizzard portal/store by adding my games. Think I had issues using the actual CDs because you couldn't patch them properly to begin with, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the CD keys you can just hop onto the website and add your games and download the clients for free:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://us.blizzard.com/store/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.blizzard.com/store/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're planning to play over anything other than battle.net, you'll be able to download the client on multiple machines using the same CD key and play locally/over hamachi/whatever without any issues.&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="9099" LastEditDate="2011-11-18T02:29:13.187" LastActivityDate="2011-11-18T02:29:13.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28514" PostTypeId="2" ParentId="28511" CreationDate="2011-08-23T00:13:02.427" Score="1" Body="&lt;p&gt;Even if you can't kill the guy going mass void ray, you should know what he's doing. If you &lt;em&gt;don't&lt;/em&gt; know what he's doing, and you haven't heard from him long enough for him to amass an army of, say, 12 void rays, then scouting is by far the biggest problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So once you know he's massing void rays, just start building the counter between you and your teammates. I believe equal cost of corruptors or hydras will beat void rays, as long as the void rays don't get charged up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to keep the void rays uncharged. If they get charged against your army, run away and let the charge wear off. If they're charged in your base, the base may be dead, so decide accordingly what to do (retreat to ally base, rebuild, counter-attack....)&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="336" LastEditDate="2011-08-23T00:15:41.103" LastActivityDate="2011-08-23T00:15:41.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28515" PostTypeId="2" ParentId="28512" CreationDate="2011-08-23T00:24:45.560" Score="6" Body="&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://forums.battle.net/thread.html?topicId=18570235855&amp;amp;sid=3000&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows Vista/7 and Diablo II&lt;/a&gt;&lt;/strong&gt; by Skie_m&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Windows Vista and 7 have known compatibility issues with Diablo II/LoD ... to fix them, take the following steps:&lt;/p&gt;&#xA;&lt;p&gt;Right-click your Game.exe file and in the compatibility view, make certain you are running the game under Windows XP SP2/3 mode, and DISABLE DESKTOP COMPOSITION. This should allow your game to start normally, but you will probably have serious lag spike issues that need to be resolved.&lt;/p&gt;&#xA;&lt;p&gt;On your Desktop, hit Control+Alt+Delete and open your Task Manager program. Select the &amp;quot;Services&amp;quot; tab, and click the &amp;quot;services&amp;quot; button at the bottom of that screen to access your services manager. (you can close your Task Manager now) Scroll down the list until you find &amp;quot;Windows Media Player Network Sharing Service&amp;quot;. Stop this service, then right-click it and select &amp;quot;properties&amp;quot; and then DISABLE this service.&lt;/p&gt;&#xA;&lt;p&gt;This will fix your lag issues and compatibility issues with D2 in Windows Vista (6.0+) and Windows 7 (currently release candidate version 7.1.00)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4989" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-23T00:24:45.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28516" PostTypeId="2" ParentId="28512" CreationDate="2011-08-23T00:24:57.743" Score="14" Body="&lt;p&gt;In order to run Diablo 2 on my windows 7 PC, I did the following (and this should work for Vista as well):  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Have the compatibility mode set to Windows XP (Service Pack 3)&lt;/li&gt;&#xA;&lt;li&gt;Run in 256 colours &lt;/li&gt;&#xA;&lt;li&gt;Disable Desktop composition &lt;/li&gt;&#xA;&lt;li&gt;Run this program as an administrator &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you still run into issues, try keeping the Screen Resolution menu opened as you play. This may sound odd, but I've seen a few people say this solved their problems when playing.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-01-24T17:47:27.083" LastActivityDate="2012-01-24T17:47:27.083" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="28517" PostTypeId="1" AcceptedAnswerId="28781" CreationDate="2011-08-23T00:26:02.313" Score="7" ViewCount="857" Body="&lt;p&gt;I've just started learning to jungle, and I've found that there is one key to jungling as Olaf, in my experience: positioning Olaf and effectively striking the maximum number of monsters while throwing the axe the shortest distance, to reduce its cooldown instantly without having to run around to retrieve it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm having issues finding the right spots for all the creep camps.  Blue doesn't make too much difference, because with a leash they're moving anyway so they can be aligned however you like.  Wolves I've been hit or miss on, but they're also not too much of an issue because they're all melee, so after the first axe, they're easy to hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is the wraiths and red buff camp that I am in the dark on.  I find myself running around a lot to hit the wraiths with my axes, and the red camp, since 2 of them don't move, I wind up only hitting 2/3 at a time, and that's causing my jungle time to be significantly slowed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've watched TheOddOne's videos on YouTube, but I can't seem to get the same position that he has in the video where he hits all 3 of the red buff camp, nor at the wraith camp.  Are there any good quality images of where I should be standing, and where my cursor should be, to utilize my axe throw to the greatest potential in the jungle as Olaf, specifically on red buff and wraith camps?  I'm also concerned with the top/bottom mirroring--I seem to be better at certain camps on top vs bottom, and the reverse for others.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="8350" LastEditDate="2012-09-26T19:53:31.827" LastActivityDate="2012-09-26T19:53:31.827" Title="How can I best position Olaf for Effective Jungling Axe Throws?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28518" PostTypeId="2" ParentId="28511" CreationDate="2011-08-23T00:32:28.253" Score="0" Body="&lt;p&gt;Scouting is your problem here. You can to do things to prevent this :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Void rays are expensive and thus why a pure void ray strategy is not considered sustainable. If you cant beat'em then prevent'em. Give strong pressure early on. If you your opponent tries to expand... dont let them. If you dont have 2 bases pulling in vespene then void rays are gonna take a long time to produce with any kind of efficiency so if your opponent cant expand then they will be weak. &#xA;If you pressure early and consistently then your opponent will be overwhelmed or they will be forced to build ground troops where you have a more even playing field. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Countering is not just paper , rock, scissors. If you opponent cant ever build void rays then you need not worry about what unit will beat them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Scout early. Scout often. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 players defending vs 3 players attacking is a lose everytime(assuming players of equal skill) so saying they can defend means your team is not pushing as a unit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that player is walled in then punish the shit out of his partners early on knowing full well that the protoss player is essentially useless for the first 7-10 minutes. &lt;/p&gt;&#xA;" OwnerUserId="10991" LastEditorUserId="10991" LastEditDate="2011-08-23T00:48:13.797" LastActivityDate="2011-08-23T00:48:13.797" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28519" PostTypeId="2" ParentId="28511" CreationDate="2011-08-23T01:11:44.130" Score="11" Body="&lt;p&gt;So, I'm going to assume you're talking about late game Void Rays instead of an early game VR Rush in PvZ.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Late game Void rays are tough, no question about it, however there are a number of strategies which provide effective counters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pound for pound Corruptors actually beat Void rays, however, the large mass of VR usually mean they have time to charge, at which point the tides will &lt;a href=&quot;http://www.youtube.com/watch?v=EYFVVoMnmxU&quot; rel=&quot;nofollow noreferrer&quot;&gt;turn against you&lt;/a&gt;.  Hydralisks fair much better (as they're not armored and don't give VR time to charge), however, they frequently run into positioning problems.  Since VR can stack and Hydra have slow movespeed, you often see Hydralisks out of range and unable to attack while their closer brethren bite it.  You can use Burrow to help here, but that's not always an option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For late game Void rays (or really mass anything) there is always one place I go: Infestors' Fungal Growth.  Now, sure VR have a nice 250 combined health+shields, and Infestors only do 36 Damage per 4 seconds (46.8 vs armored, which VR are), but anytime you see Mass anything, you should be thinking of that nice damage multiplier you get for hitting units close together... didn't I mention VR stack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Frequently I'll engage a VR group with Hydra/Corruptor and as they start to stack I'll throw down the Fungal Growth.  The added DPS is more than enough to turn the tides in my favor.  What's more, if they catch me out of position, a Fungal Growth or two will lock them down while my Army gets ready.  Remember Fungal is Range 9 and VR have range 6.  In theory you can even Fungal them to death (if he stacks too tight).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I'm not saying Infestors are THE counter to Void rays, or even the best counter, but when I see a fleet of stacking units... they are the first thing I think of...&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Bonus:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of players struggle with early game Void rays.  I think this is a reasonable opening for PvZ.  To counter this, I usually drop a second Queen (if I scout it) or bring my Queens together to force them off (this is why spreading that creep between your nat and main is so important early on).  I also regularly get an Evo chamber. I think it's worth it for early upgrades and +1 timings, and it's cheep (75min) incase I have to deal with Banshee/VR harassment.&lt;/p&gt;&#xA;" OwnerUserId="102" LastActivityDate="2011-08-23T01:11:44.130" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="28522" PostTypeId="1" AcceptedAnswerId="28631" CreationDate="2011-08-23T03:18:45.470" Score="2" ViewCount="1851" Body="&lt;p&gt;Ok so I have a Bukkit server up and running and I want to use the &lt;a href=&quot;https://github.com/TheYeti/Permissions&quot; rel=&quot;nofollow noreferrer&quot;&gt;Permissions Plugin&lt;/a&gt; to help give different users different permissions to help protect the server. I configured the permissions and reloaded them. However it seems that users have access to commands that they should not be able to run. Here is my set up...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Groups.yml&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;groups:&#xA;    Default:&#xA;        default: true&#xA;        info:&#xA;            build: false&#xA;        permissions:&#xA;    Builder:&#xA;        default: false&#xA;        info:&#xA;            build: true&#xA;        permissions:&#xA;            - 'worldedit.*'&#xA;            - 'mobSpawner.*'&#xA;            inheritance:&#xA;            - Default&#xA;    Moderator:&#xA;        default: false&#xA;        info:&#xA;            prefix: '&amp;amp;b'&#xA;            suffix: '&amp;amp;f'&#xA;            build: true&#xA;        inheritance:&#xA;            - Builder&#xA;        permissions:&#xA;            - 'worldedit.*'&#xA;            - 'motd.*'&#xA;            - 'worldguard.*'&#xA;    Admin:&#xA;        default: false&#xA;        info:&#xA;            prefix: '&amp;amp;4'&#xA;            suffix: '&amp;amp;f'&#xA;            build: true&#xA;        permissions:&#xA;            - '*'&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Users.yml&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;users:&#xA;    test_user:&#xA;        groups:&#xA;        - Builder&#xA;        permissions:&#xA;    admin_user:&#xA;        permissions:&#xA;        groups:&#xA;        - Admin&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When I run the &lt;code&gt;/pr test_user perms listall&lt;/code&gt; command it outputs &lt;code&gt;worldedit.*, mobSpawner.*&lt;/code&gt; which means that the permissions are being loaded correctly. But when I log on as test_user I am able to use the &lt;code&gt;/regions&lt;/code&gt; command which is a part of WorldGuard plugin which the test_user should not have access to. What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="11282" LastActivityDate="2011-08-24T18:48:11.867" Title="Bukkit Permissions Not Being Enforced" Tags="|minecraft-java-edition|server-administration|minecraft-bukkit|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28523" PostTypeId="5" CreationDate="2011-08-23T03:26:20.857" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-23T03:26:20.857" LastActivityDate="2011-08-23T03:26:20.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28524" PostTypeId="4" CreationDate="2011-08-23T03:26:20.857" Score="0" Body="Access control based on user, group, or global access.&#xD;&#xA;" OwnerUserId="11282" LastEditorUserId="11282" LastEditDate="2011-08-23T04:34:34.077" LastActivityDate="2011-08-23T04:34:34.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28525" PostTypeId="1" CreationDate="2011-08-23T03:43:29.253" Score="122" ViewCount="739673" Body="&lt;p&gt;I have two monitors and Windows 7. Is it possible to tell Steam to open a game on my second monitor instead of the main monitor?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's not possible through Steam itself, is there some other way for me to control what monitor a particular game starts on? Switching to windowed mode and dragging the game over isn't always an option and I'm looking for a more robust solution.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="52800" LastEditDate="2013-10-30T04:14:43.843" LastActivityDate="2022-01-16T21:31:06.150" Title="Can I tell Steam which monitor to open a game on?" Tags="|steam|" AnswerCount="11" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28527" PostTypeId="2" ParentId="28221" CreationDate="2011-08-23T04:40:09.253" Score="9" Body="&lt;p&gt;Late-game rival malls tend to start out with instantly capturing 80% of your regulars in all three areas.  This sucks, but the counter is fairly simple: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hold regular sales. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from being a great income booster, in the later stages of the game (where you seem to be right now) you generally gain enough hearts from the sale to cover the cost, and sales = more visitors to that store = faster level gain = higher quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you haven't yet, spend some hearts on improving various stores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And most importantly: During sales season, holding sales boosts your rep with each sale you're holding. Use that to ensure you have a frenzy going on -- &lt;em&gt;massive&lt;/em&gt; popularity booster. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may take a couple years, but if you keep an eye on the other store you'll notice when it starts losing customers to you.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-08-23T04:40:09.253" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28529" PostTypeId="2" ParentId="28430" CreationDate="2011-08-23T05:01:35.027" Score="0" Body="&lt;p&gt;Figured out how to do it.  God almighty that was irritatingly hard.  I ended with 432,600 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trick to it is the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the chain gun, and do your best to keep your action meter full as soon as you get it full&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I got hit once, got it back to full, and was still able to hit 432,600 points.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Use Xolotl's mask, and the 2 jade things (that is, the best 3 powerups)&lt;/li&gt;&#xA;&lt;li&gt;Run around to the spots that spawn enemies as much as you can&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There's 6 major sections:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(1) Top of left ramp&#xA;(2) Top of right ramp&#xA;(3) Left side at bottom of the ramp&#xA;(4) Right side at bottom of the ramp&#xA;(5) The center water area&#xA;(6) Down by the healing shrine&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The path I followed was essentially:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1, 2, 4 -- kill until the jeep lands, blow it up and kill stuff for another 10 seconds or so&lt;/li&gt;&#xA;&lt;li&gt;Run to 6 by way of 5 &amp;amp; 3, blow up the barrels first thing so they don't accidentally hurt you, then mow down anything that jumps down&lt;/li&gt;&#xA;&lt;li&gt;Run to 4, kill stuff for 10-20 seconds, then run to 3 and kill stuff there as well as anything following you.&lt;/li&gt;&#xA;&lt;li&gt;Run to 1 -- along the way, the big guy may be on his way down the ramp.  He'll spawn twice, and about a minute later he'll continuously spawn until 4:00.  Kill the first two, then run to 3, kill whatever's nearby then run to 4.  Kill whatever you can, and about this point a lot of big guys will begin spawning.  They spawn at locations 1 2 3 &amp;amp; 4.  I suggest running back &amp;amp; forth between 3 &amp;amp; 4, killing anything that moves along the way.  The ones from spots 1 &amp;amp; 2 will come down after you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11880" LastEditorUserId="11880" LastEditDate="2011-08-23T19:52:12.423" LastActivityDate="2011-08-23T19:52:12.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28530" PostTypeId="1" AcceptedAnswerId="28533" CreationDate="2011-08-23T05:24:17.583" Score="4" ViewCount="729" Body="&lt;p&gt;There are a ton of (mostly) highly rated games in the Apple appstore under the company name 'Chillingo.ltd', but the games are so wildly different from one another, that I can't understand how they could develop the hundreds of them internally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the deal with this?  Is 'Chillingo' just a pseudonym for a group of developers?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="23" LastEditDate="2012-03-23T18:18:57.427" LastActivityDate="2012-03-23T18:18:57.427" Title="What is Chillingo.ltd? What Do They Do?" Tags="|mac-app-store|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28531" PostTypeId="2" ParentId="28530" CreationDate="2011-08-23T05:30:33.730" Score="3" Body="&lt;p&gt;Chillingo is simply a publisher for games on the App Store. Developers submit their apps to Chillingo so they can publish it instead of having to do it themselves. Chillingo handles the marketing and other things like that, so the developers don't need to worry about it. Also, Chillingo games are generally very popular, so a Chillingo published game will likely get a smaller development studio more sales and a much higher exposure level on the App Store than if they were to publish it themselves.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-23T05:30:33.730" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28532" PostTypeId="2" ParentId="28525" CreationDate="2011-08-23T05:30:49.193" Score="4" Body="&lt;p&gt;I haven't used it personally but from others I've talked to I believe you can use &lt;a href=&quot;http://en.wikipedia.org/wiki/UltraMon&quot; rel=&quot;nofollow noreferrer&quot;&gt;UltraMon&lt;/a&gt;. &lt;em&gt;(There are other programs like this for example &lt;a href=&quot;http://www.mediachance.com/free/multimon.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;MultiMon&lt;/a&gt; or &lt;a href=&quot;http://dualmonitortool.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;DualMonitor tools&lt;/a&gt;)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I had an nVidia card there was a way to make it always run in the second window through the control software's options (Can't remember off the top of my head precisely.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that I'd suggest looking at each game in particular as some will have options you can set in game.&lt;/p&gt;&#xA;" OwnerUserId="8382" LastActivityDate="2011-08-23T05:30:49.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28533" PostTypeId="2" ParentId="28530" CreationDate="2011-08-23T05:33:27.490" Score="5" Body="&lt;p&gt;It's a publishing company. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.chillingo.com/about.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;their website&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Chillingo is a leading Independent Games Publisher and a division of Electronic Arts. The company publishes innovative games and software for various platforms.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;They don't develop games. Developers come to them and make various arrangements for their games to be published/distributed. It works in a similar way to how games for PC and consoles are produced: for example, &lt;em&gt;Deus Ex: Human Revolution&lt;/em&gt; is developed by Square Enix, but published by Eidos Interactive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game_publisher&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game publishers&lt;/a&gt; perform a variety of functions. They are generally responsible for marketing and production costs which might include the development of the games they publish.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-08-23T05:46:43.770" LastActivityDate="2011-08-23T05:46:43.770" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28534" PostTypeId="1" AcceptedAnswerId="28567" CreationDate="2011-08-23T05:49:11.263" Score="9" ViewCount="362" Body="&lt;p&gt;I played FreeSpace 2: Colossus quite a while ago, and I remember one mission in particular.  The mission involves (not surprisingly) some dogfighting.  However, partway through the mission, an &lt;strong&gt;enormous&lt;/strong&gt; enemy vessel shows up, and you're ordered to retreat as fast as you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you stay behind and defeat the remaining enemy dogfighters, all becomes quiet.  The large ship doesn't actually attack you, nor are more fighters released.  In fact, by sitting there with my fighter's weapons firing for around half an hour, I remember that I was able to lower this enemy giant's health(?) down to the 20% range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens if you take the time to lower the health of this ship to 0%?  Is it even possible?  You're certainly not &lt;strong&gt;supposed&lt;/strong&gt; to even attempt to engage with this particular ship, at least not at this point in the game.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;  I think this is the enemy ship I'm thinking of:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Wp5Jk.jpg&quot; alt=&quot;SD Ravana&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="9752" LastEditDate="2012-01-23T20:52:35.280" LastActivityDate="2012-01-23T20:52:35.280" Title="Can I Destroy the Giant Enemy Ship Before I'm Supposed to?" Tags="|freespace-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28535" PostTypeId="2" ParentId="26776" CreationDate="2011-08-23T05:57:18.847" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.saitek.com/uk/supp/win7sleep.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This solution&lt;/a&gt; may solve the problem, along with this &lt;a href=&quot;http://support.microsoft.com/kb/930312&quot; rel=&quot;nofollow noreferrer&quot;&gt;MSDN link&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, in the device manager, you should have some USB Root. Make sure that, in their properties, on the power management tab, the option &quot;Allow the computer to turn of the device to save power&quot; is not activated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To avoid that windows 7 change the option back, open the Power Option control panel, then, enter the power plan advanced settings. In the USB Settings group, you should activate the &quot;USB Selective Suspend&quot; setting. &lt;/p&gt;&#xA;" OwnerUserId="11902" LastEditorUserId="11089" LastEditDate="2011-09-22T15:15:24.787" LastActivityDate="2011-09-22T15:15:24.787" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28538" PostTypeId="2" ParentId="28507" CreationDate="2011-08-23T08:46:57.440" Score="4" Body="&lt;p&gt;Interesting question. I can think of the following (with 1, 2, 3 and 5 already mentioned by you):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Starting locations.&lt;/li&gt;&#xA;&lt;li&gt;Choice of opponent(s).&lt;/li&gt;&#xA;&lt;li&gt;Map choice, if it's random.&lt;/li&gt;&#xA;&lt;li&gt;Race choice, if it's random.&lt;/li&gt;&#xA;&lt;li&gt;SCV movement while building.&lt;/li&gt;&#xA;&lt;li&gt;Larva movement.&lt;/li&gt;&#xA;&lt;li&gt;Larvae location after injection is done.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=133410&amp;amp;currentpage=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Creep spread&lt;/a&gt; around a creep-generating point.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Burrow&quot; rel=&quot;nofollow noreferrer&quot;&gt;The time it takes to burrow and unburrow&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Interceptor movement pattern (take a look at &lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=69Fcb2vaYHE#t=20s&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; - if it wasn't random, all interceptors would have probably taken the same route after the first attack, but they don't).&lt;/li&gt;&#xA;&lt;li&gt;Also, I'm pretty sure there's also a small variance on the viking transformation duration - see &lt;a href=&quot;https://gaming.stackexchange.com/questions/28561/what-is-the-real-duration-of-the-vikings-transformation&quot;&gt;this related question&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In any case, while items 5 to 11 do have some concrete gameplay effect, I'd say their impact is very low.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-08-23T21:52:32.503" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="28539" PostTypeId="1" AcceptedAnswerId="28726" CreationDate="2011-08-23T09:38:33.020" Score="3" ViewCount="4021" Body="&lt;p&gt;I play on a minecraft server. The admin likes a plugin that uses /sp. I aksed him to install world edit, so he did. He then uninstalled it when he realised that it overwrote /sp. So I'm looking for a good alternative to world-edit.&lt;/p&gt;&#xA;" OwnerUserId="11907" LastEditorUserId="8350" LastEditDate="2011-08-23T12:14:56.477" LastActivityDate="2011-11-11T15:46:02.390" Title="Alternative to Bukkit's world-edit?" Tags="|minecraft-java-edition|mods|minecraft-bukkit|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28540" PostTypeId="2" ParentId="28525" CreationDate="2011-08-23T11:14:44.510" Score="0" Body="&lt;p&gt;Ultramon is excellent for this. You can edit the properties of the shortcut where you can select which monitor the game/app will play on. Also you can have other monitors turn off for you and then back on once the game/app exits. It is worth the money to buy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Additional:&lt;/strong&gt; Does not work with steam. However, with Ultrmon, you can create shortcuts to turn off other monitors. So I have a shortcut to go to GamingMode. The game has no choice other than to open on the one remaining monitor. After playing I execute the DefaultView shortcut and my other monitors turn back on.&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorUserId="10223" LastEditDate="2011-08-28T23:55:56.220" LastActivityDate="2011-08-28T23:55:56.220" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28541" PostTypeId="2" ParentId="28397" CreationDate="2011-08-23T11:42:43.893" Score="8" Body="&lt;p&gt;I think that's an easy one.  &quot;Mackey&quot; and Trials of Atlantis.  Mackey (sorry I don't recall his real name) was probably one of the most abrasive and downright hostile community relations individuals that has ever been at Mythic (or pretty much any gaming company for a position like that).  Also, Trials of Atlantis did so much damage to the game that it never really recovered:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It introduced a type of grinding that was not wanted by the player base&lt;/li&gt;&#xA;&lt;li&gt;It promised to &quot;not have a significant effect on RvR&quot; which is not in the slightest bit the case&lt;/li&gt;&#xA;&lt;li&gt;It strayed significantly from the mythos of the game (WTF does Atlantis have to do with the Arthurian Mythos?)&lt;/li&gt;&#xA;&lt;li&gt;The expansion never received a thurough beta testing.  Team Leads, members of the internal boards, etc. were kept in the dark pretty much right through release.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Another factor (and Mackey played a part in this) was the inability (or unwillingness) of Mythic to deal with buffbots.  These started gaining popularity around the time that ToA came out, and the issue may have overwhelmed them (or Mackey was probably just being his usual prickish self when that issue was brought up by others).  If you look at the &lt;a href=&quot;http://www.mmodata.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MMOData.net&lt;/a&gt; site, you see that DAoC was happy and healthy right up until the release of ToA.  That was the start of the downfall.  &lt;/p&gt;&#xA;" OwnerUserId="8772" LastEditorUserId="12229" LastEditDate="2012-07-03T04:59:48.183" LastActivityDate="2012-07-03T04:59:48.183" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28542" PostTypeId="2" ParentId="28469" CreationDate="2011-08-23T11:44:45.043" Score="1" Body="&lt;p&gt;With 6000g unspent, I hope you were a hard carry. &#xA;If you are a support, or maybe a tank, you may stop at 5 items, then buy 5 purple ward each time you back. It might be very useful rather than buy a sixth item. &lt;/p&gt;&#xA;" OwnerUserId="11781" LastActivityDate="2011-08-23T11:44:45.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28543" PostTypeId="2" ParentId="28512" CreationDate="2011-08-23T11:52:55.560" Score="-1" Body="&lt;p&gt;Add the key to your blizzard account.&#xA;Download a working version from Blizzard.&lt;/p&gt;&#xA;" OwnerUserId="11910" LastActivityDate="2011-08-23T11:52:55.560" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28544" PostTypeId="1" AcceptedAnswerId="28546" CreationDate="2011-08-23T11:55:11.457" Score="28" ViewCount="26071" Body="&lt;p&gt;So far I've tackled all other proving grounds successfully (well, haven't beaten the shield one, but I understand the technique on how to do it). However, I can't really understand how to complete the machete challenge on time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I kill all towers and spawners quickly, and I take down all the aggressive Squirts quickly, but the coward squirts keep running away from me, getting off the platform, so I'm forced to shoot them one-by-one with the machete throw, which is a slow and inaccurate business, I'm not even close to the 2nd prize.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What technique am I supposed to use to solve this? Do I have to wait until I unlock some cool machete upgrade, first?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2019-06-17T21:04:42.450" Title="How to win the machete proving grounds?" Tags="|bastion|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28545" PostTypeId="2" ParentId="28544" CreationDate="2011-08-23T12:05:46.523" Score="12" Body="&lt;p&gt;Get to the middle - where the coward squirts spawn - as quickly as possible and hack away like mad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The objective here is to kill as many coward squirts as possible as they are spawning, because they are &lt;em&gt;extremely&lt;/em&gt; time consuming to pick off one by one if they spread out (as you have already found).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once they stop spawning, you should next concentrate on the spawning points for the other squirts, then finish up the towers and remaining squirts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be able to complete this challenge without having to upgrade the weapon.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-23T12:05:46.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28546" PostTypeId="2" ParentId="28544" CreationDate="2011-08-23T12:13:53.797" Score="26" Body="&lt;p&gt;You should head straight to the middle to start off with, and take out as many of them as you can. After that you should go the squirt spawners, and finally move on to the towers. I'll also point out that one charged machete throw will destroy a tower in one hit, which makes it preferable over melee since they cower after being attacked.  Any coward you missed at the start that you come across while taking care of the spawners and towers should be destroyed on the spot, and the rest should be hunted down &lt;em&gt;after&lt;/em&gt; you take care of the towers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For upgrades, you should use the tier 1 serrated edge upgrade, it's effects not only makes it harder for the squirts to get away, but could still result in them dying if they do. It's effects are: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Attacks cripple foes&lt;br&gt;&#xA;  Attacks deal damage overtime &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For tonics, you should equip Werewhisky, and suicide off the edge of the map until it activates. Make sure you do this &lt;em&gt;before&lt;/em&gt; picking up the Machete:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;+100% Critical Hit Chance&lt;br&gt;&#xA;    Note: Active Only When Below 33% Health&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You may find this video helpful as well if you prefer visual aids, which uses the same steps outlined by DMA57361:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/vw_Ggy0UyNM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-08-23T20:47:29.630" LastActivityDate="2011-08-23T20:47:29.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28549" PostTypeId="1" AcceptedAnswerId="28568" CreationDate="2011-08-23T13:00:49.597" Score="2" ViewCount="4194" Body="&lt;p&gt;I have to buy a wired PS3 controller for my friend, but I can only find &quot;Windows supported&quot; controllers. Will it work?&lt;/p&gt;&#xA;" OwnerUserId="7826" LastEditorUserId="8350" LastEditDate="2011-08-23T13:06:59.097" LastActivityDate="2013-07-25T10:23:43.290" Title="Will most USB PS2-like controllers work on PS3?" Tags="|controllers|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28550" PostTypeId="2" ParentId="28539" CreationDate="2011-08-23T13:02:42.280" Score="1" Body="&lt;p&gt;The only thing I can see is this plugin&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/gen-sec-econ-tp-admn-essentials-v2-5-7-a-collection-of-useful-commands-and-features-1060.15312/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Essentials&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They have some commands to edit the world but it's not as good as World Edit and nothing will replace that. So after some search: no, there's no alternative for WorldEdit.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="3610" LastEditDate="2011-08-23T14:39:26.680" LastActivityDate="2011-08-23T14:39:26.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28551" PostTypeId="2" ParentId="26764" CreationDate="2011-08-23T13:08:38.777" Score="2" Body="&lt;p&gt;You could attack with more ships, and it would be better if most of them are &gt;= M3 (with strong shields). The turret is only able to fire at one ship at a time, and the others then may take it out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also use cover to get some rest if your shields are depleted. Most times that I've encountered laser towers they protected stations or were even located near asteroid fields (if they protected pirate bases). &lt;/p&gt;&#xA;" OwnerUserId="11914" LastActivityDate="2011-08-23T13:08:38.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28552" PostTypeId="2" ParentId="28525" CreationDate="2011-08-23T13:15:05.520" Score="8" Body="&lt;p&gt;Looks like there's a piece of software called &lt;a href=&quot;http://gwr.orekaria.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamers Window Relocator&lt;/a&gt; that allows you to effectively do a -noborder (to do &quot;fake fullscreen&quot;) on any game.  There is also &lt;a href=&quot;https://gaming.stackexchange.com/questions/17306/how-to-force-maximized-fullscreen-mode-in-any-game&quot;&gt;How to force Maximized Fullscreen mode in any game?&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the game technically in windowed mode, you should be able to alter what monitor it is displaying on fairly easily (and possibly even use multiple monitor keyboard shortcuts and the like).&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2011-08-23T13:15:05.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28553" PostTypeId="2" ParentId="28534" CreationDate="2011-08-23T13:57:20.883" Score="3" Body="&lt;p&gt;No. You can't destroy that ship with the weapons you possess at that point in the game. You might be able to take out some turrets or some subsystems, but your missiles and guns won't be able to inflict any damage on the actual part of the ship you need to destroy: the massive spikes which protrude from its hull.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-08-23T13:57:20.883" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28557" PostTypeId="2" ParentId="28486" CreationDate="2011-08-23T14:50:18.410" Score="8" Body="&lt;p&gt;I'm not the best person to answer this, but here is what I know:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Jungle and Meteor Armors work better with Spells as they provide Mana Regen and Magic Damage.&lt;/li&gt;&#xA;&lt;li&gt;Necro Armor works better with Bows and Guns as it increases Ranged Damage and reduces Ammo Consumption.&lt;/li&gt;&#xA;&lt;li&gt;Shadow and Molten Armors work better with melee weapons as they increase Attack Speed and Damage, respectively.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;So loosely, I'd say:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ranged: Necro&lt;/li&gt;&#xA;&lt;li&gt;Magic: Jungle/Meteor&lt;/li&gt;&#xA;&lt;li&gt;Melee: Shadow/Molten&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Some example builds&lt;/h2&gt;&#xA;&lt;h3&gt;Tank&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Molten Armor&lt;/li&gt;&#xA;&lt;li&gt;Cobalt Shield&lt;/li&gt;&#xA;&lt;li&gt;Obsidian Skull&lt;/li&gt;&#xA;&lt;li&gt;Ironskin Potion&lt;/li&gt;&#xA;&lt;li&gt;Feral Claws&lt;/li&gt;&#xA;&lt;li&gt;Anklet of the Wind&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I've tried running this build without the Anklet, but inevitably, I need the move speed to be effective in PvP. You can swap the Anklet for Hermes Boots if you're quick with the Grappling Hook (which can accelerate you to full speed).&lt;/p&gt;&#xA;&lt;h3&gt;DPS&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shadow Armor&lt;/li&gt;&#xA;&lt;li&gt;Muramasa&lt;/li&gt;&#xA;&lt;li&gt;Feral Claws&lt;/li&gt;&#xA;&lt;li&gt;Rocket Boots&lt;/li&gt;&#xA;&lt;li&gt;Hermes Boots&lt;/li&gt;&#xA;&lt;li&gt;Band of Regeneration&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I find myself relying more on speed with this build than anything else. You're very susceptible to a fast attacking ranged build, but most melee builds don't hit the speed of Shadow+Feral+Muramasa, so I usually find I can trade 1-3 on hits.&lt;/p&gt;&#xA;&lt;p&gt;You can read about other people's suggestions &lt;a href=&quot;http://wiki.terrariaonline.com/Guide:PvP#Roles_and_strategies&quot; rel=&quot;noreferrer&quot; title=&quot;Roles and strategies - Guide:PvP - Terraria Wiki&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="102" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-23T15:07:14.057" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28558" PostTypeId="1" AcceptedAnswerId="28564" CreationDate="2011-08-23T15:10:58.923" Score="35" ViewCount="158475" Body="&lt;p&gt;The only things I've found so far are a cart method (which ceased working in 1.6), a dispenser method (utilizing the decay on dropped items, but this requires occasional feeding), and a binary counter (which won't work for a single input but rather a fluctuating one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to have a circuit that when I apply an input signal, the output signal doesn't change for 2 to 5 &lt;em&gt;minutes.&lt;/em&gt;  When the input turns off, I again want a 2 to 5 minute delay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could accomplish this with (roughly) 240 to 600 redstone repeaters, but this is far in excess of being useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only method I can think of, but would require a XOR gate (on the button-input and final output) to start and stop a clock attached to a binary counter.  While I can make room for a device of this size, I was hoping for something simpler.&lt;/p&gt;&#xA;" OwnerUserId="11916" LastEditorUserId="2259" LastEditDate="2011-09-10T23:41:54.553" LastActivityDate="2019-08-09T11:11:42.350" Title="How do I create a very long delay with Redstone?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="9" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28559" PostTypeId="2" ParentId="28558" CreationDate="2011-08-23T15:37:07.420" Score="8" Body="&lt;p&gt;I would recommend using a slow &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#Clock_generators&quot; rel=&quot;nofollow noreferrer&quot;&gt;automatic clock&lt;/a&gt; (See B') tied in to a chain of &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#T_Flip-Flop&quot; rel=&quot;nofollow noreferrer&quot;&gt;T flip flops&lt;/a&gt;, (if you have access to sticky pistons you can make them extremely compact, see the Z layouts).&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KvEQz.gif&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;In the above diagram A would take 2x long to cycle, B would take 4x long, c would take 8x long, D would take 16x long.&lt;/p&gt;&#xA;&lt;p&gt;As you see it gets very long very fast, I doubt you would need more than 4 or 5 T flip flops to get a 2-5 min delay.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-08-23T15:37:07.420" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28560" PostTypeId="2" ParentId="28539" CreationDate="2011-08-23T15:38:37.370" Score="0" Body="&lt;p&gt;Since the &lt;a href=&quot;https://github.com/sk89q/worldedit&quot; rel=&quot;nofollow noreferrer&quot;&gt;source code&lt;/a&gt; of WorldEdit is available, you &lt;em&gt;could&lt;/em&gt; modify that command and recompile it by yourself, or hope your admin would do this for you.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-08-23T15:38:37.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28561" PostTypeId="1" AcceptedAnswerId="28594" CreationDate="2011-08-23T15:40:16.457" Score="10" ViewCount="439" Body="&lt;p&gt;According to the in-game tooltip, &lt;a href=&quot;http://eu.battle.net/sc2/en/game/unit/viking&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official site&lt;/a&gt;, and practically every other source the duration of the Viking's transform ability is 3 seconds (either from ground to air or air to ground). However, when transforming a large group of vikings it seems that they don't all finish the transformation at precisely the same instant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read that this divergence is simply created by them moving a little before starting the transformation, for spacing, but upon testing it behaves the same even if I space them in advance. Besides, it happens in the ground to air transformation as well, which doesn't really have any positioning issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it just a cosmetic effect and the ability does have a constant duration, or does it actually have a random element, just like &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Burrow&quot; rel=&quot;nofollow noreferrer&quot;&gt;burrowing&lt;/a&gt; has a random element in the duration?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-08-23T21:40:13.567" LastActivityDate="2011-08-24T08:12:27.767" Title="What is the real duration of the Viking's transformation?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28562" PostTypeId="2" ParentId="28561" CreationDate="2011-08-23T15:48:30.893" Score="3" Body="&lt;p&gt;While it might be that the 'bumping' causes subtle delays in transforming when landing, you seem to have controlled for that.  An only tangentally-related issue is when you command several to land at a time in a small space, is that some won't at all because it's too crowded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The nominal transform duration is 3 game seconds, which is about 2.2 real seconds on &quot;Fastest&quot;, however there is a small degree of variance beyond just the animation.  This is readily apparent if you give the vikings a move command while transforming, into either air or land mode as some will set off before others.  Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group&amp;mdash;the first to transform one time won't always be the next&amp;mdash;so it is possibly random.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-08-23T21:16:12.420" LastActivityDate="2011-08-23T21:16:12.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28564" PostTypeId="2" ParentId="28558" CreationDate="2011-08-23T17:46:53.047" Score="10" Body="&lt;p&gt;Minecraftaddict's &quot;Extreme Delay Redstone Timer&quot; is the longest delay circuit I know of. (But I can see from the comments that you've already found it). However, directly using this circuit won't work with a light sensor output, since the output of a light sensor would be 10 minutes on and 10 minutes off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/kXEqVNzTnTE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The solution to this is to connect the output of your light sensor to a falling-edge and rising-edge monostable circuit that are OR'd together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ncKPP.png&quot; alt=&quot;Rising-edge on the left, falling-edge on the right.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is an image of a rising-edge trigger on the left, and a falling-edge trigger on the right. You would connect the A inputs together – to the output of your light trigger. When the A input is turned on, the Q output of the left circuit pulses. When the A output turns off, the Q output of the right circuit pulses. Because of this, you can connect the two Q output wires together (ORing them) to have an output that sends a signal whenever the light-sensor changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, these circuits are designed to make a &lt;em&gt;very&lt;/em&gt; short pulse. Because Minecraftaddict's delay circuit comes with a built-in pulse shortener, you will want to send a slightly longer signal to it. To do this, just add more repeaters to the edge triggers (add an extra repeater to when the current repeaters are). Leave the repeaters that should be on the first setting like that, but change the repeaters that should be on the second setting (according to the image) to the fourth setting.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-23T17:46:53.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28565" PostTypeId="2" ParentId="26146" CreationDate="2011-08-23T17:55:03.387" Score="2" Body="&lt;p&gt;tech upgrades are for the classtype of plane, not all planes or individual ones( ie weapons,defence or agility class)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you kind of get 3 different talent tree's to build from&lt;/p&gt;&#xA;" OwnerUserId="11917" LastActivityDate="2011-08-23T17:55:03.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28566" PostTypeId="2" ParentId="28558" CreationDate="2011-08-23T18:02:15.983" Score="0" Body="&lt;p&gt;Minecart tracks can easily be extended to provide a very long delay, taking up (relatively) little space. The space they take up can easily be put anywhere you want too, which will avoid clogging up your circuit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wire up the output of this circuit to a flip flop, and have your input connected to a &lt;a href=&quot;http://www.minecraftforum.net/topic/31032-mine-cart-dispenser/&quot; rel=&quot;nofollow noreferrer&quot;&gt;cart dispenser&lt;/a&gt;. When you hit toggle, a cart is released. 5 minutes later it will arrive and switch the flip flop. You can then return the carts to the dispenser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WZcdQ.png&quot; alt=&quot;Minecart delay&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Add more tracks as required&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd recommend tight spirals of track to extend the time, which ensures they won't stray into a chunk that might get unloaded.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-23T18:07:38.407" LastActivityDate="2011-08-23T18:07:38.407" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28567" PostTypeId="2" ParentId="28534" CreationDate="2011-08-23T19:31:26.197" Score="4" Body="&lt;p&gt;That is the Ravana-class Shivan destroyer, and no you can not destroy it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ship that is a corvette or higher (destroyers primarily, but also juggernauts) are considered &quot;capital ships&quot; and can only be brought to 10% or less hull by &quot;huge&quot; weapons. These weapons include player-fired torpedoes (such as the Helios) as well as a number of other capital ship weapons such as &quot;beams&quot; and &quot;blob turrets&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can fire all day at the Ravana with your energy weapons and missiles but it will not fall below 10% hull. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-08-23T19:31:26.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28568" PostTypeId="2" ParentId="28549" CreationDate="2011-08-23T20:08:37.887" Score="4" Body="&lt;p&gt;Some PS2-like controllers have been found to work with the PS3 (mostly the Logitech ones) but there is no guarantee that any certain third party controller would work with the PS3 unless it is specifically stated to have PS3 support.&lt;/p&gt;&#xA;" OwnerUserId="11871" LastActivityDate="2011-08-23T20:08:37.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28569" PostTypeId="2" ParentId="28420" CreationDate="2011-08-23T20:53:51.303" Score="6" Body="&lt;p&gt;I know it's not the answer you're looking for, but blue and orange are two very accessable high contrast colors. Even for the most common forms of color blindness there is never a question of whether a color is blue or orange, it's extremely easy to tell them apart instantly and they're also perfect opposites, making them perfect for &quot;ends&quot; of portals. &lt;/p&gt;&#xA;" OwnerUserId="11920" LastActivityDate="2011-08-23T20:53:51.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28574" PostTypeId="1" AcceptedAnswerId="28670" CreationDate="2011-08-23T22:39:01.240" Score="15" ViewCount="6778" Body="&lt;p&gt;I recently read a review of Deus Ex that said you could play a stealth character throughout most of the game, avoiding combat. However, they also said the boss battles were all strict run-and-gun fights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to play a stealthy character, but I'm wondering if the difficulty of the boss fights is going to be significantly higher if I don't have any combat-oriented augmentations. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I be gimped in these fights? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to throw a few fighting augs in with my stealth?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:26:36.263" LastActivityDate="2015-05-26T08:22:04.277" Title="Are bosses harder as a stealth-based character?" Tags="|deus-ex-human-revolution|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28575" PostTypeId="1" AcceptedAnswerId="28576" CreationDate="2011-08-23T23:00:47.243" Score="6" ViewCount="232" Body="&lt;p&gt;Briefly before the suicide ending, a red handle is provided to the player. He can turn it 90 degrees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I turned it in my playthrough, but I was left wondering, does it actually do anything?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="2578" LastEditorDisplayName="user2974" LastEditDate="2013-10-19T07:13:16.533" LastActivityDate="2013-10-19T07:13:16.533" Title="Does the wheel on the wall do anything at all?" Tags="|the-stanley-parable-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28576" PostTypeId="2" ParentId="28575" CreationDate="2011-08-23T23:21:10.360" Score="7" Body="&lt;p&gt;To my knowledge, it doesn't.  As you proceed down the hall, you'll notice other random objects from elsewhere in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The obvious conclusion is that is the narrator's area (the original narrator, not the new one), and that it also represents the futility of your actions in the game (much like everything else in the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it appears to be left intentionally vague.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-08-23T23:21:10.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28577" PostTypeId="1" AcceptedAnswerId="28591" CreationDate="2011-08-23T23:40:23.840" Score="5" ViewCount="8737" Body="&lt;p&gt;I'm am trying to build a mob farm in Minecraft SMP, but barely any mobs spawn near it. I know there is a limit of 85 hostile mobs for the whole world. But even when I am the only player logged on, I barely see any.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way that I can get information as to how many mobs are spawned, which types they are, or even where they are?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am the server owner so I am able to install a mod if needed.&lt;/p&gt;&#xA;" OwnerUserId="11098" LastEditorUserId="3610" LastEditDate="2012-06-05T22:58:20.023" LastActivityDate="2012-06-05T22:58:20.023" Title="Minecraft SMP mob statistics" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28578" PostTypeId="2" ParentId="28577" CreationDate="2011-08-23T23:54:03.173" Score="5" Body="&lt;p&gt;You don't need to use any mods – a lot of the information is already given to you simply by hitting &lt;kbd&gt;F3&lt;/kbd&gt; and reading all the confusing values.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/E5LSh.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;code&gt;E&lt;/code&gt; value stands for Entities. My game is currently showing &lt;code&gt;E: 7/68&lt;/code&gt;. This means that there are 68 total entities in the chunks currently loaded, and 7 are on-screen (if you could view through blocks). Now, the term &quot;entity&quot; refers to to dropped items (the kind you can pick up). It also refers to mobs. Because of this, if there are no stray items in the game, you can tell how many mobs are currently roaming around. You can also move your mouse around to see how the first value of &lt;code&gt;E&lt;/code&gt; changes. If you hit an area where the value suddenly spikes, there's a good chance a cave is somewhere underground (that you could see if no blocks were obstructing your view).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A second use of F3 is that you can see where every mob in the game is. When F3 is pressed, each mob will have text hovering above its head, similar to a player name. The text is the entity number assigned to the mob, but that doesn't really matter. The nice thing is that you can see these text windows through blocks. If you see a clump of numbers, there's a good chance there is a dark cave (or possibly even a dungeon!) that you should explore, to make your mob trap more efficient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, F3 won't tell you which types of mobs have spawned (and I don't know of any Bukkit mods that allow you to do so).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aLsGI.png&quot; alt=&quot;Screenshot of a probably cave&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-24T00:03:16.100" LastActivityDate="2011-08-24T00:03:16.100" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28579" PostTypeId="1" AcceptedAnswerId="28583" CreationDate="2011-08-24T00:15:16.810" Score="10" ViewCount="15753" Body="&lt;p&gt;I'm one of those people that has developed an inability to play many first-person shooters, but not all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since a demo doesn't appear to be coming out for Deus Ex: Human Revolution I'm wondering if this game supports a third-person camera on the consoles (PS3/Xbox 360).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I can tell online it appears that the certain actions result in the camera moving outside of the main character, but I'd like to be sure that's the only time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And since the stealth aspect is being mentioned a lot, and I can't see playing Metal Gear Solid 4 from the first-person perspective ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'd ask if anyone who has difficulty playing first-person shooters has tried the game, but I know that's extremely subjective. Heck, I can play BioShock but not Dead Space, Just Cause 2 and most other third-person games, but Red Dead Redemption makes me ill.)&lt;/p&gt;&#xA;" OwnerUserId="8345" LastActivityDate="2011-08-24T16:33:12.037" Title="Does Deus Ex: Human Revolution support a third-person camera on consoles?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28582" PostTypeId="2" ParentId="28438" CreationDate="2011-08-24T02:50:49.320" Score="24" Body="&lt;p&gt;As noted by Lysarion in the comments, the file to modify is &lt;code&gt;hudlayout.res&lt;/code&gt;. Previously, this was found in the &lt;code&gt;/tf/scripts&lt;/code&gt; folder in the &lt;code&gt;team fortress 2 content&lt;/code&gt; GCF archive. But now that the game has been converted to a new file system via SteamPipe, it's now in the &lt;code&gt;tf2_misc&lt;/code&gt; VPK archive which is stored in &lt;code&gt;/tf&lt;/code&gt; in the installation folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately, &lt;a href=&quot;http://nemesis.thewavelength.net/index.php?p=26&quot; rel=&quot;nofollow noreferrer&quot;&gt;GCFScape&lt;/a&gt; can open VPK archives just as with GCF archives. Open &lt;code&gt;tf2_misc_dir.vpk&lt;/code&gt; in GCFScape and find the file in &lt;code&gt;/root/scripts&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Extract and search the file, then find the following field:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;HudDeathNotice&#xA;{&#xA;    &quot;fieldName&quot; &quot;HudDeathNotice&quot;&#xA;    // ...&#xA;&#xA;    &quot;MaxDeathNotices&quot; &quot;4&quot;&#xA;    &quot;IconScale&quot;   &quot;0.35&quot;&#xA;    &quot;LineHeight&quot;      &quot;16&quot;&#xA;    &quot;LineSpacing&quot;     &quot;4&quot;&#xA;    &quot;CornerRadius&quot;    &quot;3&quot;&#xA;    &quot;RightJustify&quot;    &quot;1&quot;   // If 1, draw notices from the right&#xA;&#xA;    // ...&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The &lt;code&gt;HudDeathNotice&lt;/code&gt; field defines the appearance of the kill feed. You'll see at a glance the variable that tells the game how many items to display at most at any time:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;    &quot;MaxDeathNotices&quot; &quot;4&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change that to any value you want, then save the file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You used to be able to simply place the file in the &lt;code&gt;/tf/scripts&lt;/code&gt; folder in the game's installation folder. Now with the new file system, custom files are handled quite differently. &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491&quot; rel=&quot;nofollow noreferrer&quot;&gt;This Steam KB article&lt;/a&gt; has all the info you need, but the simplest way is to open &lt;code&gt;/tf/custom&lt;/code&gt;, create a folder with any name you want if you don't have one already, create a &lt;code&gt;scripts&lt;/code&gt; folder inside &lt;em&gt;that&lt;/em&gt; folder, then place the file in there. Then launch the game and you should see the change you made in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a little caveat: &lt;code&gt;hudlayout.res&lt;/code&gt; is subject to changes in game patches, which won't be reflected in the custom version of the file. You may have to repeat this procedure in case of any changes to the original file outside of this modification.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2014-01-01T14:23:08.233" LastActivityDate="2014-01-01T14:23:08.233" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28583" PostTypeId="2" ParentId="28579" CreationDate="2011-08-24T03:06:25.707" Score="17" Body="&lt;p&gt;Probably not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CQDvK.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://chat.stackexchange.com/transcript/message/1727858#1727858&quot;&gt;H/T, @Mana, via chat.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-08-24T03:06:25.707" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28584" PostTypeId="1" AcceptedAnswerId="28595" CreationDate="2011-08-24T03:17:35.707" Score="8" ViewCount="9040" Body="&lt;p&gt;The Nintendo 64 controller's Control Stick seems to have paved the way for the analog sticks adopted by all major game consoles ever since. You can tell, too, because it really rather sucked compared to the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It wore out quickly, acquiring a large zone* where it could wiggle freely, usually within the stick's unresponsive dead zone, but occasionally exceeding it and causing undesired input. There was also that white residue that built up in the well it stuck out of, which I never could figure out whether was scrapings from the stick itself, or some kind of lubricant escaping to the surface of the mechanism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's obviously visibly different from most other analog sticks; the stick itself descended all the way down into the mechanism, while most others that came after had a small nub attached to a larger rotating sphere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if there's anyone out there familiar with controller design, tell me: What was it, mechanically speaking, that Nintendo didn't do quite right the first time? What all goes on  down there inside analog sticks?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;* EDIT: I originally conflated the dead zone, where the stick doesn't respond to movement, with the &quot;wiggle zone&quot;, where the stick moved freely after wear and tear. I've now fixed it above.&lt;/p&gt;&#xA;" OwnerUserId="10921" LastEditorUserId="10921" LastEditDate="2011-08-24T03:59:44.357" LastActivityDate="2011-08-24T14:09:44.890" Title="Why were the N64 analog sticks so inferior to those that came after?" Tags="|controllers|nintendo-64|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28585" PostTypeId="2" ParentId="28584" CreationDate="2011-08-24T03:37:15.827" Score="4" Body="&lt;p&gt;I'm not sure how the old N64 analog joysticks worked, but the newer ones are often built using two potentiometers at right-angles with one-another, where the joystick is constrained by two guides that are actually connected to the wiper.  Perhaps they use a part like in the following image, which even includes a switch when you press down on the stick (common in controllers nowadays).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cvltl.jpg&quot; width=&quot;300&quot; height=&quot;300&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Source: &lt;a href=&quot;http://search.digikey.com/scripts/DkSearch/dksus.dll?Detail&amp;amp;name=252A103B60NB-ND&quot; rel=&quot;nofollow noreferrer&quot;&gt; Digi-Key&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The large sphere you see in newer controllers is simply a sort of bezel that covers that all up, and the radius is fairly large to accommodate the whole joystick package.  Potentiometers give an analog voltage which is then converted into a number by the controller.  If built well so there is minimal backlash, they can be extremely sensitive, so there is a programmed dead-zone where it will just assume it's at the neutral position (e.g. if the numbers are between 505 and 519 when ideally center is 512) and give no output.  Controllers will often calibrate themselves on power-up to determine what's &quot;center&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I digress.  As you point out the N64 joystick has a much smaller 'ball', the volume of the mechanics is probably much smaller, and the mechanical advantage (MA) is much higher.  With a higher MA, any slop in the system will be amplified, and the effective dead zone (part of the controller's programming) will be amplified.  Other answers have mentioned that it doesn't use pots at all, but those principles still hold.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-08-24T14:09:44.890" LastActivityDate="2011-08-24T14:09:44.890" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28586" PostTypeId="1" AcceptedAnswerId="28821" CreationDate="2011-08-24T03:40:57.223" Score="2" ViewCount="24574" Body="&lt;p&gt;I'm starting up a new Minecraft server.  I was advised to use Bukkit and to use the DefaultCommands plugin to add functionality.  However, upon installation of DefaultCommands, nobody but ops could pick up items...but they had every other permission (set the time, give people items, etc.).  This was a straight-out-of-the-box CraftBukkit install into which I then put the latest DefaultCommands plugin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried mucking around with the permissions file, but it is unclear whether or not I need a special plugin for that, and it is even more unclear as to how I would create permissions that would play nice with DefaultCommands.  The documentation seems half-baked and very out of date.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick google search turned up several people asking the same question on the Bukkit forums with no answer; I have confidence that this community might be able to actually give me an answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a simple way to make it so that ops/admins of some sort have all the DC permissions and normal (default) users have all the normal, default Minecraft commands (including picking up items...) and nothing more?&lt;/p&gt;&#xA;" OwnerUserId="437" LastActivityDate="2012-11-03T06:20:49.073" Title="Bukkit DefaultCommands Permissions" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28587" PostTypeId="2" ParentId="28586" CreationDate="2011-08-24T04:12:30.513" Score="0" Body="&lt;p&gt;I think you need to set a permissions file. Bukkit now have one in the root &quot;permissions.yml&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without that, only ops will be able to use DefaultCommands&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try this website &lt;a href=&quot;http://www.wi-alliance.com/yamlhelper/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.wi-alliance.com/yamlhelper/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's will help you create the permissions needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try this in the &quot;permissions.yml&quot; file :&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;---&#xA;plugin: &#xA;  permissions: &#xA;    system: 'default'&#xA;    copies: ''&#xA;groups: &#xA;  Admins: &#xA;    default: false&#xA;    info: &#xA;      prefix: '&amp;amp;normal'&#xA;      suffix: '§multiplay'&#xA;      build: true&#xA;    inheritance: ''&#xA;    permissions: &#xA;      - '*'&#xA;  Default: &#xA;    default: true&#xA;    info: &#xA;      prefix: ''&#xA;      suffix: ''&#xA;      build: true&#xA;    inheritance: ''&#xA;    permissions: &#xA;      - 'dc.do.&amp;lt;world&amp;gt;'&#xA;users: ''&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;change the &quot;world&quot; for the name of your world. Tell me if it worked.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-08-24T04:18:09.633" LastActivityDate="2011-08-24T04:18:09.633" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28589" PostTypeId="1" AcceptedAnswerId="28598" CreationDate="2011-08-24T05:00:25.273" Score="11" ViewCount="56963" Body="&lt;p&gt;At the end of the first mission, you have to negotiate with the terrorist leader and try to convince him to let Josie Thorpe go. Unfortunately, I didn't say the right thing, and she didn't make it out alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I convince the terrorist to let her go?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2020-04-25T18:02:59.920" Title="How do I rescue Josie Thorpe?" Tags="|deus-ex-human-revolution|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28590" PostTypeId="1" AcceptedAnswerId="30490" CreationDate="2011-08-24T05:31:08.983" Score="22" ViewCount="16643" Body="&lt;p&gt;I'm really enjoying the newest Deus Ex, but I'm not enjoying sitting through the logos of the assorted developers and publishers each time the game loads. I remember modifying a file (maybe a .ini) in Borderlands to skip its opening logos so it wasn't so tedious, but I can't remember how this was done, or if the same thing is possible in DE:HR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know how to do this? Thanks!&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2021-09-28T01:34:34.353" Title="Is there a way to skip the opening logos in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28591" PostTypeId="2" ParentId="28577" CreationDate="2011-08-24T05:43:36.280" Score="10" Body="&lt;p&gt;&lt;strong&gt;MobLocator&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Due to there not being any plugin that currently does this, I have developed one.&lt;br&gt;&#xA;It is called MobLocator and can be download &lt;a href=&quot;http://www.mediafire.com/?sz15yq5la23oq49&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;/mobloc&lt;/code&gt; shows the number of each type of mobs that are present in the world.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;/mobloc [mobType]&lt;/code&gt; shows the location of the 10 closest mobs of type &lt;em&gt;mobType&lt;/em&gt;. (Using euclidean distance). Note, you can use a &lt;em&gt;mobType&lt;/em&gt; of &lt;em&gt;all&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jJ1ry.png&quot; alt=&quot;/mobloc&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AanDR.png&quot; alt=&quot;/mobloc creeper&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Feedback welcome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit: Updated link to version 1.0.6, I forgot squid.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="11098" LastEditorUserId="11098" LastEditDate="2011-08-24T21:21:03.733" LastActivityDate="2011-08-24T21:21:03.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28592" PostTypeId="1" AcceptedAnswerId="28593" CreationDate="2011-08-24T07:33:27.970" Score="4" ViewCount="402" Body="&lt;p&gt;I heard the term &quot;UMS&quot; used to refer to a starcraft II custom map, and after looking it up it seems to refer to &quot;Use Map Settings&quot;. What is the origin and history of this term?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="8350" LastEditDate="2012-06-06T23:52:51.450" LastActivityDate="2012-06-06T23:52:51.450" Title="What is the source of the term Use Map Settings?" Tags="|starcraft-2|terminology|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28593" PostTypeId="2" ParentId="28592" CreationDate="2011-08-24T07:55:18.543" Score="8" Body="&lt;p&gt;The source is the original StarCraft, where the game mode for these custom maps was called &quot;Use Map Settings&quot;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GV2dE.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;(image from &lt;a href=&quot;http://jooh.no/ss_starcraft5.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It means the gameplay rules should be derived from the data in the map itself, instead of the regular StarCraft gameplay rules.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-08-24T07:55:18.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28594" PostTypeId="2" ParentId="28561" CreationDate="2011-08-24T08:12:27.767" Score="8" Body="&lt;p&gt;In Galaxy Data Editor, on the Morph ability for both Viking - Assault Mode and Viking - Fighter Mode, the Random Delay Maximum field is set to 0.5 (seconds). It's just a pre-transform delay for effect :) It also explains the lack of delay on move commands, blink, stim, etc. (they don't have this field set, and in fact may not have it at all)&lt;/p&gt;&#xA;" OwnerUserId="215" LastActivityDate="2011-08-24T08:12:27.767" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28595" PostTypeId="2" ParentId="28584" CreationDate="2011-08-24T08:18:41.210" Score="14" Body="&lt;p&gt;The N64 analog stick is extremely unusual. It does not use &lt;a href=&quot;http://en.wikipedia.org/wiki/Potentiometer&quot; rel=&quot;noreferrer&quot;&gt;potentiometers&lt;/a&gt;, as most other platforms (i.e. playstation controller), but instead used a geared-up digital &lt;a href=&quot;http://en.wikipedia.org/wiki/Rotary_encoder#Incremental_rotary_encoder&quot; rel=&quot;noreferrer&quot;&gt;incremental rotary encoders&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;This is also why you have to have the control stick centered when the system turns on. Since the stick mechanism has no concept of &quot;centered&quot;, the N64 assumes that whatever position the control stick is in when the system is turned on is &quot;center&quot;.&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the gearing wore down, the play of the controller progressively increased.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo_64_controller&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The N64 Analog stick does not use analog potentiometers. It uses light emitting diodes and photo detectors controlled by sensor wheels. The sensor wheels are plastic hubs which produce a shutter effect allowing for an accurate direct digital read. The sensor wheels give direct correlation to the stick position compared to potentiometers which can change resistance values over time. However gameplay function of the stick itself is not on or off digital, but analog in a sense, the more the stick is pushed the faster a game character would walk to run.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The analog stick was prone to some long-term reliability issues. If used excessively, the stick became &quot;loose&quot;, which means it will not fully return to center position, which may render gameplay more difficult by giving unintended, non-user input to the system. This loosening can be caused by rotating it intensively - a common practice in games like Mario Party where it offers an advantage for some mini-games. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11927" LastEditorUserId="11927" LastEditDate="2011-08-24T08:25:41.297" LastActivityDate="2011-08-24T08:25:41.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28596" PostTypeId="2" ParentId="28508" CreationDate="2011-08-24T08:26:38.950" Score="1" Body="&lt;p&gt;Rare!?  Trying digging at the bottom of lakes, and you'll soon find some.  Mind you keep an eye on your oxygen levels whilst you do that.  Got quite a few clay blocks, though haven't found anything really useful with them.&lt;/p&gt;&#xA;" OwnerUserId="4528" LastEditorUserId="4528" LastEditDate="2011-09-20T14:40:26.087" LastActivityDate="2011-09-20T14:40:26.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28597" PostTypeId="2" ParentId="27823" CreationDate="2011-08-24T10:18:42.013" Score="3" Body="&lt;p&gt;Raptors hide in bushes. Bushes usually come in pairs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are close to the bush they are hiding in, raptors start jumping at you and then running fast and straight to the bush they were not hiding in in the first place. They will hide in this bush. The process might repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can notice a raptor:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;only &lt;strong&gt;jumps&lt;/strong&gt; when it first jumps out of the bush it was hiding in,&lt;/li&gt;&#xA;&lt;li&gt;will then &lt;strong&gt;run&lt;/strong&gt; to the next bush, without jumping (yet still deadly if touched), so that it can be avoided by a simple jump.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have finished this game. If I can remember correctly, the trick is either:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;to anticipate and jump over him ; your jump should begin before the attack,&lt;/li&gt;&#xA;&lt;li&gt;to run back (to avoid the jump of the raptor) and back again (while the raptor is running straight) so that you jump above it,&lt;/li&gt;&#xA;&lt;li&gt;to be killed, to respawn, and finally to use the fact the raptor will be in the other bush, which may be easier to deal with.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3921" LastEditorUserId="3921" LastEditDate="2011-08-24T10:26:14.283" LastActivityDate="2011-08-24T10:26:14.283" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28598" PostTypeId="2" ParentId="28589" CreationDate="2011-08-24T10:41:31.690" Score="8" Body="&lt;p&gt;I managed to do it by sympathizing/selecting empathy with him three times. Logic seems to piss him off, and humble doesn't do much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, after selecting empathy, he seemed to hesitate, agreed with what I said, and backed off a little bit.  So after seeing that reaction, I just stuck with it for the other 2 choices, and it worked.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="11689" LastEditDate="2011-08-25T23:44:43.890" LastActivityDate="2011-08-25T23:44:43.890" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28599" PostTypeId="1" AcceptedAnswerId="28792" CreationDate="2011-08-24T10:50:55.543" Score="6" ViewCount="3414" Body="&lt;p&gt;Why is my copy of Deus EX installing the Microsoft package every time I start it up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I stop this behavior?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="9300" LastEditDate="2011-09-01T12:46:33.893" LastActivityDate="2011-09-01T12:46:33.893" Title="How do I stop Deus Ex from installing the MSVC redist package at every launch?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28600" PostTypeId="2" ParentId="28589" CreationDate="2011-08-24T10:57:50.193" Score="3" Body="&lt;p&gt;I did it by doing each of the three options Rational, Empathize and Humble in that order (I think those were the names).&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-08-24T10:57:50.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28601" PostTypeId="5" CreationDate="2011-08-24T10:59:52.623" Score="0" Body="&lt;p&gt;&lt;strong&gt;Deus Ex: Human Revolution&lt;/strong&gt; is the third game in the &lt;strong&gt;Deus Ex&lt;/strong&gt; first-person role-playing video game series, and a prequel to the original game. It was developed by Eidos Montreal.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; August 23, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.eidosmontreal.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eidos Montreal&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.square-enix.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Square Enix&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Deus_Ex:_Human_Revolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.deusex.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://deusex.wikia.com/wiki/Deus_Ex:_Human_Revolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deus Ex: Human Revolution Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/deus-ex-human-revolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deus Ex: Human Revolution Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10265" LastEditorUserId="15184" LastEditDate="2012-09-25T11:08:43.300" LastActivityDate="2012-09-25T11:08:43.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28602" PostTypeId="4" CreationDate="2011-08-24T10:59:52.623" Score="0" Body="The third game in the Deus Ex first-person role-playing video game series, and a prequel to the original game. It was developed by Eidos Montreal." OwnerUserId="10265" LastEditorUserId="274" LastEditDate="2011-08-24T19:37:42.173" LastActivityDate="2011-08-24T19:37:42.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28603" PostTypeId="2" ParentId="28579" CreationDate="2011-08-24T11:09:39.477" Score="4" Body="&lt;p&gt;The camera automatically shifts to a third person view whenever you're in cover, or when you perform a takedown on an enemy. Otherwise it is always first person.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="461" LastEditDate="2011-08-24T16:33:12.037" LastActivityDate="2011-08-24T16:33:12.037" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28604" PostTypeId="2" ParentId="28247" CreationDate="2011-08-24T11:36:29.230" Score="9" Body="&lt;p&gt;I have this issue too, but for me it's also picking up the resolution of my main monitor and using that, but displaying on the second monitor! I have a 27&quot; 2560x1440 and a 24&quot; 1360x768 monitor. The combination was driving me nuts as I can't even use the menu to do the workaround posted by Oak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My solution after reading the forum post linked in the question was to add &lt;code&gt;-windowed -noborder&lt;/code&gt; to the startup options in Steam, then it runs in fullscreen windowed mode from startup and loads in the correct place on the correct monitor at the correct resolution. It also seems to be the only way to get this particular mode active, which is fine for me as it's my preferred way of playing games.&lt;/p&gt;&#xA;" OwnerUserId="9364" LastEditorUserId="9364" LastEditDate="2011-08-24T12:00:06.607" LastActivityDate="2011-08-24T12:00:06.607" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28605" PostTypeId="2" ParentId="28100" CreationDate="2011-08-24T11:48:54.760" Score="3" Body="&lt;p&gt;I tested it out (why I didn't thought about it earlier), and it seems to have an effect, the damage of my attack had increased, even if the skill I use for the attack is maxed out.&lt;/p&gt;&#xA;" OwnerUserId="4780" LastActivityDate="2011-08-24T11:48:54.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28607" PostTypeId="2" ParentId="28590" CreationDate="2011-08-24T12:02:38.133" Score="7" Body="&lt;p&gt;There is currently no known command-line argument or .ini setting to disable the intro movies. To make it even worse, the intro files are stored together in &quot;bigfiles&quot; (&lt;a href=&quot;http://forums.eidosgames.com/showpost.php?p=1656018&amp;amp;postcount=5&quot; rel=&quot;nofollow noreferrer&quot;&gt;confirmed by a forum administrator&lt;/a&gt;). So you can't replace them with zero-length movies as if the movies were individual files.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="1013" LastEditDate="2013-12-27T15:14:20.170" LastActivityDate="2013-12-27T15:14:20.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28608" PostTypeId="1" AcceptedAnswerId="28864" CreationDate="2011-08-24T12:51:35.690" Score="24" ViewCount="14735" Body="&lt;p&gt;What are the rewards you can receive at the end of missions for a stealth approach and how does it compare versus killing every enemy you come across in terms of experience and rewards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I do take downs on enemies I come across and still receive the Ghost bonus?  Since technically no one has seen me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do turrets count as being detected by a hostile?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-08-25T12:38:26.967" LastActivityDate="2015-03-10T23:20:52.333" Title="What are the criteria to gain the stealth bonus experience at the end of missions?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28609" PostTypeId="1" AcceptedAnswerId="30260" CreationDate="2011-08-24T14:17:07.953" Score="49" ViewCount="6423" Body="&lt;p&gt;So the wall-punching augmentation (in the Cybernetic Arm Prosthesis augmentation tree) allows you to punch through weak walls, but will automatically have you snap the neck of anyone standing on the other side of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I correct in assuming this will ruin a pacifist playthrough?  Is there any way to do a non-lethal wall-punch and only snap his neck a little bit?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-08-24T18:33:07.723" LastActivityDate="2016-02-13T02:16:08.777" Title="How can I not snap people's necks (or only snap it a little bit)?" Tags="|deus-ex-human-revolution|" AnswerCount="5" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="28610" PostTypeId="2" ParentId="28462" CreationDate="2011-08-24T14:35:18.487" Score="2" Body="&lt;p&gt;This is a known bug: Redstone Repeaters will not update properly across a reload. However, Redstone Torches will, so if you build your system's clocks with torches then they will continue working.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-08-24T14:35:18.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28612" PostTypeId="2" ParentId="21490" CreationDate="2011-08-24T14:36:32.867" Score="9" Body="&lt;p&gt;I don't completely believe this, but here is a possibility I have come up with while reading these comments: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;GLaDOS could be trying to cover a slip up. When she says &quot;goodbye my only friend&quot; she might actually be talking about Chell, and then adding the &quot;do you think I meant you?&quot; to save her image. Some evidence of GLaDOS considering Chell a friend is right before she deletes Caroline when she says &quot;I thought you were my greatest enemy when all along you were actually my best friend&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once again, this is only a possibility and I don't completely believe it myself but I would love to hear what everyone else thinks about this.&lt;/p&gt;&#xA;" OwnerUserId="11938" LastEditorUserId="11938" LastEditDate="2011-08-29T14:50:26.477" LastActivityDate="2011-08-29T14:50:26.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28613" PostTypeId="1" AcceptedAnswerId="28616" CreationDate="2011-08-24T15:13:09.970" Score="8" ViewCount="1856" Body="&lt;p&gt;I have an iron door on the first floor (to the outside) of my tower. I tried to put a switch on both sides of the door so it can be opened from the inside and the outside. My problem is that because the switch has an &quot;On&quot; and &quot;Off&quot; if I open the door from the outside I need to turn &quot;On&quot; the switch on the inside, go back outside and turn &quot;Off&quot; that switch, just to run back inside and turn &quot;Off&quot; the inside switch to finally get the door to close. This is a giant pain in the rear when I have mobs chasing me to the door. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to use switches to open and close the door no matter their position? Or would it be easier to use a button and just run through the door and have it close behind me automatically?&lt;/p&gt;&#xA;" OwnerUserId="11427" LastActivityDate="2011-08-25T21:41:32.423" Title="Switches? I don't need no stinkin' switches! Or do I?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ClosedDate="2018-08-15T07:12:04.070" ContentLicense="CC BY-SA 3.0" />
  <row Id="28615" PostTypeId="2" ParentId="28613" CreationDate="2011-08-24T15:18:07.947" Score="4" Body="&lt;p&gt;Use a button. It's far easier and you won't need to worry about closing the door behind you. On my SMP server I've had problems with people leaving doors &quot;open&quot; so I place a button on the outside to get in, and a pressure plate on the inside to allow for easy exits.&lt;/p&gt;&#xA;" OwnerUserId="7158" LastActivityDate="2011-08-24T15:18:07.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28616" PostTypeId="2" ParentId="28613" CreationDate="2011-08-24T15:18:53.737" Score="6" Body="&lt;p&gt;Buttons would certainly solve that problem, but you could also use an &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#XOR_Gate_.28.E2.8A.BB.29&quot; rel=&quot;nofollow noreferrer&quot;&gt;XOR gate&lt;/a&gt; between two switches which is how two-way switches work in the real world.&lt;/p&gt;&#xA;&lt;h3&gt;XOR Truth Table&lt;/h3&gt;&#xA;&lt;pre&gt;&lt;code&gt;  A  |  B  |   C &#xA;-----+-----+--------&#xA;  0  |  0  |   0&#xA;  0  |  1  |   1&#xA;  1  |  0  |   1&#xA;  1  |  1  |   0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;As you can see, if either A or B changes (either of your switches), C (the output--your door) will as well.&lt;/p&gt;&#xA;&lt;p&gt;There are a bunch of these on the YouTubes, but here is one that operates a set of double-doors:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/I6-LnCiXiD4?start=0&quot;&gt;&lt;/iframe&gt;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-24T15:57:34.423" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28617" PostTypeId="1" AcceptedAnswerId="28620" CreationDate="2011-08-24T15:54:31.537" Score="8" ViewCount="10110" Body="&lt;p&gt;In Deus Ex: Human Revolution, is it possible to get the pacifist achievement even if one kills enemies in the opening sequence?  Boss fight kills do not count against the achievement, so I'm wondering if the same applies to the start of the game since you have fewer tools at your disposal.&lt;/p&gt;&#xA;" OwnerUserId="517" LastEditorUserId="10260" LastEditDate="2011-08-24T16:44:52.240" LastActivityDate="2011-10-19T12:28:26.997" Title="Does killing in the opening sequence count against the Pacifist achievement?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28618" PostTypeId="1" AcceptedAnswerId="29130" CreationDate="2011-08-24T15:57:43.953" Score="21" ViewCount="20466" Body="&lt;p&gt;I've been playing the mobile version of Minecraft for a few days now, and have yet to see an underground cave system. Are there any generated with the terrain, or is it all solid ground?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="20456" LastEditDate="2013-02-26T20:59:45.130" LastActivityDate="2014-04-14T07:57:43.493" Title="Are there any cave systems generated in Minecraft Pocket Edition?" Tags="|minecraft-bedrock-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28619" PostTypeId="2" ParentId="14611" CreationDate="2011-08-24T16:09:20.370" Score="1" Body="&lt;p&gt;Update your Counter Strike to the latest version or download the Counter Strike 1.6 Protocol 48 from the Internet. Hopefully this will fix most of the bugs by Steam.&lt;/p&gt;&#xA;" OwnerUserId="11939" LastEditorUserId="207" LastEditDate="2011-08-24T16:36:32.017" LastActivityDate="2011-08-24T16:36:32.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28620" PostTypeId="2" ParentId="28617" CreationDate="2011-08-24T16:36:11.177" Score="8" Body="&lt;p&gt;&lt;strike&gt;According to &lt;a href=&quot;http://www.xbox360achievements.org/forum/showthread.php?t=325602&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; at Xbox360Achievements.org, kills in the opening sequence do count towards the achievement.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since my original link died, the &lt;a href=&quot;http://www.ign.com/videos/2011/08/25/ign-strategize-deus-ex-human-revolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN Strategize&lt;/a&gt; on Deus Ex: Human Revolution also states that kills during the opening (pre-augmentation) sequence do count against the Pacifist achievement.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="461" LastEditDate="2011-08-28T14:24:38.440" LastActivityDate="2011-08-28T14:24:38.440" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28621" PostTypeId="5" CreationDate="2011-08-24T16:51:58.710" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-24T16:51:58.710" LastActivityDate="2011-08-24T16:51:58.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28622" PostTypeId="4" CreationDate="2011-08-24T16:51:58.710" Score="0" Body="In the context of gaming, pacifism refers to completing games or specific sections of games without killing any enemies." OwnerUserId="517" LastEditorUserId="517" LastEditDate="2011-08-24T17:16:36.647" LastActivityDate="2011-08-24T17:16:36.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28624" PostTypeId="1" AcceptedAnswerId="28627" CreationDate="2011-08-24T17:08:59.923" Score="12" ViewCount="2645" Body="&lt;p&gt;I've so far found two mementos, a &lt;code&gt;Crystal Barrette&lt;/code&gt; and a &lt;code&gt;Ragged Hood&lt;/code&gt;. Are these items used for any gameplay purpose, or &lt;a href=&quot;https://gaming.stackexchange.com/questions/28419/are-there-any-effects-to-destroying-the-stone-statues-in-bastion&quot;&gt;like the statues&lt;/a&gt;, are they just used for narrative flavor? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I worry about going out of my way to explore and find them? Not that I don't explore obsessively anyway, but still, my collector's impulse compels me to make sure I'm not missing anything I may need later.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-07-16T01:24:47.950" Title="Are mementos used for anything?" Tags="|bastion|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28625" PostTypeId="2" ParentId="28488" CreationDate="2011-08-24T17:14:31.030" Score="2" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The first trinket is right at the beginning. After you break the first wall, go down the short passage to the right and break the wall there.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The second is right after you get the power gloves in the dungeon. Right next to the ladder up to the prison there's a boulder blocking one. You'll want to stand on the right side and hit it as head on as possible without blocking it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The third is right after that, before you get the first key. Right across from the room with the four boulders in a cracked wall that you need to break.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The fourth is right after you get in the frost cave. Simply go right at the beginning and slide across to it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The fifth is in the room with the skates. on the third pillar go left first or just wait until you get the skates and glide over there.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The sixth is immediately to your right after you get the cutters - just cut through the bars.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The seventh is back in the prison after you get the cutters, go to the long hall with all the bars and cut the farthest from the holes with the boulders in them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The eighth is to the right when you enter the crypt, guarded by a zombie.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The ninth is also in the crpyt directly opposite the flippers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The tenth is next to the bars where the zombies where on the island. Swim across the small channel there and go around the bush.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The eleventh is in the temple, behind a cracked wall where you pushed the boulder into the hole.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The twelfth is in the temple, behind a cracked wall where you pushed the boulder into the hole - opposite to number eleven.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="118" LastEditorUserId="1485" LastEditDate="2011-08-24T19:26:35.607" LastActivityDate="2011-08-24T19:26:35.607" CommentCount="0" CommunityOwnedDate="2011-08-24T17:14:31.030" ContentLicense="CC BY-SA 3.0" />
  <row Id="28626" PostTypeId="1" AcceptedAnswerId="28629" CreationDate="2011-08-24T17:27:19.300" Score="24" ViewCount="4012" Body="&lt;p&gt;I am considering starting to play Deus Ex: Human Revolution. Having seen the trailer and some gameplay footage, and having read mostly positive reviews, I am quite sure I will have a blast. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have never had the chance to play any other games from the series. So I was wondering if I was missing out on any stuff that would somehow limit my  understanding of the story of Human Revolution. In other words, would you advise me to play the first game and/or Invisible War before starting Human Revolution? Or will it be enough to read the plot from Wikipedia?&lt;/p&gt;&#xA;" OwnerUserId="10547" LastEditorUserId="8350" LastEditDate="2012-04-03T21:02:43.453" LastActivityDate="2012-04-09T19:50:15.143" Title="Should I have played the first game and/or Invisible War to fully understand Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28627" PostTypeId="2" ParentId="28624" CreationDate="2011-08-24T17:41:42.067" Score="11" Body="&lt;p&gt;Most of the momentos, when shown to The Stranger or other characters, will trigger some specific dialogue revealing more about the backstory of the game. Some of them, however, create monster pets that you can interact with at the Bastion. These monster pets are useful much later on in the game, when...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; ...The Bastion comes under attack. There, the monster pets will help you to take out some of the enemies and make the fight much easier.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Other than these, I believe the only other noteworthy momento is the &lt;code&gt;Ceramic Pot&lt;/code&gt;, which allows you to access one of the special fragment-farming dungeons (Who Knows Where).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Shaun notes, you also get a vigil at the Memorial for collecting all 15 momentos, worth 1500 fragments. You don't really need to worry about having to look around for them, as all of them are usually in plain view or down a short sidepath not very far from the main road. If you do miss them, you can buy them later at the Lost &amp;amp; Found.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="972" LastEditDate="2012-07-16T01:24:47.950" LastActivityDate="2012-07-16T01:24:47.950" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28628" PostTypeId="2" ParentId="28626" CreationDate="2011-08-24T17:45:50.483" Score="6" Body="&lt;p&gt;Deus Ex: Human Revolution is a prequel to the first game and shows the events that lead up to that of the first game.  While there may be some hints and interesting pieces of information to be gleamed from it, you will not miss much if you didn't play the first two.  I wouldn't recommend reading the plot of the original Deus Ex, it might be interesting to play that game after DX:HR to maintain the timeline perspective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Disclaimer&lt;/em&gt;: I have not finished DX:HR yet, if I'm wrong please correct me.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorDisplayName="user56" LastEditDate="2011-08-25T16:52:25.793" LastActivityDate="2011-08-25T16:52:25.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28629" PostTypeId="2" ParentId="28626" CreationDate="2011-08-24T17:48:47.310" Score="24" Body="&lt;p&gt;Human Revolution is a &lt;em&gt;prequel&lt;/em&gt; to the first Deus Ex so you won't miss out on any preceding storyline by playing HR first. However, HR is built on the same concepts (sneaking, finding alternate routes, talking your way out of problems) as the original and you might feel a little behind the curve since you're picking up the game concepts for the first time. And yes, you may miss some inside jokes about crawling around in ventilation ducts (it happens a lot in the first game, and a lot in HR as well).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I haven't finished HR yet, I expect it will tie into the events of Deus Ex (already there are some references to the future of nano-augmentation, a heavy plot point in the original) but you shouldn't miss out on these things, they'll just make sense when you play the original later on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for Invisible War, it takes place even later after the events of the original so you won't be missing out on any plot points there. In all honesty, some people don't really consider IW to be a proper sequel as it dropped or reduced a number of features that many people enjoyed from the original (most of which are back in HR). So don't feel bad if you don't play it, ever.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-08-24T17:48:47.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28630" PostTypeId="1" CreationDate="2011-08-24T18:14:41.153" Score="6" ViewCount="1089" Body="&lt;p&gt;How does one know if one's island is being sufficiently serviced by &lt;a href=&quot;http://tropico.wikia.com/wiki/Teamster%27s_Office_%28Tropico_3%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;teamsters&lt;/a&gt;?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/VXmhD.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;br&gt;&#xA;Right now, I typically build a new one when developing a new area, or when I see some obvious problem like lower than expected exports or slower than expected construction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does one know how many teamsters are required for a certain level of production?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="12" LastEditDate="2011-11-20T01:36:25.787" LastActivityDate="2011-11-20T01:36:25.787" Title="How can one tell if more teamsters are needed?" Tags="|tropico-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28631" PostTypeId="2" ParentId="28522" CreationDate="2011-08-24T18:48:11.867" Score="4" Body="&lt;p&gt;Your problem may be that you are an OP on your server. I had this problem when setting up one a server – OPs seem to have permissions to access all commands (the &lt;code&gt;*&lt;/code&gt; permission node), even if Essentials is trying to override it.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-08-24T18:48:11.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28632" PostTypeId="1" AcceptedAnswerId="28634" CreationDate="2011-08-24T18:57:51.623" Score="19" ViewCount="11490" Body="&lt;p&gt;Deus Ex: Human Revolution has a slightly more complex system for hacking computers and alarms than the original. Relying mostly on guesswork worked alright until I entered the Detroit PD station, at which point the network graphs have started getting more complex. Furthermore, I have a Nuke virus that I'm not entirely sure when to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some good guidelines for when to straight up capture as fast as I can? When should I use my Nuke virus, Slow worm, and Fortify command to perform more complex maneuvers?&#xA;How can I keep the system from finding my origin before I reach the goal?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="3917" LastEditDate="2011-08-27T11:22:13.080" LastActivityDate="2011-09-01T14:23:26.917" Title="How do I use my hacking tools effectively?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28634" PostTypeId="2" ParentId="28632" CreationDate="2011-08-24T19:31:02.123" Score="19" Body="&lt;p&gt;Fortify can trigger a network trace, same as hacking a node, so be very careful when using it. Nuke and Slow are nice: using nuke on a &quot;high level&quot; node is useful (nuke will never trigger a network trace), and using slow is nice when you've set off the trace, and are still trying for the capture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some general advice:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First thing to remember: if you get unlucky and set off the alarm early, just disconnect. It'll eat up one hack attempt, but that's much better than getting caught.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second thing: clear the path to the final node first, before you try to take any datastores. That way, you can jump and attack the final node immediately upon a trace starting. It also increases the effectiveness of slow worms, because you can throw a slow worm, finish hacking a datastore, and often still have time to hack the final node.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Third thing: try to avoid high level nodes. You're far more likely to trigger a trace if you hack them, so save them until last, and consider nuking them if you can't hold off on them. This includes API nodes. It's tempting to get them early, but if you set off an actual network trace while trying to hack an API to slow down a hypothetical network trace...You'll look silly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fourth and final piece of advice: if you plan on doing a significant amount of hacking, improve your hacking stealth implants. There is no cheaper, more effective way of improving your skill. Even &quot;skill 1&quot; locks can have a dozen or more nodes, and thats a long time to have to stay lucky. Hacking stealth will lower the chances of starting a trace on every node, and that will let you go a lot longer before the trace starts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes on APIs:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spam: Spam is nice. It lowers the level of the security scan, which increases the time the trace will take hacking through nodes to your entry point. If you're stuck with a lot of high level nodes, it can be worth it to grab Spam before capturing the risky nodes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Transfer: This one can be annoying. Whenever you hack it (and they're not usually optional) one node becomes easier to hack and one node becomes more difficult. I had a hack attempt once where one of the primary nodes I needed was behind two transfers, and ended up as a level NINE node, while two nodes I didn't give a damn about got reduced. If there ever were a textbook case for using a Nuke, this was it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Privilege/Authorization: This API usually makes the registry or the datastores easier to hack. If you have more than one datastore, it's almost always worth it to hack this API. &lt;/p&gt;&#xA;" OwnerUserId="479" LastEditorUserId="479" LastEditDate="2011-08-25T14:13:02.273" LastActivityDate="2011-08-25T14:13:02.273" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28635" PostTypeId="2" ParentId="18351" CreationDate="2011-08-24T19:35:54.913" Score="0" Body="&lt;p&gt;In general, there are XP rewards for a certain number of kills with each weapon and there are attachment rewards for a certain number of kills. Attachment rewards are only for primary weapons. Listed below (from &lt;a href=&quot;http://www.ign.com/blogs/hardcore_hector/2011/03/23/homefront-multiplayer-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;) are the XP rewards and the attachment reward levels:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;XP Rewards:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Certified: 5 Kills - 250 XP&lt;/p&gt;&#xA;&lt;p&gt;Novice: 15 Kills – 300 XP&lt;/p&gt;&#xA;&lt;p&gt;Adept: 25 Kills – 500 XP&lt;/p&gt;&#xA;&lt;p&gt;Specialist: 50 Kills - 1000 XP&lt;/p&gt;&#xA;&lt;p&gt;Marksman: 75 Kills – 2000 XP&lt;/p&gt;&#xA;&lt;p&gt;Veteran: 100 Kills - 2000 XP&lt;/p&gt;&#xA;&lt;p&gt;Sharpshooter: 150 Kills – 3000 XP&lt;/p&gt;&#xA;&lt;p&gt;Expert: 200 Kills – 5000 XP&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Attachments:&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Holo Scope: 5 kills&lt;/p&gt;&#xA;&lt;p&gt;Shotgun: 15 kills&lt;/p&gt;&#xA;&lt;p&gt;Silencer: 25 kills&lt;/p&gt;&#xA;&lt;p&gt;Red Dot Sight: 50 kills&lt;/p&gt;&#xA;&lt;p&gt;Grenade Launcher: 75 kills&lt;/p&gt;&#xA;&lt;p&gt;ACOG Scope: 100 kills&lt;/p&gt;&#xA;&lt;p&gt;Airburst Launcher: 150 kills&lt;/p&gt;&#xA;&lt;p&gt;EMP Launcher: 200 kills&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-24T19:35:54.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28637" PostTypeId="1" CreationDate="2011-08-24T20:33:55.377" Score="15" ViewCount="1596" Body="&lt;p&gt;Recently a player named &lt;strong&gt;&quot;Blizzardi&quot;&lt;/strong&gt; whisperd me saying there were security problems with my account and I had to visit a webpage or my account would be banned. There was a [GM] tag next to his name...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You guessed it!&lt;/strong&gt; I fell for the trick and &lt;strong&gt;gave away some of my account data&lt;/strong&gt; on a site that was &lt;strong&gt;EXACTLY IDENTICAL&lt;/strong&gt; to the Battle.net interface. I am new to the game so I expected it to be something necessary for an update or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My highest level character was 50 and had around 350g which is not really worth stealing, but my characters do not matter to me. What matters is my account and private information!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once I realized that I got hacked, I wrote a help ticket about account recovery to Blizzard. They responded earlier this evening. They told me, that I had to send them another ticket containing my new information (account name, email etc.). I just got done sending them my new stuff and realized that the tickets I send weren't showing up in the &quot;tickets&quot; tab. (Is it because the hacker turned of my communication feauture?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did some research and found out that &quot;Blizzardi&quot; is becoming a famous threat on the WoW forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another strange thing that I found out was that all of my characters were gone. Only one remained...one i didn't create. Guess what his name was? &quot;Blizzardi&quot;, a level 1 Warrior -_-&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please tell me what i should do now in order to recover my lost account and data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you in advance dear stack-gaming community! &amp;lt;3&lt;/p&gt;&#xA;" OwnerUserId="9134" LastEditorUserId="5291" LastEditDate="2012-09-10T19:04:27.377" LastActivityDate="2012-09-10T19:04:27.377" Title="My WoW account was hacked! What should I do?" Tags="|world-of-warcraft|battle.net|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28638" PostTypeId="2" ParentId="28637" CreationDate="2011-08-24T20:38:34.780" Score="3" Body="&lt;p&gt;Basically the only thing you can do is go through Blizzard's ticket process.  Appeal as often as you have too.  A recommendation for the future is to realize that GM's do not message you telling you that it is time to get banninated.&lt;/p&gt;&#xA;" OwnerUserId="216" LastActivityDate="2011-08-24T20:38:34.780" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28639" PostTypeId="2" ParentId="28637" CreationDate="2011-08-24T20:48:36.880" Score="21" Body="&lt;p&gt;If you used your Battle.net password for anything else (e-mail, Steam, other accounts), change those passwords ASAP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, it sounds like you've already done exactly what you need to do: &lt;a href=&quot;http://us.battle.net/en/security/help&quot; rel=&quot;nofollow noreferrer&quot;&gt;Contact Blizzard&lt;/a&gt; and they'll help you with the recovery process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;https://us.battle.net/account/support/account-recovery.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;account recovery page&lt;/a&gt; will help you regain access to your Battle.net account. Once you've done that, you can start restoring your characters.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-08-25T14:14:34.933" LastActivityDate="2011-08-25T14:14:34.933" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28642" PostTypeId="1" CreationDate="2011-08-24T22:10:02.093" Score="4" ViewCount="1517" Body="&lt;p&gt;I have just put a copy of Spore on eBay. Someone has already messaged me asking if there will be any issues installing it on their computer if it has already been installed on mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will there be any issues registering and installing this game on another computer?&lt;/p&gt;&#xA;" OwnerUserId="1322" LastEditorUserId="3610" LastEditDate="2012-06-06T15:36:59.013" LastActivityDate="2014-08-03T10:16:17.703" Title="Can you install Spore on multiple computers?" Tags="|spore|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28643" PostTypeId="2" ParentId="28642" CreationDate="2011-08-24T22:18:08.287" Score="4" Body="&lt;p&gt;It should be possible to resell Spore and install it on another computer, however, there are a few caveats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EA dislikes resale of games because it hurts their revenue, and they try to discourage it as best they can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, as Spore can only be installed 5 times in total, every time you installed it will be subtracted from that figure. The new owner will be able to install it only 4 times or less.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, other restrictions may be placed like no technical support, limited online capabilities and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, see this article on Ars Technica: &lt;a href=&quot;http://arstechnica.com/gaming/news/2008/09/ea-skirts-first-sale-doctrine-with-limits-on-resale-of-spore.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;EA skirts first-sale doctrine with limits on resale of Spore&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-08-24T22:18:08.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28644" PostTypeId="1" AcceptedAnswerId="29161" CreationDate="2011-08-24T22:21:10.777" Score="8" ViewCount="1420" Body="&lt;p&gt;Usually, VVVVVV saves the games in my Documents folder. How can I change this? I don't want my saved games appearing in my documents folder – I just don't know how to change the location without corrupting my progress.&lt;/p&gt;&#xA;" OwnerUserId="11946" LastEditorUserId="5029" LastEditDate="2013-10-22T18:32:23.917" LastActivityDate="2013-10-22T18:32:23.917" Title="How do I change the default &quot;Save File Location&quot; in VVVVVV on Mac OS X?" Tags="|macos|vvvvvv|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28645" PostTypeId="1" AcceptedAnswerId="28647" CreationDate="2011-08-24T22:23:28.590" Score="16" ViewCount="3019" Body="&lt;p&gt;How do I get the Balls achievement? I can't figure this one out. The description is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BvGY4.jpg&quot; alt=&quot;Balls!&quot;&gt; &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Seems you like playing with balls, eh?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="336" LastEditDate="2011-08-25T01:25:07.530" LastActivityDate="2011-08-28T05:25:05.150" Title="How do I get the Balls Achievement in Deus Ex?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28646" PostTypeId="1" AcceptedAnswerId="28658" CreationDate="2011-08-24T22:25:56.200" Score="6" ViewCount="1109" Body="&lt;p&gt;Deus Ex: Human Revolution is available on Xbox 360, PS3, and Windows-based computers via Steam. How do these versions differ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously the 360 version has achievements, while the PS3 version has trophies—and Steam's suite of community participation tools are an obvious inclusion in the PC version. I'm referring more to differences in performance, graphical quality, user interface, or even in-game differences. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, in the PS2 port of the original Deus Ex, many areas had to be broken up into smaller chunks with large stone walls in order for it to fit into the PS2's memory. That's a pretty significant difference! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are the games functionally indistinguishable, and if not, what's the distinction?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="12" LastEditDate="2011-11-17T16:17:45.580" LastActivityDate="2011-11-17T16:17:45.580" Title="Do different versions of Deus Ex: Human Revolution differ visually or mechanically? How so?" Tags="|deus-ex-human-revolution|version-differences|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28647" PostTypeId="2" ParentId="28645" CreationDate="2011-08-24T22:35:37.160" Score="20" Body="&lt;p&gt;Find the basketball hoop on the Detroit Streets zone and pick up the basketball from the ground with &lt;kbd&gt;E&lt;/kbd&gt;. Aim at the hoop. &lt;kbd&gt;Left click&lt;/kbd&gt; to throw. Repeat many times until successful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a throwback achievement to the original Deus Ex where you could play basketball in the very same manner. As far as I can remember, there was a message that showed up when you scored.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In an attempt to hit the basket, try this: position yourself behind the center of the concrete barrier in the back left section of the court. Point straight at the center of the rim, then tilt upwards until you're pointing at the red line around the outside of the backboard. I've be able to consistently make it with this configuration.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-08-28T04:48:00.227" LastActivityDate="2011-08-28T04:48:00.227" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28649" PostTypeId="1" CreationDate="2011-08-25T02:38:41.560" Score="18" ViewCount="1755" Body="&lt;p&gt;Can't seem to find it anywhere!&lt;/p&gt;&#xA;" OwnerUserId="11948" LastActivityDate="2011-08-25T03:13:27.323" Title="How much health do you have at each level in Bastion?" Tags="|bastion|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28650" PostTypeId="2" ParentId="28649" CreationDate="2011-08-25T02:59:08.687" Score="19" Body="&lt;p&gt;According to the PlayerUnits.xml file, your character starts off with 51 health, and then you receive +2 health for every level, up to level 10:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; Level | Health&#xA;----------------&#xA;   1   |   51&#xA;   2   |   53&#xA;   3   |   55&#xA;   4   |   57&#xA;   5   |   59&#xA;   6   |   61&#xA;   7   |   63&#xA;   8   |   65&#xA;   9   |   67&#xA;  10   |   69&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Besides the health you receive for leveling up, you can also add an additional 10 health at any time by equipping the Squirt Cider spirit.&lt;/p&gt;&#xA;" OwnerUserId="4076" LastEditorUserId="4076" LastEditDate="2011-08-25T03:13:27.323" LastActivityDate="2011-08-25T03:13:27.323" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28651" PostTypeId="1" AcceptedAnswerId="28693" CreationDate="2011-08-25T03:17:26.053" Score="18" ViewCount="3391" Body="&lt;p&gt;The new League of Legends patch (1.42.34) added in a &quot;Kill Stream&quot; (as well as a lot of other neat UI cleanups. It looks very pretty now, but I digress...) in addition to the announcements of &quot;So and so has slain such and such&quot; etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There appear to be at least three separate kill icons - A blue fireball, a yellow sword, pointing downwards, and a red sword, pointed right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do each of these kill icons represent?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="1719" LastEditDate="2012-10-05T14:09:34.863" LastActivityDate="2013-08-30T11:28:33.140" Title="How do I read the kill icons in League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28652" PostTypeId="1" AcceptedAnswerId="28672" CreationDate="2011-08-25T03:36:57.377" Score="51" ViewCount="2193" Body="&lt;p&gt;One of the notable 'features' of &lt;em&gt;Fallout:New Vegas&lt;/em&gt; was the return to the series of 'Low Int Dialog' -  that is to say, special dialog options in conversations that reflected the fact that you had rolled a Very Stupid Character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I know the threshhold for Low-Int speech options is generally 3 or lower. What I'm curious about is if I set my Int to 4, (which, among other things, unlocks the Educated and Comprehension perks -  quite nice), and then wander around perpetually under the influence of Alcohol (reaping the +1 Str and -1 Int bonus/penalty at all times), giving me an effective Int of 3, will I see these low-int options? Or are the checks tied to &lt;em&gt;base&lt;/em&gt; Intelligence, in much the same way that the checks for Perception based perks can be ruined by the '4 Eyes' trait?&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3610" LastEditDate="2012-06-26T10:06:22.087" LastActivityDate="2012-06-26T10:06:22.087" Title="Can I drink myself stupid?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28653" PostTypeId="1" CreationDate="2011-08-25T04:12:33.817" Score="4" ViewCount="822" Body="&lt;p&gt;Often you'll see Zerg players in ZvT burrow banelings next to marines and try to bait marines into them with mutas. But the Terran player seems to occasionally scans the area to check for burrowed banelings. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the mutas bait out the scan anyways, how viable is a technique to bluff burrowed banelings and bait more scans that end up being useless?&lt;/p&gt;&#xA;" OwnerUserId="11949" LastEditorUserId="7639" LastEditDate="2012-07-17T22:37:33.117" LastActivityDate="2012-07-17T22:37:33.117" Title="How effective is fake baneling burrowing at baiting scans?" Tags="|starcraft-2|starcraft-zerg|starcraft-terran|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28657" PostTypeId="2" ParentId="28653" CreationDate="2011-08-25T07:41:50.517" Score="4" Body="&lt;p&gt;The APM you waste on trying to trick out a scan is not worth it. He might as well swap a tech lab and create a Raven to send along his arm, so he no longer needs the scans to move out. Furthermore, he only gets 240 - 270 from a &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/MULE&quot; rel=&quot;nofollow noreferrer&quot;&gt;MULE&lt;/a&gt; so you might be better of using your Mutalisks to harass unaware SCVs or perhaps pick of a Supply Depot in a corner. Your hidden Banelings on his path will catch another few marines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider how you could spent the same APM on getting ahead in economy and creating a counter against what your opponent is trying to go. You could try to pick his tanks off-guard with Infestors and then roll in with some more Banelings to do a proper Baneling Bust. There are numerous of other possibilities to keep him contained or even get into his base, it all depends on what he produces...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Sorean &lt;a href=&quot;https://gaming.stackexchange.com/questions/28653/why-dont-zerg-players-bait-scans-against-terran-fake-baneling-baiting#comment-42011&quot;&gt;mentioned&lt;/a&gt;, you could try to work out a strategy. Play a decent amount of games where you try this out and see how you can can reform the game play you describe to be more nasty, combining:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Forcing out stims using your Mutalisks to weaken his Bio Ball.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hide Banelings in key locations.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Picking of unaware SCVs and Supply Depots.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Take his defense down and roll in with a Baneling Bust.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If your opponent tricks himself into a scanning pattern instead of MULEs, bonus for you!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, keep you eye out on what he is doing. For example, don't let him counter you with Air...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be sure to scout the map too, you don't want him to sneak in an expansion.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-08-25T07:41:50.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28658" PostTypeId="2" ParentId="28646" CreationDate="2011-08-25T07:46:16.000" Score="3" Body="&lt;p&gt;As described in &lt;a href=&quot;http://arstechnica.com/gaming/news/2011/08/deus-ex-human-revolution-on-pc-hands-on-with-the-best-version-of-the-game.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;that article&lt;/a&gt; on Ars Technica, the PC version has a few graphical enhancements:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use of DirectX 11-specific functionality.&lt;/li&gt;&#xA;&lt;li&gt;Support for AMD's HD3D and EyeInfinity technologies&lt;/li&gt;&#xA;&lt;li&gt;Higher resolution options (well, obviously)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The user interface is also reported to have been optimised for use with a keyboard, and mouse controls can be customised to fit your preferences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not know whether the XBox 360 and PS3 versions differ in any significant way in either graphics or UI.&lt;/p&gt;&#xA;" OwnerUserId="4533" LastActivityDate="2011-08-25T07:46:16.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28659" PostTypeId="1" AcceptedAnswerId="28677" CreationDate="2011-08-25T07:55:15.930" Score="6" ViewCount="1070" Body="&lt;p&gt;I've got most Alien Swarm achievements under my belt. In fact I'm missing:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;SynTek residential speed run (time limit on a map)&lt;/li&gt;&#xA;&lt;li&gt;Nuke from orbit (kill 100,000 swarm)&lt;/li&gt;&#xA;&lt;li&gt;Outstanding execution (complete the entire campaign without anyone dying)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Nuke from orbit is basically easy (dunno if I'll even try though), and I'm sure the speed run can be done with some practice. I'm sure Outstanding execution would eventually come by just grinding, but seriously, that's a &lt;strong&gt;lot&lt;/strong&gt; of work. But it's the achievement that I want most (after Hardcore, which I already got).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the main problem is stupid deaths. The friends that I'm playing with can handle themselves, same as I. We usually play hardcore friendly fire so we've learned not to kill each other (except the occasional panic), and we rarely play below hard onslaught at all. So the basic potential should exist, but I just don't think we'll manage a full campaign even on normal difficulty by playing the usual way. Yes, we've briefly tried on a couple of occasions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What advice would you give?&lt;/p&gt;&#xA;" OwnerUserId="8798" LastActivityDate="2011-08-25T13:23:18.220" Title="Alien Swarm: how should we go about Oustanding Execution?" Tags="|achievements|alien-swarm|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28660" PostTypeId="1" AcceptedAnswerId="61613" CreationDate="2011-08-25T08:07:11.697" Score="12" ViewCount="7252" Body="&lt;p&gt;I am trying to export Rock Band 1 songs for my PS3 so I can reuse most of the songs in Rock Band 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read that the method to do this is installing the update for Rock Band to enable the option (works fine) and then buy the &quot;Rock Band export key&quot; from the PSN Store which I have done too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when I select export from Rock Band, it gives me the warning message, and instead of exporting the songs, &lt;strong&gt;it just shows the loading animation and nothing happens&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else suffered this problem? Does anyone know a solution for it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read it might be because the game and the key are from different zones. I realised I was using both Rock Band 1 and Rock Band 3 bought in the UK, but bought the export key in the Spanish PSN. Despite both should be PAL, I thought maybe one was PAL UK and the other one PAL EU, so I bought the export key again on the UK Store with another account. However, I got the same outcome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas on what to do next? &lt;strong&gt;How can I check what's the zone for each Rock Band?&lt;/strong&gt; (to make sure none of them are US imported to UK or something)&lt;/p&gt;&#xA;" OwnerUserId="2384" LastEditorUserId="8366" LastEditDate="2011-08-25T11:07:17.597" LastActivityDate="2012-08-14T15:28:03.853" Title="Why can't I export Rock Band 1 songs to use in Rock Band 3?" Tags="|rock-band-3|rock-band|version-differences|psn|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28662" PostTypeId="1" AcceptedAnswerId="28664" CreationDate="2011-08-25T09:13:52.883" Score="24" ViewCount="1419" Body="&lt;p&gt;We know that there are a few rules about the rate you build an ÜberCharge at, such as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You build ÜberCharge faster if the patient isn't fully overhealed.&lt;/li&gt;&#xA;&lt;li&gt;You build ÜberCharge faster if the patient isn't healed by somebody else.&lt;/li&gt;&#xA;&lt;li&gt;You don't build ÜberCharge if you aren't healing anybody.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Do these rules also apply while you deploy an ÜberCharge? Is healing an ÜberCharged patient going to reduce the length of the ÜberCharge? If the patient isn't taking damage, does it mean the ÜberCharge will be shorter? If your patient dies, does your ÜberCharge deplete much faster?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="2259" LastEditDate="2011-11-25T08:50:17.420" LastActivityDate="2016-04-30T05:55:36.393" Title="Does an ÜberCharge last longer if the patient is taking damage?" Tags="|team-fortress-2|tf2-medic|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28664" PostTypeId="2" ParentId="28662" CreationDate="2011-08-25T09:19:35.097" Score="35" Body="&lt;p&gt;The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the charge meter, is passing the healing beam to multiple patients such that more than one person receives invulnerability.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2012-07-13T08:01:10.033" LastActivityDate="2012-07-13T08:01:10.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28665" PostTypeId="1" AcceptedAnswerId="28666" CreationDate="2011-08-25T09:26:04.153" Score="17" ViewCount="889" Body="&lt;p&gt;So I'm nearing the end of my second playthrough going through new game plus.  I had already purchased everything I could in the first run, got all the idols, upgrades and whatnot.  But it feels like I've missed something:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bXWgR.jpg&quot; alt=&quot;the mysterious 24th&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could make stuff up all I want but is there a 24th vigil?&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-08-25T09:31:47.003" Title="Is there a 24th vigil?" Tags="|bastion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28666" PostTypeId="2" ParentId="28665" CreationDate="2011-08-25T09:31:47.003" Score="17" Body="&lt;p&gt;Given the &lt;em&gt;Altruist&lt;/em&gt; achievement (at least on Steam, can't comment on the Xbox version), which is &quot;Complete 100 percent of the Vigils in the Memorial&quot; and given I have that achievement and my vigil screen looked exactly like yours, we can safety assume that &lt;strong&gt;there are only 23 vigils&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-25T09:31:47.003" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28668" PostTypeId="1" AcceptedAnswerId="28680" CreationDate="2011-08-25T10:08:06.490" Score="3" ViewCount="4571" Body="&lt;p&gt;I used to really enjoy the game &lt;em&gt;Super Bub Contest&lt;/em&gt; that was given away on a few Playstation magazine cover discs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was a Net Yaroze game, for the original PS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I no longer have the discs, or a playstation.  How can I play this game again?  Preferably on some modern console (PS2; Wii; Xbox 360) or on a MacBook Pro with Snow Leopard?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: &lt;strong&gt;I'm not asking for locations of pirated material.  The author has made the game available on his website&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Here's a Youtube video to show gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/7jiaDWxIA3I?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="11676" LastEditorUserId="185203" LastEditDate="2022-07-27T14:24:10.947" LastActivityDate="2022-07-27T14:24:10.947" Title="How do I play an old Net Yaroze game?" Tags="|emulation|backwards-compatibility|super-bub-contest|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="28669" PostTypeId="2" ParentId="28659" CreationDate="2011-08-25T10:34:38.743" Score="4" Body="&lt;p&gt;Here would be my advice :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Play as a team (you already do)&lt;/li&gt;&#xA;&lt;li&gt;Play in normal mode to make it easier (you've already figured that out)&lt;/li&gt;&#xA;&lt;li&gt;Have a full medic (with both gun and medic packs to put on the ground) or at least with medic gun and play around him he is the center of the team.&lt;/li&gt;&#xA;&lt;li&gt;Take items that stun / freeze / slow but don't do damage to help a teammate in bad position without destroying him (best example : Freeze grenades).&lt;/li&gt;&#xA;&lt;li&gt;Secure some positions halfway if someone is low health to take time and heal everyone with health beacon (use turrets if needed to secure position).&lt;/li&gt;&#xA;&lt;li&gt;In normal, its really easy, so use a fighter to open the way and another one to close it, put medic and engineer in the middle.&lt;/li&gt;&#xA;&lt;li&gt;Don't separate to finish faster, its the best way to make stupid mistakes.&lt;/li&gt;&#xA;&lt;li&gt;Rush is better because aliens don't have time to spawn, but only if everyone is following and you protect medic well.&lt;/li&gt;&#xA;&lt;li&gt;Don't fight all with flamethrower (because it doesn't kill instantly), one or two is enough.&lt;/li&gt;&#xA;&lt;li&gt;Don't use grenade launcher, it's the best way to make a stupid mistake and kill a teammate (use freeze grenade instead)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That's about all, it's usually fairly easy to achieve if everyone stays concentrated and doesn't run around alone thinking its too easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT : For synteck residential speedrun, can't remember the names but if its the first one. All members of the team need to take chainsaw to destroy doors, it goes faster than using adrenaline with an engineer or unsealing. Also use weapons that don't slow you when using them or recharging (shotgun is good, flamethrower isn't).&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2011-08-25T11:48:23.427" LastActivityDate="2011-08-25T11:48:23.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28670" PostTypeId="2" ParentId="28574" CreationDate="2011-08-25T10:47:06.720" Score="5" Body="&lt;p&gt;The difficulty should be quite the same but that also depends on the boss fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main advantage of playing as stealth character is that you may have much more ammunition for the boss fight left than a combat oriented player. Combat based augmentations are an advantage in boss fights but they are not overpowered, so for example the Typhoon Explosive System won't kill bosses. And also stealth based augmentations can be very useful for boss fights like the vision augmentation to see/track cloaked enemies (if the boss uses cloaking).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I consider the Dermal Armor augmentation as the most useful combat based augmentation for boss fights reducing the damage you receive and with the EMP Shielding upgrade preventing energy losses by EMP and electricity. This upgrade may be also an option for stealth characters.&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="862" LastEditDate="2011-08-25T16:41:49.447" LastActivityDate="2011-08-25T16:41:49.447" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28671" PostTypeId="1" AcceptedAnswerId="28788" CreationDate="2011-08-25T11:03:07.247" Score="28" ViewCount="59492" Body="&lt;p&gt;After finishing a couple of quests, you are directed to go to your apartment. If I have items in my inventory that I want to keep but don't want to carry around with me everywhere, is it safe to stash these items somewhere in my apartment?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Fallout 3, shortly into the main quest there you also gain access to your own house, where the game indicates that it is safe for you to keep items there. Does your apartment in Deus Ex: Human Revolution work the same way?&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="3610" LastEditDate="2012-06-05T23:04:06.973" LastActivityDate="2016-07-15T21:35:33.887" Title="Can I store items in my apartment?" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28672" PostTypeId="2" ParentId="28652" CreationDate="2011-08-25T11:32:58.697" Score="16" Body="&lt;p&gt;I would expect so. All speech challenges are affected (positively or negatively) by items that change your current stats, like alcohol, chems, magazines or clothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionaly, every perk check is done considering your base stats. In the case of the trait Four Eyes, it gives you a base penalty of -1 PER (giving a current bonus of +2 PER if you wear glasses), so that's the problem there.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="4007" LastEditDate="2011-08-25T11:41:32.940" LastActivityDate="2011-08-25T11:41:32.940" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28674" PostTypeId="1" AcceptedAnswerId="31593" CreationDate="2011-08-25T12:26:07.830" Score="13" ViewCount="6961" Body="&lt;p&gt;There seems to be a newish bug in Minecraft where redstone torches burn out sooner than they ought to, and never recover. (I think I heard that this can happen if you use &lt;code&gt;/time set&lt;/code&gt;, but this is a single-player world.) I haven't been able to find any info on Minecraft Wiki about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I prevent this from happening, and how can I repair the problem? (If I remove and replace a torch, then it burns out the very next time it toggles.)&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2012-08-01T13:53:01.980" Title="Fixing permanently dead redstone torches in Minecraft?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28675" PostTypeId="2" ParentId="28662" CreationDate="2011-08-25T13:01:39.363" Score="5" Body="&lt;p&gt;For a condenced answer spesific to this question: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Übercharge-meter doesn't gain any charge while its being used.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more exhaustive answer, see The Annoying Pyro's answer.&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="2342" LastEditDate="2011-08-25T13:20:31.763" LastActivityDate="2011-08-25T13:20:31.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28677" PostTypeId="2" ParentId="28659" CreationDate="2011-08-25T13:15:40.743" Score="4" Body="&lt;p&gt;I'll duplicate some stuff from Dalshim, but some of his points are not so important, and some are missing.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Play on Normal&lt;/li&gt;&#xA;&lt;li&gt;Stick together&lt;/li&gt;&#xA;&lt;li&gt;It's better to have a non-full team (i.e. less than 4) than to take bad players into it. Three players is OK.&lt;/li&gt;&#xA;&lt;li&gt;If you want to take Hornet Barrage (or, even worse, Smart Bomb), better take Electric Charged Armor (it's very useful, not only against parasites which may ruin your session) or Freeze Grenades&lt;/li&gt;&#xA;&lt;li&gt;The more medics the better (the best loadout for medic would be Flamethrower + Healgun).&lt;br&gt;&#xA;You shouldn't be a &lt;em&gt;peace&lt;/em&gt; medic; such characters are just too vulnerable!&lt;/li&gt;&#xA;&lt;li&gt;Use Jaeger with Vindicator to kill the aliens efficiently! It's a complete disgrace to take Flamethrower if you are an officer.&lt;/li&gt;&#xA;&lt;li&gt;Tech could take a sentry (a simple one, not the &quot;sophisticated&quot; but less useful ones) for the missions where you stay in some place for a long time, and Officers can carry Incendiary Mines which are even better.&lt;/li&gt;&#xA;&lt;li&gt;In my personal opinion, Special Weapons class is mostly useless. Better take one more medic.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="2267" LastEditDate="2011-08-25T13:23:18.220" LastActivityDate="2011-08-25T13:23:18.220" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28678" PostTypeId="2" ParentId="17377" CreationDate="2011-08-25T14:15:13.563" Score="1" Body="&lt;p&gt;Mobs spawn in a 3x3x3 area, so build a house like 10x10x2 or place blocks so that there is no 3x3x3 area is in your house; this way, no mobs can spawn.&lt;/p&gt;&#xA;" OwnerUserId="11958" LastEditorUserId="207" LastEditDate="2011-08-25T14:18:01.280" LastActivityDate="2011-08-25T14:18:01.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28679" PostTypeId="2" ParentId="28626" CreationDate="2011-08-25T15:07:23.587" Score="17" Body="&lt;p&gt;I'm hearing two questions, so I'll provide two answers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Will missing earlier games &lt;em&gt;limit your understanding&lt;/em&gt; of this one?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skipping DX1 won't prevent you from understanding the core plotlines of DX3. In that respect I agree with others: you don't &lt;em&gt;have&lt;/em&gt; to play DX1 or its sad, sad lesser sibling DX2 to play and understand its excellent prequel, DX3. It's not like some games (*ahem* Witcher 2 *ahem*) where you can play through the sequel but will be buried in an avalanche of unfamiliar names and plot points. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Would you advise me to play DX1 before DX3?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, absolutely&amp;mdash;if you have time and can look past the 2000-era graphics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you play DX1, I believe you'll have a deeper appreciation of DX3's plot, what's behind it, and the events it's setting up for the future. In other words, you'll be understanding a larger gaming universe rather than a stand-alone game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a long-time DX1 fan I really appreciate DX3's countless references to the original (characters, dialog, music, map design, even access codes!), and I have a better understanding of why things are happening and what they mean for the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to play DX3 and then, if you enjoy it, go back and play DX1 for the background. My concern with that: As awesome as DX1 was in 2000, and in many ways still is, DX3 is 11 years better technologically, and has also been designed to take into account DX1's quirks and failings. If I had played DX3 before DX1, DX1 would be much less fun and engaging. I'd be distracted by everything that DX3 improved on. And that would be a shame; I and many others consider DX1 one of the best games of all time (PC Gamer &lt;a href=&quot;http://www.pcgamer.com/2011/08/22/deus-ex-human-revolution-review/&quot; rel=&quot;noreferrer&quot;&gt;considers it the best&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you play DX1 first, you'll have have a fuller appreciation of many subtleties behind the DX3 story as you play. If that interests you, I'd take DX1 for a spin. But whichever way you roll, you're likely to have a great time with DX3. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="8350" LastEditDate="2012-04-09T19:50:15.143" LastActivityDate="2012-04-09T19:50:15.143" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28680" PostTypeId="2" ParentId="28668" CreationDate="2011-08-25T16:13:28.433" Score="3" Body="&lt;p&gt;First Google hit for &quot;Super Bub Contest&quot;: &lt;a href=&quot;http://www.atariage.com/forums/topic/70649-ps1-homebrew-super-bub-contest/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.atariage.com/forums/topic/70649-ps1-homebrew-super-bub-contest/&lt;/a&gt; is by the game's author, linking to the homebrew &lt;a href=&quot;http://www.herbs64.plus.com/files/superbub.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;file&lt;/a&gt; and mentioning it should run fine with &lt;a href=&quot;http://www.epsxe.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;epsxe&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/T5d7A.jpg&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;The only thing you still need to acquire is a PAL BIOS file, but due to the legal issues involved with that I won't elaborate on how to obtain that&amp;hellip;&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="9752" LastEditDate="2012-01-23T20:55:15.727" LastActivityDate="2012-01-23T20:55:15.727" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28681" PostTypeId="1" AcceptedAnswerId="28694" CreationDate="2011-08-25T16:27:21.717" Score="5" ViewCount="451" Body="&lt;p&gt;I'm tired of joining servers and swapping around in squads looking for other people who want to stick together and play as a team. In my experience, just one good squad can win the whole round while everyone else is fighting over getting in planes and choppers. I'm about to give up and just start forming squads and trying to lead, but I really just want people to play together. Are there any tips for making this happen?&lt;/p&gt;&#xA;" OwnerUserId="1109" LastEditorUserId="11089" LastEditDate="2011-08-27T13:10:40.790" LastActivityDate="2011-08-29T16:21:30.807" Title="Any tips on getting people to play together in a squad on Battlefield 2 (or 2142)?" Tags="|battlefield-2|battlefield-2142|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28682" PostTypeId="2" ParentId="28574" CreationDate="2011-08-25T16:29:56.517" Score="5" Body="&lt;p&gt;I'm doing a stealth/pacifist run, and I don't feel that I've been overly disadvantaged by my augmentation choices.  In fact, some of the stealth augmentations are quite useful during boss fights.  Cloaking, in particular, is great: it's a lifesaver when the boss has you cornered and there's not adequate cover to sneak past him or her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest disadvantage I've noticed so far is that by not having any strength augmentations, I can't carry around a big cache of powerful weapons and the ammunition they require.  There's extra ammo available once you engage the boss, but it does make things tricky as you'll have to scramble for a new gun when you run out.&lt;/p&gt;&#xA;" OwnerUserId="517" LastActivityDate="2011-08-25T16:29:56.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28683" PostTypeId="1" AcceptedAnswerId="28692" CreationDate="2011-08-25T16:38:58.343" Score="2" ViewCount="177" Body="&lt;p&gt;I've given up trying to fly a plane in BF2 because it seems that everyone else can turn about twice as tightly as I can. I have a good joystick, but I just can't keep up. I see people from the ground making loop-the-loops within something like 10-plane-length diameters, and I have no idea how they can do that. Is there some trick to setting up the joystick to enable insane maneuverability?&lt;/p&gt;&#xA;" OwnerUserId="1109" LastEditorUserId="11089" LastEditDate="2011-08-27T13:09:37.467" LastActivityDate="2017-07-17T03:47:37.937" Title="How do you perform really tight manuevers with a plane in BF2?" Tags="|battlefield-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28684" PostTypeId="1" AcceptedAnswerId="28687" CreationDate="2011-08-25T16:40:22.220" Score="28" ViewCount="40129" Body="&lt;p&gt;I've reached the point of no return in Bastion's story. I know that there is a New Game+ option, however, my decision on whether or not to go forward with the story at this point hinges on what is kept and what is reset. For example, I don't want to drive myself crazy trying to finish all the Proving Grounds if they're just going to be reset in New Game+.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently running on the assumption that your level is kept, but otherwise, I'm unsure as to what all resets. I'm wondering about:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Vigils?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Proving Grounds?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Weapons and their upgrades?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Buildings and their upgrades?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Accessibility of Secret and Weapon Skills?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Who Knows Where progress?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Items in my Pack?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Number of Fragments?&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Please feel free to mention anything I may have forgotten that is not included in this list.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorDisplayName="user9983" LastEditDate="2013-04-04T14:39:21.337" LastActivityDate="2021-09-02T18:13:29.400" Title="What is kept and what is reset for New Game+?" Tags="|bastion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28685" PostTypeId="2" ParentId="28599" CreationDate="2011-08-25T16:52:28.383" Score="4" Body="&lt;p&gt;&lt;strong&gt;Libraries in General&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Software often requires multiple support libraries/APIs (for example, DirectX). If one isn't installed on your computer, or if the latest version isn't installed, the installation utility installs those prereqs first. In this case it sounds like DX3 needs an updated version of Microsoft Visual C++ to run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Repeated Installations&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't experienced the repeated installation problem myself, but I can guess at some possible causes. It seems the installation is getting far enough for DX3 to run, but maybe something isn't getting marked as complete at the end of the process for some reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some ideas for troubleshooting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;1. Run as administrator&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can't hurt to run Steam as Administrator just to make sure the installation is happening with full privileges. To do that find the Steam icon in your Start menu &gt; right click &gt; Run as Administrator. Then run DX3, go through the MSVC instalation, exit, and run it again to see whether it still tries installing MSVC. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;2. Install latest versions yourself&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to Control Panel &gt; Program and Features and check whether the latest MSCV components are installed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might be trying to install MSVC 2005, 2008, or 2010. Since DX3 has been in development for years they likely used 2005 or 2008 for most of their development, but we can't rule out late changes using MSVC 2010.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference, here are the most recent versions on my system:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;MSVC 2005: 8.0.61001&lt;/li&gt;&#xA;&lt;li&gt;MSVC 2008: 9.0.30729.6161&lt;/li&gt;&#xA;&lt;li&gt;MSVC 2010: 10.0.30319&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you don't have the latest, try manually running Windows Update and see whether they get updated. Maybe doing it behind the installer's back will succeed where the installer is failing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If Windows Update doesn't update them to the latest, something slightly spooky is giong on. You could consider visiting the &lt;a href=&quot;http://www.microsoft.com/download/en/search.aspx?q=microsoft%20visual%20c%2b%2b%20redistributable&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft Download Center&lt;/a&gt; and manually installing the latest redistributables yourself, picking the appropriate package for your system type (x86 for 32-bit, x64 for 64-bit). I'd be much more comfortable letting Windows Update decide what to install, but the redistributables should (&lt;em&gt;should!&lt;/em&gt;) be benign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;3. Wave a dead chicken&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though this sometimes works, I find it annoying when people suggest it, so I'm suggesting it as a very last resort: uninstall, reboot, temporarily disable your anti-malware software, run Steam as Administrator, and reinstall DX3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if that doesn't work (*wince*) uninstall and reinstall Steam, which I believe will unfortunately uninstall all your Steam-based games, and might not even fix the problem. But man, I really hope it doesn't come to that. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2011-08-26T03:26:11.540" LastActivityDate="2011-08-26T03:26:11.540" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="28686" PostTypeId="2" ParentId="1393" CreationDate="2011-08-25T16:56:29.867" Score="7" Body="&lt;p&gt;16-bit games will not work on Windows 7 64-bit as it lacks &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_on_Windows&quot; rel=&quot;nofollow noreferrer&quot;&gt;WOW (Windows on Windows)&lt;/a&gt;, a program included with 32-bit Windows NT versions (including XP) that provided support for legacy 16-bit applications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 64-bit versions of Windows have their own emulator: &lt;a href=&quot;http://en.wikipedia.org/wiki/WOW64&quot; rel=&quot;nofollow noreferrer&quot;&gt;WOW64&lt;/a&gt;, which allows now-legacy 32-bit applications to run on the 64-bit operating system.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-08-25T16:56:29.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28687" PostTypeId="2" ParentId="28684" CreationDate="2011-08-25T17:09:06.860" Score="22" Body="&lt;h2&gt;Things Kept&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level &amp;amp; distillery spirits&lt;/li&gt;&#xA;&lt;li&gt;Fragments&lt;/li&gt;&#xA;&lt;li&gt;Weapons, their upgrade level, &amp;amp; items used to upgrade weapons (the &quot;Something X&quot; items)&lt;/li&gt;&#xA;&lt;li&gt;Secret Skills&lt;/li&gt;&#xA;&lt;li&gt;Most vigils (see below)&lt;/li&gt;&#xA;&lt;li&gt;Leaderboard scores&lt;/li&gt;&#xA;&lt;li&gt;Idols&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Things Lost&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Momentos &amp;amp; associated vigil&lt;/li&gt;&#xA;&lt;li&gt;Buildings in the Bastion &amp;amp; associated vigil&lt;/li&gt;&#xA;&lt;li&gt;Access to Who Knows Where&lt;/li&gt;&#xA;&lt;li&gt;Completion of Proving Grounds &amp;amp; associated vigil&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Additional Information&lt;/h2&gt;&#xA;&#xA;&lt;h3&gt;Weapon Swapping&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;While you'll have all your weapons for the new game, you won't have the ability to swap right away. Because of this, if you pick up a weapon during the story, you'll be stuck with it until you find an Arsenal. This adds a little motivation to upgrade weapons you don't use often that are also part of the first part of the game, where Arsenals are scarce and don't appear in each level shortly after you find the new weapon (like they do in later levels).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Proving Grounds&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You mentioned that you don't want to finish the proving grounds if they will reset. While they will reset, you still get to keep the skills, items, and fragments collected by completing them before the game resets. Depending on how worried you are about updating or getting skills, it may be worth it to you to complete at least the vigils for your go-to weapons anyway.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Bonus Fragments on Level Completion&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Since I built the Shrine in my New Game Plus, I've been playing with all but two of the idols active. I've also been receiving 2500 bonus fragments when I finish a level. I think it's tied to the idols and not some combination of idols and New Game Plus, but I can't confirm since I never played with more than one idol active in my original play-through.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-08-25T17:29:51.100" LastActivityDate="2011-08-25T17:29:51.100" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="28688" PostTypeId="2" ParentId="28684" CreationDate="2011-08-25T17:09:36.233" Score="5" Body="&lt;p&gt;Here's everything I can recall:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your level is kept, in addition to any potions you had bought/unlocked. This includes ones that you got through upgrading the Distillery.&lt;/li&gt;&#xA;&lt;li&gt;Your progress on all the vigils, except for the vigils involving collecting enough momentos(this one is reset), making buildings in the Bastion, and completing all the Proving Grounds(&lt;a href=&quot;https://gaming.stackexchange.com/questions/28684/what-is-kept-and-what-is-reset-for-new-game/28687#28687&quot;&gt;thanks Shaun&lt;/a&gt;), is retained across playthroughs.&lt;/li&gt;&#xA;&lt;li&gt;Weapons and all of their upgrades are retained across playthroughs. As soon as you get access to the arsenal, you can use whichever combination of weapons you want. Upgrades on the weapons include the Tier 4 and Tier 5 upgrades that you would normally have to access the Forge to make; in New Game+ the Forge acts as if it had been upgraded already as soon as you make it.&lt;/li&gt;&#xA;&lt;li&gt;The upgrades on all the buildings, &lt;strong&gt;except for the Lost-And-Found&lt;/strong&gt;, are retained between playthroughs. In addition, you can make the buildings in whatever order you want in a New Game+.&lt;/li&gt;&#xA;&lt;li&gt;All your secret/weapon skills are kept.&lt;/li&gt;&#xA;&lt;li&gt;It's difficult to say what actual impact completing Who Knows Where has on any other aspects of the game; that being said, the vigil involving completing one Who Knows Where section with an idol activated is retained between playthroughs, so I would assume that yes, completion of Who Knows Where is retained.&lt;/li&gt;&#xA;&lt;li&gt;The items in your pack are not kept between playthroughs, but any upgrade items you had for the Forge will still be there when you enter. I believe, but have not confirmed, that the Gel Canister special item is added to your pack in a New Game+.&lt;/li&gt;&#xA;&lt;li&gt;All the deities you've unlocked are still present in the Shrine. You have access to all the deities in a New Game+, for &lt;strong&gt;maximum difficulty&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-08-25T17:09:36.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28689" PostTypeId="2" ParentId="28589" CreationDate="2011-08-25T17:09:42.803" Score="3" Body="&lt;p&gt;I got through with &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Try to free Josie&lt;/li&gt;&#xA;&lt;li&gt;Reason&lt;/li&gt;&#xA;&lt;li&gt;Reason&lt;/li&gt;&#xA;&lt;li&gt;Humble&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So apparently there are several ways through. Which is to be expected: the DX3 developers have kept the DX1 ethos that there's never just one way to accomplish something. &lt;/p&gt;&#xA;" OwnerUserId="862" LastActivityDate="2011-08-25T17:09:42.803" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28690" PostTypeId="2" ParentId="28358" CreationDate="2011-08-25T17:14:03.100" Score="6" Body="&lt;p&gt;You won't be able to &lt;em&gt;prevent&lt;/em&gt; FBs from spawning.  Basically, what I recommend is to think of, and treat, the caverns &lt;em&gt;exactly&lt;/em&gt; like you think of the surface: as fundamentally an area &lt;em&gt;outside&lt;/em&gt; your fortress that you need to manage your fortress's interface with in order to achieve security.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then it proceeds naturally that the measures that you employ to be secure with dragons arriving on the surface are the same measures employed to be secure with flying FBs arriving in the caverns.&lt;/p&gt;&#xA;" OwnerUserId="5757" LastActivityDate="2011-08-25T17:14:03.100" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28691" PostTypeId="1" AcceptedAnswerId="28695" CreationDate="2011-08-25T17:33:01.750" Score="11" ViewCount="26679" Body="&lt;p&gt;&lt;em&gt;[multiple spoiler alert]&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early in the game there's a side mission &quot;Cloak and Daggers&quot; that has a secondary objective, &quot;Remain undetected while in DRB territory.&quot; Eventually I gave up and just went in guns-a-blazin', but I'm wondering whether I missed a sneaky entrance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found three ways in:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The main alley leading into DRB land. The main entrance is protected by a couple of thugs (instant detection). There's some rubble and a concrete pipe immediately to their left that I tried sneaking through, but it was such a frontal entrance that I always triggered somebody's alert.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Moving down the street to the left (left as I face the alley) I come to some stairs in an alley that take me to a rooftop with sneaky access to the DRB zone, but requiring a 15' jump across to a DRB fire escape. With leg augs I'm sure I could make that jump, but without them I kept splatting in the alley below. Rather than jumping I tried leaving the roof by walking along some vent-work to the left, but could never make it from the vents onto the DRB fire escape. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Still further left down the main street is a door that leads to a tunnel with DRB access. It's blocked by large crates, and eventually I bought the Lifting aug to get through this way, but there are a couple of thugs here that always detected me.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Am I missing another way in? Or can I get in undetected through one of these entrances without the leg augs? &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorDisplayName="user9983" LastEditDate="2012-03-29T02:13:33.013" LastActivityDate="2018-03-02T03:44:28.060" Title="How do I remain undetected for the &quot;Cloak and Daggers&quot; mission?" Tags="|deus-ex-human-revolution|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28692" PostTypeId="2" ParentId="28683" CreationDate="2011-08-25T17:34:05.197" Score="4" Body="&lt;p&gt;The key to performing tight turns in any aeroplane is to reduce your speed. This will reduce the distance your plane must travel to turn. This technique is essential to effective dogfighting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="11636" LastEditDate="2011-08-26T22:42:43.030" LastActivityDate="2011-08-26T22:42:43.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28693" PostTypeId="2" ParentId="28651" CreationDate="2011-08-25T17:36:36.853" Score="15" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;[W]e went with kill, streak, streak ended.&lt;/p&gt;&#xA;&lt;p&gt;—&lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=1123119&amp;amp;page=4&quot; rel=&quot;noreferrer&quot;&gt;LoL UI Designer&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;And from their published screenshots &lt;a href=&quot;http://riot-web-static.s3.amazonaws.com/images/news/August_2011/2011_08_18_announcement_system/kill1.jpg&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://riot-web-static.s3.amazonaws.com/images/news/August_2011/2011_08_18_announcement_system/kill2.jpg&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Single Yellow Sword: Kill&#xA;&lt;br&gt; &lt;img src=&quot;https://i.stack.imgur.com/tnucl.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Multiple Blue Swords: Kill Streak&#xA;&lt;br&gt; &lt;img src=&quot;https://i.stack.imgur.com/YJ4qa.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Downward Sword: Breaking someone's kill streak&#xA;&lt;br&gt; &lt;img src=&quot;https://i.stack.imgur.com/ettd4.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The background is if it was a kill for your team (green) or theirs (red)&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-25T17:36:36.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28694" PostTypeId="2" ParentId="28681" CreationDate="2011-08-25T17:40:56.293" Score="4" Body="&lt;p&gt;I can only provide you with some suggestions;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Try to find servers that are focused specifically on team work, search for these on Google or websites dedicated to Battlefield multiplayer.&lt;/li&gt;&#xA;&lt;li&gt;Contact players whom you've played with that have an interest in team work like yourself and play together frequently on the same server. This is often easier if you know the players i.e. work colleagues, friends etc.&lt;/li&gt;&#xA;&lt;li&gt;Do try and lead, You can often surprise yourself with how well you can organise things with complete strangers. If you do a job that involves managing different people e.g. emergency services worker, then you will already have the skills to do this. If you are not then doing this can still be very beneficial because it will give you an outlet to practise and improve your communication and logistical skills. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-25T17:40:56.293" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28695" PostTypeId="2" ParentId="28691" CreationDate="2011-08-25T17:55:59.527" Score="8" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You can be detected by these people and still get the reward for being sneaky.  As long as they don't go Hostile, you're fine.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can make this jump without the leg aug, but you need the Punch Through Walls aug to go this way.  This also involves snapping a guy's neck and will ruin a pacifist playthrough. Also throwing a grenade at the wall works, and only knocks the guy unconscious., or you could just use the ventilation ducts attached to the wall...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;As before, if they don't go Hostile, you are fine.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The game will tell you if you fail the sneaky objective.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="-1" LastEditDate="2011-08-29T15:09:31.613" LastActivityDate="2011-08-29T15:09:31.613" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28696" PostTypeId="2" ParentId="16229" CreationDate="2011-08-25T18:00:14.723" Score="4" Body="&lt;p&gt;47, including the character you start with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 46 characters who automatically join your party during the storyline are: Gremio, Cleo, Viktor, Mathiu, Camille, Tai Ho, Yam Koo, Luc, Lepant, Eileen, Giovanni, Krin, Juppo, Varkas, Sydonia, Kirkis, Viki, Valeria, Kuromimi, Humphrey, Sylvina, Stallion, Flik, Gen, Kamandol, Kimberly, Tesla, Liukan, Kasumi, Kessler, Ledon, Kun To, Mose, Ronnie Bell, Alen, Grenseal, Fukien, Hix, Tengaar, Milia, Joshua, Futch, Griffith, Warren, Kasim and Taggart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need all 108 stars to get the good ending.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-08-25T18:00:14.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28697" PostTypeId="2" ParentId="3211" CreationDate="2011-08-25T18:00:50.463" Score="4" Body="&lt;p&gt;Don't hold off until tier 3 to buy runes, that's bad advice in my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buy the tier 1 runes while you're leveling up.  Ignore the tier 2s, switch to tier 3s once you're high enough to use them.&lt;/p&gt;&#xA;" OwnerUserId="11836" LastEditorUserId="11836" LastEditDate="2011-08-25T19:02:05.420" LastActivityDate="2011-08-25T19:02:05.420" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28698" PostTypeId="1" AcceptedAnswerId="28706" CreationDate="2011-08-25T18:06:23.833" Score="29" ViewCount="8748" Body="&lt;p&gt;At the end of my second playthrough of Bastion, I was roaming around one last time around the Bastion area and noticed, to my surprise, a mailbox at the bottom right corner of the central hub. I hadn't seen this before, but apparently it had been there most of the game. I can interact with it, but I just get a witty comment or two from the narrator.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7EwNT.png&quot; alt=&quot;You've got mail! Except you don't.&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;While I can't imagine that the Bastion gets much mail, I feel as though there might have been some sort of purpose for this mailbox other than atmosphere. Am I wrong, and is the only reason for the mailbox to add atmosphere? Or is there some sort of reward or backstory revealed for checking in on the mailbox often or at the right times?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-12-09T18:19:41.900" Title="What is the purpose of the Mailbox in the Bastion?" Tags="|bastion|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28699" PostTypeId="1" AcceptedAnswerId="28719" CreationDate="2011-08-25T18:30:08.630" Score="57" ViewCount="139694" Body="&lt;p&gt;I'm at a hallway filled with proximity mines and things are &lt;strong&gt;not&lt;/strong&gt; going well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bTseM.png&quot; alt=&quot;DANGER, DANGER&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried to crouch past them or in between them but they're very sensitive and I don't think that's a possibility. Shooting them sets them off without me getting killed but it's alarming to the bad guys nearby and that's not good - it is a last resort if I need it. Is there another way to disable or get past these mines without setting them off?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorDisplayName="user9983" LastEditDate="2011-12-29T12:49:25.120" LastActivityDate="2014-11-15T19:38:59.903" Title="How do I defeat/sneak past proximity mines?" Tags="|deus-ex-human-revolution|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28700" PostTypeId="1" AcceptedAnswerId="28701" CreationDate="2011-08-25T18:38:37.073" Score="6" ViewCount="674" Body="&lt;p&gt;The soul destroyers are a real pain, I've tried shooting them with rockets but they are too hard to hit and just ram my squads to death, how do I kill these monsters?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nqQuS.gif&quot; alt=&quot;A Soul destroyer&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2021-11-20T14:32:29.733" Title="How do I kill soul destroyers?" Tags="|darwinia|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28701" PostTypeId="2" ParentId="28700" CreationDate="2011-08-25T18:49:29.457" Score="6" Body="&lt;p&gt;Unless you've significantly upgraded your rockets (which increases their range enormously), they're not going to be the best choice to combat the Soul Destroyer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What worked for me was an issue of Quantity over Accuracy -- it doesn't matter if you only hit them with 1/10 attack - if you're launching 4 or 5 attacks per few seconds, you'll quickly get a lucky bounce.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my advice for you is to spam grenades. You can get a pretty good barrage of explosions going (as long as you're not trying to attack uphill) that will mean a quick death for them. If, however, you're having trouble with the Soul Destroyer &lt;em&gt;flying&lt;/em&gt; away from your attacks, your options are distinctly more limited (i.e., you can't get them to enter your grenade line).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that case, it's probably best to build a turret, man it with darwinians, and let &lt;em&gt;them&lt;/em&gt; take care of it for you.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-25T18:49:29.457" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28702" PostTypeId="2" ParentId="13251" CreationDate="2011-08-25T18:49:32.127" Score="2" Body="&lt;p&gt;This mod increases text size:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.twcenter.net/forums/showthread.php?t=252620&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.twcenter.net/forums/showthread.php?t=252620&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-08-25T18:49:32.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28703" PostTypeId="2" ParentId="28699" CreationDate="2011-08-25T19:02:57.250" Score="2" Body="&lt;p&gt;I believe EMP grenades will disable them, but you would need quite a few of them to pull it off.&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-08-25T19:02:57.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28704" PostTypeId="2" ParentId="28699" CreationDate="2011-08-25T19:04:44.503" Score="3" Body="&lt;p&gt;I cannot find a way to disable mines either.  In that spot, I picked up a barrel and threw it down the hall to safely trigger all the mines.  This will alert a lot of people, however.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-08-25T19:04:44.503" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28705" PostTypeId="2" ParentId="28699" CreationDate="2011-08-25T19:19:33.887" Score="2" Body="&lt;p&gt;The solution to disabling mines is to walk incredibly slowly (as slowly as possible, then slower).  You'll be able to disable and pick up the mine for placement/selling later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also disable them via explosion (see @Chris and @OrigamiRobot's answers), but that is not preferable for stealth.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-08-25T19:19:33.887" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28706" PostTypeId="2" ParentId="28698" CreationDate="2011-08-25T19:30:00.810" Score="18" Body="&lt;p&gt;&lt;strong&gt;No one has seen the Outhouse or Mailbox serve any useful purpose.&lt;/strong&gt; They basically just make the &quot;I can't open this&quot; noise when you use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are &lt;a href=&quot;http://knowyourmeme.com/memes/internets#.TlaiNjtU2kU&quot; rel=&quot;nofollow noreferrer&quot;&gt;rumors on the Internets&lt;/a&gt; (actually, speculation is the better term but I can't resist the urge to use the meme) that the Mailbox could be how you access future downloadable content:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.giantbomb.com/bastion/61-32085/mailbox-and-outhouse/35-507832/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GiantBomb Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://forums.steamgames.com/forums/showthread.php?t=2072946&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/605803-bastion/59797068/664683600&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-08-25T19:30:00.810" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28707" PostTypeId="2" ParentId="24280" CreationDate="2011-08-25T19:33:11.400" Score="3" Body="&lt;p&gt;I would recommend not &quot;getting rid of it.&quot;  When you find Anezka in her house just outside Flotsam, if you refuse to sell it and continue asking her about why she wants it so badly, she will eventually tell you that the amulet's curse can be lifted.  She'll require you to get several rare/expensive items for her and meet her by that big-mouthed shrine head statue in the woods at midnight.  Give her the items, meditate until midnight, then follow her, or wait for her at the shrine.  She'll do some hocus-pocus while a bunch of wraiths try to kill you.  Once you've killed a certain number of them, her ritual will end and she'll return the amulet to you--now imbued with the power of Vitality regeneration.  You don't have to wear or otherwise equip the amulet for it's power to help you.  Just keep it in your inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Btw, killing the wraiths is relatively difficult.  I recommend you keep several grapeshot bombs equipped, make generous use of the Quen and run to the edge of the woods.  At a certain distance, the wraiths will stop following you.  You can then repeatedly step in and out of combat for short bursts of fighting and lob grapeshots at them when they start to run away.  The wraiths will continue to respawn so that there are always three attacking you, until you've defeated a certain number of them.  Then the ritual will end and the remaining ones will disappear.  Don't allow Anezka's ritual to be interrupted at any point.  If she turns away from the shrine with her hands raised, she will eventually go back to doing the ritual, but from what I've read, she will never finish the ceremony and the wraiths will never stop coming.&lt;/p&gt;&#xA;" OwnerUserId="11957" LastActivityDate="2011-08-25T19:33:11.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28708" PostTypeId="1" AcceptedAnswerId="28732" CreationDate="2011-08-25T19:51:57.950" Score="15" ViewCount="8637" Body="&lt;p&gt;I can't seem to recharge more than one battery. I did a battery upgrade, so I have three available batteries, but the normal recharge only fills up one. I can get another battery to charge up by using an item, but I would think I should be able to recharge them. Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="11962" LastActivityDate="2011-08-26T11:11:24.343" Title="Recharging More Than One Battery" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28709" PostTypeId="1" CreationDate="2011-08-25T20:00:23.107" Score="5" ViewCount="5407" Body="&lt;p&gt;I just bought a new copy of Diablo 2 and Lord of Destruction. I installed it on my Windows 7 (Boot Camp) and tried to play it. But I couldn't connect to the server (Europe). So I opened port 6112 on my router, but still no connection. The error message just says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Not able to connect to battle.net&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So I disabled Windows Firewall but no improvement. Finally I downloaded the newest patch (1.13c) and tried it again. But still it is not working. Any hints on how to improve the situation?&lt;/p&gt;&#xA;" OwnerUserId="7232" LastEditorUserId="19827" LastEditDate="2014-04-28T19:15:29.207" LastActivityDate="2014-07-13T07:38:28.800" Title="Can't connect to battle.net" Tags="|diablo-ii|battle.net|" AnswerCount="2" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="28711" PostTypeId="2" ParentId="28646" CreationDate="2011-08-25T20:06:16.520" Score="2" Body="&lt;p&gt;Adding to jhominal, you can find a detailed comparison of the 360 and PS3 versions here:&#xA;&lt;a href=&quot;http://www.lensoftruth.com/head2head-deus-ex-human-revolution-analysis/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lens Of Truth: Dues Ex: Human Revolution&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11962" LastActivityDate="2011-08-25T20:06:16.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28712" PostTypeId="2" ParentId="28632" CreationDate="2011-08-25T20:10:54.317" Score="8" Body="&lt;p&gt;You should also keep in mind that you can hack/fortify/etc multiple nodes simultaneously. Typically, it's not a good idea to do this early on since each node increases the likelihood of being detected, but once you've been detected, feel free to start spaming your hacks around as quickly as you can. Also, once you've been detected you should try to at least fortify the node closest to your starting location, the time bonus you receive can often make a significant difference. So you can start a fortify, and then immediately start your hack on the next node without having to wait for the fortify to finish.&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-08-25T20:10:54.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28713" PostTypeId="2" ParentId="9694" CreationDate="2011-08-25T20:12:03.613" Score="1" Body="&lt;p&gt;You can place the following blocks:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;b&gt;Coloured blocks&lt;/b&gt; can be built cheaply.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Road blocks&lt;/b&gt; let you move twice as fast.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Transparent coloured blocks&lt;/b&gt; or force-fields only allow one team through.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Bank blocks&lt;/b&gt; work as banks for one team only.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Beacon blocks&lt;/b&gt; show up on your team's radar.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Jump blocks&lt;/b&gt; are trampolines.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Ladder blocks&lt;/b&gt; let you climb up.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Explosive blocks and shock blocks&lt;/b&gt; are very dangerous indeed. Explosives can destroy enemy blocks. Normally, you cannot destroy blocks placed the by enemy team.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The following blocks occur naturally:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;b&gt;Lava blocks&lt;/b&gt; flow to fill empty space, and kill you.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Dirt&lt;/b&gt; does nothing, but you can dig through it.&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Ore, gold and diamond&lt;/b&gt; are valuables. You mine these and collect the spoils.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-08-25T20:12:03.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28714" PostTypeId="1" CreationDate="2011-08-25T20:12:46.717" Score="2" ViewCount="170" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4007/how-do-team-tactics-differ-from-1v1-tactics-in-starcraft-ii&quot;&gt;How do team tactics differ from 1v1 tactics in Starcraft II?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I am getting pretty good at 1 v 1 matches. I scout well and counter well (&amp;lt;3 terran). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However I find countering a lot more difficult when playing 2 v 2's. There are just so many more variables to account for when making that initial plan. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;so what are some good approaches for playing 2 v 2's effectively?&lt;/p&gt;&#xA;" OwnerUserId="10991" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2014-01-07T11:55:13.283" Title="What are some high level strategies for 2v2's?" Tags="|starcraft-2|" AnswerCount="0" CommentCount="7" ClosedDate="2011-08-26T00:44:44.027" ContentLicense="CC BY-SA 3.0" />
  <row Id="28715" PostTypeId="2" ParentId="28589" CreationDate="2011-08-25T20:29:19.607" Score="6" Body="&lt;p&gt;After having done the &quot;persuasion&quot; minigame a few times by trial and error, you can see that there are multiple ways to get finished: the conversational tree weaves around the central &quot;you win&quot; thread. You can tell that you've &quot;hit&quot; the person you're talking to...They visibly react. And if they back off, or get calmer, you're on the right track.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, they also visibly react in a negative way, and you need to watch for that too, because your screw ups (and your successes) will color the whole conversation. I had a lot more trouble with the later boss conversation (protip: Don't go in defensive. If you get in his face early, he will chew you up and spit you out), and I ended up running through it three times, and some of the &quot;telling&quot; shots showed up in winning &lt;em&gt;and&lt;/em&gt; losing runs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it must run on a &quot;point&quot; system, where you get points for choosing the right way, and lose points for choosing the wrong way, and if your point total is high enough, you win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't remember the exact sequence I used to free Josie. I mucked around in the bottom 2 (not aggressive or humble, but logic and the other one) until he started trying to leave with her, and then I hit him with humble, and he let her go. I honestly thought several times I was screwing it up, but it worked out, and I got &quot;silver tongue&quot; credit for it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I definitely think you need to not be too hard, or too soft on him early. I think that either one of those will drive him the wrong way. Sarif was similar. If you call him out early, he slaps you down, but if you never call him out, he doesn't give you anything...You've got to be cool and rational, and then WHAM! Nail him below the belt when the shot opens up.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-08-25T20:29:19.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28716" PostTypeId="2" ParentId="28699" CreationDate="2011-08-25T20:34:40.720" Score="1" Body="&lt;p&gt;I just shot them. It &quot;alarms&quot; people, but they get over it, and it doesn't count as being &quot;detected&quot;. I habitually alarm people in order to draw them away from their friends so I can put the beat down on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried sneaking up on them a couple of times, but it didn't work worth a damn for me...I think partly because I didn't realize there was a mine against the wall I was trying to sneak from. If you're going to sneak through this bit, go all the way to the dead end on the right, and proceed from there. That might work better.&lt;/p&gt;&#xA;" OwnerUserId="479" LastActivityDate="2011-08-25T20:34:40.720" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28717" PostTypeId="1" AcceptedAnswerId="28718" CreationDate="2011-08-25T20:46:20.913" Score="23" ViewCount="674290" Body="&lt;p&gt;I don't have a minecraft folder. I've looked through forums and videos, followed all the steps. I just don't have one. I have windows 7, and I have &quot;view hidden files&quot; turned on. I have look in the roaming folder of my app data folder, with hidden files turned on. I want to find my folder so I can install a mod, could someone please tell me why my folder isn't showing up?&lt;/p&gt;&#xA;" OwnerUserId="11964" LastEditorUserId="274" LastEditDate="2011-08-25T21:10:39.640" LastActivityDate="2015-10-17T16:57:29.047" Title="Where is my Minecraft folder on Windows?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28718" PostTypeId="2" ParentId="28717" CreationDate="2011-08-25T20:53:04.777" Score="27" Body="&lt;p&gt;If you've run Minecraft on your machine, then you &lt;em&gt;do&lt;/em&gt; have a .minecraft folder.  It can be a bit tricky to find.  Here's an easy way to get to it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Launch Minecraft.&lt;/li&gt;&#xA;&lt;li&gt;Select &quot;Options&quot;&lt;/li&gt;&#xA;&lt;li&gt;Select &quot;Resource Packs...&quot;&lt;/li&gt;&#xA;&lt;li&gt;Select &quot;Open resource pack folder&quot;&lt;/li&gt;&#xA;&lt;li&gt;Go up one level&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="23" LastEditorUserId="65096" LastEditDate="2015-10-17T16:57:29.047" LastActivityDate="2015-10-17T16:57:29.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28719" PostTypeId="2" ParentId="28699" CreationDate="2011-08-25T20:54:27.380" Score="64" Body="&lt;p&gt;It's not hard at all if you take these steps. In fact, if you do the following you can't even set them off accidentally (unless you jump or knock something over).&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Press Caps Lock, or whatever key you've mapped for &quot;Toggle Walk&quot;, to switch from fast movement to slow movement. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Crouch.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Shuffle over to the mine while crouched.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Highlight the mine.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press whatever key you've mapped to &quot;activate object&quot;. This will&#xA;disable the mine.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you want to take the mine, &quot;activate object&quot; again. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2014-02-07T15:29:01.533" LastActivityDate="2014-02-07T15:29:01.533" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28720" PostTypeId="2" ParentId="28717" CreationDate="2011-08-25T21:36:39.480" Score="27" Body="&lt;p&gt;To get to the .minecraft folder, you can always just open Run from the start menu and type &lt;code&gt;%appdata%\.minecraft\&lt;/code&gt;, then click Run. It'll open your minecraft folder.&lt;/p&gt;&#xA;" OwnerUserId="11967" LastActivityDate="2011-08-25T21:36:39.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28721" PostTypeId="2" ParentId="28613" CreationDate="2011-08-25T21:41:32.423" Score="4" Body="&lt;p&gt;You can use an XOR like Nick said, or you can opt to use something called a T Flip-flop. Basically, that's a fancy way to say toggle button.&lt;/p&gt;&#xA;&lt;p&gt;Just build one and connect a button to it, then route the output to the door. The advantages? You can connect as many buttons to one T Flip-flop as you want and they'll still always toggle the output. They're also really easy to build if you know the most compact design. You can find many designs on &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#T_Flip-Flop&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;, or you can just go with this diagram of two compact ones:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PTp7l.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Take your pick!&lt;/p&gt;&#xA;" OwnerUserId="11967" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-08-25T21:41:32.423" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28722" PostTypeId="1" AcceptedAnswerId="28724" CreationDate="2011-08-25T21:51:39.393" Score="23" ViewCount="2360" Body="&lt;p&gt;If the nuclear holocaust happened in 2077, then why are the clothes and music in the style of the 1950s? (&lt;a href=&quot;http://en.wikipedia.org/wiki/Fallout_3&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="3609" LastEditorUserId="18" LastEditDate="2011-08-25T23:51:56.007" LastActivityDate="2013-06-19T19:34:12.273" Title="If the nuclear holocaust happened in 2077, then why are the clothes and music in the style of the 1950s?" Tags="|fallout-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28723" PostTypeId="2" ParentId="28586" CreationDate="2011-08-25T21:54:28.027" Score="0" Body="&lt;p&gt;Warface is mostly correct, but just putting the Permissions in the permissions.yml will &lt;em&gt;not work&lt;/em&gt;. Permissions.yml is not very useful at the moment, it's really just for permission aliases. Instead, you'll need a Permissions plugin, preferably PermissionsBukkit. You can find PermissionsBukkit on the &lt;a href=&quot;http://forums.bukkit.org/threads/admn-dev-permissionsbukkit-v1-1-official-default-groups-plugin-1000.26785/&quot; rel=&quot;nofollow noreferrer&quot;&gt;forums&lt;/a&gt; or on &lt;a href=&quot;http://dev.bukkit.org/server-mods/permbukkit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BukkitDev&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, you'll need to set up the PermissionsBukkit config.yml. The places I liked give information on how to set up a basic Permissions configuration file. Finally, you'll need to actually assign the Permissions. The permissions nodes can be found &lt;a href=&quot;http://wiki.bukkit.org/Vanilla_permissions&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a sample configuration file:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;users:&#xA;    SomeUser:&#xA;    permissions:&#xA;        permissions.example: true&#xA;    groups:&#xA;    - admin&#xA;groups:&#xA;    default:&#xA;        permissions:&#xA;            permissions.build: false&#xA;    admin:&#xA;        permissions:&#xA;            permissions.*: true&#xA;        inheritance:&#xA;        - user&#xA;    user:&#xA;        permissions:&#xA;            permissions.build: true&#xA;        worlds:&#xA;            creative:&#xA;                coolplugin.item: true&#xA;        inheritance:&#xA;        - default&#xA;messages:&#xA;    build: '&amp;amp;cYou do not have permission to build here.'&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You could add the permission &lt;code&gt;craftbukkit.command.time: true&lt;/code&gt; to a group, for example, to allow that group to use the &lt;code&gt;/time&lt;/code&gt; command.&lt;/p&gt;&#xA;" OwnerUserId="11967" LastActivityDate="2011-08-25T21:54:28.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28724" PostTypeId="2" ParentId="28722" CreationDate="2011-08-25T22:00:02.780" Score="35" Body="&lt;p&gt;Because the Fallout universe is set in an alternate history. Basically the Fallout universe explores how the world could have evolved if the nuclear visions of the 50's would have come true. It's called &lt;a href=&quot;http://en.wikipedia.org/wiki/Retro-futurism&quot; rel=&quot;noreferrer&quot;&gt;Retro-futurism&lt;/a&gt;, and it's been executed perfectly by the game designers IMHO.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can tell from the background info you get in the game world, the society in the year 2077 has stopped evolving, its ideals of family, patriotism, life style etc. come straight out of the 50's. The design of cars, planes, buildings, and the technology behind are the exact same as envisioned in our 50's, except in the Fallout universe, they've actually come true. If you've played Fallout 3,&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; even the aliens and their death ray weapons are exactly like imagined back then.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11889" LastEditorUserId="4163" LastEditDate="2013-06-19T19:34:12.273" LastActivityDate="2013-06-19T19:34:12.273" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28726" PostTypeId="2" ParentId="28539" CreationDate="2011-08-25T22:07:27.550" Score="7" Body="&lt;p&gt;Well, as it turns out, &lt;code&gt;/sp&lt;/code&gt; is just an alias for &lt;code&gt;/superpickaxe&lt;/code&gt;. You could easily change this to anything else. Just open the WorldEdit.jar with any ZIP unarchiver and edit the plugin.yml file that's inside. It's a large file, so just do a Ctrl-F and search for 'superpickaxe' to find what you're looking for. It should look like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;superpickaxe:&#xA;    description: Select super pickaxe mode&#xA;    usage: /&amp;lt;command&amp;gt; &#xA;    aliases: ['pickaxe', 'sp']&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;See the line that says &lt;code&gt;aliases: ['pickaxe', 'sp']&lt;/code&gt;? Just remove the 'sp' and replace it with whatever you want. That should fix the issues. Then just rearchive the JAR and run the server.&lt;/p&gt;&#xA;" OwnerUserId="11967" LastActivityDate="2011-08-25T22:07:27.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28727" PostTypeId="2" ParentId="5874" CreationDate="2011-08-25T23:13:48.980" Score="1" Body="&lt;p&gt;I too have had FM2010 crashes and you can find the WER files usually here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Users\*User*\AppData\Local\Microsoft\Windows\WER\ReportArchive&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just right-click and Open With Notepad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found that FM2010 was pretty stable up until I performed a &lt;code&gt;bcdedit /IncreaseUserVa 3076&lt;/code&gt; change on the operating system to allow more memory to games. I've found since I rolled that back to default (2048?), the problems have gone away.&lt;/p&gt;&#xA;" OwnerUserId="6043" LastActivityDate="2011-08-25T23:13:48.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28728" PostTypeId="1" AcceptedAnswerId="29068" CreationDate="2011-08-25T23:28:52.840" Score="2" ViewCount="2237" Body="&lt;p&gt;I'm running Flight Simulator X on a pretty decent rig.  I can run Witcher 2 at maximum settings with no worries or hiccups and haven't had any problems with other games or applications.  I am running Windows 7 32-bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently, I went back to Flight Simulator X after a hiatus and the QualityWings 757.  The only other 'active' add-on I sometimes run with QW757 is REX (Real Environment eXtreme).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been getting crashes to desktop usually within the first 30-40 minutes of flight with the event viewer throwing the error:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The program fsx.exe version 10.0.61472.0 stopped interacting with&#xA;  Windows and was closed. To see if more information about the problem&#xA;  is available, check the problem history in the Action Center control&#xA;  panel.  Process ID: 290  Start Time: 01cc636d9e78eda9  Termination&#xA;  Time: 100  Application Path: E:\Games\Flight Simulator X\fsx.exe &#xA;  Report Id: 08a4b755-cf67-11e0-b49b-002683188b74&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've tried a few things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Uninstalled REX. No dice.&lt;/li&gt;&#xA;&lt;li&gt;Lowered all the settings (scenery, visuals etc.) to the lowest they'll go, no dice.&lt;/li&gt;&#xA;&lt;li&gt;Run CPUID to watch temps; all fine - the CPU utilization never goes above 60% anyway.&lt;/li&gt;&#xA;&lt;li&gt;Applied a &lt;code&gt;bcdedit IncreaseUserVa 3078&lt;/code&gt; switch (the 3078 might be incorrect, I'm going from memory here!). I have since reset this back to 2048 because it was causing problems elsewhere.&lt;/li&gt;&#xA;&lt;li&gt;Updated drivers and the usual rubbish. No dice.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Then I tried flying just FSX planes. No problems or crashes. I tried other add-ons, PMDG, CLS etc. No problems here either.  SO I'm fairly sure it's just the QW757 and I think it has something to-do with OOM.  I was a few weeks back getting &lt;code&gt;Flight Simulator has run out of memory and has to close.&lt;/code&gt; messages, but they have since disappeared and been replaced with these random freezes and apphangs.  I have 4gb of RAM and I'm well aware of the limitations of 32-bit applications (hence the &lt;code&gt;bcdedit&lt;/code&gt; switch).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have had Task Man running alongside the application during flight and FSX pretty much eats everybit of RAM allowed (based on the 50\50 user\kernal split) ... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas or suggestions as to what may solve the problem? (other than not flying the QW757!) ;)&lt;/p&gt;&#xA;" OwnerUserId="6043" LastEditorUserId="1057" LastEditDate="2011-08-26T20:54:38.540" LastActivityDate="2012-03-17T05:22:19.530" Title="FSX running QualityWings 757 throws fsx.exe stopped interacting with windows and was closed event error" Tags="|technical-issues|flight-simulator-x|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28729" PostTypeId="1" AcceptedAnswerId="28735" CreationDate="2011-08-26T00:01:12.943" Score="15" ViewCount="1866" Body="&lt;p&gt;The Tutorial in Deus-Ex: Human Revolution briefly mentions the ability to throw move-able objects at enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Excepting cases where you throw explosives and the like, is there any usefulness in pelting enemies with random crates and miscellanea? Does it deal damage, stun them, or anything other than simply alerting them to your presence?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-26T02:37:00.747" Title="Does throwing things at enemies deal damage?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28730" PostTypeId="2" ParentId="28608" CreationDate="2011-08-26T01:03:57.467" Score="2" Body="&lt;p&gt;I managed to get the ghost stealth bonus while using both knockout and take-down kills on enemies.  I managed to not cause any alerts and avoided detection from all turrets, so I'm still not sure if turrets count as being detected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the ghost stealth bonus and getting xp/loot from knockouts and kills are not mutually exclusive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did NOT get smooth operator, however, or I just missed that popup notification or something else happened.  But I positive I did not cause any alert states or trigger any alarms.  Its possible my takedowns caused me to miss out on that bonus.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-08-26T16:22:27.760" LastActivityDate="2011-08-26T16:22:27.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28732" PostTypeId="2" ParentId="28708" CreationDate="2011-08-26T02:24:18.147" Score="16" Body="&lt;p&gt;Technically it's not &quot;the first&quot; battery that recharges, it's just one. If you eat up to your max, the last bar will recharge as long as you don't use any of the second-to-max.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To complicate matters, it seems eating a multiple-battery item (which supposedly restores two energy) will actually only restore your current battery plus one more.  So if you have three batteries, you're halfway through regenerating the first, and you eat a two-battery item, you'll only end up with two batteries (as opposed to the expected two and a half, with the half regenerating).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt; - wait for your batteries to recharge before eating anything!&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorDisplayName="user9983" LastEditDate="2011-08-26T11:11:24.343" LastActivityDate="2011-08-26T11:11:24.343" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28733" PostTypeId="1" AcceptedAnswerId="28756" CreationDate="2011-08-26T02:28:58.187" Score="7" ViewCount="16882" Body="&lt;p&gt;I know that the label &lt;em&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Nintendo_Selects&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo Selects&lt;/em&gt; / &lt;em&gt;Player’s Choice&lt;/a&gt;&lt;/em&gt; is applied to games that have sold more than one million copies and are sold for less, but do they ever have content differences such as more or fewer levels or characters, different graphics/sprites, bug-fixes, etc.?&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="20456" LastEditDate="2014-02-06T22:32:32.310" LastActivityDate="2018-10-09T23:03:21.383" Title="Do “Nintendo Selects” (aka “Player’s Choice”) versions have any content differences?" Tags="|version-differences|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28735" PostTypeId="2" ParentId="28729" CreationDate="2011-08-26T02:37:00.747" Score="18" Body="&lt;p&gt;Depends on what you throw, but...yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/z9SHU.jpg&quot; alt=&quot;Man in black suit vs dumpster&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-08-26T02:37:00.747" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="28736" PostTypeId="2" ParentId="28691" CreationDate="2011-08-26T02:47:29.287" Score="2" Body="&lt;p&gt;You can get in via #2 without the legs aug. If you go to the edge of the building and look left, you'll see there are some pipes that you can crawl across to get to the other side. Once there, either punch through the wall (as @OrigamiRobot suggested), or go down the fire escape to ground level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once at ground level, you can work your way past the thugs by staying in cover and get inside. I alerted one of them, but did a takedown once he was away from his friend. I was still able to complete the secondary objective.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-08-26T02:47:29.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28737" PostTypeId="2" ParentId="28259" CreationDate="2011-08-26T05:13:30.573" Score="5" Body="&lt;p&gt;Without disagreeing with everything that has been said here about how to ban and OP/UPness, you were originally asking for the 'why'. I'll interpret that as &quot;why have the game designers introduced this mechanic?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I think the answer to that is quite simple: to raise the challenge for pre-arranged teams by adding a random component. Without banning, a team could just agree on one set of champions and a certain strategy before the game. With banning, they have to be more flexible: they need to practice more than just champion to perfection and they need to be able to communicate and adjust their strategy as they go.&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2011-08-26T05:13:30.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28738" PostTypeId="1" AcceptedAnswerId="130823" CreationDate="2011-08-26T05:38:33.807" Score="22" ViewCount="34561" Body="&lt;p&gt;I was assigned to kill an NSF leader on a plane in LaGuardia National Airport, but Paul has been urging me to side &lt;em&gt;with&lt;/em&gt; the NSF. My murderous nano-aug superior is insisting that if I don't kill the guy, SHE will do so. It felt like a serious breaking point with major plot ramifications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my first attempt, I died horribly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my second attempt, I was able to kill Anna Navarre, and the NSF leader actually survived! I'd gone so far as to booby trap the plane with land mines, though, and I inadvertently set one off before I could talk to the guy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On all my subsequent attempts, Anna either killed the guy before I can kill her, or she wound up killing me herself. I finally gave up and just resumed playing from a file where both of them died in the altercation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the NSF leader have anything more to tell you if you save him from Anna? Does Gunther wind up killing him? What would have happened if I'd followed my superiors' orders and either killed him outright or let Anna kill him?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2021-11-20T23:20:41.937" Title="What are the consequences of your decision on the plane in Deus Ex?" Tags="|deus-ex|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28739" PostTypeId="2" ParentId="28691" CreationDate="2011-08-26T08:20:33.103" Score="4" Body="&lt;p&gt;Once you cross from the Detroit Downtown map into the Derelict Row map (either go through the sewers or enter the Derelict Row complex) you can't get your alert status to &quot;hostile&quot;. It is ok to get &quot;alarmed&quot;. In the Detroit streets outside, you can fight your way in if you like, it will not count against you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main street entrance has a path on the left you can use to sneak to the sewer entrance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way to the cache is to sneak in through the sewers to the end (OK to get hostile in the sewers), then go up the other ladder past the guards in the sewer. Once up, there are a few barrels by the wall. Move them aside and go through the hole. You will have just found the stash. Return to your contact and you will get the bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I forgot to point out that you don't need any augments to sneak in through the sewers.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-27T02:32:34.093" LastActivityDate="2011-08-27T02:32:34.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28740" PostTypeId="1" AcceptedAnswerId="28812" CreationDate="2011-08-26T08:22:51.773" Score="17" ViewCount="8537" Body="&lt;p&gt;&lt;em&gt;Warning: potential spoilers if you've not finished at least once&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I've been playing through New Game+ in Bastion, I'm on the 3rd or 4th Shard now so quite far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the start of the game, and I mean &lt;em&gt;right&lt;/em&gt; at the start, I heard an echo of Rucks saying &quot;Maybe I'll see you in the next one&quot; before his first speech, which I believe was the last thing he said at the end of the Restoration finale.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, when entering the saloon later in the wharf, Rucks interrupts himself when talking about the bar keep and mumbles something before continuing - having a deja vu moment it seems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of these two I was then expecting more of these references to the time loop throughout the game, but I haven't noticed any others. Have I missed them, are there only these two, or are there more to come at the end?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorDisplayName="user9983" LastEditDate="2013-04-04T14:39:09.087" LastActivityDate="2013-04-04T14:39:09.087" Title="What changes to the story/narration are there in New Game+?" Tags="|bastion|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28741" PostTypeId="1" AcceptedAnswerId="29132" CreationDate="2011-08-26T08:25:40.740" Score="9" ViewCount="1599" Body="&lt;p&gt;There is a door in the Derelict Row sewers that clearly has an area behind it, but does not open. Is it part of a quest or do I need to find a switch/terminal? I am still in act 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an image from the &lt;a href=&quot;http://deusex.wikia.com/wiki/File:2011-08-27_13.14.44.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Deus Ex&lt;/em&gt; wiki&lt;/a&gt;, where I have &lt;strong&gt;circled&lt;/strong&gt; the door in question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/81RFx.jpg&quot; alt=&quot;Note the gap in the lower left corner, the door is here.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="4103" LastEditDate="2012-07-19T06:36:04.270" LastActivityDate="2012-07-19T06:36:04.270" Title="How do I open the barred door in the Derelict Row sewers?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28742" PostTypeId="2" ParentId="28671" CreationDate="2011-08-26T08:26:03.983" Score="6" Body="&lt;p&gt;I'm still in act 1, but I've left a lot of stuff in my apartment. It all seems to be fine, so I may change my answer later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I would have loved a storage locker or something. ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: I'm back in Detroit and all the stuff I left in my apartment is still there. That said though, there have been some interesting resets outside of the place. Broken walls fixed and moveable objects returned to their initial positions.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-01T08:14:35.273" LastActivityDate="2011-09-01T08:14:35.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28743" PostTypeId="1" AcceptedAnswerId="28750" CreationDate="2011-08-26T08:53:08.937" Score="5" ViewCount="3458" Body="&lt;p&gt;When I create a custom game in League of Legends and add bots, I can only select the following champions: Annie, Sivir, Soraka, Nasus, Malphite, Shen, Master Yi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to unlock more champions in custom game mode?&lt;/p&gt;&#xA;" OwnerUserId="6621" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:46:31.220" LastActivityDate="2015-03-06T20:06:43.640" Title="Is it possible to unlock more champions for bots in LoL custom games?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28744" PostTypeId="1" AcceptedAnswerId="28749" CreationDate="2011-08-26T08:59:12.997" Score="8" ViewCount="42666" Body="&lt;p&gt;When playing a League of Legends custom game, whatever the champions I may select in my team, I always end with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;two bots going on the bottom lane&lt;/li&gt;&#xA;&lt;li&gt;one bot going on the middle lane&lt;/li&gt;&#xA;&lt;li&gt;one bot going on the top lane&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Beside the complete lack of sense in some choices (Shen in middle lane is quite common), this forces me to play as a jungler or go on the top lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to change the lane used by the bots, to allow me to practice playing in the middle lane for exemple (or play on the bottom lane with a support)?&lt;/p&gt;&#xA;" OwnerUserId="6621" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T17:43:03.563" LastActivityDate="2013-05-20T17:05:03.253" Title="Can I choose the lane on which bots go when playing a LoL custom game?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28745" PostTypeId="2" ParentId="28738" CreationDate="2011-08-26T09:19:47.280" Score="4" Body="&lt;p&gt;If you don't kill Anna on the plane, you have to do it later. It's much easier then, because you'll have either a combat shotgun, plasma rifle or (best of all) the killword for her. Killing vs. not killing her has no other in-game effect; I presume that if you &quot;save&quot; the guy on the plane, he is later, shall we say, shot while attempting to escape.&lt;/p&gt;&#xA;" OwnerUserId="11979" LastActivityDate="2011-08-26T09:19:47.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28747" PostTypeId="2" ParentId="20889" CreationDate="2011-08-26T09:33:53.227" Score="0" Body="&lt;p&gt;Major trackball fan here - I can't stand the amount of real estate that has to be devoted to mouse arenas and I haven't used one for over a decade on any of my computers.  While I'm not a competitive player, I've done a little light PVP and a ton of PVE in MMOs, FPSes, RTSes, turn-based games, and pretty much everything else except for racing and fighting games and never felt that the trackball has hindered my control, with the sole exception of having to spin it twice instead of once to turn 180 degrees in most FPS games (which is easily solved by increasing the game's mouse sensitivity setting).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that I tend to prefer the Logitech Trackman-style thumb balls.  Ambidextrous trackballs put the ball under your fingers, which I've never really gotten the hang of, so I can't say how well they'd work for gaming.&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-08-26T09:33:53.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28748" PostTypeId="1" AcceptedAnswerId="28751" CreationDate="2011-08-26T09:40:12.097" Score="9" ViewCount="3892" Body="&lt;p&gt;Seeing that &lt;a href=&quot;http://www.dota2.com/tournaments/international/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The International tournament&lt;/a&gt; has finished (and therefore DOTA 2 previewed) are any DOTA users able to list the differences/similarities? -- I'm sure Valve wanted to stay true, but have they?&#xA;(Ignoring the beautiful new graphics, non warcraft 3 mod and network connectivity improvements)&lt;/p&gt;&#xA;" OwnerUserId="3813" LastEditorUserId="185203" LastEditDate="2022-12-15T19:42:46.020" LastActivityDate="2022-12-15T19:42:46.020" Title="What are the differences between Defense of the Ancients (DotA) and DOTA 2?" Tags="|dota-2|version-differences|dota|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28749" PostTypeId="2" ParentId="28744" CreationDate="2011-08-26T09:46:09.717" Score="7" Body="&lt;p&gt;&lt;strike&gt;No you can't. It is a part of bot AI and they choose on their own where to go.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit:&lt;/strong&gt; this answer is out of date and as &lt;a href=&quot;https://gaming.stackexchange.com/a/117752/6377&quot;&gt;gbn stated&lt;/a&gt; in his answer, apparently the lane decision works a little different now: &quot;Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns&quot;. For more details please check his answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other side, you won't gain much by playing on your own against bots (except if you want to practise jungling - this way no-one will touch you). You will only learn basics about the skill set of the champion you're playing and you will learn bot AI patterns which won't help you when you start playing against real players. You will have to apply different tactics against humans and learn when to activate champion skills based on how humans react. If you really want to play against bots, why not play Coop vs. AI? &lt;/p&gt;&#xA;" OwnerUserId="6377" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2013-05-20T17:05:03.253" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28750" PostTypeId="2" ParentId="28743" CreationDate="2011-08-26T09:49:06.933" Score="6" Body="&lt;p&gt;No, at the moment you can only use the ones you mentioned. The only thing you can do is choose wisely between them. RIOT really tries to encourage people to play against other people and not vs AI.&lt;/p&gt;&#xA;" OwnerUserId="6377" LastActivityDate="2011-08-26T09:49:06.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28751" PostTypeId="2" ParentId="28748" CreationDate="2011-08-26T10:20:22.507" Score="4" Body="&lt;p&gt;There are virtually no differences. It's almost an exact copy of the original Warcraft 3 map, minus the improved graphics, down to the very level of the basic controls itself (animation cancelling, etc.). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest difference that you'll feel while playing it is the matchmaking system which Dota2 will take from games like Team Fortress 2 and Left 4 Dead and a ranking system about which we don't know much yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd love to give sources on this, but I'm afraid I don't have ones on hand right now. There aren't exactly a ton of interviews on the game, and most of this stuff is gathered from simply watching the game (it looks like it's an exact copy) and posts by icefrog (one of the original Dota caretakers who now works on the game) on various forums.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-08-26T10:20:22.507" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="28752" PostTypeId="2" ParentId="28748" CreationDate="2011-08-26T10:22:17.820" Score="5" Body="&lt;p&gt;The graphics are far from what you call beautiful nowdays,game has better poly-count(more rounded and sharper 3D objects)but the textures are low on details what gives the game the carton look(team fortress 2 is also good example...LoL and borderlands added outline which adds comic like feel).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What i'm trying to say is that valve made it on purpose to look more like warcraft 3 graphics which uses low detail textures since it is older game.If they wanted to use all their graphic advantages over Warcraft 3 the game would look more like heroes of newerth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also icefrog stated that he wanted to make game with simple effects so that all that multicolored flashing spells don't confuse the players in team fights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The non w3 mod and network are the whole point of making a new game,bunch of players that  moved from warcraft 3 to LoL or HoN is because they offer better online experience with all the statistic tracking and mostly that they eliminate leavers from games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The models,items,buildings... had to be tweaked due to copyright on warcraft 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:For now before new updates take place(to balance gameplay,new heroes...)The gameplay (heroes,items and spells) remain the same.There are slight glitches tho,when you make new game it makes it hard to mimic the units(time,dmg,range) from other games so the gameplay might be bit faster or slower,and certain heroes and spells have different video effect and the &quot;casting times&quot; can't be the same...But in general it does not matter much to a player since that values are very small(parts of a secod).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...Basicly they couldn't have stayed more true to original dota without making exactly the same game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dota2strategyguide.com/wp-content/uploads/2011/08/comparison-dota-dota2-lol-hon.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link to bigger image&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aKOc2.jpg&quot; alt=&quot;enter image description here&quot;&gt;  &lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2011-08-26T12:50:14.697" LastActivityDate="2011-08-26T12:50:14.697" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28753" PostTypeId="1" AcceptedAnswerId="28754" CreationDate="2011-08-26T11:09:55.343" Score="15" ViewCount="4546" Body="&lt;p&gt;I saw the options to search by publisher or genre. Is there a way to specify that I want to search for games with co-operative multiplayer support?&lt;/p&gt;&#xA;" OwnerUserId="11563" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T11:29:30.643" LastActivityDate="2012-06-27T11:29:30.643" Title="Can I search for co-op games in Steam?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28754" PostTypeId="2" ParentId="28753" CreationDate="2011-08-26T11:19:18.883" Score="18" Body="&lt;p&gt;Yes, using the advanced search options in the Steam store, one can see all games with co-op support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the list: &lt;a href=&quot;http://store.steampowered.com/search/?category2=9&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/search/?category2=9&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11871" LastEditorUserId="9752" LastEditDate="2011-09-18T10:30:00.147" LastActivityDate="2011-09-18T10:30:00.147" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28755" PostTypeId="2" ParentId="28645" CreationDate="2011-08-26T11:37:19.963" Score="3" Body="&lt;p&gt;In case anyone is having difficulty with this quest, the easiest way to get the achievement is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Stand as close to the basket as possible, but don't stand under it.&lt;/li&gt;&#xA;&lt;li&gt;While holding the ball, look straight up while facing the basket.&lt;/li&gt;&#xA;&lt;li&gt;Tilt your vision down a little bit, aim for the spot between the two windows on the wall behind the basket.  (I don't have a reticule in my game so I can't be more exact than that)&lt;/li&gt;&#xA;&lt;li&gt;Shoot the ball.  It should go nearly straight up and come back down.  If you aimed right, it'll fall right through the hoop.  Adjust your tilt up or down depending on where it ended up.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-08-26T11:37:19.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28756" PostTypeId="2" ParentId="28733" CreationDate="2011-08-26T11:40:03.960" Score="9" Body="&lt;p&gt;As far as content is concerned, no. You're getting the same game that the previous buyers got, it's just a different box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there may sometimes be bugfixes, there does not have to be. Any bugfixes introduced in the Nintendo Selects version are necessarily minor, and would not affect normal gameplay. This is necessarily the case because there is no patching mechanism for the already released copies; if there are major bugs which severly impact the gameplay (such as the freezing bug in PAL copies of &lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Paper_Mario&quot; rel=&quot;noreferrer&quot;&gt;Super Paper Mario&lt;/a&gt;), the only way to fix them is by replacing the disc or cartridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, any bug fixes are not made &lt;em&gt;specifically&lt;/em&gt; for the Nintendo Selects version, and may have already been released in previous pressings. Whether or not the two coincide is a question of when they switched the master copy; that may happen at the same time as pressing additional copies for the Nintendo Selects version, or it may not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL;DR: There are no notable differences.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-08-26T11:40:03.960" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28757" PostTypeId="1" AcceptedAnswerId="56510" CreationDate="2011-08-26T11:57:20.087" Score="8" ViewCount="4319" Body="&lt;p&gt;When playing Rome: Total War as a non-Roman faction, how is the game affected? In particular:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How do the units affect strategy? For example, are non-Roman basic infantry weaker than Roman hastati?&lt;/li&gt;&#xA;&lt;li&gt;Is the selection of units smaller than Rome? Does it matter?&lt;/li&gt;&#xA;&lt;li&gt;Does the game suffer from any major gameplay issues as other factions? What about if the game is modded to allow non-playable factions (like Macedon or Rebels/Slaves) to be playable?&lt;/li&gt;&#xA;&lt;li&gt;Overall, is the game easier or more difficult?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2013-04-09T21:15:43.987" Title="How does Rome: Total War change when playing as a non-Roman faction?" Tags="|rome-total-war|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28758" PostTypeId="2" ParentId="8378" CreationDate="2011-08-26T12:00:15.567" Score="2" Body="&lt;p&gt;It looks like that the demo does not support multiplayer (but the full game will).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There's also support planned for four player multiplayer via online and LAN.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://news.bigdownload.com/2010/08/25/udk-demo-dungeon-defense-to-morph-into-full-game-dungeon-defende/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastActivityDate="2011-08-26T12:00:15.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28759" PostTypeId="2" ParentId="28738" CreationDate="2011-08-26T12:12:17.920" Score="15" Body="&lt;p&gt;At that point, you pretty much have to make a choice of trying to save Lebedev or killing him.  If you choose to kill him, then that's that and you will have to face and fight Anna later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to save him, you will have to take out Anna.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you choose to walk away, Anna will kill Lebedev for trying to 'escape' and you will still have to face her later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I usually take the opportunity to take out Anna at that moment.    The easiest way to do that is to slap a laser trip mine on the door frame just before you enter the room where Lebedev is.  Anna will trigger it and get blown up as she enters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, even if you do save him, he is captured later on by MJ12 and then killed.  &lt;a href=&quot;http://deusex.wikia.com/wiki/Juan_Lebedev&quot; rel=&quot;nofollow noreferrer&quot;&gt;His death will be blamed on you.&lt;/a&gt;  You will learn of these events through the news.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note, it is also possible to arrange a way so neither is killed, but it is very difficult and doesn't affect the story anyway.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-08-26T12:12:17.920" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28760" PostTypeId="1" AcceptedAnswerId="30725" CreationDate="2011-08-26T12:20:53.363" Score="1" ViewCount="1009" Body="&lt;p&gt;I am on one of the first levels of NOVA 2, where I entered in a factory, and jumped in a Mech. I am then taken in a room where I have to destroy six tanks, and four Mechs; from there, I have to go in another room, but the Mech doesn't pass through the door. I tried finding another path to reach the point I should reach, but the only way seems to be passing through that door. I cannot jump off the Mech, as the &quot;E&quot; key doesn't seem to have any effect (and I didn't set another key instead of &quot;E&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are five other doors, but I can use just three of them. I was able to pass through two doors, but they take me to a room without other doors; the remaining doors are the one to which I am directed, and the one that faces on the ocean, which is blocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I pass through that door? I also tried side-walking but that didn't help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main objective reported is the following one:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Get into the courtyard and clean out any resistance.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The log reports the following sentence:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There is heavy resistance amassed outside. I would hold on to that Mech.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8709" LastEditorUserId="336" LastEditDate="2011-08-26T17:33:50.047" LastActivityDate="2013-07-21T02:08:02.020" Title="How do I pass through a door with the Mech, in NOVA 2?" Tags="|achievements|nova-2|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28762" PostTypeId="1" AcceptedAnswerId="337703" CreationDate="2011-08-26T12:40:54.580" Score="18" ViewCount="13927" Body="&lt;p&gt;I am looking for a mod or something which would allow me to keep some chunks loaded on the SMP server I administrate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, it is a redstone circuit including a clock under a huge mob trap which triggers some pistons and water bringing loots regularly to a point. This would allow mobs to spawn continuously and the redstone circuit also to run without having to be reset when we want it to work (because the power freezes when the chunks are unloaded and doesn't restart afterwards).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does something like that exist ?&lt;/p&gt;&#xA;" OwnerUserId="11987" LastEditorUserId="3610" LastEditDate="2011-08-31T16:19:28.840" LastActivityDate="2019-07-13T03:43:05.713" Title="Keep some chunks loaded in Minecraft SMP" Tags="|minecraft-redstone|minecraft-java-edition|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28763" PostTypeId="2" ParentId="18736" CreationDate="2011-08-26T12:44:51.300" Score="1" Body="&lt;p&gt;At first: It would be nice if you added a more details error description (error message? servers listed or not? timeout at connection to the server? etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on you country you'll the CUT or the UNCUT version of the game by Steam. CUT and UNCUT version are incompatible (at least at the time i played); so you can't play with a CUT version on an UNCUT server and vice versa. There will be probable no servers left for the UNCUT version. There are patches out there to convert a CUT version to UNCUT (just google for &quot;rainbox 6 vegas 2 uncut patch&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another widespread problem is that some routers require configuration. You have to open these ports;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TCP: 3074 to 3174 + 10130 (in- and outgoing)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UDP: 10140 (in- and outgoing)&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="19827" LastEditDate="2012-11-18T19:08:37.207" LastActivityDate="2012-11-18T19:08:37.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28765" PostTypeId="1" AcceptedAnswerId="28778" CreationDate="2011-08-26T13:28:54.767" Score="15" ViewCount="7424" Body="&lt;p&gt;Does anybody know how Machinarium handles save states?  I put about a half hour into it the other day, clicked 'Save,' and then quit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Loaded it up today to continue and lo and behold, my save game was nowhere to be found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One caveat is that I don't have internet access currently...is it possible that it syncs save states with the Steam cloud?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="20306" LastEditDate="2013-10-22T13:09:27.420" LastActivityDate="2017-08-22T16:00:16.053" Title="How does Machinarium handle save games?" Tags="|machinarium|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28766" PostTypeId="1" AcceptedAnswerId="31905" CreationDate="2011-08-26T13:34:53.520" Score="10" ViewCount="13934" Body="&lt;p&gt;I bought the 9th seed slot from Crazy Dave's shop, and now it says sold out. Is that it, or can I unlock a 10th seed slot from somewhere?&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="28182" LastEditDate="2013-08-15T05:42:23.357" LastActivityDate="2019-01-29T03:17:44.167" Title="What is the maximum number of seed slots you can get in Plants vs. Zombies?" Tags="|plants-vs-zombies|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28767" PostTypeId="2" ParentId="28766" CreationDate="2011-08-26T13:36:44.813" Score="5" Body="&lt;p&gt;Assuming it's the same as other Plants vs Zombies games, 9 is the maximum number of seed slots you can have.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-08-26T13:36:44.813" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28768" PostTypeId="2" ParentId="28762" CreationDate="2011-08-26T13:43:58.753" Score="20" Body="&lt;p&gt;If you're using Bukkit you can use &lt;a href=&quot;http://forums.bukkit.org/threads/admin-fix-foreveraload-v0-4-keep-your-chunks-forever-a-loaded-1000.28665/page-2&quot; rel=&quot;noreferrer&quot;&gt;Forever ALoad&lt;/a&gt;, where you can select regions of map to keep permanently loaded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once installed it has a very simple chat interface:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/chunk        - Tells you how many chunks you will have (at a maximum) &#xA;                remaining from unloading, and give stats about it&#xA;&#xA;/chunk add    - Adds the chunk you're on to the Do-Not-Unload list&#xA;&#xA;/chunk remove - Removes the chunk from the list&#xA;&#xA;/chunk check  - Checks whether the chunk can unload&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-26T13:50:35.550" LastActivityDate="2011-08-26T13:50:35.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28769" PostTypeId="2" ParentId="18492" CreationDate="2011-08-26T13:50:03.023" Score="3" Body="&lt;p&gt;(EDIT: it's R1, not L1)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Double &quot;click&quot; R1 (RB on Xbox I think) to ask for the ball.  Whether you get it or not depends on how high is your team work.  You may be able to get a 1-2 this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note, that the player may not pass the ball right away, or maybe he'll pass to somebody else, who'll try to pass it to you.  If your team work is high enough he'll try to pass it even when it's obvious that it'll be intercepted by opposing player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the pass is &lt;em&gt;always&lt;/em&gt; made on the ground, so if you wan't a cross &lt;em&gt;don't&lt;/em&gt; call for the ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am a PES fan and haven't played FIFA's mode, but I think BAL sucks.  I really hope they'll do something about it in PES 2012.&lt;/p&gt;&#xA;" OwnerUserId="11989" LastEditorUserId="11989" LastEditDate="2011-09-04T10:59:13.187" LastActivityDate="2011-09-04T10:59:13.187" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28772" PostTypeId="2" ParentId="15000" CreationDate="2011-08-26T14:21:36.833" Score="7" Body="&lt;p&gt;Grab yourself &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-173/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt;, and change your character's location so they're not in the lava. For extra safety, place them in water to extinguish any residual flaming.&lt;/p&gt;&#xA;" OwnerUserId="11991" LastEditorUserId="3610" LastEditDate="2013-07-22T13:22:59.013" LastActivityDate="2013-07-22T13:22:59.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28777" PostTypeId="2" ParentId="28637" CreationDate="2011-08-26T14:52:46.067" Score="5" Body="&lt;p&gt;In addition to what everyone else suggested: If you have a smartphone, &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=24660&amp;amp;pageNumber=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;get the Battle.net Authenticator app&lt;/a&gt; for it. If you don't have a smartphone, you can purchase an authenticator from Blizzard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way, even if someone else knows your password, they won't be able to access your account unless they &lt;em&gt;also&lt;/em&gt; have your authenticator with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope you get it fixed.&lt;/p&gt;&#xA;" OwnerUserId="9007" LastEditorUserId="274" LastEditDate="2011-08-26T15:31:56.697" LastActivityDate="2011-08-26T15:31:56.697" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28778" PostTypeId="2" ParentId="28765" CreationDate="2011-08-26T15:07:45.277" Score="11" Body="&lt;p&gt;I may have found the answer.  I didn't realize that it makes use of the Flash player data directory instead of somewhere more logical, like the Documents or Steam folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://forum.amanita-design.net/index.php?topic=358.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Machinarium forums&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Windows:&#xA;&quot;%AppData%\Macromedia\Flash Player\#SharedObjects\{RANDOMWORD}\localhost\{PATH_TO_MACHINARIUM_INSTALL_DIRECTORY}\machinarium.exe\Machinarium.sol&quot;&#xA;&#xA;Mac:&#xA;&quot;~/Library/Preferences/Macromedia/Flash Player/#SharedObjects/{RANDOMWORD}/localhost/{PATH_TO_MACHINARIUM_INSTALL_DIRECTORY}/machinarium.exe/Machinarium.sol&quot;&#xA;&#xA;Linux/Unix:&#xA;&quot;~/.macromedia/Flash_Player/#SharedObjects/{RANDOMWORD}/localhost/{PATH_TO_MACHINARIUM_INSTALL_DIRECTORY}/machinarium.exe/Machinarium.sol&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Long story short...if you are regularly using something like Ccleaner to clear out your temp files, then your save games will get blown away.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="53249" LastEditDate="2017-08-22T16:00:16.053" LastActivityDate="2017-08-22T16:00:16.053" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28780" PostTypeId="2" ParentId="28644" CreationDate="2011-08-26T16:09:44.527" Score="1" Body="&lt;p&gt;You probably can't. VVVVVV is a flash game that is &quot;converted&quot; to a mac app via something called Flash Projector. Since the entire game (including saving and reading files) is written in action script and translated through this projector interface, the game is probably using the &lt;a href=&quot;http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;AS3 File APIs&lt;/a&gt; to write/read from a hardcoded location such as your documents directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't sound like you're willing to just symlink that directory elsewhere - you want it completely gone from your Documents folder. And that is something you can probably only do by convincing the developer to change the location and send you a custom build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hey, it's an indie game, anything is possible.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-08-26T16:09:44.527" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28781" PostTypeId="2" ParentId="28517" CreationDate="2011-08-26T16:33:15.973" Score="3" Body="&lt;p&gt;After many more attempts, I have come up with the placement (at the Red buff), but I do not yet have a screenshot to back it up.  I will attempt to explain it as best I can, and will try to get a screenshot at some point, to update the answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest issue I was having was that I would throw the axe, hit all 3, but not be able to pick it up to lower the cooldown, without moving.  What I've found however, is if you stand behind Red, between Red and the smaller vertically aligned creep, as close to red as possible without attacking, you can throw the axe to the other side of Red (so that your cursor is the red attack sword, but it is on the opposite side of Red.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may take a bit of experimentation, but this seems to hit all 3, and causes a reduced cooldown.  The axe has a larger radius of effect than I expected, so you do not need to place the cursor all the way on the far creep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully this helps someone.  If no one else, it helped me.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2011-08-26T16:33:15.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28784" PostTypeId="2" ParentId="28608" CreationDate="2011-08-26T18:48:43.063" Score="4" Body="&lt;p&gt;Takedowns will not prevent you from receiving the Ghost bonus.  I haven't verified it for sure, but being spotted by a turret almost certainly will.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to tell if you're still eligible for Ghost after a close call is to check your mini-map.  Any time enemies enter the &quot;Hostile&quot; state, as indicated by the label above the map, you've been spotted and you will not receive the bonus.  The &quot;Alarmed&quot; state is when enemies think they've seen or heard something but aren't sure what it is, so causing an enemy to enter that state will not prevent you from getting the bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure about Smooth Operator.  I've seen conflicting information about it: some people say you get it as long as you don't trigger an actual audible alarm, whereas others say you must not put enemies into the &quot;Alarmed&quot; state.&lt;/p&gt;&#xA;" OwnerUserId="517" LastEditorUserId="517" LastEditDate="2011-08-26T18:56:25.493" LastActivityDate="2011-08-26T18:56:25.493" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28785" PostTypeId="1" AcceptedAnswerId="28786" CreationDate="2011-08-26T18:59:09.010" Score="6" ViewCount="9579" Body="&lt;p&gt;Upon trying to play The Longest Journey downloaded from GOG.com the intro video isn't shown (I can only hear the sound) and the 3D models during the first scene seem to flicker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have an NVIDIA graphics card with the latest drivers.&lt;/p&gt;&#xA;" OwnerUserId="10877" LastEditorUserId="185203" LastEditDate="2019-06-27T21:52:00.367" LastActivityDate="2019-06-27T21:52:00.367" Title="The Longest Journey won't run on Windows 7" Tags="|backwards-compatibility|graphics-card|the-longest-journey|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28786" PostTypeId="2" ParentId="28785" CreationDate="2011-08-26T19:02:24.560" Score="7" Body="&lt;p&gt;After some searching (too much, that's why I'm posting the answer here) I found &lt;a href=&quot;http://www.gog.com/en/forum/the_longest_journey/choppy_performance&quot; rel=&quot;nofollow noreferrer&quot;&gt;a solution on the forum of Good Old Games&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adding the following DirectX section to &lt;em&gt;&quot;preferences.ini&quot;&lt;/em&gt; file located in &lt;em&gt;&quot;C:\Users\UserName\AppData\Roaming\The Longest Journey&quot;&lt;/em&gt; seems to solve the issue:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[DirectX] &#xA;GfxDriver=display &#xA;int_BitDepth=32 &#xA;bool_IsDoubleBuffer=0 &#xA;bool_UseHardware=0 &#xA;bool_StartFullscreen=1 &#xA;bool_ForceSingleBuffer=1 &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="10877" LastActivityDate="2011-08-26T19:02:24.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28788" PostTypeId="2" ParentId="28671" CreationDate="2011-08-26T20:39:00.817" Score="25" Body="&lt;p&gt;Yes you can. I dropped a few things in the apartment the first time I dropped by. A few locations later and a trip back to Detroit and those items are still there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be mindful that you don't always have access to the apartment though.&lt;/p&gt;&#xA;" OwnerUserId="11962" LastActivityDate="2011-08-26T20:39:00.817" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28789" PostTypeId="1" AcceptedAnswerId="28799" CreationDate="2011-08-26T20:41:53.757" Score="37" ViewCount="55921" Body="&lt;p&gt;As I've been playing through Deus Ex, I've seen my fair share of messages pop up, informing me that I have earned XP, but because there's no explanation for the message, It's not always obvious what I've done to &lt;em&gt;earn&lt;/em&gt; the XP in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, it took me a while to realize I was getting the &quot;Marksman&quot; bonus whenever I shot someone in the head, instead of tranq-ing them in the torso. Some others I've seen a lot, but still don't know what caused them -- &quot;Traveler&quot;, and &quot;Expedient&quot;, for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What actions (or suite of actions) in DE:HR result in an XP Bonus?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2012-06-16T22:43:59.083" LastActivityDate="2012-06-16T22:43:59.083" Title="What actions give XP in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28790" PostTypeId="2" ParentId="23444" CreationDate="2011-08-26T20:57:13.720" Score="5" Body="&lt;p&gt;No&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A headphone connected through a 3.5mm jack is expecting an analog signal. The USB port sends a digital signal and needs to talk through the USB protocol. As mentioned on a different answer, a few companies make converters to handle this for you. I'm also partial to Turtle Beach.&lt;/p&gt;&#xA;" OwnerUserId="11962" LastActivityDate="2011-08-26T20:57:13.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28792" PostTypeId="2" ParentId="28599" CreationDate="2011-08-26T21:51:26.033" Score="5" Body="&lt;p&gt;Game released on Steam can contain an install script that is run each time the game is launched. It contains a list of registry key and the program to run if the registry key is not set. If the program run successfully, the registry key is supposed to be set. So, what I suspect is that for whatever reason, this key is never written in your registry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you can do, is try to search for this script (it is usually called &lt;em&gt;installscript.vdf&lt;/em&gt;, the name may change, but the extension will probably stay the same) in the game directory. Then you open it, it should look something like that:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;InstallScript&quot;&#xA;{&#xA;    &quot;Run Process&quot;&#xA;    {&#xA;        &quot;DirectX&quot;&#xA;        {&#xA;            &quot;HasRunKey&quot;     &quot;HKEY_LOCAL_MACHINE\\...&quot;&#xA;            &quot;process 1&quot;     &quot;%INSTALLDIR%\\DirectX\\DXSETUP.exe&quot;&#xA;            &quot;command 1&quot;     &quot;/silent&quot;&#xA;            &quot;NoCleanUp&quot;     &quot;1&quot;&#xA;        }&#xA;    }&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then, you open &lt;code&gt;regedit&lt;/code&gt; and you set the registry key that is referenced by the &lt;em&gt;HasRunKey&lt;/em&gt; label. I don't know which value you need to enter, I think that any value will be fine, but you may have to experiment.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-08-26T21:51:26.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28793" PostTypeId="1" AcceptedAnswerId="28794" CreationDate="2011-08-26T21:51:31.083" Score="13" ViewCount="2039" Body="&lt;p&gt;I've just received my first praxis point and am now fretting over what to spend it on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are my choices here permanent or can I unspend a reallocate points to different augmentations later in the game?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-26T22:50:47.710" Title="Are augmentations permanent?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28794" PostTypeId="2" ParentId="28793" CreationDate="2011-08-26T22:00:58.073" Score="15" Body="&lt;p&gt;Augmentations are permanent. There is no way to re-spend your praxis points short of starting a new playthrough. (But let's be honest: why wouldn't you want a 2nd playthrough!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically, according to the game, you start play with every augment, and praxis points only represent knowledge that helps you &quot;turn on&quot; the various augmentations*. Unlike in the original game, there is no exclusive choice when it comes to augmentations. You can get as many as you like -- as long as you have the praxis to pay for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*According to a scene early in the game, part of the post-augmentation period is what allows the brain to fully integrate with the augmentations. That is to say, the augments kick in automatically, after they interact with the brain for enough time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a word, &lt;em&gt;that abstraction&lt;/em&gt; is the reason you're gaining &quot;XP&quot; and &quot;levels&quot;. Each level (and the praxis point it brings) represents Jensen having spent enough time to &quot;naturally&quot; unlock the dormant augmentation. Praxis Kits, are objects that let you side-step the &quot;natural&quot; process, and directly download information to tell the brain how to use it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-26T22:50:47.710" LastActivityDate="2011-08-26T22:50:47.710" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28795" PostTypeId="2" ParentId="27390" CreationDate="2011-08-26T22:31:25.777" Score="2" Body="&lt;p&gt;The &lt;a href=&quot;http://www.tf2.com/deus-ex/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Manno-Technology&lt;/a&gt; Update has provided Engineers with one amazingly underrated new shotgun: the Widowmaker. This shotgun is often written off by new players, due to the fact that it requires 60 metal to fire, meaning that 3 shots from it will nearly completely expend your building material. However, there's one crucial thing about these shots that goes ignored:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;All damage from the Widowmaker adds to your metal count.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good shotgun blast (well-aimed at close range- if they're farther away than the distance from the point to the door at B on Gravel Pit, you should use your pistol) will do at least 40 damage- when you subtract that from the original shot cost, the average shot from the Widowmaker takes about 20 metal (and will frequently take less). Combine this with dropped weapons and the fact that the Widowmaker never needs to reload, and one combat Engineer can set up a pretty serious meat grinder - I have a replay of me getting &lt;strong&gt;11 shots in a row&lt;/strong&gt;, against 3 enemies in an enclosed space. If more than a couple of your shots don't connect, though, you'll be in trouble (that replay would have had an even 12 if I hadn't missed the 10th and 11th shots- I ended up with my pistol out getting killed by the Soldier who had 3 HP to spare), so no wild blasting or feckless spychecking (if you want to spycheck, use your pistol).&lt;/p&gt;&#xA;" OwnerUserId="9928" LastEditorUserId="9928" LastEditDate="2011-08-29T18:04:41.637" LastActivityDate="2011-08-29T18:04:41.637" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28796" PostTypeId="1" AcceptedAnswerId="28840" CreationDate="2011-08-26T22:38:41.727" Score="1" ViewCount="127" Body="&lt;p&gt;I posted some energy/crown trade offers in the markets a few days ago, and now they just disappeared without any feedback.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read &lt;a href=&quot;http://wiki.spiralknights.com/Energy_Depot#Market&quot; rel=&quot;nofollow noreferrer&quot;&gt;on the wiki&lt;/a&gt; that the offer expires in 10 days, and I've posted it just a few days ago, definitely less than 10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is it normal to receive no feedback at all about the offer, or is there a bug somewhere and I might have actually lost the crowns or energy?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-08-28T13:26:15.280" Title="Is there no market feedback?" Tags="|spiral-knights|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28797" PostTypeId="2" ParentId="10587" CreationDate="2011-08-26T23:31:21.003" Score="1" Body="&lt;p&gt;I have basically the same gaming machine as you, but I have a 300GB velociraptor and my load times are about 30sec.  You need a much better moving hard drive or a SSD. &lt;/p&gt;&#xA;" OwnerUserId="11998" LastActivityDate="2011-08-26T23:31:21.003" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28798" PostTypeId="2" ParentId="27390" CreationDate="2011-08-26T23:35:11.870" Score="3" Body="&lt;p&gt;&lt;strong&gt;The Element Of Surprise&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An Engie NOT behind his machines? &lt;em&gt;le gasp!&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Surprise Sentries&lt;/strong&gt; Teams weave their efforts around creating a path that doesn't encounter opposition. Building small or medium size sentries in unusual place is a great way to score up points and frustrate the other team. After a few hits, move your sentry elsewhere to score a few more. It's almost like griefing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Shoot Away&lt;/strong&gt; Just because you don't have a rocket launcher or sticky grenades doesn't mean you aren't capable of dealing damage. Run, aim, and shoot, with the same &quot;scavenger/ambush&quot; tactics as a pyro to score some more hits. If you've got a sentry placed elsewhere, you're dealing double the damage. Seeing an Engie with a gun out is the last thing other players expect and they often don't react properly. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Kill Don't Die&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;My best advice here is to read up on Pyro tactics. Be an ambusher, never on the front lines, because your defense sucks, but instead coming from the back or the side to pick off players. If you're low on health, don't risk it and turn back to safety. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't turtle. Just like the article you mentioned. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="27" LastActivityDate="2011-08-26T23:35:11.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28799" PostTypeId="2" ParentId="28789" CreationDate="2011-08-26T23:40:06.213" Score="41" Body="&lt;p&gt;Aside from completing objectives (primary objectives earn 1000, 1750, or 2500 XP; secondary earn 500 or 750 XP; side quest bonuses earn 100, 300, or 750 XP) and the two mission bonuses of Ghost (500 XP) for getting through an area without ever being spotted by an enemy NPC and Smooth Operator (250 XP) for getting through an area without setting off any alarms, XP awards are divided as follows:&lt;/p&gt;&#xA;&lt;h2&gt;Combat Bonuses&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Man Down&lt;/strong&gt;: neutralize an enemy (10 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Merciful Soul&lt;/strong&gt;: neutralize an enemy using non-lethal methods (20 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Marksman&lt;/strong&gt;: perform a headshot (10 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Expedient&lt;/strong&gt;: use a takedown (20 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Two Against One&lt;/strong&gt;: use a takedown to incapacitate two enemies (45 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hunk of Junk&lt;/strong&gt;: disable a Medium Sentry (45 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hunk of Junk&lt;/strong&gt;: disable a Box Guard (250 XP)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Hacking Bonuses&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Script Kiddie&lt;/strong&gt;: hack a Level 1 device (25 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grey Hat&lt;/strong&gt;: hack a Level 2 device (50 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Black Hat&lt;/strong&gt;: hack a Level 3 device (75 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;L33t Sk1llz&lt;/strong&gt;: hack a Level 4 device (100 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Master Hacker&lt;/strong&gt;: hack a Level 5 device (125 XP)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Exploration Bonuses&lt;/h2&gt;&#xA;&lt;p&gt;The following bonuses are all tied to entering secret areas, but the actual mechanics determining how one is awarded rather than another is still unclear to me.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Traveler:&lt;/strong&gt; enter a secret area (100 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Explorer&lt;/strong&gt;: enter a secret area (200 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pathfinder&lt;/strong&gt;: enter a secret area (300 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Trailblazer&lt;/strong&gt;: enter a secret area (400 XP)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Miscellaneous Bonuses&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Silver Tongue&lt;/strong&gt;: win a &amp;quot;social battle&amp;quot; (1000 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Life Lesson&lt;/strong&gt;: infuriate an NPC (100 XP)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scholar&lt;/strong&gt;: read a Hugh Darrow Ebook (200 XP)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;(This information was adapted from &lt;a href=&quot;http://www.gamefaqs.com/xbox360/944089-deus-ex-human-revolution/faqs&quot; rel=&quot;noreferrer&quot;&gt;Absolute Steve's FAQ on DE:HR&lt;/a&gt; on GameFAQs.)&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-31T05:33:37.880" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28800" PostTypeId="1" AcceptedAnswerId="28802" CreationDate="2011-08-27T00:51:55.537" Score="14" ViewCount="8830" Body="&lt;p&gt;I'm starting a clay pot farm in Terraria with a modest two pots. One's got daybloom, the other moonglow. I didn't see any information that suggested they had to be offscreen to bloom, so I put my pots in my main base. It's been 5 or 6 days since I planted them, and they're still just little green shoots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect they have to be offscreen, but I've spent a couple of the past few days mining and expected that would give them enough time to bloom. What the heck did I do wrong?&lt;/p&gt;&#xA;" OwnerUserId="11999" LastActivityDate="2014-05-05T01:22:05.350" Title="Do plants in clay pots have to be offscreen to grow?" Tags="|terraria|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28801" PostTypeId="1" AcceptedAnswerId="28803" CreationDate="2011-08-27T01:15:38.150" Score="34" ViewCount="120740" Body="&lt;p&gt;I'm a new Minecrafter, and was wondering if new updates are backwards compatible. Specifically, will the new &quot;Adventure Update&quot; features (Beta 1.8) appear in existing worlds created with Beta 1.7 and earlier? Or will I need to create a new world for this version?&lt;/p&gt;&#xA;" OwnerUserId="4720" LastEditorUserId="3241" LastEditDate="2012-10-01T04:01:10.183" LastActivityDate="2015-12-06T14:17:55.353" Title="Will new Minecraft features appear in existing worlds?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28802" PostTypeId="2" ParentId="28800" CreationDate="2011-08-27T01:28:32.590" Score="13" Body="&lt;p&gt;No, they can grow at any time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plants have three states: shoot, growth, and blooming. All plants start as a shoot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They transition from shoot to growth randomly, and each plant grows at a different rate. The only thing that influences how long this process takes is (pseudo) random chance. Depending on your luck, it could be anywhere from milliseconds to years.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After they've grown, they start blooming when certain conditions are met (which I've detailed in &lt;a href=&quot;https://gaming.stackexchange.com/questions/25288/what-makes-plants-bloom#25291&quot; title=&quot;terraria - What makes plants bloom? - Gaming - Stack Exchange&quot;&gt;this answer&lt;/a&gt;); this too can happen with the player watching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're farming with clay pots, it is best to plant as many shoots of the desired type as possible to mitigate bad growth luck.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-08-27T16:21:50.767" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="28803" PostTypeId="2" ParentId="28801" CreationDate="2011-08-27T01:34:34.067" Score="28" Body="&lt;p&gt;No, ruins and villages are generated with the world, not actively built. If that changes in a future update, then it might not be required then, but for now all new geographic features require you to generate new chunks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The usual way of doing this is just making a new world with all new chunks, but if you walk to places that you haven't yet, then new chunks will generate. (Potentially with new features.) It's still recommended that you generate a new world though since you might have to walk a while to get to new parts, the boundary between versions might not line up right, and biomes might shift(especially with the addition of a new one), but if you haven't explored much or really like it so far, it might be worth it.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="3114" LastEditDate="2011-08-27T02:49:52.553" LastActivityDate="2011-08-27T02:49:52.553" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28804" PostTypeId="1" AcceptedAnswerId="28805" CreationDate="2011-08-27T01:51:45.220" Score="6" ViewCount="12942" Body="&lt;p&gt;In Detroit, there is a storage area behind a level 5 security lock.  Inside is a set of lasers guarding what looks like a bunch of stuff.  If I trigger the lasers, it sets off a deadly gas that will kill me within a few seconds.  How do I get past this part?&lt;img src=&quot;https://i.stack.imgur.com/CQFbB.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2012-08-12T13:44:01.150" Title="How do I get past the lasers?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28805" PostTypeId="2" ParentId="28804" CreationDate="2011-08-27T01:58:40.747" Score="3" Body="&lt;p&gt;Right behind those green barrels on the inside is the keypad for controlling the lasers.  &lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-08-27T01:58:40.747" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28806" PostTypeId="1" AcceptedAnswerId="28808" CreationDate="2011-08-27T02:47:47.937" Score="1" ViewCount="1292" Body="&lt;p&gt;Does anyone know if &lt;em&gt;You Don't Know Jack&lt;/em&gt; for Xbox 360 will work with the Big Button Pad controllers used with the &lt;em&gt;Scene It?&lt;/em&gt; games?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3114" LastEditDate="2011-08-27T02:52:13.020" LastActivityDate="2011-08-27T03:31:40.093" Title="Is the Scene It? Big Button Pad compatible with You Don't Know Jack?" Tags="|xbox-360|you-dont-know-jack|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28807" PostTypeId="1" CreationDate="2011-08-27T03:04:12.280" Score="6" ViewCount="983" Body="&lt;p&gt;In Football Manager 2011, I get a monthly report from my assistant coach on how well (or not well) some of my players have trained in the past month.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I do with that? If a player failed to improve in training, should I increase their training load? Change their focus? Something else?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="3129" LastEditDate="2012-11-13T23:02:45.410" LastActivityDate="2012-11-13T23:02:45.410" Title="What should I do with the training reports?" Tags="|football-manager-2011|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28808" PostTypeId="2" ParentId="28806" CreationDate="2011-08-27T03:31:40.093" Score="2" Body="&lt;p&gt;Actually, yes, it does work with those controllers, or so &lt;a href=&quot;http://xbox360.ign.com/articles/114/1148565p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;multiple&lt;/a&gt; &lt;a href=&quot;http://www.gamefaqs.com/xbox360/608654-you-dont-know-jack/reviews/review-146074&quot; rel=&quot;nofollow noreferrer&quot;&gt;reviews&lt;/a&gt; claim. That leads me to believe that Scene It? games simply map the D-pad and buttons onto their special controllers, and thus YDKJ works with them too. (I suppose another way to test it would be to play Jack with a Rock Band guitar ...)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-08-27T03:31:40.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28809" PostTypeId="1" AcceptedAnswerId="28811" CreationDate="2011-08-27T03:38:09.693" Score="7" ViewCount="59172" Body="&lt;p&gt;I have Diablo 2 installed on my old gaming PC, and was looking to install it on my new gaming rig.  The problem I have is that while I have the install discs and things, I cannot for the life of me find the CD Key.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to figure out what the key on the old PC is so I can copy it and use it on the new PC? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume it is stored in a file or registry setting somewhere on the old box...&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorDisplayName="user27134" LastEditDate="2012-09-23T17:08:02.903" LastActivityDate="2018-01-11T16:32:42.637" Title="How can I find the CD Key used in a Diablo 2 installation?" Tags="|diablo-ii|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28810" PostTypeId="2" ParentId="28809" CreationDate="2011-08-27T04:09:06.347" Score="10" Body="&lt;p&gt;The registration key is encrypted in one of the .mpq files in your installation directory, either patch_d2.mpq or d2data.mpq ... sources I found seemed unsure as to which. Not that it matters, because it's encrypted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are programs &quot;out there&quot; that will extract the key for you, but I would be very careful using them. I haven't used one myself, so I can't recommend any to you, and programs like that are sometimes located on sites that don't necessarily scan everything before it's posted. If you search for &quot;Diablo II key grabber&quot;, you should get some hits that might point you in the right direction.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-08-27T04:09:06.347" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28811" PostTypeId="2" ParentId="28809" CreationDate="2011-08-27T04:17:12.580" Score="8" Body="&lt;p&gt;If it's already installed and registered on the other computer, most Blizzard games (Diablo 2 included) seem to respond well to just being flat-out copied from one computer to another.  Assuming the CD key is stored in a file (can't find anything in the registry on a quick look-through),  it would solve that problem and save you some time installing (and even patching).&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-08-27T04:17:12.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28812" PostTypeId="2" ParentId="28740" CreationDate="2011-08-27T05:28:24.303" Score="14" Body="&lt;p&gt;The following list of locations is where I heard something that sounded distinctly different than the first play-through:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Introduction Sequence&lt;/li&gt;&#xA;&lt;li&gt;The Sole Regret (bar at the end of the Wharf District, the first level)&lt;/li&gt;&#xA;&lt;li&gt;Urzendra Gate (the level after you collect the 6th shard)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Each narration change was minor and didn't add much to the plot. If there were others, they were subtle enough that I missed them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A free DLC, &lt;a href=&quot;http://store.steampowered.com/news/6993/&quot; rel=&quot;noreferrer&quot;&gt;released on 14th December&lt;/a&gt; on Steam, added new features in New Game+ mode:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Stranger’s Dream: a new fully narrated Who Knows Where sequence, bigger and tougher than the others.&lt;/li&gt;&#xA;&lt;li&gt;Score Attack Mode: a challenging new way to play through the story! You start at level one with all Spirits and Idols unlocked. Combat performance is rated for efficiency, and all areas are repeatable&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="730" LastEditDate="2011-12-14T18:24:49.820" LastActivityDate="2011-12-14T18:24:49.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28813" PostTypeId="2" ParentId="28804" CreationDate="2011-08-27T06:54:34.597" Score="4" Body="&lt;p&gt;The switch is to your right. The keycode can be found the safe in Seurat's apartment, up the opposite fire escape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you like, the codes are:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 1904 (door)&#xA; 6542 (laser)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can find a list of codes &lt;a href=&quot;http://deusex.wikia.com/wiki/Keycodes_%28Deus_Ex:_Human_Revolution%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-08-27T06:54:34.597" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28814" PostTypeId="2" ParentId="5500" CreationDate="2011-08-27T08:03:01.603" Score="5" Body="&lt;p&gt;There are four ways to acquire Oran berries:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;1. Catch a Pokémon which carries Oran berries.&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In HeartGold/SoulSilver, the following Pokémon have a 50% chance to carry an Oran Berry when encountered. Capture them or use a Pokémon with the move Thief or Covet (while carrying no item) to take the berry:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pikachu (Viridian Forest, rare)&lt;/li&gt;&#xA;&lt;li&gt;Furret (Route 1, rare)&lt;/li&gt;&#xA;&lt;li&gt;Linoone (Many routes, while listening to Hoenn Radio)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The following Pokémon have a 5% chance to carry the Oran Berry:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sentret (Route 29, Route 1)&lt;/li&gt;&#xA;&lt;li&gt;Zigzagoon (In towers, while listening to Hoenn Radio)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Bibarel, Pichu, and Raichu also carry the berry, but cannot be caught anywhere in HeartGold/SoulSilver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;2. Get the Berry Pots item from the flower shop in Goldenrod City.&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Berry Pots is a key item which allows you to plant berries and grow new ones. Water them every four hours or more for best yield. The Flower Shop is easy to miss, as Goldenrod is a big city. Search all the back-streets until you find it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;3. Use the Pokéwalker.&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you unlocked the Yellow Forest route during the event, Pikachu caught on this route often carry Oran berries. Otherwise, they are commonly found as items on the Refreshing Field route. No other routes have the Oran berry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;4. Give blue shards to Juggler in Violet City.&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shards are acquired by using Rock Smash on rocks. The Juggler in Violet City will give you one Oran berry for each blue shard. The Pokéwalker routes Night Sky's Edge, Scary Cave and Warm Beach also carry blue shards as rare items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;5. Trade from another game.&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oran berries are easily grown in Pokémon Diamond/Platinum, and appear on wild Bibarel. Trading online for any of the Pokémon listed above as carrying Oran berries might show up some carrying the berry. Additionally, shards were easier to come by in those games.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-08-27T08:03:01.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28815" PostTypeId="1" AcceptedAnswerId="28824" CreationDate="2011-08-27T08:20:33.657" Score="24" ViewCount="36982" Body="&lt;p&gt;I picked this up because I've always enjoyed dialogue in RPGs. However, I can't really be sure that I'm making effective use of it. Most times, the conversation will plod along until I can activate pheromones, and the person I'm talking to gives in. But I'm a bit baffled as to the more subtle aspects of it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alpha, Beta, Omega types - these light up when the other person is speaking, but what specifically is it trying to tell me? Do they correspond to the 'best' response choice? Do they imply something else?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For some characters (like Sarif) I get a little info box describing his personality, and when I'm talking various animations pop on screen, like a heart, lungs, what I imagine is epidermis - but there's little indication as to what these mean. For others, I only get the Alpha, Beta, Omega boxes (like O'Malley).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, I feel like I'm getting results because I can just use the pheromones to get what I want, but I want to understand why.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2015-09-25T20:02:46.753" Title="How exactly does the Social Enhancer augmentation work?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28816" PostTypeId="2" ParentId="28809" CreationDate="2011-08-27T08:21:40.067" Score="1" Body="&lt;p&gt;If you tied your D2 game to your battle.net account, you can just log into a new computer, connect to your battle.net account, and download the game from blizzard on to your new system.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-08-27T08:21:40.067" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28817" PostTypeId="2" ParentId="28757" CreationDate="2011-08-27T09:41:19.327" Score="2" Body="&lt;p&gt;I've not played in a while however I know for certain that;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If you play as a non-Roman faction the variety of units, buildings etc. is generally less than if you were playing as a Roman faction.&lt;/li&gt;&#xA;&lt;li&gt;There are definitely some units and buildings you can only use if you play certain non-Roman factions.&lt;/li&gt;&#xA;&lt;li&gt;Most non-Roman military units will be weaker than Roman units due to the technology gap and the same can be said for town/city defences however there are sure to be some specific units that have benefits and abilities that can overcome this gap if used intelligently.&lt;/li&gt;&#xA;&lt;li&gt;I don't know of any gameplay 'issues' or bugs associated with playing as a non-Roman faction.&lt;/li&gt;&#xA;&lt;li&gt;Finally, if you play as a non-Roman faction the end game goal is to control all the cities in the map as appose to the Roman end game goal which is to control the Roman senate.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-08-27T09:41:19.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28819" PostTypeId="2" ParentId="28801" CreationDate="2011-08-27T09:49:32.653" Score="16" Body="&lt;p&gt;Areas explored prior to the 1.8 update will not contain 1.8 features, but if you have an old save you will still get 1.8 features when you explore new areas(&quot;chunks&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to keep your old save and still have new features close to your base you can delete explored chunks with an editor such as &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-updated-for-mc-beta-172/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt;. Basically you delete all chunks that are explored and don't contain your base or other modifications you want to keep. The deleted chunks will then regenerate the same again, but with added new features. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is an excellent way when you are running a long lived SMP server where you want to enjoy the latest features close to the core area.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check my answer in &lt;a href=&quot;https://gaming.stackexchange.com/questions/22890/minecraft-biome-modification-smp/25980#25980&quot;&gt;this thread&lt;/a&gt; for a more detailed guide to using MCEdit to delete chunks.&lt;/p&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2011-08-27T10:11:05.003" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28821" PostTypeId="2" ParentId="28586" CreationDate="2011-08-27T12:05:46.080" Score="3" Body="&lt;p&gt;In my opinion, your best bet here is to use Essentials' GroupManager. It's simple to set up, gives OPs all available commands and lets normal users play with basic permissions. All you have to do is download the Essentials Suite from &lt;a href=&quot;http://ess.khhq.net/wiki/Downloads&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, paste the Jar files into your plugins directory and start the server to let it generate the default files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, open &lt;code&gt;plugins/GroupManager/Worlds/World/Groups.yml&lt;/code&gt; with your favourite text editor and tweak it a little. By default, new players will be added to the &lt;code&gt;default&lt;/code&gt; group, which has no building permissions. If you change &lt;code&gt;build: false&lt;/code&gt; to &lt;code&gt;build: true&lt;/code&gt; under the &lt;code&gt;info&lt;/code&gt; section, they'll be able to place and destroy blocks, and use a very basic set of commands.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;groups:&#xA;  Default:&#xA;    default: true&#xA;    permissions:&#xA;    - essentials.help&#xA;    - essentials.helpop&#xA;    - essentials.list&#xA;    - essentials.motd&#xA;    - essentials.rules&#xA;    - essentials.spawn&#xA;    inheritance: []&#xA;    info:&#xA;      prefix: '&amp;amp;e'&#xA;      build: false&#xA;      suffix: ''&#xA;&#xA;  ...&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you want to give your users some more freedom, change &lt;code&gt;default: false&lt;/code&gt; to &lt;code&gt;default: true&lt;/code&gt; for the &lt;code&gt;Builder&lt;/code&gt; group. You can also remove some commands you don't want them to have while still conserving the other ones, such as &lt;code&gt;essentials.kit&lt;/code&gt; and &lt;code&gt;essentials.kit.tools&lt;/code&gt;. You can also change the group of the already existing users editing &lt;code&gt;plugins/GroupManager/Worlds/World/Users.yml&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more advanced Permission management, I'd recommend &lt;a href=&quot;http://forums.bukkit.org/threads/inactive-admn-dev-permissions-3-1-6-the-plugin-of-tomorrow-935.18430/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Permissions 3.x&lt;/a&gt; before DefaultCommands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Here's a really useful command reference for GroupManager:&#xA;&lt;a href=&quot;http://forums.fragnet.net/minecraft/588-essentials-command-reference.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;forums.fragnet.net/minecraft/588-essentials-command-reference.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12004" LastEditorUserId="437" LastEditDate="2011-08-28T00:02:37.003" LastActivityDate="2011-08-28T00:02:37.003" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28822" PostTypeId="1" AcceptedAnswerId="28855" CreationDate="2011-08-27T12:11:40.580" Score="6" ViewCount="749" Body="&lt;p&gt;Is it possible that the AI in Starcraft 2 is learning from previous games?&#xA;If it's true, is there any way to 'reset' AI's algorithm?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a strange feeling that the AI in 'Left 2 Die' (official mod) on brutal difficulty somehow 'adapts' to my gameplay and is getting even more difficult after each game. Could that be true?&lt;/p&gt;&#xA;" OwnerDisplayName="user12002" LastEditorUserId="3610" LastEditDate="2012-06-08T12:48:12.857" LastActivityDate="2012-06-08T12:48:12.857" Title="Is it possible that the AI in Starcraft 2 learns?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28824" PostTypeId="2" ParentId="28815" CreationDate="2011-08-27T12:34:09.960" Score="19" Body="&lt;p&gt;The heart/lung/skin temperature monitors are just frill, as far as I can tell - the same animation plays every time they show up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the box at the upper right corner gives extremely useful information as to the target's personality type that will help you decide how to approach the topic, and the persuasion bar in the upper left will show you how effective your tack has been so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the alpha/beta/omega types, the various personality types react differently to certain kinds of pheromone influence. If you decide to use them, you need to make your choice of which pheromone to use based on which personality type the subject has demonstrated most strongly during the conversation.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-08-27T12:34:09.960" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28828" PostTypeId="1" AcceptedAnswerId="28831" CreationDate="2011-08-27T14:13:36.863" Score="15" ViewCount="86884" Body="&lt;p&gt;I'm trying to make a beacon/lighthouse which is visible from a distance at night (on far render). What is the best light source which will provide the brightest light / most visible to the human eye when wandering back home at night?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lava&lt;/li&gt;&#xA;&lt;li&gt;Torch&lt;/li&gt;&#xA;&lt;li&gt;Redstone Torch&lt;/li&gt;&#xA;&lt;li&gt;Glowstone&lt;/li&gt;&#xA;&lt;li&gt;Netherrack Fire&lt;/li&gt;&#xA;&lt;li&gt;Other?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit: Alternatively, are there any working mods/plugins that produce better lighting alternatives?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="11804" LastEditorUserId="11804" LastEditDate="2011-08-27T15:08:59.223" LastActivityDate="2015-07-13T21:41:24.523" Title="How can I make an extremely bright light?" Tags="|minecraft-java-edition|" AnswerCount="9" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28829" PostTypeId="2" ParentId="28828" CreationDate="2011-08-27T14:15:39.150" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;https://minecraft.wiki/w/Light#Light-emitting_blocks&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki page&lt;/a&gt; your could put Jack O Lantern or Glowstone which are safest and the brightest.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;For the other question that you added, no you can't change the lightning effect since the max value is 15 and the list in the wiki link above shows it. You could hack the minecraft.jar files for better lightning maybe, but only you will have the effect of that change.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-08-27T15:15:06.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28830" PostTypeId="2" ParentId="27638" CreationDate="2011-08-27T14:19:08.353" Score="-1" Body="&lt;p&gt;After 15-20 hours of testing, here is a list on the conditions I found for goblin scouts to spawn.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Goblin scouts will start to spawn when you have managed to reach maximum Health or HP (400 Health).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;They all spawned on the &lt;em&gt;dungeon&lt;/em&gt; third of the map.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;They all spawned in the time 4.00pm-7.00pm (in-game). You can find out the time by right clicking a grandfather clock or by wearing a watch in your inventory....&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Jungle does not seems to affect the chance of goblin scouts spawning&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Goblin scouts have never spawned on sand for me but they have spawned on dungeon bricks.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I have found that one goblin scout can spawn once a day (in-game) in the designated time. (4.00pm-7.00pm)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After 3 goblin scouts have spawned an automatic goblin army will attack the very next day. (might be different for every world)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you kill goblin scouts in a row day after day, no goblin army will spawn...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12006" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:47.620" LastActivityDate="2012-01-24T21:00:47.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28831" PostTypeId="2" ParentId="28828" CreationDate="2011-08-27T14:50:31.370" Score="16" Body="&lt;p&gt;Lava, while potentially more dangerous, might be a better option as it more easily occupies a larger volume. It will be easier to see several bright blocks rather than just one or two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could build a glass box on top of a tower and fill it with lava. This should be visible from afar and relatively safe.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-08-27T14:50:31.370" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28832" PostTypeId="2" ParentId="28828" CreationDate="2011-08-27T14:50:46.617" Score="4" Body="&lt;p&gt;Lighting in Minecraft only goes up to 15, and those light-sources only light up to 15 away.  If I wanted to make something very visible and cheap, I'd go with lava as you can get tons of lava blocks out of one bucketful if you let it run down aways, like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/RKPVqZdlZ7g?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-08-27T14:50:46.617" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28833" PostTypeId="2" ParentId="28800" CreationDate="2011-08-27T14:56:24.220" Score="2" Body="&lt;p&gt;1) Daybloom can blossom anywere aslong as its above ground and in a normal biome (green grass) ... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) moonglow can grow anywere were their is a jungle biome/ (over 150 or more jungle grass) ..... /which trigers a new biome song/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Plants do not need to be offscreen to grow. and like &quot;lunboks&quot; said &lt;em&gt;/The only thing that influences how long this process takes is (pseudo) random chance. Depending on your luck, it could be anywhere from milliseconds to years/&lt;/em&gt; &lt;/p&gt;&#xA;" OwnerUserId="12006" LastActivityDate="2011-08-27T14:56:24.220" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28835" PostTypeId="2" ParentId="28486" CreationDate="2011-08-27T15:05:43.130" Score="1" Body="&lt;p&gt;Depends what you like to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Examples)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Melee set) Full Molten, obsidian skull, lucky horshoe, rocket boots, Night's Edge and other extendables.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Magic set) Full Jungle, Mana ring, lucky horshoe, rocket boots, Demon scythe and other extendables.&lt;/p&gt;&#xA;" OwnerUserId="12006" LastActivityDate="2011-08-27T15:05:43.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28836" PostTypeId="1" CreationDate="2011-08-27T15:15:15.387" Score="5" ViewCount="13698" Body="&lt;p&gt;I was trying to port forward my Minecraft server, using port 25566, and for some reason it wasn't working. So, I opened Minecraft to enter localhost, and after clicking login, the window closed and placed an error log report on my desktop. The same thing happens with all subsequent tries. Here is the error report:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#&#xA;# A fatal error has been detected by the Java Runtime Environment:&#xA;#&#xA;#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x690ba2a1, pid=3152, tid=3372&#xA;#&#xA;# JRE version: 6.0_26-b03&#xA;# Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode windows-x86 )&#xA;# Problematic frame:&#xA;# C  [atioglxx.dll+0x8a2a1]&#xA;#&#xA;# If you would like to submit a bug report, please visit:&#xA;#   http://java.sun.com/webapps/bugreport/crash.jsp&#xA;# The crash happened outside the Java Virtual Machine in native code.&#xA;# See problematic frame for where to report the bug.&#xA;#&#xA;&#xA;---------------  T H R E A D  ---------------&#xA;&#xA;Current thread (0x0200cc00):  JavaThread &quot;Minecraft main thread&quot; daemon [_thread_in_native, id=3372, stack(0x4ef10000,0x4ef60000)]&#xA;&#xA;siginfo: ExceptionCode=0xc0000005, reading address 0x00000b54&#xA;&#xA;Registers:&#xA;EAX=0x00000000, EBX=0x4f31c778, ECX=0x00000000, EDX=0x00000000&#xA;ESP=0x4ef548a0, EBP=0x4ef561cc, ESI=0x00000000, EDI=0x00000001&#xA;EIP=0x690ba2a1, EFLAGS=0x00010212&#xA;&#xA;Top of Stack: (sp=0x4ef548a0)&#xA;0x4ef548a0:   00000000 00000000 00000000 4f31c778&#xA;0x4ef548b0:   00000000 00000000 00000000 00000000&#xA;0x4ef548c0:   00000000 00000000 00000000 00000000&#xA;0x4ef548d0:   00000000 00000000 000000f5 00000000&#xA;0x4ef548e0:   00000000 00000000 00000000 00000000&#xA;0x4ef548f0:   00000000 00000000 00000000 00000000&#xA;0x4ef54900:   00000000 00000001 00000000 00000000&#xA;0x4ef54910:   00000000 00000000 4f1e9be8 0000000e &#xA;&#xA;Instructions: (pc=0x690ba2a1)&#xA;0x690ba281:   14 8d 43 10 50 8d 4c 24 1c 51 56 57 8d 7c 24 50&#xA;0x690ba291:   e8 0a 21 04 00 8b 53 10 bf 01 00 00 00 89 43 08&#xA;0x690ba2a1:   39 ba 54 0b 00 00 0f 85 85 00 00 00 68 f8 bc f0&#xA;0x690ba2b1:   69 e8 07 0b d6 00 83 c4 04 85 c0 74 74 be bc 56 &#xA;&#xA;&#xA;Register to memory mapping:&#xA;&#xA;EAX=0x00000000 is an unknown value&#xA;EBX=0x4f31c778 is an unknown value&#xA;ECX=0x00000000 is an unknown value&#xA;EDX=0x00000000 is an unknown value&#xA;ESP=0x4ef548a0 is pointing into the stack for thread: 0x0200cc00&#xA;EBP=0x4ef561cc is pointing into the stack for thread: 0x0200cc00&#xA;ESI=0x00000000 is an unknown value&#xA;EDI=0x00000001 is an unknown value&#xA;&#xA;&#xA;Stack: [0x4ef10000,0x4ef60000],  sp=0x4ef548a0,  free space=274k&#xA;Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)&#xA;C  [atioglxx.dll+0x8a2a1]  DrvPresentBuffers+0x3e821&#xA;&#xA;Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)&#xA;j  org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(JIILorg/lwjgl/opengl/PixelFormat;Ljava/nio/IntBuffer;ZZZZ)I+0&#xA;j  org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(JIILorg/lwjgl/opengl/PixelFormat;Ljava/nio/IntBuffer;ZZZZ)I+15&#xA;j  org.lwjgl.opengl.WindowsDisplay.createWindow(Lorg/lwjgl/opengl/DisplayMode;Ljava/awt/Canvas;II)V+176&#xA;j  org.lwjgl.opengl.Display.createWindow()V+68&#xA;j  org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;Lorg/lwjgl/opengl/Drawable;Lorg/lwjgl/opengl/ContextAttribs;)V+63&#xA;j  org.lwjgl.opengl.Display.create(Lorg/lwjgl/opengl/PixelFormat;)V+9&#xA;j  org.lwjgl.opengl.Display.create()V+13&#xA;j  net.minecraft.client.Minecraft.a()V+135&#xA;j  net.minecraft.client.Minecraft.run()V+6&#xA;j  java.lang.Thread.run()V+11&#xA;v  ~StubRoutines::call_stub&#xA;&#xA;---------------  P R O C E S S  ---------------&#xA;&#xA;Java Threads: ( =&amp;gt; current thread )&#xA;=&amp;gt;0x0200cc00 JavaThread &quot;Minecraft main thread&quot; daemon [_thread_in_native, id=3372, stack(0x4ef10000,0x4ef60000)]&#xA;  0x0200d400 JavaThread &quot;Timer hack thread&quot; daemon [_thread_blocked, id=3368, stack(0x4ee80000,0x4eed0000)]&#xA;  0x0200a800 JavaThread &quot;Keep-Alive-Timer&quot; daemon [_thread_blocked, id=3356, stack(0x4d490000,0x4d4e0000)]&#xA;  0x0200c800 JavaThread &quot;D3D Screen Updater&quot; daemon [_thread_blocked, id=3256, stack(0x4e920000,0x4e970000)]&#xA;  0x0200c000 JavaThread &quot;DestroyJavaVM&quot; [_thread_blocked, id=3160, stack(0x00360000,0x003b0000)]&#xA;  0x0200b400 JavaThread &quot;TimerQueue&quot; daemon [_thread_blocked, id=3252, stack(0x4d650000,0x4d6a0000)]&#xA;  0x0200b000 JavaThread &quot;AWT-EventQueue-0&quot; [_thread_blocked, id=3236, stack(0x4d520000,0x4d570000)]&#xA;  0x0200a000 JavaThread &quot;AWT-Windows&quot; daemon [_thread_in_native, id=3204, stack(0x4ab70000,0x4abc0000)]&#xA;  0x02009c00 JavaThread &quot;AWT-Shutdown&quot; [_thread_blocked, id=3200, stack(0x4aa00000,0x4aa50000)]&#xA;  0x02009400 JavaThread &quot;Java2D Disposer&quot; daemon [_thread_blocked, id=3196, stack(0x4a940000,0x4a990000)]&#xA;  0x02009000 JavaThread &quot;Low Memory Detector&quot; daemon [_thread_blocked, id=3188, stack(0x4a620000,0x4a670000)]&#xA;  0x02015800 JavaThread &quot;C1 CompilerThread0&quot; daemon [_thread_blocked, id=3184, stack(0x4a590000,0x4a5e0000)]&#xA;  0x02008800 JavaThread &quot;Attach Listener&quot; daemon [_thread_blocked, id=3180, stack(0x4a500000,0x4a550000)]&#xA;  0x02008400 JavaThread &quot;Signal Dispatcher&quot; daemon [_thread_blocked, id=3176, stack(0x4a470000,0x4a4c0000)]&#xA;  0x01fdf000 JavaThread &quot;Finalizer&quot; daemon [_thread_blocked, id=3172, stack(0x4a3e0000,0x4a430000)]&#xA;  0x01fda400 JavaThread &quot;Reference Handler&quot; daemon [_thread_blocked, id=3168, stack(0x4a350000,0x4a3a0000)]&#xA;&#xA;Other Threads:&#xA;  0x01fd5c00 VMThread [stack: 0x4a2c0000,0x4a310000] [id=3164]&#xA;  0x0203c000 WatcherThread [stack: 0x4a6b0000,0x4a700000] [id=3192]&#xA;&#xA;VM state:not at safepoint (normal execution)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This error has happened to other people before, but I haven't been able to find an actual answer to the problem. Minecraft + java have been reinstalled in all possible ways, video card drivers(radeon x600) have been changed, updated, everything. I have 4 gigabytes of ddr2 RAM and a pentium d 820, and windows 7 ultimate 64-bit. The answers in the other question like this on this site don't help at all. I say I was fiddling with minecraft server because that's the only thing I did that could have done anything to break minecraft. I was able to play minecraft beforehand. Minecraft for free and in-browser minecraft on minecraft.net don't work either. Minecraft server works perfectly though.&lt;/p&gt;&#xA;" OwnerUserId="12007" LastEditorUserId="28182" LastEditDate="2015-02-16T00:33:31.463" LastActivityDate="2016-09-26T07:06:54.273" Title="Minecraft java EXCEPTION_ACCESS_VIOLATION in Windows 7?" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ClosedDate="2016-09-26T07:07:00.720" ContentLicense="CC BY-SA 3.0" />
  <row Id="28837" PostTypeId="2" ParentId="28828" CreationDate="2011-08-27T15:36:30.240" Score="9" Body="&lt;p&gt;Light in minecraft is pretty limited. In fact, a light source don't really produce light, it just brighten the cubes around it. So, a torch on top of a pillar, seen from far away, will just be a white pixel in the sky, not much different from a star.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to see something from far, so, is not to make is bright, it is to make it large and recognizable, something that will not confound itself with the background. Making a huge ball of glass filled with lava, for example, is a good way to mark a place. But so is a sphere of red wool covered in torches and a large cube of glowstone. The difference is brightness from torches vs. lava is negligible for something like this. For afar, most details will not be visible, but it will still catch the eye as something very different and not natural.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in short, to mark a place, make something big and recognizable, not a small, bright light.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-08-27T15:36:30.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28838" PostTypeId="2" ParentId="28836" CreationDate="2011-08-27T15:38:09.260" Score="5" Body="&lt;p&gt;The issue is caused by openGL mode in minecraft. Turn off openGL mode it it should work fine. If you can not get to the config screen you can edit it by hand by clicking &lt;code&gt;options&lt;/code&gt; in the launcher, then game location on disk. open options.txt and change the line &lt;code&gt;advancedOpengl:true&lt;/code&gt; to &lt;code&gt;advancedOpengl:false&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-08-27T15:38:09.260" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28840" PostTypeId="2" ParentId="28796" CreationDate="2011-08-27T16:37:20.400" Score="4" Body="&lt;p&gt;Spiral Knights will not go out of its way to notify you when someone accepts your offer to buy or sell Crystal Energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a buyer is found, if you are online you will receive a console message, the relevant currency will flash once or twice, and then will update accordingly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no in-game mail or to alert you that the transaction completed if you are offline when that happens - it sounds like it might be possible that the sale went through, and you were simply unaware that it completed successfully.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="6938" LastEditDate="2011-08-28T13:26:15.280" LastActivityDate="2011-08-28T13:26:15.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28841" PostTypeId="1" AcceptedAnswerId="28844" CreationDate="2011-08-27T16:48:43.350" Score="5" ViewCount="1881" Body="&lt;p&gt;As Omokoii's answer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/28801/will-new-minecraft-b1-8-features-e-g-villages-and-ruins-appear-in-existing-wor&quot; title=&quot;1.8 landscape features&quot;&gt;this question&lt;/a&gt; suggests, you can use MC Edit to delete existing chunks in an old save so that, once 1.8 is out, those chunks will be generated anew, and they should respect the new version's additional landscape and other world-building features, like villages and the new biome. However, Ullallulloo pointed out that random seeds will generate different worlds in 1.8 than they used to, so deleted chunks will not be recreated exactly as they were.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that mean that new chunks will not line up seamlessly with old chunks? Just how abrupt will the transition from the old landscape to the new landscape be?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-12-18T10:05:40.380" Title="If I delete an existing chunk with MC Edit in my pre-1.8 save, will the new landscape in 1.8 line up with it?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28842" PostTypeId="1" AcceptedAnswerId="28854" CreationDate="2011-08-27T16:49:17.463" Score="1" ViewCount="3527" Body="&lt;p&gt;I am a Night Walker level 13 in &lt;a href=&quot;http://en.wikipedia.org/wiki/MapleStory&quot; rel=&quot;nofollow noreferrer&quot;&gt;MapleStory&lt;/a&gt;. Can I get the hat? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I can, what quests do I need to do? And please explain in detail, because I just started playing MapleStory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also know that as a Night Walker it's possible to get the hat without scissors of karma, but I don't know how.&lt;/p&gt;&#xA;" OwnerUserId="10955" LastEditorUserId="10219" LastEditDate="2011-08-27T21:12:25.343" LastActivityDate="2018-12-25T09:20:01.820" Title="How to get the Valefor Hat MapleStory as a Night Walker?" Tags="|maplestory|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28844" PostTypeId="2" ParentId="28841" CreationDate="2011-08-27T17:14:40.373" Score="5" Body="&lt;p&gt;&quot;How abrupt&quot; depends entirely on the particular chunks in question, and is impossible to predict to boot. There's really no way to know until you try for yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're unsure you want the potentially very obviously misaligned chunks, you can always backup your world before deleting it, reverting if the border does not line up particularly smoothly.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-27T17:14:40.373" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28845" PostTypeId="5" CreationDate="2011-08-27T17:39:22.893" Score="0" Body="&lt;p&gt;One of the ways that smaller or independent developers can produce a lot of game content without expending far more effort than they can spare is to develop a procedural method for randomized world-creation. By designing a method of automatically constructing game assets, a relatively small number of individual tools and resources can be used to produce a variety of game structures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The practice first came to prominence with Nethack, Rogue, and similar ASCII-mapped dungeon crawlers, but it's really exploded in recent years with the success of Minecraft and Dwarf Fortress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As modding has gained popularity, players have desired greater control over the variables that govern games' world generation tools, so questions on this subject are likely to increase in the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This tag is best applied to questions about how various facets of dynamic game worlds are generated, how to achieve particular results when setting generational variables, et cetera.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2011-08-27T17:57:09.983" LastActivityDate="2011-08-27T17:57:09.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28846" PostTypeId="4" CreationDate="2011-08-27T17:39:22.893" Score="0" Body="For issues affecting or affected by the dynamic or procedural creation of maps, levels, and other game content." OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2011-08-27T17:57:08.300" LastActivityDate="2011-08-27T17:57:08.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28848" PostTypeId="1" AcceptedAnswerId="28852" CreationDate="2011-08-27T17:55:28.753" Score="5" ViewCount="5516" Body="&lt;p&gt;Rolled a new Undead Rogue post-Cataclysm and was surprised by the phasing and the linear progression of the story. I haven't played WoW in years and this is a nice addition IMO. Tried to roll a blood-elf and a draenei to check out if there's any of the same phasing and quests but haven't found any so far. What other races were changed in the same way as the Undead? If you could, can you tell me what the general plot of the quests are? The Forsaken quests seem centered on Sylvanas vs the Worgen.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2017-09-21T06:13:12.400" Title="Starting Areas changed in WoW Cataclysm" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28850" PostTypeId="1" AcceptedAnswerId="28893" CreationDate="2011-08-27T18:02:00.853" Score="14" ViewCount="18192" Body="&lt;p&gt;After feverishly mining my minimal 10 blocks of obsidian I made me a portal to the Nether.  I thought to myself, 'Sweet, something new.  This should be fun.'  I wanted to jump in immediately but to be safe, I emptied my inventory of everything other than a sword, armor and a pick ax.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got there and noticed it brought me to a cave.  I knew I'd need some torches so I turned around and re-entered the portal and... I have no clue where I am but it's not the portal I entered in?!?!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happened and how can I get home?  I don't have a map because, as I mentioned, I left all my goods at my home base before going to the Nether.  Now I'm stranded.  How does this happen and how can I easily find my home base?  Should it be close by?  I tried to enter the portal in the Nether from various directions but that didn't help.  I keep popping up in the overworld somewhere other than near my home but I can tell it is at the same location each time I go back to the overworld.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm lost... and I'm starting to feel cold.  Can somebody help?&lt;/p&gt;&#xA;" OwnerUserId="10405" LastEditorUserId="23" LastEditDate="2013-02-07T09:49:40.323" LastActivityDate="2013-02-07T09:49:40.323" Title="My portal got me stuck underground" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="5" ClosedDate="2013-02-07T09:48:39.857" ContentLicense="CC BY-SA 3.0" />
  <row Id="28851" PostTypeId="2" ParentId="28848" CreationDate="2011-08-27T18:03:23.780" Score="2" Body="&lt;p&gt;For the release of Cataclysm, all of the base game regions were updated both in terms of the cataclysm, as well as updating quest flow, loot, possibly levels, and quest hubs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, the only things completely untouched by the Cataclysm were the previous expansion zones -- The Draenei and Blood Elf 2 starting zones, Outland, the Death Knight starting zone, and Northrend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in short, all races except for Draenei and Blood Elf got revamped starting zones. It's been a while, so I will defer the subquestion about quest plot to someone who has played the game more recently.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-27T18:03:23.780" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28852" PostTypeId="2" ParentId="28848" CreationDate="2011-08-27T18:53:33.957" Score="6" Body="&lt;p&gt;As Raven Dreamer says, only &quot;classic&quot; WoW zones were updated with Cataclysm, although some experienced much more profound alterations than others. In terms of starting areas:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;ALLIANCE SIDE:&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;A new worgen character experiences the siege of Gilneas by the Forsaken, during which time he or she is bitten by one of the numerous worgen running amok in the city. Quests here focus on saving the people of your falling kingdom while coming to terms with your new identity as a half-human. This is a dramatic story with lots of phasing and atmosphere.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A new human character appears outside Stormwind and will help restore order in the aftermath of the cataclysm: your main opponents are Hogger's Riverpaw thugs and the low-level minions of the current end-game antagonists, the Twilight's Hammer. There are some fun and funny quests, but it was nowhere near as dramatic or interesting as the worgen opening, in my mind.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A new dwarf appears in an isolated settlement southwest of Ironforge and must train and prepare for the trip out of the backwoods and into the Alliance. Most of the combat at this point was against local flora and fauna, rather than major organized factions, although there are some ice trolls that have fallen in with one of Deathwing's elemental underlings.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A new gnome appears in Gnomeregan; my understanding is that it's just been retaken by the gnomes, and a new player has to deal with isolated pockets of resistance before going up against a major mechanized rebellion. Haven't actually played this one, yet.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A new night elf will explore Darnassus while learning about kaldorei culture, before beginning a very antagonistic relationship with a particular satyr, who starts you off on quite the campaign of corruption-chasing through northern Kalimdor. I enjoyed these quests, but like all classic races, they weren't nearly as dramatic as the Cataclysm-exclusive races.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The draenei starting area is still unchanged from The Burning Crusade. Draenei are dealing with the the crash of the Exodar, and their first tentative steps toward working with the Alliance.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;HORDE SIDE:&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;A new goblin character is an up-and-coming executive on an isolated goblin utopia. You'll get a fast car and some flunkies and clear out as many obstacles as you can to becoming the next Trade Prince—but the Cataclysm will destroy your entire civilization and leave those of you who tried to escape stranded on an island where you'll gradually be introduced to the Horde and your destiny as their premiere artillery faction. Incredible use of drama and phasing; easily the most personal quests I've experienced. If you can stomach the playful use of anachronism and satire, this is some of the best that World of Warcraft has to offer.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A new orc has to help survey areas affected by the cataclysm and reassert orcish control of Durotar and surrounding regions. It's been such a long time since I played this that I can't honestly remember too much about it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A new troll gets to see the newly reclaimed Senjin Village and deal with increasing tension between the orcs and the other races of the Horde, while simultaneously putting up with human coastal invaders (I'm assuming). Haven't played this one yet.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A new tauren must deal with the rift that Garrosh Hellscream caused by killing Cairne Bloodhoof, but I don't know much more than that, as I haven't played this opening yet.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A new Forsaken will learn what life is like for the unliving while trying to make the transition easier for the newly undead—including Lilian Voss, whose powers are certainly unusual. There's a lot of worgen and Scarlet outposts that you have to deal with, and a lot of tension with the rest of the Horde as you perpetuate Sylvanas's plans to chemically conscript as many human settlements as possible in the vicinity.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The blood elf area has also not been changed. Blood elves have to help their people deal with their magical addictions and the scars of the Scourge invasion.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That's all I've got, at the moment. I may be able to update with more information as I continue playing and researching.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2017-09-21T06:13:12.400" LastActivityDate="2017-09-21T06:13:12.400" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28853" PostTypeId="2" ParentId="28850" CreationDate="2011-08-27T18:57:15.073" Score="13" Body="&lt;p&gt;One of the curious features of the nether's spacial distortion is that sometimes two portals don't link up quite the way you'd expected they would. If a nether portal deposits you in the &quot;normal&quot; world somewhere unfamiliar, you're probably only a short distance from the place you expected to be; if you're underground, try digging your way up and out, and if you can't see a landmark when you emerge, either find or build something high enough that you can get a good look at the landscape. Shouldn't be too hard to find your way back, then.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-08-27T18:57:15.073" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28854" PostTypeId="2" ParentId="28842" CreationDate="2011-08-27T19:05:07.333" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;http://global.hidden-street.net/quest/job/catch-valefor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hidden Street&lt;/a&gt;, the quest you need to get the hat (&lt;em&gt;Catch Valefor!&lt;/em&gt;) is a Adventurer Thief-only quest, meaning no Night Walkers. However, these are the steps you need to complete the quest:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Talk to Dark Lord in Kerning City: Thieves' Hideout.&lt;/li&gt;&#xA;  &lt;li&gt;Go to Swamp Region: Dangerous Croco and talk to Demon's Doorway.&lt;/li&gt;&#xA;  &lt;li&gt;You will be teleported to Mini Dungeon: Valefor Strolling Path.&lt;/li&gt;&#xA;  &lt;li&gt;Go to the top of the map and go through the portal to Mini Dungeon: Valefor Hiding Place.&lt;/li&gt;&#xA;  &lt;li&gt;Defeat Valefor.&lt;/li&gt;&#xA;  &lt;li&gt;Return to Dark Lord once you have completed the task.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additionally, the quest is a level 18 - 40 quest, and you need to have the &lt;a href=&quot;http://global.hidden-street.net/quest/job/shumi-the-coin-maniac&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Shumi, the Coin Maniac&lt;/em&gt;&lt;/a&gt; quest completed.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-27T19:30:13.677" LastActivityDate="2011-08-27T19:30:13.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28855" PostTypeId="2" ParentId="28822" CreationDate="2011-08-27T19:10:26.317" Score="9" Body="&lt;p&gt;The SC2 AI will scout and it will respond to what you do during the specific game in question, but the knowledge doesn't carry over into different play sessions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The closest thing the AI does to &quot;learning&quot; on normal maps is what happens when you play on Insane difficulty. In this mode, the AI is known to cheat in two ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It gets more minerals per worker trip than normal&lt;/li&gt;&#xA;&lt;li&gt;It always knows where your units are and can create counters to your units as you are building them&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Regarding &lt;em&gt;Left 2 Die&lt;/em&gt;, the more difficult settings do not learn between play-throughs. If you employ the same strategy in one session on Brutal, it will get you just as far in another play session as well. &lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-08-29T01:21:05.210" LastActivityDate="2011-08-29T01:21:05.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28856" PostTypeId="2" ParentId="4007" CreationDate="2011-08-27T19:51:22.613" Score="8" Body="&lt;p&gt;&lt;strong&gt;I acknowledge the desire to pinpoint specific strategies, but such strategies are not the key differentiation between a good 1v1 player and a good 2v2 player.&lt;/strong&gt; Most of the other answers on this question have touched upon this point to varying degrees: At the end of the day, the strategies used are the same (rushes, early expanding, building a defense at a choke point that guards two bases, flank attacks, etc). The key difference is that you have the benefit of delegating your attention to only part of your army while your teammate covers the other part.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;StarCraft 2 is balanced for 1v1 play. What that means is that the goal is to make 1v1 about the skill of the players. Sure, each race has their advantages and disadvantages, and map features have quirks that may more easily be exploitable by one race as opposed to another, but overall &lt;strong&gt;1v1 is about pure StarCraft 2 skill&lt;/strong&gt;. To be the best, you have to understand the ins and outs of both your race &amp;amp; the other races (including build orders and typical strategies).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2v2 is different. Sure, two very skilled players should do well in theory. In practice, they only do well if they coordinate their efforts. &lt;strong&gt;In 2v2, a coordinated effort can break down a non-coordinated effort by skilled players fairly easily&lt;/strong&gt;. While some people would argue that it's basically a 1v1 game with an early expansion, it's the fact that another person can notice and respond to situations, coordinate efforts, and act autonomously of your own ability to command as many units that is the hallmark difference in 2v2 play. Using that to your advantage will prove to be the largest contributor to the success of a 2v2 game where each player understands the mechanics of 1v1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider a scenario where a 2-player zerg team decides to 6-pool one of the two people on the other team. Unless there is a shared defense, they will destroy the other player more  often than not. In this case, the typical response is, if possible, a base-trade. If the teammate of the victim has enough of an army out, they can rush one of the two opponents in response and knock the game down to a 1v1. Otherwise, it's pretty much &quot;game over, man&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2v2, it's much easier to execute more elaborate strategies if you are coordinating with another person. You could take your army and half of theirs and launch a main attack (or a feint) while your teammate flanks the enemy from another angle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Skill plays a lower role in 2v2 games.&lt;/strong&gt; This is one of the reasons you don't see as many high-level 2v2 games or strategies being developed. Cheese play tends to be enough of a strategy at times, and if you cheese the game down to a 2v1, you can get ranked pretty high without needing the encyclopedic knowledge of the game that would be necessary in 1v1. The result is that &lt;strong&gt;less effort is spent developing detailed 2v2 strategies as they are not in as high a demand as detailed 1v1 strategies&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Another aspect of 2v2 games is that they tend to be played by people who are not as confident about their skill level.&lt;/strong&gt; They tend to be a bit defensive and rely a bit too much on their partner to bolster a mutual defense or army. This can be exploited easily with a well-executed rush strategy as described earlier. Unless the rush strategy is going against a shared and uber solid defense, it will typically do enough damage to be worth the attack. If you &lt;em&gt;do&lt;/em&gt; go up against the uber defense (and you've scouted properly), then the economy has likely been spent on buildings or units that are less useful for an offense. This give you an opportunity to expand and eventually overwhelm your turtling opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, if you're good at 2v2, it doesn't mean you'll be met with the same success in 1v1. If you are awesome at 1v1 and can coordinate with an equally skilled person in 2v2, you'll have a pretty solid 2v2 team. You might even win more often than not if you get cheesed and your teammate is taken out, but the fact remains that you won't be as invincible as you are in 1v1, and it's not because of your strategy. It's because, &lt;strong&gt;if you don't coordinate with your teammate, your opponent can exploit that and temporarily turn the game into a 2v1 battle for just enough time to cripple your team.&lt;/strong&gt; That gets them ahead, which helps them to get &quot;more ahead&quot; (which is the key to winning any SC2 match).&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-08-27T19:51:22.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28857" PostTypeId="1" AcceptedAnswerId="29006" CreationDate="2011-08-27T20:05:21.313" Score="6" ViewCount="2227" Body="&lt;p&gt;In Modern Warfare 2, does your kill streak end when you get killed by a team mate in hard-core, or only when you get killed by an enemy?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="11889" LastEditDate="2011-08-27T20:20:09.263" LastActivityDate="2014-08-18T13:07:27.700" Title="Does your killstreak end when you get killed by friendly fire in hardcore?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28858" PostTypeId="1" CreationDate="2011-08-27T20:05:38.847" Score="3" ViewCount="15281" Body="&lt;p&gt;if i delete the config file steam just downloads it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;This is some filler text to beat the spam filter.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3609" LastActivityDate="2013-06-11T14:59:33.510" Title="How to clear my counter-strike source settings?" Tags="|source-engine|counter-strike-source|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28859" PostTypeId="1" AcceptedAnswerId="28861" CreationDate="2011-08-27T20:23:47.763" Score="3" ViewCount="1865" Body="&lt;p&gt;My military schedule is 2 months Training and then 1 month offduty.  I have the uniform option on the schedule set such that they would always be in Uniform, since I want them to have their armor on whenever a threat shows up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple squads that are offduty, but are in the barracks doing individual combat drills in their civilian clothing.  The XBow dwarves in particular are not shooting bolts while training.  Just standing there doing ind. combat drills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Why are they in their civilian clothing when I has the schedule set to be always uniformed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Why are they doing individual combat drills while inactive?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I verified that the alerts have the squads set to me training alert, and that they have no active orders.&lt;/p&gt;&#xA;" OwnerUserId="4429" LastEditorUserId="4429" LastEditDate="2011-08-27T20:36:26.417" LastActivityDate="2012-05-20T04:33:42.783" Title="Why are offduty military training in civ clothing?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28861" PostTypeId="2" ParentId="28859" CreationDate="2011-08-27T21:08:53.257" Score="3" Body="&lt;p&gt;I can't answer your first question confidently, but I do have a few suggestions. This might be a stupid question, but -- do you have enough armor for them to wear as a uniform in the first place? Uniforms are often worn over clothing anyway (that might even be the default), are you sure they're simply not wearing their uniforms &lt;em&gt;over&lt;/em&gt; their civilian clothes? (Scroll to the end of their inventory to find their armor and weapons, usually).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your second question is easier to answer:&#xA;Dwarves in your militia will, when they would otherwise idle, may instead go to their barracks and perform indiv. combat drills, even when inactive. This isn't nearly as good as active training (especially since indiv. combat drills never involves sparring), but it is usually preferable to your dwarves lounging about, socializing, and making friends.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-27T21:08:53.257" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28862" PostTypeId="1" AcceptedAnswerId="29018" CreationDate="2011-08-27T21:38:12.607" Score="6" ViewCount="16774" Body="&lt;p&gt;I've recently moved onto the second major hub area in Deus Ex: Human Revolution. So far, I haven't come across anyplace as safe as my apartment in Detroit. I don't feel like lugging a rocket launcher with me everywhere - is there a safe place I can stow extra gear, or can I drop it anywhere and it'll be there when I return later?&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="3610" LastEditDate="2012-06-05T23:04:00.827" LastActivityDate="2015-03-17T19:30:49.407" Title="Is there a safe place to stash items in Hengsha?" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28863" PostTypeId="2" ParentId="27078" CreationDate="2011-08-27T22:22:07.267" Score="2" Body="&lt;p&gt;After several matches, I found a very good fighter character:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Maces&lt;/strong&gt;: I think maces is the best weapon skill because (as Dungeons of Dredmor tells us) it has the second best weapon in game (btw the best weapon is a stave).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Smithing&lt;/strong&gt;: (max this first) Very important for a warrior, because you need good equipment! (tip: do not smith or smelt before you've maxed your smithing skill, because you'll get out less!)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Master of Arms&lt;/strong&gt;: Gives you a lot of defence (you also can try Artful Dodger, but I think Master of Arms is better).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shield Bearer&lt;/strong&gt;: Another defence boost (you also can use dual wielding, but I like shield bearer more).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Assassination&lt;/strong&gt;: Must have for a warrior, because of stunning the enemy (Max this right after maxing smithing)!&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Berserker Rage&lt;/strong&gt;: This skill gives you nice bonuses in battle.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dead Shot&lt;/strong&gt;: Because of giving you (together with assassination) a nice chance for critical strikes. (NB - skill removed as of version 1.0.8)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For a mage, I like the following skills: Alchemy, Bloodmage, Mathemagic, Promethean Magic, Golemancy, Magic Training and Psionics or Necronomiconomics ;)&lt;/p&gt;&#xA;" OwnerUserId="12012" LastEditorUserId="-1" LastEditDate="2012-09-07T22:58:54.987" LastActivityDate="2012-09-07T22:58:54.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28864" PostTypeId="2" ParentId="28608" CreationDate="2011-08-27T22:55:31.457" Score="25" Body="&lt;p&gt;&lt;strong&gt;This post is a wiki post. Please feel free to edit it, but with &lt;em&gt;first-hand&lt;/em&gt; information only.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First-hand testing has established that the &lt;code&gt;Ghost&lt;/code&gt; rating is still achievable with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A camera becoming &quot;suspicious&quot;,&lt;/li&gt;&#xA;&lt;li&gt;Turrets seeing you, firing at you and getting destroyed by you, &lt;em&gt;as long as no living enemy seen/heard it&lt;/em&gt;,&lt;/li&gt;&#xA;&lt;li&gt;A guard getting &quot;alarmed&quot; by seeing/hearing an effect, like a very short (&amp;lt;1 sec) visual PC presence, a door opening, jumping or gunshot,&lt;/li&gt;&#xA;&lt;li&gt;Killing or knocking-out enemies with a takedown from behind, if nobody saw you,&lt;/li&gt;&#xA;&lt;li&gt;Insta-killing someone (probably with a headshot), as long as they didn't have a chance to see you &amp;amp; react, and nobody seen it,&lt;/li&gt;&#xA;&lt;li&gt;Insta-knocking out an enemy with a tranquilizer dart to the head (you'll see the &lt;code&gt;Marksman&lt;/code&gt; reward), if nobody sees it - note that not every enemy (particularily those with heavy helmets) can be insta-knocked out.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, you will not get the rating if:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enemy sees player for a bit longer (getting &lt;code&gt;Hostile&lt;/code&gt; in the meantime), touches player or sees him carrying something,&lt;/li&gt;&#xA;&lt;li&gt;Any enemy sees a bot/turret destruction, ally death or &lt;strong&gt;an unconscious/dead body&lt;/strong&gt;,&lt;/li&gt;&#xA;&lt;li&gt;Enemy &lt;em&gt;sees&lt;/em&gt; a gunshot (only hearing it is still OK!).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note that having a &quot;Hostile&quot; enemy &lt;strong&gt;doesn't&lt;/strong&gt; automatically mean you lost &quot;Ghost&quot;; e.g. a lone enemy attacked by reprogrammed turret would get Hostile, but you still can get Ghost in that situation, if all the other conditions are met.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more reference &amp;amp; test cases, see &lt;a href=&quot;http://deusex.wikia.com/wiki/Ghost_%28bonus%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://deusex.wikia.com/wiki/Ghost_%28bonus%29&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Note that the &lt;code&gt;Smooth Operator&lt;/code&gt; reward is an &quot;easier&quot; version of &lt;code&gt;Ghost&lt;/code&gt;, which only applies to avoiding triggering installed alarm-systems, not detection or combat with guards themselves. (It cannot be rewarded for passing areas that lack such systems.) &lt;code&gt;Smooth Operator&lt;/code&gt; is used for the &lt;code&gt;Foxiest of the Hounds&lt;/code&gt; achievement.&lt;/p&gt;&#xA;" OwnerUserId="12013" LastEditorDisplayName="user66556" LastEditDate="2015-03-10T23:20:52.333" LastActivityDate="2015-03-10T23:20:52.333" CommentCount="3" CommunityOwnedDate="2011-08-27T22:55:38.787" ContentLicense="CC BY-SA 3.0" />
  <row Id="28865" PostTypeId="1" AcceptedAnswerId="42565" CreationDate="2011-08-27T23:00:29.337" Score="-1" ViewCount="950" Body="&lt;p&gt;I'm aware of &lt;a href=&quot;http://forums.bukkit.org/threads/mech-falsebook-0-87-dev-3-craftbook-for-bukkit-83-ics-cauldrons-gates-minecarts-1000.7227/&quot; rel=&quot;nofollow noreferrer&quot;&gt;bukkit plugins&lt;/a&gt; that allow you to &quot;combine&quot; items into new items, like the default settings in the linked plugin lets you combine a red flower and a white wool block into a red wool block. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to integrate this into my server, but with increase scaling inefficiency. So you could change a stack of logs into a stack of signs with one click, but not the same number of signs that you would get making them individually. That is to balance the saved time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I would like the option to allow people to use &lt;a href=&quot;http://forums.bukkit.org/threads/econ-iconomy-5-0-1-eruanna-1200.40/&quot; rel=&quot;nofollow noreferrer&quot;&gt;iConomy credits/cash/currency&lt;/a&gt; to offset that inefficiency if they choose. So then said stack of logs &lt;strong&gt;would&lt;/strong&gt; turn into the exact amount of signs that it should make. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Does such a bukkit plugin exist?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="336" LastEditDate="2011-08-28T00:34:40.197" LastActivityDate="2011-12-19T10:13:13.407" Title="Minecraft &quot;Cauldron&quot; (Custom Item Creation) + iConomy" Tags="|minecraft-java-edition|mods|minecraft-bukkit|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28866" PostTypeId="2" ParentId="28850" CreationDate="2011-08-27T23:10:26.963" Score="11" Body="&lt;p&gt;You have a diamond pick... get some redstone, iron, coal and you'll have yourself a compass pointing back to your spawn (or bed) in no time. =)&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-08-27T23:10:26.963" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28867" PostTypeId="2" ParentId="25437" CreationDate="2011-08-27T23:16:13.833" Score="2" Body="&lt;p&gt;If the biomes shifted it's probably due to a corrupted &quot;seed&quot; (just a long number) which seems to happen quite easily when the server crash. If you have an old save that still is ok you can get the correct seed from that save, and then edit your current save and set the correct seed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's really easy to read and set seeds with &lt;a href=&quot;http://www.minecraftforum.net/topic/23902-loleditor/&quot; rel=&quot;nofollow noreferrer&quot;&gt;LolEdit&lt;/a&gt;. You just open the save in the editor and modify the seed field. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have explored new areas while the seed was corrupted you might also get problems with &quot;sliced walls&quot;. Check my slighty longish answer in &lt;a href=&quot;https://gaming.stackexchange.com/questions/22890/minecraft-biome-modification-smp/25980#25980&quot;&gt;this thread&lt;/a&gt; for a solution to that.&lt;/p&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-08-27T23:16:13.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28869" PostTypeId="1" AcceptedAnswerId="28870" CreationDate="2011-08-28T00:10:52.050" Score="12" ViewCount="3694" Body="&lt;p&gt;If I had a &lt;strong&gt;&lt;em&gt;very&lt;/em&gt;&lt;/strong&gt; long stretch of powered rail going in one direction, would I be able to eventually circumnavigate the planet? and if so, how long would it take? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Assume the track is entirely flat and I burrow through all mountains I hit)&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="3610" LastEditDate="2012-01-16T15:05:15.433" LastActivityDate="2014-07-22T16:43:03.363" Title="How long would it take to circumnavigate the minecraft &quot;planet&quot;?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28870" PostTypeId="2" ParentId="28869" CreationDate="2011-08-28T00:18:44.293" Score="43" Body="&lt;p&gt;Minecraft subscribes to the &quot;Flat Earth&quot; theory. Discounting mods, you can never circumnavigate the planet, as the &quot;planet&quot; will simply expand longer and longer in whichever direction you travel.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-28T00:18:44.293" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="28871" PostTypeId="2" ParentId="26095" CreationDate="2011-08-28T00:20:32.263" Score="8" Body="&lt;p&gt;According to the &lt;a href=&quot;http://www.microsoftstore.com/store/msstore/en_US/pd/productID.216678500/parentCategoryID.50606600/categoryID.50790100/list.true&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft Store&lt;/a&gt;, the Data Transfer Cable &lt;em&gt;will work&lt;/em&gt; with Xbox 360 and Xbox 360 S consoles. Note that it will do regular to regular and regular to S, but &lt;em&gt;not&lt;/em&gt; S to S.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as DLC licenses are concerned, there is an option in your accounts in the dashboard to transfer all of your licenses to the console you are on. It's in Guide &gt; Settings &gt; Account Management &gt; License Transfer. There is also a webpage about license migration &lt;a href=&quot;http://www.xbox.com/support/licensemigration/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: A new transfer cable for sending data from a slim to a slim &lt;a href=&quot;http://majornelson.com/2011/09/26/xbox-360-transfer-cable/&quot; rel=&quot;nofollow noreferrer&quot;&gt;has just been announced&lt;/a&gt;. The Microsoft Store has yet to post the new cable, so you must contact customer support to order one at this time.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-28T20:09:36.950" LastActivityDate="2011-09-28T20:09:36.950" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28873" PostTypeId="1" AcceptedAnswerId="28875" CreationDate="2011-08-28T00:38:13.077" Score="10" ViewCount="1583" Body="&lt;p&gt;I'd like to have a Minecraft server where a user can only spawn once and when they die they get booted from the server. I know I can use white-list.txt to only allow a specific user on at a time, but I'm unsure how to detect that a user has died and drop their connection. How would you go about doing this?&lt;/p&gt;&#xA;" OwnerUserId="12014" LastEditorUserId="52800" LastEditDate="2013-10-23T09:44:01.383" LastActivityDate="2013-10-23T09:44:01.383" Title="How can I only allow a player to spawn once on a Minecraft server?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28875" PostTypeId="2" ParentId="28873" CreationDate="2011-08-28T00:50:35.473" Score="11" Body="&lt;p&gt;With this plugin for bukkit -&gt; &lt;a href=&quot;http://forums.bukkit.org/threads/rpg-exile-v2-0-banish-from-the-server-or-world-on-death-revived-1000.29041/&quot; rel=&quot;noreferrer&quot;&gt;Exile v2.0 - Banish from the server or world on death!&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can set a timer on how long they can be banned before they can come back to the server or set it to eternity.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-08-28T00:59:04.273" LastActivityDate="2011-08-28T00:59:04.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28876" PostTypeId="2" ParentId="28858" CreationDate="2011-08-28T01:13:42.117" Score="3" Body="&lt;p&gt;This should work:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Navigate to the store page for the game you wish to reset and get the appID from the URL&#xA;It should look like this: &lt;a href=&quot;http://store.steampowered.com/app/appID/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/app/appID/&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Disable Steam Cloud&lt;/li&gt;&#xA;&lt;li&gt;Navigate to &lt;code&gt;&quot;Steam\SteamApps\&amp;lt;username&amp;gt;\&amp;lt;game&amp;gt;\&amp;lt;game&amp;gt;\cfg \&quot;&lt;/code&gt; and delete “config.cfg”&lt;/li&gt;&#xA;&lt;li&gt;Navigate to &lt;code&gt;&quot;Steam\userdata\&amp;lt;usernumber&amp;gt;\&amp;lt;appID&amp;gt;\remote\c fg\&quot;&lt;/code&gt; and delete “config.cfg”&lt;/li&gt;&#xA;&lt;li&gt;Launch the game, allow it to write a new config file, then exit the game&lt;/li&gt;&#xA;&lt;li&gt;Enable Steam Cloud&lt;/li&gt;&#xA;&lt;li&gt;Launch the game and test the issue.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-08-28T01:13:42.117" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28877" PostTypeId="1" AcceptedAnswerId="28960" CreationDate="2011-08-28T01:52:56.200" Score="20" ViewCount="7781" Body="&lt;p&gt;I just got Deus Ex: Human Revolution, and I'm trying to get a sense for how much flexibility I have in spending Praxis points. How many of these can I expect to accumulate in a playthrough of the game? Does this change for different difficulties or for different playstyles? For example, if I invest heavily in hacking, will I get enough of a return to make up some of the points spent?&lt;/p&gt;&#xA;" OwnerUserId="8088" LastActivityDate="2011-09-07T02:13:15.163" Title="How many Praxis points can I expect to get in a playthrough of Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="28878" PostTypeId="1" AcceptedAnswerId="28884" CreationDate="2011-08-28T01:54:53.420" Score="4" ViewCount="2767" Body="&lt;p&gt;I'm currently reading the &lt;a href=&quot;http://www.gamefaqs.com/pc/561176-simcity-4/faqs/21501&quot; rel=&quot;nofollow noreferrer&quot;&gt;SIM CITY 4 GUIDE: VERSION 2, by thy451 &lt;/a&gt;&lt;br&gt;&#xA;And found this strange: mentioned, that roads have more capacity, than streets, but according to the table in the same chapter, streets have more capacity. Is it a bug in table?&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;A1.04.1: Options: Transport Types&#xA;&#xA;1) Road Vehicle Transport: Streets, Road and Highway&#xA;This is the most basic form of transportation around. Streets have a very &#xA;much smaller capacity about a tenth than roads while highway offers about &#xA;four times more capacity than a road. They too have differing speeds with &#xA;the streets being the lowest and the highway being the highest. Even buses &#xA;add to the traffic of the roads.&#xA;&#xA;4) Cost and Capacity&#xA;&#xA;Table A1.04.2: Transport&#xA;$C: Cost to build / In the case of medium and large airports, this figure &#xA;    represents the upgrade cost.&#xA;$M: Monthly maintenance cost&#xA;CA: Capacity&#xA;P: Passenger&#xA;G: Goods in tons&#xA;%: Treat this as a percentage when contrasted with the rest in that category&#xA;&#xA;--------------------------------------&#xA;Structure         | $C  | $M  | CA   |&#xA;--------------------------------------&#xA;Cars              |                  |&#xA;--------------------------------------&#xA;Roads             | 10  | 0.10|100%  |&#xA;Streets           | 5   | 0.05|1000% |&#xA;Bus Stops         | 150 | 5   |1000P |&#xA;High way          | 600 | 1   |4000% |&#xA;Cloverleaf        | 3000| 26  |4000% |&#xA;--------------------------------------&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="3229" LastActivityDate="2012-07-04T08:13:40.157" Title="Roads vs streets" Tags="|simcity-4|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28880" PostTypeId="2" ParentId="27258" CreationDate="2011-08-28T02:34:44.803" Score="1" Body="&lt;p&gt;Corruption only spreads on dirt. It cannot spread on any other tile (like Hellstone, ash mud, stone, clay and so on and so forth). You can stop corruption from spreading, by blocking the corruption, with any other tile that is not dirt. &lt;/p&gt;&#xA;" OwnerUserId="12006" LastEditorUserId="30115" LastEditDate="2013-12-30T09:30:51.880" LastActivityDate="2013-12-30T09:30:51.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28882" PostTypeId="2" ParentId="28645" CreationDate="2011-08-28T02:48:26.593" Score="20" Body="&lt;p&gt;I tried about 15 minutes getting this achievement, but the ball physics are tedious at best in this game, so I decided to go a different route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dunking&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that Jensen can't jump to save his life, I roughed up the hobos for their crates, barrels, and dumpsters, eventually creating a big pile near the hoop. I clambered up, brought the ball directly over the net, and pressed &lt;kbd&gt;e&lt;/kbd&gt;, dropping the ball through the hoop and earning the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EsXdz.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gCiVl.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, sweet success!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-08-28T05:25:05.150" LastActivityDate="2011-08-28T05:25:05.150" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28883" PostTypeId="1" CreationDate="2011-08-28T03:24:46.970" Score="16" ViewCount="21503" Body="&lt;p&gt;I've just installed DX:HR via Steam, and I've noticed there's really bad mouse/keyboard lag in the game. Framerate seems fine for the most part, but when I move the mouse, there's about a quarter or half-second delay before my aim moves. It's making the game almost unplayable -- I just had to struggle for a second or two to open a vent because I kept overcorrecting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know why this happens? How can I fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using a wireless keyboard and mouse, but they don't have any noticeable lag when typing or moving the cursor. Even the cursor on the in-game menus doesn't have lag.&lt;/p&gt;&#xA;" OwnerUserId="6124" LastEditorUserId="13845" LastEditDate="2011-12-14T20:49:57.670" LastActivityDate="2013-12-02T20:31:03.187" Title="Deus Ex: Human Revolution mouse lag?" Tags="|pc|deus-ex-human-revolution|mouse|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28884" PostTypeId="2" ParentId="28878" CreationDate="2011-08-28T04:04:04.067" Score="3" Body="&lt;p&gt;Yes, it's a bug in the table. Roads are higher capacity that streets. Streets are mostly meant to provide access through smaller-traffic areas where roads are better for connecting such areas together.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-08-28T04:04:04.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28885" PostTypeId="1" AcceptedAnswerId="29032" CreationDate="2011-08-28T04:55:00.537" Score="-1" ViewCount="601" Body="&lt;p&gt;Is there any pluging used for anti-griefing beside Big Brother that don't use MySQL and any other database?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have MySQL or Postgre and I would like to log any block misplaced or lava / TNT.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:46:06.707" LastActivityDate="2012-07-20T02:46:06.707" Title="Any block logging beside Big Brother that don't use database?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28886" PostTypeId="5" CreationDate="2011-08-28T05:33:08.740" Score="0" Body="&lt;p&gt;&lt;em&gt;You Don't Know Jack&lt;/em&gt; is a humorous trivia game series by &lt;a href=&quot;http://jackboxgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jackbox Games&lt;/a&gt;, formerly known as Jellyvision Games. It is formatted as a trivia game show where the host asks the players silly questions based on real knowledge of science, literature, pop-culture, etc.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user107692" LastEditDate="2016-02-26T01:56:50.737" LastActivityDate="2016-02-26T01:56:50.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28887" PostTypeId="4" CreationDate="2011-08-28T05:33:08.740" Score="0" Body="You Don't Know Jack is a humorous trivia game series by Jackbox Games (formerly Jellyvision Games). It is formatted as a trivia game show where the host asks the players silly questions based on real knowledge of science, literature, pop-culture, etc." OwnerUserId="9300" LastEditorDisplayName="user107692" LastEditDate="2016-02-26T01:56:37.377" LastActivityDate="2016-02-26T01:56:37.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28888" PostTypeId="5" CreationDate="2011-08-28T05:35:29.923" Score="0" Body="&lt;p&gt;&lt;em&gt;Scene It?&lt;/em&gt; is a series of movie based trivia DVD and video games by Hasbro. The Xbox 360 version included the Big Button controllers.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-28T06:00:08.790" LastActivityDate="2011-08-28T06:00:08.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28889" PostTypeId="4" CreationDate="2011-08-28T05:35:29.923" Score="0" Body="_Scene It?_ is a series of movie based trivia DVD and video games by Hasbro." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-28T06:00:10.540" LastActivityDate="2011-08-28T06:00:10.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28891" PostTypeId="1" AcceptedAnswerId="29009" CreationDate="2011-08-28T06:42:44.357" Score="2" ViewCount="6398" Body="&lt;p&gt;I am having trouble finding the config.cfg config file for the Source engine on OSX.  It isn't in an obvious place in the package.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where I can find it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Matt&lt;/p&gt;&#xA;" OwnerUserId="11996" LastEditorUserId="9300" LastEditDate="2011-09-20T13:54:58.810" LastActivityDate="2011-09-20T13:54:58.810" Title="Where is the config file for Portal 2 located on OSX?" Tags="|portal-2|macos|source-engine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28892" PostTypeId="2" ParentId="28883" CreationDate="2011-08-28T07:54:08.410" Score="2" Body="&lt;p&gt;Usually (for me, at least), when this happens, it means that the game is too graphics-intensive for your rig. Try lowering resolution/details, that &lt;em&gt;might&lt;/em&gt; fix it, though I can't guarantee that's the issue.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-08-28T07:54:08.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28893" PostTypeId="2" ParentId="28850" CreationDate="2011-08-28T08:25:56.633" Score="14" Body="&lt;p&gt;Hit F3 to see your coordinates, and head for coodinates x=0, z=0. That will take you to somewhere near your initial spawn. From there you should be able to find your way home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, chop down the tree you mentioned, build a chest, and put all your equipment in that chest. Hit F3, write down your co-ordinates, and die. You will respawn at your last bed or spawn point, after which you can find your way back to the chest with your stuff. This will leave you in the same spot that are now, but now you'll know the way back to your base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, if you're really stuck, use a map program like Tectonicus to create a map of your world, and use that to find your way home.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-08-28T08:25:56.633" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28894" PostTypeId="1" AcceptedAnswerId="28912" CreationDate="2011-08-28T09:05:41.337" Score="12" ViewCount="6073" Body="&lt;p&gt;I finally got some time to play KOTOR, but not enough to replay it multiple times. While the most differentiating choice is between the light side of the force and the dark side, the choice of gender is probably also important (class as well, but I think I know which ones I choose there). So if I want to experience as much variety in the game as possible by playing only once for the light side and once for the dark side, which gender makes most sense for which side, and why?&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-08-28T16:57:12.670" Title="Which gender suits which side of the force better?" Tags="|star-wars-kotor|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="28897" PostTypeId="1" AcceptedAnswerId="28906" CreationDate="2011-08-28T12:19:12.733" Score="12" ViewCount="10728" Body="&lt;p&gt;At the start of the Alice Garden pod raid, Arie van Bruggen asks you for a gun to defend himself. Since I only had my 3 tricked-out weapons of choice at the time, I declined.&lt;/p&gt;&#xA;&lt;p&gt;In response, he bid me a merry &amp;quot;**** you&amp;quot; and climbed into his pod, so I defended it by killing everyone in the room.&lt;/p&gt;&#xA;&lt;p&gt;Is he plot-dead anyway? If so, what &lt;em&gt;not&lt;/em&gt; unique rewards am I missing?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="269461" LastEditDate="2021-04-19T02:21:40.247" LastActivityDate="2021-04-19T02:21:40.247" Title="Is Windmill going to be fine without a gun?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="28898" PostTypeId="2" ParentId="28883" CreationDate="2011-08-28T12:45:40.207" Score="12" Body="&lt;p&gt;Turn V-sync off, usually it's the cause.&lt;/p&gt;&#xA;" OwnerUserId="12008" LastActivityDate="2011-08-28T12:45:40.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28900" PostTypeId="1" AcceptedAnswerId="28901" CreationDate="2011-08-28T14:30:19.850" Score="5" ViewCount="372" Body="&lt;p&gt;Does the Powerjack give you health when you kill enemies with the flamethrower? The description isn't very clear.&lt;/p&gt;&#xA;" OwnerUserId="6938" LastEditorUserId="2259" LastEditDate="2011-11-25T21:32:23.707" LastActivityDate="2011-11-25T21:32:23.707" Title="Does the Powerjack give you health when you kill enemies with the flamethrower?" Tags="|team-fortress-2|tf2-pyro|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28901" PostTypeId="2" ParentId="28900" CreationDate="2011-08-28T14:41:16.620" Score="8" Body="&lt;p&gt;No, The Powerjack does not give you health when you kill enemies with some other weapon.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastActivityDate="2011-08-28T14:41:16.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28902" PostTypeId="2" ParentId="28574" CreationDate="2011-08-28T14:43:19.693" Score="2" Body="&lt;p&gt;I've only had one boss battle so far, but I did feel disadvantaged by my stealth-hacker build. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem wasn't so much the skills I'd chosen, though dermal armor and a typhoon would probably have made life easier (and longer). The problem was my inventory: I'd filled it with a ninja's playground of delicate tools for artful, stealthy take-downs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end I compromised my ninja code, dropping some subtle weapons and picking up a big old boomstick. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2011-08-29T00:28:11.437" LastActivityDate="2011-08-29T00:28:11.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28903" PostTypeId="2" ParentId="28574" CreationDate="2011-08-28T14:55:33.097" Score="4" Body="&lt;p&gt;Once you realize that you can use Stun Gun on—basically—all the bosses, no. It actually seems to be easier that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But invest in a damage-dealer for bosses. Preferably a Revolver with the exploding ammo upgrade (which can be bought at the Detroit arms dealer).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having Cloak is also incredibly helpful.&lt;/p&gt;&#xA;" OwnerUserId="2799" LastActivityDate="2011-08-28T14:55:33.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28906" PostTypeId="2" ParentId="28897" CreationDate="2011-08-28T15:31:34.890" Score="14" Body="&lt;p&gt;Possible spoilers:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I gave him a machine pistol and he ran off and later in the game he gave me 2000 credits as a &quot;Thank You&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So at most I think that's all you're missing. Personally I had over 30,000 credits by this point and it didn't really matter.&lt;/p&gt;&#xA;" OwnerUserId="12022" LastEditorUserId="18" LastEditDate="2011-08-28T17:38:28.323" LastActivityDate="2011-08-28T17:38:28.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28907" PostTypeId="2" ParentId="28857" CreationDate="2011-08-28T15:39:11.593" Score="4" Body="&lt;p&gt;Sadly, yes it does. That is why people get so mad about it when it happens. &lt;/p&gt;&#xA;" OwnerUserId="11520" LastActivityDate="2011-08-28T15:39:11.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28908" PostTypeId="1" CreationDate="2011-08-28T15:45:43.810" Score="0" ViewCount="1115" Body="&lt;p&gt;A few days ago I joined a Gmod server. It had an addon that removes your 3rd person from vehicles and adds realistic first person. I wouldn't have a problem with that if it hadn't made all my pills first person! Can anyone tell me the position of the folder where the addons you get from servers are stored or the addons name and position?&lt;/p&gt;&#xA;" OwnerDisplayName="user11521" LastEditorUserId="52800" LastEditDate="2013-10-23T09:42:19.343" LastActivityDate="2013-10-23T09:42:19.343" Title="Gmod addon trouble?" Tags="|mods|garrys-mod|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28909" PostTypeId="2" ParentId="28681" CreationDate="2011-08-28T15:48:48.230" Score="0" Body="&lt;p&gt;Go scouting online for people that you notice are good then Try to add them as a friend. Do this till you have a team that works well. Make them play together often or they might not get along and the extra time makes you realize everyones strengths; knowing there strengths will help you better orginize your team. &lt;/p&gt;&#xA;" OwnerUserId="11520" LastActivityDate="2011-08-28T15:48:48.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28910" PostTypeId="1" AcceptedAnswerId="28913" CreationDate="2011-08-28T16:12:48.540" Score="8" ViewCount="3658" Body="&lt;p&gt;In lieu of proper Steam Cloud support, I'm trying to set up Frozen Synapse to store its save files in Dropbox. What files or folders do I need to sync between my two (Mac) computers to achieve this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(For bonus points: What about on Windows? Are the save files compatible between platforms?)&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="39891" LastEditDate="2013-10-22T18:32:49.393" LastActivityDate="2013-10-22T18:32:49.393" Title="Where are my Frozen Synapse save files stored?" Tags="|macos|frozen-synapse|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28911" PostTypeId="2" ParentId="28681" CreationDate="2011-08-28T16:22:56.860" Score="5" Body="&lt;p&gt;Surprisingly nobody have mentioned the most obvious course yet.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Join a clan&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;There are plenty of clan servers out there and a lot of them advertise openly that they are recruiting. A clan is a group of people that play together for improved teamwork and fun. They can be relaxed/causual or dedicated/hardcore or anything in between. You just have to find one that match your dedication.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's &lt;strong&gt;much&lt;/strong&gt; easier to join an existing clan than trying to start one from scratch!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some things I would look for in a clan (your preferences might vary though):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Democratic rule with no leader. This is gaming with friends, not the military.&lt;/li&gt;&#xA;&lt;li&gt;18+ age limit.&lt;/li&gt;&#xA;&lt;li&gt;Clear ethics regarding behaviour and rules of conduct, but no public whining when outsiders don't play according to their morals. In other words friendly and honorable. &lt;/li&gt;&#xA;&lt;li&gt;No required playtime, required meetings or other silliness. &lt;/li&gt;&#xA;&lt;li&gt;Roughly the same time zone.&lt;/li&gt;&#xA;&lt;li&gt;Required VoIP.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="8182" LastEditDate="2011-08-29T16:21:30.807" LastActivityDate="2011-08-29T16:21:30.807" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28912" PostTypeId="2" ParentId="28894" CreationDate="2011-08-28T16:32:10.263" Score="11" Body="&lt;p&gt;So, the short answer is that you want to play things through once as each gender absolutely, since there is a romance option for both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to the relationship between each gender and your choices with regards to alignment... Well, going through with each combination Light/Male, Dark/Male, Light/Female, Light/Male is going to have a unique take on certain events at the endgame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, the difference aren't so substantial that it won't be fairly obvious what those differences are once you get there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will say that if you enjoy playing up the somewhat cartoonish tone of evil of KOTOR's dark side path, play as a Dark Female. More detailed spoilers follow.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Basically, there are two romance options. Female characters can fall for Carth, who is staunchly Light Side aligned through the end of the game. If you play as a Dark Side female, you get to completely torture and abandon Carth as he spends the entire game trying to save you. Male characters can romance Bastila, who is turned to the Dark Side later by Malak. In the end, Light Side players can choose to redeem Bastila, or to kill her. Dark side players can choose to make her their apprentice, or, again, to kill her.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To put it another way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you prefer that your Light Side playthrough emphasize redemption, play male. If you prefer that it emphasize loyalty, play female.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you prefer that your Dark Side playthrough emphasize cruelty, play female. If you prefer that it emphasize power and domination, play male.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-08-28T16:57:12.670" LastActivityDate="2011-08-28T16:57:12.670" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28913" PostTypeId="2" ParentId="28910" CreationDate="2011-08-28T16:38:50.463" Score="7" Body="&lt;p&gt;On the Steam version on Windows the files are in:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;%SteamPath%\steamapps\common\frozen synapse\psychoff&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In OS X, the files are in:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/Users/[Username]/Library/Application Support/FrozenSynapse/Psychoff&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And are &lt;em&gt;all&lt;/em&gt; the files beginning with &lt;code&gt;spSave&lt;/code&gt; (I have three of this form).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Source - &lt;a href=&quot;http://forums.mode7games.com/viewtopic.php?t=2707&quot; rel=&quot;nofollow noreferrer&quot;&gt;FS Forum post answered by a Site Admin&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if the files are cross-platform compatible.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="274" LastEditDate="2011-08-28T23:11:20.440" LastActivityDate="2011-08-28T23:11:20.440" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28914" PostTypeId="2" ParentId="28590" CreationDate="2011-08-28T17:02:30.603" Score="4" Body="&lt;p&gt;There &lt;strong&gt;is&lt;/strong&gt; a way to disable this intro. A parameter or command line disables it: &lt;strong&gt;&lt;a href=&quot;https://i.stack.imgur.com/01Gdr.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assembly proof&lt;/a&gt;&lt;/strong&gt; (check the highlighted part). We just don't know the command yet, and because I got no skill at assembly, I can't trace the command.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/01Gdr.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="12023" LastEditorUserId="53249" LastEditDate="2021-09-28T01:34:34.353" LastActivityDate="2021-09-28T01:34:34.353" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="28917" PostTypeId="2" ParentId="28590" CreationDate="2011-08-28T18:10:24.313" Score="6" Body="&lt;p&gt;Alternatively, you can replace your patch0.000 with &lt;strong&gt;&lt;a href=&quot;http://www.mediafire.com/?9w9qr7um9zzodtu&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;&lt;/strong&gt; to skip the intro with ENTER.&lt;/p&gt;&#xA;" OwnerUserId="12023" LastEditorUserId="12023" LastEditDate="2011-08-28T18:43:55.990" LastActivityDate="2011-08-28T18:43:55.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28920" PostTypeId="1" AcceptedAnswerId="28924" CreationDate="2011-08-28T19:30:19.450" Score="17" ViewCount="30412" Body="&lt;p&gt;&lt;em&gt;Deus Ex: Human Revolution&lt;/em&gt; gives you three options for starting a new game, &quot;Tell Me a Story&quot;, &quot;Give Me a Challenge&quot;, and &quot;Give Me Deus Ex&quot;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/v6Xu4.jpg&quot; alt=&quot;Deus Ex Human Revolution New Game&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The wording seems to imply that there's more difference than just tougher enemies (i.e. more/less emphasis on story), is there?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="2259" LastEditDate="2011-09-14T03:00:25.430" LastActivityDate="2015-02-17T22:27:14.367" Title="What's the difference between the difficulty options?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28922" PostTypeId="2" ParentId="25471" CreationDate="2011-08-28T19:32:48.943" Score="21" Body="&lt;p&gt;There is now a Bukkit mod for detecting and teleporting to redstone clocks: the sensibly-named &lt;a href=&quot;http://dev.bukkit.org/server-mods/redstone-clock-detector/&quot; rel=&quot;noreferrer&quot;&gt;Redstone Clock Detector&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-08-28T19:32:48.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28924" PostTypeId="2" ParentId="28920" CreationDate="2011-08-28T19:42:52.723" Score="23" Body="&lt;p&gt;No. &quot;Tell me a story&quot; does not mean that the story is enhanced. Rather, it means that the challenge is decreased, as if to say that the game is only interesting for its story and not its gameplay challenge if the player picks the reduced difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be specific, harder difficulty decreases your health and regeneration rate, increases the enemy's health, regeneration rate and accuracy. It also affects the regeneration delay. (Source: &lt;a href=&quot;http://www.gamefaqs.com/pc/944090-deus-ex-human-revolution/faqs/62845&quot; rel=&quot;noreferrer&quot;&gt;GameFAQs&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-08-28T19:59:34.307" LastActivityDate="2011-08-28T19:59:34.307" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28925" PostTypeId="2" ParentId="28590" CreationDate="2011-08-28T20:13:55.830" Score="5" Body="&lt;p&gt;I've followed the logic through with Ollydbg and it seems that originally they used to have a menu option for toggling intro movies on/off in the Options menu but they took it out. Instead they are hardcoding the instruction to toggle it on by default. And, I believe the reason there is no INI file/command-line/dev console option for toggling it is that they didn't provide one. The &quot;UI/Disable Intro&quot; string is just the title of the option for display in the Options menu and the longer string is the description. You'll notice that it is the only command in the entire strings table that lacks a command associated with it. They might add this in a future update if enough customers are angry about it, however. Perhaps we should petition them to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On an unrelated note, someone out there might find these useful. I found them while looking for a way to solve the intro problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;intro&#xA;dynamic_ads&#xA;g_unlockedDLCPacks&#xA;infinite_ammo&#xA;immortal&#xA;accesscode&#xA;nohud&#xA;uberobject_info&#xA;g_aimAssist&lt;/p&gt;&#xA;" OwnerUserId="12026" LastActivityDate="2011-08-28T20:13:55.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28926" PostTypeId="1" AcceptedAnswerId="28929" CreationDate="2011-08-28T21:01:05.283" Score="13" ViewCount="16876" Body="&lt;p&gt;I'm trying to get past it without it going hostile so I can get the Foxiest of the Hounds achievement, but I can't get to the door across the hallway (not the one with the concussion mine next to it) without it spotting me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've taken the large crate and tossed it down the hallway to block the turrets view of me, but even with a tiny little gap between the crates the turret spots me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the only way to use my first and only Praxis point for a strength augmentation, and then physically move the turret out of the way?&lt;/p&gt;&#xA;" OwnerUserId="98" LastEditorUserId="336" LastEditDate="2011-08-28T21:57:36.753" LastActivityDate="2012-06-11T00:57:36.957" Title="How do I get past the first turret in Deus Ex Human Revolution?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28927" PostTypeId="5" CreationDate="2011-08-28T21:05:59.800" Score="0" Body="&lt;p&gt;MMO games generally allow players to play in a persistent world with other characters. MMO is short for Massively Multiplayer Online. MMO is usually used in conjunction with some other conjunction, such as MMORPG, MMORTS. Often they will require a subscription fee for server maintenance, but this trend has been declining in recent years, with microtransactions becoming more common.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2013-05-01T18:06:36.693" LastActivityDate="2013-05-01T18:06:36.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28928" PostTypeId="4" CreationDate="2011-08-28T21:05:59.800" Score="0" Body="This tag is for questions about Massively Multiplayer Online games as a whole and is not to be used on questions only relevant to a specific game." OwnerUserId="10616" LastEditorUserId="118" LastEditDate="2013-05-01T18:06:43.583" LastActivityDate="2013-05-01T18:06:43.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28929" PostTypeId="2" ParentId="28926" CreationDate="2011-08-28T21:24:35.603" Score="18" Body="&lt;p&gt;There should be a vent that leads to the other end of the hallway behind the turret (where the advanced hacking tutorial is made available).  There's also a number of cardboard boxes in the vicinity.  Just grab some and stack them up in front of the turret so it cannot see into the hallway.  The turret won't see you as long as you stay behind the crates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you obstruct its view, you could then return to the other end of the hallway and make your way into the room.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-08-28T21:24:35.603" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28930" PostTypeId="1" AcceptedAnswerId="61472" CreationDate="2011-08-28T21:35:52.170" Score="2" ViewCount="3595" Body="&lt;p&gt;When the yearly event comes up, I have to pick a student to plan it. The interface shows me the basic stats of each student, but nowhere does it explain which stats might contribute to success.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume popularity plays a role, since the &quot;planning&quot; consists of talking to the other students and convincing them to participate. I also thought that other stats might make a difference, depending on the event (e.g. athleticism for a baseball event). However, I don't have any actual evidence to confirm or deny these hypotheses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what makes a student a good event planner?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="109" LastEditDate="2012-07-31T21:03:10.587" LastActivityDate="2017-08-24T12:34:17.573" Title="Pocket Academy - How do I pick a good event planner?" Tags="|ios|pocket-academy|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28931" PostTypeId="5" CreationDate="2011-08-29T00:13:49.243" Score="0" Body="&lt;p&gt;&lt;em&gt;Metroid: Other M&lt;/em&gt; is the 11th game in the &lt;em&gt;Metroid&lt;/em&gt; series of video games by Nintendo. It is the first game to feature a voiceover for Samus Aran, the main character of the series.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.metroid.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Metroid:_Other_M&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T22:24:47.143" LastActivityDate="2011-10-31T22:24:47.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28932" PostTypeId="4" CreationDate="2011-08-29T00:13:49.243" Score="0" Body="Metroid: Other M is the 11th game in the Metroid series of video games by Nintendo. It is the first game to feature a voiceover for Samus Aran, the main character of the series." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T22:24:36.193" LastActivityDate="2011-10-31T22:24:36.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28935" PostTypeId="2" ParentId="28862" CreationDate="2011-08-29T00:47:10.360" Score="1" Body="&lt;p&gt;I'm not sure your apartment in Detroit is safer than any other non-restricted area. If anything, your apartment is a worse place to store items since its out of your way most of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not 100% sure if they will be remain when moving from city to city.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-08-29T00:47:10.360" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28937" PostTypeId="5" CreationDate="2011-08-29T00:52:49.640" Score="0" Body="&lt;p&gt;The &lt;em&gt;Legend of Zelda&lt;/em&gt; is a long-running series of action/adventure games &amp;mdash; they are a staple of the Nintendo consoles. At least one &lt;em&gt;Zelda&lt;/em&gt; game has appeared on each console, with the exception of the Nintendo Virtual Boy.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9752" LastEditDate="2011-09-17T19:30:30.447" LastActivityDate="2011-09-17T19:30:30.447" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28938" PostTypeId="4" CreationDate="2011-08-29T00:52:49.640" Score="0" Body="The Legend of Zelda is a long-running series of action/adventure games. They are a staple of the Nintendo consoles." OwnerUserId="9300" LastEditorUserId="9752" LastEditDate="2011-09-17T19:30:40.087" LastActivityDate="2011-09-17T19:30:40.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28939" PostTypeId="2" ParentId="721" CreationDate="2011-08-29T01:00:11.677" Score="15" Body="&lt;p&gt;You have 3 options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;After getting the sword, use it on an Owl Statue for a quicksave (it will be deleted when loaded again).&lt;/li&gt;&#xA;&lt;li&gt;Use the Ocarina to play the &quot;Song of Time&quot; to return you to day one. This will cause you to drop your expendable items and money, so visit the bank first to make a deposit (the bank is magically unaffected by time travel because Link's account info is written in invisible ink on his hand).&lt;/li&gt;&#xA;&lt;li&gt;The Wii Virtual Console supports savestates via the home button. Simply press &lt;kbd&gt;⌂&lt;/kbd&gt; and choose to return to the Wii menu. The state of the game will be resumed from where you left off when you load it up again.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2014-09-08T14:21:32.660" LastActivityDate="2014-09-08T14:21:32.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28940" PostTypeId="2" ParentId="25366" CreationDate="2011-08-29T01:53:48.220" Score="2" Body="&lt;p&gt;It is not necessary to add money to the Steam Wallet first. When you check out in the Mann Co. Store, you will be prompted to add exactly enough money to complete the purchase.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-08-29T01:53:48.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28942" PostTypeId="1" AcceptedAnswerId="28943" CreationDate="2011-08-29T02:22:09.387" Score="22" ViewCount="13091" Body="&lt;p&gt;Lately while playing Fallout New Vegas, I've found myself lugging far more equipment than I need.  As a result, I'm always either overloaded and can't fast travel or sprint.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I started playing Fallout 3, I discovered that there was far more junk in the Wasteland than I could possibly carry, and the game changed from A Post-Nuclear Roleplaying Game to A Post-Nuclear Inventory Management Simulator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ijtx3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I promised myself that I wouldn't let this happen in New Vegas, but sure enough, I've reached level 7 and I'm consistently running into encumberance problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Part of this is because I grew up playing Thief: The Dark Project and I have a kleptomaniacal urge to steal every item from every area, but even without the misc crap, my weapon and armor loadout usually takes up more than 3/4 of my character's max weight.  I've started leaving caches of equipment at various locations in the Wasteland (in whatever containers happen to be available) rather than always be slowed by lugging it all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is caching equipment the most effective solution (before I get the Travel While Encumbered perk) or is there a better way to avoid encumberance in New Vegas?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="3610" LastEditDate="2012-06-05T23:03:54.960" LastActivityDate="2013-08-02T19:11:06.313" Title="Avoiding encumberance in New Vegas" Tags="|fallout-new-vegas|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28943" PostTypeId="2" ParentId="28942" CreationDate="2011-08-29T02:34:36.077" Score="32" Body="&lt;p&gt;The single most important thing to remember is that &lt;em&gt;you do not need most of this junk&lt;/em&gt;. And I'm not even talking about the 300 year old Blamco Mac &amp;amp; Cheese or enough liquor to drown the Strip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm talking all those Merc _____ Outfits, the 7 Metal Armors those raiders were wearing, the 9 Tire Irons... you don't need them, and they don't sell for enough caps to make the trip back to town worth your time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get to the Strip and clean out a few Casinos, you'll never need caps again, and you can focus your looting on things which are useful and &lt;em&gt;hard to buy&lt;/em&gt; -  rare weapons, Ammo, chems, crafting components (that you &lt;em&gt;actually use&lt;/em&gt;), and things which may as well be cash like Pre-War Money, Cigarettes, and other high value, low weight commodities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other tricks include: using companions as pack mules, and using Mojave Express drop boxes to ship all your junk to one location (I'm fond of Primm) for later pickup and resale.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-08-29T02:34:36.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28944" PostTypeId="2" ParentId="28942" CreationDate="2011-08-29T02:50:42.100" Score="16" Body="&lt;p&gt;Always put a few points in to Repair with each level. This will give you the dual benefit of being able to keep your weapons and armor in top shape while using (and destroying) all the busted/low quality weapons and armor you run across. You can also repair the weapons and armor you'll sell for higher prices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pick a couple of weapons to always keep with you (make sure they use different ammo types). These will be your main weapons so make sure you get any mods you find for them as well. Any other weapons you should sell (also sell the ammo if you're playing on hardcore).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the best armor (by weight for your play style) that you find. Sell the rest after giving your companions the best they can use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are NOT on hardcore mode:&lt;br&gt;&#xA; - dump all your food&lt;br&gt;&#xA; - dump all your water  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dump, cache or drink all your Nuka Cola and Sunset Sasparilla. Most other Aid items with a weight may be sold as well (Skill books should be used as soon as you find them and Skill magazines you may want to hold on to). Also, most Misc items with a weight may also be sold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you find you've only gotten half way to your objective and you're already hitting your limit then dump all the random stuff you've picked up to that point. There are caps a plenty to be had in the game and if you've found a better weapon or armor you should almost always already be using it.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-08-29T02:50:42.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28945" PostTypeId="1" AcceptedAnswerId="28946" CreationDate="2011-08-29T02:52:21.420" Score="7" ViewCount="2166" Body="&lt;p&gt;I've been playing Fallout New Vegas and I spotted the Mojave Express drop box in Goodsprings, but I haven't seen any others.  Supposedly you can use these drop boxes to move items from place to place in the Wasteland, but I haven't been able to figure out how.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do you use Mojave Express Drop Boxes?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="3129" LastEditDate="2011-08-29T03:05:50.613" LastActivityDate="2011-08-29T03:05:50.613" Title="In Fallout New Vegas, how do I use Mojave Express Drop Boxes?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28946" PostTypeId="2" ParentId="28945" CreationDate="2011-08-29T03:04:10.380" Score="9" Body="&lt;p&gt;Once you've found another dropbox, you can send items from any of them to any other and then pick them up at the destination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For locations (spoilers), see the &lt;a href=&quot;http://fallout.wikia.com/wiki/Mojave_Express_dropbox&quot; rel=&quot;noreferrer&quot;&gt;Fallout Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2510" LastActivityDate="2011-08-29T03:04:10.380" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28947" PostTypeId="2" ParentId="15849" CreationDate="2011-08-29T03:16:10.720" Score="1" Body="&lt;p&gt;The Forrest of Idols is an excellent place to farm Yellow U-shaped hexes, starting in chapter 3, as I recall (It has been a while since I played). You can farm there at any time the area opens up. I would &lt;a href=&quot;http://www.trueachievements.com/a62533/fourterminal-chain-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;recommend&lt;/a&gt; filling the area with yellow hexes before entering the main dungeon there to get the &lt;a href=&quot;http://www.trueachievements.com/a62533/fourterminal-chain-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;terminal bonuses&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-08-29T03:16:10.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28948" PostTypeId="5" CreationDate="2011-08-29T03:20:45.377" Score="0" Body="&lt;p&gt;&lt;em&gt;Resonance of Fate&lt;/em&gt; is an RPG by tri-ace for Xbox 360 and PlayStation 3, published by Square Enix. The story revolves around 3 adventurers who live in the giant clockwork tower of Basel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basel is a giant clockwork tower that is keeping humanity alive, and regulating the lifespan of all it's residents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Combat in the game is unique, time only passes when the player is taking an action (moving &amp;amp; attacking).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-29T03:22:12.487" LastActivityDate="2011-08-29T03:22:12.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28949" PostTypeId="4" CreationDate="2011-08-29T03:20:45.377" Score="0" Body="Resonance of Fate is an RPG by tri-ace for Xbox 360 and PlayStation 3, published by Square Enix. The story revolves around 3 adventurers who live in the giant clockwork tower of Basel." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-29T03:22:06.573" LastActivityDate="2011-08-29T03:22:06.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28950" PostTypeId="2" ParentId="28942" CreationDate="2011-08-29T03:31:13.723" Score="3" Body="&lt;p&gt;Back when I was playing, I went and set my Repair skill to 100. This let me pick up a bunch of any weapon or armor and repair it to pristine (reducing my weight burden), and then I sold that item to a merchant for a healthy profit. This also had the benefit of giving me superior firepower to most of my enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After repairing up everything in the area, what I could not carry or could not have my companion carry (they will not carry items they can't or won't use, like uniforms for a faction they hate or being robots they can't wear uniforms) I would find a place to cache the loot and return for it later if I could remember.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-08-29T03:31:13.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28951" PostTypeId="2" ParentId="12266" CreationDate="2011-08-29T03:33:43.063" Score="3" Body="&lt;p&gt;You &lt;strong&gt;HAVE&lt;/strong&gt; to use it wired (USB). The Xbox 360 uses a proprietary wireless protocol, so your computer's Bluetooth antenna will not work with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ran into the same issue with my laptop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: I just reinstalled the &lt;a href=&quot;http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tattieboggle&lt;/a&gt; drivers and tried my wireless over USB. The driver informed me that the wireless controllers &lt;em&gt;only&lt;/em&gt; operate on wireless, even when plugged in! It said I would need the wireless dongle (an oxymoron if I ever heard one) to use that model of controller with my laptop. I hit the &lt;kbd&gt;guide button&lt;/kbd&gt; with it plugged into my laptop and it immediately synced into my Xbox 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, you must use USB - either with the dongle or a wired controller. If you do want to buy a wired controller, look at something like the &lt;a href=&quot;http://www.razerzone.com/minisite/onza&quot; rel=&quot;nofollow noreferrer&quot;&gt;Razr Onza&lt;/a&gt; (which is well reviewed from what I hear, I have not used one yet; it is also cheaper than an MS controller).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-31T05:21:40.187" LastActivityDate="2011-08-31T05:21:40.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28952" PostTypeId="2" ParentId="16343" CreationDate="2011-08-29T03:45:09.567" Score="1" Body="&lt;p&gt;For Mac OS X you will have to download one of the open-source drivers to get all of the features of the controller. As I recall, that was my experience on my Mac. I just double checked, I don't have the driver on anymore so I can't say which version I used (it probably was lost when I did a clean install of a new OS).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Linux will depend on what distribution you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: The driver I used before was probably the tattiebogle driver.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-29T03:54:50.313" LastActivityDate="2011-08-29T03:54:50.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28954" PostTypeId="1" AcceptedAnswerId="28957" CreationDate="2011-08-29T05:20:59.270" Score="49" ViewCount="226388" Body="&lt;p&gt;I'm going into this fight with a single EMP grenade, a stun gun and tranquilizer rifle, and a handgun as my only lethal weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've managed to use the EMP and the stun gun to lock him down and pump two clips of handgun ammo into his head at point blank. This seems to just tickle him a little bit, and he promptly kills me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also tried to run-and-gun, using the pillars and barricades for cover, but I haven't been very successful at actually damaging him while trying to dodge his gun and grenades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What strategy can I use to kill him without any high-powered lethal weapons?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:18:48.717" LastActivityDate="2017-02-21T12:15:21.053" Title="How do I beat the first boss (Barrett)?" Tags="|deus-ex-human-revolution|" AnswerCount="17" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28955" PostTypeId="2" ParentId="28954" CreationDate="2011-08-29T05:27:39.010" Score="10" Body="&lt;p&gt;Run-and-gun is a pretty good strategy; I've found that weaving between the pillars tends to skew his accuracy a bit as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't looked already, take a glance around the two small rooms in the corners of the larger pillar room - these are chock-full of ammo and, if memory serves possibly some more grenades. You can also shoot the explosive barrels in the room to damage him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Probably the thing that helped me the most on this fight was throwing/shooting the fire extinguishers found on the corner pillars in the room. This not only freezes him in place while he clears his eyes, but it also makes him lose you, so you can dash off to one of those corner rooms to re-stock, and then come back and shoot him in the face a bit more (I think it helps if you've upgraded your 10mm with the armor-piercing upgrade, but I couldn't swear to this, as I've never faced him without it).&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-08-29T05:27:39.010" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28957" PostTypeId="2" ParentId="28954" CreationDate="2011-08-29T05:34:26.333" Score="36" Body="&lt;p&gt;Toss a yellow canister at him. Then while he's coughing and cursing you, throw one of the explosive red barrels at him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're on higher difficulty levels than story mode, repeat as needed.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-08-29T05:34:26.333" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28958" PostTypeId="1" AcceptedAnswerId="39817" CreationDate="2011-08-29T05:34:57.800" Score="3" ViewCount="47696" Body="&lt;p&gt;One of the side-missions (or as they are called in-game, &quot;substories&quot;) in Yakuza 3 has you collecting ingredients for making bitter-melon juice. Some old lady is making the juice and she tells you to bring her the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Goya - bitter melon (though this possibly appears as &quot;Balsam Pear&quot; in the American version of the game, based on &lt;a href=&quot;http://www.gamefaqs.com/ps3/950186-yakuza-3/faqs/55807&quot; rel=&quot;nofollow noreferrer&quot;&gt;this FAQ&lt;/a&gt;. Search for &quot;Ryuukyuugai no Nanafushigi Sono4&quot;)&lt;/li&gt;&#xA;&lt;li&gt;Kuruzata - brown sugar (&quot;black sugar&quot; in the American version)&lt;/li&gt;&#xA;&lt;li&gt;Dugwai - aloe&lt;/li&gt;&#xA;&lt;li&gt;Basanai - banana, you can replace it with the more expensive &quot;island banana.&quot;&lt;/li&gt;&#xA;&lt;li&gt;Lemon - well, it's a lemon, though you can replace it with a &lt;a href=&quot;http://www.jpn-okinawa.com/en/products/shiikwaasaa/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shikwasa&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The only reason I knew which word meant what is because of the FAQ I linked to. Is there any way for me to have figured this out in-game, or does the game expect me to be Japanese/look it up?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="15772" LastEditDate="2011-12-03T07:12:37.127" LastActivityDate="2011-12-03T07:29:14.900" Title="How am I supposed to figure out the ingredients for bitter-melon juice?" Tags="|yakuza-3|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28959" PostTypeId="2" ParentId="28954" CreationDate="2011-08-29T05:37:21.367" Score="-2" Body="&lt;p&gt;Here's how I did it.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Shoot him with a taser or concussion grenade.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;3 shots in the head with the revolver.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Victory dance&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-08-29T05:37:21.367" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28960" PostTypeId="2" ParentId="28877" CreationDate="2011-08-29T05:41:27.210" Score="8" Body="&lt;p&gt;I think I'm around half way through and I've found around 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good rule of thumb is to always have a couple spare, so if you come across a five story drop that you &lt;em&gt;have to survive&lt;/em&gt; or a level 5 security device or a wall you want to punch through, you can without having to look for another way or more praxis kits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Because of the age of the game we can only estimate, but the general consensus is there are 22 to be found in the world and on a near perfect playthrough of the game 40 can be unlocked through experience. So 62. Just shy of the 68 needed to fill all slots.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="12035" LastEditDate="2011-09-06T00:40:07.833" LastActivityDate="2011-09-06T00:40:07.833" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28961" PostTypeId="2" ParentId="13984" CreationDate="2011-08-29T05:59:59.753" Score="2" Body="&lt;p&gt;Weapons of choice are the hard hitting, long-ranged ones:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fallout.wikia.com/wiki/Archimedes_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;Archimedes II&lt;/a&gt;/&lt;a href=&quot;http://fallout.wikia.com/wiki/Euclid%27s_C-Finder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Euclid's C-Finder&lt;/a&gt; - can be used from a long distance; best if the Deathclaws are clumped together&lt;br&gt;&#xA;&lt;a href=&quot;http://fallout.wikia.com/wiki/Anti-materiel_rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Anti-materiel rifle&lt;/a&gt; - Snipe it down with the best ammo you have&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, have at least 2 companions with you. If playing in non-hardcore mode, they won't die. They will just be &quot;unconscious&quot; if their hit points are zero, and will wake up soon. They could be used to absorb damage from or slow down the Deathclaws.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, hope that your companions and/or the Archimedes II or sniper rifle shots kills the Deathclaw(s). If all else fails, and the Deathclaw is now on its way to kill you, take out the highest-DPS weapon you have and pump that Deathclaw full of lead (or energy, if using energy-based weapons), and die in full glory (hopefully before the Deathclaw spills your guts with, in what some might say, their &quot;claws of death&quot;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;In Ron Perlman's voice&lt;/em&gt;: Because war, war never changes.&lt;/p&gt;&#xA;" OwnerUserId="4797" LastActivityDate="2011-08-29T05:59:59.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28962" PostTypeId="2" ParentId="28954" CreationDate="2011-08-29T06:07:15.027" Score="2" Body="&lt;p&gt;I more or less used EMP Grenades to stun him, then shot him in the head with the Revolver I picked up earlier in the level. It took me about 2-3 grenades and several reloads, but he went down surprisingly fast when I didn't manage to get myself killed by his grenades.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-08-29T06:07:15.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28963" PostTypeId="5" CreationDate="2011-08-29T06:08:42.560" Score="0" Body="&lt;p&gt;Bosses are the enemies in video games that are larger, stronger, smarter and most annoyingly, blocking your progress through the game. Ask for tips here on how to beat them.&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="8350" LastEditDate="2012-08-06T00:11:30.373" LastActivityDate="2012-08-06T00:11:30.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28964" PostTypeId="4" CreationDate="2011-08-29T06:08:42.560" Score="0" Body="Bosses are the enemies in video games that are larger, stronger, smarter and most annoyingly, blocking your progress through the game. Ask for tips here on how to beat them." OwnerUserId="9300" LastEditorUserId="8350" LastEditDate="2012-08-06T00:11:33.990" LastActivityDate="2012-08-06T00:11:33.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28967" PostTypeId="2" ParentId="28954" CreationDate="2011-08-29T11:32:35.477" Score="6" Body="&lt;p&gt;Even on the hardest mode, this method works really well:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) hide until he starts walking&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) sprint for the room to the far right of where you enter. That is, if you enter from the south, sprint to the north east corner. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) as you enter, there will be a crate just to your right when you walk into the room. Dive behind that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) from this position, he can't hit you with grenades, or his gun, and he's to stupid to enter the room. Wait till he pauses his shooting, pop him in the face with a pistol or a shotgun. About 3 clips of 10mm or 2 clips of shotgun to the head and he'll go down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5) ???&lt;/p&gt;&#xA;&#xA;&lt;p&gt;6) Profit&lt;/p&gt;&#xA;" OwnerUserId="7731" LastActivityDate="2011-08-29T11:32:35.477" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28969" PostTypeId="5" CreationDate="2011-08-29T12:24:05.360" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-20T16:30:17.450" LastActivityDate="2012-06-20T16:30:17.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28970" PostTypeId="4" CreationDate="2011-08-29T12:24:05.360" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-20T16:30:20.710" LastActivityDate="2012-06-20T16:30:20.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28971" PostTypeId="1" AcceptedAnswerId="28973" CreationDate="2011-08-29T12:40:09.223" Score="8" ViewCount="1427" Body="&lt;p&gt;I've just got out into the city, and already I have two main missions, and 4 side missions, one of which has 3 different locations which I need to go to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/m3J4T.jpg&quot; alt=&quot;Clutter&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This adds quite a lot of clutter to the screen, is there any way of cutting it down?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="11920" LastEditDate="2012-09-27T13:21:57.963" LastActivityDate="2012-09-27T13:21:57.963" Title="Is there a way to only display markers for the current mission?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28972" PostTypeId="2" ParentId="27736" CreationDate="2011-08-29T12:40:25.653" Score="1" Body="&lt;p&gt;ArmA 2 is a game which will gleefully kill you in a dozen ways before the breakfast and in a typical scenario, there is no respawn. Most of the time you &lt;em&gt;really&lt;/em&gt; need all the help you can get, not even more guys trying to drop an artillery strike on your position just because they can.&lt;/p&gt;&#xA;" OwnerUserId="12041" LastActivityDate="2011-08-29T12:40:25.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28973" PostTypeId="2" ParentId="28971" CreationDate="2011-08-29T12:55:54.923" Score="16" Body="&lt;p&gt;You can choose to disable individual missions. This will remove the mission marker from your HUD, but the mission can still be completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bring up your menu, then go to the missions tab (or just press U). Each mission should have an &quot;INACTIVE&quot; button that appears when you put your mouse over it &amp;mdash; clicking that will hide its mission marker. To undo, simply click the button again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/krCLx.jpg&quot; alt=&quot;Screenshot of the missions tab&quot; title=&quot;Screenshot of the missions tab&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The indicator is in the upper left, the toggle in the lower right corner.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-08-29T13:11:35.397" LastActivityDate="2011-08-29T13:11:35.397" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28974" PostTypeId="1" CreationDate="2011-08-29T13:11:03.730" Score="6" ViewCount="874" Body="&lt;p&gt;My machine can handle Deus Ex Human Revolution fine with the resolution turned down a bit from my screen's native resolution. However tutorial clips and cutscenes play extremely slowly - the audio is very choppy and basically unintelligible. Is there a setting I can change that's likely to improve things, or should I just tab out and look them up on YouTube instead? This is on an i5 CPU.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2014-12-15T14:36:12.200" LastActivityDate="2014-12-15T14:36:12.200" Title="Tutorials play very slowly, what can I do?" Tags="|performance|deus-ex-human-revolution|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28975" PostTypeId="1" AcceptedAnswerId="29181" CreationDate="2011-08-29T13:59:37.403" Score="22" ViewCount="64105" Body="&lt;p&gt;After discovering the truth behind the anchor of Picus, Eliza Cassan, I am confronted by the mercenary Mantis, who has augmentations that match or even defeat mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any damage I do seems quickly repaired, and once she cloaks I can't find her any more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What tactics should I use to beat her?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="1435" LastEditorDisplayName="user27134" LastEditDate="2014-12-07T15:09:35.243" LastActivityDate="2017-06-17T03:33:35.143" Title="How do I beat the Picus boss?" Tags="|deus-ex-human-revolution|" AnswerCount="9" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28978" PostTypeId="2" ParentId="28975" CreationDate="2011-08-29T14:23:23.910" Score="5" Body="&lt;p&gt;You haven't mentioned what you have in your inventory or what augments you have chosen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should try and listen to her footsteps when she is cloaked. You can easily tell the direction she is approaching from. As soon as she uncloaks, move away from her and try shooting her at the same time. I also read somewhere that you can watch the wet floor for footsteps to find out where she is. Personally, I didn't find this to be of much use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She usually stops after that initial charge and launches an attack with her augments. If you have an EMP grenade you can disable her for a few seconds and empty your arsenal at her. If you have some kind of fast firing weapon like the heavy rifle or combat rifle or machine pistol, it really helps. You can also move in closer and launch your Typhoon Augment(if you have it) after the EMP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have any lethal weapons on you, you can look in the lockers to the sides of the circular room. You will find some weapons and ammo. This is easier if you have cloak augment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When she is charges and fires at you at the same time just hide, and use your hypostims or painkillers. I think you can find some in the same lockers I mentioned above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And a bit of advice for the future bosses in the game: even if you are going for the pacifist play-through for the rest of the game, keep lethal weapons in your inventory for the boss fights at least. And EMP and Gas grenades really help in slowing them down.&lt;/p&gt;&#xA;" OwnerUserId="7487" LastActivityDate="2011-08-29T14:23:23.910" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="28979" PostTypeId="2" ParentId="28974" CreationDate="2011-08-29T14:28:27.383" Score="1" Body="&lt;p&gt;Have you tried watching the tutorials from the Main Menu when you start the game? I think those will play fine from the menu.&lt;/p&gt;&#xA;" OwnerUserId="7487" LastActivityDate="2011-08-29T14:28:27.383" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="28980" PostTypeId="2" ParentId="28691" CreationDate="2011-08-29T14:29:59.163" Score="1" Body="&lt;p&gt;You can also use a grenade or a remote detonation explosive to get through the wall after crawling around the pipes. You DO kill one guy if you do this but it doesn't seem to negate anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only problem THEN is to get to ground level, and that's the bit that is stumping me.&lt;/p&gt;&#xA;" OwnerUserId="12043" LastActivityDate="2011-08-29T14:29:59.163" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="28983" PostTypeId="1" CreationDate="2011-08-29T14:58:24.813" Score="15" ViewCount="2041" Body="&lt;p&gt;The only method I can think of is to download a ROM and test it with an emulator, and then delete it 72 hours after I download it. However, I'm uncertain if this is legal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I test a Wii game before buying it?&lt;/p&gt;&#xA;" OwnerUserId="12046" LastEditorUserId="8350" LastEditDate="2012-07-19T10:59:58.943" LastActivityDate="2012-07-19T10:59:58.943" Title="How can I legally try Wii games before buying them?" Tags="|nintendo-wii|" AnswerCount="9" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28984" PostTypeId="1" CreationDate="2011-08-29T15:08:48.043" Score="18" ViewCount="631" Body="&lt;p&gt;I am not sure if this is a bug in the game, but I've reinstalled the game completely many times. Whenever I play a &quot;conquer the world&quot; campaign, after a certain amount of time the map becomes filled with the sea and water. Though the game is still working, I am not able to play because of the terrain. I've tried to google it, but I am not able to find anything about this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I avoid or fix this issue?&lt;/p&gt;&#xA;" OwnerUserId="12045" LastEditorUserId="816" LastEditDate="2011-08-29T15:20:02.750" LastActivityDate="2012-08-30T09:00:52.457" Title="How do I stop water from covering the map in the conquer the world campaign?" Tags="|rise-of-nations|" AnswerCount="0" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="28985" PostTypeId="2" ParentId="28983" CreationDate="2011-08-29T15:11:07.320" Score="13" Body="&lt;p&gt;I'm fairly sure from my view on this, that it would be illegal in most countries, as you are not the legal owner of the content to begin with. It does sound morally right to delete it and then buy it if you like it, but at the same time it's not legal. There are some solutions for it though:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rent it. There are still video stores out there that will rent a game for perhaps $5 a week or so.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.playntrade.com/default.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Play N' Trade&lt;/a&gt;. This store is only in the US, but they have tons of TVs and consoles set up so you can TRY before you buy. I think it's awesome.&lt;/li&gt;&#xA;&lt;li&gt;Ask around with friends! Social networking may help with this, just drop a post on Facebook/Google+/Twitter/Whatever you use.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9448" LastEditorUserId="6958" LastEditDate="2011-08-29T23:29:36.283" LastActivityDate="2011-08-29T23:29:36.283" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="28986" PostTypeId="2" ParentId="28983" CreationDate="2011-08-29T15:11:36.007" Score="24" Body="&lt;p&gt;&lt;strong&gt;Disclaimer:&lt;/strong&gt; I am not a lawyer. Copyright laws differ per jurisdiction. What I've stated below is the norm in &lt;em&gt;most&lt;/em&gt; countries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Downloading a ROM is illegal. No matter whether you own it, or whether you only keep it for a few hours, it is always piracy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the &lt;a href=&quot;http://www.nintendo.com/corp/legal.jsp#download_rom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo FAQ&lt;/a&gt; on the matter for more information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case you don't trust Nintendo because they are partial to the subject, &lt;a href=&quot;http://en.wikipedia.org/wiki/WIPO_Copyright_Treaty&quot; rel=&quot;nofollow noreferrer&quot;&gt;the WIPO Copyright Treaty&lt;/a&gt; explicitly prohibits circumvention of technological measures and unauthorised modification of rights management information in &lt;a href=&quot;http://www.wipo.int/treaties/en/ip/wct/trtdocs_wo033.html#P87_12240&quot; rel=&quot;nofollow noreferrer&quot;&gt;articles 11 and 12&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your second question, there are a few options you could try. Like Martin suggested, you could try going into a game shop and see if they have a console you can try it on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also options to rent a game instead of buying it, and you can always buy it again afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if you are committed to circumventing copy protection in order to play illegal copies of video games, might I suggest moving to Monaco. On balance, it is a far more desirable place to end up than say, Nigeria.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2012-03-31T17:22:40.933" LastActivityDate="2012-03-31T17:22:40.933" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="28987" PostTypeId="5" CreationDate="2011-08-29T15:29:33.173" Score="0" Body="&lt;p&gt;The Sega Mega Drive/Genesis is a gaming console by Sega. First released in 1988, it is known as the Sega Mega Drive everywhere except North America, where a trademark/naming dispute forced a name change. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this tag for questions about the hardware and addons to the Mega Drive/Genesis. For questions about a game, use the game's tag instead.&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="28182" LastEditDate="2018-02-05T05:50:20.263" LastActivityDate="2018-02-05T05:50:20.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28988" PostTypeId="4" CreationDate="2011-08-29T15:29:33.173" Score="0" Body="A gaming console by Sega first released in 1988, known as the Sega Mega Drive outside of North America. Use this tag for questions about the hardware and addons to the Mega Drive/Genesis. For questions about a game, use the game's tag instead." OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2018-02-05T05:50:20.263" LastActivityDate="2018-02-05T05:50:20.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28989" PostTypeId="1" AcceptedAnswerId="66995" CreationDate="2011-08-29T15:34:34.957" Score="5" ViewCount="255" Body="&lt;p&gt;I'm trying to get the red &quot;L&quot; potion on the far right of the screen, and failing.  How can I get it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hOWCm.png&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those who haven't played this game, the mud makes you slide &amp;mdash; whatever direction you start moving in, you continue in until you hit a rock/water/grass/etc.  To get the potion I would need to feed the apple to the hippo and ride it over there, but I can't get the apple.  Sliding towards the apple from the space immediately to the right of it makes me fall into the pit.  Sliding towards it from further to the right doesn't work since the wind spirit blows you downwards, and I think I'd just slide into the pit again otherwise anyways.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2012-05-16T18:47:44.133" Title="How can I get the potion in &quot;Having&quot;, level 69 of Spelling Jungle?" Tags="|spelling-jungle|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="28990" PostTypeId="2" ParentId="28983" CreationDate="2011-08-29T15:49:52.173" Score="0" Body="&lt;p&gt;To add on to the other suggestions, I also agree that your current method is illegal. Game Stop allows you to return used games (I don't know about new) before a certain number of days pass (I don't know how many)&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-08-29T15:49:52.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28993" PostTypeId="5" CreationDate="2011-08-29T16:08:37.817" Score="0" Body="&lt;p&gt;Spelling Jungle, also known as Basic Spelling Tricks or Yobi's Magic Spelling tricks, is a top-down 2D puzzle game developed by Bright Star Technology in 1993.  From &lt;a href=&quot;http://en.wikipedia.org/wiki/Spelling_Jungle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The objective of Spelling Jungle is to paddle a raft up the river and stopping the flooding at its source. The player must make frequent stops in his journey and complete puzzles, where the player must walk over letter tiles in order to spell out a certain word, avoiding enemies like lions, alligators, or demons, in order to advance farther up the river. The game features 101 levels total that become more difficult and complex as the player ventures farther upriver.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-08-29T16:19:09.177" LastActivityDate="2011-08-29T16:19:09.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28994" PostTypeId="4" CreationDate="2011-08-29T16:08:37.817" Score="0" Body="Spelling Jungle, also known as Basic Spelling Tricks or Yobi's Magic Spelling tricks, is a top-down 2D puzzle game developed by Bright Star Technology in 1993." OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-08-29T16:19:11.203" LastActivityDate="2011-08-29T16:19:11.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28995" PostTypeId="1" AcceptedAnswerId="29128" CreationDate="2011-08-29T16:14:51.317" Score="7" ViewCount="179" Body="&lt;p&gt;&lt;a href=&quot;http://www.lemon64.com/?mainurl=http://www.lemon64.com/games/details.php?ID=1192&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heroes of the Lance&lt;/a&gt; was a game based on &lt;a href=&quot;http://en.wikipedia.org/wiki/Dragons_of_Autumn_Twilight&quot; rel=&quot;nofollow noreferrer&quot;&gt;DragonLance: Dragons of Autumn Twilight&lt;/a&gt;, utilizing the main characters from the book and letting you play their journey into Xak Tsaroth and confronting the black dragon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the book Goldmoon confronts the dragon with the Blue Crystal Staff. Assuming you were lucky enough to have her still alive in your party and the staff still had energy, as soon as you approached the dragon your entire party would immediately be killed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick search didn't reveal any walkthroughs for the game that might tell me how to beat it. &lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="122" LastEditDate="2011-08-29T16:46:41.173" LastActivityDate="2011-08-30T20:34:44.813" Title="How do you beat the dragon in Heroes of the Lance?" Tags="|commodore-64|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28996" PostTypeId="2" ParentId="28983" CreationDate="2011-08-29T16:15:00.540" Score="4" Body="&lt;p&gt;Gamefly? Rent from a brick store, if you can find one still standing.&lt;/p&gt;&#xA;" OwnerUserId="11615" LastActivityDate="2011-08-29T16:15:00.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28997" PostTypeId="2" ParentId="28983" CreationDate="2011-08-29T16:38:18.747" Score="9" Body="&lt;p&gt;Check your local public library. More and more libraries these days are offering games for checkout. And it's probably free as long as you return it on time. Some libraries may require a deposit to borrow games/systems.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-08-29T16:38:18.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="28998" PostTypeId="1" AcceptedAnswerId="73527" CreationDate="2011-08-29T16:51:32.787" Score="17" ViewCount="750" Body="&lt;p&gt;Like in &lt;a href=&quot;https://gaming.stackexchange.com/questions/28989/how-can-i-get-the-potion-in-having-level-69-of-spelling-jungle&quot;&gt;this question&lt;/a&gt;, I'm trying to get a difficult-to-reach potion here (the blue one towards the right side of the level).  However, I'm not sure it's actually possible to get this one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0PhMB.png&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It looks like I might be able to throw a bridge from above it (beside the &lt;kbd&gt;T&lt;/kbd&gt;) but I need the bridge to get back across the water after getting the letters on the left side.  I can't see any way to use the rock to get back across, since it falls into the pit when you cross over the first time.  Oh, and I checked &amp;mdash; there are no invisible platforms over the pits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to get this potion?  If so, how?&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2012-06-15T11:11:56.583" Title="How can I get the potion in &quot;Thirsty&quot;, level 46 of Spelling Jungle?" Tags="|spelling-jungle|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="28999" PostTypeId="5" CreationDate="2011-08-29T16:52:16.130" Score="0" Body="&lt;p&gt;Rock Band is a rhythm-based music game, developed by Harmonix Music Systems and published by Electronic Arts and MTV Games. Rock Band differentiated itself from the already existing Guitar Hero franchise by adding vocals and drums as additional playable instruments. Players must watch a stream of notes move from the top to the bottom of their screens, and play the notes at the correct time. Vocalists, however, have the top part of the screen sectioned off, where the pitch and lyrics of the song are shown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rock Band has been released for the Xbox 360, PS3, PS2, and Nintendo Wii, and has sparked many spin-off games, including The Beatles: Rock Band and Green Day: Rock Band. Only 58 songs were included with the original game disc, but there are over 1000 songs that can be downloaded in the Xbox 360 and PS3 versions.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-29T16:55:44.280" LastActivityDate="2011-08-29T16:55:44.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29000" PostTypeId="4" CreationDate="2011-08-29T16:52:16.130" Score="0" Body="A rhythm-based music game, developed by Harmonix Music Systems and published by Electronic Arts and MTV Games." OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-08-29T16:55:40.037" LastActivityDate="2011-08-29T16:55:40.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29002" PostTypeId="5" CreationDate="2011-08-29T17:09:16.067" Score="0" Body="&lt;p&gt;The &lt;strong&gt;Nintendo 64&lt;/strong&gt; is a fifth generation console, the third console by Nintendo, released on September 29th, 1996, and rivaled the Playstation and the SEGA Saturn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The N64 is so named because of it's 64-bit processor and graphics chips. It features a three-pronged controller, which those who have used it have complained of hand discomfort. The N64 and its controllers have come in a variety of colors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An extension for the N64, the Nintendo 64 Disc Drive (64DD), was made for it, but it was released only in Japan, and lasted approximately 14 months. Nine 64DD titles exist for the extension.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;More Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wikipedia: &lt;a href=&quot;https://en.wikipedia.org/wiki/Nintendo_64&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo 64&lt;/a&gt; - &lt;a href=&quot;https://en.wikipedia.org/wiki/64DD&quot; rel=&quot;nofollow noreferrer&quot;&gt;64DD&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Wikia: &lt;a href=&quot;http://nintendo.wikia.com/wiki/Nintendo_64&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo 64&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user128965" LastEditorDisplayName="user128965" LastEditDate="2015-12-02T17:46:14.617" LastActivityDate="2015-12-02T17:46:14.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29003" PostTypeId="4" CreationDate="2011-08-29T17:09:16.067" Score="0" Body="The Nintendo 64 is a fifth generation television console by Nintendo, named for the 64-bit CPU. Use this tag if the question is about the N64's games, peripherals, or hardware." OwnerUserId="18" LastEditorDisplayName="user128965" LastEditDate="2015-12-02T17:56:56.960" LastActivityDate="2015-12-02T17:56:56.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29004" PostTypeId="1" AcceptedAnswerId="31274" CreationDate="2011-08-29T18:03:03.263" Score="11" ViewCount="165" Body="&lt;p&gt;I think I closed the window that explained it too quickly, but I read that after you are able to expand the vegetation through some percentage of the land, animals come to the island and stay to live there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any benefit for this? Or is it simply aesthetic?&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="118" LastEditDate="2011-08-29T18:40:55.080" LastActivityDate="2011-09-29T07:14:59.703" Title="Is there any benefit for having animals spawn on the islands?" Tags="|from-dust|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29005" PostTypeId="1" AcceptedAnswerId="29008" CreationDate="2011-08-29T18:03:31.793" Score="14" ViewCount="1497" Body="&lt;p&gt;Is there anything I miss if I don't &quot;pound the  pillars&quot; in the basement of the castle? Am I making any of the stars inaccessible by doing so?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2011-08-29T18:15:17.673" Title="Is there a reason to ignore the decree to pound the pillars?" Tags="|super-mario-64|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29006" PostTypeId="2" ParentId="28857" CreationDate="2011-08-29T18:07:22.647" Score="3" Body="&lt;p&gt;Regardless of the type of death, your killstreak will end (suicide, enemy kill, teamkill). However, this will not count as a death in the standings, nor will it affect team standings. It will just give the offending player -100 points (or whatever -1 kill is worth in points in that game). Hardcore is best suited if you all have headsets, since you won't know where everyone is, and so communication will cut down on &quot;freakout kills&quot; when two teammates turn the corner and react before they see it is a friendly.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-08-29T18:07:22.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29007" PostTypeId="2" ParentId="29005" CreationDate="2011-08-29T18:14:43.423" Score="6" Body="&lt;p&gt;You can safely pound the pillars, you will gain access to new stars.&#xA;And as a matter of fact, no star is missable, you can still pound the pillars later.&lt;/p&gt;&#xA;" OwnerUserId="9531" LastActivityDate="2011-08-29T18:14:43.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29008" PostTypeId="2" ParentId="29005" CreationDate="2011-08-29T18:15:17.673" Score="16" Body="&lt;p&gt;Yes, you'll miss something if you don't pound them; no, it has no negative effects.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Pounding the pillars drains the moat around the castle, allowing you access to the Vanish Cap level.  That level has one star, from the 8 red coins.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-08-29T18:15:17.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29009" PostTypeId="2" ParentId="28891" CreationDate="2011-08-29T18:44:34.533" Score="2" Body="&lt;p&gt;It should be in &lt;code&gt;SteamApps/common/portal 2/portal2/cfg/config.cfg&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://tehparadox.com/forum/f18/portal-2-lan-*tutorial-2111450/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; (The Portal 2 folder should be under common like all recent Valve games, if it's not, try &lt;code&gt;SteamApps/yourusername/portal 2&lt;/code&gt;)&lt;/p&gt;&#xA;" OwnerUserId="109" LastActivityDate="2011-08-29T18:44:34.533" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29010" PostTypeId="1" AcceptedAnswerId="29012" CreationDate="2011-08-29T19:17:47.953" Score="14" ViewCount="40421" Body="&lt;p&gt;I was wondering if any one knows where to acquire a silencer for my weapons in Deus Ex: Human Revolution.&lt;/p&gt;&#xA;" OwnerUserId="8721" LastEditorUserId="207" LastEditDate="2011-08-29T19:38:01.577" LastActivityDate="2016-04-24T22:51:04.893" Title="Where can I find weapon silencers in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29011" PostTypeId="2" ParentId="28975" CreationDate="2011-08-29T19:19:58.603" Score="11" Body="&lt;p&gt;It took me about 20 stun gun shots to kill this boss on a non-lethal playthrough.&lt;/p&gt;&#xA;" OwnerUserId="12053" LastEditorUserId="1925" LastEditDate="2011-08-29T19:33:27.760" LastActivityDate="2011-08-29T19:33:27.760" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29012" PostTypeId="2" ParentId="29010" CreationDate="2011-08-29T19:53:32.417" Score="9" Body="&lt;p&gt;I knew there was a shop in the first city hub that sold them, but a quick check on &lt;a href=&quot;http://deusex.wikia.com/wiki/Weapon_mods_%28DX3%29#Silencer&quot; rel=&quot;noreferrer&quot;&gt;the wikia page&lt;/a&gt; gives a fuller breakdown:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Purchasable at from Seurat in the Detroit Apartments 2nd floor (accessible through fire escape by the basketball court).&lt;/li&gt;&#xA;  &lt;li&gt;Purchasable in Hung Hua Hotel 1st floor.&lt;/li&gt;&#xA;  &lt;li&gt;Found in a drawer in Montreal - Online News Division (Level 3).&lt;/li&gt;&#xA;  &lt;li&gt;Quest reward from Smash the State (Act 4) Detroit by Knocking out target &quot;White&quot; instead of killing him. &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This doesn't seem like many, but they can only be used on the 10mm Pistol, Combat Rifle and Machine Pistol anyway.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-29T19:53:32.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29014" PostTypeId="1" AcceptedAnswerId="29015" CreationDate="2011-08-29T20:04:49.100" Score="22" ViewCount="2139" Body="&lt;p&gt;If I have a gun with the laser targeting system equipped, and I shine it in an area where there are unaware enemies, will they become aware of my presence and go into the alerted state?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-08-29T20:24:42.280" Title="Does the Laser Targeting System alert enemies?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29015" PostTypeId="2" ParentId="29014" CreationDate="2011-08-29T20:24:42.280" Score="25" Body="&lt;p&gt;No. Enemies will never react to the laser reticule (even if you're &quot;shining&quot; it right in their eyes).&lt;/p&gt;&#xA;" OwnerUserId="12055" LastActivityDate="2011-08-29T20:24:42.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29016" PostTypeId="2" ParentId="23637" CreationDate="2011-08-29T20:57:10.823" Score="0" Body="&lt;p&gt;I've almost finished the story, and I'm at 40 hours. I have all the golden bugs, all the hidden skills, not all the heart containers (5 PoH per HC, AND there are fewer dungeons in this game than OoT or LttP? They're insane).&lt;/p&gt;&#xA;" OwnerUserId="12057" LastActivityDate="2011-08-29T20:57:10.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29017" PostTypeId="1" AcceptedAnswerId="29047" CreationDate="2011-08-29T21:11:28.633" Score="4" ViewCount="477" Body="&lt;p&gt;I've reached the Twilight Realm (pretty much the endgame AFAIK) and have only 16 hearts. Considering doing that required me to get something like 30 PoH (just dungeon-crawling with no heart piece hunting only gets you 10 HCs in this game since it trades dungeon-crawling for side-questing), I think that's pretty impressive. However, by my calculations I'm only half done; I'm missing about 20 more PoH if it's possible, like in all other Zeldas, to get to 20 HC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know a good resource, with pictures and descriptions, for getting all 50 (!!!) PoH? Obviously I missed a lot.&lt;/p&gt;&#xA;" OwnerUserId="12057" LastActivityDate="2012-03-11T21:21:24.173" Title="Good resource for Pieces of Heart in Twilight Princess?" Tags="|zelda-twilight-princess|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29018" PostTypeId="2" ParentId="28862" CreationDate="2011-08-29T21:15:46.427" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;City hubs with sidequests are &lt;em&gt;temporarily&lt;/em&gt; safe to &quot;store&quot; things in, until you leave the city hub, and the game always warns you when you do this about how side-quests will be un-completable.&lt;/li&gt;&#xA;&lt;li&gt;No other mission area is safe. Sometimes the game tells you you won't be able to return to an area, but don't count on it. If nothing else, there are some one-way elevator rides, etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12013" LastActivityDate="2011-08-29T21:15:46.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29019" PostTypeId="1" AcceptedAnswerId="29029" CreationDate="2011-08-29T21:40:43.593" Score="15" ViewCount="4390" Body="&lt;p&gt;When hacking a wall panel successfully (the sort where you are met with a handprint after interacting), you are greeted with two options: active and inactive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There appears to be no visual difference to the panel between clicking either of these options, and I can't interact with the panel again to change my choice, so what effect, if any, does clicking on either of the two buttons do?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-08-31T07:35:06.820" Title="Does it make a difference whether I make a panel active or inactive?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29020" PostTypeId="2" ParentId="29004" CreationDate="2011-08-29T21:41:57.467" Score="3" Body="&lt;p&gt;There are two types of animals in the game. The Destroyer eats the prickly trees and other vegetation, and the Planter spreads more vegetation across the islands.&lt;/p&gt;&#xA;" OwnerUserId="153" LastActivityDate="2011-08-29T21:41:57.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29021" PostTypeId="1" AcceptedAnswerId="29110" CreationDate="2011-08-29T21:47:43.177" Score="8" ViewCount="10695" Body="&lt;p&gt;I'm giving Deus Ex a quick playthrough as a refresher before jumping into Human Revolution. In the interest of expediency, I've decided to cheat. ^.^&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally, cheats must be re-enabled for each level when playing the original DX. I've encountered instructions on several sites (word-for-word &lt;em&gt;identical&lt;/em&gt; instructions, so clearly copy/pasted) for permanently enabling cheats, but they aren't working for me:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Because you will need to redo this for every level, you can open up 'user.ini' and add 'bCheatsEnabled True' in the [DeusEx.DeusExGameInfo] section of the file to allow cheats to be activated forever.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Not only is that not working for me, it doesn't even &lt;em&gt;look&lt;/em&gt; right compared to the rest of the file (space instead of &lt;code&gt;=&lt;/code&gt;). With increasing desperation, I've tried adding that line (both verbatim and switching to an equal sign) to every section of both &lt;code&gt;User.ini&lt;/code&gt; and &lt;code&gt;DeusEx.ini&lt;/code&gt; which looks even &lt;em&gt;remotely&lt;/em&gt; plausible — even creating a &lt;code&gt;[DeusEx.JCDentonMale]&lt;/code&gt; section, just in case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to get this working? I'm running DX:GOTY version 1.112fm from Steam on Windows 7.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1925" LastEditDate="2011-10-04T04:44:55.283" LastActivityDate="2012-08-10T05:00:58.510" Title="How can I permanently enable cheating?" Tags="|deus-ex|cheats|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29022" PostTypeId="2" ParentId="10067" CreationDate="2011-08-29T21:51:45.557" Score="1" Body="&lt;p&gt;A lot of games, as stated, use the Nunchuk. Its main use is the analog stick and the extra buttons, but it also has XYZ accelerometers so you can shake and jab it. It's probably the most oft-needed extension to the basic &quot;Wii-mote&quot; that you can buy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a partial list of games I own that can use a Nunchuk, or require one outright. I would recommend all of these titles to anyone moderately serious about Wii gaming:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wii Sports: Boxing requires one Wii-mote with Nunchuk per player, max two players simultaneously.&lt;/li&gt;&#xA;&lt;li&gt;Wii Sports Resort: Archery and a couple other sports require the Nunchuk; I do not believe any of the sports that require the Nunchuk are simultaneously played, so you can get away with one Nunchuk and sharing the controller. All of the sports require the MotionPlus; you get one white add-on sleeve for a classic Wiimote with the game, and you can either buy more sleeves for Wiimotes you have, or buy the new generation of remotes with MotionPlus built in.&lt;/li&gt;&#xA;&lt;li&gt;Mario Kart: Can be played with a Nunchuk or the Classic Controller attached. However, the recommended mode of play is with just the controller, with or without the Wii Wheel attachment (you get one Wheel with the game). The game keeps track of the percentage of time you use an extension controller in your Mii profile.&lt;/li&gt;&#xA;&lt;li&gt;LoZ: Twilight Princess (Wii version) requires the Nunchuk outright; no way to play without it, but it's only one-player. MotionPlus is optional but recommended when you go fishing.&lt;/li&gt;&#xA;&lt;li&gt;Metroid Prime 3 requires the Nunchuk for the analog stick to control Samus's movement. Again, one-player only.&lt;/li&gt;&#xA;&lt;li&gt;Super Smash Bros Melee can use the Nunchuk, or you can play with just the basic Wiimote turned sideways, or attach the Classic Controller. Personally I prefer the Classic Controller for this one.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Personally, I would recommend at least two Nunchuks and at least one Classic Controller if you have two kids who play often. I would also definitely recommend getting the maximum of four Wii-motes if they plan on bringing friends over, . This should meet the controller requirements of most Wii titles, as well as allow them to play Virtual Console games from the SNES, N64, and Sega consoles. You may want more than one Classic if you buy them Super Smash Bros. Melee, or if you get hooked on the golden oldies for the Virtual Console (one Classic Controller is needed per player for SNES, N64, and most Sega console titles; most original Nintendo titles can be played with just the remote). I wouldn't go overboard though; Classics and even Nunchuks aren't needed for every game, and it can cost you more to fully load out the controllers (three extra Wii-motes, four Nunchuks and four Classics) than you spent on the Wii in the first place. Let the games they want dictate the extra controllers you get, and avoid the mess of &quot;non-functional&quot; extensions that just add a tennis racquet or a golf club head on to the remote. The Wii Wheel and B.O.S.S (turns the controller into a more conventional-looking gamepad) are the only two I own in this vein. If you get hooked on gallery shooters like Big Buck Hunter, or FPSes like Medal of Honor, you might consider the Wii Zapper (takes the remote and Nunchuk and turns them into a ray gun controller).&lt;/p&gt;&#xA;" OwnerUserId="12057" LastEditorUserId="12057" LastEditDate="2011-08-29T23:00:35.863" LastActivityDate="2011-08-29T23:00:35.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29023" PostTypeId="1" AcceptedAnswerId="29025" CreationDate="2011-08-29T22:01:32.247" Score="16" ViewCount="1817" Body="&lt;p&gt;The store (&quot;lost and found&quot;) holds one upgrade of each type. So far all of my upgrades were found in the game world. Do I have to buy an upgrade from the store in order to get the 5th upgrade, or can I skip those purchases and just find them later in the game world?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="3610" LastEditDate="2012-06-20T12:38:39.250" LastActivityDate="2012-06-20T13:47:45.063" Title="Do I have to buy upgrade materials from the store to reach level 5?" Tags="|bastion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29025" PostTypeId="2" ParentId="29023" CreationDate="2011-08-29T22:42:31.493" Score="14" Body="&lt;p&gt;To fully upgrade them on your first play through, &lt;strong&gt;yes&lt;/strong&gt;.  However, after you beat the game a New Game+ unlocks which carries over all your upgrades and weapons from the previous game. This makes buying from the shop unnecessary if you plan on doing a second play through. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, unless you plan to fully upgrade every weapon in the game on your first play through, you won't need to concern yourself with money. You'll have enough money to clear out the lost &amp;amp; found, in addition to fully upgrading at &lt;em&gt;least&lt;/em&gt; two weapons, as well as partially upgrade  a few others. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8995" LastEditDate="2012-06-20T13:47:45.063" LastActivityDate="2012-06-20T13:47:45.063" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29028" PostTypeId="1" AcceptedAnswerId="29071" CreationDate="2011-08-30T00:03:51.393" Score="0" ViewCount="279" Body="&lt;p&gt;Looking for a tool to get current character data (hp,mana,exp,gold, etc.) from the current version (1.13) of Diablo 2. Its fine if it just works for single player, and even an out of date tool is better than nothing.&lt;/p&gt;&#xA;" OwnerUserId="10779" LastActivityDate="2016-02-12T08:34:06.453" Title="A good program to get the game data from Diablo 2" Tags="|mods|diablo-ii|cheats|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29029" PostTypeId="2" ParentId="29019" CreationDate="2011-08-30T00:04:26.010" Score="18" Body="&lt;p&gt;The panels with a handprint on them are alarm panels. My understanding is that if an enemy panics and hits one, it will alarm the facility and send them running.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By disabling it you will keep them from alerting the whole facility, should an enemy make it to one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: I went and got myself into a situation where some guards panicked. They ran to the panel, but since I hacked everything in the area already it did nothing while they used it. This can give you time to line up a headshot if you wish or run up for a takedown.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-31T07:35:06.820" LastActivityDate="2011-08-31T07:35:06.820" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29030" PostTypeId="2" ParentId="28983" CreationDate="2011-08-30T00:09:19.887" Score="1" Body="&lt;p&gt;How about OnLive? &lt;a href=&quot;http://www.onlive.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.onlive.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure they don't have many games at the moment, but they might have the ones you are looking for?&lt;/p&gt;&#xA;" OwnerUserId="12064" LastActivityDate="2011-08-30T00:09:19.887" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29031" PostTypeId="1" AcceptedAnswerId="29034" CreationDate="2011-08-30T00:10:02.740" Score="11" ViewCount="75676" Body="&lt;p&gt;In Super Mario 64, I'm able to fly with the Wing Cap. I'm having trouble gaining altitude though. (I'm trying to get the star in the Wing Cap course, and it's hard to get the coins that are higher than my initial altitude, since I can't fly up.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I make Mario go higher while he's flying?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2021-08-26T17:35:02.320" Title="How do I gain altitude with the Wing Cap?" Tags="|super-mario-64|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29032" PostTypeId="2" ParentId="28885" CreationDate="2011-08-30T00:10:07.263" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://forums.bukkit.org/threads/sec-log-v0-7-1-a-lightweight-alternative-to-bigbrother-permissions-1060.9216/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Log&lt;/a&gt; plugin claims to be a lightweight alternative to BigBrother, and seems to work fairly well. It uses flatfiles, which over time may not scale well on a large server. It doesn't offer rollbacks, which could kill it for some people though.&lt;/p&gt;&#xA;" OwnerUserId="12063" LastActivityDate="2011-08-30T00:10:07.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29034" PostTypeId="2" ParentId="29031" CreationDate="2011-08-30T00:19:59.877" Score="10" Body="&lt;p&gt;Gaining altitude with the Wing Cap can be accomplished several ways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your initial height is achieved by launching yourself with a triple-jump or by firing yourself from a cannon; the cannon can naturally get you much higher than a triple-jump can. You may also be able to use whirlwinds in certain stages, but it's been long enough that I can't recall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you're airborne, you can gain addition height by swooping. Push forward on the stick in order to dive, then pull back again once you've built up a little speed. It takes some practice, but once you've gotten used to diving and then smoothly ascending again, you'll find you can gradually increase your altitude. The &lt;em&gt;real&lt;/em&gt; trick is gaining enough altitude before the Wing Cap runs out of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Practice makes perfect! Good luck!&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-08-30T00:19:59.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29035" PostTypeId="1" AcceptedAnswerId="29038" CreationDate="2011-08-30T00:20:17.723" Score="12" ViewCount="14773" Body="&lt;p&gt;What hats and miscellaneous wearables (like sunglasses and badges) in TF2 are available for free, without crafting, buying, un-crating, random drops, trading, or buying a game on Steam?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from these, what hats and wearables &lt;i&gt;were&lt;/i&gt; available for free at one point, but are no longer?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-08-30T09:51:09.917" LastActivityDate="2014-04-14T09:06:09.910" Title="What hats in TF2 are, or were, available for free?" Tags="|steam|team-fortress-2|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="29038" PostTypeId="2" ParentId="29035" CreationDate="2011-08-30T00:54:11.467" Score="21" Body="&lt;h1&gt;Currently achievable cosmetic items&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;The following wearables are currently available without having to buy anything on Steam or in the Mann Co. Store.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;TF2 achievement items&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Pyrovision_Goggles&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pyrovision Goggles&lt;/a&gt;, obtained with the &quot;A Fresh Pair of Eyes&quot; General achievement by dominating a player wearing Pyrovision Goggles.&lt;/li&gt;&#xA;&lt;li&gt;Whatever the youngest version of the Ghastly Gibus is (as of mid-2013, this is the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ghostly_Gibus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghostly Gibus&lt;/a&gt;), obtained with the &quot;Ghastly Gibus Grab&quot; Halloween Pack achievement by dominating a player wearing any Gibus. See the section on Halloween below for the history of this achievement's item.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Frontline_Field_Recorder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Frontline Field Recorder&lt;/a&gt;, obtained with the &quot;Local Cinema Star&quot; Replay Pack achievement by uploading a replay to YouTube that gets 1000 views.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Other free-to-play game achievement items&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Alien_Swarm_Parasite&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alien Swarm Parasite&lt;/a&gt;, obtained with the &quot;Hat Trick&quot; achievement in the freely-downloadable Steam game Alien Swarm.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Spiral_Sallet&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spiral Sallet&lt;/a&gt;, obtained with the &quot;Mission Accomplished&quot; achievement in the free-to-play Steam game Spiral Knights.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Bolt_Action_Blitzer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bolt Action Blitzer&lt;/a&gt;, obtained with the &quot;Mission Accomplished&quot; achievement in the free-to-play Steam game CrimeCraft GangWars.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Other freely obtainable items not linked to an achievement&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Dueling_Mini-Game&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dueling Badge&lt;/a&gt;, found at Bronze after winning at least one duel and upgraded to Silver, Gold, and Platinum at level 25, 50, and 75, respectively.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mercenary&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mercenary&lt;/a&gt; badge was originally supposed to only drop for players that joined before April 22, 2010, but is still dropping for new players (may reportedly take up to a week).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h1&gt;Previously distributed items&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;These hats required no purchases on Steam or the Mann Co. Store, but are no longer available:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Cheater%27s_Lament&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cheater's Lament&lt;/a&gt;, initially awarded to players who hadn't used spoofing programs to game TF2's item drop system and earn free hats. Later awarded to all other players during the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mann-Conomy_Update&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mann-conomy Update&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Earbuds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Earbuds&lt;/a&gt;, awarded to Mac players in the months following the Mac Update.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Proof_of_Purchase&quot; rel=&quot;nofollow noreferrer&quot;&gt;Proof of Purchase&lt;/a&gt; (awarded to players who owned TF2 before it was free, or new players who purchase one of the remaining physical retail copies of TF2 and activate it on Steam)&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Party_Hat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Party Hat&lt;/a&gt; (awarded to all players on TF2's 15th birthday on August 23, 2011 - future birthdays may yield similar hats)&lt;/li&gt;&#xA;&lt;li&gt;The older &lt;a href=&quot;http://wiki.teamfortress.com/wiki/119th_medals&quot; rel=&quot;nofollow noreferrer&quot;&gt;119th Update&lt;/a&gt; medals (&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Primeval_Warrior&quot; rel=&quot;nofollow noreferrer&quot;&gt;Primeval Warrior&lt;/a&gt;, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Grizzled_Veteran&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grizzled Veteran&lt;/a&gt;, and &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Soldier_of_Fortune&quot; rel=&quot;nofollow noreferrer&quot;&gt;Soldier of Fortune&lt;/a&gt;) are only avaiable to players whose first launch of TF2 was a certain amount of time ago, so if you're a new player these medals are out of reach (and unobtainable through trading).&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tux&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tux&lt;/a&gt;, awarded to Linux players from TF2's release on Linux on Febuary 14, 2013 to the end of March 2013.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally, the Ghastly, Ghastlier, and Ghastlierest Gibuses are no longer available. To see how these hats were originally distributed, read the section on Halloween below.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Event items&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Valve usually gives out items during events. Traditionally, these events have coincided with Halloween (near the end of October through the first week of November) and Australian Christmas (near the end of December through the first week of January).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Halloween&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There are some items that can only be obtained during Halloween Events. There has been a new Halloween event each year since 2009. Some of these items can technically be gotten year-round on servers that are forced into Halloween Mode by setting &lt;code&gt;tf_forced_holiday 2&lt;/code&gt; in the server's configuration / console.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;2009: &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Haunted_Hallowe&amp;#39;en_Special&quot; rel=&quot;nofollow noreferrer&quot;&gt;Haunted Hallowe'en Special&lt;/a&gt;&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This update introduced the event map koth_harvest_event (Harvest Event).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The page announcing the original Halloween event had a hidden link to a page that gave out the Ghastly Gibus to the first 10,319 players to find it.&lt;/li&gt;&#xA;&lt;li&gt;Players who achieved the Ghastly Gibus Grab achievement in the year after the initial distribution from the announcement page received an original-run Ghastly Gibus.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;On top of the original Ghastly Gibus (awarded year-round until being replaced by the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ghostly_Gibus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghostly Gibus&lt;/a&gt; in 2012), the first Halloween Special had an additional achievable item:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Mildly_Disturbing_Halloween_Mask&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mildly Disturbing Halloween Mask&lt;/a&gt; obtained with the &quot;Candy Coroner&quot; Halloween Pack achievement by collecting 20 Halloween pumpkins from dead players - these pumpkins only drop on event maps during Halloween events (Holiday restricted to only be wearable during Halloween events)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;2010: &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Scream_Fortress&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scream Fortress&lt;/a&gt;&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This event introduced the event map cp_manor_event (Mann Manor).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Players who already had a Ghastly Gibus before the Halloween 2010 event had all their original-run Ghastly Gibuses upgraded to the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ghastlier_Gibus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghastlier Gibus&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Players who achieved the Ghastly Gibus Grab achievement in the year after the 2010 Halloween event received a second-run Ghastly Gibus.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The Scream Fortress event added these items, which were restricted to be only visible during Halloween (or during a full moon, after the 2011 Halloween update):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Horseless_Headless_Horsemann%27s_Head&quot; rel=&quot;nofollow noreferrer&quot;&gt;Horseless Headless Horsemann's Head&lt;/a&gt;, obtained with the &quot;Sleepy Holl0WND&quot; Halloween Pack achievement for participating in killing the Horseless Headless Horsemann (who only spawns on cp_manor_event during Halloween events). Wearing it makes you immune to the &quot;BOO!&quot; taunt paralysis the Horsemann casts periodically.&lt;/li&gt;&#xA;&lt;li&gt;the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Halloween_Masks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Class Masks&lt;/a&gt; available in package drops (which only occur with recognition by the item server during Halloween events) on Mann Manor.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Crafting one of each of the Class Masks together yields the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Saxton_Hale_Mask&quot; rel=&quot;nofollow noreferrer&quot;&gt;Saxton Hale Mask&lt;/a&gt;, which has no Halloween / Full Moon restriction.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;2011: &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Very_Scary_Halloween_Special&quot; rel=&quot;nofollow noreferrer&quot;&gt;Very Scary Halloween Special&lt;/a&gt;&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This event introduced the event map koth_viaduct_event (Eyeaduct).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Players who already had a Ghastlier Gibus before the Halloween 2011 event had all their orignal-run Ghastly Gibuses (which had been upgraded to the Ghastlier Gibus in 2010) upgraded to the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ghastlierest_Gibus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghastlierest Gibus&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Players who already had a Ghastly Gibus before the Halloween 2011 event had all their second-run Ghastly Gibuses upgraded to the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ghastlier_Gibus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ghastlier Gibus&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Players who achieved the Ghastly Gibus Grab achievement in the year after the Halloween 2011 event received a third-run Ghastly Gibus.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;2012: &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Spectral_Halloween_Special&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spectral Halloween Special&lt;/a&gt;&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;This event introduced the event map koth_lakeside_event (Ghost Fort).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Players who achieve the Ghastly Gibus Grab achievement in the year after the Halloween 2012 event receive the Ghostly Gibus.&lt;/li&gt;&#xA;&lt;li&gt;All the previous versions of the Gibus (the Ghastly, Ghastlier, and Ghastlierest Gibus) were modified to have an additional &quot;Ghostly&quot; style that could be used to give them the appearance of the Ghostly Gibus.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Steam events&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There's also the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Bounty_Hat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bounty Hat&lt;/a&gt; / &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Treasure_Hat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Treasure Hat&lt;/a&gt; / &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Hat_of_Undeniable_Wealth_And_Respect&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hat of Undeniable Wealth And Respect&lt;/a&gt;, from the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/The_Great_Steam_Treasure_Hunt&quot; rel=&quot;nofollow noreferrer&quot;&gt;Great Steam Treasure Hunt&lt;/a&gt; in Winter 2010, and the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Summer_Shades&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summer Shades&lt;/a&gt; from the Steam Summer Camp Sale in 2011. These &lt;em&gt;technically&lt;/em&gt; didn't require purchases, but they required owning games on Steam and obtaining certain achievements: any three were required for the Summer Shades, including some from free-to-play games, but the Treasure Hunt hats required 5, 15, and all 28 achievements (respectively) in games that ranged from &quot;cheap on sale&quot; to &quot;somewhere around a hundred dollars&quot; (hence the &quot;Hat of &lt;strong&gt;Undeniable Wealth&lt;/strong&gt; And Respect&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the same vein was the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Resurrection_Associate_Pin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Resurrection Associate Pin&lt;/a&gt;, awarded for playing all 13 indie games involved in the Potato Fools' Day ARG leading up to the launch of Portal 2 (the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Potato_Sack&quot; rel=&quot;nofollow noreferrer&quot;&gt;Potato Sack&lt;/a&gt; pack). Again, didn't &lt;em&gt;technically&lt;/em&gt; require a purchase, but effectively did.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Australian Christmas&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;During the 2011 Steam Holiday sale, there were three hats (the BMOC, Ebenezer, and Holiday Headcase that could be crafted with 7 pieces of Holiday Coal (Steam items you had a chance of receiving when completing an achievement for the event, in place of a proper gift).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, the Australian Christmas 2010 event had all players who logged in receive a Stocking Stuffer Key which could open any crate, Holiday or otherwise, meaning that players could potentially receive &lt;em&gt;any&lt;/em&gt; hat available in a crate for free.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;The Three Moving Hats&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;There are three hats in TF2 that are held by the player, every day, who scored highest in a particular metric the day before. At the end of the day, the hat is moved from that player to whoever won that day (if the same player scored highest again, they get to keep the hat for another day). These hats are normally tied to amounts of money spent, but only one of them truly &lt;em&gt;requires&lt;/em&gt; that you make purchases:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Philateler&quot; rel=&quot;nofollow noreferrer&quot;&gt;Philateler&lt;/a&gt;, awarded to whoever purchased the most map stamps. This is the only one &lt;em&gt;directly&lt;/em&gt; tied to purchases in the store.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Dueler&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dueler&lt;/a&gt;, awarded to the player who won the most duels. By far, the easiest way to obtain Dueling Mini-Games is to purchase them in the store, but you can also obtain them through random drops, and &lt;em&gt;you don't have to be the one who initiated a duel to win it&lt;/em&gt; - so, if a bunch of other people challenge you to duels and you win them all, you &lt;em&gt;could&lt;/em&gt; become the holder of this hat.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Gifting_Man_From_Gifting_Land&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gifting Man From Gifting Land&lt;/a&gt;, awarded to whoever gave the most gifts through the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Secret_Saxton&quot; rel=&quot;nofollow noreferrer&quot;&gt;Secret Saxton&lt;/a&gt; or &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Pile_o%27_Gifts&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pile o' Gifts&lt;/a&gt; items. Both of these items are only available in the Mann Co. Store (although every Premium player who logged in during Australian Christmas 2011 was given one Secret Saxton), but since the hat is based on &lt;em&gt;uses&lt;/em&gt; of the item and not &lt;em&gt;purchases&lt;/em&gt; of the item, you could &lt;em&gt;theoretically&lt;/em&gt; win this item without making any purchases if you obtained many of these items by, say, someone who had bought a bunch of them for themselves and then decided they wanted to give you all their stuff. &lt;em&gt;In theory.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h1&gt;Community accolades&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;In some instances, Valve has awarded special wearables in recognition of special community members. Many of these are/were for participating in a specific community event (like a contest or a tournament), while others are accolades given out in more or less quantifiable circumstances.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Unique items&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3 prize hats were awarded to the winners of the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Propaganda_Contest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Propaganda Contest&lt;/a&gt; held during the WAR! update:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/J.Axer%27s_Dapper_Topper&quot; rel=&quot;nofollow noreferrer&quot;&gt;J.Axer's Dapper Topper&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Uncle_Sam&quot; rel=&quot;nofollow noreferrer&quot;&gt;Uncle Sam&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Amber%27s_Rad_As_All_Hell_Hat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amber's Rad As All Hell Hat&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Notch_%28game_designer%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notch&lt;/a&gt;, creator of TF2-team-beloved indie game Minecraft, posesses a specially-styled hat called the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Top_Notch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Top Notch&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Recognitions&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Wiki_Cap&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki Cap&lt;/a&gt; is awarded to good contributors on the Team Fortress 2 Wiki.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Lo-Fi_Longwave&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lo-Fi Longwave&lt;/a&gt; is given out by the KritzKast podcast whenever they feel like it. Currently, you need to be the &quot;Player of the Week&quot; to earn it. &lt;a href=&quot;http://www.kritzkast.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;See more on the official website&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Contest participation awards&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Polycount Pin (to entrants in the Polycount Contest)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Steam Workshop&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Anybody who contributes a model for an item that gets added to TF2 gets a special &quot;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Item_quality#Self-Made_items&quot; rel=&quot;nofollow noreferrer&quot;&gt;Self-Made&lt;/a&gt;&quot; version of that item with the &quot;Community Sparkle&quot; effect.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Tournament Medals&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Valve awards medals to participants and winners in various competitive TF2 tournaments:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;ETF2L:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tournament_Medal_-_ETF2L_Highlander_Tournament&quot; rel=&quot;nofollow noreferrer&quot;&gt;Highlander&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tournament_Medal_-_ETF2L_Highlander_Tournament_2012&quot; rel=&quot;nofollow noreferrer&quot;&gt;Highlander 2012&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tournament_Medal_-_ETF2L_6vs6_Tournament&quot; rel=&quot;nofollow noreferrer&quot;&gt;6v6&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tournament_Medal_-_GWJ_Tournament&quot; rel=&quot;nofollow noreferrer&quot;&gt;GWJ Tournament&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;UGC Highlander:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tournament_Medal_-_UGC_Highlander_Tournament_(Season_3)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Season 3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tournament_Medal_-_UGC_Highlander_Tournament_(Season_5)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Season 5&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tournament_Medal_-_UGC_Highlander_Tournament_(Season_6)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Season 6&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Tournament_Medal_-_UGC_Highlander_Tournament_(Season_8)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Season 8&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Non-TF2 tournament non-medals&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The DOTA 2 hats (&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Storm_Spirit%27s_Jolly_Hat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Storm Spirit's Jolly Hat&lt;/a&gt;, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Sniper%27s_Snipin%27_Glass&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sniper's Snipin' Glass&lt;/a&gt;, and &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Clockwerk%27s_Helm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clockwork's Helm&lt;/a&gt;), given to players in the GAMESCOM 2011 DOTA 2 International Tournament.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9928" LastEditorUserId="52800" LastEditDate="2014-01-13T10:53:43.610" LastActivityDate="2014-01-13T10:53:43.610" CommentCount="6" CommunityOwnedDate="2011-08-30T02:41:56.063" ContentLicense="CC BY-SA 3.0" />
  <row Id="29040" PostTypeId="1" AcceptedAnswerId="29041" CreationDate="2011-08-30T01:05:24.257" Score="5" ViewCount="34068" Body="&lt;p&gt;In my second, more violent playthrough of Deus Ex: Human Revolution, I'm trying to both save Josie Thorpe (in order to get the weapons dealer discount from her husband) and capture Zeke Sanders (because I'm a dog of the Serif corporation). Unfortunately, when I choose to fight Zeke, I'm frozen to the ground while he shoots a bullet through Josie Thorpe's head, so my signature Jenson Mercy FacePunch lands just too late. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to resolve this confrontation in a way such that I save Josie Thorpe and capture Zeke Sanders?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-08-30T01:15:39.497" LastActivityDate="2015-11-25T01:57:51.283" Title="Is it possible to both save Josie Thorpe and capture Zeke Sanders?" Tags="|deus-ex-human-revolution|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29041" PostTypeId="2" ParentId="29040" CreationDate="2011-08-30T01:20:19.223" Score="10" Body="&lt;p&gt;Try shooting him in the leg then going for a takedown.&lt;/p&gt;&#xA;" OwnerUserId="12067" LastActivityDate="2011-08-30T01:20:19.223" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29042" PostTypeId="1" CreationDate="2011-08-30T02:10:33.167" Score="3" ViewCount="3507" Body="&lt;p&gt;I have seen many posts about using a USB hub to plug in multiple drives, but apparently it doesn't work for me. I have 3 16GB drives, 1 4GB, and 1 2GB drive, but no matter the combination, I can only get two to work at once. Is there any way I can use three or more at the same time?&lt;/p&gt;&#xA;" OwnerUserId="12070" LastEditorUserId="28182" LastEditDate="2013-10-21T23:01:34.503" LastActivityDate="2013-10-21T23:01:34.503" Title="Is there any way I can use more than two USB storage devices at once with my 360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29043" PostTypeId="2" ParentId="29040" CreationDate="2011-08-30T02:11:46.003" Score="6" Body="&lt;p&gt;As an alternative, if you originally ask Sarif for a stungun (non-lethal; short range), you should have no problems taking him out with it. You can fire much faster than Zeke. It's not like there's a shortage of lethal firearms (10mm Pistols, mostly) in the plant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TNS9E.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-08-30T02:11:46.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29044" PostTypeId="1" CreationDate="2011-08-30T02:23:40.073" Score="4" ViewCount="1508" Body="&lt;p&gt;How do you throw them? Every time I play online on the 3DS, I look at the moves list and I do it but it won't work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an easier way or am I doing it wrong or what?&lt;/p&gt;&#xA;" OwnerUserId="12071" LastEditorUserId="1925" LastEditDate="2011-08-30T02:28:49.277" LastActivityDate="2011-08-30T13:10:04.610" Title="How do you throw people on SSF4 3DS?" Tags="|nintendo-3ds-3dsxl-2ds|super-street-fighter-iv|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29045" PostTypeId="2" ParentId="29042" CreationDate="2011-08-30T03:08:09.237" Score="3" Body="&lt;p&gt;It's limited to 2 devices only.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can have 2 devices connected to the console at a time, enabling up to 32GB of simultaneous storage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://majornelson.com/2010/03/26/USB-Memory-Support-for-the-Xbox-360-coming-April-6th/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://majornelson.com/2010/03/26/USB-Memory-Support-for-the-Xbox-360-coming-April-6th/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3045" LastActivityDate="2011-08-30T03:08:09.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29046" PostTypeId="2" ParentId="29017" CreationDate="2011-08-30T03:14:32.423" Score="0" Body="&lt;p&gt;GameFAQs?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Descriptions: &lt;a href=&quot;http://www.gamefaqs.com/wii/928519-the-legend-of-zelda-twilight-princess/faqs/45942&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/wii/928519-the-legend-of-zelda-twilight-princess/faqs/45942&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Map: &lt;a href=&quot;http://www.gamefaqs.com/wii/928519-the-legend-of-zelda-twilight-princess/faqs/46196&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/wii/928519-the-legend-of-zelda-twilight-princess/faqs/46196&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3045" LastActivityDate="2011-08-30T03:14:32.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29047" PostTypeId="2" ParentId="29017" CreationDate="2011-08-30T03:15:17.023" Score="8" Body="&lt;p&gt;There is such a guide built into the game. If you go to the fortune teller in Castle Town and ask for Love advice, you will be shown a picture of an as-yet-unclaimed Piece of Heart. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;believe&lt;/em&gt; you can ask multiple times in a row without risk of seeing a duplicate; the teller will go through all remaining pieces and then tell you there are no more. I &lt;em&gt;think&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you see a picture that you absolutely don't recognize from your play through the game, you've probably missed a grotto or secret cave in Hyrule Field. Ride Epona around all the walls and plateaus in the field and look for entrances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you must have descriptions, well, err, go to GameFAQs.&lt;/p&gt;&#xA;" OwnerUserId="10921" LastActivityDate="2011-08-30T03:15:17.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29048" PostTypeId="1" AcceptedAnswerId="29085" CreationDate="2011-08-30T03:42:29.953" Score="11" ViewCount="8463" Body="&lt;p&gt;The Achievement text is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Complete Deus Ex: Human Revolution without setting off any alarms.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But what alarms are counted? If I throw a box to lure away a guard and put them in &quot;alarmed&quot; mode, does that already count?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or does it only count security cameras and lasers?&lt;/p&gt;&#xA;" OwnerUserId="1235" LastEditorUserId="1787" LastEditDate="2012-05-31T13:33:11.233" LastActivityDate="2012-05-31T13:33:11.233" Title="What is the criteria of &quot;Foxiest of all Hounds&quot;?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29049" PostTypeId="1" AcceptedAnswerId="29059" CreationDate="2011-08-30T03:45:53.740" Score="19" ViewCount="25628" Body="&lt;p&gt;The pacifist achievement text says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Complete Deus Ex: Human Revolution without anyone dying by your hand. (Boss fights don't count.)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What about me hacking a security system and setting turrets/robots to kill enemies? Does that count as &quot;by my hand&quot;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a related note, does knocking and and dropping the guy from the roof in the Rotten Business sidequest count as a kill?&lt;/p&gt;&#xA;" OwnerUserId="1235" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T11:32:10.997" LastActivityDate="2012-10-09T13:04:46.317" Title="Do turrets and robots killing enemies count for the Pacifist achievement?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29051" PostTypeId="1" AcceptedAnswerId="29690" CreationDate="2011-08-30T04:44:16.330" Score="13" ViewCount="4069" Body="&lt;p&gt;Since Valve makes numerous games that are quite popular, I was wondering if anyone had a good resource for listing the Easter Eggs in Portal and Portal 2.  I've seen some web pages that list a couple, but I have a feeling that they are incomplete.  Has anyone compiled them all in one location?&lt;/p&gt;&#xA;" OwnerUserId="8781" LastEditorUserId="1719" LastEditDate="2012-03-06T17:29:10.220" LastActivityDate="2012-03-06T17:29:10.220" Title="Easter Eggs in Portal/Portal 2" Tags="|portal-2|portal|" AnswerCount="1" CommentCount="7" ClosedDate="2013-06-06T21:02:49.387" ContentLicense="CC BY-SA 3.0" />
  <row Id="29052" PostTypeId="1" AcceptedAnswerId="29074" CreationDate="2011-08-30T04:56:29.960" Score="4" ViewCount="3660" Body="&lt;p&gt;I'm currently attempting to play &lt;em&gt;Touhou: the Embodiment of Scarlet Devil&lt;/em&gt;. I've figured out that my own Spell Cards are what I use for my bombs, but when I go to &lt;strong&gt;Score&lt;/strong&gt; in the menu, I see that there is an entry for &lt;strong&gt;Spell Cards&lt;/strong&gt;. Clicking on that, there are 64 entries, some of which I've acquired, so I'm assuming this is a collection of some sort. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is I don't really know &lt;em&gt;how&lt;/em&gt; I collected them and what exactly the numbers next to them mean. For example, next to &lt;strong&gt;No. 02 Night Sign &quot;Night Bird&quot;&lt;/strong&gt;, I have &lt;strong&gt;1/2&lt;/strong&gt; while for &lt;strong&gt;No. 03 Darkness Sign &quot;Demarcation&quot;&lt;/strong&gt; I have &lt;strong&gt;2/2&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume this means that for No. 02, I have 1 out of the 2 &quot;cards&quot; available to collect and for No. 03, I've collected all the cards available to collect. How do I know which I have and which I don't? &lt;em&gt;How&lt;/em&gt; do I collect these things in the first place? I've noticed them pop up during the boss fights, but &lt;strong&gt;what are the specific criteria I need to meet in order to successfully collect them&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: And now I've just noticed after doing some more (failed) playthroughs that these numbers are... increasing? The numbers for the cards I listed are now 3/4 and 4/4, respectively. I thought the last number was increasing with my playthrough attempts, but I've got some at 3 and some at 5 when I've currently tried 4 times, so I'm not sure if this is correct.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2017-04-12T21:09:52.553" LastActivityDate="2017-04-12T21:26:28.000" Title="How do I collect Spell Cards?" Tags="|touhou-embodiment-of-scarlet-devil|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29053" PostTypeId="1" AcceptedAnswerId="29061" CreationDate="2011-08-30T06:00:41.090" Score="3" ViewCount="5508" Body="&lt;p&gt;I keep finding all these weapon upgrades. I don't want to put them into a weapon only to throw that weapon away when I find a better one. What should I be putting the upgrades into?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-08-30T17:04:03.420" Title="Deus Ex - Best gun" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="1" ClosedDate="2011-08-30T16:58:39.173" ContentLicense="CC BY-SA 3.0" />
  <row Id="29054" PostTypeId="1" AcceptedAnswerId="29072" CreationDate="2011-08-30T06:19:32.463" Score="7" ViewCount="2199" Body="&lt;p&gt;While playing &lt;em&gt;Touhou: the Embodiment of Scarlet Devil&lt;/em&gt;, I noticed in the summary statistics of a play that the game keeps track of your overall &lt;code&gt;Slow&lt;/code&gt; percentage. I've found that using &lt;code&gt;Slow&lt;/code&gt; definitely helps me with fine tuning my movement when fighting bosses, so I'm trying to force myself to use it more often to help me get through tough battles (my tendency to forget to use my bombs is another matter entirely). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, is this detrimental to how the game calculates my score? Is using &lt;code&gt;Slow&lt;/code&gt; a bad habit to form? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-08-30T18:32:41.853" LastActivityDate="2011-08-30T18:32:41.853" Title="Will using Slow negatively affect my score?" Tags="|touhou-embodiment-of-scarlet-devil|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29056" PostTypeId="1" AcceptedAnswerId="29843" CreationDate="2011-08-30T07:18:01.047" Score="2" ViewCount="504" Body="&lt;p&gt;As the title says. Is there any list of buildings available to build in the capital city? Everything included decorations, random chest drops, workshops etc.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-07T22:43:11.427" Title="Building list for capital city" Tags="|age-of-empires-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29057" PostTypeId="1" AcceptedAnswerId="29066" CreationDate="2011-08-30T08:48:31.993" Score="9" ViewCount="10289" Body="&lt;p&gt;I've seen a few videoes where people create near (or completely) automated tree farms in Minecraft, so I thought I'd give it a go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing 1.7.3 beta SMP though, no mods (at least none that alter game behavior.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the things I saw one guy had made was something that automated planting a tree, and then automated applying a bonemeal, before finally he automated flooding the area with water to destroy the tree and gather the trunk items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is thus this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is it possible to automate the &quot;plant a sapling&quot; part?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I tried the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I set out a dispenser, pointed towards a block of dirt, but at the same level as the dirt-block. In other words, the &quot;hole&quot; in the dispenser was not visible, and led directly into the dirt-block&lt;/li&gt;&#xA;&lt;li&gt;I set out the dispenser, pointing towards the dirt-block, but one level above the dirt-block&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In both cases, when powered, a sapling item was dropped on top of the dirt-block. I assume that when the dispenser &quot;submerged&quot; at the same level as the dirt-block dispensed a sapling, it floated to the top due to the same rules that makes item float to the top of newly placed blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is this part even possible without a mod?&lt;/p&gt;&#xA;" OwnerUserId="1861" LastEditorUserId="23" LastEditDate="2011-12-09T11:02:57.770" LastActivityDate="2013-08-27T21:38:28.303" Title="Automated tree-farm in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29058" PostTypeId="1" AcceptedAnswerId="29073" CreationDate="2011-08-30T09:17:32.577" Score="7" ViewCount="39298" Body="&lt;p&gt;I already finished the game a few months ago but would like to play the DLC now. It looks like they are not run separately from some menu but rather loaded alongside the main game and add some locations, quests and characters - is that correct?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need my old saves to play the DLC? Can I play the DLC after the main quest or do I need to play them from some save game before the main quest is finished?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And most importantly - how do I start the DLC adventure? Will I have an automatic entry in Pip-Boy or what?&lt;/p&gt;&#xA;" OwnerUserId="4280" LastEditorUserId="39891" LastEditDate="2014-01-30T09:51:01.460" LastActivityDate="2014-01-30T09:51:01.460" Title="How (and when) do I run Fallout: New Vegas' DLC?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29059" PostTypeId="2" ParentId="29049" CreationDate="2011-08-30T09:18:32.233" Score="12" Body="&lt;p&gt;Yes it does count as killing people, according to the sources I have read because you created the death indirectly by your own hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The related note you mentioned: If the man you walk up to laying on the ground has a Zzz its a knock-out icon. If he has a skull its a death icon. The environment will always tell you these things. If the roof is such a far drop that you cannot ID him, assume you killed him.&lt;/p&gt;&#xA;" OwnerUserId="12080" LastActivityDate="2011-08-30T09:18:32.233" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29061" PostTypeId="2" ParentId="29053" CreationDate="2011-08-30T09:46:45.050" Score="4" Body="&lt;p&gt;If you are going for a lethal/stealth approach, try the 10mm pistol. It can be upgraded to ignore armor bonuses, so a headshot on anyone but a boss would be an instakill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get info on any weapon to see it's applied and potential upgrades when it is in your inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a brief list:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;10mm Pistol - all upgrades + armor piercing&lt;/li&gt;&#xA;&lt;li&gt;Shotgun - all upgrades except silencer + double shot&lt;/li&gt;&#xA;&lt;li&gt;Machine Pistol &amp;amp; Combat Rifle - all upgrades and lock on bullets&lt;/li&gt;&#xA;&lt;li&gt;Rocket launcher - reload speed and thermal lock on.&lt;/li&gt;&#xA;&lt;li&gt;Tranquilizer rifle &amp;amp; Crossbow - reload speed only and target leading.&lt;/li&gt;&#xA;&lt;li&gt;Sniper Rifle - all upgrades except silencer&lt;/li&gt;&#xA;&lt;li&gt;Heavy Rifle - all but silencer, cooling system&lt;/li&gt;&#xA;&lt;li&gt;Stun Gun - No upgrades.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="12087" LastEditDate="2011-08-30T17:04:03.420" LastActivityDate="2011-08-30T17:04:03.420" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29062" PostTypeId="5" CreationDate="2011-08-30T09:53:14.150" Score="0" Body="&lt;p&gt;Many video games feature expansive worlds with all kinds of rewards for exploring. Questions tagged with &lt;code&gt;exploration&lt;/code&gt; are for when players get stuck with locked doors, obstacles in way or just areas that can be seen, but are out of reach.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-30T12:18:47.250" LastActivityDate="2011-08-30T12:18:47.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29063" PostTypeId="4" CreationDate="2011-08-30T09:53:14.150" Score="0" Body="Many video games feature expansive worlds with all kinds of rewards for exploring. Questions tagged with `exploration` are for when players get stuck with locked doors or just areas that can be seen, but are out of reach." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-30T12:18:48.873" LastActivityDate="2011-08-30T12:18:48.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29064" PostTypeId="1" AcceptedAnswerId="29070" CreationDate="2011-08-30T09:55:30.200" Score="6" ViewCount="1014" Body="&lt;p&gt;I'd like to sell all my unclaimed clothing, particularly all the Giant Cave Spider Silk... but I don't want to sell ropes.  Unfortunately I can only see &quot;Giant Cave Spider S&quot; in the trade menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I've had this cutoff text problem in other menus, hitting tab a few times allowed me to see it.  That doesn't work in the trade menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have zoomed out, making the text small and maximized the window, but no help since it seems that menu is only a fixed width.  Only way I can identify an item is to V each item one at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions on how to workaround/resolve this problem?&lt;/p&gt;&#xA;" OwnerUserId="4429" LastActivityDate="2011-08-30T10:43:49.630" Title="Cutoff Text in Trade screen" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29066" PostTypeId="2" ParentId="29057" CreationDate="2011-08-30T10:03:15.827" Score="6" Body="&lt;p&gt;As far as I know it is impossible without using a mod, but maybe in some future release... I hope so.&lt;/p&gt;&#xA;" OwnerUserId="12076" LastActivityDate="2011-08-30T10:03:15.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29067" PostTypeId="2" ParentId="13467" CreationDate="2011-08-30T10:21:46.817" Score="2" Body="&lt;p&gt;Arrange the bears into a square to automatically make something bear-related&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the combination:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Top row:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Secret Bear, Covert Bear&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Bottom row:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Enigmatic Bear, Discreet Bear&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-08-30T10:21:46.817" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29068" PostTypeId="2" ParentId="28728" CreationDate="2011-08-30T10:26:29.243" Score="2" Body="&lt;p&gt;Turns out I was missing Service Pack 2 and the Service Pack 2 Hotfix which I got from QW.  Since installation, I've re-installed REX and my 752 has been bouncing through the extra fluffy clouds with no problem.  I had visited the QW site, but assumed that the installation of v1.2 that I bought would have contained the SPs, so didn't think to look there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, kids, always check the official site first!&lt;/p&gt;&#xA;" OwnerUserId="6043" LastActivityDate="2011-08-30T10:26:29.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29069" PostTypeId="2" ParentId="28975" CreationDate="2011-08-30T10:31:33.587" Score="0" Body="&lt;p&gt;I managed to get to this fight but only had a Machine Gun, pistol and 1 health and 2 energy buffs. I worked out how to stun her but didn't have enough ammo and died :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To stop her, just shoot the power cells which sets off an electrical charge that temporarily disables her, but this also electrocutes you a bit.&lt;/p&gt;&#xA;" OwnerUserId="12082" LastEditorUserId="3813" LastEditDate="2011-08-30T13:13:39.497" LastActivityDate="2011-08-30T13:13:39.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29070" PostTypeId="2" ParentId="29064" CreationDate="2011-08-30T10:43:49.630" Score="7" Body="&lt;p&gt;When the cursor is over the good, hit &lt;code&gt;v&lt;/code&gt; to view the specific good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, designate a nice large stockpile near your trade depot that accepts only the kinds of stuff you want to offer for trade to make your life - and your trading times - easier.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-08-30T10:43:49.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29071" PostTypeId="2" ParentId="29028" CreationDate="2011-08-30T11:08:27.127" Score="2" Body="&lt;p&gt;With &lt;a href=&quot;http://d2sector.net/downloads/index.php?dlid=221&amp;amp;limit=90&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hero Editor&lt;/a&gt; you can customize anything.&lt;/p&gt;&#xA;" OwnerUserId="11479" LastActivityDate="2011-08-30T11:08:27.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29072" PostTypeId="2" ParentId="29054" CreationDate="2011-08-30T11:14:52.480" Score="8" Body="&lt;p&gt;Holding shift for focused movement does not affect your score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Slowdown rate&quot; percentage on the score page shows how often the game slowed down (e.g. due to a slow computer), rather than the amount of time spent holding shift. It's mentioned for comparison to other players' high scores, because a high slowdown would give the player an advantage.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-08-30T11:14:52.480" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29073" PostTypeId="2" ParentId="29058" CreationDate="2011-08-30T11:29:48.423" Score="9" Body="&lt;p&gt;In the PC version, you must have the DLC files active from the launcher to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the DLC is installed, any game you start, or save you load will trigger an in-game message about the DLC. A radio track will be added to you Pip-Boy, and a quest to investigate this messsage will be started.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can only play the DLC packs before making the final choice for the story to ally with an specific faction at the final battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every DLC pack takes you to an entire set of new locations, where you will not be able to come back to the Mojave until you finish the main quest of the DLC. After finishing the DLC, you can return to Zion and the Big Empty (locations of the Honest Hearts and Old World Blues packs, respectively), but not to the Sierra Madre (location of the Dead Money pack).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware that, when starting Dead Money, all your equipment will be confiscated, to be returned only after you return to the Mojave. In Honest Hearts, there is a weight limit to how much equipment you can carry, and Old World Blues has got no restrictions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your companions can't follow you to any of the DLC locations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each DLC pack you install will raise the maximum level by 5, and add new perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each DLC pack has their own ending slideshows, according to the decisions you have during the gameplay. These slideshows will play when you leave the DLC location to go back to the Mojave.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In September 20th, a new DLC pack, Lonesome Road, will be released. It has been confirmed that it will also raise the level cap by 5, you will be able to return to the DLC location, your equipment will not be stripped and your companions won't follow you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun!&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="4007" LastEditDate="2011-09-01T11:50:43.283" LastActivityDate="2011-09-01T11:50:43.283" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29074" PostTypeId="2" ParentId="29052" CreationDate="2011-08-30T11:51:29.847" Score="4" Body="&lt;p&gt;You collect a spell card by defeating it without using a bomb, being hit, or running out of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number (e.g. 3/4) is the number of times you've captured the spell card, followed by the number of times you've attempted the spell card in total.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="143571" LastEditDate="2017-04-12T21:26:28.000" LastActivityDate="2017-04-12T21:26:28.000" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29075" PostTypeId="1" AcceptedAnswerId="29094" CreationDate="2011-08-30T12:09:32.523" Score="7" ViewCount="19407" Body="&lt;p&gt;So I didn't kill Zeke in the first mission and as a result he popped up later and gave me some information.  I then decided to kill him and earn brownie points with the Boss, but Jensen never mentions it.  Now, I'm worried that I've lost both the brownie points with the Boss and later valuable interaction with Zeke.  Would Zeke have popped up after the first time I left Detroit if I hadn't killed him?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cheers&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="3917" LastEditDate="2011-08-30T12:44:52.653" LastActivityDate="2011-09-08T19:41:36.670" Title="To Kill or Not to Kill - Zeke in Deus Ex 3" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29076" PostTypeId="1" AcceptedAnswerId="34036" CreationDate="2011-08-30T12:11:05.297" Score="16" ViewCount="23601" Body="&lt;p&gt;In my current world, I built a horizontal tunnel from my home to the nearest demon altar, at a depth of 8 feet above sea level.  As it happens, this tunnel passed through a relatively large area of sand and, while making a run down this tunnel last night, I discovered that cacti had grown in it, contrary to my assumption that they would only grow on the surface deserts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've checked both wikis and found no information on cactus farming.  Are the requirements for growing cacti (altitude, vertical space, and perhaps quantity of sand in the area) currently known?  For now, I've dug six blocks down from the main tunnel and paved at the original level, which looks like it should leave a cactus-height space above the new level of the sand surface, but I haven't seen any new cactus growth yet.&lt;/p&gt;&#xA;" OwnerUserId="11955" LastEditorUserId="3610" LastEditDate="2012-06-07T09:00:51.727" LastActivityDate="2021-04-18T12:38:02.980" Title="What are the conditions for cactus to grow in Terraria?" Tags="|terraria|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29077" PostTypeId="1" AcceptedAnswerId="29081" CreationDate="2011-08-30T12:11:27.077" Score="8" ViewCount="15722" Body="&lt;p&gt;Talking about Faridah's side mission in New Hengsha:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I hacked the computer, spent 10 minutes searching for the second item (the clock) and Jensen still thinks there's more.  What am I looking for and where is it? I've wasted more time than I care to admit looking for it.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="3917" LastEditDate="2011-08-30T12:44:28.037" LastActivityDate="2013-12-11T05:11:08.623" Title="Things in Mr Lee's apartment" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29079" PostTypeId="2" ParentId="29077" CreationDate="2011-08-30T12:18:10.497" Score="0" Body="&lt;p&gt;There's at least a baseball bat in the kitchen which Jensen thinks might also be used as a weapon, because it was cleaned recently.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-08-30T12:18:10.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29080" PostTypeId="1" AcceptedAnswerId="29082" CreationDate="2011-08-30T12:26:09.500" Score="5" ViewCount="1372" Body="&lt;p&gt;I'm reading through the EULA of Desura to better understand the system and the deal it offers, and there's an entire section dedicated to credit card information and chargebacks; now I'm pretty sure this is also repeated in the Steam EULA, but it did make me wonder - does Desura accept PayPal payments?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, it's pretty much a deal breaker for me.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2013-02-16T09:19:54.210" Title="Does Desura accept Paypal payments?" Tags="|desura|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29081" PostTypeId="2" ParentId="29077" CreationDate="2011-08-30T12:39:54.893" Score="16" Body="&lt;p&gt;The four things you have to find are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;His voicemail, on the phone next to his bed&lt;/li&gt;&#xA;&lt;li&gt;His emails (not sure if there is a way besides hacking to obtain this)&lt;/li&gt;&#xA;&lt;li&gt;The baseball bat in the corner to the right of the door&lt;/li&gt;&#xA;&lt;li&gt;The clock on the mantle, the murder weapon&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-08-30T12:39:54.893" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29082" PostTypeId="2" ParentId="29080" CreationDate="2011-08-30T12:41:15.017" Score="6" Body="&lt;p&gt;Yes; they currently accept PayPal, Visa and Mastercard. These options are displayed to you at the checkout screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/k8hFR.png&quot; alt=&quot;Desura payment methods&quot; title=&quot;Desura payment methods&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-08-30T12:49:12.873" LastActivityDate="2011-08-30T12:49:12.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29083" PostTypeId="2" ParentId="29075" CreationDate="2011-08-30T12:47:04.820" Score="2" Body="&lt;p&gt;From the &lt;a href=&quot;http://deusex.wikia.com/wiki/Ezekiel_Sanders&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deus Ex wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Zeke can also be killed after the standoff, if the player talks him into freeing the hostage; later, when he contacts Adam with information he can be killed with &lt;strong&gt;no negative repercussions&lt;/strong&gt;. He can also be knocked out but there seems to be no way to get the police to arrest him. He has about 500 credits on him.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-08-30T12:47:04.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29084" PostTypeId="1" AcceptedAnswerId="29089" CreationDate="2011-08-30T12:56:40.467" Score="13" ViewCount="509" Body="&lt;p&gt;(Inspired by the '&lt;a href=&quot;https://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins&quot;&gt;What items should be saved for turn-ins?&lt;/a&gt;'  question for Fallout: New Vegas.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Oblivion, what items should be saved for turn-ins? For example, &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Roland_Jenseric&quot; rel=&quot;nofollow noreferrer&quot;&gt;Roland Jenseric&lt;/a&gt;  of &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:The_Order_of_the_Virtuous_Blood_%28faction%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Order of the Virtuous Blood&lt;/a&gt; will pay 250 gold for &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Vampire_Dust&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vampire Dust&lt;/a&gt; which is only 50 gold at 100% value when sold to a merchant (merchants on average, at lower mercantile levels, will buy at only around 50% of the value of an item). This makes it more worth it to sell Vampire Dust to Roland Jenseric, rather than to a regular merchant.&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2021-04-06T08:38:49.520" Title="What items are worth more when brought/sold to a specific NPC(s), rather than to a regular merchant?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29085" PostTypeId="2" ParentId="29048" CreationDate="2011-08-30T12:59:20.853" Score="5" Body="&lt;p&gt;From &lt;a href=&quot;https://gaming.stackexchange.com/questions/28608/what-are-the-criteria-to-gain-the-stealth-bonus-experience-at-the-end-of-missions/28864#28864&quot;&gt;this answer&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Note that the Smooth Operator reward is an easier version of Ghost. (If you get &quot;Ghost&quot; you will always get &quot;Smooth Operator&quot; as well.) Smooth Operator is used for the Foxiest of the Hounds achievement. It deals almost only with alarm panels and security-system alarms, rather than &quot;alarmed&quot; guards&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-08-30T12:59:20.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29086" PostTypeId="2" ParentId="29044" CreationDate="2011-08-30T13:01:29.493" Score="6" Body="&lt;p&gt;To throw, you press the light punch and light kick buttons simultaneously. This is a universal command for every character. By default, these are the Y and B buttons on the 3DS. You can also assign the buttons on the touch screen to this shortcut in the options menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are next to your opponent, your character will perform the throw. You can also throw the opponent forward or backward by pressing that direction when you perform the throw (i.e. back + LP + LK).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your opponent is not in range, jumps away before you throw, or is otherwise unthrowable, your throw will &quot;whiff&quot;, and your character will be vulnerable for a short time while the throw miss animation plays. Your opponent can also cancel your throw, or &quot;tech&quot;, by pressing throw himself within a few frames after you grab him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some characters also have additional special throws, sometimes called &quot;command throws&quot;. For example, Abel has Tornado Throw, done by doing a half circle back + punch. These would be listed in the command list and can also be assigned to the touch screen buttons.&lt;/p&gt;&#xA;" OwnerUserId="8140" LastEditorUserId="8140" LastEditDate="2011-08-30T13:10:04.610" LastActivityDate="2011-08-30T13:10:04.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29087" PostTypeId="2" ParentId="29075" CreationDate="2011-08-30T13:06:26.253" Score="5" Body="&lt;p&gt;Zeke does appear later in the game, although you don't have much of a meaningful interaction with him.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After arriving back in Detroit, you eventually need to track down Isaias Sandoval. William Taggart reveals that Zeke is his brother. When you get to Isaias's apartment, Zeke is there and you need to take him out (lethally or not is up to the player). Zeke doesn't really say anything (at least he didn't for me), but I quickly stunned him and continued on with the quest.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-08-30T13:06:26.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29088" PostTypeId="1" AcceptedAnswerId="56505" CreationDate="2011-08-30T13:34:32.853" Score="8" ViewCount="1619" Body="&lt;p&gt;In the &lt;a href=&quot;http://en.wikipedia.org/wiki/Battle_of_Hastings&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle of Hastings&lt;/a&gt;, it's said that King Harold was shot through the eye with an arrow. In Rome: Total War, it's theoretically possible to use archery or siege weapons to snipe off the enemy general like this, even early in the battle, by targetting the general's unit with massed fire.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In practice, is this feasible, or is it too difficult to kill the general this way?&lt;/li&gt;&#xA;&lt;li&gt;Is the effect of killing the general better than the effect of the kills the archers could have scored by firing at enemy units normally?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-12-23T03:36:30.687" LastActivityDate="2012-03-16T21:36:35.327" Title="Is it practical to snipe generals in Rome: Total War?" Tags="|rome-total-war|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29089" PostTypeId="2" ParentId="29084" CreationDate="2011-08-30T14:29:41.377" Score="9" Body="&lt;p&gt;(Made community wiki so others can add)&lt;/p&gt;&#xA;&lt;div class=&quot;s-table-container&quot;&gt;&#xA;&lt;table class=&quot;s-table&quot;&gt;&#xA;&lt;thead&gt;&#xA;&lt;tr&gt;&#xA;&lt;th&gt;Item&lt;/th&gt;&#xA;&lt;th&gt;NPC&lt;/th&gt;&#xA;&lt;th&gt;Regular value (gold)&lt;/th&gt;&#xA;&lt;th&gt;Reward when sold or brought to NPC&lt;/th&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Ayleid_Statue#Ayleid_Statue&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ayleid statues&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Umbacano&quot; rel=&quot;nofollow noreferrer&quot;&gt;Umbacano&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;250&lt;/td&gt;&#xA;&lt;td&gt;500 gold per statue; 5,000 extra gold when the tenth statue is delivered&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Black_Bow#Black_Bow&quot; rel=&quot;nofollow noreferrer&quot;&gt;Black Bows&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Count_Marius_Caro&quot; rel=&quot;nofollow noreferrer&quot;&gt;Count Marius Caro&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;70&lt;/td&gt;&#xA;&lt;td&gt;100 gold&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Nirnroot&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nirnroots&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Sinderion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sinderion&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;0&lt;/td&gt;&#xA;&lt;td&gt;One bottle of Elixir of Exploration per set of Nirnroot for the first 100 Nirnroots; 250 gold per batch of 10 Nirnroots afterward (Note that at this point, you may get better value for Nirnroots if you're a master alchemist and &lt;a href=&quot;https://en.uesp.net/wiki/Oblivion:Alchemy#Prices_of_Potions&quot; rel=&quot;nofollow noreferrer&quot;&gt;create potions&lt;/a&gt; with it instead.)&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Shadowbanish_Wine#Shadowbanish_Wine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadowbanish Wine&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Nerussa&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nerussa&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;55&lt;/td&gt;&#xA;&lt;td&gt;1,000 gold for the first 6 bottles, 100 gold for each additional bottle&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Vampire_Dust&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vampire Dust&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Roland_Jenseric&quot; rel=&quot;nofollow noreferrer&quot;&gt;Roland Jenseric&lt;/a&gt;&lt;/td&gt;&#xA;&lt;td&gt;50&lt;/td&gt;&#xA;&lt;td&gt;250 gold&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;One-time quest items such as &lt;a href=&quot;https://en.uesp.net/wiki/Oblivion:Ectoplasm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ectoplasm&lt;/a&gt; are not included in the above table.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="4797" LastEditDate="2021-04-06T08:38:49.520" LastActivityDate="2021-04-06T08:38:49.520" CommentCount="3" CommunityOwnedDate="2011-08-30T14:29:41.377" ContentLicense="CC BY-SA 4.0" />
  <row Id="29090" PostTypeId="2" ParentId="21640" CreationDate="2011-08-30T14:35:08.167" Score="1" Body="&lt;p&gt;GameFrontDotCom posted a video showing all Rat Man Den locations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/0fUay4TB4p8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the Rat Man Den locations are not shown on videos from other answers.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="559" LastEditDate="2012-09-27T18:25:31.243" LastActivityDate="2012-09-27T18:25:31.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29092" PostTypeId="1" AcceptedAnswerId="29095" CreationDate="2011-08-30T15:35:48.730" Score="2" ViewCount="6735" Body="&lt;p&gt;I've never used the option to switch tiles. I always manage to get by one way or another, even if I have triplets of one letter. I figure that giving a turn away will benefit my opponent more than me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way for me to make some estimation of when switching tiles would be better than &quot;getting by&quot;?&lt;/p&gt;&#xA;" OwnerUserId="10573" LastEditorUserId="8350" LastEditDate="2012-11-15T19:01:47.103" LastActivityDate="2014-03-17T14:30:51.663" Title="When is switching tiles in Wordfeud the best option?" Tags="|wordfeud|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29093" PostTypeId="1" CreationDate="2011-08-30T16:32:55.857" Score="3" ViewCount="750" Body="&lt;p&gt;In &quot;&lt;a href=&quot;http://www.wooga.com/games/diamonddash/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Diamond Dash&lt;/a&gt;&quot; you click on at least 3 contiguous blocks of color to make them disappear for points.  You can see while clicking that some blocks change color to make more contiguous blocks.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the algorithm behind those color changes?  &lt;/p&gt;&#xA;" OwnerUserId="12086" LastEditorUserId="8350" LastEditDate="2012-11-13T23:21:35.750" LastActivityDate="2012-11-13T23:21:35.750" Title="How do &quot;Diamond Dash&quot; blocks change color?" Tags="|diamond-dash|" AnswerCount="0" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29094" PostTypeId="2" ParentId="29075" CreationDate="2011-08-30T16:41:42.813" Score="3" Body="&lt;p&gt;Killing him where you did actually makes it slightly easier on you later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without spoiling it, you'll only see him again one more time throughout the whole game and he's hostile, so you need to either kill him or knock him out anyway (without interaction). So killing him where you did just removes one more obstacle later in the game.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-08-30T16:41:42.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29095" PostTypeId="2" ParentId="29092" CreationDate="2011-08-30T16:43:55.397" Score="1" Body="&lt;p&gt;If your letters are incredibly bad, you can't get rid of many of them, and you think there are some good letters left for you to swap some, you &lt;em&gt;might&lt;/em&gt; want to do it.  If it's early in the game and you have a lead, so much the better.  If you have a bunch of consonants and no vowels, a swap might be a good idea.  If you've memorized the Scrabble dictionary and know that all your possible plays suck, it might be a good idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Dave's answer, and the answers on the question he links, further expand on when it's a good idea; check it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's very rarely worth it.  Actually calculating this, without programmatic help (cheating), is infeasible; see below.  Even with help, there are a lot of factors you just can't appropriate account for.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;To calculate the decision, count cards.  Err, tiles.  If your tiles are bad, there's some likelihood that the tiles you swap for will be better than yours.  You can figure out that likelihood by subtracting your tiles and the played tiles from the set off all tiles, then factoring in the probability that someone else has the &quot;good tiles&quot; and the probability that you actually pick them up from the pile.  Then you calculate an expected point value and decided whether the swap is worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say you want to swap one tile, for a particular letter Ψ.  There are &lt;strong&gt;x&lt;/strong&gt; Ψ's in the game, &lt;strong&gt;a&lt;/strong&gt; have been played, you already hold &lt;strong&gt;b&lt;/strong&gt; of them.  That leaves &lt;strong&gt;c&lt;/strong&gt; = &lt;strong&gt;x&lt;/strong&gt; - &lt;strong&gt;a&lt;/strong&gt; - &lt;strong&gt;b&lt;/strong&gt; left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are &lt;strong&gt;y&lt;/strong&gt; tiles on the board, plus 21 held by the other players.  That leaves &lt;strong&gt;d&lt;/strong&gt; = 102 - &lt;strong&gt;y&lt;/strong&gt; - 21 left for you to choose from (there are 102 tiles in the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you ignore the fact that the tiles picked up by another player also effect everyone else's probability of picking them up, not just yours, the probability that you pick up a Ψ is &lt;strong&gt;e&lt;/strong&gt; = (&lt;strong&gt;c&lt;/strong&gt; / &lt;strong&gt;d&lt;/strong&gt;)(1 - ((&lt;strong&gt;d&lt;/strong&gt; - &lt;strong&gt;c&lt;/strong&gt;) / &lt;strong&gt;d&lt;/strong&gt;)&lt;sup&gt;21&lt;/sup&gt;).  I am ignoring that fact because I haven't taken combinatorics in a few years and don't want to re-learn how to account for it :P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now multiply &lt;strong&gt;e&lt;/strong&gt; by your expected point value for the new word, &lt;strong&gt;j&lt;/strong&gt;, to get &lt;strong&gt;f&lt;/strong&gt;: the expected value of this move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now recompute &lt;strong&gt;f&lt;/strong&gt; for every possible Ψ.  Add them all up and divide by the number of them, to get &lt;strong&gt;g&lt;/strong&gt;, the expected value of swapping one letter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If &lt;strong&gt;g&lt;/strong&gt; is greater than the value of the best move you can make right now, then you should do the swap if you're following a greedy algorithm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other factors to consider:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Would the other players hold the letter for an abnormally long time if they picked it up earlier?  The above assumes all letters are treated equally.&lt;/li&gt;&#xA;&lt;li&gt;Will someone steal the spot you're considering for your next move after the swap?  Do you have other spots?  Will a better one open up?  You can't account for the behavior of the other players.&lt;/li&gt;&#xA;&lt;li&gt;If you swap more than one letter, you have even more complicated math to do.&lt;/li&gt;&#xA;&lt;li&gt;As mentioned above, this doesn't properly account for the other players' tiles.  It will overestimate your chances slightly.&lt;/li&gt;&#xA;&lt;li&gt;How does this affect you in the long run, beyond only the next move?&lt;/li&gt;&#xA;&lt;li&gt;What's the probability that you pick up good letters if you play some of the bad ones you're holding, instead of swapping?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt; Even the simplified math says you're wasting your time even thinking about it, most of the time.  When you think you're really stuck, try a swap; develop a gut instinct for when it works and when it doesn't.  I don't think you can do much better than that, apart from rare situations where it's very clear.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-09-27T20:32:11.207" LastActivityDate="2011-09-27T20:32:11.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29096" PostTypeId="2" ParentId="29092" CreationDate="2011-08-30T16:44:48.817" Score="2" Body="&lt;p&gt;Although gameplay and scoring in Wordfeud is somewhat different than in Scrabble, particularly if you choose to play on a random board, the basic ideas are the same, and thus &lt;a href=&quot;https://boardgames.stackexchange.com/q/1089/1140&quot;&gt;this question on Board and Card Games&lt;/a&gt; applies here as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To summarize the best answers on that question, you should seriously consider trading in tiles if:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You have all consonants or all vowels, or&lt;/li&gt;&#xA;&lt;li&gt;You are close to a &quot;bingo&quot; (playing all seven tiles at once), and you have a decent shot at drawing the letter you need, or&lt;/li&gt;&#xA;&lt;li&gt;Simply playing tiles from your rack will make your hand worse. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;While it's possible to score a lot of points from a well-placed letter, it's difficult to beat playing all seven tiles and also placing one or more high-scoring letters on a double- or triple-letter score. (It can also be quite demoralizing for your opponent, particularly if you've played a bingo earlier as well!) Thus, plays that improve your chances of playing all seven tiles are favorable plays, even if it means you get no score for a turn. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this depends somewhat on both your Wordfeud vocabulary and the current board. It doesn't really matter if you're only one tile away from a bingo if a) you don't know the word that your tiles would spell or b) you know it, but there's no place to play the word. If you have a great seven-letter word with no place to play it, you're better off playing defensively than passing; if you have six letters toward a bingo, but even if you drew the seventh letter, you wouldn't be able to play it anywhere, then it's not worth exchanging tiles.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2017-04-13T12:38:53.320" LastActivityDate="2011-08-30T16:44:48.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29097" PostTypeId="1" AcceptedAnswerId="32740" CreationDate="2011-08-30T16:51:14.233" Score="4" ViewCount="1069" Body="&lt;p&gt;When I was looking at my Peggle stats on my Android phone, I saw that I'd completed 30 of 100 challenges ... but when I select Challenges from the main menu, I counted only 40 available. How do I unlock the remaining 60 challenge levels, if that's even possible?&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-10-18T15:01:24.820" Title="How do I unlock the remaining challenge levels in Peggle for Android?" Tags="|android|peggle|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29099" PostTypeId="1" AcceptedAnswerId="29209" CreationDate="2011-08-30T16:58:35.483" Score="0" ViewCount="2472" Body="&lt;p&gt;Deus Ex: Human Revolution is not working correctly with my mouse. I have an extra monitor, off to the left. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I play the game, the mouse is not 'grabbed', so if I look to the left, I'll see the mouse pointer come out into my second monitor (the view still changes as the mouse moves around the second screen). If I then click, the game loses focus and minimizes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm hacking, I can't actually click &lt;code&gt;Hack&lt;/code&gt;, as there's a weird offset applied to the mouse. If do I click &lt;code&gt;Hack&lt;/code&gt;, number 4 is activated. I can't move the cursor right enough to click &lt;code&gt;Hack&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can disconnect the monitor, then it works, but I'd rather not do that. Is there a setting somewhere I need to change?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="52800" LastEditDate="2013-10-30T04:14:37.907" LastActivityDate="2013-10-30T04:14:37.907" Title="Mouse not being dealt with correctly, what should I do?" Tags="|deus-ex-human-revolution|mouse|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29100" PostTypeId="2" ParentId="29076" CreationDate="2011-08-30T17:03:43.793" Score="3" Body="&lt;p&gt;You can't plant cactus but all it needs is sand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=1TU17DKYdl8&amp;amp;feature=player_embedded&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a bit of an instructional vid from Youtube.&lt;/p&gt;&#xA;" OwnerUserId="10405" LastActivityDate="2011-08-30T17:03:43.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29102" PostTypeId="5" CreationDate="2011-08-30T17:08:04.753" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-30T17:08:04.753" LastActivityDate="2011-08-30T17:08:04.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29103" PostTypeId="4" CreationDate="2011-08-30T17:08:04.753" Score="0" Body="For questions dealing with problems or features specific to multi-monitor setup (such as using two computer monitors side-by-side)." OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-08-30T17:11:09.617" LastActivityDate="2011-08-30T17:11:09.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29106" PostTypeId="2" ParentId="28504" CreationDate="2011-08-30T17:38:27.713" Score="4" Body="&lt;p&gt;Any gun which has a reload animation (like the Dueling pistols, which slow you down while reloading) can be canceled by rolling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, certain special moves (Q) have a small period of slowdown, or the effect of the move is instantaneous but there's a longer animation that plays. These moves can be rolled out of. Keep in mind that any special move that the effect is continuous (like Mirror Shield) cannot be roll cancelled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One that come to mind is using the Scrap Musket and Final Warning and roll canceling out as soon as the shot is fired to negate the slowdown while the rest of the shot animation plays.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-03T09:29:03.057" LastActivityDate="2011-09-03T09:29:03.057" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29107" PostTypeId="2" ParentId="29075" CreationDate="2011-08-30T18:03:05.843" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;I then decided to kill him and earn brownie points with the Boss, but Jensen never mentions it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;One more outcome you may wish to try is to &lt;em&gt;not&lt;/em&gt; negotiate with Zeke, and quickly shoot him with a stun-gun. That makes SWAT and Sarif happy, because the hostage is saved and you've also apprehended the perpetrator.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Would Zeke have popped up after the first time I left Detroit if I hadn't killed him?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If still alive, he makes a hostile appearance when you return to Detroit later, but with no conversation or anything, he just acts like any other hostile Purity First guard.&lt;/p&gt;&#xA;" OwnerUserId="12013" LastActivityDate="2011-08-30T18:03:05.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29108" PostTypeId="2" ParentId="29088" CreationDate="2011-08-30T18:03:49.617" Score="3" Body="&lt;p&gt;The other side's generals are in a unit with his bodyguards.  Focused fire on that unit has a chance to kill him just like any other soldier.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is bad for enemy morale.  Totally worth doing.&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2011-08-30T18:03:49.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29109" PostTypeId="2" ParentId="829" CreationDate="2011-08-30T18:08:43.593" Score="1" Body="&lt;p&gt;&lt;strong&gt;Red-Orange&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://armorgames.com/community/thread/6895490/gemcraft-chapter-0-an-in-depth-walkthrough&quot; rel=&quot;nofollow noreferrer&quot;&gt;The RO gem&lt;/a&gt; collects mana from not only it's alien passer-by, but also others around it, thanks to the red splash effect. It is also capable of wiping out weak aliens that pass by. Orange, and Red-Orange gems are used for &quot;Manna Farming&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Green Gems&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Green gems are a great choice in traps. You can place traps with green gems all around the track to create a &quot;Poison Trail&quot;. Poison doesn't stack (a poisoned creature that goes over a green gem again doesn't do anything), so it's not beneficial to put them next to one another. Poison trails have a new green-gem trap on spaces where the last poison effect wore off, to make your monsters continuously poisoned, so they drop dead before they reach your base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Light Blue Gems&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Light blue gems shock a creature, giving it damadge and freezing it in place for a few seconds. Durring this time, it doesn't move, so it can be hit many times by your towers. It's a great idea to place these next to your towers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Blue Gems&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blue gems have a simliar effect, only they slow the monsters down. Placing these near towers means the monsters slow down to take more hits by towers as they pass by.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Purple Gems&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Purple gems lower the armor (defense) of monsters, making them take more damage.&lt;/p&gt;&#xA;" OwnerUserId="27" LastActivityDate="2011-08-30T18:08:43.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29110" PostTypeId="2" ParentId="29021" CreationDate="2011-08-30T18:09:38.837" Score="6" Body="&lt;p&gt;While I wasn't able to get the &lt;code&gt;.ini&lt;/code&gt;-based solution to work, there &lt;em&gt;is&lt;/em&gt; another approach. Although billed as being for &quot;earlier versions&quot;, the &lt;code&gt;-hax0r&lt;/code&gt; switch works quite well with 1.112fm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To add this switch to a Steam copy of the game, right-click it in your Library and select Properties from the menu. Click &quot;Set launch options…&quot; and type &lt;code&gt;-hax0r&lt;/code&gt; into the text box. Click OK, then Close. From now on, when you launch the game via Steam, cheats will always be enabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not using Steam, instead right-click on the shortcut you use to launch the game and select Properties. At the &lt;strong&gt;end&lt;/strong&gt; of the Target box, add a space, then &lt;code&gt;-hax0r&lt;/code&gt;. Click OK and you're done. Cheats will be enabled any time you launch the game via that shortcut.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-08-30T18:09:38.837" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29111" PostTypeId="1" AcceptedAnswerId="29160" CreationDate="2011-08-30T18:19:13.233" Score="3" ViewCount="959" Body="&lt;p&gt;I have a lot of trouble with endurance. I usually go down around wave 50 on the early levels. How can I improve my strategy to reach the higher waves?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I keep upgrading my towers and the monsters die with ease, but it seems like all of a sudden the waves are really hard and my towers can't put a dent in their HP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some questions: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are prismatic gems worth it compared to bi-colored gems around wave 50ish?&lt;/li&gt;&#xA;&lt;li&gt;Can you give any tips on when/how often to manna pool, for example &quot;x1 time per wave&quot; ?&lt;/li&gt;&#xA;&lt;li&gt;Are many lower grade gems better than a few higher grade gems around this wave?&lt;/li&gt;&#xA;&lt;li&gt;Are level 7 and above grade gems worth it, damage and price wise?&lt;/li&gt;&#xA;&lt;li&gt;I notice that when I replay an endurance level, my exp doesn't go up?&lt;/li&gt;&#xA;&lt;li&gt;Any other tips you can give for mid(?)-game endurance levels?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="27" LastEditorUserId="3610" LastEditDate="2011-08-30T23:03:05.060" LastActivityDate="2011-08-31T08:07:15.707" Title="How do I beat Endurance levels?" Tags="|gemcraft-0|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29112" PostTypeId="1" AcceptedAnswerId="29118" CreationDate="2011-08-30T18:24:44.957" Score="2" ViewCount="5907" Body="&lt;p&gt;In &lt;em&gt;Touhou: the Embodiment of Scarlet Devil&lt;/em&gt;, I've so far been using Reimu and her Spell Card &quot;Fantasy Seal&quot; with the &quot;Homing Amulet&quot; sub-weapon. I admit I've become a little spoiled using the Homing Amulet, because it, well, auto-homes in on the enemies, which is pretty handy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What advantages does using the Spell Card &quot;Evil Sealing Circle&quot; with the &quot;Persuasion Needle&quot; sub-weapon have over the Homing Amulet? Does it the Persuasion Needle do more DPS than the Homing Amulet? Why would I want to choose that over a weapon that auto-homes in on the enemies?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I admit that I don't use my bombs very often, so I'm entirely unsure of the differences between the bomb effects of the two cards. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-08-30T18:31:51.370" LastActivityDate="2011-08-30T18:43:51.670" Title="What are the differences between Reimu's Spell Cards?" Tags="|touhou-embodiment-of-scarlet-devil|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29113" PostTypeId="1" AcceptedAnswerId="29208" CreationDate="2011-08-30T18:31:27.460" Score="4" ViewCount="568" Body="&lt;p&gt;Here is a problem I'm having ... I'm using Windows XP, and every time I play NFS: Most Wanted, when I close the game, my gadgets have moved from where I had them positioned. I'm using Vista_Rainbar for using gadgets on Windows XP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also happens after playing some other games, but I can't remember which ones at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can I fix this problem?&lt;/p&gt;&#xA;" OwnerUserId="10513" LastEditorUserId="8366" LastEditDate="2011-08-31T18:44:57.580" LastActivityDate="2014-12-18T11:28:14.803" Title="Why do my desktop gadgets move from their previous positions when I exit NFS: Most Wanted?" Tags="|windows-xp|need-for-speed-most-wanted-2005|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29114" PostTypeId="1" AcceptedAnswerId="29121" CreationDate="2011-08-30T18:35:27.230" Score="15" ViewCount="21913" Body="&lt;p&gt;I visit a Minecraft survival multiplayer server. When monsters were added to SMP, the server archived the map and started afresh. When 1.8 is released, the server operator plants to do the same again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to merge the old maps into locations the new map, at distant locations. Does a tool exist to stitch together entire maps like that?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2014-03-05T18:58:32.177" Title="How can I stitch Minecraft worlds together?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29115" PostTypeId="1" AcceptedAnswerId="29119" CreationDate="2011-08-30T18:38:36.633" Score="2" ViewCount="562" Body="&lt;p&gt;In &lt;em&gt;Touhou: the Embodiment of Scarlet Devil&lt;/em&gt;, for each of the Spell Cards, there is a property next to each of the sub-weapons. For example, Reimu's &quot;Homing Amulet&quot; and &quot;Persuasion Needle&quot; list &quot;Spirit&quot; and &quot;Dream&quot; next to them respectively. Marisa's &quot;Magic Missile&quot; is &quot;Magic&quot; while her &quot;Illusion Laser&quot; is... &quot;Love&quot;? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these properties by which the sub-weapon is stronger against certain enemy types? Or are they simply for flavor?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-08-30T18:48:01.070" Title="What do the sub-weapon categories like &quot;Spirit&quot; and &quot;Dream&quot; mean?" Tags="|touhou-embodiment-of-scarlet-devil|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29116" PostTypeId="2" ParentId="29048" CreationDate="2011-08-30T18:39:14.673" Score="13" Body="&lt;ol&gt;&#xA;&lt;li&gt;It is tied to the &lt;code&gt;Smooth Operator&lt;/code&gt; reward, which is given when you pass certain plot-points without triggering electronic alarm systems involved in the plot points. This triggering can occur through cameras, guards pressing alarm panels, probably failed hacks, and &lt;em&gt;possibly&lt;/em&gt; hostile turrets or bots seeing you.&lt;/li&gt;&#xA;&lt;li&gt;It has nothing do with the &quot;Alarmed&quot; state shown in the minimap for human guards. I think this completely-misleading wording is an error on behalf of the developers, and I hope they change the wording, perhaps to &quot;suspicious&quot; for guards.&lt;/li&gt;&#xA;&lt;li&gt;As far as I know, the only alarm systems that exist are ones tied to the main missions, although it is possible for side-missions to be occurring at the same time. (Ex: Police station.)&lt;/li&gt;&#xA;&lt;li&gt;You do not have to worry about times when the alarms go off because of the plot or game-scripting, only alarms that you &lt;em&gt;could&lt;/em&gt; have bypassed. (Ex: TYM Penthouse.)&lt;/li&gt;&#xA;&lt;li&gt;Areas that don't have any alarm or security systems cannot give you &lt;code&gt;Smooth Operator&lt;/code&gt;, and FoTH cannot be failed there no matter how obnoxious you are. (e.g. The construction-site crash.)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12013" LastEditorUserId="12013" LastEditDate="2011-09-07T20:25:02.960" LastActivityDate="2011-09-07T20:25:02.960" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29118" PostTypeId="2" ParentId="29112" CreationDate="2011-08-30T18:43:51.670" Score="5" Body="&lt;h3&gt;Reimu-A&lt;/h3&gt;&#xA;&lt;p&gt;The &lt;strong&gt;Homing Amulet&lt;/strong&gt; subweapon is the main attraction. It allows you to maintain damage while not even paying focus to aiming directly, thus allowing you to instead turn your attention fully to dodging. Obviously, this has a lot of its own appeals. However, it is the weaker weapon of Reimu's options, and it also has its own limits in crowd control because you can't finely control the shots even with focus/unfocus. When enemies are weak enough for the amulets to destroy instantly, it can clear the screen, but against the tougher fairies then you will find the damage lacking. Against bosses, remember that you'll be fighting them for longer so you'll generally get a lower Spellcard Bonus in addition to having a large time for error on attacks.&lt;/p&gt;&#xA;&lt;p&gt;The &lt;strong&gt;Fantasy Seal&lt;/strong&gt; spellcard unleashes eight large homing orbs that whirl about to strike your enemies. It can do a large amount of concentrated damage, and also has a fair duration as a result. Overall it's a very solid spellcard.&lt;/p&gt;&#xA;&lt;h3&gt;Reimu-B&lt;/h3&gt;&#xA;&lt;p&gt;&lt;strong&gt;Persuasion Needle&lt;/strong&gt; fires a wide wall of needle shots forwards. This is less a &amp;quot;Damage&amp;quot; setup, more of a &amp;quot;balance&amp;quot;. It is Reimu's more powerful one, but it is also wide-ranging while unfocused, allowing you to switch between incredibly concentrated damage versus a spread of damage. The unfocused shot is great for clearing out waves of enemies, while switching to focused to take out big singular threats is always an avenue that is easy to switch. Against bosses, you will defeat them faster due to the much more powerful damage, but you must be aiming as a result. Whether or not this hampers your survivability is largely based on the Spellcard you're facing.&lt;/p&gt;&#xA;&lt;p&gt;The &lt;strong&gt;Evil Sealing Circle&lt;/strong&gt; spellcard causes a wave of energy that strikes the screen. It doesn't do a lot of damage, especially on bosses, but it hits everything and that's really its main purpose. It's the weaker of Reimu's spellcards if you want to put a finger on it.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Conclusion - &lt;strong&gt;Reimu-A is geared towards survivability&lt;/strong&gt;. The homing shots let you focus on evasion while the bomb is powerful enough to blow through pretty much any threat. &lt;strong&gt;Reimu-B is geared towards scoring&lt;/strong&gt;. The damage is more powerful to end things quicker, and you'll instead be saving your bombs for scoring opportunities where the duration/strength isn't as much of a factor in comparison to the coverage.&lt;/p&gt;&#xA;&lt;p&gt;One extra note, and something you might want to get adjusted to. In many Touhou games, Stage 4 tends to differ based on your character choice. In &lt;em&gt;EoSD&lt;/em&gt; in particular, Patchouli's spellcard selection differs not just on which character you picked, but on which attack form you picked. The overall difficulty of her spellcards in this particular pair of matchups doesn't change too much, but they are different enough to be noticeable.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-08-30T18:43:51.670" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29119" PostTypeId="2" ParentId="29115" CreationDate="2011-08-30T18:48:01.070" Score="5" Body="&lt;p&gt;These are flavor elements. In the Touhou universe, most spellcards are preceeded by a &quot;Suit&quot;, much like we have card suits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Patchouli is an easy example: she is a wizard that uses the five elements (plus Sun and Moon). Her main elemental spells are just [Fire Sign], [Water Sign], [Wood Sign], etc. for their suits. Then, her spells which are combinations of elements are [Fire Earth], [Water Metal], etc. They don't have any gameplay effect beyond explaining what those colourful bullets assailing you are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of the sub-weapons, the descriptor is matching the suit for the accompanying spellcard. Reimu's &quot;Fantasy Seal&quot; Spellcard is [Spirit Sign], Marisa's &quot;Master Spark&quot; Spellcard is [Love Sign], etc.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-08-30T18:48:01.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29120" PostTypeId="1" AcceptedAnswerId="41999" CreationDate="2011-08-30T19:09:06.730" Score="5" ViewCount="843" Body="&lt;p&gt;I'm making personalised houses for my NPCs, but they have decided to move into the wrong rooms. I've destroyed all the furniture, back walls and regular walls, and they still insist that the single floating blocks are their houses! How do I stop them from staying there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MfNim.jpg&quot; alt=&quot;My current house&quot; title=&quot;My current house&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:35:09.960" LastActivityDate="2012-06-25T13:35:09.960" Title="Why won't the Guide leave?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29121" PostTypeId="2" ParentId="29114" CreationDate="2011-08-30T19:12:52.647" Score="5" Body="&lt;p&gt;My 1.8 plan is to allow players to select limited above ground areas that they would like to keep and then move those by hand to a fresh 1.8 map using &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-173/&quot; rel=&quot;nofollow noreferrer&quot;&gt;mcedit&lt;/a&gt;. In addition I'll set up a &lt;a href=&quot;http://forums.bukkit.org/threads/tp-stargate-v0-6-6-the-bukkit-port-a-portal-plugin-1060.3927/&quot; rel=&quot;nofollow noreferrer&quot;&gt;portal&lt;/a&gt; between worlds to allow them to move their other items like rails, torches, chests, etc by hand themselves if they want to. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know of any &quot;automated&quot; stitching tools. Most people I've heard either do what I'm going to do, or just start with a fresh map and let their users move their own buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is now a stiching tool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/629884-a-tool-for-merging-171819-maps-mcmerge-v04/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/629884-a-tool-for-merging-171819-maps-mcmerge-v04/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="8410" LastEditDate="2011-10-26T20:38:10.083" LastActivityDate="2011-10-26T20:38:10.083" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29122" PostTypeId="2" ParentId="29120" CreationDate="2011-08-30T19:39:06.907" Score="3" Body="&lt;p&gt;When their current home becomes unsuitable, the NPCs try to find another home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This generally involves a teleport. I'm not sure whether they &lt;em&gt;can&lt;/em&gt; actually move into a new home by walking to it, but even so, they're not very good at navigating terrain. 3 block drops and jumps are all they can manage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For obvious reasons, they won't teleport if you're looking at them. Leave them alone for a bit and they should move.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-08-30T19:39:06.907" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29123" PostTypeId="1" AcceptedAnswerId="29312" CreationDate="2011-08-30T19:53:51.643" Score="47" ViewCount="28458" Body="&lt;p&gt;Assuming use of the optimal mining pattern from &lt;a href=&quot;https://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy&quot;&gt;this question&lt;/a&gt; at levels 11-15; will a diamond pickaxe on average find enough diamonds to make another before it runs out?  Or, put another way, &lt;strong&gt;is mining for diamond with a diamond pickaxe sustainable&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Answers covering both single player and smp would be nice.&lt;/p&gt;&#xA;" OwnerUserId="12092" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2023-12-03T16:07:10.487" Title="Are Diamond Pickaxes sustainable for diamond mining in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29125" PostTypeId="2" ParentId="29123" CreationDate="2011-08-30T20:02:39.803" Score="3" Body="&lt;p&gt;Yes, if you mine efficiently. If you use &lt;a href=&quot;https://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy&quot;&gt;the most efficient mining strategy&lt;/a&gt; at level 18 or below you will easily find enough diamond to replenish your supply of pickaxes, and more.&lt;/p&gt;&#xA;&lt;p&gt;From &lt;a href=&quot;https://minecraft.wiki/w/Diamond_Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Mining 771 blocks below elevation 18 has a 50% chance of finding at least one diamond ore.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;(Note that using an efficient mining strategy will &lt;strong&gt;vastly&lt;/strong&gt; improve this figure!)&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;A diamond pickaxe has a durability of 1563 blocks.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="185203" LastEditDate="2023-12-03T16:07:10.487" LastActivityDate="2023-12-03T16:07:10.487" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="29126" PostTypeId="2" ParentId="29123" CreationDate="2011-08-30T20:10:06.927" Score="10" Body="&lt;p&gt;No, even if you mine efficiently.  You should use stone or iron pickaxes for everything except what you need diamond pickaxes for, or if you're impatient and want to get through it quickly.&lt;/p&gt;&#xA;&lt;p&gt;From &lt;a href=&quot;https://minecraft.wiki/w/Diamond_Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Mining 771 blocks below elevation 18 has a 50% chance of finding at least one diamond ore.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;This can be more accurately stated as &amp;quot;Revealing 771 blocks below elevation 18 has a 50% chance of finding at least one diamond ore.&amp;quot;  If you're mining efficiently, you can reveal, on average, 4 blocks per block mined.  So in order to reveal 771 blocks, you have to mine around 193 blocks.  Now, mining 193 blocks has a 50% chance to reveal at least one diamond ore.&lt;/p&gt;&#xA;&lt;p&gt;A diamond pickaxe has a durability of 1563 blocks.&lt;/p&gt;&#xA;&lt;p&gt;The probability of finding &amp;quot;at least one diamond ore&amp;quot; now becomes around 99.6%.  However, remember that a pickaxe requires 3 diamond ore, not just 1.  Your probability of getting 3 ore is much lower than your probability of getting 1 ore.  You might find enough for another pickaxe &lt;strong&gt;almost&lt;/strong&gt; every time, but eventually you &lt;strong&gt;will&lt;/strong&gt; run out of diamonds.&lt;/p&gt;&#xA;&lt;p&gt;So maybe you'll get lucky and sustain yourself.  But that's pretty unlikely.  You're better off just using stone or iron pickaxes.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="185203" LastEditDate="2023-12-03T16:05:23.993" LastActivityDate="2023-12-03T16:05:23.993" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="29128" PostTypeId="2" ParentId="28995" CreationDate="2011-08-30T20:23:49.317" Score="1" Body="&lt;p&gt;I never had played that game all the way through on the C64 but in the Nintendo version of it, you can defeat the dragon at the end by throwing the blue crystal staff at it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The staff could be used by Goldmoon, Riverwind, Sturm or Caramon and the guys could only get it after Goldmoon croaked. In the NES version I killed the dragon using Caramon equipped the Blue Crystal Staff. (I only used Caramon because most of my other guys were dead by that point...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[UPDATE:] I found a walkthrough for the NES version (If I recall correctly they were basically the same game):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/nes/587335-advanced-dungeons-and-dragons-heroes-of-the-lance/faqs/13758&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/nes/587335-advanced-dungeons-and-dragons-heroes-of-the-lance/faqs/13758&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="1576" LastEditDate="2011-08-30T20:34:44.813" LastActivityDate="2011-08-30T20:34:44.813" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29129" PostTypeId="2" ParentId="28983" CreationDate="2011-08-30T20:32:48.770" Score="2" Body="&lt;p&gt;I can only speak for the greater Indianapolis area, but I would be surprised if this doesn't hold true elsewhere:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Official policy or not, GameStop employees will accept returns on the grounds that you don't like the used game that you purchased. If you are seriously considering buying a game and want to try it first, buy a used copy from GameStop. This doesn't mean you get to use GameStop as a free rental store; If you like the game, keep it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're talking about games that you can download from the Wii Shop Channel, the only legal way to try before buying is to play the purchased game on a friend's system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Nintendo is shooting itself in the foot by not providing demos in the Wii Shop; If you don't know someone who bought the game, you truly have no legal option for try-before-you-buy.)&lt;/p&gt;&#xA;" OwnerUserId="12094" LastEditorUserId="12094" LastEditDate="2011-08-30T20:39:17.920" LastActivityDate="2011-08-30T20:39:17.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29130" PostTypeId="2" ParentId="28618" CreationDate="2011-08-30T21:10:25.450" Score="9" Body="&lt;p&gt;I've spent the better part of an hour now searching for a source to confirm my answer, but I can't find anything. However with that said:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's based on Minecraft Classic, so I doubt there would be, especially considering the world has an end just like the original Minecraft Classic on PC (on which there are no caves).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Add that to the fact that I'm yet to come across a cave system as well and I'm pretty sure there aren't any.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="4163" LastEditDate="2013-09-29T17:34:59.047" LastActivityDate="2013-09-29T17:34:59.047" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29131" PostTypeId="2" ParentId="7338" CreationDate="2011-08-30T21:19:14.193" Score="-1" Body="&lt;p&gt;If you are not in the field of vision of anyone, you can steal anything in your reach, even when the item is visible to its owner.&lt;/p&gt;&#xA;" OwnerUserId="11563" LastActivityDate="2011-08-30T21:19:14.193" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29132" PostTypeId="2" ParentId="28741" CreationDate="2011-08-30T21:22:09.050" Score="3" Body="&lt;p&gt;If I remember correctly, assuming that that door is made out of bars (which I'm guessing is correct seeing as you say you can see there's stuff behind it), then it's used later on in the game as an exit back into this section of the sewers&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a quest you'll progress into the section you can see on the other side and that door will automatically be opened to give you a way out.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-08-30T21:22:09.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29133" PostTypeId="2" ParentId="29120" CreationDate="2011-08-30T21:30:52.900" Score="6" Body="&lt;p&gt;When I want to move an NPC to a new house, I do this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Create the new house and make sure it is the ONLY place that has the comfort items required for a house (Bed, Light source, etc.)&lt;/li&gt;&#xA;&lt;li&gt;Remove the bed, lights, chairs, etc. from the NPCs current house.&lt;/li&gt;&#xA;&lt;li&gt;Get the NPC stuck in a hole so that a) the NPC cannot leave and b) lava cannot flow out (you can see where this is going :P )&lt;/li&gt;&#xA;&lt;li&gt;Get a bucket of lava and dump it in the hole&lt;/li&gt;&#xA;&lt;li&gt;The NPC will die and when they come back they should be in their new house&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;To get rid of the lava after that, you can turn it into obsidian.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-08-30T21:30:52.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29134" PostTypeId="2" ParentId="28983" CreationDate="2011-08-30T21:42:44.957" Score="1" Body="&lt;p&gt;GameFly.  It's been said before, and I recently just canceled my subscription, but for legal ways of trying games, this is probably still one of the best options.  They have a good selection, allow you to hold onto the game as long as you want, and generally have decent service in terms of re-shipping lost games, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Their used prices are actually pretty good, so if you're interested in buying a game after trying it, you can get them to ship the box and manual for a game just by paying the used price. (even if you're the first to rent it)  I've done that quite a few times and it's a great way to buy a game AND get them to ship your next game ASAP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think you were hoping to hear &quot;a paid subscription service&quot; as an answer, but it really is among the better options available, even if not ideal.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2011-08-30T21:42:44.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29135" PostTypeId="1" CreationDate="2011-08-30T21:42:46.667" Score="39" ViewCount="978" Body="&lt;p&gt;A long time ago I played &lt;a href=&quot;http://en.wikipedia.org/wiki/War_in_Middle-earth&quot; rel=&quot;nofollow noreferrer&quot;&gt;War In Middle Earth&lt;/a&gt; on the Commodore 64. As you played through you could somewhat recreate the events of the books. I took Frodo across the Misty Mountains, down through Mirkwood Forest, down towards Morder. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Very quickly my heroes would stop moving. Gandalf stopped moving half way through the mountains (perhaps because of the Balrog). After literally playing the same game over the course of a few years, I finally got Frodo within 3 spaces of Mount Doom. After that he simply refused to move anymore. Eventually all my troops were overrun by the increasing number of Orc armies wandering around. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why did the main characters (and sometimes other random armies) just stop moving and sit in place indefinitely?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at the Amiga and other versions, they appear to be significantly different from the C64 version. You only have two views in the C64 verison, the map view and the battle view. &lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="10616" LastEditDate="2011-11-02T23:10:25.440" LastActivityDate="2013-04-24T02:40:11.400" Title="Why didn't main characters continue to move in War In Middle Earth?" Tags="|commodore-64|lotr-war-in-middle-earth|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29138" PostTypeId="1" AcceptedAnswerId="29152" CreationDate="2011-08-30T23:03:13.640" Score="7" ViewCount="20225" Body="&lt;p&gt;In the quest &quot;Rotten Business,&quot; you are able to bribe Chaunli into giving you the location of Ning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MprUP.jpg&quot; alt=&quot;Unconscious Chaunli&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, I don't take well to people asking for my money.  Now the quest has no marker and simply tells me that I have to find her the hard way and that she's somewhere in the Daigong district.  Where in this district is she?  Pictures/maps are most appreciated.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T11:00:20.370" LastActivityDate="2012-07-05T11:00:20.370" Title="Where is Ning located during the quest &quot;Rotten Business?&quot;" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29139" PostTypeId="5" CreationDate="2011-08-30T23:06:13.200" Score="0" Body="&lt;p&gt;Mining is the act of digging up the earth in order to extract useful material. It is a strong element in games like Minecraft and Dwarf Fortress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually a variety of minerals can be mined, and more valuable seams of ore are rare.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-30T23:22:39.973" LastActivityDate="2011-08-30T23:22:39.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29140" PostTypeId="4" CreationDate="2011-08-30T23:06:13.200" Score="0" Body="Mining is the act of digging up the earth in order to extract useful material. It is a strong element in games like Minecraft and Dwarf Fortress." OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-08-30T23:22:41.860" LastActivityDate="2011-08-30T23:22:41.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29141" PostTypeId="2" ParentId="29138" CreationDate="2011-08-30T23:08:14.120" Score="3" Body="&lt;p&gt;Ning can be found around the &lt;a href=&quot;http://deusex.wikia.com/wiki/Alice_Garden_Pods&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alice Pods apartments&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-30T23:08:14.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29142" PostTypeId="2" ParentId="29138" CreationDate="2011-08-30T23:15:34.367" Score="4" Body="&lt;p&gt;The easiest way to find Ning without losing any money is to pay Chaunli and then kill/knock him out and loot his body to get the money back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way you have the marker and you don't lose any money.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-08-30T23:15:34.367" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29143" PostTypeId="2" ParentId="29111" CreationDate="2011-08-30T23:17:25.313" Score="0" Body="&lt;p&gt;There are plenty of great video tutorials, &lt;a href=&quot;http://www.youtube.com/watch?v=fRae8OlCQw4&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one by ulegh&lt;/a&gt; is particularly good (and long!). In the end he gets to this kind of situation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HAY8M.png&quot; alt=&quot;Wow&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-30T23:17:25.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29144" PostTypeId="1" AcceptedAnswerId="29157" CreationDate="2011-08-30T23:18:40.840" Score="3" ViewCount="8857" Body="&lt;p&gt;I'm re-playing Borderlands and have tried playing as Mordecai, the sniper. However, I'm not really enjoying it that much (still around level 15 though, so early). I'd like to change my level 15 Mordecai to a level 15 Brick, or Lilith, as I've already played with Roland. I know it's still early in the game but I don't want to have to re-play these last few hours &lt;em&gt;again&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to do this, or something like it? Hacking config files is fine with me, if it works and is safe (can be undone).&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-09-30T14:48:28.027" Title="Can I exchange my character for another one of a similar level?" Tags="|borderlands|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29145" PostTypeId="1" AcceptedAnswerId="29189" CreationDate="2011-08-30T23:19:08.263" Score="8" ViewCount="236" Body="&lt;p&gt;In Episode 2 of the Penny Arcade Adventures XBLA/PSN game, you have the option of either making a new character or importing your old character (by accessing your end-of-game save data from Episode 1). Is there any benefit to doing so, aside from a greater sense of continuity? Do acquisitions from the first episode carry over into the second, or what?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="8350" LastEditDate="2012-11-09T15:28:56.553" LastActivityDate="2012-11-09T15:28:56.553" Title="What are the benefits of importing your old character in Penny Arcade Adventures: Episode 2?" Tags="|penny-arcade-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29146" PostTypeId="5" CreationDate="2011-08-30T23:35:00.597" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Importing one's character is generally used as a way to keep one character across multiple playthroughs, and/or games. Questions relating to bonuses or changes due to &lt;em&gt;not&lt;/em&gt; being able to import a character should also use this tag.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T12:00:30.537" LastActivityDate="2012-08-03T12:00:30.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29147" PostTypeId="4" CreationDate="2011-08-30T23:35:00.597" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-08-03T12:00:33.750" LastActivityDate="2012-08-03T12:00:33.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29149" PostTypeId="1" CreationDate="2011-08-31T00:30:09.820" Score="3" ViewCount="269" Body="&lt;p&gt;After my first Ultimate Team game in Madden 12, I got a bonus for being a returning player:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1000 coins for the games I'd played in previous editions;&lt;/li&gt;&#xA;&lt;li&gt;1000 coins for the games I'd played against the CPU;&lt;/li&gt;&#xA;&lt;li&gt;1000 coins for the total value of my team.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What determines the number of coins you get for each of these experience factors, and are there any others? (I assume there is a credit for games you've played against people.)&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="28182" LastEditDate="2016-01-02T04:35:56.460" LastActivityDate="2016-01-02T04:35:56.460" Title="What determines the bonus you get as a returning Ultimate Team player in Madden 12?" Tags="|madden-12|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29150" PostTypeId="5" CreationDate="2011-08-31T00:34:28.610" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-08-31T00:34:28.610" LastActivityDate="2011-08-31T00:34:28.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29151" PostTypeId="4" CreationDate="2011-08-31T00:34:28.610" Score="0" Body="Madden NFL 12 is the 23rd edition of the Madden NFL series of American football games produced by EA Sports. " OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-08-31T00:35:03.523" LastActivityDate="2011-08-31T00:35:03.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29152" PostTypeId="2" ParentId="29138" CreationDate="2011-08-31T00:38:11.180" Score="8" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/H602K.png&quot; alt=&quot;Map&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For anyone having trouble with this, the exact location is down the stairwell immediately to the right of the player marker.  Thanks to &lt;a href=&quot;https://gaming.stackexchange.com/questions/29138/where-is-ning-located-during-the-quest-rotten-business/29141#29141&quot;&gt;fredley's&lt;/a&gt; answer and a little persistence, I was able to find it.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-08-31T14:26:48.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29154" PostTypeId="1" AcceptedAnswerId="29164" CreationDate="2011-08-31T00:52:14.540" Score="7" ViewCount="2927" Body="&lt;p&gt;I am naturally paranoid in the world of Deus Ex, so when someone is asking me to turn off a signal jammer on the Singapore mission so they can 'track me better' my natural instinct is to leave it on.  What are the consequences of leaving it on?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-08-31T01:25:36.327" LastActivityDate="2011-08-31T02:52:44.903" Title="What happens if I do not turn off the signal jammer?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29155" PostTypeId="1" CreationDate="2011-08-31T01:05:03.473" Score="6" ViewCount="500" Body="&lt;p&gt;I'm looking for info on a game called 'The Pits', a text based adventure game which was on &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Source_(online_service)&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Source&lt;/a&gt;&quot;, a BBS computer system in the early 80s.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who wrote this game? Was it ever ported to more modern computers (Linux or Windows)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the game in question is a text based game and not a graphics game.&lt;/p&gt;&#xA;" OwnerUserId="12018" LastEditorUserId="28182" LastEditDate="2016-08-17T00:20:52.410" LastActivityDate="2016-08-17T10:30:01.983" Title="Who wrote the game 'The Pits'?" Tags="|gaming-history|text-adventure|the-pits|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29156" PostTypeId="1" AcceptedAnswerId="31207" CreationDate="2011-08-31T01:10:24.467" Score="3" ViewCount="1192" Body="&lt;p&gt;Will all know that 1.8 is released and I'm sure lots of us are wondering, what will happen with our maps on this update. With the rivers, tunnels, new biomes, etc... old chunck might broke with the new ones making the map kinda odds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what could be the best solution to move to 1.8 without having the reset the map and lose all structures that players have made.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was thinking to make a region from the whole village and save it with World Edit but I dunno if it's a good idea..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What will you guys do in my place ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-09-15T02:32:44.180" LastActivityDate="2012-03-09T17:56:29.630" Title="What would be the best solution to import map on 1.8?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29157" PostTypeId="2" ParentId="29144" CreationDate="2011-08-31T01:40:54.697" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://blog.gib.me/2009/10/31/borderlands-save-editor-revision-10/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This save editor&lt;/a&gt; will let you change your class. As usual with software of this sort, you should always make a backup before hand just in case any mishaps occur. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastEditorUserId="207" LastEditDate="2011-08-31T01:46:02.130" LastActivityDate="2011-08-31T01:46:02.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29158" PostTypeId="1" AcceptedAnswerId="29170" CreationDate="2011-08-31T01:47:48.290" Score="3" ViewCount="3190" Body="&lt;p&gt;I've recently gotten a new laptop, and am attempting to play Spiral Knights on it, however the game simply will not load. Every time I attempt to start it, I get a &quot;This game is currently unavailable, please try again at another time&quot; error. I've tried verifying the integrity of the game cache, deleting the local content and reinstalling, rebooting my computer... nothing works. Since this has persisted for a few days, I doubt it's on steam's end, is there any fix for this?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2013-12-12T16:21:19.697" Title="Spiral Knights will not start" Tags="|technical-issues|spiral-knights|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29159" PostTypeId="1" AcceptedAnswerId="29162" CreationDate="2011-08-31T02:11:01.243" Score="6" ViewCount="26658" Body="&lt;p&gt;My storage is full and there's so many nice things to pick up. Is there a safe place I can drop things off at where they will be accessable later on? What I'm looking for is something like Diablo 2's &quot;stash&quot;...&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="207" LastEditDate="2011-08-31T03:02:41.007" LastActivityDate="2011-08-31T03:02:41.007" Title="Where is it safe to store items in each hub?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29160" PostTypeId="2" ParentId="29111" CreationDate="2011-08-31T02:14:33.830" Score="4" Body="&lt;p&gt;The fact of the matter is that actually beating endurance is practically an impossibility. There are, I believe, 512 waves total, and the HP increases exponentially at a rate that is quicker than your damage will increase. And on top of that, the lag will be so awful with all of those monsters with a such a high hp and dozens of gems firing off hundreds of times a second you can literally count the frames.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But there are certainly a few strategies you can employ to get pretty far(though, being a mid-game player you're somewhat limited by your skills). Many of them can be found in &lt;a href=&quot;http://www.kongregate.com/forums/23-gemcraft-chapter-0?page=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum&lt;/a&gt;, written by people with more experience than me. I'll go ahead and answer your specific questions, though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are prismatic gems worth it compared to bi-colored gems around wave 50ish?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps. It depends on the level and your mana farms. Keep in mind that prismatics aren't really worth it below grade 11 and as a midgame player your skills probably aren't leveled enough to make them very effective. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Can you give any tips on when/how often to manna pool, for example &quot;x1 time per wave&quot; ?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is something you'll have to do largely by feel. Once you get a good mana farm set up, you'll be doing it far more than once per wave, but it's just something you'll have to learn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are many lower grade gems better than a few higher grade gems around this wave?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few high level gems is better than a lot of low level gems at that stage of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are level 7 and above grade gems worth it, damage and price wise?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I've read, grade 11 is when it stops being worth it to combine gems of the same grade. Though with prismatics I believe it's around grade 13. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I notice that when I replay an endurance level, my exp doesn't go up?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to beat your previous endurance score for that level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Any other tips you can give for mid(?)-game endurance levels?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Anger, anger, anger. You need to anger waves starting almost immediately to start raking in the mana. Speaking of raking in the mana, make Red-Orange gem traps to farm mana. These two things are vital to getting far in endurance. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Patience: Be prepared to spend days on a single endurance run if you get far enough. Yes, the lag gets that bad. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1155" LastEditorUserId="23" LastEditDate="2011-08-31T08:07:15.707" LastActivityDate="2011-08-31T08:07:15.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29161" PostTypeId="2" ParentId="28644" CreationDate="2011-08-31T02:24:19.960" Score="4" Body="&lt;p&gt;I ended up just moving the saved file to a different folder when I don't want to play VVVVVV, and when I do want to play, I just move it back. There's no error that comes up, and no corruption of the file. It's just a simple drag and click. Not exactly a technical solution, but it works!&lt;/p&gt;&#xA;" OwnerUserId="11946" LastActivityDate="2011-08-31T02:24:19.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29162" PostTypeId="2" ParentId="29159" CreationDate="2011-08-31T02:29:16.223" Score="12" Body="&lt;p&gt;There is no shared stash that's accessible from every city.  However, if you drop items in places such as in your apartment, or in one of the hotel rooms in the Hung Hua hotel, such as the room with Mei, they will remain there should you revisit that area in a later part of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the time, I've found that its worth it just to sell whatever you don't need and keep it as spare cash to buy stuff later.  There's plenty of goodies to be found everywhere if you explore enough and you can find most weapons multiple times.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-08-31T02:29:16.223" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29163" PostTypeId="1" AcceptedAnswerId="29172" CreationDate="2011-08-31T02:48:44.350" Score="10" ViewCount="20792" Body="&lt;p&gt;While playing Tropico 4, I'm noticing that my buildings will occassionally have a &quot;sunburst&quot; appear above them.  I'm guessing this is a good thing, but what does it mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tD7eh.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2022-08-23T10:26:04.440" Title="Why is there a sun above my building?" Tags="|tropico-4|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29164" PostTypeId="2" ParentId="29154" CreationDate="2011-08-31T02:52:44.903" Score="5" Body="&lt;p&gt;I don't know for sure what happens if you leave it on. My guess is that nothing bad happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you turn it off, you get waypoints for the other objectives you need to finish for this mission, which makes it much easier IMO. Otherwise you're most likely left to wander around the entire map looking for them, which makes the mission much harder than it needs to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, once you find one of the objectives you can get some slightly vague pointers to the other objectives. So if you want to leave it on, you're not completely on your own, but the mission is much easier with the jammer off.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-08-31T02:52:44.903" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29169" PostTypeId="2" ParentId="29158" CreationDate="2011-08-31T03:33:06.527" Score="1" Body="&lt;p&gt;The OS X distribution doesn't give the launch script execute permissions &lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=24544168&amp;amp;postcount=22&quot; rel=&quot;nofollow noreferrer&quot;&gt;(source)&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To fix, in Terminal:&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;cd ~/Library/Application\ Support/Steam/SteamApps/common/spiral knights&#xA;chmod +x run.sh&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(If that path doesn't work, try it without the tilde or with &quot;Users/[your username]&quot; instead)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(You must be running as superuser to do this. Use &lt;code&gt;sudo chmod +x run.sh&lt;/code&gt; if you're not an admin.)&lt;/p&gt;&#xA;" OwnerUserId="9928" LastEditorUserId="9928" LastEditDate="2011-08-31T03:43:09.380" LastActivityDate="2011-08-31T03:43:09.380" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29170" PostTypeId="2" ParentId="29158" CreationDate="2011-08-31T03:42:34.057" Score="2" Body="&lt;p&gt;The OS X version of the game has some issues with permission handling. The solution is to add the permission via the terminal:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Open &quot;Terminal.app&quot;&lt;/li&gt;&#xA;  &lt;li&gt;Type: &lt;code&gt;cd /Users/&amp;lt;username&amp;gt;/Library/Application\ Support/Steam/SteamApps/common/spiral knights&lt;/code&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Hit Enter&lt;/li&gt;&#xA;  &lt;li&gt;Type: chmod +x run.sh&lt;/li&gt;&#xA;  &lt;li&gt;Hit Enter&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Then the game should run normally from steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showpost.php?p=24544168&amp;amp;postcount=22&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-08-31T03:42:34.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29171" PostTypeId="1" AcceptedAnswerId="29222" CreationDate="2011-08-31T04:19:36.967" Score="14" ViewCount="12748" Body="&lt;p&gt;In the original &lt;em&gt;Legend of Zelda&lt;/em&gt; for the NES, there was a trick where you could (if I remember correctly) press &lt;kbd&gt;&amp;uarr;&lt;/kbd&gt; and &lt;kbd&gt;select&lt;/kbd&gt; simultaneously on the 2nd controller to bring up the &lt;code&gt;Save&lt;/code&gt; dialog.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After buying the Wii Virtual Console version, I tried this trick and it didn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to save your game in-progress on the Wii version? (maybe I'm missing something obvious, like generic save state functionality)&lt;/p&gt;&#xA;" OwnerUserId="7804" LastEditorUserId="9300" LastEditDate="2013-05-31T21:33:49.813" LastActivityDate="2013-05-31T21:33:49.813" Title="On the Wii Virtual Console version of The Legend of Zelda, how can you save a game in progress?" Tags="|nintendo-wii|virtual-console|the-legend-of-zelda|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29172" PostTypeId="2" ParentId="29163" CreationDate="2011-08-31T04:20:50.860" Score="13" Body="&lt;p&gt;You've moved El Presidente there and he/she is boosting building efficiency.&lt;/p&gt;&#xA;&lt;p&gt;(Slightly late edit: When not directed specifically, El Presidente moves as he/she wishes and will occasionally visit a building to boost without being told to)&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="7864" LastEditDate="2022-08-23T10:26:04.440" LastActivityDate="2022-08-23T10:26:04.440" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="29173" PostTypeId="2" ParentId="29171" CreationDate="2011-08-31T04:27:10.073" Score="19" Body="&lt;p&gt;Figured it out. It was actually in the manual. (who would have thought to look there?) ;-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You hit &lt;kbd&gt;+&lt;/kbd&gt; (start) to bring up your inventory, then &lt;kbd&gt;&amp;uarr;&lt;/kbd&gt; and &lt;kbd&gt;-&lt;/kbd&gt; (select) at the same time. All on the first controller. Done!&lt;/p&gt;&#xA;" OwnerUserId="7804" LastEditorUserId="9300" LastEditDate="2011-08-31T07:41:30.203" LastActivityDate="2011-08-31T07:41:30.203" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29174" PostTypeId="2" ParentId="28789" CreationDate="2011-08-31T04:32:13.640" Score="6" Body="&lt;p&gt;Smooth Operator is the xp bonus you get for not setting off any alarms (such as cameras and probably lasers).  This is an in-game loading screen tip.&lt;/p&gt;&#xA;" OwnerUserId="12102" LastActivityDate="2011-08-31T04:32:13.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29175" PostTypeId="2" ParentId="28789" CreationDate="2011-08-31T05:08:46.303" Score="3" Body="&lt;p&gt;I think &quot;Ghost&quot; is awarded when you complete a mission without ever being seen.&lt;/p&gt;&#xA;" OwnerUserId="6655" LastActivityDate="2011-08-31T05:08:46.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29176" PostTypeId="5" CreationDate="2011-08-31T05:12:39.767" Score="0" Body="&lt;p&gt;&lt;em&gt;A World of Keflings&lt;/em&gt; is the sequel to &lt;a href=&quot;/tags/kingdom-of-keflings&quot;&gt;&lt;em&gt;A Kingdom of Keflings&lt;/em&gt;&lt;/a&gt;, by &lt;a href=&quot;http://www.ninjabee.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NinjaBee&lt;/a&gt;. In it, the player is a giant in the Kefling lands who helps them build their civilization. The player does this by picking up Keflings and moving them to their jobs (harvesting, transport, operating buildings) to ensure the smooth operation of the local Kingdom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A new feature in &lt;em&gt;World&lt;/em&gt; are helper Keflings, the 5 Kefling Brothers. They can pick up building items and follow the player with them to speed up the building process. Once the player has laid down enough materials for a building (who's type has been built previously), the brothers can even finish it for the player.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-31T05:52:53.947" LastActivityDate="2011-08-31T05:52:53.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29177" PostTypeId="4" CreationDate="2011-08-31T05:12:39.767" Score="0" Body="A World of Keflings is the sequel to A Kingdom of Keflings, by NinjaBee. In it, the player is a giant in the Kefling lands who helps them build their civilization." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-31T05:52:53.963" LastActivityDate="2011-08-31T05:52:53.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29178" PostTypeId="2" ParentId="27663" CreationDate="2011-08-31T05:28:31.097" Score="4" Body="&lt;p&gt;As of this writing, so far, there've been only theories/rumors about Leona's passive. I'm also waiting for a confirmation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Phreak did give a &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=1083939&amp;amp;highlight=leona+secret+passive&amp;amp;page=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;hint&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Some Demacian champions are affected.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Some claims include, but are not limited to the ff. (I'm still waiting for confirmation for any of them):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;em&gt;Unconfirmed but close&lt;/em&gt;: She deals 1 less damage against Demacian champions with Commando skins (sunglasses). See &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=1090468&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;em&gt;Confirmed but debunked&lt;/em&gt;: Her &lt;code&gt;W&lt;/code&gt; breaking Banshee's shield even before it explodes, and revealing herself to enemy units even when she's in bushes or within the fog of war (see screenshots &lt;a href=&quot;http://i246.photobucket.com/albums/gg95/xxpyromancerxx/LoL/LeonaBrush1.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://i246.photobucket.com/albums/gg95/xxpyromancerxx/LoL/LeonaDazzle1.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;). This can be explained by looking further into the mechanics of the spell.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here are other theories, but most of them are unconfirmed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Slightly increased Sight Range(Her or Allies) Dance can cause damage&lt;/li&gt;&#xA;&lt;li&gt;Miss Chance when facing her &lt;/li&gt;&#xA;&lt;li&gt;Her Shield of Daybreak(&lt;code&gt;Q&lt;/code&gt;) might give a small sight into a nearby bush&lt;/li&gt;&#xA;&lt;li&gt;She gets miniscule buffs/debuffs depending on what map is used, e.g. Summoner's Rift Summer/Autumn&lt;/li&gt;&#xA;&lt;li&gt;She gains a miniscule buff when laning with Pantheon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course, there's the slight possibility that we've been trolled.&lt;/p&gt;&#xA;" OwnerUserId="9491" LastEditorUserId="336" LastEditDate="2011-09-05T16:16:05.863" LastActivityDate="2011-09-05T16:16:05.863" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29179" PostTypeId="5" CreationDate="2011-08-31T05:33:54.647" Score="0" Body="&lt;p&gt;8-bits refers to the word size of the CPU used in the video game console. Some of the popular &lt;a href=&quot;http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28third_generation%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;8-bit&quot; (3rd generation)&lt;/a&gt; systems are the &lt;a href=&quot;/tags/nintendo-entertainment-system&quot;&gt;Nintendo Entertainment System&lt;/a&gt;, &lt;a href=&quot;/tags/game-boy&quot;&gt;Game Boy&lt;/a&gt;, &lt;a href=&quot;/tags/sega-master-system&quot;&gt;Sega Master System&lt;/a&gt; and the &lt;a href=&quot;/tags/atari-7800&quot;&gt;Atari 7800&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-31T05:52:53.947" LastActivityDate="2011-08-31T05:52:53.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29180" PostTypeId="4" CreationDate="2011-08-31T05:33:54.647" Score="0" Body="8-bits refers to the word size of the CPU used in the video game console. Some of the popular &quot;8-bit&quot; (3rd generation) systems are the Nintendo Entertainment System, Game Boy, Sega Master System and Atari 7800." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-31T05:52:53.963" LastActivityDate="2011-08-31T05:52:53.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29181" PostTypeId="2" ParentId="28975" CreationDate="2011-08-31T06:25:38.647" Score="18" Body="&lt;p&gt;Note that Eliza will always warn you before the boss uncloaks to charge you in melee. Try to position yourself around one of the large power cells around the room. When the boss uncloaks to charge you, place yourself between her and the cell, and she'll charge the cell, take damage, and be temporarily disabled (I've found that the easiest way on the hardest difficulty to do this is to jump over her as she charges, but I'm not sure if this is possible without the cybernetic leg prosthesis). Feel free to squeeze off a few head-shots with your weapon of choice while she's incapacitated if you have the electricity-shield upgrade on your dermal armor;otherwise, jump like a bunny on crack if the electricity damages you to avoid taking the full amount of damage. To my knowledge, there is no immediate &quot;safe&quot; place to hide from the electricity damage, but I could be wrong here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If she still has some health left after charging all four cells, a fairly easy way to get some decent damage in is to stun her with your stun gun or EMP grenades and shoot her a few times with your weapon of choice. Then run. Run like demon monkeys are after you and hide like a scared NPC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also &quot;see&quot; her while she's cloaked if you have the smart vision augmentation; this comes in handy to either plan surprise attacks or get to a safer location, as the boss moves quite slowly while cloaked, even on the hardest difficulty.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-08-31T06:25:38.647" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29182" PostTypeId="1" AcceptedAnswerId="29183" CreationDate="2011-08-31T07:04:55.780" Score="4" ViewCount="5676" Body="&lt;p&gt;When someone says &quot;Trading x for a craftable hat&quot; (generally comes in the form of &quot;Trading one refined per craftable hat), what exactly is it that they mean?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-12-27T21:12:39.323" Title="What do people mean when they say &quot;Craftable Hat&quot;" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29183" PostTypeId="2" ParentId="29182" CreationDate="2011-08-31T07:07:26.877" Score="4" Body="&lt;p&gt;The term refers to any hat that can and will be used in the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Random_crafting_recipes#Random_Headgear&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rebuild Headgear crafting recipe&lt;/a&gt; (combine any 2 hats for a random hat).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the description of a hat says &lt;strong&gt;(Not Usable in Crafting)&lt;/strong&gt;, then that hat is uncraftable, and generally sells for less as it can't be used in creating another hat.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2011-12-27T21:12:39.323" LastActivityDate="2011-12-27T21:12:39.323" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29184" PostTypeId="5" CreationDate="2011-08-31T07:41:04.610" Score="0" Body="&lt;p&gt;Catherine is a horror/puzzle/dating sim video game about Vincent Brooks, a man stuck between two women: his long time girlfriend Katherine and the mysterious Catherine, with whom he has a one night stand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By day Vincent goes to work and eventually ends up a the Stray Sheep, a bar that he and his friends frequent and can do the bulk of the character interactions there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When asleep Vincent must also deal with his nightmares about climbing towers. If he fails in his dream, he dies in real life.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-31T09:13:58.330" LastActivityDate="2011-08-31T09:13:58.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29185" PostTypeId="4" CreationDate="2011-08-31T07:41:04.610" Score="0" Body="Catherine is a horror/puzzle/dating sim video game about Vincent Brooks, a man stuck between two women: his long time girlfriend Katherine and the mysterious Catherine, with whom he has a one night stand. Vincent must also deal with his nightmares about climbing towers. If he fails in his dream, he dies in real life." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-08-31T09:13:56.520" LastActivityDate="2011-08-31T09:13:56.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29186" PostTypeId="1" AcceptedAnswerId="29187" CreationDate="2011-08-31T08:00:10.310" Score="15" ViewCount="48376" Body="&lt;p&gt;While looking for Sandoval I was sent to the Detroit Convention Center to ascertain his whereabouts, having being told that Bill Taggart should know where to find him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the way in, Pritchard hinted that I should try to be discreet and that I might be able to find what I need backstage. So I'd intended to find a way to sneak backstage and locate the info that way - no need to give the game away to the opposition, right?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I opened the wrong door and accidentally found myself having a conversational confrontation with Taggart. While I managed to &quot;win&quot; this and get the information I needed, I wonder if &quot;attacking&quot; him face-to-face in front of a crowd (and on TV? I saw cameras) will have repercussions later on, such as maybe Sandoval knowing I'm coming?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="2259" LastEditDate="2011-08-31T22:05:45.600" LastActivityDate="2015-10-24T05:15:18.897" Title="What are the repercussions if I publicly confront Bill Taggart?" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29187" PostTypeId="2" ParentId="29186" CreationDate="2011-08-31T08:23:39.347" Score="11" Body="&lt;p&gt;I just replayed through the game again and I now know the exact facts:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you publicly confront Taggart (or you don't, but you make it all the way to Sandoval without raising anyone to &quot;alarmed&quot;), then when you reach Sandoval, Taggart will be calling him a terrorist on the TV and you will have a social battle in an attempt to talk him out of suicide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't confront Taggart, and you choose the option to frame Taggart/Sandoval (can't remember which one, because the tape is about Sandoval but Sarif talks to you as if you'd be framing Taggart), then when you reach Sandoval and have been detected along the way (as long as someone goes into alarmed mode, you can still get ghost, but it'll count you as being detected in terms of gameplay events) a cutscene will play and at the end Sandoval will be hostile to you and holding a revolver in your face. Here you can either kill him or subdue him. If you subdue him, the rest of the game (like newspapers etc) is EXACTLY the same as if you'd had the social battle with him. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure what the differences are if you kill him as I was playing a pacifist character and I'm also not sure what would happen if you choose not to frame Taggart/Sandoval, I'll let you guys know on my next playthrough.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="8350" LastEditDate="2011-09-17T11:38:23.517" LastActivityDate="2011-09-17T11:38:23.517" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="29189" PostTypeId="2" ParentId="29145" CreationDate="2011-08-31T08:56:40.667" Score="5" Body="&lt;p&gt;From my (admittedly hazy) recollection of PAAOtRS, you keep your characters levels, the look of your customized character and, assuming you unlocked him in the first game, the support character Div.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A cursory googling seems to confirm this.&lt;/p&gt;&#xA;" OwnerUserId="9271" LastActivityDate="2011-08-31T08:56:40.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29190" PostTypeId="1" AcceptedAnswerId="29191" CreationDate="2011-08-31T10:38:45.150" Score="20" ViewCount="20004" Body="&lt;p&gt;Even though I upgraded my Brusher's Pike to level 5, I still can't seem to get the 1st prize in Camp Dauncy, the Pike's proving ground. My best is 10 seconds later than the threshold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that I don't have to kill all the pincushions and that I can throw the pike to clear multiple pincushions in a row, but I still can't make it. Are there any other tips on how to win it, or perhaps even a precise guide?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-09-04T08:50:28.837" LastActivityDate="2017-07-22T04:15:03.180" Title="How to win the pike proving ground?" Tags="|bastion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29191" PostTypeId="2" ParentId="29190" CreationDate="2011-08-31T10:57:49.550" Score="22" Body="&lt;p&gt;First, this is the set-up you should use:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tonics:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Werewhiskey&lt;/li&gt;&#xA;&lt;li&gt;Hearty Punch&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Spear Upgrades:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hunting Grip &lt;/li&gt;&#xA;&lt;li&gt;Hollowed Staff&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The reasoning for the Hollowed Staff is the increased reload speed will help cut a few seconds off the clock, and the Hunting Grip will result in +50% critical hit damage since you'll have Werewhiskey activate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do not pick up the spear yet&lt;/strong&gt;. Go to the area to your left, and position yourself around the center and kill yourself.  The hearty punch will result in most of the the enemies in this area being destroyed, which will save you a fair amount of time. Now you want to jump off the side until were whiskey activates, giving you 100% critical hit chance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pick up the spear.&lt;/strong&gt; Go to the area to the left and activate the switch there. From here, you have a little more choice. I follow the path taken in the video, in which he first goes for the center switch, right most switch, left most switch, the switch near the exit, and then the top switch. However I've seen others go for the top switch first, and save the switch near the exit for last. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, here is a video walk through of it, in case you prefer visual guides. As you will see in the video, it is possible to beat this without using the hearty punch, but it does it make easier:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/6Bh9iPTj1Mk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="5029" LastEditDate="2011-09-03T22:43:52.700" LastActivityDate="2011-09-03T22:43:52.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29193" PostTypeId="1" AcceptedAnswerId="29196" CreationDate="2011-08-31T11:29:00.247" Score="13" ViewCount="15046" Body="&lt;p&gt;Sometimes, during a League of Legends match, it happens to see on screen and heard a message that says a particular champion did an ace. But what does it mean?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-08-31T13:01:42.203" Title="What is an ace in League of Legends?" Tags="|league-of-legends|terminology|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29194" PostTypeId="1" AcceptedAnswerId="29195" CreationDate="2011-08-31T11:31:27.697" Score="6" ViewCount="2662" Body="&lt;p&gt;I have come across the occasional can of beer/bottle of vodka. What will happen if I drink them? Can I get drunk?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-09-07T14:47:23.923" Title="What effect does alcohol have?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29195" PostTypeId="2" ParentId="29194" CreationDate="2011-08-31T11:41:31.337" Score="8" Body="&lt;p&gt;Drinking an alcoholic drink will boosts your health above 100 - much like painkillers and hypostims, but with the added negative side effect of giving you blurred vision for a short period of time (the severity and duration of this effect vary depending on the drink).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The descriptions also imply that drinking them provides a &quot;small increase in damage resistance&quot;, but I have no further information (such as duration or size of effect) and personally wonder if this is just indirectly referring to the fact you get a health boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you examine the drink from your inventory it will tell you how much health it will add.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-09-07T14:47:23.923" LastActivityDate="2011-09-07T14:47:23.923" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="29196" PostTypeId="2" ParentId="29193" CreationDate="2011-08-31T11:41:54.080" Score="25" Body="&lt;p&gt;An ace occurs when the last player of the opposing team dies.  It means that all 5 of them are dead at the same time, whether it be for 1 second or much longer.  The ace is attributed to whoever scores the killing blow on the last champion to die, although there is no extra bonus for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get an ace during a team fight in late game, usually you can push and win the game right then and there.  Other times, you get an ace by killing their lone defender right before the other 4 of them spawn, in which case it's less meaningful.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-08-31T13:01:42.203" LastActivityDate="2011-08-31T13:01:42.203" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29197" PostTypeId="1" AcceptedAnswerId="29201" CreationDate="2011-08-31T11:42:11.540" Score="14" ViewCount="18727" Body="&lt;p&gt;What does backdoor technically mean in strategy games like DotA or League of Legends? Is it an accepted tactic or there are some rules that forbid it?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user29674" LastEditDate="2012-12-22T16:08:07.123" LastActivityDate="2014-07-25T23:52:23.617" Title="What does backdoor mean in strategy games like DotA or LoL?" Tags="|terminology|moba|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29198" PostTypeId="2" ParentId="29197" CreationDate="2011-08-31T11:48:50.870" Score="13" Body="&lt;p&gt;A backdoor is when a single hero goes to attack enemy base while allied minions and enemies aren't there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example would be : A team fight is taking place near blue base, one of the five blue heroes avoids the fight to go and attack red towers while red team is occupied with the team fight !&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In LOL, good heroes for backdoor are Master Yi, Twisted fate (because of his ult enabling him to back in 2 seconds), Udyr, or any hero dealing good auto-attack damage and that can survive long enough to tower shots.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="336" LastEditDate="2011-08-31T12:35:45.660" LastActivityDate="2011-08-31T12:35:45.660" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29199" PostTypeId="1" CreationDate="2011-08-31T12:02:08.650" Score="3" ViewCount="6473" Body="&lt;p&gt;The Online Launcher for &lt;a href=&quot;http://www.ageofempiresonline.com/retail/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Age of Empires Online&lt;/a&gt; seems to be stuck. I cannot click &lt;kbd&gt;Play&lt;/kbd&gt; Is this normal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eGMnW.png&quot; alt=&quot;Online Launcher when not started as administrator&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It only works when I start the launcher as administrator.&lt;/p&gt;&#xA;" OwnerUserId="10296" LastEditorDisplayName="user101016" LastEditDate="2015-03-06T09:56:47.673" LastActivityDate="2015-03-06T09:56:47.673" Title="Age of Empires Online Launcher does not start" Tags="|age-of-empires-online|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29200" PostTypeId="1" CreationDate="2011-08-31T12:18:01.923" Score="0" ViewCount="1230" Body="&lt;p&gt;When playing &lt;a href=&quot;http://www.ageofempiresonline.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Age of Empires Online&lt;/a&gt; several times an &lt;code&gt;LF004&lt;/code&gt; error message box occurred, saying that servers can not be reached. But I was able to login to the authentication servers at the startup. I'm running the game as administrator in Windows 7. What can I do to solve the &lt;code&gt;LF004&lt;/code&gt; error?&lt;/p&gt;&#xA;" OwnerUserId="10296" LastActivityDate="2011-08-31T15:09:38.620" Title="Age of Empires Online LF004 error while playing" Tags="|age-of-empires-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29201" PostTypeId="2" ParentId="29197" CreationDate="2011-08-31T12:32:47.843" Score="16" Body="&lt;p&gt;Backdooring typically refers to the act of taking out an enemies base tower or inhibitor/barracks while the enemy team is slow to respond to your presence, unaware of your advances on their base (due to poor map vision coverage), or otherwise occupied with fighting or pushing on their own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, in League of Legends, a backdoor will occur while one team is pushing on 5v4, while the last remaining member of the defending team goes to take out towers. Strong backdoor champions include Master Yi (due to his high autoattack damage, steroid skills, and high mobility), Twisted Fate (long range ultimate), Pantheon (long range ultimate), or any other character that excels in dealing auto-attack damage and pushing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backdooring is not explicitly disallowed, nor is it a core part of gameplay (meaning you wont see a backdoor happen every game). However, as a rule of thumb, it's generally looked down upon by people in mid to low ELO brackets. You generally wont see it happen as much in higher level play as the enemy will be much more attentive of problem characters like that and wont give them the chance to do so. It's a perfectly legitimate tactic, just difficult to pull off in higher levels of play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should be noted that you should not be confusing &quot;backdooring&quot; with &quot;split pushing&quot;. Split pushing is when the offensive team attempts to take down two or more towers simultaneously through the use of a single lane distraction. For example, a team may send 3 players to a single lane to push on the tower. The defending team overcompensates and sends all 5 to defend said tower and hopefully secure a few kills. Meanwhile, the other 2 offensive players have full potential to go and destroy another lane's tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In both cases, you can utilize long range ultimate characters like Pantheon, Twisted Fate, Nocturne, Shen or Karthus to dissuade or completely stop split pushing / backdooring. Additionally, the summoner spells Teleport and Fortify are great for preventing these tactics. It's not uncommon to have at least one person running Teleport on a team, and in Draft matches (where you have the ability to see the enemy team during champion select), it's often wise to have one character take Fortify if you identify their team as a push team.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2011-08-31T13:37:22.073" LastActivityDate="2011-08-31T13:37:22.073" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29202" PostTypeId="2" ParentId="29197" CreationDate="2011-08-31T12:37:31.867" Score="9" Body="&lt;p&gt;&lt;strong&gt;Backdoor&lt;/strong&gt; is when you start attacking enemy tower without your creep wave near that tower.&#xA;Proof of that is the following.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Backdoor protection in dota 2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From official dota 2 in-game tip&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When no enemy creeps are near, Towers and Barracks have Backdoor&#xA;  Protection, which lessens the damage they take and allows them to&#xA;  restore their health.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From wiki:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   All buildings except for the Tier 1 Towers possess the passive&#xA;   ability backdoor protection. &#xA;&#xA;   Backdoor protection activates when there&#xA;   are no nearby enemy creeps, and causes the building to take 25%&#xA;   damage from illusions and 75% damage from other units. If a&#xA;   backdoor-protected building is damaged by an enemy, it will&#xA;   regenerate the lost health at a rate of 90 HP per second. It is still&#xA;   possible to destroy protected buildings with sufficiently high&#xA;   damage. &#xA;&#xA;   Backdoor protection will not regenerate damage dealt by&#xA;   friendly units. On the Tier 2 Towers, backdoor protection is&#xA;   independent for each tower. The faction base applies backdoor&#xA;   protection as one single unit, e.g. if there are enemy creeps near&#xA;   one Tier 3 Tower, all the other Tier 3 towers and barracks will drop&#xA;   their backdoor protection as well.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Legality&lt;/strong&gt; of backdooring along with some other rules depends on the host and the type of the tournament.On official Dota 2 International tournament there were no additional rules against backdooring(except the in-game backdoor protection passive),while on some smaller tournaments there are strict rules about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backdooring was seen in dota 1 as a game guideline(fairplay) not as a major rule.The idea in dota was to help your creeps advance and push towers,rather than heroes just charging towers,and Icefrog wanted to point it out first by game rules later by backdoor protection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if Icefrog wanted to make backdooring a serious rule he could simply make it impossible to backdoor,instead he made it just a bit harder to accomplish(especially solo) or in early/midgame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In public games there are no specific rules about using backdoor,it is only matter of fair play to avoid using it and keep the game fair.On tournaments there could spectator as a referee that follows specific rules and keeps game in line.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2014-07-25T23:52:23.617" LastActivityDate="2014-07-25T23:52:23.617" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="29204" PostTypeId="2" ParentId="29200" CreationDate="2011-08-31T12:56:25.220" Score="3" Body="&lt;p&gt;From the official support forums:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This error code means that you are attempting to connect to a shard that is currently unavailable.  If you experience this issue, you should check the server status forum for any updates about the issue.  We appreciate your ongoing patience as we resolve any server issue. Thank you!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Which basically means you cannot connect to the server. This could be for various reasons:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The server is down for maintenance.&lt;/li&gt;&#xA;&lt;li&gt;Your firewall might be blocking access to it.&lt;/li&gt;&#xA;&lt;li&gt;Your router might be blocking access to the ports needed (UDP 88 &amp;amp;  UDP 3074). Check your router settings, and open them if necessary .&lt;/li&gt;&#xA;&lt;li&gt;Some online safety settings on your GFWL account may block your connection. Try changing some of the settings from friends only to everyone, or vice versa. (Some people have had success with changing the option &quot;Text and Voice&quot; to &quot;Friends only&quot;.)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-08-31T15:09:38.620" LastActivityDate="2011-08-31T15:09:38.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29205" PostTypeId="2" ParentId="29199" CreationDate="2011-08-31T12:57:59.273" Score="3" Body="&lt;p&gt;Yes, this is normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Age of Empires Online launcher, requires administrator access, so it can successfully patch the game, if a new patch is available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To launch the game with administrative rights, right click the launcher executable and press &quot;Run as administrator&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As noted by &lt;a href=&quot;https://gaming.stackexchange.com/users/10265/drackir&quot;&gt;Drackir&lt;/a&gt; in the comments, you change the properties of the executable to always run as administrator; &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Right click the executable&lt;/li&gt;&#xA;&lt;li&gt;Click properties&lt;/li&gt;&#xA;&lt;li&gt;Navigate to the &quot;Compatibility&quot; tab&lt;/li&gt;&#xA;&lt;li&gt;Check the box &quot;Run as administrator&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-09-01T00:47:46.250" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="29206" PostTypeId="1" AcceptedAnswerId="37645" CreationDate="2011-08-31T13:01:23.420" Score="5" ViewCount="3075" Body="&lt;p&gt;How can I win the Seacrest Tour event, or at least get bronze?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried this event many times, the best I've managed is 4th. I'd particularly like help on these specific points:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Which car should I use? The Bugatti Veyron looks the best option from the stats, but should I try something else?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How can I avoid crashing? I often fail to finish because I wreck my car.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Should I be taking shortcuts? If so, which ones?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the Freeway sections, should I drive on the correct side of the road or try to earn boost by driving into oncoming traffic?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11956" LastEditorUserId="143571" LastEditDate="2017-08-25T08:09:49.257" LastActivityDate="2021-12-15T22:28:21.187" Title="How can I win the Seacrest Tour event in Need For Speed: Hot Pursuit?" Tags="|need-for-speed-hot-pursuit-2010|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29208" PostTypeId="2" ParentId="29113" CreationDate="2011-08-31T13:10:12.680" Score="8" Body="&lt;p&gt;This is caused by a long-running bug in the Windows code. The gadgets do not auto-adjust their position after a resolution is changed to a bigger one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, when you are running a game with smaller resolution than your desktop, the desktop will automatically change the resolution to match the game's resolution, adjusting the gadgets to fit that resolution. When the resolution changes back, it is incapable of adjusting them back to the positions they were in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is currently no official fix for this, but there are a few workarounds you could try to use.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You could try exiting Vista_Rainbar before starting the game, and then start it after the game has shut down.&lt;/li&gt;&#xA;&lt;li&gt;Running the game in window mode should also fix this problem.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="8366" LastEditDate="2011-08-31T18:46:41.540" LastActivityDate="2011-08-31T18:46:41.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29209" PostTypeId="2" ParentId="29099" CreationDate="2011-08-31T13:18:36.820" Score="1" Body="&lt;p&gt;I solved this just by restarting my computer, I think it might have been due to the following sequence of events: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Playing Deus Ex&lt;/li&gt;&#xA;&lt;li&gt;Hibernating the computer&lt;/li&gt;&#xA;&lt;li&gt;Starting up the computer again, and attaching the screen&lt;/li&gt;&#xA;&lt;li&gt;Playing Deus Ex again&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-08-31T13:18:36.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29210" PostTypeId="2" ParentId="29197" CreationDate="2011-08-31T13:31:23.120" Score="5" Body="&lt;p&gt;This is not the official terminology, but I see backdoor as way to take down the enemy base without going there by normal walking. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in this definition you are backdooring when: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You use an ultimate to teleport to the enemy base&lt;/li&gt;&#xA;&lt;li&gt;You use the teleport skill to jump on a ward in the enemy base.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thus, you avoid any kind of detection the enemy could have place to control the map.&#xA;This would better suit the original meaning of the word. &#xA;Note that even with that definition, I find it a perfectly legal way of playing. At the end, this is war and you want to win no matter what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To go to the real definition, you can see &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Backdoor&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; that it is when the enemy (one or more) attack one of your structure without support of their minions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backdooring has been endorsed as a acceptable tactic by Riot. And by the way, when you attack a tower without the support of your minions, turrets take only half damage from champions. So the rule is: if you can sustain the damage, you can backdoor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many players tend to reject that technique because of BDing being forbidden on the time of DotA (due to imbalance in some heroes capabilities). But as far as LoL is concerned backdooring is not a banable technique.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-08-31T13:31:23.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29211" PostTypeId="2" ParentId="29197" CreationDate="2011-08-31T13:46:20.303" Score="2" Body="&lt;p&gt;The definition of backdooring has changed over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original usage was the act of attacking towers that were not the most exterior. For example, I would attack your base towers, barracks, or throne while you still had a complete set of outer towers standing. Changes in game mechanics have since made this impossible: you now must kill the most exterior tower in a lane, then the next tower, before moving on to the base tower in that lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IceFrog currently refers to backdooring as beginning an attack on towers without allied creeps present. Because he felt this was a problem, he has implemented extra defenses for towers when this occurs: they will take less damage and regenerate quickly to the health they were at prior to the backdooring attempt, if not killed off completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backdooring in competitive play has in the past been explicitly banned in some tournaments, but rarely if at all in DotA since the above change was implemented. In HoN, it is still common for tournaments to ban backdooring base towers and Barracks, because neither the above change nor something which would address the problem have been added to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Backdooring is thus, in high-level DotA, considered an acceptable tactic, typically countered through the use of TP scrolls and/or the structure fortification ability. Backdooring in HoN is still rarely seen but can be problematic. Opinion is split on whether this is acceptable or counterable. I do not know what the stance of LoL players is on the issue.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastEditorUserId="11047" LastEditDate="2011-08-31T14:15:53.563" LastActivityDate="2011-08-31T14:15:53.563" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29214" PostTypeId="2" ParentId="28674" CreationDate="2011-08-31T14:26:28.560" Score="7" Body="&lt;p&gt;Sorry, I misread, as this time set bug annoyed me a long time on SMP server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://minecraftwiki.net/wiki/Known_bugs#Redstone_Torches&quot; rel=&quot;nofollow noreferrer&quot;&gt;Known bugs on Minecraft Wiki #Redstone Torches&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a know bug, all you can do is restarting your game. It happens sometimes on random blocks, and it will never work again on that block until you restart.&#xA;It happens both on single and multiplayer, we hope it will be fixed on 1.8&lt;/p&gt;&#xA;" OwnerUserId="11987" LastEditorUserId="11987" LastEditDate="2011-08-31T15:31:16.537" LastActivityDate="2011-08-31T15:31:16.537" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29215" PostTypeId="1" CreationDate="2011-08-31T15:27:06.057" Score="3" ViewCount="222" Body="&lt;p&gt;I'm starting to wonder if &lt;a href=&quot;https://gaming.stackexchange.com/questions/28998/how-can-i-get-the-potion-in-thirsty-level-46-of-spelling-jungle&quot;&gt;these&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/28989/how-can-i-get-the-potion-in-having-level-69-of-spelling-jungle&quot;&gt;potions&lt;/a&gt; are reachable at all, but apart from these 3 I've managed to get every other one in the game so I'm hoping that I'm just missing something.  Anyways, this time it's the red &quot;L&quot; potion near the center:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/At8AH.png&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't been able to find a way to push the rock to the left site of the dart demon, so I get hit when I try to get the potion.  The darts are much faster than your character so you get hit before picking up the potion, thus it's not possible to get it and use it to prevent your imminent death.  Does anyone know how to get this?&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-09-29T18:03:59.047" Title="How can I get the potion in &quot;Many&quot;, level 72 of Spelling Jungle?" Tags="|spelling-jungle|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29217" PostTypeId="2" ParentId="28862" CreationDate="2011-08-31T16:41:41.057" Score="3" Body="&lt;p&gt;I left a fully upgraded silenced pistol on the floor of my apartment in front of the &quot;stash&quot; area and when I returned, it was nowhere to be found (much to my intense rage). Luckily I had an old save file that still had it. My recommendation is to leave ammo and health and non-essentials there, or to just sell them. Any weapon you really like should probably stay in your inventory, or make sure you save a file before you leave it on the floor.&lt;/p&gt;&#xA;" OwnerUserId="12111" LastActivityDate="2011-08-31T16:41:41.057" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29218" PostTypeId="1" AcceptedAnswerId="29220" CreationDate="2009-11-22T22:50:11.757" Score="18" ViewCount="89754" Body="&lt;p&gt;It has been almost a year since I last played on my Xbox, and I want to start viewing some WMV files on it through Windows Home Server. When I tried to play a WMV file it says I need a media update. According to a few websites, I need to get an Xbox live silver or gold account and download the optional media update. I did just that and did a general system update. However, after that I was still unable to play my WMV files. &lt;strong&gt;How can I get my Xbox 360 to download this Optional Media Update?&lt;/strong&gt; I'm trying to play some files from &lt;a href=&quot;http://microsoftpdc.com/Videos&quot; rel=&quot;noreferrer&quot;&gt;http://microsoftpdc.com/Videos&lt;/a&gt; which looks to me in HD content.&lt;/p&gt;&#xA;" OwnerDisplayName="burnt1ce" LastActivityDate="2015-08-07T20:43:49.557" Title="How to install Xbox 360 &quot;Optional Media Update&quot;?" Tags="|xbox-360|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="29219" PostTypeId="2" ParentId="29218" CreationDate="2009-11-22T23:32:35.040" Score="10" Body="&lt;p&gt;I just did this yesterday.  When you try to play an unsupported video, it will prompt you asking if you want to download the optional media update.  If you go through the menu screens, it will then download and install it.&lt;/p&gt;&#xA;" OwnerDisplayName="BCable" LastActivityDate="2009-11-22T23:32:35.040" CommentCount="2" ContentLicense="CC BY-SA 2.5" />
  <row Id="29220" PostTypeId="2" ParentId="29218" CreationDate="2009-11-23T04:58:34.840" Score="15" Body="&lt;p&gt;I had to go to Game Marketplace -&gt; Explore COntent -&gt; All Games -&gt; Browse All Games -&gt; O -&gt; Optional Media Update. From here I was able to download Optional Media Update as an addon and run my files.&lt;/p&gt;&#xA;" OwnerDisplayName="burnt1ce" LastActivityDate="2009-11-23T04:58:34.840" CommentCount="1" ContentLicense="CC BY-SA 2.5" />
  <row Id="29221" PostTypeId="2" ParentId="29218" CreationDate="2009-12-01T14:46:09.337" Score="6" Body="&lt;p&gt;Connect to live. Try to play a divx under video library from portable device (USB). It will give you an error code and then ask if you want to download the update and take you directly there. I did this with a modded xbox and did not get banned. Otherwise I never connect to live but this is the only way to get the optional media update&lt;/p&gt;&#xA;" OwnerDisplayName="Tim" LastActivityDate="2009-12-01T14:46:09.337" CommentCount="0" ContentLicense="CC BY-SA 2.5" />
  <row Id="29222" PostTypeId="2" ParentId="29171" CreationDate="2011-08-31T18:30:46.653" Score="10" Body="&lt;p&gt;Commonly with virtual console games, you can hit the center button (Wii menu?), and exit the game.  This will automatically save the state of the game.  Next time the game loads you'll begin at that spot; however, after reloading once the save state is no longer available -- resetting the system won't allow you to resume from that state again.&lt;/p&gt;&#xA;" OwnerUserId="11880" LastActivityDate="2011-08-31T18:30:46.653" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29223" PostTypeId="2" ParentId="12534" CreationDate="2011-08-31T18:34:14.857" Score="1" Body="&lt;p&gt;I have played enough Black Ops to know. These conditions indicate cheating:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your opponent's gun shoots in the opposite direction from where he is aiming&lt;/li&gt;&#xA;&lt;li&gt;When you are unable to shoot until they kill you&lt;/li&gt;&#xA;&lt;li&gt;When they have care packages at the beginning of the game before they even have kills&lt;/li&gt;&#xA;&lt;li&gt;When your bullets are moved to either side of the player&lt;/li&gt;&#xA;&lt;li&gt;When you empty your gun on them right in front of you, and they wait until you are finished and shoot you dead with one shot.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have also heard a few dumb players brag about their cheating while playing the game.  There &lt;strong&gt;are&lt;/strong&gt; players who are very very good who do not cheat.&lt;/p&gt;&#xA;" OwnerUserId="12113" LastEditorUserId="2262" LastEditDate="2012-11-13T04:46:55.043" LastActivityDate="2012-11-13T04:46:55.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29224" PostTypeId="2" ParentId="29049" CreationDate="2011-08-31T18:47:00.633" Score="10" Body="&lt;p&gt;On the 'Rotten Business' sidequest, there's a second option you can take that doesn't involve you killing Chan. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When talking to Mei about Chan, select the option 'Other Way' or something like that. Jensen will say something along the lines of, &quot;Is there any other way to get rid of Chan that doesn't involve murder?&quot; Mei will give you a package of drugs to plant in Chan's apartment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you have to do is go to Chan's apartment, knock him out using a Takedown and interact with his coffee table. Once you plant the drugs, go back to Mei for your reward.&lt;/p&gt;&#xA;" OwnerUserId="12114" LastActivityDate="2011-08-31T18:47:00.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29225" PostTypeId="1" AcceptedAnswerId="29227" CreationDate="2011-08-31T18:52:14.680" Score="5" ViewCount="378" Body="&lt;p&gt;I've played with people that were moving way too fast to be legit.  Am I crazy, or is it possible to hack the xbox version of the game?&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-08-31T19:30:10.390" Title="Do 'speed hacks' exist on Xbox Live Call of Duty?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29226" PostTypeId="1" AcceptedAnswerId="29544" CreationDate="2011-08-31T19:12:52.547" Score="8" ViewCount="228" Body="&lt;p&gt;Like the title says, I would like to know which are differences in The Baconing's gameplay respect to previous chapters of DeathSpank.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="11920" LastEditDate="2012-03-23T20:41:47.573" LastActivityDate="2012-03-23T20:41:47.573" Title="What are the differences in The Baconing's gameplay respect to previous chapters?" Tags="|deathspank|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29227" PostTypeId="2" ParentId="29225" CreationDate="2011-08-31T19:30:10.390" Score="8" Body="&lt;p&gt;Cheating unfortunately does exist even in console versions of games. There are a couple possibilities I can think of:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Cheating_in_online_games#Artificial_lag&quot; rel=&quot;nofollow noreferrer&quot;&gt;Artificial lag&lt;/a&gt; or &quot;lag switching&quot;.&lt;/strong&gt; A player can manipulate their connection to the servers to exploit the timing window needed to detect a disconnect. While their connection is disrupted but before the server detects it, the player can move to a different location or fire weapons. When they reconnect, the server will simply respond to their new position. Players in the same game will not be able to react to those actions.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A &lt;strong&gt;modded console&lt;/strong&gt; may allow a player to sign in with a hacked version of a game. These are caught and banned by Microsoft when such tampering is detected, but the ban is per-console, not per-gamertag, so the offender can simply mod another console and get back to cheating.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-08-31T19:30:10.390" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29228" PostTypeId="2" ParentId="29186" CreationDate="2011-08-31T19:45:25.717" Score="4" Body="&lt;p&gt;I rolled back to an old save to experiment, and successfully made it to his computer undetected (quite easy as long as you don't open the wrong door).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once there I get the location of Sandoval from a simple level 1 hack and am then given the opportunity to attempt to &lt;em&gt;frame&lt;/em&gt; Taggart by placing the incriminating audio recording on his computer.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I have yet to see what happens if I do frame him, as I'm currently alt-tabbed out with the Accept/Decline option presented - will report back later, when I have more information.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-31T19:45:25.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29229" PostTypeId="1" AcceptedAnswerId="29230" CreationDate="2011-08-31T19:49:55.900" Score="12" ViewCount="37196" Body="&lt;p&gt;Landing on Tatooine, I ended up with a bunch of Gizka on my ship. I already saw Gizka poison at a trader, so I &lt;em&gt;could&lt;/em&gt; get rid of them. But then again, I'm a light side jedi (at least &lt;a href=&quot;https://gaming.stackexchange.com/questions/28894/which-gender-suits-which-side-of-the-force-better&quot;&gt;for now&lt;/a&gt;), so what's the most &quot;good&quot; procedure to deal with them? Do they pose a threat at some point or can I just let them hop around?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2012-06-20T16:21:53.203" Title="How to handle unwanted pets in a &quot;light side&quot; manner?" Tags="|star-wars-kotor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29230" PostTypeId="2" ParentId="29229" CreationDate="2011-08-31T19:59:41.717" Score="11" Body="&lt;p&gt;You do not gain any Dark side points for dealing with the Gizka infestation with poison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However there is an alternate way to handle it,  on Manaan there is a person who can take them off of your hands. But if you don't take either of those actions near the end of the game they will just leave. &lt;/p&gt;&#xA;" OwnerUserId="153" LastActivityDate="2011-08-31T19:59:41.717" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29231" PostTypeId="2" ParentId="13567" CreationDate="2011-08-31T20:25:02.597" Score="5" Body="&lt;p&gt;The solution was to disable 3D acceleration in VMWare by unchecking the &quot;Accelerate 3D Graphics&quot; under Settings... options for the virtual machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This solved the issue not only for the 2010 Mac Mini, but also for a 2011 27&quot; iMac.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This solved the issue not only for Roller Coaster Tycoon (original), but also with Corkscrew Follies, and the Deluxe edition.&lt;/p&gt;&#xA;" OwnerUserId="5887" LastActivityDate="2011-08-31T20:25:02.597" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29232" PostTypeId="1" AcceptedAnswerId="29234" CreationDate="2011-08-31T21:04:22.407" Score="16" ViewCount="4064" Body="&lt;p&gt;Once I've bought a physical copy of a game and activated it on Steam, is there any way I can return/recycle/whatever it? I realise that should I want to re-install the game later the dvd would make it much easier/faster, but I don't think that potential gain balances the pain of having to carry around 20-30 game boxes every time I move (about once a year).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't expect there's a lot I can do, as I don't want to &lt;em&gt;give away&lt;/em&gt; the games (i.e., I want to keep it on Steam), but just throwing them away seems wasteful, and I don't think anybody would actually pay for a dvd, even dirt cheap, just to make their own installation faster (if that would even work).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any bright ideas? Anything I can do?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-09-01T06:16:19.230" Title="What can I do with the physical copies of my Steam games?" Tags="|steam|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29233" PostTypeId="2" ParentId="29232" CreationDate="2011-08-31T21:12:00.307" Score="3" Body="&lt;p&gt;Coasters. Miniature cutting boards. Microwave-based light shows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really, other than &lt;em&gt;maybe&lt;/em&gt; being asked for a picture of it as a proof of purchase, there's no reason to keep your game boxes and physical media once you've added the product key to your Steam account. The product key can only be used once, so it's of no use to anyone else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you think about it, the whole concept of distributing &lt;em&gt;digital information&lt;/em&gt; by physically shipping around boxes of air containing thin plastic discs is kind of silly.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-08-31T21:12:00.307" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29234" PostTypeId="2" ParentId="29232" CreationDate="2011-08-31T21:14:58.410" Score="20" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Some people point out that if Steam is ever disbanded, you lose access to all the games you bought from them. If you will still have the physical copies of the games, it wouldn't be an issue. Note that some games &lt;em&gt;require&lt;/em&gt; Steam anyway, so with those games the physical media won't help.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you aren't sentimental about the box, manuals etc., you can throw those away and just keep the DVDs in some designated disk holder - those are very efficiently packed together, I don't really see an issue with space or weight.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you ever find yourself without Internet access for a prolonged period of time (for instance, if you join a shipping company), single-player games can still be installed from their boxes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you trust Steam, have permanent Internet and don't care about your game boxes, then no, there isn't anything good to do with them. If you already have an eBay account you can offer the game boxes there (just don't provide the serial numbers), other than that I wouldn't bother.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you feel your game will become a classic later on you can hold on to the manuals and sell them again in 15 years for collectors :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-09-01T06:16:19.230" LastActivityDate="2011-09-01T06:16:19.230" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29235" PostTypeId="2" ParentId="29232" CreationDate="2011-08-31T21:22:46.150" Score="12" Body="&lt;p&gt;The CDs are useless to anyone else from a software installation perspective. If none of &lt;a href=&quot;https://gaming.stackexchange.com/questions/29232/what-can-i-do-with-the-physical-copies-of-my-steam-games/29234#29234&quot;&gt;Oak's reasons for keeping them&lt;/a&gt; are compelling enough, I suggest you dive into the world of recycled materials craft projects. If you do a &lt;a href=&quot;http://www.google.com/search?hl=en&amp;amp;q=old+cds+craft+ideas&amp;amp;gs_sm=e&amp;amp;gs_upl=1359l3525l0l4630l11l10l0l0l0l0l340l1593l4.3.2.1l10l0&amp;amp;bav=on.2,or.r_gc.r_pw.r_cp.&amp;amp;biw=1920&amp;amp;bih=926&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;tbm=isch&amp;amp;source=og&amp;amp;sa=N&amp;amp;tab=wi&quot; rel=&quot;nofollow noreferrer&quot;&gt;search&lt;/a&gt; or &lt;a href=&quot;http://www.google.com/search?q=recycled+cds+projects&amp;amp;oe=utf-8&amp;amp;rls=org.mozilla:en-US:official&amp;amp;client=firefox-a&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;tbm=isch&amp;amp;source=og&amp;amp;sa=N&amp;amp;hl=en&amp;amp;tab=wi&amp;amp;biw=1920&amp;amp;bih=926&quot; rel=&quot;nofollow noreferrer&quot;&gt;two&lt;/a&gt; on Google, you'll see a multitude of ideas ranging from:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_OVJj4UaLbrk/R57riss0ePI/AAAAAAAAAm4/N3sAclqFnyw/s400/recycled-cd-clock-blue.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;clock&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;coaster&lt;/li&gt;&#xA;&lt;li&gt;desk mirror (to see people coming up from behind you or for other mirror-related purposes)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.makingthishome.com/wp-content/uploads/2009/05/recycled-cd1.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;disco ball&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;frisbees&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.makingfriends.com/images/photocd.GIF&quot; rel=&quot;nofollow noreferrer&quot;&gt;picture frame&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://recycledcrafts.craftgossip.com/files/2009/08/3846488340_c90d09d3ed_o.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;weights&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Let your imagination run wild!&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-08-31T21:22:46.150" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29236" PostTypeId="1" AcceptedAnswerId="29237" CreationDate="2011-08-31T21:42:19.270" Score="8" ViewCount="1222" Body="&lt;p&gt;They feature prominently in trailers, and the arm blades slide out in the cutscene when Adam encounters the hacker at Sarif Industries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I unlock the blades? Are they even implemented?&lt;/p&gt;&#xA;" OwnerUserId="9723" LastActivityDate="2011-08-31T21:46:04.957" Title="Which augmentation unlocks the arm blades?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29237" PostTypeId="2" ParentId="29236" CreationDate="2011-08-31T21:46:04.957" Score="15" Body="&lt;p&gt;You get them from the moment you are augmented (so immediately after the introduction sequences) and do not need to select an upgrade to use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you can use them when taking down an opponent in hand-to-hand by holding the takedown button instead of pressing it (which just knocks the target out).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know they have no other use.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-08-31T21:46:04.957" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29238" PostTypeId="1" AcceptedAnswerId="50775" CreationDate="2011-08-31T22:21:39.940" Score="7" ViewCount="50470" Body="&lt;p&gt;My brother and I are getting back into playing the original Age of Mythology together, with our favorite map being Jotunheim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He always kicks my butt though, and I think part of it has to do with him being the first to build walls and gates at the holes.  I've tried rushing to build the walls, matching his player, or just saving up gold and food for a big army, but he always destroys my weak walls to build his own and seems to have the upper hand from the very beginning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering, &lt;strong&gt;whats the best opening strategy for this game?&lt;/strong&gt;  How is he always able to build his walls so quickly?&lt;/p&gt;&#xA;" OwnerUserId="8967" LastEditorUserId="1057" LastEditDate="2012-02-13T15:04:28.883" LastActivityDate="2013-09-29T17:14:46.920" Title="What is the best opening strategy in Age of Mythology?" Tags="|age-of-mythology|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29240" PostTypeId="1" AcceptedAnswerId="30492" CreationDate="2011-08-31T23:02:18.353" Score="7" ViewCount="21211" Body="&lt;p&gt;I've been poking around in the options menu, trying to find a option for window mode. But, I can't seem to find any.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there any way to get this game running in windowed mode?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="52800" LastEditDate="2013-10-22T16:28:34.677" LastActivityDate="2013-10-22T16:28:34.677" Title="How do I run Deus Ex: Human Revolution in windowed mode?" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29241" PostTypeId="2" ParentId="29240" CreationDate="2011-08-31T23:03:29.827" Score="2" Body="&lt;p&gt;No, this does not appear to be possible at the moment.&lt;/p&gt;&#xA;" OwnerUserId="12116" LastEditorUserId="9752" LastEditDate="2011-08-31T23:41:38.757" LastActivityDate="2011-08-31T23:41:38.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29242" PostTypeId="2" ParentId="25183" CreationDate="2011-08-31T23:12:52.150" Score="4" Body="&lt;p&gt;Flack machine guns still seem to do full damage on ground targets. Try running an assault mech with 3 scythes on one side and 3 razor of the gods on the other. The scythes will only very slightly outgun the razors against ground targets which is what you would expect given their slightly higher dmg output. Against air targets or small ground targets like knobs the razors will beat the scythes. I think the flack abillity does bonus damage on air units but hits ground units with the normal base damage. I might be wrong and perhaps their is a slight penalty but it doesn't look like it from experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing I have noticed is that the Razor of the Gods puts out a much larger and more numerous cloud of bullets than the scythes which is odd since they are supposed to have the same rate of fire. I'm not sure what is up with that, but it does make it a lot easier to take out crowds of small targets.&lt;/p&gt;&#xA;" OwnerUserId="12118" LastEditorUserId="2578" LastEditDate="2013-02-04T23:05:07.590" LastActivityDate="2013-02-04T23:05:07.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29243" PostTypeId="1" AcceptedAnswerId="29245" CreationDate="2011-08-31T23:16:37.727" Score="8" ViewCount="39536" Body="&lt;p&gt;Does it matter to the story?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it make a difference in the gameplay? E.g. with XP or whatnot.&lt;/p&gt;&#xA;" OwnerUserId="12119" LastEditorUserId="9752" LastEditDate="2011-08-31T23:35:58.667" LastActivityDate="2017-01-29T08:16:54.820" Title="Does it matter whether you use lethal or non-lethal tactics in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29244" PostTypeId="2" ParentId="29243" CreationDate="2011-08-31T23:24:49.930" Score="1" Body="&lt;p&gt;you gain more experience when you do a non lethal takedown, the bonus is called Merciful Soul&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Merciful Soul: neutralize an enemy using non-lethal methods (20 XP)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are also other types of xp bonus for every enemy you come across, see &lt;a href=&quot;https://gaming.stackexchange.com/questions/28789/what-actions-give-xp-in-deus-ex-human-revolution&quot;&gt;this post&lt;/a&gt; for more information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To maximize your experience, you will want to do as many double takedowns (none lethal) as possible and normal none lethal takedowns otherwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And killing enemies makes more noise where none lethal takedowns are virtually silent.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2011-08-31T23:29:57.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29245" PostTypeId="2" ParentId="29243" CreationDate="2011-08-31T23:25:51.190" Score="14" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;According to the stealth tutorial video, a lethal takedown makes more noise than a non-lethal one.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Neutralizing an enemy without killing will award you a +20 XP bonus (&quot;Merciful Soul&quot;).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Knocked-out hostiles can be woken by other people who happen to find them. Obviously, this can't happen if they're dead.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I'm not aware of any impact on the story, though there is a &lt;a href=&quot;http://steamcommunity.com/stats/DXHR/achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam achievement&lt;/a&gt; (&lt;em&gt;Pacifist&lt;/em&gt;) for not killing anyone except bosses.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2012-04-13T19:08:59.410" LastActivityDate="2012-04-13T19:08:59.410" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="29246" PostTypeId="1" AcceptedAnswerId="29247" CreationDate="2011-09-01T00:28:27.020" Score="5" ViewCount="10751" Body="&lt;p&gt;I successfully redeemed my tactical enhancement pack pre-order bonus on my PS3, but I dont see the weapons in my inventory.  I'm currently roaming the city after the first mission at Sarif and I can't figure when they (and the money that was supposed to come with the pack) become available.&lt;/p&gt;&#xA;" OwnerUserId="6658" LastEditorUserId="52800" LastEditorDisplayName="user3389" LastEditDate="2014-01-30T09:39:11.597" LastActivityDate="2014-05-29T20:45:48.287" Title="How do I use the Tactical Enhancement pack I redeemed in Deus Ex?" Tags="|ps3|deus-ex-human-revolution|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29247" PostTypeId="2" ParentId="29246" CreationDate="2011-09-01T00:32:22.470" Score="9" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gamespot.com/xbox360/action/deus-ex-human-revolution/show_msgs.php?pid=944089&amp;amp;topic_id=m-1-60178118&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; the bonus is added right after your brief with Sarif on the flight to the manufacturing plant mission.  If you activated the code after that point, then you will not receive the bonus.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-01T00:32:22.470" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29248" PostTypeId="2" ParentId="29246" CreationDate="2011-09-01T00:37:37.160" Score="2" Body="&lt;p&gt;The new weapons also show up at the regular gun vendors. I'm not sure which vendors get which weapons, but I found both the Silenced Sniper Rifle and the Double Barrel Shotgun at different vendors in China.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-01T00:37:37.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29249" PostTypeId="1" AcceptedAnswerId="29250" CreationDate="2011-09-01T00:41:29.820" Score="9" ViewCount="1064" Body="&lt;p&gt;What is the purpose of the game over screen's score listing? How can I get points?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="21177" LastEditDate="2012-04-27T05:10:35.920" LastActivityDate="2019-09-14T16:33:25.583" Title="What is the purpose of the game over screen's score listing?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29250" PostTypeId="2" ParentId="29249" CreationDate="2011-09-01T00:50:33.720" Score="12" Body="&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; As of Beta 1.9, the score displayed on the Game Over screen is the amount of experience that the player has collected throughout that life.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Old Answer:&lt;/strong&gt;&#xA;&lt;s&gt;You cannot currently earn points in Minecraft. Notch intended on adding a points system to Minecraft that would display upon dying, but it was never implemented. However, the placeholder text still shows on the Game Over screen. &lt;em&gt;Perhaps something in the upcoming &quot;Adventure Update&quot; will make use of points.&lt;/em&gt;&lt;/s&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2012-04-27T05:24:53.783" LastActivityDate="2012-04-27T05:24:53.783" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29251" PostTypeId="5" CreationDate="2011-09-01T01:07:07.407" Score="0" Body="&lt;p&gt;The Virtual Console is an emulator built into the Nintendo Wii, 3DS, and Wii U that allows the player to play purchased downloaded games for the Nintendo Entertainment System, Super Nintendo, Sega Genesis, Nintendo 64 and others.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="106566" LastEditDate="2015-03-27T18:31:56.923" LastActivityDate="2015-03-27T18:31:56.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29252" PostTypeId="4" CreationDate="2011-09-01T01:07:07.407" Score="0" Body="The Virtual Console is an emulator built into the Nintendo Wii, 3DS, and Wii U that allows the player to play purchased downloaded games for the Nintendo Entertainment System, Super Nintendo, Sega Genesis, Nintendo 64 and others." OwnerUserId="9300" LastEditorUserId="127901" LastEditDate="2020-01-02T23:00:44.597" LastActivityDate="2020-01-02T23:00:44.597" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="29253" PostTypeId="5" CreationDate="2011-09-01T01:11:26.090" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2012-06-20T13:45:02.350" LastActivityDate="2012-06-20T13:45:02.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29254" PostTypeId="4" CreationDate="2011-09-01T01:11:26.090" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-20T13:45:00.947" LastActivityDate="2012-06-20T13:45:00.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29255" PostTypeId="5" CreationDate="2011-09-01T01:36:49.183" Score="0" Body="&lt;p&gt;Do not use - see &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/7820/cleanup-2013-its-time-for-burnination&quot;&gt;Cleanup 2014: It&amp;#39;s time for burnination!&lt;/a&gt; for more information&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="51318" LastEditDate="2013-10-22T17:30:08.400" LastActivityDate="2013-10-22T17:30:08.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29256" PostTypeId="4" CreationDate="2011-09-01T01:36:49.183" Score="0" Body="Do not use - see http://meta.gaming.stackexchange.com/questions/7820/cleanup-2013-its-time-for-burnination for more information" OwnerUserId="9300" LastEditorUserId="51318" LastEditDate="2013-10-22T17:30:13.477" LastActivityDate="2013-10-22T17:30:13.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29257" PostTypeId="2" ParentId="26300" CreationDate="2011-09-01T01:39:41.633" Score="3" Body="&lt;p&gt;I happen to have written a few scripts that aid in the mod installing process. You can find them &lt;a href=&quot;http://dl.dropbox.com/u/2298862/modscripts.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unzip the file and you'll find two .command files, open.command and close.command. To install some mods, double-click open.command. It'll run in Terminal and will create a folder called 'minecraft' on the desktop. Drag in the class files for the mod. Then double-click close.command. That's it! Now just open Minecraft and have fun using your mods.&lt;/p&gt;&#xA;" OwnerUserId="11967" LastActivityDate="2011-09-01T01:39:41.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29258" PostTypeId="2" ParentId="28983" CreationDate="2011-09-01T01:48:35.390" Score="0" Body="&lt;p&gt;I assume by your question you are referring to the downloadable games for the Wii, not the retail titles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some games, like &lt;em&gt;Super Smash Bros. Brawl&lt;/em&gt; have unlockable demos for classic NES games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For any disc-based title, just rent it from any game rental store/service.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-01T01:48:35.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29259" PostTypeId="1" AcceptedAnswerId="29451" CreationDate="2011-09-01T02:46:01.180" Score="8" ViewCount="1173" Body="&lt;p&gt;Near the end of second scenario, &quot;It's All Mine!&quot;, I tried to rescue those trapped by the earthquake with the Chinese drill, but the faulty drill blew up. Then I had to choose someone to blame for it. One of the options was &quot;Blame The Powers That Be&quot;, but it didn't say what will happen if I pick that. I was intrigued by it, but scared what might happen to me. What could've happened?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-09-01T02:53:32.323" LastActivityDate="2011-09-03T02:42:28.730" Title="What happens if I blame The Powers That Be?" Tags="|tropico-4|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29260" PostTypeId="1" AcceptedAnswerId="29261" CreationDate="2011-09-01T02:59:10.770" Score="8" ViewCount="939" Body="&lt;p&gt;In L.A. Noire, do the street crime dispatch calls occur at pre-defined events in each crime case? If I miss one, is it lost forever unless I replay the case (or the entire game) or are they basically randomized and without a set time and place that triggers them?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-09-01T03:12:49.183" Title="Are street crimes random?" Tags="|la-noire|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29261" PostTypeId="2" ParentId="29260" CreationDate="2011-09-01T03:12:49.183" Score="7" Body="&lt;p&gt;They are basically randomized, though I think some are tied to particular times of day.  Once you complete all the cases for a particular &quot;desk&quot;, you can go back and play it in free play, which allows you to complete any street crimes that you might have missed.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-01T03:12:49.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29262" PostTypeId="2" ParentId="28908" CreationDate="2011-09-01T04:07:21.107" Score="1" Body="&lt;p&gt;In the following path, &lt;code&gt;%STEAMROOT%&lt;/code&gt; refers to your Steam install location, eg. &lt;code&gt;C:/Program Files/Steam&lt;/code&gt;, and &lt;code&gt;%STEAMUSER%&lt;/code&gt; refers to the name that you use to log into Steam. (These aren't environment variables Steam sets, so you'll have to replace them yourself.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The install location for Garry's Mod addons is &lt;code&gt;%STEAMROOT%/steamapps/%STEAMUSER%/garrysmod/garrysmod/addons&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9928" LastActivityDate="2011-09-01T04:07:21.107" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29264" PostTypeId="1" CreationDate="2011-09-01T05:09:20.370" Score="2" ViewCount="38" Body="&lt;p&gt;Bonus levels in shatter begin with three balls in an empty field that you must strive not to drop for as long as possible (and that's quite the challenge as they constantly become faster).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you gain 100,000 points each time you successfully hit one of the balls away from you, I don't really see an actual benefit in keeping all of the balls alive, instead of focusing on just one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Theoretically, three balls allow you to gain points much faster as you simply have more opportunities to hit them away, but in practice I find that it just makes things more difficult, especially once the balls gather enough momentum and start ricocheting off of each other like crazy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-09-01T05:09:20.370" Title="Is there a benefit to successfully handling more balls in the bonus levels?" Tags="|shatter|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29265" PostTypeId="1" AcceptedAnswerId="29266" CreationDate="2011-09-01T05:34:20.030" Score="4" ViewCount="1249" Body="&lt;p&gt;I'm playing Dragon Warrior 2.  I've given the magic loom and the yarn to don mahone, but he always says he's not done.  I've saved my deeds on the imperial scrolls, exited the game, and re-loaded my save but it always says he's not done.&lt;/p&gt;&#xA;" OwnerUserId="11880" LastEditorUserId="3129" LastEditDate="2012-02-09T03:05:45.390" LastActivityDate="2012-02-09T03:05:45.390" Title="Dragon Warrior 2: Unable to get the water flying cloth" Tags="|dragon-quest-series|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29266" PostTypeId="2" ParentId="29265" CreationDate="2011-09-01T05:54:15.613" Score="5" Body="&lt;p&gt;Bah.  Inventory was full, so his response was the oh-so-informative &quot;Be patient, I'm not done yet&quot;.&lt;/p&gt;&#xA;" OwnerUserId="11880" LastActivityDate="2011-09-01T05:54:15.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29267" PostTypeId="2" ParentId="29240" CreationDate="2011-09-01T06:50:38.450" Score="2" Body="&lt;p&gt;Fullscreen is not supported out of the box but there is a dirty hack:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;regedit in cmd&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;look for folder &lt;code&gt;computer\H_KEY_CURRENT_USER\Software\Eidos\Deus Ex: HR\Graphics&lt;/code&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;look for fullscren (double click, set value to 0, LEAVE REGEDIT UP)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;open explorer to steam&amp;gt;common&amp;gt;deus ex: human revolution folder&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hold left shift while double clicking &lt;code&gt;dxhr.exe&lt;/code&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h2&gt;Important Notes&lt;/h2&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;You have to run this in DirectX 11&lt;/strong&gt;, anything else seems to make it &lt;em&gt;exremely&lt;/em&gt; bright for no reason.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do not alt-tab, ever. &lt;em&gt;ever&lt;/em&gt;, &lt;em&gt;EVER&lt;/em&gt;, &lt;em&gt;&lt;strong&gt;EVER&lt;/strong&gt;&lt;/em&gt;!&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You may have to repeat steps 3 to 5 (which is why you leave regedit up)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You will most likely have to keep repeating this process, I saw someone on reddit earlier say it wasn’t working, you just gotta keep at it brosephs&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://projectleet.com/?p=163&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5136" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-01T13:33:51.250" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29268" PostTypeId="1" AcceptedAnswerId="29270" CreationDate="2011-09-01T06:57:58.490" Score="5" ViewCount="1835" Body="&lt;p&gt;So, I'm pretty sure when I started playing DX:HR, the display for my &quot;hotbar,&quot; or 1-0 keys, was constantly around as long as I wasn't at Sarif Industries. Yet now, later in the game, I'm noticing that it fades out after a few seconds wherever I am, and only re-displays when I change items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a terrible memory. I can't remember which item is tied to which number key. How do I get this thing to stick around and stop disappearing? Couldn't find anything that seemed to fit in the options menu, so I'm assuming it's a keyboard shortcut I accidentally hit...&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="1561" LastEditDate="2011-09-07T23:29:51.490" LastActivityDate="2011-09-09T18:33:16.653" Title="How do I get all parts of my HUD to stick around in DX:HR" Tags="|pc|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29269" PostTypeId="2" ParentId="28744" CreationDate="2011-09-01T07:29:52.730" Score="2" Body="&lt;p&gt;The lane the bot goes in depends on the order they appear when you &quot;Add Bot&quot; when making the custom game. For example if you had you, Soraka, and Sivir on your side, in that order going down, and Soraka, Sivir, and someone you want to lane against &lt;strong&gt;in that order&lt;/strong&gt; going down, then you will have to run middle lane to face your opponent. Try it and you will see.&lt;/p&gt;&#xA;" OwnerUserId="12126" LastEditorUserId="122" LastEditDate="2011-09-01T07:54:40.990" LastActivityDate="2011-09-01T07:54:40.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29270" PostTypeId="2" ParentId="29268" CreationDate="2011-09-01T07:33:57.690" Score="8" Body="&lt;p&gt;I accidentally discovered that you can make the &quot;hotbar&quot; (yeah, I don't know the official name either) toggle between fixed and fade-out mode by pressing the &lt;kbd&gt;`&lt;/kbd&gt; key (the one next to &lt;kbd&gt;1&lt;/kbd&gt; used to toggle the console in most games).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-09-01T07:33:57.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29272" PostTypeId="1" AcceptedAnswerId="29659" CreationDate="2011-09-01T11:24:29.583" Score="34" ViewCount="54083" Body="&lt;p&gt;When a major version of Minecraft is released, it takes a while before mods are updated to work with it. It can happen that you want to install the new version, but keep a copy of the old version with mods installed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windows version keeps data in &lt;code&gt;%appdata%/.minecraft&lt;/code&gt; regardless of the executable's version. Is it possible to keep two versions of Minecraft installed at the same time, without conflicts?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="185203" LastEditDate="2019-06-26T18:53:24.400" LastActivityDate="2019-06-26T18:53:24.400" Title="How do I keep two different versions of Minecraft installed?" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29273" PostTypeId="1" AcceptedAnswerId="29281" CreationDate="2011-09-01T11:40:06.843" Score="12" ViewCount="13061" Body="&lt;p&gt;In Minecraft, which blocks are the rarest, most expensive to build a house from? In particular, by the following criteria:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Which are the most labour-intensive and time-consuming per block?&lt;/li&gt;&#xA;&lt;li&gt;Which are the rarest per-block?&lt;/li&gt;&#xA;&lt;li&gt;Which block is the most dangerous to acquire and build with?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-09-14T20:08:21.277" Title="What is the most extravagant building material in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="3" ClosedDate="2011-09-01T14:30:32.120" ContentLicense="CC BY-SA 3.0" />
  <row Id="29274" PostTypeId="2" ParentId="29273" CreationDate="2011-09-01T11:50:59.637" Score="3" Body="&lt;p&gt;I'm not a minecraft player, but I'm going to suggest the &amp;quot;obvious&amp;quot; answer:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;https://minecraft.wiki/w/Obsidian&quot; rel=&quot;nofollow noreferrer&quot;&gt;Obsidian&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;It's rare to find naturally, it only occurs where water is pouring on to lava. This means naturally occurring instances are usually over a lava pool, so mining them is fun.&lt;/p&gt;&#xA;&lt;p&gt;You can, however, create your own obsidian by forcing water to pour on to lava, but this will destroy the lava source in the process (and thus, you need 1 lava source to create 1 obsidian block).&lt;/p&gt;&#xA;&lt;p&gt;It can only be mined with a Diamond pickaxe and takes a whole 15 seconds per block to mine this way. It can be removed with other tools, taking 50 seconds per block, but you won't get the obsidian to build with that way.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-01T11:50:59.637" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29275" PostTypeId="2" ParentId="29273" CreationDate="2011-09-01T11:51:58.060" Score="6" Body="&lt;p&gt;On the labour intensive and time consuming I see two contenders:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Obsidian&quot; rel=&quot;nofollow noreferrer&quot;&gt;Obsidian&lt;/a&gt;. Simply on the amount of time it takes to mine and the fact you need a diamond pickaxe to mine it. You can create obsidian in place using lava and water but that's time consuming as well - mining iron to make buckets, finding the lava source, transporting it to the building site then dousing it with water.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Brick&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bricks&lt;/a&gt;. You have to find the clay (which is fairly rare), bake it into brick and then craft the individual bricks into blocks. &lt;strong&gt;Less so after 1.8 when clay was made more common.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I think the winner is obsidian.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-14T20:08:21.277" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29276" PostTypeId="2" ParentId="29273" CreationDate="2011-09-01T11:57:09.247" Score="12" Body="&lt;p&gt;Ice, it can only be formed in a winter biome, must be moulded and cannot be made if there is a roof above it.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-09-01T11:57:09.247" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29277" PostTypeId="2" ParentId="29272" CreationDate="2011-09-01T12:11:20.260" Score="13" Body="&lt;p&gt;Might I suggest &lt;a href=&quot;http://www.sandboxie.com/&quot; rel=&quot;noreferrer&quot;&gt;Sandboxie&lt;/a&gt;? Its original intentions were more along the lines of security, however, it should serve the purpose you are looking for. Any program run in sandboxie is forced to keep it's files separate of everything else in your system. As long as you run one version or another within Sandboxie always, you should be fine.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-09-01T12:11:20.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29278" PostTypeId="1" AcceptedAnswerId="29285" CreationDate="2011-09-01T12:12:12.813" Score="8" ViewCount="1515" Body="&lt;p&gt;I noticed that most of the lethal take-downs I performed in my recent play through involved stabbing the enemy in the lower section and then splitting their head with the elbow blade as they were doubled over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only once, in the entire gameplay with over 100 take-downs, did I see the one where he extends his fingers, grab the enemy by the top of their head, and snap their neck with a nasty looking twist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously the take-down animation isn't random or else I'd see that maneuver more, but what determines the animation?  Distance?  Approach?  Type of enemy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to do a double take-down with the neck twist animation?  I'd like to capture a video of Jensen doing that against two Ogres(the super heavy soldiers) if possible.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-09-01T12:24:53.557" LastActivityDate="2011-09-01T23:37:40.860" Title="What determines the type of takedown animation performed?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29279" PostTypeId="2" ParentId="29273" CreationDate="2011-09-01T12:18:21.893" Score="12" Body="&lt;p&gt;I'm leaning towards, for the time consuming side, &lt;a href=&quot;https://minecraft.wiki/w/Diamond_%28Block%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Diamond Blocks&lt;/a&gt;. Nine diamonds per block, and combined with their rarity, you could be mining a very, very long time just to build a wall... &lt;a href=&quot;https://minecraft.wiki/w/Gold_%28Block%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gold blocks&lt;/a&gt; might be up there too, but I'm not as sure on that one.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-01T12:18:21.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29280" PostTypeId="2" ParentId="29273" CreationDate="2011-09-01T12:21:12.297" Score="4" Body="&lt;p&gt;Bookshelves!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The amount of time spent having to harvest reeds to make paper to make books to make bookshelves means its very exotic/extravagant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Diamond/gold blocks, 9 diamond/gold to make one block means its very hard to get.  Not to mention the fact that both are super useful.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-01T12:21:12.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29281" PostTypeId="2" ParentId="29273" CreationDate="2011-09-01T12:40:18.193" Score="13" Body="&lt;p&gt;This is not a &lt;em&gt;single&lt;/em&gt; block, but if you have too much building material and need inspiration on how to use them up - explore &lt;a href=&quot;http://www.minecraftforum.net/topic/78025-this-is-the-house-that-inefficiency-built/&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;the most inefficient house ever&lt;/strong&gt;&lt;/a&gt;. The house consists of only 200 blocks, but took 1,280 blocks to construct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ty2n3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The architect went insane, shortly after completing it.&lt;/p&gt;&#xA;" OwnerUserId="2666" LastEditorUserId="3610" LastEditDate="2011-09-01T13:16:58.143" LastActivityDate="2011-09-01T13:16:58.143" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="29282" PostTypeId="5" CreationDate="2011-09-01T13:10:01.437" Score="0" Body="&lt;p&gt;&lt;strong&gt;macOS&lt;/strong&gt; (formerly OS X) is Apple's current operating system for desktop and laptop computers. Use the &lt;a href=&quot;/questions/tagged/macos&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;macos&amp;#39;&quot; rel=&quot;tag&quot;&gt;macos&lt;/a&gt; tag for questions specifically related to the macOSS version of a game, or a general feature or issue with the OS. (Use &lt;a href=&quot;/questions/tagged/ios&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; rel=&quot;tag&quot;&gt;ios&lt;/a&gt; for iPad/iPhone/iPod questions)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Background&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;macOS is the tenth major iteration of the desktop series of operating systems from Apple.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is a Unix-like OS, meaning it can run most Unix and Linux software. macOS is derived from Darwin, which is derived from NeXT, which is based in part on BSD. Up through version 10.4 (Tiger), Mac OS X retained compatibility for running System 7, OS 8 and OS 9 software (Classic mode ran both Motorola 68K and PowerPC). Version 10.6 dropped support for PowerPC software (native &amp;amp; emulation) and runs exclusively on Intel's x86 architecture.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="47878" LastEditDate="2018-01-16T07:32:11.623" LastActivityDate="2018-01-16T07:32:11.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29283" PostTypeId="4" CreationDate="2011-09-01T13:10:01.437" Score="0" Body="macOS (formerly OS X) is Apple's current operating system for desktop and laptop computers. Use the [macos] tag for questions specifically related to the macOS version of a game, or a general feature or issue with the OS." OwnerUserId="9300" LastEditorUserId="47878" LastEditDate="2018-01-16T07:32:27.497" LastActivityDate="2018-01-16T07:32:27.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29284" PostTypeId="2" ParentId="29273" CreationDate="2011-09-01T13:19:43.587" Score="11" Body="&lt;h1&gt;Glowstone&lt;/h1&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iqz0X.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;It requires a lot of effort just to build an obsidian portal and get to the nether. Once there, it's extremely dangerous, you will almost certainly die at least once. You need to collect a lot of glowstone, which due to its location is difficult to get to, just to make a small number of blocks.&lt;/p&gt;&#xA;&lt;p&gt;I reckon that starting a fresh game, it would take you longer to build a glowstone house (of say a hundred blocks) than a house from any other block, and you would die more times.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-01T13:19:43.587" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29285" PostTypeId="2" ParentId="29278" CreationDate="2011-09-01T13:36:00.913" Score="4" Body="&lt;p&gt;First if you have double takedown the animation is first chosen by &lt;strong&gt;number&lt;/strong&gt; of opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second by the &lt;strong&gt;type&lt;/strong&gt; of takedown(lethal or no).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Third the way targets are &lt;strong&gt;facing&lt;/strong&gt;(facing you,facing away,side or sitting).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fourth is the &lt;strong&gt;random&lt;/strong&gt; chosen animation(not shure but it seems some animation have higher chance of being randomized).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note:Animations for heavy enemies are same.Bosses counter your takedowns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-About your case of double neck twist takedown i belive it is not possible.Here are most of animations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/pY3YPIoqIU4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2011-09-01T23:37:40.860" LastActivityDate="2011-09-01T23:37:40.860" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29286" PostTypeId="1" AcceptedAnswerId="29291" CreationDate="2011-09-01T13:52:36.953" Score="4" ViewCount="2552" Body="&lt;p&gt;Sierra had a 1990 game called Jones in the Fast Lane which my family used to have the CD for but now it's been lost. Does anyone know of a legal way to get this game other than buying an old CD off of Ebay?&lt;/p&gt;&#xA;" OwnerUserId="12108" LastEditorUserId="185203" LastEditDate="2022-07-26T18:33:38.197" LastActivityDate="2022-07-26T18:33:38.197" Title="Where can I get Jones in the Fast Lane?" Tags="|jones-in-the-fast-lane|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29287" PostTypeId="2" ParentId="29273" CreationDate="2011-09-01T13:56:17.720" Score="6" Body="&lt;p&gt;Cake!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OK, probably not. But it's at least as intensive as bookshelves, and the thought of making a house out of (essentially) gingerbread is kind of hilarious.&lt;/p&gt;&#xA;" OwnerUserId="8672" LastActivityDate="2011-09-01T13:56:17.720" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29288" PostTypeId="2" ParentId="28632" CreationDate="2011-09-01T14:23:26.917" Score="3" Body="&lt;p&gt;Here is probably the best hacking tip I can give you: Go for the &lt;strong&gt;Registries&lt;/strong&gt; (the tall stack of blocks traces come from) if at all possible. If you capture the registry in a hack you automatically get all the data stores on the network. You can only do this if there is a bidirectional bridge connected to it or a unidirectional bridge leading &lt;em&gt;to&lt;/em&gt; it.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-01T14:23:26.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29291" PostTypeId="2" ParentId="29286" CreationDate="2011-09-01T14:47:55.477" Score="7" Body="&lt;p&gt;I loved that game, but also no longer have my original copy (floppy version). While using eBay/Amazon/etc is probably the easiest (and most expensive) way to find the game, there are a couple other options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Try the &lt;strong&gt;&lt;a href=&quot;http://home.broadpark.no/~kboye/jones/jones.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;flash version&lt;/a&gt;&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Wait and hope for it to appear on a digital distribution site (probably &lt;strong&gt;&lt;a href=&quot;http://www.gog.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;GOG&lt;/a&gt;&lt;/strong&gt;).&lt;/li&gt;&#xA;&lt;li&gt;Hope to get incredibly lucky at a used games bin in a brick-and-mortar store. For a game like Jones, unfortunately that doesn't seem very likely.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; You can go &lt;strong&gt;&lt;a href=&quot;http://www.gog.com/en/wanted&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/strong&gt; and vote for Jones in the Fast Lane as a game you'd like to see on GOG. Take action for your cause!&lt;/p&gt;&#xA;" OwnerUserId="9389" LastActivityDate="2011-09-01T14:47:55.477" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29293" PostTypeId="1" AcceptedAnswerId="29403" CreationDate="2011-09-01T15:05:23.557" Score="3" ViewCount="1204" Body="&lt;p&gt;In the &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_League&quot; rel=&quot;nofollow noreferrer&quot;&gt;GSL tournament&lt;/a&gt; hosted by gomTV (often refered as gomTVT), there are a lot of Terran players. On the ladder, the race balance &lt;a href=&quot;http://sc2ranks.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;seems to be a lot better.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is Terran so favored in top level play?&lt;/p&gt;&#xA;" OwnerUserId="12130" LastEditorUserId="8350" LastEditDate="2011-09-01T20:20:32.913" LastActivityDate="2011-09-20T00:38:03.757" Title="Why are there so many Terran players at GSL" Tags="|starcraft-2|starcraft-terran|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29295" PostTypeId="1" AcceptedAnswerId="29299" CreationDate="2011-09-01T15:13:48.193" Score="30" ViewCount="7142" Body="&lt;p&gt;What does it mean when a game is referred to as a &quot;rail shooter&quot;? When looking at some articles about the upcoming game Rage, I saw that it had been referred to as &quot;not a rail shooter&quot; for console but IS a &quot;rail shooter&quot; for iPad/iPhone.&lt;/p&gt;&#xA;" OwnerUserId="7101" LastEditorUserId="160" LastEditDate="2011-09-01T18:49:09.717" LastActivityDate="2012-11-20T17:11:53.380" Title="What does the term &quot;rail shooter&quot; mean?" Tags="|terminology|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29297" PostTypeId="2" ParentId="29295" CreationDate="2011-09-01T15:22:17.370" Score="6" Body="&lt;p&gt;When you are on 'rails' it means that you do not have control of where your character can move inside the game other than possibly moving forward and not moving forward (like a cart on rails).  For example, the old arcade shooters that involve plastic guns such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Virtua_Cop&quot; rel=&quot;nofollow noreferrer&quot;&gt;Virtua Cop&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Time_Crisis&quot; rel=&quot;nofollow noreferrer&quot;&gt;Time Crisis&lt;/a&gt; were rail shooters.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-01T15:22:17.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29298" PostTypeId="2" ParentId="29295" CreationDate="2011-09-01T15:23:37.927" Score="13" Body="&lt;p&gt;A &quot;rail shooter&quot; describes a shooting game where the gameplay action runs on rails. So, much like a rollercoaster or train runs over a predefined set of tracks, so does the path of your character/vehicle in the game. How much you stick to the path can vary - for example, in &lt;em&gt;Rez&lt;/em&gt; you can move around orthogonal to the direction that you travel on the rail. The rail's purpose is to dictate your movement &lt;em&gt;through&lt;/em&gt; the level, while your own controlled movement is down for &lt;em&gt;evasion&lt;/em&gt; instead. This is opposed to, say, a standard first person shooter, where you can freely move your character for both traversing the level and evading attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It isn't restricted to a single track at all times, either. Continuing the &lt;em&gt;Rez&lt;/em&gt; example, during boss fights there will be multiple segments, which can interchange depending on both time and the damage you deal. Consequently, the track you follow will vary based on which segment you're on, switching each time the phase changes. Other games include branching paths where you could follow a different part of the rails to see the level entirely differently.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-09-01T15:23:37.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29299" PostTypeId="2" ParentId="29295" CreationDate="2011-09-01T15:23:58.177" Score="31" Body="&lt;p&gt;A rail shooter is a shooter game in which you don't have control over your movement, at least for the most part. The movement of the character is pre-determined, although some rail shooters will give you some movement control. Although this normally amounts to nothing more then choosing which path to take. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Resident Evil Umbrella Chronicles is a prime example of this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/VeYQRNf2vl4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-11-20T17:11:53.380" LastActivityDate="2012-11-20T17:11:53.380" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29300" PostTypeId="2" ParentId="29197" CreationDate="2011-09-01T15:24:37.457" Score="1" Body="&lt;p&gt;Backdooring means &quot;attacking an enemy tower without the presence of allied minions&quot; that is all it is. The number of allies or enemies present is irrelevant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for rules and &quot;acceptance&quot;. Different games deal with it in different ways. DotA used to give towers regeneration if no minions were present so that you couldnt chip away at towers. LoL gives towers added armor and magic resist to make them tougher. These are the &quot;in-game&quot; mechanics to balance backdooring. For individual tournaments they may impliment different rules regarding the tactic. That being said, you need to kill towers to get to the enemy nexus so why not take one out when you have the opportunity? It is part of the game and the designers have addressed the matter in a manner they deem sufficient.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-09-01T15:24:37.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29301" PostTypeId="1" AcceptedAnswerId="29302" CreationDate="2011-09-01T15:25:44.523" Score="16" ViewCount="113210" Body="&lt;p&gt;So I made a pretty big mistake.* No need wallowing over it, I'm here now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Point is, I'm at the third boss in Deux Ex: Human Revolution, and I lost all my augmentations. Basically, I have a permanent EMP. This puts me at a severe disadvantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I still kill him? How do I do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I have a few weapons, but nothing interesting. I'm working mostly with what I can pick up around me, which is hard with my vision impaired like this.)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;*Huge spoilers below here. Do &lt;strong&gt;not&lt;/strong&gt; read this unless you are already in Singapore. You have been warned.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Basically, if you followed Prittchard's advice and went to a LIMB clinic to get your biochip replaced, you've pretty much given the antagonist a kill-switch. Prior to the boss-fight, she activates it and puts you in a constant EMP.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:46:18.803" LastActivityDate="2014-01-31T20:48:55.600" Title="How do I kill Namir?" Tags="|deus-ex-human-revolution|" AnswerCount="12" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29302" PostTypeId="2" ParentId="29301" CreationDate="2011-09-01T15:33:54.107" Score="2" Body="&lt;p&gt;I hope you have a handy supply of frag mines. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I beat him was to stick around the outside ring until he became visible and tried to chuck some grenades at me.  Then I'd run around the corner and drop a frag mine midway to the next corner.  He'll often chase me and then take a hit from the mine.  Just be really careful to avoid that frag mine if it ends up not being triggered (run through the inside ring instead).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once I ran out of frag mines, I started using concussion mines to stun him for a few seconds, which let me snipe him a few times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Always keep moving as he'll jump over some walls to get at you if you start camping in one corner.  You do not want to be up close and personal with his plasma gun.  I pretty much spent the entire fight running from one outside corner of the room to the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same tactics can be used without augs, but he'll be harder to spot and react to without the see through walls aug.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-01T15:33:54.107" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29303" PostTypeId="1" CreationDate="2011-09-01T15:34:47.323" Score="6" ViewCount="9054" Body="&lt;p&gt;I can't enable stereoscopic 3D in Deus Ex: Human Revolution (the button appears red)? I have the latest drivers and am using Windows 7 x64 but the game does not allow me to enable this feature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using an i7 with 8GB of RAM and an ATI Radeon HD 5670 graphics card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do?&lt;/p&gt;&#xA;" OwnerUserId="12132" LastEditorUserId="9300" LastEditDate="2011-09-02T04:18:08.597" LastActivityDate="2015-08-05T21:30:17.863" Title="How to enable stereoscopic 3D in Deus Ex: Human Revolution?" Tags="|windows-7|deus-ex-human-revolution|stereo-3d|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29305" PostTypeId="2" ParentId="29293" CreationDate="2011-09-01T15:40:31.303" Score="3" Body="&lt;p&gt;It's because Terran is OP!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just kidding, seriously though, it is hard to answer this question because so much of it depends on the individual players. You have great terrans like MVP, Top, and Polt right now in the current Code S. But you still have players like July (still in it) that made it pretty far this season.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To understand  the strength of the race you'd have to look at each match-up (trying to keep this short as this answer could be really long):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TvZ:&lt;/strong&gt; Seige tanks and thors provide strong defense against a lot of the zerg army compositions. Mix in medivacs and marines to provide your attacking force and high DPS and you have an army that can roll over a zerg with early harassment. That said, if you let the zerg get away with their macro (like July) you will still lose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TvP:&lt;/strong&gt; Ghosts take away so much of the strength of a protoss army, an army whose strength is based on the use of energy and their life force comes from their shields. Tanks also make it difficult for any kind of strong push from the protoss deathball without taking a lot of early damage from the initial blasts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That all said, each other race does have counters for the above strategies, dark templares, fungals, broodlords, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It comes down to the mobility of the terran army. A medivac or two filled with a few marines and a few marauders can wreck your economy and/or tech tree, something that becomes really hard to come back from late in the game. This type of constant harass without your ability to break the terran seige lines allows them to get more ahead and, to use the term again, win the war of attrition.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-09-01T18:05:51.363" LastActivityDate="2011-09-01T18:05:51.363" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29308" PostTypeId="2" ParentId="29301" CreationDate="2011-09-01T16:21:48.997" Score="2" Body="&lt;p&gt;I had the same problem - no augmentations, and had to defeat this boss. I noticed that I was able to use some of my augmentations, but there was no UI indications that they were on. For example, I have the augmentation that allows me to see NPCs through walls. Even under the effects of the EMP, I could turn this on and it would work. However I would have no idea how much battery power I had left, so I just had to wing it. If my batteries were empty, the &quot;no energy&quot; warning did appear, so there is that at least.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also...there is another way. I'd call this an exploit, so I'm not condoning its use, but just in case you get too frustrated...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My first attempt at defeating this guy ended in my death (as expected). My previous save was before the cut scene, so I skipped it since I didn't need to see it again. Low and behold, I still have all my augmentations and there was no EMP. I didn't defeat the boss this way, but it sure was tempting. :)&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-09-01T16:21:48.997" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29309" PostTypeId="1" AcceptedAnswerId="29310" CreationDate="2011-09-01T16:34:03.800" Score="9" ViewCount="3088" Body="&lt;p&gt;To play the Magicka campaign in co-op mode, do we need to buy a copy each, or is one enough?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:09:35.227" LastActivityDate="2013-10-22T19:09:35.227" Title="How many copies of Magicka do we need to play co-op?" Tags="|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29310" PostTypeId="2" ParentId="29309" CreationDate="2011-09-01T16:39:09.433" Score="7" Body="&lt;p&gt;You can play locally with one copy of the game, one person playing on keyboard and 3 on gamepads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the &lt;a href=&quot;http://www.magickapedia.net/wiki/Multiplayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Magicka is rather unique in its handling of multiple players. Up to 4&#xA;  players can either connect via a network, or directly on one machine&#xA;  using a USB Gamepad.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-09-01T17:01:27.640" LastActivityDate="2011-09-01T17:01:27.640" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29311" PostTypeId="2" ParentId="29272" CreationDate="2011-09-01T16:42:05.703" Score="1" Body="&lt;p&gt;In Windows 7 you can make two different Minecraft folders wherever you want, then put a &lt;strong&gt;directory symbolic link&lt;/strong&gt; (that points to one of those folders) named &lt;em&gt;.minecraft&lt;/em&gt; to &lt;em&gt;%APPDATA%&lt;/em&gt;&lt;br&gt;&#xA;&lt;code&gt;MKLINK /D %APPDATA%\.minecraft path\to\your\directory&lt;/code&gt;&lt;br&gt;&#xA;To change the version, remove the link and make a link to the other folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Linux, KDE: In Dolphin file manager drag one of your folders to your home folder, select &quot;Make a link&quot; and rename it to &lt;em&gt;.minecraft&lt;/em&gt; (note that it will be hidden, so you have to press &lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;.&lt;/kbd&gt; to show it and remove.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastActivityDate="2011-09-01T16:42:05.703" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29312" PostTypeId="2" ParentId="29123" CreationDate="2011-09-01T17:02:08.500" Score="33" Body="&lt;p&gt;Further analysis of Diamond probabilities:&lt;/p&gt;&#xA;&lt;p&gt;Facts we need:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Diamond occurs in &lt;a href=&quot;https://minecraft.wiki/w/Diamond_Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;0.12%&lt;/a&gt; of rock (unverified).&lt;/li&gt;&#xA;&lt;li&gt;Using an &lt;a href=&quot;https://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy/8311#8311&quot;&gt;efficient strategy&lt;/a&gt; we can expose 16* blocks for every 4 we dig (the ascii art doesn't account for two blocks you expose in front of you, so its actually 16, not 14).  This breaks down to 4 blocks per dig.  We're using Strix's method because diamond ore can appear in veins of 1, so you do not want to skip over any blocks.  (if someone wants to do the math for the other methods, feel free to).&lt;/li&gt;&#xA;&lt;li&gt;Diamond pick lasts 1563 blocks.&lt;/li&gt;&#xA;&lt;li&gt;We're assuming the worst-case scenario of all rocks and no caves, as caves improves diamond probability due to increased surface area with no digging required.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Simple math after this point:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;1563 * 4 * 0.12% = 7.5&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;So you can expect to find 7.5 diamonds per diamond pick in the worst-case scenario with average luck so you will increase your pick count.&lt;/p&gt;&#xA;&lt;p&gt;You want the floor of your dig to be at level 11 to avoid dropping into lava, which makes the ceiling at level 16, which is still inside the diamond zone.&lt;/p&gt;&#xA;&lt;p&gt;Even if the ratio is 0.09%, you should expect 5.6 diamonds per pick, you'll still average more than you spend.  The break-even point is ~0.048%&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="185203" LastEditDate="2023-12-03T16:04:34.107" LastActivityDate="2023-12-03T16:04:34.107" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="29313" PostTypeId="1" AcceptedAnswerId="29317" CreationDate="2011-09-01T17:20:36.693" Score="2" ViewCount="7055" Body="&lt;p&gt;So I installed this &quot;Origin&quot; crap, bought, downloaded and installed Battlefield: Bad Company 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, when I launch the game and login with the same account I use to buy it in Origin, I'm asked to enter my serial number, which I do, but after hitting the submit button I get the &quot;Unable to login&quot; error, every, single, time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't seem to find out where to enter it on the Origin or EA site, so how am I supposed to register my game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Okay, so I found the &quot;Redeem product code&quot; in the Origin app, but now when I try to login to BFBC2 with the same account it still asks for the serial, but then says it's already in use, what the hell is going on here?&lt;/p&gt;&#xA;" OwnerUserId="12134" LastEditorUserId="4775" LastEditDate="2011-11-28T14:19:10.927" LastActivityDate="2021-04-19T10:18:53.210" Title="BFBC2 &quot;Unable to login&quot; when entering serial number" Tags="|battlefield-bad-company-2|origin|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29314" PostTypeId="5" CreationDate="2011-09-01T17:38:06.103" Score="0" Body="&lt;p&gt;Origin is an online gaming/distribution platform developed by Electronic Arts that allows users to purchase games for PC and mobile platforms and download them with the Origin client. Prior to 2011, Origin was known as &lt;em&gt;EA Download Manager&lt;/em&gt;, &lt;em&gt;EA Downloader&lt;/em&gt; and &lt;em&gt;EA Link&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Released:&lt;/strong&gt; June 3, 2011 (PC), February 8, 2013 (Mac)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Features:&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Online Store (Digital distribution)&lt;/li&gt;&#xA;&lt;li&gt;Account and Digital Rights Management (DRM)&lt;/li&gt;&#xA;&lt;li&gt;In-game overlay&lt;/li&gt;&#xA;&lt;li&gt;Friends Lists &lt;/li&gt;&#xA;&lt;li&gt;Group chat&lt;/li&gt;&#xA;&lt;li&gt;Social networking&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platforms:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/windows&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;windows&amp;#39;&quot; rel=&quot;tag&quot;&gt;windows&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/os-x&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;os-x&amp;#39;&quot; rel=&quot;tag&quot;&gt;os-x&lt;/a&gt; &lt;a href=&quot;/questions/tagged/ios&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; rel=&quot;tag&quot;&gt;ios&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/android&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;android&amp;#39;&quot; rel=&quot;tag&quot;&gt;android&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/facebook&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;facebook&amp;#39;&quot; rel=&quot;tag&quot;&gt;facebook&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://www.origin.com/en-au/store/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Origin_(digital_distribution_software)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Origin Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2015-07-07T06:31:38.560" LastActivityDate="2015-07-07T06:31:38.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29315" PostTypeId="4" CreationDate="2011-09-01T17:38:06.103" Score="0" Body="An online gaming, digital distribution, social and DRM platform by publisher EA. This tag should be used for questions about Origin's features, including but not limited to the digital distribution of games, the desktop PC client, in-game overlay, social features and account management and settings." OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2015-07-07T06:31:26.247" LastActivityDate="2015-07-07T06:31:26.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29316" PostTypeId="2" ParentId="29295" CreationDate="2011-09-01T17:44:54.767" Score="6" Body="&lt;p&gt;Additionally, many non-rail shooters contain rail shooter sections.&#xA;Like Half Life's 'On a Rail' level. Or in various parts of the Call of Duty series when you get a ride in the back of a jeep, truck or aircraft.&lt;/p&gt;&#xA;" OwnerUserId="6627" LastActivityDate="2011-09-01T17:44:54.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29317" PostTypeId="2" ParentId="29313" CreationDate="2011-09-01T17:45:01.843" Score="1" Body="&lt;p&gt;Searching this error message on the EA support center gets me &lt;a href=&quot;http://support.ea.com/app/answers/detail/a_id/5395/kw/Unable%20to%20login/showhome/true&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;this article.&lt;/strong&gt;&lt;/a&gt; In a nutshell:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Turn off 'remember password' and log in again.&lt;/li&gt;&#xA;&lt;li&gt;Delete the BFBC2 folder that should be located in your Documents folder and log in again.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://support.ea.com/app/ask&quot; rel=&quot;nofollow noreferrer&quot;&gt;Open a ticket if all else fails.&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-01T17:45:01.843" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29318" PostTypeId="1" AcceptedAnswerId="29325" CreationDate="2011-09-01T17:59:54.163" Score="7" ViewCount="2159" Body="&lt;p&gt;We planned to create some big buildings in the Nether but to make it challenging on the earth too, we do enable enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, we don't want to enable Ghasts as we find them very annoying since they destroy everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a Bukkit plug-in that allows me to disable ghasts?&lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastActivityDate="2013-04-13T19:56:27.773" Title="Is there a Bukkit plug-in that will prevent Ghasts from spawning?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="3" CommentCount="2" ClosedDate="2016-10-21T16:56:11.103" ContentLicense="CC BY-SA 3.0" />
  <row Id="29319" PostTypeId="2" ParentId="26175" CreationDate="2011-09-01T18:02:54.283" Score="1" Body="&lt;p&gt;Steamworks is included for any PC version, whether purchased through a download service (like... er, Steam) or purchased in a box from a store. While Portal 2 was able to make use of Steam on the PS3, preliminary reports are suggesting that the PS3 and Xbox 360 versions of the game do &lt;em&gt;not&lt;/em&gt; use Steamworks, presumably because the game is exclusively single-player.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-09-01T18:02:54.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29320" PostTypeId="1" AcceptedAnswerId="29322" CreationDate="2011-09-01T18:11:45.337" Score="4" ViewCount="5351" Body="&lt;p&gt;I have an &lt;a href=&quot;http://www.apple.com/displays/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apple display (no thunderbolt)&lt;/a&gt; and an N64:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9RSLi.jpg&quot; alt=&quot;N64&quot;&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have a TV. Is there any way I can hook the Apple monitor up to the N64?&lt;/p&gt;&#xA;" OwnerUserId="12135" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T18:41:18.537" LastActivityDate="2017-01-02T12:07:31.483" Title="How to connect an N64 to an Apple display (non) thunderbolt?" Tags="|monitor|nintendo-64|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29321" PostTypeId="2" ParentId="29318" CreationDate="2011-09-01T18:13:17.940" Score="5" Body="&lt;p&gt;I have been informed that my answer is outdated.  So I would like to suggest another:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/mech-crowdcontrol-v0-27-04-the-creature-control-plugin-1000.20556/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crowd Control.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It won't stop ghasts from spawning, but you can make them passive.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;em&gt;really&lt;/em&gt; don't want them, &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldGuard/Configuration/Bukkit&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldGuard&lt;/a&gt; appears to let you blacklist certain mobs from spawning.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;BEGIN ORIGINAL ANSWER:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Yes there is.  It's called &lt;a href=&quot;http://forums.bukkit.org/threads/inactive-admn-moblimiter-v1-1-set-creature-limits-and-blacklists-617.10804/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Moblimiter&lt;/a&gt;.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Disclaimer:&lt;/em&gt;  I haven't tried it, but the forum thread specifically&#xA;  says &quot;Blacklist specific creatures&quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2011-10-06T01:24:42.593" LastActivityDate="2011-10-06T01:24:42.593" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29322" PostTypeId="2" ParentId="29320" CreationDate="2011-09-01T18:23:52.563" Score="4" Body="&lt;p&gt;Not easily (or on the cheap). That display has only digital inputs, while the N64 only outputs analog video signals. Therefore you need a &lt;a href=&quot;http://www.google.co.uk/products/catalog?q=video+to+hdmi+converter&amp;amp;hl=en&amp;amp;prmd=ivns&amp;amp;bav=on.2,or.r_gc.r_pw.&amp;amp;biw=1849&amp;amp;bih=1087&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;tbm=shop&amp;amp;cid=2808980670909790633&amp;amp;sa=X&amp;amp;ei=Hc1fTpzOOoGv8QP_rZXXAw&amp;amp;ved=0CLcBEPMCMAU#ps-sellers&quot; rel=&quot;nofollow noreferrer&quot;&gt;converter box&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These come in many different shapes and sizes, generally the more expensive they are, the better the quality. They convert analog inputs (composite, or better S-Video) to HDMI or DVI output.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3PogX.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But wait!&lt;/strong&gt; It's worse still. The particular display model you've linked has no more HDMI or DVI inputs, only Thunderbolt. Which means you need &lt;strong&gt;another&lt;/strong&gt; converter box to translate the HDMI signal to Thunderbolt format, such as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.kanexlive.com/xd&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kanex XD&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.atlona.com/ATLONA-HDMI-MINI-DISPLAYPORT-TO-MINI-DISPLAYPORT-SCALER-AND-SWITCHER.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Atlone AT-HD620&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Altogether you're probably better off (and spend less money) with getting a TV or monitor with analogue inputs.&lt;/p&gt;&#xA;" OwnerUserId="2510" LastEditorUserId="2510" LastEditDate="2011-09-01T18:36:08.823" LastActivityDate="2011-09-01T18:36:08.823" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29324" PostTypeId="1" AcceptedAnswerId="29327" CreationDate="2011-09-01T18:34:58.117" Score="6" ViewCount="32661" Body="&lt;p&gt;Late last night (around midnight EDT), I tried to play Assassin's Creed 2 on the PC via Steam. I was unable to even get past the Uplay login screen because &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2091700&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft's service was down&lt;/a&gt;. Not only that but their &lt;a href=&quot;http://twitter.com/#!/Ubisoft/status/109172535098224640&quot; rel=&quot;nofollow noreferrer&quot;&gt;entire website was down&lt;/a&gt; including support. Service was &lt;a href=&quot;http://twitter.com/#!/Ubisoft/status/109194285412384769&quot; rel=&quot;nofollow noreferrer&quot;&gt;restored eventually&lt;/a&gt;, and things looked okay this morning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was under the impression that Ubisoft &lt;a href=&quot;http://www.tomshardware.com/news/ubisoft-assassin-s-creed-drm-protection,9807.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;removed the DRM&lt;/a&gt; from the PC version so that an &quot;always-on&quot; connection was not necessary to play the game. I'm lucky enough to have good Internet service that has rarely ever gone down. Obviously the problem was on Ubisoft's side of things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, these events have me questioning whether I still need an Internet connection to use the Uplay service and launch Assassin's Creed 2. Is there a workaround for this or an offline mode that I could use? I did not notice any settings that I could change in Ubisoft's launcher.&lt;/p&gt;&#xA;" OwnerDisplayName="user7797" LastEditorUserId="336" LastEditDate="2011-10-14T05:26:35.477" LastActivityDate="2016-09-17T08:41:21.833" Title="Can I play Assassin's Creed 2 or use Ubisoft's Uplay offline?" Tags="|assassins-creed-2|ubisoft-connect|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29325" PostTypeId="2" ParentId="29318" CreationDate="2011-09-01T18:35:04.457" Score="10" Body="&lt;p&gt;You can use the very simple (yet effective) &lt;a href=&quot;http://forums.bukkit.org/threads/mech-whichmobs-v-1-0-choose-which-mobs-spawn-818.13235/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WhichMobs&lt;/a&gt; plugin, to explicitly turn off certain mobs from spawning. All it would take is a simple &lt;code&gt;ghast = false&lt;/code&gt; in the property file for the plugin to turn Ghasts off. You could also use &lt;a href=&quot;http://forums.bukkit.org/threads/admn-mech-nospawn-v1-5-3-stop-mobs-from-spawning-1000.13926/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NoSpawn&lt;/a&gt; and &lt;a href=&quot;http://forums.bukkit.org/threads/admn-mech-mobtoggle-v1-0-simple-monster-animal-on-off-1060.30731/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MobToggle&lt;/a&gt;, all of which accomplish the same thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you would like to keep Ghasts floating around but at the same time don't want them to destroy your buildings, you could install &lt;a href=&quot;http://forums.bukkit.org/threads/sec-stopmob-1-0-stop-them-mobs-attacking-1060.32212/&quot; rel=&quot;nofollow noreferrer&quot;&gt;StopMob&lt;/a&gt;, which will stop mobs from being aggressive, yet keeps them in the game.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-09-01T18:35:04.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29326" PostTypeId="1" AcceptedAnswerId="29398" CreationDate="2011-09-01T18:47:07.613" Score="6" ViewCount="1286" Body="&lt;p&gt;I recently received a &lt;a href=&quot;http://store.steampowered.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt; gift activation for &lt;em&gt;&lt;a href=&quot;http://www.frozensynapse.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Frozen Synapse&lt;/a&gt;&lt;/em&gt;.  It downloaded without any issues, and I registered my account to be able to play the game online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have another computer, that doesn't have Steam on it, and I &lt;strong&gt;don't intend to install Steam on it&lt;/strong&gt;, at least not in the foreseeable future.  I'd really like to get &lt;em&gt;Frozen Synapse&lt;/em&gt; on this machine though, but it seems to me that the only way to download the game again without Steam is to purchase it from the game's website, which is unideal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way that I can get a version of the game that can be activated with my &lt;em&gt;Frozen Synapse&lt;/em&gt; account or something?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-09-02T12:09:10.763" Title="Can I get Frozen Synapse on my non-Steam computer without having to buy it again?" Tags="|steam|frozen-synapse|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29327" PostTypeId="2" ParentId="29324" CreationDate="2011-09-01T18:49:36.580" Score="6" Body="&lt;p&gt;Ubisoft never &lt;em&gt;removed&lt;/em&gt; the DRM, they just made it less harsh if you get disconnected. It's still just as harsh on not being able to play while not connected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the updated did was basically, instead of quitting the game when you get disconnected, forcing you to restart from last checkpoint, it now pauses the game until you get connection back, which means you restart from the exact same point. If you quit instead of waiting to reconnect however, then you must restart from the previous checkpoint as before.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-01T18:49:36.580" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29330" PostTypeId="1" AcceptedAnswerId="29331" CreationDate="2011-09-01T19:52:02.073" Score="13" ViewCount="6317" Body="&lt;p&gt;Skarner's ultimate, Impale, allows him to basically grab an enemy and freely move around, dragging the enemy with him. But what happens if Skarner performs a Flash during this time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, I'm assuming that using Ghost during this time would allow you to drag the enemy much further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, this should be pretty easy to determine, but I don't have Skarner (nor am I interested in purchasing him at this time).&lt;/p&gt;&#xA;" OwnerUserId="6277" LastEditorUserId="20893" LastEditDate="2012-07-24T02:37:48.807" LastActivityDate="2013-08-10T11:09:44.203" Title="What happens if you use Skarner's ultimate and then Flash?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29331" PostTypeId="2" ParentId="29330" CreationDate="2011-09-01T20:08:03.300" Score="18" Body="&lt;p&gt;Skarner can't flash while ulting someone; the ability icon greys out&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other moving effects, like ghost or an enemy push/pull &lt;em&gt;will&lt;/em&gt; drag your victim along for the ride, though.&lt;/p&gt;&#xA;" OwnerUserId="12140" LastEditorUserId="85" LastEditDate="2011-09-01T20:09:11.437" LastActivityDate="2011-09-01T20:09:11.437" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29332" PostTypeId="2" ParentId="29330" CreationDate="2011-09-01T20:08:34.180" Score="4" Body="&lt;p&gt;You cannot use flash while using Skarner's ultimate. Ghost works as expected.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastActivityDate="2011-09-01T20:08:34.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29337" PostTypeId="2" ParentId="29286" CreationDate="2011-09-01T21:26:05.917" Score="-3" Body="&lt;p&gt;For the time being, it is Abandonware.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Downloadable at:&#xA;&lt;a href=&quot;http://www.abandonia.com/en/games/40/Jones+in+the+Fast+Lane.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.abandonia.com/en/games/40/Jones+in+the+Fast+Lane.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7642" LastActivityDate="2011-09-01T21:26:05.917" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29338" PostTypeId="1" AcceptedAnswerId="29350" CreationDate="2011-09-01T21:43:11.250" Score="10" ViewCount="5858" Body="&lt;p&gt;I'm playing Portal 2 with my girlfriend, and she gets motion sick. We found out a console option to reduce the field of view, which drastically reduces her sickness (cl_fov_75).&#xA;However, this option is not persisted, so if we forget to input the command she'll get sick again. Is there any command in the Portal 2 console to make this persistant (either with another command, or by modifying some kind of ini file)?&lt;/p&gt;&#xA;" OwnerUserId="6895" LastActivityDate="2015-02-01T18:06:00.733" Title="How to save console options in Portal 2?" Tags="|portal-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29339" PostTypeId="2" ParentId="29338" CreationDate="2011-09-01T21:56:16.547" Score="3" Body="&lt;p&gt;In your Steam folder for the game, there's a folder inside the &quot;portal2&quot; folder called &quot;cfg&quot; (I think the default C:\Program Files\Steam[usernamehere]\Portal 2\portal2\cfg) inside that folder there's a file called &quot;config.cfg&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that file there's a line called fov_desired &quot;90.000000&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Changing that to 75 might work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, then adding &quot;cl_fov_75&quot; as another line at the end should.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-01T21:56:16.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29340" PostTypeId="1" AcceptedAnswerId="29344" CreationDate="2011-09-01T22:06:48.247" Score="9" ViewCount="6254" Body="&lt;p&gt;I've only noticed it over my logging camp and police station, but it could be over others. I can't figure out what it means.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/w7Bxg.png&quot; alt=&quot;the grid thing&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't noticed it changing any, but I haven't paid much attention to it. Does it have some meaning that I'm not getting?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-12-07T18:11:31.393" Title="What's the white grid thing in the upper-left?" Tags="|tropico-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29341" PostTypeId="1" AcceptedAnswerId="29400" CreationDate="2011-09-01T22:18:30.600" Score="6" ViewCount="4870" Body="&lt;p&gt;I'd like to create a script for my Minecraft client (not necessarily invoking the launcher, if possible) that will launch the game and connect to an SMP server in one swell foop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What command-line options are supported for the launcher?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And how do I run the actual minecraft.jar of a specific version, not the launcher? I'm talking about the version in &lt;code&gt;~/.minecraft/bin/minecraft.jar&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm on Linux, though it shouldn't matter as its written in Java.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The motivation is largely to make it easier to connect to various servers as I desire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fallback is to use a wrapper script that modifies the saved server address in the config file. Easy to do, but of course if there are options to specify server address (and other params) on the command line, it'd be good to know.&lt;/p&gt;&#xA;" OwnerUserId="2496" LastEditorUserId="2496" LastEditDate="2011-09-02T01:38:00.273" LastActivityDate="2011-09-02T12:58:43.353" Title="Creating an SMP Minecraft launcher" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29342" PostTypeId="1" AcceptedAnswerId="29346" CreationDate="2011-09-01T22:26:24.400" Score="6" ViewCount="772" Body="&lt;p&gt;I understand that depending on how satisfied a faction is with your rule, they will grant special benefits or penalties.  However, I don't understand these:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AeeCL.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do these modifiers mean?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2013-04-01T11:18:29.847" Title="What do these faction modifiers do?" Tags="|tropico-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29344" PostTypeId="2" ParentId="29340" CreationDate="2011-09-01T22:36:41.180" Score="9" Body="&lt;p&gt;That just means that currently there's an overlay of some kind that is active, for instance, if you go to the overlays menu on the bottom left and click on any of them, the graphic will change into that.  The reason why its active when you click on logging camp and police station is because for the logging camp, the wood overlay is showing (telling you where is a good spot to place it) and the police overlay shows the crime rate.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-01T22:36:41.180" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29345" PostTypeId="1" AcceptedAnswerId="47818" CreationDate="2011-09-01T22:52:06.113" Score="0" ViewCount="220" Body="&lt;p&gt;Actions in &lt;a href=&quot;http://www.lacunastory.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blue Lacuna&lt;/a&gt; feel like they have more narrative weight than they do in a lot of IF, suggesting to me that the story might branch at some point. I haven't heard one way or the other whether it does, though, and it feels like learning about the number of endings is probably the best way to find out. How many endings does it have? (I'm referring here mainly to &quot;successful&quot; endings wherein the story can be considered complete; if you can die a dozen different ways before the end of the story, I'd argue that that's at most &lt;em&gt;one&lt;/em&gt; ending.)&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="160" LastEditDate="2011-09-07T22:58:41.853" LastActivityDate="2012-01-21T00:02:38.213" Title="How many endings does Blue Lacuna have?" Tags="|blue-lacuna|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29346" PostTypeId="2" ParentId="29342" CreationDate="2011-09-01T22:54:37.127" Score="5" Body="&lt;p&gt;In Tropico, any of the various leader characters you can play as have an individual list of perks and faction modifiers (which present various benefits).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, this lets you know that Religious Tropicans inherently dislike leaders with the &quot;Man of the People&quot; or &quot;Alcoholic&quot; trait, and inherently like leaders who are &quot;Charismatic&quot;. t&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way you can play to your leader's strengths, focusing on either the factions who inherently dislike you (so that more people like you overall) or focusing on those already friendly to you (so that they like you so much, it doesn't matter &lt;em&gt;what&lt;/em&gt; the Religious Tropicans think!).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-01T22:54:37.127" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29347" PostTypeId="1" AcceptedAnswerId="29348" CreationDate="2011-09-01T23:02:29.717" Score="11" ViewCount="38470" Body="&lt;p&gt;In the first scenario, I accepted an assignment from one of the factions to export some Tobacco.  Everything I find and click gives me an option to &lt;em&gt;import&lt;/em&gt; stuff, but how do I &lt;em&gt;export&lt;/em&gt;?  Is that managed automatically?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="3610" LastEditDate="2012-06-08T12:58:11.973" LastActivityDate="2012-06-08T12:58:11.973" Title="How do I control exports?" Tags="|tropico-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29348" PostTypeId="2" ParentId="29347" CreationDate="2011-09-01T23:04:08.170" Score="10" Body="&lt;p&gt;Yes, as long as you have a tobacco farm, when the tobacco is harvested and there's no cigar factory, it will automatically be hauled to the dock.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-01T23:04:08.170" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29349" PostTypeId="2" ParentId="19015" CreationDate="2011-09-01T23:40:04.350" Score="1" Body="&lt;p&gt;After you get to 20 of each prize another prize appears: &quot;Stuffed puppies&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At some point silver coins are the same size as the red and blue coins. So my conclusion is the game keeps advancing.&lt;/p&gt;&#xA;" OwnerUserId="12146" LastEditorUserId="13845" LastEditDate="2012-01-04T23:44:18.773" LastActivityDate="2012-01-04T23:44:18.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29350" PostTypeId="2" ParentId="29338" CreationDate="2011-09-01T23:47:25.010" Score="11" Body="&lt;p&gt;It's not recommended to modify config.cfg, since it can easily be overwritten by the game. &#xA;The proper file to write your scripts and commands is autoexec.cfg which should be located in the same folder ([steam location]\steamapps\common\portal 2\portal2\cfg). If it's not there - create it.&#xA;This file is executed automaticly when you load a map.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;cl_fov 75;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;should solve your problem.&lt;/p&gt;&#xA;" OwnerUserId="9203" LastActivityDate="2011-09-01T23:47:25.010" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29351" PostTypeId="1" AcceptedAnswerId="29352" CreationDate="2011-09-01T23:56:16.043" Score="12" ViewCount="10385" Body="&lt;p&gt;In Tropico 4, does having multiple construction offices improve building time?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2012-04-07T07:07:18.487" Title="Do multiple construction offices speed up building time?" Tags="|tropico-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29352" PostTypeId="2" ParentId="29351" CreationDate="2011-09-01T23:59:12.103" Score="12" Body="&lt;p&gt;Each building generally only has a couple of slots for builders, so it is unlikely that your individual buildings will get done significantly faster.  However, having multiple construction offices means that you can work on more buildings simultaneously, so if you find yourself frequently staring at empty construction sites because your builders are busy elsewhere, it can be helpful.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-01T23:59:12.103" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29353" PostTypeId="2" ParentId="22975" CreationDate="2011-09-02T00:25:30.080" Score="0" Body="&lt;p&gt;he's near the boats and below where Loredo lives in Act I.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;at Vergen, I don't really know how to describe the area, but I saw him a lot when going up to visit Philippa from outside the town.  he's also near the prostitutes' camp in the same act.  you can access him at both locations, no matter what decision you made in Act I.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't see him in Act III.&lt;/p&gt;&#xA;" OwnerUserId="11560" LastEditorUserId="11560" LastEditDate="2011-09-02T00:30:42.023" LastActivityDate="2011-09-02T00:30:42.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29354" PostTypeId="1" AcceptedAnswerId="29359" CreationDate="2011-09-02T00:38:09.027" Score="0" ViewCount="4357" Body="&lt;p&gt;I'd like to play Super Mario World (SNES Mario) on my Macbook laptop using a controller that's somewhat similar to the SNES controller.  &lt;strong&gt;What's the easiest way to do this (Software, controllers etc)?&lt;/strong&gt;  &lt;/p&gt;&#xA;" OwnerUserId="12147" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2022-07-27T14:24:34.377" LastActivityDate="2022-07-27T14:24:34.377" Title="Easiest way to play Super Mario World on Macbook laptop" Tags="|emulation|backwards-compatibility|super-mario-world|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29355" PostTypeId="1" AcceptedAnswerId="30023" CreationDate="2011-09-02T00:40:09.293" Score="7" ViewCount="13904" Body="&lt;p&gt;I have a few missions that need me to export pineapples and fish, but I have a cannery that takes them in to produced canned food.  How do I fulfill those requests?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3610" LastEditDate="2012-06-08T12:58:06.453" LastActivityDate="2012-12-10T15:30:02.063" Title="How do I export goods if there's a factory consuming them?" Tags="|tropico-4|" AnswerCount="3" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="29356" PostTypeId="2" ParentId="29341" CreationDate="2011-09-02T00:45:51.247" Score="2" Body="&lt;p&gt;First of all, which OS are you using ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I don't think you can avoid using the Minecraft launcher, since it requires to connect your minecraft.net account before connecting to any SMP server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It that case you would have to recode yourself the whole launcher, just to have 2 or 3 clicks less to connect your server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Oh, I forgot the last question. You should have a look here :&#xA;&lt;a href=&quot;http://digiex.net/minecraft/mcvtool/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Version Changer Tool&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11987" LastEditorUserId="11987" LastEditDate="2011-09-02T00:53:30.940" LastActivityDate="2011-09-02T00:53:30.940" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29357" PostTypeId="1" AcceptedAnswerId="29358" CreationDate="2011-09-02T01:49:34.643" Score="14" ViewCount="2570" Body="&lt;p&gt;&lt;em&gt;break&lt;/em&gt;: To turn the block into the little floating thing that you can pick up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;destroy&lt;/em&gt;: To completely obliterate a block, not even leaving a little floating thing.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Given those definitions, the question is very simple.  I had read about TNT mining &lt;a href=&quot;https://gaming.stackexchange.com/q/8310/5029&quot;&gt;at another question&lt;/a&gt;, but when I tried it, it exposed a solitary diamond.  I thought this was odd because I'd never seen one block of diamond ore by itself before, which prompted this question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do explosions destroy stuff?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-09-02T19:03:16.070" Title="Do explosions destroy stuff?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29358" PostTypeId="2" ParentId="29357" CreationDate="2011-09-02T01:53:04.243" Score="17" Body="&lt;p&gt;Yes, they can.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Mining using TNT might be faster than mining by hand but it is impractical for gathering resources; about 70% of the blocks are completely destroyed in the process.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/TNT&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-02T01:53:04.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29359" PostTypeId="2" ParentId="29354" CreationDate="2011-09-02T01:58:10.150" Score="2" Body="&lt;p&gt;You can download a SNES emulator for the Mac OS edition &lt;a href=&quot;http://mac.softpedia.com/get/Games/SNESX.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;from here&lt;/a&gt;, then dump a Super Mario World ROM from your own cartridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In regards to the controller, you can buy one or use the keyboard.&lt;/p&gt;&#xA;" OwnerUserId="12104" LastEditorUserId="207" LastEditDate="2011-09-02T02:09:26.280" LastActivityDate="2011-09-02T02:09:26.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29361" PostTypeId="1" AcceptedAnswerId="29362" CreationDate="2011-09-02T02:11:04.203" Score="64" ViewCount="186115" Body="&lt;p&gt;I just got back to China the second time around.  After our helicopter was shot down, Malik tells me to run while the guards are distracted by the chopper.  On my way out, I tried killing as many guards as possible, but she was still killed along with the helicopter.  If I was able to take down all the guards (and the robot) fast enough, could I have saved her?&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="3917" LastEditDate="2016-06-09T18:08:50.577" LastActivityDate="2016-06-09T18:08:50.577" Title="Can I save Faridah Malik?" Tags="|deus-ex-human-revolution|" AnswerCount="15" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29362" PostTypeId="2" ParentId="29361" CreationDate="2011-09-02T02:12:53.373" Score="56" Body="&lt;p&gt;Yes you can.  I managed to do it on Deus Ex mode.  Here are a few things that may help out:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Use those exploding barrels.  You can use those to take out enemies that are nearby.&lt;/li&gt;&#xA;&lt;li&gt;If you have a long ranged weapon like sniper rifle, it helps out a lot.  You have to take out those heavies fast as they do tons of damage.&lt;/li&gt;&#xA;&lt;li&gt;Get the attention of the big bot that gets dropped.  If you can toss two emp grenades over, he'll die.  If you don't have any, shoot it a few times so he's focused on you instead.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You can still save her on a pacifist playthrough, but its much harder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a &lt;a href=&quot;http://www.g4tv.com/thefeed/blog/post/715666/deus-ex-human-revolution-how-to-save-malik-walkthrough/&quot; rel=&quot;noreferrer&quot;&gt;video walkthrough&lt;/a&gt; on how to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reward for saving Malik is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;She later assists you by saving the Sarif scientists in Singapore and dealing with a bunch of enemies with an emp blast so you don't have to face them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-09-03T17:53:56.187" LastActivityDate="2011-09-03T17:53:56.187" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29364" PostTypeId="1" AcceptedAnswerId="29758" CreationDate="2011-09-02T02:19:00.000" Score="13" ViewCount="8067" Body="&lt;p&gt;After building a ministry, I'm allowed to pick who I want to take the various ministry positions.  Each candidate has three attributes listed, with a ranking from terrible to excellent (or something like that).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What difference does my choice make?  Are certain edicts more or less effective based on the attributes of the corresponding minister?  There doesn't seem to be any feedback.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-06T22:28:26.337" Title="What difference does it make who my ministers are?" Tags="|tropico-4|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29367" PostTypeId="1" AcceptedAnswerId="29368" CreationDate="2011-09-02T02:40:08.040" Score="1" ViewCount="1940" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20692/is-it-possible-to-turn-a-minecraft-single-player-map-into-multi-player-server&quot;&gt;Is it possible to turn a Minecraft &lt;strong&gt;single player&lt;/strong&gt; map &lt;strong&gt;into&lt;/strong&gt; &lt;b&gt;multi-player&lt;/b&gt; server?&lt;/a&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/18190/how-do-i-copy-a-minecraft-multi-player-smp-map-to-single-player&quot;&gt;How do I copy a Minecraft &lt;strong&gt;multi-player&lt;/strong&gt; (SMP) map &lt;strong&gt;to single-player&lt;/strong&gt;?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is it possible to have a map in single player and port it into your server for SMP and vice versa ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so how ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-09-02T03:30:14.303" Title="Can you port a SP map to a SMP server and vice versa?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ClosedDate="2011-09-02T03:23:59.433" ContentLicense="CC BY-SA 3.0" />
  <row Id="29368" PostTypeId="2" ParentId="29367" CreationDate="2011-09-02T02:46:49.620" Score="3" Body="&lt;p&gt;From the &quot;Mods and Texture Packs&quot; menu inside MineCraft, click on &quot;Open Texture Pack Folder&quot;.  Go up one folder and down into the &quot;saves&quot; folder.  That is where all your saved SP worlds are.  Each world is one folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a server, it generates a folder with the world data &lt;strong&gt;which is (effectively) identical to any of your saved games.&lt;/strong&gt;  This folder it stores in the directory it runs from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply copy and paste.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-09-02T02:46:49.620" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29370" PostTypeId="1" AcceptedAnswerId="29371" CreationDate="2011-09-02T03:38:46.523" Score="3" ViewCount="2042" Body="&lt;p&gt;I saw that video that Notch posted to show how map are generated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/953XeQ3qwMM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, the map doesn't seem to lag and load much. It appear so quickly. Is it possible to load a map that fast on SMP, any compression possible to achieve that ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-09-08T18:27:19.780" Title="Is it possible to compress the map for faster loading on server?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29371" PostTypeId="2" ParentId="29370" CreationDate="2011-09-02T04:24:39.980" Score="7" Body="&lt;p&gt;I'm fairly sure (not 100% so don't sue me if I'm wrong) that that video was sped up and he actually was flying much slower over the terrain, but sped it up to show it off in a shorter video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never been able to find a mod that optimizes the world, as I'm sure if one existed, Notch would incorporate it into retail minecraft straight away.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-02T04:24:39.980" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29372" PostTypeId="2" ParentId="29361" CreationDate="2011-09-02T04:30:53.670" Score="25" Body="&lt;p&gt;Here's a little walkthrough if you're on Pacifist (so no exploding barrels etc.)&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Shoot the two heavies with Tranq darts from where you stand.&lt;/li&gt;&#xA;&lt;li&gt;Sprint around to the right (don't bother cloaking or being subtle, the enemies won't focus on you until you're too close or shooting at them)&lt;/li&gt;&#xA;&lt;li&gt;Pull out your stun gun and starting with the one guy on the bottom floor and working your way up the stairs to the next floors, takedown (non-lethal) and stungun every guy you see. They'll be too focused on Malik to put up much resistance.&lt;/li&gt;&#xA;&lt;li&gt;After you've cleared out the first floor (not the ground floor) there should only be about 3 guys left, one sniper above you, and two guys (one more sniper) in the other building.&lt;/li&gt;&#xA;&lt;li&gt;Whether you want to take the sniper out or take out the other guy first and then take out both snipers is up to you, but with the snipers slow rate of fire they're not much of a threat.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It took me about 10 reloads before I tried this and it worked the first time. Keep in mind however that I'd learned the layout in those 10 tries so it might not work for you the first time.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-02T04:30:53.670" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29373" PostTypeId="1" AcceptedAnswerId="29388" CreationDate="2011-09-02T04:51:44.650" Score="1" ViewCount="5370" Body="&lt;p&gt;One of the challenges on level 6-3 is to beat the level using only 1 pipe. Although I can easily beat the level, no matter how many times I try, I just can't manage to beat the level using only 1 pipe. What's the trick?&lt;/p&gt;&#xA;" OwnerUserId="188" LastEditorUserId="7864" LastEditDate="2013-01-13T14:59:45.580" LastActivityDate="2013-01-13T14:59:45.580" Title="How do I beat level 6-3 in SPY Mouse using only 1 pipe?" Tags="|ios|spy-mouse|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29374" PostTypeId="2" ParentId="29272" CreationDate="2011-09-02T05:06:53.877" Score="0" Body="&lt;p&gt;This isn't a perfect solution, but you could always install linux to a flash drive (I'd suggest an 8 GB or larger card, and installing Ubuntu) and boot/run a second copy of minecraft from it. As a bonus, you would now have a portable copy of minecraft.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-09-02T05:06:53.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29375" PostTypeId="1" AcceptedAnswerId="29377" CreationDate="2011-09-02T05:49:18.113" Score="4" ViewCount="879" Body="&lt;p&gt;I'm 15 hours into the game and I'm playing quite thoroughly.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Approximately how many hours should a thorough player get out of the game?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you focus on only the main missions, how quickly could it be done?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="25150" LastEditDate="2012-07-26T09:13:50.243" LastActivityDate="2012-07-26T09:13:50.243" Title="Completion time in DX:HR" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="4" ClosedDate="2013-10-25T15:29:34.570" ContentLicense="CC BY-SA 3.0" />
  <row Id="29377" PostTypeId="2" ParentId="29375" CreationDate="2011-09-02T06:15:24.030" Score="3" Body="&lt;p&gt;I personally am one of those players who tries to do EVERYTHING, explore everything, find everything etc, and it took me around 40ish hours on &quot;Give me Deus Ex&quot;. Including restarts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea how short it can be completed, but I've heard around 10 hours? Don't quote me on that though.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-02T06:15:24.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29378" PostTypeId="2" ParentId="29375" CreationDate="2011-09-02T06:25:26.810" Score="1" Body="&lt;p&gt;Current numbers at &lt;a href=&quot;http://howlongtobeat.com/gamebreakdown.php?gameid=1857&quot; rel=&quot;nofollow noreferrer&quot;&gt;How Long To Beat&lt;/a&gt; put it at ~18 hours to complete the main storyline, and ~35-40 for completionists that want to do &lt;em&gt;everything&lt;/em&gt;, with most players falling somewhere in between.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Expect those numbers to become more precise (and probably higher, given the way HLTB works) as time goes on.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="8350" LastEditDate="2012-04-09T21:47:51.930" LastActivityDate="2012-04-09T21:47:51.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29381" PostTypeId="1" AcceptedAnswerId="31752" CreationDate="2011-09-02T08:44:18.657" Score="13" ViewCount="606" Body="&lt;p&gt;Inspired by this question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/29330/what-happens-if-you-use-skarners-ultimate-and-then-flash&quot;&gt;What happens if you use Skarner&amp;#39;s ultimate and then Flash?&lt;/a&gt; we can ask what does happen when an ally grabs a pulled-by-skarner enemy?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does it cancel Skarner's ultimate and get the champ, what about the damages?&lt;/li&gt;&#xA;&lt;li&gt;Does it fails ? (And do or don't consume the ability)&lt;/li&gt;&#xA;&lt;li&gt;Does it drag both players ? (unlikely)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This question can also be generalised to other suppress abilities.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-11-10T20:12:55.093" Title="What are the conditions and effects of grabbing a suppressed enemy?" Tags="|pc|league-of-legends|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29382" PostTypeId="1" AcceptedAnswerId="29393" CreationDate="2011-09-02T08:52:22.207" Score="-2" ViewCount="104" Body="&lt;p&gt;Does anyone know a highly scriptable 2D platformer? one that allows creation of entirely new characters, modification of the behavior of the already existing characters, etc. It doesn't really matter if it free or not or if it is or isn't indie.&lt;/p&gt;&#xA;" OwnerUserId="12156" LastActivityDate="2014-01-07T11:20:53.437" Title="Scriptable 2D platformer" Tags="|mods|" AnswerCount="1" CommentCount="1" ClosedDate="2011-09-02T10:58:09.913" ContentLicense="CC BY-SA 3.0" />
  <row Id="29383" PostTypeId="5" CreationDate="2011-09-02T08:55:21.250" Score="0" Body="&lt;p&gt;Gothic 2 is a 2002 fantasy role-playing game by Piranha Bytes. An army of evil has gathered in the mine valley, led by dragons. The Hero is sent to retrieve an artifact which makes it possible to speak with the dragons and learn their motivations.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Piranha Bytes&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; JoWooD Productions (Europe), Atari (NA)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platform:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/pc&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pc&amp;#39;&quot; rel=&quot;tag&quot;&gt;pc&lt;/a&gt; (&lt;a href=&quot;/questions/tagged/windows&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;windows&amp;#39;&quot; rel=&quot;tag&quot;&gt;windows&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Dates:&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nov 29, 2002 (Germany)&lt;/li&gt;&#xA;&lt;li&gt;Jun 13, 2003 (UK)&lt;/li&gt;&#xA;&lt;li&gt;Oct 28, 2003 (NA)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Related Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Gothic_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12156" LastEditorUserId="28182" LastEditDate="2017-10-03T23:20:56.567" LastActivityDate="2017-10-03T23:20:56.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29384" PostTypeId="4" CreationDate="2011-09-02T08:55:21.250" Score="0" Body="a 2002 fantasy role-playing game by Piranha Bytes. An army of evil has gathered in the mine valley, led by dragons. The Hero is sent to retrieve an artifact which makes it possible to speak with the dragons and learn their motivations." OwnerUserId="-1" LastEditorUserId="28182" LastEditDate="2017-10-03T23:20:56.567" LastActivityDate="2017-10-03T23:20:56.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29385" PostTypeId="1" AcceptedAnswerId="29391" CreationDate="2011-09-02T08:58:33.823" Score="7" ViewCount="828" Body="&lt;p&gt;I am having quite a hard time guessing which skins for weapons and off-hands are considered favored thus getting high prices, and which count as plain skins and therefore to be sold bunched together for people going for the identification title.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am using &lt;a href=&quot;http://argos-soft.net/GwEstimator/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GwEstimator&lt;/a&gt; and often do price-checks in my alliance chat and of course google, but I have been playing for more then a year now and I feel like I am missing on some secret of what makes item really unique, and what makes them just merchant food/packages for identifiers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I appreciate any thoughts and considerations you have while figuring out whether you are going to sell separately or wholesale.&lt;/p&gt;&#xA;" OwnerUserId="11515" LastActivityDate="2011-09-02T16:49:07.530" Title="What gold items should I sell to people as unidentified, which ones to identify and later on sell individually?" Tags="|guild-wars|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29387" PostTypeId="2" ParentId="10021" CreationDate="2011-09-02T09:49:36.910" Score="26" Body="&lt;p&gt;&lt;em&gt;&lt;strong&gt;Note:&lt;/strong&gt; This answer exploits an old bug which has been patched in the current version of Minecraft.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;No&lt;/b&gt;, lava can't replicate, &lt;b&gt;but&lt;/b&gt; you can create unlimited obsidian from one lava block using a glitch involving lava flow onto redstone wire:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/VJQkLurG6ac?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="17179" LastEditDate="2013-12-24T08:05:32.437" LastActivityDate="2013-12-24T08:05:32.437" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="29388" PostTypeId="2" ParentId="29373" CreationDate="2011-09-02T10:14:20.093" Score="2" Body="&lt;p&gt;You have to draw the ghost cats down to the very bottom of screen. Wait in the middle of screen until they are almost upon you.  Then, wait again by the entrance to the blue pipe.  When they are almost there (I mean just about on you) jump through to the top.  Wait again for them to just about get to you.  Sneak past the top ghost and go just past the shadow area.  Then come down to the area on the middle left, where three pieces of cheese are.  Wait again until they are just about on you - scamper past the lowest ghost and immediately go for the cheese.  Turn around and run for the door. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Had to try several times, but eventually got it a couple of times.&lt;/p&gt;&#xA;" OwnerUserId="12158" LastEditorUserId="9752" LastEditDate="2012-01-25T18:01:38.380" LastActivityDate="2012-01-25T18:01:38.380" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29389" PostTypeId="5" CreationDate="2011-09-02T10:21:25.107" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-02T10:21:25.107" LastActivityDate="2011-09-02T10:21:25.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29390" PostTypeId="4" CreationDate="2011-09-02T10:21:25.107" Score="0" Body="Questions about different versions of multi-platform games or differences between editions (e.g. normal vs. special editions or Japanese vs. English localizations)." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-02T10:42:32.170" LastActivityDate="2011-09-02T10:42:32.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29391" PostTypeId="2" ParentId="29385" CreationDate="2011-09-02T10:29:26.857" Score="4" Body="&lt;p&gt;Anytime a gold weapon isn't max damage for its class, you should sell it as unIDed (such as a 8-16 damage sword, for instance).  Also, gold armor (depending on how lucky or not lucky you feel about getting a good rune).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For skins, it is a good idea to check &lt;a href=&quot;http://www.guildwarsguru.com/forum/rare-inscription-skins-price-guide-t10482377.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; to see what skins are rare and you should keep those.  Usually you want rare skins with low reqs (9 preferably).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Updating answer to address &quot;do the requirement skill for holding the weapon matters as well?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, but only for extremely rare skins like the Bone Dragon Staff.  In those cases, even ones with useless skill reqs such as Smiting are worth less, than the more useful skills such as 9 Prot or 9 Heal.  Even still, because the skin is really rare, it's still worth a bunch of ectos.  General rule of thumb, if it's on that list in the link I provided above, it's worth something.  If not, then if it's something rare like Req 8 then it's probably worth a decent amount as well.  Other than that, you can choose to either ID for the title or hope for a good mod to sell (like +30 hp), or just sell as a junk id.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and one last thing, Canthan-only weapon skins tend to be worth more since they can't be modded with inscriptions.  So if you find a 15^50 weapon with reasonable req (like 9 or 10), it's worth getting some opinions on whether or not the skin is desirable.  The value has since dropped a bit due to the fact that the HoH chest can drop them in the inscribed form but they are still in good demand imo.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="160" LastEditDate="2011-09-02T16:49:07.530" LastActivityDate="2011-09-02T16:49:07.530" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29392" PostTypeId="2" ParentId="29375" CreationDate="2011-09-02T10:31:47.103" Score="1" Body="&lt;p&gt;I explored everything, tried to do all the quest I could find without a guide, and on deus ex difficulty, took me ~26 hours.  I ended up missing two major side quests, but had enough praxis points to fill almost every aug because of my obsession with hacking everything I come across.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-02T10:31:47.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29393" PostTypeId="2" ParentId="29382" CreationDate="2011-09-02T10:40:19.180" Score="0" Body="&lt;p&gt;I played Cortex Command a couple of hours and figured out that there is a lot you can customize/create in the included editors maybe do some research on that? Though I must say it isn't the simplest game to play.&lt;/p&gt;&#xA;" OwnerUserId="10021" LastEditorUserId="52800" LastEditDate="2014-01-07T11:20:53.437" LastActivityDate="2014-01-07T11:20:53.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29396" PostTypeId="2" ParentId="29385" CreationDate="2011-09-02T11:50:43.033" Score="2" Body="&lt;p&gt;I always identify every gold, because I want to get the identify title, and because in addition to the merch value, I also get the runes and mods of that item to sell them separately. On average, I gain more than selling the unidentified item. If the skin is rare and sought after, you can still sell it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is possibly a bit lazy though. If it still works that way, you can find out which mods an item has by equipping that item, for weapons and shields. The mods will still have effect even when unidentified. That way, you can judge whether or not the mods are worth selling separately.&lt;/p&gt;&#xA;" OwnerUserId="11889" LastActivityDate="2011-09-02T11:50:43.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29398" PostTypeId="2" ParentId="29326" CreationDate="2011-09-02T12:09:10.763" Score="9" Body="&lt;p&gt;Yes, you can do this.  After playing the Steam-installed version of Frozen Synapse (so that you have a registered account and email address), you can go to Mode7's website and &lt;a href=&quot;http://www.mode7games.com/support/getURL.php&quot; rel=&quot;noreferrer&quot;&gt;use the form there&lt;/a&gt; to request a link to download and install a copy of Frozen Synapse independently of Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note also that the Steam-installed copy can be run without going through Steam.  Just browse into the install directory and run the exe directly.  (Don't use the desktop icon created by Steam, as that runs it via a steam:// URL instead of starting the exe directly.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have personally used both of these methods, having initially installed FS on my dual-boot laptop via Steam, set up an icon to run it in Windows 7 without starting Steam, and also run it under Ubuntu without Steam even being installed.  I then requested a download link from Mode7, used it to download the OS X version, and installed that on my MacBook Pro to run without Steam.&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-09-02T12:09:10.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29400" PostTypeId="2" ParentId="29341" CreationDate="2011-09-02T12:58:43.353" Score="7" Body="&lt;p&gt;The launcher supports passing a server address: see &lt;a href=&quot;http://mcupdate.tumblr.com/post/3427294253/welcome-to-the-new-minecraft-launcher&quot; rel=&quot;nofollow noreferrer&quot;&gt;this update info post&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Minecraft &amp;lt;username&gt; &amp;lt;password&gt; &amp;lt;server:port&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&amp;lt;username&gt; is the username you wish to log in as&lt;br&gt;&#xA;  &amp;lt;password&gt; is your password. If this is set, the launcher will automatically start the game without waiting for you to press the button&lt;br&gt;&#xA;  &amp;lt;server:port&gt; is an ip to a minecraft server. If this is set, the game will automatically connect to that server once the game has started.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-09-02T12:58:43.353" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29401" PostTypeId="1" AcceptedAnswerId="39697" CreationDate="2011-09-02T13:13:52.737" Score="15" ViewCount="9493" Body="&lt;p&gt;I'm trying to figure out what the genre of games is called in which the only (or primary) control is to hold a single down a button to move the vehicle/character up and when letting go of the button, you float or move down. You generally try to avoid obstacles by moving above or below them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Examples of this genre would be &lt;a href=&quot;http://www.helicoptergame.net/&quot; rel=&quot;noreferrer&quot;&gt;The Helicopter Game&lt;/a&gt;, or Jetpack Joyride. There are no doubt many others that you may have run across over time as well. I just didn't know if there was a genre name for them. I've seen things like 'cave flyer' or 'dodging', didn't know if there was anything better or official to classify them.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorDisplayName="user9983" LastEditDate="2013-11-14T15:03:26.530" LastActivityDate="2015-01-29T08:48:29.370" Title="What is the name of the genre of games similar to Jetpack Joyride?" Tags="|terminology|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29402" PostTypeId="1" AcceptedAnswerId="29414" CreationDate="2011-09-02T13:26:15.957" Score="14" ViewCount="12191" Body="&lt;p&gt;In one of my games, I can't seem to find metallic ore. I've dug to the -20 floor, hit 2 caverns, and I've dug horizontally and vertically to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the stuff you usually build from metal can be built from other materials (mechanisms, for example) but what about the other stuff?&lt;/p&gt;&#xA;" OwnerUserId="12162" LastEditorUserId="3610" LastEditDate="2012-06-08T12:58:02.693" LastActivityDate="2019-12-27T13:38:07.383" Title="What to do when you really don't find metal ore" Tags="|dwarf-fortress|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29403" PostTypeId="2" ParentId="29293" CreationDate="2011-09-02T13:32:49.737" Score="4" Body="&lt;p&gt;Terran is extremely versatile. In GSL, where you have to face many opponents with varying playstyles who have had a chance to study your previous games, you can easily be sniped. The best Terrans, like MVP, are capable of playing dozens of different &quot;standard&quot; styles effectively. On the other hand, the best Zergs and Protosses are still funneled into three or four basic &quot;standard&quot; strategies that don't allow much room for strategic innovation or trickery.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On ladder, you'll rarely see anyone enough to get a good grasp of their playstyle and how to go about countering it, but teams in GSL specifically prepare for days to match up against one opponent. Additionally, there has been talk that the 1-1-1 build is the root of the problem because it allows so much versatility to either expand or hit incredibly hard-to-stop pushes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, Boxer and Nada were two of the first to switch from professional BW to SC2. In Korea, their influence should not be underestimated- they are probably the two biggest names in competitive StarCraft ever and that's liable to cause a good number of up and coming players to favor Terran. This is most notable on the SlayerS team, which is made up primarily of a number of incredibly good Terran players, all new faces: MMA, Ganzi, Ryung, Taeja.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastEditorUserId="11047" LastEditDate="2011-09-02T13:39:01.960" LastActivityDate="2011-09-02T13:39:01.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29404" PostTypeId="1" AcceptedAnswerId="29412" CreationDate="2011-09-02T13:57:16.097" Score="5" ViewCount="382" Body="&lt;p&gt;Why does Ryu's standing EX.Tatsu -&gt; Ultra 1 (in corner) do more damage then Ryu's jumping EX.Tatsu -&gt; Ultra 1 (in corner)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what I found:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;standing EX.Tatsu -&gt; Ultra 1&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;EX.Tatsu without Ultra does 160 damage in 5 hits. &lt;/li&gt;&#xA;&lt;li&gt;whole combo does 458 damage&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;jumping EX.Tatsu -&gt; Ultra 1&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;jumping EX.Tatsu without Ulta does 200 damage in 5 hits.&lt;/li&gt;&#xA;&lt;li&gt;whole combo des 362 damage&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Theoretically the jumping Tatsu has more base damage and it should be better then the standing one especially in combos. It cannot depend on damage reduction on hit as both Tatsu hit 5 times.&lt;/p&gt;&#xA;" OwnerUserId="10933" LastActivityDate="2011-09-02T15:45:48.883" Title="SSFIVAE: Why do Ryu's standing and jumping EX.Tatsu do different damage in combos?" Tags="|super-street-fighter-iv|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29405" PostTypeId="1" CreationDate="2011-09-02T14:09:49.867" Score="1" ViewCount="205" Body="&lt;p&gt;In the text adventure Planetfall, there's a door which you can't get past without entering the right numeric code.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What is the code?&lt;/li&gt;&#xA;&lt;li&gt;Where do I find the code?&lt;/li&gt;&#xA;&lt;li&gt;Assuming the door isn't a red herring, what's behind it?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="8350" LastEditDate="2012-11-13T23:28:32.443" LastActivityDate="2015-06-03T06:16:31.283" Title="How do I find the numeric code for the combination lock in Planetfall?" Tags="|planetfall|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29406" PostTypeId="2" ParentId="29404" CreationDate="2011-09-02T14:37:54.780" Score="1" Body="&lt;p&gt;This possibly has to do with the way SF4 &lt;a href=&quot;http://www.eventhubs.com/guides/2009/may/09/how-combo-and-damage-scaling-works-street-fighter-iv/&quot; rel=&quot;nofollow noreferrer&quot;&gt;scales damage&lt;/a&gt; for combos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two types of damage scaling in the first SF4, the first is the number of hits in the combo.  Since both combos do the same number of hits, this doesn't matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second type of scaling has to do with the health of the enemy fighter.  I can't seem to find numbers yet for SSF4AE, but it would make sense as your second jumping EX Tatsu takes off more health, which may cause the ultra to be scaled due to the enemy having lower health.  136 damage difference in the two ultras seems to be a lot though, for health based scaling purposes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A second possibility:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It could be just a bug, perhaps for jumping Tatsu, it counts the # of combo hits differently for purposes of comboing.  162 damage is approximately 40% 372, which means its scaled to 40% (if the ultra was considered to be the 7th hit rather than the 3rd hit in the first case).  This makes some sense as ultras are normally penalized at a 2 hit rate.  So a standing tatsu-&gt;ultra penalizes the ultra at a rate of 80%, but if a jumping tatsu counted as 5 hits instead of 1, then the ultra will be penalized as the 7th hit, which scales the damage down to 40%.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-02T14:37:54.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29407" PostTypeId="1" AcceptedAnswerId="30467" CreationDate="2011-09-02T14:41:09.363" Score="28" ViewCount="56796" Body="&lt;p&gt;I'm interested in maxing out Jensen in a run-through of &lt;em&gt;Deus Ex: Human Revolution&lt;/em&gt; by unlocking all of his abilities. As a result, I need to know how many Praxis points it is possible to earn in a single playthrough?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To accomplish this, I assume you would need to do mercy kills on every single enemy possible while still not being detected for Ghost and Smooth Operator, explore every single hidden area for the XP bonuses, and find all of the hidden Praxis kits.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="2259" LastEditDate="2011-10-29T22:31:36.757" LastActivityDate="2014-04-18T16:56:52.273" Title="How many Praxis points can I earn in a single playthrough?" Tags="|deus-ex-human-revolution|" AnswerCount="10" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29408" PostTypeId="1" AcceptedAnswerId="29416" CreationDate="2011-09-02T14:49:41.253" Score="10" ViewCount="1550" Body="&lt;p&gt;I'm currently trying to do a Smooth Criminal playthrough of Deus Ex: Human Revolution, where I kill or incapacitate all hostiles while still gaining the Smooth Operator bonus at the end of each mission. Unfortunately, in spite of &lt;a href=&quot;http://www.youtube.com/watch?v=iqKisFDq8_U&quot; rel=&quot;nofollow noreferrer&quot;&gt;cramming bodies into lockers&lt;/a&gt; and shoving them into the darkest corners of each room, alarms still went off halfway through the first mission, forcing a restart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What determines whether or not a body is hidden? Is it based on the room that they're in? Or the amount of light shining down on them? Or is it based on something else entirely?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-09-02T15:48:55.070" Title="What determines whether or not I have hidden a body?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29409" PostTypeId="2" ParentId="29407" CreationDate="2011-09-02T15:06:59.383" Score="6" Body="&lt;p&gt;Don't forget to hack everything for experience (alarm panels are often missed as they're sometimes not obvious) even if you have the password.  And try to get every data node, which can grant even more xp as a bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my last playthrough, I ended up 12 praxis points short, but here's some stuff I missed which may make up for it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I missed 2 major subquests (at least 2-3 praxis points in quest xp + takedowns)&lt;/li&gt;&#xA;&lt;li&gt;I didn't have enough cash at the last LIMB shop to buy 1 point (I wasn't expecting to run into 1 more limb clinic so I didn't save the money).&lt;/li&gt;&#xA;&lt;li&gt;I started rushing through the last 2-3 missions as I wanted to see the rest of the story.  (at least 1-2 praxis points worth of xp in takedowns).  Not to mention takedowns of all the crazy people will probably give a lot of xp (I think?).&lt;/li&gt;&#xA;&lt;li&gt;I enjoyed the killing takedown animations so I didn't do knockouts as much as I could have (1-2 points).&lt;/li&gt;&#xA;&lt;li&gt;I didn't have a guide to find all the hidden praxis kits ( don't know how many I missed )&lt;/li&gt;&#xA;&lt;li&gt;I didn't hack everything (though I estimate I hacked 80% of the hackable stations in the game).  I also missed out on a few bonus nodes on the harder hacks. (possibly 2-3 praxis points worth of xp.)&lt;/li&gt;&#xA;&lt;li&gt;I didn't get the foxiest of all hounds achievement, so I missed at least 1 ghost + smooth operator bonus.&lt;/li&gt;&#xA;&lt;li&gt;I probably missed a lot of hidden areas as I didn't have a guide.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;To sum it up, I believe its possible to completely max out all your augs in a perfect playthrough.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-02T15:06:59.383" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29410" PostTypeId="2" ParentId="29401" CreationDate="2011-09-02T15:22:58.273" Score="1" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.halfbrick.com/our-games/jetpack-joyride/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the developer&lt;/a&gt; Jetpack Joyride is in the genre &lt;strong&gt;Joyride 'Em Up&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess if it's their game they get to decide.&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-09-02T15:22:58.273" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29411" PostTypeId="1" AcceptedAnswerId="390360" CreationDate="2011-09-02T15:29:30.407" Score="5" ViewCount="6393" Body="&lt;p&gt;If I join a pick-up group, I generally try to see the dungeon or raid through to the end, but sometimes circumstances make that impossible. Maybe my guild is convening for a raid, or maybe I haven't paid as much attention to the clock as I should have, so I need to hearth out and list my items on the AH before quitting for the day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In circumstances like these, it'd be handy to have a button that simultaneously announces that I'm leaving, apologizes, and explains that I have to go do something else before dropping me from the group and activating my hearthstone (which I can then choose to either permit to complete the cast, or move to interrupt as needed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The explanation/apology part is easy; I just include two lines prefaced with /p as normal. Is there a command to leave the party, though? I tried this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/p I'm so sorry, but my wife needs me to leave, so I'm going to have to stop here.&#xA;/p Thanks again for grouping with me.&#xA;/leaveparty&#xA;/leave&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Neither /leaveparty nor /leave accomplished anything, though. Any ideas what I should do instead? How about for activating my hearthstone?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="26487" LastEditDate="2013-12-09T05:18:07.553" LastActivityDate="2021-09-03T23:27:56.577" Title="Can I use a macro to leave a group?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29412" PostTypeId="2" ParentId="29404" CreationDate="2011-09-02T15:40:18.143" Score="2" Body="&lt;p&gt;The Ultra must not be hitting for all 8 hits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This possibly may be because the hits in jumping EX Tatsu count as juggle hits and there's a limit on how many hits can juggle in a combo. Metsu Hadouken has a juggling potential of 8, of which 4 are used for the last 4 hits on the jumping EX Tatsu, and the other 4 are used for the first 4 hits of the Ultra. That's why the last 4 hits whiff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Standing EX Tatsu must not juggle the opponent until it launches them on the last hit. So the juggle counter only starts on the first hit of the Ultra.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://sonichurricane.com/?p=618&quot; rel=&quot;nofollow noreferrer&quot;&gt;This link&lt;/a&gt; has an explanation of juggling as it works on the SF4 engine.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="4007" LastEditDate="2011-09-02T15:45:48.883" LastActivityDate="2011-09-02T15:45:48.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29413" PostTypeId="1" AcceptedAnswerId="29425" CreationDate="2011-09-02T15:43:38.497" Score="1" ViewCount="2429" Body="&lt;p&gt;I'm using Blizzard Authenticator and Starcraft II login screen prompts me each time to enter the code. Everything would appear to be fine, unfortunately it isn't:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard recently &lt;a href=&quot;http://eu.battle.net/wow/en/forum/topic/2226156035&quot; rel=&quot;nofollow noreferrer&quot;&gt;announced&lt;/a&gt; that they have updated the authentication system to intelligently track login locations and, if one is consistently connecting from the same place, may not be asked for an authenticator code.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;That new feature worked flawlessly for a few days, but suddenly it stopped.&lt;/strong&gt;&#xA;Nothing changed in my machine, and I'm using the very same computer to play.&#xA;I'm being prompted again to enter the code every time, even after watching a legacy replay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to find out what's causing the problem. I would really appreciate any advice you may have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;:  I have a static IP (Sorry I didn't mention that sooner)&lt;/p&gt;&#xA;" OwnerDisplayName="user12002" LastEditorUserId="12" LastEditDate="2011-11-16T17:35:21.387" LastActivityDate="2011-11-16T17:35:21.387" Title="SC2 keeps asking for authenticator code (new 'intelligent' login feature not working anymore)" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29414" PostTypeId="2" ParentId="29402" CreationDate="2011-09-02T15:44:03.083" Score="4" Body="&lt;p&gt;If you have Bauxite or another &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Magma-safe&quot; rel=&quot;nofollow noreferrer&quot;&gt;magma safe&lt;/a&gt; stone: Dig until you find magma, direct some magma to a prepared pool in a controlled manner and base your industry on Obsidian. Mine the obsidian, refill the pool with water, than magma again and repeat as needed.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-09-02T17:33:18.910" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29415" PostTypeId="1" AcceptedAnswerId="29417" CreationDate="2011-09-02T15:48:11.080" Score="4" ViewCount="6222" Body="&lt;p&gt;What happens to your damage when you are giving your opponents negative magic resist / armour?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example I am playing Fiddlesticks and I have:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Passive (-10mres) &lt;/li&gt;&#xA;&lt;li&gt;Abyssal Scepter (-20 mres) &lt;/li&gt;&#xA;&lt;li&gt;Haunting Guise (20 mpen) &lt;/li&gt;&#xA;&lt;li&gt;Sorcerer's Shoes (20 mpen)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;...and I am casting skill that does 100 damage on an Ashe with 30 base mres and no mres items?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="336" LastEditDate="2011-09-02T16:03:57.683" LastActivityDate="2016-11-04T15:55:48.783" Title="How does negative armour / magic resistance work?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29416" PostTypeId="2" ParentId="29408" CreationDate="2011-09-02T15:48:55.070" Score="8" Body="&lt;p&gt;A body is hidden as long as no one sees the body. This includes cameras and robots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's really no such thing as &quot;hidden&quot; there's just &quot;hasn't been found yet&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're talking about the very first mission (the prologue) then alarms automatically go off no matter what at certain points. They won't prevent you from getting the Foxiest of the Hounds achievement though, which requires the Smooth Operator bonus whenever you can possibly get it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are a couple of other times in the game that alarms will be unpreventable, and again they won't prevent the achievement.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-02T15:48:55.070" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29417" PostTypeId="2" ParentId="29415" CreationDate="2011-09-02T16:00:56.003" Score="7" Body="&lt;p&gt;I think you're really asking two separate questions here. The first is, &amp;quot;What order do the various MR reduction / penetration effects follow?&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;The answer to that is relatively simple.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Armor/MR Reduction&lt;/p&gt;&#xA;&lt;p&gt;% Based Armor/MR &lt;strong&gt;Reduction&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;% Based Armor/MR &lt;strong&gt;Penetration&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Flat/Linear Armor/MR Penetration&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So to answer the question as per the above, first Fiddlesticks' passive is applied to Ashe, reducing her Magic Resistance to 20. Next, the Abyssal Scepter effects is calculated, reducing Ashe's MR by 20, putting her at 0. Finally, the flat penetration from the Sorcerer's Shoes and the Haunting Guise are considered -- but Ashe is already at 0 MR, so there is no further MR to &amp;quot;penetrate&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Penetration can never bring a champion's defenses below zero.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;So in the above scenario, spells would do 100% damage, so the full 100 damage in your example case.&lt;/p&gt;&#xA;&lt;p&gt;To answer your second question, about the general case of negative magic resistances (possible on jungle creeps, and in some games featuring Karthas / Soraka / Kayle, etc), I bid you to look no further than &lt;a href=&quot;https://gaming.stackexchange.com/questions/10244/how-can-the-damage-reduction-from-armor-in-league-of-legends-not-have-diminishing/10245#10245&quot;&gt;this question&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;The effects of negative defenses are exactly the same as the effects of positive defenses* - linear. In a nutshell, this means that an Abyssal Scepter will increase your spell DPS by the same amount regardless of whether the champion is starting with 100 MR or -100.&lt;/p&gt;&#xA;&lt;p&gt;*the formula itself is different, because the armor calculation doesn't handle negative values well, but the end result is a continuation of Armor's linear scaling.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-12-25T04:03:04.627" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29418" PostTypeId="2" ParentId="29411" CreationDate="2011-09-02T16:08:08.770" Score="6" Body="&lt;p&gt;You can try either of these ones (they are case sensitive):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;/run LeaveParty()&lt;/p&gt;&#xA;&#xA;&lt;p&gt;/script LeaveParty();&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="9107" LastActivityDate="2011-09-02T16:08:08.770" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29419" PostTypeId="1" AcceptedAnswerId="29450" CreationDate="2011-09-02T16:08:56.453" Score="31" ViewCount="10046" Body="&lt;p&gt;I've captured goblins with caged traps. I've already stolen all their stuff like explained &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Captured_creatures&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, but now I don't know what to do with them.&lt;/p&gt;&#xA;&lt;p&gt;Maybe my Dwarfs are happy seeing caged prisoners, but I'm not sure.&lt;/p&gt;&#xA;&lt;p&gt;If I have to kill them, how do I do it?&lt;/p&gt;&#xA;" OwnerUserId="12162" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2013-01-23T20:16:56.503" Title="Should I keep caged prisoners?" Tags="|dwarf-fortress|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29420" PostTypeId="2" ParentId="29415" CreationDate="2011-09-02T16:16:00.567" Score="1" Body="&lt;p&gt;As I had explained in a previous post, effective armor and effective MR are always calculated the following way : &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Percentage armor / magic resist reduction&lt;/li&gt;&#xA;&lt;li&gt;Flat armor / magic resist reduction&lt;/li&gt;&#xA;&lt;li&gt;Flat armor / magic penetration&lt;/li&gt;&#xA;&lt;li&gt;Percentage armor / magic penetration&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The damage reduction depends on the effective armor / MR and follows the following equation : Damage Multiplier = 100 / (100 + Armor) when armor ≥ 0&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/b8XYg.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in some cases, someone can end up with negative armor or MR, in these cases, this different equation applies : Damage Multiplier = 2 − 100 / (100 − Armor) when armor ≤ 0&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jS4uP.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, you have to know that penetration &lt;strong&gt;&lt;em&gt;can't&lt;/em&gt;&lt;/strong&gt; set effective armor below 0, only reductions can. Meaning if someone has 30 MR :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;if you have 20 MR reduction + 20 magic penetration, his effective MR will be 0&lt;/li&gt;&#xA;&lt;li&gt;if you have 40 MR reduction and whatever magic penetration his effective MR will be -10 (which is a big difference).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You will find all the information you need &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;HERE&lt;/a&gt; and &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Armor_Penetration&quot; rel=&quot;nofollow noreferrer&quot;&gt;THERE&lt;/a&gt; ! They give plenty of examples for calculating effective armor / MR / Health in various different cases and all the formulas you will ever need.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="336" LastEditDate="2011-09-02T22:14:29.207" LastActivityDate="2011-09-02T22:14:29.207" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29421" PostTypeId="2" ParentId="29419" CreationDate="2011-09-02T16:16:45.870" Score="19" Body="&lt;p&gt;There is absolutely nothing wrong with keeping a Goblin and Kobold Zoo. It's possible for dwarves to have a preference for goblins (&quot;Urist likes Goblins for their Terrible Features&quot;), and since Goblins (any non-&lt;code&gt;friendly&lt;/code&gt; or &lt;code&gt;tame&lt;/code&gt; unit, actually) don't need to be fed, they will (un)happily remain in cages indefinitely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just make sure to build a cage via the &lt;kbd&gt;b&lt;/kbd&gt;uild menu, and voila! Instant goblin petting zoo.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-02T16:50:35.547" LastActivityDate="2011-09-02T16:50:35.547" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29422" PostTypeId="2" ParentId="29413" CreationDate="2011-09-02T16:35:44.277" Score="0" Body="&lt;p&gt;I don't know how Blizzard is logging locations but if they are using ip addresses then that could explain it. Because if you have a broadband modem, normally your ip address never changes until the modem loses connection to the isp. Now the isp can switch your ip address if they need to and Blizzard would be thinking it is a new connection therefore requiring you use your authenticator again.&lt;/p&gt;&#xA;" OwnerUserId="9007" LastActivityDate="2011-09-02T16:35:44.277" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29423" PostTypeId="2" ParentId="29407" CreationDate="2011-09-02T16:40:24.993" Score="16" Body="&lt;p&gt;According to the &lt;a href=&quot;http://deusex.wikia.com/wiki/Praxis_Kit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deus Ex Wiki&lt;/a&gt;, you can get 22 praxis kits, including the LIMB clinics, without considering experience:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Three in Detroit at any time&lt;/li&gt;&#xA;&lt;li&gt;Two on your first Detroit trip&lt;/li&gt;&#xA;&lt;li&gt;Four on your second Detroit trip&lt;/li&gt;&#xA;&lt;li&gt;Two in Heng Sha on any trip&lt;/li&gt;&#xA;&lt;li&gt;Five in Heng Sha on your first trip&lt;/li&gt;&#xA;&lt;li&gt;Three in Heng Sha on your second trip&lt;/li&gt;&#xA;&lt;li&gt;One in Montreal&lt;/li&gt;&#xA;&lt;li&gt;Two in Panchaea&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The game is new, so there may be more that are undiscovered by Deus Ex Wiki authors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can spend up to 68 points before running out of things to spend them on, I think, so you need to get around 230k XP in order to max your character out, assuming you don't miss any Praxis kits on the way. (This was not completely consistent with my playthrough XP count, so either I missed a Praxis kit on the way or you can spend 69 points on augmentations.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My play style is to try for max XP whenever possible, by hacking all terminals for all datastores, and going for stealth nonlethal takedowns with every guard with nobody ever seeing me or the body. I didn't succeed at Ghost in all the early missions, though, which lost me a decent chunk of XP and probably one Praxis point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;FINAL EDIT:&lt;/strong&gt; I finished the game with 202,340 XP, and having gotten all Praxis kits that I knew of. I needed seven more Praxis points to completely max out augmentations. I imagine someone could easily (relatively speaking) get every Ghost bonus and knock out every guard in a second playthrough, with the knowledge gained from the first, and probably get one more point.&lt;/p&gt;&#xA;" OwnerUserId="8088" LastEditorUserId="8088" LastEditDate="2011-09-10T22:58:11.413" LastActivityDate="2011-09-10T22:58:11.413" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29424" PostTypeId="1" CreationDate="2011-09-02T16:52:29.303" Score="2" ViewCount="7584" Body="&lt;p&gt;I often play Arma 2 Free with friends, but I would like to know if there is a way we can play in a &quot;sandbox&quot;. By &quot;sandbox&quot; I mean a map full of different vehicles, so we can test them out and have fun without enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="11182" LastEditorUserId="8350" LastEditDate="2011-09-02T16:58:22.260" LastActivityDate="2012-01-04T10:27:19.860" Title="Does Arma 2 Free have a sandbox mode?" Tags="|arma-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29425" PostTypeId="2" ParentId="29413" CreationDate="2011-09-02T17:15:41.170" Score="0" Body="&lt;p&gt;It's either because your IP address changed (which is likely if you haven't specifically purchased a static IP plan from your internet service provider) or it's been a week since you last authenticated:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://eu.battle.net/wow/en/forum/topic/2226156035?page=26#519&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Blizzard WoW Forums&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;your account no less secure than it was before, the only change is that &lt;strong&gt;you will only be prompted once a week to enter unless you change IP address, from where you'll need to enter your authenticator code.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, the &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;tag=TOKENFAQ&amp;amp;rhtml=true&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blizzard FAQ&lt;/a&gt; is worded in a way that sounds like he new functionality won't always trigger&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Authenticator system will now intelligently track your login locations, and if you are logging in consistently from the same location, you &lt;strong&gt;&lt;em&gt;may not&lt;/em&gt;&lt;/strong&gt; be asked for an authenticator code. This change was made to make the authenticator process less intrusive when we are sure the person logging in to your account is you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, according to the &lt;a href=&quot;http://eu.blizzard.com/support/article.xml?locale=en_GB&amp;amp;articleId=28152&quot; rel=&quot;nofollow noreferrer&quot;&gt;EU FAQs&lt;/a&gt;, this isn't active for SC2 accounts at this time:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Please note that this feature is not yet live for StarCraft II accounts.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-09-02T22:56:21.807" LastActivityDate="2011-09-02T22:56:21.807" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29426" PostTypeId="2" ParentId="29402" CreationDate="2011-09-02T17:32:28.023" Score="7" Body="&lt;p&gt;Trade for it with the trade Caravans, tell them to bring metal next year. Definitely not the optimal solution, but it can at least give you some metal to work with until you find some.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-09-02T17:32:28.023" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29427" PostTypeId="1" AcceptedAnswerId="29428" CreationDate="2011-09-02T18:10:44.807" Score="14" ViewCount="38495" Body="&lt;p&gt;When you return to china, and all the Augs start experiencing the weird side effects, what is the result of going to the limb clinic and upgrading your chip vs. not going and upgrading? or does it not matter?&lt;/p&gt;&#xA;" OwnerUserId="8721" LastActivityDate="2017-02-25T20:16:33.960" Title="Upgrade chip in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29428" PostTypeId="2" ParentId="29427" CreationDate="2011-09-02T18:14:53.773" Score="10" Body="&lt;p&gt;It does matter. Spoiler:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Just before you fight the third boss, Zhao uses something on you. If you have the upgraded biochip, you essentially have a permanent EMP. Your HUD is messed up, so you don't have a radar, health/battery meter, ammo, etc. I found I was able to use augmentations though (such as looking through walls). I just didn't know how much battery power I had left.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-09-02T18:14:53.773" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29429" PostTypeId="2" ParentId="29419" CreationDate="2011-09-02T18:53:19.857" Score="3" Body="&lt;p&gt;If you do want to kill them, you can use &lt;kbd&gt;i&lt;/kbd&gt; to make a &lt;kbd&gt;p&lt;/kbd&gt;it over a cliff with spikes at the bottom and then use &lt;kbd&gt;P&lt;/kbd&gt; to assign them to it. Then your dwarves will take them and throw them off the cliff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This won't work for goblin kidnappers and thieves(which all kobolds are I think) though as they'll slip away from your dwarves and try to fight/escape. You'll have to &lt;a href=&quot;https://gaming.stackexchange.com/q/4605/118&quot; title=&quot;How do you move caged beasts in Dwarf Fortress?&quot;&gt;manually release them&lt;/a&gt;, and have your military dwarves kill them/flood the room(with magma!).&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2011-09-02T18:53:19.857" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29430" PostTypeId="2" ParentId="29357" CreationDate="2011-09-02T19:03:16.070" Score="26" Body="&lt;p&gt;Well, because &lt;strike&gt; I like to blow stuff up&lt;/strike&gt; I'm not the kind of guy to be satisfied by mere Wikis, I did some experimentation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;BEFORE:&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/dK4JT.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;AFTER:&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/5zJ7G.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, the blast broke 9 blocks, yet I only collected 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, &lt;strong&gt;SCIENCE&lt;/strong&gt;(!) says that yes, explosions do destroy stuff.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-09-02T19:03:16.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29431" PostTypeId="2" ParentId="27974" CreationDate="2011-09-02T19:15:53.657" Score="2" Body="&lt;p&gt;Nasus is by far the most powerful 2v1 I have ever seen. His ability to mass slaughter creeps via Spirit Fire, and his durability, make him very powerful. He also can greatly overpower two champions if he is able to get the level lead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nasus is only the answer to this question if he is built tanky. Most players tend to build him as physical DPS though it is important to note that if this is done, he actually deals &quot;less&quot; damage during fights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are interested in playing a competative nasus, please refer to hyfe's guide on leaguecraft. I am very surprised that he was not listed here already.&lt;/p&gt;&#xA;" OwnerUserId="12166" LastActivityDate="2011-09-02T19:15:53.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29432" PostTypeId="1" AcceptedAnswerId="29435" CreationDate="2011-09-02T20:07:39.283" Score="38" ViewCount="243505" Body="&lt;p&gt;I know that if I postpone my Pokemon's evolution, I can learn certain moves earlier. For example, Mareep learns Thunder at level 55 while its fully evolved form, Ampharos, only gets it at level 79.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, Pokemon who change types by evolving get the benefits of their new type, but for everything else, why should I evolve early as opposed to waiting for good attacks?&lt;/p&gt;&#xA;" OwnerUserId="11406" LastEditorUserId="11406" LastEditDate="2014-02-14T18:38:19.330" LastActivityDate="2023-04-10T05:02:16.853" Title="What advantage do I get by evolving my Pokemon?" Tags="|pokemon-series|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29433" PostTypeId="2" ParentId="29432" CreationDate="2011-09-02T20:11:59.360" Score="12" Body="&lt;p&gt;The evolved form of a Pokémon always has better (or equally distributed *) base stats than its pre-evolved form (with the exception of Shedninja, because of its 1HP stat). Essentially, your attacks will be dealing more damage, and you will be able to take more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only reason you would want to stop your Pokémon from evolving is if it learns a move that its evolution doesn't learn (for example, Growlithe learns Flare Blitz but Arcanine doesn't, so you may not want to use a Fire Stone on it right when you acquire one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;* &lt;em&gt;Scizor is interesting in that it has the same total base stats as Scyther – when evolving, Scyther's speed gets reduced, but the points removed go to Scizor's attack and defense stats.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-09-02T20:48:08.223" LastActivityDate="2011-09-02T20:48:08.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29434" PostTypeId="2" ParentId="29432" CreationDate="2011-09-02T20:12:45.113" Score="10" Body="&lt;p&gt;There are two principle reasons to evolve your pokemon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is base stats. Almost without exception, an evolved pokemon's base statistics, that is to say, ATTACK, SP. ATTACK, DEFENSE, SP. DEFENSE, SPEED, and HP are higher than its previous form. This translates to an immediate boost in battling abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second is that pokemon movepools often expand with evolution - the pokemon is able to learn abilities it would otherwise not be able to (often related to its new type, if applicable). While &lt;em&gt;generally&lt;/em&gt; speaking, non-evolved pokemon learn attacks earlier than their evolved counterparts, it is not always true, and depending on the individual scenario, there may be no reason to delay evolution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, if the move in question is learn-able via TM or Move Tutor, it can be unnecessary to wait until a certain level in the first place - you're just missing out on the higher stats at that point.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2014-02-13T15:27:24.790" LastActivityDate="2014-02-13T15:27:24.790" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29435" PostTypeId="2" ParentId="29432" CreationDate="2011-09-02T20:14:33.363" Score="33" Body="&lt;p&gt;The advantage gained is improved stats. The evolved form of a Pokemon has better stats than its earlier forms. However, when you evolve your Pokemon their stats are recalculated from level 1. So your fully evolved Pokemon will have the same stats at level 100 regardless of which level you evolve it at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two disadvantages to evolving a Pokemon though. The first one is pretty minor, and is that a Pokemon takes longer to learn moves in an evolved form (as you noted in your question). The other disadvantage is fairly significant though, and only applies to Pokemon which evolve with an evolution stone. The majority of Pokemon which evolve using a stone won't learn &lt;em&gt;any&lt;/em&gt; moves when evolved, so you don't want to evolve those Pokemon until they've learned all their possible moves. Evolving them earlier will really, really limit their usefulness. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="50109" LastEditDate="2014-03-12T10:29:42.360" LastActivityDate="2014-03-12T10:29:42.360" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29436" PostTypeId="1" AcceptedAnswerId="29439" CreationDate="2011-09-02T20:41:15.327" Score="3" ViewCount="6393" Body="&lt;p&gt;In the back yard of the castle, there's the course called &quot;Big Boos Haunt&quot;, but there's also this curious sign in the corner that says something about a triple jump and a wall kick. The thing is that right near that is a convenient wall, which might be doable with the aforementioned combination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tWGwt.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a secret star here, or anything useful? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5psU9.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7032" LastEditorUserId="181240" LastEditDate="2018-03-30T02:19:45.107" LastActivityDate="2018-03-30T02:19:45.107" Title="Is there a secret star in the castle courtyard?" Tags="|super-mario-64|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29437" PostTypeId="1" CreationDate="2011-09-02T20:47:24.247" Score="6" ViewCount="886" Body="&lt;p&gt;There are four coins in the main hallway, and a number of them in the Boos in the yard. Is there anything to gain from them other than health? Do I get anything for collecting them, perhaps in a particular order?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastActivityDate="2011-09-02T21:46:07.100" Title="Are the coins scattered around the castle only useful for health?" Tags="|super-mario-64|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29438" PostTypeId="2" ParentId="29437" CreationDate="2011-09-02T20:50:22.930" Score="11" Body="&lt;p&gt;In answer to the title, yes.  In answer to the body, no :P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's nothing special about those coins.  They won't trigger lives, secret passageways, or anything else.  As I noted on another answer before it was removed, there aren't 100 coins in/around the castle so you can't get a star from them either.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-09-02T21:46:07.100" LastActivityDate="2011-09-02T21:46:07.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29439" PostTypeId="2" ParentId="29436" CreationDate="2011-09-02T20:54:08.540" Score="2" Body="&lt;p&gt;Actually based on &lt;a href=&quot;http://www.sca.ch/mario/mariosc.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; (beware, spoilers) I'm going to go ahead and say no.  Now that I think about it I remember being similarly confused by the sign but could not find a star nearby, and that site confirms that the secret stars are elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; With the second screenshot I remember even more.  There's definitely nothing there :)&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-09-02T21:13:16.047" LastActivityDate="2011-09-02T21:13:16.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29441" PostTypeId="2" ParentId="28589" CreationDate="2011-09-02T21:30:48.687" Score="2" Body="&lt;p&gt;Just an additive note to the other answers- the social battles &lt;em&gt;are&lt;/em&gt; semi-randomized. Specifically, I both succeeded &lt;em&gt;and&lt;/em&gt; failed to convince Haas to let me into the Morgue with the two same attempts. I believe that some are guaranteed to succeed, some might, and some will definitely fail.&lt;/p&gt;&#xA;" OwnerUserId="6434" LastActivityDate="2011-09-02T21:30:48.687" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29442" PostTypeId="1" AcceptedAnswerId="29445" CreationDate="2011-09-02T21:42:31.967" Score="6" ViewCount="1078" Body="&lt;p&gt;I'm playing through the game non-lethally, and I'm trying to save Malik. It's hard enough non-lethally since all the non-lethal weapons are single-shot slow-firing poor-accuracy, but I've got a problem that when the bot lands and I EMP grenade it, the explosion kills one of the attackers. Does that mean that I no longer qualify for the achievement?&lt;/p&gt;&#xA;" OwnerUserId="6434" LastActivityDate="2011-09-02T23:14:51.887" Title="Collateral Damage with non-lethal playthrough" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29443" PostTypeId="1" AcceptedAnswerId="29453" CreationDate="2011-09-02T21:50:51.990" Score="0" ViewCount="608" Body="&lt;p&gt;I was considering getting Fate/unlimited codes off of PSN. I only own a PS3, but I remember hearing that you could play PSP games on your PS3 if gotten through PSN. Since this seems to be a fighting game, would I be able to do multiplayer using the same console with two controllers? That's not normally possible on the PSP, so I believe the answer is probably no.&lt;/p&gt;&#xA;" OwnerUserId="8758" LastActivityDate="2011-09-03T04:44:54.577" Title="Fate/unlimited codes multiplayer" Tags="|psp|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29444" PostTypeId="2" ParentId="29442" CreationDate="2011-09-02T22:50:58.087" Score="3" Body="&lt;p&gt;If when you target the body it has a Skull instead of zz's then yes it disqualifies you from receiving the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to draw enemies towards you (and away from the robot) before throwing the emp.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-02T22:50:58.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29445" PostTypeId="2" ParentId="29442" CreationDate="2011-09-02T23:14:51.887" Score="3" Body="&lt;p&gt;If enemy is hit by robot's self destruct explosion he is dead and it disqualifies you,but if he is hit by emp he will only be stunned and you still qualify as non-lethal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget you can drag(E hold) stunned enemies away before the robot self destructs,you will have about 6 seconds.And be careful of exploding barrels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video,it has some minor guidelines in description to help you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/9zSn28-mrgI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-09-02T23:14:51.887" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29446" PostTypeId="2" ParentId="16748" CreationDate="2011-09-02T23:33:31.917" Score="7" Body="&lt;p&gt;&lt;strong&gt;Firstly, why do all my buddies suddenly betray me?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are mercenaries. Meaning that they will betray anybody for the right amount of money.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The facts and lifestyle in Africa show that most of the people living there are trapped, &lt;em&gt;really&lt;/em&gt; unselfish or up for quick cash (I of course mean the problematic part of Africa and not the safe regions like South Africa).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like the saying goes: TIA, bru!&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;This is Africa&quot;, - meaning go with the flow/don't expect anything to run on schedule/enjoy life. Slang phrase. Appears in Blood Diamond (film) as well. There is also the film So This Is Africa, as well as the hit song &quot;T.I.A.&quot; by Somali-born Canadian hip-hop artist and activist K'naan.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Secondly, how come all my buddies from Act 1 have come back from the dead?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are actually not dead but &lt;a href=&quot;http://en.wikipedia.org/wiki/M.I.A.&quot; rel=&quot;nofollow noreferrer&quot;&gt;MIA&lt;/a&gt;. I agree with you that this part was extremely weird. The plot problems, referring to the final mission, has been mentioned in most of the Far Cry 2 reviews.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Thirdly, why have they come back from the dead just to screw me over?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The writers probably wanted you to feel the TIA effect. So you would understand how your best buds can betray you for the right rewards. This actually is valuable knowledge in real life.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get the point, what the writers of the game wanted to make with the final mission, then you can see that really there are no alternatives. They couldn't make some random people betray you, only the ones who you &quot;trusted&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really wish to understand what Far Cry 2 is about then you probably want to read &lt;a href=&quot;http://en.wikipedia.org/wiki/Far_Cry_2#Novels&quot; rel=&quot;nofollow noreferrer&quot;&gt;the novels&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11584" LastEditorDisplayName="user101016" LastEditDate="2015-11-30T10:20:03.010" LastActivityDate="2015-11-30T10:20:03.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29447" PostTypeId="2" ParentId="9668" CreationDate="2011-09-02T23:44:49.277" Score="0" Body="&lt;p&gt;Technically speaking, you cannot change the mouse wheels actions anywhere in the game.&lt;br&gt;&#xA;However, you can make any of your chosen keys act like the up and down of the scroll:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to: &lt;strong&gt;Game menu -&gt; Options -&gt; Controls -&gt; Weapons&lt;/strong&gt;. There are &lt;code&gt;Previous&lt;/code&gt; and &lt;code&gt;Next&lt;/code&gt; variables there. They act just like the mouse wheel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jABug.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also change weapons individually with keys: &lt;strong&gt;1, 2, 3, 4, 5&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11584" LastActivityDate="2011-09-02T23:44:49.277" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29449" PostTypeId="2" ParentId="28589" CreationDate="2011-09-03T00:45:25.107" Score="3" Body="&lt;p&gt;One more answer: You can fight Zeke, and if you take him down fast enough Josie lives. In fact, if you take him down with the stun-gun (and also saved the earlier hostages) then the SWAT team really likes you.&lt;/p&gt;&#xA;" OwnerUserId="12013" LastActivityDate="2011-09-03T00:45:25.107" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29450" PostTypeId="2" ParentId="29419" CreationDate="2011-09-03T02:24:50.500" Score="26" Body="&lt;p&gt;&lt;strong&gt;Gladiatorial Games&lt;/strong&gt;&#xA;There are a ton of different options, depending on your sense of fairness and the blood thirstiness of your dwarves, but the basic premise is the same, build a stadium, with a cage connected to a lever in the stadium (or 2+ cages for pitting goblins vs. monsters you've captured). Make sure the stadium can be made inaccessible. Pull the lever(s) and let out the creatures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Archery gallery so your Marksdwarves can practice their aim. &lt;em&gt;Not very sporting&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Leave the Goblin some (or all) of it's equipment when you put it up against a fearsome foe. &lt;em&gt;Possibly sporting&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&quot;trap&quot; new Nobles, and make them survive a trial by combat before they're allowed to govern. This might require a bit more effort (EG a bedroom w/ limitable access in both directions.&lt;/li&gt;&#xA;&lt;li&gt;Danger Course. Make a path lined with traps. If you're feeling particularly generous, this could even lead outside of your fort. &lt;/li&gt;&#xA;&lt;li&gt;For added variety, make the stadium floodable with Lava, Water or both.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="1804" LastEditDate="2011-09-06T15:50:58.070" LastActivityDate="2011-09-06T15:50:58.070" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="29451" PostTypeId="2" ParentId="29259" CreationDate="2011-09-03T02:42:28.730" Score="3" Body="&lt;p&gt;I tried it tonight, and it didn't seem to have any direct effect (Maybe it's random?).  However, the Chinese were very happy that I didn't blame them, and I got something like a +50 boost from them.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-03T02:42:28.730" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29452" PostTypeId="2" ParentId="27929" CreationDate="2011-09-03T02:58:22.147" Score="3" Body="&lt;p&gt;There are save editors you can use by transferring the save files to be edited onto a USB flash drive. It does not void warranty and you can't get in trouble with Microsoft because you haven't modified the 360 itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have done it for Fallout 3 and am running around with the cut content grenade launcher.&lt;/p&gt;&#xA;" OwnerUserId="12168" LastEditorUserId="207" LastEditDate="2011-09-03T13:25:52.030" LastActivityDate="2011-09-03T13:25:52.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29453" PostTypeId="2" ParentId="29443" CreationDate="2011-09-03T04:44:54.577" Score="2" Body="&lt;p&gt;You can only play Minis and PS1 classics on both PSP and PS3. Regular PSP games such as Fate/unlimited Codes are not playable on PS3. &lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-09-03T04:44:54.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29454" PostTypeId="2" ParentId="20821" CreationDate="2011-09-03T05:06:06.077" Score="2" Body="&lt;p&gt;Here's some background relating to the Schrödinger's Cat drawing:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A cat, along with a flask containing a poison and a radioactive source, is placed in a sealed box shielded against environmentally induced quantum decoherence. If an internal Geiger counter detects radiation, the flask is shattered, releasing the poison that kills the cat. The Copenhagen interpretation of quantum mechanics implies that after a while, the cat is simultaneously alive and dead. Yet, when we look in the box, we see the cat either alive or dead, not both alive and dead&lt;/p&gt;&#xA;" OwnerUserId="12170" LastEditorUserId="336" LastEditDate="2011-09-03T07:14:14.320" LastActivityDate="2011-09-03T07:14:14.320" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29455" PostTypeId="2" ParentId="29419" CreationDate="2011-09-03T08:14:00.820" Score="2" Body="&lt;p&gt;I always put them in a room where my archers can shoot at them but they can't get out.&#xA;Then I give my archers wooden arrows and just let them go at him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instant training pit.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="7313" LastEditDate="2011-09-27T14:22:20.410" LastActivityDate="2011-09-27T14:22:20.410" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29456" PostTypeId="2" ParentId="28504" CreationDate="2011-09-03T09:14:58.663" Score="8" Body="&lt;p&gt;Rather than provide an incomplete list of skills that are susceptible to this, let's look at how you can identify them yourself. A comprehensive list would take a while to compile and is not any more useful than being able to identify such skills yourself upon seeing them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Special move cancelling works for any action that has an animation that goes beyond the point where the effect takes place&lt;/strong&gt;. You can tell when the effect takes place when you see feedback from the UI. For example, when you pop a potion, you'll see the moment you get the health. Once that happens, you can either sit through the rest of the animation or roll out of it. Likewise, any weapon or skill that has an animation beyond the point where it deals damage are candidates for this. Simply roll to end the animation prematurely and continue on your way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rolling doesn't allow you to interrupt charging or reloading a weapon.&lt;/strong&gt; You're able to walk during a reload just as early as you could roll, and attempting to roll doesn't have an effect. Likewise, &lt;strong&gt;cancelling 'Secret Skills' doesn't seem to be possible via a roll.&lt;/strong&gt; I tested a few (such as burning carousel, the one that makes you spin around and shoot fire from your bellows in all directions), but admittedly not all of them (as it would have driven me crazy) and the roll did not end the skill prematurely. &lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-09-03T09:14:58.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29457" PostTypeId="1" AcceptedAnswerId="29461" CreationDate="2011-09-03T10:06:53.260" Score="5" ViewCount="6380" Body="&lt;p&gt;When playing DeusEx:Human Revolutions, should I try and take someone down always in order to get the most XP from them? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I like maxing out when I play games, and getting as much level ups as I can. I've only been playing a few minutes, but have already noticed that if I get a kill I only get 10 XP, where as a HS will be 20XP. &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;And when I accepted the first mission, I said that I would stun everybody. After running out of ammo, I ended up just killing everyone. Does that mean that I lost out on bonus XP? &lt;/p&gt;&#xA;" OwnerUserId="12173" LastActivityDate="2011-09-03T10:45:19.467" Title="Am I losing out on XP if I kill someone in Deus Ex:HR and don't accomplish the objective I set?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29458" PostTypeId="1" AcceptedAnswerId="29459" CreationDate="2011-09-03T10:17:32.683" Score="17" ViewCount="25403" Body="&lt;p&gt;Is there a quick-save and/or quick-load shortcut in Deus Ex: Human Revolution?&lt;/p&gt;&#xA;" OwnerUserId="4459" LastEditorDisplayName="user27134" LastEditDate="2013-04-11T01:27:13.317" LastActivityDate="2013-04-11T01:27:13.317" Title="Is there a quick-save shortcut?" Tags="|pc|deus-ex-human-revolution|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29459" PostTypeId="2" ParentId="29458" CreationDate="2011-09-03T10:23:30.337" Score="25" Body="&lt;p&gt;Yes there is in fact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pressing &lt;kbd&gt;F5&lt;/kbd&gt; will quicksave the game, and pressing &lt;kbd&gt;F8&lt;/kbd&gt; will load the quicksave.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-03T10:23:30.337" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29461" PostTypeId="2" ParentId="29457" CreationDate="2011-09-03T10:30:08.553" Score="7" Body="&lt;p&gt;If you kill people from range you are potentially missing out on XP, because:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neutralize an enemy: 10XP&lt;br&gt;&#xA;Hand-to-hand takedown: 20XP&lt;br&gt;&#xA;Non-lethal: 20XP&lt;br&gt;&#xA;Headshot: 10XP  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a non-lethal hand-to-hand takedown is worth 50XP, where just shooting someone is only worth 10XP (or 20XP if it was a headshot) and a lethal hand-to-hand takedown is 30XP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, playing non-lethal is more difficult as enemies can be revived and traq darts are slow to act (so non-lethal at range needs careful planning), and only using hand-to-hand takedowns means you're more likely to be spotted or trip an alarm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that you can get the &lt;strong&gt;Ghost&lt;/strong&gt; (500XP) and &lt;strong&gt;Smooth Operator&lt;/strong&gt; (250XP) bonuses for completing objectives undetected and without alarms (respectively), and I imagine they're usually worth more than the few XP lost by not taking down everyone hand-to-hand, so do whatever you need to do to avoid being detected whenever possible.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You might find &lt;a href=&quot;https://gaming.stackexchange.com/questions/28789/what-actions-give-xp-in-deus-ex-human-revolution&quot;&gt;What actions give XP in Deus Ex: Human Revolution?&lt;/a&gt; helpful.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-09-03T10:35:18.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29462" PostTypeId="2" ParentId="29457" CreationDate="2011-09-03T10:45:19.467" Score="1" Body="&lt;p&gt;To answer the titular question and your final statement: No, if you said you wanted non-lethal, it only affects what weapon he gives you, if you start killing people you won't lose any exp (it will change how people talk about you though, like some people praise you if you don't kill anyone etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to maximise your exp, the best way to do so is either: Get to the end of the level unseen (without moving on to the next level) so you get the Ghost bonus, and then go back and take everyone down. Or if to get the ghost bonus you need to move onto the next level, take everyone down without being seen first, then move on. Keep in mind that the Ghost bonus is the equivalent of 10 non-lethal takedowns, so if by taking people down you're going to get spotted, the best option (usually) is to just finish the level unseen.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-03T10:45:19.467" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29463" PostTypeId="1" AcceptedAnswerId="29466" CreationDate="2011-09-03T11:06:16.027" Score="5" ViewCount="1513" Body="&lt;p&gt;When dropping the pre-order bonus weapons such as the sawed-off shotgun - will I get them back every chapter? Or do I have to keep them the whole time if O ever want to use them later?&lt;/p&gt;&#xA;" OwnerUserId="4459" LastActivityDate="2013-06-11T20:37:48.663" Title="Dropping pre-order bonus weapons in DX: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29464" PostTypeId="2" ParentId="27974" CreationDate="2011-09-03T11:24:53.777" Score="0" Body="&lt;p&gt;Someone with a good AOE is good for solo top, preferable to take ranged so you can keep the distance (you'll have to expect at least one ranged, so melee suffer from being harassed) you need for safe escape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Anivia you can wipe out entire waves (cha-ching! lots of gold and exp) and keep your tower safe after level 6.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally if you're solo top I'd take Clarity as one of your summoner spells (if you're a mana user of course!), you'll be pushed a lot harder than you can push back, so expect to fight under your tower a lot, at which point you can expect dives if they have a fair number of minions about.&lt;/p&gt;&#xA;" OwnerUserId="12129" LastActivityDate="2011-09-03T11:24:53.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29466" PostTypeId="2" ParentId="29463" CreationDate="2011-09-03T11:36:46.810" Score="8" Body="&lt;p&gt;Most of the pre-order/DLC/booster-pack weapons can be purchased from some shops if (and only if) you have the booster-pack activated, so if you discard the one you are given you will be able to purchase another later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Wikia notes that for the &lt;a href=&quot;http://deusex.wikia.com/wiki/Huntsman_Silverback&quot; rel=&quot;nofollow noreferrer&quot;&gt;double-barrel shotgun&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This weapon is available straight away in the booster packs that come with the pre-ordered version of Deus Ex: Human Revolution and &lt;strong&gt;purchasable from merchants later.&lt;/strong&gt; &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There is also a DB Shotgun on a high shelf inside one of the security stations outside at the docks.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="3875" LastEditDate="2011-09-15T01:00:24.737" LastActivityDate="2011-09-15T01:00:24.737" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29467" PostTypeId="2" ParentId="28883" CreationDate="2011-09-03T11:37:32.710" Score="6" Body="&lt;p&gt;I'm seeing similar issues. Vsync doesn't do a lot for me. Seems to me:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Triple buffering can really tax some systems and make input unresponsive. I assume the game honors the setting you choose, but definitely try turning that off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a &lt;em&gt;negative mouse acceleration&lt;/em&gt; (I personally dislike the feel- like a neck brace or eye surgery). Normally this is subtle but under load or with vsync issues can be really bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I'm also seeing performance hits related to some visibility/caching system they're using (load a level and spin in a circle).&#xA;Maybe some related to audio, as they seem to do some processing there.&lt;/p&gt;&#xA;" OwnerUserId="12174" LastEditorUserId="12174" LastEditDate="2011-09-03T11:45:04.693" LastActivityDate="2011-09-03T11:45:04.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29468" PostTypeId="2" ParentId="29402" CreationDate="2011-09-03T12:29:47.413" Score="15" Body="&lt;p&gt;Assuming you have the other materials to work with (stone, wood and glass), you can go on fine without metal. The most important use for metal is in &lt;strong&gt;armor&lt;/strong&gt; and &lt;strong&gt;weapons&lt;/strong&gt;. All other uses can be substituted - wood and glass for trap components, stone for mechanisms, glass and leather for vials / waterbags, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The usual response to questions like this is &quot;dig deeper!&quot; but let's assume that there really is no metal on the map (which is fairly unlikely, but there's also the question of whether or not the following methods are more economical compared to a mining, smelting and forging industry). There are really two simple ways to get metal on maps without them. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Trading&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You can buy weapon and armor directly from traders, but these are usually prohibitively expensive for an early fortress. Instead, purchase bars to forge your own weapon and armor. Cages are also good candidate for melting, according to &lt;a href=&quot;http://dwarffortresswiki.org/index.php/Melt_item#Yield&quot; rel=&quot;nofollow noreferrer&quot;&gt;this handy table&lt;/a&gt; at the DF Wiki. Remember to request for them when your outpost liaison arrives. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;&lt;a href=&quot;http://dwarffortresswiki.org/index.php/Goblinite&quot; rel=&quot;nofollow noreferrer&quot;&gt;Goblinite&lt;/a&gt; Extraction...&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;...is a cheap, renewable, environmentally friendly method for gathering silver, iron, copper, and more rarely other weapons grade metal. An early fortress should use a mix of cage and stone fall trap, and perhaps a pair of drawbridges to trap the goblins. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you feel industrious, create wood or glass trap components (giant serrated discs and the like) to use in more efficient, reusable weapons trap. Older fortresses will sometimes have large, elaborate traps (&lt;a href=&quot;http://www.reddit.com/r/dwarffortress/comments/k052g/siegebreaker_the_goblinite_furnace/&quot; rel=&quot;nofollow noreferrer&quot;&gt;example&lt;/a&gt;) using elements such as pressure plate, magma, water and ice to efficiently and safely mine out large quantities of goblinite. Remember that to extract every last ounce of goblinite, one should lure the entire squad of goblins all at once into the traps, because goblins have an unfortunate tendency to flee after a large percentage of their compatriots are annihilated.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first few units of goblinite can be directly given to your fledgling military, or built into traps to allow more goblinite to be extracted. Later ones can be melted down and reforged into weapon and armor the silly goblins don't use, or as training for your metalsmithes. &lt;/p&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="2923" LastEditDate="2019-12-27T13:38:07.383" LastActivityDate="2019-12-27T13:38:07.383" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="29470" PostTypeId="1" AcceptedAnswerId="29471" CreationDate="2011-09-03T13:18:35.773" Score="8" ViewCount="13710" Body="&lt;p&gt;Lets say that I don't drag a knocked out enemy away, so that a patrol spots hims and starts searching for me. If I hide behind a wall where he is patrolling and is about to turn the corner, I can often get a quick take down on him, however he does say &quot;Holy..&quot; or &quot;I heard...&quot; just before so he has clearly spotted me.  The same goes if I run up to someone to take them out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean that I am not eligible for the Ghost XP award and the achievement for:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Foxiest of the Hounds (100)&lt;/strong&gt;&lt;br&gt;&#xA;  Complete Deus Ex: Human Revolution without&#xA;  setting off any alarms.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I bring up the Foxiest of the Hounds achievement, because when I make noise to try and lure someone out, the game switches to &quot;Alarmed&quot; status on my HUD. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These game HUD states confuse me:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Alarmed&lt;/li&gt;&#xA;&lt;li&gt;Suspicious&lt;/li&gt;&#xA;&lt;li&gt;Hostile&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Am I correct in assuming that only the &quot;Hostile&quot; state means that I am no longer eligible for the Ghost.&lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="12173" LastEditorDisplayName="user56" LastEditDate="2014-01-29T00:42:03.900" LastActivityDate="2014-01-29T00:42:03.900" Title="What are the requirements for the &quot;Ghost&quot; experience bonus?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29471" PostTypeId="2" ParentId="29470" CreationDate="2011-09-03T13:49:21.107" Score="5" Body="&lt;p&gt;This &lt;em&gt;does&lt;/em&gt; mean that you aren't eligible for the &lt;code&gt;Ghost&lt;/code&gt; experience bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It &lt;em&gt;does not&lt;/em&gt; mean that you aren't eligible for the &lt;code&gt;Foxiest of the Hounds&lt;/code&gt; achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Foxiest of the Hounds refers to if a guard runs up to an alarm panel and activates it, or a camera sets off an alarm, not the &quot;alarmed&quot; state that guards can go into.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you already lost the &quot;Ghost&quot; bonus because someone spotted a body.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alarmed occurs whenever a guard sees (or hears) something out of the ordinary. For example, a door open, a dead body, a hole in the wall that you punched out etc. This state varies. This state &lt;em&gt;WILL&lt;/em&gt; disqualify you from receiving Ghost if someone spotted you or a body or something similar. This state &lt;em&gt;WILL NOT&lt;/em&gt; disqualify you from receiving Ghost if someone spots a door opening, a hole in the wall or something similar. (At least I think this is how it works, I've received and not received Ghost in these ways, but I'm not 100% sure if this is exactly how it works) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suspicious occurs whenever you're spotted by a camera or after guards have been hostile for a while and you've remained hidden for a while, they'll revert back to alarmed, and then suspicious. This state &lt;em&gt;WILL NOT&lt;/em&gt; disqualify you from getting Ghost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hostile means that they're actively searching for your last seen location and occurs only if you've been spotted by a camera (for long enough) a robot or a guard. This state &lt;em&gt;WILL&lt;/em&gt; disqualify you from getting Ghost.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-03T20:01:27.370" LastActivityDate="2011-09-03T20:01:27.370" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29472" PostTypeId="2" ParentId="11332" CreationDate="2011-09-03T14:21:47.060" Score="1" Body="&lt;p&gt;I know this is an old  question, but as I can see, it has not been solved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you are describing is a simple case of bugged game. As mentioned in above answer, this game has no sandbox effect what so ever -- everything is scripted. And there are triggers, like everybody waits for you, while you wonder inside previously cleared room AND when you go near them -&gt; past a trigger-point, then new objectives appear and everybody starts running..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your case, this trigger is bugged.. You have to reinstall you game in this case. I normally know all the COD4 related glitches and cases, but this is something new..&lt;/p&gt;&#xA;" OwnerUserId="11584" LastActivityDate="2011-09-03T14:21:47.060" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29473" PostTypeId="1" CreationDate="2011-09-03T14:26:27.010" Score="0" ViewCount="1028" Body="&lt;p&gt;The first time I played Company of Heroes and my charger was plugged out, I was notified that the battery was low, and plugged in the charger, while I was already playing Company of Heroes. After some time my system shutdown, like abnormally. Normally if its battery is charging low then it hibernates. I think it was because it was so heated up? I don't know; what I want to know is can I play Company of Heroes on HP Probook 4520s any longer or should avoid it?&lt;/p&gt;&#xA;" OwnerUserId="7785" LastEditorUserId="52800" LastEditDate="2013-10-30T04:29:00.280" LastActivityDate="2013-10-30T04:29:00.280" Title="Why is Company of Heroes making my HP laptop shut down abnormally?" Tags="|company-of-heroes|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29474" PostTypeId="1" AcceptedAnswerId="29493" CreationDate="2011-09-03T15:53:50.970" Score="5" ViewCount="5795" Body="&lt;p&gt;If your clan loots a province, your daimyo gets a -1 to his Honour rating.  Does this ever go away, or does it last for the rest of the game?&lt;/p&gt;&#xA;" OwnerUserId="4298" LastActivityDate="2011-09-03T19:42:50.817" Title="Is the looting honour penalty permanent in Shogun 2 Total War?" Tags="|shogun-2-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29475" PostTypeId="2" ParentId="29361" CreationDate="2011-09-03T16:16:53.413" Score="6" Body="&lt;p&gt;I saved her on Deus Ex difficulty while maintaining the pacifist achievement.  It was actually pretty easy if you had the right equipment.  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You are going to need max level cloak, tranquilizer rifle, EMP grenade and a lot of CyberBoost bars&lt;/li&gt;&#xA;&lt;li&gt;Immediately cloak and run directly at the heavies and knock them out.  After this, focus on the combat rifle guys on the ground.&lt;/li&gt;&#xA;&lt;li&gt;When the robot comes out, EMP it.  If anyone dies from the resulting self destruct, it does NOT break pacifist behavior. &lt;/li&gt;&#xA;&lt;li&gt;When the guys on the ground and the robot are KO'd, you can let cloak expire.&lt;/li&gt;&#xA;&lt;li&gt;Quickly use your tranquizer rifle to stun the snipers on the upper level.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12181" LastActivityDate="2011-09-03T16:16:53.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29476" PostTypeId="2" ParentId="29301" CreationDate="2011-09-03T16:23:08.130" Score="12" Body="&lt;p&gt;This is EASY, even on Deus Ex mode. If you got the software &quot;upgrade&quot; and have no frags, this can be done in under a minute.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Equip the laser rifle (if you don't have one, you can pick up multiple of them in the preceding base).  You'll need at least 2 full batteries, again which you can get in the base.&lt;/li&gt;&#xA;&lt;li&gt;Fire from behind cover.  Because the laser rifle is recoil free unlike most other weapons, you don't suffer the wild inaccuracy with the laser rifle.&lt;/li&gt;&#xA;&lt;li&gt;Sweep with the laser to reveal him from cloak, and when he appears just focus the bead on him.  Since you're firing behind cover and he doesn't use it, he won't even get a shot off with the plasma rifle.&lt;/li&gt;&#xA;&lt;li&gt;If he throws a grenade, just sprint to a safe position where you can repeat the process from.&lt;/li&gt;&#xA;&lt;li&gt;It takes about 2 full clips of laser rifle to drop him.  Easy.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12181" LastEditorDisplayName="user61631" LastEditDate="2014-01-31T20:48:55.600" LastActivityDate="2014-01-31T20:48:55.600" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29477" PostTypeId="2" ParentId="29049" CreationDate="2011-09-03T16:26:53.850" Score="7" Body="&lt;p&gt;I killed a few people and still got pacifist:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Used a tank of chlorine to kill 2 people in the opening intro.&lt;/li&gt;&#xA;&lt;li&gt;EMP'd a robot, which then self-destructed and killed a heavy while saving Faridah.  &lt;/li&gt;&#xA;&lt;li&gt;Killed some of the psychos during the final boss battle.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, based on my experience it seems like some types of indirect kill (chlorine and robot self destruct) don't count.&lt;/p&gt;&#xA;" OwnerUserId="12181" LastActivityDate="2011-09-03T16:26:53.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29482" PostTypeId="1" AcceptedAnswerId="29483" CreationDate="2011-09-03T17:01:34.667" Score="4" ViewCount="6367" Body="&lt;p&gt;I've seen 2 endings by now and I'm wondering how many is required for the achievement. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any clues on how to get them would also really be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="3610" LastEditDate="2012-06-22T15:58:18.033" LastActivityDate="2012-06-22T15:58:18.033" Title="How many endings must I see in Deus Ex to earn the &quot;Deus Ex Machina&quot; achievement?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29483" PostTypeId="2" ParentId="29482" CreationDate="2011-09-03T17:08:17.213" Score="9" Body="&lt;p&gt;I'm... not quite sure how to answer your question. There are 4 different endings in the game, each with its own button. Press the button and you get the ending you choose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eliza tells you the ramifications of each ending.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-09-03T17:08:17.213" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29485" PostTypeId="5" CreationDate="2011-09-03T18:27:21.437" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-22T16:19:36.143" LastActivityDate="2012-06-22T16:19:36.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29486" PostTypeId="4" CreationDate="2011-09-03T18:27:21.437" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-22T16:19:36.937" LastActivityDate="2012-06-22T16:19:36.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29487" PostTypeId="1" AcceptedAnswerId="29495" CreationDate="2011-09-03T18:34:02.690" Score="8" ViewCount="3905" Body="&lt;p&gt;In Deus Ex: Human Revolution I've been finding quite a few ebooks. Reading some of them awards me with a &quot;Scholar&quot; popup and grants 200 xp. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I notice that there is an achievement for reading all 29 of them -- is it possible to miss one of the ebooks and be unable to earn the achievement in your playthrough?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, are there multiple locations for each ebook, or are they all &quot;one-shot&quot; appearances? &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-04T00:54:15.400" LastActivityDate="2011-09-20T18:49:49.387" Title="Where are the ebooks for the Doctorate achievement? Is it possible to miss one?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29488" PostTypeId="1" AcceptedAnswerId="29492" CreationDate="2011-09-03T18:39:22.447" Score="1" ViewCount="632" Body="&lt;p&gt;Several fields in Gemcraft Labyrinth have &quot;Challenge Medals&quot; listed; goals such as &quot;Deal a total of 2,000,000 damage in one battle on field XY&quot; or &quot;Kill a total of 7,000 monsters in one battle on field AB&quot;. Is there any way to obtain these without buying the Premium upgrade to access the more advanced battle settings and such?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="1351" LastEditDate="2014-04-09T11:22:52.723" LastActivityDate="2014-04-09T11:22:52.723" Title="Gemcraft Labyrinth -- Obtain challenge medals in free version?" Tags="|achievements|gemcraft-labyrinth|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29489" PostTypeId="1" AcceptedAnswerId="29502" CreationDate="2011-09-03T18:41:48.127" Score="10" ViewCount="73557" Body="&lt;p&gt;Is there a way to automatically stop nuclear missiles/atomic bombs from wrecking your cities during the late game of civilization 5? It seems like as soon as the Manhattan Project is complete, the PC skips the cold war stage and begins to bomb the crap out of my cities. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Barring an automatic way (like anti-aircraft guns and air interception) is there other strategies I can use?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2012-11-04T00:28:35.313" Title="Is there a way to stop atomic bombs and nuclear missiles?" Tags="|civilization-5|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29490" PostTypeId="2" ParentId="17414" CreationDate="2011-09-03T18:55:40.283" Score="5" Body="&lt;p&gt;Endings I've found so far:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Get kicked out: say enough offensive things or make enough unwanted advances. (Talking about Grace's melons is an easy way to trigger this outcome.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get Grace to leave: ask Grace a lot of &quot;why&quot; questions and whether she's happy/loves Trip, etc. When Grace asks whether everything you've been asking has been toward some particular purpose, say no, and she'll choose this course of action; saying yes will cause her to admit to sleeping with a fellow artist, but she'll still leave.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get Trip to admit to the affair with Maria and then leave: direct your questions primarily toward Trip along the same lines as number 2 above; when he asks if everything is adding up to something, say yes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get Trip to admit to the affair AND get Grace to admit to sleeping with Vince, and they wind up staying together: just like in question 3, except answer &quot;no&quot; to Trip's question.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have Trip admit to being ashamed of his parents in comparison to Grace's parents. This will make him break up with Grace and leave. This consists of siding with Trip mainly until him and Grace start asking you yes or no questions.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="-1" LastEditDate="2015-09-13T11:18:12.280" LastActivityDate="2015-09-13T11:18:12.280" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29491" PostTypeId="1" AcceptedAnswerId="29553" CreationDate="2011-09-03T19:08:14.460" Score="23" ViewCount="49956" Body="&lt;p&gt;My parents just sent me my old SNES and all the original cables, games, etc., so I'm trying to hook it up to a TV for my wife. I already had tried (and failed) to hook up &lt;em&gt;her&lt;/em&gt; SNES to our TVs and just assumed the console was busted, but now I'm not so sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the list of parts that I have tried (every combination of them I can think of):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Two SNES consoles, both first-generation, both thought to be in working condition.&lt;/li&gt;&#xA;&lt;li&gt;Two different models of LCD television, one about 3 yrs old, one about 6 mos old.&lt;/li&gt;&#xA;&lt;li&gt;Two original RF adapters - one from a NES, one from an SNES - that connect to the RF output on the SNES and the coax input on a TV.&lt;/li&gt;&#xA;&lt;li&gt;One aftermarket RF adapter for the SNES/Gamecube that connects to the Multi A/V port on the SNES and the coax input on a TV.&lt;/li&gt;&#xA;&lt;li&gt;One original (possibly a Gamecube) A/V cable that connects from the Multi A/V port on the SNES to the composite (yellow/red/white) or S-Video inputs on a TV.&lt;/li&gt;&#xA;&lt;li&gt;Four separate games that I believe to be working correctly.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have hooked up both SNES consoles using all 4 adapters, to both televisions, and I get the exact same behavior every time. The signal that comes across on the TV are thick bands of solid colors scrolling very slowly down the screen (mostly a big green bar that takes up 1/2 the screen with scattered bands of other colors) and an annoying hum from the speakers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This doesn't seem to match the behavior I have seen reported when things start to go bad. I don't get a black screen, or static, or a somewhat garbled but identifiable signal -- I get this &quot;test pattern&quot; signal on every game I try, no matter what I do. This makes me suspect I have something hooked up wrong or configured wrong on the TV, but I can't figure out what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Help?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some additional information here.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Composite video cable actually has an S-Video output as well; One of the TVs I am trying to took up to has an S-Video input, and it produces the same result. (And it's possible that this cable came from a Gamecube, as my GC isn't currently hooked up to anything, but I've been told that the SNES and GC use the same MultiA/V output hardware.)&lt;/li&gt;&#xA;&lt;li&gt;The first TV I'm trying to use is a Vizio VA26LHDTV10T; the manual for it is online, and there's not much it can do in the way of manually adjusting the input signal.&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When I switch the TV input source to AV, the screen tells me that the incoming signal is 480p SD. Does that sound right? Is the SNES really putting out a 480p signal and not a 240i?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This is the connector I'm using: &lt;img src=&quot;https://i.stack.imgur.com/OFtAp.jpg&quot; alt=&quot;Cable&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This is what I'm connecting it to on my TV: &lt;img src=&quot;https://i.stack.imgur.com/CcZvI.jpg&quot; alt=&quot;TV Inputs&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This is what happens when I turn on the SNES: &lt;img src=&quot;https://i.stack.imgur.com/uqfb3.jpg&quot; alt=&quot;Signal&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12183" LastEditorUserId="12183" LastEditDate="2011-09-06T18:02:32.510" LastActivityDate="2011-12-23T23:14:07.973" Title="Plugging SNES into a new-ish LCD TV" Tags="|snes|" AnswerCount="4" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="29492" PostTypeId="2" ParentId="29488" CreationDate="2011-09-03T19:20:07.347" Score="6" Body="&lt;p&gt;Some challenges, like the 100 wave challenges and most of the challenges like the two you listed, are impossible without premium. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-09-03T19:20:07.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29493" PostTypeId="2" ParentId="29474" CreationDate="2011-09-03T19:42:50.817" Score="4" Body="&lt;p&gt;As far as I know, the honor of a Daimyo is his own. When that Daimyo dies, and is replaced the things that he has done won't so much effect the new one.&lt;/p&gt;&#xA;" OwnerUserId="153" LastActivityDate="2011-09-03T19:42:50.817" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29494" PostTypeId="1" AcceptedAnswerId="29508" CreationDate="2011-09-03T20:01:36.623" Score="2" ViewCount="3723" Body="&lt;p&gt;I have an old 60gig PS3 that is crashing in games after only a few minutes of playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've Backed up and then restored, rebuilt the database, checked for dust bunnies and made sure the vents are clear (it's in the open now) and formatted the hard disk, all to no avail. All cables are plugged in, blu-ray film playback is fine, but on games the screen completely freezes, although game music will continue to play. The only way to gain functionality again is a complete rewrite&lt;/p&gt;&#xA;" OwnerUserId="7790" LastActivityDate="2012-04-11T21:54:57.533" Title="PS3 freezing between 10-60 minutes after system start only on games, audio persists" Tags="|ps3|technical-issues|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29495" PostTypeId="2" ParentId="29487" CreationDate="2011-09-03T20:06:40.950" Score="9" Body="&lt;p&gt;You have to get all of the eBooks in a single walk through. Missing out on any of them at any particular stage will make you ineligible for the achievement.&lt;/p&gt;&#xA;&lt;p&gt;Source:&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://segmentnext.com/2011/08/23/deus-ex-human-revolution-unique-xp-books-location-guide/&quot; rel=&quot;noreferrer&quot;&gt;http://segmentnext.com/2011/08/23/deus-ex-human-revolution-unique-xp-books-location-guide/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Doctorate is one of the hardest achievements in Deus Ex: Human&#xA;Revolution. You know why ? because it’s a collectible achievement and&#xA;requires you to collect 29 unique XP books that are scattered&#xA;throughout the cities you will visit in Deus Ex: Human Revolution and&#xA;you need to collect all these books in a single playthrough.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Sarif HQ&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #1 Location. Look for this Unique XP Book on Pritchard’s&#xA;desk in his office.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #2 Location. Search Office 25 that belongs to Mika Pine on&#xA;the second floor, it is on the same floor as Pritchard’s office.&#xA;Again, it can be found on office desk. Hack the door or use the code&#xA;4145 to get in.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #3 Location. Look for it in office 27, it is right next to&#xA;office 25. You can either hack to get in or use the vent from the&#xA;neighboring office.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Sarif Manufacturing&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;There are two ebook that you can grab here and you have to grab them&#xA;before entering the aircraft. Make sure you rescue all the hostages&#xA;and then speak to the women ‘Josie Thorpe’ and her husband. (Women&#xA;held by Zeke) Her husband will give you this quest to retrieve these&#xA;two ebooks.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #4 Location. You will encounter an automated turret in the&#xA;hall. Go to the room at the end of this hall and you should find in&#xA;under cardboard boxes.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #5 Location. It is lying on the desk in the left corner of&#xA;the room in which encounter Zeke. You should get it before you&#xA;encounter Zeke.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Detroit City (First Visit)&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;There are total 6 ebooks that you can find in Detroit and you can find&#xA;them in any order.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #6 Location. Look for it on the dresser&#xA;in Jensen’s room, by his bed.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #7 Location. In the Detroit City Police Station morgue, look&#xA;for it on the coroner’s desk.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #8 Location. It is on the desk of the weapon dealer –&#xA;Seurat. You can find this XP book on the desk by his bed. You will&#xA;have to break into his apartment using a Window.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #9 Location. First go to the ‘Downtown Apartments’ area. You&#xA;should enter it through a locked gate which you can open by entering&#xA;’0002′ pass code. On the second floor, there is a level 5 locked door&#xA;which you can either hack or enter code 2356 to enter. Inside it is&#xA;another level 2 door which you can hack or enter code 8221 to enter.&#xA;You will find XP book is lying by the desk, once you are inside.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #10 Location. Take ‘One Good Turn Deserves Another’ side&#xA;quest and enter Greg Thorpe’s apartment. Look for the XP Book on&#xA;cabinet next to his bed.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #11 Location. Look for this XP Book on a barrel inside&#xA;Derelict Row interior area.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;FEMA Camp&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #12 Location. Head south from the detention block in the&#xA;FEMA Camp. You should find a locked room past the canteen on floor 4.&#xA;Ebook is lying on the desk inside.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Shanghai City&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #13 Location. Look for this XP Book inside The Hive in Bobby&#xA;Bao’s office which is on the first floor. It’s a restricted area so&#xA;you will need to use all your stealth to reach there.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #14 Location. Another XP E-book that you can find in The&#xA;Hive. This time you will need to search Tong’s office that is located&#xA;in the basement. To get inside, you will need to persuade Tong at the&#xA;club bar. Make sure you save the game here since it may require&#xA;multiple attempts.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #15 Location. Before you enter into Van Bruggen’s office,&#xA;take a left of the main entrance and you will come across a locked&#xA;room. You can hack this room to reach a unique XP E-book inside that&#xA;is lying on the kitchen counter. There are two guards on duty here and&#xA;the room is just behind them.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #16 Location. For this XP Book, you need to go to Youzhao&#xA;District. Go to the Downtown Apartments, climb up the rooftop using&#xA;the ladders. You will see a rooftop opening, get inside the building&#xA;on the second floor to the locked room with an NPC working on his&#xA;computer desk. The ebook is on his computer desk.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #17 Location. From the rooftops of Downtown Apartments, head&#xA;north into the apartment. There is a women looking over the walkaway,&#xA;the apartment is beyond where she stands. As you enter this locked&#xA;apartment, you will notice this XP Book.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #18 Location. Finally, search the Alice Gardens Pods area&#xA;for XP Book. Go to the second floor, and look for the pod number 143.&#xA;The ebook is sitting tight on it.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Lower Tai Yong Medical&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #19 Location. Take yourself to the highest level of the&#xA;Pangu and look for this ebook just before you enter into the elevator.&#xA;You should notice a vent up on the wall – stack the boxes nearby to&#xA;reach the vent and you should find this ebook next to to a dead body.&#xA;He died reading, YEAH!&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Upper Tai Yong Medical&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #20 Location. Once you are in the upper area (TOP), find&#xA;‘Lee Geng Memorial Laboratory’. You will find the XP book on a low&#xA;cabinet shelf that is lying in the middle of the room.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #21 Location. From Hangar, head to the southwest corner of&#xA;the security room before you make your escape. This XP book is lying&#xA;on a desk inside that room. So make sure you get it before you run&#xA;away.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Picus&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #22 Location. You will find this XP Book as you escape using&#xA;the elevator. Take the vent next to hand sculpture and drop down to&#xA;head into the room in the corner. There is a desk inside that room and&#xA;the book is lying over it begging you to get her.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #23 Location. Before heading down the basement, enter the&#xA;side room there. You will find this XP Book inside. It’s second floor&#xA;and you can easily spot the book as you enter the room.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Harvester Hideout&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #24 Location. To get this XP Book, you need to enter the&#xA;lowest level of the Harvester Hideout and enter the autopsy room. It’s&#xA;on a desk.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Detroit (Second Visit)&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #25 Location. Go to the backstage of the Convention Center.&#xA;You will find the security guards watching TV which makes it easy for&#xA;you to sneak past them and retrieve this ebook lying in the corner of&#xA;this room.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #26 Location. When you confront Sandoval, Search his desk&#xA;for this XP Book.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #27 Location. Go to the LIMB Clinic and go the section of&#xA;clinic where Augmentations are performed. The XP book is lying on a&#xA;stand. Get it!&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Omega Ranch&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #28 Location. Second floor, cold storage room. Look for this&#xA;XP Book next to the elevator.&lt;/p&gt;&#xA;&lt;p&gt;XP E-Book #29 Location. Once you have defeated Namir, Hack her safe to&#xA;get the last ebook.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Read more: &lt;a href=&quot;http://segmentnext.com/2011/08/23/deus-ex-human-revolution-unique-xp-books-location-guide/#ixzz1Xg09Yoyu&quot; rel=&quot;noreferrer&quot;&gt;http://segmentnext.com/2011/08/23/deus-ex-human-revolution-unique-xp-books-location-guide/#ixzz1Xg09Yoyu&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-20T18:49:49.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29496" PostTypeId="2" ParentId="28942" CreationDate="2011-09-03T20:09:56.490" Score="2" Body="&lt;p&gt;There are a number of ways to improve your carrying capacity.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Invest in strength points at the start of the game&lt;/li&gt;&#xA;&lt;li&gt;Get the hypertrophy accelerator implant from the New Vegas Medical Center&lt;/li&gt;&#xA;&lt;li&gt;Pick the Pack Rat and Strong back perks when you level up&lt;/li&gt;&#xA;&lt;li&gt;Use the companions like mules to hold the stuff you don't need quick access to.&lt;/li&gt;&#xA;&lt;li&gt;Take the Hoarder Trait&lt;/li&gt;&#xA;&lt;li&gt;The long haul perk will let you fast travel even when encumbered.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="468" LastEditorUserId="468" LastEditDate="2011-09-03T20:16:54.003" LastActivityDate="2011-09-03T20:16:54.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29497" PostTypeId="2" ParentId="22087" CreationDate="2011-09-03T20:10:14.553" Score="4" Body="&lt;p&gt;Scenery increases the pop of the facility and the satisfaction a customer gets after using it. This is particularly important for guests. Layout effects occur when you place compatible facilities near one another or incompatible ones. They do not have any effect on popularity or price but they have an effect on the bonus, AKA the 2nd facility tab.  Most people tend to focus on bath layouts; I have a pretty decent layout for a bath (F) which will give you, in terms of compatibility, 5 for YTH, 5 for ADLT and 4.5 for SNR but only 1 for GRP. As for the bath next to it, same bonuses bu only 4 for SNR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YAJ8B.png&quot; alt=&quot;Here is the layout&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12184" LastEditorUserId="336" LastEditDate="2011-09-17T19:03:32.670" LastActivityDate="2011-09-17T19:03:32.670" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29500" PostTypeId="2" ParentId="29487" CreationDate="2011-09-03T20:17:38.963" Score="6" Body="&lt;p&gt;&lt;em&gt;Yes&lt;/em&gt; it is possible to miss some. While some of them are located in area's you'll visit more than once, many are located in places you'll never be able to visit again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the most prominent examples is the one when you're climbing through the Pangu on your way to Tai Yong Medical, you're required to have the Icarus Landing system by the time you get there or you won't be able to read the ebook (the fall will kill you).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's best to look up the locations of all the books and make a new playthrough on the easiest difficulty purely with the intent to find all of the ebooks required for the achievement if you're going for it.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-03T20:17:38.963" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29502" PostTypeId="2" ParentId="29489" CreationDate="2011-09-03T20:23:26.180" Score="16" Body="&lt;p&gt;I confess I don't have a &lt;em&gt;lot&lt;/em&gt; of experience with getting nuked, but I tried to share what I do think you can do. I believe my best advice is what I've written in the last part, though.&lt;/p&gt;&#xA;&lt;p&gt;Also, remember that if your enemy is just too militarily superior, there are other ways of winning the game!&lt;/p&gt;&#xA;&lt;h2&gt;How to stop nukes&lt;/h2&gt;&#xA;&lt;p&gt;Technically both atomic bombs and nuclear missiles can be intercepted by any air-intercepting unit (destroyers, AA guns, SAM, fighters and jet fighters), but they have a percentage to avoid the interception completely, and in practice I have never seen an interception actually stop a bomb or missile.&lt;/p&gt;&#xA;&lt;p&gt;So in general - no, there's no way to stop them, at least not a reliable way. If you keep your cities far away from the enemy you can just focus on preventing enemy naval units (carriers, missile cruisers and nuclear submarines) from getting close enough - using your own submarines to patrol the waters is a great way of doing that.&lt;/p&gt;&#xA;&lt;p&gt;In many cases there just isn't enough distance from their cities to yours, but even guarding &lt;em&gt;some&lt;/em&gt; of your cities is useful - getting the capital nuked hurts more than letting some small border city get nuked.&lt;/p&gt;&#xA;&lt;h2&gt;Strategies to avoid getting nuked&lt;/h2&gt;&#xA;&lt;p&gt;The &lt;em&gt;best&lt;/em&gt; way is to defeat them before they get the Manhattan Project done, of course, but that's not always possible. Just remember there's a global broadcast when the Manhattan Project begins, serving as a useful heads-up.&lt;/p&gt;&#xA;&lt;p&gt;Another way is to team up with another civ and let them attack first, so they draw all the nukes. It's even better to team up with a nuclear-capable civ, that way you get a civ to waste its nukes on an enemy, instead of an ally; and you can later backstab the now-nukeless-civ.&lt;/p&gt;&#xA;&lt;p&gt;I also think one of the best strategies is to prevent the enemy from getting Uranium. You can take the direct approach - conquer areas with Uranium, or use culture bomb - but that's not always feasible; a better way is to trade with them and get their Uranium. The AI often values luxury resources above strategic ones, so you can usually lure it to give you its Uranium - the exception is with hostile AIs, which practically never trade strategic resources away. In any case, even if the trade agreement is broken when the war breaks and they get their Uranium back, they won't have time for building a large nuclear stockpile.&lt;/p&gt;&#xA;&lt;p&gt;If you're already in war, you can still tactically snipe their uranium. You can either do that by darting a high-movement unit inside and pillage the uranium mine, or - if you have nukes of your own - just nuke in the vicinity of the uranium and hope it will get destroyed.&lt;/p&gt;&#xA;&lt;p&gt;Finally, you can counter with your own nukes. Atomic bombs will kill all units in the target tile, and a nuclear missile will kill all units within 2 tiles of the target, and this include air units, so if you find that they have stockpiled several nukes in 1 city firing your own nuke at it will take out all of them. In my current game I took out 8 English atomic bombs on the first turn of the war by doing that.&lt;/p&gt;&#xA;&lt;h2&gt;How to deal with getting nuked&lt;/h2&gt;&#xA;&lt;p&gt;Don't panic! Getting nuked is really not as bad as it sounds. I mean it &lt;em&gt;can&lt;/em&gt; be a sign that the enemy is much stronger than you, but a nuke by itself is not the end of the world. While nukes are great against units, they aren't that amazing against cities - so you lose some citizens and health, and might lose the city, but that's alright. By the time nukes become available a few citizens here and there don't matter all that much, and in war the possession of cities is fluid anyway. Also remember nukes are expensive and Uranium is severely limited, so unless you're fighting Russia or a &lt;em&gt;very&lt;/em&gt; rich civ, the amount of nukes they can field will typically be low.&lt;/p&gt;&#xA;&lt;p&gt;Nukes &lt;em&gt;are&lt;/em&gt; pretty effective against units, so my number one advice when fighting nuclear civs is to &lt;strong&gt;keep your units apart&lt;/strong&gt;. This is easier said than done since this game really encourages units to work together (melee units with siege units, AA covering other ground units, etc.). Still, as long as the enemy has at least one nuke around, try and keep your units apart. What I usually do is leave a gap of around 1 hex between every two units, and I also try to split my forces into two &amp;quot;armies&amp;quot; to flank the enemy.&lt;/p&gt;&#xA;&lt;p&gt;Alternatively I guess you can bait the enemy to waste its nukes on clusters of your weaker, cheaper units, while keeping your real units in the rear - but that never worked for me.&lt;/p&gt;&#xA;&lt;p&gt;By the way, if I remember correctly, nukes can kill garrisoned units and air units inside cities; so I also recommend not basing too many planes or missiles in the same city, and if you fear a certain city is about to get nuked, get your highly-promoted rocket artillery out of there.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-02-13T10:36:49.130" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29503" PostTypeId="2" ParentId="14319" CreationDate="2011-09-03T20:24:55.040" Score="0" Body="&lt;p&gt;I'm not sure if work history plays in role in game quality, but once each of their jobs reaches the top level you will be able to develop your own console.&lt;/p&gt;&#xA;" OwnerUserId="12184" LastEditorUserId="207" LastEditDate="2011-09-03T20:44:26.177" LastActivityDate="2011-09-03T20:44:26.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29504" PostTypeId="2" ParentId="9777" CreationDate="2011-09-03T20:30:20.497" Score="0" Body="&lt;p&gt;There is no more point in giving more data past the limit as you will just be wasting your research points. However, later on you will be able to hit 80% with just 6 research points if you would like to experiment.&lt;/p&gt;&#xA;" OwnerUserId="12184" LastEditorUserId="207" LastEditDate="2011-09-03T20:38:57.217" LastActivityDate="2011-09-03T20:38:57.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29505" PostTypeId="1" AcceptedAnswerId="29506" CreationDate="2011-09-03T20:34:12.107" Score="2" ViewCount="880" Body="&lt;p&gt;I play a lot of Halo Reach multiplayer and the controls are second nature to me.  Some friends want to have a Halo 3 night and the controls are very similar, but still just enough different that I'm not doing what I want to be doing during critical times in a fight.  Is there a controller configuration in Halo 3 that is equivalent to the default controller configuration in Halo Reach?  I know there are obvious features that are not included in Halo 3 that cannot be mapped, so ideally I'd like for those buttons to be as useless as possible&lt;/p&gt;&#xA;" OwnerUserId="4170" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:25:56.013" LastActivityDate="2013-06-16T19:25:27.997" Title="Halo Reach to Halo 3 controller mapping" Tags="|halo-reach|halo-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29506" PostTypeId="2" ParentId="29505" CreationDate="2011-09-03T20:42:11.717" Score="4" Body="&lt;p&gt;If I recall correctly, the controls only differ in the fact that &lt;code&gt;B&lt;/code&gt; is melee, and &lt;code&gt;RB&lt;/code&gt; is change grenades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there's no Halo 3 mapping that's similar to the default Halo Reach mapping. If it was the other way around it'd be different. The &lt;code&gt;Recon&lt;/code&gt; Mapping in Halo Reach is similar to the Default Halo 3 mapping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The closest you &lt;em&gt;will&lt;/em&gt; get is the default Halo 3 mapping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is all going based on memory though (I'm currently lending my Halo 3 copy to a friend), so I could be incorrect (I'll let you know when I get my copy back).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-03T20:42:11.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29507" PostTypeId="2" ParentId="29491" CreationDate="2011-09-03T20:50:45.997" Score="3" Body="&lt;p&gt;Disclaimer: I don't have a SNES, and I don't have a LCD television. But this is what I would try:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, I would try using a simple &lt;a href=&quot;http://en.wikipedia.org/wiki/Composite_video&quot; rel=&quot;nofollow noreferrer&quot;&gt;composite video&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/File:Composite-cables.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;cable&lt;/a&gt;, which should be connected to A/V input of the TV (supposing it has such input). The colors are yellow for the video signal, and red+white for audio channels. If the input seems garbled or with wrong colors, I'd adjust NTSC/PAL setting on the TV. Maybe the TV is expecting PAL signal, but SNES is sending NTSC? I'd also disable progressive-scan or any other &quot;new&quot; feature that didn't exist at the time of SNES.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, &lt;em&gt;composite video&lt;/em&gt; does not give the best image, so I'd also try other methods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I had a &lt;a href=&quot;http://en.wikipedia.org/wiki/S-Video&quot; rel=&quot;nofollow noreferrer&quot;&gt;S-video&lt;/a&gt; cable I'd also try that. That cable has no audio channel, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Finally, I'd try &lt;a href=&quot;http://en.wikipedia.org/wiki/Component_video#RGB_analog_component_video&quot; rel=&quot;nofollow noreferrer&quot;&gt;RGB component video&lt;/a&gt; cable, but I'm not sure if that cable exists or if it would work.&lt;/strike&gt; &lt;em&gt;CyberSkull points out there is no such cable, as SNES came before RGB cables. I assume there might have been one because of the &lt;a href=&quot;http://pinouts.ru/Game/SnesVideo.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;SNES video port pinout&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If all else fails and I was required to use one of those RF adapters, then I would make sure the TV is using VHF, and if it had a setting of TV/CATV, I'd try setting it to TV (if CATV didn't work). And I'd try channels 3 or 4 (but maybe even channel 2). I have bad memories about those RF adapters, so I'd prefer to avoid them if possible. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If after all of this you can't make it work... then try posting a photo of all available connections from your TV, and also a photo of your cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, good luck! As I said, I don't have a new TV, but this is what I'd try to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reference:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://pinouts.ru/Game/SnesVideo.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pinout for SNES video port&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2011-09-04T20:50:21.757" LastActivityDate="2011-09-04T20:50:21.757" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29508" PostTypeId="2" ParentId="29494" CreationDate="2011-09-03T21:22:44.853" Score="2" Body="&lt;p&gt;This sounds like the processor and GPU are overheating. The old &quot;fat&quot; PS3 at least had problems with the thermal paste. It was applied mechanically and the result is rather bad. There are countless tutorials on the web that explain how to open your PS3 and clean the old thermal paste in order to apply new. Alternatively you can go to some repair shop and have them do it for you. This should most likely stabilize your system and get it crash free again.&lt;/p&gt;&#xA;" OwnerUserId="7460" LastActivityDate="2011-09-03T21:22:44.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29510" PostTypeId="2" ParentId="29482" CreationDate="2011-09-03T21:27:20.397" Score="1" Body="&lt;p&gt;There are four endings in total that you can watch. Make sure that before you go down to Eliza that you have spoken to Taggert, Sarif, and Darrow in order to unlock those specific endings.&lt;/p&gt;&#xA;" OwnerUserId="7460" LastActivityDate="2011-09-03T21:27:20.397" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29511" PostTypeId="2" ParentId="29301" CreationDate="2011-09-03T21:34:05.287" Score="0" Body="&lt;p&gt;I actually also got that new biochip and thus had to fight him with the augmentations being crippled. The way I got him down was using my combat rifle and just use the four corners of the entire room. You easily see him aproaching, jumping over the wall, you then unload half a clip in him and run away when he tosses the grenades or shoots the plasma weapon at you. And then you simply repeat this.&lt;/p&gt;&#xA;" OwnerUserId="7460" LastActivityDate="2011-09-03T21:34:05.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29512" PostTypeId="2" ParentId="15828" CreationDate="2011-09-03T21:51:42.400" Score="1" Body="&lt;p&gt;I caught him in a few lines of volcanoes (&lt;code&gt;E&lt;/code&gt;, &lt;code&gt;D&lt;/code&gt;, &lt;code&gt;F&lt;/code&gt;, &lt;code&gt;SHIFT+LMOUSE&lt;/code&gt;, &lt;code&gt;SHIFT+LMOUSE&lt;/code&gt;; repeat), he was dead before I realized I was in a boss fight.&lt;/p&gt;&#xA;" OwnerUserId="12186" LastActivityDate="2011-09-03T21:51:42.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29514" PostTypeId="2" ParentId="28975" CreationDate="2011-09-03T22:38:27.903" Score="0" Body="&lt;p&gt;I kept dying and dying from the very first power cell electrocution, so I went to a previous save file for enough Praxis and got the EMP Shielding augmentation. Then I was able to survive electrocution and shoot the boss while she was stunned.&lt;/p&gt;&#xA;" OwnerUserId="9723" LastActivityDate="2011-09-03T22:38:27.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29515" PostTypeId="1" AcceptedAnswerId="29519" CreationDate="2011-09-03T23:39:28.283" Score="4" ViewCount="379" Body="&lt;p&gt;Madden 12 has a button to be used when rushing that makes the player tuck the ball to prevent fumbles.  The game does a good job of mentioning the button's existence, but just says to press it before being tackled.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm unclear on whether that means I press the button and hold it, or pressing it once makes them tuck it for the rest of the run.  Hitting it right when I get tackled seems awkward, since at the same time I'm also trying to press the stiff arm button to break the tackle.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-09-04T00:19:17.177" Title="When is the right time to hit the ball protection button?" Tags="|madden-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29516" PostTypeId="1" CreationDate="2011-09-03T23:46:34.980" Score="51" ViewCount="255389" Body="&lt;p&gt;I wandered too far to go look for sheep and now I'm on a completely different island.  How do I find my way back to my house?&lt;/p&gt;&#xA;" OwnerUserId="12188" LastEditorUserId="4775" LastEditDate="2011-09-03T23:56:58.300" LastActivityDate="2022-11-08T17:01:53.833" Title="Finding my house in minecraft" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29517" PostTypeId="2" ParentId="29516" CreationDate="2011-09-03T23:53:50.000" Score="27" Body="&lt;p&gt;If you're fine with doing so, you could open up your world in one of the programs listed in the &lt;a href=&quot;https://minecraft.wiki/w/Programs_and_editors&quot; rel=&quot;nofollow noreferrer&quot;&gt;Programs and Editors&lt;/a&gt; page of the Minecraft Wiki, to view your map and attempt to figure out where your home is in relation to where you currently are. &lt;a href=&quot;http://www.minecraftforum.net/topic/438878-eihort-v025-an-opengl-world-viewer-updated-6711/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eihort&lt;/a&gt; looks like a great tool (and is compatible with Windows, Mac OS X, and Linux), because it shows the coordinates of where you are currently hovering (so when you find your house, you can easily locate it in-game via &lt;kbd&gt;F3&lt;/kbd&gt;). If you don't need something quite that powerful, &lt;a href=&quot;http://www.minecraftforum.net/topic/37409-mcmap-isometric-renders-sspsmp-15-support/&quot; rel=&quot;nofollow noreferrer&quot;&gt;mcmap&lt;/a&gt; and &lt;a href=&quot;http://www.minecraftforum.net/topic/90080-tectonicus-v202-now-with-views/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tectonicus&lt;/a&gt; are also good.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CQ1WI.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-04T00:12:51.233" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29518" PostTypeId="2" ParentId="29516" CreationDate="2011-09-04T00:07:00.347" Score="4" Body="&lt;p&gt;I'd recommend &lt;a href=&quot;http://www.minecraftforum.net/topic/72800-mod-zans-mods-minimapzmod-30-jan/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zan's Minimap&lt;/a&gt;, which is a clientside mod that gives you a great, customizable map.  Of particular use to you is the feature that allows you to set &lt;em&gt;waypoints&lt;/em&gt; on your map, so you will never lose a certain place again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just be aware that the 'Threading' option &lt;strong&gt;will corrupt your world&lt;/strong&gt; in a solo game if turned on (so leave it off).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/C2A55ipsZUM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-09-04T00:07:00.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29519" PostTypeId="2" ParentId="29515" CreationDate="2011-09-04T00:19:17.177" Score="6" Body="&lt;p&gt;You have to hold the button, and you can't stiff arm someone &lt;em&gt;and&lt;/em&gt; protect the ball at the same time. You have to pick, attempt to break the tackle, or play it safe, take the tackle and not risk a turnover.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally don't use it because fumbles are a lot rarer than successful stiff arms.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-04T00:19:17.177" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29522" PostTypeId="2" ParentId="15828" CreationDate="2011-09-04T01:18:02.543" Score="0" Body="&lt;p&gt;Cast Vortex on him, and he'll be defeated almost immediately.&lt;/p&gt;&#xA;" OwnerUserId="9778" LastActivityDate="2011-09-04T01:18:02.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29523" PostTypeId="2" ParentId="29494" CreationDate="2011-09-04T01:19:40.897" Score="0" Body="&lt;p&gt;Does it emulate ps2 or psx games ? If so, have you tried to play those ?. Perhaps you can't play Ps3 games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It happened me once, i could play anything but Ps3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try that one, perhaps you just can't play Ps3 games. If that's the case better take it to professional service.&lt;/p&gt;&#xA;" OwnerUserId="12096" LastActivityDate="2011-09-04T01:19:40.897" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29524" PostTypeId="1" AcceptedAnswerId="29607" CreationDate="2011-09-04T02:15:27.623" Score="0" ViewCount="1262" Body="&lt;p&gt;Should I avoid siege and attack first if I have the opportunity?&#xA;Should I wait to be sieged and then attack?&#xA;Should I keep a small unit outside and use it as an reinforcement?&#xA;Should I use the outsider unit to break the siege somehow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the pros and cons of each approach in a siege?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="3114" LastEditDate="2012-03-06T17:04:24.520" LastActivityDate="2012-03-06T17:04:24.520" Title="How do I deal with a siege?" Tags="|napoleon-total-war|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29525" PostTypeId="1" AcceptedAnswerId="29529" CreationDate="2011-09-04T02:47:42.020" Score="4" ViewCount="4614" Body="&lt;p&gt;I just told CEO Keith Preston that I would export salt to him.  One problem though, there don't seem to be any salt deposits.  Iron, Bauxite, Gold, but no salt.  Do I just mine salt anywhere?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="3610" LastEditDate="2012-06-08T12:57:59.150" LastActivityDate="2012-06-08T12:57:59.150" Title="Where do I mine salt?" Tags="|tropico-4|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29526" PostTypeId="2" ParentId="29487" CreationDate="2011-09-04T03:01:00.577" Score="3" Body="&lt;p&gt;Here is another &lt;a href=&quot;http://www.msxbox-world.com/xbox360/guides/209/deus-ex-human-revolution/1050/upper-tai-yong-medical.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide&lt;/a&gt; to getting all of the XP eBooks. This one has pictures, and also shows where they are on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that not all eBooks are needed for this achievement, only those that give you XP. There doesn't seem to be any logic to which ones give XP and which ones don't.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-09-04T03:01:00.577" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29527" PostTypeId="5" CreationDate="2011-09-04T03:03:04.543" Score="0" Body="&lt;p&gt;Questions about all Mac OS versions prior to Mac OS X ( &lt;a href=&quot;/questions/tagged/osx&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;osx&amp;#39;&quot; rel=&quot;tag&quot;&gt;osx&lt;/a&gt;) &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;System 1&lt;/li&gt;&#xA;&lt;li&gt;System 2&lt;/li&gt;&#xA;&lt;li&gt;System 3&lt;/li&gt;&#xA;&lt;li&gt;System 4&lt;/li&gt;&#xA;&lt;li&gt;System 5&lt;/li&gt;&#xA;&lt;li&gt;System 6&lt;/li&gt;&#xA;&lt;li&gt;System 7&lt;/li&gt;&#xA;&lt;li&gt;Mac OS 8&lt;/li&gt;&#xA;&lt;li&gt;Mac OS 9&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T14:47:44.483" LastActivityDate="2011-10-03T14:47:44.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29528" PostTypeId="4" CreationDate="2011-09-04T03:03:04.543" Score="0" Body="Questions about all Mac OS versions prior to Mac OS X (e.g. System 6, System 7, Mac OS 8, Mac OS 9)." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-04T03:51:10.997" LastActivityDate="2011-09-04T03:51:10.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29529" PostTypeId="2" ParentId="29525" CreationDate="2011-09-04T03:06:20.663" Score="7" Body="&lt;p&gt;There are salt deposits, you can only place salt mines on salt deposits.  When you choose to build a salt mine (note that they are a different building from normal mines), the map will highlight the potential locations.  If you do not have any, then you cannot complete the quest.  See the picture for an example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tvuhC.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="341" LastEditDate="2011-09-04T17:52:35.747" LastActivityDate="2011-09-04T17:52:35.747" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29530" PostTypeId="5" CreationDate="2011-09-04T03:15:38.490" Score="0" Body="&lt;p&gt;&lt;strong&gt;Wine&lt;/strong&gt; (&lt;b&gt;W&lt;/b&gt;ine &lt;b&gt;I&lt;/b&gt;s &lt;b&gt;N&lt;/b&gt;ot an &lt;b&gt;E&lt;/b&gt;mulator) is a compatibility layer for x86-based Mac OS X, Linux and other Unix-likes for providing compatibility with Windows system calls. It allows some applications to load and execute without having to virtualize a whole copy of Windows.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.winehq.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Wine_(software)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2012-01-17T11:07:23.790" LastActivityDate="2012-01-17T11:07:23.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29531" PostTypeId="4" CreationDate="2011-09-04T03:15:38.490" Score="0" Body="Wine (Wine Is Not an Emulator) is a compatibility layer for x86-based Mac OS X, Linux and other Unix-likes for providing compatibility with Windows system calls. It allows some applications to load and execute without having to virtualize a whole copy of Windows." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2012-01-17T11:07:28.300" LastActivityDate="2012-01-17T11:07:28.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29532" PostTypeId="1" AcceptedAnswerId="29586" CreationDate="2011-09-04T03:23:15.963" Score="6" ViewCount="3127" Body="&lt;p&gt;I know there's at least one level 4 lock in Detroit in the first section of the game. However, I'm wondering how soon I need to max out my hacking skills if I want to be able to hack absolutely everything.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-09-05T04:37:08.303" Title="What is the earliest level 5 hack?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29533" PostTypeId="2" ParentId="29532" CreationDate="2011-09-04T03:54:12.390" Score="4" Body="&lt;p&gt;Sarif HQ has a few level 5 hacks. For instance, the helipad storage room &amp;amp; Pritchard's computer.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-04T03:54:12.390" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29534" PostTypeId="1" CreationDate="2011-09-04T04:11:31.813" Score="1" ViewCount="3140" Body="&lt;p&gt;So, I was playing Mass Effect 2 and as I was walking the screen just kind of froze, I could still hear sound playing fine so I knew the console didn't freeze. After about 2 minutes of waiting a screen came up that said the disk is scratched or dirty. Well, the problem is I was playing the Kasumi DLC so it was being read from the HDD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I restarted the console after that and it started to do things that it shouldn't be doing. It will either say there is a profile available or not, depending on the restart. Or it will sign into my profile on XBL and even notify me of whose online. Or it will tell me whose online while saying that I'm signed out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried doing a profile recovery, but I keep getting an error that XBL sign up is unavailable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to fix this? Is there a way to perform &lt;code&gt;chkdsk&lt;/code&gt; on the HDD? I'm 99% sure it's just a corrupt sector that needs to be fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I hope you guys might have a solution. I don't feel like spending money on this console. I don't know what gen it is, but it's the white chassis with 4GB built in.&lt;/p&gt;&#xA;" OwnerUserId="5423" LastEditorUserId="9300" LastEditDate="2011-09-04T06:24:46.137" LastActivityDate="2011-11-03T09:22:33.053" Title="Xbox 360 HDD or OS is not working the way its supposed to" Tags="|hard-drive|xbox-network|xbox-360|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29535" PostTypeId="2" ParentId="29491" CreationDate="2011-09-04T04:31:19.617" Score="3" Body="&lt;p&gt;If you have one of the original SNES units you should be able to use the same multi-A/V port Composite + S-video cables that the N64 and Gamecube used, although they may be a little on the difficult side to find now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;do&lt;/em&gt; know that the SNES will work with modern LCD montiors as mine is hooked up right now with a set of Gamecube Composite A/V cables and it works fine.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-09-04T04:31:19.617" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29536" PostTypeId="2" ParentId="29534" CreationDate="2011-09-04T06:35:26.277" Score="1" Body="&lt;p&gt;The Xbox 360 HDD uses a FAT32 filesystem and wraps all your stored data into 1GB sized proprietary disk images, so conventional hard drive tools may not do you much good.&lt;/p&gt;&#xA;&lt;p&gt;Unfortunately, the Xbox 360 doesn't seem to have any low level data management/repair tools in the Dashboard.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Now, if I understand this correctly it looks like a disc read error. Since you say you have the 4GB model then you couldn't have installed &lt;em&gt;Mass Effect 2&lt;/em&gt; on there (average size per disc is 5.9GB, thus exceeding your HDD space).&lt;/p&gt;&#xA;&lt;p&gt;Try cleaning the disc. To do so, get a microfiber cloth (the kind you would use on eyeglasses) and wipe from the center-out in a straight line. You may also want to use a small amount of distilled water to help get any dirt off.&lt;/p&gt;&#xA;&lt;p&gt;If there is a prominent scratch you can try a DVD repair kit or just buy a really cheap used copy of &lt;em&gt;Mass Effect 2&lt;/em&gt; to replace the damange disc (it's cheaper to buy a used copy than to order a replacement disc).&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;Other advice:&#xA;&lt;p&gt;Try to back up all of your saves to a USB memory stick (I recommend a 16GB version). I don't know about repairing the filesystem (MS support told me in the past they don't have very many tools for the Xbox HDD), so you may want to reformat the drive and let the Xbox reinstall the filesystem on it. Or you could purchase a used/refurbished 60GB drive and transfer all your save games to that. Don't back up your DLC, just re-download it.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Another edit&lt;/strong&gt;: If all else fails, you &lt;em&gt;might&lt;/em&gt; be able to get MS support to copy the data to a new device.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-04T07:41:08.747" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29537" PostTypeId="1" AcceptedAnswerId="29556" CreationDate="2011-09-04T06:37:21.580" Score="7" ViewCount="412" Body="&lt;p&gt;I was playing League of Legends and encountered my first instance of a teammate disconnecting and leaving the game (rather than a temporary disconnect). After I got over the momentary dread of being roffle-stomped, I played as normal and noticed that myself and my teammates (including one that I party with regularly) were doing surprisingly better than usual. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've played custom maps in other similarly-styled games (StarCraft 2 custom maps that play like LoL/DotA, for example) where the rest of the group was made a bit stronger when someone left to compensate for the imbalance. Is that at work in League of Legends as well, or were we doing well without any additional help from the game?&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-09-04T10:02:37.923" LastActivityDate="2011-09-04T13:56:45.610" Title="Does the rest of the party get buffed if one of their teammates disconnects?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29539" PostTypeId="2" ParentId="29516" CreationDate="2011-09-04T07:46:10.327" Score="54" Body="&lt;p&gt;If you have the correct supplies you could craft a &lt;a href=&quot;https://minecraft.wiki/w/Compass&quot; rel=&quot;nofollow noreferrer&quot;&gt;compass&lt;/a&gt;. A compass will always point to your original spawn. To craft a compass you will need to arrange 4 iron ingots and 1 redstone, like so:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tm7Bp.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;If you lack these supplies and want an alternative to using mod's you could press &lt;kbd&gt;F3&lt;/kbd&gt; and this will display the debug screen. On this screen should be 3 coordinates (X, Y, Z). If your house is near your spawn (the place where you first appeared within that level), then you could just walk back to (X:0, Z:0). Generally you'll spawn within about a 100 blocks of (X:0, Z:0).&lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-04T07:52:08.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29540" PostTypeId="1" AcceptedAnswerId="29542" CreationDate="2011-09-04T08:52:16.090" Score="13" ViewCount="1092" Body="&lt;p&gt;I'm playing the New Game Plus mode, and I keep finding upgrade materials for weapons that I have already upgraded to level 5. Is there any other use for those materials? Is there any way to dispose of them, if they have no use?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorDisplayName="user9983" LastEditDate="2013-04-04T14:38:58.523" LastActivityDate="2013-04-04T14:38:58.523" Title="Is there anything to do with upgrade materials when the weapon is already at level 5?" Tags="|bastion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29541" PostTypeId="1" AcceptedAnswerId="29543" CreationDate="2011-09-04T09:14:50.390" Score="13" ViewCount="4793" Body="&lt;p&gt;In MI1, you can sink the boat where the three useless pirates are hanging out. I haven't seen this effect the gameplay in any way (I kept expecting to find them on the island somewhere). Then, in the end credits, I see what happened to these pirates, implying that I had to sink the boat in order to finish the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where would I be stuck if I hadn't sunk the boat?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="1161" LastEditDate="2011-09-04T11:41:21.583" LastActivityDate="2015-03-03T06:33:12.517" Title="Do you have to sink the boat to complete Monkey Island 1?" Tags="|the-secret-of-monkey-island|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29542" PostTypeId="2" ParentId="29540" CreationDate="2011-09-04T09:25:53.333" Score="10" Body="&lt;p&gt;&lt;strong&gt;There's no use for them, and there's no way to dispose of them.&lt;/strong&gt; Fortunately, you really never have a reason to go into your backpack (unless you like flavor text), so the only reminder of the fact that you have way too many upgrade items is the counts you see beside each weapon when you visit the Forge.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-09-04T09:25:53.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29543" PostTypeId="2" ParentId="29541" CreationDate="2011-09-04T09:57:12.133" Score="15" Body="&lt;p&gt;You can complete the game without sinking the boat.  Should you not sink the boat, your crew will appear after LeChuck sets sail for Melee Island, and you will take your own boat back instead of Herman Toothrot's boat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Canonically, you sink the boat.  This is an important plot point early on in Escape From Monkey Island.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-09-04T09:57:12.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29544" PostTypeId="2" ParentId="29226" CreationDate="2011-09-04T10:41:44.697" Score="6" Body="&lt;p&gt;There aren't that many gameplay differences, aside from balance changes like the availability of ranged weapons (compared to Deathspank 2) and more focus on combat over exploration and puzzle-solving. There's at least one entirely new feature, and another that &lt;em&gt;feels&lt;/em&gt; new:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this iteration, Deathspank has a shield which can be used to absorb damage and (if the block is perfectly executed) recharge your special power instantly. This does make the combat a bit more tactical, which might be a big deal considering how much more of it there is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the new Weapons of Justice have greater abilities than those in the last game, like calling in an airstrike (from a dragon, no less) or sending out subterranean spikes against your opponents.&lt;/p&gt;&#xA;" OwnerUserId="9271" LastActivityDate="2011-09-04T10:41:44.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29545" PostTypeId="1" AcceptedAnswerId="29546" CreationDate="2011-09-04T10:46:50.193" Score="11" ViewCount="550" Body="&lt;p&gt;I've had multiple times my teleport entrances sapped when I built them on BLU's final spawn point, but when &lt;em&gt;I&lt;/em&gt; play spy, there's no obvious way to get there, so I have to resort to the revolvers. While it's still effective, it's just not the same thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you reach that ledge as a spy?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-11-24T04:38:44.197" LastActivityDate="2016-01-14T06:31:46.510" Title="How to reach the area right outside BLU's final spawn point in Barnblitz as a RED spy?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29546" PostTypeId="2" ParentId="29545" CreationDate="2011-09-04T10:57:44.310" Score="12" Body="&lt;p&gt;It's a fairly long, but mostly hidden process requiring a crouch jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MmO2Z.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first two jumps are fairly obvious. The ledge 3 is a bit less obvious; it looks like decoration, but it's actually a platform you can land on. It's even less obvious that this ledge actually expands in the area marked 4. Once you are against the 'protection', check the leaderboard for respawn vaves, and &lt;em&gt;crouch jump&lt;/em&gt; (tap jump and crouch at the same time). Sap to your heart's desire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=bd1hEgxyEfQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a video demonstration, too.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There used to be an exploitable oversight right here, as this particular spawn door was &lt;em&gt;not&lt;/em&gt; protected and &lt;a href=&quot;http://www.youtube.com/watch?v=fRL7wTBoQQg&quot; rel=&quot;nofollow noreferrer&quot;&gt;enemies could go through while it was open&lt;/a&gt; (but not open it themselves). This was fixed in the &lt;a href=&quot;https://wiki.teamfortress.com/wiki/Barnblitz#Update_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;July 7, 2011 Patch&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="28182" LastEditDate="2016-01-14T06:31:46.510" LastActivityDate="2016-01-14T06:31:46.510" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="29547" PostTypeId="1" AcceptedAnswerId="29548" CreationDate="2011-09-04T11:22:34.270" Score="6" ViewCount="2425" Body="&lt;p&gt;Before your first mission after the opening mission, I'm given the choice of four weapons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Stun Gun&lt;/li&gt;&#xA;&lt;li&gt;Tranquilizer Rifle&lt;/li&gt;&#xA;&lt;li&gt;Combat Rifle&lt;/li&gt;&#xA;&lt;li&gt;Revolver &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;One factor I'm considering is how long it will take my to find the weapons I do not choose, since ideally I would like to get my hands on them all at some point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How long into the game am I able to retrieve each of these weapons?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="9300" LastEditDate="2011-09-04T14:29:16.183" LastActivityDate="2014-06-12T22:28:28.953" Title="How long will it take me to find the starting weapons I don't choose?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29548" PostTypeId="2" ParentId="29547" CreationDate="2011-09-04T11:39:06.193" Score="3" Body="&lt;p&gt;The combat rifle is probably the easiest to get to. Almost every soldier, even at the start, will carry one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A revolver is also carried by some soldiers, but less frequently, so I would put that on number two. It still won't take too long into the game though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first I've seen a stun gun was also somewhere in the early game, when I started for pacifist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing as I've had a tranquillizer rifle from the start, I've never bothered to look for one, but they are also present quite a bit in the first few missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To sum up, I don't think you'll have to wait long for any of the weapons, but the ones for up close are going to take a bit longer than the ones with distance.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-09-04T11:39:06.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29549" PostTypeId="2" ParentId="29547" CreationDate="2011-09-04T12:56:19.550" Score="7" Body="&lt;ul&gt;&#xA;&lt;li&gt;Stungun - You can find one after completing the first mission. It's in a storage locker locked in an alleyway near Jensen's apartment. A hacking level of two is required to open it.&lt;/li&gt;&#xA;&lt;li&gt;Tranq - There are a couple of storage lockers in Detroit, also see the arms dealers.&lt;/li&gt;&#xA;&lt;li&gt;Combat Rifle - Soldiers and better armed gang members. Also look in your apartment for a few.&lt;/li&gt;&#xA;&lt;li&gt;Revolver - Some soldiers at the Milwaukee Junction factory may have them. I know they are found in Highland Park for sure though. (thanks @ArdaXi).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2014-06-12T22:28:28.953" LastActivityDate="2014-06-12T22:28:28.953" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="29550" PostTypeId="2" ParentId="29040" CreationDate="2011-09-04T13:09:06.623" Score="1" Body="&lt;p&gt;Stun gun works (just did it), you can then pop him in the head without being attacked by SWAT. That way he can't be questioned, though.&lt;/p&gt;&#xA;" OwnerUserId="12194" LastEditorUserId="122" LastEditDate="2011-09-04T13:17:10.917" LastActivityDate="2011-09-04T13:17:10.917" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29551" PostTypeId="1" AcceptedAnswerId="29552" CreationDate="2011-09-04T13:21:20.600" Score="10" ViewCount="1007" Body="&lt;p&gt;In Fallout 3 you can hold the use key to just pick up all items on an enemy, container, et cetera. Does Deus EX: HR have a similar keyboard shortcut, or do I need to press the &quot;take all&quot; button with the mouse in order to do this?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-06-23T18:15:00.443" LastActivityDate="2012-06-23T18:15:00.443" Title="Is there a take-all keyboard shortcut in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29552" PostTypeId="2" ParentId="29551" CreationDate="2011-09-04T13:26:42.153" Score="12" Body="&lt;p&gt;When you are in the inspect items view (tap &lt;kbd&gt;E&lt;/kbd&gt; while looking at a body/corpse) pressing &lt;kbd&gt;E&lt;/kbd&gt; again will take all the items that body/corpse has on them.&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-09-04T13:26:42.153" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29553" PostTypeId="2" ParentId="29491" CreationDate="2011-09-04T13:48:09.883" Score="15" Body="&lt;p&gt;Just so this question will have an answer, for future reference:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem was the A/C adapter I was using. It was the only component I didn't have two of, so the real answer is, when you're trying to eliminate the source of the problem, never skip any parts that could be the source of the problem :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure what was wrong with the adapter but it got &lt;strong&gt;really&lt;/strong&gt; hot just sitting plugged in, with the SNES off, overnight. When I dug up another adapter with the same in and out voltages and swapped that last part, I got a clean signal (on every TV, every connection, etc.)&lt;/p&gt;&#xA;" OwnerUserId="12183" LastActivityDate="2011-09-04T13:48:09.883" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29554" PostTypeId="1" CreationDate="2011-09-04T13:48:22.570" Score="4" ViewCount="16531" Body="&lt;p&gt;Is it possible to mod an N64 controller to connect to a computer? I've read something about this online, and that the power ratings for the controller and USB are not the same. Is this possible? What do I need to do? Also, once connected with the proper amount of power, will I need a driver for it?&lt;/p&gt;&#xA;" OwnerUserId="7032" LastEditorUserId="13845" LastEditDate="2011-11-23T01:30:05.143" LastActivityDate="2016-11-16T22:10:55.480" Title="Is it possible to mod an N64 controller to connect to a computer?" Tags="|nintendo-64|system-mods|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29555" PostTypeId="2" ParentId="29551" CreationDate="2011-09-04T13:50:04.783" Score="2" Body="&lt;p&gt;Unless you specifically choose &lt;strong&gt;not&lt;/strong&gt; to or have a full/near full inventory you &lt;em&gt;will&lt;/em&gt; automatically take all loot that in in a container/on a body.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tap the &lt;kbd&gt;Use&lt;/kbd&gt; button to open the looting screen, then tap &lt;kbd&gt;Use&lt;/kbd&gt; again to close and take what you can.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-04T13:50:04.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29556" PostTypeId="2" ParentId="29537" CreationDate="2011-09-04T13:56:45.610" Score="6" Body="&lt;p&gt;There is no added buff when someone disconnects or leaves the game.&#xA;However, being alone on a lane gets you more experience and leaves all the monsters to you. As a result you can outlevel your opponents and get better stuff.&lt;/p&gt;&#xA;" OwnerUserId="9531" LastActivityDate="2011-09-04T13:56:45.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29557" PostTypeId="2" ParentId="29040" CreationDate="2011-09-04T14:02:42.793" Score="1" Body="&lt;p&gt;You could also tranq him before he shoot's her, that is what I did. Worked just fine... thought I missed on my first try, and zooming in took too long. Just go for a body shot. :)&lt;/p&gt;&#xA;" OwnerUserId="8017" LastActivityDate="2011-09-04T14:02:42.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29558" PostTypeId="2" ParentId="571" CreationDate="2011-09-04T14:04:50.030" Score="10" Body="&lt;p&gt;The main differences are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All the PS1 version movies are included&lt;/li&gt;&#xA;&lt;li&gt;New control scheme for DS&lt;/li&gt;&#xA;&lt;li&gt;Minimap added&lt;/li&gt;&#xA;&lt;li&gt;Encyclopedia added:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Items&lt;/li&gt;&#xA;&lt;li&gt;Monsters&lt;/li&gt;&#xA;&lt;li&gt;Art&lt;/li&gt;&#xA;&lt;li&gt;Maps&lt;/li&gt;&#xA;&lt;li&gt;Endings&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;New content:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Several new dungeons and sidequests&lt;/li&gt;&#xA;&lt;li&gt;Monster battle arena&lt;/li&gt;&#xA;&lt;li&gt;1 new ending&lt;/li&gt;&#xA;&lt;li&gt;Items&lt;/li&gt;&#xA;&lt;li&gt;Monsters &amp;amp; Bosses&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;New translation&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-04T14:04:50.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29559" PostTypeId="5" CreationDate="2011-09-04T14:08:00.137" Score="0" Body="&lt;p&gt;&lt;em&gt;Chrono Trigger&lt;/em&gt; is a science fiction/fantasy RPG by SquareSoft released for the Super Nintendo in 1995. Crono and his friends must stop the being known as Lavos from erupting from under the earth and destroying the world in the year 2000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game boasted a unique combat engine along with a plot that spanned from 65 Million years BC to 2100 AD. The game has been re-released for the PlayStation 1, PlayStation Network and an enhanced remake on the Nintendo DS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sequel to &lt;em&gt;Chrono Trigger&lt;/em&gt; &lt;a href=&quot;/questions/tagged/chrono-cross&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;chrono-cross&amp;#39;&quot; rel=&quot;tag&quot;&gt;chrono-cross&lt;/a&gt; was released for the PlayStation and rereleased for PSN.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Other games in the series&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/chrono-cross&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;chrono-cross&amp;#39;&quot; rel=&quot;tag&quot;&gt;chrono-cross&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/radical-dreamers&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;radical-dreamers&amp;#39;&quot; rel=&quot;tag&quot;&gt;radical-dreamers&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Other resources&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Chrono_Trigger&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://chrono.wikia.com/wiki/Category:Chrono_Trigger&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Chrono&lt;/em&gt; Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-03T22:17:17.270" LastActivityDate="2011-11-03T22:17:17.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29560" PostTypeId="4" CreationDate="2011-09-04T14:08:00.137" Score="0" Body="Chrono Trigger is a science fiction/fantasy RPG by SquareSoft released for the Super Nintendo in 1995. Crono and his friends must stop the being known as Lavos from erupting from under the earth and destroying the world in the year 2000.&#xD;&#xA;&#xD;&#xA;The game boasted a unique combat engine along with a plot that spanned from 65 Million years BC to 2100 AD." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-11T02:44:37.440" LastActivityDate="2011-10-11T02:44:37.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29562" PostTypeId="2" ParentId="29554" CreationDate="2011-09-04T14:12:26.180" Score="0" Body="&lt;p&gt;I'd say yeah, it is possible, but very improbable. You would most likely need to program yourself an N64 to USB/FireWire/Thunderbolt bridge yourself, and then either make it compatible with the HID for gamepads or write a driver for it yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt; Possible, but a great deal of work involving low level hardware drivers and programming a low level chipset. Sorry to be such a pessimist about it.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-04T14:12:26.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29563" PostTypeId="1" AcceptedAnswerId="29590" CreationDate="2011-09-04T14:13:34.413" Score="13" ViewCount="14474" Body="&lt;p&gt;I'm not that far through, and I'm already up to like 40k credits... and simply I don't know what to spend this on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things I would really like to buy are stun ammo, but I can't find anywhere that sells them, and then I would like to buy tranq darts, but again, I can't find anywhere to buy them. LIMB buildings only have 2 praxis kits and seem to sell out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plus I would like to buy those bars that give me energy, but can't find anywhere either. &#xA;It seems like the game has not given me any way to spend my credits. &lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:31.210" LastActivityDate="2013-02-22T16:27:40.490" Title="What to spend your credits on in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29564" PostTypeId="2" ParentId="29554" CreationDate="2011-09-04T14:20:41.367" Score="6" Body="&lt;p&gt;There are at least two ways of doing this, one easy way and one hard way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The easy way:&lt;/strong&gt;&lt;br&gt;&#xA;Buy a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/8565000168&quot; rel=&quot;nofollow noreferrer&quot;&gt;USB Adapter&lt;/a&gt;. Although these have been discontinued, there might be some similar products on &lt;a href=&quot;http://www.ebay.com/sch/i.html?_nkw=Nintendo%2064%20usb%20adapter&amp;amp;_sacat=0&amp;amp;_odkw=Nintendo%2064%20N64%20/%20PS2%202in1%20USB%20Controller%20Adapter%20to%20PC&amp;amp;_osacat=0&amp;amp;_trksid=p3286.c0.m270.l1313&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ebay&lt;/a&gt; (Included a Ebay link with similar products).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The hard way&lt;/strong&gt; (Do it yourself way)&lt;strong&gt;:&lt;/strong&gt;&lt;br&gt;&#xA;Making a PIC board, which can support it. A reasonable tutorial to doing this can be found &lt;a href=&quot;http://arcadecontrols.com/Mirrors/emulatronia/n64pad/index.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-04T14:20:41.367" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29565" PostTypeId="2" ParentId="29563" CreationDate="2011-09-04T14:25:57.580" Score="0" Body="&lt;p&gt;The only white market vendor I have seen in the game is the LIMB Clinic. Other than that, you have to go with the limited stocks of the Black Market vendors. I've got 30K myself and have bought a every mod I can use and still have a lot of money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;: No, your limited to LIMB and your friendly neighborhood arms dealer.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-04T14:25:57.580" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29566" PostTypeId="2" ParentId="29563" CreationDate="2011-09-04T14:41:11.547" Score="3" Body="&lt;p&gt;In order to buy all the Praxis kits LIMB has to offer, you're going to need 50K in credits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then there's stuff in-game like bribes et cetera which might make stuff easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything on top of that can only be spent on weapons, ammo and CyberBoost items LIMB sells. &lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-09-04T14:41:11.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29567" PostTypeId="1" AcceptedAnswerId="29568" CreationDate="2011-09-04T14:56:50.193" Score="15" ViewCount="8487" Body="&lt;p&gt;There's an achievement in LA Noire for stopping a fleeing suspect with a warning shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I do the warning shot? I tried firing &quot;around&quot; the suspect while he's running, but that didn't work.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2013-09-15T13:07:17.500" Title="How do I fire a warning shot?" Tags="|la-noire|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29568" PostTypeId="2" ParentId="29567" CreationDate="2011-09-04T15:02:29.473" Score="16" Body="&lt;p&gt;Take aim at the suspect (LT on the Xbox), a circle will fill up while you maintain your aim on the suspect. When the circle fills completely, then it will make the warning shot. You also have to be a detective for the achievement, and can only accomplish this on chases where you have the gun in your hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find a couple of guides &lt;a href=&quot;http://www.trueachievements.com/a151041/not-so-hasty-achievement.htm?showguides=1&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-09-04T15:44:10.933" LastActivityDate="2011-09-04T15:44:10.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29569" PostTypeId="1" AcceptedAnswerId="29573" CreationDate="2011-09-04T15:03:14.397" Score="2" ViewCount="17278" Body="&lt;p&gt;On Windows I think the hotkey was &lt;kbd&gt;Insert&lt;/kbd&gt; or something close to that to make my toon starting running forward, so that I did not have to hold a button down while my toon ran. So that I could switch apps and type this message while my toon is running for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what is this hotkey on OS X? Or how can I get this done on OS X at least?&lt;/p&gt;&#xA;" OwnerUserId="1714" LastEditorUserId="1714" LastEditDate="2011-09-04T19:07:42.783" LastActivityDate="2016-10-13T23:37:39.420" Title="Hotkey to make toon run forward in WoW for OS X" Tags="|world-of-warcraft|macos|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29570" PostTypeId="1" AcceptedAnswerId="29572" CreationDate="2011-09-04T15:13:09.157" Score="4" ViewCount="13637" Body="&lt;p&gt;My HDD is starting to make noise and I think it's time for me to change it. I have the old 60Gb PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering the PS3 installs it's OS. Do I just have to switch the HDD and let the PS3 install it by itself? I don't think so. Does the option &quot;Restore PS3 System&quot; reinstall the OS on the hard drive?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I have to do to install the OS on the new HDD? &lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="31978" LastEditDate="2012-09-20T20:04:47.427" LastActivityDate="2013-12-06T04:09:35.990" Title="How do I install the PS3 OS on a new HDD? " Tags="|ps3|hard-drive|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29571" PostTypeId="2" ParentId="22423" CreationDate="2011-09-04T15:20:42.903" Score="6" Body="&lt;p&gt;In the Witcher 2 the storage system do not belongs to Inn keepers but some other people.&#xA;Like for your case in Flotsam, the storage is set to a man down-stair sitting inside a bar or walking around it. (just left turn when you enter the room with fighting area)&#xA;And in Act 2, is the dwarf walking around or sitting in front of the whore camp's fire.&lt;/p&gt;&#xA;" OwnerUserId="12199" LastActivityDate="2011-09-04T15:20:42.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29572" PostTypeId="2" ParentId="29570" CreationDate="2011-09-04T15:25:00.857" Score="5" Body="&lt;p&gt;The PS3's OS is not stored on the HDD, but the internal flash memory of the PS3. So switching a HDD will not do anything to the OS. So nothing is needed to be done, to get the PS3 up and running, after a HDD switch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The HDD only stores, Media files, save games, DLC etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/14860/where-does-the-ps3-store-user-accounts/15019#15019&quot;&gt;Related question&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-09-04T15:25:00.857" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29573" PostTypeId="2" ParentId="29569" CreationDate="2011-09-04T15:49:18.607" Score="3" Body="&lt;p&gt;The default key for autorunning on OS X is &lt;kbd&gt;FN&lt;/kbd&gt; + &lt;kbd&gt;F6&lt;/kbd&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also change this to whatever you like by going in to the key binding menu (Press the &lt;kbd&gt;Esc&lt;/kbd&gt; button, then press &quot;Key bindings&quot;), and changing the &quot;Toggle autorun&quot; key to what you wish.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-09-05T03:30:54.490" LastActivityDate="2011-09-05T03:30:54.490" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29574" PostTypeId="2" ParentId="29516" CreationDate="2011-09-04T15:54:07.310" Score="9" Body="&lt;p&gt;If you don't want to use any external tools then you could build a tower where you are and climb to the top. Then turn the render distance to maximum so you can see as far as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &lt;em&gt;may&lt;/em&gt; enable you to spot some features you recognise and will also give you a reference point in case you get lost in the future.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-09-04T15:54:07.310" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29575" PostTypeId="1" AcceptedAnswerId="29633" CreationDate="2011-09-04T16:00:29.703" Score="14" ViewCount="5747" Body="&lt;p&gt;In &lt;em&gt;Tiny Tower&lt;/em&gt; (iOS), is the Infini-Lift Lightspeed worthwhile?  It's fairly expensive at 499 Bux.  Does it have any special features or is it just faster?&lt;/p&gt;&#xA;" OwnerUserId="10878" LastEditorUserId="4797" LastEditDate="2023-09-30T08:17:55.867" LastActivityDate="2023-09-30T08:17:55.867" Title="Is the Infini-Lift Lightspeed worth it?" Tags="|tiny-tower|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="29576" PostTypeId="2" ParentId="10553" CreationDate="2011-09-04T16:14:16.637" Score="1" Body="&lt;p&gt;The answer is simple go as fast as you can an isolate at least 2 before your 10 prompt, then save. You will then be able reload until you find the location of the last terminal. &lt;/p&gt;&#xA;" OwnerUserId="12200" LastActivityDate="2011-09-04T16:14:16.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29578" PostTypeId="1" AcceptedAnswerId="29583" CreationDate="2011-09-04T16:22:08.013" Score="9" ViewCount="7377" Body="&lt;p&gt;The weapon info screen shows 3 slots. They seem to be for the unique upgrades of each gun. Am I limited to only 3 upgrade installations per gun or can I add for example silencer, AP, laser as well as damage?&lt;/p&gt;&#xA;" OwnerUserId="9802" LastEditorDisplayName="user3389" LastEditDate="2012-01-03T10:05:36.063" LastActivityDate="2012-01-03T10:05:36.063" Title="Can my weapons have more than 3 upgrades?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29579" PostTypeId="1" CreationDate="2011-09-04T16:35:31.017" Score="3" ViewCount="35353" Body="&lt;p&gt;Can't find an GBA Emulator which doesn't require PowerPC, except NoCashGBA - which sucks. Does anyone know of any other solution?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to play Pokemon...&lt;/p&gt;&#xA;" OwnerUserId="12202" LastEditorUserId="336" LastEditDate="2011-10-18T22:55:12.220" LastActivityDate="2011-10-18T22:55:12.220" Title="Is there a GBA Emulator for Mac OS X Lion?" Tags="|macos|game-boy-advance|" AnswerCount="1" CommentCount="2" ClosedDate="2011-09-04T17:38:02.507" ContentLicense="CC BY-SA 3.0" />
  <row Id="29580" PostTypeId="2" ParentId="29578" CreationDate="2011-09-04T17:14:50.763" Score="4" Body="&lt;p&gt;No, you are not limited to three upgrades per gun. The three upgrade slots you see, are actually for attachments and unique upgrades, like silencer, laser sight, armor piercing, scope,  etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The damage output, reload speed, ammo capacity and rate of fire upgrades are different from the attachments and unique upgrades. While examining a weapon, you can see how many times to can upgrade an attribute by looking at the green bars next to the specific attribute. &lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-04T17:14:50.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29582" PostTypeId="2" ParentId="29579" CreationDate="2011-09-04T17:21:15.797" Score="4" Body="&lt;p&gt;I use &lt;a href=&quot;http://www.macupdate.com/app/mac/10123/visualboyadvance&quot; rel=&quot;nofollow noreferrer&quot;&gt;VisualBoyAdvance&lt;/a&gt; on my Mac, and it works great. It has a bunch of nice features, like state saving, fast-forwarding (for skipping through abysmally long dialogue segments), and video filters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After realizing VisualBoyAdvance was actually PowerPC-based (which for some reason I never noticed), I did a little more researching. I found this application called &lt;a href=&quot;http://sourceforge.net/projects/macboyadvance/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mac Boy Advance&lt;/a&gt;, which is essentially VisualBoyAdvance, but works on Intel-based OS X computers. I successfully ran it on Lion, so it seems to work fine.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-09-04T17:31:07.393" LastActivityDate="2011-09-04T17:31:07.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29583" PostTypeId="2" ParentId="29578" CreationDate="2011-09-04T17:42:10.460" Score="18" Body="&lt;p&gt;Take a look at this in-game image of the 10 mm pistol (taken from &lt;a href=&quot;http://deusex.wikia.com/wiki/Pistol_%28DX3%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eAHVA.jpg&quot; alt=&quot;Deus EX HR screenshot of pistol weapon information&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The three icons next to the weapon image &lt;em&gt;always&lt;/em&gt; represent (in order) the Laser Sight, Silencer and a Specialist upgrade. If a weapon cannot take any of these specific upgrades they will be crossed out and they would be highlighted green if fitted. We can see in this example that the pistol can take all three, but has none yet fitted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below these are the weapon's four statistics. The bright orange elements here show the weapon's base performance, then there sometimes dark green bits following these. The number of dark green bits in each line is how many weapon mods of that type the weapon &lt;em&gt;can&lt;/em&gt; take, and these become green when fitted. If there are no dark green bits the weapon cannot take any upgrades of that type.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Continuing on from the same example, let's look closer at this pistol's damage:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/U1PiH.png&quot; alt=&quot;Deus Ex HR Pistol damage output, highlighted&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Base damage is three units, one damage upgrade has been fitted, and the weapon will take another three (for a total of four damage upgrades).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What this means in this example, the 10mm Pistol, can take &lt;strong&gt;all&lt;/strong&gt; of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Laser Sight&lt;/li&gt;&#xA;&lt;li&gt;Silencer&lt;/li&gt;&#xA;&lt;li&gt;Special Upgrade (AP Bullets)&lt;/li&gt;&#xA;&lt;li&gt;4 × Rate of Fire Upgrade&lt;/li&gt;&#xA;&lt;li&gt;4 × Reload Speed Upgrade&lt;/li&gt;&#xA;&lt;li&gt;4 × Damage Upgrade&lt;/li&gt;&#xA;&lt;li&gt;4 × Ammo Capacity Upgrade&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For a maximum total of 19 different upgrades of varying types.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-09-05T12:28:25.097" LastActivityDate="2011-09-05T12:28:25.097" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29584" PostTypeId="1" AcceptedAnswerId="81951" CreationDate="2011-09-04T17:49:03.347" Score="10" ViewCount="491" Body="&lt;p&gt;I've now played about a dozen games of Madden 12, and I have never seen the computer choose anything but to receive the opening kickoff when they were able to choose.  I myself prefer to kick so that I get the ball to start the second half.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As such, I was wondering if the computer will ever choose to either receive or choose a side to defend (when they also have the option of choosing kick/receive).&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2012-09-05T23:51:20.827" Title="Will the computer ever choose not to receive the opening kickoff?" Tags="|madden-12|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29586" PostTypeId="2" ParentId="29532" CreationDate="2011-09-04T17:57:27.880" Score="2" Body="&lt;p&gt;I would upgrade to level 5 before leaving Detroit for the first time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The police station has at least a level 4 hack for the armory, as I recall - it might be level 5 - and you will not be able to get in on your second trip to Detroit. So you need level 4 if you want to do all the hacking you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, once you have level 4, you can upgrade to level 5 to break in to an illegal aug shop in the Brooklyn Court apartment building in Detroit. Inside of that aug shop, you can find a Praxis kit. This is accessible later, but since the upgrade pays for itself and will make your future hacking easier, you may as well get it as soon as you can.&lt;/p&gt;&#xA;" OwnerUserId="8088" LastEditorUserId="8088" LastEditDate="2011-09-05T04:37:08.303" LastActivityDate="2011-09-05T04:37:08.303" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29587" PostTypeId="1" AcceptedAnswerId="29588" CreationDate="2011-09-04T18:08:16.967" Score="11" ViewCount="2374" Body="&lt;p&gt;I was going through my match history in League of Legends after losing a few in a row to see how long it's been since I've won a game, and I saw this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DgJId.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game was a few days ago and I unfortunately do not have a very good memory.  What on earth does &quot;Loss Forgiven&quot; mean?  Usually that line either says &quot;Victory&quot; or &quot;Defeat&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-09-24T14:08:20.890" Title="What does &quot;Loss Forgiven&quot; mean on the match history?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29588" PostTypeId="2" ParentId="29587" CreationDate="2011-09-04T18:11:43.080" Score="12" Body="&lt;p&gt;If there are server issues during your game that Riot would consider serious enough to affect your gameplay, then any loss will be forgiven due to circumstances outside of your control (&lt;a href=&quot;http://support.leagueoflegends.com/entries/20027152-loss-forgiven&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;). This means that your elo and win/loss stats are unaffected by that loss. However, if you win your elo will only increase by half of what it normally would. IP and XP are gained as usual.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't believe they forgive losses for teammates leaving the game though (JesterCapp discusses that &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=268322&amp;amp;page=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2012-09-13T00:41:19.607" LastActivityDate="2012-09-13T00:41:19.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29589" PostTypeId="1" AcceptedAnswerId="29592" CreationDate="2011-09-04T18:21:21.047" Score="3" ViewCount="706" Body="&lt;p&gt;Right at the start of the Prologue, there are emails and articles about Patient X and how he can accept augs without rejection.  Are they referring to Adam?  He seems to fit the bill for this, but I thought he wasn't (noticeably?) augmented&amp;mdash;so how would they know&amp;mdash;until after the incident that kicks off the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So who is Patient X?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorDisplayName="user56" LastEditDate="2011-09-04T19:15:24.783" LastActivityDate="2011-09-05T00:49:49.250" Title="Who is Patient X?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29590" PostTypeId="2" ParentId="29563" CreationDate="2011-09-04T18:31:27.120" Score="16" Body="&lt;p&gt;What to spend money on depends a lot on play style, but here are my suggestions, in priority order:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You need $50,000 to buy Praxis kits, period. Just make sure you have $10k available when you enter a new area; don't expect to have it all immediately.&lt;/li&gt;&#xA;&lt;li&gt;General weapon mods, because they will always be useful. You don't really need more than three silencers or laser sights, however; there are only so many weapons to attach them to before your weapon choices start to get redundant.&lt;/li&gt;&#xA;&lt;li&gt;EMP grenades, up to three or four, for bots, turrets, and cameras.&lt;/li&gt;&#xA;&lt;li&gt;Energy bars, if they are for sale. The jar is very wasteful of inventory space, so I never buy any.&lt;/li&gt;&#xA;&lt;li&gt;Special weapon mods, the ones that attach to only one or two specific named weapons. You often don't need to buy them, however; you can find them during normal exploration.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you don't care about Ghost XP bonuses...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;All the other kinds of grenades.&lt;/li&gt;&#xA;&lt;li&gt;Ammunition, only if there is &lt;em&gt;one&lt;/em&gt; weapon that you constantly use heavily. The most likely candidates are the Tranquilizer Rifle, Stun Gun, and Rocket Launcher; ammo for any of the three is rare, and there is no way you'll be able to use any of them as primary weapons without purchasing ammo.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The only weapon I ever thought about buying was the crossbow, because there seem to only be a handful in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note, mines and mine templates are very useful at the end of your first visit to Tai Yong Medical.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you are thinking that the game does not have enough ways to spend credits, you're right. Just use that as an excuse to be relatively free with them.&lt;/p&gt;&#xA;" OwnerUserId="8088" LastEditorUserId="8088" LastEditDate="2011-09-07T23:40:04.280" LastActivityDate="2011-09-07T23:40:04.280" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29591" PostTypeId="2" ParentId="29589" CreationDate="2011-09-04T18:46:22.427" Score="3" Body="&lt;p&gt;It is ...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Adam Jensen.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Throughout the game there are several hints towards that possibility and near the end it is stated outright.&lt;/p&gt;&#xA;" OwnerUserId="5440" LastActivityDate="2011-09-04T18:46:22.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29592" PostTypeId="2" ParentId="29589" CreationDate="2011-09-04T18:46:51.507" Score="8" Body="&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You are -- later in the game Megan Reed confirms it, and you discover clues by doing the various sidequests. While you were an infant a corporation experimented on you and a few dozen other babies; you were the only one to survive the modifications and come through, but the scientists who worked on you caught a bad case of remorse and torched the place after smuggling you out.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-09-04T18:46:51.507" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29594" PostTypeId="1" CreationDate="2011-09-04T19:21:35.660" Score="1" ViewCount="576" Body="&lt;p&gt;Is it possible to have Wow auto select &quot;greed&quot; when &quot;greed&quot; and &quot;pass&quot; are the only two options?&lt;/p&gt;&#xA;" OwnerUserId="1714" LastActivityDate="2011-09-05T08:00:43.453" Title="Is it possible to auto greed when greed and pass are the only options?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29595" PostTypeId="2" ParentId="29040" CreationDate="2011-09-04T19:38:46.693" Score="5" Body="&lt;p&gt;Yes you can. Here's an example shot to the log and double take down. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Caution... you will probably LOL extremely hard when watching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/bPvAe86KyWg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12173" LastActivityDate="2011-09-04T19:38:46.693" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29596" PostTypeId="1" AcceptedAnswerId="29637" CreationDate="2011-09-04T19:41:02.167" Score="6" ViewCount="2498" Body="&lt;p&gt;When aiming with the scope with the Tranquilizer Rifle there is a lot of sway, which can make aiming very difficult. Is there anyway to reduce or eliminate this sway?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-09-05T10:46:12.780" LastActivityDate="2011-09-05T10:46:12.780" Title="Is it possible to reduce sway when aiming with the Tranquilizer Rifle?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29598" PostTypeId="1" CreationDate="2011-09-04T20:31:28.480" Score="11" ViewCount="36576" Body="&lt;p&gt;Do clothing, jetpacks and vehicle upgrades help you in Jetpack Joyride or are they purely for aesthetics?&lt;/p&gt;&#xA;" OwnerUserId="12208" LastEditorUserId="3936" LastEditDate="2012-10-13T11:20:53.397" LastActivityDate="2012-10-13T11:20:53.397" Title="Do clothing, jetpacks and vehicle upgrades help you in Jetpack Joyride?" Tags="|jetpack-joyride|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29600" PostTypeId="2" ParentId="14428" CreationDate="2011-09-04T20:43:02.560" Score="0" Body="&lt;p&gt;Boost items are pretty useless as they only raise by 10-20 on average. But if your counting on gathering a bunch of research points to boost often it won't work because the more research points you have ,  the more each boost consumes them. To achieve GOTY I had about 300 in fun and another stat in the 200 range and the others between 100 and 200. After training your staff a bit and combining combinations deemed as amazing you will eventually get it. In my game which ran for 40 years i only won it 5 times. Once you win GOTY make a sequel the next year almost worked out perfectly for me although I missed the award with some sequels while later sequels won it.&lt;/p&gt;&#xA;" OwnerUserId="12184" LastActivityDate="2011-09-04T20:43:02.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29601" PostTypeId="2" ParentId="20523" CreationDate="2011-09-04T20:45:13.670" Score="15" Body="&lt;p&gt;Ellen McLain explained a bit about the creation of the Turret Opera at Anime Midwest 2011:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/B0VA-wl2XhU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&#xA;(watch from 1:00 to 4:55)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Video transcription starting from 3:30 up to 4:55...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When we were in the studio, I did all of the recording in a lot of different syllables.&#xA;  You know... Doo-doo-doo, va-va-va, la-la-la... You know, different consonants and different vowel combinations.&#xA;  And then Mike said: &lt;em&gt;&quot;Well, can you just make up some words?&quot;&lt;/em&gt; And I said: &lt;em&gt;&quot;Sure!&quot;&lt;/em&gt;&#xA;  So I made up words in my very bad high-school Italian, because I studied Italian when I was in the high school.&#xA;  And I have to say that &lt;strong&gt;Mike and I have decided that we are not going to divulge exactly what I said&lt;/strong&gt;, because we love all the creativity.&#xA;  On the Internet, the translations are close or not so close, but none of them have been absolutely correct.&#xA;  But it was, because Mike Morasky told me in the recording session, he said: &lt;em&gt;&quot;This is the goodbye. This is the goodbye to the player. So, hence, this is the goodbye to Chell.&quot;&lt;/em&gt;&#xA;  So I started making up words in Italian.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Maybe we will never know for sure what are the the correct, &quot;official&quot; lyrics, but we know they are Italian (or something that resembles Italian), and also that some unofficial translations got pretty close.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;EDIT: I just noticed that Keaanu had posted a comment linking to &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/iur9l/glados_responds_to_rgamings_questions/&quot; rel=&quot;noreferrer&quot;&gt;Ellen McLain answering questions from Reddit&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;5.Q) “What is the story behind the Turret opera song? Was this something you wanted to do with your opera background?”&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;5.A) The composer, Mike Morasky was the driving force behind the Turret Opera. He wrote all the music. He requested that I use my legit voice (operatic sound) on some of the takes. He chose the takes to use. He asked me to make up some words. So I did so in my bad Italian.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2011-09-04T21:15:01.580" LastActivityDate="2011-09-04T21:15:01.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29603" PostTypeId="2" ParentId="9265" CreationDate="2011-09-04T20:53:25.810" Score="0" Body="&lt;p&gt;Hire the best employees and train them a bit. There is no known way to guarantee you will win,  took me a while to win my first one, but once you win make a sequel for it the next year, almost works every time.&lt;/p&gt;&#xA;" OwnerUserId="12184" LastActivityDate="2011-09-04T20:53:25.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29604" PostTypeId="2" ParentId="13719" CreationDate="2011-09-04T21:30:36.403" Score="1" Body="&lt;p&gt;there are other strong opponents to kill once you get the infinity blade.&lt;/p&gt;&#xA;" OwnerUserId="12184" LastActivityDate="2011-09-04T21:30:36.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29605" PostTypeId="2" ParentId="29598" CreationDate="2011-09-04T21:46:26.497" Score="8" Body="&lt;p&gt;Out of clothing, jetpacks, and vehicle upgrades only the following provide any actual tangible benefit:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hog Magnet&lt;/li&gt;&#xA;&lt;li&gt;Stomper Magnet&lt;/li&gt;&#xA;&lt;li&gt;Teleporter Magnet&lt;/li&gt;&#xA;&lt;li&gt;Bird Magnet&lt;/li&gt;&#xA;&lt;li&gt;Gravity Suit Magnet&lt;/li&gt;&#xA;&lt;li&gt;Mr. Cuddles Magnet (added in the Oct./Nov. 2011 update)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The benefit of any of the Magnet items is that they attract coins that are close by without having to touch them. The clothing and jetpack upgrades provide only an aesthetic benefits, although some of them do help toward gaining certain Achievements.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-04T01:18:47.167" LastActivityDate="2011-11-04T01:18:47.167" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29606" PostTypeId="1" AcceptedAnswerId="29638" CreationDate="2011-09-04T22:44:08.763" Score="28" ViewCount="52052" Body="&lt;p&gt;My understanding is that you get a base number of Influence Points (IP) for losing each game and a little more for winning a game. In addition, the amount of time a games goes on seems to factor into the calculation as well. &lt;strong&gt;For the following modes, what is the base IP gain for wins and losses of the various game lengths?&lt;/strong&gt; If there's a predictable calculation for IP per minute for wins/losses, that would be an acceptable answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not interested in calculations including IP bonuses for your first game, bonuses for streaks of games where you didn't leave, or any other bonuses.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;PvP&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Twisted Treeline (3v3)&lt;/li&gt;&#xA;&lt;li&gt;Summoner's Rift (5v5)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Co-op vs. AI&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beginner, Summoner's Rift (5v5)&lt;/li&gt;&#xA;&lt;li&gt;Intermediate, Summoner's Rift (5v5)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Custom&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Twisted Treeline (3v3)&lt;/li&gt;&#xA;&lt;li&gt;Summoner's Rift (5v5)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Bonus points if you take the initiative to calculate the optimal game length for IP gain. By that, I mean &quot;at what point does ending the current game one way or the other and being able to start a new game result in more IP gain over the course of a play session than if the current game continued&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2013-07-06T20:53:36.740" Title="How much IP do you get for winning &amp; losing games in the various modes/maps?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29607" PostTypeId="2" ParentId="29524" CreationDate="2011-09-04T22:52:52.697" Score="1" Body="&lt;p&gt;I haven't played Napoleon, but the same strategies from Empire should work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to allow my fort/city to be besieged if there are strong walls there - and send a relief force (typically, there is enough time for the relief to get there). I'll hold to the last possible turn before trying to break out - hoping that the besieging force will try to assault, since then you get the bonus of the fort's cannons and the fact that the attacker can't get their cavalry into play and then has to climb the walls. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the relief force can get there in time, all the better, as then you can just hammer and anvil your opponent - I'd sally out from the fort, with your relief coming up behind the enemy.&lt;/p&gt;&#xA;" OwnerUserId="7185" LastActivityDate="2011-09-04T22:52:52.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29608" PostTypeId="2" ParentId="17053" CreationDate="2011-09-04T23:15:33.240" Score="3" Body="&lt;p&gt;Once you move clubs, you lose your Virtual Pro. He disappears from the game then. (I know, it's kinda stupid.)&lt;/p&gt;&#xA;" OwnerUserId="12184" LastEditorUserId="9752" LastEditDate="2012-01-25T19:29:20.467" LastActivityDate="2012-01-25T19:29:20.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29609" PostTypeId="1" AcceptedAnswerId="29610" CreationDate="2011-09-04T23:38:18.680" Score="5" ViewCount="37545" Body="&lt;p&gt;I want to add a texture pack for Minecraft but I don't know what the default texture resolution is, as I don't want HD packs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I look for texture packs that are 16x16 or 32x32 ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="336" LastEditDate="2011-09-05T00:04:19.793" LastActivityDate="2023-12-26T01:58:21.970" Title="What's the default resolution for minecraft texture packs?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29610" PostTypeId="2" ParentId="29609" CreationDate="2011-09-04T23:41:11.417" Score="7" Body="&lt;p&gt;The default texture resolution is 16x16. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until Minecraft version 1.5, a client mod was required for higher resolutions.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="74333" LastEditDate="2015-01-21T13:20:33.407" LastActivityDate="2015-01-21T13:20:33.407" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29612" PostTypeId="1" AcceptedAnswerId="29781" CreationDate="2011-09-05T00:11:11.583" Score="7" ViewCount="23231" Body="&lt;p&gt;I'm not upset&amp;mdash;I won't actually pick the game up again&amp;mdash;but I was expecting to earn the pacifist achievement when I just completed to game but somehow didn't earn the achievement.  I can't think of any point in the game where I killed someone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either, I didn't get it because I didn't spot that a takedown I did was actually a lethal one,&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; some of the &quot;crazies&quot; at the end ran into a mine when chasing me and that counted as a death,&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;a robot exploded and killed someone, or I did something wrong with the last boss.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I ran to the center, hit all the pods switches then laser beamed her for about 5 seconds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I think it took me about 20 seconds and I did it on my first attempt.  This boss was by far the easiest boss to kill for me.  Was I not meant to kill the boss this way for the pacifist achievement?  How was I supposed to kill the final boss?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video showing how I managed to defeat the boss.  Did I get a glitched final boss or is this how it is supposed to be done?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/9nTPeSUUiTQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:18:07.127" LastActivityDate="2015-06-05T13:33:38.897" Title="How am I supposed to kill the final boss on the Deus Ex difficulty?" Tags="|deus-ex-human-revolution|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29613" PostTypeId="1" AcceptedAnswerId="29767" CreationDate="2011-09-05T00:11:14.647" Score="17" ViewCount="37073" Body="&lt;p&gt;I'm considering crating up my PlayStation 2 in order to free up inputs on my TV.  I don't play it very often any more, and it looks like &lt;a href=&quot;http://pcsx2.net/&quot; rel=&quot;noreferrer&quot;&gt;emulation&lt;/a&gt; is currently good enough for the games I still play on occasion.  However, I &lt;em&gt;definitely&lt;/em&gt; don't want to start over in all of them!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the PS2 has USB ports, it seems likely there's some way to copy games from a memory card to a USB drive (using a custom disk, presumably).  However, Googling for it gives me a lot of contradictory (and fairly old) information about what software is available and how well it works (or for that matter, whether it's even necessary).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone who's done it offer advice on transferring my existing saves from their memory cards onto my Windows 7 PC?  If at all possible, I need a software-only solution — my PS2 is unmodded and I'd prefer to leave it that way.  I envision downloading a legal(!) ISO which will allow me to perform the memory-card-to-USB transfer on the PS2 and which produces save files which can be used with &lt;a href=&quot;http://pcsx2.net/&quot; rel=&quot;noreferrer&quot;&gt;PCSX2&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="28182" LastEditDate="2014-08-07T07:11:43.713" LastActivityDate="2016-06-17T00:45:21.117" Title="How can I copy my PS2 saves to my PC?" Tags="|ps2|pcsx2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29616" PostTypeId="1" AcceptedAnswerId="29628" CreationDate="2011-09-05T00:44:51.787" Score="2" ViewCount="10247" Body="&lt;p&gt;With the arrival of 1.8, I'm wondering how I can create another world on SMP and set a warp to travel on both. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that way, I'll be able the generated a new world with 1.8 update and move my schematic from world 1.7 to the world made in 1.8&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can we create another world on SMP ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-09-06T15:29:20.170" Title="How to create another world in SMP?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29617" PostTypeId="2" ParentId="29589" CreationDate="2011-09-05T00:49:49.250" Score="0" Body="&lt;p&gt;I haven't finished the game (or looked at any other answer here), but it has to be…&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;strong&gt;Adam Jensen&lt;/strong&gt;. From the fact that he has zero need for neuropozine; he was genetically experimented on as an infant; the comment Sarif made in Jensen's appartment; and Megan's team only got the Patient X info when he was hired.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-05T00:49:49.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29618" PostTypeId="1" AcceptedAnswerId="29641" CreationDate="2011-09-05T00:49:52.160" Score="7" ViewCount="13835" Body="&lt;p&gt;When you get XP for all your kills and takedowns, does it pay off to be stealthy?  If I went around bustin' a cap in everyone, would I gain experience faster?  &lt;code&gt;Ghost&lt;/code&gt; = 50 x &lt;code&gt;Man Down&lt;/code&gt;, but with all the other bonuses from Marksman or Merciful Soul, you wouldn't need 50 meat popsicles to beat on.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2012-01-16T20:52:55.530" LastActivityDate="2012-07-18T18:28:59.167" Title="Do you get more XP by being stealthy or shooting everyone in the face?" Tags="|deus-ex-human-revolution|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29619" PostTypeId="2" ParentId="29596" CreationDate="2011-09-05T00:51:18.577" Score="2" Body="&lt;p&gt;Yes. You need to buy the 2 Aim Stabilizing augments and you should install the Target Leading weapon mod in the tranq rifle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The description for the stability mod says it reduces movement penalties to your aim. I take that to mean &lt;em&gt;involuntary&lt;/em&gt; movements, the kind we all make, even when trying to be still. Since I purchased the augs, I have had no trouble aiming with the tranquilizer rifle.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-05T00:51:18.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29620" PostTypeId="2" ParentId="29618" CreationDate="2011-09-05T00:54:41.140" Score="0" Body="&lt;p&gt;I asked a similar question yesterday. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/29457/am-i-losing-out-on-xp-if-i-kill-someone-in-deus-exhr-and-dont-accomplish-the-ob&quot;&gt;Am I losing out on XP if I kill someone in Deus Ex:HR and don&amp;#39;t accomplish the objective I set?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should stealth stun anyone that you are able to. And stay hidden as much as you can. If you need to start shooting people then do it, but avoid it for as much as you can. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ghost which is worth 500 XP obviously pays off to be hidden and pick up a few stealth take downs as you can. &lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-09-05T00:54:41.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29621" PostTypeId="1" AcceptedAnswerId="29708" CreationDate="2011-09-05T00:56:39.500" Score="3" ViewCount="2660" Body="&lt;p&gt;I'm a total newbie Monster Hunter player and have just started playing&#xA;Freedom Unite on PSP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having breezed through the tutorial levels (though I haven't played&#xA;all of the weapon tutorials yet), I'm attempting the quest which,&#xA;according to the game, is the easiest quest available - the&#xA;Giadrome. But, in 4-5 attempts so far, I've been unable to defeat it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do feel I am getting better at the game - I'm familiar with the&#xA;Giadrome's movements. I'm dying less. I've been able to isolate the&#xA;Giadrome in an area by itself (so I don't have to deal with Giaprey at&#xA;the same time). I've managed to get the Giadrome to flee into a&#xA;neighbouring area several times. But it seems that no matter how many&#xA;times I hit it, it never goes down!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong? How many times do I have to hit this thing?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="3610" LastEditDate="2012-06-27T09:44:36.273" LastActivityDate="2012-06-27T09:44:36.273" Title="Hunting the Giadrome" Tags="|monster-hunter-freedom-unite|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29622" PostTypeId="5" CreationDate="2011-09-05T01:05:03.420" Score="0" Body="&lt;p&gt;Brütal Legend is a 3rd-person hack &amp;amp; slash real time strategy game about a roadie who has been transported to a world based on heavy metal music. The game was developed by &lt;a href=&quot;http://www.doublefine.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Double Fine&lt;/a&gt; (makers of &lt;a href=&quot;/questions/tagged/psychonauts&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;psychonauts&amp;#39;&quot; rel=&quot;tag&quot;&gt;psychonauts&lt;/a&gt; &lt;a href=&quot;/questions/tagged/trenched&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;trenched&amp;#39;&quot; rel=&quot;tag&quot;&gt;trenched&lt;/a&gt; &lt;a href=&quot;/questions/tagged/stacking&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;stacking&amp;#39;&quot; rel=&quot;tag&quot;&gt;stacking&lt;/a&gt; &lt;a href=&quot;/questions/tagged/costume-quest&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;costume-quest&amp;#39;&quot; rel=&quot;tag&quot;&gt;costume-quest&lt;/a&gt; and &lt;a href=&quot;/questions/tagged/once-upon-a-monster&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;once-upon-a-monster&amp;#39;&quot; rel=&quot;tag&quot;&gt;once-upon-a-monster&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-05T01:10:12.977" LastActivityDate="2011-09-05T01:10:12.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29623" PostTypeId="4" CreationDate="2011-09-05T01:05:03.420" Score="0" Body="Brütal Legend is a 3rd-person hack &amp; slash real time strategy game about a roadie who has been transported to a world based on heavy metal music. The game was developed by Double Fine." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-05T01:10:15.783" LastActivityDate="2011-09-05T01:10:15.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29624" PostTypeId="5" CreationDate="2011-09-05T01:28:48.017" Score="0" Body="&lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/Apple_II_series&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apple II&lt;/a&gt; (sometimes stylized as &quot;&lt;em&gt;Apple ][&lt;/em&gt;&quot;) was a series of microcomputers by Apple Computer (now Apple Inc.) in the late 1970s and early 1980s. It was succeeded by the Macintosh line of computers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Models included:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Apple II&lt;/li&gt;&#xA;&lt;li&gt;Apple II Plus&lt;/li&gt;&#xA;&lt;li&gt;Apple II Europlus&lt;/li&gt;&#xA;&lt;li&gt;Apple II J-Plus&lt;/li&gt;&#xA;&lt;li&gt;Apple IIe&lt;/li&gt;&#xA;&lt;li&gt;Apple IIc&lt;/li&gt;&#xA;&lt;li&gt;Apple IIGS&lt;/li&gt;&#xA;&lt;li&gt;Apple IIc Plus&lt;/li&gt;&#xA;&lt;li&gt;Apple IIe Card&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-07T04:17:47.900" LastActivityDate="2011-10-07T04:17:47.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29625" PostTypeId="4" CreationDate="2011-09-05T01:28:48.017" Score="0" Body="The Apple II (sometimes stylized as &quot;Apple ][&quot;) was a series of microcomputers by Apple Computer (now Apple Inc.) in the late 1970s and early 1980s. It was succeeded by the Macintosh line of computers." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-07T04:17:51.240" LastActivityDate="2011-10-07T04:17:51.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29626" PostTypeId="2" ParentId="29618" CreationDate="2011-09-05T01:48:20.043" Score="0" Body="&lt;p&gt;Doing a non-lethal takedown is worth the most XP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/28789/what-actions-give-xp-in-deus-ex-human-revolution/28799#28799&quot;&gt;What actions give XP in Deus Ex: Human Revolution?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The above answer gives a rather complete list of what give you XP in the game.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-09-05T01:48:20.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29627" PostTypeId="1" AcceptedAnswerId="29634" CreationDate="2011-09-05T01:59:12.150" Score="7" ViewCount="5072" Body="&lt;p&gt;So here I am waiting for a &quot;funicular&quot; and I've got all these mines and a cute little robot with machine guns guarding the doors, but for some reason I can't get the ghost award. The radar doesn't go red or say hostile. No one sees me. Everyone dies within about 3 seconds. I've tried different ways for about an hour without getting it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did anyone actually get ghost here? Is it even possible? If you did, how?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="1787" LastEditDate="2012-05-31T13:33:21.873" LastActivityDate="2012-05-31T13:33:21.873" Title="How do you get Ghost while waiting for the funicular in Picus?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29628" PostTypeId="2" ParentId="29616" CreationDate="2011-09-05T03:10:15.950" Score="3" Body="&lt;p&gt;Stock Minecraft servers can't do this, but &lt;a href=&quot;http://wiki.bukkit.org/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit&lt;/a&gt; has support for running an arbitrary number of worlds. If you aren't already running Bukkit, you'll need to install it and set it up to use your existing world. (Be sure to make keep a clean backup of your world files somewhere safe in case of catastrophe!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have Bukkit running, the &lt;a href=&quot;http://dev.bukkit.org/server-mods/multiverse-core/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MultiVerse&lt;/a&gt; plugin (which also requires the transitional &lt;a href=&quot;http://forums.bukkit.org/threads/admn-dev-permissionsbukkit-v1-2k-official-default-groups-plugin-1000.26785/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PermissionsBukkit&lt;/a&gt; plugin until Bukkit's own Permissions API is complete) will give you access to Bukkit's multi-worlds capabilities with commands and configuration files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have multi-worlds tested out and working properly, you will have to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wait for Minecraft to update to 1.8. (I know, the suspense is killing me too!)&lt;/li&gt;&#xA;&lt;li&gt;Wait for Bukkit to update to a 1.8-compatible build. Because of the obfuscation in Mojang's code, the Bukkit team always needs a number of days to unravel the new server code, add Bukkit's changes, test, and release an update.&lt;/li&gt;&#xA;&lt;li&gt;Create a new 1.8 world. Probably the easiest way is to log in as an admin or op on the newly-updated Bukkit server and issue a simple MultiVerse &lt;code&gt;/mvcreate MYNEWWORLDNAME NORMAL&lt;/code&gt; command. Alternatives (such as the &lt;code&gt;mvimport&lt;/code&gt; command) exist and are covered in the MultiVerse documentation.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;MultiVerse will then give you the tools for making warp portals, setting permissions on who can go and do what where, and all that fun stuff.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-09-06T15:29:20.170" LastActivityDate="2011-09-06T15:29:20.170" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29629" PostTypeId="1" AcceptedAnswerId="29669" CreationDate="2011-09-05T03:25:22.787" Score="2" ViewCount="25117" Body="&lt;p&gt;I know I have to fulfill the given skills and be happy to have a chance to promote. But sometimes I can wait a week before any promotion happens. Even with the required skills filled and being fully restore from rest, food, blatter, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it random or there is any other way to promote faster ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2014-07-24T15:26:22.937" Title="What's the best way to promote in your jobs?" Tags="|the-sims-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29630" PostTypeId="1" AcceptedAnswerId="29631" CreationDate="2011-09-05T03:42:42.760" Score="23" ViewCount="2668" Body="&lt;p&gt;So I shot a tranq dart into someone's head and I got the Merciful Soul bonus, but then when I go up to loot the corpse, his icon shows a skull, does that mean he's dead and I just screwed up my pacifist attempt?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4iEjj.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2013-08-16T11:11:05.227" Title="Is this guy dead?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29631" PostTypeId="2" ParentId="29630" CreationDate="2011-09-05T03:53:04.290" Score="20" Body="&lt;p&gt;He looks dead. Normally if someone is knocked out they have a &quot;Zzz&quot; icon instead of the skull... you're not a pacifist. Load save.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-09-05T03:53:04.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29632" PostTypeId="1" AcceptedAnswerId="33962" CreationDate="2011-09-05T04:01:39.140" Score="5" ViewCount="2093" Body="&lt;p&gt;One thing that is driving my crazy about Madden 12 is the repetition in the announcers' dialog.  It seems that there's only one scripted conversation per team to introduce the offense and defense.  I am sick of hearing how Troy Polamalu is destined for the hall of fame and Hines Ward leads the Steelers' offense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to mute the announcers completely, just lower their verbosity - or at least these repetitive scripted introductions.  Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2012-08-18T17:34:03.307" Title="Is there a way to make the announcers talk less?" Tags="|madden-12|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29633" PostTypeId="2" ParentId="29575" CreationDate="2011-09-05T04:16:29.803" Score="13" Body="&lt;p&gt;In a word: &lt;strong&gt;Yes&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is so incredibly fast. Even better, it's much easier to actually stop at the target floor (even if it's floor 2). For some reason, it's also easier to read the floor numbers.&#xA;(Personally, I also think it looks better than the previous elevator, but that might just be me.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does take a while to save up for it, but I would definitely recommend it.&lt;/p&gt;&#xA;" OwnerUserId="12211" LastActivityDate="2011-09-05T04:16:29.803" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29634" PostTypeId="2" ParentId="29627" CreationDate="2011-09-05T04:29:40.327" Score="14" Body="&lt;p&gt;To my recollection, I did get Ghost in this room. To do so, as soon as I hit the switch I activated stealth and crouch-walked into the nearest hole in the floor, where a floorboard had been removed. I hid inside this vent area until the funicular finally arrived, and then activated stealth, went into the funicular and closed it to complete the objective. No one was harmed, and nobody saw me.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-09-05T04:29:40.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29635" PostTypeId="2" ParentId="29630" CreationDate="2011-09-05T05:07:22.780" Score="11" Body="&lt;p&gt;It actually is a little grey here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes the game bugs out in two different ways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first way is that the guy dies from the fall (of like 2 feet), which isn't supposed to ever happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second way is that some people show the skull while they're actually knocked out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's safer to load the save again, but some people have continued on after seeing someone they knocked out with a skull and have still received the achievement.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-05T05:07:22.780" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29636" PostTypeId="2" ParentId="29612" CreationDate="2011-09-05T05:12:38.510" Score="2" Body="&lt;p&gt;If you have a laser rifle, you're perfectly capable of doing it your way (it won't cost you the pacifist achievement).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have the laser rifle, you have to disable all of the security before the glass lowers allowing you to shoot her.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-05T05:12:38.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29637" PostTypeId="2" ParentId="29596" CreationDate="2011-09-05T05:17:29.877" Score="3" Body="&lt;p&gt;Just did some testing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Aim Stabilizer completely eliminates any sway when fully upgraded, as well as eliminating crosshair growth while moving (which can be accomplished by using the laser sight weapon mod anyway). The Recoil Reducer only reduces the crosshair movement brought on by firing in long bursts, it doesn't affect sway in any way.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-05T06:33:21.623" LastActivityDate="2011-09-05T06:33:21.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29638" PostTypeId="2" ParentId="29606" CreationDate="2011-09-05T05:37:59.343" Score="29" Body="&lt;h2&gt;General&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Custom games&lt;/strong&gt; are only worth 75% of the IP you would have earned in a normal game.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Co-op vs. AI games&lt;/strong&gt; incur penalties based on summoner level and difficulty:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 10-19: Beginner games are worth 85%.&lt;/li&gt;&#xA;&lt;li&gt;Level 20-29&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beginner games are worth 70%.&lt;/li&gt;&#xA;&lt;li&gt;Intermediate games are worth 90%.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;Level 30&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beginner games are worth 55%.&lt;/li&gt;&#xA;&lt;li&gt;Intermediate games are worth 80%.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Win&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2.305 IP per minute up until 55 minutes.&lt;/li&gt;&#xA;&lt;li&gt;18 IP bonus for completing a match (~7.8 minutes worth of IP)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Loss&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1.402 IP per minute up until 55 minutes.&lt;/li&gt;&#xA;&lt;li&gt;16 IP bonus for completing a match (~11.4 minutes worth of IP)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Graph&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/adNua.png&quot; alt=&quot;IP Gain Graph&quot; /&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Optimum Game Length&lt;/h2&gt;&#xA;&lt;p&gt;Riot Games has designed their IP system to reward playing the game to completion and to reward longer games:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Q: Will I be getting more or less IP and XP as a result of this change?&lt;/p&gt;&#xA;&lt;p&gt;A: While you will get more or less in some games, the average XP/IP gain will be much more consistent. If you typically played very long games, you will tend to get more IP and XP; however, if you typically play short games, you will get slightly less IP and XP.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;While you do get a bonus beyond the &amp;quot;per minute IP&amp;quot;, that bonus is designed to compensate players for the time between matches:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Q: It seems unfair that I spend 5 minutes milling around in queue and in champion select, and don't get an IP/XP reward for that. Does this system help with this at all?&lt;/p&gt;&#xA;&lt;p&gt;A: Actually, it does! All game types give a slight 'completion bonus' that is equivalent to several minutes of play. This is embedded in IP you earn.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;That being said: provided you could get into another game in substantially less that 7.8 minutes, you'd make out slightly better by surrendering and starting a new game. You'd have to do this a lot to see a substantial gain, however. If it took you longer to get into the next game, you'd actually incur a loss overall.&lt;/p&gt;&#xA;&lt;p&gt;In short, it'll usually be best to play to 55 minutes, then bail out if you're very likely to lose. At that point, you're essentially playing to see if you'll get 145 IP vs 94 IP. If losing seems like a foregone conclusion, then you're mostly playing for the experience at that point.&lt;/p&gt;&#xA;&lt;h2&gt;Sources&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Items in the general section: &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Influence_Points&quot; rel=&quot;noreferrer&quot;&gt;League of Legends @ Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Win/Loss Accrual Rates: Based on recorded values after the completion of games. There are some instances where (rate * minutes) does not exactly equal what I recorded from the game client when you round up, but overall the above rates serve as a good enough rule of thumb for my purposes.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://support.leagueoflegends.com/entries/20008106-ip-system&quot; rel=&quot;noreferrer&quot;&gt;IP System FAQs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Reference&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=516526&quot; rel=&quot;noreferrer&quot;&gt;League of Legends Release Notes v1.0.0.111&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://na.leagueoflegends.com/news/ziggs-patch-notes&quot; rel=&quot;noreferrer&quot;&gt;League of Legends Release Notes v1.53&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-02-06T22:20:07.897" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="29639" PostTypeId="1" AcceptedAnswerId="29663" CreationDate="2011-09-05T06:45:45.100" Score="2" ViewCount="4516" Body="&lt;p&gt;I just started playing &quot;Assassin's Creed&quot;. It's confusing me. I'm at the beginning, I have to run fast and win the race with one guy, but it's difficult to press 2 buttons at the same time and then also manage the direction and walking buttons. Am I doing it wrong or is running really dependent on pressing two buttons at the same time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you please tell me what a good combination or key mapping will make running easier for me?&lt;/p&gt;&#xA;" OwnerUserId="12213" LastEditorUserId="145" LastEditDate="2011-09-05T08:36:30.420" LastActivityDate="2018-02-11T22:29:53.913" Title="What is the best keyboard button setting you use to run fast in Assassin's Creed?" Tags="|keyboard|assassins-creed-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29640" PostTypeId="2" ParentId="29594" CreationDate="2011-09-05T08:00:43.453" Score="3" Body="&lt;p&gt;It is possible however there is no in-game function that allows you to do this so you'll have to use an add on (a good example of one that can auto select greed is 'PassLoot' which you can find &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/pass-loot.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-09-05T08:00:43.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29641" PostTypeId="2" ParentId="29618" CreationDate="2011-09-05T08:48:51.707" Score="9" Body="&lt;p&gt;Being stealthy and taking everyone out are &lt;em&gt;not&lt;/em&gt; mutually exclusive and you'll get the most XP by doing &lt;em&gt;both&lt;/em&gt;. This isn't necessarily fastest in terms of real time because playing stealth is usually slower, but it is fastest in terms of how much XP you will have in line with your point in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that if no enemies see you before they are taken out you will still get the &lt;em&gt;Ghost&lt;/em&gt; bonus (500XP for completing an objective without being seen properly), and if you're careful to make sure they don't see the bodies of other enemies then you can still get the &lt;em&gt;Smooth Operator&lt;/em&gt; bonus (250XP for completing an objective without the alarm being triggered) as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are going to try and take everyone out, then remember that non-lethal hand-to-hand takedowns are worth the most (50XP), with ranged non-lethal neutralisation netting you 30XP each, but going non-lethal leaves you exposed to guards being woken up if they are found. If you're going to kill, then make sure you get headshots (they double XP from 10 to 20) or go hand-to-hand (for 30XP each).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These values do not change if that particular enemy has seen you or not, which is to say there is no stealth bonus for each individual kill, only the aforementioned bonuses when reaching objectives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you're trying to max out your XP, concentrate on staying hidden (the 750 from stealth bonuses is worth &lt;em&gt;at least&lt;/em&gt; taking out 15 guards) and take down anyone you are confident that you can without detection (this includes headshotting or tranquillising at range if you can't get close).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-09-05T08:48:51.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29643" PostTypeId="2" ParentId="29621" CreationDate="2011-09-05T09:28:12.447" Score="1" Body="&lt;p&gt;Well, it doesn't sound like you'd be doing anything wrong in the hunt itself. Altough I'm guessing you might want to make a run for it (further away or to another area) every now and then to heal up, eat and sharpen your weapon. If the Giadrome is fleeing to another area, that's a definite sign that it's taking damage &lt;strike&gt;and is about to go down. Just finish it off before it can get rest&lt;/strike&gt; (YellowMegaMan's right. This doesn't quite work.). Next time, either catch it in a trap as it is running, or get in a good combo before it runs away (or something else, I'm sure there are more ways to hinder your prey). Even tough it does get health back by running away, it should be low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the hunt for the Giadrome is &lt;strong&gt;not&lt;/strong&gt; the easiest quest. It is among the easiest Guild Quests, true, but there are easier quests there as well. Slaying and gathering quest might be good to get you started before your first hunt. And that's just the Guild Quests. There are a few, much easier quests available from the Village Elder, the old lady by the fire. The Giadrome hunt is actually the quest that unlocks the level 2 of the Village Quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Going through these easier quests not only gets you more accustomed to playing the game, but also get you started on gathering all sorts of materials for better weapons and armor. Especially armor. I recommend gathering materials for the Giaprey-set. It might take some grinding and you'll need a Giadrome Hide for the plate, but rest of the set should prove to have nice defence against attacks from the tougher monsters. Just remember to pack Hot Drinks on the quests once you lose the Cold Resistance from Mafumofu Armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I recommend going through at least few of the weapons tutorials to see which you like best and to learn the tricks associated with each one. (My personal favourite being Long Swords that, while lacking blocking ability, have high mobility, reach, damage and also speed, but only after the first swing.)&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorUserId="2342" LastEditDate="2011-09-06T06:54:16.863" LastActivityDate="2011-09-06T06:54:16.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29644" PostTypeId="5" CreationDate="2011-09-05T09:55:29.343" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2012-06-11T11:17:58.997" LastActivityDate="2012-06-11T11:17:58.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29645" PostTypeId="4" CreationDate="2011-09-05T09:55:29.343" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="11889" LastEditorUserId="3610" LastEditDate="2012-06-11T11:18:02.680" LastActivityDate="2012-06-11T11:18:02.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29646" PostTypeId="5" CreationDate="2011-09-05T10:04:59.210" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-05T10:04:59.210" LastActivityDate="2011-09-05T10:04:59.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29647" PostTypeId="4" CreationDate="2011-09-05T10:04:59.210" Score="0" Body="Role-Playing Video Game from Monolith Soft for the Wii console. Mixup of futuristic and Fantasy open world" OwnerUserId="12214" LastEditorUserId="12214" LastEditDate="2011-09-05T11:08:50.107" LastActivityDate="2011-09-05T11:08:50.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29648" PostTypeId="2" ParentId="29627" CreationDate="2011-09-05T10:12:44.210" Score="1" Body="&lt;p&gt;I got it too; I was quite fortunate to have several gas mines + templates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In total I laid down four mines. One gas mine at both entrances, and concussion mines just to the right side of where the closest mine would have been. I then just crouched behind the block and managed to stealth into the funicular. I did it my first attempt without reloading, so it was quite an easy one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have gas mines, I think the vent strategy would work best. &lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="8350" LastEditDate="2011-09-07T20:42:32.230" LastActivityDate="2011-09-07T20:42:32.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29650" PostTypeId="1" AcceptedAnswerId="29688" CreationDate="2011-09-05T10:54:41.580" Score="25" ViewCount="26074" Body="&lt;p&gt;In Deus Ex: Human Revolution, only your first battery will recharge when having zero energy. So regardless of how many battery packs you have, you'll always need to scarf down energy bars or other nutrients to refill your energy level beyond the first battery. Due to this, I can't see any reason why I would ever want to spend praxis points to upgrade my energy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What reason is there to upgrade my energy level, or am I correct in thinking it's a waste of points?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-09-16T01:11:29.113" LastActivityDate="2015-06-05T13:55:34.473" Title="Is there any reason to upgrade my battery size in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29651" PostTypeId="2" ParentId="29650" CreationDate="2011-09-05T11:03:30.557" Score="9" Body="&lt;p&gt;I upgraded to max and maybe only once benefited from it when I was going for the pacifism when I was &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; trying to save Malik. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The first points I spent were on maxing out my energy expecting for my energy to go all the way to the top and recharge. I didn't know that it wouldn't. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Had I of known that I would not have upgraded. Personally I think having 3 bars would be optimal. Allows you to do things without the need of immediately eating bars and you can use packs if you need. &lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="8350" LastEditDate="2011-09-05T11:04:40.097" LastActivityDate="2011-09-05T11:04:40.097" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29652" PostTypeId="1" AcceptedAnswerId="29654" CreationDate="2011-09-05T11:12:03.953" Score="5" ViewCount="2438" Body="&lt;p&gt;During the third mission, at FEMA, it's possible to come across these security guards: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VCuzM.jpg&quot; alt=&quot;enter image description here&quot;&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume if they go hostile it will disqualify me for it, but what if I bluff my way out of it? Will I still  be disqualified from the Ghost experience bonus? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-09-05T11:30:20.693" Title="Will talking to the two secruity guards in the third mission disqualify me from getting the Ghost experience bonus?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29653" PostTypeId="2" ParentId="29650" CreationDate="2011-09-05T11:19:20.440" Score="18" Body="&lt;p&gt;Having a complete battery set is useful for when cloaking and when you need to perform multiple takedowns quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Partially drained cells will recharge to full. For example if you have 4 cells and only use 1 and half cells when cloaked, the cell which was half used will recharge to full.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So unless you’re going to play the game in stealthily, spending most of the time the using the cloaking augmentation there is no real need to upgrade your battery size past 3 cells.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-09-05T11:19:20.440" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29654" PostTypeId="2" ParentId="29652" CreationDate="2011-09-05T11:27:51.767" Score="12" Body="&lt;p&gt;No, you won't be disqualified from the &quot;ghost&quot; bonus. But you will need to hack the terminal to the door which they are standing next to. Hacking after bluffing will turn them hostile and then you WILL lose your ghost bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my advice is to bluff and perform a silent take down taking them out at once, and then hack the terminal. &lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="8350" LastEditDate="2011-09-05T11:30:20.693" LastActivityDate="2011-09-05T11:30:20.693" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29655" PostTypeId="2" ParentId="29650" CreationDate="2011-09-05T11:43:01.033" Score="3" Body="&lt;p&gt;I can only imagine one way in which it would be useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a CyberBoost Pack, this will recharge two batteries at once. If you only have one discharged battery, half that pack is wasted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the jar, it recharges three batteries, which means again if you have less than 4 batteries, you will waste charge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you only rely on bars, there is no functional difference.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-09-05T11:43:01.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29657" PostTypeId="1" AcceptedAnswerId="29662" CreationDate="2011-09-05T12:50:42.653" Score="8" ViewCount="3880" Body="&lt;p&gt;Are there any Praxis Kits which become inaccessible after a certain period of time?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is possible, do any missions contain Praxis Kits? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-09-05T13:39:19.577" Title="Is it possible to permanently miss Praxis Kits?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29659" PostTypeId="2" ParentId="29272" CreationDate="2011-09-05T13:05:22.620" Score="19" Body="&lt;p&gt;Minecraft puts the data in &lt;code&gt;%AppData%&lt;/code&gt;, so you can just make batch files which set &lt;code&gt;%AppData%&lt;/code&gt; to some other location before running the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a trivial but flexible working example:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;@echo off&#xA;set LAUNCHER=c:\games\minecraft\minecraft.exe&#xA;set SUPPLEMENT=.minecraft-supplemental&#xA;set APPDATA=%APPDATA%\%SUPPLEMENT%&#xA;%LAUNCHER%&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will make that launch of Minecraft keep and look for its data (including your saves and even mods) in &lt;code&gt;%AppData%\.minecraft-supplemental\.minecraft\&lt;/code&gt;. (The extra level of folder structure is unnecessary but harmless, and it would be hard to eliminate it without breaking the sorts of things that the &lt;code&gt;%AppData%&lt;/code&gt; convention was designed to avoid breaking.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this will keep &lt;em&gt;everything&lt;/em&gt; separate -- remembered login, achievements, saves, Minecraft version, mods -- everything. As a bonus, this not only means that you can keep different versions of Minecraft installed, you can segregate different login names into their own installs with their own saves, useful for sharing a computer with other Minecraft players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can make multiple versions of that batch file and change the &lt;code&gt;%SUPPLEMENT%&lt;/code&gt; variable to keep the copies' data separate. (Yes, it's currently set to a dumb name. Customize it to taste. I suggest &lt;code&gt;.minecraft-[username]&lt;/code&gt;.) You can even use different Minecraft launchers by changing the &lt;code&gt;%LAUNCHER%&lt;/code&gt; variable, allowing different versions (or users) to use different launchers.&lt;/p&gt;&#xA;" OwnerUserId="12219" LastEditorUserId="4163" LastEditDate="2012-10-19T19:32:51.830" LastActivityDate="2012-10-19T19:32:51.830" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="29661" PostTypeId="2" ParentId="29657" CreationDate="2011-09-05T13:17:41.793" Score="4" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example the first mission (to the Sarif factory) contains one, as do your visits to Tai Yong Medical and Picus (and possibly more &quot;mission&quot; locations), all these permanently lost when you leave the respective levels if you haven't picked them up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few side missions in the city hubs also award Praxis kits. Given that side missions expire permanently when you leave the hub, these kits can be lost if the side mission is not completed before leaving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, obviously, those kits found hidden around the city hubs are lost if you haven't collected them when you finally leave the hub for the final time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This includes kits that may be purchased from LIMB clinics. If you don't buy them, they're gone forever once you leave the hub - even if you return to the same hub later the clinic will only have 2 new kits, the old ones are lost.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-09-05T13:17:41.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29662" PostTypeId="2" ParentId="29657" CreationDate="2011-09-05T13:30:18.163" Score="6" Body="&lt;p&gt;Yes there are a few Praxis kits, that becomes inaccessible, if you don't chose the right paths in a mission, or simply in a location you only can access once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These Praxis kits are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Milwaukee Junction (Factoring labs)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;After exiting the elevator from the Assembly line you will find a Praxis kit right infront of you.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strike&gt;Bar Tab (Side mission in Hengsha)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you convince Jaya to return the implant, no Praxis kit will be awarded.&lt;/strike&gt;&lt;br&gt; As pointed out by &lt;a href=&quot;https://gaming.stackexchange.com/users/10892/urbanesc&quot;&gt;UsrbanEsc&lt;/a&gt;, you can still get the Praxis kit by stunning/killing the bartender, and looting him.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Shanghai Justice (Side mission in Hengsha)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you kill Lee, Malik will not give you a Praxis kit as a reward.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Tai Yong Medical (2. floor)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On the second floor of the actual Tai Yong Medical building, there's a hidden Praxis kit in one of the desk drawers.&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=_x7tzT14Ksg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Video walkthrough&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Picus (Montreal)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When you enter the news station, and reach the main office floor. Go down to the cubicles, and in the center left desk drawer, of the center row you'll find a Praxis kit.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Panchaea&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Deep inside Panchea there's a hidden LIMB clinic behind two vendig machine&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-09-05T13:39:19.577" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29663" PostTypeId="2" ParentId="29639" CreationDate="2011-09-05T13:30:38.260" Score="3" Body="&lt;p&gt;I find that a lot of &lt;em&gt;console oriented&lt;/em&gt; games (which uses four controls buttons in addition to the keyboard) works nice with a multi-button mouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For AC2 specifically I have bound the &lt;strong&gt;high-profile&lt;/strong&gt; to a button on the left of my mouse, &lt;strong&gt;legs&lt;/strong&gt; to right-click, &lt;strong&gt;main hand&lt;/strong&gt; to normal click, and &lt;strong&gt;off-hand* to wheel-click. **Head&lt;/strong&gt; can be fairly affected to the keyboard as it is not of so much use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has the advantage of requiring me to concentrate on the movement keys on the keyboard (basically going forward, sometimes left and right movement) while having both high-profile and leg buttons pressed on the mouse. These buttons enable me to keep a nice grip and control over the mouse whenever I run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For other games, I usually bind crouch, run, jump and other action on the keyboard. But usually they are not key you need to hold to much longer like in AC2, thus you don't have to worry about coordination too much or ghosting problems. But usually those games provides a better interface for customisation unlike AC-serie that enable you to customise 4 buttons and derive combinations with these.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-09-05T13:30:38.260" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29666" PostTypeId="1" AcceptedAnswerId="29668" CreationDate="2011-09-05T14:44:15.073" Score="9" ViewCount="4357" Body="&lt;p&gt;There are many innocent civilizians in Deus Ex: Human Revolution. Assuming I don't do so in sight of a police officer, are there any consquences to killing civilizians, or am I free to soak Detroit red with the blood of its people? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2014-11-18T11:51:25.463" Title="Are there any consquences to killing the innocent?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29667" PostTypeId="1" AcceptedAnswerId="29706" CreationDate="2011-09-05T14:47:26.507" Score="9" ViewCount="5532" Body="&lt;p&gt;I've played Madden for a long time now and I've always wondered about the different colors when one looks at the pre-snap play art for a zone defense. There are usually blue, yellow, and magenta 'zones' and I was curious if they referred to how the defender covers the zone or of if they're just used to differentiate all the different coverage areas on the field. Thanks!&lt;/p&gt;&#xA;" OwnerUserId="3637" LastActivityDate="2017-12-21T21:04:56.423" Title="Zone Defense Play Art Colors in Madden 12 (and previous versions)" Tags="|madden-11|madden-12|madden-10|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29668" PostTypeId="2" ParentId="29666" CreationDate="2011-09-05T14:54:47.740" Score="8" Body="&lt;p&gt;As far as I have been able to determine there is no downside aside from not getting Ghost or Smooth Operator bonuses.&lt;/p&gt;&#xA;" OwnerUserId="7460" LastActivityDate="2011-09-05T14:54:47.740" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29669" PostTypeId="2" ParentId="29629" CreationDate="2011-09-05T15:12:57.913" Score="3" Body="&lt;p&gt;Jobs in The Sims 3 work a little differently than they have in past Sims Games. The core thing to keep in mind is that &lt;em&gt;each job&lt;/em&gt; has different requirements for a fast promotion. On the &quot;Jobs&quot; subsection of your sim's profile, there is a bar. This is your performance bar, and whenever you max it, you get promoted (or a raise, if you're at max level).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For &lt;strong&gt;most&lt;/strong&gt; jobs, Mood and Boss Relations are the biggest factors (and, again, a list of all factors can be found in the job panel). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm remembering correctly, the Job Bar maxes at 100 'job points'. 'Job Points' are earned whenever your sim is at work and one of the job factors is listed as above &quot;average&quot; (the yellow, :| smilie) at +1 / hour, +2 / hour, or +3 / hour respectively. If the job factor is exceedingly poor, below the yellow &quot;average, you can gain negative job points as well (again, -1 / hour, -2 / hour, and -3 / hour respectively).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, there are a couple of factors independent from the 'job factors'. Sims with the Ambitious Trait or Multi-tasker Lifetime Happiness Reward get a free 1.5 / hour in work performance (they stack), as is the result of choosing to &quot;work hard&quot; from the work tone menu (at the result of massively increased Fun loss).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some ways, this makes the higher promotions easier to get - you get more Job Factors (up to 4) at the higher ranks, which means while it is also easier to &lt;em&gt;lose&lt;/em&gt; performance due to lack of skill / relations / other, once you get the relevant skill up into the positive effect, you promote &lt;em&gt;earlier&lt;/em&gt; due to more cumulative bonus stacking.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-05T15:12:57.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29671" PostTypeId="1" AcceptedAnswerId="29672" CreationDate="2011-09-05T15:42:26.910" Score="18" ViewCount="1993" Body="&lt;p&gt;After a sapling has sprouted into a tree, will the tree still continue growing and expanding?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="112" LastEditDate="2011-09-05T17:18:28.600" LastActivityDate="2011-09-06T07:27:08.403" Title="Do trees continue growing once they have sprouted?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29672" PostTypeId="2" ParentId="29671" CreationDate="2011-09-05T15:45:10.130" Score="21" Body="&lt;p&gt;No, they will not. After a sapling instantaneously grows into a tree, it will never get any bigger than it is.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="5962" LastEditDate="2011-09-05T17:50:52.340" LastActivityDate="2011-09-05T17:50:52.340" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29673" PostTypeId="2" ParentId="29361" CreationDate="2011-09-05T16:07:35.203" Score="3" Body="&lt;p&gt;If you have the right augmentations and enough bars, it's easy. Just take a right, everyone will be focused on the chopper so you can use take-out on all the enemies on the right, without even being shot at. When you reach the bot, go invisible, use typhoon as far away from the human mobs as possible and you can take down the bot without anyone dying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, climb up the stairs, take down the second floor on the right wing, then on the top floor make sure to hit that sniper from the side or the front. Otherwise you will punch him off and he dies. Then jump down, take down the remaining mobs on the ground, then use the container to jump onto the last sniper and take him down as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this, you'll need:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3-6 bars&lt;/li&gt;&#xA;&lt;li&gt;fully upgraded Typhoon augmentation&lt;/li&gt;&#xA;&lt;li&gt;jump augmentation&lt;/li&gt;&#xA;&lt;li&gt;invisible augmentation (not really required, but nice when you get shot a)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12224" LastEditorUserId="9752" LastEditDate="2012-01-24T19:01:43.930" LastActivityDate="2012-01-24T19:01:43.930" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29674" PostTypeId="5" CreationDate="2011-09-05T16:27:47.167" Score="0" Body="&lt;p&gt;YOU are El Presidente, the supreme ruler of the small island nation of Tropico. Of course, all is not well; your current workforce is all but uneducated, not to mention too small to support much agriculture or mining, they all want housing and entertainment and  healthcare and churches; the Nationalists want you to stop attracting immigrants, the Environmentalists want you to stop building factories or mines, the religious faction want you to burn down all pubs and ban literacy, the USSR wants you to export run and the US is going to get very grouchy if you don't use that development aid money they're grudgingly sending you to build a cigar factory and export Tropican cigars to them...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Forge an enlightened socialist paradise where people break out in spontaneous celebration on the streets, or run an oppressive dictatorship, ban all elections and use a well-paid police and military to keep the people from revolting; juggle diplomacy between the US and USSR, or choose to ally with one side at the cost of offending the other. Grow your nation into an industrial powerhouse in the region or make it the #1 tourist spot in the Caribbean. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Direct successor to Tropico 3.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="7864" LastEditDate="2012-08-15T11:35:44.953" LastActivityDate="2012-08-15T11:35:44.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29675" PostTypeId="4" CreationDate="2011-09-05T16:27:47.167" Score="0" Body="Tropico 4 is a city-building game set in the Caribbean during the second half of the 20th century, with a heavy political and semi-historical component and a healthy dose of Cold War stereotypes played for humor." OwnerUserId="5029" LastEditorUserId="1925" LastEditDate="2013-01-08T02:06:57.710" LastActivityDate="2013-01-08T02:06:57.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29676" PostTypeId="5" CreationDate="2011-09-05T16:30:08.043" Score="0" Body="&lt;p&gt;The Monster Hunter (モンスターハンター Monsutā Hantā?) franchise is a series of fantasy action role-playing video games that started with the game Monster Hunter for PlayStation 2. The series is developed and published by Capcom. As the title suggests, the player takes the role of a hunter in a fantasy environment and completes quests by seeking out monsters to hunt or capture.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-09-05T16:42:53.343" LastActivityDate="2011-09-05T16:42:53.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29677" PostTypeId="4" CreationDate="2011-09-05T16:30:08.043" Score="0" Body="Series of fantasy action role-playing video games where the player takes the role of a hunter in a fantasy environment and completes quests by seeking out monsters to hunt or capture." OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-09-05T16:43:09.503" LastActivityDate="2011-09-05T16:43:09.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29679" PostTypeId="1" AcceptedAnswerId="29877" CreationDate="2011-09-05T17:06:46.200" Score="2" ViewCount="1865" Body="&lt;p&gt;I know battle ships can be used for:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;piracy&lt;/li&gt;&#xA;&lt;li&gt;troop transport&lt;/li&gt;&#xA;&lt;li&gt;fight other ships&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The merchant ship however seems ill fitted for all those purposes.&#xA;When and how should I use it?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="23" LastEditDate="2011-12-09T10:19:40.053" LastActivityDate="2011-12-09T10:19:40.053" Title="How do I use Merchant Ships on Napoleon: Total War?" Tags="|napoleon-total-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29680" PostTypeId="2" ParentId="29361" CreationDate="2011-09-05T17:50:49.903" Score="0" Body="&lt;p&gt;I came into this fight completely unprepared. It took me about seven or eight tries, but I saved her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ran up the right side and cloaked, then repeatedly ran back and forth across the elevator, looking straight at the ground, laying a couple of mines in front of the elevator each time - first frag mines, then EMPs on the second pass to kill the bot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got lucky on one of these runs and there were few enough enemies left after the frag mines and robot explosion that I was able to kill them all by gunfire before Malik died.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As goofy as it was to use proximity mines to win this fight, they were all I really had - no sniper rifle, no tranquilizer gun, and I wasn't fast enough for headshots to make headway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I had had the Typhoon at level 2 at that point, I probably just would have used it three or four times with very similar effects.&lt;/p&gt;&#xA;" OwnerUserId="8088" LastActivityDate="2011-09-05T17:50:49.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29682" PostTypeId="2" ParentId="26872" CreationDate="2011-09-05T19:35:27.410" Score="11" Body="&lt;p&gt;Creative mode in 1.8 has inbuilt support for flying. It is available by double tapping space.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-10-23T18:38:26.493" LastActivityDate="2011-10-23T18:38:26.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29683" PostTypeId="1" AcceptedAnswerId="29695" CreationDate="2011-09-05T20:11:51.237" Score="3" ViewCount="2170" Body="&lt;p&gt;I have a wireless network with quite a few devices. I just got a brand new Xbox 360S, 4GB version. My last console was a ColecoVision.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I connected the Xbox to my router and it applied many updates, but I need it to be wireless. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Xbox sees my wireless network, with a strong signal. I typed my 63-character WPA2 key (504 bits), and I had someone else double check it, but the Xbox is not able to connect to the network.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I use a 63 character WPA2 key? Where is the Windows Connect Now feature I see mentioned here and there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'd rather not create a new access point for the Xbox or reconfigure every device to use a new, password-based key.)&lt;/p&gt;&#xA;" OwnerUserId="12228" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:31:24.453" LastActivityDate="2012-09-18T21:31:24.453" Title="Input a 63-character WPA2 key on an Xbox 360S" Tags="|xbox-360|technical-issues|networking|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29684" PostTypeId="1" AcceptedAnswerId="29729" CreationDate="2011-09-05T20:15:01.620" Score="5" ViewCount="3737" Body="&lt;p&gt;I read that recently the scanning mechanics changed and that now more than four probes count for calculating the signal strength. Before, the optimal configuration for probes was obviously a tetraeder, but with more than four probes now it gets more complicated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the optimal probe configuration now that you can use more than four probes? How does this change the optimal scanning strategies?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="9774" LastEditDate="2011-09-06T21:42:47.330" LastActivityDate="2012-10-29T01:16:21.907" Title="Optimal probe configuration and strategy for scanning?" Tags="|eve-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29685" PostTypeId="1" AcceptedAnswerId="29689" CreationDate="2011-09-05T21:16:45.373" Score="7" ViewCount="41120" Body="&lt;p&gt;I managed to find the shopkeeper once, shortly after arriving at Hengsha, however I'm no longer able to locate him. My inventory is full, and I'd  like to sell off my extra items to clear up space. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On your first visit to Hengsha, where is the shopkeeper located? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="336" LastEditDate="2012-01-25T04:22:07.727" LastActivityDate="2012-01-25T04:22:07.727" Title="Where is the shopkeeper in Hengsha?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29686" PostTypeId="2" ParentId="29685" CreationDate="2011-09-05T21:20:43.183" Score="1" Body="&lt;p&gt;There are three, I believe. One on the Ground Floor of the Alice Garden Pods (in one of the closets), one in the basement of the Huang She Hotel (The place with the &quot;working girls&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third isn't as easily directed to, but it's in the same district as the Harvester Stronghold, at the end of a dead-end street.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Based on CyberSkull's answer above, the first and third would appear to be the same).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-05T23:55:18.780" LastActivityDate="2011-09-05T23:55:18.780" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29687" PostTypeId="2" ParentId="19129" CreationDate="2011-09-05T21:27:34.543" Score="2" Body="&lt;p&gt;Bit.Trip Complete! will soon be out for the Wii. It features all 6 games in the bit.trip franchise, and &lt;a href=&quot;http://www.nintendolife.com/news/2011/09/feature_bittrip_saga_vs_bittrip_complete&quot; rel=&quot;nofollow noreferrer&quot;&gt;20 bonus levels for each game within the collection as well&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, not sure if you want to shell out for a whole new game (but it's an awesome Indie dev, so maybe you do?), but the challenges are supposedly FIENDISHLY DIFFICULT. Given that each chapter of Runner has less than 20 levels, you're getting more than a full third of extra Bit.trip running goodness!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-05T21:27:34.543" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29688" PostTypeId="2" ParentId="29650" CreationDate="2011-09-05T21:34:36.747" Score="18" Body="&lt;ul&gt;&#xA;&lt;li&gt;sometimes extended cloak will buy you enough time to hack some computers (e.g. funicular)&lt;/li&gt;&#xA;&lt;li&gt;eliminating wasted energy - if you have only 2 cells and you eat nutrition which restores 3 cells, you'll waste up to 50% of energy&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11825" LastEditorUserId="11825" LastEditDate="2011-09-06T18:28:21.907" LastActivityDate="2011-09-06T18:28:21.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29689" PostTypeId="2" ParentId="29685" CreationDate="2011-09-05T21:50:36.707" Score="12" Body="&lt;p&gt;There are 4 Merchants in Hengsha (3 black, 1 white market).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;LIMB Clinic&lt;/li&gt;&#xA;&lt;li&gt;Lin Fu Ren - Hung Hua Hotel (ground floor)&lt;/li&gt;&#xA;&lt;li&gt;Pen Xin Hao - Alice Pod Gardens (southwestern storage closet)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;He later moves to the Youzhao district, in the south east (by the locker with the exploding barrels).&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Lu Pin Rong - Sewers beneath the Hengsha Port, accessible only from Harvester Hideout&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-07T00:59:31.120" LastActivityDate="2011-09-07T00:59:31.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29690" PostTypeId="2" ParentId="29051" CreationDate="2011-09-05T21:56:02.220" Score="6" Body="&lt;p&gt;I couldn't find any comprehensive lists, so try the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;GamesRadar - &lt;a href=&quot;http://www.gamesradar.com/portal-2-easter-egg-guide-30-secrets-and-references-you-may-have-missed/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Portal 2 Easter egg guide: 30 secrets and references you may have missed&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Steam Forum - &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1867936&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of easter eggs *spoilers*&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Easter Egg Archive - &lt;a href=&quot;http://www.eeggs.com/tree/11616.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Portal Easter Eggs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You can also try searching the &lt;a href=&quot;http://half-life.wikia.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Half-Life&lt;/em&gt; Wikia&lt;/a&gt; for &lt;a href=&quot;http://half-life.wikia.com/wiki/index.php?search=portal%20easter%20egg&amp;amp;fulltext=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Portal easter egg&quot;&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Addendum&lt;/strong&gt;: The site will &lt;a href=&quot;http://half-life.wikia.com/wiki/User_blog:Klow/We_are_leaving&quot; rel=&quot;nofollow noreferrer&quot;&gt;eventually move&lt;/a&gt; to &lt;a href=&quot;http://combineoverwiki.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://combineoverwiki.net/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-06T23:07:00.867" LastActivityDate="2011-09-06T23:07:00.867" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29691" PostTypeId="1" AcceptedAnswerId="29699" CreationDate="2011-09-05T22:00:50.770" Score="6" ViewCount="8563" Body="&lt;p&gt;There's an informant in Detroit and the game has an option to give her beer, but apparently beggars &lt;strong&gt;can&lt;/strong&gt; be choosers and she will only take &quot;Mahara Jah Hot Devil Ale&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find that beer and what are the advantages for giving it to her?&lt;/p&gt;&#xA;" OwnerUserId="9196" LastEditorUserId="9196" LastEditDate="2011-09-06T12:04:13.450" LastActivityDate="2011-09-06T12:04:13.450" Title="Where can I find beer for Letitia?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29693" PostTypeId="5" CreationDate="2011-09-05T22:10:30.293" Score="0" Body="&lt;p&gt;&lt;em&gt;Psychonaughts&lt;/em&gt; is an action/adventure game for &lt;a href=&quot;/tags/playstation-2&quot;&gt;PlayStation 2&lt;/a&gt;, &lt;a href=&quot;/tags/xbox&quot;&gt;Xbox&lt;/a&gt;, &lt;a href=&quot;/tags/windows&quot;&gt;Windows&lt;/a&gt; and &lt;a href=&quot;/tags/osx&quot;&gt;OS X&lt;/a&gt;. In it, you play as Raz, an attendee at a summer camp for young psychics. Someone is stealing the kids' brains and in order to find out who, Raz must explore into the minds of the counselors and patients of the camp. The game was developed by &lt;a href=&quot;http://www.doublefine.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Double Fine&lt;/a&gt; (makers of &lt;a href=&quot;/questions/tagged/psychonauts&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;psychonauts&amp;#39;&quot; rel=&quot;tag&quot;&gt;psychonauts&lt;/a&gt; &lt;a href=&quot;/questions/tagged/trenched&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;trenched&amp;#39;&quot; rel=&quot;tag&quot;&gt;trenched&lt;/a&gt; &lt;a href=&quot;/questions/tagged/stacking&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;stacking&amp;#39;&quot; rel=&quot;tag&quot;&gt;stacking&lt;/a&gt; &lt;a href=&quot;/questions/tagged/costume-quest&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;costume-quest&amp;#39;&quot; rel=&quot;tag&quot;&gt;costume-quest&lt;/a&gt; and &lt;a href=&quot;/questions/tagged/once-upon-a-monster&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;once-upon-a-monster&amp;#39;&quot; rel=&quot;tag&quot;&gt;once-upon-a-monster&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="1070" LastEditDate="2012-02-22T20:58:56.457" LastActivityDate="2012-02-22T20:58:56.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29694" PostTypeId="4" CreationDate="2011-09-05T22:10:30.293" Score="0" Body="Psychonaughts is an action/adventure game for PlayStation 2, Xbox and Windows. In it, you play as Raz, an attendee at a summer camp for young psychics. Someone is stealing the kids' brains and in order to find out who, Raz must explore into the minds of the counselors and patients of the camp. The game was developed by Double Fine." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-05T22:33:14.890" LastActivityDate="2011-09-05T22:33:14.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29695" PostTypeId="2" ParentId="29683" CreationDate="2011-09-05T22:30:37.000" Score="1" Body="&lt;p&gt;Instructions for using Windows Connect Now are available in &lt;a href=&quot;http://support.microsoft.com/kb/962966&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Microsoft Support article&lt;/a&gt;. You'll need a USB flash drive, and you'll need to be running XP Service Pack 2 or later, or Vista, on your PC. (&lt;a href=&quot;http://www.sevenforums.com/tutorials/142442-wireless-network-profile-backup-restore.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; on another site suggests that it can be done with Windows 7 as well.)&lt;/p&gt;&#xA;&lt;p&gt;Basically, you're going to back up your wireless profile to the flash drive, go into the menu on your 360, and have it load the profile from the flash drive.&lt;/p&gt;&#xA;&lt;p&gt;With respect to the length of the key, &lt;a href=&quot;http://www.gamespot.com/forums/topic/26094327&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread from 2007&lt;/a&gt; suggests that at the time, the 360 would not support a key of more than 15 characters with AES encryption. I have a wired connection myself, so I can't say whether or not that is still a problem from personal experience.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.xbox.com/en-US/xbox-360/troubleshoot/kb/error-cant-connect-wireless-network-978945&quot; rel=&quot;nofollow noreferrer&quot;&gt;This current US support page&lt;/a&gt; does not mention any issues with key length, and it does mention these tips ... note that there is no mention of key length.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Xbox 360 S console&lt;/strong&gt;: The Xbox 360 S console’s built-in Wi-Fi uses the 2.4 gigahertz (GHz) frequency band. If your router is broadcasting using another frequency, your Xbox 360 S console cannot connect to your wireless network. Check your router documentation to find out how to set your router to broadcast at 2.4 GHz. If you want to connect using the 5 GHz frequency band, you will need to add the black Xbox 360 Wireless N Networking Adapter to your Xbox 360 S console.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Xbox 360 S console and black adapter:&lt;/strong&gt; The Xbox 360 S console and the black Xbox 360 Wireless N Networking Adapter cannot use the 802.11n wireless protocol in combination with WEP or WPA TKIP encryption. If your router requires WEP or WPA encryption, your console will try to connect to your wireless network using a slower wireless protocol such as 802.11b, 802.11g, or 802.11a.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Use WPA2 if possible:&lt;/strong&gt; The best wireless encryption to use with your Xbox 360 console is WPA2 with AES encryption.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Wireless N router and a gray adapter:&lt;/strong&gt; If you have an 802.11n or N type router and a gray Xbox 360 Wireless G Networking Adapter, configure your N type router to use a mixed mode; broadcast using a combination of wireless standard N and either B, G, or A.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-05T22:30:37.000" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29696" PostTypeId="5" CreationDate="2011-09-05T22:37:33.040" Score="0" Body="&lt;p&gt;Many games feature shops/merchants/vending machines that allow the player to buy, sell, trade and craft items in exchange for &lt;a href=&quot;/questions/tagged/money&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;money&amp;#39;&quot; rel=&quot;tag&quot;&gt;money&lt;/a&gt; or other &lt;a href=&quot;/questions/tagged/items&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;items&amp;#39;&quot; rel=&quot;tag&quot;&gt;items&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions &lt;strong&gt;ONLY&lt;/strong&gt; about in-game use of shops here!&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-05T23:18:07.903" LastActivityDate="2011-09-05T23:18:07.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29697" PostTypeId="4" CreationDate="2011-09-05T22:37:33.040" Score="0" Body="Many games feature shops/merchants/vending machines that allow the player to buy, sell, trade and craft items in exchange for money or other items.&#xD;&#xA;&#xD;&#xA;Questions ONLY about in-game use of shops here!" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-05T23:18:11.167" LastActivityDate="2011-09-05T23:18:11.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29699" PostTypeId="2" ParentId="29691" CreationDate="2011-09-05T23:00:21.663" Score="10" Body="&lt;p&gt;There is a reason why Letitia was digging around a garbage can when you first see her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find the beer she wants (Mahara Jah Hot Devil Ale) in those if you search in enough trash bins.  There were also a few to be grabbed in the Milwaukee plant in the first mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SoSiP.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/mh3Yq.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for why anyone would want to throw away unopened beer, I have no clue, except maybe that perhaps she has horrible taste in beer and that stuff tastes horrible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you give her 4 beers, she gives you the code to Seurat's stash by the basketball court.  If you knock her out, you'll find the pocket secretary on her with those codes.  (and all your money back)&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-09-06T00:31:06.600" LastActivityDate="2011-09-06T00:31:06.600" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29700" PostTypeId="1" AcceptedAnswerId="29719" CreationDate="2011-09-05T23:26:45.720" Score="5" ViewCount="1658" Body="&lt;p&gt;I noticed when I returned to Detroit that some odd things had changed, but this was a very cursory look, so I don't know for sure:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Broken walls were repaired.&lt;/li&gt;&#xA;&lt;li&gt;At least some computer terminals were un-hacked, even though I'd gotten every one available on the first run. Door panels were always still hacked.&lt;/li&gt;&#xA;&lt;li&gt;The available areas were slightly different - i.e. the police station was locked up the second time but a new area was available as part of the main quest.&lt;/li&gt;&#xA;&lt;li&gt;No new items seemed to be available in the areas common to both visits.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What, specifically, changes in Detroit and Heng Sha between the first and second visits to those locations?&lt;/p&gt;&#xA;" OwnerUserId="8088" LastActivityDate="2011-09-06T06:27:10.210" Title="What changes occur in Detroit and Heng Sha between trips to those locations?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29703" PostTypeId="2" ParentId="28590" CreationDate="2011-09-06T00:44:44.123" Score="0" Body="&lt;p&gt;Alternatively, I heard about this mod today that unlocks debug mode with an option to skip the menus...so that's something...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.eidosgames.com/showthread.php?t=121245&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.eidosgames.com/showthread.php?t=121245&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-09-06T00:44:44.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29704" PostTypeId="1" CreationDate="2011-09-06T01:00:38.260" Score="3" ViewCount="2059" Body="&lt;p&gt;I've been playing some Fable 3 co-op, and I can't figure it out!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I chat with my co-op partner?&lt;/p&gt;&#xA;" OwnerUserId="12235" LastEditorUserId="336" LastEditDate="2011-09-06T01:19:06.517" LastActivityDate="2014-03-10T16:26:15.550" Title="How Does the Fable 3 co-op chat work?" Tags="|pc|fable-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29706" PostTypeId="2" ParentId="29667" CreationDate="2011-09-06T01:27:00.667" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://www.operationsports.com/forums/ncaa-football/177496-zone-defense-colors-what-do-they-mean.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; has an answer that seems to match what I see:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;light blue = flat&lt;br&gt;&#xA;  purple = curl flat&lt;br&gt;&#xA;  yellow = hook&lt;br&gt;&#xA;  dark blue = deep zone&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Sometimes there isn't much of a difference at all: mainly, it comes down to responsibility for the flat. Let's look at a couple of Green Bay's defenses in their 3-4 Under package.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here, the corners are dropping back basically even with the linebackers, far enough back that the flat will be open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OZbgo.jpg&quot; alt=&quot;Cover 2 Sink&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here, the OLBs are dropping out and back, but in theory could come down to cover a back or TE in the flat if necessary, as they're not quite even with the ILBs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ml2Bh.jpg&quot; alt=&quot;Cover 4&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you'll usually see purple in defenses where there are no other zones closer to the LOS ... but sometimes there are exceptions. See the Packers' Cover 2 in the 3-4 Solid package: it's got the same intermediate coverage as the Cover 4, but instead of dropping four deep, the corners come up and take away the flat, so the OLBs don't have the same responsibilities as they do in Cover 4, even though they have the some color ... it's just that the depth is the same. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QSnml.jpg&quot; alt=&quot;Cover 2&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-09-06T01:27:00.667" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29707" PostTypeId="1" AcceptedAnswerId="29801" CreationDate="2011-09-06T02:19:36.890" Score="8" ViewCount="10045" Body="&lt;p&gt;At the end of Deus Ex: Human Revolution and after the credits there is a goodie with some dialog that ties Human Revolution to the original Deus Ex, which is then followed by the Human Revolution title accompanied by the original Deus Ex title music.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this simply an easter egg for those of us that have played the original Deus Ex or is there a more direct follow-up planned to tie Human Revolution more directly to the orginal game?&lt;/p&gt;&#xA;" OwnerUserId="4424" LastEditorUserId="2259" LastEditDate="2011-09-07T03:47:21.753" LastActivityDate="2014-01-07T13:45:16.320" Title="How does Deus Ex: Human Revolution tie in to Deus Ex?" Tags="|deus-ex-human-revolution|deus-ex|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29708" PostTypeId="2" ParentId="29621" CreationDate="2011-09-06T02:29:42.880" Score="1" Body="&lt;p&gt;I've found an interesting YouTube video of a Giadrome hunt &lt;a href=&quot;http://www.youtube.com/watch?v=pn1l8NVG9GE&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the video, the player is using some HP hack which shows the monster's health. What's interesting is what happens to the Giadrome's health when it runs away into an adjacent area (see 2:59). It's health immediately jumps up from 65 to 119!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, it seems not possible to simply &quot;finish it off before it can get rest&quot;. You obviously have to prevent the giadrome from leaving the area to stop it continually healing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's what I've been doing wrong. I've hit the giadrome plenty of times, more than enough to kill it, but have not been able to stop it running off when its HP gets low.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-09-06T02:29:42.880" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29709" PostTypeId="2" ParentId="29707" CreationDate="2011-09-06T02:34:59.813" Score="1" Body="&lt;p&gt;No sequel to Deus Ex: Human Revolution has been announced. However, since it has done well so far I wouldn't be surprised if Eidos Montreal was starting work on one soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I took the bit after the credits to just be a quick little tie in to the original Deus Ex. It also fits in well with the intro movie.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-09-06T02:34:59.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29710" PostTypeId="1" AcceptedAnswerId="29711" CreationDate="2011-09-06T03:08:57.030" Score="5" ViewCount="1574" Body="&lt;p&gt;I finished Myst 15 years ago and I'm now ready for Riven. Do I need to remember the story of Myst to play Riven?  Or are both games are independent?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="47878" LastEditDate="2016-01-03T00:54:48.527" LastActivityDate="2016-01-03T00:54:48.527" Title="Do I need to have played Myst in order to play Riven?" Tags="|myst|riven|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29711" PostTypeId="2" ParentId="29710" CreationDate="2011-09-06T03:40:32.103" Score="7" Body="&lt;p&gt;There are definitely connections between the plots of the two games, but you do not need to have recently played Myst to enjoy most of Riven.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's all I can give you from memory, but feel free to do your own research online. Be wary of spoilers though!&lt;/p&gt;&#xA;" OwnerUserId="3125" LastActivityDate="2011-09-06T03:40:32.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29712" PostTypeId="1" AcceptedAnswerId="29713" CreationDate="2011-09-06T04:08:46.433" Score="9" ViewCount="5823" Body="&lt;p&gt;Will the leaves of the trees I plant artificially (i.e the leaves surrounding a wood block that is placed by me) decay away?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="5029" LastEditDate="2012-01-08T01:23:26.467" LastActivityDate="2012-01-08T01:23:26.467" Title="Will leaves decay from trees we &quot;make&quot;?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29713" PostTypeId="2" ParentId="29712" CreationDate="2011-09-06T04:13:02.197" Score="11" Body="&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; As of Minecraft Beta 1.8, blocks placed manually by the player don't decay, even if they aren't within 4 blocks of a Wood block.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;s&gt;Leaves that you place are the exact same as leaves that grow naturally on trees – there is no distinction (in the code) between them. The leaves that you place (and leaves on natural trees) will not decay as long as they are within 4 blocks of a log block.&lt;/s&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-10-15T07:37:55.760" LastActivityDate="2011-10-15T07:37:55.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29717" PostTypeId="5" CreationDate="2011-09-06T06:09:35.043" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Alan_Wake&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Alan Wake&lt;/em&gt;&lt;/a&gt; is a psychological-horror-thriller wherein the titular character is a writer on vacation trying to rescue his wife from supernatural forces. The game was developed by Remedy Entertainment and published by Microsoft for the &lt;a href=&quot;/questions/tagged/xbox-360&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-360&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox-360&lt;/a&gt;. The &lt;a href=&quot;/questions/tagged/pc&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pc&amp;#39;&quot; rel=&quot;tag&quot;&gt;pc&lt;/a&gt; version was published by Remedy Entertainment (Steam platform) and Nordic Games (retail version). Alan Wake was released for the Xbox 360 on May 18, 2010 and was later released for the PC on February 16, 2012.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="4797" LastEditDate="2012-03-07T14:40:29.713" LastActivityDate="2012-03-07T14:40:29.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29718" PostTypeId="4" CreationDate="2011-09-06T06:09:35.043" Score="0" Body="Alan Wake is a psychological-horror-thriller wherein the titular character is a writer on vacation trying to rescue his wife from supernatural forces. The game was developed by Remedy Entertainment and published by Microsoft for the Xbox 360." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-06T06:16:39.880" LastActivityDate="2011-09-06T06:16:39.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29719" PostTypeId="2" ParentId="29700" CreationDate="2011-09-06T06:27:10.210" Score="6" Body="&lt;ul&gt;&#xA;&lt;li&gt;In general:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All objects returned to default positions.&lt;/li&gt;&#xA;&lt;li&gt;All broken objects regenerated.&lt;/li&gt;&#xA;&lt;li&gt;All bodies removed (☠ and Zzz).&lt;/li&gt;&#xA;&lt;li&gt;Some new items spawn.&lt;/li&gt;&#xA;&lt;li&gt;Merchants restock&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Detroit&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some areas locked off (police station, Sarif HQ main entrance)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Hengsha&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Hive is locked down.&lt;/li&gt;&#xA;&lt;li&gt;Hung Hua hotel is almost empty.&lt;/li&gt;&#xA;&lt;li&gt;Belltower guards looking for you.&lt;/li&gt;&#xA;&lt;li&gt;Alice Pod Gardens merchant moves to Youzhao district.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-06T06:27:10.210" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29720" PostTypeId="2" ParentId="29704" CreationDate="2011-09-06T06:54:47.167" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://lionhead.com/forums/t/304290.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; might help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The answer is essentially that you can't. You can invite them to a party (XBox) or open a chat (Games for Windows Live) or something similar. But there isn't a built-in chat client, sorry.&lt;/p&gt;&#xA;" OwnerUserId="9614" LastEditorUserId="1925" LastEditDate="2011-09-06T13:14:14.533" LastActivityDate="2011-09-06T13:14:14.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29721" PostTypeId="2" ParentId="10347" CreationDate="2011-09-06T06:58:23.980" Score="1" Body="&lt;p&gt;Poisson Process&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Poisson_process&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Poisson_process&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a long enough row, you should be able to calculate time reasonably well assuming that grass growth is a homogenous Poisson process. It would need to be set up so it only has one direction to grow in, and that direction must be South or West.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's probably easiest just to calibrate this empirically rather than trying to calculate it.&lt;/p&gt;&#xA;" OwnerDisplayName="user12241" LastActivityDate="2011-09-06T06:58:23.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29723" PostTypeId="2" ParentId="29424" CreationDate="2011-09-06T07:04:33.977" Score="1" Body="&lt;p&gt;There doesnt seem to be a &quot;sandbox mode&quot; per say, but it would appear you can get/make a sandbox map that meets your criteria quite easily. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd look around &lt;a href=&quot;http://arma2.filefront.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://arma2.filefront.com/&lt;/a&gt; for what you are after.&lt;/p&gt;&#xA;" OwnerUserId="9614" LastActivityDate="2011-09-06T07:04:33.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29724" PostTypeId="2" ParentId="29303" CreationDate="2011-09-06T07:15:24.090" Score="7" Body="&lt;p&gt;I Couldnt get it to work by stock either, but the solution given in &lt;a href=&quot;http://widescreengamingforum.com/forum/forums/stereoscopic-3d-gaming/general-stereoscopic-3d-discussions/16660/workaround-enabling-3d&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum post&lt;/a&gt; worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But, be very careful. This involves registry editing, which can be very dangerous if you get it wrong.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click on Start button, type &lt;code&gt;regedit&lt;/code&gt;, then click OK. Navigate to the following place in the registry (Windows 7, 64BIT. Should work in most OS's) ...&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[HKEY_USERS\S-1-5-21...\Software\Eidos\Deus Ex: HR\Graphics]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and edit &lt;code&gt;StereoMode&lt;/code&gt;, setting the value to &lt;code&gt;4&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may have to repeat occasionally these steps, the game may reset the value back to 0 if you change any of the gfx settings.&lt;/p&gt;&#xA;" OwnerUserId="9614" LastEditorUserId="1485" LastEditDate="2011-09-07T07:43:05.463" LastActivityDate="2011-09-07T07:43:05.463" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29726" PostTypeId="2" ParentId="8612" CreationDate="2011-09-06T09:18:04.353" Score="34" Body="&lt;p&gt;While yx_'s answer that the water must be 3 deep to prevent damage is mostly correct, it doesn't actually have to be 3 deep but only three blocks away from the surface below.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Water  &#xA;Water  &#xA;Water  &#xA;[Solid]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;will prevent damage, but so will&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Water  &#xA;Sign  &#xA;Air  &#xA;[Solid]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This also works with ladders instead of signs, and probably doors too, but ladders can still kill you if you hit the edge of them. Another thing to remember is that the water block effectively resets your distance fallen, so if you fall too far after leaving the water you will take damage.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastEditorUserId="7992" LastEditDate="2011-09-07T00:45:05.860" LastActivityDate="2011-09-07T00:45:05.860" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29729" PostTypeId="2" ParentId="29684" CreationDate="2011-09-06T09:45:20.093" Score="7" Body="&lt;p&gt;There's a long thread about probing formations on Fail Heap Challenge &lt;a href=&quot;http://failheap-challenge.com/showthread.php?2404-TMA-New-Probing-Mechanics&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. But to summarise :&#xA;Optimal depends on your circumstances. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If signal strength is your target, and time/effort setting up your scanning configuration doesn't matter, then the best layout would probably be either a &lt;a href=&quot;http://en.wikipedia.org/wiki/Cube&quot; rel=&quot;nofollow noreferrer&quot;&gt;cube&lt;/a&gt; or rectangular &lt;a href=&quot;http://en.wikipedia.org/wiki/Antiprism&quot; rel=&quot;nofollow noreferrer&quot;&gt;antiprism&lt;/a&gt;. These two would probably take the longest to set up out of the different kind of arrangements but might be good for scanning down a ship that has been purposely fitted to make scanning a lot harder, previously known as &quot;unprobeable&quot; set-ups.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually an &lt;a href=&quot;http://en.wikipedia.org/wiki/Octahedron&quot; rel=&quot;nofollow noreferrer&quot;&gt;Octahedron&lt;/a&gt; is a &quot;good enough&quot; balance between ease of set-up and scan strength. It is reasonably easy to make by imagining a compass laying flat where your ship is and launching 6 probes, then drag one of them in each of the directions North, South, East, West, and also one straight up and one straight down. Handily, each of these directions to drag in correspond to the same directions as the positioning arrows around each of the probes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If time is a telling factor (which is most likely in combat situations) then the regular tetrahedron still works fine, although you may get slighty less scan strength than you did before.&lt;/p&gt;&#xA;" OwnerUserId="9774" LastActivityDate="2011-09-06T09:45:20.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29731" PostTypeId="5" CreationDate="2011-09-06T09:47:41.853" Score="0" Body="&lt;p&gt;The Xbox Live Arcade (XBLA) is a marketplace for smaller games than the Xbox Live Marketplace. There are games from both large companies and independent developers, and most games cost around $5-20. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original name for the Xbox Live Marketplace was the Xbox Live Arcade, but this changed with the launch of the Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-09-06T10:47:10.587" LastActivityDate="2011-09-06T10:47:10.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29732" PostTypeId="4" CreationDate="2011-09-06T09:47:41.853" Score="0" Body="The Xbox Live Arcade (XBLA) is a marketplace for smaller games than the Xbox Live Marketplace. There are games from both large companies and independent developers, and most games cost around $5-20. " OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-09-06T10:47:12.630" LastActivityDate="2011-09-06T10:47:12.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29734" PostTypeId="2" ParentId="29473" CreationDate="2011-09-06T12:37:06.413" Score="3" Body="&lt;p&gt;Consider running an application like &lt;a href=&quot;http://www.alcpu.com/CoreTemp/&quot; rel=&quot;nofollow noreferrer&quot;&gt;CoreTemp&lt;/a&gt; or &lt;a href=&quot;http://www.almico.com/speedfan.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;SpeedFan&lt;/a&gt; while playing the game to monitor your computer's temperature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try running it windowed so that you can keep a closer eye on the thermometers, or set alarms. Laptop max temperatures can vary wildly, so look up the specifications document for your laptop and see what the CPU's rated temperatures are. I did some checking and one of the processors your laptop might have has &lt;a href=&quot;http://www.notebookcheck.net/Intel-Core-i7-620M-Notebook-Processor.23043.0.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;a rated max temperature of 105 C&lt;/a&gt;, but generally anything over 90 C is something to be cautious about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be sure that the vents aren't being blocked by things like blankets or pants when playing as well, which can cause rapid heating when the CPU is highly loaded.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="11581" LastEditDate="2011-09-06T12:44:09.617" LastActivityDate="2011-09-06T12:44:09.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29736" PostTypeId="1" AcceptedAnswerId="29738" CreationDate="2011-09-06T14:45:23.690" Score="14" ViewCount="3308" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/29049/do-turrets-and-robots-killing-enemies-count-for-the-pacifist-achievement&quot;&gt;Reprogrammed turrets which kill people will disqualify you for the pacifist achievement&lt;/a&gt;, so I'm forced to wonder if giving  Windmill  a gun will result in the same thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I give Windmill a gun, will it disqualify me from the pacifist achievement?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-09-20T16:58:36.033" Title="Will giving Windmill a gun disqualify me for the Pacifist achievement?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29737" PostTypeId="1" AcceptedAnswerId="29739" CreationDate="2011-09-06T15:07:08.263" Score="8" ViewCount="1972" Body="&lt;p&gt;Is it possible to make another way to go up a deep mining shaft? Because after the 1.7 update water lifts will not function properly.&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="10764" LastEditDate="2011-09-07T12:01:43.427" LastActivityDate="2011-09-07T12:01:43.427" Title="Is it possible to make another way to go up a straight mining shaft in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29738" PostTypeId="2" ParentId="29736" CreationDate="2011-09-06T15:13:08.527" Score="17" Body="&lt;p&gt;No, you won't get disqualified from the pacifist achievement, because it's windmill doing the killing not you. With robots and turrets you indirectly told them to target enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I gave Windmill a gun and I still got the pacifist achievement.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="8350" LastEditDate="2011-09-13T22:29:06.610" LastActivityDate="2011-09-13T22:29:06.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29739" PostTypeId="2" ParentId="29737" CreationDate="2011-09-06T15:36:34.693" Score="7" Body="&lt;p&gt;Water elevators still work, but must be constructed differently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally, you only needed &quot;flowing&quot; water to make your boat rise:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;wSSw      Side view of elevator shaft (old-style)&#xA;wffw&#xA;wffw      S = water source block&#xA;wffw      f = flowing water&#xA;wff       w = any solid block (&quot;wall&quot;)&#xA;wff&#xA;wffwwwww&#xA;wwww&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;However, boats no longer rise in water which is flowing straight down.  Instead, you must construct the entire shaft out of water source blocks, which takes somewhat more time:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;wSSw      Side view of elevator shaft (new-style)&#xA;wSSw&#xA;wSSw      S = water source block&#xA;wSSw      w = any solid block (&quot;wall&quot;)&#xA;wSSl      l = ladder or sign (to prevent spill)&#xA;wSSl&#xA;wwwwwwww&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Here's a video of Ethos repairing his boat elevator after the change:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/pu6SLIh4bPc?start=682&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-09-06T15:42:37.007" LastActivityDate="2011-09-06T15:42:37.007" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29741" PostTypeId="2" ParentId="29737" CreationDate="2011-09-06T16:07:15.867" Score="11" Body="&lt;p&gt;You could create a piston elevator, as seen here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/cqkF6Ax-Pr4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(There's a tutorial for it in the sidebar)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's very fast and convenient, but it requires a lot of time setting up. The upside is you don't have to carry a boat with you.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-06T16:07:15.867" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29744" PostTypeId="1" AcceptedAnswerId="31968" CreationDate="2011-09-06T17:43:26.130" Score="4" ViewCount="595" Body="&lt;p&gt;Does the NES version of &lt;a href=&quot;http://www.nindb.net/game/yoshi.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Yoshi&lt;/em&gt;&lt;/a&gt; (a.k.a. &lt;em&gt;Yoshi's Egg&lt;/em&gt;, &lt;em&gt;Mario &amp;amp; Yoshi&lt;/em&gt;) have an ending when playing the B-type game, or does the game just keep getting faster?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is not an ending, how many different fruits are there on the interstitials?&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorUserId="162442" LastEditDate="2017-05-25T01:59:00.853" LastActivityDate="2017-05-25T15:10:36.150" Title="Does Yoshi B-type have an ending?" Tags="|yoshi|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29748" PostTypeId="2" ParentId="15174" CreationDate="2011-09-06T19:38:13.200" Score="10" Body="&lt;p&gt;That depends on your installed version of VVVVV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Version 1.0 STEAM:&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;Windows:&lt;/em&gt; %APPDATA%\Macromedia\Flash Player#SharedObjects\&amp;lt;random letters&amp;gt;\localhost\&amp;lt;path to steam&amp;gt;\steamapps\common\vvvvvv\vvvvvv.exe&lt;br&gt;&#xA;&lt;em&gt;Mac:&lt;/em&gt; ~/Library/Preferences/Macromedia/Flash Player/#SharedObjects/&amp;lt;random letters&amp;gt;/localhost/&amp;lt;path to steam data&amp;gt;/steamapps/common/vvvvvv/vvvvvv&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Version 2.0:&lt;/strong&gt;&lt;br&gt;&#xA;&lt;em&gt;Windows:&lt;/em&gt; %USERPROFILE%\Documents\VVVVVV\Saves&lt;br&gt;&#xA;&lt;em&gt;Mac:&lt;/em&gt; /Users/&amp;lt;username&amp;gt;/Documents/VVVVVV/Saves&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2024327&quot; rel=&quot;noreferrer&quot;&gt;Source &amp;amp; Unofficial Save Converter&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="12259" LastEditorUserId="17179" LastEditDate="2013-03-17T04:52:04.377" LastActivityDate="2013-03-17T04:52:04.377" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29749" PostTypeId="1" AcceptedAnswerId="29766" CreationDate="2011-09-06T19:39:55.533" Score="7" ViewCount="587" Body="&lt;p&gt;I'm on Memory Block 3, in Damascus for my first time, and I killed the doctor abusing his patients (and turning them into mental cases) in the castle. I returned to the guild, and now I have no objectives. What do I do?&lt;/p&gt;&#xA;" OwnerUserId="3609" LastEditorUserId="118" LastEditDate="2011-09-06T23:53:26.577" LastActivityDate="2011-09-06T23:59:40.190" Title="What do I do after killing Garnier de Naplouse?" Tags="|assassins-creed|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29750" PostTypeId="1" AcceptedAnswerId="29752" CreationDate="2011-09-06T20:12:30.957" Score="12" ViewCount="1975" Body="&lt;p&gt;I often want to select a different weapon in a slot, but often I'm too lazy, or don't have time to go to the menu and do it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, when I play as Demoman, if I want to quickly get to the capture point, I use Splendid Screen, but if I defend something, I need Scottish Resistance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if there is some kind of console command that I could bind to a key to change a weapon selection quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would be especially interesting to use in class-specific config files, such as &lt;em&gt;demoman.cfg&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="2259" LastEditDate="2011-11-26T19:07:27.943" LastActivityDate="2012-02-14T12:33:26.487" Title="How to quickly select other weapon for a slot in Team Fortress 2?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29752" PostTypeId="2" ParentId="29750" CreationDate="2011-09-06T20:34:04.640" Score="8" Body="&lt;p&gt;There are no console commands to change the loadout selection, so there is no way to presets using the .cfg files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way of changing loadout is through the loadout or (as @The Annoying Pyro said) the mini loadout screens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Loadout saving has been added allowing you to save multiple configurations for different situations. But you must be in the spawn area to swap.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2012-02-14T12:33:26.487" LastActivityDate="2012-02-14T12:33:26.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29753" PostTypeId="1" CreationDate="2011-09-06T21:03:04.697" Score="8" ViewCount="12031" Body="&lt;p&gt;I was trying to install a mod, but it didn't work and I deleted the mod files. I went to play Minecraft, but it just launched to a black screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I clicked &quot;Force Update&quot;, but Minecraft gave the following error:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Failed to Launch Fatal Error Occurred (4): /Users/(my name)/Library/Application Support/minecraft/bin/minecraft.jar&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I tried deleting Minecraft and redownloading, but that didn't work, nor did waiting a day to see if the problem resolved itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I redownload the files for Minecraft on Mac so I can get back to playing?&lt;/p&gt;&#xA;" OwnerUserId="12262" LastEditorDisplayName="user3389" LastEditDate="2011-09-06T21:30:43.607" LastActivityDate="2012-09-16T20:06:39.533" Title="How do I redownload Minecraft's binary files on a Mac?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29754" PostTypeId="2" ParentId="29753" CreationDate="2011-09-06T21:13:00.960" Score="4" Body="&lt;p&gt;&lt;strong&gt;Sorry, I didn't fully read your post&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can try deleting all of the contents of your &lt;code&gt;~/Library/Application Support/minecraft&lt;/code&gt;, &lt;em&gt;except&lt;/em&gt; for &lt;code&gt;saves&lt;/code&gt;, &lt;em&gt;then&lt;/em&gt; try the 'Force Update' option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Old:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use the force download option in the Minecraft launcher to redownload the default Minecraft JAR.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once in the Login screen, choose 'Options' and click the 'Force Update' button.  That will download the new JAR as well as the platform-specific files.&lt;/p&gt;&#xA;" OwnerUserId="12263" LastEditorUserId="12263" LastEditDate="2011-09-06T21:32:56.480" LastActivityDate="2011-09-06T21:32:56.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29755" PostTypeId="2" ParentId="29753" CreationDate="2011-09-06T21:27:27.277" Score="9" Body="&lt;p&gt;When you download Minecraft for Mac, you download an application file which you then place in  your Applications folder. But that's just a wrapper for the &quot;real&quot; Minecraft binary files (a set of JAR files), which gets downloaded into your &lt;code&gt;Application Support&lt;/code&gt; folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when you delete and redownload the Minecraft application, you haven't done anything about the actual binaries already downloaded and being used. If these are corrupted (as they appear to be in your situation), they won't be fixed by redownloading the Minecraft application.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While &quot;Force update&quot; &lt;em&gt;should&lt;/em&gt; do something about these files, you can do something about it yourself by manually deleting the downloaded JAR files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To do this, you'll need to navigate to the path described in the error. In Finder, go to the &lt;strong&gt;Go&lt;/strong&gt; menu and select &lt;em&gt;Go to Folder..&lt;/em&gt;. Type in the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;~/Library/Application Support/minecraft&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and click the &lt;strong&gt;Go&lt;/strong&gt; button. Finder will open a new folder with a few subfolders, including one labeled &lt;code&gt;bin&lt;/code&gt;. Throw the &lt;code&gt;bin&lt;/code&gt; folder in the Trash and empty it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now go back into your Applications folder and open Minecraft. Minecraft will then redownload its binaries and the problem should be resolved.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-09-06T21:27:27.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29758" PostTypeId="2" ParentId="29364" CreationDate="2011-09-06T22:28:26.337" Score="12" Body="&lt;p&gt;According to the manual:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Depending on their Leadership, Courage and Intelligence attributes, your Ministers may generate positive or negative events. A competent Minister will make your life easier while an incompetent one will force you to fire him or suffer the the consequences of his mistakes.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The in-game description of the Council of Ministers lines up with this too:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If your ministers are stupid, cowardly and all-around bad leaders, expect many gaffes, which will brighten the day of Tropico News Today.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In other words, it's more likely that ministers with higher stats will give foreign leaders impromptu rock concerts, save up for free buildings, and kill entire gangs, yielding nice bonuses; while it's more likely that ministers with lower stats will end up flying their laundry on flag poles, calling Europe a US state, and attacking foreign leaders with forks, resulting in negative effects unless you fire them.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-09-06T22:28:26.337" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29761" PostTypeId="1" AcceptedAnswerId="29768" CreationDate="2011-09-06T23:24:37.497" Score="4" ViewCount="718" Body="&lt;p&gt;I'm seeing some Black Ops: Gun Wager Matches on Youtube and I wonder if people bet real money, or what they can buy with the credits they win in those games. I don't have the game nor a XBox, so I would like to know:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;if those credits cost money&lt;/li&gt;&#xA;&lt;li&gt;if you have to bet before starting a wager match&lt;/li&gt;&#xA;&lt;li&gt;if the gun game is the only mode where you can win credits&lt;/li&gt;&#xA;&lt;li&gt;what you can buy with those credits&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3375" LastActivityDate="2011-09-07T15:07:00.310" Title="What's the wager in COD:BO gun game?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29762" PostTypeId="1" AcceptedAnswerId="29763" CreationDate="2011-09-06T23:44:02.147" Score="7" ViewCount="3891" Body="&lt;p&gt;I have spare copies of some games bought in various past 4-pack offers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mLH32.jpg&quot; alt=&quot;Steam items&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I trade one of them with another user? If I click an item I don't see any &lt;em&gt;Trade&lt;/em&gt; button, but only gift.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2012-06-15T12:36:39.977" LastActivityDate="2015-01-12T07:35:04.007" Title="How does game trade work?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29763" PostTypeId="2" ParentId="29762" CreationDate="2011-09-06T23:52:45.087" Score="6" Body="&lt;p&gt;In your friends list, right click a user and press &quot;Invite to trade.&quot;  In there, you'll be able to send unused copies of games and items from several supported games.  Trading supports game copies for game items and items between different games, with no real limits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the moment, the supported games for item trading are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Team Fortress 2 items (hats, scrap metal, weapons, crates, keys, etc.)&lt;/li&gt;&#xA;&lt;li&gt;Portal 2 (cosmetics)&lt;/li&gt;&#xA;&lt;li&gt;Spiral Knights (materials, weapons/cosmetics/armor that are unbounded, CE; crystal energy and crowns)&lt;/li&gt;&#xA;&lt;li&gt;DotA 2 (consumables, couriers, announcers, gear, backgrounds, etc.)&lt;/li&gt;&#xA;&lt;li&gt;Steam (gifts, backgrounds, cards, emoticons, gems, etc.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="75275" LastEditDate="2015-01-12T07:35:04.007" LastActivityDate="2015-01-12T07:35:04.007" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29764" PostTypeId="2" ParentId="29762" CreationDate="2011-09-06T23:54:11.333" Score="5" Body="&lt;p&gt;From &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Steam FAQ article&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Any game you’ve purchased from the store as a gift, or received as an Extra Copy, can be traded to other users. They can be used to trade for other Gifts, or for items in Team Fortress 2 or Spiral Knights. We’ve added a new checkout option to the Store when purchasing a gift so you can save it for trading or sending later, to support users who want to save games for trade fodder.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additionally&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Only gifts that are purchased on trusted accounts can be traded immediately; otherwise there is a 90-day cool down before the gift can be traded. Any account that has made any valid purchase from the Steam Store more than 90 days ago is considered trusted. This is to ensure that all games traded are valuable, and help prevent fraudulent purchases for the purpose of trades.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It might be the case that you fall into that &quot;non-trusted account&quot; group.&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-09-06T23:54:11.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29766" PostTypeId="2" ParentId="29749" CreationDate="2011-09-06T23:59:40.190" Score="8" Body="&lt;p&gt;You have to head back to Masyaf now and speak to Mualim. You have to do this after nearly every assassination, except on the last missions in memory blocks, after which you return to the real world.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-09-06T23:59:40.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29767" PostTypeId="2" ParentId="29613" CreationDate="2011-09-07T01:06:39.597" Score="11" Body="&lt;p&gt;This can be done with the &lt;a href=&quot;http://psx-scene.com/forums/official-ulaunchelf-forums/&quot; rel=&quot;noreferrer&quot;&gt;uLaunchELF&lt;/a&gt; browser.  uLaunchELF is homebrew software, so must be run on a modded PS2 or via other methods for running unsigned software (the same techniques can be used to run pirated games, so I won't go into detail).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once in the browser, copy your saves from &lt;code&gt;mc0:/&lt;/code&gt; or &lt;code&gt;mc1:/&lt;/code&gt; (the first and second memory card slots) and &quot;psuPaste&quot; them to &lt;code&gt;mass:/&lt;/code&gt;.  This will produce files which can be used with &lt;a href=&quot;http://www.csclub.uwaterloo.ca:11068/mymc/&quot; rel=&quot;noreferrer&quot;&gt;mymc&lt;/a&gt; to produce PCSX2-compatible memory card images.&lt;/p&gt;&#xA;" OwnerUserId="12269" LastEditorUserId="1980" LastEditDate="2011-09-21T18:57:24.603" LastActivityDate="2011-09-21T18:57:24.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29768" PostTypeId="2" ParentId="29761" CreationDate="2011-09-07T01:20:25.030" Score="7" Body="&lt;p&gt;In Black Ops there are 'CoD Points', and they're used throughout the multiplayer to buy new equipment, perks, killstreaks, camo, and playercard emblems. These cost nothing to buy, they are simply earned over the course of regular gameplay (with bonuses being given upon completing gameplay challenges).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 4 types of wager match - Gun Game, Sticks and Stones, One in the Chamber and Sharpshooter (descriptions &lt;a href=&quot;http://callofduty.wikia.com/wiki/Wager_Match&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;). There are 3 playlists, ranging from a low buy in to higher ones. The playlists are Ante Up (default buy-in of 10 CoD Points), Weekend Gambler (default buy-in of 1,000 CoD Points), and High Roller (default buy-in of 10,000 CoD Points). The buy in and prizes are always the same in each playlist (unless each player in the game agrees to 'double down').&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All CoD Points are earned in-game and cannot be bought or transferred between players.&lt;/p&gt;&#xA;" OwnerUserId="12269" LastEditorUserId="11243" LastEditDate="2011-09-07T15:07:00.310" LastActivityDate="2011-09-07T15:07:00.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29769" PostTypeId="2" ParentId="28168" CreationDate="2011-09-07T02:01:55.577" Score="11" Body="&lt;p&gt;The shortest answer to your question is simply &quot;No&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;E2-8 has a par time of 3:00 and a pushwall maze that takes up the &lt;em&gt;entire left half of the map&lt;/em&gt;. There are &lt;em&gt;hundreds&lt;/em&gt; of pushwalls in that level and each one takes about 2 to 3 seconds to move out of the way; even using a conservative guess, the time you'd spend waiting on pushwalls to move (2 sec x &gt;100 secrets &gt;= 180 seconds) would easily exceed the par time for the stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This doesn't take into account having to actually kill the enemies in that level (or the bosses that can appear in the pushwall maze!), either. In all likelihood, several levels can be fully cleared with all 100%s below the par time, but most definitely not &lt;em&gt;all&lt;/em&gt; of them.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastActivityDate="2011-09-07T02:01:55.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29770" PostTypeId="2" ParentId="28877" CreationDate="2011-09-07T02:13:15.163" Score="3" Body="&lt;p&gt;My experience is also that you can fill everything short of 6 upgrades when the game ends. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hacking generates a huge amount of exp as you play if you are willing to spend time hacking &lt;em&gt;everything&lt;/em&gt; in sight. I ended the game with about 90 each of stop and nuke viruses, due to my hacking everything and not being willing to use them, in hindsight using nukes on any node with a level 4 or above rating should be fine. It also allows you to explore &lt;em&gt;everything&lt;/em&gt; in the game more easily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To help with the exp, also try to stick to pure nonlethal moves, use takedowns whenever possible and headshots with stunguns and tranqs when it is really neccesary. (Of course i did clear that huge crowd of guards coming in after me at of TY Medical with two gas grenades, but that was mostly disinterest in sneak-hunting the whole bunch.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Augs you can safely skip are the two aim stabilizer augs, the cooldown timer aug, the &#xA;land-quietly aug, the social enhancer aug, the enhanced radar aug, and finally all the hack analyze and hack fortify augs. That's a total of 12 non-useful praxis points you can save on, so on the bright side you can be assured of upgrading everything you want at a pretty early point in the game. &lt;/p&gt;&#xA;" OwnerUserId="12271" LastActivityDate="2011-09-07T02:13:15.163" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29771" PostTypeId="1" CreationDate="2011-09-07T03:07:08.633" Score="0" ViewCount="367" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/17377/how-can-i-avoid-mobs-spawning-inside-my-house-while-i-sleep&quot;&gt;How can I avoid mobs spawning inside my house while I sleep?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In what way should I put the bed and how must the surroundings be in order for mobs to not spawn when I am sleeping?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-09-08T11:20:52.350" Title="How do I place a bed in Minecraft so no mobs spawn?" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="3" ClosedDate="2011-09-07T03:40:46.300" ContentLicense="CC BY-SA 3.0" />
  <row Id="29772" PostTypeId="2" ParentId="29613" CreationDate="2011-09-07T04:09:34.430" Score="4" Body="&lt;p&gt;If you have access to a PS3 and a PS2-memcard-to-USB converter, you can copy the PS2 saves to the PS3. Then, from the PS3 you can copy the saves to a USB drive which &lt;em&gt;should&lt;/em&gt; be accessible from a PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't say if the resulting files are compatible with PCSX2 though.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-09-07T04:09:34.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29773" PostTypeId="1" AcceptedAnswerId="29820" CreationDate="2011-09-07T04:22:34.543" Score="3" ViewCount="85" Body="&lt;p&gt;I've played a few levels of Lara Croft and the Guardian of Light with a friend yesterday, and ran into the most vexing behavior.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was playing as Totec, and whenever I was using a weapon other than his basic spear I simply could not kill anything, even the most basic enemy. I could empty an entire ammo bar with an automatic weapon at something and it simply wouldn't die. Seeing how enemies are rather tough at this point, killing things with the spear was very impractical (and also reflected very badly on my score for the level).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone come across this issue and found a way to circumvent it?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-09-07T20:04:16.753" LastActivityDate="2011-09-07T20:04:16.753" Title="What can I do if none of my weapons seem to work?" Tags="|pc|lara-croft-the-guardian-of-light|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29775" PostTypeId="1" AcceptedAnswerId="29853" CreationDate="2011-09-07T05:40:32.613" Score="8" ViewCount="13890" Body="&lt;p&gt;How are traits leveled up for the Competent, Specialist, and Expert achievements? &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-09-08T00:51:55.340" Title="Tropico 4: How do you level up character traits?" Tags="|tropico-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29776" PostTypeId="1" AcceptedAnswerId="29790" CreationDate="2011-09-07T06:00:13.143" Score="8" ViewCount="996" Body="&lt;p&gt;There's a setting in the options panel that allows me to connect my Facebook and Twitter accounts with the game. I assume this will allow you to post about your achievements in-game. Is this correct? Does this unlock any other functionality that might be useful to gameplay?&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-09-07T06:12:01.813" LastActivityDate="2012-05-02T11:19:57.987" Title="What happens when I connect Tropico 4 with my Facebook and Twitter accounts?" Tags="|tropico-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29777" PostTypeId="1" CreationDate="2011-09-07T06:06:03.413" Score="1" ViewCount="228" Body="&lt;p&gt;Is there a site for which one can search for different full gamerscores for XBOX 360 games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example if I want a game with a full gamerscore (so far) of 50 or 1700 and seach for which games that has that?&lt;/p&gt;&#xA;" OwnerUserId="5684" LastActivityDate="2011-09-07T11:13:55.417" Title="Is there a site for which one can search for different full gamerscores for XBOX 360 games?" Tags="|xbox-360|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29778" PostTypeId="1" AcceptedAnswerId="29881" CreationDate="2011-09-07T06:11:46.197" Score="8" ViewCount="733" Body="&lt;p&gt;Since I read faster than the mission voice-overs can speak, I find my my eyes competing with my ears and end up getting annoyed as the game tries to read me my mission objectives. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see that I can decrease the &quot;voice volume&quot; via the General options pane, but I am worried that will also eliminate potentially helpful voice assistance in other places. Is there another way to block the mission voice-overs? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, will I miss out on anything useful if I turn the voice volume down to minimum?&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:57:31.410" LastActivityDate="2012-08-07T14:57:31.410" Title="How can I get rid of the mission voice-overs?" Tags="|tropico-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29781" PostTypeId="2" ParentId="29612" CreationDate="2011-09-07T08:38:59.113" Score="4" Body="&lt;p&gt;They way you did it is legit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the other way you might want to try is:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Destroy the turrets or sneak up to the centre pillar.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hit the switches to open the pods and hit the people in side with a non-lethal weapon or you can disable it with a level 5 hack or with a code I think given to you by Hugh Darrow.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This then causes a system overload of some sorts, at this point robots and crazies will come out and start looking for you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can take them out or do what I did and just hid until the system overload discharged.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The discharge will destroy the glass surrounding the boss, which you are then free to open lead upon or any other weapon of your choice :)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-09-07T08:38:59.113" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29783" PostTypeId="1" AcceptedAnswerId="29805" CreationDate="2011-09-07T09:12:48.503" Score="4" ViewCount="978" Body="&lt;p&gt;I understand most of the stats and what they do such as infantry armor +x%. Self explanatory. However, I am not sure what Bonus damage protection +x% means. Protection on top of armor or?? There is no ingame explanation for these things. Any help is appreciated. &lt;/p&gt;&#xA;" OwnerUserId="12229" LastActivityDate="2011-09-07T15:17:46.393" Title="Bonus damage protection +x% on gear items in Age of Empires Online" Tags="|age-of-empires-online|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29785" PostTypeId="2" ParentId="18031" CreationDate="2011-09-07T10:27:37.057" Score="3" Body="&lt;p&gt;This appears to simply be a relic of days long gone. Indeed, clicking on 'view next' gives me:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IQ7Pz.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note how this item was &quot;found&quot;, while the &quot;DISCARDED&quot; item was an [UNKNOWN] item acquired through a medic milestone (at least, that's what I imagine the monocolor medic image is about.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-07T10:27:37.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29786" PostTypeId="2" ParentId="29777" CreationDate="2011-09-07T11:13:55.417" Score="3" Body="&lt;p&gt;I don't know of one that specifically allows you to sort by total score, but there are 2 that list out most (if not all) Xbox 360 games and allow you to see their scores fairly easily:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.trueachievements.com/games.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;TrueAchievements&lt;/a&gt; lists out all games, and you can filter the Score column. The score is filtered though by their TrueAchievement score, but the real achievement total is shown in parentheses. If you filter the Score column twice into ascending order, you'll see a few of the 50 achievement ones you mention and can page through the rest. They are generally sorted in order of their total score. On Page 2 for example, you can see Star Trek D.A.C. which has a total of 235 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.xbox360achievements.org/achievements/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox360Achievements&lt;/a&gt; breaks out games by Arcade, Retail, Windows Phone, etc. They don't let you sort by score either unfortunately, but for example if you look at the list of K Arcade games and see the 50 score Kinect ones you mentioned. Under D Arcade games, you can find DeathSpank: Thongs of Virtue, which has a total of 215 points.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-09-07T11:13:55.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29787" PostTypeId="1" CreationDate="2011-09-07T11:21:40.583" Score="4" ViewCount="4391" Body="&lt;p&gt;Starcraft 2 ai players get resource blocked if their base structure is destroyed.  Is it possible to give them enough resources so they can rebuild it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;F12&lt;/kbd&gt; and &lt;kbd&gt;Alt&lt;/kbd&gt; + &lt;kbd&gt;F&lt;/kbd&gt; but neither of these bring up the Team Resources menu when playing AI 2v2 (i.e. playing with one AI versus 2 other AIs).&lt;/p&gt;&#xA;" OwnerUserId="12278" LastEditorUserId="3610" LastEditDate="2012-06-08T12:48:09.027" LastActivityDate="2012-06-08T12:48:09.027" Title="Can you give resources to Starcraft 2 ai players?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29788" PostTypeId="1" CreationDate="2011-09-07T11:27:46.663" Score="6" ViewCount="4121" Body="&lt;p&gt;I have completed Saints Row 2 on normal difficulty, with quite a few activities and diversions still to complete. I am considering switching to Hardcore difficulty, but I would like to have an idea of what the difficulty setting affects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, I would like to know what sort of effect it has (better enemy AI, enemies do more damage, better accuracy, etc.), and what areas of the game it affects (Story Missions, activities, general gameplay, etc.). Also, are there any bonuses, unlockables, etc., that I can earn by switching to hardcore?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the PC version, if that makes any difference. &lt;/p&gt;&#xA;" OwnerUserId="5790" LastEditorUserId="8366" LastEditDate="2011-09-07T20:30:35.213" LastActivityDate="2011-09-09T03:50:33.713" Title="What difference does the difficulty setting make in Saints Row 2?" Tags="|saints-row-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29789" PostTypeId="1" AcceptedAnswerId="29791" CreationDate="2011-09-07T11:35:09.253" Score="11" ViewCount="26131" Body="&lt;p&gt;After the 1.7 update where you cannot ignite TNT with your bare hands anymore, what are the  other methods of igniting it? and also important can Creepers ignite TNT?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorDisplayName="user8949" LastEditDate="2011-09-17T07:24:22.477" LastActivityDate="2019-12-10T22:56:59.497" Title="Through what ways can TNT be ignited?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29790" PostTypeId="2" ParentId="29776" CreationDate="2011-09-07T11:42:58.307" Score="23" Body="&lt;p&gt;It allows you to share short text blurbs about achievements, mission completions and some in-game events (e.g. elections) to Twitter and Facebook, and also post screenshots to Facebook.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note that we never auto-post; Facebook/twitter buttons appear on some dialogs, and you have to click them to post.)&lt;/p&gt;&#xA;" OwnerUserId="12280" LastEditorUserId="12280" LastEditDate="2011-09-07T11:56:04.417" LastActivityDate="2011-09-07T11:56:04.417" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29791" PostTypeId="2" ParentId="29789" CreationDate="2011-09-07T11:45:21.757" Score="15" Body="&lt;p&gt;TNT can be lit by fire.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9BNls.png&quot; alt=&quot;TNT on fire&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TNT ignited by fire&#xA;&lt;img src=&quot;https://i.stack.imgur.com/DnpZ9.png&quot; alt=&quot;TNT ignited by fire&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lightning striking on the ground at Medium difficulties and up causes short-lived fires which may be able to trigger an explosions. I haven't been able to test whether lightning directly striking a TNT on Easy or Peaceful will still trigger the explosion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lava also causes TNT to ignite as the TNT catches fire because of the Lava. So does lightning if it strikes your TNT, it also causes the TNT to catch fire and it will eventually ignite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TNT can also be ignited by a Redstone Pulse send out by a Redstone Torch, Button, Lever, Pressure Plate or Detector Rail. This is also the most common and safest method as it doesn't accidentally burn any flammable materials near you.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/bmNyz.png&quot; alt=&quot;TNT ignited by Redstone pulse&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TNT can also be lit by left clicking it while holding flint-and-steel. In creative mode you must use right-click, otherwise the block is destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another source of TNT triggering is explosions. TNT can trigger more TNT, as well as creepers, ghasts or exploding beds in the nether.&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="3610" LastEditDate="2012-04-17T09:22:56.203" LastActivityDate="2012-04-17T09:22:56.203" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29792" PostTypeId="1" AcceptedAnswerId="29799" CreationDate="2011-09-07T11:54:40.097" Score="9" ViewCount="5936" Body="&lt;p&gt;I made a mistake of building a city in a pretty bad spot - it's on an island, and other than coastal ocean tiles, it only has access to one jungle tile, one gem tile, and one fish tile. With very low access to production and food, its future is pretty bleak. Is there anything useful I can still do with the city?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought about&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Just leaving it be. It takes ages to build anything there, but other than some unhappiness it doesn't really hurt, I guess.&lt;/li&gt;&#xA;&lt;li&gt;Trading it to an AI for something. The problem is that this city is right next to my capital, and I'm not thrilled about giving the AI a base there. I also thought about selling the buildings there before trading it away, to make it even more pathetic.&lt;/li&gt;&#xA;&lt;li&gt;Destroying it somehow. I'm not sure how, since it's a city I built myself so I can't raze it.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Any other ideas?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-09-07T13:52:53.300" Title="What to do with a badly-placed city?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29794" PostTypeId="2" ParentId="29789" CreationDate="2011-09-07T12:12:57.783" Score="8" Body="&lt;p&gt;Yes, creepers can ignite TNT. When a creeper explodes within range, the TNT will detonate instantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/E3_0Gvpors0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12281" LastEditorUserId="1980" LastEditDate="2011-09-07T16:13:25.117" LastActivityDate="2011-09-07T16:13:25.117" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29795" PostTypeId="1" AcceptedAnswerId="30146" CreationDate="2011-09-07T12:17:46.347" Score="17" ViewCount="1967" Body="&lt;p&gt;Some pesky citizens have started talking about elections, and many of them have already declared their intent to vote for a specific citizen rather than me.  Luckily, my prison still has some space available...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the elections haven't started yet, would it be beneficial to have the citizen that is planning to run against me arrested?  Can he still run while in jail?  If not, will whoever replaces him have the same support, or will it potentially decrease due to the imprisonment and potentially having a candidate that is not as good of a match for the opposition's ideals?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-11T10:40:09.167" Title="Is it effective to have my opponent arrested?" Tags="|tropico-4|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29796" PostTypeId="1" AcceptedAnswerId="29797" CreationDate="2011-09-07T12:43:29.847" Score="9" ViewCount="2065" Body="&lt;p&gt;Unless I've missed a Horadric Cube recipe, low end runes can only be upgraded to Ort, and Ort cannot be upgraded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Clearly storing runes and gems is a major challenge, is it wise to upgrade all the lower runes into Ort runes?  Are they used often enough to be useful?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="2259" LastEditDate="2011-09-07T17:23:40.950" LastActivityDate="2011-09-07T17:23:40.950" Title="Is it recommended to upgrade runes below Ort?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29797" PostTypeId="2" ParentId="29796" CreationDate="2011-09-07T12:49:11.163" Score="9" Body="&lt;p&gt;It depends, are you playing on the ladder?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few ladder only rune words, such as &lt;a href=&quot;http://diablo.wikia.com/wiki/Spirit_Rune_Word&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spirit&lt;/a&gt; that uses common runes (Spirit is TalThulOrtAmn).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In those cases, it helps to keep those lower runes without cubing them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are recipes that allow &lt;a href=&quot;http://diablo2.diablowiki.net/Crafting_Recipes&quot; rel=&quot;nofollow noreferrer&quot;&gt;crafting&lt;/a&gt; that uses specific runes, and good crafted rings/amulets are in high demand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you can &lt;a href=&quot;http://diablo2.diablowiki.net/Cube_Recipes#Runes&quot; rel=&quot;nofollow noreferrer&quot;&gt;cube Ort into higher runes&lt;/a&gt;, at that point you just need to find the proper gem to go with it.  This was put in as of patch 1.10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With enough runes and gems, you can now cube El runes into Zod if you wish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lowest level of runes I'd actually start keeping is Ist (Ists are always useful due to its magic find bonus)&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-09-07T12:54:53.260" LastActivityDate="2011-09-07T12:54:53.260" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29798" PostTypeId="1" CreationDate="2011-09-07T13:48:59.530" Score="2" ViewCount="4503" Body="&lt;p&gt;When I turn on my PSP, the green light turns on, it makes sounds, and when I press buttons on it, it makes moving around the menu sounds. But it doesn't display anything on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've ordered a replacement screen and replaced it, but the screen still doesn't turn on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could be wrong with it? I don't wanna just give up on it.&lt;/p&gt;&#xA;" OwnerUserId="7975" LastEditorUserId="8366" LastEditDate="2011-09-08T00:36:12.440" LastActivityDate="2018-09-11T21:32:07.557" Title="PSP screen doesn't turn on but the rest of the system is working" Tags="|technical-issues|psp|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29799" PostTypeId="2" ParentId="29792" CreationDate="2011-09-07T13:52:53.300" Score="10" Body="&lt;p&gt;Trading it sounds like a bad idea given the placement and you cannot destroy cities you have founded (although an enemy could, getting that to happen is unreliable and dangerous), so the most viable option is to &lt;strong&gt;leave it be&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that it is surrounded by water and every water tile provides +1 gold, I would attempt to &lt;strong&gt;make it a gold-generating city&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you improve and work any sea-based resources within range (ie, that one fish tile) and build a Lighthouse (for +1 food per water tile) urgently. I would also improve and work both the jungle and gem to maximum production output - the city won't be getting any from elsewhere, so maximise what it can get. Then concentrate on buildings that aid population growth (Granary, Aqueduct, etc) and boost money output (Market, Bank, etc). If the city beings to grow too large then convert some of the population to merchant specialists to pause population growth and generate more gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Progress will be slow, but I can forsee the city being useful in the long run.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-09-07T13:52:53.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29800" PostTypeId="1" AcceptedAnswerId="29825" CreationDate="2011-09-07T13:53:41.980" Score="5" ViewCount="13212" Body="&lt;p&gt;I started playing Dead Island yesterday evening, though I didn't play very much.  The game seemed impressive. But I've been wondering if the different characters have any unique traits that the others do not (for example different ability trees)?&lt;/p&gt;&#xA;" OwnerUserId="2481" LastEditorUserId="3114" LastEditDate="2011-09-07T14:18:12.310" LastActivityDate="2014-04-04T07:43:58.080" Title="Dead Island Character Differences" Tags="|dead-island|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29801" PostTypeId="2" ParentId="29707" CreationDate="2011-09-07T14:36:08.223" Score="6" Body="&lt;p&gt;The &quot;Missing Link&quot; DLC has been announced (for October), but this will apparently be set in the time between Jenson leaving Hengsha and arriving in Singapore so will not carry the story forward past the end of the game, but it may well provide more exposition on how the games are linked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, they have already made some fairly strong links between DE:HR and the original. Specifically, the little hidden element from the credits (that you mention) infers that Megan Reed is working with the Bob Page (and therefore the Illuminati), so is presumably using Adam's DNA to help them develop the nano-augmentations that appear in Deus Ex and the &quot;nanite-virus chimera&quot; mentioned may presumably result in the Grey Death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also other weaker links throughout the game, for example when Jenson detonates the bomb in Hengsha shipyard he inadvertently allows Tracer Tong (a major character in Deus Ex) to escape the island. There are others too, I'm sure, but I won't try to list them all here.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;A few of the Wikia pages provide more in-depth information, here's a few that are the most pertinent:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://deusex.wikia.com/wiki/Deus_Ex:_Human_Revolution#Plot&quot; rel=&quot;noreferrer&quot;&gt;Deus Ex: Human Revolution, Plot&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://deusex.wikia.com/wiki/Adam_Jensen#2027&quot; rel=&quot;noreferrer&quot;&gt;Adam Jenson, 2027&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://deusex.wikia.com/wiki/JC_Denton#Early_life&quot; rel=&quot;noreferrer&quot;&gt;JC Denton, Early Life&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://deusex.wikia.com/wiki/Nano-augmentation#The_beginnings&quot; rel=&quot;noreferrer&quot;&gt;Nano-augmentation, The beginnings&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-09-07T14:36:08.223" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29803" PostTypeId="2" ParentId="29787" CreationDate="2011-09-07T14:52:29.803" Score="3" Body="&lt;p&gt;If you're playing a single player vs the AI you cannot give them resources as you are on opposite teams. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing a custom game with another AI vs other AI then yes you can give your AI teammates resources after 5 minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the icon you are looking for in the top right hand corner:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/alCqb.jpg&quot; alt=&quot;Sharing resources with a computer AI&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-09-08T00:47:00.537" LastActivityDate="2011-09-08T00:47:00.537" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29804" PostTypeId="2" ParentId="29798" CreationDate="2011-09-07T15:17:02.417" Score="0" Body="&lt;p&gt;Which version of PSP is it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's sufficiently recent, you can use &lt;a href=&quot;http://www.fatgamer.com/p-5613-tv-link-for-psp.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;a special cable&lt;/a&gt; to send output from the PSP to a nice widescreen TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I picked one up a couple years back and it's been excellent for UMD videos and games where a slightly bigger screen and sound system (yeah, I'm looking at you Rock Band!) can be helpful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, point being this: If you can output to a TV screen, then you know that at least the PSP is generating a solid video signal.  So if it's not the screen itself (already replaced you said) and it's not simply a &quot;brightness level&quot; thing (I assume you've futzed with the buttons) and if the cable works then obviously it's the connection between the screen and the video signal.&lt;/p&gt;&#xA;" OwnerUserId="1688" LastEditorUserId="152051" LastEditDate="2018-09-11T21:32:07.557" LastActivityDate="2018-09-11T21:32:07.557" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="29805" PostTypeId="2" ParentId="29783" CreationDate="2011-09-07T15:17:46.393" Score="1" Body="&lt;p&gt;All units have some default values that determine their combat strength,lets say that some infantry unit has all stats on 10 and cavalry on 20 which makes cavalry stronger.If infantry is strong against cavalry they will have their default &quot;cavalry bonus damage&quot; set to 15.In that way they balance the game with default values and units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;bonus damage protection&quot; is the default stat that reduces all incoming damage by some specific value,if default damage protection of infantry unit is 10 it will reduce all incoming damage by lets say 5 damage(unknown values), if you equip &quot;+100% bonus damage protection&quot; the damage protection of infantry would now be 20 and it would reduce incoming damage by 10.The specific &quot;cavalry armor&quot; and others will further reduce incoming damage by  value that corresponds to the attacker type.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basicly that word &quot;bonus&quot; only confuses you it is &quot;damage protection&quot; + &quot;armor protection&quot; where armor protection will be different number depending on attacking type. &lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-09-07T15:17:46.393" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29807" PostTypeId="1" AcceptedAnswerId="29808" CreationDate="2011-09-07T15:53:28.173" Score="3" ViewCount="29761" Body="&lt;p&gt;How do you make the most compact rapid redstone pulser that never stops? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And in my friend's server, the rapid redstone pulser stops after some time, and I have no idea why, how do you prevent that from happening?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="185203" LastEditDate="2019-08-07T00:38:37.740" LastActivityDate="2019-08-07T03:54:28.290" Title="How do you make the most compact rapid redstone pulser that never stops?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29808" PostTypeId="2" ParentId="29807" CreationDate="2011-09-07T15:58:01.147" Score="4" Body="&lt;p&gt;There are 3 designs in mind:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yr7t8.png&quot; alt=&quot;Design 1&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and also this&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dUoAF.png&quot; alt=&quot;design 2&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third design is slowest but it is also the smallest,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P87sz.png&quot; alt=&quot;design 3&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-09-07T15:58:01.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29809" PostTypeId="2" ParentId="29807" CreationDate="2011-09-07T16:09:00.427" Score="1" Body="&lt;p&gt;The problem with any always-on redstone design (including pulsars) is that they will die or glitch when no players are close enough to keep the chunk in memory.  Redstone current is not saved with the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple of ways to combat this, both of which have been covered in previous questions here.  You can either &lt;a href=&quot;https://gaming.stackexchange.com/questions/28462/how-can-i-preserve-an-active-redstone-circuit-when-i-leave-the-chunk-its-built-i&quot;&gt;add a &quot;jump-start&quot; component&lt;/a&gt; to the circuit to get it started again after re-load or use a Bukkit mod to &lt;a href=&quot;https://gaming.stackexchange.com/questions/28762/keep-some-chunks-loaded-in-minecraft-smp&quot;&gt;keep some chunks loaded&lt;/a&gt; regardless of player distance.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2011-09-07T16:09:00.427" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29810" PostTypeId="2" ParentId="10181" CreationDate="2011-09-07T16:09:09.310" Score="1" Body="&lt;p&gt;You can use the INVedit tool, just search on the Minecraft Forums and download any version, there's plenty of guides on how to make it work on Mac in the thread.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively (this is much easier) install the TooManyItems mod (also on the Minecraft Forums), which will allow you to get any item imaginable, in-game with a nice UI. &lt;/p&gt;&#xA;" OwnerUserId="12283" LastActivityDate="2011-09-07T16:09:09.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29811" PostTypeId="1" AcceptedAnswerId="29816" CreationDate="2011-09-07T16:22:23.687" Score="3" ViewCount="15958" Body="&lt;p&gt;I know that you can buy more rune pages in the store for 6300IP each.  I have a friend who was awarded Rammus and Corki for free, probably due to some glitch that thought he was signed up for his account longer than he actually was.  I know that they were awarded to players early on in the life of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That same friend also has 3 rune pages, whereas I only have 2 available.  Is there a button I'm missing that will give me an extra free rune page?  Was he also mysteriously awarded a third rune page by some glitch?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two rune pages is hardly enough to set up any kind of reasonable array, but I don't play nearly enough to warrant saving up 6300IP just to have the privilege of spending tens of thousands of IP on new runes for a jungler.  How do other people have 3 rune pages for free whereas I'm stuck with only 2?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="4775" LastEditDate="2011-09-07T18:33:38.803" LastActivityDate="2012-04-02T14:17:16.773" Title="How many free rune pages do you start with?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29812" PostTypeId="1" AcceptedAnswerId="29813" CreationDate="2011-09-07T16:36:38.267" Score="3" ViewCount="1015" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/1793/where-do-i-download-the-manuals-for-games-i-buy-on-steam&quot;&gt;Where do I download the manuals for games I buy on Steam?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm one of those weird people that likes to read the manual for games to see if there are features that I'm missing or don't understand.  But I haven't been able to locate the manual for Tropico 4 anywhere on my machine, nor does there seem to be a link to it from the Steam store page.  Is there any way for someone with a Steam install to read the manual?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-09-07T17:13:59.790" Title="Where can I find the manual for a Steam install of Tropico 4?" Tags="|steam|tropico-4|" AnswerCount="1" CommentCount="1" ClosedDate="2012-07-07T12:37:56.267" ContentLicense="CC BY-SA 3.0" />
  <row Id="29813" PostTypeId="2" ParentId="29812" CreationDate="2011-09-07T16:47:40.560" Score="4" Body="&lt;p&gt;There should be a &quot;View player manual&quot; button as you right click the game, in your steam library. And also a link to it in the game info tab, when you left click the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: as I don't have the game myself (yet). I can't give you a print screen of the game itself, but it should be in the same place.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/p3iQn.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-07T16:47:40.560" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29816" PostTypeId="2" ParentId="29811" CreationDate="2011-09-07T17:32:27.307" Score="3" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;[Y]ou will be able to purchase up to seven additional runes pages for a grand total of nine.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://na.leagueoflegends.com/news/additional-rune-pages-available-purchase&quot; rel=&quot;nofollow noreferrer&quot;&gt;Additional Rune Pages Available for Purchase!&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;9 - 7 = &lt;strong&gt;2&lt;/strong&gt; for new accounts&lt;/p&gt;&#xA;&lt;p&gt;QED&lt;/p&gt;&#xA;&lt;p&gt;It seems like Riot has used the promise of a free rune page to &lt;a href=&quot;http://www.solomid.net/forums/index.php?/topic/4005-want-a-free-rune-page/&quot; rel=&quot;nofollow noreferrer&quot;&gt;motivate their players to go vote&lt;/a&gt; or participate in this or that.  Presumably everyone who had an account prior to then would have a bonus one for free.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-07T17:32:27.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29817" PostTypeId="2" ParentId="28954" CreationDate="2011-09-07T17:37:48.177" Score="23" Body="&lt;p&gt;Very simple -- 7 non-stop zaps to the head (or 15 zaps to the body) with the Stun Gun will bring Barrett right down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you rush in and zap quickly enough, he won't even get a chance to shoot at you.&lt;/p&gt;&#xA;" OwnerUserId="12284" LastEditorUserId="12284" LastEditDate="2011-09-07T19:04:11.347" LastActivityDate="2011-09-07T19:04:11.347" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29819" PostTypeId="1" AcceptedAnswerId="29822" CreationDate="2011-09-07T19:20:47.590" Score="20" ViewCount="1768" Body="&lt;p&gt;I know that &lt;a href=&quot;https://gaming.stackexchange.com/questions/28729/does-throwing-things-at-enemies-deal-damage&quot;&gt;throwing things cause damage&lt;/a&gt;, but if I were to pick up a metal box or a dumpster and drop it from a few stories up onto someone, will it do any damage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if it does, does that count against a pacifist play-through?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2011-09-12T16:45:41.433" Title="Can you kill people by dropping things on their heads?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29820" PostTypeId="2" ParentId="29773" CreationDate="2011-09-07T19:23:06.587" Score="4" Body="&lt;p&gt;Turns out the way to get around this is to change your weapons using the number keys (1-4) instead of the mouse wheel. Once you do that, your weapons work as they should, which is to say they kill the things you shoot at, and not just waste all of your ammo.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-09-07T19:23:06.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29822" PostTypeId="2" ParentId="29819" CreationDate="2011-09-07T19:48:32.590" Score="38" Body="&lt;p&gt;I had to test this for myself, and here's the result:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/35O83.jpg&quot; alt=&quot;Aiming&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fJEzQ.jpg&quot; alt=&quot;It hit!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/k80uK.jpg&quot; alt=&quot;Dead mean&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, he is clearly dead, so do not try to climb to the top of a building, and throw things down on people! And yes, that would count against the pacifist achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I did it for science!&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-07T19:48:32.590" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="29823" PostTypeId="2" ParentId="115" CreationDate="2011-09-07T20:10:17.207" Score="3" Body="&lt;p&gt;Yes, there's at least one hint to the fate of April in The Longest Journey.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; While it's never explicitly stated, but &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_characters_in_the_The_Longest_Journey_series#Lady_Alvane&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lady Alvane&lt;/a&gt;, (the mysterious old woman who tells the story) appears to be April herself. At least if you take into account that she knows the story of April very detailed and that &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_characters_in_the_The_Longest_Journey_series#Crow&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crow&lt;/a&gt; is with her, and as it seems he was for a longer time as he asks &quot;You don't plan to go on an adventure again, do you?&quot; (or similar) at the end of The Longest Journey.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1716" LastEditorUserId="1716" LastEditDate="2013-04-16T19:36:33.357" LastActivityDate="2013-04-16T19:36:33.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29824" PostTypeId="2" ParentId="22865" CreationDate="2011-09-07T20:26:52.507" Score="1" Body="&lt;p&gt;You didn't say what version of FoFiX you have.. But you have a FoFiX 4.0 alpha&#xA;so you have a problem with select difficulty. It's changing when you strum (up\down) but you can not see it.. I used FoFiX 3.120 final and have not any problem with it. :D&lt;/p&gt;&#xA;" OwnerUserId="12287" LastActivityDate="2011-09-07T20:26:52.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29825" PostTypeId="2" ParentId="29800" CreationDate="2011-09-07T20:29:48.803" Score="5" Body="&lt;p&gt;Each character has different skills relating to their specialty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most survival skills tend to be similar, maybe just located further up or down. The most prominent change is in the Fury tree, each character's fury is different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, Logan's (throwing expert) Fury allows him infinite knives and the ability to hit more than one zombie per throw, while Purna's (firearms expert) Fury allows her to draw her sidearm and have infinite ammo with it for the duration of her fury (while also increasing team-mates stats for the duration).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's best to pick a character that has the playstyle you'd like (either sharp weapons, blunt weapons, throwing weapons, or firearms).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-08T02:31:56.357" LastActivityDate="2011-09-08T02:31:56.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29826" PostTypeId="5" CreationDate="2011-09-07T20:32:34.570" Score="0" Body="&lt;p&gt;Lara Croft and the Guardian of Light (2010) is a Tomb Raider game available for PS3, Xbox 360, Microsoft Windows, iOS, Android, Chrome, and Blackberry. The game was developed by Crystal Dynamics and published by Square Enix. There is a sequel, Lara Croft and the Temple of Osiris, that was released for PS4, Xbox One, and Microsoft Windows in 2014.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this tag for questions about any version of Lara Croft and the Guardian of Light. For questions about the sequel, Lara Croft and the Temple of Osiris, use the &lt;a href=&quot;/questions/tagged/lara-croft-too&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;lara-croft-too&amp;#39;&quot; rel=&quot;tag&quot;&gt;lara-croft-too&lt;/a&gt; tag.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;More Info:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Lara_Croft_and_the_Guardian_of_Light&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lara Croft and the Guardian of Light Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://laracroftandtheguardianoflight.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lara Croft and the Guardian of Light Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="162442" LastEditDate="2016-10-21T14:18:19.263" LastActivityDate="2016-10-21T14:18:19.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29827" PostTypeId="4" CreationDate="2011-09-07T20:32:34.570" Score="0" Body="Lara Croft and the Guardian of Light (2010) is a Tomb Raider game available for PS3, Xbox 360, Microsoft Windows, iOS, Android, Chrome, and Blackberry. The game was developed by Crystal Dynamics and published by Square Enix. Use this tag for questions about any version of Lara Croft and the Guardian of Light." OwnerUserId="162442" LastEditorUserId="162442" LastEditDate="2016-10-21T14:18:14.967" LastActivityDate="2016-10-21T14:18:14.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29828" PostTypeId="2" ParentId="29627" CreationDate="2011-09-07T20:34:34.753" Score="0" Body="&lt;p&gt;Forget the mines or the turret... Just barricade the left doorway with a tall box (swing the door open first) and block the right-hand door with the vending machine. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;cute little robot with machine guns guarding the doors&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I haven't tested, but it sounds likely that if guards get involved in a shootout with your turret, it's the same as if they got into a shootout with you, therefore you lose the Ghost bonus.&lt;/p&gt;&#xA;" OwnerUserId="12013" LastActivityDate="2011-09-07T20:34:34.753" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29831" PostTypeId="2" ParentId="28954" CreationDate="2011-09-07T20:58:30.177" Score="4" Body="&lt;p&gt;There is ammo in the side rooms, which includes a few EMP grenades. You can chuck either fire extinguishers, exploding barrels, or gas canisters in his face to stun him. EMP grenade him, then unload your best weapon as close as possible. If he grabs you and you are quick, after he picks you up and pulls his gun out you can move to the right, but not the left, it doesn't work.&lt;/p&gt;&#xA;" OwnerUserId="12289" LastEditorDisplayName="user821" LastEditDate="2011-09-07T21:18:46.100" LastActivityDate="2011-09-07T21:18:46.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29832" PostTypeId="1" CreationDate="2011-09-07T21:11:29.937" Score="4" ViewCount="49772" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/15959/how-far-should-i-place-torches-in-a-planar-huge-room&quot;&gt;How far should I place torches in a planar huge room?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;If I have a nice field cleared to muck about in, what's the best way to light it up so no hostile mobs can spawn?  What if I use torches?  What if I use Glowstone so it's all still flat?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-09-07T22:14:18.570" Title="What's the most efficient way to light a plane to prevent hostile mobs spawning?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ClosedDate="2011-09-07T22:38:44.160" ContentLicense="CC BY-SA 3.0" />
  <row Id="29833" PostTypeId="2" ParentId="29832" CreationDate="2011-09-07T21:24:37.810" Score="2" Body="&lt;p&gt;Glowstone provides a luminescence of 15, whereas torches only provide 14. However, placing the glowstone block in the ground reduces the area that it lights up to that of a torch, whereas placing a torch on the ground lets it provide maximum light while still remaining flat to walk on, just not to look at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It all comes down to choice really. Do you mind looking at torches sticking out of the ground, or are you willing to use as much glowstone as you need to keep it lit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Light loses one level per block traveled from it's source. Mobs spawn at light levels of 7 and lower. This means that if you were to place torches (or glowstone in the ground), you would be required to place a torch every 15 blocks (leaving 14 torchless blocks) in order to keep mobs from spawning, while using the least amount of resources.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;O = Torch&#xA;+ = Block&#xA;&#xA;O++++++++++++++O++++++++++++++O&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Should keep monsters from spawning (if not, leaving 13 torchless blocks &lt;em&gt;will&lt;/em&gt;)&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-07T22:14:18.570" LastActivityDate="2011-09-07T22:14:18.570" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29836" PostTypeId="1" AcceptedAnswerId="29856" CreationDate="2011-09-07T22:04:08.507" Score="5" ViewCount="181" Body="&lt;p&gt;&lt;em&gt;The President Is Missing&lt;/em&gt; was a computer game back in the paleolithic era, roughly 1986, IIRC. It had a conspiracy theme, and was accompanied by a cassette tape of evidence. It was great fun, but I never unlocked any sort of definitive answer as to what the whole game was about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone else here remember this game, and if so, do you have any thoughts on what was going on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TIA.&lt;/p&gt;&#xA;" OwnerUserId="12293" LastEditorUserId="9300" LastEditDate="2019-10-20T04:41:56.720" LastActivityDate="2019-10-20T04:43:28.920" Title="What was the ultimate resolution of &quot;The President Is Missing&quot;?" Tags="|the-president-is-missing|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="29837" PostTypeId="1" AcceptedAnswerId="29847" CreationDate="2011-09-07T22:06:31.763" Score="3" ViewCount="409" Body="&lt;p&gt;Before I bought Minecraft Beta I made some huge structures in Minecraft Classic. Can I import these levels into Minecraft Beta somehow?&lt;/p&gt;&#xA;" OwnerUserId="10616" LastActivityDate="2011-09-07T23:01:35.497" Title="Can I play my Minecraft Classic Levels in Minecraft Beta?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29838" PostTypeId="1" AcceptedAnswerId="30202" CreationDate="2011-09-07T22:15:42.827" Score="4" ViewCount="311" Body="&lt;p&gt;I was watching the demo to Skate the other day, and there's a voice actor (clearly Jason Lee, of My Name is Earl Fame) who kept repeating something like &quot;ki ki kia&quot; from time to time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Clearly this is some kind of skating lingo. Does anyone know what he's saying, and what it means?&lt;/p&gt;&#xA;" OwnerUserId="12293" LastEditorUserId="3129" LastEditDate="2012-11-13T23:18:06.940" LastActivityDate="2013-04-05T07:11:34.077" Title="In the game &quot;Skate&quot;...what in the world is Jason Lee (The Coach) saying?" Tags="|skate|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29839" PostTypeId="5" CreationDate="2011-09-07T22:26:29.547" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-07T22:26:29.547" LastActivityDate="2011-09-07T22:26:29.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29840" PostTypeId="4" CreationDate="2011-09-07T22:26:29.547" Score="0" Body="Minecraft Classic is the free version of Minecraft, however it does not contain any features beyond building creations." OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2011-09-07T22:39:09.637" LastActivityDate="2011-09-07T22:39:09.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29841" PostTypeId="5" CreationDate="2011-09-07T22:33:28.587" Score="0" Body="&lt;p&gt;Age of Empires Online is a Real Time Strategy, Massively Multiplayer Online game initially developed by Robot Entertainment, but the development has since been taken over by Gas Powered Games. Like its series predecessors, it was published by Microsoft Studios. It was released on Aug 16, 2011 worldwide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Players are able to download and access its basic content free of charge. If they wish to access the full game, however, payments are required. This premium portion of the game is divided into various packages, which can be purchased separately to allow players to customize their playing experience. For example some packages render the player the ability to access advanced technologies in each of the available civilizations, giving them an edge over PvE and PvP play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As well as having the traditional RTS elements, the game also boasts the ability to equip your units with gear that enhances them in various ways, giving it a strong RPG flavour. For example, you can equip a bronze spear on your spearman that improves his damage by a certain percentage. The gear also shows up visually on the units that equip it during missions and PvP matches. &lt;/p&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="12229" LastEditDate="2011-09-07T23:08:18.030" LastActivityDate="2011-09-07T23:08:18.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29842" PostTypeId="4" CreationDate="2011-09-07T22:33:28.587" Score="0" Body="The fourth instalment in the Age of Empires RTS series published by Microsoft. Only playable online with an Xbox Gamertag. " OwnerUserId="12229" LastEditorUserId="12229" LastEditDate="2011-09-07T23:07:57.703" LastActivityDate="2011-09-07T23:07:57.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29843" PostTypeId="2" ParentId="29056" CreationDate="2011-09-07T22:43:11.427" Score="1" Body="&lt;p&gt;There isn't an official one that I am aware of but &lt;a href=&quot;http://ageofempiresonline.wikia.com/wiki/Category:City_buildings&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; is the result of a concerted community effort to list every city building in the game. Hope this helps answer your question.&lt;/p&gt;&#xA;" OwnerUserId="12229" LastActivityDate="2011-09-07T22:43:11.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29844" PostTypeId="1" AcceptedAnswerId="29848" CreationDate="2011-09-07T22:49:50.527" Score="1" ViewCount="72" Body="&lt;p&gt;In &lt;a href=&quot;http://www.lacunastory.com/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Blue Lacuna&quot;&gt;Blue Lacuna&lt;/a&gt;, I've found a door containing a series of buttons labeled with tiny pictograms of objects and creatures from around the island. Adorning the door at eye-level is a series of six colored bands directly on the wood. From left to right, the colors are red, yellow, black, white, blue, and green.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not looking for the solution to this puzzle, yet, but I &lt;em&gt;am&lt;/em&gt; curious whether I should be able to solve it already. Do the bands have something to do with how the door is opened? Is the information explaining how to decode the bands' meaning self-evident—in other words, will it be obvious to me when I'm ready to open this door, or should I be looking for the solution in more oblique corners of the game world?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="160" LastEditDate="2011-09-07T22:59:03.037" LastActivityDate="2011-09-07T23:05:13.573" Title="What do the bands on the door mean?" Tags="|blue-lacuna|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29845" PostTypeId="5" CreationDate="2011-09-07T22:54:44.417" Score="0" Body="&lt;p&gt;A work of interactive fiction by Aaron A. Reed, &lt;a href=&quot;http://www.lacunastory.com/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Blue Lacuna&quot;&gt;&lt;em&gt;Blue Lacuna&lt;/em&gt;&lt;/a&gt; is &quot;among the largest text-based interactive stories ever produced, a full-length novel and adventure game in one. As a wayfarer, you will find new worlds to explore, complex characters to befriend or anger, choices to make that affect the fate of worlds, and a story whose ultimate meaning and resolution is defined by you.&quot;&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2011-09-07T23:12:21.457" LastActivityDate="2011-09-07T23:12:21.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29846" PostTypeId="4" CreationDate="2011-09-07T22:54:44.417" Score="0" Body="Aaron A. Reed's interactive novel in the tradition of text adventures and interactive fiction, about discovery, loss, and choice." OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2011-09-07T23:12:23.110" LastActivityDate="2011-09-07T23:12:23.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29847" PostTypeId="2" ParentId="29837" CreationDate="2011-09-07T22:56:10.933" Score="3" Body="&lt;p&gt;You can use &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-173&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt; to import the .mine file (used by classic) into an existing beta world. I don't know how this will affect classic blocks that are not used by the beta version though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/pc/606524-minecraft/answers?qid=259307&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-09-07T23:01:35.497" LastActivityDate="2011-09-07T23:01:35.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29848" PostTypeId="2" ParentId="29844" CreationDate="2011-09-07T23:05:13.573" Score="1" Body="&lt;p&gt;A little bit more exploring answered my own question. The bands quite obviously explain how to open the door—and armed with that knowledge, doing so was trivial.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-09-07T23:05:13.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29850" PostTypeId="1" AcceptedAnswerId="29852" CreationDate="2011-09-07T23:41:06.510" Score="11" ViewCount="22065" Body="&lt;p&gt;I planned on buying a digital copy of &lt;em&gt;Diablo II&lt;/em&gt; to prep my left click muscles for any potential beta access to &lt;em&gt;Diablo III&lt;/em&gt; in the near future. Despite the requirements stating that &lt;em&gt;Diablo II&lt;/em&gt; can run on &quot;Mac OS X 10.3.9+&quot;, the installer gave me &quot;You can't open the application installer because PowerPC applications are no longer supported.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm on Mac OS X 10.7.1 where access to PowerPC applications has been phased out (the compatibility layer Rosetta isn't installed in 10.7). Is there any other way I can play &lt;em&gt;Diablo II&lt;/em&gt; on my computer?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="2259" LastEditDate="2011-11-25T08:42:01.243" LastActivityDate="2014-12-27T14:08:47.853" Title="How can I run Diablo II on Mac OS X 10.7 (Lion)?" Tags="|macos|diablo-ii|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29851" PostTypeId="1" AcceptedAnswerId="30446" CreationDate="2011-09-07T23:44:16.800" Score="9" ViewCount="2922" Body="&lt;p&gt;I have recently been playing sims 3 including all expansions so far. Generations has memories, which is great, except that everything seems to be a memory. Every time the game come up with a memory, I just click on the close button. For some reason, it gets added to my scrap book. I like the memories that I add to it, but it takes forever to delete the unwanted memories, because you need to delete them one at a time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to keep from having this problem, such as a disable button?&lt;/p&gt;&#xA;" OwnerUserId="9406" LastEditorUserId="8350" LastEditDate="2011-09-15T13:27:53.327" LastActivityDate="2011-09-15T13:27:53.327" Title="Can you disable automatic memories?" Tags="|pc|the-sims-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29852" PostTypeId="2" ParentId="29850" CreationDate="2011-09-07T23:58:54.107" Score="8" Body="&lt;p&gt;Barring an update from Blizzard that seems, to be frank, incredibly unlikely, The only way to play &lt;em&gt;Diablo II&lt;/em&gt; on your Mac is to run an older operating system. Either natively, such as Windows via Boot Camp, or simply having an install of 10.6 on another partition, or through virtualization software like VMWare or Parallels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry to be the bearer of bad news.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="2259" LastEditDate="2011-11-25T08:42:18.233" LastActivityDate="2011-11-25T08:42:18.233" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29853" PostTypeId="2" ParentId="29775" CreationDate="2011-09-08T00:51:55.340" Score="6" Body="&lt;p&gt;According to the manual&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;All traits start at level 1 and may be improved up to level 5 by&#xA;  successfully completing missions and scenarios using these traits.&#xA;  Improving a trait either increases a positive effect granted by the&#xA;  trait or decreases a negative effect 10 imposed by the trait. Trait&#xA;  level is saved automatically. Traits can never go down a level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it sounds like the key is to use each trait during a successful game.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-08T00:51:55.340" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29854" PostTypeId="5" CreationDate="2011-09-08T02:38:19.963" Score="0" Body="" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-08T02:38:19.963" LastActivityDate="2011-09-08T02:38:19.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29855" PostTypeId="4" CreationDate="2011-09-08T02:38:19.963" Score="0" Body="Use this when you have a question about the name of a place, person, event, or something similar. Questions dealing with classes of objects, however, should be tagged with [tag:Terminology] instead." OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-08T02:38:19.963" LastActivityDate="2011-09-08T02:38:19.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29856" PostTypeId="2" ParentId="29836" CreationDate="2011-09-08T02:46:02.197" Score="3" Body="&lt;p&gt;According to the &lt;a href=&quot;https://en.wikipedia.org/wiki/The_President_Is_Missing_(video_game)#Resolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia article&lt;/a&gt;, the game never actually ended. You are supposed to &lt;a href=&quot;https://en.wikipedia.org/wiki/The_President_Is_Missing_(video_game)#Resolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;write a report&lt;/a&gt; and send it to the game's creators.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So like a real government employee, you can write a report that can be ignored and buried. ;)&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2019-10-20T04:43:28.920" LastActivityDate="2019-10-20T04:43:28.920" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="29857" PostTypeId="1" AcceptedAnswerId="29859" CreationDate="2011-09-08T03:29:21.730" Score="49" ViewCount="762746" Body="&lt;p&gt;When a map is created randomly, how can we find the seed that it has generated ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to find some cool map in single player and when I'll find one, I want to get that seed and create it on my SMP server.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2016-04-06T12:57:53.667" Title="How can I find the actual seed code for my map?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29858" PostTypeId="2" ParentId="29857" CreationDate="2011-09-08T03:51:21.150" Score="2" Body="&lt;p&gt;There is mod available designed to help you &lt;a href=&quot;http://www.minecraftforum.net/topic/397835-find-slime-spawning-chunks/&quot; rel=&quot;nofollow noreferrer&quot;&gt;find slime spawns&lt;/a&gt;.  It updates the F3 display ti include the seed.  If you update your local client it will find the seed of both your local maps, and for maps on SMP servers.&lt;/p&gt;&#xA;" OwnerUserId="1327" LastActivityDate="2011-09-08T03:51:21.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29859" PostTypeId="2" ParentId="29857" CreationDate="2011-09-08T03:59:58.377" Score="46" Body="&lt;p&gt;In 1.3 and above you can type &lt;code&gt;/seed&lt;/code&gt; into the console to view it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this is not as good because usually you want the world seed to create another world like it, to share with a friend, and you can't copy/paste it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For pre-1.3 versions (and for if you want easy copy/paste) go to &lt;a href=&quot;http://seedscope.net&quot; rel=&quot;noreferrer&quot;&gt;seedscope.net&lt;/a&gt;, then upload your &lt;code&gt;level.dat&lt;/code&gt; file, and it will show you your seed.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="4163" LastEditDate="2013-10-18T03:55:44.783" LastActivityDate="2013-10-18T03:55:44.783" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29860" PostTypeId="2" ParentId="29857" CreationDate="2011-09-08T04:13:58.683" Score="8" Body="&lt;p&gt;If you already have the &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-173-single-player-commands-v2111-new-update/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Single Player Commands&lt;/a&gt; mod installed, it's extremely easy to find the seed of your world. Typing the command &lt;code&gt;/world seed&lt;/code&gt; will print the seed of your world to the console.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-09-08T04:13:58.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29861" PostTypeId="2" ParentId="29798" CreationDate="2011-09-08T06:00:56.510" Score="1" Body="&lt;p&gt;I had the same problem and I replaced the screen too. But it wasnt working. I took it to the shop where I bought it. He fixed it and the new screen started working.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have replaced the screen yourself, I would recommend you should take it to a vendor.&lt;/p&gt;&#xA;" OwnerUserId="12297" LastActivityDate="2011-09-08T06:00:56.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29862" PostTypeId="1" AcceptedAnswerId="29864" CreationDate="2011-09-08T07:20:59.313" Score="7" ViewCount="2099" Body="&lt;p&gt;I'm doing a new run in &lt;em&gt;Deus Ex: Human Revolution&lt;/em&gt; (going for Pacifist and Foxiest of the Hounds) and I was wondering if the gas cylinders you find lying around count as the knock out gas found in the gas grenades or if it is lethal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm in the opening sequence and using the cylinders seems to be the best way to deal with the mercenaries.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="122" LastEditDate="2011-12-17T09:51:58.630" LastActivityDate="2011-12-17T09:51:58.630" Title="Are the gas cylinders the same as gas grenades in Deus Ex: Human Revolution?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29864" PostTypeId="2" ParentId="29862" CreationDate="2011-09-08T07:37:11.457" Score="3" Body="&lt;p&gt;The gas in them is non-lethal, so yes, enemies will be knocked out by the gas. But, if you actually throw or drop it on them, they will die.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-08T07:37:11.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29865" PostTypeId="2" ParentId="28897" CreationDate="2011-09-08T09:12:13.157" Score="0" Body="&lt;p&gt;Give a weapon to him; if you do not, he will climb in his pod and hide. Either way he will survive. You will get a monetary reward if you give a weapon to him.&lt;/p&gt;&#xA;" OwnerUserId="12300" LastEditorUserId="207" LastEditDate="2011-09-08T11:36:05.383" LastActivityDate="2011-09-08T11:36:05.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29869" PostTypeId="1" AcceptedAnswerId="29871" CreationDate="2011-09-08T11:18:21.390" Score="22" ViewCount="7561" Body="&lt;p&gt;In the Dwarf Fortress options menu, the &lt;em&gt;Music and Sound&lt;/em&gt; option allows you to set the desired volume, however this is a single option that will turn off both music and sound is set to 0.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the moment I would like to play without the music on, but as a new player, I'm a bit worried that I might miss something important if I do this, like a sound effect indicating that something fun has happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will turning the sound off affect anything other than the music volume?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:57:42.500" LastActivityDate="2012-08-07T14:57:42.500" Title="Will I miss anything important if I turn the sound off?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29871" PostTypeId="2" ParentId="29869" CreationDate="2011-09-08T11:25:08.350" Score="22" Body="&lt;p&gt;No. The only sound in the game is the music. If you turn the sound off, you'll miss nothing beside a guitar track by the creator of the game himself.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-09-08T11:25:08.350" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29874" PostTypeId="2" ParentId="28897" CreationDate="2011-09-08T12:28:05.313" Score="1" Body="&lt;p&gt;A friend of mine said Windmill died, when didn't give him a weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of giving him a trciked out weapon, reload your quicksave and then go down and buy a gun from a merchant. The one in Alice Pod Gardens has a Combat Rifle as the cheapest weapon (1250 credits vs the 2000 you get from doing it), but that ofc requires you don't have a Combat Rifle already, otherwise dump it and buy it and pick up your tricked out combat file when the combat starts.&lt;/p&gt;&#xA;" OwnerUserId="8017" LastActivityDate="2011-09-08T12:28:05.313" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29875" PostTypeId="2" ParentId="29857" CreationDate="2011-09-08T13:20:18.560" Score="6" Body="&lt;p&gt;Without mods or websites, you can &lt;a href=&quot;https://gaming.stackexchange.com/questions/27466/how-can-i-view-edit-minecrafts-level-dat-file&quot;&gt;view your level.dat file&lt;/a&gt; using a program like &lt;a href=&quot;http://www.minecraftforum.net/topic/6661-nbtedit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NBTedit&lt;/a&gt;.  Your level.dat file contains your seed.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-09-08T13:20:18.560" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29876" PostTypeId="1" AcceptedAnswerId="29894" CreationDate="2011-09-08T13:28:59.503" Score="0" ViewCount="1220" Body="&lt;p&gt;In my server when i place redstone torches and work on something else while on the same chunk the redstone torch can sometimes flicker even when on its own.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2012-07-02T17:24:12.317" Title="Redstone torches spasming out?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29877" PostTypeId="2" ParentId="29679" CreationDate="2011-09-08T13:47:46.133" Score="1" Body="&lt;p&gt;You should send them to trade posts, which will increase your trade income.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-09-08T13:47:46.133" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29878" PostTypeId="1" AcceptedAnswerId="29880" CreationDate="2011-09-08T13:53:26.980" Score="4" ViewCount="4886" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20746/is-there-an-smp-server-command-to-change-weather-conditions&quot;&gt;Is there an SMP Server Command to change weather conditions?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is there any command to change the weather on SMP, because sometime i just want to experiment with stuff and the rain gets in the way, and so is there any way &lt;strong&gt;plugin&lt;/strong&gt; or command to do so? (NO BUKKIT PLEASE)&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2012-01-17T21:58:31.767" Title="Change the weather on vanilla SMP?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ClosedDate="2011-09-08T16:11:30.360" ContentLicense="CC BY-SA 3.0" />
  <row Id="29879" PostTypeId="2" ParentId="6961" CreationDate="2011-09-08T15:40:54.320" Score="-2" Body="&lt;p&gt;The shorter one's name is Atlas (whom GLaDOS calls Blue) and the taller one is P-body (GLaDOS calls him Orange).&lt;/p&gt;&#xA;" OwnerUserId="11938" LastActivityDate="2011-09-08T15:40:54.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29880" PostTypeId="2" ParentId="29878" CreationDate="2011-09-08T15:44:43.133" Score="3" Body="&lt;p&gt;&lt;strong&gt;Update as of Minecraft 1.0:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Server operators can use the command &lt;code&gt;/toggledownfall&lt;/code&gt; to start or stop rain-/snowfall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Original answer:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vanilla Minecraft has no command to change the weather. You'll need to install a mod of some kind. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it's difficult to recommend mods if you're set against Bukkit — it rather dominates the server mod scene. In fact, I wasn't able to find a non-Bukkit weather mod which is compatible with the current version of Minecraft.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2012-01-17T21:58:31.767" LastActivityDate="2012-01-17T21:58:31.767" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29881" PostTypeId="2" ParentId="29778" CreationDate="2011-09-08T15:48:11.583" Score="5" Body="&lt;p&gt;Turning down the voice volume will stop all voice acting everywhere, but I don't think that there's another way. The voice acting in mission descriptions is almost always the exact same as the text, and they usually only read the first paragraph or so anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also turn on subtitles for the radio and election speeches, but I don't think that anything important is in those since you can turn them off in the options. The radio is usually just jokes about recent happenings, and the election speeches are pretty much just speeches.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-09-08T15:48:11.583" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29882" PostTypeId="1" AcceptedAnswerId="29884" CreationDate="2011-09-08T15:55:36.173" Score="12" ViewCount="789" Body="&lt;p&gt;The window showing the currently selected tools also displays the weather. I know that certain weather like tornado warning are indication for random disasters, but what effects does the other, everyday weather like sunny, cloudy or raining have on the city? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing the DOS version on DOSBox running on an Android tablet. &lt;/p&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="185203" LastEditDate="2020-12-29T18:47:52.253" LastActivityDate="2020-12-29T18:47:52.253" Title="What effects does the weather have in SimCity 2000?" Tags="|simcity-2000|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29883" PostTypeId="2" ParentId="20354" CreationDate="2011-09-08T15:56:04.930" Score="0" Body="&lt;p&gt;The events of the single player campain do take place before the co-op but there is very little instances where the storylines intersect (besides the two times that the bots are seen in single player). There is not really to much of a need to play one before the other but in my opinion knowing the ending of single player does strengthen the effect of the co-op ending on the player.&lt;/p&gt;&#xA;" OwnerUserId="11938" LastActivityDate="2011-09-08T15:56:04.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29884" PostTypeId="2" ParentId="29882" CreationDate="2011-09-08T16:24:42.533" Score="16" Body="&lt;p&gt;Excerpted from an &lt;a href=&quot;http://www.lemonamiga.com/games/docs.php?id=1450&quot; rel=&quot;noreferrer&quot;&gt;electronic copy of the manual&lt;/a&gt; (which appears to be hosted on a retro Amiga gaming website, but the manual text was identical across versions except for perhaps the Mac version, if I recall correctly):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Even though you don't see the seasons change or the rains fall, and&#xA;  you     don't feel the wind blow (other than an occasional tornado or&#xA;  hurricane),     there is a climate model in SimCity 2000 that affects&#xA;  your city. Weather     reports are available in the newspapers.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Weather trends are generated on a monthly basis, when the&#xA;  simulation     looks at the current trend and the season and throws in&#xA;  a certain     weighted random element and decides the next trend. The&#xA;  different trends     are: cold, clear, hot, foggy, chilly, overcast,&#xA;  snowy, rainy, windy,     blizzard, hurricane and tornado. Blizzard,&#xA;  hurricane and tornado are the     least likely to occur.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Each trend has a temperature, a wind and a humidity element. In&#xA;  general,     temperature affects the water supply, the availability of&#xA;  solar power,     and the likelihood of fires and riots; wind affects&#xA;  the availability of     wind power, and humidity affects the water&#xA;  supply. These effects combine     in various ways in the various&#xA;  trends.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't remember ever really noticing any of the more subtle effects described above, but I was pretty young when I played SC2k regularly.&lt;/p&gt;&#xA;" OwnerDisplayName="user6789" LastActivityDate="2011-09-08T16:24:42.533" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29885" PostTypeId="1" AcceptedAnswerId="29977" CreationDate="2011-09-08T16:30:41.920" Score="9" ViewCount="9080" Body="&lt;p&gt;My friends and I can't decide; are the egg-laying birds in Minecraft chickens or ducks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RWZ9M.png&quot; alt=&quot;Chicken? &quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/S8kEw.png&quot; alt=&quot;Or duck?&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="22577" LastEditDate="2016-08-21T23:28:51.723" LastActivityDate="2016-08-21T23:28:51.723" Title="Are the birds in Minecraft chickens or ducks?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="18" FavoriteCount="0" ClosedDate="2011-11-01T23:44:36.080" ContentLicense="CC BY-SA 3.0" />
  <row Id="29887" PostTypeId="1" CreationDate="2011-09-08T17:49:37.317" Score="3" ViewCount="19097" Body="&lt;p&gt;I'm trying to buy some DLC for my games, but since I'm living outside the USA I can't use my credit card to add funds to my PSN wallet. My country was not listed when I created a PlayStation Network account, so now my only hope is a &lt;strong&gt;PlayStation Network Card&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have created a separate US PSN account for purchases; can I use a US-based &lt;strong&gt;PlayStation Network Card&lt;/strong&gt; to add funds to my PSN wallet? Has anyone tried this before?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried is and it's working. Bought a digital PSN card from &lt;a href=&quot;http://www.maximuscards.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.maximuscards.com/&lt;/a&gt; they are really fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks &lt;/p&gt;&#xA;" OwnerUserId="7021" LastEditorUserId="7021" LastEditDate="2011-09-09T13:40:09.923" LastActivityDate="2015-03-31T13:09:34.527" Title="Can I use a US PlayStation Network card if I live in a different country?" Tags="|psn|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29888" PostTypeId="1" AcceptedAnswerId="29895" CreationDate="2011-09-08T18:01:32.497" Score="1" ViewCount="2665" Body="&lt;p&gt;Once upon a time I loved playing Street Fighter 2 (turbo, championship edition etc) on SNES and in the arcade.  I'd like to give SSF4 on XBox a chance.  &lt;strong&gt;What advice would you give to someone in my situation?&lt;/strong&gt;  My favorite character(s) were Ken/Ryu.  I'm interested in basic strategy and moves (fireball, upper cut etc).  &lt;/p&gt;&#xA;" OwnerUserId="12147" LastActivityDate="2011-09-08T19:25:59.077" Title="Super Street Fighter 4 on XBox for someone who played Street Fighter 2 on SNES" Tags="|xbox-360|controllers|super-street-fighter-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29890" PostTypeId="2" ParentId="29888" CreationDate="2011-09-08T18:26:45.350" Score="3" Body="&lt;p&gt;The basic moves have not changed. &lt;strong&gt;The largest changes are the introduction of EX, Super, and Ultra moves, as well as concepts like &quot;armor-breaking attacks&quot; and cancelling out of a move as a form of feint.&lt;/strong&gt; If you still remember the SF2 tactics and moves, you'll want to concentrate most on learning all of the advanced moves so you can integrate them into your fights. Otherwise, you'll get trounced pretty significantly by someone who knows how to use those mechanics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A list of the moves for &lt;a href=&quot;http://www.eventhubs.com/guides/2008/jul/07/ken-street-fighter-4-character-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ken&lt;/a&gt; and &lt;a href=&quot;http://www.eventhubs.com/guides/2008/jul/06/ryu-street-fighter-4-character-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ryu&lt;/a&gt; would be an excellent place to start. After that, try to nail down the timing of each kind of maneuver.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-09-08T18:34:02.077" LastActivityDate="2011-09-08T18:34:02.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29891" PostTypeId="2" ParentId="29370" CreationDate="2011-09-08T18:27:19.780" Score="1" Body="&lt;p&gt;I have indeed successfully run an SMP server that loaded (already generated) terrain that quickly (there was some noticeable delay when it had to generate and then load new terrain, but not much). I didn't use compression, though, but instead bypassed the disk I/O bottleneck by running the world from a RAM disk (i.e. the files are read from and written to RAM instead of a hard disk). &lt;a href=&quot;http://kromey.us/2011/08/running-a-minecraft-server-from-a-ram-disk-452.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This page&lt;/a&gt; describes how this can be accomplished if you're running your SMP server from a Linux host; if you're running it from a Mac host, it should be very similar, whereas a Windows host will be wildly different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this approach only eliminates disk I/O as a bottleneck; a high-latency and/or low-bandwidth network will still result in very choppy/sloppy world loading, as will an under-powered CPU on the server and/or client, or too little RAM on either.&lt;/p&gt;&#xA;" OwnerUserId="9342" LastActivityDate="2011-09-08T18:27:19.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29892" PostTypeId="1" AcceptedAnswerId="29983" CreationDate="2011-09-08T18:50:20.400" Score="3" ViewCount="2289" Body="&lt;p&gt;We all are familiar with the nasty errors that occur when the server loses what's stored for a particular area and replaces it (typically with something different as world corruption usually changes the seed). I've seen two friends now lose entire treasure rooms due to their chunk being regenerated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to prevent this from happening?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="5029" LastEditDate="2011-09-09T00:54:53.767" LastActivityDate="2011-09-09T17:11:03.320" Title="How do I Fight World Corruption in Minecraft SMP?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="29893" PostTypeId="2" ParentId="29892" CreationDate="2011-09-08T19:17:28.873" Score="2" Body="&lt;p&gt;I think the best way to go is to make regular backups, since this particular bug has yet to be corrected by Notch. Maybe it'll be fixed in 1.8!&lt;/p&gt;&#xA;" OwnerUserId="11987" LastEditorUserId="7448" LastEditDate="2011-09-09T02:24:27.080" LastActivityDate="2011-09-09T02:24:27.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29894" PostTypeId="2" ParentId="29876" CreationDate="2011-09-08T19:21:05.643" Score="2" Body="&lt;p&gt;I think you encounter the same bug as mentionned on this topic :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/28674/fixing-permanently-dead-redstone-torches-in-minecraft/29214#29214&quot;&gt;Fixing permanently dead redstone torches&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which answer was :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://minecraftwiki.net/wiki/Known_bugs#Redstone_Torches&quot; rel=&quot;nofollow noreferrer&quot;&gt;Known bugs on Minecraft Wiki #Redstone Torches&lt;/a&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This is a know bug, all you can do is restarting your game. It happens&#xA;  sometimes on random blocks, and it will never work again on that block&#xA;  until you restart. It happens both on single and multiplayer, we hope&#xA;  it will be fixed on 1.8&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11987" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-09-08T19:21:05.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29895" PostTypeId="2" ParentId="29888" CreationDate="2011-09-08T19:25:59.077" Score="5" Body="&lt;p&gt;If you haven't played any Street Fighter game since the Street Fighter 2 series, there are a few concepts to learn. The game overall feels more like Street Fighter 2 than most fighting games that have been released since then, so you will be in a familiar mindset. Using fireballs to zone your opponent to keep the distance still works, as using dragon punches to punish random jump-ins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some new mechanics, though:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Throws: throws are now used when you input light punch + light kick close to the opponent. &lt;/li&gt;&#xA;&lt;li&gt;Dashing: pressing forward or back twice will make your character execute a quick hop in that direction (Dan actually runs).&lt;/li&gt;&#xA;&lt;li&gt;Super meter: At the bottom of the screen there's a meter that's filled when you execute special attacks, when you connect with normal attacks or when you are hit by an attack. You can spend this meter when you use an EX special attack, when you cancel into a Focus attack and when you use a Super Combo.&lt;/li&gt;&#xA;&lt;li&gt;EX specials: most special attacks can be turned into stronger versions if you use two attack buttons for that (Ryu's fireball turn into a faster fireball that flames and knocks down the enemy). That spends 1/4 of your super meter.&lt;/li&gt;&#xA;&lt;li&gt;Focus attacks: executed when you input medium punch + medium kick. if you hold these buttons, your character will start a &quot;charging&quot; animation, and will absorb up to one attack. When you release the buttons, your character will unleash the focus attack. If you hold the buttons long enough, this attack is unblockable. You can also dash while you are holding the buttons, if you don't want to use the attack. You can cancel any attack animation when you are in the ground by pressing MP+MK during the animation. That spends half your super meter.&lt;/li&gt;&#xA;&lt;li&gt;Super Combos: These are moves that can only be used when your super meter is full. Most of them can be executed just after a special move, canceling its animation into the super.&lt;/li&gt;&#xA;&lt;li&gt;Ultra (revenge) meter: At the bottom of the screen, circling the corner of the Super meter, there's a circular meter that's filled when you are hit by attacks. Once this meter starts burning and flashing, you can spend it to execute an Ultra combo.&lt;/li&gt;&#xA;&lt;li&gt;Ultra combos: These are flashy and cinematic moves that can deal a lot of damage and may be used only when your Ultra meter is burning. Combos that end in Ultra combos are often the most damaging combos in the game.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There's a set of video tutorials aimed at beginners: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Qa4GJQFYM1s?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; . Take a look and skip the parts you think you are already familiar with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ryu and Ken were nearly identical to each other in Street Fighter 2, but they became a lot different since then. Ryu is best played by using fireballs to keep the distance to the enemy and punishing their approaches, while Ken is best used in rushdown. &lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-09-08T19:25:59.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29896" PostTypeId="1" CreationDate="2011-09-08T19:29:07.480" Score="13" ViewCount="5756" Body="&lt;p&gt;Now please don't tell me that violent video games are illegal in Germany, they are not. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a perfectly good and gory version of Half-Life one but I can't find the disk anymore.&#xA;I bought stuff a while ago and it included the orange box and now I would like to play my steam copy of Half-Life without fighting &lt;em&gt;robots&lt;/em&gt;. Is there any way to enable gore?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Patches are fine, too.&lt;/p&gt;&#xA;" OwnerUserId="12309" LastActivityDate="2017-01-19T18:26:55.170" Title="How do I enable gore in games I bought on steam from Germany" Tags="|steam|half-life|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29898" PostTypeId="2" ParentId="29896" CreationDate="2011-09-08T19:45:27.697" Score="12" Body="&lt;p&gt;It actually is illegal to remove the content lock. So use it at your own risk.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Important&lt;/strong&gt;:&lt;br&gt;&#xA;  Some countries require content lock to be engaged: for example, Germany. If you live in a country where low violence settings are required, removing the content lock is illegal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Anyways, there is a simple way to fix this, involving changing some registry settings&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Exit from Steam, and open the &quot;Start&quot; menu in Windows.&lt;/li&gt;&#xA;  &lt;li&gt;Select &quot;Run&quot;, type &quot;regedit&quot; and click &quot;OK&quot;.&lt;/li&gt;&#xA;  &lt;li&gt;Navigate to the following registry key:&#xA;  HKEY_CURRENT_USER\Software\Valve\Half-Life\Settings\&lt;/li&gt;&#xA;  &lt;li&gt;Right click the registry values &quot;User Token 2&quot; and &quot;User Token 3&quot; ,&#xA;  choose &quot;Delete&quot;, and then exit the registry.&lt;/li&gt;&#xA;  &lt;li&gt;Restart Steam.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: This fix only applies to the Half-Life games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4917-GLXC-1280&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-09-14T18:16:30.153" LastActivityDate="2011-09-14T18:16:30.153" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29904" PostTypeId="1" AcceptedAnswerId="29914" CreationDate="2011-09-08T21:39:44.753" Score="5" ViewCount="790" Body="&lt;p&gt;I just got the &lt;a href=&quot;http://tf2wiki.net/wiki/Dead_Ringer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dead Ringer&lt;/a&gt;, and one of its effects is that you cannot cloak on demand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I like to do to get behind enemy lines and start backstabbing my way forward is to run screaming medic, in an effort to justify my returning from the other team side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that you can toggle which weapon your disguise is holding (by pressing &lt;code&gt;B&lt;/code&gt;), so I was wondering if you could also lower your health in some fashion as to make this tactic seem more believable (screaming for medic when you're at full health is not)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-11-30T07:55:10.160" Title="Can you manually change your health as a disguised spy?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29905" PostTypeId="2" ParentId="29563" CreationDate="2011-09-08T21:42:29.403" Score="2" Body="&lt;p&gt;I'm shocked nobody did mention alcohol...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the more serious note, if you have enough spare time, you can actually spent all of your money on drinks.&lt;/p&gt;&#xA;" OwnerUserId="11825" LastActivityDate="2011-09-08T21:42:29.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29906" PostTypeId="2" ParentId="29904" CreationDate="2011-09-08T21:45:45.847" Score="2" Body="&lt;p&gt;You can't change it at will. Once you take on a disguise, the disguise health is whatever the enemy has at that time if alive, or a random amount otherwise. The only way to change it is to &quot;replenish&quot; it using whatever healing mechanisms there are (Medics, Dispensers and medkits). Your disguise won't lose health when you take damage either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see enemy health, though, so if you choose to disguise as an enemy who you know has low health, you may be able to take on his low health too and thus make yourself more believable.&lt;/p&gt;&#xA;" OwnerUserId="7364" LastActivityDate="2011-09-08T21:45:45.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29907" PostTypeId="1" AcceptedAnswerId="29913" CreationDate="2011-09-08T21:51:32.427" Score="7" ViewCount="24323" Body="&lt;p&gt;I know that when watching streaming Netflix videos on the computer is it possible to change the video quality when watching a video. Is is possible to do the same thing when using Netflix on a PS3?&lt;/p&gt;&#xA;" OwnerUserId="12316" LastEditorUserId="42360" LastEditDate="2013-02-21T05:33:54.797" LastActivityDate="2013-02-21T05:33:54.797" Title="How can I change the bitrate when I watch a video with Netflix on a PS3?" Tags="|ps3|netflix|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29908" PostTypeId="1" AcceptedAnswerId="29911" CreationDate="2011-09-08T22:29:48.950" Score="11" ViewCount="5394" Body="&lt;p&gt;Now that I finished the game I wanted to start training for a speed run but I'm not sure how I can time it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a built-in function I have to activate?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it just timed &quot;manually&quot;? If yes do the cutscenes count or not? How can you time it so precisely, for example &lt;a href=&quot;http://www.youtube.com/watch?v=W1U5RUVENNE&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guy&lt;/a&gt; (for portal 1 though) has it down to the millisecond.&lt;/p&gt;&#xA;" OwnerUserId="12049" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:27:22.490" LastActivityDate="2014-04-06T18:26:12.657" Title="How do you time Portal speed runs?" Tags="|portal-2|portal|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29909" PostTypeId="1" CreationDate="2011-09-08T22:39:01.210" Score="7" ViewCount="565" Body="&lt;p&gt;So, I played Guild wars back in vanilla, or I guess Prophecies as it's called now. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been trolling through the wiki's, to see my &quot;goals&quot; to catch up on and I see giant lists, such as: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ancient Armor&lt;/li&gt;&#xA;&lt;li&gt;Asuran Armor&lt;/li&gt;&#xA;&lt;li&gt;Deldrimor &lt;/li&gt;&#xA;&lt;li&gt;Elite Canthan&lt;/li&gt;&#xA;&lt;li&gt;Elite Judge&lt;/li&gt;&#xA;&lt;li&gt;Elite Woven&#xA;...the list goes on and on.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My question though, is if all the armor has a rating of 60... What's the point of the armor?  Is it purely cosmetic? Do people seriously spend oodles of time farming millions of gold worth of materials... just to have them mean nothing stat wise?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the difference between all these fancy armors, and my 1.5K Drok's armor?&lt;/p&gt;&#xA;" OwnerUserId="280" LastEditorUserId="336" LastEditDate="2011-11-19T20:51:10.677" LastActivityDate="2011-11-19T20:51:10.677" Title="What is the purpose of Prestige Armor?" Tags="|guild-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29910" PostTypeId="2" ParentId="29909" CreationDate="2011-09-08T22:47:45.893" Score="10" Body="&lt;p&gt;There is no functional difference at all in the game. All Prestige Armor is purely cosmetic in regards to gameplay. Yes, people do spend oodles of time farming and a crapton of plat and ecto on this. People used to do it mostly for, as the name states, prestige, to show that they had the time/resources/etc. to acquire the armor and as a gold sink, as there's not much else to spend it on once you have all the skills/runes/etc. that you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main non-gameplay reason to acquire Prestige Armor now is to fill out your &lt;a href=&quot;https://gaming.stackexchange.com/questions/269/which-content-can-i-transfer-from-guild-wars-1-to-guild-wars-2&quot;&gt;Hall of Monuments for Guild Wars 2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had never planned on Prestige Armor for exactly the reasons you stated: it's purely cosmetic and it costs a ton of time and plat to craft. However, I now plan on getting the minimum needed for my Hall of Monuments. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-09-08T22:53:49.657" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29911" PostTypeId="2" ParentId="29908" CreationDate="2011-09-08T22:49:21.460" Score="9" Body="&lt;p&gt;In Valve games you are able to &lt;a href=&quot;https://developer.valvesoftware.com/wiki/Demo_Recording_Tools&quot; rel=&quot;nofollow noreferrer&quot;&gt;record demos&lt;/a&gt; that capture every tick of information, so players will record a full set of demos then put them into a program that counts the number of ticks.  In Portal 2 (dunno about Portal) the tick rate is 60 Hz, so the time is ticks/60 (which is why any times you see down to the millisecond will be multiples of 1/60).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Exceptions are made at the start and end of a run for when the player actually gets control, usually deemed to be when the crosshair appears/disappears.  Runners will open up the demos, step through them frame-by-frame watching the crosshair, then subtract that many ticks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More generally as to how speed runs are &quot;officially&quot; timed, the most &quot;official&quot; (notice the quotes) body I know for speed-runs would be the &lt;a href=&quot;http://speeddemosarchive.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Speed Demos Archive&lt;/a&gt;, who maintain a decent amount of runs across various platforms.  They have an FAQ about &lt;a href=&quot;http://speeddemosarchive.com/lang/faq_en.html#submitting&quot; rel=&quot;nofollow noreferrer&quot;&gt;how to time runs&lt;/a&gt;, but some communities can be strong enough to add game- or engine-specific exceptions to their general guidelines.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If a game displays a time upon completion, and this time is tested to be accurate, then the timer will be used. An example of an inaccurate game timer is one that doesn't display the exact time when a player saves, such as Star Ocean 2's timer, which drops seconds when saving. Some game timers don't count time at pause/inventory screens, dialogs, cutscenes, etc., so the time can be significantly less than the video length. Some games have a timer but it can't be seen at the end of the game. In most of those cases the timer will be ignored. For some games like RPGs, however, such timers are displayed in a menu screen that you would be looking at before the final battle; that time will be noted and real time from that point added on.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;For games without timers, a simple real-time measure is used. When the player first gains control of the game's character, timing begins. At the end when control is lost, even if that's long after the final battle, the timing stops.&lt;/strong&gt; Possible movement that can occur during or after the ending credits does not count. For segmented runs, timing for a segment stops at the first system-dependent activity, usually the actual saving. When loading, the timing resumes at the point when the game was saving or displaying the password. For runs over three hours, the seconds are dropped because slight variations in recording speed can become significant.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2014-04-06T18:26:12.657" LastActivityDate="2014-04-06T18:26:12.657" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29912" PostTypeId="1" AcceptedAnswerId="29919" CreationDate="2011-09-08T22:52:58.787" Score="6" ViewCount="1035" Body="&lt;p&gt;I chose the Blacksmith skill in Dungeons of Dredmor and now have a bunch of ingots.  I already have good equipment, so what I can do with all these extra ingots?  Is it better to sell them as-is or crafted into items?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="2259" LastEditDate="2011-09-08T23:05:26.410" LastActivityDate="2014-02-25T01:10:09.293" Title="What can I do with all these ingots?" Tags="|dungeons-of-dredmor|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29913" PostTypeId="2" ParentId="29907" CreationDate="2011-09-08T23:25:16.707" Score="3" Body="&lt;p&gt;Regardless of whether you're streaming to the Netflix application on the Wii, the PS3, or the Xbox 360, the answer's the same: the Netflix application contains no such controls for this platform—or at least, no readily &lt;em&gt;available&lt;/em&gt; controls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enterprising users may be able to unlock the ability through software modification by making use of a hacked console; however, these methods have a variety of associated dangers such that I have never bothered to investigate them.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-09-08T23:25:16.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29914" PostTypeId="2" ParentId="29904" CreationDate="2011-09-09T00:03:24.663" Score="8" Body="&lt;p&gt;Health cannot be set manually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you disguise, what happens depends on certain factors:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If the team you're disguising as has a person playing that class:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You take on one of their names&lt;/li&gt;&#xA;&lt;li&gt;You take on that player's current health, including any overheal, or 100% health if they're dead (this is most noticable when using the YER)&lt;/li&gt;&#xA;&lt;li&gt;You take on that player's weapon loadout&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Exceptions: Bonk! Atomic Punch, Crit-a-Cola, and Mad Milk show as Pistol, Mantreads or Gunboats show as Shotgun, Ali Baba's Wee Booties or Bootlegger show as Grenade Launcher, Chargin' Targe or Splendid Screen show as Stickybomb Launcher, and Jarate, Razorback, or Darwin's Danger Shield show as SMG).  The Build Tool, Destruction Tool, Sapper, and Disguise Kit can not be faked at all when disguised as an enemy Engineer or Spy.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;If the team you're disguising as does &lt;strong&gt;not&lt;/strong&gt; have a person playing that class:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You take on a random name from that team&lt;/li&gt;&#xA;&lt;li&gt;You take on a random amount of health&lt;/li&gt;&#xA;&lt;li&gt;You take on that class's stock weapons.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note: It takes a few seconds for the game to update what classes players are playing, so it is possible to disguise as a class that has players, but still get a random name, health, and stock weapons.  Disguising again will fix this problem.  This is most obvious when disguising as your own team in spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can recharge your fake health via medkits, Medic, or dispensers (this was added earlier this year), but not the Resupply Cabinet.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-11-30T07:55:10.160" LastActivityDate="2011-11-30T07:55:10.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29915" PostTypeId="2" ParentId="29869" CreationDate="2011-09-09T00:16:59.857" Score="3" Body="&lt;p&gt;Turning off the sound &lt;em&gt;will&lt;/em&gt; affect something other than the music volume – it will skip running the sound code, giving somewhere between an infinitesimally small and a noticeably large speed boost depending on your system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, I know that's not what you meant to ask, but it is a pedantic answer to what you wrote. ;)&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-09-09T00:16:59.857" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29916" PostTypeId="2" ParentId="29907" CreationDate="2011-09-09T00:49:33.307" Score="10" Body="&lt;p&gt;There is a way to abstractly manage your streaming video quality on Netflix through the website. After logging in click on &lt;code&gt;Your Account &amp;amp; Help&lt;/code&gt; in the top right corner. Follow this up by clicking on &lt;code&gt;Manage Video Quality&lt;/code&gt; on the right side about half way down the page.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/zU1eg.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;Finally, select the video quality you'd like to use and click on &lt;code&gt;Save&lt;/code&gt;.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/TB6in.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-09-09T00:49:33.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29917" PostTypeId="1" AcceptedAnswerId="34965" CreationDate="2011-09-09T01:06:59.520" Score="2" ViewCount="4880" Body="&lt;p&gt;Under the 'Prestige' medals in Jetpack Joyride is a number accompanying the medal (#87 and #38 in the photo below). Do these numbers have a meaning, or are they just random?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YXpxz.png&quot; alt=&quot;#87 and #38&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="23" LastEditDate="2012-01-20T17:17:59.820" LastActivityDate="2014-06-26T05:40:42.627" Title="What is the meaning of these numbers under the 'Prestige' medals?" Tags="|jetpack-joyride|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29919" PostTypeId="2" ParentId="29912" CreationDate="2011-09-09T01:23:21.443" Score="7" Body="&lt;p&gt;Ingots have limited uses outside of forging. They can be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ground with an Elven Grinder, to make ingredients for potions,&lt;/li&gt;&#xA;&lt;li&gt;Sold to Brax,&lt;/li&gt;&#xA;&lt;li&gt;Transformed into lutefisk with the Hodaric cube.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you chose to transform then, you should rather make something like bolt from them, in order to obtain more lutefisk from one ingot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&#xA;If you want to sell them, you should before try to craft them into something more valuable, depending on the ingot type:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Plastic into plastic ring,&lt;/li&gt;&#xA;&lt;li&gt;Copper and tin should be made into bronze then a dagger or gladius, if you don't have enough tin, make a cooper ring,&lt;/li&gt;&#xA;&lt;li&gt;With iron, try to make steel then a steel cuirass or even a full plate armor if you have enough,&lt;/li&gt;&#xA;&lt;li&gt;With aluminum, also try to make a cuirass,&lt;/li&gt;&#xA;&lt;li&gt;Zinc, brass, silver, gold, electrum and platinum are good sold directly.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There may be better deal with cross-metal crafting, but this is what I found for direct metal crafting.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="11089" LastEditDate="2011-09-09T13:02:19.847" LastActivityDate="2011-09-09T13:02:19.847" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29920" PostTypeId="1" AcceptedAnswerId="29926" CreationDate="2011-09-09T01:30:30.777" Score="6" ViewCount="6579" Body="&lt;p&gt;So as I go around doing quests, I notice that the merchants change their inventory since I last looked, what triggers this?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-13T04:39:58.757" Title="When do the merchants change their inventory?" Tags="|dead-island|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29921" PostTypeId="1" AcceptedAnswerId="29925" CreationDate="2011-09-09T01:35:08.647" Score="6" ViewCount="27206" Body="&lt;p&gt;In one of the cut scenes early on, it showed a jumbo jet coming in for an emergency landing on the island, where did it land?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2014-12-28T23:38:17.960" Title="Where is the downed jumbo jet?" Tags="|dead-island|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29922" PostTypeId="1" AcceptedAnswerId="43384" CreationDate="2011-09-09T01:50:59.400" Score="5" ViewCount="3731" Body="&lt;p&gt;Bought Resistance 3, popped it into the PS3 and the first thing that came up was an update. So I wait the 2 hours to download the 696 MB update, then let it install. The entire PS3 freezes at installing trophies. I cannot even get to XMB. I restart the PS3 manually and try to install again, same issue. So I try deleting the game data from XMB and it freezes the PS3. I manually restart again, and the game data now says &quot;corrupted.&quot; I am unable to delete the corrupted data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I do now?&lt;/p&gt;&#xA;" OwnerUserId="12318" LastEditorUserId="181240" LastEditDate="2023-03-25T18:52:35.030" LastActivityDate="2023-03-25T18:52:35.030" Title="Resistance 3, unable to delete game data, and installation of trophies freezing" Tags="|technical-issues|ps3|resistance-3|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29924" PostTypeId="1" AcceptedAnswerId="29945" CreationDate="2011-09-09T01:52:19.693" Score="9" ViewCount="22537" Body="&lt;p&gt;I don't know if it only happens to me but I can only find pigman. Could it be a bug or certain seeds don't spawn ghasts?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried looking for them around the nether and have not found any. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;FYI - My server.properties option for monster spawn is set to true. No peaceful mode is off and it's a SMP map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How could that happen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SCREENSHOT AS REQUESTED&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZufvW.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/TxDYr.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So as you can see only pigman in sight.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-09-10T00:10:57.270" LastActivityDate="2015-09-13T13:27:37.330" Title="Why haven't I seen any ghasts in the nether?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="29925" PostTypeId="2" ParentId="29921" CreationDate="2011-09-09T02:43:27.460" Score="6" Body="&lt;p&gt;It's found in the jungle during Act 3, after the city. It's in the bottom left corner of your map.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-09T02:43:27.460" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29926" PostTypeId="2" ParentId="29920" CreationDate="2011-09-09T02:48:41.333" Score="4" Body="&lt;p&gt;Merchants have a basic inventory that never changes that consists of common and miscellaneous items, but their uncommon and up inventory changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know the exact details, because it seems fairly random due to sometimes them changing when I leave for 1 second, and sometimes not changing for 10 minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd hazard a guess at one of the following, and I'll clear this up once I've researched it more:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It's similar to dead bodies despawning in that if you can't see them for a limited amount of time, then they despawn, maybe you just have to leave the &lt;em&gt;immediate&lt;/em&gt; area for x amount of time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I think this is the more likely one, perhaps there's a hidden timer that causes them to change their inventory similar to the special deals in Borderlands. Say every 15 minutes the inventories change, whether that's 1 minute from when you see them, or 10 minutes from when you see them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-09T02:48:41.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29928" PostTypeId="2" ParentId="29788" CreationDate="2011-09-09T03:50:33.713" Score="3" Body="&lt;p&gt;Only difference I saw while briefly playing it on Hardcore was that I was taking way more damage when getting hit.  Not sure that the AI was any better or more accurate really, just more damage-inducing!&lt;/p&gt;&#xA;" OwnerUserId="12320" LastActivityDate="2011-09-09T03:50:33.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29929" PostTypeId="1" AcceptedAnswerId="29982" CreationDate="2011-09-09T04:01:02.673" Score="6" ViewCount="12590" Body="&lt;p&gt;I just received an objective stating to export 500 luxury goods.  However, it didn't say which of the many things I'm exporting are luxury goods (apparently none).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What constitutes luxury goods?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="3610" LastEditDate="2012-06-08T12:57:55.127" LastActivityDate="2012-06-08T12:57:55.127" Title="What constitutes luxury goods?" Tags="|tropico-4|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29930" PostTypeId="1" CreationDate="2011-09-09T08:32:58.630" Score="25" ViewCount="3340" Body="&lt;p&gt;&lt;em&gt;After&lt;/em&gt; impulse buying NFS: Hot Pursuit for €6.8, I noticed that Steam needed me to accept its EULA. That EULA mentioned I might have to install &lt;s&gt;EA Download Manager&lt;/s&gt; Origin to get some content. I was not exactly pleased to learn this &amp;mdash; given the previous press coverage about EA and Valve, I thought this kind of stuff wouldn't be allowed on games for Steam, but I digress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Had I known the game had a custom EULA that needed to be accepted &lt;em&gt;after&lt;/em&gt; the game was purchased (which is silly, because if you reject it Steam still won't refund you), my impulse buying would have been... fairly reduced. So I see a business point in &lt;em&gt;hiding&lt;/em&gt; the fact there's this custom EULA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, for the gamers' point of view: where can I find the games' EULAs &lt;em&gt;before&lt;/em&gt; I buy those games? I've tried googling them in the past, but it's a fairly difficult endeavor in general. Yet, I feel they do matter, and should weigh in on the buy or skip decisions of games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there ad-hoc sites, or good general search queries that may match whatever kind of alternative wordings (EUALA, etc.) a few companies have started using too?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="295" LastEditDate="2011-09-09T09:37:08.983" LastActivityDate="2013-03-12T18:17:57.680" Title="Where can I find EULAs for games BEFORE I purchase them?" Tags="|legal|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29931" PostTypeId="1" AcceptedAnswerId="29934" CreationDate="2011-09-09T08:41:46.770" Score="10" ViewCount="3282" Body="&lt;p&gt;There are many unique guns in Borderlands, and when they don't look particularly useful I sell them. If I want to get them back, is there any way? Will the merchant I sold them to have them in his inventory?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This happened to me recently with Sledge's shotgun and I was hoping I could retrieve it somehow.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="3062" LastEditDate="2012-04-30T22:31:09.330" LastActivityDate="2013-05-05T21:39:02.273" Title="Can I get back unique guns I've sold in Borderlands?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29932" PostTypeId="1" AcceptedAnswerId="29963" CreationDate="2011-09-09T08:47:35.033" Score="6" ViewCount="416" Body="&lt;p&gt;I know that killing an enemy on foot will give you more experience than killing an enemy by running them over or shooting them from a vehicle (&lt;a href=&quot;https://gaming.stackexchange.com/questions/1519/about-vehicles-kills-in-borderlands-and-experience-items-gain&quot;&gt;related question here&lt;/a&gt;), but is the amount of experience gained dependent solely on the killing blow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, could I use the vehicle machine guns/rocket launchers to soften up a tough target, get them down to very little death and then pop out of the vehicle to land the killing blow and get the full on-foot XP? Or does it take into account the percentage of damage done on foot/in vehicle?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2012-06-16T22:46:44.727" Title="Is the killing blow the only thing that determines how much experience I gain from killing an enemy?" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29934" PostTypeId="2" ParentId="29931" CreationDate="2011-09-09T08:54:15.980" Score="12" Body="&lt;p&gt;When you sell an item to a vendor, that item will be placed in a buyback list at the vendor. But, if you either quit the game, or leave the zone where you sold the items, this buyback list will reset itself, and the items will become unavailable.&#xA;&lt;br&gt;There is also a cap of 20 items in this list, meaning if you sell 21 items, the first item you sold will be gone from that list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Vending_machine#Buyback&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-09T08:54:15.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29935" PostTypeId="2" ParentId="29932" CreationDate="2011-09-09T08:54:21.050" Score="2" Body="&lt;p&gt;It's the killing blow that matters. &lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-09-09T08:54:21.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29938" PostTypeId="2" ParentId="29930" CreationDate="2011-09-09T11:37:10.567" Score="-7" Body="&lt;p&gt;An EULA URL should be placed on back cover.&lt;/p&gt;&#xA;" OwnerUserId="9261" LastActivityDate="2011-09-09T11:37:10.567" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29939" PostTypeId="2" ParentId="29930" CreationDate="2011-09-09T11:44:55.320" Score="2" Body="&lt;p&gt;The only reliable list of EULAs I could find was a list that EA put out for their games: &lt;a href=&quot;http://www.ea.com/1/product-eulas&quot; rel=&quot;nofollow noreferrer&quot;&gt;EA product EULAs&lt;/a&gt;. (Note: A few of the links don't work.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I however doubt there is a dump site for EULAs, as they change quite a bit over time and would therefore require &lt;strong&gt;A LOT&lt;/strong&gt; of maintenance. So if there would be such a site, I doubt it would be properly updated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding the search queries: for most AAA and highly popular games, the search query &quot;&lt;code&gt;EULA + &amp;lt;game name&amp;gt;&lt;/code&gt;&quot; seems to work fairly well. Even putting EULA and the game name in quotes seems to work well.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="8366" LastEditDate="2011-09-09T14:42:20.433" LastActivityDate="2011-09-09T14:42:20.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29940" PostTypeId="1" AcceptedAnswerId="30056" CreationDate="2011-09-09T11:53:47.247" Score="4" ViewCount="6133" Body="&lt;p&gt;So I think I've broken the game a little. The entire HUD seems to have vanished, and there's no option setting, or button combination to get it back.&lt;br&gt;&#xA;When changing zones, a little of the HUD comes back, but is in the completely wrong position:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/la149.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my questions are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What causes this?&lt;/li&gt;&#xA;&lt;li&gt;How can I fix it?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="1561" LastEditDate="2011-09-11T23:27:30.620" LastActivityDate="2013-08-07T02:51:34.273" Title="The HUD is gone / mispositioned?" Tags="|pc|deus-ex-human-revolution|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29942" PostTypeId="1" AcceptedAnswerId="29943" CreationDate="2011-09-09T12:16:32.233" Score="10" ViewCount="11508" Body="&lt;p&gt;From what I understand, roads are only used between garages or buildings that have a parking entrance.  Is there a benefit to connecting other buildings with roads?  Can citizens get &quot;dropped off&quot; at their job even if it doesn't have its own parking entrnace?  If so, do they have to then walk to the nearest garage to get home (or elsewhere)?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-09T12:36:16.893" Title="How should I build my road network?" Tags="|tropico-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29943" PostTypeId="2" ParentId="29942" CreationDate="2011-09-09T12:36:16.893" Score="10" Body="&lt;p&gt;I have seen citizens get &quot;dropped off&quot; at work (most notably construction workers), so you would want roads that leads from where your citizens lives to the areas where they are most likely to visit to cut down on time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when its time to go home, they will not get picked up and has to walk to the nearest garage for transportation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you build your road network, try to keep congestion low as I've also seen huge traffic backups in major areas which I'm sure lowers productivity.  You wouldn't want your minions to spend more time in traffic and less time in the sweat shops, after all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, each garage seems to be able to support 150ish cars, if there are higher demands than that you will receive a message that says the garage is overloaded.  Try to plan ahead so there's not just one garage servicing your &quot;downtown&quot; area, for example.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-09T12:36:16.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29944" PostTypeId="2" ParentId="29940" CreationDate="2011-09-09T12:38:07.733" Score="3" Body="&lt;p&gt;I've had this issue before, it looks like my HUD was placed as if my screen was using a lower resolution.  Quicksaving and reloading did the trick for me.  As for what caused it, I'm not sure but it may have to do with me alt-tabbing quite a bit (I have a dual screen monitor and I hate not being able to play this game in windowed mode so I can use my 2nd screen).&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-09T12:38:07.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29945" PostTypeId="2" ParentId="29924" CreationDate="2011-09-09T12:45:51.683" Score="3" Body="&lt;h2&gt;Get out in the open&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Start digging tunnels and look for a BIG AREA (the ones that involve &lt;em&gt;lots of lava&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/21188/how-much-space-is-required-for-a-ghast-to-spawn/21191#21191&quot;&gt;A Ghast can spawn in a small area&lt;/a&gt; but the chance is very small compared to a big area...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fUYbA.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-09-09T12:45:51.683" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29947" PostTypeId="1" AcceptedAnswerId="29951" CreationDate="2011-09-09T13:01:03.420" Score="6" ViewCount="2617" Body="&lt;p&gt;Right now my character is the sharp-bladed weapon expert, and I'm halfway through Act 2 and I have not found a single firearm (but many knives, etc).  If I choose the firearms expert, will I be able to find a guns or is it still too early in the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are drops tailored to the character's strengths?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2013-10-03T16:50:39.693" Title="Will you find more weapons suited to your character?" Tags="|dead-island|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29948" PostTypeId="2" ParentId="17381" CreationDate="2011-09-09T13:03:13.603" Score="1" Body="&lt;p&gt;There is also the &lt;a href=&quot;http://www.minecraftforum.net/topic/127259-chicken-or-death-714240-item-1240-dispenser-array/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dispenser Array&lt;/a&gt;, the wall is only visible with low fog or can be placed high in the air.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/O8ysI.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-09-09T13:03:13.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29950" PostTypeId="1" AcceptedAnswerId="29955" CreationDate="2011-09-09T13:20:51.687" Score="7" ViewCount="46755" Body="&lt;p&gt;I can't stand screen tearing and I'm wondering how I can turn on vertical sync. There doesn't seem to be on option to turn it on through the game itself. Where can I find the file to turn it on? Are there other settings I can adjust that aren't available ingame? I'm running Windows 7.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-09-09T14:06:01.507" LastActivityDate="2012-08-19T01:56:23.047" Title="How do I turn on VSync and other advanced settings in Dead Island?" Tags="|dead-island|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29951" PostTypeId="2" ParentId="29947" CreationDate="2011-09-09T13:24:55.987" Score="5" Body="&lt;p&gt;As far as your first question (will I find guns as the firearms expert), I'm also in the middle of Act II as the firearms expert (Purna), and can say that previous to adventuring into the city I'd only ever found two guns (a fairly bad pistol as a quest reward in Act I, and a single-shot rifle from a chest in Act II).  However, the city seems to have numerous locations with respawning non-zombie baddies carrying a variety of medicore pistols, and tons of ammo.  Additionally, Purna's fury allows her to draw a firearm and fire six shots, regardless of whether or not you actually have ammo (and it won't consume any of your ammo).  Additionally, in Act III, numerous enemies will wield both rifles and pistols.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your second question (are drops tailored), it seems the general consensus is that they are not.  Acts II and III are filled to the brim with firearms, and you can get ammo mod recipes for all three types of guns (pistols, shotguns, and rifles).&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-09-12T13:30:11.613" LastActivityDate="2011-09-12T13:30:11.613" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29952" PostTypeId="2" ParentId="29950" CreationDate="2011-09-09T13:41:09.883" Score="2" Body="&lt;p&gt;There is a simple workaround to enable VSync in Dead Island.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Navigate to &lt;code&gt;&quot;Documents\DeadIsland\out\Settings&quot;&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Find and open the file &lt;code&gt;&quot;video&quot;&lt;/code&gt; with in a text editor like notepad. &lt;/li&gt;&#xA;&lt;li&gt;Find the line where &lt;code&gt;&quot;Fullscreen()&quot;&lt;/code&gt; is written.&lt;/li&gt;&#xA;&lt;li&gt;Add &lt;code&gt;&quot;VSync()&quot;&lt;/code&gt; on a new line under &lt;code&gt;&quot;Fullscreen()&quot;&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note: If this do not work, you might have to edit permissions on the file to read-only, since the game can edit the file to change what you added.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Right click the file and click &lt;code&gt;&quot;option&quot;s&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Mark the box called &lt;code&gt;&quot;Read-only&quot;&lt;/code&gt; under the &lt;code&gt;&quot;Attributes&quot;&lt;/code&gt; tag.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-09-09T13:46:55.650" LastActivityDate="2011-09-09T13:46:55.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29953" PostTypeId="1" AcceptedAnswerId="29954" CreationDate="2011-09-09T13:49:13.167" Score="3" ViewCount="1555" Body="&lt;p&gt;Much like &lt;a href=&quot;https://gaming.stackexchange.com/questions/3450/reach-level-61-in-borderlands&quot;&gt;this question&lt;/a&gt;'s author, I'm interested in gaining good XP at a high level. But rather than doing challenges (which often get done in the course of normal playing, especially the &lt;em&gt;'kill X of Y'&lt;/em&gt; type) I'd prefer to do it specifically by fighting enemies. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;George Stocker mentioned in his answer that Motorhead respawns every 15 minutes, but surely he can't be the only unique enemy/boss who respawns. Skyscraper giving 23k XP would be great but as far as I know he's a one-off. It seems that an exhaustive list of respawning enemies would be quite useful. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a list of farmable enemies, and where to find them?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-06-07T09:00:46.297" Title="What high-level enemies respawn in Borderlands?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29954" PostTypeId="2" ParentId="29953" CreationDate="2011-09-09T14:02:03.197" Score="2" Body="&lt;p&gt;All enemies respawn when you exit/reenter the game (with the possible exception of the destroyer).  Some respawn if you simply leave the area (such as Crawmerax).  If you have the Secret Armory of General Knoxx DLC, I would suggest farming crawmerax (best experience, and the only way to reach max level of 69).  The added bonus is he also drops a lot of high level loot, including pearlescent weapons.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-09T14:02:03.197" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29955" PostTypeId="2" ParentId="29950" CreationDate="2011-09-09T14:31:00.187" Score="9" Body="&lt;h2&gt;Use Dead Island Helper&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;If you do not feel comfortable editing files by hand, you can use &lt;a href=&quot;http://www.theplaywrite.com/tools-and-utilities/dead-island-helper-automatically-improve-performance-and-apply-tweaks-without-having-to-edit-files/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dead Island Helper&lt;/a&gt;, a program which will do this for you. According to the creator, it does install a keyboard hook to detect if Dead Island is running, but only to prevent multiple keystrokes from being processed. It &lt;em&gt;shouldn't&lt;/em&gt; trigger VAC, but you have to decide for yourself if you want to run the risk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd rather edit files yourself, you can follow the steps outlined below:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Turning on VSync&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Navigate to &lt;code&gt;My Documents\Dead Island\out\Settings&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here, you'll find a files named &lt;code&gt;Video.scr&lt;/code&gt; Windows 7 will recognize this file as a screensaver file, so you need to open it with a file editor such as Notepad. You can do this by dragging and dropping the Video.scr file to Notepad or using Notepad and navigating to the directory. Remember to change the dropdown to look for &quot;All files&quot; if you do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Upon opening the file, you will find something that looks like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;!Resolution(i,i)&#xA;!WindowOffset(i,i)&#xA;!Monitor(i) // -1 primary monitor&#xA;!BPP(i)&#xA;!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better&#xA;!TexBPP(i)&#xA;!TextureQuality(s) // VeryLow, Low, High&#xA;!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear&#xA;!GammaFloat(f)&#xA;!MaxRefresh(i)&#xA;!Shadows(s) // Low, High&#xA;!ShadowMapSize(i)&#xA;!SpotShadowMapSize(i)&#xA;!Lightmaps()&#xA;!Fullscreen()&#xA;!VSync() // enable vertical sync&#xA;!MaterialQuality(i) // lower is better&#xA;!WaterQuality(i) // lower is better&#xA;!GrassQuality(i) // lower is better&#xA;!FXQuality(i) // higher is better&#xA;!FXFadeLevel(i) // 0-4 (lower is better)&#xA;!EnvQuality(s) // FullDynamic, RareDynamic, Static&#xA;!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3&#xA;!PostProcess(s) // Simple, Normal&#xA;!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default&#xA;!Curves(s) // curves texure&#xA;&#xA;Resolution(1920,1080)&#xA;Monitor(0)&#xA;BPP(24)&#xA;FSAA(0)&#xA;TexBPP(32)&#xA;TextureQuality(&quot;High&quot;)&#xA;Filtering(&quot;Trilinear&quot;)&#xA;Fullscreen()&#xA;Shadows(&quot;High&quot;)&#xA;ShadowMapSize(1024)&#xA;SpotShadowMapSize(1024)&#xA;Lightmaps()&#xA;GammaFloat(1.00)&#xA;MaxRefresh(60)&#xA;MaterialQuality(2)&#xA;FXQuality(3)&#xA;FXFadeLevel(2)&#xA;WaterQuality(2)&#xA;GrassQuality(0)&#xA;EnvQuality(&quot;FullDynamic&quot;)&#xA;ShaderPath(3)&#xA;DisplayDeviceType(0,0.000000,1.000000,1.000000,1.0 00000) &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;These are the default values that the game is using. If you want to enable Vertical Sync, insert &lt;code&gt;VSync()&lt;/code&gt; between the values of &lt;code&gt;Fullscreen()&lt;/code&gt; and &lt;code&gt;Shadows(&quot;High&quot;)&lt;/code&gt; like so:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Fullscreen()&#xA;VSync()&#xA;Shadows(&quot;High&quot;)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Remember that if you want this to work properly, you need to have refresh rate set to the same value as your monitor's refresh rate. That variable is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;MaxRefresh(60)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;After making this adjustment, click &lt;strong&gt;Save&lt;/strong&gt; and exit. It is currently under dispute whether or not you need to set this file as &lt;strong&gt;Read-only&lt;/strong&gt; or not, as some people say that you need to, otherwise the game will overwrite your settings and others say that it will only overwrite &lt;em&gt;invalid&lt;/em&gt; settings. I did not need to until I changed my Post Processing settings, which didn't seem to take until I set it as Read-only. If you want to play it safe, you can set it by doing the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rightclick the &lt;code&gt;Video.scr&lt;/code&gt; file&lt;/li&gt;&#xA;&lt;li&gt;Select &lt;code&gt;Properties&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;On the &lt;code&gt;General&lt;/code&gt; tab you'll see &lt;code&gt;Attributes&lt;/code&gt; near the bottom&lt;/li&gt;&#xA;&lt;li&gt;Check &lt;code&gt;Read-only&lt;/code&gt; box and click &lt;code&gt;Apply&lt;/code&gt; then &lt;code&gt;OK&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Increasing the graphical quality&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Even after setting the ingame options to &quot;High,&quot; there's still more you can do to increase the graphical quality. You can adjust other attributes in this file if you are comfortable doing so and know what your video card and system can handle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you choose to adjust these individual settings, I would advise only changing one variable at a time so you know what to change back in case of crashing (if you have it set as &quot;Read-only&quot; at least, &lt;em&gt;theoretically&lt;/em&gt; it should change any invalid values automatically if it doesn't).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Increase color quality&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;BPP(24)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change this setting to &lt;code&gt;32&lt;/code&gt;. And in conjunction with this make sure you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Enable Post Processing&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;PostProcess(&quot;Normal&quot;)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Add this line, it doesn't seem to matter where you put it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Enable FSAA (Fullscreen Anti-Aliasing)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;FSAA(0)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change the &lt;code&gt;0&lt;/code&gt; to either &lt;code&gt;2&lt;/code&gt;,&lt;code&gt;4&lt;/code&gt;, &lt;code&gt;8&lt;/code&gt;, or &lt;code&gt;16&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Increase environmental detail settings&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;MaterialQuality(2)&#xA;FXFadeLevel(2)&#xA;WaterQuality(2)&#xA;GrassQuality(0)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Make sure all of these are set to &lt;code&gt;0&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Increase the texture quality&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Filtering(&quot;Trilinear&quot;)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change &lt;code&gt;Trilinear&lt;/code&gt; to &lt;code&gt;Anisotropic&lt;/code&gt; or &lt;code&gt;AnisotropicTrilinear&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Increase shadow quality&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ShadowMapSize(1024)&#xA;SpotShadowMapSize(1024)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change &lt;code&gt;1024&lt;/code&gt; to either &lt;code&gt;2048&lt;/code&gt; or &lt;code&gt;4096&lt;/code&gt;. &lt;em&gt;Note that changing these settings may cause crashing&lt;/em&gt;. I was succesfully able to change SpotShadowMapSize to 4096, however I could only increase ShadowMapSize to 2048 without crashing. As stated, make sure you change variables individually to be able to pinpoint crash causes.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Example setup&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I'm running an ATi Radeon HD 4890 1GB card on a system with 12GB RAM and my settings are as follows:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Resolution(1920,1080)&#xA;Monitor(0)&#xA;BPP(32)&#xA;FSAA(16)&#xA;TexBPP(32)&#xA;TextureQuality(&quot;High&quot;)&#xA;Filtering(&quot;AnisotropicTrilinear&quot;)&#xA;Fullscreen()&#xA;Shadows(&quot;High&quot;)&#xA;ShadowMapSize(2048)&#xA;SpotShadowMapSize(4096)&#xA;Lightmaps()&#xA;GammaFloat(1.35)&#xA;MaxRefresh(60)&#xA;MaterialQuality(0)&#xA;FXQuality(3)&#xA;FXFadeLevel(0)&#xA;WaterQuality(0)&#xA;GrassQuality(0)&#xA;EnvQuality(&quot;FullDynamic&quot;)&#xA;ShaderPath(5)&#xA;VSync()&#xA;PostProcess(&quot;Normal&quot;)&#xA;DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;~Sources: &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2101237&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; and &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?p=24894309#post24894309&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; on the Steam forums&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-09-13T12:16:27.000" LastActivityDate="2011-09-13T12:16:27.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29956" PostTypeId="2" ParentId="27709" CreationDate="2011-09-09T14:46:28.087" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?t=437251&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; forum, you can't get the achievement in a normal game; you need to play the &quot;Wonders of the Ancient World Scenario Pack DLC&quot;. &lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-09-09T14:46:28.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29957" PostTypeId="2" ParentId="29950" CreationDate="2011-09-09T15:02:52.053" Score="2" Body="&lt;p&gt;A video guide going step by step with some of the same information for those that take in information easier by watching instead of reading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/OXXacDmEYFc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12327" LastActivityDate="2011-09-09T15:02:52.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29958" PostTypeId="1" AcceptedAnswerId="29970" CreationDate="2011-09-09T15:05:10.997" Score="14" ViewCount="2381" Body="&lt;p&gt;At the end of Portal 2 you take an elevator ride and a bunch of small rooms flash past with turrets and other things in them. I've been through it a few times but I still couldn't make out what was in some of them. Any pictures I've seen have been too blurry or low-quality.  What's in these rooms?&lt;/p&gt;&#xA;" OwnerUserId="11938" LastEditorUserId="6066" LastEditDate="2011-09-13T19:41:43.867" LastActivityDate="2013-09-08T11:37:27.053" Title="What is shown outside of the elevator at the end of Portal 2?" Tags="|portal-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29959" PostTypeId="1" AcceptedAnswerId="30003" CreationDate="2011-09-09T15:07:56.223" Score="1" ViewCount="16997" Body="&lt;p&gt;Is it possible to give a weapon in TES IV more than one enchantment? If so, how do I do it, and what are your personal recommendations for weapon/enchantment combinations for a warrior type character, destinated to apply maximum damage (balanced to hurt magical creatures like ghosts as much as non magical creatures like humans)?&lt;/p&gt;&#xA;" OwnerUserId="2648" LastEditorUserId="3114" LastEditDate="2011-09-10T20:02:36.010" LastActivityDate="2011-09-10T20:02:36.010" Title="How do I apply more than one weapon enchantment in The Elder Scrolls IV: Oblivion?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29960" PostTypeId="1" AcceptedAnswerId="30140" CreationDate="2011-09-09T15:09:10.340" Score="8" ViewCount="14199" Body="&lt;p&gt;Here I am playing on the hardest setting and trying to get the pacifist achievement also. I &lt;em&gt;just&lt;/em&gt; finished the &quot;Black Hawk Down&quot; scene when you arrive back in Hengsha. After 5 MILLION retries I finally downed all the enemies non-lethally, and got the robot without any &quot;collateral damage&quot; or accidental kills. But...there's one guy who shoots a barrel that he's standing next to right at the beginning of my save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that guy count against my no kill record? Am I disqualified from the Pacifist achievement because of something the computer did? Would it be &quot;safer&quot; to just reload from an earlier point?&lt;/p&gt;&#xA;" OwnerUserId="12328" LastEditorUserId="160" LastEditDate="2011-10-09T14:17:53.343" LastActivityDate="2013-10-17T22:44:23.743" Title="Can I still get the Pacifist achievement if an NPC accidentally commits suicide?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29961" PostTypeId="1" AcceptedAnswerId="29973" CreationDate="2011-09-09T15:23:39.537" Score="6" ViewCount="27056" Body="&lt;p&gt;The default Field of View in Dead Island is quite cramped, and even though I'm not prone to motion sickness, I tend to get a headache when I play the game as a result. I went through the options, but there doesn't seem to be any way to adjust the FOV. Is there a workaround or a solution that would let me fix the FOV?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2015-09-23T21:46:54.047" Title="Is it possible to change the Field of View (FOV) in Dead Island?" Tags="|dead-island|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29962" PostTypeId="1" CreationDate="2011-09-09T15:30:03.427" Score="5" ViewCount="2039" Body="&lt;p&gt;When I set up an internet-connected game of Dead Island, I'm allowed to specify how many public and private slots I want to have available. What distinguishes them? Ideally, I want only my Steam Friends to be able to connect to my games; will setting all my slots to private do this?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-09-09T15:45:52.370" Title="What's the difference between a public and a private slot?" Tags="|terminology|dead-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29963" PostTypeId="2" ParentId="29932" CreationDate="2011-09-09T15:38:47.817" Score="4" Body="&lt;p&gt;Yes you can. The XP is given by how you kill the target, not by how you damage it. However, I heard that a patch fixed that, but I'm not sure.&lt;/p&gt;&#xA;" OwnerUserId="10205" LastActivityDate="2011-09-09T15:38:47.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29964" PostTypeId="2" ParentId="29960" CreationDate="2011-09-09T15:42:08.033" Score="2" Body="&lt;p&gt;Just to clarify, you don't actually have to save Malik to get the Pacifist achievement. So you can just run past all the guards and go into the elevator, without any risk of discounting the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But to your question, this does count against the pacifist achievement.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-09T15:42:08.033" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="29965" PostTypeId="1" AcceptedAnswerId="29971" CreationDate="2011-09-09T15:43:51.993" Score="9" ViewCount="422" Body="&lt;p&gt;I'm a big fan of Rogue, so of course I picked up Desktop Dungeons and got into it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got a couple victories under my belt, and (of course) a couple losses as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing I'm wondering is about those losses.  Once I've gotten to a point in a dungeon where I know that I'm not going to be able to beat the boss, what should I do? As in, is there any difference?  There's some kind of a score that's calculated when the game is over, but does that score mean anything?  Most importantly though, is there some particular way that I can turn a total loss into less of a loss?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I charge the final boss and die gloriously?&lt;br&gt;&#xA;Or (as I suspect) is it all a waste of time and should I just hit that &lt;code&gt;Retire&lt;/code&gt; button as soon as I know I won't win?&lt;/p&gt;&#xA;" OwnerUserId="1688" LastActivityDate="2011-09-09T15:56:22.933" Title="Should I just give up or should I kill myself?" Tags="|desktop-dungeons-2010|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29966" PostTypeId="2" ParentId="29962" CreationDate="2011-09-09T15:45:52.370" Score="5" Body="&lt;p&gt;&lt;strong&gt;Public slot&lt;/strong&gt; means that anyone can join your game via matchmaking.&lt;br&gt;&#xA;&lt;strong&gt;Private slot&lt;/strong&gt; means that only your friends or invited people can join your game.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-09T15:45:52.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29967" PostTypeId="1" AcceptedAnswerId="30040" CreationDate="2011-09-09T15:53:00.837" Score="6" ViewCount="975" Body="&lt;p&gt;In Super Mario Galaxy 2, if you use the Cosmic Guide to finish a level, you are informed that you will receive a &quot;Bronze Star&quot; instead of a &quot;Power Star&quot;. I assumed that meant that it wouldn't increase your total Star count, however, when I finished the level in question (Flip Swap Galaxy's Think Before You Shake level) using the Cosmic Guide (and thereby getting the Bronze Star), my Star count still went up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a benefit to getting the Power Stars over the Bronze Stars? Or can I essentially get the game to play itself (when available) with no real detriment?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="160" LastEditDate="2011-09-10T10:31:08.510" LastActivityDate="2017-05-07T05:30:52.623" Title="Bronze Stars vs. Power Stars" Tags="|super-mario-galaxy-2|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29968" PostTypeId="2" ParentId="22832" CreationDate="2011-09-09T15:54:26.883" Score="3" Body="&lt;p&gt;The Game Guadia's level is 25, so I would wager you'd want to have your party around level 20 before you attempt defeating it. I didn't have much trouble taking down a Lost Guadia (level 15) in the Dungeon of Darkness while my party was all around level 10, so 5 levels should be a safe bet. However, with enough items, I'm sure you could fudge those numbers a little lower.&lt;/p&gt;&#xA;" OwnerUserId="711" LastActivityDate="2011-09-09T15:54:26.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29969" PostTypeId="1" AcceptedAnswerId="30038" CreationDate="2011-09-09T15:55:43.110" Score="12" ViewCount="10930" Body="&lt;p&gt;Is there a further benefit to gathering coins in Super Mario Galaxy 2 beyond getting an extra life for every 100 coins you gather? I know that in at least one level, you need coins to convince a Luma to transform, but that only takes the coins you gather in that level into account, not your total coin count throughout the game. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="18" LastEditDate="2011-09-19T02:45:19.827" LastActivityDate="2017-09-27T00:08:38.707" Title="Is there a point to collecting coins in Super Mario Galaxy 2?" Tags="|super-mario-galaxy-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29970" PostTypeId="2" ParentId="29958" CreationDate="2011-09-09T15:56:08.320" Score="34" Body="&lt;p&gt;Here are the screenshots of the rooms you see on the elevator ride up to the surface at the end of Portal 2. Apologies beforehand as some of the screenshots are a little fuzzy, but the descriptions should help clarify any details that may be unclear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GVCKd.png&quot; alt=&quot;A row of four turrets initially targeting the player who then go on to sing&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A row of four turrets initially targeting the player who then go on to sing&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CgL4J.png&quot; alt=&quot;Two turrets singing&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two turrets singing&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iiJzx.png&quot; alt=&quot;Four partially assembled/defective turrets&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Four partially assembled/defective turrets&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fvR7a.png&quot; alt=&quot;Three turrets at 90 degree angles&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Three turrets at 90 degree angles (apparently mis-assembled)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/l2Jdh.png&quot; alt=&quot;Four turrets staring at the Aperture Science Weighted Storage Cube&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Four turrets staring at the Aperture Science Weighted Storage Cube&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6zYyY.png&quot; alt=&quot;Four turrets surrounding another cube staring at the player&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Four turrets surrounding another cube staring at the player&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/g55vV.png&quot; alt=&quot;Eight turrets facing the player in two rows of four&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eight turrets facing the player in two rows of four&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HxDn8.png&quot; alt=&quot;Two turrets who appear to be behind a ruptured transportation tunnel (would explain the angle of the turret to the left) or possibly tangled in roots (see comments)&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two turrets who appear to be behind a ruptured transportation tunnel (would explain the angle of the turret to the left) or possibly tangled in roots (see comments)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1UOGO.png&quot; alt=&quot;A large room filled with an assembly of turrets, in the spotlight is the &amp;#39;tenor&amp;#39; turret and in the background is the oversized &amp;#39;animal king&amp;#39; turret&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A large room filled with an assembly of turrets, in the spotlight is the 'tenor' turret and in the background is the oversized 'animal king' turret&lt;/p&gt;&#xA;" OwnerUserId="11636" LastEditorUserId="11636" LastEditDate="2011-09-16T15:12:11.327" LastActivityDate="2011-09-16T15:12:11.327" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="29971" PostTypeId="2" ParentId="29965" CreationDate="2011-09-09T15:56:22.933" Score="7" Body="&lt;p&gt;You can store up gold so that your next character is better off.  So you may want to hold off on spending anything to make a try at what would be a futile boss attempt.&lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-09-09T15:56:22.933" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29972" PostTypeId="2" ParentId="29885" CreationDate="2011-09-09T16:05:33.907" Score="3" Body="&lt;p&gt;I think that they are chickens because in the minecraft wiki, it says that they are chicken.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Mobs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki Mobs&lt;/a&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/JPS28.png&quot; alt=&quot;Picture&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-09T16:05:33.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29973" PostTypeId="2" ParentId="29961" CreationDate="2011-09-09T16:05:53.073" Score="7" Body="&lt;p&gt;If you do not feel comfortable editing files by hand, you can use &lt;a href=&quot;http://www.theplaywrite.com/tools-and-utilities/dead-island-helper-automatically-improve-performance-and-apply-tweaks-without-having-to-edit-files/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dead Island Helper&lt;/a&gt;, a program which will fix the FOV issue as well as &lt;a href=&quot;https://gaming.stackexchange.com/questions/29950/how-do-i-turn-on-vsync-and-other-advanced-settings-in-dead-island&quot;&gt;other advanced settings&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the creator, it does install a keyboard hook to detect if Dead Island is running, but only to prevent multiple keystrokes from being processed. It &lt;em&gt;shouldn't&lt;/em&gt; trigger VAC, but you have to decide for yourself if you want to run the risk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd rather edit files yourself, you can follow the steps outlined below:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Navigate to the Data folder in your Dead Island installation. This&#xA;will vary based on whether you installed through Steam or put it in&#xA;an install folder of your choice. In Steam, by default it is located&#xA;here in &lt;code&gt;\Steam\steamapps\common\dead island\DI\&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Locate the &lt;code&gt;Data0.pak&lt;/code&gt; file and open it with a file archiving&#xA;program such as &lt;a href=&quot;http://www.rarlab.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WinRAR&lt;/a&gt; or&#xA;&lt;a href=&quot;http://www.7-zip.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;7-Zip&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Inside &lt;code&gt;Data0.pak&lt;/code&gt; you'll see a folder called &lt;code&gt;Data&lt;/code&gt; and inside&#xA;&lt;code&gt;Data&lt;/code&gt;, you will find the `Skills' folder. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Inside the &lt;code&gt;Skills&lt;/code&gt; folder, locate the file &lt;code&gt;default_levels.xml&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Now that you have found this file, navigate to &lt;code&gt;My Documents\DeadIsland\out&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Inside the &lt;code&gt;out&lt;/code&gt; folder, you're going to want to recreate the directory structure of where the XML files was located. Do this by creating a New Folder, name it &lt;code&gt;Data&lt;/code&gt;, then inside that folder, create another New Folder and name this one &lt;code&gt;Skills&lt;/code&gt;. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Copy/Paste the &lt;code&gt;default_levels.xml&lt;/code&gt; folder from the archive into the &lt;code&gt;Skills&lt;/code&gt; folder. You can close your archiving program after this, as you wno't need it anymore. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After pasting the &lt;code&gt;default_levels.xml&lt;/code&gt; file, open it with a text editor such as Notepad.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Locate the variable &lt;code&gt;CameraDefaultFOV&lt;/code&gt;. You can do this by using ctrl+F. You'll see &lt;code&gt;v+&quot;62.5&quot;&lt;/code&gt; as the default value. Change this so something between 70 and 90, based on your preference.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Save&lt;/strong&gt; the file and exit. You may want to set it as &quot;Read-only&quot; like it's recommended in &lt;a href=&quot;https://gaming.stackexchange.com/questions/29950/how-do-i-turn-on-vsync-and-other-advanced-settings-in-dead-island&quot;&gt;this question&lt;/a&gt; just to be safe.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You should be all set. The way this works is that the game apparently reads the settings that you set in this file before it reads the default files. Because this doesn't involve actually modding any of the game's actual data files, you shouldn't be at risk for VAC to flag you for cheating or something. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;~&lt;a href=&quot;http://www.reddit.com/r/gaming/comments/k8xll/dead_island_fov_fix/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2013-01-20T04:24:54.963" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29974" PostTypeId="2" ParentId="29967" CreationDate="2011-09-09T16:13:27.600" Score="3" Body="&lt;p&gt;The stars are exactly the same except being in a different color, and thus the Bronze Star being more dull to have then the Power Star. So you could essentially get the game to play itself with no loss as you said.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.mariowiki.com/Bronze_Star&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-09T16:13:27.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29975" PostTypeId="2" ParentId="29885" CreationDate="2011-09-09T16:20:36.887" Score="6" Body="&lt;p&gt;As pictured in the question, creature has a red piece of body unterneath beak. It's quite similar in placement and color to an organ named the &lt;a href=&quot;http://en.wikipedia.org/wiki/Wattle_%28anatomy%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;wattle&lt;/a&gt; which distinguishes Chickens (Gallus Gallus Domesticus) from Ducks (Anatidae).&lt;/p&gt;&#xA;" OwnerUserId="7922" LastEditorUserId="190" LastEditDate="2011-09-09T16:39:40.017" LastActivityDate="2011-09-09T16:39:40.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29976" PostTypeId="1" AcceptedAnswerId="29980" CreationDate="2011-09-09T16:28:06.203" Score="20" ViewCount="3297" Body="&lt;p&gt;When wandering around the Dead Island, I discovered a bottle of alcohol. Thinking that it was a normal item that I would store away for later use, like Soap or Rags, I picked it up. However, when I next encountered a group of zombies, I discovered that I had equipped the alcohol bottle when I attempted to attack, and my character, in a ballsy move, took a swig, getting drunk instantly. I was forced to fight off the zombies in an impaired state of mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, I feel as though the game wouldn't have alcohol as an equipped item without some benefits to getting drunk...right? Or am I mistaken in thinking this, and is alcohol meant to simply make the game more challenging?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2014-12-30T18:37:45.937" Title="Are there any benefits to getting drunk?" Tags="|dead-island|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29977" PostTypeId="2" ParentId="29885" CreationDate="2011-09-09T16:29:12.607" Score="12" Body="&lt;p&gt;They are chickens.  This can be verified in the source code, where the sounds they make are all identified as &lt;code&gt;mob.chicken&lt;/code&gt; and the skin texture is &lt;code&gt;chicken.png&lt;/code&gt;.  Additionally, you can see their &lt;a href=&quot;http://en.wikipedia.org/wiki/Wattle_%28anatomy%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;wattles&lt;/a&gt; in-game, which ducks do not have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has been mentioned that, in a recent blog post, Notch himself &lt;a href=&quot;http://notch.tumblr.com/post/9896830082/you-know-whats-fun&quot; rel=&quot;nofollow noreferrer&quot;&gt;expressed some confusion&lt;/a&gt; over their species.  As he is the one who &lt;em&gt;created&lt;/em&gt; them, however, this is likely an in-joke for the community — he has a history of such humor, like the &lt;a href=&quot;http://notch.tumblr.com/post/6035819427/minecraft-beta-1-6-6&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch note for removing Herobrine&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Update:&lt;/strong&gt; Notch &lt;a href=&quot;https://twitter.com/#!/notch/status/129820154359062528&quot; rel=&quot;nofollow noreferrer&quot;&gt;tweeted today&lt;/a&gt; that &quot;the chicken is now a duck&quot;.  It's unclear whether this is a change in direction… or more trolling.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-10-28T18:47:26.013" LastActivityDate="2011-10-28T18:47:26.013" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29978" PostTypeId="2" ParentId="29887" CreationDate="2011-09-09T16:39:08.300" Score="2" Body="&lt;p&gt;I have done that myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since i'm not from USA, i created a different account i buy credit for it to buy some stuff. The only restriction is that in order to play or use the stuff you buy with that account, is that both are as users in the same PS3 system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is necessary since it has to check for the user who bought it, but you can freely use the games/stuff for your main account&lt;/p&gt;&#xA;" OwnerUserId="12096" LastActivityDate="2011-09-09T16:39:08.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29979" PostTypeId="2" ParentId="29969" CreationDate="2011-09-09T16:44:58.883" Score="4" Body="&lt;p&gt;Excepting the occasional hungry-for-coins luma, there is no reason to go out of your way collecting coins in Super Mario Galaxy 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your coin collecting will never trigger stars, unless you're collecting purple coins to begin with, which are far from the average case.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-09T16:44:58.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29980" PostTypeId="2" ParentId="29976" CreationDate="2011-09-09T16:46:47.733" Score="6" Body="&lt;p&gt;It lowers the damage you take (I'm not sure by how much), and also some characters have talents that take effect while drunk, like regenerating health, or doing more damage.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-09T16:46:47.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29981" PostTypeId="2" ParentId="29947" CreationDate="2011-09-09T16:49:44.047" Score="2" Body="&lt;p&gt;Drops are not tailored. There's just not many guns before act II, and even in act II, only punks drop guns/ammo, and they're only located in certain parts of the city. I'm not sure if they become more common later on, but I assume not, guns/ammo are supposed to be rare/precious.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-09T16:49:44.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29982" PostTypeId="2" ParentId="29929" CreationDate="2011-09-09T16:54:35.937" Score="7" Body="&lt;p&gt;Luxury Goods is it's own resource. It is imported by default, but I'm not sure why since I think that it has to be sold at the mall which will then make your citizens happier. The only way to obtain Luxury Goods is to import it from China; it's impossible to produce or export, so I believe that the objective actually states to import it. (i.e. Build a mall.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BNXzf.png&quot; alt=&quot;screenshot of Trade page of Almanac with a freehand circle over luxury goods and a smaller freehand circle over the lack of a country to export it to&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-09-09T16:54:35.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29983" PostTypeId="2" ParentId="29892" CreationDate="2011-09-09T17:11:03.320" Score="3" Body="&lt;p&gt;One approach to solving this problem is to run your world from a RAM disk, with regular (and atomic) pushes to disk. I implemented this on my SMP server (&lt;a href=&quot;http://kromey.us/2011/08/running-a-minecraft-server-from-a-ram-disk-452.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Linux guide here&lt;/a&gt;) for performance reasons, but as a side effect it should at the very least make world corruption much, &lt;em&gt;much&lt;/em&gt; less likely to happen, especially using &lt;code&gt;rsync&lt;/code&gt; to push the world to disk (&lt;code&gt;rsync&lt;/code&gt; is about as atomic as you can get with file operations, so even a power loss during the push to disk shouldn't cause any problems).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this approach implemented, a power loss will at worst cost you 15 minutes of work in your world (if you use the 15-minute scheduled push I do in the guide), which is a far cry less bothersome than world corruption (which has affected my SMP world twice before I implemented the RAM disk approach).&lt;/p&gt;&#xA;" OwnerUserId="9342" LastActivityDate="2011-09-09T17:11:03.320" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29984" PostTypeId="1" CreationDate="2011-09-09T17:17:37.847" Score="12" ViewCount="14977" Body="&lt;p&gt;What's the &quot;safe&quot; to dig a vertical pit?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to channel a 3x3 section straight down.  I also put in an up/down stair on the side of the pit but my miners ended up getting stuck, dieing of thirst, and falling and breaking their ankles.  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;HHH&#xA;HHH&#xA;HHH&#xA; X &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="12329" LastActivityDate="2011-09-09T21:10:38.280" Title="Safe way to dig a deep vertical pit?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29985" PostTypeId="1" AcceptedAnswerId="29988" CreationDate="2011-09-09T17:49:37.583" Score="9" ViewCount="1042" Body="&lt;p&gt;As far as I can tell, a zombie has both a yellow health bar and a red health bar. The yellow health bar indicates the amount of stamina a zombie has left; once exhausted by taking damage it collapses. The red health bar indicates the amount of health the zombie has left; once depleted, the zombie &quot;breaks&quot;, or dies permanently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, the way that depleting the red health bar works confuses me, and I want to make sure that I kill zombies as quickly as possible to keep my weapons in tip-top shape. Do I deal less health damage to a zombie while it still has stamina? Will aiming at the zombie's head inflict more health damage, even when it's knocked down? Do certain types of weapons inflict more health damage compared to stamina damage, regardless of their base damage (for example, if I have a firearm and a blunt weapon with the same attack value, will the firearm inflict more health damage)?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-11-23T00:39:46.890" Title="How does breaking zombies work?" Tags="|dead-island|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29986" PostTypeId="1" AcceptedAnswerId="260547" CreationDate="2011-09-09T17:53:58.153" Score="6" ViewCount="464" Body="&lt;p&gt;This is the opposite of my &lt;a href=&quot;https://gaming.stackexchange.com/questions/11571/is-there-a-way-in-wow-cataclysm-to-raise-steamwheedle-cartel-reputation-without-h&quot;&gt;previous question&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way in World of Warcraft Cataclysm to raise your Bloodsail Buccaneers reputation without harming your Steamwheedle Cartel reputation?&lt;/p&gt;&#xA;" OwnerUserId="4408" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2016-03-28T15:03:24.207" Title="Is there a way in WoW Cataclysm to raise Bloodsail Buccaneers reputation without harming Steamwheedle Cartel?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29987" PostTypeId="1" AcceptedAnswerId="29989" CreationDate="2011-09-09T17:55:25.123" Score="6" ViewCount="29584" Body="&lt;p&gt;After finally getting the game set up how I want it to run, I've started playing with Xian as my main character. I've now earned enough XP to level up, but I'm wondering if I will have the ability to respec my character. I chose to learn &quot;Fury&quot; as my first skill to see if any option to reset my skill choice appeared after the fact, but I do not see one in the menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does respeccing exist in this game? If so, how/when do I get the ability to do so?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2013-04-05T22:47:41.633" Title="Can I respec my Dead Island character?" Tags="|dead-island|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29988" PostTypeId="2" ParentId="29985" CreationDate="2011-09-09T18:00:01.913" Score="9" Body="&lt;ul&gt;&#xA;&lt;li&gt;Do I deal less health damage to a zombie while it still has stamina? &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The inverse - I don't believe zombies take less damage when they have stamina, but if they are knocked down (either as a result of having no stamina or via throwing/ramming/etc.), they take more damage.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Will aiming at the zombie's head inflict more health damage, even when it's knocked down? &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Yes, and you will occasionally get a time slowdown when this happens.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do certain types of weapons inflict more health damage compared to stamina damage, regardless of their base damage (for example, if I have a firearm and a blunt weapon with the same attack value, will the firearm inflict more health damage)?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It seems like the more Force a weapon has, the more damage it does to Stamina.  I'm not sure how firearms stack up, though.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-09-09T18:00:01.913" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29989" PostTypeId="2" ParentId="29987" CreationDate="2011-09-09T18:09:13.057" Score="5" Body="&lt;p&gt;No, there is currently no way of respeccing a Dead Island character.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-09T18:09:13.057" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="29990" PostTypeId="1" AcceptedAnswerId="49818" CreationDate="2011-09-09T18:16:09.520" Score="4" ViewCount="1327" Body="&lt;p&gt;I want to know if the achievements can be acquired across multiplayer playthroughs/characters and through singleplayer and co-op. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm mostly wondering because the achievement &lt;strong&gt;Busy, busy, busy&lt;/strong&gt; says &quot;Finish 75 quests cumulatively,&quot; but the other achievements do not have this caveat. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So for example, for the achievement &lt;strong&gt;Cardio&lt;/strong&gt;, which requires traveling 250 kilometers on foot, will that add up when I'm playing single player as Xian &lt;em&gt;and&lt;/em&gt; when playing co-op as Logan, or not? Do all achievements work the same way? &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2015-05-28T15:50:39.437" Title="Are Dead Island's achievements counted across playthroughs and play modes?" Tags="|achievements|dead-island|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29991" PostTypeId="2" ParentId="29986" CreationDate="2011-09-09T18:17:45.790" Score="3" Body="&lt;p&gt;This used to work some time ago but with all the changes in Cataclysm I don't know if it still does:&lt;br&gt;&#xA;- get into a group or raid&lt;br&gt;&#xA;- die in the middle of Booty Bay - you could fly up and dismount or just let the bruisers kill you&lt;br&gt;&#xA;- stay dead and let the other people in your group kill the bruisers&#xA;- this used to give you rep with the Buccaneers without changing your rep with the Cartel&lt;br&gt;&#xA;- the people doing the actual killing will still lose rep with the Cartel&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd be surprised if this still works. Apart from that I'm not aware of any other way.&lt;/p&gt;&#xA;" OwnerUserId="7243" LastActivityDate="2011-09-09T18:17:45.790" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="29992" PostTypeId="1" CreationDate="2011-09-09T18:20:20.390" Score="5" ViewCount="680" Body="&lt;p&gt;For want of a weapon, I have been roaming around the island beating zombies to death (well, more death) with my bare fists. I've noticed while doing this that sometimes when I attack a certain zombie, I will gain some experience (usually 7 XP) with each attack I land on that same zombie, along with the bonus I get for breaking it. This only seems to happen with certain zombies, and it doesn't seem to be dependent on whether or not I'm attacking with an actual weapon or going melee. What determines whether or not a zombie will give me experience each time I hit it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it makes a difference, I'm playing Sam B., the rapper. He is a true bro.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="8350" LastEditDate="2012-06-16T22:45:50.690" LastActivityDate="2012-06-16T22:45:50.690" Title="What determines whether or not I get experience with each blow I land on a zombie?" Tags="|dead-island|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29993" PostTypeId="2" ParentId="29984" CreationDate="2011-09-09T18:22:13.997" Score="0" Body="&lt;p&gt;If you are digging to a cavern for a well or something, remember to build an artificial floor(&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;C&lt;/kbd&gt;-&lt;kbd&gt;f&lt;/kbd&gt;) under the shaft first to &quot;catch&quot; your miners. Just deconstruct it slowly to prevent cave-ins. Also, digging a 3x3 shaft one one-block-wide shaft at a time can be helpful to prevent starvation/dehydration if it's deep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're just digging a pit somewhere else for some other reason(execution?), dig the stairwell first, and then dig the same one-block-wide shafts starting from the stairwell to make sure that your dwarves don't decide to dig all the far away blocks first and then starve/thirst themselves to death.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-09-09T18:22:13.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29994" PostTypeId="2" ParentId="29984" CreationDate="2011-09-09T18:28:13.137" Score="1" Body="&lt;p&gt;Digging a straight up/down stairway is dangerous, because, if any dwarf happens to fall, they'll fall all the ways down, ending in a bunch of red ² at the bottom. And everybody know that crushed dwarf is hard to clean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would rather make your pit with an alternated staircase on the side, like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;HHH   level Z=0&#xA;HHH&#xA;HHH&#xA;&amp;gt;.&amp;lt;&#xA;&#xA;&#xA;HHH   level Z=-1&#xA;HHH&#xA;HHH&#xA;&amp;lt;.&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Like this, if a miner happen to fall, he will just for for one stair, much less dangerous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you can dig your staircase first, it won't matter, but make sure to pit the pit from top to bottom, a floor at a time. Since channel automatically create a ramp on the floor below, your dwarves won't get stuck if they happens to fall while digging, if the floor below have not been dug at all. &lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-09-09T18:28:13.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="29996" PostTypeId="1" AcceptedAnswerId="30000" CreationDate="2011-09-09T19:10:41.133" Score="6" ViewCount="1841" Body="&lt;p&gt;I just found my first collectible ingame. I noticed that there are various achievements associated with finding all of the collectibles. Is there a list with the locations of all the collectibles? So I know what I'm looking for, are they all recordings or will they be other items as well?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-10-25T16:02:47.533" Title="Where are all the collectibles located?" Tags="|dead-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29997" PostTypeId="1" AcceptedAnswerId="30024" CreationDate="2011-09-09T19:17:05.070" Score="8" ViewCount="7016" Body="&lt;p&gt;I have a quest to find a lost teddy bear for a girl who has trouble sleeping (possibly due to all the zombies walking), but I can't seem to find it.  Can someone post a map pointing to the location of the lost teddy bear?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2013-08-29T01:49:56.400" Title="Where can I find the teddy bear?" Tags="|dead-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="29998" PostTypeId="1" AcceptedAnswerId="114264" CreationDate="2011-09-09T19:19:31.067" Score="5" ViewCount="680" Body="&lt;p&gt;I am playing Call of Duty - Modern Warfare in multiplayer mode on &lt;strong&gt;PC&lt;/strong&gt; and play most of the time on a specific server that is often full. I have sometimes to hit &lt;code&gt;Refresh&lt;/code&gt; during 10-20 minutes before I can join.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to automatically connect this server when a slot is freeing?&lt;br&gt;&#xA;By any mean, a software, a script in Call of Duty 4, a web app...&lt;/p&gt;&#xA;" OwnerUserId="12332" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T18:33:50.320" LastActivityDate="2015-05-24T18:44:58.850" Title="Can I automatically join a server when a slot is free?" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="29999" PostTypeId="1" AcceptedAnswerId="30014" CreationDate="2011-09-09T19:23:43.617" Score="16" ViewCount="1072" Body="&lt;p&gt;I played theme hospital many times, but I have never have the opportunity to finish the game to the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What appens when you finish all the levels?&lt;/p&gt;&#xA;" OwnerUserId="12333" LastEditorUserId="3610" LastEditDate="2012-06-22T15:57:52.730" LastActivityDate="2012-06-22T15:57:52.730" Title="Theme hospital end" Tags="|theme-hospital|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30000" PostTypeId="2" ParentId="29996" CreationDate="2011-09-09T19:38:59.843" Score="6" Body="&lt;p&gt;Here's a complete list of the collectibles ordered by area:&lt;/p&gt;&#xA;&lt;h3&gt;Resort&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;There are 39 collectibles in Resort area.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Roof of Tunnel Gas Station, in a tool box. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;West to the resort, there is a wrecked truck next to the road. Search its dash board. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Next to the bed, Harlan’s hut. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;At the northwest section of the Resort, get into the bunker and search above the bench. The bunker is locked until Act 2. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Right after you enter into the warehouse, take a right and search near the desk. There is an ID card just next to the lamp. (&lt;strong&gt;ID Card&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search above the workbench of the warehouse. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Look at the roof of the building, there is a sign which says &amp;quot;Help&amp;quot;. Just next to that sign is some luggage, search in there. (&lt;strong&gt;ID CARD 16&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Back room of the warehouse, next to a lamp of the desk. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Gas Station, just next to the cash counter/register (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the luggage bag which is lying in front of the entrance to the hotel. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search for a key on the bars which are next to the entrances of the hut (next to the hotel) and then enter into the hut and look for the card. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Women’s bathrooms (underground). It’s lying on the corner in an open bag.&lt;/li&gt;&#xA;&lt;li&gt;On the bookshelf of the Bungalow 15, use the side door to get in. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Grab the keys from a corpse lying in front of the hotel entrance and then enter into the bungalow number 14. The card is on a bed. (&lt;strong&gt;ID CARD 22&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Sinamoi’s bungalow, on a table. (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Steve Summer’s Bungalow, jump over the barrier to get in. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Outside the bungalow 4, search the suitcase. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;In the hut, right after the prologue when you begin the game. (&lt;strong&gt;BANOI HERALD EXCERPT&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Surf Shop, next to the computer. (&lt;strong&gt;BANOI HERALD EXCERPT&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;In the bar hut, end of the pier. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;First Floor – Lifeguard Tower, search the desk. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Red Bungalow, on the bed room’s desk. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The Bungalow where you meet Anne. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Same Bungalow, on the nightstand. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;If you have done the quests you’ll see Luke Craig, just next to him is a bookshelf. There is the card. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the bedroom of the bungalow, enter from the side door if front is locked. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;PowerStation (underground), search the toolbox lying at the corner. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;There is a lifeguard hut on the beach, search its windowsill. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Blue beach Tower, beach (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The bungalow near the beach, on the table. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Music Stage, next to the table top fan. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the table next to JAMES. (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the top floor of the bunker, search the desk. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Inside the bunker, on the crates. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;In the northeastern bungalow of the resort, search the shelves. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Lying on the ground of the bar hut. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the bathroom table of the bungalow. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Lying on the bed of this bungalow. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the counter of the bar hut. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Parking Lot&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;Once you trigger the quest &amp;quot;Born to be wild&amp;quot;, collect all of the quests because once it’s finished. Many of the areas will be locked and you will not be able to collect many of the collectibles. There are 10 collectibles in Parking Lot area.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Go straight after entering into the hotel and search on the couch which is next to the elevator. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;There is a small room which has a chair lying on the ground (backwards), next to a zombie. The collectible is on the table. This room comes before the gift shop. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;You will see a corpse in front of the door, right after you speak to Davies and drop from the elevator. The card is next to that body. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;There is a freezer room of the Kitchen, meat is hanging over there. Search next to the corpse. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;You will exit the kitchen if you keep on following the main path, once you do keep looking for a luggage cart. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The double door exit of the bathroom area, search the shelves which are in-between the showers and toilet area. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The room where you find Ken’s Morphine, search the desk of the corner. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;A double-door will be unlocked once Ken dies, enter and head towards the office. Search the desk on your left. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;After 47, go to the lounge and look on the small table just next to the windows. (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Server Room, first desk. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Moresby&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;There are 27 collectibles in Moresby area.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Behind the counter of the restaurant (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the wooden patio tables (&lt;strong&gt;Banoi Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the shelf, next to the vending machine. Agdat Shop. (&lt;strong&gt;Tape&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Near the bridge, next to the up-side down car. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The house where you kill Mugambas wife (abandoned house), next to the toilet (&lt;strong&gt;BANOI EXCERPT&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;It is next to the fire hydrant, lying on the small table. (main street)&lt;/li&gt;&#xA;&lt;li&gt;Talk to Vang Chi and trigger the &amp;quot;Heroes and Villains&amp;quot; quest. He is standing on the southeast area of the pumping station. You will find this ID on the table, just before you meet her daughter. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Lying on a table, next to the wrecked ambulance on the main street. (&lt;strong&gt;BOSTON HERALD EXCERPT&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Gas station’s counter. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Collect this after you have triggered the &amp;quot;Picture of Bliss&amp;quot; quest. It is inside the store’s counter. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;If you enter the alley from the North then you’ll find it lying on the floor. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the rooftop, search for a ladder on the North. (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Second floor of the church, next to Raymond lying on a mattress. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Abandoned house, you can enter this house only when the quest &amp;quot;uninvited guests&amp;quot; is going on, so collect it from the shelf which is next to the door.&lt;/li&gt;&#xA;&lt;li&gt;Back Alley, mattress (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the table, just next to the workbench. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the roof of the building, Search the north-side and look for a ladder. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Quest (A new broom sweeps clean), abandoned house, the first room you get to after entering in from the roof, search near the bunk beds. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Bathroom of the house mentioned in number 67. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;In front of the door, right after completing the A new Broom sweeps clean quest. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Abandoned house, 2nd floor bedroom. You get access here once the &amp;quot;grasp all, lose all&amp;quot; side-quest is triggered. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the table which is in-between the two chairs. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Another abandoned house is linked to the Blood Ties quest, enter and walk into the room on your right and search the tables. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Lying on the ground, between the chair and the tank. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;In the shop, next to the vending machine…on the shelf (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search for a ladder which leads you to the roof area, and look onto the mattress nearby. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Near the sewer entrances, off the road is a small table. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Sewers&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;There are nine collectibles in Sewers area.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;At front of the control panel, lying on the desk. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;In the &amp;quot;Let the Waters Flow&amp;quot; objective, you will activate a control panel and after that you’ll get into a place where you will have a choice to either choose the left door or the right door, choose the right one and head straight until you reach to a room which has a workbench with this. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The same quest as 78, you will get into a floater. Once you get off look on the left side and enter into that door. Search the luggage (open bag). (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Look for a workbench after 79, this is on the bench. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Supermarket Journey, you will get back to the sewer from the city hall – in some toxic water. Search for a ladder and go up. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Market&lt;/li&gt;&#xA;&lt;li&gt;This card is lying on the desk of the office which is on the left side of the double doors – the entrance to main market room. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;There is a desk which looks like a reception, look next to the phone. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;When you get into the kitchen, search the tables. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The room you get into after the kitchen, search the bookshelves. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;City Hall&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;These are no collectable until the Bitter End quest. After that you can collect 3.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Search beside the lockers, you’ll get to them once you cross the first set of winding chairs. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Go to the 2nd floor once you have collected the universal key. Get inside the small office and search the desk (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;You will get into a room which has a thug and a workbench, at the end of the Bitter End. Look at the bulletin board. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Police Station&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;There are six collectibles in Police Station area.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Police Station Garage, dead cop. (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Just next to bill, at the end of the hallway. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;It is down the hall of the last collectible, lying on a table/camera. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;First Floor, check the desk of the room which is fully guarded by the thugs. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;2nd floor, go past the over-turned file cabinet and enter into the right-side room. Search the tables. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The last room, BIG one. It is where you fight off some thugs. See the cabins on the right side and look for a dead cop. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Jungle&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;17 collectibles to retrieve from Jungle area.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Jason’s House – Jason is a serious threat though fast movement and heavy attacks. Try to run and climb up the ladder into the house. Collect the card and the chainsaw to take care of Jason. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the coffee table of the last house on the left side, village. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The warehouse is locked first, do the quest &amp;quot;Visit the Pub&amp;quot; by talking to the man sitting outside and then collect the card from the shelf inside. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;It’s on the bar of the building where you find the mechanic in the quest of &amp;quot;Visit the Pub&amp;quot; (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Climb onto the roof and jump down into the next hut, it’s on the stool. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Enter into this hut by climbing up to the bridge and then jumping onto the roof. Collect the card from the table. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Control Room, Bulletin Board. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Village, first house on left. Search the Cofee table. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the bus situated in the middle of the village. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The table next to the workbench. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The hut of Carter, search the bed. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Main hut of the village, desk. (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;This is the hut in which you enter while doing the &amp;quot;The dead in fishing net&amp;quot; quest. It’s on the eastern river-side. Look at the table, next to the bed. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Enter into the bunker and climb the next ladder, its next to a backpack. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;When you are climbing the passenger cabin of the airliner, search the id card on the seats where cargo is scattered. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search by the steering wheel of the bus. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Mowen’s hut, table. This is only accessed after the &amp;quot;King of the Swamp&amp;quot; quest.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;LAB&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;There are 19 collectibles in this area.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enter into the building (lab) and climb the stairs, the card is in front of a door. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;There is a truck next to the road, search the driver’s seat. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Lying next to a corpse, lab’s driveway. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the coffee table, the one which comes before Will opens the door for you. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The toilets search the tank of the left toilet. These toilets are next to Will. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search Bob’s desk, it comes before you enter into the Dr.West Lab. (&lt;strong&gt;Tape&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;In the &amp;quot;Rats in the Lab&amp;quot; quest, when Bob opens up a door for you. Head in and enter into the first room on the right side, search the desks. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;There is a stack of crates on which you can climb and jump over the fence to get into the warehouse, the card is on the computer desk. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;This is on the edge of the catwalk; you can go down the metal stairs and continue your way towards here. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The first desk you see after entering into the ware house. (&lt;strong&gt;Tape&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Trigger the &amp;quot;Scran’s out for the Dead&amp;quot; from the lab (this is only done if you have already accepted the &amp;quot;Pure Blood&amp;quot; quest) and then enter into the warehouse, the card is lying in the corner. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The lab which had a barricade around it is now enterable. This is after you come back from the warrior’s base. Search the desk next to Monroe. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;This is the building where you get access once you are doing the &amp;quot;Rotten Flesh&amp;quot; mission, after completing the &amp;quot;Man of Faith&amp;quot; come back and search the desks. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Near the foot of the bed. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the bathrooms. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;After accepting &amp;quot;Pure Blood&amp;quot; quest, go to the Connor’s cabin and search the small tables. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Get inside by jumping down from the roof, search the bathrooms. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Get in from the roof by breaking the skylight. Search the chairs. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the counter, next to the phone. (building). (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Prison&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;There are 30 collectibles in this area but before you come here, make sure you have unlocked all the collectibles achievements, because you won’t be able to go back from this area.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There is an &amp;quot;O&amp;quot; painted on the wall, see the metal bench next to it. (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The Green Mile mission – when Alvaro will show you a thug who’ll be blocking your path, take him out and search that room’s desk. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;You will get access to the 2nf floor by the &amp;quot;Full Metal Jacket&amp;quot; quest. Climb up and enter into the medical room (right). Search the desks. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Once you leave the Medical Room, you’ll cross multiple doors and reach to a door which is locked, the item is lying next to that door. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;The room next to the workbench room has this collectible. It is collected after all the doors are opened by Kevin. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;After accepting the &amp;quot;Dante’s Kitchen&amp;quot; quest, enter into the kitchen store room and search for a dad cop lying next to a wall. The card is just next to him. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Metal Table, Kitchen. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;You will go to the basement in the &amp;quot;Devil’s Labyrinth&amp;quot;. Search next to the control panel (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Once you reach to the workbench in the basement, look for it. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;There is a thug next to the stair-case, after you cross the laundry. Kill him and collect the card which is just next to him. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Before entering into the sewers, see behind the stair-case. &amp;quot;Devil’s Labyrinth&amp;quot;. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;In the sewers, where you see the first floater, search next to it (right). (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;As soon as your objective changed to go up. Keep moving forward instead of taking the ladders and look beside the cop. (Sewers). (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Turn around after you climb up the ladders to exit the Sewers. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;You will get to a point where there is a chest and some ammunition next to a winding set of stairs. Go up from there and search on the mattress, Chasing the White Rabbit. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Search the desk of the first room on the left, 2nd level. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;On the bed of the same location (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Take a left from the room of #146,147. Follow that wall and it will lead you to a corpse which has this Tape. (&lt;strong&gt;TAPE&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;You will reach to a hallway on the right side, if following the main corridor. Go downwards and enter into the room on your left, search the desks. (&lt;strong&gt;Banoi Herald Excerpt&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Main corridor, search the beds of the rooms on the left side of the Corridor. (&lt;strong&gt;ID CARD&lt;/strong&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;All credits goes to &lt;a href=&quot;http://segmentnext.com/2011/09/06/dead-island-collectibles-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;segmentnext.com&lt;/a&gt; for their list.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-25T16:02:47.533" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30001" PostTypeId="1" AcceptedAnswerId="30009" CreationDate="2011-09-09T19:52:03.950" Score="5" ViewCount="136" Body="&lt;p&gt;I'm playing &lt;a href=&quot;http://www.joltcountry.com/index.php/robbsherwin_videogame/cryptozookeeper&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Cryptozookeeper&quot;&gt;Cryptozookeeper&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I need to retrieve an ape, and circumstances suggest the correct course of action is to punch this window so that I can break into the facility where it's being held. As soon as I do so, my companions are aghast, and I begin bleeding profusely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, I only have a few turns to address my medical condition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried checking the room for medical supplies, but all I've found is a receipt in a filing cabinet. Before getting too much further, I bleed to death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I keep this from happening? Is there a better way into the building?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2011-09-09T20:35:34.503" LastActivityDate="2011-09-09T21:27:20.487" Title="How do I keep from bleeding to death after I punch this window?" Tags="|cryptozookeeper|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30002" PostTypeId="1" AcceptedAnswerId="30006" CreationDate="2011-09-09T19:52:42.633" Score="14" ViewCount="16129" Body="&lt;p&gt;Considering there is &lt;a href=&quot;https://gaming.stackexchange.com/questions/29987/can-i-respec-my-dead-island-character&quot;&gt;no respec mechanism&lt;/a&gt; in Dead Island, I'm trying to plan out my character build a little in advance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In examining the skill tree I see there are: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;21 possible points in Fury&lt;/li&gt;&#xA;&lt;li&gt;39 possible points in Combat&lt;/li&gt;&#xA;&lt;li&gt;39 possible points in Survival&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I am assuming that all characters have the same number of points to put in their tree (I'm currently playing Xian). Judging from the achievements, the current level cap in-game is 60, but I don't know if there may be instances where you level up and get 2 upgrades available or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how many total skill points can a level 60 character have?   &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-06-26T09:56:19.553" Title="How many total skill points does a character get in Dead Island?" Tags="|dead-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30003" PostTypeId="2" ParentId="29959" CreationDate="2011-09-09T20:12:31.573" Score="6" Body="&lt;p&gt;While you can find (and eventually enchant!) weapons with multiple enchantments, weapons in Oblivion only have two states: enchanted, and unenchanted. Once enchanted, weapons cannot be un-enchanted, and there is no way to add/subtract abilities, charge size, or effect magnitude after the initial enchantment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't already, I'd suggest you look into the &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Enchanting&quot; rel=&quot;nofollow noreferrer&quot;&gt;Enchanting guide&lt;/a&gt; at the unofficial elder scrolls wiki. The wiki also contains a list of &quot;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Useful_Enchantments&quot; rel=&quot;nofollow noreferrer&quot;&gt;Useful Enchantments&lt;/a&gt;&quot; which sounds like it might be useful for your purposes.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-09T20:12:31.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30004" PostTypeId="2" ParentId="28574" CreationDate="2011-09-09T20:17:49.427" Score="1" Body="&lt;p&gt;For me the first boss went down pretty easy. I had to adjust my play style, but I already had a few EMP grenades in the inventory...so I went with EMP, then unload combat rifle clip into upper torso, run/hide. Wash, rinse, repeat. Also I tossed out a few frags since I knew I could use them on the fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second boss fight was more confusing for me, I ran a lot, and died from tossing EMP grenades. Then I figured we'd just play hide n seek, and the boss would have to find me by coming through my frag mine field. That worked really well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thats as far as I've gotten. I feel like the hacker build has gotten me a lot more EXP and Credits than my room mate who's taken a non-hacker, stealth based approach. Before the return to China segment I actually had 15 unspent praxis points I had bought/earned by hacking everything in the game that I could. At wich point I wound up buying dermal shielding, flash suppressant, lung rebreather, and anything I thought would help me out in the &quot;Black Hawk Down&quot; moment.&lt;/p&gt;&#xA;" OwnerUserId="12328" LastActivityDate="2011-09-09T20:17:49.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30006" PostTypeId="2" ParentId="30002" CreationDate="2011-09-09T20:32:16.300" Score="8" Body="&lt;p&gt;There's no other way of gaining skill points other than leveling up, which only grants one skill point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the amount of skill points you would have at level 60 would be 59.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="8366" LastEditDate="2012-02-06T17:10:12.650" LastActivityDate="2012-02-06T17:10:12.650" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30007" PostTypeId="2" ParentId="29947" CreationDate="2011-09-09T20:58:47.443" Score="0" Body="&lt;p&gt;I am at about lvl 35+ guns expert still in act2, virtually all punks drop 15-shot automatic pistols.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from those, I have found 3 revolvers (worthless IMO), one shotgun with maybe 15 rounds, one full-auto assault with 20 rounds, and two semi-auto assault rifles, each with 20 rounds. The punks occasionally drop pistol ammo, but I have not come across ANY shotgun or rifle ammo. I found a pistol ammo recipe, but no ammo recipes yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The shotgun I found was useless. The jury is out on the assault rifles because I have no ammo. The pistols are OK with a shock mod, but they take time, and ammo carry capacity is pretty low, even with the 3 ammo carry boost perks.&lt;/p&gt;&#xA;" OwnerUserId="5879" LastActivityDate="2011-09-09T20:58:47.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30008" PostTypeId="2" ParentId="29984" CreationDate="2011-09-09T21:10:38.280" Score="6" Body="&lt;p&gt;In my experience, the safest way of doing it is to designate one level for channeling at a time, waiting for the previous one to be completed before you continue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It requires a bit of micromanagement, but it generally works pretty well, and as long as you have a maintenance chamber at the bottom, you generally don't need the up/down staircase.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Of course, Dwarf Fortress isn't exactly a bastion of &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/NoOSHACompliance&quot; rel=&quot;noreferrer&quot;&gt;OSHA compliance&lt;/a&gt;, and mining is a cheap skill to train, relatively speaking, so safety can in many cases be favorably sacrificed for speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, the absolute fastest way, so long as you have access shafts on each Z-level, is to &lt;kbd&gt;d&lt;/kbd&gt;ig each level, then build a constructed floor above in the shape of the desired pit that is subsequently collapsed using a support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just make sure that the pit has solid ground underneath…&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-09-09T21:10:38.280" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30009" PostTypeId="2" ParentId="30001" CreationDate="2011-09-09T21:27:20.487" Score="2" Body="&lt;p&gt;There is some industrial compound inside a box in the room that you enter. If you go to take it, it will heal your hand up. &lt;/p&gt;&#xA;" OwnerUserId="12335" LastActivityDate="2011-09-09T21:27:20.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30010" PostTypeId="1" AcceptedAnswerId="30081" CreationDate="2011-09-09T21:32:36.170" Score="6" ViewCount="3087" Body="&lt;p&gt;Do any of the containers (specifically the locked ones) in dead island respawn?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to farm a level 3 locked chest over and over again in hopes of good stuff?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2014-05-18T00:21:43.483" Title="Do containers respawn?" Tags="|dead-island|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30012" PostTypeId="1" AcceptedAnswerId="30174" CreationDate="2011-09-09T22:15:01.297" Score="8" ViewCount="1172" Body="&lt;p&gt;In Dead Island, are there any collectables which I can only get in one particular situation and then never again? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like, are there any areas with collectables which I only enter once in the story and then can't go there again?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="3610" LastEditDate="2012-06-11T08:34:44.010" LastActivityDate="2012-08-28T19:58:18.697" Title="Are there &quot;one-shot&quot; collectables in Dead Island?" Tags="|dead-island|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30013" PostTypeId="1" AcceptedAnswerId="30099" CreationDate="2011-09-09T22:25:47.160" Score="3" ViewCount="8007" Body="&lt;p&gt;Someone gave me the PC version of &lt;em&gt;Frogger 2 - Swampy's Revenge&lt;/em&gt; as a birthday present. Unfortunataly the installation does not start in Windows 7, even when running in compatibility mode. It is a Windows 95 game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get the game up and running again?&lt;/p&gt;&#xA;" OwnerUserId="12337" LastEditorUserId="181240" LastEditDate="2017-05-14T20:35:54.917" LastActivityDate="2017-05-14T20:35:54.917" Title="How do I run &quot;Frogger 2 - Swampy's Revenge&quot; on newer computers?" Tags="|backwards-compatibility|windows-95|frogger-2-swampys-revenge|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30014" PostTypeId="2" ParentId="29999" CreationDate="2011-09-09T23:35:03.570" Score="10" Body="&lt;p&gt;You get your hospital ratings as usual, then there is a VERY short movie of your doctor being photographed with a cup. At last, credits roll down over a static image.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not a very rewarding ending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can view the &lt;a href=&quot;http://www.youtube.com/watch?v=8MHmKQIHl0Q&quot; rel=&quot;noreferrer&quot;&gt;Theme Hospital ending movie&lt;/a&gt; on Youtube.&lt;/p&gt;&#xA;" OwnerUserId="9531" LastEditorUserId="9531" LastEditDate="2011-09-09T23:42:47.613" LastActivityDate="2011-09-09T23:42:47.613" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30015" PostTypeId="1" AcceptedAnswerId="30016" CreationDate="2011-09-09T23:42:06.587" Score="6" ViewCount="1438" Body="&lt;p&gt;My son discovered MineCraft some months ago.&lt;br&gt;&#xA;I decided to buy him a premium account.&lt;br&gt;&#xA;He hosts a server to play with his friends.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, he wants to install kind of plugins to &quot;hack&quot; (in his term) his server to be able to dig larger part of land at once...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He told me that he would like to install &lt;a href=&quot;http://bukkit.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the &quot;bukkit&quot; plugin&lt;/a&gt;&lt;br&gt;&#xA;He told me also about a &quot;server starter&quot; &lt;a href=&quot;http://www.mediafire.com/?3o43a2f92beyc83&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;server starter&quot;&lt;/a&gt; I'm less confident about installing this stuff...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does exist a kind of &quot;official&quot; repository for these stuff ?&lt;br&gt;&#xA;Which one I should not install for security reasons ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The server is running on a window computer. &lt;a href=&quot;https://gaming.stackexchange.com/questions/27720/self-host-a-minecraft-server-with-high-security/27721#27721&quot;&gt;I've read that exist an OS for running a server on Linux&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2012-07-20T02:45:52.680" Title="About security on Minecraft plugins" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30016" PostTypeId="2" ParentId="30015" CreationDate="2011-09-09T23:59:19.147" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Does exist a kind of &quot;official&quot; repository for these stuff ?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Google, really, easy to find official URLs for mods that result in the Minecraft or Bukkit forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, &lt;code&gt;Minecraft TooManyItems&lt;/code&gt; yields &lt;a href=&quot;http://www.minecraftforum.net/topic/140684-173-toomanyitems-in-game-invedit-july-1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Forum - TooManyItems&lt;/a&gt; (306 pages).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Which one I should not install for security reasons ?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As long as you stay on (and read) trusted forums like the ones I mentioned above, nothing goes wrong. If your son does the same, and doesn't steer away from that, he knows what he is doing.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;He told me also about a &quot;server starter&quot; I'm less confident about installing this stuff...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/winos-minecraft-delayed-server-starter-tame-your-restarts.11690/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.bukkit.org/threads/winos-minecraft-delayed-server-starter-tame-your-restarts.11690/&lt;/a&gt;&lt;br&gt;&#xA;explains &quot;What is this&quot;, &quot;Why would you need this&quot;, &quot;How to Use&quot;, &quot;Notes&quot; and more...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/members/ledhead900.62/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The user that posted that&lt;/a&gt; has 1,700 messages and 40 likes, has been around for a year. Trustworthy.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-09-09T23:59:19.147" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30017" PostTypeId="1" AcceptedAnswerId="30044" CreationDate="2011-09-10T00:15:07.203" Score="6" ViewCount="2865" Body="&lt;p&gt;I'm on my second fortress, and I've encountered a problem I didn't really expect: I'm chronically short of wood.  I embarked into a forested area, so I had plenty to begin with, but now I don't have enough to do all the crazy stuff I want to.  There are plenty of saplings on the surface, so I haven't totally killed my supply, but still.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how might this have happened, and what can I do about it?  When I started this fort, I was thrilled to find that the first few z-levels are &lt;em&gt;rife&lt;/em&gt; with iron and copper ores (a lack of iron was why I stopped playing my first fort), so I've been making a lot of steel.  Maybe I should cut that out for a while?  Is there any way I can plant trees?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, how can I reduce my dependence on foreign... er, surface wood?  I'm considering the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Digging down for magma&lt;/li&gt;&#xA;&lt;li&gt;Digging down for lignite or coal.  I'm in a sedimentary layer, so that might be easiest?&lt;/li&gt;&#xA;&lt;li&gt;Digging down for tower-caps.  Aren't these associated with caverns/fun?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Actually, I guess those are all sort of the same plan.  Any other ideas for conservation or alternative energy sources would be great.  (What ingredients do I need for solar panels? :D)&lt;/p&gt;&#xA;" OwnerUserId="12231" LastEditorUserId="12231" LastEditDate="2011-09-16T11:24:24.173" LastActivityDate="2011-09-16T13:09:52.587" Title="How do I solve a wood shortage?  Or: How can I safely get to some magma?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30018" PostTypeId="1" AcceptedAnswerId="38552" CreationDate="2011-09-10T00:21:27.660" Score="38" ViewCount="146477" Body="&lt;p&gt;Starting with beta 1.8 &lt;a href=&quot;http://www.minecraftforum.net/news/215-18-updates-features-from-the-pre-release/&quot; rel=&quot;noreferrer&quot;&gt;prerelease&lt;/a&gt;, &lt;em&gt;Minecraft&lt;/em&gt; players earn XP when they kill mobs!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the benefits of leveling up? More health? More damage? Larger inventory?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="63072" LastEditDate="2014-09-08T20:26:29.633" LastActivityDate="2015-09-29T20:18:45.797" Title="What's the point of leveling up in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30019" PostTypeId="2" ParentId="30018" CreationDate="2011-09-10T00:28:05.747" Score="5" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.youtube.com/watch?v=0PuGTIlJot0&quot; rel=&quot;nofollow noreferrer&quot;&gt;the behind the scenes video&lt;/a&gt; for the trailer (starting around 1:35) there is currently no use of experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, a future release will use experience (for some currently unknown purpose). It wasn't obvious whether this would carryover, so I'd say it's 50-50.&lt;/p&gt;&#xA;" OwnerUserId="8345" LastActivityDate="2011-09-10T00:28:05.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30021" PostTypeId="2" ParentId="28011" CreationDate="2011-09-10T00:43:27.793" Score="1" Body="&lt;p&gt;It is only a skin pack, you can edit it yourself or download them online&lt;/p&gt;&#xA;" OwnerUserId="12338" LastActivityDate="2011-09-10T00:43:27.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30022" PostTypeId="1" AcceptedAnswerId="30247" CreationDate="2011-09-10T01:26:40.983" Score="32" ViewCount="160695" Body="&lt;p&gt;When you're looking at one and it's running at you really fast, you know you're in deep trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6Z5AJ.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: What is the best tactic to fight an Enderman because they seem to teleport behind you or on your side which makes it kind of hard to deal with them.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="3129" LastEditDate="2013-05-01T02:05:36.463" LastActivityDate="2014-05-28T19:19:33.440" Title="What's the best way to fight an Enderman?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30023" PostTypeId="2" ParentId="29355" CreationDate="2011-09-10T01:29:15.367" Score="5" Body="&lt;p&gt;Well I don't know how I would &lt;em&gt;prove&lt;/em&gt; that it was the &lt;em&gt;raw&lt;/em&gt; resource not the &lt;em&gt;processed&lt;/em&gt; resource being exported if I tried to outpace the factory, so I'll just suggest the most obvious solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shut down the factory.  It may be painful, but you should be able to shift income to other exports for a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6Sj5a.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, the factory has produced nothing in at least 1 year, and I'm still successfully exporting Tobacco.  $11,822 worth, to be exact.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2011-09-10T03:35:12.057" LastActivityDate="2011-09-10T03:35:12.057" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30024" PostTypeId="2" ParentId="29997" CreationDate="2011-09-10T01:35:46.073" Score="5" Body="&lt;p&gt;Apparently the reason why the quest wasn't tracking was because I was too far away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bungalows Anne was talking about is way back near the hotel the blue waypoint in this map is where it is located:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HCTSk.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-10T01:35:46.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30026" PostTypeId="2" ParentId="29992" CreationDate="2011-09-10T01:45:16.057" Score="0" Body="&lt;p&gt;I'm not 100% sure on this, but I think you get bonus experience when attacking the &quot;best&quot; spots to attack a certain zombie. Only some zombies can give bonus exp, and only for specific things. Like when facing a thug, every time you hit his arms you'll get bonus exp, and when facing a walker/infected, you get 7 bonus exp for doing a curb stomp. You may also get bonus exp from breaking limbs. I'll need to do a bit more testing to confirm this. Attacking a ram on the back does not grant bonus exp, presumably because apart from explosives you can't harm ram's unless you attack their back.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-10T04:04:24.940" LastActivityDate="2011-09-10T04:04:24.940" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30027" PostTypeId="1" AcceptedAnswerId="63742" CreationDate="2011-09-10T01:52:38.790" Score="18" ViewCount="19358" Body="&lt;p&gt;I noticed that the weapons in Dead Island have prefixes on their names. The ones I've seen so far are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Damaging&lt;/li&gt;&#xA;&lt;li&gt;Feeble&lt;/li&gt;&#xA;&lt;li&gt;Tiring&lt;/li&gt;&#xA;&lt;li&gt;Weak&lt;/li&gt;&#xA;&lt;li&gt;Flimsy&lt;/li&gt;&#xA;&lt;li&gt;Spiteful&lt;/li&gt;&#xA;&lt;li&gt;Disabling&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In examining the items, it &lt;em&gt;seems&lt;/em&gt; that the names are related to the most extreme stats, such as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;Flimsy&lt;/code&gt; weapons have very low &lt;strong&gt;Durability&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Tiring&lt;/code&gt; weapons have very high &lt;strong&gt;Handling&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, I'm not sure of the pattern for other attributes like &lt;code&gt;Feeble&lt;/code&gt; and &lt;code&gt;Spiteful&lt;/code&gt;. For example, in the store I see two items, a &lt;code&gt;Spiteful Baseball Bat&lt;/code&gt; and a &lt;code&gt;Spiteful Mace&lt;/code&gt;. Here is a stat comparison:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                Spiteful Baseball Bat                  Spiteful Mace&#xA;Damage                  71                                  64&#xA;Force                   95                                 123&#xA;Durability              32                                  33  &#xA;Handling                70                                  24&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The highest stat for both of them is &lt;strong&gt;Force&lt;/strong&gt;, so why aren't they &lt;code&gt;Disabling&lt;/code&gt;? There's a vast difference between their &lt;strong&gt;Handling&lt;/strong&gt; scores and &lt;strong&gt;Durability&lt;/strong&gt; is roughly the same. I don't get it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are all the weapon prefixes, and how do they relate to the weapon's attributes?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-09-10T10:20:13.490" LastActivityDate="2015-08-17T14:11:08.487" Title="What do the weapon prefixes mean in Dead Island?" Tags="|dead-island|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30028" PostTypeId="2" ParentId="28574" CreationDate="2011-09-10T01:59:00.590" Score="1" Body="&lt;p&gt;I think the only augmentations &lt;em&gt;directly&lt;/em&gt; applicable to a boss fight are your dermal (armor) and Typhoon (your body is the weapon). In my opinion what matters really is the same for all situations in life: What tools did you bring to the job?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the first couple of bosses I recommend the Revolver with the explosive mod. It can make fast work of them. Later in the game, choose either the laser or plasma rifles as your anti-boss measure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you pre-ordered and got the Explosive Mission Pack, you are in luck! The grenade Launcher is so overpowered. I took down Jaron Namir in 4 hits, and the final fight was really easy too. The only downside to this weapon is that there are about 20 total rounds in the game for it.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-10T01:59:00.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30029" PostTypeId="5" CreationDate="2011-09-10T02:04:41.783" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-10T02:04:41.783" LastActivityDate="2011-09-10T02:04:41.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30030" PostTypeId="4" CreationDate="2011-09-10T02:04:41.783" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-10T02:04:41.783" LastActivityDate="2011-09-10T02:04:41.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30031" PostTypeId="2" ParentId="30027" CreationDate="2011-09-10T02:13:19.273" Score="6" Body="&lt;p&gt;I've noticed the following, but I haven't seen any confirmation behind it, so it's just my own observations: (keep in mind these are comparing two of the same item, as in your baseball bat/mace example, their stats are so different because they're different weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Spiteful&lt;/code&gt; tends to have higher damage and higher force (where applicable)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Damaging&lt;/code&gt; tends to have higher damage than &lt;code&gt;Spiteful&lt;/code&gt;, but lower force&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Cruel&lt;/code&gt; seems to have even higher damage than &lt;code&gt;Damaging&lt;/code&gt;, but I've only ever seen one, so it's much rarer, and I don't really know if it's higher damage, or it was just on a very good weapon already, need more info for this one&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Devastating&lt;/code&gt; again seems to have even higher damage than &lt;code&gt;Cruel&lt;/code&gt; and higher force than &lt;code&gt;Spiteful&lt;/code&gt;, but again, I've only seen it once, so it's the same circumstances as above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Weak&lt;/code&gt; tends to have lower damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Feeble&lt;/code&gt; tends to have lower force&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Flimsy&lt;/code&gt; tends to have lower durability&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Tiring&lt;/code&gt; tends to have higher handling (which I'm 90% sure increases the amount of stamina used per swing)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Dependable&lt;/code&gt; tends to have higher durability&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea what &lt;code&gt;disabling&lt;/code&gt; does, I'm guessing something like higher force than spiteful, but lower damage, kind of like the opposite of damaging.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Firearms also have:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Sluggish&lt;/code&gt; which tends to have a lower rate of fire&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Defective&lt;/code&gt; which tends to have a lower damage score&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also come across a couple more than I don't have enough information on yet, but I'm working on, they are as follows: &lt;code&gt;Crippling&lt;/code&gt;, &lt;code&gt;Frail&lt;/code&gt;, &lt;code&gt;Dangerous&lt;/code&gt;, &lt;code&gt;Diabolical&lt;/code&gt; and &lt;code&gt;Slaughtering&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, keep in mind that it's not named based on it's stats. It's given it's stats, and then given the prefix modifier afterwards, with the lower end stat changes less likely to occur on higher quality (blue/purple/etc) weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in general, a Spiteful weapon is generally the most well rounded high end weapon, while &lt;code&gt;damaging/disabling&lt;/code&gt; (if I'm even correct) seem to be more specialized high end weapons.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-10T03:59:46.413" LastActivityDate="2011-09-10T03:59:46.413" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30032" PostTypeId="2" ParentId="30018" CreationDate="2011-09-10T02:16:45.030" Score="4" Body="&lt;p&gt;As of Sep 10 '11, &lt;a href=&quot;http://www.reddit.com/r/minecraftfaq/comments/k6pv9/q_what_is_experience_used_for_a_absolutely/&quot; rel=&quot;nofollow noreferrer&quot;&gt;it has no use at all&lt;/a&gt;. That's because Beta 1.8 is Adventure Update Part I. It will have a use in Beta 1.9, Adventure Update Part II, along with NPCs and more!&lt;/p&gt;&#xA;" OwnerUserId="11967" LastEditorUserId="5029" LastEditDate="2014-09-08T17:30:19.367" LastActivityDate="2014-09-08T17:30:19.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30033" PostTypeId="2" ParentId="30013" CreationDate="2011-09-10T02:41:03.890" Score="1" Body="&lt;p&gt;The installation for Frogger 2 is likely a 16-bit application, which are not supported on 64-bit versions of Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, this only leaves you two options: Find if someone has written a 32-bit or 64-bit installer (this has happened for Grim Fandango and a few other games) or use a Virtual Machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, Virtual Box's Direct3D support was limited to DirectX 8 and 9.  Unfortunately, this means that older titles do not work on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.vmware.com/products/player/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VMWare Player&lt;/a&gt; appears to support DX7 and earlier, but it has a somewhat intrusive signup process even though it's a free app, which involves them annoyingly sending you an email newsletter.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-09-10T02:41:03.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30036" PostTypeId="1" AcceptedAnswerId="30039" CreationDate="2011-09-10T04:22:25.257" Score="12" ViewCount="4823" Body="&lt;p&gt;The &lt;a href=&quot;http://www.minecraftforum.net/news/215-18-updates-features-from-the-pre-release/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Beta 1.8 Pre-Release&lt;/a&gt; has just come out, and I've been trying it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the bigger changes I noticed, is that food only recovers your hunger bar, not your health bar. And if the hunger bar is full, you recover health slowly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean that we cannot directly recover health in Minecraft Beta 1.8?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm afraid, when we are fighting hostile mobs, I will die more easily because I cannot directly recover health from food!&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="3114" LastEditDate="2011-09-10T19:59:45.763" LastActivityDate="2014-08-23T23:01:00.053" Title="How does Food work in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30038" PostTypeId="2" ParentId="29969" CreationDate="2011-09-10T06:00:49.823" Score="12" Body="&lt;p&gt;There is but one good reason to collect coins. Whenever you turn the game off, you lose all your extra Marios and are reduced to the default 4 lives. One of the Lumas down the pipe on Starship Mario will let you roll five Chance Cubes (for a possible total of 25 lives) for 100 coins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This comes in especially handy at the very very end of the game when you get to the Grandmaster Galaxy. First-time players may well go through thirty or forty lives (or more) before they can claim the very last star of the game.&lt;/p&gt;&#xA;" OwnerUserId="10921" LastEditorUserId="10921" LastEditDate="2011-09-19T02:41:21.427" LastActivityDate="2011-09-19T02:41:21.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30039" PostTypeId="2" ParentId="30036" CreationDate="2011-09-10T06:04:31.300" Score="6" Body="&lt;p&gt;Yes, &lt;a href=&quot;https://minecraft.wiki/w/Food&quot; rel=&quot;nofollow noreferrer&quot;&gt;food&lt;/a&gt; now only replenishes your hunger bar, and if the &lt;a href=&quot;https://minecraft.wiki/w/Hunger&quot; rel=&quot;nofollow noreferrer&quot;&gt;hunger&lt;/a&gt; bar is high enough, you will regenerate health at a fixed rate (~1/2 hp/5 sec at 90-100% sated).  Conversely, and depending on difficulty, when you're starving you will either lose health until you hit 50% (easy), 5% (normal) or die (hard).&lt;/p&gt;&#xA;&lt;p&gt;Various actions including walking, swimming, running, and stabbing things will increase your hunger (though &lt;a href=&quot;https://gaming.stackexchange.com/a/39038/2259&quot;&gt;notably not boating&lt;/a&gt;).&lt;/p&gt;&#xA;&lt;p&gt;Food now stacks to 64, so it should be plenty easy to carry around enough for quite a while.&lt;/p&gt;&#xA;&lt;p&gt;If you don't want to die while fighting hostile mobs, don't be so reckless; wear armor and/or take them out at range with a bow.  As of 1.9 and 1.0 release, you can also use &lt;a href=&quot;https://minecraft.wiki/w/Potion_effects&quot; rel=&quot;nofollow noreferrer&quot;&gt;potions&lt;/a&gt; (Potion of Instant Health and Potion of Regeneration) to supplement your longevity.  A &lt;a href=&quot;https://minecraft.wiki/w/Golden_Apple&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golden Apple&lt;/a&gt; also gives the same effect as the Potion of Regeneration, though owing to the extreme rarity probably not worth it.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-12-02T01:25:32.390" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30040" PostTypeId="2" ParentId="29967" CreationDate="2011-09-10T06:08:00.360" Score="7" Body="&lt;p&gt;After you get 120 Power Stars there's a whole other quest to go through — and it's way better than the second quest in SMG1. You won't ever get to see it, though, if you stay satisfied with those Bronze Stars.&lt;/p&gt;&#xA;" OwnerUserId="10921" LastActivityDate="2011-09-10T06:08:00.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30042" PostTypeId="1" AcceptedAnswerId="30111" CreationDate="2011-09-10T06:31:46.360" Score="12" ViewCount="13434" Body="&lt;p&gt;I am playing as Xian. Is there a way to kill thugs without being hit by it? It seems to take 10-15 weapon throws to kill the thug as Xian. Is there a better way to kill it?&lt;/p&gt;&#xA;" OwnerUserId="4581" LastActivityDate="2011-12-24T07:18:27.167" Title="What is the best way to kill thugs as Xian?" Tags="|dead-island|" AnswerCount="11" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30044" PostTypeId="2" ParentId="30017" CreationDate="2011-09-10T06:54:47.113" Score="5" Body="&lt;p&gt;Due to the way caverns are generated, there's a fun little trick you can use to &lt;em&gt;safely&lt;/em&gt; dig down to magma, most of the time:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are in a 4x4 embark, determine the exact midpoint of your area, and dig a 2x2 staircase straight down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4 times out of 5, it will completely miss &lt;em&gt;everything&lt;/em&gt; in your embark area, allowing you to access the sweet, sweet magma safely and without fun and lossage.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-09-10T06:54:47.113" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30045" PostTypeId="1" AcceptedAnswerId="59655" CreationDate="2011-09-10T07:09:03.983" Score="1" ViewCount="158" Body="&lt;p&gt;More &lt;a href=&quot;http://www.joltcountry.com/index.php/robbsherwin_videogame/cryptozookeeper&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Cryptozookeeper&quot;&gt;Cryptozookeeper&lt;/a&gt;: I was going after the ape in the corporate lab when I found a woman hanging from the ceiling of a work room, partially encased in crystals. Scanning her reveals that she's still alive, only unconscious. However, most attempts to interact with her are failures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to gloss over the details too much, but I've liberated the ape, and get the feeling that I can leave the area safely—which probably means I won't be coming back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can the woman be saved, somehow? And if so... how?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2012-03-28T18:28:35.697" Title="Can I save the hanging girl?" Tags="|cryptozookeeper|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30050" PostTypeId="2" ParentId="30042" CreationDate="2011-09-10T08:29:43.403" Score="3" Body="&lt;p&gt;Wait until the thug takes a swing at you, then quickly hit him once. He should start to yell and wave his body about, without actually swinging at you, you then have about 2 seconds to get in as many hits as possible (preferably going for his arms) before he starts attacking you again. Rinse and repeat until he's dead.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-10T08:29:43.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30051" PostTypeId="1" AcceptedAnswerId="30055" CreationDate="2011-09-10T08:41:38.147" Score="52" ViewCount="409438" Body="&lt;p&gt;I was playing a Steam game yesterday and remember taking a Steam screenshot with the &lt;kbd&gt;F12&lt;/kbd&gt; key. I distinctly remember the &quot;shutter&quot; sound and the Steam popup which appeared with the small version of the image. But checking the screenshots section of my Steam profile today, I can only see old screenshots for that game, and nothing from yesterday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where did my screenshots go? Did I lose them completely?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some notes:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I've looked under the &quot;all&quot; tab of the screenshots section, to make sure I'm not missing anything.&lt;/li&gt;&#xA;&lt;li&gt;I've clicked the &quot;Update&quot; button, it didn't change anything.&lt;/li&gt;&#xA;&lt;li&gt;This game certainly supports this feature - I took screenshots this way in the past.&lt;/li&gt;&#xA;&lt;li&gt;I've checked the regular screenshot folder for the game - the one where the screenshots go to if you just click &lt;kbd&gt;PrtScn&lt;/kbd&gt; - but it didn't contain any recent screenshots.&lt;/li&gt;&#xA;&lt;li&gt;Steam Client details: Built Sep 8 2011, at 13:50:04, API version v012, Steam package version 1675.&lt;/li&gt;&#xA;&lt;li&gt;System is Windows 7 64-bit.&lt;/li&gt;&#xA;&lt;li&gt;Game in question, if it makes any difference, is Civilization V.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="122" LastEditorUserId="28182" LastEditDate="2013-07-12T09:49:48.400" LastActivityDate="2018-03-27T22:53:03.507" Title="Where did my screenshots go?" Tags="|steam|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30052" PostTypeId="1" AcceptedAnswerId="30053" CreationDate="2011-09-10T08:44:57.703" Score="1" ViewCount="405" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/25672/in-minecraft-1-7-do-i-now-have-to-kill-sheep-to-collect-wool&quot;&gt;In Minecraft 1.7, do I now have to kill sheep to collect wool?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I've not played Minecraft in a while so I'm not sure if this is new in 1.8, but I don't seem to have the shearing touch anymore with sheep. Is there a new way to get wool or do I have to murder all the sheep?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-09-10T12:39:37.347" Title="I seem to lack the shearing punch" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ClosedDate="2011-09-10T13:06:13.563" ContentLicense="CC BY-SA 3.0" />
  <row Id="30053" PostTypeId="2" ParentId="30052" CreationDate="2011-09-10T08:50:54.477" Score="6" Body="&lt;p&gt;In 1.7 the &lt;a href=&quot;https://minecraft.wiki/w/Shears&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shears&lt;/a&gt; got introduced. They will not only let you shear sheep, but also cut off leaves which you will be able to pick up and place again.&lt;/p&gt;&#xA;" OwnerUserId="6446" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-10T08:50:54.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30054" PostTypeId="2" ParentId="30052" CreationDate="2011-09-10T08:52:16.410" Score="2" Body="&lt;p&gt;As of 1.7 you have to use &lt;a href=&quot;https://minecraft.wiki/w/Shears&quot; rel=&quot;nofollow noreferrer&quot;&gt;shears&lt;/a&gt; to get more than 1 block of wool from a sheep; without &lt;a href=&quot;https://minecraft.wiki/w/Shears&quot; rel=&quot;nofollow noreferrer&quot;&gt;shears&lt;/a&gt; you will have to kill the sheep to get only 1 block wool.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Shears&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shears&lt;/a&gt; are also the only &lt;strong&gt;legit&lt;/strong&gt; way of obtaining leaves.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-10T08:52:16.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30055" PostTypeId="2" ParentId="30051" CreationDate="2011-09-10T08:52:59.467" Score="43" Body="&lt;p&gt;You haven't uploaded the screenshot yet, so it won't be on your profile. in Steam's main menu, click on &quot;View&quot; -&gt; &quot;Screenshots&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/s6VmC.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/s6VmC.png&quot; alt=&quot;View Menu with Screenshots highlighted&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can then pick the game to show at the top, and that will show all the screenshots you've ever made in that game, uploaded or not.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="28182" LastEditDate="2018-03-27T22:53:03.507" LastActivityDate="2018-03-27T22:53:03.507" CommentCount="1" CommunityOwnedDate="2018-03-27T22:52:20.897" ContentLicense="CC BY-SA 3.0" />
  <row Id="30056" PostTypeId="2" ParentId="29940" CreationDate="2011-09-10T08:59:57.570" Score="4" Body="&lt;p&gt;As of latest patch, this should now be fixed:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fixed an issue where the HUD would get permanently disabled for some players.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/news/6272/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(See edits for the cause of this bug)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="2578" LastEditDate="2011-09-15T22:57:04.410" LastActivityDate="2011-09-15T22:57:04.410" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30057" PostTypeId="1" AcceptedAnswerId="30058" CreationDate="2011-09-10T09:01:42.700" Score="10" ViewCount="31675" Body="&lt;p&gt;I've seen a couple of videos of people sprinting in Minecraft (1.8). How do you do so?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="5029" LastEditDate="2012-05-17T20:09:42.950" LastActivityDate="2017-03-10T23:17:36.273" Title="How do I sprint in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30058" PostTypeId="2" ParentId="30057" CreationDate="2011-09-10T09:03:33.520" Score="14" Body="&lt;p&gt;Double tap and hold your &lt;kbd&gt;W&lt;/kbd&gt; key.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="10764" LastEditDate="2011-09-10T09:12:00.623" LastActivityDate="2011-09-10T09:12:00.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30059" PostTypeId="2" ParentId="20601" CreationDate="2011-09-10T09:12:07.073" Score="7" Body="&lt;p&gt;I think that it's the one room where Wheatley makes his first test. When you complete it, and go through the door, then he wants you to solve the same test again, then 2 panels open and you walk through, and you are at the beginning again, but the distance between these spots is actually huge and you can see it doesn't make sense at all.&lt;/p&gt;&#xA;" OwnerUserId="12298" LastEditorUserId="5029" LastEditDate="2011-09-22T19:14:43.533" LastActivityDate="2011-09-22T19:14:43.533" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30060" PostTypeId="1" AcceptedAnswerId="30061" CreationDate="2011-09-10T09:14:16.700" Score="12" ViewCount="104705" Body="&lt;p&gt;I have heard that we can fly in the &quot;new&quot; creative mode (added in Beta 1.8).  How do you do that?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="1980" LastEditDate="2011-10-13T16:02:12.500" LastActivityDate="2012-12-21T23:37:32.627" Title="How do I fly in Creative Mode?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30061" PostTypeId="2" ParentId="30060" CreationDate="2011-09-10T09:14:45.143" Score="20" Body="&lt;p&gt;To fly you double tap &lt;kbd&gt;space&lt;/kbd&gt;, and to descend you hold &lt;kbd&gt;shift&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorDisplayName="user821" LastEditDate="2012-01-08T09:11:29.677" LastActivityDate="2012-01-08T09:11:29.677" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="30062" PostTypeId="1" CreationDate="2011-09-10T09:25:23.023" Score="8" ViewCount="2799" Body="&lt;p&gt;Sometimes I just can't figure out how the unit strength value is calculated in combat. For instance, yesterday I was sinking poor outdated barbarian ships with my sub, and when peeking at the combat preview I saw this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xMYBM.png&quot; alt=&quot;Submarine vs Caravel&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is the caravel's strength listed as &lt;code&gt;6&lt;/code&gt; and not &lt;code&gt;15&lt;/code&gt;? And why is the sub's strength listed as &lt;code&gt;130.8&lt;/code&gt; and not &lt;code&gt;60 * (1 + 0.6 + 0.33) = 115.8&lt;/code&gt;? Does anyone know the formula the game actually uses?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="3114" LastEditDate="2011-09-10T20:03:21.313" LastActivityDate="2012-01-12T18:01:05.353" Title="How is attack strength calculated?" Tags="|civilization-5|" AnswerCount="2" CommentCount="9" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30065" PostTypeId="1" AcceptedAnswerId="30851" CreationDate="2011-09-10T10:12:26.463" Score="13" ViewCount="15796" Body="&lt;p&gt;I usually run a good fiscal policy, so my gold is always positive. I've read somewhere that if you get to 0 gold, units start to sell themselves. Are there any other repercussions? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens if you have a trade agreement with someone and you need to pay them X gold per turn, and you just don't have the money to give? Do they still get the money? If an AI civ runs out of money but still needs to pay you, do they still get the money?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I often see AI civs with 0 gold and a deficit, but they still seem to be able to field an army. How can that be? Is this behavior exclusive to AI civs?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:27.870" LastActivityDate="2012-06-25T13:14:27.870" Title="What happens when you can't pay your debts?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30066" PostTypeId="1" AcceptedAnswerId="30067" CreationDate="2011-09-10T10:19:38.510" Score="12" ViewCount="903" Body="&lt;p&gt;Yesterday, when I was playing as Polynesia, I tried to understand if Ironclads will be stronger for Polynesia than for other civs. On the one hand Kamehameha has the wayfinding trait, allowing all units to enter coast and ocean tiles from the get-go. On the other hand, the Ironclad explicitly cannot enter ocean tiles, and unlike the Trireme, no technology can change that. These two facts appear to contrast with each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can a Polynesian Ironclad enter ocean tiles?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-09-13T14:08:32.183" LastActivityDate="2011-09-13T14:08:32.183" Title="Can a Polynesian Ironclad enter ocean tiles?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30067" PostTypeId="2" ParentId="30066" CreationDate="2011-09-10T10:28:33.247" Score="9" Body="&lt;p&gt;The answer is that &lt;strong&gt;yes, it can&lt;/strong&gt; - A Polynesian Ironclad can enter ocean tiles. This makes this unit pretty decent, especially with the recently-added ability to upgrade it to a Battleship.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-09-10T10:28:33.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30069" PostTypeId="1" AcceptedAnswerId="30460" CreationDate="2011-09-10T11:36:51.553" Score="43" ViewCount="146935" Body="&lt;p&gt;I have seen Endermen pick up grass blocks, but I want to know what all blocks they can pick up and what blocks they can't pick up.&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="143228" LastEditDate="2016-09-11T15:02:33.993" LastActivityDate="2020-03-15T05:43:31.977" Title="What blocks can Endermen pick up and what blocks they can't?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30071" PostTypeId="2" ParentId="20841" CreationDate="2011-09-10T12:43:27.810" Score="-3" Body="&lt;p&gt;get near the bottom of the map and dig in a straight line until you hit dirt. Dig out all of the dirt that you can see with a shovel. It is faster than digging stone and yields better results. When the dirt is all dug keep going in a straight line and repeat. bring 1 diamond/1 iron/2 stone pickaxes and 1 diamond/2 iron/4 stone shovels.&lt;/p&gt;&#xA;" OwnerUserId="12349" LastActivityDate="2011-09-10T12:43:27.810" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30072" PostTypeId="1" AcceptedAnswerId="30075" CreationDate="2011-09-10T13:34:50.520" Score="7" ViewCount="31741" Body="&lt;p&gt;So far in Dead Island I've noticed white, green, blue, and purple items. These seem to indicate different rarities, similar to the classification system used in Borderlands, but I don't know what these colors actually mean. Is green more rare than blue? What are the different rarity colors?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2013-06-06T13:07:17.830" Title="What are the different rarity colors in Dead Island?" Tags="|dead-island|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30073" PostTypeId="1" CreationDate="2011-09-10T13:40:48.633" Score="4" ViewCount="3528" Body="&lt;p&gt;I've already altered the FOV in Dead Island, but I'm noticing that the constant &quot;wobble&quot; of the screen when making attacks is getting a bit disorienting and distracting. I'm OK with the camera shaking and such when not-so-common events happen (even getting knocked down is fine), but the constant back and forth of the camera while swinging weapons is getting to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any way to turn this off or reduce the effect?&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2012-04-10T19:28:25.113" Title="Is there a way to turn off the camera 'wobble' on attack?" Tags="|dead-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30075" PostTypeId="2" ParentId="30072" CreationDate="2011-09-10T13:54:33.270" Score="7" Body="&lt;p&gt;So far, here are all the colors I've found ordered in quality (based on overall stats when compared to one of lesser color and also how often I see weapons of that color):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;white-&gt;green-&gt;blue-&gt;purple-&gt;orange&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The in game text during loading says that some of the quest rewards gives you unique weapons, and (assuming Gabriel's Sledgehammer is a unique), it is still an orange colored weapon.  So I'm going to assume that even unique weapons are orange.  I've also found a Master Chef, which was also orange.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.g4tv.com/thefeed/blog/post/716093/dead-island-weaponsmods-location-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This link&lt;/a&gt; seems to back up my answer.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-09-12T16:37:58.810" LastActivityDate="2011-09-12T16:37:58.810" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30077" PostTypeId="2" ParentId="30042" CreationDate="2011-09-10T13:58:30.533" Score="4" Body="&lt;p&gt;Find a pillar or an object, and run around it.  They are often quite slow to turn around that's when I get in a bunch of hits.  Of course, if you have a molotov, grenade, or exploding canister, that's the easiest way of dealing with one.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-10T13:58:30.533" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30081" PostTypeId="2" ParentId="30010" CreationDate="2011-09-10T15:06:35.143" Score="5" Body="&lt;p&gt;Yes it is possible to farm the containers over and over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the first containers that I noticed which was locked was a level 2 container (I think it was on the back of an ambulance truck or something), and I looted it about 5 different times as I was passing it before I moved on to the next area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that said, since you can't tell if a container is meant to be locked or not (unless you're playing co-op with someone who doesn't have the skill), it'll be fairly hard to figure out which ones to farm, unless you luck out and get something really good the first time around.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-10T15:06:35.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30083" PostTypeId="1" AcceptedAnswerId="30087" CreationDate="2011-09-10T16:27:10.007" Score="14" ViewCount="55065" Body="&lt;p&gt;Some have reported already to have found those in the pre-release and the option to create them is ON. I've tried to create about 20 maps and been looking everywhere and haven't found one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do they spawn ? Which environment (biomes) they live ? What's the best way to find it ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="1070" LastEditDate="2011-09-10T17:27:38.703" LastActivityDate="2012-07-11T11:37:07.900" Title="Where can I find NPC villages?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30084" PostTypeId="1" AcceptedAnswerId="30085" CreationDate="2011-09-10T16:29:52.750" Score="22" ViewCount="13818" Body="&lt;p&gt;I've been bitten by a cave spider in a dungeon and now I'm poisoned. I'm taking too much damage when poisoned and I want to be cured.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know when eating rotten flesh, I can be poisoned too, so an antidote could also help those who have eaten it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the remedy?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorDisplayName="user28379" LastEditDate="2013-03-13T19:44:45.780" LastActivityDate="2018-02-07T23:49:59.113" Title="I've been bitten by a cave spider, how can I cure the poison?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30085" PostTypeId="2" ParentId="30084" CreationDate="2011-09-10T16:33:48.190" Score="23" Body="&lt;p&gt;As of Beta 1.9, drinking &lt;a href=&quot;https://minecraft.wiki/w/Milk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Milk&lt;/a&gt; cures poison, as well as &lt;a href=&quot;https://minecraft.wiki/w/Potion_effects&quot; rel=&quot;nofollow noreferrer&quot;&gt;other potion effects&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-07-31T00:27:08.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30086" PostTypeId="1" CreationDate="2011-09-10T16:50:21.370" Score="3" ViewCount="299" Body="&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Wolfenstein_3D#Development&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia on Wolfenstein 3D development mentioned&lt;/a&gt;, that &lt;em&gt;&quot;... &lt;strong&gt;early concept&lt;/strong&gt; of the game included some innovative stealth concepts—dragging dead bodies, swapping uniforms with fallen guards, silent attacks&quot;&lt;/em&gt;. It seems very interesting. Reason for not having it here was, that it &lt;em&gt;&quot;drastically slowed the game down and made the controls complicated&quot;&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to obtain it, or see this version somewhere on the internet - videos or playable version would be best ... Thank You very much. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I wonder if I should contact the developers about it, but perhaps this version is out - so I am asking there.)&lt;/p&gt;&#xA;" OwnerUserId="10361" LastEditorUserId="3114" LastEditDate="2011-09-10T20:04:54.417" LastActivityDate="2011-09-10T20:04:54.417" Title="Early version of Wolfenstein 3D" Tags="|wolfenstein-3d|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30087" PostTypeId="2" ParentId="30083" CreationDate="2011-09-10T17:06:42.513" Score="13" Body="&lt;p&gt;This may not be exactly what you're looking for but you'll get to see a village at least. Try a new map with the seed &lt;code&gt;gimmeabreak&lt;/code&gt; - it generates a map with a village right at the spawn point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh and while you're there, dig below the well to find the abandoned mine!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[via &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/kalo6/start_a_new_beta_18pre_map_with_seed_gimmeabreak/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft reddit&lt;/a&gt;]&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="3610" LastEditDate="2012-07-11T11:37:07.900" LastActivityDate="2012-07-11T11:37:07.900" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30088" PostTypeId="1" AcceptedAnswerId="30163" CreationDate="2011-09-10T17:24:50.550" Score="4" ViewCount="867" Body="&lt;p&gt;I just came across #5, but the last one I found was #3. I looked through most of the quest locations in the city already, but I can't find it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is recording #4?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-09-11T15:33:01.397" Title="Where is the voice recording #4 in Dead Island?" Tags="|dead-island|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30089" PostTypeId="2" ParentId="22061" CreationDate="2011-09-10T17:25:43.970" Score="2" Body="&lt;p&gt;You can't open the chest. Unlike in the Touch version it doesn't give anything but 500 points when you destroy it.&lt;/p&gt;&#xA;" OwnerUserId="12352" LastActivityDate="2011-09-10T17:25:43.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30090" PostTypeId="1" AcceptedAnswerId="30091" CreationDate="2011-09-10T17:41:29.963" Score="10" ViewCount="34862" Body="&lt;p&gt;Can we starve to death in Minecraft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the character have an empty hunger bar, will the health bar diminish until his death?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="5521" LastEditDate="2011-09-10T18:00:35.947" LastActivityDate="2011-09-10T21:40:52.113" Title="Can we starve to death?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30091" PostTypeId="2" ParentId="30090" CreationDate="2011-09-10T17:46:50.983" Score="19" Body="&lt;p&gt;The answer can be found on the minecraft wiki page on &lt;a href=&quot;https://minecraft.wiki/w/Hunger&quot; rel=&quot;nofollow noreferrer&quot;&gt;hunger&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;If you have 90%-100% food you will regain health slowly, but if you have 0% you will lose health instead. On easy the player's health would slowly drop to 5 hearts, 0.5 hearts on normal, and all the way to death on hard.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-10T17:46:50.983" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30093" PostTypeId="2" ParentId="25965" CreationDate="2011-09-10T18:52:25.980" Score="10" Body="&lt;p&gt;Take a screenshot in a game with the Steam overlay. When you exit the game, a window will pop up with your recent screenshots for that game. Just click &quot;View on Disk&quot; and it'll open up the screenshots folder (folders are game-specific and named with numbers). Drop whatever pictures you want (Steam uses .jpg, not sure if others will work) in there, but be sure to make a 200x125 thumbnail of the picture in the thumbnails directory or it won't show up. You may have to restart Steam before they show up but you should then be able to upload them like normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes, I have run into issues, where it assigns a random time that the screenshot was taken, if that matters, and I don't yet know how to fix that. Also, you may have to use the same naming scheme as the normal screenshots (year-month-day_#####.jpg - 2011-09-10_00001.jpg, for example).&lt;/p&gt;&#xA;" OwnerUserId="12354" LastEditorUserId="9752" LastEditDate="2011-09-10T18:58:40.087" LastActivityDate="2011-09-10T18:58:40.087" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30094" PostTypeId="1" AcceptedAnswerId="30109" CreationDate="2011-09-10T19:00:36.520" Score="8" ViewCount="704" Body="&lt;p&gt;You can turn in food and water (and I guess alcohol/champagne too, but I haven't turned in a lot of these) but there doesn't seem to be any end to how much you can turn in. So far the reward has just been cash each time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this just your standard fare repeated-quest turn in, essentially giving water/food a higher &quot;sell value&quot;, or is there another tangible benefit to providing these items en masse?&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="3114" LastEditDate="2011-09-10T20:04:37.617" LastActivityDate="2016-12-13T00:43:25.360" Title="Does the repeated turn in of water/food/champagne (etc.) result in anything significant?" Tags="|dead-island|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30096" PostTypeId="1" AcceptedAnswerId="73677" CreationDate="2011-09-10T19:20:49.097" Score="26" ViewCount="1593" Body="&lt;p&gt;In the first 'bonus mine' of &lt;em&gt;California Gold Rush 2&lt;/em&gt;, after finding my way through a veritable maze of impenetrable rock formations, I managed to catch up with Satan.  What on Earth is he doing down here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/icFzC.jpg&quot; alt=&quot;Satan appears to be enjoying the comfort of his stone lazyboy down here in my mines.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does he have any kind of significance in the context of the game?  Is seeing Satan a sign that something is about to happen?  Is there something else nearby?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="8350" LastEditDate="2012-11-13T23:16:16.217" LastActivityDate="2012-11-13T23:16:16.217" Title="What is Satan Doing Here?" Tags="|california-gold-rush-2|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30098" PostTypeId="2" ParentId="30086" CreationDate="2011-09-10T19:41:49.360" Score="7" Body="&lt;p&gt;An &quot;early concept&quot; doesn't mean it was &quot;publicly available&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most likely it was one of the alpha/prototype versions built during the development of Wolf3D and was never released outside iD Software offices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most likely it was built, and then John Carmack and other employees played it, and it was rejected. Then those (incomplete) features were removed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is worth noting that such version was probably very incomplete, probably with placeholder graphics, incomplete controls and maybe even without a menu. It was intended only for developers, and not for the final user. Maybe it wasn't even &quot;playable&quot;, but more as a test/proof-of-concept.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-09-10T19:41:49.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30099" PostTypeId="2" ParentId="30013" CreationDate="2011-09-10T19:53:56.867" Score="3" Body="&lt;p&gt;I finally figured this out. Compability Mode will not help even if one gets the game installed it still crashes. Windows 95 Virtual machines also seem problematic. Instead do this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Install Virtual Box Install Windows XP (I used Service Pack 3)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Install Guest Addition and Select Direct3D-Support&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Change Display Options of your Virtual Machine Give it some graphic memory (I used&#xA;64 less should also work)&lt;/li&gt;&#xA;&lt;li&gt;Activate 3D and 2D Video acceleration&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now when starting the Virtual Machine&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Reduce the Color Depth to 16 Bit (32 Bit leads to distorted colors)&lt;/li&gt;&#xA;&lt;li&gt;Set resolution to 1024*768&lt;/li&gt;&#xA;&lt;li&gt;Install Frogger 2 with the CD (Restart is not necessary)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Everytime you want to play the game&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Start it with 1024*768 resolution, software rendering, do not tick&#xA;windowed mode:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will lead to the following error message: Frogger2 failed to start DirectX. You could try the following: Run in full-screen mode (uncheck Run Windowed) Select a lower video resolution Use the software rendering mode If these do not help, consult the accompanying documentation.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Click OK&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Now use the keyboard (If it works for you you can also use the&#xA;mouse, but for me the mouse behaves weird above the settings window)&#xA;to tick the box Run Windowed and start the game with Enter.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It will run windowed but look as if it is running in full screen mode. Have fun! :D&lt;/p&gt;&#xA;" OwnerUserId="12337" LastActivityDate="2011-09-10T19:53:56.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30102" PostTypeId="1" AcceptedAnswerId="30103" CreationDate="2011-09-10T20:57:06.310" Score="5" ViewCount="10984" Body="&lt;p&gt;Ammo is hard to find and having to pick up a gun to get the ammo and then having to drop it again is very annoying.  Is there a way I can get the ammo but leave the gun on the ground?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2014-01-07T11:29:22.300" Title="Is there a way to get the ammo from a gun without picking it up?" Tags="|dead-island|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30103" PostTypeId="2" ParentId="30102" CreationDate="2011-09-10T21:27:57.953" Score="3" Body="&lt;p&gt;I noticed this as well. Sadly, it seems like there is no way to get weapon ammo any other way (besides picking up the dropped ammo boxes of enemies of course).&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-09-10T21:27:57.953" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30106" PostTypeId="2" ParentId="30042" CreationDate="2011-09-10T22:18:43.587" Score="1" Body="&lt;p&gt;If you walk in and hit him once then, press S(back) then press spacebar (jump) you will jump out of the way of his swing. You can keep getting hits this way without taking damage, if you are careful.&lt;/p&gt;&#xA;" OwnerUserId="4581" LastActivityDate="2011-09-10T22:18:43.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30107" PostTypeId="1" CreationDate="2011-09-10T22:53:07.627" Score="2" ViewCount="9120" Body="&lt;p&gt;Cannot proceed with above quest so therefore cannot proceed with main quest line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's part of the quest chain in the Laboratory for Act 3, that you have do for Dr West.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm standing by some doors next to a guy called Bob. The door control panel is green, and beyond the doors I can see more doors, just after those doors is the red flag on my radar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The doors with green panel will not open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone got past this?&lt;/p&gt;&#xA;" OwnerUserId="12359" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T10:56:47.833" LastActivityDate="2018-11-17T20:01:58.933" Title="Quest &quot;Rats In the Lab&quot; - Rescue Frank" Tags="|dead-island|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30108" PostTypeId="2" ParentId="30042" CreationDate="2011-09-10T23:10:23.993" Score="0" Body="&lt;p&gt;Wait until he does his Tarzan, arm waving animation then run in slashing as you strafe to a position behind him, if you have the Toxic or Old Smokey Mods, the proc usually goes off by the time I'm behind them where I just hack away whilst they're throwing up or in midst of electrocution spasms.&lt;/p&gt;&#xA;" OwnerUserId="12359" LastActivityDate="2011-09-10T23:10:23.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30109" PostTypeId="2" ParentId="30094" CreationDate="2011-09-10T23:12:24.670" Score="9" Body="&lt;p&gt;From my experience in game there is no other result to these quests other than monetary and small experience gain (like around 50 exp per turn-in).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I will say that if you find any champagne, turning that in is a pretty sweet deal. You receive a diamond that you can sell to merchants for around 1500 dollars. And you get one for every bottle that you retrieve. That's the best reward that I've encountered so far. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-09-10T23:12:24.670" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30110" PostTypeId="1" CreationDate="2011-09-10T23:13:46.157" Score="12" ViewCount="1259" Body="&lt;p&gt;I picked up TF2 when it became free. I want to be able to trade, and my friend got a copy of TF2 from the Potato Sack Pack.  If I get that copy, will I get a premium account?&lt;/p&gt;&#xA;" OwnerUserId="12361" LastEditorUserId="2259" LastEditDate="2011-09-10T23:34:55.830" LastActivityDate="2014-01-07T12:15:17.723" Title="Can I get a premium TF2 account that's able to trade if I receive an old gift copy?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30111" PostTypeId="2" ParentId="30042" CreationDate="2011-09-10T23:21:14.530" Score="12" Body="&lt;p&gt;I'm also playing as Xian and here's my tactic - Always opt for bladed weapons with Thugs. Rather than charging in and taking a bunch of erratic swings, try to aim directly for the upper arms. If you take a moment to decide where to swing you can usually amputate his arm with just one hit. Repeat on the other side as well. Now the only thing that you have to watch out for is his bite. Try to time the rest of your advances between these attacks and it shouldn't take long to kill him at all - maybe 4 or 5 swings depending on where you hit him. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, remember that you always have your fury mode as well (if you've opted to put skill points in that tree). Fury works great with Thugs and will kill them in very few hits. Just make sure to time your attacks correctly because you can still get knocked down by his punches. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-09-10T23:21:14.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30112" PostTypeId="2" ParentId="28558" CreationDate="2011-09-10T23:28:00.527" Score="6" Body="&lt;p&gt;for 5 minutes exactly you could have a dispenser drop an item onto a pressure plate, and the item would disappear after 5 minutes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also have a video of what I use when I need long pulses on my youtube channel&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/JzgxvUwkSRk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could modify this to use a system to activate the circuit several times sequentially to save space. I may do a video on that again some time.&lt;/p&gt;&#xA;" OwnerUserId="12362" LastActivityDate="2011-09-10T23:28:00.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30115" PostTypeId="2" ParentId="22741" CreationDate="2011-09-11T00:02:44.410" Score="0" Body="&lt;p&gt;Choose the easy level, keep your finger on the S button (as the camera is the wrong way), and there is a key to keep your mouse moving backwards too, for some reason this helps you go faster.&lt;/p&gt;&#xA;" OwnerUserId="12364" LastEditorUserId="122" LastEditDate="2011-09-11T00:09:06.937" LastActivityDate="2011-09-11T00:09:06.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30116" PostTypeId="2" ParentId="8721" CreationDate="2011-09-11T00:20:38.470" Score="7" Body="&lt;p&gt;After some mod-browsing, I've found a mod called &lt;strong&gt;&quot;All Promotions description tooltip&quot;&lt;/strong&gt;. It adds a tooltip when hovering over a unit's icon in the bottom-left (its symbolic icon, not its painted portrait), which nicely lists &lt;strong&gt;all&lt;/strong&gt; the promotions and their effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/i9pOc.png&quot; alt=&quot;before&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When hovering over that orange Frigate icon:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HeVQ3.png&quot; alt=&quot;after&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So this solved the problem for me, and I highly recommend this mod.&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-09-11T00:20:38.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30117" PostTypeId="2" ParentId="30110" CreationDate="2011-09-11T00:47:27.613" Score="9" Body="&lt;p&gt;You &lt;em&gt;will&lt;/em&gt; receive premium. See the &lt;a href=&quot;http://www.teamfortress.com/freetoplay/faq.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2 FAQ&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="51318" LastEditDate="2014-01-07T12:15:17.723" LastActivityDate="2014-01-07T12:15:17.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30118" PostTypeId="2" ParentId="30094" CreationDate="2011-09-11T01:01:02.010" Score="2" Body="&lt;p&gt;There are some mods later on that use some of the rarer components like the Diamonds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alcohol is probably best saved to swap for Molotov Cocktails from &lt;a href=&quot;http://deadisland.wikia.com/wiki/Harlan_Johnson&quot; rel=&quot;nofollow noreferrer&quot;&gt;Harlan Johnson&lt;/a&gt; (3 bottles per Molotov) or for your own creation once you have &lt;a href=&quot;http://deadisland.wikia.com/wiki/Born_to_be_Wild&quot; rel=&quot;nofollow noreferrer&quot;&gt;the recipe&lt;/a&gt; (2 bottles per Molotov), as Kurley points out below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the other repeatable quests I don't bother after the first one except for the Stanley one that has a few iterations with better XP IIRC.&lt;/p&gt;&#xA;" OwnerUserId="12359" LastEditorUserId="8366" LastEditDate="2016-12-13T00:43:25.360" LastActivityDate="2016-12-13T00:43:25.360" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30119" PostTypeId="2" ParentId="30102" CreationDate="2011-09-11T01:08:49.390" Score="2" Body="&lt;p&gt;The only ways to get ammo at all is by running over the dropped ammo boxes, or buying ammo from some shops (which is extremely expensive), or picking the gun up. I guess they did it so that you have at least a little bit of ammo when you pick up a gun, without making it to plentiful, I guess they just didn't realise people would do that. Your choice seems to be convenience+time vs. extra ammo.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-11T01:08:49.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30120" PostTypeId="1" AcceptedAnswerId="30122" CreationDate="2011-09-11T01:49:37.813" Score="3" ViewCount="636" Body="&lt;p&gt;I have the 1.8 pre-release version and I'm wondering if I go on a server that is not yet upgraded, will it break something or will I crash ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does higher version compatible with older version ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-09-11T01:59:01.823" Title="Can I play on a &lt; 1.8 SMP version of Minecraft with the 1.8 without breaking something?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30122" PostTypeId="2" ParentId="30120" CreationDate="2011-09-11T01:59:01.823" Score="6" Body="&lt;p&gt;&lt;strong&gt;You cannot play on a server if your client version does not match the server version*.&lt;/strong&gt;  Different versions are not compatible with each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I run a server that me and some friends play on. If someone tries to connect with the wrong version, the server will say that it's disconnecting them because they have a different version, and the client will simply give one of the many errors we all have come to know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I haven't tested the 1.8 pre-release &lt;em&gt;specifically&lt;/em&gt;, my experience with former versions says that it will not break anything, it just won't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*To an extent, anyway.  1.7.2 works with 1.7.3, but larger gaps (e.g. 1.6 and 1.7) will not work.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-09-11T01:59:01.823" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30123" PostTypeId="2" ParentId="29272" CreationDate="2011-09-11T02:07:18.567" Score="6" Body="&lt;p&gt;I found this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://digiex.net/minecraft/mcvtool/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Minecraft Version Changer Tool&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It includes a jar downloader that can download about 20 versions from early Alpha to Release 1.1 (including many snapshots).  I expect 1.2 to be added soon, as they seem to do a very good job keeping it updated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tested it, and it works well for me.  It completely isolates the different jars so I am able to keep one &lt;code&gt;.jar&lt;/code&gt; for modding without it affecting my other one at all.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2012-03-06T00:15:56.877" LastActivityDate="2012-03-06T00:15:56.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30124" PostTypeId="2" ParentId="3486" CreationDate="2011-09-11T02:30:51.383" Score="1" Body="&lt;p&gt;I do think that usually a disc with damage that affects the 360s ability to read it will not install successfully. A generally good way to test for damage, but it does sound like it isn't 100% reliable. If you have a big enough hard drive you might just want to keep it installed.&lt;/p&gt;&#xA;" OwnerUserId="12367" LastActivityDate="2011-09-11T02:30:51.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30125" PostTypeId="1" AcceptedAnswerId="30126" CreationDate="2011-09-11T02:34:35.777" Score="11" ViewCount="2243" Body="&lt;p&gt;Having just finished Deus Ex: Human Revolution without having played the original Deus Ex, I'm wondering if any of the four available endings should be considered canonical with respect to the original game, or maybe they all fit somehow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm guessing this should be obvious to someone who has played the original, but as I said it's still on my list :)&lt;/p&gt;&#xA;" OwnerUserId="11742" LastEditorUserId="3610" LastEditDate="2012-06-22T15:57:47.550" LastActivityDate="2012-06-22T15:57:47.550" Title="Which ending to Deus Ex: HR is considered the canonical one?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30126" PostTypeId="2" ParentId="30125" CreationDate="2011-09-11T02:40:45.713" Score="8" Body="&lt;p&gt;It really doesn't matter which one you pick, for Deus Ex. It might matter if they bring out another game that's a prequel to Deus Ex.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really the only 3 things that tie into Deus Ex, you as the player had no control over:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; 1. Freeing Tracer Tong from prison/whatever he was trapped in. 2. Not killing Megan Reed and 3. Bob Page's little easter egg ending.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-11T02:40:45.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30127" PostTypeId="2" ParentId="29850" CreationDate="2011-09-11T03:17:46.293" Score="0" Body="&lt;p&gt;You can always run &lt;a href=&quot;http://www.parallels.com/products/desktop?icid=1479&quot; rel=&quot;nofollow noreferrer&quot;&gt;Parallels Desktop&lt;/a&gt; - I honestly doubt D2 would need any more horse power than what parallels offers :)&lt;/p&gt;&#xA;" OwnerUserId="12368" LastActivityDate="2011-09-11T03:17:46.293" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30130" PostTypeId="1" AcceptedAnswerId="30131" CreationDate="2011-09-11T04:54:23.097" Score="17" ViewCount="4191" Body="&lt;p&gt;The newest version of Minecraft has a modified terrain generation system. Not only does this add new terrain features, but it fundamentally changes generation. For this reason, seeds used in previous version produce radically different results from the same seeds in the new version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because save files contain all previously-rendered chunks, it is my understanding that 1.7.3 maps will work in 1.8, and simply not have some of the new features. However, what happens when I move into areas of the map I haven't explored? Will it generate new chunks the 1.8 way, creating mis-matched boundaries? Or will it use the 1.7.3 terrain generator?&lt;/p&gt;&#xA;" OwnerUserId="12370" LastEditorUserId="11188" LastEditDate="2011-09-11T05:12:19.760" LastActivityDate="2013-03-15T16:29:03.557" Title="How does Minecraft 1.8 Handle Saves Generated in Previous Versions?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30131" PostTypeId="2" ParentId="30130" CreationDate="2011-09-11T05:04:41.257" Score="14" Body="&lt;p&gt;It will create mis-matched boundaries, I've tried to create a map with 1.8, played on it a little and then re-installed 1.7.3 ... The biomes was a mess, no snow but water was turning to ice in normal biome, mountains were cut off abruptly to create new terrain from the 1.7.3 version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yeah it will work, but if you create the terrain on 1.7.3 or 1.8, it will stay as it is but new terrain will be generated compared on which version you are using.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See pictures:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OumFy.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/N26WG.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/KG9CX.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/0yklU.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-09-11T05:22:47.450" LastActivityDate="2011-09-11T05:22:47.450" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30133" PostTypeId="2" ParentId="30130" CreationDate="2011-09-11T05:22:11.237" Score="0" Body="&lt;p&gt;It is &lt;strong&gt;currently impossible&lt;/strong&gt; to import your 1.7 world to 1.8 without a blend of 1.7 and 1.8 terrain, Notch has already mentioned this at PAX.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-09-11T05:22:11.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30134" PostTypeId="1" AcceptedAnswerId="30135" CreationDate="2011-09-11T06:01:33.143" Score="17" ViewCount="2796" Body="&lt;p&gt;Whenever I launch a game using Steam, it always says, &quot;Preparing to Launch ________________&quot;. What exactly is it doing? &lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="160" LastEditDate="2011-09-11T08:30:17.323" LastActivityDate="2013-01-06T07:03:27.137" Title="What exactly is Steam doing when it says, &quot;Preparing to Launch &lt;GAME NAME HERE&gt;&quot;?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30135" PostTypeId="2" ParentId="30134" CreationDate="2011-09-11T06:06:27.607" Score="10" Body="&lt;p&gt;I'm guessing:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Verifying the game is legit (DRM).&lt;/li&gt;&#xA;&lt;li&gt;Verifying the game is up-to-date.&lt;/li&gt;&#xA;&lt;li&gt;Verifying the requirements for the game (e.g. directx) are still met.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Although (3) should theoretically only be checked on the first run, I'm pretty sure it's actually checked on &lt;em&gt;every&lt;/em&gt; run - I saw a few games that always show a brief &quot;installing directx&quot; line even after the first run. Maybe it is done to verify no hardware or software changes were made to the system that can break the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is just a guess, though... if you want to know for sure, I suppose you can monitor the Steam process at the moment it is launched (e.g. with a network analyzer and some process monitor such as &lt;a href=&quot;http://technet.microsoft.com/en-us/sysinternals/bb545021&quot; rel=&quot;noreferrer&quot;&gt;sysinternals&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-09-11T11:33:24.433" LastActivityDate="2011-09-11T11:33:24.433" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30136" PostTypeId="1" AcceptedAnswerId="30403" CreationDate="2011-09-11T07:35:03.663" Score="3" ViewCount="916" Body="&lt;p&gt;What is the minimum level one can feasibly reach the 3rd &quot;World of the Recycled Vessel&quot; challenge chamber in &lt;em&gt;Nier&lt;/em&gt;? I ask because the 3rd chamber of the DLC is supposed to have enemies that have a higher drop rate of &lt;code&gt;Titanium Alloy&lt;/code&gt; than the robots in the Junk Heap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the time of asking, I am around level 13 and die in 2 hits in the first challenge chamber.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-07T09:00:40.883" LastActivityDate="2012-06-07T09:00:40.883" Title="What is the minimum level one can feasibly reach the 3rd challenge chamber in Nier's DLC?" Tags="|nier|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30137" PostTypeId="5" CreationDate="2011-09-11T07:37:49.570" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-11T07:37:49.570" LastActivityDate="2011-09-11T07:37:49.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30138" PostTypeId="4" CreationDate="2011-09-11T07:37:49.570" Score="0" Body="Nier is an Xbox 360 and PlayStation 3 game about a man seeking a cure to his daughter's Black Scrawl infection, a disease that is invariably fatal. The game was developed by Cavia and published by Square-Enix." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-11T07:41:38.353" LastActivityDate="2011-09-11T07:41:38.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30139" PostTypeId="1" AcceptedAnswerId="30142" CreationDate="2011-09-11T08:52:49.307" Score="7" ViewCount="30076" Body="&lt;p&gt;Where are the Assassins Creed II save files? I found a few locations in Google, but most of them do not exist on my system. I also found an article that Ubisoft patched AC2 to save locally. Are the save files for the Steam version located in the Steam cloud?&lt;/p&gt;&#xA;" OwnerUserId="2237" LastEditorUserId="20306" LastEditDate="2013-10-22T13:09:20.107" LastActivityDate="2015-11-10T06:07:16.410" Title="Where are the save files for the Steam edition of Assassins Creed II located?" Tags="|assassins-creed-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30140" PostTypeId="2" ParentId="29960" CreationDate="2011-09-11T09:05:53.613" Score="1" Body="&lt;p&gt;Looking at the wiki page:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://deusex.wikia.com/wiki/Pacifist&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://deusex.wikia.com/wiki/Pacifist&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think incompetent AI may affect the achievement. I would rather be safe than sorry and make a save just before the shooting starts and go stealthy to the elevator. If your going for the saving Malik achievement go back to the save you made earlier and use lethal weaponry.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-09-11T09:05:53.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30141" PostTypeId="1" CreationDate="2011-09-11T09:17:42.690" Score="1" ViewCount="1212" Body="&lt;p&gt;When in a battleground, what things will grant experience? At my current low level, killing a player doesn't seem to give anything. Capping a flag in WSG or a base in AB will. Anyone know of anything else?&#xA;All in all, it seems to be really slow, like 10% of a level in a 20 min BG. Will this improve when I get to higher level?&lt;/p&gt;&#xA;" OwnerUserId="3261" LastEditorUserId="8350" LastEditDate="2012-06-16T22:43:38.273" LastActivityDate="2012-06-16T22:43:38.273" Title="What pvp activities will give XP?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30142" PostTypeId="2" ParentId="30139" CreationDate="2011-09-11T09:18:38.197" Score="6" Body="&lt;p&gt;I finally found the folder:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[User HOME Directory]/AppData/Local/Ubisoft Game Launcher/&amp;lt;RANDOM NAME&amp;gt;/4&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="2237" LastEditorUserId="21177" LastEditDate="2012-04-27T17:42:26.000" LastActivityDate="2012-04-27T17:42:26.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30143" PostTypeId="2" ParentId="30141" CreationDate="2011-09-11T09:37:06.627" Score="2" Body="&lt;p&gt;I'm afraid that the only way to accumulate experience points through PVP is to accomplish objectives in Battlegrounds (honourable kills are &lt;strong&gt;not&lt;/strong&gt; included). To answer your second question the XP you gain will likely increase in proportion with your level however it is also likely that the time in PVP needed to advance another level will increase as per the Higher level = Increased time questing to advance to the next level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-09-11T09:37:06.627" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30144" PostTypeId="2" ParentId="30102" CreationDate="2011-09-11T10:09:13.093" Score="0" Body="&lt;p&gt;I've only got Xian to level 31 so far but I've found a couple of vendors later on that sell pistol, rifle and shotgun ammo (I remember seeing $500 from one vendor for pistol ammo), unconfirmed if these are part of the random stock items vendors seem to have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a Pistol Ammo Recipe that I acquired from somewhere (can't remember where off hand sorry) it's reasonable to assume that the other ammo variants will be available as well.&lt;/p&gt;&#xA;" OwnerUserId="12359" LastEditorUserId="12359" LastEditDate="2011-09-12T19:10:37.960" LastActivityDate="2011-09-12T19:10:37.960" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30145" PostTypeId="2" ParentId="29992" CreationDate="2011-09-11T10:14:32.840" Score="0" Body="&lt;p&gt;Zombies also have levels (not worked how to see them yet, but there referenced in some skills), I assume like most RPG type games you get more XP from higher level enemies.&lt;/p&gt;&#xA;" OwnerUserId="12359" LastActivityDate="2011-09-11T10:14:32.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30146" PostTypeId="2" ParentId="29795" CreationDate="2011-09-11T10:40:09.167" Score="12" Body="&lt;p&gt;Actually, it's the opposite of what you're thinking. If you arrest an opponent either before or in the elections, someone else would take his place with increased support, and the same ideals. As well, everyone who watched the arrest, and his/hers family will have decreased respect for you, meaning it will be more likely for them to vote against you. So it's not really beneficial to arrest anyone who's willing to go against you in the elections.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-11T10:40:09.167" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30147" PostTypeId="5" CreationDate="2011-09-11T11:27:51.830" Score="0" Body="&lt;p&gt;This tag is a catch-all for the dozen or so video game consoles Atari produced. If you do know which Atari gaming console you are referring to, please tag the question appropriately or ask someone to add it for you.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/atari-2500&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;atari-2500&amp;#39;&quot; rel=&quot;tag&quot;&gt;atari-2500&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/atari-2600&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;atari-2600&amp;#39;&quot; rel=&quot;tag&quot;&gt;atari-2600&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/atari-2800&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;atari-2800&amp;#39;&quot; rel=&quot;tag&quot;&gt;atari-2800&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/atari-5200&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;atari-5200&amp;#39;&quot; rel=&quot;tag&quot;&gt;atari-5200&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/atari-7800&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;atari-7800&amp;#39;&quot; rel=&quot;tag&quot;&gt;atari-7800&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/atari-xegs&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;atari-xegs&amp;#39;&quot; rel=&quot;tag&quot;&gt;atari-xegs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/atari-jaguar&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;atari-jaguar&amp;#39;&quot; rel=&quot;tag&quot;&gt;atari-jaguar&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/atari-lynx&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;atari-lynx&amp;#39;&quot; rel=&quot;tag&quot;&gt;atari-lynx&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-11T12:14:06.720" LastActivityDate="2011-09-11T12:14:06.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30148" PostTypeId="4" CreationDate="2011-09-11T11:27:51.830" Score="0" Body="This tag is a catch-all for the dozen or so video game consoles Atari produced. If you do know which Atari gaming console you are referring to, please tag the question appropriately or ask someone to add it for you." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-11T12:14:08.700" LastActivityDate="2011-09-11T12:14:08.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30149" PostTypeId="2" ParentId="8039" CreationDate="2011-09-11T11:39:21.940" Score="1" Body="&lt;p&gt;A quick guess on this is the fact that you may be using your static ip address on client 2. If client 1 and client 2 are on a router, find the Dynamic IP of the computer that hosts the server. and try connecting with that. Also port forward if you haven't.&lt;/p&gt;&#xA;" OwnerUserId="12375" LastEditorUserId="5029" LastEditDate="2012-01-07T23:38:44.917" LastActivityDate="2012-01-07T23:38:44.917" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30151" PostTypeId="1" AcceptedAnswerId="30154" CreationDate="2011-09-11T12:04:31.113" Score="4" ViewCount="9224" Body="&lt;p&gt;Tomorrow I'm going to go to visit my friend, I will bring my laptop.&#xA;He has Dead Island, and If there is any way we can play on LAN, I will also buy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it have LAN?&lt;/p&gt;&#xA;" OwnerUserId="11182" LastEditorUserId="39891" LastEditDate="2013-10-22T19:19:55.687" LastActivityDate="2013-10-22T19:19:55.687" Title="Can I play Dead Island over a LAN?" Tags="|dead-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30152" PostTypeId="1" AcceptedAnswerId="30155" CreationDate="2011-09-11T12:17:15.840" Score="14" ViewCount="43961" Body="&lt;p&gt;How should you use Nukes in Civ 5?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my game, it is late game, I've just built the United Nations. It's my first game so I don't know how to use a Nuke. I've built ten of them. Should I target all of the enemies cities? Or should I try and take down his largest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is only one other nation left in the game who is on another continent. &lt;/p&gt;&#xA;" OwnerUserId="12173" LastActivityDate="2019-01-02T22:17:39.493" Title="Nuke Tactics Civ 5" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30154" PostTypeId="2" ParentId="30151" CreationDate="2011-09-11T12:36:53.220" Score="5" Body="&lt;p&gt;Yes you can, in fact you can specifically set it (in options) to allow only LAN, or both (I think it's both, it might just be internet), or neither. Just go into:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Options &gt; Online &gt; Gametype - Co-operative &gt; Game Visibility - LAN&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-11T12:36:53.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30155" PostTypeId="2" ParentId="30152" CreationDate="2011-09-11T13:09:44.273" Score="24" Body="&lt;p&gt;I think you're hiding 2 questions here: when should you use nukes, and how should you use nukes. But first, I think this question beckons a little more explanation of how to win a game, especially since you mention both nukes and the United Nations.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;How to win a Civ 5 game?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There are multiple ways to obtain a victory in Civ 5.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If all civilizations but one have lost control of their capital, that civilization wins.&lt;/li&gt;&#xA;&lt;li&gt;If a single civilization gets a majority vote in the UN, that civilization wins.&lt;/li&gt;&#xA;&lt;li&gt;If a civilization succeeds in building the Utopia project, that civilization wins.&lt;/li&gt;&#xA;&lt;li&gt;If a civilization succeeds in launching a spaceship, that civilization wins.&lt;/li&gt;&#xA;&lt;li&gt;If none of the above happened by the year 2050 (turn 500 in a regular-speed game), the civilization with the highest score wins.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This is not the place to get into details on all the above conditions, there's the manual and other sources for learning about that - but the key is, if it's already late game (and it &lt;em&gt;is&lt;/em&gt; if the United Nations is in play), &lt;strong&gt;you should already have a strategy in mind&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you still don't have a strategy for winning then stop, review the above conditions, and decide which one is best for you. The United Nations is already in play, meaning that if one of the civilizations managed to obtain a majority in the vote, the game is over - though the only way to do that, when there are just two civs, is to bribe all the city-states to vote for you. On the other hand, if there's only one other civ in play, a blitz action to conquer its capital is likely to succeed, especially when you're sitting on a stockpile of nukes.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;How to use nukes?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;In my eyes, nukes can serve two different roles - as a strategic weapon to weaken the enemy's economy, or as a tactical weapon to destroy units and weaken cities before conquering them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;As a strategic weapon&lt;/strong&gt;, cities getting nuked will lose half their population and some of their non-wonder buildings, and many improvements around them will be destroyed; recovering from that can take a lot of turns. One nuke won't make a lot of difference, but if you have a bunch of them, and you have quality enemy cities in range, you can put a serious dent in your opponent's economy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;If you intend to use nukes as a strategic weapon, I recommend spreading the nukes around (1 or 2 per city), because you want to get the most out of the improvement-destroying and the fallout.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;As a tactical weapon&lt;/strong&gt;, nukes can cause damage to cities, making them easier to capture; but where they truly shine is the damage they inflict to units. A nuke will severely damage all units in range 2, possibly killing them, and this can be a great way to break enemy formations and fortifications. Nukes are also useful for killing units hiding inside cities, especially missiles and planes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;If you intend to use nukes as a tactical weapon, just target clumps of enemy units. Try to force them together - for instance, by creating a threat at a certain location. Don't waste a nuke on a single unit unless you have to. Also be careful when using nukes on the defense, nuking your own territory sucks. Nuking cities should be probably reserved for cities with a powerful garrison and missiles / planes.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;When should you use nukes?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;If there are just 2 civilizations left, I'm guessing your relation with the remaining one is pretty sour anyway. If you want to achieve victory in any way which isn't by conquering their capital, use the strategic nuking approach. If you want to conquer their capital, save the nukes for the tactical approach. If you are militarily inferior to your opponents you can also save the nuke for defense, but remember to target clumps and avoid targeting your own territory, you will probably need to actively patrol around your continent to find the enemy flotilla before it gets to you.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-11-18T00:40:13.237" LastActivityDate="2011-11-18T00:40:13.237" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30156" PostTypeId="1" AcceptedAnswerId="30158" CreationDate="2011-09-11T13:27:45.833" Score="19" ViewCount="1445" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uQy12.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a screenshot from Pokemon Red version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Number 1 looks like a tree (I originally thought it was a rock until recently).  What is number 2 though?&lt;/p&gt;&#xA;" OwnerUserId="9510" LastActivityDate="2015-03-25T00:00:56.773" Title="What is this scenery object in Pokemon Red Version?" Tags="|pokemon-red-blue-yellow-green|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30157" PostTypeId="2" ParentId="30156" CreationDate="2011-09-11T13:40:20.520" Score="7" Body="&lt;p&gt;I believe that is fencing, from my knowledge of the old games anyway. If I can, I will fire up the game and take a look to confirm it.&lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-09-11T13:40:20.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30158" PostTypeId="2" ParentId="30156" CreationDate="2011-09-11T13:41:13.113" Score="12" Body="&lt;p&gt;1 is a shrub. An impassible shrub that is used as a barrier for forests as opposed to those weird circle blocks on the right (2) which are used for cities/built up areas. I don't really think 2 is based on anything in real life, it's just there to impede progress and look kind of like it belongs around buildings.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-11T13:41:13.113" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30159" PostTypeId="2" ParentId="29857" CreationDate="2011-09-11T14:14:37.367" Score="5" Body="&lt;p&gt;In Beta-1.8 they are going to implement the ability to see the level seed by pressing F3.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2016-04-06T12:57:53.667" LastActivityDate="2016-04-06T12:57:53.667" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30160" PostTypeId="2" ParentId="30083" CreationDate="2011-09-11T14:21:39.233" Score="2" Body="&lt;p&gt;There was a &lt;a href=&quot;http://twitter.com/#!/notch/statuses/101219771936276480&quot; rel=&quot;nofollow noreferrer&quot;&gt;tweet&lt;/a&gt; from Notch on 10th August saying that, eventually, Towns will have their own biome. How common the biome is, however, will remain to be seen in future updates.&lt;/p&gt;&#xA;" OwnerUserId="6418" LastActivityDate="2011-09-11T14:21:39.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30161" PostTypeId="1" AcceptedAnswerId="30509" CreationDate="2011-09-11T14:50:31.973" Score="8" ViewCount="6535" Body="&lt;p&gt;Is it possible to save the Civ V game settings so when I start a new map they would be (for example):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Napolean&lt;/li&gt;&#xA;&lt;li&gt;Large Map&lt;/li&gt;&#xA;&lt;li&gt;Epic&lt;/li&gt;&#xA;&lt;li&gt;No Barbarians&lt;/li&gt;&#xA;&lt;li&gt;Prince&lt;/li&gt;&#xA;&lt;li&gt;etc...,&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So that every time I play I don't have to manually configure them all? &lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="2259" LastEditDate="2011-09-11T15:12:44.323" LastActivityDate="2012-11-23T19:23:56.213" Title="How do I save map settings as the default when starting a new game?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30162" PostTypeId="2" ParentId="10377" CreationDate="2011-09-11T15:18:59.260" Score="1" Body="&lt;p&gt;Gambling in the House of Chimes, in the Heart's Hazard room (need to be an Exceptional Friend and a Person of Some Importance), gives you about 1.5 echoes per action and an occasional epic success giving you 13 echoes and some suspicion.&lt;/p&gt;&#xA;" OwnerUserId="12377" LastEditorUserId="61706" LastEditDate="2013-12-10T06:32:00.293" LastActivityDate="2013-12-10T06:32:00.293" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30163" PostTypeId="2" ParentId="30088" CreationDate="2011-09-11T15:33:01.397" Score="2" Body="&lt;p&gt;It took me a while, but I found it. It's in a strange location considering that quests will lead you to #5 much quicker than to #4. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, part of the &quot;Head of Cerberus&quot; missions will lead you to the rooftops of the center of the city. Next to one of the speakers (the last one) that you need to activate there will be a recording on the floor: #4.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-09-11T15:33:01.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30164" PostTypeId="1" AcceptedAnswerId="30166" CreationDate="2011-09-11T15:48:55.667" Score="8" ViewCount="4067" Body="&lt;p&gt;In Civ 4 there was a serious penalty when you settled a city far away from your main capital. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the position on this in Civ 5?&#xA;Should I scatter shot my cities far away? Or place them close to my capital?&lt;/p&gt;&#xA;" OwnerUserId="12173" LastActivityDate="2014-06-09T19:17:27.763" Title="Is there a distance penalty for settling cities?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30165" PostTypeId="2" ParentId="29361" CreationDate="2011-09-11T15:51:05.957" Score="2" Body="&lt;p&gt;I managed it pretty easily using the revolver. I was only on Normal mode, and not aiming for pacifist, but never the less, revolver with laser sight and exploding rounds clears them out in no time. Also had an EMP mine which I chucked at the robot =)&lt;/p&gt;&#xA;" OwnerUserId="12378" LastActivityDate="2011-09-11T15:51:05.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30166" PostTypeId="2" ParentId="30164" CreationDate="2011-09-11T15:57:43.033" Score="13" Body="&lt;p&gt;There is &lt;strong&gt;no penalty for building a city far away&lt;/strong&gt;, though it does pose some hardships in practice:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It takes longer to move troops from one city from the other, which can be critical at times.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Moving airplanes and missiles between them requires special naval units, unless you have friendly cities in the middle.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Creating a trade route between them can take longer and be more expensive, see &lt;a href=&quot;https://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work&quot;&gt;this related question on road maintenance cost&lt;/a&gt; - though this can be mitigated if they are both coastal cities, or close to other coastal cities, as you can read in &lt;a href=&quot;https://gaming.stackexchange.com/questions/9007/do-i-need-a-harbor-in-the-capital-to-make-trade-routes-from-other-harbors-work&quot;&gt;this question which explains the trade network&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It takes longer to get the settler there in the first place - those are turns wasted on moving a fragile settler around instead of starting a city.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It takes longer to move workers and great people from one city to another, meaning more turns in transit (while still paying &lt;a href=&quot;https://gaming.stackexchange.com/questions/8381/what-is-the-formula-for-unit-maintenance-in-civilization-v&quot;&gt;unit maintenance costs&lt;/a&gt;) and less turns doing useful stuff.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you try to build a spaceship, and you build the parts in distant cities, it takes longer to move them back and they must be carefully guarded - spaceship parts are very lucrative units to destroy. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I think point (1) is the most important one. I've had enough instances where my distant cities came under siege and I could not reinforce them in time; I now try to expend slowly, though I admit it's sometimes very hard to resist building a city when coming upon a great location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Point (3) is also very important but can usually be mitigated by just covering the long distances with the help of coastal cities.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-09-11T16:03:30.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30167" PostTypeId="1" AcceptedAnswerId="30171" CreationDate="2011-09-11T16:39:17.313" Score="5" ViewCount="31770" Body="&lt;p&gt;Apparently the developers forgot to include a save command in the ps3 version, and as a result the game saves only when it feels like it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This results in lots of potential for lost data (indeed the Internet is rife with stories of people losing hours of play and multiple levels). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any method known behind what triggers the game to save?  The red biohazard symbol seems linked, but I've had partial data loss following apparent saves (going by the red biohazard symbol) with some quest pickups (and exp and drops) saved, but others lost. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an additional question, Can you save your in game location anywhere besides the quest hubs (I found myself at the life guard station after my last session, even though it had been over an hour of play time since I had been there last)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus points if someone can answer and   provide information about whether a patch to fix this is planned. &lt;/p&gt;&#xA;" OwnerUserId="8096" LastActivityDate="2012-03-03T10:46:23.377" Title="How do I save my Dead Island game on PS3?" Tags="|ps3|dead-island|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30168" PostTypeId="1" CreationDate="2011-09-11T16:48:01.843" Score="2" ViewCount="9912" Body="&lt;p&gt;I'm trying to use a PS3 controller to play Lego Star Wars The Complete Saga on PC. I managed to use &quot;DS3 Tool&quot; to connect the PS3 controller. As far as I could tell this worked fine; I could bring up the Windows calibration dialog and calibrate the controller. But when I started the game and tried to use the controller it didn't work: the in-game controller select menu didn't react when I was instructed to press a button on the controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any clues?&lt;/p&gt;&#xA;" OwnerUserId="331" LastEditorUserId="28182" LastEditDate="2013-11-23T18:19:22.990" LastActivityDate="2017-01-08T18:04:29.703" Title="Using a ps3 controller to play Lego Star Wars on PC" Tags="|controllers|motioninjoy-ds3tool|lego-star-wars|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30169" PostTypeId="1" AcceptedAnswerId="32311" CreationDate="2011-09-11T16:49:42.013" Score="9" ViewCount="16393" Body="&lt;p&gt;I decided to try out Dead Island's co-op mode. Unfortunately, there seems to be no way to turn off voicechat and I can't find any push to talk option. I don't want to just unplug my microphone because I want to be able to chat with my friends using Mumble or some other external program. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't seem to find any option in the audio configuration file to turn off voicechat or change it to push to talk. Is there any way to do this or do I need to wait for a patch?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="9300" LastEditDate="2011-09-30T07:21:13.270" LastActivityDate="2011-10-14T00:58:50.957" Title="How do I disable always on voice chat in Dead Island?" Tags="|dead-island|voice-chat|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30170" PostTypeId="1" AcceptedAnswerId="30812" CreationDate="2011-09-11T16:51:06.310" Score="6" ViewCount="420" Body="&lt;p&gt;Right after defeating Kanda, you get a chance to wander around Kamurocho with Rikia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you show him around the town, it is hinted that you should probably take him to a specific tattooist located off a back alley in Pink street, so that he may get the viper tattoo on his back finished. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I simply ended up going with Rikia to wherever he wanted to go and didn't make the detour. You eventually go your separate ways, though apparently Rikia will meet up with you again later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, have I missed my chance to take Rikia to the tattooist, or will I have another opportunity?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T10:53:58.897" LastActivityDate="2012-07-05T10:53:58.897" Title="Have I missed my chance to finish Rikia's tattoo?" Tags="|yakuza-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30171" PostTypeId="2" ParentId="30167" CreationDate="2011-09-11T17:12:45.107" Score="4" Body="&lt;p&gt;There's no other way of saving the game, other than the bugged auto saving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are definitely going to fix it, but when is unknown at this time. Here's a &lt;a href=&quot;http://www.deadislandforums.com/showthread.php/1444-Dead-Island-PS3-saving-problems?p=18334&amp;amp;viewfull=1#post18334&quot; rel=&quot;nofollow noreferrer&quot;&gt;quote I found on the fan forums&lt;/a&gt;, however I do not know how reliable this source is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I called Tech support they said the patch that will fix the save issues should be here either Monday or Tuesday at the latest.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, &lt;a href=&quot;http://www.deadislandforums.com/showthread.php/1688-My-PS3-Saving-solution.?p=18391&amp;amp;viewfull=1#post18391&quot; rel=&quot;nofollow noreferrer&quot;&gt;someone has reported&lt;/a&gt; that they fixed the problem.  The steps he did was:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go into Game Data Utility&lt;/li&gt;&#xA;&lt;li&gt;Select the Dead Island file (It should be 31Mb)&lt;/li&gt;&#xA;&lt;li&gt;Remove the file&lt;/li&gt;&#xA;&lt;li&gt;Run Dead Island&lt;/li&gt;&#xA;&lt;li&gt;When shown the update screen, cancel it. (It should log you out of PSN until you install it)&lt;/li&gt;&#xA;&lt;li&gt;Play the game offline for five minutes. (Repair your weapons or something)&lt;/li&gt;&#xA;&lt;li&gt;Turn off your PS3 (I recommend the touch button on the front of the PS3, and THEN flick the switch at the back)&lt;/li&gt;&#xA;&lt;li&gt;Turn on your PS3 again&lt;/li&gt;&#xA;&lt;li&gt;Run Dead Island&lt;/li&gt;&#xA;&lt;li&gt;Allow the patch to install&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;NOTE&lt;/strong&gt;: I don't have Dead Island on the PS3 so there's no way I can test that this actually works.  So if someone should test it and report back if it fixes it or not.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="8995" LastEditDate="2011-09-11T17:28:42.200" LastActivityDate="2011-09-11T17:28:42.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30172" PostTypeId="1" AcceptedAnswerId="64569" CreationDate="2011-09-11T17:44:26.293" Score="9" ViewCount="12066" Body="&lt;p&gt;Are money and experience divided evenly when you play co-op? I'm playing with two friends of mine, and we'd like to try to stay within roughly the same level of each other. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, it looks like you get more experience when you tag a zombie, which is frankly, really annoying, especially seeing as we all have different weapon focuses and it can be hard to get a hit in on lower level zombies when they die so quickly from 3 people curb stomping them at once. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How exactly does this work? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-09-11T20:12:50.497" LastActivityDate="2013-05-01T11:13:32.427" Title="How are money and experience divided in Dead Island's co-op mode?" Tags="|dead-island|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30173" PostTypeId="1" AcceptedAnswerId="30448" CreationDate="2011-09-11T18:01:36.687" Score="3" ViewCount="7873" Body="&lt;p&gt;I am playing Mafia 2 and I reached now chapter 9. I am now wondering if is there anything else to find in the city outside of what proposed by plot. I mean additional missions, unlockable, etc.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="207" LastEditDate="2011-09-11T18:05:24.993" LastActivityDate="2011-09-15T11:11:10.290" Title="Are there any side missions or unlockables in Mafia 2?" Tags="|mafia-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30174" PostTypeId="2" ParentId="30012" CreationDate="2011-09-11T18:04:59.583" Score="6" Body="&lt;p&gt;I've heard that sometimes alicia's house is only available during the quest uninvited guests and there is a skull drop off and skull pick up there. Also when you arrive at the prison there are quite a few and they have to be found before the game is complete. But if you ever find yourself missing one you can always join someone else's game because it saves the certain ids and collectables you already have and don't.&lt;/p&gt;&#xA;" OwnerUserId="12379" LastActivityDate="2011-09-11T18:04:59.583" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30175" PostTypeId="1" CreationDate="2011-09-11T17:52:54.073" Score="4" ViewCount="2801" Body="&lt;p&gt;I am thinking of buying original Counter Strike: Condition Zero with steam because my points resets when I re-install my Windows. Is it possible to play on non-steam servers like PGN from my original Steam CS: Condition Zero?&lt;/p&gt;&#xA;" OwnerUserId="14633" OwnerDisplayName="Serious" LastActivityDate="2014-05-25T10:34:09.470" Title="Can I play on a non-steam servers like PGN from my original Steam Counter Strike: Condition zero?" Tags="|steam|counter-strike|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30177" PostTypeId="2" ParentId="27792" CreationDate="2011-09-11T19:01:58.060" Score="7" Body="&lt;p&gt;It's been a while, but I liked playing the first level over and over. It has a Mega Mushroom in it. What you do is let the mushroom out, but don't get it immediately - let it scroll right until it almost falls into a pit. Then pick it up and run like crazy to the right. You'll get a bunch of 1-Ups, including when you smash through the ending flag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeat!&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-09-11T19:01:58.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30180" PostTypeId="1" AcceptedAnswerId="34095" CreationDate="2011-09-11T19:50:33.777" Score="2" ViewCount="1249" Body="&lt;p&gt;I keep blowing myself up and it's starting to get old.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to aim my grenade throws or at least find out roughly how far away the grenade's going to land?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="336" LastEditDate="2011-09-11T19:53:35.137" LastActivityDate="2011-11-04T03:48:33.070" Title="Aiming grenade throws" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30181" PostTypeId="2" ParentId="30172" CreationDate="2011-09-11T20:13:10.703" Score="2" Body="&lt;p&gt;Money looted from containers or corpses is given evenly (each player gets equal share), assuming you are within a particular distance.  As far as experience goes, you will typically get experience for any combat you are &quot;involved&quot; in - what that entails specifically, I'm still investigating.  I have gotten XP for thug and floater kills when I haven't even seen the fight, and I've missed out on XP in fights occurring directly next to me.  It does seem like your average walker/infected won't grant XP unless you actually hit it with something before it dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure how auras and skills factor in to things at all - I will say one particularly unbalancing feature I've noticed in coop is Purna's &lt;code&gt;Glory Hound&lt;/code&gt; skill.  It grants her +150% experience, and has caused a 5-6 level gap between me and my friend.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-09-14T16:54:22.013" LastActivityDate="2011-09-14T16:54:22.013" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30182" PostTypeId="1" AcceptedAnswerId="32048" CreationDate="2011-09-11T20:27:53.987" Score="13" ViewCount="6439" Body="&lt;p&gt;How long do 2 3DSs have to be &amp;quot;in range&amp;quot; to download each other's information?&lt;/p&gt;&#xA;&lt;p&gt;I was wondering this as I was driving in a car; will driving through the range of a 3DS for about 10 seconds be enough to download Street Pass information? What about a bike being in range for 20 seconds?&lt;/p&gt;&#xA;" OwnerUserId="12383" LastEditorUserId="28182" LastEditDate="2023-10-05T22:41:29.393" LastActivityDate="2023-10-05T22:41:29.393" Title="How long do we have to be in range of another 3DS for Streetpass to trigger?" Tags="|nintendo-3ds-3dsxl-2ds|streetpass|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="30183" PostTypeId="1" AcceptedAnswerId="30189" CreationDate="2011-09-11T20:35:22.587" Score="17" ViewCount="51511" Body="&lt;p&gt;In &lt;a href=&quot;http://www.youtube.com/watch?v=PcNgWEhlAxg&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Minecraft: Creator Notch Commentary - Beta 1.8 Preview - YouTube&quot;&gt;IGN's interview with Notch about the changes in 1.8&lt;/a&gt;, Notch seems to be able to change the time of day at a whim. Is this enabled by default (i.e., without mods), or is this a special Notch power?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/PcNgWEhlAxg#t=1m47s?start=107&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="9752" LastEditDate="2012-03-06T15:59:41.093" LastActivityDate="2016-12-29T19:01:30.737" Title="How can I control time?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30184" PostTypeId="2" ParentId="30015" CreationDate="2011-09-11T20:36:03.097" Score="1" Body="&lt;p&gt;The server starter you linked to is just batch files that point to specific installed instance of Java.  Since you can have multiple versions of Java installed for a variety of reasons, those batch files seem to make an effort at controlling/clarifying which Java starts your server.  You would be wise to learn the differences and control that yourself however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Bukkit server modification that lets you install plugins is safe, probably safer than the &quot;Vanilla&quot;/Mojang server itself even.  Many people use it very successfully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to find plugins, you can look through &lt;a href=&quot;http://plugins.bukkit.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit's own plugin list&lt;/a&gt;.  As far as security on the plugins themselves though, that is definitely a concern.  It's whatever the individual developer codes is what is run.  There is no cross-checking/standards/filtering for safety with Bukkit plugins.  Make sure you read through the plugin's thread on the Bukkit forums (the plugin list above links to the thread) and learn as much as possible about each one to be sure you are being safe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on what you said your son wants to do, chances are you will want &lt;a href=&quot;http://forums.bukkit.org/threads/edit-sec-admn-worldedit-4-6-world-editing-de-griefing-1000.62/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldEdit&lt;/a&gt; That is a very safe plugin itself.&lt;/p&gt;&#xA;" OwnerUserId="7511" LastActivityDate="2011-09-11T20:36:03.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30186" PostTypeId="1" AcceptedAnswerId="30188" CreationDate="2011-09-11T20:42:06.847" Score="8" ViewCount="563" Body="&lt;p&gt;I was looking at &lt;em&gt;The Baconing&lt;/em&gt; on the Mac App Store (MAS) and found that it is also available on Steam. Besides the price difference is there any other reason I would want the MAS version over the Steam version?&lt;/p&gt;&#xA;" OwnerUserId="12384" LastEditorUserId="28182" LastEditDate="2018-01-11T10:16:52.300" LastActivityDate="2018-01-11T10:16:52.300" Title="Are there any advantages to buying a game on the Mac App Store (MAS) instead of Steam?" Tags="|steam|macos|version-differences|mac-app-store|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30187" PostTypeId="2" ParentId="30183" CreationDate="2011-09-11T20:48:35.540" Score="2" Body="&lt;p&gt;You will be able to control the time of day in &lt;a href=&quot;http://www.minecraftforum.net/news/199-pax-18-game-features/&quot; rel=&quot;nofollow noreferrer&quot;&gt;creative mode&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;1.8 will add Creative Mode&lt;/p&gt;&#xA;&lt;p&gt;Since the Adventure mode will be replacing Survival, Mojang has also re-implemented Creative mode! In this mode, players will take no damage, be able to fly, &lt;strong&gt;control day/night directly&lt;/strong&gt;, can spawn infinite items of any type, and can break blocks with one hit!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-11T20:48:35.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30188" PostTypeId="2" ParentId="30186" CreationDate="2011-09-11T21:00:36.103" Score="6" Body="&lt;p&gt;For a SteamWorks title like &lt;em&gt;The Baconing&lt;/em&gt;, if you buy it on Steam, you get both the Windows and Mac versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The catch is that Steam requires you to have an Internet connection, at least periodically, to verify that you own the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I'm aware, those are the only differences.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-09-12T05:48:42.817" LastActivityDate="2011-09-12T05:48:42.817" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30189" PostTypeId="2" ParentId="30183" CreationDate="2011-09-11T21:10:13.093" Score="21" Body="&lt;p&gt;It &lt;em&gt;is&lt;/em&gt; a special &amp;quot;Notch power&amp;quot; not available to players — it was used by the Minecraft developers for debugging. It was accidentally released in the first pre-release of Beta 1.8, but was taken out for the second one and the &amp;quot;stable beta&amp;quot; release.&lt;/p&gt;&#xA;&lt;p&gt;The only way of controlling time is the operator-only &lt;a href=&quot;https://minecraft.wiki/w/SMP_Server_commands&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;SMP Server Commands - Minecraft Wiki&quot;&gt;&lt;code&gt;/time&lt;/code&gt; command&lt;/a&gt; on multiplayer servers, which is instantaneous (unlike the effect shown in the video).&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-14T16:11:13.740" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30191" PostTypeId="2" ParentId="23340" CreationDate="2011-09-11T22:25:51.660" Score="53" Body="&lt;p&gt;I disagree with both of the contributed answers to this question. They are right but for the wrong reasons. I believe LCDs don't work because of a technical limitation, but this talk about electron beams and &quot;retrace lines&quot; doesn't make sense to someone who understands the technology: a properly contrasted white box is all the light gun looks for. The photo-diode inside the gun can't tell if it's seeing white light from lit phosphors or a properly backlit LCD. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please understand that my response is founded on my studies in computer engineering (specializing in embedded systems design) at a credible institution, where, out of many projects, I had a particularly pertinent project writing the VHDL code to drive images in frame buffers directly to the raw data pins with horizontal/vertical/blanking timing signals of an LCD display. My response is also based on knowledge of how Duck Hunt and the light gun interact. However the following is mostly based on my observation in getting Duck Hunt working on a recent-model Samsung LCD TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This problem is almost certainly to do with timing and image processing. Brightness may play a factor in some people's situation (early LCDs had relatively poor contrast ratios), however the pixel transition time and contrast ratio of the Samsung LCD I used were good enough to occasionally register a hit. The fact that it registered at all may be a miracle but I can assure you it has nothing to do with CRT electron beams or retracing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why I believe this to be a latency issue is because of a strange anomaly where, when I could finally get the title screen to register a hit, I'd either end up in the single, double-duck or double-clay pigeon mode. When I'd fire at a target there'd be a roughly 50/50 chance that the white boxes would display at all, and I could never hit a duck in the single-duck game. However in the double-duck/pigeon game, when I would see the white squares and a hit would be registered, the wrong target would get hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I understand about Duck Hunt, to allow for hits on multiple targets to be distinguished, the game would first blank the screen and show the square for &quot;target 1&quot; for a few milliseconds (not sure on timing), then clear that square and show the square for &quot;target 2&quot; for a few milliseconds. CRT TVs would have no latency in showing the image to the screen and therefore work great for Duck Hunt where the times that white squares were on the screen were timed precisely by the game. What I believe I experienced was that the light gun would see the square for &quot;target 2&quot; when I aimed at &quot;target 1&quot; because of the latency in the image processing algorithm the TV was using to up-convert the image. When I'd fire, the game thought it saw the light from &quot;target 1&quot;, because that's the square being shown on the TV at the time, when the target I shot at on the TV was &quot;target 2&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a number of tests I want to try and run to confirm if this theory is correct, but if this is the case, TV manufacturers could fix this problem by speeding up the processing of the image. So all my classic-gaming friends, all hope is not lost and as technology gets better we may once again be able to use our NES zapper with future TVs.&lt;/p&gt;&#xA;" OwnerUserId="12385" LastEditorUserId="3610" LastEditDate="2012-02-15T12:26:40.427" LastActivityDate="2012-02-15T12:26:40.427" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30192" PostTypeId="2" ParentId="21478" CreationDate="2011-09-11T22:42:15.377" Score="8" Body="&lt;p&gt;There's a &lt;a href=&quot;http://www.minecraftforum.net/topic/319038-&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;SSP/SMP HD Skins, Ear Skins, &amp;amp; Capes - Minecraft Forum&quot;&gt;mod&lt;/a&gt; that allows for HD skins, ear skins, and capes via a third-party site. They will even show up for other players using the same mod on a multiplayer server.&lt;/p&gt;&#xA;" OwnerUserId="12386" LastEditorUserId="9752" LastEditDate="2011-09-11T22:52:09.180" LastActivityDate="2011-09-11T22:52:09.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30193" PostTypeId="1" AcceptedAnswerId="30231" CreationDate="2011-09-11T23:05:07.670" Score="7" ViewCount="2305" Body="&lt;p&gt;I'm wondering if there are any different play areas (added or missing) between the PC editions of the LEGO games (Star Wars, Indiana Jones, Harry Potter, etc) and their console equivalents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also curious if saving to a hard drive on the PC conveys any extra part sharing modes?  If the games themselves do not offer this feature, is there a 3rd party editor that helps with this?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="1057" LastEditDate="2011-11-23T19:28:48.057" LastActivityDate="2011-11-23T19:28:48.057" Title="Is there a functional difference between the console and PC versions of the LEGO games?" Tags="|pc|version-differences|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30194" PostTypeId="2" ParentId="29049" CreationDate="2011-09-11T23:28:33.180" Score="2" Body="&lt;p&gt;It appears that killing Chan in &quot;Rotten Business&quot; does not affect the Pacifist achievement, because I threw him off the building and still got it. Note that I didn't really &lt;em&gt;throw&lt;/em&gt; him off the building, I just kinda dragged him into a position so that he fell down by himself. I don't know if this affected the outcome, but thought it would be wise to specify it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, destroying robots so they self-destruct which kills others also does not affect the achievement.&lt;/p&gt;&#xA;" OwnerUserId="12387" LastEditorUserId="9752" LastEditDate="2011-11-09T19:15:34.077" LastActivityDate="2011-11-09T19:15:34.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30195" PostTypeId="2" ParentId="16929" CreationDate="2011-09-11T23:34:40.813" Score="-4" Body="&lt;p&gt;Just do QR-E-QR-A-S shift left click to put it on ur blade, then shift right click again to unleash hell.&lt;/p&gt;&#xA;" OwnerUserId="12388" LastActivityDate="2011-09-11T23:34:40.813" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30196" PostTypeId="2" ParentId="29407" CreationDate="2011-09-12T00:43:12.260" Score="2" Body="&lt;p&gt;Guys having explored every location I could locate collection all known praxis kits and getting every ghost and merciful soul I could and hacking everything in my path (not easy..) I reached 62 praxis kits which I believe to be the max as even if I could level up past what I was at there is no way I missed enough to reach that as I was EXTREMELY thorough in my searching and going back and forth. (This playthrough took 83 hours)&lt;/p&gt;&#xA;" OwnerUserId="12389" LastActivityDate="2011-09-12T00:43:12.260" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30197" PostTypeId="1" AcceptedAnswerId="30198" CreationDate="2011-09-12T00:56:50.913" Score="3" ViewCount="1426" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/18895/why-are-blocks-respawning-in-my-minecraft-1-3-smp-server&quot;&gt;Why are blocks respawning in my Minecraft 1.3 SMP server?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm experimenting with a new server on my own machine and came across an odd problem. Regardless of where I spawn, there is a square area on the map within which, no matter what block I break, it regenerates instantaneously. It produces no material, it just comes right back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of that area, everything works just fine. If I had to guess, I'd say the area is approximately 50x50 blocks square with the center of the square at my initial spawn point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, I'm connecting to a server running on my own machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a known problem? I searched the official bug database but found no bug related to this. And if so, what can I do to fix it?&lt;/p&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2011-09-12T10:12:22.530" Title="Why does the ground regenerate near my spawn?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="8" ClosedDate="2011-09-12T17:22:42.013" ContentLicense="CC BY-SA 3.0" />
  <row Id="30198" PostTypeId="2" ParentId="30197" CreationDate="2011-09-12T01:01:43.463" Score="13" Body="&lt;p&gt;This isn't a problem per se -- it's a feature! It's built in protection in Minecraft's multiplayer to hinder attempts at griefing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So no need to panic! Your minecraft is running perfectly fine! You may just want to play out and buildings or structures some distance away from your spawn so as not to run into any troubles when you're trying to build stuff.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-12T01:01:43.463" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30199" PostTypeId="2" ParentId="19751" CreationDate="2011-09-12T02:02:40.617" Score="2" Body="&lt;p&gt;And did you know that they don't even play it !&lt;/p&gt;&#xA;&#xA;&lt;p&gt;@Mana you are right because it's a CGI movie that emulate a fake gameplay &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Proof:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ix35c_8DEXk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the actual gameplay video made by the guy who was working on the project that year.&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-09-12T02:02:40.617" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30200" PostTypeId="2" ParentId="15126" CreationDate="2011-09-12T02:07:18.613" Score="1" Body="&lt;p&gt;You can use the &lt;code&gt;cl_allowDownload &quot;0&quot;&lt;/code&gt; cvar to disable automatic downloading of extra server entities. Some servers may have extras which are not necessary, but if it's a fully-fledged mod (a la Promod) you'll need to get the files.&lt;/p&gt;&#xA;" OwnerUserId="12269" LastActivityDate="2011-09-12T02:07:18.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30201" PostTypeId="1" AcceptedAnswerId="30217" CreationDate="2011-09-12T02:14:53.137" Score="12" ViewCount="1234" Body="&lt;p&gt;In the high level TvZ games as soon as mutas come out, terran starts building missile turrets all over the map. Approx, 3-4 per expansion and 5-6 in the main, so that is about 75*9 = 675 minerals ( assuming one expansion ), also there will be some PFs etc. Then how come no one gets this research which is just 100/100. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only reason I can think of is that it will slow down other upgrades. But I still don't know why this has not become part of the strategy, it is just 80 secs, and people have more than one bays anyways.&lt;/p&gt;&#xA;" OwnerUserId="3501" LastEditorUserId="3501" LastEditDate="2011-09-12T04:12:49.607" LastActivityDate="2011-09-12T13:58:55.417" Title="How come no one researches Hi-Sec Auto Tracking?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30202" PostTypeId="2" ParentId="29838" CreationDate="2011-09-12T02:45:58.457" Score="2" Body="&lt;p&gt;Jason Lee was a (quite legendary) professional skateboarder long before he was ever in My Name is Earl. He's saying 'git git yeah', and it doesn't mean anything at all.. In fact, it's pretty annoying.&lt;/p&gt;&#xA;" OwnerUserId="12269" LastActivityDate="2011-09-12T02:45:58.457" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30203" PostTypeId="1" AcceptedAnswerId="30211" CreationDate="2011-09-12T02:47:51.903" Score="5" ViewCount="14469" Body="&lt;p&gt;In the NPC villages, you can see tables in some of the houses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I create those tables?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="9752" LastEditDate="2011-11-09T19:19:08.907" LastActivityDate="2019-08-05T07:29:54.460" Title="How can I make tables like in the NPC villages?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30204" PostTypeId="1" CreationDate="2011-09-12T02:55:14.010" Score="4" ViewCount="536" Body="&lt;p&gt;Reforging cost is equal to the sell price of an item to a vendor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I determine the reforge price for an item that cannot be sold to a vendor (for example, items bought with tokens)?&lt;/p&gt;&#xA;" OwnerUserId="12392" LastEditorUserId="1925" LastEditDate="2011-09-12T03:04:30.793" LastActivityDate="2011-09-13T05:10:10.080" Title="How much does reforging cost on items that don't have a vendor sell price?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30205" PostTypeId="2" ParentId="29338" CreationDate="2011-09-12T03:13:04.107" Score="2" Body="&lt;p&gt;Don't know if you've already sorted this, but.. I own Portal 2 on 360 rather than PC, but I looked around anyway. I read that Portal has problems with actually using autoexec.cfg files, but it appears that setting custom launch options might work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right-click Portal 2 in Steam &gt; Click 'Properties' &gt; Click 'Set launch options'. In this you can put your cvar as a launch option, so put in &lt;code&gt;+cl_fov 75&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully that actually sets the cvar for you.&lt;/p&gt;&#xA;" OwnerUserId="12269" LastEditorUserId="101113" LastEditDate="2015-02-01T18:06:00.733" LastActivityDate="2015-02-01T18:06:00.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30206" PostTypeId="1" CreationDate="2011-09-12T03:14:57.127" Score="24" ViewCount="13879" Body="&lt;p&gt;Can you replay this game with earned &quot;augs&quot; still attached?&lt;/p&gt;&#xA;" OwnerUserId="12393" LastEditorDisplayName="user9983" LastEditDate="2013-04-04T11:44:08.170" LastActivityDate="2018-10-12T05:27:33.613" Title="In Deus Ex Human Revolution can you keep earned &quot;augs&quot; to start a new game?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30207" PostTypeId="2" ParentId="30204" CreationDate="2011-09-12T03:18:28.433" Score="2" Body="&lt;p&gt;Every item has a Vendor sell price, even if the item is ineligible to be sold. You can look them up at &lt;a href=&quot;http://www.wowhead.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWhead&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd like to check in game, simply walk up to a Reforging and queue up a reforge without finalizing it. It will tell you the cost.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-09-12T03:18:28.433" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30208" PostTypeId="2" ParentId="30206" CreationDate="2011-09-12T03:29:46.810" Score="28" Body="&lt;p&gt;Nope. Deus Ex Human Revolution has no &quot;NewGame+&quot; option. Every playthrough has you starting from scratch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: The Director's Cut version of the game &lt;em&gt;does&lt;/em&gt; include a newgame+ mode.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="7864" LastEditDate="2013-11-06T14:45:03.850" LastActivityDate="2013-11-06T14:45:03.850" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30209" PostTypeId="1" AcceptedAnswerId="30218" CreationDate="2011-09-12T03:58:47.463" Score="4" ViewCount="89" Body="&lt;p&gt;The description for &lt;strong&gt;Magnetic Billiards&lt;/strong&gt; &lt;em&gt;Relentless&lt;/em&gt; game mode reads:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Balls from the tube will be gradually added to the table.&lt;/p&gt;&#xA;&lt;p&gt;How long will you last?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;However, I'm not entirely sure what actually triggers the addition of new balls.  This is annoying because the bonus for completely clearing the table is very high, and I can't reliably do this without understanding when new balls will appear.&lt;/p&gt;&#xA;&lt;p&gt;It seems to be quasi-random, usually waiting until there are only one or two single balls left not in clusters, but this isn't always the case, as you can see from the screenshot below.&lt;/p&gt;&#xA;&lt;p&gt;What triggers this?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4vsrY.jpg&quot; alt=&quot;New balls seem to be triggered somewhat randomly in this mode&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-11-14T14:09:17.023" Title="What Triggers the Addition of New Balls in 'Relentless' Mode?" Tags="|magnetic-billiards|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30210" PostTypeId="2" ParentId="30203" CreationDate="2011-09-12T03:59:24.540" Score="5" Body="&lt;p&gt;I believe that they can be created by placing a single fence post with a wooden pressure plate on top.&lt;/p&gt;&#xA;" OwnerUserId="11098" LastActivityDate="2011-09-12T03:59:24.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30211" PostTypeId="2" ParentId="30203" CreationDate="2011-09-12T05:45:34.673" Score="10" Body="&lt;p&gt;Tables can be made by using a single fence post and then placing a pressure plate on top of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Craft the fence like so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AojrP.png&quot; alt=&quot;Fence&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And now the pressure plate:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xXUBX.png&quot; alt=&quot;Pressure Plate&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And here is what it should look like:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/zx9mf.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/zx9mf.png&quot; alt=&quot;What it should look like!&quot;&gt;&lt;/a&gt;&lt;br&gt;&#xA;&lt;sub&gt;(source: &lt;a href=&quot;http://www.minecraftwiki.net/images/4/4c/Pressure_plate.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;minecraftwiki.net&lt;/a&gt;)&lt;/sub&gt;  &lt;/p&gt;&#xA;" OwnerUserId="255" LastEditorUserId="185203" LastEditDate="2019-08-05T07:29:54.460" LastActivityDate="2019-08-05T07:29:54.460" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="30212" PostTypeId="2" ParentId="15126" CreationDate="2011-09-12T06:03:30.290" Score="3" Body="&lt;p&gt;Another approach to this is to avoid modded servers altogether.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll know that it is a modded server if you look at the IW column (it should appear between the green check and PB columns).  If it doesn't have an &lt;code&gt;X&lt;/code&gt; next to it, it is a modded server and connecting to it will likely cause you to download the mods and maps.  If it does have an &lt;code&gt;X&lt;/code&gt;, it's a &quot;pure&quot; server (using IW's settings) and you shouldn't have to download anything more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise if you unknowingly connect to a modded server, you could disconnect from it as Howard suggested.  Though I'd recommend binding this command to a key.  Personally, I have it bound to &lt;kbd&gt;F8&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-09-12T06:03:30.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30213" PostTypeId="2" ParentId="15126" CreationDate="2011-09-12T06:17:13.863" Score="1" Body="&lt;p&gt;Or you could also unauthorize any download when connecting to a server. This means custom maps and mods. If you do this and try to connect a mod server, Call of Duty will warn you that you can't connect to the server because you miss some files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to unauthorize downloads:&lt;/strong&gt;&lt;br&gt;&#xA;Go to &lt;code&gt;Options&lt;/code&gt;-&gt;&lt;code&gt;Multiplayer options...&lt;/code&gt; and set &lt;code&gt;Allow downloading&lt;/code&gt; to &lt;code&gt;No&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="12332" LastActivityDate="2011-09-12T06:17:13.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30215" PostTypeId="5" CreationDate="2011-09-12T07:27:49.380" Score="0" Body="&lt;p&gt;&lt;strong&gt;New game plus&lt;/strong&gt; is a special mode in some games that allows players to start a new campaign while keeping experience, equipment, items and skills from a prior playthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mode originated with SquareSoft's (now Square-Enix) &lt;a href=&quot;http://en.wikipedia.org/wiki/Chrono_Trigger&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Chrono Trigger&lt;/em&gt;&lt;/a&gt; for the Super Nintendo. Playing through multiple times was required to get all of the game's 11 endings, as well as to survive the bonus dungeons and secret boss in the new Nintendo DS edition of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To date, less than 50 mainstream game titles use the feature.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/New_Game_Plus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Category:New_game_plus_video_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;Category:New game plus video games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T12:08:00.007" LastActivityDate="2011-10-31T12:08:00.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30216" PostTypeId="4" CreationDate="2011-09-12T07:27:49.380" Score="0" Body="New game plus is a special mode in some games that allows players to start a new campaign while keeping experience, equipment, items and skills from a prior playthrough." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-12T10:37:21.310" LastActivityDate="2011-09-12T10:37:21.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30217" PostTypeId="2" ParentId="30201" CreationDate="2011-09-12T07:45:43.363" Score="11" Body="&lt;p&gt;Generally-speaking, neither &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Hi-Sec_Auto_Tracking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hi-Sec Auto Tracking&lt;/a&gt; nor turret spam are the best reactions to mutas. Throwing a turret or two on your mineral line works if you expect continued aerial harassment, but &lt;strong&gt;the reaction most pro players have to an opponent going mass muta would be to create a unit-based counter.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turrets and your other defensive structures aren't mobile. Because of that, they cannot win the game for you. They only keep you from losing. By investing in units that can get rid of mutas, you're investing in something that can &lt;em&gt;also be used to win the game&lt;/em&gt;. Overall, that tends to be a better use of your resources.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-09-12T07:45:43.363" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30218" PostTypeId="2" ParentId="30209" CreationDate="2011-09-12T08:18:47.967" Score="7" Body="&lt;p&gt;It's not random.   The process of adding balls to the table is triggered when the number balls remaining falls below a certain threshold (25% I think) and continues for several shots until the the table contains the original number of balls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you clear the table quite quickly it's entirely possible to clear it completely at which point the table will be refilled in one go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea was to create some sort of ebb &amp;amp; flow with the table getting quite empty at times an very full at other times.   Replacing the balls constantly proved frustrating and far less interesting to play.&lt;/p&gt;&#xA;" OwnerUserId="12397" LastActivityDate="2011-09-12T08:18:47.967" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30219" PostTypeId="1" AcceptedAnswerId="30224" CreationDate="2011-09-12T08:19:44.613" Score="5" ViewCount="941" Body="&lt;p&gt;A Roach will be killed by a single Zealot when they both have no upgrades. I still prefer Roaches over Zerglings to handle early Zealot pressure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering what's the most efficient way to micro the roaches against zealots? This is early game, so no zealot-charge or roach-speed. I tried kiting (&quot;stutter step&quot;) with the roaches, but that didn't seem to work too well because the roaches are too slow. Whenever they attack, the zealot will catch up and land a hit. Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?&lt;/p&gt;&#xA;" OwnerUserId="5433" LastEditorUserId="3936" LastEditDate="2013-09-12T12:23:48.237" LastActivityDate="2013-09-12T12:23:48.237" Title="How should I micro Roaches against Zealots early game?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30221" PostTypeId="1" AcceptedAnswerId="30223" CreationDate="2011-09-12T09:08:43.567" Score="4" ViewCount="3828" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/28626/should-i-have-played-the-first-game-and-or-invisible-war-to-fully-appreciate-huma&quot;&gt;Should I have played the first game and/or Invisible War to fully appreciate Human Revolution?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I love Deus Ex 1, it is one of my favourite games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But now a friend wants to buy Deus Ex Human Revolution, I told him to play the first two (well, the 2nd is awful) before playing Human Revolution, but he says that there are different stories.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true?&lt;/p&gt;&#xA;" OwnerUserId="11182" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2014-01-31T20:39:52.333" Title="Do you need to play the entire Deus Ex saga to understand Deus Ex H.R.?" Tags="|deus-ex-human-revolution|deus-ex|" AnswerCount="2" CommentCount="0" ClosedDate="2011-09-12T15:57:55.940" ContentLicense="CC BY-SA 3.0" />
  <row Id="30222" PostTypeId="2" ParentId="30219" CreationDate="2011-09-12T09:12:30.050" Score="2" Body="&lt;p&gt;This will depend on how many roaches there are vs how many zealots there are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In big numbers (say, more than 8 v 8) stutterstep is what you should do, because if the protoss A-moves, it will be really hard to single-move 4-8 roaches. In smaller size battles, individually microing units might be the best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stutterstep should generally be the best though, as the attack speed of a zealot is more than that of a roach, so you will decrease damage taken by stutter stepping, keeping your roaches alive longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tl;dr: Stutterstep unless army sizes are low.&lt;/p&gt;&#xA;" OwnerUserId="12400" LastActivityDate="2011-09-12T09:12:30.050" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30223" PostTypeId="2" ParentId="30221" CreationDate="2011-09-12T09:17:36.563" Score="7" Body="&lt;p&gt;As Deus Ex Human Revolution is a prequel to the series, it is perfectly appropriate to play it before the others. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-09-12T09:17:36.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30224" PostTypeId="2" ParentId="30219" CreationDate="2011-09-12T09:23:29.083" Score="7" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;A Roach will be killed by a single Zealot when they both have no upgrades.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Correct, &lt;a href=&quot;http://www.youtube.com/watch?v=wbo2hF0RCx0&amp;amp;feature=player_detailpage#t=115s&quot; rel=&quot;nofollow noreferrer&quot;&gt;4 zealots VS 4 roaches will leave you with 3 zealots&lt;/a&gt;, without micro.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I still prefer Roaches over Zerglings to handle early Zealot pressure.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;I was wondering what's the most efficient way to micro the roaches against zealots?&lt;/p&gt;&#xA;&lt;p&gt;Whenever they attack, the zealot will catch up and land a hit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;First of all, Roaches do move faster than Zealots &lt;strong&gt;on creep&lt;/strong&gt; allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes to micro them. However, if you can manage to refine your build order instead or be better macro-wise, then the micro won't pay off as much as the macro. Getting an extra roach can make the difference.&lt;/p&gt;&#xA;&lt;p&gt;When you have excess energy (or planned &lt;strong&gt;a second Queen&lt;/strong&gt; to defend the ramp early on), you can spread creep so you have a larger area defended.  This will eventually allow you to move between your expansion and your base faster at will. Later in the game, if you plan to be aggressive with your roaches, roach speed is a necessity.&lt;/p&gt;&#xA;&lt;p&gt;Also, as you are defending, &lt;strong&gt;Spine Crawlers&lt;/strong&gt; can be useful to have if you have excess minerals.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;So, a summary&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Make &lt;a href=&quot;http://www.sc2builds.com/build/797&quot; rel=&quot;nofollow noreferrer&quot;&gt;the best out of your build&lt;/a&gt;, have that &lt;a href=&quot;http://blip.tv/day9tv/day-9-daily-325-pvp-where-is-your-edge-5377775&quot; rel=&quot;nofollow noreferrer&quot;&gt;extra edge&lt;/a&gt; macro-wise.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Defend &lt;a href=&quot;http://www.youtube.com/watch?v=xPKUw0viL9I&quot; rel=&quot;nofollow noreferrer&quot;&gt;on creep&lt;/a&gt;, so you have more speed.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Add &lt;a href=&quot;http://www.youtube.com/watch?v=sdnC8TZ1RZQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;additional queens or spine crawlers&lt;/a&gt;, when you have excess minerals from your build.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=hwg5ZtsNr3w&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stutter step&lt;/a&gt;, improving later towards &lt;a href=&quot;http://www.youtube.com/watch?v=yGJP0BgvUPA&quot; rel=&quot;nofollow noreferrer&quot;&gt;splitting&lt;/a&gt; and &lt;a href=&quot;http://www.youtube.com/watch?v=1KCyT9Q28wQ&amp;amp;feature=player_detailpage#t=215s&quot; rel=&quot;nofollow noreferrer&quot;&gt;saving individual units&lt;/a&gt;. But, macro first...&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-12T18:45:54.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30225" PostTypeId="1" AcceptedAnswerId="30230" CreationDate="2011-09-12T09:57:03.130" Score="13" ViewCount="759" Body="&lt;p&gt;What I've seen many people do is equip the gloves of running urgently, or rocket jump, or flarejump, or sticky jump, for the only reason of letting the medic charge faster, guaranteeing a uber being ready at the start of the match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this always useful?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-12T11:19:07.957" Title="Do you need to take damage during warmup to let your medic charge faster?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30226" PostTypeId="2" ParentId="30225" CreationDate="2011-09-12T10:05:56.613" Score="6" Body="&lt;p&gt;I specifically remember that one of the earlier patches for Team Fortress 2 introduced a change where the ubercharge bar would charge faster during the round's warmup phase, making the practice you describe unnecessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this was a long time ago, but I doubt they've changed it back.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-09-12T10:05:56.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30227" PostTypeId="2" ParentId="30197" CreationDate="2011-09-12T10:12:22.530" Score="2" Body="&lt;p&gt;In addition to Raven Dreamer's answer: If you are a server operator, you can edit the area around spawn normally.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-09-12T10:12:22.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30228" PostTypeId="1" AcceptedAnswerId="30229" CreationDate="2011-09-12T10:16:07.767" Score="6" ViewCount="2119" Body="&lt;p&gt;Can multiple cities work the same tile in Civilization 5? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I have found a natural wonder, can I found my early settlers around it, so that they are four hex away from each other and all work the same tile?&lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="122" LastEditDate="2011-09-12T11:48:39.670" LastActivityDate="2011-09-12T11:48:39.670" Title="Can multiple cities work the same tile in Civilization 5?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30229" PostTypeId="2" ParentId="30228" CreationDate="2011-09-12T10:20:04.213" Score="11" Body="&lt;p&gt;No, a tile may only be worked by a single city on any given turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you tell a city to work a specific tile that another city is already using then the other city will be forced to stop working it. It is possible to get the other city to start working the tile again (but only by stopping the new city from doing so) - the tile is never &quot;locked&quot; to a particular city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should determine what bonus output the wonder has and then try to work it from a city that takes the most advantage of that - so if you have a gold-generating wonder, let a gold-generating city work the tile, for example.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-09-12T10:20:04.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30230" PostTypeId="2" ParentId="30225" CreationDate="2011-09-12T10:28:55.747" Score="22" Body="&lt;p&gt;It depends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have just learned about this line in the &lt;a href=&quot;http://store.steampowered.com/news/1372/&quot; rel=&quot;nofollow noreferrer&quot;&gt;December 20th, 2007 patch changelog&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So &lt;em&gt;no&lt;/em&gt;, &lt;strong&gt;damaging yourself during setup doesn't help your medic charge faster.&lt;/strong&gt; Additionally, damaging yourself at any one time doesn't help your medic charge faster if he's using the &lt;strong&gt;Quickfix&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems obvious but worth of noting, however, that this doesn't apply on maps that &lt;em&gt;lack a setup time in the first place.&lt;/em&gt; You &lt;strong&gt;do&lt;/strong&gt; want to do &quot;self-damage grinding&quot; on &lt;strong&gt;5CP&lt;/strong&gt; and &lt;strong&gt;CTF&lt;/strong&gt; maps, and perhaps every other single time you get out of spawn with a medic &amp;mdash; if you've seen the pros do it, that's why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even in these situations, be aware that &lt;strong&gt;not all self-damage methods are equally helpful&lt;/strong&gt; in making your medic heal faster. You don't have to have a flashing red HP counter to do this; the ubercharge rate reduction kicks in at 142.5% health (except during setup, apparently) and you can be overhealed up to 150%. Here's what it means:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Class      Health at 100%     142.5%   150% (fully overhealed)&#xA;&#xA;Heavy                300      427      450&#xA;Soldier              200      285      300&#xA;Pyro &amp;amp; Demo          175      249      260&#xA;Medic                150      213      225&#xA;All other classes    125      178      185&#xA;&#xA;Ubercharge buildup   100%     100%      50%&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;strong&gt;Gloves of Running Urgently&lt;/strong&gt; don't damage you quite enough to keep you out of the 142.5% range. To get any advantage from that you'd have to bear with the heavy spamming 'meeediiic' until he drops below overheal, and then reap the fruits in one long shot.&lt;/li&gt;&#xA;&lt;li&gt;One &lt;strong&gt;rocket jump&lt;/strong&gt;, dealing between 27 and 46 damage, drops you between 273 and 254 &amp;mdash; barely enough to get you and &lt;em&gt;keep&lt;/em&gt; you below 285.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Detonator&lt;/strong&gt; jumps are surprisingly much more effective, dealing 39&amp;ndash;68 damage to a class that needs only 11 short of full to charge the medic faster. &lt;/li&gt;&#xA;&lt;li&gt;That's still nothing compared to the demoman's &lt;strong&gt;Sticky Launcher&lt;/strong&gt;, however: with self damage ranging between 45 and &lt;em&gt;114&lt;/em&gt;, you actually need to be careful about not suiciding yourself.&lt;/li&gt;&#xA;&lt;li&gt;The scout's &lt;strong&gt;Boston Basher&lt;/strong&gt; is also effective, as it is able to deal more damage faster than the regular medigun can heal. Again, make sure you don't kill yourself in the process.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finally, the buildup rate penalty caused from your patient being healed from more than one source (medic, dispenser, &lt;s&gt;cart&lt;/s&gt;) &lt;em&gt;also&lt;/em&gt; applies in warmup, so be careful about that. Move away from that dispenser and overheal somebody who isn't already getting all the love.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-09-12T11:19:07.957" LastActivityDate="2011-09-12T11:19:07.957" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30231" PostTypeId="2" ParentId="30193" CreationDate="2011-09-12T12:16:02.457" Score="3" Body="&lt;p&gt;I didn't play any XBox 360 or PS3 versions, but a fast research on various sources like forums and play-through sites make me state that there are no gameplay/content differences between the different editions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only differences seems to be:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Command binding / Peripheral Support &lt;/li&gt;&#xA;&lt;li&gt;More graphic settings available on PC version&lt;/li&gt;&#xA;&lt;li&gt;Implementation of XBox 360 Achievements and PS3 Trophies (No Steam achievements unfortunately, and that is a real pity for me)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is also a similar answer &lt;a href=&quot;https://gaming.stackexchange.com/questions/19839/are-there-significant-differences-between-the-xbox-and-wii-versions-of-lego-star&quot;&gt;here&lt;/a&gt; on Gaming.SE&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-09-12T12:16:02.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30232" PostTypeId="1" CreationDate="2011-09-12T12:20:08.310" Score="1" ViewCount="2445" Body="&lt;p&gt;Is it possible to change behaviour of Fallout 3 ? I would like to modify the the RPG combat system to play like a FPS. Is there a mod or something to do for that ?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastActivityDate="2011-09-12T12:50:14.677" Title="Is it possible to plays Fallout 3 like a FPS (on PC)?" Tags="|fallout-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30233" PostTypeId="1" CreationDate="2011-09-12T12:22:27.073" Score="9" ViewCount="953" Body="&lt;p&gt;Is it possible to stop monsters from respawning in Oblivion ? Is it also possible to prevent monsters from auto-leveling with your character?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="8366" LastEditDate="2011-09-12T16:33:50.580" LastActivityDate="2019-10-17T05:30:26.650" Title="Is it possible to stop monster respawns in Oblivion?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30234" PostTypeId="2" ParentId="30232" CreationDate="2011-09-12T12:50:14.677" Score="7" Body="&lt;p&gt;Take a look at &lt;a href=&quot;http://www.fallout3nexus.com/downloads/file.php?id=2761&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fallout Wanderer's Edition&lt;/a&gt;. It's probably the best regarded overhaul for the game, and should be tweakable to get whatever you happen to define as 'playing like an FPS'. If FWE doesn't float your boat, the Nexus is home to other overhauls that might suit your needs better, but FWE is the big one, and it's the one I'm familiar with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and don't use VATS, but that goes without saying.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-09-12T12:50:14.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30235" PostTypeId="2" ParentId="30233" CreationDate="2011-09-12T12:53:33.737" Score="6" Body="&lt;p&gt;Sure it is, it just requires finding the &lt;a href=&quot;http://tesnexus.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;right mod.&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mods affecting the spawn rates and leveled encounter lists are a dime a dozen, so I won't bother to recommend specifics. (Similarly, not having used any, I feel unqualified.) Browse reviews and enjoy.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-09-12T12:53:33.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30236" PostTypeId="1" AcceptedAnswerId="30254" CreationDate="2011-09-12T12:54:50.570" Score="13" ViewCount="37629" Body="&lt;p&gt;Occasionally, when I hurt mobs in Beta 1.8, there's a brief sparkle effect. Apparently, this indicates a &lt;strong&gt;critical hit&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does one score a critical hit? What does a critical hit actually do?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2013-10-08T15:20:02.303" Title="How do critical hits work?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30237" PostTypeId="2" ParentId="30236" CreationDate="2011-09-12T13:22:11.903" Score="3" Body="&lt;p&gt;you can score a critical hit by hitting a mob (passive or hostile) while falling or shooting a arrow that is &quot;fully charged&quot; at it. A critical hit from a Bow will deal double damage.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="10764" LastEditDate="2011-09-12T14:12:30.637" LastActivityDate="2011-09-12T14:12:30.637" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30238" PostTypeId="1" CreationDate="2011-09-12T13:22:24.540" Score="11" ViewCount="10748" Body="&lt;p&gt;There is a system of auto repop in Far Cry 2. Is it possible to stop it or to increase the spawn time?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="7346" LastEditDate="2011-09-12T13:53:48.950" LastActivityDate="2020-01-11T22:42:35.660" Title="Is it possible to stop the respawning guard posts system in Far Cry 2?" Tags="|far-cry-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30239" PostTypeId="1" AcceptedAnswerId="30243" CreationDate="2011-09-12T13:36:24.393" Score="4" ViewCount="10218" Body="&lt;p&gt;I &lt;a href=&quot;https://gaming.stackexchange.com/questions/30017/how-do-i-solve-a-wood-shortage/30044#30044&quot;&gt;recently learned&lt;/a&gt; that it's possible to change the size of my embark site before starting a fortress, from the default 4x4 down to 1x1 and up to the size of the whole &amp;quot;Local&amp;quot; window, whatever that is.  I'm having trouble figuring out what might be the downside of using the largest possible map.  So, what is the price of getting all the extra space and resources?  Do the larger borders cause more goblins/&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Fun&quot; rel=&quot;nofollow noreferrer&quot;&gt;fun&lt;/a&gt; to spawn?  Conversely, is there a good reason to use a smaller site?&lt;/p&gt;&#xA;" OwnerUserId="12231" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-09-12T13:47:07.013" Title="Why should I resize my embark site?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30240" PostTypeId="2" ParentId="30221" CreationDate="2011-09-12T13:40:37.213" Score="1" Body="&lt;p&gt;I'm not sure this question is exactly a duplicate&amp;mdash;the difference being &quot;fully appreciate&quot; vs. &quot;understand&quot;&amp;mdash; but see &lt;a href=&quot;https://gaming.stackexchange.com/questions/28626/should-i-have-played-the-first-game-and-or-invisible-war-to-fully-appreciate-huma/28679#28679&quot;&gt;this question&lt;/a&gt; for a very similar discussion. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In brief: no, you don't &lt;em&gt;have&lt;/em&gt; to play the earlier games to understand and enjoy DX3, but if you have the patience to play DX1 in advance (IMO don't bother with DX2), you'll find DX3 even more enjoyable. I'm on my fourth play-through of DX3 and am still being amused and pleasantly surprised by references, both hidden and overt, to the original. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-09-12T13:40:37.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30241" PostTypeId="2" ParentId="30201" CreationDate="2011-09-12T13:46:11.490" Score="1" Body="&lt;p&gt;It's not true that no one researches Hi-Sec Auto Tracking; the caster &quot;TotalBiscuit&quot; is an advocate of that upgrade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(That said, you can find the streams of his games by searching for &quot;I Suck at Starcraft Live&quot;, so take that for what it's worth.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually research it too, fairly early; I find it especially useful when you have Planetary Fortresses; just the increase of 1 in range actually increases the total area of effect like about 35% or so.&lt;/p&gt;&#xA;" OwnerUserId="5362" LastEditorUserId="5362" LastEditDate="2011-09-12T13:58:55.417" LastActivityDate="2011-09-12T13:58:55.417" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30242" PostTypeId="2" ParentId="30239" CreationDate="2011-09-12T13:46:42.177" Score="6" Body="&lt;p&gt;The advantage of having a bigger embark is to have more resources, playable area, and to have two geographical landmarks which are far apart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why not make all embarks the max size? Lag, lag, and lag. larger embark means more creatures, more items on the site, more liquid movement... more everything, so, more lag.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-09-12T13:46:42.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30243" PostTypeId="2" ParentId="30239" CreationDate="2011-09-12T13:47:07.013" Score="10" Body="&lt;p&gt;The only reason to limit (or expand) the size of your embark site is due to computational limitations. Dwarf Fortress calculates a &lt;strong&gt;lot&lt;/strong&gt; of stuff, and is a notorious processor hog. Frame rates creep ever downwards as you add dwarves, more mined stones, a larger creature list of dead enemies, and more fortress to path through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've got a top-end computer (multi-core won't help you, as DF is single-threaded) you may be able to play on the larger embark sites with no problems (or at least until you encounter moving fluids... :P), but if you've got an aging behemoth of a machine, running Windows 98 and just chugging along... you may want a smaller embark site to cut your poor processor some slack.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-12T13:47:07.013" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30246" PostTypeId="2" ParentId="30183" CreationDate="2011-09-12T14:29:22.407" Score="2" Body="&lt;p&gt;It's enabled by default in MineCraft 1.8-pre_release single-player.  In both Creative Game Mode and in Survival Game Mode.  Press &lt;kbd&gt;F6&lt;/kbd&gt; to forward time and &lt;kbd&gt;F7&lt;/kbd&gt; to rewind time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of Minecraft 1.8, you can no longer control time with &lt;kbd&gt;F6&lt;/kbd&gt; or &lt;kbd&gt;F7&lt;/kbd&gt;, neither in Creative mode nor in Survival mode.&lt;/p&gt;&#xA;" OwnerUserId="12402" LastEditorUserId="100715" LastEditDate="2016-12-29T19:01:30.737" LastActivityDate="2016-12-29T19:01:30.737" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30247" PostTypeId="2" ParentId="30022" CreationDate="2011-09-12T14:42:44.127" Score="16" Body="&lt;p&gt;Run into the closest water (or lay some down) or get on a boat -- water damages them too.  So when they teleport next to you, they're being damaged from the water at the same time that you're hitting them with the sword.  Firing a bow from a boat is the best idea if you're taking this strategy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not near water, run away and shoot at them with your bow.  If you can, charge the bow fully, but charging the bow slows your movement.  This tactic is less effective in water because your movement speed is reduced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have to engage them with your sword, jump up and hit them on the downward fall of the jump.  This will give you a critical hit with your sword, and so help you kill the Ender Man quicker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be prepared: full armour, bucket of water, full hunger meter and a good sword!&lt;/p&gt;&#xA;" OwnerUserId="12402" LastEditorUserId="12402" LastEditDate="2011-09-13T10:28:12.117" LastActivityDate="2011-09-13T10:28:12.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30249" PostTypeId="1" AcceptedAnswerId="30251" CreationDate="2011-09-12T14:49:21.563" Score="12" ViewCount="3681" Body="&lt;p&gt;In Dead Island, there is an achievement called &lt;a href=&quot;http://www.gamefaqs.com/xbox360/942713-dead-island/cheats&quot; rel=&quot;nofollow noreferrer&quot;&gt;Knock, Knock&lt;/a&gt; which is completed by breaching a locked door on the first attempt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5lY20.jpg&quot; alt=&quot;dead island door minigame&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The meter in the game is incomprehensible to me and I've never been able to open a door in under three blows. &lt;strong&gt;Is there some technique that is more effective for knocking down doors?&lt;/strong&gt; &lt;/p&gt;&#xA;" OwnerUserId="3496" LastEditorUserId="12" LastEditDate="2011-11-17T03:33:36.357" LastActivityDate="2011-11-17T03:33:36.357" Title="Is there a technique to knocking down doors?" Tags="|xbox-360|dead-island|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30250" PostTypeId="1" CreationDate="2011-09-12T15:13:44.330" Score="6" ViewCount="373" Body="&lt;p&gt;When driving cars in Dirt 3 I notice no real difference in handling between different cars in the same class and race type.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apart from the obvious differences in weight, HP and the vehicle setup are differences in the cars only &quot;Cosmetic&quot; and do they all handle the same?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2014-05-30T14:28:41.373" Title="Does the handling of cars differ in Dirt 3?" Tags="|dirt-3|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30251" PostTypeId="2" ParentId="30249" CreationDate="2011-09-12T15:20:44.420" Score="10" Body="&lt;p&gt;When you enter the door-knocking minigame, you're presented with a grayish bar with a red center. Furthermore, there's a white indicator that starts in the middle. When you hold your right joystick down (or move your mouse back), the white indicator starts swinging from end to end. By swinging the mouse or joysytick forward/up, you slam into the door. The closer your white indicator is to the center, the more damage you do to the door, indicated by the grey bar reducing. In order to knock down the door in one attempt, you must swing forward when the white indicator is in the dead center of the bar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that, to make this easier, you don't have to swing forward on the first pass. As long as you keep your mouse where you moved it back or your joystick down, the indicator will keep swinging. Rushing it will usually only cause you to mess up.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-09-13T22:29:23.707" LastActivityDate="2011-09-13T22:29:23.707" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30252" PostTypeId="1" AcceptedAnswerId="30255" CreationDate="2011-09-12T15:29:12.637" Score="5" ViewCount="5716" Body="&lt;p&gt;I'm a level 47 Siren right now and I'm killing some of the minions that Crawmerax spawns to try to quickly boost my level. They're level 61 - 62 and while I do get some good experience from killing them, it is a really really slow process and I feel like I'm wasting my time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At what point should I start trying to kill the minions of Crawmerax to quickly boost my level? &lt;/p&gt;&#xA;" OwnerUserId="10406" LastEditorUserId="3610" LastEditDate="2012-06-25T13:07:21.887" LastActivityDate="2012-06-25T13:07:21.887" Title="When should I start farming Crawmerax minions for efficient leveling?" Tags="|borderlands|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30253" PostTypeId="1" CreationDate="2011-09-12T15:40:55.880" Score="2" ViewCount="579" Body="&lt;p&gt;Who or what are those zombie astronauts with the weird names in Black Ops Rezurrection that appear randomly?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most importantly, what do they do?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="228910" LastEditDate="2019-10-14T22:55:13.580" LastActivityDate="2019-10-14T22:55:13.580" Title="Who are the zombie astronauts in Call of Duty Black Ops?" Tags="|call-of-duty-black-ops|cod-black-ops-zombies|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30254" PostTypeId="2" ParentId="30236" CreationDate="2011-09-12T16:19:38.690" Score="17" Body="&lt;p&gt;There are two different types of critical hits: &lt;strong&gt;Critical melee hits&lt;/strong&gt;, and &lt;strong&gt;critical arrows&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Melee crits&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;These occur when the player strikes a mob while moving downwards. Jumping and being stuck in a cobweb count, but moving down a ladder or sinking in water do not. Additionally, you can't do critical hits while blinded. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A critical hit has a sparkle effect, and sometimes does more damage than a regular one. The damage bonus is random, and varies between purely visual (i.e. +0) to &lt;strong&gt;+50% damage&lt;/strong&gt; (rounded down), &lt;strong&gt;plus half a heart&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, a normal hit with the Diamond Sword does &lt;strong&gt;7 damage&lt;/strong&gt; (3.5 hearts), while a critical hit does between &lt;strong&gt;7 and 11&lt;/strong&gt; (3.5 - 5.5 hearts).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Critical arrows&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The critical hit effect on an arrow indicates that it was charged fully; the damage bonus for those works the same as for melee critical strikes.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-11-30T20:46:02.773" LastActivityDate="2011-11-30T20:46:02.773" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30255" PostTypeId="2" ParentId="30252" CreationDate="2011-09-12T16:22:36.493" Score="4" Body="&lt;p&gt;The best point to start doing that is when you can kill the spawns with only a few hits (less than 20 or so usually).  In order to achieve this, you have to know their elemental weaknesses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The green ones are weak to fire.  The fast blue worms are weak to electric, and the armored ones are weak to acid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get some good elemental weapons, try farming the last mission of the Armory DLC, there is a &lt;a href=&quot;http://www.youtube.com/watch?v=slGfVhqF7Wg&quot; rel=&quot;nofollow noreferrer&quot;&gt;glitch&lt;/a&gt; you can do to get unlimited armory time, as far as I know its still possible to do it.  If you don't want to exploit the glitch, then you can do the missions that give you a second and third crack at getting something decent in the armory.  (or you can go online and try to find a crawmerax farm to get a good weapon).  Keep in mind anything crawmerax drops will be very high level anyway.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-12T16:22:36.493" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30256" PostTypeId="2" ParentId="30233" CreationDate="2011-09-12T16:51:34.870" Score="2" Body="&lt;p&gt;Concerning the leveling, I &lt;a href=&quot;https://gaming.stackexchange.com/questions/21499/should-i-use-oscuros-oblivion-overhaul-when-playing-oblivion-for-the-first-time&quot;&gt;can&lt;/a&gt; recommend &lt;a href=&quot;http://www.oscurogamedesign.com/oscurosoblivionoverhaul-desc-high.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oscuro's Oblivion Overhaul&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-09-12T16:51:34.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30258" PostTypeId="2" ParentId="30252" CreationDate="2011-09-12T18:01:37.660" Score="3" Body="&lt;p&gt;Honestly, I think the Eridian Promontory is the best place to get XP. The Eridian aliens give up a tremendous amount of XP, and if you have some good static weapons (or if you are a hunter with trespass maxed out) they are relatively easy. At the very least, I'd say that for gaining XP, they are certainly more effective than dealing with Crawmerax and his minions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: The &quot;non-DLC&quot; content will NOT be under-leveled provided you complete the mission &quot;Find Steele&quot; (on playthrough 2), and your level is at least 49. This is because ALL enemies will scale with you, and hands down the Eridian Promontory is the easiest place to farm once this happens. They will be about 2 levels above you and they give far more experience than equal level creatures of a different type. Please follow the link for more &lt;a href=&quot;http://forums.gearboxsoftware.com/showthread.php?t=111858&quot; rel=&quot;nofollow noreferrer&quot;&gt;information on enemy level scaling&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="12406" LastEditorUserId="12406" LastEditDate="2011-09-13T00:00:47.523" LastActivityDate="2011-09-13T00:00:47.523" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30260" PostTypeId="2" ParentId="28609" CreationDate="2011-09-12T18:05:39.433" Score="18" Body="&lt;p&gt;I've done this trick on my last playthrough, smashing the wall and knocking out the person on the other side. As I expected, I got Pacifist at the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in short, no, this technique does not disqualify you for Pacifist. That said, the criteria for Pacifist are quite weird, I think the game is designed to be lenient.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-09-12T18:05:39.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30261" PostTypeId="1" AcceptedAnswerId="56210" CreationDate="2011-09-12T18:24:46.610" Score="3" ViewCount="1766" Body="&lt;p&gt;I can use the scroll wheel to select menu options, and I can click to fire, but it seems only my xbox 360 gamepad will allow me to aim or move. Which is terrible because I can't aim with my left thumb so I die, and that's not quite so bad but the loading times for this game are murder. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pressing W,A,S,D move my character by about one millimeter, and they react like it does in regular windows, repeating after I hold the key for a second. But it's moving one millimeter per repeat so I'm basically stuck. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also the mouse cursor is invisible in the menu but it moves and sometimes it appears for one frame (out of like 100). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the controls menu the &quot;Keyboard&quot; option is disabled (it's red and I cannot select the option in the menu). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody else run into this issue? &lt;/p&gt;&#xA;" OwnerUserId="12407" LastEditorUserId="247" LastEditDate="2011-09-16T06:57:06.207" LastActivityDate="2012-07-13T22:40:03.773" Title="Cannot use Keyboard/Mouse?" Tags="|pc|deus-ex-human-revolution|technical-issues|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30262" PostTypeId="1" AcceptedAnswerId="30264" CreationDate="2011-09-12T18:30:56.223" Score="11" ViewCount="9840" Body="&lt;p&gt;There have been &lt;a href=&quot;https://gaming.stackexchange.com/questions/28609/how-can-i-not-snap-peoples-necks-or-only-snap-it-a-little-bit/30260#30260&quot;&gt;some&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/29736/will-giving-windmill-a-gun-disqualify-me-for-the-pacifist-achievement&quot;&gt;extended&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/29960/can-i-still-get-the-pacifist-achievement-if-an-npc-accidentally-commits-suicide&quot;&gt;discussions&lt;/a&gt; on what will or will not break your eligibility for the Pacifist achievement, but nothing conclusive as to what actually is taken into account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What actions (either directly or indirectly) result in an ineligibility to earn the pacifist achievement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, is there any way to check one's save game to see if they are still eligible for the achievement?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-09-12T18:54:14.143" Title="How do I earn the Pacifist Achievement?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30263" PostTypeId="2" ParentId="29778" CreationDate="2011-09-12T18:37:01.503" Score="4" Body="&lt;p&gt;Maybe you can use a .hpk archiver (&lt;a href=&quot;http://www.techpowerup.com/forums/showthread.php?t=113705&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.techpowerup.com/forums/showthread.php?t=113705&lt;/a&gt; might work) and remove/replace the voice files in Tropico 4\Local\voice\English.hpk. Don't forget to make a backup.&lt;/p&gt;&#xA;" OwnerUserId="3825" LastActivityDate="2011-09-12T18:37:01.503" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30264" PostTypeId="2" ParentId="30262" CreationDate="2011-09-12T18:47:17.447" Score="6" Body="&lt;p&gt;An unofficial, but popular &lt;a href=&quot;http://deusex.wikia.com/wiki/Pacifist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deus Ex wiki&lt;/a&gt; says the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;The aim is to complete the game without killing anyone directly, or someone dying as a result of an action taken by the player. The only exception to this is the Boss fights...killing anyone in the Prologue chapter will lock out this achievement&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And currently, it appears there is no way to see if you are still eligible for the achievement at any time:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Unfortunately if you lock out the achievement by accident, unless you aware that you did so and reload an old save, there is no indication that you have done so and may end up playing through the game and not get the achievement due killing a character earlier in the game.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This seems to be a fairly sought after feature though. Since the game has been so popular since its release (over &lt;a href=&quot;http://www.pcgamer.com/2011/09/09/deus-ex-human-revolution-ships-two-million-copies/&quot; rel=&quot;nofollow noreferrer&quot;&gt;two million units sold&lt;/a&gt; already), I would not be surprised if a patch is released soon resolving these complaints.&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-09-12T18:47:17.447" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30265" PostTypeId="2" ParentId="30262" CreationDate="2011-09-12T18:54:14.143" Score="6" Body="&lt;p&gt;Actions which disqualify you for the Pacifist achievement:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Killing a non-boss character directly (shooting them, lethal take down)&lt;/li&gt;&#xA;&lt;li&gt;Killing someone through a hacked turret or robot&lt;/li&gt;&#xA;&lt;li&gt;Killing anyone in the opening sequence of the game&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Actions which will &lt;em&gt;not&lt;/em&gt; disqualify you for the Pacifist achievement:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Using an EMP on a robot&lt;/li&gt;&#xA;&lt;li&gt;Neutralizing an enemy through non-lethal means (stun gun, non-lethal take down, et cetear)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It should also be pointed out that it is possible to defeat the final boss through non-lethal means, so using lethal means could also result in losing the Pacifist achievement. &lt;a href=&quot;https://gaming.stackexchange.com/questions/29612/how-am-i-supposed-to-kill-the-final-boss-on-the-deus-ex-difficulty/29781#29781&quot;&gt;This answer&lt;/a&gt; covers how to do that.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-09-12T18:54:14.143" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30267" PostTypeId="1" CreationDate="2011-09-12T19:32:41.723" Score="16" ViewCount="25077" Body="&lt;p&gt;Since the incredibly fascinating (re-)installation of some DirectX and VC-Redistributable files takes a bit longer than I'm willing to stare at my screen, I'd like to be able to do something else, e.g. watch youtube. But of course when the first time setup is done, the new game starts, usually directly with an intro which now ends up being mixed with some video I've just been watching or whatever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can the first time setup be started in such a way that the game that requires it is &lt;em&gt;not&lt;/em&gt; automatically started after said setup?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="144891" LastEditDate="2020-04-21T19:05:32.107" LastActivityDate="2020-04-21T19:05:32.107" Title="How can the Steam first time setup be run without starting the game directly afterwards?" Tags="|steam|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="30268" PostTypeId="2" ParentId="30267" CreationDate="2011-09-12T19:42:02.583" Score="2" Body="&lt;p&gt;If you look in the Program Files\Steam\steamapps\ directories you may find folders for VCRedist, DirectX and etc. These are the program's run during first time setup. Unfortunately, there is no common folder structure for instance Delve Deeper has everything in a folder redists but Civ 5 has separate folders for DirectX and VCRedist. Also, I don't know if just running these ahead of time will avoid the first time setup step when launched in Steam.&lt;/p&gt;&#xA;" OwnerUserId="12409" LastActivityDate="2011-09-12T19:42:02.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30269" PostTypeId="2" ParentId="30267" CreationDate="2011-09-12T19:56:26.703" Score="14" Body="&lt;p&gt;It's possible, but it's not pretty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first-run tasks are described in a file called &lt;code&gt;installscript.vdf&lt;/code&gt; (or &lt;code&gt;runasadmin.vdf&lt;/code&gt;) inside the game's folder, in &lt;code&gt;steamapps&lt;/code&gt; somewhere. This script file is interpreted by &lt;code&gt;SteamService.exe&lt;/code&gt;. A typical call would look like this (example here: Jamestown):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;C:\Program Files\Steam\bin\SteamService.exe&quot; /installscript &quot;C:\Program Files\Steam\steamapps\common\jamestown\installscript.vdf&quot; 94200&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As I said, it's not pretty, and it would require you to locate the installation script and look up the game's app ID (in this example, it's 94200). The app ID is not optional, and the Steam service will crash if it's omitted.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-09-12T19:56:26.703" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30270" PostTypeId="2" ParentId="29958" CreationDate="2011-09-12T19:57:59.377" Score="6" Body="&lt;p&gt;Viewing this in 720p should help you see what's going on:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/wYps-kGPh78?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3825" LastEditorUserId="6066" LastEditDate="2011-09-15T17:38:36.617" LastActivityDate="2011-09-15T17:38:36.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30271" PostTypeId="1" AcceptedAnswerId="30273" CreationDate="2011-09-12T20:25:38.347" Score="1" ViewCount="224" Body="&lt;p&gt;In MOBAs (LoL, HoN, Dota, etc.) occasionally you'll get paired vs. a strong laning combo with heavy harassment potential in a dual lane (such that coming near the creeps to lasthit/fight/counterharass will only get your char's head bit off). In cases where you both can and cannot trust your laning partner (as in, you know he's good vs you know he's not good), what are your options to deal with this?&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:55:49.137" LastActivityDate="2012-06-25T17:55:49.137" Title="Dealing with a strong laning combo early game?" Tags="|moba|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30272" PostTypeId="2" ParentId="30012" CreationDate="2011-09-12T20:26:50.127" Score="1" Body="&lt;p&gt;When you reach the end of the main quest chain and reload your save it will ask you to if you want to reset quest progress (not your char levels and stuff, just quests) and you start again right at the beginning but with you levelled char.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it seems you can repeat the whole game on the same char at least twice and therefore can pick up stuff you missed (in theory at least).&lt;/p&gt;&#xA;" OwnerUserId="12359" LastActivityDate="2011-09-12T20:26:50.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30273" PostTypeId="2" ParentId="30271" CreationDate="2011-09-12T20:37:21.183" Score="1" Body="&lt;p&gt;&lt;strong&gt;If you're against a strong laning combo and you cannot rely on your own laning partner, your best bet is to keep your minions between you and the other champions and to use your front-most tower as a &quot;third man&quot;.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you stand behind your minions and out of range of your opponents, you can take potshots at the enemy champions when they are open, get the killing blow on enemy minions when those potshots are not safe to get, and reap the experience and levels from the minion kills. You can coast through your first several levels this way, gain new abilities, and buy gear to counter the champions you're up against (armor against melee, magic resist vs. mages, etc). Your laning partner will also benefit from this, provided they aren't trying to tank the enemy champions past your minion wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hanging out near your front-most tower will result in minions dying faster (and getting you more experience), opening up more &quot;last hits&quot; (since if a tower hits a minion with full health, it gets knocked down into its &quot;one more hit&quot; range, and makes it that much harder to get harassed or ganked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This strategy will hold you over until after the initial laning phase, when the enemy team starts coordinating ganks and tower takedowns. At that point, you should be powerful enough to be more viable and will be able to use that advantage coupled with team coordination to push back any encroachment, snag a few kills, and take advantage of their temporarily-reduced champion count to push a tower in a weak lane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;If you can rely on your laning partner but you're still not confident that you have the right composition to go against your competition, the same strategy works as well.&lt;/strong&gt; In this case, you'd have yourself and your lane partner buy items that can help mitigate the effectiveness of the competition, including defending against their damage type, buffing damage types they are weak against, and making sure your movement speed is faster. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing to keep in mind is &lt;strong&gt;you should keep checking on the items your competition is purchasing.&lt;/strong&gt; In many cases, the competition won't be paying attention and will be using general item specs, which means you can more easily counter what they are buying. Monitoring the items the competition is using is important in any game, but is even more important if they start with a composition advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In addition, if you managed to get a competent jungler on your team, exploit the advantage&lt;/strong&gt; of additional experience, gold, and the ability to put pressure on random lanes to mitigate enemy effectiveness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Above all else, &lt;strong&gt;don't die, and stress to your laning partner that they should do their best to stay back and away from possible gank distance&lt;/strong&gt;. Deaths mean extra gold and experience for the other team, which will only worsen your situation.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-09-12T20:52:18.663" LastActivityDate="2011-09-12T20:52:18.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30274" PostTypeId="5" CreationDate="2011-09-12T20:40:50.397" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-12T20:40:50.397" LastActivityDate="2011-09-12T20:40:50.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30275" PostTypeId="4" CreationDate="2011-09-12T20:40:50.397" Score="0" Body="Multiplayer online battle arenas (MOBAs) refer to a genre of games with real-time strategy (RTS) gameplay but that do not have the resource collection or base/unit management of such games. In a MOBA, you typically control one avatar and are teamed with other players versus another team." OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-09-12T21:00:02.267" LastActivityDate="2011-09-12T21:00:02.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30276" PostTypeId="5" CreationDate="2011-09-12T20:43:18.023" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-12T20:43:18.023" LastActivityDate="2011-09-12T20:43:18.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30277" PostTypeId="4" CreationDate="2011-09-12T20:43:18.023" Score="0" Body="DO NOT USE - Removed as part of &quot;The Great Arqade Clean-Up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="3107" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T20:07:13.510" LastActivityDate="2012-06-25T20:07:13.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30279" PostTypeId="1" AcceptedAnswerId="30328" CreationDate="2011-09-12T21:27:45.767" Score="14" ViewCount="33512" Body="&lt;p&gt;I'm trying to maximize XP earning, and I know there are some missions that at least one of these bonuses are not available. So on which missions can I actually earn these bonuses? Or to put it in another way, how many times is it possible to earn one, or both of these bonuses?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="8350" LastEditDate="2012-06-15T10:52:28.417" LastActivityDate="2012-06-15T10:52:28.417" Title="Which missions can I earn the Ghost and/or Smooth Operator bonus on?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30280" PostTypeId="5" CreationDate="2011-09-12T21:41:16.073" Score="0" Body="&lt;p&gt;&lt;em&gt;Front Mission&lt;/em&gt; is the first game in the &lt;em&gt;Front Mission&lt;/em&gt; series by SquareSoft (now Square Enix). The game has been ported to PlayStation 1 as &lt;em&gt;Front Mission First&lt;/em&gt; and the Nintendo DS as &lt;em&gt;Front Mission DS&lt;/em&gt;. It is a turn based mech strategy game.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-12T21:56:52.390" LastActivityDate="2011-09-12T21:56:52.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30281" PostTypeId="4" CreationDate="2011-09-12T21:41:16.073" Score="0" Body="Front Mission is the first game in the Front Mission series by SquareSoft (now Square Enix). The game has been ported to PlayStation 1 as Front Mission First and the Nintendo DS as Front Mission DS. It is a turn based mech strategy game." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-12T21:56:50.160" LastActivityDate="2011-09-12T21:56:50.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30282" PostTypeId="2" ParentId="30279" CreationDate="2011-09-12T21:52:49.713" Score="5" Body="&lt;p&gt;I don't think anyone has a specific list, but to speculate:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;I &lt;em&gt;suspect&lt;/em&gt; both are only tied only to &quot;main&quot; missions. Programming-wise, the game is probably keeping flag(s) for whether you &quot;failed&quot; somehow (being seen, triggering an alarm, etc) while in a certain geographic area and having a corresponding &quot;active mission&quot; going on. If you reach the next mission-phase without the flags being set, then you get the reward.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;code&gt;Smooth Operator&lt;/code&gt; can only be achieved in places where there is an alarm-system of some sort which &lt;em&gt;can&lt;/em&gt; be triggered. If there is no alarm system, you simply can't get it, no matter how stealthy you are. If I recall correctly, Alice Court Gardens are one example.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;On a side note, I wouldn't worry too much about maximizing XP. Almost nobody has a playstyle that varies so much that &lt;em&gt;all&lt;/em&gt; of the augmentations become useful.&lt;/p&gt;&#xA;" OwnerUserId="12013" LastActivityDate="2011-09-12T21:52:49.713" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30283" PostTypeId="5" CreationDate="2011-09-12T22:44:37.590" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-12T22:44:37.590" LastActivityDate="2011-09-12T22:44:37.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30284" PostTypeId="4" CreationDate="2011-09-12T22:44:37.590" Score="0" Body="Insanely Twisted Shadow Planet is a Metroidvania style shooter released by Shadow Planet Productions for Xbox Live Arcade in 2011." OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-09-12T22:49:25.207" LastActivityDate="2011-09-12T22:49:25.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30285" PostTypeId="2" ParentId="30107" CreationDate="2011-09-12T23:33:55.807" Score="2" Body="&lt;p&gt;I had a similar issue, but it just got solved for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just launched the game again -- I was there at the second doors and I got in :D!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just try to close and relaunch the game or load last checkpoint :) I hope it works for you also.&lt;/p&gt;&#xA;" OwnerUserId="12411" LastEditorUserId="336" LastEditDate="2011-09-12T23:45:00.920" LastActivityDate="2011-09-12T23:45:00.920" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30286" PostTypeId="1" AcceptedAnswerId="30287" CreationDate="2011-09-13T00:02:38.910" Score="14" ViewCount="60707" Body="&lt;p&gt;What's the maximum level in Dead Island that you can reach and does it make in sort that you can have max-out skills ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-09-13T00:21:17.910" LastActivityDate="2012-04-24T19:57:19.820" Title="What's the maximum level in Dead Island?" Tags="|dead-island|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30287" PostTypeId="2" ParentId="30286" CreationDate="2011-09-13T00:09:03.443" Score="12" Body="&lt;p&gt;The current maximum level in Dead Island is &lt;strong&gt;60&lt;/strong&gt;, which means you can only get &lt;strong&gt;59&lt;/strong&gt; skill points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/30002/how-many-total-skill-points-does-a-character-get-in-dead-island/30006#30006&quot;&gt;Related to skill points&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-11-24T19:14:06.683" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30288" PostTypeId="1" CreationDate="2011-09-13T01:57:50.140" Score="1" ViewCount="575" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/28920/whats-the-difference-between-the-three-new-game-options&quot;&gt;What&amp;#39;s the difference between the three New Game options?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In Deus Ex: Human Revolution, what changes as the difficulty level increases? E.g. more enemies, tougher enemies, better AI etc.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-09-13T01:57:50.140" Title="What are the differences between difficulty levels in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="0" CommentCount="0" ClosedDate="2011-09-13T02:23:10.010" ContentLicense="CC BY-SA 3.0" />
  <row Id="30289" PostTypeId="1" AcceptedAnswerId="30339" CreationDate="2011-09-13T02:25:09.413" Score="20" ViewCount="15582" Body="&lt;p&gt;I couldn't run DX:HR with the graphics up all the way so I took them down a notch until I got a new computer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to move my save files to my new computer to keep my character? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or do they save in steam so I can play them on my new computer without saving them and moving them?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="39891" LastEditDate="2013-10-22T18:27:39.527" LastActivityDate="2013-10-22T18:27:39.527" Title="Will Steam remember my saves if I uninstall Deus Ex: HR?" Tags="|steam|deus-ex-human-revolution|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30290" PostTypeId="2" ParentId="30204" CreationDate="2011-09-13T04:01:44.927" Score="4" Body="&lt;p&gt;It costs a flat 10g for unsellable items that don't have a sell price listed on Wowhead and can not be sold to a vendor.&lt;/p&gt;&#xA;" OwnerUserId="12392" LastEditorUserId="1925" LastEditDate="2011-09-13T05:10:10.080" LastActivityDate="2011-09-13T05:10:10.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30291" PostTypeId="2" ParentId="30289" CreationDate="2011-09-13T06:02:10.190" Score="4" Body="&lt;p&gt;One of the nice features of Steam is that it lets you install your games on more than one computer at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can set up your new computer without tearing down your old one, install Steam and DX:HR on the new one (you'll have to eventually, after all) and see if your saved games are grabbed from the cloud.  If not, copy them over from your old computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.google.com/search?sourceid=chrome&amp;amp;q=human+revolution+saved+games+cloud&quot; rel=&quot;nofollow noreferrer&quot;&gt;Googling for &quot;deus ex human revolution saved games cloud&quot;&lt;/a&gt; turns up a number of people having problems getting their saves into — or deleting them from — the cloud, which rather strongly implies that the normal behavior is to keep them there.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-09-13T06:02:10.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30292" PostTypeId="1" AcceptedAnswerId="30293" CreationDate="2011-09-13T06:45:36.423" Score="6" ViewCount="6596" Body="&lt;p&gt;Sometimes when I finish a multi-player game I am not taken to the score summary screen, but am instead dropped on the My Profile screen. Unfortunately, a few times this has resulted in me being unable to add a new found friend to my list of Battle.Net contacts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a mechanism without knowing a users Gamer ID to add that user to your friends list? If I'm not taken directly to the score screen is there a way to get there before my next match so I can add a user?&lt;/p&gt;&#xA;" OwnerUserId="559" LastActivityDate="2011-09-13T08:57:34.517" Title="How do I add a Battle.Net Friend after a game of StarCraft 2 without using the score summary screen?" Tags="|starcraft-2|battle.net|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30293" PostTypeId="2" ParentId="30292" CreationDate="2011-09-13T06:49:23.040" Score="12" Body="&lt;p&gt;What about going to your &quot;Match history&quot; and selecting the game you just played? It should take you to the &quot;score-summary&quot; and there you should also be able to add the player as a friend.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-09-13T06:49:23.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30294" PostTypeId="2" ParentId="30292" CreationDate="2011-09-13T08:45:09.547" Score="3" Body="&lt;ol&gt;&#xA;&lt;li&gt;Keep your friend list short, battlenet will slow down seriously if it's long.&lt;/li&gt;&#xA;&lt;li&gt;You can go to match history on your profile and find the previous score screens from there.&lt;/li&gt;&#xA;&lt;li&gt;If you know the user's real-id or nick+number, you can manually add them by clicking &quot;add friend&quot; on the friend list.&lt;/li&gt;&#xA;&lt;li&gt;In Battle.Net forums, you can click the arrow next to the user's name to find out their number.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="10646" LastEditorUserId="4182" LastEditDate="2011-09-13T08:57:34.517" LastActivityDate="2011-09-13T08:57:34.517" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30295" PostTypeId="2" ParentId="30233" CreationDate="2011-09-13T08:55:46.250" Score="2" Body="&lt;p&gt;&lt;a href=&quot;https://www.nexusmods.com/oblivion/mods/17784&quot; rel=&quot;nofollow noreferrer&quot;&gt;Martigen's Monster Mod&lt;/a&gt; should fix your monster leveling problem. One of its features is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Statically scaled levelling -- meet creatures and NPCs more powerful than you, and less powerful than you, regardless of your level as you level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="4797" LastEditDate="2019-10-17T05:30:26.650" LastActivityDate="2019-10-17T05:30:26.650" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="30296" PostTypeId="2" ParentId="29896" CreationDate="2011-09-13T11:20:59.683" Score="1" Body="&lt;p&gt;For half-life 1, This worked for me: &lt;a href=&quot;https://docs.google.com/document/d/1BRJ9LxPVfrm9OObdQsW3YFsvPo6GdSdAZR-JUINpZmw/edit?hl=en_US&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://docs.google.com/document/d/1BRJ9LxPVfrm9OObdQsW3YFsvPo6GdSdAZR-JUINpZmw/edit?hl=en_US&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will try on different games as I'm gonna play them... But most singleplayer games of goldsrc (and maybe also source) engine should work like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best way is to import games... (Let a friend from outside germany buy it or s.th. like that)&lt;/p&gt;&#xA;" OwnerUserId="12417" LastActivityDate="2011-09-13T11:20:59.683" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30297" PostTypeId="2" ParentId="29950" CreationDate="2011-09-13T11:25:59.737" Score="0" Body="&lt;p&gt;You can also download &lt;a href=&quot;http://www.guru3d.com/category/rivatuner/&quot; rel=&quot;nofollow noreferrer&quot;&gt;RivaTuner&lt;/a&gt; and use D3DOverrider (which comes with it) to fix screen tearing in game.&lt;/p&gt;&#xA;" OwnerUserId="12419" LastEditorUserId="274" LastEditDate="2012-08-19T01:56:23.047" LastActivityDate="2012-08-19T01:56:23.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30298" PostTypeId="1" CreationDate="2011-09-13T11:34:56.857" Score="0" ViewCount="322" Body="&lt;p&gt;I'm having a hard time getting PermissionsBukkit to work. &lt;a href=&quot;http://pastebin.com/cERUMW8G&quot; rel=&quot;nofollow noreferrer&quot;&gt;This is the server log&lt;/a&gt;, and &lt;a href=&quot;http://pastebin.com/V5iCG3xY&quot; rel=&quot;nofollow noreferrer&quot;&gt;this is the config file for PermissionsBukkit&lt;/a&gt;. Why can't I get this to work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'MYUSER` should be admin and allowed to build/remove blocks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I dump MYUSER I get this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;gt; permissions dump MYUSER&#xA;13:37:29 [INFO] [==== Page 1 of 3 ====]&#xA;13:37:29 [INFO] Node lwc.admin=true (PermissionsBukkit)&#xA;.... MOAR ....&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As you all see MYUSER has the &lt;code&gt;lwc.admin=true&lt;/code&gt;, and it's enabled in the admin group. &lt;/p&gt;&#xA;" OwnerUserId="8181" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:45:43.477" LastActivityDate="2012-07-20T02:45:43.477" Title="Need help with PermissionsBukkit" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30299" PostTypeId="1" AcceptedAnswerId="30300" CreationDate="2011-09-13T12:27:05.173" Score="8" ViewCount="599" Body="&lt;p&gt;When I'm exploring the world I come across the borders of other civilizations and city states. So far I've picked up that civilizations seem to have solid borders while city states have a dashed appearance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how do I know whose borders they are? If I'm lucky I can see a city inside or maybe a unit working a tile, but if there are no cities or units in my line of sight and I hover my mouse I can only see the food/gold/hammers of the tile, but not who owns it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I find out who owns a tile without memorizing which shade of red corresponds to which civilization?&lt;/p&gt;&#xA;" OwnerUserId="12420" LastActivityDate="2011-09-13T12:46:07.310" Title="How do you identify who owns territory on the map in Civilization V?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30300" PostTypeId="2" ParentId="30299" CreationDate="2011-09-13T12:46:07.310" Score="7" Body="&lt;p&gt;Hover the mouse pointer over the tile you are interested in. After a couple of seconds a popup will appear over the tile, and it will include a line in the form of &quot;owned by England&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in effect there are two separate &quot;tile information&quot; windows - the one which appears immediately in the bottom-right, and another which appears over the tile itself after hovering. Confusing indeed :)&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-09-13T12:46:07.310" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30304" PostTypeId="1" AcceptedAnswerId="30308" CreationDate="2011-09-13T15:12:33.267" Score="3" ViewCount="6028" Body="&lt;p&gt;I just downloaded the &lt;em&gt;FIFA 12 Demo&lt;/em&gt;, but when I start the &lt;code&gt;Autorun.exe&lt;/code&gt; I only get a play button, none for installation. If I click it, the &lt;em&gt;FIFA 11&lt;/em&gt; startup menu comes up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I start &lt;code&gt;EASetup.exe&lt;/code&gt;, it says the game already is installed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any way to fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For clarification: I have &lt;em&gt;FIFA 11&lt;/em&gt; installed and I am looking for a way to get the &lt;em&gt;FIFA 12 Demo&lt;/em&gt; installed without uninstalling &lt;em&gt;FIFA 11&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This seems to be a general issue with the demo, I found a &lt;a href=&quot;http://www.onlinewelten.com/games/fifa-12/news/schwerwiegende-fehler-ea-nimmt-pc-demo-offline-107373/&quot; rel=&quot;nofollow noreferrer&quot;&gt;german article on the web&lt;/a&gt; pointing out this issue as well. What I want to know is if there is a workaround to get the demo installed anyway.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="52800" LastEditDate="2013-10-30T18:50:18.630" LastActivityDate="2013-10-30T18:50:18.630" Title="How do you install the FIFA 12 Demo with FIFA 11 also installed?" Tags="|windows-7|fifa-12|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30305" PostTypeId="1" AcceptedAnswerId="30306" CreationDate="2011-09-13T15:47:01.613" Score="3" ViewCount="8148" Body="&lt;p&gt;My brother recently got me interested in Minecraft, and I'm having a lot of fun playing it. The thing is, I've only ever played the Beta version. After I first played it, I found a whole bunch of pictures and videos online with stuff that wasn't in the version I was playing. So I was wondering: What are the main differences between all the different versions of the game?&lt;/p&gt;&#xA;" OwnerUserId="11938" LastEditorUserId="9752" LastEditDate="2011-09-13T15:55:58.043" LastActivityDate="2021-10-13T03:01:53.137" Title="What's the difference between the different versions?" Tags="|minecraft-java-edition|version-differences|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30306" PostTypeId="2" ParentId="30305" CreationDate="2011-09-13T15:51:43.153" Score="6" Body="&lt;p&gt;The differences are far too numerous to list here (Minecraft is still under &lt;strong&gt;heavy&lt;/strong&gt; development), but the unofficial wiki has a &lt;a href=&quot;https://minecraft.wiki/w/Version_history&quot; rel=&quot;nofollow noreferrer&quot;&gt;detailed list&lt;/a&gt; of the significant changes in each release.&lt;/p&gt;&#xA;&lt;p&gt;Roughly speaking, however, the different stages of development can be described as:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Classic: proof of concept&lt;/li&gt;&#xA;&lt;li&gt;Indev: develop into a salable product&lt;/li&gt;&#xA;&lt;li&gt;Infdev: infinite world generation&lt;/li&gt;&#xA;&lt;li&gt;Alpha: downloadable client and offline play&lt;/li&gt;&#xA;&lt;li&gt;Beta: content and polish&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2023-11-28T15:03:00.583" LastActivityDate="2021-10-13T03:01:53.137" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="30307" PostTypeId="2" ParentId="30305" CreationDate="2011-09-13T16:04:21.350" Score="3" Body="&lt;p&gt;What you might have seen is someone playing with &lt;a href=&quot;http://www.minecraftforum.net/forum/51-released-mods/&quot; rel=&quot;nofollow noreferrer&quot;&gt;mods&lt;/a&gt; - extra code not written by Mojang - that allow players to do things not in the base game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Minecraft auto updates (you get prompted until you accept the update) you will always be playing the latest released version (even though it's still in Beta). This means that you can be sure that when playing multiplayer everyone is on the same version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There have been removals of &quot;stuff&quot; but mostly it's tweaks to existing game play plus additions of new game play.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2012-01-19T08:57:11.853" LastActivityDate="2012-01-19T08:57:11.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30308" PostTypeId="2" ParentId="30304" CreationDate="2011-09-13T16:07:04.733" Score="4" Body="&lt;p&gt;I now found a solution in this &lt;a href=&quot;http://www.pcgames.de/FIFA-12-PC-236492/News/FIFA-12-Demo-Loesung-fuer-FIFA-11-Deinstallations-Bug-und-Hotfix-fuer-Gamepads-844491/&quot; rel=&quot;nofollow noreferrer&quot;&gt;news article&lt;/a&gt; (german):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you remove the following registry key&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\S-1-5-18\Products\1DC6AEF331AE7EC47AE47AA4A4A0B7C5&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;you are able to install the demo while Fifa 11 stays installed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should make a backup though, so that you still can uninstall Fifa 11 properly later.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-09-13T16:07:04.733" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30309" PostTypeId="1" AcceptedAnswerId="30314" CreationDate="2011-09-13T16:11:29.827" Score="8" ViewCount="12774" Body="&lt;p&gt;I am trying to setup a situation where I press a button and a minecart is pushed onto some powered track where it is then boosted up and giving a good speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is what I tried (cross-section):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[P]M____&#xA;&#xA; ^ piston&#xA;   ^ minecart&#xA;    ^^^^ powered track&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When I give power to the piston, the minecart gets shoved onto the powered track fine, however it just rests there. In order to get it boosted by the powered track, I have to manually touch it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to get the cart boosted automatically when it gets pushed onto the track?&lt;/p&gt;&#xA;" OwnerDisplayName="user3587" LastActivityDate="2021-10-13T03:04:35.670" Title="Giving a minecart momentum with a piston" Tags="|minecraft-redstone|minecraft-java-edition|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30310" PostTypeId="2" ParentId="30305" CreationDate="2011-09-13T16:14:56.627" Score="1" Body="&lt;p&gt;Outside of various updates to the &quot;Beta&quot; version of Minecraft, there are two major versions of Minecraft at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Minecraft Beta&lt;/strong&gt;, often called Alpha, or Survival in older videos, is the main game, where you enter an infinite world and explore, build, craft, and try to survive the night.  It's the main focus of development by Mojang AB, and, for the most part, has the most features.  The multiplayer version of this is often called &lt;em&gt;SMP&lt;/em&gt;, for &lt;em&gt;Survival MultiPlayer&lt;/em&gt;.  This version has gone through many different iterations, and at the time of this post, will be entering version 1.8 very soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also &lt;strong&gt;Minecraft Classic&lt;/strong&gt;, often called Creative, with a limited sized world, and access to a wide amount of blocks, with the ability to create and destroy blocks instantly.  This version is free, and for a period of time, was the only version of the game out there.  As of Minecraft Beta 1.8, it will be possible to create a world with the infinite block placement/destruction, while having access to the many other features added to the game since the original version.&lt;/p&gt;&#xA;" OwnerUserId="8675" LastActivityDate="2011-09-13T16:14:56.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30311" PostTypeId="1" AcceptedAnswerId="30313" CreationDate="2011-09-13T16:39:46.397" Score="29" ViewCount="242215" Body="&lt;p&gt;This question is regarding the minecraft Beta 1.8 prerelease -- I have a beautiful house in single player survival which I'd like to record while flying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to be able to change the game mode of my survival map to creative to be able to fly through it without installing a mod. I know it is possible if you run the map on a multiplayer server via the command &lt;code&gt;/gamemode &amp;lt;user&amp;gt; 0|1&lt;/code&gt; but I want to achieve this in single player :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this would be possible through editing your level.dat file as I think that's where the game mode for the map is stored.&lt;/p&gt;&#xA;" OwnerUserId="5661" LastEditorUserId="185203" LastEditDate="2019-07-16T13:58:08.603" LastActivityDate="2021-11-30T15:00:19.523" Title="Is it possible in Minecraft to switch over from survival to creative in single player?" Tags="|minecraft-java-edition|minecraft-commands|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30313" PostTypeId="2" ParentId="30311" CreationDate="2011-09-13T16:46:21.003" Score="36" Body="&lt;p&gt;As of Minecraft 1.3, singleplayer and multiplayer have been merged, so you can switch your gamemode with the &lt;a href=&quot;https://minecraft.wiki/w/Commands&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Commands - Minecraft Wiki&quot;&gt;&lt;code&gt;/gamemode&lt;/code&gt; command&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;/gamemode survival&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;/gamemode creative&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;/gamemode adventure&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;You can abbreviate the modes. For example, typing &lt;code&gt;/gamemode c&lt;/code&gt; for Creative works as well.&lt;/p&gt;&#xA;&lt;p&gt;You can only do this if you haven't disabled cheats during world generation, though.&lt;/p&gt;&#xA;&lt;p&gt;If you turned cheats off and still want to do it for whatever reason: The game mode is stored in the &lt;code&gt;level.dat&lt;/code&gt; file, which can be edited using an NBT editor, such as &lt;a href=&quot;http://www.minecraftforum.net/topic/840677-nbtexplorer-nbt-editor-for-windows-and-mac/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;NBTExplorer - NBT Editor for Windows and Mac - Minecraft Forum&quot;&gt;NBTExplorer&lt;/a&gt;. The game mode is stored in &lt;code&gt;Data/GameType&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2024-01-08T11:15:39.527" LastActivityDate="2013-12-10T00:17:01.163" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="30314" PostTypeId="2" ParentId="30309" CreationDate="2011-09-13T16:50:21.510" Score="12" Body="&lt;p&gt;This can be done without the piston at all.&lt;/p&gt;&#xA;&lt;p&gt;If a cart is sitting on an inactive powered rail which begins receiving power, it will start moving as long as there is only one direction for it to go.  This occurs if…&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;…the powered rail is sloped (you will go downhill), &lt;strong&gt;or&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;…the cart's travel in one direction is blocked by a wall.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;You can use this to start from the end of a track by placing a wall:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P6yZt.jpg&quot; alt=&quot;Powered rail hill-climbing test&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Or in the middle of a track using a dip:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VL87S.jpg&quot; alt=&quot;MinecartStop&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;(Images courtesy of the wiki's &lt;a href=&quot;http://minecraft.fandom.com/wiki/Powered_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;page on powered rails&lt;/a&gt;.)&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="250180" LastEditDate="2021-10-13T03:04:35.670" LastActivityDate="2021-10-13T03:04:35.670" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="30315" PostTypeId="2" ParentId="27580" CreationDate="2011-09-13T17:19:59.013" Score="13" Body="&lt;p&gt;Having played with it a bunch more now, here are my thoughts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, desecrating an altar has a couple of effects.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It gives you 25 piety with whatever god you are currently worshipping.&lt;/li&gt;&#xA;&lt;li&gt;It gives you the &quot;Indulgence&quot; effect, which makes you immune to the next punishment that your current god would give you for dropping below 0 piety.&lt;/li&gt;&#xA;&lt;li&gt;It permanently destroys the altar that you descrate (so you can't switch to that god later)&lt;/li&gt;&#xA;&lt;li&gt;It gives you the punishment of the god whose altar you destroyed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So here's some tips on how to use it effectively&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Agnostic's Collar&lt;/strong&gt; - As Dave pointed out, the easiest way is to have the Agnostic's Collar item.  This makes you immune to the punishment of the god whose altar you destroyed.  This effectively gives you a free 50 piety with the god of your choice.  The collar is relatively cheap right now if you find it in a shop, and can also be stored in your locker.  After you've desecrated the other two altars, you can convert the collar for a decent number of conversion points.  Dave's right, 50 piety plus conversion points is &lt;strong&gt;VERY&lt;/strong&gt; powerful.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heretic&lt;/strong&gt; - One of the preparations from the Church building now allows you to start a dungeon with one altar desecrated.  This gives you the 25 piety and the Indulgence effect, without the negative effect from the altar's god.  The downside is that you don't get to choose which altar is desecrated, so you'll only have 2 altars left available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Know the Penalties&lt;/strong&gt; - If you aren't using one of the above techniques to avoid penalties, it's important to know what the punishment effects are for each of the gods.  Some of them can be marginalized with certain builds or situations, while other builds or situations can be completely devastating.  &lt;a href=&quot;http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods#Beta_Summary&quot; rel=&quot;noreferrer&quot;&gt;The wiki&lt;/a&gt; has information on each penalty (but it may be out of date as they are still being balanced constantly).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Desperate Times...&lt;/strong&gt; - I'm finding myself using desecration mostly as an emergency piety boost.  It might be because I need a particular boon from my current god, or because I'm about to take an action that would drop me below 0 piety and I really want to avoid my current god's punishment.  Desecration is an important tool to keep in mind, and if you know the penalties, you can often choose an altar to desecrate that won't hurt you &lt;em&gt;too much&lt;/em&gt;, especially if you only have the boss left to fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Early Boost&lt;/strong&gt; - Dave also mentioned this, but 25 piety early in the game can give you some nice options for rapid level ups.  Of course this requires you locating two altars early on.  Glowing Guardian can be a good candidate for an early desecration if you haven't picked up glyphs or items yet (you will lose your starting potions, so go ahead and use them).  Mystera can also work if you aren't planning on using magical attacks at all.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-09-13T17:41:54.233" LastActivityDate="2011-09-13T17:41:54.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30316" PostTypeId="1" AcceptedAnswerId="30318" CreationDate="2011-09-13T17:26:20.110" Score="6" ViewCount="9862" Body="&lt;p&gt;When placing a vines, how long can they reach in height and width ? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it need to be on a wood or tree and near water too ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2013-07-13T21:32:35.210" Title="How long can vines grow in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30317" PostTypeId="2" ParentId="28574" CreationDate="2011-09-13T17:29:58.500" Score="2" Body="&lt;p&gt;The first boss can easily be beaten with one EMP grenade followed by running around the room and throwing all the explosive barrels at him. The whole time he still thought I was in the spot that I threw the EMP grenade from. I took no damage and used no ammo besides the 1 EMP grenade.&lt;/p&gt;&#xA;" OwnerUserId="12428" LastActivityDate="2011-09-13T17:29:58.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30318" PostTypeId="2" ParentId="30316" CreationDate="2011-09-13T17:31:14.970" Score="7" Body="&lt;p&gt;Notch &lt;a href=&quot;https://twitter.com/#!/notch/status/113547746585214976&quot; rel=&quot;nofollow noreferrer&quot;&gt;recently said&lt;/a&gt; that he will make vines not spread horizontally if there are 4 other vine blocks nearby.  As for height, they will spread infinitely downward.&lt;/p&gt;&#xA;&lt;p&gt;Currently, vines do not have any particular requirements for growing. (&lt;a href=&quot;https://minecraft.wiki/w/Vines&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-14T11:40:25.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30319" PostTypeId="2" ParentId="27341" CreationDate="2011-09-13T17:34:30.113" Score="6" Body="&lt;p&gt;I don't have &lt;em&gt;Tropico 3&lt;/em&gt;, so I'm basing this off &lt;em&gt;Tropico 4&lt;/em&gt; (which I've heard is quite similar). I believe the main difference is that a restaurant can have an entry fee (which means you'll make some money back), but it also has a higher initial cost and higher upkeep. If you use the entry fee to try to offset the higher costs, then only Tropicans that have enough money available will be able to utilize it. So if you have a large number of low-income Tropicans that don't live near food sources, you may still want a market to help them get their food.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="4797" LastEditDate="2023-05-30T02:22:34.053" LastActivityDate="2023-05-30T02:22:34.053" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="30320" PostTypeId="1" AcceptedAnswerId="30321" CreationDate="2011-09-13T19:12:43.087" Score="12" ViewCount="2165" Body="&lt;p&gt;A couple of years ago, I got bored of wandering around aimlessly in WoW and cancelled my account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This morning, I got an e-mail saying my account had be been banned. Reason given:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Exploitative Activity: Abuse of the Economy&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This was a surprise to me; especially when I discovered it was a legitimate email from Blizzard.  I logged in to Battlenet (I haven't purchased Cataclysm) and it turns out that my account was active (e.g. trial) and also that it was indeed banned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of the reason I was banned, I have to assume it was one of those gold spammers that got into my account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got my account status resolved and my characters restored.  But I have a couple of questions for the aftermath:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I guard all of my account information very closely (even my less-important MMORPG info) and I don't fall for phishing e-mails.  What is the most popular way these &quot;companies&quot; get my login info? &lt;/li&gt;&#xA;&lt;li&gt;Hacking into someone else's e-mail is a crime.  Is hacking into someone's battlenet account a crime as well?  If Blizzard coughed up the name of the company who stole my info, could I, in theory, go after them legally?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I know question two is farfetched...but I'm just curious.  After being on the net for over 18 years, I'm thankful that the first time I got hacked was over something innocuous, but it still stings.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;UPDATE&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I updated my support ticket asking for more information and this is the reply I received:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Greetings!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Thank you for taking the time to contact us regarding your account.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;After reading your petition and taking a further look at your account,&#xA;  it appears that the compromise issue first started on 9/10/2011.&#xA;  Someone unauthorized to access your account logged in and damaged it.&#xA;  Unfortunately, we are unable to provide any specific information&#xA;  relating to the party responsible for the compromise issue. While it&#xA;  may not be possible to know exactly how the compromise happened, I&#xA;  would however highly recommend using the information on our Account&#xA;  Security Checklist found here&#xA;  &lt;a href=&quot;http://us.battle.net/security/checklist.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.battle.net/security/checklist.html&lt;/a&gt; to address every possible&#xA;  source of entry in the future.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Other than their Authenticator, that security checklist covers the basic stuff you'd see from any company explaining basic internet security.  (something I'm very familiar with).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMHO, it is possible to discover how the compromise happened, but I doubt Blizzard wants to join me on my personal crusade :P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to believe that somehow their databases got hacked and/or some rogue employee at Blizzard sold e-mail addresses for cancelled accounts to a gold farm.  But who knows?!?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless, I'm updating my passwords just to make sure accounts with more sensitive information are not compromised.&lt;/p&gt;&#xA;" OwnerUserId="7567" LastEditorUserId="2259" LastEditDate="2011-09-14T01:18:16.813" LastActivityDate="2014-10-15T06:22:14.413" Title="How would a gold farming company get my account and password?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30321" PostTypeId="2" ParentId="30320" CreationDate="2011-09-13T19:29:13.780" Score="9" Body="&lt;p&gt;The most common methods these gold farming companies use to get account info are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Phishing&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Most of these attacks, as you mention, come through emails.  Always check the domain of the link (the actual URL you will be directed to, and &lt;em&gt;not&lt;/em&gt; what is displayed in the text of the link!) on &lt;em&gt;any&lt;/em&gt; emails you get relating to WoW (or any other game... or emails in general!).  Also check for misspellings.  It is amazing how intricate these scams can be, yet simple spell-check is apparently too difficult.  Phishing attacks don't always come through email, though.  Some websites are designed to phish for WoW account information as well.  Be wary of any site that asks you to log in.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Key Loggers&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There are many malware apps and viruses out there that will install key loggers on your machine, which will then transmit your information to the farming companies.  Keep your anti-virus definitions up to date, be wary of what sites you surf, and &lt;em&gt;be careful of installing any suspicious WoW add-ons!&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Brute Force&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This seems much less likely, but if you have a weak password it might be possible.  &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The authenticator from Blizzard is supposed to be an excellent tool to protect your account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding your second question, yes, it most likely &lt;em&gt;is&lt;/em&gt; illegal (there have been a number of cases around the world of people being successfully prosecuted for virtual theft), however, the chances of you successfully pursuing such a case within the context of a WoW account theft are almost non-existent.  Most of the primary gold farming companies are located in countries where the government either honestly doesn't care, or actively protects their citizens in these endeavors.&lt;/p&gt;&#xA;" OwnerUserId="8096" LastEditorUserId="8096" LastEditDate="2011-09-13T19:42:14.460" LastActivityDate="2011-09-13T19:42:14.460" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="30322" PostTypeId="1" AcceptedAnswerId="246442" CreationDate="2011-09-13T20:11:36.127" Score="125" ViewCount="480203" Body="&lt;p&gt;I like how Steam presents my library to me.  However, there is one thing that keeps irritating me every time I open Steam: the Team Fortress 2 Beta.  I don't want it, yet it is always in my games list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried contacting Steam Support since it seems I was unable to remove the games myself so far. This was their response; their only solution was to hide the games within my library:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Thank you for contacting Steam Support.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Games cannot be removed from a Steam account.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You are free to uninstall the game (right-click on the game name and&#xA;  select &quot;Delete local content&quot;) and change your game list to show only&#xA;  installed games.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This can be done by clicking &quot;Show&quot; in the upper left-hand corner.&#xA;  From here, select the &quot;Installed&quot; option.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Another option would be to create a new category for only this title&#xA;  and then minimize the category.  To create a new Category, please&#xA;  right click the game and choose &quot;Set Category&quot;.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Then click on the category name in your Library to collapse the&#xA;  category.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you have any further questions, please let us know.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Thus, is there a way to remove games from my Steam library permanently? To clarify, I don't mean just by uninstalling, I mean by removing it from my library forever. &lt;/p&gt;&#xA;" OwnerUserId="12429" LastEditorUserId="18916" LastEditDate="2016-04-03T18:07:29.960" LastActivityDate="2022-11-17T05:52:36.817" Title="How do I remove a Steam game from my library?" Tags="|steam|" AnswerCount="9" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="30323" PostTypeId="2" ParentId="30322" CreationDate="2011-09-13T20:25:06.260" Score="9" Body="&lt;p&gt;You can use the drop down menu to only display the games you have installed, which will remove the Team Fortress 2 Beta from view. Then you can just enable &quot;All Games&quot; whenever you want to install a new game.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-13T20:25:06.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30324" PostTypeId="1" AcceptedAnswerId="30326" CreationDate="2011-09-13T20:26:13.780" Score="2" ViewCount="2810" Body="&lt;p&gt;In the original &lt;em&gt;Final Fantasy III&lt;/em&gt;, Onion Knights were the default class. When the game was remade for the Nintendo DS, Freelancers became the default class and Onion Knights were unlocked via a secret quest involving the Mognet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When this remake was ported to iOS devices, Mognet was removed. However, &lt;a href=&quot;http://en.wikipedia.org/wiki/Final_Fantasy_III&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Wikipedia article for &lt;em&gt;Final Fantasy III&lt;/em&gt;&lt;/a&gt; mentions this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A port of the remake for iOS was released on March 24, 2011. In which the game-play and graphics where improved sound was also remastered But the Mail/Mognet to other players was removed. And the &quot;Onion Knight&quot; was found in another quest.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is that quest, and what are the steps one needs to take to unlock the Onion Knight?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="10748" LastEditDate="2014-02-01T14:02:40.577" LastActivityDate="2014-02-01T14:02:40.577" Title="How do I unlock the Onion Knight job?" Tags="|ios|psp|final-fantasy-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30325" PostTypeId="2" ParentId="30322" CreationDate="2011-09-13T20:35:34.367" Score="40" Body="&lt;h3&gt;Changing the visibility&lt;/h3&gt;&#xA;&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/users/12087/mr-smooth&quot;&gt;Mr Smooth&lt;/a&gt; mentioned, you can use the drop down menu in the library, to only display installed games.&lt;/p&gt;&#xA;&lt;h3&gt;Adding categories&lt;/h3&gt;&#xA;&lt;p&gt;You can also add categories, and add the game(s) to the category, this can be done by right clicking a game, and selecting the &amp;quot;Set category...&amp;quot; button. From there you can add categories.&lt;/p&gt;&#xA;&lt;h3&gt;Contacting Steam support&lt;/h3&gt;&#xA;&lt;p&gt;You can also try to contact Steam support, about removing a game from your library. They should be able to do it. Please note that this may take a bit of arguing, and will require more than one e-mail exchange.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-08-05T07:51:22.297" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30326" PostTypeId="2" ParentId="30324" CreationDate="2011-09-13T20:52:15.867" Score="3" Body="&lt;p&gt;Here's a quote from another FF wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In the iOS version, the quest is opened up after defeating Gutsco in the Molten Cave and reading all of the letters Topapa sends you up until that point.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Onion_Knight_%28Final_Fantasy_III%29#Obtaining_the_Job&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-13T20:52:15.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30327" PostTypeId="2" ParentId="28920" CreationDate="2011-09-13T21:43:00.597" Score="15" Body="&lt;p&gt;This is taken directly from the strategy guide. Note that the player health always shows up as 100 ingame regardless of the difficulty but it is more of a percentage. You get &lt;em&gt;more&lt;/em&gt; (50% more in this case compared to the next difficulty) out of your 100 health (or 200 max with nutrients), ie take more damage before you die, on Tell Me a Story than harder difficulties.&lt;/p&gt;&#xA;&lt;h2&gt;Tell me a story&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Player Health: &lt;strong&gt;150%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Player Health Regen: &lt;strong&gt;115%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Player Health Regen Delay: &lt;strong&gt;75%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Energy Regen: &lt;strong&gt;150%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Energy Regen Delay: &lt;strong&gt;75%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Enemy Accuracy: &lt;strong&gt;60%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Enemy Health: &lt;strong&gt;75%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Give me a challenge&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Player Health: 100%&lt;/li&gt;&#xA;&lt;li&gt;Player Health Regen: 100% (4 pt/sec)&lt;/li&gt;&#xA;&lt;li&gt;Player Health Regen Delay: 100% (6.5s)&lt;/li&gt;&#xA;&lt;li&gt;Energy Regen: 100% (1 pt/sec)&lt;/li&gt;&#xA;&lt;li&gt;Energy Regen Delay: 100% (10s)&lt;/li&gt;&#xA;&lt;li&gt;Enemy Accuracy: 100% (per enemy)&lt;/li&gt;&#xA;&lt;li&gt;Enemy Health: 100% (per enemy)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Give me Deus Ex&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Player Health: &lt;strong&gt;75%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Player Health Regen: &lt;strong&gt;85%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Player Health Regen Delay: &lt;strong&gt;115%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Energy Regen: &lt;strong&gt;75%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Energy Regen Delay: &lt;strong&gt;125%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Enemy Accuracy: &lt;strong&gt;125%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Enemy Health: &lt;strong&gt;125%&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Starting a playthrough on Give me Deus Ex also disables object highlighting and the crosshairs, but these can be re-enabled in Options -&amp;gt; Gameplay.&lt;/p&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-01-26T17:46:17.337" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30328" PostTypeId="2" ParentId="30279" CreationDate="2011-09-13T21:52:58.257" Score="13" Body="&lt;p&gt;Credit to &lt;strong&gt;Darth Bieber&lt;/strong&gt; on &lt;em&gt;Trueachievement.com&lt;/em&gt;. (Gh) = Ghost, (SO) = Smooth Operator. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Sarif Manufacturing Plant (Milwaukee junction):&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Entering the plant (Gh)&lt;/li&gt;&#xA;&lt;li&gt;Reaching the server room with the Typhoon (Gh)&lt;/li&gt;&#xA;&lt;li&gt;After having dealt with Zeke (Gh)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Detroit 1:&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Retrieve the Dead Terrorist's Neural Hub (will sometimes work by convincing Wayne Haas to let you in. If you don't and need to infiltrate I suggest going by the sewers it is much easier than the other two access points) (Gh)&lt;/li&gt;&#xA;&lt;li&gt;Locate and shut down the antennae in Derelict Row (Gh)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;FEMA Camp:&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Infiltrate the mercenary compound (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Locate the mercenary leader (Gh) (SO)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Hengsha 1&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Investigate the Penthouse Apartment (Gh)&lt;/li&gt;&#xA;&lt;li&gt;Find and speak with Tong Si Hung (Gh)&lt;/li&gt;&#xA;&lt;li&gt;Escape the Alice Gardens Pods ambush (Gh)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Tai Yong Medical&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Enter TYM's tower by passing through the Pangu (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Find and view Van Bruggen's recording (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Confront Zhao in the Penthouse (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Escape and get to the hangar (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Open the hangar door (Gh) (SO)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Picus&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Escape the ambush by reaching a lower floor (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Get to the funicular (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Summon the funicular (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Get inside room 802-11 (Gh) (SO)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Detroit 2&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go to the convention center and obtain Sandoval's location from Taggert (can be done through conversation or sneaking into his backstage room) (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Find and confront Sandoval (Gh) (SO)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Hengsha 2&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Escape the construction site (Gh) (If you are trying to save Faridah Malik then by all means go right on ahead. It will not affect Foxiest in anyway shape or form. However, if you do decide to take out the soldiers [non-lethally or otherwise], then you cannot get Ghost as someone will see the robot exploding)&lt;/li&gt;&#xA;&lt;li&gt;Find Vasili Sevchenko's GPL device (No ghost nor smooth operator)&lt;/li&gt;&#xA;&lt;li&gt;Rescue Tong's Son (This is a pre-order DLC from Gamestop. If you have it you can get ghost and smooth operator. If you don't have it, it obviously doesn't affect you.)&lt;/li&gt;&#xA;&lt;li&gt;Meet Tong in the Harvester Hideout (No ghost or smooth operator)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Seaport&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Retrieve Tong's package from the shed (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Place the C4 on the administrator's desk (Gh) (SO) (you will not see these bonuses pop up because it cuts straight to a cutscene. If you're unsure, the way to confirm that the bonuses were awarded is to make a note of your XP before you place the explosive. After the cut-scene ends, you should be 1000XP better off. 500 (Gh) + 250 (SO) + 250 (Getting Things Done))&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Omega Ranch&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Disable the signal jammer  (the only way I found to get this smooth operator bonus was to do it in the first building you see once you leave the storage shed you wake up in. If you try and disable it from the tower you will most likely not get it. I didn't receive it the two times I tried on the tower, but I got it the first time I disabled it in the building. This will enable this SO and the search for signs of Megan's team). (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Search for signs of Megan's team (Gh) (SO) (see above)&lt;/li&gt;&#xA;&lt;li&gt;Find and speak with Nia Colvin (no ghost and no SO)&lt;/li&gt;&#xA;&lt;li&gt;Find and speak with Eric Koss (no Gh and no SO)&lt;/li&gt;&#xA;&lt;li&gt;Find and speak with Declan Faherty (no Gh and no SO)&lt;/li&gt;&#xA;&lt;li&gt;Upload the virus to the security computer and enter the restricted area (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Use the Leo Shuttle to reach Panchea (Whether you save Malik or not there is no bonuses here so feel free do handle this section as you like)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Panchea&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Get inside the tower and disengage the lockdown (Gh) (SO)&lt;/li&gt;&#xA;&lt;li&gt;Reach the broadcast center (Gh) (SO)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="13256" LastEditDate="2012-06-04T23:54:44.283" LastActivityDate="2012-06-04T23:54:44.283" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="30329" PostTypeId="1" AcceptedAnswerId="30337" CreationDate="2011-09-13T22:01:34.423" Score="3" ViewCount="858" Body="&lt;p&gt;&lt;a href=&quot;http://www.gonintendo.com/?mode=viewstory&amp;amp;id=160875&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apparently&lt;/a&gt; &lt;a href=&quot;http://www.gamepro.com/article/news/222791/free-kirby-mass-attack-demo-on-nintendo-channel/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Nintendo Channel&lt;/a&gt; &lt;a href=&quot;http://www.nintendoworldreport.com/news/25559&quot; rel=&quot;nofollow noreferrer&quot;&gt;is available&lt;/a&gt; on the 3DS. However, I have no idea how to access it. I tried searching for both &lt;strong&gt;Nintendo Channel&lt;/strong&gt; and &lt;strong&gt;Kirby&lt;/strong&gt; on the eShop (thinking it is just merged with the eShop), but turned up neither the Nintendo Channel or the Kirby Mass Attack demo. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I access the Nintendo Channel on my 3DS? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="23" LastEditDate="2011-12-09T11:37:02.533" LastActivityDate="2021-02-12T20:58:12.637" Title="How do I access the Nintendo Channel on my 3DS?" Tags="|nintendo-3ds-3dsxl-2ds|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30331" PostTypeId="2" ParentId="29407" CreationDate="2011-09-14T00:31:15.897" Score="17" Body="&lt;p&gt;Here's my research on the matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AwJbs.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see from the picture above, I finished the game with &lt;strong&gt;197490&lt;/strong&gt; XP, &lt;strong&gt;37510&lt;/strong&gt; XP away from max Praxis points avaliable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My run consisted of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Finding every possible secret location&lt;/li&gt;&#xA;&lt;li&gt;Reading every unique ebook.&lt;/li&gt;&#xA;&lt;li&gt;Hacking almost every hackable device (I missed ~15), and taking all the data nodes that contained XP.&lt;/li&gt;&#xA;&lt;li&gt;I did few takedowns, mostly lethal kills on 95% of the XP giving people&lt;/li&gt;&#xA;&lt;li&gt;I only got 2 smooth operator bonuses and 1 ghost bonus&lt;/li&gt;&#xA;&lt;li&gt;Missed one side mission, and two secondary objectives.&lt;/li&gt;&#xA;&lt;li&gt;Destroying every robot.&lt;/li&gt;&#xA;&lt;li&gt;Collecting and buying every Praxis kit available.&lt;/li&gt;&#xA;&lt;li&gt;Achieving silver tongue bonus on most occasions, except two.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Taken that into account, let's do some math:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;15 hackable devices on the average level of 2, I'll rounded down to 12 for good measurements plus 10 XP for possible missed nodes &lt;strong&gt;&lt;code&gt;(12*50) + (12*10) = 720&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;XP missed in secondary objectives and side missions &lt;strong&gt;&lt;code&gt;1100&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;2 missed silver tongue bonus &lt;strong&gt;&lt;code&gt;2000&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Missed 17 Ghost bonuses (&lt;a href=&quot;https://gaming.stackexchange.com/questions/30279/which-missions-can-i-earn-the-ghost-and-or-smooth-operator-bonus-on/30328#30328&quot;&gt;reference&lt;/a&gt;) &lt;strong&gt;&lt;code&gt;17*500 = 8500&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Missed 17 Smooth Operator (&lt;a href=&quot;https://gaming.stackexchange.com/questions/30279/which-missions-can-i-earn-the-ghost-and-or-smooth-operator-bonus-on/30328#30328&quot;&gt;reference&lt;/a&gt;) &lt;strong&gt;&lt;code&gt;17*250 = 2550&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This puts us at &lt;strong&gt;14870&lt;/strong&gt; missed XP so far, which means &lt;strong&gt;22640&lt;/strong&gt; XP away from the maximum&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My last play through I counted 286 XP giving enemies, in only the main missions.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Let's estimate that I got 20% head shot bonuses &lt;strong&gt;&lt;code&gt;(57*20) + (229*10) = 3430&lt;/code&gt;&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Which means &lt;strong&gt;&lt;code&gt;22640+3430 = 26070&lt;/code&gt;&lt;/strong&gt; XP away.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Lets say you get a non-lethal takedown on 250, and 15% of these were double takedowns: &lt;strong&gt;&lt;code&gt;(212*50) + (19*145) = 13355&lt;/code&gt;&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;code&gt;22640-13355 = 9285&lt;/code&gt;&lt;/strong&gt; XP away&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Taken that in to account we're missing &lt;strong&gt;9285&lt;/strong&gt; XP, which equals &lt;strong&gt;186&lt;/strong&gt; XP giving non-lethal takedowns&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Conclusion&lt;/strong&gt;&#xA;I would say that it's not plausible to get every single augmentation upgraded. As there are a few robot kills you would NOT get, without discounting some of the Smooth Operator and Ghost bonuses, and there is hardly ~186+ XP giving enemies left, outside of the main-missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say the maximum amount of Praxis points you can get is &lt;strong&gt;88/90&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I discounted the Ghost bonus from the saving Malik mission, as it's more profitable to takedown the enemies and destroying the robot, than the single Ghost bonus (700 XP vs 500 XP)&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2011-09-14T00:31:15.897" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30334" PostTypeId="1" AcceptedAnswerId="30336" CreationDate="2011-09-14T01:44:04.053" Score="5" ViewCount="19045" Body="&lt;p&gt;I have completed the small challenges in all 3 arenas by myself and I wonder how hard the waves become towards the later rounds of the larger challenges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it too difficult to complete the larger challenges alone? Is it worth doing alone?&lt;/p&gt;&#xA;" OwnerUserId="10406" LastEditorUserId="181240" LastEditDate="2023-03-24T15:16:49.867" LastActivityDate="2023-03-24T15:16:49.867" Title="Is it possible to solo the larger Underdome challenges?" Tags="|borderlands|borderlands-mad-moxxis-underdome|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30336" PostTypeId="2" ParentId="30334" CreationDate="2011-09-14T01:58:05.627" Score="3" Body="&lt;p&gt;Its worth doing if you want the skill point as reward at the end of the quest.  As for doing them solo, I know its fairly easy to do on Hell-Burbia as there's a spot you can jump up to (above the stack of crates) where the enemies cannot reach you.  As long as you have a class mod that regenerates whatever ammo you use (I prefer sniper rifles in those situations), you'll be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Angelic Ruins and Gully don't have easy hiding spots so it entirely depends on what character you have but its much more difficult to solo due to the different enemies that spawn in those areas (I have never had the patience to fully attempt either one to completion with any of my characters).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest joining a game with another character who's at much lower level than you, as the enemies will be scaled to fit their level and then you'll have a much easier time to complete the missions.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-14T01:58:05.627" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30337" PostTypeId="2" ParentId="30329" CreationDate="2011-09-14T01:59:28.207" Score="6" Body="&lt;p&gt;You're misinterpreting those links. There is no Nintendo Channel on the 3DS; you also need a Wii to play that demo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The DS demos on the Nintendo Channel work by having the Wii broadcast the demo using the Download Play feature of a DS. That feature is also available on the 3DS, so you can play the demo on your 3DS that way, but there is (currently?) no way to play the demo without the Wii acting as the middle man.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-09-14T01:59:28.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30338" PostTypeId="2" ParentId="30322" CreationDate="2011-09-14T02:03:30.923" Score="2" Body="&lt;p&gt;Another option is, if you are on windows 7 you can right click the steam task bar icon and it will give you a menu of options + games pinned and games recently played. Hopefully it won't show up on the recently played, but if it does you can load up other titles and eventually it will be pushed out of the recently played list IIRC. Or just only use the pinned games list :)&lt;/p&gt;&#xA;" OwnerUserId="6246" LastActivityDate="2011-09-14T02:03:30.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30339" PostTypeId="2" ParentId="30289" CreationDate="2011-09-14T03:32:08.797" Score="9" Body="&lt;p&gt;It took some time but the answer is;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fact:&#xA;&lt;strong&gt;Yes, steam will store your saves in &quot;the cloud&quot;&lt;/strong&gt; and they'll be accessible from another computer if you log in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;RANT:&#xA;That said, they'll lose your last 2 saves and you'll have to replay the last 10 minutes of play - this is because Steam is unreliable...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fact: If you don't let steam synchronise or DX:HR crashes as you're closing it, the sync may fail as described in the rant above.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="12035" LastEditDate="2011-09-15T00:44:15.093" LastActivityDate="2011-09-15T00:44:15.093" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30340" PostTypeId="1" AcceptedAnswerId="30350" CreationDate="2011-09-14T03:39:49.330" Score="68" ViewCount="369004" Body="&lt;p&gt;I've been searching for hours in the game to find a Stronghold and haven't seen one. Apparently lots of mobs and treasures can be found there, but the question is where can we find those?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can we find them near a ravine or abandoned tunnels?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="1721" LastEditDate="2011-09-14T05:18:45.727" LastActivityDate="2022-06-01T05:44:03.290" Title="How can I find my World's Strongholds?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30341" PostTypeId="1" AcceptedAnswerId="30343" CreationDate="2011-09-14T05:59:56.137" Score="6" ViewCount="2335" Body="&lt;p&gt;From the press footage and trailers so far, Skyrim looks to be pretty graphics intensive, and I'm worried my computer won't be able to handle it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have the official system requirements been released yet? If so, what are they?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="52800" LastEditDate="2013-10-30T04:28:55.343" LastActivityDate="2013-10-30T04:28:55.343" Title="What are the system requirements for the Elder Scrolls: Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30342" PostTypeId="2" ParentId="30340" CreationDate="2011-09-14T06:08:50.680" Score="3" Body="&lt;p&gt;It's pseudo-random, though you can probably find strongholds with something like &lt;a href=&quot;http://www.minecraftforum.net/topic/51199-mcmap-live-simple-fast-minecraft-mapping-for-mac-os-x/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MC Map Live&lt;/a&gt;, though it's only for Mac OS X. Here's the Windows equivalent, though I'm not sure if it'll work for 1.8. &lt;a href=&quot;http://www.minecraftforum.net/topic/11526-cartograph-map-your-alpha/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cartograph&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just explore your world and manually search for strongholds on the map.&lt;/p&gt;&#xA;" OwnerUserId="11946" LastActivityDate="2011-09-14T06:08:50.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30343" PostTypeId="2" ParentId="30341" CreationDate="2011-09-14T06:49:01.737" Score="17" Body="&lt;p&gt;Finally Bethesda has released the official requirements: &lt;a href=&quot;http://www.bethblog.com/index.php/2011/10/25/skyrim-system-requirements-announced/&quot; rel=&quot;noreferrer&quot;&gt;http://www.bethblog.com/index.php/2011/10/25/skyrim-system-requirements-announced/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Recommended Specs&lt;/strong&gt;&lt;br&gt;&#xA;   - Windows 7/Vista/XP PC (32 or 64 bit)&lt;br&gt;&#xA;   - Processor: Quad-core Intel or AMD CPU&lt;br&gt;&#xA;   - 4GB System RAM&lt;br&gt;&#xA;   - 6GB free HDD space&lt;br&gt;&#xA;   - DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher)&lt;br&gt;&#xA;   - DirectX compatible sound card&lt;br&gt;&#xA;   - Internet access for Steam activation&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Minimum Specs&lt;/strong&gt;&lt;br&gt;&#xA;   - Windows 7/Vista/XP PC (32 or 64 bit)&lt;br&gt;&#xA;   - Processor: Dual Core 2.0GHz or equivalent processor&lt;br&gt;&#xA;   - 2GB System RAM&lt;br&gt;&#xA;   - 6GB free HDD Space&lt;br&gt;&#xA;   - Direct X 9 compliant video card with 512 MB of RAM&lt;br&gt;&#xA;   - DirectX compatible sound card&lt;br&gt;&#xA;   - Internet access for Steam activation&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="730" LastEditorUserId="8366" LastEditDate="2011-10-25T21:10:07.230" LastActivityDate="2011-10-25T21:10:07.230" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30344" PostTypeId="5" CreationDate="2011-09-14T07:10:01.830" Score="0" Body="&lt;p&gt;&lt;em&gt;Final Fantasy III&lt;/em&gt; is the 3rd game in the &lt;em&gt;Final Fantasy&lt;/em&gt; series and was released for the Famicom only in Japan in 1990. The game known as &lt;em&gt;Final Fantasy III&lt;/em&gt; for the Super Nintendo is actually &lt;em&gt;Final Fantasy VI&lt;/em&gt;; please tag accordingly. &lt;em&gt;Final Fantasy III&lt;/em&gt; was ported to the &lt;a href=&quot;/questions/tagged/ds&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ds&amp;#39;&quot; rel=&quot;tag&quot;&gt;ds&lt;/a&gt; (in 2006) and &lt;a href=&quot;/questions/tagged/ios&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; rel=&quot;tag&quot;&gt;ios&lt;/a&gt; (in 2011) platforms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Final Fantasy III is a role-playing game with 4 playable characters.  It features the turn-based combat from previous games in the &lt;em&gt;Final Fantasy&lt;/em&gt; series.  It also introduces the first job system (where characters can switch classes during the game) and monster summoning in the series.  &lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="2262" LastEditDate="2012-01-23T23:26:56.387" LastActivityDate="2012-01-23T23:26:56.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30345" PostTypeId="4" CreationDate="2011-09-14T07:10:01.830" Score="0" Body="Final Fantasy III (the 3rd game in the Final Fantasy series) was released for the Famicom only in Japan in 1990. The game known as Final Fantasy III for the Super Nintendo is actually Final Fantasy VI; please tag accordingly. Final Fantasy III was ported to the DS (in 2006) and iOS (in 2011) platforms." OwnerUserId="9300" LastEditorUserId="168837" LastEditDate="2020-03-09T12:24:02.237" LastActivityDate="2020-03-09T12:24:02.237" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="30346" PostTypeId="2" ParentId="29896" CreationDate="2011-09-14T07:54:29.090" Score="5" Body="&lt;p&gt;Two simple ways to solve the general problem are Amazon UK and steam gifts from friends in other countries. I have verified that both work and get you the uncensored version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Games are also much cheaper outside of Germany. The prices in Germany say &quot;adult market&quot; but they reduce gore to get everything approved for 16 year olds. Fail.&lt;/p&gt;&#xA;" OwnerUserId="12438" LastActivityDate="2011-09-14T07:54:29.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30348" PostTypeId="1" CreationDate="2011-09-14T10:00:12.647" Score="1" ViewCount="747" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/30018/whats-the-point-of-leveling-up-in-minecraft&quot;&gt;What&amp;#39;s the point of leveling up in minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Right now, Minecraft Beta 1.8 is out and I am wondering if they have added in anything that actually makes use of experience orbs?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2011-09-14T10:00:12.647" Title="Minecraft: Experience Orbs in Beta 1.8" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="2" ClosedDate="2011-09-14T10:16:07.020" ContentLicense="CC BY-SA 3.0" />
  <row Id="30349" PostTypeId="2" ParentId="24170" CreationDate="2011-09-14T10:31:29.193" Score="11" Body="&lt;p&gt;Official Spefications have been released by Sony, at TGS 2011&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Model number: PCH-1000 series&lt;/li&gt;&#xA;&lt;li&gt;CPU: ARM® Cortex™-A9 core (4 core)&lt;/li&gt;&#xA;&lt;li&gt;GPU: SGX543MP4+&lt;/li&gt;&#xA;&lt;li&gt;Main memory: 512MB&lt;/li&gt;&#xA;&lt;li&gt;VRAM: 128MB&lt;/li&gt;&#xA;&lt;li&gt;External Dimensions: Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)&lt;/li&gt;&#xA;&lt;li&gt;Weight Approx: 279g (3G/Wi-Fi model), 260g (Wi-Fi model)&lt;/li&gt;&#xA;&lt;li&gt;Screen: 5 inches (16:9), 960 x 544, Approx. 16 million colours, OLED, Multi touch screen (capacitive type)&lt;/li&gt;&#xA;&lt;li&gt;Rear touch pad: Multi touch pad (capacitive type)&lt;/li&gt;&#xA;&lt;li&gt;Cameras: Front camera, Rear camera; Frame rate: 120fps@320x240(QVGA), 60fps@640x480(VGA); Resolution: Up to 640x480(VGA)&lt;/li&gt;&#xA;&lt;li&gt;Sound: Built-in stereo speakers, built-in microphone&lt;/li&gt;&#xA;&lt;li&gt;Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Threeaxis electronic compass&lt;/li&gt;&#xA;&lt;li&gt;Location: Built-in GPS (3G/Wi-Fi model only), Wi-Fi location service support&lt;/li&gt;&#xA;&lt;li&gt;Keys/Switches: PS button, power button, directional buttons (Up/Down/Right/Left), action buttons (Triangle, Circle, Cross, Square), shoulder buttons (Right/Left), right stick, left stick, START button, SELECT button, volume buttons (+/-)&lt;/li&gt;&#xA;&lt;li&gt;Wireless communications: Mobile network connectivity (3G/Wi-Fi model only), 3G modem (data communication): HSDPA/HSUPA *specification for Japanese region, IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode), Bluetooth® 2.1+EDR ?A2DP/AVRCP/HSP?&lt;/li&gt;&#xA;&lt;li&gt;Slots/Ports: PlayStation®Vita card slot, memory card slot, SIM card slot (3G/Wi-Fi model only), multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication), headset jack (Stereo mini jack) (for Audio [Stereo Out / Mono In]), accessory port&lt;/li&gt;&#xA;&lt;li&gt;Power: Built-In Lithium-ion Battery: DC3.7V 2200mA, AC adaptor: DC 5V&lt;/li&gt;&#xA;&lt;li&gt;Operating environment temperature: 5??35?&lt;/li&gt;&#xA;&lt;li&gt;Supported AV content format: Music - MP3 MPEG-1/2 Audio Layer 3, MP4 (MPEG-4 AAC), WAVE (Linear PCM). Videos - MPEG-4 Simple Profile (AAC), H.264/MPEG-4 AVC High/Main/Baseline Profile (AAC). Photos - JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;PlayStation Vita has a battery life of between three and five hours during gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PlayStation Vita WiFi model will be priced at ¥24,980 (£206.40 / $324.80), while the 3G model will be priced at ¥29,980 (£247.70 / $389.80) with 3G support provided by NTT Docomo.&#xA;Via &lt;a href=&quot;http://www.digitalspy.co.uk/gaming/news/a340291/playstation-vita-full-specifications-released-tokyo-game-show-2011.html&quot; rel=&quot;noreferrer&quot;&gt;Digital Spy&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-09-14T10:31:29.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30350" PostTypeId="2" ParentId="30340" CreationDate="2011-09-14T10:57:01.670" Score="62" Body="&lt;p&gt;From &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/kc64z/dont_feel_too_bad_if_you_cant_find_a_village_or_a/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a Reddit thread&lt;/a&gt; about stronghold distribution, &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/kc64z/dont_feel_too_bad_if_you_cant_find_a_village_or_a/c2j447w&quot; rel=&quot;nofollow noreferrer&quot;&gt;it was reported&lt;/a&gt; that Jens (the development lead on Minecraft) said at PAX that strongholds spawn within a 500 block radius, centered around your initial spawn point.&lt;/p&gt;&#xA;&lt;p&gt;As of 1.8, the number of strongholds spawned per world was increased from one to three, which makes them rare, but not egregiously so like they were in 1.8-pre1. Combined with the 500 block radius spawn parameter, if you do any amount of exploring, you should hit one by sheer dumb luck.&lt;/p&gt;&#xA;&lt;p&gt;If you're impatient, there are alternatives depending on the version of Minecraft you're using:&lt;/p&gt;&#xA;&lt;h3&gt;Beta 1.9&lt;/h3&gt;&#xA;&lt;p&gt;As of 1.9-pre4, you can use &lt;a href=&quot;https://minecraft.wiki/w/Eye_of_Ender&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eyes of Ender&lt;/a&gt; to locate the direction of a stronghold by throwing them up in the air. Once thrown, &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/l5i4x/finding_strongholds_with_the_eye_of_ender_animated/&quot; rel=&quot;nofollow noreferrer&quot;&gt;they'll change direction&lt;/a&gt; to point to the stronghold.&lt;/p&gt;&#xA;&lt;p&gt;Example usage from CaptainSparklez:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/mPe8nb3EV4M?start=0&quot;&gt;&lt;/iframe&gt;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;h3&gt;Beta 1.8&lt;/h3&gt;&#xA;&lt;p&gt;There is no in-game way to find a stronghold, but you can use a cartography program like &lt;a href=&quot;http://www.minecraftforum.net/topic/51199-mcmap-live-simple-fast-minecraft-mapping-for-mac-os-x/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCMap Live&lt;/a&gt; (Mac) or &lt;a href=&quot;http://www.minecraftforum.net/topic/153066-cartograph-g-map-your-beta-17/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cartograph G&lt;/a&gt; (Windows) (see also &lt;a href=&quot;https://gaming.stackexchange.com/q/14760/3389&quot;&gt;this question&lt;/a&gt; for other alternatives) to look for tell-tale signs of a stronghold: iron bars and bookshelves.&lt;/p&gt;&#xA;&lt;p&gt;Here's a render of a world I just generated, highlighting bookshelves (click to enlarge):&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://cl.ly/A8d9/o&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/e1ttc.jpg&quot; alt=&quot;Minecraft World&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;The bookshelves are &lt;em&gt;just barely&lt;/em&gt; visible at this resolution, but they're marked by the green circles.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Enhance!&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/r5vU3.png&quot; alt=&quot;Stronghold&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Bam, stronghold. The render is from &lt;code&gt;x=-750,z=-750&lt;/code&gt; to &lt;code&gt;x=750,z=750&lt;/code&gt;, so it appears the Strongholds are on the very cusp of the reported 500 block radius limit, if not a little outside.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-10-13T22:48:01.267" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30352" PostTypeId="2" ParentId="30341" CreationDate="2011-09-14T12:02:16.907" Score="5" Body="&lt;p&gt;Supposedly the system requirements will be released in October, however, there are a number of sites that have guessed at what they will be. This may give you a starting point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.game-debate.com/games/index.php?g_id=625&amp;amp;game=The%20Elder%20Scrolls%20V&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.game-debate.com/games/index.php?g_id=625&amp;amp;game=The%20Elder%20Scrolls%20V&lt;/a&gt;&lt;br&gt;&#xA;Intel CPU - Celeron E3300 Dual-Core 2.5GHz&lt;br&gt;&#xA;AMD CPU - Athlon II X2 240&lt;br&gt;&#xA;Nvidia GFX Card - GeForce GT 420&lt;br&gt;&#xA;ATI GFX Card - Radeon HD 5670 512MB &#xA;RAM (Memory) - 4 GB&lt;br&gt;&#xA;Hard Disk Space - 10 GB&lt;br&gt;&#xA;Direct X - 9  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.skyrimportal.com/skyrim-system-requirements&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.skyrimportal.com/skyrim-system-requirements&lt;/a&gt;&lt;br&gt;&#xA;CPU: Core 2 Duo/Athlon X2 or better&lt;br&gt;&#xA; RAM: 1.5GB&lt;br&gt;&#xA; Video Card: NVIDIA 7800 Series, ATI Radeon 1800 Series or better&lt;br&gt;&#xA; VRAM: 512MB of Graphics Memory&lt;br&gt;&#xA; Storage: 12GB&lt;br&gt;&#xA; Sound Card: DirectX 9.0c Compatible&lt;br&gt;&#xA; ODD: DVD-ROM&lt;br&gt;&#xA; DirectX: DX9.0c  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.systemrequirements.in/system-requirements-for-the-elder-scrolls-v-skyrim.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.systemrequirements.in/system-requirements-for-the-elder-scrolls-v-skyrim.html&lt;/a&gt;&lt;br&gt;&#xA;Minimum System Requirements&lt;br&gt;&#xA; * OS: Windows XP, Vista or Windows 7&lt;br&gt;&#xA; * CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz&lt;br&gt;&#xA; * RAM: 3 GB&lt;br&gt;&#xA; * HDD: 15 GB&lt;br&gt;&#xA; * Graphics: 512 MB card&lt;br&gt;&#xA; * Sound Card: DirectX 9 Compatible&lt;br&gt;&#xA; * DirectX: Version 9.0c  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recommended System Requirements&lt;br&gt;&#xA; * OS: Windows XP, Vista or Windows 7&lt;br&gt;&#xA; * CPU: Core 2 Quad 3 GHz&lt;br&gt;&#xA; * RAM: 3 GB&lt;br&gt;&#xA; * HDD: 15 GB free disk space&lt;br&gt;&#xA; * Graphics: 512 MB Graphics Memory&lt;br&gt;&#xA; * Sound Card: DirectX 9 Compatible&lt;br&gt;&#xA; * DirectX: Version 9.0c  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Supported Graphics Cards:&lt;br&gt;&#xA;Minimum – 8800 GT&lt;br&gt;&#xA;Recommanded – Geforce GTX 460/Radeon 5850&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-09-14T12:02:16.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30354" PostTypeId="2" ParentId="18273" CreationDate="2011-09-14T12:08:08.420" Score="0" Body="&lt;p&gt;The only thing i could come up with is &lt;a href=&quot;http://raptr.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://raptr.com/&lt;/a&gt; Though i dont know if they have an working overlay for your game i know they do support WLM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gl trying stuff&lt;/p&gt;&#xA;" OwnerUserId="10021" LastActivityDate="2011-09-14T12:08:08.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30355" PostTypeId="5" CreationDate="2011-09-14T12:33:00.290" Score="0" Body="&lt;p&gt;Battle.net was the first online gaming service incorporated directly into the games that make use of it, in contrast to the external interfaces used by the other online services at the time. This feature, along with ease of account creations and the absence of member fees, caused Battle.net to become popular among gamers and became a major selling point for Diablo and subsequent Blizzard games. Since the successful launch of Battle.net, many companies have published online game services mimicking Blizzard's service package and the user interface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2016, just in time for the 20th anniversary Blizzard announced to drop battle.net as a name for their services, mainly because newer players often get confused by not knowing the origin of battle.net. The first step has been made in March 2017 by renaming the battle.net desktop client to &lt;em&gt;Blizzard App&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="117067" LastEditDate="2017-04-11T09:32:28.137" LastActivityDate="2017-04-11T09:32:28.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30356" PostTypeId="4" CreationDate="2011-09-14T12:33:00.290" Score="0" Body="A gaming service provided by Blizzard Entertainment and a desktop PC application under the same name, required to play Blizzard's PC games." OwnerUserId="247" LastEditorUserId="117067" LastEditorDisplayName="user76325" LastEditDate="2017-04-11T11:02:58.853" LastActivityDate="2017-04-11T11:02:58.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30358" PostTypeId="2" ParentId="26501" CreationDate="2011-09-14T13:14:02.763" Score="2" Body="&lt;p&gt;Ridiculous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get free cred by watching free videos, downloading free apps, etc. Don't buy a thing, don't spend a dime. Wait until you have the guins and equipment to mount a single successful assault. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gun up with at least the Law Elite; The Oma 7 is even better. Health is the only thing that REALLY matters; I suggest at least 30 medium per character for the first few times (don't forget to use all six allowed character spaces). Back it up with your choice of damage, pillz, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After yout first successful assault, subsequent times become easier and easier - you now have Gold Hammers to make it a LOT easier. I also like to load up with small med - 35 per person (they're cheap) and run it up to level 44 and quit. $42K in the bank for only about $6K.&lt;/p&gt;&#xA;" OwnerUserId="12442" LastActivityDate="2011-09-14T13:14:02.763" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30359" PostTypeId="1" AcceptedAnswerId="45489" CreationDate="2011-09-14T13:23:36.667" Score="4" ViewCount="5803" Body="&lt;p&gt;I arrange all my units how I want them, then group them (or vice versa). But when I order them to move forward they all wander off in different directions and reform into the default formation. Kinda makes grouping not much use as I have to place each individual unit where i want it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get it to group and also remember the formation of the group?&lt;/p&gt;&#xA;" OwnerUserId="38042" LastActivityDate="2012-04-18T19:56:05.067" Title="How to group units without losing custom formation?" Tags="|shogun-2-total-war|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30360" PostTypeId="1" AcceptedAnswerId="30361" CreationDate="2011-09-14T13:32:48.243" Score="4" ViewCount="3478" Body="&lt;p&gt;On the left (south?) of the map there are a collection of foreign trading &quot;anchors&quot;.  You can put a trading (or any fleet vessel) there.  Presumably this is a good thing somehow.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Where can I see the value of having the trading ship there in my finances?&lt;/li&gt;&#xA;&lt;li&gt;Do I need to keep a trading ship there all the time, or can it wander off immediately the port is captured?&lt;/li&gt;&#xA;&lt;li&gt;Is there any value in putting more ships there?&lt;/li&gt;&#xA;&lt;li&gt;Does it need to be a 'trading ship' to start the trade, or can any vessel go there?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="38042" LastEditorUserId="3610" LastEditDate="2012-06-18T09:26:24.057" LastActivityDate="2015-06-30T16:51:33.120" Title="How do the &quot;anchor&quot; trading ports work?" Tags="|shogun-2-total-war|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30361" PostTypeId="2" ParentId="30360" CreationDate="2011-09-14T13:48:21.897" Score="6" Body="&lt;ul&gt;&#xA;&lt;li&gt;You can place up to 10 ships in 1 fleet&lt;/li&gt;&#xA;&lt;li&gt;You can put 1 fleet into a trading port&lt;/li&gt;&#xA;&lt;li&gt;For each &lt;strong&gt;trading ship&lt;/strong&gt; (war ships have no effect here) in a fleet occupying a trading port, you get a certain amount of money each turn.&lt;/li&gt;&#xA;&lt;li&gt;The amount you get is calculated every turn, so if you remove a trading ship from that fleet, you will earn less money next turn from that trading port&lt;/li&gt;&#xA;&lt;li&gt;If you put at least 1 trading ship on an trading port, a trading route will appear between that trading port and one of your coastal cities.&lt;/li&gt;&#xA;&lt;li&gt;IIRC, you can check the amount of money from a trading route simply by hovering your mouse over it. &lt;/li&gt;&#xA;&lt;li&gt;You can see last turn's total trading route revenue in the balance sheet.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The best strategy to maximize revenue from an trading port is to put a fleet of 10 trading ships there and park some escorting warships directly next to it. The zone of control from the warships do not prevent enemies from attacking your trade fleet, but they will join the battle.&lt;/p&gt;&#xA;" OwnerUserId="11889" LastEditorUserId="11889" LastEditDate="2011-09-14T13:53:21.920" LastActivityDate="2011-09-14T13:53:21.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30363" PostTypeId="1" AcceptedAnswerId="30384" CreationDate="2011-09-14T13:59:20.150" Score="8" ViewCount="1074" Body="&lt;p&gt;What has changed between the 1.8 prereleases, and the new, actual release?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="336" LastEditDate="2011-09-14T14:13:16.180" LastActivityDate="2011-09-14T18:20:56.073" Title="What's the difference between Minecraft 1.8 pre-release and actual release?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30365" PostTypeId="1" AcceptedAnswerId="30370" CreationDate="2011-09-14T14:04:56.247" Score="27" ViewCount="36623" Body="&lt;p&gt;In Beta 1.8, right clicking with the sword equipped angles it in front of you, while decreasing your walking speed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iIsTU.jpg&quot; alt=&quot;awesome sword animation. also tf2 hats.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly is this doing? Does it provide any benefit to combat?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2014-04-21T15:02:06.327" Title="What does right clicking with the sword equipped do?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30366" PostTypeId="5" CreationDate="2011-09-14T14:05:10.327" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-14T14:05:10.327" LastActivityDate="2011-09-14T14:05:10.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30367" PostTypeId="4" CreationDate="2011-09-14T14:05:10.327" Score="0" Body="As the latest installment in the popular &quot;Total War&quot; series of RTS/Empire building hybrids, Shogun: Total War 2 comes full circle to its roots and updates the original game with modern technology and new mechanics." OwnerUserId="11889" LastEditorUserId="11889" LastEditDate="2011-09-14T14:12:25.417" LastActivityDate="2011-09-14T14:12:25.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30368" PostTypeId="2" ParentId="30365" CreationDate="2011-09-14T14:09:27.480" Score="3" Body="&lt;p&gt;This is newly fixed / reimplemented blocking mechanic!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is supposed to reduce damage done by mobs while you're in the blocking state.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-14T14:09:27.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30369" PostTypeId="2" ParentId="30365" CreationDate="2011-09-14T14:10:09.117" Score="6" Body="&lt;p&gt;It is a block posture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It decreases the damage taken from mobs' physical attacks, but not creeper's explosion because it is not a physical attack and it blocks projectiles, like arrows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The disadvantage is that it decreases the movement speed.&lt;/p&gt;&#xA;" OwnerUserId="12251" LastActivityDate="2011-09-14T14:10:09.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30370" PostTypeId="2" ParentId="30365" CreationDate="2011-09-14T14:10:20.850" Score="24" Body="&lt;p&gt;According to the minecraft wiki article on &lt;a href=&quot;https://minecraft.wiki/w/Sword&quot; rel=&quot;nofollow noreferrer&quot;&gt;swords&lt;/a&gt;, it blocks arrows and reduces damage done by attacks:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Swords will be able to block attacks by holding the right click in the Beta 1.8 update. This will block arrows as well as other projectiles, but will reduce the player to a speed slower than sneaking. Swords and all other player-dealt damage will be reduced by half a heart (like before Beta 1.5).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-14T14:10:20.850" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30371" PostTypeId="1" AcceptedAnswerId="30374" CreationDate="2011-09-14T14:41:02.127" Score="7" ViewCount="26894" Body="&lt;p&gt;I'm eating a load of cooked pork chops but my health isn't increasing, what do I do?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="50582" LastEditDate="2013-09-12T03:01:48.147" LastActivityDate="2013-09-12T04:32:56.980" Title="How do I heal in Minecraft Beta 1.8?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30372" PostTypeId="2" ParentId="30371" CreationDate="2011-09-14T14:43:57.340" Score="7" Body="&lt;p&gt;You (should) auto regen health when your food bar is full. Food no longer directly heals you.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="5029" LastEditDate="2012-01-08T01:18:03.387" LastActivityDate="2012-01-08T01:18:03.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30373" PostTypeId="1" AcceptedAnswerId="30375" CreationDate="2011-09-14T14:48:19.743" Score="11" ViewCount="2981" Body="&lt;p&gt;Do I still get experience when a mob is killed indirectly? For example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Killed by another mob (a skeleton's arrow for example)&lt;/li&gt;&#xA;&lt;li&gt;Killed by an arrow from a dispenser&lt;/li&gt;&#xA;&lt;li&gt;Killed by a fall, drowning, fire or lava&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3114" LastEditDate="2011-09-14T17:45:04.847" LastActivityDate="2015-06-18T21:54:49.960" Title="Can you get experience for indirect kills?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30374" PostTypeId="2" ParentId="30371" CreationDate="2011-09-14T14:52:35.787" Score="8" Body="&lt;p&gt;here is the article on the minecraft wiki on &lt;a href=&quot;https://minecraft.wiki/w/Food&quot; rel=&quot;nofollow noreferrer&quot;&gt;Food&lt;/a&gt; and &lt;a href=&quot;https://minecraft.wiki/w/Hearts&quot; rel=&quot;nofollow noreferrer&quot;&gt;Health&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;As of 1.8, health is not restored by consuming food, but rather slowly regenerates when the player's &amp;quot;Food Bar&amp;quot; is full.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;and &lt;a href=&quot;https://minecraft.wiki/w/The_Player&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;In the 1.8 update, the food mechanic was changed-- No longer does eating food regain health, but instead fills the Hunger Meter, which goes down when the player does things like running, sprinting, and mining. When the player has 9 or more meat bones on the hunger meter, their health will slowly regenerate.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-12-12T01:20:14.107" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30375" PostTypeId="2" ParentId="30373" CreationDate="2011-09-14T14:56:04.673" Score="10" Body="&lt;p&gt;Jeb has said that experience orbs are to be dropped only if the mob has been killed by the player, as opposed to a mob grinder.(&lt;a href=&quot;https://twitter.com/#!/jeb_/status/109174421662609408&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-09-14T14:56:04.673" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30376" PostTypeId="1" AcceptedAnswerId="30378" CreationDate="2011-09-14T15:36:35.283" Score="5" ViewCount="1720" Body="&lt;p&gt;Following on from my &lt;a href=&quot;https://gaming.stackexchange.com/questions/29953/what-high-level-enemies-respawn-in-borderlands&quot;&gt;previous question&lt;/a&gt;, it seems that all defeated quest enemies such as Skyscraper, the Rakk Hive, Skagzilla, etc will respawn at or near their original locations. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the Borderlands game world is really big and I can only ever remember a few of these big baddies, I was hoping we could compile a list of enemies and their spawn locations (and a rough XP gain from killing them, if possible) for faster farming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few enemies I remember off the top of my head to start off the list are below. Even if I come across some of them sometimes, I don't remember the name of the spawn areas!&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Skyscraper&lt;/li&gt;&#xA;&lt;li&gt;Skagzilla&lt;/li&gt;&#xA;&lt;li&gt;Motorhead&lt;/li&gt;&#xA;&lt;li&gt;Mothrakk&lt;/li&gt;&#xA;&lt;li&gt;Rakk Hive&lt;/li&gt;&#xA;&lt;li&gt;Crawmerax&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-05-31T13:52:59.460" Title="Where can I find defeated quest enemies?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30378" PostTypeId="2" ParentId="30376" CreationDate="2011-09-14T15:48:40.717" Score="3" Body="&lt;p&gt;Most of what you are looking for can be found on the &lt;a href=&quot;http://borderlands.wikia.com/wiki/Borderlands_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;borderlands wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, to answer the questions about your specific bosses:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Skyscraper&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyscraper&lt;/a&gt; - It spawns under the separate broken highway against the&#xA;far edge of the map, at nearly a straight connecting line from the&#xA;World's Largest Bullet and Thirsty the Midget.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Skagzilla&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skagzilla&lt;/a&gt; - He's part of the mission Big Game Hunter in Dahl Headlands, and he respawns inside the pen area.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Motorhead&quot; rel=&quot;nofollow noreferrer&quot;&gt;Motorhead&lt;/a&gt; - Motorhead respawns every 15 minutes at the quest location.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Mothrakk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mothraak&lt;/a&gt; - Mothraak respawns when you approach the torches.&lt;/li&gt;&#xA;&lt;li&gt;Rakk Hive - The Rakk hive is a special type of boss respawn which only happens after you've beaten playthrough 2.  His location remains unchanged from the quest location.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/Crawmerax_the_Invincible&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crawmerax&lt;/a&gt; - He's always in the usual spot, he respawns when you leave/reenter the area.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Most of these bosses respawn when you restart your game unless otherwise stated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for XP gain, it entirely depends on your level.  Farming bosses typically is not worth doing for xp, but rather for drops.  &lt;a href=&quot;https://gaming.stackexchange.com/questions/30252/when-should-i-start-farming-crawmerax-minions-for-efficient-leveling/30255#30255&quot;&gt;This question&lt;/a&gt; is also pertinent if you want to get lots of xp.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-09-14T15:48:40.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30379" PostTypeId="1" AcceptedAnswerId="30977" CreationDate="2011-09-14T15:51:00.993" Score="5" ViewCount="307" Body="&lt;p&gt;Ok, so I've made it to the first level of the Clockworks where the merchant hangs out, and that makes me wonder what else there is to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything else going on other than hack and slashing your way through generic enemies?  I understand that you can collect the minerals and whatnot, but is there some overarching story to experience, or is it just a way to wear out the buttons on my mouse?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I like the game, but its starting to get old fast....&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="23" LastEditDate="2011-09-14T16:18:55.253" LastActivityDate="2011-09-23T20:42:48.270" Title="What is there to do in Spiral Knights?" Tags="|spiral-knights|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30380" PostTypeId="1" AcceptedAnswerId="30385" CreationDate="2011-09-14T16:05:45.137" Score="9" ViewCount="6691" Body="&lt;p&gt;Can I start the National College with all my cities having libraries then settle a third city?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I do that, I won't satisfy the &quot;each city requires a library&quot; constraint.&#xA;What happens?&lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="122" LastEditDate="2011-09-14T16:56:52.433" LastActivityDate="2011-09-14T21:10:10.117" Title="Can I start the National College with all my cities having libraries then settle a third city?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30381" PostTypeId="2" ParentId="30379" CreationDate="2011-09-14T16:22:34.077" Score="3" Body="&lt;p&gt;I'm afraid the 'plot' only 'advances' with each update. The only way in-game actions directly affect the future of the game is by dropping cristals into unfinished gate. There's a rather complex system at play there, based on &lt;a href=&quot;http://wiki.spiralknights.com/Gate_construction#Stratum_Themes&quot; rel=&quot;nofollow noreferrer&quot;&gt;recipes and counter-recipes made from the top three mineral types&lt;/a&gt; I can't say I fully understand.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-14T16:22:34.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30383" PostTypeId="1" AcceptedAnswerId="30391" CreationDate="2011-09-14T16:51:24.423" Score="19" ViewCount="6523" Body="&lt;p&gt;I've already seen the green-eyed endermen:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ahmle.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and I know the basic story behind them. But what about these purple guys:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/g7XS5.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;with bright purple eyes and sparkly nether-portal-like particles around them? What's the difference between the two?&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="5029" LastEditDate="2011-09-19T21:48:10.020" LastActivityDate="2011-09-19T21:48:10.020" Title="What is the difference between green and purple Endermen?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ClosedDate="2012-06-01T01:25:09.703" ContentLicense="CC BY-SA 3.0" />
  <row Id="30384" PostTypeId="2" ParentId="30363" CreationDate="2011-09-14T16:56:56.333" Score="8" Body="&lt;p&gt;Jens and Notch fixed a ton of bugs between the pre-release and the release, &lt;a href=&quot;https://twitter.com/#!/jeb_/status/113289341761093632&quot; rel=&quot;nofollow noreferrer&quot;&gt;including&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;SSP chunk memory leak&lt;/li&gt;&#xA;  &lt;li&gt;Mineshaft density (half now)&lt;/li&gt;&#xA;  &lt;li&gt;Increased stronghold count to 3 per map instead of one&lt;/li&gt;&#xA;  &lt;li&gt;Furnace tile entity crash&lt;/li&gt;&#xA;  &lt;li&gt;Crafting bench ghost items&lt;/li&gt;&#xA;  &lt;li&gt;Vines (and leaves) crash in nether&lt;/li&gt;&#xA;  &lt;li&gt;Use item animation in SMP (blocking and eating)&lt;/li&gt;&#xA;  &lt;li&gt;Blocking in SMP&lt;/li&gt;&#xA;  &lt;li&gt;Sprinting with right-click or sneaking&lt;/li&gt;&#xA;  &lt;li&gt;Added some blocks to creative mode&lt;/li&gt;&#xA;  &lt;li&gt;Fixed dropping items&lt;/li&gt;&#xA;  &lt;li&gt;Nothing can be eaten in creative mode&lt;/li&gt;&#xA;  &lt;li&gt;Enderman client-side problems&lt;/li&gt;&#xA;  &lt;li&gt;Chicken and cow drop burned food&lt;/li&gt;&#xA;  &lt;li&gt;Squids drop exp&lt;/li&gt;&#xA;  &lt;li&gt;1.7 worlds should get structures&lt;/li&gt;&#xA;  &lt;li&gt;Farmlands rejecting melon and pumpkin seeds&lt;/li&gt;&#xA;  &lt;li&gt;Bonemeal on melons and pumpkins&lt;/li&gt;&#xA;  &lt;li&gt;Bonemeal on mushroom only works on dirt or grass&lt;/li&gt;&#xA;  &lt;li&gt;Added item drops for cracked and mossy smooth stone brick&lt;/li&gt;&#xA;  &lt;li&gt;Adjusted fog strength at low positions&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Changes reported by Jens on Twitter:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/jeb_/status/113343037215752192&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fixed experience orb excessive spawning bug in SMP&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/jeb_/status/113670924443729920&quot; rel=&quot;nofollow noreferrer&quot;&gt;Made cave spider poison scale with difficulty&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/jeb_/status/113729246588964864&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nerfed sprinting speed&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/jeb_/status/113879474193432576&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fog toggle key 'F' re-added, then removed, then re-added again as 'F3' + 'F'&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/jeb_/status/113890800957530113&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fixed crash when adding too many items to a double-chest in SMP&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Changes reported by Notch on Twitter:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/notch/status/113639625364480001&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Tweaked&quot; Endermen&lt;/a&gt; (this potentially refers to &lt;a href=&quot;https://gaming.stackexchange.com/q/30383/3389&quot;&gt;the change in eye color and particle effect&lt;/a&gt; for Endermen in the final release)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/notch/status/113657465438089216&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fixed issue with holding down right-click to place multiple blocks&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/notch/status/113547746585214976&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nerfed vine growth&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://twitter.com/#!/notch/status/113534302238687232&quot; rel=&quot;nofollow noreferrer&quot;&gt;Two unnamed fixes and two unnamed tweaks&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-09-14T18:20:56.073" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30385" PostTypeId="2" ParentId="30380" CreationDate="2011-09-14T17:04:14.747" Score="14" Body="&lt;p&gt;(tl;dr version in bold)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many national wonders that require a certain building in all of your non-puppet cities, the National College being one of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you complete the wonder and only then settle a new city, there is no problem - the wonder is still there even if the new city is missing the required building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are in the middle of the wonder construction, &lt;strong&gt;the construction will halt&lt;/strong&gt;, and you will be forced to choose a different production project. &lt;strong&gt;However, the wonder construction will retain its progress&lt;/strong&gt;, so once the new city gets the required building (and that can happen immediately, if you just buy it), you can continue working on it from the point you stopped. Well, technically there is a production &quot;decay&quot; - I believe that &lt;strong&gt;if you don't continue working on the wonder for 50 turns, then it starts slowly losing progress&lt;/strong&gt;. I always manage to get those buildings long before the decay kicks in, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an aside, as far as I know, the production decay is not exclusive to interrupted buildings. If you just switch a construction project by your own volition, it also applies - the progress will remain for 50 turns (10 for units), and then decay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is different with interrupted world wonders; you cannot continue working on them, so instead you are reimbursed with gold.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-09-14T21:10:10.117" LastActivityDate="2011-09-14T21:10:10.117" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30386" PostTypeId="2" ParentId="30072" CreationDate="2011-09-14T17:07:14.300" Score="3" Body="&lt;p&gt;Orange are the super rare or legendary weapons. Purple are rare, blue and green are rare but tend to be less rare than others.&lt;/p&gt;&#xA;" OwnerUserId="12452" LastActivityDate="2011-09-14T17:07:14.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30389" PostTypeId="2" ParentId="30304" CreationDate="2011-09-14T17:51:41.717" Score="2" Body="&lt;p&gt;there is no need to remove the whole registry key just add a suffix to it like &lt;/p&gt;&#xA;&#xA;&lt;p&gt;HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\S-1-5-18\Products\1DC6AEF331AE7EC47AE47AA4A4A0B7C5backup &lt;/p&gt;&#xA;&#xA;&lt;p&gt;and the demo will install just fine. Afterwards you can remove it so you can properly uninstall fifa 11.&lt;/p&gt;&#xA;" OwnerUserId="12454" LastActivityDate="2011-09-14T17:51:41.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30391" PostTypeId="2" ParentId="30383" CreationDate="2011-09-14T18:05:07.963" Score="15" Body="&lt;p&gt;Here's a quote from the Minecraft wiki:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;In the final release of 1.8, the Enderman's eyes are now purple, and instead of emitting smoke they emit nether portal particles.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So there's no difference between them, they have only changed up the skin a bit from the pre-release to the actual release.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Enderman#Trivia&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-14T18:05:07.963" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30393" PostTypeId="1" AcceptedAnswerId="30394" CreationDate="2011-09-14T18:20:31.623" Score="18" ViewCount="3504" Body="&lt;p&gt;As a follow-up to my &lt;a href=&quot;https://gaming.stackexchange.com/questions/30267/how-can-the-steam-first-time-setup-be-run-without-starting-the-game-directly-afte&quot;&gt;question regarding the first-time installation&lt;/a&gt;, I noticed Steam stores the DirectX and vcredist etc files individually in each games directory. That means, those sometimes up to 100 MB are downloaded and stored over and over again wasting both space and downloading time.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can Steam be prevented from re-downloading and duplicating game requirements like DirectX over and over again?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2021-01-25T16:35:40.503" Title="How can Steam be prevented from downloading a billion copies of DirectX?" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30394" PostTypeId="2" ParentId="30393" CreationDate="2011-09-14T18:30:05.273" Score="19" Body="&lt;p&gt;The problem has been discussed on the Steam Forums.  The problem is that each game has to have a binary-identical version of the vc++ redistributables.  Since games link against different versions of these libraries, steam always installs them the first time as a safeguard.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Credit to mordi2k for finding the post&lt;/em&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=9974-PAXN-6252&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a link&lt;/a&gt; to the Steam Support Article about it (forum post is no longer available).  The text is quoted below.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h2&gt;Why does DirectX install with every game?&lt;/h2&gt;&#xA;&lt;p&gt;Running the DirectX installer is not a matter of making sure your overall DirectX install being up-to-date. Microsoft has a helper library with D3D called D3DX. You'll find binaries for this like d3dx9_43.dll in your Windows\system32 folder. There are over 40 different versions of the D3DX library for D3D9 alone, and many more for D3D10 and 11 as well. Each game that uses the D3DX helper library is linked to a specific version. As such the game must run the correct D3D installer version that it was specifically compiled with to ensure the binaries exist.&lt;/p&gt;&#xA;&lt;p&gt;Even if a later version of the binary is already installed, that version cannot be used, and even if your DirectX install is up-to-date because you've run a more recent version of the installer that is not guaranteed to have installed all previous versions. Even worse, if a version is installed for x86 it doesn't guarantee the same version is installed for x64, so 64 bit and 32 bit games may need to run the same exact installer version but targeting different platforms when run.&lt;/p&gt;&#xA;&lt;p&gt;Furthermore, Microsoft's licensing terms prevent anyone from distributing the files directly, the only way to distribute them is to run the installer, that's also the only supported method from Microsoft to check that the correct version installed. Trying to manually check for the correct versions is extremely complicated because there are numerous files that must all be present and individual system configuration options like dll search paths complicate the situation. In addition, the dependencies and required checks may change in each new version of the D3DX runtime. The code to check correctly and repair broken installs all exists in the installer and running it is a guarantee that the correct binaries will exist when you run the game and prevents lots of bad cases where a game would fail to launch with an obscure error if a windows install was either missing the correct version or somehow corrupted in the past.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h2&gt;Why don't Valve's Source Engine games run the DirectX Installer?&lt;/h2&gt;&#xA;&lt;p&gt;Games which don't use the D3DX helpers (such as Source engine games) don't require running the installer on first launch as they only depend on major d3d9/10/11 versions being installed. However, games that do use D3DX must run it as it's the only way Microsoft has allowed for distributing and checking the version info on the files.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="199843" LastEditDate="2021-01-25T16:20:46.173" LastActivityDate="2021-01-25T16:20:46.173" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="30395" PostTypeId="1" AcceptedAnswerId="30397" CreationDate="2011-09-14T18:31:58.363" Score="11" ViewCount="2008" Body="&lt;p&gt;How far away can an enderman reach and pick up a block? It would be useful to know for building endermen defenses around a base. I understand fences keep them out, but how far away from my buildings do the fences need to be to keep any enderhands off of them? I'd like to know how far laterally as well as how far above and below them they can grab.&lt;/p&gt;&#xA;" OwnerUserId="8612" LastActivityDate="2011-09-14T19:08:28.227" Title="How far can endermen reach?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30397" PostTypeId="2" ParentId="30395" CreationDate="2011-09-14T18:38:18.150" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=X33dxpD4kk0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reportedly at PAX&lt;/a&gt; (&lt;a href=&quot;http://www.kanyetothe.com/forum/index.php?topic=13996.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;summary&lt;/a&gt;) it was said that they have a two-block reach: you'll want to have a one-block buffer zone between the fence and anything of value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reach, based on the pictures I've seen of the Endermen's destruction (and my own experience), appears to be directly in front, 1-2 blocks laterally, and from ground to eye level. Diagram:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Enderman facing to the right -&amp;gt; o ..&#xA;                                o ..&#xA;                                o ..&#xA;&#xA;o : Enderman body&#xA;. : Blocks that are fair game&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Evidence of Enderman mischief:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/kam6o/i_can_already_tell_im_going_to_fucking_hate/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Two blocks above the ground&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/kbiku/dear_endermen_this_is_not_okay/&quot; rel=&quot;nofollow noreferrer&quot;&gt;One block above the ground&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/kco78/better_endermen_defense_use_vines/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ground level&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Coincidentally, this mirrors the one-block buffer zone you need to have for beds in order to sleep undisturbed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interestingly, &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/kf0ov/vines_are_a_natural_regenerative_ablative/&quot; rel=&quot;nofollow noreferrer&quot;&gt;vines might be a better alternative&lt;/a&gt; to fences, if you're okay with the appearance: Endermen will take the vine block before taking anything behind it. Since vines automatically regenerate, you'll have a defense that's more compact than a fence with a buffer zone.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-09-14T19:08:28.227" LastActivityDate="2011-09-14T19:08:28.227" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30398" PostTypeId="5" CreationDate="2011-09-14T19:28:05.993" Score="0" Body="&lt;p&gt;The game is about the rising of early Rome and the skirmishes with its neighboring enemies during 200BC-200AD. The game allows you to control armies, navies and settlements as well as playing LAN battles with friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;General Information&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date&lt;/strong&gt;: September 24th, 2004&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer&lt;/strong&gt;: &lt;a href=&quot;https://www.creative-assembly.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Creative Assembly &lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Publishers&lt;/strong&gt;: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;https://www.activision.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Activision&lt;/a&gt;(original)&lt;/strong&gt;               &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;https://www.sega.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sega&lt;/a&gt;(current)&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Official Site&lt;/strong&gt;: &lt;a href=&quot;https://www.totalwar.com/eras#rome_total_war&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://www.totalwar.com/&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;English Wikipedia Page&lt;/strong&gt;: &lt;a href=&quot;https://en.wikipedia.org/wiki/Rome:_Total_War&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rome Total War&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Game Wikis&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;http://totalwar.wikia.com/wiki/Rome:_Total_War&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;http://wiki.totalwar.com/w/Rome_Total_War&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Expansions&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Barbarian Invasion&lt;/strong&gt;: &lt;a href=&quot;https://en.wikipedia.org/wiki/Rome:_Total_War:_Barbarian_Invasion&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Alexander&lt;/strong&gt;: &lt;a href=&quot;https://en.wikipedia.org/wiki/Rome:_Total_War:_Alexander&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="200874" LastEditDate="2018-03-06T14:16:43.480" LastActivityDate="2018-03-06T14:16:43.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30399" PostTypeId="4" CreationDate="2011-09-14T19:28:05.993" Score="0" Body="Released in 2004, Rome: Total War is the 3rd installment in the &quot;Total War&quot; series of RTS/Empire building hybrids. " OwnerUserId="11889" LastEditorUserId="12229" LastEditDate="2013-08-02T22:12:52.640" LastActivityDate="2013-08-02T22:12:52.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30400" PostTypeId="1" AcceptedAnswerId="30401" CreationDate="2011-09-14T19:35:28.480" Score="9" ViewCount="5467" Body="&lt;p&gt;I have a room where the 1-block-thick roof is covered in furnaces as combination cheap blast protection from creepers above and fast processing for ores/glass etc.  I'm considering doing some floor-to-ceiling wool block patterns, but this would jut the wool up against some furnaces and I need to make sure I won't be setting my room ablaze.  &lt;strong&gt;Can furnaces light things on fire, particularly wool?&lt;/strong&gt;  I'm inclined to believe not but I'd like to know for sure before risking it.&lt;/p&gt;&#xA;" OwnerUserId="12092" LastActivityDate="2014-10-03T10:46:40.163" Title="Can a furnace light things on fire?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30401" PostTypeId="2" ParentId="30400" CreationDate="2011-09-14T19:38:39.873" Score="14" Body="&lt;p&gt;No, furnaces do not start fires&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fire effect from one is purely visual.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-14T19:38:39.873" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30402" PostTypeId="2" ParentId="30400" CreationDate="2011-09-14T19:39:25.473" Score="11" Body="&lt;p&gt;No, they cannot. You can safely place your furnace near wool, wood, or anything else flammable and it cannot catch on fire. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the same vein, torches, while 'on fire' graphically, do not start or spread fire.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-09-14T19:39:25.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30403" PostTypeId="2" ParentId="30136" CreationDate="2011-09-14T20:08:49.497" Score="3" Body="&lt;ul&gt;&#xA;&lt;li&gt;The 1st Door can be cleared right after starting part 2 of the game when you are in your low 20s. It seems the key is to have a strong weapon from that part of the game.&lt;/li&gt;&#xA;&lt;li&gt;The 2nd Door will kill you in 1 or 2 hits in the first chamber at that level. It can be cleared easily in the mid-20s.&lt;/li&gt;&#xA;&lt;li&gt;The 3rd Door can be cleared in the late 20s with a suitably upgraded weapon. Just be careful of the 3rd boss on the bridge, it can kill in 1 hit!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-29T03:49:07.593" LastActivityDate="2011-09-29T03:49:07.593" CommentCount="1" CommunityOwnedDate="2011-09-14T20:08:49.497" ContentLicense="CC BY-SA 3.0" />
  <row Id="30409" PostTypeId="1" AcceptedAnswerId="30411" CreationDate="2011-09-14T21:33:08.587" Score="5" ViewCount="15947" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/28801/will-new-minecraft-b1-8-features-e-g-villages-and-ruins-appear-in-existing-wor&quot;&gt;Will new Minecraft b1.8 features (e.g. villages and ruins) appear in existing worlds&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I heard that the new features don't appear on old saves. Is this true? If so, is there a way to turn it on? I'd like to keep my old world and just travel to a new area for the new stuff.&lt;/p&gt;&#xA;" OwnerUserId="8612" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-09-14T21:53:16.713" Title="Minecraft: Can I get the new 1.8 features on my old map?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" FavoriteCount="0" ClosedDate="2011-09-14T21:53:03.663" ContentLicense="CC BY-SA 3.0" />
  <row Id="30410" PostTypeId="2" ParentId="30409" CreationDate="2011-09-14T21:45:26.360" Score="0" Body="&lt;p&gt;Features that are in Minecraft 1.8 will only appear in worlds created in a older version if you &lt;strong&gt;travel to a new chunk&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/28801/will-new-minecraft-b1-8-features-e-g-villages-and-ruins-appear-in-existing-wor&quot;&gt;Will new Minecraft features appear in existing worlds?&lt;/a&gt;'s answers have some more information about it.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-09-14T21:45:26.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30411" PostTypeId="2" ParentId="30409" CreationDate="2011-09-14T21:45:28.013" Score="2" Body="&lt;p&gt;If you travel far enough so that new terrain has to be generated then you should get some of the new features (swamps, vines, ravines etc.) in the newly created chunks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wouldn't like to say whether strongholds will be generated or not as &lt;a href=&quot;https://gaming.stackexchange.com/questions/30340/how-can-i-find-my-worlds-strongholds/30350#30350&quot;&gt;their location appears to be related to distance from your spawn point&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-09-14T21:45:28.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30412" PostTypeId="2" ParentId="30409" CreationDate="2011-09-14T21:53:16.713" Score="3" Body="&lt;p&gt;By default, worlds created prior to 1.8 will be Survival maps without structures enabled. If you use an NBT editor (like, er, &lt;a href=&quot;http://www.minecraftforum.net/topic/6661-nbtedit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NBTedit&lt;/a&gt;), you can enable NPC villages, etc., by changing the value of Map Features from 0 to 1. (You can also toggle between Creative and Survival by switching Map Type between 1 and 0.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, even with structures enabled, new map features and new biomes will only appear in chunks that haven't already been generated, which means they only start generating beyond the furthest points that you've traveled. Since I'd explored a much larger space than I'd built in, I solved this problem by opening my world in &lt;a href=&quot;http://www.minecraftwb.com/index.php/addons/tools--utilities/level-editors/item/mcedit-level-editor&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt;, using the selection tool to draw a big box around everything I'd built, switched to the Chunk Tool, and selected Prune (which deletes all the chunks outside of the ones you've selected). When I opened the map again once I'd updated to 1.8, the new map features and biomes (including, I can guarantee, mines) appeared in the areas outside my selection. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this technique, the boundaries can be a little bit jarring, so you can use a script like &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/jr60v/dont_ditch_your_17_world_i_made_a_script_to/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; to improve things, although I haven't tried that myself.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-09-14T21:53:16.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30413" PostTypeId="2" ParentId="28801" CreationDate="2011-09-14T21:55:01.923" Score="7" Body="&lt;p&gt;By default, worlds created prior to 1.8 will be Survival maps without structures enabled. If you use an NBT editor (like, er, &lt;a href=&quot;http://www.minecraftforum.net/topic/6661-nbtedit/&quot; rel=&quot;noreferrer&quot;&gt;NBTedit&lt;/a&gt;), you can enable NPC villages, etc., by changing the value of Map Features from 0 to 1. (You can also toggle between Creative and Survival by switching Map Type between 1 and 0.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, even with structures enabled, new map features and new biomes will only appear in chunks that haven't already been generated, which means they only start generating beyond the furthest points that you've traveled. Since I'd explored a much larger space than I'd built in, I solved this problem by opening my world in &lt;a href=&quot;http://www.minecraftwb.com/index.php/addons/tools--utilities/level-editors/item/mcedit-level-editor&quot; rel=&quot;noreferrer&quot;&gt;MCEdit&lt;/a&gt;, using the selection tool to draw a big box around everything I'd built, switched to the Chunk Tool, and selected Prune (which deletes all the chunks outside of the ones you've selected). When I opened the map again once I'd updated to 1.8, the new map features and biomes (including, I can guarantee, mines) appeared in the areas outside my selection. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this technique, the boundaries can be a little bit jarring, so you can use a script like &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/jr60v/dont_ditch_your_17_world_i_made_a_script_to/&quot; rel=&quot;noreferrer&quot;&gt;this one&lt;/a&gt; to improve things, although I haven't tried that myself.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-09-14T21:55:01.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30414" PostTypeId="1" AcceptedAnswerId="30417" CreationDate="2011-09-14T22:11:56.223" Score="31" ViewCount="3336" Body="&lt;p&gt;Since they can move blocks, imagine that endermen made a hole in your wall so monsters can now get in&#xA; and disturb your sleep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could that be possible ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="69653" LastEditDate="2014-02-20T14:52:29.880" LastActivityDate="2014-02-21T08:18:54.200" Title="Can endermen enter your house when you sleep?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30415" PostTypeId="1" AcceptedAnswerId="30419" CreationDate="2011-09-14T22:16:12.940" Score="44" ViewCount="77710" Body="&lt;p&gt;Since Endermen are capable of picking up blocks, they can pick up your blocks from your house. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to prevent Endermen from stealing your blocks?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="2885" LastEditDate="2011-12-19T19:10:30.603" LastActivityDate="2019-12-07T13:22:22.190" Title="What's the best way to protect your house from Endermen stealing your walls?" Tags="|minecraft-java-edition|" AnswerCount="12" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30416" PostTypeId="2" ParentId="30415" CreationDate="2011-09-14T22:19:58.153" Score="52" Body="&lt;p&gt;Put vines on the outside of your house.  Instead of grabbing blocks from your house, they will grab the vines, and the vines will just grow back.  It's a self-preserving defense mechanism against endermen.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-09-14T22:19:58.153" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30417" PostTypeId="2" ParentId="30414" CreationDate="2011-09-14T22:20:07.020" Score="49" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Time does not pass, in the normal sense, while you sleep.  Instead, the game checks to make sure you are &quot;safe&quot; when you go to bed.  If you are, game time &quot;jumps&quot; to dawn.  Crops don't grow, dropped items don't decay, and &lt;strong&gt;monsters don't move&lt;/strong&gt;.  The only way you can be woken in the middle of the night is if you weren't safe &lt;em&gt;when you went to bed&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-09-14T22:20:07.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30418" PostTypeId="2" ParentId="29990" CreationDate="2011-09-14T22:37:57.600" Score="0" Body="&lt;p&gt;I'm not sure about all the achievements, but I recently got the Gesundheit! achievement (heal yourself 100 times with medkits) using a newly started character so at least some of them are across different characters.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-14T22:37:57.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30419" PostTypeId="2" ParentId="30415" CreationDate="2011-09-14T23:08:16.937" Score="44" Body="&lt;p&gt;Endermen take damage from water. So: surround your house with a moat. As long as every floor tile on the same side of the moat as your house is sufficiently illuminated (i.e., within 7 blocks of a torch, 8 blocks of glowstone, close to burning netherrack, etc.), Endermen should not be able to get to your house to disassemble it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bear in mind that, generally, the roof of your house is probably also a valid place for Endermen to spawn—put torches up there, too!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that lava is also an effective deterrent, but it will also destroy any dropped items from enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update (October 3, 2012): a mere moat is no longer sufficient. My current strategy for preventing harassment by endermen to build my house with a diagonally sloping roof and put a water source block at the uppermost point, completely submerging my house in running water; the interior contains only a nether portal in waist-deep water. The nether portal emerges into an enclosed tunnel that spirals down into the depths of the nether and is heavily illuminated, where a second portal returns you to the real world in my actual subterranean home.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2012-10-04T03:29:21.847" LastActivityDate="2012-10-04T03:29:21.847" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30420" PostTypeId="2" ParentId="30414" CreationDate="2011-09-14T23:22:59.820" Score="3" Body="&lt;p&gt;No I do not think so. Unless you have  the Somnia mod which I do not think is updated to 1.8 yet. But you should be safe unless you are right next to a enderman&lt;/p&gt;&#xA;" OwnerUserId="12465" LastActivityDate="2011-09-14T23:22:59.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30421" PostTypeId="2" ParentId="29990" CreationDate="2011-09-14T23:24:51.563" Score="2" Body="&lt;p&gt;Cardio will count across all characters. So will the driving one.&lt;/p&gt;&#xA;" OwnerUserId="12466" LastActivityDate="2011-09-14T23:24:51.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30422" PostTypeId="2" ParentId="29156" CreationDate="2011-09-14T23:26:16.180" Score="0" Body="&lt;p&gt;You can use NBTedit and change the map features to 0 and in NEW CHUNKS all the new feature will start appearing. Or you could copy all the stuff you have, and inventory start a new world and just use mcedit to copy paste your stuff.&lt;/p&gt;&#xA;" OwnerUserId="12465" LastActivityDate="2011-09-14T23:26:16.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30423" PostTypeId="1" AcceptedAnswerId="30705" CreationDate="2011-09-14T23:40:36.373" Score="18" ViewCount="4585" Body="&lt;p&gt;I've spotted Endermen far off in the distance, and they haven't appeared to notice my gaze. Within what range will they react to me? Does draw distance affect this range in any way?&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="5029" LastEditDate="2011-09-19T21:48:32.407" LastActivityDate="2013-01-23T17:20:11.293" Title="From how far will Endermen notice your gaze?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30424" PostTypeId="2" ParentId="29156" CreationDate="2011-09-15T00:17:24.950" Score="2" Body="&lt;p&gt;I recommend using &lt;a href=&quot;http://davidvierra.com/mcedit.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt; to export your buildings, re-create the map using the same seed, then import your buildings back in to the game.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-09-15T00:17:24.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30425" PostTypeId="2" ParentId="30423" CreationDate="2011-09-15T00:44:51.443" Score="-1" Body="&lt;p&gt;All AI have a range of 16 blocks.. The two exceptions to that are Ghasts and Endermen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell, &lt;strike&gt;if you can see it (its rendering) then you can anger it&lt;/strike&gt; &lt;b&gt;the 64 block range on the wiki seems fairly accurate&lt;/b&gt;. It will teleport approx. 16 blocks per hop, and it can not seem to teleport vertically (My testing area is on a structure atop a floating rock).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I will post a new video hopefully tonight, but every time I tried to get a new video, it started raining on me or I would spend an entire night and not have a single enderman spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what I have found that is muddying up this discussion however. You do not stare At the body of the enderman to anger it.. You actually need to stare a bit over its head. This is less apparent at farther ranges but ended up being what I found out last night then had verified by other sources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Aside from the striking out section, here is the video as promised: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/HANGeg8VjRg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-09-21T06:15:03.577" LastActivityDate="2011-09-21T06:15:03.577" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30426" PostTypeId="1" AcceptedAnswerId="30450" CreationDate="2011-09-15T01:34:09.240" Score="3" ViewCount="3161" Body="&lt;p&gt;So the fog distance in Minecraft 1.8 seems to be significantly closer than previous versions. I have the view distance set to maximum. Is there any way to extend the fog distance back to the old values?&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-10-16T16:22:04.250" Title="Fog distance significantly lower in 1.8" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30427" PostTypeId="2" ParentId="14695" CreationDate="2011-09-15T02:39:55.540" Score="3" Body="&lt;p&gt;I still(!) encounter these often, so here's another method I use to get rid of them:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you travel to the Nether, when you come back, it will reload the chunk, fixing the error.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-09-15T02:39:55.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30429" PostTypeId="1" AcceptedAnswerId="33195" CreationDate="2011-09-15T03:11:22.480" Score="7" ViewCount="2522" Body="&lt;p&gt;As far as I can tell, these symbols are never explained in the help menu. They seem to be indicators of quality (listed from best to worse, based on my experience):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Concentric circles&lt;/li&gt;&#xA;&lt;li&gt;Circle&lt;/li&gt;&#xA;&lt;li&gt;Triangle&lt;/li&gt;&#xA;&lt;li&gt;X&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Are these all of the possible symbols? Do they have precise meanings, or are they only vaguely representative of the attribute's quality?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hCUaB.png&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-10-24T21:03:36.517" Title="What do the symbols next to car stats mean?" Tags="|grand-prix-story|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30430" PostTypeId="2" ParentId="18678" CreationDate="2011-09-15T05:02:27.440" Score="5" Body="&lt;p&gt;When I play all armored endurance, I get 3 areas set up:&#xA;Mana farm: a line of amped traps with orange - lime - blue, ususally level x orange, level (x-1) lime and (x-1) blue, mix the lime blue then mix into the orange. (ex. mix a lime 2 with blue 2, making a l3, mix with an orange3 to make a OLB4. This chain hits mana gain while holding them there for a while. It will not do much damage later on, but that's not it's main function (to gather mana).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Killzone: a line of towers with amps on both sides. the gems are yellow x with lime (x-1) (ex yellow 3 with a lime 2). They do high damage (with the multiplier) to several monsters at once (with chain). Place this far enough away from the mana farm that upgraded levels won't fire into your farm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the Hadron wall: a line of traps with amps on the sides at the end (but within range of kill towers) with yellow(x) lime(x-1) blue(x-1) or yellow(x) lime(x-1) cyan(x-1) (shock) gems. This is a stiff wall that holds any leakers while it burns them down and also gives the killtowers more time to pound on them. I have had wave 1000+ groups summoned with a lvl20 gem hit the wall and burn up before getting past the first trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why traps for the farm and wall? They give much higher special bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is to get everything working, you generally need to be about level 50 to have enough skill points for all the bonuses, but once you can get 20/20 on mana, crit, chain, and slow, you should be able to start pwning endurance. Once you get 1 endurance past wave 1337 with the endurance multiplier and all the add on's (build 10+ towers, build 10+ shrines....) you can earn 6 to 10 levels (and the pile of skill points that go with it) and defeat your next map on endurance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One admission is once I get all 3 areas set and running right (around wave 300) I use a bent paper clip to hold down the &quot;n&quot; button (send Next wave) and burn right through to the last wave (1337).&lt;/p&gt;&#xA;" OwnerUserId="12506" LastActivityDate="2011-09-15T05:02:27.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30433" PostTypeId="1" AcceptedAnswerId="30436" CreationDate="2011-09-15T06:04:02.113" Score="5" ViewCount="984" Body="&lt;p&gt;What's the deal regarding ESRB ratings of &lt;code&gt;LEGO Star Wars III: The Clone Wars&lt;/code&gt; in the DS and 3DS formats?  I ask, because I need an explanation that can get this game past a picky mom of a &amp;lt;10 kid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nintendo.com/games/detail/fKDeka-cXQq0Tys5QubWjx0GC9GnFLBz&quot; rel=&quot;nofollow noreferrer&quot;&gt;The DS version shows as a &quot;E&quot; rating.&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nintendo.com/games/detail/o6j0GxVzKxRe0kE4RQJq3Kc1uEhL_Dx2&quot; rel=&quot;nofollow noreferrer&quot;&gt;The 3DS version shows an &quot;E 10+&quot; rating.&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The links above both say &quot;Cartoon Violence&quot; and &quot;Comic Mischief&quot;, and I can't imagine that there is any real difference.  I saw this game in a store, and I was certain that it said &quot;Cartoon Violence&quot; and &quot;Crude Humor&quot;.&lt;/p&gt;&#xA;" OwnerUserId="12246" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T16:13:46.327" LastActivityDate="2012-07-26T16:13:46.327" Title="Why does LEGO Star Wars III: The Clone Wars have different ESRB ratings between the DS and 3DS?" Tags="|version-differences|esrb|lego-star-wars-3-the-clone-wars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30434" PostTypeId="2" ParentId="30334" CreationDate="2011-09-15T06:18:11.617" Score="1" Body="&lt;p&gt;Tried to do this tonight and it sucked. Got to the 10th round and it was midnight already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to answer my own question: do this with friends, or at least with another low level character being the host so you can blow through the waves. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was &lt;em&gt;not&lt;/em&gt; a bad experience, I would just not recommend it because of the amount of time it takes to finish. Had I more patience, I would have finished it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have a lot of playing time during the week, so it was a waste of time for me.&lt;/p&gt;&#xA;" OwnerUserId="10406" LastActivityDate="2011-09-15T06:18:11.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30436" PostTypeId="2" ParentId="30433" CreationDate="2011-09-15T06:46:39.693" Score="4" Body="&lt;p&gt;The ESRB site lists summaries for the titles they rate. There are differences in the descriptions of the game for each platform (&lt;a href=&quot;http://www.esrb.org/ratings/synopsis.jsp?Certificate=30229&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;3DS&quot;&gt;3DS&lt;/a&gt;,&#xA;&lt;a href=&quot;http://www.esrb.org/ratings/synopsis.jsp?Certificate=30640&quot; rel=&quot;nofollow noreferrer&quot;&gt;DS, PSP&lt;/a&gt;,&#xA;&lt;a href=&quot;http://www.esrb.org/ratings/synopsis.jsp?Certificate=30332&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows PC, PlayStation 3, Xbox 360&lt;/a&gt;,&#xA;&lt;a href=&quot;http://www.esrb.org/ratings/synopsis.jsp?Certificate=30500&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wii&lt;/a&gt;); specifically, the 3DS version includes: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Laser sounds, large explosions, and battle cries can be heard during&#xA;  the sometimes frenetic combat;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;while the DS version doesn't.&lt;/p&gt;&#xA;" OwnerUserId="5005" LastActivityDate="2011-09-15T06:46:39.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30437" PostTypeId="1" AcceptedAnswerId="30442" CreationDate="2011-09-15T07:10:55.473" Score="0" ViewCount="1043" Body="&lt;p&gt;I can't decide on the team I want to go with from chapter 11 and forward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hate Hope and Snow so I do not want them in my party.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I love Sazh as a SYN and he's the only cool male character in the story, so I would like to include him and buy him flowers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which two ladies should I pick to keep him company?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And once that's decided: what roles and weapons would then be best suited for that party?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So... after some more research I think I have decided:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fang as COM/SEN/RAV with Taming Pole for COM&lt;/li&gt;&#xA;&lt;li&gt;Vanille as MED/SAB/RAV with Healer's Staff for MED (and possibly Belladonna Wand for SAB later on)&lt;/li&gt;&#xA;&lt;li&gt;Sazh as SYN/COM/RAV probably with Spica for SYN (but suggestions are welcome)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How's that?&lt;/p&gt;&#xA;" OwnerUserId="12473" LastEditorUserId="341" LastEditDate="2012-04-26T13:29:49.993" LastActivityDate="2012-06-16T18:27:05.187" Title="What team/weapon makeup should I use from Chapter 11 on?" Tags="|final-fantasy-13|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30438" PostTypeId="1" CreationDate="2011-09-15T08:21:04.497" Score="16" ViewCount="38884" Body="&lt;p&gt;FIFA 12 introduces a new tactical defending feature, but I can't really seem to get the hang of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;em&gt;shield&lt;/em&gt; someone (standard button &lt;kbd&gt;A&lt;/kbd&gt;), your player always stays 1 meter in front of him, but never actually attacks unless the opponent runs into you.&lt;br&gt;&#xA;The actual &lt;em&gt;tackle&lt;/em&gt; (standard button &lt;kbd&gt;B&lt;/kbd&gt;) only works for me if I run beside him, otherwise the opponent just makes a sidestep and is through.&lt;br&gt;&#xA;Calling a second player with &lt;kbd&gt;R1&lt;/kbd&gt; also just gets him to &lt;em&gt;shield&lt;/em&gt;, not to attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any tips for properly defending with the new mode, especially against the higher AI levels?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can turn it back to the old mode, but I'd rather learn how to use this.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="160" LastEditDate="2012-02-02T20:42:32.763" LastActivityDate="2012-02-02T20:42:32.763" Title="How to defend in FIFA 12?" Tags="|fifa-12|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30440" PostTypeId="1" AcceptedAnswerId="45474" CreationDate="2011-09-15T08:33:08.443" Score="3" ViewCount="1009" Body="&lt;p&gt;More specifically, I like to be able to engage very quickly and very powerfully if my opponent makes a mistake. In the meantime, I like methodically advancing my position and dealing good, safe damage with my normals. Good focus/throw/slide is a plus, I abuse those. I'm definitely pretty bad at this point, but I want to pick a character whose playstyle I won't hate as my skills grow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a few characters I'm leaning towards, but I'm looking for confirmation so I won't mention them until after I get a good round of responses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks! =)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I ended up choosing Guy. He's versatile offensively with a strong mix-up game and the ability to engage quickly, forcing conflict.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastEditorUserId="18916" LastEditDate="2014-08-21T02:56:38.263" LastActivityDate="2014-08-21T02:56:38.263" Title="What character playstyle most resembles Bryan Fury in Tekken?" Tags="|super-street-fighter-iv|tekken|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30442" PostTypeId="2" ParentId="30437" CreationDate="2011-09-15T09:12:35.510" Score="2" Body="&lt;p&gt;Leader: Fang (anything will do, as long as it is not the stagger lock weapon)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Companion 1: Lightning (I like lifesaber)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Companion 2: Vanille/Hope (Vanille's staff for debuffing (Belladonna Wand or upgrades thereof))&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want to use Sazh, then I recommend you replace Lightning for him.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Paradigm: Com/rav/rav&#xA;          sab/med/sab(or syn)&#xA;          com/com/rav&#xA;          def(or com)/med/med&#xA;Consider: def/def/def&#xA;          sab/syn/syn(or sab)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;You will want to change the team sometimes for missions, but that's another tale. With that team you should be able to emerge victorious (it was my setup when I killed the final boss).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck ;)&lt;/p&gt;&#xA;" OwnerUserId="12439" LastEditorUserId="8658" LastEditDate="2012-06-16T18:27:05.187" LastActivityDate="2012-06-16T18:27:05.187" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30446" PostTypeId="2" ParentId="29851" CreationDate="2011-09-15T10:17:09.630" Score="3" Body="&lt;p&gt;something i forgot: no you can't turn them off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;check this: &lt;a href=&quot;http://crinrict-help.blogspot.com/2011/06/tutorial-turn-off-memory-notifications.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://crinrict-help.blogspot.com/2011/06/tutorial-turn-off-memory-notifications.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;in short go to the options screen: pick the wheels symbol (third symbol from left).&#xA;on the left side is a enable memories checkbox notification(or disable it).&lt;/p&gt;&#xA;" OwnerUserId="12439" LastEditorUserId="12439" LastEditDate="2011-09-15T10:30:50.323" LastActivityDate="2011-09-15T10:30:50.323" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30448" PostTypeId="2" ParentId="30173" CreationDate="2011-09-15T11:11:10.290" Score="2" Body="&lt;p&gt;Short answer, not a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mafia II is about as linear as they come. It's not necessarily a bad thing, but it's an open world game, with no real openness. Other than what's part of the story, there are really only a few side quests that will net you a few achievements/trophies that you can win.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In chapter 2, you can help a lady out with repairing her car.&lt;/li&gt;&#xA;&lt;li&gt;Throughout the city are a lot of wanted posters you can collect.&lt;/li&gt;&#xA;&lt;li&gt;Throughout the story and city, you can find 50 Playboy magazines.&lt;/li&gt;&#xA;&lt;li&gt;Depending on your system (xbox, ps3, pc), there are others for things like driving 50 miles, driving different cars, etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There are also 2 DLC packs that extend the story for some of the characters: Jimmy's Vendetta, and Joe's Adventures.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-09-15T11:11:10.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30450" PostTypeId="2" ParentId="30426" CreationDate="2011-09-15T12:12:13.717" Score="5" Body="&lt;p&gt;As of 1.8, the fog distance dynamically changes based on elevation.  When you're deep underground, the fog distance decreases, so even if it's set to &quot;Far&quot;, you're still likely to see fog when exploring caves or walking through a long tunnel underground.&lt;/p&gt;&#xA;" OwnerUserId="8675" LastActivityDate="2011-09-15T12:12:13.717" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30451" PostTypeId="5" CreationDate="2011-09-15T12:25:49.153" Score="0" Body="&lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;a href=&quot;http://www.openttd.org/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;OpenTTD&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt; is an open source remake and expansion of the 1995 Chris Sawyer video game &lt;a href=&quot;http://en.wikipedia.org/wiki/Transport_Tycoon_Deluxe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Transport Tycoon Deluxe&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;It duplicates most of Transport Tycoon Deluxe's features but also provides many new additions, including map sizes up to 4096 tiles, multi-lingual support, custom (user-made) AI, downloadable customizations, and a more user friendly interface (for a full list, see &lt;a href=&quot;https://wiki.openttd.org/en/Archive/OpenTTD/Changes%20from%20TTD&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; on the OpenTTD wiki). The game also supports LAN and online multiplayer, both co-operative and competitive, for up to 255 players.&lt;/p&gt;&#xA;&lt;p&gt;It is under ongoing development and is one of the most popular open source games. As of version 1.0 it no longer requires any original files from the original Transport Tycoon Deluxe game, replacing the graphics and sounds with community-powered alternatives. It runs on Windows, Mac OS X and Linux, and has been ported to many other platforms including an &lt;a href=&quot;https://play.google.com/store/apps/details?id=org.openttd.sdl&quot; rel=&quot;nofollow noreferrer&quot;&gt;unofficial port for Android&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h3&gt;Useful Links&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.openttd.org/en/download-stable&quot; rel=&quot;nofollow noreferrer&quot;&gt;Downloads&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.openttd.org/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;OpenTTD Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.tt-forums.net/viewforum.php?f=55&quot; rel=&quot;nofollow noreferrer&quot;&gt;OpenTTD on Transport Tycoon forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://blog.gaming.stackexchange.com/tag/openttd/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blog posts about OpenTTD on the community blog archive&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://www.reddit.com/r/openttd&quot; rel=&quot;nofollow noreferrer&quot;&gt;OpenTTD on Reddit&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://github.com/OpenTTD/OpenTTD&quot; rel=&quot;nofollow noreferrer&quot;&gt;GitHub repository&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="247" LastEditorUserId="184991" LastEditDate="2021-09-11T22:42:57.857" LastActivityDate="2021-09-11T22:42:57.857" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="30452" PostTypeId="4" CreationDate="2011-09-15T12:25:49.153" Score="0" Body="An open source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe" OwnerUserId="247" LastEditorUserId="247" LastEditDate="2011-09-15T13:35:19.607" LastActivityDate="2011-09-15T13:35:19.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30453" PostTypeId="2" ParentId="30440" CreationDate="2011-09-15T12:31:39.057" Score="1" Body="&lt;p&gt;A few come to mind:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Balrog's play style is pretty similar to Brian, with very punishing hits to take advantage of miscues.  Not many kicks though.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guile is also a good fit, he has some very strong normal combos and strong defense.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="8350" LastEditDate="2011-09-15T13:25:17.717" LastActivityDate="2011-09-15T13:25:17.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30454" PostTypeId="1" AcceptedAnswerId="31256" CreationDate="2011-09-15T13:21:27.337" Score="7" ViewCount="4080" Body="&lt;p&gt;So far I've always managed to complete the objectives for the campaign levels, and I know there are various conditions that trigger a loss (losing an election, coup, having your palace destroyed).  But what happens if I just keep playing a level without either of these things happening?  Do I eventually run out of time to complete the level and have to start over from the beginning?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2012-03-24T19:42:11.203" Title="Is there a time limit to campaign levels?" Tags="|tropico-4|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30455" PostTypeId="1" AcceptedAnswerId="30456" CreationDate="2011-09-15T13:52:06.677" Score="5" ViewCount="22408" Body="&lt;p&gt;I need a bunch of diamonds to make a mod, and the only way I know of is to turn in champagne as exchange, but so far I've only found one bottle (I forgot where).  Where can I get more champagne and diamonds?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2013-12-09T05:10:57.480" Title="Where can I find more diamonds or champagne?" Tags="|dead-island|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30456" PostTypeId="2" ParentId="30455" CreationDate="2011-09-15T14:00:35.400" Score="9" Body="&lt;ul&gt;&#xA;&lt;li&gt;Multiple fridges in the kitchen area of the Hotel.  (This is a one time event, you cannot go back to the kitchen after the quest there is complete)&lt;/li&gt;&#xA;&lt;li&gt;Two refrigerators in the abandoned house also known as the Square near the southern edge of the Moresby map. You can fast travel to and from here to farm them.&lt;/li&gt;&#xA;&lt;li&gt;Refrigeration units inside the Supermarket.&lt;/li&gt;&#xA;&lt;li&gt;Three refrigerators in the Laboratory, two in the room where Dr. West is standing, and one fridge in the corner room down the hall through the two double doors.&lt;/li&gt;&#xA;&lt;li&gt;Two refrigerators within the hut on the Eastern edge of the River Village, at the top of the hill. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The fridges in the Hotel was where I found the most. I think I got about half a dozen bottles of champagne from there the first time I went through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to get champagne is to fast travel between the Abandoned House and the Laboratory, checking the fridges at each location every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://deadisland.wikia.com/wiki/Champagne&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="3917" LastEditDate="2011-09-27T12:19:08.800" LastActivityDate="2011-09-27T12:19:08.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30457" PostTypeId="2" ParentId="30455" CreationDate="2011-09-15T14:00:37.000" Score="2" Body="&lt;p&gt;You can find about 3-7 Bottles of Champagne in the Supermarket in the City Of Moresby, remember the path when you visit(-ed?) it. make multiple runs as needed.&lt;/p&gt;&#xA;" OwnerUserId="12478" LastActivityDate="2011-09-15T14:00:37.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30459" PostTypeId="1" CreationDate="2011-09-15T14:09:52.063" Score="7" ViewCount="2366" Body="&lt;p&gt;Lately I've been playing Oblivion with Nehrim, the total conversion mod, and it has started to crash at various times and corrupt most of my newly created games. I'm running Steam GoTY version (which should always have the latest patch) + Nehrim with latest English patch. I'm about 100 hours into the game, and until now, Nehrim was running without any issues of such sort.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've come up with three possible reasons for this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;CPU overclocking - proved to not be the case, as resetting clocks to stock values does nothing to help the issue. Having OC'ed my CPU a couple of days ago, the possibility had made me worried.&lt;/li&gt;&#xA;&lt;li&gt;Save game bloating - I've been playing Nehrim while exploring every corner of the world, but with 100 hours in the game, I've covered only Middlerealm (about 1/3rd of the mod's content). The latest save is 3.8MB in size.&lt;/li&gt;&#xA;&lt;li&gt;Damaged/corrupted game files - I had made a backup of vanilla Oblivion before installing Nehrim, and so I tried reinstalling Nehrim over the backup files. It did not help the issue.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Just to be sure, I'm running Windows' error check tool on my game partition (came up with nothing), but I'm the most worried about the second, save game bloating possibility. Is there any fix for that? Is there something else I should take in concern, or any possible fix I should try? Any help will be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="12479" LastEditorUserId="336" LastEditDate="2011-11-14T06:03:34.470" LastActivityDate="2015-01-12T04:06:19.367" Title="TES IV: Oblivion + Nehrim - save game corruption" Tags="|mods|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30460" PostTypeId="2" ParentId="30069" CreationDate="2011-09-15T14:12:08.440" Score="20" Body="&lt;p&gt;This is no longer relevant for the current version of Minecraft, but in &lt;strong&gt;Minecraft Beta 1.8.1&lt;/strong&gt;, Endermen were able to pick up and &lt;b&gt;any solid, entirely cubic block&lt;/b&gt; except the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any double slab&lt;/li&gt;&#xA;&lt;li&gt;Bedrock&lt;/li&gt;&#xA;&lt;li&gt;Chest&lt;/li&gt;&#xA;&lt;li&gt;Dispenser&lt;/li&gt;&#xA;&lt;li&gt;Furnace&lt;/li&gt;&#xA;&lt;li&gt;Jukebox&lt;/li&gt;&#xA;&lt;li&gt;Monster spawner&lt;/li&gt;&#xA;&lt;li&gt;Note block&lt;/li&gt;&#xA;&lt;li&gt;Piston and sticky piston&lt;/li&gt;&#xA;&lt;li&gt;Snow block&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;They can, however, pick up the following blocks which are not entirely solid cubic blocks:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cactus&lt;/li&gt;&#xA;&lt;li&gt;Flower (both types)&lt;/li&gt;&#xA;&lt;li&gt;Mushroom (both types)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Notably, tilled farmland is not a full height block and the Endermen cannot pick it up, but if they walk on it, turning it back into a dirt block, they can pick up that dirt block. Likewise, Endermen cannot pick up stairs (any type), half slabs (any type), fences, doors, gates, iron bars, cobwebs, beds or cake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Endermen &lt;b&gt;cannot&lt;/b&gt; pick up things attached to blocks, such as buttons, ladders or redstone wire. However, they can pick up the block it is attached to, which will cause the attached thing to drop as if the block was destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Endermen can pick up both naturally occurring blocks and blocks placed by players. In the Minecraft 1.8 pre-release they were able to move bedrock, but as of Minecraft 1.8.1 this was no longer possible. They cannot pick up water or lava.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Sources: &lt;a href=&quot;http://sirtiffy.imgur.com/enderman_testing&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sir_Tiffy on Reddit&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=WKSdLYVsH2g&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;MrPixelTech on Youtube&lt;/a&gt;, testing in Creative mode, and the swiss cheese pattern of Ender-holes in my monster grinder)&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="17179" LastEditDate="2013-12-22T03:19:01.257" LastActivityDate="2013-12-22T03:19:01.257" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="30461" PostTypeId="1" AcceptedAnswerId="30547" CreationDate="2011-09-15T14:28:03.687" Score="3" ViewCount="2805" Body="&lt;p&gt;In FIFA 12, during the penalty shootout the AI often delays its shot when taking a PK. The player stops 1 step before the ball, trying to force the keeper to move, and then shoots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;a) How can you do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;b) Are there any other special moves for penalty shootout? I know &lt;code&gt;L1 + B&lt;/code&gt; lets you chip the ball for example.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:25:39.990" LastActivityDate="2012-12-30T19:25:39.990" Title="How do you delay your approach during a penalty kick in FIFA 12?" Tags="|fifa-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30462" PostTypeId="1" CreationDate="2011-09-15T14:38:41.107" Score="2" ViewCount="3199" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/30415/whats-the-best-way-to-protect-your-house-from-enderman-stealing-your-walls&quot;&gt;What&amp;#39;s the best way to protect your house from Enderman stealing your walls?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Although I haven't yet had anything serious happen to my mob trap, with 1.8's release I'm worried that an Enderman might spawn inside my trap and move a block to completely destroy the trap's effectiveness or worse, release the mobs out of the trap into my house!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any guaranteed way to prevent this, or do I just have to hope for the best and be prepared to play damage control?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-06-05T22:57:50.603" Title="How to make an Enderman proof mob trap?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ClosedDate="2011-09-15T16:08:34.660" ContentLicense="CC BY-SA 3.0" />
  <row Id="30463" PostTypeId="2" ParentId="30462" CreationDate="2011-09-15T15:08:44.463" Score="0" Body="&lt;p&gt;You can try by putting a 3 block high wall made of fence and i think you were meant to do that because notch has also implemented fence gates to ease accessibility in and out.&#xA;Build a moat around it as water damages the enderman.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Put lights around your house or blocks(ur trap) that you don't want the enderman to destroy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or you can reduce the rate of enderman spawning by placing pig spawners.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply you can also make your trap out of blocks that the enderman can't pick up or build it underground.&lt;/p&gt;&#xA;" OwnerUserId="12480" LastActivityDate="2011-09-15T15:08:44.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30464" PostTypeId="2" ParentId="30423" CreationDate="2011-09-15T15:10:12.603" Score="0" Body="&lt;p&gt;As long as the Enderman is visible on your crosshair while on a generated chunk he will stare back at you. &lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-09-15T15:10:12.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30465" PostTypeId="2" ParentId="30454" CreationDate="2011-09-15T15:23:49.753" Score="1" Body="&lt;p&gt;I don't believe that the campaigns have time limits, since I've played one to 2013 before, which is past the limit for any sandbox game.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-09-15T15:23:49.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30467" PostTypeId="2" ParentId="29407" CreationDate="2011-09-15T15:45:17.783" Score="22" Body="&lt;p&gt;This image &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/kgg6g/it_took_me_close_to_60_hours_but_it_was_totally/&quot; rel=&quot;noreferrer&quot;&gt;showed up on Reddit this morning&lt;/a&gt; demonstrating a perfect score:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eMGVq.jpg&quot; alt=&quot;Perfect score&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here are the author's tips:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You have to go for a non-lethal run (pacifist). Try to do a non-lethal takedown on every possible guard. Try to get a multiple takedown on guards having conversations or even patrolling. You can do it if you time it right. Always try to get a ghost bonus/smooth operator wherever possible. If it is difficult to do so in a particular area swarming with guards, bypass all the guards, get the ghost bonus and then come back and takedown all the guards. Hack everything in the game, including alarm panels which can be easily missed. After clearing out an area remember to go back and explore every possible pathway. Get turrets and robots even after deactivating them for extra Xp. This is something a lot of people might miss. Close hacked unlocked safes in the detroit area during your first visit for extra hacking opportunities during your second visit. These are just a few tips I can think of right of the bat.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So, apparently, &lt;strong&gt;it is indeed possible to get all 68 Praxis points and max out your augmentations.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Also worth noting that this does include the Tong's Rescue DLC experience, as I confirmed with him, so you will probably need DLC to achieve this.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-16T18:29:49.733" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30468" PostTypeId="1" AcceptedAnswerId="30500" CreationDate="2011-09-15T15:53:18.173" Score="11" ViewCount="2303" Body="&lt;p&gt;In my inventory, there are two seemingly identical stone brick blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KEo4h.png&quot; alt=&quot;diggy diggy hole&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stack of 48 stone bricks was crafted from furnaced stone. The stack of 9 stone bricks was dug from stone brick stairs, which were crafted from stone bricks. The two stacks are identical in name and appearance, except they don't stack with each other. Neither stack is cracked stone brick or mossy stone brick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the difference?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2013-03-12T06:54:16.753" Title="What's the difference between these stone brick blocks?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30469" PostTypeId="2" ParentId="21130" CreationDate="2011-09-15T16:03:38.610" Score="1" Body="&lt;p&gt;This video seems to cover every chase sequence, but it's been literal years since I last played, so I don't recall the exact part you're talking about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/mKTuSXca4zg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's a moment where you need to get a hidden weapon, I imagine you just need to slow time so you have enough time to remove the tombstone.&lt;/p&gt;&#xA;" OwnerUserId="8592" LastActivityDate="2011-09-15T16:03:38.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30470" PostTypeId="1" AcceptedAnswerId="30493" CreationDate="2011-09-15T16:47:49.017" Score="20" ViewCount="43065" Body="&lt;p&gt;Civilization 4 was a little different with where you might want to settle, and in Civilization 5, there is no real benefit of even settling next to a river for your capital. Sure, you will lose out on some water buildings, but overall, they aren't worth the hammers they cost to build them anyway.&lt;/p&gt;&#xA;&lt;p&gt;So like this question which asked how important it is to &lt;a href=&quot;https://gaming.stackexchange.com/questions/9989/how-valuable-is-it-to-build-next-to-a-river&quot;&gt;settle next to a river&lt;/a&gt;, I'm curious: If your Settler spawns on a hill, is there &lt;strong&gt;ever&lt;/strong&gt; any reason to move it to another tile?&lt;/p&gt;&#xA;&lt;p&gt;Correct me if I am wrong, because I have only completed one &lt;em&gt;settler&lt;/em&gt; level game and now I'm running immortals and deity, but doing the math, a hill tile is always better. You get the additional hammer for production early on, which means you can strike out a Monument 3 turns earlier. The earlier Monument means that if you go the Pottery &amp;gt; Writing route, you can slingshot into Medieval by getting the Great Library.&lt;/p&gt;&#xA;&lt;p&gt;I restart all of my games at about turn 100, but from what I can gather, settling on a hill means I get Liberty earlier, and get my Settler about 7 turns earlier.&lt;/p&gt;&#xA;&lt;p&gt;Is a hill start the best start you can get?&lt;br /&gt;&#xA;Is it worth wasting a turn to settle on a hill?&lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="287634" LastEditDate="2022-12-14T21:50:15.243" LastActivityDate="2022-12-14T21:50:15.243" Title="Is there any reason not to settle on a hill?" Tags="|civilization-5|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="30471" PostTypeId="2" ParentId="30459" CreationDate="2011-09-15T17:01:23.167" Score="3" Body="&lt;p&gt;For the save game bloating (which could be the reason for the crashes), you might want to try this mod:&lt;br /&gt;&#xA;&lt;a href=&quot;http://www.nexusmods.com/oblivion/mods/24606&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Clean up&lt;/strong&gt; by kuertee&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Description&lt;/strong&gt;&lt;br /&gt;&#xA;Prevents saved-game file-size bloating by cleaning the game of actor&#xA;and item references that are no longer required. (e.g. inactive&#xA;references created from dropped items that were picked-up by the&#xA;player.)&lt;/p&gt;&#xA;&lt;p&gt;Cleans long-dead actors that may have been corrupted somehow.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Details&lt;/strong&gt;&lt;br /&gt;&#xA;The cleaning process used is the game's inherent behaviour of&#xA;removing items that no longer has any &amp;quot;links&amp;quot; to the game world.&lt;/p&gt;&#xA;&lt;p&gt;Normally, dead actors and &amp;quot;dynamically created&amp;quot; items that were not&#xA;picked up by the player will be removed from the world, when the cell&#xA;they are in resets. (Dynamic items are those created at game-time as&#xA;opposed to those created in the Construction Set. Examples of these&#xA;items are: those created by PlaceAtMe, those dropped by the Player,&#xA;those dropped by dying NPCs: e.g. shields, etc.)&lt;/p&gt;&#xA;&lt;p&gt;However, there are cases when these actors and dynamically created&#xA;items will (for some reason or another) stay in the game world&#xA;forever. And actors not cleaned up by the game properly will never&#xA;respawn, causing a &amp;quot;broken&amp;quot; game experience. Saved-game bloat is the&#xA;result of these. And saved-game bloating may be the cause of some game&#xA;crashes.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;To prevent crashes, I'd recommend &lt;a href=&quot;http://www.nexusmods.com/oblivion/mods/10400&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Streamline&lt;/strong&gt;&lt;/a&gt;'s Streampurge feature (memory purging on an intelligent, scheduled basis - can be configured to do a memory purge before a save, which can help with stability; &lt;a href=&quot;http://www.oblivionmodwiki.com/index.php/Streamline&quot; rel=&quot;nofollow noreferrer&quot;&gt;more info here&lt;/a&gt;) and &lt;a href=&quot;http://www.nexusmods.com/oblivion/mods/22410&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Fast Exit 2&lt;/strong&gt; by Scanti&lt;/a&gt;. You can choose to enable only Streampurge and Streamsave and not the other Streamline features in &lt;code&gt;sl.ini&lt;/code&gt; (Streamline's configuration file).&lt;/p&gt;&#xA;&lt;p&gt;If you are running a 64-bit OS and have 4 GB or more RAM, you might want to try the &lt;a href=&quot;http://www.ntcore.com/4gb_patch.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;4GB EXE Patcher&lt;/a&gt; on &lt;code&gt;Oblivion.exe&lt;/code&gt; . More info on the Steam forums thread on &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1308967&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;You could also try &lt;a href=&quot;http://www.nexusmods.com/oblivion/mods/23208&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;OSR&lt;/strong&gt; (&lt;strong&gt;Oblivion Stutter Remover&lt;/strong&gt;)&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This plugin makes Oblivion not &amp;quot;stutter&amp;quot; as much, and generally feel smoother or perform better. It prevents or mitigates a number of issues related to stuttering and framerates, and can reduce the frequency of stutter related crashes.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Make sure you set &lt;code&gt;MaximumFPS = 0&lt;/code&gt; in 'sr_Oblivion_Stutter_Remover.ini' to avoid it putting an artificial cap in your framerate. Aside from that, try using it with the default options. If it still crashes, you might want to try to replace the default Oblivion heap (memory manager) with one of OSR's. In 'sr_Oblivion_Stutter_Remover.ini', set &lt;code&gt;bReplaceHeap = 1&lt;/code&gt; and change &lt;code&gt;iHeapAlgorithm&lt;/code&gt; to 1, 2 or 5 - read 'sr_Oblivion_Stutter_Remover.txt' for more info and other OSR tweaks that you could try.&lt;/p&gt;&#xA;&lt;p&gt;Note that Streamline, Clean-up, Fast Exit 2 and OSR requires &lt;strong&gt;&lt;a href=&quot;http://www.nexusmods.com/oblivion/mods/37952&quot; rel=&quot;nofollow noreferrer&quot;&gt;OBSE (Oblivion Script Extender)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;After installing any new mods, make sure to run &lt;a href=&quot;https://github.com/boss-developers/boss/releases/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;BOSS&lt;/strong&gt; (Better Oblivion Sorting Software)&lt;/a&gt;. BOSS properly sorts the load order of the mods, avoiding crashes and mod conflicts. It also provides a large number of usage notes for many mods, including requirements, incompatibilities, updates and bug warnings.&lt;/p&gt;&#xA;&lt;p&gt;More info on configuration and mods that can help stabilize and prevent crashes in Oblivion here: &lt;a href=&quot;http://tescosi.com/wiki/Oblivion/Stabilization_and_Optimization&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://tescosi.com/wiki/Oblivion/Stabilization_and_Optimization&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2015-01-12T04:06:19.367" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30472" PostTypeId="2" ParentId="30423" CreationDate="2011-09-15T17:19:32.057" Score="11" Body="&lt;p&gt;I spent a night on top of a town church and antagonised all the Endermen I could see. I could get them to look at me no matter how far away they spawned, though getting the crosshair exactly over them at extreme distances was actually hard and took a few tries to get their attention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though it's not an exact number obviously, I can attest that Endermen will notice you looking at them from several chunks away.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-09-15T17:19:32.057" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30473" PostTypeId="1" AcceptedAnswerId="30475" CreationDate="2011-09-15T17:31:21.303" Score="23" ViewCount="26365" Body="&lt;p&gt;It is my first game of Civilization 5, but I have played Civilization 3 and 4 many times. Twice I have seen my capital having a stagnation for no apparent reason. From what I read food is the only reason a city would stagnate. I have even seen a city with more feed than required being in stagnation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this moment I have a source of 15 food and 12 are consumed by civilians, so this makes 3 extra food. As I understand it, there is no reason there should be a stagnation, but there is. &#xA;I guess there is also a happiness factor, but my happiness is well above unhappiness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could cause that? Could it be a bug?&lt;/p&gt;&#xA;" OwnerUserId="12484" LastEditorUserId="8350" LastEditDate="2012-01-27T16:19:01.800" LastActivityDate="2014-03-28T12:09:05.703" Title="Why isn't my city growing?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30475" PostTypeId="2" ParentId="30473" CreationDate="2011-09-15T17:51:07.890" Score="22" Body="&lt;p&gt;Whenever you build a Settler, all your extra food goes towards  increasing the production of that unit. Due to this your city will &lt;em&gt;always&lt;/em&gt; be stagnant when you're building  a settler, and I'm willing to bet this is what is happening to you.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-09-15T18:59:38.690" LastActivityDate="2011-09-15T18:59:38.690" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30476" PostTypeId="1" AcceptedAnswerId="30478" CreationDate="2011-09-15T18:19:53.920" Score="9" ViewCount="1893" Body="&lt;p&gt;I have a dozen side quests pending in my quest list, but I'm tempted to complete the main story first. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to keep playing the game even after you're done with the story?&lt;/p&gt;&#xA;" OwnerUserId="10599" LastEditorUserId="1980" LastEditDate="2011-09-15T18:32:20.350" LastActivityDate="2021-04-13T16:30:41.217" Title="Can you continue playing after you finish the main storyline?" Tags="|fable-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30477" PostTypeId="1" AcceptedAnswerId="30480" CreationDate="2011-09-15T18:23:35.133" Score="15" ViewCount="2407" Body="&lt;p&gt;Ghandi (the cheeky bastard) just culture bombed my border near his capital, securing several important resources.  However, I wasn't watching at the time and so am unsure how many culture bombs he used or how many tiles he grabbed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to reclaim some of my resources, but I also want to use my bombs as effectively as possible.  How many tiles can a culture bomb capture?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-09-21T18:37:13.547" Title="How big is a culture bomb?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30478" PostTypeId="2" ParentId="30476" CreationDate="2011-09-15T18:26:47.577" Score="9" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/30476/can-you-continue-playing-after-you-finish-the-main-storyline/30478#30478&quot;&gt;Yes.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/P3ALwKeSEYs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-09-15T22:06:52.020" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30479" PostTypeId="2" ParentId="30477" CreationDate="2011-09-15T18:43:48.623" Score="9" Body="&lt;p&gt;According to &lt;a href=&quot;http://wiki.2kgames.com/civ5/index.php/Great_artist&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official Civ 5 wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A Great Artist can &quot;Culture Bomb&quot; any tile inside or adjacent to your territory. That tile and all six surrounding it immediately become your territory.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-09-15T18:43:48.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30480" PostTypeId="2" ParentId="30477" CreationDate="2011-09-15T18:49:43.410" Score="15" Body="&lt;p&gt;A culture bomb will take all the tiles surrounding the tile bombed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UCzeu.jpg&quot; alt=&quot;diagram&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, if you bomb the green tile, all the red ones would be taken.  However, the bombed tile must be either &#xA;&lt;strong&gt;owned by you&lt;/strong&gt; or &lt;strong&gt;neutral and adjacent to a tile owned by you&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="1980" LastEditDate="2011-09-21T18:37:13.547" LastActivityDate="2011-09-21T18:37:13.547" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30483" PostTypeId="1" AcceptedAnswerId="30485" CreationDate="2011-09-15T19:42:25.860" Score="6" ViewCount="375" Body="&lt;p&gt;I recently got &lt;a href=&quot;http://www.moddb.com/games/chex-quest/downloads/chex-quest-3-official-release&quot; rel=&quot;nofollow noreferrer&quot;&gt;ChexQuest III&lt;/a&gt; and was customizing the mouse sensitivity and video options when I saw a rather cryptic option: 'Show ENDOOM Screen'. It was set to OFF and I set it to ON just to see what it would do, but I couldn't notice anything different.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anybody who knows what this means? I think it might have something to do with the graphics that come up after you complete an episode, but they weren't any different with  it ON or OFF.&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="6837" LastEditDate="2011-12-24T04:18:03.500" LastActivityDate="2011-12-24T04:18:03.500" Title="What does 'Show ENDOOM Screen' mean?" Tags="|mods|doom|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30484" PostTypeId="1" AcceptedAnswerId="30486" CreationDate="2011-09-15T19:51:35.503" Score="1" ViewCount="692" Body="&lt;p&gt;I recently bought &lt;a href=&quot;http://www.needforspeed.com/pt_PT/shift2unleashed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shift 2&lt;/a&gt; and my MOMO Wheel was revived from the basement, but I'm missing the power unit (I do have it in probably my power units box) but the thing is that, I have no idea what is the input voltage and where is the &lt;code&gt;-&lt;/code&gt; and the &lt;code&gt;+&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone that owns one care to give me the correct input unit, thank you!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1HBTa.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Above image is from my Momo Wheel via &lt;a href=&quot;http://instagr.am/p/NKL4k/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Instagram&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4466" LastEditorDisplayName="user27134" LastEditDate="2012-09-19T10:57:59.937" LastActivityDate="2012-09-19T10:57:59.937" Title="MOMO Racing Force Feedback Wheel power unit" Tags="|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30485" PostTypeId="2" ParentId="30483" CreationDate="2011-09-15T19:58:03.943" Score="5" Body="&lt;p&gt;The ENDOOM screen is actually a screen that shows up when you exit the game, however some ports do not have this screen, so that's the reasoning for having the option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see some of the different ENDOOM screens at the &lt;a href=&quot;http://doom.wikia.com/wiki/ENDOOM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doom Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-15T19:58:03.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30486" PostTypeId="2" ParentId="30484" CreationDate="2011-09-15T20:03:44.470" Score="1" Body="&lt;p&gt;Found it !&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;24v&lt;/code&gt; &lt;code&gt;0.75A&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;from &lt;a href=&quot;http://logitech-en-amr.custhelp.com/app/answers/detail/a_id/9004/~/ac-adapters-for-logitech-wheels&quot; rel=&quot;nofollow noreferrer&quot;&gt;AC adapters for Logitech Wheels&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4466" LastActivityDate="2011-09-15T20:03:44.470" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30487" PostTypeId="1" AcceptedAnswerId="30494" CreationDate="2011-09-15T20:24:35.950" Score="5" ViewCount="7486" Body="&lt;p&gt;I have two villages near each other, and I want to move a lot of resources from one to the other, and my merchants are hours away. Is there any problem with me sending troops out of the village with resources, maybe to re-inforce the other village, then attacking my own village with lots of troops, so I can carry all the resources home?&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is it possible?&lt;/li&gt;&#xA;&lt;li&gt;Will it cause any problems?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11429" LastActivityDate="2017-05-29T12:44:04.477" Title="Is it ok to attack your own village in Travian?" Tags="|travian|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30488" PostTypeId="2" ParentId="17069" CreationDate="2011-09-15T21:39:02.940" Score="1" Body="&lt;p&gt;They typically indicate the &quot;level&quot; of the power-up. More accurately though, they actually indicate the &lt;em&gt;quantity&lt;/em&gt; of that power up. For example, if you enter a level 2 power up, you will find that once inside, you (as the power-up) contain 2 copies of that individual power-up. You can also have additional ones since you can have a total of three, but the number displayed is always of the highest number of a single power-up. So a power up that contains 2 big shots, and 1 spread, will be represented as an icon of big shot with a number 2. Using this system you can go into power-ups and attempt to &quot;upgrade&quot; them by increasing the number of individual power-ups that are contained with (and contained within &lt;em&gt;those&lt;/em&gt;, ad infinitum). For instance, if you want more health, simply find a health power up, enter it, and then find more health power-ups once inside. Once you find the exit the &quot;level&quot; of that power-up will then be higher. As noted, you can theoretically do this indefinitely, adding an infinite number of &quot;levels&quot; to any power-up. Of course, they game compensates automatically by making everything harder the deeper you go. &lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-09-15T21:39:02.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30489" PostTypeId="2" ParentId="30468" CreationDate="2011-09-15T21:56:01.373" Score="2" Body="&lt;p&gt;It might be worth noting that Stone Brick blocks and Double Stone Brick Slab blocks are functionally identical. It's not impossible that, say, the stone brick stairs are incorrectly converting into Double Stone Brick Slab blocks in  your inventory, but the Double Stone Brick Slab blocks are being reported by the game as Stone Brick blocks mistakenly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might try placing one of each, then destroying each in turn. If both blocks drop identical materials, then something stranger is going on.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-09-15T21:56:01.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30490" PostTypeId="2" ParentId="28590" CreationDate="2011-09-15T22:04:24.973" Score="14" Body="&lt;p&gt;The September 15th, 2011 update adds the ability to skip through the opening logos using the &lt;strong&gt;space bar&lt;/strong&gt; (&lt;a href=&quot;http://store.steampowered.com/news/6272/&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;• Intro logos can now be skipped on all but the first run of the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorDisplayName="user56" LastEditDate="2011-09-15T22:27:18.227" LastActivityDate="2011-09-15T22:27:18.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30491" PostTypeId="2" ParentId="30470" CreationDate="2011-09-15T22:12:27.477" Score="2" Body="&lt;p&gt;There are buildings that you can and cannot build, depending on whether or not you've built on a hill. One that comes to mind is the windmill, which can't be built if you build your city on a hill. I'm fairly certain that there's one building that can't be built &lt;em&gt;unless&lt;/em&gt; you've built your city on a hill though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that said, the windmill is a mid-late game building (can't remember exact era) that only increases your production by 10-15%, so that quicker start might be more beneficial for you.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-15T22:12:27.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30492" PostTypeId="2" ParentId="29240" CreationDate="2011-09-15T22:13:41.737" Score="7" Body="&lt;p&gt;As of the latest patch, windowed mode has been added.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Added windowed mode.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/news/6272/&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-15T22:13:41.737" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30493" PostTypeId="2" ParentId="30470" CreationDate="2011-09-15T22:51:33.180" Score="14" Body="&lt;p&gt;I would say that the only reason not to build on a hill is because there is a better spot.  That might seem like dodging the question, but I guess the point is that while hills are good, they are not so good that there aren't plenty of situations where something else would be better.  Maybe building off the hill gives you access to a resource you would otherwise miss.  Maybe building on the hill keeps you away from the coast when you want to be able to build naval units.  Or maybe you play a very Great Person heavy strategy and want to be by a river to build a Garden.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost always build my capital in the location that my settler starts, regardless of whether it is on a hill or not.  Generally the starting location is dead center with a bunch of resources, and even that one turn of not building your capital does have a multiplied effect over time.  So I would say that you should definitely take hills into account when planning city locations, as they are quite nice, but don't get so focused on them that you miss out on other locations that might be better.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-15T22:51:33.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30494" PostTypeId="2" ParentId="30487" CreationDate="2011-09-15T22:53:56.577" Score="4" Body="&lt;p&gt;Yes it is possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Downside : If you defense village has higher level of wall you could lose few units,also if you have neutral defending animals you will have to dismiss them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unknown : This should work as in any other attack but I didn't tested it;if traps work for gauls and if hidden resources stay hidden,also if you are in guild if notice is posted that you attacked yourself and if it is counted in guild stats.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-09-15T22:53:56.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30495" PostTypeId="1" AcceptedAnswerId="30497" CreationDate="2011-09-15T23:02:15.867" Score="4" ViewCount="1585" Body="&lt;p&gt;It appears as though despite not even being close to him, he decides to attack me around turn 35 or so every game. The earliest that I've ever been attacked is turn 19. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My military is always awful. I make sure that I never settle anywhere near him. But he still is happy to travel 20+ tiles and pass another civilization to find me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is deleting him a possibility?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(If someone can suggest which leaders are peaceful, that would be helpful also. Maybe I could just create a game with all peaceful leaders). &lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="8366" LastEditDate="2011-09-16T00:02:09.927" LastActivityDate="2011-09-19T11:42:50.560" Title="On Deity, is it possible to get past turn 50 without Montezuma attacking you?" Tags="|civilization-5|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30496" PostTypeId="2" ParentId="30167" CreationDate="2011-09-15T23:03:57.840" Score="3" Body="&lt;p&gt;I found this at:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://zoknowsgaming.com/2011/09/12/quick-fix-dead-island-patch-issue-ps3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://zoknowsgaming.com/2011/09/12/quick-fix-dead-island-patch-issue-ps3/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sounds like it's true and this works.  This is what it says:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&quot;If your like me and have been having issues with the autosave feature on Dead Island since the last patch, you may find this little trick useful. After losing eight hours of gameplay Sunday and trying to figure out if there was any way around this, I decided to erase the game utility data for Dead Island, and then just play offline so I wouldn’t have to download that hideous patch again. Not only did erasing the game utility data fix my save issue, when I launched the game it did not ask me to reinstall the patch again even though I was online and signed in. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do not know how to do this it’s pretty easy. Just go to your XMB, scroll over to the game menu, then scroll up to the game utility data folder. Once you do that, go in and find the Dead Island utility data, hit triangle and then select delete. Please do not erase your save files… be careful and make sure you’re in the utility folder and not your save data folder. You’ll know for sure it worked, if when your playing the lower left hand side of your screen says game saved instead of checkpoint. If it’s still saying checkpoint, something isn’t right. I hope this works for you as it did for me, so you can get back to crushing zombie skulls.&quot;&lt;/p&gt;&#xA;" OwnerUserId="12489" LastActivityDate="2011-09-15T23:03:57.840" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30497" PostTypeId="2" ParentId="30495" CreationDate="2011-09-15T23:11:40.620" Score="11" Body="&lt;p&gt;Have you tried not having an awful military?  He probably passed that other civilization because unlike you, it had defenses that could stand up to him.  The computer gets huge starting advantages on Deity, and it is smart enough to take advantage of that by attacking early.  All the other civs have the same starting advantage except for you, so it makes perfect sense for them to target you unless you build up defenses quickly.  You can't just focus on future growth and expect the computer to leave you alone long enough to catch up (although it is also highly unlikely that you will catch up without attacking one of the other civs).  Will this put you further behind in terms of economy?  Yes, which is what makes Deity so difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, it is possible, you just need to adjust your style. &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-15T23:11:40.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30498" PostTypeId="1" AcceptedAnswerId="30501" CreationDate="2011-09-15T23:32:16.250" Score="4" ViewCount="6164" Body="&lt;p&gt;What's the &lt;code&gt;/gamemode&lt;/code&gt; command in SMP for ops ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's it do, exactly ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="1980" LastEditDate="2011-09-16T14:45:05.000" LastActivityDate="2011-09-17T07:38:41.200" Title="What's the player game mode in SMP?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30499" PostTypeId="1" AcceptedAnswerId="30503" CreationDate="2011-09-15T23:40:40.360" Score="4" ViewCount="3979" Body="&lt;p&gt;My TV (a JVC) has component input, labeled &quot;Y Pb Pr&quot; on the case.  I ordered a PS2, and the manual says that it supports &quot;Y Cb/Pb Cr/Pr&quot; (but doesn't mention &quot;Y Pb Pr&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to a review on AMZN, these are not the same thing, and the PS2 doesn't support &quot;Y Pb Pr&quot;.  But according to other reports I've seen, even though a PS2 doesn't claim to support &quot;Y Pb Pr&quot;, it works just fine with a component cable and a &quot;Y Pb Pr&quot; TV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are &quot;Y Pb Pr&quot; and &quot;Y Cb/Pb Cr/Pr&quot; the same thing?  And assuming they are not, is there any way to predict (from the model/serial number or such) whether my PS2 will work with a component cable with my TV?  I'm willing to pay a few bucks for better video quality, but if I know in advance it's a lost cause, I'd rather save the bucks.&lt;/p&gt;&#xA;" OwnerUserId="12490" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:33:41.920" LastActivityDate="2012-08-07T15:33:41.920" Title="Is there a way to tell if a PS2 will support YPbPr?" Tags="|ps2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30500" PostTypeId="2" ParentId="30468" CreationDate="2011-09-16T00:04:58.510" Score="21" Body="&lt;p&gt;&lt;b&gt;East-facing stairs break into the second type of plain stone brick, due to a glitch.&lt;/b&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some blocks hold a data value, to determine things like the hue of wool or the height of wheat. All stairs use a data value of 0-3 to determine which direction they face:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;0: South&lt;/li&gt;&#xA;&lt;li&gt;1: North&lt;/li&gt;&#xA;&lt;li&gt;2: West&lt;/li&gt;&#xA;&lt;li&gt;3: East&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But stone brick uses this data value to determine type:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;0: Normal&lt;/li&gt;&#xA;&lt;li&gt;1: Mossy&lt;/li&gt;&#xA;&lt;li&gt;2: Cracked&lt;/li&gt;&#xA;&lt;li&gt;Anything else: Not normally obtainable, will default to normal&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When you smash a stone brick, &lt;b&gt;it retains its data value&lt;/b&gt;, which is why smashing stairs creates different stone bricks. &lt;b&gt;The type of brick corresponds to the direction of the stair it came from.&lt;/b&gt; Because there are four cardinal directions and only three types of brick defined, the fourth type of brick just looks like normal brick.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-09-16T00:04:58.510" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30501" PostTypeId="2" ParentId="30498" CreationDate="2011-09-16T00:07:52.993" Score="7" Body="&lt;p&gt;This option should be what determines whether the server is in Creative or Survival mode. (So same as in single player, but alterable in-game)&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Server.properties#gamemode&quot; rel=&quot;nofollow noreferrer&quot;&gt;0 - the default - is survival, and 1 is creative.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;You can also this command to set gamemodes for specific players - /gamemode [PlayerName] [Mode]&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-17T07:38:41.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30502" PostTypeId="1" AcceptedAnswerId="34048" CreationDate="2011-09-16T00:24:42.637" Score="6" ViewCount="461" Body="&lt;p&gt;My fat 80GB PS3 suddenly stopped recognizing gaming and BD movie disks.&#xA;I don't know if this is a hell of a coincidence but it started to happen after upgrading to the 3.70 firmware.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody been facing the same problem? Are there any fixes  to this issue?&lt;/p&gt;&#xA;" OwnerUserId="12491" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T16:21:52.407" LastActivityDate="2012-07-25T16:21:52.407" Title="PS3 won't read / recognize any disks after 3.70 firmware upgrade" Tags="|ps3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30503" PostTypeId="2" ParentId="30499" CreationDate="2011-09-16T00:55:34.730" Score="6" Body="&lt;p&gt;YP&lt;sub&gt;B&lt;/sub&gt;P&lt;sub&gt;R&lt;/sub&gt; and Y P&lt;sub&gt;B&lt;/sub&gt;/C&lt;sub&gt;B&lt;/sub&gt; P&lt;sub&gt;R&lt;/sub&gt;/C&lt;sub&gt;R&lt;/sub&gt; are compatible: the slashes in the latter indicates it supports both YP&lt;sub&gt;B&lt;/sub&gt;P&lt;sub&gt;R&lt;/sub&gt; and YC&lt;sub&gt;B&lt;/sub&gt;C&lt;sub&gt;R&lt;/sub&gt;, which—for most intents and purposes—are the same thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The difference, if you're interested (from &lt;a href=&quot;http://en.wikipedia.org/wiki/YPbPr&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;YP&lt;sub&gt;B&lt;/sub&gt;P&lt;sub&gt;R&lt;/sub&gt; is the analog version of the YC&lt;sub&gt;B&lt;/sub&gt;C&lt;sub&gt;R&lt;/sub&gt; color space; the two are numerically equivalent, but YP&lt;sub&gt;B&lt;/sub&gt;P&lt;sub&gt;R&lt;/sub&gt; is designed for use in analog systems whereas YC&lt;sub&gt;B&lt;/sub&gt;C&lt;sub&gt;R&lt;/sub&gt; is intended for digital video.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From the Wikipedia entry on &lt;a href=&quot;http://en.wikipedia.org/wiki/YCbCr&quot; rel=&quot;nofollow noreferrer&quot;&gt;YC&lt;sub&gt;B&lt;/sub&gt;C&lt;sub&gt;R&lt;/sub&gt;&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;YC&lt;sub&gt;B&lt;/sub&gt;C&lt;sub&gt;R&lt;/sub&gt; is sometimes abbreviated to YCC. Y′C&lt;sub&gt;B&lt;/sub&gt;C&lt;sub&gt;R&lt;/sub&gt; is often called YP&lt;sub&gt;B&lt;/sub&gt;P&lt;sub&gt;R&lt;/sub&gt; when used for analog component video, although the term Y′C&lt;sub&gt;B&lt;/sub&gt;C&lt;sub&gt;R&lt;/sub&gt; is commonly used for both systems, with or without the prime.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Amazon is sometimes a wretched hive of scum and villainy: more often than not, reviews claim a problem is caused by a product when in fact it's caused by something unrelated but unbeknownst to the reviewer. Having had a PS2 hooked up to an analog and a digital TV over the lifespan of the PS2, I can confirm it supports both just fine.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-09-16T01:08:53.227" LastActivityDate="2011-09-16T01:08:53.227" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30504" PostTypeId="2" ParentId="29407" CreationDate="2011-09-16T01:32:16.397" Score="2" Body="&lt;p&gt;I got every aug possible with at least 300 extra experience. I took a screenshot since I don't have a screen recorder:&#xA;&lt;a href=&quot;http://cloud.steampowered.com/ugc/595822615484190471/8C722320DE28BCC392B375E5C57E0777EBF9A770/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://cloud.steampowered.com/ugc/595822615484190471/8C722320DE28BCC392B375E5C57E0777EBF9A770/&lt;/a&gt;&lt;sup&gt;&lt;a href=&quot;http://steamcommunity.com/id/76561197970543835/screenshot/595822615484190471?tab=public&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was truly hard, and it can only be achieved on &quot;Give Me Deus Ex&quot; difficulty. I commend all who accomplish it, as well as those who came a few Praxis short.&lt;/p&gt;&#xA;" OwnerUserId="12492" LastEditorUserId="21177" LastEditDate="2012-04-27T00:29:56.467" LastActivityDate="2012-04-27T00:29:56.467" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30506" PostTypeId="1" CreationDate="2011-09-16T03:28:59.423" Score="7" ViewCount="1006" Body="&lt;p&gt;I keep hearing that several NPCs detect when Jensen is using Social Enhancer pheromones to sway them, but I can't find a list with them anywhere. Has anyone tried to use pheromones on a NPC and was detected?&lt;/p&gt;&#xA;" OwnerUserId="12493" LastActivityDate="2011-09-16T04:38:48.283" Title="Which NPCs detect when Jensen is using Social Enhancer pheromones?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30507" PostTypeId="2" ParentId="30506" CreationDate="2011-09-16T03:43:41.517" Score="8" Body="&lt;p&gt;The only one I know of that &amp;quot;detects&amp;quot; it is Malik, when you're convincing her to give out her reason for visiting the Alice Garden Pods.&lt;/p&gt;&#xA;&lt;p&gt;She doesn't so much 'detect' it so much as it's:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;(After selecting: &amp;quot;use Pheremones&amp;quot;)&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;Jensen, you better not be trying&#xA;to use that damn CASIE mod on me&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;I... wouldn't... dream of it.&amp;quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-16T03:43:41.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30508" PostTypeId="2" ParentId="30506" CreationDate="2011-09-16T04:38:48.283" Score="6" Body="&lt;p&gt;Also in the side quest &quot;Talion AD&quot; on the second visit to Heng Sha, Zelazny also notices when you use pheremones.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-09-16T04:38:48.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30509" PostTypeId="2" ParentId="30161" CreationDate="2011-09-16T04:48:51.533" Score="2" Body="&lt;p&gt;Some of those settings can be changed by editing the settings in &lt;code&gt;%userprofile%\My Documents\My Games\Sid Meier's Civilization 5\config.ini&lt;/code&gt; in the &lt;code&gt;[Game]&lt;/code&gt; section.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;WorldSize&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;SeaLevel&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;QuickHandicap&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;GameSpeed&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1134" LastActivityDate="2011-09-16T04:48:51.533" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30510" PostTypeId="1" AcceptedAnswerId="30513" CreationDate="2011-09-16T04:56:16.320" Score="7" ViewCount="14112" Body="&lt;p&gt;Heng Sha second visit: I'm on a mission (I believe it's called Talion AD) to convince Zelazny not to go a killing spree. Other than killing him, is there any way to stop him?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, what is the best way to complete this mission (ie. getting most experience)?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="8350" LastEditDate="2012-06-12T23:53:34.857" LastActivityDate="2012-07-05T19:26:59.373" Title="Is there anyway to convince Zelazny to stand down?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30512" PostTypeId="2" ParentId="30069" CreationDate="2011-09-16T05:23:48.227" Score="2" Body="&lt;p&gt;Endermen from what I've seen and heard can pick up most types of blocks including natural and player-placed blocks, chests, furnaces, noteblocks, mob spawners, obsidian, and bedrock. There appear to be some types that they cannot pick up, but there is not yet any final list of these.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A user on the Minecraft forums &lt;a href=&quot;http://www.minecraftforum.net/topic/568038-general-enderman-discussion/page__view__findpost__p__8173512&quot; rel=&quot;nofollow noreferrer&quot;&gt;gives an account&lt;/a&gt; of an Enderman picking up his chest, causing the items to burst out everywhere (as &lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/kb80z/list_of_blocks_that_endermen_cannot_pick_up/c2k3gy4&quot; rel=&quot;nofollow noreferrer&quot;&gt;I commented extensively&lt;/a&gt; on Sir_Tiffy's Reddit thread, chests cannot be moved with their contents intact for the same reasons pistons cannot push them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd post more links but the spam prevention won't let me since I don't have any rep yet.&lt;/p&gt;&#xA;" OwnerUserId="7208" LastActivityDate="2011-09-16T05:23:48.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30513" PostTypeId="2" ParentId="30510" CreationDate="2011-09-16T05:28:13.387" Score="9" Body="&lt;p&gt;According to the wiki, you can't reason with the guy. He's just too darn stubborn, and reasoning will only make him fight you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You CAN, however, decide to approve of his actions, side with him, and then later lie to Dr. Wing about what happened, and you'll still get the quest reward. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://deusex.wikia.com/wiki/Talion_A.D.&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia: Talion A.D. page&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="1485" LastEditDate="2011-09-16T07:50:33.837" LastActivityDate="2011-09-16T07:50:33.837" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30515" PostTypeId="1" AcceptedAnswerId="32600" CreationDate="2011-09-16T06:52:50.770" Score="2" ViewCount="284" Body="&lt;p&gt;I am participating in the closed beta of Vindictus Europe and have been enjoying the game so far. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I invested a lot of time into the design and development of my character, and, I'd like to spend a long time with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any idea, whether it will be possible to go on seamlessly with it in the final product?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="8350" LastEditDate="2012-11-09T15:32:11.840" LastActivityDate="2012-11-09T15:32:11.840" Title="Am I going to be able to move my character from Closed Beta to final product?" Tags="|vindictus|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30516" PostTypeId="5" CreationDate="2011-09-16T06:55:56.070" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-16T06:55:56.070" LastActivityDate="2011-09-16T06:55:56.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30517" PostTypeId="4" CreationDate="2011-09-16T06:55:56.070" Score="0" Body="A melee oriented MMORPG game." OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-09-16T07:21:48.007" LastActivityDate="2011-09-16T07:21:48.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30518" PostTypeId="2" ParentId="30510" CreationDate="2011-09-16T07:08:43.413" Score="4" Body="&lt;p&gt;As Artless said, you can't reason with him. However, you don't have to kill him. A gas grenade is a particularly effective way of taking him and his men down non-lethally.&lt;/p&gt;&#xA;" OwnerUserId="11742" LastActivityDate="2011-09-16T07:08:43.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30519" PostTypeId="2" ParentId="30515" CreationDate="2011-09-16T07:55:56.853" Score="3" Body="&lt;p&gt;You should not expect so. It is very rare that stuff from closed or open betas gets moved into the final product.&lt;/p&gt;&#xA;" OwnerUserId="7937" LastActivityDate="2011-09-16T07:55:56.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30523" PostTypeId="1" AcceptedAnswerId="30527" CreationDate="2011-09-16T10:45:51.600" Score="3" ViewCount="3103" Body="&lt;p&gt;Minecraft servers normally use a dedicated .jar file that the dedicated server calls all its data from.. where is this located so i can incorperate the Aether Support, or is there other means of getting Aether support in the Minecraft Dedicated Server App?&lt;/p&gt;&#xA;" OwnerUserId="9078" LastEditorUserId="104387" LastEditDate="2016-12-02T13:33:40.497" LastActivityDate="2018-03-26T23:31:49.743" Title="How do we set up a minecraft lan server to support the Aether mod?" Tags="|minecraft-java-edition|minecraft-aether|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30525" PostTypeId="2" ParentId="30440" CreationDate="2011-09-16T11:24:32.223" Score="2" Body="&lt;p&gt;EventHubs has a good overview of the cast. I recommend you to do some of the trials and spend some time on training to feel the character's style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe &lt;strong&gt;Cody&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cody is a heavy-hitting frame-trapping rock-throwing tank of destruction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Strengths&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Deadly firepower, can stun quickly.&lt;/li&gt;&#xA;&lt;li&gt;Great normal anti-airs.&lt;/li&gt;&#xA;&lt;li&gt;Far-reaching punish game.&lt;/li&gt;&#xA;&lt;li&gt;Easy combos into damaging Ultra 1.&lt;/li&gt;&#xA;&lt;li&gt;Projectiles have very fast recovery.&lt;/li&gt;&#xA;&lt;li&gt;Incredible range and damage on his overhead attack.&lt;/li&gt;&#xA;&lt;li&gt;Large amounts of frame advantage on all normal moves.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Weaknesses&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Extremely limited options on wakeup and against pressure.&lt;/li&gt;&#xA;&lt;li&gt;Very slow walk speed.&lt;/li&gt;&#xA;&lt;li&gt;Short range on backdash.&lt;/li&gt;&#xA;&lt;li&gt;Projectile can't win fireball wars.&lt;/li&gt;&#xA;&lt;li&gt;Tough time chipping opponents safely.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For more character, take a look at:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eventhubs.com/guides/2008/jul/08/street-fighter-4-strategy-guide-hints-and-tips/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.eventhubs.com/guides/2008/jul/08/street-fighter-4-strategy-guide-hints-and-tips/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6468" LastActivityDate="2011-09-16T11:24:32.223" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30527" PostTypeId="2" ParentId="30523" CreationDate="2011-09-16T12:25:19.647" Score="2" Body="&lt;p&gt;The Aether mod does not support SMP. (&lt;a href=&quot;http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v102-new-mobs-fixes-items-and-features/&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;The official forum does not state anything about SMP&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-09-16T12:25:19.647" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30528" PostTypeId="2" ParentId="30017" CreationDate="2011-09-16T13:09:52.587" Score="2" Body="&lt;p&gt;Building on Williham's answer...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found that the &lt;kbd&gt;N&lt;/kbd&gt;otes interface shows the (x, y, z) coordinates of the cursor's location, and (0, 0, z) is the center of the map.  This makes it much easier to find where to dig a magma shaft on a 4x4 map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I dug a 2x2 shaft and happened to just clip the wall of the first cavern.  Nothing Fun has come out of it yet, but I'll probably proceed with a 1x1 shaft from there, after I get some delicious wood, silk, and gems.&lt;/p&gt;&#xA;" OwnerUserId="12231" LastActivityDate="2011-09-16T13:09:52.587" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30530" PostTypeId="1" CreationDate="2011-09-16T13:22:19.800" Score="11" ViewCount="2567" Body="&lt;p&gt;I was just wondering how to make the spawn point/zone smaller in minecraft multiplayer. I would like to make a spawn house but it looks just ugly if it's so big.&lt;/p&gt;&#xA;" OwnerUserId="12498" LastEditorUserId="3114" LastEditDate="2011-09-16T15:02:36.217" LastActivityDate="2011-12-10T20:19:04.463" Title="How to make a small spawnpoint?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30533" PostTypeId="2" ParentId="30498" CreationDate="2011-09-16T14:24:56.333" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;What's the gamemode command in SMP for ops ?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;gamemode&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Defines the type of default worlds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Valid values:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;0 - Survival (default value)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 - Creative&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What's it does exactly ?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Survival&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this mode, the player has a health bar which is depleted by attacks from monsters, falls, or environmental damage, such as drowning or falling into lava. The player also has a hunger bar, which must be periodically refilled by eating various food (e.g. porkchops or bread) in-game. Armor can help mitigate damage from mob attacks, while weapons can be used to kill enemies and other animals. Health replenishes at a faster rate depending on how full the hunger bar is or by playing on the easiest difficulty, at which it regenerates by itself. Upon dying, items in the player's inventory are dropped and the player is respawned at current spawn point, which by default is where the player started, but can be set by &quot;sleeping&quot; in in-game beds. The items can be recovered if reached before they despawn.&#xA;The player can acquire different resources and craft tools, weapons, armor, food, and various other items. By acquiring better resources, the player can make more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores respectively, and tools made out of better resources (such as iron in place of stone) perform their tasks more efficiently. The game has an inventory system and the player is limited in the number of items they can carry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Creative&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In creative mode, the player does not take damage, is not affected by hunger, and can fly freely around the game world. The player has access to unlimited resources or items through the inventory menu, and can place or remove them instantly. All creatures in the game, including hostile ones, may still spawn under proper conditions but they cannot damage the player.&lt;/p&gt;&#xA;" OwnerUserId="2648" LastActivityDate="2011-09-16T14:24:56.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30535" PostTypeId="2" ParentId="30530" CreationDate="2011-09-16T14:33:38.210" Score="4" Body="&lt;p&gt;In single player, you always spawn on the exact same block (excepting beds), so I assume you're asking about multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vanilla Minecraft server has no way to configure the spawn area, so you'll need a server mod of some kind.  (Fortunately, such a mod would be server-only; you wouldn't need to require your players to install the mod as well.)  However, &lt;a href=&quot;http://www.google.com/search?q=minecraft+mod+spawn+area+size&quot; rel=&quot;nofollow noreferrer&quot;&gt;several&lt;/a&gt; &lt;a href=&quot;http://www.google.com/search?q=minecraft+server+mod+%22spawn+area%22+size&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google&lt;/a&gt; &lt;a href=&quot;http://www.google.com/search?q=bukkit+%22spawn+area%22+size&quot; rel=&quot;nofollow noreferrer&quot;&gt;searches&lt;/a&gt; didn't turn up an existing mod, so one may need to be created.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't find one, try requesting it on the &lt;a href=&quot;http://forums.bukkit.org/forums/plugin-requests.13/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit plugin request forum&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-09-16T14:33:38.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30538" PostTypeId="2" ParentId="27186" CreationDate="2011-09-16T15:18:51.790" Score="2" Body="&lt;p&gt;It is important to fight bosses in story mode rather than practice mode, so you can change your equipment in midfight, and stack on gems before going for the boss. That way when you are being attacked with magic attack you equip as many charms as possible, when you are going to cast magic then equip as many staffs as possible, and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first encounter with final boss is fairy easy, as all you need to equip are charms for magic defence, and gloves for physical attacks. As for level of the items, at that point you should already have Darkness Crystal, Miracle Charm, and possibly Star Glove, especialy charm and crystal are important. First go with sword for one of the hands, as it will drop a lot of gems. Then use magic only to summon spirits, and cast super armour (add fire gem if you can) as there is no point for anything else. Once spirit stops the boss, just rush straight in with all gloves you can equip. At that time if you are low on health use Darkness Crystal to heal yourself, if not then you can use Earth Crystal to deal even more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use similiar tactic against earlier Shadows where you equip Star Glove, White Glove, Miracle Charm, Hollow Charm, cast super armour (add fire gem if you can), and then tornado to stop enemy movements.&lt;/p&gt;&#xA;" OwnerUserId="12499" LastActivityDate="2011-09-16T15:18:51.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30539" PostTypeId="1" AcceptedAnswerId="30541" CreationDate="2011-09-16T15:23:36.223" Score="7" ViewCount="2437" Body="&lt;p&gt;I have had a really excellent idea for a small megaproject (a kiloproject?), but I don't think I can see enough z-levels to build the whole thing.  It would need 20-30 above the ground, and IIRC I can only see about 10.  So, is there actually a hard ceiling (as it were) that I may run into, or will DF add levels as necessary so I can build as high as I care to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Incidentally, my kiloproject is a red (bauxite) pyramid, topped with a black (obsidian) inverted pyramid, and maybe some stupid magma tricks.  My nobledwarves will be so pleased.&lt;/p&gt;&#xA;" OwnerUserId="12231" LastEditorUserId="12231" LastEditDate="2011-09-22T18:24:40.883" LastActivityDate="2015-03-31T14:19:33.067" Title="What is the maximum z-level I can reach?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30541" PostTypeId="2" ParentId="30539" CreationDate="2011-09-16T15:51:25.537" Score="4" Body="&lt;p&gt;I believe the ceiling &lt;strong&gt;is&lt;/strong&gt; capped at 10 z-levels above the highest ground level on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, you want to look for an embark site that has a peak on it - you can flatten the mountain downwards to get enough &quot;headroom&quot; for your project.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-16T15:51:25.537" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30542" PostTypeId="2" ParentId="9635" CreationDate="2011-09-16T16:50:43.253" Score="0" Body="&lt;p&gt;To dig deeper, the entire Call of Duty series actually runs off of a modified id Tech 3 engine (Quake III Arena engine), from 1999. Infinity Ward modified it and calls it the IW engine, updating the audio and visual elements. Call of Duty Modern Warfare introduced the IW 3.0 engine, and World at War modified this engine. However, with MW2, Infinity Ward diverged and used the IW 4.0 engine, while Black Ops further modified the IW 3.0 engine, likely leading to some of the complaints about poorer graphics. The upcoming MW3 will use the newer IW 5.0 engine. No details on whether Treyarch will continue to use modified IW 3.0 engines or will change back to the main IW engine line.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-09-16T16:50:43.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30544" PostTypeId="2" ParentId="9635" CreationDate="2011-09-16T18:24:02.630" Score="5" Body="&lt;p&gt;All of the Call Of Duty series run on a version of the Quake III engine from ID software.&lt;br&gt;&#xA;Acutally, that means that CoD is a direct decendant of the very first 3D FPS game,&lt;br&gt;&#xA;Castle Wolfenstein 3D!  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the genealogy of CoD:  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Castle Wolfenstein 3D&#xA;|-&amp;gt;DOOM&#xA;   |-&amp;gt;DOOM II&#xA;   |-&amp;gt;DOOM III&#xA;      |-&amp;gt;Quake&#xA;         |-&amp;gt;Quake II&#xA;         |  |-&amp;gt;Digital Paint: Paintball 2&#xA;         |  |-&amp;gt;Numerous mods&#xA;         |-&amp;gt;Quake III&#xA;            |-&amp;gt;Infinity Ward (IW) Engine&#xA;               |-&amp;gt;Call Of Duty&#xA;               |-&amp;gt;IW 3.0&#xA;                  |-&amp;gt;CoD MW&#xA;                  |-&amp;gt;IW 4.0&#xA;                  |  |-&amp;gt;CoD MW2&#xA;                  |  |-&amp;gt;IW 5.0&#xA;                  |     |-&amp;gt;CoD MW3&#xA;                  |-&amp;gt;CoD Black Ops&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Since Black Ops uses a modified version of the engine of MW, it should run just fine on your box.&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="6837" LastEditDate="2012-05-03T16:08:09.930" LastActivityDate="2012-05-03T16:08:09.930" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30546" PostTypeId="1" AcceptedAnswerId="30548" CreationDate="2011-09-16T20:11:08.900" Score="7" ViewCount="633" Body="&lt;p&gt;What is the easiest way to unlock the achievement Tornado Valley (Survive a tornado outbreak with no human causalities)? I always seem to have multiple buildings destroyed along with numerous citizen deaths. &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="336" LastEditDate="2011-09-16T23:03:38.517" LastActivityDate="2011-09-16T23:03:38.517" Title="How do I earn the Tornado Valley achievement in Tropico 4?" Tags="|achievements|tropico-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30547" PostTypeId="2" ParentId="30461" CreationDate="2011-09-16T20:52:09.473" Score="3" Body="&lt;p&gt;I just figured it out by accident:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Press &lt;code&gt;B&lt;/code&gt; (shoot) again while the player runs towards the goal. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This actually gives you some more time to aim properly, I find it easier to make aimed shots into the goal corners with that technique.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-09-16T20:52:09.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30548" PostTypeId="2" ParentId="30546" CreationDate="2011-09-16T21:41:17.847" Score="5" Body="&lt;p&gt;Upgrading the weather station will warn your citizens and get them to shelter.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-09-16T21:41:17.847" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30549" PostTypeId="2" ParentId="27042" CreationDate="2011-09-17T00:14:45.610" Score="5" Body="&lt;p&gt;It turns out that the P2P download is slow and inefficient with few players seeding. I resorted to the HTTP download, and finally patched the game via an Ethernet connection. It was still very slow, but it finally downloaded after an extensive amount of time. There appears to be approximately 1000 players online still. &lt;/p&gt;&#xA;" OwnerUserId="9448" LastEditorUserId="9448" LastEditDate="2011-09-17T14:21:02.393" LastActivityDate="2011-09-17T14:21:02.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30550" PostTypeId="1" AcceptedAnswerId="30562" CreationDate="2011-09-17T00:34:27.587" Score="63" ViewCount="34992" Body="&lt;p&gt;I recently purchased retail boxed versions of&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dead Island (which is &lt;em&gt;awesome&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Warhammer 40k: Space Marine (not so much)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I finished both games and I was thinking of reselling them or giving them to a friend to play. However, &lt;strong&gt;these are both Steam activated games that had a &lt;em&gt;required Steam registration code&lt;/em&gt; I had to enter -- and validate on Steam -- as part of the installation.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I give these games to a friend or resell them, will they even work? Is the registration code single use and tied to a single person / computer / Steam account?&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:32:52.957" LastActivityDate="2016-11-06T19:08:21.187" Title="Retail boxed Steam activated games: can they be resold?" Tags="|steam|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30551" PostTypeId="2" ParentId="30550" CreationDate="2011-09-17T00:40:01.343" Score="21" Body="&lt;p&gt;Once you add the key, the game gets permanently tied to your Steam account, and cannot be removed. You can't give it away or sell it (or rather, you &lt;em&gt;can&lt;/em&gt; give away or sell the box and everything that came with it, but the recipient won't be able to play the game without obtaining an unused key).&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-09-17T00:40:01.343" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30552" PostTypeId="2" ParentId="8859" CreationDate="2011-09-17T00:40:13.313" Score="1" Body="&lt;p&gt;I build tall &quot;poles&quot; near any point of interest (house, cave to explore later, etc.) that I can see from very far away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Collect 64 dirt (or any quickly destroyable block) and build a single-stack tower straight up.  To avoid fall damage, stack 3 under you, then 3 to the side, then 3 more under you, then 3 more to the side.  When you are 32 blocks high, &quot;climb&quot; down one of the two stacks by destroying the blocks under you.  The entire process takes under a minute, and you can do any height that suits you.  Goes a little faster if you have a shovel.&lt;/p&gt;&#xA;" OwnerUserId="12505" LastActivityDate="2011-09-17T00:40:13.313" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30553" PostTypeId="2" ParentId="30550" CreationDate="2011-09-17T00:43:13.200" Score="14" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, these games will not be able to be used by another person. Because the games required a Steam registration code and use Steam for their DRM, they are now associated to your Steam account.&lt;/p&gt;&#xA;&lt;p&gt;In &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=1673-IDGK-4694&quot; rel=&quot;noreferrer&quot;&gt;this Support article&lt;/a&gt;, they state:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Important:&lt;/p&gt;&#xA;&lt;p&gt;A CD Key may only be registered to one Steam account. CD Keys are associated with your Steam Account, not your computer.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-17T00:43:13.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30555" PostTypeId="2" ParentId="26113" CreationDate="2011-09-17T01:16:02.433" Score="2" Body="&lt;p&gt;I don't know much about Ubuntu, but &lt;a href=&quot;http://ubuntuforums.org/archive/index.php/t-1791767.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;several&lt;/a&gt; &lt;a href=&quot;https://bugs.launchpad.net/ubuntu/+source/nautilus/+bug/738203&quot; rel=&quot;nofollow noreferrer&quot;&gt;similar&lt;/a&gt; &lt;a href=&quot;https://bugs.launchpad.net/ubuntu/+source/eog/+bug/754622&quot; rel=&quot;nofollow noreferrer&quot;&gt;reports&lt;/a&gt; suggest that this is a problem with Nautilus in 11.04 and nothing to do with Minecraft.  Unfortunately, not much is offered in the way of advice, beyond &lt;code&gt;sudo killall nautilus&lt;/code&gt; after the crash to get things working again.&lt;/p&gt;&#xA;&lt;p&gt;General troubleshooting may still help, however:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Ensure your drivers (especially video) are up to date.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Update_LWJGL&quot; rel=&quot;nofollow noreferrer&quot;&gt;Upgrade the copy of LWJGL&lt;/a&gt; embedded in Minecraft.&lt;/li&gt;&#xA;&lt;li&gt;Minecraft has been known to &lt;em&gt;sometimes&lt;/em&gt; run better in Wine than natively.  If you have Wine installed, it's worth a shot.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-17T01:16:02.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30556" PostTypeId="1" AcceptedAnswerId="30557" CreationDate="2011-09-17T01:23:43.907" Score="6" ViewCount="9957" Body="&lt;p&gt;I'm wanting to keep windows open of Minecraft for some live streaming, and have considered using multiple copies of Minecraft for multiple camera angles. However, if I &lt;kbd&gt;alt&lt;/kbd&gt;-&lt;kbd&gt;tab&lt;/kbd&gt; out of the game, the pause menu appears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any mods out there to prevent this from occurring?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This question is similar to &lt;a href=&quot;https://gaming.stackexchange.com/questions/15664/can-i-alt-tab-out-of-minecraft-without-the-game-auto-pausing&quot;&gt;this one&lt;/a&gt;, with the exception that I simply want nothing to be obstructing the view of the game during SMP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: The point is I want to stream the screen without having to be active in-game, so opening the crafting screen is out of the question.&lt;/p&gt;&#xA;" OwnerUserId="4953" LastEditorUserId="148546" LastEditDate="2021-06-14T15:57:08.600" LastActivityDate="2021-06-14T15:57:08.600" Title="Is there a way to prevent the pause menu from appearing when tabbing out of the game?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ClosedDate="2021-06-14T15:55:18.967" ContentLicense="CC BY-SA 4.0" />
  <row Id="30557" PostTypeId="2" ParentId="30556" CreationDate="2011-09-17T01:35:12.763" Score="7" Body="&lt;p&gt;If you open a crafting/inventory/smelting window it will not pause the game when you ALT-TAB out of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try opening Chat window instead. (press &lt;kbd&gt;T&lt;/kbd&gt;) The chat window is transperant, and the game is essentially &quot;paused&quot; (you can't move and use items) while it waits for you to type something. Obviously don't type anything and when you are done you can press &lt;kbd&gt;T&lt;/kbd&gt; again to make it go away.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2017-07-12T20:50:41.620" LastActivityDate="2017-07-12T20:50:41.620" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30558" PostTypeId="1" AcceptedAnswerId="30561" CreationDate="2011-09-17T01:57:33.820" Score="13" ViewCount="963" Body="&lt;p&gt;Portal is &lt;a href=&quot;http://www.learnwithportals.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;currently free&lt;/a&gt; (through Sept 20th, 2011) to download with Steam. Are there any restrictions on the free version, or is it completely identical to the paid version? For example, does this count as owning a Source game for the purposes of mods that require you to have a game with the Source engine installed?&lt;/p&gt;&#xA;" OwnerUserId="9357" LastActivityDate="2011-09-20T02:56:52.180" Title="Is the free version of Portal identical to the paid version?" Tags="|steam|portal|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30559" PostTypeId="1" AcceptedAnswerId="30568" CreationDate="2011-09-17T02:02:44.437" Score="2" ViewCount="8823" Body="&lt;p&gt;I have a premium account, but I can't change my skin. This error keeps popping up every time I try. Does anyone know what I'm doing wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lRDmy.png&quot; alt=&quot;Minecraft Skin Error&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11946" LastEditorUserId="11946" LastEditDate="2011-09-17T03:25:22.857" LastActivityDate="2013-07-16T20:07:16.620" Title="Why Can't I Change My Skin in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30560" PostTypeId="1" AcceptedAnswerId="30564" CreationDate="2011-09-17T02:11:39.080" Score="14" ViewCount="6687" Body="&lt;p&gt;I'm referring to the blurry scenery in the background.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it just randomly generated? Is it sometimes based off worlds you've made? Or is it neither?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EueGC.png&quot; alt=&quot;Background Screen&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11946" LastEditorUserId="11946" LastEditDate="2011-10-27T08:45:08.300" LastActivityDate="2014-08-03T17:02:24.110" Title="What's the main menu background screen in Minecraft 1.8 based off?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30561" PostTypeId="2" ParentId="30558" CreationDate="2011-09-17T02:13:50.423" Score="16" Body="&lt;p&gt;The last time Valve made Portal free, it was identical in every way save one: You couldn't get the Source SDK with the free version, which you need to play mods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Valve used to give you the SDK when you purchased Team Fortress 2, which is now free to play, so that may have changed.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-09-17T02:13:50.423" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30562" PostTypeId="2" ParentId="30550" CreationDate="2011-09-17T02:49:51.747" Score="28" Body="&lt;p&gt;As the other answers have stated, once the game is registered with an account, it's tied to it and that's that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, another option you have that I've read about is to create a new email address and steam account for every game you get and register that game with that address.  When you are ready to get rid of it, you can sell the steam and email account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all, not very convenient, but it works.&lt;/p&gt;&#xA;" OwnerUserId="12507" LastEditorUserId="8995" LastEditDate="2011-09-17T05:59:53.493" LastActivityDate="2011-09-17T05:59:53.493" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30564" PostTypeId="2" ParentId="30560" CreationDate="2011-09-17T03:45:55.770" Score="19" Body="&lt;p&gt;It is a mesh of 6 PNG files displayed sequentially (and with a &lt;em&gt;wonderful&lt;/em&gt; transition!).  These files are located inside your &lt;code&gt;minecraft.jar&lt;/code&gt; inside &lt;code&gt;title/bg&lt;/code&gt; (So yes, you can change them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: I found them while browsing the jar, then stared at the background to confirm that they matched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the 2 computers I tested had the same files, so it stands to reason that &lt;code&gt;minecraft.jar&lt;/code&gt; does &lt;em&gt;not&lt;/em&gt; dynamically generate them.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-09-17T03:45:55.770" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30565" PostTypeId="2" ParentId="30559" CreationDate="2011-09-17T03:47:05.787" Score="1" Body="&lt;p&gt;If it comes from planetminecraft why don't you use the &quot;Change my skin&quot; button on the skin page?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Im1he.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you'll be transfered to minecraft.net and enter your user / password to accept the change and voila!&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="11188" LastEditDate="2011-09-17T03:59:16.920" LastActivityDate="2011-09-17T03:59:16.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30566" PostTypeId="2" ParentId="30560" CreationDate="2011-09-17T04:02:02.377" Score="5" Body="&lt;p&gt;As john said it's located in the minecraft.jar file inside title/bg. Here's a little video on how to change it :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/VInbQXEZG_A?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-09-17T04:02:02.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30567" PostTypeId="1" AcceptedAnswerId="30569" CreationDate="2011-09-17T04:26:20.497" Score="3" ViewCount="3559" Body="&lt;p&gt;Is there a way to stop players being able to see the level seed in Minecraft SMP 1.8 when they press F3? Because they could use this seed to generate a copy of the world and then find the location of strongholds, dungeons, ores etc.&lt;/p&gt;&#xA;" OwnerUserId="11098" LastActivityDate="2014-06-10T06:43:21.663" Title="Is there a way to hide the world seed on Minecraft 1.8 SMP?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="30568" PostTypeId="2" ParentId="30559" CreationDate="2011-09-17T04:36:46.080" Score="7" Body="&lt;p&gt;If your skin isn't on Planet Minecraft you can use the remote uploader to change your skin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First make sure you're signed in to minecraft.net, then upload the skin you want to an image hosting site like tinypic.com, for example. Then copy the direct url for your image.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Paste the direct url for your skin after the = in this address:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://www.minecraft.net/skin/remote.jsp?url=&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraft.net/skin/remote.jsp?url=&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You should get a URL that looks something like this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://www.minecraft.net/skin/remote.jsp?url=http://i52.tinypic.com/ehahel.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraft.net/skin/remote.jsp?url=http://i52.tinypic.com/ehahel.png&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You should get a page that will ask you to confirm your skin change. Select 'Yes' and it should send you back to your Minecraft profile page with a message that the change was successful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a bit of a workaround but the page should be fixed soon.&lt;/p&gt;&#xA;" OwnerUserId="4288" LastActivityDate="2011-09-17T04:36:46.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30569" PostTypeId="2" ParentId="30567" CreationDate="2011-09-17T06:42:24.050" Score="5" Body="&lt;p&gt;While I doubt you can do much to change the client that people use to connect to your server, here's my terribly convoluted solution:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Explore a great deal of the map to force it to be generated then edit the seed in the &lt;code&gt;level.dat&lt;/code&gt; file.  It should report what the current seed is (which will only do anything when they go further out than you did...and there might be a huge discontinuity when you do).&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-09-17T06:42:24.050" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30570" PostTypeId="2" ParentId="30550" CreationDate="2011-09-17T07:16:22.747" Score="8" Body="&lt;p&gt;A (boxed) copy of a game and a Steam account are two different things; one is a physical object, the other a contract between you and Valve. While this isn't and shouldn't be constructed as a proper legal advice, the following facts generally held true:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can sell or gift the goods (the copy of the game) to someone else. By doing so, they become the lawful owner of the goods, while you stop being one. Consequently, they gain all the associated usage rights of the goods (including the right to use it and the right to resell it), while you lose those same rights.&lt;/li&gt;&#xA;&lt;li&gt;You can't force Valve to transfer the contract between you and them. You &lt;em&gt;can&lt;/em&gt; cancel the contract, as can they, for any reason at all and at any time, but they can't be forced to enter into contract concerning the same goods with someone else.&lt;/li&gt;&#xA;&lt;li&gt;In most jurisdiction around the world, having the right to use some goods includes the right to analyse, disassemble, manipulate and re-arrange parts of it. In case of software some of those rights are often restricted to the cases where such manipulation is needed to fix bugs or ensue the software is usable in the first place, and for intercompability reasons (analysing and decoding the protocols used, for example). One such case is when you need to &quot;unlock&quot; or &quot;jailbreak&quot; software to be able to use it or the device powered by it after it was re-sold to you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The consequence of it is that generally, you have the right to re-sell games with Steamworks, and the buyer has the right to break the DRM if that's needed to use the game, but he won't have the right to use any of the Steam-provided services like automatic patches, achievements, IM, in-game browser, or (often) multiplayer capabilities.&lt;/p&gt;&#xA;" OwnerUserId="12041" LastActivityDate="2011-09-17T07:16:22.747" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30571" PostTypeId="2" ParentId="14377" CreationDate="2011-09-17T08:08:29.800" Score="1" Body="&lt;p&gt;Per the comment on the Q:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;They seem to think that 'improved demolitions' does effect the mortar strike because it's listed when you die.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I agree; one of the on-screen tips when you die is basically&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Improved demolitons improves the effect of all explosives, including the sniper mortar strike&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm 100% sure it called out mortar strike &lt;em&gt;specifically&lt;/em&gt; in that message. I've sure seen it enough (cough).&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-09-17T08:08:29.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30572" PostTypeId="1" AcceptedAnswerId="30573" CreationDate="2011-09-17T09:18:11.517" Score="8" ViewCount="7451" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to&quot;&gt;What does 8-bit / 16-bit actually refer to?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is it possible to identify games (by their graphics ?) as 8-bit games or 16-bit games or whatever bits games use nowadays?&lt;/p&gt;&#xA;" OwnerDisplayName="user12519" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-09-17T09:46:37.643" Title="How to identify a game as 8-bit, 16-bit, …" Tags="|terminology|" AnswerCount="1" CommentCount="1" ClosedDate="2011-09-21T16:32:38.770" ContentLicense="CC BY-SA 3.0" />
  <row Id="30573" PostTypeId="2" ParentId="30572" CreationDate="2011-09-17T09:46:26.783" Score="6" Body="&lt;p&gt;There is no set-in-stone definition of what &quot;8-bit games&quot; or &quot;16-bit games&quot; really means, so the answer to your question depends on your definition. See &lt;a href=&quot;https://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to&quot;&gt;this related question&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can define them by the year they were released, which makes identifying which game belongs to which group is easy.&lt;/li&gt;&#xA;&lt;li&gt;You can define them by the color-range they use - meaning, you actually care about &quot;8-bit-&lt;em&gt;graphics&lt;/em&gt;&quot; or &quot;16-bit-&lt;em&gt;graphics&lt;/em&gt;&quot;. In this case you basically need to count how many colors they use. 256 is 8-bit, 65k is 16-bit, etc. See &lt;a href=&quot;http://en.wikipedia.org/wiki/Color_depth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia's article on color depth&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;You can define them by the platform on which they were originally intended to run. This means you need to check the platform details. Early x86 games (such as most DOS games) are typically 16-bit, while N64 games are 64-bit. Many games are released to multiple platforms, though, which makes this tricky.&lt;/li&gt;&#xA;&lt;li&gt;If you define them by their gameplay, this is entirely up to you :)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In my experience, nowadays &quot;8-bit&quot; or &quot;16-bit&quot; usually refers to either the era in which the game was released, or its gameplay.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-09-17T09:46:26.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30575" PostTypeId="1" AcceptedAnswerId="30587" CreationDate="2011-09-17T10:08:19.453" Score="15" ViewCount="25000" Body="&lt;p&gt;If you are underwater (by more than 1 block) and you run out of air and start drowning, you can't actually swim back up to the surface! Is there any way to actually survive if you are drowning?&lt;/p&gt;&#xA;" OwnerUserId="11098" LastEditorUserId="3114" LastEditDate="2011-09-17T19:21:52.933" LastActivityDate="2012-04-27T20:15:20.890" Title="How do you stop yourself dying while drowning?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30576" PostTypeId="1" AcceptedAnswerId="30638" CreationDate="2011-09-17T10:16:52.950" Score="8" ViewCount="12841" Body="&lt;p&gt;For my minecraft SMP server, my friends and I were crafting maps and noticed the difference in the names of the maps. so how does the map naming system work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: &#xA;Map_0, Map_1&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="10764" LastEditDate="2011-09-17T10:21:52.900" LastActivityDate="2015-03-10T17:25:20.133" Title="How do the names for the maps in Minecraft work?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30577" PostTypeId="2" ParentId="8008" CreationDate="2011-09-17T10:40:24.147" Score="9" Body="&lt;p&gt;In addition to Oak's answer, the 8 bits for graphic not only limit&lt;sup&gt;1&lt;/sup&gt; the color palette, but also the screen resolution to a maximum of 256 in each direction (e.g. the NES has 256x240 pixels of which &lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo_Entertainment_System#Video&quot; rel=&quot;nofollow noreferrer&quot;&gt;256x224&lt;/a&gt; are typically visible). For &lt;a href=&quot;http://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;sprite graphics&lt;/a&gt; you need to split these 8 bit, e.g. to obtain 32 = 2⁵ different x-positions and 16 = 2⁴ different y-positions, you have 8x16 (2³x2⁴) pixels left for a sprite's resolution. That is why you get that typical pixel look.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same applies for music, 8 bit means a maximum of 256 levels of your sound output level (per sample, the temporal resolution is another issue), which is too coarse to provide sounds that do &lt;em&gt;not&lt;/em&gt; sound &lt;a href=&quot;http://en.wikipedia.org/wiki/Chiptune&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chiptune&lt;/a&gt; (or noisy, if still trying &lt;a href=&quot;http://en.wikipedia.org/wiki/Pulse-code_modulation&quot; rel=&quot;nofollow noreferrer&quot;&gt;PCM&lt;/a&gt; sound) to the human ear. 16 bits per sample is what the &lt;a href=&quot;http://en.wikipedia.org/wiki/CD#44.1_kHz_sample_rate&quot; rel=&quot;nofollow noreferrer&quot;&gt;CD standard&lt;/a&gt; uses, by the way. But 16 bit music more refers to &lt;a href=&quot;http://en.wikipedia.org/wiki/Tracker_%28music_software%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tracker&lt;/a&gt; music, whose limits are similar to those of popular game consoles with a 16 bit processor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another interesting point is that an 8 bit input device is limited&lt;sup&gt;1&lt;/sup&gt; to 8 boolean button states split up into the four directions of the D-pad plus four buttons. Or a 2 button joystick with 3 bits (a mere 8 levels, including the sign!) remaining for both the x- and y-axis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, for originally old games, 8 bit / 16 bit might be considered referring to the system's capabilities (but consider &lt;a href=&quot;https://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to/8012#comment-14366&quot;&gt;Grace's point&lt;/a&gt; about the incosistency in the label &quot;8 bit&quot;). For a retro game, consider the question whether it would be theoretically possible to obey the mentioned constraints (neglecting shader effects like &lt;a href=&quot;http://en.wikipedia.org/wiki/Bloom_%28shader_effect%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bloom&lt;/a&gt;), although you might have to allow some &quot;cheating&quot; - I'd consider a sprite based game using 8x16 squares sprites still 8 bit even if sprites could be floating at any position in HD resolution and the squares were 16x16 pixels each...&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1) well obviously you can use 2 times 8 bit to circumvent that limit, but as &lt;a href=&quot;https://gaming.stackexchange.com/users/2578/blueraja-danny-pflughoeft&quot;&gt;BlueRaja&lt;/a&gt; points out in a &lt;a href=&quot;https://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to/8012#comment-10483&quot;&gt;comment&lt;/a&gt; on &lt;a href=&quot;https://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to/8012#8012&quot;&gt;Grace's answer&lt;/a&gt;, considering the accumulator register to be 8 bit only as well, that would cause a performance loss. Also, it would be cheating your way to 16 bit IMHO&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2014-10-07T21:44:41.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30578" PostTypeId="2" ParentId="29186" CreationDate="2011-09-17T10:49:33.377" Score="2" Body="&lt;p&gt;If you &lt;em&gt;frame&lt;/em&gt; Taggart you get to &lt;em&gt;talk&lt;/em&gt; to Sandoval. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;em&gt;don't frame&lt;/em&gt; Taggart Sandoval will &lt;em&gt;attack&lt;/em&gt; you after the cutscene. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did not talk to Taggart at any point.&lt;/p&gt;&#xA;" OwnerUserId="12523" LastActivityDate="2011-09-17T10:49:33.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30579" PostTypeId="1" AcceptedAnswerId="30602" CreationDate="2011-09-17T10:50:14.000" Score="2" ViewCount="449" Body="&lt;p&gt;Do Grass blocks beside growing wheat affect its growth?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/09pci.png&quot; alt=&quot;Grass Block beside growing wheat&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="6066" LastEditDate="2011-09-17T15:32:21.663" LastActivityDate="2011-09-17T16:23:55.260" Title="Does an adjacent Grass block affect growing wheat?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30580" PostTypeId="1" CreationDate="2011-09-17T11:27:37.997" Score="2" ViewCount="9912" Body="&lt;p&gt;Situation: Whenever I invade another player's island, I set up like 5-6 military camps around the trade buildings to capture them. After waiting a loooong time, when the timer hits 0 and the ownership is meant to be given to me, they instead collapse and disappear. WTF? How do I stop this and get to keep the buildings? It's making taking over islands extreeemely slow since the NPC just builds a new warehouse straight after.&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2011-11-21T22:52:24.287" Title="In Anno 1404, how do I take over trade buildings without them disappearing?" Tags="|anno-1404|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30581" PostTypeId="1" AcceptedAnswerId="30590" CreationDate="2011-09-17T11:29:52.327" Score="0" ViewCount="3641" Body="&lt;p&gt;I tried to register with Steam on the following page for about 3 days now, and it doesn't work from Mac Chrome, Firefox and Safari. Am I the only one experiencing this behaviour?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://store.steampowered.com/join/&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://store.steampowered.com/join/&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe the JavaScript on this page is broken? I chose a username that has not been taken, and also entered all other information and clicked the I agree thingy. Please tell me if someone else can register or if there is another way to register with Steam (for example via some API, or PlayStation or something similar). &lt;/p&gt;&#xA;" OwnerUserId="12526" LastActivityDate="2011-09-17T13:50:30.123" Title="Registering to Steam doesn't work" Tags="|steam|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30582" PostTypeId="1" CreationDate="2011-09-17T11:34:03.980" Score="4" ViewCount="257" Body="&lt;p&gt;&lt;a href=&quot;https://sites.google.com/site/sc2gears/&quot; rel=&quot;nofollow noreferrer&quot;&gt;sc2gears&lt;/a&gt; is such a nice tool (despite some unavoidable inaccuracies), but there is one thing that bothers me. When I open the app, and I want to look at my latest few replays, I double-click on &quot;SC2 auto reps&quot; to load my replays. This takes a long time though as I have a lot of replays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would expect that by now, with so many features, sc2gears would cache old replays instead of parsing them again every time I run the app.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to cache old replays? Or is there a way to &quot;load last 50 replays&quot; similar to the &quot;load last replay&quot; button?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="336" LastEditDate="2011-09-17T15:24:48.193" LastActivityDate="2011-09-17T15:24:48.193" Title="How to prevent sc2gears from loading all replays every time it opens" Tags="|starcraft-2|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30583" PostTypeId="5" CreationDate="2011-09-17T11:46:28.260" Score="0" Body="&lt;p&gt;&lt;em&gt;Iron Brigade&lt;/em&gt; (formerly known as &lt;em&gt;Trenched&lt;/em&gt;) is a Double Fine game that is an alternate history World War II game. In WWI, 2  paraplegic soldiers heard an extra-terrestrial broadcast that made them geniuses. Once invented television, the other made the mobile trench, a bipedal walker that various guns could be attached to. The gameplay is a hybrid of tower defense and 3rd-person shooter. The main enemies are the monovision, monsters made of televisions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The name change will go live with the European release at the end of November 2011.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ironbrigadegame.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt; (new address)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-29T14:54:43.167" LastActivityDate="2011-11-29T14:54:43.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30584" PostTypeId="4" CreationDate="2011-09-17T11:46:28.260" Score="0" Body="Iron Brigade (formerly known as Trenched) is a Double Fine game that is an alternate history World War II game. In WWI, 2  paraplegic soldiers heard an extra-terrestrial broadcast that made them geniuses. Once invented television, the other made the mobile trench, a bipedal walker that various guns could be attached to. The gameplay is a hybrid of tower defense and 3rd-person shooter. The main enemies are the monovision, monsters made of televisions." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-17T11:48:43.843" LastActivityDate="2011-09-17T11:48:43.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30585" PostTypeId="2" ParentId="30580" CreationDate="2011-09-17T12:07:17.353" Score="1" Body="&lt;p&gt;It sounds like the enemies are &lt;strong&gt;razing the building&lt;/strong&gt; in order to keep you from taking it over. &#xA;I'm not sure if the likelihood of this increases with the difficulty you're playing on, but in case it does, you may want to try lowering the difficulty. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to increase the speed of takeover, I wouldn't rely on trade building capture being your &lt;em&gt;only&lt;/em&gt; method. Here are a few steps you can take to speed it up.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you have enough resources, &lt;strong&gt;upgrade your Castle to a Warehouse&lt;/strong&gt;. If you're having trouble taking control of the island, then establishing a Warehouse will benefit you greatly, as you can store your goods and start establishing markets with those goods. In addition, you should &lt;strong&gt;stock your strong box&lt;/strong&gt; with items that will increase your military's effectiveness.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Build an Oriental Forts&lt;/strong&gt; and &lt;strong&gt;Assassin's Camps&lt;/strong&gt; so you can produce units which will have bonuses for capturing.&lt;/li&gt;&#xA;&lt;li&gt;Use trebuchets and cannons to &lt;strong&gt;make holes in walls&lt;/strong&gt; so your land units can move around easier.&lt;/li&gt;&#xA;&lt;li&gt;If you're playing on Easy or Medium, you can &lt;strong&gt;tear down enemy buildings in your influence area&lt;/strong&gt; to provide yourself with more materials. &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Blockade&lt;/strong&gt; enemy warehouses/castles.&lt;/li&gt;&#xA;&lt;li&gt;If you're not concerned about having to rebuild homes, then &lt;strong&gt;set it all on fire&lt;/strong&gt;. Take out the fire stations, then use trebuchets/cannons to wreak havoc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://anno1404.wikia.com/wiki/Combat#Taking_over_market_buildings_and_marketplaces&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-09-17T12:07:17.353" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30586" PostTypeId="2" ParentId="30582" CreationDate="2011-09-17T12:15:25.063" Score="4" Body="&lt;p&gt;Sc2gears can cache replays, and this is enabled by default.&#xA;If you add the MD5 of the replays to the replay name, Sc2gears can open the replay list or the multi-replay analysis INSTANTLY (even with thousands of replays). To do this, you have to rename them, and include the /h symbol in the replay name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also move your old replays to a separate folder, and leave the last 50 in the default folder where SC2 auto-saves them, that way double clicking on the &quot;SC2 auto reps&quot; will only open your last replays. You can create a replay source which points to the folder where you keep all your replays, and you could still open all your replays with double clicking on this new replay source.&lt;/p&gt;&#xA;" OwnerUserId="12531" LastActivityDate="2011-09-17T12:15:25.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30587" PostTypeId="2" ParentId="30575" CreationDate="2011-09-17T12:22:56.250" Score="14" Body="&lt;p&gt;You are trying to fight downwards current, so your progress is much slower. The only suggestion I can give you right now is to try and strafe against a vertical surface and place a sign there to give you breathing room, then continue fighting your way up.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-17T12:22:56.250" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30590" PostTypeId="2" ParentId="30581" CreationDate="2011-09-17T13:50:30.123" Score="3" Body="&lt;p&gt;Download and install &lt;a href=&quot;http://cdn.steampowered.com/download/SteamInstall.msi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Client&lt;/a&gt; and register from there.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastActivityDate="2011-09-17T13:50:30.123" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30591" PostTypeId="1" AcceptedAnswerId="30593" CreationDate="2011-09-17T14:15:55.503" Score="8" ViewCount="573" Body="&lt;p&gt;In earlier plays through Civ5 I've been able to set a city's production to Research, so I know it's possible, but I've not determined what it is that enables that (in my current game, Research isn't an option from the production menu for any of the cities). What's required (a particular tech, I'm assuming) to make that available? &lt;/p&gt;&#xA;" OwnerUserId="12502" LastActivityDate="2011-09-17T14:52:49.780" Title="What's required in order to have a city produce &quot;Research&quot;?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30593" PostTypeId="2" ParentId="30591" CreationDate="2011-09-17T14:44:07.387" Score="10" Body="&lt;p&gt;Researching &lt;a href=&quot;http://civilization.wikia.com/wiki/Education_%28Civ5%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Education&lt;/a&gt; allows the conversion of Production to Research.  (i.e. allows cities to &quot;build&quot; beakers)&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-09-17T14:52:49.780" LastActivityDate="2011-09-17T14:52:49.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30594" PostTypeId="2" ParentId="30576" CreationDate="2011-09-17T15:47:17.150" Score="2" Body="&lt;p&gt;The map names just help you remember which map is which. The seed is what makes each level different.&lt;/p&gt;&#xA;" OwnerUserId="12535" LastEditorDisplayName="user3389" LastEditDate="2011-09-18T05:35:46.373" LastActivityDate="2011-09-18T05:35:46.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30595" PostTypeId="2" ParentId="30027" CreationDate="2011-09-17T15:56:41.803" Score="0" Body="&lt;p&gt;just to elaborate some more and throw what may seem like a stupid addition into the mix, we have the optional prefixes for weapons ( devestating, disabling, etc.) which denotes an additional attribute difference to the base weapon stats. however i am interested (apart from attaining an all encompassing list of possible prefixes) in seeing if anyone can categorise in order the second part of the prefix. the ones like home made, ordinary, things like that. i have in front of me as we speak&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Devestating Homemade Double Blade. which seems like a relatively decent weapon but it instantly highlighted for me how incredibly little i know about the weapon naming system in the game. i can see it is very similar to the system borderlands uses but apart from that i haven't a clue and i've just been driving blind in my weapon selections. cheers. :D&lt;/p&gt;&#xA;" OwnerUserId="12536" LastActivityDate="2011-09-17T15:56:41.803" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30596" PostTypeId="2" ParentId="20155" CreationDate="2011-09-17T15:58:25.633" Score="0" Body="&lt;p&gt;Eventually, Mobs will die if in water too long. Squids will not die, but they are not mobs and will not harm you. (Note: Squids can't swim upwards. I hope this is useful in case you ever find a squid farm!)&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2011-09-17T15:58:25.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30597" PostTypeId="2" ParentId="30579" CreationDate="2011-09-17T16:03:43.893" Score="3" Body="&lt;p&gt;No, grass blocks do not affect growing wheat.&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2011-09-17T16:03:43.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30599" PostTypeId="1" AcceptedAnswerId="30709" CreationDate="2011-09-17T16:12:59.473" Score="5" ViewCount="902" Body="&lt;p&gt;In Atom Zombie Smasher, I tend to do well at the level 1 and 2 outbreaks - I can kill all the zeds in level 1 (as long as I get infantry) and most of the time in level 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can reliably evacuate level 3, though I usually only get bronze medals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how are you supposed to beat level 4 outbreaks?  The best I can usually manage is to contain them by conquering the surrounding territories.&lt;/p&gt;&#xA;" OwnerUserId="6681" LastActivityDate="2011-09-19T07:28:16.903" Title="How do I handle a level 4 outbreak?" Tags="|atom-zombie-smasher|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30601" PostTypeId="1" AcceptedAnswerId="30639" CreationDate="2011-09-17T16:15:19.933" Score="11" ViewCount="15401" Body="&lt;p&gt;Do items with &lt;a href=&quot;http://diablo2.diablowiki.net/Magic_Find&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magic Find&lt;/a&gt; bonuses (such as &lt;a href=&quot;http://diablo2.diablowiki.net/Magic_Find#Magic_Find_Equipment&quot; rel=&quot;nofollow noreferrer&quot;&gt;topaz socketed helms&lt;/a&gt;) increase rune and gem drop rates?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="21177" LastEditDate="2012-04-30T21:56:31.033" LastActivityDate="2012-04-30T22:18:29.743" Title="Do Magic Find bonuses increase rune and gem drop rates?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30602" PostTypeId="2" ParentId="30579" CreationDate="2011-09-17T16:23:55.260" Score="3" Body="&lt;p&gt;Assuming the &lt;a href=&quot;https://minecraft.wiki/w/Wheat_Farming#Growth_Rate&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Wheat Farming: Growth Rate - Minecraft Wiki&quot;&gt;crop growth rate formula&lt;/a&gt; found on the wiki is correct: no.&lt;/p&gt;&#xA;&lt;p&gt;The only blocks that can have a beneficial/detrimental effect on crop growth are other crops next to them.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-17T16:23:55.260" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30605" PostTypeId="1" CreationDate="2011-09-17T16:42:23.213" Score="2" ViewCount="766" Body="&lt;p&gt;I can't seem to find any official information of which ports Warhammer 40,000: Space Marine uses. I own the game for the PS3 and need to forward the ports.&#xA;Even though it works without forwarding anything, it takes between five and twenty minutes to get a match like this.&lt;/p&gt;&#xA;" OwnerUserId="1962" LastEditorUserId="181240" LastEditDate="2023-03-25T18:48:23.127" LastActivityDate="2023-03-25T18:48:23.127" Title="What ports does Warhammer 40,000: Space Marine use?" Tags="|ps3|networking|warhammer-40k-space-marine|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30606" PostTypeId="1" AcceptedAnswerId="30614" CreationDate="2011-09-17T16:54:51.843" Score="7" ViewCount="83302" Body="&lt;p&gt;I can't find Lapis Lazuli. I've looked it up on YouTube, but I can't find a good video. Any help?&lt;/p&gt;&#xA;" OwnerUserId="12535" LastEditorUserId="9752" LastEditDate="2011-09-17T16:59:40.443" LastActivityDate="2020-03-30T20:40:03.470" Title="How do I find Lapis Lazuli?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30607" PostTypeId="2" ParentId="30601" CreationDate="2011-09-17T16:59:14.190" Score="2" Body="&lt;p&gt;No, magic find has no affect at all on &lt;a href=&quot;http://diablo2.diablowiki.net/Rune_hunting&quot; rel=&quot;nofollow noreferrer&quot;&gt;rune drops&lt;/a&gt;.  You are just as likely to get an Ist from a countess with 0% mf and 400% mf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not know if MF has an effect on gems, I don't think this has been looked in to in as much detail as gems are fairly common, especially by doing the forge quest or farming the secret cow level.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-17T16:59:14.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30609" PostTypeId="2" ParentId="30599" CreationDate="2011-09-17T17:02:25.743" Score="3" Body="&lt;p&gt;First off, remember that you don't have to take your helicopter on a level 4 raid as there's no one to rescue, so use that slot for an additional squad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, the goal is to kill all the zombies before night time, and you get a bit more time to do so.  You'll want to take speedy killing squads rather than slow ones (like the snipers).  The best way I've found is to take a squad of barrier placers, a squad of sappers, and as many high leveled troops as possible (an upgraded artillery squad is especially useful and can replace the sappers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to funnel the zombies with your barriers so multiple spawn points are forced to traverse down one path.  Place your infantry there (if you have any), and place the explosive charges at the places where you think they will merge together and detonate them when the time is proper.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-17T17:02:25.743" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30610" PostTypeId="1" AcceptedAnswerId="30624" CreationDate="2011-09-17T17:11:19.680" Score="12" ViewCount="14641" Body="&lt;p&gt;I've heard on the minecraft forums that the best ores are located near lava. Is that true?&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2020-07-12T02:06:32.013" Title="Is it true that the best ores are found near lava in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30611" PostTypeId="2" ParentId="30610" CreationDate="2011-09-17T17:16:35.180" Score="11" Body="&lt;p&gt;Not always, no. You can find any ore anywhere so long as you're at the right height for it. It just so happens that the level where lava spawns is also the level where diamonds do.&lt;br&gt; Nonetheless, you can find diamonds that &lt;em&gt;aren't&lt;/em&gt; near lava.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-09-17T17:16:35.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30612" PostTypeId="2" ParentId="20895" CreationDate="2011-09-17T17:19:41.413" Score="11" Body="&lt;p&gt;As of 1.8, you do &lt;em&gt;not&lt;/em&gt; always spawn on sand.  I'm afraid I don't have source code to post, but in all of several worlds I made, I did not spawn on sand.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;LATER:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is my first foray into decompiling, but if I understand this right, the new initial spawn code does not mention sand at all.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;public static void getInitialSpawnLocation()&#xA;    {&#xA;        scheduledTickTreeSet = a(scheduledTickTreeSet, &quot;stat.useItem&quot;, 0x1020000, MovementInputFromOptions.m.length, 32000);&#xA;        scheduledTickSet = b(scheduledTickSet, &quot;stat.breakItem&quot;, 0x1030000, MovementInputFromOptions.m.length, 32000);&#xA;        field_1019_F = true;&#xA;        setSpawnLocation();&#xA;    }&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;setSpawnLocation&lt;/code&gt; is much bigger and filled with fun statements like &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Iterator iterator1 = OpenGlCapsChecker.a().b().values().iterator();&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I thought it best not to post it.  Nonetheless, I saw no mention of sand in it either.  I checked both World.java and WorldProvider.java.  The code posted by yatima2975 does not appear to exist any longer.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2011-09-18T03:20:04.343" LastActivityDate="2011-09-18T03:20:04.343" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30613" PostTypeId="1" AcceptedAnswerId="38680" CreationDate="2011-09-17T17:31:10.023" Score="2" ViewCount="15527" Body="&lt;p&gt;My friend is running a server on Beta 1.8 and we can't get to the nether. I'm confused, since everywhere I've read says you've been able to do that since Beta 1.6. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="12538" LastEditorUserId="33619" LastEditDate="2013-03-29T04:58:11.920" LastActivityDate="2015-09-09T19:50:47.610" Title="How do I get a nether portal working in multiplayer?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30614" PostTypeId="2" ParentId="30606" CreationDate="2011-09-17T17:35:48.057" Score="20" Body="&lt;p&gt;From the &lt;a href=&quot;https://minecraft.wiki/w/Lapis_Lazuli_%28Ore%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Lapis Lazuli ... is&#xA;usually found at a depth of 32 and below, similar to Gold. The highest&#xA;concentration of Lapis Lazuli Ore is found between levels 17 and 19. At this level the concentration is about 0.075%.&lt;/p&gt;&#xA;&lt;p&gt;Maps generated before lapis lazuli was added will have none of this&#xA;ore unless new terrain is generated.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So go to an area you haven't explored before, and mine down to ~18 blocks above bedrock. That's where you'll find the highest concentration of lapis lazuli (about 0.075%).&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-17T17:35:48.057" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30615" PostTypeId="1" AcceptedAnswerId="30616" CreationDate="2011-09-17T17:37:23.243" Score="11" ViewCount="4996" Body="&lt;p&gt;How do you deal with big spiderants?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They take basically no damage unless you hit them in the abdomen. And the big ones are hard to disorient. I'm playing hunter, so sniper rifles and revolvers are my most used guns.&lt;/p&gt;&#xA;" OwnerUserId="2771" LastEditorUserId="1057" LastEditDate="2011-11-30T03:22:10.747" LastActivityDate="2013-06-21T13:31:16.970" Title="How do you defeat big spiderants?" Tags="|borderlands|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30616" PostTypeId="2" ParentId="30615" CreationDate="2011-09-17T17:50:23.920" Score="9" Body="&lt;p&gt;From the &lt;a href=&quot;http://borderlands.wikia.com/wiki/Spiderant&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Shotguns work well against Spiderants, not only because they can&#xA;  easily disorient, but also because follow-up blasts to the abdomen can&#xA;  usually take down even the toughest specimen.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The larger varieties of Spiderant, particularly Badasses, are also&#xA;  much harder to disorient by comparison to their smaller counterparts&#xA;  or even when compared to the optional bosses. A solution is to focus&#xA;  the targeting element on the upper fringe of the armored head while&#xA;  backpedaling. Due to a collision detection quirk involving their walk&#xA;  animation, several of these shots will register as abdomen hits,&#xA;  dealing critical damage from the front even though the abdomen itself&#xA;  is not truly exposed. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A player with a good elemental (preferably corrosive, due to its long&#xA;  DoT duration) weapon can keep a spiderant completely defenseless as&#xA;  they stagger and are open to abdomen attacks. This is also one of the&#xA;  only reliable ways of staggering a &quot;Badass&quot; Spiderant&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Essentially, shots aimed high may count as critical hits, and an elemental attribute to your weapon can only help.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-09-17T17:50:23.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30617" PostTypeId="2" ParentId="30615" CreationDate="2011-09-17T18:08:06.957" Score="5" Body="&lt;p&gt;I generally swap to a high capacity SMG and fire off bursts of shots while strafing/backpeddling. The reason for the burst firing is to get the disorienting shots to trigger so they turn.  If they don't, just keep burst firing. Once they've turned their abdomen is wide open and you can unload the rest of the clip for almost 100% critical shots against the spiderants.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-09-17T18:08:06.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30618" PostTypeId="1" AcceptedAnswerId="167297" CreationDate="2011-09-17T18:27:52.340" Score="38" ViewCount="34743" Body="&lt;p&gt;Since Minecraft Beta 1.8 there has been a hunger meter that decreases over time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NRTZX.jpg&quot; alt=&quot;Hunger&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this meter decrease at a fixed rate, or do certain activities like mining or sprinting cause it to decrease faster?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="75072" LastEditDate="2014-05-08T15:26:58.037" LastActivityDate="2014-05-14T01:18:06.773" Title="Does the hunger meter decrease at a constant rate?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30619" PostTypeId="1" CreationDate="2011-09-17T18:33:06.637" Score="2" ViewCount="2102" Body="&lt;p&gt;I had a bug in game which made me change difficulty to very easy. And now I am unable to increase the difficulty again after passing that chapter. How do I change the difficulty?&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="1280" LastEditDate="2011-09-21T11:26:17.983" LastActivityDate="2011-09-21T12:01:42.640" Title="How to increase the difficulty in Crysis 2?" Tags="|pc|crysis-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30620" PostTypeId="2" ParentId="30575" CreationDate="2011-09-17T18:35:27.880" Score="6" Body="&lt;p&gt;Sink to the bottom and place a door. A door block counts as having air, even if placed underwater.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you can't swim up while drowning, it's because the water you're in is actually a downward flow block. When you &lt;a href=&quot;http://www.youtube.com/watch?v=fR7EAdPUqvQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;diggy-diggy-hole&lt;/a&gt; underwater, the hole is filled with downward water flow, rather than the still water that makes up the rest of the ocean. This downwater flow will hinder you when trying to rise to the surface.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-09-17T18:35:27.880" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30621" PostTypeId="2" ParentId="30618" CreationDate="2011-09-17T18:50:50.090" Score="8" Body="&lt;p&gt;Mining blocks and sprinting both augment the speed at which the hunger meter depletes. The variable in Minecraft's code that controls how quickly your hunger decreases is &lt;code&gt;foodExhaustionLevel&lt;/code&gt;. Every time you do a certain action, &lt;code&gt;foodExhaustionLevel&lt;/code&gt; increases by a certain amount, and if it hits &lt;code&gt;40.0&lt;/code&gt;, 1 point will be subtracted from &lt;code&gt;foodLevel&lt;/code&gt; (the visible hunger bar) if &lt;code&gt;foodSaturationLevel&lt;/code&gt; is 0. (&lt;code&gt;foodSaturation&lt;/code&gt; is a hidden variable that gets increased by different amounts when eating food, causing it to take a while before your hunger meter actually decreases.) Breaking a block increases exhaustion by &lt;code&gt;0.025&lt;/code&gt;, and sprinting increases it by &lt;code&gt;0.1&lt;/code&gt; for every meter you run. (&lt;a href=&quot;https://minecraft.wiki/w/Hunger&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-18T05:38:02.787" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30622" PostTypeId="2" ParentId="2475" CreationDate="2011-09-17T19:07:42.417" Score="7" Body="&lt;p&gt;I'm going to add a bit to @Mana's answer, in the off chance that you are referring to the shadow beasts that come immediately before Ganon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key to all 3 of them is to hit the blue orb that is the tail with an arrow of light. The method of doing so varies among the first 3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first guy looks like a puppet, with a long tail. Use your boomerang to cut each of the 5 strings. They are strong strings, it takes 2 blows to get them knocked down. Ignore the brown/reddish one in the middle, this is the string by which the beast is controlled by Ganon. When all of the strings are cut, hit the tail with the arrow of light. Repeat 3 times, and you'll hear victory music, followed by realizing the beast is going to come back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second time, it's a spider looking creature. Look up, wait for it to stop. When it stops, go to the area where the blue tail is. Hit it with your arrow, and repeat until dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last one is a fast moving worm. There is no real trick to this mode, just hit it with the arrows as you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Periodically, bats will come. Use them to stock up on arrows, magic, and some hearts.&lt;/p&gt;&#xA;" OwnerUserId="6146" LastEditorUserId="6146" LastEditDate="2011-10-08T21:10:33.023" LastActivityDate="2011-10-08T21:10:33.023" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30623" PostTypeId="2" ParentId="30618" CreationDate="2011-09-17T19:17:37.727" Score="49" Body="&lt;p&gt;Minecraft now basically counts your calories. Each action takes a toll on your body; for example:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 meat icon = 800 meters walked (i.e. walking 1 meter costs 1/800th of a meat icon)&lt;/li&gt;&#xA;&lt;li&gt;1 meat icon = 320 blocks broken&lt;/li&gt;&#xA;&lt;li&gt;1 meat icon = 80 meters sprinted&lt;/li&gt;&#xA;&lt;li&gt;1 meat icon = 40 jumps&lt;/li&gt;&#xA;&lt;li&gt;1 meat icon = 20 sprint jumps&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;However, meat icons only tell half the story. Eating food does not only replenish the visible health bar, but also an hidden '&lt;strong&gt;food saturation&lt;/strong&gt;' bar, and both max out at &lt;strong&gt;20 points&lt;/strong&gt; (a meat icon being worth &lt;em&gt;two&lt;/em&gt; points). Actions drain &amp;quot;saturation points&amp;quot; before &amp;quot;food points.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;Eating adds to both, but any saturation point in excess of your food points will be discarded. For example, a golden apple will give you 10 food points and 20 saturation points, but eat that with an empty stomach and you'll only reap two thirds of the benefit  (0|0 + 10|20 = 10|10).&lt;/p&gt;&#xA;&lt;p&gt;This is why the food bar does not go immediately down as you start playing: you're consuming your saturation points.&lt;/p&gt;&#xA;&lt;p&gt;Foods that will give you full benefits every time (because they add more food points than they add saturation points) are raw meat, watermelons, apples, cookies and cake. More processed food, such as mushroom stew, cooked meat and golden apples will need at least a few meat icons to give you the full effect.&lt;/p&gt;&#xA;&lt;p&gt;An additional note on rotten flesh. &lt;strong&gt;Food poisoning&lt;/strong&gt; takes 15 points slowly; rotten flesh gives you 4|0.8 immediately. If you want to get any benefit at all, you'll want to eat 4+ pieces in quick succession.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Hunger#Mechanics&quot; rel=&quot;nofollow noreferrer&quot;&gt;More information here.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-18T09:26:09.177" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30624" PostTypeId="2" ParentId="30610" CreationDate="2011-09-17T19:19:29.993" Score="19" Body="&lt;p&gt;This is an urban legend and the reason it exists is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lava spawns in all caverns just below the level that diamond spawns. Since opening up a cavern (where lava is) reveals a lot more blocks than just mining one block, people have come to believe that it's lava that causes ores to spawn, whereas it's really just you being able to see more blocks, which means you're bound to see more ores.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="5962" LastEditDate="2013-07-27T00:01:47.720" LastActivityDate="2013-07-27T00:01:47.720" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30626" PostTypeId="1" AcceptedAnswerId="30627" CreationDate="2011-09-17T19:32:29.603" Score="3" ViewCount="2976" Body="&lt;p&gt;I've collected 241 stars in Super Mario Galaxy 2. I'm missing the last one, where you have to go through a very complex level without dying. I tried to beat this level for maybe 3-4 hours, but then decided it just wasn't worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would happen if I were patient enough to actually finish the game?&lt;/p&gt;&#xA;" OwnerUserId="6146" LastEditorUserId="3610" LastEditDate="2012-06-22T15:57:43.087" LastActivityDate="2015-12-20T23:32:51.287" Title="What is the ending in Super Mario Galaxy 2?" Tags="|super-mario-galaxy-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30627" PostTypeId="2" ParentId="30626" CreationDate="2011-09-17T19:47:23.787" Score="5" Body="&lt;p&gt;Rosalina will join your ship, and you also get a &quot;Congratulations!&quot; message from Nintendo sent to your inbox:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/bndgujEJSTc?start=315&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-09-17T19:47:23.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30628" PostTypeId="1" AcceptedAnswerId="30637" CreationDate="2011-09-17T20:51:41.843" Score="22" ViewCount="59003" Body="&lt;p&gt;There used to be a bunch of pigs and sheep and cows and chickens, but ever since I've been building everywhere, they've vanished. I tried to create patches of grass with torches on them to get them to spawn, but they still won't &amp;mdash; what am I doing wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm playing Minecraft 1.8.)&lt;/p&gt;&#xA;" OwnerUserId="12541" LastEditorUserId="9752" LastEditDate="2011-09-18T10:27:13.727" LastActivityDate="2012-07-05T05:16:36.713" Title="Why aren't there any passive mobs spawning in my single player world?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30629" PostTypeId="2" ParentId="30628" CreationDate="2011-09-17T21:03:36.610" Score="6" Body="&lt;p&gt;Well, if there are wolves around, they will eat passive mobs. Try looking in a lake, because piggies tend to swim. ;)&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2011-09-17T21:03:36.610" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30630" PostTypeId="2" ParentId="30613" CreationDate="2011-09-17T21:10:32.853" Score="5" Body="&lt;p&gt;Well, if it's your server, then open server.properties and make sure that it says &quot;true&quot; after the word allow-nether. If it is not yours,  then the creator probably has it &quot;false&quot;, which disables the nether.&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2011-09-17T21:10:32.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30631" PostTypeId="1" AcceptedAnswerId="30632" CreationDate="2011-09-17T21:25:35.980" Score="7" ViewCount="24291" Body="&lt;p&gt;I've heard that gift cards are out for Minecraft. It seems to me that nobody knows what they do. So my question is, what DO they do?&lt;/p&gt;&#xA;" OwnerUserId="12535" LastEditorDisplayName="user28379" LastEditDate="2012-11-25T21:03:52.993" LastActivityDate="2013-09-01T21:33:26.720" Title="What do Minecraft gift cards do?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30632" PostTypeId="2" ParentId="30631" CreationDate="2011-09-17T21:49:11.373" Score="8" Body="&lt;p&gt;I know you can get gift &lt;em&gt;codes&lt;/em&gt; for Minecraft.  I haven't heard of cards, but if they do exist, I'm sure they have nothing more than a similar gift code on them.  This may be to enable people without credit cards to easily buy a premium Minecraft account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just for the sake of comprehensiveness, a &lt;em&gt;gift code&lt;/em&gt; allows you to upgrade a free Minecraft account to a premium one.&lt;/p&gt;&#xA;&#xA;&lt;hr/&gt;&#xA;&#xA;&lt;p&gt;However, as @lunboks stated, this is the first I've ever heard of this.  You may have gotten &lt;em&gt;gift card&lt;/em&gt; confused with &lt;em&gt;gift code&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-09-17T21:49:11.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30634" PostTypeId="1" AcceptedAnswerId="30659" CreationDate="2011-09-17T23:23:39.890" Score="6" ViewCount="8032" Body="&lt;p&gt;After having tried the 1.8 prerelease, I wanted the 1.8 final of course, but I couldn't log in through the launcher (and hence, could not get the update through the launcher like normal). I just got some error message and an invitation to play offline. Somebody suggested to re-download the launcher so I did, from minecraft.net. I moved the new minecraft.app to Applications, overwriting the old (stupid). Now nothing happens when I double click Minecraft.app - the icon &quot;expands&quot; in that little &quot;swoosh&quot; animation that happens every time you open something on a mac, but after that, nothing happens, no window, no error message, nothing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried renaming the 1.8 pre-release minecraft.jar file - that changed nothing.&lt;br&gt;&#xA;I tried renaming the entire minecraft folder in Application Support - that also changed nothing.&lt;br&gt;&#xA;Numerous restarts, what have you - no change.&lt;br&gt;&#xA;I even tried to find the latest Java JRE for mac through Oracle.com - that was fun... and futile (since Apple makes their own stupid version of Java, and Oracle just happily ignores the existence of OSX). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything is updated just fine (according to Software Update), with the exception of me not having upgraded to Lion yet, which I hope (and sort of insist) is not the cause. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I alone in this? Any suggestions? Do I need to migrate my game and saves to my Windows machine? (that would kind of suck, as it does). &lt;/p&gt;&#xA;" OwnerUserId="12546" LastEditorUserId="12535" LastEditDate="2011-09-18T06:56:36.893" LastActivityDate="2020-01-13T21:40:47.530" Title="Minecraft 1.8 mac OSX 1.6.8 - minecraft.app not running at all" Tags="|minecraft-java-edition|macos|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30637" PostTypeId="2" ParentId="30628" CreationDate="2011-09-17T23:56:28.587" Score="16" Body="&lt;p&gt;Passive mob spawning has changed in version 1.8. Animals now spawn when a new chunk is generated and they don't despawn. However, there seem to be some disagreement as to what happens if you kill all the animals around you. Some say that they don't respawn while others claim that they do but do so very slowly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best thread I've seen about this is &lt;a href=&quot;http://www.minecraftforum.net/topic/639466-persistent-animals-breeding-spawning-and-despawning-myths-disproven/page__p__8381526#entry8381526&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; posted mere hours ago. It seems to confirm what you see, that animals don't respawn at all. &lt;strong&gt;UPDATE:&lt;/strong&gt; The same thread now seems to confirm that they do respawn, just very slowly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I think everyone agree that animals don't spawn in ocean biomes at all. I have played on a couple of islands far out to sea myself and have never seen animals there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In version 1.9 breeding of animals will be introduced. Hopefully that will clear things up.&lt;/p&gt;&#xA;" OwnerUserId="10542" LastEditorUserId="10542" LastEditDate="2011-09-19T14:16:33.780" LastActivityDate="2011-09-19T14:16:33.780" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30638" PostTypeId="2" ParentId="30576" CreationDate="2011-09-18T00:32:23.627" Score="8" Body="&lt;p&gt;The first map created is &lt;code&gt;map_0&lt;/code&gt;, the second created is &lt;code&gt;map_1&lt;/code&gt;, the third created is &lt;code&gt;map_2&lt;/code&gt;, and so on, up to &lt;code&gt;map_65535&lt;/code&gt;. Note that each time you zoom out &quot;one&quot; map, it actually creates a new map with a new map name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside, you can give your maps more memorable names by renaming them in the anvil.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2015-03-10T17:25:20.133" LastActivityDate="2015-03-10T17:25:20.133" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30639" PostTypeId="2" ParentId="30601" CreationDate="2011-09-18T00:47:45.747" Score="9" Body="&lt;p&gt;No, they do not affect runes or gems.  &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/magic/magicfind.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;So sayeth the Arreat Summit&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What exactly are &quot;Magic Items&quot; &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Magic Items in this definition include&#xA;  Magic Items, Set Items, Unique Items and Rare Items.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-18T00:47:45.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30640" PostTypeId="2" ParentId="17377" CreationDate="2011-09-18T01:16:15.727" Score="0" Body="&lt;p&gt;Don't put  your bed near a wall, like this guy.&lt;img src=&quot;https://i.stack.imgur.com/DFFlt.jpg&quot; alt=&quot;Look at his bed, how it is not near a wall.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2011-09-18T01:16:15.727" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30641" PostTypeId="2" ParentId="30042" CreationDate="2011-09-18T02:03:48.620" Score="2" Body="&lt;p&gt;One deo bomb from far enough away not to hurt you.&lt;/p&gt;&#xA;" OwnerUserId="12549" LastEditorUserId="122" LastEditDate="2011-09-18T07:53:46.850" LastActivityDate="2011-09-18T07:53:46.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30643" PostTypeId="1" AcceptedAnswerId="31809" CreationDate="2011-09-18T02:57:17.477" Score="2" ViewCount="697" Body="&lt;p&gt;In Gladius for XBox, we're playing through Nordagh.  It seems like our opponent wolves are fairly tough, so we got a wolf of our own.  To put it bluntly, he's awful.  Lacking most equipment slots, we outfitted him with a collar of force (the stupid thing came with a collar of rage) to up his power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Frankly, we are unimpressed.  There's really nothing he can do that a berserker couldn't do better, and most of the battles we've found that require non-humans would accept a berserker just as readily as a wolf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any point in the game where wolves are actually useful?&lt;/p&gt;&#xA;" OwnerUserId="6681" LastEditorUserId="28182" LastEditDate="2013-11-01T01:19:23.633" LastActivityDate="2013-11-01T01:19:23.633" Title="Is there any point where wolves are useful?" Tags="|gladius|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30645" PostTypeId="2" ParentId="30628" CreationDate="2011-09-18T03:54:57.837" Score="2" Body="&lt;p&gt;here are a few suggestions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Generate a new world and look for mobs&lt;/li&gt;&#xA;&lt;li&gt;Leave minecraft on with the inventory open while you go eat lunch or something&lt;/li&gt;&#xA;&lt;li&gt;Force an update&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12553" LastEditorUserId="12553" LastEditDate="2011-09-19T22:58:15.907" LastActivityDate="2011-09-19T22:58:15.907" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30646" PostTypeId="2" ParentId="30576" CreationDate="2011-09-18T04:10:55.017" Score="4" Body="&lt;p&gt;When you craft a map, it will be named Map_0 . if you make another map in the same area, it will also be named Map_0 . if you go out of Map_0's boundaries, you can create a new map and it will be called Map_1 . You can keep repeating the process over and over up until Map_65535 . each map in your inventory retains its FOW (Fog of war) covering, even if the maps are the same name. It will also retain FOW when dropping the map and exchanging them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this answered your question!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sources: @SevenSidedDie (map numbering), Firsthand experience in Minecraft 1.7.3 (both SSP and SMP), &lt;a href=&quot;http://youtube.com/BlueXephos&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yogscast&lt;/a&gt; (Observing map properties in adventure map videos and Update videos)&lt;/p&gt;&#xA;" OwnerUserId="12553" LastActivityDate="2011-09-18T04:10:55.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30648" PostTypeId="1" AcceptedAnswerId="30649" CreationDate="2011-09-18T05:30:15.557" Score="8" ViewCount="4934" Body="&lt;p&gt;I have the &quot;Palace Magnifique&quot; task which requires me to purchase all palace upgrades. When I click on my palace, however, I see no upgrade button. How do I complete this task?&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-09-18T05:35:39.417" Title="How do I upgrade my palace?" Tags="|tropico-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30649" PostTypeId="2" ParentId="30648" CreationDate="2011-09-18T05:35:39.417" Score="10" Body="&lt;p&gt;As it turns out, I'm not supposed to upgrade the building. I'm supposed to purchase amenities for the palace. Any building with extra amenities has icons in its manage panel that can be found on the bottom of the box:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iK56J.png&quot; alt=&quot;Palace Upgrade Panel&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply clicking the icon purchases the upgrade, provided you meet the requirements and have the cash.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-09-18T05:35:39.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30650" PostTypeId="2" ParentId="8218" CreationDate="2011-09-18T06:25:34.187" Score="4" Body="&lt;p&gt;I agree with most of what's been said with a few caveats:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Avoid Growth is a coarse way of managing citizen growth. A more precise adjustment can be reached by manually assigning citizens to minimize food while maximizing production, gold, culture or science. Manual adjustment should only be temporary until happiness reaches a comfortable point.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Annexing a city can be very advantageous if that city has Wonders. Capital cities of large enemy civs should probably always be annexed as these cities tend to have the most Wonders and are the most developed.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When entering a Golden Age, set cities' citizen allocation to gold to accumulate large amounts of gold so that later happiness can be increased quickly by buying happiness producing buildings. Also consider setting cities to Wealth Production although this depends on how many production points a city has as Wealth Production generates in gold only 10% of the city's Production points. Almost forgot, also eliminate unneeded roads and units to lower gold per turn expenses.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Lastly, plan ahead. If Happiness goes down to around +3 concentrate on increasing happiness and/or controlling unhappiness:&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;To summarize:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Increase Happiness&lt;/strong&gt; by building/buying happiness producing buildings and Wonders, razing unproductive cities, buying and improving tiles with luxury items you don't have and trading for the same. You should have been developing the Piety Social Policies early in the game. I usually do Honor first then Piety.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Control Unhappiness&lt;/strong&gt; by manually allocating citizens such that food production is zero and no new citizens can be created. Avoid Annexing cities until Happiness recovers to about 10 or so. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Remember the more Happiness the quicker Social Policies become available. It is especially important to have high Happiness until the Piety Theocracy Social Policy has been developed.&lt;/p&gt;&#xA;" OwnerUserId="12554" LastEditorUserId="3936" LastEditDate="2011-09-18T11:59:50.640" LastActivityDate="2011-09-18T11:59:50.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30651" PostTypeId="2" ParentId="28116" CreationDate="2011-09-18T10:11:56.230" Score="8" Body="&lt;p&gt;Villagers mourn only when there are skeletal remains left. Since sacrificing old villagers won't leave any they won't mourn, but it makes you more evil.&lt;/p&gt;&#xA;" OwnerUserId="12556" LastActivityDate="2011-09-18T10:11:56.230" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30652" PostTypeId="1" AcceptedAnswerId="30653" CreationDate="2011-09-18T10:30:03.393" Score="8" ViewCount="3560" Body="&lt;p&gt;So, I'm currently starving at half a heart in a dirt hovel. What can I eat to remedy my problem in this wonderful cubic world?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically looking for a list of the various food items in minecraft and what there restorative values are.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="207" LastEditDate="2011-09-18T13:26:30.920" LastActivityDate="2011-10-19T23:32:52.887" Title="What can I eat in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30653" PostTypeId="2" ParentId="30652" CreationDate="2011-09-18T10:48:20.187" Score="11" Body="&lt;p&gt;All food items with their restorative values can be found at &lt;a href=&quot;https://minecraft.wiki/w/Food&quot; rel=&quot;nofollow noreferrer&quot;&gt;the minecraft wiki&lt;/a&gt;. In my opinion though, the easiest food items to obtain at the very beginning can be obtained by one of two ways:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Killing cows, chickens, or pigs and cooking the meat in a furnace&lt;/li&gt;&#xA;&lt;li&gt;Finding the two varieties of mushrooms (brown and red) and making mushroom stew. Brown mushrooms can be found just about anywhere. Red are typically a bit more difficult to find, but both can be found fairly often on the surface.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-19T23:32:52.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30654" PostTypeId="1" AcceptedAnswerId="30658" CreationDate="2011-09-18T11:11:01.460" Score="0" ViewCount="263" Body="&lt;p&gt;My favorite kind of video game is a sports game (FIFA, PES, NHL, ...).&lt;br&gt;&#xA;However I never gotten around to use game pads for those games and always sticked to the old school keyboard. My question now is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have a chance of reaching a &quot;game pad level&quot; with a keyboard? Or is using the game pad that much superior? If that is the case: Explicitly why is it superior?&lt;/p&gt;&#xA;" OwnerUserId="12558" LastEditorUserId="3610" LastEditDate="2012-06-20T12:48:57.157" LastActivityDate="2012-06-20T12:48:57.157" Title="In todays sport games: How much is the use of a game pad superior to the keyboard?" Tags="|controllers|keyboard|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30655" PostTypeId="1" AcceptedAnswerId="30656" CreationDate="2011-09-18T11:42:56.940" Score="15" ViewCount="124259" Body="&lt;p&gt;I have a small Lake in front of my house in Minecraft. It is currently 1 block deep. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Question is, how deep (in blocks) must it be that I can fish in it and make squid spawn in it?&lt;/p&gt;&#xA;" OwnerDisplayName="user12190" LastEditorUserId="77402" LastEditDate="2014-08-19T10:56:29.407" LastActivityDate="2016-06-22T03:07:00.780" Title="How deep must a lake be for fish or squid to spawn in it?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30656" PostTypeId="2" ParentId="30655" CreationDate="2011-09-18T11:48:45.873" Score="13" Body="&lt;p&gt;According to the Minecraft Wiki page on &lt;a href=&quot;https://minecraft.wiki/w/Squid&quot; rel=&quot;nofollow noreferrer&quot;&gt;squid&lt;/a&gt; and &lt;a href=&quot;https://minecraft.wiki/w/Fishing&quot; rel=&quot;nofollow noreferrer&quot;&gt;fishing&lt;/a&gt;, squid will spawn at &lt;code&gt;any depth water, any light level&lt;/code&gt;, and the fishing requirements are:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;at minimum, the body of water should be 1 block by about 10 for casting distance. The water can be 1×1, but this requires the player to cast upwards so that the bobber will land in the water. This ensures the bobber's initial velocity is wasted moving up, so that it does not hit any blocks falling back down.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-02-02T13:46:46.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30657" PostTypeId="2" ParentId="30652" CreationDate="2011-09-18T11:54:08.700" Score="5" Body="&lt;p&gt;The entire list of  restorative values are &lt;a href=&quot;https://minecraft.wiki/w/Food&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;and you shouldn't die unless you are on hard because the minecraft wiki page on &lt;a href=&quot;https://minecraft.wiki/w/Hunger&quot; rel=&quot;nofollow noreferrer&quot;&gt;hunger&lt;/a&gt; states:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;If you have 90%-100% food you will regain health slowly, but if you have 0% you will lose health instead. On easy the player's health would slowly drop to 5 hearts, 0.5 hearts on normal, and all the way to death on hard&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-18T12:34:13.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30658" PostTypeId="2" ParentId="30654" CreationDate="2011-09-18T13:19:16.470" Score="6" Body="&lt;p&gt;Well it depends on your personal playstyle, but the advantages a controller has over a keyboard are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;360 degree movement (as opposed to 8 directions of movement)&lt;/li&gt;&#xA;&lt;li&gt;More precise ability to pick your speed etc. (You can move really slow, or really fast depending on how far you push the stick, with a keyboard it's either fast or off).&lt;/li&gt;&#xA;&lt;li&gt;Access to more buttons without stretching your fingers all over the place&lt;/li&gt;&#xA;&lt;li&gt;Easier access to certain moves which default to the right stick on controllers (like one touch controls in FIFA, or the Hit &lt;em&gt;stick&lt;/em&gt; in Madden)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Really, I use a gamepad in pretty much every type of game except 1st person shooters and some third person shooters, because you're generally sacrificing precision (mouse being more precise than the control stick, keyboard is less precise than the control stick) for convenience, and you don't need much precision except in shooters.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-19T09:17:03.543" LastActivityDate="2011-09-19T09:17:03.543" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30659" PostTypeId="2" ParentId="30634" CreationDate="2011-09-18T13:37:47.437" Score="5" Body="&lt;p&gt;I found the answer on the minecraft forums, so I'll repost it here. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/36564-minecraft-on-osx-wont-open/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.minecraftforum.net/topic/36564-minecraft-on-osx-wont-open/&lt;/a&gt;&#xA;Thanks to &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;ahefner&lt;/strong&gt; said: The bundle doesn't work because some unix file&#xA;  permissions get screwed up as a result of distributing the app bundle&#xA;  inside a zip file (versus, say, a .dmg). You can fix it from the&#xA;  terminal using the chmod command as follows:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;chmod +x ~/Downloads/Minecraft.app/Contents/MacOS/JavaApplicationStub&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Modify the above command to reflect where you unzipped Minecraft at.&#xA;  This will fix the bundle so that it opens when you click it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12546" LastActivityDate="2011-09-18T13:37:47.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30660" PostTypeId="1" AcceptedAnswerId="30661" CreationDate="2011-09-18T13:42:06.010" Score="21" ViewCount="1487" Body="&lt;p&gt;When I eat rotten flesh from a zombie, my health bar turns green, though still seems to increase. I've had people tell me to eat rotten meat quickly to avoid being poisoned, why is this?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-09-18T13:50:31.417" Title="If food is poisonous, should I eat it more quickly?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30661" PostTypeId="2" ParentId="30660" CreationDate="2011-09-18T13:50:31.417" Score="25" Body="&lt;p&gt;Food poisoning does not stack - that is, if you're already poisoned, and then get poisoned again, only one of those poison effects remain. So, if you quickly eat a lot of the stuff, the hunger meter will increase faster than it decreases from the food poisoning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll still get poisoned, but because you gain more points than you lose, the effect of the poisoning is not as severe.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-09-18T13:50:31.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30663" PostTypeId="1" AcceptedAnswerId="30665" CreationDate="2011-09-18T14:59:36.957" Score="6" ViewCount="5925" Body="&lt;p&gt;I have a pretty big job on my hands here.  I've dug out a lake, problem being it's not flat anymore.  Would be best idea/method to solve a water problem on this scale!?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6T9x2.jpg&quot; alt=&quot;Lake mess&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4528" LastActivityDate="2015-03-02T15:06:40.560" Title="How do I sort out this mess of a lake?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30664" PostTypeId="2" ParentId="30663" CreationDate="2011-09-18T15:08:33.847" Score="14" Body="&lt;p&gt;What I would do is give myself ice blocks, fill up the lake, and then break the ice blocks. That's the easiest way, in my opinion.&lt;/p&gt;&#xA;" OwnerUserId="12553" LastEditorUserId="9752" LastEditDate="2012-01-03T04:10:03.617" LastActivityDate="2012-01-03T04:10:03.617" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30665" PostTypeId="2" ParentId="30663" CreationDate="2011-09-18T15:50:19.393" Score="9" Body="&lt;p&gt;There's no practical way of fixing this ingame. The closest would be to fill in the area completely with sand, then systematically replacing each block with a water source from a bucket area, column by column (you can't do this layer by layer without having &lt;a href=&quot;https://gaming.stackexchange.com/questions/30575/how-do-you-stop-yourself-dying-while-drowning&quot;&gt;nasty downwards currents&lt;/a&gt;). If you don't want to use external programs, I suggest claiming this area entirely to your base. Make it a small and cozy underwater base or something (making a layer of water deep 1 is still a lot of work, but one level of magnitude less than clearing that mess.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do want to use extenal editors, tools like &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldEdit/Utilities#Fixing_pools&quot; rel=&quot;nofollow noreferrer&quot;&gt;Worldedit&lt;/a&gt; have what you need (&lt;code&gt;/fixwater&lt;/code&gt;).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-09-18T15:50:19.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30666" PostTypeId="5" CreationDate="2011-09-18T16:21:05.533" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-09-18T16:21:05.533" LastActivityDate="2011-09-18T16:21:05.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30667" PostTypeId="4" CreationDate="2011-09-18T16:21:05.533" Score="0" Body="Lionhead Studios' 2001 god game for the PC. One unique element of the game is a creature that the player must raise and teach." OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-09-18T16:41:55.147" LastActivityDate="2011-09-18T16:41:55.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30670" PostTypeId="2" ParentId="30634" CreationDate="2011-09-18T16:43:37.570" Score="0" Body="&lt;p&gt;Play it from browser, if that doesn't work, delete and download again.&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2011-09-18T16:43:37.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30671" PostTypeId="1" AcceptedAnswerId="30673" CreationDate="2011-09-18T16:47:19.937" Score="6" ViewCount="3946" Body="&lt;p&gt;I've seen confusing instructions for Single Player Commands in Minecraft. How do I install it?&lt;/p&gt;&#xA;" OwnerUserId="12535" LastEditorUserId="104387" LastEditDate="2016-11-29T17:53:02.263" LastActivityDate="2016-11-29T17:53:02.263" Title="How to install Single Player Commands" Tags="|minecraft-java-edition|minecraft-mods|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30672" PostTypeId="2" ParentId="30671" CreationDate="2011-09-18T17:07:28.467" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; At the time of this writing, Single Player Commands (SPC) is not available for the current Minecraft version, 1.8.  This will change in the future, check back at &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-173-single-player-commands-v2111-mcp-pack-updated/&quot; rel=&quot;nofollow noreferrer&quot;&gt;their thread&lt;/a&gt; to see if it's updated periodically.  You must install a compatible version of SPC onto the appropriate Minecraft version, which right now means you need Minecraft 1.7.3&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Single Player Commands can be installed with &lt;a href=&quot;http://dl.dropbox.com/u/17317177/SinglePlayerCommands-MC1.7.3v2.11.1.jar&quot; rel=&quot;nofollow noreferrer&quot;&gt;the automated installer&lt;/a&gt; that is available from the link on their thread.  Running this file will allow you to patch your Minecraft.jar file with the SPC mod.  You can back up your maps and/or binary before doing so, in case you wish to revert later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instructional Video:&lt;br&gt;&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/u6-qH763fiY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After installing, launch Minecraft then you can use any of &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-173-single-player-commands-v2111-mcp-pack-updated/#commandlist&quot; rel=&quot;nofollow noreferrer&quot;&gt;the listed commands&lt;/a&gt; by pressing &lt;kbd&gt;T&lt;/kbd&gt; or the chat button, typing them in and hitting enter.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-09-18T17:07:28.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30673" PostTypeId="2" ParentId="30671" CreationDate="2011-09-18T17:07:43.460" Score="4" Body="&lt;p&gt;&lt;strike&gt;Currently Single-Player Commands is not available for Minecraft 1.8&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit: SPC for 1.8 is now out!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, once it does become available, this is how you install it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Download the .ZIP file&lt;/li&gt;&#xA;&lt;li&gt;Extract it to some directory.&lt;/li&gt;&#xA;&lt;li&gt;Go to the directory you just created. &lt;/li&gt;&#xA;&lt;li&gt;Go to the Run box (&lt;kbd&gt;WinKey&lt;/kbd&gt; + &lt;kbd&gt;R&lt;/kbd&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Type in : &lt;code&gt;%appdata%/.minecraft/bin&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Look for a file called &lt;code&gt;minecraft.jar&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Rename that file to &lt;code&gt;minecraft.jar.zip&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Unzip it&lt;/li&gt;&#xA;&lt;li&gt;Drag all files ending with &lt;code&gt;.CLASS&lt;/code&gt; into the &lt;code&gt;minecraft.jar&lt;/code&gt; FOLDER&#xA;(all the files except WorldEdit.jar)&lt;/li&gt;&#xA;&lt;li&gt;Go back to the folder that has the &lt;code&gt;minecraft.jar&lt;/code&gt; in it&lt;/li&gt;&#xA;&lt;li&gt;Drag the &lt;code&gt;WorldEdit.jar&lt;/code&gt; file into this directory.&lt;/li&gt;&#xA;&lt;li&gt;Go back into the &lt;code&gt;minecraft.jar&lt;/code&gt; FOLDER&lt;/li&gt;&#xA;&lt;li&gt;Delete the &lt;code&gt;META-INF&lt;/code&gt; folder. &lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You're done! However, Minecraft may not launch. If this happens, launch Minecraft  from the Run box like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Xms512m -Xmx1024m -cp &quot;%APPDATA%\.minecraft\bin\*&quot; -Djava.library.path=&quot;%APPDATA%\.minecraft\bin\natives&quot; net.minecraft.client.Minecraft&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Or, you could use the &lt;a href=&quot;http://www.minecraftforum.net/topic/94310-173-single-player-commands-v2111-mcp-pack-updated/#downloads&quot; rel=&quot;nofollow noreferrer&quot;&gt;automated installer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2011-09-26T03:34:05.510" LastActivityDate="2011-09-26T03:34:05.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30674" PostTypeId="1" AcceptedAnswerId="30675" CreationDate="2011-09-18T17:11:51.313" Score="14" ViewCount="51002" Body="&lt;p&gt;I got some melon seeds from an abandoned mine chest. I naively planted them as I would wheat seeds, in a patch of grass, altogether. I came back to find that they'd matured into fully grown plants, but there wasn't a melon to be seen. What should I be doing?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2012-06-07T09:00:22.600" LastActivityDate="2013-03-04T11:54:55.687" Title="What's the best technique for farming melons?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30675" PostTypeId="2" ParentId="30674" CreationDate="2011-09-18T17:22:31.093" Score="16" Body="&lt;p&gt;To grow Melons, you need Farmland to plant the Melon Seeds in, and dirt, farmland, or grass blocks adjacent to those where the Melons can grow onto. Melons grow slowly until their stem grows to the maximum size, at which point a Melon grows on a suitable block adjacent to where the stem grew out of (where you planted the seed). The Minecraft Wiki page on Melons has a &lt;a href=&quot;https://minecraft.wiki/w/Melon_%28Block%29#Farming&quot; rel=&quot;nofollow noreferrer&quot;&gt;nice section on farming them&lt;/a&gt;. They suggest using an arrangement like this:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;S S S S S S S S S |&#xA;# # # # # # # # # |&#xA;# # # # # # # # # | S = Watermelon seed&#xA;S S S S S S S S S | # = Dirt/Grass/Farmland&#xA;S S S S W S S S S | W = Water block&#xA;# # # # X # # # # | X = Random block&#xA;# # # # # # # # # |&#xA;S S S S S S S S S |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-01-19T19:05:38.527" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30676" PostTypeId="1" AcceptedAnswerId="30677" CreationDate="2011-09-18T17:41:52.313" Score="9" ViewCount="5888" Body="&lt;p&gt;On the wiki there is not reference to obtaining &lt;a href=&quot;https://minecraft.wiki/w/Pumpkin_Seeds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pumpkin Seeds&lt;/a&gt; there or on the &lt;a href=&quot;https://minecraft.wiki/w/Pumpkin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pumpkin&lt;/a&gt; page. Can you get them without finding them in chests? If not does this mean they are not a &lt;a href=&quot;https://minecraft.wiki/w/Infinite_Blocks&quot; rel=&quot;nofollow noreferrer&quot;&gt;renewable resource&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2018-01-27T13:01:55.347" Title="Is there any other way to obtain Pumpkin seeds?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30677" PostTypeId="2" ParentId="30676" CreationDate="2011-09-18T17:48:46.937" Score="9" Body="&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: Minecraft 1.0 has added the ability to turn Pumpkins into four Pumpkin Seeds each, by placing it into the crafting grid.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Currently, the only way to obtain Pumpkin Seeds is to find them in Abandoned Mine Shafts; you can't craft them like you can Melon Seeds. This means they aren't a renewable resource like Melons are. (I think this was intentional by Notch to keep Pumpkins a rare item.)&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-11-29T16:49:10.857" LastActivityDate="2011-11-29T16:49:10.857" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30678" PostTypeId="2" ParentId="30663" CreationDate="2011-09-18T17:54:27.697" Score="4" Body="&lt;p&gt;I've a technique that I've used to fill in some large lakes; as well as a deep and wide network of canals and moats.  It requires some patience though.  Here's the solution I use to fill in large bodies of water:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You will need:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A couple of buckets; At least two, but more if you don't have a convenient way to replenish them.&lt;/li&gt;&#xA;&lt;li&gt;Lots of easy to destroy blocks.  I usually use cloth because it can be broken quickly and stands out well against natural blocks, but dirt works just as well.  Needless to say, you cannot use sand or gravel because it is affected by gravity.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure the area to be filled is initially dry so that you can make sure you fill it completely with spring blocks. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Starting from the very lowest layer, place spring blocks until the bottom layer is fully flooded.&lt;/li&gt;&#xA;&lt;li&gt;Fill the next layer with your cloth blocks&lt;strong&gt;*&lt;/strong&gt;;  Every empty space that must be filled with water needs a cloth block instead.&lt;/li&gt;&#xA;&lt;li&gt;Starting from the center of the area to be filled, remove blocks one at a time and put a water spring block in its place by targeting the &lt;em&gt;edge&lt;/em&gt; of the adjacent cloth block.  &lt;/li&gt;&#xA;&lt;li&gt;Once the current layer is completely replaced with water, go back to 4.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;* You can actually optimize this a bit by placing the blocks in stripes spaced two apart.  Filling first the spaces, and then going from one end of the stripe to the other, removing each block and replacing it with water.  &lt;/p&gt;&#xA;" OwnerUserId="2798" LastActivityDate="2011-09-18T17:54:27.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30679" PostTypeId="1" AcceptedAnswerId="30680" CreationDate="2011-09-18T18:06:07.137" Score="15" ViewCount="18650" Body="&lt;p&gt;I died, but very near my spawn point. When I came back to the point where I'd died (I fell to my death) there was my stuff spread around, as well as loads of experience orbs! I don't know how much I had before I died, so is the amount I just picked up:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The exact amount I had before I died?&lt;/li&gt;&#xA;&lt;li&gt;Some random/fixed portion of that amount?&lt;/li&gt;&#xA;&lt;li&gt;Fixed?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="8350" LastEditDate="2012-06-12T23:53:09.117" LastActivityDate="2021-02-01T05:43:31.077" Title="When I die, how much of the experience I have gained is made into orbs?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30680" PostTypeId="2" ParentId="30679" CreationDate="2011-09-18T18:19:21.700" Score="16" Body="&lt;p&gt;It appears the amount of experience lost upon dying is approximately the same as the amount of orbs that gets dropped.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Upon the player's death, a number of Experience Orbs are dropped at the location of death. … The number of orbs that are reclaimed is about the same number as the amount lost. - &lt;a href=&quot;https://minecraft.wiki/w/Experience_Orb&quot; rel=&quot;nofollow noreferrer&quot;&gt;MC Wiki&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Upon testing it myself, it seems the experience dropped &lt;em&gt;isn't equal to&lt;/em&gt; the experience you had before you died. After running three tests, I usually got about 1/2 of the experience I had before I died.&lt;/p&gt;&#xA;&lt;p&gt;This image contains three tests: the experience meter before is on top and the experience bar after is below. Also, in the third test, I had an entire bar of experience &lt;em&gt;plus&lt;/em&gt; what is shown.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/i95kj.png&quot; alt=&quot;Experience: Before and After&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-18T21:37:02.400" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30681" PostTypeId="2" ParentId="22135" CreationDate="2011-09-18T19:07:33.347" Score="3" Body="&lt;p&gt;As of version 1.8, there is a new ocean biome, which means that the world generator spawns &lt;em&gt;huge&lt;/em&gt; oceans. In my world (seed Tom) I spawned next to an ocean that, once I sailed into it with a boat, filled my entire world (all I could see from horizon to horizon was water).&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-09-18T19:07:33.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30682" PostTypeId="2" ParentId="3244" CreationDate="2011-09-18T19:22:29.617" Score="5" Body="&lt;p&gt;As of Sept 9, 2011, a &lt;a href=&quot;http://store.steampowered.com/news/6232/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderlands Steam update&lt;/a&gt; was released to transfer saved games to the cloud, meaning that the saved progress and characters would be restored after your operating system reinstall.&lt;/p&gt;&#xA;" OwnerUserId="5274" LastActivityDate="2011-09-18T19:22:29.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30683" PostTypeId="1" AcceptedAnswerId="30687" CreationDate="2011-09-18T19:43:58.963" Score="7" ViewCount="15533" Body="&lt;p&gt;I've received an offer to purchase all of the private buildings on my island.  Unfortunately, I have no idea what constitutes a private building, and just accepting the offer didn't seem to net me anything.  So what is a private building?  Do I have to designate them somehow?  Is there a downside to selling them like this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/o7LVd.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-18T21:44:53.210" Title="What is a private building?" Tags="|tropico-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30684" PostTypeId="2" ParentId="13890" CreationDate="2011-09-18T20:01:33.403" Score="0" Body="&lt;p&gt;Yes.  In 2v2, unless you are planning an early rush with your partner, or unless your scouting has proven that the opposing team will not early rush, you actually should build a bunker in tandem with your wall-in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2v2 differs from 1v1 in a crucial way.-  In a 1v1, if your build order is flawless, it is impossible for the opponent to overwhelm you early with a much greater number of troops.  In 2v2, that is not the case. 2 early armies at your doorstep will overwhelm you.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That means that in 2v2, you need to take maximum advantage of buildings and units that give you the ability to handle armies of greater supply than yours.  A bunker in front, with scvs repairing, can hold off far more opposition than 100 minerals should ever allow.  The fact that you have 2 less marines or a slowed buildup is offset by the tactical advantage of controlling where the opposing army can attack. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When your team's bases are separate, it is easy for the opposing team to wedge themselves in-between, splitting your armies.  The cost-effectiveness of a bunker is invaluable to offset this disadvantage.  It also allows you to use the whole of your army to run to your ally's aid without worrying too much that the opponents will fork the next wave into your base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A more difficult question is whether or not to put a defensive cannon as part of your 2v2 build order as protoss. So good, but so expensive!&lt;/p&gt;&#xA;" OwnerUserId="8317" LastEditorUserId="8317" LastEditDate="2011-09-19T01:08:30.067" LastActivityDate="2011-09-19T01:08:30.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30685" PostTypeId="1" AcceptedAnswerId="30686" CreationDate="2011-09-18T20:10:27.950" Score="2" ViewCount="1246" Body="&lt;p&gt;I have a level 65 tradeskill alt who has maxed out his Enchanting at 450. Will he be able to disenchant &lt;em&gt;any&lt;/em&gt; Cataclysm-level bind-on-equip items I come across on my level 85 main, or are there some higher-level items which he won't be able to dispose of unless I level him up to 75 to unlock the next tier of Enchanting skill (450-525)?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="6066" LastEditDate="2013-01-04T17:24:25.620" LastActivityDate="2013-01-04T17:24:25.620" Title="What items can I disenchant with an Enchanting skill of 450?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30686" PostTypeId="2" ParentId="30685" CreationDate="2011-09-18T20:22:12.030" Score="3" Body="&lt;p&gt;An enchanting skill of 450 will allow you to disenchant greens up to ilvl 333, and blues up to ilvl 346.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yeah, you can disenchant some Cataclysm level items, but not max level stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For additional info, see &lt;a href=&quot;http://www.wowpedia.org/Disenchanting&quot; rel=&quot;nofollow noreferrer&quot;&gt;Disenchanting&lt;/a&gt; and &lt;a href=&quot;http://www.wowpedia.org/Disenchanting_tables&quot; rel=&quot;nofollow noreferrer&quot;&gt;Disenchanting Tables&lt;/a&gt; at WoWPedia.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-09-18T20:22:12.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30687" PostTypeId="2" ParentId="30683" CreationDate="2011-09-18T21:44:53.210" Score="6" Body="&lt;p&gt;Private buildings are buildings that are not owned by you -- you can't set the wages or working conditions, and you don't receive any profits from them aside from a monthly rent. You are expected to make sure it's supplied with sufficient manpower and resources; if it fails to make a profit, it gets torn down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get offers for private buildings if you have a Stock Exchange and either an economy minister or a foreign minister (I think; not sure about the ministers)&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-09-18T21:44:53.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30688" PostTypeId="1" AcceptedAnswerId="30689" CreationDate="2011-09-18T21:45:42.660" Score="6" ViewCount="3912" Body="&lt;p&gt;In Fallout New Vegas, do I have to keep an eye on the time/date? Are there any events that happen after a certain amount of ingame time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you for example miss something if you arrive to late in a certain place or don't finish a quest until a specific day?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember that in Fallout 1 or 2 (or both?) you were on a deadline and things could happen in the world without your interaction.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="122" LastEditDate="2012-05-24T15:53:08.080" LastActivityDate="2012-05-24T15:53:08.080" Title="Are there any time-based events?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30689" PostTypeId="2" ParentId="30688" CreationDate="2011-09-18T22:17:16.297" Score="15" Body="&lt;p&gt;For the most part no. Some events will only resolve after a certain amount of time has been passed from a trigger, and you may occasionally need to let 3 days pass (or just wait in place 3 days) for a script reset or merchant restock, but there are no 'scheduled events' which require actual attention to the calendar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few quests can only be completed at night, or during the day, or at a certain time of day, but you can't 'miss' them, you'll merely need to wait for the time to roll around again.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-09-18T22:17:16.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30690" PostTypeId="1" AcceptedAnswerId="30817" CreationDate="2011-09-18T22:33:03.567" Score="4" ViewCount="4325" Body="&lt;p&gt;Does anyone know where Spelunky saves the data that is not in the folder it extracts to? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like Spelunky doesn't let me move its folders to other computers and keep the shortcuts I worked so hard to get.&lt;/p&gt;&#xA;" OwnerUserId="11391" LastEditorUserId="247" LastEditDate="2012-07-18T09:49:56.220" LastActivityDate="2012-07-18T09:49:56.220" Title="Is there a second location where Spelunky saves data?" Tags="|spelunky|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30692" PostTypeId="2" ParentId="30663" CreationDate="2011-09-18T22:57:54.297" Score="1" Body="&lt;p&gt;It looks like the section of lake here forms the corner of a rectangle, yes? Like so:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Assuming O is 'correct' water, and X is uneven water:&#xA;OOOOOOOOOOOOOOO  &#xA;XXOOOOOOOOOOOOO  &#xA;XXXXXOOOOOOOOOO  &#xA;XXXXXXOOOXOOOOO  &#xA;XXXXXXOOXXOOOOO  &#xA;XXXXXXOOXXXXOOO  &#xA;XXXXXXXOXXXXXOO  &#xA;XXXXXXXXXXXXXXO  &#xA;XXXXXXXXXXXXXXO  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In that case, this should be relatively easy: just cover the entire corner in dirt blocks, each placed one block beneath the surface of the water. Once the entire corner is covered, the water level will flatten, and you can destroy the dirt blocks to fill in the bottom of the lake. The only reason you should need a water bucket is if there's an entire horizontal or vertical row of blocks that's uneven.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-09-18T22:57:54.297" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30693" PostTypeId="1" AcceptedAnswerId="40699" CreationDate="2011-09-18T23:23:18.633" Score="4" ViewCount="77325" Body="&lt;p&gt;Is there a way to disable the safe alarm during the mission where I have to steal gas ration stamps or am I stuck hauling tail from the New York's finest?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2016-10-09T18:46:51.323" Title="Disabling the safe alarm in chapter 3 (&quot;Enemy of the State&quot;)" Tags="|mafia-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30695" PostTypeId="1" CreationDate="2011-09-19T00:49:06.233" Score="2" ViewCount="5994" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Prince_of_Persia_3D&quot; rel=&quot;nofollow noreferrer&quot;&gt;its system requirements&lt;/a&gt;, the game says it needs Windows 98 or Windows ME. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I play it if I have Windows 7 instead? Or do I need an older OS to be able to run it?&lt;/p&gt;&#xA;" OwnerUserId="12569" LastEditorUserId="185203" LastEditorDisplayName="user3389" LastEditDate="2022-07-26T21:09:15.753" LastActivityDate="2022-07-26T21:09:15.753" Title="Will Prince of Persia 3D run on Windows 7?" Tags="|windows-7|system-requirements|prince-of-persia-3d|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30696" PostTypeId="1" AcceptedAnswerId="30697" CreationDate="2011-09-19T00:50:15.527" Score="10" ViewCount="4315" Body="&lt;p&gt;Before a recent patch change, the Colossus used to go obsolete upon Navigation:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Goes obsolete once any player researches the Navigation technology.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Pretty clear wording.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Great Wall, however, is a little more ambiguous:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Upon discovering Dynamite, The Great Wall becomes obsolete.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The question is, &lt;strong&gt;whose discovery of Dynamite&lt;/strong&gt;? The owner of the wall? The enemy trying to walk inside the wall's owner's territory? Any player, like the Colossus?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="1925" LastEditDate="2011-09-19T02:02:02.557" LastActivityDate="2011-09-19T02:05:16.920" Title="When does The Great Wall become obsolete?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30697" PostTypeId="2" ParentId="30696" CreationDate="2011-09-19T01:59:09.270" Score="8" Body="&lt;p&gt;The Great Wall will become obsolete when its owner researches Dynamite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That seems to be the case in general as well: unless stated otherwise, the nation that built a wonder or troops has to be the one to research whatever technology obsoletes them before that happens. &lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-09-19T02:05:16.920" LastActivityDate="2011-09-19T02:05:16.920" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30698" PostTypeId="1" AcceptedAnswerId="30707" CreationDate="2011-09-19T02:09:45.197" Score="24" ViewCount="32570" Body="&lt;p&gt;The &quot;War on Crime&quot; achievement in Tropico 4 instructs the player to arrest 10 criminals in a single mission. I figured there would be a list of criminals in the almanac, but no such luck. How do I identify a citizen as a criminal so I can arrest the correct people?&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-09-19T02:29:39.703" LastActivityDate="2012-04-16T05:53:01.393" Title="How do I identify criminals?" Tags="|tropico-4|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30699" PostTypeId="2" ParentId="30698" CreationDate="2011-09-19T02:26:13.860" Score="6" Body="&lt;p&gt;If you zoom in close enough to your citizens, you may see some with a yellow exclamation point over them.  Click on them, and at the top you will likely see their profession listed as &quot;Criminal&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/i06jE.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not quite sure what causes this to appear.  I've definitely happened on people whose profession was listed as Criminal that did not have the yellow exclamation.  In fact I've really only seen it on the campaign mission where you're on an island with a bunch of criminals.  But I don't tend to be zoomed in that close, so I'm guessing it has showed up other times and I haven't noticed.  It might require you to have police and/or a prison built.  I'll add more info if I figure it out.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-09-19T02:32:11.960" LastActivityDate="2011-09-19T02:32:11.960" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30704" PostTypeId="1" AcceptedAnswerId="30751" CreationDate="2011-09-19T05:09:55.097" Score="8" ViewCount="10962" Body="&lt;p&gt;I'm trying to uninstall Portal 2 from my local copy of Steam, using the right click-&gt;Delete Local Content menu option. Upon selecting this, a dialog is presented confirming the delete, followed by an &quot;Uninstalling Portal 2&quot; dialog that disappears after a few seconds. No error messages are presented in the GUI, but the game remains.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I took a look at the system log (tail -f /var/log/system.log), and noticed the following messages that occur every time I try to uninstall:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Sep 19 12:04:10 gladys [0x0-0x7d37d3].com.valvesoftware.steam[25900]: Failed to create Service pipe&#xA;Sep 19 12:04:10 gladys [0x0-0x7d37d3].com.valvesoftware.steam[25900]: Failed to connect to Steam Service&#xA;Sep 19 12:04:10 gladys [0x0-0x7d37d3].com.valvesoftware.steam[25900]: Failed to load Steam Service&#xA;Sep 19 12:04:10 gladys [0x0-0x7d37d3].com.valvesoftware.steam[25900]: ServiceStart: failed to start&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The game has been in, and remains in, &quot;Download paused&quot; state. It had been completely downloaded at one point, and played.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone assist me in successfully uninstalling the game?&lt;/p&gt;&#xA;" OwnerUserId="2958" LastEditorUserId="12599" LastEditDate="2012-05-15T00:08:32.733" LastActivityDate="2016-06-06T16:17:09.843" Title="Can't uninstall games with &quot;Delete local content&quot;" Tags="|steam|macos|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30705" PostTypeId="2" ParentId="30423" CreationDate="2011-09-19T06:20:17.630" Score="18" Body="&lt;p&gt;According to the &lt;a href=&quot;https://minecraft.wiki/w/Enderman&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, the range is 64 meters.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;They are generally neutral. However, if a player looks at them by placing his or her crosshair directly over them for half a second, they freeze, stare back at the player, open their mouth and become hostile. This only happens, however, &lt;strong&gt;if the player is not farther than 64 meters from them&lt;/strong&gt;. They stay frozen as long as the player doesn't move the mouse at all, even if just one pixel.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-19T06:20:17.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30706" PostTypeId="1" AcceptedAnswerId="31791" CreationDate="2011-09-19T06:59:31.083" Score="6" ViewCount="802" Body="&lt;p&gt;What do you find to be the most effective unit upgrades in Atom Zombie Smasher, and why?&lt;/p&gt;&#xA;&lt;h3&gt;Evac Helicopter&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Arrival Time&lt;/strong&gt; or &lt;strong&gt;Load Time&lt;/strong&gt;?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Artillery&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Impact Time&lt;/strong&gt; or &lt;strong&gt;Reload Time&lt;/strong&gt;?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Zed Bait&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Range&lt;/strong&gt;, &lt;strong&gt;Lifetime&lt;/strong&gt;, or &lt;strong&gt;Reload Time&lt;/strong&gt;?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Infantry&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Accuracy&lt;/strong&gt; or &lt;strong&gt;Speed&lt;/strong&gt;?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Snipers&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Refire Time&lt;/strong&gt; or &lt;strong&gt;Reposition Time&lt;/strong&gt;?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12572" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-06-20T12:38:34.723" Title="What are the most effective unit upgrades in Atom Zombie Smasher?" Tags="|atom-zombie-smasher|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30707" PostTypeId="2" ParentId="30698" CreationDate="2011-09-19T07:04:32.107" Score="21" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/30698/how-do-i-identify-criminals/30699#30699&quot;&gt;bwarner's answer&lt;/a&gt; tipped me off to where to look. Since criminals have &quot;Criminal&quot; listed as their occupation, &lt;strong&gt;you can find a list of them in the Residents - Job listing in the almanac under 'Criminals'&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KCEzR.png&quot; alt=&quot;Jobs on Tropico&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-09-19T07:04:32.107" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30708" PostTypeId="1" AcceptedAnswerId="30721" CreationDate="2011-09-19T07:27:33.393" Score="11" ViewCount="3912" Body="&lt;p&gt;One occasionally irritating problem in Tropico 4 (and 3, looking back on it) is that there seems to be no way to control who goes to live in which home; more often than not it's first-come-first serve -- and no matter that the apartment building I just put up right next to the garage by the fisheries is a much nicer place to live, three of the fishermen will stay in the tenement five miles down the road near the city center.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to change that short of forcible evictions (causes unhappiness) or dynamiting the tenements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; Bit late, but came up with a workable method that causes a lot less unhappiness than evictions: Drastically increase the rent in the building you want cleared. Even the people who can afford it will likely abandon it for someplace nicer if they can, and when it's empty, it can be safely dynamited and replaced with a better residential building.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="19827" LastEditDate="2014-04-24T12:44:42.590" LastActivityDate="2014-08-19T13:11:34.833" Title="Is there a way to tell a citizen where to live?" Tags="|tropico-4|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30709" PostTypeId="2" ParentId="30599" CreationDate="2011-09-19T07:28:16.903" Score="8" Body="&lt;p&gt;I've used the following strategies for dealing with level 4 outbreaks. They are listed in order of general effectiveness:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Use the Elephantbird Cannon.&lt;/strong&gt; This weapon can make short work of a level 4 Zed outbreak on its own. Unfortunately, it is only available to you once in a standard 6000-point game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Wait for a month with a long daytime.&lt;/strong&gt; If you don't have the Elephantbird Cannon, this is essential. Whatever you do, &lt;em&gt;never tackle a level 4 outbreak during a month with a short daytime.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Upgrade your artillery and the Catbird Cannon.&lt;/strong&gt; Increase your artillery's reload speed whenever you are given the opportunity &lt;em&gt;and&lt;/em&gt; spend research points on leveling up the Catbird Cannon. The faster you can fire artillery &lt;em&gt;and&lt;/em&gt; the Catbird, the better.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Combine artillery, infantry, snipers, and Zed Bait.&lt;/strong&gt; This obviously entails a bit of luck in a standard game, but if you don't have the Elephantbird you really need (upgraded) artillery, infantry, and snipers to have a chance at clearing a level 4 outbreak. Zed Bait can also be helpful to bunch Zed together so that you can hit them with the Catbird and artillery.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12572" LastActivityDate="2011-09-19T07:28:16.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30711" PostTypeId="1" AcceptedAnswerId="32119" CreationDate="2011-09-19T08:04:43.073" Score="1" ViewCount="320" Body="&lt;p&gt;In Pro Evolution Soccer 2011 for Xbox 360, what are my options to trick/surpass a player on one-on-one while I have the ball and I'm on attack? What are the button combinations to perform these actions?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing in Regular and sometimes in Professional mode if that matters.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorDisplayName="user106385" LastEditDate="2015-10-23T11:17:28.670" LastActivityDate="2015-10-23T11:17:28.670" Title="What are my options to trick a player on one-on-one?" Tags="|pro-evolution-soccer-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30713" PostTypeId="1" CreationDate="2011-09-19T08:24:56.763" Score="2" ViewCount="445" Body="&lt;p&gt;What would be historically correct manpower/citysize/tax values for the Indonesian islands at or around the game start of Europa Universalis III in 1399?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game as shipped tends to under-value &quot;native&quot; population numbers significantly outside Europe, and it tends to base those on post-colonial numbers in a lot of cases. Of course, with the game being as highly moddable as it is, it's no problem to modify those numbers to the correct ones, and to add new provinces as necessary. In particular, I'm interested in the areas around the &lt;a href=&quot;http://www.paradoxian.org/eu3wiki/List_of_provinces&quot; rel=&quot;nofollow noreferrer&quot;&gt;province IDs&lt;/a&gt; 617-659 (so roughly the areas of today's Indonesia, Philippines and other smaller states on the neighbouring islands) and their (raw) values for &lt;code&gt;base_tax&lt;/code&gt;, &lt;code&gt;manpower&lt;/code&gt;and &lt;code&gt;citysize&lt;/code&gt; for the civilised areas (most if not all of the coast) and &lt;code&gt;native_size&lt;/code&gt; for the &quot;wild&quot; areas inland.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Historical references which can be used to derive those values are welcome as well.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Since the History.SE site opened now, the question about the real-world demographic and economic situation in this area has its own question now there: &quot;&lt;a href=&quot;https://history.stackexchange.com/questions/688/what-were-the-demographics-and-economics-of-south-east-asian-islands-around-year&quot;&gt;What were the demographics and economics of south-east Asian islands around year 1400?&lt;/a&gt;&quot; Should there data available be sufficient to answer this question about in-game data values and nobody post an answer until then, I'll post one answer myself.&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="-1" LastEditDate="2017-04-13T12:47:54.100" LastActivityDate="2012-03-26T14:43:51.130" Title="What would be historically correct manpower/citysize/tax values for the Indonesian islands?" Tags="|mods|europa-universalis-3|" AnswerCount="0" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30714" PostTypeId="1" AcceptedAnswerId="30719" CreationDate="2011-09-19T08:34:12.627" Score="7" ViewCount="2438" Body="&lt;p&gt;I have had my white Xbox 360 since 2007. I have not played it for a long time and have found that you can pick them up for around £50 ($80 USD). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I plan on playing Gears of War 3, but I seem to recall my Xbox struggling with the previous generation of games (Gears of War 2, Modern Warfare 2 etc)..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will the machine be fine, or is it about time I had an upgrade?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="9300" LastEditDate="2011-09-19T09:44:33.710" LastActivityDate="2012-03-02T21:53:47.667" Title="Will a first gen Xbox 360 handle game releases from 2011+?" Tags="|xbox-360|performance|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30719" PostTypeId="2" ParentId="30714" CreationDate="2011-09-19T09:37:45.013" Score="13" Body="&lt;p&gt;As long as you don't suffer a catastrophic hardware failure, any game should work fine. In fact new 360s' CPUs clockspeeds are restricted to match the originals so that there will be no processing differences between the models.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would recomend that you get a &lt;a href=&quot;http://www.microsoftstore.com/store/msstore/en_US/pd/productID.221435400/parentCategoryID.50606600/categoryID.50790100/list.true&quot; rel=&quot;nofollow noreferrer&quot;&gt;hard drive for the 360&lt;/a&gt; and install any game you play on it. Loading from the HDD significantly improves game performance.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-23T09:45:21.440" LastActivityDate="2011-09-23T09:45:21.440" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30721" PostTypeId="2" ParentId="30708" CreationDate="2011-09-19T11:27:49.867" Score="6" Body="&lt;p&gt;No, you may be a dictator, but some decisions still belong to the citizens.  In the real world, there are plenty of things that influence where someone lives other than convenience.  Given time and a nice enough alternative, they may eventually move, but not without some resulting stress (unhappiness).&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-19T11:27:49.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30722" PostTypeId="1" AcceptedAnswerId="30837" CreationDate="2011-09-19T11:38:14.390" Score="2" ViewCount="149" Body="&lt;p&gt;I'm in a bit off a bind here. I've recently picked up Cross Edge again and managed to finally kill the big bird (lindwurm).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But now my nemesis Grava is starting to bug me again. I tried about 10 times, and now I'm going to step over my pride and ask for help :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So here I am, does anyone know a strategy against this guy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My current team:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Raze lvl 141&lt;/li&gt;&#xA;&lt;li&gt;York lvl 140&lt;/li&gt;&#xA;&lt;li&gt;Aurelia lvl 141&lt;/li&gt;&#xA;&lt;li&gt;Misha lvl 130-140 (sometimes switched with Meu lvl 120)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Quick note: my other characters all range from 120 to 125.&lt;/p&gt;&#xA;" OwnerUserId="12439" LastEditorUserId="43683" LastEditDate="2013-04-12T12:35:29.917" LastActivityDate="2013-04-12T12:35:29.917" Title="How to beat grava (ida 5-2 west first)?" Tags="|cross-edge|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30723" PostTypeId="2" ParentId="30495" CreationDate="2011-09-19T11:42:50.560" Score="3" Body="&lt;p&gt;You have to setup defensive positions. This may mean a couple of archers and a ground unit. Throw them on hills, near water to block (like the movie 300). Keep the options of retreating towards a city so you can bombard using the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Montie's Jaguar warriors run through Jungle without penalty. So you can't rely on Jungle to slow him down and most likely he will reach units (archers) you feel are otherwise safe. Think opposite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are able to get some cash from ruins, you may be able to buy an archer which will give you an edge. However, you may not be able to build that first scout as you should build a warrior. You will then have up to 20 turns with those warriors to find any local ruins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you take down a couple of his units, he will retreat. Preserve you new experienced units and upgrade them as crack troops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;As for deleting him&lt;/strong&gt;. I think the best you can do is an advanced game setup which you can pick the civilizations to play against. Not very random or fun and i don't think you really want to do that. So learn to beat him when you think he is on the map.&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-09-19T11:42:50.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30725" PostTypeId="2" ParentId="28760" CreationDate="2011-09-19T12:56:31.823" Score="0" Body="&lt;p&gt;As silly as it could seem, the solution is to keep wiggling until the Mech passes through the door; this means I kept pressing the arrow keys until the Mech would pass through the door. Maybe the position of the Mech helped too; maybe it was just a coincidence, and wiggling made the trick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing the game on a iPod/iPhone, you would probably use a different way. &lt;/p&gt;&#xA;" OwnerUserId="8709" LastEditorUserId="8709" LastEditDate="2013-07-21T02:08:02.020" LastActivityDate="2013-07-21T02:08:02.020" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30726" PostTypeId="1" AcceptedAnswerId="30727" CreationDate="2011-09-19T13:23:18.460" Score="11" ViewCount="26397" Body="&lt;p&gt;In Diablo 2, is there a known method to encourage a particular item to show up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that, in general, there is no way to increase the odds of getting a set item over a magic item, so magic find/barbarian item find and killing a lot of creatures is the general technique.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have 2/3 of some sets and 2/5 of others.  Rather than get another piece of a set I can't use (nothing worse than popping a sorceress set while running a paladin), is there a way to encourage the game to pop the set you're trying to finish?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2015-12-18T06:34:03.773" Title="Is there a method to encourage set items to pop?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30727" PostTypeId="2" ParentId="30726" CreationDate="2011-09-19T13:57:03.330" Score="11" Body="&lt;p&gt;After performing some research, it seems that the short answer is: no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to get a specific set item is to gamble on the appropriate item type, or kill monsters that can drop that item type (still, I wouldn't necessarily call this increasing the odds).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There used to be a site called D2Data.net that had excellent information on the drop percentage for various items. You can still access it using the &lt;a href=&quot;http://www.archive.org/web/web.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wayback machine&lt;/a&gt;. For example, say you wanted to find &lt;em&gt;Trang-Oul's Scales&lt;/em&gt;, you could go to &lt;a href=&quot;http://web.archive.org/web/20040202133813/http://www.d2data.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the set's page&lt;/a&gt; and click the link on the third row under the third column (this would be the item's TC, or &lt;a href=&quot;http://diablo2.diablowiki.net/Treasure_Classes&quot; rel=&quot;nofollow noreferrer&quot;&gt;treasure class&lt;/a&gt;). That would get you &lt;a href=&quot;http://web.archive.org/web/20040202133813/http://www.d2data.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, where you can figure out what monster is your best bet for getting this item. Mind you, the chances listed there are only for a monster to drop the appropriate TC. The chance for getting a specific set item is even smaller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To figure out just how much smaller, you will need to delve deep into &lt;a href=&quot;http://diablo2.diablowiki.net/Item_Generation_Tutorial&quot; rel=&quot;nofollow noreferrer&quot;&gt;this item generation guide&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-09-19T13:57:03.330" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30729" PostTypeId="1" AcceptedAnswerId="30781" CreationDate="2011-09-19T15:34:00.773" Score="3" ViewCount="413" Body="&lt;p&gt;I have been playing Mini Ninjas, and acquired the &quot;Detect Kuji Shrine&quot; spell. I tried to use it, but found that the little fireflies/yellow flying sparkly things that it creates move too quickly to really follow, and often it is easier to find the hidden shrines by just looking for the regular fireflies that indicate hidden surprises/secrets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I just using the spell incorrectly? Or will it show me things that the fireflies don't?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="3610" LastEditDate="2012-06-26T09:54:32.300" LastActivityDate="2012-06-26T09:54:32.300" Title="Is Detect Kuji Shrines actually useful?" Tags="|mini-ninjas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30731" PostTypeId="2" ParentId="22135" CreationDate="2011-09-19T15:58:07.423" Score="4" Body="&lt;p&gt;As of version 1.8, there appears to be &lt;a href=&quot;http://getsatisfaction.com/mojang/topics/generated_an_extreme_water_world_unplayable&quot; rel=&quot;nofollow noreferrer&quot;&gt;either a bug or an undocumented feature&lt;/a&gt; that causes some seeds to generate &quot;water worlds&quot; with only small, scattered islands for days of flying (in creative mode) in any direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One such seed that I've personally tested is &lt;code&gt;1335977250&lt;/code&gt;. Nothing but islands for days around the spawn, and I only ever saw two trees. It's perfect as a blank canvas for a water world project.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-09-19T15:58:07.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30734" PostTypeId="1" AcceptedAnswerId="30764" CreationDate="2011-09-19T18:20:08.080" Score="2" ViewCount="8530" Body="&lt;p&gt;After reviewing things like &lt;a href=&quot;http://gametracker.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Tracker&lt;/a&gt;, &lt;a href=&quot;http://www.linuxgames.com/xqf/index.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;xqf&lt;/a&gt;, and &lt;a href=&quot;http://www.hlsw.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;HLSW&lt;/a&gt; I've come to the bold conclusion that most source games are publicly queryable for basic information like map, player count, player list, etc. Is there some standard for this? I ultimately want to create my own script to poll this information I just can't find any documentation on how it's retrieved.&lt;/p&gt;&#xA;" OwnerUserId="7158" LastEditorUserId="52800" LastEditDate="2013-10-23T09:41:31.870" LastActivityDate="2013-10-23T09:41:31.870" Title="How can I query data from a source game server?" Tags="|source-engine|" AnswerCount="3" CommentCount="0" ClosedDate="2016-12-09T14:55:17.220" ContentLicense="CC BY-SA 3.0" />
  <row Id="30735" PostTypeId="2" ParentId="30734" CreationDate="2011-09-19T18:34:03.273" Score="0" Body="&lt;p&gt;I'm fairly sure that most Source games still use Srcds for servers. In which case maybe this tutorial will be of help to you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.srcds.com/viewtopic/5239&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.srcds.com/viewtopic/5239&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12592" LastActivityDate="2011-09-19T18:34:03.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30736" PostTypeId="2" ParentId="30734" CreationDate="2011-09-19T18:37:39.603" Score="4" Body="&lt;p&gt;Valve's wiki has an article on the topic.  Too much to quote, but the link should be stable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://developer.valvesoftware.com/wiki/Server_queries&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://developer.valvesoftware.com/wiki/Server_queries&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-09-19T18:37:39.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30737" PostTypeId="1" AcceptedAnswerId="30740" CreationDate="2011-09-19T19:11:38.437" Score="4" ViewCount="35225" Body="&lt;p&gt;I have a problem with The Elder Scrolls IV: Oblivion. I think that this screenshot explain it well:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FQi7m.jpg&quot; alt=&quot;Oblivion bug&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Practically I see only the HUD and all the rest is gray. Both in character creation and when I try to load an old save-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have an ATI 6850 HD video card with the latest AMD drivers and Windows 7 64-bit. I also tried to revalidate the Steam cache for that game but it didn't change the result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any idea how can I solve the problem? There are no mods installed except the default DLC things.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2016-11-20T12:31:10.253" Title="All is gray in The Elder Scrolls IV: Oblivion" Tags="|technical-issues|the-elder-scrolls-iv-oblivion|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30739" PostTypeId="2" ParentId="30069" CreationDate="2011-09-19T19:37:15.087" Score="25" Body="&lt;p&gt;&lt;strong&gt;As of MineCraft 1.7.4&lt;/strong&gt;, the following are the only things Endermen are allowed to pick up:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cacti&lt;/li&gt;&#xA;&lt;li&gt;Clay&lt;/li&gt;&#xA;&lt;li&gt;Dirt&lt;/li&gt;&#xA;&lt;li&gt;Flowers (red and yellow)&lt;/li&gt;&#xA;&lt;li&gt;Grass&lt;/li&gt;&#xA;&lt;li&gt;Podzol&lt;/li&gt;&#xA;&lt;li&gt;Gravel&lt;/li&gt;&#xA;&lt;li&gt;Melons&lt;/li&gt;&#xA;&lt;li&gt;Mycelium&lt;/li&gt;&#xA;&lt;li&gt;Mushrooms (brown and red)&lt;/li&gt;&#xA;&lt;li&gt;Pumpkins&lt;/li&gt;&#xA;&lt;li&gt;Sand&lt;/li&gt;&#xA;&lt;li&gt;TNT&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;em&gt;Source: Looking at the source using &lt;a href=&quot;http://mcp.ocean-labs.de&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Coder Pack (MCP)&lt;/a&gt; for MineCraft 1.3.2, and &lt;a href=&quot;https://minecraft.wiki/w/Enderman#Moving_blocks&quot; rel=&quot;nofollow noreferrer&quot;&gt;the MineCraft wiki&lt;/a&gt; for later versions.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2024-01-08T11:15:39.527" LastActivityDate="2014-01-09T13:17:24.690" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30740" PostTypeId="2" ParentId="30737" CreationDate="2011-09-19T19:37:24.767" Score="4" Body="&lt;p&gt;This is mostly caused by some bugs with newer graphic cards and HDR + AA (Anti Aliasing). Either turning HDR or AA off, or setting HDR to Bloom should fix the issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not know about any patch that fixes this issue. However, there is a few workarounds to get both of them working together:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enabling HDR, and disabling AA in the game options, while forcing AA to be enabled via CCC (Catalyst Control Center)&lt;/li&gt;&#xA;&lt;li&gt;Editing the &quot;Oblivion.ini&quot; file manually. Find and change the iMultiSample=0 in [Display] to 4 to get 4xAA. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-09-25T23:44:50.360" LastActivityDate="2011-09-25T23:44:50.360" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30741" PostTypeId="1" AcceptedAnswerId="30814" CreationDate="2011-09-19T19:50:42.083" Score="13" ViewCount="5237" Body="&lt;p&gt;So, I am currently up against Atlas, but I can't beat him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am enacting my 1-step battle plan (shoot at Atlas a lot), but it doesn't seem to be working. In addition, while I am doing this, he's tearing me to shreds because I can't seem to dodge his projectiles at all, even while sprinting!&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Am I maybe supposed to shoot something else in the environment, and not the giant boss itself?&lt;/li&gt;&#xA;&lt;li&gt;Am I simply not shooting him enough?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some tactics would be appreciated. If it helps at all, I have the N.R.G. Railgun at my disposal, with which I've been shooting his giant glowing noggin repeatedly &amp;mdash; to little apparent effect.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:10:11.977" LastActivityDate="2012-07-16T12:10:11.977" Title="How do I defeat Atlas?" Tags="|hard-reset|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30744" PostTypeId="1" AcceptedAnswerId="30745" CreationDate="2011-09-19T23:02:45.423" Score="18" ViewCount="19326" Body="&lt;p&gt;I've got a 4 GB SanDisk Cruzer here with practically nothing on it, and I'm about to go house-sit for a friend with a computer but no internet. It sure would be nice to play Minecraft while he's away, but I'd just as soon not muck around in his &lt;code&gt;Documents and Settings\Application Files&lt;/code&gt; folders. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to have Minecraft and my world on the flash drive itself such that I can play it directly from the drive, rather than installing to each computer I bring it to?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="2259" LastEditDate="2012-05-05T21:33:42.090" LastActivityDate="2015-05-01T10:50:02.987" Title="Can I play Minecraft on a USB flash drive?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30745" PostTypeId="2" ParentId="30744" CreationDate="2011-09-19T23:27:54.803" Score="11" Body="&lt;p&gt;PortableApps hosts a &lt;a href=&quot;http://portableapps.com/node/28678&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Portable launcher&lt;/a&gt; that will run off a USB stick, though you have to run it once for it to download and store the data and binaries from minecraft.net (as required by the Minecraft end-user license). I haven't tested it, but it claims to use the native launcher to be forward-compatible as new versions of Minecraft are released.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the Minecraft Forums, there is &lt;a href=&quot;http://www.minecraftforum.net/topic/37311-minecraft-portable-26-java-portable-b18-compat/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a Java-based portable launcher&lt;/a&gt; that explicitly advertises compatibility with version 1.8.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also &lt;a href=&quot;http://en.kioskea.net/faq/9814-portable-minecraft-minecraft-on-your-usb-key&quot; rel=&quot;nofollow noreferrer&quot;&gt;an article about creating a Windows batch file by hand&lt;/a&gt; that will make Minecraft look for its files and your saves on a USB key.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-09-19T23:27:54.803" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30747" PostTypeId="1" AcceptedAnswerId="30773" CreationDate="2011-09-20T00:19:32.670" Score="4" ViewCount="4168" Body="&lt;p&gt;World of Warcraft: Cataclysm removed the original trailer videos from the &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;\Data\Interface\Cinematics&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and replaced them with a single&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;\Data\Interface\Cinematics\WoW3X_Intro_1280.avi&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;How do i play this video file&lt;sup&gt;1&lt;/sup&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The video is 1280x720, compressed with &lt;code&gt;PMVX&lt;/code&gt; (&lt;code&gt;{30355844-0000-0010-8000-00AA00389B71}&lt;/code&gt;).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Footnotes&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1&lt;/sup&gt; Outside of World of Warcraft&lt;/p&gt;&#xA;" OwnerUserId="11086" LastActivityDate="2014-04-30T05:59:46.890" Title="How to play the WoW trailers?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30748" PostTypeId="2" ParentId="29293" CreationDate="2011-09-20T00:38:03.757" Score="0" Body="&lt;p&gt;The expansions have not been released yet(and it is the base game), so Terran has the good units already, as much as they are trying to balance it. However, I think the game is quite balanced.&lt;/p&gt;&#xA;" OwnerUserId="12599" LastActivityDate="2011-09-20T00:38:03.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30750" PostTypeId="2" ParentId="20366" CreationDate="2011-09-20T00:40:12.630" Score="8" Body="&lt;p&gt;The first time I played I got right under him. You can't catch Wheatley, no matter what you try. You actually get a bit more “catchmecatchmecatchme” dialog if you balance him a lil'. Try it!&lt;/p&gt;&#xA;" OwnerUserId="12599" LastActivityDate="2011-09-20T00:40:12.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30751" PostTypeId="2" ParentId="30704" CreationDate="2011-09-20T00:48:52.853" Score="5" Body="&lt;p&gt;Try redownloading Steam. If that does not work, there is a directory where most of the Portal 2 game files are located. Navigate to:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;~/Library/Application Support/Steam/SteamApps/common/portal 2/&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then, delete the &quot;portal 2&quot; inside /common/, the whole folder, not &quot;portal2&quot; in the &quot;portal 2&quot; folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One warning here, OS X 10.7 and above hide the Library folder in your Home (user) folder. This is different from Libraries and different from Library in the top level of your drive. To permanently show the Library folder, use Terminal:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;chflags nohidden ~/Library/&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Alternatively, one may hold option while in the Go menu and click on Library, or use the Go To... command in Go and type ~/Library/. This is only temporary.&lt;/p&gt;&#xA;" OwnerUserId="12599" LastEditorUserId="12599" LastEditDate="2016-06-06T16:17:09.843" LastActivityDate="2016-06-06T16:17:09.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30752" PostTypeId="2" ParentId="30558" CreationDate="2011-09-20T00:51:49.060" Score="0" Body="&lt;p&gt;Portal is absolutely free—it's the same version, it applies to the current offer. Again, you will not get the SDK. Enjoy your free game! If you have the sequel, it is a big...demake, GLaDOS' voice has no expression, TOO robotic.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You know, Caroline and stuff..&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Enjoy.&lt;/p&gt;&#xA;" OwnerUserId="12599" LastEditorUserId="9300" LastEditDate="2011-09-20T02:56:52.180" LastActivityDate="2011-09-20T02:56:52.180" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30753" PostTypeId="2" ParentId="30747" CreationDate="2011-09-20T02:47:57.353" Score="2" Body="&lt;p&gt;Various World of Warcraft cinematics are available to view on the &lt;a href=&quot;http://www.youtube.com/user/WorldofWarcraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldofWarcraft Youtube Channel&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This of course does not answer your direct question on how to view the files that are part of the installation, but does allow you to watch the cinematics outside of WoW.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-09-20T02:47:57.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30754" PostTypeId="1" CreationDate="2011-09-20T03:36:57.497" Score="2" ViewCount="279" Body="&lt;p&gt;I'm not great at Madden (I play on All-Pro with decent teams, struggle against humans but can beat the CPU pretty regularly), and even with the returning-veteran bonus I got from playing MUT in Madden 10, I don't have a lot of coins. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to save up for a decent pack (to boost my team enough that I don't have to play the Cardinals every game), so I'm curious to know what my best options are in CPU play with respect to difficulty level and quarter length. Obviously a longer game gives me more time to rack up offensive stats, but that allows the AI to take away my defensive stats ... but what exactly do those stats give me, and what should I be trying to do in-game to maximize my return? &lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="28182" LastEditDate="2016-01-02T04:36:36.937" LastActivityDate="2016-01-02T04:36:36.937" Title="What rewards do you get for playing an Ultimate Team game in Madden 12?" Tags="|madden-12|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30755" PostTypeId="1" CreationDate="2011-09-20T05:52:14.050" Score="2" ViewCount="13924" Body="&lt;p&gt;In &quot;Saves&quot; directory of Crysis 2, I saw a file named &quot;actionmaps.xml&quot; which says &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  &amp;lt;action name=&quot;flymode&quot; onPress=&quot;1&quot; noModifiers=&quot;1&quot;&amp;gt;&#xA;   &amp;lt;key name=&quot;f3&quot;/&amp;gt;&#xA;  &amp;lt;/action&amp;gt;&#xA;  &amp;lt;action name=&quot;godmode&quot; onPress=&quot;1&quot; noModifiers=&quot;1&quot;&amp;gt;&#xA;   &amp;lt;key name=&quot;f4&quot;/&amp;gt;&#xA;  &amp;lt;/action&amp;gt;&#xA;  &amp;lt;action name=&quot;ulammo&quot; onPress=&quot;1&quot; noModifiers=&quot;1&quot;&amp;gt;&#xA;   &amp;lt;key name=&quot;np_2&quot;/&amp;gt;&#xA;  &amp;lt;/action&amp;gt;&#xA;  &amp;lt;action name=&quot;debug&quot; onPress=&quot;1&quot;&amp;gt;&#xA;   &amp;lt;key name=&quot;7&quot;/&amp;gt;&#xA;  &amp;lt;/action&amp;gt;&#xA;  &amp;lt;action name=&quot;thirdperson&quot; onPress=&quot;1&quot; noModifiers=&quot;1&quot;&amp;gt;&#xA;   &amp;lt;key name=&quot;f1&quot;/&amp;gt;&#xA;  &amp;lt;/action&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;How do I play in third person view mode? Pressing F1 does nothing.&lt;/p&gt;&#xA;" OwnerUserId="1280" LastEditorUserId="145" LastEditDate="2011-09-20T06:50:27.643" LastActivityDate="2014-12-20T13:29:38.207" Title="How to play Crysis 2 in Third Person view mode" Tags="|pc|crysis-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30756" PostTypeId="1" AcceptedAnswerId="30761" CreationDate="2011-09-20T06:46:34.740" Score="22" ViewCount="43678" Body="&lt;p&gt;The cave spider spawner isn't too hard to destroy, it can be done in a few seconds using a pickaxe. But it is fairly difficult when cave spiders are still spawning. And it seems that placing torches by/on the spawner doesn't stop them spawning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any strategies for dealing with this?&lt;/p&gt;&#xA;" OwnerUserId="11098" LastEditorUserId="11098" LastEditDate="2011-09-20T07:47:16.723" LastActivityDate="2020-11-20T18:03:54.553" Title="What is the best way to deal with cave spiders?" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30757" PostTypeId="2" ParentId="30755" CreationDate="2011-09-20T06:47:16.383" Score="2" Body="&lt;p&gt;You need to enable the &lt;strong&gt;Developer Mode&lt;/strong&gt; in order to be able to use these commands.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To enable the developer mode, you need to start the game with the&#xA;  &quot;&lt;code&gt;-devmode&lt;/code&gt;&quot; command line parameter (either edit the start menu shortcut&#xA;  or create a batch file containing &quot;&lt;code&gt;Crysis2.exe -devmode&lt;/code&gt;&quot;. When the&#xA;  developer mode is enabled, you'll be able to use the following key&#xA;  bindings:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;F1: toggles between first and third person view&lt;/li&gt;&#xA;  &lt;li&gt;F2: teleports you to the next checkpoint&lt;/li&gt;&#xA;  &lt;li&gt;F3: switches between fly mode, noclip mode, and back to normal&lt;/li&gt;&#xA;  &lt;li&gt;F10: removes many textures and shows polygons&lt;/li&gt;&#xA;  &lt;li&gt;Num1: gives quite a few weapons (notably the JAW and L-TAG) and&#xA;  refills ammunition &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Update: After some research it has been found out that the &quot;&lt;code&gt;-devmode&lt;/code&gt;&quot;&#xA;  cannot be used after patching the game to version 1.2. However, there&#xA;  might be ways to bypass this through using scripts and/or similar.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.wiki4games.com/Crysis_2#Cheats&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki4Games&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-09-20T06:47:16.383" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30758" PostTypeId="5" CreationDate="2011-09-20T07:46:03.123" Score="0" Body="&lt;p&gt;The game was developed by &lt;a href=&quot;http://en.wikipedia.org/wiki/Level-5&quot; rel=&quot;nofollow noreferrer&quot;&gt;Level-5&lt;/a&gt; and published by &lt;a href=&quot;http://en.wikipedia.org/wiki/Square_Enix&quot; rel=&quot;nofollow noreferrer&quot;&gt;Square Enix&lt;/a&gt; in Japan and by &lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo&lt;/a&gt; in North America and Europe. The game was primarily designed around multiplayer gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Dragon Quest IX&lt;/em&gt; marks several firsts for the main series: it is the first to be initially launched for a handheld system; first to have almost no random encounters by allowing players to see enemies on the map (except when sailing); and the first to be designed primarily with the intent of being a multiplayer video game. In addition, it is the first &lt;em&gt;Dragon Quest&lt;/em&gt; title to use a graphical menu system in the Japanese-language version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Dragon Quest IX&lt;/em&gt; was designed to be more difficult than any previous game in the series, including spinoff titles.&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="9300" LastEditDate="2011-10-03T07:24:53.167" LastActivityDate="2011-10-03T07:24:53.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30759" PostTypeId="4" CreationDate="2011-09-20T07:46:03.123" Score="0" Body="Dragon Quest IX: Sentinels of the Starry Skies is a role-playing video game for the Nintendo DS. It is the ninth installment in the acclaimed Dragon Quest series created by Yūji Horii." OwnerUserId="247" LastEditorUserId="247" LastEditDate="2011-09-20T08:40:27.007" LastActivityDate="2011-09-20T08:40:27.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30760" PostTypeId="2" ParentId="30756" CreationDate="2011-09-20T08:18:17.820" Score="7" Body="&lt;p&gt;My strategy is to block off the spawn area, so that the spiders can't reach you. Make a one block hole through which you can see, and mine the spawner, but the spiders can't get through so easily (cave spiders are smaller than normal spiders, can &lt;em&gt;can&lt;/em&gt; fit through a 1x1 hole, but you can easily knock them back if they try to come through).&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-09-20T08:18:17.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30761" PostTypeId="2" ParentId="30756" CreationDate="2011-09-20T08:18:59.367" Score="18" Body="&lt;p&gt;Lava. It will kill the spiders, destroy the webs and spawners too, and potentially make it bright enough to stop them being hostile.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-09-20T08:18:59.367" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30762" PostTypeId="2" ParentId="30756" CreationDate="2011-09-20T08:20:55.650" Score="17" Body="&lt;p&gt;Usually, whenever I encounter a mob spawner, I note where the block is, put several blocks around it (to make sure mobs can't come out), tunnel my way underground to where the mob spawner is, and whack at it until the spawner is destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That way, I'm directly underneath the mob spawner, I'm in little danger, and I can just hack away at it until it's destroyed.&lt;/p&gt;&#xA;" OwnerUserId="11946" LastEditorUserId="11946" LastEditDate="2013-02-11T19:04:20.343" LastActivityDate="2013-02-11T19:04:20.343" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30763" PostTypeId="2" ParentId="30615" CreationDate="2011-09-20T08:25:34.863" Score="8" Body="&lt;p&gt;I usually drive over the bastards as much as possible.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-09-20T08:25:34.863" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30764" PostTypeId="2" ParentId="30734" CreationDate="2011-09-20T08:40:31.073" Score="2" Body="&lt;p&gt;I'm sorry to do some house advertising here, but &lt;a href=&quot;http://koraktor.de/steam-condenser&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Condenser&lt;/a&gt; is probably the way to go if you want to do this programmatically in either Ruby, Java or PHP.&#xA;It provides all you need to query Source and GoldSrc game servers, the master servers and the Steam Community (like profile, inventories and achievements).&lt;/p&gt;&#xA;" OwnerUserId="3316" LastActivityDate="2011-09-20T08:40:31.073" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30765" PostTypeId="2" ParentId="30470" CreationDate="2011-09-20T08:41:20.797" Score="9" Body="&lt;p&gt;It depends on what you see of your surroundings when you move your starting Warrior to scout on the first turn. I usually never found later than on the second turn and only if:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;There is an obvious spot where I get more resources within three tiles of the city.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;My starting hill doesn't have a 3-food tile (Grassland Wheat, Cow, Oasis etc) right next to it and I can get to one if I found on the next turn instead while still getting a good amount of resources. This will help early growth immensly and pay for that extra hammer from the hill in no time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;My starting hill is not next to a river and I'm playing a river-dependant civ or strategy (Montezuma with Floating Gardens, Nebuchadnezzar with Gardens etc).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;My starting hill is not next to the coast and I'm playing a navy-dependant civ and want an early navy (usually doesn't happen unless you turn off starting bias in the settings when creating your game). If you are fine with making your 2nd/3rd city coastal, you don't need to move.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All that being said, hill starts are usually great and you should really think about it before moving away. I completely disregard that you can't build the Windmill if you found on the hill since having that extra hammer for the entire game is gonna far outweigh the late game production bonus you'll get out the Windmill.&lt;/p&gt;&#xA;" OwnerUserId="12603" LastEditorUserId="12603" LastEditDate="2011-09-22T07:10:01.403" LastActivityDate="2011-09-22T07:10:01.403" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30766" PostTypeId="1" AcceptedAnswerId="30767" CreationDate="2011-09-20T08:47:45.777" Score="5" ViewCount="595" Body="&lt;p&gt;I recently acquired a tame blue jay in a cage that I bought from the Elven trading caravan.&lt;/p&gt;&#xA;&lt;p&gt;I have a reasonable egg production farm up and running with domestic egg laying creatures, like ducks and turkeys, and I was wondering if I would be able to add to this with my recent acquisition.&lt;/p&gt;&#xA;&lt;p&gt;I noticed in the raws that blue jays (and a number of other vermin creatures) have the &lt;code&gt;[LAYS_EGGS]&lt;/code&gt; configuration value, but because it is technically considered vermin and there is no mention of this type of creature on the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Egg_production#Egg-laying_Animals&quot; rel=&quot;nofollow noreferrer&quot;&gt;df wiki page for egg laying animals&lt;/a&gt;, I am unsure whether it will actually lay eggs.&lt;/p&gt;&#xA;&lt;p&gt;If I provide a nest box for a tame, egg-laying vermin, will it lay eggs that I can cook into food for my dwarves?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-11-14T16:54:07.163" Title="Can I use vermin in my egg production farm?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30767" PostTypeId="2" ParentId="30766" CreationDate="2011-09-20T08:54:25.253" Score="3" Body="&lt;p&gt;Vermin are handled rather &quot;specially&quot; in that they are spawned from nothing and de-spawned again, and that they can't really run around freely even when tamed (though you can try dumping them - which leads to your local vermin hunter population making a quick job out of them and some oddities with the unit display). As such, even if they &lt;em&gt;could&lt;/em&gt; lay eggs, they'd never reach the nest box by themselves, and certainly won't stay there hatching anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;strong&gt;Version&lt;/strong&gt; 0.31.25)&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="12041" LastEditDate="2011-11-14T16:54:07.163" LastActivityDate="2011-11-14T16:54:07.163" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30768" PostTypeId="2" ParentId="30756" CreationDate="2011-09-20T09:39:47.670" Score="-4" Body="&lt;p&gt;Try to get on top of the spawner, and break it from there. The spiders won't get to you with no vertical wall to climb.&lt;/p&gt;&#xA;" OwnerUserId="12608" LastEditorUserId="23" LastEditDate="2011-09-20T13:15:36.627" LastActivityDate="2011-09-20T13:15:36.627" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30769" PostTypeId="2" ParentId="30069" CreationDate="2011-09-20T09:46:26.783" Score="0" Body="&lt;p&gt;Enderman can pick up any full block, except obsidian. They cannot pick up transparent blocks such as glass, glass panes, stairs, half-slabs, etc.&lt;/p&gt;&#xA;" OwnerUserId="12608" LastActivityDate="2011-09-20T09:46:26.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30770" PostTypeId="2" ParentId="30423" CreationDate="2011-09-20T09:49:14.173" Score="0" Body="&lt;p&gt;Monster can see you if you are within 16 blocks from them, even through walls. Enderman will remain passive until you stare directly at them, which means when your cross-hair (+) is on it.&lt;/p&gt;&#xA;" OwnerUserId="12608" LastEditorUserId="23" LastEditDate="2011-09-20T13:16:41.993" LastActivityDate="2011-09-20T13:16:41.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30771" PostTypeId="1" CreationDate="2011-09-20T09:53:44.930" Score="2" ViewCount="2435" Body="&lt;p&gt;Does CraftBukkit change the default formula for which chunks can spawn slimes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After installing CraftBukkit, I have not seen a single slime in my slime farm, and before I installed CraftBukkit, I could regularly visit it to pick up slimeballs.&lt;/p&gt;&#xA;" OwnerUserId="1861" LastActivityDate="2011-09-20T16:32:00.413" Title="CraftBukkit and slime spawn chunks?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30772" PostTypeId="2" ParentId="8047" CreationDate="2011-09-20T11:21:09.453" Score="5" Body="&lt;p&gt;Even though the description of the trait doesn't mention it, Hiawatha's &quot;The Great Warpath&quot; grants you all the benefits of railroads in all forests inside your borders as soon as you have researched Railroad. This includes a production bonus to connected cities and faster movement.&lt;/p&gt;&#xA;" OwnerUserId="12603" LastActivityDate="2011-09-20T11:21:09.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30773" PostTypeId="2" ParentId="30747" CreationDate="2011-09-20T11:43:24.117" Score="2" Body="&lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/Audio_Video_Interleave&quot; rel=&quot;nofollow noreferrer&quot;&gt;.avi&lt;/a&gt; file contains a media type I am unfamiliar with: &quot;PMVX&quot;, according to VLC media player.  I could not open this file in any of the video formats mentioned below:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://mpc-hc.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Media Player Classic&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.videolan.org/vlc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VLC Media layer&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I do, however, have other copies of these in a different installation folder.  Instead of:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Program Files\World of Warcraft\Data\Interface\Cinematics&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;as you have mentioned, have you tried you installation language folder? For me this is enGB:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Program Files\World of Warcraft\Data\enGB\Interface\Cinematics&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Within this folder, I have each intro in 800 and 1024, as well as the Wrathgate cutscene, which I believe covers what you were looking for.&lt;/p&gt;&#xA;" OwnerUserId="11445" LastEditorUserId="11445" LastEditDate="2011-09-20T18:43:08.457" LastActivityDate="2011-09-20T18:43:08.457" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30775" PostTypeId="2" ParentId="30756" CreationDate="2011-09-20T13:34:15.537" Score="16" Body="&lt;h1&gt;TNT&lt;/h1&gt;&#xA;&lt;p&gt;Now that you can't click-to-ignite, I find a quick 1-2 with TNT/redstone torch works well as an alternative. This will kill the spiders, and destroy the spawners. It'll also make a cool noise!&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-20T13:34:15.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30776" PostTypeId="1" CreationDate="2011-09-20T13:44:10.717" Score="2" ViewCount="1716" Body="&lt;p&gt;This is great:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;@SET /P IGN=IGN=&#xA;@java -Xms512m -Xmx1024 -cp &quot;%APPDATA%/.minecraft/bin/*&quot; \&#xA;    -Djava.library.path=&quot;%APPDATA%/.minecraft/bin/natives&quot; \&#xA;    net.minecraft.client.Minecraft %IGN%&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;But if your trying to use any HD texture pack you will get the &quot;unpatched bug&quot; &#xA;i.e. small lava and portal textures on all dirt blocks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;is there any way to fix the issue ?&lt;/p&gt;&#xA;" OwnerUserId="12614" LastEditorUserId="1980" LastEditDate="2011-09-21T03:18:00.530" LastActivityDate="2011-09-23T00:30:04.327" Title="&quot;Minecraft Offline.bat&quot; With HD texture pack Fix?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30777" PostTypeId="5" CreationDate="2011-09-20T13:54:17.187" Score="0" Body="&lt;p&gt;&lt;strong&gt;Source&lt;/strong&gt; is a game engine by Valve Software that powers popular first-person games such as &lt;a href=&quot;/questions/tagged/half-life&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;half-life&amp;#39;&quot; rel=&quot;tag&quot;&gt;half-life&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/half-life-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;half-life-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;half-life-2&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/counter-strike&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;counter-strike&amp;#39;&quot; rel=&quot;tag&quot;&gt;counter-strike&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/portal&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;portal&amp;#39;&quot; rel=&quot;tag&quot;&gt;portal&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/portal-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;portal-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;portal-2&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/left-4-dead&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;left-4-dead&amp;#39;&quot; rel=&quot;tag&quot;&gt;left-4-dead&lt;/a&gt; &amp;amp; &lt;a href=&quot;/questions/tagged/left-4-dead-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;left-4-dead-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;left-4-dead-2&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-20T14:19:25.643" LastActivityDate="2011-09-20T14:19:25.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30778" PostTypeId="4" CreationDate="2011-09-20T13:54:17.187" Score="0" Body="Source is a game engine by Valve Software that powers popular first-person games such as Half-Life, Half-Life², Counter Strike, Portal, Portal 2, Left 4 Dead &amp; Left 4 Dead 2." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-20T14:19:27.373" LastActivityDate="2011-09-20T14:19:27.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30779" PostTypeId="2" ParentId="8008" CreationDate="2011-09-20T15:11:19.047" Score="32" Body="&lt;p&gt;8-bit, 16-bit, 32-bit and 64-bit all refer to a processor's &lt;strong&gt;word size&lt;/strong&gt;. A &quot;word&quot; in processor parlance means the native size of information it can place into a register and process without special instructions. It also refers to the size of the memory address space. The word size of any chip is the most defining aspect of it's design. There are several reasons why it is so important:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;First off, the maximum value you can hold. An 8-bit integer can hold a value up to 255. A 16-bit int can be up to 65,535.&lt;/li&gt;&#xA;&lt;li&gt;Memory addressing: With bigger numbers, you can track more address space (a gross oversimplification, but it holds true).&lt;/li&gt;&#xA;&lt;li&gt;Double-words and quad-words. There are cases when you want to use a larger word for a variable. A double word is just 2 words, so a 32-bit variable on a 16-bit machine or a 16-bit variable on an 8-bit machine.&lt;/li&gt;&#xA;&lt;li&gt;Instructions. Again, with a larger number you can have more opcodes (the actual machine instructions). Even though adding 2 integers looks simple, on the hardware level even that is quite complicated. For instance a machine may have separate MOV instructions for loading a nibble (half-byte), byte, word, double word or quad word into a register. From there you would need to add it to another register or add from a variable in memory, and that's another set of possible instructions. Floating point instructions are also a completely separate set of instructions.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Aside from not having the memory, an 8-bit machine usually has a separate processor for handling floating point math on the hardware. 16-bit machines usually have an integrated floating point unit to handle that.&lt;/li&gt;&#xA;&lt;li&gt;With a larger word size you can put in more specialized instructions, like specialized direct hardware access, built-in functions (hardware graphics processing for example), hardware memory management, etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Memory management: With a bigger word comes the possibility of being able to address more memory. Many 8 and 16-bit machines used a variety of schemes to be able to address as much memory as possible, often exceeding the limitations of their word size. Your typical 32 &amp;amp; 64-bit personal computer CPUs use memory registers that are equal to their word size giving them access to 4,294,967,296 and 18,446,744,073,709,551,616 bytes, respectively.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;TL;DR&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The difference in word size has a dramatic impact on the capabilities and performance of a given chip. Once you get up to 32-bits, the differences mainly become those of refinement (unless you are running a really big application, like genetic analysis or counting all the stars in the galaxy big).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this ramble of an answer is of some help.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Further Reading&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Word_(computer_architecture)&quot; rel=&quot;noreferrer&quot;&gt;https://en.wikipedia.org/wiki/Word_(computer_architecture)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2019-04-24T05:46:48.787" LastActivityDate="2019-04-24T05:46:48.787" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="30780" PostTypeId="2" ParentId="30289" CreationDate="2011-09-20T15:14:41.267" Score="-1" Body="&lt;p&gt;Some games on steam have the cloud save game feature where it syncs your saved progress with your account on steam's cloud server. Deus Ex is enabled for cloud syncing so it should save it. unless something unreliable happens which it can. I recommend backing up your save files too.&lt;/p&gt;&#xA;" OwnerUserId="12616" LastActivityDate="2011-09-20T15:14:41.267" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30781" PostTypeId="2" ParentId="30729" CreationDate="2011-09-20T15:17:32.600" Score="1" Body="&lt;p&gt;Keep in mind that it &lt;a href=&quot;http://live.xbox.com/en-US/GameCenter/Achievements?titleId=1396901860&amp;amp;compareTo=DL%20CyberSkull&quot; rel=&quot;nofollow noreferrer&quot;&gt;has been a while&lt;/a&gt; since I last played &lt;em&gt;Mini Ninjas&lt;/em&gt;. It is useful to the extent that you can use it point you in the right direction. All the spell does is point you to the fire flies. Most you should run across yourself, but a few are out of the way. As for expending ki, there are plenty of powerups even on hard difficulty. The spell should only lead you to Kuji Shrines, so it won't show you anything new.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-21T22:28:41.707" LastActivityDate="2011-09-21T22:28:41.707" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30782" PostTypeId="1" AcceptedAnswerId="30891" CreationDate="2011-09-20T16:25:33.573" Score="4" ViewCount="123" Body="&lt;p&gt;From what I can tell, score seems to have no effect on the game. The manual makes no mention of it, and also states it does not affect your rating at the end of a level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does score have any impact on the game, or has Nintendo just kept it in for the sake of keeping it old-school?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Q2Rb3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-09-24T17:06:27.510" LastActivityDate="2012-01-06T12:43:10.583" Title="What effect does the score have in Kirby: Mass Attack?" Tags="|kirby-mass-attack|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30783" PostTypeId="2" ParentId="30771" CreationDate="2011-09-20T16:32:00.413" Score="2" Body="&lt;p&gt;It's based on the seed (like biomes), so no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However apparently there are map tools that will mark slime places for you on a generated map.&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-09-20T16:32:00.413" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30784" PostTypeId="2" ParentId="26594" CreationDate="2011-09-20T16:39:28.327" Score="1" Body="&lt;p&gt;Each private server is different, and each person has their own idea of what &quot;better&quot; is, so I'll just elaborate on possible differences between the two. Also, keep in mind that private servers can be customized in &lt;strong&gt;any number of infinite ways&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a list of all the different customizations I have experienced that have a bearing on PVP:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;customized drop rates (can go in any direction, easier or harder to obtain gear)&lt;/li&gt;&#xA;&lt;li&gt;customized experience rates (faster leveling)&lt;/li&gt;&#xA;&lt;li&gt;changed level caps&lt;/li&gt;&#xA;&lt;li&gt;changed skill point caps&lt;/li&gt;&#xA;&lt;li&gt;custom equips&lt;/li&gt;&#xA;&lt;li&gt;changed or added skills&lt;/li&gt;&#xA;&lt;li&gt;added classes (eg, third classes even though it wasn't official at the time)&lt;/li&gt;&#xA;&lt;li&gt;possible mandatory/forced homunculus AI&lt;/li&gt;&#xA;&lt;li&gt;different PVP maps&lt;/li&gt;&#xA;&lt;li&gt;different PVP events&lt;/li&gt;&#xA;&lt;li&gt;different player sprites and sizes and even morphing into a world monster&lt;/li&gt;&#xA;&lt;li&gt;PVP forced/denied on some/all normal world maps (eg, some servers have a &quot;PVP everywhere&quot; world)&lt;/li&gt;&#xA;&lt;li&gt;customized auto unequip &amp;amp; refuse to put on some equipments in PVP&lt;/li&gt;&#xA;&lt;li&gt;different/customized WoE versions&lt;/li&gt;&#xA;&lt;li&gt;possibly limited quantities of potting&lt;/li&gt;&#xA;&lt;li&gt;possibly more inexperienced players in PVP&lt;/li&gt;&#xA;&lt;li&gt;different PVP &quot;play styles&quot; and strategies from all of the above&lt;/li&gt;&#xA;&lt;li&gt;different sized player populations&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Again, this is not meant to decide which is &quot;better&quot; but only elaborate on some things that can happen. It's left to the player to decide which severs and features suit their fancy. Because of the sheer quantity of available customizations, chances are that there's always a server the player might like better than the one he is currently at.&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="27" LastEditDate="2011-09-20T16:45:14.370" LastActivityDate="2011-09-20T16:45:14.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30785" PostTypeId="2" ParentId="29736" CreationDate="2011-09-20T16:58:36.033" Score="-2" Body="&lt;p&gt;Heh, I wasn't going to hand over my assault rifle or 10mm over to a turd like Windmill after I'd spent so much resources beefing them up (on my first playthrough and not going for the Pacifist achievement as yet).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But yeah I've seen this question asked before and Pacifist won't be affected.&lt;/p&gt;&#xA;" OwnerUserId="12618" LastActivityDate="2011-09-20T16:58:36.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30786" PostTypeId="5" CreationDate="2011-09-20T17:08:15.720" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://http://meta.gaming.stackexchange.com/questions/4758/the-great-arqade-clean-up-of-2012&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;This tag concerns itself with exclusive choices made regarding the player character. Depending on the game, this could be represented by talent trees, perks, skills, traits, abilities, or something of similar ilk.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:54:53.387" LastActivityDate="2012-06-25T13:54:53.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30787" PostTypeId="4" CreationDate="2011-09-20T17:08:15.720" Score="0" Body="DO NOT USE - Removed as part of &quot;The Great Arqade Clean-Up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:54:55.680" LastActivityDate="2012-06-25T13:54:55.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30788" PostTypeId="1" AcceptedAnswerId="30806" CreationDate="2011-09-20T17:18:27.627" Score="9" ViewCount="2992" Body="&lt;p&gt;I just acquired a codex page in a guarded house in Venice. I went to Leonardo to have it decoded, and he said &quot;Ah, this one is easy!&quot;. Next second I'm back on the street where a pickpocket is running away right in front of me. Funny thing was, once I killed the pickpocket I didn't get any money. I'm getting the feeling this was some kind of &quot;new gadget&quot; test or something that I didn't get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been over every codex page in the database and I can't find one describing a piece of technology I don't already have. Also the Leonardo icon has disappeared from the map, and my inventory says I have 8 decoded and 0 encoded codex entries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What the hell is going on?&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="274" LastEditDate="2011-09-20T18:50:59.053" LastActivityDate="2016-02-08T01:18:49.847" Title="How come Leonardo just took my codex page?" Tags="|assassins-creed-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30790" PostTypeId="1" AcceptedAnswerId="32485" CreationDate="2011-09-20T18:01:11.590" Score="9" ViewCount="10538" Body="&lt;p&gt;Most polearms come with a swing and thrust damage number, but while on horseback, the default attack seems to be only thrust.  How do I swing a polearm while on horseback?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2014-06-21T07:43:46.310" Title="How do I swing a polearm while on horseback?" Tags="|mount-and-blade-warband|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30791" PostTypeId="1" CreationDate="2011-09-20T18:15:53.390" Score="2" ViewCount="673" Body="&lt;p&gt;I haven't played Dead Island for a few days so I missed the release of the new patch over the last weekend. So when I tried to play with my buddies I obviously couldn't because of version differences. I tried to delete the game utility from my HDD, but when I opened up the utility folder, the file for Dead Island wasn't there! Strangely enough I'm still able to play the game and will get auto saves form time to time. Is there any way I can install the new patch from an outside source other than auto update? Because it seems that whenever I try to play, there is no prompt to update and I can't find a way to do it from the game.&lt;/p&gt;&#xA;" OwnerUserId="12619" LastEditorUserId="12" LastEditDate="2011-11-20T21:44:08.790" LastActivityDate="2011-11-20T21:44:08.790" Title="How do I install PS3 Game Utility for Dead Island" Tags="|ps3|dead-island|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30792" PostTypeId="2" ParentId="30737" CreationDate="2011-09-20T18:41:44.910" Score="2" Body="&lt;p&gt;I have an ATI/AMD Radeon HD 6750, also on Windows 7 64-bit, using the current latest drivers. I have HDR enabled, the rest of the graphics settings are at max, 4X AA is forced in Oblivion thru ATI Tray Tools, and I don't experience this issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=5296&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial Oblivion Patch&lt;/a&gt;, &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=10739&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial Shivering Isles Patch&lt;/a&gt;, &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=9969&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial Official Mods Patch&lt;/a&gt; and  &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=27710&quot; rel=&quot;nofollow noreferrer&quot;&gt;UOP Supplementals&lt;/a&gt; installed, though. These mods fixes a lot of bugs and might also have a fix for the issue you described. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mod, &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=1965&quot; rel=&quot;nofollow noreferrer&quot;&gt;Natural Faces&lt;/a&gt; replaces the texture files of the faces to higher resolutions, and might also fix this issue.&lt;/p&gt;&#xA;" OwnerUserId="4797" LastActivityDate="2011-09-20T18:41:44.910" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30793" PostTypeId="2" ParentId="30167" CreationDate="2011-09-20T18:50:09.913" Score="1" Body="&lt;p&gt;Here's a quick fix. Go to the Game tab on ps3 and go to Game Data Ultility and press dead island and look for a  file that says save index file or something (im confirming it because i've found a site that says that have many users confirming that works)&lt;/p&gt;&#xA;" OwnerUserId="12620" LastActivityDate="2011-09-20T18:50:09.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30794" PostTypeId="1" AcceptedAnswerId="30839" CreationDate="2011-09-20T18:56:58.880" Score="28" ViewCount="31864" Body="&lt;p&gt;I have been working on a cobblestone generator. Being ultra-lazy, I don't want to spend countless minutes (and who knows how many pickaxes!) actually harvesting the cobblestone. Is there something I can add to the system that will &quot;pop&quot; the cobblestones so I need just run them over and pick them up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RlmPx.png&quot; alt=&quot;Cobblestone generator&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="336" LastEditDate="2011-10-05T21:31:41.513" LastActivityDate="2015-04-28T17:09:32.870" Title="Is there a way to automate harvesting cobblestone?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30796" PostTypeId="2" ParentId="29057" CreationDate="2011-09-20T19:11:10.417" Score="-1" Body="&lt;p&gt;LivingForest is a bukkit mod that I use and I'm quite happy with it. It does tree planting, fast growth, and a favorite of mine for landscaping is it allows you to tweak the spawn rate of &quot;big&quot; trees. &lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-09-20T19:11:10.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30797" PostTypeId="2" ParentId="30615" CreationDate="2011-09-20T19:15:52.703" Score="1" Body="&lt;p&gt;To add to Keaanu's answer, since you're playing as a hunter, using a masher revolver instead of a shotgun might be a good idea. The skills in the gunslinger tree, especially gun crazy, can help make up for the lack of an element on mashers and you've probably got decent revolver proficiency bonuses built up by now too.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-09-20T19:15:52.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30798" PostTypeId="1" AcceptedAnswerId="30799" CreationDate="2011-09-20T19:21:58.013" Score="11" ViewCount="356" Body="&lt;p&gt;I've played (and finished) the original Portal on my Xbox 360. I really liked the game, and thought many times about having another go to listen to the developer commentary. However, I do not fancy another play-through using that wicked game-pad contraption. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently I picked up the PC version on steam. To my utter chagrin, it requires me to finish a chamber before being able to access the commentary. This would mean two entire play-throughs, which is a bit much even using keyboard and mouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to convince the game that I've played it already and let me listen to the commentary unhindered?&lt;/p&gt;&#xA;" OwnerUserId="4673" LastEditorUserId="816" LastEditDate="2011-09-20T19:54:38.030" LastActivityDate="2011-09-20T19:54:38.030" Title="Developer Commentary without Completing the Chamber" Tags="|steam|portal|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30799" PostTypeId="2" ParentId="30798" CreationDate="2011-09-20T19:35:04.087" Score="10" Body="&lt;ol&gt;&#xA;&lt;li&gt;Finish the first level.&lt;/li&gt;&#xA;&lt;li&gt;Return to the main menu.&lt;/li&gt;&#xA;&lt;li&gt;Start over in developer commentary mode.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You should now be able to finish the entire game with developer commentary on. (You are however giving up on achievements.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-20T19:35:04.087" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30800" PostTypeId="2" ParentId="30794" CreationDate="2011-09-20T19:53:47.290" Score="0" Body="&lt;p&gt;You can &quot;aim&quot; a diamond pick at the spot where the cobblestone is generated, then leave something holding your mouse down (or use an autohotkey script). That's pretty much the only way that cobblestone will &quot;pop&quot;.&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-09-20T19:53:47.290" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30801" PostTypeId="2" ParentId="30794" CreationDate="2011-09-20T19:56:44.730" Score="8" Body="&lt;p&gt;I believe the only thing that automatically dislodges (or &amp;quot;pops&amp;quot;) cobblestone is an explosion. This leaves you with two options:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Use &lt;a href=&quot;https://minecraft.wiki/w/Piston&quot; rel=&quot;nofollow noreferrer&quot;&gt;pistons&lt;/a&gt; to push &lt;a href=&quot;https://minecraft.wiki/w/TNT&quot; rel=&quot;nofollow noreferrer&quot;&gt;TNT&lt;/a&gt; into a position where its explosion will only affect the generated cobblestone. This can be done using specifically-placed &lt;a href=&quot;https://minecraft.wiki/w/Obsidian&quot; rel=&quot;nofollow noreferrer&quot;&gt;obsidian&lt;/a&gt; to focus the explosion, with a &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits&quot; rel=&quot;nofollow noreferrer&quot;&gt;redstone signal&lt;/a&gt; sent through the obsidian (as to not destroy the circuitry). The drawbacks of this method include limited resources to craft the TNT (mostly the &lt;a href=&quot;https://minecraft.wiki/w/Gunpowder&quot; rel=&quot;nofollow noreferrer&quot;&gt;gunpowder&lt;/a&gt;) and the finite number of TNT blocks which must be pre-placed into the mechanism.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Create a system where &lt;a href=&quot;https://minecraft.wiki/w/Mobs&quot; rel=&quot;nofollow noreferrer&quot;&gt;mobs&lt;/a&gt; spawn in a dark room near you, drawing the attention of &lt;a href=&quot;https://minecraft.wiki/w/Creeper&quot; rel=&quot;nofollow noreferrer&quot;&gt;creepers&lt;/a&gt; and utilizing the explosion (as in StrixVaria's comment). This would require obsidian to focus and contain the explosion, plus a way for creepers to see you and trigger. If designed correctly, the creepers could continuously spawn, and their explosions would kill any other spawned mobs - allowing a continuous, unregulated displacement mechanism. The drawbacks of this method lie in the random nature of mob creation and behavior. The explosion could come from a number of angles, and other mobs might not wander close enough to be destroyed by the creepers. It could also take a very long time for creepers, specifically, to spawn in your room.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Your best bet is probably to harvest as much gunpowder as possible, craft TNT, and then load it into a machine which generates cobblestone in several columns around the TNT. That way, you receive a maximum return for each explosion, and don't have to deal with the randomness of creepers or the rules dictating the spawning of mobs. Use &lt;a href=&quot;https://minecraft.wiki/w/Water&quot; rel=&quot;nofollow noreferrer&quot;&gt;water&lt;/a&gt; to wash the popped cobblestone into a designated area, and obsidian to protect your redstone circuitry.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2014-01-13T10:40:16.150" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30802" PostTypeId="1" AcceptedAnswerId="30803" CreationDate="2011-09-20T19:59:26.470" Score="15" ViewCount="16904" Body="&lt;p&gt;The smp server I play on has a general &quot;don't cheat, but feel free to exploit&quot; rule. This means no using  /give to spawn water blocks for placing in the nether. However, our admin recently installed the monsterhunt mod and made ice blocks one of the prizes for first place. So, do ice blocks placed and broken in the nether produce a water source, or do they just evaporate like using a bucket of water?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2014-03-09T00:59:47.577" Title="Can ice blocks placed in the nether be used to produce water?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30803" PostTypeId="2" ParentId="30802" CreationDate="2011-09-20T20:06:30.280" Score="20" Body="&lt;p&gt;It used to be possible to get water into the Nether with this, but &lt;a href=&quot;https://minecraft.wiki/w/Ice#History&quot; rel=&quot;nofollow noreferrer&quot;&gt;as of Minecraft 1.3.1&lt;/a&gt;, ice blocks in the Nether simply disappear when they're broken (or when they melt from a light source).&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Ice blocks can now be legitimately obtained in survival mode by harvesting them with a Silk Touch enchanted pickaxe. However, the ability for ice to create water in &lt;a href=&quot;http://minecraft.gamepedia.co/The_Nether&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Nether&lt;/a&gt; was removed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So &lt;strong&gt;no&lt;/strong&gt;, you cannot get water into the Nether using ice blocks.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2023-11-28T14:48:57.920" LastActivityDate="2013-12-25T02:01:15.287" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30804" PostTypeId="2" ParentId="30423" CreationDate="2011-09-20T21:28:47.877" Score="1" Body="&lt;p&gt;The reason they seem to not notice you is because the place you need to look at them is about half a block above their head. I assume this bug will be fixed in a later patch.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-09-20T21:28:47.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30805" PostTypeId="1" AcceptedAnswerId="30813" CreationDate="2011-09-20T21:42:49.313" Score="8" ViewCount="682" Body="&lt;p&gt;So, a few years ago I bought this leopard from an elven caravan, hoping that I could train it as a war animal and post it to guard the entrance to my fort.  I saw later &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Leopard&quot; rel=&quot;nofollow noreferrer&quot;&gt;on the wiki&lt;/a&gt; that leopards are only trainable by the Dungeon Master, so that's not going to happen.  So, what can I do with it?  Let it wander around being awesome?  Make some delicious leopard steaks?&lt;/p&gt;&#xA;" OwnerUserId="12231" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-11-14T16:56:35.243" Title="What can I do with a leopard?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30806" PostTypeId="2" ParentId="30788" CreationDate="2011-09-20T21:43:30.870" Score="16" Body="&lt;p&gt;The Codex is not only a description of new technologies and enhancements for your hidden blade, but also pieces of a larger mystery. Ezio must figure this mystery out, but the pages of the Codex are encoded. Leonardo, being a genius, can decode these codex pages with ease.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Monteriggioni, there's a room where Ezio inserts the decoded codex pages. You can see the contents that Leonardo managed to decode there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not every codex page describes a new technology - some are there just to advance the plot. For every 4 codex pages that Leonardo decodes, you gain one extra square of health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Leonardo icon will appear again only when you have new pages for him to decode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cutscene where Leonardo says &quot;Ah, this looks easy&quot; repeats for every codex page that is not an enhancement to your equipment or that is not vital to the plot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that you need to find and decode all codex pages to finish the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel that the pickpocket issue is unrelated to the codex entries.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="4007" LastEditDate="2011-09-21T03:41:23.927" LastActivityDate="2011-09-21T03:41:23.927" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30807" PostTypeId="2" ParentId="10286" CreationDate="2011-09-21T00:12:38.277" Score="18" Body="&lt;p&gt;As of &lt;a href=&quot;https://minecraft.wiki/w/Version_history#1.2.1&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.2.1&lt;/a&gt;, the build limit doubled from 128 to 256, while cloud height appears to not have moved. This means you actually have &lt;em&gt;more&lt;/em&gt; room to build &lt;em&gt;above&lt;/em&gt; the clouds (about 128) than you do between sea level and the clouds (about 64).&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;As of &lt;a href=&quot;http://mcupdate.tumblr.com/post/10199253666/minecraft-beta-1-8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Beta 1.8&lt;/a&gt;, clouds now appear &lt;a href=&quot;https://minecraft.wiki/w/Clouds&quot; rel=&quot;nofollow noreferrer&quot;&gt;above the build limit&lt;/a&gt;. Notch also claims to have made the level height more consistent throughout the code, which leads me to assume that the &lt;del&gt;clouds will always remain above the build limit regardless of that actual number&lt;/del&gt;.&lt;/p&gt;&#xA;&lt;p&gt;I tested this by building the tallest possible pillar in creative mode. Standing on top of it (picture 1) puts your head just above the clouds. Flying beside it (picture 2) confirms that the clouds are above the build limit. Standing on a 1 meter shorter pillar puts the clouds just above your head, meaning that the clouds are about 1.5 meters above the build limit.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dwCrK.png&quot; alt=&quot;Standing on the height cap.&quot; /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/4llOi.png&quot; alt=&quot;Flying beneath the clouds.&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-09-10T14:03:53.977" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30809" PostTypeId="2" ParentId="30776" CreationDate="2011-09-21T03:19:25.007" Score="3" Body="&lt;p&gt;That command line allows Minecraft to use extra memory and use an &quot;offline&quot; player name, but does not itself fix any problems with HD textures.  Make sure you have the &lt;a href=&quot;http://www.minecraftforum.net/topic/232701-181update-918-mcpatcher-hd-fix-211-01/&quot; rel=&quot;nofollow noreferrer&quot;&gt;correct mod installed&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; I think I just figured out what's going on.  That command pulls in &lt;em&gt;all&lt;/em&gt; the &lt;code&gt;.jar&lt;/code&gt; files in your &lt;code&gt;.minecraft/bin&lt;/code&gt; folder.  Well, it happens that the patcher used by the HD textures fix creates a backup of your original, unmodified &lt;code&gt;minecraft.jar&lt;/code&gt; file &lt;em&gt;in that same folder&lt;/em&gt;, which I suspect is conflicting with and overriding your mods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Find that backup file (it should be &lt;code&gt;minecraft-1.8.1.jar&lt;/code&gt; if you're using the latest version) and move it somewhere else (or just delete it).  I expect that will get things working again.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-09-23T00:30:04.327" LastActivityDate="2011-09-23T00:30:04.327" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="30811" PostTypeId="2" ParentId="30791" CreationDate="2011-09-21T06:53:51.097" Score="1" Body="&lt;p&gt;The way to do it is to back up all your DI files to a USB, then delete them from your PS3. Then boot up the game, install the patch, and then put your save data back in.&lt;/p&gt;&#xA;" OwnerUserId="12627" LastEditorDisplayName="user56" LastEditDate="2011-09-21T19:04:01.743" LastActivityDate="2011-09-21T19:04:01.743" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30812" PostTypeId="2" ParentId="30170" CreationDate="2011-09-21T08:01:34.327" Score="5" Body="&lt;p&gt;After playing some more, it turns out that you do get another chance to finish Rikia's tattoo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After defeating Kanda, your next plot-line goal is to return to New Serena and update Date. Once you get there, Rikia shows up and you have another chance of wandering around town with him before advancing the plot. One of the things you can do while showing him around town is getting his tattoo finished.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-09-21T08:01:34.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30813" PostTypeId="2" ParentId="30805" CreationDate="2011-09-21T08:36:46.903" Score="7" Body="&lt;p&gt;Aside from breeding it for food (which would require you to acquire another animal of the opposite gender, obviously) and outright butchering like any other animal, and assuming without modding anything, your options are limited to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Animal guards, mostly for thief detection. Chain it up near an entrance or main walkway.&lt;/li&gt;&#xA;&lt;li&gt;Bait for ambushes, chaining it up somewhere near the map edge and in safe distance from your main (closed off) entrance.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=79133.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Animal watchtower&lt;/a&gt;, since they don't need pasture space.&lt;/li&gt;&#xA;&lt;li&gt;Pets, if you have any dwarves who love leopards. Might not be the best idea if you have any who &lt;em&gt;hate&lt;/em&gt; leopards. Same goes for using it as part of a zoo.&lt;/li&gt;&#xA;&lt;li&gt;Cave exploration, dropping it down the caves without any way to come back to the main living area. Use small meeting space designations to guide it around. Being a leopard, it might even get rid of some &lt;em&gt;undesirables&lt;/em&gt; down there.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(&lt;strong&gt;Version&lt;/strong&gt; 0.31.25)&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="12041" LastEditDate="2011-11-14T16:56:35.243" LastActivityDate="2011-11-14T16:56:35.243" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30814" PostTypeId="2" ParentId="30741" CreationDate="2011-09-21T08:40:19.860" Score="5" Body="&lt;p&gt;I thought I had to shoot at his head to but I soon found out that you have to aim at the parts of his body that glow orange. You have to defeat his orange armour twice and on the third time he goes berserk and rips out some sort of red gear and totally demolishes you no matter what. Im still trying find out how to beat him completely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helped :)&lt;/p&gt;&#xA;" OwnerUserId="12628" LastEditorUserId="3114" LastEditDate="2011-09-21T16:48:42.080" LastActivityDate="2011-09-21T16:48:42.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30815" PostTypeId="2" ParentId="30741" CreationDate="2011-09-21T10:48:48.910" Score="6" Body="&lt;p&gt;In the official game forums, a user has posted a video on YouTube on how to kill Atlas on insane. He also added some comments for the various phases. Hope this helps :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/GuOqKJUQF0I?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="41398" LastActivityDate="2011-09-21T10:48:48.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30817" PostTypeId="2" ParentId="30690" CreationDate="2011-09-21T11:47:30.327" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;http://spelunky.wikia.com/wiki/Portable_Spelunky&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wiki page&lt;/a&gt;, Spelunky saves game data (this includes which minigames and shortcuts have been opened) in the registry, specifically:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;To save the state information, export the &amp;quot;834524&amp;quot; key under Game&#xA;Maker.&lt;/p&gt;&#xA;&lt;p&gt;[HKEY_CURRENT_USER\Software\Game Maker\Scores\834524] &amp;quot;Rank1&amp;quot;=&amp;quot;[a&#xA;whole buncha letters]&amp;quot;&lt;br&gt;&#xA;[HKEY_CURRENT_USER\Software\Game&#xA;Maker\Scores\834524] &amp;quot;Rank2&amp;quot;=&amp;quot;[a whole buncha letters]&amp;quot;&lt;br&gt;&#xA;[HKEY_CURRENT_USER\Software\Game Maker\Scores\834524] &amp;quot;Rank3&amp;quot;=&amp;quot;[a&#xA;whole buncha letters]&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;etc...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Now, this appears to hold for the 0.9x versions of the game according to the wiki, but may very well hold for the latest version as well (1.1, from what I gather).&lt;/p&gt;&#xA;&lt;p&gt;The wiki also points out that the &lt;a href=&quot;http://mossmouth.com/forums/index.php?topic=1219.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;portable version of Spelunky&lt;/a&gt; is more friendly in the game-state department, by saving all game information alongside the actual game. It also lets you import your current data from the registry, according to its feature list.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-21T11:47:30.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30818" PostTypeId="2" ParentId="30619" CreationDate="2011-09-21T12:01:42.640" Score="2" Body="&lt;p&gt;There is no way to change difficulty mid-game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can replay a chapter with a desired difficulty, which seems to be the best compromise in your case.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-09-21T12:01:42.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30819" PostTypeId="2" ParentId="10286" CreationDate="2011-09-21T12:05:48.890" Score="1" Body="&lt;p&gt;The world generates (from the first layer of bedrock) 128 blocks all the way to the sky, 64 blocks above sea level. In 1.8 clouds are above the build limit of 128.&lt;/p&gt;&#xA;" OwnerUserId="12608" LastActivityDate="2011-09-21T12:05:48.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30821" PostTypeId="2" ParentId="25316" CreationDate="2011-09-21T14:22:04.590" Score="1" Body="&lt;p&gt;to update this with a definite answer: with the last update to Cat Physics, 10 new challenges and the 12th achievement were introduced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One can get that achievement for getting 3 stars in 100 challenges (which means 3 stars in &lt;em&gt;all&lt;/em&gt; challenges as there are only 100).&lt;/p&gt;&#xA;" OwnerUserId="9892" LastEditorUserId="8366" LastEditDate="2011-09-21T15:02:14.087" LastActivityDate="2011-09-21T15:02:14.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30822" PostTypeId="2" ParentId="28508" CreationDate="2011-09-21T14:22:30.067" Score="4" Body="&lt;p&gt;Now in 1.8.1 clay is much more common! Just look at a river or lake that has sand in it. Look for clay in the deep parts. You should be able to find at least 20-30 pieces of clay in an area like that. I hope this helped.&lt;/p&gt;&#xA;" OwnerDisplayName="user11521" LastActivityDate="2011-09-21T14:22:30.067" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30823" PostTypeId="1" CreationDate="2011-09-21T14:58:39.663" Score="3" ViewCount="2679" Body="&lt;p&gt;Who were the drones in the Hyron project that you shoot. Was Megan one of the drones?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens to Megan?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where will the DLC follow on from?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I skipped the credits, did I miss anything?&lt;/p&gt;&#xA;" OwnerUserId="12632" LastEditorUserId="9300" LastEditDate="2011-09-22T09:48:14.220" LastActivityDate="2016-11-08T10:00:28.107" Title="What was the Hyron Project?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30824" PostTypeId="1" CreationDate="2011-09-21T15:04:22.727" Score="21" ViewCount="102263" Body="&lt;p&gt;I was wondering how multiplayer games work in Diablo 3, specifically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can I create a &quot;normal difficulty&quot; character and then play with my friends who created &quot;hard difficulty&quot; characters?&lt;/li&gt;&#xA;&lt;li&gt;Can I play single player with my character and occasionally join my friends online for a multiplayer game?&lt;/li&gt;&#xA;&lt;li&gt;So, what if I'm playing on normal difficulty and I'm in ACT 3 and my friend just buys the game and creates an account. What then? I can join him in ACT 1 quests, but he cannot join me in ACT 3 quests?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12633" LastEditorUserId="14" LastEditDate="2012-05-14T23:36:15.387" LastActivityDate="2019-10-06T09:50:15.657" Title="How does multiplayer work in Diablo 3?" Tags="|diablo-iii|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30825" PostTypeId="1" AcceptedAnswerId="30828" CreationDate="2011-09-21T15:07:15.553" Score="5" ViewCount="2190" Body="&lt;p&gt;I haven't played Gears of War 1 or 2. Because of the great marketing hype created for Gears 3, I was thinking of buying one. How will my gaming experience be if I directly jump on to Gears 3?&lt;/p&gt;&#xA;" OwnerUserId="12634" LastEditorUserId="3265" LastEditDate="2011-11-08T22:52:15.960" LastActivityDate="2011-11-08T22:52:15.960" Title="Should I play Gears of War 3 directly instead of going through 1 and 2?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30826" PostTypeId="2" ParentId="30823" CreationDate="2011-09-21T15:09:10.387" Score="6" Body="&lt;p&gt;The deus ex wiki has some useful information on the &lt;a href=&quot;http://deusex.wikia.com/wiki/Hyron_Project&quot; rel=&quot;nofollow noreferrer&quot;&gt;hyron project&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your questions, there is no indication that one of the drones is Megan, since she was supposed to return to safety with the other scientists.  The identity of the drones is left a mystery and is likely unimportant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the end of the credits, there was a tie-in to the beginning of the original Deus Ex (since DX:HR was a prequel).  According to the &lt;a href=&quot;http://deusex.wikia.com/wiki/Deus_Ex:_Human_Revolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;DX:HR wiki page&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;When Adam makes his choice, the game ends. In a post credits scene, Bob Page is heard talking to Morgan Everett about the Morpheus project. Megan Reed is revealed to be working for him on a nanite-virus chimera [which means that she is obviously not one of the drones]. It's also implied by the trophy unlocked by viewing the scene (&quot;The D Project&quot;) that Adam's DNA will be used as the basis for the creation of the Denton brothers. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-09-21T17:47:05.367" LastActivityDate="2011-09-21T17:47:05.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30827" PostTypeId="2" ParentId="30824" CreationDate="2011-09-21T15:25:46.567" Score="13" Body="&lt;p&gt;There's no distinction between a single player character and multiplayer character. Since Diablo III requires a connection to Battle.net, every character is essentially a multiplayer-capable character and it's up to you if you want to play alone or with friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Difficulties work the same as in Diablo II. After you beat the game on Normal, you can play on harder difficulties that you've unlocked (Nightmare and Hell). If a character has access to that difficulty, you can play on that difficulty with them. If they have not unlocked Nightmare yet, you can only play Normal games with them.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-09-21T15:25:46.567" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30828" PostTypeId="2" ParentId="30825" CreationDate="2011-09-21T15:58:40.767" Score="9" Body="&lt;p&gt;If you only play multiplayer, then you aren't missing anything by skipping Gears 1 or 2 (other than familiarity with the game mechanics).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the single player, there is a story and it does tie up a lot of loose ends from the first two games (I haven't played much of the campaign yet, this is just what I've heard from reviews and such). There is a &quot;previously on Gears&quot; intro movie that you can play before the campaign starts to get you up to speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you watch the intro movie, and possibly read about the plot of the first two games on the internet, you would probably have enough info to not be confused by the story in Gears 3.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-09-21T15:58:40.767" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30829" PostTypeId="1" AcceptedAnswerId="30843" CreationDate="2011-09-21T16:28:59.780" Score="4" ViewCount="391" Body="&lt;p&gt;Is there a significant benefit to running through the entirety of Braid to find the stars?&#xA;I have done a little FAQ reading and determined that I have screwed up my chances of using my existing save game, and would need to restart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the &quot;second&quot; ending worth it though?  I found Braid to be an amazing game, but a lot of drudgery would need to be overcome to get all those puzzle pieces again....if they payoff isn't that great I don't know if I'd do it.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not a completionist by any sense of the word...basically the general concept was that I was wondering if the payoff vs the amount of work going into getting the stars would be worth it.  &lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="2222" LastEditDate="2011-09-22T20:27:53.633" LastActivityDate="2011-09-22T20:27:53.633" Title="Going the distance in Braid" Tags="|braid|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30831" PostTypeId="2" ParentId="15752" CreationDate="2011-09-21T16:54:59.993" Score="1" Body="&lt;p&gt;Have you tried to run the game in compatibility mode? It is often the only way to solve issues with older games.&lt;/p&gt;&#xA;" OwnerUserId="12637" LastEditorDisplayName="user56" LastEditDate="2011-09-21T19:03:29.717" LastActivityDate="2011-09-21T19:03:29.717" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30833" PostTypeId="2" ParentId="13736" CreationDate="2011-09-21T17:21:25.093" Score="0" Body="&lt;p&gt;Paladins have a skill that summons a horse. Paladins don't need to buy riding skill to land mounts. For flying mounts it needs riding skill.&lt;/p&gt;&#xA;" OwnerUserId="12637" LastActivityDate="2011-09-21T17:21:25.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30834" PostTypeId="2" ParentId="30829" CreationDate="2011-09-21T17:27:25.627" Score="2" Body="&lt;p&gt;The second ending just reveals/confirms what you might have thought the story was about if you paid attention (the story that's underneath the whole &quot;Tim is a stalker&quot; story).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's worth it to you, then it's worth it, if it's not then it's not. I found that it was worth my time because I also had fun getting the stars.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-21T17:27:25.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30837" PostTypeId="2" ParentId="30722" CreationDate="2011-09-21T18:53:22.757" Score="0" Body="&lt;p&gt;Well, I beat him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who would have guessed that waiting a turn would kill him in one turn? Anyway, case closed.&lt;/p&gt;&#xA;" OwnerUserId="12439" LastEditorUserId="9752" LastEditDate="2012-01-23T19:01:39.967" LastActivityDate="2012-01-23T19:01:39.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30838" PostTypeId="1" AcceptedAnswerId="30973" CreationDate="2011-09-21T18:59:52.340" Score="10" ViewCount="20441" Body="&lt;p&gt;With all of the recent biome generation changes, I've found myself generating a lot of new worlds lately, and once 1.9 hits I'll do it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I restart the world on my server I would the inventories of all my players to be migrated over to the new world. This way people who have already been playing for quite some time on my server won't lose everything, and can bring their gold, diamonds, cookies, etc. to ease the transition. I'm wary of simply copying player data over because if it includes player position there's a high chance of players appearing in places they shouldn't. (Like in solid ground.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm looking for an automated tool that I can run once before the players sign in to the new world that copies over all player inventory and nothing else. Note that I'm just running a vanilla server, and would like to continue doing so. If this tool doesn't exist, is there a manual way to do so?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; If I get a good enough response and someone knows how to migrate inventory manually, I just might code the tool myself and put it somewhere for everyone.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="9350" LastEditDate="2011-09-21T19:06:11.413" LastActivityDate="2011-09-23T20:18:44.220" Title="Is there a simple tool for migrating inventory to another world for all players on a vanilla server?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="6" ClosedDate="2016-02-18T19:47:17.013" ContentLicense="CC BY-SA 3.0" />
  <row Id="30839" PostTypeId="2" ParentId="30794" CreationDate="2011-09-21T19:35:53.377" Score="24" Body="&lt;p&gt;This is an oh-so-basic &quot;proof of concept video&quot;. It's a two-level cobble generator which pushes the cobble into a obsidian/water &quot;hopper&quot; which then has TNT dropped on it. The TNT detonates, and the water pushes the harvest cobble to the end of the water tray. Not terribly effiecnt, but still an interesting idea. Large amounts of obsidian is reccomended to protect the rest of the structure from the TNT blast. As for automatically re-loading the TNT hopper, well...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/gyGlLnXcv_4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorUserId="6418" LastEditDate="2012-12-03T19:29:20.660" LastActivityDate="2012-12-03T19:29:20.660" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30840" PostTypeId="2" ParentId="30838" CreationDate="2011-09-21T21:37:46.153" Score="2" Body="&lt;p&gt;Copy the files manually, and then there is a command line tool that it looks like you might be able to set up to go through each file and change that players spawn point as well as move that player TO that spawn point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not tested this tool myself, but its feature list fits the bill for your situation: &lt;a href=&quot;http://www.electricmonk.nl/Programmings/MCPlayerEdit&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.electricmonk.nl/Programmings/MCPlayerEdit&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-09-21T21:37:46.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30841" PostTypeId="1" AcceptedAnswerId="30867" CreationDate="2011-09-21T23:32:20.963" Score="10" ViewCount="647" Body="&lt;p&gt;I'm playing through the Blocks That Matter demo and there's one bonus level called 'Impossible.' I have four blocks of sand I can arrange in a tetris shape and they're affected by gravity. I can jump 2.5 blocks' height and I need to reach a place that's high seven.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this level actually impossible?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-25T03:35:18.703" Title="Is the 'impossible' room possible?" Tags="|blocks-that-matter|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30843" PostTypeId="2" ParentId="30829" CreationDate="2011-09-22T00:09:40.667" Score="4" Body="&lt;p&gt;An extremely hardcore player of Braid here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Braid is a very deep game and there are many aspects about the story/gameplay/puzzles/etc that can be either understood, or completely missed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting all the stars reveals a different ending, but this ending is not straightforward at all. It's difficult to tell whether you'd understand what happens after you get the stars &lt;strong&gt;and&lt;/strong&gt; beat the final level as you have to (I won't go into further details to avoid spoilers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you follow the story of Braid and are interested in every little detail, I'd say get the stars. In my opinion, it's not that difficult. It can be done on one sitting. But remember: after you get the stars, there won't be a crystal clear message explaining anything about the story. You will only open an opportunity to a different ending, which ultimately also needs a further understanding by the player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long story short: Get the stars, it's worth it!&lt;/p&gt;&#xA;" OwnerUserId="12633" LastActivityDate="2011-09-22T00:09:40.667" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30844" PostTypeId="1" AcceptedAnswerId="30850" CreationDate="2011-09-22T00:23:26.523" Score="18" ViewCount="5618" Body="&lt;p&gt;Is there any reason to hoard skill points, whether from leveling up or in the form of the occasional quest reward?   Can any benefit be gained by saving the skill points for later, or are they best used immediately?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="3610" LastEditDate="2012-06-26T09:52:01.227" LastActivityDate="2012-06-26T09:52:01.227" Title="Is there any reason to hoard skill points in Diablo 2?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30845" PostTypeId="1" AcceptedAnswerId="30853" CreationDate="2011-09-22T00:46:20.367" Score="8" ViewCount="8983" Body="&lt;p&gt;I'm about half way through my second playthrough of the game now, and realised that on the first mission at Milwaukee Junction a turret did see me. My minimap went to &quot;hostile&quot;, but the turret did not fire, and (as far as I can tell) no alarm sounded. Being seen by &lt;em&gt;any&lt;/em&gt; turret appears to immediately turn the minimap to saying &quot;hostile&quot; -- there is no 'alarmed' phase for turrets, it appears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this disqualify me from Foxiest of the Hounds?&lt;/p&gt;&#xA;" OwnerUserId="12644" LastActivityDate="2016-04-05T16:39:09.483" Title="Does a turret going to &quot;hostile&quot; state, but not opening fire, disqualify the user from Foxiest of the Hounds?" Tags="|achievements|deus-ex-human-revolution|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30846" PostTypeId="2" ParentId="30844" CreationDate="2011-09-22T00:57:46.210" Score="6" Body="&lt;p&gt;Yes, technically it is best to map out where you want all of your skill points spent when you reach max level, and only spend skill points when you can allocate them in accordance with that map.  This generally involves maxing out the skills at the bottom of the tree, and then backfilling with whatever skills provide the best bonuses to those &quot;end-game&quot; skills.  The end result is that you'll do a few more percentage points of damage at the end game.  If you aren't concerned about being completely maxed out, then you can feel free to use them whenever.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-09-22T01:25:45.127" LastActivityDate="2011-09-22T01:25:45.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30847" PostTypeId="2" ParentId="30845" CreationDate="2011-09-22T01:02:19.000" Score="7" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, as long as an alarm didn't go off, you should be safe.&lt;/p&gt;&#xA;&lt;p&gt;Quotes from the Deus Ex wiki:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This does NOT mean that you can never get an &amp;quot;Alerted&amp;quot; status from enemies, or even &amp;quot;Hostile&amp;quot; with open combat. It simply means that no alarms can be tripped, such as from a camera spotting you or a body, an alerted enemy touching an un-hacked alarm panel, etc.&lt;/p&gt;&#xA;&lt;p&gt;It is wise to upgrade your capture software to enable you to shutdown turrets and bots; while getting their attention does not cause an alarm directly, the gunfire will get anyone's attention in the room.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://deusex.wikia.com/wiki/Foxiest_of_the_Hounds&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-22T01:02:19.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30848" PostTypeId="1" AcceptedAnswerId="30852" CreationDate="2011-09-22T01:10:14.187" Score="3" ViewCount="707" Body="&lt;p&gt;Playing COD:BO on PS3. If you pick up a weapon off the ground, do you also get their perks from the dead opponent who had the weapon ?&lt;/p&gt;&#xA;" OwnerUserId="3291" LastEditorUserId="11243" LastEditDate="2011-09-22T14:19:52.843" LastActivityDate="2011-09-22T14:19:52.843" Title="When picking up dead opponent weapons do you get their perks as well?" Tags="|call-of-duty-black-ops|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30849" PostTypeId="2" ParentId="30844" CreationDate="2011-09-22T01:38:02.743" Score="9" Body="&lt;p&gt;One reason to save skill points is to unlock multiple skills once you get to the level of those skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you get to level 6, for instance, you can unlock more than one skill at that level if you've saved enough skill points (and you have skill points in any skills that directly precede them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say you have skill A1 and skill A6 (which depends on having A1), and skills B1 and B6.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In level 1 you add skill A1, then in level 2 skill B1.  Then you save the next few points, plus the one you get from Akara, so at level 6 you have four points available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you can put one point in skill A6 and one point in skill B6.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then at level 7 you can put another point in skill A6 and another in skill B6, for two points apiece.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still only put one point per level, but you can spread the points between multiple skills if you have multiple points in reserve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Or you can just play PlugY, which is all I do anymore.)&lt;/p&gt;&#xA;" OwnerUserId="2831" LastEditorUserId="2831" LastEditDate="2011-09-22T03:11:39.170" LastActivityDate="2011-09-22T03:11:39.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30850" PostTypeId="2" ParentId="30844" CreationDate="2011-09-22T02:47:22.030" Score="16" Body="&lt;p&gt;Although bwarner and Kyralessa are right about the traditional reason to save skill points, now that Blizzard added the ability to &lt;a href=&quot;https://gaming.stackexchange.com/questions/2456/can-you-respec-more-than-once-in-diablo-2&quot;&gt;reset your points and respec&lt;/a&gt;, this is less important. You can invest points as you get them, and then when you are a high level, reset the points and spend them more &quot;optimally.&quot; Currently you get one free respec per difficulty level, from Akara in Act 1, and can get more by acquiring certain rare items.&lt;/p&gt;&#xA;" OwnerUserId="3241" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-10-02T18:30:40.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30851" PostTypeId="2" ParentId="30065" CreationDate="2011-09-22T02:53:41.797" Score="13" Body="&lt;p&gt;As Shaun said, the difference is initially taken from your science generation. After that, your units will slowly begin disbanding. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically, it will take longer than 45 turns for your economy to completely fall apart, so by the time any trade agreements become an issue, they'll usually have ended anyway. If, however, you've tanked your economy fast enough then you will continue paying the AI any gold you owe them as a regular expense. I was able to test this by losing over 40 gold per turn without any science generation, and my trade agreements continued as per normal. If the AI is out of science, gold, and units they will &lt;em&gt;still&lt;/em&gt; pay the player as well (I can vouch for this as this has happened with me and Gandhi a number of times).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To repeat Shaun's answer about the AI being able to field an army without any gold, it's because they're losing enough science generation that they do not have to suffer additional troop penalties.&lt;/p&gt;&#xA;" OwnerUserId="12645" LastEditorUserId="8350" LastEditDate="2011-09-22T13:19:54.027" LastActivityDate="2011-09-22T13:19:54.027" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30852" PostTypeId="2" ParentId="30848" CreationDate="2011-09-22T03:34:01.297" Score="3" Body="&lt;p&gt;No you do not. Picking up an opponent's weapon is not like the kits in Battlefield 2, where you take all of their weapons and abilities. In Call of Duty you just swap your weapon for their weapon, nothing else changes. You can use this to your advantage by swapping your secondary weapon (usually a pistol) for an assault rifle or smg etc.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-22T03:34:01.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30853" PostTypeId="2" ParentId="30845" CreationDate="2011-09-22T03:35:31.713" Score="7" Body="&lt;p&gt;Areas with alarms have those red lights dotted all over the map. When those start to flash, it means the alarm has been triggered. This is how I usually tell, as sometimes I might accidentally set off the alarm without even knowing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to answer your question, under normal circumstances, as mordi2k has mentioned, as long as a turret doesn't start shooting at you, then you are safe. However, in this case there is actually no Smooth Operator bonus for the first mission in the Sarif Manufacturing Plant, hence no danger of breaking the Foxiest of all Hounds achievement to start with. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might want to read the answer I posted on this thread:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/30279/which-missions-can-i-earn-the-ghost-and-or-smooth-operator-bonus-on/30328#30328&quot;&gt;Which missions can I earn the Ghost and/or Smooth Operator bonus on?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-09-22T03:35:31.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30854" PostTypeId="1" CreationDate="2011-09-22T04:06:30.730" Score="6" ViewCount="2053" Body="&lt;p&gt;I have acquired a Playstation 2, model &quot;SCPH-55000&quot;, i.e., an &quot;NTSC-J&quot; model.  It has an internal power supply: the power cable is simply a cable, not a transformer.  All of the documentation, both in the manual and on the device itself, says simply &quot;100V&quot;, and not &quot;100-120V&quot; or &quot;100/110V&quot;, as hardware sometimes does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it safe to run this on 120V?  (I know a 120-&gt;100 converter is pretty cheap but not needing one is even cheaper.)  That is, will it work, without catching on fire, and without significantly shortening the life of the hardware?&lt;/p&gt;&#xA;" OwnerUserId="12646" LastEditorUserId="20456" LastEditDate="2015-03-20T20:39:57.780" LastActivityDate="2015-03-20T20:39:57.780" Title="Can an NTSC-J Playstation 2 run safely on 120VAC?" Tags="|ps2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30858" PostTypeId="1" CreationDate="2011-09-22T05:45:33.963" Score="3" ViewCount="3254" Body="&lt;p&gt;I only have 2 people in my family who play Xbox. I was wondering, if we get the pack, what happens to the remaining 2 years of Xbox Live?&lt;/p&gt;&#xA;" OwnerUserId="12648" LastEditorUserId="8366" LastEditDate="2011-09-22T10:49:43.113" LastActivityDate="2011-09-22T12:37:27.630" Title="Can I buy the Xbox Live Gold Family Pack for only 2 accounts?" Tags="|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30859" PostTypeId="5" CreationDate="2011-09-22T06:39:52.350" Score="0" Body="&lt;p&gt;Dead Island is a first-person survival horror video game developed by Techland and published by Deep Silver for the PC, PS3 and Xbox 360. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You play as one of four main characters: rapper Sam B, hotel clerk/secret agent Xian Mei, football star Logan Carter, or bodyguard Purna. You wake from a party to the sound of a voice over the hotel's intercom, directing everyone to leave the building. You soon discover that the island is infected with a plague that turns most everyone into zombies; you, however, are unaffected. The main quest leads you on a journey to find a way off Banoi Island, helping survivors along the way. Optional side quests help you to build your skills as the game progresses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Character development is RPG-like: while your base stats are fixed, you have a skill tree with options in each of three branches, all of which are customized for each character. With a current level cap of 60, you receive a maximum of 59 skill points to distribute, much less than the options in the tree, so there are multiple ways to build each character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Games can be single-player or online co-op, with up to 4 players playing at once. Players can join and drop out of co-op games without affecting the host. Cut scenes show all four players, regardless of the number who are currently playing; some NPCs also refer to the group even in a single-player game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dead Island has a game-plus mode in that a game can't be continued after the main quest is over, but a new game can be started with that character, and you'll retain all your possessions and skills. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to standard achievements and trophies, Dead Island has challenges, some of which mirror achievements and some of which are separate. Most challenges have four levels; each level is progressively harder to complete, and completing each level gives significantly more XP. Most achievements and challenges are cumulative across all games.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; September 6, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Techland&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Deep Silver&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://deadisland.deepsilver.com/deadisland.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dead_Island&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://deadisland.wikia.com/wiki/Dead_Island_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="163757" LastEditDate="2016-10-16T05:31:12.060" LastActivityDate="2016-10-16T05:31:12.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30860" PostTypeId="4" CreationDate="2011-09-22T06:39:52.350" Score="0" Body="A 2011 zombie horror game by Techland, focusing on first-person melee combat, set on a tropical island overrun by the walking dead." OwnerUserId="122" LastEditorUserId="8366" LastEditDate="2012-02-01T13:44:10.707" LastActivityDate="2012-02-01T13:44:10.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30861" PostTypeId="2" ParentId="30848" CreationDate="2011-09-22T06:49:56.703" Score="7" Body="&lt;p&gt;No perks, but if the opponent had warlord, then you have a weapon with two attachments without having to choose the perk.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-09-22T06:49:56.703" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30862" PostTypeId="1" CreationDate="2011-09-22T07:52:08.870" Score="7" ViewCount="1862" Body="&lt;p&gt;I just bought the game Civilization V on the AppStore (Apple) : The game seems to work but there is no text on any button, title, text field, etc. Is there a way to fix this ?&lt;/p&gt;&#xA;&lt;p&gt;Tech info :&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;MacBookPro Intel Core Duo 2,33Ghz / 4Go&lt;/li&gt;&#xA;&lt;li&gt;Snow Leopard&lt;/li&gt;&#xA;&lt;li&gt;Radeon X1600&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nQuYF.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt; :&#xA;I managed to start a game trying to figure out where was the correct buttons to click on, and actually the game runs, but there are huge display problems... I think that the Radeon X1600 is not supported...&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;EDIT 2&lt;/strong&gt; :&#xA;I've added this in-game screenshot to explain the fact that this doesn't seems to be only a font problem :&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rduyy.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;As your see, the background is still the one of the intro (the current landscape is not drawn). The moving icons are buggy, etc.&lt;/p&gt;&#xA;" OwnerUserId="3185" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-02-26T22:14:48.910" Title="No text at all in the game?" Tags="|civilization-5|" AnswerCount="1" CommentCount="8" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30863" PostTypeId="1" AcceptedAnswerId="30868" CreationDate="2011-09-22T07:52:17.223" Score="10" ViewCount="106524" Body="&lt;p&gt;I'm currently pursuing the 'Memory of the blade' quest. And I'm told by Shani to talk to Zoltan about the silver sword. I found him at the Hairy Bear Inn a few times before but now I can't find him no matter at what time of the day I enter the inn. What are the other possible places that he can be in? The map does a poor job of pointing to an NPC's live location as it's always pointing to the inn even when he's not in there! &lt;/p&gt;&#xA;" OwnerUserId="10599" LastActivityDate="2019-03-02T22:27:31.687" Title="Where to find Zoltan Chivay?" Tags="|the-witcher|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30864" PostTypeId="1" CreationDate="2011-09-22T08:17:11.307" Score="28" ViewCount="1171" Body="&lt;p&gt;I was journeying to the Nether when I noticed the most curious site outside my portal enclosure:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/A3ipwf8nOgM?start=0&quot;&gt;&lt;/iframe&gt;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;The mob started with about six, and has over doubled in numbers over the last half an hour or so. Every zombie pigman in sight has congregated in this one spot, and more continue to come. They just huddle together, jumping constantly. Occasionally one will stray from the mob, observe me or a mushroom or something, then return once more. Neither I nor anyone on the server has aggravated them.&lt;/p&gt;&#xA;&lt;p&gt;I've checked the &lt;a href=&quot;https://minecraft.wiki/w/Zombie_Pigmen#Behavior&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, which confirms that they do tend to group together, but says nothing about spontaneous dance parties. What causes this behavior, and has anyone seen something similar? Is this a known pastime for zombie pigmen, or simply a pathing glitch in the nethers of SMP?&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2018-11-30T22:55:59.943" Title="Why did my Zombie Pigmen form a flash mob?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30865" PostTypeId="2" ParentId="30858" CreationDate="2011-09-22T08:23:49.553" Score="6" Body="&lt;p&gt;They will go to waste as they are unused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The pack is for four memberships but as it's currently less than the price of two it's still a good deal:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Xbox LIVE Gold Family Pack brings your family four 12-month Gold Memberships for less than the price of two. Also enjoy Family-Pack exclusive features.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.xbox.com/en-gb/Live/JoinLive/Membership?family&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-09-22T08:23:49.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30866" PostTypeId="1" AcceptedAnswerId="30878" CreationDate="2011-09-22T08:29:41.557" Score="2" ViewCount="1087" Body="&lt;p&gt;I love the game, but there is one problem.&lt;br&gt;&#xA;The launcher comes with a huge drawback.&lt;br&gt;&#xA;&lt;strong&gt;Reactor&lt;/strong&gt; uses ~100mb of ram and some CPU.&lt;br&gt;&#xA;&lt;strong&gt;Steam&lt;/strong&gt; uses ~170mb of ram and a bit more CPU.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, 100 and 170mb are a bit too much.&lt;br&gt;&#xA;Is there a way to launch the game without Reactor/Steam? :-/&lt;/p&gt;&#xA;" OwnerUserId="1614" LastEditorUserId="207" LastEditDate="2011-09-22T12:14:23.173" LastActivityDate="2011-09-22T17:30:28.103" Title="Launching Alliance of Valiant Arms WITHOUT Reactor or Steam" Tags="|steam|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30867" PostTypeId="2" ParentId="30841" CreationDate="2011-09-22T10:08:29.620" Score="10" Body="&lt;p&gt;Obviously yes, Impossible is possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike in Minecraft, sand takes a while before it actually falls down to gravity, so you can just build one tile higher and hurry before the entire contraption falls down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nQNby.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jq6yl.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="13" LastEditDate="2011-09-22T11:22:10.367" LastActivityDate="2011-09-22T11:22:10.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30868" PostTypeId="2" ParentId="30863" CreationDate="2011-09-22T10:59:26.673" Score="12" Body="&lt;p&gt;I remember that I've also found him in the room where Vivaldi (the long bearded dwarf) stayed.  He seems to wander between that area and the inn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://witcher.wikia.com/wiki/Zoltan_Chivay&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt; confirms:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Later in the game, Zoltan can be found wandering around the Temple Quarter (roughly from 8:00 a.m. to 8:00 p.m.) and, if choosing to side with the Scoia'tael or take the neutral path, in the Old Vizima. &lt;strong&gt;He also often spends time with Golan Vivaldi.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-22T10:59:26.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30869" PostTypeId="1" CreationDate="2011-09-22T11:33:39.643" Score="16" ViewCount="2756" Body="&lt;p&gt;After finishing Human Revolution and watching all the endings, I noticed that in each one the narrator mentioned &quot;trying to follow morals&quot; or something similar, which sounded to me like a reflection of my playing style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've since read elsewhere that the ending narrations do indeed change based on what happened during the game, although I have found no mention of (a) what causes the changes, and (b) what the different possible narrations are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What can cause you to receive different narrations over the endings?&lt;/li&gt;&#xA;&lt;li&gt;What are the different narrations, or where can I find a transcript?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="249" LastEditorUserId="3610" LastEditDate="2012-06-22T15:57:38.737" LastActivityDate="2012-06-22T15:57:38.737" Title="How do the ending narrations in DE:HR change depending on your playstyle?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="30870" PostTypeId="1" AcceptedAnswerId="30871" CreationDate="2011-09-22T11:37:09.310" Score="7" ViewCount="426" Body="&lt;p&gt;In the last level proper of DE:HR, you are given two secondary objectives which eventually match up with two of the possible choices at the end of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do not complete these objectives, are you unable to make the corresponding choice at the ending?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, how are you restricted? Do the corresponding switches simply remain non-interactive?&lt;/p&gt;&#xA;" OwnerUserId="249" LastEditorUserId="3610" LastEditDate="2012-06-22T15:57:33.167" LastActivityDate="2012-06-22T15:57:33.167" Title="Are my ending options restricted depending on secondary objectives completed?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30871" PostTypeId="2" ParentId="30870" CreationDate="2011-09-22T11:43:31.370" Score="7" Body="&lt;p&gt;You are correct. You will &lt;em&gt;not&lt;/em&gt; be able to access the ending corresponding to any of the two secondary objectives left incomplete - at the time when you make your choice Eliza simply won't mention them and the buttons will be unavailable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other two endings are always available regardless of what happens.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-09-22T11:53:09.277" LastActivityDate="2011-09-22T11:53:09.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30872" PostTypeId="2" ParentId="30838" CreationDate="2011-09-22T11:44:35.283" Score="0" Body="&lt;p&gt;In the world/player file you can copy and paste the .dat files into your new world player file. That way you will be able to keep the inventory but I'm not so sure that your players will spawn at the spawn because their last coordinates are recorded.&lt;/p&gt;&#xA;" OwnerUserId="12608" LastEditorUserId="13" LastEditDate="2011-09-22T11:49:04.337" LastActivityDate="2011-09-22T11:49:04.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30873" PostTypeId="2" ParentId="30858" CreationDate="2011-09-22T12:37:27.630" Score="1" Body="&lt;p&gt;The other 2 unused memberships will expire at the same time as the other ones whether they are used for an account or not. For instance, you can't buy the family pack and get 4 years of membership out of it one after another, or in your case, get 2 years out of it. Once the membership starts, all 4 accounts expire at the same time.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-09-22T12:37:27.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30874" PostTypeId="2" ParentId="30866" CreationDate="2011-09-22T13:17:38.500" Score="0" Body="&lt;p&gt;No. The game needs either of those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lesser of two evils(!) in your case would be Reactor, due to the smaller memory footprint.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-09-22T13:17:38.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30877" PostTypeId="1" AcceptedAnswerId="46448" CreationDate="2011-09-22T13:43:15.730" Score="15" ViewCount="3090" Body="&lt;p&gt;In a recent game a certain city-state became angry with me, and from that point onward I could not enter the territory of the city-state, it showed it in red, just like trying to enter mountains or deep-ocean tiles in early game. This behavior persisted after the city-state returned to neutral state. It was never friends with me. I could enter the territories of other city-states just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found &lt;a href=&quot;http://forums.civfanatics.com/showthread.php?p=10813659&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread on civfanatics&lt;/a&gt; where a user encountered the exact same phenomena, but the participants there could not find any explanation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it a bug? If it isn't, why does this happen, how can I prevent it, and can I restore the ability to move through that territory?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="8366" LastEditDate="2011-09-22T14:06:08.110" LastActivityDate="2012-01-10T17:33:00.220" Title="Why can't I enter a city-state's territory?" Tags="|civilization-5|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30878" PostTypeId="2" ParentId="30866" CreationDate="2011-09-22T14:08:15.283" Score="0" Body="&lt;p&gt;If a game require Steam, there is no legal way of launching it without Steam running (I don't know about Reactor, but it should be the same thing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, there are way of reducing the memory and CPU consumption of Steam:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Make sure to pause any downloads before starting your game (Steam should do it automatically, but better safe than sorry);&lt;/li&gt;&#xA;&lt;li&gt;Disable the Steam overlay (for just a game, right click on the name of the game, properties, uncheck the Steam community box. You can do it for all games in the option menu).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;With this, you can keep Steam's memory consumption under 50MB of private memory, and cpu usage low enough to not worry on a dual core CPU.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gE9q6.png&quot; alt=&quot;Memory and CPU usage of steam during play&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="11089" LastEditDate="2011-09-22T17:30:28.103" LastActivityDate="2011-09-22T17:30:28.103" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30879" PostTypeId="2" ParentId="30688" CreationDate="2011-09-22T14:39:45.230" Score="1" Body="&lt;p&gt;Yes, there is one quest at &lt;a href=&quot;http://fallout.wikia.com/wiki/I_Put_a_Spell_on_You&quot; rel=&quot;nofollow noreferrer&quot;&gt;Camp McCarran&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You need to find and disable an explosive before time runs out.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12654" LastActivityDate="2011-09-22T14:39:45.230" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30881" PostTypeId="2" ParentId="30838" CreationDate="2011-09-22T15:03:45.800" Score="0" Body="&lt;p&gt;If you're running bukkit then you can use &lt;a href=&quot;http://forums.bukkit.org/threads/edit-misc-tp-fun-multiverse-2-0-world-management-1060.3707/&quot; rel=&quot;nofollow noreferrer&quot;&gt;multiverse&lt;/a&gt; and &lt;a href=&quot;http://forums.bukkit.org/threads/tp-stargate-v0-6-9-the-bukkit-port-a-portal-plugin-1060.3927/&quot; rel=&quot;nofollow noreferrer&quot;&gt;stargates&lt;/a&gt; to link your maps/worlds together and allow (tell?) people to move their own stuff. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's the solution I'm using, and I'll grab another plugin (I forget the name) to modify glass blocks and other fragile objects to drop their own item so people can move parts of their structures too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;edit&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see you said you're running a vanilla server, but maps are compatible between vanilla and bukkit so it might be worthwhile for you to use bukkit for a week to allow people to move their items.&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-09-22T15:03:45.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30882" PostTypeId="1" AcceptedAnswerId="30907" CreationDate="2011-09-22T15:07:32.067" Score="3" ViewCount="1863" Body="&lt;p&gt;What features are missing in the Wii edition of Rock Band 3 that the other (PS3 or Xbox 360) editions have?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gameplay functionality only, not console characteristics such as video output resolution.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2011-09-22T17:54:04.750" LastActivityDate="2012-01-09T03:52:02.650" Title="What features does Rock Band 3 for Wii lack?" Tags="|nintendo-wii|rock-band-3|version-differences|" AnswerCount="2" CommentCount="6" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30884" PostTypeId="2" ParentId="29921" CreationDate="2011-09-22T15:19:21.693" Score="0" Body="&lt;p&gt;The plane is only accessible in Act 3, in the bottom left corner of your map. The biggest clue is when she says &quot;Jungle&quot; because you dont get to the jungle until act 3, anyway.&lt;/p&gt;&#xA;" OwnerUserId="12655" LastEditorDisplayName="user3389" LastEditDate="2011-12-17T04:41:44.833" LastActivityDate="2011-12-17T04:41:44.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30885" PostTypeId="2" ParentId="30663" CreationDate="2011-09-22T15:21:31.277" Score="1" Body="&lt;p&gt;First, fill it up with sand or something up to the water level. Then pour water all on top. After this dig out the sand until you get the level you wanted.&lt;/p&gt;&#xA;" OwnerUserId="7468" LastActivityDate="2011-09-22T15:21:31.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30886" PostTypeId="2" ParentId="21373" CreationDate="2011-09-22T15:27:40.960" Score="4" Body="&lt;p&gt;Crashes are caused often by: Driver issues, not enough ram, bug in minecraft. Try increasing the amount of ram available to java with these options: &lt;code&gt;-Xms512M -Xmx1024M&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="7468" LastEditorUserId="1980" LastEditDate="2011-10-05T05:08:58.477" LastActivityDate="2011-10-05T05:08:58.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30887" PostTypeId="2" ParentId="27824" CreationDate="2011-09-22T15:32:09.240" Score="2" Body="&lt;p&gt;You &lt;strong&gt;probably can't&lt;/strong&gt;. It &lt;strong&gt;probably&lt;/strong&gt; has to do with indirect rendering . The nvidia card is probably the one writing to the screen, and supports a high resolution. But if you try fullscreen, the intel graphics try to write directly on the screen, which wont work since the nvidia card is doing that, or because it doesn't support such a high resolution.&#xA;But try lowering resolution, see if that works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this is guesswork, as I don't even know what model, drivers, settings, etc, you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Suggestion:&lt;/strong&gt; Go to options -&gt; video settings, select &quot;power saver&quot; mode, and use the nvidia card.&lt;/p&gt;&#xA;" OwnerUserId="7468" LastActivityDate="2011-09-22T15:32:09.240" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30888" PostTypeId="1" AcceptedAnswerId="30899" CreationDate="2011-09-22T15:37:12.027" Score="3" ViewCount="4234" Body="&lt;p&gt;I see that DCU Online is going to a free to play mode soon and I was wondering how large of a group can you play with in DCU Online? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I play PC games once a week with a group of about 5 people and we are looking for something new we can all play together online, and are looking into the superhero MMORPG's that are now becoming free.&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:08:07.360" LastActivityDate="2016-07-26T00:07:14.303" Title="What is the group/party size in DC Universe Online?" Tags="|dc-universe-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30890" PostTypeId="2" ParentId="30794" CreationDate="2011-09-22T16:32:34.483" Score="1" Body="&lt;p&gt;I just found this video online; it dates back to version 1.5 (before pistons were officially introduced.) I'll see if I can't get something similar working with 1.8.1 unmodified.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/1szZCEq5F4I?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="190" LastEditDate="2011-09-22T16:39:28.247" LastActivityDate="2011-09-22T16:39:28.247" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30891" PostTypeId="2" ParentId="30782" CreationDate="2011-09-22T16:45:26.327" Score="3" Body="&lt;p&gt;After reading through the manual, searching online, and my playtime in the game I can safely say score serves no purpose in Kirby: Mass Attack.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-09-22T16:45:26.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30893" PostTypeId="1" AcceptedAnswerId="30901" CreationDate="2011-09-22T16:55:23.410" Score="2" ViewCount="1347" Body="&lt;p&gt;As this game is on sale today &lt;a href=&quot;http://store.steampowered.com/app/20920/&quot; rel=&quot;nofollow noreferrer&quot;&gt;on Steam&lt;/a&gt;, I checked it out and I saw the following message:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Witcher 2 new &amp;amp; improved version 2.0 coming on September 29th!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is new on this new &amp;amp; improved 2.0 version?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="3936" LastEditDate="2013-02-20T01:13:16.503" LastActivityDate="2013-02-20T01:13:16.503" Title="What is new in The Witcher 2 version 2.0 (Enhanced Edition)?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30897" PostTypeId="2" ParentId="30893" CreationDate="2011-09-22T17:10:56.543" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.google.com/search?q=witcher+2+2.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.google.com/search?q=witcher+2+2.0&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eurogamer.net/articles/2011-08-17-witcher-2-2-0-update-adds-dark-mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.eurogamer.net/articles/2011-08-17-witcher-2-2-0-update-adds-dark-mode&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.videogamer.com/pc/the_witcher_2/news/cd_projekt_details_witcher_2_2_0_update.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.videogamer.com/pc/the_witcher_2/news/cd_projekt_details_witcher_2_2_0_update.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;the free update brings with it technical enhancements, gameplay tweaks and major new features.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;The biggest new features are Dark Mode and Arena. Dark Mode is a new difficulty setting that ups the challenge and adds a number of powerful 'Dark' items. Arena mode is just what you think it is, pitting you against endless waves of enemies while you pick up vital XP.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;A new tutorial has also been added in order to help beginners through the early stages of the game.&quot;&lt;/p&gt;&#xA;" OwnerUserId="9628" LastEditorUserId="341" LastEditDate="2011-09-22T17:15:29.217" LastActivityDate="2011-09-22T17:15:29.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30898" PostTypeId="1" AcceptedAnswerId="30902" CreationDate="2011-09-22T17:13:53.593" Score="6" ViewCount="1311" Body="&lt;p&gt;I'm trying to build a nice, dwarfy waterfall in my main dining hall, which so far resulted in plenty of mudy Fun in my fortress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've designed the waterfall well to be surrounded by wall grates, mostly for esthetic and security purposes, but all in all I'm not satisfied with this layout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that I can't destroy the wall grates. I can't q+x Remove Building. I can't d+n Remove Construction. Apparently there's no way to remove wall grates (if you don't count massive cave-ins).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I miss anything? Is making a cave-in the only option as of .31.25?&lt;/p&gt;&#xA;" OwnerUserId="12656" LastEditorUserId="167966" LastEditDate="2016-12-29T13:03:28.563" LastActivityDate="2016-12-29T13:03:28.563" Title="Is there any way to get rid of wall grates?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30899" PostTypeId="2" ParentId="30888" CreationDate="2011-09-22T17:47:31.007" Score="2" Body="&lt;p&gt;The groups you can create, can be at 4 players max.&lt;/p&gt;&#xA;" OwnerUserId="4883" LastActivityDate="2011-09-22T17:47:31.007" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30900" PostTypeId="2" ParentId="28479" CreationDate="2011-09-22T17:52:46.957" Score="1" Body="&lt;p&gt;One tactic that I employ is to jump at the enemy after a running charge. The strong vertical attack will bounce you off them, and your speed will carry you to safety. Thus you can carry on the battle until the enemy is defeated. Since enemies of this type often can not be knocked into the air and juggled, this is the safest way to proceed. If you alternate the horizontal and vertical attacks, you will bounce on each strike and can stay in the air or even gain height as long as their is an enemy to hit. This can even be used to access the animal above the door in the animal house.&lt;/p&gt;&#xA;" OwnerUserId="6619" LastEditorUserId="295" LastEditDate="2011-09-22T20:56:27.947" LastActivityDate="2011-09-22T20:56:27.947" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30901" PostTypeId="2" ParentId="30893" CreationDate="2011-09-22T17:55:31.997" Score="6" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.eurogamer.net/articles/2011-09-22-witcher-2-2-0-dated-and-detailed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eurogamer&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It includes &lt;strong&gt;40 new technological and gameplay enhancements&lt;/strong&gt;, all nine DLC packs released for the game so far and three big new features. &lt;/li&gt;&#xA;&lt;li&gt;A new &lt;strong&gt;tutorial&lt;/strong&gt; section has been bolted on in reaction to complaints that the game's opening section is too difficult. It takes the form of a short quest set in a small village in a forest. &lt;/li&gt;&#xA;&lt;li&gt;A new &lt;strong&gt;Arena Mode&lt;/strong&gt;. Located in a forgotten stronghold in the kingdom of Kaedwan, you'll be able to scrap it out against various foes from the main game, and one new beast - the werewolf. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A more detailed list of new feature/improvements&lt;/strong&gt; is available &lt;a href=&quot;http://www.pcgamer.com/2011/09/28/witcher-2-version-2-0-overhauls-combat-adds-dark-mode-and-battle-arena-out-tomorrow/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here on PC Gamer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This content is available for free to all PC customers and it will be the base for the XBox 360 adaptation, in development.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-09-28T17:04:22.780" LastActivityDate="2011-09-28T17:04:22.780" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30902" PostTypeId="2" ParentId="30898" CreationDate="2011-09-22T18:17:27.947" Score="6" Body="&lt;p&gt;Wall Grates, like any other building, can be removed by &lt;kbd&gt;q&lt;/kbd&gt;uery-ing the building and pressing &lt;kbd&gt;x&lt;/kbd&gt; to &quot;remove building&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, you've indicated that this is not actually happening for you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple suggestions: &lt;strong&gt;Are you sure the cursor is over the wall grate?&lt;/strong&gt; If there's another building is closer, it might be latching on that one instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've successfully scheduled it for removal, &lt;strong&gt;is it possible for your dwarves to reach it?&lt;/strong&gt; Buildings can't be constructed / deconstructed from a diagonal, even though dwarves can walk diagonally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Have you accidentally forbidden the wall grate's component grate?&lt;/strong&gt; (Check with &lt;kbd&gt;t&lt;/kbd&gt; and see if it's forbidden) If a building is made out of a forbidden object, dwarves will defer to the forbiddance rather than the job to remove it (damn, lazy dwarves!).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-22T18:17:27.947" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30903" PostTypeId="1" AcceptedAnswerId="30909" CreationDate="2011-09-22T18:34:10.370" Score="27" ViewCount="114398" Body="&lt;p&gt;Cacti have always been farmable &lt;a href=&quot;http://www.youtube.com/watch?v=DYYy99_W754&quot; rel=&quot;noreferrer&quot;&gt;completely automatically&lt;/a&gt;. With pistons in 1.7, sugar cane can now be farmed in a &lt;a href=&quot;http://www.youtube.com/watch?v=8HFJZ4bgVFU&quot; rel=&quot;noreferrer&quot;&gt;fully automatic fashion&lt;/a&gt; as well. Mobs and animals can be farmed as well in giant &lt;a href=&quot;http://www.youtube.com/watch?v=cKZteeNnfVE&quot; rel=&quot;noreferrer&quot;&gt;mob grinders&lt;/a&gt;. To my knowledge these are the only items that can be farmed in a fully automatic fashion in vanilla Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cobblestone can be farmed fully automatically &lt;a href=&quot;http://www.youtube.com/watch?v=1szZCEq5F4I&quot; rel=&quot;noreferrer&quot;&gt;using mods&lt;/a&gt;, or in a semi-automatic fashion &lt;a href=&quot;http://www.youtube.com/watch?v=GXMob52sBCo&quot; rel=&quot;noreferrer&quot;&gt;using TNT&lt;/a&gt;. Wheat can be farmed &lt;a href=&quot;http://www.youtube.com/watch?v=BNXGKeP4OkY&quot; rel=&quot;noreferrer&quot;&gt;semi-automatically on a massive scale&lt;/a&gt;, but unfortunately requires replanting and tilling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'd like to know is if there are any contraptions people have contrived to harvest any other item in a fully automatic way without using any mods.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastActivityDate="2021-04-26T04:06:00.317" Title="What items can be farmed fully automatically?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30904" PostTypeId="1" AcceptedAnswerId="30908" CreationDate="2011-09-22T18:41:49.723" Score="2" ViewCount="2137" Body="&lt;p&gt;Okay, so I've beaten Hard Reset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard that there's something called &quot;EX Mode&quot;, which would allow me to re-play the game at a more challenging difficulty while keeping all my upgrades. Now I'd like to do this, but I can't really figure out how.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After I've beaten the final boss, the credits roll, and from there it's back to the main menu, with the last save file being right before the boss. I've tried simply starting a new game on the same profile, but at a harder difficulty, but that just starts me at zero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is it done?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-09-22T19:51:08.453" Title="How do I start over in EX Mode?" Tags="|hard-reset|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30905" PostTypeId="5" CreationDate="2011-09-22T18:46:31.090" Score="0" Body="&lt;p&gt;Minecraft - Pocket Edition is a portable version of the game for Android and iOS mobile devices released by Mojang.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It features a pared-down feature set of the original game, meant to be compatible with the touch interface of mobile devices and playable on the go in short sittings.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;br /&gt;&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; August 16th, 2011 (Xperia Play exclusive), October 7th (Android), November 17th (iOS).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Mojang&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Available on:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/android&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;android&amp;#39;&quot; rel=&quot;tag&quot;&gt;android&lt;/a&gt; &lt;a href=&quot;/questions/tagged/ios&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ios&amp;#39;&quot; rel=&quot;tag&quot;&gt;ios&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7428" LastEditorUserId="28182" LastEditDate="2015-01-05T00:08:12.273" LastActivityDate="2015-01-05T00:08:12.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30906" PostTypeId="4" CreationDate="2011-09-22T18:46:31.090" Score="0" Body="Only use this tag if the question specifically pertains to the Pocket Edition version of Minecraft - that is, features or functionality that are unique to the Android &amp; iOS versions of Minecraft." OwnerUserId="7428" LastEditorUserId="28182" LastEditDate="2015-01-05T00:00:59.950" LastActivityDate="2015-01-05T00:00:59.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30907" PostTypeId="2" ParentId="30882" CreationDate="2011-09-22T19:44:07.510" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;No new Rock Band Network songs&lt;/li&gt;&#xA;&lt;li&gt;DLC limit of 1000 as opposed to 3000 on the other consoles&lt;/li&gt;&#xA;&lt;li&gt;Rock Band 2 and Green Day: Rock Band are the only games that can be imported into Rock band 3&lt;/li&gt;&#xA;&lt;li&gt;The Wii may be missing certain character customization features. I'm not entirely sure, though. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-09-22T19:44:07.510" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30908" PostTypeId="2" ParentId="30904" CreationDate="2011-09-22T19:51:08.453" Score="2" Body="&lt;p&gt;It's normally available via the &quot;New Game&quot; option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;code&gt;Ex Mode&lt;/code&gt; you do not continue the game as such, but start really from zero with all he stuff you gained in your normal playthrough.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-09-22T19:51:08.453" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30909" PostTypeId="2" ParentId="30903" CreationDate="2011-09-22T20:15:36.987" Score="34" Body="&lt;p&gt;Aside from the things you mentioned:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Fully Automatic (no need for player's presence):&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;As long as you keep the chunk loaded, you can go on an adventure while your farm is producing&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Anything that uses a smelter (cooked food, experience generators, etc.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Honey Bottles&lt;/strong&gt;, &lt;strong&gt;Honeycomb&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Fully Automatic, as long as player is within 128 blocks of farm&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Melons &amp;amp; Pumpkins&lt;/strong&gt; can be farmed using BUDs.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mushrooms&lt;/strong&gt; are &lt;a href=&quot;http://www.youtube.com/watch?v=oLq4cU7WwRY&quot; rel=&quot;nofollow noreferrer&quot;&gt;easily farmed&lt;/a&gt;, since they spread by themselves.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Eggs&lt;/strong&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=qN9TsJWiIT8&quot; rel=&quot;nofollow noreferrer&quot;&gt;can be farmed&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wheat&lt;/strong&gt; can be fully automatic using a &lt;a href=&quot;http://www.youtube.com/watch?v=7fnatRPiDl4&quot; rel=&quot;nofollow noreferrer&quot;&gt;farmer villager&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bread&lt;/strong&gt; with farmer villagers&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cactus&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Coal&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Iron ingots&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gold nuggets&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Steak, Raw Beef, Leather&lt;/strong&gt; (if you are lucky enough to find a mushroom island) &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cobblestone&lt;/strong&gt; with Wither or Ghast&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cooked Chicken, Raw Chicken, Feathers&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Redstone, Gunpowder, Glowstone Dust, Sugar, Wooden Sticks&lt;/strong&gt; with a witch farm&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Slime Balls&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sand &amp;amp; Gravel Duplicators and Flint&lt;/strong&gt; (actually a bug, but still possible)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Carrots and Raw Potatoes&lt;/strong&gt; with farmer villagers&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;String, Spider Eyes&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bones, arrows, bows&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Rotten flesh&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Seeds and any kind of 1 block flower&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ender pearls&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Any kind of potion&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Prismarine Shard&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Magma cream&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ghast tears&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Kelp&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bamboo&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sugar Cane&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wool&lt;/strong&gt; (dispenser equipped with shears)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Records&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;AFK farms:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;You may need to jam the click button, and you wont be able to play while harvesting&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Snow&lt;/strong&gt; (at some time pre 1.15, this was fully automatic.  No longer.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Any experience farm&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Wooden logs&lt;/strong&gt; (any type)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tree saplings&lt;/strong&gt; (any type)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Fish, Name tags, Nautilus shells, saddles, enchatment books&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Blaze Rods&lt;/strong&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Any kind of 2 block tall flower&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Animal breeding farm&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dragons Breath&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cocoa beans&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Nether Wart&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ice&lt;/strong&gt; with a BUD to detect the freezing water (not sure if withers can destroy ice)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stone&lt;/strong&gt; (needs silktouch pickaxe)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Any Type of Wooden Planks&lt;/strong&gt; just craft the output of the log farm&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Glass and Panes&lt;/strong&gt; (smelt and craft the output of the sand duplicator)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Flint and Steel&lt;/strong&gt; (craft the outputs  of the Iron farm and the gravel duplicator)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mushroom Blocks&lt;/strong&gt;  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grass and Mycelium&lt;/strong&gt; (although it is not technically infinite, it is practically infinite)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emeralds&lt;/strong&gt; trading the output of another farm if you get a &lt;a href=&quot;https://www.youtube.com/watch?v=YYyuASdoc4A&quot; rel=&quot;nofollow noreferrer&quot;&gt;perfect villager&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Full diamond toolkit and armor&lt;/strong&gt; trading emeralds with a blacksmith villager&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mob heads&lt;/strong&gt; except wither skeleton (with a &lt;a href=&quot;https://www.youtube.com/watch?v=mCjaGQNo9-4&quot; rel=&quot;nofollow noreferrer&quot;&gt;charged creeper&lt;/a&gt; farm)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="16398" LastEditDate="2020-05-26T19:49:48.013" LastActivityDate="2020-05-26T19:49:48.013" CommentCount="11" ContentLicense="CC BY-SA 4.0" />
  <row Id="30910" PostTypeId="1" AcceptedAnswerId="30911" CreationDate="2011-09-22T20:36:10.643" Score="17" ViewCount="33101" Body="&lt;p&gt;So there's these villagers (called &lt;code&gt;TESTIFICATE&lt;/code&gt;?!) inhabiting my villages. Can I interact with them? What happens if I kill them?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorDisplayName="user56" LastEditDate="2011-09-22T21:02:17.100" LastActivityDate="2012-06-28T08:16:20.300" Title="What can I do with Villagers?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30911" PostTypeId="2" ParentId="30910" CreationDate="2011-09-22T20:39:00.780" Score="20" Body="&lt;p&gt;Villagers were introduced in the beta 1.9 pre-release, and, for the most part, act like passive mobs: they'll get up in your grill and walk around without a care in the world.  When you kill them, they don't drop anything.&lt;/p&gt;&#xA;&lt;p&gt;In addition, 1.2 brought &lt;a href=&quot;https://minecraft.wiki/w/1.2&quot; rel=&quot;nofollow noreferrer&quot;&gt;a number of changes&lt;/a&gt; to mob AI such as villagers:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;entering houses at night and leave them in the morning&lt;/li&gt;&#xA;&lt;li&gt;breeding to populate all the houses in a village&lt;/li&gt;&#xA;&lt;li&gt;enabling the automatic creation of &lt;a href=&quot;https://minecraft.wiki/w/Iron_Golem&quot; rel=&quot;nofollow noreferrer&quot;&gt;iron golems&lt;/a&gt; that protect them&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The first new behavior—entering houses at night and leaving them in the morning—allows you to use villagers as &lt;a href=&quot;https://i.stack.imgur.com/JTphS.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;a poor man's daylight detector&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Finally, as of &lt;a href=&quot;http://www.mojang.com/2012/05/minecraft-snapshot-week-21/&quot; rel=&quot;nofollow noreferrer&quot;&gt;snapshot 12w21a&lt;/a&gt;, villagers power Minecraft's economy by trading items with players.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-05-24T22:36:33.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30912" PostTypeId="1" AcceptedAnswerId="30921" CreationDate="2011-09-22T20:51:42.340" Score="13" ViewCount="6566" Body="&lt;p&gt;The nether now has awesome structures, built out of nether brick, fence and stair blocks. Is it possible to craft these or do I have to mine them?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2013-10-01T07:03:07.587" Title="How do you craft the new nether blocks?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30914" PostTypeId="1" AcceptedAnswerId="30923" CreationDate="2011-09-22T21:10:15.890" Score="16" ViewCount="95791" Body="&lt;p&gt;Is there a way to turn a normal cow into a mooshroom?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/05wZU.png&quot; alt=&quot;MOO!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="8350" LastEditDate="2012-06-02T22:55:38.960" LastActivityDate="2013-04-28T01:18:31.890" Title="Can I turn a cow into a mooshroom?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30915" PostTypeId="2" ParentId="30914" CreationDate="2011-09-22T21:40:51.577" Score="2" Body="&lt;p&gt;As of right now (now being 1.9 pre-release) No, there isn't.&lt;/p&gt;&#xA;" OwnerUserId="373" LastActivityDate="2011-09-22T21:40:51.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30916" PostTypeId="1" AcceptedAnswerId="31098" CreationDate="2011-09-22T22:05:24.143" Score="2" ViewCount="231" Body="&lt;p&gt;The process of awarding an assist medal seems to me to be a bit random/buggy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example I could remove an enemy's armour and part of their health and then a teammate would take the kill, but I will not be awarded the assist medal. In other cases I have literally shot a single bullet into the enemy and have been awarded an assist medal once the enemy in question had died. This leaves me both confused an annoyed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know the exact criteria the game uses to award assist medals?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="181240" LastEditDate="2023-03-25T18:48:30.413" LastActivityDate="2023-03-25T18:48:30.413" Title="What determines an assist medal in Warhammer 40,000 Space Marine" Tags="|warhammer-40k-space-marine|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30918" PostTypeId="2" ParentId="17200" CreationDate="2011-09-22T22:10:11.250" Score="2" Body="&lt;p&gt;The trick with deathclaws is to have a lot of ammo and seek higher ground. For some reason they don't seem to be able to get to you if you are perched on top of rocks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my strategy was to load up on explosives, go trigger the deathclaws to chase me, when they scuffled with my companions I scurried up onto a rock and then rained down bombs on them until they died. You may have to repeat triggering them a few times to get them all as they sometimes forget about you and go back into their hidey hole. Be sure to save every time you kill a few of them and get back to your safe perch so you don't have to start over if they catch you before you get to safety. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, beware. There is a nasty surprise outside the cave (a bunch more deathclaws) and no convenient rock to jump up on. I just ran like hell for the nearby shack. They followed me in and killed me, but when it re-spawned me inside the cabin they were back outside and oblivious to my presence.&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2011-09-22T22:10:11.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30919" PostTypeId="2" ParentId="14445" CreationDate="2011-09-22T22:18:46.470" Score="2" Body="&lt;p&gt;Be careful about what clothes you are wearing. If you have on a rival tribe's outfit you will usually get attacked regardless of your reputation with that group.&lt;/p&gt;&#xA;" OwnerUserId="468" LastActivityDate="2011-09-22T22:18:46.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30920" PostTypeId="2" ParentId="26663" CreationDate="2011-09-22T22:27:57.357" Score="2" Body="&lt;p&gt;Try having a third party host a game for you. Alternatively, you can try joining your friend's game and then leaving and hosting a game afterward. Somehow this can &quot;clear&quot; you to join without latency issues thereafter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both techniques have solved similar issues for me in the past.&lt;/p&gt;&#xA;" OwnerUserId="11047" LastActivityDate="2011-09-22T22:27:57.357" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30921" PostTypeId="2" ParentId="30912" CreationDate="2011-09-22T22:51:47.267" Score="13" Body="&lt;p&gt;You can craft the Nether Fences and Nether Stairs using Nether Brick in the same crafting recipe as regular fences (3 on the bottom row, 2 on the middle row and 1 on the top row). However if you're playing on a version older than 1.5, you can't craft Nether Brick, you must mine it, so for all intents and purposes, you pretty much have to mine all of them then.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="118" LastEditDate="2013-07-29T16:39:30.133" LastActivityDate="2013-07-29T16:39:30.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30922" PostTypeId="1" CreationDate="2011-09-22T23:30:10.400" Score="4" ViewCount="307" Body="&lt;p&gt;A bunch of friends have regular weekly GT5 racing using the &quot;Lounge&quot; facility.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last night I experimented with a &quot;single model&quot; race. Where you can set that everyone has identical cars in the &quot;Regulation&quot; menu. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if the person doesn't have that car they are still assigned it. When I did it ever car was visually identical (all the same colour).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I have a garage of over 200 cars I could only choose from a limited list of cars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any logic behind this limitation? For example can we only use premium cars in single model races, or maybe cars that the race-host hasn't modified in their own garage?&lt;/p&gt;&#xA;" OwnerUserId="11319" LastEditorUserId="12" LastEditDate="2011-11-16T15:56:44.977" LastActivityDate="2014-06-17T04:56:46.773" Title="What cars can be used in the GT5 single model online racing?" Tags="|gran-turismo-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30923" PostTypeId="2" ParentId="30914" CreationDate="2011-09-23T00:53:18.113" Score="12" Body="&lt;p&gt;No, they spawn in new mushroom biomes. However, the reverse is possible, using shears:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/JySqhTqHsnw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-09-23T00:53:18.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30925" PostTypeId="1" AcceptedAnswerId="30959" CreationDate="2011-09-23T02:07:07.727" Score="5" ViewCount="1654" Body="&lt;p&gt;The information found on the Fallout Wikia seems to be conflicting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under the &lt;strong&gt;Damage Threshold&lt;/strong&gt; article, it states that:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;The combined statistics of DT and DR (with DT being applied first) determines....&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;whereas on the &lt;strong&gt;Damage Resistance&lt;/strong&gt; article:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Damage resistance is applied before damage threshold.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I am confused. Which one is really applied first?&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="336" LastEditDate="2011-09-23T05:02:10.767" LastActivityDate="2013-08-09T01:09:59.383" Title="Which stat is applied first, Damage Reduction or Damage Threshold in Fallout New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30926" PostTypeId="2" ParentId="30042" CreationDate="2011-09-23T03:29:42.180" Score="1" Body="&lt;p&gt;I've found that both thugs and floaters are pretty easy if you can run up on them and around their back.  Once behind them they are too slow to turn, so you can kick that aish with impunity.&lt;/p&gt;&#xA;" OwnerDisplayName="user2630" LastActivityDate="2011-09-23T03:29:42.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30927" PostTypeId="1" AcceptedAnswerId="30933" CreationDate="2011-09-23T04:04:11.803" Score="13" ViewCount="394" Body="&lt;p&gt;If I attack but do not shoot down a UFO, and then it lands and I send in a skyranger, will I be facing less live aliens than if it had landed fully unmolested? Does damaging the UFO have any effect, or must you fully shoot it down?&lt;/p&gt;&#xA;" OwnerUserId="3404" LastEditorUserId="3062" LastEditDate="2012-09-17T18:08:07.483" LastActivityDate="2012-09-17T18:08:07.483" Title="does damaging craft influence tactical battles?" Tags="|xcom-ufo-defense|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30929" PostTypeId="1" CreationDate="2011-09-23T04:28:52.393" Score="5" ViewCount="381" Body="&lt;p&gt;I have two Xbox 360s, one with red ring and one with a jammed disk drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The jammed DVDdrive is a BenQ; the other is a Toshiba.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I switched them out, putting the Toshiba in the system the BenQ was in, &#xA;but I'm reluctant to turn it on to see if it works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do I need to flash the firmware? &#xA;Or will it work at all if they are different brands?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I do need to flash it, I have no idea how to do that or what I would need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Any help or tips would be greatly appreciated.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks! &lt;/p&gt;&#xA;" OwnerUserId="12664" LastEditorUserId="8366" LastEditDate="2011-09-23T18:16:16.303" LastActivityDate="2011-09-28T07:29:20.557" Title="Exchanging disc drives (Xbox 360)" Tags="|xbox-360|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30930" PostTypeId="1" AcceptedAnswerId="31834" CreationDate="2011-09-23T04:51:56.693" Score="16" ViewCount="1748" Body="&lt;p&gt;So League of Legends currently has its new Dominion game mode open sporadically for testing, and I've been checking it out. It's pretty neat; one of the biggest changes from the traditional MOBA-style &quot;Classic&quot; mode is the advent of a scorecard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've noticed that certain actions give me points. Some of these, &quot;Kill&quot;, &quot;Kill-Assist&quot;, &quot;Point Captured&quot;, etc. are self-explanatory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Others, like &quot;Martyr&quot; are less-so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are all the possible ways to earn points in Dominion, and how many does each action earn?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-07T04:17:00.493" LastActivityDate="2011-10-26T20:13:25.680" Title="What actions earn points in Dominion?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="6" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30931" PostTypeId="5" CreationDate="2011-09-23T04:58:40.617" Score="0" Body="" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-23T04:58:40.617" LastActivityDate="2011-09-23T04:58:40.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30932" PostTypeId="4" CreationDate="2011-09-23T04:58:40.617" Score="0" Body="Dominion is a game mode in the free-to-play League of Legends. Unlike League of Legend's &quot;Classic&quot; mode, Dominion departs from the standard playstyle of most MOBAs in that it is a &quot;Capture and Hold&quot; style map, with champions working to secure 5 control points around the map, rather than pushing a lane with creeps." OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-23T04:58:40.617" LastActivityDate="2011-09-23T04:58:40.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30933" PostTypeId="2" ParentId="30927" CreationDate="2011-09-23T06:54:27.070" Score="11" Body="&lt;p&gt;&lt;strong&gt;No, it doesn't.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As usual, the UFOpaedia has all the relevant information, in this case in the article about &lt;a href=&quot;http://ufopaedia.org/index.php?title=Battlescape_Map_Generation&quot; rel=&quot;nofollow noreferrer&quot;&gt;battlescape map generation&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, down at the bottom of the page is the description of how the game determines when and how to damage an alien craft:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If the mission is against a &lt;strong&gt;crashed&lt;/strong&gt; UFO, all UPSs present in the&#xA;  craft have a 75% chance to explode (assuming the detonation of another&#xA;  UPS doesn't destroy them first). This is performed during a hidden&#xA;  &quot;first turn&quot; (actual game play always begins at turn 2).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Landed UFOs have this check not done thus don't get damaged. Without those explosions all spawned aliens are still alive when the battle starts.&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="12041" LastEditDate="2011-09-23T07:04:15.843" LastActivityDate="2011-09-23T07:04:15.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30934" PostTypeId="1" AcceptedAnswerId="30938" CreationDate="2011-09-23T07:09:13.047" Score="6" ViewCount="777" Body="&lt;p&gt;Is it possible to grow a Giant Mushroom in the Giant Mushroom biome by planting it on the ground without BoneMeal?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastActivityDate="2011-09-23T08:28:25.530" Title="Can you grow a Giant Mushroom by planting a mushroom in the Giant Mushroom biome?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30935" PostTypeId="2" ParentId="28003" CreationDate="2011-09-23T07:25:44.080" Score="5" Body="&lt;p&gt;From someone who has spent &lt;a href=&quot;http://bf2s.com/player/45991568/&quot; rel=&quot;nofollow noreferrer&quot;&gt;several hundred hours&lt;/a&gt; in helicopters in BF2, the best way to do it is to practice. Practice makes perfect. Tips&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;For heli flying in the BF series, use keyboard+mouse combo. Joystick simply doesn't compare.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Start practicing with low sensitivity, pitch and yaw settings - it will be easier for you stabilize the heli. Ramp up all the settings as you get comfortable, as this will give you better maneuverability and quicker response. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Situtational awareness is very important. Know where your enemies and friends are. Constantly swap to external cameras. Always be aware of where to run to when you get in trouble. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Once you get good, use the map to your advantage. Fly low and use buildings and hills for cover. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Practice.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Practice.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2858" LastActivityDate="2011-09-23T07:25:44.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30936" PostTypeId="1" AcceptedAnswerId="31039" CreationDate="2011-09-23T07:39:57.370" Score="8" ViewCount="1784" Body="&lt;p&gt;I played Dominion yesterday for the first time, and I noticed that in the center of map there are two buffs (a flashing icon on the mini-map), one for each team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the bonuses granted by these buffs? And what are their respawn times?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3015" LastEditDate="2011-09-24T19:40:55.420" LastActivityDate="2011-12-10T00:14:41.820" Title="League of Legends: Dominion center map buff (Storm Shield)" Tags="|league-of-legends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30938" PostTypeId="2" ParentId="30934" CreationDate="2011-09-23T08:28:25.530" Score="5" Body="&lt;p&gt;Currently no. But several people have asked for its implementation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.reddit.com/r/Minecraft/comments/koayz/suggestion_mushrooms_planted_in_the_mushroom/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11946" LastActivityDate="2011-09-23T08:28:25.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30941" PostTypeId="5" CreationDate="2011-09-23T09:24:32.650" Score="0" Body="&lt;p&gt;The PSP uses a proprietary disc format called the Universal Media Disc (UMD) and supports saving to Sony MemoryStick flash memory cards.  Some revisions of the PSP do not support disc media, and instead download their games directly to the memory device from Sony's servers.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-17T04:21:40.597" LastActivityDate="2011-12-17T04:21:40.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30942" PostTypeId="4" CreationDate="2011-09-23T09:24:32.650" Score="0" Body="The PlayStation Portable (PSP) is a handheld device manufactured by Sony starting in 2004 in Japan and 2005 worldwide.  Tag a question with this tag only if you are discussing a platform-specific feature of a game, or if you have questions about PSP hardware." OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-17T04:21:37.570" LastActivityDate="2011-12-17T04:21:37.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30943" PostTypeId="1" AcceptedAnswerId="33784" CreationDate="2011-09-23T09:52:02.523" Score="0" ViewCount="1207" Body="&lt;p&gt;Are there any damage modifiers on Gears of War 3, depending on what part of the body you are shooting?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can get headshots with certain weapons, so there must be a damage modifier on that body part at least. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;An example; 1 shot to the head with a longshot is a kill, 1 shot to the torso with the longshot will not even down the target.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-09-23T10:28:06.253" LastActivityDate="2018-05-04T19:17:45.057" Title="What are the  body part damage modifiers on GOW3?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30944" PostTypeId="1" AcceptedAnswerId="30951" CreationDate="2011-09-23T09:56:56.027" Score="9" ViewCount="5221" Body="&lt;p&gt;What are the effects of active reloading weapons?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Extra damage, extra range or both? Are the effects the same for every weapon?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-09-23T10:27:36.723" LastActivityDate="2011-10-03T12:48:51.557" Title="What are the active reload effects on GOW3 weapons?" Tags="|gears-of-war-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30945" PostTypeId="1" AcceptedAnswerId="31037" CreationDate="2011-09-23T10:15:45.113" Score="9" ViewCount="8018" Body="&lt;p&gt;The gamer DLC pack introduced three new robe, the zombie, the tentacle and the epic. The effect of the first two is easy to understand, but I don't understand what the Epic Sword and Epic Staff does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The inventory description for the sword say that is has &quot;Epic effects&quot;. Right, when I hit with it, there are some white sparks shooting out of the sword. But it doesn't seems to do anything to the monsters I hit, beside normal sword damages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the staff, there are no passive effects listed, and the active effect is called &quot;Murmur of Alrond&quot;, and when I activate it, I'm surrounded by a dark aura menacing with spikes of darkness. Once again, there is no obvious effect of what this aura do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my question is, does this sword and staff do anything special, or are they just for showing off?&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="11089" LastEditDate="2011-09-24T23:31:09.413" LastActivityDate="2013-08-23T08:56:35.300" Title="How Epic are the Epic Robe weapons?" Tags="|magicka|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30947" PostTypeId="1" AcceptedAnswerId="30970" CreationDate="2011-09-23T11:00:06.350" Score="16" ViewCount="165513" Body="&lt;p&gt;When I try to start my Xbox 360, I get most of the noise and none of the action.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The cooling fans spin up&lt;/li&gt;&#xA;&lt;li&gt;The 1/0-logo in the middle of the led ring is lit, all four parts of the ring are dark.&lt;/li&gt;&#xA;&lt;li&gt;The four lights on the controller blink when started with the controller.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;After that just sits there humming, no signal over HDMI and after 300 seconds it turns itself off. The same thing happens whether I start it with the controller, the power button or the eject button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The console is an 120GB Elite model from around the time Forza 3 came out. It's under warranty until December.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The thing is-&lt;/em&gt; I already sent it to Microsoft and it came back with a &quot;dear customer, we looked but we couldn't find anything and therefore didn't fix anything&quot; letter. Indeed, when it came back it was working perfectly fine for the next four or five times, then the exact same symptoms were back. (They did apparently reset the firmware, I had to update that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems clear that I need to send it back again, but it looks like I'll have to include a heck of a cover letter to avoid further embarrassment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things I checked:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The wall socket puts out 234 volts. This is nicely within the 220-240 range it's supposed to.&lt;/li&gt;&#xA;&lt;li&gt;The XBox has (for the entire time that I own it) been attached to a power strip with an on/off switch that I turn off at night and when I leave the house. I've had it directly in the wall socket for the past few days to see if that makes a difference (it doesn't).&lt;/li&gt;&#xA;&lt;li&gt;Tried booting without the hard drive, no difference.&lt;/li&gt;&#xA;&lt;li&gt;Tried standing the console up and lying it down, no difference (it stood upright most of its life).&lt;/li&gt;&#xA;&lt;li&gt;Inspected the back of the face plate, as suggested by Microsoft's online troubleshooter. That's undamaged.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;One thing I noticed is this: when I plug the power adapter into the wall socket, its status light is orange. Only when I power the console does it turn green. Microsoft's online troubleshooter is unclear about whether this is correct or whether it's supposed to be green all the time. I don't have access to another unit to swap parts with. &lt;strong&gt;Question:&lt;/strong&gt; what color is the light on your power adapter when it's plugged in and the console is turned off?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything else I could try before sending it in again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Microsoft's instructions are clear about sending only the console and none of the peripherals. If I included the power adapter, can I expect to get it returned or would I end up with only a console and no power?&lt;/p&gt;&#xA;" OwnerUserId="12186" LastEditorUserId="9300" LastEditDate="2011-10-18T18:14:37.657" LastActivityDate="2013-04-06T17:48:53.640" Title="Xbox 360 powers on but does not boot" Tags="|xbox-360|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30951" PostTypeId="2" ParentId="30944" CreationDate="2011-09-23T11:30:38.727" Score="12" Body="&lt;p&gt;Active reloading allows you to reload the gun faster than normal. This is achieved by tapping to reload and the tapping reload again when the reload tracker is anywhere within a grey bar highlighted on the reload gauge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A &quot;perfect&quot; active reload is achieved when you tap the reload button within a much narrower white bar on the reload gauge. This fills the empty rounds in your click with special shots, indicated by flashing ammo symbols (for guns with bullets). &lt;a href=&quot;http://gearsofwar.wikia.com/wiki/Active_Reload&quot; rel=&quot;nofollow noreferrer&quot;&gt;The damage per shot is also increased by around 8%.&lt;/a&gt; (Except for the Scorcher).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These special shots have differing effects for some guns (&lt;em&gt;paraphrased from above link)&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hammerburst II&lt;/strong&gt; - Gets only 15 rounds in its magazine instead of the usual 17.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Boltok&lt;/strong&gt; - Rate of fire increase.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Torque Bows&lt;/strong&gt; - Charge up faster.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Boomshot&lt;/strong&gt; - Receives an aftershock of mini explosions.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Scorcher&lt;/strong&gt; - Receives a range increase. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/users/4007/wilerson&quot;&gt;wilerson&lt;/a&gt; noted in the comments, if you click reload anywhere outside of the white or grey bar, before the reload is complete, then you achieve a &quot;failed&quot; reload. This confers no bonuses and increases the time it takes to reload the gun, such that it would have been faster to do nothing after starting the reload.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To summarise: Any active reload will cut down reload times. A perfect reload will grant bonus damage and some extra effects depending on the type of gun. A failed reload will increase reload times.&lt;/p&gt;&#xA;" OwnerUserId="11445" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-09-23T11:52:53.013" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="30952" PostTypeId="2" ParentId="30947" CreationDate="2011-09-23T11:44:41.667" Score="1" Body="&lt;p&gt;The color of the power adapter should be green when the Xbox is on, and orange when off, so it sounds like it is working fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you send the power adapter, you possibly would not receive it back. They are pretty clear about sending nothing because you may get a different system sent back.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-09-23T11:44:41.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30953" PostTypeId="5" CreationDate="2011-09-23T12:06:51.270" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Gears of War 3&lt;/em&gt;&lt;/strong&gt; takes place following the events after &lt;em&gt;Gears of War 2&lt;/em&gt;.  The game follows the story of humanities fight to survive on the planet Sera against the Locust hordes and the new Lambent threat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gears of war 3 is a third person shooter with options for:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Single player campaign&lt;/li&gt;&#xA;&lt;li&gt;Offline (maximum 2 player) and online (maximum 5 player) cooperative campaign play&lt;/li&gt;&#xA;&lt;li&gt;Various multiplayer modes including its own &lt;code&gt;Horde&lt;/code&gt; and &lt;code&gt;Beast&lt;/code&gt; modes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Questions about the gameplay, story or game-mechanics of Gears of War 3 are a good fit for this tag.  The preceding games (1 &amp;amp; 2) have their own tags and should not be marked with this tag.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; September 20, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Epic Games&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Microsoft Game Studios&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gearsofwar.com/en-ie/games/gears-of-war-3/xbox-360&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.m.wikipedia.org/wiki/Gears_of_War_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gearsofwar.wikia.com/wiki/Gears_of_War_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11445" LastEditorUserId="163757" LastEditDate="2016-10-13T06:07:01.633" LastActivityDate="2016-10-13T06:07:01.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30954" PostTypeId="4" CreationDate="2011-09-23T12:06:51.270" Score="0" Body="The third installment in the Gears of War series released in 2011.  Like the rest of the Gears of War games, it is a third-person shooter, and was developed by Epic Games." OwnerUserId="11445" LastEditorUserId="163757" LastEditDate="2016-10-13T06:46:00.553" LastActivityDate="2016-10-13T06:46:00.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30955" PostTypeId="1" AcceptedAnswerId="30961" CreationDate="2011-09-23T12:42:57.053" Score="12" ViewCount="912" Body="&lt;p&gt;I know that you damage the opponent's nexus by controlling more capture points than they do. And I think I recall from the one game I played last night that there were other actions that did this as well, like killing enemy champions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also curious about the rate at which nexus health decreases when you control 3, 4 and 5 bases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What are all the ways to damage the opposing team's nexus, and how much damage do each of these actions deal?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="25150" LastEditDate="2012-11-06T00:18:38.073" LastActivityDate="2012-11-06T00:18:38.073" Title="How do you deal damage to your opponent's nexus in Dominion?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30957" PostTypeId="2" ParentId="18503" CreationDate="2011-09-23T13:05:09.083" Score="6" Body="&lt;p&gt;I haven't played it, but in similar games it marks the power of the last shot.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-09-23T13:05:09.083" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30959" PostTypeId="2" ParentId="30925" CreationDate="2011-09-23T13:37:54.610" Score="4" Body="&lt;p&gt;The exact Fallout NV damage formula is as follows:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;DAMAGE_TO_TARGET = ( DMG + (CRITDMG x BC) - DT )x SA x HS x AM x DM x PERK_MULTIPLIERS &#xA;&#xA;DMG = Unmodified weapon base damage. DAM is equal to DMG with a weapon at full repair, 100 weapon skill and no damage modifying perks &#xA;CRITDMG = Unmodified bonus damage added for critical strike on target &#xA;SA = Sneak Attack modifier adds +100% total damage &#xA;BC = Better Criticals modifier adds +50% critical damage &#xA;HS = Headshot modifier adds +100% total damage &#xA;DT = Damage Threshold of target &#xA;AM = Ammo type multiplier &#xA;DM = Difficulty multiplier. One on normal difficulty, 0.5 on very hard. &#xA;PERK_MULTIPLIERS = Other damage multipliers from perks such as Lord of Death, Bloody Mess and Living Anatomy (and all damage resistance perks fall under this category)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As you can see, DT is subtracted directly from weapon damage whereas the resistance is a multiplier after the fact.  This means that DT is applied first. (&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_combat&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;]&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-23T13:37:54.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30961" PostTypeId="2" ParentId="30955" CreationDate="2011-09-23T14:42:13.583" Score="8" Body="&lt;p&gt;From what I have read and played, the following actions decrease nexus health :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Controlling more capture points than opponents decreases Nexus life over time (x damage per 5 seconds for each point you control &lt;strong&gt;IF&lt;/strong&gt; you control more points then enemies)&lt;/li&gt;&#xA;&lt;li&gt;Killing an Enemy champion deals immediate damage (-2 life to nexus if nexus life is above 100)&lt;/li&gt;&#xA;&lt;li&gt;Achieving a secondary objective (quest) deals immediate damage (-20 life to nexus) and gives your team a buff (like Nashor in normal mode, except not the same buff).&#xA;Those secondary quests appear randomly and consist of capturing a specific capture point. These quest spawn for both teams at the same time and always concern two Capture points next to another.&lt;/li&gt;&#xA;&lt;li&gt;Point Neutralization and point capture (-3 and -2 life to nexus if nexus life is above 100)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2011-10-07T15:26:11.413" LastActivityDate="2011-10-07T15:26:11.413" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30962" PostTypeId="1" AcceptedAnswerId="45172" CreationDate="2011-09-23T15:06:39.157" Score="4" ViewCount="911" Body="&lt;p&gt;I'm in chapter 9 in El Shaddai: Ascension of the Metatron, and so far I've come across several miniboss type fights. These have been most often with Watcher Azazel, but sometimes with Watcher Ezekiel or Watcher Sariel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've lost most of them, except one with Watcher Azazel. However, they don't seem to have any effect on the plot of the game. When I lose, the Watchers respond with a comment about how I'm not strong enough, and the one time I won, Azazel merely responded with the equivalent of &quot;Next time, Gadget, &lt;em&gt;next time!&lt;/em&gt;&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will winning or losing these fights have any effect on the plot or further gameplay?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-09-23T15:12:59.257" LastActivityDate="2012-01-04T00:24:22.157" Title="Do the Watcher fights affect the game at all?" Tags="|el-shaddai|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30963" PostTypeId="1" AcceptedAnswerId="30969" CreationDate="2011-09-23T15:11:40.847" Score="7" ViewCount="1649" Body="&lt;p&gt;During Dominion matches (new League of Legends mode) it happens to read a message that a new quest is available, but I didn't understand really what my team should do to accomplish it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you explain me which type of quests could be available, how to complete them and which is the prize?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="2259" LastEditDate="2011-09-24T14:08:04.483" LastActivityDate="2011-10-28T06:12:56.977" Title="How do quests work in League of Legends Dominion matches?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30964" PostTypeId="1" AcceptedAnswerId="31522" CreationDate="2011-09-23T15:14:37.053" Score="3" ViewCount="135" Body="&lt;p&gt;The &lt;strong&gt;Good Listener&lt;/strong&gt; trophy in El Shaddai says I must &lt;code&gt;Obtain all of the Freemen's notes&lt;/code&gt;. If I happen to miss them in my first playthrough, can I just pick up the ones I missed in playthroughs on other difficulties, or do I have to hunt them all down in a single playthrough? &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-10-03T09:25:34.790" Title="Can I get Good Listener through multiple playthroughs?" Tags="|achievements|el-shaddai|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30968" PostTypeId="2" ParentId="30963" CreationDate="2011-09-23T15:29:02.417" Score="5" Body="&lt;p&gt;The quest can only be of one type : Capture a specific capture point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These quest spawn at the same time for both teams. First comes after the 5 minute mark, another one spawns 5 minutes after completion of previous quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They always concern two adjacent capture point (both team have and adjacent objective, forcing a team fight between the two points).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a quest occurs, your team should regroup to go and capture the target. If you accomplish the quest, direct damage is dealt to enemy nexus and your whole team gets a buff (a bit like the nashor buff in standard mode).&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2011-10-28T06:12:56.977" LastActivityDate="2011-10-28T06:12:56.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30969" PostTypeId="2" ParentId="30963" CreationDate="2011-09-23T15:31:36.673" Score="10" Body="&lt;p&gt;The League of Legends Devs &lt;a href=&quot;http://na.leagueoflegends.com/news/designing-dominance-quests-league-legends-dominion&quot; rel=&quot;nofollow noreferrer&quot;&gt;recently posted&lt;/a&gt; a design blog about what went into developing the quests, and why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An excerpt:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;One of the major objectives of the quest system was to prevent the&#xA;  emergence of a metagame that promoted capturing three command points&#xA;  and turtling to hold them for the remainder of the battle. Turtling&#xA;  strategies like this one are contrary to the high-energy combat that&#xA;  we wanted to promote with the new game mode. So, in order to prevent&#xA;  these sorts of stratagems from emerging in League of Legends:&#xA;  Dominion, we instituted quests to allow us to alter the strategic&#xA;  value of each command point on the fly.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;A quest triggers at random intervals (I've seen two in one match, before) and will always involve two adjacent capture points, one controlled by your team, and one controlled by the enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Completing a quest, that is, capturing your target point before your enemies capture &lt;em&gt;their&lt;/em&gt; target point, gives you a short duration 10% damage buff, and immediately deals 20 damage to the enemy nexus.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-26T05:00:21.377" LastActivityDate="2011-09-26T05:00:21.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30970" PostTypeId="2" ParentId="30947" CreationDate="2011-09-23T15:46:28.980" Score="18" Body="&lt;p&gt;I just checked my adapter, the light is amber when the system is powered off and green when on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've noticed that the 360 won't boot up unless the HDMI finishes a handshake with the TV first. Can you try with a different HDMI cable or with an RCA or Component Video and see if that has the same effect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also have a 120GB Elite.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; I've traded up for a 320GB Slim, it is the same situation. It will not boot until the HDMI handshake finishes.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2012-08-01T03:31:17.713" LastActivityDate="2012-08-01T03:31:17.713" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30971" PostTypeId="1" AcceptedAnswerId="30972" CreationDate="2011-09-23T16:38:04.083" Score="2" ViewCount="4671" Body="&lt;p&gt;I was playing &lt;a href=&quot;http://www.facebook.com/ChessCube&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chess Cube on Facebook&lt;/a&gt; and suddenly this popped up and I am not able to play any matches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rwIce.png&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this happening? Is there way to continue playing? (Other than buying the cubits of course.)&lt;/p&gt;&#xA;" OwnerUserId="9145" LastEditorUserId="3936" LastEditDate="2012-12-27T05:26:33.950" LastActivityDate="2016-04-03T15:16:19.020" Title="How can I get more Cubits without buying them?" Tags="|facebook|chess-cube|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30972" PostTypeId="2" ParentId="30971" CreationDate="2011-09-23T17:02:08.750" Score="9" Body="&lt;p&gt;From &lt;a href=&quot;http://www.chesscube.com/forum/viewtopic.php?f=12&amp;amp;t=33&amp;amp;sid=efa56d826e6635753289ff333b8f0ea8&quot; rel=&quot;noreferrer&quot;&gt;What are ChessCube Cubits?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;What is it?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Cubits are ChessCube’s virtual currency, which can be used to enter a ChessCube Tournament, play a wagered Chess match against other ChessCube users, or purchase items in the ChessCube store&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;How do I get Cubits?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Directly purchasing Cubits using your Credit Card or Paypal account&lt;/li&gt;&#xA;&lt;li&gt;Using your mobile phone to purchase Cubits through Zong&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Taking up and[sic] offer through Offerpal&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Playing in ChessCube Tournaments and finishing in a Cubit prize position&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Winning Cubits against another user in a Cubit Wager game&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;strong&gt;Logging in daily&lt;/strong&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Playing in your first ChessCube Tournament&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;strong&gt;Inviting your friends to ChessCube via email&lt;/strong&gt;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Emphasis mine — free options are italicized, the options I think are open to you are additionally bolded.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-01-13T18:53:50.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30973" PostTypeId="2" ParentId="30838" CreationDate="2011-09-23T18:04:12.477" Score="13" Body="&lt;p&gt;&lt;code&gt;player.dat&lt;/code&gt; is a gzipped file. If you unzip it, you can find the &lt;code&gt;Pos&lt;/code&gt; field (string &quot;Pos&quot; and then 32 bytes of coordinates). So, you need to change those bytes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used Perl for this purpose:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;process_file.sh&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#!/bin/bash &#xA;FILE_NAME_BASE=&quot;${1%.dat}&quot;  &#xA;echo &quot;Processing ${FILE_NAME_BASE}...&quot;  &#xA;mv &quot;${FILE_NAME_BASE}.dat&quot; &quot;${FILE_NAME_BASE}.gz&quot;  &#xA;gunzip &quot;${FILE_NAME_BASE}.gz&quot;  &#xA;perl -pe 's/Pos[\x{00}-\x{ff}]{32}/Pos\x{06}\x{00}\x{00}\x{00}\x{03}\x{c0}\x{88}\x{c4}\x{00}\x{00}\x{00}\x{00}\x{00}\x{40}\x{51}\x{67}\x{ae}\x{14}\x{80}\x{00}\x{00}\x{c0}\x{b3}\x{e4}\x{80}\x{00}\x{00}\x{00}\x{00}\x{02}\x{00}\x{0a}/' &amp;lt; &quot;${FILE_NAME_BASE}&quot; &amp;gt;   &quot;${FILE_NAME_BASE}.out&quot;  &#xA;mv &quot;${FILE_NAME_BASE}.out&quot; &quot;${FILE_NAME_BASE}&quot;  &#xA;gzip &quot;${FILE_NAME_BASE}&quot;  &#xA;mv &quot;${FILE_NAME_BASE}.gz&quot; &quot;${FILE_NAME_BASE}.dat&quot;  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;process_all.sh&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#!/bin/bash  &#xA;find . -name &quot;*.dat&quot; -exec ./process_file.sh \{\} \;  &#xA;echo &quot;Done.&quot;  &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you run &lt;code&gt;process_all.sh&lt;/code&gt; in folder &lt;code&gt;world/players&lt;/code&gt;, it changes the &lt;code&gt;Pos&lt;/code&gt; field of all players to &lt;code&gt;06 00 00 00 03 c0 88 c4 00 00 00 00 00 40 51 67 ae 14 80 00 00 c0 b3 e4 80 00 00 00 00 02 00 0a&lt;/code&gt; (hexadecimal). Of course, you can change these values to move players to another point.&lt;/p&gt;&#xA;" OwnerUserId="12680" LastEditorUserId="9752" LastEditDate="2011-09-23T18:40:00.887" LastActivityDate="2011-09-23T18:40:00.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30975" PostTypeId="1" AcceptedAnswerId="30981" CreationDate="2011-09-23T20:01:28.477" Score="4" ViewCount="261" Body="&lt;p&gt;I played a round of Dominion last night and noticed two quests that came up for our team. One of them was for capturing a point, and the other was for defending another point. Our team wasn't doing too well at capturing the required point so I decided to help out with the defense point. We defended it for a good five minutes or so, repelling several enemy attack waves. Alas, in the end the enemy managed to capture it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, how long do you need to defend a point in order to complete the actual quest? There doesn't appear to be any kind of explicit indicator for this in the game. Capturing a point is pretty simple, once you capture the point, you complete the quest. But defending something is different, how do you know when you're actually &quot;done&quot; defending? I can't imagine it's indefinitely, because what would be the point of the bonus you would receive for the quest?&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-09-23T21:04:00.333" Title="How long do defend quests last?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30976" PostTypeId="2" ParentId="30838" CreationDate="2011-09-23T20:18:44.220" Score="10" Body="&lt;p&gt;This method is a little unorthodox, but if you can pull it off it'll be &lt;em&gt;awesome&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 1: Have all your players build an ark. Inform them that any person or object not on the ark when the world ends will be left behind. Allow them to bring their chests too. In case user inventory doesn't copy over correctly, instruct your followers--er, I mean players--to place their belongings in a chest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 2: Create a new world, using a world seed with an ocean biome near spawn. If the 'ark' idea doesn't pan out, this will give the players a safe landing. If the ark is a success, it'll add to the effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Step 3: Use the map editor program MCEdit to copy the entire ark into the new world. You do this by selecting the area, exporting it as a schematic, then importing it into the new world. If you built the ark at sea level, it should copy quite seamlessly into any ocean area near your spawn.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-09-23T20:18:44.220" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30977" PostTypeId="2" ParentId="30379" CreationDate="2011-09-23T20:42:48.270" Score="6" Body="&lt;p&gt;Well, the overarching goal of the game is to get down as close to the core as possible. To do this, you need to upgrade your gear, which you do by going through levels, getting crowns and such, which you can use to buy recipes and CE for crafting (You'll also need certain materials, but those are a minor problem by comparison.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the plot goes... well, I'm afraid that's not a major point of the game. There's certain boss levels you can go through (The Snarbolax in tier 1, the Jelly King and Roarmulous twins in tier 2, and the Firestorm Citadel in tier 3), which have recon modules at the end which give you a bit of info regarding the setting and Alpha Squadron, the recon team that went to the core and disappeared. The other bit of plot is down at the core (the end of tier 3), there's a team of NPC knights there doing research, and that's about it. Hopefully we'll get an update soon with some info about what the core actually contains, but who knows?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the mineral gates thing... the type of minerals you dump into the gate will affect what kind of levels the gate contains when it comes out a day or so later. It's nothing that really affects the plot in any huge way, and it takes a ridiculous amount of minerals to even change the theme of one group of levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, keep going, the gameplay becomes a lot more interesting once you get down into tier 2 and the enemies start posing an actual threat, as then you need to start using some actual tactics instead of just repeatedly pressing your mouse button.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-09-23T20:42:48.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30978" PostTypeId="2" ParentId="30864" CreationDate="2011-09-23T20:43:44.393" Score="5" Body="&lt;p&gt;Zombie Pigmen tend to travel in groups. That's why they are so hard to kill.&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2011-09-23T20:43:44.393" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30981" PostTypeId="2" ParentId="30975" CreationDate="2011-09-23T21:04:00.333" Score="7" Body="&lt;p&gt;You have one false assumption in your question: what you observed was not two quests, but rather only one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, the quest was &quot;Capture Point X, while defending point Y from Capture&quot;. The quest lasts until one team manages to capture the other, which means, in your case, the 'defend' portion of the quest lasts until your team manages to capture the enemy point in question, rather than a simpler, &quot;defend for X&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could theoretically have to defend &lt;strong&gt;that&lt;/strong&gt; point for the rest of the game, as long as neither of the two target points changes hands.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-23T21:04:00.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30982" PostTypeId="1" AcceptedAnswerId="30999" CreationDate="2011-09-23T21:56:11.187" Score="41" ViewCount="81930" Body="&lt;p&gt;I was trying out the dual-wielding in Diablo 3, when I noticed really strange. When I equipped my off-hand, which has 0.5 less damage than my main-hand. My overall damage actually went down. So my question is, how does the dual-wielding mechanic work for calculating damage? It seems rather odd that my overall damage should be more with one weapon than with two.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="336" LastEditDate="2011-09-28T18:15:32.850" LastActivityDate="2013-09-18T11:37:24.620" Title="How is listed DPS calculated when dual-wielding weapons?" Tags="|diablo-iii|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="30986" PostTypeId="2" ParentId="30945" CreationDate="2011-09-23T22:13:54.447" Score="1" Body="&lt;p&gt;Knowing Magicka it's likely just a reference to something funny.  It is probably just some cool effects placed on normal items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.magickapedia.net/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt;  is a reference list of items&lt;/p&gt;&#xA;" OwnerUserId="12682" LastEditorUserId="27903" LastEditDate="2013-08-23T08:56:35.300" LastActivityDate="2013-08-23T08:56:35.300" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="30987" PostTypeId="1" AcceptedAnswerId="30988" CreationDate="2011-09-23T22:16:32.950" Score="13" ViewCount="9858" Body="&lt;p&gt;For example in the first level I got like 10 out of 12 pieces, so I didn't complete the puzzle, but I could still go to the next level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how do the puzzles work?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I get them all into one level, or do I need to go trough the next levels and the come back with magic or something to get the first ones? :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because on the 1st level there are 2 pieces impossible to get..&lt;/p&gt;&#xA;" OwnerUserId="10358" LastActivityDate="2011-09-24T00:40:51.790" Title="Do I need to get all puzzle pieces in Braid?" Tags="|braid|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30988" PostTypeId="2" ParentId="30987" CreationDate="2011-09-23T22:19:46.173" Score="11" Body="&lt;p&gt;You can progress to the next level whenever you reach the end of the current level (no matter how many puzzle pieces you got).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, to progress to the final level (up the ladder in the house) you will need to complete each puzzle board as each board completed adds another piece of ladder that you will be able to climb.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On the 1st level there are 2 pieces impossible to get..&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are no puzzles in Braid that must be completed using something you collect in a later world, all pieces can be collected without ever visiting another world, you just need to figure out &lt;em&gt;how&lt;/em&gt;, as some of them are very tricky.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-09-24T00:39:38.580" LastActivityDate="2011-09-24T00:39:38.580" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30989" PostTypeId="1" AcceptedAnswerId="30990" CreationDate="2011-09-23T22:35:37.070" Score="8" ViewCount="7213" Body="&lt;p&gt;Is the presence of dirt and gravel underground supposed to be a an indication of something being in the area (eg. minerals or ores) or is it just placed there when the world is generated just for the hell of it?&lt;/p&gt;&#xA;" OwnerUserId="10625" LastEditorUserId="10625" LastEditDate="2012-10-07T05:16:16.230" LastActivityDate="2021-12-27T10:12:53.297" Title="Underground Dirt and Gravel" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30990" PostTypeId="2" ParentId="30989" CreationDate="2011-09-23T22:40:54.147" Score="15" Body="&lt;p&gt;Dirt and Gravel are found underground, along with stone, water, lava, and occasionally obsidian. All of these are 'natural', with no significance. (You can also sometimes find sand)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moss Stone indicates Dungeons, and if you find Wood/Rails, that's usually an indication you've wandered into an abandoned mine-- but gravel and dirt alone are inconsequential. They're just there for variety.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-23T22:40:54.147" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="30995" PostTypeId="2" ParentId="30987" CreationDate="2011-09-23T23:21:10.647" Score="4" Body="&lt;p&gt;You cannot get all the pieces in level 2-1 (the first action stage) until:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;you have the two &quot;girder&quot; pieces of the World 2 puzzle, which, if I remember correctly, are located in 2-3 and 2-4. Once you have them, you can use the puzzle itself as a platform in 2-1, as well as in World 1 (the house).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As I recall, every other puzzle piece in the game can be gotten without completing later levels, and you need every puzzle piece in the game to reach the game's last level.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="12087" LastEditDate="2011-09-24T00:40:51.790" LastActivityDate="2011-09-24T00:40:51.790" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="30997" PostTypeId="1" AcceptedAnswerId="38245" CreationDate="2011-09-24T00:03:20.913" Score="5" ViewCount="4434" Body="&lt;p&gt;I've got a weird problem all of a sudden. As of yesterday, I've noticed a problem: I can't pour items from a bucket correctly. I can pick water and lava up, but when I go to pour them, it simply disappears and nothing happens. I can however click again and get the lava/ water back up in the bucket, even though it shows nothing there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem just randomly started happening, so I'm not sure what's up. Everyone else can pour water/ lava just fine except for me. I didn't make any modifications of any sort from the previous hour it was working to the time the problem started. I do have build rights in the server as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any thoughts to this?&lt;/p&gt;&#xA;" OwnerUserId="7793" LastEditorUserId="816" LastEditDate="2011-09-25T06:24:41.617" LastActivityDate="2012-03-28T02:08:59.717" Title="Pouring Lava and Water from a bucket" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="30998" PostTypeId="2" ParentId="24610" CreationDate="2011-09-24T01:05:29.900" Score="3" Body="&lt;p&gt;Most (not all) of these are worthless in a couple aspects:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;An effect that has a &quot;low chance&quot; is pretty worthless I'd imagine, since the chance doesn't change. It's not like there is an instant death effect or anything, to which a low chance would still be effective. Also, &quot;low damage&quot; would be bad too. Speaking of which, it's hard to imagine how there is low/moderate/high damage, but at the same time, the amount you have of that effect determines its damage. So I guess if you have 50 of something, but it's defined as &quot;low damage&quot;, I guess that means that 50 is more like 10, for instance; it's like a modifier of the amount you have I guess.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;These descriptions of these effects (along with many other things) don't tell you much at all about exactly how much damage they do, or their duration/chance sometimes. You could have a sword that has 50 lightning damage, but for all we know, that's equal to about 5 DPS at a certain point in the game (which further complicates things). This game does a horrible horrible job at giving you anything more than a vague description. I mean how the hell did the game designers let descriptions like this get by: &quot;Each time Anjali is hit, there is a 3% chance per rank that her attacker will suffer a burning over time effect.&quot; A &quot;burning over time effect&quot; means nothing in that wording. Nothing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So with that said, unless it's one of the 2-3 stats that we know works good (like Vampire), or it's really obvious, just stick with the basic stats.&lt;/p&gt;&#xA;" OwnerUserId="12679" LastEditorUserId="12679" LastEditDate="2011-09-28T18:21:35.867" LastActivityDate="2011-09-28T18:21:35.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="30999" PostTypeId="2" ParentId="30982" CreationDate="2011-09-24T01:17:03.790" Score="42" Body="&lt;p&gt;Dual-wielding does not mean you attack twice as often.  There is a slight attack-speed benefit, but this is apparently being offset for you by the lower damage from the offhand weapon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://us.battle.net/d3/en/forum/topic/3229373216&quot; rel=&quot;noreferrer&quot;&gt;this thread&lt;/a&gt; on the forums, the formula for number of attacks per second is&lt;/p&gt;&#xA;&#xA;&lt;p&gt;((Main Hand APS*1.15) + (Off-hand APS*1.15))*1/2 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which means that if you had two identical weapons, dual-wielding would give you a 15% attack speed bonus.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main reason to dual-wield is that you get the bonus attributes from both items.  This doesn't mean much early on when attributes aren't very strong, but is a big incentive later on.  However, compared to a two-handed weapon that does more DPS, there isn't a clear winner.  It will mostly come down to whether you've found better one-handed weapons or two-handed, and what your preference is for faster attack versus stronger attack.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-09-24T21:05:27.717" LastActivityDate="2011-09-24T21:05:27.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31000" PostTypeId="1" AcceptedAnswerId="31002" CreationDate="2011-09-24T02:01:00.377" Score="8" ViewCount="12023" Body="&lt;p&gt;Every time that I want to start a farm for wheat, melons or sugar cane. Even with fence twice as high around it, animals seems to spawn on it and destroy my crops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since melon seed are kinda rare, it's annoying to lose all my melon crops because a chicken, sheep or cow step on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can we make a farm so the animals won't step on your crops?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-09-25T06:21:28.500" Title="How to keep those animals out of my farm?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31001" PostTypeId="2" ParentId="31000" CreationDate="2011-09-24T02:05:01.467" Score="1" Body="&lt;p&gt;Two things to help:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The pathway in your garden can not be grass (use stone, or gravel or something). That should stop most of the neutral NPCs from spawning, and aggressive NPCs won't spawn as long as your farm is well lit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, you can make melon seeds out of the melon pieces, just put them in your crafting slot. (You can also rebuild a full melon from them if you wanted for even more carrying capacity)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A single height of fences should be enough to keep things out then.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="816" LastEditDate="2011-09-25T06:21:28.500" LastActivityDate="2011-09-25T06:21:28.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31002" PostTypeId="2" ParentId="31000" CreationDate="2011-09-24T02:56:31.320" Score="8" Body="&lt;p&gt;In 1.8 mobs can spawn in certain biomes but they do not only spawn on grass. Now they spawn on the highest block (so as to prevent mobs from spawning in houses), so you should put a ceiling on top of your farm. Adding torches should provide enough light for your crops and prevent hostile mobs from spawning. &lt;/p&gt;&#xA;" OwnerUserId="12608" LastEditorUserId="5029" LastEditDate="2011-09-24T16:49:56.590" LastActivityDate="2011-09-24T16:49:56.590" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="31004" PostTypeId="2" ParentId="30168" CreationDate="2011-09-24T05:00:22.507" Score="2" Body="&lt;p&gt;Have you tried MotioninJoy? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Description:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;MotioninJoy is a driver, designed by a developer unconnected with&#xA;  Sony, intended to use all the features of the Sixaxis and Dualshock 3&#xA;  controllers on a PC running Windows.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Info: &lt;a href=&quot;http://www.motioninjoy.com/wiki/en/whatis&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.motioninjoy.com/wiki/en/whatis&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12687" LastActivityDate="2011-09-24T05:00:22.507" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31005" PostTypeId="2" ParentId="31000" CreationDate="2011-09-24T10:03:43.390" Score="7" Body="&lt;p&gt;Put glass on top of the tilled area, so that only spiders, wolves, chicken, slimes and silverfish can possibly fit in the one meter high ground. To keep everything but chicken (and spiders?), simply lit the area and fence it. To keep the chicken and the pigs out, I simply carved out a room in my base and dedicated it to this purpose:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/R7yRK.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That leaves wolves, though. I'm afraid that you'll just need to right click them to make them stay put while you move here to harvest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, so long as my base doesn't get run over by mobs, my crops are reasonably safe.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-09-24T10:14:38.607" LastActivityDate="2011-09-24T10:14:38.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31006" PostTypeId="1" CreationDate="2011-09-24T10:27:49.110" Score="8" ViewCount="1089" Body="&lt;p&gt;I have &lt;strong&gt;all&lt;/strong&gt; of Crazy Dave's plants. I have beaten Adventure mode countless times, unlocked everything (except Lucky Spin and the Zen Garden achievement. but I'm close!) and I have more money than I know what to do with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I bought the Imitator, I thought I was going to be set. But the Morticulturist achievement is still not there. This is the iPod Touch version. &lt;/p&gt;&#xA;" OwnerUserId="12689" LastEditorUserId="100715" LastEditDate="2016-11-10T15:26:03.347" LastActivityDate="2016-11-10T15:26:03.347" Title="Glitched Morticulturist Achievement help?" Tags="|achievements|ios|plants-vs-zombies|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31008" PostTypeId="2" ParentId="31000" CreationDate="2011-09-24T10:51:31.513" Score="0" Body="&lt;p&gt;Break all the ground beneath your farm and replace in with dirt. Then outline the dirt with a 2 block thick stone layer. Finally, rebuild your fence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Diagram (Top Down):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;0 = Dirt and H = Stone&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;HHHHHH&#xA;HHHHHH&#xA;HHOOHH&#xA;HHOOHH&#xA;HHOOHH&#xA;HHHHHH&#xA;HHHHHH&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="12690" LastEditorUserId="9752" LastEditDate="2011-09-24T11:00:28.980" LastActivityDate="2011-09-24T11:00:28.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31010" PostTypeId="2" ParentId="30042" CreationDate="2011-09-24T11:19:14.323" Score="0" Body="&lt;p&gt;I found the best way, I aim for each shoulder (Never use Digital for Xian or SamB) using Analog control setup, and Swing diagonally according to the side, this will chop each Arm off, it shouldnt miss if u have a decent Sharp weapon close to your Level.&#xA;Once both arms are gone, he cant knock u down anymore.&#xA;I either just beat at him while keeping my Distance (he will headbutt/bite) or u can break one of his legs to make him a sad excuse for an enemy&lt;/p&gt;&#xA;" OwnerUserId="12692" LastActivityDate="2011-09-24T11:19:14.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31017" PostTypeId="1" CreationDate="2011-09-24T14:27:16.613" Score="19" ViewCount="8976" Body="&lt;p&gt;I occasionally play &lt;em&gt;Left 4 Dead 2&lt;/em&gt; with some friends for a couple of hours every month or so. Since we don't play particularly often, we don't have much chance to really get &lt;em&gt;better&lt;/em&gt; at the game through practice. We haven't been able to spend time iterating on strategies or improving our teamwork skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now, we're in a place where Advanced difficulty is just a bit too difficult and Normal is too easy. We &lt;em&gt;want&lt;/em&gt; to play the game feeling like we're a totally awesome SWAT team, up against incredible odds but coming out on top due to superior tactics and awareness.  Instead, we feel like frightened civilians running away from a zombie apocalypse. It's fun, but it could be much &lt;em&gt;more&lt;/em&gt; with a higher level of teamwork and tactics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, last night we were failing on the Crescendo Event midway through &lt;a href=&quot;http://left4dead.wikia.com/wiki/The_Quarter&quot; rel=&quot;noreferrer&quot;&gt;The Quarter&lt;/a&gt; in &lt;a href=&quot;http://left4dead.wikia.com/wiki/The_Parish&quot; rel=&quot;noreferrer&quot;&gt;The Parish&lt;/a&gt; campaign on Advanced difficulty. On the 5th try, one of us said &quot;Hey, it looks like that corner below the balcony would be a good spot to hold.&quot; On our next runthrough, we were incredibly effective during the event: we maintained good shooting angles, protected each other, didn't get split up, and nobody got knocked out. In short, we felt &lt;em&gt;awesome&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to keep getting that feeling, I'm primarily interested in:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Formations to establish a good defense when we need to hold a location&lt;/li&gt;&#xA;&lt;li&gt;Formations when on the move, to get from point A to point B and defend each other&lt;/li&gt;&#xA;&lt;li&gt;Different roles each team member could fill at any given moment&lt;/li&gt;&#xA;&lt;li&gt;Terrain details to look out for when we need to make a stand&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What can we be doing to work well as a team?&lt;/p&gt;&#xA;" OwnerUserId="32" LastEditorDisplayName="user3389" LastEditDate="2012-05-05T22:49:30.060" LastActivityDate="2017-06-29T17:57:01.017" Title="How can my friends and I improve our tactics in Left 4 Dead 2?" Tags="|left-4-dead-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31019" PostTypeId="2" ParentId="7791" CreationDate="2011-09-24T14:50:46.870" Score="0" Body="&lt;p&gt;This happened to me also. Hit the settings tab and add the path to the Starcraft II application. After this, it should work as expected.&lt;/p&gt;&#xA;" OwnerUserId="8406" LastActivityDate="2011-09-24T14:50:46.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31020" PostTypeId="1" AcceptedAnswerId="31040" CreationDate="2011-09-24T15:06:07.190" Score="59" ViewCount="142494" Body="&lt;p&gt;My game list is approaching 100 games and it is starting to get difficult to sort them. I've categorized them by genre but it's still difficult to find them (and my backlog is getting bigger).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also have Steam installed in more than one computer so I have to repeat the sorting for each one of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any option to have the games ordered in a nice and clean way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: About the library sync between computers it could be &lt;a href=&quot;http://forums.steamgames.com/forums/showthread.php?t=1844080&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt; problem.&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorDisplayName="user28379" LastEditDate="2013-01-05T23:01:23.723" LastActivityDate="2020-03-09T00:42:19.100" Title="How can I sort/organize my Steam game library?" Tags="|steam|" AnswerCount="11" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31021" PostTypeId="2" ParentId="31020" CreationDate="2011-09-24T15:15:18.847" Score="3" Body="&lt;p&gt;You can assign each game to one or more categories by right-clicking their name and choosing &quot;Set Category...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've noticed that setting a game as a Favorite overrides any other categories you set, though.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-09-24T15:15:18.847" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31022" PostTypeId="1" AcceptedAnswerId="31031" CreationDate="2011-09-24T15:51:24.493" Score="8" ViewCount="24870" Body="&lt;p&gt;What is the range of an explosion in Minecraft?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it is affected by the type of block, snow being the least blast resistance and bedrock being the most blast resistance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be nice if there was a list of ranges with the different kinds of blocks surrounding the origin of the explosion.&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="816" LastEditDate="2011-09-25T05:48:57.807" LastActivityDate="2011-12-28T22:08:19.927" Title="What is the range of an explosion in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31023" PostTypeId="1" AcceptedAnswerId="31038" CreationDate="2011-09-24T16:00:08.510" Score="9" ViewCount="2883" Body="&lt;p&gt;I was just wondering if anyone has any experience installing &amp;amp; running Diablo 2 on Linux (Ubuntu 10, latest Wine) using Wine? I tried to install the other day and encountered a problem, but I think that was due to my slightly decrepit cd-rom. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT : The file that it failed on was &quot;d2video.mpq&quot; on the cinematics disc. :( &lt;/p&gt;&#xA;" OwnerUserId="12697" LastEditorUserId="816" LastEditDate="2011-09-25T05:43:14.990" LastActivityDate="2011-09-25T05:43:14.990" Title="Diablo 2 &amp; Wine Compatibility" Tags="|diablo-ii|wine|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31024" PostTypeId="2" ParentId="31020" CreationDate="2011-09-24T16:15:34.930" Score="3" Body="&lt;p&gt;Personally, I have &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Favorites &lt;/li&gt;&#xA;&lt;li&gt;MMOs &lt;/li&gt;&#xA;&lt;li&gt;Role Playing Games&lt;/li&gt;&#xA;&lt;li&gt;Real-time strategy Games&lt;/li&gt;&#xA;&lt;li&gt;Sid Meier Games&lt;/li&gt;&#xA;&lt;li&gt;Turn-based strategy games&lt;/li&gt;&#xA;&lt;li&gt;Crap I shouldn't have bought.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-09-24T16:15:34.930" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31026" PostTypeId="2" ParentId="7654" CreationDate="2011-09-24T16:35:55.127" Score="0" Body="&lt;p&gt;If you're willing to cough up some bucks, some progamers will gladly spend some time with you or your clan. After all, making a buck is the whole point of &lt;em&gt;professional&lt;/em&gt; gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're into seeing casts of (say) BF2 being  played at the highest levels, you will most likely know the nicks of people who probably have something like this already set up. &lt;a href=&quot;http://www.stermy.com/lessons.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's the one example I know of.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just keep in mind that, while playing for a couple hours with a world class players is certainly bound to help you and inspire you, it's still no replacement for clocking in the thousands of hours that you need to actually get &lt;em&gt;good&lt;/em&gt; at anything at all in life. &lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-24T16:35:55.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31027" PostTypeId="2" ParentId="31020" CreationDate="2011-09-24T16:37:08.713" Score="5" Body="&lt;p&gt;You have only two Steam features that could help you categorize your games: categories and favorites. Favorite mark has priority on category and cause the game to appear in the first group on the left sidebar. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have too more than hundred games and I created some categories like FPS, RPG, Indie etc and I use the favorites mark to tag games that I play often and games that I am going to start or finish. &lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-09-24T16:37:08.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31028" PostTypeId="2" ParentId="30864" CreationDate="2011-09-24T16:55:53.487" Score="0" Body="&lt;p&gt;Maybe your poor friend is there and all the pigmen are trying to kill him :o&lt;/p&gt;&#xA;" OwnerUserId="12498" LastActivityDate="2011-09-24T16:55:53.487" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31029" PostTypeId="1" AcceptedAnswerId="57679" CreationDate="2011-09-24T17:00:10.217" Score="25" ViewCount="7417" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;If I channel to make an artificial underground canal or pool, fed by a natural river (and disappearing  at the edge of the map), is there a chance small fish (as I understand it, vermin) will populate the canal so that I can fish from it?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What if I let the water run through floor grates or wall grates to keep out crocodiles? As I understand it, this will definitely keep out large fish (creatures, as opposed to vermin) like carps. But what about small fish? I.e. do vermin pass through the floor grates? Or, on the other hand is it possible that the small fish will spontaneously spawn in my artificial pool/canal?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Of course I could build a walled off area with floorgrates over the river, this would let my fisherman fish safely as well. but it's less beautiful and I thought the grate over the river would be more vulnerable to building destroyers.&lt;/p&gt;&#xA;" OwnerUserId="12699" LastEditorUserId="7313" LastEditDate="2011-09-24T20:25:21.330" LastActivityDate="2015-09-22T11:15:46.220" Title="Will fish populate artificial underground canal?" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31030" PostTypeId="2" ParentId="31020" CreationDate="2011-09-24T17:05:03.557" Score="6" Body="&lt;p&gt;Since your problem is deciding what to play, you order your games as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Favorites: Games you are currently playing, or games from your backlog that you intend to play soon. Don't be afraid to cut items from this if you stop playing. Your goal is to have as short a a list as possible when you need to pick a game to play.&lt;/li&gt;&#xA;&lt;li&gt;Completed: Games that were good, but you finished them, so they aren't candidates for play. Come back to this list if you want to replay an old game or need to uninstall something to make room.&lt;/li&gt;&#xA;&lt;li&gt;Rubbish: Games you will probably never play again. Things that were cheap in the Steam sale, or turned out to be really bad.&lt;/li&gt;&#xA;&lt;li&gt;No category: Everything else. Your backlog. Things you will play one day, maybe, but not today.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-09-24T17:05:03.557" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31031" PostTypeId="2" ParentId="31022" CreationDate="2011-09-24T17:15:36.543" Score="13" Body="&lt;p&gt;The short answer is, it depends.  The long answer is, try reading through &lt;a href=&quot;https://minecraft.wiki/w/Explosion&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki page&lt;/a&gt;.  The medium answer, then, is perhaps the most interesting…&lt;/p&gt;&#xA;&lt;p&gt;The radius of an explosion is dependent on three main factors: the &amp;quot;power&amp;quot; of the explosion, the explosion &amp;quot;resistance&amp;quot; of the materials being destroyed, and a random factor.&lt;/p&gt;&#xA;&lt;p&gt;Explosion power is 4 (approximately four blocks) for &lt;a href=&quot;https://minecraft.wiki/w/TNT&quot; rel=&quot;nofollow noreferrer&quot;&gt;TNT&lt;/a&gt;, 3 for uncharged &lt;a href=&quot;https://minecraft.wiki/w/Creeper&quot; rel=&quot;nofollow noreferrer&quot;&gt;creepers&lt;/a&gt;, 6 for &lt;a href=&quot;https://minecraft.wiki/w/Creeper#Charged_Creepers&quot; rel=&quot;nofollow noreferrer&quot;&gt;charged&lt;/a&gt; creepers, just 1 for &lt;a href=&quot;https://minecraft.wiki/w/Ghast&quot; rel=&quot;nofollow noreferrer&quot;&gt;ghast&lt;/a&gt; fireballs, and 5 for &lt;a href=&quot;https://minecraft.wiki/w/Bed#Behavior&quot; rel=&quot;nofollow noreferrer&quot;&gt;nether beds&lt;/a&gt;.  Block resistance varies wildly, from 0 for air and weak blocks like redstone wiring, to 30 for most types of stone, to 18,000,000 for bedrock!&lt;/p&gt;&#xA;&lt;p&gt;When an explosion occurs, it sends out a large number of invisible &amp;quot;rays&amp;quot;, each with 70%-130% of the explosion's power.  When a ray strikes a block, it's power is applied to the block's resistance.  If the power is higher, the block is destroyed and the weakened ray travels on.  If the resistance is higher, the ray is stopped, but the block is weakened against other rays.&lt;/p&gt;&#xA;&lt;p&gt;The upshot of this is that explosions travel to a maximum of 1.3 times their power in blocks, through air.  So airburst TNT will reach about 5.2 blocks from its center.  Through solid stone, however, TNT will only carve out a single block on all sides (a radius more than one, but less than two).&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-09-24T17:15:36.543" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31032" PostTypeId="1" AcceptedAnswerId="31033" CreationDate="2011-09-24T17:17:18.137" Score="7" ViewCount="4347" Body="&lt;p&gt;Is there any way to see the description of a statue after it's in place?  I know how to &quot;View&quot; it from the &quot;Loo&lt;kbd&gt;k&lt;/kbd&gt; Around&quot; menu when they're just sitting in my stockpile, but the same doesn't work after they've been placed (with &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;s&lt;/kbd&gt;).&lt;/p&gt;&#xA;" OwnerUserId="12231" LastActivityDate="2011-09-24T19:53:24.320" Title="Viewing statues that are already built" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31033" PostTypeId="2" ParentId="31032" CreationDate="2011-09-24T17:37:05.110" Score="9" Body="&lt;p&gt;Use the &lt;kbd&gt;t&lt;/kbd&gt; key to examine the 'contents' of the statue, which will show you what the statue is of.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="336" LastEditDate="2011-09-24T19:53:24.320" LastActivityDate="2011-09-24T19:53:24.320" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31034" PostTypeId="2" ParentId="31023" CreationDate="2011-09-24T17:46:12.740" Score="2" Body="&lt;p&gt;The WineHQ application compatibility database has some information here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://appdb.winehq.org/objectManager.php?sClass=application&amp;amp;iId=74&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://appdb.winehq.org/objectManager.php?sClass=application&amp;amp;iId=74&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The retail version seems to work well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://appdb.winehq.org/objectManager.php?sClass=version&amp;amp;iId=49&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://appdb.winehq.org/objectManager.php?sClass=version&amp;amp;iId=49&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;What works&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Everything (Gameplay, videos, loggin in, battle.net) &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Sound works better after updating from 1.12 to 1.13 &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;What does not&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Nothing that I can think of&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;What was not tested&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Nothing that I can think of&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11676" LastActivityDate="2011-09-24T17:46:12.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31035" PostTypeId="2" ParentId="31023" CreationDate="2011-09-24T17:47:51.040" Score="1" Body="&lt;p&gt;Sounds like your install issue is related to the game disc itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://appdb.winehq.org/appview.php?iVersionId=315&quot; rel=&quot;nofollow noreferrer&quot;&gt;WineHQ&lt;/a&gt;, D2: LOD runs on Ubuntu 11.04 with a platinum rating (Which indicates &quot;&lt;em&gt;Applications which install and run flawlessly on an out-of-the-box Wine installation&lt;/em&gt;&quot;). Vanilla D2 gets a &lt;a href=&quot;http://appdb.winehq.org/appview.php?iVersionId=49&quot; rel=&quot;nofollow noreferrer&quot;&gt;similar rating&lt;/a&gt; running on Ubuntu 10.04.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds like you have your original CD Key so I would recommend using Battle.net to turn your CD Key into a digital download, then redownload the game via the Blizzard downloader (which &lt;a href=&quot;http://appdb.winehq.org/objectManager.php?sClass=version&amp;amp;iId=13491&quot; rel=&quot;nofollow noreferrer&quot;&gt;also runs under Wine&lt;/a&gt;, of course).&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-09-24T17:47:51.040" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31036" PostTypeId="2" ParentId="31017" CreationDate="2011-09-24T17:51:35.813" Score="23" Body="&lt;p&gt;Regarding formations: the best advice is to &quot;corner up&quot; which really means &quot;limit the size of the angle that you must attend to.&quot; A wall at your back is a flat corner :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again with formations: pick a portion of the available angle of attack and cover it. Leave the rest of the field of fire for your team to handle. Allow and expect your team to get your back and sides. Glance around to make sure they are doing their job.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep an eye out for guns when defending: swapping guns is quite a bit faster than reloading, and you will have unlimited ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't try and kill everything: your teammates can handle it. Even in horde situations, it may be possible to let them handle it and keep your rounds ready for specials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't shoot your team. FRAG rounds have splash damage and are super dangerous to yourself and the team. On elite, you can kill yourself with a single frag shotgun round at point blank to a zombie.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the move: stay close, groups of 2 if you must, never alone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the move: hug the side walls of corridors so you are not blocking your teamates' ability to provide support fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Avoid random running around and charging.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your teammate is being pummeled or hunted, resist the urge to go point blank: you are run the risk of blocking shots from your other 2 team members.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't use bile ever. It will call a horde which wasn't there before. HOWEVER it can be useful for gauntlets to buy you time to revive someone or to advance to a switch quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bile and fire is a popular combo: but bile calls a horde that wasn't there before, so again: avoid bile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;l4d2 plays music when there's a horde. It queues up just before. Listen for it. Identify the place where the most zombies come from, and throw either fire or a pipe. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tank can/will switch targets based upon damage being dealt. If the tank switches to you, you may be able to kite him away from the team until one of them damages it enough to get him to turn. repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Infected &lt;em&gt;usually&lt;/em&gt; spawn where they can't be seen: therefore visual coverage of an area inhibits infected spawning. One particular place this is helpful is on carnival: the last gauntlet before the concert arena: they spawn endlessly in the right-hand passage to the safe room. Get eyes on it: one person up each passage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally: hordes and specials spawn based upon time among other factors: the slower you go, the more hordes and specials you have to fight.&lt;/p&gt;&#xA;" OwnerUserId="5879" LastEditorUserId="5879" LastEditDate="2011-09-24T18:09:14.653" LastActivityDate="2011-09-24T18:09:14.653" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31037" PostTypeId="2" ParentId="30945" CreationDate="2011-09-24T17:52:11.300" Score="4" Body="&lt;p&gt;The staff info &lt;em&gt;is&lt;/em&gt; hidden away on magickapedia, just need to dig a bit. :P&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Epic Staff allows you to buff yourself with Whispers of Alrond, whereupon a countdown bar similar to that of the Shield spell will tick down underneath your health bar, and a black chaos star appears underneath your wizards feet. The buff lasts longer than it takes for the staff to recharge, making it possible to keep the buff up indefinitely. While Whispers of Alrond persists everything you do becomes roughly 11% more powerful, this goes for weapon damage and heals as well as spells and shields or barriers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Found &lt;a href=&quot;http://www.magickapedia.net/wiki/Epic_Staff&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, linked from &lt;a href=&quot;http://www.magickapedia.net/wiki/Wizard_Model&quot; rel=&quot;nofollow noreferrer&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-09-24T17:52:11.300" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31038" PostTypeId="2" ParentId="31023" CreationDate="2011-09-24T17:56:13.023" Score="4" Body="&lt;p&gt;I downloaded the Diablo II installer from the Blizzard site and was able to install it under Wine 1.3.15 on Ubuntu 11.04 without issues.  If you run into issues while using CDs, don't forget that you can add your game serial number to a Battle.net account and download it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One annoying issue was holding ctrl would move the window instead of showing all dropped items.  I believe you can change this from the winecfg options.&lt;/p&gt;&#xA;" OwnerUserId="12703" LastActivityDate="2011-09-24T17:56:13.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31039" PostTypeId="2" ParentId="30936" CreationDate="2011-09-24T19:39:12.477" Score="9" Body="&lt;p&gt;Alright, I pulled these up with a LoL Replay of a Dominion game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bonuses Granted&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The character model grows by roughly x2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uaNoR.png&quot; alt=&quot;Storm Shield&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first grants an absorption shield with 212.5 (+12.5 x level) health that will recharge if the champion doesn't receive damage after 10 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nZEpI.png&quot; alt=&quot;Lightning&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second buff allows the champion to passively detonate a lightning blast inflicting 90 (10 x level) magic damage on the champion's autoattacks and damaging spells with a 4 second cooldown.&#xA;&lt;strong&gt;Spawn Time&lt;/strong&gt;: 3:00 Minutes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Channel Time&lt;/strong&gt;: 5 seconds&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Respawn Time&lt;/strong&gt;: 3:00 Minutes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: ~45-60 Seconds (Not positive on this one, hard to find a game where someone kept it the whole time.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Storm_Shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;League of Legends Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-12-10T00:14:41.820" LastActivityDate="2011-12-10T00:14:41.820" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31040" PostTypeId="2" ParentId="31020" CreationDate="2011-09-24T21:22:53.863" Score="26" Body="&lt;p&gt;You've got more than just categories in your library. You also have filters. You can filter the list by games you have installed, by games you have played recently and by games you marked as favorites. If you've played that game recently, you'll also find it in Steam's jumplist, or at the top of Steam's tray icon's context menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you really need though is &lt;strong&gt;search&lt;/strong&gt;; nothing really beats that. You don't even have to use Steam for that: if you told Steam to, all of your Steam games (except shortcuts) are added to the start menu. Want Team Fortress 2? Press the &lt;kbd&gt;⊞ Win&lt;/kbd&gt; button on your keyboard, type the first letters of the game, press &lt;kbd&gt;Enter&lt;/kbd&gt; and you'll have it launched faster than any category or filter combo can.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="3129" LastEditDate="2013-01-05T22:27:06.687" LastActivityDate="2013-01-05T22:27:06.687" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31041" PostTypeId="2" ParentId="30997" CreationDate="2011-09-24T23:34:11.780" Score="0" Body="&lt;p&gt;If you have a slow computer, that will happen. Try changing the render distance to short or tiny. That should make it load better, and then try it.&lt;/p&gt;&#xA;" OwnerUserId="12535" LastActivityDate="2011-09-24T23:34:11.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31044" PostTypeId="2" ParentId="2060" CreationDate="2011-09-25T00:53:49.067" Score="2" Body="&lt;p&gt;You can also check &lt;a href=&quot;http://www.gameranger.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gameranger.com&lt;/a&gt;, they have a nice client too .&lt;/p&gt;&#xA;" OwnerUserId="12706" LastEditorUserId="12706" LastEditDate="2011-09-25T01:23:10.803" LastActivityDate="2011-09-25T01:23:10.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31046" PostTypeId="2" ParentId="30841" CreationDate="2011-09-25T03:35:18.703" Score="6" Body="&lt;p&gt;Here's an alternative solution, that uses the same basic idea:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TLWGU.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start by placing the blocks like this&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7nEBn.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the blocks fall, jump out and back on top of where they're landing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/n5EqT.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This method lets you get a little higher than if you were using the 4th block as a step.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-25T03:35:18.703" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31047" PostTypeId="1" AcceptedAnswerId="31048" CreationDate="2011-09-25T04:16:32.113" Score="5" ViewCount="2875" Body="&lt;p&gt;Our PS3 sits in our lounge connected to our TV(1080p) via HDMI and our home theatre via the digital optical connection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to be able to use our PS3 in the room directly below our lounge. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to connect it to another TV(1080i) via HDMI and to a small home audio system (using a 3.5mm stereo plug or RCA plugs). I also have USB speakers I could use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally I'd like to be able to easily switch between the two TVs without having to unplug/ re-plug any leads. My PS3 is the first generation premium model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would be the easiest/ recommended way of going about this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I live in New Zealand so have limited access to parts.&lt;/p&gt;&#xA;" OwnerUserId="11319" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:30:55.487" LastActivityDate="2018-08-27T07:55:18.573" Title="How can I connect a PS3 to two TV/ sound systems in two different rooms?" Tags="|ps3|monitor|audio-hardware|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31048" PostTypeId="2" ParentId="31047" CreationDate="2011-09-25T04:32:13.790" Score="4" Body="&lt;p&gt;Audio-wise, you are in luck, since you wish to use two different connectors and the PS3 &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/audiomulti.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;can be instructed to output audio through several connectors&lt;/a&gt;. Simply connect both sound systems to the PS3 at the same time and turn on Audio multi-output and you should be good to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Video is another matter, since you only have 1 HDMI connector on the PS3. The only option I see here is to use an HDMI splitter. Be aware that a proper HDMI splitter usually requires additional power to work properly. It should be a box that comes with an additional power supply, like this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/vvPic.jpg&quot; alt=&quot;Proper HDMI splitter&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And &lt;strong&gt;not&lt;/strong&gt; a simple cable that splits in two, as these typically do not work (and technically, I'm not entirely sure they can work. I've never seen one with positive user reviews):&#xA;&lt;img src=&quot;https://i.stack.imgur.com/FwAuL.jpg&quot; alt=&quot;Bad HDMI splitter&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-09-30T07:53:27.723" LastActivityDate="2011-09-30T07:53:27.723" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31049" PostTypeId="1" AcceptedAnswerId="32149" CreationDate="2011-09-25T04:39:04.447" Score="4" ViewCount="8222" Body="&lt;p&gt;I've read in various places that the Xbox 360 only supports 3D through 2D-to-3D conversion technologies such as LG's &lt;a href=&quot;https://i.stack.imgur.com/zRhDt.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;2D-to-3D conversion&lt;/a&gt; (not meant to be an advertisement, I swear).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I notice the back of the Gears of War 3 box says that it supports 3D. Does this mean it supports 3D through 2D-to-3D conversion using component cables (broadcasting a special signal optimized for conversion to 3D) or should I upgrade my Xbox 360 to one of the new ones that supports HDMI at the same time I pick up my new TV tomorrow?&lt;/p&gt;&#xA;" OwnerUserId="12707" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:15:56.293" LastActivityDate="2014-08-14T09:11:08.927" Title="Does the Xbox 360 support 3D though Component Cables?" Tags="|xbox-360|stereo-3d|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31050" PostTypeId="1" AcceptedAnswerId="32676" CreationDate="2011-09-25T06:14:37.790" Score="1" ViewCount="465" Body="&lt;p&gt;What's the difference between the Merchant Crown's Finder and Keeper abilities?  Also, how can I increase the success rate of these abilities?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-10-17T19:33:06.700" Title="What's the difference between Finder and Keeper?" Tags="|final-fantasy-the-4-heroes-of-light|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31053" PostTypeId="1" AcceptedAnswerId="32559" CreationDate="2011-09-25T09:33:10.537" Score="3" ViewCount="703" Body="&lt;p&gt;In FIFA 12 a new control system is included for defense, called &lt;strong&gt;&lt;em&gt;tactical defending&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It makes the constant pressing that was used a lot in FIFA 11 impossible by the fact that you now only &lt;em&gt;shield&lt;/em&gt; the opponent player by holding the button, but don't rush into him. The actual tackle has to be done manually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also the second defender you can call now won't directly attack the ball carrier, but also just shields him and covers up additional passing routes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This makes constant pressure play a lot harder and less automatic, which I think is a good thing, &lt;strong&gt;but&lt;/strong&gt; tactical defending is only optional and can be turned back to the old mode in the control settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would imagine that playing with the old mode against the new mode gives you an advantage in defending, because you still can put on constant pressure play without much manual effort.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;So my question is:&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Is there any information how this issue is going to be addressed in online play? Will online leagues restrict this in any way? Or is it just for everyone to pick?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm asking because I want to specialize in one of the defending modes (possibly the best), and therefore it will be good to know if the new tactical defending will be mandatory in online mode.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:42:03.797" LastActivityDate="2013-10-22T19:42:03.797" Title="Will tactical defending be optional?" Tags="|fifa-12|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31054" PostTypeId="2" ParentId="31050" CreationDate="2011-09-25T10:07:57.893" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gamefaqs.com/ds/961297-final-fantasy-the-4-heroes-of-light/faqs/61505&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamefaqs&lt;/a&gt; the keeper ability is just a more effective version of the finder ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there doesn't seem to be a way to increase the success rate, there is a trick for point farming which can be combined with finder/keeper to farm gems too. By using two wayfarers and auto-battle you can immediately escape from any battle you enter and earn 5 points. If you have a merchant wearing Hermes Sandals set to use finder/keeper it will harvest a gem before you escape from battle. Go to somewhere with enemies, and tape down the d-pad so you're running into the wall. Come back later for free stuff. &lt;a href=&quot;http://www.gamefaqs.com/ds/961297-final-fantasy-the-4-heroes-of-light/faqs/62313&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; (Ctrl+F Point Harvesting Trick)&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-09-25T10:07:57.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31055" PostTypeId="1" AcceptedAnswerId="31059" CreationDate="2011-09-25T11:03:42.300" Score="13" ViewCount="135850" Body="&lt;p&gt;One of the main points of friction between me and the TF2 trading scene is that it appears you need to add random people as friends to do trading with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true? How can I do Steam Trading with people that aren't in my friend list?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="88" LastEditDate="2011-12-22T14:52:37.053" LastActivityDate="2017-04-24T22:40:26.777" Title="Is it possible to initiate Steam trading without adding people as friends?" Tags="|steam|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31056" PostTypeId="2" ParentId="31055" CreationDate="2011-09-25T11:19:56.943" Score="3" Body="&lt;p&gt;First you go to their steam community profile and select send a message:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WSVxt.png&quot; alt=&quot;Profile of someone who isn&amp;#39;t a friend&quot;&gt;&#xA;As you can see the person is not my friend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you can select invite to trade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SQ222.png&quot; alt=&quot;The chat screen.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-09-25T13:03:34.933" LastActivityDate="2011-09-25T13:03:34.933" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31057" PostTypeId="2" ParentId="31055" CreationDate="2011-09-25T12:31:52.150" Score="4" Body="&lt;p&gt;If you're specifically looking to trade TF2 items for TF2 items, you can do so through TF2, without adding someone to your friends list, you just need their steam community url. To do so, go into:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Items &gt; Trading &gt; Steam Profile&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you're looking to use Steam to trade (instead of going inside TF2) then you will need to add them as friends.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-25T12:31:52.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31059" PostTypeId="2" ParentId="31055" CreationDate="2011-09-25T12:56:12.237" Score="7" Body="&lt;p&gt;There are two ways you can initiate an out-of-game trade with Steam. You have to either be friends with them or be in the same group as them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In both cases, the process is roughly the same. For someone you are not friends with but are in a group with, open the friends list, go to the groups tab and find the group you share.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are already friends with someone, you can simply use the friends tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, locate the person you want to trade with, click the triangle next to their name and click Invite to Trade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you can now also start Steam trades merely by virtue of being connected to the same TF2 server. The old eight-slot in-game TF2 trading system has been retired, and thus the &lt;em&gt;Objects → Trading → This server&lt;/em&gt; screen now invokes Steam Trading.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="23" LastEditDate="2012-02-20T13:45:23.650" LastActivityDate="2012-02-20T13:45:23.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31061" PostTypeId="2" ParentId="31049" CreationDate="2011-09-25T14:57:27.803" Score="5" Body="&lt;p&gt;I just called Microsoft at &lt;code&gt;1-800-4-MY-XBOX&lt;/code&gt; and they verified that I &lt;strong&gt;&lt;em&gt;do need HDMI&lt;/em&gt;&lt;/strong&gt; in order to play games in 3D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did not ask anything about LG's 2D-to-3D conversion. I imagine it would work the same way I used to make 3D images in Photoshop with a single camera. For the right eye you cut a little bit off the left side of the picture and for the left eye you cut a little bit off the right side of the picture. That works, but it of course doesn't match using two cameras to shoot the content.&lt;/p&gt;&#xA;" OwnerUserId="12707" LastActivityDate="2011-09-25T14:57:27.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31062" PostTypeId="1" AcceptedAnswerId="31063" CreationDate="2011-09-25T15:00:04.273" Score="8" ViewCount="2461" Body="&lt;p&gt;I've seen from a previous question that lava destroys Spawners. (&lt;a href=&quot;https://gaming.stackexchange.com/questions/30756/what-is-the-best-way-to-deal-with-cave-spiders/30761#30761&quot;&gt;Source)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it mean that Spawners are flammable and can be destroyed by using lava?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2015-10-06T02:19:06.150" Title="Are Monster Spawners flammable?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31063" PostTypeId="2" ParentId="31062" CreationDate="2011-09-25T15:08:19.037" Score="10" Body="&lt;p&gt;No it's not. I was in a dungeon and I tried to surround it with lava. All it did was to stop the spawning. But the block stayed.&lt;/p&gt;&#xA;&lt;p&gt;From the &lt;a href=&quot;https://minecraft.wiki/w/Lava&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;TNT, bookshelves, leaves, carpets, wool, fences, coal blocks, vines, tall grass, wood, wood planks, wood slabs and wood stairs are flammable. If flammable blocks are close to lava they can catch on fire, although the mechanics are not the same as fire spreading. Non-flammable blocks are unaffected by this effect, and do not spread active fire.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The “embers” or “fireballs” which fly out of lava are purely decorative and do not cause fires or damage to entities. When it rains on lava, the rate at which the black &amp;quot;ember&amp;quot; particles appear increases dramatically.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2015-09-28T15:17:10.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31064" PostTypeId="1" AcceptedAnswerId="31085" CreationDate="2011-09-25T15:38:38.197" Score="4" ViewCount="1800" Body="&lt;p&gt;I played Batman: Arkham Asylum (BLES) for a while and got almost all the available trophies (the PS3 equivalent of achievements). Yesterday I bought the Collector's Edition (BLUS) and I noticed that I could not use the same save file I used before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't wanna to play the game from beginning right now, I just want to get every trophy and be ready to play Batman: Arkham City. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Does anyone know if I can do something to fix that?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. BLES - European Game; BLUS - US Game&lt;/p&gt;&#xA;" OwnerUserId="12142" LastEditorUserId="5029" LastEditDate="2013-10-22T18:32:33.277" LastActivityDate="2013-10-22T18:32:33.277" Title="Is it possible to load a save file from a game of another region (PS3)?" Tags="|ps3|batman-arkham-asylum|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31065" PostTypeId="1" AcceptedAnswerId="31066" CreationDate="2011-09-25T15:48:29.003" Score="6" ViewCount="28589" Body="&lt;p&gt;Do you guy know the ID for those twos ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Iborp.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/8cWx3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can't find it in the data value JPEG on wiki minecraft ... &lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2012-02-19T13:03:39.973" Title="What's the data value ID for mossy stone brick and cracked stone brick?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31066" PostTypeId="2" ParentId="31065" CreationDate="2011-09-25T15:55:59.733" Score="6" Body="&lt;p&gt;The ID for both of them is 98 (decimal), same as the normal Stone Brick. Like different color wool blocks, their appearance is decided by their damage value (98&lt;sup&gt;1&lt;/sup&gt; for the Mossy Stone Brick, 98&lt;sup&gt;2&lt;/sup&gt; for Cracked Stone Brick).&lt;/p&gt;&#xA;&lt;p&gt;The Minecraft wiki has an updated &lt;a href=&quot;https://minecraft.wiki/w/Data_values&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Data values - Minecraft Wiki&quot;&gt;list of data values&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-25T16:01:00.353" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31067" PostTypeId="2" ParentId="31065" CreationDate="2011-09-25T15:57:22.923" Score="5" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/o5k9W.png&quot; alt=&quot;Data Values&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;98:0 for the stone bricks, 98:1 for mossy and 98:2 for cracked, where the number after the colon is the 'damage' value. Other blocks that have different types such as leaves and half-blocks work this way too.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-09-25T15:57:22.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31070" PostTypeId="1" AcceptedAnswerId="31073" CreationDate="2011-09-25T19:15:54.270" Score="5" ViewCount="404" Body="&lt;p&gt;I'm currently playing Dead Rising 2 on the Xbox 360 and the game is getting increasingly hostile towards me. I have to keep rushing for toilets like I've eaten nothing but mexican for a week or else I get brutalized by psychopaths, tigers and mercenaries and forfeit everything I've been doing for the past four hours in game time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that restarting the game will let me keep my current level (13) and combo cards, and it's starting to tempt me more and more. The problem is I really don't want to miss any potential achievements or other nice rewards for completing the game without restarting once. Are there any? Will there be any other negative consequences for restarting?&lt;/p&gt;&#xA;" OwnerUserId="8352" LastActivityDate="2011-09-25T20:00:21.590" Title="Will I miss cool stuff if I restart?" Tags="|dead-rising-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31071" PostTypeId="1" CreationDate="2011-09-25T17:59:38.987" Score="5" ViewCount="10845" Body="&lt;p&gt;I used to play Oblivion on my old HP Laptop and the console commands worked fine, but since I brought my new computer, suddenly the console doesn't open when I press the tilde key. (Next to the 1 key.) I have an MSI AE 2020 touchscreen computer with NVIDIA ION. My keyboard is a MSI StarTypeES500. &lt;/p&gt;&#xA;" OwnerDisplayName="Leon" LastEditorUserId="2259" LastEditDate="2011-09-26T01:17:38.390" LastActivityDate="2015-08-12T02:36:04.530" Title="Why can't I open the console in Oblivion?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31072" PostTypeId="2" ParentId="31071" CreationDate="2011-09-25T19:52:05.990" Score="7" Body="&lt;p&gt;Make sure you have set &lt;code&gt;bAllowConsole&lt;/code&gt; to &lt;code&gt;1&lt;/code&gt; in your &lt;code&gt;oblivion.ini&lt;/code&gt; file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's likely you had this set on your old PC and not on the new one.&lt;/p&gt;&#xA;" OwnerUserId="12719" LastActivityDate="2011-09-25T19:52:05.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31073" PostTypeId="2" ParentId="31070" CreationDate="2011-09-25T20:00:21.590" Score="5" Body="&lt;p&gt;You can view all the achievements &lt;a href=&quot;http://www.xbox360achievements.org/game/dead-rising-2/achievements/&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.  There's none related to restarting or not, and I'm 99% percent sure there are no other benefits to a &quot;single life&quot; playthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, it's quite impossible to do a lot of the things in the game without restarting, and designed to be that way.  I understand the aspect of wanting to challenge yourself and have a &quot;perfect play&quot;, but you'll enjoy yourself much more if you just go with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Disclaimer: I worked on Dead Rising 2.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-09-25T20:00:21.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31076" PostTypeId="1" CreationDate="2011-09-25T23:35:12.567" Score="8" ViewCount="4681" Body="&lt;p&gt;During Deus Ex 3, coming back to my apartment to speak to Sarif I ignored the apartment and went straight into the downstairs elevator, after passing the corner I got a weird 'shock' which acted like a small EMP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What on earth was it? I couldn't see a mine or anything that could've done it...&lt;/p&gt;&#xA;" OwnerUserId="12721" LastEditorUserId="2259" LastEditDate="2011-09-26T01:16:09.640" LastActivityDate="2015-01-23T01:14:16.727" Title="What was that weird 'shock'/EMP I received?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31079" PostTypeId="2" ParentId="31076" CreationDate="2011-09-25T23:59:26.730" Score="16" Body="&lt;p&gt;It's neither a mine, or anything you did&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's actually a part of the story, and will be somewhat explained later on in the game. What you are experiencing are in fact a &quot;malfunction&quot; in the biochip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Explained it a bit better with spoilers, in case you want to know:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The &quot;malfunction&quot; is actually a part of the bad guys' plan—to force all augmented people get an upgraded biochip from the LIMB clinics. This upgraded biochip has a remote-controlled &quot;kill switch&quot; that drives augmented people mad, and turns them in to zombies who attack everyone they see.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="21177" LastEditDate="2012-04-08T09:46:53.420" LastActivityDate="2012-04-08T09:46:53.420" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31080" PostTypeId="1" CreationDate="2011-09-26T01:05:39.440" Score="4" ViewCount="8371" Body="&lt;p&gt;I've been playing a Vanquisher for some time, using mostly dual-pistols and ranged attacks. I've been upgrading my Dexterity and picking up skills like Exploding shot and other things that seem like they'd increase my damage, but I've largely just been &quot;winging it&quot;: picking things that sound cool or upgrading to items with more lines of attributes on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worked okay so far, but I'd like to &lt;em&gt;aim&lt;/em&gt; for something in the rest of my play-through. I think I'm comfortable with my skill selections (Exploding shot and Ricochet, and spending almost all the rest in passives), but what &lt;em&gt;should&lt;/em&gt; I be looking for—with respect to attributes—when trying to build a ranged vanquisher?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be dumping all my attribute points into Dexterity, or is there a more balanced allocation?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming I'm not trying to create a novelty build (like maxing out one stat—say, crit chance—at the sake of ignoring everything else that might be needed to get through the game without grinding my teeth—like say, survivability), what item attributes and runes should I be looking at?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there must-have attributes for Vanquishers, regardless of playstyle? Are there attributes that look good on paper, but don't really work as advertised?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-09-26T01:18:52.197" LastActivityDate="2011-09-27T19:45:36.293" Title="How should I be building a ranged Vanquisher?" Tags="|torchlight|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31082" PostTypeId="1" AcceptedAnswerId="31427" CreationDate="2011-09-26T03:49:11.047" Score="3" ViewCount="406" Body="&lt;p&gt;So I'm trying to get the ghost award on Milwaukee Junction. I can get through the whole map with 0 takedowns, 0 suspicious cameras and 0 alerted guards. And I can talk Zeke down and save Josie. But I still don't get Ghost. I've watched GreasedScotsman's walk-through and have no idea what I'm doing wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have this feeling it's that helicopter buzzing around on the roof...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-10-01T09:52:27.050" Title="Getting Ghost in Milwaukee Junction" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="31083" PostTypeId="1" AcceptedAnswerId="31097" CreationDate="2011-09-26T04:25:42.833" Score="4" ViewCount="2103" Body="&lt;p&gt;In Space Pirates and Zombies, in the options screen I see keybindings for fire groups 1, 2 and 3. By experimentation, group one and two correspond to the normal left-right mouse button weapons, which seem to be shooters and launchers respectively. The group 3 key doesn't seem to do anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is group 3, and is there a way to configure which weapons belong to it?&lt;/p&gt;&#xA;" OwnerUserId="99" LastActivityDate="2011-09-26T12:31:22.907" Title="What is &quot;Fire Group 3&quot; and how can I use it?" Tags="|space-pirates-and-zombies|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31085" PostTypeId="2" ParentId="31064" CreationDate="2011-09-26T05:53:29.000" Score="6" Body="&lt;p&gt;Nope, you're up the creek. Save game files are locked to the region of the disk (at least in the cases I've dealt with). You could try logging a support request with the developer to see if they can help you out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some game saves are locked to region, others to the PSN account name, and I'&lt;/p&gt;&#xA;" OwnerUserId="12724" LastActivityDate="2011-09-26T05:53:29.000" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31086" PostTypeId="1" AcceptedAnswerId="31089" CreationDate="2011-09-26T06:22:05.697" Score="2" ViewCount="14839" Body="&lt;p&gt;I have Googled this to no avail. Every place I've found that sells this game insists on shipping it.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I don't want to wait&lt;/li&gt;&#xA;&lt;li&gt;I don't want to pay for shipping on a digital product that can just as well be downloaded&lt;/li&gt;&#xA;&lt;li&gt;I'm stubborn&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So if there's somewhere I can purchase and &lt;strong&gt;download&lt;/strong&gt; Halo 2, I offer you reputation points for the location. Thanks&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="12" LastEditDate="2011-11-20T16:53:28.600" LastActivityDate="2014-02-28T23:21:04.770" Title="Can I purchase and download Halo 2 for windows online somewhere?" Tags="|halo-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31088" PostTypeId="1" CreationDate="2011-09-26T07:06:57.070" Score="4" ViewCount="3452" Body="&lt;p&gt;Is it possible to cheat on Devil May Cry 4 on PC?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hate the skill learning principle of this game. I would like to start the game with all skills. Is there a cheat code to do that ?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="9300" LastEditDate="2011-09-26T09:43:05.323" LastActivityDate="2011-09-26T10:25:32.487" Title="Is it possible to cheat on Devil May Cry 4 on PC?" Tags="|pc|cheats|devil-may-cry-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31089" PostTypeId="2" ParentId="31086" CreationDate="2011-09-26T08:18:54.487" Score="2" Body="&lt;p&gt;There is no place where you can purchase and download a &lt;strong&gt;digital legit copy&lt;/strong&gt;, at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually Microsoft PC Games can be bought &lt;a href=&quot;http://www.gamesforwindows.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; but, for some reasons, Halo 2 is not available ATM.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-09-26T08:18:54.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31090" PostTypeId="1" AcceptedAnswerId="31091" CreationDate="2011-09-26T09:16:33.693" Score="13" ViewCount="18486" Body="&lt;p&gt;I've just started Diablo 2 in single player mode, and there is one thing I don't understand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some opponents drop keys, generally in multiple numbers (like 6 of them stacked).  I can buy them in the towns, too.  They seem to be generic, and don't have to be identified, so no mystery there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do they open?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I sell them without worrying about that they might be useful later?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="13423" LastEditDate="2011-10-25T17:43:16.020" LastActivityDate="2016-11-25T12:29:03.483" Title="What are keys for in Diablo 2?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31091" PostTypeId="2" ParentId="31090" CreationDate="2011-09-26T09:34:13.200" Score="23" Body="&lt;p&gt;Keys are used to unlock locked chests, which are scattered across the game world. As per &lt;a href=&quot;http://diablo2.diablowiki.net/Misc&quot; rel=&quot;noreferrer&quot;&gt;this page&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Keys are dropped by monsters or purchased for a very low price in&#xA;  town. They stack 12 high, and are readily available. Each time you&#xA;  open a locked chest, one of your keys is used, and destroyed. There&#xA;  are no locked doors, and never anything in a locked chest you have to&#xA;  have to advance in the game. They are purely a bonus item, but as&#xA;  locked chests are common, you should be sure to always carry some of&#xA;  these (unless you play an Assassin, who can pick locks).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-09-26T09:34:13.200" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31092" PostTypeId="2" ParentId="31088" CreationDate="2011-09-26T09:34:24.310" Score="1" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, there are no cheat codes available for Devil May Cry 4.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-09-26T09:45:23.783" LastActivityDate="2011-09-26T09:45:23.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31093" PostTypeId="2" ParentId="31088" CreationDate="2011-09-26T10:25:32.487" Score="2" Body="&lt;p&gt;It seems there is a &quot;&lt;a href=&quot;http://s1.zetaboards.com/InfernalWorks/topic/3745063/1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;debug mode&lt;/a&gt;&quot; available for some of the PC versions. To quote the thread linked:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;What is debug mode?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;It's a menu with special options used by capcom&#xA;  for testing DMC 4, only available in the PC version. Features include&#xA;  playing as Dante whenever you want, infinite jumps, invincibilty,&#xA;  disabling cutscenes, no-clip, and others. It was apparently not&#xA;  removed in a multi-9 version of the game which came in a polish&#xA;  magazine, CD-Action.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Great, how do I use it?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you have the CD-Action version, press and&#xA;  hold L1+L2 and then press R1 to toggle Debug Mode. If you don't, the&#xA;  Infernal Works community made a patch to enable it in all versions,&#xA;  get it here: &lt;a href=&quot;http://s1.zetaboards.com/InfernalWorks/topic/3739265/1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://s1.zetaboards.com/InfernalWorks/topic/3739265/1/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Though it &lt;em&gt;seems&lt;/em&gt; to be a legit version of the game's executable, I'd suggest getting the CD-Action version (easy if you're in or near Poland, might be tricky elsewhere) in preference of relying on an &quot;unofficial patch&quot; provided by a random internet forum.&lt;/p&gt;&#xA;" OwnerUserId="12041" LastActivityDate="2011-09-26T10:25:32.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31094" PostTypeId="1" CreationDate="2011-09-26T11:17:31.753" Score="4" ViewCount="320" Body="&lt;p&gt;I need help, I can't even finish the first level of No heroes allowed. I don't think I understand how the game works. At the third stage I always lose, I can't seem to surround Badman with enough monsters. &lt;/p&gt;&#xA;" OwnerUserId="10573" LastEditorUserId="3610" LastEditDate="2012-06-20T12:46:42.777" LastActivityDate="2017-01-22T13:24:18.050" Title="How do I finish the first level in No Heroes Allowed?" Tags="|no-heroes-allowed|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31095" PostTypeId="1" AcceptedAnswerId="31096" CreationDate="2011-09-26T11:21:40.333" Score="9" ViewCount="24904" Body="&lt;p&gt;I've noticed during multiplayer matches that enemies can be spotted, which makes a mark appears above them in the display. I've found this really useful for targeting and tracking enemies because the mark appears for a few seconds, even when they go behind cover.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I can't work out how to do it. How do you spot enemies in Gears of War 3?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2016-08-28T11:41:13.273" Title="How do you spot enemies in Gears of War 3?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31096" PostTypeId="2" ParentId="31095" CreationDate="2011-09-26T11:23:32.793" Score="9" Body="&lt;p&gt;While looking at an enemy, hold down the left trigger button (as if to aim your weapon) and click down the left stick. Your character should then say something along the lines of &quot;enemy spotted&quot; and a symbol will appear over the enemy's head.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Additional information:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spotting an enemy in Horde mode will earn you a little cash if that enemy is subsequently killed.&lt;/li&gt;&#xA;&lt;li&gt;If you are killed in Horde mode, you can still spot enemies for your team mates by entering ghost mode by pressing &lt;code&gt;X&lt;/code&gt; (which enables you to float around the map) and then clicking the left stick to spot enemies. This enables you to earn cash to use in the next round, or to buy yourself back into the round if you earn enough.&lt;/li&gt;&#xA;&lt;li&gt;Weapons and ammo can also be spotted using the same technique; if you spot 3 weapons that are subsequently picked up by team mates, you will earn the &lt;em&gt;Reconnaissance&lt;/em&gt; ribbon.&lt;/li&gt;&#xA;&lt;li&gt;You can earn the &lt;em&gt;Military Intelligence&lt;/em&gt; ribbon by spotting 5 enemies that are subsequently killed.&lt;/li&gt;&#xA;&lt;li&gt;Spotting enough enemies will earn you the &lt;em&gt;Spotter&lt;/em&gt; medal.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9107" LastEditorUserId="7313" LastEditDate="2011-10-04T00:43:14.573" LastActivityDate="2011-10-04T00:43:14.573" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31097" PostTypeId="2" ParentId="31083" CreationDate="2011-09-26T12:31:22.907" Score="2" Body="&lt;p&gt;According to an answer posted on the &lt;a href=&quot;http://www.spacepiratesandzombies.com/forums/viewtopic.php?f=22&amp;amp;t=1295&quot; rel=&quot;nofollow noreferrer&quot;&gt;SPAZ&lt;/a&gt; forums:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In the advanced section you can change around what mouse buttons fire&#xA;  beams, launchers, and shuttles per ship. They are at the very bottom&#xA;  of the advance tactics popup.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This indicates that the third option is shuttles.  This is backed up by the Wikipedia article (emphasis mine):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Left mouse fires main weapons, right button fire alternative weapons&#xA;  (Such as rockets) and the &lt;strong&gt;middle button launches Shuttles filled with marines&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It looks like you may need modules to access this option (which may be why it does nothing for you). The modules I can find are the &lt;a href=&quot;http://spacepiratesandzombies.com/mediawiki/index.php?title=Suicide_Cannon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Suicide Cannon&lt;/a&gt; and the &lt;a href=&quot;http://spacepiratesandzombies.com/mediawiki/index.php?title=Grunt_Shuttle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grunt Shuttle&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11445" LastActivityDate="2011-09-26T12:31:22.907" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31098" PostTypeId="2" ParentId="30916" CreationDate="2011-09-26T13:06:14.817" Score="1" Body="&lt;p&gt;I've also noticed this, and usally it seems to happen when there are more than 2 people attacking the same enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My guess would be that only the killer and the last person to hit the enemy get the awards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eg. with 3 players (p1, p2, p3) shooting at an enemy(e1):&#xA;p1 shoots e1 a lot&#xA;p2 then get one hit with a bolter pistol&#xA;p3 kills e1&lt;/p&gt;&#xA;&#xA;&lt;p&gt;then I think only p2 gets the assist award.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;this could be tested in a private match, if you have enough friends and people are willing to test it.&lt;/p&gt;&#xA;" OwnerUserId="8017" LastActivityDate="2011-09-26T13:06:14.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31099" PostTypeId="1" AcceptedAnswerId="131210" CreationDate="2011-09-26T13:27:53.513" Score="23" ViewCount="6298" Body="&lt;p&gt;Why does my character's skin keep reverting to a naked girl? I thought someone figured out my password, so i changed it, but after a week or so it got changed back.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have used mod tools to add aether mod only as well as adding the high def painterly texture pack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to stop it reverting?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most recent time happened within the last week.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've fixed it before without changing my password and it just gets reset to the naked girl skin after i've set it to the default.  Though the newest skin is still of the girl, but at least she's clothed now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think it is a key logger cause I have a new install of windows in the past month and i've had this problem for more than 6 months.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that I'm always in first person mode so i hardly even notice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I play on a server and no-one has bothered to mention to me that I look like a girl, so I wonder if it is client side.&lt;/p&gt;&#xA;" OwnerUserId="9619" LastEditorUserId="9619" LastEditDate="2011-09-28T00:37:50.453" LastActivityDate="2017-03-11T07:38:05.043" Title="Why does my character skin keep reverting to a naked girl?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="15" ContentLicense="CC BY-SA 3.0" />
  <row Id="31100" PostTypeId="1" AcceptedAnswerId="31102" CreationDate="2011-09-26T14:25:00.867" Score="6" ViewCount="3477" Body="&lt;p&gt;Setting up a new server for my kids. They love creative mode in SMP, so I thought I'd set the server up to use creative mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Works fine, flying enabled, however I cannot seem to enable the item selection from SMP creative mode, where you can just pick whatever block you want. Anyone tried setting that up, either vanilla or with a mod?&lt;/p&gt;&#xA;" OwnerUserId="12727" LastEditorUserId="20306" LastEditDate="2013-10-22T17:15:55.343" LastActivityDate="2013-10-22T17:15:55.343" Title="Is infinite inventory possible in multiplayer creative mode?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31101" PostTypeId="1" AcceptedAnswerId="31105" CreationDate="2011-09-26T14:37:23.003" Score="13" ViewCount="2922" Body="&lt;p&gt;I created a nice dark underground room for the growing of mushrooms. Sometimes mobs spawn there but that hasn't been a problem until the Endermen decided they liked the blocks in my walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to modify a small room which is suitable for growing mushrooms, to be less comfortable to Endermen? I can only think of putting water everywhere so that it will kill the Endermen, but that will also limit my growing space.&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2012-10-29T01:23:35.233" Title="How do I keep Endermen out of my mushroom farm?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31102" PostTypeId="2" ParentId="31100" CreationDate="2011-09-26T14:38:34.110" Score="11" Body="&lt;p&gt;You could try using the &lt;code&gt;/gamemode &amp;lt;name&amp;gt; 1&lt;/code&gt; command to set your users to be in creative mode. You'll need to do it for each user.  Or you could do it like so: &lt;code&gt;/gamemode @a 1&lt;/code&gt; if you want all players to be in Creative mode.&lt;/p&gt;&#xA;" OwnerUserId="756" LastEditorUserId="13828" LastEditDate="2013-04-04T20:17:21.820" LastActivityDate="2013-04-04T20:17:21.820" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31103" PostTypeId="1" AcceptedAnswerId="31106" CreationDate="2011-09-26T14:46:21.660" Score="8" ViewCount="8948" Body="&lt;p&gt;I need to get rid of many XP orbs. Once my friend died, he dropped so many orbs that server started lagging terribly. Eventually I absorbed them all. Now, if I die, the server will crash again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if I die in lava, will all XP orbs burn away and be destroyed?&lt;/p&gt;&#xA;" OwnerUserId="11481" LastEditorUserId="108497" LastEditDate="2015-05-26T14:17:37.457" LastActivityDate="2018-01-02T06:44:59.983" Title="Will experience orbs burn in lava in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31104" PostTypeId="2" ParentId="659" CreationDate="2011-09-26T14:47:47.423" Score="1" Body="&lt;p&gt;A decent way to get easy points is setting up a SAM turret in Ground War. Just set it up somewhere and wait for it to shoot things down.&lt;/p&gt;&#xA;" OwnerUserId="12729" LastActivityDate="2011-09-26T14:47:47.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31105" PostTypeId="2" ParentId="31101" CreationDate="2011-09-26T14:49:25.180" Score="17" Body="&lt;p&gt;Endermen cannot spawn (or teleport, or walk) into an area that is only 2 blocks high as they're 2.9 blocks tall. Therefore, just make sure that the roof of your &amp;quot;farm&amp;quot; is only 3 blocks above the floor. &lt;a href=&quot;https://minecraft.wiki/w/Enderman#Preventing_Attacks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-26T14:49:25.180" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31106" PostTypeId="2" ParentId="31103" CreationDate="2011-09-26T15:27:54.910" Score="8" Body="&lt;p&gt;Yes, they burn. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also had a very nasty experience with the server going down due to XP orb lag and tested the lava bath method in 1.8. It seems to work, I did a 2x2 lava pool and when returning from the dead no XP was left at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if they fixed the XP orb lag in 1.9Pre but untill I know for sure I take regular cleansing lava baths.&lt;/p&gt;&#xA;" OwnerUserId="8182" LastEditorUserId="8182" LastEditDate="2011-09-26T15:34:48.567" LastActivityDate="2011-09-26T15:34:48.567" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31107" PostTypeId="1" AcceptedAnswerId="31108" CreationDate="2011-09-26T15:46:45.120" Score="11" ViewCount="39506" Body="&lt;p&gt;I'm wondering if there is a way to regenerate my world but only affect blocks that are part of the seed.  I.e. would update all the blocks in my snow biome to actually have snow on them, but not destroy my base that is in said location. Or spawn the multiple strongholds or spawn people in my already found town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have high hopes but thought i'd ask.&lt;/p&gt;&#xA;" OwnerUserId="9619" LastActivityDate="2012-10-22T02:49:31.447" Title="Is there a way to regenerate my world without destroying affected blocks" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31108" PostTypeId="2" ParentId="31107" CreationDate="2011-09-26T16:39:12.977" Score="16" Body="&lt;p&gt;In past updates, biome changes have been retroactive. I logged into my original singleplayer world recently to find it was now a snow biome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use a map editor (such as &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/&quot; rel=&quot;noreferrer&quot;&gt;MCEdit&lt;/a&gt;) or a game mod (such as Bukkit &lt;a href=&quot;http://wiki.bukkit.org/WorldEdit&quot; rel=&quot;noreferrer&quot;&gt;WorldEdit&lt;/a&gt; plugin) to delete the chunks you haven't built anything in. When you explore them again, they'll regenerate using the most up-to-date method.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want all the latest terrain everywhere, use MCEdit to copy your base and export it as a schematic. Write down the world seed. Start a new world in Minecraft using the same seed, then exit Minecraft and use MCEdit to import your old base into the new world.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-09-26T16:48:26.773" LastActivityDate="2011-09-26T16:48:26.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31109" PostTypeId="2" ParentId="16914" CreationDate="2011-09-26T16:42:27.310" Score="3" Body="&lt;p&gt;It is possible to get more than 12 x 1/35 Soldiers, up to the item limit of 99, as you can receive them as a prize in the Speed Square in the Golden Saucer. The same goes for the Masamune Blade and Super Sweeper items, neither of which have a purpose in the game.&lt;/p&gt;&#xA;" OwnerUserId="12731" LastActivityDate="2011-09-26T16:42:27.310" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31110" PostTypeId="2" ParentId="31101" CreationDate="2011-09-26T17:08:03.907" Score="13" Body="&lt;p&gt;Enderman &lt;a href=&quot;https://gaming.stackexchange.com/questions/30069/what-blocks-can-the-enderman-pick-up-and-what-blocks-cant-they-pick-up/30739#30739&quot;&gt;don't like &lt;em&gt;every&lt;/em&gt; type of block&lt;/a&gt;: you could just change the walls to something less attractive to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing 1.8.1, you only have a few options, including:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Snow&lt;/li&gt;&#xA;&lt;li&gt;Glass panes&lt;/li&gt;&#xA;&lt;li&gt;Obsidian&lt;/li&gt;&#xA;&lt;li&gt;Furnaces&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But if you play the 1.9 prerelease, fret not: Endermen's penchant for block stealing has been drastically nerfed. If you're building your room out of any normal material people use to build rooms, you don't have to do anything. Enderman will only take the following blocks in 1.9 and onward:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cactus&lt;/li&gt;&#xA;&lt;li&gt;Clay&lt;/li&gt;&#xA;&lt;li&gt;Dirt (grassy and regular)&lt;/li&gt;&#xA;&lt;li&gt;Flowers (red and yellow)&lt;/li&gt;&#xA;&lt;li&gt;Gravel&lt;/li&gt;&#xA;&lt;li&gt;Melon&lt;/li&gt;&#xA;&lt;li&gt;Mushroom (both kinds)&lt;/li&gt;&#xA;&lt;li&gt;Pumpkin&lt;/li&gt;&#xA;&lt;li&gt;Sand&lt;/li&gt;&#xA;&lt;li&gt;TNT&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-09-26T17:08:03.907" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31113" PostTypeId="2" ParentId="31101" CreationDate="2011-09-26T17:53:49.590" Score="1" Body="&lt;p&gt;No mobs spawn on halfsteps or glass. So you can use halfsteps/slabs (not double steps) or glass in your walk areas and make sure that the growing areas don't have enough height for the enderman to spawn. You can also properly light and fence in the area outside your building, if it's freestanding, to prevent endermen from spawning inside the fence. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also with the advent of melons it seems that mushrooms are obsolete as food now, unless you're going to be constantly moving for an absurd period of time...&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-09-26T17:53:49.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31114" PostTypeId="2" ParentId="28975" CreationDate="2011-09-26T18:07:49.800" Score="1" Body="&lt;p&gt;I found watching the water and chasing her footsteps while she was cloaked helpful for surprise attacks.&lt;/p&gt;&#xA;" OwnerUserId="12736" LastEditorUserId="9752" LastEditDate="2011-09-26T18:11:03.133" LastActivityDate="2011-09-26T18:11:03.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31115" PostTypeId="1" AcceptedAnswerId="31137" CreationDate="2011-09-26T19:13:48.320" Score="16" ViewCount="58786" Body="&lt;p&gt;Only a messagebox comes up: &quot;Steam.exe (main exception): To run Steam, you must first connect to the Internet&quot;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It worked earlier&lt;/li&gt;&#xA;&lt;li&gt;Other connections are working (http, vpn, skype)&lt;/li&gt;&#xA;&lt;li&gt;Firewall not blocking&lt;/li&gt;&#xA;&lt;li&gt;Router not blocking (don't need port forwarding afaik)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Did not found solution or any usable hint on the net so far.&#xA;Steam.exe version is 1.0.1065.11&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="12737" LastEditorUserId="12737" LastEditDate="2014-09-24T14:01:23.760" LastActivityDate="2014-09-24T14:01:23.760" Title="Unable to start steam: To run Steam, you must first connect to the Internet" Tags="|steam|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31116" PostTypeId="1" AcceptedAnswerId="31117" CreationDate="2011-09-26T19:26:33.387" Score="13" ViewCount="2564" Body="&lt;p&gt;I have recently installed &lt;a href=&quot;http://en.wikipedia.org/wiki/Rusty_Hearts&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rusty Hearts&lt;/a&gt; with the intention of trying it out, even though I'm not really an MMO person. Something in the game's aesthetic just really appeals to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the gameplay videos I've seen looked decent, the installation experience itself had me questioning the game's credibility. The installer and subsequent launcher look slightly shady, with several suspicious windows popping up and disappearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I finally got to launching the actual game, I suddenly saw the following icon before the game went full-screen:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/w8XxL.png&quot; alt=&quot;It&amp;#39;s a trap!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Snooping around online, I discovered that this is some sort of cheat-prevention module called X-Trap, that is aimed to detect the following, amongst other things:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;The user has modified game files&lt;/li&gt;&#xA;  &lt;li&gt;The user is running a 3rd party program that is not allowed&lt;/li&gt;&#xA;  &lt;li&gt;The user is modifying the program dynamically&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;While I understand why cheat prevention is important in such games, my instincts are to be highly suspicious of this module. This is exacerbated by the fact that I can't seem to find any official information about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, can I trust X-Trap not to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Spy on me.&lt;/li&gt;&#xA;&lt;li&gt;Alter my computer in ways I am unaware of.&lt;/li&gt;&#xA;&lt;li&gt;Interfere with other programs.&lt;/li&gt;&#xA;&lt;li&gt;Do other bad things I can't necessarily think about.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="295" LastEditorUserId="23" LastEditDate="2012-04-21T08:41:39.963" LastActivityDate="2015-07-10T10:35:09.757" Title="Can I trust X-TRAP?" Tags="|rusty-hearts|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31117" PostTypeId="2" ParentId="31116" CreationDate="2011-09-26T19:58:41.737" Score="14" Body="&lt;p&gt;NOTE: I have not actually tried running X-Trap on my system - I looked it up while downloading the game, and canceled the download when I learned of this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this &lt;a href=&quot;http://rustyhearts-forum.perfectworld.com/showthread.php?t=75341&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt; at the official forums, and apparently, programs like these can intefere with your ability to play the game:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Anti-virus programs that use SONAR or active background scanning &lt;/li&gt;&#xA;  &lt;li&gt;Internet security packages &lt;/li&gt;&#xA;  &lt;li&gt;Software for keyboards and mice LOGITECH im sorry guys but your&#xA;  G15s and macro keyboards will cause you PAIN&lt;/li&gt;&#xA;  &lt;li&gt;Multimedia software Itunes, WMP, Xfire, Steam overlay, Podcast,&#xA;  fraps&lt;/li&gt;&#xA;  &lt;li&gt;Torrent programs Utorrent bittorrent. etc.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additionally, X-Trap requires administrative privileges, even to just run, which is a big no-no by today's standards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think X-Trap is malicious, and I understand why the developers feel the need for a system like this, but I consider it &lt;em&gt;far&lt;/em&gt; too aggressive and invasive, more so because I &lt;em&gt;have&lt;/em&gt; one of those Logitech keyboards. That's a shame, because I too want to try the game - but IMO, no game is worth dealing with that kind of problems.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastEditorUserId="4808" LastEditDate="2011-09-26T22:12:40.530" LastActivityDate="2011-09-26T22:12:40.530" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31118" PostTypeId="1" AcceptedAnswerId="31121" CreationDate="2011-09-26T20:20:59.320" Score="26" ViewCount="28303" Body="&lt;p&gt;I haven't been very environment-friendly and now the environmentalists are on my heels. My reputation with them is very low, especially because I cut some trees and dug for gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to get back on their good side?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried recycling and putting up some gardens, but that doesn't really seem to be enough to make them like me again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any tricks to make environmentalists happy while still making a profit with the earth's natural resources?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="4182" LastEditDate="2011-09-26T20:35:19.770" LastActivityDate="2012-06-29T10:54:53.900" Title="Environmentalists are annoying me, how can I silence them?" Tags="|tropico-4|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31120" PostTypeId="2" ParentId="31118" CreationDate="2011-09-26T21:54:52.897" Score="9" Body="&lt;p&gt;Here are some things to try.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure you have enough recycling, a large city may need several dumps.  There is an overlay that shows garbage coverage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Pass some of the environmentally friendly edicts like Pollution control and Anti-Litter ordinance.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Watch for optional tasks that can boost your faction rep quickly.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Take a look at the faction leader and see what else he is interested in.  If you can make him generally happy, it will improve your relationship with the faction overall.  If all else fails, you can always try bribing him.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Don't worry about them.  You don't need to please all the factions all the time.  If they start performing eco-protests, just make some of them disappear and they should be scared off.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-26T21:54:52.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31121" PostTypeId="2" ParentId="31118" CreationDate="2011-09-26T21:56:02.160" Score="15" Body="&lt;p&gt;Planting trees, building botanical gardens and issuing anti-pollution edicts helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure all your applicable industries have pollution-reducing options enabled; build a garbage dump somewhere out of sight of the city but within operating reach, and have it recycle and use high temperature burners.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Praise the environmentalists during your speeches - it's a +10 bonus that doesn't cost you anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try not to bulldoze areas of high natural beauty for industry sites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep an eye out for subtasks from their faction; they may not always be things you /want/ to do, but it's worth hearing them out to see what they want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Can't remember why I forgot to add this originally, but &lt;em&gt;shacks cause lots of pollution&lt;/em&gt;. Make sure everyone has &lt;em&gt;somewhere&lt;/em&gt; at least halfway decent to live.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="7864" LastEditDate="2012-06-29T10:54:53.900" LastActivityDate="2012-06-29T10:54:53.900" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31124" PostTypeId="1" CreationDate="2011-09-26T22:25:17.450" Score="9" ViewCount="7971" Body="&lt;p&gt;I was thinking about sending a large army into a neighbor's village overnight to eat all their wheat. I am thinking that as soon as my army arrives, it will consume their wheat, and not my own.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is my assumption correct?&lt;/li&gt;&#xA;&lt;li&gt;Can I do it if they have an army in their village?&lt;/li&gt;&#xA;&lt;li&gt;Aside from leaving me a little less defended, and possibly losing troops whilst defending the enemy village, is there a downside to this plan?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11429" LastEditorUserId="1980" LastEditDate="2011-09-27T00:16:42.140" LastActivityDate="2015-10-10T01:10:03.907" Title="Reinforcing an enemy to steal their wheat?" Tags="|travian|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31125" PostTypeId="2" ParentId="31124" CreationDate="2011-09-26T22:41:23.210" Score="6" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Your assumption is indeed correct. Your troops will eat the neighbours wheat.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can reinforce an ally if they have an army, that should not be a problem. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;You should be aware though, that if your neighbours wheat is down to 0, your troops will start dying aswell (as they eat your neighbours wheat)! Other than that, realize that your action will harm your relation with your neighbour. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12728" LastActivityDate="2011-09-26T22:41:23.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31127" PostTypeId="2" ParentId="19857" CreationDate="2011-09-27T00:33:02.653" Score="1" Body="&lt;p&gt;I've found the easiest way is to create a pillar of sand/gravel (gravel recommended, because I assume you want to save the sand for glass, but maybe you have enough sand) then place ladders on each side of these blocks. You then move in Bill K's method, moving a Knight's L move away for the next tower. &lt;/p&gt;&#xA;" OwnerUserId="12748" LastActivityDate="2011-09-27T00:33:02.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31128" PostTypeId="1" AcceptedAnswerId="31339" CreationDate="2011-09-27T00:39:51.860" Score="7" ViewCount="395" Body="&lt;p&gt;When selecting an avatar, a small descriptive blurb scrolls across the bottom of the screen. At the end of each blurb, three attributes seem to be displayed: G (integer), L (integer) and E (percentage). As far as I can tell, these aren't explained anywhere in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does each letter stand for, and what effects do these attributes have?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FLGXR.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-09-30T04:23:47.377" Title="What do the G, L and E avatar attributes mean?" Tags="|groove-coaster|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31129" PostTypeId="5" CreationDate="2011-09-27T00:59:29.447" Score="0" Body="&lt;p&gt;Cheats are either bits of debug code left in a game, such as the famed &lt;a href=&quot;http://en.wikipedia.org/wiki/Konami_Code&quot; rel=&quot;nofollow noreferrer&quot;&gt;Konami Code&lt;/a&gt;:&lt;br&gt;&#xA;&lt;kbd&gt;↑&lt;/kbd&gt;&lt;kbd&gt;↑&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;&lt;kbd&gt;B&lt;/kbd&gt;&lt;kbd&gt;A&lt;/kbd&gt;&lt;kbd&gt;start&lt;/kbd&gt;&lt;br&gt;&#xA;or explicit alterations to gameplay (e.g. big head mode).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, we do not allow questions about multiplayer game hacks/exploits that ruin another player's experience for personal gain. See these meta discussions for more insight into what is and isn't allowed here:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Singleplayer vs Multiplayer:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/10154/where-do-we-stand-on-cheating-in-single-player-games&quot;&gt;Where do we stand on cheating in single player games?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/489/how-do-we-stand-on-cheats-in-particularly-for-multiplayer-games&quot;&gt;How do we stand on cheats, in particularly for multiplayer games?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/10317/cheats-in-multiplayer-games-are-banned-but-what-is-a-cheat&quot;&gt;Cheats in multiplayer games are banned, but what *is* a cheat?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/11190/questions-asking-for-cheats-in-games-where-the-singleplayer-also-has-multiplayer&quot;&gt;Questions asking for cheats in games where the singleplayer also has multiplayer components&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Answering with Cheats &amp;amp; Workarounds&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/8181/cheats-as-an-answer&quot;&gt;Cheats as an answer&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/7227/what-are-your-thoughts-on-ar-code-requests&quot;&gt;What are your thoughts on AR code requests?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/7165/posting-cheats-easter-eggs&quot;&gt;Posting cheats/easter eggs&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/10969/how-do-we-feel-about-answers-that-automate-unlocking-a-steam-achievement&quot;&gt;How do we feel about answers that automate unlocking a Steam achievement?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Hardware Hacks/Mods&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/258/whats-the-official-stance-on-hacked-modded-consoles&quot;&gt;What&amp;#39;s the official stance on hacked/modded consoles?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/5492/are-questions-about-hardware-mods-on-topic&quot;&gt;Are questions about hardware mods on topic?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2016-03-17T05:50:36.633" LastActivityDate="2016-03-17T05:50:36.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31130" PostTypeId="4" CreationDate="2011-09-27T00:59:29.447" Score="0" Body="USE WITH CAUTION: this tag is for codes, programs and devices that modify gameplay, however we do not allow questions about multiplayer game hacks/exploits that ruin another player's experience for personal gain." OwnerUserId="9300" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2016-03-17T07:18:48.597" LastActivityDate="2016-03-17T07:18:48.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31131" PostTypeId="2" ParentId="951" CreationDate="2011-09-27T01:17:03.600" Score="8" Body="&lt;p&gt;An easy way to avoid a crash is to place brakes before the station platform. Also, it's best to have a mechanic that fixes only that ride. If your roller coaster crashes, double-click the stop light to reset it. This will reopen it, but more than likely no one will want to go on it because &quot;It isn't safe.&quot; Best thing to do is to save frequently andd just load a file after it crashes.&lt;/p&gt;&#xA;" OwnerUserId="12750" LastActivityDate="2011-09-27T01:17:03.600" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31132" PostTypeId="2" ParentId="31115" CreationDate="2011-09-27T01:26:48.823" Score="1" Body="&lt;p&gt;The answer to most problems with Steam is to close Steam (shouldn't be a problem for you :P), then go into your Steam Folder (default C:\Program Files\Steam) and delete &quot;clientregistry.blob&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This fixes most login problems, offline mode not working etc, because it causes Steam to re-update to the latest update (should be very quick as it mostly just verifies the files you've already updated).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-27T01:26:48.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31133" PostTypeId="2" ParentId="31124" CreationDate="2011-09-27T02:43:51.093" Score="10" Body="&lt;p&gt;You can reinforce an enemy village to steal their wheat. Whether or not the have an army there is irrelevant. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Four things to be aware of, though:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They can send your troops back at any time, simply by using a rally point in that village (assuming they're active enough to notice your troops stationed there). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have no way of knowing their exact crop production, nor the size of their granaries, so you will have to make guesses as to whether they have enough crops to support your troops.  If they don't have enough production to support your troops, your troops will eat their reserves.  If they don't have enough reserves to last until you pull them, your troops will starve.  A clever player can even use their marketplace to hasten the removal of crop reserves, making it more likely that you'll starve your troops if you send more than the village can support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your troops will always starve before theirs.  When a village doesn't have sufficient crop to feed troops stationed there, troops start dying in a specific order, starting with any troops sent by other players as reinforcements first, and ending with troops produced by that village.  You will always lose every single troop you send to reinforce before any of that village's troops will start to starve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Offensive troops are lousy at defense, and if they have offense at another village, or a friend with an army, they will likely try to kill your army in their village if they're even remotely competent.  If they aren't competent, chances are decent someone else is farming them, in which case they may attack your troops accidentally. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, yes, you can do it, but it's probably not a good idea. &lt;/p&gt;&#xA;" OwnerUserId="8096" LastEditorUserId="8096" LastEditDate="2013-02-14T14:48:06.730" LastActivityDate="2013-02-14T14:48:06.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31137" PostTypeId="2" ParentId="31115" CreationDate="2011-09-27T06:22:22.337" Score="18" Body="&lt;p&gt;As the Steam errors are quite vague, and can refer to a lot of different things, there's not an exact solution. However, the best way to troubleshoot it, is by eliminating various causes.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The most common issues can be solved deleting the &lt;strong&gt;ClientRegistry.blob&lt;/strong&gt; file and force Steam to download a new and fresh copy of it.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The clientregistry.blob is a file for the program Steam. The file holds your registration data for your games. If you delete it the file will be restored and you will have all of your default settings on all games installed (like your name, spray, binds, etc)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;C:\Program Files\Steam&lt;/code&gt; (or the Steam directory that was specified during installation).&lt;/li&gt;&#xA;&lt;li&gt;Locate &lt;strong&gt;ClientRegistry.blob&lt;/strong&gt; and delete or rename the file to &lt;strong&gt;ClientRegistryOld.blob&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Next time you start Steam, the file will be forced to download.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Another common issue is the update list can become corrupt, this is solvable by deleting the &lt;strong&gt;AppUpdateStats.blob&lt;/strong&gt; file and forcing Steam to download a new and fresh copy.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;C:\Program Files\Steam&lt;/code&gt; (or the Steam directory that was specified during installation).&lt;/li&gt;&#xA;&lt;li&gt;Locate &lt;strong&gt;AppUpdateStats.blob&lt;/strong&gt; and delete or rename the file to &lt;strong&gt;AppUpdateStatsOld.blob&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Next time you start Steam, the file will be forced to download.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If none of the above work, you should try to start Steam on another computer on the same network, to check for router problems.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If Steam doesn't start on another computer on the same network, it indicates that there is a problem with the &lt;strong&gt;router&lt;/strong&gt;.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your router might need &lt;strong&gt;port forwarding&lt;/strong&gt;. &lt;a href=&quot;http://portforward.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Portforward.com&lt;/a&gt; is a great site for tutorials on how to forward ports on a lot of routers.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;If Steam starts on another computer on the same network. It's something with your computer that's causing issue. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you have a &lt;strong&gt;firewall&lt;/strong&gt;, try disabling it and start Steam.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If Steam starts your firewall might be blocking it. If you are using &lt;em&gt;Windows Firewall&lt;/em&gt;, navigate to &lt;code&gt;Control Panel\All Control Panel Items\Windows Firewall\&lt;/code&gt; and press the &quot;Advanced Settings&quot; button on the left side. Then press the &quot;Restore Default Policy&quot; as &lt;a href=&quot;https://i.stack.imgur.com/6DVuz.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;this image&lt;/a&gt; shows.&lt;br&gt;&#xA;If you are using another firewall, please consult the firewalls manual to figure out how to restore the default settings.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some &lt;strong&gt;programs&lt;/strong&gt; may interfere with Steam and it's connectivity.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Check your latest installed programs with &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=9828-SFLZ-9289&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam's list&lt;/a&gt; for programs that might interfere.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some &lt;strong&gt;Spyware, Adware, and Viruses&lt;/strong&gt; also interfere with Steam.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scan your computer for viruses, spyware and adware with an Anti-Virus program of your chose. If would recommend the &lt;a href=&quot;http://free.avg.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;free version of AVG&lt;/a&gt;, if you are in need of a Anti-Virus program.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-09-27T06:27:46.107" LastActivityDate="2011-09-27T06:27:46.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31139" PostTypeId="1" AcceptedAnswerId="31141" CreationDate="2011-09-27T06:57:59.200" Score="31" ViewCount="4160" Body="&lt;p&gt;Given a 1-deep &lt;code&gt;n&lt;/code&gt; by &lt;code&gt;m&lt;/code&gt; rectangular pit, what is the smallest number of bucket loads that can be used to completely fill it with water source blocks? Given the way water propagates, what's the most efficient sequence to fill the rectangle with? Is this sequence different if trying to fill a square?&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="8366" LastEditDate="2011-09-28T17:05:11.073" LastActivityDate="2023-12-08T12:12:20.333" Title="What's the most efficient way to fill a rectangle with water?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31141" PostTypeId="2" ParentId="31139" CreationDate="2011-09-27T07:25:07.000" Score="49" Body="&lt;p&gt;A water block becomes a source block when there's at least 2 other source blocks next to it (not counting diagonally). You start with the very edge and place two water blocks like so. This will give you a 2&amp;times;2 square of water sources.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;__________&#xA;|Wo      |&#xA;|oW      |&#xA;|        |&#xA;|        |&#xA;|        |&#xA;&#xA;W = water source placed by you&#xA;o = water source generated by the water mechanics&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now, simply scoop up any source block (it will refill), and dump it diagonally from the outermost block.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;__________&#xA;|Woo     |&#xA;|oWo     |&#xA;|ooW     |&#xA;|        |&#xA;|        |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Repeat until you hit an edge. Which source block you take doesn't matter, they are all infinite (as in, will refill instantly) at this point.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;__________&#xA;|Woooo   |&#xA;|oWooo   |&#xA;|ooWoo   |&#xA;|oooWo   |&#xA;|ooooW   |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As you can see, to fill an &lt;em&gt;n&lt;/em&gt;-long square, you need &lt;em&gt;n&lt;/em&gt; bucket loads (actually, only 2, since after that, you can refill from the pool).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To fill the entire rectangle, dump a bucket every other row on one side. The very edge block always has to be filled.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;__________&#xA;|Wooooooo|&#xA;|oWoooooo|&#xA;|ooWooooo|&#xA;|oooWoooo|&#xA;|ooooWWoW|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So to fill an &lt;em&gt;n&amp;times;m&lt;/em&gt; block rectangle, you need &lt;code&gt;n + ceil((m - n) / 2)&lt;/code&gt; water sources, with &lt;em&gt;m&lt;/em&gt; being the longer side. Again, only 2 if you're talking resources, because after that, you're drawing from an infinite pool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a &lt;a href=&quot;http://www.youtube.com/watch?v=A9HVe3_1N7k&amp;amp;t=1m4s&quot; rel=&quot;noreferrer&quot; title=&quot;[Minecraft] Making a lake&quot;&gt;video&lt;/a&gt; of a guy using this technique on a square:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/A9HVe3_1N7k?start=64&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note that he always refills from the still source blocks for some reason, but as noted above, any source block will do.)&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2015-05-22T19:54:33.550" LastActivityDate="2015-05-22T19:54:33.550" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31142" PostTypeId="1" AcceptedAnswerId="33799" CreationDate="2011-09-27T07:49:51.513" Score="2" ViewCount="1401" Body="&lt;p&gt;I want to disable all replays in Pro Evolution Soccer 2011. I looked over the settings but couldn't find anything related. How can I disable them? &lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorDisplayName="user106385" LastEditDate="2015-10-23T11:18:20.877" LastActivityDate="2015-10-23T11:18:20.877" Title="How can I disable Replays in PES 2011?" Tags="|pro-evolution-soccer-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31143" PostTypeId="1" AcceptedAnswerId="31163" CreationDate="2011-09-27T10:18:05.423" Score="5" ViewCount="6650" Body="&lt;p&gt;I have been playing Horde mode in private matches with two players and it has been really, really tough going. I just wondered, is it possible to complete Horde mode (all 50 waves) with just one person?&lt;/p&gt;&#xA;" OwnerUserId="9107" LastActivityDate="2017-06-09T11:42:43.520" Title="Am I able to complete Horde mode as a single player?" Tags="|gears-of-war-3|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31144" PostTypeId="1" CreationDate="2011-09-27T10:20:13.193" Score="2" ViewCount="1076" Body="&lt;p&gt;Why is it so difficult to connect to online Horde and Beast modes? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read somewhere that the servers had been having issues over the weekend but I tried again last night and I still get the same message displayed &quot;No suitable matches found&quot;. I also read that you can't join a match that is in progress, i.e. you can only join at the start of a game. But considering there are thousands of people on line, surely I should be able to connect.&lt;/p&gt;&#xA;" OwnerUserId="9107" LastEditorUserId="998" LastEditDate="2011-11-26T13:58:28.393" LastActivityDate="2014-06-14T09:18:33.763" Title="Why can't I properly connect to the online Horde and Beast modes?" Tags="|gears-of-war-3|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31146" PostTypeId="2" ParentId="27411" CreationDate="2011-09-27T11:02:23.697" Score="5" Body="&lt;p&gt;Late answer - but here it goes. I used to try and play FPS using my touch pad at first (Sucked at it) so dropped FPS totally. Then I tried with a crappy &amp;lt;300 dpi mouse - again sucked - but slightly better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I bought a high end mouse (Very worth the investment) - and bam - top 3 everytime in TF2. Your problem might be similar - you might have the necessary reflexes, but the bad quality hardware might be punishing you. Upgrade!&lt;/p&gt;&#xA;" OwnerUserId="12754" LastActivityDate="2011-09-27T11:02:23.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31150" PostTypeId="2" ParentId="31118" CreationDate="2011-09-27T12:10:05.677" Score="16" Body="&lt;p&gt;If all else fails, you can always just perform the Outlaw Faction edict and get rid of them entirely.  You just need a little preparation in advance with some secret police and a sizable army to quell any possible rebellion.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-27T12:10:05.677" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31151" PostTypeId="1" AcceptedAnswerId="31152" CreationDate="2011-09-27T12:25:40.083" Score="10" ViewCount="25098" Body="&lt;p&gt;After finishing the quests that take me through the hotel to get to the parking lot, I accumulated a fair number of champagne bottles, which I dutifully turned in for diamonds.  Now I've got 8 diamonds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The diamonds sell well to merchants (about $1500 iirc), but I've held off on selling any, since rare items like that usually have a better use than being sold for cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;https://gaming.stackexchange.com/questions/30455/where-can-i-find-more-diamonds-or-champagne&quot;&gt;this question&lt;/a&gt; I see that diamonds are needed for a mod later on, which does not surprise me.  What mod is it, and how many diamonds will I need?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I sell some of my diamonds and still have enough for late game, or should I hoard every single one?  &lt;/p&gt;&#xA;" OwnerUserId="8096" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2015-12-13T03:13:51.983" Title="What do I do with diamonds?" Tags="|dead-island|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31152" PostTypeId="2" ParentId="31151" CreationDate="2011-09-27T12:40:31.640" Score="11" Body="&lt;p&gt;It's actually five different mod's:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://deadisland.wikia.com/wiki/Developer%27s_No._1_Craft&quot; rel=&quot;nofollow noreferrer&quot;&gt;Developer's No. 1&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://deadisland.wikia.com/wiki/Developer%27s_No._2_Craft&quot; rel=&quot;nofollow noreferrer&quot;&gt;Developer's No. 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://deadisland.wikia.com/wiki/Developer%27s_No._3_Craft&quot; rel=&quot;nofollow noreferrer&quot;&gt;Developer's No. 3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://deadisland.wikia.com/wiki/Developer%27s_No._4_Craft&quot; rel=&quot;nofollow noreferrer&quot;&gt;Developer's No. 4&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://deadisland.wikia.com/wiki/Developer%27s_No._666_Craft&quot; rel=&quot;nofollow noreferrer&quot;&gt;Developer's No. 666&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Each mod requires 5 diamonds to craft, which means you will need &lt;strong&gt;25&lt;/strong&gt; diamonds to craft every single one of them. So I would recommend keeping them until you have enough to craft them all.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-27T12:40:31.640" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31155" PostTypeId="2" ParentId="26663" CreationDate="2011-09-27T13:11:18.013" Score="2" Body="&lt;p&gt;If you use a router, try to open 6112-6117 UDP ports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And also to make better latency of while playing games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to use Chaoslauncher and make rooms with #L2, #L1 at the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although you will be able to play with players with launcher with that title name.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can feel like you're playing in UDP or IPX but not in Battle.net&lt;/p&gt;&#xA;" OwnerUserId="12758" LastActivityDate="2011-09-27T13:11:18.013" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31158" PostTypeId="2" ParentId="23348" CreationDate="2011-09-27T15:43:17.363" Score="1" Body="&lt;p&gt;He can be defeated in arm wrestling the first time, I did it you really need to get lucky trough. I think it is not meant to beat him first time because there is no dialogue about it.&lt;/p&gt;&#xA;" OwnerUserId="12763" LastActivityDate="2011-09-27T15:43:17.363" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31161" PostTypeId="2" ParentId="25570" CreationDate="2011-09-27T16:15:50.470" Score="2" Body="&lt;p&gt;Depends. You can use a program like 3DAnalyze to force your CPU to handle certain tasks that the program wants the GPU to do, but this is very suboptimal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll want to make sure all your drivers are updated before trying anything, too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really, though, your best bet is just closing all possible programs and services (i.e. explorer.exe) while playing and hoping for the best. Otherwise, you'll just need to get a new laptop/PC, or try and hunt down an external graphics card.&lt;/p&gt;&#xA;" OwnerUserId="12764" LastActivityDate="2011-09-27T16:15:50.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31162" PostTypeId="1" CreationDate="2011-09-27T17:37:12.527" Score="13" ViewCount="910" Body="&lt;p&gt;Part 5 of the &quot;Complicated Tasks&quot; quest series instructs you to win the Berserker Camp dungeon as a wizard...  &lt;strong&gt;&lt;em&gt;without using any glyphs&lt;/em&gt;&lt;/strong&gt;.  The primary feature of berserkers is that when they are reduced to less than 50% of their health, they start doing double damage.  So the boss does about 200 damage when berserked,  and he has two levels of death protection to boot.  What can I do in terms of preparations, race selection, and general strategy in order to have a shot at surviving this as a magic-less wizard?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My random thoughts: Bear mace would help take out one level of death protection.  A badge of courage would allow you to survive one berserked blow.  But regardless of how high you get your damage, you need to survive at least two berserked attacks, so it seems to be required that you have enough hit points/resistances to survive a berserked attack.  Dracul  + armor?  Dracul's healing boon would also be helpful.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-09-27T20:09:35.163" LastActivityDate="2011-12-16T00:31:38.770" Title="How can I win as a wizard that can't do magic?" Tags="|desktop-dungeons|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31163" PostTypeId="2" ParentId="31143" CreationDate="2011-09-27T17:43:16.433" Score="8" Body="&lt;p&gt;At least for me, the answer is definitely no. The game throws way too many enemies at you for you to be able to have success on your own. I can't imagine surviving the first boss wave (wave 10) on my own, when it throws multiple Reavers, Berserkers, or a Bromak (sp) at you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be cool if they made a version that could be played by yourself, but as it stands today you need a group to hope to complete all 50 waves.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-09-27T17:43:16.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31164" PostTypeId="2" ParentId="30238" CreationDate="2011-09-27T17:44:43.560" Score="5" Body="&lt;p&gt;No. Fortunately, Ubisoft admitted that FC2's respawn rate is absurd and FC3 should have it fixed.&lt;/p&gt;&#xA;" OwnerUserId="7683" LastActivityDate="2011-09-27T17:44:43.560" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31165" PostTypeId="1" AcceptedAnswerId="31167" CreationDate="2011-09-27T17:55:20.293" Score="4" ViewCount="4171" Body="&lt;p&gt;Two of the 4 scenario battles available in Cortex Command contain a step requiring you to load something onto a ship, or to escape on a ship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/m78Xs.png&quot; alt=&quot;&amp;quot;Load into a ship!&amp;quot; ...But how?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...How do I actually do this?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="23" LastEditDate="2012-04-21T08:41:21.150" LastActivityDate="2012-04-21T08:41:21.150" Title="How do I load/board a ship?" Tags="|cortex-command|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31166" PostTypeId="2" ParentId="31143" CreationDate="2011-09-27T17:57:38.670" Score="7" Body="&lt;p&gt;There's no &lt;em&gt;technical&lt;/em&gt; reason why one person couldn't complete Horde mode alone; it completely depends on the skill of the player. While this may be difficult for most players, it is not impossible to imagine that the more skilled players could finish it on their own. Personal experience is irrelevant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: As a proof-of-concept, I successfully completed through the first boss wave by myself. I'm very certain that if someone had the skill and the patience to go through all 50 waves by themselves, they could.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastEditorUserId="8239" LastEditDate="2011-09-28T13:29:21.033" LastActivityDate="2011-09-28T13:29:21.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31167" PostTypeId="2" ParentId="31165" CreationDate="2011-09-27T18:02:56.790" Score="5" Body="&lt;p&gt;You have to open the doors of the ship. When selected, firing will open them, firing again will close. You'll see small dotted line coming from both side of the doors. If your ship is empty, any actor passing between these lines will be pulled in. Then, you can send the ship pack in orbit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The safest way to grab an actor is to use a dropship, rather than a rocket. With a dropship, you can just open the doors, then grab your actor from above. With a rocket, you ave to open the doors, set the AI to stay, then select the actor to bring him into the ship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ccApT.png&quot; alt=&quot;Dropship with open doors&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/61WfE.png&quot; alt=&quot;A soldier getting pulled into the dropship&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="11089" LastEditDate="2011-09-27T18:14:55.180" LastActivityDate="2011-09-27T18:14:55.180" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31170" PostTypeId="1" AcceptedAnswerId="31172" CreationDate="2011-09-27T18:30:22.457" Score="6" ViewCount="1444" Body="&lt;p&gt;Is there a way to get an overview of all skills among all my dwarfs, either in vanilla DF or with a tool?&lt;/p&gt;&#xA;" OwnerUserId="11889" LastActivityDate="2011-09-27T22:38:29.087" Title="How to get an overview of all skills in my fortress?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31172" PostTypeId="2" ParentId="31170" CreationDate="2011-09-27T18:41:53.373" Score="10" Body="&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Utilities#Dwarf_Therapist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dwarf Therapist&lt;/a&gt; is an external tool that lets you manage job assignments, gives you statistics, and lets you sort your list of dwarves by various criteria, including by skill.&lt;/p&gt;&#xA;&lt;p&gt;This is a screenshot of a fortress population sorted by Farming skill, with the degree of skill indicated by the size of the box (or a diamond for legendary skill):&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4deWj.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;It accomplishes this by reading the data from the memory allocated to Dwarf Fortress, so it has to be matched to your version of DF. Thankfully, it's possible to &lt;a href=&quot;http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions&quot; rel=&quot;nofollow noreferrer&quot;&gt;update its memory mapping for new versions of DF&lt;/a&gt; without waiting for a whole new version of Dwarf Therapist to be made available.&lt;/p&gt;&#xA;&lt;p&gt;It's available for Windows primarily, with an experimental Mac OS X version also available.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-09-27T22:38:29.087" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31173" PostTypeId="1" AcceptedAnswerId="31186" CreationDate="2011-09-27T19:15:34.820" Score="14" ViewCount="1820" Body="&lt;p&gt;I'm training using zergs in Stacraft2, and I create a lot of Overlods. &#xA;In broodwar it's straighfoward: I send my OL to patrol my base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Stacraft2, There are so many variants that I'm lost on how I do to manage all this work:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scouting;&lt;/li&gt;&#xA;&lt;li&gt;Spread over the map and expand creep where the tumor is not arrived yet;&lt;/li&gt;&#xA;&lt;li&gt;Morph to Overseer to get detectors to patrol my base;&lt;/li&gt;&#xA;&lt;li&gt;Scatter the excess in some safe location;&lt;/li&gt;&#xA;&lt;li&gt;Remove it from the rally point to don't obscure my weaklings ;)&lt;/li&gt;&#xA;&lt;li&gt;etc;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Whats are the recommended strategies?&lt;/p&gt;&#xA;" OwnerUserId="3179" LastEditorUserId="2578" LastEditDate="2011-09-27T19:25:11.553" LastActivityDate="2011-09-28T23:48:28.563" Title="How I do to manage so many Overlords?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31174" PostTypeId="1" AcceptedAnswerId="31177" CreationDate="2011-09-27T19:21:38.533" Score="4" ViewCount="754" Body="&lt;p&gt;What are the party/group size limits in City of Heroes?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can find all kinds of resources online that say which games are multiplayer, but nowhere can I find a listing of &quot;this many people can play together in this game.&quot;  If someone has a listing like that for MMO-type games, that would be &lt;strong&gt;&lt;em&gt;awesome&lt;/em&gt;&lt;/strong&gt;, and save me from basically asking this same question for Champions Online and whatever other MMO's I come across while trying to find one that plays with a larger group right away...&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="25150" LastEditDate="2012-07-21T08:02:38.907" LastActivityDate="2012-07-21T08:02:38.907" Title="Maximum party size?" Tags="|city-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31176" PostTypeId="1" AcceptedAnswerId="31179" CreationDate="2011-09-27T19:31:40.297" Score="8" ViewCount="1116" Body="&lt;p&gt;Looking at my profile page and the list of Champions, I can see that I can sort them by several characteristics, including &lt;code&gt;pusher&lt;/code&gt;, &lt;code&gt;ranged&lt;/code&gt;, etc. However, they also have the option to sort them by &lt;code&gt;recommended&lt;/code&gt;. All of the recommended champions for me at the moment are Easy to Medium difficulty. That's the only real pattern of commonality I see. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are these recommendations tailored to my current Summoner level (which is only 2) or does the game just automatically recommend champions of lower difficulty? &lt;/li&gt;&#xA;&lt;li&gt;Will these recommendations change over time? &lt;/li&gt;&#xA;&lt;li&gt;If they do change, what factors affect how the game recommends champions to you? For example, tailoring to my preferences as I play more champions, recommending different difficulties based on K/D ratio, etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-09-27T20:59:07.650" Title="How are recommended champions determined?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31177" PostTypeId="2" ParentId="31174" CreationDate="2011-09-27T19:34:37.747" Score="6" Body="&lt;p&gt;The maximum team size in City of Heroes is &lt;strong&gt;8 players&lt;/strong&gt; for normal teaming. You can also set up &lt;a href=&quot;http://wiki.cohtitan.com/wiki/League&quot; rel=&quot;nofollow noreferrer&quot;&gt;Leagues&lt;/a&gt;, which can have a max of &lt;strong&gt;48 players&lt;/strong&gt; (6 full teams).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Incarnate_Trial&quot; rel=&quot;nofollow noreferrer&quot;&gt;Incarnate Trials&lt;/a&gt;, &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Rikti_Ship_Raid&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rikti Mothership&lt;/a&gt; raids, and &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Hamidon_Raid&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hamidon Raids&lt;/a&gt; are the only times you're really &lt;em&gt;required&lt;/em&gt; to have a League of players. Even then, the Incarnate Trials don't require a full 48. The Rikti Mothership and Hamidon Raids are zone events which require pretty much a full zone of people to complete. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, the majority of the content, including normal missions, &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Trial&quot; rel=&quot;nofollow noreferrer&quot;&gt;non-Incarnate Trials&lt;/a&gt;, and &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Task_Force&quot; rel=&quot;nofollow noreferrer&quot;&gt;Task/Strike Forces&lt;/a&gt; can be completed with 8 players.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-09-27T19:39:42.967" LastActivityDate="2011-09-27T19:39:42.967" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31178" PostTypeId="2" ParentId="31080" CreationDate="2011-09-27T19:45:36.293" Score="2" Body="&lt;p&gt;I can't say for sure what is the 'best' build, but one thing I've found that made the game much easier when I played it is having a very high chance to reflect projectiles.  I built my vanquisher mostly like you, focusing a lot on ricochet and exploding shot, ranged damage, and critical hit and putting most points into dex, with some into other stats as needed for better gear.  Basically I was a glass cannon, the only problem I had was survivability from ranged and magic attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing that made my game exceedingly easy was to find a pretty low leveled shield with +20% or higher chance to reflect projectiles, and then enchanting it a few times.  You need to get very lucky (and let the enchanting succeed 8-10 times without wiping the item).  On top of that, what you want is to have the item to go over 100% chance to reflect ranged attacks.  This, in effect, made you immune to all ranged attacks as well as magic (I'm not sure if this is currently still the case as I haven't played the game for a year).  This made the Dark Zealots (and their insane damage magic attack) much easier to handle.  All I had to do after getting that shield was to maintain my distance and kill everything with exploding shot.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-09-27T19:45:36.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31179" PostTypeId="2" ParentId="31176" CreationDate="2011-09-27T19:55:31.973" Score="10" Body="&lt;p&gt;The recommended champions are the same for every one, regardless of level. They do not change to reflect any of your stats. The champions chosen as 'recommended' are those whose skills are more straight forward than others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Annie for instance is a burst mage with no utility (besides her passive). Warrwick's auto attacks give him life, as well as one of his spells making him the safest jungler.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general there is no easy to kill champions in the recommended tab that don't have some sort of escape, excluding maybe Sona or Soraka who are support characters.&lt;/p&gt;&#xA;" OwnerUserId="8195" LastActivityDate="2011-09-27T19:55:31.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31180" PostTypeId="1" AcceptedAnswerId="31187" CreationDate="2011-09-27T20:54:51.113" Score="21" ViewCount="3214" Body="&lt;p&gt;I'm trying to create a social/common area for my NPCs, so that they don't have to spend all their time hanging out in their bedrooms.  Unfortunately, all my NPC housing to date has been apartment/hotel style and no one seems willing to leave their floor:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/l7y1X.jpg&quot; alt=&quot;example of &amp;quot;apartment&amp;quot; or &amp;quot;hotel&amp;quot; housing&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How should I instead construct my NPC housing so as to inspire them to mingle?  I like the idea of having some kind of common room, but it's difficult to gather folks there if they're afraid of stairs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to get NPCs to travel up or down?  (I'd prefer to avoid a sprawling, village-type layout.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Update:&lt;/strong&gt; Success!  Based on &lt;a href=&quot;https://gaming.stackexchange.com/questions/31180/how-can-i-get-this-party-started/31187#31187&quot;&gt;Raven Dreamer's answer&lt;/a&gt;, I tried putting a single wood platform to split the difference between floors.  Here's the merchant, having just bounced down:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AW8hz.png&quot; alt=&quot;working &amp;quot;stairs&amp;quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2015-05-18T10:40:10.703" Title="How can I get this party started?" Tags="|terraria|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31181" PostTypeId="2" ParentId="31176" CreationDate="2011-09-27T20:59:07.650" Score="1" Body="&lt;p&gt;&lt;em&gt;Recommended champions&lt;/em&gt; all have low difficulty scores and are considered good starting candidates for new players. Difficulty is an aggregate score that takes into account the technical skills needed by the player to use the champion's abilities efficiently, the survivability of the champion, and its ability to deal damage. &lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-09-27T20:59:07.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31183" PostTypeId="2" ParentId="29301" CreationDate="2011-09-27T21:54:20.373" Score="0" Body="&lt;p&gt;I had no augmentations either, as a result of the chip upgrade, so I ran around the room shooting him with a shotgun until he died.&lt;/p&gt;&#xA;" OwnerUserId="12773" LastEditorUserId="207" LastEditDate="2011-09-28T00:12:38.610" LastActivityDate="2011-09-28T00:12:38.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31184" PostTypeId="2" ParentId="27663" CreationDate="2011-09-27T21:55:33.603" Score="8" Body="&lt;p&gt;Sunlight:  Leona's passive  Sunlight deals one less damage to champion skins wearing sunglasses (eg. Surfer Singed and the Commando skins).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Hidden_passive&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://leagueoflegends.wikia.com/wiki/Hidden_passive&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://pastebin.com/GFw1J6ME&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a link to the LOL files, where the information of the wiki comes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another source, is a video of Rift Myths:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/OLAQ0KCiw0k?start=8&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE: There is a bug in Jarvan's Commando skin and he do not receive less damage.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="12936" LastEditDate="2012-04-27T12:33:20.597" LastActivityDate="2012-04-27T12:33:20.597" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31185" PostTypeId="2" ParentId="31180" CreationDate="2011-09-27T22:00:43.093" Score="3" Body="&lt;p&gt;&lt;strong&gt;I think you need to build a mosh pit&lt;/strong&gt;.  Have the common area be directly below your NPCs' houses.  Once they have moved in to their house, you should be able to get them to drop down into the pit by digging the floor out from under them.  They won't be able to get back to their houses, but &lt;strong&gt;why would they want to leave the party anyways&lt;/strong&gt;?  As long as you keep them safe, they shouldn't respawn outside the pit.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-27T22:00:43.093" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31186" PostTypeId="2" ParentId="31173" CreationDate="2011-09-27T22:17:39.220" Score="15" Body="&lt;p&gt;Aside from general scouting (which is something you should do constantly), a couple of practical examples come to mind:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;On most maps you can position two overlords around the base of your opponent (on some maps or spawning positions this only works with one overlord due to lack of air space behind bases). Put two of the first couple of overlords there and fly in from time to time to scout for early game things your opponent is doing (&quot;two-port banshees. oh sh...&quot;).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;One use of Overlords is to spread creep on empty expansions near or around your opponents half of the map. This prevents him from taking rogue expansions and annoys him by requiring him to send a marine / stalker / whatever to the location of your Overlord and drive him away. Of course, this also provides you with information on the economic status of your opponent.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Scatter the overlords behind your bases where Medivacs are likely to fly by if your opponent wants to drop in one of your bases. This enables you to detect the drop early and prevent it from even happening if you're fast enough.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you want to use them as &quot;warning&quot;-sentries of some sort, you can position them just outside the edge of cliffs. This way, when your opponent attacks them, they immediately automatically fly up the cliff without being killed (if your opponent has no air units) and also cause the advisor voice to say &quot;We're under attack&quot; (or whatever).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;This may seem subtle, but it is actually very important: The creep connection between your main base and your natural. If you reach Lair and haven't managed to connect the two bases with creep tumours yet, you should at least have overlords positioned along the way to start spewing creep as soon as you reach Lair. The few seconds more it takes a couple of zerglings to reinforce your natural to a Terran push can make or break a game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Morphing Overlords to Overseers will often times save your game. I can say this from actual experience. Countless times I have been saved from Dark Templars last second because of morphing Overseers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Even if you spread creep constantly, it will often happen that the tumors just get destroyed during battles and you have no time to build them again. In some cases you will try to finish off your opponent. In those cases, use overlords to build a &quot;creep-street&quot; along the path that your reinforcements walk.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And finally:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the time you will still have a ton of overlords which (who?) just sit around your base doing nothing. Take a bunch, put them on a hotkey and take them into battle. If you send them towards your enemy just a couple of moments before the rest of your army arrives, the Overlords will usually eat up the first volly of attacks of some units, which can be useful against Thors for example (Thors lose a lot of DPS with that initial missed attack).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And always remember to research the speed upgrade for Overlords on Lair :)&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="11566" LastEditDate="2011-09-28T23:48:28.563" LastActivityDate="2011-09-28T23:48:28.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31187" PostTypeId="2" ParentId="31180" CreationDate="2011-09-27T22:37:09.680" Score="11" Body="&lt;p&gt;Bwarner has the right idea, but I have a different implementation. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The NPC pathing is pretty simple - amble back and forth, opening doors in their way. In your apartment style base, this restricts them to the same level as their &quot;house&quot;, since they will not pass through wood panels, either by jumping up or by falling through (like you, the player is able to do).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you &lt;em&gt;can&lt;/em&gt; do is create what are effectively &quot;one-way passages&quot; for NPCs (no need to bother with removing floor that they're standing on!). In principle, this is quite simple: just put a drop of sufficient height (3 blocks should do it, 2 might, but I'd have to check) to the side of their house with their door. The NPCs will wander about during the day, fall off the ledge, and mingle in the pit you've created rather than alone in their homes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since NPCs teleport home at night (only when you're a sufficient distance away, though) their safety is not in question (though you could build a mosh basement as well, I suppose, that would keep mobs out regardless), and better yet, you won't have to re-corral them into the congregation pen every time you visited your town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[&lt;img src=&quot;https://i.stack.imgur.com/S5QSQ.jpg&quot; alt=&quot;I&amp;#39;m going to try and implement such a pit and post a picture here.&quot;&gt;]&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-09-27T23:33:32.463" LastActivityDate="2011-09-27T23:33:32.463" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31188" PostTypeId="1" AcceptedAnswerId="31232" CreationDate="2011-09-27T22:43:41.887" Score="5" ViewCount="1792" Body="&lt;p&gt;I've been pondering how best to build Ezreal in the new Dominion mode, and it's gotten me wondering: Are Magic Damage procs, like from Wit's End and Madred's / Kitae's Bloodrazor affected by the aggressing champion's spellvamp? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know they don't get counted as part of the base damage of the attack, i.e., a separate damage number appears, and proc-boosted attacks don't generate more lifesteal than expected, but are they considered for spell vamp at all? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know, for a time, the Wriggle's Lantern, 500 damage vs. minions proc, triggered lifesteal (which, given that it was 500 bonus damage, was quite noticable) but that has been patched out. &lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-28T17:36:43.490" Title="Does Spell Vamp affect magic damage procs from items?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31190" PostTypeId="2" ParentId="30083" CreationDate="2011-09-28T00:18:50.343" Score="2" Body="&lt;p&gt;&lt;code&gt;341414797482072298&lt;/code&gt; is a seed where you spawn next to a strong hold and a village! Try it!&lt;/p&gt;&#xA;" OwnerUserId="12775" LastEditorUserId="3610" LastEditDate="2012-07-11T11:36:54.607" LastActivityDate="2012-07-11T11:36:54.607" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31192" PostTypeId="1" AcceptedAnswerId="31270" CreationDate="2011-09-28T02:34:32.727" Score="7" ViewCount="2181" Body="&lt;p&gt;Does the intermediate (or beginner for that matter) AI in League of Legends 'cheat' and get more gold than normal?  I just finished a game where team meat popsicle was up 47 kills (and 60 assists) to 27 (and 27) and had 150 more minion kills and 40 more neutral kills, but trailed gold earned by 57.9k to 71.0k.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More generally, I've heard that you can't really &quot;feed&quot; the AI (gold that is, experience is another matter), as they will always get the same items at some predefined time regardless of how much gold they actually have.  Is this true?  What's going on?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2013-09-21T02:57:26.240" Title="Does the intermediate AI cheat?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31193" PostTypeId="1" AcceptedAnswerId="32887" CreationDate="2011-09-28T02:40:26.053" Score="33" ViewCount="362440" Body="&lt;p&gt;In preparation of the upcoming Battlefield 3 Open Beta, today I attempted to set up Origin to install to the proper directories.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My base Origin is installed at: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;E:\Games\Origin&quot;. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For some reason though, Origin wants to install all of my games to:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;C:\Program Files (x86)\Origin Games\&quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So I attempted to change this to:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;E:\Games\Origin\Games&quot;, or even just &quot;E:\Games&quot;,&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;however I keep getting the error message: &quot;The game installation directory is invalid. Please select a different directory.&quot; This always comes up unless I pick a directory that is in &quot;C:\Program Files (x86)\&quot; somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see below: Red is the error message I get every time I try to change the directory, Green is the default location which can only be changed to VERY similar locations, and Blue is showing the fact that I can change the location of the installers just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GsthR.png&quot; alt=&quot;My Problem&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way (even using other programs, like a registry editor) to change the directory that Origin will install my games to?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorDisplayName="user9983" LastEditDate="2013-10-15T16:24:02.507" LastActivityDate="2013-10-15T16:24:02.507" Title="How can I change the Install Directory of Games in Origin" Tags="|origin|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31194" PostTypeId="2" ParentId="31173" CreationDate="2011-09-28T03:31:19.693" Score="1" Body="&lt;p&gt;Like any strategy, it really depends on what your opponent is doing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scouting&lt;/strong&gt; is probably the globally useful strategy for them. Unless your opponent is prime to build anti-air units just to shoot down your overlords (which isn't a bad strategy), you can gain so much intel by placing overlords all over the map. Try to hide them from ground line of sight by using cliffs and doodads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would only recommend using their &lt;strong&gt;creep generating&lt;/strong&gt; abilities to connect expansions. Placing them ahead of your army and just letting them sit there is prime sniping targets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only build &lt;strong&gt;detectors&lt;/strong&gt; as needed. This is where scouting comes into play. If your paranoid about cloakies or roaches, just build one at a choke point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scattering&lt;/strong&gt; doesn't sound like a good idea. If you want to protect them, clump them up around a bunch of queens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So by default, place them around the map. If your opponent is air sniping them, bring them back under the protection of your queens.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-09-28T03:31:19.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31196" PostTypeId="2" ParentId="9715" CreationDate="2011-09-28T04:27:44.670" Score="9" Body="&lt;p&gt;There are a number of visual and audio settings that are commonly tweaked by competitive players.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Visuals&lt;/h2&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Many players in UT2004's old competitive community used the mutator UTComp to force a default player model + a brightskin. This is of course only available on servers using the mutator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On servers not running the mutator, users can force a default model for all opponents via the &lt;strong&gt;User.ini&lt;/strong&gt; file :&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[XGame.xPawn]&#xA;PlacedCharacterName=Gorge&#xA;PlacedFemaleCharacterName=Rylisa &#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Only certain models can be forced, and you must play as one of models you force. I believe these are &lt;em&gt;some of&lt;/em&gt; the available options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Males:&lt;/strong&gt; Gorge, Xan, Malcolm, Brock &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Females:&lt;/strong&gt; Rylisa, Tamika, Sapphire, Enigma, Ophelia&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I know many competitive players who would set lower their texture quality to the very lowest, to reduce clutter. I don't believe this was allowed in tournament play, but that would vary by tourny rules.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Audio&lt;/h2&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;On servers with UTComp, many players use CPMA style (damage dependent pitch) hitsounds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Almost all players turn off their music, and some adjust their ambient volume and roll-off settings in &lt;strong&gt;UT2004.ini&lt;/strong&gt; :&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[ALAudio.ALAudioSubsystem]&#xA;AmbientVolume=0.125000&#xA;RollOff=0.400000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As you increase ambient volume, you can hear locational sounds such lifts and creaky boards more clearly, but there is also more environmental noise such as thunder, water, etc. So, it's a trade-off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reducing roll-off is likened to cheating, because decreasing the value decreases the dissipation of sound over distance; sounds travel farther. Competitive servers often use a 'lock roll-off' mutator that limits the value to 0.4 (default is 0.5.)&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Other&lt;/h2&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Check out &lt;a href=&quot;http://www.tweakguides.com/UT2004_1.html&quot; rel=&quot;noreferrer&quot;&gt;TweakGuides' UT2004 guide&lt;/a&gt; for additional information on configuring your .ini files.&lt;/p&gt;&#xA;" OwnerUserId="7684" LastEditorUserId="7684" LastEditDate="2011-09-29T00:15:41.450" LastActivityDate="2011-09-29T00:15:41.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31197" PostTypeId="2" ParentId="29301" CreationDate="2011-09-28T04:35:49.253" Score="1" Body="&lt;p&gt;I brought the turret from downstairs up with me, left it in front of the elevator doors, triggered the cut-scene, and ran back to the elevator. Perhaps that's the &quot;exploit&quot; mentioned by @Adeese.&lt;/p&gt;&#xA;" OwnerUserId="12724" LastActivityDate="2011-09-28T04:35:49.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31201" PostTypeId="1" AcceptedAnswerId="31202" CreationDate="2011-09-28T06:35:50.043" Score="8" ViewCount="28960" Body="&lt;p&gt;I recently started playing WoW again after a few years, I'm not a big player (usually get over it after a couple of weeks, highest character is lvl60) but I noticed that all the skills and such have changed around (for the better I've found so far - kinda like it now).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed at level 80 or so you can get a skill called Mastery with a extremely vague companion description saying something along the lines of &quot;Allows you to benefit from the mastery rating&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have a more clear explanation of what this does? Is it secretly awesome?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorDisplayName="user3389" LastEditDate="2011-09-28T07:17:16.680" LastActivityDate="2011-09-28T11:58:19.997" Title="What does mastery skill do?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31202" PostTypeId="2" ParentId="31201" CreationDate="2011-09-28T06:55:31.100" Score="8" Body="&lt;p&gt;Mastery is a skill that was introduced in Cataclysm to provide some class specialization uniqueness: the reason it's so vague is because what it enhances is entirely dependent on what your spec is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can find out what mastery is currently doing for you in your current spec by hovering over the mastery rating in your character information panel, which you can access by pressing the &lt;kbd&gt;C&lt;/kbd&gt; key (by default). That should tell you in broad terms how it's helping you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also check out &lt;a href=&quot;http://www.wowpedia.org/Mastery&quot; rel=&quot;noreferrer&quot;&gt;Wowpedia's Mastery chart&lt;/a&gt; for more detail. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But for convenience's sake here's what each of the tooltips say:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Death Knight&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Blood (Blood Shield):&lt;/strong&gt; Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% of the amount healed as a damage absorption shield. Each point of Mastery increases the shield by an additional 6.25%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Frost (Frozen Heart):&lt;/strong&gt; Increases all Frost damage done by 16%. Each point of Mastery increases Frost damage by an additional 2.0%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Unholy (Dreadblade):&lt;/strong&gt; Increases all Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Druid&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Balance (Total Eclipse):&lt;/strong&gt; Increases the bonus damage from Eclipse by 16%. Each point of Mastery increases the bonus by an additional 2.0%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Feral, bear form (Savage Defender):&lt;/strong&gt; Increases the damage absorbed by your Savage Defense ability by 32%. Each point of Mastery increases the absorb by an additional 4%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Feral, cat form (Razor Claws):&lt;/strong&gt; Increases the damage done by your bleed abilities by 25.04%. Each point of Mastery increases bleed damage by an additional 3.1%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Restoration (Harmony):&lt;/strong&gt; Your direct healing is increased by an additional 10% and casting your direct healing spells grants you an additional 10% bonus to periodic healing for 10 sec. Each point of Mastery increases each bonus by an additional 1.25%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Hunter&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Beast Mastery (Master of Beasts):&lt;/strong&gt; Increases the damage done by your pets by 13.36%. Each point of Mastery increases pet damage by an additional 1.67%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Marksmanship (Wild Quiver):&lt;/strong&gt; Grants a 16.8% chance for your ranged attacks to also instantly fire an additional ranged shot. Each point of Mastery increases the chance by an additional 2.1%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Survival (Essence of the Viper):&lt;/strong&gt; Increases all magical damage you deal by 8%. Each point of Mastery increases magical damage by an additional 1.0%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Mage&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Arcane (Mana Adept):&lt;/strong&gt; Increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fire (Flashburn):&lt;/strong&gt; Increases the damage done by all your periodic fire damage effects by 22.4%. Each point of Mastery increases periodic damage done by an additional 2.8%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Frost (Frostburn):&lt;/strong&gt; All your spells deal 5% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Paladin&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Holy (Illuminated Healing):&lt;/strong&gt; Your direct healing spells also place an absorb shield on your target for 12% of the amount healed lasting 15 sec. Each point of Mastery increases the absorb amount by an additional 1.50%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Protection (Divine Bulwark):&lt;/strong&gt; Increases your chance to block melee attacks by 18%. Each point of Mastery increases block chance by an additional 2.25%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Retribution (Hand of Light):&lt;/strong&gt; Your Templar's Verdict, Crusader Strike, and Divine Storm deal 16.8% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.1%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Priest&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Discipline (Shield Discipline):&lt;/strong&gt; Increases the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Holy (Echo of Light):&lt;/strong&gt; Your direct healing spells heal for an additional 10% over 6 sec. Each point of Mastery provides an additional 1.25% healing over 6 sec.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Shadow (Shadow Orb Power):&lt;/strong&gt; Increases the damage done by your Shadow Orbs by 11.6%. Each point of Mastery increases damage by an additional 1.45%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Rogue&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Assassination (Potent Poisons):&lt;/strong&gt; Increases the damage done by your poisons by 28%. Each point of Mastery increases damage by an additional 3.5%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Combat (Main Gauche):&lt;/strong&gt; Your main-hand attacks have a 16% chance to grant you an attack that deals damage equal to 100% of a main-hand attack. Each point of Mastery increases the chance by an additional 2.00%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Subtlety (Executioner):&lt;/strong&gt; Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 20%. Each point of Mastery increases damage by an additional 2.5%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Shaman&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Elemental (Elemental Overload):&lt;/strong&gt; Grants a 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat. Each point of Mastery increases the chance of Elemental Overload by an additional 2%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Enhancement (Enhanced Elements):&lt;/strong&gt; Increases all Fire, Frost, and Nature damage done by 20%. Each point of Mastery increases damage by an additional 2.5%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Restoration (Deep Healing):&lt;/strong&gt; Increases the potency of your healing spells by up to 24%, based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases healing by up to an additional 3.0%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Warlock&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Affliction (Potent Afflictions):&lt;/strong&gt; Increases all periodic shadow damage you deal by 13.04%. Each point of Mastery increases periodic shadow damage by an additional 1.63%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Demonology (Master Demonologist):&lt;/strong&gt; Increases the damage done by your demon servants and damage you deal while transformed into a demon by 16%. Each point of Mastery increases damage by an additional 2.0%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Destruction (Fiery Apocalypse):&lt;/strong&gt; Increases all fire damage you deal by 10.8%. Each point of Mastery increases fire damage by an additional 1.35%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Warrior&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Arms (Strikes of Opportunity):&lt;/strong&gt; Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Each point of Mastery increases this chance by 2.2%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fury (Unshackled Fury):&lt;/strong&gt; Increases the benefit of abilities that cause or require you to be enraged by 11.2%. Each point of Mastery increases enrage effects by an additional 5.60%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Protection (Critical Block):&lt;/strong&gt; Increases your chance to block by 12% and your chance to critically block by 12%. Each point of Mastery increases your block chance by an additional 1.5% and your critical block chance by an additional 1.5%.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-09-28T07:28:22.200" LastActivityDate="2011-09-28T07:28:22.200" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31205" PostTypeId="2" ParentId="30929" CreationDate="2011-09-28T07:29:20.557" Score="1" Body="&lt;p&gt;You have to get the key from the red ring drive and flash it into the working drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On how to do it, I can point you to &lt;a href=&quot;http://www.elotrolado.net/hilo_recopilacion-tutoriales-de-flasheo-actualizado-25-09-2011-lt-2-0-soon_1197021&quot; rel=&quot;nofollow noreferrer&quot;&gt;ElOtroLado&lt;/a&gt; although the tutorials are in Spanish.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-09-28T07:29:20.557" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31206" PostTypeId="1" AcceptedAnswerId="31242" CreationDate="2011-09-28T07:47:04.283" Score="7" ViewCount="3826" Body="&lt;p&gt;I just bought Eternal Darkness and intend to play it on my Wii.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/1093/what-do-you-need-to-play-gamecube-games-on-your-wii&quot;&gt;I apparently need a GameCube controller and memory card&lt;/a&gt;, so I've done some shopping for a Wavebird (man, &lt;a href=&quot;http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias=videogames&amp;amp;field-keywords=wavebird&amp;amp;x=0&amp;amp;y=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;they're expensive&lt;/a&gt;!) and memory card. &lt;a href=&quot;http://www.google.com/search?q=wii%201019%20corrupt&quot; rel=&quot;nofollow noreferrer&quot;&gt;A quick search&lt;/a&gt; reveals that many people have seen their Wii corrupt all their data stored on &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0001YYNLM&quot; rel=&quot;nofollow noreferrer&quot;&gt;1019 GameCube memory cards&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this still the case? Should I just buy a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B00012D0SG&quot; rel=&quot;nofollow noreferrer&quot;&gt;251 memory card&lt;/a&gt; and call it a wrap?&lt;/p&gt;&#xA;" OwnerUserId="12785" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2021-06-24T22:21:18.733" Title="Does the Wii still corrupt 1019 GameCube memory cards?" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="31207" PostTypeId="2" ParentId="29156" CreationDate="2011-09-28T08:10:41.477" Score="2" Body="&lt;p&gt;Unfortunately since the level generation algorithm has changed, using the same seed as before will generate a completely different map in its place.  There are new biomes, their sizes are different, and the land features are different too.  Since my friend and I have structures we would like to save, we're faced with the same problem you are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is nearly impossible to get a world that will match your existing one, and if your structures are like ours, it depends heavily on the land it was built on.  Maybe you can paste in a whole island at once or something, but even then the biomes won't match (if you care about appropriate weather in the area you built it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is admittedly an opinion here, but my advice would be to start fresh; turn a new page.  The Adventure Update is for exploring!  Go have fun with the new features, and save your maps elsewhere for nostalgia. The update supports old maps, so you can always go back to see them and build upon them.&lt;/p&gt;&#xA;" OwnerUserId="11121" LastEditorUserId="20306" LastEditDate="2012-03-09T17:56:29.630" LastActivityDate="2012-03-09T17:56:29.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31208" PostTypeId="2" ParentId="29857" CreationDate="2011-09-28T08:12:41.830" Score="0" Body="&lt;p&gt;You can also view the seed and edit it using the program MCEdit.&lt;/p&gt;&#xA;" OwnerUserId="11121" LastActivityDate="2011-09-28T08:12:41.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31209" PostTypeId="2" ParentId="24543" CreationDate="2011-09-28T08:33:18.057" Score="1" Body="&lt;p&gt;For Linux, if you use &lt;code&gt;sudo&lt;/code&gt;, the ~ will be the root home folder, so it needs to be:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sudo java -cp /home/&quot;username&quot;/.minecraft/bin/minecraft.jar:/home/&quot;username&quot;/.minecraft/bin/lwjgl.jar:/home/&quot;username&quot;/.minecraft/bin/lwjgl_util.jar:~/.minecraft/bin/jinput.jar: -Djava.library.path=/home/&quot;username&quot;/.minecraft/bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft '&quot;'$USER'&quot;'&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where it says &quot;username&quot;, substitute your user name without the quotes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It worked for me on Ubuntu 11.04.&lt;/p&gt;&#xA;" OwnerUserId="12786" LastEditorUserId="9752" LastEditDate="2012-01-23T18:17:38.417" LastActivityDate="2012-01-23T18:17:38.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31212" PostTypeId="2" ParentId="31201" CreationDate="2011-09-28T10:58:29.233" Score="1" Body="&lt;p&gt;Mastery is a secondary (like haste, crit, dodge etc.) stat that can be found only on gear (you can't put any points in it anywhere).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if there are items with mastery, that are usable below lvl 80, you can learn mastery skill from your class trainer at lvl 80. This skill actually allows you to benefit from mastery stat on gear (you can probably find some Cataclysm greens usable from lvl 78 that have mastery, but untill you get mastery skill they are as good as if they were not there).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see detailed mastery description by pressing 'N' and clicking 'View summary' button. Each class has 3 specs, and each spec has different mastery. Your mastery will be the one from your main spec tree you've chosen (for example: you play retribution paladin that has some points also in holy tree, but your mastery will be Hand of Light - retribution tree mastery)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally mastery is not some secretly awesome god-mode. It's just yet another stat, the difference being it can only be used from lvl 80.&#xA;It's importance is different for different classes, so you should check &lt;a href=&quot;http://www.mmo-champion.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mmo-champion.com&lt;/a&gt; or &lt;a href=&quot;http://elitistjerks.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://elitistjerks.com&lt;/a&gt; for advice on if it's good for certain class/spec.&lt;/p&gt;&#xA;" OwnerUserId="12083" LastActivityDate="2011-09-28T10:58:29.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31218" PostTypeId="2" ParentId="29301" CreationDate="2011-09-28T14:12:47.843" Score="2" Body="&lt;p&gt;There's a really simple way to do this; just use a takedown as he's scaling a wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this video for a walkthrough: &lt;a href=&quot;http://www.youtube.com/watch?v=snApInyxT9s&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deus Ex Human Revolution - Bossfight Jaron Namir (Highest Difficulty)&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-09-28T14:12:47.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31220" PostTypeId="2" ParentId="11391" CreationDate="2011-09-28T15:08:05.483" Score="0" Body="&lt;p&gt;APM is a weird measurement because it seems to have different meanings from different sources.  When APM was initially introduced, it was a measurement of how many actions divided by the total time of the match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, the most accurate way to measure APM in this traditional method would be to use a third party program like &lt;a href=&quot;https://sites.google.com/site/sc2gears/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2Gears&lt;/a&gt; to review your replays.  SC2Gears also has the ability to divide your APM into Macro APM and Micro APM to get a better idea of where your actions are being spent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blizzard's APM measurements have always been off.  Because Ladder matches are run at Faster Speed, in which each minute occurs faster than it does outside the game, about 43 real word seconds for each in game minute.  This skews the number that Blizzard gives as APM, and your actual APM would be about 40% higher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, recently Blizzard changed how the calculation of 'actions' worked.  They have removed redundant actions from the calculation, so each number may be much lower than before the calculation change.&lt;/p&gt;&#xA;" OwnerUserId="6258" LastActivityDate="2011-09-28T15:08:05.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31221" PostTypeId="5" CreationDate="2011-09-28T15:13:11.063" Score="0" Body="&lt;p&gt;This tag should be used for questions relating to the Final Fantasy series as a whole, questions covering multiple games or for games in the series that don't have yet have a tag of their own (Please request a tag if the game doesn't have one!).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Main Series:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-4&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-4&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-4&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-5&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-5&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-5&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-6&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-6&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-6&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-7&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-7&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-7&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/crisis-core-final-fantasy-7&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;crisis-core-final-fantasy-7&amp;#39;&quot; rel=&quot;tag&quot;&gt;crisis-core-final-fantasy-7&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-8&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-8&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-8&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-9&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-9&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-9&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-10&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-10&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-10&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-10-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-10-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-10-2&lt;/a&gt; &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-11&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-11&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-11&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-12&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-12&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-12&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-13&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-13&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-13&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-13-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-13-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-13-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/lightning-returns-final-fantasy-13&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;lightning-returns-final-fantasy-13&amp;#39;&quot; rel=&quot;tag&quot;&gt;lightning-returns-final-fantasy-13&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-14&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-14&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-14&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-15&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-15&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-15&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Side Series:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-adventure&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-adventure&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-adventure&lt;/a&gt; (actually part of the Mana/Seiken Densetsu series)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-legend&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-legend&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-legend&lt;/a&gt; (actually part of the SaGa series)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-legend-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-legend-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-legend-2&lt;/a&gt; (actually part of the SaGa series)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-legend-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-legend-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-legend-3&lt;/a&gt; (actually part of the SaGa series)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-mystic-quest&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-mystic-quest&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-mystic-quest&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-tactics&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-tactics&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-tactics&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-tactics-advance&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-tactics-advance&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-tactics-advance&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-tactics-a2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-tactics-a2&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-tactics-a2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-the-4-heroes-of-light&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-the-4-heroes-of-light&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-the-4-heroes-of-light&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Final Fantasy: The 4 Heroes of Light&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-brave-exvius&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-brave-exvius&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-brave-exvius&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-type-0-hd&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-type-0-hd&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-type-0-hd&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-record-keeper&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-record-keeper&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-record-keeper&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="124566" LastEditDate="2019-01-13T21:54:39.157" LastActivityDate="2019-01-13T21:54:39.157" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31222" PostTypeId="4" CreationDate="2011-09-28T15:13:11.063" Score="0" Body="This tag should be used for questions relating to the Final Fantasy series as a whole, questions covering multiple games or for games in the series that don't have yet have a tag of their own." OwnerUserId="9300" LastEditorUserId="336" LastEditDate="2011-09-28T15:20:33.597" LastActivityDate="2011-09-28T15:20:33.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31223" PostTypeId="1" AcceptedAnswerId="31356" CreationDate="2011-09-28T15:32:07.110" Score="3" ViewCount="5274" Body="&lt;p&gt;In each of the Horde maps you have the option of setting up a command post when you start the game in one of 4 possible positions, which is free to set up. After that you are able to buy a second command post in any of the other 3 available positions for $2000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually, I try to pick the best location when setting up the first command post, and at the moment I can't see any advantages of setting up a second command post. Especially when that money could be spent upgrading barriers and turrets, and a second command post doesn't seem to have any immediate effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something? Are there any benefits for having multiple command posts?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2017-06-09T10:22:24.800" Title="What are the benefits of having more than one command post in Horde 2.0?" Tags="|gears-of-war-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31224" PostTypeId="2" ParentId="31223" CreationDate="2011-09-28T15:40:18.777" Score="3" Body="&lt;p&gt;A second command post is only useful if you need to relocate your base, or set up a fall-back position. Even if you buy a command post, units can still spawn it in, so it's not a matter of controlling all areas of the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really wanted to think outside of the box, you could set up barriers and decoys at other bases to slow down and distract your enemies, but the benefit behind that is questionable, since that's less money you could spend at your real base. &lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-09-28T15:40:18.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31225" PostTypeId="1" CreationDate="2011-09-28T15:51:42.420" Score="6" ViewCount="1387" Body="&lt;p&gt;In Warband, if I give a hero all throwing axes, and he's down to the last throwing axe, will he start using it in melee or just chuck the axe and end up punching people?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2012-08-28T10:17:47.730" Title="Will NPC Heroes use throwing weapons in melee if its the last one?" Tags="|mount-and-blade-warband|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31226" PostTypeId="1" AcceptedAnswerId="31228" CreationDate="2011-09-28T15:59:49.867" Score="7" ViewCount="11848" Body="&lt;p&gt;Consider a barbarian wielding two axes.  When he uses the &lt;a href=&quot;http://us.battle.net/d3/en/class/barbarian/active/hammer-of-the-ancients&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hammer of the Ancients&lt;/a&gt; skill, how is the damage calculated?&lt;/p&gt;&#xA;" OwnerUserId="1361" LastActivityDate="2012-07-13T14:00:06.970" Title="When dual wielding weapons, how is damage calculated for skills that do X% weapon damage?" Tags="|diablo-iii|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31227" PostTypeId="1" CreationDate="2011-09-28T16:25:05.897" Score="8" ViewCount="738" Body="&lt;p&gt;I'm working on setting up a highly modified bukkit &lt;strong&gt;pvp&lt;/strong&gt; server. I want to establish goals that people can fight for, and be rewarded appropriately, on an ongoing basis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the ideas I had is rewarding teams with items and/or currency if they keep greater than 5 (or some other number) players on that team within a certain radius of a point. So if they're controlling a &quot;hill&quot; then they get rewards every few hours. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any bukkit mods that I can use to create a game in minecraft like this?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2012-07-02T18:11:21.580" Title="King of the Hill / Rewards for Area Control in Minecraft" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31228" PostTypeId="2" ParentId="31226" CreationDate="2011-09-28T16:48:56.027" Score="3" Body="&lt;p&gt;According to the Blizzard answer in &lt;a href=&quot;http://us.battle.net/d3/en/forum/topic/3229384602?page=1#17&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum post&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The damage of a skill modified by weapon damage is based on whatever&#xA;  weapon you happen to be swinging with when using the skill.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So basically it alternates between weapons in the same way as if you were using your normal attack.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-28T16:48:56.027" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31231" PostTypeId="1" CreationDate="2011-09-28T17:25:37.420" Score="3" ViewCount="10091" Body="&lt;p&gt;I'm aware of the &lt;a href=&quot;https://gaming.stackexchange.com/questions/23604/whats-the-most-efficient-mining-pattern&quot;&gt;other&lt;/a&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy&quot;&gt;questions&lt;/a&gt; concerning efficient mining in minecraft, but they don't tackle the maximum ores per hour that you can mine using a diamond pick and an iron pick.&lt;/p&gt;&#xA;&lt;p&gt;So accounting for use of iron or diamond tools and the wear on the tools, what is the MAX end result per hour of each ore that you can achieve? I say max assuming that you spend 100% of your time breaking blocks with no running back and forth to bank chests. I'm interested in diamond, redstone, lapis, coal, gold, and iron, though the cobble you get back would be a nice bonus.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;After some confusion over what I meant I think it's important to clarify what I'm looking for.&lt;/p&gt;&#xA;&lt;p&gt;There is the &lt;a href=&quot;https://minecraft.wiki/w/File:PercentOfOreByHeight.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;ore chart on the minecraft wiki&lt;/a&gt; that shows a roughly stable distribution of ore deposits between levels 12 and 16 (six blocks inclusive) on the game map. That's a popular area to mine as you're above most lava pools but still in the max average distribution range for diamonds.&lt;/p&gt;&#xA;&lt;p&gt;Assuming you use the &lt;a href=&quot;https://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy&quot;&gt;most efficient mining strategy&lt;/a&gt; for those six block levels to mine all ore blocks you see while mining, assuming a smooth average distribution of the ore, and assuming that there's no dirt or gravel and only stone where those blocks would appear, &lt;strong&gt;what will be the end result of ore &amp;quot;profit&amp;quot; after tool use for both diamond tools and iron tools after one hour of mining, assuming you're mining 100% of the time?&lt;/strong&gt; If you prefer smoother numbers then 10 or even 100 hours is fine.&lt;/p&gt;&#xA;&lt;p&gt;I don't think it's important to account for the slightly longer mining times of ores over regular stone as other inefficiencies, like walking to a chest to dump your ore, will hugely outweigh the slight difference in mining speed in practical use.&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2016-05-09T17:52:36.637" Title="What are the max ores per hour using branch mining in Minecraft that you can mine?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31232" PostTypeId="2" ParentId="31188" CreationDate="2011-09-28T17:36:43.490" Score="4" Body="&lt;p&gt;The &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Spell_Vamp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spell Vamp portion of the LoL Wiki&lt;/a&gt; and my own experience show that  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[Spell Vamp] works off of activated item effects, summoner spells, and abilities, regardless of the type of damage done.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Therefore, items that give proc effects to attacks like Bloodrazor, Wit's End, Malady, Wriggles etc, will &lt;strong&gt;NOT&lt;/strong&gt; grant the user health through spell vamp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a side note, Ezreal's Mystic Shot (Q) applies on hit effects, including but not limited to, lifesteal.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-09-28T17:36:43.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31233" PostTypeId="1" AcceptedAnswerId="31234" CreationDate="2011-09-28T17:42:03.243" Score="8" ViewCount="1438" Body="&lt;p&gt;I just created an account and I'm being asked to pick a server to connect to. Is this choice as binding as it would be in (say) League of Legends (airtight containers where you can't see anything of what's outside and you can't switch at a later time), or as free as it is on (say) Quake 3 (where you can join and leave servers at your heart's desire and it doesn't really matter)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Riw82.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, why is there no online count for the 'ORIGINAL' server? Is it, in any way, special or something?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-09-28T17:43:09.817" Title="Can the server choice in Frozen Synapse be changed at any time?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31234" PostTypeId="2" ParentId="31233" CreationDate="2011-09-28T17:43:09.817" Score="5" Body="&lt;p&gt;You get asked this question every time you sign in. Your account is not bound to a server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In practice, everyone ever is always on the UK server, really.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-09-28T17:43:09.817" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31237" PostTypeId="2" ParentId="27215" CreationDate="2011-09-28T18:17:00.040" Score="1" Body="&lt;p&gt;Instead of basing your logic on the wording, you should actually test it. I just tested it, and I gained life with it. I did not have any Vampire on, nor did I take any damage for my Phoenix's Warmth to kick in. This game is horrible at descriptions, so taking them word for word is a mistake. Also, Ignite itself works in fire form, so why wouldn't its proficiency?&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;Update&lt;/h3&gt;&#xA;&lt;p&gt;I tested it during the Drakomeyer (something like that) fight. Unless he has some kind of projectile that isn't easily visible, I was gaining life with fireballs. And I did sit there for about 3 seconds doing nothing, just to see if I gained any, and I didn't. The one thing I did notice though, was I only have 10% invested in this proficiency, and it appeared to be giving me life about 30% of the hits. If you can think of anything besides Vampire or Phoenix's Warmth that would give me life (besides healing myself, obviously), that'd be great. I hope I'm right, else I just wasted a bunch of points in Ignite. I'm going to further test it to make triple sure. It's hard though, because I have to make sure nobody is hitting me. Makes me wonder how Phoenix's Warmth works anyways, because as you're hit, does it immediately give you life? Shouldn't matter, as the timing would have to be extremely coincidental if I was gaining life less than 1 second after my fireballs hit.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h3&gt;Further Update&lt;/h3&gt;&#xA;&lt;p&gt;After further testing, I would say no it doesn't, but I stopped putting points into it just in case, so I'm at 15% right now. With a 15% chance, it's entirely possible that several shots in a row wouldn't land. I did this a few times. However, I can't fully test it, because it's very hard to not get hit (and be 100% sure you weren't). Somebody would have to not put any points into Phoenix's Warmth etc., and then they could be sure. But hey, when I tested it before, I was at distance, and appeared to not be hit at all, and I gained life from this. I tried it a 2nd time on the same fight, and same thing. But then now I can't get it to do it, and when I do, I'm not 100% sure I wasn't hit. Very odd if this doesn't work, because Ignite &amp;quot;sets your weapon ablaze&amp;quot;, but yet it works on both stances, so why wouldn't the proficiency?&lt;/p&gt;&#xA;" OwnerUserId="12679" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-09-28T18:44:07.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31239" PostTypeId="1" AcceptedAnswerId="31253" CreationDate="2011-09-28T19:12:10.017" Score="5" ViewCount="272" Body="&lt;p&gt;I know I have to squeeze a chicken, but having to find 5 chickens to make a single unit a flour, it seems like I'm missing something.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="1649" LastEditDate="2011-09-29T05:13:36.443" LastActivityDate="2011-12-19T19:19:06.823" Title="How can I squeeze grain out of chickens more efficiently?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31240" PostTypeId="1" AcceptedAnswerId="31670" CreationDate="2011-09-28T19:24:59.127" Score="1" ViewCount="175" Body="&lt;p&gt;I keep running out of energy and food.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2011-09-29T00:27:56.750" LastActivityDate="2011-10-04T18:36:36.907" Title="How do I manage energy efficiently?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31241" PostTypeId="2" ParentId="31227" CreationDate="2011-09-28T19:50:53.813" Score="5" Body="&lt;p&gt;If you have protected (uneditable) blocks, you can build this as a redstone mechanism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Start with a long-period clock (there are several ways to do this), 5 stone pressure plates, and a dispenser. Construct the logic circuit not(or(edge-detector(clock), not(plate), not(plate), not(plate), not(plate), not(plate))) and connect it to the dispenser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dispenser will dispense whenever the clock triggers as long as someone is standing on every one of the pressure plates. (They can also be triggered by mobs, creating the possibility of alternate solutions such as one player with four wolves and a bit of patience to herd them.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dispenser will need refilling (the maximum capacity is 576), but perhaps you can find a mod for infinite dispensers. Or, if you can produce a device (such as a mob trap) which generates a stream of items of the type you want to dispense, then you can have the pressure plates wired to pistons to switch the item stream from an item destroyer such as cactus to the players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me know if you'd like more engineering details.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2011-09-28T19:59:56.683" LastActivityDate="2011-09-28T19:59:56.683" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31242" PostTypeId="2" ParentId="31206" CreationDate="2011-09-28T19:54:21.197" Score="7" Body="&lt;p&gt;If the corruption problem was caused by the hardware, then the Wii will still corrupt those specific GameCube memory cards today, as there have not been any substantial hardware changes to the Wii since release - and the hardware changes that have occurred were primarily to prevent hacking the Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the corruption problem was caused by software, we don't know if it is fixed or not, as Nintendo has never acknowledged the issue, nor specifically said that a new version of the OS has fixed it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are concerned about it, just buy a different card.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-09-28T20:23:24.420" LastActivityDate="2011-09-28T20:23:24.420" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31243" PostTypeId="1" AcceptedAnswerId="31244" CreationDate="2011-09-28T20:00:52.623" Score="5" ViewCount="1302" Body="&lt;p&gt;With a nod towards &lt;a href=&quot;https://gaming.stackexchange.com/questions/24640/is-it-possible-to-experience-all-content-in-spiral-knights-without-purchasing-cry&quot;&gt;@mrrgl's answer&lt;/a&gt;, I have a question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a person not intending to spend real-world money on Spiral Knights (nor do I typically carry enough crowns to buy crystal energy), I find myself often running short on energy to experience dungeons past Moorcraft Manor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to somehow make it deeper than 10 dungeons on the free energy?  The only answer I can come up with is to leave SK running and let the energy replace itself over time while idling in game...but that would involve me having to leave my computer on quite a bit.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2013-07-31T04:22:07.190" Title="Maximizing gameplay time in Spiral Knights" Tags="|spiral-knights|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31244" PostTypeId="2" ParentId="31243" CreationDate="2011-09-28T20:11:09.177" Score="7" Body="&lt;p&gt;While, generally speaking, you are limited to ten floors of a dungeon per day, each dungeon is split into 3 separate Tiers. Each of these tiers starts at a different depth - 0, 8, and 18, So if you have Tier 2 Clearance, you can start at floor 8, and go all the way to floor 20 (no energy costs to access floors 13 and 18).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, if you start at floor 18 (tier 3 clearance), you can make it all the way to the core, Level 29, and still have 10 energy left over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one downside of this is that starting at Tier 2 or 3 costs Crowns (the in-game currency) -- 200 or 500 respectively. However, if you work your way through one gate sequentially - getting to floor 8 the first day, getting to floor 18 on the next, etc. you will avoid having to pay the cost in crowns. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since gates have an 8-day cycle, this means you will be able to delve all the way to the Core 6 out of 8 days, avoiding the 'tax' for jumping directly into the deeper tiers. Alternatively, just jump directly into Tier 2 and Tier 3 without clearance; the Crown tax isn't &lt;em&gt;that&lt;/em&gt; bad, and you will generally recoup your entry fee within the first floor or two.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-28T20:11:09.177" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="31245" PostTypeId="2" ParentId="31243" CreationDate="2011-09-28T20:12:02.950" Score="1" Body="&lt;p&gt;I think the idea is that you have to be generating enough crowns to buy crystal energy.  This may require you to make several runs with just your free energy for each run that you do using crystal energy (depending on the current market prices and how many crowns you can accumulate per run), and limiting your other crown expenditures as much as possible.  When you do use your crystal energy, it is especially important that you do so in a way that nets you a bunch of crowns, to get you started towards your next crystal energy purchase.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-09-28T20:12:02.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31246" PostTypeId="2" ParentId="25652" CreationDate="2011-09-28T20:15:43.553" Score="1" Body="&lt;p&gt;It seems the problem is region: GKART is released only for Singapore. It seems there is a link to start game somewhere in applications installed with GKART, but it's only available for those who are in Singapore.&lt;/p&gt;&#xA;" OwnerUserId="8079" LastEditorUserId="8366" LastEditDate="2011-09-29T14:44:03.827" LastActivityDate="2011-09-29T14:44:03.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31247" PostTypeId="1" AcceptedAnswerId="31248" CreationDate="2011-09-28T20:52:44.370" Score="2" ViewCount="298" Body="&lt;p&gt;1.4 includes quite a few changes to gameplay (here is a condensed list):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Unit vision up ramps has been reduced by 1.&lt;/li&gt;&#xA;&lt;li&gt;Immortal Attack range increased from 5 to 6. &lt;/li&gt;&#xA;&lt;li&gt;Mothership Acceleration increased from 0.3 to 1.375.&lt;/li&gt;&#xA;&lt;li&gt;Mothership's Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). &lt;/li&gt;&#xA;&lt;li&gt;Stalker Blink research time increased from 110 to 140. &lt;/li&gt;&#xA;&lt;li&gt;Warp Prism Shields increased from 40 to 100.  &lt;/li&gt;&#xA;&lt;li&gt;Barracks Build time increased from 60 to 65. &lt;/li&gt;&#xA;&lt;li&gt;Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. &lt;/li&gt;&#xA;&lt;li&gt;Raven Seeker missile movement speed increased from 2.5 to 2.953.  &lt;/li&gt;&#xA;&lt;li&gt;Infestor Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored). &lt;/li&gt;&#xA;&lt;li&gt;Neural Parasite range decreased from 9 to 7.&lt;/li&gt;&#xA;&lt;li&gt;Overseer Morph cost decreased from 50/100 to 50/50. &lt;/li&gt;&#xA;&lt;li&gt;Contaminate energy cost increased from 75 to 125. &lt;/li&gt;&#xA;&lt;li&gt;Ultralisk Build time decreased from 70 to 55.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As a Terran player, what changes to my tactics and strategy should I be thinking about implementing as a result of these changes? For example, are there things that were uncommon or ineffective that I should now add to my play? Are there things that used to be common that I should now avoid?&lt;/p&gt;&#xA;" OwnerUserId="2288" LastActivityDate="2011-09-28T22:58:15.003" Title="As a Terran player, what should I do differently as a result of the 1.4 patch gameplay changes?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31248" PostTypeId="2" ParentId="31247" CreationDate="2011-09-28T21:28:05.137" Score="7" Body="&lt;p&gt;I'll address each point from a Terran perspective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Unit vision up ramps has been reduced by 1.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This particular change is intended to hold off protoss 4 gate attack effectiveness. As a Terran it won't affect you much if you have flying units/buildings. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Immortal Attack range increased from 5 to 6.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This change will make your siege tanks die much faster during battles with protoss armies (assuming they micro the immortals correctly). You may want to ensure that you target these in a skirmish to ensure your tanks stay alive longer.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mothership Acceleration increased from 0.3 to 1.375.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Given how little this unit is used, it shouldn't really affect terran play much. All it means is that the mothership can move faster. If you have the right army composition the mothership will still die just as fast, regardless of its movement speed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Mothership's Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second).&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This change was to help computers not have a lag spike when the unit entered the field. Because when it entered it cloaked everything causing the system to have a suddenly heavy load on the system. This in turn sort of gave opponents a slight edge, if they noticed the skip late game they knew a mothership was out without scouting. This change really doesn't affect the Terran race at all, just more of a system handling thing.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Stalker Blink research time increased from 110 to 140.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;From a Terran perspective it simply means that this tech will be out slower than before and that you can adjust your play appropriately for that kind of timing push/tactic. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Warp Prism Shields increased from 40 to 100.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This means it will be a lot harder to kill warp prisms. It's already been noticed that since the patch there are a lot more protoss players making warp prisms and incorporating them into play. In regards to Terran, you're going to have to be on the lookout for a lot more drop/warp-in type play from protoss players.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Barracks Build time increased from 60 to 65.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This change will affect early terran build timings a lot. An extra 5 seconds on the barracks will throw off the timing of your early SCV production and Orbital Command build times. People are still playing with this timing now.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This change was made to lower the effectiveness of the hellion upgrade since blue flame play was dominating TvT play and completely changed the landscape of TvT battles at the high level. Granted the units are still good with the upgrade, you just have to make a few more of them and make more use with them early on.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Raven Seeker missile movement speed increased from 2.5 to 2.953.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The missle moves faster which means it can catch some slower moving units making it difficult to micro away the unit the missle is chasing. As a terran this is definitely a buff to the ability.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Infestor Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This change meant that banelings can survive 1 fungal growth, it was more a change for ZvZ fights than a fight with Terran. However, this lower damage does mean that your medivacs have more time to respond in a marine heavy army. Also does mean that your Armored units (Maruaders, tanks, etc) take slightly less damage as well.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Neural Parasite range decreased from 9 to 7.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This was called a huge nerf by the zerg community. As a terran with seige tanks in play you'll be less likely to see this kind of play as their infestors have to move that much closer to your units to take control of them. And with any kind of supporting units around, the infestors can die really quickly. Infestors are more likely just to be used for fungal growths versus a terran army now.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Overseer Morph cost decreased from 50/100 to 50/50.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cheaper early mobile detection for zerg. More of a balance change for zerg because their units cost a lot of gas (but that's pretty true for all races, except marine heavy play), but might also factor into the the next change causing a new style of play to emerge.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Contaminate energy cost increased from 75 to 125.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This means you will see less contaminates on your buildings, for most leagues/divisions this ability isn't used much right now, but if it is used properly, it can be really devastating as you won't be able to produce any units from your buildings.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ultralisk Build time decreased from 70 to 55.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The actual timing of how long it takes to get to Ultralisk tech doesn't change at all, however getting them into the field faster to join the battle will. A bit of a buff to zerg players that are making a tech switch and trying to get that &quot;surprise&quot; factor on their opponents giving them less time to react. So as a terran, it means you have a lot less time to prepare for them if you scan and see the ultralisk cavern.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-09-28T22:58:15.003" LastActivityDate="2011-09-28T22:58:15.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31249" PostTypeId="1" AcceptedAnswerId="31251" CreationDate="2011-09-28T21:51:11.270" Score="3" ViewCount="208" Body="&lt;p&gt;Sometimes there are platforms and a star could be above or below them.  By the time you see it, it's too late if you're not on the right path.  It's frustrating that it breaks your streak and you have no control over it, because all you can do is guess.  Is there anyway to know ahead of time where the star will be, so you don't have to guess?&lt;/p&gt;&#xA;" OwnerUserId="4274" LastActivityDate="2011-09-28T22:30:51.110" Title="Is there any way to predict where a star will show up?" Tags="|robot-unicorn-attack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31250" PostTypeId="2" ParentId="31231" CreationDate="2011-09-28T22:20:41.347" Score="3" Body="&lt;p&gt;I've done some &lt;a href=&quot;https://docs.google.com/spreadsheet/ccc?key=0AstDF7YsihqzdEZKLWtzUUw4UnM3X01TNFFuTXAtUkE&amp;amp;hl=en_US&quot; rel=&quot;nofollow noreferrer&quot;&gt;number crunching&lt;/a&gt; and I think I have your answer for you.  These numbers assume that (a) you use the mining method in the accepted answer you link, (b) that the ores are uniformly distributed, and (c) that you're running a version of Minecraft between 1.6.0 and 1.7.3 (the chart you link hasn't been updated for 1.8 yet).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mining for an hour with ~30 iron picks should yield you:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;7,201 cobblestone&lt;/li&gt;&#xA;&lt;li&gt;77 coal&lt;/li&gt;&#xA;&lt;li&gt;308 redstone&lt;/li&gt;&#xA;&lt;li&gt;46 iron&lt;/li&gt;&#xA;&lt;li&gt;8 gold&lt;/li&gt;&#xA;&lt;li&gt;8 diamond&lt;/li&gt;&#xA;&lt;li&gt;37 lapis lazuli&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Similarly, using ~6 diamond picks should get:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;9,166 cobblestone&lt;/li&gt;&#xA;&lt;li&gt;98 coal&lt;/li&gt;&#xA;&lt;li&gt;392 redstone&lt;/li&gt;&#xA;&lt;li&gt;59 iron&lt;/li&gt;&#xA;&lt;li&gt;10 gold&lt;/li&gt;&#xA;&lt;li&gt;10 diamond&lt;/li&gt;&#xA;&lt;li&gt;47 lapis lazuli&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As you can see, the iron and diamond yields are far below what goes into the picks.  In other worlds, &lt;strong&gt;through solid stone&lt;/strong&gt;, you operate at a loss.  Caves make an enormous difference when it comes to mining efficiency.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(All this, of course, assumes my math is correct.  Feel free to double-check my work in the spreadsheet.)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-09-28T22:20:41.347" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="31251" PostTypeId="2" ParentId="31249" CreationDate="2011-09-28T22:30:51.110" Score="3" Body="&lt;p&gt;No.  I once shut off the music and spent a while straining to see if the sound effects gave any indication of location, but they don't.  There is also no visual indication.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other sources like &lt;a href=&quot;http://www.gamefaqs.com/flash/996571-robot-unicorn-attack/faqs/59954&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; back me up:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;They are placed in seemingly random locations throughout the stages, and their&#xA;  appearance is never certain. At higher velocities, they appear more frequently.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That's the nature of this sort of game, I suppose!  Frustration is part of the addiction.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-09-28T22:30:51.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31252" PostTypeId="1" AcceptedAnswerId="31254" CreationDate="2011-09-28T23:58:59.700" Score="37" ViewCount="83982" Body="&lt;p&gt;In the original Pokemon games, the bike costs a ridiculous amount of money. So after first encountering it you keep playing the game until you come across a man who has a bike voucher. My question is, can you instead earn enough money to purchase the bike, and get it that way as opposed to using the voucher?&lt;/p&gt;&#xA;" OwnerUserId="5547" LastActivityDate="2016-08-14T20:55:26.343" Title="In Pokemon Red/Blue, can you buy the bike before you get the voucher?" Tags="|pokemon-red-blue-yellow-green|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31253" PostTypeId="2" ParentId="31239" CreationDate="2011-09-29T00:01:37.947" Score="5" Body="&lt;p&gt;Invest some time learning &lt;a href=&quot;http://www.glitch.com/skills/23/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Animal Kinship&lt;/a&gt;. The higher levels of this skill allow you to squeeze more grain from chickens, not to mention squeezing the same chicken multiple times.  &lt;a href=&quot;http://www.glitch.com/skills/28/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Animal Kinship 6&lt;/a&gt; and &lt;a href=&quot;http://www.glitch.com/skills/29/&quot; rel=&quot;nofollow noreferrer&quot;&gt;7&lt;/a&gt; also raise the chance that you'll get bonus goodies and super harvests to a level where you see them regularly.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="39" LastEditDate="2011-09-29T17:03:34.330" LastActivityDate="2011-09-29T17:03:34.330" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31254" PostTypeId="2" ParentId="31252" CreationDate="2011-09-29T00:06:11.077" Score="51" Body="&lt;p&gt;It is impossible, the bike costs  1,000,000, but you can only hold 999,999.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Bike Shop has a store in Cerulean City, which sells Bicycles produced by the company. Designs range from a plain city bike to fast mountain bike; however the player only ever gets one: the Bicycle. It can be bought for 1,000,000, or exchanged for a Bike Voucher. However, as only 999,999 can be obtained at any time, there is no way to buy a Bicycle without a Bike Voucher. The Pokémon Fan Club Chairman in Vermilion City will give out his Bike Voucher, making this the only viable way to get the item.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Cerulean_City&quot; rel=&quot;noreferrer&quot;&gt;Cerulean City&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-09-29T00:06:11.077" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31256" PostTypeId="2" ParentId="30454" CreationDate="2011-09-29T01:14:28.937" Score="3" Body="&lt;p&gt;There is no time limit. &lt;a href=&quot;http://forums.steamgames.com/forums/showthread.php?t=2120026&quot; rel=&quot;nofollow noreferrer&quot;&gt;This guy&lt;/a&gt; seems to agree with my own testing.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-09-29T01:14:28.937" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31258" PostTypeId="5" CreationDate="2011-09-29T01:50:54.417" Score="0" Body="&lt;p&gt;The 13th game in the main &lt;em&gt;Final Fantasy&lt;/em&gt; series. The game features an AI driven battle engine where the player can determine overall strategy via Paradigms or instead input commands to use a specific skill or change the paradigm.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-29T02:05:35.530" LastActivityDate="2011-09-29T02:05:35.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31259" PostTypeId="4" CreationDate="2011-09-29T01:50:54.417" Score="0" Body="The 13th game in the main Final Fantasy series. The game features an AI driven battle engine where the player can determine overall strategy via Paradigms or instead input commands to use a specific skill or change the paradigm." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-29T02:05:34.937" LastActivityDate="2011-09-29T02:05:34.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31260" PostTypeId="1" AcceptedAnswerId="31289" CreationDate="2011-09-29T01:53:54.990" Score="3" ViewCount="3791" Body="&lt;p&gt;Can you play some games like bowling and Sports Champion on ps3 with 1 controller for 2 people by passing the move controller around?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&#xA;&lt;br /&gt;&#xA;&lt;br /&gt;&#xA;After buying Brunswick Pro Bolwing myself, i learned that it is ONLY pass-and-play. You cannot use more than one controller. In addition, and this is completely off topic, the game is horrible. Not at all realistic, and I know because I'm a highly active league bowler for the past 5 years with averages ranging from 190 or higher. Haven't checked High Velocity yet, but I will comment here when I do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also have purchased Sports Champion. Some games are pass-and-play, some are not. Basically any sport were you take turns is pass-and-play, all others require 2 controllers. I.E.:&#xA;&lt;br /&gt;&#xA;&lt;br /&gt;&#xA;Disc Golf: Pass-and-Play&#xA;&lt;br /&gt;&#xA;Table Tennis: 1 Controller Per Person&lt;/p&gt;&#xA;" OwnerUserId="12807" LastEditorUserId="12807" LastEditDate="2011-10-04T06:03:03.233" LastActivityDate="2016-04-28T09:34:12.463" Title="One Move Controller for 2 players?" Tags="|playstation-move|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31262" PostTypeId="2" ParentId="8698" CreationDate="2011-09-29T01:56:28.263" Score="2" Body="&lt;p&gt;I highly recommended that you end the game before start with the trials, since there is a sub-weapon that will help you in the time trials.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Use the dark crystal in order to reduce its health bar dramatically.  From then on, every time you hit a weak spot once destroys it on contact. All you need is patience and practice.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12096" LastEditorUserId="8995" LastEditDate="2011-09-29T13:55:49.000" LastActivityDate="2011-09-29T13:55:49.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31263" PostTypeId="1" AcceptedAnswerId="31264" CreationDate="2011-09-29T02:04:49.247" Score="7" ViewCount="10139" Body="&lt;p&gt;I just picked up Bastion on Steam and ran into a small problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By default, the game was running at my monitor's native resolution of 2560x1440, but I went to the in-game options menu and selected a different resolution by mistake. The problem is, the list of available resolutions &lt;em&gt;doesn't have a scrollbar&lt;/em&gt;, so now I can't change it back! The highest resolution I see in the list is 1920x1200.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I just purchased the game I don't have any saved games to worry about, so I just want to wipe any settings/config files and start from the defaults. Where does Bastion keep its settings, or more importantly, &lt;strong&gt;how can I reset the resolution&lt;/strong&gt;?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-09-29T03:07:45.553" LastActivityDate="2012-06-10T23:56:21.293" Title="Where does Bastion store its configuration/settings?" Tags="|pc|bastion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31264" PostTypeId="2" ParentId="31263" CreationDate="2011-09-29T02:22:55.890" Score="8" Body="&lt;p&gt;Here's a quote from the developers:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Q:&lt;/strong&gt; I changed the in-game resolution, how can I restore the original settings?&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; The game will auto-detect your monitor's proper resolution on start-up. If you change your resolution and the proper one is not available in the options menu, you can have it auto-detect again by deleting your profile here (exact location may vary): &lt;strong&gt;&quot;\Program Files\Steam\userdata\33142021\107100\local&quot;&lt;/strong&gt;&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2061171&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-09-29T02:22:55.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31265" PostTypeId="1" AcceptedAnswerId="31269" CreationDate="2011-09-29T02:44:39.683" Score="1" ViewCount="163" Body="&lt;p&gt;How do I find what streets have, say, grocery vendors, and even better, which street with a grocery vendor is closest to my location?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2011-10-04T16:21:09.230" Title="How can I find a specific kind of vendor" Tags="|glitch-2011|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31267" PostTypeId="5" CreationDate="2011-09-29T03:47:02.003" Score="0" Body="&lt;p&gt;&lt;em&gt;Glitch&lt;/em&gt; was a web-based massively multiplayer online game that took place inside the minds of eleven peculiarly imaginative Giants. Glitch's servers were shut down on the &lt;a href=&quot;http://www.glitchthegame.com/closing/&quot; rel=&quot;nofollow noreferrer&quot;&gt;9th of December 2012&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Please do not use this tag if your question is about glitches in a game.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h3&gt;See more:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://glitchthegame.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official site&lt;/a&gt; &lt;a href=&quot;https://web.archive.org/web/20131118142354/http://www.glitchthegame.com:80/blog&quot; rel=&quot;nofollow noreferrer&quot;&gt;and blog&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/20130127080725/http://www.glitch-strategy.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial &lt;em&gt;Glitch&lt;/em&gt; strategy blog&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/20130127080725/http://www.glitch-strategy.com/wiki/Glitch_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial &lt;em&gt;Glitch&lt;/em&gt; wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="185203" LastEditDate="2020-07-15T21:55:49.123" LastActivityDate="2020-07-15T21:55:49.123" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31268" PostTypeId="4" CreationDate="2011-09-29T03:47:02.003" Score="0" Body="DO NOT USE THIS FOR GLITCHES IN A GAME.  Glitch was a 2011 web-based massively multiplayer online game created by Tiny Speck under the leadership of Stewart Butterfield. It was shut down in December 2012." OwnerUserId="274" LastEditorUserId="185203" LastEditDate="2022-10-15T00:33:56.100" LastActivityDate="2022-10-15T00:33:56.100" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31269" PostTypeId="2" ParentId="31265" CreationDate="2011-09-29T04:45:53.207" Score="2" Body="&lt;p&gt;Try &lt;a href=&quot;http://zoggish.appspot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zog's Glitchy Tools&lt;/a&gt;, a collection of data gleaned from the Glitch API. Specifically, the &lt;a href=&quot;http://zoggish.appspot.com/locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;locations page&lt;/a&gt; shows details of Vendors, Trees, Resources, etc and clicking on a specific one will tell you the closest location and how to get there from your current location.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-09-29T04:45:53.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31270" PostTypeId="2" ParentId="31192" CreationDate="2011-09-29T05:11:52.133" Score="5" Body="&lt;p&gt;Unfortunately there is no Red Post on the following forum thread, but it pretty much describes the different apparent &quot;cheats&quot; that happen on this game mode.&lt;br&gt;&#xA;&lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=1124284&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/board/showthread.php?t=1124284&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Raven Dreamer stated, they get items on a scheduled basis, whether or not they have very low K/D ratio, this is one of the principal facts of making Coop. vs Ai more challenging that the actual custom games.&lt;/p&gt;&#xA;" OwnerUserId="7793" LastActivityDate="2011-09-29T05:11:52.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31274" PostTypeId="2" ParentId="29004" CreationDate="2011-09-29T07:14:59.703" Score="3" Body="&lt;p&gt;If your coverage is at a certain percentage (I think around 50%, and later again at around 100%) you unlock new memories.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-09-29T07:14:59.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31276" PostTypeId="2" ParentId="30018" CreationDate="2011-09-29T07:44:13.430" Score="10" Body="&lt;p&gt;As of 1.9-pre4, leveling up provides skill levels that you can spend on &lt;a href=&quot;https://minecraft.wiki/w/Enchanting&quot; rel=&quot;nofollow noreferrer&quot;&gt;enchantments&lt;/a&gt; for your items.&lt;/p&gt;&#xA;&lt;p&gt;And as of 1.9-pre2, your total experience acts as a way to keep score: &lt;a href=&quot;https://twitter.com/#!/notch/status/119024329550856192&quot; rel=&quot;nofollow noreferrer&quot;&gt;one experience orb equals once point&lt;/a&gt;. Combined with hardcore mode (which forces a player to delete their world upon death), it introduces elements to bring Minecraft more in line with the &lt;a href=&quot;http://en.wikipedia.org/wiki/Roguelike&quot; rel=&quot;nofollow noreferrer&quot;&gt;Roguelike genre&lt;/a&gt; of games—including Nethack, Angband, and Dungeons of Dredmor—that generally report your score upon game completion (read: death).&lt;/p&gt;&#xA;&lt;p&gt;In the future, Mojang has talking about how leveling up will eventually provide a way to increase skills. What that means and how it's accomplished is entirely speculatory at this point: the only thing known for sure is that gaining enough experience orbs to &amp;quot;level up&amp;quot; &lt;a href=&quot;http://www.youtube.com/watch?v=v_jJJTROkJ0#t=0m40s&quot; rel=&quot;nofollow noreferrer&quot;&gt;would award skill points&lt;/a&gt; that could be spent on &amp;quot;powering up abilities&amp;quot;.  In terms of what powering up abilities means, &lt;a href=&quot;http://www.youtube.com/watch?v=AAMt1koF7Kw#t=1m42s&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notch said&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You could upgrade run speed, or like, maximum health, or uh, [inaudible]. Stuff like that.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;It's unclear if this was an idea that's been replaced with enchanting or an alternative to enchanting that has yet to be implemented.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-19T23:06:58.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31284" PostTypeId="2" ParentId="7931" CreationDate="2011-09-29T13:22:39.717" Score="3" Body="&lt;p&gt;The biggest change, the one that I think really affects the gameplay, is the removal of stacked units. Now...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Terrain matters. A stack of 50 units won't just run over you, putting a fort in a mountain pass can &lt;em&gt;really&lt;/em&gt; mean something (see 300 for reference!).&lt;/li&gt;&#xA;&lt;li&gt;You can flank around an army, taking out it's ranged units with cavalry and fast moving offensive units. Similarly, a good defence can be put in place with a few strong units - it's less the quantity, more the quality now.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I was a massive fan of Civ 4, but since Civ 5 came out I've not touched it.&lt;/p&gt;&#xA;" OwnerUserId="856" LastActivityDate="2011-09-29T13:22:39.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31285" PostTypeId="1" AcceptedAnswerId="31286" CreationDate="2011-09-29T13:28:22.673" Score="4" ViewCount="738" Body="&lt;p&gt;Has the new &quot;Mule Kick&quot; perk, introduced with one of the new map packs, been added to all of the map? If so, do you need to get the new map pack to get the new perk?&lt;/p&gt;&#xA;" OwnerUserId="12458" LastEditorUserId="13845" LastEditDate="2011-12-14T19:31:58.343" LastActivityDate="2011-12-14T19:31:58.343" Title="Do you need to purchase the &quot;Rezurrection&quot; map pack to get the new Mule Kick perk?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31286" PostTypeId="2" ParentId="31285" CreationDate="2011-09-29T13:38:12.423" Score="3" Body="&lt;p&gt;According to the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Mule_Kick&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;In the update that took place on September 27th, Mule Kick is now available on all Maps for Xbox 360 and PS3. PC update is unknown at this time.&lt;/li&gt;&#xA;  &lt;li&gt;It's not necessary to have the Rezurrection Map Pack to have the Mule Kick in Kino Der Toten, &quot;Five&quot; or maps from the other map packs.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-09-29T13:38:12.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31287" PostTypeId="1" AcceptedAnswerId="31298" CreationDate="2011-09-29T13:46:19.290" Score="6" ViewCount="1668" Body="&lt;p&gt;Aware of the leveling problem of Oblivion, I decided to create my char aiming to be strong while my enemies are weak, by choosing main skills that I would not normally use.&#xA;I finished main quest and decided to do all the side quests, and many of them have level requirements. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I'm low level, it will be hard to grind through high level to do quests like Hermaeus Mora.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to remove these quests level requirements?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="3610" LastEditDate="2012-06-25T13:07:17.003" LastActivityDate="2013-06-04T12:41:17.320" Title="Is there a way to remove level requirement to Oblivion's quests?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31288" PostTypeId="1" AcceptedAnswerId="31327" CreationDate="2011-09-29T14:18:47.637" Score="2" ViewCount="109" Body="&lt;p&gt;How do I &lt;a href=&quot;http://www.glitch.com/achievements/spent-first-emblem-of-pot/&quot; rel=&quot;nofollow noreferrer&quot;&gt;gain &quot;the right to learn the savory secrets of Master Chef II&quot;&lt;/a&gt;?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="200" LastEditDate="2011-09-29T17:43:02.950" LastActivityDate="2011-09-29T23:47:19.137" Title="How can I achieve the First Emblem of Pot Achievement of Master Chef II?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31289" PostTypeId="2" ParentId="31260" CreationDate="2011-09-29T14:35:55.527" Score="2" Body="&lt;p&gt;From the &lt;a href=&quot;http://blog.us.playstation.com/2010/09/07/playstation-move-the-ultimate-faq/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayStation blog&lt;/a&gt;: Yes, some games do have this option. What you are looking for is &lt;strong&gt;pass-and-play multiplayer&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Q: How many PlayStation Move motion controllers do I need?&lt;/strong&gt;&lt;br&gt;&#xA;  A: Most PlayStation Move games only require one motion controller. However, some games may support two controllers for single-player gameplay (such as The Fight: Lights Out and certain events in Sports Champions) or for multiplayer mode.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Q: How many players can use PlayStation Move at the same time?&lt;/strong&gt;&lt;br&gt;&#xA;  A: The actual number of players supported depends on the game you are playing. Many PlayStation Move titles support anywhere from 1 to 4 players with many options for gameplay, including single player, pass-and-play multiplayer, competitive, or co-op modes. The PS3 system supports up to seven devices, of which up to four of those devices can be PlayStation Move motion controllers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Sports Champions &lt;a href=&quot;http://store.sony.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10551&amp;amp;storeId=10151&amp;amp;langId=-1&amp;amp;partNumber=PS398177&quot; rel=&quot;nofollow noreferrer&quot;&gt;does support pass-and-play&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sports Champions supports 1-4 players through intuitive, pass-and-play gameplay or head-to-head challenges.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;High Velocity Bowling does not specifically mention it, but reviews I have read suggest that it supports pass-and-play. Brunswick Pro Bowling doesn't mention it either, and I can't tell from reviews whether or not pass-and-play is supported. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is a specific bowling game you're asking about that isn't listed, add that to your question and we'll see if we can find out whether or not pass-and-play is supported for that game.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-09-29T14:35:55.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31292" PostTypeId="1" AcceptedAnswerId="31293" CreationDate="2011-09-29T15:16:19.453" Score="3" ViewCount="8024" Body="&lt;p&gt;Several weeks ago I disabled the possibility for people to invite me to guilds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I want to remove this setting and I cant find it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is it?&lt;/p&gt;&#xA;" OwnerUserId="330" LastEditorUserId="274" LastEditDate="2011-09-29T15:52:56.450" LastActivityDate="2020-12-13T00:09:25.943" Title="How do I unblock guild invites?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31293" PostTypeId="2" ParentId="31292" CreationDate="2011-09-29T15:34:10.347" Score="7" Body="&lt;p&gt;Interface → Social → Block Guild Invites&lt;/p&gt;&#xA;" OwnerUserId="11427" LastEditorUserId="250180" LastEditDate="2020-12-13T00:09:25.943" LastActivityDate="2020-12-13T00:09:25.943" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="31294" PostTypeId="2" ParentId="31287" CreationDate="2011-09-29T15:35:39.617" Score="2" Body="&lt;p&gt;You could use Console Mode. There isn't a way to disable level control, but you could try this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;enable the console, by setting bAllowConsole = 1 in the oblivion.ini&#xA;enter the console (tilde key)&#xA;sq (shows all game quests with ID, find your quest ID)&#xA;setstage &amp;lt;questID&amp;gt; 10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;10 is the enter value for every quest.&#xA;Beware to save before EVERY operation, using console can often lead to bugs and inconsistent states.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything about Oblivion Console:&#xA;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Console&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Oblivion:Console&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12819" LastEditorUserId="8350" LastEditDate="2011-09-29T15:47:00.850" LastActivityDate="2011-09-29T15:47:00.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31295" PostTypeId="1" AcceptedAnswerId="31299" CreationDate="2011-09-29T15:35:44.837" Score="9" ViewCount="4419" Body="&lt;p&gt;In Terraria 1.0.6, in the underworld (eg, hell):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;ash no longer falls down when unsupported&lt;/li&gt;&#xA;&lt;li&gt;mining a hellstone block produces a block of lava&lt;/li&gt;&#xA;&lt;li&gt;you can no longer place bricks where lava is - previously this could be used to &quot;block over&quot; lava pools, to dry them up or tunnel through them&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What's are some good (or efficient) mining techniques for : &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;mining hellstone?&lt;/li&gt;&#xA;&lt;li&gt;creating navigation tunnels?&lt;/li&gt;&#xA;&lt;li&gt;for crossing chasms of lava?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In light of the changes? We have this question &lt;a href=&quot;https://gaming.stackexchange.com/questions/25246/how-do-i-mine-safely-in-the-underworld-without-ash-falling-on-me&quot;&gt;How do I mine safely in the underworld without Ash falling on me?&lt;/a&gt; but it no longer applies with the updates.&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2017-05-23T14:58:34.363" Title="How can I navigate and mine hell safely?" Tags="|terraria|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31296" PostTypeId="1" AcceptedAnswerId="31306" CreationDate="2011-09-29T15:52:59.147" Score="3" ViewCount="944" Body="&lt;p&gt;Does the Stone Spirit have any vulnerabilities? I have both Hawkes, Isabela and Varric in my party. I don't have any tanks with me. Does the Stone Spirit have any weaknesses (ice, fire, etc.)?&lt;/p&gt;&#xA;" OwnerUserId="12820" LastEditorUserId="200" LastEditDate="2011-09-29T16:25:11.850" LastActivityDate="2011-09-29T17:52:21.670" Title="How do I beat the Stone Spirit in the Deep Roads in Dragon Age 2?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="4" ClosedDate="2018-11-01T23:06:32.713" ContentLicense="CC BY-SA 3.0" />
  <row Id="31298" PostTypeId="2" ParentId="31287" CreationDate="2011-09-29T16:13:25.107" Score="7" Body="&lt;p&gt;You can make your own mini-mod for this. Since this sounds more like a question for GameDev, where we &lt;em&gt;develop&lt;/em&gt; stuff in preference of using other people's tools ... let's explain how to go about it the &quot;proper&quot; way first:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If not already done so, install &lt;a href=&quot;http://cs.elderscrolls.com/constwiki/index.php/TES_Construction_Set&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Elder Scrolls Construction Set&lt;/a&gt; (version 1.2 is fine; you need the older 1.0 only for few specialised tasks which are broken in the latest version). Optionally, install the &lt;a href=&quot;http://obse.silverlock.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oblivion Script Extender&lt;/a&gt; and the &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=36370&quot; rel=&quot;nofollow noreferrer&quot;&gt;Construction Set Extender&lt;/a&gt; for significantly easier modding in general.&lt;/li&gt;&#xA;&lt;li&gt;In the TES CS, load the main oblivion.esm by going to the menu item &lt;strong&gt;File -&gt; Data&lt;/strong&gt;, marking the tick to the left side of oblivion.esm, and clicking &lt;em&gt;OK&lt;/em&gt;. The loading will take a while.&lt;/li&gt;&#xA;&lt;li&gt;Open the list of quests by picking the menu item &lt;strong&gt;Character -&gt; Quests...&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;The quest data window appears, with all the existing quests in the game (even those who aren't &quot;real&quot; quests, or are left-overs from the development) listed.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/FYfme.jpg&quot; alt=&quot;Oblivion CS quest window&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;The next step depends on the quest.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some have the level requirements listed right there, in the &quot;quest conditions&quot; part. In such a case, mark the offending line (it has a &lt;a href=&quot;http://cs.elderscrolls.com/constwiki/index.php/GetLevel&quot; rel=&quot;nofollow noreferrer&quot;&gt;GetLevel&lt;/a&gt; check) with the mouse and hit the &lt;code&gt;[DEL]&lt;/code&gt; key on your keyboard to remove it.&lt;/li&gt;&#xA;&lt;li&gt;Other quests have the level check in the topics which start the quest. You'll have to work through the Topics tab and remove such conditions.&lt;/li&gt;&#xA;&lt;li&gt;Some quests have the level condition (again, using &lt;code&gt;player.getLevel&lt;/code&gt;) in the quests scripts. Click on the &lt;code&gt;[...]&lt;/code&gt; button next to the script name to edit those.&lt;/li&gt;&#xA;&lt;li&gt;Finally, both topic and quest stage result scripts can be used for such checks, but I don't believe any vanilla Oblivion quest does so.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For the lazy and in a hurry, there is a mod which does it for you: &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=4849&quot; rel=&quot;nofollow noreferrer&quot;&gt;No Daedric Quests Level Locks&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;strong&gt;Version&lt;/strong&gt; 1.2.0416)&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="12041" LastEditDate="2011-11-14T17:02:45.710" LastActivityDate="2011-11-14T17:02:45.710" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31299" PostTypeId="2" ParentId="31295" CreationDate="2011-09-29T16:26:27.667" Score="8" Body="&lt;p&gt;There are several problems with hell and several ways to overcome them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hellstone&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wearing an &lt;a href=&quot;http://wiki.terrariaonline.com/Obsidian_Skull&quot; rel=&quot;nofollow noreferrer&quot;&gt;Obsidian skull&lt;/a&gt; will stop you being bunt from standing on it.&lt;/li&gt;&#xA;&lt;li&gt;Putting sand on top of the block before mining will remove the lava that is created.&lt;/li&gt;&#xA;&lt;li&gt;The buildings in hell give an excellent vantage point for mining the hellstone through the wall.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Lava&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.terrariaonline.com/Rocket_Boots&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rocket boots&lt;/a&gt; allow you to cross large lava lakes easily, they are sold by the npc &lt;a href=&quot;http://wiki.terrariaonline.com/Goblin_Tinkerer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Goblin Tinkerer&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.terrariaonline.com/Grappling_hook&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grappling hooks&lt;/a&gt; or &lt;a href=&quot;http://wiki.terrariaonline.com/Ivy_Whip&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ivy whips&lt;/a&gt; work in similar ways.&lt;/li&gt;&#xA;&lt;li&gt;Placing sand above the lava will remove it when the sand falls into it, but you have to build up from the bottom.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.terrariaonline.com/Water_Walking_Potion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Water walking potions&lt;/a&gt; also allow you to walk on lava without being hurt.&lt;/li&gt;&#xA;&lt;li&gt;There is a trick with &lt;a href=&quot;http://wiki.terrariaonline.com/Flipper&quot; rel=&quot;nofollow noreferrer&quot;&gt;flippers&lt;/a&gt; that allow you to swim &lt;em&gt;above&lt;/em&gt; the lava.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="-1" LastEditDate="2012-01-03T21:38:09.267" LastActivityDate="2012-01-03T21:38:09.267" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31300" PostTypeId="1" AcceptedAnswerId="31302" CreationDate="2011-09-29T16:54:13.497" Score="4" ViewCount="2514" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;What are all of the fortifications you can buy in Horde mode? &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How do upgrades effect them and how do you upgrade them?  - &lt;em&gt;When I was playing and I wanted to upgrade, it said 'upgrade locked', even if I had a lot of cash&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How do the upgrades effect said upgrade?  Example, how much more effective are Razor wire barriers in comparison to the lower level barrier, the spikes? &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Are upgrades based on the team, or are they individual? i.e, if I personally unlock level 2 barriers, can my whole team use them? &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do fortifications last from wave 1-50 if you defend them, or do they disappear after the bosses? &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="200" LastEditDate="2011-09-29T18:37:07.783" LastActivityDate="2011-09-29T18:37:07.783" Title="What are the various Horde mode fortifications in Gears of War 3  and how do they work?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31302" PostTypeId="2" ParentId="31300" CreationDate="2011-09-29T17:27:09.383" Score="8" Body="&lt;h2&gt;&lt;strong&gt;Fortifications&lt;/strong&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Barrier&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are used to slow or damage enemies, and can be a handy way to block off paths into your defended area. Upgrades give them additional longevity and damage-dealing abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Decoy&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are used to draw enemy fire. Upgrades give decoys more health, and the final upgrade gives them explosives that detonate upon their death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sentry&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sentry is an automated turret that does low damage. When fully upgraded, they can stun an enemy with their fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Turret&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A turret is a player-controlled fixed weapon capable of heavy damage. Upgrades give them increased range, damage abilities, and heavier armor for the protection of the user.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Silverback&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a heavy mech piloted by a player. &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&lt;strong&gt;General Upgrade Information&lt;/strong&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Upgrades can only be performed between rounds, and require that you have both the necessary amount of cash and the appropriate level. Be aware that some levels do not give you actual upgrades, but instead affect your ability to repair your fortifications.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Upgrades are not shared between players. In your example, only you can use the barriers, but I believe all players can repair them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Upgrades are persistent between rounds, and only disappear when destroyed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, such as precise costs of fortification upgrades, see the source link: &lt;a href=&quot;http://www.ign.com/wikis/gears-of-war-3/Fortifications&quot; rel=&quot;noreferrer&quot;&gt;Gears of War 3 Fortifications&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-09-29T17:27:09.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31306" PostTypeId="2" ParentId="31296" CreationDate="2011-09-29T17:52:21.670" Score="1" Body="&lt;p&gt;Could it be the &quot;Ancient Rock Wraith&quot; you are fighting?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I only bothered playing through on Casual so I just beat him to death with relative ease, but if you search for &quot;Ancient Rock Wraith&quot; in the following guide it shows weaknesses and some tips...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/ps3/988967-dragon-age-ii/faqs/61965&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/ps3/988967-dragon-age-ii/faqs/61965&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12813" LastActivityDate="2011-09-29T17:52:21.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31307" PostTypeId="1" AcceptedAnswerId="31311" CreationDate="2011-09-29T18:00:18.210" Score="2" ViewCount="2659" Body="&lt;p&gt;I don't know if you guys know the old PV game known as Yobi's Basic Spelling tricks. I think some people just refer to it as Spelling Jungle as well, its from the late 90s. Anyways, does anyone know of a way I could potentially play this again with a Windows 7 64 bit computer? I can only think of downloading an old virtual machine to play it.&lt;/p&gt;&#xA;" OwnerUserId="12822" LastEditorUserId="4797" LastEditDate="2013-12-22T12:00:54.823" LastActivityDate="2013-12-22T12:00:54.823" Title="How can I play Yobi's Basic Spelling Tricks on 64-bit Windows 7?" Tags="|windows-7|backwards-compatibility|spelling-jungle|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31308" PostTypeId="2" ParentId="31295" CreationDate="2011-09-29T18:00:33.670" Score="8" Body="&lt;p&gt;I've had good success mining with something (a glitch?) a friend and I found:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Hellstone&lt;/strong&gt;&lt;br&gt;&#xA;If you mine to the bottom of hell, so your player is standing on the bottom of the screen, you can throw Dynamite or bombs on the ground and the blocks off-screen will break. It seems like it keeps track of at least some of the blocks off-screen. You can then fill that area with lava and expand it with bombs or dynamite. Note: The area CAN fill up, the lava doesn't disappear so make sure you make it deep before you start mining. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, we usually just mine out the ash between the bottom of the hellstone and the bottom of the map and let the lava fall off-screen while mining beside it. We also mine from bottom to top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tunneling&lt;/strong&gt;&lt;br&gt;&#xA;Because of the way we mine, we usually start by making a tunnel straight down through the ash and avoiding hellstone. Then, it just expands across the bottom based on how much hellstone we mine and how much we have to expand the off-screen &quot;pool&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Crossing Chasms&lt;/strong&gt;&lt;br&gt;&#xA;I usually just use the extra ash I've collected to make a 1 square &quot;bridge&quot; across.&lt;/p&gt;&#xA;" OwnerUserId="10265" LastActivityDate="2011-09-29T18:00:33.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31311" PostTypeId="2" ParentId="31307" CreationDate="2011-09-29T18:12:44.503" Score="2" Body="&lt;p&gt;I run 32-bit Windows XP in a VMware virtual machine; there's unfortunately no way to run it directly in 64-bit Windows since it's a 16-bit app.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use VMware because XP Mode (Microsoft Virtual PC) doesn't support the correct video mode and the game shows up as all black.  I'm not sure if VirtualBox or another solution would work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could dual boot with XP or something, of course.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-09-29T18:12:44.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31313" PostTypeId="2" ParentId="24508" CreationDate="2011-09-29T18:19:40.363" Score="3" Body="&lt;p&gt;After playing quite a few online matches, I am afraid there seems to be no definitive solution for facing people who use turbo-enabled controllers (CyberConnect2 seem to be trying to remedy this in their new game, &lt;a href=&quot;http://en.wikipedia.org/wiki/Naruto_Shippuden:_Ultimate_Ninja_Storm_Generations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ultimate Ninja Storm Generations&lt;/a&gt;, by adding a substitution jutsu bar to limit the use of substitution jutsu). There are, however, a few tips that can help you increase your chances of winning significantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key to beating a turbo-controller user is playing defensively, with an emphasis on the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Keeping your distance&lt;/li&gt;&#xA;&lt;li&gt;Taking advantage of your opponent's mistakes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is most easily done by pressuring your opponent with shuriken, causing him to waste some chakra by using substitution unnecessarily. Eventually, your opponent will probably try to close the distance by rushing you, which is your opportunity to deal some damage with a jutsu or ultimate jutsu. This could be done even more easily with a ranged character such as Shino, though I personally use Shikamaru as his chakra shuriken has knockback and are very useful at keeping your opponent at bay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, all the above doesn't really help if you are facing someone that is using a turbo controller and is actually good. Such opponents actually use turbo-blocking with a degree of sense and don't simply use substitution on any attack. I've seen some people use turbo-blocking coupled with enough aggression that you hardly have enough time to think before they annihilate you.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-09-29T18:19:40.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31315" PostTypeId="1" CreationDate="2011-09-29T18:56:56.900" Score="19" ViewCount="1484" Body="&lt;p&gt;I'm curious if there is a list of publicly playable dfterm2 servers you can telnet into somewhere to play Dwarf Fortress.  I have seen a few servers mentioned on Steam Community sites dedicated to Dwarf Fortress, and one mentioned in the bay12 thread for DF, but none of them seem to be online (as of 2011-09-29).&lt;/p&gt;&#xA;" OwnerUserId="265" LastEditorUserId="52800" LastEditDate="2013-10-23T09:41:23.790" LastActivityDate="2013-10-23T09:41:23.790" Title="Is there a list of public Dwarf Fortress dfterm2 servers anywhere?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ClosedDate="2016-12-02T12:41:37.317" ContentLicense="CC BY-SA 3.0" />
  <row Id="31317" PostTypeId="1" AcceptedAnswerId="31326" CreationDate="2011-09-29T19:51:43.867" Score="13" ViewCount="15306" Body="&lt;p&gt;Looking through the options, I saw &quot;full pixel mode&quot; as something you can enable/disable.  What exactly does it do?&lt;/p&gt;&#xA;" OwnerUserId="918" LastEditorUserId="274" LastEditDate="2011-09-29T19:58:55.807" LastActivityDate="2015-07-19T03:00:31.107" Title="What does the &quot;full pixel mode&quot; option do on Shadow of the Colossus HD?" Tags="|ps3|shadow-of-the-colossus|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31318" PostTypeId="1" CreationDate="2011-09-29T20:19:19.613" Score="3" ViewCount="236" Body="&lt;p&gt;It appears that melee attack is pressing attack plus jump at the same time, but that more often than not triggers a secondary jump-attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I doing it wrong? How are you supposed to melee?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2012-11-15T19:19:52.467" LastActivityDate="2012-11-15T19:19:52.467" Title="How can you reliably melee?" Tags="|team-fortress-arcade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31320" PostTypeId="1" AcceptedAnswerId="31881" CreationDate="2011-09-29T21:07:42.350" Score="4" ViewCount="407" Body="&lt;p&gt;Is it safe to plant in public lots, or do I need to get a house first? Is it different for different crops?&lt;/p&gt;&#xA;" OwnerUserId="39" LastActivityDate="2011-12-19T19:15:53.850" Title="How long does corn take to grow?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31321" PostTypeId="2" ParentId="31318" CreationDate="2011-09-29T21:11:14.793" Score="2" Body="&lt;p&gt;Apparently you're not doing it right.  It has to be at the same time.  It sounds like you're actually hitting jump first, then attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might not be your fault though.  It could be your keyboard and it doesn't support pressing as much multiple keys simultaneously.  Try playing as a different player using different keys.  I would suggest player 2 (for the arrow keys) or player 4 (for the numpad).  In my experience, pressing multiple keys with those are usually not a problem on any keyboard, and say... four keys at most (maybe five) per player isn't too much of a burden.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a joystick, you could use a program like &lt;a href=&quot;http://www-en.jtksoft.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;JoyToKey&lt;/a&gt; (now shareware) to map the keyboard keys to your joystick and use that instead.  Older versions (&lt;a href=&quot;http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;v3.74&lt;/a&gt;) are still freeware AFAIK and are usually more than adequate, I've used this one all the time using Windows XP.  Not sure about the support on more current operating systems.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-09-29T21:41:19.120" LastActivityDate="2011-09-29T21:41:19.120" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31322" PostTypeId="2" ParentId="28121" CreationDate="2011-09-29T21:20:01.427" Score="0" Body="&lt;p&gt;Try out the Doomsday engine. It is compatible with all the DOOM and DOOM II WADs and even has enhanced explosion effects; plus networking is a ton easier than with the original programs.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find it &lt;a href=&quot;http://dengine.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; on their official website&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="6837" LastEditDate="2011-12-22T21:46:24.230" LastActivityDate="2011-12-22T21:46:24.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31324" PostTypeId="1" AcceptedAnswerId="31420" CreationDate="2011-09-29T22:29:46.583" Score="20" ViewCount="71274" Body="&lt;p&gt;These doors are grey and usually (always?) open into a &quot;weapon&quot; room, i.e. there is a weapon on the minimap for them. I've gotten in two, but it was very non-obvious what I did to open the doors. For other doors, I've killed every mob on the floor, put out every fire, and dropped a bomb on the door and it still didn't open. Does anybody know what the rule is for these things?&lt;/p&gt;&#xA;" OwnerUserId="297" LastEditorDisplayName="user9983" LastEditDate="2012-03-31T20:04:16.823" LastActivityDate="2017-05-02T21:48:17.253" Title="How do you open the barred doors in the Binding of Isaac?" Tags="|the-binding-of-isaac|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31325" PostTypeId="2" ParentId="30169" CreationDate="2011-09-29T22:37:14.440" Score="1" Body="&lt;p&gt;The &lt;em&gt;only&lt;/em&gt; way to do it as far as I know is to change the default Windows microphone in your audio settings. If you change it to something that isn't really a microphone like &quot;Line In,&quot; then it is effectively turned off in Dead Island. This doesn't really affect other &quot;real&quot; voice applications (Skype/Mumble/etc) as you can just manually set the microphone in each of those. While it isn't in game, it is currently the one and only solution.&lt;/p&gt;&#xA;" OwnerUserId="297" LastActivityDate="2011-09-29T22:37:14.440" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31326" PostTypeId="2" ParentId="31317" CreationDate="2011-09-29T22:43:06.413" Score="10" Body="&lt;p&gt;From &lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-ico-shadow-of-the-colossus-hd-collection&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There's also a &quot;full pixel&quot; mode that liberates the PS3 version from the borders of the original game, giving the game much more real estate on-screen - boosted all the more by the move from the original's 4:3 aspect ratio to the full 16:9 widescreen experience. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It also seems to &lt;a href=&quot;http://forum.blu-ray.com/blu-ray-games-playstation-3/133679-ico-shadow-colossus-collection-out-week-10.html#post4841668&quot; rel=&quot;nofollow noreferrer&quot;&gt;eliminate overscan&lt;/a&gt;, giving the sharpest possible picture on an HDTV. &lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-09-29T22:43:06.413" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31327" PostTypeId="2" ParentId="31288" CreationDate="2011-09-29T23:47:19.137" Score="2" Body="&lt;p&gt;Emblems are special items given by gods when your favor with one of them reaches 1000. You can garner favor with gods by doing quests (which often assign a number of favor points to a particular god associated with the task you completed) or by donating to the shrine of a specific god. Donations award xp (up to a daily cap) and favor, the amount of which is proportional to the value of the item donated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch.com/items/emblem-of-pot/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This particular emblem&lt;/a&gt; is gained by donating to the god Pot and enables you to learn &lt;a href=&quot;http://www.glitch.com/skills/48/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Master Chef II&lt;/a&gt;. All emblems are tied to a specific high-level skill which you unlock when you earn the emblem.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-09-29T23:47:19.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31328" PostTypeId="2" ParentId="31192" CreationDate="2011-09-29T23:48:21.633" Score="4" Body="&lt;p&gt;All bots cheat, they receive items on a pre-determined schedule according to their level, regardless of their farm. Their farmed gold is mostly meaningless to them. The trick is zone them and make them under-leveled, so they don't receive their pre-set items.&lt;/p&gt;&#xA;" OwnerUserId="10879" LastActivityDate="2011-09-29T23:48:21.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31329" PostTypeId="1" AcceptedAnswerId="31348" CreationDate="2011-09-30T00:09:23.780" Score="8" ViewCount="476" Body="&lt;p&gt;I've noticed sometimes when I purposely shoot an enemy in the leg in bursts I kill them. Other times, I down them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought the main reason to shoot an enemy in the leg is to slow them down and to down them so an execution can be performed. I've noticed this is not the case and appears to be random. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the game randomly decide whether or not to down an enemy no matter where you shoot? Apart from when the enemy is shot in the head.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="1925" LastEditDate="2011-09-30T02:20:58.710" LastActivityDate="2011-09-30T10:15:21.137" Title="What determines if an enemy is killed or downed in Gears of War 3?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31330" PostTypeId="1" AcceptedAnswerId="31331" CreationDate="2011-09-30T00:29:01.380" Score="6" ViewCount="154" Body="&lt;p&gt;I have recently gained Tier 2 clearance. I have heard that it is possible to &lt;a href=&quot;https://gaming.stackexchange.com/questions/31243/maximizing-gameplay-time-in-spiral-knights/31244#31244&quot;&gt;simply pay a tax and start at Tier 2&lt;/a&gt;. I'd be interested in doing this, but I don't know how. Can somebody please point me in the right direction?&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-09-30T01:01:07.567" Title="Starting at a different Tier in Spiral Knights" Tags="|spiral-knights|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31331" PostTypeId="2" ParentId="31330" CreationDate="2011-09-30T01:01:07.567" Score="3" Body="&lt;p&gt;From the ADVENTURE BOARD, choosing to start at a different Tier is simple!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/N6JpR.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the normal view. If you want to start at Tier 2 instead of Tier 1...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VBjor.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply click the &quot;Tier 2&quot; in the middle of the ADVENTURE BOARD. The tax, if applicable, will be shown below the energy cost.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-09-30T01:01:07.567" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31332" PostTypeId="2" ParentId="23719" CreationDate="2011-09-30T02:08:58.980" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://assets.dreamgear.net/sell-sheets/DGPS3-1334.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://assets.dreamgear.net/sell-sheets/DGPS3-1334.pdf&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This specifies that it works with the following games: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Guitar Hero games includes Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rock the 80s, Guitar Hero III: Legends of Rock, &#xA;  Guitar Hero: Aerosmith &amp;amp; Guitar Hero: World Tour; RockBand games includes RockBand &amp;amp; RockBand 2.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This list doesn't include the later Guitar Hero Games or Rock Band 3/The Beatles/Green Day/Lego Rock Band because of the manufacture date, but it will still work. Nothing's been changed to make an older guitar incompatible with the newer games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The switch is there for when Guitar Hero games didn't play nicely with Rock Band instruments. The only games that would apply for is: Guitar Hero 3, Guitar Hero: Aerosmith, Guitar Hero 2, Guitar Hero: Rocks The 80's, and Guitar Hero.  &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-09-30T02:08:58.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31333" PostTypeId="1" AcceptedAnswerId="31334" CreationDate="2011-09-30T02:31:10.663" Score="5" ViewCount="210" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JkogB.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try as I might, I just &lt;em&gt;cannot&lt;/em&gt; get &quot;Mr. T&quot; to swing far enough to let my little ball pass under.  How do I do it?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2013-09-06T13:58:14.417" Title="How do I beat &quot;Mr. T is hanging around&quot;?" Tags="|crayon-physics-deluxe|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31334" PostTypeId="2" ParentId="31333" CreationDate="2011-09-30T02:38:06.173" Score="8" Body="&lt;p&gt;Spoilers, but that goes without saying on a question like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Place a pin on one side of the T and hang a large weight off of it.  Click on the ball to kick it right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yfE18.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The elegant/old-school solution can be had by a single thing that locks over the top of the T and has an extension that will smack the ball when it falls and lifts the gate.  It's a pain in the ass, only did it once and didn't SS it :(&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-10-03T00:51:13.407" LastActivityDate="2011-10-03T00:51:13.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31335" PostTypeId="2" ParentId="27567" CreationDate="2011-09-30T03:25:12.393" Score="5" Body="&lt;p&gt;Besides not being able to hold a tiki torch, there is another difference. Tiki torches can be placed on wooden platforms, regular torches can't.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-09-30T03:25:12.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31336" PostTypeId="2" ParentId="6586" CreationDate="2011-09-30T03:43:25.117" Score="3" Body="&lt;p&gt;Only your 4 strongest monsters are used in combat, so it's only beneficial to maintain 4 pets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, there are better pets to be unlocked than the ones you start out unlocking. The best pets are unlocked around level 85, and the ones you use will depend on whether you want to be an attacker or defender. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information: &lt;a href=&quot;http://forums.storm8.com/showthread.php?t=19583&quot; rel=&quot;nofollow noreferrer&quot;&gt;see this guide&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1155" LastEditorUserId="1155" LastEditDate="2011-09-30T03:57:42.760" LastActivityDate="2011-09-30T03:57:42.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31337" PostTypeId="1" AcceptedAnswerId="31338" CreationDate="2011-09-30T03:53:38.837" Score="8" ViewCount="25892" Body="&lt;p&gt;How do blind effects such as Teemo's blinding dart and Heimer's grenade work in League of Legends? For example, does it work against an enhanced auto-attack such as Nasus' siphoning strike?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2013-06-03T20:18:12.117" Title="League of Legends: How do blind effects work?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31338" PostTypeId="2" ParentId="31337" CreationDate="2011-09-30T04:13:06.390" Score="7" Body="&lt;p&gt;Blind affects auto-attacks only. Instead of damage numbers, a yellow &quot;MISS&quot; will display instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blind interacts oddly with ON-NEXT-HIT spells, like Garen's Decisive Strike and Xin Zhao's 3-talon strike. The Auto-attack damage is negated, but any spell effect still goes through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means, for instance, that Xin will knock your champion up on a 3rd hit, even when he's blind.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strike&gt;&quot;Blind has no effect on Lee Sin the Blind Monk.&quot;&lt;/strike&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In an April Fool's video, Riot joked that Lee Sin was immune to the effects of blind, but this is &lt;strong&gt;not&lt;/strong&gt; the case.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="816" LastEditDate="2011-09-30T04:25:59.980" LastActivityDate="2011-09-30T04:25:59.980" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31339" PostTypeId="2" ParentId="31128" CreationDate="2011-09-30T04:23:47.377" Score="2" Body="&lt;p&gt;I discovered the answer to this on the &lt;a href=&quot;http://www.facebook.com/note.php?note_id=149545775127671&quot; rel=&quot;nofollow noreferrer&quot;&gt;Groove Coaster Facebook page&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When selecting an Avatar, a description of that Avatar is displayed at the&#xA;  bottom of the screen, followed by the letters G, L, and E and some numbers.&#xA;  These letters and the values associated with them signify the special&#xA;  attributes for that Avatar as follows:&#xA;  G (GROOVE): This is the initial amount of GROOVE you begin a stage with.&#xA;  L (LENGTH): This refers to the length of the Groove Gauge.&#xA;  E (EXP): This amount modifies the amount of experience points earned when&#xA;  playing stages.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-09-30T04:23:47.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31341" PostTypeId="1" AcceptedAnswerId="31342" CreationDate="2011-09-30T06:41:55.537" Score="13" ViewCount="50875" Body="&lt;p&gt;Now when the &lt;em&gt;ICO+Shadow of Colossus Collection&lt;/em&gt; is out for the PS3, I was wondering that are these games some how related to each other? Is it better to play &lt;em&gt;ICO&lt;/em&gt; first or vice versa?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&#xA;After getting an answer I searched again and found out that Wikipedia has also a small section how these games are connected to each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Shadow_of_the_Colossus#Connections_to_Ico&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia - Shadow of the Colossus &amp;amp; connections to Ico&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12832" LastEditorUserId="9300" LastEditDate="2012-10-04T05:15:35.910" LastActivityDate="2015-06-17T10:16:36.087" Title="Are ICO and Shadow of The Colossus related to each other?" Tags="|shadow-of-the-colossus|ico|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31342" PostTypeId="2" ParentId="31341" CreationDate="2011-09-30T07:02:46.970" Score="13" Body="&lt;p&gt;Yes, they are. &lt;em&gt;Shadow of the Colossus&lt;/em&gt; is a prequel to &lt;em&gt;ICO&lt;/em&gt;, set in the same world. In addition, &lt;em&gt;Shadow of the Colossus&lt;/em&gt; explains some of the story from &lt;em&gt;ICO&lt;/em&gt;. So I would recommend playing &lt;em&gt;Shadow of the Colossus&lt;/em&gt; before starting &lt;em&gt;ICO&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="9300" LastEditDate="2012-10-04T05:16:24.037" LastActivityDate="2012-10-04T05:16:24.037" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31343" PostTypeId="5" CreationDate="2011-09-30T07:18:00.607" Score="0" Body="&lt;p&gt;A man quests to slay 16 colossi to restore his lost love. Originally released for the PlayStation 2 by Sony, a re-release for the PlayStation 3 has come out with &lt;em&gt;ICO&lt;/em&gt; packed in with it.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="2902" LastEditDate="2016-03-22T01:34:00.847" LastActivityDate="2016-03-22T01:34:00.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31344" PostTypeId="4" CreationDate="2011-09-30T07:18:00.607" Score="0" Body="A man quests to slay 16 colossi to restore his lost love. Originally released for the PlayStation 2 by Sony, a re-release for the PlayStation 3 has come out with ICO packed in with it." OwnerUserId="9300" LastEditorUserId="2902" LastEditDate="2016-03-22T01:33:57.487" LastActivityDate="2016-03-22T01:33:57.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31345" PostTypeId="5" CreationDate="2011-09-30T07:19:45.130" Score="0" Body="&lt;p&gt;&lt;em&gt;ICO&lt;/em&gt; is about a young boy with horns must escort an almost ephemeral princess through a decaying castle filled with her mother's shadow monsters. Originally released for the PlayStation 2, an HD version was released for the PlayStation 3 bundled with &lt;em&gt;Shadow of the Colossus&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T00:07:01.760" LastActivityDate="2011-10-31T00:07:01.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31346" PostTypeId="4" CreationDate="2011-09-30T07:19:45.130" Score="0" Body="ICO is about a young boy with horns must escort an almost ephemeral princess through a decaying castle filled with her mother's shadow monsters. Originally released for the PlayStation 2, an HD version was released for the PlayStation 3 bundled with Shadow of the Colossus." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T00:07:03.960" LastActivityDate="2011-10-31T00:07:03.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31348" PostTypeId="2" ParentId="31329" CreationDate="2011-09-30T10:15:21.137" Score="6" Body="&lt;p&gt;An enemy should only ever get downed from normal fire from guns like the lancer etc. Killing someone immediately by shooting them in the legs with a lancer should never happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An enemy will be killed if:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Hit by a head shot from a; Longshot, Boltock Pistol, Gnasher shotgun.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Directly hit by a; torque bow, boom shot, frag grenade, incendiary grenade, one shot, sawn off shotgun, mortar, charged bayonet from the retro lancer, chainsaw from the lancer, digger.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;An enemy has already been downed twice, the third time they are dead.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You are shot when you are down.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-09-30T10:15:21.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31349" PostTypeId="2" ParentId="7538" CreationDate="2011-09-30T11:00:45.370" Score="0" Body="&lt;p&gt;I had a situation where one of the colors dropped out (blue I think), leaving me with a pink and green screen when playing games on my Xbox 360 (reminded me of my Apple II days). Anyways, after testing my TV with another HDMI device, other HDMI ports and a new HDMI cable I concluded that the video out system on my 360 was dying. $99 later I got a &quot;new&quot; refurbished Xbox 360 from Microsoft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;As this isn't a Red Ring issue, you will likely have to pay $99 USD to fix your 360.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-09-30T11:00:45.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31350" PostTypeId="5" CreationDate="2011-09-30T11:07:49.620" Score="0" Body="&lt;p&gt;The 3rd entry in Capcom's &lt;em&gt;Breath of Fire&lt;/em&gt; series, &lt;strong&gt;&lt;em&gt;Breath of Fire III&lt;/em&gt;&lt;/strong&gt; again follows a young man named Ryu, who is the sole survivor of the Dragon Clan. The game uses a combination of 3D environments with 2D sprites for the characters. The game was released for the PlayStation and later on PlayStation Network for the PlayStation Portable Go.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-30T11:12:12.623" LastActivityDate="2011-09-30T11:12:12.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31351" PostTypeId="4" CreationDate="2011-09-30T11:07:49.620" Score="0" Body="The 3rd entry in Capcom's Breath of Fire series, Breath of Fire III again follows a young man named Ryu, who is the sole survivor of the Dragon Clan. The game uses a combination of 3D environments with 2D sprites for the characters. The game was released for the PlayStation and later on PlayStation Network for the PlayStation Portable Go." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-30T11:12:14.420" LastActivityDate="2011-09-30T11:12:14.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31352" PostTypeId="5" CreationDate="2011-09-30T11:11:47.040" Score="0" Body="&lt;p&gt;&lt;em&gt;Half-Minute Hero&lt;/em&gt; (for the PlayStation Portable) and &lt;em&gt;Half-Minute Hero: Super Mega Neo Climax&lt;/em&gt; (Xbox Live Arcade) is an RPG parody that removes the tedium of grinding &amp;amp; farming. In every quest, the player has only 30 seconds to level up, finish any side quests, defeat the evil lord and save the world!&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-30T12:13:52.167" LastActivityDate="2011-09-30T12:13:52.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31353" PostTypeId="4" CreationDate="2011-09-30T11:11:47.040" Score="0" Body="Half-Minute Hero (for the PlayStation Portable) and Half-Minute Hero: Super Mega Neo Climax (Xbox Live Arcade) is an RPG parody that removes the tedium of grinding &amp; farming. In every quest, the player has only 30 seconds to level up, finish the side quest, defeat the evil lord and save the world!" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-30T12:13:55.397" LastActivityDate="2011-09-30T12:13:55.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31354" PostTypeId="5" CreationDate="2011-09-30T11:14:36.273" Score="0" Body="&lt;p&gt;&lt;em&gt;Front Mission 3&lt;/em&gt; is a turn-based mech strategy game for the PlayStation. The game features customizable mechs (Wanzers) and a branching storyline involving political intrigue at the end of the 21st century.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-30T12:14:01.480" LastActivityDate="2011-09-30T12:14:01.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31355" PostTypeId="4" CreationDate="2011-09-30T11:14:36.273" Score="0" Body="Front Mission 3 is a turn-based mech strategy game for the PlayStation. The game features customizable mechs (Wanzers) and a branching storyline involving political intrigue at the end of the 21st century." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-09-30T12:13:59.467" LastActivityDate="2011-09-30T12:13:59.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31356" PostTypeId="2" ParentId="31223" CreationDate="2011-09-30T12:11:05.503" Score="5" Body="&lt;p&gt;From experience, a single command post is sufficient to occupy the money and man-power of two players.  Unless you want to spread out or, as &lt;a href=&quot;https://gaming.stackexchange.com/users/8239/tom-grochowicz&quot;&gt;Tom-grochowicz&lt;/a&gt; mentions in his answer, build a back-up base, there isn't a lot of gain to be had from building this in the early game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you are playing with more than two people then the additional defences unlocked by having a second command post can be used to compliment each other.  For example, you might want a turret per person, which you will need at least another command post for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;When you haven't been playing Horde mode long&lt;/em&gt;, there are certain unlocks for Horde 2.0 that a second command post can help with:&lt;br/&gt;&#xA;The &lt;strong&gt;Infinite Ammo&lt;/strong&gt; mutator for Horde requires you to &lt;code&gt;Earn a Combat Engineer ribbon 100 times&lt;/code&gt;. To earn this ribbon, you must work on five fortifications in a single round [&lt;a href=&quot;http://uk.ign.com/wikis/gears-of-war-3/Mutator_Unlock_Guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;].  A second (or more) command post will provide a new set of potentially cheap barriers to build and repair, which will enable you (and others) to get this medal faster.  This will also help to level up your fortifications faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;When you have been playing horde mode for a while&lt;/em&gt;, you will have achieved some or all of the fortification levels and unlocks.  Many of these make fortifications cheaper to repair and maintain, which means you will find yourself with more money as you progress.  You may find that you simply have a cash excess that you would like to sink into more barriers and decoys.&#xA;For example, &lt;a href=&quot;http://uk.ign.com/wikis/gears-of-war-3/Fortifications&quot; rel=&quot;nofollow noreferrer&quot;&gt;with barriers&lt;/a&gt;, repair becomes cheaper at each even level:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Level 2 - Spike Barrier Repair Cost 8% Less - Level 1 Decoy Unlocked&lt;/li&gt;&#xA;&lt;li&gt;Level 4 - Razor Wire Repair Cost 8% Less - Level 1 Turret Unlocked.&lt;/li&gt;&#xA;&lt;li&gt;Level 6 - Electrified Barrier Repair Cost 8% Less  Level 8 - Laser&lt;/li&gt;&#xA;&lt;li&gt;Barrier Repair Cost 8% Less&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11445" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-09-30T17:01:47.000" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31357" PostTypeId="2" ParentId="7538" CreationDate="2011-09-30T12:11:42.273" Score="0" Body="&lt;p&gt;Make sure that your video cable is set to the correct setting (HDTV for Component, the other setting (I forget what it is called) for composite).  Also, make sure that your output in the settings is set to a resolution your TV can actually display properly - e.g. 720i, 1080i, 1080p, etc)&lt;/p&gt;&#xA;" OwnerUserId="265" LastActivityDate="2011-09-30T12:11:42.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31358" PostTypeId="2" ParentId="28486" CreationDate="2011-09-30T12:27:46.727" Score="0" Body="&lt;p&gt;i have only out about 60 hrs into the game so far but i have that jungle boomerang and blade of grass.&#xA;they work well with gold armour and its enough to defeat eye of culthu and eater of worlds&lt;/p&gt;&#xA;&#xA;&lt;p&gt;:)  BUT anything higher would be mad too....&#xA;jungle weapons r easiers to get for newbies.. but be careful in underground jungle&lt;/p&gt;&#xA;" OwnerUserId="12836" LastActivityDate="2011-09-30T12:27:46.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31359" PostTypeId="2" ParentId="27833" CreationDate="2011-09-30T12:32:02.080" Score="-3" Body="&lt;p&gt;magma or get a voodoo doll.&#xA;which allows you to kill NPC's..  gained by killing a voodoo daemon&lt;/p&gt;&#xA;" OwnerUserId="12836" LastActivityDate="2011-09-30T12:32:02.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31361" PostTypeId="1" AcceptedAnswerId="31365" CreationDate="2011-09-30T13:01:21.937" Score="7" ViewCount="1588" Body="&lt;p&gt;In the new 1.9 update, NPC were included. Do they have any AI, or are they just like passive animal mobs? What will happen to them when their houses are destroyed, if anything?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="336" LastEditDate="2011-09-30T13:33:06.477" LastActivityDate="2011-09-30T14:02:16.250" Title="Will NPCs leave without their house?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31362" PostTypeId="1" AcceptedAnswerId="31364" CreationDate="2011-09-30T13:01:48.137" Score="2" ViewCount="5706" Body="&lt;p&gt;In FIFA 12, now that the game is finally the same on PC and consoles, is it possible to play against people on other platforms (XBOX, PS3) with my PC version or are those on completely different servers?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:41:56.687" LastActivityDate="2014-02-03T00:20:02.840" Title="Play against console versions with PC?" Tags="|fifa-12|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31363" PostTypeId="1" CreationDate="2011-09-30T11:29:22.407" Score="5" ViewCount="46274" Body="&lt;p&gt;I've seen videos for Minecraft mods which add features like oil, pipes and guns.  Where can I find these mods, and how do I install them on a Mac?&lt;/p&gt;&#xA;" OwnerDisplayName="Camrogers" LastEditorUserId="3917" LastEditDate="2011-10-18T13:03:56.560" LastActivityDate="2012-12-26T17:07:26.460" Title="How do you install Minecraft mods on a Mac?" Tags="|minecraft-java-edition|mods|macos|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31364" PostTypeId="2" ParentId="31362" CreationDate="2011-09-30T14:00:55.947" Score="1" Body="&lt;p&gt;It's not possible at all. I can tell you for sure that the servers are totally different and the servers that host PSN and Xbox Live won't connect with each other due to PSN and Xbox Live being totally different consoles and companies. For example on the PS3 you can only connect with people using PSN so they must have to have a PS3. The EA ID is only for tracking stats that can be viewed online. As the comment above says it will only ever be Xbox &gt; PC or PS3 &gt; PC.&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="68148" LastEditDate="2014-02-03T00:20:02.840" LastActivityDate="2014-02-03T00:20:02.840" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31365" PostTypeId="2" ParentId="31361" CreationDate="2011-09-30T14:02:16.250" Score="6" Body="&lt;p&gt;Right now they are passive mobs, walking around randomly and watching you from time to time like cows and pigs. When you destroy their houses, nothing will happen. I destroyed an entire village and the villagers where still there after hours.&lt;/p&gt;&#xA;&lt;p&gt;From the &lt;a href=&quot;https://minecraft.wiki/w/Villager&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Villagers have the AI of a pig. This is probably a placeholder.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;This shows how they interact with the player and that their programming probably defines that they won't despawn if you destroy the houses.&lt;/p&gt;&#xA;&lt;p&gt;I read somewhere (can't find the source right now) that maybe the NPCs will be a community in a later update. If you kill one, all of them will turn hostile. I would like that idea, because right now (pre-release 1.9) they look kind of stupid. (Especially since the have male genitals in their faces.)&lt;/p&gt;&#xA;" OwnerUserId="6728" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-09-30T14:02:16.250" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31366" PostTypeId="1" AcceptedAnswerId="31367" CreationDate="2011-09-30T14:15:22.870" Score="7" ViewCount="785" Body="&lt;p&gt;I just downloaded the Might &amp;amp; Magic: Heroes VI demo from Steam.  On trying to start it, I'm receiving an error that suggests I'm missing a DVD:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There is no disk in the drive. [Cancel] [Try Again] [Continue]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;All of the buttons make the dialog disappear for a fraction of a second, and then it appears again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else had this problem or managed to work around it?&lt;/p&gt;&#xA;" OwnerUserId="2927" LastEditorUserId="52800" LastEditDate="2013-10-30T03:55:22.270" LastActivityDate="2013-10-30T03:55:22.270" Title="Why is the downloadable Might &amp; Magic: Heroes VI demo asking for a disc?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31367" PostTypeId="2" ParentId="31366" CreationDate="2011-09-30T14:16:51.400" Score="3" Body="&lt;p&gt;Oops, I just figured it out by going nuts on the dialog box.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just hit Cancel 20 or 30 times - eventually it'll go away and the demo will start.  Seems like a bad sign, but we'll see.&lt;/p&gt;&#xA;" OwnerUserId="2927" LastActivityDate="2011-09-30T14:16:51.400" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31368" PostTypeId="2" ParentId="29144" CreationDate="2011-09-30T14:48:28.027" Score="1" Body="&lt;p&gt;A quick way to upgrade would be to jump into a multi-player session with 3 others that are a much higher level. You won't be able to really contribute to helping move forward in a task, but you will gain beau coup experience while the rest of the group kills enemies. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By doing this you are at no risk of using a 'non-official' save editor and mucking up your data.&lt;/p&gt;&#xA;" OwnerUserId="5628" LastActivityDate="2011-09-30T14:48:28.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31369" PostTypeId="2" ParentId="31363" CreationDate="2011-09-30T14:56:32.697" Score="4" Body="&lt;ol&gt;&#xA;&lt;li&gt;Download the .ZIP file&lt;/li&gt;&#xA;&lt;li&gt;Extract it to some directory.&lt;/li&gt;&#xA;&lt;li&gt;Go to the directory you just created. &lt;/li&gt;&#xA;&lt;li&gt;Open a new Window&lt;/li&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;~/Library/Application Support/minecraft/bin&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Look for a file called &lt;code&gt;minecraft.jar&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Rename that file to &lt;code&gt;minecraft.jar.zip&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Unzip it&lt;/li&gt;&#xA;&lt;li&gt;Drag all files ending with &lt;code&gt;.CLASS&lt;/code&gt; into the &lt;code&gt;minecraft.jar&lt;/code&gt; FOLDER&lt;/li&gt;&#xA;&lt;li&gt;Delete the &lt;code&gt;META-INF&lt;/code&gt; folder. &lt;/li&gt;&#xA;&lt;li&gt;You're done! &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2012-07-29T01:46:37.383" LastActivityDate="2012-07-29T01:46:37.383" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31370" PostTypeId="2" ParentId="31363" CreationDate="2011-09-30T15:16:13.597" Score="1" Body="&lt;p&gt;This video is fairly old, but installing mods hasn't changed since it was made:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.mediafire.com/?acsbstl1lublse8&quot; rel=&quot;nofollow noreferrer&quot;&gt;mod pack&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://minecrafttinkerer.tumblr.com/post/10723001271/how-to-install-technic-pack-version-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;instructions&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A tutorial for general mods:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/z12Vx0L-iK0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="10764" LastEditDate="2011-09-30T16:40:34.237" LastActivityDate="2011-09-30T16:40:34.237" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31371" PostTypeId="2" ParentId="15373" CreationDate="2011-09-30T15:47:20.660" Score="1" Body="&lt;p&gt;Have you tried to update your video card drivers?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, try to reset your driver's settings (and disable all improvements).&lt;/p&gt;&#xA;" OwnerUserId="12842" LastEditorDisplayName="user11502" LastEditDate="2011-12-19T22:34:11.487" LastActivityDate="2011-12-19T22:34:11.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31372" PostTypeId="2" ParentId="15656" CreationDate="2011-09-30T15:56:12.487" Score="3" Body="&lt;p&gt;Wii demos can only be downloaded from the Wii Shop channel. If a demo is no longer in the Wii shop, there's no way you can download it.&lt;/p&gt;&#xA;" OwnerUserId="12316" LastActivityDate="2011-09-30T15:56:12.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31373" PostTypeId="1" AcceptedAnswerId="31374" CreationDate="2011-09-30T15:59:35.863" Score="9" ViewCount="4243" Body="&lt;p&gt;Some items, such as &lt;code&gt;Zhonya's Hourglass&lt;/code&gt;, have an Active ability rather than a Passive one, requiring you to click on the item to use the ability. Some of them require rather split second timing, the hourglass in particular, whose ability is &lt;code&gt;Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown.&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can use &lt;kbd&gt;Alt&lt;/kbd&gt;, &lt;kbd&gt;Shift&lt;/kbd&gt;, and &lt;kbd&gt;Ctrl&lt;/kbd&gt; for various hotkey shortcuts, but I was wondering if there was any shortcut for item usage (maybe &lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;1-6&lt;/kbd&gt; or something?) that I'm missing. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2015-09-03T01:05:43.797" Title="Is there any way to hotkey Active abilities on items?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31374" PostTypeId="2" ParentId="31373" CreationDate="2011-09-30T16:04:26.950" Score="13" Body="&lt;p&gt;Each item slot, 1-6, is initially bound to the corresponding number key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can rebind this during gameplay if you wish, but I like to simply move activated items into the 2nd slot and hit &lt;kbd&gt;2&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="100715" LastEditDate="2015-09-03T01:05:43.797" LastActivityDate="2015-09-03T01:05:43.797" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31376" PostTypeId="1" AcceptedAnswerId="32798" CreationDate="2011-09-30T16:52:47.730" Score="10" ViewCount="2566" Body="&lt;p&gt;I started playing the beta for Battlefield 3 and was expecting the gameplay to be like Call of Duty, but it is markedly different.  I felt like I needed to creep around a lot more and it wasn't obvious to me how I got killed when I got killed (no enemy camera replay).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you see where the bad guys are at in BF3 on the map? I could see my own players but couldn't figure out how to see when the other team was firing.&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-12-28T06:06:26.017" Title="How do I see bad guys on Battlefield 3 multiplayer map?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31378" PostTypeId="2" ParentId="31376" CreationDate="2011-09-30T17:12:46.930" Score="9" Body="&lt;p&gt;The only times you will ever see an opponent on your map is if someone (yourself included) has &quot;spotted&quot; the enemy (default &quot;q&quot; on PC, not sure about console but previously it was &quot;back/select&quot;), or they have fired an unsuppressed weapon very recently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone has spotted an enemy, then they will appear on your map as a small red/orange triangle (or wedge), as well as having a small red triangle above their head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Team-mates will always appear on your map as cyan triangles.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-18T17:34:53.943" LastActivityDate="2011-11-18T17:34:53.943" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31379" PostTypeId="1" AcceptedAnswerId="31380" CreationDate="2011-09-30T17:23:06.187" Score="8" ViewCount="3752" Body="&lt;p&gt;I just started playing the Binding of Isaac and one of the pick-ups I came across was a black/blue-ish heart (much like the red ones that fill up your HP). Initially, I thought it was a sort of &quot;heart container&quot; that increases my overall HP, but I noticed that I couldn't pick up additional health to fill it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's me after picking up the black heart:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/BJABo.png&quot; alt=&quot;Black heart&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, after taking some damage, I noticed that the extra heart was gone (I was back to the three red hearts alone). So I was wondering, do black hearts simply serve as a temporary HP boost, or are they more complicated than that?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2013-02-14T01:24:55.767" Title="How do black hearts function?" Tags="|the-binding-of-isaac|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31380" PostTypeId="2" ParentId="31379" CreationDate="2011-09-30T17:31:53.400" Score="7" Body="&lt;p&gt;They are called &lt;em&gt;soul hearts&lt;/em&gt;, and simply serve as a temporary HP boost, once you lose a blue/black heart, it's gone forever. Note that when you take damage, it will always subtract the damage from the blue/black heart(s) first.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="41625" LastEditDate="2013-02-14T01:24:55.767" LastActivityDate="2013-02-14T01:24:55.767" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31381" PostTypeId="1" AcceptedAnswerId="31460" CreationDate="2011-09-30T17:32:52.153" Score="7" ViewCount="41055" Body="&lt;p&gt;How do I unlock the playable character Judas? As the unlocking requirements are unknown. What exactly are the unlocking requirements?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="207" LastEditDate="2011-10-09T20:46:59.347" LastActivityDate="2015-02-11T13:14:34.223" Title="How can I play as Judas?" Tags="|the-binding-of-isaac|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31384" PostTypeId="1" AcceptedAnswerId="31385" CreationDate="2011-09-30T17:57:44.347" Score="7" ViewCount="1338" Body="&lt;p&gt;There doesn't seem to be any snow in my current minecraft worlds, although I haven't explored huge parts of them yet, so I guess it might still show up. Are snowy biomes just really rare, or is there a bug causing them to not be generated at all? &lt;/p&gt;&#xA;" OwnerUserId="11732" LastActivityDate="2011-11-10T13:25:12.400" Title="No snow in minecraft version 1.8 - is this a bug?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31385" PostTypeId="2" ParentId="31384" CreationDate="2011-09-30T18:04:19.983" Score="14" Body="&lt;p&gt;The terrain generation code was completely rewritten for 1.8. Whether it's a bug or intentional, you're right &amp;mdash; there are no snow biomes in Minecraft 1.8, at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Minecraft 1.9, which will be released in the near future, re-introduces them, though. The pre-releases of 1.9 already generate snow biomes, so it's a pretty safe bet.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="2578" LastEditDate="2011-09-30T18:40:39.767" LastActivityDate="2011-09-30T18:40:39.767" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31389" PostTypeId="1" AcceptedAnswerId="31806" CreationDate="2011-09-30T19:06:34.380" Score="5" ViewCount="791" Body="&lt;p&gt;In the credits' stage where you have to jump from an orange cloud to a grey one. Is it possible to reach it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lWP0l.png&quot; alt=&quot;One Single Life jump&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="185203" LastEditDate="2022-07-26T21:28:17.477" LastActivityDate="2022-07-26T21:28:17.477" Title="Is it possible to reach the grey cloud?" Tags="|one-single-life-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31390" PostTypeId="1" AcceptedAnswerId="31392" CreationDate="2011-09-30T19:57:48.767" Score="9" ViewCount="1665" Body="&lt;p&gt;I would like to change the keyboard controls for Emacs Tetris. Is this possible?&lt;/p&gt;&#xA;" OwnerDisplayName="user1381" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:25:35.090" LastActivityDate="2012-12-30T19:25:35.090" Title="Is it possible to change the keyboard controls in Emacs Tetris?" Tags="|tetris|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31392" PostTypeId="2" ParentId="31390" CreationDate="2011-09-30T20:06:07.757" Score="11" Body="&lt;p&gt;&lt;code&gt;Meta-x apropos tetris&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;hmm...&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;tetris-move-bottom&#xA;tetris-move-left&#xA;tetris-move-right&#xA;tetris-rotate-next&#xA;tetris-rotate-prev&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;That looks promising... looking in tetris.el:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;(defvar tetris-mode-map&#xA;  (make-sparse-keymap 'tetris-mode-map))&#xA;&#xA;(define-key tetris-mode-map &quot;n&quot;     'tetris-start-game)&#xA;(define-key tetris-mode-map &quot;q&quot;     'tetris-end-game)&#xA;(define-key tetris-mode-map &quot;p&quot;     'tetris-pause-game)&#xA;(define-key tetris-mode-map &quot; &quot;     'tetris-move-bottom)&#xA;(define-key tetris-mode-map [left]  'tetris-move-left)&#xA;(define-key tetris-mode-map [right] 'tetris-move-right)&#xA;(define-key tetris-mode-map [up]    'tetris-rotate-prev)&#xA;(define-key tetris-mode-map [down]  'tetris-rotate-next)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;redefine those and you are good to go.&lt;/p&gt;&#xA;" OwnerUserId="11737" LastActivityDate="2011-09-30T20:06:07.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31394" PostTypeId="1" AcceptedAnswerId="31413" CreationDate="2011-09-30T20:55:10.543" Score="19" ViewCount="73639" Body="&lt;p&gt;After playing some more the Binding of Isaac I've come across strange messages that are triggered by certain events.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, when I defeated one of the bosses, I suddenly got a pop-up message that read something along the lines of: &lt;strong&gt;&quot;A radioactive spider has appeared in the dungeon&quot;&lt;/strong&gt; (there was also a drawing of a spider on that message).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another time, after taking a yellow pill, I got a rather enigmatic hint that said &quot;bombs are keys&quot;. I then proceeded to blow up a strange looking rock, only to be greeted with another pop-up saying: &lt;strong&gt;&quot;A small rock has appeared in the basement&quot;&lt;/strong&gt; (this time with a picture of a block. I don't know if taking the pill was actually a prerequisite to get this message).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do these messages mean, exactly? What am I supposed to do once they appear?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2019-05-16T15:56:25.537" Title="What am I to do when something appears on one of the levels?" Tags="|the-binding-of-isaac|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31400" PostTypeId="1" AcceptedAnswerId="31875" CreationDate="2011-09-30T23:00:06.313" Score="10" ViewCount="245" Body="&lt;p&gt;I just unlocked Meditation in Glitch, and I'm having trouble understanding how it works. It seems that I've been able to meditate from 1 second to around 10 seconds. Is the time random? Or is there something I'm missing? &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-12-19T19:51:52.777" Title="What determines how long you meditate for?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31402" PostTypeId="1" AcceptedAnswerId="31409" CreationDate="2011-09-30T23:17:13.953" Score="12" ViewCount="5143" Body="&lt;p&gt;As described by title, I own a certain number of games on Steam. How can I determine whether a Steam game can be activated on Origin as well?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2012-04-02T17:29:05.403" LastActivityDate="2013-03-30T22:35:41.163" Title="How can I determine whether a Steam game can be activated on Origin as well?" Tags="|steam|origin|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31403" PostTypeId="1" AcceptedAnswerId="31426" CreationDate="2011-10-01T00:51:04.100" Score="4" ViewCount="1104" Body="&lt;p&gt;Being faced with moth-balled destroyers as I battle to gain the last remaining inland city. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What advantage if any is there to selling surplus units before winning the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;thanks&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-10-01T08:49:57.510" Title="Is there any advantage to selling units before winning the game?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31404" PostTypeId="1" AcceptedAnswerId="31406" CreationDate="2011-10-01T00:52:59.933" Score="32" ViewCount="33713" Body="&lt;p&gt;I'm climbing a wall in the first level of Psychonauts and can't figure out how to get Raz to turn around while hanging from a bar, so that I can jump to the one on the left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oQeow.jpg&quot; alt=&quot;Screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a little embarassing, because I feel like I've tried everything:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Left and right make me swing around on the bar.&lt;/li&gt;&#xA;&lt;li&gt;Up and down make me shimmy from end to end.&lt;/li&gt;&#xA;&lt;li&gt;Spacebar jumps off (in the wrong direction)&lt;/li&gt;&#xA;&lt;li&gt;Cancel lets go of the bar.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What button do I press to make Raz turn around and face the other direction?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:25:26.340" LastActivityDate="2017-09-16T16:25:44.533" Title="How do I change which direction I'm facing when swinging?" Tags="|psychonauts|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31405" PostTypeId="1" AcceptedAnswerId="31408" CreationDate="2011-10-01T00:55:52.957" Score="5" ViewCount="2686" Body="&lt;p&gt;If I were to take a city, make it a puppet, starve it (when i appears it has recovered to be able to build) to 1 pop and then stop razing and start building a court house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the major advantages or disadvantages to this? Are there any other not so obvious strategies?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;thanks&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2012-01-23T16:32:05.203" Title="What dis/advantage is there to starving a city before building it back up?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31406" PostTypeId="2" ParentId="31404" CreationDate="2011-10-01T00:56:59.040" Score="27" Body="&lt;p&gt;To switch direction, you press the &lt;strong&gt;use key&lt;/strong&gt;. (I bound it to &lt;kbd&gt;W&lt;/kbd&gt;, but the default is &lt;kbd&gt;F&lt;/kbd&gt;.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dIWyC.jpg&quot; alt=&quot;Screenshot of Bindings menu&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Equally embarrassing: I figured it out as soon as I posted the question.)&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-10-01T00:56:59.040" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31407" PostTypeId="2" ParentId="31403" CreationDate="2011-10-01T00:57:11.070" Score="3" Body="&lt;p&gt;Once you win the game, its over.  There is no carry over between games.  So you should ditch them if you need the additional cash in order to conquer that last city, but otherwise you should just put them on sleep and ignore them.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-01T00:57:11.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31408" PostTypeId="2" ParentId="31405" CreationDate="2011-10-01T01:02:15.903" Score="5" Body="&lt;p&gt;If its a puppet, you can't starve it, since you don't control the citzen allocation.  But even if you could, you wouldn't want to.  Building a courthouse is like building any other building, it requires production points, so the smaller the city, the longer it would take.  Its true that you'll get slightly less unhappiness from adding a smaller city to your empire, but you're almost always going to be better off waiting for the city to be large enough that you can build a courthouse relatively quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other ways to help build the courthouse are to leave the city as a puppet until it is done rioting, make sure that you have enough happiness that you won't go below -10 (which gives you a huge production penalty), have workers ready to chop any forests that might be in range, and if possible trigger a golden age to get a production boost.  It is also possible to purchase the courthouse building now, but it is still very expensive to do so, so it should only be a last resort.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-01T01:02:15.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31409" PostTypeId="2" ParentId="31402" CreationDate="2011-10-01T01:47:19.133" Score="13" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CrPGV.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This list was obtained &lt;a href=&quot;http://techgage.com/article/migrating_your_ea_games_from_steam_or_retail_to_origin/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. In addition, the following Steam games also can be activated on Origin:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;+---------------------------------------+-------------------+&#xA;|              Game Title               | Can be activated? |&#xA;+---------------------------------------+-------------------+&#xA;| Command &amp;amp; Conquer - Red Alert 3       | Yes               |&#xA;| Dragon Age:Origins - Ultimate Edition | Yes               |&#xA;+---------------------------------------+-------------------+&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you have an EA Game not listed here that you can retrieve the CD Key from Steam you can try to activate it on Origin and even if it doesn't work, you may be able to contact support and get them to activate it.&lt;/p&gt;&#xA;" OwnerUserId="1155" LastEditorUserId="7408" LastEditDate="2011-10-02T14:42:03.550" LastActivityDate="2011-10-02T14:42:03.550" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31410" PostTypeId="5" CreationDate="2011-10-01T04:06:21.703" Score="0" Body="&lt;p&gt;Arcanum is a game about the rivalry between magick and technology. The game sports characters from 7 different fantasy races. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game was released in 2001 and employs an isometric perspective.&lt;/p&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="12229" LastEditDate="2011-10-01T04:52:41.063" LastActivityDate="2011-10-01T04:52:41.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31411" PostTypeId="4" CreationDate="2011-10-01T04:06:21.703" Score="0" Body="Arcanum: Of Steamworks and Magick Obscura is a steampunk RPG game created by Troika Games" OwnerUserId="12229" LastEditorUserId="12229" LastEditDate="2011-10-01T04:52:43.140" LastActivityDate="2011-10-01T04:52:43.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31413" PostTypeId="2" ParentId="31394" CreationDate="2011-10-01T04:43:31.517" Score="4" Body="&lt;p&gt;I own the game (on Steam, not even sure if a retail version exists..). The popup messages like &quot;small rock has appeared!&quot; notify you that you've unlocked an acheivement, that's all. Some acheivements have rewards, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm equally confused about the bomb message, though.&lt;/p&gt;&#xA;" OwnerUserId="10518" LastActivityDate="2011-10-01T04:43:31.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31415" PostTypeId="2" ParentId="27849" CreationDate="2011-10-01T05:31:16.873" Score="1" Body="&lt;p&gt;I just had this exact problem with a fresh 11.04, setting up the Sun JDK was a doozie, and even then my CPU was spiking over 100% usage, whoa!  I could hear the clock in my headphones&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here where my steps to solve it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go to synaptic, enable the Canonical Partners repos (the two unchecked boxes)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;completely remove&lt;/code&gt; the open jdk and jre.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You should be prompted to mark the Sun JDK/JRE for install&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Install&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;java -version&lt;/code&gt; in a terminal you should get: &lt;code&gt;Java(TM) SE Runtime Environment&lt;/code&gt; instead of the OpenJDK&lt;/li&gt;&#xA;&lt;li&gt;Try to fire up minecraft with &lt;code&gt;java -Xmx1024M -Xms512M -cp minecraft.jar net.minecraft.LauncherFrame&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;At this point I was noticing the insane CPU usage when adding multiplayer servers (weird). On the main menu in options -&gt; Video Settings change performance to &lt;strong&gt;Power Saver&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I was stunned that this worked. I remember my old dell laptop had a CPU clock issue where I could hear the high freq in my headphones, the solution was to underclock the processor to get rid of the noise. Pretty cool, it's like underclocking the JVM or telling it to be more sparring with the CPU (which in this case solved made everything run smoothly)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps someone&lt;/p&gt;&#xA;" OwnerUserId="12848" LastActivityDate="2011-10-01T05:31:16.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31416" PostTypeId="1" CreationDate="2011-10-01T05:31:20.940" Score="4" ViewCount="3551" Body="&lt;p&gt;I have a DVD copy of Battlefield 2 and don't know what patches I need to install first. The main ones are 1.41, 1.5, 1.51. I don't know if I need to just install 1.51 or what. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last time I installed BF2 I couldn't get the 1.41 patch to work with my earlier version (1.2XXXXX something something).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing the game or have been, what patches do I need to install?&lt;/p&gt;&#xA;" OwnerUserId="11997" LastEditorUserId="8366" LastEditDate="2012-02-16T22:53:40.910" LastActivityDate="2016-01-10T21:28:50.187" Title="What patches do I need to play Battlefield 2?" Tags="|pc|battlefield-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31420" PostTypeId="2" ParentId="31324" CreationDate="2011-10-01T06:46:17.837" Score="20" Body="&lt;p&gt;The doors are tied to your health. The door will only be open if you have full health. However, the temporary HP boosts (blue hearts) can serve as a equivalent of the missing red hearts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: If you're missing one red heart but have one blue heart the door will open. But if you're missing two red hearts and only have one blue heart the door will still be locked.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="3610" LastEditDate="2013-07-04T14:43:53.847" LastActivityDate="2013-07-04T14:43:53.847" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31421" PostTypeId="2" ParentId="31381" CreationDate="2011-10-01T06:46:37.810" Score="1" Body="&lt;p&gt;There seems to be an answer to this in the &lt;a href=&quot;http://steamcommunity.com/stats/BindingOfIsaac/achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam achievements of the game&lt;/a&gt;. First, lets look at a couple of achievemnts that seem to support this guess.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Maggys Wig&lt;/strong&gt; &#xA;&lt;em&gt;Collect 7+ container hearts in one play through&lt;/em&gt;&lt;br&gt;&#xA;This is the requirement to unlock Magdaiene. (As I recall it. Could have been less.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cains Eyepatch&lt;/strong&gt;&#xA;&lt;em&gt;Collect 50+ pennies in one play through&lt;/em&gt;&lt;br&gt;&#xA;This is &lt;em&gt;almost&lt;/em&gt; the requirement to unlock Cain. (The actual number is 55.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, I feel it's reasonable to assume that the requirement to unlock Judas is connected to the achievement&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Judas's Fez&lt;/strong&gt;&#xA;&lt;em&gt;Complete the full game&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly this means, I do not know, as I haven't yet beaten Mom. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; And looking at the achievements it seems that just beating Mom isn't&#xA; enough.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2342" LastActivityDate="2011-10-01T06:46:37.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31422" PostTypeId="2" ParentId="31394" CreationDate="2011-10-01T06:54:34.500" Score="25" Body="&lt;p&gt;What Snailer said is partially true. Some of the popups are tied to achievement. However, all the popups that say &quot;... has appeared in the basement&quot; is new content being unlocked. Mostly these are new items, and mini-bosses that you can find in the latter play throughs. Like the message you got, would mean that the item &quot;Small rock&quot; has been unlocked, and can be found further down in the dungeon, or in later play throughs.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-10-01T09:33:19.483" LastActivityDate="2011-10-01T09:33:19.483" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31426" PostTypeId="2" ParentId="31403" CreationDate="2011-10-01T08:49:57.510" Score="8" Body="&lt;p&gt;If you are &lt;em&gt;really&lt;/em&gt; sure you don't need them any more you could dispose of them and take advantage of the extra gold you will have due to lower unit maintenance, otherwise there is no real difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The issue I suspect you might be concerned about is if doing this effects your score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/9104/how-is-the-score-calculated-in-civilization-5&quot;&gt;It doesn't&lt;/a&gt;&lt;/em&gt;, because units and gold are not counted. However, number of techs and future techs research do, so decreasing your gold maintenance might allow you to place a little extra in to science production and maybe squeeze an extra tech out before the game ends, giving a small point increase.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-10-01T08:49:57.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31427" PostTypeId="2" ParentId="31082" CreationDate="2011-10-01T09:52:27.050" Score="2" Body="&lt;p&gt;It must have been a glitch in the matrix. I started the game over again and got ghosts all the way through.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-10-01T09:52:27.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31429" PostTypeId="1" AcceptedAnswerId="31490" CreationDate="2011-10-01T10:39:19.320" Score="4" ViewCount="1277" Body="&lt;p&gt;I love watching &lt;em&gt;Gojilla&lt;/em&gt; play Reavers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the fastest build-order to get Reaver units in Starcraft Broodwar?&lt;/p&gt;&#xA;" OwnerUserId="3385" LastEditorUserId="28182" LastEditDate="2015-09-08T01:41:43.917" LastActivityDate="2015-09-08T01:41:43.917" Title="What is the fastest build-order to get Reavers in Starcraft Broodwar?" Tags="|starcraft-protoss|starcraft|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31430" PostTypeId="1" AcceptedAnswerId="31435" CreationDate="2011-10-01T10:57:22.927" Score="4" ViewCount="423" Body="&lt;p&gt;After a ladder match, the only way I can invite that person seems to be by adding them as a friend or inviting them to my party. Is there no way to invite them to a game by using the match history / score summary screen?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-10-01T15:24:29.203" Title="How do you rematch someone after a ladder match?" Tags="|starcraft-2|battle.net|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31431" PostTypeId="1" AcceptedAnswerId="31456" CreationDate="2011-10-01T12:08:13.033" Score="1" ViewCount="1836" Body="&lt;p&gt;What do I do after the Defending the Rift quest in Abyssal Depths? Legionnaire Nazgrim jumped into the vortex and I am left alone on the ledge.&lt;/p&gt;&#xA;" OwnerUserId="12853" LastEditorUserId="1925" LastEditDate="2011-10-01T14:58:44.383" LastActivityDate="2011-10-02T04:19:31.750" Title="What do I do after &quot;Defending the Rift&quot;?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31434" PostTypeId="2" ParentId="31431" CreationDate="2011-10-01T14:41:14.090" Score="1" Body="&lt;p&gt;You have to talk to the only person beside you and he'll send you in as well. If there is no quest giver beside you, it's caused you've run into a bug, some people &lt;a href=&quot;http://www.wowhead.com/quest=26194/defending-the-rift#comments&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; are saying you can swim away then back and he's there.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-10-01T14:41:14.090" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31435" PostTypeId="2" ParentId="31430" CreationDate="2011-10-01T15:24:29.203" Score="4" Body="&lt;p&gt;Unfortunately not after a ladder match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A ladder match is a random opponent whose MMR rating is similar to your's. It's how the system determines if you should be moving up or down in your ladder.  A second game with that person would not be random and would have no effect (which is probably your intention) on the ladder system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like you said, the only way is to either friend them and then invite them to a match or invite them to a party after the game.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-01T15:24:29.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31436" PostTypeId="1" AcceptedAnswerId="32561" CreationDate="2011-10-01T16:20:37.330" Score="5" ViewCount="8598" Body="&lt;p&gt;I play career mode in FIFA 12 and have played 2 seasons but my character does not improve in strength and agility. What do I need to do during games to get better?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: These are my conclusions for now:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The agility and strength attributes are governed by your height and weight. The &quot;fatter&quot; your character, the slower he is, but his strength raises. There is a sweet spot in the height/weight ratio.&lt;/li&gt;&#xA;&lt;li&gt;If you play a virtual pro you can improve through accomplishments&lt;/li&gt;&#xA;&lt;li&gt;It is very hard but possible to improve strength/agility otherwise, but I do not know what the trigger is.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10933" LastEditorUserId="10933" LastEditDate="2011-11-30T02:25:38.427" LastActivityDate="2013-03-01T07:51:02.393" Title="How do I improve my strength and agility in FIFA 12?" Tags="|fifa-12|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31437" PostTypeId="1" CreationDate="2011-10-01T16:29:06.640" Score="0" ViewCount="1522" Body="&lt;p&gt;Is it possible in counter strike source to increase weapon-damage (in a bot-match) so that everyone gets one-shot kills?&lt;/p&gt;&#xA;" OwnerUserId="7029" LastEditorUserId="23" LastEditDate="2011-11-07T15:46:29.930" LastActivityDate="2012-01-31T16:29:23.223" Title="Can I have an instafrag match in Counter Strike: Source?" Tags="|counter-strike-source|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="31438" PostTypeId="1" AcceptedAnswerId="31491" CreationDate="2011-10-01T17:08:26.577" Score="46" ViewCount="17002" Body="&lt;p&gt;Mom keeps haunting my dreams, and after countless battles with this horrible woman, I only find myself badly beaten up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any strategies or items that can make this boss fight somewhat easier?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="3936" LastEditDate="2012-05-31T13:45:22.643" LastActivityDate="2015-03-24T15:29:16.693" Title="How can I kill Mom?" Tags="|the-binding-of-isaac|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31439" PostTypeId="2" ParentId="21320" CreationDate="2011-10-01T17:13:20.177" Score="1" Body="&lt;p&gt;Try to use Hamachi to connect two computers in LAN and download a program called aoe loader. Open the aoe loader and select the hamachi IP and try playing the game. This worked for me. Hope it works for you too.&lt;/p&gt;&#xA;" OwnerUserId="6408" LastActivityDate="2011-10-01T17:13:20.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31440" PostTypeId="1" AcceptedAnswerId="41330" CreationDate="2011-10-01T17:34:46.997" Score="5" ViewCount="2569" Body="&lt;p&gt;I ran into a few accidents on Mafia 2, and ended up with a busted car (and $50 fine). So I quietly stole a car from an alley. Next thing I know, I've got 20 cops after me. How can I steal a car and not get caught before I find a body shop?&lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-12-12T17:05:15.210" Title="How can I steal a car and not get caught?" Tags="|mafia-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31441" PostTypeId="2" ParentId="12561" CreationDate="2011-10-01T17:57:38.390" Score="0" Body="&lt;p&gt;You forgot Knock-ups and Knock-backs. Lee sin's ult and Alistar's pulverize Also stops channeling. Blitz' pull. Anything that involuntarily moves a champion will stop the channeling! Damage will not, however. Also, Be careful when using Fiddlestick's ult or Karthus ult! If you flash before the channeling finishes, the Ult WILL get interrupted! You'll lose the cooldown for your ult. So make sure you finish channeling before you flash in!&lt;/p&gt;&#xA;" OwnerUserId="12857" LastActivityDate="2011-10-01T17:57:38.390" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31444" PostTypeId="1" AcceptedAnswerId="31450" CreationDate="2011-10-01T19:28:33.093" Score="7" ViewCount="3189" Body="&lt;p&gt;There are some nice items that are supposed to be unlocked by completing the shop quests for certain shops, by bringing those shops some trade items. There seem to be many sources for acquiring those items, e.g. treasure chests, but most of them seem to be limited.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are efficient ways of farming for trade items like Buddhist prayer beads and Shrunken heads? Are there any renewable sources of those items?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-10-10T02:39:33.397" Title="Efficient ways to gather trade items for shop quests?" Tags="|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31445" PostTypeId="1" AcceptedAnswerId="34607" CreationDate="2011-10-01T19:31:05.210" Score="6" ViewCount="2370" Body="&lt;p&gt;Is it really possible to beat Angband as a warrior class? If so, what strategy can I use, and which race/stats should I use when creating my character?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently playing a troll warrior; with stats split between strength and dexterity mostly, I'm getting two hits per attack. It seems like I will have trouble gathering all the resistances needed to survive at higher levels.&lt;/p&gt;&#xA;" OwnerUserId="3191" LastEditorUserId="31508" LastEditDate="2014-01-08T17:23:49.220" LastActivityDate="2014-01-08T17:23:49.220" Title="Beating Angband as a Warrior" Tags="|angband|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31446" PostTypeId="1" AcceptedAnswerId="31463" CreationDate="2011-10-01T20:46:32.310" Score="10" ViewCount="964" Body="&lt;p&gt;Guessing wrong about whether or not a unit is within shotgun range has disastrous results.  Is there anything in the UI that shows you what weapons range is, maybe something like the line-of-sight &lt;code&gt;v&lt;/code&gt; hotkey?&lt;/p&gt;&#xA;" OwnerUserId="12365" LastActivityDate="2011-10-02T11:11:07.587" Title="How to determine shotgun range in Frozen Synapse?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31447" PostTypeId="2" ParentId="23625" CreationDate="2011-10-01T21:06:29.097" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://fs.error420.com/wiki/Principles_of_Combat&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Principles of Combat&quot;&gt;the wiki&lt;/a&gt;, the kill shot is the only bullet that matters, the rest is just &quot;eye candy&quot; to show that the unit is engaged in combat.&lt;/p&gt;&#xA;" OwnerUserId="12365" LastActivityDate="2011-10-01T21:06:29.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31448" PostTypeId="1" CreationDate="2011-10-02T01:11:33.533" Score="7" ViewCount="791" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/21444/when-do-mobs-despawn-in-minecraft&quot;&gt;When do mobs despawn in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I know that mobs are despanwed in earlier versions of the &lt;a href=&quot;https://gaming.stackexchange.com/questions/21444/when-do-mobs-despawn-in-minecraft&quot;&gt;game&lt;/a&gt;. I heard that in the new 1.8 update that mobs are no longer despawned or are saved when they are despawned? Is this true? &lt;/p&gt;&#xA;" OwnerUserId="11282" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-06-02T22:55:22.737" Title="Do Mobs Despawn in Minecraft 1.8?" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2012-06-03T21:45:50.643" ContentLicense="CC BY-SA 3.0" />
  <row Id="31450" PostTypeId="2" ParentId="31444" CreationDate="2011-10-02T01:45:35.937" Score="6" Body="&lt;p&gt;You will find majority of the trade items in chests (the rarer items are generally found in the chests in the Followers of Romulus lairs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only source of &quot;renewable&quot; items, is the thieves/bandits that rarely attack you. Each one killed will yield a large amount of money, and one trade resource (mostly ones that you'll just sell, but sometimes quest items).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-02T01:45:35.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31451" PostTypeId="2" ParentId="6767" CreationDate="2011-10-02T01:45:54.923" Score="1" Body="&lt;p&gt;One very elegant way I found &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Channel&quot; rel=&quot;nofollow noreferrer&quot;&gt;here!&lt;/a&gt;&#xA;In short: dig out a square which is one square away from the river like so:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;..˜˜˜..&#xA;..˜˜˜..          square to channel out&#xA;H.˜˜˜..          designated by H&#xA;..˜˜˜..          (maybe also remove the upward ramp) &#xA;..˜˜˜..&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;This is the starting point from which to dig a pipe to your reservoir.&#xA;Then cover this tile up with a constructed floor (designated by F below). All other tiles which are adjacent to the future inlet you make inaccessible with walls:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;..˜˜˜..&#xA;==˜˜˜..&#xA;F.˜˜˜..     = is a wall &#xA;==˜˜˜..     (I play tilesets, so not sure it's correct ascii)&#xA;..˜˜˜..&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;Now chanell out the connection to the river from above! Your dwarf will stand on &amp;quot;F&amp;quot; when channeling. According to ramp access rules, your dwarf is not able to go down the ramp (and potentially enter the tunnel/pipe).&lt;/p&gt;&#xA;&lt;p&gt;PS. I'm not sure if you can enter ramps diagonally, but I presume yes. Otherwise, building two walls would suffice.&lt;/p&gt;&#xA;&lt;p&gt;It looks a bit complicated, but maybe better than drowning a dwarf!&lt;/p&gt;&#xA;" OwnerUserId="12699" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-10-02T01:45:54.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31452" PostTypeId="2" ParentId="21444" CreationDate="2011-10-02T02:06:16.453" Score="19" Body="&lt;p&gt;From the &lt;code&gt;EntityAnimal&lt;/code&gt; class in &lt;code&gt;EntityAnimal.java&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;protected boolean canDespawn()&#xA;{&#xA;    return false;&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This should apply to all passive mobs.  (I checked, they all extend the &lt;code&gt;EntityAnimal&lt;/code&gt; class.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wolves however are interesting:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;protected boolean canDespawn()&#xA;{&#xA;    return !isWolfTamed();&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So this means that tamed wolves do &lt;em&gt;not&lt;/em&gt; despawn, while wild wolves &lt;em&gt;do&lt;/em&gt; despawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that slimes and squid will also despawn.  Both classes contain this method:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;protected void updateEntityActionState()&#xA;&amp;lt;snipped&amp;gt;&#xA;    despawnEntity();&#xA;&amp;lt;snipped&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I didn't see any other references to despawning.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2011-10-03T01:11:16.823" LastActivityDate="2011-10-03T01:11:16.823" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31453" PostTypeId="1" AcceptedAnswerId="31454" CreationDate="2011-10-02T03:46:12.667" Score="7" ViewCount="43176" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/12695/how-do-i-move-steam-games-to-a-new-computer-without-re-downloading-them&quot;&gt;How do I move Steam games to a new computer without re-downloading them?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Recently, I bought Portal 2 from Steam. I downloaded and installed it on my PC, which is running Windows. Unfortunately, days later, my PC crashed, and it was rendered useless. Thankfully, my technician helped me transfer everything in my hard drives to a back up drive. &#xA;Yesterday, I got a new PC, which runs Windows too. Could I transfer the game files from the back up drive to my new PC without buying the game again? It's okay if my game progress is lost in the process, because I don't want to spend more money buying the game again. &lt;/p&gt;&#xA;" OwnerUserId="12862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2012-05-07T18:21:50.003" Title="Is it possible to transfer Steam games from one PC to another?" Tags="|steam|" AnswerCount="1" CommentCount="1" ClosedDate="2012-05-07T18:43:48.790" ContentLicense="CC BY-SA 3.0" />
  <row Id="31454" PostTypeId="2" ParentId="31453" CreationDate="2011-10-02T03:53:35.510" Score="13" Body="&lt;p&gt;Once you have the game in your Steam Library, you own that license and can install it on as many computers as you want*.  Simply install &lt;a href=&quot;http://store.steampowered.com/about/&quot; rel=&quot;noreferrer&quot;&gt;the Steam client&lt;/a&gt;, log in, and you'll be able to download and install any games you own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your program files were recovered, you can save some time and bandwidth &lt;em&gt;after&lt;/em&gt; you reinstall Steam by copying what's in your old &lt;code&gt;\steamapps&lt;/code&gt; folder to the new one &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, copy &lt;code&gt;[your backup drive]\Program Files (x86)\Steam\steamapps\&lt;/code&gt; to &lt;code&gt;C:\Program Files (x86)\Steam\steamapps\&lt;/code&gt; (or wherever you installed the client).  If you wanted to just copy (all) games between two functional computers you could do the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;*Beware games with additional 3rd party DRM&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-10-02T04:02:35.560" LastActivityDate="2011-10-02T04:02:35.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31456" PostTypeId="2" ParentId="31431" CreationDate="2011-10-02T04:19:31.750" Score="0" Body="&lt;p&gt;Before the Shaman got pulled down by the tentacle, he mentioned that thrall must be informed of the event. I thought naturally i have to return to orgrimmar to find him. I went back to the horde ship in shimmering expanse where an NPC is there to give me a quest to report back to orgrimmar.&lt;/p&gt;&#xA;" OwnerUserId="12853" LastActivityDate="2011-10-02T04:19:31.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31457" PostTypeId="2" ParentId="6767" CreationDate="2011-10-02T04:29:34.500" Score="1" Body="&lt;p&gt;The simplest solution is dig the tunnel all the way except leave 1 square next to the river. Put your floodgate next to that square and link it to a lever as needed. Then channel the square between the river and the floodgate. I like to have the floodgate closed at this point so that if your dwarf somehow falls into the square (s)he just channeled out, (s)he isn't immediately swept into your reservoir. Then open the floodgate at your leisure.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-10-02T04:29:34.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31458" PostTypeId="5" CreationDate="2011-10-02T06:02:26.910" Score="0" Body="&lt;p&gt;&lt;em&gt;Zelda Classic&lt;/em&gt; is a 3rd party fan-game (dōjin game). It is &lt;strong&gt;NOT&lt;/strong&gt; made or endorsed by Nintendo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.zeldaclassic.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.zeldaclassic.com/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-02T07:22:36.730" LastActivityDate="2011-10-02T07:22:36.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31459" PostTypeId="4" CreationDate="2011-10-02T06:02:26.910" Score="0" Body="Zelda Classic is a 3rd party fan-game (dōjin game). It is NOT made or endorsed by Nintendo." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-02T07:22:40.803" LastActivityDate="2011-10-02T07:22:40.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31460" PostTypeId="2" ParentId="31381" CreationDate="2011-10-02T10:15:13.310" Score="7" Body="&lt;p&gt;You can unlock &lt;strong&gt;Judas&lt;/strong&gt; by first beating Mom, which will unlock two new dungeon levels called &quot;The Womb&quot;. Then you have to beat The Womb, by killing the boss &lt;strong&gt;Mom's heart&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2012-05-14T06:20:58.003" LastActivityDate="2012-05-14T06:20:58.003" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31461" PostTypeId="1" AcceptedAnswerId="31494" CreationDate="2011-10-02T11:00:34.947" Score="3" ViewCount="1271" Body="&lt;p&gt;I have recently acquired my sister's Wii(PAL) from Australia. I live in the Philippines(which is an NTSC region). She sent me a NBA 2k11 with the Wii(PAL) and I was hoping if I could play any NTSC games for my Wii.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was planning to buy Rockband 3 or Guitar Hero Warriors of Rock here(including the instruments) but I'm not sure if it will work. I've read about WiiFreeloader or something but I am confused as to what I actually need to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some questions that are bugging me:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;I know only some of the games can be played in a PAL wii even after 'modding' it of some sort, but how do you actually mod it? Just download some software?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;They mentioned you might &quot;brick&quot; your Wii if NTSC updates get downloaded to your PAL Wii or vice versa. Will this render my Wii useless and is irreversible? &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I heard that if you DO get to make these things run, you won't be able to get further updates/firmware. So the thing is, if I DID get to play GHWoR, will I be able to download songs or am I stuck with being offline forever?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;i hope these are not too specialized questions, but if they are, feel free to close this. I am also not sure if this is legal so close also if it is not.&lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="9300" LastEditDate="2011-10-03T06:54:20.703" LastActivityDate="2011-10-03T06:54:20.703" Title="Game compatibility on Wii" Tags="|nintendo-wii|region-lock|pal|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31462" PostTypeId="1" AcceptedAnswerId="31466" CreationDate="2011-10-02T11:07:24.800" Score="9" ViewCount="54406" Body="&lt;p&gt;I am new to FIFA and do not know how to dribble properly during games. I can execute most of the &quot;tricks&quot; in the arena (1-on-1 vs goalkeeper) on a regular basis, so once I know what to do I can pull it of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But during games it is very complicated to dribble once I select Semi-Pro, as I do not know what to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So here are my questions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can I dribble on reaction (depending on what the defender does) or do I have to guess the right dribbling?&lt;/li&gt;&#xA;&lt;li&gt;What tricks are considered best when trying to bypass a defender (he is in front of you)?&lt;/li&gt;&#xA;&lt;li&gt;What tricks are considered best once I have nearly outrun a defender (both run next to each other)?&lt;/li&gt;&#xA;&lt;li&gt;Are there any good tutorials on this except the basic &quot;How to execute&quot;?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10933" LastActivityDate="2012-07-02T22:05:57.470" Title="How to dribble properly in FIFA 12?" Tags="|fifa-12|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31463" PostTypeId="2" ParentId="31446" CreationDate="2011-10-02T11:11:07.587" Score="13" Body="&lt;p&gt;Yes, you can use the &lt;code&gt;v&lt;/code&gt; line of sight hot key to work out if your shotgun unit is in range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While holding the &lt;code&gt;v&lt;/code&gt; key, you can move the mouse to a point to test if it is in range. If it is in range, the line from the selected point to the mouse pointer will be shown as a dashed line:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VlA6X.jpg&quot; alt=&quot;Shotgun in range&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the point is not in range, then the line will appear slightly wider with a diagonal pattern on it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CLpKJ.jpg&quot; alt=&quot;Shotgun out of range&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2011-10-02T11:11:07.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31464" PostTypeId="2" ParentId="22676" CreationDate="2011-10-02T11:22:43.033" Score="5" Body="&lt;p&gt;bummzack has the correct answer to your question, but I wanted to add another solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always bring along a merc - I prefer the act 2 nightmare merc with holy freeze aura - and move him around to take out the dolls. The mercs are (or were, last time I played) immune to the dolls' damage, and with proper gear can take them out quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since mercs can use &lt;strong&gt;ethereal&lt;/strong&gt; weapons/armor without them degrading, it is possible to rather cheaply make some stunningly high damage weapons/armor for them. I tend to favor the runeword with Meditation aura (&lt;a href=&quot;http://classic.battle.net/diablo2exp/items/runewords-110.shtml&quot; rel=&quot;noreferrer&quot;&gt;Insight&lt;/a&gt;, Ral + Tir + Tal + Sol), for the high damage and mana regen. Though at higher levels and better gear, mana regen becomes less important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware that it is lethal to teleport into a pack of dolls, though, because the merc can kill a doll quickly, and with you standing next to him, you will get hurt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, of course, I have to impart my favorite gem of wisdom: &lt;em&gt;The best way to not get hurt is to not get hit.&lt;/em&gt; Some enemies are best left alone. Dolls are one such enemy.&lt;/p&gt;&#xA;" OwnerUserId="10543" LastActivityDate="2011-10-02T11:22:43.033" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31465" PostTypeId="1" CreationDate="2011-10-02T11:59:14.763" Score="5" ViewCount="705" Body="&lt;p&gt;In Torchlight there is a 1st level Vanquisher power called Ricochet.  I have used the power, but I can't quite figure out the circumstance under which conditions it ricochets the shot, and I can't tell how many enemies it effects, and whether I can be hit by my own ricochet.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does Ricochet work and how can I use it to the most effect?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-10-04T17:45:33.843" Title="How does the Ricochet power work?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31466" PostTypeId="2" ParentId="31462" CreationDate="2011-10-02T12:01:09.900" Score="11" Body="&lt;p&gt;As you are new to FIFA, the best advice regarding skill moves is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dont do it (yet).&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The effective use of skill moves is pretty hard to master and randomly executing them will lead to loss of the ball in 90% of the cases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having said that, here are some tips:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Start getting used to dribbling without the special moves. In FIFA 12, manual dribbling (also called 'precision dribbling') has become far more effective and done correctly it can oftentimes get you past a sloppy defender and into a good shooting position. Just use the left analog stick without sprinting and try to curve your way through the defense in the right moment. Try to anticipate the defenders move and get him on the wrong foot.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can slow down your pace further for more precision by holding &lt;kbd&gt;L1&lt;/kbd&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you are trying to outrun a defender, bump the right analog stick into the direction you are running. Your player will push the ball further in front of him, allowing you to run faster.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Practice single skill moves in the arena, not only against the GK but against actual defenders. You can create game situations by pressing &lt;kbd&gt;select&lt;/kbd&gt; in the arena. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can view the skill moves list when you are in the main menu by clicking &lt;em&gt;Customize FIFA -&gt; Settings -&gt; Controls -&gt; Button Help -&gt; Skill Moves&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Skill moves I found most useful when the defender is in front of you are &lt;em&gt;Heel Chop&lt;/em&gt; and &lt;em&gt;Roulette&lt;/em&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I am far from being an expert on skill moves, but for new players this should help get you started. Effective use takes a lot of practice and while looking cool, for the casual player the amount of time it takes to master them isn't justified by the edge you gain. But if you want to become a really good FIFA player and be competitive online I guess you have to learn them sooner or later.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-10-02T12:01:09.900" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31467" PostTypeId="1" AcceptedAnswerId="31480" CreationDate="2011-10-02T12:14:14.507" Score="4" ViewCount="5202" Body="&lt;p&gt;The Mod I want to install is &lt;a href=&quot;http://www.minecraftforum.net/topic/286417-181-buildcraft-220-pipes-quarry-auto-crafting-building-engines/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BuildCraft&lt;/a&gt;, so I am wondering how are you supposed to install Mods like that into a Bukkit Server?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastActivityDate="2014-12-01T04:04:17.597" Title="How to do you add Mods to my Minecraft Bukkit Server?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31468" PostTypeId="1" AcceptedAnswerId="32593" CreationDate="2011-10-02T12:25:42.157" Score="3" ViewCount="12584" Body="&lt;p&gt;I have set up three combustion engines to a quarry, all three of them are cooled by one pipe coming from two pumps.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;P - Pump&#xA;Q - Quarry&#xA;E - Engine&#xA;&#xA;P+ +--E&#xA; +-+-EQ&#xA;P+ +--E&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Sometimes the engines overheat. Should I set up one pump for each engine? This sounds like a bit overhead to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional question: Where can I find detailed information on how to power machines optimally (eg how many engines do I need to optimally power machine xyz), cooling engines etc.&lt;/p&gt;&#xA;" OwnerUserId="7360" LastEditorUserId="3610" LastEditDate="2012-04-11T10:51:35.133" LastActivityDate="2012-04-11T10:51:35.133" Title="How to properly cool Combustion Engines" Tags="|minecraft-java-edition|mods|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31469" PostTypeId="1" AcceptedAnswerId="31759" CreationDate="2011-10-02T12:30:35.897" Score="37" ViewCount="26504" Body="&lt;p&gt;With 80+ champions and more being added, and endless build possibilities, I know it's unrealistic to ask &quot;which one of these is better&quot; because there is no right answer. I assume that one is not flat out better than the other for all situations, otherwise there wouldn't be an option for both. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as someone new to the game, I'm unsure when I would want to use a flat rune over a scaling rune or vice versa. To that end, I am wondering the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several different runes that give either a &lt;strong&gt;flat bonus&lt;/strong&gt; or a &lt;strong&gt;scaling bonus&lt;/strong&gt;. For example, when looking at Tier 1 Marks, I see I have 2 options for AP runes: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;Mark of Potency: 0.47 ability power&lt;/code&gt;. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;or&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;Mark of Force: +0.08 ability power per level (1.44 at champion level 18)&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, a few questions. If these are too unwieldy to be answered in a single question, please let me know. I assumed that these are appropriate under the broader heading of my title, but if they would work better as separate questions, I'll split as needed.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Under what circumstances or with what build goals are flat runes&#xA;preferable to scaling runes and vice versa? Why?&lt;/li&gt;&#xA;&lt;li&gt;Do these circumstances change based on what Tier of runes you are&#xA;working with (1, 2, or 3)? &lt;/li&gt;&#xA;&lt;li&gt;Am I wrong about there not being a type that is better than the&#xA;other at certain levels? &lt;em&gt;Are&lt;/em&gt; there runes which are, by general&#xA;community consensus, clearly better or worse than their flat or&#xA;scaling counterparts (i.e. scaling mana regen at Tier 3 being&#xA;clearly better than flat mana regen at Tier 3)?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="160" LastActivityDate="2014-03-21T18:28:42.907" Title="What are the pros and cons of flat vs. scaling runes?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31471" PostTypeId="1" AcceptedAnswerId="31473" CreationDate="2011-10-02T12:45:48.687" Score="1" ViewCount="189" Body="&lt;p&gt;I managed to unlock every ending of Following Role Models which grants me a very vague description of the location of every photo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using this, I managed to find all but the fifth photo. Wherever I go, it never seems to switch away from &quot;Very Far Away&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where am I supposed to be looking?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorUserId="8350" LastEditDate="2012-11-13T23:26:16.333" LastActivityDate="2012-11-13T23:26:16.333" Title="Where is the fifth photo in Following Role Models?" Tags="|trauma|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31473" PostTypeId="2" ParentId="31471" CreationDate="2011-10-02T13:56:34.310" Score="2" Body="&lt;p&gt;You can find the fifth photo by going to the weight:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AbepU.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Turn around the weight, by clicking on it.&lt;/li&gt;&#xA;&lt;li&gt;Click the top right corner, to get to front side of the crane.&lt;/li&gt;&#xA;&lt;li&gt;Click the top right corner again, to look upwards.&lt;/li&gt;&#xA;&lt;li&gt;Now you should find the 5th photo on the crane window.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bKfaZ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-02T13:56:34.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31474" PostTypeId="2" ParentId="27763" CreationDate="2011-10-02T15:50:46.227" Score="0" Body="&lt;p&gt;The first thing you’re going to want to do is to take off all your armor and weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From Silvermoon City, find the nearest road and begin following it generally south. (If the road you picked curves AWAY from the south, you may need to run overland to another road.) At some point a monster will begin attacking you, at which point you can either kill it or just run past. Eventually you should arrive in the Ghostlands, which have a long road from the north to the south which you should follow. The south end of this road connects to the Eastern Plaguelands; your objective here is to follow the circuitous path from the Ghostlands area transition around to the bridge to the Western Plaguelands on the south-west border of the region. If you don’t know the way, it’s relatively easy to just &lt;em&gt;always turn right&lt;/em&gt; whenever you get to a fork in the road; doing this from the beginning of your entry into the Plaguelands will eventually bring you to your destination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(At some point before you found your way to the Western Plaguelands, you almost certainly died. Do not panic: this is normal. You should be standing in a graveyard. If you look on your minimap, there will usually be a red arrow pointing the way back to your corpse. You can either follow this arrow toward the gravestone icon and respawn at your body, or you can simply continue your journey toward Orgrimmar. I recommend the latter course of action: you’ll find your journey far easier, but you’ll have to tolerate a period of statistical diminishment at your destination and, depending on whether you followed my advice about taking off your equipment, you may also have a minor repair cost. If you choose to respawn, you run the risk of just dying again, adding considerable time and energy to your trip. On the other hand, running around as a corporeal body gives you the opportunity to unlock new flight points you run past, as well as earn XP by entering areas you’ve never seen before. I’m not sure whether the XP rewards are also available as a spirit.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Continuing from where I left off: you should now be arriving in the Western Plaguelands, preferably as a ghost. Point yourself generally toward the west and hold down the W key (or whatever your keybinding for ‘walk forward’ is). Assuming you take the time to jump over or move around obstacles as they approach your character, you will wind up in one of several locations: Eversong Woods, Hillsbrad Foothills, or Silverpine Forest. If you find yourself in Hillsbrad Foothills, follow the path south and to the west until you get to Silverpine. Once you’re in Silverpine, walk north toward Eversong Woods—and if you arrived in Silverpine directly from the Western Plaguelands, you’re probably in the lake, so drag yourself ashore and strike out northward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you’re in Eversong Woods (however you managed to get here), hit M—or whatever key your map is bound to. On the map, draw an imaginary line between yourself and the middle of the map; this is the approximate heading you’ll want to use. Face in that direction and begin walking; travel here should be no more difficult than it was around Silvermoon. You’re looking for the Undercity, or more specifically, Brill; you can find them more easily if you enable “Points of Interest” on your minimap. Brill’s just to the north of Undercity; between the two locations is a pair of matched towers. Climb one of them and wait for an airship to arrive. Walk on board.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on which tower you climbed, you'll either find your airship deposits you in Orgrimmar (in which case, congratulations; click &lt;em&gt;Return to Graveyard&lt;/em&gt; and revive yourself, which should bring you back inside the city—or at worst, in the town of Razor Hill, immediately south of the city) or Howling Fjord (in which case, just wait on the airship until it returns to Brill, then descend that tower and climb the other one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-10-02T15:50:46.227" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31475" PostTypeId="2" ParentId="31469" CreationDate="2011-10-02T15:56:42.677" Score="11" Body="&lt;p&gt;There are basically two factors to consider:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The level at which flat + scaling pairs of runes 'match' - that is, provide the same benefit regardless of which type you have - varies a lot between runes. Ability power Marks, as you posted, match at about level &lt;strong&gt;6&lt;/strong&gt; (.08 * 6 = .48). This makes scaling AP Marks relatively more attractive than, say, scaling Cooldown Reduction runes. Scaling CDR runes (&quot;Celerity&quot;) don't match flat CDR (&quot;Focus&quot;) until level &lt;strong&gt;13&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Certain stats are more helpful in the early game or the late game, suggesting the use of flat or scaling runes respectively. For example, mana regen is very useful early and mid game, when you want to be able to stay in lane for a long time without having to go back to base. In late game, after a fight you're more likely to be going back to base anyway. &#xA;Magic resist, on the other hand, is often considered more useful in the late game because it's helpful to be able to survive a burst of magic damage in a teamfight, which doesn't happen as much early game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4416" LastActivityDate="2011-10-02T15:56:42.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31478" PostTypeId="2" ParentId="31373" CreationDate="2011-10-02T16:58:20.267" Score="4" Body="&lt;p&gt;It has always been possible to cast item y using the number of item slot. Furthermore the patch note &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/V1.0.0.125&quot; rel=&quot;nofollow noreferrer&quot;&gt;V1.0.0.125&lt;/a&gt; added : &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can now Smart Cast items (you have to manually bind the hotkeys).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-10-02T16:58:20.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31479" PostTypeId="2" ParentId="31469" CreationDate="2011-10-02T17:03:34.143" Score="5" Body="&lt;p&gt;Usually scaling rune are more effective late game unlike flat rune which happen to be better early game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually, I prefer scaling runes so that the power of my champion keeps progressing. But I mostly play carry AD or support champions. If you are to go jungling, or are in need of kills early in the game, you can favourite the flat rune to give you enough boost to perform your tasks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe flat runes can be more effective on 3v3 games, since they tend to be shorter games than 5v5.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-10-02T17:03:34.143" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31480" PostTypeId="2" ParentId="31467" CreationDate="2011-10-02T17:17:53.777" Score="4" Body="&lt;p&gt;This particular mod was designed for vanilla, offline Minecraft, so you aren't able to install it onto a Bukkit Server. However, had it been a Bukkit-compatible mod, you would download the files of the mod. Sometimes, you are provided with only a &lt;code&gt;.jar&lt;/code&gt; file (ex. &lt;code&gt;SomeBukkitMod.jar&lt;/code&gt;) – other times you are given a &lt;code&gt;.zip&lt;/code&gt; containing a &lt;code&gt;.jar&lt;/code&gt; and also a directory with the name of the mod containing preference files. Whichever you're given, put the files in the &lt;code&gt;/plugins&lt;/code&gt; directory of your Bukkit Server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Despite this, it seems a Minecraft Forums user by the name of &lt;em&gt;krnlyng&lt;/em&gt; has &lt;a href=&quot;http://www.minecraftforum.net/topic/382599-173-modloadermp-for-craftbukkit-and-canary/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ported a few vanilla Minecraft server mods&lt;/a&gt; over to Bukkit, including BuildCraft. This thread is linked to from the official BuildCraft thread so I'm assuming it's reliable; at the time of writing, though, it's only compatible with 1.7.3.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-10-02T17:17:53.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31481" PostTypeId="1" AcceptedAnswerId="63975" CreationDate="2011-10-02T17:43:34.240" Score="4" ViewCount="1010" Body="&lt;p&gt;In Harvest Moon: A Tale of Two Towns, I understand that in order to form relationships with people I have to talk to them every day and I have to give them gifts that they like. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to know how well you are doing? I suspect it is probably something simple that I am missing, but everything I have looked up simply tells me what various people like as gifts, which, although helpful, is not what I am looking for. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="207" LastEditDate="2011-10-02T19:14:46.177" LastActivityDate="2012-04-24T19:16:38.637" Title="Relationships in Harvest Moon" Tags="|harvest-moon-two-towns|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31482" PostTypeId="1" AcceptedAnswerId="31973" CreationDate="2011-10-02T18:09:40.953" Score="7" ViewCount="2210" Body="&lt;p&gt;In torchlight I know how to feed my pet a potion &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;em&gt;Right Click&lt;/em&gt; and how to bind an action to a number key, but how can bind giving a potion &lt;em&gt;to my pet&lt;/em&gt; to an action key (ie: 2).&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:25:15.870" LastActivityDate="2012-12-30T19:25:15.870" Title="Can I bind a key to give my pet a potion?" Tags="|torchlight|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31485" PostTypeId="1" AcceptedAnswerId="34488" CreationDate="2011-10-02T19:01:38.013" Score="4" ViewCount="1831" Body="&lt;p&gt;Barring quests and badges (which aren't repeatable, so can't be farmed), the only way I know to gain &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Favor&quot; rel=&quot;nofollow noreferrer&quot;&gt;favor&lt;/a&gt; with a Giant is by donating at shrines.  I'm currently churning out &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Sammich&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sammiches&lt;/a&gt; as fast as I can and dumping them into &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Lem&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lem's&lt;/a&gt; shrines so that I can unlock &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Better_Learning_III&quot; rel=&quot;nofollow noreferrer&quot;&gt;Better Learning III&lt;/a&gt;, but it's slow going.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a more efficient way to gain favor?  The wiki page is fairly thin.  If nothing else, are there crafting recipes which offer a better favor/energy ratio?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2012-06-02T17:51:04.323" Title="What's the most efficient way to farm favor with a Giant?" Tags="|glitch-2011|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31486" PostTypeId="1" CreationDate="2011-10-02T19:24:04.613" Score="1" ViewCount="275" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/5841/how-precisely-does-the-starcraft-2-handicap-feature-work&quot;&gt;How precisely does the StarCraft 2 handicap feature work?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When I play &quot;Create AI Game&quot; or another multiplayer mode, appears the options:&#xA;&quot;difficulty&quot;, &quot;race&quot;, &quot;color&quot;, &quot;disadvantage&quot;, where &quot;disadvantage&quot; is a percentual value, like &quot;100%&quot;, &quot;90%&quot;, &quot;80%&quot;,...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How this &quot;disadvantage&quot; works? It's a just starting disadvantage or some another thing?&lt;/p&gt;&#xA;" OwnerUserId="3179" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-10-02T19:24:04.613" Title="How &quot;disadvantage&quot; works on Starcraft 2?" Tags="|starcraft-2|" AnswerCount="0" CommentCount="1" ClosedDate="2011-10-02T19:29:58.980" ContentLicense="CC BY-SA 3.0" />
  <row Id="31487" PostTypeId="1" AcceptedAnswerId="31488" CreationDate="2011-10-02T19:28:59.163" Score="13" ViewCount="32579" Body="&lt;p&gt;Since sheep are now persistent in Minecraft, whats the best way of herding them into a pen or farm?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Our current solution is to use a combination of fishing poles, buckets of water, and simply pushing the sheep till they all fall down a 1-space wide hole, then herd them using water to our underground farm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The server I'm playing on is v 1.8&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorUserId="8462" LastEditDate="2011-10-02T20:48:46.113" LastActivityDate="2013-09-28T12:55:34.800" Title="What's the best way to herd sheep?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31488" PostTypeId="2" ParentId="31487" CreationDate="2011-10-02T20:04:18.370" Score="21" Body="&lt;p&gt;I saw an interesting design somewhere where the player made an enclosed pen using fences, and put stairs around the edges so the animals could be pushed up the stairs and into the pen, but couldn't escape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iiYdA.png&quot; alt=&quot;Animals can be pushed in easily but can&amp;#39;t escape&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also use a system of water canals to try to bring sheep farther away closer, making the task of pushing them into the pen less cumbersome.&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-10-03T01:31:49.863" LastActivityDate="2011-10-03T01:31:49.863" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31489" PostTypeId="1" AcceptedAnswerId="31499" CreationDate="2011-10-02T20:05:20.577" Score="6" ViewCount="3577" Body="&lt;p&gt;I recently continued my Legend of Zelda: Majora's Mask from where I'd left it off several months ago.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to tell which of the 52 heart container pieces I already have so I don't waste my time trying to find ones I've already collected?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-10-02T21:39:03.283" LastActivityDate="2011-10-03T06:02:42.110" Title="Is there any way to tell which Heart Container Pieces I already have?" Tags="|zelda-majoras-mask|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31490" PostTypeId="2" ParentId="31429" CreationDate="2011-10-02T20:11:10.803" Score="3" Body="&lt;p&gt;This is probably the best all around fast reaver build that keeps you safe. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft/1_Gate_Reaver&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wiki.teamliquid.net/starcraft/1_Gate_Reaver&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, stackexchange isn't really meant to be a discussion board, more of a Q&amp;amp;A thing here. If you want discussions you are better off at &lt;a href=&quot;http://www.teamliquid.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamLiquid&lt;/a&gt; or the &lt;a href=&quot;http://www.reddit.com/r/starcraft/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reddit&lt;/a&gt; sub-reddit.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-02T20:11:10.803" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31491" PostTypeId="2" ParentId="31438" CreationDate="2011-10-02T21:33:15.453" Score="19" Body="&lt;p&gt;I have just managed to kill Mom, after a few previous attempts that did not go so well. What made it possible for me were two things, basically:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;High health:&lt;/strong&gt; I had 7 full hearts when I faced mom. This was partially due to luck (lots of extra health pickups/pills) and also due to me hoarding money (which allowed me to fill up on health from the shop and arcade on the same level before the final showdown). I beat mom with at least 2 hearts to spare, though (possibly 3... I was too busy not dying to pay proper attention).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;High damage:&lt;/strong&gt; I was lucky enough to have some decent damage by the time I faced mom by picking up a &lt;em&gt;small rock&lt;/em&gt;, and by clinging to a &lt;em&gt;strength tarot card&lt;/em&gt; until that very showdown. This allowed me to empty Mom's health bar quickly, and was essential in handling the lesser baddies that Mom keeps spawning (I also picked up &lt;em&gt;the common cold&lt;/em&gt; for some poison damage over time, which was quite handy).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course, this would not have helped me without at least a bit of strategy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Clear out the stage. Mom's stage usually contains an assortment of rocks. Try to get rid of them as fast as you can, as all they do is limit your maneuverability (also, they might hide a handy power-up, rarely). Of course, if it's not getting hurt or clearing out some rocks, leave the rocks alone. Be aware that Mom's stomp also destroys rocks.&lt;/li&gt;&#xA;&lt;li&gt;Always be mindful of the shadow indicating Mom's incoming stomp. At the very least get out of the way, but if you really want to make your life easier try to lure troublesome enemies into the damage area. I haven't seen a spawned baddy that survived a single stomp.&lt;/li&gt;&#xA;&lt;li&gt;If you have to stay still, do it in one of the corners or at the center of the room. Mom can damage you directly if you stand too close to one of the four doors on her stage, and this will also let you keep an initial distance from spawning baddies (which spawn from the doors). Actually, try not to spend too much time in front of the doors regardless, even while running around.&lt;/li&gt;&#xA;&lt;li&gt;If there's nothing trying to kill you, hug a wall, pick a door and shoot at it. Most chances are one of Mom's body parts will poke through one or more of the doors soon enough, and there's no reason not to cash in on that for some heavy damage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I managed to pull this off without using my item at all (I had &lt;em&gt;Mom's pad&lt;/em&gt;). I suspect that if I were to have a useful item (such as &lt;em&gt;my little unicorn&lt;/em&gt;), the battle would have been even easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there is an item called &lt;em&gt;the Bible&lt;/em&gt; that makes the fight against Mom amazingly easy, as it instantly kills her when used (and it instantly kills the &lt;strong&gt;real&lt;/strong&gt; final boss as well!).&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-10-16T14:37:19.757" LastActivityDate="2011-10-16T14:37:19.757" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31492" PostTypeId="1" AcceptedAnswerId="31508" CreationDate="2011-10-02T21:40:01.783" Score="5" ViewCount="607" Body="&lt;p&gt;Do experience gain bonuses from items and the Adventurer ability stack in Torchlight?  Do experience gain bonus items worn on my pet add to my experience gain as well?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-10-03T05:45:23.163" Title="Do experience gain bonuses stack?" Tags="|torchlight|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31494" PostTypeId="2" ParentId="31461" CreationDate="2011-10-02T22:44:03.037" Score="2" Body="&lt;p&gt;Software-modding a Wii involves getting a copy of a game that contains a bug that can be exploited to run custom code. The first known hack involved a bug in &lt;em&gt;Twilight Princess&lt;/em&gt;, for example, but the exploit doesn't work on Wiis with more recent firmware and other bugs had to be found. (I am not up on the current exploits, and being more specific would just make this answer out-of-date before long anyway.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bricking your Wii is unrecoverable without unusual technical skills. Bricking is also a risk you run any time you engage in soft-modding, so if you do decide to mod your Wii, do it only if you're willing to accept that you might destroy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Modding involves replacing parts of the operating system and firmware, so you can't update the firmware without losing the modding (and possibly having the update brick the machine in the process). However, the firmware has nothing to do with DLC like new songs and modding won't interfere with DLC. It's much more likely that a PAL game trying to access DLC servers in an NTSC region just won't connect properly, regardless of modding.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-10-02T22:44:03.037" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31499" PostTypeId="2" ParentId="31489" CreationDate="2011-10-03T01:25:39.560" Score="1" Body="&lt;p&gt;Yes, remember which ones you got and get the other ones. Other than that you're on your own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got my hands on a guide to find where they all are and printed it out and physically ticked them off as I got them. That's your best bet.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-10-03T01:25:39.560" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31501" PostTypeId="1" AcceptedAnswerId="31505" CreationDate="2011-10-03T01:36:09.873" Score="5" ViewCount="5045" Body="&lt;p&gt;So the &quot;Tactical Enhancement Pack&quot; and the &quot;Explosive Mission Pack&quot; DLC was released recently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you get? I can see the weapons you get, but what are the levels? What else is included in the DLC?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="52800" LastEditDate="2014-01-30T09:39:23.660" LastActivityDate="2014-01-30T09:39:23.660" Title="Contents of &quot;Tactical Enhancement&quot; and &quot;Explosive Mission&quot; DLC" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="31502" PostTypeId="2" ParentId="30869" CreationDate="2011-10-03T01:41:25.417" Score="6" Body="&lt;p&gt;My sources say there are 12 possible ends for the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are the 4 types of ending but the dialogue changes depending on how you played (good, neutral or evil).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This vid has the good and evil versions of the endings:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/MKiuUY4c6J4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The neutral ones are out there too...&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-10-03T01:41:25.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31505" PostTypeId="2" ParentId="31501" CreationDate="2011-10-03T02:37:50.647" Score="2" Body="&lt;p&gt;The tactical enhance pack provides:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;The Huntsman Silverback double barreled shotgun. &lt;/li&gt;&#xA;  &lt;li&gt;The Longsword Whisperhead Silenced Sniper Rifle. &lt;/li&gt;&#xA;  &lt;li&gt;10,000 extra Credits to start with.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;The bonus items are given at the first mission when riding the&#xA;  helicopter with Sarif to the Milwaukee plant.  (The credits can ONLY&#xA;  be obtained there).  The other items can be found at various&#xA;  shopkeepers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The explosive pack provides:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;M-28 Remote explosive (the player starts with four of them) &lt;/li&gt;&#xA;  &lt;li&gt;Automatic Unlocking Device&lt;/li&gt;&#xA;  &lt;li&gt;a bonus mission (&quot;You Scratch My Back, I'll Scratch Yours&quot;) involving Tracer Tong from&gt; Deus Ex, which upon completion rewards the player with the LGTM linebacker G-87.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://deusex.wikia.com/wiki/Deus_Ex:_Human_Revolution_Preorder_Packs&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="336" LastEditDate="2011-10-03T13:44:13.477" LastActivityDate="2011-10-03T13:44:13.477" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31508" PostTypeId="2" ParentId="31492" CreationDate="2011-10-03T05:45:23.163" Score="3" Body="&lt;p&gt;Experience gain from items on a pet do not stack or affect your character in any way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonuses from items and the adventurer skill stack in this way:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have +10% from the adventurer skill, +2% from a ring, and +5% from a necklace, your experience gain will be 10+2+5=17%.&lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-10-03T05:45:23.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31509" PostTypeId="2" ParentId="31489" CreationDate="2011-10-03T05:47:49.617" Score="0" Body="&lt;p&gt;No &lt;em&gt;Zelda&lt;/em&gt; game provides any tracking mechanism for heart containers other than the health bar. Your only option to go to the area and see if it looks familiar, or talk to the people to see if you finished their sidequest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you do want to track them, you will have to either write it down or use a checklist.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T06:02:42.110" LastActivityDate="2011-10-03T06:02:42.110" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31510" PostTypeId="2" ParentId="5345" CreationDate="2011-10-03T05:50:58.863" Score="0" Body="&lt;p&gt;You can use any USB keyboard with your Xbox 360, however most games aren't coded with support for keyboard/mouse input (none to my recollection actually).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-03T05:50:58.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31511" PostTypeId="5" CreationDate="2011-10-03T06:16:24.823" Score="0" Body="&lt;p&gt;The 2nd game in the &lt;em&gt;Final Fantasy&lt;/em&gt; series, originally released for the Famicom in Japan. For &lt;em&gt;Final Fantasy II&lt;/em&gt; for the Super Nintendo, use tag &lt;a href=&quot;/questions/tagged/final-fantasy-iv&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-iv&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-iv&lt;/a&gt;. &lt;em&gt;Final Fantasy II&lt;/em&gt; has been re-released on the &lt;a href=&quot;/questions/tagged/playstation&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;playstation&amp;#39;&quot; rel=&quot;tag&quot;&gt;playstation&lt;/a&gt; as part of &lt;em&gt;Final Fantasy Origins&lt;/em&gt;, &lt;a href=&quot;/questions/tagged/playstation-portable&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;playstation-portable&amp;#39;&quot; rel=&quot;tag&quot;&gt;playstation-portable&lt;/a&gt; &amp;amp; &lt;a href=&quot;/questions/tagged/iphone&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;iphone&amp;#39;&quot; rel=&quot;tag&quot;&gt;iphone&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Final Fantasy II&lt;/em&gt; featured a larger game world than FF1 and a leveling up system predicated on player actions (attack more to raise strength, take damage to raise HP, etc.).  &lt;em&gt;Final Fantasy II&lt;/em&gt; has 4 main characters - Leon, Firion, Maria, and Guy.  &lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="2262" LastEditDate="2012-02-05T22:53:09.090" LastActivityDate="2012-02-05T22:53:09.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31512" PostTypeId="4" CreationDate="2011-10-03T06:16:24.823" Score="0" Body="The 2nd game in the Final Fantasy series, originally released for the Famicom in Japan. For *Final Fantasy II* for the Super Nintendo, use tag [final-fantasy-iv]. FF2 featured a larger game world than FF1 and a leveling up system predicated on player actions (attack more to raise strength, take damage to raise HP, etc.) It has been re-released on the PlayStation as part of *Final Fantasy Origins*, PlayStation Portable &amp; iPhone." OwnerUserId="9300" LastEditorUserId="2262" LastEditDate="2012-02-05T22:53:11.260" LastActivityDate="2012-02-05T22:53:11.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31513" PostTypeId="1" AcceptedAnswerId="31540" CreationDate="2011-10-03T06:23:44.673" Score="1" ViewCount="165" Body="&lt;p&gt;Are there any traps that can be reset in &lt;em&gt;Majin and the Forsaken Kingdom&lt;/em&gt;? Once a trap is triggered, it does not seem to be reset. Are there any I can reset? I am just a few trap kills short of the &lt;strong&gt;Trap Master&lt;/strong&gt; achievement.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="185203" LastEditDate="2022-07-26T21:51:37.633" LastActivityDate="2022-07-26T21:51:37.633" Title="Are there any traps that reset in Majin and the Forsaken Kingdom?" Tags="|majin-and-the-forsaken-kingdom|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31514" PostTypeId="5" CreationDate="2011-10-03T06:25:33.050" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="11089" LastEditDate="2012-05-31T10:42:51.480" LastActivityDate="2012-05-31T10:42:51.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31515" PostTypeId="4" CreationDate="2011-10-03T06:25:33.050" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="9300" LastEditorUserId="11089" LastEditDate="2012-05-31T10:43:11.650" LastActivityDate="2012-05-31T10:43:11.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31516" PostTypeId="5" CreationDate="2011-10-03T06:34:20.603" Score="0" Body="&lt;p&gt;&lt;strong&gt;DOS&lt;/strong&gt; or &lt;strong&gt;Disk Operating System&lt;/strong&gt; could refer to any number of incompatible operating systems, including but not limited to (on IBM-PC compatibles):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;MS-DOS&lt;/li&gt;&#xA;&lt;li&gt;PC-DOS&lt;/li&gt;&#xA;&lt;li&gt;DR-DOS&lt;/li&gt;&#xA;&lt;li&gt;FreeDOS&lt;/li&gt;&#xA;&lt;li&gt;PTS-DOS&lt;/li&gt;&#xA;&lt;li&gt;ROM-DOS&lt;/li&gt;&#xA;&lt;li&gt;Novell DOS&lt;/li&gt;&#xA;&lt;li&gt;OpenDOS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally running on non-x86 hardware:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;AmigaDOS&lt;/li&gt;&#xA;&lt;li&gt;AMSDOS&lt;/li&gt;&#xA;&lt;li&gt;ANDOS&lt;/li&gt;&#xA;&lt;li&gt;Apple DOS&lt;/li&gt;&#xA;&lt;li&gt;Atari DOS&lt;/li&gt;&#xA;&lt;li&gt;Commodore DOS&lt;/li&gt;&#xA;&lt;li&gt;CSI-DOS&lt;/li&gt;&#xA;&lt;li&gt;ProDOS&lt;/li&gt;&#xA;&lt;li&gt;TRS-DOS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If at all possible, please be clear if it was an IBM-PC compatible or other computer running DOS.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T06:41:11.130" LastActivityDate="2011-10-03T06:41:11.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31517" PostTypeId="4" CreationDate="2011-10-03T06:34:20.603" Score="0" Body="DOS or Disk Operating System could refer to any number of incompatible operating systems, including but not limited to: MS-DOS, PC-DOS, DR-DOS, FreeDOS, PTS-DOS, ROM-DOS, Novell DOS &amp; OpenDOS on IBM-PC compatibles; additionally with AmigaDOS, AMSDOS, ANDOS, Apple DOS, Atari DOS, Commodore DOS, CSI-DOS, ProDOS, and TRS-DOS running on non-x86 hardware.&#xD;&#xA;&#xD;&#xA;If at all possible, please be clear if it was an IBM-PC compatible or other computer running DOS." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T06:41:13.423" LastActivityDate="2011-10-03T06:41:13.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31518" PostTypeId="5" CreationDate="2011-10-03T06:43:24.587" Score="0" Body="&lt;p&gt;&lt;strong&gt;Mario&lt;/strong&gt; is the protagonist of Nintendo's &lt;em&gt;Super Mario Bros.&lt;/em&gt; series of games.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T07:35:35.257" LastActivityDate="2011-10-03T07:35:35.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31519" PostTypeId="4" CreationDate="2011-10-03T06:43:24.587" Score="0" Body="Mario is the protagonist of Nintendo's Super Mario Bros. series of games." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T07:35:37.037" LastActivityDate="2011-10-03T07:35:37.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31520" PostTypeId="1" AcceptedAnswerId="31525" CreationDate="2011-10-03T08:48:53.040" Score="8" ViewCount="2241" Body="&lt;p&gt;Apart of the additional skill point gained on every fame level, is there any other purpose for this - practical or not?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I reached the max fame level of 50 really early in the game which is quite disappointing.. every single Champion killed gives almost full fame level which is pretty insane - any reason behind this design?&lt;/p&gt;&#xA;" OwnerUserId="7652" LastActivityDate="2013-02-04T00:12:20.290" Title="What is the purpose of Fame in Torchlight?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31521" PostTypeId="1" CreationDate="2011-10-03T09:03:16.893" Score="4" ViewCount="16619" Body="&lt;p&gt;&lt;a href=&quot;http://www.supersmashland.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Super Smash Land&lt;/a&gt; is a demake of Super Smash Bros, written in Game Maker 8 and with a retro Game Boy feel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It starts with 4 available characters (Mario, Kirby, Link, Pikachu), half of the available stages in versus mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that finishing once the arcade mode will unlock the Mega Man stage. But what must I do to unlock the other stages? And how to unlock the characters? And the Endless mode (currently grayed-out in the main menu)?&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="3610" LastEditDate="2012-06-11T09:21:56.477" LastActivityDate="2016-01-18T19:28:29.680" Title="How to unlock characters and stages in Super Smash Land?" Tags="|super-smash-land|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31522" PostTypeId="2" ParentId="30964" CreationDate="2011-10-03T09:25:34.790" Score="2" Body="&lt;p&gt;You don't have to collect them all in one single playthrough. You can select the chapter with the missing note from the menu and get it this way if you happen to have missed it in your first playthrough. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact there are no missable achievements/trophies in this game at all. &lt;/p&gt;&#xA;" OwnerUserId="12229" LastActivityDate="2011-10-03T09:25:34.790" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31523" PostTypeId="5" CreationDate="2011-10-03T09:29:39.760" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-03T09:29:39.760" LastActivityDate="2011-10-03T09:29:39.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31524" PostTypeId="4" CreationDate="2011-10-03T09:29:39.760" Score="0" Body="El Shaddai: Ascension of the Metatron is a third-person action/platforming game developed and published by Ignition Entertainment" OwnerUserId="12229" LastEditorUserId="168837" LastEditDate="2018-11-13T20:57:07.820" LastActivityDate="2018-11-13T20:57:07.820" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31525" PostTypeId="2" ParentId="31520" CreationDate="2011-10-03T09:44:47.777" Score="6" Body="&lt;p&gt;I believe you an additional retain a fame level each time you retire, but beyond that, there isn't much else. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What difficulty are you playing on? The lower difficulties are really easy and you may want to try changing it. I know Champions don't give me as much Fame as you describe on Very Hard or even Hard. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-10-03T09:44:47.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31527" PostTypeId="1" AcceptedAnswerId="31528" CreationDate="2011-10-03T11:24:01.660" Score="3" ViewCount="1083" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/15238/do-shorn-sheep-regrow-their-wool&quot;&gt;Do shorn sheep regrow their wool?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;On a previous version of minecraft I used to be able to dye sheep and they'd regrow their wool providing I didn't get too far from them. Now, they don't appear to regrow their wool. Is this true?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do they still spawn in 1.8? They seem pretty rare around my town....&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-10-03T11:33:02.120" Title="As of 1.8, do sheep regrow their wool?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="5" ClosedDate="2011-10-04T13:30:16.960" ContentLicense="CC BY-SA 3.0" />
  <row Id="31528" PostTypeId="2" ParentId="31527" CreationDate="2011-10-03T11:33:02.120" Score="5" Body="&lt;p&gt;No they do not. Notch tested sheep regrowth but then removed it some time ago. It is planned for the future though, because animals are now persistent. &lt;a href=&quot;https://minecraft.wiki/w/Sheep&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Talk:Sheep#Information_about_regrowing_wool.3F&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source 2&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Wool_Dyes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source 3&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-03T11:33:02.120" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31530" PostTypeId="1" AcceptedAnswerId="31553" CreationDate="2011-10-03T12:15:49.833" Score="12" ViewCount="6729" Body="&lt;p&gt;With the new patch, you can &lt;a href=&quot;https://gaming.stackexchange.com/questions/2456/can-you-respec-more-than-once-in-diablo-2&quot;&gt;respec once per difficulty&lt;/a&gt; (plus additional respecs if you accumulate the boss drops).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To expand on the information presented in that linked question, do you have to use the respecs once per difficulty, or can I save them up and accumulate 3 respecs by the time I'm on Hell difficulty (plus however many I get through the Cube recipe)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently restarting with some friends (I haven't played since the last patch), and I want to know if I'll need to use my normal difficulty respec before I move on to Nightmare.&lt;/p&gt;&#xA;" OwnerUserId="8096" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2012-02-14T20:53:18.407" Title="Can you accumulate multiple respecs in Diablo II?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31531" PostTypeId="5" CreationDate="2011-10-03T12:17:29.317" Score="0" Body="&lt;p&gt;Many games with role playing elements allow players to allocate skills as their characters progress.  Some games allow players to change how these points are assigned.  The process of changing how the points are assigned is called a &quot;respec&quot;.&lt;/p&gt;&#xA;" OwnerUserId="8096" LastEditorUserId="8096" LastEditDate="2011-10-03T12:24:09.807" LastActivityDate="2011-10-03T12:24:09.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31532" PostTypeId="4" CreationDate="2011-10-03T12:17:29.317" Score="0" Body="Many games with role playing elements allow players to allocate skills as their characters progress.  Some games allow players to change how these points are assigned.  The process of changing how the points are assigned is called a &quot;respec&quot;." OwnerUserId="8096" LastEditorUserId="8096" LastEditDate="2011-10-03T12:24:12.053" LastActivityDate="2011-10-03T12:24:12.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31533" PostTypeId="5" CreationDate="2011-10-03T12:18:55.013" Score="0" Body="&lt;p&gt;A massively-multiplayer online roleplaying game (MMORPG) developed by Square-Enix, and the second MMORPG in the &lt;em&gt;Final Fantasy&lt;/em&gt; series (the first being &lt;em&gt;Final Fantasy XI&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Originally launched in September 2010, the original version of the game was met with extremely harsh criticism. The negative reception prompted Square-Enix to completely rebuild the game from the ground up, necessitating a new client application as well as a completely new server architecture in order to fix the issues present in the original version. This remade version, entitled &lt;em&gt;Final Fantasy XIV: A Realm Reborn&lt;/em&gt;, launched in August 2013. The original version was shut down permanently in late 2012 in preparation for the transition to &lt;em&gt;A Realm Reborn&lt;/em&gt;. Despite these major changes, character data from the original version was carried over for existing players who wished to retain their progress and items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to providing modern MMORPG gameplay, a major focus of &lt;em&gt;A Realm Reborn&lt;/em&gt; is the inclusion of iconic &lt;em&gt;Final Fantasy&lt;/em&gt; elements from the series' history. Series staples like chocobos, airships, and moogles are all present, in addition to elements specific to past &lt;em&gt;Final Fantasy&lt;/em&gt; titles such as Magitek Armor (VI), the Crystal Tower (III), and the Warriors of Light (I).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Release date: August 27, 2013 (version 1.0: September 30, 2010)&lt;/li&gt;&#xA;&lt;li&gt;Developer: Square-Enix&lt;/li&gt;&#xA;&lt;li&gt;Publisher: Square-Enix&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://finalfantasyxiv.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Game Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Final_Fantasy_XIV:_A_Realm_Reborn&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="26052" LastEditDate="2013-10-22T16:09:58.807" LastActivityDate="2013-10-22T16:09:58.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31534" PostTypeId="4" CreationDate="2011-10-03T12:18:55.013" Score="0" Body="An MMORPG developed by Square-Enix, blending modern MMORPG gameplay with nostalgic Final Fantasy flavor." OwnerUserId="9300" LastEditorUserId="26052" LastEditDate="2013-10-22T16:09:49.413" LastActivityDate="2013-10-22T16:09:49.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31535" PostTypeId="5" CreationDate="2011-10-03T12:21:22.463" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-arqade-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:31:35.303" LastActivityDate="2012-06-25T17:31:35.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31536" PostTypeId="4" CreationDate="2011-10-03T12:21:22.463" Score="0" Body="DO NOT USE - Removed as part of &quot;The Great Arqade Clean-Up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="9300" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:31:35.897" LastActivityDate="2012-06-25T17:31:35.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31537" PostTypeId="1" AcceptedAnswerId="31578" CreationDate="2011-10-03T12:29:23.520" Score="16" ViewCount="6040" Body="&lt;p&gt;When playing the shell game in the Arcade rooms, the shells move pretty fast and I can almost never tell where the prize ends up. I'm not sure if this is attributed to me just having poor focusing skills and the game is truly just that fast in swapping the shells around, or if the game is doing it that fast to essentially mask the fact that it's a random shell to get your prize every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it luck based/rigged, or am I just exceedingly bad at this particular shell game?&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2012-12-10T21:56:02.333" Title="Is the shell game rigged?" Tags="|the-binding-of-isaac|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31538" PostTypeId="1" AcceptedAnswerId="31539" CreationDate="2011-10-03T12:29:29.080" Score="5" ViewCount="12380" Body="&lt;p&gt;I just recently started playing Assassin's Creed: Brotherhood on the PC. When I started Sequence 2, there is a mission where I have to tackle a guy who stole my money. I keep chasing him, but I can't find a reliable way to tackle him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Shift&quot; key contextually changes from &quot;Shove&quot; to &quot;Tackle&quot; but I can never manage to consistently execute the tackle. In general, I leave it up to chance and somehow I get it to trigger. I also can't figure out how to shove people either. Usually I just end up falling into them and tripping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had this same problem in Assassin's Creed 2, but I managed to get through the whole game without really needing to perform either of these moves.&lt;/p&gt;&#xA;" OwnerDisplayName="user7797" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:25:08.337" LastActivityDate="2018-10-12T13:08:29.223" Title="How do I consistently shove and tackle people in Assassin's Creed on the PC?" Tags="|assassins-creed-brotherhood|assassins-creed-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31539" PostTypeId="2" ParentId="31538" CreationDate="2011-10-03T12:44:57.697" Score="6" Body="&lt;p&gt;To &lt;strong&gt;&lt;em&gt;Tackle&lt;/em&gt;&lt;/strong&gt; someone you need to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Be in &lt;strong&gt;high profile&lt;/strong&gt; mode, by holding the right mouse button.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Be running, with your &lt;strong&gt;legs&lt;/strong&gt;, by holding &lt;kbd&gt;Space&lt;/kbd&gt; or the 4th mouse button (5-button config).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Tackle them with your &lt;strong&gt;free arm&lt;/strong&gt;, by &lt;em&gt;tapping&lt;/em&gt; &lt;kbd&gt;Shift&lt;/kbd&gt; or the 5th mouse button (5-button config).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;To &lt;strong&gt;&lt;em&gt;Shove&lt;/em&gt;&lt;/strong&gt; people you need to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Be in &lt;strong&gt;high profile&lt;/strong&gt; mode and running with your &lt;strong&gt;legs&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Be ready to shove with your &lt;strong&gt;free arm&lt;/strong&gt;, by &lt;em&gt;holding&lt;/em&gt; &lt;kbd&gt;Shift&lt;/kbd&gt; or the 5th mouse button (5-button config).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Run in to them. As long as you're &lt;em&gt;holding&lt;/em&gt; your &lt;strong&gt;free arm&lt;/strong&gt; ready they will be shoved aside.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I also found it a little bit awkward to reliably tackle the correct target, but in general you should be close to and running towards the target when you tap the &lt;strong&gt;free arm&lt;/strong&gt; button, and ideally not when near other people that might be targeted by mistake.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-03T12:44:57.697" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31540" PostTypeId="2" ParentId="31513" CreationDate="2011-10-03T12:45:11.143" Score="1" Body="&lt;p&gt;The explosive barrels and mines count as traps, and those appear to be the only ones that can be reset consistently. Some of the others are story related and you have to reload to the point before them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reset for explosive items can be triggered by having a zone reload. You can accomplish this by going to a save point, changing and outfit, and exiting out. With the explosive things, you sometimes have to have the enemy hurt prior to killing them with the item. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I actually went the route of reloading the area with the boulder and found that to be quicker and more reliable way to get the achievement.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-03T12:45:11.143" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31541" PostTypeId="2" ParentId="31530" CreationDate="2011-10-03T12:45:38.600" Score="4" Body="&lt;p&gt;You can save them up, the same as the imbue, personalize or socket quest rewards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To use them later you create a new (eg) normal game and use the waypoint system to get to the appropriate NPC to use the particular quest reward.  You can do this at any time.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-10-03T12:45:38.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31542" PostTypeId="2" ParentId="30944" CreationDate="2011-10-03T12:48:51.557" Score="2" Body="&lt;p&gt;Don't forget the One Shot, it's after effect being able to penetrate through multiple opponents. (Also goes through a Maulers Shield)&lt;/p&gt;&#xA;" OwnerUserId="12886" LastActivityDate="2011-10-03T12:48:51.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31543" PostTypeId="5" CreationDate="2011-10-03T12:57:50.733" Score="0" Body="&lt;p&gt;Hidden object is a puzzle game genre wherein the player must search a screen and find objects hidden in the picture (such as objects drawn into other objects) or some other scheme to cleverly conceal them in plain view. This tag should not be used for quests about objects that are hard to find or have been secreted.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hidden_object_game&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Hidden_object_game&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T13:07:15.367" LastActivityDate="2011-10-03T13:07:15.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31544" PostTypeId="4" CreationDate="2011-10-03T12:57:50.733" Score="0" Body="Hidden object is a puzzle game genre wherein the player must search a screen and find objects hidden in the picture (such as objects drawn into other objects) or some other scheme to cleverly conceal them in plain view. This tag should not be used for quests about objects that are hard to find or have been secreted." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T13:07:14.680" LastActivityDate="2011-10-03T13:07:14.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31545" PostTypeId="1" AcceptedAnswerId="31597" CreationDate="2011-10-03T13:01:26.830" Score="6" ViewCount="273" Body="&lt;p&gt;Gunpei Yokoi has been teasing me with this since 1992!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;em&gt;Metroid II: Return of Samus&lt;/em&gt; Near the mouth of the tunnel to the surface of SR-388 from the Queen's lair there appears to be some kind of machinery buried near the surface. It is only visible in part if Samus gets all the way to the left just below the exit to the surface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what that is?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see it in this video at &lt;a href=&quot;http://www.youtube.com/watch?v=67qytrErmaE#t=6m37s&quot; rel=&quot;nofollow noreferrer&quot;&gt;6m37s&lt;/a&gt;: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/67qytrErmaE#t=6m37s?start=397&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; &lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T13:33:03.793" LastActivityDate="2011-10-04T01:12:19.193" Title="What is the object near the exit of the escape tunnel in Metroid II: The Return of Samus?" Tags="|game-boy|metroid-2-return-of-samus|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31546" PostTypeId="5" CreationDate="2011-10-03T13:07:59.957" Score="0" Body="&lt;p&gt;In &lt;em&gt;Majin and the Forsaken Kingdom&lt;/em&gt; (&lt;em&gt;魔人と失われた王国&lt;/em&gt;  &lt;em&gt;Majin to Ushinawareta Ōkoku&lt;/em&gt;) the player assumes the role of Tepeu, a thief raised by the forrest animals, journeys to the Forsaken Kingdom and meets the imprisoned and weakened Majin. They team up to fight off the physically &amp;amp; spiritually corrupted remnants of the old kingdom. The game was released for the Xbox 360 &amp;amp; PlayStation 3.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T14:47:50.580" LastActivityDate="2011-10-03T14:47:50.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31547" PostTypeId="4" CreationDate="2011-10-03T13:07:59.957" Score="0" Body="In Majin and the Forsaken Kingdom the player assumes the role of Tepeu, a thief raised by the forrest animals, journeys to the Forsaken Kingdom and meets the imprisoned and weakened Majin. They team up to fight off the physically &amp; spiritually corrupted remnants of the old kingdom. The game was released for the Xbox 360 &amp; PlayStation 3." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T14:47:53.077" LastActivityDate="2011-10-03T14:47:53.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31548" PostTypeId="2" ParentId="8163" CreationDate="2011-10-03T13:09:59.667" Score="2" Body="&lt;p&gt;I had this problem as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way I got around it was to launch the replay from within game by adding the replay to my replays folder:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;My Documents/StarCraft II/Account/(your account number)/(more specific numbers)/replays/relevant_folder&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="5438" LastActivityDate="2011-10-03T13:09:59.667" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31549" PostTypeId="1" AcceptedAnswerId="31556" CreationDate="2011-10-03T13:15:39.063" Score="3" ViewCount="2170" Body="&lt;p&gt;I'm pretty sure that while watching some starcraft 2 replay commentaries I have seen the player who's perspective the game is being viewed from's cursor visible on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I watch a replay I only see when the user clicks on something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a setting that can be changed, or did I just misunderstand what I was seeing?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The other thing is it would be really useful to be able to see what keys/key combinations a player uses. Sometimes you see a player doing something very quickly and efficiently, and it's difficult to work out exactly how they did it (for a beginner like me at least). Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="5438" LastActivityDate="2011-10-03T13:37:07.297" Title="Is it possible to show the player's cursor and/or see what keys they press when watching a replay?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31550" PostTypeId="5" CreationDate="2011-10-03T13:18:12.860" Score="0" Body="&lt;p&gt;&lt;em&gt;Metroid II: Return of Samus&lt;/em&gt; is the 2nd game in the Metroid series. Samus Aran is ordered by the Galactic Federation to go to the homeworld of the Metroids, SR-388, and exterminate them. It was released in 1991 for the Game Boy in Japan. A planned Game Boy Color re-release (like &lt;em&gt;Link's Awakening DX&lt;/em&gt;) was abandoned by Nintendo. Events in the game's ending lead directly into the story of &lt;em&gt;Super Metroid&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="336" LastEditDate="2011-10-03T13:48:25.920" LastActivityDate="2011-10-03T13:48:25.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31551" PostTypeId="4" CreationDate="2011-10-03T13:18:12.860" Score="0" Body="Metroid II: Return of Samus is the 2nd game in the Metroid series. Samus Aran is ordered by the Galactic Federation to go to the homeworld of the Metroids, SR-388, and exterminate them. It was released in 1991 for the Game Boy in Japan. A planned Game Boy Color re-release (like Link's Awakening DX) was abandoned by Nintendo." OwnerUserId="9300" LastEditorUserId="336" LastEditDate="2011-10-03T13:48:25.950" LastActivityDate="2011-10-03T13:48:25.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31552" PostTypeId="2" ParentId="31530" CreationDate="2011-10-03T13:22:25.803" Score="1" Body="&lt;p&gt;Also, you can make &lt;a href=&quot;http://www.diablowiki.com/Token_of_Absolution_(Diablo_II)&quot; rel=&quot;nofollow noreferrer&quot;&gt;respec tokens&lt;/a&gt; so you'll never run out of respecs.  It does take a little work to do though, as they drop fairly infrequently.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-03T13:22:25.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31553" PostTypeId="2" ParentId="31530" CreationDate="2011-10-03T13:28:34.800" Score="9" Body="&lt;p&gt;You can have one respec per difficulty by completing the Den of Evil quest from Akara in Act 1. These can be used at any time by starting a game in the appropriate difficulty: one in Normal, one in Nightmare and one in Hell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, you can also create a Token of Absolution by transmuting the following items in your Horadric Cube:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Twisted Essence of Suffering from either Hell Andariel or Hell Duriel.&lt;/li&gt;&#xA;&lt;li&gt;Charged Essence of Hate from Hell Mephisto&lt;/li&gt;&#xA;&lt;li&gt;Burning Essence of Terror from Hell Diablo&lt;/li&gt;&#xA;&lt;li&gt;Festering Essence of Destruction from Hell Baal&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note that these are all not 100% drops, and are in fact rather rare (&amp;lt; 10%), so it may take quite a few runs to get all the items you need for a full transmute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Token of Absolution allows a respec exactly the same as through Akara. Simply right click the token to consume it and respec.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note, this is only available in Patch 1.13. This is standard now on closed Battle.net play, but if you're playing single player or Open Battle.net and have not updated to 1.13, these respec methods are not available.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-10-03T13:28:34.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31554" PostTypeId="5" CreationDate="2011-10-03T13:31:26.807" Score="0" Body="&lt;p&gt;&lt;em&gt;Metroid&lt;/em&gt; is a Nintendo Entertainment System game by Nintendo. The game is famous for it's emphasis on non-linear exploration and acquisition of power-ups to proceed further in game, as well as it's soundtrack and heroine, Samus Aran. The game did not reveal the sex of the protagonist until the ending credits.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-25T00:59:06.613" LastActivityDate="2011-10-25T00:59:06.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31555" PostTypeId="4" CreationDate="2011-10-03T13:31:26.807" Score="0" Body="Metroid is a Nintendo Entertainment System game by Nintendo. The game is famous for it's emphasis on non-linear exploration and acquisition of power-ups to proceed further in game, as well as it's soundtrack and heroine, Samus Aran. The game did not reveal the sex of the protagonist until the ending credits." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-25T00:59:08.593" LastActivityDate="2011-10-25T00:59:08.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31556" PostTypeId="2" ParentId="31549" CreationDate="2011-10-03T13:37:07.297" Score="5" Body="&lt;p&gt;You can only see a sort of echo appear on the screen I am afraid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you might have seen was the caster's mouse cursor when they review the replay, or some casters record a game they are playing live, so you see their mouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the key presses, I am afraid you have to be vigilant and work out what they click. Personally I have the shortcuts showing on the icons, which might help, A lot of the time it is just noise, keep an eye on the production, that will give you an idea of what they are clicking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you watch Day9, he is Brrrrriliant and have good tips and tricks for a beginner and part-timer (such as myself).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think you might be worrying to much about the detail and need to take a step back to see the larger picture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This video might be a good start:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/6ks4JVQarLk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;otherwise go back as far as you can and let Day9 guide you.&lt;/p&gt;&#xA;" OwnerUserId="12887" LastActivityDate="2011-10-03T13:37:07.297" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31557" PostTypeId="5" CreationDate="2011-10-03T14:21:37.633" Score="0" Body="&lt;p&gt;Torchlight is an action role-playing game developed by Runic Games and published by Perfect World, released for Windows in October 2009. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc, and JoWood Entertainment published a retail box in Europe in April 2010. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A port for Mac OS X was developed by World Domination Industries and released through Steam on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011&lt;/p&gt;&#xA;" OwnerUserId="240" LastEditorUserId="240" LastEditDate="2011-10-03T14:47:46.167" LastActivityDate="2011-10-03T14:47:46.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31558" PostTypeId="4" CreationDate="2011-10-03T14:21:37.633" Score="0" Body="Torchlight is an action role-playing game that is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters." OwnerUserId="240" LastEditorUserId="240" LastEditDate="2011-10-03T14:47:43.733" LastActivityDate="2011-10-03T14:47:43.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31561" PostTypeId="2" ParentId="3053" CreationDate="2011-10-03T16:08:36.243" Score="1" Body="&lt;p&gt;Option Select means you have 2 alternatives. For example you play Ryu and jump towards Akuma. During your jump you input hard kick and as it hits you input the Tatsu action. Now two things can happen, depending on what your opponent does:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;opponent is hit / blocks your hard kick -&gt; tatsu is not executed&lt;/li&gt;&#xA;&lt;li&gt;opponent evades hard kick -&gt; tatsu executes immediately&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Your opponent has fewer options if he does not punish your jump:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;he blocks -&gt; you can input a block string&lt;/li&gt;&#xA;&lt;li&gt;he backdashes -&gt; tatsu will hit him&lt;/li&gt;&#xA;&lt;li&gt;he teleports -&gt; tatsu will hit him&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;His best move is to block your jump and eat the block string or if he is fast enough he can punish your with an anti air.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good players input option selects all the time to punish bad players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can input nearly every option select if you are fast enough. So you can insert jumping hard kick option select ultra or crouching light punch option select sweep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AirRyu has very good comparison: Think of it as a rock paper scissors game. But instead of choosing only one you choose two at the same time. You can select paper and scissors or rock and paper. It is not all mighty as you cannot select all at once but you improve your odds.&lt;/p&gt;&#xA;" OwnerUserId="10933" LastEditorUserId="32049" LastEditDate="2012-09-14T21:19:22.520" LastActivityDate="2012-09-14T21:19:22.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31563" PostTypeId="1" CreationDate="2011-10-03T17:17:11.737" Score="11" ViewCount="370" Body="&lt;p&gt;For those unfamiliar with the game, in Kirby Super Star, one of the bosses is called the Computer Virus, which is more or less an RPG style thing where you take turns attacking each other (while the boss is attacking you it's invulnerable, and it won't attack when it is vulnerable). Anyway, watching a youtuber do a no guard (and no ability) run of the arena, he claimed that the boss's star attack is undodgeable in the boss's first and third forms (the magician and dragon). If possible I'd like some verification.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to dodge the stars attack in the first and third forms of the Computer Virus without an ability or guarding?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the video of the fight requested. &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/92MLiVYDL-k#t=60s?start=60&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; (The video description contains a thorough description of the difficulties of the computer virus fight without abilities/guarding, as well as lots of cursing, you have been warned.)&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="69" LastEditDate="2012-11-21T16:13:53.167" LastActivityDate="2013-05-06T11:58:42.810" Title="Dodging the Computer Virus's attacks" Tags="|kirby-super-star|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31565" PostTypeId="1" CreationDate="2011-10-03T17:35:53.723" Score="2" ViewCount="1400" Body="&lt;p&gt;FIFA 12 Ultimate Team offers a cool auction system, where you can buy and sell players and  items either through bidding or fixed prices (&quot;buy now&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a few related questions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Is it possible to make good money (coins) through clever trading? As you have to pay for every bid you make (you have a limited amount of bids, which you can refill with coins) and the prices probably regulate itself pretty good, I could imagine that it might not be really profitable, even if you know what you are doing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If it is, what are good strategies? Which items are easy to buy at low prices and sell at high prices? Is it better to look for rare players with low &quot;buy now&quot; prize for example, or buy stuff like balls? Will some items grow a lot of value over time?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Are there times of the day where the prices are generally lower/higher on the market?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Are even bad rare items worth keeping because there will be collectors who want a complete edition later?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What's the best strategy to win an auction? Bid early to throw off others? Bid last minute?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Any other tips?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I know an advice given here might well change the market and get useless in the process, but as not many FIFA players are on gaming.SE yet, I guess it's worth a shot. ;)&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="28182" LastEditDate="2016-01-02T04:37:59.763" LastActivityDate="2016-01-02T04:37:59.763" Title="Is it possible to make (in-game) money through trading Ultimate Team players?" Tags="|fifa-12|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31566" PostTypeId="1" AcceptedAnswerId="31568" CreationDate="2011-10-03T17:37:07.530" Score="9" ViewCount="4866" Body="&lt;p&gt;If I have a main character who as completed all 3 difficulty levels and received +60 life from the 3 Golden Bird quests and I have another character who has completed the same quest on normal, can the potion of life the lesser character receives be muled to the main character (for a total of +80 life) or does some game mechanic prevent this?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-10-03T17:59:27.330" Title="Can the Potion of Life be muled to provide a character with a steady stream of +20 to life?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31567" PostTypeId="1" CreationDate="2011-10-03T17:39:23.233" Score="5" ViewCount="7192" Body="&lt;p&gt;In FIFA 12 Ultimate Team, my players get injured a lot, sometimes 3 players in the same match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured a good fitness value would prevent this, but now I am not even sure those two are related.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I effectively prevent injuries in FUT?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="160" LastEditDate="2012-06-16T19:54:22.683" LastActivityDate="2015-01-08T12:06:36.393" Title="How can I prevent injuries?" Tags="|fifa-12|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31568" PostTypeId="2" ParentId="31566" CreationDate="2011-10-03T17:49:50.090" Score="11" Body="&lt;p&gt;This question could also be extended to include other quest items that provide a permanent bonus, such as the Book of Skill. In any case, a single character cannot pick up (or get by trade) a quest item more than once per difficulty, so the answer is that your proposed scheme will not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, it would be possible to continually create new characters just for these quest items and then buff up a single character for unbounded skill points and HP.&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-10-03T17:59:27.330" LastActivityDate="2011-10-03T17:59:27.330" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31569" PostTypeId="5" CreationDate="2011-10-03T18:15:43.757" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-03T18:15:43.757" LastActivityDate="2011-10-03T18:15:43.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31570" PostTypeId="4" CreationDate="2011-10-03T18:15:43.757" Score="0" Body="A classic kirby game released for the SNES in the 90s." OwnerUserId="12822" LastEditorUserId="12822" LastEditDate="2011-10-03T18:16:54.793" LastActivityDate="2011-10-03T18:16:54.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31571" PostTypeId="2" ParentId="11261" CreationDate="2011-10-03T18:34:51.670" Score="0" Body="&lt;p&gt;Almost certainly, the items are lost forever on a 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's the list of bugs for Fallout:New Vegas.  Everyone I know that played this game (a whole 6 people!) encountered at least one of these:&lt;br&gt;&#xA;&lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_bugs&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-10-03T18:34:51.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31573" PostTypeId="1" AcceptedAnswerId="31574" CreationDate="2011-10-03T18:46:07.793" Score="8" ViewCount="1252" Body="&lt;p&gt;Does butchering non-adult tame animals give the same amount of meat, skin, etc. as a grown animal of the same kind?&lt;/p&gt;&#xA;" OwnerUserId="11889" LastEditorUserId="2259" LastEditDate="2011-10-03T19:39:58.573" LastActivityDate="2011-10-03T20:20:37.343" Title="Can I slaughter young animals for full rewards?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31574" PostTypeId="2" ParentId="31573" CreationDate="2011-10-03T18:50:42.983" Score="6" Body="&lt;p&gt;No, you will receive less resources for slaughtering animals before they are fully grown.&lt;/p&gt;&#xA;&lt;p&gt;My advice would be to check the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Creature&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; which has details about the resources gained from slaughtering animals to decide whether it is worth it or not.&lt;/p&gt;&#xA;&lt;p&gt;It is also worth considering how much grazing space each animal needs (because animals that die of starvation cannot be slaughtered), and if you have a breeding pair of animals.&lt;/p&gt;&#xA;&lt;p&gt;As a general rule, the amount of meat, fat, and bones received from slaughtering animals tend to vary the most between slaughtering fully grown and young animals. Other items, such as brain, heart, lungs, raw hide, etc. tend to remain constant.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-10-03T20:20:37.343" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31575" PostTypeId="1" AcceptedAnswerId="31576" CreationDate="2011-10-03T19:03:30.387" Score="2" ViewCount="218" Body="&lt;p&gt;It looks like Cardinal quest always starts up in full-screen mode.  Is there any way I can switch the game mode to windowed?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-10-03T19:37:48.693" LastActivityDate="2011-10-03T19:37:48.693" Title="Can I Play Cardinal Quest in a Window?" Tags="|cardinal-quest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31576" PostTypeId="2" ParentId="31575" CreationDate="2011-10-03T19:08:16.417" Score="2" Body="&lt;p&gt;&lt;strong&gt;Yes&lt;/strong&gt;, by pressing &lt;kbd&gt;F2&lt;/kbd&gt; in the game, it should switch to windowed mode.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-03T19:08:16.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31577" PostTypeId="2" ParentId="22158" CreationDate="2011-10-03T19:21:58.940" Score="2" Body="&lt;p&gt;you may want to try downloading a free virtual machine such as one of the VMware versions, and then putting xp on the virtual machine and install hit and run onto the VMware&lt;/p&gt;&#xA;" OwnerUserId="12822" LastActivityDate="2011-10-03T19:21:58.940" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31578" PostTypeId="2" ParentId="31537" CreationDate="2011-10-03T19:25:47.293" Score="15" Body="&lt;p&gt;Here's a few videos I recorded while testing it out, and slowing the video down by &lt;em&gt;85%&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/bY24FuukTIQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/UsUqwTdI0Vk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even slowed down by 85%, it still moves pretty fast. However, if I managed to follow the right shell correctly then:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In the first video, the correct shell should have been the left shell.&lt;/li&gt;&#xA;&lt;li&gt;In the second video, the correct shell should have been the right shell.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As you also can see from the videos, I only chose the middle shell, which would have been the wrong choice. So I do believe that the shell game is completely &lt;strong&gt;rigged/luck based&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in the case that I might be wrong. The speed of the shells are still &lt;em&gt;incredibly&lt;/em&gt; fast, and would most likely be too fast for the average human eye. So it would essentially still be &lt;strong&gt;luck based&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-10-03T19:37:50.147" LastActivityDate="2011-10-03T19:37:50.147" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31581" PostTypeId="2" ParentId="31469" CreationDate="2011-10-03T20:39:02.843" Score="3" Body="&lt;p&gt;My personal rule of thumb:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you're an aggressive player, go for flat runes.&lt;/li&gt;&#xA;&lt;li&gt;If you're a defensive player, go for scaling runes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In theory, this applies to all ranks of runes.  In practice, once you hit lvl 20, you'll never again care about Tier 1 or 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Reasoning&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aggressive players tend to initiate fights early in the game, often before minions even spawn.  At lvl 1, the difference between a flat armor seal and a scaling armor seal is huge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Deffensive players tend to hug towers more, and generally rely on later-game team fights.  After lvl 8, most scaling runes will begin to surpass flat runes, making for a stronger late-game hero.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for certain runes being more superior, they each give advantages at different parts in the game.  It's more important to build them into an overall strategy with a specific champion than it is to always pick certain runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&#xA;References:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://na.leagueoflegends.com/runes/3&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/runes/3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;del&gt; &lt;a href=&quot;https://docs.google.com/spreadsheet/ccc?authkey=CKPPzIEP&amp;amp;key=0Apz-hn2_2cmbdHlQX0ZDMndwM041WHY5bUU3c1NDZkE&amp;amp;hl=en&amp;amp;authkey=CKPPzIEP#gid=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://docs.google.com/spreadsheet/ccc?authkey=CKPPzIEP&amp;amp;key=0Apz-hn2_2cmbdHlQX0ZDMndwM041WHY5bUU3c1NDZkE&amp;amp;hl=en&amp;amp;authkey=CKPPzIEP#gid=0&lt;/a&gt; (check crossover level to see when scaling runes equal flat runes)&lt;/del&gt;&#xA;&lt;br /&gt;edit: this spreadsheet is no longer accurate&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11969" LastEditorUserId="11969" LastEditDate="2012-02-13T22:16:48.590" LastActivityDate="2012-02-13T22:16:48.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31583" PostTypeId="1" CreationDate="2011-10-03T21:01:49.603" Score="20" ViewCount="3411" Body="&lt;p&gt;How can I find specific building on the map? For example I need to find all clinics. Is there better way than clicking on each doctor and looking up where he works?&lt;/p&gt;&#xA;" OwnerUserId="12896" LastEditorUserId="336" LastEditDate="2011-10-03T22:52:54.230" LastActivityDate="2012-07-27T11:43:32.710" Title="How do I find specific buildings in Tropico 4?" Tags="|tropico-4|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31584" PostTypeId="1" AcceptedAnswerId="32066" CreationDate="2011-10-03T21:02:26.403" Score="7" ViewCount="5214" Body="&lt;p&gt;What is the difference between having the M320 Grenade Launcher attached to your rifle and having it as a standalone weapon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it worth giving up an attachment (like the forward grip) to have it under-slung?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-10-03T21:20:31.303" LastActivityDate="2012-08-30T06:42:04.430" Title="M320 Grenade Launcher: Under-slung vs. Standalone" Tags="|battlefield-3|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31585" PostTypeId="1" AcceptedAnswerId="31879" CreationDate="2011-10-03T21:05:49.453" Score="11" ViewCount="427" Body="&lt;p&gt;I'm trying to earn my &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Badges#Completist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Completist&lt;/a&gt; badges, but can't figure out how to tell where I have and haven't been.  I thought I saw a gameplay tip flash across the screen at one point about unvisited streets, but I can't find a way to see it again.  I even checked whether the &lt;a href=&quot;http://developer.glitch.com/api/&quot; rel=&quot;nofollow noreferrer&quot;&gt;API&lt;/a&gt; could be coaxed into telling me how many times I've visited a street, but no such luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also a complication: &lt;strong&gt;I'm colorblind&lt;/strong&gt;.  If there's a visual difference between visited and unvisited streets, I can't see it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can I figure out where I've been?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2012-06-20T15:35:00.693" Title="Where have I been?" Tags="|achievements|glitch-2011|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31586" PostTypeId="2" ParentId="23444" CreationDate="2011-10-03T21:19:26.860" Score="-1" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamestop.com/xbox-360/accessories/xbox-360-hd-and-analog-av-adaptor/90329?affid=9797&amp;amp;cid=ppc_60000001&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamestop.com/xbox-360/accessories/xbox-360-hd-and-analog-av-adaptor/90329?affid=9797&amp;amp;cid=ppc_60000001&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That worked for me :)&lt;/p&gt;&#xA;" OwnerUserId="12897" LastActivityDate="2011-10-03T21:19:26.860" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31587" PostTypeId="1" AcceptedAnswerId="31618" CreationDate="2011-10-03T21:20:57.550" Score="7" ViewCount="401" Body="&lt;p&gt;Is it faster to run from spawn to the windmill, or to run to the speed boost and then the windmill?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dominion.leagueoflegends.com/overview-dominion&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dominion.leagueoflegends.com/overview-dominion&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-10-04T05:24:59.020" Title="Is it faster to run straight to the windmill or to grab the speed buff first?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31588" PostTypeId="2" ParentId="31521" CreationDate="2011-10-03T21:25:58.317" Score="1" Body="&lt;p&gt;Endless Mode is unlocked when you have both Mega Man and Vaporeon.&lt;/p&gt;&#xA;" OwnerUserId="12898" LastEditorUserId="1925" LastEditDate="2011-10-03T21:44:44.690" LastActivityDate="2011-10-03T21:44:44.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31589" PostTypeId="1" AcceptedAnswerId="31590" CreationDate="2011-10-03T21:51:32.597" Score="15" ViewCount="39547" Body="&lt;p&gt;In Ocarina of Time, in Goron City, there is a giant pot with an angry looking face that is sitting on the bottom floor of the city. If you light up all of the torches in the area the pot is in, it begins to spin. Is there anything I can do to the pot? I tried throwing bombs in from above, but kept missing. Should I keep trying?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2019-09-29T00:01:51.687" Title="What do I do with the giant spinning pot?" Tags="|zelda-ocarina-of-time|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31590" PostTypeId="2" ParentId="31589" CreationDate="2011-10-03T21:56:04.947" Score="14" Body="&lt;p&gt;Yes, you should keep trying!  I had a tough time getting a bomb in the first time I played as well.  Spoilers from strategywiki.org:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After opening Darunia's house, light the four torches around the pot at the bottom of Goron City. From the second level, &lt;strong&gt;throw a Bomb Flower into the top of the spinning pot to stop it.&lt;/strong&gt; It will stop showing one of three faces, depending on what time you threw the bomb flower in. Alternatively you can wait until after you get bombs from dodongo's cavern and use them instead. &lt;strong&gt;If the pot stops on 'happy', a Heart Piece will fly out.&lt;/strong&gt;&#xA; &lt;br&gt;&lt;br&gt;&#xA; &lt;a href=&quot;http://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Heart_Containers&quot; rel=&quot;noreferrer&quot;&gt;http://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Heart_Containers&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-10-03T21:56:04.947" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31591" PostTypeId="5" CreationDate="2011-10-03T22:33:36.280" Score="0" Body="&lt;p&gt;A collaboration between Square Soft and Nintendo, &lt;em&gt;Super Mario RPG: Legend of the Seven Stars&lt;/em&gt; is an action-RPG game staring Mario for the Super Nintendo Entertainment System. It was the first game that let players play as Bowser as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game used pre-rendered CGI images for the sprites and featured a cameo appearance of Link and Samus Aran.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T22:49:24.467" LastActivityDate="2011-10-03T22:49:24.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31592" PostTypeId="4" CreationDate="2011-10-03T22:33:36.280" Score="0" Body="A collaboration between Square Soft and Nintendo, Super Mario RPG: Legend of the Seven Stars is an action-RPG game staring Mario for the Super Nintendo Entertainment System. It was the first game that let players play as Bowser as well." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-03T22:49:21.347" LastActivityDate="2011-10-03T22:49:21.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31593" PostTypeId="2" ParentId="28674" CreationDate="2011-10-03T22:58:38.400" Score="0" Body="&lt;p&gt;Using MCEdit to advance the time forward (one or several days, I forget which) fixed the torches. So it would appear that this was the same problem as the &lt;code&gt;/time set&lt;/code&gt; bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I still don't know how it happened...)&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-10-03T22:58:38.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31594" PostTypeId="1" AcceptedAnswerId="31619" CreationDate="2011-10-03T23:28:42.047" Score="22" ViewCount="165646" Body="&lt;p&gt;It seems that Binding of Isaac supports joypad, but simply connecting XBox 360 joypad does not work. Do you know how to setup it?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="91" LastEditDate="2014-12-18T04:26:29.247" LastActivityDate="2018-08-24T13:43:34.000" Title="How to setup the joypad for Binding of Isaac?" Tags="|controllers|the-binding-of-isaac|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31595" PostTypeId="1" AcceptedAnswerId="31733" CreationDate="2011-10-04T00:56:30.283" Score="10" ViewCount="1815" Body="&lt;p&gt;I'm missing rails and don't know where they have gone, they are out in the open with no roof or walls. This is SMP but it's a private unadvertised server that mostly I play alone. Is lightning a possible cause?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="18" LastEditDate="2011-10-04T01:56:00.280" LastActivityDate="2011-10-06T00:58:53.613" Title="Can lightning destroy rails in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31596" PostTypeId="2" ParentId="31595" CreationDate="2011-10-04T01:08:31.030" Score="7" Body="&lt;p&gt;Lightning can only destroy flammable blocks, and rails are &lt;strong&gt;not&lt;/strong&gt; flammable.&lt;/p&gt;&#xA;&lt;p&gt;This is more likely the cause of your problem:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7FJw8.jpg&quot; alt=&quot;Enderman&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;since &lt;a href=&quot;https://minecraft.wiki/w/Endermen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Endermen&lt;/a&gt; have (until recently) been able to pick up and move most blocks, including rails.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-10-04T01:13:42.100" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31597" PostTypeId="2" ParentId="31545" CreationDate="2011-10-04T01:12:19.193" Score="2" Body="&lt;p&gt;It's likely either a misplaced tile put there by a map designer who did not realize the camera could scroll over there, or a legitimate glitch of the same kind that cause the so-called &quot;&lt;a href=&quot;http://www.metroidwiki.org/wiki/Secret_World&quot; rel=&quot;nofollow noreferrer&quot;&gt;secret worlds&lt;/a&gt;&quot; in the first few Metroid games (generally some flavor of invalid or badly-mapped tile data that ends up resolving to the wrong or unusual tile graphics or collision data. &lt;a href=&quot;http://www.youtube.com/watch?v=xawe-3ZH97c&quot; rel=&quot;nofollow noreferrer&quot;&gt;Like this&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few places in the game you can legitimately see this kind of bad/random tile data in game -- many of the larger rooms in the game have bomb-able ceilings that you can climb up into with the spider ball which lead to narrow, short, dead-end corridors. Sometimes you can see a row or two of random junk tiles above you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An interesting (technical) read on Metroid II glitches can be found &lt;a href=&quot;http://tasvideos.org/GameResources/GBx/Metroid2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and &lt;a href=&quot;http://www.metroid2002.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt; has some interesting discussion of glitches that can be abused to enter these &quot;secret worlds&quot; (among other things). &lt;/p&gt;&#xA;" OwnerDisplayName="user6789" LastActivityDate="2011-10-04T01:12:19.193" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31598" PostTypeId="2" ParentId="31587" CreationDate="2011-10-04T01:14:43.463" Score="2" Body="&lt;p&gt;I just tested with 400 speed, going either way gave me 23 seconds, that's with no additional speed boosts. seems it's balanced in that way to not give an advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;without speed boost&#xA;L: 9:51:50&#xA;A: 9:52:13&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With speed boost&#xA;L: 9:05:30&#xA;A: 9:05:53&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-10-04T01:14:43.463" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31599" PostTypeId="2" ParentId="23444" CreationDate="2011-10-04T01:25:27.873" Score="0" Body="&lt;p&gt;If your TV/stereo/entertainment system (or whatever you have set up to play the XBox' audio through speakers) also has RCA out, like mine does, you can hook up your headphones to that with an RCA/minijack adaptor. It works great  for late-night gaming when you don't want to wake the neighbours.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-10-04T01:25:27.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31601" PostTypeId="5" CreationDate="2011-10-04T02:36:12.773" Score="0" Body="&lt;p&gt;&lt;em&gt;Alchemy&lt;/em&gt; is a game by PopCap. This tag should refer to the game. For questions about the use of alchemy in games, use the name of the game, instead.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.popcap.com/games/alchemy&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.popcap.com/games/alchemy&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="336" LastEditDate="2011-10-04T02:45:16.127" LastActivityDate="2011-10-04T02:45:16.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31602" PostTypeId="4" CreationDate="2011-10-04T02:36:12.773" Score="0" Body="Alchemy is a game by PopCap. This tag should refer to the game. For questions about the use of alchemy in games, use the name of the game, instead." OwnerUserId="9300" LastEditorUserId="336" LastEditDate="2011-10-04T02:45:41.070" LastActivityDate="2011-10-04T02:45:41.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31603" PostTypeId="5" CreationDate="2011-10-04T03:19:32.467" Score="0" Body="&lt;p&gt;Enix's Dragon Quest series is a staple of the RPG genre in Japan. The series was created by Yūji Horii and features character designs by Akira Toriyama.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Games&lt;/h2&gt;&#xA;&#xA;&lt;h3&gt;Main Series&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-4&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-4&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-4&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-5&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-5&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-5&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-6&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-6&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-6&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-7&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-7&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-7&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-8&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-8&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-8&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-9&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-9&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-9&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-10&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-10&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-10&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Side games&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-heroes&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-heroes&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-heroes&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/dragon-quest-builders&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;dragon-quest-builders&amp;#39;&quot; rel=&quot;tag&quot;&gt;dragon-quest-builders&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="127996" LastEditDate="2016-12-19T03:23:38.010" LastActivityDate="2016-12-19T03:23:38.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31604" PostTypeId="4" CreationDate="2011-10-04T03:19:32.467" Score="0" Body="Enix's Dragon Quest series is a staple of the RPG genre in Japan. The series was created by Yūji Horii and features character designs by Akira Toriyama." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-04T03:36:17.457" LastActivityDate="2011-10-04T03:36:17.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31605" PostTypeId="5" CreationDate="2011-10-04T03:36:20.280" Score="0" Body="&lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/Konami_Code&quot; rel=&quot;nofollow noreferrer&quot;&gt;Konami Code&lt;/a&gt;, &lt;kbd&gt;↑&lt;/kbd&gt;&lt;kbd&gt;↑&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;&lt;kbd&gt;Ⓑ&lt;/kbd&gt;&lt;kbd&gt;Ⓐ&lt;/kbd&gt;&lt;kbd&gt;[Select]&lt;/kbd&gt;&lt;kbd&gt;Start&lt;/kbd&gt;, is the most famous cheat code in video game history. Every title Konami released in the 1980s and many in the 1990s utilized the code in some fashion. It was popularized by its inclusion in Contra, where it grants the player 30 extra lives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See also:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/cheats&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;cheats&amp;#39;&quot; rel=&quot;tag&quot;&gt;cheats&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Konami_code_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia:List of Konami code games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-12-17T17:32:38.240" LastActivityDate="2011-12-17T17:32:38.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31606" PostTypeId="4" CreationDate="2011-10-04T03:36:20.280" Score="0" Body="The Konami Code, ↑↑↓↓←→←→ⒷⒶ [Select] Start, is one of the most famous cheat code in video game history. Every title Konami released in the 1980s and many in the 1990s utilized the code in some fashion. It was popularized by its inclusion in Contra, where it grants the player 30 extra lives." OwnerUserId="9300" LastEditorUserId="336" LastEditDate="2011-10-04T03:38:37.873" LastActivityDate="2011-10-04T03:38:37.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31607" PostTypeId="2" ParentId="395" CreationDate="2011-10-04T03:43:52.563" Score="-2" Body="&lt;p&gt;The code (rendered in HTML) is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;kbd&gt;↑&lt;/kbd&gt;&lt;kbd&gt;↑&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;&lt;kbd&gt;Ⓑ&lt;/kbd&gt;&lt;kbd&gt;Ⓐ&lt;/kbd&gt;&lt;kbd&gt;Start&lt;/kbd&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-04T03:43:52.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31608" PostTypeId="1" AcceptedAnswerId="31676" CreationDate="2011-10-04T03:59:22.870" Score="6" ViewCount="715" Body="&lt;p&gt;I've been playing Minecraft with a texture mod lately - I like it over &quot;classic&quot; minecraft on many levels, but I find there's still aspects of it that bug me, like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Rg2Bb.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sprouts of melon seeds are invisible.&#xA;(Here's a comparison with the default textures)&#xA;&lt;img src=&quot;https://i.stack.imgur.com/KUtyh.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where, exactly, are the various stages of melon growth stored? Or, if there's not multiple textures for melon sprouts, how does Minecraft go from the seed-like stage to the fully grown texture? Is it just a matter of making the melon sprout textures taller?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-04T22:21:18.990" Title="How can I modify the appearance of Melon vines?" Tags="|minecraft-java-edition|mods|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31609" PostTypeId="1" AcceptedAnswerId="31684" CreationDate="2011-10-04T04:11:09.597" Score="17" ViewCount="5517" Body="&lt;p&gt;I'd like to do some fancy-schmancy redstone shenanigans exploiting the fact that melon blocks growing into a square can hold a charge (and thus complete a circuit). Is the direction they spawn the melon truly random?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did a small-scale test, and got 3/4 melons spawning in the same direction. I don't want to pronounce Melons to be non-random though, as it's still a very small sample size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/15C7Z.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-04T17:01:35.307" LastActivityDate="2011-10-04T22:44:25.590" Title="Do Melons prefer to grow in certain directions?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="31610" PostTypeId="1" AcceptedAnswerId="31613" CreationDate="2011-10-04T04:18:14.340" Score="2" ViewCount="875" Body="&lt;p&gt;I have a Bukkit server and it uses the &lt;a href=&quot;https://github.com/TheYeti/Permissions&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Yeti's Permissions Plugin&lt;/a&gt; to mange user and group permissions. I recently came across another plugin which has support for a Permissions plugin but not The Yeti's Permission plugin. It says &quot;MobArena does not support the legacy Permissions 2.x and 3.x plugins, as they are inactive and outdated&quot;. Is this true and if so what is a good alternative to the Permissions Plugin?&lt;/p&gt;&#xA;" OwnerUserId="11282" LastActivityDate="2011-10-04T04:40:34.523" Title="Bukkit Permissions Plugin" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31611" PostTypeId="2" ParentId="31594" CreationDate="2011-10-04T04:28:43.310" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamebreakers.co/video-game-review/the-binding-of-isaac-review/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This review&lt;/a&gt; says Binding of Isaac lacks gamepad support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you still want to use your XBOX controller, you should download &lt;a href=&quot;http://www.xpadder.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xpadder&lt;/a&gt;. &#xA;It's a free program that lets you map keys and other inputs (like the mouse) to buttons and thumbsticks.  You'll be able to configure the XBOX controller however you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use this for any PC game, even if it doesn't have native support for gamepads.&lt;/p&gt;&#xA;" OwnerUserId="11837" LastActivityDate="2011-10-04T04:28:43.310" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31612" PostTypeId="1" AcceptedAnswerId="32320" CreationDate="2011-10-04T04:36:19.303" Score="4" ViewCount="1031" Body="&lt;p&gt;How many levels are there in the mobile version of Bejeweled Twist in classic mode?&lt;/p&gt;&#xA;" OwnerUserId="12902" LastEditorUserId="12902" LastEditDate="2011-10-06T14:27:16.937" LastActivityDate="2011-10-12T17:42:21.973" Title="How many levels are there in Bejeweled Twist Mobile (in classic mode)?" Tags="|bejeweled-twist|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31613" PostTypeId="2" ParentId="31610" CreationDate="2011-10-04T04:40:34.523" Score="5" Body="&lt;p&gt;Permissions' functionality is being built in to Bukkit. There's a transitional plugin in the meantime called &lt;a href=&quot;http://forums.bukkit.org/threads/admn-dev-permissionsbukkit-v1-2k-official-default-groups-plugin-1185.26785/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PermissionsBukkit&lt;/a&gt; so that plugin authors can start using the new built-in Permissions API before it is completely rolled into the server. This is the version that you'll need to install to be able to use most of the actively-maintained Bukkit plugins.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-10-04T04:40:34.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31614" PostTypeId="1" AcceptedAnswerId="31616" CreationDate="2011-10-04T04:41:20.620" Score="7" ViewCount="1881" Body="&lt;p&gt;I want to sell my Wii with the VC games included, but am afraid there might be some personal info on the system somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I delete my shop account &amp;amp; format the system memory, will the next owner be able to re-download the games free?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I leave the VC games on there, is there any reason to worry? I looked at my account activity and saw the last 4 of my CC#. Can anything be done with that?&lt;/p&gt;&#xA;" OwnerUserId="12901" LastActivityDate="2011-10-04T04:49:58.133" Title="How do I safely sell a Wii with VC games on it?" Tags="|nintendo-wii|virtual-console|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31615" PostTypeId="1" AcceptedAnswerId="31617" CreationDate="2011-10-04T04:43:07.543" Score="6" ViewCount="8884" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Bejeweled_Twist&quot;&gt;http://en.wikipedia.org/wiki/Bejeweled_Twist&lt;/a&gt; a supernova gem is created when six or more gems are matched in a line. How is that possible? Wouldn't you have to already have three in a line:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;XXXAXX&#xA;AAXAAA&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="12902" LastEditorUserId="1057" LastEditDate="2011-10-04T05:15:46.897" LastActivityDate="2017-02-15T19:19:19.993" Title="How can you get 6 gems in a row in Bejeweled Twist?" Tags="|bejeweled-twist|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31616" PostTypeId="2" ParentId="31614" CreationDate="2011-10-04T04:49:58.133" Score="11" Body="&lt;p&gt;You can't wipe your Wii without wiping the VC games, and they can't download them without having full access to your Wii Shop account and any credit card information it stores.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't sell a Wii with VC installed without handing the buyer considerable amounts of personal and financial information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also, aside from that, against the licensing of VC content to resell it: it's explicitly non-transferable when you buy it. As a consequence, it will come as no surprise that Nintendo has set up the system such that you can't clear personal info off a Wii in preparation for reselling it without also wiping the Wii Shop downloads.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-10-04T04:49:58.133" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31617" PostTypeId="2" ParentId="31615" CreationDate="2011-10-04T05:06:54.110" Score="10" Body="&lt;p&gt;You'd have to set up a cascade to be able to get longer lines of gems.  You will not be able to do this in a single move.  (Disclaimer: I don't have this version of the Bejeweled but the concept is the same in any game like this)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's one such cascade you can make which should be relatively easy to set up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to get your gems in this pattern:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;  AA&#xA;  BB&#xA;  CC C&#xA;  BB&#xA;AABBAA&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then to finish it off, just move gem C in place to start the cascade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting off longer lines are often difficult to set up.  Here's another variation for a 7/8 gem line.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;  A  A&#xA;  B  B&#xA; CCD DD&#xA;  BC B&#xA;AABAABAA&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then rotate C and D in place to set off the cascade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll get the idea.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-10-04T05:06:54.110" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31618" PostTypeId="2" ParentId="31587" CreationDate="2011-10-04T05:15:32.843" Score="8" Body="&lt;p&gt;&lt;strong&gt;The path with the speed boost is quicker.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tested this with my fiancee. We entered a custom game, chose the same character, and neither one of us purchased equipment. As such, our movement speeds were equal (320).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, we started at the very top corner of the stairs. This is the point your character naturally crosses when you go from the spawn to the top:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7NSlK.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Green is actually slightly ahead since the two characters cannot occupy the same point. We put Green ahead to further illustrate the point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the same time, we ran to the top point. Green went around the speed boost (essentially not modifying the natural path that the champion takes when you click the top point), and red went through the speed boost (by way of manually guiding the champion across the speed boost plate). Red got their first with a little room to spare, even with the slight lead that Green had initially:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WDWUh.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-10-04T05:24:59.020" LastActivityDate="2011-10-04T05:24:59.020" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31619" PostTypeId="2" ParentId="31594" CreationDate="2011-10-04T05:39:08.717" Score="13" Body="&lt;p&gt;To say that the Binding of Isaac supports the use of a gamepad would be a slight exaggeration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The latest patch for the game added control options to the game, which looks like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zkZyg.png&quot; alt=&quot;Control dialog&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as you can see, the game specifically tells you to use one of the many gamepad to keyboard solutions out there, specifically &lt;a href=&quot;http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;JoyToKey&lt;/a&gt;. &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?p=25421529&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; describes the alternative of using ControlMK, with specific instructions and even a ready-made setup profile for the game (though I can't vouch for its quality as I have never tried it). The thread also mentions Xpadder, as per Kalamane's answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally use the DS3 tool and a Dualshock 3 (I actually prefer the keyboard, but my keyboard has some key-locking issues so I can't walk diagonally and shoot right at the same time).&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-10-04T05:39:08.717" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31620" PostTypeId="1" AcceptedAnswerId="31628" CreationDate="2011-10-04T06:35:41.273" Score="2" ViewCount="1281" Body="&lt;p&gt;A dispenser can eject one of nine different items at random, simulating a deck of up to nine cards (as of 1.6 it is no longer biased toward certain slots). How would you simulate a deck of cards with more?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A dice-type random generator isn't sufficient, since it doesn't simulate a card being removed from the deck on subsequent draws&lt;/li&gt;&#xA;&lt;li&gt;It would be beneficial to simulate arbitrary decks, not just a standard deck of playing cards&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-10-04T09:50:33.060" Title="How to simulate a deck of cards in Minecraft?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31621" PostTypeId="1" AcceptedAnswerId="31629" CreationDate="2011-10-04T07:00:55.400" Score="4" ViewCount="1047" Body="&lt;p&gt;A dispenser can simulate dice of up to nine sides by random choice, and there are redstone circuits for simulating six-sided dice. But how do you simulate, say, ten-sided, twelve-sided or twenty-sided dice in Minecraft?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2018-10-10T19:26:26.887" Title="How to simulate polyhedral dice in Minecraft?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="1" ClosedDate="2019-07-09T20:31:17.390" ContentLicense="CC BY-SA 3.0" />
  <row Id="31622" PostTypeId="1" CreationDate="2011-10-04T07:14:02.467" Score="3" ViewCount="1741" Body="&lt;p&gt;I've decided to start playing &lt;em&gt;Neverwinter Nights&lt;/em&gt; again and I was wondering if there is a keystroke to toggle from fullscreen to windowed mode (such as if I hit &lt;kbd&gt;⌘M&lt;/kbd&gt; or &lt;kbd&gt;⌘Tab&lt;/kbd&gt; in &lt;em&gt;Warcraft III&lt;/em&gt; or &lt;em&gt;StarCraft&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried the instructions on the &lt;a href=&quot;http://nwn.wikia.com/wiki/Window_mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;NWN&lt;/em&gt; Wikia&lt;/a&gt; and while it does put the game in windowed mode, I can't find any equivalent key combo to switch between the two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My ideal is to be able to run the game fullscreen at my laptop's native resolution and be able to switch to windowed mode (at any other resolution) without having to restart the game.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user9983" LastEditDate="2012-05-11T04:27:51.250" LastActivityDate="2012-05-11T04:27:51.250" Title="Is there a way to switch from fullscreen to windowed mode in Neverwinter Nights in Mac OS X?" Tags="|macos|neverwinter-nights|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31624" PostTypeId="2" ParentId="15302" CreationDate="2011-10-04T09:29:11.353" Score="0" Body="&lt;p&gt;If you go in the Minecraft folder you can go into &lt;code&gt;/sounds&lt;/code&gt; and use that folder to find them.&lt;/p&gt;&#xA;" OwnerUserId="12904" LastEditorUserId="5029" LastEditDate="2011-11-08T15:21:18.677" LastActivityDate="2011-11-08T15:21:18.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31625" PostTypeId="2" ParentId="31465" CreationDate="2011-10-04T09:33:02.780" Score="3" Body="&lt;p&gt;Here are my observations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your projectile will only ricochet at most &lt;strong&gt;twice&lt;/strong&gt; off of any objects that are not monsters.  That includes walls, lamps and other doodads that you would expect shots would/could ricochet off of.  The initial shot will go as far as it can until it hits a surface (or it leaves the screen, can't tell for sure).  For each ricochet, the projectile will only last for a certain distance.  I'd say the distance between you and the edge of the screen (when oriented &quot;straight&quot; and not in the isometric perspective).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your shots actually go through monsters dealing damage based on your weapon(s) DPS and skill level of your ability.  It does no damage to you or your allies whatsoever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using it can be somewhat difficult.  Targeting a monster will not necessarily hit it, the path your projectile takes will always be in the direction of your cursor.  It is more effective if you shoot toward a flat wall.  Any irregularities on the surface will cause it to ricochet more essentially stopping it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is most effective if the monsters are lined up and you shoot straight through them all.  Or, even more so if they are against a flat wall or in a corner.  The additional ricochets will deal additional damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not so effective if there are many doodads on the ground (blocking your shots) or if you are surrounded out in the open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you have plenty of mana potions ready or mana stealing weapons, using the ability can drain your mana pretty quick.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-10-04T17:45:33.843" LastActivityDate="2011-10-04T17:45:33.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31627" PostTypeId="1" AcceptedAnswerId="31653" CreationDate="2011-10-04T09:40:07.593" Score="12" ViewCount="7506" Body="&lt;p&gt;So fishing... I initially never wanted to fish because waiting for the rings to line up was annoying.  It's not that it's hard, I just don't have the patience to do it more than a few times as it seems there is nothing I can do to influence the speed.  Well I picked up the game again and just can't sit through it still.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do to make fishing faster and more enjoyable?  (aside from installing mods)&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2013-01-07T15:27:00.437" Title="Fishing is boring, how can I fish faster?" Tags="|torchlight|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31628" PostTypeId="2" ParentId="31620" CreationDate="2011-10-04T09:50:33.060" Score="3" Body="&lt;p&gt;To simulate a standard 52-card deck, you need to go through a number of steps:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stage 1 - Suit selector&lt;/strong&gt;&lt;br&gt;&#xA;A dispenser containing 4 stacks of 13, corresponding to each deck. The item dispensed tells you what deck to go to for the next stage.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stage 2 - High/Low&lt;/strong&gt;&lt;br&gt;&#xA;We can't proceed directly to choosing a card, since we don't have 13 slots in a dispenser, so insert a high/low selector here. This is another dispenser with 2 stacks, one of 6 and one of 7. 6 -&gt; low, 7 -&gt; high. You need one of each of these dispensers for each deck.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Stage 3 - Card selector&lt;/strong&gt;&lt;br&gt;&#xA;Finally, you can set up your final array of dispensers, containing the cards, 6 for low, 7 for high, again two dispensers for each deck. These dispensers only contain 6/7 unique items that correspond to the cards.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To use the card selector, first use the deck selector. It will pop out an item corresponding to which deck you should use. &lt;em&gt;Keep this item!&lt;/em&gt;. Next, use the high/low selector for the deck you have been assigned. Again, &lt;em&gt;keep the item!&lt;/em&gt;. Finally, remove your 'card' from the deck at the last round.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This method will simulate removing cards from the deck, as long as you don't take a wrong path (i.e. you are assigned spades at stage 1 and then go on to use the diamonds stage 2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not &lt;em&gt;perfect&lt;/em&gt;, since the odds at stage 2 are weighted in favour of high cards. There's no way round this (using dispensers) since 13 is a prime number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, this method can be adapted to model non-standard decks.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-04T09:50:33.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31629" PostTypeId="2" ParentId="31621" CreationDate="2011-10-04T09:57:25.787" Score="5" Body="&lt;p&gt;You need to create a counter that resets after &lt;strong&gt;n&lt;/strong&gt; ticks, where &lt;strong&gt;n&lt;/strong&gt; is the number of sides on your dice. You can see an overview of creating a counter on &lt;a href=&quot;http://en.wikipedia.org/wiki/Counter&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt;. All you need to do is add extra logic so that when the output matches &lt;strong&gt;n&lt;/strong&gt;, it resets the counter to 0.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hook up your counter to a fast clock with a switch to stop the clock to simulate rolling the dice. The number rolled will be displayed in binary.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-04T09:57:25.787" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31631" PostTypeId="1" AcceptedAnswerId="31633" CreationDate="2011-10-04T09:58:18.360" Score="19" ViewCount="78386" Body="&lt;p&gt;I am currently playing a survival map called &lt;a href=&quot;http://www.minecraftforum.net/topic/600254-surv-skyblock/&quot; rel=&quot;noreferrer&quot;&gt;SkyBlock&lt;/a&gt; and I removed all my grass blocks but now I need to have grass. So am I now screwed or will grass grow on the dirt field?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="10764" LastEditDate="2011-10-05T12:05:50.730" LastActivityDate="2014-01-06T14:08:53.223" Title="Will grass grow from just a dirt field?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31632" PostTypeId="1" AcceptedAnswerId="31636" CreationDate="2011-10-04T10:01:45.033" Score="8" ViewCount="702" Body="&lt;p&gt;I only recently learned that you can hack nodes simultaneously and have yet to test this out properly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before you are detected and the countdown begins, does hacking two or more nodes simultaneously stack their detection chances? E.g. If I hack two nodes that have a 45% detection chance at the same time:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does that bump it up to a near-certain 90%? &lt;/li&gt;&#xA;&lt;li&gt;Does it increase it by some other amount to make it more likely but not so difficult?&lt;/li&gt;&#xA;&lt;li&gt;Does it remain at the highest individual rating (45% here)?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It would make pre-detection hacking necessarily slower and more careful if they do stack...&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-10-05T07:13:14.773" Title="Do detection percentages on simultaneous node hacks stack?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31633" PostTypeId="2" ParentId="31631" CreationDate="2011-10-04T10:10:00.127" Score="31" Body="&lt;p&gt;Grass only spreads from grass blocks. If your map contains no grass blocks, it never will (unless you place them in creative mode, or otherwise hack them in). Bonemeal will not cause dirt blocks to grow grass, they will only cause tall grass (and flowers) to grow on grass blocks.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-04T10:10:00.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31635" PostTypeId="2" ParentId="26003" CreationDate="2011-10-04T10:13:15.180" Score="8" Body="&lt;p&gt;You should find a trustworthy friend to give him the items you want to keep. Then, have him give you back the items with your new character.&lt;/p&gt;&#xA;" OwnerUserId="12907" LastEditorUserId="11089" LastEditDate="2011-10-04T11:37:35.463" LastActivityDate="2011-10-04T11:37:35.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31636" PostTypeId="2" ParentId="31632" CreationDate="2011-10-04T10:16:30.573" Score="7" Body="&lt;p&gt;No, the detection rate does not change the more nodes you attempt to hack at once.  They will still have their own individual chances.  Just note that fortifying a node at a given level generally has a higher detection rate than initially capturing a node at the same level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you know that you are going to be detected with certainty (or very high probability) and you're out of nukes or stops and you have a choice of nodes, I'd suggest doing this as quickly as possible (in order of highest priority):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Fortify the highest level nodes first (preferring the nodes en route to your IO node).  (will usually be the slowest)&lt;/li&gt;&#xA;&lt;li&gt;Fortify the node you're on.&lt;/li&gt;&#xA;&lt;li&gt;Capture nodes leading toward the &quot;exits&quot;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Chances are, the trace will begin when one of them completes but you'll be in good shape since you have a lot of nodes fortified already.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-10-04T10:16:30.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31638" PostTypeId="1" AcceptedAnswerId="31654" CreationDate="2011-10-04T10:36:18.090" Score="12" ViewCount="2037" Body="&lt;p&gt;Does planting a sapling on &lt;a href=&quot;https://minecraft.wiki/w/Farmland&quot; rel=&quot;nofollow noreferrer&quot;&gt;Farmland&lt;/a&gt; or or Damp Farmland help it grow into a bigger tree, or grow faster?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wUDA5.png&quot; alt=&quot;Sapling on farmland&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-10-04T18:44:09.643" Title="Does planting a sapling on farmland help it grow?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31642" PostTypeId="1" AcceptedAnswerId="32204" CreationDate="2011-10-04T11:40:53.377" Score="5" ViewCount="838" Body="&lt;p&gt;For Starcraft you have &lt;a href=&quot;http://blip.tv/day9tv&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://blip.tv/day9tv&lt;/a&gt; or &lt;a href=&quot;http://www.teamliquid.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/&lt;/a&gt; and for Street Fighter you have &lt;a href=&quot;http://crosscounter.tv/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://crosscounter.tv/&lt;/a&gt; or &lt;a href=&quot;http://shoryuken.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://shoryuken.com/&lt;/a&gt; . Is there a good site for FIFA 12 that discusses strategies, tutorials, replays etc.?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I searched for basic terms like fifa, tutorial, replays, strategies etc. but the sites I found were either very basic, had no community or were just old.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the things I look for are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;strategies (offensive/defensive)&lt;/li&gt;&#xA;&lt;li&gt;tutorials (corner, free-kick etc.)&lt;/li&gt;&#xA;&lt;li&gt;replays / videos of good players&lt;/li&gt;&#xA;&lt;li&gt;commentaries beyond just stating the obvious&lt;/li&gt;&#xA;&lt;li&gt;solid community&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10933" LastEditorDisplayName="user27134" LastEditDate="2012-07-04T16:58:23.113" LastActivityDate="2012-07-04T16:58:23.113" Title="What are good resources for FIFA 12?" Tags="|fifa-12|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31643" PostTypeId="2" ParentId="395" CreationDate="2011-10-04T11:53:37.300" Score="-3" Body="&lt;p&gt;Another representation of the code, which is responsible for me knowing it by heart without ever having played Contra:  &lt;a href=&quot;http://www.youtube.com/watch?v=rs53c0q6kHg&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Gothsicles - Konami Code IV &lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-10-04T11:53:37.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31644" PostTypeId="2" ParentId="31632" CreationDate="2011-10-04T12:08:15.487" Score="4" Body="&lt;p&gt;In terms of probabilities, hacking nodes simultaneously is exactly the same as hacking them concurrently: each node has an independent chance of detecting you, so the probabilities multiply. Your second bullet point is closest, although treating the two hacks as one event isn't really the right way of looking at it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To follow your example, the chance of being detected when hacking two 45% nodes is 1 - ((1 - 0.45) * (1 - 0.45)) = roughly 0.70 (70%).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The advantages to hacking simultaneously are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;it's quicker overall&lt;/li&gt;&#xA;&lt;li&gt;if the first node to complete results in detection, the second node is already started, so you get a relative headstart on the trace.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="249" LastEditorUserId="249" LastEditDate="2011-10-05T07:13:14.773" LastActivityDate="2011-10-05T07:13:14.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31645" PostTypeId="1" AcceptedAnswerId="31657" CreationDate="2011-10-04T12:36:33.423" Score="2" ViewCount="18188" Body="&lt;p&gt;Who do I talk to learn more Miracles, and where are they located? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2015-01-23T18:48:36.273" Title="Where is the Miracle trainer in Dark Souls?" Tags="|dark-souls|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31646" PostTypeId="1" CreationDate="2011-10-04T13:01:49.340" Score="4" ViewCount="4796" Body="&lt;p&gt;I recently bought a Nyko Zoom for Kinect which is a lens attachment that is supposed to enable you to use the Kinect with less room. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I've attached it, it does zoom out more as advertised but the Kinect then becomes very unresponsive and the video showing depth of field is very messy and has artifacts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hBetX.jpg&quot; alt=&quot;Kinect without Zoom attachment&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Kinect Tuner &lt;em&gt;without&lt;/em&gt; the Zoom attachment has a clean image.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3rGS9.jpg&quot; alt=&quot;Kinect without Zoom attachment in Dance Central&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dance Central &lt;em&gt;without&lt;/em&gt; the Zoom attachment has a clean image, but can hardly fit me in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Himtv.jpg&quot; alt=&quot;Kinect with Zoom attachment in Kinect Tuner&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Kinect Tuner &lt;em&gt;with&lt;/em&gt; the Zoom attachment has a dirty image with lots of black.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9LkXk.jpg&quot; alt=&quot;Kinect with Zoom attachment won&amp;#39;t detect the floor&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Kinect Tuner Tracking screen fails to detect the floor with the Zoom attachment on. Retrying usually fails. Without the Zoom, this step works fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3153a.jpg&quot; alt=&quot;Kinect with the Zoom attachment in Dance Central&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dance Central &lt;em&gt;with&lt;/em&gt; the Zoom attachment on fits me in better, but has lots of blurred shapes on the bottom of the screen, usually at my feet or the carpet. The game becomes very unresponsive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the Zoom attachment on, it also becomes really hard to navigate menus or move cursors around the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I stand around 4 - 5 feet away from the TV and then there is a couch and a wall behind me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have also:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;tried having the Kinect sitting just below the TV but that didn't help.&lt;/li&gt;&#xA;&lt;li&gt;experimented with the Tracking and Calibration screens a fair bit to&#xA;no avail.   &lt;/li&gt;&#xA;&lt;li&gt;wiped both the Kinect and Zoom lens with a soft cloth to&#xA;remove dust.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How do I get the Zoom and Kinect working together reliably? Could the Zoom be defective?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="12909" LastEditorUserId="12909" LastEditDate="2011-10-04T13:16:48.847" LastActivityDate="2013-03-14T16:33:22.137" Title="What's wrong with my Nyko Zoom and Kinect setup?" Tags="|kinect|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31647" PostTypeId="1" AcceptedAnswerId="31648" CreationDate="2011-10-04T13:32:26.303" Score="22" ViewCount="895" Body="&lt;p&gt;I remember reading somewhere that the name &quot;GLaDOS&quot; is short for something but it didn't say what. Does anyone know what &quot;GLaDOS&quot; is short for?&lt;/p&gt;&#xA;" OwnerUserId="11938" LastEditorUserId="3114" LastEditDate="2011-10-04T19:37:53.390" LastActivityDate="2011-10-04T19:37:53.390" Title="What is GLaDOS's name an acronym for?" Tags="|portal-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31648" PostTypeId="2" ParentId="31647" CreationDate="2011-10-04T13:34:34.200" Score="31" Body="&lt;p&gt;GLaDOS is short for: &lt;strong&gt;Genetic Lifeform and Disk Operating System&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://half-life.wikia.com/wiki/GLaDOS&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-04T13:34:34.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31649" PostTypeId="1" AcceptedAnswerId="31650" CreationDate="2011-10-04T13:35:39.707" Score="4" ViewCount="1267" Body="&lt;p&gt;I'd like to make a new map in 1.9, but I'm not sure if the seed will change and the biomes be corrupted like it was in 1.8. Does anyone know if it will?&lt;/p&gt;&#xA;" OwnerUserId="12913" LastActivityDate="2011-10-04T14:00:19.807" Title="Will Minecraft 1.9 pre-release map seeds be changed in the final version?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ClosedDate="2011-12-14T10:37:45.597" ContentLicense="CC BY-SA 3.0" />
  <row Id="31650" PostTypeId="2" ParentId="31649" CreationDate="2011-10-04T14:00:19.807" Score="7" Body="&lt;p&gt;First off, it's not the map seeds that change, it's the terrain generator. And while I don't know for certain, I'll say this: &lt;strong&gt;It's very likely.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each new feature that is generated with the world requires an update to the terrain generator. Counting on the fact that after 1.9, it will never change again&amp;hellip; well, it probably will.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, the 1.9 pre-release introduced some pretty big changes to terrain generation (mostly in the Nether), so it will probably be tweaked for the 1.9 beta.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-10-04T14:00:19.807" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31653" PostTypeId="2" ParentId="31627" CreationDate="2011-10-04T14:21:55.933" Score="10" Body="&lt;p&gt;Without installing mods, you can equip an item that gives a bonus to fishing luck. Higher fishing luck will increase the odds of getting a rarer item from a successful fishing attempt, although it won't make the process itself any less painful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One such item is the &lt;a href=&quot;http://torchlightarmory.com/item?i=2560&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sushi Helm&lt;/a&gt;. You can create one by combining 3 &lt;a href=&quot;http://torchlightarmory.com/item?i=1794&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sushi Grade Fish Meat&lt;/a&gt;, any blue pistol, any blue shield, and any blue belt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fish in a map that uses the Mines tileset, you will occasionally fish up Emberbright Cod, which can be eaten to give a +50% bonus to fishing luck for 20 minutes. &lt;a href=&quot;http://strategywiki.org/wiki/Torchlight/Fish&quot; rel=&quot;nofollow noreferrer&quot;&gt;(Source)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, if you decide to install mods, you should look into the &lt;a href=&quot;http://forums.runicgames.com/viewtopic.php?f=20&amp;amp;t=8255&quot; rel=&quot;nofollow noreferrer&quot;&gt;Merchant Pack&lt;/a&gt; (which adds a fish vendor) or &lt;a href=&quot;http://forums.runicgames.com/viewtopic.php?f=20&amp;amp;t=3424&quot; rel=&quot;nofollow noreferrer&quot;&gt;FishMash&lt;/a&gt; (which lets you combine small fish into larger ones).&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-10-04T14:21:55.933" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31654" PostTypeId="2" ParentId="31638" CreationDate="2011-10-04T14:49:16.360" Score="13" Body="&lt;p&gt;From &lt;code&gt;BlockSapling.java&lt;/code&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;public void growTree(World world, int i, int j, int k, Random random)&#xA;    {&#xA;        int l = world.getBlockMetadata(i, j, k) &amp;amp; 3;&#xA;        world.setBlock(i, j, k, 0);&#xA;        Object obj = null;&#xA;        if(l == 1)&#xA;        {&#xA;            obj = new WorldGenTaiga2();&#xA;        } else&#xA;        if(l == 2)&#xA;        {&#xA;            obj = new WorldGenForest();&#xA;        } else&#xA;        {&#xA;            obj = new WorldGenTrees();&#xA;            if(random.nextInt(10) == 0)&#xA;            {&#xA;                obj = new WorldGenBigTree();&#xA;            }&#xA;        }&#xA;        if(!((WorldGenerator) (obj)).generate(world, random, i, j, k))&#xA;        {&#xA;            world.setBlockAndMetadata(i, j, k, blockID, l);&#xA;        }&#xA;    }&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;There is no reference to the block the sapling is planted on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(While &lt;code&gt;world.getBlockMetaData(i, j, k)&lt;/code&gt; looks suspicious, it is simply looking up what &lt;em&gt;kind&lt;/em&gt; of tree the sapling should grow — pine, birch, or &quot;normal&quot;.)&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="1980" LastEditDate="2011-10-04T18:44:09.643" LastActivityDate="2011-10-04T18:44:09.643" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31657" PostTypeId="2" ParentId="31645" CreationDate="2011-10-04T15:38:03.713" Score="4" Body="&lt;p&gt;There are four NPCs in the game who will sell you miracles, two of which have a large selection of miracles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first Miracle trainer you'll come across is &lt;a href=&quot;http://darksouls.wikidot.com/petrus-of-thorolund&quot; rel=&quot;nofollow noreferrer&quot;&gt;Petrus of Thorolund&lt;/a&gt;. He's near the Firelink Shrine bonfire, and sells five different miracles. You'll need to join the &lt;a href=&quot;http://darksouls.wikidot.com/way-of-white&quot; rel=&quot;nofollow noreferrer&quot;&gt;Way of White&lt;/a&gt; in order to access his miracles. There's no downsides to joining or leaving the covenant, so there's no reason not to join. After you've defeated the &lt;a href=&quot;http://darksouls.wikidot.com/capra-demon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Capra Demon&lt;/a&gt; you'll be able to buy Miracles from him without needing to be part of the Way of White.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other Miracle trainer with a large selection of Miracles is &lt;a href=&quot;http://darksouls.wikidot.com/rhea-of-thorolund&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rhea of Thorolund&lt;/a&gt;, who sells 8 miracles. However, you can't actually buy Miracles from her until late into the game, and there are a few requirements you need to be aware of in order for her to become a Merchant. First off, you can &lt;strong&gt;not&lt;/strong&gt; kill either Petrus or &lt;a href=&quot;http://darksouls.wikidot.com/patches&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patches&lt;/a&gt; before you rescue her in &lt;a href=&quot;http://darksouls.wikidot.com/tomb-of-the-giants&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Tomb of Giants.&lt;/a&gt; Once you do rescue her in The Tomb of Giants (killing her hollowed bodyguards), you then need to immediately proceed to the Church in the &lt;a href=&quot;http://darksouls.wikidot.com/undead-parish&quot; rel=&quot;nofollow noreferrer&quot;&gt;Undead Parish&lt;/a&gt; (if you don't go there right away, she could be dead by the time you visit the Church). You'll find her in the church, where she will sell you Miracles. Finally, in order to keep her alive and selling miracles, you need to kill Petrus. If you don't, he'll eventually murder her. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third NPC who sells miracles is &lt;a href=&quot;http://darksouls.wikidot.com/patches&quot; rel=&quot;nofollow noreferrer&quot;&gt;Patches&lt;/a&gt;, although the only miracles he sells are &lt;a href=&quot;http://darksouls.wikidot.com/heal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heal&lt;/a&gt; and &lt;a href=&quot;http://darksouls.wikidot.com/great-heal-excerpt&quot; rel=&quot;nofollow noreferrer&quot;&gt;Great Heal Excerpt.&lt;/a&gt; The first time you encounter Patches he'll ask if you're a Cleric, answer &lt;strong&gt;no&lt;/strong&gt; to this question. He'll then trick you in some fashion, after which you need to run back to him and speak to him again (the answer you give to his new question doesn't matter). After you've defeated &lt;a href=&quot;http://darksouls.wikidot.com/gravelord-nito&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gravelord Nito&lt;/a&gt; he'll appear in Firelink Shrine as a merchant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The final NPC who sells Miracles is &lt;a href=&quot;http://darksouls.wikidot.com/oswald-of-carim&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oswald of Carim &lt;/a&gt;, but the only Miracle he sells is &lt;a href=&quot;http://darksouls.wikidot.com/karmic-justice&quot; rel=&quot;nofollow noreferrer&quot;&gt;Karmic Justice&lt;/a&gt;. You'll encounter him after defeating the Belfry Gargoyles, and ringing the first Bell of Awakening. He'll appear in the same Church you rang the bell in, just outside the Belfry Gargoyles boss room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also some Miracles in the games you can get through methods other than Merchants. This includes treasures, gifts from NPCs, and covenant rewards. You can find a complete list of Miracles and how to unlock them &lt;a href=&quot;http://darksouls.wikidot.com/miracles&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2015-01-23T18:48:36.273" LastActivityDate="2015-01-23T18:48:36.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31658" PostTypeId="2" ParentId="31485" CreationDate="2011-10-04T16:18:20.043" Score="1" Body="&lt;p&gt;Donating gems and powders will give you the most favor points. Gems are rare, but can be obtained by mining and digging. You can create Powders, but you'll need to have the Intermediate Admixing skill, a beaker, and some compounds to mix together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;... and you can always get these items from other people as gifts or at the auctions.&lt;/p&gt;&#xA;" OwnerUserId="5727" LastActivityDate="2011-10-04T16:18:20.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31659" PostTypeId="2" ParentId="31265" CreationDate="2011-10-04T16:21:09.230" Score="2" Body="&lt;p&gt;There are little icons on the map that show you what types of vendors are on what &quot;streets&quot;.&lt;/p&gt;&#xA;" OwnerUserId="5727" LastActivityDate="2011-10-04T16:21:09.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31660" PostTypeId="2" ParentId="31240" CreationDate="2011-10-04T16:23:51.630" Score="2" Body="&lt;ol&gt;&#xA;&lt;li&gt;Meditation&lt;/li&gt;&#xA;&lt;li&gt;Try to break up your gaming sessions between game days (since you get a refresh every day), instead of one long session.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5727" LastActivityDate="2011-10-04T16:23:51.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31661" PostTypeId="2" ParentId="21095" CreationDate="2011-10-04T16:27:17.883" Score="2" Body="&lt;p&gt;An update was released in July which &lt;em&gt;probably&lt;/em&gt; fixed this: &lt;a href=&quot;http://talesofmi.net/?p=1082&quot; rel=&quot;nofollow noreferrer&quot;&gt;TalesOfMI.net article&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;It's not explicitly mentioned as the acid pit bug but they mention addressing certain 'cursor issues'. Some of the comments on that page indicate that it was indeed fixed with this patch.&lt;/p&gt;&#xA;&lt;p&gt;If you happen to test it and can confirm either way, let me know and I'll update this answer.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-04T16:27:17.883" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31662" PostTypeId="2" ParentId="8411" CreationDate="2011-10-04T16:49:45.290" Score="1" Body="&lt;p&gt;Well, like the great old Starcraft 2 tip bars said, the key for a good economy is to be constantly building Drones, Probes or SCVs. Even if you surpass the 30 you need to saturate your first base, you'll split them when you expand, so always keep on building them! I usually stop when I hit something around 70 in a classic team match. 1v1 is kind of different since you have to &quot;calculate&quot; how much the extra worker will cost(not just in monetary value but also in overall value towards gaining an advantage over your opponent), so keep on scouting to know if you should push economy or army! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an extra suggestion, when you get an expansion, the goal is to double the minerals your earn and to double your production. To do that, you need to let your main base work as long as possible! I would say that you should split your workers between bases EVEN if you dont have 2 workers per patch in your main.&lt;/p&gt;&#xA;" OwnerUserId="12916" LastEditorUserId="207" LastEditDate="2011-10-05T22:22:46.900" LastActivityDate="2011-10-05T22:22:46.900" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31663" PostTypeId="2" ParentId="21095" CreationDate="2011-10-04T17:08:21.120" Score="5" Body="&lt;p&gt;Triggered by Alex I had another look around and on the &lt;a href=&quot;https://web.archive.org/web/20170521190642/http://forums.steampowered.com/forums/showthread.php?t=1350583&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread I linked in my question&lt;/a&gt; some kindly soul had posted a link to a 4shared file which had a nice comprehensive saved game with saves at all the major points in the game.  I now have a save that appears to be moments before this bug occurs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those who may come across this in the future the file is at &lt;a href=&quot;http://www.4shared.com/file/p3so33m4/MI2SEsaves.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.4shared.com/file/p3so33m4/MI2SEsaves.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply open the archive and extract the &quot;32460&quot; directory in its entirety to your &lt;code&gt;Steam\userdata\%STEAMID%\&lt;/code&gt; directory.  Backup your current &lt;code&gt;32460&lt;/code&gt; directory if you like, though I'd consider it optional as the &quot;dead&quot; save is pretty much useless.&lt;/p&gt;&#xA;" OwnerUserId="1511" LastEditorUserId="4797" LastEditDate="2019-04-14T10:02:32.650" LastActivityDate="2019-04-14T10:02:32.650" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="31664" PostTypeId="1" AcceptedAnswerId="31665" CreationDate="2011-10-04T17:15:26.507" Score="5" ViewCount="8668" Body="&lt;p&gt;On the Xbox 360, along with the option to install games to the hard drive, you can also apparently install multiple-disc games to the hard drive, but I haven't tried this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, L.A. Noire and Rage have 3 discs, and Dead Space 2 has 2 discs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you have to have a disc in the drive to start an installed game. If I install all discs to the drive, will I still have to switch out discs when the game gets to the portion requiring a new disc, despite the fact that they are all installed?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="52800" LastEditDate="2013-10-30T18:49:22.797" LastActivityDate="2013-10-30T18:49:22.797" Title="Do installs of multiple-disc games to the hard drive still require you to change the disc?" Tags="|xbox-360|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31665" PostTypeId="2" ParentId="31664" CreationDate="2011-10-04T17:39:49.027" Score="5" Body="&lt;p&gt;Yes, with a few exceptions.  Forza 3, for example, comes on two discs but one of the discs is data, so if installed, disc changing is not necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason you need to insert each disc is a way of making sure you possess the physical game disc at the time you are playing.&lt;/p&gt;&#xA;" OwnerUserId="12768" LastActivityDate="2011-10-04T17:39:49.027" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="31666" PostTypeId="1" AcceptedAnswerId="31707" CreationDate="2011-10-04T17:43:24.637" Score="7" ViewCount="1298" Body="&lt;p&gt;So I recently came across, what i assume is a rare boss spawn:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XRWhB.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed with this one, that his color changed from white, to orangeish. His speed increased a lot, and made it hard to dodge. And instead of what the normal boss spawns, he spawned the maggots that shoot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my questions are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What are the chances of getting a rare boss?&lt;/li&gt;&#xA;&lt;li&gt;Does it drop, or unlock anything special, that the normal boss doesn't?&lt;/li&gt;&#xA;&lt;li&gt;Are there any other differences than the ones i listed? (Faster, higher damage, other spawns)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-10-04T17:50:34.050" LastActivityDate="2011-10-05T09:24:28.613" Title="Whats the difference between rare and normal bosses?" Tags="|the-binding-of-isaac|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31667" PostTypeId="2" ParentId="14249" CreationDate="2011-10-04T17:58:38.263" Score="1" Body="&lt;p&gt;Gemslugs and turdite - partial answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://rakrent.com/rtsc/html/star02.htm#gemslugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://rakrent.com/rtsc/html/star02.htm#gemslugs&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;They can be put off by a messy Station with too many Salt Hog facilities in it. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here's an URL for a modding guide:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.muckyfoot.com/startopia/downloads/modguide.v1.3.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strike&gt;http://www.muckyfoot.com/startopia/downloads/modguide.v1.3.zip&lt;/strike&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;http://www.strategyplanet.com/startopia/modguide.v1.3.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.strategyplanet.com/startopia/modguide.v1.3.zip&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11676" LastEditorUserId="59211" LastEditDate="2013-11-25T02:54:21.113" LastActivityDate="2013-11-25T02:54:21.113" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31668" PostTypeId="1" CreationDate="2011-10-04T18:13:11.823" Score="2" ViewCount="3010" Body="&lt;p&gt;In FIFA 12 I play Online Head to Head Season a lot. Is there a way to make team management changes that won't reset after the match?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I'm always swapping Nuri Sahin into the first 11 of Real Madrid before each match. After the match these changes are gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to change it in the &lt;em&gt;Customize Fifa&lt;/em&gt; section in the main menu, but that did not have any effect on the team when playing in online mode.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:41:50.250" LastActivityDate="2013-10-22T19:41:50.250" Title="Persisting lineup changes in online play" Tags="|fifa-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31670" PostTypeId="2" ParentId="31240" CreationDate="2011-10-04T18:28:33.157" Score="2" Body="&lt;p&gt;Creating food (which restores energy) is the most important endeavor in the game.  More food means more energy, which means more playtime.  (Running out of energy may not &lt;em&gt;completely&lt;/em&gt; stop you from playing the game, but bopping back and forth to Hell isn't much fun and ruins your Mood, so there's not much point.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Early in the game, the most accessible food to create is the humble &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Sammich&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sammich&lt;/a&gt;.  Creating sammiches requires &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Meat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meat&lt;/a&gt; (from &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Piggy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Piggies&lt;/a&gt;), &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Grain&quot; rel=&quot;nofollow noreferrer&quot;&gt;Grain&lt;/a&gt; (from &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Chicken&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chickens&lt;/a&gt;), and &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Allspice&quot; rel=&quot;nofollow noreferrer&quot;&gt;Allspice&lt;/a&gt; (from &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Spice_Plant&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spice Plants&lt;/a&gt;).  To combine them, you'll need &lt;a href=&quot;http://www.glitch-strategy.com/wiki/EZ_Cooking_I&quot; rel=&quot;nofollow noreferrer&quot;&gt;EZ Cooking I&lt;/a&gt;, &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Cheffery_I&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cheffery I&lt;/a&gt;, and &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Spice_Milling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spice Milling&lt;/a&gt;, plus the tools which go with them (a &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Knife_and_Board&quot; rel=&quot;nofollow noreferrer&quot;&gt;Knife &amp;amp; Board&lt;/a&gt;, &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Frying_Pan&quot; rel=&quot;nofollow noreferrer&quot;&gt;Frying Pan&lt;/a&gt;, and &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Spice_Mill&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spice Mill&lt;/a&gt;, respectively).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With nothing more than the base skills, you'll regain barely more energy than you put into it (petting and nibbling a piggy, squeezing five chickens, harvesting spice, and putting them together is likely to run you almost 20 energy, compared to the 29 you get from eating the sammich), but it's still over parity, so the more you make the better off you'll be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even better, learning &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Animal_Kinship&quot; rel=&quot;nofollow noreferrer&quot;&gt;Animal Kinship&lt;/a&gt; skills and higher levels of the base skills will dramatically improve your effectiveness.  Bigger harvests, lower energy costs, and access to more powerful recipes will have you brimming with energy in no time!&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-10-04T18:36:36.907" LastActivityDate="2011-10-04T18:36:36.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31671" PostTypeId="1" AcceptedAnswerId="31678" CreationDate="2011-10-04T19:28:23.750" Score="3" ViewCount="877" Body="&lt;p&gt;I've got a slim silver PS2 and wanted to buy some PS1 games. I've noticed that the PS2 games that come on CDs instead of DVDs (blue disc vs. normal silver) spin loudly &amp;mdash; it's like I left a hairdryer in my game cabinet! Just like how CDs spin up noisily in a PC or laptop DVD drive. I always found it an obnoxious design flaw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, my question is: Do you know if PS1 games are like this in the PS2? If so, I'll probably spend the extra few bucks to get a PS1 to catch up on my vintage games.&lt;/p&gt;&#xA;" OwnerUserId="12918" LastEditorUserId="9752" LastEditDate="2011-10-31T16:27:16.650" LastActivityDate="2011-10-31T16:27:16.650" Title="Do PS1 games play quietly on a PS2?" Tags="|ps2|ps1|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31674" PostTypeId="1" AcceptedAnswerId="39446" CreationDate="2011-10-04T20:02:53.337" Score="7" ViewCount="2095" Body="&lt;p&gt;I'm trying to get Terraria working on my Ubuntu notebook (Xubuntu actually).&#xA;I followed &lt;a href=&quot;http://tom-geiger.de/?p=163&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; and after hours of struggling I finally managed to install XNA, and .net and all the Microsoft stuff. But after starting the game, it crashes with an error - No suitable graphic card found. When I checked &lt;a href=&quot;http://www.xnawiki.com/index.php?title=Graphics_card_compatibility&quot; rel=&quot;nofollow noreferrer&quot;&gt;this list&lt;/a&gt; I saw my card (Intel GMA 945) isn't on the &quot;not working&quot; list, but similar cards are. But the fun part is, that there was Win XP before on that machine, and Terraria worked there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to update the graphic driver somehow, or override the Ubuntu's default one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this question is more suitable for ubuntu stackexchange forum, please migrate it, I had doubts where to post it.&lt;/p&gt;&#xA;" OwnerUserId="11698" LastEditorUserId="12945" LastEditDate="2011-10-18T07:31:51.937" LastActivityDate="2011-12-31T01:24:26.020" Title="Playing terraria on Ubuntu - Graphic card driver needed?" Tags="|terraria|ubuntu|wine|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31675" PostTypeId="2" ParentId="31394" CreationDate="2011-10-04T21:14:45.287" Score="8" Body="&lt;p&gt;Regarding the &quot;Bombs are key&quot; - that's actually the effect of the pill you took.  Each color of pill has a random effect in each game (like potions in most roguelikes).  Most of the messages are much more self explanatory - &quot;Range down&quot;, &quot;Damage up&quot;, &quot;Full health&quot;, but there are a few weird ones.  &quot;Bombs are key&quot; in particular is odd - it swaps your current count of bombs and keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;mordi2k's answer is right about the other stuff.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-10-04T21:14:45.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31676" PostTypeId="2" ParentId="31608" CreationDate="2011-10-04T21:28:54.983" Score="8" Body="&lt;p&gt;According to &lt;a href=&quot;https://minecraft.wiki/w/Technical_blocks#Melon_Stem&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;, the texture is offset underground then extended up as the melon (or pumpkin) stem grows. It's just a matter of making sure the stem texture is tall enough.&lt;/p&gt;&#xA;" OwnerUserId="215" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-04T22:21:18.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31678" PostTypeId="2" ParentId="31671" CreationDate="2011-10-04T21:47:50.230" Score="4" Body="&lt;p&gt;I don't recall any PS1 games being particularly noisy in my PS2. Generally the drive speed is slower for PS1 games unless you change the settings in the menu.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-04T21:47:50.230" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31679" PostTypeId="5" CreationDate="2011-10-04T21:52:00.617" Score="0" Body="&lt;p&gt;&lt;em&gt;Rage&lt;/em&gt; is a first-person shooter by id, creators of &lt;em&gt;DOOM&lt;/em&gt; and &lt;em&gt;Quake&lt;/em&gt;. The game is published by Bethesda Softworks for Xbox 360, PlayStation 3, Windows and iOS (a spinoff game). You play as an Ark Survivor, one of many put into stasis to rebuild civilization later on. However, the world you wake to has gone worse than anticipated.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T00:21:36.093" LastActivityDate="2011-10-31T00:21:36.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31680" PostTypeId="4" CreationDate="2011-10-04T21:52:00.617" Score="0" Body="Rage is a first-person shooter by id, creators of DOOM and Quake. The game is published by Bethesda Softworks for Xbox 360, PlayStation 3, Windows and iOS (a spinoff game). In it, the Apophis meteorite has devastated Earth. You play as an Ark Survivor, one of many put into stasis to rebuild civilization later on. However, the world you wake to has gone worse than anticipated." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T00:21:39.387" LastActivityDate="2011-10-31T00:21:39.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31681" PostTypeId="1" CreationDate="2011-10-04T21:59:00.157" Score="4" ViewCount="10282" Body="&lt;p&gt;I know that he currently is keeping it in Caesar tent, but unfortunetly my reputation among Legion is very bad hence all legionnaire attack me if I come in tent. What could I do? Putting on Legion's wear didn't help, I am still recognized.&lt;/p&gt;&#xA;" OwnerUserId="1340" LastEditorUserId="29" LastEditDate="2012-01-02T00:15:46.703" LastActivityDate="2012-01-02T00:15:46.703" Title="How can I get the Platinum Chip from Benny?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31683" PostTypeId="1" AcceptedAnswerId="31795" CreationDate="2011-10-04T22:06:29.840" Score="5" ViewCount="2336" Body="&lt;p&gt;I have a bunch of Macs that I'd like to install the same Steam games on (they all have separate accounts) I'd like to be able to install it on one and have Steam leach the files from that machine instead of the Internet. The games total 10GB which would be fast over LAN but slow over the net.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it uses some P2P tech, is it clever enough to detect nearby hosts? Or can I copy some steam install files manually?&lt;/p&gt;&#xA;" OwnerUserId="12922" LastEditorUserId="52800" LastEditDate="2013-10-30T18:49:01.797" LastActivityDate="2013-10-30T18:49:01.797" Title="Install / Sync Multiple Steam games over LAN" Tags="|steam|macos|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31684" PostTypeId="2" ParentId="31609" CreationDate="2011-10-04T22:19:30.050" Score="8" Body="&lt;p&gt;I think I found the code that chooses where the melon grows.  (All comments added by me.)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;int i1 = random.nextInt(4);&#xA;int j1 = i;  // Assuming j1 and k1 are the horizontal axes...&#xA;int k1 = k;&#xA;if(i1 == 0)  // North&#xA;{&#xA;    j1--;&#xA;}&#xA;if(i1 == 1) // South&#xA;{&#xA;    j1++;&#xA;}&#xA;if(i1 == 2) // East&#xA;{&#xA;    k1--;&#xA;}&#xA;if(i1 == 3) // West&#xA;{&#xA;    k1++; // or somthing like that, anyway.&#xA;}&#xA;if(world.getBlockId(j1, j, k1) == 0 &amp;amp;&amp;amp; world.getBlockId(j1, j - 1, k1) == Block.tilledField.blockID)  // Make sure the targeted block is empty and below it is farmland...&#xA;{&#xA;    world.setBlockWithNotify(j1, j, k1, field_35297_a.blockID); // Place a melon.&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;It appears to depend on how random &lt;code&gt;random.nextInt(4)&lt;/code&gt; is.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="336" LastEditDate="2011-10-04T22:44:25.590" LastActivityDate="2011-10-04T22:44:25.590" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="31685" PostTypeId="2" ParentId="31681" CreationDate="2011-10-04T23:48:21.563" Score="3" Body="&lt;p&gt;Haven't you got the Mark of Caesar from Vulpes after confronting Benny at The Tops? Normally, your reputation with the Legion is made anew at this point. If you have managed to make your reputation lower after that (the quest Beware the Wrath of Caesar! appears as failed), you are out of luck - I suppose you could attack the NCR in a few places in order to gain good rep with the Legion, but I'm not sure if they'll let you enter The Fort if your reputation is mixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might sneak to Cottonwood Cove, kill Luculus, take the raft, sneak at The Fort (you will have to run away from the guards at the door, then start sneaking), go to the Caesar's tent, kill Caesar and take the Chip from his corpse. This will be &lt;strong&gt;very difficult&lt;/strong&gt;. I don't think it's possible to sneak through the Fort without a lot of Stealth Boys, and Caesar is in a room with many high-leveled enemies. Don't take Boone to Cottonwood Cove.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's easier if you restore a save from after getting the Mark of Caesar and before failing Beware the Wrath of Caesar!. &lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-10-04T23:48:21.563" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31686" PostTypeId="1" AcceptedAnswerId="31706" CreationDate="2011-10-05T00:26:40.830" Score="10" ViewCount="2038" Body="&lt;p&gt;I put together a computer last year for, among other things, playing The Force Unleashed. (OK, that and Indiana Jones and the Fate of Atlantis).  Anyway, IJATFOA worked just fine, but TFU always froze on me. I eventually got in touch with Steam, then Lucasfilm, then the actual developers, and figured out that I was using an unsupported GPU. I downloaded Portal to try that as well, and it turned out THAT froze too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I think I'm just going to ditch the Nvidia I have now and replace it. But I want to make sure that the board I end up buying will work with as many games as possible.  How can I pick cards that will be compatible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Mobo is ASUS Sabertooth X58; GPU is nVidia 470. I don't need specific buying recommendations; it seems like I don't understand how GPUs should be chosen. Like, do I need to check every game I buy to make sure that my card is SPECIFICALLY supported before buying it? Is it normal to have two or three boards, one compatible with some games that the other doesn't support and vice versa, and have to switch them out when I want to play the games that need them? Or is my problem maybe not my board at all; the devs I talked to were wrong, and I should look somewhere else for the reason I can't play my games?&lt;/p&gt;&#xA;" OwnerUserId="12924" LastEditorUserId="12924" LastEditDate="2011-10-05T04:35:43.743" LastActivityDate="2013-12-16T09:57:54.903" Title="How do I make sure a GPU will support most games?" Tags="|steam|graphics-card|" AnswerCount="3" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="31687" PostTypeId="5" CreationDate="2011-10-05T00:28:18.940" Score="0" Body="&lt;p&gt;&lt;strong&gt;The Binding of Isaac&lt;/strong&gt; is a randomly generated action RPG shooter with heavy Rogue-like elements. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When Isaac’s mother starts hearing the voice of God demanding a sacrifice of her son be made to prove her faith, Isaac escapes into the basement. He must face droves of deranged enemies, lost brothers and sisters, his fears, and eventually his own mother.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; September 28, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Designers:&lt;/strong&gt; &lt;a href=&quot;http://edmundm.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Edmund McMillen&lt;/a&gt;, Florian Himsl&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Distributor:&lt;/strong&gt; &lt;a href=&quot;http://www.valvesoftware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valve Corporation&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Official Site : NA&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/113200/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Binding of Isaac on Steam&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/The_Binding_of_Isaac_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Binding of Isaac Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6277" LastEditorUserId="15184" LastEditDate="2012-10-04T08:34:16.550" LastActivityDate="2012-10-04T08:34:16.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31688" PostTypeId="4" CreationDate="2011-10-05T00:28:18.940" Score="0" Body="The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements, released in 2011. " OwnerUserId="6277" LastEditorUserId="48903" LastEditDate="2016-08-29T02:09:37.740" LastActivityDate="2016-08-29T02:09:37.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31689" PostTypeId="1" CreationDate="2011-10-05T00:43:03.257" Score="12" ViewCount="42790" Body="&lt;p&gt;My boyfriend bought the World of Warcraft Battle Chest, Wrath of the Lich King, &amp;amp; Cataclysm.&#xA;He downloaded them to our previous computer, but now we have a new one and when he took out the first disk from the battle chest he severely scratched it. Anyway, I tried putting in disk #2, and it said I couldn't do it without disk 1 (which is scratched!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've recently put in Wrath of the Lich King (it came with 2 CDs), and it said that I haven't downloaded the original and asked me if I wanted to downloaded. I clicked &quot;yes&quot; -- does that mean its downloading WoW &amp;amp; The Burning Crusade? Or do we need to buy it all again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We just bought the whole set on June of this year...&lt;/p&gt;&#xA;" OwnerUserId="12925" LastEditorUserId="3610" LastEditDate="2012-06-22T10:13:08.023" LastActivityDate="2020-06-24T05:05:34.780" Title="Do I need the original discs to install WoW on a new computer?" Tags="|world-of-warcraft|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31690" PostTypeId="2" ParentId="31689" CreationDate="2011-10-05T00:51:38.390" Score="6" Body="&lt;p&gt;You should be able to download any copies of World of Warcraft that you have purchased in-store or online from &lt;a href=&quot;http://us.battle.net/en/?-&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle.Net&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You first have to register your copy to your Battle.Net account by CD-key, which you can find on your CD case or in the game packaging. If you don't have an account I recommend getting one. From there you can download registered copies of your games. Downloading will be quite slow compared to installing from disk, but at least you will not have to rebuy anything you already have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that you need to ensure that your account is not frozen. I did a transition to a new computer and froze my account during the transition, and I was unable to download World of Warcraft until I unfroze my account (by paying for game time). Here is what it will look like if your account is frozen:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/upph4.png&quot; alt=&quot;Example of a frozen account&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-10-05T01:01:14.873" LastActivityDate="2011-10-05T01:01:14.873" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31691" PostTypeId="2" ParentId="31689" CreationDate="2011-10-05T00:54:38.937" Score="24" Body="&lt;p&gt;Wow and its expansions are registered to your Blizzard &lt;a href=&quot;http://battle.net%5C&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle.Net&lt;/a&gt; account.  If you ever lose your disc, you can simply &lt;a href=&quot;https://us.battle.net/account/management/download/?show=wow&quot; rel=&quot;nofollow noreferrer&quot;&gt;download the WoW downloader&lt;/a&gt; from Battle.Net's website, which will in turn download the game and the appropriate expansions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9CfK3.png&quot; alt=&quot;WoW Download&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-10-05T01:00:00.443" LastActivityDate="2011-10-05T01:00:00.443" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31692" PostTypeId="2" ParentId="31689" CreationDate="2011-10-05T00:56:46.267" Score="9" Body="&lt;p&gt;Ever since the revamped launch of Battle.net 2.0, Blizzard keeps tracks of which games you own on your battle.net account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Among other things, this means that even if you lose the original discs, as long as you have registered your game to battle.net (&lt;em&gt;Required&lt;/em&gt; for WoW and Starcraft 2), you are able to digitally download the &lt;em&gt;entire&lt;/em&gt; &lt;em&gt;game&lt;/em&gt; from the account management page!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a link: &lt;a href=&quot;https://us.battle.net/account/management/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battle.net&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the account management page (make sure you're logged in, first!) you can click on any game attached to your account - which should include up through Cataclysm in your case - to access the game's page. There's a handy button, circled below, that does exactly what you're hoping for: download the entire game, no CDs required!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aYa8i.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-05T00:56:46.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31693" PostTypeId="5" CreationDate="2011-10-05T01:11:38.323" Score="0" Body="" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2011-10-05T01:11:38.323" LastActivityDate="2011-10-05T01:11:38.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31694" PostTypeId="4" CreationDate="2011-10-05T01:11:38.323" Score="0" Body="" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2011-10-05T01:11:38.323" LastActivityDate="2011-10-05T01:11:38.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31695" PostTypeId="1" AcceptedAnswerId="32759" CreationDate="2011-10-05T01:13:22.377" Score="5" ViewCount="619" Body="&lt;p&gt;I was wondering, does anyone know which recipes have the highest sustainable profit margins in &lt;em&gt;Rage&lt;/em&gt;? Specifically, recipes with ingredients I can repeatedly purchase from merchants.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:24.407" LastActivityDate="2016-09-17T07:29:35.000" Title="What crafted items have the best sustainable profit margins in Rage?" Tags="|rage|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31696" PostTypeId="1" AcceptedAnswerId="31715" CreationDate="2011-10-05T01:26:09.917" Score="8" ViewCount="21647" Body="&lt;p&gt;In Fallout: New Vegas, enemies get stronger as you level up. But which of their stats increase, and in which scale?&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2013-08-09T01:03:55.590" Title="How do enemies scale with the player level?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31697" PostTypeId="1" AcceptedAnswerId="31699" CreationDate="2011-10-05T01:29:14.280" Score="12" ViewCount="24563" Body="&lt;p&gt;I recently bought the Binding of Isaac + soundtrack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...so how do I actually access the soundtrack? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The soundtrack shows up when I &lt;code&gt;view downloadable content&lt;/code&gt; via steam, and it shows that I own it in the steam &lt;a href=&quot;http://store.steampowered.com/app/113203/&quot; rel=&quot;nofollow noreferrer&quot;&gt;store&lt;/a&gt;... but trying to &quot;play now&quot;, steam boots up the game, not the soundtrack, taking me to the main menu - and I cannot find the DLC under 'options' or 'collections', so... where's mah music?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:19:12.627" LastActivityDate="2016-08-03T10:29:26.110" Title="How do I access the Binding of Isaac soundtrack?" Tags="|the-binding-of-isaac|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31698" PostTypeId="2" ParentId="31686" CreationDate="2011-10-05T01:34:59.377" Score="4" Body="&lt;p&gt;The easy answer is to get a GPU that uses an nVidia or AMD (formerly ATI) chip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Force Unleased requires an nVidia 8600 or newer, or an AMD/ATI Radeon 2900 or newer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the 9000 series, nVidia rolled back around to three digit card models.  The current nVidia Series as of this writing is the nVidia 500 series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The current Radeon series is the HD6000 series, which is subdivided into 5 families: The 6400 series, the 6500/6600 series, the 6700 series, the 6800 series, and the 6900 series.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a general rule, with both manufacturers, the higher the number the better the card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't recommend a specific card, because that would make this question a shopping recommendation, which is largely frowned upon on this site.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-10-05T01:34:59.377" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31699" PostTypeId="2" ParentId="31697" CreationDate="2011-10-05T01:40:56.743" Score="11" Body="&lt;p&gt;The music files are located in whatever drive you installed Steam on, then this path:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;\Steam\steamapps\common\the binding of isaac\The Binding of Isaac Soundtrack&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your files should be there and ready to play! Alternatively, you can go to the steam client and look under library &gt; music, and see all the purchased soundtracks you own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're on a Mac you'll find that path in &lt;code&gt;[Home]/Library/Application Support/Steam&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2016-08-03T10:29:26.110" LastActivityDate="2016-08-03T10:29:26.110" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31700" PostTypeId="1" AcceptedAnswerId="77812" CreationDate="2011-10-05T03:04:41.523" Score="8" ViewCount="2849" Body="&lt;p&gt;I bought Uncharted 2: GOTY last month and found that the DLC can only be redeemed on a US account. On the same PS3 I created another user with a US account and downloaded the contents, and it works fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the problem is that the contents are not reflecting in my first profile, which is not a US account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone help?&lt;/p&gt;&#xA;" OwnerUserId="11978" LastEditorUserId="181240" LastEditDate="2023-03-25T18:46:46.600" LastActivityDate="2023-03-25T18:46:46.600" Title="Problem using DLC from another region" Tags="|ps3|region-lock|uncharted-2|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31701" PostTypeId="1" AcceptedAnswerId="31749" CreationDate="2011-10-05T03:13:47.873" Score="11" ViewCount="13417" Body="&lt;p&gt;The first time I was able to sell collected items in Rage, I unloaded what I thought was junk to the vendor. As it turns out, one of the items is considered an ingredient to be used to craft something. Is there a comprehensive list of items that are safe to sell, or vice-versa, things that I should hold onto? I'm not sure at this point which of these lists would be shorter. Some of the descriptions on items do make it obvious to sell, while others aren't exact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Items I've found safe to sell so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Books&lt;/li&gt;&#xA;&lt;li&gt;Cans of Food&lt;/li&gt;&#xA;&lt;li&gt;Rusty Toolbox&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Items I had sold, but turns out are Ingredients:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cloth Rags&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-06T00:45:20.510" Title="What groups of items in Rage are completely unusable and safe to sell?" Tags="|rage|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31702" PostTypeId="1" AcceptedAnswerId="31750" CreationDate="2011-10-05T03:19:43.637" Score="3" ViewCount="5381" Body="&lt;p&gt;I'd like mobs to spawn on my server: just skeletons and zombies though. I don't want those meddling creepers putting pockmarks in our architecture.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a (current and up-to-date) server-side Bukkit plugin to control which mobs can spawn, and which cannot?&lt;/p&gt;&#xA;" OwnerUserId="4179" LastEditorUserId="3936" LastEditDate="2012-05-31T13:52:31.520" LastActivityDate="2012-05-31T13:52:31.520" Title="Bukkit plugin to control which mobs spawn?" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="2" CommentCount="12" ClosedDate="2016-10-21T16:45:39.950" ContentLicense="CC BY-SA 3.0" />
  <row Id="31705" PostTypeId="2" ParentId="31689" CreationDate="2011-10-05T06:07:40.500" Score="3" Body="&lt;p&gt;To answer the title: No, the game is just a client. The keys are tied to your battle.net account. The game can be freely downloaded from your battle.net page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your post: Yes it is downloading WoW and BC as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interesting note: If you already know someone who has already installed WoW, you can simply copy the folder over. No need to wait for the whole game to download. Or since you have installed this, zip the whole folder and back it up somewhere. Even if it is outdated, when you start the Launcher, it will auto-update the game.&lt;/p&gt;&#xA;" OwnerUserId="12927" LastActivityDate="2011-10-05T06:07:40.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31706" PostTypeId="2" ParentId="31686" CreationDate="2011-10-05T07:41:32.967" Score="9" Body="&lt;p&gt;Actually I think this is a case of the developer / support being &quot;lazy&quot;. I say this because the &lt;a href=&quot;http://store.steampowered.com/app/32430&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam store&lt;/a&gt; indicates TFU &quot;supports&quot; the following nVidia chipsets:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;NVIDIA GeForce 8600, 8800, 9400, 9500, 9600, 9800, 250, 260, 275, 280, 285, 295&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;All of which are &lt;em&gt;older&lt;/em&gt; that your 470. So, in other words, because your card is newer than their game they don't bother to &lt;em&gt;officially&lt;/em&gt; support it. However, it really should still work in this case, even if it's not on the &quot;supported&quot; list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For comparison, I've a nVidia 460 (a step or two down from your card) and it has played &lt;em&gt;everything&lt;/em&gt; I've thrown at it - very new and very old. I'd be inclined to check / update / reinstall the card's &lt;a href=&quot;http://www.nvidia.com/Download/index.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;drivers&lt;/a&gt; and maybe even check / update / reinstall DirectX.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that doesn't work you're in the realm of something more obscure being the problem - potentially including hardware faults - that will be quite hard to diagnose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Replacing the graphics card may help, but unless you're going to buy something several generations old to pick up a 200-series card, it's not going to be &quot;supported&quot; by The Force Unleashed, as per the list above.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-05T07:41:32.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31707" PostTypeId="2" ParentId="31666" CreationDate="2011-10-05T07:42:21.823" Score="3" Body="&lt;p&gt;I doubt anyone can actually give you a completely accurate answer without doing something along the lines of disassembling the game or being &lt;a href=&quot;http://en.wikipedia.org/wiki/Edmund_McMillen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Edward McMillan&lt;/a&gt;, but after a rather successful run I think I can shed some light on this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Chances of getting rare bosses:&lt;/strong&gt; Boss enemies can be encountered not only on actual boss rooms, but also in seemingly ordinary room (this is especially common in &lt;em&gt;The Womb&lt;/em&gt;). To me, it seemed that the frequency of special bosses is on par with the frequency of other special enemies, which in turn depends on the level you are on, as harder levels contain more rare enemies. When travelling in the womb, I'd have to say that 1 in four bosses I came across were rare, and less so on the easier level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Do rare bosses drop anything special:&lt;/strong&gt; Assuming an empirical answer can be provided for this, then after dispatching of at least 10 rare bosses, 3 of which in an actual boss room, I would have to say that the answer to this is no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also the matter of &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Bosses#Alt_Bosses&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alt-Bosses&lt;/a&gt;, which are not a rare boss strictly speaking (they are more of a re-skin than a pallet change). These do drop specific special items as can be seen &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Steve&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/C.H.A.D.&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are there other differences to rare bosses:&lt;/strong&gt; There are at least three that I am aware of, though I suspect there are many, many more. Here are a few examples from my latest run:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SJEHx.png&quot; alt=&quot;Green Chub&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This green colored Chub was actually &lt;strong&gt;slower&lt;/strong&gt; than the regular Chub, and spawned boils instead of maggots. Be aware that the color doesn't necessarily indicate the rare boss's properties, as &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Chub&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; lists the version I described as black, and the version you described as green.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iZ424.png&quot; alt=&quot;Darkish Monstro&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I encountered this darker version of Monstro, which was &lt;strong&gt;slightly bigger&lt;/strong&gt; than a regular Monstro. I can't say I noticed any additional differences. I also had a chance to encounter Monstros that are &lt;strong&gt;smaller&lt;/strong&gt; than usual.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KanvN.png&quot; alt=&quot;Lime Larry Jr.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This green/lime version of Larry Jr. actually &lt;strong&gt;fires projectiles&lt;/strong&gt; at random, much like the Gusher enemy (and also makes a green mess of the floor).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like I said, I suspect there are even more variations (some of which are chronicled in &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Bosses&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wiki&lt;/a&gt;), but these are the ones I came across.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-10-05T09:24:28.613" LastActivityDate="2011-10-05T09:24:28.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31708" PostTypeId="1" AcceptedAnswerId="31723" CreationDate="2011-10-05T08:24:03.503" Score="7" ViewCount="16337" Body="&lt;p&gt;I'm looking for something that could tell me how much of an item is traded, rather than just the price. This is useful to me for figuring out which items to buy/make/harvest. Basically, I'd like to avoid the problem I keep having of finding something worth more than the material cost, but never sell (for example, making prayer urns). I should also mention that I'm a free to play member, though I'm not sure if that matters at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, I'm looking at the price fluctuations of an item over the past 30 days, and making the assumption that items which fluctuate more wildly are bought in higher volume than those which aren't. However, this is not always accurate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an example, I'm looking for something where I could type in &quot;Bronze Bar&quot; and be told, for example, &quot;246 Bronze Bars were bought yesterday. 3,021 have been bought in the past week. 11,204 have been bought in the last month.&quot;&lt;/p&gt;&#xA;" OwnerUserId="12928" LastActivityDate="2013-11-20T15:45:37.183" Title="Is there a Runescape Grand Exchange feature which shows the Volume in which items are traded?" Tags="|runescape|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31710" PostTypeId="2" ParentId="31708" CreationDate="2011-10-05T08:59:23.720" Score="1" Body="&lt;p&gt;on the main site under one of the drop donw options-&gt; grand exchange should be a graph for this, but it's been half a year since i played so it might not be correct.&lt;/p&gt;&#xA;" OwnerUserId="12439" LastActivityDate="2011-10-05T08:59:23.720" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31712" PostTypeId="1" AcceptedAnswerId="31718" CreationDate="2011-10-05T10:25:50.057" Score="16" ViewCount="9023" Body="&lt;p&gt;Will rain speed up the growth of seedlings, sugarcane, wheat, melons and pumpkin seeds?&lt;img src=&quot;https://i.stack.imgur.com/4qdWy.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2014-07-28T22:45:35.227" Title="Will rain affect the growth of crops?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31713" PostTypeId="2" ParentId="31668" CreationDate="2011-10-05T10:45:03.653" Score="1" Body="&lt;p&gt;There's nothing you can do. You have to keep swapping him. I've noticed the same thing when I tried to transfer Ronaldo to MU, he always was in RMA. But that is online only, if you played offline Sahin would be in the first 11.&lt;/p&gt;&#xA;" OwnerUserId="12931" LastEditorUserId="341" LastEditDate="2011-10-05T13:15:43.313" LastActivityDate="2011-10-05T13:15:43.313" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31714" PostTypeId="1" AcceptedAnswerId="31716" CreationDate="2011-10-05T10:50:51.723" Score="5" ViewCount="1782" Body="&lt;p&gt;In a dark room with the requirements met to be able for hostile mobs to spawn, is the spawning of different types of hostile mobs (etc, Creeper, Skeleton, Spider, Enderman, Zombie) random or is there a preference for a specific hostile mob to spawn?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="10764" LastEditDate="2011-10-05T10:54:55.180" LastActivityDate="2011-10-05T11:34:20.513" Title="Which Hostile Mob will  spawn in a dark room?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31715" PostTypeId="2" ParentId="31696" CreationDate="2011-10-05T11:01:44.170" Score="10" Body="&lt;p&gt;Enemies level up kind of like the player character. Many have a cap on how high in level they can get and some have a floor value which is their minimum level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What stats increase depends on the class of the npc.&#xA;If you fire up the constructionset thingie for fallout and look at how the npc's / monsters are scripted its easier to understand.&lt;/p&gt;&#xA;" OwnerUserId="12932" LastActivityDate="2011-10-05T11:01:44.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31716" PostTypeId="2" ParentId="31714" CreationDate="2011-10-05T11:34:20.513" Score="5" Body="&lt;p&gt;Assuming that the correct spawn conditions are present, all passive mobs have the same chance to spawn, and the 4 basic aggressive mobs (spider, skeleton, zombie and creeper) have an equal chance to spawn. Mobs that spawn more rarely are: Endermen, Wolves and (while not really having a chance, to spawn, they still are encountered more rarely) Silverfish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rarest of all mobs is the Spider Jockey, which is a Skeleton riding a Spider, every time a spider spawns, there is a 1% chance it will spawn as a Spider Jockey.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-05T11:34:20.513" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31717" PostTypeId="2" ParentId="11885" CreationDate="2011-10-05T12:32:53.460" Score="1" Body="&lt;p&gt;Vista Minesweeper lets you &quot;replay&quot; failed field... Paired with new look and annoying &quot;what you want to do now&quot; pop-up after you lost, this puts Vista Minesweeper out of the picture for any fan of the game.&lt;/p&gt;&#xA;" OwnerUserId="12623" LastActivityDate="2011-10-05T12:32:53.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31718" PostTypeId="2" ParentId="31712" CreationDate="2011-10-05T12:32:57.697" Score="20" Body="&lt;p&gt;The code that determines the rate of growth is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;getGrowthRate(crop)&#xA;{&#xA;    if (crop.getBlockBelow().isHydrated())&#xA;        growthRate = 4.0;&#xA;    else&#xA;        growthRate = 2.0;&#xA;&#xA;    for (farmland in crop.getFarmlandIn8BlocksBelow()) //Immediately surrounding Farmland with crops&#xA;    {&#xA;        if (farmland.isHydrated())&#xA;            growthRate = growthRate + 0.75&#xA;        else&#xA;            growthRate = growthRate + 0.25&#xA;    }&#xA;&#xA;    if (crop.hasNeighborCropOnNS() and crop.hasNeighborCropOnEW()) //If (north OR south) AND (east OR west) have crops&#xA;        growthRate = growthRate / 2;&#xA;    else if (crop.hasNeighborCropDiagonally()) //If any immediately diagonal square has a crop&#xA;        growthRate = growthRate / 2;&#xA;&#xA;    return growthRate;&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;isHydrated()&lt;/code&gt; returns whether a farmland block is moistened or not. Rain does not make farmland moist any quicker than normal. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the answer is &lt;strong&gt;no&lt;/strong&gt;, rain does not affect the rate of growth of crops.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-05T12:32:57.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31719" PostTypeId="2" ParentId="31702" CreationDate="2011-10-05T12:37:13.107" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/sec-stopmob-1-26-stop-them-mobs-attacking-permissions-1185.32212/&quot; rel=&quot;nofollow noreferrer&quot;&gt;StopMob&lt;/a&gt; sounds like what you want. While it won't stop mobs from spawning, it will stop them attacking, i.e. creepers won't be able to explode and damage your buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keeping them around means you'll still be able to get gunpowder, which is a bonus!&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-10-05T14:30:18.533" LastActivityDate="2011-10-05T14:30:18.533" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31720" PostTypeId="1" CreationDate="2011-10-05T14:24:50.733" Score="10" ViewCount="1899" Body="&lt;p&gt;A friend told me that if I purchased a recent copy of Mario Kart DS it would have 3D effects added if I played it on a 3DS. I have an older version which doesn't work, but my friend informed that it had to be a recent version of the game. Is this true? Do newer DS games get 3D effects if played on a 3DS?&lt;/p&gt;&#xA;" OwnerUserId="4177" LastEditorUserId="8350" LastEditDate="2012-07-12T10:48:50.527" LastActivityDate="2012-07-12T10:48:50.527" Title="Will DS games played on a 3DS have any 3D effects?" Tags="|nintendo-3ds-3dsxl-2ds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31723" PostTypeId="2" ParentId="31708" CreationDate="2011-10-05T14:44:03.557" Score="4" Body="&lt;p&gt;Jagex does not seem to release information in general about the trade volume of every item in the game, but as Warface pointed out, Jagex releases some of the statistics about the &lt;a href=&quot;http://services.runescape.com/m=itemdb_rs/g=runescape/top100.ws?list=0&amp;amp;scale=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;top 100 most traded items&lt;/a&gt; for a given time period. This shows for a time period of 7, 30, 90, or 180 days a few trade volume statistics for the 100 most traded items during that period of time.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2012-01-26T16:15:46.123" LastActivityDate="2012-01-26T16:15:46.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31724" PostTypeId="2" ParentId="31720" CreationDate="2011-10-05T14:59:59.287" Score="15" Body="&lt;p&gt;There will be no 3D effect with a regular DS game, as &lt;a href=&quot;http://ds.ign.com/articles/109/1094930p1.html&quot; rel=&quot;noreferrer&quot;&gt;this IGN article&lt;/a&gt; states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Standard DS games will not have the ability to be displayed in stereoscopic 3D on the 3DS. DS games will...only be displayed in standard 2D.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To further the point, on &lt;a href=&quot;http://www.nintendo.com/3ds/software-comparison&quot; rel=&quot;noreferrer&quot;&gt;this comparison chart&lt;/a&gt; from Nintendo, it states at the bottom that: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Only Nintendo 3DS software can be played in 3D. Nintendo DS and DSiWare software will be displayed in 2D on a Nintendo 3DS system.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The only way you will be able to play Mario Kart in 3D is to wait for Mario Kart 7 to be released in December.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="23" LastEditDate="2011-10-07T11:43:57.000" LastActivityDate="2011-10-07T11:43:57.000" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31726" PostTypeId="1" AcceptedAnswerId="59626" CreationDate="2011-10-05T17:04:00.990" Score="8" ViewCount="691" Body="&lt;p&gt;In the original SNES version of Secret of Mana, there was &lt;a href=&quot;https://gaming.stackexchange.com/q/12433/2252&quot;&gt;a really neat trick&lt;/a&gt; which allowed you to teleport your party to &lt;em&gt;almost any&lt;/em&gt; other location in the game. By saving your gave in a &lt;em&gt;very specific&lt;/em&gt; spot on the world map, switching to a different game (even a new game), getting to the location you wanted to teleport to, doing an in-game reset, and loading the original game, you would find your characters from the first game file at the location your second game was at when you performed the in-game reset.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just tried on the iPhone version of Secret of Mana and this is not possible, because the island you have to land on to perform this trick has changed. It's shape is different and you can no longer land on it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SNES Version screen capture:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KFSpJ.png&quot; alt=&quot;Screencap of island to land on&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;IPhone version screen capture:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7e1FX.png&quot; alt=&quot;Island is a different shape!&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/FMW16.png&quot; alt=&quot;And you can&amp;#39;t land on it!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there a way to perform this teleport trick on the iPhone version of Secret of Mana?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2252" LastEditorUserId="168837" LastEditDate="2018-12-30T18:24:12.210" LastActivityDate="2018-12-30T18:24:12.210" Title="Is there a way to &quot;teleport&quot; in the iPhone version of Secret of Mana?" Tags="|ios|secret-of-mana|" AnswerCount="1" CommentCount="11" ContentLicense="CC BY-SA 4.0" />
  <row Id="31727" PostTypeId="1" AcceptedAnswerId="31728" CreationDate="2011-10-05T17:31:44.193" Score="2" ViewCount="196" Body="&lt;p&gt;I remember the first Street Fighter, &lt;code&gt;Sagat&lt;/code&gt; was a boss where he got his chest scar from Ryu's finishing &lt;strong&gt;Shoryuken&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But in which of the Street Fighter series did &lt;code&gt;Sagat&lt;/code&gt; first become playable?&lt;/p&gt;&#xA;" OwnerUserId="1131" LastEditorUserId="336" LastEditDate="2011-10-05T17:34:11.273" LastActivityDate="2011-10-05T17:57:27.840" Title="In what version of the Street Fighter series did Sagat first become playable?" Tags="|backwards-compatibility|street-fighter-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31728" PostTypeId="2" ParentId="31727" CreationDate="2011-10-05T17:57:27.840" Score="4" Body="&lt;p&gt;Sagat became the penultimate boss in &lt;strong&gt;Street Fighter 2: The World Warriors&lt;/strong&gt;. Along with the another 3 bosses, he became playable in &lt;strong&gt;Street Fighter 2: Champion Edition&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastActivityDate="2011-10-05T17:57:27.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31729" PostTypeId="1" AcceptedAnswerId="31737" CreationDate="2011-10-05T18:21:44.700" Score="3" ViewCount="2181" Body="&lt;p&gt;On the stage map screen for each world in Yoshi's Island DS, there are 2 levels on the screen that do not get unlocked through regular progression through the levels. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you unlock those levels? Do you need a certain total score for the world? Or do you have to collect all of the flowers/red coins? &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-05T19:48:30.847" Title="Secret Levels on Yoshi's Island DS" Tags="|yoshis-island-ds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31731" PostTypeId="2" ParentId="31595" CreationDate="2011-10-05T19:02:26.527" Score="2" Body="&lt;p&gt;I would also guess for endermen being the cause of your missing Rails.&#xA;Until 1.8.x they were able to move most blocks of the game around.&lt;/p&gt;&#xA;&lt;p&gt;So it is possible, that they take the block from under your rails and put it back, but the rails will drop. (this happened to me once)&lt;/p&gt;&#xA;&lt;p&gt;From the 1.9 versions on, the endermen will only be able to take &amp;quot;light&amp;quot; blocks like sand or gravel, but not cobblestone, stone and other &amp;quot;heavy&amp;quot; materials. So it would save your rail if you place it on a cobblestone-path in versions 1.9-pre and up.&lt;/p&gt;&#xA;&lt;p&gt;The full list of blocks an enderman can take in each version can be found on the minecraft-wiki:&#xA;&lt;a href=&quot;https://minecraft.wiki/w/Enderman#Moving_blocks&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.wiki/w/Enderman#Moving_blocks&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12934" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-05T19:02:26.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31732" PostTypeId="2" ParentId="31712" CreationDate="2011-10-05T19:03:39.467" Score="0" Body="&lt;p&gt;If you want a very simple answer, no, unless you have a mod or a server plugin to do it.&lt;/p&gt;&#xA;" OwnerUserId="12935" LastEditorUserId="207" LastEditDate="2011-10-05T22:15:59.923" LastActivityDate="2011-10-05T22:15:59.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31733" PostTypeId="2" ParentId="31595" CreationDate="2011-10-05T19:10:37.010" Score="2" Body="&lt;p&gt;There are a lot of reasons as to why parts might be missing:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Endermen&lt;/li&gt;&#xA;&lt;li&gt;You could have taken some away without knowing&lt;/li&gt;&#xA;&lt;li&gt;If anyone (say friends) has been on your server they might have taken them away&lt;/li&gt;&#xA;&lt;li&gt;It could be the &quot;SMP&quot; glitch where you lay them then they disappear and come back into your inventory.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;You might think these are silly reasons but these are the only ways they could have disappeared. =)&lt;/p&gt;&#xA;" OwnerUserId="12935" LastEditorUserId="207" LastEditDate="2011-10-06T00:58:53.613" LastActivityDate="2011-10-06T00:58:53.613" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31734" PostTypeId="2" ParentId="20362" CreationDate="2011-10-05T19:12:44.637" Score="0" Body="&lt;p&gt;The simple answer to your question is yes, it does. It's a bit like a flint and steel -- it will light a fire anywhere but only spread on&#xA;wood and wool.&lt;/p&gt;&#xA;" OwnerUserId="12935" LastEditorUserId="207" LastEditDate="2011-10-06T00:57:21.043" LastActivityDate="2011-10-06T00:57:21.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31735" PostTypeId="2" ParentId="30794" CreationDate="2011-10-05T19:14:28.830" Score="3" Body="&lt;p&gt;Well, I went back to revise my own design, but it seems Sethbling (YouTube MineBlogger) has already beat me to it. I think this is probably the best thing you're going to get. Still needs a large amount of TNT though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/cTfW1kpTv3I?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="6418" LastActivityDate="2011-10-05T19:14:28.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31736" PostTypeId="2" ParentId="11552" CreationDate="2011-10-05T19:18:08.747" Score="0" Body="&lt;p&gt;The answer to your question is no. As to how the fire started...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your house is in the normal world:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Lightning&lt;/li&gt;&#xA;&lt;li&gt;Flint and steel e.g.fireplace&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;In the nether:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Ghast&lt;/li&gt;&#xA;&lt;li&gt;Close to lava or fire&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="12935" LastEditorUserId="207" LastEditDate="2011-10-06T00:56:23.557" LastActivityDate="2011-10-06T00:56:23.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31737" PostTypeId="2" ParentId="31729" CreationDate="2011-10-05T19:48:30.847" Score="1" Body="&lt;p&gt;The secret level in each world is unlocked after beating the game. The extra level in each world is unlocked for scoring 100 points on each of the other levels in that world &lt;em&gt;including&lt;/em&gt; the secret level.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-10-05T19:48:30.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31743" PostTypeId="1" AcceptedAnswerId="31744" CreationDate="2011-10-05T21:00:30.913" Score="14" ViewCount="2017" Body="&lt;p&gt;Recently I picked up Revenge of the Titans again. I noticed a lot has changed, upgrades no longer cost money, and half the game mechanics seem to have changed with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I never quite could grasp in RotT was the money flow. I've been experimenting a bit with income, and it doesn't make sense at all. Building more refineries sometimes yield less income, taking the refineries tech path doesn't help a lot either. Sometimes I spawn tons of turrets, it feels like a bad attempt, and I end with tons of money. Next I build what feels like more efficiently, and I end up with less money :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some things I noticed so far are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There is a max of 4 refineries per crystal.&lt;/li&gt;&#xA;&lt;li&gt;Losing/damage to buildings is fatal for money.&lt;/li&gt;&#xA;&lt;li&gt;Replaying missions gives a huge randomness in remaining money.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm at loss for the money remaining at end of mission formula, as well as half the strategy guides I find are for old versions of the game. What would really help me too would be a lite of suggested amount of money win/loss per mission. I noticed that some missions let you gain 1k mineral easily, while others can only be solved with a negative total.&lt;/p&gt;&#xA;" OwnerUserId="10646" LastEditorUserId="5029" LastEditDate="2011-10-06T01:57:48.417" LastActivityDate="2011-10-06T13:05:07.650" Title="Hoes does Revenge of the Titans money flow work?" Tags="|revenge-of-the-titans|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31744" PostTypeId="2" ParentId="31743" CreationDate="2011-10-05T21:38:44.937" Score="14" Body="&lt;p&gt;The money that you carry forward to the next mission is simply to total of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;any unspent money&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;10% of the value of all unmined crystals&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;40% of the value of all buildings that are still alive (the same value as if you sold them manually)&lt;br&gt;&#xA;&lt;em&gt;Damaged buildings will return less than 40%, so this is a maximum&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;any bonus awarded by medals&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I believe the game also increases the difficulty if you have lots of cash, and reduces it if you're running very short. So don't worry &lt;em&gt;too&lt;/em&gt; much about losing some cash over a specific level - the game should help correct for it.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;With than it mind, I'd put forward the following advice:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Losing buildings is very bad&lt;/strong&gt; - not only to you lose their resell value, you often have to pay to replace them.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Building too many buildings is bad&lt;/strong&gt; - because you get less money back than if you'd just left it unspent.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Selling buildings so you can spend more cash is bad&lt;/strong&gt; - you're basically spending the resell value of the first building and devaluing it &lt;em&gt;further&lt;/em&gt; by exchanging it for the (reduced) resell value of the replacements.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Don't always saturate crystals with refineries&lt;/strong&gt; - 4 × $250 refineries for a single $1000 crystal is a waste, in the end you only really get the resell value of the buildings back .&lt;br&gt;&#xA;I try to spend half roughly half the crystal value on refineries, so 2 for a $1000 crystal, 4 for a $2000 crystal and whatever makes sense for groups of near-by crystals (remember that a refinery can only work on one crystal at a time, but if the one it's working on is finished and another is in range it will start work on the second).&lt;br&gt;&#xA;Only use the booster buildings (Reprocessor / Collector) where you have big groups of refineries, they rarely make you more cash in the long run.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Barricades and mines are a permanent cost&lt;/strong&gt; - they can't be sold, so return no resell value at the end of a level. By this same token, don't be afraid to lose / use them, it's much cheaper than losing a real building!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Don't focus too much on medals&lt;/strong&gt; - yeah, you can get &lt;em&gt;Efficient&lt;/em&gt; for mining all crystals before the wave ends, but it's only worth $500; if you have to spend more than that to get the medal (ie, three extra refineries) then it's not worth the effort!&lt;br&gt;&#xA;However, &lt;em&gt;Careful&lt;/em&gt; and &lt;em&gt;Pristine&lt;/em&gt; (awarded for no buildings lost / damaged respectively) offer a small bonus for simply playing well, so don't completely ignore these.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And finally, remember that you don't need to sell buildings manually, you automatically get the resell value of everything still alive at the end of a level.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-10-06T13:05:07.650" LastActivityDate="2011-10-06T13:05:07.650" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31745" PostTypeId="1" CreationDate="2011-10-05T22:51:28.543" Score="21" ViewCount="102783" Body="&lt;p&gt;I cannot go past level 3/4 because when I enter in rooms full of monsters the game start lagging a lot and controls do not respond at all or with a huge delay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My configuration is not actually bad: Phenom X3 720 3Ghz + ATI 6850 HD + &lt;strong&gt;4GB RAM&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any idea how can I improve the performance of this game (that it is Flash based if I undestood well)? At the moment it is unplayable and very frustrating after first two levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: I hoped that with DLC they took some times to optimize the code but unfortunately the problem is still there.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2012-05-30T19:18:27.620" LastActivityDate="2020-04-05T08:15:44.257" Title="How to improve Binding of Isaac performance?" Tags="|technical-issues|the-binding-of-isaac|" AnswerCount="11" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="31746" PostTypeId="1" AcceptedAnswerId="31770" CreationDate="2011-10-05T23:18:19.073" Score="5" ViewCount="1243" Body="&lt;p&gt;I play minecraft with &lt;a href=&quot;http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=767&quot; rel=&quot;nofollow noreferrer&quot;&gt;Industrial Craft^2&lt;/a&gt;, &lt;a href=&quot;http://www.minecraftforum.net/topic/286417-181-buildcraft-1811-211-pipes-quarry-auto-crafting-building-engines/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Buildcraft&lt;/a&gt;(with &lt;a href=&quot;http://www.minecraftforum.net/topic/474348-173-2012-extrabuildcraftpipes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Extra Buildcraft Pipes&lt;/a&gt;), &lt;a href=&quot;http://www.minecraftforum.net/topic/365357-181-173-eloraams-mods-rp2pr1-redpower-v171-integrated-redstone-now-redpower-logic-redstone-pipe/&quot; rel=&quot;nofollow noreferrer&quot;&gt;RedPower&lt;/a&gt; and &lt;a href=&quot;http://www.minecraftforum.net/topic/364525-181-equivalent-exchange-v416/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Equivalent Exchange&lt;/a&gt;. I want to build a automatic cobblestone factory that could fill a chest with cobblestone and send the overflow to my Mass Fabricator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is how to convert a block to its entity form so I can send it through my pipe system.&lt;/p&gt;&#xA;" OwnerUserId="8775" LastEditorUserId="336" LastEditDate="2011-10-05T23:44:00.587" LastActivityDate="2011-10-06T07:31:04.847" Title="Minecraft convert block to entity form" Tags="|minecraft-java-edition|mods|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31748" PostTypeId="2" ParentId="31746" CreationDate="2011-10-06T00:04:18.623" Score="1" Body="&lt;p&gt;I don't know about the mods you're using, but the piston mod that was popular before official pistons had the property that two pistons pushing a block at the same time would convert it to a resource entity; there are YouTube videos of cobblestone generators using this feature.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-10-06T00:04:18.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31749" PostTypeId="2" ParentId="31701" CreationDate="2011-10-06T00:45:20.510" Score="11" Body="&lt;p&gt;If you look in the description you should see a small emblem. If its a gear, you can use it. If it has a dollar sign, sell it. =]&lt;/p&gt;&#xA;" OwnerUserId="12943" LastActivityDate="2011-10-06T00:45:20.510" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31750" PostTypeId="2" ParentId="31702" CreationDate="2011-10-06T01:34:15.627" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/sec-worldguard-5-3-block-fire-ice-melt-mushrooms-advanced-fast-area-protect-blacklist-1185.790/&quot; rel=&quot;nofollow noreferrer&quot;&gt;WorldGuard&lt;/a&gt; (&lt;a href=&quot;https://github.com/sk89q/worldguard/downloads&quot; rel=&quot;nofollow noreferrer&quot;&gt;Download&lt;/a&gt;) appears to have the &lt;a href=&quot;http://wiki.sk89q.com/wiki/WorldGuard/Configuration/Bukkit&quot; rel=&quot;nofollow noreferrer&quot;&gt;ability to prevent certain mobs from spawning&lt;/a&gt;&lt;br&gt;&#xA;(Control+F -&gt;  &quot;block-creature-spawn&quot;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the time of this writing, it appears to be up to date.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2011-10-06T01:47:42.700" LastActivityDate="2011-10-06T01:47:42.700" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31751" PostTypeId="2" ParentId="31746" CreationDate="2011-10-06T01:43:08.973" Score="3" Body="&lt;p&gt;You can use an &lt;a href=&quot;http://minecraftbuildcraft.wikia.com/wiki/Miners&quot; rel=&quot;nofollow noreferrer&quot;&gt;automated miner.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You make a cobblestone generator that using pistons to push the cobblestone into the area that the autominer mines.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-10-06T01:43:08.973" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31752" PostTypeId="2" ParentId="29381" CreationDate="2011-10-06T01:56:47.920" Score="9" Body="&lt;p&gt;Suppression does not prevent move-block abilities from having their normal effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Malzahar's ultimate has a leash range, it is possible to cancel a friendly Malzahar's ultimate by pulling the target out of leash range. If your move block does not place the victim outside of leash range, Malzahar's ultimate will complete as normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warwick's ultimate does &lt;em&gt;not&lt;/em&gt; have a leash range (but see below). If you move his victim, he will continue to channel and deal damage while appearing to savage thin air.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This youtube shows a Blitz grab connecting shortly after Skarner's ultimate begins: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/w70EHC93KG0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skarner's ultimate will not be broken by move-block abilities - instead, it will override the move black shortly after it begins with its own effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ETA: Xypherous &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?p=31242645#31242645&quot; rel=&quot;nofollow noreferrer&quot;&gt;recently announced&lt;/a&gt; planned changes to Malzahar &amp;amp; Warwick's ultimates:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We're doing a change (or a bugfix, depending on your point of view) on&#xA;  both Warwick and Malzahar. Their ultimates will be treated like&#xA;  leashes... because they kind of are. (You can't QSS leashes. You can&#xA;  only break them via distance.)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;What this means is that QSS will break the stunning effect on you but&#xA;  until you get out of range of them, it won't cancel the damage and&#xA;  other effects these characters will be doing. Malzahar will get his&#xA;  full Nether Grasp until they break the leash and Warwick typically&#xA;  gets 2 (maybe 3) more swipes before the target walks away.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12944" LastEditorUserId="12944" LastEditDate="2012-11-10T20:12:55.093" LastActivityDate="2012-11-10T20:12:55.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31753" PostTypeId="5" CreationDate="2011-10-06T02:04:25.353" Score="0" Body="&lt;p&gt;&lt;em&gt;Secret of Mana&lt;/em&gt; is the second game in the &lt;em&gt;Mana&lt;/em&gt; series (&lt;em&gt;Seiken Densetsu&lt;/em&gt; in Japan) of video games from Square Soft (now Square Enix). Originally released for the Super Nintendo, it featured up to 3-player co-op and a ring-based menu system. It has been re-released for iOS and various mobile phone platforms.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dlgames.square-enix.com/som/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Square Enix&lt;/a&gt; (iOS versions)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Secret_of_Mana&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://mana.wikia.com/wiki/Secret_of_Mana&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mana Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Other &lt;em&gt;Mana&lt;/em&gt; games:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/final-fantasy-adventure&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;final-fantasy-adventure&amp;#39;&quot; rel=&quot;tag&quot;&gt;final-fantasy-adventure&lt;/a&gt;, the 1st in the series, Game Boy.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/seiken-densetsu-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;seiken-densetsu-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;seiken-densetsu-3&lt;/a&gt;, not released outside of Japan, Super Famicom.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/legend-of-mana&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;legend-of-mana&amp;#39;&quot; rel=&quot;tag&quot;&gt;legend-of-mana&lt;/a&gt;, PlayStation 1.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/sword-of-mana&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;sword-of-mana&amp;#39;&quot; rel=&quot;tag&quot;&gt;sword-of-mana&lt;/a&gt;, enhanced remake of the original for Game Boy Advance.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/children-of-mana&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;children-of-mana&amp;#39;&quot; rel=&quot;tag&quot;&gt;children-of-mana&lt;/a&gt;, Nintendo DS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-27T04:08:33.500" LastActivityDate="2011-10-27T04:08:33.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31754" PostTypeId="4" CreationDate="2011-10-06T02:04:25.353" Score="0" Body="Secret of Mana is the second game in the Mana series (Seiken Densetsu in Japan) of video games from Square Soft (now Square Enix). Originally released for the Super Nintendo, it featured up to 3-player co-op and a ring-based menu system. It has been re-released for iOS and various mobile phone platforms." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-06T02:12:11.047" LastActivityDate="2011-10-06T02:12:11.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31755" PostTypeId="5" CreationDate="2011-10-06T02:12:18.200" Score="0" Body="&lt;p&gt;The Game Boy game &lt;em&gt;Final Fantasy Adventure&lt;/em&gt; is the first game in the &lt;em&gt;Mana&lt;/em&gt; series (Seiken Densetsu in Japan) of games by Square Soft (now Square Enix). In it, the player has escaped from the Empire and must help a young girl restore the Mana Tree (a fixture of the series). &lt;em&gt;FFA&lt;/em&gt; received an enhanced remake as &lt;em&gt;Sword of Mana&lt;/em&gt; for the Game Boy Advance.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Other &lt;em&gt;Mana&lt;/em&gt; games:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/secret-of-mana&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;secret-of-mana&amp;#39;&quot; rel=&quot;tag&quot;&gt;secret-of-mana&lt;/a&gt;, first in the series with the &lt;em&gt;Mana&lt;/em&gt; brand, Super Nintendo.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/seiken-densetsu-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;seiken-densetsu-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;seiken-densetsu-3&lt;/a&gt;, not released outside of Japan, Super Famicom.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/legend-of-mana&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;legend-of-mana&amp;#39;&quot; rel=&quot;tag&quot;&gt;legend-of-mana&lt;/a&gt;, PlayStation 1.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/sword-of-mana&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;sword-of-mana&amp;#39;&quot; rel=&quot;tag&quot;&gt;sword-of-mana&lt;/a&gt;, enhanced remake of the original for Game Boy Advance.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/children-of-mana&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;children-of-mana&amp;#39;&quot; rel=&quot;tag&quot;&gt;children-of-mana&lt;/a&gt;, Nintendo DS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-06T02:13:51.807" LastActivityDate="2011-10-06T02:13:51.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31756" PostTypeId="4" CreationDate="2011-10-06T02:12:18.200" Score="0" Body="The Game Boy game Final Fantasy Adventure is the first game in the Mana series (Seiken Densetsu in Japan) of games by Square Soft (now Square Enix). In it, the player has escaped from the Empire and must help a young girl restore the Mana Tree (a fixture of the series). FFA received an enhanced remake a Sword of Mana for the Game Boy Advance." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-06T02:13:56.190" LastActivityDate="2011-10-06T02:13:56.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31757" PostTypeId="5" CreationDate="2011-10-06T02:15:55.060" Score="0" Body="&lt;p&gt;&lt;strong&gt;Batman: Arkham City&lt;/strong&gt; is a 2011 action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for Microsoft Windows, PlayStation 3, and Xbox 360. It is the sequel to the hugely successful &lt;strong&gt;Batman: Arkham Asylum&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In it, a section of Gotham City has been quarantined as an expansion of &lt;em&gt;Arkham Asylum&lt;/em&gt;, hence the name of the game. Batman goes in to deal with the nefarious plans of his rogue's gallery, including &lt;em&gt;Two-Face&lt;/em&gt;, &lt;em&gt;Penguin&lt;/em&gt;, &lt;em&gt;The Riddler&lt;/em&gt; and &lt;em&gt;The Joker&lt;/em&gt;. It is also the last Batman work to feature the voice talents of &lt;a href=&quot;http://en.wikipedia.org/wiki/Kevin%20Conroy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kevin Conroy&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Mark_Hamill&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mark Hamill&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; October 18, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.rocksteadyltd.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rocksteady Studios&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.wbgames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Warner Bros. Interactive Entertainment&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Batman:_Arkham_City&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://community.batmanarkhamcity.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://batman.wikia.com/wiki/Batman:_Arkham_City&quot; rel=&quot;nofollow noreferrer&quot;&gt;Batman: Arkham_City Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/batman-arkham-city&quot; rel=&quot;nofollow noreferrer&quot;&gt;Batman: Arkham_City Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="15184" LastEditDate="2012-10-04T13:31:46.870" LastActivityDate="2012-10-04T13:31:46.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31758" PostTypeId="4" CreationDate="2011-10-06T02:15:55.060" Score="0" Body="Batman: Arkham City is the sequel to Batman: Arkham Asylum, both by Rocksteady games. In it, a section of Gotham City has been quarantined as an expansion of Arkham Asylum, hence the name of the game. Batman goes in to deal with the nefarious plans of his rogue's gallery, including Two-Face, Penguin and The Joker. It is also the last Batman work to feature the voice talents of Kevin Conroy and Mark Hamill." OwnerUserId="9300" LastEditorUserId="7191" LastEditDate="2011-11-14T21:28:12.527" LastActivityDate="2011-11-14T21:28:12.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31759" PostTypeId="2" ParentId="31469" CreationDate="2011-10-06T02:38:32.110" Score="27" Body="&lt;p&gt;&lt;strong&gt;Upcoming Changes&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seems like Riot has targeted flat runes as being a source of balance issues. Be on the lookout for more flat rune nerfs and scaling rune buffs because if they are significant enough (say, scaling outvalues flat at level 6 instead of 13) then the flat runes have far less value than the scaling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.reignofgaming.net/news/27708-upcoming-rune-balance-changes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a peek at the upcoming changes&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;General Advice&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, go with flat runes if you will have a significantly stronger laning presence because of them. Although scaling runes outpace flat runes around level 13 (sometimes even earlier), the strong early game presence provided by flat runes can out-value the late game presence provided by scaling runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your questions more directly:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Certain champions that have high stat scaling or activated abilities use flat runes to significantly empower them early game. Some examples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Champions with near 1:1 ability power to damage ratios on their abilities (Sion, Amumu, etc.) can turn an early game 50 ability power directly into 50 damage, which is scary for early levels when you have from 400-600 health as a squishy champions. You will have to be weary of taking damage from them as this will badly hurt your early game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Crit builds, mostly crit Gangplank, rely on flat critical strike chance or damage early game to win the lane through big critical strikes when harassing. Anyone who's had the unfortunate experience of being killed by a huge crit during a low-level duel knows how strong this can be, albeit very luck based.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;EDIT: This has since been changed but I'm saying it for historical reasons:&lt;/strong&gt; Akali's Twin Disciples passive used to provide 10% spell vamp and 10% bonus magic damage when she has a bonus of 10 attack damage and 20 ability power, respectively. Having this at level 1 or 2 is very appealing, and this is what pro Akali players tend to do, including the top Akali &lt;a href=&quot;http://solomid.net/guides.php?g=1785&quot; rel=&quot;nofollow noreferrer&quot;&gt;Westrice&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You should never buy less than Tier 3 runes. Tier 1 and 2 runes provide small bonuses and may be responsible for at most 3-5 of your low level wins, but once you hit level 20 you'll be glad you saved your hard earned IP for Tier 3 runes. Runes &lt;em&gt;cannot&lt;/em&gt; be bought with RP so you'll be forced to grind for them, which I've been doing for the last 200 games and I'm still not finished. You will still win plenty of games without a rune page before level 20, speaking from personal experience.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There is always a certain level at which scaling runes outpace flat runes. That level is usually around 13, but as stated &lt;a href=&quot;https://gaming.stackexchange.com/questions/31469/what-are-the-pros-and-cons-of-flat-vs-scaling-runes/31475#31475&quot;&gt;in this answer&lt;/a&gt; some outpace at level 6. Almost all of the time you need to measure the utility you get out of your runes by yourself, because their value is largely based on your skill and style. The exceptions I know are that flat Armor, flat Magic Resist, flat Attack Damage, and flat Ability Power Quintessences are are far more valuable than scaling because of how important those stats are early game. Early game farming and presence is very important, which you will learn with time and I won't cover here. Flat Mana Regen runes can also help early game sustain.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Referring to playstyle:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of offense, flat runes are really worth it if you can use them to force enemy champions out of their lane and zone them early game. For example, if those flat runes get you three waves of creeps and 1 more kill than your opponent, you have a ~800 gold advantage that more than makes up for the stats lost by taking flat runes over scaling. This is most commonly done by killing your lane opponent and pushing the lane to their tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of defense, I always use flat runes to counteract the power of others. If your opponent happens to use a strong combo of flat runes on a champion in most cases you will be crushed in lane (read my answer to #1). By starting with flat runes like Armor yellows and Magic Resist blues I get a great +13 Armor and +13 Magic Resist. Health Quintessences are also decent. They mean you can basically ignore enemy champion harassment for the first 5 levels and farm as you please. There is nothing more discouraging to your enemies when they can't force you out of lane after trying their hardest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dominion&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've racked up a lot of Dominion games and came out deciding that my advice on flat runes still applies to Dominion, if not more than in Classic gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This sounds odd given champion level increases so quickly in Dominion, meaning scaling runes reach their potential faster. However, scaling are only viable if you can farm properly and prevent your opponent from killing you. In Dominion, there's no consistent farming and you &lt;em&gt;have&lt;/em&gt; to fight! If you're staying in lane farming you're likely going to fall behind everyone else who is focusing on getting kills and capturing points. So you can't reasonably expect to avoid fights and just farm. You're going to be fighting opponents with all-in flat rune strategies, and with scaling you're likely going to be losing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular the initial fight for the Windmill happens at level 3. At this level flat runes still provide more power than scaling, so they are important to have if you want to win that fight. If you don't win that fight you tend to lose the whole game - all 4 of your teammates dying at the Windmill is a ~500-1400 gold advantage that the enemy team has (depending on how many of them died), and with that gold difference you can have a very hard time catching up.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2014-03-21T18:28:42.907" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="31760" PostTypeId="1" AcceptedAnswerId="31763" CreationDate="2011-10-06T02:44:57.427" Score="12" ViewCount="13781" Body="&lt;p&gt;I recently bought a Wired Xbox 360 controller from Ebay, and I'm trying to figure out whether it's counterfeit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's two-tone black and gray, which &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360_Controller#Standard_Controller_Colors&quot; rel=&quot;nofollow noreferrer&quot;&gt;according to Wikipedia&lt;/a&gt; means it's probably the Elite edition of the controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what makes me suspicous:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;There's no breakaway cable near the USB port (Microsoft's term is &lt;a href=&quot;http://support.microsoft.com/kb/907634&quot; rel=&quot;nofollow noreferrer&quot;&gt;Inline Cable Release&lt;/a&gt;), the cable is one piece from controller to USB port&lt;/li&gt;&#xA;&lt;li&gt;The cord is about 7 feet long&lt;/li&gt;&#xA;&lt;li&gt;The hologram sticker on the back says &quot;Microsoft&quot; but doesn't have the real Microsoft logo, there's no slice taken out of the &quot;o&quot; in &quot;Micro&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here's a number of details that are correct, as far as I can tell:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &quot;Microsoft&quot; logo etched on the top of the controller is correct, it has the split &quot;o&quot; and connected &quot;ft&quot;&lt;/li&gt;&#xA;&lt;li&gt;It seems to work correctly when plugged into my computer&lt;/li&gt;&#xA;&lt;li&gt;The front of the controller matches &lt;a href=&quot;http://en.wikipedia.org/wiki/File:Xbox360Controllerblack_Upview.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;this image&lt;/a&gt; exactly&lt;/li&gt;&#xA;&lt;li&gt;At the USB end of the cord, the grey wider plastic piece you're intended to pull on has the little nub on top. (You can see what I'm talking about in &lt;a href=&quot;http://img.diytrade.com/cdimg/922801/9338136/0/1244688035/Charge_cable_for_Xbox360_controller.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;this picture&lt;/a&gt;, the nub is to the left of and below the first &quot;w&quot; in the watermark)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I know pictures would probably be helpful, I'll work on taking some.&lt;/p&gt;&#xA;" OwnerUserId="12945" LastEditorUserId="52800" LastEditDate="2013-10-23T08:51:50.993" LastActivityDate="2013-10-23T08:51:50.993" Title="How can I identify a counterfeit Xbox 360 controller?" Tags="|xbox-360|controllers|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31761" PostTypeId="2" ParentId="31712" CreationDate="2011-10-06T03:06:30.693" Score="0" Body="&lt;p&gt;Rain hydrates farmland if it isn't already. In the absence of water, if the farmland is not hydrated then rain will in fact speed up the growing process for the duration.&lt;/p&gt;&#xA;" OwnerUserId="3604" LastActivityDate="2011-10-06T03:06:30.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31763" PostTypeId="2" ParentId="31760" CreationDate="2011-10-06T03:30:58.490" Score="6" Body="&lt;p&gt;Microsoft has changed the looks of its controllers over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, my original wireless controller from my Elite looks identical to the images you showed, and says Microsoft twice on the top of the controller (one hologram, one etched in).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My newer wireless controller, that came with the Wireless adapter for Windows, is all black, and only has the hologram on the top with Xbox 360 etched in the top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On both controllers, the hologram is right above the battery pack, so it may be located in a different location on a wired controller.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-10-06T03:30:58.490" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31764" PostTypeId="1" AcceptedAnswerId="31765" CreationDate="2011-10-06T03:32:07.187" Score="15" ViewCount="3181" Body="&lt;p&gt;Or listening to any radio stations for that matter? The load-screen tips frequently mention turning off your pip-boy light, but never say a word about your radio.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="1787" LastEditDate="2012-05-31T13:31:11.440" LastActivityDate="2012-05-31T13:31:11.440" Title="Will listening to Galaxy Radio blow my stealth?" Tags="|fallout-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31765" PostTypeId="2" ParentId="31764" CreationDate="2011-10-06T03:33:58.737" Score="20" Body="&lt;p&gt;Nope! Enemies only care about your footsteps, and how visible you are (which your pipboy's light affects).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just think of the Lone Wanderer as having Pip-boy earbuds!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-06T03:33:58.737" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31767" PostTypeId="1" CreationDate="2011-10-06T05:25:17.180" Score="8" ViewCount="9474" Body="&lt;p&gt;This is driving me insane...I have been playing Minecraft for over a year on a different computer and now I'm playing it on my normal computer... anyway the issue is that when I hold down any key for too long on Minecraft doesn't register the key release.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example if I hold w for ~2 seconds I'll keep going in that direction... same with spacebar etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked if the keys are getting stuck on my board and they are not....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have ideas?  It's annoying as hell.&lt;/p&gt;&#xA;" OwnerUserId="12949" LastEditorUserId="336" LastEditDate="2011-10-06T05:46:06.060" LastActivityDate="2017-08-26T15:24:31.800" Title="Why can't I stop running?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="31769" PostTypeId="1" AcceptedAnswerId="31802" CreationDate="2011-10-06T07:24:25.063" Score="15" ViewCount="52820" Body="&lt;p&gt;In &lt;em&gt;RAGE&lt;/em&gt;, Fellix Hagar tells me that &lt;code&gt;Feltrite Crystals&lt;/code&gt; are very rare and only to trade them for something I really want. They can be sold to a merchant for $25 each. Can they be traded for anything at all in the game, or should I just sell them immediately?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-06T15:36:40.683" LastActivityDate="2013-02-05T07:35:28.583" Title="What are Feltrite Crystals traded for in Rage?" Tags="|rage|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31770" PostTypeId="2" ParentId="31746" CreationDate="2011-10-06T07:31:04.847" Score="2" Body="&lt;p&gt;Honestly, if you are using build craft, don't bother with a cobblestone factory, just work toward a building a quarry and you will have all the cobblestone you could ever want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I make my quarries, I usually filter out the cobblestone and feed it in to a chain of 6 double chests and then feed the overflow in to IC's recyclers.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-10-06T07:31:04.847" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31771" PostTypeId="2" ParentId="31683" CreationDate="2011-10-06T09:10:56.280" Score="1" Body="&lt;p&gt;I have a couple of (windows) machines with steam in my home network, and nope, it doesn't find the other hosts. Best you can do is get all your games on one machine and copy out the steamapps folder to the others. Steam will recognise the games whether your account has them or not, the &quot;Play&quot; button will become a &quot;Buy&quot; button for games you don't have IIRC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're up to it, you can try using rsync - &lt;a href=&quot;http://everythinglinux.org/rsync/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://everythinglinux.org/rsync/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12954" LastActivityDate="2011-10-06T09:10:56.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31772" PostTypeId="1" AcceptedAnswerId="32046" CreationDate="2011-10-06T09:33:37.457" Score="8" ViewCount="1905" Body="&lt;p&gt;I've noticed an interesting property of the 3DS Activity Log: it seems to track less time played than the internal play clock for most titles I've tried on the system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take a DS game I recently completed, &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Solatorobo:_Red_The_Hunter&quot; rel=&quot;nofollow noreferrer&quot;&gt;Solatorobo: Red the Hunter&lt;/a&gt;&lt;/em&gt;, as an example. Its internal system clock claims a play time of &lt;em&gt;23:09&lt;/em&gt;, whereas the 3DS Activity Log claims I've actually played the game for &lt;em&gt;16:56&lt;/em&gt; (in hh:mm format). Another notable is the DSi title &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Shantae:_Risky%27s_Revenge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shantae: Risky's Revenge&lt;/a&gt;&lt;/em&gt;, which claims I've played for &lt;em&gt;5:17&lt;/em&gt; (rounded up) despite Activity Log stating that I've actually played for &lt;em&gt;2:12&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which of these reports is more correct? My null hypothesis is that the 3DS Activity Log is more trustworthy -- by virtue of not counting suspends against the play tally -- but I have no data other than my vague intuition of how much real world time I spent to back this up. I would be especially interested in learning how the 3DS Activity Log tracks time spent for each title versus the most common methods used in DS and DSi titles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for reading.&lt;/p&gt;&#xA;" OwnerUserId="5935" LastEditorUserId="10764" LastEditDate="2011-10-06T11:09:25.233" LastActivityDate="2011-10-09T13:37:28.530" Title="Why does my 3DS Activity Log claim I've spent less time playing a game than the game itself?" Tags="|nintendo-3ds-3dsxl-2ds|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31775" PostTypeId="2" ParentId="22158" CreationDate="2011-10-06T10:11:34.033" Score="3" Body="&lt;p&gt;How about...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Installing Ubuntu with Wubi (doesn't destroy your windows install)&#xA;&lt;a href=&quot;http://www.ubuntu.com/download/ubuntu/windows-installer&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ubuntu.com/download/ubuntu/windows-installer&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://wiki.ubuntu.com/WubiGuide&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://wiki.ubuntu.com/WubiGuide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And using WINE&#xA;&lt;a href=&quot;https://help.ubuntu.com/community/Wine&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://help.ubuntu.com/community/Wine&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because it should work -&#xA;&lt;a href=&quot;http://appdb.winehq.org/objectManager.php?sClass=application&amp;amp;iId=10480&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://appdb.winehq.org/objectManager.php?sClass=application&amp;amp;iId=10480&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12954" LastActivityDate="2011-10-06T10:11:34.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31779" PostTypeId="1" AcceptedAnswerId="32760" CreationDate="2011-10-06T11:38:27.213" Score="5" ViewCount="573" Body="&lt;p&gt;In RAGE, is there an add-on of sorts for the sniper rifle to help with the crazy kickback when the gun is shot while fully zoomed? If so, can it be built or purchased somewhere? I noticed other add-ons for the shotgun, and the sniper rifle does get a loading mod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to luck my way through the first Job Board sniper mission in Wellspring, but am having trouble getting through the next one with the caravan. &lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="336" LastEditDate="2012-02-23T22:55:38.663" LastActivityDate="2012-02-23T22:55:38.663" Title="Is there any way to help with the sniper rifle kickback?" Tags="|rage|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31782" PostTypeId="2" ParentId="31769" CreationDate="2011-10-06T13:46:49.190" Score="2" Body="&lt;p&gt;You can get an awesome upgrade later on for 20 crystals. Don't make the same mistake I did, save at least 20.&lt;/p&gt;&#xA;" OwnerUserId="12960" LastEditorUserId="274" LastEditDate="2011-10-06T16:20:11.997" LastActivityDate="2011-10-06T16:20:11.997" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31784" PostTypeId="1" AcceptedAnswerId="34118" CreationDate="2011-10-06T13:56:28.010" Score="4" ViewCount="251" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/V7vtk.png&quot; alt=&quot;Admired&quot;&gt; I keep seeing challenges that result in my Admired ability rising.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What use is there for this ability?&lt;/p&gt;&#xA;" OwnerUserId="12961" LastActivityDate="2013-11-06T07:31:00.863" Title="What Are The Uses For The Admired Ability?" Tags="|fallen-london|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31785" PostTypeId="1" AcceptedAnswerId="31788" CreationDate="2011-10-06T14:12:29.083" Score="22" ViewCount="19416" Body="&lt;p&gt;On the Xbox 360 version of Deus Ex: Human Revolution, on a user's gamercard it shows the following icon to indicate that you've played it recently. I don't know if this image shows up on the PS3 or PC versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6hi8r.jpg&quot; alt=&quot;Gamercard image used for Human Revolution&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a special meaning to this logo? Is it presented somewhere in the game that I missed? I guess I'm just missing the symbolism behind it if there is any, and it could be completely obvious.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2014-09-04T21:33:56.550" Title="What does the [h+]^3 in the icon mean?" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31786" PostTypeId="1" AcceptedAnswerId="31787" CreationDate="2011-10-06T14:19:38.537" Score="7" ViewCount="12650" Body="&lt;p&gt;My friends own the PS3 version of the game, while I am playing on the Xbox 360. Will we be able to join each others' games?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="25150" LastEditDate="2012-08-02T19:32:30.560" LastActivityDate="2014-10-01T12:19:14.583" Title="In Dark Souls, can player from different platforms interact with each other?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31787" PostTypeId="2" ParentId="31786" CreationDate="2011-10-06T14:36:19.787" Score="18" Body="&lt;p&gt;No, Sony &amp;amp; Microsoft don't want to share. This isn't a technical issue (examples: &lt;a href=&quot;http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Shadowrun&lt;/em&gt;&lt;/a&gt; for Xbox 360 can play with the Windows version, &lt;a href=&quot;http://en.wikipedia.org/wiki/Portal_2#PlayStation_3&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Portal 2&lt;/em&gt;&lt;/a&gt; supports the PlayStation 3, Mac OS X, Linux and Windows versions playing together), but is a very deliberate business decision on their parts to try and carve out as much of the userbase for their own exclusive use. Even in cases where companies run their own private servers outside of XBL and PSN, they don't let the users from one sandbox play with the users from another (even though essentially it is the same clients talking to the same server using the same protocol).&lt;/p&gt;&#xA;&lt;h3&gt;TL;DR&lt;/h3&gt;&#xA;&lt;p&gt;Microsoft and Sony are kings of their respective sandboxes and won't let anyone play a game with anyone in another sandbox.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-10-01T12:19:14.583" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="31788" PostTypeId="2" ParentId="31785" CreationDate="2011-10-06T14:38:04.370" Score="28" Body="&lt;p&gt;&quot;H+&quot; is a symbol commonly used to represent &lt;a href=&quot;http://en.wikipedia.org/wiki/Transhumanism&quot; rel=&quot;nofollow noreferrer&quot;&gt;transhumanism&lt;/a&gt;. This symbol, &lt;a href=&quot;http://en.wikipedia.org/wiki/Cube_(algebra)&quot; rel=&quot;nofollow noreferrer&quot;&gt;cubed&lt;/a&gt;, seems to indicate a higher level of transhumanism. It might also be a play on the fact that this is the third game in the series.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="8995" LastEditDate="2012-09-14T01:50:39.037" LastActivityDate="2012-09-14T01:50:39.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31789" PostTypeId="2" ParentId="31785" CreationDate="2011-10-06T14:40:16.100" Score="10" Body="&lt;p&gt;Let's break down &lt;code&gt;[+]³&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;+&lt;/code&gt; (the &lt;code&gt;&lt;/code&gt; is the unicode &lt;code&gt;mathematical italic small h&lt;/code&gt; character, &lt;code&gt;\u+1D455(D835+DC55)&lt;/code&gt;, a specific math glyph) means Human-plus, the next version of man. In the game that means cybernetically augmented people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;code&gt;³&lt;/code&gt; is likely for &lt;em&gt;Human Revolution&lt;/em&gt; being the third game in the series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Taken together [+]³ may mean &quot;next-human cubed&quot;, as in an exponential advance in humanity as opposed to an iterative advance.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-07T04:45:53.543" LastActivityDate="2011-10-07T04:45:53.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31790" PostTypeId="2" ParentId="31767" CreationDate="2011-10-06T14:42:59.507" Score="5" Body="&lt;p&gt;Check your keystroke repeat rate/repeat delay and turn it down if you have to. I used to run into the same thing back in the day when playing Unreal Tournament and it turned out that the keystroke repeat was kicking in and that was what was keeping me running in the same direction even though I would have different keys held down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;XP &amp;amp; Win7 both: Start &gt; Control Panel &gt; Keyboard&lt;/p&gt;&#xA;" OwnerUserId="5753" LastActivityDate="2011-10-06T14:42:59.507" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31791" PostTypeId="2" ParentId="30706" CreationDate="2011-10-06T16:41:24.290" Score="3" Body="&lt;p&gt;&lt;strong&gt;Evac Helicopter&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Arrival Time&lt;/strong&gt; is my preference.  The faster it shows up, the faster I can get civilians out.  Load time is so short as to be inconsequential, really. (EDIT: As was pointed out in the comments) &lt;strong&gt;Load Time&lt;/strong&gt; becomes more important if you increase the helicopter capacity by research - if you don't have faster load times, it may not fill entirely before lifting off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Artillery&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Reload Time&lt;/strong&gt; is what I've found to be most useful, as it lets me fire more.  That said, without good Impact Time, it's hart to accurately target.  I keep these close to even, so it can shoot again as soon as the shells land.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zed Bait&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd say &lt;strong&gt;Range or Reload Time&lt;/strong&gt;.  I must admit, I rarely use this enough to level it significantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Infantry&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Accuracy&lt;/strong&gt; has always been my first choice.  It stops more zeds, and if you structure your forces right, you end up funneling most of the to your infantry, so they don't have to move much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Snipers&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Refire Time&lt;/strong&gt;, definitely.  Position them well at the start (I like a corner, with a target point across the map) and they can cover as many as half of the zed entry points.  This is wonderful when combined with artillery strikes on those areas.  Faster firing means more dead zed, and that leads to faster leveling of your snipers, and fewer victory points for the bad guys.&lt;/p&gt;&#xA;" OwnerUserId="6681" LastEditorUserId="6681" LastEditDate="2011-10-06T17:18:43.337" LastActivityDate="2011-10-06T17:18:43.337" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31793" PostTypeId="2" ParentId="22842" CreationDate="2011-10-06T17:18:14.850" Score="1" Body="&lt;ul&gt;&#xA;&lt;li&gt;RED Tools has everything you need to extract these files: &lt;a href=&quot;http://www.witchernexus.com/downloads/file.php?id=52&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.witchernexus.com/downloads/file.php?id=52&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;A tutorial: &lt;a href=&quot;http://witcher.wikia.com/wiki/Extracting_The_Witcher_2_files&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://witcher.wikia.com/wiki/Extracting_The_Witcher_2_files&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4114" LastActivityDate="2011-10-06T17:18:14.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31794" PostTypeId="1" AcceptedAnswerId="31840" CreationDate="2011-10-06T17:19:21.017" Score="19" ViewCount="65912" Body="&lt;p&gt;Every so often I'll look up at my counter and notice I gained some humanity. If I was fighting bosses I wouldn't think much of it, but sometimes it will happen when I'm just farming enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've recently noticed that every so often I will spawn at a bonfire (after dying) and will gain a humanity. I'm uncertain as to why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In what ways can I gain humanity in Dark Souls?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-10-09T12:50:54.827" LastActivityDate="2017-01-10T18:43:51.780" Title="How can I gain humanity in Dark Souls?" Tags="|dark-souls|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31795" PostTypeId="2" ParentId="31683" CreationDate="2011-10-06T17:22:00.077" Score="2" Body="&lt;p&gt;I'd use one if the backup/restore methods discussed in other questions here (such as &lt;a href=&quot;https://gaming.stackexchange.com/questions/12695/how-do-i-move-steam-games-to-a-new-computer-without-re-downloading-them&quot;&gt;How do I move Steam games to a new computer without re-downloading them?&lt;/a&gt;).  There's no reason a backup can't be restored to multiple computers, or the data copied directly from one to the others.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-10-06T17:22:00.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31796" PostTypeId="1" AcceptedAnswerId="31812" CreationDate="2011-10-06T17:35:10.047" Score="10" ViewCount="103962" Body="&lt;p&gt;I know if you cut off the Drake's tail you get the Drake Sword, but is it also possible to kill him? I know in &lt;em&gt;Demon's Souls&lt;/em&gt; there were a couple dragons which couldn't be killed when you first met them, and would simply fly away after their health was low enough. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OegLa.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the same thing happen here, or is it possible for me to kill the Drake? If I do kill him, what is the reward? &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="144891" LastEditDate="2019-08-26T23:58:28.397" LastActivityDate="2019-08-26T23:58:28.397" Title="Can you kill the Drake in the Undead Burg?" Tags="|dark-souls|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31797" PostTypeId="1" AcceptedAnswerId="31800" CreationDate="2011-10-06T18:03:47.383" Score="5" ViewCount="3446" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.eveonline.com/devblog.asp?a=blog&amp;amp;nbid=2672&quot; rel=&quot;nofollow noreferrer&quot;&gt;an article from CCP&lt;/a&gt;, they are bringing ship spinning back because of user requests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does this expression &quot;ship spinning&quot; mean? &lt;/p&gt;&#xA;" OwnerUserId="8993" LastEditorUserId="274" LastEditDate="2011-10-06T20:04:04.097" LastActivityDate="2012-02-01T21:24:52.243" Title="What does &quot;ship spinning&quot; mean in EVE?" Tags="|terminology|eve-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31798" PostTypeId="2" ParentId="31797" CreationDate="2011-10-06T18:08:07.323" Score="1" Body="&lt;p&gt;It means your ship rotating when you're in the first person mode in your quarters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In you quarters, you can only ever see one side of your ship. These users want to be able to see every side, by spinning it.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-10-06T18:08:07.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31799" PostTypeId="1" AcceptedAnswerId="31808" CreationDate="2011-10-06T18:58:23.873" Score="1" ViewCount="971" Body="&lt;p&gt;I've had a retail copy of RollerCoaster Tycoon 3 since it first came out, which was several years ago. It's a great game. I don't play it as regularly as other games, but I still love it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other day &lt;a href=&quot;http://store.steampowered.com/news/6388&quot; rel=&quot;nofollow noreferrer&quot;&gt;there was a Steam Daily Deal&lt;/a&gt; on RCT3: Platinum (RCT3 + Soaked! + Wild!). I went ahead and grabbed a copy because I don't have the expansions, there was no way to purchase each individual expansion via Steam, and 10 bucks seemed a good deal in my book anyway. Also, I like the Steam platform.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My save games and other data are probably going to be compatible two expansions up, so I'm not worried about those, but what do I do with my existing RCT3 installation itself? Do I need to get rid of that first before having Steam install RCT3: Platinum?&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:32:31.787" LastActivityDate="2012-07-20T02:32:31.787" Title="Have RCT3 retail on my PC, bought RCT3: Platinum from Steam. How should I set up?" Tags="|steam|rollercoaster-tycoon-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31800" PostTypeId="2" ParentId="31797" CreationDate="2011-10-06T19:52:43.623" Score="6" Body="&lt;p&gt;Before Captain's Quarters was added, docking at a station gave you a third-person view of your ship in a hangar, with the camera slowly rotating around it. You could also your mouse to spin the camera. Spinning your ship around was one of the most popular in-game activities for many players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(In all seriousness, you'd probably be doing other things while docked like chatting,  placing market orders, or refitting your ship, but it's a funny joke.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eveonline.com/devblog.asp?a=blog&amp;amp;nbid=2402&quot; rel=&quot;nofollow noreferrer&quot;&gt;Players did have some legitimate complaints about this feature's removal, however:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[...] As it turns out, [Captain's Quarters] didn‘t allow you to look at the ship from all angles, it requires far more GPU and CPU power than simply rendering a ship and a hangar and, importantly, we didn‘t retain UI functionality such as drag-dropping a ship onto your hangar to activate it or double-clicking on the ship to open its cargo. We know that it‘s annoying as hell logging into a station on a craptop trying to sort out some market orders and feel it slowly roasting your lap while it renders your pencil skirt-wearing Caldari commander lady.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="274" LastEditorUserId="274" LastEditDate="2011-10-06T20:04:47.327" LastActivityDate="2011-10-06T20:04:47.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31801" PostTypeId="1" AcceptedAnswerId="31849" CreationDate="2011-10-06T20:05:58.530" Score="111" ViewCount="179493" Body="&lt;p&gt;I'm tweaking the settings in DiRT 2 and I'm presented with these choices (in order) for multisampling:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2x MSAA&lt;/li&gt;&#xA;&lt;li&gt;4x MSAA&lt;/li&gt;&#xA;&lt;li&gt;8x MSAA&lt;/li&gt;&#xA;&lt;li&gt;8x CSAA&lt;/li&gt;&#xA;&lt;li&gt;16x CSAA&lt;/li&gt;&#xA;&lt;li&gt;8x QCSAA&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Using the nVidia Control panel I'm presented with&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2x&lt;/li&gt;&#xA;&lt;li&gt;4x&lt;/li&gt;&#xA;&lt;li&gt;8x CSAA&lt;/li&gt;&#xA;&lt;li&gt;8x&lt;/li&gt;&#xA;&lt;li&gt;16x CSAA&lt;/li&gt;&#xA;&lt;li&gt;16xQ CSAA&lt;/li&gt;&#xA;&lt;li&gt;32x CSAA&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I assume those without text on the nVidia panel are probably MSAA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The naive guess would be bigger numbers are visually better. But then MSAA, CSAA and QCSAA come in to play (presumably different methods of performing AA) and confuse matters by not being in the right order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example is 8x / 8x MSAA &quot;better&quot; than 8x CSAA somehow? Otherwise why would it be further down the list on the nVidia panel? And is 8x QCSAA &quot;better&quot; than 16xCSAA as per the order in DiRT2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of &lt;strong&gt;image quality&lt;/strong&gt;, &lt;strong&gt;performance&lt;/strong&gt; and any &lt;strong&gt;other quirks&lt;/strong&gt;, &#xA;what are the differences between the various types of AA?&lt;br&gt;&#xA;&lt;em&gt;I'm not asking about the algorithmic/implimentation differences; that's probably off-topic anyway.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T16:17:57.903" LastActivityDate="2019-02-25T15:42:20.223" Title="What are the differences between the different anti-aliasing / multisampling settings?" Tags="|graphics-card|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31802" PostTypeId="2" ParentId="31769" CreationDate="2011-10-06T20:08:15.560" Score="15" Body="&lt;p&gt;You can trade 20 of them to Jacob, he's in the bar in Wellspring, for a defib upgrade (which means you can die one more time before a game over)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is virtually unlimited Feltrite in the game so selling a few doesn't matter. driving around the wasteland will occasionally activate missions automatically. One of the missions  requires you to collect 7 falling Feltrites, afterwhich you keep all 7. I just recently came across another one where it was &quot;collect as many as you can in the time given&quot; - I got a whopping 15.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the &lt;a href=&quot;http://rage.wikia.com/wiki/Feltrite_Tempest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Feltrite shower events (Feltrite tempests/storms) are not unlimited, but scripted&lt;/a&gt;. There are 3. The first two will allow you to get up to 7 each. The third one will allow you to gain up to 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as any other use outside that one upgrade, I don't know of any.&lt;/p&gt;&#xA;" OwnerUserId="12964" LastEditorUserId="4797" LastEditDate="2013-02-05T07:35:28.583" LastActivityDate="2013-02-05T07:35:28.583" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31804" PostTypeId="2" ParentId="27979" CreationDate="2011-10-06T20:19:00.917" Score="0" Body="&lt;p&gt;You can use zz_epi_debug to quickly change your epilogue. However, some of the detailed choices won't be available (you can choose if you allies with mages or templars, but not if Connor lives or dies, e.g.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you want some fine tuning, there's lots of commands to set plot flags:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;zz_cir_debug (Broken circle quest)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;zz_lot_debug (Lothering)&#xA;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and a lot more. You can check a full list &lt;a href=&quot;http://dragonage.wikia.com/wiki/Console_%28Origins%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10205" LastActivityDate="2011-10-06T20:19:00.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31805" PostTypeId="1" AcceptedAnswerId="47817" CreationDate="2011-10-06T20:40:36.647" Score="2" ViewCount="106" Body="&lt;p&gt;In &lt;em&gt;EscapeVektor&lt;/em&gt; (Wii), I've gotten a star in every level and all 5 worlds, but I am unable to unlock the path to the 6th world, which I believe is grayed out and directly above the first world.&lt;/p&gt;&#xA;" OwnerUserId="6026" LastEditorUserId="4797" LastEditDate="2023-06-26T09:19:33.570" LastActivityDate="2023-06-26T09:19:33.570" Title="How do I unlock the 6th world in EscapeVektor?" Tags="|escapevektor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31806" PostTypeId="2" ParentId="31389" CreationDate="2011-10-06T20:51:35.210" Score="4" Body="&lt;p&gt;No but the secret cloud is right under the orange cloud. When I got there I hit the edge of the orange cloud and fell on the secret island.&lt;/p&gt;&#xA;" OwnerUserId="12966" LastEditorUserId="3610" LastEditDate="2012-02-14T13:40:34.433" LastActivityDate="2012-02-14T13:40:34.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31807" PostTypeId="2" ParentId="31801" CreationDate="2011-10-06T21:19:10.727" Score="74" Body="&lt;p&gt;If you prune through &lt;a href=&quot;http://developer.nvidia.com/csaa-coverage-sampling-antialiasing&quot; rel=&quot;noreferrer&quot;&gt;this article&lt;/a&gt; you will probably be able to gather most of the information you seek, but I'll try and summarize the relevant bits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, you should understand that MSAA is a type of &lt;a href=&quot;http://en.wikipedia.org/wiki/Supersampling&quot; rel=&quot;noreferrer&quot;&gt;Supersampling&lt;/a&gt; anti-aliasing (SSAA). SSAA, also known as FSAA, removes &quot;jags&quot; from an image by rendering the image at a higher resolution:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Full-scene anti-aliasing by supersampling usually means that each full&#xA;  frame is rendered at double (2x) or quadruple (4x) the display&#xA;  resolution, and then down-sampled to match the display resolution. So&#xA;  a 2x FSAA would render 4 supersampled pixels for each single pixel of&#xA;  each frame. While rendering at larger resolutions will produce better&#xA;  results, more processor power is needed which can degrade performance&#xA;  and frame rate.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;MSAA is a more efficient form of FSAA, but the multiplier still has the same meaning, roughly. This means (as you probably know), that a higher multiplier gives better results, but demands more processing power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;CSAA is an even more efficient form of SSAA, which uses some advanced 3D magic (just read the paper if you really must know) to deliver better results:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In summary, CSAA produces antialiased images that rival the quality of&#xA;  8x or 16x MSAA, while introducing only a minimal performance hit over&#xA;  standard (typically 4x) MSAA.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In essence, if you equate your multipliers, MSAA will produce better results than CSAA (though it is implied that the results will not be &lt;em&gt;significantly&lt;/em&gt; better), but will demand significantly more on the processing power department.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;QCSAA is simply CSAA with twice as many sample points used to perform the anti-aliasing, so obviously QCSAA is better than CSAA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wikipedia's Supersampling article actually provides a great image showing why more samples mean better accuracy:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ChAAl.png&quot; alt=&quot;Multiple samples&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this being said, the order in which DiRT2 lists its anti-aliasing options looks perplexing, to say the least. Since I doubt you can personally tell the difference once the multiplier hits 8x and upwards, I'd stick to CSAA/QCSAA for the performance gain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, here is a nice comparison shot of the various techniques on a specific, simple, image (from the article in the first link):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QYmDM.png&quot; alt=&quot;Anti-aliasing results&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-10-07T09:59:13.387" LastActivityDate="2011-10-07T09:59:13.387" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="31808" PostTypeId="2" ParentId="31799" CreationDate="2011-10-06T21:20:21.043" Score="3" Body="&lt;p&gt;You should run into no problems.  If you're hurting for disk space, you could delete it, but your OS knows which one is which and they are not sharing resources.&lt;/p&gt;&#xA;" OwnerUserId="12768" LastActivityDate="2011-10-06T21:20:21.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31809" PostTypeId="2" ParentId="30643" CreationDate="2011-10-06T21:25:30.270" Score="2" Body="&lt;p&gt;Wolves are not very helpful by themselves. However, when they are in a pack they are a little better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Pack Courage they get increased movement and initiative when near other wolves. With Pack Mentality 1 all wolves get a free attack on a targeted opponent with a critical hit, and with Pack Mentality 2 all wolves get a free attack on a targeted opponent with a successful hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They can be fairly strong with late-game skills like Riposte, Pull Down, Shred Throat, and Lupus Call.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really don't think they are worth permanent spots in schools but they are terrible alone.&lt;/p&gt;&#xA;" OwnerUserId="11427" LastActivityDate="2011-10-06T21:25:30.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31812" PostTypeId="2" ParentId="31796" CreationDate="2011-10-06T22:01:47.670" Score="6" Body="&lt;p&gt;Yes you can indeed kill him, and you get 10 000 souls when you do. As far as being killed with arrows, unfortunately I could not get a clear answer. The consensus on the forums I've looked through seems to be that he'll get down to about half health, at which point he'll cover his head, seemingly healing himself. There have also been several glitches reported where he died randomly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a video of somebody accomplishing the task:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/fIcWOay2sU8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12645" LastEditorUserId="8350" LastEditDate="2011-10-14T18:31:12.150" LastActivityDate="2011-10-14T18:31:12.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31813" PostTypeId="1" AcceptedAnswerId="31817" CreationDate="2011-10-06T22:06:18.970" Score="9" ViewCount="2216" Body="&lt;p&gt;I shot down a large scout, eliminated aliens outside, and came inside to see this: crash damage has destroyed a portion of 1st floor floor, so when I use the elevator to go up a level and pass through the door I just fall back down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are my options? Can I destroy the UFO walls to get at the remaining aliens?&lt;/p&gt;&#xA;" OwnerUserId="7963" LastEditorUserId="37618" LastEditDate="2014-03-12T18:00:00.710" LastActivityDate="2014-03-12T18:00:00.710" Title="Is it possible to destroy UFO walls using only Heavy Cannon and grenades?" Tags="|xcom-ufo-defense|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31814" PostTypeId="2" ParentId="31813" CreationDate="2011-10-06T22:16:39.703" Score="3" Body="&lt;p&gt;No, I'm pretty sure you can't actually destroy the UFO walls with those weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried having one person stay in the spot where they fell down and then have a second person go through the door?  I don't remember what happens, but it might let you walk over (since the second person wouldn't have anywhere to fall to).&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-06T22:16:39.703" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31815" PostTypeId="2" ParentId="7027" CreationDate="2011-10-06T22:17:58.600" Score="-3" Body="&lt;p&gt;Grinding takes a while, but I made 16,500 gold in an hour battling non-stop. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Faffing about using alchemy and buying ingredients will take just as long, and you don't get any of the experience you'd get from battling, so it's an easy choice, really.&lt;/p&gt;&#xA;" OwnerUserId="12970" LastEditorDisplayName="user3389" LastEditDate="2012-08-27T03:37:31.910" LastActivityDate="2012-08-27T03:37:31.910" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31816" PostTypeId="2" ParentId="29707" CreationDate="2011-10-06T22:21:37.567" Score="1" Body="&lt;p&gt;It doesn't really tie in that much. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;DX1 has something called killswitches which, naturally kill their augmented subjects when switched on. This is what megan is making.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The illuminati are mentioned, but it's not really explored. Same with FEMA.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bob Page, the antagonist in DX1, is introduced briefly at the beginning and the end. Manderly's name is mentioned...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically the two games have little to do with eachother. The developers just made sure to mention just enough from the original to justify using &quot;Deus Ex&quot; in Human Revolution&lt;/p&gt;&#xA;" OwnerUserId="12969" LastActivityDate="2011-10-06T22:21:37.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31817" PostTypeId="2" ParentId="31813" CreationDate="2011-10-06T22:22:58.580" Score="11" Body="&lt;p&gt;Regular UFO Walls (and floors) have a damage rating of 80. According to &lt;a href=&quot;http://www.ufopaedia.org/index.php?title=Destroying_Terrain&quot; rel=&quot;noreferrer&quot;&gt;UFOPaedia&lt;/a&gt;, Heavy Cannon(AP) can only deal up to 42 damage (which is unlikely, since the range is 25-75% normal damage) to terrain, and grenades deal 25 damage (and only to the center space).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way terrain destruciton works, is that if a weapon deals more damage than the terrain's damage rating, it will become damaged / destroyed. This is a hard threshold, and it must be breached for &lt;em&gt;each&lt;/em&gt; attack if you want to inflict terrain damage at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So unfortunately, the UFO appears unassailable, at least with your current equipment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately, there is no penalty for leaving a UFO recovery mission. If you can't coax the aliens to come out to die, just load up all the corpses, weapons, and artifacts lying around the mission site back into your strikecraft... and leave. You'll miss out on recovered UFO parts, but that's it.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-06T22:22:58.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31818" PostTypeId="2" ParentId="25403" CreationDate="2011-10-06T22:25:18.077" Score="16" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;How far away do portals on the Overworld map need to be from each other in order to spawn separate portals in the Nether?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you want portals &lt;em&gt;spawned&lt;/em&gt; in the Nether, then lunbook's answer is AFAIK correct and you'll need 1,024 meters (perhaps more due to rounding) between overworld portals to get you a brand new Nether portal.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Or, what are some ways to ensure a new portal won't link to an existing one?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Just because the game won't provide you a new Nether portal within this radius, it doesn't mean the game won't &lt;em&gt;use&lt;/em&gt; a better portal if it can find one. So in general what you want to do for every portal after the second is:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Build your overworld portal.&lt;/li&gt;&#xA;&lt;li&gt;Light it up.&lt;/li&gt;&#xA;&lt;li&gt;Before entering, press F3 and note down the X and Z coordinates. For example, say I want to make a portal to some underground, underwater stronghold I found while boating around. F3 reads: &lt;code&gt;X: -418, Z: -163&lt;/code&gt; (don't worry about decimals).&lt;/li&gt;&#xA;&lt;li&gt;Go through.&lt;/li&gt;&#xA;&lt;li&gt;You should (hopefully!) be at your old portal. You can verify this by going back and forth through it quickly.&lt;/li&gt;&#xA;&lt;li&gt;Whip out a calculator and divide both coordinates by eight. In my example, &amp;minus;418/8&amp;nbsp;=&amp;nbsp;&amp;minus;52 and &amp;minus;163/8&amp;nbsp;=&amp;nbsp;&amp;minus;20 (discard the decimals, but make sure you keep the sign.)&lt;/li&gt;&#xA;&lt;li&gt;Reach that place with the F3 screen. In my example I mined my way to &lt;code&gt;X: -52, Z: -20&lt;/code&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Build a portal there and apply fire to it.&lt;/li&gt;&#xA;&lt;li&gt;Try it and, if you didn't mess up, you should be good to go!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;What you need to prepare for is if you actually &lt;em&gt;do&lt;/em&gt; get a new portal at step 5. That's actually the worse scenario, as now you have to live with the automatically generated portal placement (which might even be encased in Netherrack in all directions!) and somewhow trace back to your existing portals. You should keep a list of notable portals' coordinates noted down to save the long overworld trip back home. A nether map may help, but the constantly rotating cursor really does get in the way&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2014-06-09T09:27:18.597" LastActivityDate="2014-06-09T09:27:18.597" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31820" PostTypeId="1" AcceptedAnswerId="31821" CreationDate="2011-10-06T22:37:06.843" Score="2" ViewCount="2351" Body="&lt;p&gt;I am trying to understand the effect of each power-up, but for some of them is not easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about the pentagram, for example? What is its effect, apart those nice devil's horns?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-10-06T22:41:14.313" Title="What's the effect of pentagram?" Tags="|the-binding-of-isaac|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31821" PostTypeId="2" ParentId="31820" CreationDate="2011-10-06T22:41:14.313" Score="3" Body="&lt;p&gt;The Pentagram item &lt;strong&gt;increases your damage by 3&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; (Note that this wiki also features a lot of info on other items as well.)&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-06T22:41:14.313" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31823" PostTypeId="2" ParentId="19502" CreationDate="2011-10-06T22:48:37.610" Score="0" Body="&lt;p&gt;I imagine you have to kill a few people, like Walton Simons and Gunther Herman. But I also found that the game treats a lot of your non lethal take downs as lethal ones. If you knock people unconscious, your female superior praises you for using lethal force, and the general working in the armory refuses to give you bullets. This is either because they assume knocking ppl out is lethal force, or because I kept firing my silenced pistol as a distraction.&lt;/p&gt;&#xA;" OwnerUserId="12969" LastActivityDate="2011-10-06T22:48:37.610" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31824" PostTypeId="2" ParentId="28738" CreationDate="2011-10-06T22:58:23.917" Score="1" Body="&lt;p&gt;The consequence of killing Lebedev is, short of missing out on his conversation, nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The consequence of not killing Lebedev is that Manderly will not give you an op bonus.&lt;/p&gt;&#xA;" OwnerUserId="12969" LastEditorUserId="5398" LastEditDate="2012-10-01T03:07:11.337" LastActivityDate="2012-10-01T03:07:11.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31825" PostTypeId="2" ParentId="23621" CreationDate="2011-10-06T23:01:37.643" Score="-2" Body="&lt;p&gt;The host generally has the best connection in the game. &lt;/p&gt;&#xA;" OwnerUserId="12970" LastEditorUserId="8350" LastEditDate="2011-10-23T16:55:29.460" LastActivityDate="2011-10-23T16:55:29.460" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31826" PostTypeId="2" ParentId="2264" CreationDate="2011-10-06T23:35:07.277" Score="2" Body="&lt;p&gt;A Gyro Chain is when you reach Level 6 on the chain meter.   You'll see &quot;5&quot; and then fill the meter all the way one more time.  The chain meter increases each time you make a move which matches gems, and decreases &lt;strong&gt;a lot&lt;/strong&gt; each time you make an Idle Twist (a move where no gems are cleared).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can reduce your effective level by using a monster with a low level cap; battles will be fought at the monster's capped level. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For both your beast and your opponent, avoid beasts that generate locks (most important) and (if possible) stones.  Try to get use a beast with the following properties:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ability which clears stones, if your opponent generates stones&lt;/li&gt;&#xA;&lt;li&gt;Ability which clears locks, if your opponent generates locks.  (But, it's really much easier not to attempt this against an enemy that generates locks.)  &lt;/li&gt;&#xA;&lt;li&gt;Ability which destroys enemy Ability gems&lt;/li&gt;&#xA;&lt;li&gt;Ability which changes all the color of some gems to another color.  (This is useful for creating &lt;strong&gt;more moves&lt;/strong&gt;.)&lt;/li&gt;&#xA;&lt;li&gt;Not too powerful.  (You can choose a beast with a lower level cap.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've had the most success taking in an &lt;strong&gt;Edomasaur&lt;/strong&gt;; his Gulp ability destroys stones.  I got up to a level 5 chain using Edomasaur without using any items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to save all of your Magic Mirrors for doing a Gyro Chain.  (This item will allow you to twist, once, in the opposite direction.) Magick Keys will also be useful if you have Locks on the board.  Consider making a copy of your save game, as the game may autosave if you finish a battle; including one where you've used your items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend going up against &lt;strong&gt;Paleofungus&lt;/strong&gt; because they are strong and focus on healing themselves.  There are a few in Level 50 Paleofungi in the Grove of Prey.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-10-06T23:35:07.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31827" PostTypeId="1" AcceptedAnswerId="31841" CreationDate="2011-10-07T00:12:50.347" Score="8" ViewCount="1573" Body="&lt;p&gt;I and my friend just completed &lt;a href=&quot;http://www.youtube.com/watch?v=FtJeZMb5TYM&quot; rel=&quot;noreferrer&quot;&gt;that chamber&lt;/a&gt; and we did not lose any cube and we didn't get the Talent Show achievement. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We repeated the chamber, not losing the cube again and we still didn't receive the achievement...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, is the Talent Show achievement disabled?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-10-07T00:59:43.440" LastActivityDate="2017-11-09T19:35:28.303" Title="Is Portal 2 Talent Show Achievement disabled?" Tags="|pc|achievements|portal-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31829" PostTypeId="1" AcceptedAnswerId="31833" CreationDate="2011-10-07T00:37:06.960" Score="2" ViewCount="2637" Body="&lt;p&gt;I've got nothing against the awesome soundtrack of The Binding of Isaac, but I love to blast other songs while I play video games, so I'm trying to turn the music off. There doesn't seem to be any option from the main menu, however, and there's no config file for the game as far as I can tell. Is it still possible to turn off the music?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-10-07T01:18:49.653" Title="Is there any way for me to turn off just the music in The Binding of Isaac?" Tags="|the-binding-of-isaac|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31830" PostTypeId="2" ParentId="31829" CreationDate="2011-10-07T01:07:12.110" Score="7" Body="&lt;p&gt;Click &quot;options&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7VEHz.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-07T01:07:12.110" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31831" PostTypeId="5" CreationDate="2011-10-07T01:15:52.337" Score="0" Body="&lt;p&gt;X-Com: UFO Defense (known as UFO: Enemy Unknown in Europe, and X-Com: Enemy Unknown on the Playstation port) is a grid-based, turn-based, tactical squad shooter developed by Mythos Games and published by Microprose. It has a cult following, and is considered by many to be one of the best PC games of all time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gameplay occurs over two places: isometric 3d combat missions in the &quot;Battlescape&quot;, and an isometric view of the world known as the &quot;Geoscape&quot; where base building, research, and recruitment occurs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This tag should be used for the original 1994 game only, and not any of the remakes.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3454" LastEditDate="2012-11-10T23:18:14.980" LastActivityDate="2012-11-10T23:18:14.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31832" PostTypeId="4" CreationDate="2011-10-07T01:15:52.337" Score="0" Body="X-Com: UFO Defense (aka UFO: Enemy Unknown in Europe, and X-Com: Enemy Unknown in the Playstation port) is a turn-based tactical squad shooter published in 1994 by Microprose. This tag should be used for the original 1994 game for PC, Amiga and Playstation, and not the 2012 PC remake XCOM: Enemy Unknown or any of the other X-Com sequels." OwnerUserId="336" LastEditorUserId="3454" LastEditDate="2012-11-10T23:18:23.157" LastActivityDate="2012-11-10T23:18:23.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31833" PostTypeId="2" ParentId="31829" CreationDate="2011-10-07T01:18:49.653" Score="7" Body="&lt;p&gt;Press &quot;M&quot; to toggle music during the game.&lt;/p&gt;&#xA;" OwnerUserId="12975" LastActivityDate="2011-10-07T01:18:49.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31834" PostTypeId="2" ParentId="30930" CreationDate="2011-10-07T01:23:10.163" Score="12" Body="&lt;p&gt;Can't guarantee that this list is complete yet, but here's all the awards I know of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kills &amp;amp; assists on a point grant double award (30/15 kill, 10/5 assist).&lt;/li&gt;&#xA;&lt;li&gt;Point capture &amp;amp; neutralize are each +40 award.&lt;/li&gt;&#xA;&lt;li&gt;Standing on or near a friendly point gives +5 award for point defense.&lt;/li&gt;&#xA;&lt;li&gt;Channeling a point when neutralization or capture occurs grants a reward. If you cancel or are interrupted before your teammates complete a neutralization or capture, you get an assist reward (+20).&lt;/li&gt;&#xA;&lt;li&gt;Interrupting an enemy channel grants +5 award.&lt;/li&gt;&#xA;&lt;li&gt;Additional awards are granted for multi-kills &amp;amp; shutting down killing sprees.&lt;/li&gt;&#xA;&lt;li&gt;Applying a friendly effect to an allied champion grants a supported ally award for +2 points.&lt;/li&gt;&#xA;&lt;li&gt;Picking up a health pack grants +2 award.&lt;/li&gt;&#xA;&lt;li&gt;Capturing the relic grants an award - Relic Hunter - and +3 points.&lt;/li&gt;&#xA;&lt;li&gt;Capturing a quest point grants 20 points to the entire team.&lt;/li&gt;&#xA;&lt;li&gt;Dying near a channeling ally who subsequently completes the capture grants a martyr award. (variable)&lt;/li&gt;&#xA;&lt;li&gt;Dying shortly after interrupting enemy channel on a friendly point grants a martyr award. (variable)&lt;/li&gt;&#xA;&lt;li&gt;Minion kills grant 2 points each.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12944" LastEditorUserId="730" LastEditDate="2011-10-26T20:13:25.680" LastActivityDate="2011-10-26T20:13:25.680" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31835" PostTypeId="1" AcceptedAnswerId="31842" CreationDate="2011-10-07T01:40:55.303" Score="14" ViewCount="51855" Body="&lt;p&gt;My friends and I are started getting into League of Legends. I am enjoying myself enough that I'm considering unlocking a Champion or two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I noticed that some Champions are available online for dirt cheap, with prices such as Liking a Facebook page or Subscribing to a YouTube channel.  I would feel like a complete idiot if I purchased one of the Champions that is available for so little expense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What Champions can I get for cheap, and how?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2022-04-06T11:24:29.733" Title="What Champions are freely available, and how can I get them?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31836" PostTypeId="2" ParentId="31405" CreationDate="2011-10-07T01:44:38.123" Score="5" Body="&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/31405/what-dis-advantage-is-there-to-starving-a-city-before-building-it-back-up/31408#31408&quot;&gt;bwarner said&lt;/a&gt;, you can't starve a puppet, but you can opt to raze a city and then reverse your decision a few turns later if the razing isn't finished. This can make sense if you don't plan to build a courthouse soon and you want to minimize the unhappiness penalty of a city. I've done this when I'm close to a happiness barrier (e.g. the fighting penalty at -10 unhappiness), but I really want a city because of location or wonders.&lt;/p&gt;&#xA;" OwnerUserId="12977" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2012-01-23T16:32:05.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31838" PostTypeId="2" ParentId="31813" CreationDate="2011-10-07T01:47:16.440" Score="5" Body="&lt;p&gt;Warning: Spoiler alert:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In most cases, I wouldn't use this (it makes the game much easier and significantly less 'X-Com-ey', but in your situation I'd probably allow it.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;After a certain number of turns (I believe around 40? Not sure), the aliens will leave the craft and begin search-and-destroy. You can kill them as they leave.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12978" LastActivityDate="2011-10-07T01:47:16.440" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31840" PostTypeId="2" ParentId="31794" CreationDate="2011-10-07T02:12:27.277" Score="16" Body="&lt;p&gt;From (one of) the &lt;a href=&quot;http://darksoulswiki.wikispaces.com/Humanity&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Souls wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Humanity can be earned by playing as a Phantom, and help kill the&#xA;  end-level boss. &lt;/li&gt;&#xA;  &lt;li&gt;Humanity can be earned by killing Evil Spirits&#xA;  (invading players), or by invading and killing a player in another&#xA;  world. &lt;/li&gt;&#xA;  &lt;li&gt;Humanity can be bought from some merchants.&lt;/li&gt;&#xA;  &lt;li&gt;Humanity can be&#xA;  found, as a dropped item, from some killed enemies.&lt;/li&gt;&#xA;  &lt;li&gt;Humanity can be&#xA;  found as a consumable item.  &lt;/li&gt;&#xA;  &lt;li&gt;Humanity can be earned by having your hint sign up-voted by another player.  &lt;/li&gt;&#xA;  &lt;li&gt;Humanity can be earned by killing a large amount of monsters in one area if the boss is alive (up to 10 Humanity).&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The last reason must be why I was gaining humanity when spawning.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-11-07T20:25:42.953" LastActivityDate="2011-11-07T20:25:42.953" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31841" PostTypeId="2" ParentId="31827" CreationDate="2011-10-07T02:26:51.847" Score="6" Body="&lt;p&gt;Are you using the Sixense MotionPack? If so, that might be your problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fix:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It is possible to disable the motionpack by adding the launch option &quot;-nosixense&quot; in Steam. (right click on Portal 2 in the games list, select Properties, then Set Launch Options...) &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; Valve released &lt;a href=&quot;http://store.steampowered.com/news/6490/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a patch&lt;/a&gt; on October 11, 2011 which solves this issue. Change log of that patch:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Fixed the Talent Show achievement not being awarded properly&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T19:35:28.303" LastActivityDate="2017-11-09T19:35:28.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31842" PostTypeId="2" ParentId="31835" CreationDate="2011-10-07T02:54:40.690" Score="19" Body="&lt;p&gt;Riot technically doesn't offer any champion for free. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What they &lt;em&gt;do&lt;/em&gt; offer is skins for certain champions -- and if you don't have the champion when you get a skin for it, you get the champion for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, there are only three:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Riot Girl Tristana (&lt;a href=&quot;http://leagueoflegends.com/facebook&quot; rel=&quot;nofollow noreferrer&quot;&gt;for liking LoL on facebook&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Unchained Alistar (&lt;a href=&quot;http://leagueoflegends.com/youtube&quot; rel=&quot;nofollow noreferrer&quot;&gt;for subscribing to Riot youtube&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Dreadknight Garen (&lt;a href=&quot;http://forums.euw.leagueoflegends.com/board/showthread.php?p=15167835&quot; rel=&quot;nofollow noreferrer&quot;&gt;following @LoLEU on Twitter &lt;em&gt;EUW/EUNE only&lt;/em&gt;&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Previous giveaways (No longer available):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nightmare cho'gat given by alienware on season 1&lt;/li&gt;&#xA;&lt;li&gt;King Rammus for participating in the beta.&lt;/li&gt;&#xA;&lt;li&gt;Nightmare Cho'gath champion and skin free giveaway from Alienware (Now ended)&lt;/li&gt;&#xA;&lt;li&gt;Caitlyn and Arctic skin in Septembers issue of PC Gamer (US only)&lt;/li&gt;&#xA;&lt;li&gt;Kayle and skin for playing 10+ games in season one&lt;/li&gt;&#xA;&lt;li&gt;Corki and ufo skin when Riot won Gamer's Choice awards for Multiplayer, Strategy, and PC Game of the Year&lt;/li&gt;&#xA;&lt;li&gt;Victorious Jarvan Skin for acchieving Gold / Platinum rank in season 1.&lt;/li&gt;&#xA;&lt;li&gt;Dragonflame Shyvana with a gaming mouse (promo on NewEgg)&lt;/li&gt;&#xA;&lt;li&gt;Riot Nasus Twitter giveaway in celebration of PAX from MachinimaRealm&lt;/li&gt;&#xA;&lt;li&gt;Victorious Janna for Gold/Diamond ranking in Season 2&lt;/li&gt;&#xA;&lt;li&gt;Victorious Elise for Gold/Platinum and diamond ranking in season 3 &lt;/li&gt;&#xA;&lt;li&gt;Victorious Morgana for Gold and higher ranking in &lt;a href=&quot;http://na.leagueoflegends.com/en/competitive/end-season-rewards-and-new-master-tier&quot; rel=&quot;nofollow noreferrer&quot;&gt;season 4&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Victorious Sivir for Gold or higher ranking in season 5&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="126695" LastEditDate="2015-12-16T09:44:08.713" LastActivityDate="2015-12-16T09:44:08.713" CommentCount="3" CommunityOwnedDate="2012-11-07T09:45:03.317" ContentLicense="CC BY-SA 3.0" />
  <row Id="31843" PostTypeId="5" CreationDate="2011-10-07T03:21:43.090" Score="0" Body="&lt;p&gt;&lt;em&gt;Gyromancer&lt;/em&gt; is a puzzle role-playing game by PopCap and Square Enix based on the gameplay mechanics of &lt;em&gt;Bejeweled Twist&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-07T04:17:54.220" LastActivityDate="2011-10-07T04:17:54.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31844" PostTypeId="4" CreationDate="2011-10-07T03:21:43.090" Score="0" Body="Gyromancer is a puzzle role-playing game by PopCap and Square Enix based on the gameplay mechanics of Bejeweled Twist." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-07T04:17:56.967" LastActivityDate="2011-10-07T04:17:56.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31845" PostTypeId="1" AcceptedAnswerId="31851" CreationDate="2011-10-07T04:44:10.627" Score="6" ViewCount="630" Body="&lt;p&gt;Does anything in &lt;em&gt;RAGE's&lt;/em&gt; multiplayer mode unlock anything in the single-player campaign?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:07:53.453" LastActivityDate="2013-10-22T19:07:53.453" Title="Does anything in RAGE's multiplayer mode unlock anything in the single-player campaign?" Tags="|rage|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31846" PostTypeId="2" ParentId="31521" CreationDate="2011-10-07T04:50:30.250" Score="4" Body="&lt;p&gt;Megaman is unlocked after beating Arcade as all 4 starting characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vaporeon appears randomly on the Saffron City stage, defeat her when she shows during versus, then finish the match to unlock her. A method to get this to work was shown in a youtube video in which you could start a versus match with 99 lives, let idle for a while before Vaporeon shows, then after defeating her you can suicide your remaining lives to end the match.&lt;/p&gt;&#xA;" OwnerUserId="12986" LastEditorUserId="1552" LastEditDate="2011-10-08T04:55:09.060" LastActivityDate="2011-10-08T04:55:09.060" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31849" PostTypeId="2" ParentId="31801" CreationDate="2011-10-07T05:24:52.870" Score="77" Body="&lt;p&gt;This is a great question because other than &quot;is AA on or off?&quot; I hadn't considered the performance implications of all the various anti-aliasing modes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a good basic description of the three &quot;main&quot; AA modes at &lt;a href=&quot;http://hacksoflife.blogspot.com/2011/04/so-many-aa-techniques-so-little-time.html&quot; rel=&quot;noreferrer&quot;&gt;So Many AA Techniques, So Little Time&lt;/a&gt;, but pretty much all AA these days is MSAA or some tweaky optimized version of it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;&lt;p&gt;&lt;strong&gt;Super-Sampled Anti-Aliasing (SSAA).&lt;/strong&gt; The oldest trick in the book - I list it as universal because you can use it pretty much anywhere: forward or deferred rendering, it also anti-aliases alpha cutouts, and it gives you better texture sampling at high anisotropy too. Basically, you render the image at a higher resolution and down-sample with a filter when done. Sharp edges become anti-aliased as they are down-sized. Of course, there's a reason why people don't use SSAA: &lt;em&gt;it costs a fortune&lt;/em&gt;. Whatever your fill rate bill, it's 4x for even minimal SSAA.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;&lt;strong&gt;Multi-Sampled Anti-Aliasing (MSAA).&lt;/strong&gt; This is what you typically have in hardware on a modern graphics card. The graphics card renders to a surface that is larger than the final image, but in shading each &quot;cluster&quot; of samples (that will end up in a single pixel on the final screen) the pixel shader is run only once. We save a ton of fill rate, but we still burn memory bandwidth. This technique does not anti-alias any effects coming out of the shader, because the shader runs at 1x, so alpha cutouts are jagged. This is the most common way to run a forward-rendering game. MSAA does not work for a deferred renderer because lighting decisions are made after the MSAA is &quot;resolved&quot; (down-sized) to its final image size.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;&lt;strong&gt;Coverage Sample Anti-Aliasing (CSAA).&lt;/strong&gt; A further optimization on MSAA from NVidia [ed: ATI has an equivalent]. Besides running the shader at 1x and the framebuffer at 4x, the GPU's rasterizer is run at 16x. So while the depth buffer produces better anti-aliasing, the intermediate shades of blending produced are even better.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.xbitlabs.com/articles/graphics/display/ati-radeon-hd4850_19.html&quot; rel=&quot;noreferrer&quot;&gt;This Anandtech article&lt;/a&gt; has a good comparison of AA modes in &lt;em&gt;relatively&lt;/em&gt; recent video cards that show the performance cost of each mode for ATI and NVIDIA (this is at 1920x1200):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                       ---MSAA---   --AMSAA---    ---SSAA---&#xA;                 none  2x  4x  8x   2x  4x  8x    2x  4x  8x&#xA;                 ----  ----------   ----------    ----------&#xA;ATI 5870           53  45  43  34   44  41  37    38  28  16&#xA;NVIDIA GTX 280     35  30  27  22   29  28  25&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So basically, you can expect a performance &lt;em&gt;loss&lt;/em&gt; of..&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;no AA &amp;rarr; 2x AA  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;~15% slower&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;no AA &amp;rarr; 4x AA  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;~25% slower&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;There is indeed a visible quality difference between zero, 2x, 4x and 8x antialiasing&lt;/strong&gt;. And the tweaked MSAA variants, aka &quot;adaptive&quot; or &quot;coverage sample&quot; offer better quality at more or less the same performance level. Additional samples per pixel = &lt;a href=&quot;http://www.anandtech.com/show/4061/amds-radeon-hd-6970-radeon-hd-6950/10&quot; rel=&quot;noreferrer&quot;&gt;higher quality anti-aliasing&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/X4cqV.png&quot; alt=&quot;Graphic comparing AA and MSAA sampling of a pixel&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Comparing the different modes on each card, where &quot;mode&quot; is number of samples used to generate each pixel.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Mode   NVIDIA   AMD&#xA;--------------------&#xA;2+0    2x       2x&#xA;2+2    N/A      2xEQ&#xA;4+0    4x       4x&#xA;4+4    8x       4xEQ&#xA;4+12   16x      N/A&#xA;8+0    8xQ      8x&#xA;8+8    16xQ     8xEQ&#xA;8+24   32x      N/A&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In my opinion, beyond 8x AA, you'd have to have the eyes of an eagle on crack to see the difference. There is definitely some advantage to having &quot;cheap&quot; 2x and 4x AA modes that can reasonably &lt;em&gt;approximate&lt;/em&gt; 8x without the performance hit, though. That's the sweet spot for performance and a visual quality increase you'd notice.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="28182" LastEditDate="2015-11-18T06:00:40.467" LastActivityDate="2015-11-18T06:00:40.467" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31851" PostTypeId="2" ParentId="31845" CreationDate="2011-10-07T06:14:51.330" Score="3" Body="&lt;p&gt;I haven't played much multiplayer myself yet, but extensive searching has turned up nothing so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far as I know, multiplayer mode doesn't unlock anything in the single player campaign.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-07T06:14:51.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31852" PostTypeId="2" ParentId="3013" CreationDate="2011-10-07T07:25:53.310" Score="3" Body="&lt;p&gt;Some games in Steam have an &quot;Add to Game Explorer&quot; option in the Steam Library right-click menu. But it depends on the game.&lt;/p&gt;&#xA;" OwnerUserId="3314" LastActivityDate="2011-10-07T07:25:53.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31853" PostTypeId="1" AcceptedAnswerId="31854" CreationDate="2011-10-07T08:20:56.083" Score="16" ViewCount="22771" Body="&lt;p&gt;After a couple unsuccessful attempts to find myself in a nice looking spawn point on a newly generated map, I decided to find one by myself. I made myself a boat and started my sail due north-east.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Three hours later, 15.000 meters further, I'm still on sail, looking not only for a decent land, but ANY land at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How vast are oceans in Minecraft 1.9 pre-release 3? Can I still hope for some highlands far away from my original spawn point?&lt;/p&gt;&#xA;" OwnerUserId="7922" LastActivityDate="2012-11-18T03:24:32.090" Title="How vast are Minecraft's oceans?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31854" PostTypeId="2" ParentId="31853" CreationDate="2011-10-07T08:30:23.497" Score="10" Body="&lt;p&gt;They are &lt;em&gt;huge&lt;/em&gt;, absolutely humongous. In this Tectonicus render you see my map after I have traveled for about 10 in-game days (I think) in one direction, got fed up, changed direction, got fed up again and headed back home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BIzG3.png&quot; alt=&quot;See?&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6446" LastEditorUserId="6446" LastEditDate="2011-10-07T09:34:57.303" LastActivityDate="2011-10-07T09:34:57.303" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="31856" PostTypeId="2" ParentId="31853" CreationDate="2011-10-07T08:50:04.240" Score="17" Body="&lt;p&gt;The size of any single ocean is limited by the maximum size of a biome, meaning oceans in the region of &lt;strong&gt;ten thousand blocks wide and long&lt;/strong&gt; (&lt;a href=&quot;https://minecraft.wiki/w/Biome&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;). If you've travelled 15km North-East, you should be arriving at land soon, unless...&lt;/p&gt;&#xA;&lt;p&gt;If you include the possibility that an ocean biome can be placed next to an ocean biome, then you could have any sized ocean. In theory, one could imagine a seed that created nothing but ocean biomes, resulting in an entire map of ocean. This is pretty unlikely though.&lt;/p&gt;&#xA;&lt;p&gt;Of course, in newer versions if you choose the 'Large biomes' option when creating your world the oceans will be much larger still!&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-08-13T15:59:05.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31857" PostTypeId="1" AcceptedAnswerId="31865" CreationDate="2011-10-07T09:00:18.450" Score="5" ViewCount="603" Body="&lt;p&gt;Does the number of farmland blocks around Melon or Pumpkin plants increase the rate of growth?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is 1 Farmland beside the Melon or Pumpkin seed less effective in growing the crop?&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Y8TCi.png&quot; alt=&quot;1 Farmland&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is 4 Farmland beside the Melon or Pumpkin seed more effective?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zyeKA.png&quot; alt=&quot;4 Farmland&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorUserId="3610" LastEditDate="2011-10-07T12:20:53.747" LastActivityDate="2011-10-07T12:20:53.747" Title="Does the number of farmland blocks around Melon or Pumpkin plants increase the rate of growth?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31858" PostTypeId="2" ParentId="31853" CreationDate="2011-10-07T09:01:58.730" Score="5" Body="&lt;h1&gt;30,000 blocks +&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;In 1.8 I started walking from the spawn point towards positive X, positive Z. At 5000, 5000 I started sailing across an ocean. I did not hit land again until 38000, 38000.&lt;/p&gt;&#xA;" OwnerUserId="11098" LastActivityDate="2011-10-07T09:01:58.730" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31860" PostTypeId="2" ParentId="31835" CreationDate="2011-10-07T09:43:26.977" Score="2" Body="&lt;p&gt;Each week on tuesday Europe servers there are 10 free to play champions. Those can be looked up &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Free_champion_rotation#Current_champions&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. If you want to get the champs for free without paying for them you can use your influence points to buy them. But I suggest you try and play the champion first before you buy. Else you will be stuck with some champions you don't like playing, and will probably never play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At times aswell if you want to throw some real cash to champions, Riot offers cheaper rp champions, only three or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Raven Dreamer said there are only 2 champions that you get for free : Tristana and Alistar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But my friend got myrmidon Pantheon for free on a smurf account he didn't play anymore, they gave him a key (to get him playing again), saying he will get the free skin and he just used his code on his main account. (Don't know if they still do this)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to mention if you play long enough till the end of season 2, and you win either gold or platinum you will get a free skin and if you just play 10 matches (Summoner Level 30 needed), you will probably get one too... atleast I hope they do that again&lt;/p&gt;&#xA;" OwnerUserId="10647" LastEditorUserId="336" LastEditDate="2011-10-07T13:25:10.727" LastActivityDate="2011-10-07T13:25:10.727" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31861" PostTypeId="5" CreationDate="2011-10-07T09:59:40.687" Score="0" Body="&lt;p&gt;&lt;em&gt;Dark Souls&lt;/em&gt; by From Software is the spiritual successor to &lt;em&gt;Demon Souls&lt;/em&gt;. The game is a dungeon crawler with emphasis on the difficulty; the player will die a lot. Published by Namco Bandai for PlayStation 3 and Xbox 360, and a year later in 2012 for windows PC.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dark_Souls&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.preparetodie.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prepare to Die - &lt;em&gt;Dark Souls&lt;/em&gt; homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/demon-souls&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;demon-souls&amp;#39;&quot; rel=&quot;tag&quot;&gt;demon-souls&lt;/a&gt; &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="168837" LastEditorDisplayName="user3389" LastEditDate="2018-10-14T07:35:25.493" LastActivityDate="2018-10-14T07:35:25.493" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31862" PostTypeId="4" CreationDate="2011-10-07T09:59:40.687" Score="0" Body="Dark Souls by From Software is the spiritual successor to Demon's Souls. The game is a dungeon crawler with an emphasis on its high difficulty levels and punishing the careless player.  It is well known for its taunting trailers, telling the player to &quot;Prepare to Die&quot;. Published by Namco Bandai for PlayStation 3 and Xbox 360, and a year later in 2012 for windows PC." OwnerUserId="9300" LastEditorUserId="86656" LastEditDate="2015-02-03T08:22:14.973" LastActivityDate="2015-02-03T08:22:14.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31863" PostTypeId="2" ParentId="14319" CreationDate="2011-10-07T10:22:56.733" Score="2" Body="&lt;p&gt;Each stat has its usage in the game, like Scenario for writing game proposal, Graphics for game design and Sound for creating music for the game. An employee with higher points for Scenario, for example, would be a better choice to create a game proposal. More scenario points, combined with the level of the employee, means more points for Fun and Creativity. Similarly, a person with higher points for Sound, would be a better choice for creating music.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you hire an employee that has some levels already achieved in multiple categories, you have the option of choosing a different employee each time for any particular activity (Game proposal, Graphics, Sound). If I am going to hire a guy I will prefer an employee who is currently a designer level 2, and has been a sound engineer level 3, and coder level 3 (just an example), than a guy who is simply a designer level 2. Obviously, I would have to pay the person more. Work history was particularly useful for me in the game as I switched an employee's job and then raised up his level to 5 for each job, to make him a hardware engineer, and eventually a hacker (Though now I know that this is the longer and more expensive route. If you want a hacker, just hire one. :) ).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hiring Producers and Directors helps for the same reason, that you can use him/her as a writer, designer, sound engineer.&lt;/p&gt;&#xA;" OwnerUserId="12992" LastActivityDate="2011-10-07T10:22:56.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31864" PostTypeId="2" ParentId="25194" CreationDate="2011-10-07T10:36:28.753" Score="6" Body="&lt;p&gt;To add to BlueRaja's answer, you can also buy a &lt;a href=&quot;http://terraria.gamepedia.com/Safe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Safe&lt;/a&gt; when you get some money (it costs 50 gold). It acts almost like a piggy bank, but makes it easier to travel between the worlds:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Each Safe contains the same items (when accessed by the same&#xA;character), no matter where they are placed within the world.&#xA;Purchasing multiple Safes will not give you more space, but will&#xA;offer more points of access to your Safe contents.&lt;/li&gt;&#xA;&lt;li&gt;The Safe can be picked up even when it contains items. This makes it&#xA;a viable way to expand your character's inventory slots. It can be&#xA;removed with a Hammer to be picked up again.&lt;/li&gt;&#xA;&lt;li&gt;The Safe's contents are saved with your character data, instead of&#xA;the World data. You keep its contents with you from world to world,&#xA;and from server to server.&lt;/li&gt;&#xA;&lt;li&gt;The Safe's contents are exclusive to each player, so other players&#xA;will not have access to items in your Safe. This makes it useful for&#xA;item security on PvP servers where stealing is allowed.&lt;/li&gt;&#xA;&lt;li&gt;Multiple players can use the same Safes without having access to each&#xA;others items. Each player will only see their own items when&#xA;accessing the same Safes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11698" LastEditorUserId="104515" LastEditDate="2016-03-03T08:48:27.507" LastActivityDate="2016-03-03T08:48:27.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31865" PostTypeId="2" ParentId="31857" CreationDate="2011-10-07T10:43:52.380" Score="7" Body="&lt;p&gt;I'm going to borrow the code for Melon/Pumpkin growing from &lt;a href=&quot;https://gaming.stackexchange.com/questions/31609/do-melons-prefer-to-grow-in-certain-directions/31684#31684&quot;&gt;John's answer&lt;/a&gt; to a related question:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;int i1 = random.nextInt(4);&#xA;int j1 = i;  // Assuming j1 and k1 are the horizontal axes...&#xA;int k1 = k;&#xA;if(i1 == 0)  // North&#xA;{&#xA;    j1--;&#xA;}&#xA;if(i1 == 1) // South&#xA;{&#xA;    j1++;&#xA;}&#xA;if(i1 == 2) // East&#xA;{&#xA;    k1--;&#xA;}&#xA;if(i1 == 3) // West&#xA;{&#xA;    k1++; // or somthing like that, anyway.&#xA;}&#xA;if(world.getBlockId(j1, j, k1) == 0 &amp;amp;&amp;amp; world.getBlockId(j1, j - 1, k1) == Block.tilledField.blockID)  // Make sure the targeted block is empty and below it is farmland...&#xA;{&#xA;    world.setBlockWithNotify(j1, j, k1, field_35297_a.blockID); // Place a melon.&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This code works by first picking a direction, then checking if it is farmland, and then placing a melon/pumpkin if it is. Therefore &lt;strong&gt;you will get higher yield if there are more farmland blocks around the vine&lt;/strong&gt;, as if you only have 1 there is only a 1/4 chance of this function creating a melon/pumpkin when it is triggered.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-10-07T10:43:52.380" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31867" PostTypeId="2" ParentId="9717" CreationDate="2011-10-07T10:47:59.147" Score="1" Body="&lt;p&gt;I tried it with Adventure. Went pretty well. It depends though. Even if you have a somewhat strange combination, if the direction is right as per the genre and the parameters (Fun, Creativity, Graphics and Sound) have high enough points, there are high chances that the combination will succeed.&lt;/p&gt;&#xA;" OwnerUserId="12992" LastActivityDate="2011-10-07T10:47:59.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31870" PostTypeId="2" ParentId="22940" CreationDate="2011-10-07T11:10:19.410" Score="2" Body="&lt;p&gt;If you're willing to risk going into the corruption, harvest two vile mushrooms. Turn those vile mushrooms into vile powder and sprinkle rabbits and goldfish with it. The resulting corrupt bunnies and goldfish are easy to kill one at a time and drop six and five silver coins respectively. After at most ten fights you'll have enough cash to attract the merchant.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-10-07T11:10:19.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31871" PostTypeId="1" AcceptedAnswerId="31872" CreationDate="2011-10-07T11:47:37.713" Score="6" ViewCount="1788" Body="&lt;p&gt;So, Rage recently got unlocked for EU territories, and the first thing I noticed once I started playing is an awful lot of screen tearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard that forcing V-Sync (since sadly there's no option within Rage to turn it on) solves the issue, and it certainly did the trick for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I couldn't find a way to have forced V-Syncing turned on just for Rage. I am currently using an AMD card, but I seem to recall that when I was using an Nvidia card there were options for performing tweaks on a per-application basis by creating some sorts of application profiles. Sadly, I couldn't find anything similar in the Catalyst Control Center.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there such an option buried somewhere inside the Catalyst Control Center? Is there some sort of &lt;strong&gt;trustworthy&lt;/strong&gt; third party tool that could help me with this? Maybe there is some secret configuration file for Rage where I can turn on V-Sync instead?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2013-04-07T14:21:09.113" Title="With an AMD card, can I force V-Sync only for Rage?" Tags="|pc|technical-issues|rage|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31872" PostTypeId="2" ParentId="31871" CreationDate="2011-10-07T12:07:18.100" Score="10" Body="&lt;p&gt;As of latest patch, V-Sync has now been added to the game options.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The new &quot;VSync&quot; option in the video settings menu allows you to remove&#xA;  screen tearing. There are three options: ON, OFF and SMART.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/news/6464/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: See &lt;a href=&quot;https://gaming.stackexchange.com/posts/31872/revisions&quot;&gt;edit&lt;/a&gt; for previous solutions.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-10-10T13:09:26.567" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31873" PostTypeId="2" ParentId="31144" CreationDate="2011-10-07T12:36:18.927" Score="1" Body="&lt;p&gt;I don't know why it's happening, but I've found that if I back out once the game has begun trying to connect me to one of the 20 matches it initially finds, I'm able to get into a game once I try again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may be blind luck, but ... it's seemed to consistently work (and if nothing else, it's better than just sitting about).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also found that people bail rather quickly from games. I finally got into a horde game where we had 4 people going into waves in the 30s, but it didn't last much beyond that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because of that, and that people may be focused on versus at this point, it might be worthwhile finding a group of people to play with on a Web site, or waiting until more people have started playing horde and beast modes. I know that's what I'm planning on doing this weekend.&lt;/p&gt;&#xA;" OwnerUserId="8345" LastEditorUserId="8345" LastEditDate="2011-10-21T23:56:41.837" LastActivityDate="2011-10-21T23:56:41.837" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31874" PostTypeId="1" AcceptedAnswerId="31877" CreationDate="2011-10-07T12:39:09.223" Score="14" ViewCount="66366" Body="&lt;p&gt;Is it possible to chat with people on my friendlist while I am playing a match? If so: how? I did not find any window or button for this yet.&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:38:41.953" LastActivityDate="2015-06-20T23:03:45.493" Title="How can I chat with friends while in a LoL match?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31875" PostTypeId="2" ParentId="31400" CreationDate="2011-10-07T12:44:46.903" Score="2" Body="&lt;p&gt;Your meditation duration appears to be random, but it increases based on your Meditation skill. How many people there are nearby doesn't appear to affect it.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-10-07T12:44:46.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31877" PostTypeId="2" ParentId="31874" CreationDate="2011-10-07T12:49:08.653" Score="14" Body="&lt;p&gt;You can type &lt;code&gt;/w username message&lt;/code&gt; to message an online friend. If your friend replies to the initial message, you can just type &lt;code&gt;/r message/&lt;/code&gt;. If you want to send another message without a response, you have to use the /w method again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The /r method will automatically fill in the username of the friend you are having the conversation with when you start typing the message. (It fills it in with the last user that messaged you)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;/w = whisper&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;/r = reply&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;They have to be on your friend list as well as in the same region as you for this to work.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a friend that thinks it is fun to spam you during a match, you can use &lt;code&gt;/mute username&lt;/code&gt;, which will stop chat for your game's duration. I would &lt;strong&gt;not&lt;/strong&gt; recommend using &lt;code&gt;/ignore username&lt;/code&gt; as it will remove your friend from your friend list.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-10-07T12:54:37.620" LastActivityDate="2011-10-07T12:54:37.620" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31878" PostTypeId="2" ParentId="31485" CreationDate="2011-10-07T12:56:57.540" Score="6" Body="&lt;p&gt;Dumping high-value goods in shrines (with the use of Shrine Powder) is the quickest way to &lt;em&gt;farm&lt;/em&gt; favor, but if you're just interested in unlocking Better Learning III...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You receive large amounts of favor (+50 each) with Lem from exploration achievements; visiting every street in a hub, and visiting a large amount of streets, might end up being a quicker source of favor than farming up material. You can see what streets you've visited by looking in the Encyclopedia on the website, and the answer to &quot;&lt;a href=&quot;https://gaming.stackexchange.com/questions/31585/where-have-i-been/31879#31879&quot;&gt;Where have I been&lt;/a&gt;&quot; has a bookmarklet to facilitate this endeavor.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-10-10T21:22:48.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31879" PostTypeId="2" ParentId="31585" CreationDate="2011-10-07T13:00:35.587" Score="6" Body="&lt;p&gt;It doesn't look like the API supports retrieving how many times a Glitch has visited a street and the time of their last visit, but this information &lt;strong&gt;is&lt;/strong&gt; tracked. If you look at the Encyclopedia of Locations when logged in, each street page will display this information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So someone wrote a bookmarklet to get around it. It's &lt;a href=&quot;http://joefriedl.net/lab/bookmarklets/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;; drag it into your bookmarks to use it. Clicking on it will take you to the Locations page in the Encyclopedia, with a few new options. There's a link to 'check' a hub, which will step through each street in the hub and cross it out if you've been there, and besides each location it will add a link to set that location as your in-game destination.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2011-10-07T13:18:39.620" LastActivityDate="2011-10-07T13:18:39.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31881" PostTypeId="2" ParentId="31320" CreationDate="2011-10-07T13:14:16.693" Score="3" Body="&lt;p&gt;Corn takes six hours to grow. It does depend on what crop it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell, you've got a bit of leeway in the public gardens, but not a heap.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-10-07T13:14:16.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31883" PostTypeId="1" CreationDate="2011-10-07T13:28:42.017" Score="17" ViewCount="16958" Body="&lt;p&gt;In lots of forums, ArPen runes are considered the best marks (along with Insight) and AS runes are referred as &quot;do not buy runes&quot;. I'm not quite sure why. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;9 Tier 3 ArPen runes comes to 11.61 ArPen. Surprisingly, the more Armor an enemy has, the less effect these runes have. I did the maths:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's say you have 100 Attack Damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your target has &lt;strong&gt;25 armor&lt;/strong&gt; (20% reduction), you will deliver 80 damage without ArPen runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With ArPen reduction of 11.61 you decrease an enemy's armor to 13.39 (11.8% reduction) and you deliver 88.2 damage. So your ArPen runes gave you &lt;strong&gt;10.2% bonus dmg&lt;/strong&gt; (88.2 / 80)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if your target has, let's say &lt;strong&gt;75 armor&lt;/strong&gt; (42.9% reduction), you will deliver 57.1 damage without runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With ArPen runes, your target has 63.39 Armor (38.8% reduction) and you will deliver 61.2 damage, which is only &lt;strong&gt;7.1% more&lt;/strong&gt; than &lt;strong&gt;damage&lt;/strong&gt; without runes (61.2 / 57.1).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;150 armor&lt;/strong&gt; (60% reduction) = 40 damage // &#xA;with runes 138.39 armor (58.1% reduction) = 41.9 damage //&#xA;&lt;strong&gt;difference = 4.8%&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So we can say, ArPen runes will give you &lt;strong&gt;+5-10% extra damage&lt;/strong&gt; depending on how much armor your enemy has. But AS runes will give you &lt;strong&gt;11.88% more attack speed&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ArPen will further benefit from attack speed and damage. But it only stacks with more ArPen. AS will further benefit from damage and ArPen, but will only stack with more AS. And you will also benefit more from hit-to-apply-affect skills. Of course, AS will not help you much for champions with strong physical skills, like Riven or Garen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to me that ArPen is better for champions who use lots of AS items or have strong physical skills, but it will be a lot weaker for champions who use damage or ArPen items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I miss something? Because if you find yourself battling against some heavy tank, like Rammus, you can end up having all your marks for ArPen giving you only some minor 3% bonus, instead of a nice 12% attack speed bonus.&lt;/p&gt;&#xA;" OwnerUserId="13001" LastEditorUserId="160" LastEditDate="2011-10-07T15:02:29.390" LastActivityDate="2011-10-20T23:54:03.553" Title="Why are Armor Penetration runes considered much stronger than atk speed runes?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="31884" PostTypeId="2" ParentId="31853" CreationDate="2011-10-07T13:34:09.627" Score="5" Body="&lt;p&gt;Apparently this might be a bug in 1.8:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As of 1.8 if you go outside of generation of a 1.7 world an endless ocean generates over regular 1.8 land and you may see underwater trees occasionally. This seems to happen to newly created worlds in 1.8. Considering the biome code is unfinished at the moment, it is unknown how intentional the &quot;endless oceans&quot; are. &quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I should add that the paragraph above was taken from the Minecraft Wiki.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastEditorUserId="10616" LastEditDate="2012-08-13T07:33:27.930" LastActivityDate="2012-08-13T07:33:27.930" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31885" PostTypeId="2" ParentId="30955" CreationDate="2011-10-07T13:45:02.490" Score="3" Body="&lt;h2&gt;The following actions always apply:&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Holding the &lt;em&gt;majority&lt;/em&gt; of capture points: &lt;strong&gt;X Damage per tick&lt;/strong&gt;, where X is the number of capture points you control. &lt;sup&gt;&lt;sub&gt;(regardless of how many capture points are owned or neutral.)&lt;/sup&gt;&lt;/sub&gt;&lt;/li&gt;&#xA;&lt;li&gt;Completing a quest: &lt;strong&gt;20 Damage&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;The following only deal damage if the opponent's nexus is at or above 100 health:&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Killing an Enemy champion: &lt;strong&gt;2 Damage&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Point Neutralization: &lt;strong&gt;3 Damage&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Point Capture: &lt;strong&gt;2 Damage&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5291" LastActivityDate="2011-10-07T13:45:02.490" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31886" PostTypeId="2" ParentId="31883" CreationDate="2011-10-07T13:55:38.970" Score="30" Body="&lt;p&gt;First, let's clear up a misconception.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor Penetration gives you a constant %damage bonus, &lt;strong&gt;regardless&lt;/strong&gt; of how much armor the enemy has &lt;a href=&quot;https://gaming.stackexchange.com/questions/10244/how-can-the-damage-reduction-from-armor-in-league-of-legends-not-have-diminishing/10245#10245&quot;&gt;see here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It doesn't matter if your enemy has 300 armor or 15 -- penetrating 10 of that will have the same effect on total DPS increase.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, let's take a look at why Armor Penetration is preferred, even with its linearity.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Attack Speed is easy to acquire via items. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Armor Penetration is not.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can more than match the effects of attack speed runes with a &lt;em&gt;single&lt;/em&gt; dagger - 420 gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The cheapest item with Armor Penetration is the Brutalizer at 1337 total gold. By this metric alone, Armor penetration runes are worth approximately &lt;em&gt;three times&lt;/em&gt; that of attack speed runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is easier to use items to stack Attack Speed over Armor Penetration -- but to get the highest DPS, you want to stack &lt;em&gt;both&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that the amount of Armor Penetration available via items is strictly limited, if one's goal is to achieve maximal values for both Armor Penetration &lt;em&gt;and&lt;/em&gt; Attack Speed, runes for Armor Penetration are &lt;em&gt;much&lt;/em&gt; better than that of Attack Speed.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2011-10-09T00:09:15.740" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31887" PostTypeId="2" ParentId="31827" CreationDate="2011-10-07T14:10:39.833" Score="0" Body="&lt;p&gt;Is either of you on a PS3 or Xbox 360? If so, you won't be able to get the achievement. That achievement was added to Portal 2 as part of the Steam Summer Sale promotion and was only available for the desktop version of Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;References:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1985962&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1985962&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/archive/index.php/t-1981949.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/archive/index.php/t-1981949.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I know this from personal experience as well.)&lt;/p&gt;&#xA;" OwnerUserId="10921" LastActivityDate="2011-10-07T14:10:39.833" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31890" PostTypeId="1" CreationDate="2011-10-07T14:55:08.067" Score="3" ViewCount="1781" Body="&lt;p&gt;I'm trying to get the camera to change while excuting a loop. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In previous Trackmania games (such as Nations) you would create a ghost file (the track is now haunted), within the ghost recording you would set a trigger at the beginning of loop, set the camera (to internal), and create a second trigger at the end of the loop to set the camera back to default.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Trackmania 2 I've created the ghost file and added the triggers, when I replay the ghost file, the camera switches like I expect, however, when I validate the track, the triggers do not fire, and the camera never changes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing?&lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="3610" LastEditDate="2012-06-06T16:32:51.260" LastActivityDate="2012-06-06T16:32:51.260" Title="How do I automatically change the camera in a track in Trackmania 2?" Tags="|trackmania-2|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31891" PostTypeId="1" AcceptedAnswerId="31898" CreationDate="2011-10-07T15:01:09.163" Score="4" ViewCount="1274" Body="&lt;p&gt;I know that how many point you can add to your attributes depends on how you leveled up your skills during that level but if I level up 5 strength skills will I get +5 to strength or is it not 1 to 1?&lt;/p&gt;&#xA;" OwnerUserId="4238" LastEditorUserId="3610" LastEditDate="2012-06-25T13:07:08.813" LastActivityDate="2012-06-25T13:07:08.813" Title="In Oblivion is there a 1 to 1 relationship between skill advances and stats at level up?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31892" PostTypeId="2" ParentId="8402" CreationDate="2011-10-07T15:02:08.573" Score="1" Body="&lt;p&gt;I've never seen a gameplay tip in the news section, but their news blog is at &lt;a href=&quot;http://www.zyngawithfriends.com/wp/category/blog/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.zyngawithfriends.com/wp/category/blog/&lt;/a&gt; and has an archive.&lt;/p&gt;&#xA;" OwnerUserId="9400" LastActivityDate="2011-10-07T15:02:08.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31893" PostTypeId="1" AcceptedAnswerId="31900" CreationDate="2011-10-07T15:04:46.850" Score="4" ViewCount="21421" Body="&lt;p&gt;I'm at a point in the story where I'm with some 50 mercenaries disguised as French soldiers. My objective is the text in the title, and 3 targets are marked on my map as &quot;targets&quot;. By that I mean they have a red bullseye icon on them. I'm given 20 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is; the second I kill one of them, &lt;strong&gt;I'm desynchronized!&lt;/strong&gt; It makes no sense! I'm told to go kill them, and I lose if I do. I'm not exactly given much time to ponder on the situation either. I'm on my sixth attempt now. Every time I fail I have to walk for like 2 minutes to get to the point I failed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any thoughts?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Edit. I've even tried to run ahead and poison all the targets way ahead of when I'm given the objective. They don't even have the courtesy of dying before the objective timer has run out and I'm desynchronized. &lt;strong&gt;THIS OBJECTIVE IS IMPOSSIBLE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And also, I've lost count of the number of times I've retried this objective now. It's over 20 times.&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="4536" LastEditDate="2011-10-07T15:11:47.077" LastActivityDate="2015-02-02T19:41:12.433" Title="&quot;Kill the guards at the roadblock before they discover Bartolomeo's soldiers&quot; - I get desynchronized?" Tags="|assassins-creed-brotherhood|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31894" PostTypeId="2" ParentId="22940" CreationDate="2011-10-07T15:18:39.757" Score="-2" Body="&lt;p&gt;The fastest way possible is to cheat. Download a warehouse map, get the money (and stuff if you want), done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Warehouse maps such as &lt;a href=&quot;http://www.terrariaonline.com/threads/warehouse-all-items-map.30729&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1704" LastActivityDate="2011-10-07T15:18:39.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31895" PostTypeId="2" ParentId="31893" CreationDate="2011-10-07T15:23:18.967" Score="5" Body="&lt;p&gt;I also found this one a bit annoying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I remember correctly you cannot let any of the three guards - or any other guards - see you attacking, or any of the bodies, before you succeed. In otherwords, you &lt;strong&gt;must not raise any sort of alarm&lt;/strong&gt; during this sequence and have to kill stealthily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run ahead as much as you can (you don't have to wait for the timer to start!) and start by taking out the guard on the roof - otherwise he will spot you attacking the others - then pick off the guard to the side. Finally, attack the guard who confronts the mercenaries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if I remember correctly, the plan of attack is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Climb up and remove the roof guard.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Move over to near the confronting guard.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Shoot the stray guard with the crossbow, then immediately assassinate the confronting guard.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-07T15:23:18.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31896" PostTypeId="2" ParentId="29612" CreationDate="2011-10-07T15:25:46.410" Score="-3" Body="&lt;p&gt;I just played the final boss fight. Once without killing crazies (no pacifist) and once with taser and non-lethal takedowns. It turns out killing those crazies means you don't get pacifist...&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-10-07T15:25:46.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31897" PostTypeId="2" ParentId="31891" CreationDate="2011-10-07T15:27:37.710" Score="1" Body="&lt;p&gt;It's not necessarily one-to-one. Check out the following, helpful Wiki page on the subject. It took me a while to understand it all, but it's pretty straightforward once you &quot;get it&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Leveling&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Oblivion:Leveling&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="451" LastActivityDate="2011-10-07T15:27:37.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31898" PostTypeId="2" ParentId="31891" CreationDate="2011-10-07T15:27:53.267" Score="4" Body="&lt;p&gt;That's &lt;em&gt;sort&lt;/em&gt; of how it works. From the &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Leveling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oblivion FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;When you level you get to raise the values of three attributes. The amount you can raise an attribute by depends on how many skill points you have gained in skills governed by this attribute (major and minor).&lt;/p&gt;&#xA;&lt;p&gt;0 skill points grants a +1 bonus&lt;br /&gt;&#xA;1-4 skill points grants a +2 bonus&lt;br /&gt;&#xA;5-7 skill points grants a +3 bonus&lt;br /&gt;&#xA;8-9 skill points grants a +4 bonus&lt;br /&gt;&#xA;10 or more skill points grants a +5 bonus&lt;/p&gt;&#xA;&lt;p&gt;It is never possible to gain more than a +5 attribute bonus when leveling up. Attribute bonuses not used at one level (or surplus points past 10 in the skills governed by an attribute) do not roll over to the next level.&lt;/p&gt;&#xA;&lt;p&gt;For example, say a character has the following major skills (seven in total, listed by attribute):&lt;/p&gt;&#xA;&lt;p&gt;Agility: None&lt;br /&gt;&#xA;Endurance: Armorer&lt;br /&gt;&#xA;Intelligence: Conjuration; Mysticism&lt;br /&gt;&#xA;Personality: Illusion&lt;br /&gt;&#xA;Speed: None&#xA;Strength: Blade&lt;br /&gt;&#xA;Willpower: Destruction; Restoration&lt;/p&gt;&#xA;&lt;p&gt;Since his previous level-up he has increased some skills (see below, increase in parenthesis after each skill). When he acquired the 10th increase in a major skill, he qualified for a level-up. The attributes offered to him would be as listed to the right in the examples below.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Example 1&lt;/strong&gt;&lt;br /&gt;&#xA;Attribute Skill Increases Bonus&lt;br /&gt;&#xA;Agility Security (2) +2&lt;br /&gt;&#xA;Endurance None +1&lt;br /&gt;&#xA;Intelligence Alchemy (10), Conjuration (1), Mysticism (1) +5&lt;br /&gt;&#xA;Personality None +1&lt;br /&gt;&#xA;Speed Athletics (5), Acrobatics (5) +5&lt;br /&gt;&#xA;Strength Blade (4), Blunt (4) +4&lt;br /&gt;&#xA;Willpower Destruction (4) +2&lt;/p&gt;&#xA;&lt;p&gt;For those concerned with over-leveling or skill management this is not a &amp;quot;perfect&amp;quot; level-up. An example of a 5/5/5 increase (as mentioned in Efficient Leveling) for this character could be:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Example 2&lt;/strong&gt;&lt;br /&gt;&#xA;Attribute Skill Increases Bonus&lt;br /&gt;&#xA;Agility None +1&lt;br /&gt;&#xA;Endurance None +1&lt;br /&gt;&#xA;Intelligence None +1&lt;br /&gt;&#xA;Personality Illusion (6), Mercantile (4) +5&lt;br /&gt;&#xA;Speed Athletics (5), Acrobatics (3), Light Armor (2) +5&lt;br /&gt;&#xA;Strength None +1&lt;br /&gt;&#xA;Willpower Destruction (4), Alteration (6) +5&lt;/p&gt;&#xA;&lt;p&gt;Here only 3 attributes have more than the minimum +1 modifier, and they all get the maximum +5. Illusion and Destruction are the only major skills that have been increased (4+6=10), along with a total of 20 minor skills. No skills have been over leveled. Note that the last one of the increased skills has to be a major skill.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-07T15:27:53.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31899" PostTypeId="1" AcceptedAnswerId="185143" CreationDate="2011-10-07T15:39:55.257" Score="12" ViewCount="103415" Body="&lt;p&gt;I have a Wii and two controllers. In the last few months the controllers lose the connection to the Wii rather often. It's bad enough that we cannot play Mario Kart any more (because one player gets disconnected every few seconds). If I play Super Mario All Stars on my own, it disconnects less often, but when it does, it's always in a jump (which then ends, catastrophically for poor Mario).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried replacing the battery sets, thinking that maybe the rechargeable battery sets had issues. But that didn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing in the setup or the room has changed. Connectivity was perfect before this started with rarely a disconnection happening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked for bluetooth devices in the vicinity but bluetooth is switched off in all computers around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="802" LastActivityDate="2024-01-15T17:26:56.860" Title="Wii controllers keep losing connection. What can I do?" Tags="|nintendo-wii|wiimote|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31900" PostTypeId="2" ParentId="31893" CreationDate="2011-10-07T15:51:43.813" Score="5" Body="&lt;p&gt;I finally solved this in a slightly different way than suggested by &lt;a href=&quot;https://gaming.stackexchange.com/users/1485/dma57361&quot;&gt;DMA57361&lt;/a&gt;. It seemed that if anyone saw you attacking one of the targets, even the regular guards, you'd get desynchronized. They didn't give a damn about seeing the targets die though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That made the &lt;strong&gt;crossbow&lt;/strong&gt; the perfect weapon. It also made the objective rather easy. I ran ahead and around the back of the buildings and picked off the lone target with a crossbow bolt. Then I hid around a corner while the two remaining targets confronted the mercenaries. I killed each one in succession with the crossbow, making sure to hide behind the corner between each kill. As long as nobody saw me while the target died, everything went fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The keyword for this objective; the &lt;strong&gt;crossbow&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2011-10-07T15:51:43.813" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31901" PostTypeId="2" ParentId="31899" CreationDate="2011-10-07T15:53:32.067" Score="0" Body="&lt;p&gt;I highly doubt that interference is the problem. Is your connection between Wii and Wii-mote permanent? In other words, does your wii immediately recognizes your Wii-motes when you turn it on? If not so, you might want to change the connection to permanent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because you are saying that your batteryset has been replaced, my best bet would be that the BT receiver in your console is broken, or the battery contacts in your Wii Mote. You should consult your retailer, and if they cannot fix it, Nintendo can.&lt;/p&gt;&#xA;" OwnerUserId="12728" LastActivityDate="2011-10-07T15:53:32.067" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31902" PostTypeId="2" ParentId="31883" CreationDate="2011-10-07T15:57:58.753" Score="10" Body="&lt;p&gt;From a purely mathematical standpoint, Raven Dreamer's answer pretty much sums it up. You need both to be effective, but Armor Penetration is much more valuable in regards to percent effectiveness and cost effectiveness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is a less calculable issue at hand here as well that revolves highly around gameplay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Much like most action RPGs (Diablo, Torchlight) and MMORPGs (WoW, EQ), a lot of value is derived out of your effective DPS. However, modeling these numbers is almost always taking into account a perfect scenario, which is why benchmarks exist. In the case of WoW, the &quot;Patchwerk&quot; fight is a perfect example of this benchmark as there was no need for DPS to do anything other than focus purely on their DPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I make this point because that perfect scenario, for all intents and purposes, will &lt;em&gt;never exist&lt;/em&gt; in League of Legends. Unless you're playing against extremely low level players, you will not see the chance to stand in place and attack someone. There is going to be movement, there is going to be crowd control, and there is going to be damage coming back at you, all of which greatly influences your ability to dish out consistent damage. If you look at DPS from strictly this paradigm, you want every attack to count as if you were never able to land another attack, and armor penetration is clearly the winner there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On top of this, you have abilities that disrupt the standard flow of your attacks. For example, Ashe's Volley will bolster her DPS, but her attack speed has absolutely no bearing on it's influence to her DPS, whereas armor penetration has a very noticeable effect for Volley. For champions that utilize a lot of these abilities (bruiser and assassin types come to mind like Irelia, Renekton, Talon), cooldown reduction often far outweighs any benefit that attack speed might offer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exception to this all comes in two flavors: niche character builds, and jungling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Jungling offers you static mob camps that do not try to CC, do not try to run and are in general low threat targets. For this set up, many junglers will opt for attack speed runes due to the early game benefit of clearing the jungle at higher speeds, as well as the increased benefit of either Madred's or Wriggle's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are certain niche builds as well, such as Kayle as a carry and Teemo/Kog'Maw that rely typically on &quot;on-hit&quot; items (Malady, Wit's End, etc.) or steroid skills (Kayle's Righteous Fury, for example). Thus, getting more attacks in is sometimes more important than the benefit that armor penetration offers.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-10-07T15:57:58.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31903" PostTypeId="2" ParentId="31835" CreationDate="2011-10-07T16:12:22.657" Score="1" Body="&lt;p&gt;there is a lot of champions that riot Give to you when you gain the skin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sample:&#xA;Tristana, when you sign up in facebook page of Riot.&#xA;Alistar, when you sign up in youtube riot channel.&#xA;Kayle, if BEFORE the end of the first season you fight in 10+ games (any type, ranked or not, 5v5 or 3v3) with a premade (everyone in your team is invited then you start a fight with others friends, without random)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and Riot gives a LOT. take a look in riot site &lt;a href=&quot;http://na.leagueoflegends.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you will notice that those skins are NOT available in the shop. Like Medieval Twitch (only available if you invite 350 people to lol, and they reach lv 10+) and gray warwick (inviting 50)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you gain the skin, you gain the champion for free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every week riot change the free-week-champions rotation. This week for instance:&#xA;&lt;a href=&quot;http://na.leagueoflegends.com/news/new-free-champion-rotation-preseason-week-3&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/news/new-free-champion-rotation-preseason-week-3&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can check at the riot main page this kind of stuff too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is how they pick the champions to free week: &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=46045&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/board/showthread.php?t=46045&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i hope i helped you.&lt;/p&gt;&#xA;" OwnerUserId="12936" LastActivityDate="2011-10-07T16:12:22.657" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31904" PostTypeId="1" AcceptedAnswerId="31907" CreationDate="2011-10-07T16:14:54.020" Score="2" ViewCount="277" Body="&lt;p&gt;I made a couple of screenshots in Alien Swarm that I want to share via Steam screenshots collection. However, in Screenshot Manager I can't chose &quot;Alien Swarm&quot; game (it's not present in the list).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to locate screenshot files in &lt;code&gt;steamapps\common\alien swarm\swarm\screenshots&lt;/code&gt;, but I can't find a way to upload them in steam screenshots collections. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So basically I want to know if anybody can give me an advice on that - how can I upload jpg screenshots in my collection? Also, is this a bug in Alien Swarm installation that should be reported? If yes, what is the best way to contact Steam on the matter?&lt;/p&gt;&#xA;" OwnerUserId="7155" LastActivityDate="2011-10-07T16:43:19.463" Title="Uploading Alien Swarm screenshots in Steam" Tags="|steam|alien-swarm|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31905" PostTypeId="2" ParentId="28766" CreationDate="2011-10-07T16:24:16.453" Score="11" Body="&lt;p&gt;As per the Plants vs zombies &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Crazy_Dave%27s_Twiddydinkies&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Extra Seed Slot ten - $80,000 (unavailable on iOS, Mobiles with Samsung bada OS, DS, and Android because the screen is not big enough to fit it)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If we think about the size of the screen, this may also be why it is unavailable on the Windows phone version.&lt;/p&gt;&#xA;" OwnerUserId="12936" LastEditorUserId="28182" LastEditDate="2013-08-15T05:54:14.167" LastActivityDate="2013-08-15T05:54:14.167" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31906" PostTypeId="2" ParentId="16387" CreationDate="2011-10-07T16:30:56.027" Score="7" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/KUw3Gv3yTwM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;this guy hit 8000+ flags... so ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;endless is the best way to make money and farm plants/chocolate to you zen garden, you should stop when you get filled with all this stuff.&lt;/p&gt;&#xA;" OwnerUserId="12936" LastActivityDate="2011-10-07T16:30:56.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31907" PostTypeId="2" ParentId="31904" CreationDate="2011-10-07T16:36:59.547" Score="2" Body="&lt;p&gt;So, I kinda fixed the problem myself. First of all, I went to the game and made a screenshot while still in main menu, it appeared in another folder and with thumbnail and was visible in Screenshots Manager. So I just copied over the JPG files from &lt;code&gt;steamapps\common\alien swarm\swarm\screenshots&lt;/code&gt; to &lt;code&gt;(userdata)\remote\630\screenshots&lt;/code&gt; directory. Mine didn't have any thumbnails that I presume are needed for screenshot manager, so I just copied my screenshots in Thumbnails dir and batch-resized them to the thumbnail size (220xSomething). I also had to rename the files from &lt;code&gt;asi-jac6-sewerjunction0006.jpg&lt;/code&gt; to &lt;code&gt;2011-10-07_00006.jpg&lt;/code&gt; and so on, but I am not sure if it was really necessary. After I restarted Steam my screenshots became visible in Screenshots Manager.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I guess when you take in-game screenshots in Alien Swarm they are stored inside a game folder instead of steam folder. If you really want them published in your profile, you can do it manually like I did.&lt;/p&gt;&#xA;" OwnerUserId="7155" LastActivityDate="2011-10-07T16:36:59.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31908" PostTypeId="2" ParentId="26034" CreationDate="2011-10-07T16:40:43.383" Score="0" Body="&lt;p&gt;Based on the comment from &lt;a href=&quot;https://gaming.stackexchange.com/questions/26034/how-to-obtain-a-specific-plant-for-the-zen-garden/31908?noredirect=1#comment177519_31908&quot;&gt;Guillaume Coté&lt;/a&gt;, going to add a clear answer&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Short answer: &lt;strong&gt;NO&lt;/strong&gt;, you can't pick an &lt;strong&gt;specific&lt;/strong&gt; plant. But there are someways to get a &lt;strong&gt;specific type&lt;/strong&gt; of plant (aquatic, mushrooms ...)&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I once read that: &lt;em&gt;(lost link)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Aquatic levels (pool) increase your chances to get aquatic plants.&lt;/li&gt;&#xA;&lt;li&gt;Night levels (night) increase your chances to get mushroom plants.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But the best way to get Zen Garden plants is to play Survival: Endless, as all plants can be obtained in it and it is the level with the greatest number of zombies.&lt;/p&gt;&#xA;" OwnerUserId="12936" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2013-09-04T19:09:08.813" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31909" PostTypeId="2" ParentId="31904" CreationDate="2011-10-07T16:43:19.463" Score="1" Body="&lt;p&gt;You cannot upload simple &lt;code&gt;.jpg&lt;/code&gt; screenshots to Steam without workarounds (such as &lt;a href=&quot;https://gaming.stackexchange.com/questions/31904/uploading-alien-swarm-screenshots-in-steam#31907&quot;&gt;Dyppl's answer&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alien Swarm's built-in screenshots or PrintScreen ones are not recognised by Steam Screenshot manager. You should use Screenshot shortcut key from Steam (Settings→In-Game) instead. Then your screenshots can be uploaded and managed easily.  &lt;/p&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-10-07T16:43:19.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31910" PostTypeId="1" AcceptedAnswerId="31912" CreationDate="2011-10-07T16:56:24.560" Score="21" ViewCount="35036" Body="&lt;p&gt;I have coins. I have bombs. I lack keys and health. Obviously means I found a key and a heart pickups; they're so close, and yet so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TAgII.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I know one of the devil pacts grants you flight. Is that the only way to reach those areas?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2015-12-16T17:34:19.293" Title="How can I clear gaps in the Binding of Isaac?" Tags="|the-binding-of-isaac|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31912" PostTypeId="2" ParentId="31910" CreationDate="2011-10-07T17:12:07.723" Score="23" Body="&lt;p&gt;You can get the following pickups to cross gaps:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ladder - Cross 1 gap spaces&lt;/li&gt;&#xA;&lt;li&gt;Lord of the Pit - Gives you the permanent ability to fly &lt;/li&gt;&#xA;&lt;li&gt;Hanged Man Tarot Card - Gives you the ability to fly for your current&#xA;room only, one time use&lt;/li&gt;&#xA;&lt;li&gt;Transcendence - Like Hanged Man, only a permanent upgrade&lt;/li&gt;&#xA;&lt;li&gt;The Bible - Gives you flight when used for your current room only&lt;/li&gt;&#xA;&lt;li&gt;A Pony - Usable item that also gives you constant flight (added on Halloween update)&lt;/li&gt;&#xA;&lt;li&gt;The Pinking Shears - Usable item that separates Isaac's head and body, allowing you control of the head (essentially another version of the Bible as a usable item, with added benefit of a free &quot;Super Meat Boy&quot; for that room while your body attacks enemies)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Credit to Chris Rasys for mentioning the Magnet, which can pull items towards you from a short distance away. While not technically the same as crossing the gap, it serves the same effect for the purpose of retrieving unobtainable items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case, where there's a rock right next to the gap, using a bomb will plug the hole. This appears to be fickle though, as I've had bombs just destroy the block and not plug the hole. It appears that you have to be pretty precise in terms of the bomb placement so that the blast is exactly horizontal/vertical to the block.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2012-01-31T18:57:00.837" LastActivityDate="2012-01-31T18:57:00.837" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31913" PostTypeId="1" AcceptedAnswerId="31914" CreationDate="2011-10-07T17:22:38.643" Score="6" ViewCount="46910" Body="&lt;p&gt;I bought a used N64 system and I was told it was tested and works. But I only have one old game I haven't played in years that I tried with it. When I turn it on, the light turns on on front of the system. But nothing displays on screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I want to know is if it should turn the screen black when turned on even if there is no game cartrigue connected so I can determine if the system is not working or the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The video cable does work because I've tried it on a gamecube.&lt;/p&gt;&#xA;" OwnerUserId="7975" LastEditorDisplayName="user27134" LastEditDate="2012-07-20T02:19:40.177" LastActivityDate="2015-12-06T00:15:41.850" Title="Does an N64 system display a black screen when turned on without a game cart?" Tags="|nintendo-64|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31914" PostTypeId="2" ParentId="31913" CreationDate="2011-10-07T17:28:14.083" Score="3" Body="&lt;p&gt;There is no image on the screen when an N64 is turned on with no cartridge (but mine hums). So it may be the game that is faulty.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-10-07T17:28:14.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31915" PostTypeId="2" ParentId="31913" CreationDate="2011-10-07T17:38:05.243" Score="4" Body="&lt;p&gt;This usually happens with older cartridge-based consoles. The game and the console can work perfectly fine, but when you insert the game, you have to make sure all the pins line up and connect or you'll get a black screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remove the cartridge and reinsert it, then try the power again. You could also try blowing into the cartridge, as this has (&lt;a href=&quot;https://gaming.stackexchange.com/questions/15044/why-did-you-have-to-blow-into-an-nes-cartridge-to-make-it-work#15048&quot;&gt;perhaps superstitiously&lt;/a&gt;) been found to work in the past. The bottom line is that you'll probably have to try reinserting the cartridge at least half a dozen times before you get lucky and it works.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-10-07T17:38:05.243" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="31916" PostTypeId="1" AcceptedAnswerId="31938" CreationDate="2011-10-07T17:55:05.750" Score="3" ViewCount="285" Body="&lt;p&gt;In Deus Ex, everytime I go in to see manderly, he says something like &quot;here is your 1000 op bonus&quot; but then afterwards, under skills I have the exact same number of skill points. Is this a common bug? how do I fix it&lt;/p&gt;&#xA;" OwnerUserId="12969" LastActivityDate="2011-10-08T00:24:02.547" Title="How do I fix the bug whereby I don't get my bonus in Deus Ex 1" Tags="|deus-ex|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31918" PostTypeId="1" AcceptedAnswerId="31957" CreationDate="2011-10-07T18:43:36.517" Score="12" ViewCount="4261" Body="&lt;p&gt;I have a dwarf with broken tissue and an infection, but without the &quot;diagnosis required&quot; flag. I have a fully equipped and staffed hospital. Is there any way to treat an infection or will I simply have to wait whether or not he survives?&lt;/p&gt;&#xA;" OwnerUserId="11889" LastActivityDate="2011-10-08T07:15:58.720" Title="Can I force treatment of my dwarves?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31919" PostTypeId="1" AcceptedAnswerId="31969" CreationDate="2011-10-07T19:07:03.320" Score="1" ViewCount="1348" Body="&lt;p&gt;I am playing DiRT 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since it's a racing game, I'd like to use my (pretty old) plug n play gamepad - it's a Microsoft Sidewinder of some kind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I cannot seem to find a way to select a gamepad in the options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to use it, or am I stuck to the keyboard?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="12779" LastEditDate="2011-10-07T20:00:13.957" LastActivityDate="2011-10-08T11:41:44.980" Title="Does DiRT 1 have USB game controller support, and if so how can I activate it?" Tags="|controllers|dirt|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31920" PostTypeId="1" AcceptedAnswerId="32302" CreationDate="2011-10-07T19:10:03.707" Score="7" ViewCount="4370" Body="&lt;p&gt;I am playing Gears of War 3 in 3D. My problem is that the Xbox guide doesn't appear to support 3D. Does anybody know how to fix this? Enabling 3D in the Xbox settings doesn't do anything. Achievements come up the same way. Basically the game is 3D but everything built in to the system isn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some images:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, I &lt;em&gt;do&lt;/em&gt; have 3D enabled in the Xbox settings:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XmlR9.jpg&quot; alt=&quot;3D is enabled&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next, take a look at what Gears of War 3 looks like when the TV has 3D turned off (if I am not mistaken, it is a 2160x1920 image that the TV is scaling down to 1080x1920):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JiYSI.jpg&quot; alt=&quot;3D is on in Gears of War, off on the TV&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This next image shows what happens when I turn 3D on for the TV (it is now a standard 1080p image with both halves of the previous image being interlaced in polarized light for the glasses):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rG5WW.jpg&quot; alt=&quot;3D is on for the TV&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'll pull up the Xbox Guide (TV is still in 3D mode):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NAHEM.jpg&quot; alt=&quot;Xbox Guide, TV is in 3D mode&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is that same image when the TV is not in 3D mode:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iEkUF.jpg&quot; alt=&quot;Xbox Guide, Gears of War 3 in 3D mode, TV in normal mode&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may be difficult to see, but the game went back to the split images (see second photograph) and the guide is just sitting in the center overtop the images. Achievements do the same thing. Basically, they are not being split into 3D frames and it is actually &lt;strong&gt;&lt;em&gt;painful&lt;/em&gt;&lt;/strong&gt; whenever I pull up the guide or earn an achievement. That's right, I feel &lt;strong&gt;&lt;em&gt;physical pain&lt;/em&gt;&lt;/strong&gt; whenever I earn an achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There must be a way to make the Xbox interface come up in 3D as well.&lt;/p&gt;&#xA;" OwnerUserId="12707" LastEditorUserId="12707" LastEditDate="2011-10-08T14:28:50.157" LastActivityDate="2013-03-10T15:50:14.633" Title="Xbox 360 3D Guide" Tags="|xbox-360|stereo-3d|gears-of-war-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31921" PostTypeId="2" ParentId="31845" CreationDate="2011-10-07T19:21:28.530" Score="1" Body="&lt;p&gt;I do not think it does.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Multiplayer cooperative is a bunch of side missions that you hear mentioned in the main story.   The versus games are 6 man vehicle based matches. &lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2011-10-07T19:21:28.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31922" PostTypeId="1" AcceptedAnswerId="31927" CreationDate="2011-10-07T19:53:05.150" Score="23" ViewCount="14151" Body="&lt;p&gt;They always kill me or make me little and I have literally not found a way to kill them. The ones that are on the blocks like in this picture aren't as bad because you can hit the blocks to take them out. The problem are the ones that are just standing there say, on a set of stairs or something.&lt;/p&gt;&#xA;&lt;p&gt;Is there some trick to this that I am just not getting?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4OMcB.gif&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="2659" LastEditorUserId="143571" LastEditDate="2021-02-26T13:30:40.303" LastActivityDate="2021-04-07T10:32:19.440" Title="How do you take out the Hammer Brothers in Super Mario Bros.?" Tags="|super-mario-bros|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31925" PostTypeId="2" ParentId="31918" CreationDate="2011-10-07T20:06:52.443" Score="4" Body="&lt;p&gt;As far as I know, there is no way to force the treatment of your dwarves. The diagnosis labour seems to be a low priority task for your chief medical dwarf. These are the steps I take to try and mitigate this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build a bedroom and a dining room close to the hospital, and assign these to your chief medical dwarf.&lt;/li&gt;&#xA;&lt;li&gt;Disable all other labours on your chief medical dwarf, including hauling.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This way your chief medical dwarf will always be close to your hospital and shouldn't be distracted by other tasks.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2011-10-07T20:06:52.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31926" PostTypeId="2" ParentId="31922" CreationDate="2011-10-07T20:07:58.893" Score="-1" Body="&lt;p&gt;Just jump on their heads without getting hit by a hammer.  It takes good timing and practice, and in practice I've found the run-in-fast-an-jump method shown in Pubby8's answer doesn't work because they don't always jump or throw the hammer the samway.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-10-07T20:07:58.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31927" PostTypeId="2" ParentId="31922" CreationDate="2011-10-07T20:08:46.647" Score="23" Body="&lt;p&gt;The trick is &lt;strong&gt;all in the timing&lt;/strong&gt;. It's a lot harder to time your way through two sets of hammers (ala in the above case), but once you're underneath the bros, taking them out becomes trivial - as you can just hit the block they're standing on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ones on the ground are still a matter of timing. &lt;strong&gt;Wait for the long pause&lt;/strong&gt; between throws (happens once every 4 or 5 hammers) and run through the hammer arc. Stay between the hammer bro and his arc until the next pause (this may require moving a little with the hammer bro), and just when the next pause appears, take your chance and jump on his head. If timed correctly, he'll miss you with his last hammer, but not even get a chance to throw his next one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As with all things, &lt;strong&gt;practice makes perfect&lt;/strong&gt;. The more you tango with these creatures, the better you get at timing their throws and consistently avoiding those deadly hammers.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-10-07T20:08:46.647" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31928" PostTypeId="1" AcceptedAnswerId="32042" CreationDate="2011-10-07T20:34:21.780" Score="2" ViewCount="555" Body="&lt;p&gt;I've just taken the fishing job and have been trying to level the skill. Unfortunately it's quite dull and seems to require clicking every 6 seconds. Is there a (legal) way I can automate this?&lt;/p&gt;&#xA;" OwnerUserId="7950" LastActivityDate="2011-10-09T12:43:32.887" Title="Is there a way to automate fishing in forsaken world?" Tags="|forsaken-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31929" PostTypeId="2" ParentId="7984" CreationDate="2011-10-07T21:29:52.410" Score="1" Body="&lt;p&gt;The orange potions are the specialty items like the &quot;Big Worm&quot; that you get for completing the &quot;Two Turn&quot; special objectives. Now, I use &quot;Banish&quot; to easily complete the &quot;Two Turn&quot; special objective fights, by put one on each character and using them on the toughest opponents first and slaughtering any weaker units. This game seems to have very little information any where online. Oh, here's another hint about using &quot;Banish&quot;, which purchasable in town, you can use it earn money fast by knocking out the stronger 2 units in the hard level mercenary battles.  &lt;/p&gt;&#xA;" OwnerUserId="13016" LastActivityDate="2011-10-07T21:29:52.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31930" PostTypeId="1" AcceptedAnswerId="72847" CreationDate="2011-10-07T21:37:21.527" Score="15" ViewCount="1540" Body="&lt;p&gt;When exploring on my friend's server, not all of my map's pixels are filled in.  It looks like it's just the pixels around the corners of a medium-sized square around my position.&lt;/p&gt;&#xA;&lt;p&gt;This bug is mentioned on the &lt;a href=&quot;https://minecraft.wiki/w/Maps&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki page&lt;/a&gt;, but no solution is provided.&lt;/p&gt;&#xA;&lt;p&gt;I've tried making new maps, but that didn't help.&lt;/p&gt;&#xA;&lt;p&gt;Is there a workaround for this bug, or do I just have to wait for an official fix?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/G5P4Q.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2012-06-09T23:43:54.243" Title="Is there a workaround for the SMP map glitch?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31931" PostTypeId="1" AcceptedAnswerId="32040" CreationDate="2011-10-07T22:00:28.793" Score="6" ViewCount="988" Body="&lt;p&gt;While playing Braid, I constantly see sprites flickering and disappearing through the whole game. I have searched a lot but no one seems to have the same problem on PC or Console.&lt;/p&gt;&#xA;&lt;p&gt;here are some example screenshots:&lt;br /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/puCrw.jpg&quot; alt=&quot;weird artifacts&quot; /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/3qVY7.jpg&quot; alt=&quot;more weird stuff&quot; /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/kBB7A.jpg&quot; alt=&quot;disappearing stuff&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;here is the &lt;a href=&quot;https://i.stack.imgur.com/eGJRb.jpg&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;The pain&quot;&gt;full album of woe&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;I bought Braid as part of Humble Bundle 3 and activated it on Steam.&lt;/p&gt;&#xA;&lt;p&gt;It is running on XP Professional with 2.00 GHz processor and 1.37 GB of RAM video card Nvidia GeForce 6100&lt;/p&gt;&#xA;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="12937" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-04-21T11:16:42.303" Title="Why are my Sprites Flickering in Braid?" Tags="|technical-issues|braid|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31932" PostTypeId="1" AcceptedAnswerId="31933" CreationDate="2011-10-07T22:09:22.823" Score="9" ViewCount="10479" Body="&lt;p&gt;On a Terraria dedicated server, does time pass if no one is playing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because I've started farming, and it would mean I can simply leave a dedicated server running without being connected, and still have grass spread.&lt;/p&gt;&#xA;" OwnerUserId="5581" LastEditorUserId="143571" LastEditDate="2020-06-17T11:14:46.893" LastActivityDate="2020-06-17T11:14:46.893" Title="Does time pass on a Terraria server when no one is present?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31933" PostTypeId="2" ParentId="31932" CreationDate="2011-10-07T22:22:32.310" Score="12" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, time does not pass and world updates do not occur when no players are connected. You can easily verify that by issuing the &lt;code&gt;time&lt;/code&gt; command a couple times with no players present — you'll see that the in-game time doesn't change.&lt;/p&gt;&#xA;&lt;p&gt;You used to be able to keep a world going by just loading it with the server software, but this was changed in &lt;a href=&quot;https://store.steampowered.com/news/5716/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;News - Terraria Update Released&quot;&gt;patch 1.0.5&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Server&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Servers now hibernate when no players are connected.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2020-06-17T10:49:38.077" LastActivityDate="2020-06-17T10:49:38.077" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="31934" PostTypeId="2" ParentId="27095" CreationDate="2011-10-07T22:55:01.473" Score="1" Body="&lt;p&gt;The safest way would be to mine under. Worst enemy you'll encounter is worms. If you occasionally block off your tunnel or add a door, zombies and slimes won't pester you. Corruption enemies only spawn on embonstone or corrupt grass; make sure you don't hit any of that stuff and you'll be alright.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But seriously, mine and at least get full gold or you'll have trouble doing anything harder than zombies and eyes.&lt;/p&gt;&#xA;" OwnerUserId="12836" LastEditorUserId="13873" LastEditDate="2015-09-29T20:41:15.090" LastActivityDate="2015-09-29T20:41:15.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31935" PostTypeId="2" ParentId="26221" CreationDate="2011-10-07T22:58:47.663" Score="0" Body="&lt;p&gt;They aren't too hard to get again. Just go down with a &lt;a href=&quot;http://terraria.gamepedia.com/Musket&quot; rel=&quot;nofollow noreferrer&quot;&gt;Musket&lt;/a&gt; and a good sword and go to town!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://terraria.gamepedia.com/Demon_Scythe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demon Scythe&lt;/a&gt; is a really good weapon combined with &lt;a href=&quot;http://terraria.gamepedia.com/Meteor_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meteor Armor&lt;/a&gt;.  It does about 40 damage.&lt;/p&gt;&#xA;" OwnerUserId="12836" LastEditorUserId="104515" LastEditDate="2016-03-07T06:30:02.137" LastActivityDate="2016-03-07T06:30:02.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31936" PostTypeId="2" ParentId="19360" CreationDate="2011-10-07T23:12:06.210" Score="7" Body="&lt;p&gt;The eyes are there to give you a respite before the ghost regenerates in the center cage, as others have pointed out. However, it's also important to note that even if you could eat the eyes, you still couldn't! -- because immediately upon eating a ghost, the eyes begin their journey at 2x your speed toward the center cage. Unless there is a bug in the path algorithm, it is impossible for the Pac-Man to ever intersect with the eyes again once they've begun their journey.&lt;/p&gt;&#xA;" OwnerUserId="12951" LastActivityDate="2011-10-07T23:12:06.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31937" PostTypeId="2" ParentId="1063" CreationDate="2011-10-07T23:27:12.090" Score="12" Body="&lt;p&gt;The original game called the creatures &lt;em&gt;monsters&lt;/em&gt; when they are chasing you (red, pink, blue, orange) and called them &lt;em&gt;ghosts&lt;/em&gt; when they are running from you (purple/peach) after you eat an energizer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Japanese names for the monsters are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Red: &lt;strong&gt;Oikake&lt;/strong&gt; a.k.a. &lt;strong&gt;&quot;Akabei&quot;&lt;/strong&gt; (the chaser)&lt;/li&gt;&#xA;&lt;li&gt;Pink: &lt;strong&gt;Kimagure&lt;/strong&gt; a.k.a. &quot;&lt;strong&gt;Pinky&quot;&lt;/strong&gt; (fickle/whimsy)&lt;/li&gt;&#xA;&lt;li&gt;Cyan: &lt;strong&gt;Machibuse&lt;/strong&gt; a.k.a. &lt;strong&gt;&quot;Aosuke&quot;&lt;/strong&gt; (the ambusher)&lt;/li&gt;&#xA;&lt;li&gt;Orange: &lt;strong&gt;Otoboke&lt;/strong&gt; a.k.a. &lt;strong&gt;&quot;Guzuta&quot;&lt;/strong&gt; (plays dumb)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(The pink monster had the nickname &quot;Pinky&quot; in both the U.S. and Japan.)&lt;/p&gt;&#xA;" OwnerUserId="12951" LastActivityDate="2011-10-07T23:27:12.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31938" PostTypeId="2" ParentId="31916" CreationDate="2011-10-08T00:24:02.547" Score="7" Body="&lt;p&gt;Manderly gives you a 1000 bonus in &lt;strong&gt;credits.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Verified here: &lt;a href=&quot;http://www.gamefaqs.com/pc/250533-deus-ex/faqs/10041&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/pc/250533-deus-ex/faqs/10041&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Now go up and visit Manderly. His L/PW is on his secretary's desk, and you can&#xA;  read his account or hack it on the secretary machine. Talk to her, and then go&#xA;  into Manderly's office. 250 skill points. He'll give you 1000 credits, plus 250&#xA;  if you rescued Hermann. And he'll know if you've been in the ladies' restroom!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12721" LastActivityDate="2011-10-08T00:24:02.547" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31941" PostTypeId="1" AcceptedAnswerId="33364" CreationDate="2011-10-08T02:22:37.517" Score="32" ViewCount="61803" Body="&lt;p&gt;I have just finished my sixth and seventh full runs of The Binding of Isaac. After completing the sixth run, you do not unlock a new item but instead you just get the &quot;Everything's Terrible!&quot; achievement and the game informs you that it has just gotten harder:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/szIOa.png&quot; alt=&quot;So terrible!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, on my seventh playthrough I did not notice anything unusually difficult. Just how does the game change to become more difficult?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="207" LastEditDate="2011-10-08T03:18:23.927" LastActivityDate="2013-12-14T00:04:13.150" Title="The Binding of Isaac just got harder, but how?" Tags="|the-binding-of-isaac|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31942" PostTypeId="1" AcceptedAnswerId="32147" CreationDate="2011-10-08T02:59:32.677" Score="3" ViewCount="235" Body="&lt;p&gt;On the battle subway you can ally with an NPC (for multi battle and super-multi battle), and tell them to focus on Attack, Defense, or Mixed. What sort of pokemon am I signing myself up for with the various options? Does the game take into account the pokemon I've selected for the subway or is it completely random? &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-10-10T17:07:11.973" Title="What pokemon do the NPCs use when allied for multi-battles?" Tags="|nintendo-ds|pokemon-fifth-generation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31943" PostTypeId="5" CreationDate="2011-10-08T03:05:01.187" Score="0" Body="&lt;p&gt;The first generation of Pokémon games released by Nintendo for the Game Boy. Pokémon Red and Blue were released for the Nintendo Game Boy in 1998 for North America. Pokémon Yellow was later released for the Game Boy Color in 1999 for North America.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-10-08T03:11:23.000" LastActivityDate="2011-10-08T03:11:23.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31944" PostTypeId="4" CreationDate="2011-10-08T03:05:01.187" Score="0" Body="The first generation of Pokémon games released by Nintendo for the Game Boy. It refers mainly to Pokémon Blue, Pokémon Red and Pokemon Yellow." OwnerUserId="3015" LastEditorUserId="87579" LastEditDate="2016-02-09T04:56:30.510" LastActivityDate="2016-02-09T04:56:30.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31945" PostTypeId="5" CreationDate="2011-10-08T03:19:05.500" Score="0" Body="&lt;p&gt;Various suggestions on how to be better at a game.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-10-08T03:23:13.897" LastActivityDate="2011-10-08T03:23:13.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31946" PostTypeId="4" CreationDate="2011-10-08T03:19:05.500" Score="0" Body="Various suggestions on how to be better at a game." OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-10-08T03:23:14.800" LastActivityDate="2011-10-08T03:23:14.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31947" PostTypeId="1" CreationDate="2011-10-08T03:22:51.237" Score="7" ViewCount="6215" Body="&lt;p&gt;I built an underground mob spawner in 1.8 SMP that I can turn the lights on and off in. I used pistons to move glowstone over glass holes in the ceiling - whenever the lights are off the holes are covered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But...there's light coming in from somewhere! The rest of the room is solid cobble or smooth stone, so I can't figure out why there would be so much light! How can I seal the room in darkness?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/x2kut.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Different angle:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/r8bfq.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8228" LastEditorUserId="8228" LastEditDate="2011-10-08T03:30:36.263" LastActivityDate="2011-10-08T14:49:36.070" Title="Where's all this light coming from?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31948" PostTypeId="2" ParentId="31947" CreationDate="2011-10-08T03:28:21.303" Score="3" Body="&lt;p&gt;Is there possibly lava nearby?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, light from lava ignores line of sight -- at least as of 1.8.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-08T03:28:21.303" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31950" PostTypeId="5" CreationDate="2011-10-08T03:50:36.800" Score="0" Body="&lt;p&gt;&lt;em&gt;Super Mario Bros.&lt;/em&gt; is the first &lt;em&gt;Mario&lt;/em&gt; game for the Nintendo Entertainment System. Released in 1985, it was available as a pack-in for all NESes sold (along with &lt;em&gt;Duck Hunt&lt;/em&gt; in some cases). In it, Mario must traverse the 8 Worlds of the Mushroom Kingdom, divided into 4 stages each, and go to the castle to rescue the Princess Toadstool.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Mario_Bros.&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Super Mario Bros.&lt;/em&gt; Wikipedia page&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Tag notes&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;As Super Mario Bros. was released for the NES only, there is no need to include the &lt;a href=&quot;/questions/tagged/nes&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;nes&amp;#39;&quot; rel=&quot;tag&quot;&gt;nes&lt;/a&gt; tag on questions with this tag.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="23609" LastEditDate="2013-12-17T08:59:52.560" LastActivityDate="2013-12-17T08:59:52.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31951" PostTypeId="4" CreationDate="2011-10-08T03:50:36.800" Score="0" Body="Super Mario Bros. is the first Mario game for the Nintendo Entertainment System. Released 1985, it was available as a pack-in for all NESes sold (along with Duck Hunt in some cases). In it, Mario must traverse the 8 Worlds of the Mushroom Kingdom, divided into 4 stages each, and go to the castle to rescue the Princess Toadstool." OwnerUserId="9300" LastEditorUserId="4797" LastEditDate="2013-12-17T06:13:31.967" LastActivityDate="2013-12-17T06:13:31.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31952" PostTypeId="1" AcceptedAnswerId="31953" CreationDate="2011-10-08T04:16:13.410" Score="18" ViewCount="81337" Body="&lt;p&gt;In &lt;em&gt;The Binding of Isaac&lt;/em&gt;, some of the items that you can pick up are special numbered Tarot cards with different special effects when you use them. Some of these trigger events that I don't want to happen; I used The Emperor under the impression that it would save me from peril but it took me straight to the boss of the floor. So in order to avoid these kinds of situations and use each card appropriately, I'd like to know: what does each card do?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="3114" LastEditDate="2011-11-05T13:04:52.710" LastActivityDate="2012-07-10T22:17:20.847" Title="What do each of the Tarot cards do?" Tags="|the-binding-of-isaac|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31953" PostTypeId="2" ParentId="31952" CreationDate="2011-10-08T04:43:21.253" Score="17" Body="&lt;p&gt;The Binding of Isaac wiki's got a &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Tarot_Cards&quot; rel=&quot;nofollow noreferrer&quot;&gt;pretty comprehensive (if slightly generalized, and minorly inaccurate) list&lt;/a&gt;. Remember that all cards are a single use item, so once they are used they vanish.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;O The Fool:&lt;/strong&gt; Teleports the player to the starting room for that floor.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;I The Magician:&lt;/strong&gt; Gives you the use of Spoon Bender (homing shots) until you leave the current room.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;II The High Priestess:&lt;/strong&gt; Summon's Mom's foot stomp on a random enemy. Can also hit the player, and &lt;em&gt;will&lt;/em&gt; do so if there are no enemies in the room.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;III The Empress:&lt;/strong&gt; Gives you the use of &lt;em&gt;Whore of Babylon&lt;/em&gt; until you leave the room. &lt;em&gt;Whore of Babylon&lt;/em&gt; is Eve's curse, but unlike her version, this just hurts you half a heart then increases your damage.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;IV The Emperor:&lt;/strong&gt; Teleports the player to the Boss Room.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;V The Hierophant:&lt;/strong&gt; Spawns two soul hearts.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;VI The Lovers:&lt;/strong&gt; Spawns two hearts.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;VII The Chariot:&lt;/strong&gt; Acts as a single-shot use of My Little Unicorn.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;VIII Justice:&lt;/strong&gt; Spawns bombs, hearts, coins, and keys around the player.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;IX The Hermit:&lt;/strong&gt; Teleports the player to the Mini-boss Room, or the shop if a mini-boss room is not available.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;X Wheel of Fortune:&lt;/strong&gt; Spawns a Slot Machine.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XI Strength:&lt;/strong&gt; Makes the player bigger, increasing maximum health and damage until the player leaves the room.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XII The Hanged Man:&lt;/strong&gt; Gives you the use of Transcendence (flight over gaps, rocks and spikes) until you leave the current room.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XIII Death:&lt;/strong&gt; Gives you a single use of The Necronomicon (massive damage to all enemies in the room).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XIV The Tower:&lt;/strong&gt; Gives you a single use of Anarchist's Cookbook (spawns multiple bombs around the room at random).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XV The Devil:&lt;/strong&gt; Gives you a single use of Book of Belial (increased tear damage) until you leave the current room.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XVI Temperance:&lt;/strong&gt; Spawns a Blood Donation Machine.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XVII The Stars:&lt;/strong&gt; Teleports the player to the Item Room, or acts as Telepills if there is no item room (i.e. in The Womb and Sheol).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XVIII The Moon:&lt;/strong&gt; Teleports the player to the Secret Room.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XIX The Sun:&lt;/strong&gt; Completely heals the player, does damage to all enemies on screen and acts as a Treasure Map and Compass for the current level only.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XX Judgement:&lt;/strong&gt; Spawns a beggar. If you have no money, spawns 1 heart, coin, bomb and key instead.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;XXI The World:&lt;/strong&gt; Acts as a Treasure Map and a Compass for the current level only.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Tarot Cards II, III, XVII, and XIX were added in a patch on November 1 2011.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="7696" LastEditDate="2012-07-10T22:17:20.847" LastActivityDate="2012-07-10T22:17:20.847" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31954" PostTypeId="5" CreationDate="2011-10-08T04:45:25.377" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-08T04:45:25.377" LastActivityDate="2011-10-08T04:45:25.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31955" PostTypeId="4" CreationDate="2011-10-08T04:45:25.377" Score="0" Body="The Nintendo 64 was Nintendo's third home gaming system released in North America in 1997. " OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-10-08T06:45:27.490" LastActivityDate="2011-10-08T06:45:27.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31956" PostTypeId="1" AcceptedAnswerId="96889" CreationDate="2011-10-08T05:29:52.213" Score="28" ViewCount="30058" Body="&lt;p&gt;I have a substantial Steam library, and a new computer with plenty of disk space. I want to queue up all (or most) of my Steam games for downloading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know I can click on each one in turn, but I have to click a few times and wait while Steam creates locale game cache files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to do this quickly, preferably in bulk?&lt;/p&gt;&#xA;" OwnerUserId="930" LastActivityDate="2014-10-03T08:08:28.203" Title="Can I bulk download Steam games?" Tags="|steam|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31957" PostTypeId="2" ParentId="31918" CreationDate="2011-10-08T05:40:21.807" Score="7" Body="&lt;p&gt;I don't think you can force them to do anything, so you best bet is just to make sure your hospital is working and wait for it to (hopefully!) happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've only once had a fully functioning hospital system, it was on a map with such a high injury rate that I was able to have a full 2.5 man hospital detail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my suggestions for a working system:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Make it central to everything, (e.g. beds. drink, food), this will ensure you don't have your medics running around in loops&lt;/li&gt;&#xA;&lt;li&gt;Have at least the chief medical dwarf ONLY working in the hospital, Turn off EVERYTHING else.&lt;/li&gt;&#xA;&lt;li&gt;Make sure you have stocks of cloth, soap, splints and crutch on hand in the hospital.&lt;/li&gt;&#xA;&lt;li&gt;Lastly, I THNIK you need to have access to water, so I often make some kind of well system down to my hospital.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This system has worked for me in the past, but even then, dwarfs don't really seem to believe about caring for others, so I wouldn't have high hopes for his recovery.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="3936" LastEditDate="2011-10-08T07:15:58.720" LastActivityDate="2011-10-08T07:15:58.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31958" PostTypeId="2" ParentId="31956" CreationDate="2011-10-08T05:43:51.623" Score="7" Body="&lt;p&gt;As far as I'm aware, there is no way to queue the downloads in the way you want. If you still have your old computer, the easiest way to approximate this is to make a backup of your steamapps folder and re-install all your games from there, bypassing the need to re-download them. I suppose you could also transfer them from the old computer to the new one over a LAN, but I'd imagine most USB transfers would be faster. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Relevant forum post:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1251492&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=1251492&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-10-08T05:43:51.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31959" PostTypeId="2" ParentId="31956" CreationDate="2011-10-08T05:58:24.867" Score="11" Body="&lt;p&gt;I assume its possible if you use the Steam browser protocol in a Batch (even even python) script.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;here is a list of the possible commands, &#xA;&lt;a href=&quot;http://developer.valvesoftware.com/wiki/Steam_browser_protocol&quot; rel=&quot;noreferrer&quot;&gt;http://developer.valvesoftware.com/wiki/Steam_browser_protocol&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so you should need some thing like &lt;code&gt;steam://install/&amp;lt;id&amp;gt;&lt;/code&gt; in a loop replacing the  with the id of those games in your library.&#xA;im not sure where you can get a list of game ID's you own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;who knows, maybe its even possible to just loop from 0 to 100000000, thus selecting every game you have on the way!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;if you use this system id love to see your script!&lt;/p&gt;&#xA;" OwnerUserId="9835" LastActivityDate="2011-10-08T05:58:24.867" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="31965" PostTypeId="1" AcceptedAnswerId="43702" CreationDate="2011-10-08T09:48:26.933" Score="11" ViewCount="30876" Body="&lt;p&gt;I'm playing a SC2 &quot;tower-defense&quot;-like map, and need to find out how to build walls efficiently, so that units stay longer on the map and take more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The map looks like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dJGlp.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most common strategy is to build your wall around a turning point (the red arrow). This seems to give you the ability to deal a lot of damage and a decent time advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how can I increase that time, by building two spirals, around two turning points, and make it so the unit has to pass one of them 2 times in order to get to the end?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it's possible, I've seen it in another map, but can't remember how. :(&lt;/p&gt;&#xA;" OwnerUserId="10358" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:35:21.030" LastActivityDate="2015-01-24T23:11:37.630" Title="Most effective path (tower defense maps)" Tags="|starcraft-2|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="31966" PostTypeId="1" AcceptedAnswerId="72108" CreationDate="2011-10-08T11:15:55.783" Score="3" ViewCount="1428" Body="&lt;p&gt;When crafting equipment in &lt;em&gt;Atelier Totori&lt;/em&gt; (North American version), there seems to be no indication of which kind of ingot or cloth (e.g. Muffcot, Silkis, Polywool) it requires; only an indication of whether I can craft it or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something? Is there a button I can press to view the ingredients?&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2012-06-04T12:49:05.540" LastActivityDate="2012-06-04T12:49:05.540" Title="How can I see the ingredients for equipment in Atelier Totori?" Tags="|atelier-totori|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31967" PostTypeId="2" ParentId="31947" CreationDate="2011-10-08T11:23:28.460" Score="8" Body="&lt;p&gt;I saw this bug in some version of 1.8, I think (but in the form of torches placed underwater leaving light behind). I didn't find any way to fix it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's fixed in a 1.9 prerelease.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-10-08T11:23:28.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31968" PostTypeId="2" ParentId="29744" CreationDate="2011-10-08T11:24:05.270" Score="1" Body="&lt;ol&gt;&#xA;&lt;li&gt;Mushroom&lt;/li&gt;&#xA;&lt;li&gt;Fire Flower&lt;/li&gt;&#xA;&lt;li&gt;Piranha Plant&lt;/li&gt;&#xA;&lt;li&gt;Shell&lt;/li&gt;&#xA;&lt;li&gt;Star&lt;/li&gt;&#xA;&lt;li&gt;Apple&lt;/li&gt;&#xA;&lt;li&gt;Apple&lt;/li&gt;&#xA;&lt;li&gt;Strawberry&lt;/li&gt;&#xA;&lt;li&gt;Strawberry&lt;/li&gt;&#xA;&lt;li&gt;Melon&lt;/li&gt;&#xA;&lt;li&gt;Melon&lt;/li&gt;&#xA;&lt;li&gt;Plum?&lt;/li&gt;&#xA;&lt;li&gt;Plum?&lt;/li&gt;&#xA;&lt;li&gt;Grapes&lt;/li&gt;&#xA;&lt;li&gt;Grapes&lt;/li&gt;&#xA;&lt;li&gt;Pineapple&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I've seen pineapple repeat three times times, so I'm going to assume that's the last fruit, and there is no end.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-10-08T11:24:05.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31969" PostTypeId="2" ParentId="31919" CreationDate="2011-10-08T11:41:44.980" Score="1" Body="&lt;p&gt;After some searching, I found no way of doing this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I am now using &lt;a href=&quot;http://xpadder.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;XPadder&lt;/a&gt; which is a neat little program that maps gamepad input to keyboard input, thus allowing it to be recognised by DiRT. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a fully free (rather than just shady free versions of XPadder) alternative for this: &lt;a href=&quot;http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;JoyToKey&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-10-08T11:41:44.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31970" PostTypeId="5" CreationDate="2011-10-08T11:49:28.390" Score="0" Body="&lt;p&gt;&lt;em&gt;Neverwinter Nights&lt;/em&gt; is a computer role-playing game by BioWare, set in the &lt;em&gt;D&amp;amp;D&lt;/em&gt; Forgotten Realms module. The city of Neverwinter is under quarantine, being ravaged by a disease known as The Wailing Death.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/20110613013944/http://nwn.bioware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Archived Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://nwn.fandom.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Neverwinter_Nights&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="185203" LastEditDate="2021-03-27T19:44:38.957" LastActivityDate="2021-03-27T19:44:38.957" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="31971" PostTypeId="4" CreationDate="2011-10-08T11:49:28.390" Score="0" Body="Neverwinter Nights is a computer role-playing game by BioWare, set in the D&amp;D Forgotten Realms module. The city of Neverwinter is under quarantine, being ravaged by a disease known as The Wailing Death." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-08T12:17:40.207" LastActivityDate="2011-10-08T12:17:40.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31972" PostTypeId="1" AcceptedAnswerId="32018" CreationDate="2011-10-08T11:59:03.293" Score="7" ViewCount="3875" Body="&lt;p&gt;I completed all three events Slim has to offer and was wondering if there are any other races I can do to earn upgrades for my car.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also did the sponsor race to get an upgraded buggy, but are there any other races in Wellspring?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GmizR.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2014-12-15T03:30:31.233" Title="How many races are there available in Wellspring?" Tags="|rage|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31973" PostTypeId="2" ParentId="31482" CreationDate="2011-10-08T12:03:28.590" Score="5" Body="&lt;p&gt;You can give a potion to the pet by holding &lt;kbd&gt;Shift&lt;/kbd&gt; and then press the shortcut of the potion. So if your health potion is on &lt;kbd&gt;2&lt;/kbd&gt;, you would press &lt;kbd&gt;Shift&lt;/kbd&gt; &amp;amp; &lt;kbd&gt;2&lt;/kbd&gt;&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-10-08T12:03:28.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31974" PostTypeId="1" CreationDate="2011-10-08T12:05:10.133" Score="4" ViewCount="2431" Body="&lt;p&gt;When you play Zerg there is a specific soundtrack that starts in game. Same for Terran and Protoss. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to listen to the Terran soundtrack playing as Zerg for example?&lt;/p&gt;&#xA;" OwnerUserId="13025" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:18:47.307" LastActivityDate="2012-09-18T10:18:47.307" Title="How to change in game soundtrack?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31975" PostTypeId="1" AcceptedAnswerId="32016" CreationDate="2011-10-08T12:22:18.890" Score="9" ViewCount="532" Body="&lt;p&gt;The &lt;a href=&quot;http://www.tf2items.com/item/schema/&quot; rel=&quot;nofollow noreferrer&quot;&gt;backpack examiner&lt;/a&gt; oddly doesn't do that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other site which offers that service, or maybe even an in-game interface I have somehow missed?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2011-10-09T00:29:43.643" Title="Is there a way to retrieve a list of items which you have more than one copy?" Tags="|team-fortress-2|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31976" PostTypeId="2" ParentId="31975" CreationDate="2011-10-08T12:32:18.210" Score="6" Body="&lt;p&gt;You could use &lt;a href=&quot;http://tf2toolbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2Toolbox&lt;/a&gt; and set it to Plaintext and look for 'x2' and 'x3', etc.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-10-08T12:32:18.210" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31977" PostTypeId="2" ParentId="31975" CreationDate="2011-10-08T12:37:56.667" Score="3" Body="&lt;p&gt;Actually, &lt;a href=&quot;http://tf2items.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;tf2items.com&lt;/a&gt; does offer this. Go to tf2items.com and enter you profile ID. (If you don't have a profile ID set up, just copy the link to your community page)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On your backpack page it will show 3 different tabs, the last one - checklist - should be exactly what you need.&lt;/p&gt;&#xA;" OwnerUserId="9196" LastActivityDate="2011-10-08T12:37:56.667" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31978" PostTypeId="2" ParentId="31975" CreationDate="2011-10-08T12:50:42.820" Score="5" Body="&lt;p&gt;Opening the crafting interface, going to the last tab and choosing Custom Blueprint (last option), then selecting one of the empty boxes at the right will show you how many of each item you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beware, though, that it doesn't always separate out the different qualities of items.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-10-08T12:50:42.820" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="31981" PostTypeId="2" ParentId="31947" CreationDate="2011-10-08T14:49:36.070" Score="2" Body="&lt;p&gt;I have encountered this before. Kevin Y is correct. It is a lighting glitch which should be (and for me always has been) fixed by placing a few blocks in the brightest area and breaking them.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-10-08T14:49:36.070" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31983" PostTypeId="2" ParentId="31974" CreationDate="2011-10-08T15:36:49.740" Score="6" Body="&lt;p&gt;There are two ways I see:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;disable in-game music (in options or by pressing &lt;code&gt;crtl+m&lt;/code&gt;) and listen for external player&lt;/li&gt;&#xA;&lt;li&gt;modify MPQ files and replace Zerg music with whatever you want. Please, remember that modifications of game files is a call for banhammer.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3932" LastEditorUserId="3932" LastEditDate="2011-10-10T06:51:18.857" LastActivityDate="2011-10-10T06:51:18.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31984" PostTypeId="1" AcceptedAnswerId="31985" CreationDate="2011-10-08T15:57:58.820" Score="7" ViewCount="22053" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/19308/i-dont-like-hell-can-i-go-somewhere-else&quot;&gt;I don&amp;#39;t like Hell, can I go somewhere else?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;My server runs 1.8 - but the 1.9 update will introduce some nice new Nether features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is it possible to generate a new nether without generating a new world?&lt;/p&gt;&#xA;" OwnerUserId="13029" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2015-12-09T07:54:53.630" Title="Can I generate a new Nether in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ClosedDate="2011-10-08T17:20:03.660" ContentLicense="CC BY-SA 3.0" />
  <row Id="31985" PostTypeId="2" ParentId="31984" CreationDate="2011-10-08T16:07:01.690" Score="15" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Alpha_Level_Format#The_Nether&quot; rel=&quot;nofollow noreferrer&quot;&gt;As far as I am aware&lt;/a&gt;, the nether is just another directory in your worlds directory called &lt;code&gt;DIM-1&lt;/code&gt;. From what I understand, removing that subdirectory will remove your nether and force Minecraft to generate a new one upon visiting it (using the &lt;em&gt;current&lt;/em&gt; terrain generator - this means you may get different Nethers across different versions of Minecraft if the terrain generator has changed between them).&lt;/p&gt;&#xA;&lt;p&gt;But please do make a backup :)&lt;/p&gt;&#xA;&lt;p&gt;Make sure Minecraft isn't running in the background while trying to make the changes to your DIM-1, because it won't work.&lt;/p&gt;&#xA;" OwnerUserId="6446" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2015-12-09T07:54:53.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31986" PostTypeId="1" AcceptedAnswerId="32015" CreationDate="2011-10-08T17:07:44.487" Score="22" ViewCount="44375" Body="&lt;p&gt;In Tropico 4, when I select to construct a mine I get an overlay showing the location and density of ressources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I build the mine right on top of that or rather beneath the ressource field?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am pretty sure I once built a gold mine directly on top of the ressources and it was unable to mine anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same with farms:&#xA;When I want to build a farm, I see which area is best for growth. Do I build the farm into this area, or right beneath it so the field will be there?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2016-11-16T11:41:57.203" Title="Placing mines and farms" Tags="|tropico-4|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31987" PostTypeId="1" AcceptedAnswerId="31994" CreationDate="2011-10-08T18:09:41.463" Score="11" ViewCount="25217" Body="&lt;p&gt;I just arrived to Wellspring and I need to change my outfit. Coffer has 4 different suites available and before deciding which to pick I would like to know a bit more about those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ozts0.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which are the practical benefits of each one?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2013-10-21T11:59:12.303" Title="What are the different suit benefits?" Tags="|rage|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31988" PostTypeId="1" CreationDate="2011-10-08T18:12:00.737" Score="0" ViewCount="3065" Body="&lt;p&gt;In order to access Netflix on my Xbox 360, I have to&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Turn the system on, usually by holding the Xbox Guide button&lt;/li&gt;&#xA;&lt;li&gt;Wait for the system to load&lt;/li&gt;&#xA;&lt;li&gt;Press the Xbox Guide button again to bring up the mini menu&lt;/li&gt;&#xA;&lt;li&gt;Press X and select my Gold account (rather than my wife's Silver account) and press A to sign in&lt;/li&gt;&#xA;&lt;li&gt;Wait for Xbox Live to finish transmitting data&lt;/li&gt;&#xA;&lt;li&gt;Press the Xbox Guide button again to bring up the mini menu again&lt;/li&gt;&#xA;&lt;li&gt;Press left to get out of the Accounts pane and select Quick Launch before pressing A&lt;/li&gt;&#xA;&lt;li&gt;Press right twice to get to &quot;All Downloads&quot; (rather than Recent Games or Recent Downloads)&lt;/li&gt;&#xA;&lt;li&gt;Select Netflix from the list and press A&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This is needlessly cumbersome. It's true that I can configure some steps to go a little more smoothly (like not automatically loading the current disc when system is powered on, or by automatically signing when the system is powered on, although my wife might complain about the latter), but it still feels like the Netflix app is buried in the menus compared to practically anything else on the system; as far as I can tell, you can't even access it through Xbox Live's main dashboard. I can only find it through Quick Launch &gt; All Items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a better way to do this that I don't know about?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="42360" LastEditDate="2013-02-21T06:07:25.587" LastActivityDate="2013-02-21T06:07:25.587" Title="How can I most easily access Netflix on Xbox 360?" Tags="|xbox-360|netflix|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31989" PostTypeId="2" ParentId="31988" CreationDate="2011-10-08T18:31:40.563" Score="9" Body="&lt;p&gt;The following works for me, once you're signed in with your Gold account and at the dashboard:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go up to Video Marketplace (3 above Spotlight, which is selected for me initially)&lt;/li&gt;&#xA;&lt;li&gt;Go right to Netflix (two to the right as of this writing)&lt;/li&gt;&#xA;&lt;li&gt;Press A to run Netflix&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-10-08T18:31:40.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31990" PostTypeId="2" ParentId="31988" CreationDate="2011-10-08T18:31:41.903" Score="5" Body="&lt;p&gt;On my Xbox Netflix is on the Video Marketplace row of the dashboard, which is accessed by pressing up twice from the My Xbox row. Netflix is then the third item on that row.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-10-08T18:31:41.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="31991" PostTypeId="1" AcceptedAnswerId="31992" CreationDate="2011-10-08T18:31:48.690" Score="9" ViewCount="6188" Body="&lt;p&gt;In Tropico 4, Mission 5 there is a stone arc that leads to two mines (gold and iron).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately I am unable to get there, because said arc seems to prevent any roads from being built underneath it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ukJoF.jpg&quot; alt=&quot;arc blocking road&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug? (I sure hope so)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any alternative way to get to the ressource fields?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2013-04-01T10:59:20.027" Title="Road blocked by stone arc?" Tags="|tropico-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31992" PostTypeId="2" ParentId="31991" CreationDate="2011-10-08T18:35:12.207" Score="4" Body="&lt;p&gt;I noticed this too when I played that mission.  I believe it to be a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My workaround was to build 2 roads and have a small gap under the arch.  Not ideal, and I'm not sure either road was ever actually used, but it worked.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-10-08T18:35:12.207" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31993" PostTypeId="2" ParentId="29301" CreationDate="2011-10-08T19:40:23.603" Score="1" Body="&lt;p&gt;Just got him now. Put a frag mine in the middle room, and start running in the outer one and don't stop until you hear your mine blowing. After that I finished him off with a grenade launcher but I guess you could use something else.&lt;/p&gt;&#xA;" OwnerUserId="13031" LastEditorUserId="3936" LastEditDate="2011-11-14T14:31:07.740" LastActivityDate="2011-11-14T14:31:07.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31994" PostTypeId="2" ParentId="31987" CreationDate="2011-10-08T19:45:41.763" Score="9" Body="&lt;p&gt;There are four different armors available to choose from. It appears that once you make your selection, that you are stuck with that one, so choose wisely. From left to right in your photo:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wastelander&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Allows you to get a discount on all cash items. This does not include vehicle upgrades. The exact discount you receive is 5%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Roughneck&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This offers better protection. I assume this is an armor upgrade of some kind, but don't know an exact % of increased protection you get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fabricator&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is described as you build like a pro, and when equipped says the items you build are improved. I don't know of the exact improvement that items you build get, but I would venture a guess that this means turrets and other buildable items might be a bit more durable and last a bit longer than without.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Crimson Elite&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This armor is only available to people who have the Anarchy Edition, but it is a combination of all of the above three armors. You get all 3 benefits: 5% cash discounts, increased armor, and better engineering.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the Anarchy Edition, there's no reason not to pick the Crimson Elite, as it gives you the full benefit of the other items.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-08T19:45:41.763" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="31995" PostTypeId="2" ParentId="31986" CreationDate="2011-10-08T19:57:34.857" Score="4" Body="&lt;p&gt;Workers cannot mine or harvest crops where building and trees are placed. So I would avoid placing mines and farms directly on the green area, and instead place them a little further away from the green area, as this lowers their efficiency. Placing the buildings on the yellow area seems to be the most efficient way of doing it, as the workers gain easy access to the green areas, while still having some yellow areas around them.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-08T19:57:34.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31996" PostTypeId="2" ParentId="31972" CreationDate="2011-10-08T20:00:02.103" Score="1" Body="&lt;p&gt;I believe those are the only races in Wellspring since there is another city that has the fourth racing series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you may get racing certs by destroying buggies in the wasteland. ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: oh yeah, there's Starky too.&lt;/p&gt;&#xA;" OwnerUserId="11560" LastEditorUserId="11560" LastEditDate="2011-10-09T05:22:35.123" LastActivityDate="2011-10-09T05:22:35.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31997" PostTypeId="1" AcceptedAnswerId="32006" CreationDate="2011-10-08T20:10:40.770" Score="8" ViewCount="4340" Body="&lt;p&gt;I don't want to waste a bandage where nanotrites will do, so is there a way to tell how much health I have left in Rage? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Preferably on the HUD, but any other way will do.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-10-08T22:07:03.923" LastActivityDate="2011-10-09T01:28:35.827" Title="How healthy am I?" Tags="|rage|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31998" PostTypeId="1" AcceptedAnswerId="32001" CreationDate="2011-10-08T20:13:34.493" Score="9" ViewCount="469" Body="&lt;p&gt;There are these flying things hanging around the Ghost territory:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4kJzL.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are they? Do they have a use? Are they dangerous?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-08T21:04:11.683" Title="What is this weird flying thing?" Tags="|rage|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="31999" PostTypeId="1" AcceptedAnswerId="32017" CreationDate="2011-10-08T20:37:27.223" Score="3" ViewCount="755" Body="&lt;p&gt;Can this achievement be obtained by staggering the waves? For example, if one night I complete waves 1-10 and the next day I start from wave 11 and complete up to wave 40, and the next day I complete waves 41-50, will I get the achievement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or will I have to complete it in a single play through?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="7313" LastEditDate="2011-10-09T02:41:16.857" LastActivityDate="2011-10-10T11:20:33.967" Title="Can the &quot;Enriched and Fortified&quot; achievement in Gears of War 3 be obtained by staggering the waves?" Tags="|achievements|gears-of-war-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32000" PostTypeId="1" AcceptedAnswerId="32008" CreationDate="2011-10-08T20:55:29.523" Score="3" ViewCount="27173" Body="&lt;p&gt;Is there a way to search across all your characters to see if you have an item on a character, be it learned, in the bank or in inventory? I'm just curious as since I've started playing WoW again I noticed a lot of items have been removed from the game. There's a couple I'd like to search across all the characters I've made since vanilla WoW to see if I possibly have them. It's a bit of a pain to log onto each character, especially a few of my lower leveled ones I made for a weekend but then left alone, to check their bank and I know I'll probably skip over some items when searching their bags (I constantly misplace items on my main in their bags!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm fine with a mod as well if there is no real solution via Blizzard. Worst case scenario I wouldn't mind logging onto each character just so a mod could &quot;read&quot; or &quot;scan&quot; my character for items and then I could somehow search from the mod.&lt;/p&gt;&#xA;" OwnerUserId="2279" LastActivityDate="2012-01-04T19:10:21.883" Title="Search for item across characters on WoW account" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32001" PostTypeId="2" ParentId="31998" CreationDate="2011-10-08T21:04:11.683" Score="11" Body="&lt;p&gt;They are Authority Drones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run into them with whatever vehicle you happen to be driving. Typically you'll have to look around for a ramp of some sort. You get some loot for doing so. There are 18 of them in total spread across the Wasteland. If you destroy all 18 of them, you can earn the Jumper Achievement/Trophy.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-08T21:04:11.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32002" PostTypeId="2" ParentId="31997" CreationDate="2011-10-08T21:10:50.533" Score="3" Body="&lt;p&gt;I've yet to see any true Health bar that indicates your actual health. I don't know if there is maybe a way to turn something on in the PC version or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only indicator that you get for sure is the visual cues of the screen turning red from the outsides of the screen towards the middle, and the heavy breathing from your character. Your best bet in a case where you're hurt is to find some cover and let the nanotrites heal you some, or, as you said, use a bandaid. If you happen to die, and are lucky, you can use your defibrillator if it's fully charged.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-08T21:10:50.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32003" PostTypeId="2" ParentId="32000" CreationDate="2011-10-08T21:15:16.427" Score="4" Body="&lt;p&gt;This addon is your answer, you'll have to log onto each character once and check/open all bags and banks first. (Shift+B) when you have your bank open is the fastest way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/bank-items.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wow.curse.com/downloads/wow-addons/details/bank-items.aspx&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="336" LastEditDate="2011-10-08T22:06:43.643" LastActivityDate="2011-10-08T22:06:43.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32004" PostTypeId="1" AcceptedAnswerId="32007" CreationDate="2011-10-08T21:26:18.567" Score="25" ViewCount="2083" Body="&lt;p&gt;In Portal (and Portal 2), I can get hurt by lasers, bullets, etc. Do I have a finite amount of health that is depleted every time I get singed, or is it a case of sustaining damage for a continuous amount of time resulting in death?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="295" LastEditDate="2011-10-08T21:32:18.930" LastActivityDate="2013-08-01T21:18:58.393" Title="Do I have 'health'?" Tags="|portal-series|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32005" PostTypeId="1" AcceptedAnswerId="32009" CreationDate="2011-10-08T21:28:13.570" Score="7" ViewCount="1840" Body="&lt;p&gt;So I've recently started playing Rage, and during the &quot;Quell the Bandit Threat&quot; mission, I noticed the following locked door inside the bandits' hideout:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EbBkF.jpg&quot; alt=&quot;Locked door&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the prompt kindly informs me, I'll need a lock grinder to open that door. However, after clearing out all the bandits and looting everything I could find, I did not come across a lock grinder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there one well hidden on the premises, or will I have to return to this door later if I want to find out what lies behind it?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="4239" LastEditDate="2011-10-08T23:06:40.220" LastActivityDate="2011-10-09T13:12:38.810" Title="Can you find a lock grinder during the &quot;Quell the Bandit Threat&quot; mission?" Tags="|rage|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32006" PostTypeId="2" ParentId="31997" CreationDate="2011-10-08T21:37:58.650" Score="6" Body="&lt;p&gt;You can see your exact HP, in the statistic screen, under details. This can be accessed by pressing &lt;kbd&gt;TAB&lt;/kbd&gt;, and pressing the tab the furthest to the right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zktca.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in the heat of battle it's a lot easier using the visual indicator, instead of going into the menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see from the image below, the indicator shows that I'm very close to death. After a bit of testing, I've got around 10-15% HP left. So the wider circle of red, the less HP you have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kk3aD.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-08T21:37:58.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32007" PostTypeId="2" ParentId="32004" CreationDate="2011-10-08T21:39:15.663" Score="35" Body="&lt;p&gt;You do have 100 health, only the exact number isn't shown on the HUD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Continuous damage will kill you, but your health fully regenerates &lt;em&gt;very&lt;/em&gt; quickly when you aren't damaged for a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can observe this in Portal 1 by giving yourself the HEV suit (console command &lt;code&gt;give item_suit&lt;/code&gt;, needs &lt;code&gt;sv_cheats&lt;/code&gt; to be enabled), which causes your health to be visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dGhNyl.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Portal 2, issuing &lt;code&gt;ent_dump player&lt;/code&gt; after being shot at by a turret displayed the following, so it's pretty safe to assume that it works the exact same way as in 1:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;] ent_dump player&#xA;  [...]&#xA;  max_health: 100&#xA;  health: 10&#xA;  [...]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2013-08-01T21:18:58.393" LastActivityDate="2013-08-01T21:18:58.393" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32008" PostTypeId="2" ParentId="32000" CreationDate="2011-10-08T22:35:31.567" Score="9" Body="&lt;p&gt;Personally I prefer &lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/altoholic.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Altoholic&lt;/a&gt;.  You can see and search bags, banks and guild banks across all you characters, but also Altoholic does so many amazing things for multiple characters as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For each character you can also see what currencies, bag slots remaining, gear they have, their talent build, if they have mail and how long until it expires, what recipes they have, their reputations...  With 10 alts, I couldn't live without it at this point.&lt;/p&gt;&#xA;" OwnerUserId="248" LastActivityDate="2011-10-08T22:35:31.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32009" PostTypeId="2" ParentId="32005" CreationDate="2011-10-08T22:43:17.563" Score="5" Body="&lt;p&gt;No. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From all my searching, I never found one, or the parts to make one. You will be able to return later for a follow up mission, Missing Person, which you find on the job board in Wellspring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also return to the Ghost Hideout while roaming freely. I just tested and got in the door.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-09T00:16:38.337" LastActivityDate="2011-10-09T00:16:38.337" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32010" PostTypeId="1" AcceptedAnswerId="32011" CreationDate="2011-10-08T22:50:05.650" Score="8" ViewCount="1814" Body="&lt;p&gt;What kind of attack does a weapon trap with only crossbows use? Does it use bolts, and if so, which ones? Or does it only use the melee bash attack?&lt;/p&gt;&#xA;" OwnerUserId="11889" LastEditorUserId="11089" LastEditDate="2012-05-31T12:20:20.040" LastActivityDate="2012-05-31T12:20:20.040" Title="How do crossbow traps work?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32011" PostTypeId="2" ParentId="32010" CreationDate="2011-10-08T23:06:02.580" Score="5" Body="&lt;p&gt;Weapon traps with ranged weapons are exactly like weapon traps with anything else - when the trap is triggered, the weapon attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ranged Weapon Traps specifically, however, &lt;em&gt;do&lt;/em&gt; require ammo and need to be reset, same as Stonefall and Cage Traps (but with &lt;strong&gt;bolts&lt;/strong&gt; rather than stones or cages). They'll use whatever bolts your mechanic can get their hands on, so you might want to forbid certain bolts / use burrows if you'd rather the trap be loaded with a specific batch.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="11089" LastEditDate="2012-05-31T12:20:02.540" LastActivityDate="2012-05-31T12:20:02.540" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32012" PostTypeId="1" AcceptedAnswerId="32013" CreationDate="2011-10-08T23:19:58.060" Score="8" ViewCount="2860" Body="&lt;p&gt;I want to build an archery range in Minecraft.  I want to have targets pop up in different places like an FPS tutorial.  I need some way to detect whether the arrows hit the targets or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I change by the impact of an arrow?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2012-12-05T22:56:26.733" Title="What can I destroy with my arrows?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32013" PostTypeId="2" ParentId="32012" CreationDate="2011-10-08T23:24:15.063" Score="11" Body="&lt;p&gt;The extent to which arrows can affect Redstone circuits is covered &lt;a href=&quot;https://minecraft.wiki/w/Bow#Arrows_and_Circuits&quot; rel=&quot;nofollow noreferrer&quot;&gt;on the wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Arrows can trigger &lt;strong&gt;wooden&lt;/strong&gt; pressure plates and buttons, however these cannot be moved with pistons (although you could reveal them).&lt;/p&gt;&#xA;&lt;p&gt;For your range, I'd suggest making it out of &lt;strong&gt;boats&lt;/strong&gt; and &lt;strong&gt;paintings&lt;/strong&gt;. These will break when arrows hit them and turn into items, which can then fall and trigger pressure plates.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-12-05T22:56:26.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32014" PostTypeId="1" AcceptedAnswerId="41138" CreationDate="2011-10-08T23:27:23.277" Score="15" ViewCount="793" Body="&lt;p&gt;I already know how to add a number to the target ID box so I can point at teammates and buildings to find out exactly how much health they have. But I can't find a way to do it for the Engineer's HUD so I can read the health of buildings without having to point at them. I can find the file that controls the relevant panels but can't find how to access the health value that the regular bar display uses (i.e. tried parameters such as &lt;code&gt;%health%&lt;/code&gt; but it doesn't work).&lt;/p&gt;&#xA;" OwnerUserId="12939" LastEditorUserId="2259" LastEditDate="2011-11-25T21:32:02.803" LastActivityDate="2011-12-13T17:01:53.207" Title="Can I add numerical building health to the corner HUD?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32015" PostTypeId="2" ParentId="31986" CreationDate="2011-10-09T00:28:35.750" Score="20" Body="&lt;p&gt;According to experiments and documents referred to in &lt;a href=&quot;http://forum.kalypsomedia.com/showthread.php?tid=3883&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Tropico 3 thread on the official forums&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Farms should be placed such that &lt;em&gt;the area surrounding the building&lt;/em&gt; has the highest yield potential.&lt;/strong&gt; Ideally, you place your farm on a spot with horrible yield but that has high yield around it to maximize use of farming land.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mines need to be placed &lt;em&gt;on top of the deposit&lt;/em&gt; for peak efficiency.&lt;/strong&gt; &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Since there isn't much about the mechanics of the game that has changed between the Tropico 3 and 4, it's unlikely that Tropico 4 is any different. There are posts about Tropico 4 that say &lt;a href=&quot;http://www.gamespot.com/pc/strategy/tropico-4/show_msgs.php?pid=605129&amp;amp;topic_id=m-1-60124834&quot; rel=&quot;nofollow noreferrer&quot;&gt;pretty much the same thing about farms&lt;/a&gt;, although they are on other non-official sites. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;FWIW: My observations through my own playthrough in Tropico 4 supports the above statements. I don't have screenshots of overlays vs. crop placement or mine placement vs extraction rate, but the most productive mines for me have been right on top of the overlay area and the most productive farms were surrounded completely by green overlay areas with the road 3-5 squares away. They will build across the street to get to good land if they have to, but I usually place my road down a stretch of spread out farms for maximum effectiveness.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-10-09T02:18:44.293" LastActivityDate="2011-10-09T02:18:44.293" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32016" PostTypeId="2" ParentId="31975" CreationDate="2011-10-09T00:29:43.643" Score="3" Body="&lt;p&gt;Use &lt;a href=&quot;http://tf2ls.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;tf2ls&lt;/a&gt; and choose the &quot;Extras&quot; option, or &quot;Text Output&quot; for text instead of icons.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-10-09T00:29:43.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32017" PostTypeId="2" ParentId="31999" CreationDate="2011-10-09T00:52:39.523" Score="4" Body="&lt;p&gt;Yes, you can get the achievement this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can check your progress in the stats page from the main menu, although this will only show your progess in 10 wave chunks. For example, if you manage to complete wave 40, in the stats page you will see 'Wave 31 - 40' with a tick next to it. You can then complete wave 41 to 50 on another play through to get the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is, however, a ribbon that you can get for completing wave 1 to 50 in one sitting (this is separate from the achievement, so you can view it as an additional challenge):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Long Hauler&lt;/em&gt; – Completed all 50 waves in one session&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="7313" LastEditDate="2011-10-10T11:20:33.967" LastActivityDate="2011-10-10T11:20:33.967" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32018" PostTypeId="2" ParentId="31972" CreationDate="2011-10-09T01:19:17.313" Score="3" Body="&lt;p&gt;Not including the races from Slim, You can race Starky, who is apparently the top racer in town. He can be found standing around near Slim. Racing him and winning will give you an upgrade for your car.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starky became available to me to race after completing all the Slim races. I completed them all in first place, but do not know if this is a prerequisite to getting access to the Starky race. I didn't actually check if he was available at some point sooner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Updated*&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Including all the races in the three events, there are no more races in Wellspring available. In total, 16 races are available in Wellspring. You can do 11 more races and if you win all of them, you will earn the Rage Cup Achievement/Trophy.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-15T03:22:24.340" LastActivityDate="2011-10-15T03:22:24.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32021" PostTypeId="5" CreationDate="2011-10-09T03:17:38.367" Score="0" Body="&lt;p&gt;Questions about the compatibility of older games on newer consoles (e.g. PS1/PS2 games on the PS3) or operating systems (DOS on Windows 7, Mac OS 9 on Mac OS X, etc).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-09T05:20:00.643" LastActivityDate="2011-10-09T05:20:00.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32022" PostTypeId="4" CreationDate="2011-10-09T03:17:38.367" Score="0" Body="Questions about the compatibility of older games on newer consoles (e.g. PS1/PS2 games on the PS3) or operating systems (DOS on Windows 7, Mac OS 9 on Mac OS X, etc)." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-09T05:20:02.187" LastActivityDate="2011-10-09T05:20:02.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32023" PostTypeId="5" CreationDate="2011-10-09T03:20:05.040" Score="0" Body="&lt;p&gt;64-bit mode on a computer is when the computer has booted or application has loaded in a 64-bit environment. Applications that do so can take advantage of newer features/optimizations of 64-bit chipsets. An unsigned 64-bit integer can hold a value of &lt;code&gt;0&lt;/code&gt; to &lt;code&gt;18,446,744,073,709,551,615&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some operating systems, such as Mac OS X, can boot into 64-bit mode and run applications in both 64 and 32-bit modes concurrently in what is usually called 32-bit compatibility mode.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/64-bit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T12:39:32.237" LastActivityDate="2011-10-14T12:39:32.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32024" PostTypeId="4" CreationDate="2011-10-09T03:20:05.040" Score="0" Body="64-bit mode on a computer is when the computer has booted or application has loaded in a 64-bit environment. Applications that do so can take advantage of newer features/optimizations of 64-bit chipsets. An unsigned 64-bit integer can hold a value of 0 to 18,446,744,073,709,551,615." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T13:05:01.440" LastActivityDate="2011-10-14T13:05:01.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32025" PostTypeId="1" CreationDate="2011-10-09T03:27:30.913" Score="6" ViewCount="2731" Body="&lt;p&gt;Is there any way to play the game saves from n64oid on my Win7 laptop? Basically I'd like to be able to hook up my USB controller and take over from a game save I have from traveling and playing on my Android phone. Project64 seems to be incompatible with the game saves, so I tried Mupen64plus which appears to use similar save files, but it still didn't want to seem to read them. Maybe the saves would only work on linux?&lt;/p&gt;&#xA;&lt;p&gt;The attribution in n64oid says:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;N64oid is a port of Mupen64plus along with Ari64's ARM Dynarec (and Gles2N64 as an option). The follow lists the N64oid's plugins that are based on them:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;libmupen64plus-core.so&lt;/li&gt;&#xA;&lt;li&gt;libmupen64plus-rsp-hle.so&lt;/li&gt;&#xA;&lt;li&gt;libgles2n64.so&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Curious to see if anyone has tried this and if anyone has any other ideas. I'm not horribly familiar with Mupen64plus, but I was able to get it to play the rom, it just didn't seem to like my save files. I'll try and update with the exact error if I can reproduce it.&lt;/p&gt;&#xA;&lt;p&gt;FWIW, the game I'm playing is Zelda - Ocarina of Time and I DO have a legal copy. :)&lt;/p&gt;&#xA;" OwnerUserId="13035" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-17T17:49:06.477" Title="Play n64oid saves on laptop?" Tags="|windows-7|emulation|nintendo-64|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="32026" PostTypeId="5" CreationDate="2011-10-09T03:33:09.330" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Pathfinding refers mainly to the algorithm used by computer controlled units to navigate in a game. Common issues to pathfinding are best path, good enough path, backtracking, and not getting my bot stuck in the stupid wall/world geometry again.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Pathfinding&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Pathfinding&lt;/a&gt;&lt;/strike&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:45:38.567" LastActivityDate="2012-07-25T15:45:38.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32027" PostTypeId="4" CreationDate="2011-10-09T03:33:09.330" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="9300" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:45:41.050" LastActivityDate="2012-07-25T15:45:41.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32028" PostTypeId="5" CreationDate="2011-10-09T03:41:49.820" Score="0" Body="&lt;p&gt;&lt;strong&gt;Tower Defense&lt;/strong&gt; is a video game genre where the player must defend a fixed point, territory or entity from waves of enemies via the use of defensive emplacement (towers, turrets, etc.)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Tower_defense&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Tower_defense&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-09T05:20:09.300" LastActivityDate="2011-10-09T05:20:09.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32029" PostTypeId="4" CreationDate="2011-10-09T03:41:49.820" Score="0" Body="Tower Defense is a video game genre where the player must defend a fixed point, territory or entity from waves of enemies via the use of defensive emplacement (towers, turrets, etc.)" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-09T05:20:11.453" LastActivityDate="2011-10-09T05:20:11.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32030" PostTypeId="1" AcceptedAnswerId="32033" CreationDate="2011-10-09T04:47:42.600" Score="17" ViewCount="5651" Body="&lt;p&gt;Is there an optimum guide for spending praxis points?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, when's the first occurrence of a breakable wall or the first time the double take down praxis is useful?&lt;/p&gt;&#xA;" OwnerUserId="205" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:58.203" LastActivityDate="2012-06-25T13:06:58.203" Title="Is there an optimum guide for spending praxis points?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32033" PostTypeId="2" ParentId="32030" CreationDate="2011-10-09T08:08:09.093" Score="20" Body="&lt;p&gt;Realistically, it's going to come down to how you like to play the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, while you encounter a breakable wall (or two or 3) fairly early on, you also encounter a few areas where high jumping, or heavy lifting is involved, which you might not have if you opt to be able to punch through walls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a few tips though:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Getting the ability to punch through walls will allow you to get no less than 2 praxis kits (one in detroit sewers, one in heng sha sewers, and I could have sworn there was a third but I can't find anything about that). This essentially means you're getting your praxis point back plus another. With that said you can blow the same walls up, it's just much harder to spot as you won't have the wall highlighted.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;EMP resistance is very useful about halfway through the game (for a very specific reason) but most places in the game (including towards the end) with electrified floors tend to have a way to get past it (like building a box bridge, or going around etc).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Near the beginning of the game, you won't find much poison gas which you need to bypass, and even by the end, it was my most rarely encountered obstacle (in fact, about half the time I encountered it, I encountered it from the other end, where I could already turn it off, because I'd taken a different route already).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The best two to get would be the ability to jump higher and carry heavier weights as these are the two most commonly encountered obstacles (even both coming at the same time sometimes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hacking is very useful to an extent, however some important hack-able objects have the password hidden somewhere if you're dedicated enough to look. I can't tell you the amount of times I hacked something only to come across the password for it some time later. &lt;em&gt;HOWEVER&lt;/em&gt; hacking things grants so much exp that you'll probably gain at least 4 levels from it, off putting the cost by the end (you actually gain so much that I hacked everything I could in the game, never used a password once if I could hack it).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The social enhancer is useful, however I felt like it made the social game too easy, you don't need to do any research etc, which I found fun. However, there are a few outcomes that you'll never even have a chance to see because you &lt;em&gt;need&lt;/em&gt; the augment, so it's definitely worth picking up by about Heng Sha, or a tiny bit later.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Those are about all that I can think of right now.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-10-09T10:14:01.883" LastActivityDate="2011-10-09T10:14:01.883" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32034" PostTypeId="2" ParentId="31931" CreationDate="2011-10-09T09:18:02.257" Score="1" Body="&lt;p&gt;All I can suggest is updating your Graphics card and C++ redistributable package like Fambida suggested above, and then try running as administrator.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="3936" LastEditDate="2011-10-09T12:11:54.643" LastActivityDate="2011-10-09T12:11:54.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32035" PostTypeId="2" ParentId="29960" CreationDate="2011-10-09T10:09:42.760" Score="0" Body="&lt;p&gt;The guard with the barrel doesn't affect &quot;pacifist&quot; - that happened to me and I still got the achievement. &#xA;Killing guards in the final boss fight does affect it even though it doesn't give the &quot;man down&quot; exp message - like the whole arctic level for me in fact, so be careful there too because you won't get the merciful soul message either.&lt;/p&gt;&#xA;" OwnerDisplayName="user13039" LastActivityDate="2011-10-09T10:09:42.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32036" PostTypeId="2" ParentId="22721" CreationDate="2011-10-09T10:16:31.147" Score="1" Body="&lt;p&gt;I also would like to add to other answers, that the only way you could destroy/mine/pickup a Demon Altar, is if you have the luck and found the altar on top of a sand block. Destroying the sand block destroys the altar, as it falls down. According to the wiki page it's considered as a bug, but I hope they won't fix it, as it looks good in my house :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the (currently) strongest weapon, &lt;a href=&quot;http://wiki.terrariaonline.com/Night%27s_Edge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Night's Edge&lt;/a&gt; is crafted on a Demon Altar.&lt;/p&gt;&#xA;" OwnerUserId="11698" LastActivityDate="2011-10-09T10:16:31.147" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32037" PostTypeId="2" ParentId="25318" CreationDate="2011-10-09T10:24:51.557" Score="8" Body="&lt;p&gt;Terraria does not have an end. It's a sandbox. Feel free to do whatever you want! You are using a Muramasa, but it's not the strongest weapon, it's actually one of four items needed to craft the strongest one! &lt;a href=&quot;http://wiki.terrariaonline.com/Night%27s_Edge&quot; rel=&quot;nofollow noreferrer&quot;&gt;(Night's Edge)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Go build something great!&lt;/strong&gt; There are many forums where you can find people building really amazing things in Terraria, like castles, big forts, houses, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pixel art!&lt;/strong&gt; Yes, Terraria is just block, blocks and blocks. Various colours, textures - this can serve as a great set of &quot;painting&quot; tools. And what's the canvas? The world!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;PvP.&lt;/strong&gt; Like it was mentioned in other answers, you can fight other players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Download custom maps&lt;/strong&gt; - there are tons of custom maps already, with maze games, adventures, role plays.. Just &lt;a href=&quot;http://terraria.curseforge.com/maps/&quot; rel=&quot;nofollow noreferrer&quot;&gt;pick one.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last but not least - &lt;strong&gt;wait for the 1.1 update!&lt;/strong&gt; It's gonna be huge ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The release of 1.1 is planned for the first of December, and there are going to be &lt;a href=&quot;http://www.terrariaonline.com/threads/bunny-power.61945/&quot; rel=&quot;nofollow noreferrer&quot;&gt;really interesting things!&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11698" LastEditorUserId="11698" LastEditDate="2011-11-03T07:48:46.820" LastActivityDate="2011-11-03T07:48:46.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32038" PostTypeId="2" ParentId="31099" CreationDate="2011-10-09T11:20:28.490" Score="10" Body="&lt;p&gt;Well, if you're a premium user I wouldn't know why, but the Anjo Caido (pirate'd) Launcher (the force update one) gives you a naked girl skin for fun. Also some hacked/cheat clients do it too. &lt;/p&gt;&#xA;" OwnerUserId="13041" LastEditorUserId="7196" LastEditDate="2011-10-09T13:51:01.977" LastActivityDate="2011-10-09T13:51:01.977" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32039" PostTypeId="2" ParentId="26501" CreationDate="2011-10-09T11:33:09.870" Score="0" Body="&lt;p&gt;7/9&#xA;I think the arena might have gotten tougher. I tried this today with 285000$ on my account. Most went into healing and defence. At lvl 35+ i had to use like 4 medium health pr wave pr. char and 2 medium defence. Thats atleast 24k and probably more pr. wave. I had to quit at lvl 42 cuss otherwise all my guys would die. Will try again at 500k.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;26/10&#xA;Okay, so i tried this again with 472.000$ on my account. My tactic was more thought out this time, so i was sure it was gonna work. One thing i did wrong last time, was never using small health power-ups. By using small health+medium, you can get to somewhere around 35-40. At lvl 42 you for sure need to switch to medium health and medium defence. I've made a list of how many enemies come pr. wave and what weapons they are using if someone is interrested. The six guys i used were Biddy Big(500hp), Smoove(500hp), Chillz(675hp), Caliente(550hp), Mikey D(250hp) and the 200hp guy. Four of them with GenX Hawk and two with MP5. At the end i had like 120.000$ left and a gold hammer in my stash. For the last four waves i had eight medium health and four medium defence on each. When the arena finished i only had two guys left standing. Wave 42-45 are 12-13 guys with Steyer and other cred weapons.&lt;/p&gt;&#xA;" OwnerUserId="13042" LastEditorUserId="-1" LastEditDate="2011-10-27T11:46:33.180" LastActivityDate="2011-10-27T11:46:33.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32040" PostTypeId="2" ParentId="31931" CreationDate="2011-10-09T11:40:11.330" Score="1" Body="&lt;p&gt;I had that flickering, too. Turning VSync off did the trick for me: In Steam, right click Braid, choose properties, then Set Launch Options... and enter &lt;code&gt;-no_vsync&lt;/code&gt; there. You can also try &lt;code&gt;-windowed&lt;/code&gt; or &lt;code&gt;-30fps&lt;/code&gt;. There's a &lt;a href=&quot;https://gaming.stackexchange.com/questions/14492/what-are-the-command-line-options-for-the-pc-mac-version-of-braid&quot;&gt;list of Braid's command line switches&lt;/a&gt; with which you could further play around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not running Braid via Steam, first, as Fambida suggested, make sure you got the required DirectX files etc. Then right click your Braid shortcut, choose properties and append &lt;code&gt;-no_vsync&lt;/code&gt; after Braid.exe (if there are quotes, &lt;em&gt;after&lt;/em&gt; these).&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-10-09T12:25:35.377" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32042" PostTypeId="2" ParentId="31928" CreationDate="2011-10-09T12:43:32.887" Score="2" Body="&lt;p&gt;Eventually found an &quot;auto fish&quot; skill in my skills list.&lt;/p&gt;&#xA;" OwnerUserId="7950" LastActivityDate="2011-10-09T12:43:32.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32043" PostTypeId="2" ParentId="32005" CreationDate="2011-10-09T13:12:38.810" Score="0" Body="&lt;p&gt;I did find one once.  I think I was battling mutants in that specific mission. or gearheads. or both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: I think it was during the distillery mission, not sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;its one of the later ones.  plan on crafting them yourself if you expect you might need ammo in the middle of fights.  (there's some other cool stuff to be found in the rooms also ;) )&lt;/p&gt;&#xA;" OwnerUserId="11560" LastActivityDate="2011-10-09T13:12:38.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32044" PostTypeId="1" AcceptedAnswerId="32093" CreationDate="2011-10-09T13:19:40.757" Score="5" ViewCount="8143" Body="&lt;p&gt;Can someone give a brief overview which resources can be processed into by which industry building?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know for example that you can make jewels out of gold in the jewel factory, but what can you do with iron or salt?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there resources that are only good for exporting? Which resources are there that you can only get by import?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:20.447" LastActivityDate="2020-11-30T00:51:50.210" Title="Which buildings utilize mined resources?" Tags="|tropico-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32045" PostTypeId="1" AcceptedAnswerId="32054" CreationDate="2011-10-09T13:35:30.590" Score="15" ViewCount="3213" Body="&lt;p&gt;In the epilogue there is one last cloud that doesn't seem to do anything. Since I read&lt;sup&gt;1&lt;/sup&gt; about that one star where another slowly slow cloud is relevant, I wonder if something similar is the case here or whether it's just an homage to the other castles?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4p7Tn.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1)&lt;/sup&gt;but didn't find the motivation to wait for yet...&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="3610" LastEditDate="2012-06-22T15:57:28.207" LastActivityDate="2012-06-22T15:57:28.207" Title="What's the purpose of the epilogue's cloud?" Tags="|braid|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32046" PostTypeId="2" ParentId="31772" CreationDate="2011-10-09T13:37:28.530" Score="4" Body="&lt;p&gt;In my experience the Activity Log is inaccurate for DS and DSi titles when you've suspended them across midnight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I first got my 3DS, I noticed it &lt;em&gt;discarding any played time before midnight&lt;/em&gt; if I suspended it overnight - I'd play a game for an hour before bed, go to sleep, play an hour the next day, then quit and check the Activity Log, and I'd see a single hour played.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently, this hasn't happened, but instead I seem to have the entire day counted as one play session even if I took suspend breaks during the course of the day. I cannot say if this changed one of the firmware updates, or if it's just another symptom of the same underlying bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I only recall one game that counted suspend time against the in-game timer, &lt;em&gt;Hotel Dusk&lt;/em&gt;, in which I racked up about 150 hours of supposed play time. If Activity Log is accurate, it should &lt;em&gt;always&lt;/em&gt; be longer than the in-game reported time. It will count time in save menus, option screens, music players, replays if you give up and come back later at an earlier save point, and so on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which is more accurate depends on the kind of game, but in general &lt;em&gt;the in-game time is probably more accurate&lt;/em&gt;, especially if you are trying to gauge the length of a game.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-10-09T13:37:28.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32048" PostTypeId="2" ParentId="30182" CreationDate="2011-10-09T13:47:40.550" Score="8" Body="&lt;p&gt;Wireless communication speed depends on many factors, not just distance, but also what's between the two things. A car is generally not a great thing to try to send signals through; a messenger bag on a bike is not much more difficult than air.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Streetpass also transmits a variable amount of data. If you have no games aside from Streetpass Plaza, it will finish faster than if you have to transmit information about several games. (I don't know if Streetpass can do a &quot;partial&quot; transmit - sending and updating each game individually.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In ideal circumstances, 10 seconds is more than enough time. I have seen a Streetpass happen 2-3 seconds after closing my 3DS, if my wife's 3DS is also suspended and in the same room.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-10-09T13:47:40.550" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32049" PostTypeId="2" ParentId="9981" CreationDate="2011-10-09T14:14:19.200" Score="1" Body="&lt;p&gt;The way you make a portal to the nether is: First you have to have 10 blocks of obsidian. Then you make a 4 by 5 ring of obsidian. (4 on the top/bottom and 5 going up) Yes, it is very big, so do it outside not in your house. Then light the inside of the ring of obsidian using flint and steel and you will have your portal to the nether.&lt;/p&gt;&#xA;" OwnerUserId="13046" LastEditorUserId="7992" LastEditDate="2011-10-10T01:13:26.157" LastActivityDate="2011-10-10T01:13:26.157" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32052" PostTypeId="1" AcceptedAnswerId="33026" CreationDate="2011-10-09T14:41:49.550" Score="11" ViewCount="6554" Body="&lt;p&gt;Rage has four difficulty levels:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Easy&lt;/li&gt;&#xA;&lt;li&gt;Normal&lt;/li&gt;&#xA;&lt;li&gt;Hard&lt;/li&gt;&#xA;&lt;li&gt;Nightmare&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What are the differences between them? Do they only affect enemy strength or do they also come into play in racing targets, number of enemies, etc.?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-22T12:31:38.283" Title="What are the differences between difficulty levels in Rage?" Tags="|rage|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32054" PostTypeId="2" ParentId="32045" CreationDate="2011-10-09T15:17:52.120" Score="18" Body="&lt;p&gt;Ok, according to &lt;a href=&quot;http://www.digitalspy.co.uk/gaming/news/a284605/jonathan-blow-discusses-braid-epilogue.html#article_continue&quot; rel=&quot;noreferrer&quot;&gt;Digital Spy&lt;/a&gt;, Jonathan Blow confirmed it's rather cosmetic meaning:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;One of the game's mysteries was a stationary cloud positioned beside the castle in the epilogue, which Blow explained has no impact on&#xA;  gameplay.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&quot;There are Braid conspiracy theorists out on the internet who swear&#xA;  that this cloud is for something, and the reason that they think that&#xA;  - and there's a very good reason to think that - is that pretty much everything else in the game has a reason,&quot; [Jonathan] explained.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&quot;The reason why this cloud is here is not very verbalisable to me.&#xA;  It's something about victory, it's something about having a beautiful&#xA;  vantage point that I can just stand on, and feel successful about. It&#xA;  just felt right that my castle not only encompasses some blocks that&#xA;  were made, but also some elements that were previously antagonistic to&#xA;  me.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&quot;I just wanted to be in a position where I could look down on the&#xA;  text. I wanted to be high up looking down. Just when I build a castle&#xA;  like this, or added a rampart, it just didn't feel the same. So again,&#xA;  it's a pattern break, it's like everything in the game means something&#xA;  except for this.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;He added: &quot;I guess I've never answered that officially, but there is&#xA;  no gameplay purpose to this cloud.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-10-09T15:17:52.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32055" PostTypeId="1" AcceptedAnswerId="32090" CreationDate="2011-10-09T16:15:21.727" Score="17" ViewCount="48742" Body="&lt;p&gt;I've built a Basic Town Portal in a town, which states that it allows your hero to teleport from that town to any other town you control.  I've got my hero in the town, but how do I make them teleport?  If I tell them to move to another town, they just start walking there.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2012-01-26T02:59:35.767" Title="How do I use a Town Portal?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32056" PostTypeId="1" CreationDate="2011-10-09T16:45:36.193" Score="13" ViewCount="15182" Body="&lt;p&gt;I'd like to switch between two Steam accounts (from the same windows user account) without having to re-enter their passwords. So basically I am trying to write a batchfile which takes care of the relevant files and/or registry settings, but for that I need to know&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Which files and registry settings change when logging in as another user?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Obvious bonus points for providing a batch file for that task.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2013-06-10T15:59:27.917" Title="How to use multiple Steam accounts without re-entering passwords?" Tags="|steam|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32057" PostTypeId="2" ParentId="32056" CreationDate="2011-10-09T17:05:36.943" Score="16" Body="&lt;p&gt;The Steam executable (&lt;code&gt;Steam.exe&lt;/code&gt; on Windows) accepts a number of &lt;a href=&quot;http://developer.valvesoftware.com/wiki/Command_Line_Options#Steam_.28Windows.29&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Command Line Options - Steam (Windows) - Valve Developer Community&quot;&gt;command line parameters&lt;/a&gt;; you could try taking advantage of those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, this one, which starts Steam and immediately attempts to log in with the given credentials:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;-login %u %p&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;This logs into Steam with the specified Username and Password combination. Replace %u with the username, and %p with the password you want to login with (Steam must be off for this to work).&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And, since this doesn't work while Steam is running:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;-shutdown&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;This shuts down (exits) Steam. &lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-10-09T17:05:36.943" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32058" PostTypeId="1" AcceptedAnswerId="32064" CreationDate="2011-10-09T17:13:58.247" Score="12" ViewCount="1537" Body="&lt;p&gt;I'm considering starting a map with the structures option disabled since I don't really like the villages and the abandoned mine shafts. The mine shafts especially, seems to take over all underground areas to a point where it is hard to find any natural cave systems. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also realized that ravines, which I like a lot, will still be generated when structures are disabled. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one resource I know I will miss are melons but giving 1 melon seed as server admin should fix that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what other resources of importance will be impossible to find when structures are disabled?&lt;/p&gt;&#xA;" OwnerUserId="8182" LastActivityDate="2011-10-13T18:16:29.717" Title="What resources will be impossible to acquire when structures are disabled?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32060" PostTypeId="1" AcceptedAnswerId="32067" CreationDate="2011-10-09T17:16:56.973" Score="7" ViewCount="4004" Body="&lt;p&gt;Rage is a good looking game, and it sure runs so smoothly on my desktop, which is far from top of the line. While that is technically impressive, it seems there are no free meals, as I am plagued by some very annoying texture popping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I understand that loading textures only when you need them can be very efficient, the game doesn't seem to predict the required textures well enough. When looking around frantically (not uncommon in an FPS) I often find myself seeing something like the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cuZ00.jpg&quot; alt=&quot;Where ma textures at?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which soon enough turns into:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UriPE.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recall coming across an article that discussed possible tweaks for the game, which stated this had something to do with a small number of CPU cores (I have four, personally, and I don't really consider it a small number...). The article also said this area will be improved in a future patch, but that meanwhile there are a few launch-parameters that can help alleviate the issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone had any success at resolving the texture popping issue, or at least making it less common? If so, I would like to know how and if there are any trade-offs.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-10-10T23:10:14.690" Title="Is there a way to reduce texture popping in Rage?" Tags="|technical-issues|rage|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32061" PostTypeId="1" AcceptedAnswerId="32063" CreationDate="2011-10-09T17:31:50.553" Score="17" ViewCount="50673" Body="&lt;p&gt;I just downloaded and installed the Peer Review DLC as well as a game update for Portal 2 on PS3. How do I actually play the new co-op mode, though? When I select co-op, all it lets me choose is Co-Op Standard or Co-Op Challenge, and in both cases the only levels I have access to are the original testing courses.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="3936" LastEditDate="2012-05-31T13:29:34.697" LastActivityDate="2013-11-18T18:05:52.723" Title="How do I actually start the Peer Review DLC on Portal 2?" Tags="|steam|portal-2|portal-2-peer-review|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32063" PostTypeId="2" ParentId="32061" CreationDate="2011-10-09T17:40:39.507" Score="19" Body="&lt;p&gt;You or your partner must already have finished the regular co-op campaign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have, another pillar will appear in the hub which you can portal into. It will have two buttons, if both of you stand on one, you will be sucked into the new DLC.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-10-09T17:40:39.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32064" PostTypeId="2" ParentId="32058" CreationDate="2011-10-09T17:43:22.467" Score="12" Body="&lt;h3&gt;Abandoned mine shafts&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;As you said, Melon Seeds will be unavailable.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Strongholds&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The cracked and mossy variants of Stone Bricks will be unavailable as a building material; normal Stone Bricks can be crafted.&lt;/li&gt;&#xA;&lt;li&gt;Ender portal frames will be unavailable, and with it the &quot;The End&quot; dimension&lt;/li&gt;&#xA;&lt;li&gt;Red Apple&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Nether ruins&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nether Brick&lt;/li&gt;&#xA;&lt;li&gt;Nether Brick Fence&lt;/li&gt;&#xA;&lt;li&gt;Nether Brick Stairs&lt;/li&gt;&#xA;&lt;li&gt;Nether Wart&lt;/li&gt;&#xA;&lt;li&gt;Blaze Rod (as Blazes only spawn around the ruins), and all the derivatives.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-10-13T18:16:29.717" LastActivityDate="2011-10-13T18:16:29.717" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="32066" PostTypeId="2" ParentId="31584" CreationDate="2011-10-09T18:15:23.480" Score="7" Body="&lt;p&gt;&lt;strong&gt;Not underslung:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 second switch time&#xA;&lt;li&gt;3 second reload time&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Underslung&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 second switch time&#xA;&lt;li&gt;3 second reload time&#xA;&lt;li&gt;You have to give up bipod or foregrip&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Everyone has to decide for themselves. But personally I think using it underslung is a joke.&lt;/p&gt;&#xA;" OwnerUserId="1895" LastEditorUserId="12087" LastEditDate="2011-11-09T05:20:16.177" LastActivityDate="2011-11-09T05:20:16.177" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32067" PostTypeId="2" ParentId="32060" CreationDate="2011-10-09T18:32:01.360" Score="8" Body="&lt;p&gt;First of all check that you have installed the last drivers from your video card vendor. If you have an ATI, like me, these are the recommended preview drivers that improve performances for RAGE and Battlefield 3: &lt;a href=&quot;http://support.amd.com/us/kbarticles/Pages/GPU122AMDCat1110PreDriverV2.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;AMD Catalyst™ 11.10 Version 2 Preview Driver&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition I applied the &lt;strong&gt;Mid-End&lt;/strong&gt; config suggest &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?p=25524360#post25524360&quot; rel=&quot;nofollow noreferrer&quot;&gt;in this Steam's thread&lt;/a&gt; (all credits to &lt;em&gt;FusedCore&lt;/em&gt;). There are other three config, choose one based on your system configuration, look at the comments and try to customize it a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have an ATI Radeon 6850 with 1GB and 3 core CPU, and now the popping issues are less evident. There is still some occasional 1/2s freezes or some stuttering but it helped me a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally today (09 October 2011), it has been released the first &lt;a href=&quot;http://store.steampowered.com/news/6464/&quot; rel=&quot;nofollow noreferrer&quot;&gt;support patch&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The new &quot;Texture Cache&quot; option in the video settings menu allows you&#xA;  to increase the texture cache size to keep more texture data in video&#xA;  memory.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If the Texture Cache is set to LARGE then RAGE will keep more texture&#xA;  data in video memory. This may not only significantly reduce blurry&#xA;  textures and texture popping, it will also allow complex scenes to be&#xA;  rendered with more texture detail.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update 10/10&lt;/strong&gt;: I tested the latest patch and texture popping seems not too bad with LARGE Texture Cache; it is instead dramatic with the other setting. To compensate they have introduced a really nice continuous micro-stuttering so now the game is unplayable for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update 11/10&lt;/strong&gt;: This &quot;magical&quot; setting for game launch parameters helped a lot in my case (ATI Video Card) both with texture and stuttering issues. Give it a try:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;+jobs_numThreads 0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-10-10T23:10:14.690" LastActivityDate="2011-10-10T23:10:14.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32068" PostTypeId="1" AcceptedAnswerId="32073" CreationDate="2011-10-09T18:36:21.260" Score="4" ViewCount="2651" Body="&lt;p&gt;For many times I have found myself in the following situation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ARPCP.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I loot the body when this situation happens? In this case I can't touch it from the ground or from the top of the rock. I can't loot while flying as well. I have tried to jump, but can't loot while jumping...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how to loot non grounded bodies?&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="3062" LastEditDate="2012-04-30T18:53:51.573" LastActivityDate="2021-02-15T18:54:51.780" Title="How to loot non grounded bodies in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32069" PostTypeId="2" ParentId="31642" CreationDate="2011-10-09T18:50:47.420" Score="1" Body="&lt;p&gt;YouTube videos usually have instructions or player strategies which people post and talk you through them as their setting things up. Might not be much help but it's a start. &lt;/p&gt;&#xA;" OwnerUserId="12970" LastActivityDate="2011-10-09T18:50:47.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32071" PostTypeId="2" ParentId="31444" CreationDate="2011-10-09T18:55:10.067" Score="1" Body="&lt;p&gt;You get quite a variety of items by sending your brotherhood of assassins out on missions. It lists what you will receive for each mission completed so it's a very easy way to gather rare items. If your assassins are of a decent level and you have the maximum amount, you should have no problems. &lt;/p&gt;&#xA;" OwnerUserId="12970" LastEditorUserId="1057" LastEditDate="2011-10-10T02:39:33.397" LastActivityDate="2011-10-10T02:39:33.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32072" PostTypeId="2" ParentId="32068" CreationDate="2011-10-09T18:56:12.140" Score="1" Body="&lt;p&gt;There's no way to do this, really. It's mostly just a case of bad luck -- the enemy died at the precise place where it's too far to reach from above or below.&lt;/p&gt;&#xA;" OwnerUserId="13052" LastActivityDate="2011-10-09T18:56:12.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32073" PostTypeId="2" ParentId="32068" CreationDate="2011-10-09T19:02:43.440" Score="7" Body="&lt;p&gt;Sometimes you can fall from the cliffs above and loot the body while falling. It's tricky, but sometimes works. You will likely need to slow down your fall and enable autoloot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not entirely sure if this still works. It's been a while since I had to try. Usually, though, it's probably not worth the effort. &lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-09T19:02:43.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32075" PostTypeId="1" AcceptedAnswerId="32077" CreationDate="2011-10-09T19:36:53.510" Score="2" ViewCount="38" Body="&lt;p&gt;Whenever I play TankBall 2, I can't help but notice the mysterious numbers at the top left of the screen...&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Gn1ka.png&quot; alt=&quot;Bold. Stylish. Different. Plato's ideal form of the game interface.&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;I figured out pretty quickly that the red bar with the time in it represents the amount of time remaining in the game, but I can't make heads or tails of the numbers above it. How should I read this interface?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-09-27T13:21:46.017" Title="How do I read TankBall 2's interface?" Tags="|tankball-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32076" PostTypeId="1" AcceptedAnswerId="32080" CreationDate="2011-10-09T19:37:03.410" Score="14" ViewCount="854" Body="&lt;p&gt;In Ocarina of Time, in the Castle Town Market after you are an adult, the Redeads will jump on you and kill you if you don't either run or kill them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When they die, they collapse on the ground, but unlike other Zelda enemies, they don't disappear. Does this mean they could potentially get back up and kill me?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="6066" LastEditDate="2011-10-09T20:49:05.190" LastActivityDate="2021-07-12T12:38:45.363" Title="Do Redeads stay dead?" Tags="|zelda-ocarina-of-time|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32077" PostTypeId="2" ParentId="32075" CreationDate="2011-10-09T19:43:49.817" Score="2" Body="&lt;p&gt;The blue numbers indicate your own &lt;em&gt;offensive&lt;/em&gt; performance:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Hits&lt;/strong&gt; (points) / &lt;strong&gt;Kills&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The red numbers indicate your own &lt;em&gt;defensive&lt;/em&gt; performance:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Times hit&lt;/strong&gt; / &lt;strong&gt;Deaths&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The red bar indicates your current health, and the numbers inside of it indicate how much time is left in the current game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;hr/&gt;&#xA;Also, the large tank icon, when clicked, will open up the team selection menu.  The grey arrow down by the chat will also open this menu when clicked.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-10-09T19:57:20.477" LastActivityDate="2011-10-09T19:57:20.477" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32078" PostTypeId="5" CreationDate="2011-10-09T19:50:11.637" Score="0" Body="&lt;p&gt;Using simplistic 3D graphics to render the tanks and the environments, &lt;a href=&quot;http://maidmarian.com/tank.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;TankBall 2&lt;/a&gt; features four different colors of tanks: Red Tanks, Blue Tanks, Green Tanks, and yes, even Grey Tanks. The goal is to score as highly as possible by landing hits on the enemy tanks while avoiding taking hits yourself. Each match is divided up into 5 minute rounds, and you're allowed to change teams mid-game, although it means abandoning your hard-earned points from your previous team.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-10-09T19:50:11.637" LastActivityDate="2011-10-09T19:50:11.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32079" PostTypeId="4" CreationDate="2011-10-09T19:50:11.637" Score="0" Body="TankBall 2 is a 3D tank shooting MMO by Maid Marian Entertainment, featuring intense team-based gameplay where you must shoot balls at opposing teams' tanks until they explode. " OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-10-09T19:50:11.637" LastActivityDate="2011-10-09T19:50:11.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32080" PostTypeId="2" ParentId="32076" CreationDate="2011-10-09T20:02:12.127" Score="10" Body="&lt;p&gt;I don't remember any of them getting up again, and according to &lt;a href=&quot;http://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Enemies#Royal_Family_Tomb&quot; rel=&quot;noreferrer&quot;&gt;strategywiki&lt;/a&gt;, the corpse remains because the other ReDeads will walk there instead of trying to follow link (I actually never waited long enough to observe that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can make life much easier with ReDeads by playing the &lt;a href=&quot;http://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Ocarina_Songs#Sun.27s_Song&quot; rel=&quot;noreferrer&quot;&gt;Sun's Song&lt;/a&gt; when you enter a room with these fellows, since that causes them to freeze for a while.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-10-09T20:02:12.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32082" PostTypeId="1" AcceptedAnswerId="34669" CreationDate="2011-10-09T20:23:24.253" Score="3" ViewCount="54" Body="&lt;p&gt;Having played TankBall 2 for a while over the past two days, I've noticed that some of my attacks aren't actually connecting with my opponent's tank. Mind you, they &lt;em&gt;seem&lt;/em&gt; to connect, in that my balls clearly hit the tank and explode, and my hit counter increments, but I can tell that my opponent isn't taking damage since I can shoot them 20 times and they won't die, even though it takes 10 hits to kill a tank and health doesn't regenerate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm pretty sure I understand why this is happening: determining whether or not you &quot;hit&quot; your opponent is done by checking it on your client, while checking whether or not they take damage is done on your opponent's client. As a result, if there's lag due to servers being full, you could be hitting your opponent as many times as you want to increase your score but to them and the game the balls are simply hitting thin air.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, understanding this doesn't help me improve at the game itself and destroy more tanks. So, is there any way I can tell if my opponent's actually taking damage or not, or, alternatively, tell if my opponent's  apparent position is a fake generated by lag? Do you have any tips on compensating for the lag?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-10-09T21:40:57.073" LastActivityDate="2011-11-09T16:36:04.400" Title="Is there any way to tell if I'm actually inflicting damage on my opponent's tank?" Tags="|tankball-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32085" PostTypeId="2" ParentId="200" CreationDate="2011-10-09T20:57:41.313" Score="2" Body="&lt;p&gt;I use a small paintbrush to clean out the dust in my ps3 system, might sound unusual but it does work as I have had mine for 4 years now and it still works perfectly. Also saves having to faff around opening up the system just to clean it out. &lt;/p&gt;&#xA;" OwnerUserId="12970" LastActivityDate="2011-10-09T20:57:41.313" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32086" PostTypeId="2" ParentId="30175" CreationDate="2011-10-09T21:05:35.283" Score="1" Body="&lt;p&gt;I've been playing Counter-Strike 1.6 for many years, and as far as I know, the server-client principle is the same as in Condition Zero (I own CZ too).&#xA;All you need to do in order to play on a server of your choosing, is to make sure that the server you want to play on is updated to the latest version in order to be compatible with the Steam game client (which is, of course, automatically updated by Valve to the latest version). The best way is to ask the server owner. If your favorite server is using outdated CZ server files, then you won't be able to play (until the owner updates it).&#xA;If the server is updated to the latest version, just add the server IP into favorites in Condition Zero server browser and play.&lt;/p&gt;&#xA;" OwnerUserId="12965" LastActivityDate="2011-10-09T21:05:35.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32087" PostTypeId="2" ParentId="19957" CreationDate="2011-10-09T21:11:06.613" Score="3" Body="&lt;p&gt;The proper URL for the game's site is &lt;a href=&quot;http://theexperience-thegame.ubi.com/michael-jackson/en-US/home/index.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://theexperience-thegame.ubi.com/michael-jackson/en-US/home/index.aspx&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to this review...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamingtruth.com/2011/04/14/michael-jackson-the-experience-kinect-review/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamingtruth.com/2011/04/14/michael-jackson-the-experience-kinect-review/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...the Xbox 360 version of the game doesn't have an online leaderboard.  I think the PS3 version of the game does have it, though.&lt;/p&gt;&#xA;" OwnerUserId="13053" LastActivityDate="2011-10-09T21:11:06.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32088" PostTypeId="1" CreationDate="2011-10-09T21:15:16.920" Score="9" ViewCount="275" Body="&lt;p&gt;What are the green pigs with red mustaches?  Are they different in any way from standard pigs?  What are they based on?&lt;/p&gt;&#xA;" OwnerUserId="13057" LastEditorUserId="6066" LastEditDate="2011-10-09T22:38:24.273" LastActivityDate="2017-01-21T02:21:29.047" Title="What are these green pigs with red mustaches?" Tags="|angry-birds|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32089" PostTypeId="1" AcceptedAnswerId="32401" CreationDate="2011-10-09T21:28:10.340" Score="3" ViewCount="2985" Body="&lt;p&gt;To get my sponsorship for an upgraded car in Rage, I had to do Mutant Bash TV and luckily was pretty well supplied with shotgun ammo. &lt;strong&gt;But what would be the ideal way to prepare for farming Mutant Bash TV?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SHjPe.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I simply stockpile on shotgun ammo, given how powerful it is? Or would one of the automatic riffles be more effective in close quarters? Or would any of the drones, like the turret be of use as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm planning on doing it a couple of times, because shooting mutants is fun and the pay is very good!&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2015-09-30T09:35:40.857" Title="How should I prepare for Mutant Bash TV?" Tags="|rage|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32090" PostTypeId="2" ParentId="32055" CreationDate="2011-10-09T22:20:33.080" Score="21" Body="&lt;p&gt;Once you've built a Basic Town Portal, all of your heroes gain a &lt;strong&gt;Town Portal Basic&lt;/strong&gt; spell in their spellbook.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lJWlV.jpg&quot; alt=&quot;Spellbook with Town Portal&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a hero is standing in a town with a Basic Town Portal, they can cast &lt;strong&gt;Town Portal Basic&lt;/strong&gt; to teleport to any other towns you own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the mouseover, the spell requires 15 movement points in addition to the 10 mana.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-10-09T22:20:33.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32091" PostTypeId="1" CreationDate="2011-10-09T22:42:06.590" Score="5" ViewCount="1762" Body="&lt;p&gt;I'd like to get a second copy of Great Soul Arrow in order to assign it to two attunement slots, but Griggs, the first spell merchant in Firelink Shrine, only seems to have one copy.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I find a second?&lt;/p&gt;&#xA;" OwnerUserId="13058" LastActivityDate="2015-01-23T12:23:40.527" Title="Where can I find a second copy of Great Soul Arrow?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32092" PostTypeId="2" ParentId="32088" CreationDate="2011-10-09T22:42:41.613" Score="7" Body="&lt;p&gt;They seem to be &quot;General / Admiral&quot; pigs.  I get the impression they're somehow Prussian.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They take slightly more effort to kill (more force, or more minor hits) than the regular pigs.  In turn the king pig takes the most effort to kill (partially due to the protective effect of the crown).&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-10-09T22:42:41.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32093" PostTypeId="2" ParentId="32044" CreationDate="2011-10-09T23:29:23.280" Score="9" Body="&lt;ul&gt;&#xA;&lt;li&gt;Car Factories turn &lt;strong&gt;bauxite&lt;/strong&gt; into cars. Electronics factories turn it into electronics.&lt;/li&gt;&#xA;&lt;li&gt;Canneries turn &lt;strong&gt;coffee&lt;/strong&gt;, &lt;strong&gt;fish&lt;/strong&gt;, and &lt;strong&gt;pineapple&lt;/strong&gt; into canned versions of those products.&lt;/li&gt;&#xA;&lt;li&gt;Cigar factories turn &lt;strong&gt;tobacco&lt;/strong&gt; into cigars.&lt;/li&gt;&#xA;&lt;li&gt;Jewelry Factories convert &lt;strong&gt;gold&lt;/strong&gt; into Jewelry and Fine Jewelry.&lt;/li&gt;&#xA;&lt;li&gt;Lumber Mills can convert &lt;strong&gt;logs&lt;/strong&gt; into lumber. Furniture shops can turn lumber into furniture.&lt;/li&gt;&#xA;&lt;li&gt;Oil Refineries convert &lt;strong&gt;crude oil&lt;/strong&gt; into refined oil.&lt;/li&gt;&#xA;&lt;li&gt;Rum Distilleries convert &lt;strong&gt;sugar&lt;/strong&gt; into rum and spiced rum.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Salt&lt;/strong&gt; cannot be refined, but having a salt mine boosts the production of canneries and ranches.&lt;/li&gt;&#xA;&lt;li&gt;Weapons Factories convert &lt;strong&gt;iron&lt;/strong&gt; into weapons.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2020-11-30T00:51:50.210" LastActivityDate="2020-11-30T00:51:50.210" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="32094" PostTypeId="1" AcceptedAnswerId="32116" CreationDate="2011-10-10T00:18:45.380" Score="5" ViewCount="573" Body="&lt;p&gt;I've been playing PES for a while, and PES2012 since it came out.&#xA;I wondered, is there a good tactic to winning air balls (like when goalkeeper kicks a long ball, or just in general), or am I limited to tapping X (pass) multiple times to try and get it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to be &quot;aggressive&quot; in order to get the ball?&lt;/p&gt;&#xA;" OwnerUserId="13059" LastEditorUserId="28182" LastEditDate="2018-01-17T23:22:12.450" LastActivityDate="2018-01-17T23:22:12.450" Title="Is there any good tactic to winning air balls?" Tags="|pro-evolution-soccer-2012|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32095" PostTypeId="1" AcceptedAnswerId="32114" CreationDate="2011-10-10T00:25:53.100" Score="6" ViewCount="1794" Body="&lt;p&gt;I'm part way through a game of Rage and if I go to Campaign-&gt;New Game now, I get the following warning:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Atn0R.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean I will lose all my saved games for the current campaign or does it only apply to the current campaign progress and my ability to keep playing by choosing &quot;Continue Campaign&quot; from the menu?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-10T06:07:57.097" Title="Will I lose all my saved games if I start a new campaign in Rage?" Tags="|rage|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32096" PostTypeId="1" CreationDate="2011-10-10T00:31:06.020" Score="6" ViewCount="1671" Body="&lt;p&gt;Sometimes I win and get 8 points, sometimes I get 10, etc.&#xA;The worst thing is, sometimes I draw and lose points while the opponent gains some.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was brought to my attention that the teams you've chosen might be a factor in deciding how many points are gained or lost, but is there an exact formula or a way to determine the amount beforehand?&lt;/p&gt;&#xA;" OwnerUserId="13059" LastEditorUserId="87579" LastEditDate="2015-11-15T06:04:09.097" LastActivityDate="2015-11-15T06:04:09.097" Title="How are the ranking points decided for a win/draw/loss over PES 2012 online quick matches?" Tags="|psn|pro-evolution-soccer-2012|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32098" PostTypeId="5" CreationDate="2011-10-10T01:19:08.920" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-10T01:19:08.920" LastActivityDate="2011-10-10T01:19:08.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32099" PostTypeId="4" CreationDate="2011-10-10T01:19:08.920" Score="0" Body="Questions about the Left 4 Dead universe" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2011-10-10T01:22:47.563" LastActivityDate="2011-10-10T01:22:47.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32100" PostTypeId="1" CreationDate="2011-10-10T01:23:57.093" Score="6" ViewCount="4076" Body="&lt;p&gt;I recently acquired the spell &lt;code&gt;Identify&lt;/code&gt; in torchlight, and I use it from within my inventory by right clicking the icon.  This works fine, except that it overwrites my current right click ability with &lt;code&gt;Identify&lt;/code&gt;.  Is there a way I can use a spell directly in inventory without it overwriting my currently selected right click ability?&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-10-10T08:41:47.573" Title="Use a spell, without assigning it to right click?" Tags="|torchlight|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32101" PostTypeId="1" CreationDate="2011-10-10T01:28:59.223" Score="6" ViewCount="715" Body="&lt;p&gt;In torchlight there are three passive weapon abilities &quot;Melee&quot;, &quot;Ranged&quot;, and &quot;Magic&quot;.  It's pretty clear that a Broadsword is a Melee weapon is a Bow is a Ranged weapon, but how can I tell if a Quarterstaff is a Melee or Magic weapon?  What about a Scepter?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I'm not asking for answers to these specific examples, but rather a general way to identify the &quot;Magic&quot; weapons.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="121" LastActivityDate="2011-10-10T02:00:58.390" Title="How can I tell if this weapon is magic or not?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32102" PostTypeId="2" ParentId="32100" CreationDate="2011-10-10T01:49:16.180" Score="6" Body="&lt;p&gt;You can assign anything to hotkeys: click any of the hotbar slots and select the spell or scroll:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GaAfc.png&quot; alt=&quot;Torchlight&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, when you press the number assigned to the hotbar slot (in this case, &lt;kbd&gt;7&lt;/kbd&gt;), it'll cast the spell.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-10-10T01:49:16.180" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32104" PostTypeId="2" ParentId="32101" CreationDate="2011-10-10T02:00:58.390" Score="10" Body="&lt;p&gt;Wand- and Staff-type weapons are considered &quot;magic weapons.&quot; You can tell what type of weapon an item is by looking in the top-right corner of a tooltip:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FbCcf.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, scepters are considered wands and are therefore magic weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can tell what weapon types correspond to weapon &quot;class&quot; by checking the descriptions of the corresponding expertise skills:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;Magic Weapon Expertise&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Mastery of Wands and Staves, and reduced requirements for Rings and Amulets.&lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;Martial Weapons Expertise&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Mastery of Swords, Axes, Maces, and Polearms&lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;Ranged Weapons Expertise&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Mastery of Bows, Pistols, Crossbows, and Rifles&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-10-10T02:00:58.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32105" PostTypeId="2" ParentId="31794" CreationDate="2011-10-10T02:40:27.980" Score="1" Body="&lt;p&gt;I been having this happened too me too. At first I thought it was one of my rings but after some testing some things its not. Could you perhaps be in the covenant the way of white or the white way, w/e it's called? I stopped gaining random humanity after leaving that covenant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your question about gaining humanity at the bonfire after dying; I have only been able to confirm gaining humanity at the catacombs while I have 00. It happened to me every other death. My guess is its a zone thing, maybe something to do with area bosses as long as there's a bonfire for that area? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't been able to confirm that outside the catacombs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also thought maybe its a mob thing or time. after dying from the titanite demon in the catacombs, its been giving me humanity every other death. so i tried this out in anor londo and died by the same giant there (I confirmed time was not a factor with the demon). It wasn't working in anor but I also killed the area boss. and that's as far as I've gotten. not a lot to go on but I want to believe it has something to do with the development throughout the game, if you die too many times before you get to the boss and your out of humanity why not give you a freebie so you can luckily find someone to summon to help? &lt;/p&gt;&#xA;" OwnerUserId="13062" LastEditorUserId="52800" LastEditDate="2014-01-07T13:00:27.823" LastActivityDate="2014-01-07T13:00:27.823" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32106" PostTypeId="1" AcceptedAnswerId="32109" CreationDate="2011-10-10T03:00:02.843" Score="2" ViewCount="6597" Body="&lt;p&gt;The nanosuit thingy says this whenever I'm approaching potential hell. What does this mean? Do I press something for it to give me details?&lt;/p&gt;&#xA;" OwnerUserId="12910" LastEditorUserId="274" LastEditDate="2012-06-25T02:19:30.570" LastActivityDate="2012-06-25T02:19:30.570" Title="What does the &quot;Tactical Options Available&quot; message mean?" Tags="|crysis-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32107" PostTypeId="1" AcceptedAnswerId="32138" CreationDate="2011-10-10T03:12:04.783" Score="3" ViewCount="582" Body="&lt;p&gt;In 1.9 prereleases 2 and 3, the NPCs, f.k.a. Testificates, seem to make door opening sounds occasionally in the villages. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does not appear to coincide with them moving through doorways, and I'm fairly sure that they don't open doors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has it been discussed or understood if anything is happening at the time, or is the sound just random?&lt;/p&gt;&#xA;" OwnerUserId="2596" LastEditorUserId="2596" LastEditDate="2011-10-10T20:47:30.550" LastActivityDate="2015-10-15T04:09:01.280" Title="Why do Minecraft NPC's make door opening sounds" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32108" PostTypeId="1" CreationDate="2011-10-10T03:27:47.283" Score="4" ViewCount="2185" Body="&lt;p&gt;I'm playing on Skilled difficulty level. Completed 3 ladders and now trying to end the Assault one, but failed it twice.&lt;br&gt;&#xA;Then I've collected some of the best bots into my team: Lauren, Brock, Thorax and Cobalt. Set them all on Auto-assign. They already, I believe, are much better in the ground fight, than I am. So I started the third try and both teams ran out of time on the second part of last task. Even while the first task (&lt;em&gt;destroy lower smth&lt;/em&gt;) I did on the first life, in several seconds, it was still hard to land into the ship. And I tried my best and even scoreboard shows I did the game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EpQUb.jpg&quot; alt=&quot;scoreboard&quot;&gt;&#xA;...but still weird system judged it as fail. So I could just try it again and again, but don't want to waste time on luck. I want to know the best tactics on this map.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any hints on specific tasks?&lt;/p&gt;&#xA;" OwnerUserId="3229" LastEditorUserId="3610" LastEditDate="2012-05-31T13:25:40.263" LastActivityDate="2012-05-31T13:25:40.263" Title="How to complete Mothership Assault singleplayer mission?" Tags="|unreal-tournament-2004|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32109" PostTypeId="2" ParentId="32106" CreationDate="2011-10-10T03:43:10.157" Score="3" Body="&lt;p&gt;What this means is that you can bring up your visor (I think the default is &quot;B&quot;, not sure though, haven't played in a while) and you'll be able to see yellow squares with letters inside of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you aim at these squares, they'll have different information (some examples include &quot;Resupply&quot;, &quot;Stealth&quot;, &quot;LedgeGrab&quot;). They generally reveal hidden weapons chaches, ammo caches or alternate routes.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-10T03:43:10.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32110" PostTypeId="1" AcceptedAnswerId="32541" CreationDate="2011-10-10T04:14:40.030" Score="12" ViewCount="17963" Body="&lt;p&gt;The wiki states that the lucky foot raises luck. Unfortunately, it fails to state just what that means. So, what does raising my luck do?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-10-18T16:04:00.893" Title="What does the lucky foot do?" Tags="|the-binding-of-isaac|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32111" PostTypeId="1" AcceptedAnswerId="32113" CreationDate="2011-10-10T05:34:44.023" Score="2" ViewCount="11558" Body="&lt;p&gt;There is a new defense in FIFA 12 known as 'contain'. What does it mean and how do you use it? I played the interactive tutorial, but I don't get the idea.&lt;/p&gt;&#xA;" OwnerUserId="3257" LastEditorUserId="160" LastEditDate="2012-02-02T20:41:22.687" LastActivityDate="2012-02-02T20:41:22.687" Title="What does &quot;Contain&quot; mean in FIFA 12?" Tags="|fifa-12|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32112" PostTypeId="2" ParentId="32110" CreationDate="2011-10-10T05:36:37.390" Score="3" Body="&lt;p&gt;If you have a look at the &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;items page&lt;/a&gt; on the wiki, there are a couple of people there who state the foot does several thing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Slot machine winnings&lt;/li&gt;&#xA;&lt;li&gt;Improved pill effects&lt;/li&gt;&#xA;&lt;li&gt;Easier rooms&lt;/li&gt;&#xA;&lt;li&gt;Better items found&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;While as a programmer it makes sense to me that all the above are based on some global &quot;luck&quot; factor, which the lucky foot improves, I can't say I have actually noticed any of the above in one of my playthroughs (that doesn't mean that the effects aren't too subtle to easily notice).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I did notice, personally, is that when I play as Cain, who starts with the lucky foot, I tend to get more pick-up drops once I clear a room of baddies.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-10-10T05:36:37.390" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32113" PostTypeId="2" ParentId="32111" CreationDate="2011-10-10T06:01:05.543" Score="3" Body="&lt;p&gt;I don't have a copy of FIFA 12, but here's the meaning of &quot;contain&quot; in real-world soccer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is that a defender should &quot;manage&quot; an attacker and wait for the attacker to make the first move instead of rushing forward to tackle the ball. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A defender trying to contain an attacker will typically hang back a bit, move to one side or the other to try to force the attacker to go in a particular direction, etc. The theory is that once the attacker makes their move, the defender can react appropriately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You would typically apply it when play is relatively slow around your net. If there is a lot of fast-paced passing going on, you're likely better off moving around quickly to keep up with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Far as FIFA 12 goes, it appears that you'd basically use it in similar situations. &lt;a href=&quot;http://ultimatefifa.com/2011/fifa-12-tips-and-tutorials/&quot; rel=&quot;nofollow noreferrer&quot;&gt;You shouldn't overdo it&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If you continuously contain your opponent is going to have all the time in the world on the ball!  All contain does is track your opponents run at a set distance away.  You’ll never put a foot in.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Also, whilst containing you’ll never be close enough to put a tackle in.  In order to make the tackle you’ll need to let go of the contain button, close in on your opponent and manually make a tackle.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://fifasoccerblog.com/blog/the-fsb-guide-to-the-fifa-12-demo/&quot; rel=&quot;nofollow noreferrer&quot;&gt;But it can be a useful tool in one-on-one situations&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If the passing is moving around quickly then jockey (L2) will be better suited for defensive cover but if you need to hold someone up, or Ronaldo is running at you with verve then Contain is the best tool for the job.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-10T06:01:05.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32114" PostTypeId="2" ParentId="32095" CreationDate="2011-10-10T06:07:57.097" Score="6" Body="&lt;p&gt;The quick answer is &lt;strong&gt;no&lt;/strong&gt;, you will not lose your saved games. What you will lose is your current auto-save, as can be seen by the following screenshot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lqRXw.jpg&quot; alt=&quot;Dead autosave&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see that while I am at the game's very beginning, which is where the current autosave is, I still have my saved games from a later stage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you choose &quot;Continue Campaign&quot; from the main menu, what the game does is load your auto-save. When I loaded one of my later saves and got to the point where the game auto-saved, continuing the campaign loaded that save, instead of putting me at the beginning (where I ended up until I did that).&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-10-10T06:07:57.097" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32116" PostTypeId="2" ParentId="32094" CreationDate="2011-10-10T06:32:57.403" Score="3" Body="&lt;p&gt;You can try to control the ball using R2 as well, but your opponent may jump and beat you to the ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to use the square button to try to push your opponent, but you may commit a foul or shoot the ball instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can try to better position the player with the left stick (or I hear experts are using super-cancel first, but when I try this I can't position my player near the ball at all).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. These are things I've done in previous versions of PES, as I don't have 2012 yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.P.S. I'm an average player and would love to read what others have to say as well.&lt;/p&gt;&#xA;" OwnerUserId="11989" LastActivityDate="2011-10-10T06:32:57.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32117" PostTypeId="1" CreationDate="2011-10-10T06:36:27.950" Score="2" ViewCount="949" Body="&lt;p&gt;I have downloaded the Portal 2 DLC from the PSN and then installed the DLC onto my system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I go to play the game, the only new thing in any of the menus is &quot;Download Free DLC&quot; in the main menu. When I choose that, it says &quot;there are no new items to purchase&quot;. When I go into co-op, the new area that is supposed to be open is not. I have completed both the single player and co-op parts of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have any idea why I can't access the DLC?&lt;/p&gt;&#xA;" OwnerUserId="13066" LastEditorUserId="181240" LastEditDate="2023-03-25T18:46:34.057" LastActivityDate="2023-03-25T18:46:34.057" Title="Portal 2 Peer Review DLC didn't download" Tags="|ps3|portal-2|portal-2-peer-review|" AnswerCount="0" CommentCount="1" ClosedDate="2018-05-09T08:34:49.287" ContentLicense="CC BY-SA 3.0" />
  <row Id="32118" PostTypeId="2" ParentId="32111" CreationDate="2011-10-10T06:37:06.207" Score="2" Body="&lt;p&gt;In addition to Anna Lears great answer an answer more based on personal experience:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found containing most useful in situations where you are following a winger towards the corner flag. Normally he will be sprinting, so you have to sprint as well to keep up. The winger usually has 3 options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cross the ball into the penalty area.&lt;/li&gt;&#xA;&lt;li&gt;Try to dribble towards the goal close to the goal line.&lt;/li&gt;&#xA;&lt;li&gt;Quickly change directions and dribble or pass into the middle.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It's very hard to anticipate which option he will choose, pressing &lt;em&gt;contain&lt;/em&gt; helps you to cover all of them, because your defender reacts automatically to the movement of the attacker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also a very good way to stop opponents focused on dribbling rather than passing. Without containing, you will have a hard time stopping someone who is using &lt;em&gt;precision dribbling&lt;/em&gt; with Özil, because the manual reaction time normally isn't enough to counter the quick hooks an attacker can perform.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-10-10T06:37:06.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32119" PostTypeId="2" ParentId="30711" CreationDate="2011-10-10T06:47:30.590" Score="1" Body="&lt;p&gt;You can use feints.  Here is an excellent tutorial: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/YIUuM8t4IZ4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outrunning in PES 2011 doesn't work that well, even when your player should be faster than the defender. They say they've fixed this in 2012.&lt;/p&gt;&#xA;" OwnerUserId="11989" LastActivityDate="2011-10-10T06:47:30.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32120" PostTypeId="2" ParentId="32100" CreationDate="2011-10-10T08:35:40.357" Score="4" Body="&lt;p&gt;Assigning skills and spells to your right button isn't too bad if you know that there are shortcuts to assigning them.  I imagine you didn't want to assign it because you think you would have to click through the different menus just to pick a different one.  It's not as bad as you think.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can assign non-passive skills (i.e., skills that aren't &quot;always on&quot;) to your right button using the &lt;code&gt;F&lt;/code&gt; keys (i.e., &lt;kbd&gt;F1&lt;/kbd&gt;, &lt;kbd&gt;F2&lt;/kbd&gt;, &lt;kbd&gt;F3&lt;/kbd&gt;, etc.).  Just hover over an skill and press the desired &lt;code&gt;F&lt;/code&gt; key.  Pressing it again will make it your active skill.  This will give you quick access to your skills and spells that you don't necessarily need all the time while leaving your quick slots open for the important ones and your inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For some pointers, I'd assign all your &quot;attacking&quot; skills (e.g., fireball, ricochet, devastate, etc.) and others that you can afford not having immediate access to (e.g., identify, town portal, etc.) to your &lt;code&gt;F&lt;/code&gt; keys and everything else that you need immediate access to in battle (e.g., potions, auras, summons, etc.) or whatever is convenient to your number keys.  This way, you can keep your options open when you are in battle while having others accessible when you're not.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-10-10T08:41:47.573" LastActivityDate="2011-10-10T08:41:47.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32122" PostTypeId="1" CreationDate="2011-10-10T09:09:20.297" Score="5" ViewCount="2196" Body="&lt;p&gt;I'm using Boot Camp to run Windows 7 on my MacBook Pro. I'd like to play Windows only games but my Windows install only has 20GB of space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I installed Steam and my Steam games on my Mac OSX drive using MacDrive. When I try to run any game it says that it can't run SteamService.exe. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea what's causing this. Any help?&lt;/p&gt;&#xA;" OwnerUserId="13068" LastEditorUserId="1057" LastEditDate="2011-12-03T04:00:39.867" LastActivityDate="2012-01-26T23:26:07.297" Title="Is it possible to run Steam games that reside on my Mac OS X partition from my Windows partition?" Tags="|steam|macos|boot-camp|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32123" PostTypeId="2" ParentId="32068" CreationDate="2011-10-10T09:13:41.757" Score="1" Body="&lt;p&gt;There's no real way to do this. If you can get on to a ledge above the body and slowly edge your way down, you can sometimes find a point in the scenery where you are able to stand. If you can get close enough, you should be able to loot the body. Its more luck than judgement unfortunately. &lt;/p&gt;&#xA;" OwnerUserId="9107" LastActivityDate="2011-10-10T09:13:41.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32125" PostTypeId="1" AcceptedAnswerId="32142" CreationDate="2011-10-10T10:02:14.873" Score="3" ViewCount="1463" Body="&lt;p&gt;I heard rumors that the max level in the Facebook game Zuma Blitz is 80, and after that you can't gain any more levels or maybe even play anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could not find any official stuff about it, so I wonder if anyone here got to level 80 and can share what happens? Or what is the real max level?&lt;/p&gt;&#xA;" OwnerUserId="7652" LastEditorUserId="185203" LastEditDate="2021-05-06T14:46:36.860" LastActivityDate="2021-05-06T14:46:36.860" Title="What is the max level in Zuma Blitz?" Tags="|zumba-blitz|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32126" PostTypeId="1" AcceptedAnswerId="32360" CreationDate="2011-10-10T10:59:24.817" Score="5" ViewCount="1706" Body="&lt;p&gt;I and some friends, we have a Minecraft SMP Server. We use the latest recommended Version of the Bukkit Server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We dug a 40x40, 3 tiles high cave and placed grass at the bottom. Than we dug water canals and made a lava trap. The problem is that no mobs spawn there. Above the cave there is sand, but I think that doesn't really matter. The fact is that in other places on our server, mobs spawn. Does anyone know why they don't spawn in the cave?&lt;/p&gt;&#xA;" OwnerUserId="12846" LastEditorUserId="295" LastEditDate="2011-10-10T11:32:50.780" LastActivityDate="2011-10-13T12:15:58.123" Title="Underground animal farm isn't working" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32127" PostTypeId="2" ParentId="16456" CreationDate="2011-10-10T11:51:03.743" Score="0" Body="&lt;p&gt;I don't think zbot works with Steam. It was designed to work with non-Steam CS 1.6 which is also outdated by now.&lt;/p&gt;&#xA;" OwnerUserId="12965" LastActivityDate="2011-10-10T11:51:03.743" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32128" PostTypeId="1" AcceptedAnswerId="32129" CreationDate="2011-10-10T12:01:08.113" Score="6" ViewCount="1049" Body="&lt;p&gt;I happen to be a member of &lt;a href=&quot;http://steamcommunity.com/groups/stackexchange&quot; rel=&quot;nofollow noreferrer&quot;&gt;some Steam group&lt;/a&gt; that has been having a lot of events recently, but they're all for games I don't play. The problem is, when the event is starting, a new Steam window pops up and flashes until I address it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to opt out of these invitation pop ups?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-10-10T12:32:56.530" Title="How can I pre-emptively mute Steam event invitations?" Tags="|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32129" PostTypeId="2" ParentId="32128" CreationDate="2011-10-10T12:32:56.530" Score="4" Body="&lt;p&gt;At the moment, your only option is leaving the group entirely, it seems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=760223&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Disable Event Notifications - Steam Users&amp;#39; Forums&quot;&gt;suggestion thread&lt;/a&gt; on the Steam forums about this. It's been going since late 2008, and as far as I can tell, it still isn't possible.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-10-10T12:32:56.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32130" PostTypeId="2" ParentId="32108" CreationDate="2011-10-10T12:34:38.853" Score="2" Body="&lt;p&gt;Here are some things you have to do on this assault map:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make sure they spawn and work together.  Often, when you put them all on a task, such as auto-assign, they'll end up being stringed out where they die/spawn at different rates, in effect fighting 4-5 vs 1 most of the match.  Having said that, I don't think its possible to tell the bots to hold position in the space map &lt;em&gt;while they are in space&lt;/em&gt;, so you'll either have to die, then tell them to hold position before entering the spaceships, so multiple numbers of you spawn at the same time, or just set them to attack mode and then do the work yourself.&lt;/li&gt;&#xA;&lt;li&gt;I remember this map in particular, skimming the surface of the station helps a lot when you are trying to approach the entry point to land your vehicles.  I usually just order my bots to go on all out offensive in the space stage to distract the other ships while I hugged the surface of the station as much as I could.  Just watch out for the turrets (remember you can destroy them).  Also, you can fly through the center of the station from one side to the other to get at the points you need to destroy from within.  Most of the time you'll be left alone except for a few turrets guarding those points when you do this.&lt;/li&gt;&#xA;&lt;li&gt;Even after entering the station, you have a ways to go, having to attack multiple points guarded by turrets.  I've found that the glob gun helps out a lot here, a fully loaded glob can one shot a turret, or at least take it down a lot.  There are a lot of tight spaces, so be careful going crazy with the rockets.  (You should be saving those for the final room where you have to destroy the core anyway).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The reason why it counts your side as a loss is probably because the other side progressed more into the assault than you did.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-10T12:34:38.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32131" PostTypeId="2" ParentId="14644" CreationDate="2011-10-10T12:38:53.103" Score="1" Body="&lt;p&gt;The biggest thing I did to improve my online abilities was to watch some recordings of some of the better players out there. Pick an army, then work out one or two basic starting strategies - this was enough to get me through quite a few battles. One of the best sites for these IMHO is &lt;a href=&quot;http://www.gamereplays.org/companyofheroes/%20GameReplays.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameReplays.org&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second thing I'd look at doing is to know exactly what each unit is good at. Did you know, for example, American Infantrymen become more effective the closer they get to the enemy. If you can get them in close combat (i.e. having them very close to another unit) with say Volksgrenadiers, they'll wipe them out in quick fashion. Beware though, they may come out worst against a squad armed with MP40s - submachine guns that excel in close combat. Here's a good article on those Riflemen for you : &lt;a href=&quot;http://companyofheroes.wikia.com/wiki/Riflemen_Squad&quot; rel=&quot;nofollow noreferrer&quot;&gt;CoH Wikia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Between those two sites, there's plenty of reading out there to do! Read them up (even write some things down!) then get out there and practice. Good luck soldier! :)&lt;/p&gt;&#xA;" OwnerUserId="856" LastActivityDate="2011-10-10T12:38:53.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32132" PostTypeId="1" AcceptedAnswerId="44417" CreationDate="2011-10-10T12:41:48.613" Score="5" ViewCount="270" Body="&lt;p&gt;It seems to be much easier to fall for a pump fake and thus resulting in a foul in 2k12 than 2k11.  My big man center dude is constantly in the air and falling on top of people at the slightest movement when all I want to do is to either jump straight up or keep my arms up.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-28T18:05:08.450" Title="How do I stop falling for pump fakes while still denying shots?" Tags="|nba2k12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32133" PostTypeId="1" AcceptedAnswerId="32134" CreationDate="2011-10-10T13:21:41.487" Score="5" ViewCount="4720" Body="&lt;p&gt;Is Rage for PC using OpenGL or DirectX? From all the Radeon card troubles, I would presume the former, but I would like to be sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the game, you can tell which one it is by by opening the &lt;em&gt;exe&lt;/em&gt; with the &lt;a href=&quot;http://www.dependencywalker.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dependency Walker&lt;/a&gt; and checking whether it links to opengl32.dll or d3dx.dll. Also, &lt;a href=&quot;http://technet.microsoft.com/en-us/sysinternals/bb896653&quot; rel=&quot;nofollow noreferrer&quot;&gt;Process Explorer&lt;/a&gt; can determine the loaded DLLs for a running game.&lt;/p&gt;&#xA;" OwnerUserId="13070" LastEditorUserId="13070" LastEditDate="2011-10-10T13:59:39.537" LastActivityDate="2011-10-10T13:59:39.537" Title="What rendering API does Rage use on PC?" Tags="|pc|rage|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32134" PostTypeId="2" ParentId="32133" CreationDate="2011-10-10T13:53:52.047" Score="8" Body="&lt;p&gt;RAGE uses the Id Tech 5 engine, which is based of on OpenGL.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://en.wikipedia.org/wiki/Rage_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Rage is a first-person shooter video game by id Software which was released on October 4, 2011 in North America. It uses the company's new OpenGL based id Tech 5 engine&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here's the .exe from Dependency Walker:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/GXbK3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-10-10T13:59:34.150" LastActivityDate="2011-10-10T13:59:34.150" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32135" PostTypeId="2" ParentId="32126" CreationDate="2011-10-10T13:57:39.173" Score="11" Body="&lt;p&gt;Actually, the problem &lt;em&gt;is&lt;/em&gt; that the cave has a &amp;quot;ceiling&amp;quot;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;[Animals] will always spawn on the highest available block in a column i.e. the one that can see the sky.&lt;br /&gt;&#xA;&lt;sub&gt;– &lt;a href=&quot;https://minecraft.wiki/w/Spawn#Animal_Spawning&quot; rel=&quot;nofollow noreferrer&quot;&gt;Animal Spawning&lt;/a&gt; at &lt;a href=&quot;https://minecraft.wiki/w/Minecraft_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt;&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2267" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-10T13:57:39.173" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32136" PostTypeId="1" CreationDate="2011-10-10T14:14:03.270" Score="7" ViewCount="6853" Body="&lt;p&gt;What happens to a wonder in a city, if i raze the city?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the wonder disappear with its bonus'?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;or do the wonders switch to another city as if it was that city who had build it?&lt;/p&gt;&#xA;" OwnerUserId="13074" LastEditorUserId="1980" LastEditDate="2011-10-10T16:33:05.340" LastActivityDate="2011-10-10T16:33:05.340" Title="What happens to wonders in a city when it is razed?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32137" PostTypeId="2" ParentId="32136" CreationDate="2011-10-10T14:49:23.717" Score="12" Body="&lt;p&gt;They certainly don't switch to other cities.  From the manual:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;h2&gt;Razing the City&lt;/h2&gt;&#xA;&lt;p&gt;If you raze the city, it’s gone. For good. All of its buildings, wonders, and citizens are no more.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-10T14:49:23.717" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32138" PostTypeId="2" ParentId="32107" CreationDate="2011-10-10T15:22:07.530" Score="10" Body="&lt;p&gt;The tables in some of the homes are made from wooden pressure plates that the NPCs love to run into that can make this noise.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-10-10T15:22:07.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32139" PostTypeId="1" AcceptedAnswerId="32173" CreationDate="2011-10-10T15:53:08.130" Score="19" ViewCount="2661" Body="&lt;p&gt;Reading about the classes before the beta started, I had the impression that suppressive fire was a super-power for the Support class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But since I've gotten the bonus when playing at least one other class, that's apparently not the case. Which has left me wondering why people often write about suppressive fire and the Support class as though they were connected in some way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Which weapons can lay down suppressive fire?&lt;/li&gt;&#xA;&lt;li&gt;Does the Support class have some bonus for laying it down? Or is it just more associated with the Support class because, given the bipod, they're more likely than other classes to sit still and spew lead?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2011-10-10T21:45:27.457" LastActivityDate="2012-08-18T17:01:33.180" Title="Who and what can lay down suppressive fire?" Tags="|battlefield-3|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32140" PostTypeId="2" ParentId="2700" CreationDate="2011-10-10T15:58:29.887" Score="0" Body="&lt;p&gt;If you somehow miss the destructions sphere item in Bevelle, you can never go back and thus never get Anima. Can't remember if you can't get magus sisters without anima or not. I believe you can also miss getting the jecht shot but I'm not sure on this...&lt;/p&gt;&#xA;" OwnerUserId="13077" LastEditorUserId="23" LastEditDate="2011-10-12T02:47:48.450" LastActivityDate="2011-10-12T02:47:48.450" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32141" PostTypeId="1" AcceptedAnswerId="32337" CreationDate="2011-10-10T16:33:41.730" Score="9" ViewCount="2423" Body="&lt;p&gt;During the campaign of Rage you eventually are given the opportunity to leave Wellspring and the Wasteland to a different location (hopefully this isn't a spoiler). The character you are talking to mentions to finish anything up before leaving. Do they mean I will have absolutely no chance to come back to Wellspring at a later point? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to continue on with the story, but at the same time there are some achievements that I'd like to finish up. As far as I know the only ability to complete those achievements is based on specific characters that reside only in Wellpsring or the surrounding area.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-10T16:40:12.703" LastActivityDate="2011-10-25T01:29:54.130" Title="I'm thinking of leaving Wellspring, can and will I be able to return at some point?" Tags="|achievements|rage|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32142" PostTypeId="2" ParentId="32125" CreationDate="2011-10-10T16:38:14.883" Score="4" Body="&lt;p&gt;Yes, the maximum level in Zuma Blitz is indeed 80. After reaching that level, you can no longer level up. You CAN choose to become a &quot;Zuma Master&quot; and return to level 1, in exchange for a shiny gem on your Zuma Blitz profile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This site details all of the levels in the game:&#xA;&lt;a href=&quot;http://bchantech.blogspot.com/2010/12/zuma-blitz-level-up-table.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://bchantech.blogspot.com/2010/12/zuma-blitz-level-up-table.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2011-10-10T16:38:14.883" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32143" PostTypeId="1" AcceptedAnswerId="32151" CreationDate="2011-10-10T16:49:11.537" Score="3" ViewCount="199" Body="&lt;p&gt;I'm new to the game and am not sure which way to align myself.  What happens differently in the game if I'm evil than if I'm good?  Any information will be helpful. &lt;/p&gt;&#xA;" OwnerUserId="12970" LastEditorUserId="3114" LastEditDate="2011-10-10T17:01:09.530" LastActivityDate="2011-10-10T17:44:58.960" Title="Do you get different powers by being good or evil?" Tags="|infamous|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32145" PostTypeId="1" AcceptedAnswerId="32155" CreationDate="2011-10-10T17:01:05.130" Score="10" ViewCount="5186" Body="&lt;p&gt;I've been replaying Chrono Trigger on the DS and have gotten to the point after the Ocean Palace where you fight Magus for the second time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I killed him... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have I missed the opportunity to have him in my party?&lt;/p&gt;&#xA;" OwnerUserId="303" LastEditorUserId="6066" LastEditDate="2011-10-17T22:30:28.210" LastActivityDate="2011-10-17T22:30:28.210" Title="I killed Magus in Chrono Trigger. Did I miss the opportunity to have him in my party?" Tags="|nintendo-ds|chrono-trigger|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32146" PostTypeId="1" CreationDate="2011-10-10T17:01:13.427" Score="3" ViewCount="3461" Body="&lt;p&gt;I would like to find out because I was playing around in noclip and&#xA;GLaDOS's voice is annoying (in Test Chamber 19).&lt;/p&gt;&#xA;" OwnerUserId="13079" LastEditorUserId="7364" LastEditDate="2011-10-10T20:29:08.117" LastActivityDate="2011-10-10T20:41:50.147" Title="How can I turn off GLaDOS's voice in Portal using the console?" Tags="|portal|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32147" PostTypeId="2" ParentId="31942" CreationDate="2011-10-10T17:07:11.973" Score="2" Body="&lt;p&gt;I found a list of possible choices on Serebii:&#xA;&lt;a href=&quot;http://www.serebii.net/blackwhite/subwaymulti.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;List of Offensive, Defensive, and Balanced NPC Pokemon&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-10-10T17:07:11.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32148" PostTypeId="1" AcceptedAnswerId="32150" CreationDate="2011-10-10T17:17:18.867" Score="3" ViewCount="398" Body="&lt;p&gt;Is it possible to use the &lt;a href=&quot;http://www.apple.com/appletv/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apple TV&lt;/a&gt; as a gaming console - and if so, how, and where are games available for it listed? &lt;/p&gt;&#xA;" OwnerUserId="4061" LastEditorUserId="1351" LastEditDate="2012-06-13T13:24:23.333" LastActivityDate="2020-06-09T02:47:35.290" Title="Apple TV as a Gaming Console?" Tags="|ios|" AnswerCount="2" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32149" PostTypeId="2" ParentId="31049" CreationDate="2011-10-10T17:27:40.897" Score="3" Body="&lt;p&gt;You can use component cables to play Gears 3 in 3D. I just did on my own HDMI-less console. You might get a better image quality with the HDMI, but the 3D affect does work with component cables.&lt;/p&gt;&#xA;" OwnerUserId="13080" LastActivityDate="2011-10-10T17:27:40.897" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32150" PostTypeId="2" ParentId="32148" CreationDate="2011-10-10T17:40:22.543" Score="5" Body="&lt;p&gt;An argument can be made that they already have a gaming console: the iOS platform.  Some games (&lt;a href=&quot;http://bigbucketsoftware.com/theincident/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Incident&lt;/a&gt; comes to mind) already support streaming the game through an AppleTV, while using the iOS device as a controller.  With iOS 5, there is supposedly built-in support for streaming almost anything through an Apple TV.  My biggest critique of iOS gaming on my iPhone is that my fingers get in the way, so we'll hopefully see more streaming-the-screen-through-a-TV.  &lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-10-10T17:40:22.543" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32151" PostTypeId="2" ParentId="32143" CreationDate="2011-10-10T17:44:58.960" Score="3" Body="&lt;p&gt;There are quite a few differences in your available powers depending on how you play. You can find them listed in &lt;a href=&quot;http://www.gamefaqs.com/ps3/942025-infamous/faqs/56738&quot; rel=&quot;nofollow noreferrer&quot;&gt;this FAQ&lt;/a&gt;, section [bc03].&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of your core powers  will be more or less the same, but the upgrades you can unlock for them have different karmatic requirements. From the FAQ:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Buying upgrades for powers requires you have the necessary XP, as well&#xA;  as the karmic rank for it. For example, Shockwave Upgrade 2 asks for&#xA;  1800 XP, but you also need to be Champion (Good) or Outlaw (Evil) rank&#xA;  in your Karma to get it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are two powers unique to each playstyle, which you unlock by completing good or evil side-missions. Look for &lt;strong&gt;[Overload Burst]&lt;/strong&gt; and &lt;strong&gt;[Arc Lightning]&lt;/strong&gt; in the FAQ.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, being evil makes you more of a damage dealer (mainly due to increased splash damage with many of your powers), while being good allows you more precise control of what it is that you damage.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-10-10T17:44:58.960" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32152" PostTypeId="2" ParentId="13997" CreationDate="2011-10-10T17:49:35.413" Score="0" Body="&lt;p&gt;Maybe he had a defensive tactic in mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When evolution chambers die, they spawn broodlings. Broodlings aren't as a secure a  defense as spinecrawlers are, but they may be a decisive factor when defending a base since they attack, and they may give the player some time to return to his base to defend. Tt gives sporecrawlers and upgrades, if the Zerg needs some.&lt;/p&gt;&#xA;" OwnerUserId="13081" LastEditorDisplayName="user11502" LastEditDate="2011-10-11T04:06:12.903" LastActivityDate="2011-10-11T04:06:12.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32153" PostTypeId="1" AcceptedAnswerId="32154" CreationDate="2011-10-10T18:10:46.933" Score="19" ViewCount="6352" Body="&lt;p&gt;I'd like to start anew with a reactor, scrapping all the current waldo programming. Can it be done? (I'm on a level with no top-level map, just a reactor. Not sure if that matters.)&lt;/p&gt;&#xA;" OwnerUserId="190" LastActivityDate="2011-10-10T18:13:19.423" Title="SpaceChem: Can I quickly reset a reactor?" Tags="|spacechem|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32154" PostTypeId="2" ParentId="32153" CreationDate="2011-10-10T18:13:19.423" Score="21" Body="&lt;p&gt;You can click-drag to select the whole play field and hit Delete.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly there is no Ctrl-A to select all, or that would be the way to go.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-10-10T18:13:19.423" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32155" PostTypeId="2" ParentId="32145" CreationDate="2011-10-10T18:36:22.427" Score="10" Body="&lt;p&gt;Unfortunately yes. When you can choose whether to fight Magus or not, that decides whether he can join you or not.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://chrono.wikia.com/wiki/Magus#Magus_in_the_Party&quot; rel=&quot;nofollow noreferrer&quot;&gt;After defeating the Blackbird [...] if Frog [or the Party] refuse [to fight Magus], Magus will join the party.&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-10-10T18:36:22.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32156" PostTypeId="1" AcceptedAnswerId="32216" CreationDate="2011-10-10T18:43:01.820" Score="1" ViewCount="3075" Body="&lt;p&gt;I'm looking for a guide to obtain all the cooperative achievements in SC2.&#xA;The whole process is extremely time-consuming and it would be nice to do that in an optimized and quick way. There are many achievements making it very troublesome, for example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Win 250 Cooperative games against Insane A.I. opponents.&lt;/li&gt;&#xA;&lt;li&gt;Win 250 Cooperative games as Random against Medium A.I. opponents.&lt;/li&gt;&#xA;&lt;li&gt;Win 15 2v2 Cooperative games in a row against Insane A.I. opponents.&lt;/li&gt;&#xA;&lt;li&gt;Win 15 3v3 Cooperative games in a row against Insane A.I. opponents.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have lots of questions about that task and I would really appreciate any advice you may have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Knowing that 'Random against Medium' is required, is it good to play as Random against Insane as well? On the other hand, winning 15 games in a row may be difficult, so maybe it would be better to stick with Protoss and cannon rush? Are there any reliable strategies for Randoms for that particular achievements? Please share your experience!&lt;/p&gt;&#xA;" OwnerDisplayName="user12002" LastActivityDate="2011-10-11T10:59:37.697" Title="Good way to obtain all the 'Cooperative' achievements (Patch 1.4.1)" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32157" PostTypeId="1" AcceptedAnswerId="32161" CreationDate="2011-10-10T20:06:24.300" Score="6" ViewCount="301" Body="&lt;p&gt;I have been playing LoL mostly as ranged (Annie and Heimerdinger), and if the other team happens to stack a couple of tanks/assassins, then I basically get slaughtered if I go after any critical point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any generic strategies that could be applied to be a credit to team?  Many times I will get stunned/snared/frozen and cannot run away, and just get cut to pieces.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="1719" LastEditDate="2011-10-10T20:23:16.127" LastActivityDate="2014-01-07T12:08:41.217" Title="Countering tanks/assassins as a ranged character" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32158" PostTypeId="2" ParentId="32157" CreationDate="2011-10-10T20:11:05.903" Score="5" Body="&lt;p&gt;Your primary strategy has to be to pre-emptively not get caught out of position. As a ranged damage-dealing character, you are fragile and important to your team's success. You are a primary target, and must always be aware of where you are in relation to the enemies. In team fights, always keep an ally or two between you and the enemies. Use hit and run tactics, especially with mages like Heimerdinger and Annie, and retreat while your spells are on cooldown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally, your allies would also be protecting you. The longer you live, the more damage you're dealing, and the more helpful you are to your team. The tanks and off-tanks should be focused on making sure that you are alive and well, or else they're not doing their job properly either.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-10-10T20:11:05.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32159" PostTypeId="1" CreationDate="2011-10-10T20:32:14.703" Score="7" ViewCount="408" Body="&lt;p&gt;Xerath's Locus of Power provides a speed buff for a short time after ending its effect, but it also takes a second or two to activate.  Do you make up for the distance that you could have run while casting?  Is it advantageous to spam this to cross the map quicker?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-12-13T23:46:21.223" Title="Do I go faster as Xerath if I spam Locus of Power?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32160" PostTypeId="2" ParentId="32146" CreationDate="2011-10-10T20:41:50.147" Score="3" Body="&lt;p&gt;If you wanted to shut her up for good, you could 'mod' the game with a bunch of empty sound files, but from the console, the best I can come up with is the &lt;code&gt;stopsound&lt;/code&gt; command.  Bind a key to it (e.g. &lt;code&gt;bind q stopsound&lt;/code&gt;) and tap it whenever dialogue starts to end it immediately.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-10-10T20:41:50.147" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32161" PostTypeId="2" ParentId="32157" CreationDate="2011-10-10T20:44:43.070" Score="6" Body="&lt;p&gt;Generic strategies:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Don't recall in unprotected spaces&lt;/li&gt;&#xA;&lt;li&gt;Don't scout bushes with your face&lt;/li&gt;&#xA;&lt;li&gt;Use Flash (summoner spell) to escape traps&lt;/li&gt;&#xA;&lt;li&gt;Use Cleanse (summoner spell) or Quicksilver Sash (item) to remove CC&lt;/li&gt;&#xA;&lt;li&gt;When running from traps, be aware of allies and plan accordingly&lt;/li&gt;&#xA;&lt;li&gt;Use items that boost Tenacity to reduce the duration of stuns&lt;/li&gt;&#xA;&lt;li&gt;Buy potions/lifesteal to remain at high health.  This helps to prevent ganks.&lt;/li&gt;&#xA;&lt;li&gt;Buy wards/use abilities (teemo's mushrooms) to maintain map control&lt;/li&gt;&#xA;&lt;li&gt;Don't overextend.  If you don't know what's in the bushes, stay away!&lt;/li&gt;&#xA;&lt;li&gt;When not laning, stick with another hero (but NOT another carry!)&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Call MIAs.  Consider using Skype, Mumble, etc to make this easier and more effective.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Annie specific: Always keep your stun up.  Use spells to charge it at base, etc.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&#xA;These are just some rough guidelines that apply to all characters, and are within your control.  If you find yourself being the target of an assassin, make sure your team knows it; a good team will anticipate this and assassinate the assassin.  &lt;/p&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-10-10T20:44:43.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32162" PostTypeId="1" AcceptedAnswerId="42505" CreationDate="2011-10-10T21:00:42.007" Score="5" ViewCount="5327" Body="&lt;p&gt;The Playstation 3 version of &lt;em&gt;Eufloria&lt;/em&gt; adds &quot;ancient artifacts&quot; to some asteroids, which you must zoom in to find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these artifacts on fixed asteroids in fixed levels, or are they randomly distributed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If their level is fixed, what missions can they be found in, and if not randomly placed, on which asteroids? (To avoid further spoilers, I'd recommend identifying the levels by number rather than name, e.g. I believe I found the first artifact in 1-3.)&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorUserId="3610" LastEditDate="2012-06-11T08:34:38.113" LastActivityDate="2015-05-20T19:56:09.543" Title="Where are the ancient artifacts in Eufloria?" Tags="|ps3|eufloria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32163" PostTypeId="1" AcceptedAnswerId="32179" CreationDate="2011-10-10T21:03:07.090" Score="4" ViewCount="20793" Body="&lt;p&gt;I've just started playing Final Fantasy 12, and I got to the point where Balthier and Fran join the party. I looked over their stats and saw that Balthier only has 6 attack power, whereas Vaan and Fran both have closer to 20. Balthier has no other skills useful skills when you first get him, so he's really only capable of attacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He does have a 2-handed rifle, and I noticed later that those tend to have much lower attack power than bows or swords or other items. Are these weapons just bad, or is there something I don't know about how they work? Bows require arrows like rifle require bullets, and bows have much higher damage than rifles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A general overview of how damage is calculated in general would suffice, but a focus on the above confusing circumstances would be even more useful.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-10-10T21:49:49.123" LastActivityDate="2013-02-26T12:20:51.047" Title="How does damage calculation in Final Fantasy 12 work?" Tags="|final-fantasy-12|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32164" PostTypeId="2" ParentId="32163" CreationDate="2011-10-10T21:08:38.410" Score="0" Body="&lt;p&gt;The 2 handed rifle says it has low power but that is only it's base attack power. U also have to equip him with bullets which have separate attack power to the rifle but the 2 add together when both equipped and thus make a more powerful attack. Also there are many different types of bullets with different attack powers and status effects I.e. Silence, paralysis, sleep etc inflicted on enemies. I know it's brief as I haven't played the game for a couple of years, but i hope this helps. &lt;/p&gt;&#xA;" OwnerUserId="12970" LastActivityDate="2011-10-10T21:08:38.410" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32165" PostTypeId="1" AcceptedAnswerId="46362" CreationDate="2011-10-10T21:11:19.757" Score="2" ViewCount="733" Body="&lt;p&gt;In my Madden history I usually have stout defensive play, but in this years release (Madden 12) I am having a lot of trouble with shotgun formation draw plays. I just can't seem to stop online opponents from gaining at least four yards per carry. Even if I know the play is coming, I can't seem to slow them down. I am using a 3-4 defense (Ravens, Steelers, Packers, etc). I pinch my D-Line and user a LB that is the QB spy while running 2-Deep man coverage. Occasionally if I sense the Draw play I can hit the hole quickly with the LB and attempt to make a play in the backfield, but it seems like most of the time my lineman and linebackers just get manhandled. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any advice to help stop or slow down the draw play? Formations, coverage assignments, user position selection, etc.&lt;/p&gt;&#xA;" OwnerUserId="11427" LastEditorUserId="11427" LastEditDate="2011-11-08T18:22:11.307" LastActivityDate="2012-01-09T20:44:48.867" Title="Stopping or at least slowing down the Draw" Tags="|madden-12|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32166" PostTypeId="1" CreationDate="2011-10-10T21:14:52.993" Score="11" ViewCount="34448" Body="&lt;p&gt;I have Heroes of Might and Magic 3 Complete. I'd like to play the initially locked campaigns that get unlocked after you beat the entire available list. Is there a way to do it without beating the entire list, e.g. by using some 3rd party unlocker, obtaining a saved game, etc.? And if so, where can I get that tool/saved game/whatever?&lt;/p&gt;&#xA;" OwnerUserId="13085" LastEditorUserId="3610" LastEditDate="2012-06-18T09:26:10.953" LastActivityDate="2019-10-12T19:52:08.280" Title="How can I unlock all campaigns in HOMM 3?" Tags="|heroes-of-might-and-magic-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32167" PostTypeId="1" AcceptedAnswerId="32177" CreationDate="2011-10-10T21:15:02.847" Score="1" ViewCount="253" Body="&lt;p&gt;Taito's &lt;em&gt;Groove Coaster&lt;/em&gt; for iOS has an achievement called &quot;Use Item&quot; which you get for simply using an item on a level. Items are expendable powerups that make levels slightly easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Items are available for purchase in the Upgrade menu of the game for $0.99 for 10.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to acquire an item, thereby allowing the achievement, without buying some in the Upgrade shop?&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2012-06-11T13:20:11.933" LastActivityDate="2012-06-11T13:20:11.933" Title="Can I get the &quot;Use Item&quot; achievement in Groove Coaster without paying money?" Tags="|groove-coaster|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32168" PostTypeId="1" AcceptedAnswerId="32237" CreationDate="2011-10-10T21:17:09.183" Score="8" ViewCount="1107" Body="&lt;p&gt;I have a reactor for which I'd like to double the throughput by using both Waldos to perform the same routine.  While they can't be exact duplicates, I'd like to start the blue Waldo routine off by duplicating the red one.  What's the easiest way to apply the blue Waldo's routine with the entirety of the red's?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="2259" LastEditDate="2011-10-10T21:48:37.603" LastActivityDate="2011-10-11T21:01:09.167" Title="How do I duplicate the blue Waldo's routine with the red one?" Tags="|spacechem|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32169" PostTypeId="5" CreationDate="2011-10-10T21:18:08.520" Score="0" Body="&lt;p&gt;Groove Coaster is a rhythm game published by Taito in 2011, for iOS. In it an avatar follows a path marked with gestures you must perform on the touchscreen, to play sounds in time with the music.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2011-10-10T21:22:52.417" LastActivityDate="2011-10-10T21:22:52.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32170" PostTypeId="4" CreationDate="2011-10-10T21:18:08.520" Score="0" Body="Groove Coaster is a rhythm game published by Taito in 2011, for iOS." OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2011-10-10T21:22:54.240" LastActivityDate="2011-10-10T21:22:54.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32171" PostTypeId="5" CreationDate="2011-10-10T21:20:50.233" Score="0" Body="&lt;p&gt;Eufloria is a real-time strategy game published in 2009 for the PC, and 2011 on PS3 via the Playstation Network. The player assumes the role of a commander of robotic trees and flowers. It features slow gameplay, an ambient soundtrack, and minimalist graphics.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2011-10-10T21:22:57.937" LastActivityDate="2011-10-10T21:22:57.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32172" PostTypeId="4" CreationDate="2011-10-10T21:20:50.233" Score="0" Body="Eufloria is a real-time strategy game published in 2009 for the PC, and 2011 on PS3 via the Playstation Network. The player assumes the role of a commander of robotic trees and flowers." OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2011-10-10T21:22:59.607" LastActivityDate="2011-10-10T21:22:59.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32173" PostTypeId="2" ParentId="32139" CreationDate="2011-10-10T21:21:21.377" Score="19" Body="&lt;p&gt;Any class and any weapon can lay down suppressive fire. The amount of suppression achieved depends on 3 things:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The proximity of the bullets to the person&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The size of the bullets fired (bigger bullets, and especially frag rounds and explosives, will achieve more of a suppressive effect, so an smg will have less of a suppressive effect than a sniper rifle)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The amount of bullets fired (the suppression effect continues to stack until it reaches the cap, so an smg can be just as suppressive as a sniper rifle, but will require more bullets).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;All of this coupled together makes the Support class generally the best class to purposely lay down suppressive fire, as using the bi-pod will make you accurate enough to get close proximity, your bullets are large enough to achieve quite a good suppression effect per bullet and you can fire much more than any other class to reach the suppression cap much more quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that said, generally, you won't purposely try to lay down suppressive fire much (unless you're in a really good squad who actually communicates and works as a team), you'll generally be taking a few shots at an enemy and a few will miss, causing suppression, and as long as they're at least a little bit suppressed, you'll get the suppression bonus if someone else kills them (they don't need to be very suppressed at all, just enough to cause the screen blur).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2012-05-22T00:08:06.623" LastActivityDate="2012-05-22T00:08:06.623" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32174" PostTypeId="2" ParentId="32159" CreationDate="2011-10-10T21:36:25.970" Score="3" Body="&lt;p&gt;Locus of Power cannot be spammed due to its cooldown, and due to the channel time during the set up, it rarely, if ever, results in a actual increase in units/minute speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you &lt;em&gt;can&lt;/em&gt; do, in Dominion, is activate Locus of Power before clicking on the point. Since you're already rooted due to capture channeling, with this method you can get a small speed boost after capturing each point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general though, think of Locus of Power's speed boost as a &quot;consolation&quot; prize for rooting you - it shouldn't be the reason you use the ability - use it for the % Magic Penetration and range bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some numbers:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Base Movement Speed - 315&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Movement Speed with Boots - 385&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Movement Speed with W buff - 493 (you lose ~2 to diminishing returns)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Speed increase from W - 493 - 385 = 108&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Normal speed = 385 x 3.5 seconds = 1347 units&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;1.5 sec channel time + Activate W speed bonus for 2 sec bonus speed x 493 = 986 units&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-10T22:36:23.870" LastActivityDate="2011-10-10T22:36:23.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32175" PostTypeId="2" ParentId="32168" CreationDate="2011-10-10T21:37:16.717" Score="1" Body="&lt;p&gt;I have not found any way to do this automatically -- I have always just manually reproduced the red waldo's routine.  It does go pretty fast with the red for reference, fortunately.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-10-10T21:37:16.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32176" PostTypeId="2" ParentId="32168" CreationDate="2011-10-10T21:39:52.500" Score="1" Body="&lt;p&gt;Use the keyboard controls for quick and easy placement of commands and arrows.  When duplicating Waldo paths, trace over and place the general commands (In &amp;beta;, Drop/Grab, etc.), then perform appropriate revisions (In &amp;alpha;, Grab, etc.) on another pass.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-10-10T21:39:52.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32177" PostTypeId="2" ParentId="32167" CreationDate="2011-10-10T21:49:02.993" Score="1" Body="&lt;p&gt;No. Many avatars can be unlocked or upgraded by completing levels, but items are only available through in-app purchase.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-10-10T21:49:02.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32178" PostTypeId="2" ParentId="32163" CreationDate="2011-10-10T22:20:14.150" Score="1" Body="&lt;p&gt;You should ignore the attack power when comparing guns to other weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guns bypass a monster's defense.  So you'll notice that at your party's current level, Balthier (or whomever) equipped with a gun is no slouch as an offensive weapon.  This becomes more and more significant as the monster's go up in defense power (and the guns available also increase in attack power).  It's also possible to luck into some very powerful guns about midway through the story, making their advantage even more pronounced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, there are ways to power level by using guns (since you can damage enemies that a +30 attack sword wouldn't dent).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guns cannot be parried or blocked.  Guns add to your character's evasion as well.&#xA;Additionally you can stack the status effects of various kinds of bullets and also do knockback attacks - adding a few more advantages to guns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only huge drawback is how long they take to load.&lt;/p&gt;&#xA;" OwnerUserId="13086" LastActivityDate="2011-10-10T22:20:14.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32179" PostTypeId="2" ParentId="32163" CreationDate="2011-10-10T22:22:08.687" Score="8" Body="&lt;p&gt;Ignoring scalar effects like Bravery/Faith/Protect/Last Stand/etc., every weapon attack is a product of the weapon's damage roll and its statistical bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage rolls are generally calculated by multiplying the attacker's Attack score with a random number between 1 and 1.125 before subtracting the target's Defense. There are several exceptions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Axes, Hammers, and Hand-bombs don't use the normal 1-1.125 random value range, and instead use a range of 0-1.111 (which would seem to indicate that they're far worse than normal weapons, but they can make up for this in the statistical bonus below).  &lt;/li&gt;&#xA;&lt;li&gt;Guns, Measures, and the Healing Rod and Rod of Faith ignore defense altogether: they take the attack value times the random value of 1-1.125 and &lt;em&gt;square the result&lt;/em&gt;. However, these weapons have no statistical bonus, so they're best used by lower-level or statistically inferior characters.  &lt;/li&gt;&#xA;&lt;li&gt;Pole attacks are reduced by the target's Magic Defense rather than physical Defense.&lt;/li&gt;&#xA;&lt;li&gt;Unarmed attacks default to an Attack value of 11 if the attacker has not yet acquired the Brawler license. Even with Brawler, the normal Attack value is ignored in favor of the average between the character's Level and Strength.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The statistical bonus of an attack depends on the weapon equipped. Each weapon type has a primary stat and a secondary stat which contribute to the damage bonus. The way the bonus is found is usually &lt;code&gt;1 + ( ( PrimaryStat + Level ) * SecondaryStat ) / 256&lt;/code&gt;. Because the statistical bonus multiplies the damage roll, both stats are important, but as your level increases, primary stats contribute more and more to the damage you do with that type of weapon. Stat breakdowns (and formulary exceptions) are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The primary and secondary stat for any Sword, Greatsword, Spear, Crossbow, Rod, or Pole is Strength.&lt;/li&gt;&#xA;&lt;li&gt;The primary and secondary stat for an unarmed attack is also Strength, but the stats are not added to 1 after being divided by 256; unarmed attacks can only ever be more damaging than armed attacks if the attacker's combined strength and level are &lt;em&gt;significantly&lt;/em&gt; higher than his Attack score with any weapon.&lt;/li&gt;&#xA;&lt;li&gt;The primary and secondary stat for a Mace is Magic.&lt;/li&gt;&#xA;&lt;li&gt;The primary stat for a Katana or Staff is Magic, but the secondary stat is Strength.&lt;/li&gt;&#xA;&lt;li&gt;The primary stat for a Dagger, Ninja Sword, or Bow is Speed, but the secondary stat is Strength. Additionally, the stats are divided by 218 after multiplication, &lt;strong&gt;not&lt;/strong&gt; 256.&lt;/li&gt;&#xA;&lt;li&gt;The primary stat for an Axe, Hammer, or Hand-bomb is Vitality, but the secondary stat is Strength. Additionally, the stats are divided by 128 after multiplication, &lt;strong&gt;not&lt;/strong&gt; 256.&lt;/li&gt;&#xA;&lt;li&gt;Guns, Measures, the Healing Rod, and the Rod of Faith do not calculate a statistical bonus. They are treated as having a statistical bonus of 1.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To apply this to your situation, it makes most sense to equip Balthier with a Rifle early in the game, unless his Strength is absurdly high, in which case you might be better off leaving him unarmed and giving the rifle to someone else. As his stats develop, you can use the info here to determine which weapon types you should pursue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Credit where it's due: I arrived at this answer by reading Arthellinus's &quot;Weapons Analysis&quot; FAQ at &lt;a href=&quot;http://www.gamefaqs.com/ps2/459841-final-fantasy-xii/faqs&quot; rel=&quot;noreferrer&quot;&gt;GameFAQs&lt;/a&gt; and summarizing his somewhat lengthier and mathier analysis.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2011-10-10T23:01:40.810" LastActivityDate="2011-10-10T23:01:40.810" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32180" PostTypeId="1" AcceptedAnswerId="32848" CreationDate="2011-10-10T22:27:24.740" Score="21" ViewCount="19076" Body="&lt;p&gt;I am playing the demo of Orcs Must Die! and trying to understand how points are calculated and how to increase the points I get when I finish a mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just to make an example, I reached about 26K points in the first mission &lt;strong&gt;The Hallway&lt;/strong&gt;, but looking at the overall leaderboards plenty of players went over 40K.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In which points category should I concentrate more? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gCdSg.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3610" LastEditDate="2012-06-08T10:33:51.967" LastActivityDate="2012-08-03T04:22:14.097" Title="How are points calculated in Orcs Must Die?" Tags="|orcs-must-die|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32181" PostTypeId="1" AcceptedAnswerId="32260" CreationDate="2011-10-10T22:29:51.193" Score="16" ViewCount="1083" Body="&lt;p&gt;I am wondering if are there any benefits in making headshots in Orcs Must Die!? I mean except the fact that you can take down an orc faster.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-10-11T23:08:59.650" Title="Headshots in Orcs Must Die?" Tags="|orcs-must-die|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32182" PostTypeId="2" ParentId="29301" CreationDate="2011-10-10T23:02:44.773" Score="0" Body="&lt;p&gt;As @Adeese mentioned, your augs still have some functionality even with the &quot;upgraded&quot; chip. They were not available straight away, so I think maybe your cells start empty and recharge very slowly. Anyway after a certain period of time of firing from cover and running away, I was able to use the Typhoon which finished off Namir quite quickly. &lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-10-10T23:02:44.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32183" PostTypeId="1" AcceptedAnswerId="32199" CreationDate="2011-10-10T23:20:31.783" Score="4" ViewCount="3305" Body="&lt;p&gt;I've recently been trying to build a piston elevator in SMP from bedrock to the surface. However, every design I've tried (some of my own, and some from Youtube) results in me getting stuck in a block part of the way up. Are there any ways to get around this? If it's lag related would slowing the elevator down by adding an extra repeater or two between each level be sufficient?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastEditorUserId="11967" LastEditDate="2012-01-18T01:43:43.923" LastActivityDate="2012-01-18T01:43:43.923" Title="How can I make a functioning piston elevator in SMP" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32184" PostTypeId="1" AcceptedAnswerId="32185" CreationDate="2011-10-10T23:31:54.930" Score="7" ViewCount="603" Body="&lt;p&gt;I currently run a server with a few friends and am interested in upgrading my server to the most current version (I'm a few behind). I particularly want to know what the consequences are of doing so, including:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Will upgrading the server affect any of the currently explored map, including any builds we have put together?&lt;/li&gt;&#xA;&lt;li&gt;With a different version comes unique map generation. Will there still be continuity in the map as we explore out further? Am I going to have a huge mountainside clipped into the ocean because of different map generation code or a snow biome immediately beginning on a newly explored chunk?&lt;/li&gt;&#xA;&lt;li&gt;Will any of our inventory be affected?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="3376" LastEditDate="2011-10-11T07:39:54.050" LastActivityDate="2011-10-11T07:39:54.050" Title="What are the Consequences of Updating a Minecraft SMP Server?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32185" PostTypeId="2" ParentId="32184" CreationDate="2011-10-10T23:40:42.327" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Will upgrading the server affect any of the currently explored map, including any builds we have put together?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;No, all of your world that you have explored and all your buildings should remain.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;With a different version comes unique map generation. Will there still be continuity in the map as we explore out further? Am I going to have a huge mountainside clipped into the ocean because of different map generation code or a snow biome immediately beginning on a newly explored chunk?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There will not be continuity.  You will almost certainly have mountains clipped into oceans and the like.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Will any of our inventory be affected?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Possibly, but backing up the [Playername].dat files in your world folder should protect against that.  Should anything happen to your inventories, copy your backups over the existing files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing you should be aware of: &lt;strong&gt;Every client will need to update also.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-10-10T23:40:42.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32186" PostTypeId="2" ParentId="26787" CreationDate="2011-10-10T23:54:00.160" Score="1" Body="&lt;p&gt;I currently use a similar strategy to dalshim and have managed to complete 19 of the 20 levels on hard mode, level 3 'islands' being my downfall. As far as I can tell, the trick is to force the creeps into a pathway of four or more straight blocks to maximize damage, then use the rockets to do the rest. On the levels which have little or no options to do this, just force a path with mini guns around the rockets to increase the time they have to do damage, and as said, upgrade early rather than buy more where possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice specifically for islands level would be appreciated as this method does not seem to work! And all videos online are for easy mode &lt;/p&gt;&#xA;" OwnerUserId="13089" LastEditorUserId="2734" LastEditDate="2011-10-11T06:44:00.083" LastActivityDate="2011-10-11T06:44:00.083" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32187" PostTypeId="1" CreationDate="2011-10-10T23:58:24.023" Score="34" ViewCount="2148" Body="&lt;p&gt;The following graph is representative of my experience when playing spy in Team Fortress 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/H1rnP.png&quot; alt=&quot;ALWAYS.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In English, sometimes when I play spy I notice some people seem distracted (say, a demo or a heavy shooting in a given direction) and I decide to engage them and go for the stab. However, constantly, they seem to have a sixth sense that makes them turn at just the last moment and unload vast amount of lead in me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This happens at an alarming regularity. I wonder - is it their &quot;sixth sense?&quot; Is it my poor timing? ...or &lt;em&gt;is it my footsteps?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would sneaking right before giving a backstab help reduce the sound of footsteps, giving the target more time but perhaps less warning?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23901" LastEditDate="2013-11-26T05:10:32.360" LastActivityDate="2017-04-11T00:08:04.187" Title="Should I sneak before stabbing?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32188" PostTypeId="2" ParentId="32187" CreationDate="2011-10-11T00:04:13.327" Score="12" Body="&lt;p&gt;It would reduce the sound of your footsteps, but it would make you a much more obvious spy.  Anyone on the other team who happens to be looking your way would spycheck you almost instantly.  Further, sneaking slows you down significantly.  People tend not to stop for extended periods of time - the additional time it would take you to approach while sneaking would lead to a fair amount of potential victims walking getting away without ever realizing you were there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a general tip, try to focus on getting in situations where your footsteps will be minimized (like around a corner) instead of approaching an enemy from directly behind.  That way your footsteps will be minimized and everyone else on the other team will be less likely to notice you as well.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-10-11T00:09:22.043" LastActivityDate="2011-10-11T00:09:22.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32189" PostTypeId="2" ParentId="32187" CreationDate="2011-10-11T00:33:17.613" Score="19" Body="&lt;p&gt;As tempting as it is to attack these enemies while they're fighting allies, if you're not already decloaked and near them, they'll likely finish off your allies (or die), then turn around to make sure enemies aren't sneaking up behind them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Footsteps can be somewhat of a giveaway, but since all players allies and enemies alike make footsteps, they alone are not a giveaway.  The problem is, as a Spy, you need to walk right up behind someone to backstab them.  Most allies don't get that close unless they're a Medic or running through you when they're a faster class than you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One more related thing: teammates can tell their other teammates about suspicious looking players over voice chat.  Unless it's an all-talk server, you have no idea they're doing this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be more concerned over the noise of your cloaking devices.  Cloaking devices make noise both when cloaking and uncloaking.  The exception is The Dead Ringer, which doesn't make a cloaking sound.  Basically, try to decloak somewhere where no one is around.  Yes, this means you're relying more on your disguise than on your cloak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you use the Dead Ringer, disguise as a member of your own team until/unless you manage to get successfully behind enemy lines.  I find friendly Pyro tends to work best, as it's the only class that has an excuse for not attacking the enemy as soon as they spot them.  However, you're largely screwed if an enemy Pyro shows up.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="55285" LastEditDate="2015-01-06T20:41:12.340" LastActivityDate="2015-01-06T20:41:12.340" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32190" PostTypeId="1" AcceptedAnswerId="32191" CreationDate="2011-10-11T00:34:37.173" Score="3" ViewCount="2059" Body="&lt;p&gt;I'm playing through a level, and I have a couple different saves. I want to be sure that I picked up a card on my way through, but since the way back is blocked I cannot go back and physically check. Is there a way to see what cards are in my deck? I'd rather not replay the level just to be sure.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T10:30:46.120" LastActivityDate="2012-07-24T10:30:46.120" Title="Is there a way to see what cards have been collected without actually playing a game of Rage Frenzy?" Tags="|rage|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32191" PostTypeId="2" ParentId="32190" CreationDate="2011-10-11T00:44:58.643" Score="3" Body="&lt;p&gt;It seems that you can only look at your deck when you are at a card table. Talk to the dealer to start a game, then look at your cards on the deck building screen. Then quit, and no money should have changed hands.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-11T00:44:58.643" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32192" PostTypeId="2" ParentId="32089" CreationDate="2011-10-11T00:49:52.243" Score="2" Body="&lt;p&gt;Pop Rockets. This shotgun ammo should kill any common mutant in 1 (near) hit. Keep in mind that you can play &lt;em&gt;Mutant Bash TV&lt;/em&gt; as many times as you want. Sentry turrets will get quickly overrun, so sentry bots do last longer thanks to their mêlée attacks. Also, lots of wingsticks as well. If the mutant is at a good distance from you, you should get the wingstick back.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-11T00:49:52.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32193" PostTypeId="1" AcceptedAnswerId="32210" CreationDate="2011-10-11T00:57:41.907" Score="8" ViewCount="98318" Body="&lt;p&gt;I have a laptop I use to game, its not a high-end one. My resolution is 1366x768, I'm thinking of getting a HDMI cable to try out gaming on the TV. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My card is an ATI Mobility Radeon 5470 HD, and it supports eyefinity, when I use dual monitors to game it reduces the framerate by 3-5 FPS. Since my TV is a 46-Inch 1080p 120Hz LED HDTV, I'm wondering if it would take a major hit on my laptop? &lt;/p&gt;&#xA;" OwnerUserId="12910" LastEditorUserId="1351" LastEditorDisplayName="user27134" LastEditDate="2013-09-30T15:42:12.790" LastActivityDate="2021-02-07T20:00:24.370" Title="Does connecting your laptop to TV via HDMI decrease gaming performance?" Tags="|pc|performance|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32194" PostTypeId="1" AcceptedAnswerId="32196" CreationDate="2011-10-11T01:05:30.270" Score="21" ViewCount="2888" Body="&lt;p&gt;At the beginning &lt;a href=&quot;http://www.gametrailers.com/video/opening-trailer-zelda-skyward/722029&quot; rel=&quot;noreferrer&quot;&gt;of this trailer,&lt;/a&gt; there's reference to humans. Which leads me to wonder, were there ever humans in the other Zelda games? For example, would Hylians be considered humans?&lt;/p&gt;&#xA;" OwnerUserId="5547" LastEditorUserId="85" LastEditDate="2011-12-07T18:47:46.127" LastActivityDate="2011-12-07T18:47:46.127" Title="Are there humans in Zelda?" Tags="|zelda-skyward-sword|legend-of-zelda-series|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32195" PostTypeId="1" AcceptedAnswerId="32197" CreationDate="2011-10-11T01:17:24.587" Score="23" ViewCount="90330" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TQ8ss.jpg&quot; alt=&quot;Screenshot of achievement interface&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Sniper Duel&quot; achievement in Minecraft requires me to kill a skeleton from 50 meters away. Is this equivalent to 50 blocks? What is the easiest way to do this? I've recently located a skeleton spawner near my base, how can I use this to my advantage? &lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2015-07-20T13:09:14.467" Title="How do I get the &quot;Sniper Duel&quot; achievement in Minecraft?" Tags="|minecraft-java-edition|achievements|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32196" PostTypeId="2" ParentId="32194" CreationDate="2011-10-11T01:22:31.313" Score="21" Body="&lt;p&gt;According to &lt;a href=&quot;http://zelda.wikia.com/wiki/Human&quot; rel=&quot;noreferrer&quot;&gt;Zeldapedia&lt;/a&gt;, &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Humans are a race of people that include Hylians, Gerudo, round-eared non-Hylian humans, and possibly other groups. Hylians and Gerudo have been referred to both as human and by their more specific race. The round-eared, non-Hylian humans however, are simply called humans. They live in Hyrule during the time of A Link to the Past, The Wind Waker, and Twilight Princess. These Non-Hylian humans are only distinguishable from Hylians by their short, rounded ears, as opposed to the long pointed ears of the Hylians. The types of humans are capable of reproduction with one another; Gerudo females and Hylian males produce Gerudo offspring, and one character who's parents are a Hylian and non-Hylian human has a round-eared appearance.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-11T01:22:31.313" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32197" PostTypeId="2" ParentId="32195" CreationDate="2011-10-11T01:31:42.533" Score="16" Body="&lt;p&gt;Since you have a skeleton spawner, that should make it easier. What I would do is build a wall/fence around it so that skeletons are contained, and leave some holes for you to shoot through. Next, if looking through the holes does not activate the monster spawner, I would have a doorway that leads inside the spawner room to activate it, then run out. The building will ensure that the skeletons do not wander off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To kill the skeleton, first hit it with a sword through the hole until it's one hit away from death. Then, back off 50 blocks and snipe it!&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2011-10-11T23:38:55.913" LastActivityDate="2011-10-11T23:38:55.913" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32198" PostTypeId="2" ParentId="32091" CreationDate="2011-10-11T01:35:38.910" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://darksouls.wikidot.com/big-hat-logan&quot; rel=&quot;nofollow noreferrer&quot;&gt;Big Hat Logan&lt;/a&gt; sells a copy as well, and is initially found in a cage within &lt;a href=&quot;http://darksouls.wikidot.com/sen-s-fortress&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sen's Fortress.&lt;/a&gt; After getting past the second platform containing swinging blade traps, you'll quickly come across a sleeping snake guard leaning against a wall. Big Hat Logan is located in a room hidden behind this wall, only accessible by breaking the wall.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To break the wall you need to redirect the metal balls you see throughout the fortress. The mechanism to do this is located after the second room with the metal balls coming at you. You want to redirect the mechanism to the hallway opposite the exit which will simply drop the balls off the game map. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to unlock the cage he is located in you need one of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://darksouls.wikidot.com/master-key&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Master Key:&lt;/strong&gt;&lt;/a&gt; This is a possible starting gift, and the Thief class will always start with it.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://darksouls.wikidot.com/cage-key&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Cage Key:&lt;/strong&gt;&lt;/a&gt; This is located further on in the fortress, shortly before fighting the boss. On your way to the boss you'll notice that part of the bridge is broken. If you jump over this (dash + action button) you'll find yourself in a tower with a merchant, and at the bottom of the tower you'll find the cage key. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;After you free him from the cage he'll return to Firelink Shrine, where he'll start selling spells. He'll stay there until you put the &lt;a href=&quot;http://darksouls.wikidot.com/lordvessel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lordvessel&lt;/a&gt; on the &lt;a href=&quot;http://darksouls.wikidot.com/firelink-altar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Firelink Altar&lt;/a&gt;, at which point he'll relocate to &lt;a href=&quot;http://darksouls.wikidot.com/the-duke-s-archives&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Duke's Archives&lt;/a&gt;. Make you sure buy his copy of Great Soul Arrow before he moves, since he won't become a merchant again until after you've gone through a large portion of The Duke's Archives.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2015-01-23T12:23:40.527" LastActivityDate="2015-01-23T12:23:40.527" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32199" PostTypeId="2" ParentId="32183" CreationDate="2011-10-11T03:03:13.260" Score="2" Body="&lt;p&gt;To make a piston elevator I use the &quot;staircase&quot; design&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The way this design works is by pushing you up stairs using pistons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are some pictures of how this works: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; The first repeater is on 2-delay, and the second is on 1-delay.In the screenshots is different, sorry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iCONu.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/FBFBH.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/cuct4.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/3640G.png&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/poeYs.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10616" LastActivityDate="2011-10-11T03:03:13.260" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32202" PostTypeId="1" AcceptedAnswerId="32207" CreationDate="2011-10-11T05:50:46.587" Score="6" ViewCount="843" Body="&lt;p&gt;Rage has plenty of opportunities to attack enemies that are unaware of your presence. Consider the following situation:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hUOBK.jpg&quot; alt=&quot;Sneaky time&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be very easy for me to dispose of the gentleman sweeping the floor in one of several ways. However, I am unaware of a way to go about it without making the other enemies in the room aware of my presence. A shotgun blast to the back of the head would definitely do the trick, but would obviously be too noisy. Trying to be more subtle and relying on my fists doesn't cut it either, as I would need to get too close to my target and he would end up noticing me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some sort of trick to it that I am not thinking about, or perhaps a suitable weapon that you get later in the game?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="1787" LastEditDate="2012-05-31T13:30:49.773" LastActivityDate="2012-05-31T13:30:49.773" Title="Is there a way to take out unsuspecting enemies silently?" Tags="|rage|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32204" PostTypeId="2" ParentId="31642" CreationDate="2011-10-11T06:53:25.410" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.fifaencyclopedia.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;FIFA Encyclopedia&lt;/a&gt; seems to be a good resource.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="1561" LastEditDate="2011-10-14T06:47:46.780" LastActivityDate="2011-10-14T06:47:46.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32205" PostTypeId="1" AcceptedAnswerId="32229" CreationDate="2011-10-11T06:57:28.603" Score="2" ViewCount="2926" Body="&lt;p&gt;I'm trying to do the Special Seasonal Event with the Red Bull X2010, that GT5 send for the win of Sebastian Vettel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found that this car is very hard to drive for me, and after several laps, all the times are worse than the third time, and also are invalid (because I went out of the track).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to make this car easier to drive? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Apart of practice a lot, of course)&lt;/p&gt;&#xA;" OwnerUserId="13098" LastEditorUserId="12" LastEditDate="2011-11-16T16:50:00.333" LastActivityDate="2012-03-22T06:43:09.047" Title="How to tune the Red Bull X2010 to make easier to drive?" Tags="|gran-turismo-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32206" PostTypeId="2" ParentId="31436" CreationDate="2011-10-11T07:05:21.327" Score="-1" Body="&lt;p&gt;You need to get red carded 3 times in 3 consecutive games to do up your strength. It's a glitch in the game. But the hard thing is that when you get red carded, you have to serve a match ban, so the only way to do it is to get yellow carded first, a second yellow card, at a time where your calendar shows that you're playing a domestic league game, then a champions league game, then another domestic league game.&lt;/p&gt;&#xA;" OwnerUserId="13099" LastEditorUserId="9752" LastEditDate="2012-01-06T16:47:42.300" LastActivityDate="2012-01-06T16:47:42.300" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32207" PostTypeId="2" ParentId="32202" CreationDate="2011-10-11T07:13:57.267" Score="8" Body="&lt;p&gt;Fists, as you already said, are not that useful for silent attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get the &lt;strong&gt;wingstick&lt;/strong&gt; early in the game, a boomerang-like quick use silent item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you complete a quest that has you go to wellspring and then back to the first town you will get the &lt;strong&gt;Striker crossbow&lt;/strong&gt;, which is a silent primary weapon (Dan Hagar even mentions this when he gives it to you).&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="295" LastEditDate="2011-10-16T20:46:10.997" LastActivityDate="2011-10-16T20:46:10.997" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32208" PostTypeId="1" AcceptedAnswerId="32217" CreationDate="2011-10-11T07:33:53.643" Score="2" ViewCount="766" Body="&lt;p&gt;I tried both of that games and I'm shocked a bit. These games appeared almost at the same time but the graphics in NFS World is incomparable even with that in NFS Carbon (enough said about cool graphics in NFS Hot Pursuit). I can understand that in NFS World there is more freedom etc. so it's easier to handle NFS Hot Pursuit, but again - in NFS Carbon the city was quite big and the graphics was better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe I do not understand something and there are some secret setting for the graphics - but can anybody tell why graphics in NFS World is such?&lt;/p&gt;&#xA;" OwnerUserId="8335" LastEditorUserId="28182" LastEditDate="2015-12-14T06:43:00.510" LastActivityDate="2015-12-14T06:43:00.510" Title="Why do the graphics differ so much between NFS Hot Pursuit and NFS World?" Tags="|version-differences|need-for-speed-hot-pursuit-2010|" AnswerCount="1" CommentCount="0" ClosedDate="2017-12-21T00:14:07.280" ContentLicense="CC BY-SA 3.0" />
  <row Id="32209" PostTypeId="2" ParentId="32193" CreationDate="2011-10-11T07:37:19.120" Score="9" Body="&lt;p&gt;Outputting your display to a TV does not inherently decrease gaming performance. If your laptop screen supports a maximum resolution of 1366 x 768 and you try playing anything at 1080p (1920 x 1080) you're naturally going to experience a degradation in refresh rate (regardless of whether it's a TV or a regular monitor) as compared to your usual 1366x768 display. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I'll try to answer your question because it's not very clear. If you are using the TV as the only display your laptop is showing at the native resolution of 1366 x 768, it should be updating at the same rate as if it were on the screen of the laptop. If you're duplicating screens or extending display across your screen and TV, you will of course experience a bit of decrease of performance. Any time your computer has to draw more pixels every refresh, you will of course be using more GPU power to draw it all.&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-10-11T07:37:19.120" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32210" PostTypeId="2" ParentId="32193" CreationDate="2011-10-11T08:23:03.187" Score="3" Body="&lt;p&gt;In your situation I would connect the TV to the lappy and use just the TV as a screen; here's why:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The 100Hz refresh rate combined with the LED is going to make the&#xA;refresh rate the same (or comparable) as the lappy.&lt;/li&gt;&#xA;&lt;li&gt;The resolution is higher.&lt;/li&gt;&#xA;&lt;li&gt;And you don't say the size of the laptop screen, but I assume it's&#xA;less than 46 inches. So it'll be probably double or triple the&#xA;screen size.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It's going to look bigger and higher res on the TV and the refresh rate shouldn't be noticeable to human eyes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a similar set up: 27&quot; FHD screen with 14&quot; lappy. I recommend external keyboard and gaming grade mouse (preferably wireless).&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-10-11T08:23:03.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32211" PostTypeId="1" AcceptedAnswerId="81824" CreationDate="2011-10-11T08:28:08.637" Score="3" ViewCount="262" Body="&lt;p&gt;I currently own &lt;em&gt;Art Academy: First Semester&lt;/em&gt; for the Nintendo DSi. As a hobby artist with a tenuous grasp of the basics of blocking, light, shadow, shading, and detail, the title did me a world of good -- so much so that I'm interested in picking up &lt;em&gt;Second Semester&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, &lt;a href=&quot;http://dsiware.nintendolife.com/reviews/2009/10/art_academy_second_semester_dsiware&quot; rel=&quot;nofollow noreferrer&quot;&gt;according to reviews&lt;/a&gt;, the second title is a near carbon copy of the first game with significantly curtailed content, making me reluctant to pick it up without knowing exactly which lessons and concepts are covered. Because this is a self-graded title based on the player's own internal critique, walkthroughs in the traditional sense don't seem to exist from my cursory searches through Google.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, a simple question: &lt;em&gt;what lessons and artistic concepts does&lt;/em&gt; Art Academy: Second Semester &lt;em&gt;cover? Additionally, what subjects are covered in this title's &quot;mini-lessons&quot; for further study?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Note that answers pertaining to the box release of&lt;/em&gt; Art Academy &lt;em&gt;also apply, since this version is a straight compilation of both semesters &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003UVA4KC&quot; rel=&quot;nofollow noreferrer&quot;&gt;at a higher MSRP&lt;/a&gt;, with the addition of 80 &quot;motifs&quot; to use as reference material.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Since there's no chance I'll purchase this version of the game, though, a bonus question for the comments: what do they mean by &quot;motifs,&quot; exactly?)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="5935" LastEditorUserId="181240" LastEditDate="2018-01-02T21:39:04.543" LastActivityDate="2018-01-02T21:39:04.543" Title="What lessons (and mini-lessons) are available in Art Academy: Second Semester?" Tags="|art-academy-second-semester|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32212" PostTypeId="1" AcceptedAnswerId="32214" CreationDate="2011-10-11T09:27:57.477" Score="13" ViewCount="68942" Body="&lt;p&gt;Minecraft Pocket Edition has just been released and since I've already bought the game for PC I was hoping I could get the pocket edition for free. Does it do any account verification to check if you've already paid, perhaps?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="39358" LastEditorDisplayName="user27134" LastEditDate="2013-12-12T07:44:57.587" LastActivityDate="2014-09-22T14:52:26.227" Title="Can I get Minecraft Pocket Edition for free if I've already bought the game?" Tags="|minecraft-bedrock-edition|" AnswerCount="3" CommentCount="1" ClosedDate="2022-07-11T14:39:45.913" ContentLicense="CC BY-SA 3.0" />
  <row Id="32214" PostTypeId="2" ParentId="32212" CreationDate="2011-10-11T10:02:07.307" Score="20" Body="&lt;p&gt;No you cannot. The game is only available from the &lt;a href=&quot;https://play.google.com/store/apps/details?id=com.mojang.minecraftpe&quot; rel=&quot;nofollow noreferrer&quot;&gt;Play Store&lt;/a&gt;, for Android, or &lt;a href=&quot;https://itunes.apple.com/en/app/minecraft-pocket-edition/id479516143&quot; rel=&quot;nofollow noreferrer&quot;&gt;iTunes&lt;/a&gt; for iOS, and you must purchase it from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is a separate product, so it is exempt from the Alpha/Beta &lt;em&gt;All/until release future editions free&lt;/em&gt; promise.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3936" LastEditDate="2013-02-27T11:07:50.947" LastActivityDate="2013-02-27T11:07:50.947" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32215" PostTypeId="2" ParentId="17367" CreationDate="2011-10-11T10:21:56.707" Score="0" Body="&lt;p&gt;Highly recommend the AK74 with Rapid Fire and Grip using Warlord. The weapon is a beast - accurate, quick to aim and extreme damage. &lt;/p&gt;&#xA;" OwnerUserId="856" LastActivityDate="2011-10-11T10:21:56.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32216" PostTypeId="2" ParentId="32156" CreationDate="2011-10-11T10:37:04.387" Score="1" Body="&lt;p&gt;Getting all of the Co-op achievements turns into a pretty boring grindfest once you know how go do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get all achievement in fewest games as possible you should play as Random vs. Insane AI, because - like Sorean mentioned - it counts for lower AIs. Also try to do the &lt;code&gt;each race combination vs. 3 Insane AI&lt;/code&gt; and &lt;code&gt;15 Win-streak vs. 3 Insane AI&lt;/code&gt; first, because after that you only need to play vs. 2 AI where the games end quicker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beating Insane is not hard if you use basic rush strategies for each race:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;6 Pool&lt;/li&gt;&#xA;&lt;li&gt;10 Pool + Gas with Speedlings&lt;/li&gt;&#xA;&lt;li&gt;Inbase Spinecralwer if up against at least 1 Zerg&lt;/li&gt;&#xA;&lt;li&gt;skip Zerglings and go for Mutalisks from 2 Bases - this is only safe if your allies distract all enemies so they do not overwhelm you before Mutas are out&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cannon-Rush with 1st Pylon and Forge as Proxy&lt;/li&gt;&#xA;&lt;li&gt;transition into mass Proxygate Zealots if up against Zerg (creep is so annoying for cannonrushing)&lt;/li&gt;&#xA;&lt;li&gt;for very long games maybe get Void Rays&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3 proxy Barracks with mass Reaper - fastest for killing worker and buildings - consider to get +1 Attack for more efficency in later game stages (if it occurs)&lt;/li&gt;&#xA;&lt;li&gt;Proxy Barracks and mass Marines - get some bunkers too if you don't have uber micro (so get them almost always) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also make sure to distract the AI with a Extractor/Pylon/Engeneering Bay in his base. This way the computer will pull workers from mining and try to kill your building. Make sure they lose as much mining time as possible and have less stuff to hold your rush off. When your units come out, go for their harvesters first if its possible, but do not sacrifice too much of your army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously getting some friends in to have a relying team will make the win-streak much easier than getting random people that might fail and deny your achievement after 14 successful games.&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2011-10-11T10:59:37.697" LastActivityDate="2011-10-11T10:59:37.697" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32217" PostTypeId="2" ParentId="32208" CreationDate="2011-10-11T10:48:31.893" Score="4" Body="&lt;p&gt;NFS World is MMORG (Massive Multiplayer Online Racing Game) and therefore it has a different target from the other two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is quite common for multiplayer online games to have &quot;light&quot; graphics because, in order to generate profit, it has to run smoothly on most hardware configuration worldwide available (consider also Asia). In addition NFS World was &lt;a href=&quot;http://en.wikipedia.org/wiki/Need_for_Speed:_World&quot; rel=&quot;nofollow noreferrer&quot;&gt;first announced&lt;/a&gt; to be free-to-play and I imagine that the budget planned was not big enough to allow developers create a powerful engine that matches also the infrastructure requirements of a MMORG.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-10-11T10:48:31.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32218" PostTypeId="2" ParentId="13045" CreationDate="2011-10-11T10:53:15.967" Score="-3" Body="&lt;p&gt;It may not work, but try adding it as a non steam game. Otherwise, just log in your account in for her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just dont log into the same account on 2 computers at once. bad things happen.&lt;/p&gt;&#xA;" OwnerUserId="13102" LastActivityDate="2011-10-11T10:53:15.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32220" PostTypeId="1" AcceptedAnswerId="32221" CreationDate="2011-10-11T11:11:16.160" Score="9" ViewCount="2533" Body="&lt;p&gt;Torchlight II is out, but so far I could not find any information if it will allow me to import my character from the first game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have better knowledge? &lt;/p&gt;&#xA;" OwnerUserId="7652" LastEditorUserId="8350" LastEditDate="2012-11-09T15:29:38.847" LastActivityDate="2012-11-09T15:29:38.847" Title="Will Torchlight II allow importing characters from Torchlight I?" Tags="|torchlight-2|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32221" PostTypeId="2" ParentId="32220" CreationDate="2011-10-11T11:15:13.717" Score="10" Body="&lt;p&gt;Since Torchlight II will have completely new character classes, and none of the ones from Torchlight I will have a comingback, you will not be able to use old characters.&lt;/p&gt;&#xA;&lt;p&gt;It is also stated in &lt;a href=&quot;http://forums.runicgames.com/viewtopic.php?f=30&amp;amp;t=14139&quot; rel=&quot;noreferrer&quot;&gt;Torchlight II FAQ&lt;/a&gt; in Runic Games official Forum:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Will I be able to import my old characters?&lt;/strong&gt;&lt;br /&gt;&#xA;No, the original characters will be in the game as NPCs, as will other NPCs of the Destroyer, Vanquisher, and Alchemist class types. Additionally, due to various changes in gamplay systems the old character files will not be able to be imported as-is, as detailed below:&lt;/p&gt;&#xA;&lt;p&gt;Along with the story the game will use a new wardrobing system opposed to the one in Torchlight. As a result they did not reuse the Torchlight character assets.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-11T11:25:53.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32222" PostTypeId="1" AcceptedAnswerId="117723" CreationDate="2011-10-11T11:47:00.180" Score="17" ViewCount="14833" Body="&lt;p&gt;I recognized some items which are listed as &lt;code&gt;recommended&lt;/code&gt; in the shop menu are pretty useless for certain champion builds and it is better to get some other instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because I am pretty new to LoL I find myself clicking through the shop menu for minutes, wasting time searching for items my friends recommended to me, which all could be spent farming or fighting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there a way to change the list of recommended items for each champion?&lt;/strong&gt; And if that is the case, is it possible to show more than one set of items for different Champion builds (like more focused on DPS or AP on Kog'Maw)?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2013-09-03T17:22:28.890" Title="Is it possible to change &quot;recommended Items&quot;?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32223" PostTypeId="2" ParentId="2035" CreationDate="2011-10-11T12:33:20.387" Score="3" Body="&lt;p&gt;The bow is also great on Medieval Attack / Defend maps like DeGroot Keep, being one of the few non-melee weapons available to &lt;em&gt;any&lt;/em&gt; class in this mode.&lt;/p&gt;&#xA;" OwnerUserId="11070" LastEditorUserId="11070" LastEditDate="2011-10-11T14:49:47.970" LastActivityDate="2011-10-11T14:49:47.970" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32224" PostTypeId="1" AcceptedAnswerId="32227" CreationDate="2011-10-11T12:34:32.480" Score="6" ViewCount="8300" Body="&lt;p&gt;I am playing my way through Nightmare Diablo 2 on Battle.net closed servers and because of the swarming that's occurring I've decided to bite the bullet and get a hireling to come help out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My act 1 hireling seemed to be restricted to bow weapons.  My act 2 defensive hireling comes with a spiffy cold effect but seeems to be restricted to pole arms, without a shield regardless of the class of pole arm (ie 1 handed pole arms should allow a shield, but don't).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the restrictions on hirelings and what other bonuses might I discover?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2016-02-11T11:43:59.257" Title="What are the equipment restrictions for NPC/Hirelings in Diablo 2?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32225" PostTypeId="2" ParentId="32224" CreationDate="2011-10-11T12:50:07.980" Score="11" Body="&lt;p&gt;Mercenaries follow the following sets of equipment rules:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Act 1 - Rogue Scouts&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor, Helms, Bows (NOT crossbows or Amazon specific bows)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Act 2 - Desert Mercenaries&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor, Helms, Spears or Polearms (NOT Amazon specific spears)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Act 3 - Ironwolves&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor, Helms, Shields, 1 handed swords&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the Ironwolves do not actually physically attack with the sword, so finding one with good casting stats for whatever element you choose is is a better idea than finding one with good weapon damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Act 5 - Barbarians&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor, Helms, Barbarian class specific helms, Swords (both 2h and 1h variety, though they cannot dual wield)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that Mercenaries follow STR/DEX requirements for items as well as level, though generally speaking this is not usually an issue.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-10-11T12:50:07.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32226" PostTypeId="2" ParentId="32222" CreationDate="2011-10-11T12:56:39.503" Score="8" Body="&lt;p&gt;&lt;strike&gt;There is no official support for changing your recommended items. However, several users have created workarounds through 3rd party programs to accomplish this.&lt;/p&gt;&#xA;&lt;p&gt;I've used the one linked &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=145862&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; with success, and it gets updated frequently enough and typically within a few days after patching. If you don't like that specific one, there's quite a few others floating around on the official League of Legends forums, as well as various other wiki sites.&lt;/p&gt;&#xA;&lt;p&gt;I provide the link and echo the author with saying that using 3rd party programs to modify game files is to be done at your own risk, and there's no guarantee that this or any particular &amp;quot;mod&amp;quot; will be forever supported.&lt;/p&gt;&#xA;&lt;p&gt;In response to your second question regarding multiple builds, at the moment there is no current way to setup different build layouts, as the recommended items tab is limited to 6 slots and 1 per character as per the game files.&lt;/strike&gt;&lt;/p&gt;&#xA;&lt;p&gt;Edit: This answer is no longer accurate. See &lt;a href=&quot;https://gaming.stackexchange.com/a/117723/414&quot;&gt;this answer&lt;/a&gt; for an up to date solution.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-09-03T17:22:28.890" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32227" PostTypeId="2" ParentId="32224" CreationDate="2011-10-11T13:01:07.393" Score="11" Body="&lt;p&gt;Those Hirelings are also known as Mercenaries.&#xA;As listed on &lt;a href=&quot;http://diablo2.diablowiki.net/Mercenaries&quot; rel=&quot;nofollow noreferrer&quot;&gt;Diablowiki.net&lt;/a&gt; only the weapon and off-hand slots have restrictions as followed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rouge Scouts (Act I)&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Only Bows (NO Crossbows or &lt;code&gt;Amazon only&lt;/code&gt; Bows)  &lt;/li&gt;&#xA;&lt;li&gt;can use Cold Arrow&#xA;or Fire Arrow in addition to Inner Sight&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Desert Mercenaries (Act II)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spears, Javelins and Polearms (no &lt;code&gt;Amazon only&lt;/code&gt; equipment)&lt;/li&gt;&#xA;&lt;li&gt;use Jab Attack and have a Aura dependent on type and difficulty they were&#xA;bought in:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;.     |Normal/Hell|Nightmare  |&#xA;Combat |Prayer     |Thorns     |&#xA;Offense|Blessed Aim|Might      |&#xA;Defense|Defiance   |Holy Freeze|&#xA;&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Iron Wolves (Act III)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shield and Sword&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;skills depend on type:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Inferno or Fireball for &lt;strong&gt;Fire&lt;/strong&gt;&lt;br&gt;&#xA;  Glacial Spike, Ice Blast, Frozen Armor for &lt;strong&gt;Cold&lt;/strong&gt;&lt;br&gt;&#xA;  Charged Bolt and Lightning Bolt for &lt;strong&gt;Lightning&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;em&gt;they will not hit much with the sword - look for caster-bonus on it (for example, &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/runewords-110.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;Spirit&lt;/code&gt;&lt;/a&gt; runeword)!&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Barbarians (Act V)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Barbarian class-specific items, &lt;strong&gt;one&lt;/strong&gt; sword (no dual-wielding)&lt;/li&gt;&#xA;&lt;li&gt;use Bash and Stun&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level.&#xA;Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="80237" LastEditDate="2016-02-11T11:43:59.257" LastActivityDate="2016-02-11T11:43:59.257" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32228" PostTypeId="1" AcceptedAnswerId="32432" CreationDate="2011-10-11T13:16:13.043" Score="7" ViewCount="746" Body="&lt;p&gt;In Driver: San Francisco I'm trying to do the Speed Dare &quot;Accelerate 0-170MPH - no abilities&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I haven't found a car that will do 170MPH, which cars can go this fast?&lt;/p&gt;&#xA;" OwnerUserId="11956" LastEditorUserId="12" LastEditDate="2011-11-16T16:49:48.227" LastActivityDate="2015-01-21T13:03:40.917" Title="In Driver: San Francisco which cars can reach 170MPH?" Tags="|driver-san-francisco|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32229" PostTypeId="2" ParentId="32205" CreationDate="2011-10-11T13:40:06.690" Score="3" Body="&lt;p&gt;If you increase the downforce front and rear this should make the car a lot more stable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adjusting the limited-slip differential can also make a significant difference to the car's handling. I found increasing the settings helped a lot, particularly accelerating out of low-speed corners.&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-10-11T13:40:06.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32230" PostTypeId="2" ParentId="4915" CreationDate="2011-10-11T13:51:58.553" Score="0" Body="&lt;p&gt;An additional way to do this is with very cheap adapters:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have GH 1 for the PS2, GH 2 and 3 for PS3, and RB 1 and 2 for PS3 and I find the worst guitar of the lot is the Les Paul (it just seems to suffer interference) so while I use the Rock Band Stratocaster for Lead, I use a GH1 guitar for bass - through an Ant Commando PS2-PS3 adapter. Only cost me £15.&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-10-11T13:51:58.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32231" PostTypeId="2" ParentId="32187" CreationDate="2011-10-11T13:57:40.720" Score="8" Body="&lt;p&gt;Sounds to me like your &quot;acting skills&quot; are what are giving you away. When I first started using spy class, I kept getting killed a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest &quot;improving your acting&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First suggestion:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One quick thing you can start doing is to &quot;head towards something beyond the target&quot;... so anyone looking at you thinks &quot;oh he's going to repair something&quot; or &quot;oh he's going to attack them&quot;. But then at the last moment change your plans to get the stab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second suggestion:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If like you said &quot;their sixth sense detects you&quot; then don't go for the stab instead &quot;continue towards your original heading towards something beyond the target&quot;. Not going for the stab is very hard (1. because you are like a vampire who is right next to the neck of a victim. 2. you feel like it is a waste of time to not do the stab). But staying alive in enemy base means you can hide... change disguise (because now you are going to be closely monitored because he is suspicious) and go again.&lt;/p&gt;&#xA;" OwnerUserId="13106" LastActivityDate="2011-10-11T13:57:40.720" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32233" PostTypeId="1" CreationDate="2011-10-11T14:24:22.240" Score="5" ViewCount="1593" Body="&lt;p&gt;I was playing the Witcher 2 today, eagerly and interested in what the new patch has brought us, but I can not get into Flotsam anymore. Every time I enter the city, I get a cut scene of a guard saying: &quot;Kill the bastard&quot;, followed by three arrows piercing through my body, resulting into a displeasing death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had the cut scene before (in Patch 2.0) but I could bribe the guards. As for now, I have no possibility to do anything, except watching myself die. I have accidentally killed a civilian near Flotsam, and I think that's why the guards are on my back again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wonder if someone knows how to bypass this cut-scene-o'-death and the guards, or how to modify or adjust something in the savefile or somewhere else, so that I am not a notorious butcher anymore, but a peaceful Witcher once again.&lt;/p&gt;&#xA;" OwnerUserId="12728" LastEditorUserId="12728" LastEditDate="2011-10-11T14:32:24.567" LastActivityDate="2011-10-13T14:57:19.857" Title="Not getting into Flotsam anymore" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32234" PostTypeId="1" AcceptedAnswerId="32235" CreationDate="2011-10-11T15:25:22.137" Score="6" ViewCount="1750" Body="&lt;p&gt;I'm trying to blow my friend up on our server to get back at him :) The problem is, it doesn't work for some reason. My TNT is connected to a detector track, but it isn't activated by minecart going over that detector.&#xA;&lt;a href=&quot;http://lubimvlky.kvalitne.cz/y-u-no-xplode.avi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a video of my setup&lt;/a&gt;. In the video, I put the minecart on the detector. I then  show you the circuit and how it doesn't ignite the TNT. I found that when the minecart stays on the trigger, it actually activates 2nd batch of TNT, which was quite a surprise, since I tested it by riding the minecart and it didn't trigger anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the question is: Where is the problem on the non-exploded side of the trap? and why doesn't minecart trigger the trap at all when it just runs over the detector track?&lt;/p&gt;&#xA;" OwnerUserId="13107" LastEditorUserId="3610" LastEditDate="2011-10-11T15:33:56.373" LastActivityDate="2011-10-11T15:34:30.987" Title="Why isn't my detector rail igniting my TNT?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32235" PostTypeId="2" ParentId="32234" CreationDate="2011-10-11T15:34:30.987" Score="6" Body="&lt;p&gt;Redstone wire is a little tricky with how it can and can't turn.  Replacing the sandstone under your TNT with more TNT and running the wire straight up to that should detonate it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, elevate your wire to the level of your TNT before it reaches it, and have the wire run straight into your lowest TNT block.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-10-11T15:34:30.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32236" PostTypeId="1" AcceptedAnswerId="32238" CreationDate="2011-10-11T16:17:28.950" Score="27" ViewCount="73581" Body="&lt;p&gt;I just got a hold of Dark Souls but I have never played Demon's Souls before. I know the games are related and was just wondering to what degree in terms of storyline, characters, etc. &lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="336" LastEditDate="2011-10-11T17:10:04.667" LastActivityDate="2019-06-17T21:12:29.030" Title="What is the relationship between Dark Souls and Demon's Souls?" Tags="|demons-souls|dark-souls|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32237" PostTypeId="2" ParentId="32168" CreationDate="2011-10-11T16:19:31.247" Score="6" Body="&lt;p&gt;Simple.&#xA;First, make sure there is nothing on the blue waldo, this would only get in the way. Then:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Select the whole red waldo path.&lt;/li&gt;&#xA;&lt;li&gt;Use ctrl+drag to copy the entire red waldo path.&lt;/li&gt;&#xA;&lt;li&gt;Then right click the result, and click blue layer.&lt;/li&gt;&#xA;&lt;li&gt;Move the entire thing to the right location.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Make sure not to deselect the parts between step 2 and 3, as the correct stuff is already selected. Also, if the red path covers the entire screen, this will be a lot harder. Do it in steps and add parts manual where needed. Using shortcuts to place commands is quick too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: If red covers 100% screen, there is still a way to copy half of it into blue like this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Select half the screen.&lt;/li&gt;&#xA;&lt;li&gt;Right click it and select blue layer.&lt;/li&gt;&#xA;&lt;li&gt;ctrl+drag the blue layer to the other half of the screen.&lt;/li&gt;&#xA;&lt;li&gt;Select the original half again and right click to make it red.&lt;/li&gt;&#xA;&lt;li&gt;Either hide or lock red by clicking in the lower right at layer controls.&lt;/li&gt;&#xA;&lt;li&gt;Move the blue part back to the original location.&lt;/li&gt;&#xA;&lt;li&gt;Repeat with half of the remaining half.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="10646" LastEditorUserId="10646" LastEditDate="2011-10-11T21:01:09.167" LastActivityDate="2011-10-11T21:01:09.167" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32238" PostTypeId="2" ParentId="32236" CreationDate="2011-10-11T16:26:06.343" Score="32" Body="&lt;p&gt;According to the developers, &lt;em&gt;Dark Souls&lt;/em&gt; is not a direct sequel of &lt;em&gt;Demon's Souls&lt;/em&gt; but a spiritual successor. So the story are not related even though the mechanics are really close, and the game are made by the same director and producer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.computerandvideogames.com/287123/dark-souls-is-not-a-sequel-to-demons-souls-dev/&quot; rel=&quot;noreferrer&quot;&gt;an interview of the game director Hidetaka&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;What we we want to clear up is this is actually not a sequel to Demon's Souls - we're treating this as a brand new game created by the same director and producer,&quot; Miyazaki-san told CVG in an interview.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&quot;Again it is created by the same director and producer, so the base concept and themes are very similar. However, the story itself as well as a lot of the game features have been recreated so that we can present this as a brand new title.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-10-11T16:26:06.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32239" PostTypeId="1" AcceptedAnswerId="32241" CreationDate="2011-10-11T17:04:56.390" Score="10" ViewCount="958" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Prove your devotion to the Order and be handsomely rewarded! Pre-purchase now and receive an exclusive &quot;Knight of the Order&quot; costume for the game's hero, the War Mage. You will be able to play though the entire campaign wearing this beautiful custom suit of armor and wielding the mighty Hammer of War against your foes.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As the game is out and the time to get the bonus is quickly running out, I was wondering if the Knight of the Order costume or the Hammer of War offer any actual gameplay bonuses?&lt;/p&gt;&#xA;" OwnerUserId="2342" LastEditorDisplayName="user11502" LastEditDate="2012-03-09T15:58:41.997" LastActivityDate="2017-11-09T19:36:16.350" Title="Do the pre-order bonuses offer any advantages or do they just look good?" Tags="|orcs-must-die|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32241" PostTypeId="2" ParentId="32239" CreationDate="2011-10-11T17:48:10.500" Score="8" Body="&lt;p&gt;According to the developer:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The costumes can be turned on and off. When you turn on the &amp;quot;Knight of the Order&amp;quot; costume, he's still using the crossbow, but instead of the Bladestaff he'll be carrying (and swinging) the Hammer of War (it'll still show as the Bladestaff on the spellbook tiles, but don't let that fool you). You can turn the costume off at any time to go back to the standard War Mage and Bladestaff.&lt;/p&gt;&#xA;&lt;p&gt;Same goes for the Cardboard Tube Samurai costume. If you came by our booth at PAX Prime and unlocked the CTS costume, you can turn it on to change the clothes of the War Mage and to swap out his Bladestaff with a giant cardboard tube. Yes, it's pretty awesome.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So it appears as though the suit, including the Hammer of War, is nothing more than an affixable costume that offers no additional gameplay benefit.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2017-11-09T19:36:16.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32242" PostTypeId="2" ParentId="32068" CreationDate="2011-10-11T18:11:37.680" Score="3" Body="&lt;p&gt;Engineers can use the &lt;a href=&quot;http://www.wowhead.com/item=60854/loot-a-rang&quot; rel=&quot;nofollow noreferrer&quot;&gt;Loot-A-Rang&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13111" LastActivityDate="2011-10-11T18:11:37.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32243" PostTypeId="1" AcceptedAnswerId="33825" CreationDate="2011-10-11T18:29:28.640" Score="3" ViewCount="2977" Body="&lt;p&gt;The default resolution for The Whispered World is 1024x768. I can't seem to find any way to increase this. I run dual monitors, so having it at such a small resolution makes my secondary monitor nearly useless. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I navigated to &lt;code&gt;\Steam\steamapps\common\whispered world\&lt;/code&gt; and opened the &lt;code&gt;config.ini&lt;/code&gt; file, however there are no options regarding the resolution in this file, the contents of which are below:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;FILE = data.vis&#xA;FULLSCREEN = no&#xA;&#xA;MusicVolume = 90&#xA;SoundVolume = 95&#xA;SpeechVolume = 100&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;There's an executable &lt;code&gt;TWWOptions.exe&lt;/code&gt;, however, this only allows me to choose whether I want it to run in Windowed or Fullscreen mode. Is it hidden in another file somewhere or is there simply no way to do this?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-10-31T15:53:09.907" Title="How can I increase The Whispered World's resolution?" Tags="|the-whispered-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32246" PostTypeId="1" AcceptedAnswerId="32269" CreationDate="2011-10-11T19:04:58.427" Score="6" ViewCount="391" Body="&lt;p&gt;So, I just found a Heavy Crossbow of Extra Shots [...] (+1). When I fire it, I notice that it only uses one bolt; judging by the status messages, it seems like enemies are only being hit once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's up with that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I press shift-C, the character screen assures me that I get &quot;Shots: 2/turn.&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing as a Half-Troll Warrior; I heard that bows of extra shots are the only way to get more than one shot off at a time, but I don't seem to be getting that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if it's important, but my strength is 18/160 and my dexterity is 15.&lt;/p&gt;&#xA;" OwnerUserId="3191" LastEditorUserId="144931" LastEditDate="2018-10-07T07:57:12.013" LastActivityDate="2018-10-07T07:57:12.013" Title="Crossbow of Extra Shots (+1) Only Uses One Bolt" Tags="|angband|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="32247" PostTypeId="1" AcceptedAnswerId="32249" CreationDate="2011-10-11T19:09:29.887" Score="11" ViewCount="20620" Body="&lt;p&gt;I can't find where RAGE is storing its savegames. It's not in AppData, and not in my documents, nor in the installation folder. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where the save games are saved?&lt;/p&gt;&#xA;" OwnerUserId="10058" LastEditorDisplayName="user27134" LastEditDate="2012-08-06T09:19:01.213" LastActivityDate="2016-02-17T22:16:48.383" Title="Where does Rage store its savegames?" Tags="|rage|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32249" PostTypeId="2" ParentId="32247" CreationDate="2011-10-11T19:23:53.653" Score="10" Body="&lt;p&gt;The save games should be located at: &lt;code&gt;&quot;C:\Users\&amp;lt;username&amp;gt;\Saved Games\id Software\Rage\base\savegame\&quot;&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-11T19:23:53.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32251" PostTypeId="1" AcceptedAnswerId="32253" CreationDate="2011-10-11T21:06:06.233" Score="4" ViewCount="447" Body="&lt;p&gt;Can I fuse a Carbon atom into an atom of Hydrogen just as easily as it is done the other way around, or must the smaller-mass atom be the source and the heavier one always be the target?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="190" LastEditDate="2011-10-12T16:27:21.730" LastActivityDate="2011-10-12T21:38:44.153" Title="Are fusion operations commutative?" Tags="|spacechem|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32252" PostTypeId="1" CreationDate="2011-10-11T21:13:57.890" Score="2" ViewCount="455" Body="&lt;p&gt;It says to redeem this at the mailbox but How do I use it to get the Perfect Military Magic sword. I just started Perfect World yesterday. I am only level 7 by the way.&lt;/p&gt;&#xA;" OwnerUserId="13082" LastActivityDate="2013-07-29T01:37:33.603" Title="What do i do with this 'Tag of Sharpness I' that I got in the beginning of the game" Tags="|perfect-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32253" PostTypeId="2" ParentId="32251" CreationDate="2011-10-11T21:14:11.460" Score="6" Body="&lt;p&gt;You can fuse atoms in any order, but it's usual to fuse lighter atoms into the target as you'll have a stream of lighter atoms, e.g., Hydrogen with which you are trying to make an heaver atom, e.g., Oxygen.&lt;/p&gt;&#xA;" OwnerUserId="13" LastEditorUserId="13" LastEditDate="2011-10-12T21:38:44.153" LastActivityDate="2011-10-12T21:38:44.153" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32254" PostTypeId="1" CreationDate="2011-10-11T21:16:59.490" Score="7" ViewCount="14286" Body="&lt;p&gt;I was playing on my main world when my laptop ran out of power.  I found a charger and woke it up, but Minecraft had crashed.  Now, it doesn't appear in the world selection screen!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have verified that it still exists in the Minecraft folder, and the directory contents look to be in order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Minecraft save an internal flag somewhere when it crashes hard?  If so, how do I reset it?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="8350" LastEditDate="2012-05-16T12:55:43.810" LastActivityDate="2021-03-01T19:40:23.553" Title="Where did the world go?" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32257" PostTypeId="1" AcceptedAnswerId="32261" CreationDate="2011-10-11T21:46:47.430" Score="5" ViewCount="19357" Body="&lt;p&gt;After installing stand-alone flash games such as &lt;a href=&quot;http://www.machinarium.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Machinarium&lt;/a&gt;, &lt;a href=&quot;http://www.pixeljam.com/dinorunse/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dino Run SE&lt;/a&gt;, and &lt;a href=&quot;http://www.pixeljam.com/dinorubbish/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Space Rubbish&lt;/a&gt; (all of which are great games by the way) I find that my game saves keep disappearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have read how cleaning programs like CCleaner can &lt;a href=&quot;http://forum.piriform.com/index.php?showtopic=24995&quot; rel=&quot;nofollow noreferrer&quot;&gt;have&lt;/a&gt; &lt;a href=&quot;http://machinarium.net/forum/index.php?topic=359.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; &lt;a href=&quot;http://www.giantbomb.com/vvvvvv/61-29745/warningccleaner-deletes-savegames/35-383537/&quot; rel=&quot;nofollow noreferrer&quot;&gt;effect&lt;/a&gt;. I have CCleaner installed, but do not have it set to run automatically. I have found that whenever I start and then quit IE, my saves disappear. I also run Firefox, but it seems to have no effect on my saves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: &lt;strong&gt;How can I stop IE from deleting these local Flash caches?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note: Do any other browsers have this sort of behaviour by default?&lt;/p&gt;&#xA;" OwnerUserId="12937" LastEditorUserId="12937" LastEditDate="2013-08-19T16:10:52.967" LastActivityDate="2013-08-19T16:10:52.967" Title="Why are my flash game saves getting erased?" Tags="|technical-issues|flash|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32258" PostTypeId="2" ParentId="32257" CreationDate="2011-10-11T21:54:24.280" Score="5" Body="&lt;p&gt;Have you got IE set to &quot;Delete browsing history on exit&quot; and, in the Delete options, got the &quot;&lt;strong&gt;Cookies&lt;/strong&gt;&quot; option selected?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will delete the game saves if they are stored in cookies.&lt;/p&gt;&#xA;" OwnerUserId="13" LastActivityDate="2011-10-11T21:54:24.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32260" PostTypeId="2" ParentId="32181" CreationDate="2011-10-11T22:08:56.240" Score="13" Body="&lt;p&gt;There's no real benefit of headshots game play-wise, other than killing the enemies faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you're looking to get a decent high score racked up, the headshots can be usable in a few ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Keeping the killstreak going between traps.&lt;/li&gt;&#xA;&lt;li&gt;Getting a higher combo multiplier.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note: Both of these points can be done without headshots, thus making it a lot harder. However, it does also require a lot of skill, to hit the headshots at the exact time you need to.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-10-11T23:08:59.650" LastActivityDate="2011-10-11T23:08:59.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32261" PostTypeId="2" ParentId="32257" CreationDate="2011-10-11T22:29:34.410" Score="6" Body="&lt;p&gt;Make sure you allow flash to save data to your hard drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right click the flash game and select Setting (or Global settings). Under the &quot;Storage&quot; tab, make sure &quot;Allow sites to save information on this computer&quot; is checked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adobe also has a page you can use to set flash settings: &lt;a href=&quot;http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager03.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager03.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12869" LastEditorUserId="12869" LastEditDate="2011-10-11T22:35:13.403" LastActivityDate="2011-10-11T22:35:13.403" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32262" PostTypeId="2" ParentId="32254" CreationDate="2011-10-11T22:39:42.897" Score="6" Body="&lt;p&gt;It sounds like something has got corrupted with your save file - to the extent that Minecraft no longer recognizes it. Your best solution is to restore from backup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm taking it you don't have a backup, so the next best thing is to try and open it with another program, e.g. &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/&quot; rel=&quot;noreferrer&quot;&gt;MCEdit&lt;/a&gt;, with which you can make some trivial edits and re-save, which may help restore your save file to an acceptable state. Note that MCEdit is not tied to your Minecraft save folder, you can manually load a map from any level.dat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this doesn't work (MCEdit won't open the file), you will have to sort things out manually. You'll need to look at the contents of your save file, and see where things could be going wrong. A good reference is the &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/&quot; rel=&quot;noreferrer&quot;&gt;Java class that creates the save files&lt;/a&gt;. Good luck!&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-11T22:39:42.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32263" PostTypeId="1" AcceptedAnswerId="32267" CreationDate="2011-10-11T23:27:13.777" Score="7" ViewCount="269" Body="&lt;p&gt;I've been &lt;em&gt;trying&lt;/em&gt; to play on Yukon, but I haven't had much luck yet in joining a team that didn't get steamrolled by the other team. Large areas full of rocks and other nasty things, many small tight tunnels that connect each of this areas to the other, this seems like paradise for spam of all kind. People who wish to take the point back have to wrestle through the spies and demomen and pyros and heavies and scouts in the enclosed areas, and when they're done they have to face longer range harassment from soldiers and snipers and demomen still, with the rocks favoring ambushes for the other closer range classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems the map is aggressively designed against defense: lose the middle point and you can already think about the next round. It doesn't help that you always spawn from the farthest spawn point unless you own middle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So that brings in the picture engineers and their teleports, pushing the team forward. Thing is, while metal is abundant on the map, I can't for the life of me find a decent nest location. I can imagine hiding teleporters around one of the corners can be effective on defense, but that's it. Every place I've looked at seems either too exposed or too ambushable. Do I &lt;em&gt;have&lt;/em&gt; to gunslinger here, or are there nests I just can't see?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being on the wrong end of the game, the only effective placement I've seen so far is on the sloped side of the second point, when the enemy is down to their last point:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Vf9Ky.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that all? What are the typical nest placements in Yukon?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="2259" LastEditDate="2011-11-25T21:31:47.937" LastActivityDate="2011-11-25T21:31:47.937" Title="What are the typical nest placements of Yukon?" Tags="|team-fortress-2|tf2-engineer|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32264" PostTypeId="1" AcceptedAnswerId="32276" CreationDate="2011-10-11T23:28:14.413" Score="11" ViewCount="377" Body="&lt;p&gt;I have two questions about Wind Belt:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does its wind blast damage the orcs?&lt;/li&gt;&#xA;&lt;li&gt;If I use its power to push orcs inside water, does it count towards the killing combo multiplier? &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-10-12T08:25:00.743" LastActivityDate="2011-10-12T08:25:00.743" Title="Some questions about Wind Belt mechanics" Tags="|orcs-must-die|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32265" PostTypeId="1" AcceptedAnswerId="32268" CreationDate="2011-10-11T23:52:28.723" Score="6" ViewCount="1460" Body="&lt;p&gt;I recently received the Humble Frozen Synapse (And Frozenbyte) Bundles, and would like to gift my new copy of Frozen Synapse to someone.  I activated all of the codes into Steam, but it doesn't seem to recognize that I own two copies of the game in the gifts list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I gift this?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2013-07-01T19:21:34.310" LastActivityDate="2013-07-01T19:21:34.310" Title="How do I gift my extra copy of Frozen Synapse that I received as part of the Humble Bundle?" Tags="|steam|frozen-synapse|humble-bundle|" AnswerCount="1" CommentCount="0" ClosedDate="2013-07-12T23:29:04.420" ContentLicense="CC BY-SA 3.0" />
  <row Id="32266" PostTypeId="2" ParentId="3225" CreationDate="2011-10-12T00:01:55.603" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;There is a Genre called Free-To-Play&lt;/li&gt;&#xA;&lt;li&gt;Demos are also free to play&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="10616" LastActivityDate="2011-10-12T00:01:55.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32267" PostTypeId="2" ParentId="32263" CreationDate="2011-10-12T00:03:42.590" Score="8" Body="&lt;p&gt;Yukon was intentionally designed to be harder for Engineers:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;This abandoned mountaintop coalmine was repurposed by shadowy operatives into a top secret surveillance outpost—one which also, so nobody gets wise, insidiously continues to mine coal. There is also a log hanging in the center of the map—possibly as an example to other logs. Logs that said too much.&lt;/p&gt;&#xA;&lt;p&gt;Five control points promise a lot of momentum swings in this compact outdoor map, with plenty of tunnels and rocky outcroppings. Plenty of alternate routes ensure that if you can’t get past a well-placed engineer through one tunnel, you might be able to sneak up behind them through another.&lt;/p&gt;&#xA;&lt;p&gt;CP_Yukon is a community map from the brilliant dual-powered brain trust of Patrick “MangyCarface” Mulholland and Joachim “Acegikmo” Holmér.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;-- &lt;a href=&quot;http://www.teamfortress.com/classless/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Classless Update, Day 3&lt;/a&gt;&lt;/p&gt;&#xA;&lt;h3&gt;Point 1&lt;/h3&gt;&#xA;&lt;p&gt;Point 1 is extremely poor for defending as Engineer.&lt;/p&gt;&#xA;&lt;p&gt;If you're building full size sentries, it may be better to build them down in the pit, although that means a Spy can back-cap the point.&lt;/p&gt;&#xA;&lt;h3&gt;Point 2&lt;/h3&gt;&#xA;&lt;p&gt;Point 2 has a few defense spots.  One of the best for actually covering the point is at your team's end of the hall when you first come out the door from point 1.  You had better have the Wrangler, though, or a sniper at the far end of the can easily take you out.&lt;/p&gt;&#xA;&lt;p&gt;Another point is past point 2, on the middle route.  You can place a sentry on the walkway up.  The problem is that, if you place is close enough to the point to be able to see it, it's far enough from the point 3 area for Demomen to be able to take it out.&lt;/p&gt;&#xA;&lt;h3&gt;Point 3&lt;/h3&gt;&#xA;&lt;p&gt;Thanks to point 3 being moved, your best bet is near the point itself, preferably where the fence covers it, so it can't be shot by Snipers (or at least where &lt;em&gt;you&lt;/em&gt; can't be shot by Snipers).  Your biggest problem here is people sneaking up behind you.  You could place it at the very end of the point 3 bridge, facing the point to help counteract that.&lt;/p&gt;&#xA;&lt;h3&gt;Point 4&lt;/h3&gt;&#xA;&lt;p&gt;Building slightly to the enemy's side of point 4 works pretty well, as it covers both entrances to the point 4 area.&lt;/p&gt;&#xA;&lt;h3&gt;Another Alternative&lt;/h3&gt;&#xA;&lt;p&gt;Due to the difficultly in guarding points with a level 3 gun on this map, Mini-sentries work fairly well on it, at least when combined with the Frontier Justice.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-12T00:03:42.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32268" PostTypeId="2" ParentId="32265" CreationDate="2011-10-12T00:13:29.320" Score="8" Body="&lt;p&gt;You can't.  You only get two copies of Steam games &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656&quot; rel=&quot;noreferrer&quot;&gt;in very specific cases&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;I would have said that you shouldn't have used the key for it if you wanted to gift it, but that's not allowed either (though who knows if it's enforced).&lt;/p&gt;&#xA;&lt;p&gt;This is all confirmed by the page where you retrieved the Steam keys:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Note: Steam will not provide you with extra giftable copies of any bundle games you already own prior to redeeming your bundle key(s).&lt;/p&gt;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&lt;p&gt;Note: all keys are for your personal use only.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-12T00:13:29.320" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32269" PostTypeId="2" ParentId="32246" CreationDate="2011-10-12T00:49:12.980" Score="5" Body="&lt;p&gt;I found an &lt;a href=&quot;http://angband.oook.cz/forum/showthread.php?t=282&quot; rel=&quot;noreferrer&quot;&gt;explanation&lt;/a&gt; to how it works:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In Angband, your character has an &quot;energy&quot; stat, which is not shown. Each game turn you gain an amount of energy which is determined by your speed (10 energy at speed +0). Whenever you reach 100 energy you get to take a turn (so one &quot;player turn&quot; equals 10 &quot;game turns&quot; at normal speed). &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Almost all actions (moving, melee attacking, disarming,&#xA;  spiking/bashing a door, using a scroll/potion/device, putting on a&#xA;  piece of kit etc.) take exactly 100 energy. In some variants some&#xA;  actions take less time (dropping stuff, dousing your lamp), but these&#xA;  are minor.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The one big exception to the 100 energy rule is extra missile shots&#xA;  (whether granted by equipment or the ranger bonus shots). The game&#xA;  works out your total number of shots per turn and divides this into&#xA;  100. So if you have 2 shots, each takes 50 energy. If you have 3, each takes 33 energy. Etc. It's a bit of a kludge really, but it seems to&#xA;  work.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does that seem to be happening?&lt;/p&gt;&#xA;" OwnerUserId="12779" LastActivityDate="2011-10-12T00:49:12.980" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32270" PostTypeId="2" ParentId="20601" CreationDate="2011-10-12T01:04:25.183" Score="9" Body="&lt;p&gt;It could be that they used square portals to go from place to place? In youtube videos there are square portals(I have xbox version so I dont know the codes) and they could have put only the door frame. And I am refering to the first Wheatly test and the room with the exit door that was too big by the way.&lt;/p&gt;&#xA;" OwnerUserId="13115" LastEditorUserId="-1" LastEditDate="2011-10-12T15:30:54.400" LastActivityDate="2011-10-12T15:30:54.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32274" PostTypeId="1" AcceptedAnswerId="34058" CreationDate="2011-10-12T02:06:37.613" Score="2" ViewCount="834" Body="&lt;p&gt;Playing as a warrior in Angband, I happened to find two (okay, more than two) rings of teleportation ... with the caveat that they increase my speed by +2 &lt;em&gt;each&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This got me thinking about how I can use them as some sort of stragy. The best I came up with is equipping both and ripping through low levels to kill uniques and fill out empty equipment, but other than that, I got nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At high levels, the random teleportation can easily mean instant death if you end up in the wrong place.&lt;/p&gt;&#xA;" OwnerUserId="3191" LastActivityDate="2011-11-03T18:18:20.293" Title="Useful Strategy For 2x Ring of Teleportation (+2 Speed)" Tags="|angband|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32276" PostTypeId="2" ParentId="32264" CreationDate="2011-10-12T03:03:39.003" Score="9" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Yes it does damage orcs. Although it's not a whole lot, as you can see from the image below.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1KJbK.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Yes it will count towards the combo, note that it might actually take 1-2 seconds before the kill happens, after the orc(s) have landed in the water. So as always with this game, timing is key.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-12T03:03:39.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32279" PostTypeId="1" AcceptedAnswerId="32283" CreationDate="2011-10-12T05:19:24.743" Score="5" ViewCount="1322" Body="&lt;p&gt;I sometimes get to fly the jet on BF3 near the end of the round, and I almost always fly it out of range of the battlefield and die. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I turn the bird? It seems to have a mind of its own. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been trying the maneuver with the keys &lt;kbd&gt;&amp;thinsp;A&amp;thinsp;&lt;/kbd&gt;, &lt;kbd&gt;&amp;thinsp;D&amp;thinsp;&lt;/kbd&gt; and the arrow keys &lt;kbd&gt;&amp;leftarrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt;, &lt;kbd&gt;&amp;rightarrow;&amp;thinsp;&lt;/kbd&gt; in combination with  &lt;kbd&gt;&amp;uparrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt; and  &lt;kbd&gt;&amp;downarrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="2259" LastEditDate="2012-01-05T17:09:44.290" LastActivityDate="2012-01-05T17:13:16.953" Title="How do I maneuver the jet?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32280" PostTypeId="1" AcceptedAnswerId="32282" CreationDate="2011-10-12T05:27:51.680" Score="5" ViewCount="1530" Body="&lt;p&gt;I've often seen jets release their flares in dogfight or against ground threats. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does that happen? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are choppers able to do this, too?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the aircraft do it automatically like in COD: Black Ops, or would I have to press a key? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If yes, &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Which key?*&lt;/li&gt;&#xA;&lt;li&gt;What is the strategy behind it? Against what kind of threats is it useful?&lt;/li&gt;&#xA;&lt;li&gt;When exactly should I release it?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;*: I'm playing on the PC, but console info would be nice, too, for the sake of completeness.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-10-26T16:43:33.267" Title="What are the mechanics of aircraft flares?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32281" PostTypeId="1" AcceptedAnswerId="32291" CreationDate="2011-10-12T06:27:28.877" Score="6" ViewCount="2330" Body="&lt;p&gt;I've been playing some draft mode dominion games, and it turns out that almost always the same champions get banned. I know that Rammus gets banned because of his tank abilities and high speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I know why Akali gets banned: in the few games I've seen her been played, she was much better than the other champions. The thing I was wondering is: &lt;strong&gt;Why?&lt;/strong&gt; In normal games she is pretty balanced and easy to counter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just don't know what makes her so good in dominion. Is it because of the dominion items? Or was it just luck that I fought against or with really good Akalis?&lt;/p&gt;&#xA;" OwnerUserId="10647" LastEditorUserId="1400" LastEditDate="2011-10-12T10:20:55.390" LastActivityDate="2011-10-12T12:48:11.563" Title="Why is Akali supposed to be overpowered in Dominion?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32282" PostTypeId="2" ParentId="32280" CreationDate="2011-10-12T06:28:01.760" Score="8" Body="&lt;p&gt;Flares are the first unlock for both choppers and jets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To activate flares, you must press the &quot;x&quot; key (default for PC, right bumper/r1 is default for consoles), after which, there will be a short cooldown before they can be used again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Flares work to stop missiles that are tracking you, from continuing to track you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best time to use them is when a missile is in mid flight, not before it is launched, otherwise they'll just wait for the flares to dissipate before firing. &lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-10-26T16:43:33.267" LastActivityDate="2011-10-26T16:43:33.267" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32283" PostTypeId="2" ParentId="32279" CreationDate="2011-10-12T06:35:34.883" Score="5" Body="&lt;p&gt;&lt;kbd&gt;&amp;thinsp;A&amp;thinsp;&lt;/kbd&gt; and &lt;kbd&gt;&amp;thinsp;D&amp;thinsp;&lt;/kbd&gt; are used to to control your &lt;em&gt;yaw&lt;/em&gt; (horizontal turning), while &lt;kbd&gt;&amp;uparrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt; and &lt;kbd&gt;&amp;downarrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt; control your &lt;em&gt;pitch&lt;/em&gt; (vertical turning) and &lt;kbd&gt;&amp;leftarrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt; and &lt;kbd&gt;&amp;rightarrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt; control your &lt;em&gt;roll&lt;/em&gt; (rolling counter-clockwise and clockwise, respectively).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make sharp turns, you need to roll in the direction you want to turn, while pitching upwards and at the same time (if you're not completely vertical, if you are then just keep pitching up) yawing in the same direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, to turn right, do the following: &lt;kbd&gt;&amp;rightarrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt; until you're almost vertical, then hold &lt;kbd&gt;&amp;thinsp;D&amp;thinsp;&lt;/kbd&gt; at the same time as &lt;kbd&gt;&amp;uparrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt; (for regular flight control, for inverted flight control, just hold &lt;kbd&gt;&amp;downarrow;&amp;thinsp;&amp;thinsp;&lt;/kbd&gt; instead).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="2259" LastEditDate="2012-01-05T17:13:16.953" LastActivityDate="2012-01-05T17:13:16.953" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32286" PostTypeId="2" ParentId="32281" CreationDate="2011-10-12T08:02:44.577" Score="2" Body="&lt;p&gt;Akali is an assassin, so if she gets some kills early game and gets fed enough, you can prey for the rest of the game as she will own you all (Except if you stand 5v5, but that's not how Dominion is being played for the moment, team is always separated into at least 2 groups).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe problem is that clear strategies and team play aren't yet know by most dominion players (to be understood : We play like crap). She very rarely gets killed because she has a great escape (becoming invisible in her Twilight Shroud) and people don't try to finish her but go for the capture point instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Her Twilight Shroud and her dash (ult) are her strongest weapons in dominion. In standard game, when she triggers her invisibility, you just get out of range (unless you are very sure to win, but in this case, she's just trying to escape). Everyone knows fighting Akali in her Twilight Shroud is stupid as she will deal insane damage before returning to stealth without you dealing half as much to her. Except in Dominion, people &lt;strong&gt;really&lt;/strong&gt; want to get that capture point and stay. Other thing is that the to get to your turret is very long (as you fight not between two turrets but at a turret), she has plenty of time to kill you (with her dash) and people also very rarely back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conclusion : You stand no chance vs Akali in 1v1 because : either she kills you, either she escapes or waits for teammates in her Twilight Shroud (preventing you from taking capture point). Once she gets enough items (a little more stuff than others), she just goes around dashing to every low life hero. As it is much harder to escape in dominion than in standard game, she basically always makes a kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This Meaning you have to have some good team-play to get her, but lets be honest, I've not seen yet some very good team-play in Dominion (too early, people haven't yet defined strategies), except maybe for premade teams.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2011-10-12T08:48:06.203" LastActivityDate="2011-10-12T08:48:06.203" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32287" PostTypeId="1" AcceptedAnswerId="40700" CreationDate="2011-10-12T08:05:14.383" Score="2" ViewCount="1681" Body="&lt;p&gt;I'm a noob to this series (I only played and finished Ace Combat X on PSP) and I noticed that on AC5 you can't have all aircraft in one &quot;run&quot;. This is different from ACX where you could play the same mission over and over to get the money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this is not a problem for me but I'd like to avoid finishing mission #28 (a random number) only to realize that I don't have enough money to buy a decent aircraft to complete mission #29.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What aircraft are a must have in this game? Which aircraft should I buy in order to finish the game without many problems? I like challenges but using lame aircraft before knowing it's lame on the first &quot;run&quot; is not good!&lt;/p&gt;&#xA;" OwnerUserId="1667" LastEditorUserId="181240" LastEditDate="2017-12-26T21:48:54.440" LastActivityDate="2017-12-26T21:48:54.440" Title="What are the must-have (overpowerful) aircrafts in Ace Combat 5?" Tags="|ace-combat-5-the-unsung-war|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32288" PostTypeId="1" AcceptedAnswerId="32290" CreationDate="2011-10-12T08:17:55.493" Score="12" ViewCount="39156" Body="&lt;p&gt;My friends and I want to create an adventure map, so I want to have a empty Minecraft Craftbukkit server map to start with, so there will be nothing other than the things I want to put into the map. How can I achieve this?&lt;/p&gt;&#xA;" OwnerUserId="12251" LastEditorDisplayName="user28379" LastEditDate="2013-02-18T17:17:56.420" LastActivityDate="2015-04-20T04:16:26.547" Title="How do I create an empty minecraft world?" Tags="|minecraft-java-edition|" AnswerCount="10" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32289" PostTypeId="2" ParentId="32288" CreationDate="2011-10-12T08:20:29.097" Score="3" Body="&lt;p&gt;What do you mean empty? They're all empty. If you mean flat or featureless, all you can do, in the unlikely event of finding a seed that would create a world like that, is create one as normal, play it, fly around for a good while in all directions to get chunks generated, then use MCEdit to flatten it. But new chunks will always be generated as normal.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-10-12T08:20:29.097" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32290" PostTypeId="2" ParentId="32288" CreationDate="2011-10-12T09:07:52.747" Score="12" Body="&lt;p&gt;With bukkit there are plugins that change the world generation to make the world flat, for example:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/wgen-flatlands-v0-1-makes-a-flat-world-860.20888/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.bukkit.org/threads/wgen-flatlands-v0-1-makes-a-flat-world-860.20888/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bukkit.org/threads/wgen-hugetractsofland-0-1-generate-a-flat-world-using-any-block-1060.28662/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.bukkit.org/threads/wgen-hugetractsofland-0-1-generate-a-flat-world-using-any-block-1060.28662/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also search &lt;a href=&quot;http://dev.bukkit.org/bukkit-plugins/?category=world-generators&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dev.bukkit.org/bukkit-plugins/?category=world-generators&lt;/a&gt; for different types of world generators.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I have not tried either of them.&lt;/p&gt;&#xA;" OwnerUserId="244" LastEditorUserId="63072" LastEditDate="2015-04-20T04:16:26.547" LastActivityDate="2015-04-20T04:16:26.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32291" PostTypeId="2" ParentId="32281" CreationDate="2011-10-12T09:12:07.190" Score="15" Body="&lt;p&gt;Akali has huge advantages in her skill set that allow her to excel in Dominion.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Dominion involves a lot of 1v1 fights&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Akali is one of the best 1v1 champions in the game. Her mark of the assassin just gives her enormous burst, even at early levels.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;She has an amazing escape mechanism using Twilight shroud&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;This is perfect for juking in the middle of the map, and perfect for protecting her when she is defending a turret.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Her mobility using via Shadow Dance&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;You are never going to escape from her, especially if she has a slow. She can also use it to bink to escape by targeting minions. This, along with her Twilight shroud make her a very tricky champion to kill and a champion almost impossible to escape from.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Her damage is hybrid&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Is is pretty hard to counter Akali because of her different damage types. Getting the balance of defense, mobility and offensive items is hard enough.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;She has innate spell vamp through her passive Twin Disciplines&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Her spell vamp combined with the high burst makes her very hard to kill quickly. This also gives her a lot of sustainability through leeching health from minions. Without the ability to nuke her down easily, she can try to escape using her shroud/ult/summoner spells.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;More champions play 'glass cannon' builds than on Summoners Rift&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Glass cannon champions tend to be easy prey for Akali. A lot of builds are base around kiting and mobility. Kiting just doesn't work on her because of her ultimate and she has HUGE burst which will bring down any squishy champions pretty rapidly.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Dominion is map is designed to be played offensively&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Akali can gank pretty freely as there &lt;em&gt;aren't really any 'safe zones'&lt;/em&gt; you can run to, i.e. behind your tower line on normal matches. This leads up to her snowballing pretty quickly as she is just fantastic at picking off roaming enemies.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;She snowballs rapidly&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Her burst gets insane if she is fed, combine this with the inability to escape from her and your team are in for some big trouble.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Akali is based on energy&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;She is not the only manaless champ, however manaless champs have always had the advantage of being able to spam skills at no cost. This means Akali can constantly push lanes and leech health through her passive, without having to worry too much about going back to base to heal up.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-12T12:48:11.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32292" PostTypeId="1" AcceptedAnswerId="32317" CreationDate="2011-10-12T09:16:49.023" Score="13" ViewCount="7984" Body="&lt;p&gt;So GT5 2.0 is out and it's all terribly exciting. However, my internet connection isn't very great and it has failed completing the 1GB download for the last 7 times. Given the lack of resumable downloads on that platform, can I download the update with a sensible client on a computer instead (one with Range: http header knowledge)?  Or is there some way to make downloading through the PS3 more successful?&lt;/p&gt;&#xA;" OwnerUserId="13120" LastEditorDisplayName="user9983" LastEditDate="2013-05-22T11:50:37.570" LastActivityDate="2013-06-15T15:48:41.037" Title="Can I download PS3 game updates from my computer instead?" Tags="|ps3|gran-turismo-5|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32293" PostTypeId="1" AcceptedAnswerId="32398" CreationDate="2011-10-12T10:11:58.003" Score="4" ViewCount="4628" Body="&lt;p&gt;In FIFA 12 (and some previous versions of FIFA) when you first start up the game you can control a player and practice playing against an AI goalie on an otherwise empty warm-up field. This also occurs before each match. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem with it is that the camera view is always facing the goal, whereas the usual camera view for matches in FIFA is the side-on view from high on the sideline. This means that practising shooting is a little pointless as you will never see the goal like that in a proper match. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to change the camera view in the practice arena?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:27:21.820" LastActivityDate="2013-01-22T11:27:21.820" Title="Is it possible to change the camera view in the FIFA 12 practice arena?" Tags="|fifa-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32295" PostTypeId="1" AcceptedAnswerId="32296" CreationDate="2011-10-12T10:57:58.190" Score="12" ViewCount="15271" Body="&lt;p&gt;In DX:HR there are certain places in levels, where there is electricity running on the ground, over water puddles or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can walk through it, or do I have to bypass it every time?&lt;br&gt;&#xA;Or is there a certain augmentation that I need?&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="5596" LastEditDate="2011-10-12T11:14:36.110" LastActivityDate="2014-06-12T09:16:08.553" Title="How can I safely walk through Electric water in DX:HR?" Tags="|deus-ex-human-revolution|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32296" PostTypeId="2" ParentId="32295" CreationDate="2011-10-12T11:02:29.957" Score="17" Body="&lt;p&gt;The &lt;strong&gt;EMP Shielding&lt;/strong&gt; augmentation will protect you from electric shock (and EMP grenades, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is one of the &lt;em&gt;Dermal Armor&lt;/em&gt; augmentations - listed in the &lt;em&gt;Skin Augmentations&lt;/em&gt; section of the aug screen - and you will first need to unlock &lt;em&gt;Damage Reduction 2&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will cost a total of 4 Praxis points to obtain if you don't have any prerequisites:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 to unlock &lt;em&gt;Dermal Armour&lt;/em&gt; and &lt;em&gt;Damage Reduction 1&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;1 to unlock &lt;em&gt;Damage Reduction 2&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;1 to unlock &lt;em&gt;EMP Shielding&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-12T11:02:29.957" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32297" PostTypeId="1" CreationDate="2011-10-12T12:17:46.407" Score="5" ViewCount="874" Body="&lt;p&gt;I have an i5 3.2GHZ computer with windows 7 64bit installed. 4GB RAM, dual monitors connected to an ASUS EAH6850 video card. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recently purchased Fallout: new Vegas which installed correctly. But when i start the game it successfully opens the main menu, but when i try to actually play it crashes back to windows, without providing any crash details. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I called bethesda softworks and the problem seemed to be my Video card, which is unsupported by the game.&#xA;I updated my drivers and my card is now recognized as a ATI Radeon. And finally the game works! i can play without it crashing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;but every time i start my computer the next day, and start the game again, it crashes in the same manner it used to before i installed the latest drivers!?! And when i reinstall the same drivers again (the latest drivers which i just updated to) the game runs again.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;does anyone know why i have to reinstall the same drivers everytime i reboot in order to play Fallout? And more importantly, does anyone have a solution?&lt;/p&gt;&#xA;" OwnerUserId="13122" LastEditorUserId="3917" LastEditDate="2011-10-12T12:26:27.893" LastActivityDate="2017-08-16T23:31:45.687" Title="Fallout new vegas crash with ASUS EAH6850" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32298" PostTypeId="2" ParentId="6610" CreationDate="2011-10-12T12:23:57.000" Score="1" Body="&lt;p&gt;You can if you use a router, go into the settings of the router and check off UPnP and check if your firewall is not blocking Age of Empires 2.&lt;/p&gt;&#xA;" OwnerUserId="13123" LastActivityDate="2011-10-12T12:23:57.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32299" PostTypeId="1" AcceptedAnswerId="32300" CreationDate="2011-10-12T12:25:23.217" Score="55" ViewCount="211252" Body="&lt;p&gt;I'm quite new to League of Legends (LoL) but try to improve through reading guides. All too often I stumble upon abbreviations I am &lt;em&gt;not sure&lt;/em&gt; what they mean.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of those are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;AD&lt;/li&gt;&#xA;&lt;li&gt;AP&lt;/li&gt;&#xA;&lt;li&gt;ArPen&lt;/li&gt;&#xA;&lt;li&gt;AS&lt;/li&gt;&#xA;&lt;li&gt;bot&lt;/li&gt;&#xA;&lt;li&gt;blue&lt;/li&gt;&#xA;&lt;li&gt;carry&lt;/li&gt;&#xA;&lt;li&gt;CC&lt;/li&gt;&#xA;&lt;li&gt;CDR&lt;/li&gt;&#xA;&lt;li&gt;CS&lt;/li&gt;&#xA;&lt;li&gt;Drag&lt;/li&gt;&#xA;&lt;li&gt;Dive&lt;/li&gt;&#xA;&lt;li&gt;mia&lt;/li&gt;&#xA;&lt;li&gt;mid&lt;/li&gt;&#xA;&lt;li&gt;MM&lt;/li&gt;&#xA;&lt;li&gt;Mp5&lt;/li&gt;&#xA;&lt;li&gt;MP5pL&lt;/li&gt;&#xA;&lt;li&gt;MPen&lt;/li&gt;&#xA;&lt;li&gt;Proc&lt;/li&gt;&#xA;&lt;li&gt;pull (red/blue/drake)&lt;/li&gt;&#xA;&lt;li&gt;red&lt;/li&gt;&#xA;&lt;li&gt;SR&lt;/li&gt;&#xA;&lt;li&gt;ss&lt;/li&gt;&#xA;&lt;li&gt;top&lt;/li&gt;&#xA;&lt;li&gt;TT&lt;/li&gt;&#xA;&lt;li&gt;IMO&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="15095" LastEditDate="2013-06-29T19:27:56.797" LastActivityDate="2021-03-05T17:02:54.067" Title="What do those abbreviations mean in League of Legends?" Tags="|league-of-legends|terminology|" AnswerCount="5" CommentCount="0" CommunityOwnedDate="2013-07-05T12:53:29.950" ContentLicense="CC BY-SA 3.0" />
  <row Id="32300" PostTypeId="2" ParentId="32299" CreationDate="2011-10-12T12:32:20.320" Score="64" Body="&lt;p&gt;&lt;strong&gt;Note that this list is not exhaustive. A &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/League_of_Legends_terminology&quot; rel=&quot;nofollow noreferrer&quot;&gt;more complete list&lt;/a&gt; can be found on the wiki.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;AD&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Attack_damage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Attack Damage&lt;/a&gt; - The stat that directly affects auto-attack damage.  It will also increase the damage of physical spells. Physical spells will have an orange (+ #) to show how much extra damage you get from your AD.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;AP&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Ability_power&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ability Power&lt;/a&gt; - This stat only works on abilities with a blue (+ #). The majority if not all mages use AP to increase their ability damage.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;ARAM&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/ARAM&quot; rel=&quot;nofollow noreferrer&quot;&gt;All Random All Mid&lt;/a&gt; - A custom game mode in which all champions agree to randomize and go mid lane. Was made into an official game mode in Season 2, and is now played on the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Howling_Abyss&quot; rel=&quot;nofollow noreferrer&quot;&gt;Howling Abyss&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;ArPen&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Armor_penetration&quot; rel=&quot;nofollow noreferrer&quot;&gt;Armor Penetration&lt;/a&gt; - Allows your auto-attacks and physical damage spells to ignore some amount of the enemy's armor. Comes in both flat (e.g. &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Serrated_Dirk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Serrated Dirk&lt;/a&gt;) and percentage values (&lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Last_Whisper&quot; rel=&quot;nofollow noreferrer&quot;&gt;Last Whisper&lt;/a&gt;) values.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;AS&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Attack_speed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Attack Speed&lt;/a&gt; - The speed in which you auto attack (no effect on spells). An attack speed of 1.0 allows you to attack once every second. It is typically capped at 2.5 attacks per second, the exception being &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Kog%27Maw&quot; rel=&quot;nofollow noreferrer&quot;&gt;Kog'Maw&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;B&lt;/strong&gt; - Back - To signify that you are going to &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Recall&quot; rel=&quot;nofollow noreferrer&quot;&gt;Recall&lt;/a&gt; back to your base or otherwise retreat; named either for the word &amp;quot;back&amp;quot; or for the fact that by default, pressing &lt;kbd&gt;b&lt;/kbd&gt; initiates Recall. Recalling takes 8 seconds, or 4.5 seconds with the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Hand_of_Baron&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hand of Baron&lt;/a&gt; buff.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;BN&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Baron_Nashor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Baron Nashor&lt;/a&gt; - 1. The boss monster which spawns near top-lane on Summoner's Rift, first at 20 minutes. Killing this monster grants the team-wide buff, &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Hand_of_Baron&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hand of Baron&lt;/a&gt;, to all live players. 2. The Hand of Baron buff. The buff provides a buff to all nearby minions attacks as well as defenses. It also grants bonus AP and AD, as well as an enhanced recall (B). Baron buff is not transferable. Also known as &amp;quot;baron&amp;quot; or &amp;quot;nash.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Blue&lt;/strong&gt; - 1. Blue buff, or the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Crest_of_Insight&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crest of Insight&lt;/a&gt;, on Summoner's Rift. It is received by killing the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Blue_Sentinel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blue Sentinel&lt;/a&gt;, which appears in the western and eastern jungles. Provides 10% cooldown reduction (CDR) and increased mana regen. Blue buff is transferable: if a champion with Blue buff is killed, the buff refreshes and transfers to the killer. 2. The Blue Sentinel itself.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Bot&lt;/strong&gt; - The bottom lane in Summoner's Rift and Twisted Treeline, or the champions who are laning there. E.g., &amp;quot;Bot mia&amp;quot; = &amp;quot;the enemy champions in Bot lane are missing, beware.&amp;quot; On Dominion, this refers to the lower-left or lower-right capture points, as well as the bottom lane in general.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Carry&lt;/strong&gt; - 1. Champions, usually ranged AD heroes, or high-damage mages. They are capable of dealing massive damage and taking down the enemy team, but have no way to defend themselves (they &amp;quot;carry&amp;quot; the entire team for the damage). 2. To perform strongly enough to be the sole cause of victory, or to perform well enough to counteract poor play by teammates.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;CC&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Crowd_control&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crowd Control&lt;/a&gt; - Abilities and effects that restrict a Champion's ability to act or move, such as slows and stuns.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;CDR&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Cooldown_reduction&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cooldown Reduction&lt;/a&gt; - Reduces the cooldown time on your spells up to a maximum of 40%, or 45% with the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Intelligence_(Season_2016_Mastery)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Intelligence mastery&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Crab&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Rift_Scuttler&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rift Scuttler&lt;/a&gt; - One of two large monsters, located in the top and bottom rivers. The Rift Scuttler is neutral and pacifist, and will not attack players. Instead, it will run away from damage. Killing the Rift Scuttler grants a &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Speed_shrine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Speed Shrine&lt;/a&gt; for 75 seconds to the team that killed her, providing persistent vision and a movement speed boost to champions passing over it. Also known as &amp;quot;scuttle.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;CS&lt;/strong&gt; - 1. &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Farming&quot; rel=&quot;nofollow noreferrer&quot;&gt;Creep Score&lt;/a&gt; - The number of minions, monsters, wards, and other units (such as &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Illaoi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Illaoi&lt;/a&gt;'s Tentacles) you've killed. This is also increased when you benefit from an ally's &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Relic_Shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Relic Shield&lt;/a&gt;, &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Face_of_the_Mountain&quot; rel=&quot;nofollow noreferrer&quot;&gt;Face of the Mountain&lt;/a&gt;, or &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Eye_of_the_Equinox&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eye of the Equinox&lt;/a&gt;. 2. &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Crystal_Scar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crystal Scar&lt;/a&gt; - The 5v5 map on which Dominion is played.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Dive&lt;/strong&gt; - Also known as tower diving, it's the act of attacking an enemy under their &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Turret&quot; rel=&quot;nofollow noreferrer&quot;&gt;tower&lt;/a&gt;, usually to deal a killing blow. Doing so makes the tower attack the diver, making it a risky move.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;DoT&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Damage_over_time&quot; rel=&quot;nofollow noreferrer&quot;&gt;Damage over Time&lt;/a&gt; - An effect whereby a player or monster loses health over time. DoTs may be applied by many abilities, such as &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Cassiopeia&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cassiopeia&lt;/a&gt;'s Noxious Blast, the Crest of Cinders (red buff), or the item &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Liandry%27s_Torment&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liandry's Torment&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Drag&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Dragon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon/Drake&lt;/a&gt; - The boss monster near bottom lane on Summoner's Rift. Each Dragon kill achieved by your team grants a stack of &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Dragon_Slayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Slayer&lt;/a&gt; which gives buffs depending on the amount of stacks you have. See also: pull.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Gank&lt;/strong&gt; - To flank an enemy champion by surprise and attempt to kill them. Usually done by the jungler, or a roaming mid laner. Also known as &amp;quot;roam.&amp;quot; The word originated as an abbreviation for &amp;quot;gang kill&amp;quot;, pointing to the fact the killing team outnumbers the other team due to the additional player that's coming from a different lane.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Gp10&lt;/strong&gt; - Gold per 10 seconds - How much gold you generate every 10 seconds, by passive gold, items, runes, or masteries. More important for support champions, since they are the only ones who are not getting gold from killing minions.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Hard Leash (red/blue)&lt;/strong&gt; - Same as a normal &lt;em&gt;Leash&lt;/em&gt; (see below), but leaving the monster with very little health (around ~10%) so the jungler can kill the monster &lt;strong&gt;without&lt;/strong&gt; using Smite (usually to save it for the other buff). This has become less common since Season 4, due to the lower cooldown on Smite, and because junglers typically do not start with Red or Blue.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Herald&lt;/strong&gt; - See RH.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;HP5&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Health_regeneration&quot; rel=&quot;nofollow noreferrer&quot;&gt;Health per 5 seconds&lt;/a&gt; - The amount of health regenerated in 5 seconds. The actual regeneration itself happens in half-second ticks.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;IMO&lt;/strong&gt; - In my opinion - This is a common abbreviation across the web, and isn't limited to online games. Can also be IMHO for in my humble/honest opinion.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;KS&lt;/strong&gt; - 1. Kill Steal - When someone finishes off an enemy that another teammate was about to kill. For it to be a steal, the other teammate must have done substantial damage. 2. Kill Secure - When someone finishes off an enemy that another teammate was attempting to kill, but was no longer able to, due to going out of range, out of mana, or dying.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Kite&lt;/strong&gt; - Kiting is basically &amp;quot;Killing In Transit.&amp;quot; It involves running away or around while still dealing damage to your pursuer. It is done to avoid a straight up fight that you will probably lose, or to stay out of range of the enemies abilities and attacks. This term is particularly prevalent among Marksmen / AD Carries. See also Orb Walking.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Leash (red/blue)&lt;/strong&gt; - Helping the jungler with a neutral monster until the monster is at ~30-40% of health, so that the jungler can finish it off. Those that are leashing will leave before the monsters are killed, so all EXP goes to the jungler.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;MIA&lt;/strong&gt; - Missing In Action - Signals that your lane opponent (or the specific enemy you mention) is no longer visible on the map, and may be on their way to &amp;quot;gank&amp;quot; a teammate.  Everyone should be careful and watch out for the missing champion. Also used: &amp;quot;miss&amp;quot; or &amp;quot;ss&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Mid&lt;/strong&gt; - The middle lane in Summoner's Rift, or the middle level of capture nodes in Dominion.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Miss&lt;/strong&gt; - See MIA.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;MM&lt;/strong&gt; - MatchMaking - The system in LoL that puts your team together and then finds another team for yours to play against.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Mp5&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Mana_regeneration&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mana per 5 seconds&lt;/a&gt; - The stat which shows the total mana your champion recovers within 5 seconds. Like HP5, happens in half-second ticks.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;MPen&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Magic_penetration&quot; rel=&quot;nofollow noreferrer&quot;&gt;Magic Penetration&lt;/a&gt; - Allows your magic damage abilities to ignore some amount of the enemy's magic resistance when they hit. Comes in both flat (e.g. &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Liandry%27s_Torment&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liandry's Torment&lt;/a&gt;) and percentage (e.g. &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Void_Staff&quot; rel=&quot;nofollow noreferrer&quot;&gt;Void Staff&lt;/a&gt;) values.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;MR&lt;/strong&gt; - Magic Resistance - Allows your champion to reduce the incoming magic damage done by enemy abilities.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Orb Walking&lt;/strong&gt; - The act of cancelling the auto-attack animation, to allow for moving more between attacks. See also Kite.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Poke&lt;/strong&gt; - Harassing the enemy team with long range abilities like [Varus]' piercing arrow and similar skills. This is done when the two teams are facing off before a team fight or when contesting an objective, in order to put the other team at a disadvantage when the fight starts.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Proc&lt;/strong&gt; - Also known as an &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/On-hit_effect&quot; rel=&quot;nofollow noreferrer&quot;&gt;On-hit effect&lt;/a&gt;. These can come from items, masteries and most often champion abilities. Examples include the passive &lt;a href=&quot;https://leagueoflegends.fandom.com/wiki/Electrocute&quot; rel=&quot;nofollow noreferrer&quot;&gt;Electrocute&lt;/a&gt; (basic attack hits), the item &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Phage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phage&lt;/a&gt;'s move speed buff (basic attack hits), &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Vel%27Koz&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vel'Koz&lt;/a&gt;'s passive damage (ability hits) and &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Vi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vi&lt;/a&gt;'s &lt;em&gt;Denting Blows&lt;/em&gt; (both basic attacks and ability hits).&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Pull (red/blue/dragon)&lt;/strong&gt; - Pulling no longer works on red and blue buffs as of season 3. Pulling refers to attacking dragon and &amp;quot;pulling&amp;quot; it out of the pit. This makes it harder for the enemy team to jump over the wall and smite it, and easier for your team to leave the area since you won't be clustered in the pit.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;OOM&lt;/strong&gt; - Out of mana - A champion who is out of mana usually has to retreat and will be less helpful in a fight.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Re&lt;/strong&gt; - Returned - Said in chat when a champion previously called MIA has returned to lane.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Red&lt;/strong&gt; - 1. Red buff, or the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Crest_of_Cinders&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crest of Cinders&lt;/a&gt;, on Summoner's Rift. This is received by killing the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Red_Brambleback&quot; rel=&quot;nofollow noreferrer&quot;&gt;Brambleback&lt;/a&gt; in the northern and southern jungles. The buff adds an on-hit effect to auto-attacks which damages and slows based on your level. This affects all champions, monsters and even towers. It also gives you a bonus to health regen. Red buff is transferable. 2. The Brambleback.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;RH&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Rift_Herald&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rift Herald&lt;/a&gt; - A boss monster introduced in (pre)season 6, who appears in the Baron Nashor's pit prior to his own spawn at 20 minutes. Gives the buff &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Doom%27s_Eve&quot; rel=&quot;nofollow noreferrer&quot;&gt;Doom's Eve&lt;/a&gt; to killer which grants empowered recall, increased damage dealt, and buffs the surrounding minions. Doom's Eve is not a transferable buff. Also known as &amp;quot;Herald.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Scuttle&lt;/strong&gt; - See Crab.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;SR&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Summoner%27s_Rift&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summoner's Rift&lt;/a&gt; - The most popular map, classic 5v5. Has 3 lanes, and the Dragon, Rift Herald and Baron Nashor bosses. Also known as &amp;quot;Rift.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;SS&lt;/strong&gt; - 1. &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Sightstone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sightstone&lt;/a&gt; - an item which gives you 3 wards which are recharged when returning to base. Picked up most often by supports and occasionally junglers. 2. See MIA.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Top&lt;/strong&gt; - Top lane in &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Summoner%27s_Rift&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summoner's Rift&lt;/a&gt;/[Twisted Treeline], or the upper-left/upper-right capture points on the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Crystal_Scar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crystal Scar&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tri&lt;/strong&gt; - The bush shaped like a three-pointed star. Found in the bottom lane on Blue (Green) side, or the top lane on Red (Purple) side, leading from the river into their respective jungles and lanes.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;TP&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Teleport&quot; rel=&quot;nofollow noreferrer&quot;&gt;Teleport&lt;/a&gt; - Summoner spell used to get from one location to another after a short channel time. Can be cast on allied minions, wards, structures, and some other units, such as &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Thresh&quot; rel=&quot;nofollow noreferrer&quot;&gt;Thresh&lt;/a&gt;'s Dark Passage.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;Items&lt;/h2&gt;&#xA;&lt;p&gt;&lt;strong&gt;Aegis&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Aegis_of_the_Legion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Aegis of the Legion&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;BT&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Bloodthirster&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bloodthirster&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;DC&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Rabadon%27s_Deathcap&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rabadon's Deathcap&lt;/a&gt;. Also: &amp;quot;dcap&amp;quot; or &amp;quot;rab.&amp;quot;&lt;br /&gt;&#xA;&lt;strong&gt;FotM&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Face_of_the_Mountain&quot; rel=&quot;nofollow noreferrer&quot;&gt;Face of the Mountain&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;IE&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Infinity_Edge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Infinity Edge&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;Locket&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Locket_of_the_Iron_Solari&quot; rel=&quot;nofollow noreferrer&quot;&gt;Locket of the Iron Solari&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;LW&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Last_Whisper&quot; rel=&quot;nofollow noreferrer&quot;&gt;Last Whisper&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;PD&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Phantom_Dancer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Phantom Dancer&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;QSS&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Quicksilver_Sash&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quicksilver Sash&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;RFC&lt;/strong&gt; - &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Rapid_Firecannon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rapid Firecannon&lt;/a&gt;.&lt;br /&gt;&#xA;&lt;strong&gt;SS&lt;/strong&gt; - 1. &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Sightstone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sightstone&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="167191" LastEditDate="2021-03-05T17:02:54.067" LastActivityDate="2021-03-05T17:02:54.067" CommentCount="23" CommunityOwnedDate="2013-07-05T12:53:29.950" ContentLicense="CC BY-SA 4.0" />
  <row Id="32301" PostTypeId="2" ParentId="32297" CreationDate="2011-10-12T12:37:49.640" Score="0" Body="&lt;p&gt;I have the same card and had the same problems you describe both with Fallout 3 and Fallout: New Vegas&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Luckily I also found a solution, it is &lt;a href=&quot;https://gaming.stackexchange.com/questions/10937/both-fallout-3-game-of-the-year-and-fallout-new-vegas-crash-when-i-try-to-creat&quot;&gt;described here&lt;/a&gt; (first answer). Let me know if it works also for you.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-10-12T12:37:49.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32302" PostTypeId="2" ParentId="31920" CreationDate="2011-10-12T12:48:44.623" Score="4" Body="&lt;p&gt;The reason for the weird system popups is that the Xbox doesn't support 3D natively. It's just the game itself that outputs two half-size images on a normal 2D output. The TV then pulls out the two images and displays one to each eye when you put it manually in 3D side by side mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you look at the Xbox guide during Gears with the TV in 2D mode what you see is what the TV uses to split the two images. It will take the left half of the screen with the left half of the dashboard and display it to the left eye (only) in 3D mode. The right half of the dashboard goes to the right eye (only) so the two eyes see totally different content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the dashboard knew that the game was in 3D side by side mode it could potentially show two smaller squashed and repeated dashboards, one on the left and one on the right so that both eyes see the same image in 3D, but it doesn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you're not seeing a 2160x1920 image. You're seeing a 1280x720 image as generated by Gears, with each half of the image dedicated to one eye. The 360 then upscales to a single 1920x1080 image. The TV further upscales the image for each eye to fill the screen. So it's 640x720 per eye upscaled to 1920x1080 per eye on an active 3D display, or sidescaled to 1920x560 on a passive 3D display. Either way it will look blocky.&lt;/p&gt;&#xA;" OwnerUserId="13124" LastActivityDate="2011-10-12T12:48:44.623" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32304" PostTypeId="1" AcceptedAnswerId="32308" CreationDate="2011-10-12T13:13:20.830" Score="2" ViewCount="1381" Body="&lt;p&gt;I want to know which shot rotations are good for a Beast Master Hunter in World of Warcraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it matters, I'm level 80 and I play in a non PvP server, so I want the shot rotation for dungeons basically.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="7408" LastEditDate="2011-10-12T13:27:51.290" LastActivityDate="2011-10-12T14:47:36.480" Title="Shot rotation for WoW Beast Master Hunter" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32306" PostTypeId="2" ParentId="32252" CreationDate="2011-10-12T13:23:28.260" Score="2" Body="&lt;p&gt;When you trade the Tag of Sharpness into the mailbox/post office, you can choose from the following items - The Perfect Military Dualhammer, the Perfect Military Magicsword, or the Perfect Military Longbow. So if it is the Military Magicsword you are after, you can apparently just pick it up when you trade in the Tag.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-12T13:23:28.260" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32308" PostTypeId="2" ParentId="32304" CreationDate="2011-10-12T13:41:31.910" Score="3" Body="&lt;p&gt;What you want to aim for is: Focus Fire -&gt; Kill Shot (if available) -&gt; Kill Command -&gt; Arcane Shot -&gt; Cobra Shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would also recommend not going BM for levelling. The Marksman talent tree (along with a few talents from BM) will allow you to DPS non-stop while in dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="9107" LastActivityDate="2011-10-12T13:41:31.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32309" PostTypeId="2" ParentId="12087" CreationDate="2011-10-12T14:06:12.263" Score="4" Body="&lt;p&gt;I am playing the game now and I can tell you that user7429 is correct. The hooded figure gives you the secondary objectives in most cases and the bonus are still shrouded in mystery. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also believe that the ranks you get with the emperor are tied to your total score and not bonus objectives. The more bonus objectives you find the higher your score, however. I remember the last time I played through the game I never achieved full rank with the emperor because my cumulative score was not very high as using reinforcements decreases your score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Also dying without being recovered by the empire will destroy your score.&lt;/p&gt;&#xA;" OwnerUserId="13126" LastEditorUserId="13126" LastEditDate="2011-10-27T18:01:28.460" LastActivityDate="2011-10-27T18:01:28.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32311" PostTypeId="2" ParentId="30169" CreationDate="2011-10-12T14:47:05.567" Score="4" Body="&lt;p&gt;As of the latest Dead Island patch, there is now a way to disable voice chat in the options:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/i1oTr.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-12T14:47:05.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32312" PostTypeId="2" ParentId="32304" CreationDate="2011-10-12T14:47:36.480" Score="3" Body="&lt;p&gt;There are some great guides on &lt;a href=&quot;http://www.warcrafthuntersunion.com/cataclysm-hunter-guides/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.warcrafthuntersunion.com/cataclysm-hunter-guides/&lt;/a&gt; for all the Hunter specs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find the Beast Mastery guide specifically at &lt;a href=&quot;http://www.warcrafthuntersunion.com/2010/11/cataclysm-bm-hunter-shot-rotation/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.warcrafthuntersunion.com/2010/11/cataclysm-bm-hunter-shot-rotation/&lt;/a&gt;, as well as information about the ideal talents to use and the best glyphs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The shot priority for BM is Focus Fire &gt; Kill Shot &gt; Kill Command &gt; Arcane Shot &gt; Cobra Shot.  You want to try to pop Focus Fire when your pet has 5 stacks of Frenzy.  The other thing to think about is proper use of Bestial Wrath and Fervor.&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2011-10-12T14:47:36.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32313" PostTypeId="2" ParentId="32292" CreationDate="2011-10-12T14:59:54.340" Score="5" Body="&lt;p&gt;Unfortunately, there's no way of doing this &lt;em&gt;for game updates&lt;/em&gt; at the moment. You can &lt;a href=&quot;http://uk.playstation.com/system-software/&quot; rel=&quot;nofollow noreferrer&quot;&gt;update your PS3 firmware&lt;/a&gt; by downloading it onto a compatible USB stick but at the moment I can't find any official source regarding doing the same for game updates. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully this is something that will be added - just because your PS3 is not online, it doesn't mean you should be missing out on patches/updates/free DLC/whatever!&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-10-12T14:59:54.340" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32314" PostTypeId="2" ParentId="32288" CreationDate="2011-10-12T15:19:00.517" Score="3" Body="&lt;p&gt;You can use MCEdit to create a world and create chunks in it that are empty except for a layer of bedrock.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-10-12T15:19:00.517" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32316" PostTypeId="1" AcceptedAnswerId="32319" CreationDate="2011-10-12T15:36:26.933" Score="33" ViewCount="157416" Body="&lt;p&gt;I want to create a new world on our Minecraft server, but exploring a new map and generating terrain causes massive lag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to pre generate the chunks (with the default map generator) in a specific radius around the spawn?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm looking for a Bukkit plugin or tool I can use on our Linux machine. An offline tool I can run on my local machine is ok, too.&lt;/p&gt;&#xA;" OwnerUserId="13128" LastEditorUserId="52800" LastEditDate="2013-10-23T09:41:13.070" LastActivityDate="2023-10-22T04:41:14.317" Title="How do I pre-generate a Minecraft world?" Tags="|minecraft-java-edition|" AnswerCount="11" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32317" PostTypeId="2" ParentId="32292" CreationDate="2011-10-12T15:44:11.103" Score="6" Body="&lt;p&gt;The PS3 supports the configuration of a proxy server in the Network Configuration. It can be any HTTP proxy server. So you could try to run a simple proxy server on your computer, and point the PS3 to it. Then, the proxy should be able to resume the download if the connection breaks, assuming it is setup as a caching proxy server.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="1134" LastEditDate="2012-10-04T13:14:48.470" LastActivityDate="2012-10-04T13:14:48.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32318" PostTypeId="2" ParentId="32316" CreationDate="2011-10-12T15:50:58.217" Score="3" Body="&lt;p&gt;A totally vanilla way would be to generate a world in singleplayer and explore that manually. This will be a lot of work of course :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not aware of any other methods.&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2011-10-12T15:50:58.217" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32319" PostTypeId="2" ParentId="32316" CreationDate="2011-10-12T15:57:06.290" Score="29" Body="&lt;p&gt;In &lt;a href=&quot;http://www.reddit.com/r/reddit.com/comments/koz5l/minecraft_magrathea_over_a_hundred_19_prerelease/c2lzspi&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread on Reddit&lt;/a&gt;, I found &lt;a href=&quot;https://github.com/DMBuce/mcexplore&quot; rel=&quot;nofollow noreferrer&quot;&gt;a command line script&lt;/a&gt; that will generate terrain by repeatedly restarting a server with varying spawn points until the area you specify is filled. This seems like just what you're looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also &lt;a href=&quot;http://dev.bukkit.org/server-mods/worldgenerationcontrol/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a Bukkit plugin named WorldGenerationControl&lt;/a&gt; which can do it on a live server.&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="86465" LastEditDate="2018-12-02T22:41:16.760" LastActivityDate="2018-12-02T22:41:16.760" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="32320" PostTypeId="2" ParentId="31612" CreationDate="2011-10-12T17:42:21.973" Score="1" Body="&lt;p&gt;According to an email I received from PopCap Customer Support, the levels in Bejeweled Twist in Classic mode should go for for essentially forever as long as you can complete them.  &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-12T17:42:21.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32321" PostTypeId="1" AcceptedAnswerId="32322" CreationDate="2011-10-12T18:45:24.203" Score="6" ViewCount="4759" Body="&lt;p&gt;In &lt;em&gt;Might and Magic: Clash of Heroes&lt;/em&gt; there is a riddle in the necromancer training room where a skeleton asks you to enter a two-digit number. The number he wants &quot;matches&quot; the number of spider legs, brass coins, and &quot;broken time&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the walls of the room are three murals, one of a spider with seven legs, one of three hourglasses of which one has fallen and broken, and one of five coins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried 13, the obvious answer, with no luck. I have also tried 15 assuming the two standing hourglasses still count as &quot;broken time&quot;. Neither worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I am playing on the DS but I imagine if the Xbox 360 / Playstation 3 versions follow the same campaign, the riddle has not changed.)&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-10-12T18:54:56.377" Title="What is the answer to the riddle in the necromancer training room?" Tags="|clash-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32322" PostTypeId="2" ParentId="32321" CreationDate="2011-10-12T18:52:35.820" Score="6" Body="&lt;p&gt;I did this one yesterday.. I remember being stuck at that part, but as far as I remember, it's the consecutive amount..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So 7 legs and two shiny coins plus one broken hourglass = 10&lt;/p&gt;&#xA;" OwnerUserId="13131" LastActivityDate="2011-10-12T18:52:35.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32324" PostTypeId="2" ParentId="32299" CreationDate="2011-10-12T19:08:34.323" Score="1" Body="&lt;pre&gt;&lt;code&gt;AD - attack Damage&#xA;AP - Ability Power&#xA;ArPen - Armor Penetration&#xA;AS - Attack Speed&#xA;bot - Bottom Lane (or bot, as in, AI)&#xA;carry - heroes, usually AD heroes, capable of dealing massive damage and taking down entire groups, but usually die themselves easily too (they &quot;carry&quot; the entire team for the damage)&#xA;CS - creepscore&#xA;CR - Cooldown Reduction&#xA;Drag - To have one hero &quot;drag&quot; another to victory (not sure about this one, might be confusing it with carry)&#xA;mia - Missing in action (same as miss or ss)&#xA;mid - Middle lane&#xA;MM - MatchMaking&#xA;Mp5 - Mana per 5&#xA;MP5pL - Mana per 5Level (rune)&#xA;MPen - Magic Penetration&#xA;SR - Summoners Rift (5v5 map)&#xA;top - Top lane&#xA;TT - Twisted Treeline (3v3 map)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="13131" LastEditorUserId="13131" LastEditDate="2011-10-12T19:14:49.327" LastActivityDate="2011-10-12T19:14:49.327" CommentCount="3" CommunityOwnedDate="2013-07-05T12:53:29.950" ContentLicense="CC BY-SA 3.0" />
  <row Id="32325" PostTypeId="2" ParentId="32257" CreationDate="2011-10-12T19:36:09.167" Score="0" Body="&lt;p&gt;Asked this a while ago &lt;a href=&quot;https://gaming.stackexchange.com/questions/28765/machinarium-save-games&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Basically if you have any sort of tool installed to clean up your browser temp files on exit, then you'll blow away your save games.  @CheeseSucker's comments are valid.  I have the issue while running BetterPrivacy in FF.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-12T19:36:09.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32329" PostTypeId="1" AcceptedAnswerId="32332" CreationDate="2011-10-12T22:42:33.860" Score="6" ViewCount="1505" Body="&lt;p&gt;I sent the referral link to my boss and he bought the game and applied his CD key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He now has a paid account linked to mine:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/V9VCp.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yet when I view my World of Warcraft account, it seems they didn't give me the free month. It appears I only have the free month that came with my Battlechest purchase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just created and bought my account this morning. Would this affect the free referral month in any way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CMX5W.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We haven't seen each other or partied online in the game yet, do we need to do that first in order for me to receive the month?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="160" LastEditDate="2011-10-12T23:18:10.247" LastActivityDate="2012-12-20T23:29:48.233" Title="How do World of Warcraft referrals and the free month work?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32330" PostTypeId="1" AcceptedAnswerId="32338" CreationDate="2011-10-12T23:08:58.157" Score="6" ViewCount="658" Body="&lt;p&gt;I recently beat a level in SpaceChem (I feel like I need a cigarette after I beat one - and I don't smoke!) and I was met with the following unpleasantness:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xEEQW.png&quot; alt=&quot;SpaceChem screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why can't I select the next level? Did I forget to do something in the prior one? Is this a bug?&lt;/p&gt;&#xA;" OwnerUserId="190" LastActivityDate="2011-10-13T02:55:25.690" Title="SpaceChem: Why can't I advance to the next level?" Tags="|spacechem|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32331" PostTypeId="2" ParentId="30206" CreationDate="2011-10-12T23:13:20.413" Score="5" Body="&lt;p&gt;Whilst there's no official way of doing it, I wanted to do this as well, so I kept track of which augs I had, and then downloaded a trainer. I used the trainer to give me the exact number of praxis points I needed to re-purchase all my augs, and then started play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically it's cheating, but as there's no multi player for Deus Ex I don't feel bad about it, and it hasn't affected anything on my steam account to date.&lt;/p&gt;&#xA;" OwnerUserId="2590" LastActivityDate="2011-10-12T23:13:20.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32332" PostTypeId="2" ParentId="32329" CreationDate="2011-10-12T23:16:12.660" Score="9" Body="&lt;p&gt;According to the &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=25717&quot; rel=&quot;noreferrer&quot;&gt;Recruit-a-Friend FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;How can I earn the free 30-day credit?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;For each friend or family member you refer who upgrades to a retail version of World of Warcraft and purchases 30 days of game time via subscription or game card, you will receive a credit for 30 days of free game play.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;When will I earn this 30-day credit?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Your account will receive 30 days of free game play after an upgraded recruit's payment finalizes for their purchased game time.&lt;br /&gt;&#xA;Note: In cases where a recruit sets up a subscription plan, their payment will not initiate until after any game time they currently have expires. This includes the free 30 days of game time that comes with the retail version of World of Warcraft.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-12T23:16:12.660" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32337" PostTypeId="2" ParentId="32141" CreationDate="2011-10-13T01:57:52.530" Score="9" Body="&lt;p&gt;From an xbox forum:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Yes, just talk to the guy by the &quot;blimp&quot; in the underground portion&#xA;  of Subway Town and you can go back as many times as you would like.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13144" LastActivityDate="2011-10-13T01:57:52.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32338" PostTypeId="2" ParentId="32330" CreationDate="2011-10-13T02:55:25.690" Score="10" Body="&lt;p&gt;You need to solve Molecular Foundry first. I hit the same thing. That level is hard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level you can't get to in the far right there is actually the last level on the planet.&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-10-13T02:55:25.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32339" PostTypeId="2" ParentId="29920" CreationDate="2011-10-13T04:39:58.757" Score="3" Body="&lt;p&gt;It's based on the system time in some way. A quick Autoit script confirmed this. If anybody wants it, here's the autoit script to increase time and date by an hour each time you press CTRL+Z.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#include &amp;lt;Process.au3&amp;gt;&#xA;&#xA;$month = 1&#xA;$day = 1&#xA;$year = 2011&#xA;$hour = 0&#xA;HotkeySet(&quot;^z&quot;, &quot;IncreaseTime&quot;)&#xA;&#xA;while True&#xA;    sleep(100)&#xA;WEnd&#xA;&#xA;Func IncreaseTime()&#xA;    $hour += 1&#xA;    if $hour == 24 Then&#xA;        $hour = 0&#xA;        $day += 1&#xA;        if $day == 28 Then&#xA;            $day = 0&#xA;            $month += 1&#xA;            if $month == 13 Then&#xA;                $month = 1&#xA;                $year += 1&#xA;            EndIf&#xA;        EndIf&#xA;    EndIf&#xA;    _RunDOS(&quot;date &quot; &amp;amp; $month &amp;amp; &quot;-&quot; &amp;amp; $day &amp;amp; &quot;-&quot; &amp;amp; $year)&#xA;    _RunDOS(&quot;time &quot; &amp;amp; $hour &amp;amp; &quot;:00.00.00&quot;)&#xA;EndFunc&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;EDIT: After I posted this, I realized it might be a good idea to mention that you should reset your system time and date back to the real time after you're done. If you don't, things like SSL may stop working. Just edit your time and synch with internet servers. &lt;/p&gt;&#xA;" OwnerUserId="13145" LastActivityDate="2011-10-13T04:39:58.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32341" PostTypeId="1" AcceptedAnswerId="32346" CreationDate="2011-10-13T05:44:53.617" Score="5" ViewCount="6003" Body="&lt;p&gt;I received the schematic for Apophis Fusion, which allows you increase your max health permanently by 11 points. You can craft this multiple times, but it appears one of the ingredients isn't real common: Desert Spore. I found 2 randomly in the Wasteland, and I believe I received 2 with the schematic, but I'm sure there may be more. Does anyone know the full list of places to find more Desert Spore?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2019-05-10T05:10:30.957" Title="Where can I find more Desert Spores?" Tags="|rage|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32344" PostTypeId="1" AcceptedAnswerId="32614" CreationDate="2011-10-13T07:53:12.230" Score="10" ViewCount="7401" Body="&lt;p&gt;I just got Might and Magic: Heroes 6 today and tried to play a quick hot-seat game with a friend to get the hang of it. The problem is, when selecting our heroes, only one was available for two players. We had to go through the dynasty screen to create one hero each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there another way to get heroes, like the preset AI ones? Or, at least, to create a one-use hero?&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="8366" LastEditDate="2011-10-13T14:55:44.210" LastActivityDate="2011-11-03T07:29:35.800" Title="Are there preset heroes in Might and Magic: Heroes 6?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32345" PostTypeId="1" CreationDate="2011-10-13T08:26:00.250" Score="3" ViewCount="1031" Body="&lt;p&gt;Just wondering how to play said game in windowed mode. &lt;/p&gt;&#xA;" OwnerUserId="13148" LastEditorUserId="52800" LastEditDate="2013-10-22T16:28:40.473" LastActivityDate="2013-10-22T16:28:40.473" Title="How do I play Cthulhu Saves the World in windowed mode?" Tags="|cthulhu-saves-the-world|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32346" PostTypeId="2" ParentId="32341" CreationDate="2011-10-13T08:55:10.917" Score="8" Body="&lt;p&gt;You should be able to find 14 of them (&lt;a href=&quot;http://www.gamespot.com/xbox360/action/rage/show_msgs.php?topic_id=m-1-60558795&amp;amp;pid=942657&amp;amp;page=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;), it's for the Xbox 360 version, but that shouldn't make any difference.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2x from getting the recipe&lt;/li&gt;&#xA;&lt;li&gt;2x by Joe's swamp&lt;/li&gt;&#xA;&lt;li&gt;1x jump to mailbox (Mailbox challenge)&lt;/li&gt;&#xA;&lt;li&gt;1x to the left of Bash TV&lt;/li&gt;&#xA;&lt;li&gt;1x by Dr. Kvesir's mailbox&lt;/li&gt;&#xA;&lt;li&gt;1x by the refuse &quot;treasure&quot; pile of the Outrigger Sewers (entrance located to the left of the parking poles leading to the Radio Tower)&lt;/li&gt;&#xA;&lt;li&gt;1x by the Wellspring sewer entrance&lt;/li&gt;&#xA;&lt;li&gt;1x by the northern tower that you have to resupply&lt;/li&gt;&#xA;&lt;li&gt;1x by the Abandoned Distillery entrance (left side in the sunlight while heading towards the entrance)&lt;/li&gt;&#xA;&lt;li&gt;1x to the left of Power Plant&lt;/li&gt;&#xA;&lt;li&gt;1x at the sixth mailbox from the 3rd challenge&lt;/li&gt;&#xA;&lt;li&gt;1x under the bridge leading to Subway Town, just past the sandbags that stop you from driving down there.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9300" LastEditDate="2019-05-10T05:10:30.957" LastActivityDate="2019-05-10T05:10:30.957" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="32347" PostTypeId="1" AcceptedAnswerId="32356" CreationDate="2011-10-13T08:55:53.843" Score="8" ViewCount="18505" Body="&lt;p&gt;Is it possible to reset the game progress, as if the levels were never achieved (ie they are all locked) in the game Angry Birds on iPhone?&lt;/p&gt;&#xA;" OwnerUserId="3185" LastEditorUserId="3610" LastEditDate="2011-10-13T11:19:29.653" LastActivityDate="2012-06-26T17:33:10.993" Title="How can I reset my progress in Angry Birds on iPhone?" Tags="|angry-birds|ios|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32348" PostTypeId="1" AcceptedAnswerId="32358" CreationDate="2011-10-13T09:35:59.647" Score="3" ViewCount="6203" Body="&lt;p&gt;My summoner is still on a low level (10 currently) and I want to reach Level 20 as fast as possible to be able to buy tier 3 runes.&lt;br&gt;&#xA;I wonder if it would work to create a custom game with only bots and gain experience for my summoner while I'm away from keyboard.&lt;br&gt;&#xA;Other things I have in mind: Would it have any bad influence on my ELO or win-lose-statistics for normal games?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2011-10-14T09:50:22.133" Title="Is it possible to gain summoner XP while afk?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32349" PostTypeId="5" CreationDate="2011-10-13T09:44:53.460" Score="0" Body="&lt;p&gt;&lt;em&gt;Sam &amp;amp; Max&lt;/em&gt; is a series of adventure games about freelance police officers Sam (a dog) and Max (a hyperactive rabbity thing). They were created by Steve Purcell.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.telltalegames.com/samandmax&quot; rel=&quot;nofollow noreferrer&quot;&gt;Telltale games page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Sam_&amp;amp;_Max&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://samandmax.net/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Sam &amp;amp; Max&lt;/em&gt; wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-13T10:02:35.217" LastActivityDate="2011-10-13T10:02:35.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32350" PostTypeId="4" CreationDate="2011-10-13T09:44:53.460" Score="0" Body="Sam &amp; Max is a series of adventure games about freelance police officers Sam (a dog) and Max (a hyperactive rabbity thing). They were created by Steve Purcell." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-13T10:02:36.807" LastActivityDate="2011-10-13T10:02:36.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32351" PostTypeId="1" AcceptedAnswerId="32362" CreationDate="2011-10-13T09:45:16.737" Score="5" ViewCount="11803" Body="&lt;p&gt;Because I am still relatively new to League of Legends I don't know all the champions names and their abilities only by their portrait. Because I mostly play normal matches where champions are picked &lt;em&gt;blindly&lt;/em&gt; I have no chance to click on the enemy portraits and gain that information before the game starts.&lt;br&gt;&#xA;Is there any way to display this information (name, type, abilities) while being already &lt;strong&gt;in&lt;/strong&gt; a match? Or do I have to look it up on some website, given that I can identify the champions name by its portrait?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2014-05-28T21:42:40.297" Title="Is there a way to display (enemy) champion basic information while in a match?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32352" PostTypeId="2" ParentId="11864" CreationDate="2011-10-13T10:00:18.043" Score="5" Body="&lt;p&gt;Yeah they can. I use a button now because mobs can't use them.&lt;/p&gt;&#xA;" OwnerUserId="13150" LastEditorUserId="3610" LastEditDate="2011-10-13T11:16:33.960" LastActivityDate="2011-10-13T11:16:33.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32353" PostTypeId="1" AcceptedAnswerId="32361" CreationDate="2011-10-13T10:10:51.720" Score="7" ViewCount="41705" Body="&lt;p&gt;I've recently started playing FFT: WotL on iOS, and learned from the wiki sites that the Bravery and Faith stats determine various important factors in combat (frequency of reaction commands, effectiveness of spells, etc) and how Ramza's &quot;Steel&quot; ability can raise someone else's Bravery, but the effect of that ability doesn't seem to last after combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have been keeping track of some of my characters' Bravery/Faith stats and they &lt;em&gt;do&lt;/em&gt; change from time to time, but so far I haven't really found rhyme or reason to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any guides that explain whether it's possible to permanently raise the Bravery stat, and if so, how?&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="1057" LastEditDate="2012-03-06T15:10:36.990" LastActivityDate="2015-10-31T11:13:11.467" Title="How to permanently raise/lower Bravery/Faith stats in Final Fantasy Tactics: War of the Lions?" Tags="|final-fantasy-tactics|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32354" PostTypeId="1" CreationDate="2011-10-13T10:14:18.490" Score="6" ViewCount="1146" Body="&lt;p&gt;&lt;strong&gt;SPOILER ALERT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ending to Gears of War 3 left me a bit confused. After beating the game, you find out that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; ... Adam Fenix injected himself with the emulsion to accelerate the transition into a lambent human. He then tests his weapon on himself to see if it kills the emulsion (which was determined to be a parasite). In the cut-scene at the end of the game the weapon actually kills Adam Fenix, he said he is too far into the transition to be cured. This is where the confusion lies. When he tested the weapon on himself, shouldn't it have killed him then, rather than at the end game cut-scene? Surely when he tested the weapon on himself it should of cured him and then consequently not kill him in the final cut-scene.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="3610" LastEditDate="2012-06-22T15:57:20.140" LastActivityDate="2012-06-22T15:57:20.140" Title="Why are the events of the Gears of War 3 ending inconsistent with what happened earlier in the game?" Tags="|gears-of-war-3|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32356" PostTypeId="2" ParentId="32347" CreationDate="2011-10-13T11:19:02.603" Score="14" Body="&lt;p&gt;Uninstall, and reinstall the game. This will clear your saved data and reset the game.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-13T11:19:02.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32358" PostTypeId="2" ParentId="32348" CreationDate="2011-10-13T11:51:11.913" Score="17" Body="&lt;p&gt;Idling in customs is probably not going to work, as your bot team will be 4v5. If the teams aren't even (say you have the enemy team 4 bots instead of 5, but your team still has 4, then you would get no experience).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Idling in games with normal people isn't cool, you will get reported and banned for wasting their time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only option I can think of is if you have a friend who can play the customs whilst you are afk. Even then you will have to move the mouse so you don't get kicked out of the games, and obviously you have to be present when joining games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really wouldn't rush getting a higher summoner level. You will be at a disadvantage to other level 20's who have played their games legit and will have a lot more experience than you. Runes also take a LOT of IP to save up for. You won't have a full rune set by the time you reach level 20, unless you use some IP boosters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Games are meant to be fun, play with people the same level as you and enjoy yourself, don't worry about tier 3 runes yet.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ok so I didn't really consider the loss thing. If you are really hellbent on doing this then I will break it down for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is an excellent answer on IP/EXP gains per match: &lt;a href=&quot;https://gaming.stackexchange.com/questions/29606/how-much-ip-do-you-get-for-winning-losing-games-in-the-various-modes-maps&quot;&gt;How much IP do you get for winning &amp;amp; losing games in the various modes/maps?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Custom games give 75% of max IP, losing gives around 70 IP per average game loss (40 mins), so thats about &lt;strong&gt;52.5 IP per match&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works out at &lt;strong&gt;120 games&lt;/strong&gt; (4800 minutes, or 80 hours) to get &lt;strong&gt;6300 IP&lt;/strong&gt; using this method.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The average PC has about a 400 watt PSU. For a gaming rig I'd say &lt;em&gt;at least&lt;/em&gt; 600 watt. For the time your computer is on during these games, you have used about 48 kilowatts (600 watts * 80 hours). In the UK the average price of a kilowat is about £0.11. This works out to around &lt;strong&gt;£5.28 in electricity costs&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A 6300 IP champion costs 975 RP. You can buy 839 RP for £4.50. This means &lt;strong&gt;975 RP comes to around £5.17&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;It is actually cheaper to buy RP&lt;/strong&gt; (although this doesn't buy you runes...)&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2011-10-14T09:50:22.133" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32359" PostTypeId="2" ParentId="32345" CreationDate="2011-10-13T11:56:35.837" Score="2" Body="&lt;p&gt;Try pressing &lt;kbd&gt;alt&lt;/kbd&gt; and &lt;kbd&gt;enter&lt;/kbd&gt; at the same time.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastActivityDate="2011-10-13T11:56:35.837" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32360" PostTypeId="2" ParentId="32126" CreationDate="2011-10-13T12:15:58.123" Score="2" Body="&lt;p&gt;Ok,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yesterday I found a great soultion for my problem: The &lt;a href=&quot;http://forums.bukkit.org/threads/mech-admin-mobiile-the-mob-entidex-v1-1-control-mob-spawn-860.7773/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mobiile Plugin&lt;/a&gt; for &lt;a href=&quot;http://bukkit.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit&lt;/a&gt;.&#xA;It has many options to set your own spawn rules, so that animals can also spawn in the animal farm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also it's great for creating a mob filled survival map on the server, just set all mobs to AGGRESIVE and set their spawn rate to 10 percent. =D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just posted that, because eventually someone could need this informations too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leo&lt;/p&gt;&#xA;" OwnerUserId="12846" LastActivityDate="2011-10-13T12:15:58.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32361" PostTypeId="2" ParentId="32353" CreationDate="2011-10-13T12:50:22.260" Score="11" Body="&lt;p&gt;The &lt;em&gt;permanent&lt;/em&gt; boost from effects like Ramza's skills and the lectures of a Orator is only a &lt;em&gt;fraction&lt;/em&gt; of the change you see during battle. Ramza may be able to raise a unit's Bravery by 5, but the permanent boost is only going to be 1. The same goes for the Orator's skills that raise or lower Bravery and Faith (and, to point, the Orator is the only way to boost Faith in this fashion).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As such, if you want significant boosts to your Bravery or Faith stats in either direction, you need to be using the abilities to alter your Bravery and Faith stats repeatedly during battle. In due time, you'll see the impact. Keep in mind, however, that with the permanent stats: a unit who hits 5 Bravery or lower will leave your army out of fright, while a unit who hits 98 Faith or higher will leave your army out of religious enlightenment (this latter one means the actual Faith stat, so being under the &quot;Faith&quot; status effect doesn't cause this). So be wary while you play around with these and make sure not to go so far as to lose your units!&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-10-13T12:50:22.260" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32362" PostTypeId="2" ParentId="32351" CreationDate="2011-10-13T13:10:09.517" Score="2" Body="&lt;p&gt;There is a way to see the skills of enemies altough not all i think (It's been a while since i checked it). If you die and you click on death information (seeing wich enemy killed you and such) You will see what skills did damage to you and some information, also it will show you some tips about the enemy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Types will not be shown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; So If you die you have the death recap, you can click on enemy champions and see some tips. The same as the champion screens i think. And then you can hover over some of the skills that did damage to you and get some info about them. But thats all tho.&lt;/p&gt;&#xA;" OwnerUserId="10647" LastEditorUserId="10647" LastEditDate="2011-10-13T16:23:41.663" LastActivityDate="2011-10-13T16:23:41.663" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32363" PostTypeId="1" AcceptedAnswerId="32382" CreationDate="2011-10-13T13:12:38.590" Score="10" ViewCount="13580" Body="&lt;p&gt;As the title says, are there any shortcuts to getting all of the achievements in the game (preferably without cheesing through games, etc.)?&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2023-03-07T16:15:09.173" Title="What's the quickest way to get all of the achievements in StarCraft 2?" Tags="|starcraft-2|achievements|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32365" PostTypeId="2" ParentId="30415" CreationDate="2011-10-13T13:37:43.277" Score="7" Body="&lt;p&gt;Endermen can't take some types of block, so make a wall around your house with those materials. They can't take obsidian but it's hard to harvest, but if you wait for 1.9 Endermen won't be able to carry stone-type blocks. (Already in 1.9 pre-release 2 they can't)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last of all: don't look at them so that they won't teleport inside your house!&lt;/p&gt;&#xA;" OwnerUserId="13156" LastEditorUserId="3610" LastEditDate="2011-10-13T13:43:41.197" LastActivityDate="2011-10-13T13:43:41.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32367" PostTypeId="1" AcceptedAnswerId="32845" CreationDate="2011-10-13T13:41:18.327" Score="10" ViewCount="1328" Body="&lt;p&gt;In Angband, when you read a Scroll of Word Recall from a dungeon (say floor 40), reading it again from town returns you to &lt;em&gt;floor 40.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if you go back from the first floor of the dungeon and read it again on, say, floor 10, reading it in town returns you to &lt;em&gt;floor 40&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to &quot;reset&quot; the recall depth to the current floor when in a dungeon instead of going back to the deepest level?&lt;/p&gt;&#xA;" OwnerUserId="3191" LastActivityDate="2011-11-05T16:43:32.713" Title="Resetting Recall Depth in Angband" Tags="|angband|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32370" PostTypeId="1" AcceptedAnswerId="32372" CreationDate="2011-10-13T14:06:07.310" Score="14" ViewCount="47937" Body="&lt;p&gt;I finished the main campaign in Borderlands (DLCs pending yet, but I don't think my answer is there), I reached the Vault, was expecting riches that'd blow my mind, and all I got was one big monster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps I missed it in some dialog, but what was the point in opening it for that? Was the plan of the woman that guides you throughout the game for you to kill that monster?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She even says that the vault cannot be opened again for 200 years, will the monster re-spawn then and has to be killed again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was the monster protecting something? If it was, why not entering the vault after killing it?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really liked the game but was disappointed by the ending (or most likely didn't get it).&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2012-10-23T15:09:06.727" LastActivityDate="2017-05-27T03:08:38.733" Title="What was the point in reaching the Vault in Borderlands?" Tags="|borderlands|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32371" PostTypeId="2" ParentId="16337" CreationDate="2011-10-13T14:16:29.793" Score="1" Body="&lt;p&gt;I've found a solution:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.asoftech.com/as/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.asoftech.com/as/index.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It isn't free, but really slow down the game. I've tested with desmume emulator + pokemon white rom, and the game speed really changed. I don't know if it really speed up, but slow it does. :) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I know that is possible, I can try develop myself or search free alternatives.&lt;/p&gt;&#xA;" OwnerUserId="3179" LastActivityDate="2011-10-13T14:16:29.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32372" PostTypeId="2" ParentId="32370" CreationDate="2011-10-13T14:26:30.510" Score="11" Body="&lt;p&gt;It is true that the Borderlands ending is one of the most disappointing endings that a game ever had. Quoting Paul Helquist, senior designer:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I think what's great about where we did leave the player is that we have pretty much infinite options of where we want to go next[...]&lt;br&gt;&#xA;  [...]The ending of the game, for better or worse, didn't paint us into any corners.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So what I presume is that they will dig deeper into the story around the Vault in Borderlands 2 (released somewhere between 04-2012 and 03-2013).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To give you a little bit satisfaction from the ending, consider this explanation I found on the web a while ago, that made the ending slightly more acceptable:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The world is named Pandora, implying that something can be opening from it, this being the Vault. The legend of pandora's box detailed that the greatest evils of mankind were locked away in it, and someone was foolish enough to open it. Once the evil was released only one slither of goodness was left within, and that was hope.&#xA;  So think of the Destroyer as evil in a physical form, sealed away in Pandora's box so to speak, and the character you are playing is the one final hope for the planet.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I do hope that the ending in Borderlands 2 will be a better one than its prequel's.&lt;/p&gt;&#xA;" OwnerUserId="12728" LastActivityDate="2011-10-13T14:26:30.510" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32373" PostTypeId="2" ParentId="32233" CreationDate="2011-10-13T14:57:19.857" Score="1" Body="&lt;p&gt;As far as I can tell, &lt;a href=&quot;http://www.gog.com/en/forum/the_witcher_2/shot_dead_when_entering_flotsam_for_the_first_time&quot; rel=&quot;nofollow noreferrer&quot;&gt;consensus&lt;/a&gt; &lt;a href=&quot;http://en.thewitcher.com/forum/index.php?/topic/24240-flotsam-wanted-for-crime/&quot; rel=&quot;nofollow noreferrer&quot;&gt;seems&lt;/a&gt; &lt;a href=&quot;http://en.thewitcher.com/forum/index.php?/topic/24431-flotsam-guards-bribe-bugged/&quot; rel=&quot;nofollow noreferrer&quot;&gt;to be&lt;/a&gt; that this is a bug, even those that have not killed civilians cannot get into Flotsam. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you being asked for the 200 orens? If you are I'd recommend &lt;a href=&quot;http://www.google.co.uk/search?rlz=1C1CHFX_en-GBGB451GB451&amp;amp;gcx=w&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=flotsam+guards#pq=flotsam+guards&amp;amp;hl=en&amp;amp;sugexp=kjrmc&amp;amp;cp=19&amp;amp;gs_id=22&amp;amp;xhr=t&amp;amp;q=witcher+2+money+cheat&amp;amp;pf=p&amp;amp;sclient=psy-ab&amp;amp;rlz=1C1CHFX_en-GBGB451GB451&amp;amp;source=hp&amp;amp;pbx=1&amp;amp;oq=witcher+cheat+money&amp;amp;aq=0b&amp;amp;aqi=g-b3&amp;amp;aql=f&amp;amp;gs_sm=&amp;amp;gs_upl=&amp;amp;bav=on.2,or.r_gc.r_pw.r_cp.,cf.osb&amp;amp;fp=222940e47befd69f&amp;amp;biw=1420&amp;amp;bih=651&quot; rel=&quot;nofollow noreferrer&quot;&gt;hacking in&lt;/a&gt; 200 orens and paying them for now.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-13T14:57:19.857" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32374" PostTypeId="1" AcceptedAnswerId="32394" CreationDate="2011-10-13T15:09:57.170" Score="12" ViewCount="21091" Body="&lt;p&gt;Can I sprint &lt;strong&gt;while flying&lt;/strong&gt; in Creative Mode to &lt;strong&gt;move faster&lt;/strong&gt;?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="10764" LastEditDate="2011-10-13T15:24:46.227" LastActivityDate="2015-06-30T00:13:44.513" Title="Can I sprint while flying in creative mode?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32377" PostTypeId="2" ParentId="32374" CreationDate="2011-10-13T15:23:50.450" Score="6" Body="&lt;p&gt;Yes. If you start flying while sprinting, you'll be sprinting in the air. However, you can only start sprinting while on the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can verify this by paying attention to your &lt;strong&gt;field of vision&lt;/strong&gt; &amp;mdash; both flying and sprinting separately increase your FOV, and if you stop sprinting in mid-air, you'll notice it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if this actually makes you go any faster or if the flying speed simply overrides sprinting, though if it does, it can't be much.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-10-13T15:30:11.097" LastActivityDate="2011-10-13T15:30:11.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32378" PostTypeId="1" AcceptedAnswerId="32380" CreationDate="2011-10-13T15:24:12.423" Score="6" ViewCount="41981" Body="&lt;p&gt;I came accross this on the internet it claim that there is a way to generate dirt:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;To generate dirt:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;place dirt.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;bonemeal mushroom&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;climb on top of the huge mushroom&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;place ANOTHER mushroom on top of the huge mushroom&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;bonemeal it&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The spot where you placed the second mushroom is now dirt.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So is this true? If not is there any other way to easily obtain dirt without any to begin with?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2023-05-02T18:10:06.267" Title="Can I generate dirt in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32379" PostTypeId="1" AcceptedAnswerId="32406" CreationDate="2011-10-13T15:32:49.357" Score="11" ViewCount="463" Body="&lt;p&gt;If I mine endersand with a pickaxe, it drops cobblestone. Is there any way to mine, craft, or otherwise create endersand such that I can build a house out of it in the real world (not The End or The Nether)?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2012-11-27T21:39:23.700" Title="Is it possible to make a house out of endersand?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32380" PostTypeId="2" ParentId="32378" CreationDate="2011-10-13T15:39:31.190" Score="11" Body="&lt;p&gt;You used to be able to plant mushrooms on any surface, then make them grow into Huge Mushrooms using Bone Meal. This would, for some reason, convert the tile below the mushroom's stipe to dirt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was obviously a bug (as it would allow players to, for example, destroy Bedrock), and was fixed at some point. So no, this is no longer possible.&lt;/p&gt;&#xA;&#xA;&#xA;" OwnerUserId="9752" LastActivityDate="2011-10-13T15:39:31.190" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32382" PostTypeId="2" ParentId="32363" CreationDate="2011-10-13T15:59:15.400" Score="6" Body="&lt;p&gt;The quickest way to complete all the achievements (assuming you have sufficient skill level) would be to do it like this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Complete the campaign on Brutal, this will give you all the mission achievements below that require you to do it on hard difficulty as well (though in all honesty I had to do it twice, once on hard (also my first play through) to get through everything and then again on Brutal just to get it done). Also I did one on normal and only did the required missions to get through the game for the &quot;Hurry up it's Raid Night&quot; Achievement.&lt;/li&gt;&#xA;&lt;li&gt;To get all the Armory related achievements, on your normal/rush play through, save up all your money, buy all of one tier up upgrades (which will then give you the achievement) then reload your game and buy another tier. Make sure you don't save as it will give you all your money back at the reload point.&lt;/li&gt;&#xA;&lt;li&gt;With the ladder achievements, play random. When you get a win with random, it will also count as the race you randomed as. So random race as Protoss when you start the game you will get credit for one win as random and one win as Protoss. This goes the same with the Co-op games vs. AI. &lt;/li&gt;&#xA;&lt;li&gt;All the other random ones like, &quot;Kill a full medivac&quot;, &quot;Regen 500 HP on a roach&quot;, get &quot;50 kills with one unit&quot; (I BC rushed for this one and sent SCVs to repair), will all come in time as you get each race.&lt;/li&gt;&#xA;&lt;li&gt;Same rules apply with the co-op ones because most of them are race related (beat it on Random, gives you credit for random and the race you played as). Also for the difficulty related ones, do them on insane and they will give you credit for all the lower difficulties. Beat it on Insane and get credit for Very Hard, Hard, and Medium.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-10-13T21:57:08.603" LastActivityDate="2011-10-13T21:57:08.603" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32383" PostTypeId="2" ParentId="32354" CreationDate="2011-10-13T16:16:31.377" Score="2" Body="&lt;p&gt;My interpretation of that is that Adam Fenix either exposed himself to a lower dose of the anti-lambent energy in the laboratory (he wasn't looking that good) or he exposed a biopsy of his tissue to the weapon in the lab. Either way, there would be no point to him fully exposing himself to the device if a successful test means he would die before finishing the weapon.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T03:20:51.920" LastActivityDate="2011-10-14T03:20:51.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32386" PostTypeId="1" CreationDate="2011-10-13T17:16:22.607" Score="12" ViewCount="1349" Body="&lt;p&gt;After completing a campaign mission in Frozen Synapse, I am presented with a &quot;score&quot;.  This seems to consist of a number and a symbol.  But so far I haven't really seen a correlation between how I thought I performed in the mission and either the number or the symbol.  So what are they supposed to represent?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-17T17:12:18.957" Title="What does the score mean in campaign missions?" Tags="|frozen-synapse|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32387" PostTypeId="2" ParentId="22536" CreationDate="2011-10-13T17:21:11.137" Score="4" Body="&lt;p&gt;I am hosting a public server which give the possibility to play a graphical nethack with tiles in a javascript frame. I am looking for people in order to try it.&#xA;So you are welcome :)&#xA;It's almost the same feeling as playing the windows/linux graphical version but with statistics and high-score online. And you have nothing to download.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://newthack.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://newthack.com&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13160" LastActivityDate="2011-10-13T17:21:11.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32388" PostTypeId="2" ParentId="32351" CreationDate="2011-10-13T17:24:12.837" Score="1" Body="&lt;p&gt;In game, the only way is for the enemy champion to get a kill/assist on you.  Then, you can review the damage and see what their abilities do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a smartphone, I'd recommend checking out some of the LoL apps.  They neatly solve this problem without pulling too much attention away from the game.&lt;/p&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-10-13T17:24:12.837" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32389" PostTypeId="1" AcceptedAnswerId="34592" CreationDate="2011-10-13T17:40:10.120" Score="6" ViewCount="9721" Body="&lt;p&gt;There are three different difficulty levels (Easy, Medium, Hard).  What kinds of penalties/bonuses do they cause?  For bonus points, how does the &quot;Aggressive AI&quot; option play into things?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-09T04:27:59.480" Title="What effect do difficulty levels have?" Tags="|might-and-magic-heroes-6|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32390" PostTypeId="2" ParentId="31796" CreationDate="2011-10-13T17:41:32.537" Score="2" Body="&lt;p&gt;You can kill the dragon. In fact, I managed to do it with a single arrow, and I was pretty low level. I'm not sure if it falls under one of the glitches mentioned in the other answer though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's how I did it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After going through the short section under the bridge and climbing the ladder past the rats, there's a staircase immediately on your left that goes up a tower. At the top of a tower is a Black Knight. If you can deal with the Knight, you can get a clear shot at the dragon from here. I'm not sure if the dragon was sleeping or what, but after I shot my first arrow, it looked the the dragon got startled and jumped of the bridge he was on. I thought he was just circling around or something, but a few seconds later, I had collected the 10,000 souls and the dragon was no more.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, you can totally kill the two dragons in Demon's Souls. Just not in 1-1, they will run away there. The Red Dragon can be killed in 1-2 and the Blue Dragon can be killed in 1-4.&lt;/p&gt;&#xA;" OwnerUserId="9209" LastActivityDate="2011-10-13T17:41:32.537" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32391" PostTypeId="2" ParentId="28954" CreationDate="2011-10-13T17:46:19.133" Score="5" Body="&lt;p&gt;Deus Ex Difficulty (hard):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Initial equipment: 1 Remote explosive. I think any grenade will suffice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as the fight starts, use a Remote Explosive at his feet. Then run to the right red barrel and throw it at him. Immediately go and grab the next barrel in the middle of the room (left to you if your are doing it in order) and throw it at him. While he is stunned run to the room at the end where you can grab a hand grenade, an EMP grenade and a shotgun. If you do it right he won't see you. Then throw the EMP grenade at him. That should give you enough time to use another red barrel, and while he is stunned unload a full shotgun clip at his head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="13161" LastEditorUserId="816" LastEditDate="2011-10-13T18:17:28.543" LastActivityDate="2011-10-13T18:17:28.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32392" PostTypeId="1" AcceptedAnswerId="32397" CreationDate="2011-10-13T17:49:25.317" Score="4" ViewCount="5672" Body="&lt;p&gt;Is there any way I can check what version (for example v1.0.2) of Might and Magic: Heroes 6 is currently installed via the Steam client?&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="8350" LastEditDate="2019-12-14T19:47:57.193" LastActivityDate="2019-12-14T19:47:57.193" Title="How can I tell what version of Might and Magic: Heroes 6 is installed using Steam?" Tags="|steam|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="32393" PostTypeId="1" AcceptedAnswerId="32407" CreationDate="2011-10-13T17:50:55.017" Score="10" ViewCount="67822" Body="&lt;p&gt;On level 4-3 of &lt;em&gt;Scribblenauts Remix&lt;/em&gt;, you need to get all the cells open by causing the specialists to enter them.  Three are easy, but the fourth cell, which has a Psychiatrist outside, is just baffling me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's actually an in-game hint that says &quot;The Pyschiatrist will calm a panicked prisoner&quot; but no matter what potions I apply to my prisoner (like &quot;insane&quot; or &quot;depressed&quot; or &quot;panicky&quot;) the dude ignores him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trying to literally make a &quot;panicked potion&quot; doesn't work, giving me a plain potion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How in the word do I get this psychiatrist's attention?!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Giving the prisoner a &quot;suicidal potion&quot; will just kill him, heh.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4qV2m.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="558" LastActivityDate="2012-01-25T03:23:48.943" Title="On Scribblenauts Remix level 4-3, how do I get the psychologist/psychiatrist to enter the cell?" Tags="|scribblenauts-remix|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32394" PostTypeId="2" ParentId="32374" CreationDate="2011-10-13T18:12:10.420" Score="13" Body="&lt;p&gt;Yes, &lt;a href=&quot;https://gaming.stackexchange.com/questions/32374/can-i-sprint-while-flying-in-creative-mode/32377#32377&quot;&gt;as lunboks explained&lt;/a&gt;, you can sprint-fly by sprinting and then flying. I ran a couple tests, and it doesn't actually make you go faster; count in the longer setup time and it's slower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've put up a 100m course, where I fly straight for 100 meters. I get myself a few meters for getting a running start, so that this doesn't skew the results. &lt;a href=&quot;http://www.youtube.com/watch?v=4ggrVV3bQds&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's the result.&lt;/a&gt; &lt;strong&gt;Make sure subtitles are on.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/4ggrVV3bQds?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those who can't view YouTube: Once you remove the setup time, the speed is just about the same. Flying &lt;em&gt;without&lt;/em&gt; sprinting oddly wins by a couple tenths (9.33 vs 9.38, roughly), but I just put it to a problem that exists between my monitor and my chain (was I perfectly centered? perfectly aligned? did I avoid swerving at all? etc.).&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-10-23T14:11:03.577" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32397" PostTypeId="2" ParentId="32392" CreationDate="2011-10-13T20:17:46.287" Score="4" Body="&lt;p&gt;If you want to know the version of the game, you can find it in the main menu in the lower right/left corner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, be aware that Steam does not patch Heroes 6. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's patchable through the Ubisoft Installer application which in turn is installed by Steam when it enters the prerequisite stage of the game installation phase. Whenever you launch HOMM 6 via Steam it automatically launches the Ubisoft application which checks if there is a new patch.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="8350" LastEditDate="2019-12-14T19:46:45.570" LastActivityDate="2019-12-14T19:46:45.570" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="32398" PostTypeId="2" ParentId="32293" CreationDate="2011-10-13T20:28:16.560" Score="1" Body="&lt;p&gt;I havent played FIFA for a while so this isn't 100% but I'm pretty sure there is no way to change the camera. All u can do is check the different camera settings in the option menu, and if it isn't there then sadly no there is no way to change it. The warm up is mainly for fun and not for real match practice. &lt;/p&gt;&#xA;" OwnerUserId="12970" LastActivityDate="2011-10-13T20:28:16.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32399" PostTypeId="2" ParentId="32374" CreationDate="2011-10-13T20:31:50.130" Score="0" Body="&lt;p&gt;The flight speed in Minecraft 1.8 is the same as, or faster than the sprinting speed on land.  So, it doesn't really matter either way; &lt;strong&gt;you'll always go the same speed when flying&lt;/strong&gt;, from what I can tell.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-10-14T17:04:58.360" LastActivityDate="2011-10-14T17:04:58.360" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32400" PostTypeId="2" ParentId="32389" CreationDate="2011-10-13T20:38:42.080" Score="0" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There seem to be an achievement-related effect.&#xA;After completing an campaign map, you receive this achievement&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On Easy - Aspirant&lt;/li&gt;&#xA;&lt;li&gt;On Meduim - Veteran&lt;/li&gt;&#xA;&lt;li&gt;On Hard - ???(unknown by me @ this stage)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm playing on medium, and have just completed the first map.&#xA;Update on this answer to follow.&#xA;Playing on medium grants &lt;strong&gt;both&lt;/strong&gt; Aspirant and Veteran achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hIdEc.jpg&quot; alt=&quot;Aspirant&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/MYdg7.jpg&quot; alt=&quot;Veteran&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="12229" LastEditDate="2011-10-14T03:51:05.693" LastActivityDate="2011-10-14T03:51:05.693" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32401" PostTypeId="2" ParentId="32089" CreationDate="2011-10-13T20:43:52.137" Score="3" Body="&lt;p&gt;I've gone through multiple times just using the shotgun, wing sticks, and sniper rifle.  If mutants get close to you the shotgun is a one shot kill.  Wing sticks are great just to cut their heads off.  I use the melee (with the gun butt, not fists) a lot too.  Head shots using melee are pretty easily done. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I pull out the sniper rifle only for the slots wheels. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you want to have some fun with it use a rocket launcher and watch blood fly.&lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2011-10-13T20:43:52.137" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32403" PostTypeId="1" AcceptedAnswerId="32404" CreationDate="2011-10-13T21:30:38.020" Score="10" ViewCount="24165" Body="&lt;p&gt;I hear it all the time. They're looking for scrap? Crafting scrap? Trading scrap?&lt;/p&gt;&#xA;" OwnerUserId="10726" LastEditorUserId="5962" LastEditDate="2012-06-02T11:19:49.320" LastActivityDate="2012-06-02T11:19:49.320" Title="What does scrap banking mean?" Tags="|team-fortress-2|terminology|steam|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32404" PostTypeId="2" ParentId="32403" CreationDate="2011-10-13T21:35:06.703" Score="11" Body="&lt;p&gt;Scrap banking is the process of trading scrap metal for common, low-value weapons.  Typically this is at the rate of two weapons per one scrap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If someone needs a scrap banker, they are looking for scrap and have weapons.  If someone is scrap banking, they have scrap for trade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is effective for the person with weapons because it means not having to go craft scrap with weapons (if they even have the correct slots to be able to craft scrap), and effective for the person with scrap because often some weapons they are given will be worth more than half a scrap.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-10-13T21:35:06.703" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32406" PostTypeId="2" ParentId="32379" CreationDate="2011-10-13T21:54:18.973" Score="11" Body="&lt;p&gt;You will be able to mine Endersand with a &amp;quot;silk touch&amp;quot; enchanted pickaxe, which will cause it to drop actual Endersand blocks. (&lt;a href=&quot;https://minecraft.wiki/w/Ender_Sand&quot; rel=&quot;nofollow noreferrer&quot;&gt;Info&lt;/a&gt;, &lt;a href=&quot;https://minecraft.wiki/w/Enchanting#Tool_Enchantments&quot; rel=&quot;nofollow noreferrer&quot;&gt;more info&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-10-28T14:43:52.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32407" PostTypeId="2" ParentId="32393" CreationDate="2011-10-13T22:50:19.750" Score="8" Body="&lt;p&gt;Put a zombie in the room with the prisoner.&lt;/p&gt;&#xA;" OwnerUserId="13168" LastActivityDate="2011-10-13T22:50:19.750" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32408" PostTypeId="1" AcceptedAnswerId="32414" CreationDate="2011-10-13T23:27:16.757" Score="26" ViewCount="1593" Body="&lt;p&gt;I'm hoping to convince some geek friends to attend a &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=248963&quot; rel=&quot;nofollow noreferrer&quot;&gt;BarCraft event&lt;/a&gt; with me this weekend. The problem is, none of them have played StarCraft II before, and certainly haven't watched live professional games before.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;StarCraft II is a complicated game and obviously it's not possible to convey a deep knowledge of the game in a few paragraphs. That's not what I'm asking for. However, you don't need to completely understand every nuance of a game like football or baseball to have a good time watching a game, and I'm sure SC2 is no different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's assume your audience is a gamer with some RTS experience. Perhaps they've played the single player campaign from the original StarCraft or other RTS games, and some casual multiplayer games among friends. &lt;strong&gt;What are the key concepts they should understand to follow a professional match?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorDisplayName="user27134" LastEditDate="2012-07-23T03:08:24.953" LastActivityDate="2012-07-23T03:08:24.953" Title="What do I need to know to enjoy watching competitive StarCraft II matches?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32410" PostTypeId="2" ParentId="30010" CreationDate="2011-10-14T00:45:51.150" Score="-1" Body="&lt;p&gt;Containers don't seem to respawn much, actually. You can fast travel around the world, run around for however long you'd like, and the containers will remain opened. The only occasions that they reset is when you re-load your save, join another player, or drop out from another players game. This is because all of these instances will re-load the world, thus resetting containers.&lt;/p&gt;&#xA;" OwnerUserId="13170" LastActivityDate="2011-10-14T00:45:51.150" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32411" PostTypeId="1" AcceptedAnswerId="32701" CreationDate="2011-10-14T00:51:44.540" Score="10" ViewCount="19042" Body="&lt;p&gt;I just installed the full version of &lt;em&gt;Might and Magic Heroes VI&lt;/em&gt;, and whether I'm in the menus or playing the game, my cursor is blinking constantly.  I've tried tinkering with all the graphics settings, but I can't make it stop.  I didn't have this problem with the demo.  Is there anything I can do?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="2259" LastEditDate="2011-10-18T02:00:24.447" LastActivityDate="2012-09-14T15:23:02.663" Title="Why is my cursor blinking constantly?" Tags="|might-and-magic-heroes-6|" AnswerCount="5" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="32412" PostTypeId="2" ParentId="30169" CreationDate="2011-10-14T00:58:50.957" Score="1" Body="&lt;p&gt;For those running an older version that doesn't have the voice chat toggle, you may follow these steps to turn off voice chat:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: turn Dead Island off before doing this.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go to the sound options for your computer. (In Windows 7, this is Control Panel -&gt; Sound)&lt;/li&gt;&#xA;&lt;li&gt;Select the Recording tab.&lt;/li&gt;&#xA;&lt;li&gt;Find an unused input device, such as Line-In or Stereo Mix. &lt;/li&gt;&#xA;&lt;li&gt;Right click -&gt; set as default.&lt;/li&gt;&#xA;&lt;li&gt;Right click -&gt; set as default communications device.&lt;/li&gt;&#xA;&lt;li&gt;Double click, switch to Levels tab, set volume to 0.&lt;/li&gt;&#xA;&lt;li&gt;Start Dead Island.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if you have a USB device as your audio input, unplug it, start Dead Island, then plug it back in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please also note that if you are using an external voice chat client such as Ventrilo, Mumble, or TeamSpeak, you will want to set up the respective client to use your actual voice input instead of the default.&lt;/p&gt;&#xA;" OwnerUserId="13170" LastActivityDate="2011-10-14T00:58:50.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32413" PostTypeId="2" ParentId="29992" CreationDate="2011-10-14T01:03:37.423" Score="5" Body="&lt;p&gt;There are three different kinds of bonus experience in Dead Island.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is bonus experience from breaking limbs. This is possible via blunt weapons and fists. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second is bonus experience from cutting limbs. This is possible via sharp weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third, and last, is bonus experience from head-stomping fallen zombies. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, this bonus experience is scaled based on the level of the zombie, and is also affected by some skills in the characters skill trees.&lt;/p&gt;&#xA;" OwnerUserId="13170" LastActivityDate="2011-10-14T01:03:37.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32414" PostTypeId="2" ParentId="32408" CreationDate="2011-10-14T01:05:35.593" Score="29" Body="&lt;h2&gt;How does one make a goal in StarCraft II?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The most fundamental thing to know is how a player wins:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Kill all opponent's buildings.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, he needs an army to conquer his opponent, which requires resources that he gathered. Because he needs to decide whether to trade resources for buildings or for army, economy plays a huge role...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if there was a single way to conquer an opponent, that would be a boring game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is why various concepts come into play which make the game dynamic:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Build Order&lt;/strong&gt;, going into the game with a plan; a choice like expanding / rushing /  defending has a huge impact on the development of the game. If he decides to go for economy, he gets a temporarily weaker army but a more strong army later on. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Scouting&lt;/strong&gt;, knowing &lt;em&gt;what&lt;/em&gt; his opponent has, &lt;em&gt;where&lt;/em&gt; he is; so he gets an idea of his plan.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Harassing&lt;/strong&gt;, basically by forcing his opponent to do something he does not want to do; attacking the back of his base could force the opponent to pull back so the front can be freely attacked.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Countering&lt;/strong&gt;, based on what has been scouted; he produces more effective units.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Unit Composition&lt;/strong&gt;, having different kinds of units and the right amount of each.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Counter Measures&lt;/strong&gt;, e.g. protecting workers with anti-air turrets, having early cloaked detection.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Let's go through a game of StarCraft II.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Please note that this is faked by gathering some screenshots, but it serves well enough as a starter. Don't mind colors, just look at the type. You will find a video of a similar game near the end...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The games starts, the workers you see gather minerals from the patches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LA6AZ.gif&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I don't want my opponent to enter my base early, I build some supply depots at the entrance so that I can get extra workers and I build a barracks so that I can get my first Marines out. I need to build those things to keep producing workers and starting my army.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0C3kk.gif&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next to the minerals you see two gas geysers, while doing stuff around the map he places valuable gas geysers there to get better technology and thus better units. This also allows a Terran to place add-ons on his building to access units / upgrades. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because he decides to go this way he has a small early army, but has access to better army...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OgXSt.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simultaneously, while this happens, the players also try to scout each other. The opponent Zerg couldn't get in with a worker, so waits for his overlord to reach the opponent and he finally sees the buildings. Luckily he decided for an early rush so he built a Spawning Pool so he can get his first army. He also plans to counter air later on...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/66FDZ.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When Zerg plans to attack, Terran is expanding, so this is an excellent moment for him to attack. This puts Terran behind, and Zerg gets a considerable advantage and wins the game over time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gLVpW.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jybPi.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With his Zerglings he surrounds the army while he uses the Banelings to break the wall. Next, he moves in with the Zerglings and takes out the workers. Given that Terran's base is a mess and Zerg also starts to get air up, there is no use to move out with the air units that Terran made. Good Game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But, isn't Zerg more powerful then?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No, Terran made the wrong choice by expanding / moving out when he planned to attack with air. It only works if he focuses on moving his air units out, or he could have tried something different like more ground units and tanks (they do splash damage which is great against big group of light units).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Is this enough that I need to know?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Yes, you will learn the most by watching and listening to the casters. Whatever race you pick, the concept of turning minerals and gas into units which you use to attack your opponent stays the same. Each race has it's own units, you will learn what they do and what they are used against with time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One game you see some heavy dudes and some blocking fields battle a big ground army...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vaX76.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here, they are just making each others army smaller. The one with the better economy will reproduce more faster and eventually win if the opponent doesn't decide to fix his economy or unit composition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another game you will see nasty tricks, for example dropped by a Raven...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ry8r6.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Done with minerals, Zerg his army is elsewhere and these things stand there for some minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gist is, you will be able to enjoy by knowing how a single game works, so...&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Let's put it through the test...&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;In the following game, Zerg wants to gain a good economy but Terran tries multiple time to stop him:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;He tries to place a bunker to house his Marines in, fails...&lt;br&gt;&#xA;However, the opponent did make some workers instead of units!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;He tries to pass by with hellions to kill some workers, succeeds!&lt;br&gt;&#xA;Note how he ignores the defense as he just wants the economy down.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The opponent wants to do some damage too, but doesn't have enough army to succeed.&lt;br&gt;&#xA;His damaged economy didn't allow him to.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The opponent goes for a second attack while he tries to drop and defend.&#xA;So, the opponent chooses not to send his reinforcements as it's too risky...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The opponent looked carefully what units he had so wins a better unit composition.&lt;br&gt;&#xA;You could said that he used his bad economy in a &lt;strong&gt;cost effective&lt;/strong&gt; way.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5m9hFweIsrE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't get enough and want to see the third Race, here is a famous Protoss only game:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/GmBd8V9SPgo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still not enough? &lt;a href=&quot;https://gaming.stackexchange.com/questions/4035/where-can-i-watch-live-starcraft-ii-matches-online/7422#7422&quot;&gt;Here are some live streams&lt;/a&gt; and you can also find commentary on YouTube...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2012-01-23T23:04:40.790" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32416" PostTypeId="1" AcceptedAnswerId="32420" CreationDate="2011-10-14T01:58:25.883" Score="14" ViewCount="6262" Body="&lt;p&gt;In Might &amp;amp; Magic Heroes VI there are certain treasure chests that let you choose between gold and experience. To beat the game most easily which one should you choose early on?&lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2018-04-18T08:40:43.607" Title="Better to take gold or experience in Might &amp; Magic Heroes VI?" Tags="|might-and-magic-heroes-6|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32417" PostTypeId="1" AcceptedAnswerId="32465" CreationDate="2011-10-14T03:05:54.340" Score="17" ViewCount="25050" Body="&lt;p&gt;The main menu of Heroes VI is innundated with information about Dynasties. Dynasty Hero this, Dynasty Weapon that, Dynasty Abilities here, Dynasty Level there... etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to back up a second - what exactly &lt;em&gt;is&lt;/em&gt; a Dynasty? Does it apply in the campaign, or is it multiplayer only?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-14T21:16:41.867" Title="What is a Dynasty in Might and Magic Heroes VI?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32418" PostTypeId="1" AcceptedAnswerId="41732" CreationDate="2011-10-14T03:09:31.707" Score="5" ViewCount="7899" Body="&lt;p&gt;I played as goalkeeper in FIFA 12 and I'm not really sure how to control him. Does anyone know of any good resources on how to play as goalkeeper?&lt;/p&gt;&#xA;" OwnerUserId="13172" LastEditorUserId="3610" LastEditDate="2011-10-14T10:56:06.607" LastActivityDate="2012-11-14T12:52:35.563" Title="Any tutorial for FIFA 12 Goalkeeper Pro?" Tags="|fifa-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32419" PostTypeId="1" AcceptedAnswerId="32425" CreationDate="2011-10-14T03:09:48.923" Score="13" ViewCount="37040" Body="&lt;p&gt;Heroes of Might and Magic VI seems to have installed a program called &quot;Uplay&quot;, which it uses to launch (in &lt;em&gt;addition&lt;/em&gt; to Steam, mind!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly is Uplay supposed to be? I notice that when I stop playing, it captchalogs the highlights of my past session (achievements earned, etc.) - which is kinda cool, but also kinda creepy and big-brotherish. Given that I value my privacy, is there anyway to play Uplay games without using Uplay?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this just Ubisoft's infamous &quot;always-on&quot; DRM?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-14T22:06:55.313" LastActivityDate="2015-08-25T20:14:10.853" Title="What is Uplay? Can I play Ubisoft games without it?" Tags="|ubisoft-connect|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32420" PostTypeId="2" ParentId="32416" CreationDate="2011-10-14T03:11:40.647" Score="10" Body="&lt;p&gt;It depends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking, a larger army is better than a few levels on a hero, so that would indicate that it is better to take the gold.  However, as your hero gains levels, it takes more and more experience to gain a level, which makes the experience in the treasure chests worth relatively less, which indicates that you should take the experience to maximize its effectiveness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, I usually choose gold on a small / medium map (when I know I will encounter enemy heroes in a short timeframe) and experience on larger maps (when I know I will have time to explore and build out my main town prior to encountering the enemy).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the late game, you usually have more than enough gold and a high level hero, which is when I start leaving the treasure chests so that secondary heroes can get a few easy levels.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-10-14T03:11:40.647" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32421" PostTypeId="5" CreationDate="2011-10-14T03:17:58.320" Score="0" Body="&lt;p&gt;The &lt;strong&gt;TI-99/4A&lt;/strong&gt; is a home computer made by Texas Instruments in the early 1980s.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T07:52:54.543" LastActivityDate="2011-10-14T07:52:54.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32422" PostTypeId="4" CreationDate="2011-10-14T03:17:58.320" Score="0" Body="The TI-99/4A is a home computer made by Texas Instruments in the early 1980s." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T07:52:56.213" LastActivityDate="2011-10-14T07:52:56.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32423" PostTypeId="2" ParentId="15723" CreationDate="2011-10-14T03:27:32.100" Score="9" Body="&lt;p&gt;Actually, there's now a new tool called the gravity hull stool I think. It makes a localized physics field so you can move around on any surface even if its spinning or moving at light speed and you won't be affected by the outside world. Extremely useful for moving spaceships and vehicles.&lt;/p&gt;&#xA;" OwnerUserId="13174" LastActivityDate="2011-10-14T03:27:32.100" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32425" PostTypeId="2" ParentId="32419" CreationDate="2011-10-14T04:03:12.490" Score="12" Body="&lt;p&gt;&lt;a href=&quot;http://uplay.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Uplay&lt;/a&gt; is Ubisoft's (very lightweight) social network service for Ubisoft games. At the moment, it only tracks achievements and offers special unlocks &amp;amp; rewards for certain games. &lt;a href=&quot;http://uplay.us.ubi.com/overlays/whatisuplay&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; is the closest I could find to a FAQ for the service. If a game uses Uplay, it is often built into the game, so there is no separating the two. However, you don't have to use it if you don't want to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for DRM, that is usually a separate module in the game itself. As I recall, several titles have had the always-on DRM patched out after a few months. As for the data collection, the little bit you are talking about is less than a drop in the bucket compared to what some other personal computer games will send off to the developers.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T11:31:02.587" LastActivityDate="2011-10-14T11:31:02.587" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32426" PostTypeId="1" AcceptedAnswerId="32466" CreationDate="2011-10-14T05:22:37.947" Score="10" ViewCount="28170" Body="&lt;p&gt;In M&amp;amp;M Heroes 6, there seems to be a type of alignement, one side is called blood, and the other is called tears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I correct in assuming this is an either/or choice and that you can only be on one side?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The spells you take also seems to be affected by this, and my main hereos passive abilities. &lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="336" LastEditDate="2011-10-14T05:25:50.453" LastActivityDate="2011-10-21T17:21:10.607" Title="How does Reputation work in Heroes VI? (Blood and Tears)" Tags="|might-and-magic-heroes-6|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32427" PostTypeId="2" ParentId="32426" CreationDate="2011-10-14T06:37:14.943" Score="3" Body="&lt;p&gt;Tears and blood are the two sides of the alignment system in Might and Magic Heroes 6. You can only have points on one side, if you gain point of the opposite side, you'll first  lose the one you already have until you reach zero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your alignment is affected by several factors, like the actions you takes (pursuing fleeing monsters, e.g.) and the spells you uses. Gaining enough points on one side will grant you bonus abilities that you can see over the alignment bar on the character screen.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-10-14T06:37:14.943" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32428" PostTypeId="1" AcceptedAnswerId="32429" CreationDate="2011-10-14T06:40:59.820" Score="11" ViewCount="1326" Body="&lt;p&gt;Skarner's ultimate prevents auto-attacks, casting E, and flash, but permits casting Q, W, and Exhaust.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So some summoner spells are permitted during Skarner's ult, and others are forbidden. Which are permitted, and which are locked?&lt;/p&gt;&#xA;" OwnerUserId="12944" LastEditorUserId="160" LastEditDate="2011-10-14T11:01:37.943" LastActivityDate="2015-06-08T17:30:16.383" Title="Which summoner spells are locked by Skarner's ultimate?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32429" PostTypeId="2" ParentId="32428" CreationDate="2011-10-14T07:45:56.453" Score="10" Body="&lt;p&gt;Flash and teleport are forbidden (for evident reasons), all the others (including ghost) are allowed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, you can't cast anything teleporting you nor trigger an action that uses your tail (as it is used by ulti), these actions include auto-attacks and E.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastActivityDate="2011-10-14T07:45:56.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32430" PostTypeId="2" ParentId="13948" CreationDate="2011-10-14T07:49:59.353" Score="1" Body="&lt;p&gt;If you have the Honest Hearts add-on, a good weapon to find is the &lt;a href=&quot;http://fallout.gamepedia.com/Survivalist&amp;#39;s_rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Survivalist's rifle&lt;/a&gt;. It is 12.7mm rounds, magazine fed and semi automatic. Quick reload, high damage and DPS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use this rifle frequently and it repairs with a service rifle.&lt;/p&gt;&#xA;" OwnerUserId="13175" LastEditorUserId="4797" LastEditDate="2015-09-30T06:19:17.093" LastActivityDate="2015-09-30T06:19:17.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32432" PostTypeId="2" ParentId="32228" CreationDate="2011-10-14T09:24:19.537" Score="5" Body="&lt;p&gt;The Audi TT RS will do 170MPH, this can be bought in the garage for 20,000.&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-10-14T09:24:19.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32433" PostTypeId="2" ParentId="32411" CreationDate="2011-10-14T09:55:07.443" Score="3" Body="&lt;p&gt;This is currently an ongoing issue for a lot of players, Ubisoft is working on a no-ETA patch to fix this bug. So wait patiently till they manage to get it out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strangely I am one of the few people who do not have this issue.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastEditorUserId="4775" LastEditDate="2011-10-14T16:43:09.643" LastActivityDate="2011-10-14T16:43:09.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32434" PostTypeId="1" AcceptedAnswerId="32448" CreationDate="2011-10-14T10:37:26.490" Score="2" ViewCount="394" Body="&lt;p&gt;Is it better to gem for Stamina, Mastery, Dodge or Parry? &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Stamina for blue sockets? &lt;/li&gt;&#xA;&lt;li&gt;Parry + mastery for red/yellow? &lt;/li&gt;&#xA;&lt;li&gt;Full stamina for more vengeance and bigger blood shields? &lt;/li&gt;&#xA;&lt;li&gt;Stamina + mastery as much as I can with still getting socket bonuses? &lt;/li&gt;&#xA;&lt;li&gt;Or dodge? &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="3610" LastEditDate="2012-06-26T18:22:25.753" LastActivityDate="2012-06-26T18:22:25.753" Title="Gemming for Blood dk to tank Firelands normal/heroic" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32435" PostTypeId="5" CreationDate="2011-10-14T11:43:03.350" Score="0" Body="&lt;p&gt;&lt;strong&gt;Uplay&lt;/strong&gt; is Ubisoft's social service for certain Ubisoft games. It features unlocks based on gameplay, unlocks that can be purchased with Uplay points (cannot be bought, only earned by playing Ubi games), game help and forthcoming social tools.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more details, go to &lt;a href=&quot;http://uplay.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Uplay.com&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Games&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/assassins-creed-bh&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;assassins-creed-bh&amp;#39;&quot; rel=&quot;tag&quot;&gt;assassins-creed-bh&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/assassins-creed-pl&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;assassins-creed-pl&amp;#39;&quot; rel=&quot;tag&quot;&gt;assassins-creed-pl&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/call-of-juarez-cartel&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;call-of-juarez-cartel&amp;#39;&quot; rel=&quot;tag&quot;&gt;call-of-juarez-cartel&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/driver-san-francisco&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;driver-san-francisco&amp;#39;&quot; rel=&quot;tag&quot;&gt;driver-san-francisco&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/hawx-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;hawx-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;hawx-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/might-magic-heroes-6&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;might-magic-heroes-6&amp;#39;&quot; rel=&quot;tag&quot;&gt;might-magic-heroes-6&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/pop-forgotten-sands&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pop-forgotten-sands&amp;#39;&quot; rel=&quot;tag&quot;&gt;pop-forgotten-sands&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/pure-futbol&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pure-futbol&amp;#39;&quot; rel=&quot;tag&quot;&gt;pure-futbol&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/ruse&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;ruse&amp;#39;&quot; rel=&quot;tag&quot;&gt;ruse&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/shaun-white-skateboard&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;shaun-white-skateboard&amp;#39;&quot; rel=&quot;tag&quot;&gt;shaun-white-skateboard&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/your-shape-fitness-evolved&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;your-shape-fitness-evolved&amp;#39;&quot; rel=&quot;tag&quot;&gt;your-shape-fitness-evolved&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="49182" LastEditDate="2015-06-18T11:15:36.977" LastActivityDate="2015-06-18T11:15:36.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32436" PostTypeId="4" CreationDate="2011-10-14T11:43:03.350" Score="0" Body="Uplay is Ubisoft's social service for certain Ubisoft games. It features unlocks based on gameplay, unlocks that can be purchased with Uplay points (cannot be bought, only earned by playing Ubi games), game help and forthcoming social tools." OwnerUserId="9300" LastEditorUserId="49182" LastEditDate="2015-06-18T11:15:32.447" LastActivityDate="2015-06-18T11:15:32.447" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32437" PostTypeId="5" CreationDate="2011-10-14T11:47:52.970" Score="0" Body="&lt;p&gt;&lt;strong&gt;Assassin's Creed: Revelations&lt;/strong&gt; is a historical action-adventure open world stealth video game developed and published by Ubisoft. It is the 4th game in the main &lt;strong&gt;Assassin's Creed&lt;/strong&gt; series and a direct sequel to &lt;strong&gt;Assassin's Creed: Brotherhood&lt;/strong&gt;. It is the conclusion of the &lt;em&gt;Ezio Auditore da Firenze / Altaïr ibn-La'Ahad&lt;/em&gt; arc.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; November 15, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://montreal.ubisoft.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft Montreal&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ubi.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Assassin&amp;#39;s_Creed:_Revelations&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://assassinscreed.ubi.com/ac3/en-GB/games/assassins-creed-revelations/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Assassin&amp;#39;s_Creed:_Revelations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin's Creed: Revelations Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/assassins-creed-revelations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin's Creed: Revelations Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="15184" LastEditDate="2012-10-04T11:46:27.643" LastActivityDate="2012-10-04T11:46:27.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32438" PostTypeId="4" CreationDate="2011-10-14T11:47:52.970" Score="0" Body="Assassin's Creed: Revelations is the 4th game in the main Assassin's Creed series and is the conclusion of the Ezio Auditore da Firenze / Altaïr ibn-La'Ahad arc." OwnerUserId="9300" LastEditorUserId="11014" LastEditDate="2011-11-25T15:14:56.637" LastActivityDate="2011-11-25T15:14:56.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32439" PostTypeId="2" ParentId="32426" CreationDate="2011-10-14T11:51:33.200" Score="4" Body="&lt;p&gt;Your goal with earning alignment is to get to one side or the other. Earning points from one side DOES NOT cause you to lose points from the other side, so you can feel free to build up both at the start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Earning a reputation level not only allows you access to an additional skill, but it also strengthens skills that are associated with that reputation.  For example, Ice Bolt is a Blood spell, and it does additional damage if you are at Blood Level 1 (250 reputation) and even more at Blood Level 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The skills you take during a normal level up mostly affect this in terms of what points you are earning.  There are a number of skills that award blood or tears points each time you use them, so you should generally select skills that work with the path you are heading for.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind though that this is just one way to earn blood and tears points, and in my limited experience so far, it is actually a pretty minor one.  You also earn points when a neutral army tries to run away from you (10 blood by chasing them, 10 tears by letting them go) and at certain points in each scenario where you can make a choice that I've seen award 50-100 points. &lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-10-21T17:21:10.607" LastActivityDate="2011-10-21T17:21:10.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32440" PostTypeId="5" CreationDate="2011-10-14T11:51:58.100" Score="0" Body="&lt;p&gt;&lt;em&gt;Assassin's Creed: Project Legacy&lt;/em&gt; is a Facebook game that is a side story in the &lt;em&gt;Assassin's Creed&lt;/em&gt; series. In it the player assumes the role of a Templar using the Animus to explore the past lives of many of the Assassins, and learn uncomfortable truths about their own order. It links with &lt;em&gt;Assassin's Creed Brotherhood&lt;/em&gt; and allows players to take Assassins from &lt;em&gt;Brotherhood&lt;/em&gt; on missions in the FB game and return them to the main game with the earned money, experience and items.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T12:40:11.567" LastActivityDate="2011-10-14T12:40:11.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32441" PostTypeId="4" CreationDate="2011-10-14T11:51:58.100" Score="0" Body="Assassin's Creed: Project Legacy is a Facebook game that is a side story in the Assassin's Creed series. In it the player assumes the role of a Templar using the Animus to explore the past lives of many of the Assassins, and learn uncomfortable truths about their own order. It links with Assassin's Creed Brotherhood and allows players to take Assassins from Brotherhood on missions in the FB game and return them to the main game." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T12:43:57.057" LastActivityDate="2011-10-14T12:43:57.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32442" PostTypeId="2" ParentId="32416" CreationDate="2011-10-14T11:58:27.220" Score="6" Body="&lt;p&gt;Because your hero carries over from one campaign level to the next, and because I've never been limited by gold at least so far, I've always been taking experience in the campaign.  If you need a boost of gold to accomplish some goal, then by all means take it, but I would only give up the potential experience if you're going to put the gold to an immediate use.  It takes a lot of experience to level up as you get further in the game, and one extra level up can mean a very powerful new skill.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-14T11:58:27.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32443" PostTypeId="1" AcceptedAnswerId="32751" CreationDate="2011-10-14T12:00:27.123" Score="7" ViewCount="7200" Body="&lt;p&gt;There are so many different spells and skills to choose from that I'm having a hard time finding which ones exist to support different strategies.  Early on I'd like to focus on skills that either directly or indirectly make my hero level up faster (trying to slingshot into some of the higher level skills).  What skill choices exist to help me do this?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-18T22:29:12.427" Title="What skills exist that will help my hero level up faster?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32444" PostTypeId="5" CreationDate="2011-10-14T12:10:56.997" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;BioShock&lt;/em&gt;&lt;/strong&gt; is a first-person shooter by originally conceived by Ken Levine that takes place in  the 1960 underwater city of Rapture, a beacon of unfettered capitalism, art and science. The failed city of Rapture, one might say, the residents having gone mad due to repeated self-inflicted gene-splicing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Players assume the role of &quot;Jack,&quot; who is on an airplane crossing the Atlantic Ocean when it unexpectedly crashes.  After crashing, Jack proceeds to a lighthouse that was near his crash site to discover a bathysphere that takes him down into the underwater city of Rapture.  &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; August 21, 2007&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developers:&lt;/strong&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2K Boston&lt;/li&gt;&#xA;&lt;li&gt;2K Australia&lt;/li&gt;&#xA;&lt;li&gt;2K Marin&lt;/li&gt;&#xA;&lt;li&gt;2K China&lt;/li&gt;&#xA;&lt;li&gt;Digital Extremes (PlayStation 3)&lt;/li&gt;&#xA;&lt;li&gt;Feral Interactive (Mac OS X)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publishers:&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2K Games&lt;/li&gt;&#xA;&lt;li&gt;Feral Interactive (Mac OS X)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.bioshockgame.com/site/agegate.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/BioShock&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://bioshock.wikia.com/wiki/BioShock&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="53249" LastEditDate="2018-05-23T16:57:37.920" LastActivityDate="2018-05-23T16:57:37.920" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="32445" PostTypeId="4" CreationDate="2011-10-14T12:10:56.997" Score="0" Body="BioShock is a 2007 first-person shooter conceived by Ken Levine that takes place in the 1960 underwater city of Rapture, a beacon of unfettered capitalism, art, and science. Use this tag for any version of the game.  " OwnerUserId="9300" LastEditorUserId="163757" LastEditDate="2017-01-12T12:56:13.440" LastActivityDate="2017-01-12T12:56:13.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32446" PostTypeId="5" CreationDate="2011-10-14T12:38:36.480" Score="0" Body="&lt;p&gt;The King of All Cosmos got really drunk last night and destroyed the stars, constellations and the moon. It is up to the comparatively diminutive Prince of All Space to use a katamari to roll up stuff to make replacement heavenly bodies. And that is the plot of the rather brilliantly insane &lt;em&gt;Katamari Damacy&lt;/em&gt; (&lt;em&gt;塊魂&lt;/em&gt; &lt;em&gt;Katamari Damashii&lt;/em&gt;, which roughly translates to &lt;em&gt;Clump Soul&lt;/em&gt;) for the PlayStation 2.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://katamari.namco.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage (en)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Katamari_Damacy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://katamari.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://katamaridamacy.jp/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage (ja)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T12:48:05.617" LastActivityDate="2011-10-14T12:48:05.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32447" PostTypeId="4" CreationDate="2011-10-14T12:38:36.480" Score="0" Body="The King of All Cosmos got really drunk last night and destroyed the stars, constellations and the moon. It is up to the comparatively diminutive Prince of All Space to use a katamari to roll up stuff to make replacement heavenly bodies. And that is the plot of the rather brilliantly insane Katamari Damacy (塊魂 Katamari Damashii, which roughly translates to clump soul) for the PlayStation 2." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-14T12:48:03.837" LastActivityDate="2011-10-14T12:48:03.837" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32448" PostTypeId="2" ParentId="32434" CreationDate="2011-10-14T12:52:09.583" Score="5" Body="&lt;p&gt;Dodge and Parry should be around 15% because getting more would be a waste of rating. (You get less % per point rating as the % goes up and 15% is the &quot;breakpoint&quot; of effectivness, so getting more wont be as beneficial as other stats)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That means when you got 15% Parry and 15% dodge go for mastery and stamina.&lt;/p&gt;&#xA;" OwnerUserId="13179" LastActivityDate="2011-10-14T12:52:09.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32449" PostTypeId="2" ParentId="32417" CreationDate="2011-10-14T13:41:22.923" Score="3" Body="&lt;p&gt;I have found a &lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-GB/conflux/dynasty/index.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;webpage&lt;/a&gt; which explains it very nicely.&#xA;There is just too much info to put it in a short, concise answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But in short to answer your question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dynasties is the achievement system in Heroes 6, which unlocks additional heroes and powerful items. It also unlocks additional abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It affects both multiplayer and single player, it is however not necessary to complete the game, and it is not available when playing offline&lt;/p&gt;&#xA;" OwnerUserId="5596" LastEditorUserId="5596" LastEditDate="2011-10-14T14:10:03.667" LastActivityDate="2011-10-14T14:10:03.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32450" PostTypeId="1" AcceptedAnswerId="68284" CreationDate="2011-10-14T13:55:29.137" Score="7" ViewCount="675" Body="&lt;p&gt;After you take over every castle and town of a kingdom, often their lords (consisting of a party of 1) end up running around raiding all your villages by themselves.  This is annoying because they are super fast since they're by them selves and hard to catch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a mod that can either wipe out all lords of a kingdom once they lose their last piece of land or make it so you need a minimum number of men before you can raid a village?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-10-18T13:03:12.207" LastActivityDate="2012-06-28T16:37:51.743" Title="Is there a mod that removes kingdomless lords?" Tags="|mods|mount-and-blade-warband|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32453" PostTypeId="1" AcceptedAnswerId="32543" CreationDate="2011-10-14T14:59:36.303" Score="12" ViewCount="4174" Body="&lt;p&gt;In all the Heroes games, the army stacks are placed on the tactical grid based upon which slot they occupy in the heroes' army.  That is also true for Might and Magic: Heroes VI, but I am wondering exactly where on the tactical grid each slot maps to.  Is it a one to one mapping or does the location on the tactical grid vary depending upon &#xA;how many army stacks are in your army?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought that type of unit might be taken into consideration because early on in the tutorial campaign, the crossbowmen always occupy the first column (the one closest to your hero) while the other stacks are farther out on the map.  However, when I obtained a number of upgraded crossbowmen, they did not occupy the first column, but &#xA;instead were placed in the same column with the sentinels and priestesses, which has left me confused.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2013-04-10T08:29:53.573" Title="Where on the tactical map are specific army stacks placed?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32456" PostTypeId="1" AcceptedAnswerId="32467" CreationDate="2011-10-14T16:34:23.763" Score="8" ViewCount="42026" Body="&lt;p&gt;I installed IndustrialCraft into my BuildCraft game, as I would like to have electric (or some other renewable energy powered) engines using the IndustrialCraft power running my buildcraft custom sized quarries to extract resources for equivalent exchange to convert into building materials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do these mods work with each other? If so, what is an example setup?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorDisplayName="user3389" LastEditDate="2012-07-06T17:48:55.970" LastActivityDate="2013-02-08T03:33:40.207" Title="Are BuildCraft and IndustrialCraft compatible with each other?" Tags="|minecraft-java-edition|minecraft-buildcraft|minecraft-industrialcraft|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32457" PostTypeId="1" AcceptedAnswerId="32458" CreationDate="2011-10-14T17:02:24.747" Score="10" ViewCount="1168" Body="&lt;p&gt;I dualboot Windows 7 and Ubuntu. Since SpaceChem is one of the few HIB games coming in .deb format, I decided to install it on Ubuntu as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, for Minecraft what I did was create a symbolic link between &lt;code&gt;~/.minecraft/saves&lt;/code&gt; and &lt;code&gt;/media/blah/Users/badp/AppData/Roaming/.minecraft/saves&lt;/code&gt;, so that both installs share levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I do the same with SpaceChem?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-10-14T21:34:06.377" Title="How can I link my Spacechem profiles between Linux and Windows?" Tags="|linux|spacechem|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32458" PostTypeId="2" ParentId="32457" CreationDate="2011-10-14T17:10:07.400" Score="6" Body="&lt;p&gt;The folders that need linking are: (for Windows)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Documents and Settings\&amp;lt;username&amp;gt;\Local Settings\Application Data\Zachtronics Industries\SpaceChem&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;...and: (for Linux and OS X)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;~/.local/share/Zachtronics Industries/SpaceChem&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-10-14T21:34:06.377" LastActivityDate="2011-10-14T21:34:06.377" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32459" PostTypeId="5" CreationDate="2011-10-14T17:12:03.830" Score="0" Body="&lt;p&gt;&lt;strong&gt;Battlefield 3&lt;/strong&gt; (commonly abbreviated &lt;strong&gt;BF3&lt;/strong&gt;) is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. It is a direct sequel to 2005's &lt;strong&gt;Battlefield 2&lt;/strong&gt;, and the twelfth installment in the Battlefield franchise.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; October 25, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.dice.se/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EA Digital Illusions CE&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Electronic Arts&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Battlefield_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.battlefield.com/battlefield3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/battlefield-3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield 3 Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://battlefield.wikia.com/wiki/Battlefield_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield 3 Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15184" LastEditorUserId="15184" LastEditDate="2012-09-23T06:36:51.483" LastActivityDate="2012-09-23T06:36:51.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32460" PostTypeId="4" CreationDate="2011-10-14T17:12:03.830" Score="0" Body="Battlefield 3, or BF3, is a modern first-person shooter by Electronic Arts (EA) and Digital Illusions CE (DICE), released on October 25, 2011." OwnerUserId="11243" LastEditorUserId="4775" LastEditDate="2011-11-07T19:28:56.267" LastActivityDate="2011-11-07T19:28:56.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32463" PostTypeId="1" AcceptedAnswerId="33602" CreationDate="2011-10-14T17:29:26.200" Score="10" ViewCount="2574" Body="&lt;p&gt;After completing one campaign mission and starting another, I noticed that my hero had retained some items and lost others.  Of course the dynasty weapons carry over, but it looked like my &quot;Set items&quot; also carried over.  How can I tell whether an item will carry over to a subsequent mission?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-29T01:18:58.060" Title="What items carry over between campaign missions?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32464" PostTypeId="1" AcceptedAnswerId="71931" CreationDate="2011-10-14T17:58:37.883" Score="1" ViewCount="287" Body="&lt;p&gt;While the offensive post game has been updated in 2k12, the defense still remains the same with the standard clutch, steal, and block key strokes.  What is the best way to defend down in the post?  Just use the standard clutch defense and try to block if possible (hoping that you weren't pump faked) or should I avoid jumping and going for the block completely and focus on the steal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, whats the best way to defend the turnaround fadeaway jumper in the post?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I call for a double team?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-10-14T18:50:17.800" LastActivityDate="2012-06-03T01:51:30.070" Title="Whats the best way of defending in the post?" Tags="|nba2k12|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32465" PostTypeId="2" ParentId="32417" CreationDate="2011-10-14T18:40:15.163" Score="12" Body="&lt;p&gt;A Dynasty tracks your progress throughout the game, both single and multi-player, and allows you to gain some benefits from earlier achievements.  It is made up of a bunch of pieces that are all inter-related.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heroes&lt;/strong&gt; - Dynasty heroes include your main heroes from the campaign missions, as well heroes you have created for multi-player.  Dynasty heroes are able to benefit from other pieces of your dynasty (traits and weapons) and also help build up your dynasty by earning experience and building up your Dynasty weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Weapons&lt;/strong&gt; - A few items in the game are considered &quot;Dynasty Weapons&quot;.  These items are available to all your dynasty heroes, and also gain experience whenever the hero wielding them does.  They can level-up, giving them additional powers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Traits&lt;/strong&gt; - Dynasty traits are some passive bonuses that you can earn.  At the beginning of each game, you can select the dynasty trait that you want your dynasty hero to get for that game.  You can unlock additional traits by earning achievements, and you can unlock additional slots for traits (allowing you to select multiple ones per game) at the Altar of wishes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Altar of Wishes&lt;/strong&gt; - Earning achievements for your dynasty earns you dynasty points.  You can spend these at the altar of wishes to unlock new options.  Some are cosmetic, like new portraits for your heroes, while others have gameplay impact, like new dynasty weapons or additional dynasty trait slots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dynasty Rank&lt;/strong&gt; - All experience earned by all your dynasty heroes contributes towards your dynasty rank.  Increasing your dynasty rank opens up new things to purchase at the Altar of Wishes.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-10-14T21:16:41.867" LastActivityDate="2011-10-14T21:16:41.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32466" PostTypeId="2" ParentId="32426" CreationDate="2011-10-14T19:10:58.450" Score="6" Body="&lt;p&gt;It is an either/or choice, as reputation controls the class of your hero.  Once you have enough Blood points or Tears points, your hero changes class and gains a new ability.   You then get the chance to fill the points bar a second time (but only with the same type of points), which gives you an advanced ability for your class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As in previous Heroes games, each faction has a might based hero and a magic based hero.  In Heroes VI, each faction also has a might or magic based Blood hero and a might or magic based Tears hero, for a total of six classes per faction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shamelessly stolen from &lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-US/game/reputation/index.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Heroes VI website&lt;/a&gt;, the following table lists all the hero classes available:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Haven&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;&lt;b&gt;Name&lt;/b&gt;           &lt;b&gt;Type&lt;/b&gt;      &lt;b&gt;Reputation&lt;/b&gt;&#xA;Knight         Might     Neutral&#xA;Cleric         Magic     Neutral&#xA;&#xA;Paladin        Might     Tears&#xA;Confessor      Magic     Tears&#xA;&#xA;Vindicator     Might     Blood&#xA;Inquisitor     Magic     Blood&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Inferno&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;&lt;b&gt;Name&lt;/b&gt;           &lt;b&gt;Type&lt;/b&gt;      &lt;b&gt;Reputation&lt;/b&gt;&#xA;Heretic        Might     Neutral&#xA;Warlock        Magic     Neutral&#xA;&#xA;Hellcaller     Might     Tears&#xA;Demonist       Magic     Tears&#xA;&#xA;Chaos Lord     Might     Blood&#xA;Pyromancer     Magic     Blood&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Necropolis&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;&lt;b&gt;Name&lt;/b&gt;           &lt;b&gt;Type&lt;/b&gt;      &lt;b&gt;Reputation&lt;/b&gt;&#xA;Ebon Knight    Might     Neutral&#xA;Necromancer    Magic     Neutral&#xA;&#xA;Bone Guard     Might     Tears&#xA;Embalmer       Magic     Tears&#xA;&#xA;Death Knight   Might     Blood&#xA;Reaper         Magic     Blood&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Stronghold&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;&lt;b&gt;Name&lt;/b&gt;           &lt;b&gt;Type&lt;/b&gt;      &lt;b&gt;Reputation&lt;/b&gt;&#xA;Barbarian      Might     Neutral&#xA;Shaman         Magic     Neutral&#xA;&#xA;Chieftan       Might     Tears&#xA;Earth Shaper   Magic     Tears&#xA;&#xA;Warmonger      Might     Blood&#xA;Storm Caller   Magic     Blood&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sanctuary&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;&lt;b&gt;Name&lt;/b&gt;           &lt;b&gt;Type&lt;/b&gt;      &lt;b&gt;Reputation&lt;/b&gt;&#xA;Samurai        Might     Neutral&#xA;Monk           Magic     Neutral&#xA;&#xA;Shogun         Might     Tears&#xA;Tide Master    Magic     Tears&#xA;&#xA;Warmaster      Might     Blood&#xA;Flood Conjurer Magic     Blood&#xA;&lt;/pre&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-10-14T19:10:58.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32467" PostTypeId="2" ParentId="32456" CreationDate="2011-10-14T19:29:09.470" Score="4" Body="&lt;p&gt;&lt;s&gt;Currently no. However if I get off my lazy butt I am halfway through writing a mod to make a new BC engine that runs off of IC power. Keep a eye out for leftler on the Minecraft forms. (I will post a link here too when it is done.)&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears I was too lazy and someone beat me to it. &lt;a href=&quot;http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=2444&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a link&lt;/a&gt; to a mod that will do it.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="3638" LastEditDate="2011-11-05T15:29:55.113" LastActivityDate="2011-11-05T15:29:55.113" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32468" PostTypeId="2" ParentId="14666" CreationDate="2011-10-14T19:48:23.103" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt; works on the Macintosh and would be a utility you can use to move your character (or at least carve out access to the surface.)&lt;/p&gt;&#xA;" OwnerUserId="190" LastActivityDate="2011-10-14T19:48:23.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32470" PostTypeId="1" AcceptedAnswerId="32472" CreationDate="2011-10-14T21:10:09.023" Score="17" ViewCount="28790" Body="&lt;p&gt;My house is located some 38,000 blocks away from the house of another player on my SMP world. We are planning on creating a railway between our houses, and I was wondering if I could send a storage minecraft with items down the railway and if it would reach his house without me accompanying it?&lt;/p&gt;&#xA;" OwnerUserId="11098" LastActivityDate="2020-09-20T02:10:47.903" Title="Will a storage minecart keep going through chunks that aren't loaded?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32471" PostTypeId="1" CreationDate="2011-10-14T21:16:12.777" Score="2" ViewCount="10183" Body="&lt;p&gt;Observe my quest log:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XNwk2.jpg&quot; alt=&quot;Bwemba&amp;#39;s Spirit in my Quest Log&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have highlighted the quest &quot;Bwemba's Spirit&quot;, in which I am tasked with finding &quot;the other Darkspear Emissary&quot;. I'm pretty sure this refers to Vol'jin, the red-haired fellow standing immediately to the right of my quest log window. I was under the impression that I'd completed this quest already, but apparently Bwemba isn't ready to acknowledge that we've located Vol'jin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some other quest I still have yet to do? I spent a good 20 minutes today flying around Stranglethorn Vale to try to find a missing exclamation point, but I couldn't see one. What's going on here?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T10:53:19.240" LastActivityDate="2015-09-26T09:52:51.873" Title="How can I complete Bwemba's Spirit?" Tags="|world-of-warcraft|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32472" PostTypeId="2" ParentId="32470" CreationDate="2011-10-14T21:19:08.227" Score="22" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry there isnt a better answer but as soon as it goes out of an unloaded chunk, it stops getting updated and will not move any longer. There are mods out there that can keep chunks active for a server so you might want to look into those, but not by default.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: In the latest version of Minecraft there are devices called Hoppers. You can use these to keep chunks loaded and in theory can keep your track loaded so the cart would make it all the way. However Hoppers are NOT friendly to the processing speed of Minecraft. So this may have very adverse effects. However, if you want to try it out and see how it goes, you can hop over to this question to see how they are made: &lt;a href=&quot;https://gaming.stackexchange.com/q/125290/8581&quot;&gt;Can I use a hopper loop as a chunk loader?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2014-07-15T00:14:37.840" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32473" PostTypeId="2" ParentId="32471" CreationDate="2011-10-14T21:39:56.120" Score="1" Body="&lt;p&gt;From your screenshot, it looks like you're mounted (I see the Griffin icon in your auras bar, and you appear to be flying): to trigger the quest completion, you need to be &lt;em&gt;dismounted&lt;/em&gt;.&lt;sup&gt;1&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you still haven't completed it, try walking into the Inn&lt;sup&gt;2&lt;/sup&gt; or logging out and logging back in.&lt;sup&gt;3&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Note&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;These suggestions come from the comments on Wowhead's &lt;a href=&quot;http://www.wowhead.com/quest=29100/bwembas-spirit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bwemba's Spirit quest page&lt;/a&gt;, but Stack Exchange breaks Wowhead-style anchors:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1&lt;/sup&gt; Anchor &lt;code&gt;#comments:id=1400267&lt;/code&gt; by skeletalroach&lt;br&gt;&#xA;&lt;sup&gt;2&lt;/sup&gt; Anchor &lt;code&gt;#comments:id=1403297&lt;/code&gt; by Sledgehammer&lt;br&gt;&#xA;&lt;sup&gt;3&lt;/sup&gt; Anchor &lt;code&gt;#comments:id=1405033&lt;/code&gt; by WyvernVJ&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-10-14T21:54:08.390" LastActivityDate="2011-10-14T21:54:08.390" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32474" PostTypeId="2" ParentId="21886" CreationDate="2011-10-14T21:42:41.787" Score="4" Body="&lt;p&gt;There are a lot of sites that examine your backpack (and I've written a &lt;a href=&quot;http://userscripts-mirror.org/scripts/show/64791&quot; rel=&quot;nofollow noreferrer&quot;&gt;user-javascript that links them from steamcommunity profile&lt;/a&gt;; although &lt;a href=&quot;http://www.enhancedsteam.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Enhanced Steam extension&lt;/a&gt; also links to some of those sites), and indeed &lt;a href=&quot;http://www.tf2items.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2Items&lt;/a&gt; is the most famous one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;However, today I found &lt;a href=&quot;http://tf2ls.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TF2LS&lt;/a&gt;, and I think it has the most concise and easy-to-read interface for seeing what items you are missing and what items you have too much. I believe this is the best site to answer your question.&lt;/strike&gt; The site is now offline.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="1552" LastEditDate="2015-12-15T18:55:16.560" LastActivityDate="2015-12-15T18:55:16.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32475" PostTypeId="1" AcceptedAnswerId="32476" CreationDate="2011-10-14T22:09:52.470" Score="12" ViewCount="2525" Body="&lt;p&gt;I've noticed that oftentimes when I go to attack an enemy Fort, the scout combat report lists two separate threat levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tL60Z.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do each of these threat levels mean? Which one is the &quot;real&quot; estimation of difficulty?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-15T02:50:00.440" Title="Why are there two difficulties shown when sieging towns?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32476" PostTypeId="2" ParentId="32475" CreationDate="2011-10-14T22:22:15.667" Score="12" Body="&lt;p&gt;There is a threat level for both the enemy hero located in the entrance of the town, and additionally the hero/armies fortified within the town. Right-clicked one will show the other in parenthesis (and vice versa).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By engaging in the siege you will fight two battles at the difficulties indicated. If, however, there is no garrison hero, the garrison and the visiting hero will combine forces, and you will only fight a single battle.&lt;/p&gt;&#xA;" OwnerUserId="13188" LastEditorUserId="336" LastEditDate="2011-10-15T02:47:30.577" LastActivityDate="2011-10-15T02:47:30.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32477" PostTypeId="1" AcceptedAnswerId="32483" CreationDate="2011-10-14T22:29:05.037" Score="2" ViewCount="363" Body="&lt;p&gt;In backyard monsters, it seems like your neighbors are always around the same levels as you. While you can't really play and not earn EXP, you can try to limit which EXP you get. For example, attacking neighbors will give you resources, and attacking the town hall gives you no resources but a ton of EXP. (However, if you don't destroy the town hall, technically you have lost the battle).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should you try not to gain EXP in order to keep yourself surrounded with low-level neighbors? Is this a good strategy?&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="8350" LastEditDate="2012-11-14T14:18:17.313" LastActivityDate="2015-03-06T20:43:00.217" Title="Should you try not to level up?" Tags="|backyard-monsters|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32478" PostTypeId="5" CreationDate="2011-10-14T22:35:40.663" Score="0" Body="&lt;p&gt;Street Fighter IV is a 2D (with 3D character models) 1v1 fighting game. It features a ladder single-player mode where you can check out the history for each fighter and unlock new fighters. The main appeal of the game, though, resides on the versus mode, both offline and online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions about Street Fighter IV might include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Character-specific strategies;&lt;/li&gt;&#xA;&lt;li&gt;Game mechanics&lt;/li&gt;&#xA;&lt;li&gt;Character unlock information&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="143571" LastEditDate="2019-10-11T12:40:01.257" LastActivityDate="2019-10-11T12:40:01.257" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="32479" PostTypeId="4" CreationDate="2011-10-14T22:35:40.663" Score="0" Body="Street Fighter IV is the long-awaited numbered sequel to Street Fighter III." OwnerUserId="4007" LastEditorUserId="143571" LastEditDate="2019-10-11T12:40:01.257" LastActivityDate="2019-10-11T12:40:01.257" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="32480" PostTypeId="5" CreationDate="2011-10-14T22:39:47.667" Score="0" Body="&lt;p&gt;Super Street Fighter IV is, like Street Fighter IV, a 2D 1v1 fighting game. It is essentially an update for Street Fighter IV, adding characters and rebalancing the multiplayer mechanics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2011, a paid DLC was released to upgrade Super Street Fighter IV into &lt;strong&gt;Super Street Fighter IV: Arcade Edition&lt;/strong&gt;. This DLC adds more characters and rebalances the mechanics once again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another rebalance is expected in 2012: &lt;strong&gt;Street Fighter IV: Arcade Edition ver. 2012&lt;/strong&gt;. This will be a free DLC to complement Arcade Edition.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="143571" LastEditDate="2019-10-11T12:40:51.943" LastActivityDate="2019-10-11T12:40:51.943" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="32481" PostTypeId="4" CreationDate="2011-10-14T22:39:47.667" Score="0" Body="Super Street Fighter IV is an upgrade for the famous 2009 fighting game Street Fighter IV." OwnerUserId="4007" LastEditorUserId="143571" LastEditDate="2019-10-11T12:40:51.943" LastActivityDate="2019-10-11T12:40:51.943" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="32483" PostTypeId="2" ParentId="32477" CreationDate="2011-10-14T22:54:32.923" Score="4" Body="&lt;p&gt;I'm level 45, and I would say go for everything you can get. The best strategy is to level as fast as possible, keep your workers working on upgrading resource buildings and farm kozus as much as possible. If you have a strong resource income to draw on, then you'll basically be unstoppable. A high level doesn't mean anything except to intimidate lesser skilled players into not attacking you.&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-10-14T22:54:32.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32484" PostTypeId="1" AcceptedAnswerId="32492" CreationDate="2011-10-14T23:04:39.893" Score="6" ViewCount="1426" Body="&lt;p&gt;There is a mini-game in the Wellspring pub called Five Fingers. I really don't understand how it works. I tried to press space at the right time, but I always hurt my hand. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe there is something I'm missing. Could you explain to me how it works, and how to eventually succeed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/0zpL9l.jpg&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T10:30:29.960" LastActivityDate="2012-07-24T10:30:29.960" Title="Five Fingers mini-game" Tags="|rage|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32485" PostTypeId="2" ParentId="30790" CreationDate="2011-10-14T23:20:59.527" Score="5" Body="&lt;p&gt;It seems that most polearms in the game do not support a swing attack while mounted.  The only such pole arms that allow for 2 handed swings are the &lt;a href=&quot;http://mountandblade.wikia.com/wiki/Polearms&quot; rel=&quot;nofollow noreferrer&quot;&gt;hafted blades&lt;/a&gt; and their variants.  These are the same weapons that the Khergit lancers sometimes use, which is how I noticed their uniqueness.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2013-04-15T18:11:05.387" LastActivityDate="2013-04-15T18:11:05.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32487" PostTypeId="2" ParentId="14666" CreationDate="2011-10-15T01:13:17.237" Score="2" Body="&lt;p&gt;What I do is I put all of my torches to the left side of me. That way, when going back up to my base camp, all of the torches that lead up to the &lt;em&gt;very top&lt;/em&gt; will be on my right hand side. Another good way is to bring a bunch of Redstone Torches. Every Time you reach the beginning of a new tunnel place a torch. In the future you will know that that way is not the way to the entrance of the cave. &lt;/p&gt;&#xA;" OwnerUserId="13190" LastEditorUserId="3610" LastEditDate="2011-10-16T00:54:54.540" LastActivityDate="2011-10-16T00:54:54.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32490" PostTypeId="2" ParentId="24807" CreationDate="2011-10-15T01:38:17.740" Score="3" Body="&lt;p&gt;The icon tells you what difficulty you have beaten that planeswalker on:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bronze is Mage&lt;/li&gt;&#xA;&lt;li&gt;Silver is Archmage&lt;/li&gt;&#xA;&lt;li&gt;Gold is Planeswalker&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13191" LastEditorDisplayName="user3389" LastEditDate="2011-10-15T02:33:04.860" LastActivityDate="2011-10-15T02:33:04.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32491" PostTypeId="2" ParentId="31537" CreationDate="2011-10-15T01:38:59.073" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Rooms&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;, the animation is unrelated to the actual answer and it is completely random, and the chance of winning is always 33%. In my experience the lucky foot appears to increase that chance &lt;a href=&quot;https://gaming.stackexchange.com/questions/31537/is-the-shell-game-rigged/32491#comment112907_32491&quot;&gt;to 50%&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2012-08-24T20:08:47.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32492" PostTypeId="2" ParentId="32484" CreationDate="2011-10-15T01:47:39.763" Score="3" Body="&lt;p&gt;Five Finger Filet is based on the European rules of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Knife_game&quot; rel=&quot;nofollow noreferrer&quot;&gt;Knife Game&lt;/a&gt; by following certain patterns (in Rounds 1-4) of stabbing the knife in between fingers, for example, 1-2-1-3-1-4-1-5-1-6, etc. (1 being the spot by your thumb, and 6 the spot past your pinky). The primary goal is to not stab your hand while following the pattern.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Round 1 starts off pretty easy, and it progresses to a much harder pattern and faster pace in Round 4. Rounds 1-4 are all based off of patterns though which can be memorized with some practice. My suggestion would be to watch the dot, and never the knife, and work on memorizing the patterns. The best guide I have seen is on &lt;a href=&quot;http://www.xbox360achievements.org/forum/showthread.php?p=4556809#post4556809&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox360Achievements&lt;/a&gt;, and it works for all versions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem round, is round 5. Round 5 is completely random, and on top of that is very fast. The linked guide has a tip for a possible way to beat it, but I haven't been that lucky.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-15T01:47:39.763" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32496" PostTypeId="2" ParentId="32470" CreationDate="2011-10-15T02:21:54.210" Score="4" Body="&lt;p&gt;There is no way to for a mechanism to pass through unloaded chunks or cause chunks to be loaded, but here's something you could try to make sure the minecarts &lt;em&gt;eventually&lt;/em&gt; reach their destinations. I'm not certain whether it would work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Arrange so that just before each chunk boundary, there is a downward-sloping powered rail. Then, as soon as the next chunk is loaded and the cart is able to move, it will move down the slope and into the loaded chunk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If just being on a downslope isn't enough to prod the cart to move (unlikely), you could add a clock nearby to toggle the powered rail periodically.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-10-15T02:21:54.210" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32497" PostTypeId="1" AcceptedAnswerId="32890" CreationDate="2011-10-15T02:45:39.253" Score="9" ViewCount="14886" Body="&lt;p&gt;I just won a combat after-which it was impossible for me to scroll around the main map with my mouse. I was locked entirely to the area centered around my hero.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked under the hotkeys, but I didn't see any sort of &quot;scroll lock&quot; toggle. What do I need to do to be able to scroll the map again? (Or is this just a bug like the flickering cursor?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:24:59.350" LastActivityDate="2014-04-17T03:59:24.987" Title="How do I untrigger scroll lock on the map view?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32498" PostTypeId="2" ParentId="11429" CreationDate="2011-10-15T03:08:06.807" Score="9" Body="&lt;p&gt;To me, the most compact design would be 6x3x3. It is very simple and can be constructed from nearly anything. There is an approximate 50% yield. Here is a video of what I mean &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/n-UmEV4EVrc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13192" LastEditorUserId="31508" LastEditDate="2013-07-16T17:59:03.053" LastActivityDate="2013-07-16T17:59:03.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32501" PostTypeId="1" AcceptedAnswerId="32508" CreationDate="2011-10-15T05:36:55.887" Score="4" ViewCount="1021" Body="&lt;p&gt;I completed &lt;em&gt;Rage&lt;/em&gt;, and the ending is .. meh (just my opinion). The game talked about the Authority, but I never felt like they really explained who or what they are when finishing the story up. Is there some background story on them that I missed in the game or elsewhere that gives some further explanation and story about the Authority?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="2259" LastEditDate="2011-10-15T14:00:40.893" LastActivityDate="2011-10-15T14:33:36.583" Title="Who, or what, is the Authority?" Tags="|rage|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32502" PostTypeId="2" ParentId="30010" CreationDate="2011-10-15T06:27:16.760" Score="1" Body="&lt;p&gt;Yes it is possible. Through experience I found that during the 'Boat Supplies' Main Quest, the Red Container that you get the 'Package' from has a Level 3 Chest. I farmed off this one, then headed back to the boat. Directly east of the boat (Where three punks are) is another Level 3 Chest, you can farm this one too. To respawn them, the only efficient way I found was to enter the sewers, then exit. After that, I just went back after them, gaining one Legendary Weapon (&lt;strong&gt;McCall's 9mm&lt;/strong&gt;) in four days (a total of 30 hours of playing). I dont know if it changes from console to console, but I did it on &lt;strong&gt;PS3&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13196" LastActivityDate="2011-10-15T06:27:16.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32503" PostTypeId="2" ParentId="30167" CreationDate="2011-10-15T06:35:00.013" Score="2" Body="&lt;p&gt;&lt;strong&gt;Saving on the PS3 is simple.&lt;/strong&gt; &lt;br&gt;&#xA;Simply walk up to someone (Side Quest NPC) and accept their quest. A message will appear on the left saying that the game has saved. Whenever a red icon (toxic danger?) appears and flashes in the top right of the screen, your game is saving. Turning the console off while this is flashing may result in loss of game progress or may even corrupt your save. &lt;Br&gt; &lt;em&gt;Saving may also occur through finding a specific event item (Such as one of the colored/coloured skulls or by getting past a main quest event. Although I haven't yet verified it, it is said that whenever you join or are joined cooperatively, the game saves.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="13196" LastActivityDate="2011-10-15T06:35:00.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32504" PostTypeId="2" ParentId="30042" CreationDate="2011-10-15T06:39:32.223" Score="2" Body="&lt;p&gt;&lt;strong&gt;I would recommend this for ALL characters past act II&lt;/strong&gt; &lt;br&gt; The easiest way to take down a thug would be to get it by itself, then grab out a shotgun. At point blank range, you should be able to blast its head off, using a minimum of one to five shots, depending on the character. Of course, Purna has her advantages but it can still be achieved. &lt;Br&gt; &lt;em&gt;Shotguns can be found in one of the Police Station lockers and in level 2-3 chests&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="13196" LastActivityDate="2011-10-15T06:39:32.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32506" PostTypeId="1" AcceptedAnswerId="32674" CreationDate="2011-10-15T08:28:07.377" Score="11" ViewCount="7090" Body="&lt;p&gt;So far I have upgraded spikes, arrow wall and archers. But i'm nervous about my next upgrade as you can't reset your points and I don't use the other traps as much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The arrow wall and archers seem worth it as I'm using them a lot. What other upgrades are worth it? are any to be avoided?&lt;/p&gt;&#xA;" OwnerUserId="4818" LastActivityDate="2011-10-17T19:03:59.047" Title="Which upgrades are worth it?" Tags="|orcs-must-die|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32507" PostTypeId="1" AcceptedAnswerId="32670" CreationDate="2011-10-15T08:33:44.127" Score="9" ViewCount="1786" Body="&lt;p&gt;Several items in the &lt;em&gt;Binding of Isaac&lt;/em&gt; allow you to skip a level without facing the boss (&lt;em&gt;We Need to Go Deeper&lt;/em&gt; and the &lt;em&gt;Teleport!&lt;/em&gt; item, though teleporting is a less reliable form of level skipping).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've managed to get all &quot;no damage&quot; achievements except the one for &lt;em&gt;The Depths&lt;/em&gt;, mainly due to the abundance of &lt;em&gt;Leapers&lt;/em&gt; on those levels. Whenever I unlocked one of said achievements, it was always the instant I defeated the boss on the second floor for that level, making it seem like the two are tied together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I was wondering, suppose I simply skip through the second level without having incurred damage on the first (possibly skipping some or most of it as well), will I still get the achievement?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="2259" LastEditDate="2011-10-15T14:11:06.883" LastActivityDate="2011-10-17T18:19:11.623" Title="Can I skip levels to get the &quot;no damage&quot; achievements?" Tags="|achievements|the-binding-of-isaac|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32508" PostTypeId="2" ParentId="32501" CreationDate="2011-10-15T09:04:48.187" Score="3" Body="&lt;p&gt;The story is pretty simple so the game didn't had much to explain to begin with,&lt;a href=&quot;http://rage.wikia.com/wiki/The_Authority&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; could have something more than you figured out but it is still very shallow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(check the wiki link to see more links :p)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Led by an individual known only as The Visionary, the Authority's main purpose is to restore order to the world by any means necessary, including killing unmutated humans. The Authority seems to have an agenda against Ark survivors, ruthlessly seeking them out wherever they are found and taking them back to Capital Prime for unknown reasons. However, it is speculated (through the novel and a trailer) that the reason for this is the fact that all Ark survivors have had Nanotrites implanted inside them before going into deep cryo hibernation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is discovered that they have their origins within the United States military. On the night that Apophis hit, the last of the Arks, a &quot;Super Ark&quot; capable of holding hundreds of people, was taken over by a select team of soldiers led by General Martin Cross and Colonel James Casey. With its original residents left for dead, Cross altered its programming so that it would emerge in 2105, and so be the first of the Arks to emerge in the wasteland by many years. This set up Cross and his men so that they might shape the new world in his vision.&quot;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-10-15T09:04:48.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32509" PostTypeId="1" CreationDate="2011-10-15T09:52:17.803" Score="5" ViewCount="7281" Body="&lt;p&gt;I have never played any &lt;em&gt;Civilization&lt;/em&gt;-series games before. But i love strategy games.&#xA;I have already played some turn base strategy games. But &lt;em&gt;Civilization 4&lt;/em&gt; looks different for me. In the other games, there will be some initial workers. I use them to get food/metal/wealth/build. Then build an army. But in &lt;em&gt;Civilization 4&lt;/em&gt; I am not able to do any of the things that I used to do in other games. I am not able to build anything, not able create workers/warriors. I am not even able to move the existing worker who comes with the game start up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I need to know to start with this game? Is there any online material kind of documentation for this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any help/links would be appreciative!&lt;/p&gt;&#xA;" OwnerDisplayName="user1849" LastEditorUserId="10385" LastEditDate="2011-12-31T13:35:23.503" LastActivityDate="2013-06-04T09:35:05.470" Title="How to play Civilization 4?" Tags="|civilization-4|" AnswerCount="3" CommentCount="1" ClosedDate="2013-06-04T23:11:01.767" ContentLicense="CC BY-SA 3.0" />
  <row Id="32510" PostTypeId="2" ParentId="32509" CreationDate="2011-10-15T10:22:22.240" Score="18" Body="&lt;p&gt;The first thing you'll need to do is find a nice spot to build your first city with your Settler unit. You should also have a warrior unit which you will use to secure the surroundings, as your city is quite vulnerable at first, mostly if some barbarians are close.&lt;br&gt;&#xA;Then, you will have to choose what to build in your city (as well as city organization). You can build units and buildings. Each of them with their advantages and drawbacks. use and abuse the Civpedia to know all the units.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will also have to choose which path you will take on a science point of view. You will decide if you want to learn things which will help build better army units, units for discovering the area (land and sea) or for better buildings.&lt;br&gt;&#xA;The main things is that there are several ways to win the game. You can choose which way you want to look after depending on the opponents, their proximity, their aggressiveness, etc... Then diplomacy enters in the game...   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, it's quite a lot to master upfront. Play some games on easy level, focusing on one direction (units, science, buildings, discovering, diplomacy, city management, etc). You will lose but you will learn!&lt;br&gt;&#xA;And as I said before, know your Civpedia to know the units and buildings and how to have them available (science). Then you'll be able to decide which way you want to go and how to achieve the goals you will set yourself.&lt;br&gt;&#xA;Then come back with more specific questions to master all the different aspects of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also some videos available, like &lt;a href=&quot;http://www.youtube.com/watch?v=zhT8H55jPKY&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; (and the following parts of the series) which shows the first turns and how to start a game.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorUserId="5902" LastEditDate="2011-10-15T11:58:06.967" LastActivityDate="2011-10-15T11:58:06.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32511" PostTypeId="1" AcceptedAnswerId="32512" CreationDate="2011-10-15T10:58:42.883" Score="25" ViewCount="1697" Body="&lt;p&gt;While exploring I've found a tower of glass blocks coming out of a lake in Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/itn5A.png&quot; alt=&quot;tower of glass blocks out from a lake&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell they go up to the top limit of the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It also goes down in to the ground, as you can see by this quick test dig on the lake bed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Z2Hey.png&quot; alt=&quot;they also seem to go down in to the water bed&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is it there?&lt;br&gt;&#xA;Bug or feature?&lt;br&gt;&#xA;Does it mean anything specific?&lt;br&gt;&#xA;etc&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;For Info:&lt;/em&gt;&#xA;I'm using Beta 1.9 Prerelease 3, and have only ever used 1.9pre3 (I'm a very new MC player, and thought I'd start with the &quot;latest&quot; version), so this can't be an artifact from map generated by the old version, for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I have no mods, tweaks, etc in place - the game is completely stock.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-15T11:01:37.110" Title="Why is there a tower of glass in my lake?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32512" PostTypeId="2" ParentId="32511" CreationDate="2011-10-15T11:01:37.110" Score="36" Body="&lt;p&gt;In 1.9 pre-3 &lt;a href=&quot;https://minecraft.wiki/w/Version_history/Development_versions&quot; rel=&quot;nofollow noreferrer&quot;&gt;some debug tools have been left on&lt;/a&gt;. One of which is glass towers coming out of the top of strongholds:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Debug Features:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1x1 glass pillars to spot Strongholds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;If you follow this glass spire down, you should hit a stronghold.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-10-15T11:01:37.110" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32513" PostTypeId="1" AcceptedAnswerId="32522" CreationDate="2011-10-15T11:21:40.917" Score="2" ViewCount="707" Body="&lt;p&gt;Is there a way to see Global Achievements info? i.e. &quot;% of all&#xA;players&quot; for each achievement?&#xA;Similiar to the way you can see in Steam.&#xA;It's kinda interesting for achievement collectors to see how rare their achievements are.&lt;/p&gt;&#xA;" OwnerUserId="9716" LastActivityDate="2011-10-15T14:20:25.543" Title="Starcraft 2 Global Achievements Statistics" Tags="|starcraft-2|achievements|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32514" PostTypeId="1" AcceptedAnswerId="32527" CreationDate="2011-10-15T11:57:23.280" Score="7" ViewCount="2698" Body="&lt;p&gt;What do the classes do for your hero? (e.g. Ebon Knight, Cleric, Necromancer) The Hall of Heroes also says that it lets my hero change classes. I'd thought that it was related to the specialization but some heroes have the same classes but different specializations.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="1057" LastEditDate="2011-10-17T18:52:36.940" LastActivityDate="2011-10-17T18:52:36.940" Title="What do Might and Magic: Heroes 6 Classes do for your hero?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32515" PostTypeId="1" AcceptedAnswerId="32521" CreationDate="2011-10-15T12:28:54.930" Score="5" ViewCount="3672" Body="&lt;p&gt;The default arrangement of my troops at the start of battle is...suboptimal.  For example, I'd prefer to start with my ranged units directly behind my melee units, but instead they tend to start off to one side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to arrange my troops before battle?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:22.343" LastActivityDate="2013-12-30T17:35:13.820" Title="Can I prearrange my troops before battle?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32516" PostTypeId="1" AcceptedAnswerId="32520" CreationDate="2011-10-15T12:31:07.597" Score="9" ViewCount="3471" Body="&lt;p&gt;I'm just playing through the tutorial, and having a surprisingly difficult time keeping my ranged units alive.  The AI clearly targets them, and I only have two stacks of melee units so I can't form an effective wall around my squishy units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I be doing differently?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:17.443" LastActivityDate="2012-08-08T11:33:12.080" Title="How do I keep my ranged units from dying?" Tags="|might-and-magic-heroes-6|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32517" PostTypeId="2" ParentId="32516" CreationDate="2011-10-15T12:45:01.017" Score="1" Body="&lt;p&gt;I have been having a similar problem. I have only come up with a few ideas, none of which are perfect. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One is to use the hero to cast defensive spells on the ranged units. Another good idea is to have your ranged unit hide behind a rock on the map to provide cover from the opponent's ranged units. Lastly, you can split your melee units. So instead of a stack of 50, make two stacks of 25. With more smaller stacks, you can more easily make a wall.&lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2011-10-15T12:45:01.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32519" PostTypeId="1" AcceptedAnswerId="32526" CreationDate="2011-10-15T13:23:07.420" Score="6" ViewCount="4870" Body="&lt;p&gt;Occasionally when I'm close to a bonfire, a character/avatar will appear. The character looks like an NPC, but I pass through it and am unable to interact with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect they are actually other players, but their appearance is much more vivid than the usual ghostly animations seen about the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone confirm what these characters are? Is there any significance to them?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-10-15T14:50:24.400" Title="Characters/Avatars near my bonfire" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32520" PostTypeId="2" ParentId="32516" CreationDate="2011-10-15T13:39:28.863" Score="12" Body="&lt;p&gt;Here a few ideas&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Use your healing skills.  Healing and Regeneration are obvious candidates, but I'm a big fan of the Reinforcements skill.  You can only use it once per combat, but it allows you to &quot;overheal&quot; your unit by giving them extra units.  Not only do losses get taken out of these units first, but the extra units also increase the damage you deal.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/32515/can-i-prearrange-my-troops-before-battle&quot;&gt;Use the tactics skill&lt;/a&gt; to start the battle with your ranged units in a protected spot.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use Guardian Angel.  Your faction ability doesn't cost you any mana, and it doesn't even take your hero's turn, but it doesn't carry over from one battle to another, so you should be using it whenever you can.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use your Sentinels.  Each Sentinel unit standing next to an attacked unit will absorb and split some of the damage with it.  If you upgrade them, they even get to retaliate when the unit next to them is attacked.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use your Sisters' healing ability.  Twice per battle they can heal, so make use of it effectively.  Don't use it early if you haven't sustained the full amount of damage that you can heal.  Beware though that the AI will generally target Sisters before ranged units. =)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When they are being attacked by a melee unit, make sure they don't get hit by retaliations.  The ranged units are fast, so they will act early in a turn.  If there is something next to them when there turn comes up, have them wait.  When they come up again, you can either move into position to shoot at the beginning of the next turn, or melee attack something that no longer can retaliate, or possibly even shoot if you've killed the unit next to them in the mean time,.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-10-15T14:11:06.450" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32521" PostTypeId="2" ParentId="32515" CreationDate="2011-10-15T13:41:35.617" Score="4" Body="&lt;p&gt;You can have some effect on it by &lt;a href=&quot;https://gaming.stackexchange.com/questions/32453/where-on-the-tactical-map-are-specific-army-stacks-placed&quot;&gt;changing the order of the units on your hero sheet&lt;/a&gt;.  But the Tactics skill lets you place your units wherever you want before the battle starts.  Taking this allows you to put your archers in a corner and surround them with melee units from the start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tactics is in the Realm tree.  The upgraded version allows you to place guys closer to your opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pX2dU.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-10-15T13:54:18.290" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32522" PostTypeId="2" ParentId="32513" CreationDate="2011-10-15T14:20:25.543" Score="1" Body="&lt;p&gt;Here's a starting point for you, you can find your profile and then in your profile it will show you statistics of the achievements world wide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.sc2ranks.com/ach/all/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.sc2ranks.com/ach/all/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-15T14:20:25.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32523" PostTypeId="1" AcceptedAnswerId="32756" CreationDate="2011-10-15T14:33:23.027" Score="13" ViewCount="4455" Body="&lt;p&gt;I have completed the Portal 2, but still want to get all the achievements. On the PS3, the only way to go to individual levels is challenge mode. Can I still gain achievements in this mode, or do I need to play entire chapters again?&lt;/p&gt;&#xA;" OwnerUserId="9448" LastEditorUserId="8350" LastEditDate="2012-08-15T11:07:36.957" LastActivityDate="2012-08-15T11:07:36.957" Title="Can I use challenge mode to get achievements?" Tags="|portal-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32524" PostTypeId="2" ParentId="32501" CreationDate="2011-10-15T14:33:36.583" Score="1" Body="&lt;p&gt;Simply, the Authority in &lt;em&gt;RAGE&lt;/em&gt; is a faction of Ark survivors that are seeking power. The sabotaged the timers so that they would emerge before the other cryo sleepers so they could establish themselves and then co-opt or kill anyone emerging from cold sleep.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-15T14:33:36.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32526" PostTypeId="2" ParentId="32519" CreationDate="2011-10-15T14:50:24.400" Score="9" Body="&lt;p&gt;As you suspected, these are actually other players playing the game. These are similar to the ghosts you sometimes see running around, although more vivid. According to the &lt;a href=&quot;https://darksoulswiki.wikispaces.com/Online&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Souls wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Near bonfires (and only near them), the phantoms of other players are&#xA;  more distinct and visible than elsewhere in the game. Seeing other&#xA;  people resting at the same bonfire helps players realize that these&#xA;  people are probably facing the same challenges.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12645" LastActivityDate="2011-10-15T14:50:24.400" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32527" PostTypeId="2" ParentId="32514" CreationDate="2011-10-15T15:00:56.333" Score="3" Body="&lt;p&gt;There's two factors at work here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;In the campaigns, only Main heroes can change classes. In this case, it refers to reaching 250 points on the tears / blood path. Non main heroes don't have blood / tears, and so are never eligible to change class.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;While each hero has their own specialization, they also get an ability from their class. All Knights, for instance, get &quot;Mark of the Heretic&quot; which makes their attacks cause the target to take increased damage. Inquisitors, on the other hand, have &quot;Holy Blades&quot; which makes their troops deal a small amount of additional holy damage with each of their attacks.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-16T06:52:57.283" LastActivityDate="2011-10-16T06:52:57.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32528" PostTypeId="2" ParentId="32443" CreationDate="2011-10-15T15:02:55.893" Score="3" Body="&lt;p&gt;As far as I know, there is only one non-artifact option: &quot;Enlightenment&quot;, under the &quot;Might&quot; affinity tree. It increases all experience you earn by a constant %.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is in the first tier, so its available at level 1, even to magic affinity heroes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a Bronze Tier Dynasty Trait that increases experience gains for the hero.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-18T22:29:12.427" LastActivityDate="2011-10-18T22:29:12.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32529" PostTypeId="1" CreationDate="2011-10-15T15:12:21.933" Score="0" ViewCount="264" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/31697/how-do-i-access-the-binding-of-isaac-soundtrack&quot;&gt;How do I access the Binding of Isaac soundtrack?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I found the soundtrack but how do I play it it says .ncf or something... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you know how to play it thanks I need to know how to play it on windows xp and Macintosh.&lt;/p&gt;&#xA;" OwnerUserId="13200" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-09-18T10:18:30.460" Title="Binding of Isaac soundtrack" Tags="|steam|the-binding-of-isaac|" AnswerCount="0" CommentCount="2" ClosedDate="2011-10-19T02:52:44.467" ContentLicense="CC BY-SA 3.0" />
  <row Id="32531" PostTypeId="1" AcceptedAnswerId="32542" CreationDate="2011-10-15T15:22:03.637" Score="18" ViewCount="6886" Body="&lt;p&gt;Last night, I tried to play Heroes VI, only to find that Uplay was down. I was offered an &quot;offline&quot; mode, but upon running the game in &quot;offline&quot; mode, I found that none of my previous saves were available - I'd have to start from the very beginning, the tutorial campaign, all over again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Needless to say, I'd rather &lt;em&gt;not&lt;/em&gt; have my save games exist only at the whims of Ubisoft's DRM. Is there any way I can store my save games locally so that they're available in offline mode?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="39891" LastEditDate="2013-10-22T18:27:10.643" LastActivityDate="2013-10-22T18:27:10.643" Title="Is there a way to avoid losing my progress when Uplay is down?" Tags="|might-and-magic-heroes-6|ubisoft-connect|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32532" PostTypeId="1" AcceptedAnswerId="32535" CreationDate="2011-10-15T15:34:23.813" Score="7" ViewCount="1884" Body="&lt;p&gt;Is there a downside to making my dwarves use foreign weapons such as whips or two-handed swords? &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;The wiki page on weapons&lt;/a&gt; Doesn't say of any downside, but I've seen advice to forbid them before. Right now I'm using them in traps, but I don't have any iron-bearing minerals as far as I can find, so a few extra iron weapons would be greatly appreciated by my military.&lt;/p&gt;&#xA;&lt;p&gt;I've got some lashers so far, as the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010_Talk:Weapon&quot; rel=&quot;nofollow noreferrer&quot;&gt;comments page&lt;/a&gt; indicates that whips are awesome in 2010. Is this a bad idea? What about all the other weapons the humans bring that are dwarf-sized, or at least are not marked as large.&lt;/p&gt;&#xA;" OwnerUserId="12704" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-10-15T20:51:30.887" Title="Is there a downside to using foreign weapons?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32535" PostTypeId="2" ParentId="32532" CreationDate="2011-10-15T16:39:18.613" Score="9" Body="&lt;p&gt;There are two problems with Foreign Weapons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your dwarves haven't actually made them. This means that their quality is generally lower. I don't believe it's possible to make foreign weapons via a mood, like you can with foreign clothing. This means that you're going to have generally lower quality for your weapons, and that they will only be made of iron or bronze. Sure, an Iron Longsword is nice, but can it really top a ☼Steel Short Sword☼ ?&lt;/li&gt;&#xA;&lt;li&gt;Foreign Weapons are not optimized for your dwarves in terms of size. If you see a dwarf holding a foreign weapon with the &quot;multigrasp&quot; note, that means they are using both hands to hold the item, and so cannot be assigned a shield.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That said, there is one very tangible benefit to Foreign Weapons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Whips are crazy OP. Scourges, even more so. Dwarf Fortress doesn't model elasticity yet, which means whips wind up behaving like tiny, supersonic hammers. Quite honestly, its hard for a solid whip-strike to &lt;em&gt;not&lt;/em&gt; chip bone, regardless of quality or material.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That said, their is nothing inherently &quot;wrong&quot; with foreign weapons. Feel free to reclaim as many as needed for your dwarves - put the large weapons in weapon traps, and give the militia the rest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Fun&quot; Note: Large Daggers (a foreign weapon) pierce armor more easily than any other weapon. Part of the reason why Kobolds can be so deadly.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-15T16:39:18.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32536" PostTypeId="1" CreationDate="2011-10-15T17:21:53.597" Score="2" ViewCount="847" Body="&lt;p&gt;I started with reactored hellions, and when I came to my opponent's front, I detected some tanks and marines. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my game I built 2 more hellions and a medivac, and when I did a drop my opponent brought 4 tanks + 4 vikings to my base. In this game I was lucky: he was not pushing too hard, and I was able to start killing SCVs with hellions and in parallel to build some vikings/marines/tanks...and eventually I won.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if my opponent was just a little bit more aggressive, he would have destroyed my base...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: what should my reaction be to detected tanks if I am building hellions? Should I build my own tanks? Build vikings? Build marauders?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please advise.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="336" LastEditDate="2011-10-16T02:40:11.570" LastActivityDate="2011-10-16T10:11:02.667" Title="TvT: How to handle 'quick tanks' if you started with reactored helions" Tags="|starcraft-2|starcraft-terran|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32537" PostTypeId="1" AcceptedAnswerId="32538" CreationDate="2011-10-15T17:43:19.280" Score="6" ViewCount="43128" Body="&lt;p&gt;The star means all star, basket means can dunk, the three means that they have a good three pointer.  But what does this icon mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DRdBZ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2020-12-14T03:48:43.147" Title="What does this icon next to the player mean?" Tags="|nba2k12|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32538" PostTypeId="2" ParentId="32537" CreationDate="2011-10-15T17:54:17.410" Score="8" Body="&lt;p&gt;The Gatorade symbol indicates that a player is tiring and needs to be substituted. As is the case with most sports games, the manual mentions nothing about this at all; the only hint I found about it was on &lt;a href=&quot;http://hoopsgaming.com/archive/index.php/t-6518.html&quot; rel=&quot;noreferrer&quot;&gt;the hoopsgaming forum&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-10-15T17:54:17.410" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32540" PostTypeId="2" ParentId="32411" CreationDate="2011-10-15T18:03:17.750" Score="2" Body="&lt;p&gt;Solution is to limit your FPS to 59 or lower. It seems to blink only with 60 FPS. People who own older machines and can't reach max FPS or don't have constant 60 FPS are not experiencing this bug.&lt;/p&gt;&#xA;" OwnerUserId="13203" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:50.337" LastActivityDate="2012-01-24T21:00:50.337" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32541" PostTypeId="2" ParentId="32110" CreationDate="2011-10-15T19:37:53.430" Score="9" Body="&lt;p&gt;In addition to the other answer, I have experimentally found that the lucky foot increases the chances of winning at the shell game in the arcade. &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Rooms&quot; rel=&quot;nofollow noreferrer&quot;&gt;The wiki&lt;/a&gt; says that the probability of winning on any single run is 33%, but when playing as Cain I have recorded a greater than 50% win rate (so far it seems to be 66%).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; according to discussion on the &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;item page&lt;/a&gt; on the wiki, the foot also makes you only get good pills. The comment said that collecting it turned a bad pill into a good pill like the PhD item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit 2:&lt;/strong&gt; it appears that the Womb levels decrease or nullify the effect of the Lucky Foot. I went to an arcade on The Womb 2 and found that my win rate was below 50%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tested with 140 consecutive runs of the shell game in The Womb 2 and I won 77 times, so it looks like the win chance is a bit over 50%, but definitely not 66%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, the lucky foot increases the chance of getting an item from the beggar. Without the lucky foot, it often takes 4 or 5 coins before the beggar will drop a single item. With the lucky foot, however, I have never seen it take more than 3 coins for him to drop something.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2011-10-18T16:04:00.893" LastActivityDate="2011-10-18T16:04:00.893" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32542" PostTypeId="2" ParentId="32531" CreationDate="2011-10-15T20:12:27.767" Score="6" Body="&lt;p&gt;Nope, sorry. I've run into this myself and you can't get the saved games from the Ubisoft servers, you will have to start anew with the campaign in offline mode to not depend on their servers which right now may be lacking stability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are very well known for this DRM, see Assassins Creed 2, which unfortunately didn't offer an offline mode like HOMM 6.&lt;/p&gt;&#xA;" OwnerUserId="2121" LastActivityDate="2011-10-15T20:12:27.767" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32543" PostTypeId="2" ParentId="32453" CreationDate="2011-10-15T20:51:31.007" Score="18" Body="&lt;p&gt;Okay, I spent several hours testing this.  The answer is...disappointing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears that units are placed according to &lt;strong&gt;the order that they entered your army&lt;/strong&gt;.  Their order in the city or hero screens &lt;em&gt;do not matter&lt;/em&gt;.  The only order that matters is the one you see when you right-click your hero -- for some reason the army there is displayed in insertion order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The pattern is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;_ 5&#xA;_ _&#xA;_ 3&#xA;_ _&#xA;6 1&#xA;_ _&#xA;_ 2&#xA;_ _&#xA;_ 4&#xA;_ 7&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;That's it, until you add ranged units.  Ranged units will step back one space if possible, swapping with a melee unit if it's there or pushing a ranged unit to the side.  Oh and 7 jumps to the middle for no apparent reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note, reinforcing a unit does &lt;em&gt;not&lt;/em&gt; reset it's position.  So I could add 1, 2, 3, then put extra units on the first one added and it would still retain it's #1 position.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Okay, now the evidence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, I placed my units in order, from 1 to 7 like so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/v8hqe.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In battle, I got the following pattern:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xeMhY.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simple enough, I thought.  Next, I tried removing a few units, and got one of two expected outcomes:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ULBqX.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently it ignored empty spots and treated &lt;code&gt;1 _ 3 _ 5 _ 7&lt;/code&gt; like it was &lt;code&gt;1 2 3 4&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried this in different fights, to make sure it wasn't enemy-dependent, and it seemed stable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I decided to try multiple unit types, and things got weird:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/y8w5h.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wha?  That made no sense at all.  I stumbled around for a bit, thinking maybe it was doing it based on unit strength or something, then made an important discovery: the right-click hero popup showed units in a seemingly random order (not the order I saw in the city or hero screens).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To confirm that it was the insertion order, I took all the units out and added them at random positions but in order from 1 to 7.  The city screen looked random, but the right-click popup was in order:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gNxT8.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fCax0.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Battle showed the expected pattern:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wOys3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Great.  I tried reversing the order and counting down from 7 to 1 and got the expected pattern.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had previously noted that ranged units tended to move to the back, and so excluded them to avoid confusing the issue.  Now I added them back in, and saw reasonable move-to-back behavior:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2m0aY.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 and 7 just moved back one step, and apparently 1 and 6 flipped but that seemed reasonable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I tried all crossbowmen:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Hk9i0.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...I don't know what happened here, maybe someone else can decipher it.  It looks like 2, 3, 4, and 5 did what I expected (normal position, but moved to the back).  1 and 6 got shuffled around a little, but they're more or less where they should be.  But I can't explain how 7 got to the middle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect that what's really going on here is a simple algorithm that goes through the units and tries to place them on the board in a pseudo-spiral pattern.  Unfortunately, it grabs the units in the order they were inserted, not the order they appear on the screen.  As a programmer, that feels like a bug, not something someone did intentionally.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Now I'm going to go actually play the game, and try to forget that I ever learned this, because shuffling units in and out of cities just to get them inserted in the correct order seems like madness.  I hope this helps someone.&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2011-10-15T20:51:31.007" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32544" PostTypeId="1" AcceptedAnswerId="32545" CreationDate="2011-10-15T21:30:39.040" Score="9" ViewCount="347" Body="&lt;p&gt;As an apparent random feature, the battle map I am on features a trap directly in front of one of my units.  I'd really like him to step around it and move up next to my unit that has already advanced, but the route that's shown always takes him over the trap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/r922f.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to force him to step around the trap, without spending a turn having him walk up to the trap, then go around it next turn?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:12.530" LastActivityDate="2012-06-11T14:32:12.530" Title="Is there any way to make a unit walk around a trap?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32545" PostTypeId="2" ParentId="32544" CreationDate="2011-10-15T21:47:54.837" Score="5" Body="&lt;p&gt;In general, no. Units will always move in a direct path towards their goal, even into hazards, such as moats, traps, and the like. I've already lost a handful of turns trying to break down the gate while sieging a town because my units decide to assault from the angle that has them standing in the moat, first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this &lt;em&gt;particular&lt;/em&gt; situation, it would take the full extent of your units movement just to draw vertically adjacent with the other stack. To avoid the square (and you do, because it'll remove the rest of your movement, anyway) would require more movement than your unit possesses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To draw horizontally adjacent with the stack, however, may be possible if you play around with the pathing - the route your unit will take on a move is always slightly darker than the rest of the grid, and will dynamically update as you mouse over different squares. In this particular instance, you might have to settle for the square two to the left of your foremost stack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, traps do extremely inconsequential damage. If there's an enemy stack next to the trap, feel free to dive on top of it anyway - those traps just stop movement, they don't stop you from attacking as part of the same action.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-17T18:17:49.850" LastActivityDate="2011-10-17T18:17:49.850" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32546" PostTypeId="1" AcceptedAnswerId="32547" CreationDate="2011-10-15T22:10:12.077" Score="0" ViewCount="6540" Body="&lt;p&gt;I'm close to level 85 and I want to know the easiest way to get my first epic mount that's different from the common mounts I can buy from vendors. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which one should I go for? And how can I obtain it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a troll hunter.&lt;/p&gt;&#xA;" OwnerUserId="7408" LastEditorUserId="1925" LastEditDate="2011-10-15T22:32:40.387" LastActivityDate="2011-11-11T06:17:36.387" Title="How can I get my first epic mount in WoW?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32547" PostTypeId="2" ParentId="32546" CreationDate="2011-10-15T22:45:47.257" Score="5" Body="&lt;p&gt;You can find detailed information on available mounts &lt;a href=&quot;http://www.wowpedia.org/Mounts&quot; rel=&quot;nofollow noreferrer&quot;&gt;at WoWpedia&lt;/a&gt;. I'm not going to list &lt;em&gt;all&lt;/em&gt; available mounts here, but you can find them all at that page. I'll try to summarize the general approaches you can take to getting a more exciting epic flying mount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basic wyverns are available from vendors when you hit level 70 and buy the Artisan (300) flying skill. Other mounts like the various drakes are typically available as faction mounts or rare drops. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some are boss drops such as the &lt;a href=&quot;http://www.wowpedia.org/Reins_of_the_Bronze_Drake&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bronze Drake&lt;/a&gt;, others are reputation rewards such as the &lt;a href=&quot;http://www.wowpedia.org/Netherwing_drake_mounts&quot; rel=&quot;nofollow noreferrer&quot;&gt;Netherwing Drake Mounts&lt;/a&gt; or the &lt;a href=&quot;http://www.wowpedia.org/Reins_of_the_Red_Drake&quot; rel=&quot;nofollow noreferrer&quot;&gt;Red Drake&lt;/a&gt;. If you're a tailor, you can craft a &lt;a href=&quot;http://www.wowpedia.org/Magnificent_Flying_Carpet&quot; rel=&quot;nofollow noreferrer&quot;&gt;flying carpet&lt;/a&gt; or its &lt;a href=&quot;http://www.wowpedia.org/Frosty_Flying_Carpet&quot; rel=&quot;nofollow noreferrer&quot;&gt;winterized version&lt;/a&gt;. Engineers and alchemists can also create flying mounts for themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also buy &lt;a href=&quot;http://www.wowpedia.org/Armored_Blue_Wind_Rider&quot; rel=&quot;nofollow noreferrer&quot;&gt;this blue wind rider&lt;/a&gt; from Dalaran, but it's not terribly different from the common mounts except in colour.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last but not least, there are mounts like the &lt;a href=&quot;http://www.wowpedia.org/Reins_of_the_Violet_Proto-Drake&quot; rel=&quot;nofollow noreferrer&quot;&gt;Violet Proto-drake&lt;/a&gt; that are awarded for getting certain achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, the list of options is long and varied. Since you're nearing level 85, pretty much any of these should be available to you at least as far as plain level requirements go. Which mount you should go for first depends entirely on what you feel like getting and how much time/gold you're prepared to spend to do it.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-10-16T03:06:30.310" LastActivityDate="2011-10-16T03:06:30.310" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32548" PostTypeId="1" AcceptedAnswerId="34373" CreationDate="2011-10-15T22:50:00.967" Score="4" ViewCount="179" Body="&lt;p&gt;When I'm attacked in Puzzle Quest 2, I've found that I tend to click the mouse button right when the hit lands (a habit likely formed by Super Mario RPG).  I've found that I block attacks more often when I click the mouse than when I don't, but this isn't mentioned anywhere in the introduction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I just experiencing a placebo effect, or does pressing the mouse actually help with block attempts?&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-11-07T17:32:13.937" Title="Does clicking when being attacked help block chance?" Tags="|puzzle-quest-2|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32549" PostTypeId="1" AcceptedAnswerId="32953" CreationDate="2011-10-15T23:52:05.103" Score="5" ViewCount="50352" Body="&lt;p&gt;What object do I have to give the prisoner to get the doctor to go into the cell?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This isn't the psychologist - I got that one already - without the help of StackExchange :)&lt;/p&gt;&#xA;" OwnerUserId="13209" LastActivityDate="2013-02-21T16:06:35.573" Title="On Scribblenauts Remix level 4-3, how do I get the Doctor to enter the cell?" Tags="|scribblenauts-remix|" AnswerCount="9" CommentCount="1" ClosedDate="2017-09-08T14:04:24.153" ContentLicense="CC BY-SA 3.0" />
  <row Id="32551" PostTypeId="1" AcceptedAnswerId="32553" CreationDate="2011-10-16T00:05:50.943" Score="10" ViewCount="18574" Body="&lt;p&gt;Are there really just 2 missions? It seemed pretty abrupt and there was no indication that the campaign ended after &quot;Emperor's Will&quot;.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="31433" LastEditDate="2015-07-07T16:42:50.183" LastActivityDate="2015-07-07T16:42:50.183" Title="How long is the tutorial campaign?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32552" PostTypeId="2" ParentId="32549" CreationDate="2011-10-16T00:14:45.807" Score="2" Body="&lt;p&gt;I was stuck in this level five minutes ago. Try &quot;president&quot;.&lt;/p&gt;&#xA;" OwnerUserId="13211" LastEditorUserId="1925" LastEditDate="2011-10-16T00:16:46.367" LastActivityDate="2011-10-16T00:16:46.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32553" PostTypeId="2" ParentId="32551" CreationDate="2011-10-16T00:38:45.637" Score="12" Body="&lt;p&gt;There is no direct indication that the two missions are the only ones, but once those two missions are completed, all of the other campaigns unlock, which would indicate that the tutorial is complete.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-10-16T00:38:45.637" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32554" PostTypeId="2" ParentId="32549" CreationDate="2011-10-16T01:03:03.173" Score="3" Body="&lt;p&gt;Try hurting the prisoner in some way, the doctor should run in to help. The solution I used is under the spoiler block so you can ponder your own methods for achieving hurt.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; In the style of classic cartoons, spawn a Heavy Safe above him and let it drop on his head.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-10-16T05:17:20.247" LastActivityDate="2011-10-16T05:17:20.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32555" PostTypeId="1" CreationDate="2011-10-16T02:21:28.360" Score="5" ViewCount="5194" Body="&lt;p&gt;Is it possible?  I want to leave the guild the game put me in and create my own.&lt;/p&gt;&#xA;" OwnerUserId="13136" LastActivityDate="2011-12-31T02:44:15.527" Title="How do you leave a guild in Godville?" Tags="|android|godville|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32557" PostTypeId="1" AcceptedAnswerId="32564" CreationDate="2011-10-16T05:03:12.073" Score="14" ViewCount="11255" Body="&lt;p&gt;I started finding chocolate for my snail. It says that chocolate makes your snail gather coins faster in your Zen garden, but how long do the effects of chocolate last? Also, can I feed my snail multiple chocolates to make the effect last longer? It would be cool if I could feed my snail enough to work while I sleep.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="1721" LastEditDate="2011-10-16T05:08:25.713" LastActivityDate="2012-07-29T00:06:24.187" Title="Using chocolate in Plants vs. Zombies" Tags="|pc|plants-vs-zombies|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32559" PostTypeId="2" ParentId="31053" CreationDate="2011-10-16T05:30:29.997" Score="1" Body="&lt;p&gt;Romily Broad, EA's FIFA Community Manager, &lt;a href=&quot;http://twitter.com/#!/RomilyBroad/status/114109114895966208&quot; rel=&quot;nofollow noreferrer&quot;&gt;tweeted the following&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Tactical Defending: H2H Seasons, Clubs and Pro Ranked are locked to&#xA;  TD. Legacy OR TD in Online Friendlies and Custom Unranked.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So if you plan on playing ranked matches then you should specialise in Tactical Defending.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-10-16T05:30:29.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32560" PostTypeId="2" ParentId="30438" CreationDate="2011-10-16T05:49:03.360" Score="3" Body="&lt;p&gt;This is quite a good article on Tactical Defending in FIFA 12:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.fifaencyclopedia.com/fifa-12-defending.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;FIFA 12 - Defending Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my own experience I've found containing and then calling in a second player to be quite effective - when there are two defenders containing they seem to get closer than with just one and tackling is then much easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're running next to an attacker, the standing tackle button (&lt;kbd&gt;B&lt;/kbd&gt;/&lt;kbd&gt;circle&lt;/kbd&gt;) can be used to grab/bump/restrain the attacker, which I've found useful for winning the ball on a number of occasions.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-10-16T05:49:03.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32561" PostTypeId="2" ParentId="31436" CreationDate="2011-10-16T06:17:15.573" Score="2" Body="&lt;p&gt;This page has a list of all the Accomplishments and the reward associated with each:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://virtualproacademy.wordpress.com/2011/09/29/virtual-pro-accomplishments-list-updated/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Virtual Pro Accomplishment List&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this list the following accomplishments will improve Strength or Agility:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;ARENA&#xA;14) Check out the fakeshot – perform the fakeshot when inside the penalty &#xA;box&#xA;Agility +1&#xA;&#xA;24) Beat a player with skill – dribble past any opposition player or the &#xA;goalkeeper using any skill move&#xA;Agility +1&#xA;&#xA;PHYSICAL&#xA;01) Beat 2 players – dribble past two players in a single match with your &#xA;virtual pro&#xA;Agility +2&#xA;&#xA;05) Win 3 headers – win a minimum of 3 headers in any match with your pro&#xA;Strength +1&#xA;&#xA;08) 2 jumping headers – win a total of 2 jumping headers in a mathc with &#xA;your virtual pro&#xA;Strength +1&#xA;&#xA;13) Win 5 games – play in &amp; win at least 5 total matches as your virtual pro&#xA;Strength +1&#xA;&#xA;19) 2 career volleys – score 2 goals from any type of volley in your career&#xA;Agility +3&#xA;&#xA;24) 25 total headers won – win a total of 25 headers in the course of your&#xA;career&#xA;Strength +1&#xA;&#xA;30) Win 150 tackles – win a total of 150 tacles of any type in your career&#xA;Strength +2&#xA;&#xA;33) 10 matches in the rain – play through at least 10 matches in rainy &#xA;weather conditions&#xA;Agility +3&#xA;&#xA;39) Get fouled &amp; win 50 free kicks – get fouled &amp; win a total of 50 free &#xA;kicks in your career&#xA;Strength +2&#xA;&#xA;42) Volley in consecutive matches – score with a volley of any type in 2 &#xA;consecutive matches&#xA;Agility +4&#xA;&#xA;47) Play 100 games – play in and complete 100 matches with your virtual pro&#xA;Strength +2&#xA;&lt;/pre&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-10-16T06:17:15.573" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32562" PostTypeId="2" ParentId="32557" CreationDate="2011-10-16T06:41:03.143" Score="3" Body="&lt;p&gt;According to &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Stinky_the_Snail&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;, the effects of the chocolate last for one hour. I am pretty sure that it does not stack, so feeding it chocolate at any time will just keep it fast for an hour after the feeding.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-10-16T06:41:03.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32564" PostTypeId="2" ParentId="32557" CreationDate="2011-10-16T07:28:57.420" Score="16" Body="&lt;p&gt;The &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Zen_Garden#Automation&quot; rel=&quot;noreferrer&quot;&gt;Zen Garden - Automation&lt;/a&gt; page/section from &lt;a href=&quot;http://plantsvszombies.wikia.com/&quot; rel=&quot;noreferrer&quot;&gt;Plants vs. Zombies Wikia&lt;/a&gt; answers your question:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[after feeding a piece of chocolate to the Snail] he will become extremely hyper&#xA;  and continue to collect coins at a high rate of speed (for a snail) for &lt;strong&gt;about an&#xA;  hour&lt;/strong&gt;. However, &lt;strong&gt;he cannot be fed more than one piece&lt;/strong&gt; of Chocolate at a time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As weird as it is, you can also &lt;strong&gt;feed chocolate to your plants&lt;/strong&gt;, &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Chocolate&quot; rel=&quot;noreferrer&quot;&gt;causing them to drop coins more quickly&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[after plants start glowing in a gold aura, and without using chocolate on them]&#xA;  The drop rate starts out relatively high, and decreases as the day progresses.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;[…]&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;As stated previously, plants drop more often right when they become happy; as a&#xA;  result, Chocolate is best given at that time, when they give the maximum increase.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You say you would like to leave the Zen Garden open while you sleep, however I don't know if that's a good idea:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;it will glow with a gold aura (signifying that the plant is &quot;happy&quot;) […]&#xA;  and then drop coins and occasionally diamonds for the &lt;strong&gt;rest of the day&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't know what happens to the Zen Garden right after the midnight. I know that closing the game before the midnight and opening it after the midnight will make the Zen Garden &quot;reset&quot; to all plants needing watering. I don't know if the same happens if the game is left open during the midnight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Zen_Garden#Keeping_the_Plants_Happy&quot; rel=&quot;noreferrer&quot;&gt;the same page from that wiki&lt;/a&gt; says that you can move the mushroom and aquatic plants into the main garden section (if they are already happy/glowing), and they will still drop coins even in the &quot;wrong&quot; environment. Read &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Zen_Garden#Keeping_the_Plants_Happy&quot; rel=&quot;noreferrer&quot;&gt;that page&lt;/a&gt; for more details.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-10-16T07:28:57.420" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32566" PostTypeId="1" CreationDate="2011-10-16T08:29:43.557" Score="0" ViewCount="1347" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/30628/why-arent-there-any-passive-mobs-spawning-in-my-single-player-world&quot;&gt;Why aren&amp;#39;t there any passive mobs spawning in my single player world?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In Minecraft, I settled next to a pretty mountain range, planted tress, gave plenty of light and I even have a little wheat garden. I'm having occasional problems with food shortage due to the lack of animals despite that the area is well lit and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How come animals don't spawn then? What do I do to make them spawn?&lt;/p&gt;&#xA;" OwnerUserId="12191" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-10-16T14:57:01.107" Title="How come animals don't spawn near my house?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ClosedDate="2011-10-16T15:10:40.660" ContentLicense="CC BY-SA 3.0" />
  <row Id="32567" PostTypeId="2" ParentId="32566" CreationDate="2011-10-16T09:25:11.537" Score="1" Body="&lt;p&gt;That space just isn't a big enough space to have any impact on the &lt;em&gt;huge&lt;/em&gt; area that they could spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also they won't spawn within a certain distance of you. So try moving away for a bit.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-10-16T09:25:11.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32568" PostTypeId="1" AcceptedAnswerId="32578" CreationDate="2011-10-16T09:25:53.523" Score="5" ViewCount="5713" Body="&lt;p&gt;Anyone know how to view the dynasty weapon skills? Staff of Sandro has a lot of lich-named skills but there's no indication what those skills do&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="1057" LastEditDate="2011-10-26T17:25:49.263" LastActivityDate="2011-10-26T17:25:49.263" Title="Is there a way to view the Dynasty Weapon skills?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32569" PostTypeId="1" AcceptedAnswerId="59317" CreationDate="2011-10-16T09:37:10.100" Score="4" ViewCount="4112" Body="&lt;p&gt;I created a RuneScape account using the Facebook-Login.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I would like to remove this dependency, to be able to log in using user/password, instead of having to use facebook.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I added an email address, but I still can't seem to login using email+password.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it even possible to do this?&lt;/p&gt;&#xA;" OwnerUserId="13214" LastActivityDate="2014-04-13T20:34:13.600" Title="Convert Facebook Account to User/Password Account" Tags="|runescape|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32570" PostTypeId="2" ParentId="32536" CreationDate="2011-10-16T10:05:14.673" Score="4" Body="&lt;p&gt;It takes you at least 90 seconds to be able to siege two tanks, given that the rush distance is usually lower than that and your opponent is already going for a push that would most likely be too late.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Marauder&quot; rel=&quot;nofollow noreferrer&quot;&gt;Marauders&lt;/a&gt; are the right units against tanks, combined with Stim Pack.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Marauders do +10 damage against Armored units. Combined with effective Stimpack usage, they have almost the same DPS against armored units as Siege Tanks. Consider that supply-wise you can have 3 Marauders for every 2 Tanks, this advantage is escalated.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;At 125HP, each Marauder can soak up 3 shots from a Tank's siege cannon. They also move faster than any Mech unit, allowing them to establish superior concaves on grouped Tanks.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;But, there are also Marines so you need to bring your Hellions back to aid your Marauders, as well as your Medivacs to heal your Marauders. If you didn't lose them in your harass, which you always should try to do, you can take them home before he comes given that they are faster units.&lt;/p&gt;&#xA;&lt;p&gt;The only problem left here is &lt;em&gt;scouting&lt;/em&gt;, given that you can only create 2 Marauders a minute from one Barracks you can't start them once you see the tanks but you rather have to anticipate for it. One option is to integrate Marauders into your build order, and perhaps an hidden expo once you have the money to a location he can't easily access. But, that only works if you managed to take his production out, so it gets a matter of being able to destroy his remaining units...&lt;/p&gt;&#xA;&lt;p&gt;Indications of an early factory are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scouting with a worker reveals Gas made before Barracks.&lt;/li&gt;&#xA;&lt;li&gt;Scouting with a worker reveals no second Barracks when you stay till the first marine pops out.&lt;/li&gt;&#xA;&lt;li&gt;Scouting with a single Tier unit reveals no Marauders and a not too big Marine army.&lt;/li&gt;&#xA;&lt;li&gt;Your second scan reveals a Factory or a Tank.&lt;/li&gt;&#xA;&lt;li&gt;He does not come with a 3 Rax Timing Stim Push (~6:00) but rather for a push after 7:30.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If you have the resources for it, landing Vikings might help both defensively (against the push) as offensively (against his base), you can always be nasty and hide a building in an area he can't get to anyway so you can freely destroy his base. Your vikings can also become handy to chase him down if he decides to fly away, if you didn't build them you could see a draw...&lt;/p&gt;&#xA;&lt;p&gt;So, going Marauders Hellions Vikings with some Medivacs first for the drop might be viable to do.&lt;br /&gt;&#xA;It's vulnerable to Banshees though, so sufficient scouting once gain is important...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-16T10:11:02.667" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32571" PostTypeId="1" CreationDate="2011-10-16T10:31:50.990" Score="0" ViewCount="168" Body="&lt;p&gt;Does anyone know any sneaky ways of getting the gears 1 and 2 achievements easily to unlock the gears 3 skins? I know if you have a person that has gears 2 achievements you can use a glitch to get them for yourself, but is there an easy way of getting 'domination', and the one where you have to get the highest score in a gears 1 ranked match etc? &lt;/p&gt;&#xA;" OwnerUserId="13215" LastActivityDate="2011-10-31T09:40:02.973" Title="Gears 3 chrome and gold skins" Tags="|gears-of-war-3|gears-of-war|gears-of-war-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32572" PostTypeId="1" AcceptedAnswerId="33629" CreationDate="2011-10-16T10:37:10.783" Score="5" ViewCount="42439" Body="&lt;p&gt;I am new to gaming and just got Fifa 12. But the &quot;manual&quot; is nonexistent. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a pdf I can print that contains all default controller configurations for all the possible things a player can do? Like dribbling, special kicks and other stuff?&lt;/p&gt;&#xA;" OwnerUserId="8296" LastEditorUserId="8296" LastEditDate="2011-10-16T14:07:11.390" LastActivityDate="2012-05-09T10:21:28.633" Title="Fifa 12 PS3 controller configuration handout?" Tags="|ps3|fifa-12|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32573" PostTypeId="1" AcceptedAnswerId="64017" CreationDate="2011-10-16T10:43:27.317" Score="2" ViewCount="958" Body="&lt;p&gt;Okay, so I have the old fat PS3 80gb, which I upgraded with a 250gb hdd ages ago. For the last while, not sure, some stuff has been loading without sound.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I get a loading chime and XMB tones&lt;/li&gt;&#xA;&lt;li&gt;I can play music from the XMB without problem, nice sound&lt;/li&gt;&#xA;&lt;li&gt;I can watch TV through the 4OD, iPlayers and the like no issues&lt;/li&gt;&#xA;&lt;li&gt;Game trailers work fine, but, they only work if I press &lt;code&gt;triangle&lt;/code&gt; and select the 'Play from beginning'. If I then exit the playback using &lt;code&gt;circle&lt;/code&gt; and then play it again, I get no sound&lt;/li&gt;&#xA;&lt;li&gt;I rented a movie from PSN yesterday and it took me 8 tries of playing and quitting to get the sound to work&lt;/li&gt;&#xA;&lt;li&gt;I can't get Little Big Planet to work with sound at all this morning&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If anyone has any ideas please do chip in, this is starting to really frustrate me. Infamous seems to load with sound every time, Kill Team is a 3/10 chance of getting sound. So it seems to be some games more than others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've reset my Sound Settings again, but short of a system factory reset, I'm really not sure what to do at this point.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Taking a note from the 'Play from beginning' I tried pressing &lt;code&gt;triangle&lt;/code&gt; and then 'Start' from the games menu and this doesn't seem to work either.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Created a thread on the tech help sony forums also, &lt;a href=&quot;http://community.eu.playstation.com/t5/Technical-Help/Games-movies-and-videos-loading-without-sound/td-p/13842737&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://community.eu.playstation.com/t5/Technical-Help/Games-movies-and-videos-loading-without-sound/td-p/13842737&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:40:13.710" LastActivityDate="2012-08-07T14:40:13.710" Title="PS3 Loading without sound" Tags="|ps3|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32578" PostTypeId="2" ParentId="32568" CreationDate="2011-10-16T15:10:12.933" Score="4" Body="&lt;p&gt;A fully detailed description of the dynasty weapon (and each of its 5 leveled abilities) can be seen (counterintuitively) on the Dynasty &lt;strong&gt;Hero&lt;/strong&gt; screen, under the middle sub-tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This sub-menu lists all your currently unlocked dynasty weapons, progress towards leveling each of them, and the ability granted each level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right-clicking the ability will cause a description of it to appear. Not sure if this is applicable while &lt;em&gt;in&lt;/em&gt; a game, but it's readily available from the main menu, at least.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-19T06:26:53.183" LastActivityDate="2011-10-19T06:26:53.183" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32579" PostTypeId="2" ParentId="32572" CreationDate="2011-10-16T15:59:30.030" Score="2" Body="&lt;p&gt;I don't know if there is an existing PDF for this already, but all the information you need to create one is in the game menu:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Customize FIFA -&gt; Settings -&gt; Controls -&gt; Button Help&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There you can find all commands for basic moves, skill moves and celebrations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you will see, the number of moves is quite large, so a PDF might not be exactly helpful. Learn the basic moves and keep experimenting. If you want to find out how a certain move works, look it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fifa controls are mostly an experience thing, you will not be able to master all moves at once just because you have a big PDF of commands. ;)&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-10-16T15:59:30.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32580" PostTypeId="1" CreationDate="2011-10-16T16:11:43.213" Score="6" ViewCount="90605" Body="&lt;p&gt;I have set both &lt;code&gt;mp_autoteambalance&lt;/code&gt; and &lt;code&gt;mp_limitteams&lt;/code&gt; to 0, but the maximum number of bots I can play against is 10, and I would like to play against 20 bots, instaed. I mean, me against all bots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other command to carry out that?&lt;/p&gt;&#xA;" OwnerUserId="13220" LastEditorUserId="730" LastEditDate="2011-10-16T17:28:56.090" LastActivityDate="2014-03-05T05:44:47.990" Title="How to add more bots in Counter Strike?" Tags="|counter-strike|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32582" PostTypeId="1" AcceptedAnswerId="32584" CreationDate="2011-10-16T16:45:19.333" Score="21" ViewCount="3010" Body="&lt;p&gt;I was playing &lt;em&gt;Batman: Arkham Asylum&lt;/em&gt; and during my travels, I found this item set locked away behind an unpassable vent bar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a single cell, not available to get, just out of reach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this supposed to reference, or is it just random?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/W1On9.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a zoomed version I took using my Bat Zoom:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ih38S.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that engraving is of Arkham Asylum itself? Who does this belong to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Found it while playing the game on my PC. It's location on the map is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OkUCr.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="2259" LastEditDate="2011-10-16T18:07:56.960" LastActivityDate="2014-12-06T02:28:26.343" Title="What is this hidden pair of red gloves in Batman: Arkham Asylum supposed to symbolize?" Tags="|batman-arkham-asylum|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32584" PostTypeId="2" ParentId="32582" CreationDate="2011-10-16T17:19:56.340" Score="12" Body="&lt;p&gt;It's one of the Riddler's items: &lt;a href=&quot;http://batman.wikia.com/wiki/Ratcatcher#Batman:_Arkham_Asylum&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Ratcatcher's equipment&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="249" LastEditorUserId="2578" LastEditDate="2014-12-06T02:28:26.343" LastActivityDate="2014-12-06T02:28:26.343" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32585" PostTypeId="1" AcceptedAnswerId="32586" CreationDate="2011-10-16T17:55:49.437" Score="5" ViewCount="1216" Body="&lt;p&gt;Where can I find a list of &lt;em&gt;StarCraft&lt;/em&gt; and &lt;em&gt;StarCraft: Brood War&lt;/em&gt; units (with unit spells/abilities) which are not present in &lt;em&gt;StarCraft II: Wings of Liberty&lt;/em&gt; (counting both campaign and multiplayer)?&lt;/p&gt;&#xA;" OwnerDisplayName="user12002" LastEditorUserId="28182" LastEditorDisplayName="user12002" LastEditDate="2017-02-02T02:20:51.730" LastActivityDate="2017-02-02T02:20:51.730" Title="Which StarCraft units are not present in Wings of Liberty?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32586" PostTypeId="2" ParentId="32585" CreationDate="2011-10-16T18:27:12.887" Score="4" Body="&lt;p&gt;Many more units show up in the single player campaign than appear in multiplayer. The following, however, do not appear at all.&lt;/p&gt;&#xA;&lt;h2&gt;Zerg&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Defiler&lt;/li&gt;&#xA;&lt;li&gt;Guardian&lt;/li&gt;&#xA;&lt;li&gt;Devourer&lt;/li&gt;&#xA;&lt;li&gt;old-style queen.&lt;/li&gt;&#xA;&lt;li&gt;old-style infested terran.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Terran&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Valkyrie&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;Protoss&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Reaver&lt;/li&gt;&#xA;&lt;li&gt;Dragoon&lt;/li&gt;&#xA;&lt;li&gt;Dark Archon&lt;/li&gt;&#xA;&lt;li&gt;Corsair&lt;/li&gt;&#xA;&lt;li&gt;Arbiter&lt;/li&gt;&#xA;&lt;li&gt;Shuttle&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-16T18:27:12.887" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32587" PostTypeId="1" AcceptedAnswerId="32691" CreationDate="2011-10-16T18:28:32.340" Score="6" ViewCount="2469" Body="&lt;p&gt;As one of the loading-screen tips state, searching the wasteland can yield some rare and useful plants, such as the &lt;em&gt;Night Blossom&lt;/em&gt; or the &lt;em&gt;Comet Bloom&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike other crafting components, I have never seen any of these plants for sale at any of the merchants, making the items you can produce with them quite invaluable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that really the case, or do plants actually grow back where you pick them after a period of time? Or perhaps there is a merchant selling plants that I simply haven't gotten to yet?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2012-08-20T06:48:24.933" Title="Do plants grow back?" Tags="|rage|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32589" PostTypeId="1" AcceptedAnswerId="32590" CreationDate="2011-10-16T18:40:16.193" Score="7" ViewCount="7685" Body="&lt;p&gt;I have a windmill and it is transmitting power to a gear assembly below. The gear assembly is connect to an axle so it looks like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ground level: X is windmill&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;XXX&#xA;XXX&#xA;XXX&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;below:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;G is gear&#xA;A is axle&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;OOO&#xA;OGO&#xA;OAO&#xA;OAO&#xA;OGO&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;DF says this is all powered, so no problems yet. I built my pump so that it's half on the bottom G, ie. the gear assembly is directly one tile below my pump. However it does not have power. Any ideas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Sideview would be&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   WWW P&#xA;    GAAG&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="5673" LastEditorUserId="5673" LastEditDate="2011-10-17T08:22:36.507" LastActivityDate="2016-06-09T10:07:36.073" Title="How do I power my screw pump on Dwarf Fortress?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32590" PostTypeId="2" ParentId="32589" CreationDate="2011-10-16T19:12:52.113" Score="8" Body="&lt;p&gt;A windmill produces 0, 20, or 40 power depending on the embark location. Each gear assembly consumes 5 power, and each tile of axle consumes 1, so your power transmission already consumes 12 power. A pump needs another 10, which brings you to 22 requirement. So if your windmill produces 20 power, that's enough for the whole power line, but just a tad too little for the pump.&lt;/p&gt;&#xA;&lt;p&gt;According to &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Pump#Example_layouts&quot; rel=&quot;nofollow noreferrer&quot;&gt;the DF wiki page on pumps&lt;/a&gt;, pumps can be powered from below, but only on the output tile, and that tile must have its floor removed before construction of the pump.&lt;/p&gt;&#xA;" OwnerUserId="11889" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-10-17T09:51:11.697" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32592" PostTypeId="1" AcceptedAnswerId="32610" CreationDate="2011-10-16T19:22:12.990" Score="4" ViewCount="3233" Body="&lt;p&gt;The &lt;a href=&quot;http://minecraftbuildcraft.wikia.com/wiki/Minecraft_Buildcraft_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;BuildCraft wiki&lt;/a&gt; is rather light on information, but I need to know: is it possible to use a steam engine to extract items from chests or automatic crafting tables without the engine blowing up? If so, how?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorDisplayName="user3389" LastEditDate="2012-07-06T17:51:13.970" LastActivityDate="2012-07-06T17:51:13.970" Title="Can I use a steam engine to extract items from chests or automatic crafting tables?" Tags="|minecraft-java-edition|minecraft-buildcraft|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32593" PostTypeId="2" ParentId="31468" CreationDate="2011-10-16T19:28:09.037" Score="4" Body="&lt;p&gt;Instead of attaching the engines directly to the quarry, use conductive pipes to pipe engine energy into the quarry. I have a VERY nice setup using plain steam engines powered by coal from a self feeding glowstone dust generating system using equivalent exchange. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You put a wooden conductive pipe above the steam engine with the engine pointed up, then use stone conductive (or gold) pipes to pipe the energy into the quarry. By piping the energy off the engines, you will never run the risk of them overheating if you're using steam engines, and if your combustion engines have water then they'll be fine too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/keF26.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-10-16T19:28:09.037" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32594" PostTypeId="1" AcceptedAnswerId="34489" CreationDate="2011-10-16T20:34:11.947" Score="4" ViewCount="365" Body="&lt;p&gt;I currently have visited 729 streets. I'm trying to get World-Class Traveler. The &lt;a href=&quot;http://www.glitch.com/leaderboards/travellers/&quot; rel=&quot;nofollow noreferrer&quot;&gt;most streets visited is 766&lt;/a&gt;. I've visited &lt;a href=&quot;http://www.glitch.com/locations/&quot; rel=&quot;nofollow noreferrer&quot;&gt;every street listed in the encyclopedia&lt;/a&gt; using the &lt;a href=&quot;http://joefriedl.net/lab/bookmarklets/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glitch Location Helper&lt;/a&gt;. What streets are not listed in the list of Locations?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2011-10-17T15:51:45.503" LastActivityDate="2011-11-08T15:49:43.430" Title="What streets have I not visited?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32596" PostTypeId="1" AcceptedAnswerId="32601" CreationDate="2011-10-16T21:11:37.443" Score="5" ViewCount="283" Body="&lt;p&gt;I burst out of this van in &lt;em&gt;Mirror's Edge&lt;/em&gt; and I have to take down 4 men with automatic guns straight away, with only my girly fists, of course! After the 10 or so attempts it takes me to kill these guys, I then get another wave of them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There must be an easier way to do this level. I have searched around and can't see an exit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing?&lt;/p&gt;&#xA;" OwnerUserId="3609" LastEditorUserId="2259" LastEditDate="2011-10-16T22:31:07.450" LastActivityDate="2011-10-16T23:16:57.240" Title="How do I get off the boat?" Tags="|mirrors-edge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32597" PostTypeId="2" ParentId="32580" CreationDate="2011-10-16T21:14:44.303" Score="1" Body="&lt;p&gt;I think you're missing&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;mp_teams_unbalance_limit 20&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10726" LastActivityDate="2011-10-16T21:14:44.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32599" PostTypeId="2" ParentId="23450" CreationDate="2011-10-16T21:42:09.033" Score="2" Body="&lt;p&gt;Use walls. It's very important to block LOS of your enemy with full wall. this is the best way of killing enemy machine gunners in CQB - rush to the corner, then jump from there and shoot. Even if MG is behind cover, if he's close enough, you'll win.&lt;/p&gt;&#xA;" OwnerUserId="13225" LastEditorUserId="23" LastEditDate="2015-09-29T22:01:37.050" LastActivityDate="2015-09-29T22:01:37.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32600" PostTypeId="2" ParentId="30515" CreationDate="2011-10-16T21:47:56.100" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://news.mmosite.com/content/2011-09-27/vindictus_european_open_beta_kicks_off_immediately.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; source, you will not.  Its weird because between the &lt;a href=&quot;http://ve3d.ign.com/articles/news/57170/Vindictus-Open-Beta-Starts&quot; rel=&quot;nofollow noreferrer&quot;&gt;original&lt;/a&gt; game, you could.  &lt;/p&gt;&#xA;" OwnerUserId="13136" LastActivityDate="2011-10-16T21:47:56.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32601" PostTypeId="2" ParentId="32596" CreationDate="2011-10-16T22:29:04.287" Score="9" Body="&lt;p&gt;As with most places in &lt;em&gt;Mirror's Edge&lt;/em&gt;, you shouldn't be sticking around to just kill or incapacitate bad guys and can generally just avoid them all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After leaving the van, shift over to the left and down the side to the other garage area (where all the bad guys are).  In the back left corner, there are two trucks that you can use to get up.  The quick route would be to 1) wallrun, 2) jump to pipe, 3) jump to duct, 4) jump back to upper duct.  Easier is to just go up the pipe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't do it extremely fluidly, the guys with guns will rip you up, so if you can take out a few of them, it will be much easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Cu66B.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/hio3g.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/mqXfR.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-10-16T23:16:57.240" LastActivityDate="2011-10-16T23:16:57.240" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32603" PostTypeId="1" AcceptedAnswerId="32604" CreationDate="2011-10-17T00:58:33.907" Score="25" ViewCount="5011" Body="&lt;p&gt;I admittedly haven't played &lt;em&gt;Oblivion&lt;/em&gt; in a while and may have forgotten something as whenever I go outside, my player starts losing health. I know this wasn't happening to my player before stopping playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I completed a mission in a dungeon from my last save, head outside, and my health slowly depletes until I'm dead. I can't fast travel anywhere because of it, and healing potions only delay it. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What should I look for?&lt;/li&gt;&#xA;&lt;li&gt;Can it be fixed?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If it matters, I'm playing the Xbox 360 version.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="2259" LastEditDate="2011-10-17T01:09:44.353" LastActivityDate="2016-01-17T21:25:28.260" Title="Why am I dying when I go outside?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32604" PostTypeId="2" ParentId="32603" CreationDate="2011-10-17T01:03:20.610" Score="36" Body="&lt;p&gt;It's most likely that your character is a &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion%3aVampirism&quot; rel=&quot;nofollow noreferrer&quot;&gt;vampire&lt;/a&gt;. There's a quest you can complete, &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Vampire_Cure&quot; rel=&quot;nofollow noreferrer&quot;&gt;found on the wiki&lt;/a&gt;, that will cure this. &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion%3aVampirism#Curing_Vampirism&quot; rel=&quot;nofollow noreferrer&quot;&gt;It's also possible to cure it using the console&lt;/a&gt;. Other than that, you can avoid damage by staying out of the sun, and fast traveling at night.&lt;/p&gt;&#xA;" OwnerUserId="10739" LastEditorUserId="8350" LastEditDate="2011-10-17T01:19:50.073" LastActivityDate="2011-10-17T01:19:50.073" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32605" PostTypeId="1" CreationDate="2011-10-17T01:47:31.750" Score="3" ViewCount="7966" Body="&lt;p&gt;Whilst trying to run Dirt 3 or Dragon age 2, I get the following error message:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'D3DCOMPILER_43.dll is either not designed to run on windows or it contains an error'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running an ATI 6970 card on Win7 x64, I've reinstalled the drivers for the video card, I've downloaded the Direct X driver dist and manually replaced that file with the latest.&#xA;I've run 'sfc /scannow' that I found on one forum as a suggestion, but to no avail - it still errors out. Does anyone have any ideas what else it could be?&lt;/p&gt;&#xA;" OwnerUserId="13227" LastEditorUserId="816" LastEditDate="2011-10-17T02:09:34.910" LastActivityDate="2020-01-06T07:09:37.657" Title="D3DCOMPILER_43.dll contains an error" Tags="|technical-issues|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32606" PostTypeId="1" AcceptedAnswerId="32673" CreationDate="2011-10-17T01:57:16.977" Score="19" ViewCount="3652" Body="&lt;p&gt;I've noticed that, while I'm killing orcs, it will pop up with my current kill streak quite often, and, much more rarely, say my combo. I seem to get money for both and maybe points, but what are they defined as?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-10-17T18:56:40.317" Title="What are combos and kill streaks?" Tags="|orcs-must-die|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32607" PostTypeId="2" ParentId="31930" CreationDate="2011-10-17T02:07:23.960" Score="0" Body="&lt;p&gt;Are you sure you have those chunks loaded?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, have you tried reinstalling minecraft to see if that fixes it. (especially if you have mods, you do not know if one of them has had any unknown affects.  &lt;/p&gt;&#xA;" OwnerUserId="12989" LastActivityDate="2011-10-17T02:07:23.960" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32609" PostTypeId="1" AcceptedAnswerId="32611" CreationDate="2011-10-17T02:53:15.670" Score="2" ViewCount="397" Body="&lt;p&gt;Let's imagine you are playing Terran vs Protoss. You have around 7-9 rax, few with reactors, others with tech labs. Your opponent has army that consists mainly of zealots and high templars...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and you need to build you stuff right now. What is the best way to do that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option A: press 'D' 5-6 times, and after that 'A' 5-6 times? This way you will receive required amount of marines + marauders. But (at least for me) that takes some time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Option B: press 'D' for few seconds and after that 'A' for the same time. This way you will receive pretty similar amount of units and it will be quicker, but that won't be as precise as with option A.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best way to order troops when you have A LOT of buildings? Should I go with option &quot;B&quot; or practice &quot;A&quot; but make it quicker?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you see any other better way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I'm interested in terran race suggestions, but others would be useful too.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="26487" LastEditDate="2013-12-09T05:16:11.713" LastActivityDate="2013-12-09T05:16:11.713" Title="What is quickest way to command the best mix of units be produced immediately?" Tags="|starcraft-2|" AnswerCount="4" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32610" PostTypeId="2" ParentId="32592" CreationDate="2011-10-17T03:08:10.110" Score="1" Body="&lt;p&gt;Wooden pipes extract items from chests (and perhaps automatic crafting tables; I haven't tried). Engines can then be attached to the wooden pipe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend watching the videos on the &lt;a href=&quot;http://www.youtube.com/user/SpaceToadCraft&quot; rel=&quot;nofollow noreferrer&quot;&gt;official YouTube channel&lt;/a&gt; to gain a basic, working knowledge of the mod.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-10-17T03:14:54.790" LastActivityDate="2011-10-17T03:14:54.790" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32611" PostTypeId="2" ParentId="32609" CreationDate="2011-10-17T03:25:46.547" Score="3" Body="&lt;p&gt;The answer totally depends on your keyboard delay setting. The lower it is the faster it will punch out repeated key strokes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, that said. It's better to go with Option A. It's better control over how many units you are pumping out exactly. You need 5 marauders, you hit D 5 times. It's a much more exact army composition that you are getting. You will be a much better SC2 player this way.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-17T03:25:46.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32613" PostTypeId="2" ParentId="32609" CreationDate="2011-10-17T04:14:22.677" Score="2" Body="&lt;p&gt;The fastest is to produce &lt;strong&gt;one unit at a time&lt;/strong&gt;, get into the habit of &lt;a href=&quot;https://blip.tv/day9tv/day-9-daily-360-p1-mental-checklist-exercises-5635566&quot; rel=&quot;nofollow noreferrer&quot;&gt;constantly checking your hotkeys&lt;/a&gt;. The money you &lt;em&gt;waste&lt;/em&gt; on the queue can be spent into an expo or additional production buildings, you waste the opportunity to be able to produce units faster if you just decide to queue them...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does generally apply to Terran, to Protoss non-warpgate buildings and does not apply to Zerg.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-10-17T04:14:22.677" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32614" PostTypeId="2" ParentId="32344" CreationDate="2011-10-17T05:49:53.937" Score="6" Body="&lt;p&gt;There are preset heroes, but only if you play Heroes VI offline.  When you aren't connected to the Conflux, you can choose from a list that contains a single Might and a single Magic hero from each faction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lb1of.jpg&quot; alt=&quot;List of Generic Heroes&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are connected to the Conflux, you are restricted to your dynasty heroes and the factions they represent.  However, as you finish the campaigns, you gain the heroes from those campaigns.  I'm guessing (hoping?) that once you have finished all the campaigns you will have a might and a magic hero from every faction in your dynasty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm wrong, or if you want to play online skirmish or multi-player games right now (and be able to choose the faction you start with), you have to create your own hero for each faction.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-11-03T07:29:35.800" LastActivityDate="2011-11-03T07:29:35.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32615" PostTypeId="1" AcceptedAnswerId="32886" CreationDate="2011-10-17T05:59:55.523" Score="5" ViewCount="2601" Body="&lt;p&gt;In the second mission of the tutorial campaign, one of the secondary missions is to build a unique building in your starting town.  I chose the &lt;strong&gt;Angel Watch&lt;/strong&gt; building, which has the following right-click description:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After building the Angel Watch, I fought many battles before the end of the mission, and I only saw the faction ability gauge start at rank 1 twice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some other requirement that must be met before the building activates?  If so, what is it?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-10-20T03:24:59.367" Title="Why doesn't the Angel Watch building work as per the in game description?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32617" PostTypeId="2" ParentId="32187" CreationDate="2011-10-17T06:19:32.193" Score="10" Body="&lt;p&gt;It could be a few things that is giving you away.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;They heard you decloak. This could be from the very loud Dead Ringer or the slightly quieter other cloak watches.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;They saw you cloak in front of them a short time ago and know you will be coming behind them soon.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Someone warned him you were coming in voice chat or the in game voice command. &quot;We got a spy over here!&quot; etc.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The player is just smart and knows to turn around every once and a wile to check for spies like you. On a similar note, maybe he was just spy checking and managed to kill you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Your behavior was out odd. Moving oddly, not shooting, wrong class in the wrong place, etc. caused you to be noticed (see #3)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;To prevent this try the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Decloaking in an area where people won't see or hear you. The Dead Ringer is very loud but putting a natural barrier in the way, like a rock or wall, makes the sound less noticeable.&lt;/li&gt;&#xA;&lt;li&gt;Don't let them know you're a spy on the front lines. Don't cloak right in front of them, they'll know you're a spy and be after you. Cloak behind a wall/rock and then advance. Disguise as your own team at first and sell your death with the Dead Ringer (DR). A sniper charging up the front lines is a dead give away of a DR spy (or a bad sniper).&lt;/li&gt;&#xA;&lt;li&gt;Spend less time on the battlefield. A spy's disguise only goes so far until you either get spy checked, bumped up against or get noticed for being out of place. Hide in the corners, behind walls, on the high ground, etc. then attack.&lt;/li&gt;&#xA;&lt;li&gt;Bad spies walk towards and look straight at their target. Try looking and walking just to the side of your target or strafing to your target and looking sideways then straightening out closer by. Seeing a teammate not shooting and making a straight run at the engineer/sentry is generally a give away of a spy. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Finally, sneaking to your target is a no. Footsteps are hard to hear in a firefight and the sneaking just before stabbing would be a give away to the rest of your targets team to spy check you.&lt;/p&gt;&#xA;" OwnerUserId="8506" LastEditorUserId="8506" LastEditDate="2017-04-11T00:08:04.187" LastActivityDate="2017-04-11T00:08:04.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32618" PostTypeId="1" CreationDate="2011-10-17T06:32:58.193" Score="1" ViewCount="156" Body="&lt;p&gt;Yesterday I was playing SF4 and was using C. Viper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At one point, I started a super/ultra attack but was immediately grappled by Zangief. Shouldn't I have been invincible during the super/ultra attack? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This got me wondering - if two players attack each other at the same moment, how can I tell who will be hit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I apologize if the terms I use for describing the various actions are inaccurate. &lt;/p&gt;&#xA;" OwnerUserId="7993" LastEditorUserId="295" LastEditDate="2011-10-17T15:01:30.873" LastActivityDate="2014-04-27T11:45:50.103" Title="How can I tell who is going to be hit when two players attack together?" Tags="|street-fighter-iv|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32621" PostTypeId="1" AcceptedAnswerId="32634" CreationDate="2011-10-17T07:30:50.837" Score="12" ViewCount="4392" Body="&lt;p&gt;I think I spend way too much time on computer games and would like to know exactly how much time I spend on them, in hopes that this will help me refrain myself from playing...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a program that can give me a detailed report on how long these game processes run per day?&lt;/p&gt;&#xA;" OwnerUserId="11134" LastActivityDate="2011-10-20T17:48:53.287" Title="Is there a program that tracks the running times of computer games?" Tags="|pc|" AnswerCount="6" CommentCount="11" ClosedDate="2013-05-12T21:38:39.843" ContentLicense="CC BY-SA 3.0" />
  <row Id="32622" PostTypeId="2" ParentId="32621" CreationDate="2011-10-17T07:34:14.120" Score="5" Body="&lt;p&gt;Well there is Raptr.com and the downloadable client that tracks the amount of time you play a game not very detailed but it just counts the hours you play for each game.&lt;/p&gt;&#xA;" OwnerUserId="13082" LastActivityDate="2011-10-17T07:34:14.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32623" PostTypeId="2" ParentId="32618" CreationDate="2011-10-17T07:38:34.970" Score="0" Body="&lt;p&gt;Well Zangief's Grabs have a lot of priority and range so depending on the super/ultra and when it was activated it can be grabbed ... but it all depends on which super or ultra you were trying to do. All Supers and Ultras are not completely invincible they may just have some invincibility on the start up frames of the move.&lt;/p&gt;&#xA;" OwnerUserId="13082" LastActivityDate="2011-10-17T07:38:34.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32625" PostTypeId="2" ParentId="32157" CreationDate="2011-10-17T07:44:36.590" Score="0" Body="&lt;p&gt;The thing you should pay attention to when playing versus assassins are the other lanes, especially when playing mid. If top or bottom lane is getting pushed back a lot there is a huge chance that one of the assassins will come and gank mid. However if top and bottom lane are pushed towards the enemy most of the time you will be pretty save (watch junglers tho)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also always make sure to ward! They exist for some reason! Plus you should be able to survive a gank as Annie and Heimer at low levels, because he is overpowered during the laning phase and Annie because she has a huge burst of damage - combine that with flash and you easily can get a free kill.&lt;/p&gt;&#xA;" OwnerUserId="13234" LastEditorUserId="52800" LastEditDate="2014-01-07T12:08:41.217" LastActivityDate="2014-01-07T12:08:41.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32627" PostTypeId="2" ParentId="32621" CreationDate="2011-10-17T08:24:23.437" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.xfire.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;XFire's client&lt;/a&gt; will do this for you. They also provide game time profile images that you can add to forum signatures and other websites.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-10-17T08:24:23.437" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32628" PostTypeId="2" ParentId="32471" CreationDate="2011-10-17T08:32:21.853" Score="0" Body="&lt;p&gt;Firstly you need to make sure that the spirit is with you. From what I remember, she runs behind you while you walk/fly around. If she isn't with you, trying logging out and back in again and she should respawn next to you. Next, you need to dismount and wait about a minute or so for the spirit to register that you are standing next to Vol'Jin. When the spirit finally wakes up, an event should trigger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="9107" LastActivityDate="2011-10-17T08:32:21.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32629" PostTypeId="2" ParentId="32621" CreationDate="2011-10-17T09:42:07.000" Score="3" Body="&lt;p&gt;You can also try &lt;a href=&quot;http://social.wakoopa.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wakoopa&lt;/a&gt;. It monitors all running apps in your system, including games.&lt;/p&gt;&#xA;" OwnerUserId="172" LastActivityDate="2011-10-17T09:42:07.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32630" PostTypeId="5" CreationDate="2011-10-17T09:52:08.123" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-17T09:52:08.123" LastActivityDate="2011-10-17T09:52:08.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32631" PostTypeId="4" CreationDate="2011-10-17T09:52:08.123" Score="0" Body="Build Order is a term commonly used in strategy and real-time-strategy games. A build order describes in which order buildings and units are ordered to be constructed or trained. Use this tag only for StarCraft 2 build order." OwnerUserId="1400" LastEditorUserId="79474" LastEditDate="2014-06-11T20:00:12.390" LastActivityDate="2014-06-11T20:00:12.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32632" PostTypeId="5" CreationDate="2011-10-17T10:03:15.017" Score="0" Body="&lt;p&gt;Torchlight II is a sequel to indie Diablo-clone Torchlight. It&#xA;will feature 4 completely new character classes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Berserker &lt;em&gt;- melee fighter&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Engineer &lt;em&gt;- rogue class with fast attacks and animal themed specials&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Outlander &lt;em&gt;- ranged fighter with low magic&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Embermage &lt;em&gt;- spellcaster&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Unlike its predecessor, it will feature full multiplayer support and online play.&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="336" LastEditDate="2011-10-17T12:37:39.500" LastActivityDate="2011-10-17T12:37:39.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32633" PostTypeId="4" CreationDate="2011-10-17T10:03:15.017" Score="0" Body="Torchlight 2 is an upcoming action role-playing-game developed by Runic Games. It is the successor to Torchlight 1 (2009)" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2011-10-17T11:57:09.983" LastActivityDate="2011-10-17T11:57:09.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32634" PostTypeId="2" ParentId="32621" CreationDate="2011-10-17T11:00:43.583" Score="20" Body="&lt;p&gt;There's &lt;a href=&quot;http://www.manictime.com/&quot; rel=&quot;noreferrer&quot;&gt;ManicTime&lt;/a&gt;. It's great... and comes with a free usable version. It's stored in a local database...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.manictime.com/&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/yQgvY.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/XmaQ5.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/XmaQ5.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-10-17T11:00:43.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32635" PostTypeId="2" ParentId="32618" CreationDate="2011-10-17T11:01:18.480" Score="1" Body="&lt;p&gt;A lot of Ultras are completely invulnerable indeed, but only at the very start. For example, as a rough guess Ibuki Ultra 2 is invulnerable only for the 2-3 first frames but it becomes active only at frame 9. You got a whole 6-7 frames of vulnerability in there. Also, it means you can trade in the ultra (double hits). Let's assume the invulnerability only lasts 2 frames. Normal grabs start in 3 frames. So if you throw in the Ultra in grab range and Zangief reacts by doing a grab during the animation, he'll catch you at frame 3, after your invulnerability ended and before you landed the first hit, thus you lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To your question, I'd say that in a single frame, the game first checks if grabs connect, then if hits connect. If both players hit at the same time, well then, they do get hit at the same time which allows you to do draws and the like. But most of the time the question on who hits who is decided by who hits first at the frame level since double hits aren't that common.&lt;/p&gt;&#xA;" OwnerUserId="13236" LastActivityDate="2011-10-17T11:01:18.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32637" PostTypeId="5" CreationDate="2011-10-17T11:22:00.187" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-17T11:22:00.187" LastActivityDate="2011-10-17T11:22:00.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32638" PostTypeId="4" CreationDate="2011-10-17T11:22:00.187" Score="0" Body="Questions about using games and gaming peripherals from different platforms together" OwnerUserId="12937" LastEditorUserId="12937" LastEditDate="2011-10-17T12:09:41.047" LastActivityDate="2011-10-17T12:09:41.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32639" PostTypeId="5" CreationDate="2011-10-17T11:25:24.597" Score="0" Body="&lt;p&gt;Questions about playing games across divergent platforms or operating systems.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-17T12:09:42.763" LastActivityDate="2011-10-17T12:09:42.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32640" PostTypeId="4" CreationDate="2011-10-17T11:25:24.597" Score="0" Body="Questions about playing games across divergent platforms or operating systems." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-17T12:09:44.683" LastActivityDate="2011-10-17T12:09:44.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32642" PostTypeId="2" ParentId="32589" CreationDate="2011-10-17T11:41:19.150" Score="2" Body="&lt;p&gt;You need to channel a hole, in the tile under the center of the windmill, before building it - otherwise the floor prevents the power from transferring through.&lt;/p&gt;&#xA;" OwnerUserId="9862" LastEditorUserId="336" LastEditDate="2011-10-17T12:39:16.797" LastActivityDate="2011-10-17T12:39:16.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32643" PostTypeId="2" ParentId="16780" CreationDate="2011-10-17T11:45:39.797" Score="4" Body="&lt;p&gt;As much as I love Ryzom, the problem - and the benefit - it had over the past few years is that there are not as many players on the world as in the &quot;big&quot; online games. While this has more benefits imho than drawbacks, the one obvious drawback is that &quot;fan servers&quot; would divide up that small number even more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you follow the &lt;a href=&quot;http://atys.ryzom.com/start/app_forum.php?page=forum&amp;amp;show_shard=103&amp;amp;language=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ryzom forums&lt;/a&gt; then you might have noticed the odd post in the past weeks where characters (e.g. Thaxl on Leanon) posted that they have developed their own extensions to the world and are &lt;em&gt;privately&lt;/em&gt; running their own server. These servers are not released to the public for various reasons (dividing up the community, maintenance work required, support work required, open and unconstructive criticism etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even the source code is open I believe it is essential to the Ryzom game to keep the player base united on as few servers as possible. The Language barrier is a good reason for the three servers we have right now. Maybe a chinese server would be a good add-on, tapping into the potential fan-developers there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update Mar 2013&lt;/strong&gt; (some of which might be slightly off-topic):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In September 2012 the game saw a server merge. The one remaining server has a much higher population than any single one had in 2012. After some initial issues of the merge have been sorted through, active roleplay picks up again. Shortly after the merge an official announcement followed, shutting down the Ryzom Ring - support for player created content. The reason given was the financial costs of running a second server to host those Ring instances. This is relevant to this question because it hints to the complexity and cost of running a server publicly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Meanwhile, the Ryzom Core development website moved to &lt;a href=&quot;http://www.ryzomcore.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ryzomcore.org&lt;/a&gt; and Matt Raykowski posted &lt;a href=&quot;http://www.ryzomcore.org/2013/02/ryzom-core-data-is-everywhere.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;a great write-up&lt;/a&gt; of where Ryzom stores all its data which is extremely helpful in running your own server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There also is a fully open source game being written based on Ryzom's source code: &lt;a href=&quot;http://www.tempestintheaether.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tempest in the Aether&lt;/a&gt;. So by now more people may be running servers with the NeL engine, some with Ryzom, some with other game(s).&lt;/p&gt;&#xA;" OwnerUserId="13237" LastEditorUserId="13237" LastEditDate="2013-03-11T15:19:36.373" LastActivityDate="2013-03-11T15:19:36.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32644" PostTypeId="1" AcceptedAnswerId="32645" CreationDate="2011-10-17T12:48:30.450" Score="20" ViewCount="3888" Body="&lt;p&gt;I have been lucky enough to find 3 set rings in my last few play sessions, however all 3 of them are Cathan's Seal from the &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/sets/sets1.shtml#cathans&quot; rel=&quot;noreferrer&quot;&gt;Cathan's Traps&lt;/a&gt; set (what are the odds of THAT?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I put both of them on, I do not get the bonus for having 2 set items (ok, understandable but worth a try).  If I were to come up with one of the other pieces of this set, say the mesh, I would certainly get the 2 item bonus.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would I get the 2 item bonus on each ring?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-10-17T13:07:18.387" Title="If I use 2 identical set rings and add a different set piece, will I get the bonus on both rings?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32645" PostTypeId="2" ParentId="32644" CreationDate="2011-10-17T12:54:41.997" Score="21" Body="&lt;p&gt;&lt;em&gt;Short answer:&lt;/em&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Yes!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Long answer:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two types of set item bonuses - individual item bonuses that only apply if you are wearing multiple different items in a set, and the full set bonus, which only occurs if you are wearing every item in the set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will not receive the full set bonus twice if you are wearing something like Cathan's Traps or Angelic Raiment - however, you will receive whatever individual item bonuses those pieces contribute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this reason, two Angelic rings and the amulet are very popular for melee characters, as Angelic Wings (the amulet) gives &lt;code&gt;+75 life&lt;/code&gt; with 2 items and Angelic Halo (the ring) gives &lt;code&gt;+3 to Attack Rating per Clvl&lt;/code&gt; (for a total of &lt;code&gt;+6 to Attack Rating per Clvl&lt;/code&gt; with two rings).  Adding either Angelic Mantle (the ring mail) or Angelic Sickle (the sabre) means you get the three item bonus off the rings as well, so the &lt;code&gt;+50% Magic Find&lt;/code&gt; per ring means a both &lt;code&gt;+100% Magic Find&lt;/code&gt; and &lt;code&gt;+6  to Attack Rating per Clvl&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-10-17T13:07:18.387" LastActivityDate="2011-10-17T13:07:18.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32646" PostTypeId="1" CreationDate="2011-10-17T14:03:23.613" Score="11" ViewCount="1714" Body="&lt;p&gt;What is the &quot;common wisdom&quot; if I want to play my old DOS games on a modern System (say, Windows 7 64 bit)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I use some form of &lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;emulation layer&lt;/a&gt; to get the games running under a modern Windows or should I set up a VM (e.g. &lt;a href=&quot;https://www.virtualbox.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VirtualBox&lt;/a&gt;). (And if a VM; should I run it with my DOS 6.22 or should I run it with my Windows 95, as that should also run most games just fine).&lt;/p&gt;&#xA;" OwnerUserId="3773" LastEditorUserId="185203" LastEditDate="2023-08-18T19:43:18.653" LastActivityDate="2023-08-18T19:43:18.653" Title="Should I use a VM or a DOS emulator/layer to play old games on modern platforms?" Tags="|emulation|backwards-compatibility|dos|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="32647" PostTypeId="2" ParentId="32646" CreationDate="2011-10-17T14:20:51.603" Score="14" Body="&lt;p&gt;Depending on exactly what game you want to run, the easiest (and most common solution) is &lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;noreferrer&quot;&gt;DOSBox&lt;/a&gt;, as you mentioned.  Some games have issues with emulation - you may have to Google issues you run into now and again (e.g. setting clock speed for games running too fast, etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you wanted to, you could certainly set up a VM running DOS or Windows 95/98 and play things that way.  As far as which OS you use, that's more of a comfort decision - whatever will get you up and running the fastest.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-10-17T14:20:51.603" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32648" PostTypeId="1" CreationDate="2011-10-17T14:28:32.607" Score="3" ViewCount="1242" Body="&lt;p&gt;In Dark Souls, are there any weapon upgrade items (shards, chunks, etc) with limited supply, beside Boss Souls?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, a shard that drops only from Crystal Lizards with a random chance. So when they are done spawning, you lose the opportunity to get that item.&lt;/p&gt;&#xA;" OwnerUserId="13109" LastActivityDate="2011-12-20T21:28:49.513" Title="Dark Souls weapon upgrade items availability" Tags="|dark-souls|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32650" PostTypeId="2" ParentId="1874" CreationDate="2011-10-17T14:31:52.860" Score="3" Body="&lt;p&gt;After the latest update, &lt;code&gt;cmd&lt;/code&gt; and &lt;code&gt;update&lt;/code&gt; are locked, so you can leave them alone. However, you should change the following settings to these values:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;cl_interp 0.0&lt;/code&gt;&lt;br&gt;&#xA;&lt;code&gt;cl_interp_ratio 1&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when you you use &lt;code&gt;net_graph 1&lt;/code&gt; and you see your lerp flickering in color, it means the server is rather crappy. It should stay one solid color. If it's flickering, don't blame your config, blame the server. :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you still need any help, you can add me on Steam: harrie_aardappel&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another tip: Never think hit registration will be good on a server with more than 20 players on it. The more players there are on a server, the crappier it will get.&lt;/p&gt;&#xA;" OwnerUserId="13234" LastEditorUserId="274" LastEditDate="2011-10-18T15:02:14.570" LastActivityDate="2011-10-18T15:02:14.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32651" PostTypeId="1" AcceptedAnswerId="32659" CreationDate="2011-10-17T14:33:45.230" Score="7" ViewCount="17756" Body="&lt;p&gt;I'm a big fan of map creation, as well as of playing maps other people have created, but I don't see an option for the map editor on the main menu or on the Conflux menu.  Does a map editor exist?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="3610" LastEditDate="2012-06-06T16:32:39.887" LastActivityDate="2014-05-05T11:48:10.980" Title="Does Might &amp; Magic: Heroes VI include a map editor?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32653" PostTypeId="1" AcceptedAnswerId="32655" CreationDate="2011-10-17T14:45:11.890" Score="7" ViewCount="546" Body="&lt;p&gt;Recently I had bought SpaceChem and upon completing all the research challenges, I was able to craft 2 items in TF2 and one of them was the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Fishcake&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fishcake&lt;/a&gt;. The stats of the Fishcake are identical to the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Dalokohs_Bar&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dalokohs Bar&lt;/a&gt;, so is there a difference in what this 2 items can do?&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="2259" LastEditDate="2011-11-25T21:31:15.783" LastActivityDate="2011-11-25T21:31:15.783" Title="What's so special about the Fishcake?" Tags="|team-fortress-2|tf2-heavy|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32654" PostTypeId="1" AcceptedAnswerId="32657" CreationDate="2011-10-17T14:48:06.767" Score="12" ViewCount="2958" Body="&lt;p&gt;I completed the main story line pretty early then continued about 20-30 levels down the &quot;new&quot; dungeon and looks like that's about the only thing I can do - which becomes somewhat tedious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are three quests in each level, but they're also pretty much the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something, or is this just the game &quot;epilogue&quot;?&lt;/p&gt;&#xA;" OwnerUserId="7652" LastEditorUserId="274" LastEditDate="2011-10-17T15:24:19.290" LastActivityDate="2011-10-17T15:24:19.290" Title="After completing the main story line in Torchlight, is there anything more to do?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32655" PostTypeId="2" ParentId="32653" CreationDate="2011-10-17T15:03:41.900" Score="7" Body="&lt;p&gt;No, there is no difference, it just looks differently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many &quot;copies&quot; of weapons with different name and look, for example, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Horseless_Headless_Horsemann%27s_Headtaker&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Horseless Headless Horsemann&amp;#39;s Headtaker&quot;&gt;HHHH&lt;/a&gt; and &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Nessie%27s_Nine_Iron&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nessie's Nine Iron&lt;/a&gt; act exactly the same as &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Eyelander&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eyelander&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastActivityDate="2011-10-17T15:03:41.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32656" PostTypeId="2" ParentId="32653" CreationDate="2011-10-17T15:04:23.340" Score="5" Body="&lt;p&gt;No, the Fishcake is simply a reskinned version of the Dalokohs Bar. Both items have the same stats and behave the same way, the only difference is visual. TF2 has quite a few such items, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Category:Reskins&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official wiki has a list&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-10-17T15:04:23.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32657" PostTypeId="2" ParentId="32654" CreationDate="2011-10-17T15:19:02.433" Score="11" Body="&lt;p&gt;Yes, you're pretty much done at this point. Once you finish the main story line, you unlock the endless/infinite dungeon. Monsters here keep getting harder and harder the deeper you go. Eventually the quality of the gear you find falls behind the difficulty of the monsters, and it gets &lt;em&gt;really&lt;/em&gt; hard. Looking for a challenge?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you also now have the ability to &quot;retire&quot; your current character. This deletes the character and lets you create a new successor character. The new character gets a +1 bonus to Fame (1 extra skill point), and gets to keep one piece of equipment from the retired character. This item will &lt;a href=&quot;http://forums.runicgames.com/viewtopic.php?p=82017#p82017&quot; rel=&quot;nofollow noreferrer&quot;&gt;get a boost to its stats&lt;/a&gt; (in the neighborhood of 10%), and the level requirement will be slightly reduced.&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-10-17T15:19:02.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32659" PostTypeId="2" ParentId="32651" CreationDate="2011-10-17T15:36:40.360" Score="8" Body="&lt;p&gt;It sure does! However, unlike in past Heroes games, it's not accessible via the game itself, but rather as a separate program.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LrVLP.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By default, this application is buried deep within the bowels of your steam folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've used Steam's default install settings, like I have, you should find it here:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Program Files (x86)\Steam\steamapps\common\might and magic heroes&#xA;  vi&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's the innocuously named &quot;editor&quot; application.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-09-02T20:53:48.403" LastActivityDate="2012-09-02T20:53:48.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32660" PostTypeId="2" ParentId="31485" CreationDate="2011-10-17T15:58:11.780" Score="3" Body="&lt;p&gt;I maxed out Animal Kinship and farm grain from chickens to get music boxes. Spam enter over top the chicken for 5 squeezes per chicken. I've not collected data, but it seems like every 4 or 5 chickens(20-25 squeezes) gives a music box.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2011-10-17T19:12:00.807" LastActivityDate="2011-10-17T19:12:00.807" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32661" PostTypeId="2" ParentId="32605" CreationDate="2011-10-17T16:01:04.660" Score="3" Body="&lt;p&gt;First of all I suggest you to check the source that you used to install the game. Is it a retail box copy? Does it come from digital services like Origin or Steam?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case of digital delivery try use game cache verification (Steam has this function, I don't know the other services) and then try to uninstall the game and reinstall it, in any case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the problem is not solved could be that you miss an important system update. It seems that the DLL D3DCOMPILER_43.dll has been released in &lt;a href=&quot;http://msdn.microsoft.com/en-us/directx/aa937789&quot; rel=&quot;nofollow noreferrer&quot;&gt;June 2010 DirectX SDK&lt;/a&gt;. You can try to install this &lt;a href=&quot;http://www.microsoft.com/download/en/details.aspx?id=17431&quot; rel=&quot;nofollow noreferrer&quot;&gt;DirectX 11 Technology Update&lt;/a&gt; and see if it fixes the problem.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-10-17T18:23:55.967" LastActivityDate="2011-10-17T18:23:55.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32665" PostTypeId="1" AcceptedAnswerId="32703" CreationDate="2011-10-17T16:42:55.740" Score="6" ViewCount="1913" Body="&lt;p&gt;I have to admit that the wingstick is my favorite quick-use item in Rage so far, the main reason being it has saved me from a savage beating many times while reloading my main weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I usually use wingsticks in situations much too tense to make any astute observations, I've noticed that their effectiveness seems to vary. At times, they will simply lodge into their intended target, killing it, but at other times they ricochet around the room, damaging multiple foes, potentially (I don't think I've actually managed to pull this off). I'm pretty sure I even managed to catch one that I threw in a very boomerang like fashion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I haven't been able to figure it out by myself yet, the varying effects seem linked to a multitude of factors, such as the first thing the wingstick hits (enemy/wall), the throwing angle, the type of enemy and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone could shed some light on this, I would be grateful.  &lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-10-18T02:38:18.523" Title="How can I use the wingstick more effectively?" Tags="|rage|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32667" PostTypeId="2" ParentId="32549" CreationDate="2011-10-17T17:00:03.163" Score="2" Body="&lt;p&gt;&quot;bad food&quot; works for opening the doctor's door. Fire did NOT help.&lt;/p&gt;&#xA;" OwnerUserId="13245" LastActivityDate="2011-10-17T17:00:03.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32668" PostTypeId="1" AcceptedAnswerId="32679" CreationDate="2011-10-17T17:22:31.650" Score="9" ViewCount="90518" Body="&lt;p&gt;I know the Large Ember will ascend a +5 normal weapon to a +6 normal weapon, however I'm uncertain how to ascend a +10 normal weapon to a +11 normal weapon.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2015-08-16T13:54:14.260" Title="How do I ascend a +10 normal weapon to a +11 normal weapon?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32669" PostTypeId="1" AcceptedAnswerId="33091" CreationDate="2011-10-17T17:50:17.430" Score="6" ViewCount="2198" Body="&lt;p&gt;Is it possible to install the &lt;em&gt;Portal 2&lt;/em&gt; Authoring Tools without having &lt;em&gt;Portal 2&lt;/em&gt; installed?&#xA;Otherwise, how could I fool Steam into thinking I have?&lt;/p&gt;&#xA;&lt;p&gt;The reason I'm asking is that I have &lt;em&gt;Portal 2&lt;/em&gt; installed for Mac. However, I can also run Steam through Wine to play the games only available for Windows. I want to install the &lt;em&gt;Portal 2&lt;/em&gt; Authoring Tools on Wine Steam, but Steam wants me to download &lt;em&gt;Portal 2&lt;/em&gt;.&#xA;Could I point Steam to my Mac version, or do I need the PC version for it to work?&lt;/p&gt;&#xA;" OwnerUserId="10411" LastEditorUserId="4797" LastEditDate="2023-10-20T06:30:24.503" LastActivityDate="2023-10-20T06:30:24.503" Title="How do I install Portal 2 Authoring Tools without Portal 2 installed?" Tags="|steam|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="32670" PostTypeId="2" ParentId="32507" CreationDate="2011-10-17T18:19:11.623" Score="2" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, you cannot. Sadly, the achievement only registers on the boss kills, and not by going further down the dungeon.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-17T18:19:11.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32671" PostTypeId="2" ParentId="27789" CreationDate="2011-10-17T18:43:53.130" Score="3" Body="&lt;p&gt;You need 300 aa's explosive arrow consisting of 15% of your dps, make sure 10 points go straight to crit chance and crit bonus.&#xA;Also I suggest spike dps if you want to be made more valuable to raids stack your buffs and use your biggest recast off the bat always using both of your dots (arrow barrage, and bleed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's your casting order? Have you taken advantage of every single multi-attack adornment as well as piercing, crushing, etc.?&lt;/p&gt;&#xA;" OwnerUserId="13246" LastEditorUserId="5029" LastEditDate="2011-11-08T05:14:08.063" LastActivityDate="2011-11-08T05:14:08.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32672" PostTypeId="2" ParentId="32180" CreationDate="2011-10-17T18:53:17.700" Score="5" Body="&lt;ul&gt;&#xA;&lt;li&gt;If a trap kills an orc, you get 100 points.&lt;/li&gt;&#xA;&lt;li&gt;If you kill an orc, you get 50 points.&lt;/li&gt;&#xA;&lt;li&gt;If a combination of traps kills an orc (tar trap + clockwork mace, for example), the kill is worth 3 times what it would have been.&lt;/li&gt;&#xA;&lt;li&gt;You get 100 points for every rift point remaining.&lt;/li&gt;&#xA;&lt;li&gt;You get a bonus of 10,000 if nothing makes it to the rift.&lt;/li&gt;&#xA;&lt;li&gt;Each time you kill 5 or more orcs at once (thus getting a kill streak), you get a small bonus for that kill streak. The score at the end adds these bonuses up.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Focus on combos. If you start lining up awesome combos (tar trap + clockwork mace), you'll rack up tons of combos and this will naturally lead to lots of kill streaks around 10x. These add up. On maps where the above combo was favorable, I've gotten near the top 1,000 on the leaderboard. Each level will have different ideal combos, so you'll have to experiment to really optimize your score.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-10-17T18:53:17.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32673" PostTypeId="2" ParentId="32606" CreationDate="2011-10-17T18:56:40.317" Score="16" Body="&lt;ul&gt;&#xA;&lt;li&gt;A combo is when an orc dies from 2 or more methods at the same time. For example, a tar trap slowing them down and a clockwork mace gibbing them will count as a combo.&lt;/li&gt;&#xA;&lt;li&gt;A kill streak is when you kill many orcs within a small time period. If you continue killing orcs within a second (or so) of one another, your kill streak increments. Once you've gone a second (or so) without killing an orc, you are given a bonus based on the number of orcs you killed in that streak.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-10-17T18:56:40.317" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32674" PostTypeId="2" ParentId="32506" CreationDate="2011-10-17T19:03:59.047" Score="9" Body="&lt;p&gt;&lt;strong&gt;It depends on your play style.&lt;/strong&gt; I've seen some people max out guardians for upgrades and then take the weaver skills to buff them every level to a nice effect. I've seen others concentrate on other traps instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I like to bottleneck orcs with a combination of barricades and tar traps, then take them out with wall blades and clockwork maces. So, I've purchased those upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I would stress that, in my experience, there are some traps that seem a bit underpowered and that could be ruled out when focusing on what play style works best for you and what upgrades to choose.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The steam trap is something I've never used. It seems to lack sufficient utility.&lt;/li&gt;&#xA;&lt;li&gt;Decoys and boom barrels are things I usually only use when I have an extra slot available as a &quot;get out of jail free&quot; card. &lt;/li&gt;&#xA;&lt;li&gt;Because of how the spore mushroom works, it seems a bit too random to be reliable. &lt;/li&gt;&#xA;&lt;li&gt;The spring trap and push trap are very situational.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-10-17T19:03:59.047" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32675" PostTypeId="2" ParentId="32587" CreationDate="2011-10-17T19:12:59.597" Score="1" Body="&lt;p&gt;Some plants do not grow back. This is most likely due to the fact that they can be used to &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;engineer an item that permanently increases your maximum health&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;later in the game.&lt;/p&gt;&#xA;" OwnerUserId="8040" LastEditorUserId="10616" LastEditDate="2012-08-20T06:47:49.397" LastActivityDate="2012-08-20T06:47:49.397" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32676" PostTypeId="2" ParentId="31050" CreationDate="2011-10-17T19:33:06.700" Score="0" Body="&lt;p&gt;Both Finder and Keeper will attempt to find Gems during the battle.  Keeper has a higher success rate than Finder, but Keeper costs 2AP whereas Finder costs 1AP.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In each battle, both Finder and Keeper can be successful once (with enough attempts).  Each Merchant in the party can also be successful at both Finder and Keeper.  Therefore, you can get 8 gems per battle with 4 Merchants.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If one party member is a Merchant, then there is a higher chance of gems dropping at the end of battle.  More than one Merchant does not increase this chance.  &lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-10-17T19:33:06.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32677" PostTypeId="2" ParentId="14783" CreationDate="2011-10-17T19:38:07.800" Score="2" Body="&lt;p&gt;If you hear a distinct, repeatedly clicking sound, you're very close.&lt;/p&gt;&#xA;" OwnerUserId="7922" LastActivityDate="2011-10-17T19:38:07.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32678" PostTypeId="1" AcceptedAnswerId="62906" CreationDate="2011-10-17T19:41:33.360" Score="1" ViewCount="1113" Body="&lt;p&gt;Which crown is best to wear for increasing each character stat: HP, Strength, Intellect and Spirit?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2012-04-17T05:04:03.623" Title="Which crown is best for growing each stat as party members gain levels?" Tags="|final-fantasy-the-4-heroes-of-light|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32679" PostTypeId="2" ParentId="32668" CreationDate="2011-10-17T20:32:25.553" Score="10" Body="&lt;p&gt;You need the &lt;a href=&quot;http://darksouls.wikidot.com/very-large-ember&quot; rel=&quot;nofollow noreferrer&quot;&gt;Very Large Ember&lt;/a&gt;, which can be found in New Londo after you drain the water covering the lower levels. It's located in a chest at the top of some stairs, which are accessible through the first castle building. Once you get it, you simply need to give it to blacksmith Andrei. For a better description of the location, here is a video: &#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/0cceDsQeW0k?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12645" LastEditorUserId="12645" LastEditDate="2015-08-16T13:54:14.260" LastActivityDate="2015-08-16T13:54:14.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32680" PostTypeId="1" AcceptedAnswerId="32704" CreationDate="2011-10-17T20:32:39.523" Score="3" ViewCount="138" Body="&lt;p&gt;It looks like &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Tasty_Pasta&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tasty Pasta&lt;/a&gt; gives 12xp, but is there anything else?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="8350" LastEditDate="2012-06-12T23:52:43.393" LastActivityDate="2012-06-12T23:52:43.393" Title="What consumables give me experience for consuming?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32681" PostTypeId="1" AcceptedAnswerId="32690" CreationDate="2011-10-17T20:47:13.680" Score="3" ViewCount="3344" Body="&lt;p&gt;Basically what the title says.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to do this, because I want to copy my Mac game to my Windows PC, without re-downloading it.&lt;/p&gt;&#xA;" OwnerUserId="10411" LastEditorUserId="9300" LastEditDate="2011-10-17T23:02:37.033" LastActivityDate="2012-02-13T21:44:57.543" Title="Do Mac and Windows versions of Source games contain the exact same files?" Tags="|steam|macos|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32683" PostTypeId="1" AcceptedAnswerId="32688" CreationDate="2011-10-17T21:02:31.613" Score="16" ViewCount="49178" Body="&lt;p&gt;What are the requirements to make the white &quot;treasure&quot; ships (which lead to airship levels full of coins) appear in &lt;em&gt;Super Mario Bros 3&lt;/em&gt;?  Can I make them appear intentionally?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="1980" LastEditDate="2011-10-17T22:40:45.890" LastActivityDate="2020-01-21T01:12:15.293" Title="How can I make treasure ships appear?" Tags="|super-mario-bros-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32684" PostTypeId="1" AcceptedAnswerId="32685" CreationDate="2011-10-17T21:04:06.260" Score="15" ViewCount="25518" Body="&lt;p&gt;What are the requirements for making fireworks appear at the end of a level in the original &lt;em&gt;Super Mario Bros.&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastEditorUserId="1980" LastEditDate="2011-10-17T22:49:16.253" LastActivityDate="2020-05-22T19:11:11.903" Title="How can I get fireworks?" Tags="|super-mario-bros|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32685" PostTypeId="2" ParentId="32684" CreationDate="2011-10-17T21:10:41.117" Score="17" Body="&lt;p&gt;From the &lt;a href=&quot;http://www.mariowiki.com/fireworks#Super_Mario_Bros.&quot; rel=&quot;noreferrer&quot;&gt;Super Mario Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;At the end of every level in Super Mario Bros., with the exception of a castle level, fireworks would go off when Mario or Luigi entered the tiny castle (if the last number of the timer is 1, 3, or 6 at the end of the level). If the last number was 1, one firework would go off; if the last number was 3, three fireworks would go off and so forth. Each explosion would award the player with 500 points. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The page also details the appearance of fireworks in numerous other Mario titles.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-10-17T21:10:41.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32688" PostTypeId="2" ParentId="32683" CreationDate="2011-10-17T21:25:40.397" Score="17" Body="&lt;p&gt;To make a Hammer Bros. turn into a coin ship:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Ensure there's a Hammer Bros. left on the world map&lt;/li&gt;&#xA;&lt;li&gt;Start a level and finish with:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;A multiple of 11 coins (11, 22, 33, etc.)&lt;/li&gt;&#xA;&lt;li&gt;A score ending in 10 (2010, 3410, etc.)&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Each second left on the clock gives you 50 points.  That means you should end with an even number of seconds left on the clock if you have a score ending in 10.  If you have a score ending in 60 you should finish with an odd number of seconds on the clock.  Anything else and you're out of luck!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also white mushroom houses that appear &lt;a href=&quot;http://gametipcenter.com/super-mario-brothers-3-white-mushroom-house-and-white-treasure-ship-secrets&quot; rel=&quot;noreferrer&quot;&gt;if you get every coin on a particular level&lt;/a&gt; in each of the first 7 worlds:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;1–4: 44 coins&#xA;2-2: 30 coins&#xA;3–8: 41 coins&#xA;4–2: 22 coins&#xA;5–5: 28 coins&#xA;6–7: 78 coins&#xA;7–2: 41 coins&lt;/pre&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-10-17T21:39:31.347" LastActivityDate="2011-10-17T21:39:31.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32689" PostTypeId="2" ParentId="32683" CreationDate="2011-10-17T21:27:26.127" Score="2" Body="&lt;p&gt;I am assuming you mean turning a wandering Hammer Bro into a white treasure ship. From &lt;a href=&quot;http://www.gamespot.com/nes/action/supermariobros3/cheats.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Morph a wandering hammer brother into a treasure ship.&#xA;  To turn a wandering hammer brother (the ones that walk about on the world map) into a white ship full of coins, collect a number of coins that is a multiple of 11. Make the tens digit in your score match the multiple of 11. Stop the timer at the end of the stage that you are playing in on an even number.One combination would be: 11 coins, 9,310 as your score, and the timer at 104. This only works in worlds 1, 3, 5, and 6.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-17T21:27:26.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32690" PostTypeId="2" ParentId="32681" CreationDate="2011-10-17T21:31:51.373" Score="5" Body="&lt;p&gt;The executables and libraries may be different between Mac and Windows, but I would expect the assets to be the same in most cases.  And the assets are what take up the most space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would copy the files over and then open Steam, go to the Library, right-click on the game and hit Properties, go to the Local files tab, and hit &quot;Verify integrity of game cache&quot;.  That should verify the assets and allow you to download the platform-specific files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've only done this Windows -&gt; Windows with partial backups of games, but hopefully this works!  &lt;strong&gt;Edit:&lt;/strong&gt; David Freitas confirms in a comment on the question that you can actually do a regular &lt;a href=&quot;https://gaming.stackexchange.com/questions/19559/im-updating-windows-7-to-64-bit-how-do-i-move-my-steam-games/19566#19566&quot;&gt;Steam backup and restore&lt;/a&gt; without copying files manually, awesome.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2012-02-13T21:44:57.543" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="32691" PostTypeId="2" ParentId="32587" CreationDate="2011-10-17T22:58:50.903" Score="6" Body="&lt;p&gt;Night Blossoms seem to be the only plant that grows back. I've been to Crazy Joe's (I keep wanting to say &lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Crazy_Dave&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crazy Dave&lt;/a&gt;) swamp a few times and the Night Blossoms have reset. Comet Bloom and Desert Spores must be found, and I have seen no evidence that they regrow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if the Night Blossom's regrowth is due to a timer (real world or in game) or tied to story completion. However, it doesn't really matter as Night Blossoms are the only plant you can purchase (in Subway Town) in the game.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-17T22:58:50.903" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32692" PostTypeId="1" AcceptedAnswerId="32695" CreationDate="2011-10-17T23:02:52.823" Score="4" ViewCount="6223" Body="&lt;p&gt;I have two heroes in &lt;em&gt;Might and Magic: Heroes VI&lt;/em&gt;.  Each has an artifact that is part of a set.  I would like to trade this artifact from one hero to the other. Both heroes are in the same town. I can't figure out how to transfer the artifact from one hero to the other. What do you have to click on to make this happen, if it is even possible?&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="1057" LastEditDate="2011-10-18T05:42:28.617" LastActivityDate="2011-10-18T05:42:28.617" Title="How do you trade artifacts between heroes?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32693" PostTypeId="1" AcceptedAnswerId="32696" CreationDate="2011-10-17T23:04:56.003" Score="7" ViewCount="11654" Body="&lt;p&gt;In &lt;em&gt;Might and Magic Heroes VI&lt;/em&gt; you can build all sorts of buildings in your main town. The most important buildings are the ones that generate new units to recruit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How come even though I have conquered other towns, they do not allow me to build any buildings in them? The icon with the pick and wood simply does not appear in those towns. What do I have to click on to start building things there and make those productive towns? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is very annoying to have my hero walk all the way to the beginning of the map to my only real town just to get more units.&lt;/p&gt;&#xA;" OwnerUserId="493" LastEditorUserId="2259" LastEditDate="2011-10-17T23:40:30.313" LastActivityDate="2018-01-27T19:32:16.757" Title="Why do some towns not allow anything to be built?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32694" PostTypeId="2" ParentId="32680" CreationDate="2011-10-17T23:13:28.810" Score="1" Body="&lt;p&gt;I think the Glitch strategy wiki is confused. You gain XP for making tasty pasta (I just made one and got 14xp) but I didn't get any XP for eating it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, eating-for-xp is limited to &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Sno_Cone_Vendor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sno Cones&lt;/a&gt;. Sno Cones come in Blue, Green, Orange, Red and Purple varieties worth 44, 90, 180, 360 and 660 xp, respectively. They can be purchased in the Wintry Place (top left of Northwest Passage) for 75, 150, 300, 600 or 1100 currants each.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-10-17T23:13:28.810" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32695" PostTypeId="2" ParentId="32692" CreationDate="2011-10-17T23:17:07.883" Score="5" Body="&lt;p&gt;I don't think you can actually trade artifacts in town.  But if you move one hero slightly out of town, then switch to the other one and click on the hero that just left, you should get an icon of two hands shaking.  When your hero reaches the other, you will get a screen that will allow them to trade units and items.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-17T23:17:07.883" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32696" PostTypeId="2" ParentId="32693" CreationDate="2011-10-17T23:22:44.770" Score="6" Body="&lt;p&gt;Some towns are limited in terms of what they can build and how far they can upgrade.  This is just part of the setup of the scenario.  I'm not aware of any way to tell what these limitations are prior to capturing the town. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Per chance are you in the second part of the tutorial campaign?  The forts in that mission can't be upgraded with any recruiting buildings.  But the first town that you take (the one directly south of your capital) can, as can the necropolis town controlled by the green units.  Better yet, if you convert them to your faction, you can recruit all of your units from them, even the ones that are being &quot;produced&quot; in your capital.  This makes for much less walking around to collect units.  You can also use a secondary hero to go back to town, recruit units, and then deliver them to your primary hero.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-17T23:22:44.770" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32697" PostTypeId="1" AcceptedAnswerId="33009" CreationDate="2011-10-17T23:31:47.017" Score="1" ViewCount="1762" Body="&lt;p&gt;I have a genuine Xbox 360 wireless controller and a gaming receiver. I have downloaded the latest driver from &lt;a href=&quot;http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tattiebogle.net&lt;/a&gt; and installed successfully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have MacOSX Lion installed and under System Information, the receiver is recognised as following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Vendor-Specific Device:&#xA;&#xA;  Product ID:   0x0291&#xA;  Vendor ID:    0x045e  (Microsoft Corporation)&#xA;  Version:  1.14&#xA;  Speed:    Up to 12 Mb/sec&#xA;  Location ID:  0xfa240000 / 9&#xA;  Current Available (mA):   500&#xA;  Current Required (mA):    260&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When I installed first time, both receiver and the controller were synced up correctly, and showed the controller's information on Pref360Control, System Preferences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, later, the controller won't sync. On Pref360Controll, there is &quot;No devices found&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What bugs me the most is that I had a controller going. Mac knew there was a controller and I could see it moving, rumbling and others.&lt;/p&gt;&#xA;" OwnerUserId="13250" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T21:30:56.153" LastActivityDate="2016-04-24T03:09:55.637" Title="Xbox 360 Wireless Controller Won't sync under Mac" Tags="|xbox-360|macos|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32698" PostTypeId="1" AcceptedAnswerId="32699" CreationDate="2011-10-17T23:51:13.693" Score="9" ViewCount="4864" Body="&lt;p&gt;I'm having a hard time progressing because the remaining enemies simply have way more units than I do. The thing is I have tons of gold and resources. If I just click &quot;next turn&quot; a whole bunch of times I will end up with a ton of units. Are there any consequences to sitting still and doing nothing? I'm afraid if I do nothing for a bunch of weeks except waiting for new units to be generated that there will be negative consequences.&lt;/p&gt;&#xA;" OwnerUserId="493" LastActivityDate="2011-10-25T02:51:00.530" Title="Is it ok to wait around for new units?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32699" PostTypeId="2" ParentId="32698" CreationDate="2011-10-18T00:00:37.363" Score="9" Body="&lt;p&gt;If you spend longer on a campaign map, you will get a lower score, so that is one potential negative.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you have to make sure that you army is growing faster than your enemy's, or you will never get to a point when you can beat them. The simplest way to do this is to look at the difficulty of a particular enemy you want to defeat. If that difficulty ever decreases, your army is probably growing faster. Similarly, if it ever gets more difficult or it stays the same for a long time, then the fight probably will never get easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used this strategy in the first Necromancer campaign mission on Normal difficulty with the following results:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;I maximized my own creature growth by capturing every creature producing building I could, building every building in all of my towns, and keeping a hero that increased Ghoul production in one of my towns.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I minimized my opponent's creature production by occupying his creature producing buildings (though I am not sure if that was effective)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I waited for units for at least a few months.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After that amount of time, my opponent's difficulty still showed as Hard (it had changed to Severe once, but then it changed back to Hard and never went down again), but when I fought him I won the battle without too much trouble.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This implies that the opponent's displayed difficulty can sometimes be a useful heuristic, but it is not a definite indicator of relative army strength.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the enemy is sending heroes to kill you, remember to stay in your town to take full advantage of your fortifications, and remember to pay attention enough to buy units before you get attacked or you might get surprised by a superior force. If you can make him sustain a lot more losses, you might be able to gain an advantageous position faster.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2011-10-24T17:59:18.460" LastActivityDate="2011-10-24T17:59:18.460" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32700" PostTypeId="1" AcceptedAnswerId="32707" CreationDate="2011-10-18T00:16:06.217" Score="3" ViewCount="2898" Body="&lt;p&gt;In Dominion, characters that can just stick around towers and toss ranged attacks but still have a fair bit of defense (Kayle, Galio) seem to be able to indefinitely buy time against 2 or even 3 attackers until backup arrives, which is never far away due to free speed buffs in the center.  The extreme mobility also allows the defense-y classes to rush between CPs.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you counter a team that goes heavy into tanks?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2012-07-16T05:01:31.430" Title="How do you counter multi-tank teams in Dominion?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32701" PostTypeId="2" ParentId="32411" CreationDate="2011-10-18T01:28:57.860" Score="5" Body="&lt;p&gt;As of Ubisoft's &lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-29807&amp;amp;ct=tcm:6-231-32&quot; rel=&quot;nofollow noreferrer&quot;&gt;1.1.1 patch&lt;/a&gt;, this issue should be fixed!&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;• Hot fix on default setting video option detection at start-up&#xA;  causing possible dead locks on laptops&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;• Blinking cursor fix&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;• Fixing a version number issue&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-18T01:28:57.860" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32702" PostTypeId="1" AcceptedAnswerId="32927" CreationDate="2011-10-18T01:38:44.937" Score="9" ViewCount="228" Body="&lt;p&gt;I started playing &lt;em&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Professor_Layton_and_the_Last_Specter#Professor_Layton.27s_London_Life&quot; rel=&quot;nofollow noreferrer&quot;&gt;Professor Layton's London Life&lt;/a&gt;&lt;/em&gt; today, and while my job as a Trash Picker is pretty profitable, I would love to be able to do something different. I know that in the Station, a man mentioned that if I was a Bus Driver of a certain level I could apply to be a Ticket Taker, so I know there are other jobs out there. How do I go about getting a better job?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="4797" LastEditDate="2023-05-26T07:59:59.927" LastActivityDate="2023-05-26T07:59:59.927" Title="When can I stop picking up trash?" Tags="|professor-layton-the-last-specter|professor-laytons-london-life|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="32703" PostTypeId="2" ParentId="32665" CreationDate="2011-10-18T02:38:18.523" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://rage.wikia.com/wiki/Wingstick&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wingsticks&lt;/a&gt; and &lt;a href=&quot;http://rage.wikia.com/wiki/Advanced_Wingstick&quot; rel=&quot;nofollow noreferrer&quot;&gt;Advanced Wingsticks&lt;/a&gt; are a semi-guided projectile weapon. They feature a lock on, but it seems to be intentionally imperfect (so you don't just play the whole game with them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have found that throwing them while the enemy is 20+ feet away usually results in getting the wingstick back and decapitation. When an enemy is too close it will almost certainly get embedded in them or break, lessening your chance of recovering them. If they hit an obstacle on the way to an enemy (wall, rock, whatever) they stand a good chance of breaking first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With advanced wingsticks, they can hit several enemies before coming back to you. A good throw will result in 2 kills, a great throw 3 kills. If you see any enemies grouped, an advanced wingstick throw can make short work of them if they don't have helmets on. Advanced wingsticks also seem to be able to bounce off walls &amp;amp; such a few times and still have some killing power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wingsticks are also probably better than the crossbow for quiet kills, given that there is no zoom on the crossbow.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I hope you found something useful in the above ramblings.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-18T02:38:18.523" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32704" PostTypeId="2" ParentId="32680" CreationDate="2011-10-18T02:38:24.187" Score="6" Body="&lt;p&gt;Tasty Pasta does not award xp for eating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following drinks made via the Cocktail Shaker and/or Blender do award xp when consumed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bubble Tea gives 10xp, mood, energy, and a buff.  &lt;/li&gt;&#xA;&lt;li&gt;Pungent Sunrise grants energy, 10xp, and a buff.  &lt;/li&gt;&#xA;&lt;li&gt;Cloudberry Daiquiri grants 15 mood, 10 energy, and 7xp, and a buff.  &lt;/li&gt;&#xA;&lt;li&gt;Exotic Juice grants mood, energy, and 5xp.  &lt;/li&gt;&#xA;&lt;li&gt;Creamy Martini grants 25 mood, 10 energy, and 5xp for drinking.  &lt;/li&gt;&#xA;&lt;li&gt;Carrot Margarita grants 10 mood, 8 energy, and 5xp for drinking.  &lt;/li&gt;&#xA;&lt;li&gt;Cloud 11 Smoothie grants 5 mood, 4xp, and a buff.  &lt;/li&gt;&#xA;&lt;li&gt;Flaming Humbaba grants 5 mood, 20 energy, and 2xp for drinking.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The above numbers will be lower if you are not at max mood.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2011-10-19T00:17:22.947" LastActivityDate="2011-10-19T00:17:22.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32705" PostTypeId="5" CreationDate="2011-10-18T02:44:22.213" Score="0" Body="&lt;p&gt;SkiFree is a 1991 skiing game by Chris Pirih. The goal is to ski down the slope and avoid all the obstacles, especially the yeti (which is &lt;a href=&quot;http://xkcd.com/667/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;not&lt;/em&gt; a metaphor for death&lt;/a&gt;). It has been released for Windows, Mac OS, Game Boy Color and iOS.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://ski.ihoc.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/SkiFree&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-18T02:45:23.723" LastActivityDate="2011-10-18T02:45:23.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32706" PostTypeId="4" CreationDate="2011-10-18T02:44:22.213" Score="0" Body="SkiFree is a 1991 skiing game by Chris Pirih. The goal is to ski down the slope and avoid all the obstacles, especially the yeti. It has been released for Windows, Mac OS, Game Boy Color and iOS." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-18T02:45:25.627" LastActivityDate="2011-10-18T02:45:25.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32707" PostTypeId="2" ParentId="32700" CreationDate="2011-10-18T03:16:22.047" Score="5" Body="&lt;p&gt;If they have a lot of HP, have your ranged champion(s) shred away at it with Kitae's Bloodrazor ( deals 2.5% of the target's maximum HP as magic damage -- basically, it's a weaker version of Madred's Bloodrazor.  more info here: &lt;a href=&quot;http://www.mobafire.com/league-of-legends/item/kitaes-bloodrazor-128&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.mobafire.com/league-of-legends/item/kitaes-bloodrazor-128&lt;/a&gt; ).  This should be purchased by a ranged champion with a high attack speed.  Hit-and-run harass them until they're too low to defend (or until you can score a kill on them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kog'Maw would also be an effective counter, especially with Kitae's Bloodrazor, since his W skill is essentially a Bloodrazor in itself, and because his longer range (and great synergy with items like Frozen Mallet) will allow him to harass even harder.  And it goes without saying, but his ultimate is another great way to chip away at / drive out those champions who like to camp at their turrets (also note that his ultimate is great for defending as well, since a single hit from far away will stop a capture).&lt;/p&gt;&#xA;" OwnerUserId="13251" LastActivityDate="2011-10-18T03:16:22.047" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32708" PostTypeId="1" AcceptedAnswerId="72338" CreationDate="2011-10-18T03:53:06.647" Score="3" ViewCount="3329" Body="&lt;p&gt;Anyone have any luck getting this to run on Windows 7 64-bit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I grabbed the demo on Steam, and it won't run; so I am hesitant to buy actual title until i know the demo can run.&lt;/p&gt;&#xA;" OwnerUserId="7642" LastEditorUserId="9300" LastEditDate="2011-10-18T04:25:49.913" LastActivityDate="2012-06-06T03:27:43.677" Title="Psychonauts on Windows 7 64-bit" Tags="|steam|windows-7|psychonauts|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32709" PostTypeId="1" AcceptedAnswerId="32724" CreationDate="2011-10-18T04:21:08.027" Score="4" ViewCount="16375" Body="&lt;p&gt;When I first got my 360 I didn't get live, so I made a user profile, that we'll call profile A.  On this profile I beat Gears of War 1, and received many achievements and such.  Later on I got Xbox live, and made a different account, because you have to, that we'll call profile B, on this account I've been playing Gears 2 and 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I was wondering If there is anyway to combine these two accounts so my achievements and gamer score for profiles A could be incorporated into profile B.&lt;/p&gt;&#xA;" OwnerUserId="9907" LastEditorUserId="23" LastEditDate="2012-07-13T17:40:00.150" LastActivityDate="2012-07-13T17:40:00.150" Title="Is there a way to merge user profiles on xbox360?" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32710" PostTypeId="1" AcceptedAnswerId="32717" CreationDate="2011-10-18T04:31:59.173" Score="1" ViewCount="340" Body="&lt;p&gt;Maybe I am too new, but I found Dragonpunch's instruction quite confusing. It is a Right, a Down, a Right-Down. But how do you perform this with a PS3 analog stick or joystick?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best way to do this? I don't know how you do it, but here is 2 thought of mine:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Right, move the stick back the center, Down, and Right-Down. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Right, move straigt to Down, then Right-Down. I suspect it will trigger a Right-Down while moving to Down. I use this method to do it. Am I wrong? Is this why I fail to perform Dragonpunch so often?&lt;/p&gt;&#xA;" OwnerUserId="7993" LastActivityDate="2011-10-18T07:51:04.350" Title="How do you make Dragonpunch and similar action?" Tags="|street-fighter-iv|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32711" PostTypeId="1" AcceptedAnswerId="32754" CreationDate="2011-10-18T04:41:55.580" Score="7" ViewCount="1211" Body="&lt;p&gt;In &lt;em&gt;Orcs Must Die!&lt;/em&gt;, in both the spellbook and upgrade page, there are extra slots left over after finishing the story on War Mage, and after playing through a few levels of Nightmare mode, it doesn't seem that there are any new traps/weapons coming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these spare slots left there for future DLC, or is there a way to unlock these new weapons that I'm just missing?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="3610" LastEditDate="2012-06-19T13:38:01.313" LastActivityDate="2015-01-26T09:17:39.187" Title="What are the extra weapon/trap slots for?" Tags="|orcs-must-die|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32712" PostTypeId="1" CreationDate="2011-10-18T04:42:39.517" Score="6" ViewCount="7271" Body="&lt;p&gt;When I try to perform Zangief's Super attack, I need to perform a full circle movement of the joystick. I am not very experienced with performing such actions and when I try it I end up jumping instead of performing the move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would appreciate some tips on how to perform moves that include full circle motions properly.&lt;/p&gt;&#xA;" OwnerUserId="7993" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:24:48.180" LastActivityDate="2012-12-30T19:24:48.180" Title="How can I properly perform a move with a full circle instruction?" Tags="|street-fighter-iv|street-fighter-series|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32713" PostTypeId="2" ParentId="32708" CreationDate="2011-10-18T04:55:22.357" Score="3" Body="&lt;p&gt;I bought it from GOG.com and run it on Windows 7 64bit just fine. I am not sure if it works any differently with Steam, though. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-18T04:55:22.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32714" PostTypeId="1" AcceptedAnswerId="42189" CreationDate="2011-10-18T05:35:19.563" Score="5" ViewCount="523" Body="&lt;p&gt;Is there a way to compare weapon stats and see how they stack up against each other in terms of damage, range, etc?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Especially when it comes to weapons from the same family like the double-barreled shotgun and the combat shotgun. Aside from the combat shotgun having a bigger magazine, is there any difference between them in terms of damage? &lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-12-18T02:59:28.347" Title="Comparing weapons in Rage" Tags="|rage|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32715" PostTypeId="1" AcceptedAnswerId="32720" CreationDate="2011-10-18T05:48:26.893" Score="2" ViewCount="1988" Body="&lt;p&gt;I have a Terraria server running at home for my friends to play. It works fine for them and myself when I play at home - but at work or on my mum's PC which are in different locations it doesn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I try to join from either of these locations, the server is found, loaded and the name of the server is picked up etc. When I join I can see that the world has all the correct tiles (ie the houses around the spawning point are present, etc) but after about 1-2 seconds the connection is lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm on Hamachi at work at the moment and see that next to the computer that's running the Terraria server it says &quot;relayed tunnel&quot;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ui2C9.gif&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of this issue and a way to fix it?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastActivityDate="2011-10-18T06:59:06.757" Title="Terraria and Hamachi" Tags="|terraria|hamachi|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32716" PostTypeId="1" AcceptedAnswerId="45642" CreationDate="2011-10-18T06:06:23.033" Score="5" ViewCount="4495" Body="&lt;p&gt;I'm trying to play some light gun games on Mame and Mame32.  I tried mame gamename -offscreen_reload -mouse, and that didn't work, even though the wiki faq specifically says that this is the way to make this possible.  It's supposed to make Player 1 Button 2 an 'off-screen reload' button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried with multiple roms.&lt;/p&gt;&#xA;" OwnerUserId="13238" LastActivityDate="2012-01-05T16:28:46.633" Title="Can't seem to get off-screen reload working on Mame32" Tags="|mame|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32717" PostTypeId="2" ParentId="32710" CreationDate="2011-10-18T06:17:08.633" Score="4" Body="&lt;p&gt;Just push the stick right, then slide it down all the way along the curve, then slide it back right. It doesn't matter if the stick hits right after down right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at your numpad, the motion goes like this - 6323. Even if you do 63236 the input is still valid.&lt;/p&gt;&#xA;" OwnerUserId="12954" LastActivityDate="2011-10-18T06:17:08.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32718" PostTypeId="2" ParentId="32712" CreationDate="2011-10-18T06:21:45.567" Score="2" Body="&lt;p&gt;You can try doing a light punch/kick before immediately doing the 360 degree motion. The attack animation will &quot;lock&quot; you so you won't jump.&lt;/p&gt;&#xA;" OwnerUserId="12954" LastActivityDate="2011-10-18T06:21:45.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32719" PostTypeId="2" ParentId="32710" CreationDate="2011-10-18T06:52:55.457" Score="1" Body="&lt;p&gt;just take a look at &lt;a href=&quot;http://www.eventhubs.com/guides/2008/jul/08/street-fighter-4-strategy-guide-hints-and-tips/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this great guide&lt;/a&gt;. choose a character (&lt;a href=&quot;http://www.eventhubs.com/guides/2008/jul/06/ryu-street-fighter-4-character-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ryu for example&lt;/a&gt;) and scroll down to &quot;Special Moves&quot; where all the available moves are listed with their key sequences/combinations.&lt;/p&gt;&#xA;" OwnerUserId="9892" LastActivityDate="2011-10-18T06:52:55.457" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32720" PostTypeId="2" ParentId="32715" CreationDate="2011-10-18T06:59:06.757" Score="1" Body="&lt;p&gt;This isn't really a problem with Terraria, its Hamachi not being able to get a direct connection to the other player and going via a relay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes just restarting both Hamachi clients will fix the problem, but if that does not work you should forward the port Hamachi is listening on to one of you (Hamachi will try connecting from A to B &lt;em&gt;and&lt;/em&gt; from B to A and only use a relay if neither is possible).&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-10-18T06:59:06.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32722" PostTypeId="2" ParentId="24960" CreationDate="2011-10-18T07:50:06.977" Score="0" Body="&lt;p&gt;I may be wrong, but it seems to me that this is not true anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now Deceive is only deals bonus damage, which are not critical anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Critical hit can still happen in the normal way though.&lt;/p&gt;&#xA;" OwnerUserId="12248" LastActivityDate="2011-10-18T07:50:06.977" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32723" PostTypeId="2" ParentId="32710" CreationDate="2011-10-18T07:51:04.350" Score="0" Body="&lt;p&gt;The motions are actually a bit more simplified in SF4.  Although it's listed as &lt;code&gt;F,D,DF&lt;/code&gt;, you can actually just do &lt;code&gt;DF,D,DF&lt;/code&gt; as a shortcut.  Especially helpful if you have a square-gate stick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to do the motion, you can just hold &lt;code&gt;Down+Forward&lt;/code&gt;, swing over to &lt;code&gt;Down&lt;/code&gt;, then swing back to &lt;code&gt;Down+Forward&lt;/code&gt; and punch.  On a square-gate, it's pretty much &lt;code&gt;Down+Forward&lt;/code&gt;, tap Backward (still pulling downward) and Forward then punch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise if you have a round- or octagon-gate stick, you'll just have to get used to the motions.  You can still use the shortcut, it's just a heck a lot easier to do with a square-gate.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-10-18T07:51:04.350" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32724" PostTypeId="2" ParentId="32709" CreationDate="2011-10-18T08:06:39.590" Score="3" Body="&lt;p&gt;It seems that the only way you can do it is if you have one profile that is offline and one that has a registered gamer card on Xbox.com (this second account can't be on Xbox live). I found this link on Xbox.com which gives you step by step instructions on how to combine the two profiles:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://mktplassets.xbox.com/NR/exeres/7239CD88-DE65-408D-AE16-0FC0F8CB4230.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://mktplassets.xbox.com/NR/exeres/7239CD88-DE65-408D-AE16-0FC0F8CB4230.htm&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your other profile is on Live then unfortunately, at this time, there is no way of merging the two profiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="9107" LastActivityDate="2011-10-18T08:06:39.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32725" PostTypeId="2" ParentId="32712" CreationDate="2011-10-18T08:14:30.347" Score="2" Body="&lt;p&gt;The game is extremely tolerant for such things actually. You don't need to do a full circle at all which makes it easier to avoid jumping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the shortest manipulation you can do for a &quot;full circle&quot; special starts from the front goes down then back then back/up+punch/kick. As you can see, you spend very little time pressing Up and you do it at the end of the motion so it should be much easier to do the special without the game making you jump first. It'll take some training to get the motion right though :)&lt;/p&gt;&#xA;" OwnerUserId="13236" LastActivityDate="2011-10-18T08:14:30.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32726" PostTypeId="2" ParentId="32714" CreationDate="2011-10-18T09:15:59.343" Score="1" Body="&lt;p&gt;Double-barreled Shotgun, as the name hints, fires two buckshot shells in one trigger pull, as opposed to the combat shotgun's single shell firepower, therefore making it twice as dangerous in close encounters. It's the same ammo type, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main difference is in practical usage: DBS has to be reloaded after each shot, whereas the combat shotgun with the magazine upgrade has longer lasting firepower, making it better suited for crowd control.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-10-18T09:15:59.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32728" PostTypeId="2" ParentId="31796" CreationDate="2011-10-18T11:08:38.867" Score="1" Body="&lt;p&gt;We killed the Drake tonight through a combination of:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Shoot Drake with an arrow, wait a moment to be sure he comes down to bridge. Dash out onto bridge and strike his head, then quickly run back down the stairs. Sometimes we could get two strikes in before we ran back down the stairs to safety. Repeat process as needed until he is defeated. Be careful, if you step onto bridge too soon after shooting him he will spit fire from the top of tower. Sword used: Drakes tail, dealt about 111 points per hit. Arrows: he just used standard arrows, they dealt 5 points damage per hit. To get the DrakeSword go to the lower area of the bridge and shoot the Drake's tail anywhere between 20 to 50 times, depending on the arrows used it could be more, after enough hits the DrakeSword will automatically appear in your inventory.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13257" LastActivityDate="2011-10-18T11:08:38.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32729" PostTypeId="5" CreationDate="2011-10-18T11:37:51.383" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="11089" LastEditDate="2012-06-02T23:02:09.090" LastActivityDate="2012-06-02T23:02:09.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32730" PostTypeId="4" CreationDate="2011-10-18T11:37:51.383" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information" OwnerUserId="295" LastEditorUserId="11089" LastEditDate="2012-06-02T23:02:11.090" LastActivityDate="2012-06-02T23:02:11.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32731" PostTypeId="1" AcceptedAnswerId="32735" CreationDate="2011-10-18T11:51:42.120" Score="2" ViewCount="1064" Body="&lt;p&gt;If I was the kind of person that didn't mind spoilers, where would I find a list of all things that would be available at the Altar of Wishes once I reached the maximum Dynasty rank?  I'm primarily interested in the things that will have an impact on gameplay, which means Dynasty weapons and Dynasty traits (and miscellaneous items?)&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-18T14:24:38.867" Title="Is there a list of everything available at the Altar of Wishes?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32733" PostTypeId="2" ParentId="32700" CreationDate="2011-10-18T12:17:30.663" Score="2" Body="&lt;p&gt;Here are some tips on how to counter a tank defending a turret :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Be 2 or 3&lt;/li&gt;&#xA;&lt;li&gt;Use the garnison summoner spell on the turret to considerably reduce its damage (80% damage reduction)&lt;/li&gt;&#xA;&lt;li&gt;Have a minion wave pushing with you. Minions capture towers very quickly (you can even use the promote summoner spell), occupy the tank while minions capture the turret&lt;/li&gt;&#xA;&lt;li&gt;Capture another point&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you don't have a minion wave with you, you are alone and don't have the garnison summoner spell :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;go fight with your team and come back when tank is pushing to your turret (meaning away from his)&lt;/li&gt;&#xA;&lt;li&gt;create a minion wave by farming on the lane (harrass tank if he leaves his turret)&lt;/li&gt;&#xA;&lt;li&gt;Go and get central buff&lt;/li&gt;&#xA;&lt;li&gt;go backdoor a lonely point (although I don't like this option, better go with team to gank and/or capture another point)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The thing about tanks is they defend well, but it's also very easy to defend against them (as they don't do much damage) making your turret is also pretty safe. So make him leave his turret, outnumber / overpower him or go somewhere else.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastActivityDate="2011-10-18T12:17:30.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32734" PostTypeId="2" ParentId="32712" CreationDate="2011-10-18T12:45:32.820" Score="10" Body="&lt;p&gt;Along with the 360, there are certain ultras, such as Zangief's that require a 720.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The not so well known knowledge for beginners is that, as Stof mentioned, the game is very tolerant for such moves.  What you only really need to perform, is a lazy 270 rather than the complete 360 before it recognizes the move as a full circle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The standard accepted way of performing such a move is a HCB*, UB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll want to hit the punch button as soon as you reach UB to prevent the jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a 720, you can do: HCB, UB, HCB, UB.  The second HCB to UB needs to be performed extremely fast before Zangief has a chance to jump.  Zangief has a certain number of frames before the jump command actually kicks in, and as long as a move is performed within those frames, he will not jump.  (I believe the number is 6).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are three standard ways of pulling off a 360:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Perform a normal attack.  This is usually the preferred way of doing the move.  Street fighter allows you to 'buffer' an attack up while doing another motion, and this is very similar to how to &lt;a href=&quot;https://gaming.stackexchange.com/questions/15011/street-fighter-charge-attacks/15017#15017&quot;&gt;buffer up a charge attack as well&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Perform a move as you are getting up.  There are risks and rewards associated with this type of move, its up to you to decide.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The least preferred method is to perform the circle move as you are jumping, but this is the most easy to perform for beginners, especially the 720.  However, this is a dead give away that you are trying to perform such a move.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For additional tricks, look up the &quot;Walking 720&quot; for ways of pulling off the move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*HCB = half circle back, UB = up back&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-10-18T12:45:32.820" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32735" PostTypeId="2" ParentId="32731" CreationDate="2011-10-18T14:10:49.833" Score="4" Body="&lt;p&gt;The Altar of Wishes page has a drop down in the upper right corner that contains all the ranks.  As you select each rank, you can see what items are available to purchase when you obtain that rank - items you don't have the rank to obtain will be in red.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if anything ever gets added to that list as you play, but I have not seen that occur yet.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-10-18T14:24:38.867" LastActivityDate="2011-10-18T14:24:38.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32736" PostTypeId="1" AcceptedAnswerId="32738" CreationDate="2011-10-18T14:26:14.520" Score="2" ViewCount="15127" Body="&lt;p&gt;I'm having trouble finding information for some cookie-cutter type builds for Roland, so I put this question out there in the same vein as this one: &lt;a href=&quot;https://gaming.stackexchange.com/questions/217/what-are-good-builds-for-brick-in-borderlands&quot;&gt;What are good builds for &amp;#39;Brick&amp;#39;?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I mostly play solo (heavy Combat Rifle user), but It'd be great to get some info on a good co-op build, too.&lt;/p&gt;&#xA;" OwnerUserId="3017" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2014-12-13T01:43:37.077" Title="What are good builds for 'Roland' in Borderlands" Tags="|borderlands|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32737" PostTypeId="1" AcceptedAnswerId="32816" CreationDate="2011-10-18T14:30:24.513" Score="-1" ViewCount="1395" Body="&lt;p&gt;I got Battlefield Bad Company 2 last night on Steam and I was trying to play online, but I get disconnected within 5 minutes of joining and usually get an error saying: &quot;You have lost connection to the EA server&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have read that BFBC2 uses port forwarding so I went to www.portforward.com and there was a guide to set it up for my DLink router, however I still get disconnected. I don't believe its an issue with my internet because I have played other online games fine on it, and can download things such as movies with sufficient speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am going to give it another try this evening, but I was wondering if anyone else who came across this problem possibly had other suggestion on what I could do to possibly fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I tried updated my punkbuster as well as playing server without punkbuster along with other troubleshooting steps but the disconnection continued, I then contacted ea and they got me to run a program that traces packets, and they told me the problem is with my internet service provider and that I am losing packets.&lt;/p&gt;&#xA;" OwnerUserId="12822" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:24:57.117" LastActivityDate="2014-11-06T10:22:20.597" Title="Battlefield: Bad Company 2 online disconnecting" Tags="|technical-issues|battlefield-bad-company-2|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32738" PostTypeId="2" ParentId="32736" CreationDate="2011-10-18T14:37:56.087" Score="0" Body="&lt;p&gt;Here's a good resource that I used when deciding on what to do with my Roland. It covers a lot of different builds and would be far too long to post here without having to quote a lot of text :) &lt;a href=&quot;http://forums.gearboxsoftware.com/showthread.php?t=108033&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.gearboxsoftware.com/showthread.php?t=108033&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-18T14:37:56.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32739" PostTypeId="1" CreationDate="2011-10-18T14:38:32.063" Score="7" ViewCount="8091" Body="&lt;p&gt;One of the buttons at the top of the main hero page is labeled &quot;Respecialize&quot; and the mouseover indicates that it allows you to redistribute the ability points on your hero.  However, I have yet to see the button enabled.  What triggers the ability to respecialize your hero?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2012-08-30T18:39:04.240" Title="When can you respecialize your hero?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32740" PostTypeId="2" ParentId="29097" CreationDate="2011-10-18T15:01:24.820" Score="5" Body="&lt;p&gt;According to an email I got from PopCap Customer Support, you are right - there are only 40 challenges (and 55 levels) available - the listing on the stats is an error that they are planning to fix in an update.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-18T15:01:24.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32741" PostTypeId="1" AcceptedAnswerId="32752" CreationDate="2011-10-18T15:07:18.197" Score="3" ViewCount="1512" Body="&lt;p&gt;I was playing TF2 last night and I managed to get in to game fine. When the match ended and a new map was loaded, the game crashed for a minute but when it restarted, everything on the screen was white, the sound was looping and the text was displayed as small black blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I closed down and restarted the game, entered a new game on a new server but the same thing happened when transitioning from one map to another. This time, everything on the map went multi-coloured and the text, again, displayed as blocks. This time, however, I was able to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never had a problem before. When I started up Steam last night there was a update for the game which I think may be causing my problems. Is this an issue with the game itself or the update? Or is it something to do with my computer, i.e the graphics card.&lt;/p&gt;&#xA;" OwnerUserId="9107" LastActivityDate="2014-04-13T07:58:02.873" Title="TF2 crashing during map transition" Tags="|team-fortress-2|technical-issues|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32742" PostTypeId="2" ParentId="28609" CreationDate="2011-10-18T15:31:01.543" Score="9" Body="&lt;p&gt;What you can do (instead of wall punching) is to use a revolver with explosive bullets on the wall. It will render the person on the other side unconscious when the wall breaks, instead of killing him (2 rounds AFAIK). It made the Tracer Tong mission extremely easy (playing non-lethal).&lt;/p&gt;&#xA;" OwnerUserId="13263" LastActivityDate="2011-10-18T15:31:01.543" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32743" PostTypeId="1" CreationDate="2011-10-18T15:46:00.100" Score="1" ViewCount="1522" Body="&lt;p&gt;I was playing My Player, and when I tried to play the next game my Wii suddenly crashed with a buzzing sound. I reset the game, loaded my player again and tried to play the next game and it still crashes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on my searches in the web, here are some things worth mentioning:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;tried registering and posting to 2k11 forums but after activating I can't post a single thread. It says I don't have permission&lt;/li&gt;&#xA;&lt;li&gt;tried &lt;a href=&quot;http://www.gamefaqs.com/boards/987827-/56804773&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/987827-/56804773&lt;/a&gt; loaded my player, deleted the save file and saved again then played the next game: freeze&lt;/li&gt;&#xA;&lt;li&gt;load the game, play a Jordan Challenge (3-5 possessions), quit, load my player, play the next game: freeze&lt;/li&gt;&#xA;&lt;li&gt;load the game, load my player, do a scrimmage(don't have any drills left) and play next game: freeze&lt;/li&gt;&#xA;&lt;li&gt;load the game, changed the game mode to default, play the next game: freeze&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What else could I do? Can anyone point me in the right direction? This is pretty frustrating as I have been playing all the games (no sim) and I am at my first season 46 games in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game freezes with a buzzing sound as soon as I hit the play the next game button. Any advice or links will be appreciated. &lt;/p&gt;&#xA;" OwnerUserId="2498" LastEditorUserId="274" LastEditDate="2011-10-18T16:24:23.953" LastActivityDate="2011-10-18T16:24:23.953" Title="Why does NBA 2K11 crash when I play My Player mode?" Tags="|nintendo-wii|nba2k11|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32744" PostTypeId="1" AcceptedAnswerId="32749" CreationDate="2011-10-18T16:02:56.777" Score="7" ViewCount="4505" Body="&lt;p&gt;Most doors I come across in the Rage universe do not cause a hand icon to appear, indicating that they can be opened, nor are they locked with a grindable lock. Most actually display a white warning sign as seen here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/N4Gpe.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And zooming in a bit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9PPpv.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to admit I haven't been keeping track of doors that become open while you play, so I wanted to know what it is this icon indicates, exactly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it mean &quot;this door won't open &lt;strong&gt;at the moment&lt;/strong&gt;&quot;, or perhaps &quot;this is indeed a door, &lt;strong&gt;but it will never open&lt;/strong&gt;&quot;? Perhaps it means either one depending on the door?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="9752" LastEditDate="2012-01-24T15:16:36.877" LastActivityDate="2013-05-06T02:53:54.273" Title="What does the exclamation mark mean when approaching a door?" Tags="|rage|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32745" PostTypeId="2" ParentId="32587" CreationDate="2011-10-18T16:13:06.420" Score="1" Body="&lt;p&gt;Comet Bloom and Night Blossom appear to randomly respawn when you reload the area. I found you can regularly find Comet Bloom outside the Ghosts' hotel near where you start and Night Blossom in Crazy Joe's swamp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both are used in recipes that last 60-90 seconds, so I guess they should be replenishable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Desert Spoors are only used in that one that permanently increases your health, so don't respawn.&lt;/p&gt;&#xA;" OwnerUserId="13264" LastActivityDate="2011-10-18T16:13:06.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32746" PostTypeId="1" AcceptedAnswerId="32776" CreationDate="2011-10-18T16:25:37.773" Score="11" ViewCount="331" Body="&lt;p&gt;I go once, squish grapes, eat to brush off pooped, then do stuff to get my energy to 0, but can't get back to hell. What am I doing wrong? I'm trying to work on the achievements for visiting hell.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="3610" LastEditDate="2011-10-20T13:17:40.470" LastActivityDate="2011-10-20T13:17:40.470" Title="How do I go to hell?" Tags="|achievements|glitch-2011|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32749" PostTypeId="2" ParentId="32744" CreationDate="2011-10-18T17:09:40.283" Score="7" Body="&lt;p&gt;Sometimes they become openable doors through the story (e.g. entrance/exit in Dead City), sometimes you get a keycard or key to open them (e.g. Gearhead Vault in Subway), sometimes they can be opened by shooting gas tanks behind them (e.g. Wasted Garage) or similar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, mostly they're just part of the wall that looks like a door - there seems to be more 'doors' like that than any other.&lt;/p&gt;&#xA;" OwnerUserId="13264" LastActivityDate="2011-10-18T17:09:40.283" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32750" PostTypeId="2" ParentId="32484" CreationDate="2011-10-18T17:14:10.817" Score="2" Body="&lt;p&gt;You have to stab the glowing region, not just any space between the fingers.  It took me several tries to figure out.&lt;/p&gt;&#xA;" OwnerUserId="13266" LastActivityDate="2011-10-18T17:14:10.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32751" PostTypeId="2" ParentId="32443" CreationDate="2011-10-18T17:16:58.747" Score="5" Body="&lt;p&gt;The only skill that directly supports levelling up faster is &lt;em&gt;Enlightenment&lt;/em&gt;, as mentioned by Raven Dreamer in his answer.  As far as indirectly making your hero level up faster, you want skills that make it faster to defeat wandering monster stacks, as that gains you the experience for winning combat, as well as access to any treasure chests or artifacts the monsters are guarding.  Depending upon the design of the map, it may also open up the map and give you access to more monsters to fight for even more experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, for indirect skills, you want skills that help your army in combat, skills that get you into combat faster and skills that keep your army size larger, either through increased production or through avoiding combat losses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've compiled a short list of the level 1 skills that accomplish the above.  I did not include level 2 skills, though you could, depending upon your definition of early in game terms.  However, most of the skills I have listed have level 2 upgrades, so obviously if the level 1 skill is a good choice, so is the level 2 upgrade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Directly&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Enlightenment&lt;/em&gt; (Paragon) - Increased Experience&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Indirectly&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Defender I&lt;/em&gt;  (Paragon) - Increased Might Defense (you lose less troops, so your army stays bigger)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Assailant I&lt;/em&gt; (Paragon) - Increased Might Power (you kill more enemies, fewer retaliate, so your army stays bigger)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Logistics&lt;/em&gt; (Paragon) - Increased Land Movement (more movement = more battles per turn = more experience per turn)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Architect I&lt;/em&gt; (Realm) - Increased creature production (increased production = bigger army, though I would put this on a secondary hero, since your primary hero won't be sticking around your town for very long)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Ambush&lt;/em&gt; (Tactics) - Increased initiative of friendly creatures (you attack first, fewer retaliate)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Toughness I&lt;/em&gt; (Warfare) - Increased health of friendly creatures (you lose less troops)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Archery I&lt;/em&gt; (Warfare) - Increased damage of ranged units (you kill more enemies, fewer retaliate)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I did not include any magic skills or Warcries in the above list, because they all help in combat, depending upon the faction you are using and the specific tactical battle plan you use.  I think that any of the four Level 1 Warcries are effective in early battles and help keep your army intact, as well as the classic use of &lt;em&gt;Slow&lt;/em&gt; and &lt;em&gt;Haste&lt;/em&gt; to control which stacks attack first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, don't forget about strategic ways to ensure your main hero gets a lot of experience fast.  For example, it never hurts to obtain a secondary hero as soon as possible.  Your main hero can concentrate on just battles for the experience, while your secondary hero follows behind and grabs all the resources, artifacts and buildings opened up by the main hero, at least until you can give your main hero the &lt;em&gt;Snatch&lt;/em&gt; ability, which allows her to pick up resources without expending any movement.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-10-18T18:04:22.787" LastActivityDate="2011-10-18T18:04:22.787" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32752" PostTypeId="2" ParentId="32741" CreationDate="2011-10-18T17:24:53.510" Score="4" Body="&lt;p&gt;Have you tried to &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&quot; rel=&quot;nofollow noreferrer&quot;&gt;verify the integrity of your files&lt;/a&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that doing this step solves 90% of my load/crashing problems with most steam games.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-18T17:24:53.510" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32753" PostTypeId="2" ParentId="30947" CreationDate="2011-10-18T17:26:34.523" Score="1" Body="&lt;p&gt;In addition to the other answers here, I had the very same problem is the receiver had to be on.  I know a lot of newer receivers have HDMI passthroughs which I think acts like a direct connection to the TV.  Does your receiver have HDMI passthrough?&lt;/p&gt;&#xA;" OwnerUserId="6475" LastActivityDate="2011-10-18T17:26:34.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32754" PostTypeId="2" ParentId="32711" CreationDate="2011-10-18T17:32:30.593" Score="6" Body="&lt;p&gt;These are just spare slots. The items doesn't exist yet, and are most likely to be included in future updates or DLC.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-18T17:32:30.593" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32756" PostTypeId="2" ParentId="32523" CreationDate="2011-10-18T17:39:09.757" Score="6" Body="&lt;p&gt;You can't go directly to levels, but you can go to chapters. I don't have the game handy to try this out, but isn't there a Single Player/Chapters menu once you've finished the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, I know for sure you can go to Single Player/Developer Commentary and select chapters (because I mentioned it in &lt;a href=&quot;https://gaming.stackexchange.com/questions/22136/is-there-a-way-to-keep-the-portal-2-game-completion-background/23426#23426&quot;&gt;this answer&lt;/a&gt;). I believe you can still get most trophies (like finding secret areas, and beating that one chamber super fast) in commentary mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure about challenge mode, but why not just try it out? I doubt you got the &lt;a href=&quot;http://www.youtube.com/watch?v=Ejqu3Rw5zzk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Secret Transmission trophy&lt;/a&gt; your first time through, but it won't take that long to do it once you know what you need to do. Let us know what you find!&lt;/p&gt;&#xA;" OwnerUserId="137" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-10-18T17:46:49.003" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32757" PostTypeId="2" ParentId="32700" CreationDate="2011-10-18T17:54:17.183" Score="0" Body="&lt;p&gt;I'm going to assume the game is blind pick, so you never know if you're up against a tank heavy team or not.  The answer to this question is fairly simple:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kill them.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you're having trouble with that, here's some ways to make it easier:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the new summoner spells.  A wave of minions led by a super minion will knock the turret to neutral.  Garrison will reduce the turret's damage significantly.&lt;/li&gt;&#xA;&lt;li&gt;Gang up.  More allies equals an easier kill.&lt;/li&gt;&#xA;&lt;li&gt;Grab the center buff.  &lt;/li&gt;&#xA;&lt;li&gt;Lay a trap.  Leave the turret closest to the tank undefended; if he pushes out, gank him.  If he doesn't, go win your 5v4 teamfight.&lt;/li&gt;&#xA;&lt;li&gt;Pick a tanky dps.  Jax comes to mind..&lt;/li&gt;&#xA;&lt;li&gt;Pick a ranged dps that you know can shred a tank.  Teemo, cait, vayne all come to mind.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&#xA;If a tank is just sitting at a tower, use his static position to your advantage.  It's rarely necessary to engage him at his tower.&lt;/p&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-10-18T17:54:17.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32758" PostTypeId="2" ParentId="32744" CreationDate="2011-10-18T18:12:35.193" Score="2" Body="&lt;p&gt;It means that the door is not openable at all. A red hand icon would mean that the door is openable via other means (key, switch, explosive). I suspect this was put in so that future DLC may change this, but that is only my suspicion.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-18T18:12:35.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32759" PostTypeId="2" ParentId="31695" CreationDate="2011-10-18T18:21:21.580" Score="3" Body="&lt;p&gt;After playing through, the best answer I can come up with is that there really isn't a recipe good for your personal economy. Instead, craft lots of wingsticks and pop rockets and go do a few rounds of Mutant Bash TV. You can average something like $600-$700 per episode.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-18T18:21:21.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32760" PostTypeId="2" ParentId="31779" CreationDate="2011-10-18T18:24:58.720" Score="3" Body="&lt;p&gt;I've finished the game (not at the 100% achievement level) and the only Sniper Rifle modification I've seen is the semi-auto.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://rage.wikia.com/wiki/Sniper_Rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;RAGE&lt;/em&gt; Wikia&lt;/a&gt; says that the only modification is the semi-auto upgrade.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-18T18:24:58.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32761" PostTypeId="2" ParentId="32746" CreationDate="2011-10-18T18:30:40.163" Score="2" Body="&lt;p&gt;Get your energy down to low levels. Then, do one of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Drink a &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Beer&quot; rel=&quot;nofollow noreferrer&quot;&gt;beer&lt;/a&gt; for a energy debuff that takes 35 energy over time.&lt;/li&gt;&#xA;&lt;li&gt;Do some &lt;a href=&quot;http://www.glitch-strategy.com/wiki/No-No_Powder&quot; rel=&quot;nofollow noreferrer&quot;&gt;No-No Powder&lt;/a&gt;, then wait until the rush and the crash wear off.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.glitch-strategy.com/wiki/Hell&quot; rel=&quot;nofollow noreferrer&quot;&gt;Idle at 0 energy&lt;/a&gt;. Eventually, you'll croak.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I did notice that, the one time I died, I got to 0 energy almost immediately after I came back and didn't die right away. Since you start with low energy after a death, my assumption was that there was a small forgiveness timer that gave you a chance to recover so that you didn't immediately end up back in Hell via performing one or two actions to get something that allowed you to recharge.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-10-18T18:30:40.163" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32762" PostTypeId="1" AcceptedAnswerId="32764" CreationDate="2011-10-18T18:59:11.637" Score="3" ViewCount="766" Body="&lt;p&gt;Around the RAGE world map I found various authority drones. It seems that jump onto them with my car triggers some message and I imagine that there is a price if I get them all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately there are some drones that I was not able to reach. Maybe it depends on car or maybe I choose wrong jump platforms, I don't know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a guide that can help me do destroy all drones?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-10-31T00:15:32.153" Title="How to jump onto all authority drones?" Tags="|rage|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32763" PostTypeId="2" ParentId="23467" CreationDate="2011-10-18T19:15:38.597" Score="4" Body="&lt;p&gt;Holding the pick up item while targeting a weapon, granade mod, or class mod, will auto-equip it.&lt;br&gt;&#xA;If you're targeting ammo or money, it will pick up every ammo or money nearby but no weapons or mods, so it's context sensitive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that this will move the current equipped item to the backpack, so in the case of weapons it'll mess up your configuration (you'll need to manually change the slot if you have a particular order for example)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-10-18T19:15:38.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32764" PostTypeId="2" ParentId="32762" CreationDate="2011-10-18T19:35:04.000" Score="4" Body="&lt;p&gt;There are a few helpful guides found on &lt;a href=&quot;http://www.trueachievements.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TrueAchievements.com&lt;/a&gt; for &lt;em&gt;RAGE's&lt;/em&gt; &lt;a href=&quot;http://www.trueachievements.com/a155165/jumper-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jumper achievement&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For most of them, you just need to take your car and zip up a ramp at near full speed to hit them. Only 2 or 3 are really challenging.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T00:15:32.153" LastActivityDate="2011-10-31T00:15:32.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32765" PostTypeId="2" ParentId="32739" CreationDate="2011-10-18T19:35:50.843" Score="6" Body="&lt;p&gt;You can respecialise once you have 250 points in blood or tears.&lt;/p&gt;&#xA;" OwnerUserId="13203" LastActivityDate="2011-10-18T19:35:50.843" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32766" PostTypeId="1" CreationDate="2011-10-18T20:18:05.927" Score="1" ViewCount="2328" Body="&lt;p&gt;SNES9x works with my USB joystick alright, but if I need disconnect this joystick (even with the ROM paused), when I connect it again it doesn't work anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can it be fixed?&lt;/p&gt;&#xA;" OwnerUserId="9385" LastEditorUserId="12936" LastEditDate="2012-05-04T15:16:46.470" LastActivityDate="2012-10-31T16:55:44.650" Title="Why in snes9x (on Ubuntu), if the joystick is disconnected it isn't recognized again?" Tags="|controllers|snes|ubuntu|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32767" PostTypeId="1" AcceptedAnswerId="32771" CreationDate="2011-10-18T20:18:47.030" Score="7" ViewCount="1344" Body="&lt;p&gt;I'm playing Costume Quest, and I'm up to the Mall.  I just looked at my quest log and realised that I missed one of the hide-and-seekers in Suburbia.  Gah.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will there be any opportunity to revisit the area and obtain missed quests?  Or would I have to start a new save to do so?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note: I'm playing this on PC, I don't think it's relevant but I thought I'd point it out.)&lt;/p&gt;&#xA;" OwnerUserId="144" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T10:54:12.827" LastActivityDate="2012-07-05T10:54:12.827" Title="Can I go back to complete quests in Costume Quest?" Tags="|costume-quest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32768" PostTypeId="2" ParentId="32708" CreationDate="2011-10-18T20:19:31.100" Score="1" Body="&lt;p&gt;If you do decide to buy it, buy it from GOG.  GOG modifies the game for you so it runs on modern hardware.  Another benefit of it is that they give you a DRM free copy.&lt;br&gt;&#xA;The only other recommendation I can give is trying to play it in compatibility mode.&lt;/p&gt;&#xA;" OwnerUserId="13136" LastActivityDate="2011-10-18T20:19:31.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32771" PostTypeId="2" ParentId="32767" CreationDate="2011-10-18T21:17:57.273" Score="9" Body="&lt;p&gt;You will be able to go back - at the end of each area there is a teleport coffin that will allow you to go back to areas you have already been to.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-18T21:17:57.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32772" PostTypeId="5" CreationDate="2011-10-18T21:23:56.047" Score="0" Body="&lt;p&gt;The &lt;strong&gt;Game Boy Advance&lt;/strong&gt; is Nintendo's 3rd major handheld/portable gaming system. Initial releases of the system were fully compatible with the original Game Boy and Game Boy Color games, as well as some features of the Super Game Boy games. Use this tag if the question is pertaining to the Game Boy Advance game or a question about Game Boy Advance models (including the original, SP &amp;amp; Micro).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Game Boy Advance models:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Game Boy Advance&lt;/li&gt;&#xA;&lt;li&gt;Game Boy Advance SP (1st backlit Game Boy! Also noted for clamshell design)&lt;/li&gt;&#xA;&lt;li&gt;Game Boy Advance Micro&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-18T21:31:24.557" LastActivityDate="2011-10-18T21:31:24.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32773" PostTypeId="4" CreationDate="2011-10-18T21:23:56.047" Score="0" Body="The Game Boy Advance is Nintendo's 3rd major handheld/portable gaming system. Initial releases of the system were fully compatible with the original Game Boy and Game Boy Color games, as well as some features of the Super Game Boy games. Use this tag if the question is pertaining to the Game Boy Advance game or a question about Game Boy Advance models (including the original, SP &amp; Micro)." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-18T21:31:26.490" LastActivityDate="2011-10-18T21:31:26.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32774" PostTypeId="1" CreationDate="2011-10-18T21:52:29.613" Score="2" ViewCount="151" Body="&lt;p&gt;I have tried to play levels like Shear Madness and Double Dragons until they end, but never reach it. Should I keep trying or is there no end to reach?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turns out that there is an end. I finished one of them and got the level complete symbol. &lt;/p&gt;&#xA;" OwnerUserId="5392" LastEditorUserId="181240" LastEditDate="2023-03-25T20:22:58.247" LastActivityDate="2023-03-25T20:22:58.247" Title="Is there an end on the mini levels in PSP Little Big Planet?" Tags="|psp|little-big-planet-psp|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32775" PostTypeId="1" AcceptedAnswerId="32781" CreationDate="2011-10-18T22:05:18.757" Score="2" ViewCount="4572" Body="&lt;p&gt;In FIFA 12 you are awarded XP and rise through experience levels. Are the experience levels actually used for anything, e.g. unlocking features? If so, is there a list somewhere of what gets unlocked at each level?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="3610" LastEditDate="2012-06-11T09:20:23.890" LastActivityDate="2012-12-10T00:20:22.767" Title="Levelling in FIFA 12" Tags="|fifa-12|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32776" PostTypeId="2" ParentId="32746" CreationDate="2011-10-18T23:02:48.187" Score="4" Body="&lt;p&gt;It appears you can only go to hell once per game-day.&#xA;You get the debuff Pooped when your energy is very low(5% of max energy) with a duration matching the time until the next game day, which is every four earth hours.&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="39" LastEditDate="2011-10-20T04:06:24.107" LastActivityDate="2011-10-20T04:06:24.107" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32779" PostTypeId="1" AcceptedAnswerId="32827" CreationDate="2011-10-19T01:11:48.633" Score="15" ViewCount="142124" Body="&lt;p&gt;I've played through all of Arkham Asylum and I still don't remember how to do this - I see question marks all over the place in detective mode, but holding down &quot;L2&quot; doesn't seem to scan them no matter how I try to align it.  (I don't even get a &quot;misaligned&quot; message.)  How do you scan the question marks?&lt;/p&gt;&#xA;" OwnerUserId="918" LastActivityDate="2014-02-08T16:38:13.987" Title="How do I scan riddler question marks?" Tags="|batman-arkham-city|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32780" PostTypeId="1" AcceptedAnswerId="33321" CreationDate="2011-10-19T01:37:40.490" Score="7" ViewCount="11618" Body="&lt;p&gt;In &lt;em&gt;Batman: Arkham City&lt;/em&gt; I've overheard several prisoners in the Bowery talking about a ringing telephone, saying that whoever answers it will die. Where can I find the phone in question?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user11502" LastEditDate="2011-10-19T01:45:31.573" LastActivityDate="2012-02-15T17:44:12.547" Title="Where is the ringing telephone in Arkham City?" Tags="|batman-arkham-city|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32781" PostTypeId="2" ParentId="32775" CreationDate="2011-10-19T01:42:15.423" Score="2" Body="&lt;p&gt;The points are used to compare yourself with other players, and the points you earn are also given to whatever club you've chosen (whether you are actively playing as that club or not), which are then used to rank the clubs in week long &quot;seasons&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The levels themselves are just used as a comparison tool.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1561" LastEditDate="2011-11-30T21:37:14.917" LastActivityDate="2011-11-30T21:37:14.917" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32782" PostTypeId="2" ParentId="32774" CreationDate="2011-10-19T01:45:57.167" Score="3" Body="&lt;p&gt;The mini levels seem to be more about achieving a high score than having a definitive end - they basically keep going until you fail.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-19T01:45:57.167" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32785" PostTypeId="2" ParentId="32780" CreationDate="2011-10-19T02:27:47.270" Score="3" Body="&lt;p&gt;I found one in Park Row, northeast of the court house, under the overpass. Didn't realize it also gave me the &lt;a href=&quot;http://www.trueachievements.com/a155654/ring-ring-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ring Ring achievement&lt;/a&gt;. From what I see, there are quite a few ringing phones to find.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="4182" LastEditDate="2011-10-26T08:00:36.317" LastActivityDate="2011-10-26T08:00:36.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32788" PostTypeId="2" ParentId="32779" CreationDate="2011-10-19T02:44:51.930" Score="0" Body="&lt;p&gt;You should still be able to line up a green question mark while in detective mode and scanning it. You need to hold down the detective mode button to scan it. LB on 360, and L2 on the PS3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not getting any type of message about nothing being found, or misaligned, then likely something else is going on.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-19T14:31:57.487" LastActivityDate="2011-10-19T14:31:57.487" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32790" PostTypeId="1" AcceptedAnswerId="32797" CreationDate="2011-10-19T03:04:06.103" Score="13" ViewCount="2381" Body="&lt;p&gt;In &lt;em&gt;Batman: Arkham City&lt;/em&gt;, there are different playable characters that are available with pre-orders. It appears they are either Catwoman, or Robin. I've seen mention of Nightwing, but I think that's for later release.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, do these playable characters have an affect on the main storyline? If I have the Catwoman pack, does that change the main storyline? Or, is it different with Robin? Or, are these just typical extra characters available to use in challenge maps, and things like that?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="52800" LastEditDate="2014-01-30T09:39:49.663" LastActivityDate="2014-01-30T09:39:49.663" Title="What are benefits of the pre-order playable characters, Catwoman and Robin?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32791" PostTypeId="2" ParentId="32568" CreationDate="2011-10-19T03:14:55.073" Score="2" Body="&lt;p&gt;Just go in your dynasty section when you start the game, you can see it in there.&lt;/p&gt;&#xA;" OwnerUserId="13273" LastActivityDate="2011-10-19T03:14:55.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32794" PostTypeId="2" ParentId="32790" CreationDate="2011-10-19T05:26:09.463" Score="3" Body="&lt;p&gt;Catwoman kinda has an effect on the storyline, Robin does not. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Catwoman has her own sideplot (consisting of 4 &quot;sections&quot; or missions) which expands/adds to the story in the game, but it doesn't (afaik) have any noticeable effect on the main storyline of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Robin on the other hand doesn't have any relevance to the main storyline and is just there as a playable character for challenge maps.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-10-19T05:26:09.463" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32796" PostTypeId="1" AcceptedAnswerId="32993" CreationDate="2011-10-19T06:24:28.473" Score="12" ViewCount="3154" Body="&lt;p&gt;So after many months of battles, I've finally accrued the 1,000 blood reputation needed to reach Blood level 2. At the moment, however, I'm at Tears Level 1, and it is not obvious to me how one goes about swapping one for the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this is possible because there are achievements awarded for it, I'm just a little confused as to how...&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2012-04-02T14:01:46.757" Title="How can I change from Blood to Tears? (Repentance / Reversal achievement)" Tags="|achievements|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32797" PostTypeId="2" ParentId="32790" CreationDate="2011-10-19T07:03:30.593" Score="9" Body="&lt;p&gt;First off, it's worth mentioning that while Robin is indeed a pre-order bonus character, as detailed in &lt;a href=&quot;http://game-preorders.com/batman-arkham-city-preorder-bonus-list&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt; (he's a pre-order bonus in BestBuy in the US and GAME in the UK), Catwoman is not a pre-order bonus. Catwoman is only available for people who purchase the game new or pay extra for a key once they buy a used copy. See &lt;a href=&quot;http://kotaku.com/5849594/batman-arkham-citys-single+player-catwoman-content-requires-online-pass&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Neither effect the main plot directly. Robin is a challenge only character:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;exclusive Robin character with his own unique gadgets and moves.&#xA;Playable in all challenge maps of the game, including two additional&#xA;maps that are only available with Best Buy preorders (Black Mask&#xA;Hideout and Freight Train Escape).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;And as for Catwoman, it is best to have a look &lt;a href=&quot;http://www.eurogamer.net/articles/2011-10-13-batman-online-pass-unlocks-catwoman&quot; rel=&quot;nofollow noreferrer&quot;&gt;over here&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Playing as Catwoman is not required to complete the game.&lt;/p&gt;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&lt;p&gt;Catwoman is a unique character with &lt;strong&gt;her own story&lt;/strong&gt;, moves, and weapons.&lt;/p&gt;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&lt;p&gt;Without the VIP pass code, Catwoman still appears in the game as part of the story, but her playable missions remain locked.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; While she does not appear to affect main story, technically, she does change the way the game begins and the amount of Riddler challenges (&lt;a href=&quot;http://kotaku.com/5850927/before-you-start-tips-for-playing-batman-arkham-city-the-best-way&quot; rel=&quot;nofollow noreferrer&quot;&gt;from here&lt;/a&gt;):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Get that Catwoman DLC, and get it before you start... because it will affect&#xA;how the game begins. The new Catwoman intro isn't great, but her later&#xA;missions are good (plus, she's fun to play as, as you can see here).&lt;/p&gt;&#xA;&lt;p&gt;...&lt;/p&gt;&#xA;&lt;p&gt;There are 400 Riddler things to do even if you don't have the Catwoman content (at least 40 more if you do).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-19T09:42:06.747" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32798" PostTypeId="2" ParentId="31376" CreationDate="2011-10-19T07:05:49.830" Score="10" Body="&lt;p&gt;This has &lt;a href=&quot;http://mp1st.com/2011/10/17/bf3-soldiers-appear-on-the-map-for-a-short-time-when-firing-an-unsuppressed-weapon/&quot; rel=&quot;nofollow noreferrer&quot;&gt;changed a bit for final&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;However, Ian Torny recently stated, &lt;strong&gt;“To clarify – You will appear on the mini-map for a short time [when you fire an unsuppressed weapon], but you will not be flagged/spotted,”&lt;/strong&gt; referencing Fredrick Thylander’s statement, “It makes you light up on minimap for a split second. Add silencer to avoid it.”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is a global change for all multiplayer modes. Basically they are moving a bit more towards the Call of Duty: Modern Warfare behavior.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2011-12-28T06:06:26.017" LastActivityDate="2011-12-28T06:06:26.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32800" PostTypeId="1" AcceptedAnswerId="32802" CreationDate="2011-10-19T08:33:57.283" Score="7" ViewCount="706" Body="&lt;p&gt;In OpenTTD, is it possible to create priorities with diagonal tracks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a straight priority for reference:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Bk2t3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want the other track to have priority.&lt;/p&gt;&#xA;" OwnerUserId="12779" LastActivityDate="2011-10-19T17:48:43.617" Title="Can priorities be constructed diagonally?" Tags="|openttd|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32801" PostTypeId="2" ParentId="2459" CreationDate="2011-10-19T09:07:53.187" Score="4" Body="&lt;p&gt;I'm using Steam for quite a while now and I've had no problems yet. So I guess you can trust it.&lt;br /&gt;&#xA;All Steam does is organize your games and sell games, and sometimes with huge sales.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Yes, you can trust it&lt;/li&gt;&#xA;&lt;li&gt;I didn't find out how it works exactly, and I didn't do any independent research&lt;/li&gt;&#xA;&lt;li&gt;Aside of a client it doesn't install anything else&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13280" LastActivityDate="2011-10-19T09:07:53.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32802" PostTypeId="2" ParentId="32800" CreationDate="2011-10-19T09:11:24.817" Score="6" Body="&lt;p&gt;I'm not at home at the moment, so can't build a &quot;real&quot; example, but the answer is &lt;strong&gt;Yes, you can build a priority junction diagonally&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This quickly thrown together example should demonstrate how:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oc7Sz.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, you must ensure the track crossing the junction and prioritised line &lt;em&gt;cannot&lt;/em&gt; be accessed by any train - so here the sections where the control track touches the diagonal track are all attached &quot;against the flow&quot; so that they are impossible to enter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once that's done the the signal placement is effectively the same just with the roles of the tracks swapped.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="1485" LastEditDate="2011-10-19T17:48:43.617" LastActivityDate="2011-10-19T17:48:43.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32803" PostTypeId="5" CreationDate="2011-10-19T09:20:42.013" Score="0" Body="&lt;p&gt;&lt;em&gt;Advance Wars&lt;/em&gt; for the Game Boy Advance is the first game of the Nintendo Wars series to be released outside of Japan. It is a turned based strategy game.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-19T09:28:57.963" LastActivityDate="2011-10-19T09:28:57.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32804" PostTypeId="4" CreationDate="2011-10-19T09:20:42.013" Score="0" Body="Advance Wars for the Game Boy Advance is the first game of the Nintendo Wars series to be released outside of Japan. It is a turned based strategy game." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-19T09:28:59.787" LastActivityDate="2011-10-19T09:28:59.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32805" PostTypeId="1" AcceptedAnswerId="32811" CreationDate="2011-10-19T09:42:06.500" Score="9" ViewCount="17389" Body="&lt;p&gt;I started Dark Souls the other evening and like most people (I imagine) I'm finding it rather difficult. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a particular character class that will make the game easier to learn? I can only assume my selection of a 'Pyromancer' was a terrible idea for someone new to the game.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="2262" LastEditDate="2012-11-05T16:23:03.253" LastActivityDate="2013-12-06T19:01:45.437" Title="Making Dark Souls just a little bit easier?" Tags="|dark-souls|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32806" PostTypeId="1" AcceptedAnswerId="32884" CreationDate="2011-10-19T09:51:22.397" Score="8" ViewCount="286" Body="&lt;p&gt;While driving across the wasteland, it is not uncommon to run across a bandit watchtower:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ag0pK.jpg&quot; alt=&quot;Watchtower&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are not terribly dangerous while driving (their machine gun doesn't do an awful lot of damage, and they don't chase you, obviously) and there are certainly quite a few ways to get rid of them (ramming them, or stepping out of your vehicle and using a sniper rifle on the operator).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is, I've never managed to get a lock on them to properly take them down with vehicle mounted weapons. Firing blindly at them will work, but some are placed in such a way as to make that nearly impossible. Is there some way to do this that I am missing, or is it impossible to get a lock on them?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-10-19T21:50:03.450" LastActivityDate="2011-10-20T02:56:43.943" Title="Is there any way to lock on to watchtowers?" Tags="|rage|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32807" PostTypeId="1" CreationDate="2011-10-19T10:05:03.957" Score="3" ViewCount="10454" Body="&lt;p&gt;I have the latest free Steam version of Half-life 2 deathmatch. I have tried to add Hurricane Bot 1.1.3 and rcbot2 and didn't succeed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I type hrcbot_add or bot_add, or rcbot addbot, console respond with &quot;unknown command&quot; error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I put downloaded dlls into ...steam/steamaps/username/half-life 2 deathmatch/hl2mp/addons&lt;/p&gt;&#xA;" OwnerDisplayName="user7634" LastEditorUserId="181240" LastEditorDisplayName="user27134" LastEditDate="2023-12-30T07:23:28.537" LastActivityDate="2023-12-30T07:23:28.537" Title="How to add bots in Half-life 2 deathmatch?" Tags="|half-life-2|half-life-2-deathmatch|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32809" PostTypeId="2" ParentId="28617" CreationDate="2011-10-19T12:28:26.997" Score="2" Body="&lt;p&gt;You can't kill, but you &lt;em&gt;can&lt;/em&gt; shoot the yellow gas-canisters in the vicinity of enemies, that will render them unconscious.&lt;/p&gt;&#xA;" OwnerUserId="13263" LastActivityDate="2011-10-19T12:28:26.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32811" PostTypeId="2" ParentId="32805" CreationDate="2011-10-19T12:44:05.837" Score="13" Body="&lt;p&gt;I'll start off by pointing out that the Graveyard you find near the start of the game &#xA;is intended for a higher level player, so you should avoid it for now. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both the Cleric and the Warrior are excellent beginner classes. The Cleric has healing, which is very helpful, but has very weak armor. The Warrior lacks healing, but has  more well rounded stats for combat, and starts with better equipment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it comes to developing your character,  there is one thing you should keep in mind: &lt;strong&gt;You should only boost one offensive stat.&lt;/strong&gt; This includes: Strength, Dexterity, Intelligence and Faith. The reason for this is that most weapons have stat scaling. So if you have a weapon which scales with strength, and you decided to split your points between dexterity and strength, all of the points invested in dexterity are essentially useless. That isn't to say you shouldn't put &lt;strong&gt;any&lt;/strong&gt; points into the other offensive stats, just that you should only be putting enough to meet stat requirements for equipment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My personal suggestion would be to focus on a Dexterity build. This will allow you to use bows effectively, which can make your game a lot easier. Bows allow you to both kill and weaken enemies from afar, lure single enemies away from a group, and take care of archers as soon as you encounter them. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-10-19T12:44:05.837" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32812" PostTypeId="1" AcceptedAnswerId="35933" CreationDate="2011-10-19T12:57:48.997" Score="2" ViewCount="986" Body="&lt;p&gt;In Driver: San Francisco I bought the DeLorean and drove it at 88mph. This unlocked the &quot;Blast From The Past&quot; challenge (the garage level from the first Driver game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do any other cars unlock challenges?&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-11-14T10:33:02.427" Title="Driver: San Francisco - Which cars unlock challenges?" Tags="|driver-san-francisco|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32813" PostTypeId="1" CreationDate="2011-10-19T13:03:42.780" Score="6" ViewCount="24215" Body="&lt;p&gt;This post pretty much summarizes my question : &lt;a href=&quot;https://gaming.stackexchange.com/questions/24543/how-do-i-change-player-name-in-minecraft-multiplayer-in-offline-mode-in-linux&quot;&gt;How do I change player name in minecraft multiplayer in offline mode in Linux?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know for a fact that Mac and Linux are both Unix based&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And the commands for Linux should work for Mac, but with limited knowledge for programming I couldn't get it to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Just saw this - &lt;a href=&quot;http://pepijndevos.nl/2011/08/11/playing-minecraft-offline.html#fnref:1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pepijndevos.nl/2011/08/11/playing-minecraft-offline.html#fnref:1&lt;/a&gt;&#xA;currently working on it&lt;/p&gt;&#xA;" OwnerUserId="13283" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2012-07-03T20:02:47.107" Title="How do I change player name in Minecraft smp in offline mode on a Mac?" Tags="|macos|minecraft-java-edition|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32814" PostTypeId="1" AcceptedAnswerId="32833" CreationDate="2011-10-19T13:28:26.647" Score="7" ViewCount="41751" Body="&lt;p&gt;The &lt;strong&gt;Barbarian&lt;/strong&gt; and &lt;strong&gt;Series EV&lt;/strong&gt; hero classes are currently locked to me. However, unlike with the Crystals, it does not list the requirements needed to unlock them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I need to do to unlock these classes? Finish the game once, get a certain achievement, or something else? I'm currently playing the Steam version, if that matters.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-10-19T16:50:54.053" LastActivityDate="2013-03-13T10:49:16.297" Title="How do I unlock the Barbarian and Series EV in Dungeon Defenders?" Tags="|pc|dungeon-defenders|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32815" PostTypeId="1" AcceptedAnswerId="32817" CreationDate="2011-10-19T13:53:09.047" Score="6" ViewCount="31314" Body="&lt;p&gt;I found a 3 socket &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/sets/sets4.shtml#aldurs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Aldur's Rhythm&lt;/a&gt; during my game play last night, and it is a vast improvement over the weapon I was using.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am running a Zeal Paladin, on closed Battle.net, at Nightmare difficulty Act 3, and I am hoping that it will help me up to Hell difficulty.  Based on those threads from players using this weapon in Hell I feel like I've gotten a great weapon earlier than normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read suggestions about adding 3 Shael runes to make the increased attack speed as high as possible, however, the calculator I found showed my number of attacks (Zeal) would increase from 4.16-4.46 for the 3 rune upgrade.  Gaining 1 attack every 3 seconds doesn't seem like a huge damage gain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Others suggest adding Amn runes or 3 Perfect Skulls to bump the life/mana leech.  At present potion guzzling is a bit of a problem, but I may only need to find one good armor to solve that problem for a while.  This doesn't seem like the worst choice, however the weapon does already have 10% Life Stolen Per Hit and 5% Mana Stolen Per Hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other thoughts I've had include using Eth for the -25% to target defense, Mal for prevent heal, and perhaps Dol for 25% monster flee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given these circumstances, what are solid options that will be useful through the Nightmare Acts 4,5 and into Hell?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="13423" LastEditDate="2011-10-25T17:43:56.157" LastActivityDate="2021-06-23T06:43:00.900" Title="What to socket Aldur's Rhythm with?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="32816" PostTypeId="2" ParentId="32737" CreationDate="2011-10-19T14:16:01.917" Score="0" Body="&lt;p&gt;I contacted ea and they got me to run a program that traces packets, and they told me the problem is with my internet service provider and that I am losing packets. If anyone else comes across this problem I first recommend the punkbuster solution, then doing the port forwarding and if all else fails contact ea, and it may be the same as my issue. Its rogers internet but its through techsavy&lt;/p&gt;&#xA;" OwnerUserId="12822" LastEditorUserId="12822" LastEditDate="2011-10-19T15:54:53.650" LastActivityDate="2011-10-19T15:54:53.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32817" PostTypeId="2" ParentId="32815" CreationDate="2011-10-19T14:21:05.810" Score="8" Body="&lt;p&gt;First of all, realize that the complete Aldur's set is a druid only set, so whatever you use with it will become useless later on since you are a paladin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, the weapon may be a vast improvement, but it is not worth spending a lot of mid-high runes on since its simply not that good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Third, for zeal weapons, you want to consider the base weapon speed, the faster the better.  Aldur's Rhythm with a base weapon speed of 10 is rather slow.  A popular yet fairly easy to get zeal weapon would be something like &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/elite/umaces.shtml#stormlash&quot; rel=&quot;noreferrer&quot;&gt;Stormlash&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So given these, I would just avoid socketing the weapon altogether, or if you must, put in Ber runes (really expensive, and a huge waste imo), since crushing blow is very nice to have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For cheaper solutions, just stick in some ptopaz for a little kick in the lightning damage department.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and if you do have a mal rune, I'd save it for the &lt;a href=&quot;http://diablo.wikia.com/wiki/Grief_Rune_Word&quot; rel=&quot;noreferrer&quot;&gt;Grief runeword*&lt;/a&gt; its the ultimate weapon for a zeal pally.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Eth for the -25% to target defense, Mal for prevent heal perhaps Dol for 25% monster flee.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you are having trouble hitting monsters, get yourself a piece of the &lt;a href=&quot;http://diablo2.diablowiki.net/Angelic_Raiment&quot; rel=&quot;noreferrer&quot;&gt;angelic set&lt;/a&gt; the AR boost will solve all your hitting problems, a lot of people like to wear the amulet + 1 ring.  And you ABSOLUTELY do not want monster flee, you are a melee style fighter, why do you want monsters to run away from you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*Ladder Only&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-10-19T14:27:24.977" LastActivityDate="2011-10-19T14:27:24.977" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32818" PostTypeId="1" AcceptedAnswerId="32824" CreationDate="2011-10-19T14:29:52.030" Score="5" ViewCount="6425" Body="&lt;p&gt;I preordered Dungeon Defenders on Steam, but I can't seem to find the preorder DLC anywhere. Has anyone had any luck with this? &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-10-19T20:29:42.317" Title="How do I unlock the Team Fortress 2 familiars?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32819" PostTypeId="2" ParentId="32818" CreationDate="2011-10-19T14:36:12.453" Score="0" Body="&lt;p&gt;I believe its added automatically.  The packs are called Elite Gear Pack, and Advanced Technology Pack.  Every one of my friends that I gifted a prepurchase order to has shown that &quot; now owns Elite Gear Pack, Advanced Technology Pack&quot; on my community page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do you get when you click on the &quot;Download Content&quot; button inside the main menu of the game?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-19T14:36:12.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32821" PostTypeId="1" AcceptedAnswerId="33260" CreationDate="2011-10-19T14:46:20.783" Score="4" ViewCount="2511" Body="&lt;p&gt;I cannot access my personal Steam Achievements page for the game. I can view the &lt;a href=&quot;http://steamcommunity.com/stats/65800/achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;Global Achievements&lt;/a&gt; page, but not my personal achievements. Whenever I try to go to that, it redirects to my Steam Profile page. I'm worried that I'm going to end up missing out on getting achievements because of this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this happening and how can I fix it?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-10-25T15:15:42.197" LastActivityDate="2011-10-25T15:15:42.197" Title="Why isn't Dungeon Defenders showing up in my Steam profile?" Tags="|steam|dungeon-defenders|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32822" PostTypeId="2" ParentId="31193" CreationDate="2011-10-19T14:59:00.753" Score="11" Body="&lt;p&gt;It's a little bit of a &lt;em&gt;workaround&lt;/em&gt;, not a fix, but you could trick Origin in to thinking you've not changed anything, while putting the data wherever you want by making using of a directory junction point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that &lt;strong&gt;I don't have Origin and haven't tested this with Origin&lt;/strong&gt;, but it's a trick I use all the time - Windows User Profile, Steam, Music, and so on...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that my instructions here require &lt;em&gt;Windows 7&lt;/em&gt; or &lt;em&gt;Windows Vista&lt;/em&gt;. You can do this on Win XP, but I cannot remember what the command is...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Close Origin and all games.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Copy the current folder to the desired location. You must ensure there is no longer a folder with the old name on the system as we're going to place something of that name in a moment.&lt;br&gt;&#xA;For sake of safety I recommend you &lt;strong&gt;copy&lt;/strong&gt; the data to the final location (not move) and then simply &lt;strong&gt;rename&lt;/strong&gt; the old location, deleting it only after you know everything is working.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Run a copy of the command prompt as an administrator: find &lt;code&gt;command prompt&lt;/code&gt; on the start menu, right-click, and choose &quot;run as administrator&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Run the following command (with the relevant old and new locations, in that order):&lt;br&gt;&#xA;&lt;code&gt;mklink /D &quot;C:\Program Files (x86)\Origin Games\&quot; &quot;D:\Games\Origin\Games&quot;&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This will create a directory junction point (essentially a symbolic link) in the old location that will &lt;em&gt;silently&lt;/em&gt; redirect all requests to use that location (and any sub-locations) to the new location you have specified, it does this without the knowledge of most programs - so they will continue to work unaffected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally used this months ago to move all 100GB or so of installed Steam games to a completely different hard drive, it has worked perfectly since then because Steam still thinks it is installed in the same place as it was before.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-19T14:59:00.753" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32823" PostTypeId="1" AcceptedAnswerId="32863" CreationDate="2011-10-19T15:02:51.757" Score="5" ViewCount="1900" Body="&lt;p&gt;I currently have two large ponds filled with water to depth 7 that I need to get drained.  Because I didn't think very hard about how liquid flow works, the out pipe on the one is one tile wide, controlled by a floodgate, and it's draining really slowly.  The other one doesn't have an out pipe yet, but I had pretty much the same plan.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking there must be a more efficient way to do this.  Do I simply need a wider out-pipe?  If so, can I connect multiple floodgates to one lever?  (I'm favoring mechanical simplicity here.)  Or is there an even better way?  Assume that my pond isn't actually flooded, so a good pre-flooding setup will work too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a picture of the more interesting pond:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/V5fFx.png&quot; alt=&quot;My death pond&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This one is directly below my trap-filled maze, hence all the ballista arrows, blood and corpses.  I flooded it for a long siege which just finished up.  The larger body of water to the north is the river, with its floodgate closed.  The out pipe goes off to the west and ends at a floodgate (open) and a fortification (flooded).  The tubes are weirdly shaped because that red ore is delicious hematite.  And yes, my pond of death is adjacent to my bedroom area.&lt;/p&gt;&#xA;" OwnerUserId="12231" LastEditorUserId="12231" LastEditDate="2011-10-20T18:55:44.433" LastActivityDate="2011-11-14T16:53:27.773" Title="How do I set up a pond for efficient drainage?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32824" PostTypeId="2" ParentId="32818" CreationDate="2011-10-19T15:04:19.727" Score="5" Body="&lt;p&gt;You'll find them in a box in your Tavern ingame. There will be level requirements on each item.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The TF2 Familiars are only usable after you hit level 25. &lt;/li&gt;&#xA;&lt;li&gt;The Portal gun for the Huntress is usable from level 30.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-10-19T20:29:42.317" LastActivityDate="2011-10-19T20:29:42.317" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32825" PostTypeId="2" ParentId="32815" CreationDate="2011-10-19T15:18:27.047" Score="5" Body="&lt;p&gt;Aldur's Rythm is certainly not an end-game item for a zeal pally.  That said, I wouldn't invest anything higher than a Shael rune into it.&lt;/p&gt;&#xA;&lt;p&gt;You said you're at 4.1 attacks per second which is the 6fpa (frames per attack) break point.  With this in mind, you'll need to socket three Shael runes to hit the next fpa break point.  This would actually give you closer to 0.9 attacks per second extra.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;If you have three Shaels, I'd say that is your best bet.  Otherwise, throw in a sapphire (for cold/freeze) and fill the rest with LL.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a link to the calculator I used&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-19T15:31:52.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32826" PostTypeId="2" ParentId="32823" CreationDate="2011-10-19T15:29:21.777" Score="3" Body="&lt;p&gt;Drain the ponds to some place &lt;em&gt;lower&lt;/em&gt; than their lowest point. The water pressure will make sure they'll empty into them almost instantly. If you're worried about the pressure overflowing and pushing the water back up, make a simple de-pressurizer somewhere on the pipe, like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                           ####################&#xA;                           ############         &amp;lt;- pressurized water in&#xA;depressurized water out &amp;lt;-             ########&#xA;                           ####################&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(&lt;strong&gt;Version&lt;/strong&gt; 0.31.25)&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="12041" LastEditDate="2011-11-14T16:53:27.773" LastActivityDate="2011-11-14T16:53:27.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32827" PostTypeId="2" ParentId="32779" CreationDate="2011-10-19T15:31:09.073" Score="11" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;You need to be able to interrogate Riddler informants. The scan&#xA;  feature unlocks after you question the first one, I think.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://community.batmanarkhamcity.com/forums/showthread.php/6563-Can-t-Make-the-Riddler-s-Riddles-Work&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://community.batmanarkhamcity.com/forums/showthread.php/6563-Can-t-Make-the-Riddler-s-Riddles-Work&lt;/a&gt;...&lt;/p&gt;&#xA;" OwnerUserId="13286" LastActivityDate="2011-10-19T15:31:09.073" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32828" PostTypeId="1" AcceptedAnswerId="32830" CreationDate="2011-10-19T15:46:19.403" Score="9" ViewCount="4262" Body="&lt;p&gt;In the first missions of the Necropolis campaign, I have a crystal mine that says it produces one crystal per day, but my total daily crystal income is zero. What could be causing this?&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-12-13T00:57:25.213" Title="Why am I not getting any crystal?" Tags="|might-and-magic-heroes-6|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32829" PostTypeId="1" AcceptedAnswerId="32991" CreationDate="2011-10-19T15:47:22.910" Score="10" ViewCount="3886" Body="&lt;p&gt;Anyone figure out yet how damage is computed? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heroes 5 used:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Creature Dmg * Stack Size * (1 + (.05 * (Attacker's Attack - Target's Defense)))&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is it still the same for 6?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="1057" LastEditDate="2011-10-26T17:25:53.723" LastActivityDate="2011-10-26T17:25:53.723" Title="What is the Might and Magic: Heroes 6 Damage Computation?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32830" PostTypeId="2" ParentId="32828" CreationDate="2011-10-19T15:48:37.200" Score="11" Body="&lt;p&gt;Are you sure you actually own it? If there's an enemy-controlled (or even &lt;em&gt;neutral&lt;/em&gt;-controlled fort / town in the area, all of the mine's production will go to them, unless you've got a hero constantly sitting on top of the mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What week is it? Certain weeks can cause resource or creature surplus / shortfalls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has an enemy hero plundered / sabotaged a mine? That could prevent production also.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also occasions were, sporadically, Crystal production drops to zero due to bugs. If none of the above, you might try reloading the game, which will cause crystal production to resume if it has stopped from the bug.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-31T14:20:25.840" LastActivityDate="2011-10-31T14:20:25.840" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="32831" PostTypeId="1" AcceptedAnswerId="32836" CreationDate="2011-10-19T15:56:55.193" Score="6" ViewCount="6454" Body="&lt;p&gt;When leveling up in Dungeon Defenders, you're given skill points that you can put in various areas of character development, including personal stats, personal skills, and tower stats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a few questions regarding this system.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Can you get these points back and redistribute them elsewhere?&lt;/li&gt;&#xA;&lt;li&gt;Is there a maximum amount that each option can be progressed?&lt;/li&gt;&#xA;&lt;li&gt;If there is a max level per skill, does that mean that at the level cap (100), you have every skill maxed? Or is there still the potential for different builds at the level cap (100)?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="58936" LastEditDate="2014-12-05T18:05:22.967" LastActivityDate="2014-12-05T18:05:22.967" Title="How does character progression work in Dungeon Defenders?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32833" PostTypeId="2" ParentId="32814" CreationDate="2011-10-19T15:57:27.940" Score="5" Body="&lt;p&gt;Hearing the developers when they &lt;a href=&quot;http://www.youtube.com/watch?v=2xu4w2AT3tw&quot; rel=&quot;nofollow noreferrer&quot;&gt;played a few rounds with TotalBiscuit&lt;/a&gt; they mentioned adding more content later on.  I don't know how far into this video it was, or if it was in part 2.  But they mentioned that PC players got a preview of things to come in the future.  It made me believe that this was the case, for those additional characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To elaborate, &lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=2xu4w2AT3tw#t=909s&quot; rel=&quot;nofollow noreferrer&quot;&gt;TotalBiscuit specifically made comments&lt;/a&gt; about some characters being locked out, and that is what prompted them to say something with regards to PC players getting to see a little bit of what's coming in the future.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="160" LastEditDate="2011-10-25T16:19:41.840" LastActivityDate="2011-10-25T16:19:41.840" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32834" PostTypeId="2" ParentId="32828" CreationDate="2011-10-19T16:02:00.613" Score="7" Body="&lt;p&gt;I found what caused my problem: I was in the week of festivals, which cuts all resource income in half. Since I usually only had an income of one crystal per day, the festival cut it down to zero per day.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-10-19T16:02:00.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32835" PostTypeId="2" ParentId="19970" CreationDate="2011-10-19T16:16:57.393" Score="2" Body="&lt;p&gt;It also depends on what you're fighting. If it's any easy kill monster, your chances are really low, but if you're fighting a major boss (such as Corvus) your chances are increased.&lt;/p&gt;&#xA;" OwnerUserId="13287" LastEditorUserId="207" LastEditDate="2011-10-19T17:24:16.013" LastActivityDate="2011-10-19T17:24:16.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32836" PostTypeId="2" ParentId="32831" CreationDate="2011-10-19T16:30:39.097" Score="7" Body="&lt;p&gt;According to the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Tavernkeep&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, yes, you &lt;em&gt;can&lt;/em&gt; respec your heroes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on this &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Stat_Distribution_Guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;leveling guide&lt;/a&gt;, you can get 5 skills to 50, and get a 6th to 49 points for a total of 299 points. Thus, you will never be able to max out all your skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The maximum per skill is 70.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="9752" LastEditDate="2012-01-03T21:24:18.773" LastActivityDate="2012-01-03T21:24:18.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32837" PostTypeId="1" AcceptedAnswerId="32842" CreationDate="2011-10-19T16:42:54.713" Score="10" ViewCount="1988" Body="&lt;p&gt;The MineCraft pre-releases have finally implemented enchanting, which gives us &lt;a href=&quot;https://gaming.stackexchange.com/questions/30018/whats-the-point-of-leveling-up-in-minecraft&quot;&gt;something to do&lt;/a&gt; with all the experience we've been collecting since 1.8.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The enchanting screen features random requirements annotated with nonsense phrases in Commander Keen's Galactic Alphabet script, and these choices, other than the amount of levels required, are identical.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that placing bookshelves near an enchanting table increases the maximum level cost available (I've seen as high as &lt;em&gt;fifty&lt;/em&gt;), but is there any point to this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does spending more levels to enchant an item provide more potent, better, enchants?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-06-15T10:51:55.577" Title="Does the amount of levels spent on enchanting affect the magnitude of potential enchants?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32838" PostTypeId="2" ParentId="32621" CreationDate="2011-10-19T16:57:01.560" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.timesnapper.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;TimeSnapper&lt;/a&gt; does this and it also takes screenshots periodically. (I remember this working quite well even for games, e.g. Left 4 Dead.)&lt;/p&gt;&#xA;" OwnerUserId="1268" LastActivityDate="2011-10-19T16:57:01.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32839" PostTypeId="1" AcceptedAnswerId="32855" CreationDate="2011-10-19T17:05:15.567" Score="16" ViewCount="3097" Body="&lt;pre&gt;&lt;code&gt;I FOUND SOME PILLS, AND I ATE THEM!&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/L74Vc.png&quot; alt=&quot;Derrrrrrrrrrrrrrrrr&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;hr/&gt;&#xA;&lt;strong&gt;...&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's cool and all, but how do I get out of this state?  It's not good with the ladies. &lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="6922" LastEditDate="2011-10-19T17:26:09.073" LastActivityDate="2012-09-14T17:48:53.973" Title="How can I fix my face?" Tags="|the-binding-of-isaac|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32840" PostTypeId="2" ParentId="32839" CreationDate="2011-10-19T17:11:46.223" Score="5" Body="&lt;p&gt;Keep on exploring; soon enough you'll find a new item or pill that will conflict with and replace this facial feature.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-10-19T17:11:46.223" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32841" PostTypeId="1" CreationDate="2011-10-19T17:17:47.230" Score="0" ViewCount="2214" Body="&lt;p&gt;No sure if this is a general Windows 7 question or particular to Assassin's Creed 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I change the display adapter that the game starts in? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&#xA;Without changing the whole &quot;Main Display&quot; setting of Windows&lt;/p&gt;&#xA;" OwnerUserId="13290" LastActivityDate="2011-10-19T17:17:47.230" Title="Change default display of a game (Assassin's Creed 2)" Tags="|windows-7|assassins-creed-2|" AnswerCount="0" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32842" PostTypeId="2" ParentId="32837" CreationDate="2011-10-19T17:39:23.440" Score="3" Body="&lt;p&gt;As far as I could tell from experimenting, the enchantments provide random effects, but the &lt;em&gt;level&lt;/em&gt; of the effects is based on experience spent. So, an exp-level-5 enchantment is much more likely to be a level II or III version rather than a level I version. A sword with &quot;Sharpness V&quot; does a lot more damage than one with &quot;Sharpness I&quot;, for example. It'll be a much higher-level enchantment spell, too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some enchantment spells create multiple effects, and I &lt;em&gt;think&lt;/em&gt; the total level of all effects is equal to the spell level. So, a Level-I sharpness plus a Level-II Fire Aspect would be something like 7 exp levels (2 for sharpness, plus 5 for fire aspect). I need to figure out the actual exp level to enchantment level curve, but I think each level (I, II, II, IV, V) requires substantially more experience. &lt;/p&gt;&#xA;" OwnerUserId="5597" LastActivityDate="2011-10-19T17:39:23.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32843" PostTypeId="1" AcceptedAnswerId="32846" CreationDate="2011-10-19T18:23:14.800" Score="3" ViewCount="11391" Body="&lt;p&gt;So, Dungeon Defenders' localization is really not very good at all. Google Translate quality, in fact. In addition, it seems to completely ignore my default Steam preference of English.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I change the game's language to English? Usually, you can select the language via Steam, or at least a game option, but Dungeon Defenders seems to offer neither.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="23901" LastEditDate="2013-02-10T13:19:56.970" LastActivityDate="2013-02-10T13:19:56.970" Title="How do I change the language to English in Dungeon Defenders?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32844" PostTypeId="1" AcceptedAnswerId="32899" CreationDate="2011-10-19T18:25:20.757" Score="3" ViewCount="1063" Body="&lt;p&gt;On the &lt;a href=&quot;http://blog.us.playstation.com/2011/10/18/playstation-store-update-209/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayStation Blog's PS Store update for the Dungeon Defenders launch&lt;/a&gt;, it specifically cited that, in addition to releasing Dungeon Defenders itself, also available for download would be:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Dungeon Defenders PlayStation Plus Exclusive DLC (Free &amp;amp; Exclusive to&#xA;  PlayStation Plus members )&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But I could not find any information about what this DLC actually IS.  Does anyone know what this content is?  There is nothing specified on the page except for that quote, and I was unable to find specific details of this DLC.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="225879" LastEditDate="2020-02-06T00:17:55.360" LastActivityDate="2020-02-06T00:17:55.360" Title="What is contained in the Dungeon Defenders PlayStation Plus Free DLC?" Tags="|psn|dungeon-defenders|playstation-plus|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32845" PostTypeId="2" ParentId="32367" CreationDate="2011-10-19T18:25:32.423" Score="5" Body="&lt;p&gt;I took a look at the source code of Angband 3.1.0beta, and if I read it correctly, when you use a &lt;em&gt;Scroll of Word Recall&lt;/em&gt; with a dungeon level smaller than the maximum visited dungeon level, you are asked whether or not you want to &quot;&lt;em&gt;Reset recall depth?&lt;/em&gt;&quot;. So, the new version of Angband should have the option to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some variants — Hengband at least — also have a &lt;em&gt;Scroll of Reset Recall&lt;/em&gt; that does just that, reset your recall depth. I think it sets it to the current dungeon level (didn't check the source code for this one, just the &lt;a href=&quot;http://www.kmc.gr.jp/~henkma/heng-e/magic_item2/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of scrolls&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="9752" LastEditDate="2011-11-05T16:43:32.713" LastActivityDate="2011-11-05T16:43:32.713" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32846" PostTypeId="2" ParentId="32843" CreationDate="2011-10-19T18:39:06.580" Score="3" Body="&lt;p&gt;You can change the language by going in to the configuration option, while starting the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/13j0A.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you start the game via Steam, a splash screen should popup congaing a &quot;Configure&quot; button. Press that, and it will take you to the configuration option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the splash screen doesn't popup, you can navigate to &quot;&lt;code&gt;\Steam\steamapps\common\dungeon defenders\Binaries\DunDefConfig.exe&lt;/code&gt;&quot;, and launch the config from there.&#xA;For the non-steam users navigate to &quot;&lt;code&gt;&amp;lt;Installation path&amp;gt;\dungeon defenders\Binaries\DunDefConfig.exe&lt;/code&gt;&quot;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-19T18:39:06.580" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32847" PostTypeId="1" AcceptedAnswerId="33466" CreationDate="2011-10-19T18:55:10.430" Score="8" ViewCount="34075" Body="&lt;p&gt;I've found pages and forum posts that come close to answering this question but that don't answer it squarely. Various people...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;feel it's obvious that BF3 won't support cross-platform multiplayer.&lt;/li&gt;&#xA;&lt;li&gt;insist they've seen it.&lt;/li&gt;&#xA;&lt;li&gt;say it'll be console-to-console, but not PC-to-console.&lt;/li&gt;&#xA;&lt;li&gt;speculate that cross-platform support will be added. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Does BF3 allow people from different platforms to play together? (And if it doesn't, does anyone know of an authoritative statement from EA or DICE about future support?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm specifically interested in PC-to-Xbox, but would appreciate any cross-platform information.&lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="52800" LastEditDate="2013-10-30T03:45:13.280" LastActivityDate="2013-10-30T03:45:13.280" Title="Does Battlefield 3 support cross-platform multiplayer?" Tags="|battlefield-3|" AnswerCount="4" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="32848" PostTypeId="2" ParentId="32180" CreationDate="2011-10-19T19:08:50.977" Score="18" Body="&lt;p&gt;It has been published a mini-guide called &lt;a href=&quot;http://www.robotentertainment.com/blog/detail/Mastering-Leaderboards&quot; rel=&quot;noreferrer&quot;&gt;&quot;Mastering The Leaderboards&quot;&lt;/a&gt; on devs blog.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In an effort to help those high-score-chasing War Mages out there, I&#xA;  sat down with one of our programmers to pull out information about&#xA;  exactly how your performance affects your leaderboard score in Orcs&#xA;  Must Die! Here's a look at exactly how many points you get for your&#xA;  various murder methods in the game. Here's a handy graph of how&#xA;  everything you do in the game affects your final score:&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Combat Kill 50pts&lt;/li&gt;&#xA;&lt;li&gt;Trap/Guardian Kill 100pts&lt;/li&gt;&#xA;&lt;li&gt;Rift Points remaining 100pts x Rift Point.&lt;/li&gt;&#xA;&lt;li&gt;Combo x3 200pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x4 400pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x5 800pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x6 1,600pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x7 3,200pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x8 6,400pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x9 12,800pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x10 25,600pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x11 51,200pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x12 102,400pts&lt;/li&gt;&#xA;&lt;li&gt;Combo x13 204,800pts (&lt;a href=&quot;http://www.youtube.com/watch?v=NflOPtl2NXw&quot; rel=&quot;noreferrer&quot;&gt;by Radiokenny Jan 19, 2012&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Combo x14 409,600pts (&lt;a href=&quot;http://www.youtube.com/watch?v=9Wo2PYhBgvM&quot; rel=&quot;noreferrer&quot;&gt;by Radiokenny Feb 5, 2012&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Bonus: All Rift points remaining 10000pts&lt;/li&gt;&#xA;&lt;li&gt;Bonus: &gt;= 75% Rift points remaining 5000pts&lt;/li&gt;&#xA;&lt;li&gt;Bonus: &gt;= 50% Rift points remaining 2500pts&lt;/li&gt;&#xA;&lt;li&gt;Time: Subtracts/Adds 1 point per second over/under par time.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition once you get to Nightmare, the points for Combat and Trap/Guardian kills double.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="274" LastEditDate="2012-08-03T04:22:14.097" LastActivityDate="2012-08-03T04:22:14.097" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32849" PostTypeId="2" ParentId="32847" CreationDate="2011-10-19T19:09:20.283" Score="1" Body="&lt;p&gt;I don't know a definitive answer of statement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think one has to be made as far as consoles go. There has yet to ever be a console to console multiplayer (PS3 to Xbox 360) game. I'm going to go out on a limb, and say Battlefield 3 will follow those same rules. There have been PC to console ones, but I can't speak to that.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-19T19:37:02.860" LastActivityDate="2011-10-19T19:37:02.860" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32851" PostTypeId="1" AcceptedAnswerId="33242" CreationDate="2011-10-19T19:34:10.650" Score="3" ViewCount="107" Body="&lt;p&gt;I was diving into the single player today and I imagine it plays much like the multiplayer experience. Other than playing with other living souls is there a benefit to playing through the game multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="18" LastEditDate="2011-10-22T03:26:40.243" LastActivityDate="2011-10-25T11:02:01.320" Title="What is the benefit of online play in Ratchet &amp; Clank: All 4 One?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32852" PostTypeId="1" AcceptedAnswerId="33120" CreationDate="2011-10-19T19:36:15.000" Score="2" ViewCount="103" Body="&lt;p&gt;In playing through the game I'm noticing my bolt counter in the upper right hand corner is reset from time to time but when I go to purchase items from the store the bolt number is much higher. When do the bolts get &quot;banked&quot;, and is there a way to find out what my banked bolt amount is?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="18" LastEditDate="2011-10-22T03:25:54.550" LastActivityDate="2011-10-23T21:21:11.063" Title="When do bolts get &quot;saved&quot;?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32853" PostTypeId="1" CreationDate="2011-10-19T19:38:15.073" Score="3" ViewCount="302" Body="&lt;p&gt;I tried to play the game online and while I could see a list of games available for play, I was unable to connect to any of them. After selecting a game to join I would see a loading screen for a time, then be told to re-request loading, which would always fail. What is going on? Is there some point in the game I need to progress to as a single player before multiplayer options are available to me?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="7364" LastEditDate="2011-10-22T06:10:31.577" LastActivityDate="2011-10-22T06:10:31.577" Title="Difficulty playing Ratchet &amp; Clank: All 4 One online?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32854" PostTypeId="1" AcceptedAnswerId="33493" CreationDate="2011-10-19T19:43:04.050" Score="5" ViewCount="66" Body="&lt;p&gt;It is known in-game that using the same weapon as your companion against the same target boots the damage delivered. However targeting can be screwy at times, especially in the heat of battle. Is there a button I can press to &quot;auto-lock&quot; or synchronize my characters target with that of my companion(s)?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="18" LastEditDate="2011-10-22T03:29:53.907" LastActivityDate="2011-10-27T22:03:31.890" Title="How can I sync to my companion's target in Ratchet &amp; Clank: All 4 One?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32855" PostTypeId="2" ParentId="32839" CreationDate="2011-10-19T19:53:53.133" Score="8" Body="&lt;p&gt;As duly noted, the only way to fix your face is to pick up another item which changes your face. Many items have nothing to do with your face, such as those that give you a &quot;hat&quot; (&lt;em&gt;Cupid's Arrow&lt;/em&gt;), overlay (&lt;em&gt;Wooden spoon&lt;/em&gt;) or something else entirely (&lt;em&gt;Battery&lt;/em&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a list of items that change your face (with caveats where appropriate. If you need to know how any of these look, &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;check the wiki&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Charm of the Vampire&lt;/li&gt;&#xA;&lt;li&gt;The Pact&lt;/li&gt;&#xA;&lt;li&gt;Growth Hormones&lt;/li&gt;&#xA;&lt;li&gt;The Inner Eye&lt;/li&gt;&#xA;&lt;li&gt;Max's Head&lt;/li&gt;&#xA;&lt;li&gt;Money = Power (Gives dollar-signed glasses, but may not reset your face)&lt;/li&gt;&#xA;&lt;li&gt;Mr. Mega &lt;/li&gt;&#xA;&lt;li&gt;Number One&lt;/li&gt;&#xA;&lt;li&gt;Roid Rage&lt;/li&gt;&#xA;&lt;li&gt;The Sad Onion&lt;/li&gt;&#xA;&lt;li&gt;Wiggle Worm&lt;/li&gt;&#xA;&lt;li&gt;The Common Cold&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course, I have to admit I haven't had a chance to pick up each and every item yet (though I'm pretty close). I also left out &lt;em&gt;Mom's Lipstick&lt;/em&gt;, which I am pretty sure will not help in this case. I've also left out &lt;em&gt;The Virus&lt;/em&gt;, as I seem to recall cases where it only affected my body (though that may have been a result of me picking it up first, then changing my face).&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-10-29T21:28:52.313" LastActivityDate="2011-10-29T21:28:52.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32856" PostTypeId="1" AcceptedAnswerId="32857" CreationDate="2011-10-19T20:10:40.820" Score="5" ViewCount="94126" Body="&lt;p&gt;No matter how many times I kill the skeletons found in the catacombs, they always come back to life. To say the least it is very annoying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zajpj.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to prevent them from coming back to life?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-10-19T20:25:57.477" LastActivityDate="2018-12-30T03:40:40.783" Title="How do I kill the skeletons located in The Catacombs?" Tags="|dark-souls|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32857" PostTypeId="2" ParentId="32856" CreationDate="2011-10-19T20:15:27.523" Score="6" Body="&lt;p&gt;There are two ways to kill the skeletons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Kill the Necromancer reviving them. There are several Necromancers located in the catacombs (See below screenshot) which are responsible for the skeletons coming back to life. If you kill a Necromancer the skeletons in his area will stop reviving after you kill them. The Necromancer will not re-spawn after you kill him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(image source: taken from this video):&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qRgXQ.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Another way to ensure the skeletons stay dead, regardless of whether or not the Necromancer is still alive, is to kill them using a Divine weapon. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-10-19T20:15:27.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32858" PostTypeId="1" AcceptedAnswerId="32860" CreationDate="2011-10-19T20:40:06.317" Score="8" ViewCount="5581" Body="&lt;p&gt;I want to be able to forcibly detonate my traps, but its annoying having to navigate to it using the menu.  What is the shortcut key for it?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-21T16:00:16.280" Title="What is the shortcut key for detonate traps?" Tags="|pc|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32859" PostTypeId="1" AcceptedAnswerId="32909" CreationDate="2011-10-19T20:53:51.473" Score="1" ViewCount="635" Body="&lt;p&gt;I'm pretty sure I can do the gaming I want to on an i3/550Ti.  This is under the gaming FPS doesn't need to be 120hz, only the display frequency.  This also assumes that the 3D equipment doesn't drop in-game framerates below what the hardware would normally be doing by itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, my question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will given hardware perform the same framerate-wise with or without NVidia's 3D vision?&lt;/p&gt;&#xA;" OwnerUserId="13291" LastEditorUserId="12" LastEditDate="2011-11-16T10:38:47.893" LastActivityDate="2012-11-26T21:38:06.863" Title="Does NVidia's 3D vision take any additional compute power?" Tags="|stereo-3d|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32860" PostTypeId="2" ParentId="32858" CreationDate="2011-10-19T20:58:37.603" Score="5" Body="&lt;p&gt;You can bind your abilities to your hotkeys (the number keys 0-9 by default, though this can be changed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To bind Detonate Traps to a hotkey, bring up your abilities, click Hero, hover over Detonate Traps and hold down the hotkey you want to bind it to.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-10-21T16:00:16.280" LastActivityDate="2011-10-21T16:00:16.280" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32861" PostTypeId="2" ParentId="29998" CreationDate="2011-10-19T21:34:28.103" Score="1" Body="&lt;p&gt;With Call of Duty 4 on PC, there is no apparent way to do so - I've been playing a few years and have yet to figure out some way. Unfortunately the server browser is very limited in what it can do. So your only choice is to add it to your favourites and keep hitting that refresh button. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless someone makes a mod for it, this won't get changed. Development has LONG stopped. To my knowledge and googling abilities - no mod exists for it.  &lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-10-19T21:34:28.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32863" PostTypeId="2" ParentId="32823" CreationDate="2011-10-19T21:54:11.950" Score="5" Body="&lt;p&gt;A wider pipe will cause it to drain faster, as will an altitude drop as Martin Sojka suggests. Not sure which will be more effective; if you do both it should drain pretty fast. I know when I was building a waterfall in my dining room, it tended to back up sometimes when the drainage to the caverns was only 1 square.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can connect any number of things to a single lever or pressure plate. There is no limit (well, no meaningful limit, probably if you try to connect more than 65k things it gets confused). So feel free to go wild with that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you're fiddling with drainage systems, I'll give you another bit of advice for free: especially if you build a wide drainage pipe, put in some vertical bars blocking the outflow, with some convenient stairs up right in front of them. Otherwise, Urist McMason will decide that he just absolutely needs to use a rock left behind when you were digging out the sewers, and if there's any way he can find to get there, he'll go charging down to grab it and get washed away by the current. Give him something to hit before he gets washed entirely off. I had this happen to me with my waterfall as well; the poor guy got washed out the sewers, down the 6 z-level drop to the floor of the first cavern.&lt;/p&gt;&#xA;" OwnerUserId="8901" LastActivityDate="2011-10-19T21:54:11.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32864" PostTypeId="1" AcceptedAnswerId="32867" CreationDate="2011-10-19T21:54:25.783" Score="10" ViewCount="3948" Body="&lt;p&gt;After a couple of matches, I've noticed I had 78 mana in my bank. I haven't sold any items or banked any using the forge. Are there other ways to earn Mana? &lt;/p&gt;&#xA;" OwnerUserId="1155" LastEditorUserId="1155" LastEditDate="2011-10-19T22:11:34.963" LastActivityDate="2011-10-24T22:54:04.627" Title="How do you earn &quot;banked&quot; Mana?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32865" PostTypeId="1" AcceptedAnswerId="32877" CreationDate="2011-10-19T21:55:55.653" Score="2" ViewCount="15112" Body="&lt;p&gt;I finished the &lt;em&gt;Undead Asylum&lt;/em&gt; tonight, but was unable to open the door behind the first &lt;em&gt;Undead Soldier&lt;/em&gt;. It was locked and I didn't find the key, and I think there is an item behind this door, as I saw an unreachable item at the top of a broken staircase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what is this item? Is it a unique item? Where is the key to open this door? Can I come back later to the &lt;em&gt;Undead Asylum&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-10-20T01:06:56.417" Title="Are there any missable item in the Undead Asylum?" Tags="|dark-souls|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32866" PostTypeId="1" AcceptedAnswerId="33031" CreationDate="2011-10-19T22:01:29.067" Score="4" ViewCount="1661" Body="&lt;p&gt;For some reason I can't get autosave working in offline mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I gave a try to online mode but after being kicked out from game without saving just when I finished final battle I have decided to play offline. I usually just Alt-Tab and leave my pc to sleep. I have also read a lot about conflux non-reliability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestion? Either way - enabling autosave in offline mode or not being kicked out from game when waking up or loosing connection for longer when online?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;thanks&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have restarted the game and PC and it is all working now. Although only with one Autosave but better than nothing or &quot;connecting&quot; to conflux.&lt;/p&gt;&#xA;" OwnerUserId="13292" LastEditorUserId="1719" LastEditDate="2012-01-18T12:59:04.770" LastActivityDate="2012-01-18T12:59:04.770" Title="Can I enable autosave when running Offline mode on Heroes 6?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32867" PostTypeId="2" ParentId="32864" CreationDate="2011-10-19T22:02:13.067" Score="7" Body="&lt;p&gt;Here's from the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Mana#How_To_Gain_Mana&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;It is possible to bank mana during the building phase using the&#xA;  forge. (Only after first wave.)&lt;/li&gt;&#xA;  &lt;li&gt;Items left on the ground at the start of a wave get turned into mana&#xA;  and split between the players.&lt;/li&gt;&#xA;  &lt;li&gt;End of Level - At the successful completion of a level, you will&#xA;  receive some mana back for your towers.&lt;/li&gt;&#xA;  &lt;li&gt;Upon leaving a level - Items on the ground are sold and split between&#xA;  the players&lt;/li&gt;&#xA;  &lt;li&gt;Extra items can be sold for mana based on their quality.&lt;/li&gt;&#xA;  &lt;li&gt;Mana can be traded between heroes in the tavern by dropping it.&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Access the Hero menu and choose &quot;Drop Mana&quot;.&lt;/li&gt;&#xA;  &lt;li&gt;Mana has a maximum of 100,000 per Drop.&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-10-24T22:54:04.627" LastActivityDate="2011-10-24T22:54:04.627" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32868" PostTypeId="1" AcceptedAnswerId="32870" CreationDate="2011-10-19T22:05:18.147" Score="16" ViewCount="313195" Body="&lt;p&gt;When creating a new character in &lt;em&gt;Dark Souls&lt;/em&gt;, I am allowed to select a gift amongst:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Goddess's Blessing&lt;/li&gt;&#xA;&lt;li&gt;Black Firebomb&lt;/li&gt;&#xA;&lt;li&gt;Twin Humanities&lt;/li&gt;&#xA;&lt;li&gt;Binoculars&lt;/li&gt;&#xA;&lt;li&gt;Pendant&lt;/li&gt;&#xA;&lt;li&gt;Master key&lt;/li&gt;&#xA;&lt;li&gt;Tiny Being's Ring&lt;/li&gt;&#xA;&lt;li&gt;Old Witch's Ring&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Which item would you recommend me to choose for a first character knowing that I intend to enjoy the full game experience and plan to try to get all the trophies? I think that my criterion for selection would be in decreasing order of importance: is this item required for a trophy collection, is this item hard to get otherwise, is this item more useful than the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side question, as the &lt;em&gt;Master Key&lt;/em&gt; is part of the starting inventory of the &lt;em&gt;Thief&lt;/em&gt; class, what happens when you select the &lt;em&gt;Master Key&lt;/em&gt; as gift item?&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2015-01-23T11:51:32.103" Title="Which gift should I choose for my first play-through of Dark Souls?" Tags="|dark-souls|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32870" PostTypeId="2" ParentId="32868" CreationDate="2011-10-19T23:20:06.240" Score="12" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;As of Patch 1.05 it is possible to buy the Master Key from &lt;a href=&quot;http://darksoulswiki.wikispaces.com/Domhnall+of+Zena&quot; rel=&quot;nofollow noreferrer&quot;&gt;Domhnall of Zena&lt;/a&gt; for 5000 souls, after you beat Blightown.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are two items I would suggest:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Master Key:&lt;/strong&gt; This will allow you to get into multiple places earlier. It is possible to buy this in-game, but not until much later into the game (by which point you may not find a use for it anymore).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Black Firebomb:&lt;/strong&gt; This will allow you to easily kill the &lt;strong&gt;Asylum Demon&lt;/strong&gt; the first time you see him in the Undead Asylum. Doing so will grant you the &lt;a href=&quot;http://darksoulswiki.wikispaces.com/Demon%27s+Great+Hammer&quot; rel=&quot;nofollow noreferrer&quot;&gt;Great Demon Hammer.&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The consumable items have no importance, and are a complete waste of a starting gift in my opinion, except for the fire bombs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In response to your second question, starting as thief and choosing the master key would result in you having two master keys. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2015-01-23T11:51:32.103" LastActivityDate="2015-01-23T11:51:32.103" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="32871" PostTypeId="2" ParentId="32865" CreationDate="2011-10-19T23:25:15.170" Score="1" Body="&lt;p&gt;I've not yet discovered a way to open this door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can come back to the Undead Asylum later, however. The video on &lt;a href=&quot;http://darksouls.wikidot.com/undead-asylum&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt; shows you how.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-10-19T23:25:15.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32872" PostTypeId="2" ParentId="32868" CreationDate="2011-10-19T23:36:23.297" Score="3" Body="&lt;p&gt;If you're a completionist, go for the &lt;a href=&quot;http://darksouls.wikidot.com/old-witch-s-ring&quot; rel=&quot;nofollow noreferrer&quot;&gt;Old Witch's Ring&lt;/a&gt;. It allows you to speak to Quelaag's Sister, so you will see game dialogue you will otherwise miss. The ring may have &lt;a href=&quot;http://darksoulswiki.wikispaces.com/Old+Witch%27s+Ring&quot; rel=&quot;nofollow noreferrer&quot;&gt;other effects&lt;/a&gt; too. It is possible to obtain this ring during the game, but only by trading away a rather useful item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't look like any of the gift items are important for trophies/achievements. The only collection-related trophy is &quot;Acquire all rare weapons&quot;, and none of the gifts are weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the list of trophies &lt;a href=&quot;http://darksouls.wikidot.com/trophies&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. The list of achievements is the same.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2012-02-14T01:48:53.667" LastActivityDate="2012-02-14T01:48:53.667" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32873" PostTypeId="1" CreationDate="2011-10-19T23:46:08.987" Score="2" ViewCount="930" Body="&lt;p&gt;We (myself and roomates) have been attempting to play Halo: Reach on XBox Live. However, despite no other issues with our internet connection, the XBox randomly decides to drop the connection. We then get penalized for a noncompleted game, and don't get credit for the game. We have to restart the XBox to reestablish a connection with XBox Live.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What kinds of issues might cause this? Is there anything we can do to troubleshoot? I can say that we are not wanting in terms of bandwidth or anything like that; we're at a University backed by some seriously fast fiber. (And therefore I can't see why we'd be having issues)&lt;/p&gt;&#xA;" OwnerUserId="4082" LastActivityDate="2012-01-17T21:56:45.737" Title="Troubleshooting intermittent game disconnections in Halo Reach" Tags="|halo-reach|xbox-360|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32874" PostTypeId="1" AcceptedAnswerId="32881" CreationDate="2011-10-19T23:57:31.077" Score="7" ViewCount="19461" Body="&lt;p&gt;How many, or what are, the different leader statuses in &lt;em&gt;Civilization V&lt;/em&gt;? I've seen Neutral, Hostile and Friendly before (the Hostile one quite a lot actually), but just ran into one that was Afraid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what other ones are there?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="2259" LastEditDate="2011-10-20T01:25:19.140" LastActivityDate="2015-05-02T06:38:26.847" Title="What are the Civilization V leader statuses?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32876" PostTypeId="2" ParentId="2595" CreationDate="2011-10-20T00:51:47.210" Score="1" Body="&lt;p&gt;I'm also a Halo gamer, and I often take screenshots from Halo. Some people will use a hotkey to print the screenshot. But I find that PrntScrn button is not the best way, especially if taking screenshots is a part of work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are dozens of good screen capture tools and web-sites on the 'net. As for me, I prefer programs, because a site can lose a screenshot you take from the game and you'll never restore it. The one I used is easy to use and can help you  - &lt;a href=&quot;http://www.screenrecord.net/take-screenshot-on-pc.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;take screenshot on pc&lt;/a&gt; with high quality.&lt;/p&gt;&#xA;" OwnerUserId="13091" LastEditorDisplayName="user11502" LastEditDate="2011-12-17T06:11:31.733" LastActivityDate="2011-12-17T06:11:31.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32877" PostTypeId="2" ParentId="32865" CreationDate="2011-10-20T01:01:10.843" Score="5" Body="&lt;p&gt;I think you're talking about the &lt;strong&gt;Rusted Iron Ring&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This ring is pretty useful as it eliminates the movement penalty from moving around in water, or the swamp in Blighttown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get it, you must unlock that door using the &lt;strong&gt;Undead Asylum F2 West Key&lt;/strong&gt;. This key is found in the Firelink shrine on a roof near the area you must navigate to return to the Undead Asylum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &lt;a href=&quot;http://www.youtube.com/watch?v=qXc-WEaWOZQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; shows you how to get back to the Asylum. You can also use this written guide on how to return to the area (courtesy of the Dark Souls Wiki):&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&quot;To do so, you must have access to the elevator that goes down to Firelink Shrine from the Undead Parish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get on the elevator from Firelink Shrine and, as the elevator starts moving up, you must move forward and drop on top of the area where you exit/enter the elevator at the bottom. Follow the path to the right, on top of a little green patch, then look down and you will see a broken column. Roll towards that broken column and land on it, then go across the beam. From there climb up the stairs all the way to the top where you will find the Snuggly the Crow's nest. Step in to it and you will get a prompt to 'Curl Into a Ball'. If you crawl into a ball and wait about 30 seconds, the Crow will pick you up and bring you back to the Undead Asylum.&quot;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Since you can freely return to the Asylum whenever you want to through this method, I do not think any item is &quot;missable&quot;.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-10-20T01:06:56.417" LastActivityDate="2011-10-20T01:06:56.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32878" PostTypeId="2" ParentId="32779" CreationDate="2011-10-20T01:28:31.620" Score="5" Body="&lt;p&gt;I had the same problem when i started the game! Once you enter one of the first areas in the story mode, the &quot;scan&quot; option opens up to you. You're prompted to scan two trophies locked in an elevator shaft so you can come back to them. Once you do that, you'll be able to scan whenever you'd like. Confusing, but that's how it goes.&lt;/p&gt;&#xA;" OwnerUserId="13297" LastActivityDate="2011-10-20T01:28:31.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32879" PostTypeId="2" ParentId="32874" CreationDate="2011-10-20T01:32:52.853" Score="2" Body="&lt;p&gt;I believe these are the possible statuses you can have with rival Civs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;War&lt;/li&gt;&#xA;&lt;li&gt;Hostile&lt;/li&gt;&#xA;&lt;li&gt;Deceptive&lt;/li&gt;&#xA;&lt;li&gt;Guarded&lt;/li&gt;&#xA;&lt;li&gt;Afraid&lt;/li&gt;&#xA;&lt;li&gt;Friendly&lt;/li&gt;&#xA;&lt;li&gt;Neutral&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/pc/938528-sid-meiers-civilization-v/faqs/60981&quot; rel=&quot;nofollow noreferrer&quot;&gt;This FAQ&lt;/a&gt; seems to list all the Civilizations and their tendencies towards each.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-10-20T01:32:52.853" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32880" PostTypeId="1" CreationDate="2011-10-20T01:36:31.007" Score="19" ViewCount="9604" Body="&lt;p&gt;I was roaming around and died. My spawn point changed because the last bed I slept in got destroyed, and my original spawn point is covered in lava. Now what do I do?&lt;/p&gt;&#xA;" OwnerUserId="13298" LastEditorUserId="1980" LastEditDate="2011-10-20T02:40:00.657" LastActivityDate="2021-09-02T19:05:44.060" Title="What do I do if my spawn point is in lava?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32881" PostTypeId="2" ParentId="32874" CreationDate="2011-10-20T01:39:39.127" Score="9" Body="&lt;p&gt;There is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Neutral - This is the default state.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Friendly - This occurs when you're doing something that the leader likes, for example, Russia likes nations that have a large territory (and many cities), and Mongolia likes nations that have a large army). Friendly does not indicate that they have (or even would like) a declaration of friendship with you, it just means they probably won't be attacking you any time soon (unless they're planning on stabbing you in the back).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hostile - This occurs when you continuously do something that the leader does not like, for example you continue to build cities near their territory. This state does not mean you're at war, but it's generally a precursor to war.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Guarded - This occurs after someone has publicly denounced you. It is pretty much meaningless, but it can cause them to become hostile if you continue to provoke them&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Afraid - This is fairly rare, I've only encountered it a few times, but it occurs sometimes when your army is much larger than the leaders army, and they feel that they might come under attack sometime soon. Most of the time they'll turn guarded or hostile instead, but if their army is sufficiently weak and they don't have enough allies, then they'll be afraid instead. It also occurs fairly randomly sometimes, with the best nation being afraid of you even though you're weaker, not sure why, although sometimes it could be because you're close to winning. Mostly it tends to occur for any of the above reasons after you sign a peace treaty with the other nation that was offered by them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm yet to see any more statuses, but I've been playing a long time, so I don't think there are any more.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-20T01:39:39.127" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32882" PostTypeId="2" ParentId="32880" CreationDate="2011-10-20T01:55:56.297" Score="16" Body="&lt;p&gt;&lt;strong&gt;Option 1:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you spawn, look straight down and break the block below you. (yes, while on fire)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will change your spawn point to a few blocks away. If you spawn in the lava again, repeat. Do this enough times and hopefully you'll spawn in a safe place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note, that on SMP, you will automatically spawn at a random location in a spawn area.&lt;/p&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Option 2:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also edit your save world in SMP. Download the &lt;a href=&quot;https://s3.amazonaws.com/MinecraftDownload/launcher/Minecraft_Server.exe&quot; rel=&quot;noreferrer&quot;&gt;Minecraft Server&lt;/a&gt; and place it in a folder on your desktop. Open it, let it generate a world, then close it. You've just created your own personal Minecraft server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now go grab your single-player world files from the &lt;code&gt;saves&lt;/code&gt; directory of &lt;a href=&quot;http://windows7themes.net/minecraft-save-file-location-windows-7.html&quot; rel=&quot;noreferrer&quot;&gt;your Minecraft folder&lt;/a&gt; and replace the world generated by your server (the files you'll be copying are the ones labelled &lt;code&gt;data&lt;/code&gt;, &lt;code&gt;DIM-1&lt;/code&gt;, &lt;code&gt;level.dat&lt;/code&gt;, etc). &lt;strong&gt;Make a backup&lt;/strong&gt; of these files as well, in case something goes wrong. Next, open the server_properties file of your new server (using a text editor like Notepad or Wordpad) and change &lt;code&gt;gamemode&lt;/code&gt; from 0 to 1. You are now invincible, allowing you to make whatever changes you want to your world (like cleaning up your lava spill) without dying. To access your world via SMP, open Minecraft, select Multiplayer and then choose Direct Connect to &lt;code&gt;127.0.0.1&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're satisfied with your changes, close the server and change &lt;code&gt;gamemode&lt;/code&gt; back to &lt;code&gt;0&lt;/code&gt;. Open and close the server one final time to save this change (lest your world be stuck in Creative mode). Copy the world files back into &lt;a href=&quot;http://windows7themes.net/minecraft-save-file-location-windows-7.html&quot; rel=&quot;noreferrer&quot;&gt;your Minecraft folder&lt;/a&gt;. The changes you made through your SMP server will have saved, and your spawn area will be safe again.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="-1" LastEditDate="2011-10-20T14:37:42.147" LastActivityDate="2011-10-20T14:37:42.147" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="32883" PostTypeId="1" AcceptedAnswerId="32958" CreationDate="2011-10-20T02:10:08.037" Score="4" ViewCount="2172" Body="&lt;p&gt;All I can figure out how to do is add mana to the trade screen. So I can trade mana for mana. That seems pointless. How do I trade items?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="10246" LastEditDate="2011-10-21T14:42:22.110" LastActivityDate="2011-10-21T14:42:22.110" Title="How can I add an item to the trade window?" Tags="|pc|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32884" PostTypeId="2" ParentId="32806" CreationDate="2011-10-20T02:56:43.943" Score="4" Body="&lt;p&gt;No, the lock on in the vehicles are only for vehicle to vehicle combat. You will have to ram them, hit the with the rocket launcher or snipe the gunner.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-20T02:56:43.943" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32885" PostTypeId="2" ParentId="32880" CreationDate="2011-10-20T02:58:27.190" Score="1" Body="&lt;p&gt;Your best bet is to try to run in each direction to get out of the lava.&lt;br&gt;&#xA;If that doesn't work, you need a map editor to move your spawn point slightly...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another solution is to find a way to make yourself invulnerable, or try to enable creative mode.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-10-20T02:58:27.190" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32886" PostTypeId="2" ParentId="32615" CreationDate="2011-10-20T03:24:59.367" Score="4" Body="&lt;p&gt;It's a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Angel Watch seems to only function within the domain of the town it's been built in. It's not apparent whether the ability itself, or just the tooltip, are wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: Ubisoft's forum has a &lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/3141070459&quot; rel=&quot;nofollow noreferrer&quot;&gt;pretty extensive buglist.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-20T03:24:59.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32887" PostTypeId="2" ParentId="31193" CreationDate="2011-10-20T03:46:28.927" Score="23" Body="&lt;p&gt;&lt;em&gt;Edit, October 2013: This solution is now outdated; though, with the new filename still valid. Changing the directory from within the client's settings should work without a problem. See &lt;a href=&quot;https://gaming.stackexchange.com/a/129935/23&quot;&gt;https://gaming.stackexchange.com/a/129935/23&lt;/a&gt; for a detailed walkthrough.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Locate the &quot;Origin&quot; sub-folder in your Application Data - or simply use &lt;strong&gt;Start&lt;/strong&gt; | &lt;strong&gt;Run&lt;/strong&gt; | &lt;strong&gt;&quot;%AppData%\Origin&quot;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a &lt;strong&gt;local.xml&lt;/strong&gt; file, open it with a text editor and change the path in the line that begins with&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;Setting key=&quot;DownloadInPlaceDir&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="13299" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2013-10-15T15:54:22.933" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32888" PostTypeId="1" AcceptedAnswerId="32889" CreationDate="2011-10-20T03:55:21.440" Score="5" ViewCount="1430" Body="&lt;p&gt;The &lt;a href=&quot;http://www.gomtv.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Global Starcraft League&lt;/a&gt; has subleagues called 'Code S' and 'Code A'.  Where did these names come from, and do the names have any special meaning?&lt;/p&gt;&#xA;" OwnerUserId="2927" LastEditorDisplayName="user27134" LastEditDate="2012-07-23T03:08:32.097" LastActivityDate="2012-07-23T03:08:32.097" Title="Where do the GSL league names 'Code S' and 'Code A' come from?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32889" PostTypeId="2" ParentId="32888" CreationDate="2011-10-20T04:17:58.960" Score="6" Body="&lt;p&gt;Because having a B-rank of players sounds bad.  A-rank (Code A) players are still  excellent, hardly deserving of a paltry, average, &amp;quot;B&amp;quot; grade, so they just shift up the top to something else: S.&lt;/p&gt;&#xA;&lt;p&gt;As far as what they are, Code S is the big time league, while Code A has been likened to the minor leagues (though still quite an achievement)&lt;/p&gt;&#xA;&lt;p&gt;More on this S thing from Giant Bomb's &lt;a href=&quot;http://www.giantbomb.com/s-rank/92-2962/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&amp;quot;S-Rank&amp;quot; article&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.&lt;/p&gt;&#xA;&lt;p&gt;Originally created in Japan where anything below grade ‘C’ was considered a failure. The 'S-Rank'  [...] If the player is flawless or achieves perfection in something, it qualifies as an S.  Many people have wondered what the S stands for… Special? Super? No one knows for sure.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-20T04:17:58.960" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32890" PostTypeId="2" ParentId="32497" CreationDate="2011-10-20T05:09:55.150" Score="6" Body="&lt;p&gt;This is a bug. There is no &quot;scroll lock&quot; option, but this is sometimes triggered if you try to scroll the camera too soon after an auto-save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to resolve the issue is to quit the game and reload.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-20T05:09:55.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32895" PostTypeId="1" AcceptedAnswerId="33071" CreationDate="2011-10-20T07:49:53.280" Score="7" ViewCount="1188" Body="&lt;p&gt;I've been up and down Amusement Row in &lt;em&gt;Batman: Arkham City&lt;/em&gt; and I have only found 3 or so Joker Balloons. Do I need to progress further in the story for them to spawn or are they just waiting inside a building?&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I'm tracing the Joker's radio signal to the steel mill.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-11T08:34:26.757" LastActivityDate="2012-06-11T08:34:26.757" Title="Where are the Joker Balloons in Amusement Row?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32897" PostTypeId="1" AcceptedAnswerId="32902" CreationDate="2011-10-20T08:19:37.377" Score="15" ViewCount="56531" Body="&lt;p&gt;I remember that there was a move or attack one of my Pokemon had that caused damage to the opponent but would leave at least one hit point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am most interested about its avaibility in Leaf Green.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this move/attack, what Pokémon can learn it, and how?&lt;/p&gt;&#xA;" OwnerUserId="7994" LastEditorUserId="28182" LastEditDate="2014-03-05T13:30:54.163" LastActivityDate="2018-12-22T19:36:00.247" Title="What is the Pokemon move/attack that always leaves opponents with at least 1 hit point?" Tags="|pokemon-series|pokemon-third-generation|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32898" PostTypeId="2" ParentId="32897" CreationDate="2011-10-20T08:28:10.600" Score="7" Body="&lt;p&gt;False swipe&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;False Swipe inflicts damage and if False Swipe deals more damage than the target's current HP, the target will always be left with 1 HP remaining. If the target has 1 HP remaining, False Swipe will hit and leave the target at 1 HP. This move is most often used to catch wild Pokémon.&#xA;  If used against a substitute, False Swipe is able to break it, and will not leave the decoy with 1 HP.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12779" LastActivityDate="2011-10-20T08:28:10.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32899" PostTypeId="2" ParentId="32844" CreationDate="2011-10-20T08:31:05.560" Score="3" Body="&lt;p&gt;A &lt;a href=&quot;http://blog.us.playstation.com/2011/10/19/prepare-for-glory-dungeon-defenders-is-available-now-on-psn/&quot; rel=&quot;nofollow noreferrer&quot;&gt;recent blog post&lt;/a&gt; clarifies this, the exclusive DLC consists of four familiars, three of which have slightly elevated stats for their level, and the fourth is a monkey who shoots enemies with his banana-guns... Yeah.&lt;/p&gt;&#xA;" OwnerUserId="9271" LastActivityDate="2011-10-20T08:31:05.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32901" PostTypeId="2" ParentId="32897" CreationDate="2011-10-20T08:34:59.917" Score="7" Body="&lt;p&gt;I think the move you mean is &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/False_Swipe_%28move%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;False Swipe&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;False Swipe inflicts damage and if False Swipe deals more damage than the target's current HP, the target will always be left with 1 HP remaining. If the target has 1 HP remaining, False Swipe will hit and leave the target at 1 HP. This move is most often used to catch wild Pokémon.&#xA;  If used against a substitute, False Swipe is able to break it, and will not leave the decoy with 1 HP. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Following Pokemon learn this by leveling up in Generation 3 games:&lt;br&gt;&#xA;&lt;em&gt;first number indicates the pokemons position in the national pokedex&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;083 Farfetch'd on Level 46&lt;br&gt;&#xA;  104 Cubone on Level 33&lt;br&gt;&#xA;  105 Marowak on Level 39&lt;br&gt;&#xA;  123 Scyther on Level 16&lt;br&gt;&#xA;  212 Scizor on Level 16&lt;br&gt;&#xA;  253 Grovyle on Level 53&lt;br&gt;&#xA;  254 Sceptile on Level 59&lt;br&gt;&#xA;  290 Nincada on Level 25&lt;br&gt;&#xA;  335 Zangoose on Level 55  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additionally those Pokemon can learn False Swipe by &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_breeding&quot; rel=&quot;nofollow noreferrer&quot;&gt;breeding&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;021 Spearow when breeded with a Farfetch'd&lt;br&gt;&#xA;  046     Paras   when breeded with a Scyther or Scizor&lt;br&gt;&#xA;  127     Pinsir breeded with Scyther, Scizor or Nincada&lt;br&gt;&#xA;  214     Heracross breeded with Scyther, Scizor or Nincada&lt;br&gt;&#xA;  273     Seedot breeded with Farfetch'd or Zangoose&lt;br&gt;&#xA;  285     Shroomish breeded with Paras, Seedot or Mawile&lt;br&gt;&#xA;  303     Mawile breeded with Farfetch'd or Zangoose&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2011-10-20T17:34:16.507" LastActivityDate="2011-10-20T17:34:16.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32902" PostTypeId="2" ParentId="32897" CreationDate="2011-10-20T08:44:24.910" Score="21" Body="&lt;p&gt;&lt;b&gt;False Swipe&lt;/b&gt; leaves an opponent with at least one health. In Leaf Green, the following Pokemon learn it by levelling up. Entries in bold are Pokemon which can be caught in Leaf Green; others can be acquired by trading:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;b&gt;Cubone (level 33)&lt;/b&gt; (Sevault Canyon, Pokémon Tower floors 3-7)&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Farfetch'd (level 46)&lt;/b&gt; (Trade a Spearow to a girl in Vermillion City)&lt;/li&gt;&#xA;&lt;li&gt;Grovyle (level 53)&lt;/li&gt;&#xA;&lt;li&gt;&lt;b&gt;Marowak (level 39)&lt;/b&gt; (Sevault Canyon, Victory Road floors 1-3)&lt;/li&gt;&#xA;&lt;li&gt;Nincada (level 25)&lt;/li&gt;&#xA;&lt;li&gt;Sceptile (level 59)&lt;/li&gt;&#xA;&lt;li&gt;Scizor (level 16)&lt;/li&gt;&#xA;&lt;li&gt;Scyther (level 16)&lt;/li&gt;&#xA;&lt;li&gt;Zangoose (level 55)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The following Pokemon can hatch with it as an egg, if their father had the move:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Heracross&lt;/li&gt;&#xA;&lt;li&gt;Mawile&lt;/li&gt;&#xA;&lt;li&gt;Paras&lt;/li&gt;&#xA;&lt;li&gt;Pinsir&lt;/li&gt;&#xA;&lt;li&gt;Seedot&lt;/li&gt;&#xA;&lt;li&gt;Shroomish&lt;/li&gt;&#xA;&lt;li&gt;Spearow&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-10-21T12:45:11.617" LastActivityDate="2011-10-21T12:45:11.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32906" PostTypeId="1" AcceptedAnswerId="32912" CreationDate="2011-10-20T10:43:52.093" Score="11" ViewCount="9960" Body="&lt;p&gt;I am upgrading to a new computer with Windows 7 and would like to retain settings / saves and my hall of fame. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What folder locations should I backup and later restore?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any gotchas?&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:20:15.290" LastActivityDate="2014-08-03T18:06:58.653" Title="Backup / Transfer data to new computer" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32907" PostTypeId="2" ParentId="32880" CreationDate="2011-10-20T11:07:08.513" Score="5" Body="&lt;p&gt;It seems from your response to Keaanu's answer that 'legitimate' means aren't working for you. If you resort to slightly less conventional means, then it's up to you how you solve the problem, here are a few suggestions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Enable creative mode for you map, place a bed on the edge of the lava pool where you can get to it before dying. Respawn until it's night, sleep in the bed. This will reset your spawn point.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hack in a bucket of water to your inventory using TooManyItems immediately upon spawning, and place it straight away. It will solidify the lava.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Hack in solid blocks and place as many as you can while you're alive to fill up the lava pool.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use a map editor such as MCEdit to move your spawn point, or just remove the lava.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Install Single Player Commands and use &lt;code&gt;/platform&lt;/code&gt; to place a glass block where you are, &lt;code&gt;/health&lt;/code&gt; to give yourself enough health to escape, make a bed and reset spawn, or &lt;code&gt;/jump&lt;/code&gt; if you can see some water. &lt;code&gt;/tele x y z&lt;/code&gt; would work too.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2011-10-20T11:12:50.953" LastActivityDate="2011-10-20T11:12:50.953" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32909" PostTypeId="2" ParentId="32859" CreationDate="2011-10-20T12:27:54.030" Score="2" Body="&lt;p&gt;In theory, since 3d vision enabled games render twice as many frames (one for each eye, rather than just one for both eyes) you would expect the framerate to be roughly 50% of normal. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, according to &lt;a href=&quot;http://www.hitechlegion.com/reviews/gaming-software/6185http://www.hitechlegion.com/reviews/gaming-software/6185&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;, the Nvidia Fermi architecture (4xx and onwards) seems to have improved on this which reduces the performance loss to only 38%. I would expect this to vary depending on your hardware configuration and the particular game since different 3d engines stress different aspects of your hardware (CPU, fill rate, GPU memory bandwidth, etc.). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your case, the GPU your are considering is mid-range so I would expect a significant performance loss when enabling 3d vision on modern games.&lt;/p&gt;&#xA;" OwnerUserId="3314" LastActivityDate="2011-10-20T12:27:54.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32910" PostTypeId="5" CreationDate="2011-10-20T12:43:34.257" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-20T12:43:34.257" LastActivityDate="2011-10-20T12:43:34.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32911" PostTypeId="4" CreationDate="2011-10-20T12:43:34.257" Score="0" Body="The Pokémon games for Game Boy Advance. Includes Pokémon Ruby, Sapphire, Emerald, FireRed and LeafGreen." OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-10-20T13:08:38.190" LastActivityDate="2011-10-20T13:08:38.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32912" PostTypeId="2" ParentId="32906" CreationDate="2011-10-20T12:44:55.047" Score="8" Body="&lt;p&gt;All user data is stored in &lt;code&gt;My Documents &amp;gt; My Games &amp;gt; Sid Meier's Civilization 5&lt;/code&gt;. Copying this folder to the equivalent location on your new computer after installing the game will transfer your saves. You should double check everything has transferred correctly before getting rid of your old computer though!&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-20T12:44:55.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32919" PostTypeId="1" AcceptedAnswerId="33145" CreationDate="2011-10-20T16:41:33.490" Score="6" ViewCount="4972" Body="&lt;p&gt;There are a lot of items in the game, but how can I tell what is valuable/rare and what is not?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The up/down thumbs seem very subjective, how does it decide that 3% protection is more valuable than 6% resistance or +1 to a skill?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-24T05:46:29.230" Title="How can I tell the rarity of the item?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32921" PostTypeId="2" ParentId="32621" CreationDate="2011-10-20T17:48:53.287" Score="0" Body="&lt;p&gt;I use &lt;a href=&quot;https://www.rescuetime.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;RescueTime&lt;/a&gt;, it's cross platform, online, lets you set targets and even gives you a weekly summary email.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been using it for years and, even if the Sunday evening productivity emails can sometimes be depressing, I think it's helped me strike the right balance between games and work.&lt;/p&gt;&#xA;" OwnerUserId="13308" LastActivityDate="2011-10-20T17:48:53.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32922" PostTypeId="1" AcceptedAnswerId="32934" CreationDate="2011-10-20T18:19:40.347" Score="6" ViewCount="1350" Body="&lt;p&gt;In Deus Ex HR you travel to a cylindrical ocean structure which stretches all the way to the ocean floor. Is this structure in any way related to the plot, apart from being the enemy HQ? What is the point of this structure?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="336" LastEditDate="2011-10-20T18:31:09.193" LastActivityDate="2013-10-25T15:29:23.430" Title="What's the deal with Panchea?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32923" PostTypeId="1" AcceptedAnswerId="33063" CreationDate="2011-10-20T18:27:54.673" Score="4" ViewCount="879" Body="&lt;p&gt;I've reached level 5, upgraded all main stats and even gotten a hold of an upgraded weapon, but my Monk's ranged attack always seems to be doing 8 damage. Never any more and never any less. What determines the damage of this attack and how can I improve it?&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-10-23T03:38:02.420" Title="What determines the Monk's ranged attack damage?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32924" PostTypeId="1" CreationDate="2011-10-20T19:32:43.353" Score="15" ViewCount="33711" Body="&lt;p&gt;We played a couple hours of Dungeon Defenders last night, with new characters starting at character level 1 and getting up to around character level 7. We played on normal difficulty with 1 of each class: Apprentice, Squire, Monk, and Huntress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All throughout, it seemed like our Huntress was being severely outclassed: she had fewer kills, less damage, and far less effective static defenses than all the other characters. The fact that her traps go away quickly and she can only really ping single targets from afar seemed to really hamper her ability to put out damage.  The rest of us were blowing the snot out of goblins left and right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Were we doing something wrong? Is the Huntress just worse than the other characters, or do we not know how to play her properly? How can we make her effective, thus ensuring all players have an orc-slaying good time?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2012-11-08T10:21:40.483" Title="How can we be effective with the Huntress in Dungeon Defenders?" Tags="|dungeon-defenders|" AnswerCount="9" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="32925" PostTypeId="2" ParentId="32924" CreationDate="2011-10-20T19:51:55.797" Score="10" Body="&lt;p&gt;I was playing in a 3-man group last night: Squire, Huntress, and Monk. We set up the same defenses on all 3 entrance points to the map. Squire walls with Huntress proximity/inferno traps in front, and whatever auras the Monk felt like using (not important to this example).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the waves came, each of us defended one section. The Squire and Huntress spent most of their time repairing defenses (especially the Huntress's traps, which replenishes the quantity), and the Monk spent all his time fighting the enemies. The end result was that the Monk had the most kills, but let all his defenses die and leaked enemies through to the crystal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Huntress and Squire, by comparison, had no trouble holding off all the enemies, and the Squire even held off the Ogre. The Monk was not a team player, and leaked because he didn't repair the Huntress traps. The Squire kept the Huntress traps replenished and didn't even break a sweat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;tl;dr:&lt;/strong&gt; The key to playing Huntress effectively is to have your teammates repair your traps. I'm pretty sure that's the crux of it.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-10-20T19:51:55.797" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32926" PostTypeId="2" ParentId="32924" CreationDate="2011-10-20T19:57:27.123" Score="4" Body="&lt;p&gt;I went with the entirely different route from Strix.  I found a nice and fast shooting gun with decent damage and went for a straight up DPS build.  I mostly relied on gas traps to choke enemies as I plinked them down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I may respec once I hit level 25 to take advantage of the engineer pet and its nice boost to trap duration as well as its repair traps ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During coop, I also found that the gas trap is very nice to place in front of high damage towers as it protects them very well.  I did not like inferno traps as much since they are low durability (though I didn't invest any points into trap duration so that may affect it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also import as I quickly found out that many monsters can have fire resistance, which made me a little less useful against those, but on most coop maps that I've played although I had the lowest tower kills, my hero kills were often the highest among the group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, don't forget to upgrade your weapon.  Its definitely worth it for the first few levels as it greatly increases your dps for relatively low mana cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you now have tons of mana to spend due to not relying on towers as much, you can use it on repairs and upgrades of your ally's towers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and one last thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hear that the portal gun (huntress only) is so powerful that its almost game breaking, by making enemies walk in a loop in front of turrets until they die.  Here's hoping that'll be the case once I finally reach level 30 :)&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-10-20T20:02:52.677" LastActivityDate="2011-10-20T20:02:52.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32927" PostTypeId="2" ParentId="32702" CreationDate="2011-10-20T20:40:07.700" Score="3" Body="&lt;p&gt;You just have to keep picking up the trash (make sure you pick up every piece, the game will let you know when you have finished), and eventually you will move up in rank enough to be offered a job as a Taxi Driver - from there, you can get other jobs as you rank up in previous ones (with the exception of some you need to discover, like the job in the hotel delivering luggage, and juggling for the girl in the park.)&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-20T20:40:07.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32928" PostTypeId="1" AcceptedAnswerId="32929" CreationDate="2011-10-20T20:59:05.560" Score="20" ViewCount="57255" Body="&lt;p&gt;I have noticed while playing that sometimes there is a loud cracking noise and my character glows white, after which I get an additional Estus Flask. Why is this happening? Is it related to being near areas where there are bosses?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: I idled right before the entrance to the Gaping Dragon boss fight. During that time, I gained two Estus Flasks for a total of 12.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another time I was fighting one of the knights in the Undead Burg church below the Bell Gargoyle area when this happened.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2015-07-17T20:11:56.577" Title="Why do I randomly get more Estus Flasks?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32929" PostTypeId="2" ParentId="32928" CreationDate="2011-10-20T21:12:04.267" Score="22" Body="&lt;p&gt;From &lt;a href=&quot;http://ps3.ign.com/articles/119/1196352p1.html&quot; rel=&quot;noreferrer&quot;&gt;IGN&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If someone strengthens a bonfire, this will be transmitted to people &quot;nearby&quot; (in network terms) who are using the same bonfire, giving them an extra Estus Flask.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-10-20T21:12:04.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32931" PostTypeId="1" CreationDate="2011-10-20T21:49:04.893" Score="9" ViewCount="2479" Body="&lt;p&gt;I am having trouble getting any slimes to spawn in SMP. I have dug out 2 slime chunks with the floor at y=6.6, lit it up, and left it there for about 2 hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nothing spawned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting the world files, stripping all entities, and plugging them into SSP got me slimes almost immediately, in those chunks. Copying the world back to the server didn't make a difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a related note, it seems that SSP will spawn &lt;strong&gt;way&lt;/strong&gt; more mobs than SMP - I got pummeled by ~10 creepers in SSP, while in SMP, running into hostile mobs is a rare event.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this have to do anything with the server settings (I tested on Normal in SSP and hard in SMP), or did Mojang botch something up?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Proof this is a slime chunk:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/L15PU.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="13313" LastEditorUserId="13313" LastEditDate="2011-10-20T22:15:52.573" LastActivityDate="2011-11-29T03:31:45.867" Title="Slimes do not spawn in SMP" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="5" FavoriteCount="0" ClosedDate="2011-11-29T04:48:11.900" ContentLicense="CC BY-SA 3.0" />
  <row Id="32932" PostTypeId="2" ParentId="32922" CreationDate="2011-10-20T22:30:26.337" Score="1" Body="&lt;p&gt;The &lt;a href=&quot;http://deusex.wikia.com/wiki/Panchaea&quot; rel=&quot;nofollow noreferrer&quot;&gt;Panchaea&lt;/a&gt; facility is the first of several installations who's goal is to help regulate global temperature by modifying the ocean's temperature. The goal is to cool the ocean, grow the ice caps and combat global warming, which is considered a scientific fact in the time &lt;em&gt;Human Revolution&lt;/em&gt; takes place.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2013-10-25T15:29:23.430" LastActivityDate="2013-10-25T15:29:23.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32933" PostTypeId="2" ParentId="23554" CreationDate="2011-10-20T22:40:59.153" Score="1" Body="&lt;p&gt;I used to play the &quot;normal way&quot; then I bought &lt;em&gt;Perfect Dark&lt;/em&gt; for the n64, after completing the game to 100% including all cheat challenges, I wanted an added challenge, playing inverted did that for me, and once I had gotten used to the controls, I found that I played better, so I've played that way ever since.  &lt;/p&gt;&#xA;" OwnerUserId="13315" LastEditorUserId="5029" LastEditDate="2011-11-09T02:04:08.147" LastActivityDate="2011-11-09T02:04:08.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32934" PostTypeId="2" ParentId="32922" CreationDate="2011-10-20T23:19:57.847" Score="9" Body="&lt;p&gt;Panchea is &lt;em&gt;marketed&lt;/em&gt; as the first of many new structures to be built by Hugh Darrow to help cool the oceans to fix global warming, however, Hugh was lying to the public. While Panchea might have actually worked to cool the oceans (the game never specifies whether it actually could), the reason Hugh really wanted it built was to demonstrate that augments are bad and to get them banned by using his &lt;em&gt;virus&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Panchea was secluded enough that he could have his demonstration running for long enough to really show the world how bad augments are without police etc interfering.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-10-21T06:38:31.257" LastActivityDate="2011-10-21T06:38:31.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32935" PostTypeId="1" CreationDate="2011-10-20T23:23:13.737" Score="1" ViewCount="11903" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/343/xbox-360-versions-and-differences-between-them&quot;&gt;XBox 360 versions and differences between them&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;What are the different versions of xbox 360?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What exactly is the hard drive used for, I see 4GB and up to 250GB.  It can't be just for saving games now can it?&lt;/p&gt;&#xA;" OwnerUserId="13316" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-10-21T00:36:16.630" Title="What different versions of xbox 360 are there? What is the hd for with xbox?" Tags="|xbox-360|" AnswerCount="1" CommentCount="1" ClosedDate="2011-10-21T00:46:55.743" ContentLicense="CC BY-SA 3.0" />
  <row Id="32936" PostTypeId="2" ParentId="32935" CreationDate="2011-10-20T23:38:33.443" Score="1" Body="&lt;p&gt;There are two major families of Xbox 360:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xbox 360 &quot;Classic&quot; - Comes in 0GB (&quot;Core&quot;) 0.25GB (&quot;Arcade&quot;), 0.5GB (&quot;Arcade&quot;), 20GB, 60GB, 120GB (&quot;Elite&quot;), and 250GB (also &quot;Elite&quot;) models.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xbox 360 S (smaller, has a special power port for the Kinect, has built-in Wi-Fi) - Comes in 4GB, 250GB, and 320GB (Special Edition only) models.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The two families use different hard drive bays, so drives for one family of systems do not work in the other.  All consoles that you can buy new are Slim models.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Hard Drive has two main uses other than for saved games:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Some games give you an install option, which improves load times.&lt;/li&gt;&#xA;&lt;li&gt;You can purchase downloadable games from the Xbox Live Marketplace.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-10-21T00:36:16.630" LastActivityDate="2011-10-21T00:36:16.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32937" PostTypeId="1" AcceptedAnswerId="32941" CreationDate="2011-10-20T23:47:20.187" Score="2" ViewCount="657" Body="&lt;p&gt;I can rob the building but can't rob workers and prostitutes...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I achieve this because it's a mission that I have to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2012-06-10T07:03:13.487" Title="How to rob / kill workers in Mafia Wars 2?" Tags="|mafia-wars-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32938" PostTypeId="2" ParentId="31883" CreationDate="2011-10-20T23:54:03.553" Score="2" Body="&lt;p&gt;There's one very important thing to consider as far as attack speed runes, which is that all attack speed boosts stack additively, increasing the base aspd by that total percent. The biggest reason that this is important is because attack speed gains on leveling up are treated as attack speed boosts, so you'll &lt;em&gt;only&lt;/em&gt; get the listed boost at level 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Example: Nocturne has .668 base attack speed (he gets .668 attacks per second), and gains 2.7% attack speed per level. He also has a skill that passively gives him 40% attack speed when maxed. At level 18, ignoring items, he will 88.6% bonus attack speed (48.6 from levels, 40 from the skill), giving him 1.2598 (.668 * 1.886) attacks per second. Now, if you had those runes for 11.8% more attack speed, he'd have 1.3387 (.668 * (1+0.886+0.118)) attacks per second. The difference is 1 - 1.2598/1.3387 = 1 - .941, so 5.89%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that example used a champion with an skill boost, but any champion who you'd want attack speed on (AD autoattackers), will generally buy some attack speed anyways, very easily making the bonus even smaller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One other, but very important thing. More single hit damage helps you lasthit.&lt;/p&gt;&#xA;" OwnerUserId="5054" LastActivityDate="2011-10-20T23:54:03.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32939" PostTypeId="1" AcceptedAnswerId="33148" CreationDate="2011-10-21T00:03:47.507" Score="8" ViewCount="4860" Body="&lt;p&gt;I'm a little curious to what actually changes in the different difficulties, and if there is any benefits of choosing a harder difficulty?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2012-02-02T16:55:56.323" Title="What are the differences in the difficulties?" Tags="|dungeon-defenders|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32940" PostTypeId="1" AcceptedAnswerId="32983" CreationDate="2011-10-21T00:08:29.273" Score="2" ViewCount="2808" Body="&lt;p&gt;I've been playing Quake 3 for a &lt;em&gt;long&lt;/em&gt; time now.  I recently bought a new laptop and I am experiencing highly variable latency.  My ping seems to just bounce around between 30 - 140ms at random.  Since my ping varies so much players find it difficult to kill me.  Even though it is easy for me to kill them.  Obviously, they think I'm hacking.  So, how do I stabilize my ping so that it isn't bouncing around?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those of you who play Quake 3, this information might come in handy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;timeNudge = -10&lt;/li&gt;&#xA;&lt;li&gt;com_maxfps = 125&lt;/li&gt;&#xA;&lt;li&gt;maxpackets = 100&lt;/li&gt;&#xA;&lt;li&gt;rate = 25000&lt;/li&gt;&#xA;&lt;li&gt;snaps = 40&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How can I stabilize my ping?&lt;/p&gt;&#xA;" OwnerUserId="13318" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T11:47:09.850" LastActivityDate="2013-10-22T11:47:09.850" Title="How can I stabilize my ping?" Tags="|quake-3|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32941" PostTypeId="2" ParentId="32937" CreationDate="2011-10-21T00:09:57.747" Score="2" Body="&lt;p&gt;You can only rob workers if they are available to be 'harvested'. Just think in terms of your own workers. Most of the time, they have a timer on them indicating when they will be available to collect money from. If your opponent's workers are in this state, then they cannot be robbed. When timer counts down to zero, this is when you can collect money from them, this is also when they are vulnerable to robbery. Same applies to your opponent's workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore, if your opponent is extremely active, it leaves a very small window of opportunity for you to rob their workers, as it's more likely they'll have collected the money from their workers before you have the opportunity to rob. Is this clear to you?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's really a matter of luck actually. There are two ways to do this. 1) Randomly pick an opponent and check to see if any of their workers is ready to rob. Keep repeating the process. Or 2) You can camp by marking a specific opponent (preferably one with many workers), and keep going back to him/her every now and then to check for valid targets. To mark an opponent, click on the &lt;strong&gt;rivals&lt;/strong&gt; icon a the bottom of your game window, which will give you a list of opponents you've had contact with, click on your target and choose &lt;strong&gt;mark&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="12229" LastActivityDate="2011-10-21T00:09:57.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32942" PostTypeId="2" ParentId="32939" CreationDate="2011-10-21T00:14:27.007" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Dungeon_Defenders&quot; rel=&quot;nofollow noreferrer&quot;&gt;the wiki&lt;/a&gt;, increasing the difficulty increases the rate of XP you earn and the quality of loot that drops.&lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-10-21T00:14:27.007" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32943" PostTypeId="1" AcceptedAnswerId="32967" CreationDate="2011-10-21T00:45:58.937" Score="3" ViewCount="1279" Body="&lt;p&gt;If I don't decide for a while to put down the money for The Lich King (everyone has Burring Crusade now), and I level a character to level 70, what can I expect to be doing in the game without the other expansions, not including leveling another character? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was thinking PvP, but that would put me in the lowest level of my bracket at 70. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would raids be worth the gear I get? I'm worried that after level 70 they won't be good enough to use, and I'll have wasted my time. &lt;/p&gt;&#xA;" OwnerUserId="10747" LastEditorUserId="8350" LastEditDate="2011-10-21T01:12:23.513" LastActivityDate="2011-11-08T00:49:13.997" Title="What is there to do at level 70 without buying The Lich King?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32944" PostTypeId="1" CreationDate="2011-10-21T01:01:19.377" Score="56" ViewCount="153752" Body="&lt;p&gt;Any tips or tricks for getting arrows (besides cheating)? Or tricks for finding a skeleton spawn?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried farming chickens and gravel for feathers and flint, but it takes a ridiculously long time. How do people get enough arrows to make using a bow actually feasible?&lt;/p&gt;&#xA;" OwnerUserId="6547" LastActivityDate="2020-12-06T02:25:21.783" Title="Tricks for getting lots of arrows?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32945" PostTypeId="1" AcceptedAnswerId="32946" CreationDate="2011-10-21T01:14:16.037" Score="3" ViewCount="1140" Body="&lt;p&gt;In Scribblenauts Remix on iOS, I've attempted to use teleporters to solve a couple of puzzles. I make two teleporter pads, but when I try to use one all that happens is the level is restarted. Is this a bug or intended behaviour? Is there something special I need to do to use it?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2012-01-08T19:55:51.273" Title="Is there any way to use a teleporter in Scribblenauts Remix?" Tags="|scribblenauts-remix|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32946" PostTypeId="2" ParentId="32945" CreationDate="2011-10-21T01:36:03.107" Score="2" Body="&lt;p&gt;No, this is the intended behaviour, however silly it may be.  I believe the same thing happens with a &lt;em&gt;Time Machine&lt;/em&gt; as well as a few other items.  Sorry.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-10-21T01:36:03.107" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32947" PostTypeId="1" AcceptedAnswerId="33227" CreationDate="2011-10-21T01:37:19.497" Score="29" ViewCount="14199" Body="&lt;p&gt;Sometimes when I start a level, it will start on Wave 2 or Wave 3. Why doesn't it always start on Wave 1 and let me play the whole level? I feel like I'm getting cheated out of XP and that I won't have enough easy waves to get my defenses up to the standards they need.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-10-21T18:26:26.317" LastActivityDate="2011-12-05T21:56:08.720" Title="Why doesn't the level always start on Wave 1?" Tags="|dungeon-defenders|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32948" PostTypeId="1" AcceptedAnswerId="32952" CreationDate="2011-10-21T01:37:27.023" Score="20" ViewCount="12907" Body="&lt;p&gt;In &lt;em&gt;Batman: Arkham City&lt;/em&gt;, you can use the Cryptographic Sequencer to decode various broadcasts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the approximate position of 637 on the x-axis, and 472 on the y-axis is a person reading off a series of numbers, similar to a &lt;a href=&quot;http://www.damninteresting.com/number-stations/&quot; rel=&quot;noreferrer&quot;&gt;number station&lt;/a&gt;. When you try to decode the broadcast on the sequencer, it doesn't do anything. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone discovered what these numbers mean? The number sequence is (hopefully I wrote it down right):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;9-23-9-12-12-18-5-20-21-18-14-2-1-20-13-1-14&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-12-29T02:10:24.797" Title="What is the meaning of this broadcast?" Tags="|batman-arkham-city|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32949" PostTypeId="2" ParentId="32944" CreationDate="2011-10-21T01:44:11.533" Score="22" Body="&lt;h1&gt;Feathers&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Method One:&lt;/strong&gt;  Go outside every morning around dawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not only can you get a few arrows from burnt skeletons, but you can also get some feathers from chickens that happened to die in the night (from wolves, cactus).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Beta 1.7 and earlier:&lt;/em&gt; You can also get many feathers from burnt zombies by going out in the early morning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Method Two:&lt;/strong&gt; Explore&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't fully explored at least one map, you're not doing enough.  You should find many chickens on your travels.  Kill ALL the chickens!  Sometimes they'll drop more than one feather, meaning you can get a lot of arrows from just a few chickens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Method Three:&lt;/strong&gt; Build a chicken farm&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This you say you've tried, but I'm adding it for completeness anyway.  I have a very low maintenance farm.  I place a single torch right outside my front door.  That way, at night, that is the only place where passive mobs can spawn (it's the only place with both grass and light).  I kill all the cows, chickens, and pigs that spawn right outside my door when I go out every morning at dawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Beta 1.9 and later:&lt;/em&gt; This should be considerably easier as you can use wheat to breed additional chickens.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Flint&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Mine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should usually be doing a great deal of this anyway, but whenever you come across a gravel deposit underground, mine it.  All of it.  You should get a lot of flint from this, and the gravel you get can be used for other things&lt;sup&gt;1&lt;/sup&gt; most of which will eventually return more flint.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sticks are a no-brainer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These methods (combined with the fact that you only need one of each to make 4 arrows), frequently allow me to have multiple stacks of arrows on hand in case a pesky Ghast should show up.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1&lt;/sup&gt;Such as descending a large sheer vertical drop.  Drop gravel so that it falls into a tower, then you can stand on this tower and mine straight down safely.  Bring more gravel than you need, because some will turn to more precious flint.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="83043" LastEditDate="2015-02-09T05:39:19.560" LastActivityDate="2015-02-09T05:39:19.560" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="32950" PostTypeId="1" AcceptedAnswerId="34261" CreationDate="2011-10-21T01:54:26.363" Score="4" ViewCount="93" Body="&lt;p&gt;In Glitch there some achievements that require you to cook __ meals with a Frying Pan (for example) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I know how many I've chopped, fried, blended, etc?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Related:&lt;/strong&gt; &lt;a href=&quot;https://gaming.stackexchange.com/questions/31585/where-have-i-been&quot;&gt;Where have I been?&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-11-06T16:24:45.977" Title="How do I know how many meals I've cooked with a given utensil?" Tags="|achievements|glitch-2011|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32951" PostTypeId="2" ParentId="32948" CreationDate="2011-10-21T02:30:40.457" Score="1" Body="&lt;p&gt;It's a pretty simple code. Think 1=A, 2=B, etc.&lt;/p&gt;&#xA;" OwnerUserId="230" LastActivityDate="2011-10-21T02:30:40.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32952" PostTypeId="2" ParentId="32948" CreationDate="2011-10-21T02:32:17.017" Score="15" Body="&lt;p&gt;It's a &lt;a href=&quot;http://en.wikipedia.org/wiki/Substitution_cipher&quot; rel=&quot;noreferrer&quot;&gt;substitution cipher&lt;/a&gt;. a = 1, b = 2, etc.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; iwillreturnbatman&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;or&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I will return Batman&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I just listened to it, and the voice is familiar, put I can't put it to a character (not the Riddler, he wants you to know the puzzle is his).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-21T02:32:17.017" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="32953" PostTypeId="2" ParentId="32549" CreationDate="2011-10-21T03:08:05.607" Score="3" Body="&lt;p&gt;Put a snake in the prison cell&lt;/p&gt;&#xA;" OwnerUserId="13319" LastActivityDate="2011-10-21T03:08:05.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32954" PostTypeId="1" AcceptedAnswerId="46232" CreationDate="2011-10-21T03:12:47.590" Score="6" ViewCount="1495" Body="&lt;p&gt;Will levels drop better loot depending on how many you are playing with?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, will the loot quality also vary between 2, 3 and 4 player co-op? &lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2012-01-08T21:17:53.500" Title="Does loot qualty vary more for co-op than solo?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="32955" PostTypeId="1" AcceptedAnswerId="32957" CreationDate="2011-10-21T03:20:25.833" Score="7" ViewCount="2989" Body="&lt;p&gt;I noticed that I have a few &quot;Knight&quot;, &quot;Immortal&quot; medals on various levels. So I was wondering: Are there any list of all medals you can earn on a level, and what are the requirements for earning them?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2012-03-30T20:42:13.213" Title="What are the medals you can earn on levels?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32956" PostTypeId="1" AcceptedAnswerId="32963" CreationDate="2011-10-21T03:26:18.457" Score="5" ViewCount="3972" Body="&lt;p&gt;In Eve, open invention slots are perhaps the rarest production style slot that a player can utilize.   This is because invention gives players access to far more powerful, and profitable tech level 2 items.  Many Players knowing this, actively hoard or guard every slot that they can.  To the point where almost no easy to find public invention slot is available, anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The big problem for me and my tiny corporation is that we don't know where to go or where to find an open invention slot.  I assume that an open slot must be available somewhere deep in null-sec space, but I don't know how to go about finding it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any techniques, tools, or strategies to help find open invention slots?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:34:40.343" LastActivityDate="2012-10-18T12:16:44.700" Title="How does one find open invention slots in Eve?" Tags="|eve-online|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32957" PostTypeId="2" ParentId="32955" CreationDate="2011-10-21T03:42:14.013" Score="8" Body="&lt;p&gt;Here's a &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Awards&quot; rel=&quot;nofollow noreferrer&quot;&gt;page on an unofficial wiki&lt;/a&gt; that seems to have a good-sized list of potential awards you can earn. Listed again below:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;End of Wave Awards&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Knight - Killed 10 enemies in 5 seconds&lt;/li&gt;&#xA;  &lt;li&gt;Lord - Killed 50 enemies in 5 seconds&lt;/li&gt;&#xA;  &lt;li&gt;Invincible - Did not take damage for an entire wave after the first&lt;/li&gt;&#xA;  &lt;li&gt;Master Builder - Kept full Defense Units throughout the wave&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;End of Wave Awards in Multiplayer&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;First Kill - Scored the first kill in the wave&lt;/li&gt;&#xA;  &lt;li&gt;Janitor - Scored the last kill in the wave&lt;/li&gt;&#xA;  &lt;li&gt;Chillax - Moved the least distance in the wave&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;End of Mission Awards&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Immortal - Did not die throughout the entire match&lt;/li&gt;&#xA;  &lt;li&gt;Master Strategist - Only used Defenses to harm enemies after the initial wave&lt;/li&gt;&#xA;  &lt;li&gt;Gunslinger - Only used Abilities &amp;amp; Weapons to harm enemies after the initial wave&lt;/li&gt;&#xA;  &lt;li&gt;Flawless Victory - No core damage after the first wave&lt;/li&gt;&#xA;  &lt;li&gt;Boss Slayer - Your Hero or Defense landed the killing blow on a boss&lt;/li&gt;&#xA;  &lt;li&gt;Skin of Your Teeth - Completed the match with less or equal to 100 hp on the Crystal&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;End of Mission Awards in Multiplayer&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Banker - Earned the most mana&lt;/li&gt;&#xA;  &lt;li&gt;Trigger Happy - Most first to ready for combat phase&lt;/li&gt;&#xA;  &lt;li&gt;Handy Man - Performed the most tower repairs&lt;/li&gt;&#xA;  &lt;li&gt;Mechanic - Performed the most tower upgrades&lt;/li&gt;&#xA;  &lt;li&gt;Strategist - Scored the most tower kills&lt;/li&gt;&#xA;  &lt;li&gt;Most Valuable Hero - Scored the most player kills&lt;/li&gt;&#xA;  &lt;li&gt;Most Valuable Player - Scored the most total kills&lt;/li&gt;&#xA;  &lt;li&gt;Teamwork - Completed a mission with 4 active players&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="17687" LastEditDate="2012-03-30T20:42:13.213" LastActivityDate="2012-03-30T20:42:13.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32958" PostTypeId="2" ParentId="32883" CreationDate="2011-10-21T05:13:30.960" Score="2" Body="&lt;p&gt;When you open up the forge, on the menu on the right side at the top is a button that says &quot;Add to trade&quot; that will automatically add it to your trade window.&lt;/p&gt;&#xA;" OwnerUserId="13320" LastActivityDate="2011-10-21T05:13:30.960" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32960" PostTypeId="2" ParentId="32944" CreationDate="2011-10-21T06:37:54.863" Score="13" Body="&lt;p&gt;Hostile Mob Farms will cause you to have more arrows than you need.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I carry around 4 stacks of arrows at all times, and still have a double chest full of arrows sitting in my base, all from one 50 x 50 mob farm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is to do it properly i.e. light up all the caves around you (and preferably build the farm underwater so that even at night mobs won't spawn) and have the trap within range (I think it's like 200 blocks or so) but not so close that mobs won't spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you can either pop back every now and then while you're doing your thing, and you'll have a bunch of arrows waiting for you, or just afk for a while and you'll have stacks of arrows in your inventory when you get back.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-21T06:37:54.863" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32961" PostTypeId="2" ParentId="32943" CreationDate="2011-10-21T06:41:22.807" Score="1" Body="&lt;p&gt;You can join a level 70 guild and depending on what you like more you can go pvp or raiding.&lt;/p&gt;&#xA;" OwnerUserId="13234" LastEditorUserId="5029" LastEditDate="2011-11-08T00:49:13.997" LastActivityDate="2011-11-08T00:49:13.997" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32963" PostTypeId="2" ParentId="32956" CreationDate="2011-10-21T07:30:08.940" Score="7" Body="&lt;p&gt;Short of building and maintaining a POS, you can use &lt;a href=&quot;http://eve-online.itemdrop.net/eve_db/universe/station_search&quot; rel=&quot;nofollow noreferrer&quot;&gt;this search tool&lt;/a&gt; to find all stations in the EVE universe with particular characteristics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will probably need to use in-game tools to identify stations with spare slots, but this should at least make finding the stations a bit easier.&lt;/p&gt;&#xA;" OwnerUserId="1425" LastActivityDate="2011-10-21T07:30:08.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32965" PostTypeId="5" CreationDate="2011-10-21T08:14:45.030" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-21T08:14:45.030" LastActivityDate="2011-10-21T08:14:45.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32966" PostTypeId="4" CreationDate="2011-10-21T08:14:45.030" Score="0" Body="Mafia Wars 2 is a social network based RPG created by Zynga Games for Facebook." OwnerUserId="12229" LastEditorUserId="12229" LastEditDate="2011-10-21T12:09:13.103" LastActivityDate="2011-10-21T12:09:13.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32967" PostTypeId="2" ParentId="32943" CreationDate="2011-10-21T09:05:01.307" Score="3" Body="&lt;p&gt;There are a few options open to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Replay old content, daily quests etc and get your faction rep up, 100% complete all quests in all zones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) PvP to get your rank up, earn armour etc, you can also use your resources to create a new lvl 19,29,39 character to PvP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Join a guild dedicated to lvl70 raiding and do the old dungeons and heroics.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4) Create new characters with new classes, play as the other faction&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly though WOTLK is out and finished now, Cataclysm is already way on its way I would just bite the bullet and get WOTLK its really cheap now ive seen it for like £4 in places. If you dont get WOTLK / Cataclysm soon by the time the next expansion is out you are going to get so far behind that when everyone is doing the next expansion you are still doing the old tired content.&lt;/p&gt;&#xA;" OwnerUserId="8021" LastActivityDate="2011-10-21T09:05:01.307" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32968" PostTypeId="1" AcceptedAnswerId="32997" CreationDate="2011-10-21T09:19:32.723" Score="2" ViewCount="3504" Body="&lt;p&gt;I just bought Dungeon Defenders on PC, and its ridiculously awesome, so I'm considering buying it on iOS as well. Is there any way I would be able to transfer my heroes from the PC version to the iOS version, and back again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My iPod is jailbroken and I know how to access its filesystem, so its mostly a matter of what to copy where, and whether or not they're compatible.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastActivityDate="2011-10-21T17:32:09.833" Title="Are Dungeon Defenders saves cross-platform?" Tags="|ios|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32969" PostTypeId="1" AcceptedAnswerId="33144" CreationDate="2011-10-21T10:37:41.490" Score="6" ViewCount="6642" Body="&lt;p&gt;The medic and engineer pets are supposed to heal/repair as their special ability, but is it affected by anything?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does upgrading the attack power of the medic/engineer improve their heal/repair rates?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is it possible to obtain a new one if you upgraded the pets wrong?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-10-21T12:27:46.067" LastActivityDate="2011-10-27T14:40:34.050" Title="How do the TF2 pets work?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32970" PostTypeId="2" ParentId="32931" CreationDate="2011-10-21T10:38:28.277" Score="4" Body="&lt;p&gt;SSP normally has a higher mob spawn radius around the player. This means that there are more places for other mobs to spawn first. Because slimes spawn less than other mobs it may reach the mob cap before a slime can spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can test this by changing &lt;code&gt;view-distance=10&lt;/code&gt; to a lower number in the server.properties file as this will give mobs less spaces to spawn outside of your farm.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-10-21T10:38:28.277" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32971" PostTypeId="1" AcceptedAnswerId="32994" CreationDate="2011-10-21T11:34:36.880" Score="5" ViewCount="38354" Body="&lt;p&gt;I've just beaten the &lt;em&gt;Taurus Daemon&lt;/em&gt; in &lt;em&gt;Undead Burg&lt;/em&gt; and after that encountered a bridge guarded by a red dragon and some &lt;em&gt;Hollow Warriors&lt;/em&gt;. I've found a way to sneak under the bridge through a stairway around the middle of the bridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this point, I can fire arrow and hurt the dragon, and it doesn't seems to be able to hit me back. With my bow and arrows, I deal around 15 hit point at a time. Can I kill the dragon this way? If yes, how many hit points do the dragon have (so that I can estimate how many arrow I need for this)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What will be the reward?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I just continue on my journey, and eventually the dragon will move aside and allow me to cross the bridge?&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:09:48.887" LastActivityDate="2015-10-09T19:04:07.023" Title="Is it worth killing the dragon on the bridge in Undead Burg?" Tags="|dark-souls|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32972" PostTypeId="1" AcceptedAnswerId="33146" CreationDate="2011-10-21T11:58:36.757" Score="3" ViewCount="3550" Body="&lt;p&gt;My friend and I have been playing Pokemon Gold and Silver versions on our Gameboy colors, and we thought it would be fun to battle on the big screen using Pokemon Stadium 2. So we got a Transfer Pak and plugged one of our games in and were a bit disappointed by the minimalist layout of the transfer process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We managed to transfer some Pokemon to the storage box on Stadium, but when we went to do a Free Battle and set the rules to 'Everything Goes' we couldn't find our transferred Pokemon. They didn't show up in the Rental Menu, unsurprisingly, but the only other menus were Registered and another one that contained the party of the Gold Version that was still connected. Connecting two isn't an option because we only have one Transfer Pak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do we need to put our Pokemon somewhere other than the storage box? Do we need to get a second Transfer Pak and connect both games at the same time and battle with our in-game parties?&lt;/p&gt;&#xA;" OwnerUserId="12563" LastEditorUserId="28182" LastEditDate="2016-11-15T06:34:41.350" LastActivityDate="2016-11-15T06:34:41.350" Title="How do I battle with my Pokemon Gold/Silver Pokemon on Pokemon Stadium 2?" Tags="|pokemon-gold-silver-crystal|pokemon-stadium-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32973" PostTypeId="1" AcceptedAnswerId="32982" CreationDate="2011-10-21T12:08:29.173" Score="10" ViewCount="64388" Body="&lt;p&gt;When playing Head To Head Online Seasons in FIFA 12, on the squad selection screen some of the players have one or more symbols next to their name. What do these symbols signify? &lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="4775" LastEditDate="2012-02-28T16:13:38.263" LastActivityDate="2014-01-03T21:34:30.440" Title="What do the symbols next to the player names mean?" Tags="|fifa-12|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="32974" PostTypeId="1" AcceptedAnswerId="32989" CreationDate="2011-10-21T12:11:10.593" Score="11" ViewCount="2061" Body="&lt;p&gt;Specifically playing as a monk, I tend to overlap my auras for the maximum benefit (e.g. snaring + lightning).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when I want to upgrade an aura, if one overlaps the other in almost perfect fashion, or in some cases completely envelops the other, I find it nigh impossible to upgrade or repair the covered one without doing the &quot;outer&quot; one first. In the case of upgrading, this can get especially frustrating when I'm trying to upgrade the lightning and end up doing the snaring instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My friend who's playing an apprentice tends to place his magic barriers inside of my auras for maximum benefit as well, and voices his frustration with upgrading / repairing / selling his defenses, since the game is indiscriminate on which ones you can affect (understandably so, as it &lt;em&gt;is&lt;/em&gt; a team game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some trick I'm missing to doing upgrades/repairs/sales on overlapping defenses?&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2011-10-21T14:58:35.330" LastActivityDate="2011-10-21T15:20:21.260" Title="Is there an easier way to repair/upgrade/sell overlapping defenses?" Tags="|pc|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32975" PostTypeId="5" CreationDate="2011-10-21T12:13:34.857" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-21T12:13:34.857" LastActivityDate="2011-10-21T12:13:34.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32976" PostTypeId="4" CreationDate="2011-10-21T12:13:34.857" Score="0" Body="Ratchet and Clank is a series of action-adventure games created by Insomniac Games and released exclusively for Sony consoles and handheld systems. Use this tag only for questions about the series; use game-specific tags for questions about an individual game." OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-10-21T12:26:17.240" LastActivityDate="2011-10-21T12:26:17.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32977" PostTypeId="2" ParentId="32939" CreationDate="2011-10-21T12:34:52.590" Score="2" Body="&lt;p&gt;The only thing I've noticed on harder difficulties is that the monsters are more upgraded than lower difficulties.  The monster upgrade symbol is above the monster and looks almost the same as the upgrade symbols for traps.  These monsters have more health and do more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its also possible that on survival mode, certain monsters (like the super annoying one that heals other monsters), may show up earlier in some rounds though I'm not 100% sure on this part.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-21T12:34:52.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32979" PostTypeId="2" ParentId="32973" CreationDate="2011-10-21T13:09:01.223" Score="2" Body="&lt;p&gt;In fifa-11 &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The way the personality of each player is reflected in how they play is the most impressive thing, however. On the squad selection screen players have symbols by their names signifying their special attributes; Torres, for example, is both a Speedster and an Acrobat, meaning he's more likely to perform the spectacular in the box and can sprint with gusto. Gerrard, meanwhile, is a Crosser, Playmaker and Engine among other things, a complete midfielder who can perform at his best for almost the entire 90 minutes. Learn a team well enough and you'll soon know who can do what and tailor your play accordingly. It's all the more gratifying when you know the team from what's just happened on Saturday afternoon.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://ps3.ign.com/articles/111/1119252p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quoted From Here&lt;/a&gt;. I believe it's the same way in FIFA '12.&lt;/p&gt;&#xA;" OwnerUserId="10196" LastEditorUserId="207" LastEditDate="2011-10-22T22:52:53.650" LastActivityDate="2011-10-22T22:52:53.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32981" PostTypeId="1" AcceptedAnswerId="33003" CreationDate="2011-10-21T13:31:08.017" Score="4" ViewCount="2105" Body="&lt;p&gt;In game, instead of hats (any other than default) a big 3D red &quot;ERROR&quot; is displayed. It used to work well till the update (the one when everyone got that paper boat hat). After loading a character's hat (in menu or in game no difference), the game would crash, and after few more updates I'm stuck with the &quot;ERROR hat&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone else got this, are there any fixes or updates planned?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;NOTE&lt;/em&gt;: I didn't use any mods, touch Steam files or other things that would result in missing data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://cloud.steampowered.com/ugc/648743187034583989/094EA502C30485DCFB523507756B7E56B838C3FB/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Screenshot&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="25150" LastEditDate="2012-07-26T08:37:10.830" LastActivityDate="2013-03-02T14:08:24.320" Title="&quot;ERROR&quot; displayed on head items" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="6" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32982" PostTypeId="2" ParentId="32973" CreationDate="2011-10-21T14:23:58.727" Score="16" Body="&lt;p&gt;The symbols you are referring to depict a player's so called &lt;strong&gt;&lt;em&gt;specialities&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specialities are divided into silver and gold ones, where gold ones are showing that the player is a really great talent. They are awarded for high stats in certain areas, for example the &lt;em&gt;Speedster&lt;/em&gt; speciality is awarded to players with high acceleration and sprint speed (&gt;= 90 I believe).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can view the specialities for a specific player in the Team Management view:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Main Menu -&gt; Customize Fifa -&gt; Edit Teams -&gt; Team Management -&gt; Select a team -&gt; Squad -&gt; Select a player with a speciality -&gt; press &lt;kbd&gt;LT&lt;/kbd&gt;&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice that only the best 3 specialities are shown in the team overview, in the below example you can see that C. Ronaldo actually has more than those 3:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/1ZC97.jpg&quot; alt=&quot;Dribbler speciality&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The following list of specialities is assembled by hand, so it might be incomplete or contain errors.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Silver:&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zOXIK.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Acrobat&lt;/strong&gt;&#xA;The Acrobat uses his athletic ability to get to balls that other players won't get to. This player does many acrobatic clearances and bicycle kicks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5CAox.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Clinical Finisher&lt;/strong&gt;&lt;br /&gt;Clinical Finishers have the technique required to be deadly goal scorers from anywhere within 25 yards. They have an eye for the goal, and will make you pay for your mistakes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lL0n1.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Crosser:&lt;/strong&gt;&lt;br/&gt;This player is excellent at swinging the ball in from the wing. They are accurate, serve the ball with pace, and can bend it around defenders into dangerous areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Uyacl.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Distance Shooter&lt;/strong&gt;&lt;br /&gt; This player not only has a powerful shot, they are accurate from distance. If you get the ball in open space, don't be afraid to take a pop at goal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wJ4ZM.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Dribbler&lt;/strong&gt;&lt;br /&gt;This player has excellent ball control and is great at getting around defenders. He will also likely have a few tricks up his sleeve and will use them to beat his opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PUDpK.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;FK Specialist&lt;/strong&gt;&lt;br /&gt;FK specialists have spent countless hours on the training ground taking free kicks. Some will be able to curl the ball around the wall, some will get it up over the wall and back down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/roDg0.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Playmaker&lt;/strong&gt;&lt;br /&gt;This player has exceptional ability to distribute balls to his teammates. On the ground or through the air, he is the guy you want to play through to create chances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/iGJNk.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Poacher&lt;/strong&gt;&lt;br /&gt;The Poacher excels in Finishing inside the penalty area both with their feet and with their head. They have the ability to turn half chances into goals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/t32ka.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Speedster&lt;/strong&gt;&lt;br /&gt;A speedster is a player who can not only get off the mark quickly, but also has a very high top speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1Njbt.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Strength&lt;/strong&gt;&lt;br /&gt;Players with the Strength speciality are forces to be reckoned with. They are difficult to push off the ball and use their size and strength to their advantage when defending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1tdjb.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Tackling&lt;/strong&gt;&lt;br /&gt;Tacklers have mastered the art of dispossesion. They react quickly to the situation to read the dribbler and are able to break up more plays than the average defender.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ASQvE.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Tactician&lt;/strong&gt;&lt;br /&gt;This player is fantastic at reading the game defensively. He will excel at reading the trajectory of passes, and will react faster off the mark to intercept passes.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Gold:&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/38S6T.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Complete Defender&lt;/strong&gt;&lt;br /&gt;This player is multitalented and excels in a number of key areas of defending, making him the complete package in terms of defending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pUqD1.jpg&quot; height=&quot;40&quot; /&gt;&lt;br /&gt;&lt;strong&gt;Complete Forward&lt;/strong&gt;&lt;br /&gt;This player is multitalented and excels in a number of key attacking areas, making him the complete Forward package.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="7796" LastEditDate="2014-01-03T21:34:30.440" LastActivityDate="2014-01-03T21:34:30.440" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32983" PostTypeId="2" ParentId="32940" CreationDate="2011-10-21T14:25:00.643" Score="2" Body="&lt;p&gt;Unfortunately, if your connection is hardwired, it's much more likely to be your ISP's fault than anything else.  There's not very much you can do to improve the latency if it's all on their end.  (Looking at those pings, I'm betting you're on basic cable or maybe DSL.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If possible, remove any routers or switches from between you and the external internet to see if it helps, but it's very unlikely to be a function of something internal to your network.  Note that if you were using WiFi, network interference locally would be more likely to be a factor.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-10-21T14:25:00.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32985" PostTypeId="1" AcceptedAnswerId="32990" CreationDate="2011-10-21T14:38:28.747" Score="4" ViewCount="1950" Body="&lt;p&gt;I've seen that the first merchant found in &lt;em&gt;Undead Burg&lt;/em&gt; is selling the &lt;em&gt;Orange Guidance Soapstone&lt;/em&gt; item. The in-game description of the item is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Online play item.&#xA;  Write/view/rate message.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Messages transmit to other worlds, where they&#xA;  are rated. Also, rate messages of others.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In Lordran, the flow of time is distorted,&#xA;  and messages allow Undead to assist&#xA;  (or deceive) one another.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, it appear that in contrast to &lt;em&gt;Demon's Souls&lt;/em&gt;, I need this item to leave message to other players. What I'm wondering is whether or not this is a consumable item? Will I need to buy a new one each time I want to leave or rate a message?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And isn't the description misleading? Because, I've not yet bought it, but I'm already able to see some message on the ground.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-10-31T12:52:03.223" Title="Is the Orange Guidance Soapstone item consumable?" Tags="|dark-souls|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32986" PostTypeId="1" AcceptedAnswerId="32992" CreationDate="2011-10-21T14:42:59.380" Score="7" ViewCount="1603" Body="&lt;p&gt;Is there a way to get The Infinity Blade other than finding/earning the roughly 500000 gold required to buy it from the store?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I love the game, but don't fancy a grind-a-thon or in-app purchase to get it.&lt;/p&gt;&#xA;" OwnerUserId="6462" LastActivityDate="2011-10-21T15:48:25.507" Title="Can you acquire The Infinity Blade other than buying with earned gold?" Tags="|ios|infinity-blade|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32987" PostTypeId="1" CreationDate="2011-10-21T14:50:40.477" Score="3" ViewCount="1567" Body="&lt;p&gt;I recently unearthed an old Big Red Racing CD. I'd love to be able to play a game (I used to be &lt;em&gt;really&lt;/em&gt; good!), but have no idea how to get it working on a modern machine. What should I do?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2013-03-01T12:55:52.013" LastActivityDate="2013-03-01T12:55:52.013" Title="How can I get Big Red Racing working on Windows 7?" Tags="|backwards-compatibility|big-red-racing|" AnswerCount="0" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="32989" PostTypeId="2" ParentId="32974" CreationDate="2011-10-21T15:20:21.260" Score="9" Body="&lt;p&gt;I duo as a Squire with a Monk and we have run across this problem as well. After doing some testing, I definitely see the problem you are talking about. I hadn't run into it on live because my Monk friend found that pretty much the only way to solve this is to &lt;strong&gt;slightly skew the setup of the auras&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Overlapping Setup: Selling&lt;/h2&gt;&#xA;&lt;p&gt;Here you can see the problem you described. Everything is overlapping evenly, and the Snare field is inside the Lightning Field. Unfortunately, you are unable to upgrade or sell the Snare Field without doing so on the Lightning Field first. &lt;em&gt;However&lt;/em&gt;, you mentioned your friend plays an Apprentice, and you &lt;em&gt;are&lt;/em&gt; able to Sell whatever is inside these fields. Make sure you notice the &lt;strong&gt;icons&lt;/strong&gt; next to your cursor, which will tell you which item you've selected. I highlighted those in the red box in the first 2 pictures.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/zFu0i.jpg&quot; alt=&quot;Overlap 1&quot; title=&quot;Note the Lightning icon above the Mana cost symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kDW5y.jpg&quot; alt=&quot;Overlap 2&quot; title=&quot;Here, you can see I'm selling the Barricade instead&quot; /&gt;&lt;/p&gt;&#xA;&lt;h1&gt;Overlapping Setup: Repairing&lt;/h1&gt;&#xA;&lt;p&gt;When repairing with a perfectly overlapping set of fields, as far as I can tell through testing, the Repair icon will &lt;strong&gt;prioritize the field with the most damage&lt;/strong&gt;. It's a bit hard to see, so I tried to zoom in the selected section, but the Snare Field has taken more damage than the Lightning Field, so even though the Lightning Field usually envelops the Snare Field, the Repair option prioritizes it.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/2fDF8.jpg&quot; alt=&quot;Repairing the Slow Field&quot; title=&quot;Note the Snare Field's lower health, therefore the Repair tool prioritizes it&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;And of course, if you hover directly over the Barricade itself within the two fields, it will be prioritized.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/q6IGT.jpg&quot; alt=&quot;Repairing the Barricade&quot; title=&quot;Again, note the Barricade icon, indicating your are targeting that rather than the Snare field&quot; /&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Skewed Setup&lt;/h2&gt;&#xA;&lt;p&gt;This is what we do. He sets them up slightly skewed. The distance between them is large enough that you should be able to relatively easily Repair, Sell, or Upgrade each individual field without sacrificing too much of the effectiveness you get by overlapping.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/W2782.jpg&quot; alt=&quot;Skewed setup 1&quot; title=&quot;Snare and Lightning fields slightly offset from each other&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;I've colored each field the appropriate color where they don't overlap, then showed an example of where you can hover in order to work with each item in the picture. I stood in one spot and moved my cursor to each separate area, then photoshopped them all into one so I didn't have to post multiple photos of just a moved cursor. With this setup, you should be able to more easily Repair/Upgrade/Sell on the fly without sacrificing effectiveness. It gets more complicated the more you have in the fields of course, but hopefully this helps! Unless they release a patch or something that allows you to select a field inside another one, this is what my friends and I do in order to make this more clear.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Oh5SG.jpg&quot; alt=&quot;Skewed setup 2&quot; title=&quot;This setup should give you enough space to work with each element individually&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-21T15:20:21.260" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="32990" PostTypeId="2" ParentId="32985" CreationDate="2011-10-21T15:28:31.143" Score="5" Body="&lt;p&gt;It is not a consumable item, although you use it like one. That is to say you need to have it equipped in one of your item slots, and use it with the item-use button. So you could think of it was a consumable item with unlimited uses. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-10-21T15:28:31.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32991" PostTypeId="2" ParentId="32829" CreationDate="2011-10-21T15:29:39.910" Score="5" Body="&lt;p&gt;There is a fan created &lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/5131057409&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heroes VI manual&lt;/a&gt; that contains all the gritty details of the damage calculation.  This is not an official manual, so no guarantee it is correct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Essentially there are two calculations:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Raw Damage = Creature Damage * Stack Size * Attack Modifier&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Creature Damage and Stack Size are what you think they are.  The Attack Modifier is a separate calculation based upon the hero's Might or Magic Attack value, depending upon the type of damage the creature inflicts.  The Raw Damage is calculated as a range, due to the Creature Damage not being a fixed number.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second calculation brings in the defense of the stack being attacked:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Final Damage = Raw Damage * (100% - Resistance %) * Misc Modifiers&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The Misc Modifiers are bonuses given by spells, skills or artifacts (i.e. friendly creatures' ranged attacks deal 8% more damage).  Resistance % is calculated in a similar manner to the Attack Modifier using the defending stack's and hero's Might Defense or Magic Defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Final Damage is also a range (as Raw Damage was) and the calculation then picks a random integer out of that range for the actual damage caused by the attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to your comment question regarding +3 Might Defense, that does mean +3 to the the Might Defense value, which is turned into a percentage during the Resistance % calculation.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-10-21T15:29:39.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32992" PostTypeId="2" ParentId="32986" CreationDate="2011-10-21T15:48:25.507" Score="5" Body="&lt;p&gt;The only way to obtain the Infinity Blade sword is with gold, which can either be earned in-game or purchased through the In-App Purchasing system (approximately $20 USD to purchase enough gold to get the sword in-game).&lt;/p&gt;&#xA;" OwnerUserId="13262" LastActivityDate="2011-10-21T15:48:25.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32993" PostTypeId="2" ParentId="32796" CreationDate="2011-10-21T16:12:51.183" Score="7" Body="&lt;p&gt;You cannot change from Tears to Blood (or vice versa) in the campaign, because your tears/blood path has pretty important ramifications, changing parts of the map entirely.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As such, Blood / Tears switching is limited to multiplayer games only.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-21T16:12:51.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="32994" PostTypeId="2" ParentId="32971" CreationDate="2011-10-21T16:23:25.550" Score="8" Body="&lt;p&gt;The Bridge Wyvern is the official name of this dragon. As far as I know, it will never re-locate and will impede your passage on one end of the bridge or the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the first playthrough, the Wyvern has 2208 HP. It would take you a while to pelt him down with arrows, but it is viable. If you're only doing 15 damage, it might be a good idea to check you meet the minimum stat requirements of the bow you're using as there's a damage and attack speed penalty if your parameters are lower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, the Bridge Wyvern is highly prone to glitching, and dying as a result. As mentioned on the &lt;strong&gt;Dark Souls Wiki&lt;/strong&gt;, here are some methods of causing him to glitch and die, as well as how to safely kill him with arrows:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Ways to kill the Hellkite Wyvern without endangering your character:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shoot the wyvern from below the bridge with an arrow and use heavy&#xA;soul arrow when it lands on the bridge and turns around to cause a&#xA;glitch death. (may have been/should be patched soon)&lt;/li&gt;&#xA;&lt;li&gt;Shoot the wyvern from above and behind it after you gain access to the Black Knight's bridge tower (located above 3 plague rats) to&#xA;cause a glitch death. (Hellkite Wyvern may or may not appear due to&#xA;glitch. Exit area/zone and re-enter. It may be necessary to go as far&#xA;as the Darkroot Garden to get it to come back)&lt;/li&gt;&#xA;&lt;li&gt;Shoot the wyvern from under the bridge; first cutting off the tail then shooting the head/neck. At base stats needed for the Short&#xA;Bow (purchased for 1,000 souls from Undead Merchant (Male)) it will&#xA;take roughly 350-400 arrows to take him down.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are numerous other ways that the dragon could glitch and die. I have also caused it to glitch during soul farming - I would repeatedly trigger his fire attack to kill the enemies on the bridge and go back to the nearest bonfire to reset the monsters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of rewards - You receive 10,000 souls for his death. If you keep shooting his tail, it will eventually be cut off and you'll be rewarded with the &lt;strong&gt;Drake Sword&lt;/strong&gt;, a 200 damage base sword that is good for starters. I suggest doing this before killing him.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-10-21T19:26:18.120" LastActivityDate="2011-10-21T19:26:18.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="32997" PostTypeId="2" ParentId="32968" CreationDate="2011-10-21T17:32:09.833" Score="2" Body="&lt;p&gt;According to the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/FAQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The PC, PS3 and mobile device can share character save files. XBOX 360 will not support this. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So yes, you can just move your local save files over.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-21T17:32:09.833" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33000" PostTypeId="1" CreationDate="2011-10-21T19:34:59.287" Score="5" ViewCount="158243" Body="&lt;p&gt;How can I use pc game trainers on a laptop without numpad and without a &lt;code&gt;fn&lt;/code&gt; key, because most trainers require you to have numlock keys?&lt;/p&gt;&#xA;" OwnerUserId="12910" LastEditorUserId="8350" LastEditDate="2012-06-25T17:02:23.843" LastActivityDate="2015-09-27T15:33:11.637" Title="Using game trainers on a laptop without numlock or numpad" Tags="|cheats|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33001" PostTypeId="2" ParentId="33000" CreationDate="2011-10-21T19:35:31.377" Score="10" Body="&lt;p&gt;Due to the unavailability of &lt;strong&gt;numpad&lt;/strong&gt; keys on some laptops, trainers are difficult to use properly, and most people end up using &lt;strong&gt;keyboard re-mappers&lt;/strong&gt; which messes up stuff with their registry, and some even recommend plugging in external keyboards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I figured this out recently for Windows 7.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click on your &lt;strong&gt;start menu&lt;/strong&gt;, type in &lt;strong&gt;keyboard&lt;/strong&gt;.&#xA;Click on &lt;strong&gt;&lt;em&gt;On-Screen Keyboard&lt;/em&gt;&lt;/strong&gt;, the virtual keyboard now opens. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FN8x4.png&quot; alt=&quot;1&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next, click on &lt;strong&gt;&lt;em&gt;numlock&lt;/em&gt;&lt;/strong&gt; which is on the bottom right, then the numlock keys now appear. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gUuZk.png&quot; alt=&quot;2&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Downside is you have to always minimize the game screen in order to use this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope people find this useful.&lt;/p&gt;&#xA;" OwnerUserId="12910" LastActivityDate="2011-10-21T19:35:31.377" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33003" PostTypeId="2" ParentId="32981" CreationDate="2011-10-21T19:57:59.937" Score="2" Body="&lt;p&gt;From the screenshot I'd say that looks like the model is missing or corrupt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First thing to do in this case is verify your TF2 file cache, this will check your TF2 install is up to date and no files are corrupt or missing - and download anything it needs to make your game correct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to the game's properties from the Steam Library and you'll find a &lt;strong&gt;&quot;Verify Integrity of Game Cache...&quot;&lt;/strong&gt; button, hit that and let it check for anything broken and re-download it (this may take some time depending on how much has to be redownloaded). You might need to re-start Steam before trying again.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-21T19:57:59.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33005" PostTypeId="1" AcceptedAnswerId="33008" CreationDate="2011-10-21T20:07:39.973" Score="6" ViewCount="5921" Body="&lt;p&gt;In &lt;em&gt;Demon's Souls&lt;/em&gt; it was possible to kill all the NPCs, and I had to take great care not to kill them by mistakes (the R2 button having a tendency to get pressed whenever I put down my controller). And if you did hit a NPC even by mistake, he will turn hostile for the whole play-through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As &lt;em&gt;Dark Souls&lt;/em&gt; is a spiritual successor to &lt;em&gt;Demon's Souls&lt;/em&gt;, I'm wondering whether the developer kept that element of gameplay. Is it possible to kill the NPCs in &lt;em&gt;Dark Souls&lt;/em&gt;? Do I need to take care not to hurt them? If they are killable, what is the impact on the game, apart from their disappearance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could try to hit one of them, but as the game autosave after almost every modification of the world or character state, I prefer not to risk it.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:34:49.070" LastActivityDate="2013-10-28T23:08:27.300" Title="Is it possible to kill NPC in Dark Souls?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33008" PostTypeId="2" ParentId="33005" CreationDate="2011-10-21T20:58:09.550" Score="6" Body="&lt;p&gt;You can kill NPCs in Dark Souls, just as you did in Demon's Souls. Some people kill Lautrec early on, for example, to obtain his very useful ring. If you ever accidentally harm a NPC, they will be hostile towards you, but you can &quot;absolve&quot; your sins at the NPC &quot;Oswald of Carim&quot; in the Church after the Bell Gargoyle fight to make them unhostile. The cost is &lt;strong&gt;Soul Level x 2000&lt;/strong&gt;. Some covenants will also become hostile if you dishonorably leave them (abandon covenant without use of Oswald, betray their rules, etc.), which is also something that can be absolved at this NPC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you kill Oswald, you can always resort to this method to make the NPC's like you again (note that this won't revive them however if you killed them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might miss out on some story/sub-plots, but you should still be able to complete the game having killed all the NPC's that you are allowed to kill. It is hard to say for certain what the impact on the game will be as there are so many NPC's in the game with different functions.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-10-21T20:58:09.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33009" PostTypeId="2" ParentId="32697" CreationDate="2011-10-21T20:59:38.180" Score="1" Body="&lt;p&gt;Problem was solved with a genuine gaming receiver.&lt;/p&gt;&#xA;" OwnerUserId="13250" LastEditorUserId="1925" LastEditDate="2011-10-22T12:46:37.350" LastActivityDate="2011-10-22T12:46:37.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33011" PostTypeId="1" AcceptedAnswerId="33885" CreationDate="2011-10-21T23:42:45.433" Score="8" ViewCount="381" Body="&lt;p&gt;I found an old old copy of &lt;em&gt;Tomb Raider: The Angel of Darkness&lt;/em&gt;. I got it installed and at first it ran super-fast. So I googled and found the advice to turn on Wait For V-Sync. Now the menu and game speed runs normally. But the voices don't. They speed by so fast that if I didn't have subtitles on, I wouldn't know what's being said.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I fix it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My laptop that I'm playing on has Windows XP, I haven't tried my Windows 7 computer at home but I'm travelling and won't be able to for a while.&lt;/p&gt;&#xA;" OwnerUserId="13331" LastEditorUserId="185203" LastEditDate="2019-06-27T23:50:16.590" LastActivityDate="2019-06-27T23:50:16.590" Title="Lara talks at hyperspeed?" Tags="|pc|backwards-compatibility|tomb-raider-the-angel-of-darkness|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33012" PostTypeId="2" ParentId="32924" CreationDate="2011-10-21T23:48:46.997" Score="0" Body="&lt;p&gt;Beat the last boss of the game, get the flamethrower, upgrade it, then go invis and stand in packs of mobs and roast them for massive damage.&lt;/p&gt;&#xA;" OwnerUserId="13333" LastActivityDate="2011-10-21T23:48:46.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33013" PostTypeId="2" ParentId="32947" CreationDate="2011-10-22T00:39:03.753" Score="3" Body="&lt;p&gt;I don't have a reason yet, but I asked @TrendyEnt on Twitter, and this is the &lt;a href=&quot;http://twitter.com/#!/TrendyEnt/status/127465631145660416&quot; rel=&quot;nofollow noreferrer&quot;&gt;response&lt;/a&gt; I got:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;TrendyEnt: @TuxBobble Nope, intentional. Some missions don't start on wave 1&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've followed up asking what the reasoning is.  Awaiting a response.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: Still no response from @TrendyEnt.  I did get a reply from someone else, but I won't pretend to know who they are or whether they are associated with Trendy in any way:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Hamabbasy: @TuxBobble @TrendyEnt it adjusts to your level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Tried the Dungeon Defenders forums, and it seems like they really want it to be quite &lt;a href=&quot;http://forums.trendyent.com/showthread.php?7291-Not-Starting-on-First-Wave&amp;amp;p=66539&amp;amp;viewfull=1#post66539&quot; rel=&quot;nofollow noreferrer&quot;&gt;cryptic&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There are technical reasons for it, but it can be ignored.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="10246" LastEditDate="2011-10-24T19:58:15.093" LastActivityDate="2011-10-24T19:58:15.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33014" PostTypeId="2" ParentId="32969" CreationDate="2011-10-22T00:43:15.727" Score="1" Body="&lt;p&gt;The engineer I know heals in the area, and seems to be able to heal more than one tower at a time.  However, this DOES cost you mana.  I've found that playing huntress, he often depletes my mana pretty quickly, leaving me unable to use my Piercing Strike ability as I like to spam it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't comment about the medic and whether or not his ability costs mana.  But I would imagine the ability costs a low amount of mana to sustain, and is probably only active if your health is not full.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2011-10-22T00:43:15.727" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33015" PostTypeId="1" AcceptedAnswerId="33119" CreationDate="2011-10-22T00:50:01.053" Score="5" ViewCount="3063" Body="&lt;p&gt;I recently loaded up my single player game to discover I had to re-do a large section of a level; apparently I didn't progress completely through a section though I thought I had. I thought once I found the scannerbot (where you are given a summary of bolts/enemies/pets/etc.) that was a &quot;save point&quot;, but that wasn't the case as I was getting out of the training area for the Vac-U 4000.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I look for to indicate I've completed a section of the game, and would be a good place to pick it up again later?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="336" LastEditDate="2012-04-06T16:06:52.473" LastActivityDate="2012-04-06T16:06:52.473" Title="How do I know I've hit a save point in Ratchet &amp; Clank: All 4 One?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33016" PostTypeId="1" AcceptedAnswerId="33017" CreationDate="2011-10-22T01:26:20.813" Score="4" ViewCount="41394" Body="&lt;p&gt;After the downtime with Playstation's Network, I seem to be having trouble logging in. The error message is &quot;The sign-in ID (e-email address) or password is incorrect.&quot; What is the best way to reset the password? I don't see the option in the menus and can't find it anywhere on the web.&lt;/p&gt;&#xA;" OwnerUserId="13334" LastActivityDate="2013-10-09T11:47:17.113" Title="How do I reset my Playstation Network password?" Tags="|psn|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33017" PostTypeId="2" ParentId="33016" CreationDate="2011-10-22T01:51:53.163" Score="9" Body="&lt;p&gt;There are several ways to do it based on what information you have access to. Depending on your region, it may vary, but the instructions for resetting your password for the U.S. can be found &lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=2539&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Change password via PlayStation 3&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you know your password and know the email address associated with&#xA;your PSN account, click &lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=2542&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;If you don't know your password, but have access to the email address&#xA;and the date-of-birth associated with your PSN account, click &lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=1931&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;If you don't know your password and don't have access to the email&#xA;address and the date-of-birth associated with your PSN account, click&#xA;&lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=2540&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Change password via PC&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you know your password and know the email address associated with&#xA;your PSN account, click &lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=2541&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;If you don't know your password, but have access to the email address&#xA;and the date-of-birth associated with your PSN account, click &lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=2366&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;If you don't know your password and don't have access to the email&#xA;address and the date-of-birth associated with your PSN account, click&#xA;&lt;a href=&quot;http://us.playstation.com/support/answer/index.htm?a_id=2540&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The easiest way, however, is via the PS3 - click the &quot;Sign In&quot; button, and you will see a &quot;Forgot Password?&quot; option on that screen. From there, follow the instructions to reset your password.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-10-22T01:51:53.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33018" PostTypeId="1" AcceptedAnswerId="33059" CreationDate="2011-10-22T02:26:55.260" Score="4" ViewCount="3378" Body="&lt;p&gt;There are a wide range of planetary materials to produce, each material is produced on two of many different planet types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each planetary material can further be refined and combined with other materials into yet more advanced materials.  The problem is that sometimes the raw materials sell for more than the components.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does one decide what the best processed materials, or unprocessed materials are to sell?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are so many to choose from, doing the math on each is quite lengthy.  Does anyone have any market winners for planetary production?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2011-10-23T01:45:05.873" Title="What are the most lucrative planetary materials to produce?" Tags="|eve-online|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33019" PostTypeId="1" AcceptedAnswerId="46347" CreationDate="2011-10-22T05:53:27.373" Score="16" ViewCount="1773" Body="&lt;p&gt;The achievement specifically tied to Elizabeth (that's the English) is as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ruler of the Seas&#xA;As Elizabeth, sink and destroy 357 enemy naval units, across any number of playthroughs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is: do embarked land units count as naval units towards this total?&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2012-01-09T20:25:19.760" Title="Civilization 5 Elizabeth-specific achievement domain?" Tags="|civilization-5|achievements|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33021" PostTypeId="2" ParentId="32924" CreationDate="2011-10-22T08:03:07.910" Score="4" Body="&lt;p&gt;My Huntress is level 21, and I don't have any issues about being outclassed compared to Monks and Wizards (I do feel the Squire is better, however).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you put a decent number of points into trap durability, they can last an entire wave without repair, or with very little repairing. Between my items and skill points I've got decent durability, range, and reset times.&#xA;Proximity traps do great when combined with a wall (or a gas trap in a pinch). Once they get an upgrade or two, they can kill most mobs in one hit, or come very close. They also don't get destroyed by Ogres and Kobolds =)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the Huntress herself, she seems to be very dependent on having a good weapon. Get something with decent physical damage and a good rate of fire. Ammo count isn't important - smaller counts mean often but quick reloads. It can be nice to have a lot of ammo, but if you let it get to empty then reload, its going to take a long time. I've got one which deals 75 physical dmg per shot, with 4 shots per second (base stats). Its not quite on par with Squires, but I'm a lot more mobile and its good for rapidly killing stuff that gets through the defenses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TL;DR: Put points in trap durability so you aren't stuck always repairing your traps. Use walls or gas traps to clump mobs together so proximity mines do more damage. Get a good bow - They can be harder to find than say, a sword for a squire, but once you get one you'll feel a lot more powerful.&lt;/p&gt;&#xA;" OwnerUserId="10389" LastEditorUserId="10389" LastEditDate="2011-10-22T08:50:50.397" LastActivityDate="2011-10-22T08:50:50.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33026" PostTypeId="2" ParentId="32052" CreationDate="2011-10-22T10:44:06.873" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://rage.wikia.com/wiki/Difficulty_Levels&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Rage wikia describes:&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The enemies appear to have roughly the same amount of health on each&#xA;  level, but hit a lot harder and come in greater numbers as you&#xA;  increase the difficulty. Notable exceptions include the Large Mutants&#xA;  and Krakens, which seem to have lots more health, and the Authority&#xA;  Elite, which are basically tanks on Nightmare, requiring 3 or 4&#xA;  Dynamite Bolt headshots.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Cars in the wasteland will also fight a lot more aggressively and use&#xA;  shields more frequently as you increase the difficulty.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Loot appears unaffected, apart from a Rocket Launcher in Kvasir's Sewer on Hard and Nightmare difficulty.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13341" LastEditorUserId="10" LastEditDate="2011-10-22T12:31:38.283" LastActivityDate="2011-10-22T12:31:38.283" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33027" PostTypeId="1" CreationDate="2011-10-22T10:51:02.973" Score="3" ViewCount="17976" Body="&lt;p&gt;I've already managed to &quot;unlock&quot; well hidden option to actually have real players in Master League mode, but the fake (made up by Konami) players are still there and are even suggested when you for example go to the transfers. How to turn them off and leave only the real players, the authentic ones?&lt;/p&gt;&#xA;" OwnerUserId="10032" LastEditorUserId="3610" LastEditDate="2011-10-25T10:53:48.850" LastActivityDate="2012-06-21T05:51:31.260" Title="How to turn fake players off in PES 2012 Master League mode?" Tags="|pc|pro-evolution-soccer-2012|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33028" PostTypeId="1" AcceptedAnswerId="33042" CreationDate="2011-10-22T10:56:16.427" Score="3" ViewCount="770" Body="&lt;p&gt;I have just purchased a 'Fully Customisable Kit' so I can tune my suspension based off a guide I found, but I cannot find an option anywhere that will let me change the suspension settings after equipping the item in the Tuning Shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There must obviously be one somewhere, so where is it?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-10-22T16:35:30.030" Title="How do I customise my suspension settings?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33029" PostTypeId="2" ParentId="12889" CreationDate="2011-10-22T11:06:04.643" Score="1" Body="&lt;p&gt;You can also just wait for the next Tol Bard or Wintergrasp, after you are done with these BG's you will still be on the batllefield.&lt;/p&gt;&#xA;" OwnerUserId="13342" LastActivityDate="2011-10-22T11:06:04.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33031" PostTypeId="2" ParentId="32866" CreationDate="2011-10-22T13:20:42.250" Score="1" Body="&lt;p&gt;I have restarted the game and PC and it is all working now.&#xA;From what I can see only one autosave is available in offline mode. It still seems better &quot;connecting&quot; to conflux.&lt;/p&gt;&#xA;" OwnerUserId="13292" LastActivityDate="2011-10-22T13:20:42.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33032" PostTypeId="5" CreationDate="2011-10-22T13:22:00.143" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-22T13:22:00.143" LastActivityDate="2011-10-22T13:22:00.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33033" PostTypeId="4" CreationDate="2011-10-22T13:22:00.143" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-10-22T13:22:00.143" LastActivityDate="2011-10-22T13:22:00.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33034" PostTypeId="2" ParentId="30438" CreationDate="2011-10-22T13:23:15.963" Score="9" Body="&lt;p&gt;After playing ~250 multiplayer matches now, I think I can add some of my own suggestions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Using &lt;em&gt;contain&lt;/em&gt;/&lt;kbd&gt;A&lt;/kbd&gt; outside of the one third is quite useless, because there is usually enough space for the attacker to make a safe pass and there usually won't be another defender close enough to help you.&lt;/li&gt;&#xA;&lt;li&gt;Instead, if you want to play apply pressure on your opponent early on, try to surprise him by running into him and tackling with &lt;kbd&gt;B&lt;/kbd&gt;. This should be done with offensive players whom the attacker has already passed, so you don't leave any gaps open in your defensive rows.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Anticipate passes&lt;/strong&gt;. It's very hard in the beginning, but once you get to know the different types of players you will get a good idea to where they will likely pass. Even if you don't actually intercept the pass, running towards the pass target will give you a good chance to get the ball by pressing.&lt;/li&gt;&#xA;&lt;li&gt;In your defensive third, &lt;strong&gt;don't fall for dribbling&lt;/strong&gt;. The worst thing you can do is pressing &lt;em&gt;tackle&lt;/em&gt; or even &lt;em&gt;slide tackle&lt;/em&gt; too early, leaving your player 'paralyzed' for a second and opening up the way to the goal. &lt;strong&gt;Be patient.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;In contrast to the above tip, &lt;strong&gt;don't be too patient&lt;/strong&gt;. If you leave a good player too much time to figure out how to crack your defensive line, and especially if you let him run circles around your goal, he will sooner or later find a gap or a good position for a distance shot. If you notice he is up to something, break out of containing, try to get him with a tackle and call a second player to help you.&lt;/li&gt;&#xA;&lt;li&gt;Calling a second player is usually very helpful when you're trying to contain your opponent, but it will often leave you open for 1-2-passes or even worse, open a yawning gap in your defense line. Use it sparingly, and most importantly, if you notice that you are calling an essential defender, &lt;strong&gt;abort your call.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;Preventing the opponent from getting to your wings into a crossing position is hard to impossible. That's no big deal though. The important thing is that you &lt;strong&gt;do not let him cross&lt;/strong&gt;. Always have a defender on his toes, right between the winger and the goal. This is the most important use of &lt;em&gt;contain&lt;/em&gt; there is! Use sprint + contain to keep him from crossing, and watch out for possible breakthroughs into the penalty zone.&lt;/li&gt;&#xA;&lt;li&gt;Use &lt;kbd&gt;LT&lt;/kbd&gt; + &lt;em&gt;contain&lt;/em&gt; if you have an opponent who dribbles a lot, he will most likely bump into you.&lt;/li&gt;&#xA;&lt;li&gt;If your opponent managed to break away in midfield, &lt;strong&gt;don't call out your keeper too early&lt;/strong&gt; or you will just get lobbed over. A good strategy is to &lt;em&gt;fake&lt;/em&gt; running out with the keeper. Press &lt;kbd&gt;Y&lt;/kbd&gt; and then release it again, before the opponent tries the lob.&lt;/li&gt;&#xA;&lt;li&gt;You can also tell your keeper to stay on the goal line by pressing &lt;kbd&gt;Y&lt;/kbd&gt; twice. This sometimes helps with overenthusiastic goalkeepers.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These hints are meant for &lt;strong&gt;multiplayer&lt;/strong&gt; matches, especially Head-To-Head-Season. I have no idea if they are any good against the AI.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="8366" LastEditDate="2012-01-18T14:56:41.300" LastActivityDate="2012-01-18T14:56:41.300" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33036" PostTypeId="1" CreationDate="2011-10-22T14:37:07.430" Score="2" ViewCount="1101" Body="&lt;p&gt;So I've got a DualShock 2 pad and a USB adapter, and I want to use it with a Mac. What software do I need to install for it to work?&lt;/p&gt;&#xA;" OwnerUserId="13345" LastEditorUserId="295" LastEditDate="2011-10-22T16:43:26.663" LastActivityDate="2011-10-22T16:43:26.663" Title="What software do I need to use a Playstation DualShock 2 pad on OS X?" Tags="|controllers|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33037" PostTypeId="1" AcceptedAnswerId="33038" CreationDate="2011-10-22T15:06:04.697" Score="11" ViewCount="1111" Body="&lt;p&gt;So I've been playing on a couple 24/7 Mann Manor servers (&lt;em&gt;I know!&lt;/em&gt;) to get some of the ghostchievements and scarechievements I missed from previous years.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got the pumpkin hat, the paper mask, the haunted scrap and one of the nine class paper hats (the Heavy one). I found the relevant gift in the shack opposite the first point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the other possible gift spawning locations? &lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2018-06-12T18:16:19.390" Title="What are the possible Mann Manor gifts spawn places?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33038" PostTypeId="2" ParentId="33037" CreationDate="2011-10-22T15:30:51.110" Score="9" Body="&lt;p&gt;There are quite a few possible locations.  The ones I know of include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The shack between BLU spawn and point A (left side from BLU), lower level.&lt;/li&gt;&#xA;&lt;li&gt;The shack between BLU spawn and point A (right side from BLU), upper level.&lt;/li&gt;&#xA;&lt;li&gt;The little dead-end near point A.&lt;/li&gt;&#xA;&lt;li&gt;Right in front of point A.&lt;/li&gt;&#xA;&lt;li&gt;On top of the rocky cliff between points A and B.&lt;/li&gt;&#xA;&lt;li&gt;The little shack between points A and B.&lt;/li&gt;&#xA;&lt;li&gt;Right in front of point B.&lt;/li&gt;&#xA;&lt;li&gt;The balcony near point B where RED initially has a drop down to point A.&lt;/li&gt;&#xA;&lt;li&gt;The other balcony near point B.&lt;/li&gt;&#xA;&lt;li&gt;The upstairs room across from RED's upper spawn door near point C.&lt;/li&gt;&#xA;&lt;li&gt;The downstairs room across from RED's lower spawn door near point C.&lt;/li&gt;&#xA;&lt;li&gt;The library room inside the Manor (left from RED spawn).&lt;/li&gt;&#xA;&lt;li&gt;The little dead-end room near point C.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As you might have guessed, there are a lot of different places it can spawn.  Not only that, but unlike the Horsemann, it appears to have no bearing on which points are actively in play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being a Scout gives you an advantage to finding them, since you move faster.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-10-22T15:30:51.110" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33039" PostTypeId="2" ParentId="33036" CreationDate="2011-10-22T16:14:51.653" Score="1" Body="&lt;p&gt;Whether the DualShock 2 will work with your mac will be dependent on the USB adapter that you have I would think. I believe that there are several different types of adapters and some advertise as being mac compatible, but most don't. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, the DualShock 3 works natively with Macs over bluetooth though, so that could perhaps be a better option.&lt;/p&gt;&#xA;" OwnerUserId="13262" LastActivityDate="2011-10-22T16:14:51.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33040" PostTypeId="1" AcceptedAnswerId="33041" CreationDate="2011-10-22T16:27:07.337" Score="7" ViewCount="3453" Body="&lt;p&gt;So I was steadily racing along in my Lotus Elise, approaching a corner, when I was slightly distracted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Needless to say, this distraction ended with me going sideways across the gravel, and in a blind panic to halt my car before I was three miles off the track, I ended up button mashing to find the handbrake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While this was occurring, I must have pressed something else by accident, since the windscreen wipers turned on. When back on track I continued to button mash but could not find the button I pressed to turn them off again, nor could I turn them on in a future race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What button toggles the operation of the windscreen wipers?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2012-03-22T06:47:01.693" Title="How do I toggle the windscreen wipers on and off?" Tags="|gran-turismo-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33041" PostTypeId="2" ParentId="33040" CreationDate="2011-10-22T16:31:22.110" Score="9" Body="&lt;p&gt;To toggle the wipers, press &lt;kbd&gt;R3&lt;/kbd&gt; (push the right analog stick in).&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="8366" LastEditDate="2011-10-25T20:46:56.773" LastActivityDate="2011-10-25T20:46:56.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33042" PostTypeId="2" ParentId="33028" CreationDate="2011-10-22T16:35:30.030" Score="4" Body="&lt;p&gt;Go to your garage and choose your car for which you've bought the upgrade. When hovering with cursor above it, press triangle. In the options for that car, go to tuning and you will be able to make adjustments there. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-22T16:35:30.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33043" PostTypeId="1" AcceptedAnswerId="33045" CreationDate="2011-10-22T17:59:29.540" Score="4" ViewCount="495" Body="&lt;p&gt;There are several housing lots around, but all the ones I visit seem to be occupied, with the residents shown as online or offline. There doesn't seem to be any indication of empty lots. How can I get my own?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-11-08T17:35:28.307" Title="How can I buy a house?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33044" PostTypeId="1" AcceptedAnswerId="46438" CreationDate="2011-10-22T18:03:25.040" Score="8" ViewCount="4575" Body="&lt;p&gt;While playing Dungeon Defenders with friends, some of them aren't gaining as much experience as others.  We started to worry Squires were kill stealing the Apprentices.  But in the end we couldn't figure out how exactly our characters gain experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how do you gain experience:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it by damage dealt?&lt;br&gt;&#xA;Is more last hit style?&lt;br&gt;&#xA;How does this apply to defense structures?&lt;/p&gt;&#xA;" OwnerUserId="1317" LastEditorUserId="8350" LastEditDate="2012-06-15T10:51:13.253" LastActivityDate="2012-06-15T14:27:04.543" Title="How does experience work in Dungeon Defenders?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33045" PostTypeId="2" ParentId="33043" CreationDate="2011-10-22T18:13:07.210" Score="6" Body="&lt;p&gt;You should go to the &lt;a href=&quot;http://www.glitch.com/realty/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Realty&lt;/a&gt; page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the left, you can tell which regions have vacant lots. Click one of them, look at the offerings and click to see a house you're interested in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From that same page, you can buy it, and teleport to it (the first teleport is free.)&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-10-22T18:13:07.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33047" PostTypeId="1" CreationDate="2011-10-22T18:25:43.243" Score="2" ViewCount="2442" Body="&lt;p&gt;I used MCpatcher to run Misa's texture pack and all my mods except for TooManyItems were gone!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why did this happen?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the record, I saved them and I have reinstalled SinglePlayerCommands and will reinstall The Clay Soldiers mod.&lt;/p&gt;&#xA;" OwnerUserId="13349" LastEditorUserId="21177" LastEditDate="2012-04-24T06:59:14.207" LastActivityDate="2016-05-06T20:35:30.877" Title="Why are my mods gone?" Tags="|minecraft-java-edition|mods|minecraft-mcpatcher|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33048" PostTypeId="1" AcceptedAnswerId="33049" CreationDate="2011-10-22T19:07:30.570" Score="7" ViewCount="5172" Body="&lt;p&gt;I have two different guitars I like to switch between every so often. These guitars have two different headstocks though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EEuwx.jpg&quot; alt=&quot;6 inline vs 3x3 headstocks&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I set the game up originally for my 6-in-line guitar, but now I want to switch to a 3x3. How do I get back to this option, without restarting the game?&lt;/p&gt;&#xA;" OwnerUserId="153" LastEditorUserId="12" LastEditDate="2011-10-22T22:48:34.290" LastActivityDate="2013-02-23T17:00:51.087" Title="How do you change between guitar types in Rocksmith?" Tags="|rocksmith|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33049" PostTypeId="2" ParentId="33048" CreationDate="2011-10-22T20:30:42.150" Score="7" Body="&lt;p&gt;Go to the Amp and then Guitar Select. You can equip any of the guitars you have unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The headstock and the fretboard style of the guitar you choose will determine the headstock and fretboard used throughout the game.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-22T20:30:42.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33050" PostTypeId="1" AcceptedAnswerId="47498" CreationDate="2011-10-22T21:22:11.957" Score="7" ViewCount="538" Body="&lt;p&gt;In Spore, sometimes when I'm in the space stage, I will get something like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Irbto.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see, the &quot;system under attack&quot; symbol with the big downward-pointing arrow appears over each system, but it's only supposed to appear when that system is actually under attack!  It's just that sometimes it doesn't disappear, and nothing seems to get rid of it; I've tried losing the system to an enemy, re-capturing it, destroying all my cities in the system, saving the game and loading... nothing gets rid of those symbols!  It often seems to be triggered when you're attacking an enemy system with 2 occupied planets and you start, one planet surrenders, and the other doesn't, you go out to the galaxy view again, go back in, get the other one to surrender, and capture the system.  Then when you go out to galaxy view again, you have the &quot;system under attack&quot; symbol stuck there even though you captured the system!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know of any way to get rid of these things once the system has been captured?&lt;/p&gt;&#xA;" OwnerUserId="9963" LastEditorUserId="9963" LastEditDate="2011-10-23T10:13:27.337" LastActivityDate="2012-01-18T02:18:41.830" Title="How do I deal with this &quot;system under attack&quot; graphics bug in Spore?" Tags="|spore|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33052" PostTypeId="1" AcceptedAnswerId="33054" CreationDate="2011-10-22T22:03:21.543" Score="22" ViewCount="10202" Body="&lt;p&gt;In Bastion, some levels have items lying on the ground. Some of them merely provide NPC dialog, others are weapon upgrade materials, all of them give a small XP bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The levels I've already cleared are marked with a red star on the map, and I can't revisit them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I clear a level without picking up all the items, are they lost forever, or would I be able to replay the level in this case? Can I miss out on weapon upgrades by not being thorough enough?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-10-23T07:05:39.317" Title="Is it possible to permanently miss items?" Tags="|bastion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33053" PostTypeId="1" AcceptedAnswerId="33078" CreationDate="2011-10-22T22:10:39.273" Score="9" ViewCount="2302" Body="&lt;p&gt;I was trying to build an automatic cobblestone generator using pistons, and while I think the machine should work, it instead causes the &lt;s&gt;Universe to implode&lt;/s&gt; game to crash.&lt;/p&gt;&#xA;&lt;p&gt;The stone is created from water and lava mixing next to a &amp;quot;top&amp;quot; piston, this then uses a repeater to transfer power through the stone when it created and activate the piston - pushing it directly downwards. A few levels down is the &amp;quot;output&amp;quot; piston, which uses the same trick detect when a block has been pushed down in front of it, and will then push it sidewards out of the machine.&lt;/p&gt;&#xA;&lt;p&gt;The top piston has an override &amp;quot;off&amp;quot; switch in it's loop, which works as a start/stop override for the whole machine.&lt;/p&gt;&#xA;&lt;p&gt;When I switch the machine on Minecraft crashes - I can just hear a piston going and then &amp;quot;Saving Chunks&amp;quot; and darkness...&lt;/p&gt;&#xA;&lt;p&gt;Luckily, it seemingly crashes in a recoverable way, my world is still playable after a restart, but with a few &amp;quot;phantom&amp;quot; blocks clogging up the machinery...&lt;/p&gt;&#xA;&lt;p&gt;So, what's going on and how do I fix it?&lt;/p&gt;&#xA;&lt;p&gt;Oh, and I'm running version 1.9pre3 with no modifications.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;Images of the machine:&lt;/h2&gt;&#xA;&lt;h3&gt;Top Piston Construction:&lt;/h3&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/t42ku.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;Bottom Piston Construction:&lt;/h3&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/F9r9a.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Phantom&amp;quot; Blocks:&lt;/h3&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/HyICL.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-23T08:28:44.453" Title="Why is my piston powered cobblestone generator crashing minecraft?" Tags="|minecraft-java-edition|technical-issues|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33054" PostTypeId="2" ParentId="33052" CreationDate="2011-10-22T22:20:52.223" Score="22" Body="&lt;p&gt;All items that you miss turn up in the Lost and Found item shop. The only penalty for missing them is that you have to buy them instead of getting them for free.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-22T22:20:52.223" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33055" PostTypeId="2" ParentId="22114" CreationDate="2011-10-22T22:41:51.527" Score="2" Body="&lt;p&gt;For those running their own server - a bit of additional information.  I'm running 1.8.  I had built a very long circuit which was not working.  I didn't count or do the math, but FYI -- I changed my view-distance parameter from the default of 10 to 15 and my circuit worked as expected.  Apparently, as I'd hoped, a longer view-distance keeps more chunks in memory.&lt;/p&gt;&#xA;" OwnerUserId="13351" LastActivityDate="2011-10-22T22:41:51.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33056" PostTypeId="2" ParentId="33053" CreationDate="2011-10-22T22:47:17.240" Score="5" Body="&lt;p&gt;This is a bug in the 1.9 pre-release (not sure if just pre-release 3, or all of them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tCcDl.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's working as you intended it to in 1.8.1&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-22T22:47:17.240" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33057" PostTypeId="1" CreationDate="2011-10-23T01:18:19.970" Score="6" ViewCount="676" Body="&lt;p&gt;Every time I open the game, I have to restart at the first map. My characters and items save but not the gaming levels themselves. I can play level 2 if I do it right after beating level 1, but if I close the game only the level 1 map is available. Is there a way to fix this?&lt;/p&gt;&#xA;" OwnerUserId="13353" LastActivityDate="2012-01-25T19:29:35.553" Title="Why do I have to replay the first level every time I open Dungeon Defenders?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33058" PostTypeId="2" ParentId="32956" CreationDate="2011-10-23T01:30:37.950" Score="4" Body="&lt;p&gt;I just use the &quot;Choose Installation&quot; button in the invention screen. Set the &quot;Range&quot; dropdown to &quot;Current Region&quot;, and you'll get a list of all stations that have invention slots in that range. I see five stations in Heimatar RIGHT NOW with open, &quot;Now&quot; invention slots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the longer term, it's not really necessary to worry about it. Wait times of a day or less are fine, once you've got your invention station stocked with the datacores and decryptors and T1 BPCs and and and. Once you've got your groove going, you'll have a supply of blueprints at your manufacturing station, and only pick up more BPCs from the invention station every few days, and all your slots will stay nice and full. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real obstacle for the T2 industrialist is COPY slots. For those, I ended up building an alt, and sending him off to various stations in lowsec in obscure regions, and making sure he makes a LOT of copies at a time. I let him back into civilization every two weeks or so :) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and as a last resort, diversify. There are some nice profitable T2 modules, and manufacture times on those things are LONG... like, a day and a half for producing 10 cruiser guns. Things that take a long time to build, you don't mind if they also take a while to invent.&lt;/p&gt;&#xA;" OwnerUserId="11979" LastActivityDate="2011-10-23T01:30:37.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33059" PostTypeId="2" ParentId="33018" CreationDate="2011-10-23T01:45:05.873" Score="4" Body="&lt;p&gt;The more advanced the material, the more money you'll make. Why is this? Because you don't have to MESS with more-processed stuff as much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you try, for some reason, to deal in unprocessed stuff like &quot;Aqueous Liquids,&quot; you'll be out at the customs office every frickin' day with a hauler, and a load will be worth a few thousand isk at most. Bleah.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go up one level, and &quot;Water&quot; will be a trip every few days, and it's worth a few hundred isk/unit. We're getting into money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Process it again and you've got &quot;Coolant&quot; at 10k/ unit, and you're hauling once a week. This is almost practical!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The details can change, but the basic idea applies to everything. I'm working on Robotics, myself, but it's still 1 isk/unit &quot;Heavy Metals&quot; going into 100 isk/unit &quot;Toxic Metals&quot; going into 1000 isk/unit &quot;Mechanical Parts going into 60k/unit Robotics. Same pattern.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One last thought: Think about where you live. What systems are handy to you? What planet types are in those systems? Look at the spreadsheet at &lt;a href=&quot;https://spreadsheets.google.com/spreadsheet/lv?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&amp;amp;f=true&amp;amp;noheader=true&amp;amp;gid=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://spreadsheets.google.com/spreadsheet/lv?key=0ArlHEr5t26lndDN3QVhBODJ3YnF5MWVMcUQ0bHdxQXc&amp;amp;f=true&amp;amp;noheader=true&amp;amp;gid=0&lt;/a&gt;  . What level-3 commodities can you build by combining only two planets nearby? That's what you build.&lt;/p&gt;&#xA;" OwnerUserId="11979" LastActivityDate="2011-10-23T01:45:05.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33060" PostTypeId="2" ParentId="17381" CreationDate="2011-10-23T01:50:28.080" Score="1" Body="&lt;p&gt;Just putting in my $0.02, I found this amazing &lt;a href=&quot;http://www.youtube.com/watch?v=9x9Bztoyxlg&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Proximity mine&quot;&gt;Proximity Mine&lt;/a&gt;. It works by hiding a block of dirt on a pressure plate behind a painting; when anyone walks by the painting, picking the item up, the trap is set off.&lt;/p&gt;&#xA;" OwnerUserId="13352" LastActivityDate="2011-10-23T01:50:28.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33061" PostTypeId="1" AcceptedAnswerId="33068" CreationDate="2011-10-23T02:07:17.310" Score="9" ViewCount="19479" Body="&lt;p&gt;Sometimes they do, but sometimes they don't. This is most noticeable when they are following me and I switch from wheat to another item and back to wheat. Does anyone have any idea what causes this?&lt;/p&gt;&#xA;" OwnerUserId="11098" LastEditorUserId="11098" LastEditDate="2011-10-23T03:13:17.120" LastActivityDate="2013-07-25T05:45:09.527" Title="Why don't animals always follow me when I'm holding wheat?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33062" PostTypeId="1" AcceptedAnswerId="33089" CreationDate="2011-10-23T02:49:45.323" Score="1" ViewCount="2523" Body="&lt;p&gt;I recently purchased GTA: San Andreas on Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I first ran it, it automatically jumped past the few first cutscenes but the audio track was still running fine. It would show me maybe a second or half a second of each scene and skip to the next one. If I manually skip through the scenes, it brings me to the alley starting point, but everything runs in some kind of fast-forward: the clock works double time, CJ's jog looks like running 2.0, cars are zooming by and crashing in each other and exploding, riding the bike is nearly impossible (it seems like my mouse movements are also influencing the bike's direction?), etc. I tried making it to the house to see if it would do the same cutscene behaviour as the opening scenes. It does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I don't manually skip the opening scenes, I am transported near the train tracks where CJ starts walking on his own, and the game doesn't respond to my commands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I run it on Windows XP, AMD Athlon 64 X2 dual core processor 4200+, 2.2 GHz, 2GB RAM, and GeForce 8600 GT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know what the issue is? &lt;/p&gt;&#xA;" OwnerUserId="7091" LastEditorUserId="7091" LastEditDate="2011-10-23T14:30:57.993" LastActivityDate="2012-02-28T10:18:18.057" Title="GTA: San Andreas bug - Everything running in fast-forward" Tags="|steam|grand-theft-auto-san-andreas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33063" PostTypeId="2" ParentId="32923" CreationDate="2011-10-23T03:38:02.420" Score="4" Body="&lt;p&gt;ranged damage indicator on your weapon, looks like a bow/arrow&lt;/p&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2011-10-23T03:38:02.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33064" PostTypeId="5" CreationDate="2011-10-23T04:01:36.107" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Grand Theft Auto (GTA)&lt;/em&gt;&lt;/strong&gt; is a series of urban warfare games famous for its later no-holds-barred sandbox titles. Its games feature individuals rising through the ranks of organized crime.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are currently 11 releases in the series: GTA, GTA 2, &lt;a href=&quot;/questions/tagged/grand-theft-auto-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;grand-theft-auto-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;grand-theft-auto-3&lt;/a&gt;, GTA: Vice City, &lt;a href=&quot;/questions/tagged/gta-san-andreas&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;gta-san-andreas&amp;#39;&quot; rel=&quot;tag&quot;&gt;gta-san-andreas&lt;/a&gt;, GTA Advance, GTA: Liberty City Stories, GTA: Vice City Stories, &lt;a href=&quot;/questions/tagged/gta-4&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;gta-4&amp;#39;&quot; rel=&quot;tag&quot;&gt;gta-4&lt;/a&gt;, GTA: Chinatown Wars, and GTA 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This tag is for questions about the series as a whole; for questions about a specific game in the series, use its specific tag.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See more&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gta.wikia.com/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="21177" LastEditorUserId="21177" LastEditDate="2012-04-16T07:13:40.927" LastActivityDate="2012-04-16T07:13:40.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33065" PostTypeId="4" CreationDate="2011-10-23T04:01:36.107" Score="0" Body="A series of urban warfare games known for its later sandbox titles. The plots revolve around protagonists rising through the ranks of organized crime.&#xD;&#xA;&#xD;&#xA;This tag is for questions about the series as a whole; for questions about a specific game in the series, use its specific tag." OwnerUserId="8366" LastEditorUserId="21177" LastEditDate="2012-04-16T07:14:10.350" LastActivityDate="2012-04-16T07:14:10.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33066" PostTypeId="1" CreationDate="2011-10-23T04:02:30.693" Score="2" ViewCount="2186" Body="&lt;p&gt;Do &lt;em&gt;Tomb Raider: Legend&lt;/em&gt;, and &lt;em&gt;Tomb Raider: Anniversary&lt;/em&gt; use the same game engine? The character models definitely look the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Legend&lt;/em&gt;'s has a feature called &quot;Next-Generation graphics.&quot; Is there a way to turn it on in &lt;em&gt;Anniversary&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="13331" LastEditorUserId="13331" LastEditDate="2013-07-13T17:11:24.833" LastActivityDate="2013-07-13T17:11:24.833" Title="Do Tomb Raider: Anniversary and Tomb Raider: Legend use the same engine?" Tags="|pc|tomb-raider-anniversary|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33067" PostTypeId="2" ParentId="32779" CreationDate="2011-10-23T04:42:47.367" Score="1" Body="&lt;p&gt;I just tap the lb trigger. Some are hard to scan but if you go at them from a different angle it seems to work a tad better.&lt;/p&gt;&#xA;" OwnerUserId="13356" LastActivityDate="2011-10-23T04:42:47.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33068" PostTypeId="2" ParentId="33061" CreationDate="2011-10-23T05:11:20.640" Score="6" Body="&lt;p&gt;For an animal to follow you when you are holding wheat they have to face you. This means their body has to be pointing straight at you for them to &quot;see&quot; you and then they'll follow. I find that just walking into their heads seems to get their attention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to keep the wheat in your hand the whole time. If you switch they lose interest and go back to wandering aimlessly. Be careful not to run too far ahead and watch so that they don't fall into a hole or miss a jump.&lt;/p&gt;&#xA;" OwnerUserId="8506" LastActivityDate="2011-10-23T05:11:20.640" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33069" PostTypeId="1" AcceptedAnswerId="33278" CreationDate="2011-10-23T05:26:56.787" Score="1" ViewCount="931" Body="&lt;p&gt;Today I noticed that my Huntress' weapon some times fire off two shots/arrow at the same time, so I have a few questions about it:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is this intentionally?&lt;/li&gt;&#xA;&lt;li&gt;If so, what is the percentage of this happening?&lt;/li&gt;&#xA;&lt;li&gt;Does it consume two, or only one ammo?&lt;/li&gt;&#xA;&lt;li&gt;Can it also happen with piercing shots?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-25T18:31:57.347" Title="Huntress doubleshot?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33070" PostTypeId="1" AcceptedAnswerId="33072" CreationDate="2011-10-23T06:12:20.970" Score="15" ViewCount="10707" Body="&lt;p&gt;Lets say I install a Minecraft mod which adds new blocks and items. I then update to a newer version of Minecraft, which does not have these new blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the game handle maps with what are now unrecognised items in inventory, unrecognised items in chests, and unrecognised placed blocks?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2014-05-03T16:18:54.147" Title="What happens to my world when a Minecraft mod is uninstalled or overwritten?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33071" PostTypeId="2" ParentId="32895" CreationDate="2011-10-23T06:33:16.297" Score="3" Body="&lt;p&gt;I've confirmed that more will spawn later in the game.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Specifically, more spawned after I emerged from the ruins of Old Gotham after the encounter with Rāʾs al Ghūl. At this point in the story Joker took the territory from the Penguin.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-26T13:50:33.970" LastActivityDate="2011-10-26T13:50:33.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33072" PostTypeId="2" ParentId="33070" CreationDate="2011-10-23T06:47:41.833" Score="9" Body="&lt;p&gt;The world will just generate with air blocks replacing non-vanilla blocks, and your non-vanilla items will just disappear. Re-installing the mod will not bring the blocks or items back, unless you do so before loading the world again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(As a side note, some mods used to render your world unplayable unless the mod was installed again, I'm pretty sure Notch fixed it though, but there might be a few that mess things up.)&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="3610" LastEditDate="2011-10-26T11:30:41.540" LastActivityDate="2011-10-26T11:30:41.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33073" PostTypeId="2" ParentId="33066" CreationDate="2011-10-23T07:02:30.150" Score="2" Body="&lt;p&gt;As said, both uses the same engine but Legend came first than Anniversary so you can expect a few aces not available on Anniversary that are present on Legend (i.e. next generation content).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe you don't know this but Anniversary it's a remake of the first Tomb Raider, so yes, it use the same Legend model for Lara, but not so much for enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, the only main differences I have noted is that Lara doesn't have a flashlight in Anniversary, nor binoculars, she can't stand top of swing poles and jump from them, no PDA (you have a journal instead, but it's far less useful), no bike sequences, magnetic hook in mansion looks more like a grappling hook even when it do the same, next generation content can't be enabled, PC port is badly optimised, as consequence the game will run worst at same settings used in legend. Besides that, it's pretty much the same game mechanics...&lt;/p&gt;&#xA;" OwnerUserId="10750" LastEditorUserId="10750" LastEditDate="2011-10-25T00:53:51.187" LastActivityDate="2011-10-25T00:53:51.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33074" PostTypeId="2" ParentId="33052" CreationDate="2011-10-23T07:05:39.317" Score="2" Body="&lt;p&gt;Not really, having a New Game+ save you from loosing any important item. If you don't get it the first time you can always get it in a new round.&lt;/p&gt;&#xA;" OwnerUserId="10750" LastActivityDate="2011-10-23T07:05:39.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33075" PostTypeId="2" ParentId="10051" CreationDate="2011-10-23T07:27:59.100" Score="-1" Body="&lt;p&gt;Just go to graphic properties, then select general settings. After selecting it, find scaling and select full screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click OK, then play the game to see difference.&lt;/p&gt;&#xA;" OwnerUserId="13358" LastEditorUserId="9752" LastEditDate="2011-11-10T19:12:12.577" LastActivityDate="2011-11-10T19:12:12.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33076" PostTypeId="1" AcceptedAnswerId="33080" CreationDate="2011-10-23T07:35:56.627" Score="12" ViewCount="40064" Body="&lt;p&gt;I have a few freight train stations in my city's industrial centers.  They link to each other, and to other regions.  However, despite being much closer, the stations are always ignored in favor of road links.  Only industries right next to the tracks actually use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same thing happens with passenger stations.  Instead of using trains to get around, people always just drive or take the bus, no matter how congested the roads are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stations are always accompanied by bus stops and parking garages.  I also have the Commuter Shuttle Service city ordinance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried removing the road links, but rail use is still lower than expected - only 4% capacity for my most popular station.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, I'm doing something wrong.  How do I build an efficient, effective and worthwhile rail network?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastActivityDate="2013-11-14T08:21:47.543" Title="How do I build an effective rail network?" Tags="|simcity-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33077" PostTypeId="2" ParentId="33066" CreationDate="2011-10-23T08:23:06.167" Score="2" Body="&lt;p&gt;More or less same graphics engine. More or less the same player models. But all the levels are different (more or less the levels from the original game, massively updated with new technology and tricks they just couldn't pull off in the old engine) and Lara has a slightly different bag of tricks (pole balancing, assisted wall running, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Calling it &quot;the same game&quot; is doing both a disservice.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-10-23T08:23:06.167" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33078" PostTypeId="2" ParentId="33053" CreationDate="2011-10-23T08:28:44.453" Score="3" Body="&lt;p&gt;Turns out I had a wiring error that was causing the bottom piston to be triggered immediately when an incoming block arrived, instead of being delayed by the repeater.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is because the repeater next to the piston was on top of a block and this block was short circuiting and delivering power &lt;em&gt;directly&lt;/em&gt; in to the piston itself, instead of it flowing through the repeater and along the wire around the back of the piston.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can only assume the machine was trying to push one block in two directions at once (or something similar) and this was causing the game to crash (this, arguably is a bug, the machine should just jam up or something). Not sure about the phantom blocks though, presumably they're an artefact of how the game tracks blocks being pushed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The solution then, was to remove that block and place the repeater on ground level - correctly delaying the current.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7ploR.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-23T08:28:44.453" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33079" PostTypeId="1" AcceptedAnswerId="33428" CreationDate="2011-10-23T09:14:12.383" Score="13" ViewCount="50545" Body="&lt;p&gt;I play GTA IV on XBox Live and recently, and I have seen several people somehow using cheats in the game. Some cars are extremely fast, there's no way that it's possible in game (sometimes it's a bus and they wreck havoc on other players)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes they spawn new colourful helicopters, or become god so no matter how many bullets I put in their heads, from 2 inches away, they just stand there looking at me and then walk away. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At other times, they appear to be in a building (or, they ARE that building?) and I can never kill them, yet they can kill me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is it done? I have tried to search for this forever and cannot find one single clue to this. Also, how do I avoid getting into those kind of games?&lt;/p&gt;&#xA;" OwnerUserId="11851" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:37:27.573" LastActivityDate="2013-10-22T19:37:27.573" Title="GTA IV Multiplayer cheats - How to use and avoid?" Tags="|grand-theft-auto-iv|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33080" PostTypeId="2" ParentId="33076" CreationDate="2011-10-23T12:32:42.690" Score="5" Body="&lt;p&gt;All mass transit options must be &quot;on the way&quot; to a sims job/home and there must be a similar end point for that mass transit option within 6 tiles of the destination. Apparently it is possible to have sims transfer from one form of mass transit to another, but they will always transfer on foot so make sure the end points (subway station, bus station etc) are as close together as possible, across the street from each other preferably. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I lifted this from the GameFAQs &lt;a href=&quot;http://www.gamefaqs.com/pc/561176-simcity-4/faqs/23133&quot; rel=&quot;nofollow noreferrer&quot;&gt;SimCity 4: Transportation&lt;/a&gt; FAQ. Other tips lie within, including pointers for building an effective freight transport network.&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2011-10-23T12:32:42.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33082" PostTypeId="2" ParentId="29272" CreationDate="2011-10-23T13:58:31.497" Score="2" Body="&lt;p&gt;You could install each one on different Windows users, since the AppData folder is in the user directory, and not the program files directory.&lt;/p&gt;&#xA;" OwnerUserId="13359" LastEditorUserId="20306" LastEditDate="2012-03-21T14:49:19.910" LastActivityDate="2012-03-21T14:49:19.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33084" PostTypeId="1" AcceptedAnswerId="33090" CreationDate="2011-10-23T14:20:43.200" Score="14" ViewCount="27096" Body="&lt;p&gt;I was watching a stream and one of the announcers offhandedly said &quot;Meta Knight is banned&quot; as if that is a foregone conclusion. I have never seen Meta Knight do much of anything, but then, I'm hardly a professional Brawl player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is it about Meta Knight that makes him so much more powerful than the other characters that the community resorted to banning him in competitive play?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="18" LastEditDate="2011-10-24T17:21:02.160" LastActivityDate="2015-04-18T20:06:48.210" Title="What makes Meta Knight so powerful?" Tags="|super-smash-bros-brawl|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33086" PostTypeId="5" CreationDate="2011-10-23T14:40:24.047" Score="0" Body="&lt;h3&gt;Introduction&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Neverwinter Nights 2 is an RPG by Obsidian Entertainment, published by Atari in 2006. It's the sequel to BioWare's &lt;a href=&quot;http://en.wikipedia.org/wiki/Neverwinter_Nights&quot; rel=&quot;nofollow noreferrer&quot;&gt;Neverwinter Nights&lt;/a&gt;. The game rules are based on the Dungeons and Dragons 3.5 edition rules. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neverwinter Nights 2 uses the &lt;a href=&quot;http://en.wikipedia.org/wiki/Electron_Engine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Electron toolset&lt;/a&gt; which allows players to create their own adventures which they can freely distribute for others to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game takes place in the &lt;a href=&quot;http://en.wikipedia.org/wiki/Forgotten_Realms&quot; rel=&quot;nofollow noreferrer&quot;&gt;forgotten realms&lt;/a&gt; starting in the city of &lt;a href=&quot;http://en.wikipedia.org/wiki/Neverwinter&quot; rel=&quot;nofollow noreferrer&quot;&gt;Neverwinter&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Character Creation&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The player starts the game by creating a character, the game has 8 base races and 16 sub-races from which to choose. For example, upon choosing the &lt;a href=&quot;http://en.wikipedia.org/wiki/Planetouched&quot; rel=&quot;nofollow noreferrer&quot;&gt;Planetouched&lt;/a&gt; race the player would then select between the &lt;a href=&quot;http://en.wikipedia.org/wiki/Aasimar&quot; rel=&quot;nofollow noreferrer&quot;&gt;aasimar&lt;/a&gt; and the &lt;a href=&quot;http://en.wikipedia.org/wiki/Tiefling&quot; rel=&quot;nofollow noreferrer&quot;&gt;tiefling&lt;/a&gt; sub-races. Once a race and gender has been selected the player can choose from a selection of heads and hair styles to customise the appearance of their character. The skin, hair and eye colour is also customisable.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;External Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://nwn2.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Neverwinter Nights 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Neverwinter_Nights_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user61492" LastEditorDisplayName="user61492" LastEditDate="2013-04-04T22:17:48.067" LastActivityDate="2013-04-04T22:17:48.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33087" PostTypeId="4" CreationDate="2011-10-23T14:40:24.047" Score="0" Body="Neverwinter Nights 2 (also known as NWN2) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons &amp; Dragons pencil and paper fantasy role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons &amp; Dragons 3.5 edition rules." OwnerUserId="4090" LastEditorUserId="3129" LastEditDate="2013-03-13T23:34:19.667" LastActivityDate="2013-03-13T23:34:19.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33088" PostTypeId="1" CreationDate="2011-10-23T15:05:59.667" Score="8" ViewCount="293" Body="&lt;p&gt;Two dwarfs were seriously injured. They were treated by a doctor in the hospital, but for some reason both of them suddenly left and started working again. The body part list shows both &quot;lower body&quot; and &quot;right upper leg&quot; in red, and the description states that her lower body is cut open, her kidney is broken etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why did she leave the hospital? Will she recover while working or should I try to force her back in bed again?&lt;/p&gt;&#xA;" OwnerUserId="13362" LastEditorDisplayName="user7220" LastEditDate="2011-10-23T16:47:20.047" LastActivityDate="2011-10-24T17:38:04.423" Title="Dwarf refuses to stay in hospital until she has recuperated" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33089" PostTypeId="2" ParentId="33062" CreationDate="2011-10-23T15:10:16.033" Score="2" Body="&lt;p&gt;Based on a bit of searching, this seems to be an issue with games directly getting timestamps from AMD dual-core CPUs and making bad timing decisions based on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can check whether you have such a CPU in the my computer properties. Two primary options, assuming you do have such a CPU:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Try setting the CPU affinity to only a single CPU. (Launch the game, bring up the task manager, find the process, right click to set affinity, leave only one box checked.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Install the &lt;a href=&quot;http://support.amd.com/us/Pages/dynamicDetails.aspx?ListID=c5cd2c08-1432-4756-aafa-4d9dc646342f&amp;amp;ItemID=153&quot; rel=&quot;nofollow noreferrer&quot;&gt;AMD Dual Core Optimizer&lt;/a&gt;, which seems to address exactly this issue. (Not so much an optimizer as a patch to support other software.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The AMD Dual-Core Optimizer can help improve some PC gaming video performance by compensating for those applications that bypass the Windows API for timing by directly using the RDTSC (Read Time Stamp Counter) instruction. Applications that rely on RDTSC do not benefit from the logic in the operating system to properly account for the affect of power management mechanisms on the rate at which a processor core's Time Stamp Counter (TSC) is incremented. The AMD Dual-Core Optimizer helps to correct the resulting video performance effects or other incorrect timing effects that these applications may experience on dual-core processor systems, by periodically adjusting the core time-stamp-counters, so that they are synchronized.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2903" LastActivityDate="2011-10-23T15:10:16.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33090" PostTypeId="2" ParentId="33084" CreationDate="2011-10-23T15:56:36.220" Score="15" Body="&lt;p&gt;From Smash Wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;He currently ranks first on the Smash Bros. tier list due to his extremely fast attack speed, his transcending priority found in a lot of his attacks (also found in lasers and needles), unpredictable recovery thanks to four recovery moves and Kirby's jumping prowess, ability to avoid being KO'd with his extremely fast up air momentum cancel, amazing edgeguarding ability, approach options, some fast and reliable killing moves, and amazing tournament results and match-ups. No match-up is thought to be a disadvantage for Meta Knight, although some matchups are approximately even.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;His main problem is that he doesn't have any weaknesses.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="12779" LastActivityDate="2011-10-23T15:56:36.220" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33091" PostTypeId="2" ParentId="32669" CreationDate="2011-10-23T16:01:25.050" Score="3" Body="&lt;p&gt;If you have enough HD space you can just copy your portal 2 game folder from your pc onto your mac, at least it will save you the time downloading it :)&lt;/p&gt;&#xA;" OwnerUserId="12800" LastActivityDate="2011-10-23T16:01:25.050" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33092" PostTypeId="1" AcceptedAnswerId="33168" CreationDate="2011-10-23T16:16:13.393" Score="7" ViewCount="149" Body="&lt;p&gt;While I was doing the exploration achievements, I remember two of the streets that are locked had a ton of mining nodes, but I can't remember which two. Anyone know?&lt;/p&gt;&#xA;" OwnerUserId="39" LastEditorUserId="3610" LastEditDate="2012-06-08T12:57:30.820" LastActivityDate="2012-06-08T12:57:30.820" Title="Where are the mining streets?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33093" PostTypeId="1" AcceptedAnswerId="33110" CreationDate="2011-10-23T16:19:11.870" Score="4" ViewCount="283" Body="&lt;p&gt;I seem to be having trouble in the fourth room of the Portal The Flash Version Map Pack.  It's kind of irritating because, well, &lt;em&gt;it's just the fourth room&lt;/em&gt;!  This one should be child's play!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second part of the fourth room in the map pack seems as if it's meant to be analogous to room 6 in the flash game, but the same trick doesn't quite appear to work here.  Any hints/tips?&lt;/p&gt;&#xA;" OwnerUserId="6274" LastEditorUserId="9752" LastEditDate="2014-04-26T14:49:38.813" LastActivityDate="2014-04-26T14:49:38.813" Title="How do you beat the fourth room of the Portal: The Flash Version map pack?" Tags="|portal|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33094" PostTypeId="2" ParentId="28910" CreationDate="2011-10-23T16:32:38.007" Score="7" Body="&lt;p&gt;On Linux, the saves are in &lt;code&gt;~/.local/share/FrozenSynapse/psychoff&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13365" LastEditorUserId="274" LastEditDate="2011-10-31T21:49:00.793" LastActivityDate="2011-10-31T21:49:00.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33095" PostTypeId="1" AcceptedAnswerId="33100" CreationDate="2011-10-23T16:37:45.893" Score="11" ViewCount="494" Body="&lt;p&gt;I recently dipped my toes in Nethack waters and so far I've been letting Nethack pick the character for me. I keep getting either archeologist or a cavewoman though for about five games now. I'm wondering, is it supposed to be that you get a random character and I've been really (un)lucky to get the same two types for my games?&lt;/p&gt;&#xA;" OwnerUserId="13366" LastActivityDate="2011-11-28T12:13:49.657" Title="How does Nethack make a character for me?" Tags="|nethack|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33096" PostTypeId="1" CreationDate="2011-10-23T17:18:43.037" Score="8" ViewCount="1062" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/21169/do-minecraft-monsters-spawn-on-stairs&quot;&gt;Do Minecraft monsters spawn on stairs?&lt;/a&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/22220/will-monsters-spawn-on-top-of-trees&quot;&gt;Will monsters spawn on top of trees?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Can hostile mobs spawn on leaves regardless of graphic mode (fast or fancy) in Beta 1.8.1?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this has been asked before for an older version of the game and the answer was yes if in fast mode, but since the game has changed so much since then, I'm wondering if the answer might be different now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm asking because I'm building treehouses in the water in order to &quot;ender-proof&quot; them (as I don't like having to replace blocks the endermen stole/moved). So, do I need to add some light-source to the top of my trees or am I okay with just the regular tree-tops?&lt;/p&gt;&#xA;" OwnerUserId="13368" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-06-02T22:54:19.773" Title="Can hostile mobs spawn on leaves in Minecraft Beta 1.8 or higher?" Tags="|minecraft-java-edition|" AnswerCount="0" CommentCount="3" FavoriteCount="0" ClosedDate="2012-06-05T09:20:02.350" ContentLicense="CC BY-SA 3.0" />
  <row Id="33098" PostTypeId="1" CreationDate="2011-10-23T17:31:29.613" Score="4" ViewCount="10993" Body="&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br /&gt;&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/20692/is-it-possible-to-turn-a-minecraft-single-player-map-into-multi-player-server&quot;&gt;Is it possible to turn a Minecraft single player map into multi-player server?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h3&gt;Problem&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I want to create a new Minecraft Server using &lt;a href=&quot;http://forums.bukkit.org/pages/about-us/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bukkit&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;I have an old world that I want to be part of the new world. So I edited the old one with &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt;, i.e. surrounding it with Bedrock and creating new chunks far from that old world and moving the spawn point there.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Questions&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Copy existing &amp;quot;world&amp;quot; to new Server:&lt;/em&gt; Is it correct to copy a &amp;quot;world&amp;quot;-folder and only deleting the &amp;quot;players&amp;quot;-folder in it? Or do I have to adapt more than that to have a properly functioning world afterwards?&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Random Seed&lt;/em&gt;: In the resulting world, I do not want to have any limitations of world generation because I flicked something together there. In MCEdit I can change the RandomSeed number. Is it of any importance that this number is the same like the one in the &amp;quot;server.properties&amp;quot;-file of the new Server will be? (In MCEdit I create the &amp;quot;start&amp;quot; of the new world, far away of the old. This will only be one to a few chunks.) When leaving RandomSeed in server.properties blank, it will use different Seeds every time, right? Than it would be no problem I guess.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;World generation:&lt;/em&gt; Because I take the old world, generated with an older Minecraft version, as a starting point, will this limit the world generation in newer Mincraft versions? Does the world folder somehow contain generation parameters apart from the RandomSeed so even with a newer Minecraft version the world is still generated like it would be in the old version?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13367" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2019-12-26T21:17:13.563" Title="Create new Minecraft server using existing map/world and RandomSeed?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="1" CommentCount="1" ClosedDate="2011-10-29T11:55:51.457" ContentLicense="CC BY-SA 4.0" />
  <row Id="33100" PostTypeId="2" ParentId="33095" CreationDate="2011-10-23T17:46:52.363" Score="11" Body="&lt;p&gt;The almighty Random Number God decides your fate. Have you been praying to him? If not, no wonder you have been getting the same characters over and over!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In all seriousness, it's &lt;em&gt;almost&lt;/em&gt; completely random. To be exact, &lt;em&gt;pseudo&lt;/em&gt;-random due to the nature of computers, but the distribution should be &lt;em&gt;almost&lt;/em&gt; even.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I were you, if you get the same character for a sixth time, then just ask for a new character. Maybe the RNG will have mercy.&lt;/p&gt;&#xA;" OwnerUserId="12779" LastEditorUserId="12779" LastEditDate="2011-11-28T12:13:49.657" LastActivityDate="2011-11-28T12:13:49.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33103" PostTypeId="2" ParentId="13506" CreationDate="2011-10-23T18:19:05.150" Score="1" Body="&lt;p&gt;The question you should ask yourself is not &quot;What rush tactic will win against Zerg's Hatchery first&quot;. The correct question is: &quot;Ok, he uses a greedy tactic. How do I punish it?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Punishing doesn't equal instant win. Punishing means dealing enough damage for his greediness not to pay off. Can bunker rush win against Hatcher first in 100% of situations? No! Should you still use it? Absolutely! It will probably deal enough damage to negate the economic advantage Zerg is getting, since he will be forced to pull his workers to defend, probably loose some of them, build a spine crawler, spend larva on lings instead of workers. There will be a lot of opportunities for defending Zerg to make a mistake and for you to punish it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you definitely should keep in mind is: a) what is your strategy to deal some damage and then respond with expansion of your own and b) those lings he produced to defend, they will be definitely used for counter-attacks&lt;/p&gt;&#xA;" OwnerUserId="13133" LastActivityDate="2011-10-23T18:19:05.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33104" PostTypeId="2" ParentId="31689" CreationDate="2011-10-23T18:28:30.987" Score="1" Body="&lt;p&gt;What you should've done is just install Cataclysm. Cataclysm (and I think WotLK as well) DVD contains all the game data, so you don't have to install all games one after another. Especially with world changes in Cataclysm that would be highly ineffective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you download from the Battle.net is a unified installer as well. You can even start playing before installation has ended! And since you're installing the game from the Battle.net installer, you probably won't need to download all the patches (since Cataclysm DVD contains 4.0.3), but I am not entirely sure about that&lt;/p&gt;&#xA;" OwnerUserId="13133" LastActivityDate="2011-10-23T18:28:30.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33105" PostTypeId="2" ParentId="33098" CreationDate="2011-10-23T18:50:15.433" Score="0" Body="&lt;p&gt;Please see &lt;a href=&quot;https://gaming.stackexchange.com/questions/20692/is-it-possible-to-turn-a-minecraft-single-player-map-into-multi-player-server&quot;&gt;this question&lt;/a&gt; for information on how to copy a world from singleplayer to a server&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the world was generated in an older version of Minecraft, due to changes in the terrain generation, new chunks will not line up correctly, as shown in &lt;a href=&quot;https://gaming.stackexchange.com/questions/30130/how-does-minecraft-1-8-handle-saves-generated-in-previous-versions&quot;&gt;this question&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-10-23T18:50:15.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33106" PostTypeId="1" CreationDate="2011-10-23T18:52:03.323" Score="7" ViewCount="1194" Body="&lt;p&gt;I bought Ratchet &amp;amp; Clank: All 4 One, and the manual mentioned I needed to use a code on the back of the manual to activate online play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I bought the game used and the manual code was already used, how do I play online?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user9983" LastEditDate="2013-10-10T12:45:11.553" LastActivityDate="2013-10-10T12:45:11.553" Title="How do I play online with a used game?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33107" PostTypeId="1" AcceptedAnswerId="33277" CreationDate="2011-10-23T18:55:56.190" Score="5" ViewCount="120" Body="&lt;p&gt;I'm about to start my first game, and I noticed I can choose to play as Ratchet, Clank, Captain Qwark, or Dr. Nefarious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this just a cosmetic choice, or are there actual gameplay differences depending on which character I choose?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="28182" LastEditDate="2016-07-20T03:33:32.660" LastActivityDate="2016-07-20T03:33:32.660" Title="Does playing as different heroes change anything?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33108" PostTypeId="1" AcceptedAnswerId="33249" CreationDate="2011-10-23T19:05:02.903" Score="11" ViewCount="101224" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/28975/how-do-i-beat-the-picus-boss&quot;&gt;How do I beat the Picus boss?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have a heavy rifle with about 170 ammo, no grenades, no typhoon aug. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I kill her? I tried just putting all the heavy rifle ammo into her but she kills me before I can unload one clip.&lt;/p&gt;&#xA;" OwnerUserId="3609" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2013-04-14T12:35:33.570" Title="How do I kill the second boss (Yelena Fedorova) in Deux Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="8" CommentCount="2" ClosedDate="2012-08-29T14:16:55.033" ContentLicense="CC BY-SA 3.0" />
  <row Id="33109" PostTypeId="2" ParentId="33108" CreationDate="2011-10-23T19:21:38.683" Score="11" Body="&lt;p&gt;There are lockers around the room with EMP grenades and ammo/weapons in them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can knock her out with the EMPs (though be careful to not knock your augmentations out at the same time) and then unload all you've got while she's paralyzed. Repeat as needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to always stay on the move and don't let her get close to you. You should be able to stay moving long enough to heal up in-between the &quot;paralyze and shoot&quot; rounds. I also recommend saving after each round, so you don't have to restart all the way from the beginning of the fight if things go sour.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-23T19:21:38.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33110" PostTypeId="2" ParentId="33093" CreationDate="2011-10-23T19:45:19.420" Score="2" Body="&lt;p&gt;If I've counted correctly, this is a walkthrough of room 4 (and beyond):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-VrPdMniRDE#t=0m36s?start=36&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears to be a couple of those &lt;code&gt;&quot;speedy thing goes in, speedy thing comes out&quot;&lt;/code&gt; puzzles. This means you'll need to use your falling momentum to shoot you out of a wall, over a jump. Also notice that, in this video, the player crouches as they are flying through the air, presumably to make Chell more compact and therefore more likely to make the jumps.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-10-23T19:45:19.420" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33112" PostTypeId="1" CreationDate="2011-10-23T20:26:43.290" Score="5" ViewCount="3626" Body="&lt;p&gt;I am so confused, in Zero's ending on Marvel vs Capcom 3, Silver Surfer takes Zero to the wrong world. Zero says that he is NOT Megaman Zero. What is the difference I thought there was only one Zero. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/xmwg-n7aUhw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13082" LastEditorDisplayName="user106385" LastEditDate="2015-10-30T00:55:57.970" LastActivityDate="2019-12-05T17:59:28.667" Title="Zero and Megaman Zero? What is the difference?" Tags="|marvel-vs-capcom-3|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33113" PostTypeId="2" ParentId="33106" CreationDate="2011-10-23T20:34:54.570" Score="2" Body="&lt;p&gt;I believe they might have a DRM Pass that you may have to buy off of the PSN store ... check there I know that they did it for a few other games.&lt;/p&gt;&#xA;" OwnerUserId="13082" LastActivityDate="2011-10-23T20:34:54.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33114" PostTypeId="2" ParentId="7968" CreationDate="2011-10-23T20:45:57.840" Score="7" Body="&lt;p&gt;One way I find lots of diamond is by making something I called Mining rooms. How you do this is dig a staircase type thing down until you're a couple blocks above bedrock. When you get there dig as far as you can right without moving and do the same thing to the left (your tunnel should look sorta like a &quot;T&quot; by now). Go into the right tunnel and dig a tunnel to the left(as long as you want). You then dig 9 blocks to the left. when you do that turn to the left once more and dig until you find your tunnel. Then dig up all the area in between the tunnels. Using this strategy I found 30 diamonds, 75 redstone, 36 iron, and loads of coal within an hour. Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="13371" LastEditorUserId="13371" LastEditDate="2011-10-23T21:53:43.607" LastActivityDate="2011-10-23T21:53:43.607" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33115" PostTypeId="2" ParentId="33108" CreationDate="2011-10-23T20:53:23.543" Score="6" Body="&lt;p&gt;There are two ways to kill her:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One is to collect the EMP grenades scattered between the generators. Throw an EMP grenade and unleash lead to kill her (as mentioned by Anna Lear).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or the second option, which is a lot easier, is to get the EMP shielding upgrade for the Dermal Armour (if you do not have this upgrade, load an earlier save if you have one and upgrade). With this upgrade you can shoot the generators which will cause an EMP burst which will immobilise her and you will be free to shoot her, because you have the EMP shielding augmentation you will NOT be affected by the EMP burst. I found this boss the easiest of the bunch because of this augmentation.&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="465" LastEditDate="2011-12-17T00:09:41.250" LastActivityDate="2011-12-17T00:09:41.250" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33116" PostTypeId="2" ParentId="33112" CreationDate="2011-10-23T21:10:09.533" Score="6" Body="&lt;p&gt;There is only one Zero. The Zero featured in the Megaman X and Megaman Zero series are the same, although Zero is 100 years older in the Megaman Zero series.  The Marvel Vs Capcom 3 cut scenes are non-canon, and play no role in the storylines of the respective franchises. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://megaman.wikia.com/wiki/Zero&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mega Man wiki&lt;/a&gt; contains the full history of the character if you are interested.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2015-04-02T23:19:37.573" LastActivityDate="2015-04-02T23:19:37.573" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33117" PostTypeId="1" AcceptedAnswerId="33118" CreationDate="2011-10-23T21:14:10.743" Score="6" ViewCount="3267" Body="&lt;p&gt;In Torchlight you can wield any two one-handed weapons.  There is a Dual Wielding talent that adds damage when wielding two weapons, but what happens when dual wielding without the talent?  Does it simply alternate back and forth?  If the weapons are exactly the same, is there any DPS benefit?  How does it work with one melee and one ranged weapon?&lt;/p&gt;&#xA;" OwnerUserId="121" LastEditorUserId="8366" LastEditDate="2011-10-23T21:35:28.783" LastActivityDate="2012-06-01T22:37:07.490" Title="What does dual wielding do, without the Dual Wielding talent?" Tags="|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33118" PostTypeId="2" ParentId="33117" CreationDate="2011-10-23T21:18:32.877" Score="5" Body="&lt;p&gt;The only effect of the dual wielding talent in Torchlight is to increase the damage done while dual wielding - the act of using a weapon in each hand, itself, is unrelated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have two melee weapons, you will alternate back and forth on your attacks. If you have a melee weapon and a ranged weapon, you will only swap to the melee weapon if you are within range, otherwise you will exclusively use the ranged weapon.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-23T21:18:32.877" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33119" PostTypeId="2" ParentId="33015" CreationDate="2011-10-23T21:19:49.100" Score="3" Body="&lt;p&gt;From what I can tell, the game saves every time a Scanning Minion (and thus the totals screen) shows up.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-10-23T21:19:49.100" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33120" PostTypeId="2" ParentId="32852" CreationDate="2011-10-23T21:21:11.063" Score="1" Body="&lt;p&gt;Bolts get saved (and your current total reset to 0) when a Scanning Minion appears, causing the totals screen to show up.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-10-23T21:21:11.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33121" PostTypeId="2" ParentId="18133" CreationDate="2011-10-23T21:38:21.847" Score="5" Body="&lt;p&gt;You can make a random number generator with a cactus and pressure plates, you grow the cactus on the center block, and stick pressure plates all around, you then place a block in such a way that whenever the cactus grows it drops a block (this block will be thrown in a random direction), activating one of the pressure plates (wood plates only).&lt;/p&gt;&#xA;" OwnerUserId="13372" LastEditorUserId="10616" LastEditDate="2011-10-24T00:59:18.673" LastActivityDate="2011-10-24T00:59:18.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33122" PostTypeId="1" AcceptedAnswerId="33124" CreationDate="2011-10-23T21:50:29.513" Score="3" ViewCount="1079" Body="&lt;p&gt;After you hire a new hero in the Hall of Heroes, how do you see the details of his/her specialization? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I go into the heroes heroic abilities, I can see the name of the specialization but no description. Is that a bug, or am I looking in the wrong place?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="1057" LastEditDate="2011-10-26T17:26:02.210" LastActivityDate="2011-10-26T17:26:02.210" Title="How do you see the specialization of a hired hero?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33123" PostTypeId="1" AcceptedAnswerId="33151" CreationDate="2011-10-23T21:52:13.167" Score="3" ViewCount="604" Body="&lt;p&gt;I am playing a New Game on Hard, but I switched my costume once during my play-through.  Will this mess up my ability to unlock Crushing when I beat the game?&lt;/p&gt;&#xA;" OwnerUserId="6567" LastEditorUserId="160" LastEditDate="2011-10-23T22:10:29.697" LastActivityDate="2011-10-24T06:43:01.553" Title="Can I unlock Crushing mode in Uncharted 2 after using a costume?" Tags="|ps3|uncharted-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33124" PostTypeId="2" ParentId="33122" CreationDate="2011-10-23T21:53:50.507" Score="2" Body="&lt;p&gt;Currently, the specialization of &lt;em&gt;all&lt;/em&gt; heroes is bugged when you attempt to view it from the hero's stat page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately enough, for those heroes you hire from the Hall of Heroes, you can simply right-click their specialization to see what it is before you hire them. On the Hall of Heroes page, it should be towards the bottom of the right-side window. I'll add a pic when I can.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-23T21:53:50.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33126" PostTypeId="2" ParentId="28312" CreationDate="2011-10-23T22:13:24.540" Score="1" Body="&lt;p&gt;As the answer by Dave McClelland says, its a spider jockey. A spider Jockey possesses the power to climb and run quickly like a spider but can shoot arrows like a skeleton, making it difficult to defeat. of all the spiders that spawn in minecraft theres only a 1% chance that it will be a spider jockey.&lt;/p&gt;&#xA;" OwnerUserId="13371" LastActivityDate="2011-10-23T22:13:24.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33127" PostTypeId="2" ParentId="26901" CreationDate="2011-10-23T22:23:47.403" Score="1" Body="&lt;p&gt;The enderman are mobs that are 3 blocks tall, black, and glowing eyes. enderman have the ability to pick up blocks and spot you from farther away than any other mob. enderman will not attack unless you attack them first. when enderman attack they will try to teleport behind you and attack you. In a new world called &quot;The end&quot; (which you need a portal for) is a place made completely of whitestone and obsidian. in the end they have many enderman roaming around and a new mob called an enderdragon.&lt;/p&gt;&#xA;" OwnerUserId="13371" LastActivityDate="2011-10-23T22:23:47.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33129" PostTypeId="1" AcceptedAnswerId="33132" CreationDate="2011-10-23T22:39:27.613" Score="9" ViewCount="864" Body="&lt;p&gt;Over at Duke Slava's heroic abilities in &lt;em&gt;Might &amp;amp; Magic Heroes VI&lt;/em&gt;, I couldn't help but notice that the first 3 versions of the &lt;code&gt;Guardian Angel&lt;/code&gt; ability are identical. What's the difference between them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it the number of times I can cast them? I couldn't tell because I haven't had a single battle in which the meter reached full charge.&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="9300" LastEditDate="2011-10-24T07:04:06.333" LastActivityDate="2011-10-24T07:04:06.333" Title="What's the difference between Guardian Angel I, II, and III?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33130" PostTypeId="5" CreationDate="2011-10-23T22:39:33.150" Score="0" Body="&lt;p&gt;&lt;em&gt;Ratchet &amp;amp; Clank: All 4 One&lt;/em&gt; is the fourth game released for the Playstation 3 in the &lt;em&gt;Ratchet &amp;amp; Clank&lt;/em&gt; series of games for PlayStation consoles. Released in 2011, it is the 10th game overall (including games developed for the Playstation Portable).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="28182" LastEditDate="2012-09-06T00:44:37.917" LastActivityDate="2012-09-06T00:44:37.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33131" PostTypeId="4" CreationDate="2011-10-23T22:39:33.150" Score="0" Body="Ratchet &amp; Clank: All 4 One is the fourth game released (exclusively) for Playstation 3 in the Ratchet &amp; Clank series of games. It was released in 2011." OwnerUserId="12937" LastEditorUserId="28182" LastEditDate="2012-09-06T00:45:12.020" LastActivityDate="2012-09-06T00:45:12.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33132" PostTypeId="2" ParentId="33129" CreationDate="2011-10-23T22:55:39.293" Score="8" Body="&lt;p&gt;The varying ranks of Guardian Angel affect not how &lt;em&gt;powerful&lt;/em&gt; the effect is, but &lt;em&gt;who&lt;/em&gt; it can affect.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Rank 1 = Core Creatures only -- Praetorians, Vestels, and Marksmen.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Rank 2 = Core &lt;em&gt;or&lt;/em&gt; &lt;strong&gt;Elite&lt;/strong&gt; Creatures -- Imperial Griffons, Radiant Glory,&#xA;  Sun Crusader&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Rank 3 - Core &lt;em&gt;or&lt;/em&gt; &lt;strong&gt;Elite&lt;/strong&gt; &lt;em&gt;or&lt;/em&gt; &lt;strong&gt;&lt;em&gt;Champion&lt;/em&gt;&lt;/strong&gt; Creatures -- any Haven unit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-23T22:55:39.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33133" PostTypeId="1" AcceptedAnswerId="63797" CreationDate="2011-10-24T00:12:01.123" Score="19" ViewCount="71911" Body="&lt;p&gt;What's the quickest way to farm mana in dungeon defenders?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="11920" LastEditDate="2013-02-09T04:28:10.710" LastActivityDate="2014-01-03T16:22:35.370" Title="What's the fastest way to earn mana?" Tags="|dungeon-defenders|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33134" PostTypeId="1" AcceptedAnswerId="33136" CreationDate="2011-10-24T00:13:31.093" Score="2" ViewCount="512" Body="&lt;p&gt;I downloaded and installed both the Lost and Gay Tony expansions. When I started GTA4 it asked me if I wanted to play Gay Tony, I said no, and Lost loaded. Now it doesn't ask me anymore, it just loads Lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I play Gay Tony or the Original game now?&lt;/p&gt;&#xA;" OwnerUserId="13377" LastEditorUserId="1980" LastEditDate="2011-10-24T06:36:24.210" LastActivityDate="2011-10-24T06:36:24.210" Title="How do I select which expansion to play?" Tags="|ps3|grand-theft-auto-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33136" PostTypeId="2" ParentId="33134" CreationDate="2011-10-24T00:22:33.763" Score="1" Body="&lt;p&gt;I'm guessing the game is automatically loading your most recent save, which is for &lt;code&gt;The Lost and Damned&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have you tried starting a new game?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-10-24T00:22:33.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33137" PostTypeId="1" AcceptedAnswerId="33140" CreationDate="2011-10-24T00:24:15.537" Score="6" ViewCount="1719" Body="&lt;p&gt;Navigating a town's menu I can't find this information anywhere. Is there a way to see how many of each unit a given town is producing per week?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:17.090" LastActivityDate="2012-06-25T13:14:17.090" Title="Where can you find the unit production for a town?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33138" PostTypeId="2" ParentId="13480" CreationDate="2011-10-24T00:41:26.870" Score="1" Body="&lt;p&gt;Almost a year passed since I've asked the question. From my current experience I could answer myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;you early pressure goal&lt;/strong&gt; (on high level, at least platinum) is not to decline the expansion (or something like this). It &lt;strong&gt;is just to distract your opponent&lt;/strong&gt; and force him to do unplanned things (pull workers from mineral lines to destroy the bunker, force to build early zerlings, spawning crawlers, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Another way of good early harassment are reactored hellions:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the ground they have pretty similar speed to lings/bannelings, on the creep - they still can do a solid damage if microed properly.&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-10-24T00:41:26.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33140" PostTypeId="2" ParentId="33137" CreationDate="2011-10-24T01:01:41.463" Score="8" Body="&lt;p&gt;In Heroes VI, creature production has been divorced from towns entirely, as recruitment is map-wide. This means, for instance, that &quot;creatures produced by a town per week&quot; is less useful than &quot;creatures produced by your entire realm&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, there's only support for the latter - clicking the arrow on the minimap will bring you to the kingdom overview screen, which will show you your current heroes, their armies, and your creature production.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-24T01:01:41.463" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33141" PostTypeId="1" AcceptedAnswerId="33280" CreationDate="2011-10-24T01:52:38.300" Score="10" ViewCount="6234" Body="&lt;p&gt;I've been playing &lt;em&gt;Payday: The Heist&lt;/em&gt;, which has three upgrade trees (assault, sharpshooter, support).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each time you gain a level, you proceed one step further up one of the trees.  You can only ever be on one tree at any one time, though you can change which tree you're on instantly at any moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now I've been upgrading each tree equally.  However, I'm starting to wonder: is there enough XP in the game to allow me to fully upgrade every tree, or should I pick the one I like most and upgrade only that tree?&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="8350" LastEditDate="2012-06-15T10:50:44.953" LastActivityDate="2013-04-10T13:05:03.117" Title="Is there enough XP to unlock every upgrade in Payday: The Heist?" Tags="|payday-the-heist|" AnswerCount="1" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33143" PostTypeId="2" ParentId="33057" CreationDate="2011-10-24T02:22:34.370" Score="4" Body="&lt;p&gt;Found a fix &lt;a href=&quot;http://forums.trendyent.com/showthread.php?6389-UNACCEPTABLE-Level-Progress-NOT-SAVED-characters-NOT-SAVED&amp;amp;p=62641&amp;amp;viewfull=1#post62641&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, on the official forums.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Right click on the game in steam -&gt; Properties -&gt; Verify game cache&#xA;  When I did that it said &quot;2 files failed to validate and will be reaquired&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Then I restarted my game and got all my progress back. I never had the problem with deleted characters or lost items though. I was just unable to access levels I had unlocked. It might be a steam updating problem.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13353" LastEditorUserId="9752" LastEditDate="2012-01-25T19:29:35.553" LastActivityDate="2012-01-25T19:29:35.553" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33144" PostTypeId="2" ParentId="32969" CreationDate="2011-10-24T02:50:59.207" Score="4" Body="&lt;p&gt;After some more testing and spending a bit more mana, I finally figured it out:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The text when you mouse over the attack rating for the TF2 minipets are wrong.  They should state heal or repair, but it says base damage.&lt;/li&gt;&#xA;&lt;li&gt;Despite this, their heal/repair rating is actually based their base damage rating.  Its just that the medic's base damage starts out so small (5) that it takes several upgrades to bump it up to a noticeable improvement in heal rate.&lt;/li&gt;&#xA;&lt;li&gt;The medic is pretty bad as he heals really slow.  There's an in game pet (looks like a fairy) that heals much faster (if they have the attack speed boost), and gives a more coverage of skills.&lt;/li&gt;&#xA;&lt;li&gt;The engineer's ability is not unique either.  There is a pet called Abaddon that also heals nearby defenses, and again, he does it at a much faster rate, making the engineer obsolete.&lt;/li&gt;&#xA;&lt;li&gt;The pyro attack is pretty unique as well, it attacks fast and is aoe, but its hard to aim at enemies as he'll often shoot above them.  His attack is very similar, but less range, to the unique huntress flamethrower you get from the summit boss.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The heavy, unfortunately, is not that great as there are better pets with more skill boosts that do more damage in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not figured out a way to get a replacement TF2 pet if you accidentally sell one (I didn't want to risk losing mine and have no way of getting it back).  If anyone can find out more about this that'd be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-10-27T14:40:34.050" LastActivityDate="2011-10-27T14:40:34.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33145" PostTypeId="2" ParentId="32919" CreationDate="2011-10-24T03:17:53.010" Score="3" Body="&lt;p&gt;According to their wiki, the adjectives of an item will tell you the maximum number or attribute points the item can have. A Pristine Godly item will be best possible combination for armor. The page has a really nice chart for you to see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dungeondefenders.wikia.com/wiki/Armor&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-10-24T05:46:29.230" LastActivityDate="2011-10-24T05:46:29.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33146" PostTypeId="2" ParentId="32972" CreationDate="2011-10-24T03:47:26.500" Score="4" Body="&lt;p&gt;So, here's what I've managed to find out on my own:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1- With the Transfer Pak connected, there is another section added to the Pokemon Selection screen when you are preparing a Free Battle, which allows you to enter and register a team from your Gameboy Color game (it grants instant access to every legal option in your party and all of your boxes).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2- As mentioned above, you can register a team from your Gameboy Color game. This allows you to plug in your game, register your team, turn the N64 off, plug in your friend's game, register their team, and so on, allowing multiple people to play with their Gameboy Color teams without requiring multiple Transfer Paks at once. However, from what I can tell, you can only register teams for games using Preset Rules; if you're using a Custom Ruleset, you cannot register a team.&lt;/p&gt;&#xA;" OwnerUserId="12563" LastActivityDate="2011-10-24T03:47:26.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33148" PostTypeId="2" ParentId="32939" CreationDate="2011-10-24T04:30:20.037" Score="7" Body="&lt;p&gt;From personal experience, on harder levels:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Monsters have more health&lt;/li&gt;&#xA;&lt;li&gt;Monsters do more damage&lt;/li&gt;&#xA;&lt;li&gt;I &lt;em&gt;think&lt;/em&gt; they walk faster&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, also on harder difficulties:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You gain more XP&lt;/li&gt;&#xA;&lt;li&gt;Monsters drop stronger and more valuable loot&lt;/li&gt;&#xA;&lt;li&gt;Monsters drop more mana&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2012-02-02T16:55:56.323" LastActivityDate="2012-02-02T16:55:56.323" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33149" PostTypeId="1" AcceptedAnswerId="33150" CreationDate="2011-10-24T05:35:45.430" Score="6" ViewCount="14581" Body="&lt;p&gt;The topic pretty much sums up my question. I have not yet figured out how the gun operates aside from the fact that it creates Portal portals. The weapon description indicates that it deals 250+ base damage, but how is that damage applied to the monsters?&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2015-07-24T19:57:54.267" Title="How do you use the Dungeon Defender's Portal Gun?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33150" PostTypeId="2" ParentId="33149" CreationDate="2011-10-24T06:07:40.403" Score="5" Body="&lt;p&gt;The gun itself is actually not able to shoot, unless you use the skill &quot;&lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Piercing_Shot&quot; rel=&quot;nofollow noreferrer&quot;&gt;Piercing Shot&lt;/a&gt;&quot;. This is where the damage modifier comes in to play, as it increases the damage done by the &quot;Piercing Shot&quot; skill. As far as I know, that is the only usage of the damage modifier displayed, when using the Portal Gun.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-24T06:07:40.403" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33151" PostTypeId="2" ParentId="33123" CreationDate="2011-10-24T06:43:01.553" Score="1" Body="&lt;p&gt;The game disables certain &quot;game altering&quot; cheats (like one-shot kills, unlimited ammo) on difficulties you haven't finished the game on already, if it allows you to change costume, it shouldn't lock trophies or your ability to unlock Crushing&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-10-24T06:43:01.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33152" PostTypeId="2" ParentId="33106" CreationDate="2011-10-24T06:44:30.100" Score="7" Body="&lt;p&gt;You can buy a new PSN Pass on the PSN store or usually through the game.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-10-24T06:44:30.100" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33153" PostTypeId="1" AcceptedAnswerId="33154" CreationDate="2011-10-24T06:46:16.707" Score="6" ViewCount="3708" Body="&lt;p&gt;While playing Dark Souls, I'm perfectly able to handle single (standard) enemies one at a time. But, when 2 or more are attacking me at once, I am frequently overcome by them and die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some tips for surviving attacks from multiple enemies at once?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2017-05-20T03:18:15.487" Title="Surviving multiple enemies at a time" Tags="|dark-souls|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33154" PostTypeId="2" ParentId="33153" CreationDate="2011-10-24T06:46:49.857" Score="8" Body="&lt;p&gt;Firstly, DON'T PANIC! Don't swing wildly trying to finish them off&#xA;quickly; your stamina will drain and you will take damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best approach is usually to retreat and use a divide and conquer&#xA;approach to thin-out the enemies' numbers, by drawing them out one at&#xA;a time with a ranged attack. If you're trapped and unable to retreat&#xA;though, you can use the following tactics:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Don't let the enemies surround you.&lt;/strong&gt; Lock on to one of the enemies and move around to position the whole group in front of you. Keep them in front of your shield.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Keep your shield up, but be aware of your stamina level.&lt;/strong&gt; Lower your shield and back away to allow your stamina to recharge.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Try and block hits from multiple enemies before you attack.&lt;/strong&gt; Time your attack to occur after you've blocked their hits. If your weapon is capable of hitting multiple enemies in a single swipe, take advantage of this.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Concentrate on killing one at a time.&lt;/strong&gt; Try and hit the same enemy with every attack. This will reduce their numbers more quickly.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Use the roll move&lt;/strong&gt; to evade multiple attacks when low on stamina. (This also uses stamina, so be sure to allow your stamina to recharge afterwards!)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;If you're also being shot at by a bow wielder&lt;/strong&gt;, stay moving to evade&#xA;the arrows/bolts.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Backstab and/or parry&lt;/strong&gt; where possible. You are invulnerable while the backstab/parry animation takes place. High damage too!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you have trouble attacking without getting hit, try a spear or&#xA;rapier-type weapon. These weapons allow you to strike while keeping&#xA;your shield up. (&lt;strong&gt;Estoc&lt;/strong&gt; is available early in the game, in New Londo&#xA;Ruins before the bridge across the water.) Be extra careful about your&#xA;stamina level since your stamina recovers very slowly when you shield&#xA;is raised.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2014-05-05T01:58:08.503" LastActivityDate="2014-05-05T01:58:08.503" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33156" PostTypeId="5" CreationDate="2011-10-24T08:16:37.723" Score="0" Body="&lt;p&gt;Many games have an online component that allows you to interact with other players. At times, a game's online experience has unique aspects, or is even completely different from the single player experience. Using a game online can also introduce an entirely new set of issues that would not surface when the game is used offline. Following are some example questions that fit this tag:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How do I perform some online-only action?&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I'm trying to activate the in-game voice chat. How can I do this?&lt;/li&gt;&#xA;&lt;li&gt;What are some tips for unlocking the &quot;I'm so online&quot; achievement?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Which versions of the game are compatible for online play?&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;My friend has &lt;em&gt;The Game&lt;/em&gt; version 1.8 and I'm using version 2.3. Can we play together?&lt;/li&gt;&#xA;&lt;li&gt;I preordered &lt;em&gt;The other game&lt;/em&gt;'s extortion edition. Can I play with people who have the regular edition?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;How can I overcome an online configuration/technical issue?&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;How can I get &lt;em&gt;That Game&lt;/em&gt; to work online if I am connected using a proxy?&lt;/li&gt;&#xA;&lt;li&gt;Ever since I installed &lt;em&gt;Some Game&lt;/em&gt;'s patch 1.3, I am getting terrible latency when playing online. How can I fix this?&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-10-24T11:46:33.137" LastActivityDate="2011-10-24T11:46:33.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33157" PostTypeId="4" CreationDate="2011-10-24T08:16:37.723" Score="0" Body="Many games have an online component that allows you to interact with other players. At times, a game's online experience has unique aspects, or is even completely different from the single player experience. This tag is for question about the game when used online. Use this tag for online related troubleshooting questions as well." OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-10-24T11:46:35.400" LastActivityDate="2011-10-24T11:46:35.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33158" PostTypeId="1" AcceptedAnswerId="33160" CreationDate="2011-10-24T08:16:42.950" Score="4" ViewCount="4790" Body="&lt;p&gt;I know games can be preloaded on steam (downloaded before the day of release so you can play it as soon as it unlocks) but does anyone know if EA's new client Origin will offer the same feature?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm hoping to preload before the release of Battlefield 3 on Friday (UK) - am I going to have to use the probably heavily overloaded servers on the day of release?&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:19:44.313" LastActivityDate="2013-01-22T11:19:44.313" Title="Can I preload games on Origin?" Tags="|origin|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33159" PostTypeId="2" ParentId="33158" CreationDate="2011-10-24T08:23:42.617" Score="4" Body="&lt;p&gt;From &lt;a href=&quot;http://ea.custhelp.com/app/answers/detail/a_id/5881/session/L3RpbWUvMTMxOTQ0NDQ1Ny9zaWQvVGRoWHdsSGs=&quot; rel=&quot;nofollow noreferrer&quot;&gt;EA Support&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;*&lt;em&gt;MISSION BRIEFING:&lt;/strong&gt;*&lt;/em&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;In order to play Battlefield 3 on PC, you’ll need to have the latest&#xA;  version of Origin installed on your&#xA;  computer, and an Origin account. Download it now and get into the&#xA;  battle faster.&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Q: I’ve purchased Battlefield 3 PC download through Origin or other distributor and pre-loaded it. When will I be able to play?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A: Battlefield 3 PC digital pre-loads, as well as the actual packaged&#xA;  product, will become available to play at the following times,&#xA;  depending on your country location.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Friday, October 28th, 12:01am British Summer Time (GMT +1) Bangladesh,&#xA;  Bhutan, India, Ireland, Italy, Nepal, Pakistan, Portugal, South&#xA;  Africa, United Kingdom&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, yes, it would seem that BF3 is indeed preloaded.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-10-24T08:23:42.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33160" PostTypeId="2" ParentId="33158" CreationDate="2011-10-24T08:28:08.780" Score="6" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got this email on the 21st:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dear XXXXX:&#xA;Thank you for ordering on Origin Store. The product that you preordered is now available for preload. Click the link below to preload your product.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Order Number: XXXX&#xA;Product ID: XXXXX&#xA;Product Name: Battlefield 3™ Limited Edition &#xA;Release Date: October 24, 2011 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To download your game just visit the &quot;My Games&quot; section of the Origin application. You will be sent an email on the release date when your game is ready to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't have Origin? Visit &lt;a href=&quot;http://www.origin.com/download&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.origin.com/download&lt;/a&gt; to download and install the Origin application. Once installed, click the sign-in tab and log in with the Origin Account you used for your purchase at the Origin Store to access your available games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note: This email message was sent from a notification-only address that cannot accept incoming email. Please visit help.origin.com/ to submit any further questions.&lt;/p&gt;&#xA;" OwnerUserId="12954" LastActivityDate="2011-10-24T08:28:08.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33161" PostTypeId="2" ParentId="31796" CreationDate="2011-10-24T08:31:52.760" Score="0" Body="&lt;p&gt;I killed it with arrows. How I did it was I went under the bridge and got in the corner right past the door with the rats in it and then pin cushioned him. He will fly back and forth but since he does not relize you are the he will not leave or heal.&lt;/p&gt;&#xA;" OwnerUserId="13382" LastActivityDate="2011-10-24T08:31:52.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33163" PostTypeId="2" ParentId="32844" CreationDate="2011-10-24T09:59:27.167" Score="1" Body="&lt;p&gt;The free add-on for PS Plus is pets that help attack enemies.&lt;/p&gt;&#xA;" OwnerUserId="13383" LastEditorUserId="207" LastEditDate="2011-10-24T11:49:03.460" LastActivityDate="2011-10-24T11:49:03.460" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33168" PostTypeId="2" ParentId="33092" CreationDate="2011-10-24T12:19:43.100" Score="5" Body="&lt;p&gt;The two you're looking for is &lt;a href=&quot;http://www.glitch.com/locations/LA9154LI9R22R7A/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ajaya Bliss&lt;/a&gt; in Ilmenskie Deeps and &lt;a href=&quot;http://www.glitch.com/locations/LDOU5PQU0FD21PF/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Neva Neva&lt;/a&gt; in Callopee. Both have a large number of fast spawning Sparkly rocks for easy mining and requires a &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Teal-White_Triangle_Key&quot; rel=&quot;nofollow noreferrer&quot;&gt;Teal-White Triangle key&lt;/a&gt; which is highly sought after and sells for &lt;a href=&quot;http://www.glitch.com/auctions/item-teal-white-triangle-key/&quot; rel=&quot;nofollow noreferrer&quot;&gt;very high price on Auction&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-10-24T12:19:43.100" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33169" PostTypeId="2" ParentId="32947" CreationDate="2011-10-24T12:19:49.770" Score="3" Body="&lt;p&gt;The starting wave seems to depend on the average of the highest level character &lt;em&gt;available&lt;/em&gt;.  Even if you are on a level 2 character, if you have a level 70 you can switch to for some trap laying, it will start you on wave 4 or 5.  If a few low level characters (who don't have any other high level guys stashed away) joins the game, then you'll start on wave 2, etc.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-24T12:19:49.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33174" PostTypeId="1" AcceptedAnswerId="33175" CreationDate="2011-10-24T14:09:33.490" Score="13" ViewCount="14679" Body="&lt;p&gt;In Ocarina of Time, there are various places (as an adult) that Poes appear. You can fight and kill them, like any other enemy, but when they die, they leave behind a glowing &quot;soul&quot; type thing that you can put into a jar. Why would I bother? They don't appear to be really good for anything. Is there something I am missing here? What do I do with the souls?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2021-10-30T13:03:41.853" Title="What's the point of Poes?" Tags="|zelda-ocarina-of-time|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33175" PostTypeId="2" ParentId="33174" CreationDate="2011-10-24T14:13:48.290" Score="15" Body="&lt;p&gt;From &lt;a href=&quot;http://zelda.wikia.com/wiki/Poe&quot; rel=&quot;noreferrer&quot;&gt;the Zelda wikia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Once defeated, they drop their soul-housing lanterns, allowing Link to store the spirit of the Poe in an empty bottle and bring them to the Ghost Shop in Hyrule Castle Town where they can be sold for ten Rupees. Link is also able to drink the spirit of a Poe, although doing so usually causes negative effects.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is slightly incorrect &amp;mdash; I spent about an hour killing/drinking Poes and only observed 3 effects (in order of frequency): +1 heart, -1 heart, and full health restoration.  On the whole, soul-sucking is usually beneficial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As well, there are 10 &lt;a href=&quot;http://zelda.wikia.com/wiki/Big_Poe&quot; rel=&quot;noreferrer&quot;&gt;Big Poes&lt;/a&gt; throughout the game:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;The hunting and collecting of Big Poes is part of a side quest. ... Once a Big Poe appears, Link must hastily dispose of it with the Fairy Bow. Once one is defeated, its spirit can be stored inside one of Link's bottles and sold to the Ghost Keeper. The Ghost Keeper will give fifty rupees and one hundred points on Link's &quot;card&quot; for each Big Poe collected. Once Link has gathered all ten Big Poes in the game, his card will be maxed out with 1000 points. The Ghost Keeper tells him that now he has achieved true happiness, and gives him an empty bottle for his trouble.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.zeldadungeon.net/Zelda05-ocarina-of-time-big-poe-guide.php&quot; rel=&quot;noreferrer&quot;&gt;Here's a guide&lt;/a&gt; to their location, should you need it.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2012-02-20T07:45:41.470" LastActivityDate="2012-02-20T07:45:41.470" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33177" PostTypeId="2" ParentId="33037" CreationDate="2011-10-24T16:04:19.227" Score="7" Body="&lt;p&gt;Here's a map of the possible locations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/s8m8t.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/s8m8t.jpg&quot; alt=&quot;Here&amp;#39;s a map of the possible locations&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11070" LastEditorUserId="53249" LastEditDate="2018-06-12T18:16:19.390" LastActivityDate="2018-06-12T18:16:19.390" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="33180" PostTypeId="2" ParentId="32828" CreationDate="2011-10-24T16:35:17.147" Score="2" Body="&lt;p&gt;I played a game with a friend, and both of us had severely slashed incomes of all resources. This happened week after week, until I restarted from an autosave to see if that solved it. Sure enough,my crystal income went from 0 to 2 and everything else virtually doubled!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looks like it's  some kind of weird bug.:s It really makes it hard to develop your towns. :s&lt;/p&gt;&#xA;" OwnerUserId="13394" LastActivityDate="2011-10-24T16:35:17.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33181" PostTypeId="2" ParentId="33084" CreationDate="2011-10-24T16:38:34.317" Score="23" Body="&lt;p&gt;The reason Meta Knight has been banned is basically because he's amazing in every single aspect of the game, and has no real weaknesses.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Recovery and Gimping&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Meta Knight's recovery is hands down the best in the game: He has 5 jumps, a glide, and even after all that he can use one of his specials to recover. Add in his very good aerials, and a good MK player should never be gimped (that is, knocked away to where they cannot recover), &lt;em&gt;ever&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the flip side, Meta Knight is one of the best gimpers in the game, as due to his recovery he can go anywhere, and his down air has good range, power, and sends the opponent back at a downwards angle. &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Camping&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Although Meta Knight does not have a projectile, once he has a significant lead, he can be almost impossible to hit, as he can just run away from the opponent and use his high priority high range quick attacks to make it very difficult for them to hit him until the timer runs out. The most infamous form of this would probably be planking (grab a ledge, drop down, use two up airs, and grab it again), which is nigh impossible for some characters to get around (and until recently was thought to be nigh impossible for most characters), and in fact was a big reason in why tournaments added a ledge grab limit for matches, to prevent Meta Knight from timing out the clock in such a way.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;No bad match ups and overuse&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Meta Knight's worst matchup in Brawl is another Meta Knight. The official matchup chart has only three other characters that go even with Meta Knight, and many characters he beats really really badly. This is further aggravated by the fact that in tournament play, half the opponents you'll face play MK. For example, there's only one really good Pikachu player (ESAM) at the moment, and Pikachu is pretty high tier. There's a ton of Meta Knight players (M2K, Ally, Anti, Sebrik, &amp;hellip;), and it's rare for a national tournament NOT to be won by a Meta Knight. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So to summarize, Meta Knight is banned because he's broken to the point where he's used &lt;em&gt;far&lt;/em&gt; more than any other character in tournament play, has no bad match ups and only a couple (arguably) even ones, as well as multiple broken aspects (his planking, as well as the infinite dimensional cape glitch) that require their own rules to prevent him from being even more broken.&lt;/p&gt;&#xA;" OwnerUserId="7448" LastEditorUserId="9752" LastEditDate="2011-10-24T16:45:00.650" LastActivityDate="2011-10-24T16:45:00.650" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33183" PostTypeId="2" ParentId="33088" CreationDate="2011-10-24T17:38:04.423" Score="4" Body="&lt;p&gt;Some time (gaming time) has gone, and it looks like they are healing just fine. The lower body is no longer &quot;cut open&quot; but merly &quot;dented&quot;, and the body part is now listed in yellow and not red any more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess we should not worry about body parts listed in red as long as the treatment page does not require any treatment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;She even had a &quot;satisfying sparring session lately&quot;. Truly a &quot;short, sturdy creature&quot; :-)&lt;/p&gt;&#xA;" OwnerUserId="13362" LastActivityDate="2011-10-24T17:38:04.423" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33185" PostTypeId="1" AcceptedAnswerId="33977" CreationDate="2011-10-24T18:11:57.410" Score="3" ViewCount="509" Body="&lt;p&gt;In &lt;em&gt;Tomb Raider: Anniversary&lt;/em&gt;, just outside the Croft Manor gym there are strange &quot;glows&quot; visible on the upper balcony across the courtyard. They look like halos for Artifacts, but according to the Level Statistics, I've already located all 8 Artifacts in the Manor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1SlUA.jpg&quot; alt=&quot;Screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="13331" LastEditorUserId="13331" LastEditDate="2011-10-24T18:37:02.017" LastActivityDate="2011-11-02T13:56:46.060" Title="Unreachable balcony/items?" Tags="|pc|tomb-raider-anniversary|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33186" PostTypeId="1" AcceptedAnswerId="71881" CreationDate="2011-10-24T18:40:48.570" Score="1" ViewCount="1101" Body="&lt;p&gt;In Test Drive Unlimited 2, I've started my account in &quot;Offline Mode&quot;. I've progressed pretty far, and now I want to add the online account to it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do?&lt;br&gt;&#xA;Is it possible?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you!&lt;/p&gt;&#xA;" OwnerUserId="12740" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:46:56.100" LastActivityDate="2013-10-22T19:46:56.100" Title="How can I convert my offline account to an online account?" Tags="|test-drive-unlimited-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33187" PostTypeId="2" ParentId="3132" CreationDate="2011-10-24T19:10:47.593" Score="10" Body="&lt;p&gt;From a &lt;a href=&quot;http://www.gamefaqs.com/snes/562623-harvest-moon/faqs/52336&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameFAQ's article&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When it rains or snows, there is a chance that some pieces of the fence will &#xA;  break.  You should always thoroughly inspect the day after a storm.  Broken &#xA;  pieces can be removed with the hammer and then replaced.  &lt;strong&gt;If you have any &#xA;  broken pieces, there is a chance wild dogs will come at night.  The dogs are &#xA;  characterized by high pitched barking after you go to bed, and they will eat &#xA;  any chickens you leave outside (you will find chicken feathers the next day).&lt;/strong&gt;&lt;br&gt;&#xA;  The more broken pieces, the greater the chances that dogs will come.  Once you &#xA;  exceed about 15 or so broken pieces, the dogs will come every night until the &#xA;  fence is fixed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I can verify that I have experienced this in-game.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-10-24T19:10:47.593" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33188" PostTypeId="5" CreationDate="2011-10-24T19:28:51.750" Score="0" Body="" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-24T19:28:51.750" LastActivityDate="2011-10-24T19:28:51.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33189" PostTypeId="4" CreationDate="2011-10-24T19:28:51.750" Score="0" Body="Tomb Raider: The Angel of Darkness" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-24T19:28:51.750" LastActivityDate="2011-10-24T19:28:51.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33191" PostTypeId="1" AcceptedAnswerId="33550" CreationDate="2011-10-24T20:09:56.847" Score="12" ViewCount="21968" Body="&lt;p&gt;I've noticed that the higher the number, the more value is added per upgrade.  I.e. a weapon with 250 base damage gets more per upgrade than a weapon with 25, but does anyone have the exact formulas?  I'd like to be able to figure out how much damage a fully upgraded weapon is before spending a ton of mana on it so I can compare it to my current weapon more easily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, having the elemental damage formula would be nice too, since it seems to raise at a faster rate than physical damage.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-10-25T16:19:09.887" LastActivityDate="2013-09-05T06:14:35.387" Title="How do the weapon stats scale per upgrade?" Tags="|dungeon-defenders|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33192" PostTypeId="1" AcceptedAnswerId="33197" CreationDate="2011-10-24T20:20:01.563" Score="4" ViewCount="225" Body="&lt;p&gt;I joined a random town, which presently has 28 of 40 citizens. The game said the town will not start until there are 40 citizens. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean I won't be killed at night or die from thirst while the town hasn't started?&lt;/p&gt;&#xA;" OwnerUserId="2894" LastActivityDate="2012-01-02T14:18:06.223" Title="Is it possible to die before your town has started?" Tags="|die2nite|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33195" PostTypeId="2" ParentId="30429" CreationDate="2011-10-24T21:03:36.517" Score="2" Body="&lt;p&gt;You've already worked out the order of quality, these just seem to be a quick measure of how good the car is in a particular mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For On-Road, Off-Road and Icy Road you can get a better picture by - when starting a race - going to the change vehicle screen to select a car to race. At the bottom of this page, under the car parts, is a &quot;Road Effect&quot; score give as a positive or negative percentage (presumably a performance modifier of sorts)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My rough experience so far is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Concentric circles - positive bonus.&lt;/li&gt;&#xA;&lt;li&gt;Circle - no bonus.&lt;/li&gt;&#xA;&lt;li&gt;Triangle - slight negative bonus.&lt;/li&gt;&#xA;&lt;li&gt;X - large negative bonus.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Unfortunately this doesn't help a great deal for the Adv or Rep scores, which I cannot find a better measure for and we can only assume the same rough measures.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-24T21:03:36.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33197" PostTypeId="2" ParentId="33192" CreationDate="2011-10-24T21:06:40.507" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Does this mean I won't be killed at night or die from thirst while the town hasn't started?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes. Night won't fall on your city until you have 40 citizens. (You'll still get the planned downtime every day, however.) This also means that your AP do &lt;em&gt;not&lt;/em&gt; regenerate, as the day isn't yet over.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-10-24T21:06:40.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33200" PostTypeId="2" ParentId="33108" CreationDate="2011-10-24T23:03:31.907" Score="2" Body="&lt;p&gt;There are several good ways. See the Deus Ex Wiki for a fairly comprehensive list (under &lt;a href=&quot;http://deusex.wikia.com/wiki/Confronting_Eliza_Cassan#Fedorova_Tactics&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fedorova Tactics&lt;/a&gt;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've played through the game 6 times, and now I always rely on the stun gun: the boss battles frankly annoy me, and I've found stun gun to be the simplest, most mindless way to end this one. Just shoot it enough times&amp;mdash;about 25 times on normal difficulty I believe&amp;mdash; and then you get to return to the &quot;real&quot; game. Even if I don't need the stun gun for anything else, it's worth it to carry one for this and certain other encounters. &lt;/p&gt;&#xA;" OwnerUserId="862" LastActivityDate="2011-10-24T23:03:31.907" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33201" PostTypeId="1" AcceptedAnswerId="33248" CreationDate="2011-10-25T00:06:10.570" Score="13" ViewCount="13314" Body="&lt;p&gt;Is &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Haunted_Metal_Scrap&quot; rel=&quot;nofollow noreferrer&quot;&gt;Haunted Metal Scrap&lt;/a&gt; being awarded during the lead-up to this year's Halloween event? Is haunted scrap under the same restrictions as haunted gifts (i.e. they're only awarded during a special time of year)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've attempted to melee the Horsemann a couple times but I haven't had any success.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2015-09-14T01:40:43.133" Title="Can I still get the Haunted Metal Scrap?" Tags="|team-fortress-2|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33202" PostTypeId="2" ParentId="32549" CreationDate="2011-10-25T00:26:55.763" Score="2" Body="&lt;p&gt;put a &quot;sick potion&quot; in the prisoner's hand.&lt;/p&gt;&#xA;" OwnerUserId="13403" LastActivityDate="2011-10-25T00:26:55.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33203" PostTypeId="1" AcceptedAnswerId="33214" CreationDate="2011-10-25T00:46:28.877" Score="10" ViewCount="4357" Body="&lt;p&gt;&lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Mods&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to the wiki&lt;/a&gt;, the PC version of Dungeon Defenders comes with the &lt;em&gt;&quot;gameplay code and source&quot;&lt;/em&gt; for UDK, for the purposes of modding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it's not listed in the usual place (&lt;em&gt;&quot;Tools&quot;&lt;/em&gt; in Steam), and I can't find any other info online.  Where is the source code?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="9300" LastEditDate="2011-10-28T09:41:07.780" LastActivityDate="2011-11-11T22:49:56.407" Title="Where can I find the source code for Dungeon Defenders?" Tags="|dungeon-defenders|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33204" PostTypeId="1" AcceptedAnswerId="33210" CreationDate="2011-10-25T00:46:57.080" Score="15" ViewCount="14903" Body="&lt;p&gt;In the Binding of Isaac, if a stat has all of its bars filled when I look at the pause screen, does an item that raises that stat for a single room cause an effective increase of that stat past the maximum or does it just round to the maximum? In particular, if my damage stat is at maximum, does the Book of Belial cause me to deal more damage per hit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would guess that this could be tested by counting the number of shots to kill a particular boss with and without using the item but I am usually too busy not dying.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2012-01-31T04:42:10.050" Title="Do items in Binding of Isaac affect stats that are at max?" Tags="|the-binding-of-isaac|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33206" PostTypeId="1" CreationDate="2011-10-25T00:56:10.917" Score="3" ViewCount="750" Body="&lt;p&gt;In PvP, will the other player you are fighting be able to see you when using her invisibility? I know you still can see her in team plays. I haven't played in PvP yet.&lt;/p&gt;&#xA;" OwnerUserId="13406" LastEditorUserId="21619" LastEditDate="2012-04-22T05:44:57.960" LastActivityDate="2012-04-22T05:44:57.960" Title="Dungeon Defenders use of Invisibility in PvP with the Huntress" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33207" PostTypeId="2" ParentId="33201" CreationDate="2011-10-25T00:59:06.380" Score="3" Body="&lt;p&gt;The first time I killed the Horsemann, I didn't get the &lt;em&gt;Gored!&lt;/em&gt; achievement or the Haunted Metal Scrap. However, the second time I got both, so I can verify that you &lt;strong&gt;can&lt;/strong&gt; obtain both the achievement and the item, just that there's not a 100% chance of getting it.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-10-25T00:59:06.380" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33208" PostTypeId="5" CreationDate="2011-10-25T01:02:04.037" Score="0" Body="&lt;p&gt;&lt;em&gt;The Legend of Zelda: Majora's Mask&lt;/em&gt; is the 2&lt;sup&gt;nd&lt;/sup&gt; &lt;em&gt;Zelda&lt;/em&gt; game for the Nintendo 64 and a direct sequel to &lt;em&gt;Ocarina of Time&lt;/em&gt;. The game features 2 unique systems, a countdown until the moon crashes (forcing Link to time travel back to day 1) and magical masks that allow Link to transform into a Deku, Zora &amp;amp; Goron and other masks that impart other effects. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While wandering in a forest, Link's horse Epona and the Ocarina of Time are stolen by the Skull Kid. Link gives chase and ends up in Termina, a land threatened by the falling moon. Link has 3 days until the moon crashes.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Majora&amp;#39;s_Mask&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="124566" LastEditDate="2017-02-07T19:03:04.550" LastActivityDate="2017-02-07T19:03:04.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33209" PostTypeId="4" CreationDate="2011-10-25T01:02:04.037" Score="0" Body="The Legend of Zelda: Majora's Mask is the 2nd Zelda game for the Nintendo 64 and a direct sequel to Ocarina of Time.  The game features 2 unique systems, a countdown until the moon crashes (forcing Link to time travel back to day 1) and magical masks that allow Link to transform into a Deku, Zora &amp; Goron and other masks that impart other effects." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-25T01:05:27.057" LastActivityDate="2011-10-25T01:05:27.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33210" PostTypeId="2" ParentId="33204" CreationDate="2011-10-25T01:16:08.817" Score="13" Body="&lt;p&gt;According to &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Items&quot; rel=&quot;noreferrer&quot;&gt;the wiki&lt;/a&gt;, the only item that seems to be able to raise your stats above the maximum is &lt;em&gt;The Sad Onion&lt;/em&gt;, which doubles the firing rate no matter its current value. I have very little personal experience with that item, so I can't confirm or deny this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stat that I find easiest to max out is damage, as I've often managed to get quite a few damage enhancing items in a single run (which would have put me over the maximum looking at the bars in the pause screen). I always seemed to hit the same cap, no matter how many damage enhancers I picked up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In light of the above, my previous version of this answer indeed states that the item is useless once damage has been maxed. Further research, however, proves that I was mistaken. To test this, I played with Judas, picking up both &lt;em&gt;The Pact&lt;/em&gt; and &lt;em&gt;Pentagram&lt;/em&gt;, which maxed out my damage. I then engaged the boss Gish. Here is Gish's health-bar before I started measuring damage:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KeI6p.png&quot; alt=&quot;Pre-measure&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then shot Gish three times, bringing him down to this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mPnC6.png&quot; alt=&quot;Max damage?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The difference was 11 pixels. Then, I used the &lt;em&gt;Book of Beliel&lt;/em&gt; and shot him three more times:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Fxb7r.png&quot; alt=&quot;Max damage!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This time, the difference was 15 pixels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So as a matter of fact, the &lt;em&gt;Book of Beliel&lt;/em&gt; can and will take you above max damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, this experiment doesn't give a single conclusion about the multitude of other ways that one may try to raise his stats past the maximum, but strictly speaking, the answer to your question is yes.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="295" LastEditDate="2011-10-29T22:02:13.207" LastActivityDate="2011-10-29T22:02:13.207" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33211" PostTypeId="1" AcceptedAnswerId="33213" CreationDate="2011-10-25T01:28:01.850" Score="2" ViewCount="322" Body="&lt;p&gt;I've built a nice deck of cards to play &quot;Rage Frenzy&quot; with, but there is something I found very disturbing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The distinction between melee and ranged cards is rather important in the context of the mini-game, and I would have expected there to be a way to tell the two apart. I have yet to find a discriminating visual queue to signify that a card is ranged, so I am relying on experience (once I try a card, it's easy to figure out whether it is ranged or not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something, or is there no way to tell if a card is ranged by its appearance?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T10:29:30.367" LastActivityDate="2012-07-24T10:29:30.367" Title="How can I identify ranged collector cards?" Tags="|rage|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33212" PostTypeId="2" ParentId="32141" CreationDate="2011-10-25T01:29:54.130" Score="1" Body="&lt;p&gt;When the NPCs start talking about Capital Prime in Subway, make sure you are done with racing in that campaign because the Authority will shutdown the basement raceway.&lt;/p&gt;&#xA;" OwnerUserId="8414" LastActivityDate="2011-10-25T01:29:54.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33213" PostTypeId="2" ParentId="33211" CreationDate="2011-10-25T01:36:17.653" Score="3" Body="&lt;p&gt;When you look at the arrows in the bottom left hand corner there is a distinct difference between melee attacks (solid arrow) and ranged attack (dotted arrow).&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-25T01:36:17.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33214" PostTypeId="2" ParentId="33203" CreationDate="2011-10-25T01:44:12.567" Score="10" Body="&lt;p&gt;You can find the optional DLC where the source code is located &lt;a href=&quot;http://store.steampowered.com/app/202522&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, or you can find it under the DLC tab in the store page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you can find the source code located at &lt;code&gt;\Steam\steamapps\common\dungeon defenders\Development\Src\&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;\Development\Src: This contains all the gameplay source code for Dungeon Defenders (in UnrealScript, which you can learn through the Unreal Developer Network). It's located here for Mod coding &amp;amp; reference purposes in particular.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.trendyent.com/showthread.php?22746-Dungeon-Defenders-Development-Kit-Basic-Overview&amp;amp;p=168610&amp;amp;viewfull=1#post168610&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="5521" LastEditDate="2011-11-11T22:49:56.407" LastActivityDate="2011-11-11T22:49:56.407" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33215" PostTypeId="1" AcceptedAnswerId="33244" CreationDate="2011-10-25T01:49:50.637" Score="14" ViewCount="2649" Body="&lt;p&gt;While Batman is not actively engaged in combat with enemies (Predator mode, Stealth, etc.), do any of the gadgets alone or possibly a combination of gadgets allow Batman to knock an ememy unconcious? I'm assuming no from what I've tried, but just wanted to see if I was missing anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I guess I should state, besides using the disruptor along with a proximity mine laid by the enemy.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-25T03:10:03.313" LastActivityDate="2011-11-23T09:25:14.213" Title="Can any of Batman's gadgets knock enemies unconscious?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33216" PostTypeId="1" AcceptedAnswerId="33232" CreationDate="2011-10-25T02:32:10.523" Score="7" ViewCount="295" Body="&lt;p&gt;I've been playing the latest Revenge of the Titans v1.80.12 on Steam and am in the middle of the Mars missions. I've been focussing on rocket research, with 4 x scanners they have a huge range and area of effect damage.&#xA;My question is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What determines where a rocket will explode? From watching the graphic it seems that mountains, volcanoes and other natural landscape parts will stop the progress of a rocket and make it explode early. Do any of your own structures do the same?&lt;/li&gt;&#xA;&lt;li&gt;I've also noticed that sometimes you seem to get a dud rocket, maybe 1 time in 10? That goes 1/2 the distance it is supposed to with nothing in the road, and can cause massive destruction to your own buildings.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Any tips to workaround these? Only build rockets on the frontline with nothing to get hit by collateral damage?&lt;/p&gt;&#xA;" OwnerUserId="1822" LastEditorUserId="1485" LastEditDate="2011-10-25T08:29:48.840" LastActivityDate="2011-10-25T08:29:48.840" Title="How do I stop my rockets blowing up my own buildings in Revenge of the Titans?" Tags="|revenge-of-the-titans|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33217" PostTypeId="2" ParentId="32698" CreationDate="2011-10-25T02:51:00.530" Score="0" Body="&lt;p&gt;I totally agree with the accepted answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is an achievement that requires that a replay of a campaign is faster than the previous time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So actually it might be a good idea to waste time during the first play-through :)&lt;/p&gt;&#xA;" OwnerUserId="2634" LastActivityDate="2011-10-25T02:51:00.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33218" PostTypeId="1" AcceptedAnswerId="33222" CreationDate="2011-10-25T02:58:51.940" Score="10" ViewCount="2257" Body="&lt;p&gt;Wasn't the Pandaren race some sort of joke originally?  I thought it was April 1 or something when I heard about the new WoW expansion, but alas, no.  I recall there being the Brewmaster in WC3, with what seemed at the time some half joking lore behind it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did the premise for this whole expansion just come out of nowhere or has it been building since then?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2013-04-23T12:35:27.043" Title="Where did the Pandaren race/continent come from?" Tags="|world-of-warcraft|warcraft-3-the-frozen-throne|warcraft-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33219" PostTypeId="2" ParentId="33201" CreationDate="2011-10-25T03:17:25.757" Score="1" Body="&lt;p&gt;You can only get it once per account, not once per year, so if you've already achieved the achievement &lt;em&gt;Gored!&lt;/em&gt;, you can't &quot;still get it&quot; because you already would (should) have.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't find the metal in your bags, did you already craft it into the Horseless Headless Horsemann's Headtaker or a fashionable festive hat?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-10-25T03:17:25.757" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33220" PostTypeId="2" ParentId="33201" CreationDate="2011-10-25T03:22:01.617" Score="2" Body="&lt;p&gt;you need to meele him AND survive.  so hit him and run to base so you don't get killed.  also I heard it only comes &quot;clean&quot; (tradable) if you get it during or around Halloween.  I got mine some random time this year and its dirty. :(&lt;/p&gt;&#xA;" OwnerUserId="11560" LastActivityDate="2011-10-25T03:22:01.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33221" PostTypeId="1" AcceptedAnswerId="33225" CreationDate="2011-10-25T03:38:08.680" Score="6" ViewCount="582" Body="&lt;p&gt;So for various reasons my dwarves just fought off two Forgotten Beasts at once while a goblin siege looked on.  One of the Beasts knocked over some doors on the way in, so I have a bunch of mangled &lt;code&gt;XXdoorsXX&lt;/code&gt; and mechanisms.  Surprisingly it seems I can use them like regular doors etc, even though they've been trampled by some beasts from the deeps.  Is this a terrible idea?  I get that good mechanisms are important for weapon traps, but is there anything else that I need them for?&lt;/p&gt;&#xA;" OwnerUserId="12231" LastActivityDate="2011-10-25T07:31:42.747" Title="Are mangled items any good?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33222" PostTypeId="2" ParentId="33218" CreationDate="2011-10-25T04:09:58.380" Score="7" Body="&lt;p&gt;The Pandaren race has been around since Warcraft 3/Frozen Throne times when a monk named  Chen Stormstout helped out Rexxar in an extra campaign (as you mentioned).&lt;/p&gt;&#xA;&lt;p&gt;In regards to the April 1st joke, it was a joke back in the day. The information can be found here: &lt;a href=&quot;http://www.wowwiki.com/Pandaren_Xpress&quot; rel=&quot;noreferrer&quot;&gt;http://www.wowwiki.com/Pandaren_Xpress&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;As far as the building aspect, there has been a lot of talk in the background about the race being added in going as far back as the announcement of the last expansion (Cataclysm). Most thought that it would have come in Cataclysm instead of the Goblin or Worgen, but that was not the case.&lt;/p&gt;&#xA;&lt;p&gt;More info about the race can be found here without too much copy/pasting: &lt;a href=&quot;http://www.wowwiki.com/Pandaren&quot; rel=&quot;noreferrer&quot;&gt;http://www.wowwiki.com/Pandaren&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The pandaren are originally from central Kalimdor where they established the Pandaren Empire. They were allies of the night elves until they saw their obsession with magic getting out of control. The clans severed ties and left Kalimdor behind eventually establishing a new home on an island they named Pandaria. After the Sundering, some pandaren returned to the &amp;quot;new&amp;quot; Kalimdor to explore it. &amp;quot;Where once the pandaren were a mighty empire, standing proud beside their night elf allies, now they are a simple people who want only peace and a safe home.&amp;quot; Since the Third War, more pandaren have come to visit Kalimdor.&lt;/p&gt;&#xA;&lt;p&gt;Hailing from their own secret empire, the pandaren are a race of humanoids resembling panda bears. This appearance leads some to underestimate these noble creatures, thinking them harmless and &amp;quot;cute&amp;quot;. They may be cute, but they are not harmless. Pandaren have a long tradition of mystic warfare and are exceedingly strong and agile. The traditional pandaren fighting style focuses upon mobility, speed and precision, as well as stunning acrobatic tricks. Many pandaren are skilled at fighting bare-handed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-25T04:57:58.800" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33223" PostTypeId="2" ParentId="33201" CreationDate="2011-10-25T04:21:33.020" Score="0" Body="&lt;p&gt;I got it 15 minutes ago, so they work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I hit him with melee numerous times (and stayed alive until he died) without getting it. The only difference now was that I hit him with melee and he died shortly afterwards (mine was not the killing blow though)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-10-25T04:21:33.020" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33224" PostTypeId="1" AcceptedAnswerId="33354" CreationDate="2011-10-25T05:27:14.823" Score="6" ViewCount="3634" Body="&lt;p&gt;My apologies if I mess up the terminology; I am overwhelmed by Battlefield 3's lingo, simplified as it may be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the mission Going Hunting, I am the gunner and flare-dumper of a plane being flown by another guy. It's a pretty interesting and intense experience where it feels like a single second of hesitation might lead to a firey explosive death. Fun!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My plane has two weapons: a machine gun and a missile launcher. The missiles seem to occasionally connect; sometimes my enemy dumps flares to avoid them, other times they don't. This seems pretty straightforward. The part that confuses me is the machine gun. Maybe it's because I'm playing on Low Quality settings, but I can barely see the bullets fly out of my plane, let alone connect any with my enemies. I get them in my sights and then squeeze the left mouse button, but my bullets don't seem to be coming anywhere close to hitting them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong here? Am I even supposed to be using the machine gun? How do I hit the enemy MIGs with this thing?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-10-28T12:34:27.777" Title="In the mission Going Hunting, how do I hit enemy MIGs with my plane's machine gun?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33225" PostTypeId="2" ParentId="33221" CreationDate="2011-10-25T05:39:15.313" Score="4" Body="&lt;p&gt;Like most things, quality affects how other dwarves perceive value from items, including doors, windows, and most other things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, there is not a &lt;em&gt;negative&lt;/em&gt; value modifier for things below regular quality. That would mean that your mangled doors are perfectly serviceable - they just won't make any nearby dwarves stop and ponder: &quot;Damn. That is a fine, door!&quot; anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on the original door quality, they may not have been doing that in the first place.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-25T05:39:15.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33226" PostTypeId="1" AcceptedAnswerId="33241" CreationDate="2011-10-25T06:04:12.760" Score="15" ViewCount="12187" Body="&lt;p&gt;In Dark Souls, what are the advantages and disadvantages of being in human form?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Demon's Souls, being in human form gives you a clear HP advantage, but attacks have lower power and you can be invaded (if playing online).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Dark Souls, however, the advantages and disadvantages are less clear. What are they?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2014-04-13T03:03:54.567" Title="What are the advantages and disadvantages of being in human form?" Tags="|dark-souls|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33227" PostTypeId="2" ParentId="32947" CreationDate="2011-10-25T07:14:28.120" Score="16" Body="&lt;p&gt;I did some testing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Harder/later &lt;strong&gt;maps&lt;/strong&gt; can start on higher Wave numbers when a &lt;strong&gt;Character's Level&lt;/strong&gt; is 'high for the map'. More so on later/harder maps, but earlier maps limit this, to as little as &quot;starting Wave +1&quot;, or maybe even +0.  Plus, in theory, if someone has a Lvl 20 CHAR they &lt;em&gt;could&lt;/em&gt; switch to, but they and everyone else are playing with, say Lvl 3 CHARs, the starting wave would still be increased, because one can switch to any CHAR over the course of the map. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;An xBox Live account with just one Lvl 1 CHAR &lt;em&gt;and no other CHARs&lt;/em&gt; would always start with 'Wave 1' when playing 'solo'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EXAMPLES:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When we first started playing this game, &#xA;BOTH My Wife and ME, one Lvl 1-3&#xA; CHAR each, &quot;Foundries and Forges&quot; on MEDIUM: Wave 1&#xA;(I wanted to start over anyway, so tonight i deleted &lt;em&gt;all&lt;/em&gt; my CHARS for testing)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now,&#xA;JUST Me: 1 CHAR, Lvl 0, &quot;Foundries and Forges&quot; on MEDIUM: Wave 1&#xA;WITH My wife: 1 CHAR, Lvl 16, &quot;Foundries and Forges&quot; on MEDIUM: Wave 2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;JUST My wife: 1 CHAR, Lvl 16, &quot;Foundries and Forges&quot; on MEDIUM: Wave 2&#xA;WITH Me: 1 CHAR, Lvl 0, 'quarters on MEDIUM: still Wave 2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;JUST My wife: 1 CHAR, Lvl 16, &quot;apprentice's quarters&quot; on MEDIUM: Wave 3&#xA;WITH Me: 1 CHAR, Lvl 0, &quot;Apprentices's Quarters&quot; on MEDIUM: still Wave 3 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Including a lower Exp CHAR in a multi-player game full of high-level CHARS &lt;em&gt;MAY&lt;/em&gt; lower the starting wave,as asserted in a different answer -at least on some maps- but I don't know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are countless other factors that may be included, but the 'difficulty' of a map seems to cap the adjustment, early maps most of all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Complicated stuff, lets get some data!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone provide empirical data to disprove this line of thinking? &#xA;Include number of players, number of each player's CHARs, and the range of their CHAR's EXP, the map and difficulty, and the starting wave.&lt;/p&gt;&#xA;" OwnerUserId="13409" LastActivityDate="2011-10-25T07:14:28.120" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33228" PostTypeId="2" ParentId="33221" CreationDate="2011-10-25T07:31:42.747" Score="3" Body="&lt;p&gt;The items are perfectly serviceable; but beware!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any subsequent attack will see the doors being destroyed faster than would shiny new ones.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-10-25T07:31:42.747" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33229" PostTypeId="2" ParentId="33027" CreationDate="2011-10-25T07:35:51.830" Score="-1" Body="&lt;p&gt;If you have unlocked the option to use real players to start your master league, there's an option for you to start master league with real team lineup, instead of the default players.&lt;/p&gt;&#xA;" OwnerUserId="13363" LastActivityDate="2011-10-25T07:35:51.830" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33230" PostTypeId="2" ParentId="32096" CreationDate="2011-10-25T07:55:17.077" Score="-1" Body="&lt;p&gt;It depends on you and your opponent's ranking as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say if your rating is 500 and your opponent is 600, a draw will cost your opponent some points while you gain points.&lt;/p&gt;&#xA;" OwnerUserId="13363" LastActivityDate="2011-10-25T07:55:17.077" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33231" PostTypeId="1" CreationDate="2011-10-25T08:12:33.703" Score="3" ViewCount="3164" Body="&lt;p&gt;I live in Israel, when buying a game from Steam I pay in USD and pay the American price. I want to buy Battlefield 3 but Origin identifies me as British and asks me to pay the more expensive British price. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using a single use credit card so refund isn't much of an option in case it doesn't work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I buy the American download version from Amazon (or someone American will buy it for me) and register the American key with Origin? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone tried it? &lt;/p&gt;&#xA;" OwnerUserId="9190" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:15:03.547" LastActivityDate="2013-12-12T13:10:00.497" Title="Can I use an American key from Amazon in my Origin client which is identified as British?" Tags="|battlefield-3|origin|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33232" PostTypeId="2" ParentId="33216" CreationDate="2011-10-25T08:27:59.437" Score="6" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;What determines where a rocket will explode? From watching the graphic it seems that mountains, volcanoes and other natural landscape parts will stop the progress of a rocket and make it explode early. &lt;strong&gt;Do any of your own structures do the same?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is correct, rockets can and will hit terrain obstructions. The same holds true for many other weapons too (the &lt;em&gt;Laser&lt;/em&gt; is particularly good for seeing this).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no direct-hit friendly fire, so your rockets won't &lt;em&gt;hit&lt;/em&gt; your own buildings but they can cause extensive splash damage.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I've also noticed that sometimes you seem to get a dud rocket, maybe 1 time in 10? That goes 1/2 the distance it is supposed to with nothing in the road, and can cause massive destruction to your own buildings.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is something I cannot recall seeing, so have no comment.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Any tips to workaround these? Only build rockets on the frontline with nothing to get hit by collateral damage?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I didn't use them very often, but when I did I found building &lt;em&gt;Rockets&lt;/em&gt; far away from my main defences to be most effective - this reduces the chance of collateral damage as much as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, stick them far out in the open - near a few roads where the Titans spawn or funnel together - with multiple scanners (and other upgrades as desired) and, ideally, with a &lt;em&gt;Cloaking Device&lt;/em&gt; to avoid being targeted by Titans.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To reduce the risk of collateral damage to the support buildings, put as many of them behind the &lt;em&gt;Rockets&lt;/em&gt; as possible (where &quot;in front&quot; is the expected direction of firing).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-25T08:27:59.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33239" PostTypeId="2" ParentId="13165" CreationDate="2011-10-25T09:11:45.040" Score="12" Body="&lt;p&gt;Your hero also may carry artifacts which increase creatures' speed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Necklace of Swiftness increases combat speed of all creatures by 1&lt;/li&gt;&#xA;&lt;li&gt;The Ring of the Wayfarer increases combat speed of all creatures by 1&lt;/li&gt;&#xA;&lt;li&gt;The Cape of Velocity increases combat speed of all creatures by 2&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is in addition to the bonus granted by Sir Mullich that Kyralessa mentions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.heroesofmightandmagic.com/heroes3/artifactscombat.shtml&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5381" LastEditorUserId="207" LastEditDate="2011-10-26T04:42:50.093" LastActivityDate="2011-10-26T04:42:50.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33240" PostTypeId="1" AcceptedAnswerId="33256" CreationDate="2011-10-25T09:19:41.293" Score="1" ViewCount="4109" Body="&lt;p&gt;Now that we need steam to validate Football Manager 2012, do we need to launch steam everytime we want to play Football Manager 2012?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am using OS X Snow Leopard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="13363" LastEditorUserId="9300" LastEditDate="2011-10-25T11:10:51.653" LastActivityDate="2011-11-02T10:24:21.533" Title="Do I need to launch steam everytime to play Football Manager 2012 on OS X?" Tags="|steam|macos|football-manager-2012|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33241" PostTypeId="2" ParentId="33226" CreationDate="2011-10-25T09:50:12.730" Score="9" Body="&lt;p&gt;Advantages of human form are that you can kindle camp fires and summon phantoms to aid you.  These abilities are not available in Hollow form.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only disadvantage is you're risking black phantom invasions.&lt;/p&gt;&#xA;" OwnerUserId="10573" LastEditorUserId="10573" LastEditDate="2011-10-26T10:02:39.237" LastActivityDate="2011-10-26T10:02:39.237" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33242" PostTypeId="2" ParentId="32851" CreationDate="2011-10-25T11:02:01.320" Score="4" Body="&lt;p&gt;2 trophies and someone to help you get through the harder stuff should he have more weapons and knows the route/hero bolt locations/secret labs&lt;/p&gt;&#xA;" OwnerUserId="13414" LastActivityDate="2011-10-25T11:02:01.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33243" PostTypeId="1" AcceptedAnswerId="33500" CreationDate="2011-10-25T11:22:56.710" Score="5" ViewCount="2893" Body="&lt;p&gt;I recently bought Rune Factory: Tides of Destiny and I'm hooked despite my gaming tastes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'm in need for a better weapon so: &lt;strong&gt;Where can I find Amethyst, which is used to make Luck Blades(Dual Blades)?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm at the Flame Shrine now (final floor tough).&lt;/p&gt;&#xA;" OwnerUserId="12439" LastEditorUserId="274" LastEditDate="2011-10-25T15:36:53.033" LastActivityDate="2017-11-26T11:04:55.530" Title="Where can I find Amethyst?" Tags="|rune-factory-tod|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33244" PostTypeId="2" ParentId="33215" CreationDate="2011-10-25T11:23:12.857" Score="12" Body="&lt;p&gt;Off the top of my head:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Batarang&lt;/strong&gt;: Stun, drop weapon&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Batclaw&lt;/strong&gt;: Disarm, and as @BlackBat reminds us, yank an enemy off a ledge.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cryptographic Sequencer&lt;/strong&gt;: No combat applications.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Disruptor&lt;/strong&gt;: Use on a mine to KO nearby enemies.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Explosive Gel&lt;/strong&gt;: Stun and knock down an enemy. KO will only occur if a wall (even a weak one) explodes next to, above or below the enemy. Enemies may also be KO'ed by a non-wall blast if it knocks them off a ledge.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Freeze Grenade/Freeze Cluster Grenade&lt;/strong&gt;: immobilize only&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grapnel&lt;/strong&gt;: Upgraded Grapnel Boost will KO an enemy.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Line Launcher&lt;/strong&gt;: Line launcher kick will KO any enemies in the path, so will dropping down from the line for a takedown.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Remote Batarang&lt;/strong&gt;: Knock down stun at high speed or lock on. Getting it electrically charged first may do a knock out (I think it did in &lt;em&gt;AA&lt;/em&gt;, I haven't tried that in &lt;em&gt;AC&lt;/em&gt;).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Remote Electrical Charge&lt;/strong&gt;: Momentarily disrupts enemy, knocks down armored enemies.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Smoke Bomb&lt;/strong&gt;: Obscures enemy sight. Can stun a tight group of enemies.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sonic Batarang&lt;/strong&gt;: Electrical discharge upgrade will KO 1 enemy equipped with a heart monitor.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-23T09:25:14.213" LastActivityDate="2011-11-23T09:25:14.213" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33245" PostTypeId="2" ParentId="33108" CreationDate="2011-10-25T11:36:19.080" Score="0" Body="&lt;p&gt;I found a &lt;a href=&quot;http://deusex.wikia.com/wiki/Combat_rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Combat Rifle&lt;/a&gt; with a &lt;a href=&quot;http://deusex.wikia.com/wiki/Weapon_modifications_%28DX3%29#Target-Seeking_System&quot; rel=&quot;nofollow noreferrer&quot;&gt;Target-Seeking System&lt;/a&gt; mod attached very useful while fighting Deus Ex: HR bosses. Fedorova died 30s after the beginning of a fight, Namir even quicker.&lt;/p&gt;&#xA;" OwnerUserId="7922" LastActivityDate="2011-10-25T11:36:19.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33247" PostTypeId="1" AcceptedAnswerId="33935" CreationDate="2011-10-25T12:42:29.933" Score="4" ViewCount="366" Body="&lt;p&gt;In Sequence, for each enemy, you can see various stats. What does the Spectrum stat mean though? I've posted an example of 2 different enemies. &#xA;&lt;img src=&quot;https://i.stack.imgur.com/kZysu.jpg&quot; alt=&quot;Spectrum&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-01T19:41:10.267" Title="What does the Spectrum stat on enemies mean?" Tags="|sequence|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33248" PostTypeId="2" ParentId="33201" CreationDate="2011-10-25T12:44:11.240" Score="10" Body="&lt;p&gt;The Haunted Scrap can be earned year-round  As of 2014, Halloween mode is automatically activated on Halloween maps in order to get their bosses to spawn.  However, the haunted gifts only drop during the Halloween event.  Starting with the Halloween 2011 update, gifts will only drop on servers &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how&quot; rel=&quot;nofollow noreferrer&quot;&gt;registered with Valve&lt;/a&gt;.  This is going from a long conversation thread on the hlds_linux mailing list:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We're going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up.  There will be random gift drops, but this year we are requiring that participants register their servers.  If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The easiest (and expected) way to get the Haunted Metal Scrap is to melee the Horsemann while he's doing his death scream 2 seconds before he dies.  I'm not sure if Meleeing him at any other time will award the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is staying alive and being close enough to melee him.  The easiest classes to do this with are Demoman (with one of the charging shields) and Scout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;His death scream is heard at 1:18 in this video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/4cb2HG-6VlM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="87105" LastEditDate="2015-09-13T16:46:56.490" LastActivityDate="2015-09-13T16:46:56.490" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33249" PostTypeId="2" ParentId="33108" CreationDate="2011-10-25T12:46:13.497" Score="4" Body="&lt;p&gt;The only way I could beat her was to blow up the generators around the outside of the arena and jump around like a madman until they stop shocking me. Rinse and repeat for all four generators. Then I just had to put a few bullets in her and she went down.&lt;/p&gt;&#xA;" OwnerUserId="3609" LastActivityDate="2011-10-25T12:46:13.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33250" PostTypeId="1" AcceptedAnswerId="33270" CreationDate="2011-10-25T12:52:45.230" Score="4" ViewCount="138" Body="&lt;p&gt;I can't recall if this was mentioned in the tutorial or not and I can't seem to find a way to review the tutorial. Each item has a specific chance of success based on its crafting difficulty. Is this set in stone for each item, or are there ways I can influence this success rate at all, like by leveling up, using an item or scroll that increases the success rate (if they exist), etc.? Or are the success percentages for items completely immutable?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/K2Yef.jpg&quot; alt=&quot;Sequence crafting&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-10-25T16:40:45.230" Title="Is there any way to increase my crafting success rate?" Tags="|sequence|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33252" PostTypeId="5" CreationDate="2011-10-25T13:50:42.253" Score="0" Body="&lt;p&gt;&lt;strong&gt;Call of Duty: Modern Warfare 3&lt;/strong&gt; often referred to as &lt;strong&gt;MW3&lt;/strong&gt; is a first-person shooter set in the modern day. It is the third installment in the Modern Warfare series, a direct sequel to 2009's &lt;strong&gt;Call of Duty: Modern Warfare 2&lt;/strong&gt;, and the eighth Call of Duty installment. It was developed by Infinity Ward and Sledgehammer Games with Raven Software having assisted in development.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; November 8, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.infinityward.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Infinity Ward&lt;/a&gt;, &lt;a href=&quot;http://sledgehammergames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sledgehammer Games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.activision.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Activision&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.callofduty.com/mw3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Modern Warfare 3 Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/call-of-duty-modern-warfare-3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Modern Warfare 3 Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="15184" LastEditDate="2012-09-25T07:26:42.950" LastActivityDate="2012-09-25T07:26:42.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33253" PostTypeId="4" CreationDate="2011-10-25T13:50:42.253" Score="0" Body="a 2011 first-person shooter by Infinity Ward and a direct sequel to Modern Warfare 2. It is sometimes abbreviated to 'MW3'. This tag is specific to MW3, if your question is about the series as a whole use [call-of-duty-series] instead." OwnerDisplayName="user821" LastEditorUserId="28182" LastEditDate="2017-09-18T02:46:14.120" LastActivityDate="2017-09-18T02:46:14.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33254" PostTypeId="1" AcceptedAnswerId="33255" CreationDate="2011-10-25T13:55:21.607" Score="7" ViewCount="1098" Body="&lt;p&gt;I've only played the Throne Room level once, and he spawned in the west. My friend says he spawned in the west for him as well. Two trials is hardly enough to go by, however. If I want to play the level again and set up extra defenses facing west and he comes from the east, I'm going to be in a bad spot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because the same thing happened to me with the ogre in Foundries and Forges. He always moved and attacked the crystal from the east until I set up all my defenses once facing east, and then he moved to the south entrance instead.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-04-02T12:18:59.760" Title="Does the Goblin Mech always spawn in the west?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33255" PostTypeId="2" ParentId="33254" CreationDate="2011-10-25T14:34:31.580" Score="5" Body="&lt;p&gt;From the multiple times my friends and I have run this level 20+ (we've been farming it for mana and a better version of the weapon he gives). He has always spawned from that side.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-25T14:34:31.580" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33256" PostTypeId="2" ParentId="33240" CreationDate="2011-10-25T14:36:58.283" Score="4" Body="&lt;p&gt;Yes, you have to. Otherwise, you can't even launch the game.&lt;/p&gt;&#xA;" OwnerUserId="10764" LastEditorUserId="9752" LastEditDate="2011-10-31T13:02:05.347" LastActivityDate="2011-10-31T13:02:05.347" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33257" PostTypeId="1" AcceptedAnswerId="33259" CreationDate="2011-10-25T14:55:58.190" Score="2" ViewCount="901" Body="&lt;p&gt;On the Throne Room map, I noticed that as the boss advanced, he would push Slice N Dice Blockades back slowly as he advanced forward. The towers would remain active but just get pushed backward, eventually ending up in a little clump on the other side of the crystals. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other ways that towers can be moved while remaining active, particularly, can you move your own towers like that?&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-10-25T15:07:59.717" Title="What are the ways in which placed towers can be moved while remaining active?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33259" PostTypeId="2" ParentId="33257" CreationDate="2011-10-25T15:07:59.717" Score="5" Body="&lt;p&gt;No you cannot. This is something unique to the boss, I've noticed some ogres do it as well, but only on the second level. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to move your towers (legitimately, there may be some bug/glitch I am unaware of) is to sell them and rebuild.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-25T15:07:59.717" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33260" PostTypeId="2" ParentId="32821" CreationDate="2011-10-25T15:14:30.033" Score="1" Body="&lt;p&gt;Nearly a week later, this is the response I received from the Steam helpdesk:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Hello,&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Thank you for contacting Steam Support.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Technical support for this title is handled by a third party support department - please follow the instructions below to contact the support provider to troubleshoot this issue:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Title: Dungeon Defenders&#xA;  Link: &lt;a href=&quot;http://support.steampowered.com/kb_article.php?ref=2934-YUDF-1210&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.steampowered.com/kb_article.php?ref=2934-YUDF-1210&lt;/a&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Please let us know if you experience further difficulties, or if you have additional questions or concerns.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The Dungeon Defenders forums &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2184756&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ thread&lt;/a&gt; states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Q: Steam achievements are not viewable and not working&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A: Valve appears to have some global issues with their Stats/Achievements severs and are working to get this fixed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So I've basically been sent in a circle, seeing as Steam is telling me to talk to Dungeon Defenders and Dungeon Defenders staff say that the issue lies with Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, according to this thread and a note that has now appeared ingame since it has been patched post-release:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Q: My achievements aren't working!?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A: &lt;strong&gt;Achievements are only awarded while playing in ranked games.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The solution I have found to enable viewing my personal achievement page is to &lt;strong&gt;acquire an achievement in Ranked mode&lt;/strong&gt;, then your personal achievement page will be properly visible and stop redirecting you to your profile.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-10-25T15:14:30.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33261" PostTypeId="1" AcceptedAnswerId="33266" CreationDate="2011-10-25T15:30:26.210" Score="5" ViewCount="316" Body="&lt;p&gt;In my first play-through of Alchemical Lab, I accidentally placed two towers on either side of a chest spawn, a bit too close.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found that I could not open the chest as a result.  Fortunately, selling the towers (iirc I had to sell both) allowed me to open it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible for a poorly-placed defense to prevent a chest from spawning altogether, or will I always be able to sell the defense to open the chest should I make this mistake again in the future?&lt;/p&gt;&#xA;" OwnerUserId="8096" LastEditorUserId="8096" LastEditDate="2011-10-25T16:00:54.290" LastActivityDate="2011-10-25T23:42:47.377" Title="Can a poorly-placed tower prevent a chest from spawning?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33262" PostTypeId="2" ParentId="33079" CreationDate="2011-10-25T15:43:43.700" Score="11" Body="&lt;p&gt;As to how these people are cheating, that is anyone's guess.  With as hacked as popular gaming systems are(and sometimes even less popular ones), there are likely any number of ways to do these kinds of things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More importantly, how to avoid them(since as users/gamers we don't have the power to stop them)?  My advice is to find people that dislike this type of cheating just as much as you do.  Find them online, find them amongst the friends that you already have, and really just find them wherever you can and play with them exclusively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having to do so is highly regrettable, but I believe that it's the best play that we have available short of not playing with anyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And that's just not as much fun.&lt;/p&gt;&#xA;" OwnerUserId="13423" LastEditorUserId="13423" LastEditDate="2011-10-28T15:24:44.757" LastActivityDate="2011-10-28T15:24:44.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33263" PostTypeId="1" AcceptedAnswerId="33265" CreationDate="2011-10-25T15:51:53.857" Score="7" ViewCount="21202" Body="&lt;p&gt;In Payday: The Heist, there are three upgrade trees - assault, sharphshooter, and support.  &lt;strong&gt;How do you change which tree you are on?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="3610" LastEditDate="2012-06-20T12:38:29.280" LastActivityDate="2013-08-27T21:43:35.797" Title="In Payday: The Heist, how do you change which upgrade tree you're on?" Tags="|payday-the-heist|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33264" PostTypeId="1" AcceptedAnswerId="33279" CreationDate="2011-10-25T15:52:34.557" Score="7" ViewCount="27529" Body="&lt;p&gt;I understand there's a bug where I can't join friends' ranked (Trendynet) games unless I am also logged into Trendynet.  This is not that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After logging in, when I try to join a friend's game &lt;em&gt;(shift+tab --&gt; friends --&gt; click the down arrow next to the friend's name --&gt; Join Game)&lt;/em&gt;, nothing happens.  It doesn't attempt to join the game, I don't get a &quot;failed to join game&quot; message - nothing.  However, they can all join my private game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know how to fix this problem?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2015-12-28T05:03:45.150" Title="Dungeon Defenders - Can't join friends' games (no attempt, nothing happens)" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33265" PostTypeId="2" ParentId="33263" CreationDate="2011-10-25T15:53:25.397" Score="8" Body="&lt;p&gt;While in game, hold down &lt;kbd&gt;TAB&lt;/kbd&gt;.  Then use the numbers &lt;kbd&gt;1&lt;/kbd&gt;, &lt;kbd&gt;2&lt;/kbd&gt;, and &lt;kbd&gt;3&lt;/kbd&gt; to change which upgrade tree you're on.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastEditorUserId="207" LastEditDate="2011-10-25T16:31:15.917" LastActivityDate="2011-10-25T16:31:15.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33266" PostTypeId="2" ParentId="33261" CreationDate="2011-10-25T15:57:57.370" Score="7" Body="&lt;p&gt;In the Alchemical Laboratory, I have a tendency to plop a Slice n' Dice right where I marked it on the map here in red, on top of the chest spawn. I've found that it easily takes care of all the enemies spawning from the East door. The chest has always spawned, even with my tower right on top of the spawn area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As long as you are able to touch the chest, you should be able to open it. Sometimes I had to shimmy around my tower a little, but I was always able to access the chest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yFa3Q.jpg&quot; alt=&quot;Alchemical Lab&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on this experience, I would say that &lt;strong&gt;no, placing a tower on top of a chest spawn will not prevent it from spawning, it will just make it more difficult to open&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-10-25T23:42:47.377" LastActivityDate="2011-10-25T23:42:47.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33267" PostTypeId="1" AcceptedAnswerId="50807" CreationDate="2011-10-25T16:15:45.517" Score="9" ViewCount="1510" Body="&lt;p&gt;I just defeated the lava golem by combining Serious Damage and Serious Bomb. That felt cheap, but in my previous attempts this battle seemed otherwise simply impossible, as the health bar of the golem didn't seem interested into nudging one bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even just the serious bomb alone isn't enough: it brings the boss to 25%, and then gets you swarmed again in short order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you earn your victory without resorting to a serious bomb?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="47878" LastEditDate="2018-01-29T00:03:44.090" LastActivityDate="2018-01-29T00:03:44.090" Title="Can the lava golem be damaged without using a serious bomb?" Tags="|serious-sam-the-random-encounter|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33268" PostTypeId="1" AcceptedAnswerId="55343" CreationDate="2011-10-25T16:32:44.700" Score="36" ViewCount="252771" Body="&lt;p&gt;I'm making a door with piston sliding sideways that reacts to pressure plates.&lt;br&gt;&#xA;As the pressure plates are sending the current to redstone at a very low level, I need to raise it somehow, and this leads to awkward stairs of redstone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NZFQh.png&quot; alt=&quot;Screenshot of my contraption&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm wondering whether there are better ways of sending the redstone current up, maybe even vertically.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastActivityDate="2019-02-26T22:25:37.137" Title="How to channel Redstone current vertically?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33269" PostTypeId="1" AcceptedAnswerId="33271" CreationDate="2011-10-25T16:34:33.233" Score="10" ViewCount="2884" Body="&lt;p&gt;I've never played Diablo 2 all the way through before, so I decided to install it on a netbook and start playing it. I'm not an expert when it comes to action role playing games.  I've only played Diablo, Diablo 2, and Torchlight for short periods of time. I only expect to be able to put in 3-4 hours a week due to other time commitments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it helps in making the decision, I'm playing a Paladin (I tend to play a mixed magic/strength character in most games), and I'm playing solo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I try to follow a character build guide or just play through and figure things out as I go?&lt;/p&gt;&#xA;" OwnerUserId="2082" LastEditorUserId="13423" LastEditDate="2011-10-25T16:48:08.413" LastActivityDate="2011-10-25T17:39:34.463" Title="Should I play a &quot;build&quot; of a character my first time through in Diablo 2?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33270" PostTypeId="2" ParentId="33250" CreationDate="2011-10-25T16:40:45.230" Score="3" Body="&lt;p&gt;Yes, you can spend experience points to increase the chances of success as show in this video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/UBkvxRBtQEw#t=1162s?start=1162&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do this by pressing the arrow keys:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;&amp;rarr;&lt;/kbd&gt; Increases the amount of experience used.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;&amp;larr;&lt;/kbd&gt; Decreases the amount of experience used.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-25T16:40:45.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33271" PostTypeId="2" ParentId="33269" CreationDate="2011-10-25T16:41:48.677" Score="12" Body="&lt;p&gt;I'd recommend just playing.  It will likely be more fun since you will be discovering as you go and building up the skills you enjoy (even if they aren't the most powerful), and many builds are likely min/maxed for level 99 with top-tier gear, something you are unlikely to hit at 3-4 hours a week.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that you can reassign your character's abilities, you can always re-spec to a particular build later on if you so choose.  However, bear in mind that you can only do so once per difficulty without special items.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="336" LastEditDate="2011-10-25T17:01:16.820" LastActivityDate="2011-10-25T17:01:16.820" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33272" PostTypeId="2" ParentId="33268" CreationDate="2011-10-25T16:42:42.193" Score="34" Body="&lt;p&gt;Going straight up is one of the easier directions to manage via redstone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oBDZv.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just alternate torches and solid blocks, and you can send the signal up as far as you need.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-25T16:42:42.193" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33274" PostTypeId="2" ParentId="33269" CreationDate="2011-10-25T16:44:59.433" Score="1" Body="&lt;p&gt;Most builds are designed with long-range goals, and optimized for high level play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Between your casual play style, and the addition of multiple respecs, you're best off just going for assigning skill points as you see fit.  If you find that what you picked isn't working well, you can always respec and improve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you may want to look into some of the guides strictly for perspective on recommendations on attribute point distribution, as you cannot fix those later on, and a poor choice of how you distribute your attributes can severely impair your ability to play even at the mid-levels of the game.&lt;/p&gt;&#xA;" OwnerUserId="8096" LastEditorUserId="8096" LastEditDate="2011-10-25T17:06:11.043" LastActivityDate="2011-10-25T17:06:11.043" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33275" PostTypeId="2" ParentId="33268" CreationDate="2011-10-25T16:49:14.103" Score="18" Body="&lt;p&gt;In this specific case with powering two vertically stacked pistons, you can use the Redstone Torch stacking technique, and it works out nicely. The torch adjacent to the bottom piston powers it, and also powers the block above it, powering the top piston as well. Conveniently, there's no need to invert your input because of the even number of torches used for the vertical signal transmission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/PG6sP.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-10-25T16:49:14.103" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33276" PostTypeId="2" ParentId="33269" CreationDate="2011-10-25T16:54:04.363" Score="4" Body="&lt;p&gt;The answer to your question will depend on a few factors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to play through every difficulty or want to make sure that you don't inadvertently handicap yourself by choosing poorly, go with a predetermined build.  I would recommend the &lt;a href=&quot;http://diablo.incgamers.com/forums/showthread.php?t=349093&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fishymancer&lt;/a&gt; for ease of use and simplicity for beginners.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, take solace in forging your own path, bearing in mind that you may wind up wasting precious time out of your life if something goes awry.  Also remember that you won't ever max out all of your skills.  It's best to choose a 'theme' (as most builds already do) and stick to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way you've made a great decision to play a great game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun!&lt;/p&gt;&#xA;" OwnerUserId="13423" LastEditorUserId="13423" LastEditDate="2011-10-25T17:39:34.463" LastActivityDate="2011-10-25T17:39:34.463" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33277" PostTypeId="2" ParentId="33107" CreationDate="2011-10-25T18:27:56.073" Score="4" Body="&lt;p&gt;Each hero has a unique weapon that only he can use:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Ratchet: the doppelbanger same as the Decoy Glove from the first and second games throw out a dummy to distract the enemies &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Clank: zoni blaster slows down time&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Qwark: quantum deflector is an ultimate defense and great for rushing in to smash everything&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Nefarious: cloaker lets you become invisible&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13414" LastEditorUserId="190" LastEditDate="2011-10-25T20:31:44.163" LastActivityDate="2011-10-25T20:31:44.163" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33278" PostTypeId="2" ParentId="33069" CreationDate="2011-10-25T18:31:57.347" Score="1" Body="&lt;p&gt;The initial 'Double Shot' you can get off a huntress weapon (it has not appeared to matter so far) appears to be a bug. It seems tied to the timing of firing your weapon, reloading the weapon and then firing it again, as if the 'time between shots' was not reset after you were done reloading.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-10-25T18:31:57.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33279" PostTypeId="2" ParentId="33264" CreationDate="2011-10-25T18:37:17.677" Score="8" Body="&lt;p&gt;&lt;a href=&quot;http://forums.trendyent.com/showthread.php?7423-Solved-Can-t-join-private-games-via-steam-friends&quot; rel=&quot;nofollow noreferrer&quot;&gt;Apparently&lt;/a&gt;, this happens when you (the player trying to join) have filters for custom games set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;To reset your filters:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Log into TrendyNet&lt;/li&gt;&#xA;&lt;li&gt;Click &lt;em&gt;&quot;Custom Game&quot;&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Click the &lt;em&gt;&quot;reset&quot;&lt;/em&gt; button in the lower-right.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should now be able to join friends' custom games.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Another solution that solved this intermittently for me (perhaps differing versions?) was to have &lt;em&gt;all players&lt;/em&gt; (including the host) reverify their game-cache.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;To reverify your game cache:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Close out of Dungeon Defenders&lt;/li&gt;&#xA;&lt;li&gt;Right-click the game on Steam --&gt; Properties --&gt; Local Files --&gt; Verify integrity of game cache.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Every time&lt;/em&gt; you do this after playing, you will get &lt;em&gt;&quot;Two files failed to validate.  They will be redownloaded,&quot;&lt;/em&gt; even if there's nothing wrong with your game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this fixed the problem for us a few times, before we knew about the custom-games filter solution &lt;em&gt;(and before I had any filters set...)&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-10-25T23:25:15.477" LastActivityDate="2011-10-25T23:25:15.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33280" PostTypeId="2" ParentId="33141" CreationDate="2011-10-25T18:41:07.373" Score="3" Body="&lt;p&gt;Yes, there are currently 213 &quot;levels&quot; each level giving you the next upgrade in your currently selected leveling tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm pretty sure you can select which tree you're leveling by hitting tab + 1, 2, 3 or 4, depending on which tree you want to level up.&lt;/p&gt;&#xA;" OwnerUserId="13426" LastEditorUserId="4775" LastEditDate="2013-04-10T13:05:03.117" LastActivityDate="2013-04-10T13:05:03.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33282" PostTypeId="1" AcceptedAnswerId="33286" CreationDate="2011-10-25T20:17:53.500" Score="3" ViewCount="2124" Body="&lt;p&gt;I just got Dance Central 2 and also own Dance Central. Now I'd like to import my Dance Central songs into Dance Central 2, but I have no idea how this works. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also wondering whether the old songs will support the new co-op mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So could someone explain how to import the songs?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UgJEA.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2012-01-22T03:40:40.637" Title="Can I import my previous songs in Dance Central 2?" Tags="|dance-central-2|dance-central|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33283" PostTypeId="2" ParentId="24633" CreationDate="2011-10-25T20:19:41.640" Score="1" Body="&lt;p&gt;I often save and use &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Vitamin#Rare_Candy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rare Candies&lt;/a&gt; for specific tasks or objectives.  I do so because once a Pokémon is a high enough level there are far fewer compelling reasons to level the Pokémon.  (E.G., if yours is a level 90 and you rarely encounter any Pokémon in the game above level 40 or 50, what's the point?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an example, I'm currently planning on using a couple to level a Pokémon exactly to level 40 so that I can use a &lt;a href=&quot;http://bulbapedia.bulbagarden.net/wiki/Repel&quot; rel=&quot;nofollow noreferrer&quot;&gt;repel&lt;/a&gt; and catch a roaming Pokémon at that level while not being harrassed by anything lower than that.&lt;/p&gt;&#xA;" OwnerUserId="13423" LastActivityDate="2011-10-25T20:19:41.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33284" PostTypeId="2" ParentId="32379" CreationDate="2011-10-25T20:27:57.477" Score="6" Body="&lt;p&gt;Yes, you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of beta 1.9pre5, End Stone doesn't drop cobblestone anymore and can be mined with any old pickaxe, and pre6 added the ability to return from the End, so there's nothing stopping you from committing this crime against aesthetics.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2012-11-27T21:39:23.700" LastActivityDate="2012-11-27T21:39:23.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33285" PostTypeId="2" ParentId="11864" CreationDate="2011-10-25T21:28:04.637" Score="10" Body="&lt;p&gt;Yes they can!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest that you use a button for the outside and a pressure plate on the inside, or if you use a wooden door, just use a pressure plate on the inside as you can just click on it to open, and as you go in, the pressure plate closes it.  For going outside, it closes itself.&lt;/p&gt;&#xA;" OwnerUserId="13430" LastEditorUserId="5029" LastEditDate="2011-11-08T05:11:13.607" LastActivityDate="2011-11-08T05:11:13.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33286" PostTypeId="2" ParentId="33282" CreationDate="2011-10-25T21:46:01.887" Score="2" Body="&lt;p&gt;Now, you need to make sure that your copy of Dance Central (note, not DC 2) is first-hand and you will also need Internet connection. On the back of the DC 1 manual that comes with the disc, there should be a redeem code (I will have to confirm that when I get home tonight). This is one time use only (hence the first-hand prerequisite).  If it's second-hand, it's probably not a problem as long as the previous owner hasn't already used the code. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The songs will still cost 400msp on top of the redeem code; however, if you preordered DC 2, you should be able to get it for free through a voucher code (I am not too sure as I didn't preorder mine).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now load up Dance Central 2. On the main screen, select Options-&gt;Redeem code. Enter the code from the first paragraph and confirm the purchase. It will start downloading the Dance Central Import Pack. Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="12229" LastActivityDate="2011-10-25T21:46:01.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33287" PostTypeId="2" ParentId="33203" CreationDate="2011-10-25T21:56:50.530" Score="-3" Body="&lt;p&gt;It's under steam's tools section now! &lt;/p&gt;&#xA;" OwnerUserId="13432" LastEditorUserId="2578" LastEditDate="2011-10-28T04:58:11.643" LastActivityDate="2011-10-28T04:58:11.643" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33289" PostTypeId="1" AcceptedAnswerId="33299" CreationDate="2011-10-25T22:26:55.813" Score="11" ViewCount="129723" Body="&lt;p&gt;So I tried to create a &lt;a href=&quot;http://diablo2.diablowiki.net/Stealth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stealth&lt;/a&gt; armor in a ladder game on ladder/normal, I inserted the runes in the correct order (So it says TalEth) and the body armor has only 2 slots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it just didn't convert to &lt;em&gt;Stealth&lt;/em&gt;! Could you tell me why?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it helps, I am playing Druid and when I inserted the runes I didn't have enough strength to wear it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Actually what I am more interested in is, I know there is a horadric recipe to get the armor free of the inserted runes/gems, but is there a way to destroy the armor and get the runes out?!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side question is, I saw the recipe for Stealth on many many websites. If you are going to answer &quot;no it doesn't work in ladder&quot; or &quot;no it requires this and that&quot;, how would I know this? How would I be sure when I later use a recipe with much higher runes it just wouldn't mess up and I wouldn't lose my precious runes?&lt;/p&gt;&#xA;" OwnerUserId="13434" LastEditorUserId="1980" LastEditDate="2011-10-26T15:09:47.263" LastActivityDate="2014-08-25T23:56:56.427" Title="How do you recover socketed gems/runes from an item?" Tags="|diablo-ii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33290" PostTypeId="2" ParentId="33289" CreationDate="2011-10-25T22:49:45.207" Score="19" Body="&lt;p&gt;Using the Horadric Cube, any socketed item + a Hel Rune + Scroll of Town Portal = All sockets cleared. There is no recipe to destroy the socketed item and recover the gem/runes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you sure you used a &quot;White&quot; body armor with only two slots? You can not insert Runewords into Magic/Rare/Set/Unique quality items. You can certainly put the same runes in those items for the individual rune effects, but the Runeword bonuses won't be present.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would check the &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/runewords.shtml&quot; rel=&quot;noreferrer&quot;&gt;Arreat Summit&lt;/a&gt;, the official source for Diablo 2 Information for additional help. The page I linked has information about Runewords, as well as a list of the ones that don't work/work on ladder. &lt;strong&gt;Stealth&lt;/strong&gt; is one of the original Runewords, so that should work on either mode.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-10-26T00:26:46.800" LastActivityDate="2011-10-26T00:26:46.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33291" PostTypeId="2" ParentId="33289" CreationDate="2011-10-25T22:55:32.047" Score="6" Body="&lt;p&gt;From the information you have provided, the runeword should have succeeded.  The only thing that I can think of is that if the armor was magical in anyway prior to runes being placed, it would have caused it not work.  Without more information it is unlikely to know why it didn't work for sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As to getting the runes out, no.  There is no way to 'reclaim' runes from any socketed item, even at the cost of the item.  This is an excerpt from &lt;a href=&quot;http://diablo2.diablowiki.net/Rune#Runewords&quot; rel=&quot;nofollow noreferrer&quot;&gt;DiabloWiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Once a rune is placed into an item, it is impossible to get it back,&#xA;  so it is best to make sure the runes are placed in the right order,&#xA;  and the right weapon/armor class is used.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Lastly, the &lt;strong&gt;best&lt;/strong&gt; way to protect yourself from losing your precious time in the form of high level runes is to research online and perform the process of actually socketing the runes slowly and carefully.  I like DiabloWiki for its breadth of information and detail, but it's not the only place to get quality information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun!&lt;/p&gt;&#xA;" OwnerUserId="13423" LastEditorUserId="1719" LastEditDate="2011-10-26T15:13:26.243" LastActivityDate="2011-10-26T15:13:26.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33292" PostTypeId="1" AcceptedAnswerId="33294" CreationDate="2011-10-25T22:56:41.890" Score="6" ViewCount="282" Body="&lt;p&gt;I have Tinkering III, but every time I try to repair it, it only goes up to 99%. Because of this I cannot complete &quot;Tinker with your Tools&quot; quest. How do I repair it?&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="816" LastEditDate="2011-10-26T01:51:48.070" LastActivityDate="2011-10-26T14:53:21.517" Title="Why can't I fix my TinkerTool to 100%?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33293" PostTypeId="1" CreationDate="2011-10-25T23:21:25.767" Score="6" ViewCount="199213" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/20692/is-it-possible-to-turn-a-minecraft-single-player-map-into-multi-player-server&quot;&gt;Is it possible to turn a Minecraft single player map into multi-player server?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have wanted to invite my brother to my Single Player world because he hasn't been able to find much diamond. I can find 30 in an hour so I wanted to give him some diamond, build a house for him and have him help me in my mine, but I don't know if I can. I don't want to play on a multiplayer server because it's very time consuming to make one and I don't want to get griefed on a public one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can we play together?&lt;/p&gt;&#xA;" OwnerUserId="13437" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2016-09-04T08:08:53.403" Title="Can i invite someone to my single player world? If so, How?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="2" ClosedDate="2011-10-26T00:46:50.317" ContentLicense="CC BY-SA 3.0" />
  <row Id="33294" PostTypeId="2" ParentId="33292" CreationDate="2011-10-25T23:35:36.700" Score="6" Body="&lt;p&gt;Using a Tinkertool to repair a tool (even itself) causes wear to it.  When repairing itself, this wear is applied &lt;em&gt;after&lt;/em&gt; the repair, effectively capping the tool's wear at 99%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to repair a Tinkertool to 100% (say, for the quest) is to drag it onto a &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Tinker_With_Your_Tool%28s%29#Hints&quot; rel=&quot;nofollow noreferrer&quot;&gt;second Tinkertool&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-10-26T14:53:21.517" LastActivityDate="2011-10-26T14:53:21.517" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33295" PostTypeId="2" ParentId="33293" CreationDate="2011-10-25T23:42:06.223" Score="1" Body="&lt;p&gt;A multiplayer server is the &lt;strong&gt;only way&lt;/strong&gt; for two players to exist in the same world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if you set up a server for your world, however, neither you nor your brother will be able to bring items into or out of that world, as your character's inventory is not shared between worlds/servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds as if you may be familiar with Terraria's world/character system, which allows characters to switch between worlds at will and worlds to be opened in single- or multiplayer mode.  Minecraft doesn't follow the same model; the closest you can get would be to spawn some diamonds in your brother's world (via mod or inventory editor) and destroy the same number in yours (say, by tossing them into lava).&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-10-25T23:42:06.223" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33296" PostTypeId="2" ParentId="33293" CreationDate="2011-10-25T23:47:50.597" Score="4" Body="&lt;p&gt;You can set up a local multiplayer server that uses your single player world as the world.&#xA;Basically, what you do is copy the files in your single player folder over for the server to use. There's a little bit of set up needed. Here's a walkthrough:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/4bpqsZzJSNI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="165203" LastEditDate="2016-09-04T08:08:53.403" LastActivityDate="2016-09-04T08:08:53.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33297" PostTypeId="2" ParentId="33293" CreationDate="2011-10-26T00:03:17.033" Score="0" Body="&lt;p&gt;It's not time consuming to make a server, all you have to do is download the server file from Minecraft's website (&lt;a href=&quot;http://www.minecraft.net/download&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;), run it in a folder where you the server files, and your done. To have people connect to it give them your IP, and enable port forwarding for port 25565.&lt;/p&gt;&#xA;&lt;p&gt;Another explanation can be found &lt;a href=&quot;https://minecraft.wiki/w/Tutorials/Setting_up_a_server&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-26T00:03:17.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33299" PostTypeId="2" ParentId="33289" CreationDate="2011-10-26T00:46:06.243" Score="9" Body="&lt;p&gt;In addition to the answers given, I want to highlight this from Arreat Summit because it might apply to your case:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Again, they will not work on Magic, Set, Unique or Rare items. &lt;strong&gt;So if you have a Mechanic's (or Jewelers item) piece of armor with 2 slots, the Stealth will not work on it because it's magical.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are regular socketed items which are non-magical.  However, there are also items that  have sockets because they have these prefixes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mechanic's - Add 1-2 Sockets&lt;/li&gt;&#xA;&lt;li&gt;Artisan's - Add 3 Sockets&lt;/li&gt;&#xA;&lt;li&gt;Jeweler's - Add 4 Sockets&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;These items are magical.&lt;/strong&gt;  They are not &quot;socketed items&quot;; they have sockets due to their magic prefix.  &lt;strong&gt;Rune words will not work on them.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2011-10-26T00:46:06.243" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33301" PostTypeId="1" AcceptedAnswerId="33330" CreationDate="2011-10-26T01:26:55.997" Score="2" ViewCount="5537" Body="&lt;p&gt;In playing Street Fighter 3 (3rd strike), I see the opponents blocking my attacks all the time so it doesn't do any damage. What buttons do I need to press to do this myself? (i.e high punch, med punch, up, down, etc.)&lt;/p&gt;&#xA;" OwnerUserId="10099" LastEditorUserId="1925" LastEditDate="2011-10-26T01:37:50.167" LastActivityDate="2011-10-26T17:54:46.413" Title="How to block attacks in Street Fighter 3?" Tags="|street-fighter-series|street-fighter-iii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33302" PostTypeId="1" AcceptedAnswerId="33319" CreationDate="2011-10-26T01:43:29.223" Score="2" ViewCount="1485" Body="&lt;p&gt;Lately, I've started seeing this a lot in my Minecraft server log:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Attempted to place a tile entity where there was no entity tile!&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Sometimes I see it a lot, sometimes not at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does it mean?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorDisplayName="user27134" LastEditDate="2012-09-05T18:54:52.210" LastActivityDate="2012-09-05T18:54:52.210" Title="Why is this message spamming my server log?" Tags="|minecraft-java-edition|server-administration|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33305" PostTypeId="1" AcceptedAnswerId="33310" CreationDate="2011-10-26T01:53:27.990" Score="14" ViewCount="16456" Body="&lt;p&gt;Do bosses in Dark Souls scale to your level?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, fighting a certain boss at level 20 would be the same difficulty as fighting that same boss at level 50.&lt;/p&gt;&#xA;" OwnerUserId="13440" LastEditorUserId="1925" LastEditDate="2011-10-26T05:09:11.970" LastActivityDate="2017-07-11T15:12:25.377" Title="Do bosses scale to your level in Dark Souls?" Tags="|dark-souls|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33306" PostTypeId="1" CreationDate="2011-10-26T02:14:31.267" Score="5" ViewCount="1468" Body="&lt;p&gt;In the description for the Battlefield 3 mode Conquest, it's noted that when either team has less than half of the bases in their possession, they will &quot;bleed&quot;, or lose, Tickets over time. How quickly does this happen? Does it occur at a set rate? If there are five bases and all five are captured, will the losing team lose Tickets faster than in a situation where four bases are captured?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-11-02T01:42:06.113" Title="In Conquest mode, how fast does a team &quot;bleed&quot; Tickets when they own less than half the bases?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33307" PostTypeId="1" AcceptedAnswerId="33309" CreationDate="2011-10-26T02:36:41.913" Score="4" ViewCount="3815" Body="&lt;p&gt;I've tried researching this one on my own and I've come up with several different answers depending on the site I'm checking. I'd like some solid information on obtaining unique charms in &lt;em&gt;Diablo 2&lt;/em&gt;. There are three in total: Annihilus, Gheed's Fortune, and the Hellfire Torch. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I find unique charms while playing single player? If so, do they drop on a specific difficulty (Nightmare, Hell)? Details on all three would be helpful.  &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="2259" LastEditDate="2011-10-26T02:39:48.423" LastActivityDate="2011-10-26T02:56:08.653" Title="How do I find unique charms in Diablo 2?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33308" PostTypeId="1" AcceptedAnswerId="33910" CreationDate="2011-10-26T02:38:26.443" Score="12" ViewCount="23669" Body="&lt;p&gt;Because League of Legends was voted lord of the flies or something, all its saprophytic users have apparently been given a 10-win IP boost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the IP boost work?  How can I get the best use out of it; just play 5v5 games, or is there no difference between the game types?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2014-03-22T19:04:57.830" Title="How do I maximize my IP boost?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33309" PostTypeId="2" ParentId="33307" CreationDate="2011-10-26T02:45:14.887" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://classic.battle.net/diablo2exp/items/normal/ucharms.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gheed's Fortune&lt;/a&gt; is a random monster drop, but is a Ladder Only item.  &lt;a href=&quot;http://diablo2.ingame.de/tips/calcs/dropcalc/dropcalc.php?lang=en&amp;amp;patch=110&amp;amp;mode=lod&amp;amp;interface=default&amp;amp;window=true&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a nice drop chance calculator for any item.  It also has some basic information about drops and Magic Find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both the &lt;a href=&quot;http://diablo2.diablowiki.net/Uber_Diablo_Quest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Annihilus&lt;/a&gt; and &lt;a href=&quot;http://diablo2.diablowiki.net/Pandemonium_Event&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hellfire Torch&lt;/a&gt; can only be found via special events on the Realms (Battle.net servers) on either Ladder or Non-Ladder, Hell Difficulty only.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-10-26T02:56:08.653" LastActivityDate="2011-10-26T02:56:08.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33310" PostTypeId="2" ParentId="33305" CreationDate="2011-10-26T02:47:02.687" Score="24" Body="&lt;p&gt;No, nothing scales to your level in Dark Souls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, you can see the stats for the Taurus Demon &lt;a href=&quot;http://darksouls.wikidot.com/taurus-demon&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. It's HP is fixed - ie. not related to your own level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enemies do become stronger in New Game+ and beyond, but the increase in strength is not related to the player's level.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2014-06-22T09:16:34.300" LastActivityDate="2014-06-22T09:16:34.300" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33311" PostTypeId="1" AcceptedAnswerId="33314" CreationDate="2011-10-26T03:29:03.377" Score="8" ViewCount="712" Body="&lt;p&gt;I've noticed that in the Deploy screen of Battlefield 3, there are all these bars below my various weapons and other associated doodads and specialities that fill up the more I use them. What do they indicate? What happens when they fill up all the way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7lizq.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="11920" LastEditDate="2012-09-27T13:21:30.570" LastActivityDate="2012-09-27T13:21:30.570" Title="What do these bars below my inventory at the Deploy screen in Battlefield 3 mean?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33314" PostTypeId="2" ParentId="33311" CreationDate="2011-10-26T04:00:48.000" Score="10" Body="&lt;p&gt;The bar represents your progress towards the next unlock in that weapon group. The more you use a certain weapon class, vehicle, etc, the more you points you will earn toward an additional unlock in that category. You can see a more detailed view of this progression in your battlelog profile:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DyacB.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-10-26T04:00:48.000" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33315" PostTypeId="1" AcceptedAnswerId="33598" CreationDate="2011-10-26T04:31:22.067" Score="9" ViewCount="7841" Body="&lt;p&gt;What are the differences to the two modes? If I play offline do I get less features than had I played online? The only feature I can think of that I'll be losing are the Conflux orbs, but are there others?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2014-06-25T21:44:59.740" Title="What's the Difference between HOMM VI Online and Offline mode?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33316" PostTypeId="2" ParentId="32985" CreationDate="2011-10-26T04:37:39.593" Score="3" Body="&lt;p&gt;You don't have to equip it, like every other item. Equipping is just for quick use, but you can access it through the item screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you only need one throughout the entire game.&lt;/p&gt;&#xA;" OwnerUserId="13443" LastEditorUserId="9752" LastEditDate="2011-10-31T12:52:03.223" LastActivityDate="2011-10-31T12:52:03.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33317" PostTypeId="2" ParentId="33308" CreationDate="2011-10-26T04:43:50.507" Score="-1" Body="&lt;p&gt;It works by multiplying your regular ip gain from winning games (not the &quot;first win of the day&quot; - bonus if my memory serves me right) so yes, therefor your best bet to maximize it is playing long 5v5 games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember to loose (or leave if it's just you in the game) vs bots and such if you're just playing to try out a new character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope it helps.&lt;/p&gt;&#xA;" OwnerUserId="12810" LastEditorUserId="12810" LastEditDate="2011-12-26T07:54:08.287" LastActivityDate="2011-12-26T07:54:08.287" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33318" PostTypeId="2" ParentId="33308" CreationDate="2011-10-26T05:20:49.923" Score="3" Body="&lt;p&gt;The way the IP boost works is by multiplying your regular IP gain from winning games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This particular boost applies to ten wins.  Loses do not negatively affect this boost in any way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First win of the day adds a flat bonus that is applied independently of this calculation.  The best way to maximize your IP gain is to play 5v5 games against players (Verses computer games give you less IP). You'll get a higher boost the longer the game goes, so if you have friends that play you may find it beneficial to try out all-tank teams.  Again, losing costs you nothing but time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speaking of time, playing Dominion games may be faster, but beware: You will get less out of your bonus for doing so.&lt;/p&gt;&#xA;" OwnerUserId="11837" LastActivityDate="2011-10-26T05:20:49.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33319" PostTypeId="2" ParentId="33302" CreationDate="2011-10-26T07:03:28.163" Score="4" Body="&lt;p&gt;Internally, the game refers to blocks as &quot;tiles&quot; and non-blocks (mobs, dropped items, minecarts, etc.) as &quot;entities&quot;.  Some blocks need extra information associated with them (chests have inventories, furnaces have cook times, …) which are stored as &lt;em&gt;invisible&lt;/em&gt; entities called &quot;tile entities&quot;.  The blocks which have entities associated with them are then &quot;entity tiles&quot;.  (These are all debug terms; the average player shouldn't ever have to worry about them.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An error message occurs when, during a chunk load, a tile entity is found, but it's matching entity file isn't.  In this case, the entity was one which can contain items (such as a chest, furnace, or dispenser).  This can happen because:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the chunk's data was corrupted&lt;/li&gt;&#xA;&lt;li&gt;an installed mod was incorrectly written or has been uninstalled&lt;/li&gt;&#xA;&lt;li&gt;good old game bugs (go beta!)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The game is good about recovering from such things — the orphaned tile entity is simply discarded and the chunk continues loading — but it does mean &lt;em&gt;something&lt;/em&gt; has gone wrong.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-10-26T07:03:28.163" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33320" PostTypeId="2" ParentId="33070" CreationDate="2011-10-26T07:29:03.220" Score="1" Body="&lt;p&gt;The mod will make new item IDs, and items are stored by the item IDs. So, for example, I once had the portal gun and I updated the mod and I had a melon stem in one of my chests :). Any other items or blocks are just not there!&lt;/p&gt;&#xA;" OwnerUserId="13446" LastEditorUserId="207" LastEditDate="2011-10-26T12:41:25.140" LastActivityDate="2011-10-26T12:41:25.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33321" PostTypeId="2" ParentId="32780" CreationDate="2011-10-26T07:36:09.970" Score="10" Body="&lt;p&gt;This is a side-mission: there are several payphones throughout Arkham City, which have a random chance of ringing when you get close. They will be called out on your HUD. If you reach one in time (you can't be in combat, though it'll wait for you) you'll be able to advance the mission. If you miss a ringing phone, you won't be penalised; however, during the mission, you may have to pick up a phone before a timer expires, and missing this phone &lt;em&gt;will&lt;/em&gt; penalise you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a hint, there's one Batman villain whose modus operandi involves making an innocent choice that leads to your inevitable demise/release. He also appeared in Arkham Asylum.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2011-10-26T14:41:56.053" LastActivityDate="2011-10-26T14:41:56.053" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33323" PostTypeId="1" AcceptedAnswerId="33327" CreationDate="2011-10-26T07:47:42.147" Score="3" ViewCount="95" Body="&lt;p&gt;I picked up Super Stardust HD as part of the PSN's &quot;Welcome Back&quot; package a few months ago, but I didn't have a proper go at it until yesterday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game informs you early on that the three weapon types you posses are effective when trying to breakdown specific types of meteors (rock, gold and ice). However, the game's help hints that weapon vulnerabilities can be discerned from the color of what you are shooting at (green for rock smasher, red for gold cutter and blue for ice melter).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While all enemies I've come across so far are indeed color coded, I can't say I've noticed them dying more quickly based on my weapon selection. Then again, the game is pretty hectic so I can't say I've been able to experiment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So are enemies really more vulnerable to the weapon corresponding to their color? What about bosses (The first boss has blue colored weak-spots)? &lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="3610" LastEditDate="2012-06-06T13:55:09.227" LastActivityDate="2012-06-06T13:55:09.227" Title="Are enemies vulnerable to a specific weapon type?" Tags="|super-stardust-hd|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33325" PostTypeId="1" AcceptedAnswerId="33329" CreationDate="2011-10-26T10:13:37.313" Score="5" ViewCount="203" Body="&lt;p&gt;The description is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;With the second level of Bureaucratic Arts, the ability to wrangle permits from the Bureaucrats becomes yours.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What does this actually mean?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="3610" LastEditDate="2012-06-25T16:48:42.477" LastActivityDate="2012-06-25T16:48:42.477" Title="What does Bureaucratic Arts II do?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33326" PostTypeId="1" AcceptedAnswerId="33328" CreationDate="2011-10-26T10:15:07.310" Score="6" ViewCount="278" Body="&lt;p&gt;When donating to the giants, what is taken into account when determining the amount of favour I get for a donation? Is it anything other than monetary value of the items donated?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2012-06-02T17:51:55.213" Title="What determines how much favour I get?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33327" PostTypeId="2" ParentId="33323" CreationDate="2011-10-26T10:45:52.440" Score="1" Body="&lt;p&gt;It does look this way, yes. I tried gold cutter vs ice melter on the first boss and ice melter seems to take it down faster (not 100% definite, as that's a tricky weapon to guarantee is entirely on target)&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-10-26T10:45:52.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33328" PostTypeId="2" ParentId="33326" CreationDate="2011-10-26T11:34:58.710" Score="8" Body="&lt;p&gt;The amount of favor you obtain when donating is equivalent to its value listed on the item's info page divided by ten. The value seems to be rounded to the nearest whole number (.1-.4 will be rounded down, .5-.9 rounded up). This applies to all items you throw into shrine - all giants treat all items equally. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only exception to this rule, as far as I know, is elements - even though they have no listed value, when donated they give a small amount of favor. One thousand red element for instance seem to yield 20 favor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using Shrine Powder will increase the value of your next donation. &lt;a href=&quot;http://www.glitch.com/items/fairly-hallowed-shrine-powder/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fairly Hallowed Shrine Powder&lt;/a&gt; will double the value, while &lt;a href=&quot;http://www.glitch.com/items/extremely-hallowed-shrine-powder/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Extremely Hallowed Shrine Powder&lt;/a&gt; will triple the value. To farm favor efficiently, you should gather up a large number of one type of item and donate them all under the influence of Extremely Hallowed Shrine Powder. &lt;/p&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="816" LastEditDate="2011-10-28T04:15:22.837" LastActivityDate="2011-10-28T04:15:22.837" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33329" PostTypeId="2" ParentId="33325" CreationDate="2011-10-26T11:48:52.373" Score="6" Body="&lt;p&gt;Bureaucratic Arts II allows the player to obtain more types of permits from the Bureaucrats in  Bureaucratic Halls. As of now, the only item this enables you to obtain is the &lt;a href=&quot;http://www.glitch.com/items/general-building-permit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;General Building Permit&lt;/a&gt;, which is consumed in &lt;a href=&quot;https://docs.google.com/spreadsheet/ccc?key=0AsEmOAiSmSWzdG9XTzJDWXNzSkR1YXlCUVI0VTBvR1E&quot; rel=&quot;nofollow noreferrer&quot;&gt;certain phases&lt;/a&gt; of Street Projects. BA II is also required in the work stages of certain projects. &lt;strong&gt;tl;dr: BA II is only useful for Street Projects, and it is only rarely useful.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is hinted that in the future more types permits will be added. For example, in the forum post introducing Party Packs, the developers hinted that Parties will in the future require Party Permits which presumably will require BA II to obtain. There also exists the unimplemented skill Bureaucratic Arts III, which hints that the developers may expand the skill tree in this direction in the future. &lt;/p&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="3936" LastEditDate="2011-12-07T01:58:24.863" LastActivityDate="2011-12-07T01:58:24.863" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33330" PostTypeId="2" ParentId="33301" CreationDate="2011-10-26T12:16:32.120" Score="2" Body="&lt;p&gt;There are 2 types of blocking in SF3, the standard block, and parry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The standard block is just to hold back or down+back to block high or low attacks, you will take some damage from special attacks this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one that doesn't do any damage is most likely parry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To properly parry an attack, you need to move into the attack at the moment the attack is about to hit you.  Basically, push forward or down depending on if it is coming in high or low.  If you time it right, you will parry the attack for no damage at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the opponent is performing a normal attack move you on you (i.e. punch, kick, etc), they will be left open for a counter attack.  If you parry a special (and yes even supers can be parried) then you will simply take no damage.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="8140" LastEditDate="2011-10-26T17:54:46.413" LastActivityDate="2011-10-26T17:54:46.413" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33331" PostTypeId="1" CreationDate="2011-10-26T12:44:59.747" Score="25" ViewCount="115120" Body="&lt;p&gt;I have a MacBook Pro 15&quot;, that I have connected another screen to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It;s running perfect with all programs, except when I want to game, because every time I try to open a game (eg HoN/WoW) it opens on my MacBook's built in monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I switch the game to windowed-mode and drag it over to my other screen, but when I then try to make it full screen, it returns to the built in monitor again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to make games play in full screen on my external monitor?&lt;/p&gt;&#xA;" OwnerUserId="13448" LastEditorUserId="52800" LastEditDate="2013-10-22T17:36:52.307" LastActivityDate="2021-11-20T19:06:26.143" Title="How to make a game full screen on my external monitor?" Tags="|macos|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33332" PostTypeId="2" ParentId="33331" CreationDate="2011-10-26T13:17:00.623" Score="36" Body="&lt;p&gt;Using google i came upon this page: &lt;a href=&quot;http://osxdaily.com/2011/06/16/os-x-lion-full-screen-app-mode-doesnt-play-well-with-external-displays/&quot; rel=&quot;noreferrer&quot;&gt;Full screen app mode doesn't play wel with external displays&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this is only with fullscreen apps but I think it might be the same problem. Reading a bit futher in the comments i found this : &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Just go into System Preferences &gt; Displays &gt; Arrangement and move the white menu bar strip to the external monitor’s rectangle. Full screen apps seem to associated only with whatever is considered the primary display.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Ps: Don't have osx so I wouldn't know if this works...&lt;/p&gt;&#xA;" OwnerUserId="10647" LastEditorUserId="10647" LastEditDate="2011-10-27T06:43:49.430" LastActivityDate="2011-10-27T06:43:49.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33333" PostTypeId="2" ParentId="33331" CreationDate="2011-10-26T13:19:36.690" Score="4" Body="&lt;p&gt;You might be able to &lt;a href=&quot;http://forums.macrumors.com/showpost.php?p=2638586&amp;amp;postcount=2&quot; rel=&quot;nofollow noreferrer&quot;&gt;do it using F7&lt;/a&gt; or FN+F7:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I believe that the standard F7 key is to change display modes when hooked up to an external monitor or projector.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It should look like this with a helpful ambiguous icon:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/r6re3.jpg&quot; alt=&quot;F7 key&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-10-26T13:19:36.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33334" PostTypeId="1" CreationDate="2011-10-26T13:44:56.230" Score="3" ViewCount="1482" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/620/i-have-this-really-old-game-from-the-dos-era-anyone-know-how-to-run-it-in-my-mo&quot;&gt;I have this really old game from the DOS era, anyone know how to run it in my modern machine?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm trying to run USNF 97 Navy Fighters (was made for Windows 95). My computer runs XP and everything runs and installs flawlessly. Just the actual game itself runs about 2-3 times too fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried a ton of slowdown programs before, but none really seem to work (they run with lagspikes and turn the sound into a mess). Also turning on V-Sync didn't work for me. Compatibility mode for Win95 also did not work. The actual problem is there is no FPS limit for the DirectX renderer. The game was designed for a pentium 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've read about FPS limiters for newer games (e.g. FSX) but they only support DX8-9 :(&#xA;If only I could recompile it and add a crappy fps limiter myself, but thats out of my league.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could anyone help me with this issue?&lt;/p&gt;&#xA;" OwnerUserId="13450" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2012-12-16T06:29:57.623" Title="How to limit an older game's (DirectX 3) FPS speed? (USNF 97)" Tags="|technical-issues|backwards-compatibility|graphics-card|" AnswerCount="1" CommentCount="5" ClosedDate="2012-12-16T18:00:01.707" ContentLicense="CC BY-SA 3.0" />
  <row Id="33336" PostTypeId="2" ParentId="32847" CreationDate="2011-10-26T13:52:10.550" Score="4" Body="&lt;p&gt;It's impossible there'll be a XBox 360 &amp;lt;-&gt; PS3 cross gaming because both platforms forbid it in their certification requirements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's possible there'll be a PC &amp;lt;-&gt; XBox 360 because it's technically possible but I doubt it'll happen because if I remember well, it requires the PC version to use GFWL among other things and BF3 doesn't use that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No info on PC &amp;lt;-&gt; PS3 crossgaming but at this point, I doubt it'll happen. I don't think a game did that already at least, not like the PC &amp;lt;-&gt; XBox which shows prior examples.&lt;/p&gt;&#xA;" OwnerUserId="13236" LastActivityDate="2011-10-26T13:52:10.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33337" PostTypeId="1" AcceptedAnswerId="33341" CreationDate="2011-10-26T13:56:02.500" Score="3" ViewCount="2205" Body="&lt;p&gt;In the paid version of Desktop Dungeons, you unlock a variety of classes and races. I tend to just combine them randomly, but then again, I also die a lot in game (there are a lot of other factors at play, there, though). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a &quot;best&quot; class for each race/class, one that optimizes the bonuses given for each class/race? If so, what are they?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-26T17:00:36.007" Title="What are the optimal class/race combinations?" Tags="|desktop-dungeons|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33339" PostTypeId="1" AcceptedAnswerId="33451" CreationDate="2011-10-26T14:02:40.693" Score="3" ViewCount="4297" Body="&lt;p&gt;I just reached level 50 and it is suddenly getting pretty tough to level up. I heard somewhere that in GoW 2 level 70 was about halfway to 100, but on GoW 3 it is around level 60.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a list of experience needed to reach each level for GoW3?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="8350" LastEditDate="2012-06-12T23:52:27.793" LastActivityDate="2012-06-12T23:52:27.793" Title="Is there a list of experience needed to reach each level for GoW3?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33341" PostTypeId="2" ParentId="33337" CreationDate="2011-10-26T14:57:40.947" Score="4" Body="&lt;p&gt;I don't think there is a best race for each class.  There are some obvious synergies (Halfling Priest, Gnome Wizard), some combinations that might not make a lot of sense (like an Orc Wizard), but I think there are a lot of equally valid choices that mostly come down to playstyle, the other preparations you're taking, the particular dungeon, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A nice safe starting point is to use Gnome if you are primarily magic based, and Halfling if you are primarily attack based.  Extra potions help you out of a number of situations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you can expand from there into trying Human, Dwarf, or Orc for attack based, and Elf for magic based.  Their bonuses are a bit more subtle than extra potions, but they can be more powerful since they have an impact throughout the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Goblin can work well for any class, just make sure that you are focusing on using your conversions when you most need them (like to level up to fight the monsters you can see, or to get a mid-battle levelup).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Eventually you'll start finding that even weird combinations can work quite well.  Elf can help a fighting class get to the point where you can cast 2 BURNDARAYZ in a single battle, which can be a big difference.  Or it can help get you some extra magic points to sacrifice to Taurog.  Human can help offset the melee damage penalty for Wizard.  Maybe the dungeon has a boss that does a bunch of damage, so you choose Dwarf to help get to the point where you can survive a hit.  So the most important thing is to try lots of different options, and keep track of what works well for you and your playstyle, then go back to that when you are struggling with a particular dungeon.  &lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-10-26T17:00:36.007" LastActivityDate="2011-10-26T17:00:36.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33343" PostTypeId="2" ParentId="3821" CreationDate="2011-10-26T15:23:42.933" Score="0" Body="&lt;p&gt;I just stumbled on &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Trap_design#Goblin_Grinder&quot; rel=&quot;nofollow noreferrer&quot;&gt;this ingenious trap&lt;/a&gt; on the wiki.  I haven't done it myself, but it looks like exactly what you need.  As long as you set the pressure plates to not trigger on citizens, your dwarves and friendlies can stroll through this hallway at their convenience, admiring the art and so on, while any (non-TRAPAVOID, that's an important caveat) enemies will be stuck lurching back and forth over the weapon traps and not being able to leave.  Can you tell I'm excited about this?  Thanks to &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=62798.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fenwah&lt;/a&gt; for this trap, which is James-Bond-level epic as far as I can tell.&lt;/p&gt;&#xA;" OwnerUserId="12231" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-10-26T15:23:42.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33345" PostTypeId="1" AcceptedAnswerId="33427" CreationDate="2011-10-26T15:34:16.350" Score="22" ViewCount="8193" Body="&lt;p&gt;Is there a guide that explains the different types of multiplayer matches that I can take part in? Also, is there a list of the different unlocks that I can get for the various classes that I play on my Battlefield 3 account? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, could someone please explain to me the HUD in detail to me (both for ground combat and for when you're inside of vehicles)?&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorDisplayName="user27134" LastEditDate="2013-01-22T11:31:42.903" LastActivityDate="2013-03-12T15:43:19.857" Title="Is there a beginner's guide to Battlefield 3 multiplayer?" Tags="|battlefield-3|" AnswerCount="3" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="33346" PostTypeId="1" CreationDate="2011-10-26T15:43:04.400" Score="3" ViewCount="6118" Body="&lt;p&gt;I'd like to move my Minecraft server to a Dropbox folder, but I don't know how to do it.  Is it possible?  Is it safe?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using Ubuntu 11.10.  Minecraft server created the world and server options in the user home folder, &lt;code&gt;/home/user&lt;/code&gt;.  Is there a way to move all Minecraft server data to &lt;code&gt;/home/user/Dropbox/minecraft&lt;/code&gt;?&lt;/p&gt;&#xA;" OwnerUserId="4617" LastEditorUserId="225879" LastEditDate="2019-12-16T20:22:23.783" LastActivityDate="2022-01-25T12:22:16.840" Title="Can I change the Minecraft server path?" Tags="|minecraft-java-edition|minecraft-java-edition-server|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33347" PostTypeId="2" ParentId="32847" CreationDate="2011-10-26T15:46:04.677" Score="4" Body="&lt;p&gt;It's unlikely there will ever be any of these, due to mods and the like on the PC side, the fact that the console guys have to pay, the fact the console guys would get slaughtered by mouse users and probably more.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-10-26T15:46:04.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33349" PostTypeId="1" AcceptedAnswerId="33395" CreationDate="2011-10-26T16:09:12.540" Score="11" ViewCount="2953" Body="&lt;p&gt;I've reached the point in King of Dragon Pass where I want to HeroQuest as often as possible in order to &lt;s&gt;score sacks of phat lewt and mad XP&lt;/s&gt;  secure the future of my clan, honor the gods, and ensure their blessings for our tribal ambitions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, it would seem that the various interchangeable old people that make up my Clan Ring didn't pay attention in Sunday School  or thought it was a good idea to not wear their magic underwear or something, because in spite of adhering to the myths perfectly, most of my HeroQuests fail. I have a Trickster on my ring, am dedicating 2 points of magic to Quests and another to Mysteries every Sacred Time, generally attempt each quest with ~10 points of magic in reserve, and one of my allies is usually good for 40 extra worshippers. I always send a worshipper of the relevant god in to impersonate their deity of choice, and yet, I fail nearly every Quest.  Hell, in spite of only attempting once per year, half the time I can't even get in to the Godsrealm. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What stats should I be looking for from the people I send on quests? Is it Magic? Combat? Custom?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything else I can do to improve my success rate?&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="4012" LastEditDate="2011-10-26T16:12:01.290" LastActivityDate="2012-01-09T14:47:45.870" Title="How do I know which cranky old dude does the best god impression?" Tags="|ios|king-of-dragon-pass|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33350" PostTypeId="2" ParentId="33346" CreationDate="2011-10-26T16:11:57.683" Score="1" Body="&lt;p&gt;Please note that this is really not recommended as server files are probably constantly updated while the server is running, and you may get a real mess in Dropbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Linux and ext* file system allow us to create a &quot;symbolic link&quot;. The files can physically be in the server's folder and linked to in Dropbox folder (or vice-versa).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure how to create symbolic links in GNOME or Unity environment, but it seems to be  so:&lt;br&gt;&#xA;Right click on the original folder, select &lt;em&gt;Make link&lt;/em&gt;, move and rename the new link any way you want.&lt;/p&gt;&#xA;" OwnerUserId="2267" LastActivityDate="2011-10-26T16:11:57.683" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33351" PostTypeId="1" AcceptedAnswerId="33355" CreationDate="2011-10-26T16:32:40.560" Score="5" ViewCount="1110" Body="&lt;p&gt;My colleague and I are having a debate as to whether or not he could move forward while performing the Hundred Hand Slap in the original Street Fighter II?&lt;/p&gt;&#xA;" OwnerUserId="1466" LastEditorUserId="13423" LastEditDate="2011-10-27T14:20:51.580" LastActivityDate="2011-10-28T01:22:48.050" Title="Can E. Honda move forward in Street Fighter 2 for SNES while doing the Hundred Hand Slap?" Tags="|street-fighter-series|street-fighter-ii|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33352" PostTypeId="2" ParentId="33351" CreationDate="2011-10-26T16:36:02.040" Score="0" Body="&lt;p&gt;From what I recall, you could, actually, but it was more of a ... slide towards the opponent?&lt;/p&gt;&#xA;" OwnerUserId="13452" LastActivityDate="2011-10-26T16:36:02.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33354" PostTypeId="2" ParentId="33224" CreationDate="2011-10-26T16:47:46.610" Score="4" Body="&lt;p&gt;The machine gun will only fire directly forward, and is very inaccurate, however, it's a 1-2 shot kill, so on the parts where the enemy plane is directly in front of your own, it's worth spamming the machine gun until they move away, and then switch to your missiles.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-26T16:47:46.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33355" PostTypeId="2" ParentId="33351" CreationDate="2011-10-26T17:08:41.513" Score="7" Body="&lt;p&gt;In &lt;strong&gt;Street Fighter 2: The World Warrior&lt;/strong&gt;, E. Honda didn't move while using the Hundred Hand Slap, but in &lt;strong&gt;Street Fighter 2: Turbo Hyper Fighting&lt;/strong&gt;, he could move slightly backward or forward during the move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've just tested this and was able to confirm.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="4007" LastEditDate="2011-10-26T17:16:48.523" LastActivityDate="2011-10-26T17:16:48.523" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33357" PostTypeId="1" AcceptedAnswerId="33419" CreationDate="2011-10-26T17:36:21.353" Score="5" ViewCount="3351" Body="&lt;p&gt;I have a brand new Alienware, hardware is probably not an issue. My laptop freezes about 5 minutes into playing Battlefield 3 campaign. Is there a known fix for this issue? Is this even a known issue ?&lt;/p&gt;&#xA;" OwnerUserId="10991" LastEditorUserId="3936" LastEditDate="2011-11-07T15:22:45.837" LastActivityDate="2011-11-08T23:24:05.837" Title="Battlefield 3 freezes 5 minutes into the campaign" Tags="|battlefield-3|technical-issues|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33359" PostTypeId="1" AcceptedAnswerId="246462" CreationDate="2011-10-26T18:41:04.543" Score="107" ViewCount="15596" Body="&lt;p&gt;There were bosses in games ever since 1975, and I don't think I really have to define 'boss' here. But how did the word get stuck? And when was the first time when the challenging enemy was referred to as a 'boss'?&lt;/p&gt;&#xA;" OwnerUserId="5577" LastEditorUserId="85" LastEditDate="2011-10-26T19:21:33.610" LastActivityDate="2022-05-12T23:32:10.173" Title="Why are bosses called 'bosses'?" Tags="|terminology|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33361" PostTypeId="2" ParentId="28319" CreationDate="2011-10-26T18:55:24.427" Score="1" Body="&lt;p&gt;Just aim almost straight up at the highest banana... you will bounce over to the left and get the next one on hte way down then bounce of the rock to the bubble then tap the bubble once you are almost back to the third banana and you will drop to the rock again breaking it and bouncing over to the other bubble then just ride it all the way to the left and tap it to drop on bunch.&lt;/p&gt;&#xA;" OwnerUserId="13459" LastActivityDate="2011-10-26T18:55:24.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33362" PostTypeId="5" CreationDate="2011-10-26T19:05:28.747" Score="0" Body="&lt;p&gt;The latest incarnation of the &lt;em&gt;Heroes of Might and Magic&lt;/em&gt; franchise, &lt;em&gt;Might and Magic: Heroes VI&lt;/em&gt; is a turn-based, fantasy-themed strategy game combining tactical combat with strategic map exploration and city building, released by Ubisoft in 2011.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; October 13, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.blackholegames.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Black Hole Entertainment&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ubi.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Might_%26_Magic_Heroes_VI&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://might-and-magic.ubi.com/heroes-6/en-gb/home/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://mightandmagicheroesvi.wikia.com/wiki/Might_and_Magic_Heroes_VI_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Might &amp;amp; Magic Heroes 6 Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="122" LastEditorUserId="15184" LastEditDate="2012-11-22T07:04:32.833" LastActivityDate="2012-11-22T07:04:32.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33363" PostTypeId="4" CreationDate="2011-10-26T19:05:28.747" Score="0" Body="The 6th game in the Heroes of Might and Magic series, released in 2011." OwnerUserId="122" LastEditorUserId="1964" LastEditDate="2012-03-02T20:33:14.040" LastActivityDate="2012-03-02T20:33:14.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33364" PostTypeId="2" ParentId="31941" CreationDate="2011-10-26T19:11:58.990" Score="27" Body="&lt;p&gt;According to comments on &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Unlockables&quot; rel=&quot;noreferrer&quot;&gt;the wiki&lt;/a&gt;, &quot;Everything is Terrible&quot; makes alternate colored monsters and bosses more common. This is actually good, because alternate colored monsters tend to leave drops on kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the &lt;a href=&quot;https://gist.github.com/dpatti/4419061#everything-is-terrible&quot; rel=&quot;noreferrer&quot;&gt;mechanics guide&lt;/a&gt;, it also makes Curses more common in Wrath of the Lamb.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, however, bosses drop one less heart pickup (heart, half-heart, spirit heart) than they previously did.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2013-04-22T16:18:43.237" LastActivityDate="2013-04-22T16:18:43.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33365" PostTypeId="1" AcceptedAnswerId="33368" CreationDate="2011-10-26T19:16:15.000" Score="9" ViewCount="13296" Body="&lt;p&gt;If I'm not mistaken, the only way to kill a Berserker in horde mode (or any mode for that matter) is with the Hammer of Dawn. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what if you are playing on a map that doesn't have a native Hammer of Dawn? How do you kill a Berserker boss then?&lt;/p&gt;&#xA;" OwnerUserId="8721" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:08:55.967" LastActivityDate="2016-01-11T16:38:07.893" Title="Gears of War 3 Horde Boss (Berserker)" Tags="|gears-of-war-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33366" PostTypeId="2" ParentId="32393" CreationDate="2011-10-26T19:21:20.867" Score="3" Body="&lt;p&gt;You can also put mother in there&lt;/p&gt;&#xA;" OwnerUserId="13462" LastActivityDate="2011-10-26T19:21:20.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33367" PostTypeId="2" ParentId="33359" CreationDate="2011-10-26T19:28:15.840" Score="1" Body="&lt;p&gt;I will have to quote wikipedia on this one!&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The first interactive game to feature a boss was &lt;em&gt;dnd&lt;/em&gt;, a 1975 computer role-playing game for the PLATO system. One of the earliest dungeon crawls, &lt;em&gt;dnd&lt;/em&gt; implemented many of the core concepts behind Dungeons &amp;amp; Dragons. The objective of the game is to retrieve an &quot;Orb&quot; from the bottommost dungeon. The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game, and be eligible to appear on the high score list.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The page in question is &lt;a href=&quot;http://en.wikipedia.org/wiki/Boss_%28video_gaming%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope that answers your question!&lt;/p&gt;&#xA;" OwnerUserId="13452" LastEditorUserId="-1" LastEditDate="2011-10-27T09:20:45.280" LastActivityDate="2011-10-27T09:20:45.280" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="33368" PostTypeId="2" ParentId="33365" CreationDate="2011-10-26T19:36:11.387" Score="17" Body="&lt;p&gt;The only way to kill a Berserker is NOT with a Hammer of Dawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Berserkers have a ridiculously thick skin that causes most weapons to do little or no damage, but a small amount of fire from a Scorcher causes its skin to become permeable to other weapons. Most of the time in horde, a free Scorcher will spawn during a Berserker boss wave - simply use it for a few seconds on a Berserker until its skin looks molten (black and orange), then use another weapon until its skin returns to normal. Repeat as necessary. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grenades and other explosives will also damage a Berserker, even when its skin is normal, but they are still more effective after the application of a Scorcher.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-10-26T19:36:11.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33369" PostTypeId="2" ParentId="33359" CreationDate="2011-10-26T19:37:26.953" Score="38" Body="&lt;p&gt;From what I can find, the term's origin has been lost, however I did find some interesting details.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The earliest usage seems to be from around 1983 in Joystick magazine, as discussed on &lt;a href=&quot;http://en.wikipedia.org/wiki/Talk:Boss_%28video_gaming%29#History_of_terms&quot; rel=&quot;noreferrer&quot;&gt;Wikipedia&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Take a wild shot in Galaga-- you might fire (at) the Boss&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The term &quot;Mini-Boss&quot; appeared in the &lt;a href=&quot;http://gamesdbase.com/Media/SYSTEM/Nintendo_NES/manual/Formated/Metroid_-_1986_-_Nintendo.pdf&quot; rel=&quot;noreferrer&quot;&gt;&quot;Metroid&quot; Instruction Booklet&lt;/a&gt; (referring to Kraid and Ridley, on page 15) when the game was released in 1986.  Note that &quot;Mother Brain&quot; is &lt;em&gt;not&lt;/em&gt; referred to as a &quot;Boss&quot; where she's discussed in the manual.&lt;/li&gt;&#xA;&lt;li&gt;&quot;Boss&quot; was spread more broadly by Nintendo Power, starting around 1988. I have a feeling that the term was coined inside of Nintendo as the magazine writers needed a term for the end-level baddies.&lt;/li&gt;&#xA;&lt;li&gt;The (translated) term &quot;Boss&quot; is also used in Japan. It might be that the term originated in Japan, but I have not found any information to back this up.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12779" LastEditorUserId="16" LastEditDate="2014-06-30T17:25:08.930" LastActivityDate="2014-06-30T17:25:08.930" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="33374" PostTypeId="2" ParentId="33345" CreationDate="2011-10-26T21:10:11.820" Score="8" Body="&lt;p&gt;If you're willing to pay a few extra dollars ($10 at &lt;a href=&quot;http://www.bestbuy.com/site/Battlefield+3+%28Game+Guide%29+-+Xbox+360,+PlayStation+3,+Windows/3550073.p?id=1218412704039&amp;amp;skuId=3550073&amp;amp;st=battlefield%203%20game%20guide&amp;amp;lp=1&amp;amp;cp=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Best Buy&lt;/a&gt;, $12.50 &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/0307890481&quot; rel=&quot;nofollow noreferrer&quot;&gt;at Amazon&lt;/a&gt;), the Battlefield 3 Official Game Guide from Prima is impressive. You could shell out way more for the hardcover Limited Edition version, but I don't recommend that. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first 20-ish pages are a primer with a quick but surprisingly thorough overview of basic game concepts. Then it goes into tons of detail for any class, vehicle, map, or game time you'd like to learn more about. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not up for the extra dollars, I don't know of a great online overview yet. Often major gaming sites will put together game guides or walk-throughs, but usually not this early. IGN has a really pretty good &lt;a href=&quot;http://www.ign.com/wikis/battlefield-3/Multiplayer&quot; rel=&quot;nofollow noreferrer&quot;&gt;start to a guide&lt;/a&gt; which may get better over time. I don't see coverage of some really basic stuff like the elements of the HUD, but you can get that from &lt;a href=&quot;http://bf3blog.com/2011/10/battlefield-3-game-manual/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the official guide&lt;/a&gt; (which is has pretty limited value otherwise). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For most games wikia.com in an excellent resource. It's usually most helpful when you want to answer a specific question than when you're looking for an overview. The &lt;a href=&quot;http://battlefield.wikia.com/wiki/Battlefield_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield 3 Wikia site&lt;/a&gt; is coming together. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2011-10-27T00:03:58.377" LastActivityDate="2011-10-27T00:03:58.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33375" PostTypeId="1" CreationDate="2011-10-26T21:22:12.827" Score="5" ViewCount="1230" Body="&lt;p&gt;I can only find a single game in Multiplayer &amp;rarr; Online mode, how can I find more?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some images:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://i.stack.imgur.com/jXdt6.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Server list&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://i.stack.imgur.com/0kJrx.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Filters&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://i.stack.imgur.com/xuxiv.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;My firewall disabled&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13467" LastEditorUserId="15184" LastEditDate="2014-02-15T07:16:43.310" LastActivityDate="2014-10-16T02:35:50.810" Title="How can I find matches / servers on steam?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33376" PostTypeId="2" ParentId="29114" CreationDate="2011-10-26T21:46:38.553" Score="4" Body="&lt;p&gt;As somebody with a lot of time and energy invested in Bigshell and the other maps you're referring to, I can confirm that MCEdit is exactly what you'll want. It's trivial to load the existing maps, select all of the terrain on which actual construction has occurred, and then export it to a file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've got files for each of the maps you want to incorporate, it's probably best to just start a new map in Creative mode and fly &lt;em&gt;way&lt;/em&gt; out away from the spawn. You might want to survey a pretty big cross section of areas so you can find terrain that nobody's going to mind getting supplanted by the old content. While Kort Pleco states above that MCEdit requires the area to already be explored, the version I was using had some tools for filling in ungenerated sections, so it shouldn't be too hard to take a map that has some holes in it and import the files from above.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-10-26T21:46:38.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33377" PostTypeId="1" AcceptedAnswerId="121793" CreationDate="2011-10-26T21:54:39.203" Score="12" ViewCount="60806" Body="&lt;p&gt;I'm trying to build a house out of ice, for no other reason than sheer novelty. (Though perhaps also because I want to use my Silktouch I pickaxe)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ice is a very finicky building material, prone to melting when exposed to the &quot;normal&quot; light levels of a torch. Specifically, if any adjacent block attains a light level of 12 from anything other than direct sunlight, it will melt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And so, I reach a conundrum. I want to light my house enough so that I can &lt;em&gt;see&lt;/em&gt; while walking through it, and also enough to completely prevent mobs from spawning inside my house. This means I want to keep the light level approximately between 8 and 11: easy enough to do &lt;em&gt;someplaces&lt;/em&gt;, but a pain in the butt to calculate for every potential spawnable square.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to identify the light level of a block without the tediousness of manually calculating each block's light level? &lt;strong&gt;I'd prefer an external tool over a mod, but I'm willing to consider the latter anyway.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-26T22:08:18.150" LastActivityDate="2021-12-01T18:37:47.763" Title="Is there an easy way to calculate a block's light level?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33378" PostTypeId="2" ParentId="33377" CreationDate="2011-10-26T22:01:07.380" Score="7" Body="&lt;p&gt;Use the &lt;a href=&quot;http://www.minecraftforum.net/topic/170739-19pr4-181-whats-my-light-level-build-214227/&quot; rel=&quot;nofollow noreferrer&quot;&gt;What's My Light Level?&lt;/a&gt; mod, compatible up to 1.9 pre-4 (unstable) and 1.8.1 (stable).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This mod provides an overlay that shows the light level of the block you are standing on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JNKw0.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-26T22:01:07.380" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33379" PostTypeId="1" AcceptedAnswerId="33390" CreationDate="2011-10-26T22:01:40.373" Score="11" ViewCount="7639" Body="&lt;p&gt;Whenever a tank or a helicopter comes blazing by in Battlefield 3 and I'm on foot using the Assault class, I find myself completely overwhelmed. The moment I step out of cover I'm destroyed by their mighty weapons, unable to resist in the slightest. As a result, I find myself pinned down, completely useless to the team. This doesn't really help me improve and doesn't help my team win so I'm beginning to wonder if there's anything I can do to help in this situation. I can throw a grenade, but even when it manages to connect it only seems to do a small amount of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the Assault class have any other weapons or tools that can be used to help take out helis or tanks? If not, how should I react as this class to enemies inside these vehicles instead?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2013-05-26T05:18:05.727" Title="Is there any way to take out helicopters and tanks while on foot using the Assault class?" Tags="|battlefield-3|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33380" PostTypeId="1" AcceptedAnswerId="33396" CreationDate="2011-10-26T22:11:58.320" Score="4" ViewCount="11332" Body="&lt;p&gt;Many of the skills indicate that they cause an &lt;strong&gt;Effect&lt;/strong&gt; on the target stack.  For example, &lt;em&gt;Storm Winds II&lt;/em&gt; states that creatures are &quot;inflicted by the &quot;Dazed&quot; effect&quot; and &lt;em&gt;Ice Armor&lt;/em&gt; &quot;applies the &quot;Chilled&quot; effect to attackers&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a full list of these &lt;strong&gt;Effects&lt;/strong&gt; and the effect (hah!) they have in the game?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-10-27T01:41:20.513" Title="What Effects exist and what does each Effect do?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33381" PostTypeId="2" ParentId="33380" CreationDate="2011-10-26T22:17:05.973" Score="1" Body="&lt;p&gt;Off the top of my head:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dazed is -10% initiative. &lt;/li&gt;&#xA;&lt;li&gt;Chilled is -1 movement (before talents).&lt;/li&gt;&#xA;&lt;li&gt;Frozen is +20% fire damage and immobilized (speed reduced to 0).&lt;/li&gt;&#xA;&lt;li&gt;Soaked is +20% air damage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm not sure there's an out-of-game listing, anywhere, but when you're in the middle of combat, you can view all effects (and the effects of those effects) by right-clicking an affected stack, and then right-clicking the effect in question.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-26T22:25:59.627" LastActivityDate="2011-10-26T22:25:59.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33382" PostTypeId="1" AcceptedAnswerId="33829" CreationDate="2011-10-26T22:17:37.203" Score="7" ViewCount="458" Body="&lt;p&gt;I've recently been replaying the Myst series of games, and realized that the D'ni were actually supposed to be in a cavern on Earth. My understanding of the lore is that the original D'ni escaped to Earth by writing a descriptive book which allowed them to link to a cavern deep beneath the surface - they then wrote additional linking books allowing them to link back to D'ni from other Ages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what happened to the original descriptive book? Did they take it with them? If so, does that mean a descriptive book can describe the Age it occupies? This seems like an obvious hole in the lore to me.&lt;/p&gt;&#xA;" OwnerUserId="13469" LastEditorUserId="160" LastEditDate="2011-10-26T22:29:13.667" LastActivityDate="2011-10-31T15:12:45.273" Title="What happened to the book of Earth?" Tags="|myst-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33383" PostTypeId="1" AcceptedAnswerId="33470" CreationDate="2011-10-26T23:13:38.097" Score="1" ViewCount="864" Body="&lt;p&gt;I have a 3DS and I want to install an Atari emulator to play some old games (Boulder Dash, River Rider). I have read that I need a flash cartridge(such as the R4), but I am still not sure how these carts work. My questions are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Do I really need flash cartridge to play on an Atari emulator(I.E. StellaDS) on my 3DS? &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Is it possible to run the emulator from an SD card?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do I have to flash my 3DS with some special software to be able to run an emulator on a flash cartridge?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="8713" LastEditorUserId="8350" LastEditDate="2012-07-10T22:11:44.840" LastActivityDate="2012-07-10T22:11:44.840" Title="Can I use a flash cartridge to play Atari games via an emulator on a Nintendo 3DS?" Tags="|nintendo-3ds-3dsxl-2ds|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33384" PostTypeId="1" AcceptedAnswerId="33385" CreationDate="2011-10-26T23:17:08.797" Score="4" ViewCount="589" Body="&lt;p&gt;Is Battlefield 3 available as a digital purchase for PC?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I purchase it online?&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorDisplayName="user27134" LastEditDate="2012-09-17T10:19:33.510" LastActivityDate="2012-09-17T10:19:33.510" Title="Is Battlefield 3 available as a digital purchase for PC?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33385" PostTypeId="2" ParentId="33384" CreationDate="2011-10-26T23:30:31.960" Score="6" Body="&lt;p&gt;Yes, you can use EA's Origin store/application to purchase and download Battlefield 3 &lt;a href=&quot;http://store.origin.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13470" LastActivityDate="2011-10-26T23:30:31.960" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33386" PostTypeId="5" CreationDate="2011-10-26T23:41:24.130" Score="0" Body="&lt;h3&gt;Description&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Ubuntu (pronounced uu-BUUN-too) is a free and open source operating system based on Debian (a Linux kernel). It is named after the Southern African philosophy of ubuntu, which can be translated as &quot;humanity towards others&quot; or &quot;the belief in a universal bond of sharing that connects all humanity&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Development of Ubuntu is led by the company &lt;em&gt;Canonical&lt;/em&gt;, which sells technical support and other services as a means to generate revenue. Ubuntu uses the Unity Desktop as its default desktop environment. (In versions prior to 11.04, it was the GNOME panel).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Usage&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Questions should use this tag when the question is specifically asking about an Ubuntu version of a game, configuration or other technical support issues, or other gaming-related topics related to Ubuntu, such as the Steam Platform release for Ubuntu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also ask questions specific to the Ubuntu operating system on &lt;a href=&quot;http://www.askubuntu.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ask Ubuntu&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="28182" LastEditorUserId="52800" LastEditDate="2013-12-16T17:50:40.797" LastActivityDate="2013-12-16T17:50:40.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33387" PostTypeId="4" CreationDate="2011-10-26T23:41:24.130" Score="0" Body="Ubuntu is a free operating system that uses the Linux kernel. This tag should be used when the question is specifically about an Ubuntu version of a game, or about gaming on Ubuntu devices, (such as PC and mobile)." OwnerUserId="13423" LastEditorUserId="28182" LastEditDate="2013-07-09T05:29:44.723" LastActivityDate="2013-07-09T05:29:44.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33388" PostTypeId="2" ParentId="33359" CreationDate="2011-10-26T23:44:41.803" Score="16" Body="&lt;p&gt;It could be that the word boss meant something different in a Japanese or something and since they didn't have a proper word for it in English, they just used the word boss. In the same way that Naruto says &quot;Believe it!&quot; in the anime Naruto, when in reality, it means something more like &quot;Yeah!&quot;&lt;br /&gt;&lt;br /&gt;Another possibility, and don't quote me on this, is that a lot of the original bosses had minions or underlings working for them, think of king dedede and the waddle-dees/doos, Bowser and the koopas/goombas. When bosses first came out, no one questioned it, it just was so.&lt;/p&gt;&#xA;" OwnerUserId="13425" LastActivityDate="2011-10-26T23:44:41.803" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33389" PostTypeId="2" ParentId="32523" CreationDate="2011-10-27T00:18:18.313" Score="4" Body="&lt;p&gt;Yes--you can earn achievements in Challenge mode and Developer Commentary mode as well... I just earned some there last night.&lt;/p&gt;&#xA;" OwnerUserId="13408" LastActivityDate="2011-10-27T00:18:18.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33390" PostTypeId="2" ParentId="33379" CreationDate="2011-10-27T00:25:01.543" Score="16" Body="&lt;p&gt;&lt;strong&gt;Best Bets&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the official Prima game guide (Engaging Vehicles, p. 16), your best option is the M320 grenade launcher, which you'll unlock very early. And that's not at all an ideal option since you won't be doing nearly as much damage as a rocket, mine, or tank would do. My feeling is that it's like throwing rocks at a rhino. Sure, eventually you'll do damage, but long before you do &lt;em&gt;enough&lt;/em&gt; damage it'll figure out where you are. Bad scene.  And as for helicopters, good luck getting them to stay still long enough for a grenade launcher takedown. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that if a chopper or heavily armored vehicle is very badly damaged (spewing smoke), it might be worth a grenade launcher or even a grenade attack in the hope of shaving off those last few hit points. But don't expect miracles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Small Arms Fire&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Small arms fire won't damage heavily armored vehicles. You can damage some light vehicles with small arms fire, but don't count on fast results. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a better strategy you can damage people in the least-armored vehicles, buggies and jeeps. If you pull it off, as a bonus you get an intact vehicle to jack.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;M320 Example&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an example of probably the best case scenario, grenade launcher vs. lightly armored vehicle: Earlier tonight I disabled a couple of APCs with four grenade launcher rounds each. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I can't complain about the result, in one case the APC had no gunner and the driver didn't jump out, drive away, or hop in the gunner's seat. In the other case the gunner... uh... had suboptimal situational awareness. And that's just disabling, not outright destroying; an engineer could have repaired them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Against slightly more skilled opponents, or on a fully populated server, I doubt I would have have survived either attempt. To pump out four grenades takes a good 10-15 seconds including reload time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What you &lt;em&gt;can&lt;/em&gt; do&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So as a rule, leave it to engineers with their rockets and mines, support with their C4, and people in vehicles. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps the most useful thing you can do as light infantry is to spot enemy vehicles. Just because you're not blowing it up yourself doesn't mean you're &quot;completely useless&quot;. Spotting is actually very valuable, and it's disappointing how infrequently most players do that. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2011-10-27T03:49:46.267" LastActivityDate="2011-10-27T03:49:46.267" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33391" PostTypeId="1" AcceptedAnswerId="33430" CreationDate="2011-10-27T00:26:34.437" Score="4" ViewCount="1246" Body="&lt;p&gt;I've just played through rage, and while I am not crazy enough to go after some of the achievements, I was actually aiming for &lt;strong&gt;Three Birds, One Bomb Car&lt;/strong&gt; and &lt;strong&gt;Hat Trick&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, try as I might I couldn't set up a situation that would allow me to get one of these. Several factors contributed to my failure:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It is very rare to encounter large groups of clustered enemies that don't try to immediately charge you (mutants) or go hide behind a wall (just about every other enemy).&lt;/li&gt;&#xA;&lt;li&gt;All enemies are clairvoyant, and know exactly what RC bomb cars and mind control bolts are, and so will try to shoot your RC cars/controlled suicide bombers.&lt;/li&gt;&#xA;&lt;li&gt;RC car bombs are amazingly annoying to drive, as they tend not to be able to go over most obstacles, even if they are incredibly low.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Any tips on how to set up a situation where these achievements can be acquired with relative ease would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-10-27T15:33:29.477" Title="What are some tips to get the &quot;blow up 3 enemies&quot; achievements?" Tags="|achievements|rage|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33392" PostTypeId="2" ParentId="33391" CreationDate="2011-10-27T00:55:08.640" Score="3" Body="&lt;p&gt;I got the &lt;strong&gt;Three Birds, One Bomb Car&lt;/strong&gt; achievement after having the RC car upgraded, and got the achievement itself during a round of Mutant Bash TV. In the first room, there are a ton of mutants running around and none of them have guns on them. Just wait for three to get three close to/around you, drop and RC car and explode it. If your health is high enough, you should be fine and the achievement should pop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I didn't get &lt;strong&gt;Hat Trick&lt;/strong&gt; in this Mutant Bash TV (and can't remember where I did), it may  be a good place to get it if you can get a swarm of mutants to track you and hit one with a mind control bolt.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-27T02:25:25.623" LastActivityDate="2011-10-27T02:25:25.623" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33393" PostTypeId="2" ParentId="22312" CreationDate="2011-10-27T01:05:09.877" Score="5" Body="&lt;p&gt;Hands down the easiest way that I have found is to get a Nintendo DS that has the Game Boy Advance slot (original and DS Lite), and a slot-1 flash cart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that it's just a matter of downloading some software.  &lt;a href=&quot;http://www.linfoxdomain.com/nintendo/ds/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Linfox&lt;/a&gt; is great for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;NOTE:  I would stay away from the M3 solutions for this task because one of the better backup programs, written by Rudolph, was updated to single out the M3 and refuse to backup the saved game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, there are (or at least were) solutions &amp;ndash;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/c5HvM.gif&quot; alt=&quot;solutions&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&amp;ndash; that will plug right into a computer.  However, this is a much more technical, difficult process.&lt;/p&gt;&#xA;" OwnerUserId="13423" LastEditorUserId="9752" LastEditDate="2012-01-24T19:02:04.180" LastActivityDate="2012-01-24T19:02:04.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33394" PostTypeId="1" CreationDate="2011-10-27T01:15:31.940" Score="20" ViewCount="35033" Body="&lt;p&gt;How do you unlock smoke grenades in Battlefield 3? You earn the M320 grenade launcher early on in the progression for the Assault class, and the M320 says in its battlelog page that it can use different grenade types. But it's unclear how you earn these alternate grenade types?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A single shot 40mm Grenade Launcher, the M320 replaced the old M203 in service with the US Military. Initially developed for the G36 assault rifle, &lt;strong&gt;the M320 allows a larger variety of ammunition to be used with the weapon including Fragmentation, Flechette, and Smoke rounds.&lt;/strong&gt; The M320 can be equipped on some Assault Rifles with the Underslung Rail. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In battlelog most weapons with unlocks show a progression, eg. the more kills you get with a certain weapon, the more equipment and ammo unlocks you earn. But there's nothing displayed in the unlocks next to the M320:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AZrKm.png&quot; alt=&quot;bf3 gun unlocks&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you click on it, no unlock progression. Compare with the progression with the DAO-12 shotgun which clearly shows &lt;strong&gt;different ammo types&lt;/strong&gt; unlocking with a certain # of kills:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uaDG6.png&quot; alt=&quot;dao-12 unlock progression&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conceptually this is a different ammo type for the grenade launcher weapon, but how do you unlock the smoke and flechette grenade types?&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="3610" LastEditDate="2012-06-11T09:20:18.960" LastActivityDate="2012-07-20T14:21:29.933" Title="Unlocking smoke grenades in Battlefield 3?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33395" PostTypeId="2" ParentId="33349" CreationDate="2011-10-27T01:17:13.497" Score="11" Body="&lt;p&gt;Trying to heroquest every year is probably what's causing you problems. Wait two or three years between heroquest attempts. (I'm not entirely sure whether or not two years are enough; three years should always be all right.) If you go to the Quests screen and listen to your advisors, they'll tell you whether or not it's been too soon since your last one; if you assigned magic and they still say it's too soon, just let that magic go instead of trying anyway. By the way, the magic only applies to the first time each year you try to heroquest, so if you get everyone together and can't even get to the Godplane, don't just try again the next season.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your ring should have representatives of seven different gods, but the most important thing is having someone with high Magic skill: this seems to be what makes the big difference between your hero actually getting to the Godplane and your hero standing in a field wearing a cow mask. I don't know the details, but I assume &quot;excellent&quot; is just the baseline for what skill level your best magician would need, and that &quot;renowned&quot; or &quot;heroic&quot; would give you a much better chance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The skills of the person performing the heroquest make a difference; it's not just a matter of them worshipping the right god. This isn't something I know enough about to give definitive answers as to what skill levels you need for a better chance of success. The manual says that Combat, Magic and Leadership are the primary skills, but specific quests test specific skills: for example, you'll need to have a good Bargaining skill for the Issaries quest. I wouldn't want to send someone out if they didn't already have &quot;Excellent&quot; in the skills that seemed relevant to the quest, and again that's just the baseline: someone who's already renowned or heroic in one or more skills has a much better chance of succeeding. It's frustrating, because the very people you don't want to lose are the ones you've got to send out. Learn all the myth details and the four myth secrets, then choose your heroquest by who can do the job, not by what result you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't believe that Mysteries has an effect on heroquests; if it did, it would probably be in the manual, but the manual just says that Mysteries increases the chances of success when you sacrifice to learn mysteries. So you can save that extra point for your magic pool. (If saving up 10 is a problem for you, I'm sure it helps but I don't think you really need that many. Three or four seems to be a strong enough number, though I couldn't say for sure.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you're in a tribe, you can get a hundred or more extra worshippers if you ask for help, though you can definitely do heroquests before then. It may also be worthwhile to pick up the Scarf of Seven Runes through trading for treasures with other clans, and the Magnet of Mostal by exploring until you find Dwarf Valley, then going back to that area. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, you know, sometimes you just fail no matter what you do. I've had Kallyr die at the very end of Orlanth and Aroka when she really should have made it through. It's completely superstitious, but although I'm in the habit of skimming most screens I slow down and read every bit of heroquest text, even out loud sometimes. This is the most important thing these people can do, and I see all the hoops and attacks of bad luck as the game's way of making the player slow down and appreciate that importance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope that helps!&lt;/p&gt;&#xA;" OwnerUserId="13471" LastActivityDate="2011-10-27T01:17:13.497" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33396" PostTypeId="2" ParentId="33380" CreationDate="2011-10-27T01:41:20.513" Score="4" Body="&lt;p&gt;From the awesome fan manual linked &lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/5131057409&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Chilled&lt;/strong&gt; &#xA;-1 Movement reduction and +20% vulnerability to damage (Fire). Lasts for 1 turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dazed&lt;/strong&gt; Initiative is decreased by 10. Lasts for 2 turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Frozen&lt;/strong&gt; Movement is reduced to zero and suffers from +20% vulnerability to damage (Fire). Lasts for 1 turn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Soaked&lt;/strong&gt; 20% vulnerability to damage (Air). Lasts for 2 turns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summoned&lt;/strong&gt; Initiative of summoned stacks is decreased by 15 for the turn they enter the combat map. They cannot be resurrected and also leave the Hero’s army after the combat.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-27T01:41:20.513" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33397" PostTypeId="1" AcceptedAnswerId="33408" CreationDate="2011-10-27T01:47:15.890" Score="7" ViewCount="20390" Body="&lt;p&gt;I'm finding it difficult to spot enemy soldiers (dang camo!) and I wondered if there are certain video settings that can improve how soldiers show up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are my current settings (not limited by hardware):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WoB5x.png&quot; alt=&quot;BF3 Video Setttings&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Mesh Quality&lt;/em&gt; looks to be the only setting that says it affects draw distance, but increasing it also adds more clutter.&lt;/p&gt;&#xA;" OwnerUserId="6" LastActivityDate="2011-12-05T20:48:16.637" Title="What are the optimal video settings for spotting infantry?" Tags="|pc|battlefield-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33398" PostTypeId="2" ParentId="33349" CreationDate="2011-10-27T01:51:24.077" Score="9" Body="&lt;p&gt;I’m pretty sure all of this is in the manual, or the game’s &lt;a href=&quot;http://a-sharp.com/kodp/ifaq.html&quot; rel=&quot;noreferrer&quot;&gt;FAQ&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Heroquests are dangerous and unreliable; they are not part of the normal flow of the game and shouldn’t be something you do as often as once a year. (And trying to do so &lt;strong&gt;will&lt;/strong&gt; make it harder.)&lt;/p&gt;&#xA;&lt;p&gt;Be sure that you know the complete myth (some have secret portions, learned by sacrificing for Mysteries). If there’s a Trickster in your clan, put him or her on the ring so that you can allocate an extra point of ritual in Sacred Time. And be sure someone on the ring has a high Magic skill so that you can cross to the Other Side.&lt;/p&gt;&#xA;&lt;p&gt;It sounds like your primary problem is no ritualist. But even with one, your quester will be sorely tested. In particular, the Elmal and Uralda heroquests are punishing.&lt;/p&gt;&#xA;&lt;p&gt;Heroquest hints can remind you of what’s in the myth — but one of the dangers of hero questing is that the myth is &lt;strong&gt;not&lt;/strong&gt; an exact map of the hero plane.&lt;/p&gt;&#xA;" OwnerUserId="7537" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-27T01:51:24.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33399" PostTypeId="2" ParentId="22417" CreationDate="2011-10-27T01:58:26.797" Score="1" Body="&lt;p&gt;The newest game in the Series &lt;strong&gt;Ratchet &amp;amp; Clank: All 4 One&lt;/strong&gt; is playable without going online, but the main attraction is being able to play with up to 3 friends split screen AND online in any possible combination you like.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-10-27T01:58:26.797" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33400" PostTypeId="2" ParentId="33394" CreationDate="2011-10-27T02:00:36.327" Score="19" Body="&lt;p&gt;I cannot find a &lt;em&gt;definitive&lt;/em&gt; source for this, but apparently:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;40mm flechette rounds are unlocked after &lt;strong&gt;ten&lt;/strong&gt; 40mm grenade launcher kills&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;40mm smoke rounds are unlocked after &lt;strong&gt;twenty&lt;/strong&gt; 40mm grenade launcher kills&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Why this can't be displayed in the battlelog in some form along with all the other zillions of weapons unlocks, I have no idea. But this is what people reported from the beta.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: confirmed, by me personally getting the unlocks. I presume the same rule applies to the Support class mortar, get 10 kills with mortar to unlock smoke mortar rounds.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2011-10-27T12:04:41.880" LastActivityDate="2011-10-27T12:04:41.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33402" PostTypeId="1" AcceptedAnswerId="33409" CreationDate="2011-10-27T02:19:49.277" Score="12" ViewCount="2416" Body="&lt;p&gt;On my rune pages each seems to have a halo under it, but occasionally with a different color from that of the mark/seal/glyph it's in.  What does it mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VtxOw.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-10-27T03:34:07.160" Title="What is the &quot;halo&quot; under all my runes?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33403" PostTypeId="2" ParentId="33391" CreationDate="2011-10-27T02:45:32.583" Score="3" Body="&lt;p&gt;As I recall, I got the bomb car one in the Shrouded stronghold. Lots of times when enemies take cover they are huddled together in the limited space, you can try to boost the car right into them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think what I did was to sneak up on a group of them, then I had the car just zip in full speed and KABOOM, I got it.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As for the &lt;strong&gt;Hat Trick&lt;/strong&gt;, I did that one in the prison break out. What I did was in the part where you open the jail cells and let the mutants out I waited until they were attacking the guards, then I shot a guard with a mind control bolt. I moved him closer to the other guard then detonated him, taking out most of the mutant in the room as well.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-27T03:31:04.760" LastActivityDate="2011-10-27T03:31:04.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33404" PostTypeId="1" AcceptedAnswerId="33415" CreationDate="2011-10-27T02:55:32.477" Score="3" ViewCount="656" Body="&lt;p&gt;When we click go advance to next level it appears all items not picked up are automatically sold and split with the group. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the same thing happen if we click go to tavern instead?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2011-12-10T11:17:24.173" Title="Do we have to advance to next level for auto-sell?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33405" PostTypeId="2" ParentId="32924" CreationDate="2011-10-27T03:06:41.537" Score="0" Body="&lt;p&gt;I haven't found anything besides bosses that doesn't melt in 1 shot of her basic proximity trap, and... I'm up to 14 charges without upgrading?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;ymmv&lt;/p&gt;&#xA;&#xA;&lt;p&gt;lvl 18 doing alchemical laboratory repeatedly on all my heroes.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+45 to tower health &lt;/li&gt;&#xA;&lt;li&gt;+6 to tower damage &lt;/li&gt;&#xA;&lt;li&gt;+17 tower radius &lt;/li&gt;&#xA;&lt;li&gt;+10 tower speed &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Nothing seems immune, and I put a gas trap in front of it to clump them up really well. (some poison immune go through the gas, but the proximity mine has enough time to re-arm. Have never even tried invisibility, but reading some of the other ideas, it sounds quite nice.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2011-10-27T03:06:41.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33406" PostTypeId="1" AcceptedAnswerId="33488" CreationDate="2011-10-27T03:25:56.887" Score="19" ViewCount="11494" Body="&lt;p&gt;Is there a way to exit a multiplayer game of BF3 on the PS3 while waiting for the next match to start? I've tried the Start and  Circle buttons but neither does anything. I know you can exit with the PS button, but I would prefer another way.&lt;/p&gt;&#xA;" OwnerUserId="8926" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:43:49.820" LastActivityDate="2013-10-22T19:43:49.820" Title="How to exit a Battlefield 3 server after a match has finished?" Tags="|battlefield-3|" AnswerCount="4" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33408" PostTypeId="2" ParentId="33397" CreationDate="2011-10-27T03:32:16.300" Score="9" Body="&lt;p&gt;I &lt;em&gt;believe&lt;/em&gt; this is covered in the Johan Andersson Battlefield 3 Presentation tech talk at the NVIDIA GeForce Lan 6. He indicated that no settings are ever so low that they confer an advantage (e.g. disabling all trees, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/3EKECcdKXbs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's in part 5 at about 1:15 seconds in.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In a multiplayer game you can't just disable everything. Because that increases the visibility too much. If you disable all our particles and all our shadows it becomes like Quake 3 arena. And that's not really fair.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The other parts: &lt;a href=&quot;http://www.youtube.com/watch?v=KMaL6j7Ry6c&quot; rel=&quot;nofollow noreferrer&quot;&gt;one&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=UAgWi6hQ0Mk&quot; rel=&quot;nofollow noreferrer&quot;&gt;two&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=EN549g0GNgc&quot; rel=&quot;nofollow noreferrer&quot;&gt;three&lt;/a&gt;, &lt;a href=&quot;http://www.youtube.com/watch?v=20ZYkYiCdrg&quot; rel=&quot;nofollow noreferrer&quot;&gt;four&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would shoot for mostly High settings, as that is what the designers intended. (I do recommend turning shadows to medium and avoiding MSAA as the perf penalties are far too high for very little visual improvement.)&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-10-27T03:32:16.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33409" PostTypeId="2" ParentId="33402" CreationDate="2011-10-27T03:34:07.160" Score="14" Body="&lt;p&gt;Each stat has a particular type of rune that it is best with. Even if it is available on other runes, it will only have a weaker effect in comparison. You can see the full list of these compatibilities &lt;a href=&quot;https://gaming.stackexchange.com/questions/24607/primary-secondary-runes-on-the-store-page/24609#24609&quot;&gt;in this answer&lt;/a&gt;. Generally, it is optimal to go for these &quot;primary&quot; runes, but a certain strategies do revolve around using &quot;secondary&quot; rune types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;halo&quot; effect shows you what the primary rune type for that particular stat is. So for example, if you have a Greater Glyph of Strength, it will have a Red halo, because the best rune type for Attack Damage is the Mark (Red). Seals of Strength would also have a Red halo. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quintessences will always glow the color of one of the other three runes &lt;em&gt;unless&lt;/em&gt; it is one of the stats that is only available on a Quintessence. So a Quintessence of Fortitude will glow Yellow as Health is generally a Seal. But a Quintessence of Swiftness will glow purple, as movespeed is only available on Quintessences.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-10-27T03:34:07.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33410" PostTypeId="2" ParentId="33231" CreationDate="2011-10-27T03:39:57.790" Score="1" Body="&lt;p&gt;Yes -- the game is universal and all keys work in any country. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Changing the default language in the game away from English, I don't know about, but presumably that can be done via game settings somewhere.)&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-10-27T03:39:57.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33411" PostTypeId="5" CreationDate="2011-10-27T03:47:11.323" Score="0" Body="&lt;p&gt;&lt;em&gt;Alpha Protocol&lt;/em&gt; is an action role-playing game about spies.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-27T04:08:38.507" LastActivityDate="2011-10-27T04:08:38.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33412" PostTypeId="4" CreationDate="2011-10-27T03:47:11.323" Score="0" Body="Alpha Protocol is an action role-playing game about spies." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-27T04:08:40.270" LastActivityDate="2011-10-27T04:08:40.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33413" PostTypeId="5" CreationDate="2011-10-27T03:54:53.190" Score="0" Body="&lt;p&gt;&lt;em&gt;SimTower&lt;/em&gt; is a 1994 management &amp;amp; construction simulator game where the player is in charge of developing a tower. The game was deveped by Yoot Saito at Maxis and was released for Mac OS 7, Windows, 3DO and Game Boy Advance. Saito developed a sequel, Yoot Tower.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/SimTower&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/yoot-tower&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;yoot-tower&amp;#39;&quot; rel=&quot;tag&quot;&gt;yoot-tower&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-27T04:10:00.720" LastActivityDate="2011-10-27T04:10:00.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33414" PostTypeId="4" CreationDate="2011-10-27T03:54:53.190" Score="0" Body="SimTower is a 1994 management &amp; construction simulator game where the player is in charge of developing a tower. The game was deveped by Yoot Saito at Maxis and was released for Mac OS 7, Windows, 3DO and Game Boy Advance. Saito developed a sequel, Yoot Tower." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-27T04:10:02.030" LastActivityDate="2011-10-27T04:10:02.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33415" PostTypeId="2" ParentId="33404" CreationDate="2011-10-27T04:05:23.957" Score="4" Body="&lt;p&gt;Yes, the same thing occurs when you go to the tavern instead. You will see a message saying that the additional mana is added to your bank just before you start loading the tavern.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-10-27T06:11:26.257" LastActivityDate="2011-10-27T06:11:26.257" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33416" PostTypeId="1" CreationDate="2011-10-27T04:08:14.753" Score="17" ViewCount="83207" Body="&lt;p&gt;Which choices throughout the game do you need to make to get the &quot;Dinner with &lt;a href=&quot;http://masseffect.wikia.com/wiki/Kelly_Chambers&quot; rel=&quot;noreferrer&quot;&gt;Kelly&quot; Chambers&lt;/a&gt; dialog option. Which characters should you spurn or encourage to make this happen? Which dialog choices with Kelly specifically do you need to make to get to that point?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://masseffect.wikia.com/wiki/Romance&quot; rel=&quot;noreferrer&quot;&gt;Mass Effect — Romance wiki article&lt;/a&gt; provides general guidelines, but I must be doing something wrong because I can't get it with the options I've chosen in my last two playthroughs.&lt;/p&gt;&#xA;" OwnerUserId="1134" LastEditorUserId="336" LastEditDate="2012-02-28T03:30:11.837" LastActivityDate="2018-10-03T08:40:18.987" Title="How to get &quot;Dinner with Kelly&quot; romantic option in Mass Effect 2?" Tags="|mass-effect-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33417" PostTypeId="1" AcceptedAnswerId="33423" CreationDate="2011-10-27T04:19:27.423" Score="3" ViewCount="253" Body="&lt;p&gt;In TvZ videos from day9 I saw the following a few times: Terran scouted Zerg base and scouted some spine crawlers. But doesn't try to go inside of the base, instead sitting outside and waiting. He scouts zerglings, banelings and actually doesn't move his hellions away but wait just where the creep ends.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my perspective, Zerg can easily surround those hellions with some zerlings and kill them. Terran should &lt;strong&gt;constantly&lt;/strong&gt; keep an eye on these hellions to pull them back and micro to keep them alive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't think even PRO players constantly watching the mini-map. They need do other stuff and they risk to loose those hellions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question: What is a proper way to keep scouts on the front of opponent base and watch them constantly?&lt;/p&gt;&#xA;" OwnerUserId="3467" LastEditorUserId="1400" LastEditDate="2011-10-27T09:21:20.017" LastActivityDate="2011-10-27T13:15:02.930" Title="Why is it safe to leave Hellions close to creep?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33418" PostTypeId="2" ParentId="33379" CreationDate="2011-10-27T04:20:29.647" Score="7" Body="&lt;p&gt;As assault you need to run away, or come back with an engineer (rpg) or support (c4) teammate to take on the tank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your options are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;ALWAYS spot the tank, no matter what, using your spot key. This way others can see it on the mini-map and hopefully run over to engage it with tank-appropriate weapons&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;toss a grenade at it. Won't do a ton of damage but every bit helps (think 5-10% max).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;if you have the m320 grenade launcher equipped, you can ping it with grenades. The standard HE grenades will only do about 10% damage per hit.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In my testing, you'd have to hit the tank with 4-5 40mm grenades AND a hand grenade to get it down to 50% aka disabled state. So if you have no other options, go for it, but have no illusions that if it's assault vs. tank, you &lt;em&gt;will&lt;/em&gt; lose. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just because the tank is there doesn't mean &lt;em&gt;you&lt;/em&gt; have to take it on. Discretion is often the better part of valor!&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-10-27T04:20:29.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33419" PostTypeId="2" ParentId="33357" CreationDate="2011-10-27T04:26:13.620" Score="7" Body="&lt;p&gt;This is basically &quot;how do I determine if my hardware is stable?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;run &lt;a href=&quot;http://www.mersenne.org/freesoft/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prime95&lt;/a&gt; overnight and see if your CPU is stable&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;run &lt;a href=&quot;http://www.memtest86.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Memtest86&lt;/a&gt; overnight and see if your memory is stable&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;run &lt;a href=&quot;http://www.ozone3d.net/benchmarks/fur/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Furmark&lt;/a&gt; for an hour or so (be careful as this thing loads GPUs far beyond any realistic load)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Warning: Battlefield 3 is known to be &lt;em&gt;extremely&lt;/em&gt; GPU intensive and may cause more heat than most games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: apparently there might be a possible &lt;a href=&quot;http://www.reddit.com/r/battlefield3/comments/lo6o0/realtek_crashing_problem_inherited_from_moh/&quot; rel=&quot;nofollow noreferrer&quot;&gt;RealTek sound driver conflict&lt;/a&gt;, too. Apparently there's a history of Realtek issues with DICE engine games, so this is not new. A lot of people are &lt;a href=&quot;http://www.reddit.com/r/battlefield3/comments/lqs7t/this_is_now_becoming_a_huge_issue_not_my_video/&quot; rel=&quot;nofollow noreferrer&quot;&gt;saying &quot;use USB audio&quot; as a workaround&lt;/a&gt;. Can you try that?&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2011-10-27T12:00:37.870" LastActivityDate="2011-10-27T12:00:37.870" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33420" PostTypeId="1" AcceptedAnswerId="33426" CreationDate="2011-10-27T04:32:50.367" Score="8" ViewCount="3199" Body="&lt;p&gt;I managed to beat this boss on the 15th try as a melee character. There are two attack dogs and one Capra Demon (who has good attack range and an unblockable attack) in one tiny room. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can a spell-casting character win this fight, considering the casting time needed for most spells?&lt;/p&gt;&#xA;" OwnerUserId="3819" LastEditorUserId="10204" LastEditDate="2011-10-27T14:21:00.987" LastActivityDate="2015-01-23T00:56:47.223" Title="Surviving as a Spellcaster vs. Capra Demon in Dark Souls" Tags="|dark-souls|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33422" PostTypeId="1" AcceptedAnswerId="33429" CreationDate="2011-10-27T05:27:10.083" Score="15" ViewCount="670" Body="&lt;p&gt;Does the Calendar Man say or do anything special on certain holidays?&lt;/p&gt;&#xA;" OwnerUserId="918" LastEditorUserId="8350" LastEditDate="2011-11-02T01:08:07.893" LastActivityDate="2011-11-02T01:08:07.893" Title="Are there any easter eggs related to the Calendar Man?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33423" PostTypeId="2" ParentId="33417" CreationDate="2011-10-27T05:33:11.513" Score="9" Body="&lt;p&gt;Actually, that is all that they're doing. Basically constantly looking at the hellions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nobody really watches them constantly - but you look at them every couple of milliseconds, which is usually enough since zerglings are only slightly faster than hellions on creep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for a &quot;proper way&quot; of doing it: Simply learn to watch the minimap constantly. Force yourself to constantly do it, and after a while you will notice moving enemy forces easily. As a bonus, play around with the color options and set it so that you are always blue and your enemy is always red, this will make things easier to spot.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="11566" LastEditDate="2011-10-27T13:15:02.930" LastActivityDate="2011-10-27T13:15:02.930" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33426" PostTypeId="2" ParentId="33420" CreationDate="2011-10-27T06:59:36.660" Score="6" Body="&lt;p&gt;Run up the stairs to the left of where you enter, and follow the walkway round - you can successfully snipe him from the end of this ledge whilst dodging most of his attacks. If he does manage to hit you, drop down and run back up again to get a few more shots in. You will need to take out the dogs first though, they make this fight really annoying if you don't, given the small space you have to fight in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Repeat till he is dead!&lt;/p&gt;&#xA;" OwnerUserId="8141" LastActivityDate="2011-10-27T06:59:36.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33427" PostTypeId="2" ParentId="33345" CreationDate="2011-10-27T07:34:32.973" Score="28" Body="&lt;p&gt;This is kind of hard to answer because it's not exactly clear what the question is.&#xA;There are two primary game modes in Battlefield 3.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Conquest&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Capture and hold points A-E. To capture stand near a point. The more people standing near the point, the faster it captures or uncaptures. The more points you hold, the faster the opposing team's lives go down over time. When one of the team's lives gets to zero, they lose.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Rush&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One team plants a bomb on objectives A and B, the other team tries to prevent/defuse. Game is over when the attacking team runs out of lives (displayed in the lower left) or all the objectives are destroyed.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There's also deathmatch and team deathmatch, everyone hopefully knows what those are by now...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, this is my advice to new Battlefield 3 players:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Spot everything, all the time&lt;/strong&gt;. The spot key (or button; it's &lt;kbd&gt;q&lt;/kbd&gt; on PC, &lt;kbd&gt;back&lt;/kbd&gt; on Xbox, and &lt;kbd&gt;select&lt;/kbd&gt; on PS3) lets everyone else on your team know where the bad guys and vehicles are. Spot spot spot spot! If you do nothing else for your team, &lt;em&gt;please spot baddies! Always!&lt;/em&gt; This should be instinctive.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Don't &lt;em&gt;ever&lt;/em&gt; go anywhere alone. Buddy up.&lt;/strong&gt; Find your squadmates (in green) and follow them around. If you are not in a squad, join one using the SQUAD tab on your loadout screen. If your squad is filled with idiots, leave the squad and find another. Try to pick squads with players of higher rank so they aren't beginners and at least in theory know what they are doing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Always spawn on your squadmates when possible.&lt;/strong&gt; Choose your spawn point via the DEPLOY tab on your loadout screen, which will include each of your squadmates, provided they are still alive. If you cannot spawn on your squadmates, spawn at a nearby point -- perhaps not too close, if you are getting killed a lot, to give you time to approach the action without appearing in the middle of it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Move from  cover to cover&lt;/strong&gt;. Don't just run down the middle of a field or street. Pick one piece of cover, then pick a path to the next piece of cover toward your objective. Repeat until you arrive.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Play the objective&lt;/strong&gt;. Those big visible A-E letters are what everyone is fighting over. Just shooting bad guys is not enough. If you want to win, help your team achieve the objectives of the map.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Half of the battle is knowing the map&lt;/strong&gt;. It helps a lot to know the common entry and exit points on the map, because otherwise it feels random -- like anyone can be coming from anywhere! Try to stick to &lt;em&gt;one&lt;/em&gt; map for a bit and learn it reasonably well, before moving on to the next &quot;never seen this before, no idea where anyone is going&quot; map.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Use a microphone&lt;/strong&gt;. Talking to your teammates is very helpful. Try and get in a squad where others are talking, and talk to them. This is a great way to improve your game - you'll become more aware, work better together, and maybe even pick up tips from more experienced players.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course there is tons more, but that's the essentials.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="16473" LastEditDate="2013-03-12T15:43:19.857" LastActivityDate="2013-03-12T15:43:19.857" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33428" PostTypeId="2" ParentId="33079" CreationDate="2011-10-27T07:40:32.997" Score="8" Body="&lt;p&gt;I believe they use hacked XBox DVD firmware and a pre-hacked copy of GTA IV. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're paying for online multiplayer on the xBox, unlike the PC, so get them reported to the relevant people in XBox Live and make Microsoft do some work.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-10-27T07:40:32.997" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="33429" PostTypeId="2" ParentId="33422" CreationDate="2011-10-27T07:47:04.417" Score="11" Body="&lt;p&gt;Yes. If you talk to him on the holidays for your region of the game he will have special things to say. The achievement for doing so is the &lt;a href=&quot;http://www.trueachievements.com/a155697/storyteller-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Storyteller&lt;/a&gt; achievement. The Sionis Industries calendar next to his cell (also a Riddler puzzle solution) will have the dates circled. After speaking to him and reloading the area, the month will be marked off on the calendar. The first one to come up is Halloween on October 31&lt;sup&gt;st&lt;/sup&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.trueachievements.com/a155697/storyteller-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/vYHbU.jpg&quot; alt=&quot;Storyteller&quot;&gt;&lt;br /&gt;Storyteller&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-02T00:18:26.987" LastActivityDate="2011-11-02T00:18:26.987" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33430" PostTypeId="2" ParentId="33391" CreationDate="2011-10-27T09:37:39.843" Score="1" Body="&lt;p&gt;I got both of these during story missions.&lt;br&gt;&#xA;The car one I got in the first mission where you have the cars (shrouded bunker), there a part where you enter a porch overlooking a room, with a short spiral staircase on the right, enemies tend to bottleneck just after the stairs, you can hide behind the porch's rail and send cars down the stairs, with some luck you'd get to the enemies before they blow up the cars and blow up 3-5 of them. I managed to do this on Nightmare after a few tries.&lt;br&gt;&#xA;I got the arrow one during the prison break mission just after releasing the prisoner, there was a a part when he's busy hacking and you have to fend off enemies, a few guards grouped near the left side of this area and I shot one with an arrow and it got the job done. A better opportunity was in Dead City Reverse, there was a part where you watch a few soldiers fight off mutants, while they were busy with the mutants, I used my arrows and blew them all up.&lt;br&gt;&#xA;If you're past these missions, I recommend doing this either on Bash TV, sewer missions (DLC) or later in the game in the distillery missions, there will be parts where you're on a ledge and multiple mutants will climb over, I think this will be a good place to try the trophies although I didn't get them there myself.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastEditorUserId="4027" LastEditDate="2011-10-27T15:33:29.477" LastActivityDate="2011-10-27T15:33:29.477" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33431" PostTypeId="2" ParentId="33416" CreationDate="2011-10-27T10:03:38.980" Score="11" Body="&lt;p&gt;Firstly note Kelly isn't really considered a romance option and won't unlock the Paramour achievement and secondly, any gender can romance kelly XD&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chambers initially is quite formal with the commander, but eventually becomes more relaxed with the commander when he/she talks to her in a flirty manner. Continue to talk to her in a flirty manner, especially after each mission. She will then ask to feed your fish (I didn't have any fish from what I can remember but she still asked anyway.) Now, getting her to have dinner with you must have flirted with her and she must have asked to feed your fish. Once this has been achieved, the &quot;Dinner&quot; conversation will happen around recruiting Thane or completing his loyalty mission. Continue to flirt with her after completing recruiting/loyalty missions but, especially talk to her after recruiting Thane/completing his loyalty mission and you should eventually come to this conversation:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Kelly:- &quot;I'm surprised by Thane's spiritual side &lt;em&gt;etc.&lt;/em&gt; I don't know &#xA;  whether to find him scary or sexy&quot; &lt;br&gt;&lt;br&gt;I then had the option to say either&#xA;  &quot;maybe both?&quot; or &quot;are you into aliens&quot; I picked &quot;maybe both?&quot; (the&#xA;  middle option, if picked dinner is not offered)&lt;br&gt;&lt;br&gt; Shep:- &quot;A&#xA;  lot of women like bad boys&quot; &lt;br&gt;&lt;br&gt; Kelly:- &quot;A lot of women like you?&quot; &lt;br&gt;&lt;br&gt;Shep:-&#xA;  &quot;thats not my thing&quot;  &lt;br&gt;&lt;br&gt;Then asked if she wanted to have dinner with me &lt;br&gt;&lt;br&gt;&#xA;  Kelly:- &quot;goodness, i haven't stayed up that late since my college&#xA;  days, i had a wonderful evening, thank you Shepard&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Now, if you manage to save her from the collector ship (i.e. only did one mission after your crew was captured (otherwise, I think you lose all crew) and removed her from the collector pod), she will invite you to your personal quarters via your personal messages and she puts on a sexy show for you! She will only dance for you if you have not FULLY romanced anyone else (i.e. sleep with them) &lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="216676" LastEditDate="2018-10-03T08:40:18.987" LastActivityDate="2018-10-03T08:40:18.987" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="33432" PostTypeId="2" ParentId="31223" CreationDate="2011-10-27T10:57:09.517" Score="1" Body="&lt;p&gt;if you buy all the command posts, you can upgrade them, until eventually you can activate them to automatically fire at enemies with power weapons, such as the Hammer of Dawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certain levels are simple enough with 1 command post, but 2 of them next to each other will make your life a whole lot easier.&lt;/p&gt;&#xA;" OwnerUserId="13478" LastEditorUserId="9752" LastEditDate="2011-10-31T12:58:45.117" LastActivityDate="2011-10-31T12:58:45.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33433" PostTypeId="2" ParentId="31144" CreationDate="2011-10-27T11:02:22.223" Score="0" Body="&lt;p&gt;well when im searching for a game its maybes a maximum of 2-3 mins to set the game up, &#xA;im thinking that you are all suffering with a moderate/strict nat type?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;when you are on the game set up screen (horde/beast etc etc) unless your nat type says open you are gonna struggle to get a game first time.....&lt;/p&gt;&#xA;&#xA;&lt;p&gt;to change your nat type simply press the middle button on pad, right to system settings and check your connection status i.e do a connection test, this will reset the nat type to open!very simple &lt;/p&gt;&#xA;" OwnerUserId="13478" LastActivityDate="2011-10-27T11:02:22.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33434" PostTypeId="2" ParentId="33365" CreationDate="2011-10-27T11:06:46.430" Score="2" Body="&lt;p&gt;same answer as tom, when the boss wave starts whatever you need to win will appear at some point, so someone grab the scorcher and set about wiping out all the other enemies first, &#xA;leave the beserker alone until theres only 1 remaining. the person with the scorcher pops a few seconds flame down on him and move the remaining 4 players can shoot him in the chest with whatever weapons they fancy,&lt;/p&gt;&#xA;" OwnerUserId="13478" LastActivityDate="2011-10-27T11:06:46.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33435" PostTypeId="1" AcceptedAnswerId="33498" CreationDate="2011-10-27T11:08:09.263" Score="17" ViewCount="13897" Body="&lt;p&gt;In &lt;em&gt;Batman: Arkham City&lt;/em&gt;, you eventually acquire the ability to spot informants for Riddler trophies (they're highlighted in green while in detective mode). I've noticed that these informants keep popping up in the same spots after interrogating them earlier. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they always show in similar spots, and do they stop spawning at some point after you've gotten all the information about an area out of them? Or will they just keep spawning? I've only probably located (not gathered) about 75% of the Riddler trophies on the map at this point.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-27T12:10:27.953" LastActivityDate="2011-10-28T11:00:31.260" Title="Do the Riddler interrogations ever end?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33437" PostTypeId="2" ParentId="26912" CreationDate="2011-10-27T11:59:48.497" Score="4" Body="&lt;p&gt;Found a couple other people and have the same problem myself.  Seems to go away if Apartment Life is removed.  No other fix found yet.&lt;/p&gt;&#xA;" OwnerUserId="13480" LastActivityDate="2011-10-27T11:59:48.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33438" PostTypeId="2" ParentId="31893" CreationDate="2011-10-27T12:02:07.637" Score="0" Body="&lt;p&gt;I don't have the right sentence in mind, but I think to remember that you can't raise an alert AND you must keep the disguise clean! This means that certain types of attacks are unfit to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did not tried to make a list but anything that is too violent seemed to trigger the failure. I guess this is because it is a &quot;bloody&quot; attack.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-10-27T12:02:07.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33439" PostTypeId="1" AcceptedAnswerId="33441" CreationDate="2011-10-27T12:16:47.460" Score="9" ViewCount="1040" Body="&lt;p&gt;So I was rushing with a Dark Templar and a nearby Photon Cannon couldn't shoot me, but his troops shot me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qMHNI.jpg&quot; alt=&quot;photon cannon irregularity&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can this Photon Cannon detect me even if it can't shoot me? Because his Stalkers shot me even though there were no other Detects flying around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the Photo Cannon’s detection range just really long or is this guy cheating? &lt;/p&gt;&#xA;" OwnerUserId="13479" LastEditorUserId="13425" LastEditDate="2011-10-27T15:27:22.730" LastActivityDate="2011-10-27T17:31:03.413" Title="Starcraft 2: Photon Cannon Detection Range?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33441" PostTypeId="2" ParentId="33439" CreationDate="2011-10-27T12:30:38.840" Score="9" Body="&lt;p&gt;its detection range is equal to its sight range, its attack range is 7 and its sight range is 11&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: from &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Range&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Liquid wiki&lt;/a&gt;: 1 range is about the size of a zergling&lt;/p&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="13269" LastEditDate="2011-10-27T13:24:48.227" LastActivityDate="2011-10-27T13:24:48.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33445" PostTypeId="1" CreationDate="2011-10-27T13:36:13.837" Score="1" ViewCount="1668" Body="&lt;p&gt;I have installed the game to my Xbox 360 hard drive, yet the loading times between races are still very slow.  Is there anything else I can do to speed the loading times up?&lt;/p&gt;&#xA;" OwnerUserId="3672" LastEditorUserId="3936" LastEditDate="2012-03-13T03:29:05.323" LastActivityDate="2014-06-01T22:36:45.103" Title="How to reduce loading times in Forza Motorsport 4?" Tags="|xbox-360|forza-motorsport-4|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33446" PostTypeId="1" AcceptedAnswerId="33447" CreationDate="2011-10-27T14:02:23.383" Score="5" ViewCount="1948" Body="&lt;p&gt;I got a Guild Wars trial key by clicking &lt;a href=&quot;http://www.guildwars.com/freetrial/&quot; rel=&quot;nofollow noreferrer&quot;&gt;the free trial button on their website&lt;/a&gt;, however, it's full of X's, and trying to plug it into the game doesn't work. I'm really not sure what to do - I can't seem to obtain the full trial code. I checked my email but didn't see any emails from guild wars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas? Am I missing something really obvious?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.guildwars.com/support/downloadclient/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This is the client that I downloaded.&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xSbDK.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="27" LastEditorUserId="160" LastEditDate="2011-10-27T22:39:09.023" LastActivityDate="2012-02-20T21:05:43.693" Title="Guild Wars trial key is full of X's and doesn't work" Tags="|guild-wars|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33447" PostTypeId="2" ParentId="33446" CreationDate="2011-10-27T14:12:01.013" Score="7" Body="&lt;p&gt;If you look closely at the nearby text, you can see that the trial code &lt;em&gt;has already been used&lt;/em&gt; on the account. Most of the code is X'ed out, because it now just serves to let you distinguish between different codes you may have applied at some point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't need to enter the code again, you should be able to simply start up the game and play.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-10-27T14:12:01.013" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33448" PostTypeId="2" ParentId="33446" CreationDate="2011-10-27T14:15:36.953" Score="5" Body="&lt;p&gt;The serial code has already been applied to your NCSoft account. The reason it is full of X's is because they obfuscate full codes on your account details. Since the key is already applied, you should now be able to log into Guild Wars using the email and password you have chosen for the account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The email will &lt;em&gt;likely&lt;/em&gt; be the email associated with the NCSoft account (what you've scribbled out, though this may be different) and your password &lt;strong&gt;may or may not&lt;/strong&gt; be the same as your NCSoft Master Account, depending on what you have chosen. You control the passwords for your Master Account and your Guild Wars account separately, so if you cannot log in using your NCSoft Master Account details, it's likely because they are different than your Guild Wars account itself.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-10-27T14:15:36.953" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33449" PostTypeId="1" AcceptedAnswerId="33482" CreationDate="2011-10-27T14:29:30.073" Score="16" ViewCount="4157" Body="&lt;p&gt;City of Heroes is now a free to play game.  Free to download the game, and no monthly fee.  I see that there are a bunch of things in the game that are locked (costume pieces, etc.) from what I read it sounds like a lot of that stuff is available to paid players.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that stuff stay unlocked after the free month that comes with a paid copy of the game expires? (All those MMORPG's generally come with a month or so of free play time when you buy the discs...)&lt;/p&gt;&#xA;" OwnerUserId="1576" LastEditorUserId="1351" LastEditDate="2014-04-09T11:22:42.830" LastActivityDate="2014-04-09T11:22:42.830" Title="Do Unlocked Things Stay Unlocked After Paid Time Expires?" Tags="|city-of-heroes|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33450" PostTypeId="1" CreationDate="2011-10-27T14:46:08.630" Score="110" ViewCount="16207" Body="&lt;p&gt;There are a few old games that I want to play again (mostly &lt;a href=&quot;http://en.wikipedia.org/wiki/EarthBound&quot; rel=&quot;noreferrer&quot;&gt;Earthbound&lt;/a&gt; for the SNES), however I am finding it REALLY hard to get hold of a copy for a good price, as well as the requirement of purchasing a SNES to play it on...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd absolutely love to support the game, but the only realistic scenario I can find is having to use an emulator and rom (&lt;em&gt;illegally&lt;/em&gt;), something I want to avoid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand it will be different depending on the game and platform, I am just curious if there any moral and legal options of playing these little gems again?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="28182" LastEditDate="2015-10-13T07:59:13.043" LastActivityDate="2018-02-22T22:18:53.477" Title="Legal ways of playing old games that aren't for sale any longer" Tags="|backwards-compatibility|legal|" AnswerCount="9" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33451" PostTypeId="2" ParentId="33339" CreationDate="2011-10-27T14:56:18.133" Score="1" Body="&lt;p&gt;I found this table &lt;a href=&quot;http://forums.epicgames.com/threads/835392-Gears-of-War-3-Level-and-Exp-Chart&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://www.thetechgame.com/Forums/t=2290394/gears-of-war-3-level-and-exp-chart.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Not sure how legit the numbers are, however I did a bit of Googling and found various sources saying that level 100 is exactly 3,851,750 exp. &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;| Level | Experience |&#xA;| 1     |          0 | &#xA;| 2     |      1,000 | &#xA;| 3     |      2,500 | &#xA;| 4     |      4,500 | &#xA;| 5     |      7,000 | &#xA;| 6     |     10,000 | &#xA;| 7     |     13,500 | &#xA;| 8     |     17,500 | &#xA;| 9     |     22,000 | &#xA;| 10    |     27,125 | &#xA;| 11    |     32,875 | &#xA;| 12    |     39,250 | &#xA;| 13    |     46,250 | &#xA;| 14    |     53,875 | &#xA;| 15    |     62,125 | &#xA;| 16    |     71,000 | &#xA;| 17    |     80,500 | &#xA;| 18    |     90,625 | &#xA;| 19    |    101,375 | &#xA;| 20    |    112,875 | &#xA;| 21    |    125,125 | &#xA;| 22    |    138,125 | &#xA;| 23    |    151,875 | &#xA;| 24    |    166,375 | &#xA;| 25    |    181,625 | &#xA;| 26    |    197,625 | &#xA;| 27    |    214,375 | &#xA;| 28    |    231,875 | &#xA;| 29    |    250,125 | &#xA;| 30    |    269,125 | &#xA;| 31    |    288,875 | &#xA;| 32    |    309,375 | &#xA;| 33    |    330,625 | &#xA;| 34    |    352,625 | &#xA;| 35    |    375,375 | &#xA;| 36    |    398,875 | &#xA;| 37    |    423,125 | &#xA;| 38    |    448,125 | &#xA;| 39    |    473,875 | &#xA;| 40    |    500,375 | &#xA;| 41    |    527,625 | &#xA;| 42    |    555,625 | &#xA;| 43    |    584,375 | &#xA;| 44    |    613,875 | &#xA;| 45    |    644,125 | &#xA;| 46    |    675,125 | &#xA;| 47    |    706,875 | &#xA;| 48    |    739,375 | &#xA;| 49    |    772,625 | &#xA;| 50    |    806,750 | &#xA;| 51    |    841,750 | &#xA;| 52    |    877,625 | &#xA;| 53    |    914,375 | &#xA;| 54    |    952,000 | &#xA;| 55    |    990,500 | &#xA;| 56    |  1,029,875 | &#xA;| 57    |  1,070,125 | &#xA;| 58    |  1,111,250 | &#xA;| 59    |  1,153,250 | &#xA;| 60    |  1,196,250 | &#xA;| 61    |  1,240,250 | &#xA;| 62    |  1,285,250 | &#xA;| 63    |  1,331,250 | &#xA;| 64    |  1,378,250 | &#xA;| 65    |  1,426,250 | &#xA;| 66    |  1,475,250 | &#xA;| 67    |  1,525,250 | &#xA;| 68    |  1,576,250 | &#xA;| 69    |  1,628,250 | &#xA;| 70    |  1,681,250 | &#xA;| 71    |  1,735,250 | &#xA;| 72    |  1,790,250 | &#xA;| 73    |  1,846,250 | &#xA;| 74    |  1,903,250 | &#xA;| 75    |  1,961,250 | &#xA;| 76    |  2,020,250 | &#xA;| 77    |  2,080,250 | &#xA;| 78    |  2,141,250 | &#xA;| 79    |  2,203,250 | &#xA;| 80    |  2,266,750 | &#xA;| 81    |  2,331,750 | &#xA;| 82    |  2,398,250 | &#xA;| 83    |  2,466,250 | &#xA;| 84    |  2,535,750 | &#xA;| 85    |  2,606,750 | &#xA;| 86    |  2,679,250 | &#xA;| 87    |  2,753,250 | &#xA;| 88    |  2,828,750 | &#xA;| 89    |  2,905,750 | &#xA;| 90    |  2,984,250 | &#xA;| 91    |  3,064,250 | &#xA;| 92    |  3,145,750 | &#xA;| 93    |  3,228,750 | &#xA;| 94    |  3,313,250 | &#xA;| 95    |  3,399,250 | &#xA;| 96    |  3,486,750 | &#xA;| 97    |  3,575,750 | &#xA;| 98    |  3,666,250 | &#xA;| 99    |  3,758,250 | &#xA;| 100   |  3,851,750 |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-10-27T15:03:31.777" LastActivityDate="2011-10-27T15:03:31.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33452" PostTypeId="1" AcceptedAnswerId="33958" CreationDate="2011-10-27T14:57:21.907" Score="9" ViewCount="1798" Body="&lt;p&gt;Most skills in Dungeon Defenders have a logical 'upgradeable' feature.  Damage, range, speed, etc are all numbers that can increase (or be decreased) logically.  But the Huntress has her Invisibility skill, which has no intuitively scalable difference.  It's on/off--visible or invisible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What benefit does upgrading this skill give a Huntress?&lt;/p&gt;&#xA;" OwnerUserId="10246" LastEditorUserId="3610" LastEditDate="2012-06-25T16:38:32.233" LastActivityDate="2012-06-25T16:38:32.233" Title="What does Upgrading Huntress Invisibility Do?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33453" PostTypeId="2" ParentId="23926" CreationDate="2011-10-27T14:59:43.967" Score="0" Body="&lt;p&gt;Things I've done that have worked (&lt;a href=&quot;http://en.wiktionary.org/wiki/your_mileage_may_vary&quot; rel=&quot;nofollow noreferrer&quot;&gt;ymmv&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Talked trash on my team.&lt;/li&gt;&#xA;&lt;li&gt;Explained enemy weaknesses/advantages.  Probably the most important.  Their team is all AD?  Buy a thornmail.  All AP?  Buy a FoN.  Their carry is a glass cannon?  Stun/kill first!&lt;/li&gt;&#xA;&lt;li&gt;Slowed our push.  If you're behind, don't push!  &lt;/li&gt;&#xA;&lt;li&gt;Farm more.  Goes hand-in-hand with less pushing (last-hit minions).  &lt;/li&gt;&#xA;&lt;li&gt;Dropped wards.  And lots of them.  Baron, Dragon, Golem and Lizard, common bushes..&lt;/li&gt;&#xA;&lt;li&gt;Purchased detect invis.  Wards or oracle, especially vs invis champions.&lt;/li&gt;&#xA;&lt;li&gt;Gotten kills.  A few organized team ganks can really turn the tide, esp if they're expecting disorganization.&lt;/li&gt;&#xA;&lt;li&gt;Earned team gold.  Dragon, quick turret smash, baron if you're sure he's not warded.&lt;/li&gt;&#xA;&lt;li&gt;Explained the meta game.  Tank up front, decide who will initiate/how, who to nuke first, etc.&lt;/li&gt;&#xA;&lt;li&gt;Play as &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Fiddlesticks_the_Harbinger_of_Doom&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fiddle&lt;/a&gt;.  Who cares how bad your team is with that ult?  =D&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-10-27T14:59:43.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33454" PostTypeId="2" ParentId="33450" CreationDate="2011-10-27T15:07:16.357" Score="4" Body="&lt;p&gt;A growing number of games are becoming available on console marketplaces such as the Wii Virtual Console and the XBox Live Arcade.  This is a convenient way to play older games through legal channels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you mentioned earthbound by name - it &lt;a href=&quot;http://earthbound.nintendo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;is available&lt;/a&gt; on the Wii U virtual console.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2015-09-01T12:32:35.157" LastActivityDate="2015-09-01T12:32:35.157" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33455" PostTypeId="1" AcceptedAnswerId="33608" CreationDate="2011-10-27T15:08:47.790" Score="9" ViewCount="2291" Body="&lt;p&gt;The tooltip on the Darkness trap seems very vague to me.  The description I found on the DD Wiki is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Darkness Trap - When activated, enemies become consumed by darkness, rendering them unable to attack, and making them lose their current target.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I believe that is the actual text from the game, as well.  I'm just confused by what this actually means in gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, what happens if enemies are in the Darkness trap, but the Huntress is also there?  Will they ignore her and just run straight past her?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens if the radius of the Darkness Trap overlaps with a crystal?  Will enemies attacking the crystal stop and just sit around doing nothing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How about if Squire or Apprentice wall is blocking the enemies from making forward progress.  Will they just stand and wait until Darkness ends, then resume attacking?  Will they try to find another path (or something else to destroy)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, does the Darkness trap affect ENEMIES, or does it affect the allied structures/units inside the Darkness trap?  For example, if I manually set off a Darkness trap I am standing in, will enemies outside the trap still see me and approach or attack me?  If they enter the trap, will they 'lose me' and stop attacking?  Or, if I am in the trap, will they simply not see me in the first place?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are all specifics about the Darkness trap that I do not entirely understand; I am more reluctant to spend 5 DU on the trap if I don't fully understand how it works.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2011-10-29T02:15:54.527" Title="How Does the Darkness Trap Work?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33457" PostTypeId="2" ParentId="33450" CreationDate="2011-10-27T15:15:07.800" Score="57" Body="&lt;p&gt;Basically, if it's not on something like &lt;a href=&quot;http://www.nintendo.com/games/gameGuide&quot; rel=&quot;noreferrer&quot;&gt;WiiWare&lt;/a&gt;, &lt;a href=&quot;http://us.playstation.com/psn/&quot; rel=&quot;noreferrer&quot;&gt;Playstation Network&lt;/a&gt;, or &lt;a href=&quot;http://www.gog.com/&quot; rel=&quot;noreferrer&quot;&gt;Good Old Games&lt;/a&gt;, or re-released ala many of the Nintendo era Final Fantasy games, then you're going to have trouble finding copies and the equipment needed to play them.  The fact that certain games are simply nearly impossible to purchase anymore is often the excuse for abandonware or ROM sites.  It is worth pointing out that if you buy a copy on ebay for $100, the company that owns the game won't actually see any of that money.  Whether this goes against your moral compass is up to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, legally, it'd be against the law if you download a game, even if it's not being sold anywhere.  Fortunately, more companies are joining the bandwagon of releasing older games for new audiences, so it's become easier to find old games for sale legally.&lt;/p&gt;&#xA;" OwnerUserId="8675" LastActivityDate="2011-10-27T15:15:07.800" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33459" PostTypeId="1" AcceptedAnswerId="33460" CreationDate="2011-10-27T15:25:32.170" Score="7" ViewCount="28157" Body="&lt;p&gt;I jumped out of a chopper and went splat because I didn't know what to do.&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2012-02-14T11:59:06.870" Title="How do you get your parachute to deploy in BF3 on xbox360?" Tags="|xbox-360|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33460" PostTypeId="2" ParentId="33459" CreationDate="2011-10-27T15:29:26.327" Score="5" Body="&lt;p&gt;On the XBOX 360, open the parachute by pressing &quot;a&quot;.  You must be past a certain height threshold for your parachute to be deployable.  A double press may be required to open your parachute.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source:  &lt;a href=&quot;http://www.battlefield3gamer.com/apps/blog/show/9807786-how-to-open-parachute-in-battlefield-3&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.battlefield3gamer.com/apps/blog/show/9807786-how-to-open-parachute-in-battlefield-3&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3255" LastEditorUserId="816" LastEditDate="2011-10-27T16:12:27.490" LastActivityDate="2011-10-27T16:12:27.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33461" PostTypeId="2" ParentId="33459" CreationDate="2011-10-27T15:39:31.513" Score="6" Body="&lt;p&gt;As long as you are in &quot;freefall&quot; mode (you can see both of your hands in front of you, and no weapon), you can press the jump button (default &quot;A&quot; for xbox) to deploy your parachute. You will enter freefall mode after falling for a certain amount of time/distance.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-27T15:39:31.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33462" PostTypeId="1" AcceptedAnswerId="33463" CreationDate="2011-10-27T15:52:26.677" Score="11" ViewCount="13202" Body="&lt;p&gt;In &lt;em&gt;Battlefield 3&lt;/em&gt;, during Operation Swordbreaker, there is a point where you are told to &quot;Get up on the wall and man the LMG&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can get up there and man it and then prone, but I keep getting killed shortly after that. Anyone have a good strategy for getting past this point?&lt;/p&gt;&#xA;" OwnerUserId="8494" LastEditorUserId="2259" LastEditDate="2011-11-07T22:12:05.363" LastActivityDate="2013-05-27T19:45:52.313" Title="Manning the LMG in Operation Swordbreaker" Tags="|battlefield-3|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33463" PostTypeId="2" ParentId="33462" CreationDate="2011-10-27T16:00:52.950" Score="14" Body="&lt;p&gt;The easiest way to pass this point is to grab the LMG and then find cover, you don't actually have to kill anyone. It's all time based (or if it isn't, your squad makes short work of the small amount of people you need to kill), and then a helicopter will fly in and take out the rest.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-27T16:00:52.950" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33464" PostTypeId="2" ParentId="33450" CreationDate="2011-10-27T16:07:09.340" Score="21" Body="&lt;p&gt;Using ROM images from the net, or even from a copy of a game you own, is illegal.&#xA;Period.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://nintendo.com/corp/legal.jsp#download_rom&quot; rel=&quot;noreferrer&quot;&gt;Here is Nintendo's official take on it&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to be legal, you have to buy the original system or a licensed re-issue and the original ROM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As these games are out of circulation, and as such are practically relics by modern media standards, you've got to choose your battles. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Finding Them Cheap/Free:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to be thrifty and save a buck, you're going to have to hunt around and do the leg work. These items can be found at many vintage/thrift/flea market locations... often for 99¢ So you could scour the wastelands and possibly score one. It won't be MIMB... But it'll play your games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you REALLY love the game just buy it. No price can be put on love!&#xA;Own it and treasure it. Archive it.&#xA;Take pictures of it with you on vacation and frame them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And check Craigslist. People often GIVE AWAY old stuff like this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are essentially collecting art and design from the past... just with the added bonus of light, sound and interactivity.  Sometimes really amazing pieces of the historical past of video games fetch VERY high prices. If that is the case, just owning it can be a fight. Be prepared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Places to Buy Old Games:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a lot of places that ship and have online inventory or are only a phone call away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can personally recommend &lt;strong&gt;&lt;a href=&quot;http://www.estarland.com/index.asp?page=NintendoSuper&quot; rel=&quot;noreferrer&quot;&gt;eStarland&lt;/a&gt;&lt;/strong&gt; - They have long been a leader in online retro and import game support. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://getreadytogame.com&quot; rel=&quot;noreferrer&quot;&gt;8 bit and up&lt;/a&gt;&lt;/strong&gt; / 212-674-0201 - Very cool owner, and great shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://videogamesnewyork.com&quot; rel=&quot;noreferrer&quot;&gt;Video Games NY&lt;/a&gt;&lt;/strong&gt; / (212) 539-1039 - Has a huge selection&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also purchase a reissued console that plays both NES and SNES (and Sega's SMS/Genesis - score!) cartridges for about $30 &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003Y5AHPG&quot; rel=&quot;noreferrer&quot;&gt;CNES/SNES/Genesis FC3 Plus Gaming System&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These systems support the original cartridges. And are also legal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;tl:dr&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, collecting vintage via the internet isn't always cheap.&#xA;To save money you're can try questing around the country side of suburbia. MILLIONS of SNES systems are always around. Plus it's always good to get out of the house, off the net and meet your neighbors!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, unless you own a time machine, be prepared to be the high bidder or forever be incomplete in your collection if you're after a hot or controversial title.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="4239" LastEditDate="2011-10-27T20:31:59.653" LastActivityDate="2011-10-27T20:31:59.653" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="33465" PostTypeId="1" AcceptedAnswerId="57689" CreationDate="2011-10-27T16:07:56.390" Score="2" ViewCount="4063" Body="&lt;p&gt;In Battlefield 3, I'm able to connect to a server with a first computer, but the second computer in the LAN will always keep on the &quot;connecting...&quot; phase. I think that happens because I was using the same port.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Origin uses registry to launch the game so I changed the registry to use another port:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\GameUX\Games{438D1154-48C0-41FD-BDB0-BC789AAA5BE3}\AppExePath&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;using &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Program Files (x86)\Origin Games\Battlefield 3\bf3.exe +clientport 20000&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it didn't work. Also tried to enable/disable UPnP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course both computers have different accounts.&lt;/p&gt;&#xA;" OwnerUserId="7826" LastEditorUserId="28182" LastEditDate="2013-12-05T08:25:20.650" LastActivityDate="2013-12-05T08:25:20.650" Title="Battlefield 3 problem connecting to same server on LAN" Tags="|battlefield-3|origin|networking|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33466" PostTypeId="2" ParentId="32847" CreationDate="2011-10-27T16:10:26.993" Score="11" Body="&lt;p&gt;Currently, Battlefield 3 does not support cross-platform multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.shacknews.com/article/69428/dice-discusses-battlefield-3-console-multiplayer-changes&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; article, which quotes the studio head, Robert Bach, there are numerous differences between the PC and Console versions of Battlefield 3:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Limitations caused by hardware requirements causes the maximum number of players in a game to vary between versions:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on the PC and 24 players maximum on console...We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Alterations were also done on the maps themselves to make them work better for smaller numbers of players:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When we say they are smaller, it's not that we have cut them in half. But we tried to compact them slightly to keep the action up.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Judging by these differences, and the licensing/requirements mentioned by Stof, it is extremely unlikely that there will be support for such a feature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a side note, having such a feature would be a huge win for this game franchise, which is in constant competition with the folks over at Call of Duty, and I'd hope that any game promoter/marketer would have immediately jumped on it as a major selling point if it was a plausible future enhancement.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-10-27T16:10:26.993" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33468" PostTypeId="2" ParentId="33191" CreationDate="2011-10-27T16:35:06.293" Score="0" Body="&lt;p&gt;From what ive noticed, the upgrade is 15% of whatever value you are upgrading on the first upgrade.  After that it goes up by 120% of the previous upgrade, rounded, each level. So:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a stat starts at 100&#xA;On the first upgrade it goes up by 15 to 115 (100 + 15)&#xA;On the second upgrade it goes up by 18 to 133 (115 + 18)&#xA;On the third upgrade it goes up by 21.6 to 155 (133 + 22)&#xA;On the fourth upgrade it goes up by 25.92 to 171 (155 + 26)&#xA;The pattern seems to go on like this regardless of total upgrade level.&#xA;So if your weapon started at 100 damage and you upgraded that stat 4 times, youd be at 171 damage all said and done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That should be a more comprehensive answer, and hopefully its correct.&lt;/p&gt;&#xA;" OwnerUserId="13485" LastEditorUserId="2578" LastEditDate="2011-10-27T16:41:19.313" LastActivityDate="2011-10-27T16:41:19.313" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33469" PostTypeId="1" AcceptedAnswerId="33490" CreationDate="2011-10-27T16:45:53.207" Score="24" ViewCount="202317" Body="&lt;p&gt;The Battle.net ladder reset a few days ago, and already some players are up to level 90+.  Myself, I've managed to play primarily solo and get to Act 3 in Normal and a comfortable level 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I presume these other players are going in groups and helping each other out rather than soloing, but I don't think this explains all of the difference in play.  I am also willing to make some serious concessions for the fact that I have many other demands on my time and have only played about 2.5 hours per night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to find all the waypoints, clear dungeons of creatures and then move on but it seems that the preferred style is to run through as much of the level as possible and just fight the end bosses.  I presume that since higher level areas give more experience this accelerates levelling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this method commonly called rushing, and if so what do you do to maintain good equipment and levels so that you can continue this process?  Do you just revisit the choice areas in previous acts a couple of times and move on once you're competitive again?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2016-05-05T21:04:55.730" Title="What is a good power levelling strategy for Diablo 2?" Tags="|diablo-ii|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33470" PostTypeId="2" ParentId="33383" CreationDate="2011-10-27T17:09:35.987" Score="3" Body="&lt;p&gt;&lt;strong&gt;Short Answers&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Yes&lt;/li&gt;&#xA;&lt;li&gt;Yes&lt;/li&gt;&#xA;&lt;li&gt;No&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A bit more detail&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Since the 3DS doesn't have a whole lot of built in storage, some sort of flash cart is going to be necessary.  This likely remains true even if there is, or comes to be some sort of lasting hack that would let you run homebrew from the SD card slot.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Most flash cartridges store the bulk of their data on an SD card(usually Micro nowadays) that you provide, thus practically &lt;em&gt;requiring&lt;/em&gt; an SD card.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;To the best of my knowledge, the business of flashing the DS itself is an old practice.  Before the system had been so thoroughly hacked, flashing was one of the favorable options.  Downsides included the fact that it would technically void your warranty(but wasn't really easy to detect).  Basically, you could flash your DS, but all of the up-to-date carts will achieve the same end result without changing anything on the actual DS.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="13423" LastEditorUserId="13423" LastEditDate="2012-06-03T04:39:04.100" LastActivityDate="2012-06-03T04:39:04.100" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33472" PostTypeId="1" AcceptedAnswerId="33479" CreationDate="2011-10-27T17:23:08.760" Score="13" ViewCount="28197" Body="&lt;p&gt;Is there anyway to play Battlefield 3 from various Xbox systems just by recovering your gamertag? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope so... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently I am trying to play Battlefield 3 on Xbox 360 at work.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recovered my gamertag and attempted to play multiplayer but was asked for the EA multiplayer code.  I re-entered my valid code but was told that my code was already registered, and that I could buy another one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have played many games on other peoples systems, using my legit gamertag and maintaining my stats. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than EA hoping for me to purchase another online code, what can I do? EA profiles should be tied to gamertags, not hardware.&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorDisplayName="user101016" LastEditDate="2016-02-02T17:25:43.383" LastActivityDate="2016-02-03T16:42:14.560" Title="Is there any way to play Battlefield 3 multiplayer from more than one xbox 360 it's installed on?" Tags="|battlefield-3|xbox-network|xbox-360|" AnswerCount="9" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33473" PostTypeId="1" CreationDate="2011-10-27T17:24:26.030" Score="12" ViewCount="13636" Body="&lt;p&gt;There are a few old Windows games I have that I can't get to work on Vista.  The problem is usually Quicktime.  For example, there is a game called Bad Day on the Midway, that I just can't get to work right.  There are other games I'd like to play like Under a Killing Moon.    I think I got through most of the hoops of getting the old games to play, but I can't get the Quicktime to work even if I download the really old version of it.  Any advice?&lt;/p&gt;&#xA;" OwnerUserId="13487" LastActivityDate="2015-08-16T22:08:48.210" Title="How do you play old Windows games that use Quicktime?" Tags="|backwards-compatibility|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33474" PostTypeId="2" ParentId="33472" CreationDate="2011-10-27T17:26:57.477" Score="0" Body="&lt;p&gt;My understanding is that you can only play a game that is installed on the hard disk if you have the game disc in the drive...&lt;/p&gt;&#xA;" OwnerUserId="13488" LastActivityDate="2011-10-27T17:26:57.477" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33475" PostTypeId="2" ParentId="33439" CreationDate="2011-10-27T17:31:03.413" Score="3" Body="&lt;p&gt;No, this guy is not cheating!&#xA;On the topic of Detectors &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Detector&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquidpedia&lt;/a&gt; says the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Although detection is tied to a unit's sight range&lt;/strong&gt;, it will provide detection within that range when its own line of sight is blocked as long as vision is provided by another unit, e.g. Missile Turret at the bottom of a ramp with a Marine on top of said ramp; this will detect Dark Templars on the upper cliff level. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This means all structures that have the Detector abilitie are able to see your cloaked or burrowed units even if they &lt;strong&gt;can not&lt;/strong&gt; attack it. Having larger sight (and with that detection) range than attack range is something all static defense buildings have in common:&lt;br&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Photon_Cannon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Protoss' Photon Cannon&lt;/a&gt;, &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Missile_Turret&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terrans Missile Turret&lt;/a&gt; and &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Spore_Crawler&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zergs Spore Crawler&lt;/a&gt; all have a sight range of 11 and attack range of 7. &lt;em&gt;Missle Turrets attack range can be upgraded to 8 with &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Hi-Sec_Auto_Tracking&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hi-Sec Auto tracking&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2011-10-27T17:31:03.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33476" PostTypeId="2" ParentId="33469" CreationDate="2011-10-27T17:42:57.470" Score="0" Body="&lt;p&gt;From what I remember, this is the optimal rushing/leveling sequence.  It requires the help of a high level character and some other appropriate level characters along the way.  We'll call the higher level character Roosta.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Roosta rushes&lt;sub&gt;1&lt;/sub&gt; you to Act V.  &lt;/li&gt;&#xA;&lt;li&gt;Since you can't complete the Ancients quest until level 20/40/60, and thus can't enter Baal's area, you need some help from another character.  A bumper&lt;sub&gt;2&lt;/sub&gt; joins the game and Roosta kills Baal with the bumper.  &lt;/li&gt;&#xA;&lt;li&gt;Repeat 1 and 2 for Nightmare and Hell difficulties.  You are now a level 1 character in the end-game of Hell.&lt;/li&gt;&#xA;&lt;li&gt;Join 'Chaos Run' games and level like crazy by following Roosta around and not dieing.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;1&lt;/sub&gt;  The rush for each act is a bit different but basically involves Roosta getting to the next quest point while you wait in town.  He then puts up a TP which you walk through and perform an action (or just watch a boss die) then head back to town while Roosta teleports to the next area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;2&lt;/sub&gt;  A bumper is a character that can legitimately complete the last quest in Act V (killing Baal).  If you are partied with the bumper, you'll get the quest and advance to Nightmare as well.&lt;/p&gt;&#xA;" OwnerUserId="1361" LastActivityDate="2011-10-27T17:42:57.470" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33477" PostTypeId="1" AcceptedAnswerId="33495" CreationDate="2011-10-27T17:44:13.523" Score="8" ViewCount="2911" Body="&lt;p&gt;I have had success using the attack helicopter's heat-seeking missiles to take down jets and other helicopters, but I haven't been able to lock on to ground vehicles with them yet.  Have I been doing it wrong or is it not possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they don't lock on to ground targets, then do the pilots ever get any missiles or upgrades that allow them to hit ground targets more easily?&lt;/p&gt;&#xA;" OwnerUserId="13470" LastActivityDate="2013-09-13T04:44:42.087" Title="Do the attack helicopter's heat-seeking missiles lock on to ground targets?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33478" PostTypeId="2" ParentId="33469" CreationDate="2011-10-27T17:44:23.243" Score="5" Body="&lt;p&gt;While leveling in Diablo II it is important to remember that until you get a character to level 25 it is best to try and only kill monsters that are within three levels of yours.  For example, if your character is at level 10, try and stick to killing monsters that are in the 7 to 13 range(&lt;a href=&quot;http://gordonweb.net/leveling_guide.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;reference&lt;/a&gt;).  This is due to the severity of penalties that you get to the amount of experience netted before level 25.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After level 25 it is best to always kill as high a level of monster as you can safely do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, it will certainly not hurt to have a good build guide to help you in the process of building a character that is strong enough to make it to level 90 and beyond.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would seem that &lt;a href=&quot;http://www.d3scene.com/forum/diablo-2-forum/43118-fastest-way-level-d2-1-13-a.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this guide&lt;/a&gt; is succinct, but requires multiple players:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Using the Classic Rush method:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1. Do a classic Rush through all difficulties&#xA;&#xA;2. Once you are in hell Act 3,&#xA;   convert your character into an expension char.&#xA;&#xA;3. Kill Mephisto and start doing Chaos runs till level 60.&#xA;   Good experience starts at level 25.&#xA;&#xA;4. On level 60 start doing Baalruns.&#xA;&#xA;5. Do Baalruns till level 95.&#xA;&#xA;6. Start doing Diablo and Baal.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Alternatively if you do not have a classic friend&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1. Rush to Act 5 normal.&#xA;&#xA;2. Find a game where someone needs to do the Baalquest.&#xA;   Wait in town (you can not enter TP cause you have no ancients).&#xA;&#xA;3. Let him finish the baal quest.&#xA;   As a party member you complete the quest too.&#xA;&#xA;4. Repeat this for nightmare.&#xA;&#xA;5. In hell do Chaos runs to 60.&#xA;&#xA;6. Baal runs to level 95.&#xA;&#xA;7. Starting there, again Diablo + Baalruns till 99.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13423" LastActivityDate="2011-10-27T17:44:23.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33479" PostTypeId="2" ParentId="33472" CreationDate="2011-10-27T17:44:50.187" Score="8" Body="&lt;p&gt;There are 2 possible options for you, I think:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Take your profile and game data on a USB drive with you.&lt;/li&gt;&#xA;&lt;li&gt;Recover your profile on the other 360, and re-download the Online Pass. This should be available to you on the other machine since it was previously downloaded. The full steps to re-download content are &lt;a href=&quot;http://support.microsoft.com/kb/962228&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, but basically: Guide, Settings, Account Management, Download History, find the item and re-download it.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This all being said, I dont' have the game and haven't tried it, but let me know if it works.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-27T17:44:50.187" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33481" PostTypeId="2" ParentId="33473" CreationDate="2011-10-27T18:36:45.190" Score="7" Body="&lt;p&gt;There is a very handy company out there called &lt;a href=&quot;http://www.gog.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Good Old Games&lt;/a&gt; that re-releases old games that it can get licensing for that will run on the current systems. For example: &lt;a href=&quot;http://www.gog.com/en/gamecard/tex_murphy_under_a_killing_moon&quot; rel=&quot;nofollow noreferrer&quot;&gt;Under a Killing Moon&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They do not have all the games, and yes you have to buy the game again but they are usually very inexpensive. It does make running old games on a modern computer much much easier. I am very much enjoying Dungeon Keeper 2, Roller Coaster Tycoon 2 and the Descent series all over again :)&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-10-27T18:36:45.190" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33482" PostTypeId="2" ParentId="33449" CreationDate="2011-10-27T18:37:53.740" Score="33" Body="&lt;p&gt;&lt;em&gt;crack knuckles&lt;/em&gt; All right, as a 4.5+ year vet, I'll give you the rundown. It's a little confusing, even to us veteran VIPs, so I'll do my best to explain. Whether or not you decide to buy the game given the Free player restrictions is fairly subjective, so I can't answer that part. But I &lt;em&gt;can&lt;/em&gt; explain the differences between the 3 tiers of player type, so you (hopefully) have enough information to make an informed decision. This is also going to be long, so you'll have to bear with me. Unfortunately, the question you asked, &quot;does stuff stay unlocked,&quot; greatly depends on which aspect of the game you are talking about and is not easily answerable, so I pretty much have to go through all of it. &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;With City of Heroes: Freedom, there are three different ways to play the game, either as a &lt;strong&gt;Free&lt;/strong&gt; player, a &lt;strong&gt;Premium&lt;/strong&gt; player, or a &lt;strong&gt;VIP&lt;/strong&gt; player. You can check &lt;a href=&quot;http://na.cityofheroes.com/en/freedom/about-freedom/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt; on the official site for a side-by-side comparison of what you'll be receiving. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are unfamiliar with the game, then most of these benefits/restrictions will be unclear to you. I will do my best to explain them in a context that is understandable for those who have not played before by breaking down things in the tables in the link that are potentially unclear. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to assume that someone will read this in order as well, so I'm not going to re-explain, say, what Costume Pieces/Auras are in the VIP section after already explaining it in the Free section, so the Free section will likely be the longest. I will also include links to &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paragon Wiki&lt;/a&gt;, the unofficial official wiki for CoH, for stuff that isn't directly pertinent but you may want to know more about. &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://wiki.cohtitan.com/wiki/Free_Player&quot; rel=&quot;nofollow noreferrer&quot;&gt;Free Player&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;COH: Freedom's &quot;free&quot; option is more accurately described as an &quot;endless trial.&quot; In fact, because you can play for free now, they've done away with the old 14 day trial method. You &lt;em&gt;can&lt;/em&gt; level fully to level 50 as a Free player. However, Free players suffer from the same limitations as the old trial players, especially in regards to Social Features. This is likely to prevent spammers/gold farmers from taking over chat, but it can still be frustrating for legit players. You &lt;em&gt;will&lt;/em&gt; be able to play the majority of the game though. Also, not mentioned in the table, is that you will have an Inf (COH's currency) cap of 25 million per character. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All Free players are counted as being in &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Paragon_Rewards_Program#Reward_Level_1&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tier 1&lt;/a&gt; of the &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Paragon_Rewards_Program&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paragon Rewards Program&lt;/a&gt;. Free player limitations assume you &lt;em&gt;never&lt;/em&gt; buy anything from the Paragon Market (COH's ingame store) or plan to subscribe. Seeing as you aren't earning tokens by spending any money or subscribing, you cannot advance further in the Paragon Rewards Program. Once you have spent money, you are a Premium player. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Character Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;8 Archetypes&lt;/em&gt;&lt;/strong&gt; (Blaster, Brute, Corruptor, Defender, Dominator, Scrapper, Stalker and Tanker). Free players are locked out of the pet classes (Controller and Mastermind) because of the load that pets put on the servers, as well as the Epic ATs (Peacebringer/Warshade/Arachnos Soldier/Arachnos Widows), which are basically Prestige classes that are unlocked by getting a regular hero/villain to level 20. They can be more complicated to play, especially the Kheldians (Peacebringers/Warshades) so they were originally only unlockable by getting a character to 50, though that has been lowered.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;100+ Powersets&lt;/em&gt;&lt;/strong&gt;: Each AT (Archetype) is broken into a Primary and Secondary Powerset. There are also Power Pools and Epic Pools you can choose from later on, but the bread and butter of a AT is its Primary and Secondary Powersets. Each class has a specific combination of Powerset types, like Melee, Range, Buff, Control, etc. For example, a Scrapper, your typical melee DPS class, has Melee sets as its primary, and various Armor sets as its secondary. There are (currently) 14 Melee sets and 9 Armor sets, which you can combine in any way you want. Each AT has several combinations you can make in the same vein. However, because you cannot use the Control sets or Mastermind sets, this limits your Powerset options.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Thousands of Costume Pieces and Auras&lt;/em&gt;&lt;/strong&gt;: COH is well known for its character creator. As a Free player, you will receive the majority of the available costume pieces and auras (also part of your costume, &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Aura&quot; rel=&quot;nofollow noreferrer&quot;&gt;auras&lt;/a&gt; are cosmetic, well, auras that can appear around your character as part of their costume, like sparkles, flames, electricity, etc.). Honestly, as a Free player, you're not missing out severely, as the costume creator is still &lt;em&gt;incredibly&lt;/em&gt; robust even if you choose not to buy anything.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Content Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;COH: Going Rogue Package is not included&lt;/em&gt;&lt;/strong&gt;: This includes 4 new powersets, the Alignment System, and access to Praetoria. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Alignment System adds 2 new Alignments, &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Vigilante_%28Alignment%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vigilante&lt;/a&gt; and &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Rogue_%28Alignment%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rogue&lt;/a&gt;, which allows a Hero to go Villain and vice versa. A character who is a Hero can only access Hero-side (known coloquially as &lt;em&gt;blueside&lt;/em&gt;; Villian-side is known as &lt;em&gt;redside&lt;/em&gt;) zones and content. A Vigilante is a Hero-going-Villain who can either stay as a Vig and access both blueside and redside content, or complete the change to a Villian, where you can only access redside zones and content. A Rogue is the same as a Vigilante, only from the opposite direction. However, Vig and Rogue characters can only access mission contacts from their starter side.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.cohtitan.com/wiki/Praetoria&quot; rel=&quot;nofollow noreferrer&quot;&gt;Praetoria&lt;/a&gt; is basically COH's alternate Earth universe, which, prior to Going Rogue had been featured in high level missions, including stuff like alternate-universe versions of high-profile NPCs, of mob types, etc. Going Rogue brought us actual access to Praetoria, which (currently) consists of 4 zones of content from level 1-30. It's also, frankly, one of the most gorgeous areas in the game, with a really rich metropolitan feel as well as a complete Underground sewer network. Using COH's &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Ultra_Mode&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ultra Mode&lt;/a&gt; (an optional graphics upgrade that also applies to the rest of the game, not just Praetoria), it's pretty stunning.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;First Ward access is included&lt;/em&gt;&lt;/strong&gt;: First Ward is a New Praetorian zone, with a new zone event (public quest), and new contact missions. It's also very pretty. However, &lt;strong&gt;&lt;em&gt;First Ward mission content&lt;/em&gt;&lt;/strong&gt; is &lt;strong&gt;not&lt;/strong&gt; included, so if you want to do anything there aside from the public quest and look around, you'll need to purchase access to it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Incarnate System is not included&lt;/em&gt;&lt;/strong&gt;: The &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Incarnate_System&quot; rel=&quot;nofollow noreferrer&quot;&gt;Incarnate System&lt;/a&gt; is the endgame content system that they first released with Issue 19: Alpha Strike in Oct. 2010 (COH's major content patches are called &lt;em&gt;Issues&lt;/em&gt;, an homage to its comic-book inspiration). This is basically content for level 50's that allows you to do &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Incarnate_Trial&quot; rel=&quot;nofollow noreferrer&quot;&gt;Incarnate Trials&lt;/a&gt; (currently only 4, they're basically COH's equivalent of raids), as well as work towards Incarnate Abilities, which are power pools only accessible to level 50 characters.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Incarnate Trials, while being COH's functional equivalent to raids, are not raids on the scale that you would find in something like WoW. Because the gameplay systems are so different, you won't really find anything with the raid complexity that WoW has. You'll basically end up doing what you always do in raids: grind them for gear (or in COH's case, for Salvage (crafting pieces) which you can craft into Enhancements (COH's equivalent of gear/armor/gems/etc.)) &lt;/li&gt;&#xA;&lt;li&gt;Incarnate Abilities are divided into 10 types, only 5 of which are currently released, with 5 more planned. Each type is divided into subtypes, which are different branches of the overall power type. They do things like increase passives, add new pets, new powers, etc. and are only usable for level 45+ content. For example, the Judgement ability is an AOE damage power, and its (currently) 4 subtypes are Cold, Energy, Negative Energy and Fire damage types. The devs also state that they plan on adding more subtypes to the Incarnate Abilities, which they already did with Lore (a pet power) and are planning to do with Judgement, among others.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Social Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Super Groups are available&lt;/em&gt;&lt;/strong&gt;: A Super Group is COH's equivalent of a guild. You also get access to a &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Supergroup_Base&quot; rel=&quot;nofollow noreferrer&quot;&gt;base&lt;/a&gt; which you can customize and decorate, add zone teleporters to, use for Enhancement/Salvage Storage, and also ally with other SGs for access to their TPs as well. You also have a SG chat (guild chat) and Coalition chat (guild ally chat). As of &lt;a href=&quot;http://na.cityofheroes.com/en/news/patch_notes/issue_23_where_shadows_lie_-_may_31_2012_live.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Issue 23&lt;/a&gt;, free players may now join Supergroups, though they are still restricted from creating them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Chat is restricted to Local and Team&lt;/em&gt;&lt;/strong&gt;: This is a bit mislabeled, as you can access Local (the area around you), Team (self-explanatory), plus Help, Pets (people can make their pets do emotes/chat), Friends (a room for everyone on your local friends list), League (Leagues are COH's equivalent of Raid teams), Arena (PvP area), Emote, and the global Mission Architect channel (called Architect Entertainment or AE ingame, it's explained further down). The Looking For Group/LFG chat has been added in Issue 23, which allows all Free, Premium, and VIP players to chat with one another, and if you are a member of a Supergroup/Coalition, you will be able to use those channels as well. You cannot send Tells, join Global Channels (which are member created channels), or speak in Broadcast (zone chat). &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Ingame mail is not available&lt;/em&gt;&lt;/strong&gt;: While it's not used much for interpersonal communication, you &lt;em&gt;can&lt;/em&gt; attach Inf, Enhancements, and Recipes (crafting blueprints) to emails to trade them to yourself (by mailing to yourself) and other players. There &lt;em&gt;is&lt;/em&gt; a 60 day limit on attachments though, otherwise they're deleted.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Forums access is Read Only&lt;/em&gt;&lt;/strong&gt;: You won't be able to post on the forums at all.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Account Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Free Paragon Points Stipend is not available&lt;/em&gt;&lt;/strong&gt;: COH rolled out the &lt;a href=&quot;http://na.cityofheroes.com/en/community/paragon_rewards/paragon_rewards_details.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Paragon Rewards Program&lt;/a&gt; with the release of COH: Freedom, which replaces their old Veteran Reward system. Basically, each month you're subscribed, you can get a Stipend of 400 points (worth $5 in their store), as well as a Reward Token, which you can use towards various types of rewards in Tiers 1-9 of the reward table. You can see a current list of rewards &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Paragon_Rewards&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; on Paragon Wiki. Since Free players are not subbed, they do not get a stipend.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You get Reward Tokens when:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You create account (this is how all Free players get their first)&lt;/li&gt;&#xA;&lt;li&gt;The first time you buy Paragon Points (minimum purchase 400 PP)&lt;/li&gt;&#xA;&lt;li&gt;Every 1,200 PP you purchase (yes, this stacks with your first purchase)&lt;/li&gt;&#xA;&lt;li&gt;Applying a retail code (this counts only &lt;em&gt;once&lt;/em&gt; for &lt;em&gt;any&lt;/em&gt; retail code, so you can't purchase multiple retail codes for more tokens)&lt;/li&gt;&#xA;&lt;li&gt;You were subbed prior to the launch of COH: Freedom. You will receive a one-time grant of a variable number of tokens based on your previous subscription time.&lt;/li&gt;&#xA;&lt;li&gt;VIP players accrue one per month during their paid subscription&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;No access to Tier 9 VIP rewards&lt;/em&gt;&lt;/strong&gt;: Once you reach Tier 9 in the Rewards Program, there's an additional tier of rewards called Tier 9 VIP. They're currently a set of Celestial Armor, which is not available to get any other method. This is to reward the long term vets of the game (or anyone who has paid enough Paragon Points (PP) to get that high) with exclusive items.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Only 2 Character slots allowed&lt;/em&gt;&lt;/strong&gt;: As a Free player, you receive 2 &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Global_Character_Slot_Token&quot; rel=&quot;nofollow noreferrer&quot;&gt;Global Character Slot Tokens&lt;/a&gt; which can be applied to any server your account has access to, which would be all of them except Exalted, which is a VIP-only server. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Server Transfers need to be purchased&lt;/em&gt;&lt;/strong&gt;: For $10 USD (as of this posting, all prices subject to change, yadda yadda), you can purchase a Server Transfer in the Paragon Market.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Auction House use needs to be purchased&lt;/em&gt;&lt;/strong&gt;: For $2, you can purchase a 30-day Auction House license, which will allow you to buy and sell on the Auction House (named Wentworth's blueside, Black Market redside, though they are all the same market and the market goes across &lt;em&gt;all&lt;/em&gt; servers). &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Mission Architect use needs to be purchased&lt;/em&gt;&lt;/strong&gt;: The &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Mission_Architect&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mission Architect&lt;/a&gt; (AE) is the tool ingame which allows you to create your own missions and publish them for other players to play, as well as play missions made by others. In order to play in the AE, you have to be at least &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Paragon_Rewards_Program#Tier_2_Bonus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tier 2&lt;/a&gt; in the Paragon Rewards Program, where you can earn XP, but not drops. You can get drops by being &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Paragon_Rewards_Program#Tier_4_Bonus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tier 4&lt;/a&gt;, and you can publish personal stories at &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Paragon_Rewards_Program#Tier_6_Bonus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tier 6&lt;/a&gt;. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Invention use needs to be purchased&lt;/em&gt;&lt;/strong&gt;: &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Invention_Origin_Enhancement&quot; rel=&quot;nofollow noreferrer&quot;&gt;Invention Origin Enhancements&lt;/a&gt; are only available to a Free player via purchase of a $2 30-day license. To understand the difference between regular Enhancements and Invention Origin (IOs) Enhancements and why you would want IO access, you first need to understand what regular Enhancements are.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enhancements are COH's equivalent of armor/gear. There are several types of non-Invention enhancements ingame, including Training Origin (TOs), Dual Origin (DOs), and Single Origin (SOs). TO access is from level 1, DO from level 12, and SO from level 22. DOs are twice as effective as TOs, and SOs are twice as effective as DOs. So your character always looks forward to that magical level of 22, when you finally get to properly gear yourself. The thing about SOs though, is that they can be outleveled, like regular gear in other games &lt;em&gt;can&lt;/em&gt; be outleveled. &lt;/li&gt;&#xA;&lt;li&gt;Once you get &lt;em&gt;over&lt;/em&gt; 3 levels above the level of SO you have, it becomes nonfunctional, the equivalent of having &lt;em&gt;no&lt;/em&gt; Enhancement slotted. This is known as &lt;em&gt;going red&lt;/em&gt; ingame, as the number listed on the Enhancement turns red. So if someone says &quot;My enhancements went red/are red,&quot; then they need to re-buy more enhancements for their level, which costs Inf.&lt;/li&gt;&#xA;&lt;li&gt;Invention Origin Enhancements &lt;em&gt;cannot be outleveled&lt;/em&gt;. If you slot a level 10 Accuracy IO, you can use it even after you are level 14+, even up to level 50 (though that would be a silly decision gameplay wise, as a level 10 Common Acc IO will give you +11.7% Accuracy and a level 50 Common Acc IO will give you +42.4% Accuracy). For this reason, many people choose to use Common IOs once they reach higher levels, as they won't have to re-purchase Enhancements every few levels. &lt;/li&gt;&#xA;&lt;li&gt;There are 2 types of IOs: &lt;em&gt;Common&lt;/em&gt; and &lt;em&gt;Set&lt;/em&gt; IOs. &lt;em&gt;Commons&lt;/em&gt; enhance the same attributes that TOs/DOs/SOs do, like Accuracy, Defense, Damage, etc. &lt;em&gt;Set&lt;/em&gt; IOs do this as well, but in addition to that, they have Set Bonuses. These work the same way as Armor Sets in other games do in that you receive bonuses for each piece of the set you have slotted in a specific power. &lt;/li&gt;&#xA;&lt;li&gt;The ability to use these Set IOs is the main reason that one would want to purchase an Invention License. Without the License, you can only use TOs/DOs/SOs (and HOs, which are &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Hamidon_Origin_Enhancement&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hamidon Origin enhancements&lt;/a&gt;, only available from level 50 content, and were considered the high level/elite enhancements before the Invention system was released in Issue 9)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;No access to Priority Queues&lt;/em&gt;&lt;/strong&gt;: VIPs get priority access for logging onto servers, Free and Premium players must wait (though this it is rare that there are queues).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;VIP-Only Server access denied&lt;/em&gt;&lt;/strong&gt;: There is one server, Exalted, which is VIP-Only.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;No access to Premium In-Game Customer Support&lt;/em&gt;&lt;/strong&gt;: You won't be able to file petitions for GM help and the like.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://wiki.cohtitan.com/wiki/Premium_Player&quot; rel=&quot;nofollow noreferrer&quot;&gt;Premium Player&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You become a Premium player once you have spent &lt;em&gt;any&lt;/em&gt; money on COH, including having purchased any retail version and applied its code in the past (though you only get &lt;strong&gt;1&lt;/strong&gt; token from purchasing &lt;em&gt;any&lt;/em&gt; retail version, so you can't earn more tokens buy purchasing more versions), purchased something from the Paragon Market, or having had a subscription which you let expire. Therefore, it's impossible to ever &quot;downgrade&quot; to a Free player after you are Premium. If you are a subscribing player (VIP) and decide to stop subscribing, you'll become a Premium player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing as being Premium means you have spent money on the game, you'll be able to advance to further tiers in the Paragon Rewards Program based on how much money you have spent or how many months you have previously been subscribed. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Character Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;8+ Archetypes&lt;/em&gt;&lt;/strong&gt;: You have the option to pay 1,000 Paragon Points ($12.50 USD) to unlock any of the Pet and Epic Archetypes. If you unlock these via the store &lt;strong&gt;you will always have access to these ATs&lt;/strong&gt;.  In addition, acquiring 13 Paragon Reward Tokens will also give you permanent access to these ATs. If you downgrade from VIP to Premium and do not have 13 Reward Tokens or an AT license, these characters will be locked to you. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;100+ Powersets&lt;/em&gt;&lt;/strong&gt;: With the potential to unlock Controllers, MMs, and Epic Archetypes, in addition to an optional purchase of Going Rogue, your access to various powersets increases. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Thousands of Costume Pieces and Auras&lt;/em&gt;&lt;/strong&gt;: There are many different costume packages available in the store, including the ones which were previously optional paid content for paying customers, like the &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Origins_Pack&quot; rel=&quot;nofollow noreferrer&quot;&gt;Origins pack&lt;/a&gt;, &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Super_Booster_III:_Superscience&quot; rel=&quot;nofollow noreferrer&quot;&gt;Science pack&lt;/a&gt;, etc. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Content Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;COH: Going Rogue Package is not included&lt;/em&gt;&lt;/strong&gt;: You can purchase this package, which includes the 4 powersets, Alignment Switching, and Praetoria access, or purchase them piecemeal on the Paragon Market. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;First Ward access is included&lt;/em&gt;&lt;/strong&gt;: Like with Free players, &lt;strong&gt;&lt;em&gt;First Ward mission content&lt;/em&gt;&lt;/strong&gt; is &lt;strong&gt;not&lt;/strong&gt; included, so you'll need to purchase access to it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Incarnate System is not included&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Social Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Super Groups are joinable&lt;/em&gt;&lt;/strong&gt;: You are allowed to join existing SGs, use bases, etc. However, you cannot create one. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Chat is restricted to Local, Team and Tells&lt;/em&gt;&lt;/strong&gt;: In addition to the other channels I listed in Free, you are also able to send Tells (whispers) to individual players. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Forums access is Read Only&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Account Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Free Paragon Points Stipend is not available&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;No access to Tier 9 VIP rewards&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;2 slots + unlocked/purchased character slots are available&lt;/em&gt;&lt;/strong&gt;: Via past retail purchases and purchases from the Paragon Market, a Premium player can have up to 24 more character slots on each server for a total of 36 on each server, except Exalted. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The total number of &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Global_Character_Slot_Token&quot; rel=&quot;nofollow noreferrer&quot;&gt;Global Character Slot Tokens&lt;/a&gt; is variable because of this. When you revert to Premium from VIP, all your open slots over the default 2 you get as Free, whether they have a character in them or not, are reverted to GCS tokens, which you can then reallocate. &lt;/li&gt;&#xA;&lt;li&gt;When reverting to Premium from VIP, if you do not otherwise have access to Controllers, Masterminds, or Epic Archetypes via licenses or Paragon Rewards, you will &lt;strong&gt;not be able to unlock these characters&lt;/strong&gt; even with your extra slots. &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Server Transfers need to be purchased&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Auction House use needs to be purchased or unlocked via Paragon Rewards&lt;/em&gt;&lt;/strong&gt;: Purchasing the $2 license will give you 30 days access and having 8 Paragon Reward Tokens will grants you lifetime access. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Mission Architect available through Paragon Rewards system&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Invention use needs to be purchased or unlocked via Paragon Rewards&lt;/em&gt;&lt;/strong&gt;: You can either buy the $2 30 day license or acquiring &lt;a href=&quot;http://wiki.cohtitan.com/wiki/Paragon_Rewards_Program#Tier_7_Bonus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tier 7&lt;/a&gt; (27 reward tokens) of the Paragon Rewards program will give you lifetime access to Inventions. Note that if you slotted IOs either by purchasing a license or subscribing to become a VIP, &lt;strong&gt;you will lose the benefits of slotted IOs&lt;/strong&gt; if the license runs out or you unsubscribe and become Premium. This has been a large point of contention in the community, but is currently not under review to be changed (unfortunately). &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;No access to Priority Queues&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;VIP-Only Server access denied&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;No access to Premium In-Game Customer Support&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;&lt;a href=&quot;http://wiki.cohtitan.com/wiki/VIP_Player&quot; rel=&quot;nofollow noreferrer&quot;&gt;VIP Player&lt;/a&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;VIP players are the ones that pay the normal $15/month subscription fee.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Character Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;14 Archetypes&lt;/em&gt;&lt;/strong&gt;: You receive access to Controllers, MMs, and Epic ATs without any extra purchases.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;150+ Powersets&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Thousands of Costume Pieces and Auras&lt;/em&gt;&lt;/strong&gt;: VIPs receive Going Rogue, Imperial Defense Force and Defense sets for free. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Content Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;COH: Going Rogue Package is included&lt;/em&gt;&lt;/strong&gt;:&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;First Ward access and First Ward mission content are included&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Incarnate System is included&lt;/em&gt;&lt;/strong&gt;: VIP exclusive.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Social Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Super Groups are joinable and can be created&lt;/em&gt;&lt;/strong&gt;: Only VIPs can create SGs.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;All chat channels are available and custom Global Channels can be created&lt;/em&gt;&lt;/strong&gt;: Only VIPs can create custom Global Channels.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Forums access is Read and Post&lt;/em&gt;&lt;/strong&gt;: Only VIPs can post on the forums&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Account Features&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Free 400 Paragon Points Stipend&lt;/em&gt;&lt;/strong&gt;: You receive 400 PP for free each month you are subbed. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Access to Tier 9 VIP rewards&lt;/em&gt;&lt;/strong&gt;: These rewards are VIP exclusive.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;12+ per server are allowed&lt;/em&gt;&lt;/strong&gt;: You have 12 slots per server with an additional 24 purchasable, for a total of 36 per server. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Free Server Transfer per month&lt;/em&gt;&lt;/strong&gt;: You receive 1 free server transfer per month, and they are stackable. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Full Auction House use&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Full Mission Architect use&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Full Invention System use&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Access to Priority Queues&lt;/em&gt;&lt;/strong&gt;: VIPs get preference when joining a server if there are queues.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;VIP-Only Server access&lt;/em&gt;&lt;/strong&gt;: VIPs can access the Exalted server.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Access to Premium In-Game Customer Support&lt;/em&gt;&lt;/strong&gt;: You can send petitions ingame for GM help.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Hopefully, you have a better idea of what you'll retain and what you'll lose as each of the 3 types of players. If you need any clarifications, feel free to ask and I'll edit accordingly. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2012-06-02T22:48:40.007" LastActivityDate="2012-06-02T22:48:40.007" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="33483" PostTypeId="2" ParentId="33469" CreationDate="2011-10-27T18:42:02.313" Score="3" Body="&lt;p&gt;To be honest, this is an enormous question to ask - there are so many factors that are involved that affect the speed of your leveling. I unfortunately do not have the time it would take to detail everything as precisely as I would want to, but here are some general things to keep in mind:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The more players you play with, the stronger the monsters get and the more EXP they give when killed. This is why you see people constantly killing end bosses for EXP in a 8-player game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It is important to kill monsters that are near the same level as you, with a party that is also similarly leveled. The EXP distribution across the party isn't that great when there are large differences in either the monsters, or the party members. This is the normal case for leveling (especially when playing by yourself), &lt;strong&gt;but see point #4&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Higher difficulties/areas do indeed yield more EXP as the monster's levels are higher.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;After rushing (either classic rushing, normal rushing, or glitch rushing), the idea is to level up to a comfortable 75-80 range, and then go back to lower difficulties to find equipment to wear/use. You will undoubtedly find practical pieces of equipment while this leveling occurs as well.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So for rushing, you may be wondering how exactly you'd be able to level like this so fast and with no equipment. Basically, you're reliant on public games that have a human or a bot running through a Hell-difficulty end boss to do the killing for you, while you sit there and leech EXP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These days, the most popular way to level is to glitch rush from level 1 to Hell Act 4, sit in Hell Chaos Sanctuary run games until level 60 (minimum level to do Hell Ancients), and from there do Baal runs until you're satisfied.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please see FCTW's answer if you're looking for specifics on how to either Classic Rush or Glitch Rush. Normal &quot;rushing&quot; is straightforward, and aspects of normal rushing are done in both Classic and Glitch rushing.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-10-27T18:42:02.313" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33484" PostTypeId="2" ParentId="33472" CreationDate="2011-10-27T19:07:53.157" Score="0" Body="&lt;p&gt;The answer is no, you can't. EA, as well as many companies, are countering the second-hand market by charging users a fee to play their games online (or for content that came with the disc). Your online pass is tied to your system. For any system, regardless of log-in, to play any copy of BF3, it'll need an online pass purchased for it.&lt;/p&gt;&#xA;" OwnerUserId="13466" LastActivityDate="2011-10-27T19:07:53.157" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33485" PostTypeId="1" AcceptedAnswerId="33486" CreationDate="2011-10-27T19:15:41.630" Score="9" ViewCount="383" Body="&lt;p&gt;I've just been asked to smuggle a package. Should I accept? Will bad things happen to me if I do/don't?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2015-04-20T22:26:19.830" Title="Is smuggling bad? What could go wrong?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33486" PostTypeId="2" ParentId="33485" CreationDate="2011-10-27T19:37:20.057" Score="4" Body="&lt;p&gt;There are no negative consequences; it is a &quot;mini-quest&quot; like any other.  See the Glitch Strategy page on &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Bureaucrat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bureaucrats&lt;/a&gt; for more (if still not much) detail.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-10-27T19:37:20.057" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33487" PostTypeId="2" ParentId="33450" CreationDate="2011-10-27T19:39:18.060" Score="6" Body="&lt;p&gt;In terms of legality, purchasing the game is the only way to do it. This can either be through tracking down a physical copy of the game or going through one of the licensed distributors of the virtual content. If you want to be &quot;legal&quot; there's no way around those options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, me going to my local used game store and picking up a copy of Chrono Trigger for 100 bucks did nothing for Nintendo or Square. You're getting into the whole issue of reselling used games which the industry is not a fan of anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neither option supports the developer at this point, but one is definitely legal. You decide what that's worth to you. Personally, if I don't care enough about a game to hunt it down for a ridiculous resale price (damn those nostalgic feelings) I just don't bother unless it gets a virtual release.&lt;/p&gt;&#xA;" OwnerUserId="13495" LastActivityDate="2011-10-27T19:39:18.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33488" PostTypeId="2" ParentId="33406" CreationDate="2011-10-27T19:48:05.243" Score="15" Body="&lt;p&gt;Correct, you can hit the PS button to exit, but that's it. Xbox users can hit the Xbox button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For consoles, this has been a heavily requested feature for multiple versions of the franchise, but a proper way to exit between rounds has never been provided.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PC users can force the game closed, or hit ESC after the stats presentation to get an &quot;exit game&quot; prompt. &lt;/p&gt;&#xA;" OwnerUserId="8239" LastEditorUserId="8239" LastEditDate="2011-11-06T22:20:57.133" LastActivityDate="2011-11-06T22:20:57.133" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33489" PostTypeId="1" AcceptedAnswerId="33506" CreationDate="2011-10-27T19:50:17.653" Score="4" ViewCount="268" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=jKMKLH5pX7Y&quot; rel=&quot;nofollow noreferrer&quot;&gt;The intro video of Metroid Prime 3&lt;/a&gt; has the camera backing out through a tunnel full of machinery. Is it known what this is? Is it the interior of Samus's arm cannon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is a spoiler, please mark it as such; I have not completed Metroid Prime 3.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastEditorUserId="5962" LastEditDate="2011-10-28T10:53:52.103" LastActivityDate="2011-10-28T19:41:39.097" Title="What is the machinery depicted in the Metroid Prime Trilogy intro sequence?" Tags="|nintendo-wii|metroid-prime-trilogy|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33490" PostTypeId="2" ParentId="33469" CreationDate="2011-10-27T20:23:02.780" Score="14" Body="&lt;p&gt;Equipment is largely irrelevant in terms of rushing - while you're rushing, if you can't handle a monster, just back off and let others kill it.  In general, unless you have someone specifically rushing for you (as mentioned in these other answers), you'll only have to worry about waypoints and the staff in Act II.  You might need help with the Ancients and bosses, but you can usually find a game for that.  So if you can get someone to give you the waypoints you need (and the staff...), all you really need to worry about is where you're receiving the best experience.  For the best experience with very little resources, I follow this procedure:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Levels 1-15: Normal Tristram runs&lt;/li&gt;&#xA;&lt;li&gt;Levels 16-20: Normal Tomb of Tal Rasha runs&lt;/li&gt;&#xA;&lt;li&gt;Levels 21-24: Normal Cow Level or Chaos Sanctuary runs&lt;/li&gt;&#xA;&lt;li&gt;Level 25: Normal Ancients to gain 1 level, achieving level 25&lt;/li&gt;&#xA;&lt;li&gt;Levels 26-50: Normal Baal runs (somewhere in the 40s people usually transition to Nightmare - you can't do Nightmare Ancients until 40, but you get decent XP from Normal Baal runs until about 50)&lt;/li&gt;&#xA;&lt;li&gt;Levels 51-60: Either get through Nightmare and do Ancients then Baal runs until 60, or get through Nightmare and Hell and do Hell Chaos runs&lt;/li&gt;&#xA;&lt;li&gt;Levels 60+: Hell Ancients, then Hell Baal runs&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Alternatively, some people get bug-rushed all the way to Hell and then do Hell Chaos until level 60.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as rushing goes, you can often get someone to rush you through a difficulty by offering them the drops from your Forge (Act IV, Quest II - destroying Mephisto's Soulstone).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There used to be a concept called &quot;ubering&quot; (which is the most expensive, but also the easiest). It involves getting a few high-level characters together to kill all the Ubers in Uber Tristram except Mephisto, then get him stuck in a house while minions continue to spawn.  If you get a few Hammerdins and their mercs together, you can basically sit AFK while they kill everything (by holding down Shift + Left Click, using a script/bot, etc.).  This allowed for 5-6 low level characters to gain significant numbers of levels quickly.  The explicit process is available &lt;a href=&quot;http://diablo.wikia.com/wiki/%C3%9Cber_Tristram_leveling&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ubering (also called uber leveling or UT leveling) is no longer available as of 1.13 (it appears Mephisto's minions no longer grant experience).&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2016-05-05T19:37:44.417" LastActivityDate="2016-05-05T19:37:44.417" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33491" PostTypeId="1" AcceptedAnswerId="33497" CreationDate="2011-10-27T21:02:32.607" Score="12" ViewCount="21234" Body="&lt;p&gt;I'm not sure how I feel about the campfest that is BF3 just yet. I'm giving it an honest go, but I want to get some more weapons. What is the best game type to level up in or are they all mostly the same? &lt;/p&gt;&#xA;" OwnerUserId="13466" LastEditorUserId="3936" LastEditDate="2013-04-26T02:04:22.780" LastActivityDate="2013-08-09T05:26:46.207" Title="What is the best game type to level up in?" Tags="|battlefield-3|" AnswerCount="8" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33492" PostTypeId="2" ParentId="33450" CreationDate="2011-10-27T21:44:20.887" Score="19" Body="&lt;p&gt;A lot of the other answers are long-winded and in-depth, so I'll take the short route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You basically have three options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Buy a copy of the game. Used game store, yard sale, eBay, pick your poison. This only works if the game is still available or still working; some games with battery-powered save-RAM (or worse, battery-powered program-RAM, like some arcade boards) will cease functioning, so this won't be an option. The older the game or the less copies that were made, the more expensive it can be, up to several thousand dollars if you want to &quot;legitimately&quot; play a very rare game. Note that the original vendors get none of the money from this option.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get it off your favorite official download source. Virtual Console, PSN, X-Box Live. This only works if the game has actually been released on the service, which requires that the owning company still exists, still has the proper licenses, and such things. This is why you'll never see Earthbound on there -- lawyers afraid of licensing issues due to the music and references. Note that even if a game does see release, they're usually modified from the originals. Tecmo Bowl, for example, has all of the team names and players removed.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There is no three. If you've got to this step and still don't have your game, sorry. There's really nothing more you can do. Your only option is to find a copy of it online, download it, and pledge to support your favorite developers should they ever release the game again, or perhaps purchase related merchandise. Writing a letter to the developers inquiring about a re-release optional, but may make you feel better.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Sorry to disappoint, but in many cases you will end up going to option three.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastActivityDate="2011-10-27T21:44:20.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33493" PostTypeId="2" ParentId="32854" CreationDate="2011-10-27T22:03:31.890" Score="1" Body="&lt;p&gt;I wish too that there have a button to synchronize my target with that of my companions, but I think that there are not!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, to lock a target, just press L1 (PS3).&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-10-27T22:03:31.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33494" PostTypeId="2" ParentId="33473" CreationDate="2011-10-27T22:08:50.497" Score="10" Body="&lt;p&gt;Try running the game in a virtual machine running an older OS (perhaps Windows 98). It might run slowly, however, but if it's a game that old the impact might not be too bad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game's installation media may also contain a copy of the proper Quicktime installation (much like many games had DirectX installers), so be sure to use that when installing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This sort of issue was such a pain that for playing Riven, we actually just acquired and used an older Windows 98-based machine. You may end up having to do so as well if all else fails.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="11581" LastEditDate="2011-10-27T22:21:18.563" LastActivityDate="2011-10-27T22:21:18.563" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33495" PostTypeId="2" ParentId="33477" CreationDate="2011-10-27T22:19:15.350" Score="7" Body="&lt;p&gt;No they do not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heat seeking missiles are air-air missiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Laser Guided Missiles are air-ground missiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also an upgrade that makes your regular rocket pods (attack helicopter) track targets a bit, making them more accurate from range.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-10-28T01:25:47.040" LastActivityDate="2011-10-28T01:25:47.040" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33496" PostTypeId="2" ParentId="33491" CreationDate="2011-10-27T22:22:48.137" Score="13" Body="&lt;p&gt;I would say go with Conquest. You can get +200 (+150 for assist) for neutralizing a flag, and +250 (+200 for assist) for capping a flag. In addition to the normal fighting points, and squad order points you would get. Over a long game - especially a hotly contested one you can get a good deal of point by going flag to flag.&lt;/p&gt;&#xA;" OwnerUserId="3847" LastEditorUserId="3847" LastEditDate="2011-10-27T22:42:40.250" LastActivityDate="2011-10-27T22:42:40.250" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33497" PostTypeId="2" ParentId="33491" CreationDate="2011-10-27T22:25:33.813" Score="14" Body="&lt;p&gt;The best game modes to level up in would be Conquest and Rush.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason these two are the best are because they contain objectives that are worth a lot of points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fastest is probably conquest as capturing a point (including neutralizing the point first) will net you 450 points (350 for assisting a capture) and there are many many points to cap per round. In addition, if you kill anyone while inside a flag's area of influence, you'll gain an extra 30 points per kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rush is the second best as you can also get 600 points per objective (100 for arming, 500 for destroying. Only 200 for defusing) played, but they're aren't as many, and it's harder to get defends etc.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-10-27T23:21:12.340" LastActivityDate="2011-10-27T23:21:12.340" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="33498" PostTypeId="2" ParentId="33435" CreationDate="2011-10-28T00:15:30.930" Score="11" Body="&lt;p&gt;They will stop spawning after you get all the remaining challenges on your map. Basically, Batman stops &lt;del&gt;beating them for information&lt;/del&gt; interrogating them when he has all the remaining locations.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-28T10:07:35.017" LastActivityDate="2011-10-28T10:07:35.017" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33499" PostTypeId="2" ParentId="33351" CreationDate="2011-10-28T00:49:19.187" Score="5" Body="&lt;p&gt;No he can't move during the attack in the original version &quot;Street Fighter II The World Warrior&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;here is your complete answer regardless of version : &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The World Warrior - Super NES : NO he can't move&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Special Champion Edition : Yes E.Honda can move from this point on...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turbo : YES e.Honda can move...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New Challengers : YES for E.Honda&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In full:&#xA;E. Honda has mastered the art of the Sumo hand slap. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;He can do it so well and so quickly, that his hands appear as a blur. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starting in Champion Edition, Honda gains the ability to move while performing this technique. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in Super Street Fighter II Turbo, the method was changed. Using Light Punch makes him stand still, using Medium Punch makes him move forward slowly, and using Hard Punch makes him move forward quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sources : I play SF EVERYDAY + confirmation by  &lt;a href=&quot;http://strategywiki.org/wiki/Street_Fighter_II/Characters/E._Honda&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://strategywiki.org/wiki/Street_Fighter_II/Characters/E._Honda&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="13484" LastEditDate="2011-10-28T01:22:48.050" LastActivityDate="2011-10-28T01:22:48.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33500" PostTypeId="2" ParentId="33243" CreationDate="2011-10-28T01:22:27.117" Score="5" Body="&lt;p&gt;Amethysts are dropped by Monster Boxes, which are those toothy treasure-chest-looking guys that can be found on the Desert Island or the third floor of the Earth Spirit Shrine. They're also dropped by Mimics (blue Monster Boxes) and grown by Gigantuses (blue trolls), but I don't think you'll be able to get either of those until you get to the next shrine.&lt;/p&gt;&#xA;" OwnerUserId="13502" LastEditorUserId="9752" LastEditDate="2011-10-31T12:28:00.367" LastActivityDate="2011-10-31T12:28:00.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33502" PostTypeId="1" AcceptedAnswerId="33514" CreationDate="2011-10-28T01:55:41.760" Score="14" ViewCount="11814" Body="&lt;p&gt;Does anyone know why, even after finishing a multiplayer round and earning the MVP2 ribbon, I get a negative skill level? These are the stats from this round that i pulled from Battlelog.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Skill level -1.76&#xA;Kills 9&#xA;Deaths 8&#xA;K/D Ratio 1.125 &#xA;Kill Assists 2 &#xA;Vehicles Destroyed 2&#xA;Award Score 1100&#xA;Squad Score 20&#xA;Team Score 1350&#xA;Objective Score 50&#xA;General Score 2023&#xA;Unlock Score 200&#xA;Support Score 3513&#xA;Bonus Score 70&#xA;Combat Score 3513&#xA;Total Score 4813&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="306" LastEditorUserId="50" LastEditDate="2011-10-28T02:13:05.233" LastActivityDate="2013-04-22T11:13:01.750" Title="Battlefield 3 negative skill level?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33505" PostTypeId="2" ParentId="33473" CreationDate="2011-10-28T02:27:21.800" Score="2" Body="&lt;p&gt;I agree with the above answer stating that you should use a Win98 virtual machine.  I don't know where you managed to get an old version of QuickTime, but you can find nearly every former version of QuickTime over at &lt;a href=&quot;http://www.oldversion.com/QuickTime.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;OldVersion.com&lt;/a&gt;.  I'd try to uninstall/reinstall a few of the versions from that site.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In selecting an old QT version, be sure to also choose a version that may be a year or so older than the actual game.  I would imagine the games would work fine for a wide range of QT versions, but considering most games take a couple years to develop, it may be worth trying to target a version of QT that the devs might would have worked with when they made your games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another alternative is to try to find some other, old video player from that era that can play QT.  I seem to recall deep within the recesses of my mind that this has solved a gaming problem for me in the past.  I know it's a bit of a long shot, but it's crazy enough that it might just work.&lt;/p&gt;&#xA;" OwnerUserId="10405" LastEditorUserId="10405" LastEditDate="2011-10-28T14:49:34.503" LastActivityDate="2011-10-28T14:49:34.503" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33506" PostTypeId="2" ParentId="33489" CreationDate="2011-10-28T02:57:02.870" Score="4" Body="&lt;p&gt;It's not a spoiler. It's the internal workings of her arm-cannon charging and firing a shot, shown in slow motion. Samus is in the middle of the final battle of Super Metroid, fighting Mother Brain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[Edit] See comment below!&lt;/p&gt;&#xA;" OwnerUserId="13302" LastEditorUserId="13302" LastEditDate="2011-10-28T19:41:39.097" LastActivityDate="2011-10-28T19:41:39.097" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33507" PostTypeId="1" AcceptedAnswerId="33509" CreationDate="2011-10-28T03:39:06.047" Score="4" ViewCount="334" Body="&lt;p&gt;I think I've read that you can pick up a T-UGS sensor after you've deployed it. And when I stand right next to my deployed T-UGS, I get a &quot;Press [Space] to pick up weapon&quot; message.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note: I've remapped my reload key from the default [R] to [Space].) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I mashed the space key for a good long while with no effect, and pressing or holding the Interact button on my mouse (middle button in my case) did nothing either. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible and I'm missing something? Possible but glitched? Impossible?&lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2011-10-28T15:06:54.237" LastActivityDate="2011-10-28T18:13:38.743" Title="As recon, can I recover my T-UGS sensor?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33508" PostTypeId="2" ParentId="30083" CreationDate="2011-10-28T03:51:34.970" Score="0" Body="&lt;p&gt;Well the best seed I've run into is &quot;gimmeabreak&quot; and &quot;Free&quot;. I won't talk about gimmeabreak because Nick already did, but to find the village in Free, you should spawn in a desert biome on top of tree near a ravine. Turn around and there's a cool village in and around a crater.&lt;/p&gt;&#xA;" OwnerUserId="13507" LastEditorUserId="5029" LastEditDate="2011-10-28T04:05:28.543" LastActivityDate="2011-10-28T04:05:28.543" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33509" PostTypeId="2" ParentId="33507" CreationDate="2011-10-28T03:55:13.373" Score="4" Body="&lt;p&gt;You must press and hold your reload key (default &lt;kbd&gt;R&lt;/kbd&gt; on PC) to pick up any placed (or dropped items) this includes T-UGS, and most gadgets from all classes which are not another held weapon.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-28T03:55:13.373" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33510" PostTypeId="1" AcceptedAnswerId="33511" CreationDate="2011-10-28T04:21:23.747" Score="6" ViewCount="1022" Body="&lt;p&gt;Is the boxed version of &lt;em&gt;Battlefield 3&lt;/em&gt; free from other clients, &quot;services&quot;, and DRM?  For instance, the intrusive &quot;always online&quot; DRM, &quot;3-install&quot; limits, Origin, and so on.&lt;/p&gt;&#xA;" OwnerUserId="13508" LastEditorUserId="2259" LastEditDate="2011-10-29T19:50:06.523" LastActivityDate="2011-10-29T19:50:06.523" Title="Battlefield 3 PC boxed, DRM constraints and Origin?" Tags="|pc|battlefield-3|drm|origin|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33511" PostTypeId="2" ParentId="33510" CreationDate="2011-10-28T05:10:24.247" Score="8" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;. Origin is required for any PC copy (boxed and digital) of Battlefield 3.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastActivityDate="2011-10-28T05:10:24.247" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33513" PostTypeId="2" ParentId="33510" CreationDate="2011-10-28T06:19:26.363" Score="7" Body="&lt;p&gt;Origin is required to play at all times (you can use the offline mode though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You must also pass a one time release date check the first time you use Battlefield 3, which &lt;em&gt;requires&lt;/em&gt; the internet. After that you're free to play offline (but still through Origin).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-28T06:19:26.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33514" PostTypeId="2" ParentId="33502" CreationDate="2011-10-28T06:21:29.810" Score="17" Body="&lt;p&gt;It goes based on your placement in relation to others. If you were MVP 2, and your skill level before this match was 100, but everyone else in your server was skill level 0, and you only barely beat them, then your skill will still go down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Conversely, you can just barely come last, but if your skill was 0 and everyone else had 1000, then you'll go up.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-28T06:21:29.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33518" PostTypeId="2" ParentId="33473" CreationDate="2011-10-28T07:13:34.177" Score="2" Body="&lt;p&gt;This works for certain games, but not all. Try renaming the .mov files, so that the program cannot find it. The game will launch without playing those files. Of course, this doesn't work with all games (it depends if the game exits or goes on if it fails to locate the video file), and you miss out on trailers, cutscenes. etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IIRC, this worked for Quest for Glory V: Dragon Fire.&lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-10-28T07:13:34.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33519" PostTypeId="1" CreationDate="2011-10-28T07:23:46.530" Score="3" ViewCount="2595" Body="&lt;p&gt;I have just completed the second mission of the tutorial campaign in Might and Magic: Heroes 6. However, when I click on the &quot;Next Map&quot; button on the screen at the end, it just starts me over on the same mission again. Additionally, when I go back to the mission selection screen from the main menu, only the first mission of the tutorial campaign appears, and none of the other campaigns are available. What is the cause of this problem, and how can I get access to the other campaigns?&lt;/p&gt;&#xA;" OwnerUserId="7841" LastEditorUserId="31433" LastEditDate="2015-07-07T16:44:38.303" LastActivityDate="2015-07-07T16:44:38.303" Title="Why won't the mission selection screen update?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33520" PostTypeId="2" ParentId="33231" CreationDate="2011-10-28T08:59:01.453" Score="4" Body="&lt;p&gt;Just went with it. You can buy it from Amazon and redeem anywhere, but I wanted to add that Amazon suggests you download the game from them (it offers a downloader), but it kept disconnecting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your serial number is in your personal downloads page, use it in Origin and download at 1MB\s.&lt;/p&gt;&#xA;" OwnerUserId="9190" LastActivityDate="2011-10-28T08:59:01.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33521" PostTypeId="2" ParentId="33472" CreationDate="2011-10-28T09:35:36.197" Score="0" Body="&lt;p&gt;What you are actually asking about is &quot;How do I take my Battlefield 3 multiplayer key from one Xbox to another?&quot; The answer to this is: You can only transfer DLC from one Xbox 360 to another &lt;strong&gt;once&lt;/strong&gt; every quarter (that is up to 4 times a year). You can find the &lt;a href=&quot;http://www.xbox.com/support/licensemigration/&quot; rel=&quot;nofollow noreferrer&quot;&gt;license migration page here&lt;/a&gt;. The DRM on the Xbox 360 is set up so that you CANNOT have a purchased item usable on 2 Xbox 360s simultaneously, all DLC is tied to the console it was initially purchased on.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-28T09:35:36.197" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33522" PostTypeId="5" CreationDate="2011-10-28T09:49:52.700" Score="0" Body="&lt;p&gt;&lt;strong&gt;Source code&lt;/strong&gt; is the human readable computer instruction sets for an application. Generally the source code is either compiled into a machine readable state (machine code, object file, etc) or run as is by an interpreter. Questions about using the released source code for a particular game are best left to one of Stack Exchange sister sites (see below).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Stack Exchange programming &amp;amp; software design:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://stackoverflow.com/&quot;&gt;Stack Overflow&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://gamedev.stackexchange.com/&quot;&gt;Game Developer SE&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://programmers.stackexchange.com/&quot;&gt;Programmers SE&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-28T11:43:02.747" LastActivityDate="2011-10-28T11:43:02.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33523" PostTypeId="4" CreationDate="2011-10-28T09:49:52.700" Score="0" Body="Source code is the human readable computer instruction sets for an application. Generally the source code is either compiled into a machine readable state (machine code, object file, etc) or run as is by an interpreter. Questions about using the released source code for a particular game are best left to one of Stack Exchange sister sites (see wiki for list)." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-28T11:43:02.277" LastActivityDate="2011-10-28T11:43:02.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33524" PostTypeId="1" AcceptedAnswerId="33529" CreationDate="2011-10-28T10:40:22.947" Score="9" ViewCount="313" Body="&lt;p&gt;People are always kissing me, and more often than not they've got garlic breath, which really gets my mood down. Is there any way of preventing people from kissing me?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-10-28T11:47:14.003" Title="Can I stop people kissing me all the time?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33525" PostTypeId="2" ParentId="33435" CreationDate="2011-10-28T11:00:31.260" Score="16" Body="&lt;p&gt;The Riddler trophy information isn't tied to specific thugs; if you accidentally knock one out, you haven't 'missed' him. Which thugs are the Riddler informants are based on spawn patterns, and when interrogated they'll give you the locations of five Riddler challenges you haven't yet recorded, as close as possible to the area you're in. As you mop them up you'll start to receive information about riddles and Joker balloons, and then about locations outside the area you're in. (Riddler informants, as far as I can tell, will never tell you the locations of cameras, but there's another way to get that information late in the game.)&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-10-28T11:00:31.260" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33526" PostTypeId="2" ParentId="27387" CreationDate="2011-10-28T11:01:49.377" Score="2" Body="&lt;p&gt;The Wii controller extension port uses an &lt;a href=&quot;http://en.wikipedia.org/wiki/Inter-Integrated_Circuit&quot; rel=&quot;nofollow noreferrer&quot;&gt;I²C&lt;/a&gt; connection with a proprietary but simple protocol. Many people have reverse engineered it and used the controllers in electronics projects, and &lt;a href=&quot;http://www.google.com/search?client=safari&amp;amp;rls=en&amp;amp;q=wii+classic+controller+to+pc&quot; rel=&quot;nofollow noreferrer&quot;&gt;according-to-Google&lt;/a&gt; there is at least one &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B003711698&quot; rel=&quot;nofollow noreferrer&quot;&gt;commercial product, by “Mayflash”,&lt;/a&gt; that adapts Classic Controllers (i.e. what you have) to being standard USB HID devices.&lt;/p&gt;&#xA;" OwnerUserId="5962" LastActivityDate="2011-10-28T11:01:49.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33529" PostTypeId="2" ParentId="33524" CreationDate="2011-10-28T11:47:14.003" Score="5" Body="&lt;p&gt;You probably know this already, but those players are attempting to complete the early quest &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Spread_the_Garlic_Love&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spread the Garlic Love&lt;/a&gt;. There's currently no way to block these types of 'social' player to player interactions globally, and given the nature of the game I doubt there will be one any time soon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, since this is a relatively early quest, you might want to simply avoid areas where new players start, or move to less crowded areas. Other than changing your username to &quot;Stop kissing me&quot; I doubt there will be a better way to prevent this, so I suppose you should just take this as part of the game's humor and go along with it. The mood loss is fairly small anyway, and you won't suffer any penalty until your mood drops below the half way point. &lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-10-28T11:47:14.003" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33530" PostTypeId="1" AcceptedAnswerId="33533" CreationDate="2011-10-28T12:03:47.587" Score="8" ViewCount="217" Body="&lt;p&gt;I have a very poor short term memory (4 concussions, yaaaay), so sometimes I forget if I've given an order to a unit to change its stance in the past or not. I can't always tell based on the pose of the unit because when it's mostly behind the cover of a full height wall, it's difficult to see. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any trick or shortcut or some sort of unit status window I'm missing, or is it actually just a matter of remembering?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-10-28T12:19:35.523" LastActivityDate="2011-10-28T12:31:03.710" Title="How can I tell if a unit is ducking or standing?" Tags="|frozen-synapse|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33531" PostTypeId="2" ParentId="33450" CreationDate="2011-10-28T12:11:07.750" Score="4" Body="&lt;p&gt;Gametap is a fantastic site that is fairly cheap and has legal access to thousands of older games.&lt;/p&gt;&#xA;" OwnerUserId="13513" LastEditorUserId="23" LastEditDate="2011-11-03T23:17:17.943" LastActivityDate="2011-11-03T23:17:17.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33532" PostTypeId="2" ParentId="33530" CreationDate="2011-10-28T12:12:24.737" Score="2" Body="&lt;p&gt;Here is how I usually tell:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ducking units move at a slower pace than standing units, so just do a single simulated run and have them move in some direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way, the order to 'stand' doesn't seem to take up any time, so as a precaution, I tend to give all my guys the order to 'stand' and to cancel aim if I want them to move unless I want them to maintain aim.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-28T12:12:24.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33533" PostTypeId="2" ParentId="33530" CreationDate="2011-10-28T12:31:03.710" Score="13" Body="&lt;p&gt;There is a little icon next to the weapon the unit is using. If it is there they are ducking, if not they are standing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8DXwz.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-10-28T12:31:03.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33535" PostTypeId="2" ParentId="31965" CreationDate="2011-10-28T12:35:46.620" Score="2" Body="&lt;p&gt;The best solution i have found for games like this where you can manipulate the path is to build a wall that divides every other turn point on each side, block the wall in 1 side and build strong towers in the open end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aTaV3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The green line is cheap towers for walling and the blue line are your expensive damage and utility towers for doing the actual damage, this forces the creepers to pass your expensive high damage towers for every turn point. remember to focus the high damage towers right at the path if the game has flying units you want all your towers to be able to reach them. if the game has some anti air towers and you need to build some of them you can have them as part of the green wall where the path crosses it self.&lt;/p&gt;&#xA;" OwnerUserId="13269" LastActivityDate="2011-10-28T12:35:46.620" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33536" PostTypeId="1" AcceptedAnswerId="33542" CreationDate="2011-10-28T12:41:28.773" Score="11" ViewCount="9558" Body="&lt;p&gt;Before I get started with games, I always like to know beforehand if there are missable achievements, especially regarding the storyline. For example, in Arkham Asylum, there was the &lt;strong&gt;Party Pooper&lt;/strong&gt; achievement near the end, where you had to defeat all the clapping enemies from the Joker's party. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there missable achievements like this one in Arkham City? I don't mean things that are &lt;em&gt;optional&lt;/em&gt; to complete in the first playthrough, like all Riddler Trophies or all upgrades, but achievements that are actually &lt;em&gt;unable to be acquired&lt;/em&gt; without fulfilling certain criteria.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To clarify, I mean in the base game, &lt;em&gt;not&lt;/em&gt; including the optional DLC like Catwoman and Robin. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-10-28T12:50:41.337" LastActivityDate="2013-06-04T14:59:41.763" Title="Which achievements are missable in Batman: Arkham City?" Tags="|achievements|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33538" PostTypeId="2" ParentId="32354" CreationDate="2011-10-28T13:11:28.517" Score="0" Body="&lt;p&gt;Surely it's just a way of tying up a rather poor storyline in the first place?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, at the start of GoW 3, you see the father die&amp;hellip; yet he survives? Why didn't anyone bother to check his body?&lt;/p&gt;&#xA;" OwnerUserId="13478" LastEditorUserId="9752" LastEditDate="2011-10-28T13:26:10.760" LastActivityDate="2011-10-28T13:26:10.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33541" PostTypeId="2" ParentId="33420" CreationDate="2011-10-28T13:21:30.247" Score="1" Body="&lt;p&gt;Run up the stairs and blast the dogs. When the Capra Demons starts walking up the stairs drop down through the ledge. He should follow by jumping allowing you to get off a shot or two when he lands before you need to repeat the process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience walking out the ledge doesn't protect you from his unblockable attack. For a pure spellcaster it is fatal so don't stay on the ledge other than to allow you time to take out the dogs.&lt;/p&gt;&#xA;" OwnerUserId="10573" LastActivityDate="2011-10-28T13:21:30.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33542" PostTypeId="2" ParentId="33536" CreationDate="2011-10-28T13:24:05.117" Score="8" Body="&lt;p&gt;From what I've seen and gained, there is &lt;em&gt;maybe&lt;/em&gt; only one that is missable. However, you will have a second chance to get it if you go through a New Game Plus to get that achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ueufk.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Catch&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This one is not related to the main story, and is related to another achievement &lt;strong&gt;Mystery Stalker&lt;/strong&gt;. You only meet a certain person 5 times during the game, and after that they are gone. You have to throw a remote controlled batarang at them.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-10-28T13:43:07.290" LastActivityDate="2011-10-28T13:43:07.290" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33543" PostTypeId="1" AcceptedAnswerId="33544" CreationDate="2011-10-28T14:12:32.053" Score="10" ViewCount="423" Body="&lt;p&gt;I bought a bunch of magic beans from the guy sitting outside of Zora's Domain when you are a child. I could only find two locations to plant them (the one right near where he is sitting, and the one in the Kokiri Forest). I still have a few (I spent quite a bit of money on this, thinking they would be useful), but I don't know where else to put them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where else is there ground for planting beans?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-28T20:00:59.370" Title="What do I do with all my beans?" Tags="|zelda-ocarina-of-time|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33544" PostTypeId="2" ParentId="33543" CreationDate="2011-10-28T14:26:24.163" Score="12" Body="&lt;p&gt;There are a total of 10 locations to plant the magic beans as child Link, the majority of which will result in obtaining a piece of Heart as adult Link.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These should be all of the locations:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Zora's River: near the salesman that sells you the magic beans&lt;/li&gt;&#xA;&lt;li&gt;Kokiri Forest: near the Shop&lt;/li&gt;&#xA;&lt;li&gt;Lost Woods: near the stage where you entertain the Deku Scrubs&lt;/li&gt;&#xA;&lt;li&gt;Lost Woods: near the bridge that exits to Hyrule Field&lt;/li&gt;&#xA;&lt;li&gt;Graveyard: near where the gravekeeper's tomb will be when you're adult Link&lt;/li&gt;&#xA;&lt;li&gt;Death Mountain: near the cavern entrance&lt;/li&gt;&#xA;&lt;li&gt;Death Mountain Crater: near the Triforce platform&lt;/li&gt;&#xA;&lt;li&gt;Lake Hylia: near the laboratory&lt;/li&gt;&#xA;&lt;li&gt;Gerudo Valley: at the bottom near a cow&lt;/li&gt;&#xA;&lt;li&gt;Desert: near the entrance to the Spirit Temple&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="13262" LastEditorUserId="13262" LastEditDate="2011-10-28T20:00:59.370" LastActivityDate="2011-10-28T20:00:59.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33545" PostTypeId="2" ParentId="30253" CreationDate="2011-10-28T15:33:07.773" Score="2" Body="&lt;p&gt;They have a red player's name, always one of the host's friends (unless on solo), above them in an attempt to trick the player into disregarding them. On solo, it uses random names that will change every time it spawns. Those names are usually names of famous people, or members of the Treyarch staff's names, when they kick or headbutt you you teeport to a random spot on the map&lt;/p&gt;&#xA;" OwnerUserId="13478" LastActivityDate="2011-10-28T15:33:07.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33546" PostTypeId="1" AcceptedAnswerId="34764" CreationDate="2011-10-28T15:40:31.337" Score="5" ViewCount="1503" Body="&lt;p&gt;Which are the methods for paying in LoL, if I live in South America? &lt;/p&gt;&#xA;" OwnerUserId="13505" LastEditorUserId="8366" LastEditDate="2012-01-16T16:31:57.383" LastActivityDate="2013-06-25T08:24:54.413" Title="How to get Riot points for South American players in LoL?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33547" PostTypeId="2" ParentId="33450" CreationDate="2011-10-28T15:52:37.840" Score="4" Body="&lt;p&gt;Services like &lt;a href=&quot;http://www.gametap.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameTap&lt;/a&gt; offer games to play (often emulated) legally via licensing from the copyright holders. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I believe its mostly arcade games as I couldn't find any Nintendo/Sony/Sega games in their retro section. &lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="28182" LastEditDate="2015-09-01T03:11:33.553" LastActivityDate="2015-09-01T03:11:33.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33548" PostTypeId="2" ParentId="33346" CreationDate="2011-10-28T16:13:32.327" Score="1" Body="&lt;p&gt;It depends on what you're trying to accomplish. Are you going to just be reading the server data, or are you planning on editing the world on another system and having it update?&lt;/p&gt;&#xA;&lt;p&gt;If the latter, you're out of luck (unless you want to do some in-depth management, and even then Minecraft might keep copies of chunks in RAM and overwrite your updated version).&lt;/p&gt;&#xA;&lt;p&gt;If you just want to be able to copy the files elsewhere, the easiest way may be to write a simple cronjob to automatically copy your Minecraft data every ten minutes or so:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;*/10 * * * * cp -r /home/user/.minecraft /your/dropbox/folder/&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;You may end up wanting to tweak the 10-minute timer though, maybe to 15 or higher depending on how tolerant Dropbox is of your Minecraft shenanigans.&lt;/p&gt;&#xA;&lt;p&gt;The other option is, as stated, to make a symbolic link:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;ln -s /your/dropbox/folder ~/.minecraft&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;...but as was stated above, this is a bad idea for a whole bunch of reasons.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="285179" LastEditDate="2022-01-25T12:22:16.840" LastActivityDate="2022-01-25T12:22:16.840" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="33549" PostTypeId="1" AcceptedAnswerId="33749" CreationDate="2011-10-28T16:25:23.870" Score="9" ViewCount="1954" Body="&lt;p&gt;I'm getting tired of seeing Jim Raynor's face every time I launch Starcraft 2.  Is there a way to change the image without violating the games EULA?  If so, is there a website that has preconfigured images we can use?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/T5zNq.png&quot; alt=&quot;It sure is hot in this suit!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="46" LastEditorUserId="8350" LastEditDate="2011-10-28T20:12:54.907" LastActivityDate="2012-03-06T18:35:48.267" Title="Is there a way to change the Raynor loading screen in Starcraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33550" PostTypeId="2" ParentId="33191" CreationDate="2011-10-28T16:30:58.233" Score="11" Body="&lt;p&gt;Did some lab work in the tavern with a squire.  What I've found is that physical damage upgrades to 1.15 of previous damage.  Elemental upgrades to 1.20 of previous damage.  Physical upgrades seem to cap off at 80 per upgrade whereas elemental damage seems to be capped at 300ish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a general way of estimating weapon damage for upgrades:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;For physical damage, every 5 upgrades doubles the amount&lt;/li&gt;&#xA;&lt;li&gt;For elemental damage, every 4 upgrades doubles the amount&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A 50 base physical weapon with 20 upgrades will end up at roughly a final stat of 800 (818 to be exact).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage per hit depends on your class and the attack stat of your character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the squire, the 2nd strike in the combo is at 1.20 of the base damage, 3rd and 4th are at 1.40.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently unsure of how hero strength factors into this.  I originally thought it was .03 phys damage added back per point, but that is mistaken.  My weapon of 432 on a squire with 46 str does 848 dmg which is 1.962 repeat damage, divided by my str thats a modifier of 0.042 added per Str point, but my squire with str 74 and sword 58 dmg is doing 129 so 2.224 damage, which when divided by str is 0.03 per point.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm assuming that each str point has less of an impact on a curve but the formula I don't know.&lt;/p&gt;&#xA;" OwnerUserId="13518" LastEditorUserId="3917" LastEditDate="2011-10-29T03:02:21.847" LastActivityDate="2011-10-29T03:02:21.847" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33553" PostTypeId="1" AcceptedAnswerId="33845" CreationDate="2011-10-28T17:45:50.823" Score="14" ViewCount="33485" Body="&lt;p&gt;I know DotA 2 is still in its beta phase, but I see more and more streams from DotA 2 players. And I would like to play too, rather than only watching!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get a DotA 2 Beta key?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="3062" LastEditDate="2012-02-06T18:51:09.850" LastActivityDate="2013-05-04T16:59:54.227" Title="How can I play Dota 2 Beta?" Tags="|dota-2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33554" PostTypeId="1" AcceptedAnswerId="33566" CreationDate="2011-10-28T17:48:41.627" Score="3" ViewCount="1941" Body="&lt;p&gt;When the Goblin Mech first enters on the throne room, he quite obviously spins around and shows that he has a coal furnace on his back. That makes me think this is a centerpiece in how to defeat him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't had a problem brute-forcing my way through the level by just piling damage on him, but I haven't tried on any difficulty higher than medium yet. I imagine I'll need to take advantage of his weakness on hard and insane if I plan on succeeding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this boss's weakness?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-10-28T19:31:12.617" Title="What is the Goblin Mech's weakness?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33555" PostTypeId="2" ParentId="33553" CreationDate="2011-10-28T17:59:40.147" Score="2" Body="&lt;p&gt;Try this website:  &lt;a href=&quot;http://www.dota2.com/tournaments/international/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dota 2 Championships&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a link that is almost on the bottom of the page that you can sign up for the beta through your Steam account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it would seem that Play-Dota is giving out codes:  &lt;a href=&quot;http://www.playdota.com/news/dota-2-beta-key-draw&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dota 2 Beta Key Draw&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13423" LastEditorUserId="23" LastEditDate="2011-12-12T12:33:39.913" LastActivityDate="2011-12-12T12:33:39.913" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33556" PostTypeId="2" ParentId="33507" CreationDate="2011-10-28T18:13:38.743" Score="2" Body="&lt;p&gt;I might have found my own answer. Maybe other people can confirm or deny this explanation. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Glitched Behavior&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the last hour I deployed and recovered my sensor somewhere around 20 times, and then at the very end I had the same problem as last night: I got the message saying I could press my Reload key to pick it up, but no amount of pressing Reload picked it up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it seems to be a glitch rather than planned behavior, and if so I was just unlucky that the first time I tried to recover my T-UGS the glitch was in effect. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Possible Explanation&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing that both glitched situations had in common was that I'd deployed the sensor in an extremely tight area. The first time it was in the corner of a tight hallway and a Support player was prone right next to it with his ammo kit deployed.The second time it was in a wooded area and I just barely found a place that would accept the T-UGS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my working theory is that very tight deployments can sometimes trigger the glitch. They don't always trigger it, though, since I was able to recover a couple of other sensors deployed in similarly tight areas. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Google doesn't turn up discussion of this glitch, so I'll post on the official forum to see whether others can confirm. &lt;/p&gt;&#xA;" OwnerUserId="862" LastActivityDate="2011-10-28T18:13:38.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33558" PostTypeId="1" AcceptedAnswerId="33564" CreationDate="2011-10-28T18:35:20.917" Score="1" ViewCount="122" Body="&lt;p&gt;I was just wondering what the random skill ups you get while running around in Rune Factory ToD are for? or what they do?&lt;/p&gt;&#xA;" OwnerUserId="2084" LastActivityDate="2011-10-28T19:29:12.717" Title="Random skill ups while running around in Rune Factory ToD" Tags="|rune-factory-tod|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33559" PostTypeId="2" ParentId="1519" CreationDate="2011-10-28T18:36:31.817" Score="5" Body="&lt;p&gt;Not only do you get less XP, but you're also missing out on increasing weapon proficiency.&lt;/p&gt;&#xA;" OwnerUserId="3596" LastActivityDate="2011-10-28T18:36:31.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33560" PostTypeId="2" ParentId="6016" CreationDate="2011-10-28T18:49:58.543" Score="0" Body="&lt;p&gt;One way is to attack with an air unit at the computers base.  All computers will pull its troops from attacking and go after that air unit.  Before the air unit gets attacked just fly out of range.  You just go back and forth taunting the computers base like this.  Eventually you will have built up a force to deal with the computers without really ever being attacked.&lt;/p&gt;&#xA;" OwnerUserId="13522" LastActivityDate="2011-10-28T18:49:58.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33561" PostTypeId="1" AcceptedAnswerId="33562" CreationDate="2011-10-28T18:57:46.600" Score="13" ViewCount="14575" Body="&lt;p&gt;There seems to be a lot of plywood walls off of the ground with Riddler Trophies behind them, and the Batclaw seems to have lost it's multi-line extension from Arkham Asylum. I've had limited success breaking them with the line launcher, but it doesn't always seem to work. Is there another way to break them, or am I just not finding the right positions to launch the line launcher from?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2015-06-24T02:57:04.823" Title="How can I break plywood off of the ground?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33562" PostTypeId="2" ParentId="33561" CreationDate="2011-10-28T19:05:06.980" Score="15" Body="&lt;p&gt;Find a higher spot close by, get to it, then jump off and do a regular glide into the plywood (Holding A in the Xbox 360 Version). Running into it from the glide will break the plywood, no need to do anything else.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-28T19:05:06.980" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33563" PostTypeId="1" AcceptedAnswerId="33567" CreationDate="2011-10-28T19:05:24.373" Score="7" ViewCount="8530" Body="&lt;p&gt;Hugo Strange announced over the intercoms in Arkham City that there were 10 hours left until Protocol 10 would be initiated. I'm currently in the Steel Mill heading to Joker right now, and while I was in there, he said that there were only 9 hours left. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm assuming that because this is an open world game, it's not forcing an actual time limit in real world time (though please correct me if I'm wrong). However, I'm wondering how exactly it advances during gameplay. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the countdown only advance while you do the main storyline missions or will other things, like doing sidequests, collecting X amount of Riddler trophies, etc. also affect it? &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-10-28T19:36:18.043" Title="How does the countdown to Protocol 10 advance?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33564" PostTypeId="2" ParentId="33558" CreationDate="2011-10-28T19:29:12.717" Score="2" Body="&lt;p&gt;Walking is actually a skill in ToD. Walking around increases that stat. In other words, leading a healthy lifestyle (like walking around, eating, sleeping) makes you healthier. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-28T19:29:12.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33565" PostTypeId="1" CreationDate="2011-10-28T19:30:05.580" Score="5" ViewCount="2600" Body="&lt;p&gt;I work on an oil and gas rig and I have a very poor Internet connection. We use satellite Internet provided by a company called DrillCom. When I connect my Xbox with Ethernet to the DrillCom box, it says on XBL that I have strict NAT.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, there's no way for me to open the NAT without talking to the satellite providers, and I'm too low on the totem pole to have the authority to do that. I don't think the strict NAT is my only problem, though. The Internet is just bad in general (takes almost a minute to load pages and email). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought about a wireless Internet card from Verizon or AT&amp;amp;T, but we have very poor service on our location (1-2 bars). My question is...what are my options for playing Xbox Live (if any)? Thanks a lot.&lt;/p&gt;&#xA;" OwnerUserId="13525" LastEditorUserId="23" LastEditDate="2011-10-29T11:44:02.203" LastActivityDate="2011-10-29T16:30:52.253" Title="What are my options for Xbox Live with a poor Internet connection?" Tags="|xbox-network|xbox|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33566" PostTypeId="2" ParentId="33554" CreationDate="2011-10-28T19:31:12.617" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Goblin_Mech&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Defenders&lt;/a&gt; wikia, &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Like all bosses, the Goblin Mech has a weakness. By having one player distract the Goblin Mech, another player can attack it from behind. When the gate behind the Goblin Mech opens up, the Goblin Mech will take double damage. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-28T19:31:12.617" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33567" PostTypeId="2" ParentId="33563" CreationDate="2011-10-28T19:36:18.043" Score="6" Body="&lt;p&gt;Since finding out about and possibly stopping Protocol 10 is one of the main objectives of the game, it only advances during the main storyline, usually an hour every mission, until later on, when it notifies you in smaller increments.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-10-28T19:36:18.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33568" PostTypeId="2" ParentId="33215" CreationDate="2011-10-28T19:47:34.530" Score="4" Body="&lt;p&gt;The Batclaw can be used to pull enemies into walls. This can occasionally induce unconsciousness... Likewise, it can be used to pull someone off of a raised platform, causing them to fall and, depending on the height of the fall, lose consciousness. This is particularly useful when you are in cover and above someone who happens to be on a raised platform below you (like on a landing at the top of a flight of stairs).&lt;/p&gt;&#xA;" OwnerUserId="13526" LastActivityDate="2011-10-28T19:47:34.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33569" PostTypeId="1" AcceptedAnswerId="33579" CreationDate="2011-10-28T20:01:30.570" Score="0" ViewCount="4317" Body="&lt;p&gt;I'm running a minecraft server on windows server 2008, and I'm going to run the world on a RAM disk. However, since a RAM disk is RAM heavy, I would like to minimize or disable block caching in RAM. The read/write speed to the disk will be virtually identical to a cache, and doesn't cause me double overhead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to do disable caching, and if so, how?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-10-28T21:02:27.813" Title="Disable Minecraft Server Chunk Caching on Windows Server 2008" Tags="|minecraft-java-edition|minecraft-bukkit|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33570" PostTypeId="2" ParentId="33565" CreationDate="2011-10-28T20:20:33.543" Score="5" Body="&lt;p&gt;Satellite connections are not recommended for gaming due to their terrible upload speeds (often a full second of consistent delay) even when there aren't any clouds in the sky. You'd be better off using your connection to try to score some desirable DLCs or small arcade games to take advantage of the higher download rates, although not if it takes a minute to load a webpage. In that case, your issues are probably coming down to everybody on your rig trying to use the same connection at the same time (assuming you are not in stormy weather). Try to find non-standard times, since your service provider may be throttling your connection during peak hours due to volume or as part of the contract. In addition, some satellite providers throttle your connection if your usage goes too high for the month. Don't waste your packets by connecting to the internet during storms at it will count against your usage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your issue is related to some network settings on the rig itself, that's something that you'd have to take up with your network administrator.&lt;/p&gt;&#xA;" OwnerUserId="6619" LastActivityDate="2011-10-28T20:20:33.543" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33571" PostTypeId="1" AcceptedAnswerId="33576" CreationDate="2011-10-28T20:25:57.077" Score="0" ViewCount="903" Body="&lt;p&gt;What is the best way to backup the seed of a minecraft server? I'm getting ready to set up a &quot;permanent&quot; world after the full minecraft version is released, and I want to do everything possible to prevent both world block corruption and world seed corruption.&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-10-28T20:57:10.610" Title="Backup Minecraft SMP Server Seed" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33572" PostTypeId="1" AcceptedAnswerId="33833" CreationDate="2011-10-28T20:32:45.307" Score="7" ViewCount="28938" Body="&lt;p&gt;In Dungeon Defenders you get a reward item after completing a challenge level.  Additionally, I have heard that Medium/Hard challenges give a different reward from Insane mode.  I'm trying to find out what rewards come from each challenge, and on each difficulty.&lt;/p&gt;&#xA;" OwnerUserId="10246" LastActivityDate="2012-06-10T10:18:15.080" Title="What Rewards do you get for Challenges?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33573" PostTypeId="2" ParentId="33346" CreationDate="2011-10-28T20:36:31.243" Score="3" Body="&lt;p&gt;The Minecraft server simply uses the &lt;strong&gt;current working directory&lt;/strong&gt; to store its files. Moving the data is as easy as actually moving it and starting the server with a different working directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How you do that is mostly up to you. Windows shortcuts allow you to set the working directory, as do batch files or Linux shell scripts. Since you mentioned you're using Ubuntu, this simple shell script should do the trick:&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;#!/bin/bash&#xA;cd /home/user/Dropbox/minecraft&#xA;java -Xmx1024M -Xms1024M -jar /home/user/minecraft_server.jar &amp;amp;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;However, as &lt;a href=&quot;https://gaming.stackexchange.com/questions/33346/can-i-change-the-minecraft-server-path/33350#33350&quot;&gt;BlaXpirit pointed out&lt;/a&gt;, Minecraft's server files are frequently written, and Dropbox does store all versions of synced files. Depending on the popularity of your server, this might put unnecessary strain on your network and Dropbox's service. If you just want a backup, scheduling a job to periodically move the server files to your Dropbox folder might be a better idea.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-10-28T20:36:31.243" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33575" PostTypeId="1" AcceptedAnswerId="33595" CreationDate="2011-10-28T20:43:44.310" Score="2" ViewCount="6301" Body="&lt;p&gt;Is there any point to the Cherry Blossom Festival? I feel like I'm only walking around and talking to people, is there something else that I should be doing?&lt;/p&gt;&#xA;" OwnerUserId="2084" LastEditorUserId="9752" LastEditDate="2011-10-28T20:49:48.030" LastActivityDate="2019-01-15T19:11:25.187" Title="In Rune Factory ToD, is there any point to the Cherry Blossom Festival?" Tags="|rune-factory-tod|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33576" PostTypeId="2" ParentId="33571" CreationDate="2011-10-28T20:57:10.610" Score="3" Body="&lt;p&gt;The seed is just a number in the server.properties file.  You can see the seed value of the world in the client now, and when you set up a permanent server, add it into there so you dont get the cliffs of mojang when generating new chunks.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-10-28T20:57:10.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33577" PostTypeId="1" AcceptedAnswerId="33585" CreationDate="2011-10-28T21:00:14.663" Score="7" ViewCount="248" Body="&lt;p&gt;I am a Terran silver league player in the top 25. In my current TvZ games I get attacked by mutas very quickly, normally in the first 7 minutes. I normally try and go mass marine while tech switching to thors, but as thors are late game tech I never have enough to hold off an attack. What would be the best early game unit to combat mutas? &lt;/p&gt;&#xA;" OwnerUserId="13528" LastEditorUserId="8350" LastEditDate="2011-10-28T21:42:40.147" LastActivityDate="2011-12-21T15:01:05.290" Title="What is the best answer to early mutas in a TvZ game?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33578" PostTypeId="1" AcceptedAnswerId="33774" CreationDate="2011-10-28T21:00:34.740" Score="5" ViewCount="1396" Body="&lt;p&gt;In a game this morning on Caspian Border I was an engineer passenger in a helicopter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I spent 5+ minutes going round in the back constantly using the repair tool to bring the health back up to 100%. At times we were taking lots of fire so I was repairing from 25% on several occasions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be getting XP points for this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I helped keep the helicopter up in the air for a significant period of time it didn't seem to contribute much to my individual score.&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2011-12-17T19:25:40.347" Title="Does repairing a helicopter inflight gain you points?" Tags="|ps3|battlefield-3|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33579" PostTypeId="2" ParentId="33569" CreationDate="2011-10-28T21:02:27.813" Score="1" Body="&lt;p&gt;Minecraft isnt caching it in the traditional sense of the word, the data has to be stored in memory owned by minecraft at some point, in order for minecraft to do anything with the data. Even reading it!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefor it is not possible to totally disable 'caching'. Its also not possible for minecraft to just use the memory of the RAM disk directly, it has to go through the operating system first, which adds quite a bit of latency (nothing compared to HD access, but compared to RAM access).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it's not useful to just disable caching, it might be possible to reduce the time until chunks that aren't near any players are unloaded with a plugin, but I have been unable to find one.&#xA;One hackish way that might work is to reduce the maximum memory minecraft can use, that would force it to unload unused chunks faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, the only wasted RAM is RAM that's not being used, so (on a dedicated machine) there is no harm in letting minecraft store something it can access very fast.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-10-28T21:02:27.813" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33580" PostTypeId="2" ParentId="33565" CreationDate="2011-10-28T21:03:06.887" Score="1" Body="&lt;p&gt;Quit that job, dude. If they can't provide a good XBox environment, they are just no damned good. =)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seriously, though. Being out there leaves you with very few options. NAT won't hurt your speeds from what I know. If it's slow and choppy as you say, there's nothing you can do about it if there's nothing in the intra-net that's choking off your bandwidth. Do other guys have xboxes? Maybe send out an email to see if anyone's interested in LAN games and maybe organize everyone getting a certain game to play. Which you can set up yourself, independent of your outward connection. &lt;/p&gt;&#xA;" OwnerUserId="13466" LastActivityDate="2011-10-28T21:03:06.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33581" PostTypeId="2" ParentId="3968" CreationDate="2011-10-28T21:11:54.367" Score="1" Body="&lt;p&gt;You can also propel yourself using shots from the mini-sentry.  Stand on top of the mini-sentry and shoot upwards.&lt;/p&gt;&#xA;" OwnerUserId="13529" LastActivityDate="2011-10-28T21:11:54.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33583" PostTypeId="2" ParentId="30193" CreationDate="2011-10-28T21:36:52.467" Score="3" Body="&lt;p&gt;All consoles are the same as the PC version. Apart from the graphics, all platforms are the same except for DS which has fewer areas.&lt;/p&gt;&#xA;" OwnerUserId="13530" LastEditorUserId="1925" LastEditDate="2011-10-28T21:46:41.237" LastActivityDate="2011-10-28T21:46:41.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33584" PostTypeId="1" AcceptedAnswerId="33586" CreationDate="2011-10-28T21:46:09.333" Score="53" ViewCount="1937" Body="&lt;p&gt;Without looking up, how can I tell if there is a spy on my head?&lt;/p&gt;&#xA;" OwnerUserId="13529" LastActivityDate="2011-10-28T22:39:57.987" Title="How to tell if there is a spy on my head?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33585" PostTypeId="2" ParentId="33577" CreationDate="2011-10-28T21:58:03.843" Score="6" Body="&lt;p&gt;Since you mention the 7 minute mark, even without scouting, you should be able to find a way to put down an engineering bay about 5 minutes in and that will give you plenty of time to get up a few turrets up around the 7 minute mark. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turrets are very good versus a low number of mutas (which they will have around the 7 minute mark, 5-7 max).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the early engineering bay you can easily drop 100 minerals and gas for a quick +1 attack upgrade which will help versus zerg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course you should always scout and not spend needless minerals on the turrets if they are not going mutas. The engineering bay is still helpful for the upgrades.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-28T21:58:03.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33586" PostTypeId="2" ParentId="33584" CreationDate="2011-10-28T21:58:54.620" Score="41" Body="&lt;p&gt;Try crouching or jumping. If you can't uncrouch or jump, well, there's a spy sitting on your head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that if you crouch and you weren't crouching before, the spy will probably notice the change and run for it, so jumping might be best.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="11581" LastEditDate="2011-10-28T22:39:57.987" LastActivityDate="2011-10-28T22:39:57.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33587" PostTypeId="1" AcceptedAnswerId="33588" CreationDate="2011-10-28T22:03:54.337" Score="-1" ViewCount="13943" Body="&lt;p&gt;Is there a list somewhere of Huntress weapons, and their special attributes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I know some guns shoot multiple shots, some pierce, some shoot grenades, some are double-element, some pierce walls/floors, etc&lt;/p&gt;&#xA;" OwnerUserId="8462" LastActivityDate="2012-11-04T06:52:41.310" Title="Is there a list of Dungeon Defenders Huntress weapons and their special attributes?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33588" PostTypeId="2" ParentId="33587" CreationDate="2011-10-28T22:10:37.243" Score="0" Body="&lt;p&gt;Here is a link for bows: &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Bows&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dungeondefenders.wikia.com/wiki/Bows&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And one for guns: &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Guns&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dungeondefenders.wikia.com/wiki/Guns&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-10-28T22:10:37.243" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33589" PostTypeId="1" CreationDate="2011-10-28T22:26:07.210" Score="10" ViewCount="22096" Body="&lt;p&gt;I have tons of mini nukes. The only problem is that the only weapon that shoots mini nukes is the Fat Man. I've seen it a few places and and never had the caps to buy it. Is there a place in Fallout New Vegas where I can get it for a low price or free?&lt;/p&gt;&#xA;" OwnerUserId="13531" LastEditorUserId="1925" LastEditDate="2011-10-28T22:59:48.913" LastActivityDate="2015-10-20T05:26:06.473" Title="Where can I find the Fat Man in Fallout New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33590" PostTypeId="2" ParentId="33377" CreationDate="2011-10-28T22:49:20.020" Score="11" Body="&lt;p&gt;Your best bet would be to open up your favorite skin, find the lighting file -- like &lt;a href=&quot;https://minecraft.wiki/w/File:Light_normal.PNG&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;this one&quot;&gt;this one&lt;/a&gt; -- and modify it in your favorite image editor so that the lighting levels above/below/inside your desired range are made obvious (red, green, and white may be good choices). Be sure to disable smooth lighting while you do this, though.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-10-28T22:49:20.020" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33591" PostTypeId="2" ParentId="33589" CreationDate="2011-10-28T23:33:09.433" Score="7" Body="&lt;p&gt;Well, merchants don't charge different prices, so the only way to lower the price of an item is to increase your Barter skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find Fat Men in the following locations (&lt;a href=&quot;http://fallout.wikia.com/wiki/Fat_Man_%28Fallout:_New_Vegas%29#Locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cottonwood crater - On the body of a dead prospector. &lt;/li&gt;&#xA;&lt;li&gt;Quarry Junction - Lying near the edge of a radioactive pool to the west of the quarry. On this &lt;a href=&quot;http://planetfallout.gamespy.com/maps/3/Fallout-New-Vegas&quot; rel=&quot;nofollow noreferrer&quot;&gt;map&lt;/a&gt; you can select weapons&gt;big guns and you will see 3 markers on the map,one of them is the location for the fat man(Quarry).&lt;/li&gt;&#xA;&lt;li&gt;Nopah cave - On the corpse of a super mutant master. &lt;/li&gt;&#xA;&lt;li&gt;On the body of a super mutant master near a cazador nest directly south of Jacobstown.&lt;/li&gt;&#xA;&lt;li&gt;The Fort - At high player levels one can be found on a legionary blacksmith &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Be aware that most of these locations are dangerous for a low level character.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="8350" LastEditDate="2011-10-28T23:44:01.867" LastActivityDate="2011-10-28T23:44:01.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33592" PostTypeId="1" AcceptedAnswerId="33593" CreationDate="2011-10-28T23:46:34.663" Score="10" ViewCount="243" Body="&lt;p&gt;Back on ye olde Genesis, the game Columns 3 has a peculiar image on the backside of its box:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AQiXi.png&quot; alt=&quot;Huh.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This screenshot (located on the top right of the box) depicts both players having pieces that have extra halves on the top and bottom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally I would dismiss this as just a bizarre probably-capture-artifacting thing, but my memory assures me that it absolutely is possible and has occurred once before, and none of the other images on the box have any image quality issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So... I'm asking if anybody has any definitive proof either way. The image below is pretty low-resolution, but I don't think I have my box around to scan any more.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastEditorUserId="28182" LastEditDate="2013-09-24T11:08:17.607" LastActivityDate="2013-09-24T11:08:17.607" Title="Does the 4-gem piece in Columns 3 actually exist?" Tags="|sega-genesis|columns-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33593" PostTypeId="2" ParentId="33592" CreationDate="2011-10-29T00:00:33.067" Score="9" Body="&lt;p&gt;The extra blocks you are seeing are just artifacts from the previous frame of the game. Caused by either the TV or camera used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am sure of this because the UI for the next piece doesn't have enough room for 4 blocks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking through some game guides shows no mention of 4 blocks either.&lt;/p&gt;&#xA;" OwnerUserId="12779" LastActivityDate="2011-10-29T00:00:33.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33594" PostTypeId="1" CreationDate="2011-10-29T00:14:17.410" Score="3" ViewCount="2162" Body="&lt;p&gt;I missed out on playing this on the PS2 and have just finished it on the PS3 and thought it was ace!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I remember reading somewhere that on the 2nd play through Yorda's subtitles were translated but I've just started a 2nd play through and this isn't the case for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I need to do to enable this or was it not carried over to the PS3 version?&lt;/p&gt;&#xA;" OwnerUserId="3835" LastActivityDate="2011-10-29T20:42:35.210" Title="Viewing Yorda's subtitles" Tags="|ps3|ico|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33595" PostTypeId="2" ParentId="33575" CreationDate="2011-10-29T00:18:08.020" Score="1" Body="&lt;p&gt;According to an &lt;a href=&quot;http://faqs.ign.com/articles/119/1199949p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN walkthrough&lt;/a&gt;, &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You basically have six hours to complete the Cherry Blossom Festival Mini-Game&#xA;  if you speak to James immediately at noon. He will direct you to Odette, who&#xA;  will be found in her Kitchen. You can teleport back to your home to save time.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Odette will tell you that she cannot complete the Festival feast because she is&#xA;  missing three Ingredients. She then will list the Ingredients and ask that you&#xA;  obtain them from specific Villagers. The Ingredients are loaded randomly but&#xA;  the Villagers appear to be the same, at least in the first Year. The Villagers&#xA;  who hold the Ingredients are: Electra, Bismark and James. Each Item is specific&#xA;  to a Character and when you speak to the Character in question, he/she will&#xA;  pretend to have forgotten what is required. You must choose the correct Item&#xA;  from a list of three in each case.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;James is easy to find. He will be at his Stall at the Plaza Pavilion throughout&#xA;  the afternoon. Electra should be near the Mansion. It is Bismark who presented&#xA;  a problem for me. Although the Map showed him to be near the Gemini General&#xA;  Store, I could not find him until 4.30 p.m., when he appeared outside the Shop.&#xA;  In any case, that was soon enough to complete the task.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;When you return to Odette, you physically must give her all three Items in&#xA;  order to complete the Mini-Game. She then will make you a Cooked Dish using&#xA;  those Ingredients and give it to her. You can eat it, stash it or sell it. That&#xA;  is the extent of the Cherry Blossom Festival in the first Spring.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-29T00:18:08.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33596" PostTypeId="2" ParentId="33594" CreationDate="2011-10-29T00:39:21.223" Score="2" Body="&lt;p&gt;On PS2, the second playthrough &lt;a href=&quot;http://teamico.wikia.com/wiki/List_of_bonuses_not_found_in_and_changes_from_the_U.S._version_of_Ico#Yorda.27s_speech_translated&quot; rel=&quot;nofollow noreferrer&quot;&gt;does not translate Yorda's words for the U.S. version&lt;/a&gt;. I would assume this carries over to the PS3 release, lest you'd see the translation now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can translate the script yourself using &lt;a href=&quot;http://teamico.wikia.com/wiki/Runic_language_used_in_Ico&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team ICO's runic language&lt;/a&gt;, or read &lt;a href=&quot;http://www.gamefaqs.com/ps2/367472-ico/faqs/16220&quot; rel=&quot;nofollow noreferrer&quot;&gt;this user-translated script&lt;/a&gt; (&lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;F&lt;/kbd&gt; Yorda's Speech Script).&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2011-10-29T20:42:35.210" LastActivityDate="2011-10-29T20:42:35.210" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33597" PostTypeId="1" AcceptedAnswerId="33599" CreationDate="2011-10-29T00:47:11.063" Score="4" ViewCount="3385" Body="&lt;p&gt;I'm looking at both of these prime spells, and they seem to do almost the same thing. The first claims to award 3 magic power to the hero, while the second claims to award 2 magic power &lt;em&gt;permanently&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does it mean by that? Is Prime Magic not permanent, thus having to be cast (or something)?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="8350" LastEditDate="2012-05-30T23:06:09.520" LastActivityDate="2012-05-30T23:06:09.520" Title="What's the difference between Prime Magic and Arcane Exaltation?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33598" PostTypeId="2" ParentId="33315" CreationDate="2011-10-29T01:01:46.147" Score="6" Body="&lt;p&gt;Since no one's made the attempt to differentiate the two, I decided to try it out for myself. &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Features Missing from Offline Mode&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Conflux Orbs&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dynasty Weapons&lt;/strong&gt; &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can still claim them in the Campaign but they're disabled in the inventory screen&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dynasty Traits&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Option appears at the beginning of the game&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hero Choices&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When playing skirmish you get a very limited pool for hero choices (1 might hero, 1 magic hero per race)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Daily/Weekly Autosaves&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It still autosaves on occassion (before a hero fight), but you &lt;a href=&quot;https://gaming.stackexchange.com/questions/32866/can-i-enable-autosave-when-running-offline-mode-on-heroes-6/33031#33031&quot;&gt;lose the regular interval autosaves&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-10-29T01:01:46.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33599" PostTypeId="2" ParentId="33597" CreationDate="2011-10-29T01:04:24.490" Score="5" Body="&lt;p&gt;IIRC, &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Prime Magic&lt;/strong&gt; only awards the bonus to spells in the Prime spell tree (e.g. Implosion)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Arcane Exaltation&lt;/strong&gt; works for all trees. So if you're a primary Dark Magic user, you can pick up Arcane Exaltation to increase the bonus for your Dark Magic spells.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2011-10-29T01:04:24.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33600" PostTypeId="2" ParentId="33519" CreationDate="2011-10-29T01:06:52.740" Score="1" Body="&lt;p&gt;You probably got disconnected from UPlay at some point and, unfortunately, may have lost some progress that did not get synched to UPlay.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2011-10-29T01:06:52.740" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33601" PostTypeId="1" CreationDate="2011-10-29T01:10:29.007" Score="19" ViewCount="28208" Body="&lt;p&gt;I've gone into the Nether and seemed to have lost my portal out of it, I also can't die in lava or by mobs attacking me, I'm appear to be invincible and can't die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is Single Player by the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this happening?&lt;/p&gt;&#xA;" OwnerUserId="13532" LastEditorUserId="17179" LastEditDate="2013-12-23T11:31:02.663" LastActivityDate="2015-05-21T21:45:35.330" Title="I've lost my portal home, and I am invincible. How can I leave the nether?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="33602" PostTypeId="2" ParentId="32463" CreationDate="2011-10-29T01:18:58.060" Score="2" Body="&lt;p&gt;Like you said, Set items get carried over along with the dynasty weapon and some plot items (Anastasia's comb). All the other items regularly appear across missions (Just how many helms did Sandro make?!).&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2011-10-29T01:18:58.060" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33603" PostTypeId="2" ParentId="32389" CreationDate="2011-10-29T01:26:45.867" Score="2" Body="&lt;p&gt;I don't know all the details yet but this is what I've seen so far.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Easy&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Less Neutral spawns for some campaign missions (Free Resources, no guardians)&lt;/li&gt;&#xA;&lt;li&gt;Lesser Amount of Neutral spawns than Medium difficulty&lt;/li&gt;&#xA;&lt;li&gt;Timid AI, gathers little resources&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Medium&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lesser Amount of Neutral spawns than Hard difficulty&lt;/li&gt;&#xA;&lt;li&gt;Slightly Aggressive AI, gathers some resources [but I've noticed that they tend to stay idle or make beelines for your base or hero. I've only observed this but can't draw any concrete conclusions.]&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Hard&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Aggressive AI, actively gathers resources across the map (which, amusingly, causes him to lose some of their units making them weaker in the long run)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2011-10-29T01:26:45.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33604" PostTypeId="1" AcceptedAnswerId="33613" CreationDate="2011-10-29T01:31:54.863" Score="3" ViewCount="1428" Body="&lt;p&gt;Years and years ago I put about 200 hours into Baldur's Gate and was getting near the end. Then that computer died and my new one was not able to run it due to problems with XP. I'm considering going back to the game now that patches are easily available, but the maps site I was using to find all the cool hidden areas has gone down. It was &lt;a href=&quot;http://dspace.dial.pipex.com/m.james/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dspace.dial.pipex.com/m.james/&lt;/a&gt; and it had great lablled maps, but it is long offline, and Wayback didn't archive the maps. I've looked around, but never run into anything as nice since: Does anyone have suggestions for maps that show the location of secrete/hard to find areas?&lt;/p&gt;&#xA;" OwnerUserId="12704" LastActivityDate="2013-05-12T19:41:43.020" Title="Where can I find maps for Baldur's Gate?" Tags="|baldurs-gate|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33605" PostTypeId="1" AcceptedAnswerId="33607" CreationDate="2011-10-29T01:32:14.330" Score="10" ViewCount="5474" Body="&lt;p&gt;Is there any reason to play the campaigns in a particular order, or should I just pick whichever one strikes my fancy?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2017-07-30T01:09:19.880" Title="Does it matter what order I play the campaigns in?" Tags="|might-and-magic-heroes-6|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33606" PostTypeId="1" AcceptedAnswerId="33611" CreationDate="2011-10-29T01:51:36.007" Score="2" ViewCount="5212" Body="&lt;p&gt;Dungeon Defenders just got some DLC that unlocks a few Halloween costumes when playing on TrendyNet.  Some others costumes appear to be unlockable via drops or somesuch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are any of these available when &lt;em&gt;not&lt;/em&gt; playing on TrendyNet, and if so how do I get them?&lt;/p&gt;&#xA;" OwnerUserId="32" LastActivityDate="2011-10-29T03:12:39.217" Title="Can I unlock the Halloween Dungeon Defenders costumes using Open characters?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33607" PostTypeId="2" ParentId="33605" CreationDate="2011-10-29T01:54:41.870" Score="8" Body="&lt;p&gt;There's no benefit to playing the campaigns in a specific order. (Aside from the tutorial campaign, of course)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There &lt;em&gt;is&lt;/em&gt; however, minor benefits from finishing the five &quot;standard&quot; campaigns before taking on the &quot;final&quot; campaign: since you must pick a hero from one of the finished campaigns for the final campaign, finishing more campaigns gives you a greater pantheon of heroes to pick from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, there is nothing particularly relevant about beating one of the 5 standard campaigns before another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pick your favorite!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-10-29T14:28:28.053" LastActivityDate="2011-10-29T14:28:28.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33608" PostTypeId="2" ParentId="33455" CreationDate="2011-10-29T02:15:54.527" Score="7" Body="&lt;p&gt;Here is my observations from playing with darkness trap for a few rounds:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;All enemies within the darkness trap cannot attack with the following exceptions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ogres can still attack through it&lt;/li&gt;&#xA;&lt;li&gt;bosses ignore it as well&lt;/li&gt;&#xA;&lt;li&gt;Assassins can jump out of it and attack you&lt;/li&gt;&#xA;&lt;li&gt;It WILL prevent kobolds from detonating for a short while even after they have lit their fuse.  But if you attack them they'll still explode.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If it happens that you upgrade a trap so it eventually covers the edge of a crystal, enemies will not attack the crystal either because of #1.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Enemies will just bunch up near the traps and die &gt;:).    The enemies don't seem to try to move and find another path, they'll just cluster there and take constant damage until they die.  Ranged units outside of the path will still attack.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And lastly, it affects any enemies within the cloud.  If you are standing within it, things outside can still shoot at you and see you.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-29T02:15:54.527" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33610" PostTypeId="1" AcceptedAnswerId="33654" CreationDate="2011-10-29T03:11:45.050" Score="4" ViewCount="2759" Body="&lt;p&gt;Is loot quality affected by difficulty level (or challenges/strategy mode, etc…)?&#xA;Are there better rewards based on any of these things? Is beating a level on hard going to give better items on average than on easy?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="730" LastEditDate="2011-10-29T10:02:29.643" LastActivityDate="2011-11-05T15:57:09.430" Title="Are there any factors that influence loot quality?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33611" PostTypeId="2" ParentId="33606" CreationDate="2011-10-29T03:12:39.217" Score="5" Body="&lt;p&gt;Halloween Content will be availiable on Open beginning November 5th.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://forums.trendyent.com/showthread.php?10214-Hallowe-en-Content-Available-Forever&amp;amp;p=83406&amp;amp;viewfull=1#post83406&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.trendyent.com/showthread.php?10214-Hallowe-en-Content-Available-Forever&amp;amp;p=83406&amp;amp;viewfull=1#post83406&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-10-29T03:12:39.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33612" PostTypeId="1" AcceptedAnswerId="33617" CreationDate="2011-10-29T03:20:13.430" Score="8" ViewCount="3083" Body="&lt;p&gt;When you die in Borderlands, you keep all your items, but lose some cash when you respawn at a New-U station. I can't find a clear answers of what percentage of your cash is lost or if it scales with some other factor as well.&lt;/p&gt;&#xA;" OwnerUserId="3596" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:11.663" LastActivityDate="2012-06-25T13:14:11.663" Title="How much cash do you lose when you die in Borderlands?" Tags="|borderlands|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33613" PostTypeId="2" ParentId="33604" CreationDate="2011-10-29T03:30:44.670" Score="6" Body="&lt;p&gt;I think &lt;a href=&quot;http://mikesrpgcenter.com/bgate/maps.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; is the best map for the job.&lt;/p&gt;&#xA;" OwnerUserId="13136" LastActivityDate="2011-10-29T03:30:44.670" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33617" PostTypeId="2" ParentId="33612" CreationDate="2011-10-29T05:03:00.620" Score="12" Body="&lt;p&gt;The amount of money you lose upon death is approximately 7% of the total amount you're currently carrying. While there is some variability on the Internet about what this % is (5%, 7%, 10%, etc.) the top voted answer &lt;a href=&quot;http://www.gamefaqs.com/xbox360/942810-borderlands/answers?qid=127446&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; seems trustworthy as the user ran 3 separate tests all in a row.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-10-29T05:03:00.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33618" PostTypeId="1" AcceptedAnswerId="33620" CreationDate="2011-10-29T05:06:45.780" Score="5" ViewCount="1817" Body="&lt;p&gt;What is the maximum number of minions one can kill at the 5, 10 and 15 minute mark? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some good goals on number of minions killed to aim for based on level of harass?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-11-17T09:12:18.070" Title="Farming in League of Legends" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33620" PostTypeId="2" ParentId="33618" CreationDate="2011-10-29T05:21:05.483" Score="9" Body="&lt;p&gt;Minions spawn every 30 seconds after the 90 second mark and alternating waves have a bonus siege minion.  Including the 4:30 wave (assuming the minions got to mid-lane by 5 minutes),  45 minions will have spawned per lane.  At 9:30 it will be 110, then 14:30 puts it to 175 (65 more per 5 minutes).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure what constitutes &quot;good&quot; or bad, but minion kills are only a small part of being good in lane.  I'd rather worry more about the enemy champions, trying to zone them out so they can't get kills or more importantly, experience.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-10-29T05:21:05.483" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33623" PostTypeId="1" AcceptedAnswerId="33645" CreationDate="2011-10-29T08:29:40.237" Score="8" ViewCount="2420" Body="&lt;p&gt;Earlier this year I got the Squier Stratocaster for Rock Band 3, which can also be used as a regular electric guitar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5uvZk.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Rocksmith rather than using plastic guitars, you're supposed to connect an actual electric guitar to play. &lt;strong&gt;So know I want to know whether I can play Rocksmith with Rock Band's Squier Stratocaster?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2011-10-29T15:38:13.890" Title="Can Rocksmith be played with Rock Band's Squier Stratocaster?" Tags="|rocksmith|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33624" PostTypeId="1" AcceptedAnswerId="33640" CreationDate="2011-10-29T08:56:26.907" Score="3" ViewCount="3365" Body="&lt;p&gt;After downloading the latest update (1.3.3) of Angry Birds Rio from the app store today, I noticed I was suddenly two stars short in the Carnival Upheaval stage. This, of course, would not do so I set out to improve my score on the level 8-5 to get back my treasured 100% completion rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a few hours I gave up. I managed to improve my score a couple thousand points up to &lt;strong&gt;73020&lt;/strong&gt;, but it still wasn't enough to even get me a measly second star. Weirder yet, this &lt;a href=&quot;http://www.youtube.com/watch?v=lGBmmFXol7I&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;video walkthrough&lt;/a&gt; for the level nets three stars at a score of &lt;strong&gt;71480&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've completed all the levels without the Mighty Eagle and hope it hasn't become impossible to three-star the level without it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug or has the limit been changed in the latest update?&#xA;Have you encountered this same problem and discovered the new three star limit?&lt;/p&gt;&#xA;" OwnerUserId="8352" LastEditorUserId="13423" LastEditDate="2011-10-29T18:16:57.183" LastActivityDate="2011-10-30T17:31:26.243" Title="Lost my 3 star rating in Angry Birds Rio 8-5; is this a bug?" Tags="|angry-birds-rio|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33625" PostTypeId="2" ParentId="32609" CreationDate="2011-10-29T10:18:12.000" Score="0" Body="&lt;p&gt;I would &lt;strong&gt;make all your a rax a hotkey/control group&lt;/strong&gt; so when your in a battle you can quickly press the hotkey and build another amry very quickly. I have used this tatic in my 2v2 games and it allows me to reniforce very quickly. When I click on the hot key to build the Army I tend to vary the wirght of marines to maruders depending on what I'am fighting e.g. if roaches or zelots I press D more times or if its zergling or small units I press A more times.  &lt;/p&gt;&#xA;" OwnerUserId="13528" LastEditorUserId="13528" LastEditDate="2011-10-29T11:51:13.630" LastActivityDate="2011-10-29T11:51:13.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33626" PostTypeId="2" ParentId="22999" CreationDate="2011-10-29T10:25:17.543" Score="0" Body="&lt;p&gt;Reapers can be used in a variety of ways, I tend to use them for fast worker &lt;strong&gt;harrass&lt;/strong&gt; and &lt;strong&gt;scouting&lt;/strong&gt; xel'naga towers. Also due to there quick speed a do use them to attack expansions of the opponet and lock them in there base. Overall reapers are good early to mid game for harrasment and scounting, but in late game zerg and toss tend to have ranged units e.g. blink stakers and mutas which make them less effective. &lt;/p&gt;&#xA;" OwnerUserId="13528" LastActivityDate="2011-10-29T10:25:17.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33628" PostTypeId="1" AcceptedAnswerId="33633" CreationDate="2011-10-29T10:46:22.380" Score="1" ViewCount="1978" Body="&lt;p&gt;I have a ASUS Eee PC 1215N netbook, from the Seashell series.&#xA;It has a Nvidia ION graphic processor.&#xA;I'm running 64bit Ubuntu Linux (11.10 Oneiric Ocelot) on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried to install LOTRO on it following the HOWTO on &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the game fails to run with one of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Game Error [105], &quot;Could not initialize Direct3D. Please ensure that&#xA;DirectX 9.0c [Dec 2005] or higher is installed.&quot;&lt;/li&gt;&#xA;&lt;li&gt;Game Error [129], &quot;Hardware texture compression support was not detected. This video card feature is required to run the game.&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The PyLotro wine output contains eiter&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;err:wgl:has_opengl Failed to load libGL: libGL.so.1: cannot open shared object file: No such file or directory&#xA;  err:wgl:has_opengl OpenGL support is disabled.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;err:d3d:InitAdapters Failed to get a gl context for default adapter&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Direct3D9 is not available without OpenGL.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Or a repeating errors ending in&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Xlib:  extension &quot;NV-GLX&quot; missing on display &quot;:2&quot;.&#xA;  Xlib:  extension &quot;NV-GLX&quot; missing on display &quot;:2&quot;.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13538" LastActivityDate="2011-12-21T18:21:18.163" Title="Can I play LOTRO on Nvidia ION based netbook running 64bit linux?" Tags="|linux|lord-of-the-rings-online|wine|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33629" PostTypeId="2" ParentId="32572" CreationDate="2011-10-29T10:46:49.900" Score="5" Body="&lt;p&gt;In &lt;a href=&quot;http://forum.ea.com/uk/posts/list/1051984.page&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; john_wisdom shares a fan-made manual that seems to fit your needs. The current PS3 version can be found &lt;a href=&quot;http://www.mediafire.com/?gggbh2m3em2wi9k&quot; rel=&quot;nofollow noreferrer&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13541" LastEditorUserId="23" LastEditDate="2011-10-29T12:04:55.300" LastActivityDate="2011-10-29T12:04:55.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33630" PostTypeId="1" AcceptedAnswerId="33819" CreationDate="2011-10-29T11:15:40.663" Score="12" ViewCount="14474" Body="&lt;p&gt;I know different games use different techniques and units of measurement. In Starcraft II one range for attack is about the width of one zergling. In Guild Wars the range is some fraction of the compass or aggro range (Spears have ~0.7x aggro range, longbows ~1.2x)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most (or all?) meelee champions in LoL have an attack range of 125. The attack radius for range champions differs quite a bit, e.g. 425 for Urgot, 510 for Twisted Fate and 550 for Heimerdinger. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wonder how is range exactly measured in League of Legends?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2011-11-27T14:24:59.570" Title="How is range measured in League of Legends?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="2" ClosedDate="2016-11-01T23:44:35.930" ContentLicense="CC BY-SA 3.0" />
  <row Id="33631" PostTypeId="1" AcceptedAnswerId="33642" CreationDate="2011-10-29T11:21:40.440" Score="7" ViewCount="6899" Body="&lt;p&gt;What is the significance of the star next your name on the squad list in Battlefield 3?&lt;/p&gt;&#xA;" OwnerUserId="12133" LastActivityDate="2012-01-04T07:54:41.343" Title="What is the significance of the star next to your name in the squad list?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33632" PostTypeId="2" ParentId="33345" CreationDate="2011-10-29T11:32:51.097" Score="10" Body="&lt;p&gt;To add to Jeff's answer: &lt;em&gt;Be useful...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are a medic, be liberal with handing out medikits.  Whenever you dash and stop, leave a medikit.  See a team mate, drop a medikit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same with support: leave plenty of ammo boxes.  For some of the urban maps, grenades become very useful so your team mates will like you when you replenish them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't run around aimlessly.  If in doubt, find cover and look about for baddies and try to spot them.  If you run around 'looking for action' then you WILL get shot. Or knifed. Or RPG'd!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your team arm the MCOM, then don't just stand there looking at it! Turn around and look out for the defenders coming to disarm it.  If your team mate looks left, then look right and cover his six. Scan the rooflines. Spot spot and spot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a headset (when it works) then don't speak drivel and yammer on and on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you get into a tank or vehicle as the second passenger then use the machine gun to spot, to kill engineers and recon's with a handful C4 running up to toast you.  Don't look forwards (the same way the driver is driving) but look-out to the left and right and behind and up (where the driver can't see) and take out infantry, choppers, jets etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and remember to blink! Your eye's can get very dry and sore after a couple of good games!&lt;/p&gt;&#xA;" OwnerUserId="12133" LastEditorUserId="12133" LastEditDate="2011-10-31T12:46:19.780" LastActivityDate="2011-10-31T12:46:19.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33633" PostTypeId="2" ParentId="33628" CreationDate="2011-10-29T11:41:58.943" Score="2" Body="&lt;p&gt;Running software using the ION processor will require extra software. Windows 7 Nvidia supplies &lt;a href=&quot;http://en.wikipedia.org/wiki/Nvidia_Optimus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Optimus&lt;/a&gt;. On linux there's a project called &lt;a href=&quot;https://github.com/Bumblebee-Project/Bumblebee#readme&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bumblebee&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To recap the several sources on the web for 64bit Oneiric:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Install LOTRO roughly following the &lt;a href=&quot;http://appdb.winehq.org/objectManager.php?sClass=version&amp;amp;iId=23486&quot; rel=&quot;nofollow noreferrer&quot;&gt;howto&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sudo apt-get install wine winetricks&#xA;export WINEPREFIX=$HOME/.wine-lotro&#xA;winetricks vcrun2008&#xA;winetricks d3dx9&#xA;cd /wherever/you've/downloaded/the/game&#xA;wine LOTROSetup.exe&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will have created a wine environment (sometime revered to as 'bottle') in .wine-lotro in your home directory and installed the game there, including some native windows dll's that the game needs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To launch the game from wine you'll need the special launcher called &lt;a href=&quot;http://www.lotrolinux.com/download.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;PyLotro&lt;/a&gt;. Normally on Ubuntu you do&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sudo add-apt-repository ppa:ajackson-bcs/ppa&#xA;sudo apt-get update&#xA;sudo apt-get install pylotro&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;But there's no Oneiric version in the ppa yet. So just get the &lt;em&gt;source&lt;/em&gt; version (&lt;em&gt;not&lt;/em&gt; the 'Stand-alone Version' exe one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To have it use the Nvidia processor, you install &lt;a href=&quot;https://github.com/Bumblebee-Project/Bumblebee#readme&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bumblebee&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sudo add-apt-repository ppa:bumblebee/stable&#xA;sudo apt-get update&#xA;sudo apt-get install bumblebee&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And since wine is 32-bit, and 64-bit Oneiric uses multiarch, you install the 32-bit version of some libraries like this&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sudo apt-get install virtualgl-libs:i386&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;without it you'll see those &lt;code&gt;LD_PRELOAD&lt;/code&gt; errors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To have the pylotro launcher use &lt;code&gt;optirun&lt;/code&gt; to run &lt;code&gt;wine&lt;/code&gt;, I made a tiny wrapper script like this&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;mkdir $HOME/bin&#xA;cat &amp;lt;&amp;lt; EOF &amp;gt; $HOME/bin/optiwine&#xA;#! /bin/sh&#xA;optirun wine \$@&#xA;EOF&#xA;chmod +x $HOME/bin/optiwine&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In pylotro  /Tools/Options, tick the Advanced Options and set &lt;code&gt;/home/{username}/bin/optiwine&lt;/code&gt; as the &lt;code&gt;Wine Program&lt;/code&gt;. And of course set the right &lt;code&gt;WINEPREFIX&lt;/code&gt; et al.&lt;/p&gt;&#xA;" OwnerUserId="13538" LastEditorUserId="13538" LastEditDate="2011-12-21T18:21:18.163" LastActivityDate="2011-12-21T18:21:18.163" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33634" PostTypeId="1" AcceptedAnswerId="33652" CreationDate="2011-10-29T11:43:57.133" Score="14" ViewCount="2695" Body="&lt;p&gt;I'm a Silver League Terran player. I normally don't use nuke gameplay in SC2 since the army normally moves out the nuke's blast area. I would like to start incorporating it into my play style as a harass tactic, and to block paths of the opponents army. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What is the most effective method of hiding the red nuke dot on the map so the opponent does not know where the nuke is going to land?&lt;/strong&gt; &lt;/p&gt;&#xA;" OwnerUserId="13528" LastEditorUserId="8350" LastEditDate="2011-11-04T14:04:10.910" LastActivityDate="2020-08-24T02:34:38.873" Title="Whats the best methods of hiding a nuke attack from the opponent?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33635" PostTypeId="2" ParentId="33601" CreationDate="2011-10-29T11:52:30.947" Score="15" Body="&lt;p&gt;It seems you are playing in creative mode, so you can easily make a new portal to go back to the overworld. If you don't want to, remember you can always double tap space to fly; that should make your hunt easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if you aren't, &lt;em&gt;if you created your portal at spawn&lt;/em&gt;, the nether end of it should be in the &lt;em&gt;general neighbourhood&lt;/em&gt; of X: 0 and Z: 0 (mostly within a 100 meters range of that). Press F3 to show your coordinates and try to head in a direction that brings both X and Z close to zero (Y is your altitude, confusingly). Keep in mind your portal might be high up enough that you can't see it.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-10-29T11:52:30.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33636" PostTypeId="1" AcceptedAnswerId="33713" CreationDate="2011-10-29T11:59:33.997" Score="4" ViewCount="9776" Body="&lt;p&gt;Please tell if the Teenage Mutant Ninja Turtles game &quot;Teenage Mutant Ninja Turtles IV - Turtles in Time&quot; in SNES have special move/attack in them. E.g: How to throw enemy to screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suck at playing this because they always grab me. I want to know more about this game. Thanks!&lt;/p&gt;&#xA;" OwnerUserId="7993" LastEditorUserId="3610" LastEditDate="2012-06-08T09:21:25.043" LastActivityDate="2015-01-26T05:46:50.350" Title="Does Teenage Mutant Ninja Turtles have special move/attack?" Tags="|tmnt-4-turtles-in-time|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33637" PostTypeId="1" AcceptedAnswerId="33656" CreationDate="2011-10-29T12:50:12.950" Score="6" ViewCount="13659" Body="&lt;p&gt;I've spent the last couple of days engrossed in Battlefield 3. However I also took part in the Alpha and the Beta testing, so in my Origin account, I have multiple entries for BF3 (one for alpha, one for beta, one for retail).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, I can't play the old 2 anymore, so does anyone know of a way to remove these from the Origin game list? There doesn't seem to be an obvious way of doing so. &lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="9752" LastEditDate="2011-10-29T13:12:28.803" LastActivityDate="2017-03-18T13:26:54.703" Title="Remove games from origin list" Tags="|origin|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33638" PostTypeId="2" ParentId="25641" CreationDate="2011-10-29T12:52:44.487" Score="6" Body="&lt;p&gt;The Warden is an excellent class to play solo as well, as she's a tank that is able to deal some damage nonetheless. Plus, she can teleport to the same locations as hunters. (No campfire return or fellowship taxi, though.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In combat, Wardens combine three basic attack skills (spear, shield, taunt) in chains that are up to 5 skills long and give you a special attack (gambit). This is not as complicated as it seems at first, since you won't be using all possible gambits anyway. Later on you will also be able to learn two-skill &quot;macros&quot; that speed up gambit building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Warden wears medium armor (which may seem a bit peculiar for a tank), but has some self-healing gambits.&lt;/p&gt;&#xA;" OwnerUserId="13493" LastActivityDate="2011-10-29T12:52:44.487" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33640" PostTypeId="2" ParentId="33624" CreationDate="2011-10-29T14:15:16.323" Score="5" Body="&lt;p&gt;From &lt;a href=&quot;http://www.angrybirdsnest.com/2011/10/mighty-eagle-now-available-in-angry-birds-rio/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Angry Birds' Nest&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It seems the 3-star minimum for Carnival Upheaval 8-5 has been raised. It was previously 65,000, but now I have 1 star at 78,000. Rovio did respond to our inquiry saying, “Yeah. That Carnival level limit is not correct. Will be fixed. Sorry about that”. If anyone can find the new limit we are curious (note, it may be impossible).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-10-29T14:15:16.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33641" PostTypeId="1" AcceptedAnswerId="41010" CreationDate="2011-10-29T14:42:49.063" Score="7" ViewCount="35480" Body="&lt;p&gt;What constitutes a Streak Bonus? This is in relation to obtaining the Combat Efficiency Ribbon, which states that you have to obtain 3 Streak Bonuses in a round.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2014-10-10T16:45:17.440" Title="Combat Efficiency Ribbon Streak Bonus" Tags="|battlefield-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33642" PostTypeId="2" ParentId="33631" CreationDate="2011-10-29T14:44:22.260" Score="10" Body="&lt;p&gt;This does indeed mean that you are the Squad Leader. As Squad Leader, you have the functionality (or obligation if you prefer) to assign squad tasks. This basically amount to attack/defend a certain point (you get bonus points if your squad then complies).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are squad leader, you can set an objective by pressing the &quot;spot&quot; command while targetting the objective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also certain servers only allow people to spawn on a squad leader, but a squad leader can spawn on any other squadmate.&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="12087" LastEditDate="2011-10-30T02:09:31.290" LastActivityDate="2011-10-30T02:09:31.290" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33643" PostTypeId="1" AcceptedAnswerId="33644" CreationDate="2011-10-29T15:34:38.190" Score="9" ViewCount="1254" Body="&lt;p&gt;Some units, such as scouts, minutemen, or units upgraded from them, get the &quot;ignores terrain cost&quot; promotion which means every terrain tile costs 1 movement point (or less if it's a road). However, the woodsman promotion explicitly says that forests and jungles cost half the movement points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, how many movements points does a forest tile cost for a unit with both of these promotions? 1.0 or 0.5?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-10-31T14:50:32.233" LastActivityDate="2011-10-31T14:50:32.233" Title="Does a unit with the &quot;ignores terrain cost&quot; promotion benefit from the &quot;woodsman&quot; promotion?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33644" PostTypeId="2" ParentId="33643" CreationDate="2011-10-29T15:36:25.567" Score="9" Body="&lt;p&gt;A unit with the &quot;ignores terrain cost&quot; promotion does &lt;em&gt;not&lt;/em&gt; benefit from the woodsman promotion at all - I've just chose that promotion hoping for 0.5 but instead forest tiles still cost 1.0 movement point :(&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-10-29T15:36:25.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33645" PostTypeId="2" ParentId="33623" CreationDate="2011-10-29T15:38:13.890" Score="7" Body="&lt;p&gt;Rocksmith should work with any guitar that has a 1/4-inch jack and a pickup.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just tested this with my Rock Band 3 Squier and it's working fine. You will need to just use the cable that comes with Rocksmith since the game does not require a special adapter like Rock Band does.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-10-29T15:38:13.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33646" PostTypeId="1" CreationDate="2011-10-29T15:40:05.073" Score="4" ViewCount="1305" Body="&lt;p&gt;I have been away from WoW for a long time now  but am going be getting back into it. I deleted all the files on my PC still have my active battle.net account and my WoW subscription is still being paid for (I was sure I cancelled the subscription! :( ) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I am hoping will make things clearer for me is this: I will be copying the entire up to date WoW folder from a friend who is playing, which means I only need a CD key in order to upgrade to Cata on my account since Ill already have the entire up to date game installed. Everywhere I look nothing makes it plain to me about whether you receive a CD key with a digital download, and if you do, must you download the entire game before you have access to the key to upgrade? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or rather, once you have purchased your digital download does your account immediately get upgraded allowing you to cancel the actual download of the game but still upgrade the account? My account is upgraded to WotLK, just need Cata.&lt;/p&gt;&#xA;" OwnerUserId="13550" LastEditorDisplayName="user27134" LastEditDate="2012-09-23T17:07:46.770" LastActivityDate="2012-09-23T17:07:46.770" Title="Digital Download and CD Keys for World of Warcraft Cataclysm" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33647" PostTypeId="2" ParentId="33646" CreationDate="2011-10-29T15:51:44.423" Score="5" Body="&lt;p&gt;I believe, if you buy Cataclysm digitally, the upgrade is automatically applied to your battle.net account. You can install Cataclysm off the CD and then upgrade your battle.net account so you can log in - you don't need to actually download the copy of Cataclysm from battle.net if you buy it digitally, so long as you have the CD.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-10-29T15:51:44.423" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33648" PostTypeId="2" ParentId="33634" CreationDate="2011-10-29T16:22:50.060" Score="9" Body="&lt;p&gt;A couple I can think of:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Do double nukes. If they kill one ghost, they may not even realize there's yet another nuke headed their way.&lt;/li&gt;&#xA;&lt;li&gt;Nuke right after you begin engaging their army (so, while you're in combat). They may be at a loss at how to deal with it. Finding a nuke dot takes precious time away from your micro, so try to launch the nuke at amoment when it's important for them to micro.&lt;/li&gt;&#xA;&lt;li&gt;Put the red dot in un-obvious places. Right in the middle of the mineral line is a bit obvious, but maybe put the nuke center on high ground, or on a vespene geyser (for Terran the refinery even has a little red dot built into the graphics). People look for the dot in the center of things - I always try to put the dot at the base of a building, right where it meets the ground.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6774" LastEditorUserId="6774" LastEditDate="2011-10-30T11:33:12.033" LastActivityDate="2011-10-30T11:33:12.033" CommentCount="1" CommunityOwnedDate="2011-10-29T16:22:50.060" ContentLicense="CC BY-SA 3.0" />
  <row Id="33649" PostTypeId="2" ParentId="33565" CreationDate="2011-10-29T16:30:52.253" Score="0" Body="&lt;p&gt;You pretty much have no options for playing online multiplayer.  Cancel your gold subscription.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need a relatively high bandwidth, low latency connection in order to have a good experience.  With a satellite connection, you fulfill the bandwidth criteria, but you're talking on the order of half a second pings if you have a full 2 way connection.  From your question, it's not clear if you have a 2 way connection, or if your uploads are handled terrestrially.  Either way, it's typically too much for a FPS or racing game to handle.  Other genres are somewhat more lag tolerant, but that much latency can still cause problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you said, your other option is getting a 3G stick, but unfortunately, you're trading one problem for another.  With spotty reception, you might not get enough bandwidth to support some online games.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastActivityDate="2011-10-29T16:30:52.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33652" PostTypeId="2" ParentId="33634" CreationDate="2011-10-29T17:06:14.423" Score="9" Body="&lt;p&gt;As you have already discovered, using a nuke against enemy units is very difficult since a player is very likely to notice it. The trick is to only use it to harass enemy units when your opponent is otherwise distracted. When you do use it, it is best to use it against an area on the map he is not currently focused on. If your enemy is attacking you, launch a nuke on one of his bases (a successful nuke will deal massive damage to any of the bases, and destroy any workers as well). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I believe you may be narrowing your focus too much. The nuke is useful against more than just units, it is devastating to buildings as well. The following buildings will be destroyed from one nuke (&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Tactical_Nuke&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt;):  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Pylon, Supply Depot, Extractor, Refinery, Tech Lab, Reactor, Photon Cannon, Bunker, Missile Turret, Sensor Tower, Spine Crawler, Spore Crawler, Creep Tumor&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Of these, I would say the supply depot is the most tempting targets. Terran players will often clump up their supply depots together. One well placed nuke can put a huge dent in the enemies supply cap. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, the defensive nuke. The defensive nuke will almost always be seen by the enemy, but that's fine. One of the most useful features of the defensive nuke is that it can hold off an opposing army, either giving your units time to retreat or finish building some units. Managing to kill enemy units with it would be ideal, but considering you need to place it in the opposing armies path for it to work, it's very unlikely your opponent won't notice it when moving his army. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-10-29T17:06:14.423" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33654" PostTypeId="2" ParentId="33610" CreationDate="2011-10-29T17:19:13.767" Score="5" Body="&lt;p&gt;Here are the things that I know for sure affect loot drop quality&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Difficulty level.  A map on hard is going to have better quality loot.  Not just from the harder monsters but chests as well.&lt;/li&gt;&#xA;&lt;li&gt;The Map (i.e. the later maps drops better stuff, glitterhelm on hard drops way better stuff than deepest depth on hard).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here is what I think affects it (can't confirm for sure)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Maximum available character levels in the game.  I.e. a game of all level 70s tend to see better loot than 1 level 70 and 3 newbies with level 10 characters.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The boss rewards do have a higher chance of dropping a better quality item on higher difficulties.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for challenge maps, most challenges give different rewards based on difficulty level but those rewards are unaffected by character level.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-29T17:19:13.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33655" PostTypeId="1" CreationDate="2011-10-29T17:23:16.587" Score="12" ViewCount="63392" Body="&lt;p&gt;I am experiencing trouble with &lt;em&gt;Worms Armageddon&lt;/em&gt; on Windows 7; the program crashes after launch.  The game runs perfectly under Windows XP.  Launching the game in compatibility mode does not help.  How can I play the game?&lt;/p&gt;&#xA;" OwnerUserId="13552" LastEditorUserId="18916" LastEditDate="2012-12-17T03:33:46.793" LastActivityDate="2014-07-22T14:36:15.640" Title="How can I play Worms Armageddon on Windows 7?" Tags="|windows-7|worms-armageddon|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33656" PostTypeId="2" ParentId="33637" CreationDate="2011-10-29T17:23:23.247" Score="3" Body="&lt;p&gt;I'm not familiar with a way to actually remove the game from Origin, but there is a way to hide the game from actually appearing in Origin. Open the file&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\ProgramData\Origin\InstalledGames.xml&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Battlefield Beta has an ID of 71171. Find that line and change &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;hidden=&quot;0&quot;&lt;/code&gt; to  &lt;code&gt;hidden=&quot;1&quot;&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not quite sure what the ID for the alpha is, but you could just follow a similar process to remove that one as well.&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-10-29T17:23:23.247" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33657" PostTypeId="2" ParentId="33641" CreationDate="2011-10-29T17:25:59.687" Score="5" Body="&lt;p&gt;Combat Efficiency Ribbon &#xA;500 XP Bonus. Get 3 Kill Streaks in one round. To get a streak, you need to kill 8 times in a row without dying yourself. Get 3 Kill Streaks of 8 to unlock this ribbon, try playing on infantry heavy maps to increase your chances early on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Per &lt;a href=&quot;http://www.gamefront.com/battlefield-3-ribbons-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefront.com/battlefield-3-ribbons-guide/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5628" LastActivityDate="2011-10-29T17:25:59.687" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33659" PostTypeId="2" ParentId="33634" CreationDate="2011-10-29T17:33:16.870" Score="5" Body="&lt;p&gt;The other answers have already given good advice, but I wanted to add a little that I've been successful with:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Multiple nukes, attacking: as simultaneously as you can manage to launch them (two or even three). &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Same area: make sure that your ghosts are on opposite sides, so the opposing force won't find and kill them both if they start searching. &lt;/li&gt;&#xA;&lt;li&gt;Different areas: usually though, I like to nuke different target areas (often the main + [2nd] expansion base), so they are unlikely to find both ghosts when searching (and may not even realize there are two, if you get the timing of the launches down fast enough).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Multiple nukes, defensive: with a ghost parked somewhere far from your base in relative safety, when attacked, you can nuke their retreat simultaneously with their advance (with a ghost from inside your base). This is often very effective at devastating their army. I also find this is a great time to drop one onto their base, assuming you've got another ghost out there on the map somewhere.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The edge of a cliff. As Wipqozn points out, nukes are excellent against buildings. I often like to drop a nuke on the edge of a cliff that has defensive buildings perched atop of it. Even without sight, they get damaged if not destroyed.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="2288" LastActivityDate="2011-10-29T17:33:16.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33660" PostTypeId="1" AcceptedAnswerId="33661" CreationDate="2011-10-29T17:36:00.020" Score="11" ViewCount="706" Body="&lt;p&gt;I know that marines and marauders can stim while in a bunker, but can a ghost use a nuke while in a bunker? My thought is this might be very effective for defending against an attack, and will buy the ghost time to drop the nuke, even when the enemy knows where he is.&lt;/p&gt;&#xA;" OwnerUserId="2288" LastActivityDate="2012-01-04T14:32:31.777" Title="Can a ghost nuke from within a bunker?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33661" PostTypeId="2" ParentId="33660" CreationDate="2011-10-29T17:44:34.810" Score="8" Body="&lt;p&gt;No, only stim can be used in a bunker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medics will heal units they are sharing a bunker with.&lt;/p&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="9752" LastEditDate="2012-01-04T14:32:31.777" LastActivityDate="2012-01-04T14:32:31.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33662" PostTypeId="1" AcceptedAnswerId="33667" CreationDate="2011-10-29T18:08:11.667" Score="3" ViewCount="28964" Body="&lt;p&gt;I'm wondering if there is a limit to the weight one's character can have in it's inventory. In the character status page I can see that there is a limit to the weight of the equipment, but I don't find one for the inventory. Can I carry each and every item I find?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is a limit, what is it? Where can I find it? Does it depends on character's stats (strength)? Is there a NPC that can store the items I want to keep, but can't carry?&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="3610" LastEditDate="2012-06-05T23:03:48.940" LastActivityDate="2014-08-12T15:51:30.937" Title="Is there a limit to the number of item in inventory?" Tags="|dark-souls|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33663" PostTypeId="1" AcceptedAnswerId="33671" CreationDate="2011-10-29T18:10:32.333" Score="10" ViewCount="3685" Body="&lt;p&gt;Are there multiple endings to &lt;em&gt;Dark Souls&lt;/em&gt;? If yes, how many, and how is it determined which ending will be played? Please try to not tell what the ending are, I'm still at the beginning of the game, and I don't want to be spoiled too much.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="3610" LastEditDate="2012-06-22T15:56:59.423" LastActivityDate="2014-01-27T15:26:28.467" Title="Are there multiple endings to Dark Souls?" Tags="|dark-souls|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33664" PostTypeId="2" ParentId="33655" CreationDate="2011-10-29T18:18:17.753" Score="2" Body="&lt;p&gt;Going on the assumption the game crashes at launch and therefore the inroduction screen, disabling the introduction screen might solve your problem, to do this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;right-click the WA shortcut icon, select properties, and in the &quot;Target&quot; text box, type &quot;/nointro&quot; at the end of the path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This must be outside of the quotation marks for it to work. For example:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;C:\Worms Armageddon\wa.exe&quot; /nointro&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5046" LastActivityDate="2011-10-29T18:18:17.753" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33666" PostTypeId="1" AcceptedAnswerId="33669" CreationDate="2011-10-29T18:21:16.257" Score="7" ViewCount="12571" Body="&lt;p&gt;I've just found an NPC locked in a cell, and rescued him. He told me he is &lt;em&gt;Knight Lautrec of Carim&lt;/em&gt; and he will give me a reward later. However, if I press him, he tell me:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I'm free. Now I can get back to work...&lt;br&gt;&#xA;  Keh heh heh heh...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm worried after hearing this line. He reminds me of &lt;em&gt;Yurt, the Silent Chief&lt;/em&gt; in &lt;em&gt;Demon's Soul&lt;/em&gt; that went killing other NPCs after you freed him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I made a mistake when I freed him? Will he kill other NPCs? Should I kill him right now, while he is still sitting in his cell?&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:34:43.063" LastActivityDate="2017-09-14T03:20:30.167" Title="Is Knight Lautrec of Carim an evil NPC?" Tags="|dark-souls|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33667" PostTypeId="2" ParentId="33662" CreationDate="2011-10-29T18:32:39.950" Score="5" Body="&lt;p&gt;The only limit on your inventory is that you can only hold 99 copies of each stackable&#xA; item.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-10-29T18:45:17.883" LastActivityDate="2011-10-29T18:45:17.883" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33668" PostTypeId="1" AcceptedAnswerId="33670" CreationDate="2011-10-29T18:34:42.903" Score="7" ViewCount="47993" Body="&lt;p&gt;I found a &lt;em&gt;Fire Keeper Soul&lt;/em&gt; in &lt;em&gt;Undead Parish&lt;/em&gt;. Later, I went back to &lt;em&gt;Firelink Bonfire&lt;/em&gt;, and a NPC offered me to upgrade my &lt;em&gt;Estus Flask&lt;/em&gt; in exchange of the &lt;em&gt;Fire Keeper Soul&lt;/em&gt;. I didn't pay attention, and accepted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I can see a +1 sign near my &lt;em&gt;Estus Flask&lt;/em&gt; and it seems to give back somewhat more health. So do the &lt;em&gt;Fire Keeper Soul&lt;/em&gt; item have other uses? Are they better or worse than upgrading the &lt;em&gt;Estus Flask&lt;/em&gt;? How many time can I upgrade the flask, and how much do each upgrade change the HP regeneration?&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2014-06-18T20:59:31.417" Title="Is it worth using the Fire Keeper Soul to upgrade the Estus Flask?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33669" PostTypeId="2" ParentId="33666" CreationDate="2011-10-29T18:42:02.817" Score="11" Body="&lt;p&gt;Yes, he eventually kills the Fire Keeper located near the Firelink Shrine. If this does end up happening, you can eventually bring her back to life (when you reach Anor Londo) by invading Lautrec's realm and retrieving her soul. It is inconvenient however, as you cannot interact with the Firelink Bonfire until you bring the Fire Keeper back to life.&lt;/p&gt;&#xA;" OwnerUserId="12645" LastActivityDate="2011-10-29T18:42:02.817" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33670" PostTypeId="2" ParentId="33668" CreationDate="2011-10-29T18:48:42.073" Score="10" Body="&lt;p&gt;You can consume a Fire Keeper soul, and doing so grants you five additional units of humanity. I highly recommend you use them to upgrade your Estus Flasks however, as they are rare, and this is the only way to upgrade your flasks. If you don't upgrade them, the flasks will be of much less use later in the game since you'll (usually) have a lot more health to replenish. &lt;a href=&quot;https://darksoulswiki.wikispaces.com/Fire+Keeper+Soul&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is more information on the Fire Keeper soul.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12645" LastEditorUserId="12645" LastEditDate="2014-06-18T20:59:31.417" LastActivityDate="2014-06-18T20:59:31.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33671" PostTypeId="2" ParentId="33663" CreationDate="2011-10-29T18:53:19.713" Score="19" Body="&lt;p&gt;There are two, and they are determined by a choice you have to make following the final boss fight.&lt;/p&gt;&#xA;" OwnerUserId="12645" LastActivityDate="2011-10-29T18:53:19.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33672" PostTypeId="1" AcceptedAnswerId="33766" CreationDate="2011-10-29T18:54:45.063" Score="11" ViewCount="36648" Body="&lt;p&gt;A couple posts I've found on the &lt;em&gt;LoL&lt;/em&gt; forums suggest looking in some &quot;air&quot; directory under your profile's logs, but I have no idea where this is.  How can I find my ELO ratings in League of Legends?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="11946" LastEditDate="2011-10-31T07:02:20.737" LastActivityDate="2012-08-21T18:43:04.433" Title="How do you view your unranked ELO rating?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33673" PostTypeId="2" ParentId="33636" CreationDate="2011-10-29T19:35:06.727" Score="1" Body="&lt;p&gt;I'm not aware of any special combos, but there are a couple cheats that could make your gaming easier.  Just in case you see cheats a spoilers, &lt;a href=&quot;http://www.gamefaqs.com/snes/588779-teenage-mutant-ninja-turtles-iv-turtles-in-time/cheats&quot; rel=&quot;nofollow noreferrer&quot;&gt;follow the link&lt;/a&gt; to the cheat codes.&lt;/p&gt;&#xA;" OwnerUserId="10405" LastActivityDate="2011-10-29T19:35:06.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33675" PostTypeId="1" AcceptedAnswerId="33684" CreationDate="2011-10-29T20:18:57.623" Score="4" ViewCount="3510" Body="&lt;p&gt;Near the &lt;em&gt;Firelink Bonfire&lt;/em&gt;, on the path to &lt;em&gt;Undead Burg&lt;/em&gt;, there is a bridge and we can see an item near a corpse under that bridge. I've been able to reach this place by jumping above a little hole behind the &lt;em&gt;Undead Soldier&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if there are other places in &lt;em&gt;Dark Souls&lt;/em&gt; that are only reachable by jumping. Since I find this move quite difficult to accurately time, I want to know if I need to train to do it or not.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="816" LastEditDate="2011-10-29T20:25:09.940" LastActivityDate="2012-10-31T20:11:07.417" Title="Are there places only reachable by jumping in Dark Souls?" Tags="|dark-souls|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33676" PostTypeId="1" AcceptedAnswerId="33712" CreationDate="2011-10-29T20:22:38.587" Score="7" ViewCount="7516" Body="&lt;p&gt;I've talked to the miracle teacher near the Firelink Bonfire, and I've joined the White Covenant. I've read here that the covenant put some restriction on what you are allowed to do, however, I've not been able to find this information in-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to figure in-game what are the restriction imposed by the different covenant? Otherwise, what are the different covenant, and what restriction do they put on the player?&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="2259" LastEditDate="2011-10-30T07:39:23.340" LastActivityDate="2011-12-20T21:08:08.493" Title="Can I get information about the covenant in-game in Dark Souls?" Tags="|dark-souls|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33677" PostTypeId="2" ParentId="32805" CreationDate="2011-10-29T20:32:20.727" Score="7" Body="&lt;p&gt;One technique I've found really helpful to make Dark Souls easier is to play in co-op. As soon as you found the &lt;em&gt;White Soapstone&lt;/em&gt;, you should put mark a mark when you enter a new region by using it. If someone that is around your level in &lt;em&gt;Human form&lt;/em&gt; see it, he can summon you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you are summoned, you'll be in the other player game until:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;you die&lt;/li&gt;&#xA;&lt;li&gt;the summoner die&lt;/li&gt;&#xA;&lt;li&gt;you kill the boss&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, even if you die, you won't lose the souls you've collected in the other player game, so you'll be able to discover new region with less risk. Moreover, when you are two or three players, the ennemies are not all attacking the same player, which make it easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another advantage of playing in coop is that you share the souls of any killed monster (I don't know if the host gain less souls, but you will get half of the souls given by each killed monster, even if you didn't kill it). And if the host use his &lt;em&gt;Estus Flask&lt;/em&gt;, you'll also recover your HP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you manage to kill the boss, you will gain one humanity, which will enable you to turn into &lt;em&gt;Human form&lt;/em&gt; at a bonfire, and summon other player as ghosts to help you kill the boss, now that you know the traps, and the technique to kill it.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-10-29T20:32:20.727" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33681" PostTypeId="1" AcceptedAnswerId="33961" CreationDate="2011-10-29T22:35:25.070" Score="13" ViewCount="13218" Body="&lt;p&gt;The age old question of how do i get right to the action ... NOW. ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I skip the intro videos?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I have been training in the Campaign mode. So I am not sure if online or co-op players have this problem too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;cheers&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorUserId="23" LastEditDate="2011-12-13T19:53:18.673" LastActivityDate="2011-12-13T19:53:18.673" Title="How to skip intro video?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33682" PostTypeId="1" AcceptedAnswerId="33751" CreationDate="2011-10-29T22:40:59.273" Score="2" ViewCount="3794" Body="&lt;p&gt;Although I primarily play an apprentice, I will be experimenting with the other classes. Therefore, &lt;strong&gt;I am interested in knowing the health, attack speed, damage, and range for every tower and for all upgrade levels of the towers.&lt;/strong&gt; For towers that do not deal damage, knowing their health levels and the degree to which their other effects scale per tower level would be sufficient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I am interested in the base stats, not stats for all possible builds. If you want to tack on how the stats affect each tower, however (such as: +.5 damage per point in tower damage), that would be a nice touch!&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="3107" LastEditDate="2011-10-29T23:38:53.240" LastActivityDate="2011-10-30T20:06:21.370" Title="What are the base stats for each tower per upgrade level?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33683" PostTypeId="2" ParentId="33662" CreationDate="2011-10-29T23:07:30.847" Score="7" Body="&lt;p&gt;There doesn't seems to be a limit in the weight of the items you have in your inventory, however there is a limit of 1984 items in total, not counting keys and scrolls. For stackable items, there is a limit of 99 copies of each stackable item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are however many different items, including many weapons and piece of armor. Keeping all of them in your inventory at all time can make switching of equipement difficult. The merchant &lt;em&gt;Domhnall of Zena&lt;/em&gt; that is located in the &lt;em&gt;Depth&lt;/em&gt; sell a item called &lt;em&gt;Bottomless Box&lt;/em&gt;. It has the following in-game description:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;A peculiar bottomless wooden box.&lt;br&gt;&#xA;  Its origins are unknown. Some deride&lt;br&gt;&#xA;  it as a symbol of unbridled avarice.&lt;br&gt;&#xA;  &lt;br&gt;&#xA;  Any number of items can be deposited into&lt;br&gt;&#xA;  the box, and items can be managed while&lt;br&gt;&#xA;  resting at a bonfire.&lt;br&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It allow you to store item in the box at each bonfire instead of carrying them with you. So if there is any limit to your inventory, you can bypass it via this item. And if you want to keep all the stuff you find, but like to switch of gear depending on the situation, this may be the solution to your problems.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="5133" LastEditDate="2011-10-31T11:21:15.013" LastActivityDate="2011-10-31T11:21:15.013" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33684" PostTypeId="2" ParentId="33675" CreationDate="2011-10-29T23:20:49.723" Score="6" Body="&lt;p&gt;Yes there are places that you can only get to by jumping. On the bright side however, they're not essential for progressing. Rather, they usually lead to some basic item or pick up. Off the top of my head, I've only discovered a light crossbow, bolts and one humanity in locations like this. Additionally, in &lt;em&gt;most&lt;/em&gt; of these situations you can get past by rolling instead of jumping. From what I can remember, the bridge you're referring to is the most difficult jump I had to make.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other situation this is important, is done in order to return to the Undead Asylum (optional). You'll need to jump across to a ledge, but it can be done by simply rolling forward. Here is a video in case you're interested:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/qXc-WEaWOZQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12645" LastActivityDate="2011-10-29T23:20:49.723" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33685" PostTypeId="1" AcceptedAnswerId="33688" CreationDate="2011-10-30T00:06:42.380" Score="3" ViewCount="2428" Body="&lt;p&gt;I haven't beat all the maps in regular, nor any challenges, but I'd like to see and play the new one if I can.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;where do I find the special map so I can unlock outfits? &lt;/li&gt;&#xA;&lt;li&gt;do I have to beat the regular maps first? &lt;/li&gt;&#xA;&lt;li&gt;Is the map available in both ranked and open?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="2578" LastEditDate="2011-10-30T16:50:11.303" LastActivityDate="2011-11-03T13:05:06.043" Title="How do I access the new Halloween map/content?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33688" PostTypeId="2" ParentId="33685" CreationDate="2011-10-30T01:16:20.657" Score="2" Body="&lt;p&gt;To get the new content, click on the big Download Content button on the main page.  There are 2 items for the Halloween special event.  The first is the Costume Pack, which gives you these costumes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Devil – Monk &lt;/li&gt;&#xA;&lt;li&gt;Mummy – Apprentice &lt;/li&gt;&#xA;&lt;li&gt;Pirate – Squire &lt;/li&gt;&#xA;&lt;li&gt;Witch – Huntress&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are already unlocked and you can edit your character from the character selection screen to pick them immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second DLC is the Mission Pack, which unlocks the Halloween Spooktacular challenge (in the challenges list).  If you complete this challenge on hard or insane, you can unlock the following costumes (depending on the class you beat it with) and a &lt;a href=&quot;https://gaming.stackexchange.com/questions/33572/what-rewards-do-you-get-for-challenges&quot;&gt;class specific weapon&lt;/a&gt; as well:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ninja – Monk&lt;/li&gt;&#xA;&lt;li&gt;Vampire - Apprentice&lt;/li&gt;&#xA;&lt;li&gt;Death Knight - Squire&lt;/li&gt;&#xA;&lt;li&gt;Angel - Huntress&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I do not think you have to beat the regular missions first, but I am unsure of this as I've alreayd do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A recent patch has unlocked the content to Open players as well.  So it is now available to all.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-11-03T13:05:06.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33689" PostTypeId="1" AcceptedAnswerId="33701" CreationDate="2011-10-30T01:52:47.270" Score="17" ViewCount="12130" Body="&lt;p&gt;I keep seeing tanks and being able to walk right up to them seems like a huge advantage when the gunner is looking somewhere else... but I'm not sure if there's an unlock that I still need to get that would give me something to completely disable an armored vehicle at close range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shooting at it with a weapon is pointless.  A rocket launcher would work but takes 2 or 3 hits.&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2015-05-12T13:08:51.287" Title="What is the best strategy to take out a tank or armored vehicle if you've snuck up next to it?" Tags="|battlefield-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33690" PostTypeId="1" AcceptedAnswerId="33696" CreationDate="2011-10-30T01:56:18.873" Score="4" ViewCount="789" Body="&lt;p&gt;Say you are flying a heli, can you use the same spot key/button to spot people on the ground?  Do you have to have them in your sights?&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-10-30T02:37:02.333" Title="Can you spot people in BF3 when you are in a vehicle?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33691" PostTypeId="2" ParentId="33689" CreationDate="2011-10-30T02:07:56.690" Score="9" Body="&lt;p&gt;I did a bit of research and I think I have found the answer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the &lt;a href=&quot;http://www.bfbc2wiki.com/wiki/Repair_Tool&quot; rel=&quot;nofollow noreferrer&quot;&gt;Repair Tool&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It turns out the repair tool is also an un-repair tool when used on enemy vehicles.&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-10-30T02:07:56.690" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33692" PostTypeId="1" CreationDate="2011-10-30T02:22:45.207" Score="4" ViewCount="3974" Body="&lt;p&gt;Sometimes when playing Battlefield 3 I wish that I could force myself to become the squad leader/start a new squad in a given situation, so that people could spawn on me(as I understand it, you can only spawn on squad leaders...is this wrong?) and use my advantageous position(for example, when flanking the enemy). However, I still have absolutely no idea if it's even possible to &quot;make&quot; a new squad mid-battle and what determines whether or not I become a squad leader. Any idea what causes this to happen?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2012-02-26T03:19:17.033" Title="What determines whether or not I become the Squad Leader of a given Squad?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33693" PostTypeId="1" AcceptedAnswerId="33703" CreationDate="2011-10-30T02:26:04.563" Score="9" ViewCount="2239" Body="&lt;p&gt;When I'm in a tank and manning the gun on top, I'm often confused as to what I should be doing when an enemy jet or tank starts getting to close to my position. I often open fire on them and try to inflict as much damage as possible. However, as far as I can tell, they're not doing anything at all. Am I mistaken, and can I actually hurt jets and tanks using tank bullets(not shells)? Or should I be focusing on checking for nearby engies or other soldiers?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2014-03-31T23:18:07.067" Title="Do tank bullets inflict damage on other tanks and jets in Battlefield 3?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33694" PostTypeId="1" AcceptedAnswerId="33699" CreationDate="2011-10-30T02:27:57.320" Score="9" ViewCount="1215" Body="&lt;p&gt;Dual to the question for &lt;a href=&quot;https://gaming.stackexchange.com/questions/33037/what-are-the-possible-mann-manor-gifts-spawn-places&quot;&gt;Mann Manor&lt;/a&gt;, where can gifts spawn in the 2011 Halloween map &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Eyeaduct&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eyeaduct&lt;/a&gt;?  The couple I've found have just been in the middle while fighting for the point, never seen them &quot;behind enemy lines&quot; or the like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently gifts can spawn in the underworld as well; are they different and do they only spawn when actually accessible (MONOCULUS is alive)?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2011-11-04T16:24:39.863" Title="Where do gifts spawn in Eyeaduct?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33695" PostTypeId="2" ParentId="4019" CreationDate="2011-10-30T02:34:53.757" Score="4" Body="&lt;p&gt;Well, I can generally get past the centaurs just fine. The demonologists and Sonja are certainly chancey though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always turn off all skills except unarmed combat till I get UC to around 20. Skills like dodging are total drains for troll berserkers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get maximum UC speed at skill 25, when you have a speed of 5. This is twice as fast as Sonja with either needles or dagger. Throw on a berserk boost, and watch 'em fall.&lt;/p&gt;&#xA;" OwnerUserId="13562" LastActivityDate="2011-10-30T02:34:53.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33696" PostTypeId="2" ParentId="33690" CreationDate="2011-10-30T02:37:02.333" Score="6" Body="&lt;p&gt;Yes, you can. The same principle applies as when you are on foot, in that you need to be looking in their direction and not have them in your peripheral vision. The same applies to all vehicles.&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2011-10-30T02:37:02.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33697" PostTypeId="2" ParentId="33692" CreationDate="2011-10-30T02:40:48.523" Score="2" Body="&lt;p&gt;As far as I have been able to work out, being assigned to the position of squad leader is a case of &quot;first in&quot;. When you join a squad, you may notice that there is an order to it. If someone higher up than you then leaves the squad, everyone lower moves up a space. In this fashion, you can only become squad leader if you are in the second position and the squad leader leaves (you will be notified with a big heads-up &quot;You are now the Squad Leader&quot; notice).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: It is possible to make a squad mid-battle.&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="306" LastEditDate="2011-11-01T02:07:07.533" LastActivityDate="2011-11-01T02:07:07.533" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33698" PostTypeId="1" CreationDate="2011-10-30T02:42:40.377" Score="4" ViewCount="2816" Body="&lt;p&gt;I want to upgrade my city's bus network to a subway network.  How do I locate all of my bus stations so I can replace them?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastActivityDate="2012-03-31T16:18:18.037" Title="How do I find all my bus stations?" Tags="|simcity-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33699" PostTypeId="2" ParentId="33694" CreationDate="2011-10-30T02:52:27.837" Score="6" Body="&lt;p&gt;Here's an &lt;a href=&quot;https://i.stack.imgur.com/axQKE.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;image gallery with the gift locations&lt;/a&gt; on Eyeaduct. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gifts that spawn in the underworld give Haunted versions of the same 2011 Halloween items. There's no special difference between Haunted and non-Haunted versions other than the item name and name color (Haunted items are purple, like unusuals).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to commenters, gifts can always spawn in the underworld or on the main Eyeaduct map. Apparently there is a difference in the &quot;gift has appeared&quot; message between underworld and non-underworld gifts but I have yet to confirm what the difference actually is.&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-11-04T16:24:39.863" LastActivityDate="2011-11-04T16:24:39.863" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33700" PostTypeId="1" AcceptedAnswerId="62728" CreationDate="2011-10-30T02:56:25.053" Score="26" ViewCount="29938" Body="&lt;p&gt;Is there some way I can get practice with flying the helicopters and jets outside of a multiplayer match?&lt;/p&gt;&#xA;" OwnerUserId="1169" LastEditorUserId="8350" LastEditDate="2012-08-15T11:04:07.537" LastActivityDate="2012-08-15T11:04:07.537" Title="Can I practice the flight controls outside of an online multiplayer match?" Tags="|battlefield-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33701" PostTypeId="2" ParentId="33689" CreationDate="2011-10-30T03:02:49.057" Score="24" Body="&lt;p&gt;There are 3 ways to take out a tank from close range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is as Support, to use your C4's. 3 of them will destroy any armoured vehicle from full health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second is as Engineer, use the repair tool on the enemy vehicle to damage it fairly quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third is also as engineer, and just involves planting anti tank mines around it and hoping it drives onto one of them.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-10-30T04:42:37.727" LastActivityDate="2011-10-30T04:42:37.727" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33702" PostTypeId="2" ParentId="33700" CreationDate="2011-10-30T03:04:56.907" Score="13" Body="&lt;p&gt;There is a co-op level that involves flying a helicopter, but it's not the best chance to practice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no way to practice flying a jet outside of a multiplayer match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet is to attempt to find a flight training server. These are servers which have a low max player amount, instant vehicle respawn, and generally people leave you alone to practice flying, and will only dogfight with you after asking if you wish to dogfight.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-10-30T03:04:56.907" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33703" PostTypeId="2" ParentId="33693" CreationDate="2011-10-30T03:07:46.157" Score="10" Body="&lt;p&gt;The bullets from a tank's secondary position will inflict damage on most vehicles and all infantry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage to aerial vehicles is fair, it's definitely worth shooting them to at least annoy them, and possibly disable them if they stick around long enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage to enemy armour is non-existant, and you're better off looking for enemy engineers repairing the tank, or scanning around for any sneaky engineers/supports who are looking for an easy kill on a distracted tank.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2012-04-16T05:42:01.903" LastActivityDate="2012-04-16T05:42:01.903" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33704" PostTypeId="2" ParentId="33698" CreationDate="2011-10-30T03:27:26.133" Score="1" Body="&lt;p&gt;One way you can see them easily: Use the &quot;Traffic&quot; data view under Mayor mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the top left of the view there is a switch between showing traffic by volume and by congestion. Choose by volume and your bus and subway stations will show up in green. &lt;/p&gt;&#xA;" OwnerUserId="2817" LastActivityDate="2011-10-30T03:27:26.133" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33705" PostTypeId="2" ParentId="1030" CreationDate="2011-10-30T03:51:20.707" Score="2" Body="&lt;p&gt;I found &lt;a href=&quot;https://github.com/ToadKing/ddhack/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this hack&lt;/a&gt; in &lt;a href=&quot;http://www.gog.com/en/forum/rollercoaster_tycoon_deluxe/hack_run_rct2_in_windowed_mode/page1&quot; rel=&quot;nofollow noreferrer&quot;&gt;a forum thread&lt;/a&gt; that lets you run RollerCoaster Tycoon 2 in Windowed Mode; maybe it will help.&lt;/p&gt;&#xA;" OwnerUserId="13563" LastEditorUserId="207" LastEditDate="2011-10-30T03:54:56.397" LastActivityDate="2011-10-30T03:54:56.397" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33706" PostTypeId="1" AcceptedAnswerId="294332" CreationDate="2011-10-30T04:00:34.940" Score="2" ViewCount="81" Body="&lt;p&gt;I downloaded &lt;a href=&quot;https://askubuntu.com/questions/28738/new-games-for-2011/28976#28976&quot;&gt;Beacon&lt;/a&gt; and 15 minutes later, I'm contemplating my legacy sitting atop the barren red sand dune.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that it?  I sat there for several minutes and it didn't go to a menu.  The credits just showed up way down in the corner, did their stuff, and left me all alone on this post-apocalyptic planet.  I couldn't even figure out how to quit.  Escape didn't do anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anything happen after the credits in Beacon?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2017-04-13T12:23:01.807" LastActivityDate="2016-12-13T16:33:41.517" Title="Does anything happen after the credits?" Tags="|beacon|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33708" PostTypeId="2" ParentId="33561" CreationDate="2011-10-30T04:25:48.683" Score="5" Body="&lt;p&gt;There is one case in the latter half of the game where you will have to use the grapnel upgrade to zip up to break some plywood on a ceiling, but otherwise @DoozerBlake's solution stands for most of them.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-30T04:25:48.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33709" PostTypeId="2" ParentId="33689" CreationDate="2011-10-30T04:57:03.900" Score="20" Body="&lt;p&gt;I'd vote for Mr Smooth's reply as the answer for this one. But here's a corollary tactic you can use if the driver suddenly figures out you're there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes a driver will jump out of the vehicle and try to attack you directly. This can happen if they see you running up with a kit that carries C4 or anti-tank mines, or if they hear the repair tool and see their vehicle's health going down. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw this behavior numerous times in Bad Company 2, where I was constantly C4ing tanks. I also saw it when I played engineer, which was less frequent. I haven't unlocked C4 yet in BF3 but I'm pretty confident we'll see the same behavior in BF3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on the situation, it's not totally stupid to jump out and confront your saboteur directly. For example, if you see the C4 coming too late you might have as little as 1-2 seconds before the attacker clears the blast radius and detonates. You can only stop that by eliminating the attacker. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you hear the engine stop it means the driver has jumped out. That's your cue to try jumping in. (You won't always be able to: I need to confirm this, but I believe the engine stops even if a gunner is still in the vehicle.) Once you're in, &lt;em&gt;start driving immediately&lt;/em&gt;. At worst you get away with the tank, and by driving immediately you sometimes get lucky and roll over the former driver. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So keep your options open. Disabling a heavy vehicle with a sneak attack is fun, but stealing the vehicle and pancaking its former driver is way, way more fun. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2011-11-01T17:08:37.117" LastActivityDate="2011-11-01T17:08:37.117" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33710" PostTypeId="5" CreationDate="2011-10-30T05:08:56.460" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Questions regarding edits made to game content to fit ratings criteria or perceived local market cultural expectations (&lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Censorship&quot; rel=&quot;nofollow noreferrer&quot;&gt;censorship&lt;/a&gt;&lt;/strong&gt;) and questions about enabling/disabling material such as blood, gore, naughty bits and colorful metaphors.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:10:41.280" LastActivityDate="2012-07-25T15:10:41.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33711" PostTypeId="4" CreationDate="2011-10-30T05:08:56.460" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="9300" LastEditorDisplayName="user27134" LastEditDate="2012-07-25T15:10:43.370" LastActivityDate="2012-07-25T15:10:43.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33712" PostTypeId="2" ParentId="33676" CreationDate="2011-10-30T06:39:19.730" Score="10" Body="&lt;p&gt;There's no way of finding out all of the information for the covenants in-game. Some things are hinted, others you will find through trial and error. For in-depth information regarding covenants I advice you to check one of the several Dark Souls wikis, such as these: &lt;a href=&quot;http://darksouls.wikidot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Souls Wikidot&lt;/a&gt;, &lt;a href=&quot;http://darksoulswiki.wikispaces.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Souls Wikispaces&lt;/a&gt; or &lt;a href=&quot;http://www.ign.com/wikis/dark-souls&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Souls IGN Wiki Guide&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are nine covenants in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a general rule, joining a Covenant and following it's rules provides you with one or several rewards. Sometimes, there's also a penalty for betraying a Covenant (killing a NPC aligned with such Covenant &lt;s&gt;or joining a different one&lt;/s&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some covenants allow you to rank up your alignment by offering a particular item, in order to get additional rewards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's some info I gathered from my first play-through and some info digging. (This list is not complete):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Way of White&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How To Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Talk to Petrus of Thorolund in Firelink Shrine&lt;/li&gt;&#xA;  &lt;li&gt;You can also join by speaking to Rhea of Thorolund after rescuing from the Tomb of Giants. She will be praying inside the church at Undead Parish after her rescue&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Grants immediate access to Miracles sold by Petrus of Thorolund:&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Heal&lt;/li&gt;&#xA;  &lt;li&gt;Great Heal Excerpt&lt;/li&gt;&#xA;  &lt;li&gt;Homeward&lt;/li&gt;&#xA;  &lt;li&gt;Force&lt;/li&gt;&#xA;  &lt;li&gt;Seek Guidance &lt;p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Grants higher priority to be matched with online players of these Covenants:&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Way of White&lt;/li&gt;&#xA;  &lt;li&gt;Warrior of Sunlight &lt;/li&gt;&#xA;  &lt;li&gt;Princess's Guard&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Penalties&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Lose one Estus Flask&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;You can still get Petrus' miracles later on in the game without having to join this covenant&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Blade of the Darkmoon&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How To Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Find the Darkmoon Seance Ring in The Catacombs. If you equip it, a hidden path, located where the second bonfire in Anor Londo lies will be revealed. You will have the option to interact with the carpet before the fog wall and join the covenant&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Awards the Blue Eye Orb which allows you to invade the worlds of players who have sinned&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Blade of the Darkmoon Covenant Ring which, when equipped, summons you to worlds of players who have killed Gwynevere and turned Anor Londo dark&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Darkmoon Blade Miracle (Rank 1)&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Darkmoon Talisman (Rank 1)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Crossing the fog gate next to the carpet in Anor Londo will prevent you from joining the covenant for the rest of the game&lt;/li&gt;&#xA;  &lt;li&gt;Killing players as a Blue Phantom awards you with Souvenirs of Reprisal which can be used to rank up this covenant&lt;/li&gt;&#xA;  &lt;li&gt;Ranking up this covenant beyond Rank 1 (up to Rank 3) strengthens your Darkmoon Blade Miracle&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Princess's Guard&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How to Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;After defeating Ornstein and Smough in Anor Londo, you'll have access to the chamber where Gwynevere is. Speak to her to join this covenant&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt; &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Awards the Ring of the Sun Princess&lt;/li&gt;&#xA;  &lt;li&gt;Grants higher priority to be matched with online players of these Covenants:&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Way of White&lt;/li&gt;&#xA;  &lt;li&gt;Warrior of Sunlight &lt;/li&gt;&#xA;  &lt;li&gt;Princess's Guard&lt;p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Grants &quot;permission&quot; to use the following Miracles: &#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Soothing Sunlight &lt;/li&gt;&#xA;  &lt;li&gt;Bountiful Sunlight&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;You can still obtain the Soothing and Bountiful Sunlight miracles for the trophy, you just can't use them without being a member of the covenant&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Path of the Dragon&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How To Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Talk to the Everlasting Dragon in Ash Lake&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Awards the Everlasting Dragon Eye which allows you to challenge other players online to earn Dragon Scales&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Dragon Head Stone&lt;/li&gt;&#xA;  &lt;li&gt;Boosts your Estus Flask x10 without any bonfire kindling required&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Dragon Torso Stone (Rank 2)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;You can trade in Dragon Scales to rank up this covenant&lt;/li&gt;&#xA;  &lt;li&gt;The use of Dragon Stone and Dragon Torso allows you to transform into a dragonoid. In this form you can cast a flame spell&lt;/li&gt;&#xA;  &lt;li&gt;Ranking up this covenant strengthens your dragonoid flame spell&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Forest Hunter&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How to Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Speak with Alvina, the cat in Darkroot Garden. Answer YES to all of her questions&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Awards the Cat Covenant Ring&lt;/li&gt;&#xA;  &lt;li&gt;Spawns the vendor Shiva of the East&lt;/li&gt;&#xA;  &lt;li&gt;Awards Divine Blessing consumable (Rank 1)&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Ring of Fog (Rank 2)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;When equipping the Cat Covenant Ring, you may be summoned to protect the forest from other players online&lt;/li&gt;&#xA;  &lt;li&gt;Ranking up this covenant is achieved by slaying intruders. One kill for Rank 1 and three kills for Rank 2&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Warrior of Sunlight&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How To Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Level up your Faith to 25 and head to the bonfire beneath the Red Drake in Undead Parish. Next to it you will find an altar you can pray at, allowing you to join the covenant &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Awards the Lightning Spear Miracle&lt;/li&gt;&#xA;  &lt;li&gt;&lt;s&gt;Awards the Praise the Sun Gesture&lt;/s&gt; (You can obtain it without joining)&lt;/li&gt;&#xA;  &lt;li&gt;Grants higher priority to be matched with online players of these Covenants:&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Way of White&lt;/li&gt;&#xA;  &lt;li&gt;Warrior of Sunlight &lt;/li&gt;&#xA;  &lt;li&gt;Princess's Guard&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Penalties&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Takes the Lightning Spear Miracle away from you&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;You can substantially lower the Faith requirement by helping online players defeat area bosses. Each boss kill lowers the requirement by 5 points. To be summoned to other worlds, place a summoning sign using the White Soapstone obtained from Knight Solaire&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Darkwraith&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How To Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Talk to Darkstalker Kaathe in the Abyss. To get to the Abyss you will need the key to the seal in New Londo Ruins from Ingward, an NPC in the same area. Also, if you have obtained the Lordvessel, it's mandatory that you do not speak to Frampt (which prompts you to place the Lordvessel on the Firelink Altar).&lt;/li&gt;&#xA;  &lt;li&gt;You will also have to kill the Four Kings before being able to speak to Kaathe.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Grants you the Dark Hand (Shield/Weapon that allows the absorption of Humanity)&lt;/li&gt;&#xA;  &lt;li&gt;Grants you the option to buy the Cracked Red Eye Orb (Rank 1)&lt;/li&gt;&#xA;  &lt;li&gt;Grants you the Dark Armor Set and Dark Sword (Rank 2)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Ranking up this covenant is achieved by turning in Humanity.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gravelord Servant&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How To Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;To join, you have to talk to Gravelord Nito who lies inside an area in The Catacombs, only reachable via an empty coffin, next to a Titanite Demon. Of course, this must be done before you kill Gravelord Nito as part of the story progression.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Awards the Gravelord Sword&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Gravelord Sword Dance Miracle&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Gravelord Great Sword Dance Miracle (Rank 1)&lt;/li&gt;&#xA;  &lt;li&gt;Grants you the ability to earn Souls and Eye of Death for killing cursed players&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;In order to rank up this covenant, you must turn in Eyes of Death dropped by Basilisks or obtained through PVP.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Chaos Servant&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;How To Join&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Speak with Queelag's Sister in order to join. She lays pass a secret door, on the lower portion of the tower where you ring the second bell, after killing Queelag.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Rewards&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Awards the Great Chaos Fireball Pyromancy&lt;/li&gt;&#xA;  &lt;li&gt;Awards the Chaos Storm Pyromancy (Rank 2)&lt;/li&gt;&#xA;  &lt;li&gt;Opens up a shortcut from Demon Ruins to Lost Izalith (Rank 2)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;em&gt;Notes&lt;/em&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Ranking up this covenant is achieved by turning in Humanity.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13109" LastEditorUserId="13109" LastEditDate="2011-12-20T21:08:08.493" LastActivityDate="2011-12-20T21:08:08.493" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33713" PostTypeId="2" ParentId="33636" CreationDate="2011-10-30T07:43:04.350" Score="4" Body="&lt;p&gt;I figured it out myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To throw: hit an enemy and he will be stunned, walk right next to him and punch&#xA;If you stand very close to him, you will throw him onto the screen easily, and if you stand a little less close, you will throw him forward and backward, and make huge damage to nearby enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Special attack: it depends on the control type, for control type B, it is easier because you only need to press X. Special attack cut your health a little bit.&lt;/p&gt;&#xA;" OwnerUserId="7993" LastActivityDate="2011-10-30T07:43:04.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33714" PostTypeId="1" AcceptedAnswerId="33901" CreationDate="2011-10-30T07:46:20.303" Score="1" ViewCount="2493" Body="&lt;p&gt;I am interested in some good strategies of playing by Techies. Mostly, what is the most profitable place for placing mines in the game beginning ? Such places as near the top/bottom shops work rarely because it's the first place where the opponents do &lt;strong&gt;NOT&lt;/strong&gt; send their heroes having techies in opposite team. Also I wonder when it's the best time to leave the line and start patrolling over the map and mining. I understand that it of course depends on the concrete game and heroes pick, but I'm interested in opinion of experiences players.&lt;br&gt;&#xA;Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="13552" LastActivityDate="2011-11-02T06:31:41.357" Title="DotA: placing mines by Goblin Techies" Tags="|dota|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33715" PostTypeId="1" CreationDate="2011-10-30T07:48:05.853" Score="5" ViewCount="1039" Body="&lt;p&gt;I'm using a Binary to BCD system using &lt;a href=&quot;http://www.youtube.com/watch?v=rHTFvZiRj8E&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; double-dabble decoding device. It all seems pretty good, but it doesn't work properly. If you are unfamiliar with double-dabble, it should take an input, and if it's higher than 4, add 3. I've seen this device used in another video, but this one doesn't work 100% correctly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even after downloading the schematic and opening it in CircuitSimulator, putting in a 5 gives a 7, not an 8 like expected:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9xUXE.png&quot; alt=&quot;circuitsim screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone good enough to identify the problem?&lt;/p&gt;&#xA;" OwnerUserId="11967" LastActivityDate="2014-01-31T20:34:30.603" Title="Error with Double-Dabble decoder" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33716" PostTypeId="1" AcceptedAnswerId="34013" CreationDate="2011-10-30T10:24:02.010" Score="7" ViewCount="1193" Body="&lt;p&gt;I've gone through my share of Binding of Isaac playthroughs, and almost always bother with looting challenge rooms, which in turn has me fighting three waves of enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having done this enough times, some of the waves spawned in the various challenge rooms seem suspiciously repetitive. Is there any sort of randomness to the enemies spawned, or are they, in fact, set?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-11-02T22:35:11.220" Title="Do challenge rooms spawn specific enemy waves?" Tags="|the-binding-of-isaac|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33719" PostTypeId="1" AcceptedAnswerId="34790" CreationDate="2011-10-30T12:31:52.480" Score="24" ViewCount="11428" Body="&lt;p&gt;In Battlefield 3, sometimes at the end of a round, after my awards come in, I'll get one last bit of exp that's just called &quot;additional points&quot;. It never counts towards any kit or weapon, just my rank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It comes after I receive all of my points for ribbons or unlocks, and it doesn't come in the same batch. It has no picture next to it at all, it just says &quot;Additional Points - +200&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had it about 4 times now, and every time it's only been 200 extra points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are these additional points awarded for?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2012-03-20T09:54:05.963" LastActivityDate="2014-01-13T10:23:44.687" Title="What are &quot;additional points&quot; awarded for?" Tags="|battlefield-3|" AnswerCount="8" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="33720" PostTypeId="1" AcceptedAnswerId="65948" CreationDate="2011-10-30T12:37:15.953" Score="6" ViewCount="35493" Body="&lt;p&gt;There is a jet (and helicopter) upgrade called &quot;Below Radar&quot; that states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When flying at low altitudes your heat signature is decreased, hiding you from enemy radar and preventing enemy air-to-air missile systems from locking on to you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I can't find it anywhere in my loadout screen even though I've unlocked it, and it doesn't seem to be a passive perk that's always on, as I can always be locked onto by enemy aircraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug or am I just missing something?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T11:34:17.147" LastActivityDate="2012-10-20T04:22:07.627" Title="What is &quot;Below Radar&quot; and how does it work?" Tags="|battlefield-3|" AnswerCount="11" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33721" PostTypeId="1" AcceptedAnswerId="33722" CreationDate="2011-10-30T12:41:44.047" Score="10" ViewCount="419" Body="&lt;p&gt;Every map I've played so far seems to have a feature in common: pairs of obelisks that serve as a chokepoint between areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eOBbY.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The colors vary, but they're always there.  Is this just a favorite feature of the map generator, or do they have some additional significance?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-30T13:55:58.650" Title="What is the significance of these obelisks?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33722" PostTypeId="2" ParentId="33721" CreationDate="2011-10-30T13:01:38.093" Score="9" Body="&lt;p&gt;The obelisks that appear on the coasts indicate where you can land a ship.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The obelisks on land appear where one towns territory ends and the next towns territory begins.  The color of the obelisk corresponds to the color of the player that currently controls the town (with gray representing a neutral town).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="341" LastEditDate="2011-10-30T13:55:58.650" LastActivityDate="2011-10-30T13:55:58.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33723" PostTypeId="1" AcceptedAnswerId="47580" CreationDate="2011-10-30T13:21:35.540" Score="6" ViewCount="456" Body="&lt;p&gt;The Heroes VI Collectors Ed has a Dragon god Lamya T-shirt included. Who is this Lamya? AFAIK, there's only Asha, Urgash, Elrath, Sylanna, Malassa, Shalassa, Ylath, Arkath and Sandro (if he counted as one), but no Lamya.&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2012-02-17T17:18:05.523" Title="Who is the Dragon God Lamya?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33725" PostTypeId="2" ParentId="10021" CreationDate="2011-10-30T14:25:23.557" Score="6" Body="&lt;p&gt;&lt;strong&gt;Not Any More&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Minecraft Beta 1.9 pre-5, you could make infinite quantities of lava by placing 4 lava sources around a central block as so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/0lxq7mdsQAg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As pointed out by Ben Blank, this behavior &lt;a href=&quot;http://twitter.com/#!/jeb_/status/129850105158311936&quot; rel=&quot;nofollow noreferrer&quot;&gt;was scheduled to be reverted&lt;/a&gt;, and no longer works.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="30241" LastEditDate="2013-07-15T02:23:46.193" LastActivityDate="2013-07-15T02:23:46.193" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33727" PostTypeId="2" ParentId="33720" CreationDate="2011-10-30T16:25:21.100" Score="4" Body="&lt;p&gt;I can't offer a definitive answer, but FWIW here are the two current schools of thought. So far I've seen only assertions, not evidence. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;According to the &lt;a href=&quot;http://battlefield.wikia.com/wiki/Below_Radar&quot; rel=&quot;nofollow noreferrer&quot;&gt;BF3 Wiki on Wikia&lt;/a&gt; it's bugged: &quot;For reasons unknown, this upgrade currently does not appear on the upgrade lists for aircraft, even when unlocked, and cannot be equipped.&quot;&lt;/li&gt;&#xA;&lt;li&gt;I've seen several forum posts &lt;a href=&quot;http://www.gamespot.com/xbox360/action/battlefield-3/show_msgs.php?pid=621026&amp;amp;topic_id=m-1-60810560&quot; rel=&quot;nofollow noreferrer&quot;&gt;like this one&lt;/a&gt; claiming it's a permanent passive upgrade that doesn't need to be equipped. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Below Radar&lt;/em&gt; is considered an Upgrade, and in general that should mean it needs to be equipped to function, so I lean toward the former interpretation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope someone can provide an actual, unequivocal answer&amp;mdash;with supporting evidence since there are already lots of assertions flying around (no pun intended). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it may be hard to confirm empirically. Going by the description, ground-to-air can still lock onto you.  So if you're buzzing the treetops and someone locks onto you despite the fact that you have &lt;em&gt;Below Radar&lt;/em&gt; unlocked, that might not tell you whether the unlock is working: it could be a ground-based missile lock. &lt;/p&gt;&#xA;" OwnerUserId="862" LastActivityDate="2011-10-30T16:25:21.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33728" PostTypeId="1" AcceptedAnswerId="33729" CreationDate="2011-10-30T16:40:33.277" Score="15" ViewCount="424" Body="&lt;p&gt;I forgot to eat for a while, died, and now I'm in Hell. Food turns to ash in my mouth, drink fails to quench my thirst. There's grapes around, but I can't do anything but squish them. What do I do?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2013-08-30T02:47:45.377" Title="I appear to have died and gone to Hell. How do I get out?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33729" PostTypeId="2" ParentId="33728" CreationDate="2011-10-30T16:54:20.780" Score="13" Body="&lt;p&gt;You squish eleven grapes, then you come back from where you died.&#xA;To squish grapes you stand near them, press ENTER, and then select &quot;Squish&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;But wait!&lt;/strong&gt; Instead of squishing grapes, go right and drop down the hole. You will enter a new area. Now you can use the map, and visit all the &quot;streets&quot; in Nakara. Once you do this you will get a badge :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch-strategy.com/wiki/Hell&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="10616" LastEditDate="2012-08-10T04:53:33.327" LastActivityDate="2012-08-10T04:53:33.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33730" PostTypeId="1" AcceptedAnswerId="33732" CreationDate="2011-10-30T16:55:32.653" Score="20" ViewCount="5115" Body="&lt;p&gt;A few days back I completed Portal and Portal 2. I had a lot of questions about this awesome game, like who Caroline is, why there's no personnel and other things that I didn't understand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am interested in the start of story. There was a line in the ending song Want You Gone:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;One day they woke me up&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;What does this mean? Who woke her up or does this line have another meaning?&lt;/p&gt;&#xA;" OwnerUserId="11838" LastEditorUserId="336" LastEditDate="2011-10-30T18:03:54.003" LastActivityDate="2014-04-05T00:26:11.413" Title="What does GLaDOS mean with &quot;One day they woke me up&quot;?" Tags="|portal-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33732" PostTypeId="2" ParentId="33730" CreationDate="2011-10-30T17:07:55.833" Score="37" Body="&lt;p&gt;They mean the day she was initialized. During the game Cave Johnson mentions that he wants his team to take the personality of Caroline and put her in a computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since GLaDOS exists, we must assume that his team succeeded in doing this. So they started building her and putting Caroline's personality into GLaDOS. Then, one day they woke her up so she could live forever and feel bad for Chell because it'll never happen to her.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-10-30T17:07:55.833" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33733" PostTypeId="1" AcceptedAnswerId="33734" CreationDate="2011-10-30T17:09:07.973" Score="11" ViewCount="17077" Body="&lt;p&gt;On the first mission, just after the bad guy plants explosives on the door and decouples the other half of the train, you are left hanging on to rungs at the side of the train by just your fingertips.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point the game appears to prompt you to hit the spacebar, which I do, but each time the prompt turns red, indicating that I have failed in some way, and I fall back down to the bottom rung of the ladder. After about three tries you fall off and die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a knack to the timing of pressing the spacebar (the prompt appears to pulsate) or is there something really obvious I am missing?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2014-04-14T12:42:36.920" Title="How do I climb onto the top of the train?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33734" PostTypeId="2" ParentId="33733" CreationDate="2011-10-30T17:12:48.153" Score="17" Body="&lt;p&gt;You're supposed to tap the spacebar as fast as you can. This is indicated by the input prompt flashing rapidly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it turns red, you simply didn't tap fast enough, and the action fails. Fail enough times and you're dead.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-10-30T17:12:48.153" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33737" PostTypeId="2" ParentId="33719" CreationDate="2011-10-30T17:21:48.140" Score="1" Body="&lt;p&gt;You might be observing the results of the match in terms of teams. If your team wins in a game of Rush, there is a Rush Winner pin awarded to each person on the winning team, which gives additional points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Battlefield is predominately objective-based, so they have point systems in place to make sure you're rewarded for following the purpose of the game mode.&lt;/p&gt;&#xA;" OwnerUserId="13567" LastActivityDate="2011-10-30T17:21:48.140" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33741" PostTypeId="2" ParentId="33685" CreationDate="2011-10-30T17:57:17.207" Score="1" Body="&lt;p&gt;The content is currently ONLY available on Ranked Online games (IE: TrendyNet games). The first set of costumes and the halloween challenge map are then just available. if you beat the new challenge map on Insane then you unlock the second set of costumes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trendy has said that the content will eventually work in Open/Local games as well but it doesnt right now.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-10-30T17:57:17.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33742" PostTypeId="1" CreationDate="2011-10-30T18:57:13.873" Score="6" ViewCount="5842" Body="&lt;p&gt;I am currently very confused. I have bought the battle chest for WoW (1st game, Burning Crusade and WOTLK) and then of course Cataclysm. What I would like to find out it: Do I need to install each game from the CD's from the beginning? IE install first WoW, when its finished install BC, then WOTLK etc, or does WOTLK or Cataclysm come with all the game before on it and I only need to install WOTLK or Cataclysm and I will have everything I need anyway? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Downloading the game is not an option as we have incredibly slow internet in our country and also a capped amount of data in a month. I don't want to install each CD one by one if there is a way to just put one of the later ones in that have everything I will need on it anyway?&lt;/p&gt;&#xA;" OwnerUserId="13550" LastEditorUserId="52800" LastEditDate="2013-10-30T18:48:52.670" LastActivityDate="2013-10-30T18:48:52.670" Title="World of Warcraft first time installation" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33744" PostTypeId="1" AcceptedAnswerId="33755" CreationDate="2011-10-30T19:26:36.363" Score="6" ViewCount="3013" Body="&lt;p&gt;After finishing the waterfall area, you cross a bridge with a fence on either side, and enter a large open room with a ladder to the top. At the top of the ladder there is a pipe that goes most of the way around the room, but it stops short of the window that I assume I'm supposed to go through. I can't for the life of me figure out how to get to that window! I think I must be missing something dumb?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://faqs.ign.com/articles/367/367442p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Walkthrough&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Go through to a small &#xA;  bridge.  Cross it to a large shed with no way out save the way you entered.&lt;br&gt;&#xA;  Find the ladder going up.  Climb it, leaving Yorda where she is.  Shimmy &#xA;  across the pipeline to the outer window, then climb to the ground using the &#xA;  ladder.  Push the block into the water, letting it flow down with the &#xA;  waterfall, then jump across the stone aqueduct and go to the ladder at left.&lt;br&gt;&#xA;  Climb it to a switch; push it until the water stops flowing, dammed by a &#xA;  wooden block.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13581" LastEditorUserId="3114" LastEditDate="2011-10-30T20:58:59.117" LastActivityDate="2012-01-24T16:15:19.653" Title="How do I get out of large room with a pipe around the top (after the waterfall)?" Tags="|ico|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33745" PostTypeId="2" ParentId="33742" CreationDate="2011-10-30T19:27:59.327" Score="5" Body="&lt;p&gt;You can just install directly from the Cataclysm DVD. Ignore all previous discs. Once Cataclysm is installed, you'll need to patch up to the current 4.2 patch, which may require a few subsequent downloads - Blizzard only releases combo updaters periodically, and often skips versions before doing so. Sadly, this will require quite a bit of time and/or bandwidth. Major content patches can be several gigabytes in size.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-10-30T19:27:59.327" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33747" PostTypeId="2" ParentId="33744" CreationDate="2011-10-30T19:42:56.173" Score="1" Body="&lt;p&gt;Is this the room you're talking about?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Yfwz_Uo_DBk#t=8m0s?start=480&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The video matches the description you gave from IGN. Perhaps you thought to go through the first window passed, but that's not the case - be sure to go &lt;strong&gt;straight to the end&lt;/strong&gt; of the last section of pipe.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2011-10-30T20:02:17.210" LastActivityDate="2011-10-30T20:02:17.210" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33748" PostTypeId="2" ParentId="33742" CreationDate="2011-10-30T19:56:10.240" Score="2" Body="&lt;p&gt;Running the install from the official site or the cata disk will use the online installer, it will download needed files to play first, then go on to some not as important files, what this dose is that you can start playing before the full game is actully on your computer, some times you will have a bit longer load times if its missing some information for the area your in, but better to be playing than installing i would say :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit some random &lt;a href=&quot;http://www.igniq.com/2010/10/the-new-streaming-wow-launcher&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; i found explaining the installer&lt;/p&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="13269" LastEditDate="2011-10-30T20:02:52.400" LastActivityDate="2011-10-30T20:02:52.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33749" PostTypeId="2" ParentId="33549" CreationDate="2011-10-30T19:57:40.133" Score="4" Body="&lt;p&gt;To replace the image you would need to modify the game files, &lt;a href=&quot;https://gaming.stackexchange.com/questions/18013/how-do-i-change-the-background-image-of-the-main-menu&quot;&gt;just like when you want to replace any other images&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The picture you are looking for is &lt;code&gt;Assets\Textures\startupimage.dds&lt;/code&gt; in the &lt;code&gt;Starcraft II\Mods\Core.SC2Mod\base.SC2Assets.mpq&lt;/code&gt; file. Modifying this file is probably against the EULA and can cause all kinds of trouble, so it's recommended to keep on looking at Raynor while the game loads.&lt;/p&gt;&#xA;" OwnerUserId="2765" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2012-03-06T18:35:48.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33750" PostTypeId="1" AcceptedAnswerId="33760" CreationDate="2011-10-30T19:59:24.123" Score="5" ViewCount="21667" Body="&lt;p&gt;I already know that pressing &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;W&lt;/kbd&gt; will hide the bottom part of the HUD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how can I hide the rest of the HUD that is shown on the top of the screen and the replay progress bar?&lt;/p&gt;&#xA;" OwnerUserId="13582" LastEditorUserId="8995" LastEditDate="2011-10-31T07:02:46.243" LastActivityDate="2014-09-03T18:28:48.017" Title="Is there a way to hide all of the HUD when watching replays?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33751" PostTypeId="2" ParentId="33682" CreationDate="2011-10-30T20:00:58.787" Score="2" Body="&lt;p&gt;Okay, I spent over an hour trying to convert these tables into something readable for the format here, but frankly, I think it's best if you check out the information on the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Dungeon_Defenders_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Defenders Wikia Wiki itself&lt;/a&gt;, specifically the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Category:Towers&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tower&lt;/a&gt; articles. The conversion I attempted to do to fit the format here was ugly and less handy to look at and scroll through. In addition, when these values change due to patches, I likely would've been referencing the wiki anyway for the value changes, so it seems best to point you to the primary source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, if you go to the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Gas_Trap&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gas Trap article&lt;/a&gt;, you can find all the statistics you are looking for in the table, like Number of Activations, Defense Units, Effective Range, Effective Duration, Activation Range, Detonation Reset Time, and Mana to Upgrade. There are links at the bottom of that article for every single class tower with all the information you are looking for!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-10-30T20:06:21.370" LastActivityDate="2011-10-30T20:06:21.370" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33754" PostTypeId="1" AcceptedAnswerId="33763" CreationDate="2011-10-30T20:36:17.260" Score="31" ViewCount="54162" Body="&lt;p&gt;Is there a way to disable Steam from starting up automatically with Windows (XP/Vista/7) after installing it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I fix systems for people and some of them request or have Steam, so I reinstall it for them. However, I want to prevent it from starting up with windows without having to log-in with an account. I can easily hack the registry, but I'm curious if there is an alternative way to disable it without going that route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also don't want to log-in with my own account; call it paranoia or whatever. :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: It seems as though there's some confusion in this request judging from the confused answers, so maybe I should elaborate further on this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm already deleting Steam's registry key from &lt;strong&gt;HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run&lt;/strong&gt;, but I want to know if there is a way to get into the Steam client to disable/delete this key such that it won't repopulate that setting if you were to start it again manually. The reason for this is because if you start Steam again, there may be a chance that it will auto-start again (but I haven't confirmed this, so if anybody's done so already, feel free to let me know). &lt;strong&gt;UPDATE:&lt;/strong&gt; Confirmed! Steam does not recreate the registry key. See my last comment under the answer I selected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'm trying to accomplish is sort of like a pseudo-sysprep where the user will get a freshly re-imaged machine with everything set at default values but optimized to boot faster without annoying programs starting up on you. Since Steam starts up for the first time with a first-run wizard prompt, the only way to get in and change the setting (that I can see) is to login with an existing account (or a create a new one but that seems moot if the user already has an account). I'd like for that wizard to stay where it is instead of it popping up with my own account being the last account logged on when they first launch Steam (it's just unprofessional), and I also want to keep Steam from auto-starting on my customers with Windows yet again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe I'm asking this in the wrong area, but I'm sure there must be some other IT pros like me who run into these problems (with Steam or other programs). If there's no way to do it, then I'll just keep on trucking with the registry edits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry for the level 99 difficulty of this question; I googled for answers well before asking this question and I realized that this is a very specific request, so I thought I'd ask the internet for help with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks again, everybody!&lt;/p&gt;&#xA;" OwnerUserId="13585" LastEditorUserId="13585" LastEditDate="2011-10-31T02:02:04.547" LastActivityDate="2016-04-20T20:22:44.753" Title="How can I disable Steam from starting up with Windows without logging in to Steam?" Tags="|steam|" AnswerCount="6" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="33755" PostTypeId="2" ParentId="33744" CreationDate="2011-10-30T20:43:46.847" Score="3" Body="&lt;p&gt;I've been in the same trouble and in the version I played (PS2 &amp;amp; PS3), what you see in the video posted by Keaanu did not happen. In my version, there is a switch in the second plataform that start a machine below the second window. What you need to do in this case is to &lt;strong&gt;climb the piston of the machine and jump as high as possible&lt;/strong&gt;. Take practice and several times but it can be done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me tell you something: you are really close to the best kept secret of the castle! While you are on the other side of that window, try to hit the trees with the sword. What can be done with that? Is up to you to figure out! And let me tell you is &lt;em&gt;really&lt;/em&gt; difficult (at least for me) to figure out without a walkthrough but you can use it in the very same room you are now.&lt;/p&gt;&#xA;" OwnerUserId="1084" LastActivityDate="2011-10-30T20:43:46.847" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33756" PostTypeId="2" ParentId="33754" CreationDate="2011-10-30T21:00:39.663" Score="33" Body="&lt;h3&gt;If Steam is running&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;In Steam, right-click on the icon in the the taskbar and select Settings, or from the full client, in the menu bar, select Steam, then Settings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Click on the Interface tab, and in the middle of the window, clear the check box that reads &lt;strong&gt;Run Steam when my computer starts&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;If Steam is not running&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Run msconfig.exe. Under the Startup tab, look for the Steam entry and clear its check box. This will clear the corresponding setting in Steam as well. Even if Steam is restarted this will not be re-enabled without specifying in the application to do so.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="18697" LastEditDate="2012-09-12T14:42:54.440" LastActivityDate="2012-09-12T14:42:54.440" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="33757" PostTypeId="2" ParentId="20916" CreationDate="2011-10-30T21:21:05.893" Score="6" Body="&lt;p&gt;The start button certainly originated in some form or other on some of the original arcade machines, and they were copied by the consoles of the time. The select button probably come from the many multi-game home consoles, and cartridges. I can't find any reference to a select button on an original arcade cabinet before the consoles like the Atari 2600. Probably because they tried to keep arcade machines very simple. Put a coin in and play, or put a coin in and select 1 player start or 2 player start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see that the Atari 2600 had a Game Select and Game Reset. I wouldn't be surprised if Nintendo had copied this set-up, as the Atari was very popular. Dropping the word game from both and re-labelling reset as start. (The reset button on the Atari would start the game, or restart it.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Nkyog.jpg&quot; alt=&quot;Atari 2600&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many games on consoles like the Atari 2600 didn't even have menus or title screens, the game select button would cycle through the different game modes available which were usually printed on the cartridge. e.g. Playing Combat, you would need to press the Game Select button 5 times to get to Tank Pong (you start on game 1).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eYSET.jpg&quot; alt=&quot;Atari Combat Cartridge&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it's easy to imagine why Nintendo put its buttons on the controller, as it saves you from getting up off the couch. :)&lt;/p&gt;&#xA;" OwnerUserId="10035" LastActivityDate="2011-10-30T21:21:05.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33758" PostTypeId="1" AcceptedAnswerId="33761" CreationDate="2011-10-30T21:23:04.673" Score="1" ViewCount="616" Body="&lt;p&gt;I'm playing BAL mode.I'm on the first year of a 3 years contract with FC Twente and I have the third agent (100,000). When I'm searching for a club, it seems I can't add them to &quot;My desired team&quot; list so that my agent will start negotiations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When is it possible to do that?&lt;/p&gt;&#xA;" OwnerUserId="569" LastEditorDisplayName="user106385" LastEditDate="2015-10-23T11:18:54.140" LastActivityDate="2015-10-23T11:18:54.140" Title="When is possible to add a team to &quot;My Desired Team&quot;?" Tags="|pro-evolution-soccer-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33759" PostTypeId="1" AcceptedAnswerId="73340" CreationDate="2011-10-30T22:01:09.593" Score="4" ViewCount="15993" Body="&lt;p&gt;When RE4 came out on PS2 I loved it, finished it on normal difficulty and forgot about it.    &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that it's come out on Xbox 360 (yay) and of course has achievements, I'm trying to complete the game in professional mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly, it is pretty difficult, but obviously it is not impossible. I've mastered the use of the knife in previous games and normally end up with ridiculous amounts of ammunition at the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the keys to professional is using the continue points in the game to your advantage massively, in ways such as:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Restarting from a continue point when you've been struck too many times and thus used too many healing items / ammunition.&lt;/li&gt;&#xA;&lt;li&gt;Walking through one, killing a couple enemies, walking out, walking back in to kill a couple more and repeat until you've cleared the room (enemies reset their positions when you leave).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The first point actually hinders me quite a bit because I always end up feeling like I've used too much ammunition and restart to try improve on what I've done. Sometimes it takes me over an hour to clear a single room and by that point I've managed to do the entire thing without using more than 2 handgun bullets or similar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realize this is pretty overkill, so I've been wondering - are there any guidelines around how much ammo I actually need at given points in the game? I always feel as though I'm going to eventually come up against something in pro that will need &lt;strong&gt;a lot&lt;/strong&gt; of bullets to kill and I won't have enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, which bullets should I be using? I found myself at the end of normal mode having killed almost every boss with the mass handgun bullets I'd found + maxed out Red9 (because it's boss) with around 50-100 handgun bullets and then 600+ of rifle/shotgun bullets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has any insight into the couple of points above, that would be awesome and help me stop being extremely overkill with my ammunition conservation and actually start playing the game.&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="18697" LastEditDate="2012-06-13T19:54:19.430" LastActivityDate="2019-02-21T12:31:34.943" Title="What is the best ammo strategy to use in Resident Evil 4 in Professional mode?" Tags="|resident-evil-4-2005|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33760" PostTypeId="2" ParentId="33750" CreationDate="2011-10-30T22:04:26.277" Score="4" Body="&lt;p&gt;As far as I can see that is not posible, here is a list of what you can do while watching a replay:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unit Following - You can lock the camera to any unit to follow it&#xA;  around the map. To do this select the unit and press &lt;kbd&gt;Ctrl&lt;/kbd&gt; +&#xA;  &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;F&lt;/kbd&gt;.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Replay Overlay - An overlay in the top left displays various&#xA;  information for every player as chosen by the viewer. These options&#xA;  are listed below.&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;b&gt;N&lt;/b&gt;one - Closes the box.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;b&gt;R&lt;/b&gt;esources - Displays Mineral, Gas and Supply counters.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;b&gt;I&lt;/b&gt;ncome - Displays resource mining over a set period of time and the number of workers.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;b&gt;S&lt;/b&gt;pending - Displays where resources are being spent, either on Economy, Technology or Army.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;b&gt;U&lt;/b&gt;nits - Displays number of units.&lt;/li&gt;&#xA;  &lt;li&gt;Units &lt;b&gt;L&lt;/b&gt;ost - Displays number of lost units.&lt;/li&gt;&#xA;  &lt;li&gt;Pro&lt;b&gt;d&lt;/b&gt;uction - Displays all research, construction and production taking place.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;b&gt;A&lt;/b&gt;rmy - Displays Army units in terms of resource cost and total Supply stats.&lt;/li&gt;&#xA;  &lt;li&gt;AP&lt;b&gt;M&lt;/b&gt; - Displays average and current APM. Due to Game Speed issues, these are currently inaccurate.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Patch 1.3.0 introduced several new features and Patch 1.3.3 changed&#xA;  the Current APM hotkey. These are listed below:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;In a 1v1 game, both players’ resource rows are shown in the upper right at the same time.&lt;/li&gt;&#xA;  &lt;li&gt;The main game UI can now be hidden/shown by pressing &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;W&lt;/kbd&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;The ability to toggle between player unit colors and team unit colors when watching a replay or observing by pressing &lt;kbd&gt;Alt&lt;/kbd&gt; + &lt;kbd&gt;F&lt;/kbd&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;New bigger panels are now available when observing or viewing a replay of 1v1 games. These panels are large and are shown in the top&#xA;  center portion of the screen:&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Player Name Panel: Displays the players' name, team color, race, and supply count - &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;N&lt;/kbd&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;Current Income: &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;I&lt;/kbd&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;Army and Worker supply: &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;A&lt;/kbd&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;Units and Workers killed: &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;R&lt;/kbd&gt;.&lt;/li&gt;&#xA;  &lt;li&gt;Current APM: &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;V&lt;/kbd&gt;.&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Tips&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;If you've lost a key unit in a game, for example the blue player's [[Banshee]], you may be able to find it by selecting a blue unit and&#xA;  finding it on the control group display. Just double click the control&#xA;  group the Banshee is in and the camera will focus on the units.&lt;/li&gt;&#xA;  &lt;li&gt;By holding &lt;kbd&gt;V&lt;/kbd&gt; when having a unit of one player selected your vision will switch to that of the player until you release&#xA;  &lt;kbd&gt;V&lt;/kbd&gt;.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Replay_Features&quot; rel=&quot;nofollow noreferrer&quot;&gt;Liquipedia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="3610" LastEditDate="2011-10-31T11:26:12.820" LastActivityDate="2011-10-31T11:26:12.820" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33761" PostTypeId="2" ParentId="33758" CreationDate="2011-10-30T22:21:16.727" Score="1" Body="&lt;p&gt;It may be possible only when the transfer window is open. In real life, the summer transfer window for the Eredivisie seems to run from July 1 through August 31 or September 1, and the winter transfer window runs from January 1 through January 31. If you aren't currently in a transfer window, you may not be able to ask your agent to start negotiations with a team. &lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-10-30T22:21:16.727" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33762" PostTypeId="1" AcceptedAnswerId="33807" CreationDate="2011-10-30T22:25:54.533" Score="13" ViewCount="12128" Body="&lt;p&gt;As stated in the title, how much gold can you gain for a kill or an assist in DotA/Dota 2?&#xA;And how much gold can you lose if you die?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="2259" LastEditDate="2011-10-31T15:56:36.367" LastActivityDate="2013-09-30T09:52:51.617" Title="How much gold can you gain for a kill/assist in DotA?" Tags="|dota|dota-2|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33763" PostTypeId="2" ParentId="33754" CreationDate="2011-10-30T22:55:18.543" Score="15" Body="&lt;p&gt;If you want to do this without starting Steam and logging in, you can modify the setting in the Windows registry. The autostart checkbox is directly tied to a registry key &amp;mdash; simply deleting it is all the Steam client does when said checkbox is unchecked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Navigate to &lt;code&gt;HKCU\Software\Microsoft\Windows\CurrentVersion\Run&lt;/code&gt; and delete the &lt;code&gt;Steam&lt;/code&gt; key. Or as a .reg file:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Windows Registry Editor Version 5.00&#xA;&#xA;[HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run]&#xA;&quot;Steam&quot;=-&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2016-04-20T19:47:11.890" LastActivityDate="2016-04-20T19:47:11.890" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33764" PostTypeId="1" CreationDate="2011-10-30T23:46:56.230" Score="9" ViewCount="320" Body="&lt;p&gt;I forgot where I was going and ended up on ledge outside kitchen a second time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/NJ5gr.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/NJ5gr.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have the oil can or other inventory items so no way to start the motor. Is there anyway off?  Or do I have to start the game over?&lt;/p&gt;&#xA;" OwnerUserId="13586" LastEditorUserId="3936" LastEditDate="2015-12-19T16:52:59.133" LastActivityDate="2015-12-19T16:52:59.133" Title="How do I get past the ledge outside the kitchen in Machinarium?" Tags="|machinarium|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33765" PostTypeId="2" ParentId="33720" CreationDate="2011-10-30T23:47:40.427" Score="5" Body="&lt;p&gt;Well, I have it unlocked, and even way outside the range of all ground based anti-air, with only a jet on my tail and flying so close to the ground a slight bump could've caused me to crash, I'm still being locked on to. So, it's not a passive unlock that needs to be equipped to work. If so, then Air Radar, which is also classified as a &quot;Permanent Upgrade&quot;, would also have to be passive &amp;mdash; but it still has to be equipped in order to work.&lt;/p&gt;&#xA;" OwnerUserId="13587" LastEditorUserId="9752" LastEditDate="2011-11-08T17:55:43.033" LastActivityDate="2011-11-08T17:55:43.033" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33766" PostTypeId="2" ParentId="33672" CreationDate="2011-10-31T00:33:27.277" Score="7" Body="&lt;p&gt;Unranked elo used to be accessible via a glitch, but isn't anymore. However, it still &lt;em&gt;exists&lt;/em&gt;, and is used for matchmaking. (it just isn't visible)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ranked elo is accessible on profile and visible by other players if you have an elo of 1250 or more.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="336" LastEditDate="2011-10-31T02:40:06.500" LastActivityDate="2011-10-31T02:40:06.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33767" PostTypeId="1" AcceptedAnswerId="33770" CreationDate="2011-10-31T01:31:43.743" Score="12" ViewCount="50131" Body="&lt;p&gt;Is there an NPC someplace in Fallout 3, or the expansions, who can repair the unique items (Chinese stealth armor, etc) to 100%?&lt;/p&gt;&#xA;" OwnerUserId="13590" LastActivityDate="2013-04-25T08:36:55.993" Title="Is there an NPC who can repair to 100% in Fallout 3?" Tags="|fallout-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33768" PostTypeId="1" CreationDate="2011-10-31T01:48:35.970" Score="1" ViewCount="13510" Body="&lt;p&gt;I can connect to other people's servers in Team Fortress 2 fine. I only have problems when I try to connect with a friend's dedicated server over the internet. Usually a message comes up and says that it &quot;quit after 4 tries&quot; or &quot;server not responding&quot;. I know the server is responding, though, because the person running it and anyone on the same LAN connection can run it fine. I have tried using several other computers, maps, and ways to connect to the server, but nothing seems to work. What is the problem and how can I fix it?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2014-12-08T02:07:52.360" Title="Problems connecting to a friend's server in Team Fortress 2" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33769" PostTypeId="2" ParentId="33768" CreationDate="2011-10-31T02:09:21.967" Score="3" Body="&lt;p&gt;If it's only people on the same LAN that can connect, then the problem is almost definitely to do with the server's firewall or, more likely, the router that your friend is using.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the first case, it may be that the firewall is configured to accept connections from computers on the same subnet (i.e. on the LAN), but block connections coming from computers outside the subnet.  Set the firewall permissions on the server, and you're set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the second case, it's likely that the ports used by the server aren't being forwarded by the router.  The router doesn't know what to do with incoming connections that weren't initiated by one of the computers on the LAN, and the TF2 server might not be smart enough to tell the router that it's listening on port 270xx.  Forward the required ports using the router (web) configuration tool, and you should be good to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://planethalflife.gamespy.com/View.php?view=HL2Guides.Detail&amp;amp;id=4&amp;amp;game=3#top&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is some more information about setting up a server, and the needed ports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; @Matthew Read posted a &lt;a href=&quot;https://gaming.stackexchange.com/questions/34390/what-network-port-does-steam-use/34392#34392&quot;&gt;nice answer&lt;/a&gt; on a similar question listing the ports in use by Valve games.&lt;/p&gt;&#xA;" OwnerUserId="1351" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2014-12-08T02:07:52.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33770" PostTypeId="2" ParentId="33767" CreationDate="2011-10-31T02:36:12.760" Score="9" Body="&lt;p&gt;According to the Fallout 3 Wiki -- &lt;a href=&quot;http://fallout.wikia.com/wiki/Somah&quot; rel=&quot;nofollow noreferrer&quot;&gt;Somah&lt;/a&gt; (An NPC from the Mothership Zeta DLC) has a repair skill of 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may also look into &lt;a href=&quot;http://fallout.wikia.com/wiki/Haley&quot; rel=&quot;nofollow noreferrer&quot;&gt;Haley&lt;/a&gt; (An NPC from the Point Lookout DLC) who has a glitch that will eventually bring his repair skill up to 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are just looking to repair your unique items up to 100%, look into &lt;a href=&quot;http://fallout.wikia.com/wiki/Alien_Epoxy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alien Epoxy&lt;/a&gt;, a semi-repeatably obtainable consumable that instantly restores between 15% and 30% condition to an item. (Also from the Mothership Zeta DLC)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-10-31T02:36:12.760" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33771" PostTypeId="1" AcceptedAnswerId="35835" CreationDate="2011-10-31T03:06:11.180" Score="3" ViewCount="13095" Body="&lt;p&gt;I repeatedly do the same levels over again and sometimes I get around $400 and other times I get $190.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I currently have the Daddy Warbucks perk maxed to 5 stars but it doesn't seem to make that much of a difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm unsure with how the game scores kills and distance and I would like to know how this is calculated.&lt;/p&gt;&#xA;" OwnerUserId="10661" LastEditorUserId="118" LastEditDate="2013-04-10T03:06:56.663" LastActivityDate="2013-10-22T22:02:17.227" Title="How is money and score calculated in Zombieville USA 2?" Tags="|zombieville-usa-2|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33772" PostTypeId="5" CreationDate="2011-10-31T03:13:32.930" Score="0" Body="&lt;p&gt;Fallout is a series of post-apocalyptic role-playing games, created by Interplay (&lt;em&gt;Fallout&lt;/em&gt;, &lt;em&gt;Fallout 2&lt;/em&gt;, and &lt;em&gt;Fallout Tactics&lt;/em&gt;) and Bethesda Softworks.&lt;/p&gt;&#xA;&lt;h3&gt;Games:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/fallout&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/fallout-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/fallout-tactics&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout-tactics&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout-tactics&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/fallout-3&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout-3&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout-3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/fallout-new-vegas&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout-new-vegas&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout-new-vegas&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/fallout-4&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout-4&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout-4&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/fallout-shelter&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout-shelter&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout-shelter&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/fallout-76&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;fallout-76&amp;#39;&quot; rel=&quot;tag&quot;&gt;fallout-76&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="163757" LastEditDate="2021-06-26T00:51:24.853" LastActivityDate="2021-06-26T00:51:24.853" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="33773" PostTypeId="4" CreationDate="2011-10-31T03:13:32.930" Score="0" Body="Fallout is a series of post-apocalyptic role-playing games, created by Interplay (Fallout, Fallout 2, and Fallout Tactics) and Bethesda Softworks." OwnerUserId="9300" LastEditorUserId="163757" LastEditDate="2021-06-26T00:51:24.853" LastActivityDate="2021-06-26T00:51:24.853" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="33774" PostTypeId="2" ParentId="33578" CreationDate="2011-10-31T03:17:56.377" Score="4" Body="&lt;p&gt;I was doing this too and it didn't give me points. As of now, repairing a vehicle while inside it doesn't trigger the game to give you points. Ideally you should get points but since it could easily be abused due to the helicopter being repaired constantly when under heavy fire. This is probably for the best to stop players from boosting up their XP while a passenger inside a helicopter.&lt;/p&gt;&#xA;" OwnerUserId="10661" LastEditorUserId="10661" LastEditDate="2011-11-02T23:06:29.763" LastActivityDate="2011-11-02T23:06:29.763" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33775" PostTypeId="2" ParentId="33491" CreationDate="2011-10-31T03:26:26.957" Score="3" Body="&lt;p&gt;Conquest will reward you the most XP if you play the objective. If you can handle your gun well, you should try Team Deathmatch. In TDM, all the maps are cut off to a smaller area and every round is under 15 minutes. Also, if you are going for service stars for your gun, TDM is the best option as the matches are oriented on infantry combat. However, since you wish to unlock more guns, that would require you to level up your class. Conquest would be the best for gaining XP for your classes.&lt;/p&gt;&#xA;" OwnerUserId="10661" LastActivityDate="2011-10-31T03:26:26.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33776" PostTypeId="1" AcceptedAnswerId="34046" CreationDate="2011-10-31T03:45:33.407" Score="3" ViewCount="773" Body="&lt;p&gt;I wonder how the levels of the characters works. In other words, how do we increase the level of a character? Is that in term of high bolt, hero bolt, creatures and/or weapons/improvements?&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="12087" LastEditDate="2011-10-31T05:12:57.917" LastActivityDate="2011-11-03T15:18:02.283" Title="What do the characters levels mean?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33777" PostTypeId="5" CreationDate="2011-10-31T03:53:05.067" Score="0" Body="&lt;p&gt;Questions about the most efficient utilization of resources, important in games that emphasize scarcity of resources or for hoarders.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T03:57:02.253" LastActivityDate="2011-10-31T03:57:02.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33778" PostTypeId="4" CreationDate="2011-10-31T03:53:05.067" Score="0" Body="Questions about the most efficient utilization of resources, important in games that emphasize scarcity of resources or for hoarders." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T03:57:04.750" LastActivityDate="2011-10-31T03:57:04.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33779" PostTypeId="5" CreationDate="2011-10-31T03:55:43.003" Score="0" Body="&lt;p&gt;Freemium games offer the base game for free, but advanced features must be paid for (premium). More recently they are often called &quot;free2play&quot;, &quot;free-to-play&quot; (or just &quot;F2P&quot;), implying it's free to simply play the game, but anything beyond that costs either money or a lot of time. While technically, Freemium games are a special kind of free-to-play games, the other models have become so rare that both terms are commonly used as synonyms.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Freemium&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="68585" LastEditDate="2014-04-09T11:19:16.460" LastActivityDate="2014-04-09T11:19:16.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33780" PostTypeId="4" CreationDate="2011-10-31T03:55:43.003" Score="0" Body="Freemium games offer the base game for free, but advanced features must be paid for (premium). Often also called &quot;free2play&quot;." OwnerUserId="9300" LastEditorUserId="68585" LastEditDate="2014-04-09T11:19:00.617" LastActivityDate="2014-04-09T11:19:00.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33781" PostTypeId="1" AcceptedAnswerId="33791" CreationDate="2011-10-31T04:00:02.263" Score="1" ViewCount="828" Body="&lt;p&gt;I wonder what rewards &lt;a href=&quot;http://ratchet.wikia.com/wiki/Ratchet_&amp;amp;_Clank:_All_4_One_skill_point_locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;different skills&lt;/a&gt; grant when they are completed. Is what it gives bolts, bonus or simply cheat codes when the game is over?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 100 skills points in total. Do I have to successfully complete the 100 for something? Does it work with 10, 20, 25 successful skills?&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="8096" LastEditDate="2011-10-31T12:15:48.353" LastActivityDate="2011-10-31T12:15:48.353" Title="What do skill points do?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33782" PostTypeId="2" ParentId="33700" CreationDate="2011-10-31T04:24:34.557" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Will it be possible to practice flying without having to be in an&#xA;  active multiplayer server? Such as a large training map or something&#xA;  of the sorts so people can hone their skills in the flying vehicles. &#xA;  - Giblet1  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Lars: Nothing in the game at launch, sadly.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;source - &lt;a href=&quot;http://games.on.net/article/13978/Battlefield_3_Lars_Gustavsson_vs._games.on.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;games.on.net interview with Lars Gustavsson&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1169" LastActivityDate="2011-10-31T04:24:34.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33783" PostTypeId="2" ParentId="32571" CreationDate="2011-10-31T04:40:30.547" Score="1" Body="&lt;p&gt;If by sneaky, you mean obtaining through not so legit means, then you would have to risk your account and Xbox to do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are programs out there that can add achievements to your account but doing so is risky. I do not condone tampering/hacking/cheating so I will not link you to these places. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the other meaning of sneaky would be a glitch that gives you the achievement. As far as I know this doesn't exist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could always, you know, play GoW 1 &amp;amp; 2 and earn these achievement. If you do it this way, you will feel a sense of accomplishment rather than if you just got the rewards without doing anything.&lt;/p&gt;&#xA;" OwnerUserId="10661" LastActivityDate="2011-10-31T04:40:30.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33784" PostTypeId="2" ParentId="30943" CreationDate="2011-10-31T04:51:39.677" Score="2" Body="&lt;p&gt;I don't believe that Gears of War 3 pays attention to what body part is being shot. A shot to the head obviously does more damage with certain weapons like you said. Getting shot in the arm, leg, or chest should do the same damage with most weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Besides the head, GoW 3 doesn't have specific damage modifiers to certain body parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a side note, when I was searching for a chart for proof of this, I found a chart of the weapons and their damage, fire rates, and clip size. This could be useful in some way to you: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ign.com/wikis/gears-of-war-3/Weapon_Statistics_Chart&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ign.com/wikis/gears-of-war-3/Weapon_Statistics_Chart&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10661" LastActivityDate="2011-10-31T04:51:39.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33785" PostTypeId="2" ParentId="210" CreationDate="2011-10-31T05:04:42.047" Score="4" Body="&lt;p&gt;In addition to using sound, the pause button, and trying to regain lives, you could always turn your device upside down. Doing so will have the bottom free of your fingers and the fruit will come up to you. This just keeps the field open so you can get more fruit and miss bombs from the increased vision you have over the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is just a tactic I learned awhile back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Off-topic: I know this question is over a year old but I believe that my suggestion will be relevant to any person who seeks the answer to this question anytime in the near future. &lt;/p&gt;&#xA;" OwnerUserId="10661" LastActivityDate="2011-10-31T05:04:42.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33786" PostTypeId="2" ParentId="17187" CreationDate="2011-10-31T05:08:37.843" Score="2" Body="&lt;p&gt;I'm not sure how the game mechanics work exactly but you could try changing the date on your iDevice to as far as you need to collect money. If that doesn't work, the game runs off of internet time and you are out of luck. You are just going to have to wait it out.&lt;/p&gt;&#xA;" OwnerUserId="10661" LastActivityDate="2011-10-31T05:08:37.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33788" PostTypeId="1" CreationDate="2011-10-31T08:24:49.647" Score="11" ViewCount="13096" Body="&lt;p&gt;My son wants an XBox 360 and insists it will work online with it's own WiFi and not use my download despite the fact that I have turned off my broadband WiFi.  I think it needs an external broadband connection and am even more convinced now I've been on this site.  Please confirm I'm right - my teenage son thinks his mother is just out to spoil his fun!&lt;/p&gt;&#xA;" OwnerUserId="13596" LastActivityDate="2013-02-16T01:31:07.843" Title="Does XBox 360 Live require a broadband connection?" Tags="|xbox-network|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33789" PostTypeId="2" ParentId="33788" CreationDate="2011-10-31T09:14:26.937" Score="0" Body="&lt;p&gt;An Xbox 360 will need an external internet connection, either through ethernet cable, or wifi (you'll need to buy the wifi adapter separately if you buy an old style xbox).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-10-31T15:58:02.740" LastActivityDate="2011-10-31T15:58:02.740" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33790" PostTypeId="2" ParentId="33719" CreationDate="2011-10-31T09:16:56.717" Score="2" Body="&lt;p&gt;I managed to get a +2000 Additional Points at the end of a round yesterday. Im pretty sure this was because I got a service star (100 total kills with a particular weapon), this star wasn't included in the list of ribbons so it fits the 'Additional Points' quite well.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastActivityDate="2011-10-31T09:16:56.717" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33791" PostTypeId="2" ParentId="33781" CreationDate="2011-10-31T09:17:12.037" Score="2" Body="&lt;p&gt;I haven't played the latest R&amp;amp;C but in all previous games skill points were used to unlock skins, concept art, and toggles (mirror world, etc).&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-10-31T09:17:12.037" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33792" PostTypeId="2" ParentId="33788" CreationDate="2011-10-31T09:17:33.003" Score="2" Body="&lt;p&gt;The Xbox connecting to the internet using &lt;em&gt;only&lt;/em&gt; it's own WiFi, without other devices? Doesn't work. Simply put, &lt;strong&gt;an Xbox 360 requires an external internet connection to access the internet&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, do note that an internet connection is &lt;em&gt;not&lt;/em&gt; required to use an Xbox 360 - you just lose out on benefits of connecting it - no multiplayer games, no access to DLC, no Xbox Live friends, etc.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For &lt;em&gt;any&lt;/em&gt; device using WiFi to get to the internet (a laptop, Xbox, eBook reader, toaster, etc) it needs &lt;em&gt;something&lt;/em&gt; to connect to - a home broadband router, a free WiFi point down the local coffee shop, a free WiFi network provided by the local council, etc (not all are valid choices for an Xbox!). Or, it needs another source for it's internet connection sure as a mobile phone pass-through or a 3G dongle, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For an Xbox being used to game from home, you would normally expect it to be connected to your home broadband - either via a &lt;strong&gt;WiFi&lt;/strong&gt; or &lt;strong&gt;network cable&lt;/strong&gt; connection to a router, or possibly via a &lt;strong&gt;network bridge&lt;/strong&gt; through any Windows computer (For example. the Xbox can connect to a computer, which will then carry the connection between it and your broadband router or modem).&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-10-31T09:17:33.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33793" PostTypeId="1" AcceptedAnswerId="33810" CreationDate="2011-10-31T09:21:41.703" Score="14" ViewCount="176151" Body="&lt;p&gt;I've been grinding my character a fair bit, and as a result I have ended up with a fair few number of longswords, battleaxes, hollow armours, etc. I was wondering if there is any way of selling these items? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of progress I'm at the dragon guarding the bridge, and I am attempting to obtain the drake sword.&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:08.790" LastActivityDate="2014-09-09T15:39:14.023" Title="Selling items in dark souls" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33794" PostTypeId="2" ParentId="33788" CreationDate="2011-10-31T09:27:27.997" Score="15" Body="&lt;p&gt;The short answer is that &lt;strong&gt;the Xbox LIVE service requires an internet connection to work&lt;/strong&gt;. Wi-Fi itself cannot access the internet, you need a gateway in the home, usually a modem, DSL modem or cable modem. &lt;a href=&quot;http://en.wikipedia.org/wiki/Wi-Fi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wi-Fi&lt;/a&gt; itself is not an internet connection, but merely a mechanism that the devices in your house can use to &lt;a href=&quot;http://en.wikipedia.org/wiki/Local_area_network&quot; rel=&quot;nofollow noreferrer&quot;&gt;talk to one another&lt;/a&gt; and to your router/gateway, your real connection to the internet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if your broadband Wi-Fi is disabled, the Xbox 360 will not be able to access the internet unless it is turned back on. Note that WiFi isn't necessary, the Xbox 360 can also use an &lt;a href=&quot;http://en.wikipedia.org/wiki/Ethernet&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ethernet&lt;/a&gt; cable as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a link to the &lt;a href=&quot;http://support.xbox.com/en-US/xbox-live/get-started/home&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox LIVE Getting Started page&lt;/a&gt;, which should outline the requirements for using Xbox LIVE.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that to just play games on disc, LIVE is not required, but it is for things like validating downloadable content and playing multiplayer over the internet.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-31T09:27:27.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33795" PostTypeId="1" CreationDate="2011-10-31T09:36:52.200" Score="6" ViewCount="1135" Body="&lt;p&gt;I got an original copy of Star Control II and I am playing it under DOSBox in my Windows 7. It all works beautifully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the game come with a file named &quot;keys.exe&quot; which does affect the keys in Super Melee, but it does not affect the keys in the game itself: it seems to be &quot;stuck&quot; on &lt;kbd&gt;Enter&lt;/kbd&gt; and &lt;kbd&gt;Space&lt;/kbd&gt; only. (ordinary shot and special shot)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anybody have an idea? Maybe it's something with the DOSBox and the way it maps the keys? Although it's not likely, as in the Super Melee which also runs under DOSBox it works fine.&lt;/p&gt;&#xA;" OwnerUserId="7652" LastEditorUserId="13425" LastEditDate="2011-10-31T15:19:35.893" LastActivityDate="2012-02-15T04:54:41.267" Title="How can I change the default battle keys in Star Control II?" Tags="|backwards-compatibility|dosbox|star-control-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33796" PostTypeId="2" ParentId="32571" CreationDate="2011-10-31T09:40:02.973" Score="0" Body="&lt;p&gt;Let's say you mean &quot;efficient&quot;. &lt;a href=&quot;http://www.trueachievements.com/register.aspx?rgamerid=7172&quot; rel=&quot;nofollow noreferrer&quot;&gt;TrueAchievements&lt;/a&gt; has numerous strategies on how to get &lt;a href=&quot;http://www.trueachievements.com/Gears-of-War-xbox-360.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Gears 1&lt;/em&gt;&lt;/a&gt; and &lt;a href=&quot;http://www.trueachievements.com/Gears-of-War-2-xbox-360.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Gears 2&lt;/em&gt;&lt;/a&gt; achievements. You can also search the &lt;a href=&quot;http://gearsofwar.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gearspedia&lt;/a&gt; as well.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-10-31T09:40:02.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33797" PostTypeId="5" CreationDate="2011-10-31T09:50:52.883" Score="0" Body="&lt;p&gt;&lt;em&gt;&lt;strong&gt;LIMBO&lt;/strong&gt;&lt;/em&gt; is a black &amp;amp; white sidescrolling horror game. In it a young boy awakens in a forest and must search for his sister, while fending off the predations of the local creatures, other children and deadly traps. Developed by &lt;a href=&quot;http://limbogame.org/company/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Playdead&lt;/a&gt;, &lt;em&gt;LIMBO&lt;/em&gt; has been released for Xbox Live Arcade in 2010, PlayStation Network and Steam (Windows) in 2011.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://limbogame.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Limbo_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T10:38:43.443" LastActivityDate="2011-10-31T10:38:43.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33798" PostTypeId="4" CreationDate="2011-10-31T09:50:52.883" Score="0" Body="LIMBO is a black &amp; white sidescrolling horror game. In it a young boy awakens in a forest and must search for his sister, while fending off the predations of the local creatures, other children and deadly traps. Developed by Playdead, LIMBO has been released for Xbox Live Arcade in 2010, PlayStation Network and Steam (Windows) in 2011." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T10:38:48.090" LastActivityDate="2011-10-31T10:38:48.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33799" PostTypeId="2" ParentId="31142" CreationDate="2011-10-31T10:13:00.423" Score="3" Body="&lt;p&gt;There is no way to disable the replays on Xbox 360. It was a criticism point on PES 2011 with slightly changed behaviour in PES 2012.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently there is a patch for disabling automatic replays on the PC Version: &lt;a href=&quot;http://www.pes-patch.com/2011/08/pes-2011-replay-disabler-v1-3-beta-by-cabry.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;PES 2011 replay disabler&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13598" LastEditorUserId="145" LastEditDate="2011-10-31T11:25:37.533" LastActivityDate="2011-10-31T11:25:37.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33800" PostTypeId="2" ParentId="33781" CreationDate="2011-10-31T10:19:47.387" Score="0" Body="&lt;p&gt;you unlock cheats with them, things like big head, big weapon, screen alteration, unlimited sprint, unlimited ammo, mirror mode&lt;/p&gt;&#xA;" OwnerUserId="13414" LastActivityDate="2011-10-31T10:19:47.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33802" PostTypeId="2" ParentId="33462" CreationDate="2011-10-31T10:22:39.270" Score="3" Body="&lt;p&gt;I was stuck on this for a while, too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The obvious strategy does not include you getting out of that position alive on &lt;em&gt;hard difficulty&lt;/em&gt;, so you need to pull back. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you stay on the bridge, you are either gonna get shot, or blown up by the next rpg impact, which was my demise 80% of the time, as I lay prone, hoping I would not be seen immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you grab the LMG, go to the stairs to the left where you climbed up the overpass and position yourself so, that you cover the pillars while looking at 2 o'clock facing the enemy. You should have no problem suppressing the enemy forces which get too close. You also get a lot of help from your squadron.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apart from that, I got occasionally a nade lobbed over in my direction, which was easy to evade.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-10-31T10:22:39.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33803" PostTypeId="5" CreationDate="2011-10-31T10:26:42.667" Score="0" Body="&lt;p&gt;Apple's &lt;a href=&quot;http://www.apple.com/mac/app-store/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mac App Store&lt;/a&gt; is a digital storefront for Mac OS X software for versions 10.6 and up.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T10:38:56.843" LastActivityDate="2011-10-31T10:38:56.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33804" PostTypeId="4" CreationDate="2011-10-31T10:26:42.667" Score="0" Body="Apple's Mac App Store is a digital storefront for Mac OS X software for versions 10.6 and up." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T10:38:59.027" LastActivityDate="2011-10-31T10:38:59.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33805" PostTypeId="5" CreationDate="2011-10-31T10:39:59.467" Score="0" Body="&lt;p&gt;&lt;strong&gt;Game Center&lt;/strong&gt; is Apple's achievement, leaderboard and buddy list service for iOS devices and Mac OS X. Game Center was originally introduced in iOS 4.3, and support for OS X was added in OS X 10.8 (&quot;Mountain Lion&quot;).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="26052" LastEditDate="2014-03-12T18:32:50.343" LastActivityDate="2014-03-12T18:32:50.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33806" PostTypeId="4" CreationDate="2011-10-31T10:39:59.467" Score="0" Body="Game Center is Apple's achievement, leaderboard and buddy list service for iOS devices and Mac OS X." OwnerUserId="9300" LastEditorUserId="26052" LastEditDate="2014-03-12T18:32:38.653" LastActivityDate="2014-03-12T18:32:38.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33807" PostTypeId="2" ParentId="33762" CreationDate="2011-10-31T10:47:04.997" Score="14" Body="&lt;p&gt;Although I only play LoL and no DotA/DotA 2 (yet) it looks like &lt;strike&gt;at the moment the same mechanics apply to both games&lt;/strike&gt; in DotA2 you earn more gold since the &lt;strong&gt;&lt;a href=&quot;http://www.dota2.com/news/updates/10779/&quot; rel=&quot;noreferrer&quot;&gt;June 4th&lt;/a&gt; Patch&lt;/strong&gt;. I found the following &lt;a href=&quot;http://www.playdota.com/mechanics/Gold&quot; rel=&quot;noreferrer&quot;&gt;here for the original DotA&lt;/a&gt; and &lt;a href=&quot;http://dota2wiki.com/wiki/Gold#Kills&quot; rel=&quot;noreferrer&quot;&gt;here for DotA 2&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;h2&gt;Gold for a Kill&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Every time you kill an enemy hero you are awarded with &lt;code&gt;(Current Streak of Dying Hero)+200+(Dying Hero's Level)*9&lt;/code&gt; reliable gold. Where current streak is:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;0 if the hero has no kills since last respawn&lt;/li&gt;&#xA;&lt;li&gt;0 if the hero has killed another hero and not died yet&lt;/li&gt;&#xA;&lt;li&gt;0 If the hero has two kills in a row&lt;/li&gt;&#xA;&lt;li&gt;75 Killing Spree (Three kills in a row)&lt;/li&gt;&#xA;&lt;li&gt;150 Dominating ( Four kills in a row)&lt;/li&gt;&#xA;&lt;li&gt;225 Mega Kill! ( Five kills in a row)&lt;/li&gt;&#xA;&lt;li&gt;300 Unstoppable! ( Six kills in a row)&lt;/li&gt;&#xA;&lt;li&gt;375 Wicked Sick( Seven kills in a row)&lt;/li&gt;&#xA;&lt;li&gt;450 Monster Kill!!! ( Eight kills in a row)&lt;/li&gt;&#xA;&lt;li&gt;525 Godlike! (Nine kills in a row)&lt;/li&gt;&#xA;&lt;li&gt;600 Beyond Godlike! (Ten to infinite kills in a row)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;This means you can get up to &lt;strong&gt;1025 (600+200+25x9) gold for a kill&lt;/strong&gt; if the hero was Level 25 and had more than 10 kills since his last death.&lt;/p&gt;&#xA;&lt;h2&gt;Gold for an Assist&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Heroes that are in a 1000 area and not being the killer will be granted a certain amount of reliable gold, depending on total heroes (including the killer) in that area.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2 Hero: 125+12*(Dying Hero's Level)&lt;/li&gt;&#xA;&lt;li&gt;3 Heroes: 40+10*(Dying Hero's Level)&lt;/li&gt;&#xA;&lt;li&gt;4 Heroes: 10+6*(Dying Hero's Level)&lt;/li&gt;&#xA;&lt;li&gt;5 Heroes: 6*(Dying Hero's Level)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Assists only give gold if Dire or Radiant gets the kill.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;As 25 is the max. level for heros this means &lt;strong&gt;you can get up to 425 (125 + 12 * Level 25) gold&lt;/strong&gt; if you're the only hero besides the killer in a range of 1000.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;For loosing gold it's a bit more complicated, because your aquired gold is split into 2 categories:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Reliable gold&lt;/strong&gt; - Any bounty you get from hero kills is added to your reliable gold pool.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unreliable gold&lt;/strong&gt; - Everything else (creep kills, neutrals, etc).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The difference between the two (except from how each is earned) is how each one is spent: Dying can only take away gold from your unreliable gold pool and not from your reliable gold. Buying items uses up your unreliable gold first before using your reliable gold. Buyback uses reliable gold first. In the end you still have a fixed amount of total gold (you just add the two together).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;And further below on the pages you can find:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Every time you die you lose 30*(Level of your Hero) unreliable gold (Dying cannot take away reliable gold), the only way to reduce this amount is with a Bloodstone - you'll lose 25 gold less for every Bloodstone charge.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-09-30T09:52:51.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33808" PostTypeId="5" CreationDate="2011-10-31T10:50:41.293" Score="0" Body="&lt;p&gt;&lt;strong&gt;DOSBox&lt;/strong&gt; is an emulator that simulates an IBM-PC Compatible computer running MS-DOS, primarily intended for playing older games. It has been ported to a variety of operating systems (Windows, Mac OS X, Linux) and architectures (PowerPC, ARM). It is free software under the GNU General Public License.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.dosbox.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/DOSBox&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T11:02:19.327" LastActivityDate="2011-10-31T11:02:19.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33809" PostTypeId="4" CreationDate="2011-10-31T10:50:41.293" Score="0" Body="DOSBox is an emulator that simulates an IBM-PC Compatible computer running MS-DOS, primarily intended for playing older games. It has been ported to a variety of operating systems (Windows, Mac OS X, Linux) and architectures (PowerPC, ARM). It is free software under the GNU General Public License." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T11:02:21.307" LastActivityDate="2011-10-31T11:02:21.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33810" PostTypeId="2" ParentId="33793" CreationDate="2011-10-31T11:16:28.153" Score="21" Body="&lt;p&gt;There is an NPC, &lt;em&gt;Kingseeker Frampt&lt;/em&gt;, that will consume your items in exchange for souls. He appears near the &lt;em&gt;Firelink Shrine&lt;/em&gt; after you have rung the two bells. So yes, there is a way to sell item, but not until later in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is almost no limit to the number of items you can have in your inventory (see this question &lt;a href=&quot;https://gaming.stackexchange.com/q/33662/5133&quot;&gt;Is there a limit to the number of item in inventory?&lt;/a&gt;). You can hold up to 1984 different items in your inventory, and if you purchase the &lt;em&gt;Bottomless Box&lt;/em&gt;, from a merchant in the &lt;em&gt;Depth&lt;/em&gt;, you can store all those items in it and have a manageable inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I think you should just drop the duplicate items because the resell value is really low. This table, from &lt;a href=&quot;http://darksoulswiki.wikispaces.com/Kingseeker+Frampt&quot; rel=&quot;noreferrer&quot;&gt;one of the Dark Souls wiki&lt;/a&gt;, shows how many souls you'll gain from each class of item:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Weapons                    50&#xA;Armor                      100&#xA;Dung Pie                   200&#xA;Cracked Red Eye Orb        500&#xA;Copper Coin                1000&#xA;Some unique items          5000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Even if you resell 1000 longswords, you'll only gain 50000 souls. Compared to the time it will take you to sell all of them, and to manage your inventory, I think it is not a good trade-off. There are quicker ways farm souls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During your second play through, reselling some of the unique items may be a cheap way to get some souls. However, reselling basic items does not seem interesting to me.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-12-05T22:30:25.767" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33811" PostTypeId="1" AcceptedAnswerId="33836" CreationDate="2011-10-31T11:32:39.870" Score="6" ViewCount="302" Body="&lt;p&gt;Is it possible to port my &lt;em&gt;Dragon Age: Legends&lt;/em&gt; character from the Facebook version of the game to the Google+ version and keep them synchronized?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="8350" LastEditDate="2012-11-09T15:30:00.640" LastActivityDate="2012-11-09T15:30:00.640" Title="How do I synchronize my Facebook and Google+ Dragon Age Legends games?" Tags="|dragon-age-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33812" PostTypeId="5" CreationDate="2011-10-31T11:35:00.397" Score="0" Body="&lt;p&gt;&lt;strong&gt;Facebook&lt;/strong&gt; is a popular social networking website that offers support for 3rd party games to be played either on the website or allowing users to sign into their game account with their Facebook account.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.facebook.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Facebook.com&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Facebook&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T13:19:49.333" LastActivityDate="2011-10-31T13:19:49.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33813" PostTypeId="4" CreationDate="2011-10-31T11:35:00.397" Score="0" Body="Facebook is a popular social networking website that offers support for 3rd party games to be played either on the website or allowing users to sign into their game account with their Facebook account." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T13:19:49.973" LastActivityDate="2011-10-31T13:19:49.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33814" PostTypeId="2" ParentId="210" CreationDate="2011-10-31T11:36:37.120" Score="4" Body="&lt;p&gt;As often as you can, try and slice 3 or more fruit in a single slice. Doing so gives you double points for those fruit.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-10-31T11:36:37.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33815" PostTypeId="5" CreationDate="2011-10-31T11:38:21.343" Score="0" Body="&lt;p&gt;&lt;strong&gt;Google+&lt;/strong&gt; is a social networking website that is Google's answer to Facebook, the dominant social media site of our times. It too features 3rd party game support hosted on the Google+ website.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://plus.google.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google+&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Google+&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T11:39:40.823" LastActivityDate="2011-10-31T11:39:40.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33816" PostTypeId="4" CreationDate="2011-10-31T11:38:21.343" Score="0" Body="Google+ is a social networking website that is Google's answer to Facebook, the dominant social media site of our times. It too features 3rd party game support hosted on the Google+ website." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T11:39:41.417" LastActivityDate="2011-10-31T11:39:41.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33817" PostTypeId="5" CreationDate="2011-10-31T11:42:40.107" Score="0" Body="&lt;p&gt;&lt;em&gt;&lt;strong&gt;Dragon Age: Legends&lt;/strong&gt;&lt;/em&gt; is a Flash-based web game available on Facebook and Google+. It is another story set in Ferelden, and allows players to recruit their friend's characters into their parties for battles. The game also ties in with &lt;em&gt;Dragon Age 2&lt;/em&gt;, unlocking 5 unique items unobtainable otherwise.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.dragonagelegends.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://m.dragonagelegends.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mobile page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://apps.facebook.com/dragonagelegends/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Facebook&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://plus.google.com/games/867517237916&quot; rel=&quot;nofollow noreferrer&quot;&gt;Google+&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T12:08:07.650" LastActivityDate="2011-10-31T12:08:07.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33818" PostTypeId="4" CreationDate="2011-10-31T11:42:40.107" Score="0" Body="Dragon Age: Legends is a Flash-based web game available on Facebook and Google+. It is another story set in Ferelden, and allows players to recruit their friend's characters into their parties for battles. The game also ties in with Dragon Age 2, unlocking 5 unique items unobtainable otherwise." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T12:08:11.410" LastActivityDate="2011-10-31T12:08:11.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33819" PostTypeId="2" ParentId="33630" CreationDate="2011-10-31T11:52:07.100" Score="9" Body="&lt;p&gt;I can't tell you exactly how much a unit is on the screen, there are however quite a few ways to get an idea of what different range represent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A &quot;distance unit&quot; is a predefined distance on the field of justice. Range and speed are calculated from this unit.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Movement speed&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Movement speed is the amount of &quot;distance units&quot; you travel in one second&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Spell range&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There are many spells with many different ranges. To get an idea of the range it represents, put you mouse over the spell and a circle will show you the range it represents. Here is an example for Kassadin's null sphere with a range of 700 :&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ZhZVz.png&quot; alt=&quot;Kassadin&amp;#39;s null sphere range&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Auto-attack range&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There isn't anything that can show you directly the range you have. You have to get use to it and compare it with your spells range to get a good idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get an idea of what 125 represents, Nunu's consume has a range of 125 :&#xA;&lt;img src=&quot;https://i.stack.imgur.com/EkNrc.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="1400" LastEditDate="2011-11-02T10:37:50.190" LastActivityDate="2011-11-02T10:37:50.190" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33820" PostTypeId="5" CreationDate="2011-10-31T11:53:06.537" Score="0" Body="&lt;p&gt;A &lt;strong&gt;mouse&lt;/strong&gt; is a computer peripheral used as a pointing device for the on-screen cursor, or other 2 dimensional movement.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mouse_(computing)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T12:26:07.743" LastActivityDate="2011-10-31T12:26:07.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33821" PostTypeId="4" CreationDate="2011-10-31T11:53:06.537" Score="0" Body="A mouse is a computer peripheral used as a pointing device for the on-screen cursor, or other 2 dimensional movement." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-10-31T12:26:10.227" LastActivityDate="2011-10-31T12:26:10.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33822" PostTypeId="2" ParentId="33681" CreationDate="2011-10-31T12:01:30.083" Score="-2" Body="&lt;p&gt;Sometimes it also works to created dummy/empty files&#xA;So, rename the old ones to .bak or something&#xA;Then create an empty file with the same name&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(no guarantees given as I don't have BF3!)&lt;/p&gt;&#xA;" OwnerUserId="10190" LastActivityDate="2011-10-31T12:01:30.083" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33823" PostTypeId="1" AcceptedAnswerId="33824" CreationDate="2011-10-31T12:46:13.630" Score="6" ViewCount="431" Body="&lt;p&gt;This may seem like an odd question, but have any of the general speed stats of TF2 changed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's been a while since I've played TF2, but when I had a game earlier tonight, it seemed somehow quicker, like in base movement speed and damage rates (therefore, quicker lives). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I just losing it, or has a recent patch sped something up? Like I said, I haven't played for a while, so it might just be my mind playing tricks on me.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="9752" LastEditDate="2011-10-31T12:54:13.250" LastActivityDate="2011-10-31T22:13:41.240" Title="Has Team Fortress 2 sped up?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33824" PostTypeId="2" ParentId="33823" CreationDate="2011-10-31T13:30:30.627" Score="7" Body="&lt;p&gt;I would suspect this is a result of the settings of the Server that you connected to. (Assuming that you are playing the PC version of the game).&lt;/p&gt;&#xA;" OwnerUserId="5628" LastActivityDate="2011-10-31T13:30:30.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33825" PostTypeId="2" ParentId="32243" CreationDate="2011-10-31T13:30:41.660" Score="3" Body="&lt;p&gt;I believe The Whispered World does not use 3D graphics - they seem to be fully hand-drawn 2D. In such case it might be there is no option for changing the resolution, as this would require graphics fitting bigger or smaller screen.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="5983" LastEditDate="2011-10-31T15:53:09.907" LastActivityDate="2011-10-31T15:53:09.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33827" PostTypeId="1" AcceptedAnswerId="33828" CreationDate="2011-10-31T14:54:51.723" Score="2" ViewCount="449" Body="&lt;p&gt;I don't know if the other platforms or games have this problem, but Damavand Peak is never a map when I play Conquest on the xbox 360.  My Primus playing guide shows it has a Conquest map, so what's the deal?&lt;/p&gt;&#xA;" OwnerUserId="7" LastEditorUserId="6475" LastEditDate="2011-10-31T22:24:22.573" LastActivityDate="2014-02-04T10:11:54.943" Title="Why is Damavand Peak never a playable map on Conquest xbox360?" Tags="|xbox-360|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33828" PostTypeId="2" ParentId="33827" CreationDate="2011-10-31T15:09:33.500" Score="5" Body="&lt;p&gt;I primarily play Conquest, and played Damavand Peak several times over the weekend.&#xA;Try using the Server Browser under the Multiplayer menu to find a game that meets your map &amp;amp; game type preferences versus &quot;Quick Match&quot;&#xA;Below is a screen capture from Battlelog.Battlefield.com&#xA;&lt;img src=&quot;https://i.stack.imgur.com/yseJt.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5628" LastActivityDate="2011-10-31T15:09:33.500" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33829" PostTypeId="2" ParentId="33382" CreationDate="2011-10-31T15:12:45.273" Score="4" Body="&lt;p&gt;There doesn't appear to be any in-canon account of what happened to the original Book of D'ni/Earth. However, assuming it follows the usual rules for D'ni books, it must still be intact, or the linking books to D'ni/Earth would cease to function.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, I believe it's logically sound to assume it would be possible to bring the original descriptive book to Earth.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Remember, books only create the link between worlds - the worlds are not dependent on the books describing them.&lt;/li&gt;&#xA;&lt;li&gt;Linking books (at least the standard D'ni sort) are dependent on the existence of the related descriptive book. However, the location of the descriptive book does not matter. Linking books to Age A, residing in Age B, may be dependent on a descriptive book in Age C.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Therefore it should be possible to write the Book of D'ni/Earth in Garternay, then write some linking books that also go to Earth, then take the descriptive book to Earth through one of the linking books. The linking books still depend on the descriptive book, but it now resides in the age it describes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one major &quot;gotcha&quot; here is that you can't use books to link intra-dimensionally, so you couldn't actually use a book while it resides in the age it describes. The linking books in other ages should still work fine though.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-10-31T15:12:45.273" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33831" PostTypeId="2" ParentId="33788" CreationDate="2011-10-31T16:35:45.030" Score="5" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;My son wants an XBox 360 and insists it will work online with it's own WiFi and not use my download despite the fact that I have turned off my broadband WiFi.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;By broadband wifi, if you mean your wireless router's wifi, then no, his XBox can't connect to wifi unless he steals an open connection from a neighbor. The Xbox has an adapter that will connect THROUGH wifi, if there's a broadcast. Think of it like a radio (the Xbox) tuning into a station (the router). If the station isn't broadcasting, you're not getting any music.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I think it needs an external broadband connection and am even more convinced now I've been on this site. Please confirm I'm right - my teenage son thinks his mother is just out to spoil his fun!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The Xbox is playable without an internet connection, as far as I know. You can't play online, with friends or access any of the store offerings and content without the connection enabled via wifi or Ethernet cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something else to consider: you can control how much online play, if at all, he can have. You can also set it up to not allow him to speak to anyone not on his friends list, and vice versa. So I couldn't send him a message or even talk to him, unless he added me as a friend first. There are a lot of parental settings you can configure if that's a concern. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="13466" LastEditorUserId="3936" LastEditDate="2013-02-16T01:31:07.843" LastActivityDate="2013-02-16T01:31:07.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33833" PostTypeId="2" ParentId="33572" CreationDate="2011-10-31T17:33:59.967" Score="7" Body="&lt;p&gt;Here is the list from the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/PC_Challenges&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;.  This is a CW so anyone can update if it changes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I know, easy challenges have no rewards, and medium/hard challenges have the same rewards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Weapon Types:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ap = Apprentice&lt;/li&gt;&#xA;&lt;li&gt;Sq = Squire&lt;/li&gt;&#xA;&lt;li&gt;Hu = Huntress&lt;/li&gt;&#xA;&lt;li&gt;Mo = Monk&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;No Towers Allowed:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Defense Reconstructor (Ap)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Mobile Moxie (Sq)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Unlikely Allies&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Ogre Safety Razor (Sq)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Ogre's Childhood Toy (Mo)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Warping Core&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Warp Stabilizer (Mo)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Crystal Tracker (Hu)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Raining Goblins&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Dancing Cavalier (Hu)&lt;/li&gt;&#xA;&lt;li&gt;Insane - Goblin Overlord's Charge (Ap)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Wizardry&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Staff of the High Wizards (Ap)&lt;/li&gt;&#xA;&lt;li&gt;Insane: The Heretic (Sq)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Ogre Crush&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: The High Five (Sq)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Ogre Party Hat (Mo)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Zippy Terror&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Wick Cutter (Mo)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Kobold Douser (Hu)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Chicken&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: The Incubator (Hu)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Chanticleer's Chandelier (Ap)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Monster Fest&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Spirit Champion's Magebane (Ap)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Magina's Last Glaive (Mo)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Assault&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Aggressor (Mo)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Blasticus (Hu)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Treasure Hunt&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Knox Bow (Hu)&lt;/li&gt;&#xA;&lt;li&gt;Insane: Shambhala Ley Staff (Ap)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Death from Above&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Skyreaper (Mo)&lt;/li&gt;&#xA;&lt;li&gt;Insane: The Pinioner (Sq)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Moving Core&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Medium &amp;amp; Hard: Prepetual Motion (Ap)&lt;/li&gt;&#xA;&lt;li&gt;Insane: The Quiesence (Sq)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Halloween Spooktacular: Rewards are class based&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Easy: Weisgram (Ap), Couteau (Sq), Geier (Mo), Van Wolfenstein (Hu)&lt;/li&gt;&#xA;&lt;li&gt;Medium: Same, but more powerful&lt;/li&gt;&#xA;&lt;li&gt;Hard: Same as above, but more powerful (godly possible), and also the &lt;a href=&quot;https://gaming.stackexchange.com/questions/33685/how-do-i-access-the-new-halloween-map-content/33688#33688&quot;&gt;special costumes&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Insane: Nosferatu(Mo), Sicarius(Hu), Mad Jack(Ap), Bone Cutter(Sq) also unlocks the special costumes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-11-07T17:56:46.403" CommentCount="1" CommunityOwnedDate="2011-10-31T17:33:59.967" ContentLicense="CC BY-SA 3.0" />
  <row Id="33835" PostTypeId="1" AcceptedAnswerId="33881" CreationDate="2011-10-31T17:57:07.317" Score="6" ViewCount="4125" Body="&lt;p&gt;I find jet warfare hard in BF3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not unlocked any abilities with the jet and would like to know what's the best way to spot and kill enemy jets with the standard gun. I find it hard to spot and to aim at the enemy jet when flying. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas or tricks would be helpful.&lt;/p&gt;&#xA;" OwnerUserId="13528" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T11:34:01.217" LastActivityDate="2012-07-16T11:34:01.217" Title="What's the best way to take out enemy jets using the default jet equipment?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33836" PostTypeId="2" ParentId="33811" CreationDate="2011-10-31T18:04:46.273" Score="4" Body="&lt;p&gt;No. You can't port them or synchronize them. From the &lt;a href=&quot;http://dragonagelegends.com/faq/google/can-i-import-my-dragon-age-legends-hero-from-facebook-to-goo.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;FAQ&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Can I import my Dragon Age Legends hero from Facebook to Google+?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;No.&#xA;The Facebook and Google+ versions of Dragon Age Legends are completely&#xA;independent of each other. If you've already played the game on&#xA;Facebook, you're able to create a brand-new hero on Google+. Try&#xA;playing as another class for a very different DAL experience!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-10-31T18:04:46.273" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33837" PostTypeId="1" AcceptedAnswerId="33884" CreationDate="2011-10-31T18:13:52.367" Score="9" ViewCount="550" Body="&lt;p&gt;It is important to try to get through as many battles as possible without losing any units, but I find it tedious to constantly right-click every stack to see if they are at full strength, and I've gotten burned a couple times by forgetting to heal a stack before ending the battle when I could've easily done so.  I don't care how many hit points the &quot;top&quot; creature has, I just want to make sure that no units are lost, so that when the battle ends I'm still at full strength.  Are there any options or anything I can turn on to make this easier?&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-10-31T18:36:12.230" LastActivityDate="2011-11-01T03:44:21.533" Title="Is there an easy way to tell which stacks in a battle have all their units?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33838" PostTypeId="2" ParentId="33771" CreationDate="2011-10-31T18:27:52.503" Score="0" Body="&lt;p&gt;Well, pretty simple really. Money is your answer. The more money you collect from blowing up objects and zombies the more money you get. I got about $700 on level 4 just blowing up objects though the whole game.&lt;/p&gt;&#xA;" OwnerUserId="13609" LastActivityDate="2011-10-31T18:27:52.503" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33839" PostTypeId="1" AcceptedAnswerId="33843" CreationDate="2011-10-31T18:39:02.257" Score="15" ViewCount="27219" Body="&lt;p&gt;I'm talking about the Harley Heads in the Steel Mill where if you press the button, you hear Harley talking through the intercom. I know I have to do &lt;em&gt;something&lt;/em&gt; to them, because there's a count for them in the Riddler's challenges under the Steel Mill, just like the Joker Balloons and TYGER cameras. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;pushing the button several times, but it just seems to annoy her&lt;/li&gt;&#xA;&lt;li&gt;using the explosive gel, but doing so makes him use it on the wall behind the head, which does nothing&lt;/li&gt;&#xA;&lt;li&gt;trying to use the various Batarangs at my disposal, but there's no targeting reticule for them&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What do I need to do to destroy these?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2023-09-05T03:59:12.857" Title="How do I destroy the Harley Heads?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33840" PostTypeId="1" AcceptedAnswerId="33867" CreationDate="2011-10-31T18:51:17.047" Score="11" ViewCount="12841" Body="&lt;p&gt;I've tried several times playing solo with my monk but always find it nigh impossible. I find myself effective as a supporting character but not as a main character for a defense setup. It tends to be extremely tricky because the monk has no wall summons. I have trouble coming up with ways to hold enemies back where I am not temporarily. If I throw up an ensnare and electric aura, electric immune mobs spawn and I can't deal with them. Enrage aura is finicky and never works as I would expect. Are there any effective strategies to actually play solo with a monk?&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2017-08-20T09:09:41.837" Title="How can I effectively play a monk solo?" Tags="|dungeon-defenders|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33841" PostTypeId="2" ParentId="32924" CreationDate="2011-10-31T18:57:26.230" Score="7" Body="&lt;p&gt;&lt;strong&gt;The huntress is actually the strongest character in the game.&lt;/strong&gt;  My squire does 100k DPS; my huntress does 150k ranged+piercing DPS (including piercing-shot), and my friends do even more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's how you create a strong huntress:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Upgrade attack, movement speed, and piercing-shot as much as possible (70).  Put the rest into casting rate and HP.&lt;/li&gt;&#xA;&lt;li&gt;Find a Van Wolfenstein with high (30+) max upgrades. You can earn one by beating the new halloween level on hard, or buying one from someone on the &lt;a href=&quot;http://forums.trendyent.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;forums&lt;/a&gt;, the &lt;a href=&quot;http://myddshop.wikia.com/wiki/Dungeon_Defenders_Shop_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki-shops&lt;/a&gt;, or &lt;a href=&quot;http://webchat.gamesurge.net/?channels=officialdundefte&quot; rel=&quot;nofollow noreferrer&quot;&gt;IRC&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Upgrade it all the way.  Put all points into attack, except when it lets you upgrade attack-rate or projectile-amount.&lt;/li&gt;&#xA;&lt;li&gt;Keep your eyes out for pristine armors with high max upgrades, putting points into attack and piercing-shot.  Remember that wearing a full set of pristine (or any other type) of armor gives you bonuses.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Build strong towers with a squire and ensnare/strength-drain auras with a monk, but have everyone switch back to their huntresses before the round start, and beating The Summit on insane becomes a breeze.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Actually, there &lt;em&gt;is&lt;/em&gt; a better weapon for the huntress than the Van Wolfenstein, but finding one with good base-stats and high max-level is extremely difficult.  I forget the name, but it's the one you get for beating the second boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ostensibly, its DPS is lower than the Van Wolfenstein, but it has a huge &lt;em&gt;HUGE&lt;/em&gt; splash radius, meaning if you are lucky enough to get a good one, you will do &lt;em&gt;much&lt;/em&gt; more damage overall than other huntresses.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-10-31T21:32:59.980" LastActivityDate="2011-10-31T21:32:59.980" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33842" PostTypeId="1" CreationDate="2011-10-31T18:57:55.730" Score="1" ViewCount="12881" Body="&lt;p&gt;I know what FPS stands for and what it means, but what does it depend upon: my monitor, or my graphics card?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, usually all graphic cards have names like Nvidia Geforce GT 420m. What does the 420m stand for?&lt;/p&gt;&#xA;" OwnerUserId="13610" LastEditorUserId="52800" LastEditDate="2013-10-21T16:02:06.320" LastActivityDate="2013-10-21T16:02:06.320" Title="What does &quot;frames per second&quot; depend upon?" Tags="|graphics-card|" AnswerCount="2" CommentCount="2" ClosedDate="2011-10-31T21:31:09.233" ContentLicense="CC BY-SA 3.0" />
  <row Id="33843" PostTypeId="2" ParentId="33839" CreationDate="2011-10-31T18:58:09.037" Score="18" Body="&lt;p&gt;Shoot a Remote Electrical Charge directly at her head. It should pop off and count it as completed.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-10-31T18:58:09.037" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33844" PostTypeId="2" ParentId="33840" CreationDate="2011-10-31T19:00:13.807" Score="3" Body="&lt;p&gt;The question is, what are you trying to accomplish by playing solo single class character?  Dungeon defenders was designed as a co op game, and no matter how godly you are, you will be hard pressed to beat the later maps and challenges on solo.  Especially on maps where the crystals are scattered all around the map with multiple spawning points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way I know of to solo effectively, is to play multiple classes, such as using a squire barricades to wall of certain areas to hold enemies back while you get the time to handle them.  There is simply no way for a single monk, or a single class type to solo the entire game except possibly the easiest difficulty.  And even then, soloing with multiple classes is still quite the challenge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tl; dr - You can't solo the entire game as a single monk.  Play with others or make multiple classes.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-10-31T19:00:13.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33845" PostTypeId="2" ParentId="33553" CreationDate="2011-10-31T19:02:48.670" Score="13" Body="&lt;h2&gt;Donation Method - Ask a bot for a Spare Key!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There is a &lt;a href=&quot;http://steamcommunity.com/id/dota2bot&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Community bot&lt;/a&gt; that people donate extra DotA 2 keys to. You can add the bot as a friend and send him the private message &quot;give dota&quot; to get a DotA 2 key sent to you. You can donate any extra keys you end up with afterwards.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;New Method - Buy the access to Dota 2 Beta&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Valve gives now the possibility to buy directly an early access bundle through &lt;a href=&quot;http://www.dota2.com/store/itemdetails/57939587?appid=570&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dota 2 Store&lt;/a&gt;. The bundle contains the &lt;strong&gt;beta access&lt;/strong&gt; key and some collectibles.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Old method - Join contests/giveaways&lt;/h2&gt;&#xA;&#xA;&lt;h3&gt;Beta Giveaway Contests (by Dota 2 communities)&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;One legal and legit way, is to participate to one of many contests available and hope to win. The official community of Dota 2 is &lt;a href=&quot;http://www.playdota.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayDota&lt;/a&gt;. I suggest you to register to to that site, because since the launch of Dota 2 Beta it was the main beta key distributor, through random beta keys giveaway (hundreds if not thousands key already distributed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many other places around to check and it has no much sense list all sites here. Just check &lt;a href=&quot;http://www.playdota.com/forums/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayDota forum&lt;/a&gt; and &lt;a href=&quot;http://www.reddit.com/r/dota2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dota 2 Reddit Channel&lt;/a&gt;, that are the two main Dota 2 international community sites at the moment. If a new giveway starts, it is usually advertised there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.steamgifts.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;SteamGifts&lt;/a&gt; is also an interesting community driven gift website (that support Steam logon) that often has Dota 2 keys.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Beta Tester Selection (by Valve)&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;If you don't have time, skill or attitude for a contest, you can try to install Steam and fill &lt;a href=&quot;http://preview.tinyurl.com/dota2survey&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;It&amp;#39;s a steam:// link, hence the tinyurl.&quot;&gt;this survey.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is an hardware survey followed by a simple questionnaire that will be used by Valve to target potential beta testers. Identified subjects will receive the beta access and 2 additional keys to invite some friends.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Other sources&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Be aware of scammers sites or people that try to sell you fake keys, there are many around. Also buying valid keys infringe Steam rules, so just avoid it.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="1721" LastEditDate="2013-04-09T19:08:29.727" LastActivityDate="2013-04-09T19:08:29.727" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33846" PostTypeId="1" AcceptedAnswerId="33851" CreationDate="2011-10-31T19:06:28.380" Score="3" ViewCount="325" Body="&lt;p&gt;In the original Yoshi's Island for Super Nintendo, you could enter a code (hold select, then press x,x,y,b,a) to get to a screen that would allow you to replay the various mini games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something like this in Yoshi's Island DS? &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-10-31T20:12:26.210" Title="Code for Yoshi's Island DS mini games?" Tags="|yoshis-island-ds|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33847" PostTypeId="1" AcceptedAnswerId="34215" CreationDate="2011-10-31T19:11:40.313" Score="2" ViewCount="823" Body="&lt;p&gt;This is the challenge on Glitterheim, where you have to beat &lt;em&gt;tons&lt;/em&gt; of monsters below a time-limit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We just played it, and by wave eight there are so many monsters that &lt;em&gt;they are still spawning when the timer hits zero&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is it possible with four players?  If not, what's the max number of players that it's actually possible to beat with?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-11-05T20:31:32.613" Title="Is it possible to beat the Monster Fest challenge with four people on insane?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33848" PostTypeId="1" AcceptedAnswerId="33850" CreationDate="2011-10-31T19:14:58.450" Score="8" ViewCount="1059" Body="&lt;p&gt;As seen on &lt;a href=&quot;https://gaming.stackexchange.com/q/33744/1084&quot; title=&quot;this question&quot;&gt;this question&lt;/a&gt; about Ico, there are different versions of this game with slightly different puzzles in some rooms. Many walkthroughs and youtube videos published show different solutions for the version I played in PS2 &amp;amp; PS3. What version was the first and how many are there? It is related to the region, may be? Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="1084" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2017-11-09T19:29:42.547" Title="How many versions of &quot;Ico&quot; are there?" Tags="|version-differences|ico|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33849" PostTypeId="2" ParentId="33842" CreationDate="2011-10-31T19:17:47.187" Score="1" Body="&lt;p&gt;FPS depends on computing power, so your graphics card and CPU and memory and such, not your monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are unfortunately too many different naming schemes for graphics cards to try to cover them here.  And there is no &quot;better&quot; between AMD and NVidia, they each have a wide variety of cards with varying capabilities in various games.  If you're trying to compare two specific cards in a similar price range, try looking for articles that compare those two online.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-31T19:17:47.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33850" PostTypeId="2" ParentId="33848" CreationDate="2011-10-31T19:44:57.337" Score="15" Body="&lt;p&gt;With respect to &lt;strong&gt;gameplay&lt;/strong&gt;, there were two versions released for the PS2 (&lt;a href=&quot;http://teamico.wikia.com/wiki/List_of_bonuses_not_found_in_and_changes_from_the_U.S._version_of_Ico&quot; rel=&quot;nofollow noreferrer&quot;&gt;an original version and a U.S. version&lt;/a&gt;), and one &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Ico_&amp;amp;_Shadow_of_the_Colossus_Collection&quot; rel=&quot;nofollow noreferrer&quot;&gt;remake for the PS3&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QVnSE.jpg&quot; alt=&quot;U.S. and original version box art&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;          U.S. Version               Original Version&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FO4Wl.jpg&quot; alt=&quot;PS3 version box art&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;          PS3 Remake&lt;/pre&gt;&#xA;&#xA;&lt;hr /&gt;&#xA;&#xA;&lt;p&gt;With respect to &lt;strong&gt;language and region code&lt;/strong&gt;, there were &lt;a href=&quot;http://en.wikipedia.org/wiki/Ico#toc&quot; rel=&quot;nofollow noreferrer&quot;&gt;eight releases&lt;/a&gt;, including one &lt;a href=&quot;http://en.wikipedia.org/wiki/Ico&quot; rel=&quot;nofollow noreferrer&quot;&gt;reprint in Europe&lt;/a&gt; coinciding with the release of &lt;a href=&quot;http://en.wikipedia.org/wiki/Shadow_of_the_Colossus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadow of the Colossus&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;PlayStation 2&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;NA September 24, 2001&#xA;JP December 6, 2001&#xA;EU March 22, 2002&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;Re-Release&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;EU February 17, 2006&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;  &#xA;  &lt;p&gt;PlayStation 3&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;JP September 22, 2011&#xA;NA September 27, 2011&#xA;AUS September 29, 2011&#xA;EU September 28, 2011&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1777" LastEditorUserId="1777" LastEditDate="2017-11-09T19:29:42.547" LastActivityDate="2017-11-09T19:29:42.547" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33851" PostTypeId="2" ParentId="33846" CreationDate="2011-10-31T20:12:26.210" Score="1" Body="&lt;p&gt;There is no code in the DS version to unlock all minigames. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, &lt;a href=&quot;http://www.mariowiki.com/Yoshi%27s_Island_DS#Minigames&quot; rel=&quot;nofollow noreferrer&quot;&gt;minigames unlocked&lt;/a&gt; by collecting &lt;a href=&quot;http://www.mariowiki.com/Character_Coin&quot; rel=&quot;nofollow noreferrer&quot;&gt;character coins&lt;/a&gt; are accessible from the main menu.&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-10-31T20:12:26.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33852" PostTypeId="2" ParentId="33842" CreationDate="2011-10-31T20:14:11.637" Score="5" Body="&lt;p&gt;Each game consist of code written in some programming language. The code is nothing more than a long list of instructions for your computer. Often times in modern AAA games, these codes are millions of lines long, which is why the computer needs a relatively long time to go through it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All games have a &quot;loop&quot; of instructions of sorts through which they run again and again to simulate the game. For example, a simple loop might look like this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;loop start&#xA;get user input&#xA;simulate physics&#xA;update animation&#xA;update everything else&#xA;draw everything to the screen&#xA;repeat&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;FPS is nothing but the amount of times that your computer or console manages to go through this loop within one second. One iteration of this loop is usually called a &quot;frame&quot;, hence, &quot;frames per second&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those different parts on the loop are differently taxing on different parts of your hardware, depending on the game. For example, most modern first person shooters try to display an incredible amount of detail and effects on your screen, which is why they're very taxing in the &quot;draw everything to the screen&quot; department, which is something that is done to 90% by your graphics card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other games, for example real time strategy games, much detail is usually not necessary since you view things only from very far away. So most of their processing power goes into things such as pathfinding for units, AI, etc. which are things that are usually done by your CPU. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in essence, it depends on the game. &lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-10-31T20:14:11.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33853" PostTypeId="2" ParentId="23373" CreationDate="2011-10-31T20:32:58.090" Score="2" Body="&lt;p&gt;I know this is an old question, but it came up in a Google.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has recently been theorised (and to a certain extent proved) that there is a bug related to mobs spawning on the edge of the loaded chunk area, wandering out and still using up the mob limit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further analysis and experimentation is available in &lt;a href=&quot;http://www.youtube.com/watch?v=4MBEdG9Qj-o&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3395" LastActivityDate="2011-10-31T20:32:58.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33854" PostTypeId="1" AcceptedAnswerId="33887" CreationDate="2011-10-31T21:14:56.253" Score="3" ViewCount="1244" Body="&lt;p&gt;In reference to the Summit map:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing solo and rushing back and forth from repairing my defenses to manning the appropriate ballistae is a bit more hectic than I'd like, but playing with friends increases the health of the dragon to such high levels that the battle is more of a long drawn-out war of tedium than it is fun and rewarding. As the apprentice, I generally wind up running around from tower to tower repairing rather than engaging the dragon, making the process even more arduous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can place towers around the outside edge of the castle to shorten the length of the battle? If I build some apprentice towers on the edge of the castle, facing outward, will they hit the dragon as he flies past? Does it depend on range? Does it depend on missile speed?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-01T05:12:47.587" Title="Can I hit the dragon with towers while he's flying around the castle?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33855" PostTypeId="5" CreationDate="2011-10-31T21:16:55.723" Score="0" Body="&lt;p&gt;&lt;strong&gt;Dungeon Defenders&lt;/strong&gt; combines elements of many popular genres. There are (at release) 4 playable classes, each with unique towers, weapons, and abilities. The goal of the game is to prevent the hordes of oncoming minions from reaching your Eternia Crystals through tactical placement of towers and direct combat using your chosen hero. You can gain levels, unlock new towers and powers, and control stat growth, like in a classic RPG.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; December 15, 2010&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://trendyent.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Trendy Entertainment&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://reverbinc.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reverb Communications&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Dungeon_Defenders&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dungeondefenders.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Dungeon_Defenders_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Defenders Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.ign.com/wikis/dungeon-defenders&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dungeon Defenders Wiki IGN&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="15184" LastEditDate="2012-10-04T05:51:34.513" LastActivityDate="2012-10-04T05:51:34.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33856" PostTypeId="4" CreationDate="2011-10-31T21:16:55.723" Score="0" Body="Dungeon Defenders is an action/tower defense/rpg hybrid game where you defend the precious Eternia Crystals from the forces of the Old Ones." OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-10-31T21:36:24.287" LastActivityDate="2011-10-31T21:36:24.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33857" PostTypeId="2" ParentId="33823" CreationDate="2011-10-31T22:13:41.240" Score="6" Body="&lt;p&gt;No.  As DavidGrove mentioned, it may be a server mod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise:&#xA;The Halloween event going on now has an effect that, when people exit the Underworld, they are Ubered, sped up, and do all crits for 10 seconds or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, there are also some new items that do more damage or increase speed:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Soda Popper&lt;/strong&gt; is a new Scattergun that does minicrits after a Scout has run around for a bit (to build a &quot;Hype&quot; meter).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Winger&lt;/strong&gt; is a new Scout Pistol that does 15% more damage, but only has 5 bullets per clip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Liberty Launcher&lt;/strong&gt; is a Rocket Launcher that fires as fast as the Direct Hit but does the standard splash damage range, but it only has 3 rockets instead of 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Disciplinary Action&lt;/strong&gt; is a Soldier Melee item that make him and the teammate he hits with it move faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Reserve Shooter&lt;/strong&gt; is a Soldier/Pyro Shotgun that crits against players who are airborne and increases weapon switch speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Splendid Screen&lt;/strong&gt; is a new Demoman Shield that causes him to do damage if you get hit by the charge itself.  Additionally, if he attacks immediately afterward with his melee weapon, the hit crits (like the Chargin' Targe does).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Overdose&lt;/strong&gt; is a Medic Syringe Gun that makes the Medic move 1% faster for every 10% he has on his Ubercharge, but does 10% less damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Shahanshah&lt;/strong&gt; is a new Sniper melee weapon that does 50% less damage if he has &gt; 50% health, and 50% more damage if he has &amp;lt; 50% damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Enforcer&lt;/strong&gt; is a new Spy gun that does more damage than standard Revolver, but makes cloaking take half a second longer.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-10-31T22:13:41.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33858" PostTypeId="1" AcceptedAnswerId="75004" CreationDate="2011-10-31T22:25:52.580" Score="2" ViewCount="1480" Body="&lt;p&gt;What's the difference between the brock and wolf potions? They're both described as increasing critical effect chance for the same attributes but brock costs more and also has a negative effect. Wolf has no negative effects. It seems as if brock is redundant?&lt;/p&gt;&#xA;" OwnerUserId="1844" LastEditorUserId="1057" LastEditDate="2011-11-01T02:35:18.153" LastActivityDate="2012-06-28T09:22:32.307" Title="What is the difference between the brock and wolf potions?" Tags="|the-witcher-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33859" PostTypeId="2" ParentId="33858" CreationDate="2011-10-31T22:48:11.120" Score="1" Body="&lt;p&gt;According to the Witcher Wiki:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Brock potion:&#xA;&#xA;Poison +15%&#xA;Bleeding +15%&#xA;Incineration +15%&#xA;Resistance to poison -50%&#xA;Resistance to bleeding -50%&#xA;Resistance to incineration -50%&#xA;Chance of incineration  with Igni +15%&#xA;Aard critical effects chance +15%&#xA;Toxicity: 50&#xA;&#xA;Wolf potion:&#xA;Poison +15%&#xA;Bleeding +15%&#xA;Incineration +15%&#xA;Chance of incineration with Igni: +32%&#xA;Aard critical effect chance: +15%&#xA;Toxicity: 25&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;As you can see, there is a difference between the two potions, and that is the resistance to ... the Brock potion has. To me, it seems redundant, as it's toxicity amount is high, and it should be used perhaps together with the &lt;a href=&quot;http://witcher.wikia.com/wiki/Golden_Oriole&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golden Oriole&lt;/a&gt; potion, to neutralize the Brock's negative effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, the Wolf potion has as you said:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1/2 the toxicity of Brock &lt;/li&gt;&#xA;&lt;li&gt;No side effects (whereas Brock -50% of all resistances) &lt;/li&gt;&#xA;&lt;li&gt;Same duration as Brock &lt;/li&gt;&#xA;&lt;li&gt;Same 15% to all critical effects &lt;/li&gt;&#xA;&lt;li&gt;is cheaper than Brock (formula)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Seems like a game mechanic bug to me.&lt;/p&gt;&#xA;" OwnerUserId="12728" LastEditorUserId="12728" LastEditDate="2011-10-31T22:53:11.707" LastActivityDate="2011-10-31T22:53:11.707" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33861" PostTypeId="2" ParentId="33837" CreationDate="2011-10-31T23:06:39.083" Score="1" Body="&lt;p&gt;While you can see this information by right-clicking the unit on the field, it is kind of annoying to do so because you need to find each stack, and when you right-click the window stays visible, obscuring other stacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I've found that you can also right-click the picture in the turn order.  Not only is this easier since all your stacks are right next to each other, but it is faster because the window disappears as soon as you release the button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also press Alt+H to show health bars on all stacks.  While this doesn't directly tell you if they've lost units, it is unlikely that a unit takes exactly the right damage to kill a unit, so any stack that has been hurt will likely show a health bar that isn't full.  Obviously this will occasionally mislead you, so use at your own risk. =)&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-10-31T23:06:39.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33862" PostTypeId="1" AcceptedAnswerId="33879" CreationDate="2011-10-31T23:24:24.803" Score="3" ViewCount="711" Body="&lt;p&gt;When the map zone changes and I'm typing, I will get stuck inside that mode and unable to get out of it, even enter, escape, etc does not close the box.  The only way out is to restart the game, how do I fix this bug?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-01T03:19:21.567" Title="How do I fix the stuck typing bug?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33865" PostTypeId="2" ParentId="27811" CreationDate="2011-10-31T23:57:35.200" Score="3" Body="&lt;p&gt;In no particular order:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Ability to form T-Spin opportunities between (or instead of) Tetrises; this will let you keep a Back-to-Back chain going if need be&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Remembering that you're in it to win it, not score big, so keep your stack at a maintainable level, usually below half the screen&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Focus not only on finding great plays, but using garbage to your advantage; it's remarkably easy to turn a row of trash into a T-Spin Double opportunity&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Keep your stack even and know when to go into emergency clearing mode. Avoid sharp towers like the plague because the banana peels will ruin your day.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Number 1 is important because if you can T-Spin fast, you can completely ignore Tetrises for garbage-sending.  It also helps for #3 when you need to clean up garbage; it's an easy way to get something back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two is important because a T-Spin Triple or Tetris back-to-back will send you up six or so rows, which can easily screw you over if you're already high up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, just be fast and don't lose your cool.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastActivityDate="2011-10-31T23:57:35.200" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33866" PostTypeId="2" ParentId="26385" CreationDate="2011-11-01T00:00:25.790" Score="2" Body="&lt;p&gt;This is kind of obscure and I'm not 100% sure, but I believe one of the early bosses (in a cave, possibly a large insect?) has a corner you can sit in and set your controller to turbo on, then just leave for a while and come back. It spits out a bunch of minor enemies that die in one hit (or should, if you grind a bit before) and makes for an endless experience jackpot over time.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastActivityDate="2011-11-01T00:00:25.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33867" PostTypeId="2" ParentId="33840" CreationDate="2011-11-01T00:10:01.720" Score="11" Body="&lt;p&gt;My brother and I are currently playing monks together, and while there are two of us a lot of this information might be useful. I will use the Deeper Well map as reference.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Map Awareness&lt;/strong&gt; is key for a monk. All of your auras that can affect the creeps in a progression manner have an elemental association that will allow creeps of that type to be immune. You need to keep an eye on the map as often as you can to see when one slips through.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ranged Damage&lt;/strong&gt; is what you should be focusing on as a monk. Melee is fun and should not be neglected, but try and find a multi-shot weapon as soon as you can with good damage output. This will help reach that one creep nearing your crystal.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Enrage Aura&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Description&lt;/em&gt;: These are your bread and butter for controlling creep progression. They require multiple creeps to be in them at a single time as an enraged creep must have something to attack or it will keep walking like normal. A combination with a slow aura to keep things in the aura longer can help.&lt;/li&gt;&#xA;&lt;li&gt;Fire creeps appear immune to this aura (or I have just had rotten luck with them).&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ensnare Aura&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Description&lt;/em&gt;: These are great for slowing creeps down with two main focuses, keeping creeps within an aura to affect them longer (Enrage or Lightning Aura) or giving you reaction time when you see a creep who has slipped through one of your aura zones.&lt;/li&gt;&#xA;&lt;li&gt;Poisonous creeps appear immune to this aura.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Lightning Aura&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Description&lt;/em&gt;: Your main damage dealing aura, this aura can rival the damage output of any other class's defenses. The downside is that the damage is 100% elemental.&lt;/li&gt;&#xA;&lt;li&gt;Lightning creeps are immune to this aura.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Healing Aura&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Description&lt;/em&gt;: While nice I really only use this in boss battles when receiving damage really is not up to you.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Weaken Aura&lt;/strong&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Description&lt;/em&gt;: Another aura that has limited use. Often you will find better use for your defense points than this aura but it can be handy near a crystal to reduce damage to it and you.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Alrighty, information about how awesome &lt;strong&gt;Enrage&lt;/strong&gt; aura's are. These should be the first auras that creeps run into. If possible put them at choke points where multiple columns of creeps come together. For the Deeper Well this is at the bottom of the initial staircases. Combine them with an ensare if you can to give the ragers a good chance to attack. These also act as a sort of wall when put in choke points as creeps only try for so long to go in one direction before they turn around. We have noticed very often that creeps will bounce back and forth between these auras and not advance when set up as mentioned above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next, you will want a lightning aura right after the enrage auras. Anything that makes it through the enrage aura is already going to have lower than max health and this will take out most of them. This will kill any of the fire immune creeps that just pass through the enrage. These auras are also useful where creep flow is minimal. For the Deeper Well that is top paths where only one or two creeps will appear and go for the crystal. Combination on these low creep paths with an ensnare aura helps but you should consider putting down two auras just to be safe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any area that is not covered by the top two paragraphs should be After those areas and in path ways leading to your crystal. I highly suggest filling up these areas with as many ensnare auras as you have the defense points left for. Consider a weaken or healing aura near the crystal where you may have to get up close and personal with a creep. And while it seems odd, I also recommend having one path always have one less ensnare aura than the others. This will be your Go To path when you have creeps coming in multiple directions (Note that this should be a minimal number of incoming creeps). This makes it very clear which one to clear out first and can often help by getting the creep to you sooner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That pretty much sums up how I/We currently play Monk Only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Application of the things detailed above. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next 2 levels add in another choke point on the last 3 hallways towards the crystal. Simply repeat the pattern above for the extra path to the crystal. Start with the enrage so that when things get fed up they will try and go to one of the other paths. For the third level (Magus Quarters) you have to take out the flying creeps. You -can- set an aura that they will run into but its not a guaranteed placement like for the ground creeps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When dealing with the alchemy lab (this is where we developed these strats actually) you use two enrage auras as close to the lower entrances as possible with the lightning ones right after it followed by another slow. Then up where the stairs come down from the main entrance put an enrage on each winding stair case down. This keeps them in the enrage as long as possible. In the center of the flat areas is where you put the slow and electric auras, then where things converge again consider another enrage or a slow. This keeps you in the center ready to take on the few lightning immune that make it through the enrage auras. What you should notice though is that the lower entrance creeps will be caught between the enrage turrets and wander back and forth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not saying you will for sure be able to make it through the entire game as a monk and I can almost guarantee you will not be able to do it on insane, but the key is to find the choke points where creeps meet and enrage them so they will then turn around and go the other way to the other enrage aura. Some times these areas are very near the crystals like the 2nd and 3rd level, other times they are near the creep entrances like levels 1 and 4. I have not gotten to Ramparts yet, but I would imagine the lower entrances, at the bottom of each narrow stair case is the best place with the enrage then other auras, Up in the mid section there is a point where the creeps will split for the side stairs on the lower and upper crystal which is the place for the enrages there then the front steps, same thing. You will again need to take care of the flying creeps most likely by hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can not stress Map Awareness (learn to play holding down the shift key if you can) and the use of a multi-shot ranged weapon.. My level 24 monk, for example, has a 4 shot 102 damaging weapon. Takes out most things on hard in one shot if I am up close for all four bolts to hit them. Just cause I have a ranged weapon does not mean I use it at ranged, it just attacks faster than a swing.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="52800" LastEditDate="2014-01-07T14:31:51.747" LastActivityDate="2014-01-07T14:31:51.747" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33868" PostTypeId="1" AcceptedAnswerId="33880" CreationDate="2011-11-01T00:14:36.447" Score="4" ViewCount="1226" Body="&lt;p&gt;I picked up the &lt;a href=&quot;http://www.lexaloffle.com/voxatron.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Voxatron&lt;/a&gt; alpha today and I'm finding it pretty difficult to play with WASD and a mouse since there's no way to tell if your mouse is positioned left, right, above or below the player. It's a fairly traditional two-joystick shooter but it's a PC game so I'm stuck on what control style I should attempt next.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a setting I'm missing that makes the mouse style bearable? Or should I break down and find a way to pair a controller with two joysticks to my Mac?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2012-01-31T12:20:03.630" Title="What control style should I use for Voxatron?" Tags="|controllers|voxatron|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33869" PostTypeId="1" CreationDate="2011-11-01T01:04:59.347" Score="4" ViewCount="1159" Body="&lt;p&gt;I've figured out how to configure team names, membership, and control.  But beyond that screen, I can't seem to find how to initiate battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After clicking the &quot;BATTLE!&quot; button, I'm presented with a screen that has a black background and two blue boxes.  Each box has a team name, and icons representing the ships in each team and their values.  Each box also has two buttons - a question mark and a red X.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, my normal controls (Up/Down/Left/Right/Control/Shift/Escape) seem to not function.  Is there something wrong with the game, or my system?  Or, does the control set change specially for Super Melee mode at this point?  How should I proceed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is on a Windows 7 Ultimate x64 system, with UQM version 0.7.0.&lt;/p&gt;&#xA;" OwnerUserId="6274" LastActivityDate="2012-06-10T08:18:06.680" Title="How do I start Super Melee mode in The Ur-Quan Masters?" Tags="|star-control-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33870" PostTypeId="1" AcceptedAnswerId="33872" CreationDate="2011-11-01T01:30:29.410" Score="5" ViewCount="230" Body="&lt;p&gt;I started a new game playing Crawl Stone Soup and have noticed that my weapons and armor get weaker over time.&lt;/p&gt;&#xA;&lt;p&gt;My weapon started at +2/+2 and is now at +2/-4. My armor went from +1 to -1.&lt;/p&gt;&#xA;&lt;p&gt;What is causing this?&lt;/p&gt;&#xA;&lt;p&gt;(This refers to versions prior to 0.15, when corrosion was reworked; from that point forward, jellies no longer permanently corrode items.)&lt;/p&gt;&#xA;" OwnerUserId="12779" LastEditorUserId="8366" LastEditDate="2023-05-08T19:06:55.497" LastActivityDate="2023-05-08T19:06:55.497" Title="Why are my items losing points?" Tags="|dungeon-crawl-stone-soup|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="33872" PostTypeId="2" ParentId="33870" CreationDate="2011-11-01T01:45:40.387" Score="4" Body="&lt;p&gt;The most likely cause is that you fought a jelly (a red capital J).  Hitting a jelly can cause your weapon to degrade, while being attacked by a jelly can cause your armour to degrade.  In both cases there is a message that displays, but that is easy to miss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to fight an early jelly is stones, assuming you don't have a ranged magical attack.  Stones are always lying around the first levels and throwing them is effective, even if you don't have a sling.  Also, stones are one of the few items that the jelly will not eat - and every time it eats, it heals itself, so shooting a jelly with arrows or bolts can actually make the fight more difficult, as the jelly will split into two jellies once it has eaten enough items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the majority of the races are faster than a jelly, you can run away from them and pelt them with rocks from afar.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-11-01T15:01:03.503" LastActivityDate="2011-11-01T15:01:03.503" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33873" PostTypeId="2" ParentId="33862" CreationDate="2011-11-01T02:02:36.403" Score="2" Body="&lt;p&gt;The 7.06 patch that came out recently has fixed this issue. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastEditorUserId="1155" LastEditDate="2011-11-01T03:19:21.567" LastActivityDate="2011-11-01T03:19:21.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33875" PostTypeId="5" CreationDate="2011-11-01T02:54:42.500" Score="0" Body="&lt;p&gt;The definitive zombie shooter returns, reborn with stunning new graphics, gameplay and more!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Brought to you by the creators of Battleheart, OMG Pirates!, and the original Zombieville USA - this sequel is jam packed with content and features. Take command of your favorite character, customize them with a spectrum of weapons and skills, and do battle with the living dead - either alone, or with your friends!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Features -&lt;/p&gt;&#xA;&#xA;&lt;p&gt;• Simple, pick-up-and-play arcade action. Fight hordes of enemies, make the most of your ammo, and go for your high score!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;• Tons of unlockable content, including dozens of weapons, skills, playable characters and upgrades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;• Incredibly fluid, stylish animation optimized for retina displays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;• Full Game Center integration, including achievements and leader boards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;• Wireless Co-op multiplayer via bluetooth or wifi! (requires iPhone 3GS+, iPod Touch 3rd Gen+, or any iPad)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;• iCloud support, allowing your zombie slaying progress to sync automatically to all of your devices!&lt;/p&gt;&#xA;" OwnerUserId="10661" LastEditorUserId="10661" LastEditDate="2011-11-01T05:06:44.393" LastActivityDate="2011-11-01T05:06:44.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33876" PostTypeId="4" CreationDate="2011-11-01T02:54:42.500" Score="0" Body="An iOS game that allows you to take command of your favorite character, customize them with a spectrum of weapons and skills, and do battle with the living dead." OwnerUserId="10661" LastEditorUserId="10661" LastEditDate="2011-11-01T05:06:45.983" LastActivityDate="2011-11-01T05:06:45.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33877" PostTypeId="1" AcceptedAnswerId="34043" CreationDate="2011-11-01T03:06:40.160" Score="6" ViewCount="5631" Body="&lt;p&gt;I'm new to SimCity 4.  In SimCity 3000, you could build subways and rails and connect the two.  I cannot see the option to do so in SimCity 4.  There is a subway to &lt;em&gt;elevated&lt;/em&gt; rail connector, but I don't see any connectors for subway to regular rail.  Can subways connect to rails in SimCity 4, and if so, how?&lt;/p&gt;&#xA;" OwnerUserId="4907" LastActivityDate="2016-01-02T17:32:51.330" Title="Transition between Subway and Rail in SimCity 4" Tags="|simcity-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33878" PostTypeId="2" ParentId="30311" CreationDate="2011-11-01T03:16:35.433" Score="6" Body="&lt;p&gt;I've found another tool (NBTEdit was unavailable when I tried to download it, so I poked around for alternatives).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.minecraftforum.net/topic/638645-18-game-mode-switcher/&quot; rel=&quot;noreferrer&quot;&gt;Game Mode Switcher&lt;/a&gt; Is exactly what it says on the tin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a simple, external application with the added option of culling your inventory when you switch modes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2R4ts.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-01T03:16:35.433" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33879" PostTypeId="2" ParentId="33862" CreationDate="2011-11-01T03:17:42.707" Score="2" Body="&lt;p&gt;The &lt;a href=&quot;http://forums.trendyent.com/showthread.php?4963-Current-%287.05c%29-and-Upcoming-%287.06%29-Patch-Notes&quot; rel=&quot;nofollow noreferrer&quot;&gt;new patch&lt;/a&gt; fixes this issue.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Fixed chatbox getting stuck during level transitions&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-11-01T03:17:42.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33880" PostTypeId="2" ParentId="33868" CreationDate="2011-11-01T03:23:55.350" Score="2" Body="&lt;p&gt;Just use the arrow keys and Z and X (or C and V) for Jump and Shoot respectively.  Once you start shooting in one direction, your character locks in that direction.&lt;/p&gt;&#xA;" OwnerUserId="13136" LastActivityDate="2011-11-01T03:23:55.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33881" PostTypeId="2" ParentId="33835" CreationDate="2011-11-01T03:39:34.503" Score="9" Body="&lt;p&gt;The best weapon period for taking out enemy jets is the default machine gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heat-Seekers can be evaded or they can use flares to get rid of them. The only thing that an enemy can do to avoid being shot by a machine gun is be a better pilot than you, and even then, if you get the drop on them, it's pretty hard to avoid being killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The machine gun also kills the most quickly of any of the jets weapons. The only downside to it is that you have to learn how far to lead the enemy jet to hit them. This comes from practice, and soon you'll be able to take down an enemy jet no problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In regards to spotting and keeping track of the enemy, the first thing you want to do is look at the enemy jet and press &lt;kbd&gt;Q&lt;/kbd&gt;. Then once you've engaged the enemy, stay in cockpit view whenever you can to help you aim, but the moment that the enemy moves out of your view, switch to chase camera (&lt;kbd&gt;C&lt;/kbd&gt;) and attempt to keep them in your sights. Switch back and forth between cockpit cam and chase cam whenever you get a chance to fire at them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you follow these tips pretty soon you'll be taking out enemy jets like a pro.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-30T05:47:51.893" LastActivityDate="2011-11-30T05:47:51.893" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33882" PostTypeId="1" AcceptedAnswerId="33886" CreationDate="2011-11-01T03:41:38.463" Score="6" ViewCount="6324" Body="&lt;p&gt;This only started happening after the recent patch &lt;em&gt;(7.06, came out about 10 minutes ago)&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He of course hasn't banned me, but we can't join each others' games.  How can we fix this?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2012-03-18T18:58:37.053" Title="When I try to join a friend's game via Steam, it says &quot;You have been banned from the current session&quot;" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33883" PostTypeId="2" ParentId="33882" CreationDate="2011-11-01T03:44:09.710" Score="1" Body="&lt;p&gt;Sorry for answering my own question so quickly, but a lot of people are having this issue &lt;em&gt;right now&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To solve, have the host hit escape and click &lt;code&gt;Show match&lt;/code&gt; in the upper-right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know why they would make the default setting &lt;em&gt;&quot;open to the public but closed to friend's list&quot;&lt;/em&gt;...&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-11-01T03:44:09.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33884" PostTypeId="2" ParentId="33837" CreationDate="2011-11-01T03:44:21.533" Score="5" Body="&lt;p&gt;When you click on a healing spell and then mouse over a creature, it will tell you how much health that creature will be healed, as well as how many creatures will be resurrected and also the max amount that could be resurrected.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This comes in the form of, for example, &quot;100 7/13&quot; This tells you that you'll be healing this unit for 100 health, which will resurrect 7 creatures, but this unit has lost 13 creatures total, meaning that after you heal it, it will still be missing 6 creatures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is useful especially if you have a mass healing spell, as mousing over one creature will show this information for every creature on your side (that can be healed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A useful tip is on the turn that you could win on (or a turn or two before hand) pick your healing spell and just mouse over each unit you control to see if any are below their starting amount. &lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-01T03:44:21.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33885" PostTypeId="2" ParentId="33011" CreationDate="2011-11-01T04:02:10.713" Score="5" Body="&lt;p&gt;From &lt;a href=&quot;http://www.tombraiderchronicles.com/tng/faq.html&quot; rel=&quot;noreferrer&quot;&gt;Tomb Raider Chronicles&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Lara sounds like a chipmunk. Talks very fast.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Update the sound card driver. Confirmed problem on the Realtek Sound&#xA;  chip. If this still doesn't work go to your Windows Control Panel&#xA;  (-&gt;Start -&gt;Settings -&gt;Control Panel. Click Sound and Multimedia. Once&#xA;  you are in Sound and Multimedia Properties click the Audio tab. In the&#xA;  box 'Sound Playback' click Advanced, choose the Performance-tab and&#xA;  set the Hardware acceleration from Full acceleration to Basic&#xA;  acceleration or No Acceleration.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This sort of thing happens a lot with old games in general where the clock speed of component X didn't scale properly.&lt;/p&gt;&#xA;" OwnerDisplayName="user10835" LastActivityDate="2011-11-01T04:02:10.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33886" PostTypeId="2" ParentId="33882" CreationDate="2011-11-01T05:05:59.247" Score="7" Body="&lt;p&gt;This will be fixed in a hotfix tomorrow. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Fixed Private Match joining bug. Temporary workaround for 7.06: If you are experiencing issues joining a friends match or friend joining yours, toggle the Show/Hide Match button in the pause menu&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-11-01T05:05:59.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33887" PostTypeId="2" ParentId="33854" CreationDate="2011-11-01T05:12:47.587" Score="0" Body="&lt;p&gt;Towers will indeed hit him, but his fireballs can easily take them out, so unless you're going for Master Strategist(award for only using towers in a level), it would probably end up just as tedious. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-11-01T05:12:47.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33888" PostTypeId="1" AcceptedAnswerId="33908" CreationDate="2011-11-01T06:21:57.403" Score="5" ViewCount="166" Body="&lt;p&gt;It just occurred to me, but is there anything different in &lt;em&gt;Costume Quest&lt;/em&gt; when actually playing on Halloween (Oct 31)?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="8350" LastEditDate="2011-11-02T01:08:20.700" LastActivityDate="2011-12-02T01:38:42.557" Title="Does playing Costume Quest on Halloween (Oct 31st) do anything different?" Tags="|costume-quest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33889" PostTypeId="1" AcceptedAnswerId="33890" CreationDate="2011-11-01T06:35:00.993" Score="4" ViewCount="13723" Body="&lt;p&gt;Shields in Dark Souls have a physical damage rating. Is that the amount of damage reduced, or it means something else? &lt;/p&gt;&#xA;" OwnerUserId="3819" LastActivityDate="2011-11-01T06:59:42.523" Title="What does the physical damage on shields do in Dark Souls?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33890" PostTypeId="2" ParentId="33889" CreationDate="2011-11-01T06:59:42.523" Score="10" Body="&lt;p&gt;It is the amount of damage reduced. For example, if a shield has a physical damage rating of 100, 100% of physical damage is reduced when blocking. This also applies to the other types of damage (fire, magic, lightning) that shields have ratings for as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is not to be confused with the attack rating that all shields also have, which is the amount of damage the shield would do if you used them to attack instead of blocking (you can use shields as a weapon if you equip them in the right hand).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that if you ever feel like doing this, all shields deal strike damage.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-11-01T06:59:42.523" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33891" PostTypeId="1" AcceptedAnswerId="33892" CreationDate="2011-11-01T07:15:23.103" Score="3" ViewCount="1027" Body="&lt;p&gt;What happens if you die while wielding the magical blastbox outside of daemonheim? Say I purchase one from the rewards trader for 40k dungeoneering tokens, then go to the wilderness with my newly acquired blastbox and get skulled. Will I lose my blastbox if I then die?&lt;/p&gt;&#xA;" OwnerUserId="12928" LastActivityDate="2013-05-12T05:27:51.147" Title="What happens if you die while wielding the Magical Blastbox in Runescape?" Tags="|runescape|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33892" PostTypeId="2" ParentId="33891" CreationDate="2011-11-01T07:54:56.870" Score="5" Body="&lt;p&gt;Yes.  If you are skulled and in the Wilderness, you lose everything.  If you are just skulled, but not in the Wilderness, you drop everything in a gravestone, which you then have a limited amount of time to return to in order to retrieve your items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see what you could lose and keep when you die by bringing up the &lt;strong&gt;Items Kept on Death&lt;/strong&gt; screen from the Equipment page.  This will show you the items that you automatically keep (some quest items and low level items), as well as the group of items where you will be able to choose three items to keep.  Again, any items dropped are stored in a gravestone for a limited amount of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DH3fu.png&quot; alt=&quot;Items Kept On Death&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can then click on the &lt;strong&gt;What if I entered the Wilderness&lt;/strong&gt; button to see what would happen if you died in the Wilderness.  Note that both of these screens assume you are not skulled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gyYnm.png&quot; alt=&quot;If You Die In The Wilderness&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-11-01T07:54:56.870" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33893" PostTypeId="2" ParentId="11311" CreationDate="2011-11-01T07:58:24.690" Score="0" Body="&lt;p&gt;Actually Corey's suggestions to Paperflyer is totally valid. I have this setup in my living room. Put the Kinect behind or next to the projector and let it face the opposite direction. e.g. you can put both the project and Kinect on a coffee table between you and a wall. Your projector and you both face the wall when you play the game, while your Kinect faces away from the wall and looks at you. Of course this assumes that you have enough space left between the coffee table and you so you stay in the valid range of the depth sensor.&lt;/p&gt;&#xA;" OwnerUserId="13620" LastActivityDate="2011-11-01T07:58:24.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33894" PostTypeId="2" ParentId="31437" CreationDate="2011-11-01T09:13:47.843" Score="-3" Body="&lt;p&gt;You should look at a headshot only script.  I think there will be something in it about this&#xA;since headshots do way more damage than they are supposed to do.&lt;/p&gt;&#xA;" OwnerUserId="13234" LastEditorUserId="1057" LastEditDate="2012-01-31T16:29:23.223" LastActivityDate="2012-01-31T16:29:23.223" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33896" PostTypeId="1" AcceptedAnswerId="33897" CreationDate="2011-11-01T10:44:44.150" Score="18" ViewCount="1603" Body="&lt;p&gt;I'm not regularly playing League of Legends as a pre-made team and was wondering which champions are more suited to playing the &lt;a href=&quot;http://dominion.leagueoflegends.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dominion map&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously it depends a bit on what other champions have been selected for the team and your playing style but there is likely a number of champions which are more capable on this map than others...&lt;/p&gt;&#xA;" OwnerUserId="3813" LastActivityDate="2013-04-09T13:30:29.350" Title="Which champions are suited to League of Legends Dominion Map (and which should be avoided)?" Tags="|league-of-legends|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33897" PostTypeId="2" ParentId="33896" CreationDate="2011-11-01T11:18:10.757" Score="18" Body="&lt;p&gt;Riot games have put a special effort into having balanced champions for this game style as well. I don't believe there are any champions to avoid. However, the team composition changes a bit.&lt;/p&gt;&#xA;&lt;h3&gt;AP Carry&lt;/h3&gt;&#xA;&lt;p&gt;You will still need one, or else the other team will just build against AD and will own you as soon as they are a bit stuffed.&lt;/p&gt;&#xA;&lt;h3&gt;Tank / Off Tank&lt;/h3&gt;&#xA;&lt;p&gt;King in solo holding the bot lane, also very good in &amp;quot;tower diving&amp;quot; (if we can still call it so in Dominion).&lt;/p&gt;&#xA;&lt;h3&gt;Melee Fighters&lt;/h3&gt;&#xA;&lt;p&gt;They tend to be the heroes everyone picks as they are sort of kings on this map. They deal quite some damage and have high sustainability (so they don't need to Back often), and are often very good in 1v1 (which happens pretty often in Dominion).&lt;/p&gt;&#xA;&lt;h3&gt;Ranged AD Carry&lt;/h3&gt;&#xA;&lt;p&gt;More than one is too much, but not having one (to have more fighters) is a handicap. He deals crazy damage and can attack out of tower range or defend minion waves without exposing himself in front of the tower. From the games I've played or seen, having only melee champs is clearly a handicap.&lt;/p&gt;&#xA;&lt;h3&gt;Support&lt;/h3&gt;&#xA;&lt;p&gt;I rarely see them in Dominion and believe they are overlooked. Each time I've had one on my team, it was awesome to hold the windmill (we never had to back, support would always buff/heal us).&#xA;However, having a support requires good team play, because the champion won't do anything on its own (compared to fighters).&lt;/p&gt;&#xA;&lt;h3&gt;General&lt;/h3&gt;&#xA;&lt;p&gt;As XP gain is so fast in Dominion, teams are usually built with mid/late game champions. Riot tried to correct this in a previous patch by lowering the XP gain aura on the map, however, you still get to level 6 tremendously fast, so don't hesitate in taking weak early game champs (like Kassadin, useless before level 6).&lt;/p&gt;&#xA;&lt;p&gt;Try having a hero or 2 (at least) with high mobility (Rammus, Kassadin, Nocturne, Twisted Fate, etc.) to do lane swaps and be unpredictable in your tower attacks.&lt;/p&gt;&#xA;&lt;h3&gt;Conclusion&lt;/h3&gt;&#xA;&lt;p&gt;All heroes are viable. It all depends on the team composition.&lt;/p&gt;&#xA;&lt;p&gt;Good Akali, Irelia and Xin Zhao champions can however be freaking awesome with their ganking abilities and life steal.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-01T11:29:29.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33898" PostTypeId="1" CreationDate="2011-11-01T11:36:38.577" Score="3" ViewCount="12406" Body="&lt;p&gt;I've never really kept up to date with the whole world of PSP, however, finding myself wanting to play a couple of games like Crisis Core that are only available on the device, I find myself confused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was basically hoping that someone could clear up what exact differences there are between the models; Looking around I see there are 'Series' (i.e. 1000, 2000, 3000) and the individual models within that series (i.e. 2000, 2004, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone offer an insight into what to look out for? And also, do I need to keep an eye out for anything when considering the firmware? (like do older models not accept newer firmware).&lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="160" LastEditDate="2011-11-01T15:42:33.040" LastActivityDate="2021-05-21T17:46:07.247" Title="Differences between PSP models" Tags="|psp|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33899" PostTypeId="1" AcceptedAnswerId="33913" CreationDate="2011-11-01T11:47:04.697" Score="27" ViewCount="205855" Body="&lt;p&gt;I recently started playing the Kingdom Hearts series (for the first time - I realise this is a little delayed) and am kind of confused at the sheer number of games there are and the amount of platforms they are available on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could someone provide me with a SPOILER FREE timeline in which the games take place (im sure this information is out there some where - I'm just cautious to look it up because i've already ruined a few bits of the story for myself trying to do so).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also am I right in saying that on Kingdom Hearts, Kingdom Hearts 2 and the upcoming Kingdom Hearts 3 (Dream Drop Distance) are the only games that are part of the 'CORE' story? &lt;/p&gt;&#xA;" OwnerUserId="7219" LastEditorUserId="15643" LastEditDate="2012-06-03T03:13:43.457" LastActivityDate="2017-06-12T12:34:05.947" Title="Kingdom Hearts Timeline" Tags="|kingdom-hearts-series|" AnswerCount="6" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33901" PostTypeId="2" ParentId="33714" CreationDate="2011-11-01T11:53:17.677" Score="3" Body="&lt;p&gt;First of all, you are right, most players are aware that you will most probably place bombs on the shop area so they are carefull. However, early game, while lanning, you can notice that your creeps will go only on one half of your lane(left side on bot lane and right side of top lane). So it's a pretty good idea to place your mines anywhere in the lane on the side which is not crossed by creeps. However, you should be very carefull because by attacking an enemy hero you will provoke enemy creeps to come to you and attack you and therefore they will get outside their normal lane track. If you keep this in mind, this is a pretty good strategy to start with. Classic spots like runes will however get you a kill if the enemy player isn't cautious. If the enemy team starts buying sentry wards or gems, you might consider yourself useless. Even so, it is not the case. Use ramp fog to your advantage.&#xA;Place your mines on the upper part of any cliff. This way when the enemy comes even if it has a gem in his inventory he won't be able to see the bombs because of the fog. If they also have the map filled with observer wards, then you are pretty much screwed. In this case your only option would be a force staff. But if you want to play a good all around game, you should definately go for aghanim. On lvl 16 with aghanim the damage output of a single remote bomb is just outrageous. In team fights just place bomb and instant detonate. If the opposing team has a few agi/int or non-tank heroes, I am telling you: &quot;They WILL fear you!&quot;.&#xA;I hope you find this helpfull. If you have any more questions or just need general advice with anything dota related feel free to ask . I also forgot one thing. When using suicide, try to walk to the enemy and then target the ground for suicide. If you simply press suicide and then the enemy, they will hear: &quot;Do not run, we are your friend!&quot; so they will know you are trying to suicide, but if you just run towards them and then use suicide fast it will be to late for them. Although they generally don't let you get to close, I thought of mentioning this so that the answer would be complete.&lt;/p&gt;&#xA;" OwnerUserId="13599" LastEditorUserId="13599" LastEditDate="2011-11-02T06:31:41.357" LastActivityDate="2011-11-02T06:31:41.357" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33902" PostTypeId="1" AcceptedAnswerId="33906" CreationDate="2011-11-01T12:32:54.300" Score="3" ViewCount="662" Body="&lt;p&gt;While playing on some protected server, I noticed that once I had set my spawn point to one of the beds on the map, I could not revert to the default spawn point, since the bed as well as the room was protected from griefing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other way to revert to the default spawn point?&lt;/p&gt;&#xA;" OwnerUserId="5581" LastActivityDate="2011-11-01T16:23:30.247" Title="Unset spawn point on protected servers?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33903" PostTypeId="1" AcceptedAnswerId="33904" CreationDate="2011-11-01T12:38:53.383" Score="7" ViewCount="5087" Body="&lt;p&gt;I just played the first level and the first challenge in the dungeon defenders Demo. After some tries I wanted to purchase a pet but ended up only having 5000 Mana. I wonder if this is a cap in the demo?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there other limitations besides having only one map to play?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="52800" LastEditDate="2013-10-30T03:55:15.817" LastActivityDate="2015-05-12T16:08:49.757" Title="What are the limitations in the Dungeon Defenders Demo?" Tags="|dungeon-defenders|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33904" PostTypeId="2" ParentId="33903" CreationDate="2011-11-01T13:12:02.187" Score="10" Body="&lt;p&gt;I'm upgrading now, since it's a lot of fun.  The limits (as seen by me) are:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Max 5000 mana.&lt;/li&gt;&#xA;&lt;li&gt;Max Level 10 characters.&lt;/li&gt;&#xA;&lt;li&gt;You can only play the Apprentice and the Squire.&lt;/li&gt;&#xA;&lt;li&gt;You only get 2 dungeons (the one you start in, and a challenge map).&lt;/li&gt;&#xA;&lt;li&gt;Only 10 pages in your item box (this could be for the retail game too, not sure).&lt;/li&gt;&#xA;&lt;li&gt;You cannot do the Ladder online play, only the normal one.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;That's all I noticed as limitations.&lt;/p&gt;&#xA;" OwnerUserId="13627" LastEditorUserId="122" LastEditDate="2011-11-01T13:21:02.943" LastActivityDate="2011-11-01T13:21:02.943" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33905" PostTypeId="2" ParentId="33898" CreationDate="2011-11-01T13:12:28.197" Score="4" Body="&lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_Portable&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia entry for the PSP&lt;/a&gt; has detailed hardware specs. Things to watch out for:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;PSP Go has no UMD drive&lt;/li&gt;&#xA;&lt;li&gt;PSP 1000 has no video out, the more recent models do&lt;/li&gt;&#xA;&lt;li&gt;PSP 1000 gaming controls aren't quite as good as the more recent models&lt;/li&gt;&#xA;&lt;li&gt;some accessories may only work with a specific model of PSP&lt;/li&gt;&#xA;&lt;li&gt;PSP hardware is region coded (represented by the last digit of the model number), as are most UMD movies and some games&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-11-01T13:12:28.197" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33906" PostTypeId="2" ParentId="33902" CreationDate="2011-11-01T13:31:26.373" Score="3" Body="&lt;p&gt;If you sleep in a bed outside the protected area then that will be your spawn point. Then destroying that bed will set your spawn back to default. This &lt;em&gt;may&lt;/em&gt; set your spawn back to the first bed, but I doubt it.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-11-01T16:23:30.247" LastActivityDate="2011-11-01T16:23:30.247" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33907" PostTypeId="1" CreationDate="2011-11-01T13:45:48.217" Score="5" ViewCount="1480" Body="&lt;p&gt;I'm trying to find the Ancient's base in The Next Generation mod, but I can't seem to locate a jumpgate to the Void system from the Omicron Theta system. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this is a bit of a longshot that someone's played this decade-old game, and on top of that has this mod for it. I'm really going crazy trying to figure it out though!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks in advance xx&lt;/p&gt;&#xA;" OwnerUserId="13630" LastEditorUserId="207" LastEditDate="2011-11-01T15:20:02.807" LastActivityDate="2011-12-24T11:05:12.390" Title="Freelancer TNG 2.7.6 Mod help?" Tags="|mods|freelancer|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33908" PostTypeId="2" ParentId="33888" CreationDate="2011-11-01T13:57:08.293" Score="2" Body="&lt;p&gt;I never heard anything about it! It could have been extremely good idea for cons!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I rely on the &lt;a href=&quot;http://www.costumequestgame.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;official website&lt;/a&gt;, no relative information to your question is written.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-01T13:57:08.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33910" PostTypeId="2" ParentId="33308" CreationDate="2011-11-01T14:41:48.833" Score="13" Body="&lt;p&gt;Per-win IP boosts (the kind most often given out for free) &lt;em&gt;do not&lt;/em&gt; change in value based on the length of the game. Do not intentionally draw out winning games (and thereby risk losing those games) in the mistaken belief you will net additional IP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Per-time IP boosts double the base IP gained for all games played, which is a function of game length, but per-win boosts reward a constant value on each victory, which varies with game type.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A per-win boost will always award:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;145 IP for 5v5 (PvP) game on Summoner's Rift&lt;/strong&gt;,&lt;/li&gt;&#xA;&lt;li&gt;96 IP for Howling Abyss, &lt;/li&gt;&#xA;&lt;li&gt;74 IP for a Co-op vs. AI game. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I don't know the Crystal Scar or Twisted Treeline values, but I've been led to believe that they are each less than PvP Summoner's Rift, but more than vs. AI Summoner's rift.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, the way to maximize a per-win IP boost is to exhaust the boost on Summoner's Rift before you play Dominion, Treeline, or especially Co-op vs. AI.&lt;/p&gt;&#xA;" OwnerUserId="12944" LastEditorUserId="2259" LastEditDate="2013-06-03T05:37:17.350" LastActivityDate="2013-06-03T05:37:17.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33911" PostTypeId="1" AcceptedAnswerId="33912" CreationDate="2011-11-01T15:15:25.333" Score="11" ViewCount="2458" Body="&lt;p&gt;Sometimes I'll notice in a game that I'm the squad leader. What advantages do I get from being squad leader though? I've never seen a way to mark objectives or anything like that&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="8350" LastEditDate="2012-08-15T15:08:11.597" LastActivityDate="2012-08-15T15:08:11.597" Title="What's the point of being squad leader?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33912" PostTypeId="2" ParentId="33911" CreationDate="2011-11-01T15:22:03.943" Score="9" Body="&lt;p&gt;As the squad leader, you can set objectives by sighting in a target and pressing the 'back' button (left of the guide button). (You receive additional points when those orders are executed.)&#xA;The easiest example would be in a game of Conquest. Point yourself at a capture point on hit the Select button. (Xbox) You can also set WayPoints, and at some point the Squad Leader can call in artillery strikes. I'm sure there are additional commands, and other methods based on the platform that you are playing on.&lt;/p&gt;&#xA;" OwnerUserId="5628" LastEditorUserId="7" LastEditDate="2011-11-04T04:06:34.437" LastActivityDate="2011-11-04T04:06:34.437" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33913" PostTypeId="2" ParentId="33899" CreationDate="2011-11-01T15:36:53.920" Score="38" Body="&lt;p&gt;As of May 2nd, 2016, this is the chronological order in which the games take place. Credit goes to the Kingdom Hearts Wikia &lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_%28series%29/Timeline&quot;&gt;Timeline article&lt;/a&gt;. I'll link to the each of the games on the wiki for reference, but if you haven't played them, I'd recommend &lt;strong&gt;not&lt;/strong&gt; clicking these links. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to divide this into 2 parts: chronological order in which the events in the stories/games occurred and a recommended playing order in order to &lt;em&gt;understand&lt;/em&gt; the stories (as best as the KH storyline as a whole can be understood at least... it's... confusing). &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Chronological Order&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_%CF%87&quot;&gt;Kingdom Hearts (Unchained) χ&lt;/a&gt;&lt;/em&gt; (Web Browser, Mobile) is the &lt;a href=&quot;https://en.wikipedia.org/wiki/Kingdom_Hearts_%CF%87&quot;&gt;prequel&lt;/a&gt; to the &lt;em&gt;Kingdom Hearts&lt;/em&gt; series as a whole, set 100 years before the events of &lt;em&gt;Kingdom Hearts&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_Birth_by_Sleep&quot;&gt;Kingdom Hearts: Birth by Sleep&lt;/a&gt;&lt;/em&gt; (Playstation Portable) comes next in the timelines, excluding portions of its secret ending, Blank Points. &lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_%28game%29&quot;&gt;Kingdom Hearts&lt;/a&gt;&lt;/em&gt; (Playstation 2) aka &lt;em&gt;KH1&lt;/em&gt;.&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_358/2_Days&quot;&gt;Kingdom Hearts 358/2 Days&lt;/a&gt;&lt;/em&gt; (Nintendo DS, pronounced &quot;three-five-eight days over two&quot;). Days 1-24 take place at the same time as the finale of &lt;em&gt;Kingdom Hearts&lt;/em&gt;. &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts:_Chain_of_Memories&quot;&gt;Kingdom Hearts: Chain of Memories&lt;/a&gt;&lt;/em&gt; (Game Boy Advance) aka KH:CoM. Since been rereleased as &lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_Re:Chain_of_Memories&quot;&gt;Kingdom Hearts Re:Chain of Memories&lt;/a&gt;&lt;/em&gt; for PS2. &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Days 25-27 of &lt;em&gt;KH:358/2&lt;/em&gt; take place at the same time as &lt;em&gt;Chain of Memories&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;While not a separate game, days 28-358 of &lt;em&gt;KH:358/2&lt;/em&gt; take place here in the timeline&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_II&quot;&gt;Kingdom Hearts II&lt;/a&gt;&lt;/em&gt; (PS2) aka &lt;em&gt;KH2&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_coded&quot;&gt;Kingdom Hearts coded&lt;/a&gt;&lt;/em&gt;. Takes place between the ending of &lt;em&gt;KH2&lt;/em&gt; and &lt;em&gt;KH2&lt;/em&gt;'s epilogue. This was released as a mobile phone puzzle game in Japan only. It's since been rereleased for the NA and EU territories as &lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_Re:coded&quot;&gt;Kingdom Hearts Re:coded&lt;/a&gt;&lt;/em&gt; on Nintendo DS. &lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Blank_Points&quot;&gt;Blank Points&lt;/a&gt;&lt;/em&gt;. This is Birth By Sleep's secret ending. It goes from the end of BBS to some time after &lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Signs_of_What%27s_Next&quot;&gt;Signs of What's Next&lt;/a&gt;&lt;/em&gt;, the secret ending of &lt;em&gt;Kingdom Hearts Re:coded&lt;/em&gt;. The secret ending apparently has spoilers for &lt;em&gt;Birth by Sleep&lt;/em&gt;, which is why the final episode for &lt;em&gt;Re:coded&lt;/em&gt; wasn't released until after &lt;em&gt;Birth by Sleep&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_3D:_Dream_Drop_Distance&quot;&gt;Kingdom Hearts 3D: Dream Drop Distance&lt;/a&gt;&lt;/em&gt; (Nintendo 3DS) It's set after the events of &lt;em&gt;Kingdom Hearts Re:coded.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_III&quot;&gt;Kingdom Hearts III&lt;/a&gt;&lt;/em&gt; (Officially announced for Playstation 4 and Xbox One). Officially in development. We may still end up with more games in between before it is released.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;So, that was slightly confusing. You may also have heard of the various &lt;em&gt;Final Mix&lt;/em&gt; versions of the games. These are enhanced re-releases of the game that have additional content in them.  These versions were previously only released in Japan as explained below are being released in the NA/EU regions in HD Remixes.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Recommended Playing Order (Pre-September 2013. See Alternate Order as of 2014 below)&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts&lt;/em&gt;&lt;/strong&gt; (PS2). Obviously. This is where you'll get the very basis of the story and the heart (no pun intended) of the conflicts. The first &quot;main&quot; game in the story.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts Re:Chain of Memories&lt;/em&gt;&lt;/strong&gt; (PS2, only available for Japan and NA). Alternatively, you could play the original GBA version, which was 2D gameplay, but the PS2 rerelease is full 3D, like KH1 and 2, and also has voice-acted FMVs. It uses a card/deck system for fighting, which is different from the action RPG stylings of 1 and 2, but I still found it quite fun. &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts II&lt;/em&gt;&lt;/strong&gt; (PS2). The second &quot;main&quot; game in the story. You pretty much have to play this in order to understand the stories of the prequels/sequels/sidequels/whatever.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts 358/2&lt;/em&gt;&lt;/strong&gt; (Nintendo DS). Considering the heavy tie-ins with the two main games and &lt;em&gt;CoM&lt;/em&gt;, it's best to play this one after them. It's generally considered the weakest game, both story and gameplay-wise by the fanbase, as its plot twist is kind of... weird, but if you want to know everything in lore, I wouldn't really consider it a waste of time, though of course, your mileage may vary. Probably the most skippable if you just want to read a wiki entry on its plot.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts: Birth by Sleep&lt;/em&gt;&lt;/strong&gt; (PSP). This is a prequel, with different characters than the main game (mostly), and is, in my opinion, a &lt;em&gt;must&lt;/em&gt; play. Aside from a lot of important story elements, the gameplay is simply fantastic (though I haven't completed yet due to gaming ADD). Despite it being a prequel to the series, I would not advise starting with it, as many of the references and tie-ins to the other games' plots would simply not register.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts Re:coded&lt;/em&gt;&lt;/strong&gt; (Nintendo DS). Though it takes place during KH2's epilogue, because of its secret ending heavily tying into Birth by Sleep's, it's recommended to play this one after that game. I haven't gotten my hands on this one yet, as it was only released in January 2011.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts 3D: Dream Drop Distance&lt;/em&gt;&lt;/strong&gt; (Nintendo 3DS). Taking place after Re:coded, this is where it fits in.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As of July 9, 2014 only Kingdom Hearts HD 1.5 Remix has been released but Kingdom Hearts HD 2.5 Remix has been announced for release in Oct 2, 2014 (JP), Dec 2, 2014 (NA), and Dec 5, 2014 (EU).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_HD_1.5_ReMIX&quot;&gt;Kingdom Hearts HD 1.5 ReMIX&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt; contains Kingdom Hearts 1 Final Mix (Previously exclusive to Japan), Kingdom Hearts Re: Chain of Memories, and ONLY the cutscenes from Kingdom Hearts 358/2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;&lt;a href=&quot;http://kingdomhearts.wikia.com/wiki/Kingdom_Hearts_HD_2.5_ReMIX&quot;&gt;Kingdom Hearts HD 2.5 ReMIX&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt; contains Kingdom Jearts 2 Final Mix (Previously exclusive to Japan), Kingdom Hearts Birth By Sleep Final Mix (Previusly exclusive to Japan), and ONLY the cutscenes from Kingdom Hearts Re:coded&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not heard of any plans on re-releasing Dream Drop Distance on another platform just yet so you will still need a 3ds. &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Alternate Playing Order involving the HD Remixes&lt;/h2&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts HD 1.5 ReMIX&lt;/em&gt;&lt;/strong&gt; (PS3) Play Kingdom Hearts 1 Final Mix&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts HD 1.5 ReMIX&lt;/em&gt;&lt;/strong&gt; (PS3) Play Kingdom Hearts Re: Chain of Memories&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts HD 2.5 ReMIX&lt;/em&gt;&lt;/strong&gt; (PS3) Play Kingdom Hearts II Final Mix. &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts HD 1.5 ReMIX&lt;/em&gt;&lt;/strong&gt; (PS3) Watch Kingdom Hearts 358/2 cutscenes&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts HD 2.5 ReMIX&lt;/em&gt;&lt;/strong&gt; (PS3) Play Birth By Sleep Final Mix.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts HD 2.5 ReMIX&lt;/em&gt;&lt;/strong&gt; (PS3) Watch Kingdom Hearts Re:coded cutscenes.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;em&gt;Kingdom Hearts 3D: Dream Drop Distance&lt;/em&gt;&lt;/strong&gt; (Nintendo 3DS). &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;(?. &lt;strong&gt;&lt;em&gt;Kingdom Hearts III&lt;/em&gt;&lt;/strong&gt; (PS4) No release date announced yet. And no games announced between Dream Drop Distance and it's release although still possible.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the re-releases you now can play all of Kingdom Hearts up to but not including KH3 on 2 systems (the PS3 and 3DS). When KH3 comes out it will be 3 (PS3, (PS4 or Xbox One) and the 3DS).&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="10726" LastEditDate="2016-06-12T06:30:13.527" LastActivityDate="2016-06-12T06:30:13.527" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33914" PostTypeId="2" ParentId="33472" CreationDate="2011-11-01T15:37:44.970" Score="0" Body="&lt;p&gt;The way I can play at &quot;The Show&quot; (where I play with my friends) and I can play at home is I put my gamer tag on a thumb drive and also put the EA Pass on the thumb drive. Note you'll have to download the HD content to your harddrive still(unless you want lower resolution) but this works out very well for me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also put other downloaded games on the thumb drive, including games that require the disc. I had to do this for Black Ops because of a disc defect that caused a circle-scratch and made the game unplayable without having the game downloaded onto the harddrive or flashdrive. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike other answers, I believe your EA Pass is tied to your profile, so you should be able to (after recovering your gamer tag) redownload the EA pass. However, if someone else wants to try to play BF3 on their own gamer tag, they will have to buy an EA pass.&lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-01T15:37:44.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33915" PostTypeId="2" ParentId="33899" CreationDate="2011-11-01T15:39:41.380" Score="2" Body="&lt;p&gt;I recommend playing them in order of release, and in my opinion they're ALL significant; however, chronologically they look something like this.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Kingdom Hearts: Birth by Sleep (be aware, the epilogue takes place after KH2)&#xA;Kingdom Hearts&#xA;Kingdom Hearts: Chain of Memories &#xA;(remade as Kingdom Hearts RE: Chain of Memories for the PS2)&#xA;Kingdom Hearts 358/2 Days (this actually starts during the events of Kingdom Hearts, but ends just before KH2)&#xA;Kingdom Hearts II&#xA;Kingdom Hearts coded (only available on Japanese cell phones) &#xA;(remade as Kingdom Hearts Re:coded for the DS)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The upcoming Dream Drop Distance seems to go at the end of this list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I wouldn't recommend playing 358/2 Days before KH2, even though it finishes first - it spoils a few very major plot points in KH2.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-01T15:39:41.380" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33916" PostTypeId="2" ParentId="30125" CreationDate="2011-11-01T15:44:18.823" Score="2" Body="&lt;p&gt;I would say that there is no canonical ending.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The original Deus Ex offered three endings which were seemingly exclusive - however, if you have played Invisible War then all the tree endings were taken into account in the game - there were multiple references of J.C.Denton destroying the global communications hub, as well as he merged with Helios to become a &quot;creature&quot; and finally the Illuminati took control through the WTO and The Order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If ever there is a fourth game in the Deus Ex series, that might find a way to accomodate all the four endings.&lt;/p&gt;&#xA;" OwnerUserId="10826" LastActivityDate="2011-11-01T15:44:18.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33917" PostTypeId="2" ParentId="33764" CreationDate="2011-11-01T16:26:39.200" Score="3" Body="&lt;p&gt;You do not have to start the game over.  Simply talk to the girl robot and get her to fill the motor with oil a second time.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-11-01T16:26:39.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33918" PostTypeId="1" AcceptedAnswerId="45555" CreationDate="2011-11-01T16:34:12.667" Score="7" ViewCount="10628" Body="&lt;p&gt;I can see the HUD change when a mortar is deployed in &lt;a href=&quot;http://www.youtube.com/watch?v=UKesyy-eajc&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt;.  Is there a way to change the HUD zoom during the game?&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2012-08-11T05:05:21.760" Title="How do you change the zoom level of the HUD map in BF3 on xbox360?" Tags="|xbox-360|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33920" PostTypeId="2" ParentId="33896" CreationDate="2011-11-01T16:48:34.990" Score="3" Body="&lt;p&gt;There's a few advantages in Dominion that don't equally apply to the classic game:&#xA;&lt;br /&gt;&#xA;&lt;br /&gt;&#xA;&lt;br /&gt;&#xA;&lt;strong&gt;Mobility&lt;/strong&gt;&#xA;&lt;br /&gt;&#xA;Champions with high mobility can reach top first, or support lanes faster.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rammus (powerball + ghost = ftw)&lt;/li&gt;&#xA;&lt;li&gt;Blitzcrank&lt;/li&gt;&#xA;&lt;li&gt;Teemo&lt;/li&gt;&#xA;&lt;li&gt;Zilean&lt;/li&gt;&#xA;&lt;li&gt;Nunu&lt;/li&gt;&#xA;&lt;li&gt;Twisted Fate (at lvl 6)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&#xA;&lt;strong&gt;Sustain&lt;/strong&gt;&#xA;&lt;br /&gt;&#xA;Champions who don't rely on base to heal can constantly exert pressure on towers.  Energy, heal, spell vamp, etc.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Akali&lt;/li&gt;&#xA;&lt;li&gt;Sion&lt;/li&gt;&#xA;&lt;li&gt;Vlad&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&#xA;&lt;strong&gt;Global Ults&lt;/strong&gt;&#xA;&lt;br /&gt;&#xA;Useful for disrupting a capture or killing minions you can't reach.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gangplank&lt;/li&gt;&#xA;&lt;li&gt;Ezreal&lt;/li&gt;&#xA;&lt;li&gt;Lux&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&#xA;&lt;strong&gt;Strong Pushers&lt;/strong&gt;&#xA;&lt;br /&gt;&#xA;Great for bottom lane, they overwhelm the enemy with minions.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hermerdinger&lt;/li&gt;&#xA;&lt;li&gt;Nasus&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&#xA;This is by no means a complete list (as I'm not familiar with all the champions).  Also, I aimed for specific use cases.  Jax isn't anywhere on my list, but as a tanky melee dps, he's very well suited to dominion.  &lt;/p&gt;&#xA;" OwnerUserId="11969" LastEditorUserId="11969" LastEditDate="2011-11-02T15:09:23.203" LastActivityDate="2011-11-02T15:09:23.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33921" PostTypeId="2" ParentId="19158" CreationDate="2011-11-01T17:07:51.147" Score="4" Body="&lt;p&gt;There is a &lt;a href=&quot;http://www.planetminecraft.com/mod/conveyor-belt&quot; rel=&quot;nofollow noreferrer&quot;&gt;conveyor belt mod&lt;/a&gt; for 1.8.1 that can be used to craft conveyor belts and item-detecting conveyor belts. These can be used to transport items horizontally, and with redstone and pistons, to transport items up a slope.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its easy - just have a look at the &quot;How to make Conveyor Belt&quot; section &lt;a href=&quot;http://minecraft-how-to.blogspot.com/p/transport.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13639" LastEditorUserId="816" LastEditDate="2011-11-02T02:05:06.777" LastActivityDate="2011-11-02T02:05:06.777" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33922" PostTypeId="1" CreationDate="2011-11-01T17:14:23.237" Score="3" ViewCount="72" Body="&lt;p&gt;Yesterday, I was playing a game online, and while I was respawning it said something about showing zombies. After spawning, I noticed that every couple of seconds I was leaving orange ghosts, or perhaps &quot;zombies&quot;, of where I was then. I died pretty quickly though, and never found out why.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know why that was happening?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2012-10-06T14:34:18.413" Title="Why was I leaving orange ghosts behind?" Tags="|lost-planet-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33923" PostTypeId="1" AcceptedAnswerId="33926" CreationDate="2011-11-01T17:17:54.533" Score="10" ViewCount="17188" Body="&lt;p&gt;Some games (like Mass Effect 2) build on the saved games from earlier versions by allowing the player to keep going with the choices they'd made earlier. Assassin's Creed isn't big on non-linearity, but my ACII character does have nice armor, weapons, and some cash. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will AC: Brotherhood notice that saved game and pick up information from it or does Brotherhood always start from scratch?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="8350" LastEditDate="2012-11-09T15:30:22.247" LastActivityDate="2021-07-04T23:12:10.423" Title="Does Assassin's Creed: Brotherhood build on the saved game from Assassin's Creed II?" Tags="|assassins-creed-brotherhood|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33924" PostTypeId="2" ParentId="33896" CreationDate="2011-11-01T17:22:54.363" Score="1" Body="&lt;p&gt;Some of my favorites (although I haven't played tons of Dominion)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gangplank&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Great sustain with W (oranges)&lt;/li&gt;&#xA;&lt;li&gt;Team speed buff on short cooldown&lt;/li&gt;&#xA;&lt;li&gt;Global ult that is useful in many situations&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Stop the enemy from capping&lt;/li&gt;&#xA;&lt;li&gt;Initiate a teamfight on hotspot like Windmill&lt;/li&gt;&#xA;&lt;li&gt;Finish off kills&lt;/li&gt;&#xA;&lt;li&gt;Escape / defense&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Q is good for poking and sniping high movespeed enemies&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wukong&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Got buffed with Shyvana patch&lt;/li&gt;&#xA;&lt;li&gt;Was already a good pick&lt;/li&gt;&#xA;&lt;li&gt;Great gap closer, good damage with Q&lt;/li&gt;&#xA;&lt;li&gt;Fairly tanky, can take some hits&lt;/li&gt;&#xA;&lt;li&gt;His ult is awesome for teamfights around pivotal capture points&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Udyr&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Crazy sustain&lt;/li&gt;&#xA;&lt;li&gt;Very hard to kill while still doing great damage&lt;/li&gt;&#xA;&lt;li&gt;Bear sprint gives him mobility on short CD and stun&lt;/li&gt;&#xA;&lt;li&gt;Can also push lanes well&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Jarvan IV&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Often overlooked, after numerous nerfs&lt;/li&gt;&#xA;&lt;li&gt;Can hold a tower pretty well&lt;/li&gt;&#xA;&lt;li&gt;Has strong ganks, landing E -&gt; Q -&gt; W does nice damage and R seals the deal&lt;/li&gt;&#xA;&lt;li&gt;Can poke with spear, push waves, and is kind of hard to kill&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As you can see, I prefer tanky melee, but you obviously don't want to just roll with 5 tanky melee. Other known strong picks are Akali, Vayne, and Rammus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think just about anything can work in Dominion.  I've even seen a few very annoying Evelynns and Poppys.  I'm interested to try Tryndamere.&lt;/p&gt;&#xA;" OwnerUserId="13638" LastActivityDate="2011-11-01T17:22:54.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33926" PostTypeId="2" ParentId="33923" CreationDate="2011-11-01T17:28:08.647" Score="9" Body="&lt;p&gt;No it will not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assassins Creed Brotherhood will always play exactly the same way regardless of whether you have an Assassins Creed II save game.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-01T17:28:08.647" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33928" PostTypeId="2" ParentId="3199" CreationDate="2011-11-01T17:36:44.363" Score="1" Body="&lt;p&gt;Top junglers as of 01 Nov 2011:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lee Sin (often banned, goes from jungle to late game carry, super mobile and somewhat tanky)&lt;/li&gt;&#xA;&lt;li&gt;Udyr (Phoenix Udyr clears jungle so fast and is just overall useful to the team)&lt;/li&gt;&#xA;&lt;li&gt;Nocturne (awesome ganks, useful in teamfights later on)&lt;/li&gt;&#xA;&lt;li&gt;Trundle (easy clears, Pillar of Filth is one of the best spells in the game, very cool Ult)&lt;/li&gt;&#xA;&lt;li&gt;Gangplank (it's Gangplank, he can do a little bit of everything, and is useful in many ways)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There are some upcoming junglers that might gain more popularity, namely Riven (very strong ganks, scales insanely with free farm from jungle) and Skarner (great buffs recently, some of the best stats in the game, great ganks).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shaco is fun, as always and has probably the nastiest lvl 2 gank in the game. Nunu, Olaf, Warwick, and Trynd can all jungle fine but aren't top tier from what I can tell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The real badass jungler is Rammus&lt;/strong&gt;.  His ganks are nuts and you get a great AD tank that clears the jungle with no problems.&lt;/p&gt;&#xA;" OwnerUserId="13638" LastActivityDate="2011-11-01T17:36:44.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33930" PostTypeId="2" ParentId="3199" CreationDate="2011-11-01T17:57:09.350" Score="4" Body="&lt;p&gt;Stonewall's tier list is probably a good resource to go by:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=325897&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/board/showthread.php?t=325897&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Tier 1 – Udyr, Lee Sin, Trundle, Nocturne, Fiddlesticks, Cho Gath, Skarner&#xA;Tier 2 – Warwick, Riven, Shaco, Jarvan, Nunu, Xin Zhao, Amumu, Gangplank, Maokai, &#xA;Tier 3 – Master Yi, Olaf, Malphite, Tryndamere, Shen, Yorick, Rammus, Gragas&#xA;Tier 4 – Alistar, Akali, Graves, Sion, Galio, Irelia, Kayle, Renekton, Soraka, Nasus&#xA;Tier 5 – Mordekaiser, Karthus, Pantheon, Taric, Wukong, Jax, Evelynn, Orianna, Talon&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Anything under Tier 3 should be avoided if possible.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-11-01T17:57:09.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33931" PostTypeId="2" ParentId="31437" CreationDate="2011-11-01T18:33:27.297" Score="5" Body="&lt;p&gt;You can't do this client sided, or at least, legally. A client side modification would be a hack and in the event of attempting to do this you will likely get VAC'd.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You  need a &lt;em&gt;server side&lt;/em&gt; plugin to do this for you.  Whether you create a local game on your computer or connect to one online, you are still playing in a &lt;em&gt;server&lt;/em&gt; environment.  When you start a game on your computer it creates a server with your local IP and connects you to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way for you do do this for yourself playing with bots would be to &lt;strong&gt;install &lt;a href=&quot;http://www.sourcemod.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sourcemod&lt;/a&gt; in your cstrike folder.&lt;/strong&gt; It's in &lt;code&gt;steam&amp;gt;steamapps&amp;gt;yourname&amp;gt;counter strike source&amp;gt;cstrike&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There you will create a &lt;code&gt;addons&lt;/code&gt; folder, inwhich you will put sourcemod, metamod, metamod.vdf, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After download this plugin and place it in the plugins folder. &lt;a href=&quot;http://forums.alliedmods.net/showthread.php?t=123015&quot; rel=&quot;nofollow noreferrer&quot;&gt;[CSS] Weapon Mod&#xA;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set up the cvars/configuration files to your needs.  It looks like you're looking for:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;genericdamage -- min value 0.0, max value 1000.0 -- Modifies damage done to the generic hitgroup. 0.0 stops the damage. This hitgroup is used by knife, grenade explosion and flashbang/smoke projectile physics damage.    &#xA;headdamage -- min value 0.0, max value 1000.0 -- Modifies damage done to the head hitgroup. 0.0 stops the damage.    &#xA;chestdamage -- min value 0.0, max value 1000.0 -- Modifies damage done to the chest hitgroup. 0.0 stops the damage.    &#xA;stomachdamage -- min value 0.0, max value 1000.0 -- Modifies damage done to the stomach hitgroup. 0.0 stops the damage.    &#xA;armdamage -- min value 0.0, max value 1000.0 -- Modifies damage done to both arm hitgroups. 0.0 stops the damage.    &#xA;legdamage -- min value 0.0, max value 1000.0 -- Modifies damage done to both leg hitgroups. 0.0 stops the damage.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then once you create a local server the plugin will load and you'll have your damage.&lt;/p&gt;&#xA;" OwnerUserId="10726" LastEditorUserId="10726" LastEditDate="2011-11-01T23:58:32.710" LastActivityDate="2011-11-01T23:58:32.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33934" PostTypeId="1" CreationDate="2011-11-01T19:19:00.233" Score="1" ViewCount="509" Body="&lt;p&gt;I'm playing Fable: TLC and there are no enemies in the Old Graveyard Path, Lychfield Graveyard and Circle of Dead, why?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually there were enemies only when I was going to the prison to save my mother, then there were no mobs when I was coming back with her and looks like since that time there's no respawn at these locations at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first I thought I have some quest active or something, but that's not that, I even killed Jack of Blades and still nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any hints? &lt;/p&gt;&#xA;" OwnerUserId="13641" LastActivityDate="2016-02-24T11:51:05.237" Title="Fable: TLC - no mobs/respawn?" Tags="|fable|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33935" PostTypeId="2" ParentId="33247" CreationDate="2011-11-01T19:41:10.267" Score="2" Body="&lt;p&gt;The Spectrum statistic correlates to the approximate percentage of colored gems a particular enemy will throw at you. It's explained in the tutorial that the color of gems is related to the damage it does. White is base damage, Blue does 2x the damage of White, Green does 3x, Yellow does 5x, and Red does 10x. The base damage seems to vary based on the enemy's Offense stat. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, ~60% of the gems the Whompa throws at you are White, compared to the Goldem, where ~90% of the gems are White. The larger blue area in the Spectrum stat on the Whompa means it has a much higher probability of attacking you with Blue gems than the Goldem. The wider the colored sections are, the higher the percentage is that they will throw higher damaging gems at you.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-01T19:41:10.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33937" PostTypeId="2" ParentId="33918" CreationDate="2011-11-01T21:43:21.350" Score="3" Body="&lt;p&gt;On PC the keys are&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;n&lt;/kbd&gt; to switch between small, medium, and large map &lt;strong&gt;size&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;m&lt;/kbd&gt; to switch between small, medium, and large map &lt;strong&gt;zoom&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I don't know the controller button equivalents for this, unfortunately!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this controller layout scheme&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Left Bumper      Grenade&#xA;Left Trigger     ADS&#xA;Right Bumper     Melee, hold to equip knife&#xA;Right Trigger    Fire&#xA;&#xA;Left Stick    Move&#xA;              Click once to enable run (continues until you release forward)&#xA;              Click and hold while ADS to steady aim (Recon)&#xA;Right Stick   Aim&#xA;              Click to duck, hold to prone&#xA;&#xA;Y   Change Weapon&#xA;X   Reload&#xA;B   Enter/Leave Vehicle - Arm/Disarm M-Com&#xA;A   Jump/Vault &#xA;&#xA;Pad Up     Turn on/off torch (when unlocked)&#xA;Pad Left   Deploy Ammo/Med Pack/ Radio beckon/etc... (when unlocked)&#xA;Pad Right  Deploy Defib/Rocked Launcher/Motion Sensor/etc... (when unlocked)&#xA;Pad Down   Change rate of fire&#xA;&#xA;Start      Options menu&#xA;Back       Spot (press), Score board (hold)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;But wow, I don't see the map controls anywhere. Maybe they couldn't fit it in there? Can you remap controls on the Xbox? Perhaps there's a way to remap the map zoom/size functions to one of the existing buttons?&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-11-01T21:43:21.350" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33939" PostTypeId="1" AcceptedAnswerId="37236" CreationDate="2011-11-01T22:12:52.403" Score="16" ViewCount="10214" Body="&lt;p&gt;I'm getting pretty close to being able to trace the call for the sidequest Cold Call Killer. However, I was wondering if it was possible to fail the trace? It seems like there is ample opportunity to miss tracing the call, especially if you don't move your cursor. I found out that you get a game over and have to retry if you miss getting to one of the ringing phones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What happens when you fail to trace the call? Will the entire sidequest fail, or will you get another chance to trace it?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-02T11:33:15.957" LastActivityDate="2014-09-10T19:13:20.130" Title="Is it possible to fail Cold Call Killer?" Tags="|batman-arkham-city|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33940" PostTypeId="5" CreationDate="2011-11-01T23:23:19.723" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-01T23:23:19.723" LastActivityDate="2011-11-01T23:23:19.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33941" PostTypeId="4" CreationDate="2011-11-01T23:23:19.723" Score="0" Body="Voxatron is an action/adventure game set in a world completely made of tiny cubes that can be blasted to smithereens." OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-01T23:32:32.787" LastActivityDate="2011-11-01T23:32:32.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33942" PostTypeId="1" AcceptedAnswerId="33944" CreationDate="2011-11-01T23:24:41.377" Score="2" ViewCount="19678" Body="&lt;p&gt;I'm having some trouble with 2 of the Remote Electrical Charge Gadget Challenges (not the Combat Challenges), namely: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the Remote Electrical Charge to force an enemy to hit another enemy (3 required)&lt;/li&gt;&#xA;&lt;li&gt;Use the Remote Electrical Charge to blast one armored thug into any other thug&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've already acquired this one:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the Remote Electrical Charge to get an armed enemy to fire his weapon and surprise at least one other nearby enemy &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I wasn't in melee combat for that one, but I'm wondering if I need to be for these other two because I just can't seem to get them. I've stalked several enemies with guns from afar attempting to force one enemy to shoot another. I don't even know how I'm supposed to know whether or not an enemy has hit another or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to be in melee combat for these challenges and not do them from afar? Is there some trick that I am missing? Am I just unlucky?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-02T22:08:47.940" Title="How do I get the Remote Electrical Charge Gadget Challenges?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33943" PostTypeId="2" ParentId="33942" CreationDate="2011-11-01T23:45:54.113" Score="1" Body="&lt;p&gt;I haven't managed the &quot;blast thug into other thug&quot;, but the other one is pretty simple, you have to use the REC on the hammer carrying enemies when they're around other thugs, when they'll get electrified they'll swing their hammers and hopefully hit at least three enemies.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-11-01T23:45:54.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33944" PostTypeId="2" ParentId="33942" CreationDate="2011-11-02T00:07:26.517" Score="4" Body="&lt;p&gt;You don't need to be in combat for any of these, the end result is all that matters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The armored challenge is pretty simple. Any enemy in body armor (armor is highlighted yellow in detective mode) will fly back in the direction of the charge blast. So if Batman is in combat with an armored enemy, do the quick REC blast (Xbox 360: &lt;kbd&gt;LT&lt;/kbd&gt;&lt;kbd&gt;Ⓑ&lt;/kbd&gt;, PS3: &lt;kbd&gt;L1&lt;/kbd&gt;&lt;kbd&gt;◯&lt;/kbd&gt;) and he should go flying backwards. If you make sure he is positioned between you and some other enemies you will get the challenge easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for causing an enemy to hit another, the outlined strategy for hitting one of the Lieutenants is a good one. But it will work well on any tight group of enemies wielding weapons.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-02T22:08:47.940" LastActivityDate="2011-11-02T22:08:47.940" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33945" PostTypeId="1" AcceptedAnswerId="33946" CreationDate="2011-11-02T01:12:32.210" Score="6" ViewCount="19578" Body="&lt;p&gt;Judging by the achievements, there should be at least 25 of these things, but I'm not sure how to get more than a handful of them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does one unlock the various dynasty weapons?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2016-05-16T00:46:37.367" Title="How are each of the Dynasty Weapons obtained in Heroes VI?" Tags="|might-and-magic-heroes-6|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33946" PostTypeId="2" ParentId="33945" CreationDate="2011-11-02T01:17:50.830" Score="5" Body="&lt;p&gt;I'm making this community wiki: Please -- anyone with more information feel free to add it in!&lt;/p&gt;&#xA;&lt;h2&gt;Might Affinity&lt;/h2&gt;&#xA;&lt;p&gt;&lt;strong&gt;Angelic Alliance&lt;/strong&gt; - Complete Sidequest in Haven Campaign, Mission 4.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Arachne&lt;/strong&gt; - Complete Sidequest in Necromancy Campaign, Mission 1.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Assassin's Blade&lt;/strong&gt; - Buy from the Altar of Wishes. Requires Gold Dynasty Rank.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Blade of Binding&lt;/strong&gt; - Complete Sidequest in Inferno Campaign, Mission 4&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Dragon Flame Tongue&lt;/strong&gt; - Wildcard (see below)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edge of Chaos&lt;/strong&gt; - Exclusive to preordering Heroes VI.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Iron Feather&lt;/strong&gt; - Complete Sidequest in Haven Campaign, Mission 1.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Malathua's Cleaver&lt;/strong&gt; - Complete Sidequest in Stronghold Campaign, Mission 2. (Blood mission)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Perfect Silksword&lt;/strong&gt; - Wildcard (see below)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Silksword of the Kirin&lt;/strong&gt; - Complete Sidequest in Sanctuary Campaign, Mission 2.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Souldrinker&lt;/strong&gt; - Defeat an enemy hero as part of the main quest in Inferno Campaign, Mission 1.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Sword of the Griffin&lt;/strong&gt; - Unlocked as part of the main quest in the Prologue Campaign.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Sword of the Wolf&lt;/strong&gt; - Complete Sidequest in Stronghold Campaign, Mission 1.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Sword of Whistlebone&lt;/strong&gt; - Complete Sidequest in Stronghold Campaign, Mission 2.&lt;/p&gt;&#xA;&lt;h2&gt;Magic Affinity&lt;/h2&gt;&#xA;&lt;p&gt;&lt;strong&gt;Batu's Totem&lt;/strong&gt; - Buy from Altar of Wishes. Requires Platinum Dynasty Rank.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Heartrending Song&lt;/strong&gt; - Complete Sidequest in Haven Campaign, Mission 2.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Soulreaver Staff&lt;/strong&gt; - Complete Sidequest in Necropolis Campaign, Mission 1.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Staff of Asha's Eightfold&lt;/strong&gt; - Exclusive to the Heroes VI Deluxe Edition.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Staff of Cleansing&lt;/strong&gt; - Exclusive to the Heroes VI Deluxe Edition.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Staff of Sandro&lt;/strong&gt; - Complete Sidequest in Necropolis Campaign, Mission 3.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Staff of Sar-Aggreth&lt;/strong&gt; - Wildcard (see below)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Staff of the Tides&lt;/strong&gt; - Complete Sidequest in Sanctuary Campaign, Mission 1.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;The Oblivion&lt;/strong&gt; - Unlock from Uplay with Uplay points.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Thunder Staff&lt;/strong&gt; - Complete Sidequest in Stronghold Campaign, Mission 2.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Will of Urgash&lt;/strong&gt; - Buy from the Altar of Wishes. Requires Silver Dynasty Rank.&lt;/p&gt;&#xA;&lt;h2&gt;Wildcard&lt;/h2&gt;&#xA;&lt;p&gt;You start with these artifacts unlocked if you own the complete edition of the game.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2015-06-21T15:55:53.590" CommentCount="0" CommunityOwnedDate="2011-11-02T01:17:50.830" ContentLicense="CC BY-SA 3.0" />
  <row Id="33947" PostTypeId="1" AcceptedAnswerId="33953" CreationDate="2011-11-02T01:19:32.083" Score="14" ViewCount="11664" Body="&lt;p&gt;In Dungeon Defenders, what happens to items and mana that are not picked between waves and at the end of the level? Are they sold off and divided into player's mana bank, or are they just lost? Is it explained somewhere explicitly?&lt;/p&gt;&#xA;" OwnerUserId="12718" LastActivityDate="2012-11-02T19:03:49.030" Title="Dungeon Defenders - not picking items and mana?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33948" PostTypeId="1" CreationDate="2011-11-02T01:31:24.520" Score="9" ViewCount="21647" Body="&lt;p&gt;I made a skin for MineCraft and when I went to use it the head was all white. Every time I try to make a skin this happens. What do I do I've tried countless skin editors and always end up with a white head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First I made a skin, then I install it, next I start MineCraft, then I go in my inventory and bam! My head is white.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've used skin editing tools and installed the skin and every time the head is white.&lt;/p&gt;&#xA;" OwnerUserId="13646" LastEditorUserId="8350" LastEditDate="2011-11-02T01:41:43.797" LastActivityDate="2015-02-20T19:45:30.873" Title="Why is the head of my custom skin white?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33949" PostTypeId="2" ParentId="33306" CreationDate="2011-11-02T01:42:06.113" Score="1" Body="&lt;p&gt;You have to own more than half the points for bleeding to occur. There are usually (always?) an odd number of points, so 2/3 or 3/5 is required for bleeding of tickets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At max &quot;bleed&quot; -- when the enemy owns &lt;em&gt;all&lt;/em&gt; capture points -- based on my testing, you lose &lt;strong&gt;about 1 ticket every 3 or 4 seconds.&lt;/strong&gt; It definitely hurts and frequently causes us to lose matches where the ticket count is close. It's also why I get frustrated with teams where they're more interested in fighting than making sure we don't lose all the damn capture points, but I digress..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't say exactly how many tickets you bleed when the enemy owns more than half but not quite all the capture points. It's less rapid, but I'll have to do a bit more testing.&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-11-02T01:42:06.113" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33950" PostTypeId="1" AcceptedAnswerId="33988" CreationDate="2011-11-02T02:20:55.853" Score="1" ViewCount="557" Body="&lt;p&gt;In the third Necropolis mission, after I take the first Orc Stronghold, when I see the screen that says what artifacts I have won my graphics card appears to reset (both of my monitors reset) and after that the entire Heroes VI screen is invisible, so I cannot play. This happened exactly the same way again after I reloaded from a save. Can I avoid this and still defeat the Orcs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This graphical glitch has happened before, but the other times it went away when I reloaded from the save.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-11-02T16:08:54.270" Title="Heroes VI graphical problem in third Necropolis mission" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33951" PostTypeId="1" AcceptedAnswerId="33954" CreationDate="2011-11-02T02:31:16.987" Score="3" ViewCount="580" Body="&lt;p&gt;I'm at the third hole in Worms Crazy Golf where it &quot;teaches&quot; you how to put spin on the ball.  From the graphic, you left-click and drag left for counter-clockwise spin or drag right for clockwise spin.  I tried this and, while it unlocked the achievement for my first spin shot, it doesn't work.  Rotating arrows appear around the ball to indicate that the game understands what I'm trying to do, at least, but the ball doesn't roll any differently than normal when it lands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I need to do for this to work?&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:24:34.230" LastActivityDate="2012-12-30T19:24:34.230" Title="How can I put spin on the ball?" Tags="|worms-crazy-golf|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33952" PostTypeId="1" AcceptedAnswerId="33956" CreationDate="2011-11-02T02:35:01.717" Score="4" ViewCount="1609" Body="&lt;p&gt;The achievement description says:  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Make 2 deals with the devil in one play through.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;My only question is, does it count if I make two deals with the same appearance of the devil? When you meet the devil he always has two offers, if I take both, do they both count? Or does the achievement only count separate meetings with the devil?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastActivityDate="2011-11-02T12:15:38.870" Title="How to unlock Eve's Dead Bird?" Tags="|achievements|the-binding-of-isaac|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33953" PostTypeId="2" ParentId="33947" CreationDate="2011-11-02T02:36:30.873" Score="18" Body="&lt;p&gt;Items that are left on the ground are sold for their mana cost and split between the number of players. The same goes for mana that is not picked up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source:&#xA;&lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Mana&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dungeondefenders.wikia.com/wiki/Mana&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Items left on the ground at the start of a wave get turned into mana and split between the players.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you lose the level you don't get the mana that is on the ground, it's lost because you lost the round. &lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-11-02T21:00:25.517" LastActivityDate="2011-11-02T21:00:25.517" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="33954" PostTypeId="2" ParentId="33951" CreationDate="2011-11-02T02:41:56.193" Score="1" Body="&lt;p&gt;I figured it out.  While the ball is in the air, click and drag in the direction you want the ball to roll, &lt;strong&gt;and&lt;/strong&gt; keep holding the mouse button down until the ball hits the ground.  If the ground is not more or less level the spin will have very little effect.  It's a bit finicky and you may need to drag a few times while holding the button, especially to get the spin up to full speed.  With enough momentum you can also sometimes do it after the ball has hit the ground, oddly enough, effectively giving you fine-grained control over the final position of the ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an aside, the spin of the ball affects its trajectory in the air as well.  Useful for adding distance to drives, and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Holding the mouse button and using the arrow keys works and is much easier than dragging the mouse.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-12-04T17:31:14.113" LastActivityDate="2011-12-04T17:31:14.113" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33955" PostTypeId="2" ParentId="33948" CreationDate="2011-11-02T02:42:31.100" Score="30" Body="&lt;p&gt;There are two likely possibilities here.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;1. You didn't colour in the head in the head region.&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Minecraft skins have particular regions for particular parts of the skin. Wherever you're colouring, it's not where the head is supposed to be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hQesu.png&quot; alt=&quot;Colouring regions for Minecraft skins&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Skin-sized version:&lt;/em&gt; &lt;img src=&quot;https://i.stack.imgur.com/RyYK7.png&quot; alt=&quot;Skin-sized colouring regions reference&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I didn't make this reference image - only the smaller version. It's one of the most useful references I've found.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;2. You didn't make the Head Accessory transparent&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Here's the default Minecraft skin viewed in Photoshop zoomed in:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FQQYx.png&quot; alt=&quot;Default Minecraft skin showing transparency&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The limbs, body and head are fully coloured, as is required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The head accessory - which is a box that wraps around your character's head, allowing you to give it a helmet or crown (for instance) is &lt;em&gt;transparent&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's very probable that whatever skin you're using, you've left the head accessory regions white. So now you have a white box wrapped around your character's head (not an invisible box) - so your character appears to have a white head.&lt;/p&gt;&#xA;" OwnerUserId="4179" LastEditorUserId="9752" LastEditDate="2012-01-24T19:02:22.353" LastActivityDate="2012-01-24T19:02:22.353" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33956" PostTypeId="2" ParentId="33952" CreationDate="2011-11-02T03:26:16.410" Score="5" Body="&lt;p&gt;Yes, confirmed - you can unlock Eve by making two deals with the same devil (i.e. purchasing both deals in the one room). By side effect, you also unlock her Dead Bird and Whore of Babylon (&quot;The Curse&quot;), which is announced upon leaving the room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Source&lt;/em&gt;: Me, having just now done exactly that and unlocking her.&lt;/p&gt;&#xA;" OwnerUserId="4179" LastActivityDate="2011-11-02T03:26:16.410" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33957" PostTypeId="1" CreationDate="2011-11-02T03:29:54.543" Score="5" ViewCount="9173" Body="&lt;p&gt;Is there a way to set waypoints so that you can see which direction you should go towards? I know for some challenges / objectives you get directions, but when I set a custom waypoint on the map or set it on a challenge, nothing happens. Am I doing something wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really need to find my way towards locations, even bringing the map up takes time (I have to press select, then navigate through 2 other tabs to get to the map) it's getting really annoying.&lt;/p&gt;&#xA;" OwnerUserId="13647" LastActivityDate="2011-11-02T21:51:18.833" Title="How to find your way in Batman: Arkham City?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33958" PostTypeId="2" ParentId="33452" CreationDate="2011-11-02T03:40:58.530" Score="5" Body="&lt;p&gt;According to the &lt;a href=&quot;http://dungeondefenders.wikia.com/wiki/Invisibility&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Putting points into this skill will decrease the amount of mana it takes to keep the skill on.&lt;/p&gt;&#xA;&lt;p&gt;If not leveled, you'll need 15 activation and 4 mana per second which will slowly increase the longer it is used.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-04-22T04:31:42.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33959" PostTypeId="2" ParentId="33957" CreationDate="2011-11-02T03:46:50.223" Score="10" Body="&lt;p&gt;To pull up the map, press &lt;kbd&gt;Back&lt;/kbd&gt;/&lt;kbd&gt;Select&lt;/kbd&gt; to bring up the map, then you can use &lt;kbd&gt;Ⓨ&lt;/kbd&gt;/&lt;kbd&gt;△&lt;/kbd&gt; to set and clear objectives. Pressing &lt;kbd&gt;Ⓨ&lt;/kbd&gt;/&lt;kbd&gt;△&lt;/kbd&gt; will set a waypoint/objective, then you can press it again to clear it and return to the story objective. The compass at the top of the screen (not visible in detective/thief modes) will also show your waypoint/objective.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-02T21:51:18.833" LastActivityDate="2011-11-02T21:51:18.833" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="33960" PostTypeId="1" AcceptedAnswerId="40032" CreationDate="2011-11-02T04:06:00.597" Score="4" ViewCount="197" Body="&lt;p&gt;One of the power-ups in &lt;em&gt;Worms Crazy Golf&lt;/em&gt; is a watch that has 10 seconds on it.  If you click it after you've hit the ball, everything slows down.  As far as I can tell, that's &lt;em&gt;all&lt;/em&gt; it does.  Everything plays out normally, just slower.  Is there a point to this?  Something I can do while time is slowed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I verified that the level clock keeps running while in slow-mo.)&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="2259" LastEditDate="2012-05-05T20:29:26.103" LastActivityDate="2012-05-05T20:29:26.103" Title="What's the point of the watch timer?" Tags="|worms-crazy-golf|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33961" PostTypeId="2" ParentId="33681" CreationDate="2011-11-02T04:24:14.723" Score="0" Body="&lt;p&gt;This is the fastest I know currently on how to skip through the intro.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Endure the developer logos.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Once you see the Battlefield soldier, hit &lt;kbd&gt;ESC&lt;/kbd&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;You then have to hit &lt;kbd&gt;Enter&lt;/kbd&gt; to see the menu.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-11-02T04:24:14.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33962" PostTypeId="2" ParentId="29632" CreationDate="2011-11-02T05:48:07.973" Score="4" Body="&lt;p&gt;There's an option to turn on offensive/defensive coordinator speech and subtitles. If you turn on coordinator speech, then the announcers will only speak in a handful of situations (the beginning of the game is the only one that comes to mind).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; These instructions are from the Xbox 360 version:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the main menu, go to the &quot;My Madden&quot; -&gt; &quot;My Settings&quot; -&gt; &quot;Game Options&quot; -&gt; &quot;Coordinator Audio&quot; (#10). It can be turned on, turned on for the headset only, or turned off. It replaces most commentary with a tutorial-ish description of what to do on the play. They're certainly less annoying than the announcers. The announcers will chime in at the beginning of the game and a handful of other times for which I haven't identified a pattern yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know any other way to get them to talk less other than muting the announcer channel: Main menu -&gt; &quot;My Madden&quot; -&gt; &quot;My Settings&quot; -&gt; &quot;Volume Control&quot; -&gt; &quot;In-Game Commentary&quot;. But you explicitly didn't want to do that; I'm only including it for completeness.&lt;/p&gt;&#xA;" OwnerUserId="8088" LastEditorUserId="8088" LastEditDate="2011-11-02T14:42:31.133" LastActivityDate="2011-11-02T14:42:31.133" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33963" PostTypeId="1" AcceptedAnswerId="33972" CreationDate="2011-11-02T05:59:37.680" Score="4" ViewCount="18330" Body="&lt;p&gt;Does anyone know of an actual useful and comprehensive list of the on-the-field controls for Madden NFL '12? A simple (but complete!) list of buttons and what they do would be rather nice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The in-game manual is awful, and my google-fu is not helping.&lt;/p&gt;&#xA;" OwnerUserId="8088" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:24:29.723" LastActivityDate="2012-12-30T19:24:29.723" Title="Madden NFL 12 - instructions?" Tags="|xbox-360|madden-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33964" PostTypeId="2" ParentId="3616" CreationDate="2011-11-02T06:42:11.640" Score="2" Body="&lt;p&gt;The answer provided by Josh is good enough though I wanted just to mention something. Putting lots of armor on you won't help you at all, as Aiushtha deals true damage with impetus. This means it pierces to your whole magic and physical resistance/armor. The value that appears as a number when the arrow hits you it's the exact damage you take and it can't be reduced. This is also the case for silencer's glaives of wisdom and obsidian destroyer's arcande orb(Also hook and other skills deal true damage). Btw pudge would wipe her very easily. I hope this makes a few clarification and helps someone ;)&lt;/p&gt;&#xA;" OwnerUserId="13599" LastActivityDate="2011-11-02T06:42:11.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33965" PostTypeId="1" AcceptedAnswerId="34584" CreationDate="2011-11-02T06:47:15.203" Score="9" ViewCount="12380" Body="&lt;p&gt;&lt;em&gt;I realize I could answer this for myself by spending an hour or two with &lt;a href=&quot;http://saintsrow.wikia.com/wiki/Image_as_Designed&quot; rel=&quot;noreferrer&quot;&gt;Image as Designed&lt;/a&gt; and the &lt;a href=&quot;http://www.saintsrow.com/community/characters&quot; rel=&quot;noreferrer&quot;&gt;Initiation Station&lt;/a&gt;, but I'm hoping someone already has the answer.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there isn't any way to directly import characters from Saints Row 2 into Saints Row: The Third, the character customization for both games is very similar.  But are they similar enough?  Would using the same values for each customization parameter produce the same face?  Do they even have all the same parameters?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-11-16T19:42:53.853" LastActivityDate="2013-04-05T22:03:06.477" Title="Is it possible to &quot;import&quot; a Saints Row 2 character into SR3?" Tags="|saints-row-the-third|saints-row-2|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33966" PostTypeId="1" AcceptedAnswerId="34009" CreationDate="2011-11-02T08:20:38.980" Score="9" ViewCount="10537" Body="&lt;p&gt;What is the quickest way to earn points in BF3 Coop (to unlock new weapons)? Does the difficulty level matter? Number of enemies killed individually or collectively?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moreover, which of the 6 levels gives you (ballpark) the most points?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T10:26:52.910" LastActivityDate="2012-06-27T10:26:52.910" Title="BF3 Coop points" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33967" PostTypeId="2" ParentId="33730" CreationDate="2011-11-02T08:59:41.153" Score="11" Body="&lt;p&gt;This started when Cave got his disease from moon dust. He wanted to live longer, so he asked his engineers to build something that he could transfer his mind into. He also ordered that if he passed away before the machine was completed, Caroline would be transferred instead. Since he does, indeed die before it was built, Caroline was forced to be transferred into the machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A long time later, GLaDOS(Caroline) was activated. And that's why she says that line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are some disturbing lines from the game which were cut telling how Caroline was transferred, only a few of these lines are found in the game files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/7cOMzkMrC5I?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The disturbing part starts at 0:28. Hope my post helps.&lt;/p&gt;&#xA;" OwnerUserId="13615" LastActivityDate="2011-11-02T08:59:41.153" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33968" PostTypeId="1" AcceptedAnswerId="107574" CreationDate="2011-11-02T09:43:39.253" Score="21" ViewCount="10285" Body="&lt;p&gt;I know it is desired to get the blue buff for Ability Power (AP)-base champions and the red buff for Attack Damage (AD)-base champions and baron buff is good for everybody. I think blue buff at least increases your mana regeneration and red buff your health regeneration. So far I don't have any experience with maps (and therefore its buffs) other than Summoners Rift - I would like to know about these too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do the buffs affect in detail (preferring concrete numbers)?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2011-11-02T10:24:58.437" LastActivityDate="2014-12-24T16:15:54.720" Title="What effect do neutral buffs have in League of Legends?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33969" PostTypeId="2" ParentId="33950" CreationDate="2011-11-02T09:44:52.333" Score="2" Body="&lt;p&gt;Try changing/lowering your graphic-settings. Maybe this avoids the problem.&#xA;Also updating the driver of the graphic-card is never a bad idea.&lt;/p&gt;&#xA;" OwnerUserId="13278" LastActivityDate="2011-11-02T09:44:52.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33972" PostTypeId="2" ParentId="33963" CreationDate="2011-11-02T10:50:34.910" Score="6" Body="&lt;p&gt;Check out GameFly's &lt;a href=&quot;http://www.gamefly.com/game/xbox-360/Madden-NFL-12/146990/GameplayControls/&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of controls&lt;/a&gt; and see if that covers it for you: it seems comprehensive to me, but then I don't currently have the game running.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;OFFENSE CONTROLS (PASSING)&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24C1;&lt;/kbd&gt; Lead the Receiver  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;click &lt;kbd&gt;&amp;#x24C7;&lt;/kbd&gt; Throw Ball Away&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24B6;&lt;/kbd&gt; A receiver, Lob Pass (Tap)/ Bullet Pass (Hold)&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24B7;&lt;/kbd&gt; B receiver, Lob Pass (Tap)/ Bullet Pass (Hold)&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CD;&lt;/kbd&gt; X receiver, Lob Pass (Tap)/ Bullet Pass (Hold)&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CE;&lt;/kbd&gt; Y receiver, Lob Pass (Tap)/ Bullet Pass (Hold)&lt;br&gt;&#xA;  &lt;kbd&gt;LB&lt;/kbd&gt; LB receiver, Lob Pass (Tap)/ Bullet Pass (Hold)&lt;br&gt;&#xA;  &lt;kbd&gt;RB&lt;/kbd&gt; Pump Fake&lt;br&gt;&#xA;  &lt;kbd&gt;RT&lt;/kbd&gt; QB Scramble (Hold)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;OFFENSE CONTROLS (RUSHING)&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24B6;&lt;/kbd&gt; Stiff Arm&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24B7;&lt;/kbd&gt; Spin&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CD;&lt;/kbd&gt; Dive (Hold)/QB Slide (Tap)&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CE;&lt;/kbd&gt; Jump/Hurdle&#xA;  &lt;kbd&gt;RB&lt;/kbd&gt; Protect Ball&lt;br&gt;&#xA;  &lt;kbd&gt;RT&lt;/kbd&gt; Pitch Ball&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;DEFENSE PURSUIT CONTROLS&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24B6;&lt;/kbd&gt; Defensive Assist&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24B7;&lt;/kbd&gt; Switch Player&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CD;&lt;/kbd&gt; Dive&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CE;&lt;/kbd&gt; Jump&lt;br&gt;&#xA;  &lt;kbd&gt;LB&lt;/kbd&gt; Strip Ball&lt;br&gt;&#xA;  &lt;kbd&gt;LT&lt;/kbd&gt; Strafe  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;DEFENSE ENGAGED CONTROLS&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24C7;&lt;/kbd&gt; Left/Right = Finesse Move, Down = Power Move&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24B7;&lt;/kbd&gt; Switch Player&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CE;&lt;/kbd&gt; Hands Up/Bat&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;OFFENSE CONTROLS (AT LINE OF SCRIMMAGE)&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24B6;&lt;/kbd&gt; Snap Ball&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CD;&lt;/kbd&gt; Call Audible&lt;br&gt;&#xA;  &lt;kbd&gt;RB&lt;/kbd&gt; Fake Snap&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24C7;&lt;/kbd&gt; Left/Right = Switch Direction of a Running Play  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;click &lt;kbd&gt;&amp;#x24C1;&lt;/kbd&gt; Quiet Crowd&lt;br&gt;&#xA;  click &lt;kbd&gt;&amp;#x24C7;&lt;/kbd&gt; Pre-Play Menu:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;d-pad &lt;kbd&gt;&amp;uarr;&lt;/kbd&gt;, then &lt;kbd&gt;&amp;#x24C7;&lt;/kbd&gt; or d-pad: Call a Hot Route  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24B7;&lt;/kbd&gt;, then &lt;kbd&gt;&amp;#x24C1;&lt;/kbd&gt; or d-pad &lt;kbd&gt;&amp;larr;&lt;/kbd&gt; or &lt;kbd&gt;&amp;rarr;&lt;/kbd&gt;: Send Player in Motion  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;click &lt;kbd&gt;&amp;#x24C7;&lt;/kbd&gt;, then d-pad &lt;kbd&gt;&amp;larr;&lt;/kbd&gt; or &lt;kbd&gt;&amp;rarr;&lt;/kbd&gt;: Line Shifts&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;DEFENSE CONTROLS (PREPLAY)&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24B6;&lt;/kbd&gt; or &lt;kbd&gt;&amp;#x24B7;&lt;/kbd&gt; + &lt;kbd&gt;&amp;#x24C1;&lt;/kbd&gt; or d-pad: Switch Players  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;click &lt;kbd&gt;&amp;#x24C1;&lt;/kbd&gt; Pump Up Crowd&#xA;  click &lt;kbd&gt;&amp;#x24C7;&lt;/kbd&gt; Pre-Play Menu:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24CD;&lt;/kbd&gt; Call Audible&lt;br&gt;&#xA;  &lt;kbd&gt;LT&lt;/kbd&gt; Show Player Play Art&lt;br&gt;&#xA;  &lt;kbd&gt;RT&lt;/kbd&gt; Show Play Art  &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;SPECIAL TEAMS CONTROLS&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;kbd&gt;&amp;#x24B6;&lt;/kbd&gt; Start Kick Meter, Kick Power, Kick Accuracy&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24B7;&lt;/kbd&gt; Onside Kick&lt;br&gt;&#xA;  &lt;kbd&gt;&amp;#x24CE;&lt;/kbd&gt; Fair Catch&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-11-02T12:20:37.567" LastActivityDate="2011-11-02T12:20:37.567" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33973" PostTypeId="1" CreationDate="2011-11-02T12:13:39.417" Score="1" ViewCount="709" Body="&lt;p&gt;I'm having a problem with my FEAR 2 copy on my PS3, the game works just fine, I'm just past chapter 9/10 where I'm looking for Keegan, anyway, when the game is loading on the loading screen, no matter how long I wait, it always freeze on 84% loaded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now there's one problem, I cannot find any game data to delete, except game saves which I'm not risking to delete when it probably has no relevance to the freezing issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked the disc of my copy, it doesn't seem to be scratched or anything so this isn't the victim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the game freezes on the loading screen, I cannot access to the PS screen (when pressing the PS button on the controller), so I'm risking to turn it off, when it's turning off, I hear 3 beeps and it's still on... no matter how long I wait, it still won't turn off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I fix this issue?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I got the copy of FEAR 2 from &lt;a href=&quot;http://www.lovefilm.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;LOVEFiLM&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3510" LastEditorUserId="181240" LastEditDate="2023-03-25T18:46:05.320" LastActivityDate="2023-03-25T18:46:05.320" Title="F.E.A.R 2 freezing issues when on loading screen" Tags="|technical-issues|ps3|fear-2-project-origin|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33974" PostTypeId="2" ParentId="33952" CreationDate="2011-11-02T12:15:38.870" Score="2" Body="&lt;p&gt;If the patch notes are to be believed, then you have to make a total of 2 deals with the devil in two separate encounters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://store.steampowered.com/news/6676/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/news/6676/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13652" LastActivityDate="2011-11-02T12:15:38.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33975" PostTypeId="1" AcceptedAnswerId="33981" CreationDate="2011-11-02T12:35:42.983" Score="7" ViewCount="1889" Body="&lt;p&gt;I've completed the guard hostage act of infamity, and now &lt;a href=&quot;https://i.stack.imgur.com/vmwf5.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;I have a guard&lt;/a&gt; in my base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is, he's &lt;em&gt;one&lt;/em&gt; guard. I've asked for six to advance in the game, but he doesn't seem to be too interested in that. A few of my minions are also assigned to becoming a guard, but the training just isn't taking place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the problem was my training room was ill fitted for this purpose, but I have at least one every item there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Vafo6.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yet, nothing's happening. Why is this happening?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-11-02T12:51:50.953" LastActivityDate="2011-11-02T14:17:18.043" Title="Why isn't my guard minion training other guards?" Tags="|evil-genius|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33976" PostTypeId="1" AcceptedAnswerId="33983" CreationDate="2011-11-02T12:52:43.913" Score="2" ViewCount="1614" Body="&lt;p&gt;I've beaten the &lt;em&gt;Capra Demon&lt;/em&gt; and the &lt;em&gt;Church Gargoyle&lt;/em&gt; and now intend to go down into the &lt;em&gt;Depth&lt;/em&gt;. I'm wondering what a good place to level up is before going against the boss.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:53.650" LastActivityDate="2012-06-25T13:06:53.650" Title="What is a good spot to farm souls before going against the Depth boss?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33977" PostTypeId="2" ParentId="33185" CreationDate="2011-11-02T13:56:46.060" Score="3" Body="&lt;p&gt;Well, I answered my own question. Using the ledge glitch I was able to get a closer look at it. Turns out it's a modeling glitch. The floor of the balcony above is placed too high, so the glow of the lights in the passageway below are visible. The floor itself is invisible when viewed from the courtyard at ground level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gefpj.jpg&quot; alt=&quot;screenshot&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/HdWdn.jpg&quot; alt=&quot;screenshot&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/SrDBH.jpg&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="13331" LastActivityDate="2011-11-02T13:56:46.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33979" PostTypeId="1" AcceptedAnswerId="139383" CreationDate="2011-11-02T14:13:51.403" Score="6" ViewCount="42768" Body="&lt;p&gt;I host a server for me and my friends (Call of Duty 4 : Modern Warfare).  We all enjoy playing hardcore but loath the wait (10 seconds after every death).  I found some commands for the server console for &lt;strong&gt;EVERY GAME MODE EXCEPT FREE FOR ALL!&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, we've just been doing Team Deathmatch but, with that, there doesn't feel like there is enough targets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the command I used to set the wait time to 1 second in Team Deathmatch:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;/scr_war_numlives 0&#xA;/scr_war_playerrespawndelay 1&#xA;/scr_war_waverespawndelay 0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Now, does anybody know a possible way/command to make Free For Alls timer only 1 second or remove it completely?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A guess another possible solution would be to change the health that all players have in just normal core to being the amount that a hardcore player has (30?) and then the wait would be the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, any help is appreciated!&lt;/p&gt;&#xA;" OwnerUserId="9510" LastEditorUserId="52800" LastEditDate="2013-10-23T09:40:44.817" LastActivityDate="2018-07-04T06:35:45.820" Title="How can I change the death wait to 1 second in COD4: Modern Warfare in free for all games?" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33981" PostTypeId="2" ParentId="33975" CreationDate="2011-11-02T14:17:18.043" Score="9" Body="&lt;p&gt;Had I hovered on the punching bag, I would have noticed the red outline - punching bags need room on both sides.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Items with red outlines are useless until moved, and without that punching bag I couldn't train more guards. Moving it solved the issue.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-11-02T14:17:18.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33983" PostTypeId="2" ParentId="33976" CreationDate="2011-11-02T14:39:19.747" Score="3" Body="&lt;p&gt;One of the best places in the game to farm for souls that you could have access to is in Darkroot Garden.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The blacksmith near the church sells a key for 20,000 souls (expensive yes, but easily worth it) that you can use with a door in the forest. To get to the door you'll need to either deal with or run past the Titanite Demon that resides down the stairs from the blacksmith and deal with 4 or so bush monsters. Then you'll be at the door. BTW, next to the door is an illusory wall hiding a bonfire that will be very useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Through the door and into the trees are 4 Human enemies that respawn. The closest is a Sorcererr, the next closest in the trees is a Cleric with a mace/shield. Around here is also an 'invisible' rogue. He's about as visible as the phantoms you see when looking at a bloodstain. You also can't lock on to him (unless the 1.04 patch has hit already). If I'm remembering correctly there's also a one-time Invisible Knight enemy as well. Finally, on the other side of the trees is a Bandit (Spider Shield + Battle Axe). The first three give 2000 souls apiece and the bandit gives 1000 souls. There's nothing in between the nearest bonfire and those enemies, so farming them is a straightforward process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, depending on how you draw them out and if you're having trouble dealing with them, you can lure them up the stairs towards the bonfire, but drop off the side and land on a narrow ledge. When they follow you, they'll just drop into a pit. Plus I'm not aware of any drops you'd be missing out on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Honestly though, it's not the Depths that you'll have to level for. I think the boss there is one of the easier ones in the game and I've played through as both melee and magic characters.&lt;/p&gt;&#xA;" OwnerUserId="9209" LastActivityDate="2011-11-02T14:39:19.747" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33986" PostTypeId="1" AcceptedAnswerId="33996" CreationDate="2011-11-02T15:37:43.093" Score="4" ViewCount="4267" Body="&lt;p&gt;I play a lot of &quot;casual games&quot; (think Diner Dash), and they all feature a way in their in-game options to run the game in windowed mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I bought Costume Quest yesterday for PC from Steam, and wanted to run it in windowed mode, however, unlike other games I play, I cannot find a way to tell the game to run in windowed mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there just a setting I am missing? Or is it something Steam doesn't allow? &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="52800" LastEditDate="2013-10-22T16:28:50.787" LastActivityDate="2013-10-22T16:28:50.787" Title="Running Costume Quest in Windowed Mode" Tags="|costume-quest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33987" PostTypeId="2" ParentId="32122" CreationDate="2011-11-02T15:51:23.573" Score="-1" Body="&lt;p&gt;I'm (possibly incorrectly) assuming you installed steam and so forth from OS X? If so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OS X and Windows games are very different beasts.  Many things will be different (such as no Direct X on OS X) and therefore the games are compiled and setup differently for each platform and are not binary compatible.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its quite similar to taking a Xbox 360 copy of a game (that is available for PS3) and expecting it to work in PS3 - not gonna happen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore you will require 2 installs of a game for it to run on OS X and Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you map you Mac drive to e.g. D: and install steam and your games (from within windows) it &lt;strong&gt;should&lt;/strong&gt; work.&lt;/p&gt;&#xA;" OwnerUserId="3507" LastActivityDate="2011-11-02T15:51:23.573" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33988" PostTypeId="2" ParentId="33950" CreationDate="2011-11-02T16:08:54.270" Score="1" Body="&lt;p&gt;I avoided this by moving near the battle, saving again, and then continuing on to fight the battle (without reloading the save or anything). I suspect that the most recent patch (which was released since I asked this) may have fixed whatever problem caused it.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-11-02T16:08:54.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33989" PostTypeId="1" CreationDate="2011-11-02T16:49:30.367" Score="6" ViewCount="15376" Body="&lt;p&gt;Battlefield 3 created its game data folder for settings and screenshots at the top level of my documents folder: \My Documents\Battlefield 3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most games get this right, saving their data in the Windows-standard &lt;em&gt;Saved Games&lt;/em&gt; folder. I'll skip the rant, but if every program selfishly dumped its settings at the top of &lt;em&gt;My Documents&lt;/em&gt; it'd become an organizational outhouse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't found a way to tell Battlefield to move this folder to the right place. In fact I'd be happy to put it anywhere but the top of &lt;em&gt;My Documents&lt;/em&gt;. Any ideas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: there was an &lt;a href=&quot;https://gaming.stackexchange.com/questions/31193/how-can-i-change-the-install-directory-of-games-in-origin&quot;&gt;an earlier question&lt;/a&gt; about the game installation directory, but I haven't found an answer to this question there.&lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2013-10-30T18:47:59.663" Title="How to move Battlefield 3 game data folder?" Tags="|battlefield-3|origin|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="33990" PostTypeId="2" ParentId="33719" CreationDate="2011-11-02T18:12:03.757" Score="1" Body="&lt;p&gt;If you look at the round stats on Battlelog, there are awards given for &quot;Top Jet&quot;, &quot;Top Tank&quot;, &quot;Top Engineer&quot;, etc.  Could it be that these +200 points are given out for those?&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2011-11-02T18:12:03.757" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33992" PostTypeId="1" CreationDate="2011-11-02T18:23:11.263" Score="8" ViewCount="5851" Body="&lt;p&gt;I'm in the necro campaign of M&amp;amp;MH 6, and I have had repeated trouble using town portal spells. I've got two towns that have both a Basic and Advanced town portal in them. Because an enemy hero was moving towards a fort somewhere, I wanted to teleport back to one of these towns (advanced town portal), and then teleport to that fort (basic town portal) in order to defend it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, after teleporting back to my main town, I can not use the Basic teleport from there. I tried waiting a few turns, but the spells of both teleports remain greyed out. I have enough mana and movement points. This issue has arisen several times now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm not getting about these teleports? To use basic teleport, I have to be: &#xA;- in a town with a basic town portal&#xA;- have enough mana and mov points&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anything else? Because it's not working.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it bothers me that even though I have two towns with advanced town portal, I can not choose which one to go to when using advanced town portal. It seems to just pick one of the two.&lt;/p&gt;&#xA;" OwnerUserId="13660" LastEditorUserId="31433" LastEditDate="2015-07-07T16:43:58.650" LastActivityDate="2018-03-26T15:33:18.200" Title="Town Portal bugs?" Tags="|might-and-magic-heroes-6|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33993" PostTypeId="2" ParentId="33992" CreationDate="2011-11-02T18:43:00.100" Score="3" Body="&lt;p&gt;You cannot use both Advanced Town Portal and Basic Town Portal on the same turn, even if you have the necessary movement points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple possibilities here:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is the town portal basic effect cursor coming up at all? (Looks like the same symbol for Magic Power) If it's not coming up at all, that's likely a bug. Your best bet is to simply quit / reload the game.&lt;/li&gt;&#xA;&lt;li&gt;If the cursor &lt;em&gt;is&lt;/em&gt; coming up, and your target is valid, you've likely just triggered one of Heroes' VI's many bugs, and you best bet is reloading / restarting the game.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-03T03:07:52.773" LastActivityDate="2011-11-03T03:07:52.773" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="33995" PostTypeId="2" ParentId="33992" CreationDate="2011-11-02T19:55:19.607" Score="3" Body="&lt;p&gt;To answer your last question/problem the Advanced Town Portal spell says in the description that it teleports you to the &lt;em&gt;nearest&lt;/em&gt; friendly town with an Advanced Town Portal building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your Advanced Town Portal spell is probably grayed out because you are already in the town it would teleport you to, so casting it would do nothing. You can test this by taking a step away from your town and see if the spell is available again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From your description it does sound like you should be able to use the Basic Town Portal spell to teleport to your other town. You should make sure that the other town does not have two hero in it. If the other town is completely occupied, you will not be able to cast the spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the target town is not full and and you still cannot cast the spell, it is probably a bug, so you should try saving and reloading to fix the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the others have said, you cannot use either Town Portal spell to teleport to the fort anyway because the spells only allow you to teleport to towns, and forts are not towns.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2011-11-02T21:52:56.823" LastActivityDate="2011-11-02T21:52:56.823" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="33996" PostTypeId="2" ParentId="33986" CreationDate="2011-11-02T20:06:43.630" Score="9" Body="&lt;p&gt;You should be able to run Costume Quest in windowed mode by setting launch parameters.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To do that in Steam, open your Steam library, right-click on Costume&#xA;  Quest, select Properties, and press the &lt;strong&gt;Set Launch Options…&lt;/strong&gt; button.&#xA;  Enter &lt;strong&gt;–window&lt;/strong&gt; and click OK. The game will now launch and stay in&#xA;  windowed mode until you remove this from your launch options.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-11-02T20:06:43.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="33997" PostTypeId="1" AcceptedAnswerId="34001" CreationDate="2011-11-02T20:16:27.597" Score="3" ViewCount="8480" Body="&lt;p&gt;I would like to play with &lt;em&gt;Dungeon Defenders&lt;/em&gt; in multiplayer mode with my PC copy (via Steam) and an Xbox copy. Is this possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Playstation 3 support cross-platform play?&lt;/p&gt;&#xA;" OwnerUserId="302" LastEditorUserId="2259" LastEditDate="2011-11-02T20:49:54.157" LastActivityDate="2012-07-19T07:14:14.453" Title="Does Dungeon Defenders support cross-platform multiplayer?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="33998" PostTypeId="1" AcceptedAnswerId="34012" CreationDate="2011-11-02T20:22:25.873" Score="8" ViewCount="626" Body="&lt;p&gt;Ooof, Shyvana seems to be a bit overpowered compared to the rest of the champions.  Or, at least if you believe the complaints from all opposing players anyway :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically I play a ranged character, such as Ashe.  I attempt to harass her, yet she manages to keep up and overtake me as I run away, even with speed buffs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some typical methods of dealing with such a character?  I have even tried circling a turret in Dominion, yet still manage to get drained of health nearly instantly.&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="11339" LastEditDate="2011-11-02T22:38:19.380" LastActivityDate="2011-11-03T21:39:32.947" Title="Countering Shyvana as a ranged" Tags="|league-of-legends|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="33999" PostTypeId="2" ParentId="31796" CreationDate="2011-11-02T20:40:26.163" Score="1" Body="&lt;p&gt;Yes, I also did it with arrows (~150 standard). I was also under the bridge, but halfway back.  I would strike him in the neck (~12 hit points) and then when he would fly back I would time it to hit him in the chest.  Then he landed and I would repeat.&lt;/p&gt;&#xA;" OwnerUserId="13664" LastActivityDate="2011-11-02T20:40:26.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34000" PostTypeId="1" AcceptedAnswerId="34011" CreationDate="2011-11-02T20:44:29.163" Score="3" ViewCount="3584" Body="&lt;p&gt;Just beat it with my monk, and the language isn't clear&amp;nbsp;— is investing in the guardian pet stat &lt;em&gt;guardian's range&lt;/em&gt; going to enhance the range at which the little pet reaches out to boost towers, or will it enhance how much range boost the towers he can reach will receive?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="243" LastEditDate="2012-09-04T10:39:04.120" LastActivityDate="2012-09-04T10:39:04.120" Title="Does the Guardian's Range stat affect the guardian pet's range, or the towers' range boost amount?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34001" PostTypeId="2" ParentId="33997" CreationDate="2011-11-02T20:54:36.957" Score="2" Body="&lt;p&gt;Cross-platform multiplayer is supported, but as of April 2012, only between Mac and PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They appear to have removed the cross-platform support on Android, iOS, and the PS3 sometime in early 2012.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2012-07-19T04:26:35.207" LastActivityDate="2012-07-19T04:26:35.207" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34002" PostTypeId="1" AcceptedAnswerId="34003" CreationDate="2011-11-02T21:13:31.607" Score="16" ViewCount="380" Body="&lt;p&gt;The thing is when I attack a harvesters with the &lt;kbd&gt;a&lt;/kbd&gt; hotkey, My Zerglings will always attack offensive units (which are almost always behind). Of course I can manualy attack probes/SCVs/drones one by one but I'm sure there's an easier way to do this. How can I effectively attack harvesters?&lt;/p&gt;&#xA;" OwnerUserId="13665" LastEditorUserId="122" LastEditDate="2011-11-02T21:54:54.573" LastActivityDate="2011-11-02T21:54:54.573" Title="How to effectivly attack harvesters with zerglings?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34003" PostTypeId="2" ParentId="34002" CreationDate="2011-11-02T21:17:52.827" Score="21" Body="&lt;p&gt;The best way to achieve attacking harvesters in your described method would be to run all your zerglings into the mining path of the harvesters and hitting H (hold position). This way the zerglings will avoid running after the units shooting them and only attack the units that are within their immediate attack range, which will be the harvesters as they path back and forth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the most effective, least micro-intensive way of doing it. Otherwise you will either go with A-Move (which is not what you want) or you will have to micro target each harvester individually.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-11-02T21:17:52.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34006" PostTypeId="1" AcceptedAnswerId="34007" CreationDate="2011-11-02T21:30:58.363" Score="15" ViewCount="7033" Body="&lt;p&gt;I am waiting for Skyrim but I never played any other games of the Elder Scrolls series. Is there lore of Elder Scrolls series, in general, that I should read before playing? How can I learn about the background story?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="31508" LastEditDate="2021-07-24T04:35:31.470" LastActivityDate="2021-07-24T04:35:31.470" Title="Elder Scrolls lore before starting Skyrim" Tags="|the-elder-scrolls-series|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="34007" PostTypeId="2" ParentId="34006" CreationDate="2011-11-02T21:37:08.393" Score="24" Body="&lt;p&gt;The Elder Scrolls Wiki has a &lt;a href=&quot;http://www.uesp.net/wiki/Lore:History&quot;&gt;History&lt;/a&gt; category that has all the information you could ever want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will recap the entire plotline of all the previous games for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, however, each game has a stand-alone plotline. There are references thrown in for hardcore fans, but they are generally easter eggs, not important plot elements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Especially pertinent here is that Skyrim takes place in a different part of the world, 200 years after Oblivion. Its plot will have little to do with past plots. You will be able to fully enjoy Skyrim without any prior research.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-03T12:12:35.470" LastActivityDate="2011-11-03T12:12:35.470" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34008" PostTypeId="2" ParentId="4681" CreationDate="2011-11-02T21:40:17.393" Score="-3" Body="&lt;p&gt;the ps3's use of a mainly multi threaded CPU &#xA;Was a smart decision as even today video games on pcs hardly ever use more than two cores. Only 5 years later are we actually seeing developers make use of the cell's full abilities (uncharted 3) &#xA;But still the difficult nature of programming the cell will hold it back for at least another year  for multiplatform games. The only problem I see is lazy devs and  the shift to more gpu bound games. Look at amd's bulldozer platform&#xA;They perform pretty sh*ty  with traditional single threaded applications&lt;/p&gt;&#xA;" OwnerUserId="13666" LastActivityDate="2011-11-02T21:40:17.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34009" PostTypeId="2" ParentId="33966" CreationDate="2011-11-02T21:41:42.303" Score="10" Body="&lt;p&gt;It is my understanding that the &lt;em&gt;last&lt;/em&gt; co-op mission &quot;The Eleventh Hour&quot; is the best on a &quot;time spent vs co-op points earned&quot; basis.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;The Eleventh Hour&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;The attack has started. We’re confident this is the main attack referred to by El Zakir. Witnesses claim bomb like devices have been left in the metro and the Paris Stock Exchange. If Abdul Rahman is behind this attack, we expect it to be similar to the one that took place in London several years ago. You will be assisting the French police to locate and disarm the bombs and neutralize Rahman if the opportunity presents itself.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are two things you can do on the final co-op mission to optimize points:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;When you reach the bank with the police, don't advance up the steps. Apparently enemies respawn forever if you fail to advance up the steps, and people have reported mission scores of up to 200k here. However, I don't know if this is efficient on a time spent to points earned basis.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When you reach the bomb, intentionally fail to enter the correct code. Then repeat the mission. Apparently you can get between 3k-5k points in a little over a minute (say 1:20) with this method. That means you'd net around 180k co-op points in an hour.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There are a few co-op missions I'd definitely avoid as they take a long time to complete; the last mission feels like the shortest one to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Feel free to try it out and let us know how it goes!&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2011-11-03T07:51:19.160" LastActivityDate="2011-11-03T07:51:19.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34010" PostTypeId="1" AcceptedAnswerId="34017" CreationDate="2011-11-02T21:54:12.570" Score="7" ViewCount="13956" Body="&lt;p&gt;I have unlocked the Grenade Launcher attachment a while ago, and my m16a4 constantly has the underslung rail attached to it, but I can't seem to figure out how to actually use the grenade launcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have looked in the control menu in the options, and it lets me set a key for using underslung weapons, but when I use it it simply doesn't do anything. (also the default hotkey for it is &quot;3&quot;, which overlaps with the medkit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I use underslung weapons?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="12" LastEditDate="2011-11-18T11:03:54.993" LastActivityDate="2012-02-07T22:15:59.123" Title="How can I use underslung attachments in Battlefield 3?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34011" PostTypeId="2" ParentId="34000" CreationDate="2011-11-02T22:13:47.543" Score="2" Body="&lt;p&gt;&lt;strong&gt;It will increase the range at which the pet reaches out to boost towers.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other Guardians also have a guardian range stat although their effects are to increase stats other than tower range (damage, attack speed, and resistance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There should be a second stat you can invest points into that increases the effect that the guardian has on a tower if it is within range. For the Apprentice Guardian, that stat was right beside the guardian range stat.&lt;/p&gt;&#xA;" OwnerUserId="3107" LastEditorUserId="160" LastEditDate="2011-11-03T10:58:46.840" LastActivityDate="2011-11-03T10:58:46.840" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34012" PostTypeId="2" ParentId="33998" CreationDate="2011-11-02T22:23:54.450" Score="11" Body="&lt;p&gt;I played her, and I believe she is OP indeed. Very good farming abilities and a dragon form nearly always available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However :&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;She hasn't got any dash, so you see her coming (except for dragon form)&lt;/li&gt;&#xA;&lt;li&gt;She has no CC (no slow, no stun, no snare...)&lt;/li&gt;&#xA;&lt;li&gt;She has no native life steal&lt;/li&gt;&#xA;&lt;li&gt;Except for her &quot;E&quot;, she hasn't got any ranged dps&lt;/li&gt;&#xA;&lt;li&gt;You can see when her dragon form is up&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Classic&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You shouldn't be laning 1v1 vs Shivana with Ashe because she should solo top when ashe should be the carry AD on bot lane with a support.&lt;/li&gt;&#xA;&lt;li&gt;What I would simply do is &quot;not push&quot; and fight by tower to get your farm and xp without her killing you. When you can stay at tower range and hit her, do so, but else concentrate on farm. (Plus, if lane is pushed for her, easier for your jungler to come and gank)&lt;/li&gt;&#xA;&lt;li&gt;If she keeps up with you even with speed buffs, its because her &quot;Z&quot; gives her (30/35/40/45/50%) speed bonus. When playing her, the typical problem is that enemies just use a speed buff and run away, you aren't able to slow them (this is why &lt;code&gt;frozen mallet&lt;/code&gt; is a recommended item) or dash to them, you only rely on your &quot;z&quot; to catch them, but they get to tower to fast and you have to abandon pursuit.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Dominion&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You shouldn't be fighting alone vs Shivana either. Ashe is not the bot lane pusher.&lt;/li&gt;&#xA;&lt;li&gt;Stay at max range, if you harass her, apply your slow so she can't run to you&lt;/li&gt;&#xA;&lt;li&gt;When dragon form is up, don't be aggressive Take extra caution and stay back, fight only near a tower that is yours.&lt;/li&gt;&#xA;&lt;li&gt;Ask your teammates for help to push / gank, a ranged carry shouldn't be wasted on solo laning unless for a gank.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Conclusion&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;In general, ranged AD carry shouldn't be solo laning versus fighters. If they however do so, they should be extra cautious, stay near a tower or have an escape plan ready and keep mana needed to throw all offensive spells when ally comes for gank.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2011-11-03T21:39:32.947" LastActivityDate="2011-11-03T21:39:32.947" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="34013" PostTypeId="2" ParentId="33716" CreationDate="2011-11-02T22:35:11.220" Score="5" Body="&lt;p&gt;After several careful playthroughs taking notes, I believe I can answer my own question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enemy waves are indeed set, but this is only 95% accurate. The enemy waves for each zone (Basement, Caves, The Depths, etc.) are always the same (two for each zone, other than basement, where I've only ever seen a challenge room on the second floor and Sheol, which only has one floor). However, there is no set association between floor and wave, meaning that if we have floors 1 and 2 and waves A and B, the association of floors to waves could be either &lt;strong&gt;1-A, 2-B&lt;/strong&gt; or &lt;strong&gt;1-B, 2-A&lt;/strong&gt; (though this loose association might be new in light of the Halloween update, as prior to this I've have always had the same wave on the same floor in the same zone). So why 95%? It's almost always 1-A and 2-B from my experience (even after the update).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So here are the waves for each zone (check the wiki for &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Monsters&quot; rel=&quot;nofollow noreferrer&quot;&gt;monster&lt;/a&gt; and &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Bosses&quot; rel=&quot;nofollow noreferrer&quot;&gt;boss&lt;/a&gt; names):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Basement:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wave A:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;5 x Fly (the blinking red ones, not the docile black ones)&lt;/li&gt;&#xA;&lt;li&gt;5 x Pooter&lt;/li&gt;&#xA;&lt;li&gt;5 x Gaper (pretty sure either kind can spawn, usually the ones with shut eyes)&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Caves:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wave A:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;5 x Charger&lt;/li&gt;&#xA;&lt;li&gt;4 x Globin (usually the slow kind, but fast ones can spawn)&lt;/li&gt;&#xA;&lt;li&gt;4 x Maw (either kind, but usually 3 white and 1 red)&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;Wave B:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;5 x Spity&lt;/li&gt;&#xA;&lt;li&gt;3 x Hive&lt;/li&gt;&#xA;&lt;li&gt;3 x Host (both kinds, but usually it's 3 armored ones)&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;The Depths:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wave A:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;4 x Baby&lt;/li&gt;&#xA;&lt;li&gt;5 x Hopper&lt;/li&gt;&#xA;&lt;li&gt;4 x Knight (the faster version new to the Halloween update can also spawn)&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;Wave B:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;3 x Vis&lt;/li&gt;&#xA;&lt;li&gt;4 x Leaper&lt;/li&gt;&#xA;&lt;li&gt;4 x Globin (always the fast ones, as far as I have seen)&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;The Womb:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wave A:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;3 x Larry Jr. (each just a head and one segment)&lt;/li&gt;&#xA;&lt;li&gt;1 x Chub&lt;/li&gt;&#xA;&lt;li&gt;2 x Monstro&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;li&gt;Wave B:&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;1 x Fistula&lt;/li&gt;&#xA;&lt;li&gt;1 x Loki&lt;/li&gt;&#xA;&lt;li&gt;1 x Chub&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Sheol&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;See below&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Seeing how Sheol is rather new and also a pain to walk around needlessly, I've only been to the challenge room one time. I got The Womb's wave A, and if I had to guess you simply get one of The Womb's waves. If I find out otherwise I'll be sure to update this answer (and feel free to shed some light on this point yourselves).&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-11-02T22:35:11.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34014" PostTypeId="1" CreationDate="2011-11-02T22:35:22.317" Score="25" ViewCount="807" Body="&lt;p&gt;In the Commodore 64 manual for War In Middle Earth, the &lt;a href=&quot;http://www.thehouseofgames.net/index.php?t=10&amp;amp;id=373&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual&lt;/a&gt; said:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sauron, like the Nazgul, is to be avoided altogether. However, he spends most&#xA;  of his time within the confines of Mordor itself. If he does venture beyond&#xA;  the borders of his foul realm, it will only be for a very short distance.&#xA;  &lt;strong&gt;There is no danger, for instance, of encountering him at Minas Tirith.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It was amusing to my brother and me that he not only attacked Minus Tirith in one particular game, he repeatedly did it. Once he was killed he would respawn in Mordor, and then come directly to attack Minas Tirith again. My brother's armies in the city were eventually destroyed and he lost. (Losing Minas Tirith was one game over condition). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What were the conditions that would cause Sauron to do exactly what the manual said he wouldn't do?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="2894" LastEditDate="2013-04-24T17:26:44.303" LastActivityDate="2013-04-24T17:26:44.303" Title="What would cause Sauron to attack?" Tags="|commodore-64|lotr-war-in-middle-earth|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34017" PostTypeId="2" ParentId="34010" CreationDate="2011-11-02T22:49:16.073" Score="11" Body="&lt;p&gt;As you already guessed, underslung attachments replace your primary kit, just like the normal grenade launcher would, which would be, as in the example of the assault class, the medkit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You switch to your underslung attachment by pressing what you normally press for the medkit, you will then switch to your grenade launcher. You can verify that by observing the slightly raised barrel stance of your rifle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't chosen the underslung rail as attachment option, then you will access to the grenade launcher as a separate gun, which will cause it to take longer to switch to and back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information, take a look at this &lt;a href=&quot;http://battlefield.wikia.com/wiki/Underslung_Rail&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki page&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-11-03T15:30:12.430" LastActivityDate="2011-11-03T15:30:12.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34018" PostTypeId="2" ParentId="32122" CreationDate="2011-11-02T23:00:14.530" Score="1" Body="&lt;p&gt;SteamService.exe is the name of the Windows Service executable, that Steam is trying to launch. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All Windows service executables must reside on an NTFS formatted partition, or else they should be run with elevated rights (&quot;run as administrator&quot; option).&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-11-02T23:00:14.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34022" PostTypeId="1" AcceptedAnswerId="34023" CreationDate="2011-11-03T00:21:23.853" Score="1" ViewCount="1771" Body="&lt;p&gt;After the trial, I went onto the website and paid 44 pounds for the full version by digital download. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, after waiting 2 days of solid downloading, I go to install Starcraft 2 and its in German. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I do?&lt;/p&gt;&#xA;" OwnerUserId="13672" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T17:23:01.407" LastActivityDate="2012-07-24T17:23:01.407" Title="Starcraft 2 installer in German" Tags="|starcraft-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34023" PostTypeId="2" ParentId="34022" CreationDate="2011-11-03T01:17:24.173" Score="3" Body="&lt;p&gt;It looks like you're not the only person who's had this happen: there are other people on the &lt;a href=&quot;http://eu.battle.net/sc2/en/forum/topic/2037774020&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 forums&lt;/a&gt; who've had this problem. Here is the response from Blizzard customer service:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I'm afraid there are no language packs. :( With StarCraft II you need to download the full client in the language of your choice. The English language client is also available from account management though, you just need to specify the language before starting your download.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it sounds like you'll have to download the full version again, only in English this time.  Make sure you confirm the language, though, and take note of what this person said later in the thread. This is talking about the starter edition rather than the full version, but it sounds like the same sort of thing will apply to your situation.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Hi. Just wanted to say that the same thing happend to me - I DL the german version of the starter edition SC2 installer and no, the web page was in English and it said FULL GAME CLIENT in English but then in very small greay letters it said Deutsch (german). I do take part of the blame here for not checking the default language as german but when your country is not Germany it should default to English even if D comes before E in the alphabeth. &#xA;  So after DL the 7 GB on the very slow Blizzard Downloader (6 hours) I find I had to do it all over again for the English version. &#xA;  I have no DL limits to my Internet so it was just a matter of waiting and I can't really complain about something that was free but it didn't leave a good first impression. But I love the game and have since gotten the full version and I'm happily playing the game so no harm done.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-11-03T01:17:24.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34024" PostTypeId="2" ParentId="31910" CreationDate="2011-11-03T01:32:13.890" Score="3" Body="&lt;p&gt;I think that in the case shown in the picture, a bomb would knock the rocks into the pit so you could cross.&lt;/p&gt;&#xA;" OwnerUserId="13675" LastEditorUserId="5029" LastEditDate="2011-11-07T22:59:41.637" LastActivityDate="2011-11-07T22:59:41.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34025" PostTypeId="1" AcceptedAnswerId="34574" CreationDate="2011-11-03T01:49:09.877" Score="7" ViewCount="224" Body="&lt;p&gt;In Glitch, you can only learn X skills before &quot;brain detoriation&quot; kicks in, making it take longer. Without counting them manually, how do I know how many I have learned?&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="3610" LastEditDate="2012-06-25T16:36:48.180" LastActivityDate="2012-06-25T16:36:48.180" Title="In Glitch, how can I see quickly how many skills I have learned?" Tags="|glitch-2011|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34026" PostTypeId="2" ParentId="34025" CreationDate="2011-11-03T02:37:43.527" Score="6" Body="&lt;p&gt;I have put together a tiny app with the API:&lt;/p&gt;&#xA;&lt;h1&gt;&lt;a href=&quot;http://www.tommedley.com/glitch/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glitch Skill Checker&lt;/a&gt;&lt;/h1&gt;&#xA;&lt;p&gt;This will tell you how many skills you have learned, your current Better Learning level, and use this information to tell you your bonus/penalty to learn your next skill.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-06T15:44:39.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34028" PostTypeId="2" ParentId="641" CreationDate="2011-11-03T03:07:44.940" Score="0" Body="&lt;p&gt;Use Huskarls.  They are infantry and are the Gothic unique unit.&lt;/p&gt;&#xA;" OwnerUserId="12706" LastEditorUserId="5029" LastEditDate="2011-11-07T22:59:00.327" LastActivityDate="2011-11-07T22:59:00.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34029" PostTypeId="1" AcceptedAnswerId="34127" CreationDate="2011-11-03T03:18:04.740" Score="2" ViewCount="86" Body="&lt;p&gt;Looks like I hit the lift suspension thing (on Brittania level 12) from just the right angle, and I'm stuck between it and the platform or inside the platform or something.  Can I get down without restarting the level?  (I was trying for points and don't want to spend time re-getting them.)  I've tried a few shots in different directions with no luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KJPeI.png&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-11-22T05:01:03.410" Title="I'm stuck inside a platform, is there any way to get out?" Tags="|worms-crazy-golf|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34030" PostTypeId="2" ParentId="30674" CreationDate="2011-11-03T03:22:06.963" Score="-2" Body="&lt;pre&gt;&lt;code&gt;W # W W # W W # W W # W | S = Watermelon seed&#xA;# S # # S # # S # # S # | # = Farmland&#xA;W # W W # W W # W W # W | W = Water block&#xA;W # W W # W W # W W # W |&#xA;# S # # S # # S # # S # |&#xA;W # W W # W W # W W # W |&#xA;W # W W # W W # W W # W |&#xA;# S # # S # # S # # S # |&#xA;W # W W # W W # W W # W |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I found this to be the most efficient way to farm melons.&lt;/p&gt;&#xA;" OwnerUserId="13677" LastEditorUserId="13845" LastEditDate="2012-01-11T04:00:55.567" LastActivityDate="2012-01-11T04:00:55.567" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34031" PostTypeId="1" AcceptedAnswerId="42013" CreationDate="2011-11-03T04:00:42.577" Score="10" ViewCount="2052" Body="&lt;p&gt;Reviews of FFT for the iOS all seem to complain about erratic smoothness due to frequent graphical slowdowns. Here, for example, is &lt;a href=&quot;http://www.wired.com/gamelife/2011/08/final-fantasy-tactics-iphone-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a review of the game as played on an iPhone 4&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody played the game on the iPhone 4S? I'm hoping that, given the 4S' improved processor, these slowdowns will disappear, but I'd like somebody to confirm/deny that.&lt;/p&gt;&#xA;" OwnerUserId="6571" LastActivityDate="2011-12-16T20:48:35.307" Title="Does Final Fantasy Tactics have noticeable slowdowns even on the iPhone 4S?" Tags="|ios|final-fantasy-tactics|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34032" PostTypeId="1" AcceptedAnswerId="34034" CreationDate="2011-11-03T04:35:38.373" Score="13" ViewCount="1268" Body="&lt;p&gt;I'm about to start digging out a flashy tomb for my fort's baron, and I want to engrave it wall-to-wall.  I'd like to let only my best engraver do the work.  I could lock him in easily enough, but I don't want to risk him starving if I forget about him and he runs out of food.  Is there some way to keep the other engravers out while still allowing the good one to leave when he needs to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: screenshot attached.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4vRDL.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further plans involve a gold sarcophagus, gold and silver statues, and maybe some stupid magma tricks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: another screenshot&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The tomb has been completed, and here's the payoff:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wT8pO.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12231" LastEditorUserId="12231" LastEditDate="2011-11-13T06:48:25.930" LastActivityDate="2011-11-13T06:48:25.930" Title="Keeping unskilled engravers away from a job site" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34033" PostTypeId="1" CreationDate="2011-11-03T04:51:31.927" Score="5" ViewCount="3162" Body="&lt;p&gt;I started farming Typhon on Epic and was wondering if he stops dropping legendary items if my character is past a certain level. I'm 51 at the moment and after hours of farming over a week, I havent seen a single legendary drop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some say to just move on to epic for more chances on drops, but bah!, if epic Typhon does drop legendaries I'll keep at it a bit. I want Persephone's Caress bad before going into Legendary mode.&lt;/p&gt;&#xA;" OwnerUserId="13679" LastEditorUserId="3114" LastEditDate="2012-05-14T23:28:03.893" LastActivityDate="2012-05-14T23:28:03.893" Title="Does Epic Typhon stops dropping legendaries past a certain level?" Tags="|titan-quest|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34034" PostTypeId="2" ParentId="34032" CreationDate="2011-11-03T05:10:57.300" Score="13" Body="&lt;h2&gt;Simple Solution:&lt;/h2&gt;&#xA;&lt;p&gt;Use Dwarf Therapist to disable the engraving labor on everyone but your most skilled stonemason. Re-enable once everything is engraved. You can let everyone do the smoothing (there's no quality value on a smoothing job), and disable them when you're ready to engrave the whole thing.&lt;/p&gt;&#xA;&lt;h2&gt;Complex Solution:&lt;/h2&gt;&#xA;&lt;p&gt;Use Burrows to restrict your non-target Engravers into other parts of your fortress. Your master engraver will be the only dwarf able to reach the area, so the engraving job will call him. (In Dwarf Fortress, Jobs pick dwarf!)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-03T05:10:57.300" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34036" PostTypeId="2" ParentId="29076" CreationDate="2011-11-03T09:59:57.143" Score="10" Body="&lt;p&gt;The &lt;a href=&quot;http://terraria.gamepedia.com/Cactus#Conditions&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; now lists the following requirements for Cacti to grow:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The target Sand Block is above 0 ft and is not actuated or sloped in any way.&lt;/li&gt;&#xA;&lt;li&gt;The target block is more than 378 tiles away from the lateral edges of the world, i.e. not in the zone where the Ocean biome is usually located.&lt;/li&gt;&#xA;&lt;li&gt;The tiles above and to both sides of the target Sand Block (only the directly adjacent ones) are open space.&lt;/li&gt;&#xA;&lt;li&gt;The tile above the target block is not filled with any liquid.&lt;/li&gt;&#xA;&lt;li&gt;There are fewer than 4 Cactus tiles and more than 10 Sand Blocks (or Ebon-, Crim-, or Pearlsand Blocks; all variants are added together) within a 13×5-tile rectangle centered on the tile above the target Sand Block.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12944" LastEditorUserId="12944" LastEditDate="2021-04-18T12:38:02.980" LastActivityDate="2021-04-18T12:38:02.980" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="34037" PostTypeId="2" ParentId="34006" CreationDate="2011-11-03T11:20:00.257" Score="6" Body="&lt;p&gt;If you really want to know, you'd better plan on spending all your time up until the 11th reading it... Elder Scrolls has a &lt;em&gt;lot&lt;/em&gt; of lore, much (most?) of it in the form of in-game books.  Fortunately, the vast majority of it is just background about the world and stories told by its inhabitants with no direct impact on gameplay (aside from certain books giving you a skill point the first time you open them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My recommendation would be to not worry too much about it in advance and instead take the time to pay attention to what NPCs tell you and actually read the books you find in game (most are only a couple hundred words, tops) rather than just flipping them open to see if you get a skill, then immediately closing them.&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-11-03T11:20:00.257" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34038" PostTypeId="1" AcceptedAnswerId="52842" CreationDate="2011-11-03T11:21:15.043" Score="2" ViewCount="155" Body="&lt;p&gt;Sometimes when I'm playing Black Ops, my movement is distorted, in that it moves side to side, backwards and forwards. When it started happening I thought it was my network connection, so I reset all my configurations so that my NAT wouldn't be disrupting the communications. However, it still happens intermittently. If I let go of the controls, it still happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm worried that it may be because of some hacks that people are using, but I can't see anything obvious, i.e. nobody is running away with the game, and I don't know of any hacks that are available on the PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody experienced anything similar or can anybody suggest a way of preventing this from happening?&lt;/p&gt;&#xA;" OwnerUserId="6255" LastActivityDate="2012-03-01T01:38:39.853" Title="Strange behaviour on Black Ops Multiplayer" Tags="|ps3|call-of-duty-black-ops|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34039" PostTypeId="1" AcceptedAnswerId="34057" CreationDate="2011-11-03T12:19:41.790" Score="20" ViewCount="2047" Body="&lt;p&gt;Is there a list of skills/perks that are available to be selected in Skyrim?  This would allow you to plan your build without having to read them all in game.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="341" LastEditDate="2011-11-03T19:03:04.760" LastActivityDate="2011-11-03T19:03:04.760" Title="What skills/perks are available in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34040" PostTypeId="2" ParentId="34039" CreationDate="2011-11-03T12:24:56.563" Score="9" Body="&lt;p&gt;Yes, there is a list available, coming from the beta: &lt;a href=&quot;http://theelderscrollsskyrim.com/racial-abilities-and-perk-trees/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Perk List&lt;/a&gt;&#xA;It's a list someone made after a beta test. For the full post, check out: &lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1233644-sammus-eurogamer-qa/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Full post&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12728" LastActivityDate="2011-11-03T12:24:56.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34041" PostTypeId="1" AcceptedAnswerId="151435" CreationDate="2011-11-03T13:13:16.823" Score="11" ViewCount="27689" Body="&lt;p&gt;I think I missed something somewhere.  In Modern Warfare 2, you have to break Captain Price out of a high security prison in a fortress by the sea.  Why was he in prison and when was this explained?&lt;/p&gt;&#xA;" OwnerUserId="13653" LastEditorUserId="13653" LastEditDate="2011-11-03T14:21:34.883" LastActivityDate="2016-01-19T14:23:55.403" Title="Why was Captain Price in prison in Modern Warfare 2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34042" PostTypeId="2" ParentId="34025" CreationDate="2011-11-03T13:18:09.453" Score="10" Body="&lt;p&gt;There's no direct way to do this, as fredley mentioned, but there are a few 'interesting' ways to do this. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Go to your profile page, look at the list of Latest Skills. It should look something like this: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/coNl5.png&quot; alt=&quot;Glitch profile latest skills screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take the number you see on the right, then add up the number of icons displayed in the list. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go to your skills page, then pop open your browser's console (&lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;K&lt;/kbd&gt; on Firefox, &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;I&lt;/kbd&gt; on Chrome), and type in: &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;$('li.got').length&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The number of learned skills should show up in the console&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-11-03T13:18:09.453" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34043" PostTypeId="2" ParentId="33877" CreationDate="2011-11-03T13:35:34.773" Score="3" Body="&lt;p&gt;You cannot do this with stock SimCity 4 or Rush Hour, but there is &lt;a href=&quot;http://www.simtropolis.com/forum/files/file/4174-ndex-railtosubway-transition/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a popular plop file&lt;/a&gt; which you can add to obtain a building with this functionality. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;&lt;a href=&quot;http://www.simtropolis.com/forum/files/file/4174-ndex-railtosubway-transition/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NDEX RailtoSubway Transition 2&lt;/a&gt;&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;A fully-functioning network-enabled plop allows the connection of railroad tracks at the top of the ramp descending down to a connection to the subway network at the bottom is now a possibility! &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-11-03T13:35:34.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34044" PostTypeId="2" ParentId="34041" CreationDate="2011-11-03T14:19:24.713" Score="1" Body="&lt;p&gt;It wasn't fully explained, but my assumption is that he was left for dead by the SAS at the end of CoD4 and then captured by the Russians. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, don't underestimate the power of mediocre writing/plot twists. He's been in every Infinity Ward Call of Duty game as a commander, even though their first two games were WWII. So if they wanted to bring him back in this one, nothing could stop them.&lt;/p&gt;&#xA;" OwnerUserId="13683" LastActivityDate="2011-11-03T14:19:24.713" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34045" PostTypeId="2" ParentId="34041" CreationDate="2011-11-03T14:20:57.657" Score="6" Body="&lt;p&gt;In the concluding fight of Modern Warfare 1 (the one on the bridge), it is implied that Price is killed (he gets shot a few times). However, it turns out that he was only captured (although you don't see him being captured as you're too busy doing your thing).&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="306" LastEditDate="2012-11-22T07:21:29.087" LastActivityDate="2012-11-22T07:21:29.087" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34046" PostTypeId="2" ParentId="33776" CreationDate="2011-11-03T15:18:02.283" Score="1" Body="&lt;p&gt;I think the number of hours played, and the number of world covered, are the first indication.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when two characters show the same data, I believe that other criteria are considered. After looking at the evolution of the level of our respective characters to me and my friend with which I play, we see that the number of weapons and the number of upgrades purchased much influence. I've always 1 or 2 levels ahead of him!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I spend each bolt as soon as I get the chance. Him, they keep them to buy every new weapon found. So I have a lot of improvements and the majority of weapons, but never a large number of bolts. But he has all the weapons, no improvement and a huge amount of bolts.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-03T15:18:02.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34047" PostTypeId="1" AcceptedAnswerId="34507" CreationDate="2011-11-03T15:27:09.597" Score="62" ViewCount="56616" Body="&lt;p&gt;I tend to like to play a support champion. Since I'm slowly making my way to mid and high level play its getting more important to get good wards up because ganks become more common.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am therefore interested in learning how to ward effectively.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What are &lt;strong&gt;good/important spots&lt;/strong&gt; for wards (especially on Summoners Rift)?&lt;/li&gt;&#xA;&lt;li&gt;How do I &lt;strong&gt;time&lt;/strong&gt; wards? When should I leave the lane?&lt;/li&gt;&#xA;&lt;li&gt;What if I'm using &lt;strong&gt;detection&lt;/strong&gt; wards instead?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="160" LastEditDate="2012-04-05T03:01:44.623" LastActivityDate="2019-01-05T05:32:01.083" Title="How do I ward properly in League of Legends?" Tags="|league-of-legends|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34048" PostTypeId="2" ParentId="30502" CreationDate="2011-11-03T15:37:22.430" Score="1" Body="&lt;p&gt;If it is still on warranty, returns back to PlayStation. Otherwise, you must pay a fee. My friend had the same problem and they have sent him a new one.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-03T15:37:22.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34049" PostTypeId="1" AcceptedAnswerId="34053" CreationDate="2011-11-03T16:26:54.540" Score="11" ViewCount="5423" Body="&lt;p&gt;I know that this is a silly question, but is there any difference between black and white Wii controllers apart from the color?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At shops and on online shops, the black one is 10 Euro more expensive than the white one!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any difference or just the black is cool?&lt;/p&gt;&#xA;" OwnerUserId="12333" LastEditorUserId="6066" LastEditDate="2011-11-03T17:40:00.003" LastActivityDate="2020-07-29T17:19:44.077" Title="Is there a functional difference between black and white Wii remotes?" Tags="|nintendo-wii|controllers|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34051" PostTypeId="5" CreationDate="2011-11-03T16:39:12.290" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Call of Duty 4: Modern Warfare&lt;/em&gt;&lt;/strong&gt; is a 2007 first-person shooter developed by Infinity Ward and published by Activision.  Unlike the previous entries in the &lt;em&gt;Call of Duty&lt;/em&gt; series, the game takes place in modern times, rather than World War II.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game takes place in the year 2011.  A radical leader publicly executes Yasir Al-Fulani, who is the president of a Middle Eastern country.  The execution causes an uproar, while at the same time an ultranationalist movement sparks a civil war across Russia.  Players switch between various characters across missions, but primarily play as an SAS soldier named John &quot;Soap&quot; MacTavish and a  U.S. Marine named Paul Jackson.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game gained wide acclaim for its graphics, gameplay, and both singleplayer and multiplayer modes, and made Call of Duty one of the biggest franchises on the market.  In 2016, a remastered version of the game was released alongside &lt;em&gt;Call of Duty: Infinite Warfare&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; November 2007&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Infinity Ward&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Acitivision&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://www.callofduty.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Call of Duty Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Call_of_Duty_4:_Modern_Warfare&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Call_of_Duty_4:_Modern_Warfare&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="163757" LastEditorUserId="163757" LastEditDate="2017-01-12T13:32:17.927" LastActivityDate="2017-01-12T13:32:17.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34052" PostTypeId="4" CreationDate="2011-11-03T16:39:12.290" Score="0" Body="Refers to the first game in the popular Call of Duty: Modern Warfare series by Infinity Ward. Also commonly referred as Call of Duty 4 or CoD4, Modern Warfare was the first CoD game to be set in modern times, using modern weapons and equipment.  Use this tag for any version of the game, including the remaster.  " OwnerUserId="11243" LastEditorUserId="163757" LastEditDate="2017-01-12T13:32:36.587" LastActivityDate="2017-01-12T13:32:36.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34053" PostTypeId="2" ParentId="34049" CreationDate="2011-11-03T16:40:17.273" Score="17" Body="&lt;p&gt;There is no difference except for the colour.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not familiar with the actual prices, but one thing to pay attention to is whether or not you're looking at a normal Wii Remote or the Wii Remote Plus that includes the MotionPlus sensor. If that's not it, then the price difference you're seeing is simply due to the &quot;novelty&quot; of the black controller.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-11-03T16:40:17.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34054" PostTypeId="2" ParentId="34047" CreationDate="2011-11-03T16:54:35.220" Score="7" Body="&lt;p&gt;Here's the best reference I can find:&#xA;&lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=237436&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/board/showthread.php?t=237436&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The images tell it much better than I can, but here's a rough list of where to ward:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;High traffic areas.  Anywhere 3-5 paths meet, or you notice enemies running through a lot.&lt;/li&gt;&#xA;&lt;li&gt;Bushes where you expect ganks to come from.  For top/bot, this is the bush by the river.&lt;/li&gt;&#xA;&lt;li&gt;Neutral minions.  Dragon and Baron are always good choices.  If you notice your blue/red is being stolen, you can ward it too.&lt;/li&gt;&#xA;&lt;li&gt;Before attacking Baron, it's useful to drop wards to detect enemies coming to gank your team.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It's best to buy wards whenever you would normally go back to base.  It's common for junglers to gank at lvl 4 (and sometimes 2), so you need wards very early on in the game (preferably the first time you go back).  It's common for support characters to start with a ward.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vision wards are important early if there's an enemy champion who goes invis.  They are also useful to check for other wards; a common tactic is to drop a vision ward at baron to check for enemy wards before killing him.&lt;/p&gt;&#xA;" OwnerUserId="11969" LastEditorUserId="11969" LastEditDate="2011-11-03T17:00:49.690" LastActivityDate="2011-11-03T17:00:49.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34055" PostTypeId="1" AcceptedAnswerId="34056" CreationDate="2011-11-03T17:18:12.350" Score="13" ViewCount="20652" Body="&lt;p&gt;I've just had a number of my minions leave my evil organisation due to their low loyalty to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why does this become low, and what can I do to increase it?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="336" LastEditDate="2011-11-03T17:20:47.513" LastActivityDate="2016-12-11T06:05:30.440" Title="How can I maintain the loyalty of my evil minions?" Tags="|evil-genius|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34056" PostTypeId="2" ParentId="34055" CreationDate="2011-11-03T17:34:42.660" Score="11" Body="&lt;h2&gt;Losing Loyalty&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Body bags have an AoE that reduces minion loyalty.&lt;/li&gt;&#xA;&lt;li&gt;Overwork without recreation reduces loyalty.&lt;/li&gt;&#xA;&lt;li&gt;Minions with low attention can accidentally trigger traps. This can cause loss of loyalty depending on the trap.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Regaining Loyalty&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your avatar has an AoE that inspires loyalty. Make sure you always idle in a well-defended but minion-rich room such as the Control Room.&lt;/li&gt;&#xA;&lt;li&gt;Loot items have an AoE that increase loyalty. Place these in areas where your minions concentrate (control room, barracks, etc).&lt;/li&gt;&#xA;&lt;li&gt;Torturing an enemy agent (or another minion) will increase the loyalty of those who witness the act.&lt;/li&gt;&#xA;&lt;li&gt;Access to a Staff Room with appropriate equipment will keep a minion loyal.&lt;/li&gt;&#xA;&lt;li&gt;If you see someone deserting, you can capture them and throw them in a cell for a few minutes. They will become &lt;em&gt;very&lt;/em&gt; loyal again.&lt;/li&gt;&#xA;&lt;li&gt;You can execute a minion to make those who witness the act very loyal.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3107" LastActivityDate="2011-11-03T17:34:42.660" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34057" PostTypeId="2" ParentId="34039" CreationDate="2011-11-03T17:57:40.277" Score="15" Body="&lt;p&gt;Final perk trees ( not just lists ) for 11 skills : &lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1250101-layout-of-perk-trees/&quot; rel=&quot;noreferrer&quot;&gt;http://forums.bethsoft.com/index.php?/topic/1250101-layout-of-perk-trees/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13688" LastActivityDate="2011-11-03T17:57:40.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34058" PostTypeId="2" ParentId="32274" CreationDate="2011-11-03T18:18:20.293" Score="2" Body="&lt;p&gt;Once you reach a fairly high level (20ish), use it to scour lower-level dungeons for uniques and defeat them.&lt;/p&gt;&#xA;" OwnerUserId="3191" LastActivityDate="2011-11-03T18:18:20.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34059" PostTypeId="2" ParentId="708" CreationDate="2011-11-03T18:46:15.800" Score="2" Body="&lt;p&gt;You can do so with &lt;a href=&quot;http://www.google.com.ng/search?gcx=w&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=gta%20iv%20mods&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mods&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12910" LastActivityDate="2011-11-03T18:46:15.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34060" PostTypeId="1" AcceptedAnswerId="34071" CreationDate="2011-11-03T19:12:22.833" Score="5" ViewCount="1090" Body="&lt;p&gt;I'm playing &lt;em&gt;Uncharted 3&lt;/em&gt; and I'm stuck in the library of the French chateau. I need to help Sully move some beam, but I can't see how to get across.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried jumping on either side of the room or tried climbing, but it doesn't seem to work.  Drake said something about lifting the chandelier, but I don't see anything I can interact with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So how do I get to the other side of the library?&lt;/strong&gt; &lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="2259" LastEditDate="2011-11-03T19:36:25.780" LastActivityDate="2011-11-03T20:46:19.407" Title="How get across the library in the French chateau?" Tags="|uncharted-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34061" PostTypeId="1" AcceptedAnswerId="34065" CreationDate="2011-11-03T19:24:17.560" Score="3" ViewCount="56287" Body="&lt;p&gt;I'm playing &lt;em&gt;Uncharted 3&lt;/em&gt; and in the chateau at some point you have to rotate all the armor to open some hidden door. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game directs you to Drake's diary which has the following image:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RyPjQ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried rotating them so they all face each other, so they all look away from each other, but I think I'm missing some detail. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So how must I rotate the armors to continue?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="2259" LastEditDate="2011-11-03T19:36:39.913" LastActivityDate="2015-07-12T15:10:45.313" Title="What's the right position of each of the armors in the chateau?" Tags="|uncharted-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34062" PostTypeId="1" AcceptedAnswerId="34072" CreationDate="2011-11-03T19:29:18.070" Score="18" ViewCount="6298" Body="&lt;p&gt;Probably anything you drop might disappear when you die, but I want to confirm.&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2012-05-22T00:10:15.917" Title="Do dropped mines in BF3 disappear when you die?" Tags="|battlefield-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34063" PostTypeId="2" ParentId="34062" CreationDate="2011-11-03T19:37:22.460" Score="6" Body="&lt;p&gt;Placed Anti Tank mines do &lt;strong&gt;not&lt;/strong&gt; disappear according to &lt;a href=&quot;http://www.gamespot.com/xbox360/action/battlefield-3/show_msgs.php?pid=621026&amp;amp;topic_id=m-1-60844106&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Gamespot thread&lt;/a&gt;.  According to thisBF3Blog.com post, though, &lt;a href=&quot;http://bf3blog.com/battlefield-3-claymore/&quot; rel=&quot;nofollow noreferrer&quot;&gt;claymore mines will disappear&lt;/a&gt; upon death&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-11-03T19:37:22.460" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34064" PostTypeId="1" CreationDate="2011-11-03T19:44:38.220" Score="13" ViewCount="655" Body="&lt;p&gt;In Etherlords 1, how do I win the final battle with Vitals? It is an extremely difficult matchup. Vitals only way to win is with mass creatures, and the boss has mass removal every few turns and regenerating, life-stealing fat creatures. Poisoning is not really an option due to the Lord's massive damage output and simultaneous healing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have beaten him with all the other races, just not with Vitals. How do I do it?&lt;/p&gt;&#xA;" OwnerUserId="11889" LastEditorUserId="11889" LastEditDate="2012-06-02T09:22:13.440" LastActivityDate="2014-07-01T23:25:46.893" Title="How do I defeat the White Lord with Vitals?" Tags="|ether-lords|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34065" PostTypeId="2" ParentId="34061" CreationDate="2011-11-03T19:47:11.060" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.rarityguide.com/articles/articles/960/1/Uncharted-3-Walkthrough-Chapter-6---The-Chateau/Page1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this walkthough&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Observe the statues and the fireplace. This is a puzzle. Lawrence made a note about something like this. Press select to open Nate's Journal. Four knights, with an axe, a shield, a sword, and a morning star. Just like the ones in this room.&lt;/p&gt;&#xA;&lt;p&gt;You've got to turn each knight so it's facing the right way. Adjust the knights' position to match the the direction they are facing in the journal. The suit of armor thats holding the shield should face the one holding an axe. The knight holding the axe should face the knight with the shield, and the same for the one holding the mace. The knight holding the sword should face the knight holding the axe.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-03T20:34:40.423" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34066" PostTypeId="1" AcceptedAnswerId="34070" CreationDate="2011-11-03T20:08:10.580" Score="7" ViewCount="286529" Body="&lt;p&gt;I'm stuck at yet another puzzle in the French chateau in &lt;em&gt;Uncharted 3&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This time I have to position several symbols over each other to unlock a door:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rcNHM.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The notebook has the following tips, which only tell me what to do with the eagle and the horse, but not the other two symbols:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lRF1M.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried putting them over the same symbols as the other two, but that doesn't seem right. Mirroring the pattern upside down either, so I really have no idea which should go where. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So what's the solution for this puzzle?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2015-02-27T17:07:45.003" Title="How to position the symbols the right way?" Tags="|uncharted-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34067" PostTypeId="5" CreationDate="2011-11-03T20:26:57.607" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-03T20:26:57.607" LastActivityDate="2011-11-03T20:26:57.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34068" PostTypeId="4" CreationDate="2011-11-03T20:26:57.607" Score="0" Body="Uncharted 3: Drake's Deception is the third entry in the Uncharted series from developer Naughty Dog for the Playstation 3." OwnerUserId="4106" LastEditorUserId="4106" LastEditDate="2011-11-03T20:47:58.473" LastActivityDate="2011-11-03T20:47:58.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34069" PostTypeId="1" AcceptedAnswerId="34073" CreationDate="2011-11-03T20:33:45.600" Score="10" ViewCount="20373" Body="&lt;p&gt;How can I disable the fuse boxes on Arkham City ? There are some (just like the one on GCPD and Justice Court) guarding some Riddler's marks. Which gadget should I use ?&lt;/p&gt;&#xA;" OwnerUserId="7191" LastActivityDate="2011-11-03T21:40:57.653" Title="Fuse box disabling" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34070" PostTypeId="2" ParentId="34066" CreationDate="2011-11-03T20:36:56.210" Score="10" Body="&lt;p&gt;From &lt;a href=&quot;http://www.rarityguide.com/articles/articles/960/1/Uncharted-3-Walkthrough-Chapter-6---The-Chateau/Page1.html&quot; rel=&quot;noreferrer&quot;&gt;this walkthrough&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Get each symbol to its position according to the Journal:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Eagle should be on Bottom row, middle square. &#xA;  Horse should be on Second from bottom row, leftmost square.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For the other two symbols, locate the reflective floor symbols around the room. Look how the light from your torch is reflecting on the floor there. The symbol changes depending on where you're standing. Use that to figure out where the other symbols should go. The solution is:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Bull should be on middle row, fourth square (from the left)&#xA;  Lion should be on fourth row from bottom, second square from left.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NYQNJ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="10" LastEditDate="2011-12-26T09:03:58.827" LastActivityDate="2011-12-26T09:03:58.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34071" PostTypeId="2" ParentId="34060" CreationDate="2011-11-03T20:46:19.407" Score="6" Body="&lt;p&gt;You climb to the side opposite of Sully.  Once there jump to the hanging chandelier and use it to jump to the opposite side of the room.  On that wall there is a crank that you can operate using the triangle button that will raise the chandelier and allow you to use it to jump across again.&lt;/p&gt;&#xA;" OwnerUserId="13690" LastActivityDate="2011-11-03T20:46:19.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34072" PostTypeId="2" ParentId="34062" CreationDate="2011-11-03T21:09:08.660" Score="17" Body="&lt;p&gt;Anti-Tank mines, EOD bots, Mortars, T-UGS and SOFLAM will not disappear upon death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of the latest patch, there is a limit of maximum (6) mines per player deployed. Deploying another causes the earliest one in the sequence to disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C4's and Claymores will disappear upon death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;MAVs survive your death, but will always blow up shortly after respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Radio Beacons disappear once you, the deployer, spawn on them. Also, note that as of the latest patch once you deploy a radio beacon, squadmates can no longer spawn on you, only the radio beacon.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2012-05-22T00:10:15.917" LastActivityDate="2012-05-22T00:10:15.917" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34073" PostTypeId="2" ParentId="34069" CreationDate="2011-11-03T21:09:21.703" Score="12" Body="&lt;p&gt;It depends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a straight line of sight to the fusebox, you can use the Remote Electrical Charge to shoot them and overload them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A lot of them don't offer a straight line of sight though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In those cases, you would use the remote-controlled Batarang, assuming you can give it an electrical charge. You'll want to look around for sparks/arcs of electricity. You'll have to throw your Batarang, get it charged by flying it through the electricity, and then guide it to the fuse box. Some of these can be pretty complex, you'll have to reverse course on the batarang sometimes, and fly through some tight areas.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-03T21:40:57.653" LastActivityDate="2011-11-03T21:40:57.653" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34074" PostTypeId="1" AcceptedAnswerId="53025" CreationDate="2011-11-03T22:21:06.293" Score="14" ViewCount="2706" Body="&lt;p&gt;For those unfamiliar with the game, to select Zero Suit Samus you have to choose (normal) Samus as your character, and then hold down certain buttons when someone presses start. (For example, with the Gamecube controller, holding down the L and R shoulder buttons works.) Now that's all well and good, but what am I supposed to do if I want to fight a CPU Zero Suit Samus? Is there an easy way to force a CPU to be Zero suit samus, or will I have to seek out a human opponent to practice that particular matchup?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2014-03-16T01:45:17.907" Title="Fighting a Zero Suit Samus CPU in Brawl" Tags="|super-smash-bros-brawl|" AnswerCount="3" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34076" PostTypeId="1" AcceptedAnswerId="37818" CreationDate="2011-11-03T22:25:50.597" Score="58" ViewCount="492128" Body="&lt;p&gt;In Oblivion, the way the game worked, the max level possible was based solely on your choices for primary skills, and could vary anywhere from between 45 and 53 (with soft-caps at 29 and 35 in terms of NPC leveling) &lt;em&gt;or&lt;/em&gt; when you maxed all of your character attributes at 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the level cap in Skyrim? Is it a hard or soft cap -- once you hit it, can you continue to 'level' your skills and unlock perks anyway?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-25T16:33:46.793" LastActivityDate="2021-06-08T11:30:07.797" Title="What's the level cap in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34082" PostTypeId="2" ParentId="33771" CreationDate="2011-11-03T23:21:39.417" Score="-1" Body="&lt;p&gt;A good way to get a lot of money is by running as far as you can and kill the least amount  of zombies. I heard killing zombies makes your score go down. Do the highest zombie level you have and get as far as you can on it. I got only 3 kills and traveled 500 and I got around 500 dollars. Also while you are running you want to stay in the upper part of the screen, because there are like garbage cans and stuff up there and its the fastest way. Trust me it works.&lt;/p&gt;&#xA;" OwnerUserId="13697" LastEditorUserId="3936" LastEditDate="2011-11-04T00:38:37.493" LastActivityDate="2011-11-04T00:38:37.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34084" PostTypeId="1" AcceptedAnswerId="34087" CreationDate="2011-11-03T23:43:04.193" Score="8" ViewCount="735" Body="&lt;p&gt;Does it make the remote more &quot;accurate,&quot; or does it add some features? Either way, why would I want a remote with it over a regular one? Are there games that can only be played with the attachment, or does it just make playing some games easier/better?&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2011-11-04T00:15:49.773" Title="What features does the WiiMotion Plus attachment add to a regular remote?" Tags="|nintendo-wii|wiimote|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34085" PostTypeId="2" ParentId="34084" CreationDate="2011-11-03T23:56:05.373" Score="8" Body="&lt;p&gt;The Wii Remote itself contains an accelerometer, that can detect acceleration on the x-, y-, and z-axes. The WiiMotion Plus adds a gyroscope, that allows for the remote to detect rotation (which would not be considered movement to the accelerometer), and linear movement. Essentially, it makes the Wii Remote more accurate and allows games to better mimic what the player is doing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wii Sports Resort is an example of a game that requires the WiiMotion Plus accessory. IIRC you can't play the game without it. Games need to be designed to manipulate the extra data from the accessory, so I don't believe there are any games where using the accessory is optional.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-11-03T23:56:05.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34087" PostTypeId="2" ParentId="34084" CreationDate="2011-11-04T00:01:11.773" Score="7" Body="&lt;p&gt;The Wii MotionPlus was created because it &lt;strong&gt;enables the controller to detect horizontal movement&lt;/strong&gt; such as thrusting the controller or swinging it horizontally. The original controller could only pick up vertical movement well. It had &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_Remote#Sensing&quot; rel=&quot;nofollow noreferrer&quot;&gt;a single accelerometer&lt;/a&gt; and unfortunately when gravity wasn't involved, its movement detection was sketchy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Decent games like &lt;a href=&quot;http://au.gamespot.com/wii/action/redsteel/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Red Steel&lt;/a&gt; suffered from it - horizontal sword movements would completely fail just because the wiimote couldn't effectively pick it up. Then you'd get &lt;a href=&quot;http://awkwardzombie.com/index.php?page=0&amp;amp;comic=040207&quot; rel=&quot;nofollow noreferrer&quot;&gt;crap like this&lt;/a&gt; happening. Red Steel didn't do so well (with a &lt;a href=&quot;http://www.metacritic.com/game/wii/red-steel&quot; rel=&quot;nofollow noreferrer&quot;&gt;metacritic score of 55&lt;/a&gt;) due to the controls being pretty much broken. After the Wii MotionPlus came out, so did Red Steel 2 and it was &lt;a href=&quot;http://www.metacritic.com/game/wii/red-steel-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;far&lt;/a&gt; &lt;a href=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/1610-Red-Steel-2&quot; rel=&quot;nofollow noreferrer&quot;&gt;better&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4179" LastEditorUserId="4179" LastEditDate="2011-11-04T00:15:49.773" LastActivityDate="2011-11-04T00:15:49.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34088" PostTypeId="1" AcceptedAnswerId="34205" CreationDate="2011-11-04T00:14:44.850" Score="22" ViewCount="771" Body="&lt;p&gt;Playing in my Zen garden I sometimes collect 20-30 coins, and they tend to make very melodic tunes. Do the coins play the notes of a particular song or is a random note played each time? I've tried collecting them with different beats to reveal a song with no luck, maybe someone with a larger zen garden can figure it out?&lt;/p&gt;&#xA;" OwnerUserId="1721" LastEditorUserId="185203" LastEditDate="2019-07-14T20:16:06.737" LastActivityDate="2019-07-14T20:16:06.737" Title="Does collecting coins in Plants vs. Zombies play a song or just random notes?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34089" PostTypeId="1" AcceptedAnswerId="34090" CreationDate="2011-11-04T00:55:31.117" Score="4" ViewCount="5147" Body="&lt;p&gt;Does anyone know if Deus Ex Human Revolution, (North American edition), will come with Spanish audio/subtitles?&lt;/p&gt;&#xA;" OwnerUserId="13109" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:15:52.470" LastActivityDate="2012-07-24T16:15:52.470" Title="Language options?" Tags="|deus-ex-human-revolution|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34090" PostTypeId="2" ParentId="34089" CreationDate="2011-11-04T01:40:10.713" Score="2" Body="&lt;p&gt;I just started up the game and it has language support for spanish. But while all text displayed was in spanish, the voices and dialogue were all still in english.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionnaly, I bought the steam version and live in Canada.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="13679" LastActivityDate="2011-11-04T01:40:10.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34091" PostTypeId="2" ParentId="34074" CreationDate="2011-11-04T01:55:24.727" Score="2" Body="&lt;p&gt;You could try using Training Mode and the Up/Down/Up taunt sequence to do it.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Start training mode, selecting Samus as your opponent.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Set CPU to control.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Pick up player two's controller and &lt;em&gt;very&lt;/em&gt; quickly perform an up taunt, down taunt, and up taunt. This will cause Samus to lose her suit. (If this is difficult, slow down time to do it)&lt;/p&gt;&#xA;&lt;p&gt;Edit: Or you can just spawn a smash ball and use it (I can't believe I didn't think of this).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Set CPU to attack and battle normally.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="13699" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-04T02:11:18.010" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34092" PostTypeId="1" CreationDate="2011-11-04T02:30:31.403" Score="4" ViewCount="4172" Body="&lt;p&gt;I have limited internet access and played through Portal without being online. As a result, several of the achievements didn't unlock. I later went back and played through a second time online to try and get some, but they wouldn't unlock. Some of these achievements include: &quot;Cup Cake&quot;, &quot;Fruit Cake&quot;, &quot;Vanilla Crazy Cake&quot;, and &quot;Camera Shy&quot;. How can I unlock these achievements if they won't register?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastEditorUserId="13763" LastEditDate="2012-02-12T22:43:43.240" LastActivityDate="2012-09-03T23:03:36.207" Title="Portal Achievements Not Unlocking" Tags="|steam|achievements|portal|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34093" PostTypeId="2" ParentId="23878" CreationDate="2011-11-04T03:21:13.190" Score="3" Body="&lt;p&gt;I solved this problem for myself by not signing in until the game had started. Then, I signed in. When I loaded the last save, it went back to the save that I was unable to access before.&lt;/p&gt;&#xA;" OwnerUserId="13701" LastEditorUserId="9752" LastEditDate="2011-11-04T10:27:00.010" LastActivityDate="2011-11-04T10:27:00.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34094" PostTypeId="2" ParentId="34088" CreationDate="2011-11-04T03:32:14.727" Score="6" Body="&lt;p&gt;I played the game to death, unlocking every single thing in it and I also tried to find a pattern to picking the coins up. From what I could tell, they're just different notes that link well together.&lt;/p&gt;&#xA;" OwnerUserId="13679" LastActivityDate="2011-11-04T03:32:14.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34095" PostTypeId="2" ParentId="30180" CreationDate="2011-11-04T03:48:33.070" Score="1" Body="&lt;p&gt;No, there is sadly no way to accurately throw a grenade. Not like other games where they show you the path the grenade will take. You can guesstimate where it will land, but that's about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On several occasion I ended up throwing a grenade from cover just to have it land at my feet while I ran away with my arms in the air. Figuratively speaking :)&lt;/p&gt;&#xA;" OwnerUserId="13679" LastActivityDate="2011-11-04T03:48:33.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34096" PostTypeId="1" AcceptedAnswerId="40556" CreationDate="2011-11-04T04:13:42.673" Score="1" ViewCount="6769" Body="&lt;p&gt;Sometimes, assault phases seem to drag on and on.  Other times, they seem to be over almost instantly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What determines how long the assault phase lasts? Is it kills, minutes, or something else?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2012-08-13T13:03:55.487" Title="What determines the duration of the assault phase in Payday: The Heist?" Tags="|payday-the-heist|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34097" PostTypeId="1" AcceptedAnswerId="34104" CreationDate="2011-11-04T04:54:33.660" Score="0" ViewCount="606" Body="&lt;p&gt;I want to know what it means different weapon upgrades. I understand that ammunition offers more ammunition in total.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is energy and elite (with the translation of French into English, the names may differ)? I guess possibly energy increases the damage, but I have no certainty.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-04T09:56:15.397" Title="What are the differences between weapons upgrades?" Tags="|ratchet-and-clank-all-4-one|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34098" PostTypeId="1" CreationDate="2011-11-04T05:19:46.960" Score="0" ViewCount="319" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/32139/who-and-what-can-lay-down-suppressive-fire&quot;&gt;Who and what can lay down suppressive fire?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;As per the title, what determines what is Suppressing fire? And how is it different from being a rubbish aim?&lt;/p&gt;&#xA;" OwnerUserId="306" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-11-04T13:44:29.623" Title="What determines Suppression?" Tags="|battlefield-3|" AnswerCount="0" CommentCount="4" ClosedDate="2011-11-04T12:43:41.823" ContentLicense="CC BY-SA 3.0" />
  <row Id="34101" PostTypeId="2" ParentId="9598" CreationDate="2011-11-04T08:11:40.863" Score="0" Body="&lt;p&gt;The Two Thrones is the easiest of all POP series games. I ve completed it 18 times totally. (including PS2, PC, and laptop) :)&lt;/p&gt;&#xA;" OwnerUserId="13707" LastActivityDate="2011-11-04T08:11:40.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34102" PostTypeId="1" AcceptedAnswerId="34130" CreationDate="2011-11-04T09:07:39.420" Score="13" ViewCount="28689" Body="&lt;p&gt;The previous Bethesda titles from the Elder Scrolls series - Morrowind and Oblivion - as well as the games based off Oblivion's engine, Fallout 3 and Fallout: New Vegas, used a custom scripting language internally, usually called &quot;TESScript&quot;. A common complaint was that it was very limited, doing basically &lt;em&gt;just enough&lt;/em&gt; for the specific game to work, and nothing more (Oblivion's version didn't even have looping statements, for example). This necessitated the development of so-called &quot;script extenders&quot; (MWSE, OBSE, FOSE and NVSE, respectively) to bring this language up to speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did Bethesda take the criticism seriously and implement a different, complete scripting language into Skyrim - and if so, which one?&lt;/p&gt;&#xA;" OwnerUserId="12041" LastActivityDate="2011-11-11T11:35:19.370" Title="Which scripting language does Skyrim use?" Tags="|mods|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="11" ClosedDate="2011-11-04T17:27:15.280" ContentLicense="CC BY-SA 3.0" />
  <row Id="34104" PostTypeId="2" ParentId="34097" CreationDate="2011-11-04T09:56:15.397" Score="2" Body="&lt;p&gt;&lt;em&gt;power&lt;/em&gt; simply provides more damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;elite gives a modification to how the weapon functions (like the final upgrade in previous games)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and you need to have ammo and power upgrades before you can buy the elite upgrade&lt;/p&gt;&#xA;" OwnerUserId="13414" LastActivityDate="2011-11-04T09:56:15.397" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34105" PostTypeId="1" CreationDate="2011-11-04T10:00:10.173" Score="6" ViewCount="44982" Body="&lt;p&gt;Me and my friend have &lt;em&gt;Command &amp;amp; Conquer: Generals&lt;/em&gt; and we want to play it using wireless. My laptop is the server. I create an ad hoc wireless network and enable network discovery and sharing on both, so the computers can find each other. I also disable firewall on my laptop and his.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When we want to connect to each other using &lt;em&gt;direct connect&lt;/em&gt; or other methods, it fails. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know the game is very old but I really want to play, so any help is appreciated.&lt;/p&gt;&#xA;" OwnerUserId="11674" LastEditorUserId="3936" LastEditDate="2014-03-08T10:49:05.343" LastActivityDate="2014-11-21T21:38:04.097" Title="How can I play C&amp;C Generals over wireless LAN?" Tags="|command-and-conquer-generals|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34107" PostTypeId="2" ParentId="34089" CreationDate="2011-11-04T10:23:58.983" Score="2" Body="&lt;p&gt;Yes, Deus Ex: Human Revolution is available in Spanish, fully translated (including text and audio).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is a Steamworks game, which in most cases means the &quot;version&quot; you have is not important &amp;mdash; Steam allows you to change to any supported language at any time by right-clicking on the game, then choosing &lt;em&gt;Properties &amp;rarr; Language&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are ever in doubt about a Steamworks title in the future, you can simply check &lt;a href=&quot;http://store.steampowered.com/app/28050/&quot; rel=&quot;nofollow noreferrer&quot;&gt;its store page&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; English, French, German, Italian, Polish, Russian, Spanish&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If only some languages have audio support, they will be marked with an asterisk&lt;strong&gt;*&lt;/strong&gt;. If this is not the case, you can assume all languages listed have full audio support.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-11-04T10:23:58.983" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34108" PostTypeId="1" AcceptedAnswerId="34117" CreationDate="2011-11-04T11:24:49.133" Score="16" ViewCount="10185" Body="&lt;p&gt;It's &lt;a href=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/4915-Batman-Arkham-City&quot; rel=&quot;nofollow noreferrer&quot;&gt;recently come to my attention&lt;/a&gt; that some of the sidequests become locked and you can't start them at all if you don't start them by the time you finish the main campaign. As I'm likely not going to have the time to start a New Game+ anytime soon with all the fall new releases, I would like to finish all the sidequests before I finish the main story. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which sidequests do I need to begin before the end of the main story? If you could put how/where I need to start them behind a spoiler too, that would be great. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2012-11-14T14:25:36.080" Title="Which sidequests need to be started before the end of the main storyline?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34110" PostTypeId="1" AcceptedAnswerId="34111" CreationDate="2011-11-04T11:45:08.743" Score="2" ViewCount="1898" Body="&lt;p&gt;I just started playing DC Universe online and I have a vault ticket, it says use it to teleport to the vault and have free inventory space. Is there stuff there that I can just grab for free or something? I don't want to use it til I find out whether I should save it for right now.&lt;/p&gt;&#xA;" OwnerUserId="13082" LastEditorUserId="4103" LastEditDate="2011-11-04T12:05:08.007" LastActivityDate="2016-11-04T16:40:23.100" Title="What are vault tickets in DCUO used for?" Tags="|dc-universe-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34111" PostTypeId="2" ParentId="34110" CreationDate="2011-11-04T12:07:30.437" Score="6" Body="&lt;p&gt;The vault is a special minigame which contains lots of presents falling from the sky that you must break open. They can contain currency, styles, and marks.  More rare are trinkets, and gear.  Some gear can even be account-bound instead of character-bound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The vault can be queued from the On Duty menu.  It is locked based on your subscription level: Once a day Legendary, Once every 3 days Premium, Once every five days, Free.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are given a vault ticket while levelling to introduce you to the Vault.  This is in addition to your queued instance, and does not affect the lockout.  Vault tickets are also available via the Marketplace, and might be included in specific bundle crates.  They do not expire; if you queue the Vault while levelling, you can save the ticket for later, and still complete the mission.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="158285" LastEditDate="2016-11-04T16:40:23.100" LastActivityDate="2016-11-04T16:40:23.100" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34113" PostTypeId="1" AcceptedAnswerId="34116" CreationDate="2011-11-04T13:29:08.463" Score="21" ViewCount="57356" Body="&lt;p&gt;I know this is kind of silly but is it possible to save current progress?  So far I've been leaving the game running so when I return I can attempt to finish the level but it would be nice to just save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't seen an option in the GUI to save or reload but I figure i'd ask the community.  Maybe I am missing something.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="336" LastEditDate="2012-04-06T16:06:44.000" LastActivityDate="2015-10-06T00:13:04.800" Title="Is it possible to save in Binding of Isaac?" Tags="|the-binding-of-isaac|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34114" PostTypeId="1" AcceptedAnswerId="41733" CreationDate="2011-11-04T13:36:36.373" Score="2" ViewCount="4516" Body="&lt;p&gt;I wanted to use joystick (&lt;a href=&quot;http://cyborggaming.com/prod/v5stick.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Saitek Cyborg-X&lt;/a&gt;) in Battlefield 3, but it's not working at all. The game doesn't detect it at all. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to get it working? Flying jets with mouse isn't fun. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-12-14T23:19:06.063" Title="Joystick in Battlefield 3" Tags="|pc|battlefield-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34115" PostTypeId="2" ParentId="34113" CreationDate="2011-11-04T13:57:43.633" Score="9" Body="&lt;p&gt;Unlocked characters, stats, and suchlike are saved automatically, but you can't save your progress in a specific session. The game is rather short, and randomly generated each time, so this shouldn't really be a problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You play until you die, win, or quit. Then you start over.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-11-04T13:57:43.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34116" PostTypeId="2" ParentId="34113" CreationDate="2011-11-04T13:58:21.190" Score="24" Body="&lt;p&gt;No, it's not possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The point of the game is to keep short playing sessions where death is a permanent threat. Not having the player be able to save the game both gets across this gameplay idea, and as a nice side effect it keeps players from abusing savegame files or saving mechanics (for example, save and &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;Del&lt;/kbd&gt; task manager quit the game, and restart).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, the overall progress is always saved, such as your general stats and unlocks.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="100715" LastEditDate="2015-10-06T00:13:04.800" LastActivityDate="2015-10-06T00:13:04.800" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34117" PostTypeId="2" ParentId="34108" CreationDate="2011-11-04T14:40:32.407" Score="12" Body="&lt;p&gt;Yahtzee is wrong; &lt;em&gt;no sidequests need to be started before the end of the main storyline&lt;/em&gt;. The lead-ins to some sidequests disappear due to story events, such as Hot &amp;amp; Cold and Through the Looking Glass, but it's still possible to complete them.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Hot &amp;amp; Cold is started by talking to Harley during your second visit to the Steel Mill. She isn't hard to spot. She lets slip that there's something helpful in the basement of the Steel Mill. Through the Looking Glass starts from a radio broadcast from Alfred after saving Vicki Vale. There are reports this one may disappear, but will come back if you complete the other sidequests.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;One achievement is missable if you complete the sidequest where it can be completed, namely Catch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some sidequests are on timers and take a while to advance, particularly Shot in the Dark. Identity Thief can be done at any time after the first corpse is found, if you explore on your own; the feeder quests seem to only appear if there are no other sidequests in the vicinity. The Enigma Conundrum is also best started when it becomes available, after Batman visits the Steel Mill the first time, as the feeder quest for that takes a long while to appear.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The Enigma Conundrum is the Riddler sidequest, and starts at the church once Riddler puts his banners up. After answering the Riddler's question, he will announce that he has informants all over Arkham City; this will allow you to interrogate them through the rest of the game, if you'd like hints on trophy locations. Like the sidequest itself, Riddler informants aren't missable and will respawn if you knock them out instead of interrogating them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2011-12-07T13:29:36.100" LastActivityDate="2011-12-07T13:29:36.100" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34118" PostTypeId="2" ParentId="31784" CreationDate="2011-11-04T14:57:22.450" Score="4" Body="&lt;p&gt;It's not hugely helpful, but if you have 15 Admired you can laugh off Scandal instead of needing a friend to redirect it onto.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit from 2013: Admired has been renamed to Making Waves, and is now critical to making promoted professions available.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2013-11-06T07:31:00.863" LastActivityDate="2013-11-06T07:31:00.863" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34119" PostTypeId="1" AcceptedAnswerId="34124" CreationDate="2011-11-04T15:00:39.343" Score="1" ViewCount="290" Body="&lt;p&gt;I have been working through the Necropolis campaign and at one point found myself in possession of an opposing town with a lot of creatures ready to be hired.  However, when I went to the Hall of Heroes to hire a hero whose skills would match up with the creatures, I could find no way to hire a hero from a faction other than my own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the campaigns, can you hire heroes from opposing factions in Heroes VI?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-11-07T18:29:47.170" LastActivityDate="2011-11-07T18:29:47.170" Title="Is it possible to hire heroes from another faction during the campaigns?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34123" PostTypeId="1" AcceptedAnswerId="34126" CreationDate="2011-11-04T15:55:13.893" Score="8" ViewCount="310" Body="&lt;p&gt;I was playing Rush on Operation Firestorm as the defending team (Russians) and the opposing team was able to sit in the hills to the right of their spawn point and snipe.  When I tried to rush that section of the map I was getting the warning message that I need to return to the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt; Another tactic I see players using is to camp within this dedicated zone and spam mortars. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this legitimate or is this an exploit?  It was quite annoying and gives the opposite team an unfair advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was playing on the Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="8350" LastEditDate="2012-05-16T12:54:55.213" LastActivityDate="2012-05-16T12:54:55.213" Title="Players outside of playable map in Rush game mode - exploit or legit?" Tags="|xbox-360|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34124" PostTypeId="2" ParentId="34119" CreationDate="2011-11-04T15:57:45.237" Score="4" Body="&lt;p&gt;No, I don't believe there is.  I would suggest using a hero whose innate skill is not creature related (either something spell related or a non-combat benefit).  &lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-04T15:57:45.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34126" PostTypeId="2" ParentId="34123" CreationDate="2011-11-04T16:03:56.740" Score="17" Body="&lt;p&gt;It's actually like that so that the defending team doesn't spawn kill the attacking team. All maps have zones where one team can't enter, those zones are defined with grey stripes in the minimap&lt;/p&gt;&#xA;" OwnerUserId="3984" LastActivityDate="2011-11-04T16:03:56.740" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34127" PostTypeId="2" ParentId="34029" CreationDate="2011-11-04T16:22:22.203" Score="0" Body="&lt;p&gt;Looks like Overdrive shots have magic powers.  One straight out to the left knocked the ball out even though a regular shot did not.  That said, I wasn't able to get unstuck from here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WYLdg.png&quot; alt=&quot;screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully they fix this with a patch.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-11-22T05:01:03.410" LastActivityDate="2011-11-22T05:01:03.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34129" PostTypeId="1" AcceptedAnswerId="34131" CreationDate="2011-11-04T16:59:32.360" Score="5" ViewCount="2096" Body="&lt;p&gt;Are the vehicles just available in certain game types then? I've never played BF before and it's keeping me busy until 11/8. I only like TDM as I'm not much for objective capturing and I have yet to ever see one. What game types are they included in then?&lt;/p&gt;&#xA;" OwnerUserId="13466" LastEditorUserId="13466" LastEditDate="2012-07-18T15:20:06.020" LastActivityDate="2013-08-13T20:09:15.247" Title="No vehicles in Team Death Match?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34130" PostTypeId="2" ParentId="34102" CreationDate="2011-11-04T17:10:25.223" Score="8" Body="&lt;p&gt;The specific details about the scripting language haven't been announced, but they are not using the same scripting language as Oblivion, and have built a completely new language for Skyrim &lt;a href=&quot;http://www.thenexusforums.com/index.php?/topic/446650-more-on-scripting-in-skyrim/&quot; rel=&quot;noreferrer&quot;&gt;(More on scripting in Skyrim)&lt;/a&gt;. Supposedly the language is more extensive than the previous one and may be feature complete enough to not require extenders, but that remains to be seen once it has been officially released.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The results from the Skyrim Script Extender project indicate that the old scripting language is still there (see: &lt;a href=&quot;http://www.skse.silverlock.org/vanilla_commands.html&quot; rel=&quot;noreferrer&quot;&gt;full command list&lt;/a&gt;, including references to VATS and the Pipboy), but also that there's a &lt;em&gt;second&lt;/em&gt;, VM-based scripting language called &quot;Papyrus&quot; included. To quote ianpatt from the Skyrim mod forums:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Time to start turning this in to the &quot;Skyrim Internal Technical&#xA;  Research Discussion&quot; thread. This time around, it looks like we have&#xA;  two totally different scripting engines in the game. One is the&#xA;  classic system used in the previous games, it looks almost exactly the&#xA;  same from a very quick lookthrough. Command dump coming shortlyish.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The new one is much more interesting and appears to be called Papyrus&#xA;  or SkyrimVM. We'll probably need to wait for the editor to be released&#xA;  to get any idea about the syntax as the original source code for&#xA;  scripts doesn't appear to be in the .esm (unless they're compressed).&#xA;  However, here's a quick feature rundown from what I can tell. Please&#xA;  take things with a grain of salt for now, this is just a first look.&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;core variable types are float, int, string, and bool&lt;/li&gt;&#xA;  &lt;li&gt;arrays of the above are supported natively&lt;/li&gt;&#xA;  &lt;li&gt;scripts are interpreted as a list of simpler yet much more powerful set of opcodes&lt;/li&gt;&#xA;  &lt;li&gt;if the conditional branch opcodes support negative offsets then loops are trivial to implement (and probably have been)&lt;/li&gt;&#xA;  &lt;li&gt;the new system is object-oriented - all scripts are class instances (UnrealScript influence here)&lt;/li&gt;&#xA;  &lt;li&gt;compiled scripts are stored as separate files, unpack Misc.bsa and look in the scripts folder&lt;/li&gt;&#xA;  &lt;li&gt;classes support inheritance, and there appear to be vm-world classes matching the internal form types&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13262" LastEditorUserId="12041" LastEditDate="2011-11-11T11:35:19.370" LastActivityDate="2011-11-11T11:35:19.370" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34131" PostTypeId="2" ParentId="34129" CreationDate="2011-11-04T17:33:17.193" Score="7" Body="&lt;p&gt;Vehicles are available in the following modes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rush&lt;/li&gt;&#xA;&lt;li&gt;Conquest&lt;/li&gt;&#xA;&lt;li&gt;Squad Deathmatch&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;whereas in Squad Deathmatch the only vehicle is the IFV (Infantry Fighting Vehicle). &#xA;The other two game modes do not have this limitation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Team Deathmatch and Squad Rush are infantry only.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-11-04T22:31:47.917" LastActivityDate="2011-11-04T22:31:47.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34132" PostTypeId="1" AcceptedAnswerId="34136" CreationDate="2011-11-04T17:59:21.670" Score="9" ViewCount="2258" Body="&lt;p&gt;Act II mercenaries are capable of only using polearms, spears, and javelins.  Polearms are the obvious choice due to the number of good runewords that can be made (particularly Insight and Infinity).  &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/elite/polearms.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Arreat Summit&lt;/a&gt; lists stats for the rangeadder (the weapon-related portion of the melee reach calculation) of each elite polearm (with similar stats for lower-difficulty polearms).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are Act II mercenaries affected by the weapon reach?  Against the same size monster, will my Act II mercenary have a smaller reach with a &lt;code&gt;Scythe&lt;/code&gt; or &lt;code&gt;Thresher&lt;/code&gt; than with a &lt;code&gt;Poleaxe&lt;/code&gt; or &lt;code&gt;Great Poleaxe&lt;/code&gt;?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="1980" LastEditDate="2011-11-04T18:06:46.040" LastActivityDate="2011-11-04T19:10:19.710" Title="Are Diablo 2 Act II mercenaries affected by weapon reach?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34133" PostTypeId="2" ParentId="33945" CreationDate="2011-11-04T18:00:55.533" Score="1" Body="&lt;p&gt;2 Dynasty Weapons - Staff of Cleansing / Staff of Asha’s Eightfold are from Heroes VI Deluxe Edition.&lt;/p&gt;&#xA;" OwnerUserId="13722" LastActivityDate="2011-11-04T18:00:55.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34135" PostTypeId="1" CreationDate="2011-11-04T18:55:28.617" Score="1" ViewCount="481" Body="&lt;p&gt;Ever since I have gotten into DICE games I have notice I can barely read out the names of the guns or just about anything in multiplayer. Is there any way to change the font on the xbox 360 verson of battlefield 3?&lt;/p&gt;&#xA;" OwnerUserId="13723" LastEditorUserId="5029" LastEditDate="2011-11-04T19:18:10.223" LastActivityDate="2011-11-04T19:39:19.667" Title="How can I change the font in Battlefield 3?" Tags="|xbox-360|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34136" PostTypeId="2" ParentId="34132" CreationDate="2011-11-04T19:10:19.710" Score="7" Body="&lt;p&gt;Everything I can find suggests that the Rangeadder stat is not used by mercenaries.  They have fixed range of 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://diablo.incgamers.com/forums/showthread.php?t=649565&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.diablopodcast.com/forums/showthread.php?t=533799&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-11-04T19:10:19.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34137" PostTypeId="2" ParentId="34135" CreationDate="2011-11-04T19:39:19.667" Score="5" Body="&lt;p&gt;No. Unless I'm mistaken, there is no way to change font settings for anything. I'd just use the battlelog to view gun info, since there's not much in the game anyway.&lt;/p&gt;&#xA;" OwnerUserId="13466" LastActivityDate="2011-11-04T19:39:19.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34138" PostTypeId="2" ParentId="34114" CreationDate="2011-11-04T19:49:07.630" Score="0" Body="&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/7VH8UCHGLvU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/S51KUKgZSz8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13726" LastEditorUserId="23" LastEditDate="2011-11-05T00:52:20.013" LastActivityDate="2011-11-05T00:52:20.013" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34139" PostTypeId="1" CreationDate="2011-11-04T19:50:42.510" Score="17" ViewCount="938" Body="&lt;p&gt;So I did a blitz with my necro hero taking frogs castles within two weeks and went forward killing orcs and opened the first dark barrier. Then I cleared humans and disabled the second dark barrier and accessed necromants part. When I captured all their castles, I got to their main hero who guards a closed (glowing) cave entrance. I killed it, and the entrance is still blocked. Anyone have an idea if I missed something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My main hero is blood necro mage. I cleared almost all monsters in every corner of the map. Except 1 group of Nagas near the starting location which I doubt makes the entrance locked. &lt;/p&gt;&#xA;" OwnerUserId="13727" LastEditorUserId="163757" LastEditDate="2016-12-14T13:20:28.693" LastActivityDate="2019-06-06T15:01:46.220" Title="After clearing necropolis hero-champion in last campaign I do not get access to the next cave enterance?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34140" PostTypeId="1" AcceptedAnswerId="34141" CreationDate="2011-11-04T20:28:44.070" Score="20" ViewCount="42764" Body="&lt;p&gt;Is there a definitive list of weapons in Battlefield 3 with the damage they do, accuracy, etc.?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Battlefield Bad Company 2, the game had this information available on each weapon inside the game, but there appears to be no such thing in Battlefield 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="1861" LastActivityDate="2012-04-07T16:56:24.050" Title="Battlefield 3 weapons statistics (damage, etc.)" Tags="|battlefield-3|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34141" PostTypeId="2" ParentId="34140" CreationDate="2011-11-04T20:44:44.180" Score="7" Body="&lt;p&gt;No there is not. The only stats you'll find are the ones on Battlelog, and they're very lackluster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's one of the main complaints that hopefully DICE has noticed and will fix.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-04T20:44:44.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34142" PostTypeId="2" ParentId="26761" CreationDate="2011-11-04T20:51:49.053" Score="1" Body="&lt;p&gt;Start with an infantry and a Peewee, then get a Tempest as soon as you can. Next upgrade the Tempest to a Leviathan as soon as you get the money. After, build a cyborg as soon as possible, then you can start to produce more scvs. Upgrade the cyborg to Krogoth, and start getting Neotanks and upgrading them to Doomsday machines. All the while steadily get scvs.&lt;/p&gt;&#xA;" OwnerUserId="13728" LastEditorUserId="11089" LastEditDate="2011-11-04T22:33:22.167" LastActivityDate="2011-11-04T22:33:22.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34143" PostTypeId="2" ParentId="34140" CreationDate="2011-11-04T21:56:34.710" Score="22" Body="&lt;p&gt;&lt;strong&gt;What There's Not&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bad Company 2's in-game information was very helpful, but even that was incomplete. Den Kirson addressed that by reading the program code from the PC version and publishing &lt;a href=&quot;http://denkirson.xanga.com/722757523/bad-company-2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;mind-blowingly awesome comparison charts&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I've found nothing so comprehensive for BF3. Unfortunately the official Prima game guide doesn't provide much more statistical information&amp;mdash;if any&amp;mdash;than you get in-game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What There Is&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, through &lt;a href=&quot;http://xeer2000.wordpress.com/2011/11/02/battlefield-3-weapon-damage/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Donncha's blog&lt;/a&gt; I found &lt;a href=&quot;https://docs.google.com/spreadsheet/lv?key=0Ag42gMGK9WrwdHRfa0JhdW9TR1E0bjBueWVSQjc0V0E&amp;amp;f=true&amp;amp;noheader=true&amp;amp;gid=11&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Google Docs spreadsheet&lt;/a&gt; from the &quot;ESDECO Battlefield Research Consortium&quot; (BRC), which has a good deal of information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't provide nearly as much as Kirson's charts so far. For example, it doesn't yet have the important accuracy-affecting factors of spread, spray, and recoil. But if it's correct as far as it goes, it's at least a useful start. On the various tabs you can find:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Damage per shot&lt;/li&gt;&#xA;&lt;li&gt;Suppressed bullet damage&lt;/li&gt;&#xA;&lt;li&gt;Time to Kill&lt;/li&gt;&#xA;&lt;li&gt;Rounds to Kill&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Methodology Caveat&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that whereas Kirson derived his raw data from the game code, the BRC researchers got theirs empirically by shooting each other. (Now that's dedication to research. :-) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below are the current &lt;strong&gt;damage&lt;/strong&gt; results at 5, 10, 15, 20, 25, 35, 40 meters:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Assault&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;M16A3    25  25  24  23  22  20  19&#xA;AK-74M   25  25  24  23  22  20  19&#xA;M416     25  25  24  23  22  20  19&#xA;AEK-971  25  25  24  23  22  20  19&#xA;M16A4    25  25  24  23  22  20  19&#xA;F2000    25  25  24  21  20  20  19&#xA;AN-94    25  25  24  23  22  20  19&#xA;G3A3     34  34  33  32  31  29  28&#xA;KH2002   25  25  24  23  22  20  19&#xA;M26 Slg  50  46  37  32  31  31  31&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Engineer&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;A-91     25  25  24  22  21  19  17&#xA;AKS-74u  25  25  24  23  20  19  18&#xA;M4A1     25  25  24  22  21  19  16&#xA;SCAR-H   34  34  32  28  26  26  22&#xA;SG553    25  25  24  22  21  19  16&#xA;G36c     25  25  24  22  21  19  17&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(Note that DICE has already said SCAR-H is scheduled for nerf, it's a huge outlier here, even with a small 21 round magazine.)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Support&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;M27 IAR       25  25  25  24  23  22  20  19&#xA;RPK-74M       25  25  25  24  23  22  20  19&#xA;M249          25  25  25  24  23  22  20  19&#xA;PKP Pecheneg  34  34  34  33  32  31  29  25&#xA;M240B         34  34  34  33  32  31  29  28&#xA;M60E4         34  34  34  33  32  28  26  25&#xA;TYPE 88 LMG   25  25  25  24  23  23  19  18&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;Recon&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;SV98      75  75  75  75  73  68  66  61  56  55  55&#xA;SVD       50  50  49  48  47  44  43  41  38  34  34&#xA;MK11 Mod  50  50  49  48  47  44  43  41  38  34  34&#xA;SKS       34  34  34  34  33  32  32  30  30  30  28&#xA;M39 EMR   50  50  49  48  47  44  43  41  38  34  34&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(Recon results, due to the extended range, also include 50m, 60m, 80m, 100m)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Pistols&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;M9         30  29  25  19  15  12  12&#xA;G17C       30  29  23  19  16  12  12&#xA;MP412 Rex  50  50  40  34  32  18  16&#xA;G17C Sup   30  29  25  21  17  13  13&#xA;M9 Sup     30  29  25  21  17  13  12&#xA;MP443 Sup  30  29  25  21  17  13  13&#xA;G18        20  20  18  15  15  13  13&#xA;.44 Mag    55  51  51  46  41  28  24&#xA;G18 Sup    20  20  18  16  15  13  13&#xA;MP443      30  30  25  21  17  13  13&#xA;M1911      34  34  31  25  19  13  13&#xA;M1911 Sup  34  34  31  23  19  13  13&#xA;M93        20  20  17  15  13  13  13&#xA;M9 Tac     30  29  25  21  17  12  12&#xA;MP443 Tac  30  29  25  21  16  12  12&#xA;M1911 Tac  34  34  31  25  17  12  12&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;All Kit&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;PP-2000  25  25  22  20  17  12  10&#xA;UMP-45   25  24  22  19  16  13  13&#xA;MP7      17  17  16  15  14  10  10&#xA;PDW-R    25  25  22  20  17  15  14&#xA;P90      17  17  16  15  14  11  10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Not factored in here is rate of fire, amount of recoil, accuracy, magazine size, reload times, etcetera. &lt;a href=&quot;http://xeer2000.wordpress.com/2011/11/02/battlefield-3-weapon-damage/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Please see the full spreadsheet&lt;/a&gt; for Time to Kill and other important metrics. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure which method to trust more. With empirical data you can have observation error, and there could be damage bonuses/penalties in play that you're not aware of and so can't factor in to your numbers. On the other hand, depending on how thoroughly you read the game code you might also overlook damage bonuses and penalties.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either way, it's interesting data. &lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="12" LastEditDate="2011-11-05T03:29:21.483" LastActivityDate="2011-11-05T03:29:21.483" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34145" PostTypeId="2" ParentId="28123" CreationDate="2011-11-04T22:23:02.493" Score="3" Body="&lt;p&gt;The &lt;a href=&quot;http://die2nitewiki.com/wiki/Vial_of_Poison&quot; rel=&quot;nofollow noreferrer&quot;&gt;vial of poison&lt;/a&gt; can only be used to poison Suspicious-looking Vegetables, Fleshroom Puree, Anabolic Steroids, Open Cans, or Water Rations. Poisoned water rations cannot be added into the well poison it&lt;a href=&quot;http://die2nitewiki.com/wiki/Cyanide&quot; rel=&quot;nofollow noreferrer&quot;&gt;.&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-04T22:23:02.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34146" PostTypeId="2" ParentId="33218" CreationDate="2011-11-04T23:02:57.377" Score="1" Body="&lt;p&gt;Actually, Pandarens started earlier then Warcraft 3, but that was the first game they made an actual appearance in game. One of the artists (I believe it is Samwise) loves pandas and drew pictures of them for his kids. Eventually he started working them into pictures for Warcraft/Starcraft and many old pictures from those games art have pictures of panda soldiers in them. Warcraft three evolved it a bit by introducing the Pandaren brewmaster into the game, which was modeled off of one of these pictures. &lt;/p&gt;&#xA;" OwnerUserId="11582" LastActivityDate="2011-11-04T23:02:57.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34147" PostTypeId="1" AcceptedAnswerId="34149" CreationDate="2011-11-04T23:13:48.597" Score="0" ViewCount="348" Body="&lt;p&gt;How did my online accuracy stats get hacked (reads negative percentage)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems it's the only stat to get hacked over KDR and Wins, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not a big deal, I have 1.4 million misses so I'm not very accurate anyway (extended mag on RPD doesn't help).&lt;/p&gt;&#xA;" OwnerUserId="4497" LastActivityDate="2011-11-04T23:19:12.500" Title="Modern Warfare 2 multiplayer accuracy stats hacked" Tags="|xbox-360|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34148" PostTypeId="1" CreationDate="2011-11-04T23:16:14.453" Score="2" ViewCount="74" Body="&lt;p&gt;I've tried a number of things. I've tried shotgun-cannon-shotgun, but the shotguns just lack the firepower required in the final level. I've then tried rocket-cannon-rocket, but that leaves my sam's vulnerable for too long. I've tried then rocket-shotgun-rocket, and this kind of works better: I bring out serious firepower right away and the shotgun gets laggards as they approach, but this is hit-and-miss: if I ever lose any of the three that's a life lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certainly, during the level I get to have all the cool items: the super-heplful Armor All, the critical Serious Bomb, the handy-for-emergencies Serious Damage and the not-that-helpful Serious Speed; however using one means giving up firing for a minion for the full turn. I even have a few of each spared from the previous stages (&lt;a href=&quot;https://gaming.stackexchange.com/q/33267/-1&quot;&gt;not as much as I'd have hoped&lt;/a&gt; though), but I find out I can't quite complete the four side fights without using them &amp;mdash; and then I must face the final boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the developers' aim was avoiding &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/TooAwesomeToUse&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;WARNING - TVTROPES - WARNING&quot;&gt;Too Awesome To Use&lt;/a&gt;, it's certainly working. I'm not sure that helps me finish the game, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I imagine there must be a reasonable way to finish the game, but the options seem kind of limited. How do I go about to solving this final level?&lt;/p&gt;&#xA;&#xA;&#xA;" OwnerUserId="23" LastEditorUserId="47878" LastEditDate="2018-01-29T00:03:49.557" LastActivityDate="2018-01-29T00:03:49.557" Title="What's the recipe to not getting obliterated in the final level of Serious Sam: The Random Encounter?" Tags="|serious-sam-the-random-encounter|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34149" PostTypeId="2" ParentId="34147" CreationDate="2011-11-04T23:19:12.500" Score="1" Body="&lt;p&gt;The Modern Warfare 2 leader boards are notorious for being hacked.  Also, IW has offered little support for trying to resolve the issue and verified that it is tedious process to try to clean up the leader boards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet is to just wait for the release of MW3.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2011-11-04T23:19:12.500" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34150" PostTypeId="1" AcceptedAnswerId="34177" CreationDate="2011-11-04T23:52:06.023" Score="8" ViewCount="579" Body="&lt;p&gt;I would like to know if the community levels of LittleBigPlanet 1 are also available in LittleBigPlanet 2.&lt;/p&gt;&#xA;" OwnerUserId="13643" LastEditorUserId="160" LastEditDate="2011-11-05T01:00:01.757" LastActivityDate="2011-11-05T07:04:56.013" Title="Is it possible to play the community levels of LittleBigPlanet 1 in LittleBigPlanet 2?" Tags="|little-big-planet|little-big-planet-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34151" PostTypeId="2" ParentId="24332" CreationDate="2011-11-05T00:00:01.097" Score="8" Body="&lt;ul&gt;&#xA;&lt;li&gt;Voobly: They got a rating system where you receive and lose points for each battle win or loss. They got some nice features like download of recorded games of other games played. Maps for custom scenario, random maps like Michi, Land Nomad, Arabia and Black Forest usually played there.&lt;/li&gt;&#xA;&lt;li&gt;GameRanger: Very fast client software (faster than voobly). They usually play maps like Black Forest, Arabia and custom scenario with rules like NR (no rush) and Diplomacy (you choose allies during gameplay).&lt;/li&gt;&#xA;&lt;li&gt;Garena: never played there. Another option.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13643" LastActivityDate="2011-11-05T00:00:01.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34152" PostTypeId="2" ParentId="21207" CreationDate="2011-11-05T00:04:23.713" Score="4" Body="&lt;p&gt;Are you playing Rated games? To receive points you need to have ratings enabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rating system doesn't record games if anti-cheat is not enabled.&lt;/p&gt;&#xA;" OwnerUserId="13643" LastEditorUserId="1057" LastEditDate="2012-02-03T02:21:24.080" LastActivityDate="2012-02-03T02:21:24.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34153" PostTypeId="2" ParentId="5878" CreationDate="2011-11-05T00:07:21.240" Score="0" Body="&lt;p&gt;Madden doesn't have true option plays like NCAA does: these are really trick plays that involve passes, like the Lions' HB Pass out of the I. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some teams, like the Eagles, have no pass options from the Wildcat. The only plays they offer are run plays. (The read option in Cleveland's Flash package is a run play: the &quot;option&quot; is keeping or handing off, based on your key, which is usually the backside DE or LB.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other teams, like the Dolphins, have plays like Jet Sweep Pass. This is basically the same as the HB Pass above: someone other than the QB acts like a QB. You throw to receivers the same way you throw to receivers normally, by pressing the appropriate buttons, and you can &quot;scramble&quot; the same way you scramble with a QB.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-11-05T00:07:21.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34155" PostTypeId="1" AcceptedAnswerId="34160" CreationDate="2011-11-05T00:19:05.047" Score="2" ViewCount="6942" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/31324/how-do-you-open-the-barred-doors-in-the-binding-of-isaac&quot;&gt;How do you open the barred doors in the Binding of Isaac?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I ran into this gated challenge room during a recent Binding of Isaac playthrough (with Maggie, as you can see). I had definitely killed the enemies in the room as the entrance door reopened but this one did not. I've been able to enter challenge rooms before without much fanfare. Is there something extra I have to do to open this door? Is Maggie not allowed in weapon rooms?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4FQGf.png&quot; alt=&quot;No challenge! Cry!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-11-05T00:50:21.223" Title="Why is this challenge room locked?" Tags="|the-binding-of-isaac|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-09T00:24:04.347" ContentLicense="CC BY-SA 3.0" />
  <row Id="34156" PostTypeId="1" AcceptedAnswerId="34310" CreationDate="2011-11-05T00:23:02.030" Score="5" ViewCount="1612" Body="&lt;p&gt;I'm struggling with Spooktacular on Insane, and I was wondering if anyone had any tips, or knew of any guides. The only guide I've seen is pre-7.07 and no longer works due to the squire nerf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually I only play with my boyfriend, so we only have 2 people in the game, so I am ideally looking for strategies that would work with only 2 people in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We've come close to beating it with a combination of Monk Electric, Strength Drain, and Ensnare auras for DPS, Mage Fireball towers for lightening immunes, and Squire SliceNDice at a few chokes, but we can't complete the final Mini Ogre wave, even with everything healed up. The rest of it has gotten fairly easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The biggest problem is there are only 2 of us, and 3 crystals to defend, and the mini ogres just walk through our squire towers, even w/ strength drain active. SliceNDice have 9k hp, and we tried with spike blockades which have over 12k. We just can't be everywhere at once, especially with the assassians all over us. We've managed to make  it to the last 100 enemies but a crystal always falls.&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorUserId="8462" LastEditDate="2011-11-08T13:19:08.923" LastActivityDate="2011-12-13T08:12:15.900" Title="Where can I find some good 2-person strategies/tips for Halloween Spooktacular on Insane?" Tags="|dungeon-defenders|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34157" PostTypeId="1" AcceptedAnswerId="34171" CreationDate="2011-11-05T00:30:17.777" Score="115" ViewCount="98474" Body="&lt;p&gt;At the end of room 17 you are asked to toss your cube into the fire before it will let you complete the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without using cheats, is there a way to save it?&lt;/p&gt;&#xA;" OwnerDisplayName="user1246" LastEditorUserId="274" LastEditDate="2011-11-05T14:52:56.710" LastActivityDate="2020-01-06T02:19:24.123" Title="Can I save my weighted companion cube in room 17?" Tags="|portal|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34158" PostTypeId="2" ParentId="34157" CreationDate="2011-11-05T00:36:39.290" Score="43" Body="&lt;p&gt;No, I'm afraid not. There's no way to take the companion cube outside this testing chamber, as the door will not open until you've dropped it in the incinerator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any stories you may hear about methods of circumventing this process are merely the fictions of devious minds, designed solely for the purpose of instilling false hope. It'll be better for everyone once you accept the inevitability of your hideous betrayal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The video is propaganda advanced by dangerously bad test-subjects. It is clearly a violation of both the constraints and the intent of the test to employ exploits of this sort, and is frankly bad science.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="11689" LastEditDate="2014-04-12T16:45:53.687" LastActivityDate="2014-04-12T16:45:53.687" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34160" PostTypeId="2" ParentId="34155" CreationDate="2011-11-05T00:38:06.120" Score="6" Body="&lt;p&gt;&lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Rooms&quot; rel=&quot;nofollow noreferrer&quot;&gt;Challenge rooms&lt;/a&gt; can only be entered if the player has full health counting regular hearts and soul hearts, or if they can bypass it with the Nail item or with the Lord of the Pit item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since it looks like you don't have either of those items (you need to complete the game several times to get the nail and the Lord of the Pit changes your appearance), you probably don't have full health. Once you collect enough hearts or use the Yum Heart item enough to return to full health, the room should open.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2011-11-05T00:50:21.223" LastActivityDate="2011-11-05T00:50:21.223" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34161" PostTypeId="2" ParentId="34150" CreationDate="2011-11-05T00:47:53.950" Score="7" Body="&lt;p&gt;Yes, LBP2 is fully backwards compatible, so you can play any of the previous levels in the new game.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="160" LastEditDate="2011-11-05T01:00:40.103" LastActivityDate="2011-11-05T01:00:40.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34162" PostTypeId="1" AcceptedAnswerId="34176" CreationDate="2011-11-05T00:58:12.877" Score="2" ViewCount="4627" Body="&lt;p&gt;I'm thinking about purchasing Forza 4 for Xbox.  I know I can &quot;customize&quot; my car's paint job in the game, but is it possible to upload my own images/decals to the game to put onto my car?  Say, something like a company logo or a picture of my dog?&lt;/p&gt;&#xA;" OwnerUserId="2373" LastEditorUserId="200" LastEditDate="2011-11-05T05:22:09.727" LastActivityDate="2014-05-09T19:20:57.997" Title="Can I upload custom artwork to Forza 4?" Tags="|xbox-360|forza-motorsport-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34163" PostTypeId="1" AcceptedAnswerId="53338" CreationDate="2011-11-05T00:58:58.180" Score="4" ViewCount="552" Body="&lt;p&gt;In Uncharted 3 multiplayer (co-op in particular), do you earn more money per kill/medal/objective on the higher difficulty levels, or is it all the same and you just increase difficulty for the challenge?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:38:20.517" LastActivityDate="2014-05-04T02:27:10.620" Title="Do you earn more money on harder difficulty levels?" Tags="|uncharted-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34165" PostTypeId="1" AcceptedAnswerId="39158" CreationDate="2011-11-05T02:14:05.300" Score="8" ViewCount="49813" Body="&lt;p&gt;In Fallout New Vegas, I would like to get La Longue Carabine from Corporal Sterling, but am unsure how. I have very low sneak, and it doesn't even appear in his inventory to be stolen, is there any easy way to get this weapon that does not involve angering the NCR?&lt;/p&gt;&#xA;" OwnerUserId="13425" LastActivityDate="2021-07-15T18:27:58.990" Title="How can I get La Longue Carabine from Corporal Sterling in Fallout NV?" Tags="|fallout-new-vegas|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34167" PostTypeId="2" ParentId="34165" CreationDate="2011-11-05T02:52:58.137" Score="1" Body="&lt;p&gt;The only way to get the rifle is by killing Corporal Sterling and looting his corpse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best ways to do this without angering the NCR is to use the &quot;Sandman&quot; perk, or get a silenced sniper rifle and shoot him in the head from a position where you can not be seen.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-05T02:52:58.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34169" PostTypeId="1" AcceptedAnswerId="35017" CreationDate="2011-11-05T02:57:39.817" Score="1" ViewCount="618" Body="&lt;p&gt;There have been quite some Call of Duty games, so I'm wondering if a Modern Warfare 3 actually comes with some refreshing features that make it worth more than Modern Warfare 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What new features have been added to the game?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-11T16:29:05.407" Title="What is new in Call of Duty: Modern Warfare 3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34171" PostTypeId="2" ParentId="34157" CreationDate="2011-11-05T03:19:07.393" Score="100" Body="&lt;p&gt;There is indeed a way to save your loyal Companion Cube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You merely need to take advantage of two deficiencies in Aperture Science's Test Chambers.  One flaw in Test Chamber 16 lets you push a Weighted Storage Cube through the Material Emancipation Grill and take it up in the elevator to Test Chamber 17. In that chamber, another defect allows you to use the lesser cube to obtain a second Companion Cube. You can then euthanize it instead of your own faithful companion, thereby tricking the Emergency Intelligence Incinerator and shattering another test subject's dreams for the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This YouTube video has the details:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/7eUYAYoeysA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2013-05-15T21:32:12.667" LastActivityDate="2013-05-15T21:32:12.667" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34172" PostTypeId="1" AcceptedAnswerId="34311" CreationDate="2011-11-05T03:55:37.960" Score="7" ViewCount="30060" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mission Guilllotine&lt;/strong&gt;  &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Secure the bank  &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enter the bank undetected &lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How do you defeat the scenario where you are ambushed after sneaking into the bank?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The knife is facing into the bad guy, and presumably he must be stabbed with it - but i cannot make it happen.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;h2&gt;Bonus Reading&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://au.answers.yahoo.com/question/index?qid=20111104143745AA5lj7P&quot; rel=&quot;noreferrer&quot;&gt;From Yahoo Answers:&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Question:&lt;/strong&gt; How to defeat the guard in the bank in Battlefield 3 Operation guillotine - which button to use my knife?&lt;br&gt;&#xA;  &lt;strong&gt;Answer:&lt;/strong&gt; For xbox, right button is the knife. Look in your game manual, and watch a walkthrough on youtube for the mission.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.battlefield3online.com/cant-get-past-secure-bank-bit-bathroon-xbox360/3404/&quot; rel=&quot;noreferrer&quot;&gt;From Battlefield3Online.com:&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;After you and your partner climb through the window an enemy barges in and grabs your partner. You're supposed to melee the enemy but I get killed every time. Anyone having similar issues? How do you get past this part on 360?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;I'm having the same problem. I keep doing what the prompts tell me, and then I just spaz out pressing every key and nothing works. I keep dying help please.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Youtube video walkthrough showing the scene in question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I8VvBg2rQec&amp;amp;feature=player_detailpage#t=1196s&quot; rel=&quot;noreferrer&quot;&gt;Battlefield 3 - Bank Assault (at 19:53)&lt;/a&gt; &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When i play, i get the first E prompt in cyan:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FG1QV.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moments later it is time to use a mouse button. In the (successful) youtube version, the mouse icon is (again) cyan:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5rmrq.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But on my PC the mouse icon is red and quickly scrambles and vanishes:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ql0YV.gif&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(&lt;em&gt;Battlefield 3 does not support screenshots&lt;/em&gt;)&lt;/p&gt;&#xA;" OwnerUserId="11086" LastEditorUserId="11086" LastEditDate="2011-11-05T05:08:11.190" LastActivityDate="2021-02-25T13:23:36.067" Title="How to defeat the Bank ambush in Battlefield 3" Tags="|battlefield-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34176" PostTypeId="2" ParentId="34162" CreationDate="2011-11-05T05:47:10.150" Score="3" Body="&lt;p&gt;Officially, there's no way &lt;a href=&quot;http://www.gamefaqs.com/boards/997653-forza-motorsport-4/60702022&quot; rel=&quot;nofollow noreferrer&quot;&gt;about to do it&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can't. All images you see are carefully constructed using various shapes and tools within the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="200" LastActivityDate="2011-11-05T05:47:10.150" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34177" PostTypeId="2" ParentId="34150" CreationDate="2011-11-05T07:04:56.013" Score="6" Body="&lt;p&gt;Yes LBP1 levels can be played in LBP2. When doing a search for levels you can even choose to only search for LBP1 levels (or only LBP2 levels as well). &lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-11-05T07:04:56.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34179" PostTypeId="5" CreationDate="2011-11-05T07:57:07.930" Score="0" Body="&lt;p&gt;The &lt;a href=&quot;/questions/tagged/technical-issues&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;technical-issues&amp;#39;&quot; aria-label=&quot;show questions tagged &amp;#39;technical-issues&amp;#39;&quot; rel=&quot;tag&quot; aria-labelledby=&quot;tag-technical-issues-tooltip-container&quot;&gt;technical-issues&lt;/a&gt; tag is for questions about technical problems with games, such as problems with installing or running games. When asking a question, please be specific and include as much information as possible, such as your hardware specs, error messages, and what you've tried so far to solve the problem.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Crash&lt;/em&gt; issues and other technical issues related to &lt;em&gt;running&lt;/em&gt; modded Minecraft are off-topic as per community consensus at the Arqade Meta posts:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.meta.stackexchange.com/q/10390&quot;&gt;Minecraft crash questions should be made off-topic: yes/no?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.meta.stackexchange.com/q/10568&quot;&gt;Why just ban Minecraft modding tech support?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.meta.stackexchange.com/q/11015&quot;&gt;What exactly is technical support?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.meta.stackexchange.com/q/13542&quot;&gt;Update the off-topic reason for &amp;quot;Technical support for non-vanilla Minecraft&amp;quot; in the help-center&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="4797" LastEditDate="2023-07-02T07:15:24.290" LastActivityDate="2023-07-02T07:15:24.290" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="34180" PostTypeId="4" CreationDate="2011-11-05T07:57:07.930" Score="0" Body="Technical problems with games, such as installing or running a game. To get helpful answers, include as much detail as possible in your question, e.g., hardware specs, error messages, and what you’ve tried so far to solve the issue. Modded Minecraft tech support is off-topic." OwnerUserId="3015" LastEditorUserId="4797" LastEditDate="2023-07-02T07:15:24.290" LastActivityDate="2023-07-02T07:15:24.290" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="34181" PostTypeId="5" CreationDate="2011-11-05T07:59:21.250" Score="0" Body="&lt;p&gt;The &lt;strong&gt;Nintendo 3DS&lt;/strong&gt; is a handheld unit released in 2011 by Nintendo. Like all the DS'es before it, the 3DS sports a dual screen, with a stylus for the bottom touchscreen. Like the DSi's before it, it also supports downloadable software, via the &lt;a href=&quot;https://www.nintendo.com/eshop/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo eShop&lt;/a&gt;. The 3DS also adds to the top screen the autostereoscopic 3D ability, which can be adjusted by a switch, and replaces Nintendo's trademark control pad with a circle pad for smoother joystick-like movements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At least four revisions have been made, so far. The &lt;strong&gt;Nintendo 3DS XL&lt;/strong&gt; is basically the same model, with 90% larger screens. The &lt;strong&gt;Nintendo 2DS&lt;/strong&gt; is a non-folding unit without a stereoscopic 3D screen, designed with children in mind. The &lt;strong&gt;New Nintendo 3DS&lt;/strong&gt; (sold outside of the U.S.) and the &lt;strong&gt;New Nintendo 3DS XL&lt;/strong&gt; has many improvements over the previous versions, including more controls, larger screen, and better 3D effects.&lt;/p&gt;&#xA;" OwnerDisplayName="user128965" LastEditorDisplayName="user128965" LastEditDate="2015-12-02T03:24:55.987" LastActivityDate="2015-12-02T03:24:55.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34182" PostTypeId="4" CreationDate="2011-11-05T07:59:21.250" Score="0" Body="The Nintendo 3DS is a portable gaming console released by Nintendo in 2011. Use this tag for 3DS, 3DS XL, 2DS, and the New 3DS XL" OwnerUserId="3015" LastEditorUserId="106566" LastEditDate="2015-03-27T22:19:24.227" LastActivityDate="2015-03-27T22:19:24.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34183" PostTypeId="5" CreationDate="2011-11-05T08:03:06.627" Score="0" Body="&lt;p&gt;Dungeon Siege 3 is a fantasy action-RPG set in the kingdom of Ehb. The player picks one of four main characters on a quest to reestablish the 10th legion and fight the big bad, Jeyne Kassynder.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-11-05T10:25:57.720" LastActivityDate="2011-11-05T10:25:57.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34184" PostTypeId="4" CreationDate="2011-11-05T08:03:06.627" Score="0" Body="Dungeon Siege 3 is the latest in the Dungeon Siege series. It was released in 2011 for Microsoft Windows, the Xbox 360, and PS3." OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-11-05T10:25:55.070" LastActivityDate="2011-11-05T10:25:55.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34185" PostTypeId="5" CreationDate="2011-11-05T08:06:56.140" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-05T08:06:56.140" LastActivityDate="2011-11-05T08:06:56.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34186" PostTypeId="4" CreationDate="2011-11-05T08:06:56.140" Score="0" Body="The unique account name for a player on Microsoft's Xbox Live." OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-11-05T14:49:01.503" LastActivityDate="2011-11-05T14:49:01.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34187" PostTypeId="5" CreationDate="2011-11-05T08:08:53.860" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;For questions regarding HDMI cables. HDMI refers to High-Definition Multimedia Interface, and is used for transmitting audio/video information.&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T16:18:07.660" LastActivityDate="2012-08-07T16:18:07.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34188" PostTypeId="4" CreationDate="2011-11-05T08:08:53.860" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Arqade clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="3015" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T16:18:02.603" LastActivityDate="2012-08-07T16:18:02.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34189" PostTypeId="5" CreationDate="2011-11-05T08:49:45.507" Score="0" Body="&lt;p&gt;&lt;em&gt;&lt;strong&gt;Eternal Sonata&lt;/strong&gt;&lt;/em&gt; is a PlayStation 3 and Xbox 360 role-playing game set in the fever dream of a dying &lt;a href=&quot;http://en.wikipedia.org/wiki/Fr%C3%A9d%C3%A9ric_Chopin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Frédéric Chopin&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-05T14:49:11.770" LastActivityDate="2011-11-05T14:49:11.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34190" PostTypeId="4" CreationDate="2011-11-05T08:49:45.507" Score="0" Body="Eternal Sonata is a PlayStation 3 and Xbox 360 role-playing game set in the fever dream of a dying Frédéric Chopin." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-05T11:02:21.200" LastActivityDate="2011-11-05T11:02:21.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34192" PostTypeId="2" ParentId="33660" CreationDate="2011-11-05T09:47:39.173" Score="2" Body="&lt;p&gt;No, ghosts can only nuke outside the bunker, this may be due to the way they have to target the nuke. Bunkers only protect your men and give them 1+ range boost.&lt;/p&gt;&#xA;" OwnerUserId="13528" LastActivityDate="2011-11-05T09:47:39.173" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34196" PostTypeId="1" CreationDate="2011-11-05T12:30:21.480" Score="5" ViewCount="6060" Body="&lt;p&gt;I have Sapphire HD 6790 graphics card and Intel i2100 CPU, with the latest drivers installed, and still can't really play Rage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I start a new game the intro video plays fine, but when game actually starts it's like I have PC from 10 years ago - the game runs with an FPS of below 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried with almost every solution I can find on forums, etc, but nothing has helped yet. So what should I do to get Rage running acceptably on my PC?&lt;/p&gt;&#xA;" OwnerUserId="13744" LastEditorUserId="9300" LastEditDate="2011-11-06T01:10:24.713" LastActivityDate="2012-01-30T14:06:09.163" Title="What can I do to improve the very poor performance of Rage?" Tags="|rage|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34198" PostTypeId="1" AcceptedAnswerId="34503" CreationDate="2011-11-05T13:14:26.207" Score="7" ViewCount="195" Body="&lt;p&gt;It's such a short chapter, but there are brief moments where you're given the opportunity to move around; exactly the sort of place unscrupulous treasure hiders would stick a couple of treasures.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any treasures, or is the first treasure in the flashback in Chapter 2?&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2011-11-08T23:50:22.313" LastActivityDate="2011-11-08T23:50:22.313" Title="Are there any treasures in the first chapter of Uncharted 3, in the English pub?" Tags="|uncharted-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34199" PostTypeId="1" AcceptedAnswerId="34200" CreationDate="2011-11-05T13:41:28.077" Score="3" ViewCount="4409" Body="&lt;p&gt;Where can I find the newest demos available for PS3? I would rather check them out from my PC.&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="336" LastEditDate="2011-11-08T02:44:18.293" LastActivityDate="2011-11-08T02:44:18.293" Title="Where can I find out about new demos that came out on PS3?" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34200" PostTypeId="2" ParentId="34199" CreationDate="2011-11-05T13:52:18.703" Score="3" Body="&lt;p&gt;You can find them on the PlayStation website listed under Games and doing some filtering on demos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The current link is &lt;a href=&quot;http://us.playstation.com/ps-products/BrowseGames?console=ps3&amp;amp;downloadableContent=GameDemos&amp;amp;beginsWith=Any&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://us.playstation.com/ps-products/BrowseGames?console=ps3&amp;amp;downloadableContent=GameDemos&amp;amp;beginsWith=Any&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is, these are for the US. Your profile shows Poland (might try &lt;a href=&quot;http://pl.playstation.com/ps3/games/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pl.playstation.com/ps3/games/&lt;/a&gt; to see if you can find Demos listed there), so I assume there may be some differences in what is available for your region. The other problem is, this link will likely end up changing at some point and time, so this isn't a real helpful answer and/or question.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-05T13:58:48.710" LastActivityDate="2011-11-05T13:58:48.710" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34203" PostTypeId="2" ParentId="33610" CreationDate="2011-11-05T15:57:09.430" Score="2" Body="&lt;p&gt;In addition to what yx mentioned, loot also seems to get better the map wave number is. A hard survival game in wave 1 will drop worse loot than that same game on wave 15.&lt;/p&gt;&#xA;" OwnerUserId="13752" LastActivityDate="2011-11-05T15:57:09.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34204" PostTypeId="2" ParentId="34196" CreationDate="2011-11-05T16:17:48.943" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://segmentnext.com/2011/10/04/rage-crashes-textures-fix-fov-fps-freezes-errors-and-graphics-fixes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a nice guide what to do with what issues, below is what I had to do to get it working for myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the game is terribly optimized, you can say it is almost &quot;random&quot; how well the game will perform. If you can get past the game freezing every 5 seconds be happy, slow loading textures are annoying but you can at least play the game, and trying to fix them will bring back the freezes a few times before you can get them to work at least decently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is what I did to get the game working acceptably on my machine:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Install &lt;strong&gt;Rage Update 1&lt;/strong&gt;, if you use Steam this will have been done automatically,  otherwise a quick web search will turn it up..&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Try &lt;a href=&quot;http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;these&lt;/a&gt; drivers, if you haven't updated yours for some time now (I had 11.10 at the time-beta).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;code&gt;(C:/)/Users/YourName/AppData/Local/id software/rage&lt;/code&gt;&lt;br&gt;&#xA;Make sure you have this path on your computer, most likely you will be missing the last &lt;code&gt;rage&lt;/code&gt; folder, so if you don't have it just create one.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Open AMD Vision engine (the control center for your graphic driver, you should have icon in system tray) and under gaming→3D check &quot;&lt;strong&gt;&lt;code&gt;disable catalyst A.I.&lt;/code&gt;&lt;/strong&gt;&quot; and &lt;strong&gt;turn off triple buffering&lt;/strong&gt; (this step helped me most).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Last option is to edit the &lt;strong&gt;Rage config&lt;/strong&gt;, more details are &lt;a href=&quot;http://www.gamepur.com/news/5615-rage-pc-version-tips-adjust-graphical-settings.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and you can find many more configuration files on the internet. Some will improve your performance and some will decrease it, so if the game starts to work decently avoid this step as it is a tiresome one.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2011-11-06T00:20:59.573" LastActivityDate="2011-11-06T00:20:59.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34205" PostTypeId="2" ParentId="34088" CreationDate="2011-11-05T17:01:43.430" Score="43" Body="&lt;p&gt;I emailed Popcap to ask, and they said the following: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There is no music to the coins, they are just all random notes.  So if you are hearing music, that's pretty cool and means you have a good imagination or ear for melody. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-05T17:01:43.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34207" PostTypeId="1" AcceptedAnswerId="34221" CreationDate="2011-11-05T17:14:28.233" Score="5" ViewCount="14179" Body="&lt;p&gt;I have been playing &lt;a href=&quot;http://itunes.apple.com/app/id474177077&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oh! Edo Towns&lt;/a&gt; (the new Kairosoft game for iOS), and have created all the combos currently available to me. The game mentions needing to create &quot;hidden&quot; combos - what are these, and what buildings do they use?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-27T00:02:19.270" Title="What are the hidden combos in Oh! Edo Towns?" Tags="|ios|oh-edo-towns|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34208" PostTypeId="1" AcceptedAnswerId="34213" CreationDate="2011-11-05T17:35:18.490" Score="9" ViewCount="569" Body="&lt;p&gt;I am currently living in the United States, but I might go to South Asia after a couple of months, where the latency with NA servers will not be that great. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I play on the South Asia servers if I buy the NA version of the game?&lt;br&gt;&#xA;If so, is it possible to switch an account made on the NA servers to the South Asia servers?&lt;/p&gt;&#xA;" OwnerUserId="13753" LastEditorUserId="274" LastEditDate="2011-11-06T01:13:33.913" LastActivityDate="2011-11-06T01:13:33.913" Title="Can I play on the South Asia servers with a North American copy of StarCraft II?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34209" PostTypeId="1" AcceptedAnswerId="34380" CreationDate="2011-11-05T17:45:37.867" Score="11" ViewCount="84616" Body="&lt;p&gt;I'm in chapter 14 Stuck on Crushing in &lt;em&gt;Uncharted 3&lt;/em&gt; and I have to defeat this guy in an armor while we're on a boat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/sHIcO.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't matter how I try to hit him, nothing seems to hurt him: headshots, shooting while he's throwing a grenade, throwing grenades at him. When you get close enough to fight him, he simply kicks you away so that's no good either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how do I defeat this guy?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2016-08-28T12:35:34.247" Title="How do I defeat the guy in the armor in Stuck on Crushing?" Tags="|uncharted-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34210" PostTypeId="1" AcceptedAnswerId="34223" CreationDate="2011-11-05T17:47:53.147" Score="13" ViewCount="2457" Body="&lt;p&gt;At the end of Portal 2, There's a cut scene which shows your ascent to the surface and to safety. However, this scene doesn't seem to line up with the rest of Portal or Portal 2. At the end of Portal (1), After defeating GLaDOS, you are pulled upward into blinding sunlight and find yourself outside.&lt;img src=&quot;https://i.stack.imgur.com/cjzr2.jpg&quot; alt=&quot;enter image description here&quot;&gt; This seems to show that the surface is right above GLaDOS's chamber. This is reinforced in Portal 2 when defeating Wheatly. After being hit by the bombs Wheatly uses to sabotage the Stalemate resolution button, you are lying on your back when some wall panels fly off revealing the moon.&lt;img src=&quot;https://i.stack.imgur.com/APcwI.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would also seem to suggest that the surface is not far from the chamber. How can you take the long elevator ride at the end of Portal 2 when the surface is right above GLaDOS's chamber?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastEditorUserId="5029" LastEditDate="2011-11-06T01:31:25.450" LastActivityDate="2011-11-06T01:31:25.450" Title="Portal 2 Closing Scene Does Not Fit With The Rest of The Story" Tags="|portal-2|" AnswerCount="2" CommentCount="6" ClosedDate="2012-06-30T03:55:34.067" ContentLicense="CC BY-SA 3.0" />
  <row Id="34211" PostTypeId="2" ParentId="34210" CreationDate="2011-11-05T17:55:12.270" Score="15" Body="&lt;p&gt;When you are woken up again by the robots you are in the chamber where the first core transplant takes place. I assume it is because this one has not been destroyed. This chamber is obviously further down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also maybe the turrets wanted you to go though their chamber so that they can sing to you.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-11-05T18:16:53.477" LastActivityDate="2011-11-05T18:16:53.477" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34212" PostTypeId="1" AcceptedAnswerId="34214" CreationDate="2011-11-05T18:11:36.447" Score="4" ViewCount="467" Body="&lt;p&gt;Simply put, I'm stuck on this one. I can't figure out how to leap from left to right over that big gap at the bottom of the level. I don't have enough blocks to place any tetrominoes to use as a platform, since I can't break the smooth stone blocks near the chest or the falling gravel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/X9QwJ.jpg&quot; alt=&quot;Level 10 map&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastActivityDate="2011-11-05T18:50:28.333" Title="How do I beat level 10 (&quot;Climbing&quot;) in Blocks That Matter?" Tags="|blocks-that-matter|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34213" PostTypeId="2" ParentId="34208" CreationDate="2011-11-05T18:21:14.997" Score="5" Body="&lt;p&gt;No. You buy account for specific region and can play just there.&lt;/p&gt;&#xA;" OwnerUserId="3932" LastActivityDate="2011-11-05T18:21:14.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34214" PostTypeId="2" ParentId="34212" CreationDate="2011-11-05T18:44:07.327" Score="4" Body="&lt;p&gt;Hold the drill button as you jump. That will let you jump farther distances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ggmN0.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-11-05T18:50:28.333" LastActivityDate="2011-11-05T18:50:28.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34215" PostTypeId="2" ParentId="33847" CreationDate="2011-11-05T20:31:32.613" Score="2" Body="&lt;p&gt;It just simply doesn't appear to be possible to beat this with more than two players.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until the devs fix this, it can only be beaten with one or two players.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-11-05T20:31:32.613" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34217" PostTypeId="2" ParentId="34198" CreationDate="2011-11-05T20:40:20.537" Score="1" Body="&lt;p&gt;I've only found one - behind the bar just before you leave into the kitchen with Sully, walk behind the bar instead of through the door. There's a treasure amongst the bottles there. From what I recall reading in the Chapters menu there is a second one somewhere, but I haven't found it (yet!).&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-11-05T20:40:20.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34218" PostTypeId="2" ParentId="10910" CreationDate="2011-11-05T21:05:41.300" Score="2" Body="&lt;p&gt;I make my own tools, such as my &lt;a href=&quot;http://projects.zzzzbov.com/sphere/&quot; rel=&quot;nofollow noreferrer&quot;&gt;voxel sphere generator&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6425" LastActivityDate="2011-11-05T21:05:41.300" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34219" PostTypeId="1" AcceptedAnswerId="34222" CreationDate="2011-11-05T21:45:11.813" Score="11" ViewCount="33130" Body="&lt;p&gt;I'm a bit unclear if the Riddler trophies I've found so far will roll over into a New Game Plus. The menu option to start New Game Plus only states that gadgets and upgrades will go with you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm about 250 trophies in, so don't want to lose them all I've found so far, but I'd like to get started on the New Game Plus if I can. There's also no way to make a copy of the save game I have on the Xbox 360, so I can't really experiment with this.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorDisplayName="user9983" LastEditDate="2013-04-04T11:43:55.403" LastActivityDate="2013-04-04T11:43:55.403" Title="Do Riddler Trophies carry over into New Game Plus on Batman: Arkham City?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34220" PostTypeId="1" AcceptedAnswerId="53330" CreationDate="2011-11-05T22:46:50.550" Score="3" ViewCount="4407" Body="&lt;p&gt;I have a friend I play co-op/competitive multiplayer with, and another I sometimes do local splitscreen multiplayer with. I would really like to be able to have the two of us locally in splitscreen connect with my friend over the internet - is this possible? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I've seen the 'splitscreen' and 'online' options are separate so I'm not sure how to go about this. Would creating a local splitscreen game and then inviting my online friend work?&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T13:43:35.833" LastActivityDate="2012-08-20T13:43:35.833" Title="Can I play online multiplayer with another friend in splitscreen?" Tags="|uncharted-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34221" PostTypeId="2" ParentId="34207" CreationDate="2011-11-05T22:47:46.930" Score="6" Body="&lt;p&gt;Here is a translated document of the combo moves...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://docs.google.com/spreadsheet/lv?hl=en_US&amp;amp;key=0ApJcOk7MQHDMdHMyZ0RQekxOVjJSYTRoYnBReXlnNVE&amp;amp;toomany=true#gid=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oh Edo Combo Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Combo Name  Facility    Facility    Facility    Yield   Price   Total Cost      &#xA;&#xA;    Snack   Udon Shop   Soba Shop   Stew Cart   15％     10％     240G    &#xA;    Flower  Dumpling S. Cherry Tree Pond        18％     5％      460G    &#xA;    Sweets  Bun Shop    Bean Soup   Dumpling Sh 15％     10％     210G    &#xA;    Plum    Pub         Rice Shop   Plum Tree   20％     10％     350G    &#xA;   Kamakura Daibutsu    Bun Shop    Hydrangeas  24％     16％     890G    &#xA;    Lunch   Rice Shop   Tempura Sh. Greengrocer 20％     8％      340G    &#xA;    Noodle  Udon Shop   Soba Shop   Tempura Sh. 10％     5％      300G    &#xA;    Refresh Public Bath Bucket Shop Nature*     10％     6％  210G+Nature &#xA;    Cart    Stew Cart   Merchant C. Nature*     10％     5％  160G+Nature&#xA;   Medicine School      Medicine S. Nature*     15％     10％ 420G+Nature&#xA;    Jizo    Jizo Statue Straw Hat   Nature*     10％     10％ 340G+Nature &#xA;    Rice    Rice Shop   Bun Shop    Nature*     5％      10％ 170G+Nature &#xA;    Lucky   Kimono Shop Cat Statue  Nature*     10％     15％ 700G+Nature&#xA;   Mountain Dumpling S. Jizo Statue Nature*     8％      8％  320G+Nature&#xA;   Hangover Stew Cart   Pub         Nature*     10％     5％  230G+Nature&#xA;    Study   School      Library     Nature*     10％     10％ 450G+Nature&#xA;    Warrior Samurai Ho. 5-Rf Tower  Nature*     10％     5％  2600G+Nature&#xA;    Hairpin General St. Kimono Shop Nature*     10％     12％ 400G+Nature&#xA;    Archive Jizo Statue Library     Nature*     15％     5％  410G+Nature &#xA;    Beauty  Public Bath Bucket Shop General St. 15％     10％     310G    &#xA;    Sunny   Park        Jizo Statue Fire Alarm  12％     10％     470G    &#xA;   Shipping General St. Greengrocer Medicine Sh 12％     10％     300G    &#xA;    Fried   Tempura Sh. Bun Shop    Udon Shop   12％     10％     270G    &#xA;    Fiery   Fire Stati. Fire Alarm  Well        25％     -        880G   &#xA;    Fun     Zoo         Kabuki The. 5-Rf Tower  20％     5％      3400G   &#xA;    Scholar School      Samurai Ho. Library     25％     5％      1650G   &#xA;   Literary Library     Library     Ukiyoe Shop 15％     10％     900G    &#xA;   Training Weapon Shop Dojo        Notice Boa. 20％     10％     1080G   &#xA;    Edomae  Sushi Shop  Fireworks   Tempura Sh. 20％     12％     550G    &#xA;    Steamy  Pine Tree   Hot Spring  Boulder     25％     10％     1930G   &#xA;    Import  Elekiter    Camera Shop Zoo         25％     25％     2800G   &#xA;    Fortune Cat Statue  Case Shop   Shrine      25％     10％     1300G   &#xA;    Komon   Case Shop   Sandal Shop Straw Hat   20％     -        680G   &#xA;    Kyoto   Samurai Ho. 5-Rf Tower  Kimono Shop 20％     15％     2950G   &#xA;    Gambler Gambling S. Pawn Shop   Pub         5％      25％     550G    &#xA;    Corrupt Magistrate  Fancy Rest. Bun Shop    10％     10％     2050G   &#xA;    Ghost   Well        Willow Tree Wooden Path 15％      -       295G   &#xA;    Healthy Greengrocer Merchant C. Medicine S. 15％     10％     280G    &#xA;   Traveler Sandal Shop Straw Hat   Carriage S. 25％     15％     680G    &#xA;    Battle  Turret      Cannon      Weapon Sh.  30％     10％     850G**&#xA;    Playboy Gambling S. Kimono Shop Kabuki The. 20％     20％     1400G   &#xA;    Vehicle Stables     Handcart S. Carriage S. 20％     25％     1700G   &#xA;    Clothes Kimono Shop Large Store Fancy Rest. 16％     15％     1550G   &#xA;   Princess Carriage S. Kimono Sho  Fancy Rest. 21％     15％     1850G   &#xA;    Samurai Magistrate  Castle      Samurai Ho. 25％     15％     5200G***&#xA;    Karosft Kairo Statu Banana Tree Scarecrow   35％     35％     4476G&#xA;&#xA;*Like trees, boulders, the fire alarm, or scarecrow.&#xA;**Most cost-effective combo for high yield!&#xA;***Most expensive combo for its yield.&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you're looking for tips on combo stacking/chaining, check out &lt;a href=&quot;http://kairospot.net/community/threads/10x-combo-on-castle.1414/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://kairospot.net/community/threads/10x-combo-on-castle.1414/&lt;/a&gt; (The thread is entitled 10x Combo On Castle.)&lt;/p&gt;&#xA;" OwnerUserId="13762" LastEditorUserId="816" LastEditDate="2011-11-27T00:02:19.270" LastActivityDate="2011-11-27T00:02:19.270" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34222" PostTypeId="2" ParentId="34219" CreationDate="2011-11-05T22:59:39.607" Score="12" Body="&lt;p&gt;Riddler trophies do carry over. According to the description of the &quot;Perfect Knight - Day 2&quot; achievement in the &lt;a href=&quot;http://www.xbox360achievements.org/forum/showthread.php?t=336668&quot; rel=&quot;nofollow noreferrer&quot;&gt;achievement guide&lt;/a&gt; at &lt;a href=&quot;http://www.xbox360achievements.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox360Achievements.org&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To 100% the game you will need the following done:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Complete the story on Normal or Hard AND New Game +&lt;/li&gt;&#xA;  &lt;li&gt;Complete all side-missions on BOTH playthroughs&lt;/li&gt;&#xA;  &lt;li&gt;Complete all riddler collectibles (data is shared on both save files)&lt;/li&gt;&#xA;  &lt;li&gt;Complete all upgrades through leveling up and collecting (also shared)&lt;/li&gt;&#xA;  &lt;li&gt;Complete all Riddler's Revenge challenges (as Batman)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I also believe that starting New Game+ does not prevent you from playing the first playthrough at the same time. I haven't done this yet, however given that there are two items in the menu (one or the normal game, another for New Game+) starting one doesn't stop the other.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="461" LastEditDate="2011-11-06T13:36:19.613" LastActivityDate="2011-11-06T13:36:19.613" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34223" PostTypeId="2" ParentId="34210" CreationDate="2011-11-05T23:25:12.677" Score="16" Body="&lt;p&gt;I'd say it's a case of moving architecture. We see in Portal 2 how entire rooms can be shuffled around the underground without much of a hassle. When GLaDOS started cleaning the place up she probably decided it'd be safer in some way to have her room not directly under the surface. Wheatley probably put it back when he was in control because he's a genius that way; it was then moved back down afterwards.&lt;/p&gt;&#xA;" OwnerUserId="12939" LastActivityDate="2011-11-05T23:25:12.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34224" PostTypeId="1" AcceptedAnswerId="34231" CreationDate="2011-11-05T23:42:03.193" Score="2" ViewCount="809" Body="&lt;p&gt;My squire is unbearably slow running around, even with more player speed stat than a friend's monk I am not able to keep up. On my monk, huntress, or apprentice I feel just fine. Is the squire slow, or is there something else going on perhaps?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2011-11-06T02:18:10.160" Title="Besides player speed, what effects movement speed?" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34225" PostTypeId="1" AcceptedAnswerId="34229" CreationDate="2011-11-06T01:06:17.253" Score="7" ViewCount="7989" Body="&lt;p&gt;I just loved to play Battlefield 1942 and Battlefield Vietnam with bots offline where I could choose map, positions etc., does Battlefield 3 also support playing maps with bots (not other players)?&lt;/p&gt;&#xA;" OwnerUserId="13641" LastEditorUserId="12" LastEditDate="2011-11-18T11:14:27.733" LastActivityDate="2011-11-18T11:14:27.733" Title="Does Battlefield 3 have bots/skrimish maps?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34226" PostTypeId="5" CreationDate="2011-11-06T01:09:55.290" Score="0" Body="&lt;p&gt;&lt;em&gt;Beautiful Katamari&lt;/em&gt; is the 4th &lt;em&gt;Katamari&lt;/em&gt; game, released for the Xbox 360 by Namco Bandai. It is the first game in the series to not be worked on by series creator &lt;a href=&quot;http://en.wikipedia.org/wiki/Keita_Takahashi&quot; rel=&quot;nofollow noreferrer&quot;&gt;Keita Takahashi&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This time the King of All Cosmos was playing tennis with the Queen and the Prince and a powerful serve by the King caused a hole in space/time that sucked up everything but the Earth. The King then charged the Prince and the Royal Cousins with the restoration of the universe.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Beautiful_Katamari&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://katamari.namco.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Katamari&lt;/em&gt; series homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-06T01:46:16.227" LastActivityDate="2011-11-06T01:46:16.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34227" PostTypeId="4" CreationDate="2011-11-06T01:09:55.290" Score="0" Body="Beautiful Katamari is the 4th Katamari game, released for the Xbox 360 by Namco Bandai. It is the first game in the series to not be worked on by series creator Keita Takahashi.&#xD;&#xA;&#xD;&#xA;This time the King of All Cosmos was playing tennis with the Queen and the Prince and a powerful serve by the King caused a hole in space/time that sucked up everything but the Earth. The King then charged the Prince and the Royal Cousins with the restoration of the universe." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-06T01:46:25.027" LastActivityDate="2011-11-06T01:46:25.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34228" PostTypeId="1" AcceptedAnswerId="34232" CreationDate="2011-11-06T01:32:59.960" Score="5" ViewCount="1717" Body="&lt;p&gt;I played the Chrome version of Angry Birds.  In level 3-7, there is a Chrome icon that you can get.  I got it and it became big and it disappeared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't beat the level on the first try, but the chrome icon is not there anymore when I attempt to finish this level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I get a bonus or something else? Did I miss something by failing the level after hitting the icon?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="6066" LastEditDate="2011-11-06T02:33:53.060" LastActivityDate="2012-06-25T22:16:43.673" Title="What does getting the Chrome icon in Angry Birds Chrome Edition do?" Tags="|angry-birds|google-chrome|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34229" PostTypeId="2" ParentId="34225" CreationDate="2011-11-06T01:43:17.460" Score="7" Body="&lt;p&gt;According to Patrick Bach, Executive Producer of Battlefield 3:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;No. We won't have bot-matches in the same way.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are no bots in Battlefield 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.pcgames.de/Battlefield-3-PC-221396/News/Battlefield-3-Dice-im-Interview-ueber-Kampagne-Multiplayer-Bots-Server-Probleme-und-Call-of-Duty-814499/4/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-06T01:43:17.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34231" PostTypeId="2" ParentId="34224" CreationDate="2011-11-06T02:18:10.160" Score="1" Body="&lt;p&gt;Different characters have different base speeds. You can temporarily increase your speed with Blood Rage, but as far as speed goes, you are at a permanent disadvantage compared to the other classes. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-11-06T02:18:10.160" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34232" PostTypeId="2" ParentId="34228" CreationDate="2011-11-06T02:30:03.330" Score="2" Body="&lt;p&gt;This unlocks the sixth &quot;Chrome Dimension Level&quot;.  So yeah, you got a bonus level :).  &lt;a href=&quot;http://angrybirds.wikia.com/wiki/Chrome_Dimension&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Chrome Dimension appears as an episode&lt;/a&gt; (set of levels) in the main menu area of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out &lt;a href=&quot;https://gaming.stackexchange.com/questions/22080/where-are-the-chrome-dimension-pickups-in-chrome-angrybirds/22103#22103&quot;&gt;another of my answers&lt;/a&gt; if you want to see the locations of the other Chrome Dimension pickups and how to get them.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-11-06T02:35:08.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34234" PostTypeId="2" ParentId="13992" CreationDate="2011-11-06T02:55:22.193" Score="0" Body="&lt;p&gt;There is an NCR safehouse I use. I accessed it with console commands. It has all of your criteria except you need console commands but I &lt;strong&gt;think&lt;/strong&gt; there might be a fire near by so try it out.&lt;/p&gt;&#xA;" OwnerUserId="13766" LastEditorUserId="1925" LastEditDate="2011-11-06T03:21:15.827" LastActivityDate="2011-11-06T03:21:15.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34235" PostTypeId="2" ParentId="33948" CreationDate="2011-11-06T03:32:06.113" Score="7" Body="&lt;p&gt;The simple answer is that you edited the skin in microsoft paint, which doesn't maintain the transparency of the skin, so the &quot;helmet&quot; area ends up white.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quick fix is to download a copy of Gimp, or Paint.net&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each of these can properly handle transparency in PNG images, and are legally free.&lt;/p&gt;&#xA;" OwnerUserId="5166" LastActivityDate="2011-11-06T03:32:06.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34236" PostTypeId="1" AcceptedAnswerId="34237" CreationDate="2011-11-06T03:42:57.907" Score="15" ViewCount="3252" Body="&lt;p&gt;I have played through Portal and found several references that somewhat point to the fact that Chell may be an android.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;GlaDOS says &quot;Well done android...&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;and &quot;Android Hell is a real place where &lt;strong&gt;you&lt;/strong&gt; will be sent...&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Chell does not say anything like Atlas and P-Body. (this may be excused by her brain damage due to suspension)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Chell is an &quot;orphan&quot; and there by has no record of parents or family.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Cave Johnson says that the repulsion gel does not interact well with the human skeleton, but Chell gets covered in it and appears to be fine.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The Moon Rock gel is supposed to be extremely toxic since it appears to be killing Cave Johnson. Again Chell is covered in it and is fine.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, is Chell an android?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastEditorUserId="23" LastEditDate="2011-11-06T04:44:01.433" LastActivityDate="2022-07-16T08:49:54.853" Title="Is Chell an android?" Tags="|portal-series|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34237" PostTypeId="2" ParentId="34236" CreationDate="2011-11-06T04:03:53.717" Score="18" Body="&lt;p&gt;No, I doubt it. Regarding the first two, in the training chamber you go through, Glados states that the normal Chamber 16 is down for maintenance, so Chell instead is put through a training course for military androids (which is why there are so many turrets in there.) Those lines are simply her trying to manipulate the androids that normally navigate said chambers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the last couple go, the Moon Rock gel probably didn't kill Cave johnson in a single day. It's more likely prolonged exposure that gave him said poisoning. The repulsion gel is a bit less clear, but perhaps it was a prototype version that &quot;does not like the human skeleton&quot;, or maybe Chell's somehow immune to it. For example, IIRC we know Chell's the only one out of however many humans put into stasis to actually survive, she's not exactly an ordinary test subject. It's not completely explained, but there's various possibilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, there's plenty of things Glados says that point to Chell being human. For example, she was put into stasis like a human, and certain comments (like the ones about her being fat or Glados mocking her about being an orphan) just wouldn't make sense if she was an android. Not to mention, I believe that in the one room with the various potato batteries children made in Portal 2, one of them is marked as Chell's, which would undoubtably prove she's just a normal human. So, long story short, there's no real reason to believe Chell's an android, and plenty of evidence to the contrary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And one more point that I almost forgot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What kind of android can eat cake?&lt;/p&gt;&#xA;" OwnerUserId="7448" LastActivityDate="2011-11-06T04:03:53.717" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34238" PostTypeId="2" ParentId="34236" CreationDate="2011-11-06T04:11:06.923" Score="14" Body="&lt;p&gt;Chell is probably not an android.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first two mentions of androids (&quot;Well done android&quot; and the reference to Android Hell) are probably not there because she is an android, and more likely because that test chamber is the &quot;live fire course for military androids&quot; and GlaDOS is saying the lines she would say to actual androids that were made to run the course.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chell probably says nothing because she is a silent protagonist, like Gordon Freeman, whose Half Life games take place in the same universe as the portal games. In addition, Atlas and P-Body are not silent; they make noises when you make gestures and possibly at other times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chell is most likely an orphan because GlaDOS killed her parents. In Portal 2, in the room in which you first see potatoes in that game, the project with the potato that has grown freakishly large is signed by Chell, as shown in the screenshot following this paragraph. This matches with the theory on &lt;a href=&quot;http://half-life.wikia.com/wiki/Chell&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Half Life wiki&lt;/a&gt; that she was visiting Aperture Science for Bring Your Daughter to Work Day when GlaDOS took over, and that Chell was among those GlaDOS trapped there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KL0lA.jpg&quot; alt=&quot;Chell&amp;#39;s potato project&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fact that the gel does not harm Chell can then be best explained by gameplay-story segregation. This is evidence that she may not be a normal human, but all of the other evidence points to her being a human. Also, as Nicholas pointed out, Cave Johnson died due to prolonged exposure to the Moon Rock Gel, and even with the significant exposure Chell has, the game is not long enough to see what long term effect it actually has on her.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2011-11-06T16:04:57.727" LastActivityDate="2011-11-06T16:04:57.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34239" PostTypeId="1" CreationDate="2011-11-06T04:14:57.790" Score="8" ViewCount="234" Body="&lt;p&gt;I just finished &quot;&lt;a href=&quot;http://www.minecraftforum.net/topic/763078-minecraft-adventure-map-crack-in-stoney-port/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Crack in Stoney Port&lt;/a&gt;&quot;, but I don't get why the house is there.  The notes said that I &quot;felt that was the right place&quot; and that &quot;whatever was happening had something to do with this place&quot;, but it didn't appear to me to have any significance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found the house, dead-ended, then I&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; went back to where the torches first started going inland and I followed the underwater glowstone path.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I could've finished it without ever bothering to investigate the torch trail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the point of that house?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="1980" LastEditDate="2011-11-06T06:45:41.940" LastActivityDate="2012-02-05T21:09:27.257" Title="What's The Significance of the House in &quot;Crack in Stoney Port&quot;?" Tags="|minecraft-java-edition|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34240" PostTypeId="1" AcceptedAnswerId="61466" CreationDate="2011-11-06T04:20:22.353" Score="3" ViewCount="734" Body="&lt;p&gt;In Oh! Edo Towns, tour groups come and stay at your inns. How do you unlock more tour groups, and what does each group need in order to accomplish their task?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2012-04-06T21:03:31.177" Title="What do the tour groups want?" Tags="|ios|oh-edo-towns|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34241" PostTypeId="1" CreationDate="2011-11-06T04:39:52.237" Score="1" ViewCount="2642" Body="&lt;p&gt;When I get into a fight in DC Universe Online, and I see my health getting low I attempt to fly away but my characters is stuck in a hover state when I a getting hit and trying to leave. Is there a way to stop my character from just hovering when I am trying to fly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are confused do this... activate flight then use a melee attack or blast and then immediately try to fly after that, your character will hover before actually going into a full blown fly.&lt;/p&gt;&#xA;" OwnerUserId="13082" LastEditorUserId="816" LastEditDate="2011-11-06T19:55:21.613" LastActivityDate="2016-08-03T22:08:13.143" Title="Is there a way to cancel the fighting &quot;mode&quot; that you get stuck in when in a fight and try to fly away?" Tags="|dc-universe-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34242" PostTypeId="1" AcceptedAnswerId="38073" CreationDate="2011-11-06T04:41:13.637" Score="6" ViewCount="2890" Body="&lt;p&gt;In FIFA 12, is there any way to practice all the different goal-scoring celebrations besides actually scoring a goal in a match?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2012-06-26T14:57:29.060" Title="How to practice celebrations in FIFA 12" Tags="|fifa-12|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34245" PostTypeId="1" AcceptedAnswerId="34428" CreationDate="2011-11-06T06:33:16.417" Score="3" ViewCount="1511" Body="&lt;p&gt;Whenever I am in a party on Xbox live my friends ask me why I haven't said anything in so long. However I'm typically yacking away - unknowingly to myself. I have a stock Xbox mic, I've taken the foam off the end of it. I have a feeling there are two things that impact this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I have a deep voice&lt;/li&gt;&#xA;&lt;li&gt;I don't shout into the mic&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If I raise my voice to a personally uncomfortable level then people can hear me again. Is there any way to lower the transmit threshold so I don't have to shout or put the mic down my throat?&lt;/p&gt;&#xA;" OwnerUserId="13770" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:35:58.317" LastActivityDate="2012-09-18T10:35:58.317" Title="Lower voice transmit threshold for Xbox Live" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34246" PostTypeId="1" CreationDate="2011-11-06T07:17:36.283" Score="1" ViewCount="1753" Body="&lt;p&gt;In career mode in FIFA 12, what factors determine a club's transfer strategy (e.g. whether they are a &quot;buying&quot; or &quot;selling&quot; club)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing a career as a virtual pro but not playing as a manager. I'm playing for Liverpool, but in the course of 3 transfer windows they've sold off 6 or so star players (Suarez, Carroll, Reina, Johnson, Agger, Downing for those who are interested) without buying a single player. It's so completely unrealistic that it's really ruined the experience for me. I'm wondering if there are any factors that I have control over that I could change to make sure it doesn't happen again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I realise I could just become the manager and then have (almost) complete control over transfers, but I would rather avoid all the minutia and just focus on playing. &lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-12-30T02:13:11.900" Title="Clubs Transfer Strategies in FIFA 12" Tags="|fifa-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34247" PostTypeId="1" AcceptedAnswerId="34330" CreationDate="2011-11-06T07:57:20.600" Score="2" ViewCount="253" Body="&lt;p&gt;I have 2 boosts, a better weapon, but he's still a lot better in every status available. Yeah, he has better car, but it really isn't +92. He has still every status possible a lot higher than mine (besides critical).&lt;/p&gt;&#xA;" OwnerUserId="10195" LastEditorUserId="9752" LastEditDate="2012-01-25T19:29:49.140" LastActivityDate="2012-01-25T19:29:49.140" Title="How come this user has a lot more attack power with worse equipment?" Tags="|mafia-wars-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34248" PostTypeId="2" ParentId="30253" CreationDate="2011-11-06T08:20:38.623" Score="3" Body="&lt;p&gt;They steal your perks every time they headbutt you.&lt;/p&gt;&#xA;" OwnerUserId="13773" LastEditorUserId="816" LastEditDate="2011-11-07T02:49:21.050" LastActivityDate="2011-11-07T02:49:21.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34249" PostTypeId="1" AcceptedAnswerId="34254" CreationDate="2011-11-06T10:19:01.083" Score="8" ViewCount="35056" Body="&lt;p&gt;I know there is a &lt;a href=&quot;http://www.fraps.com/download.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;downloadable version of FRAPS&lt;/a&gt; for free. However, I don't know what kind of limitations this version has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neither the &lt;a href=&quot;http://www.fraps.com/download.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;download page&lt;/a&gt; nor the &lt;a href=&quot;http://www.fraps.com/faq.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;support (FAQ) page&lt;/a&gt; describe the limitations. The &lt;a href=&quot;http://www.fraps.com/buy.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;buy&quot; page&lt;/a&gt; only lists these as the full version advantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Record as long as you like.&lt;/li&gt;&#xA;&lt;li&gt;Perform full-size recording with no watermarks on your movie.&lt;/li&gt;&#xA;&lt;li&gt;Capture screenshots directly to JPG, PNG and TGA formats!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But I have a feeling this is not the whole story. What are the actual limitations of the free version of FRAPS? Is it time-limited? Are there nagging screens? Is there a watermark while playing the game? Is there any feature that is not available in this version? Is there anything else I haven't mentioned?&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="52800" LastEditDate="2013-10-21T16:01:31.973" LastActivityDate="2018-06-05T21:50:13.137" Title="What are the limitations of the free version of FRAPS?" Tags="|fraps|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34250" PostTypeId="2" ParentId="443" CreationDate="2011-11-06T10:33:41.110" Score="6" Body="&lt;p&gt;I found my saved games in this folder: &lt;code&gt;C:\ProgramData\Reflexive\PlantsVsZombies\userdata&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13774" LastEditorUserId="9752" LastEditDate="2011-11-06T11:30:17.087" LastActivityDate="2011-11-06T11:30:17.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34251" PostTypeId="2" ParentId="26092" CreationDate="2011-11-06T11:17:20.667" Score="1" Body="&lt;p&gt;Chilling Rune and Windshielding Rune from runecrafting both have perma glow effects.&lt;/p&gt;&#xA;" OwnerUserId="13776" LastActivityDate="2011-11-06T11:17:20.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34252" PostTypeId="1" AcceptedAnswerId="34257" CreationDate="2011-11-06T12:15:19.790" Score="6" ViewCount="7047" Body="&lt;p&gt;I put the shortcut to BF3 into Steam. I load it, and Steam immediately places me from 'In non-Steam game' to 'Online' as the battlelog page loads. I think it's to do with that weird online server browser.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure I've seen people on my friends list load it up and have it stay up. Is there some command line thing I need?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Summary: How can I make BF3 act like a normal non-Steam game in Steam?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even better, is there a way to get rid of the stupid web page loading and have it in game or something?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="7111" LastEditDate="2011-11-06T12:26:03.257" LastActivityDate="2011-11-06T13:52:31.643" Title="How can I get Battlefield 3 to play nice as a Steam shortcut?" Tags="|steam|battlefield-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34254" PostTypeId="2" ParentId="34249" CreationDate="2011-11-06T12:17:27.453" Score="6" Body="&lt;p&gt;The free version of FRAPS has a thirty second recording limit, and embeds a watermark at the top of the recorded video. (You may have seen Youtube videos of games with &quot;www.fraps.com&quot; at the top in white text, which are thirty seconds long or less - this is why). Additionally, when saving screenshots, it can only do so in BMP format.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are the only limitations on the free version. It doesn't place a watermark during gameplay, only on the recorded video. All other features are functional.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-06T12:17:27.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34255" PostTypeId="2" ParentId="34252" CreationDate="2011-11-06T12:57:50.020" Score="0" Body="&lt;p&gt;As far as I know, it's not possible. When you start &lt;code&gt;bf3.exe&lt;/code&gt;, it opens Battlelog and then exits.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I'm sure I've seen people on my friends list load it up and have it stay up.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That's due to a quirk of how Steam handles non-Steam games that spawn more processes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you start &lt;code&gt;bf3.exe&lt;/code&gt; while Origin is &lt;strong&gt;not running&lt;/strong&gt;, it will start Origin and exit. Steam now assumes that the new Origin process must be the &lt;em&gt;actual&lt;/em&gt; game, and monitors that instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you use the shortcut while Origin &lt;strong&gt;is not&lt;/strong&gt; running, it will display you as &quot;in non-Steam game&quot; as long as Origin is still open. If you use it while Origin &lt;strong&gt;is&lt;/strong&gt; running, it will exit immediately without spawning a new process for Steam to monitor.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-11-06T13:04:43.503" LastActivityDate="2011-11-06T13:04:43.503" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34256" PostTypeId="1" AcceptedAnswerId="34262" CreationDate="2011-11-06T13:50:18.143" Score="13" ViewCount="15655" Body="&lt;p&gt;While playing the game &quot;The Binding of Isaac&quot;, one occasionly finds pills. I know that the different effects those pills can posses are mentioned &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Items#Pill_Effects&quot; rel=&quot;noreferrer&quot; title=&quot;here&quot;&gt;here&lt;/a&gt;, and that in each game-run there are only 6 different types avaliable. I saw that some of these effects are negative.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question: Is it more beneficial to try new pills, and risk the negative effects, or should I avoid them? And when is the preferrable time to try them? (for example, before/after/during a combat?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess the answer is highly related to how common are the negative pills (for example, if I knew that negative pills spawn at 70%, I will never try any unrecognized pill), but might also factor terms as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The current stats of my charcter (for example, if I knew that negative pills usualy hurt health, I won't try a pill while low on health, or before a big fight).&lt;/li&gt;&#xA;&lt;li&gt;The current level (for example, it might be wise to try new pills only on early levels).&lt;/li&gt;&#xA;&lt;li&gt;The other pills found (for example, if I knew that every game-run spawn exactly 1 type of a negative pill).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is there anyone with good statistics or good intuition about this?&lt;/p&gt;&#xA;" OwnerUserId="5746" LastEditorUserId="5746" LastEditDate="2011-11-06T14:37:18.637" LastActivityDate="2013-09-01T21:49:49.987" Title="Is it wise to try unrecognized pills that I find?" Tags="|the-binding-of-isaac|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34257" PostTypeId="2" ParentId="34252" CreationDate="2011-11-06T13:52:31.643" Score="6" Body="&lt;p&gt;I can get the overlay to show up in any Origin game, but having the name be proper is another story...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what you have to do, I can confirm that this works for me (the overlay showed up in-game):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Jgeg7.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you change &quot;Origin&quot; to &quot;Battlefield 3&quot; in the Steam Shortcut, it'll show up as such in your friends list. However, this means every Origin game will show up as Battlefield 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Credit to &lt;a href=&quot;http://www.reddit.com/r/battlefield3/comments/kt9s3/how_to_use_the_steam_overlay_in_battlefield_3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this reddit post.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-06T13:52:31.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34259" PostTypeId="1" AcceptedAnswerId="34276" CreationDate="2011-11-06T14:50:04.877" Score="4" ViewCount="114" Body="&lt;p&gt;While playing &lt;a href=&quot;http://store.steampowered.com/app/50000&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nimbus&lt;/a&gt; I got the message I unlocked a new trail. I can see it show up on the map, but I can't access it in any way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I only access those levels at a later time, or is this a bug?&lt;/p&gt;&#xA;" OwnerUserId="10877" LastEditorUserId="3610" LastEditDate="2012-06-11T09:20:09.553" LastActivityDate="2012-06-11T09:20:09.553" Title="Can't play new unlocked trails" Tags="|nimbus|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34261" PostTypeId="2" ParentId="32950" CreationDate="2011-11-06T16:24:45.977" Score="3" Body="&lt;p&gt;Currently there is no way to tell. Potentially it might be possible for a third part script to (1) keep track of this or (2) access this info, but at this time there is none.&lt;/p&gt;&#xA;" OwnerUserId="13783" LastActivityDate="2011-11-06T16:24:45.977" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34262" PostTypeId="2" ParentId="34256" CreationDate="2011-11-06T16:38:27.483" Score="13" Body="&lt;p&gt;&lt;strong&gt;TL;DR: Yes, try every pill you find&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the game, according to the &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;list&lt;/a&gt; near the bottom of the items page on the wiki, there are&lt;/p&gt;&#xA;&#xA;&lt;p&gt;8 pills with definitely good effects:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Bad Gas: poisons surrounding enemies&lt;/li&gt;&#xA;&lt;li&gt;Balls of Steel: gives 2 soul hearts&lt;/li&gt;&#xA;&lt;li&gt;Full Health&lt;/li&gt;&#xA;&lt;li&gt;Health Up&lt;/li&gt;&#xA;&lt;li&gt;Pretty Fly: adds a close orbiting fly&lt;/li&gt;&#xA;&lt;li&gt;Range Up&lt;/li&gt;&#xA;&lt;li&gt;Speed Up&lt;/li&gt;&#xA;&lt;li&gt;Tears Up&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;4 pills with definitely bad effects:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Health Down&lt;/li&gt;&#xA;&lt;li&gt;Range Down&lt;/li&gt;&#xA;&lt;li&gt;Speed Down&lt;/li&gt;&#xA;&lt;li&gt;Tears Down&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;And 5 pills with neutral effect or possibly good or bad effect:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Bad Trip: Take 1 damage if more than 1 heart left, otherwise grants full health&lt;/li&gt;&#xA;&lt;li&gt;Bombs Are Key: Swaps bomb and key counts&lt;/li&gt;&#xA;&lt;li&gt;Explosive Diarrhea!: Drops lit bombs while walking for a short time&lt;/li&gt;&#xA;&lt;li&gt;I Found Pills: no &lt;em&gt;important&lt;/em&gt; effect&lt;/li&gt;&#xA;&lt;li&gt;Telepills: Teleport to a random room&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If we assume that the set of pills for each playthrough is uniformly chosen from all of the pills, then it would be wise to take every unidentified pill because it is more likely to be good than bad, and even some of the neutral pills can be useful in the right circumstances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If we assume a reasonable bad distribution, with 2 bad pills, 2 neutral pills, and 2 good pills (generally worse than random but possibly what actually happens), it may still be wise to take random pills. Some of the neutral pills have useful effects at times, so it would be best to try random pills with as many of the following conditions as possible&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You have 1 health (so Bad Trip heals you)&lt;/li&gt;&#xA;&lt;li&gt;You want to switch bombs and keys, or at least wouldn't care if they switch (Bombs are Key)&lt;/li&gt;&#xA;&lt;li&gt;You want to drop bombs in the room, possibly to break rocks or look for the secret room (Explosive Diarrhea!)&lt;/li&gt;&#xA;&lt;li&gt;You would be OK teleporting into any room in the level (Telepills)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So the absolute best time to test pills would be when you have defeated the boss and cleared the level and you have 1 heart and you still need to break a rock somewhere. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, even discounting the possible benefit of neutral pills, I would say it is still good to test every pill because knowing what pill you have and what pills there are can be useful. If you know that you have an Explosive Diarrhea! pill for example, you can use it against a boss or a room full of enemies that are easier to kill with bombs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you know what bad pills there are, you can more accurately determine whether to buy the PhD or Lucky Foot, because they transform bad pills into the corresponding good ones. So if the bad pills are Range Down and Speed Down, and you already have both of those at max, it is probably not worth it to buy the PhD because you will not get any new benefit from those previously bad pills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus I conclude that unless we know that we can get very bad sets of pills, it is probably good to try unidentified pills.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2013-09-01T16:08:39.137" LastActivityDate="2013-09-01T16:08:39.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34263" PostTypeId="1" AcceptedAnswerId="34275" CreationDate="2011-11-06T16:54:54.630" Score="4" ViewCount="158" Body="&lt;p&gt;(Unnecessary preamble.) Given yesterday's failure of the L4D2 Game On, we decided to change to Battlefield 3 to &lt;a href=&quot;https://gaming.meta.stackexchange.com/questions/1892/community-promotion-ads-1h-2011/3134#3134&quot;&gt;put this fancy server of ours to the test.&lt;/a&gt; I made the relevant Steam event but... that doesn't really help, does it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Origin have groups and events like Steam does?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditDate="2017-03-16T16:33:55.037" LastActivityDate="2011-11-06T18:34:33.043" Title="Does Origin have groups and events à la Steam Community?" Tags="|origin|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34266" PostTypeId="2" ParentId="33406" CreationDate="2011-11-06T16:56:44.543" Score="4" Body="&lt;p&gt;I havent tried this myself because i'm on wireless, but if you're using a wired internet connection you could try pulling it out when you're on the end of round screen. If you're disconnected it should exit you to the main menu saying you've 'lost connection to the server' and since you're between games it shouldn't affect your stats because you haven't quit a game...&lt;/p&gt;&#xA;" OwnerUserId="13784" LastActivityDate="2011-11-06T16:56:44.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34268" PostTypeId="1" AcceptedAnswerId="46769" CreationDate="2011-11-06T17:37:54.427" Score="4" ViewCount="11035" Body="&lt;p&gt;I had a look at &lt;a href=&quot;https://gaming.stackexchange.com/questions/15997/how-do-i-live-stream-games&quot;&gt;How do I live-stream games?&lt;/a&gt; and &lt;a href=&quot;https://gaming.stackexchange.com/questions/7153/are-there-any-alternatives-to-livestream-and-justin-tv-when-it-comes-to-streamin&quot;&gt;Are there any alternatives to Livestream and Justin.tv when it comes to streaming games?&lt;/a&gt;, which offer good answers on streaming in general. However, I'd like to stream gameplay to a few (say, one or two) persons, so I'd like to omit using a public server.&lt;/p&gt;&#xA;&lt;p&gt;The second thing is, I'd like to stream audio while voice-chatting, which poses the additional difficulty of echo-suppression.&lt;/p&gt;&#xA;&lt;p&gt;In brief, is there any (preferably free) solution or method that:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;is a local server (so no intermediate service like Ustream is needed), or at least&lt;/li&gt;&#xA;&lt;li&gt;allows sound streaming while voice-chatting (e.g. via Mumble or Skype)?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="88" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2023-08-19T07:43:34.293" LastActivityDate="2023-08-19T07:43:34.293" Title="How do I privately stream gameplay without any intermediate servers while voice-chatting with viewers?" Tags="|streaming|" AnswerCount="3" CommentCount="3" ClosedDate="2023-08-24T05:55:16.623" ContentLicense="CC BY-SA 4.0" />
  <row Id="34269" PostTypeId="1" AcceptedAnswerId="34318" CreationDate="2011-11-06T17:40:21.760" Score="5" ViewCount="757" Body="&lt;p&gt;Is it somehow possible to play a co-op game with a small overlay window showing someone else's screen while streaming the own screen content to them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can it be achieved, preferably with freeware?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2022-07-30T00:14:12.523" LastActivityDate="2022-07-30T00:14:12.523" Title="How to play co-op with mutual streaming?" Tags="|portal-2|magicka|streaming|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34270" PostTypeId="1" AcceptedAnswerId="34272" CreationDate="2011-11-06T18:09:44.790" Score="10" ViewCount="6218" Body="&lt;p&gt;I recently got myself a Macbook Pro and promptly installed Steam on it (mainly, so that I could play the &lt;a href=&quot;https://gaming.stackexchange.com/questions/tagged/binding-of-isaac&quot;&gt;Binding of Isaac&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I have quite a few games that are compatible with OS X in my Steam library, the majority are not, and still they are pointlessly displayed when I view my library from my Mac.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way for me to only see the Mac-friendly games I have in my library? I have quite a few, and doing this manually would be quite tedious, not to mention I would then have to rely on my memory to remember which games are actually available for my Mac.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2015-12-13T10:11:05.653" Title="Can I filter out Windows only games when using the Steam client on a Mac?" Tags="|steam|macos|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34272" PostTypeId="2" ParentId="34270" CreationDate="2011-11-06T18:14:47.203" Score="13" Body="&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When looking at your library, select Mac Games from the drop down next to the search function.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SIu7l.png&quot; alt=&quot;Needs moar freehand circles, I know.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-06T18:14:47.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34273" PostTypeId="1" AcceptedAnswerId="34274" CreationDate="2011-11-06T18:21:22.593" Score="8" ViewCount="940" Body="&lt;p&gt;I just found a strange &quot;evil&quot; statue in Binding of Isaac.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MnW4e.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the effects of these offers? &lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-11-11T17:24:48.847" Title="What are the choices presented by this evil statue?" Tags="|the-binding-of-isaac|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34274" PostTypeId="2" ParentId="34273" CreationDate="2011-11-06T18:27:07.717" Score="9" Body="&lt;p&gt;This is not a statue, but Satan, and you have found what's referred to as a &quot;devil room&quot;. These two particular items are &lt;em&gt;Sister Maggy&lt;/em&gt; (on the left), a familiar that follows you and shoots blood tears in the same direction that you do, and &lt;em&gt;The Mark&lt;/em&gt;, which increases your damage by 2 points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be aware that the cost depicted in hearts will be deducted from your own heart containers, possibly killing you if you don't have enough health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As always, all items appear in &lt;a href=&quot;http://bindingofisaac.wikia.com/wiki/Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;the game's wiki&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorDisplayName="user13999" LastEditDate="2011-11-11T17:24:48.847" LastActivityDate="2011-11-11T17:24:48.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34275" PostTypeId="2" ParentId="34263" CreationDate="2011-11-06T18:34:33.043" Score="3" Body="&lt;p&gt;No it does not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Origin doesn't really support any of the features that Steam does in terms of profile and networking.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-06T18:34:33.043" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34276" PostTypeId="2" ParentId="34259" CreationDate="2011-11-06T18:37:19.890" Score="4" Body="&lt;p&gt;Trails aren't on the map, they're for customizing your ship. I think you have trails confused with the path you can take to the next level. The only way to access the secondary paths that some levels have is to find the hidden exit in the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To access your trails to customize your ship press &lt;kbd&gt;Ctrl&lt;/kbd&gt; while on the map.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-06T18:37:19.890" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34277" PostTypeId="1" AcceptedAnswerId="34327" CreationDate="2011-11-06T18:40:07.467" Score="14" ViewCount="56571" Body="&lt;p&gt;I know how to break through &lt;a href=&quot;https://gaming.stackexchange.com/questions/33561/how-can-i-break-plywood-off-of-the-ground&quot;&gt;plywood off the ground&lt;/a&gt; but how do I get through the structural weakness when it's above my head/on the ceiling? Any attempt to use the Explosive Gel while pointing the camera upwards results in Batman just looking at the gel quizically. I know it's destructible because it has the symbol when I look at it in Detective Mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two areas I've found this in, both in Wonder City.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is in the first area of the Collapsed Streets, north of the Subway Terminal exit. It's not too far before you get to the Wonder Tower Foundations. It's hard to see in their photo, but there's an orange... something, a hackable panel or somesuch through there.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/AesAu.jpg&quot; alt=&quot;detective view first area&quot; title=&quot;The view of the area in Detective Mode&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/LHGXm.jpg&quot; alt=&quot;map view first area&quot; title=&quot;Map location&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second is in the western Collapsed Streets section just after you go through the door. There's a structurally weak area above your head, through which you can see a switch for a Riddler trophy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VkI7Z.jpg&quot; alt=&quot;detective view second area&quot; title=&quot;Yet another spot&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/sLexd.jpg&quot; alt=&quot;map view second area&quot; title=&quot;This time located here&quot;&gt;&#xA;Is there some other upgrade I need to use aside from the Explosive Gel?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2015-08-13T23:35:06.450" Title="How do I destroy structurally weak areas above my head?" Tags="|batman-arkham-city|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34278" PostTypeId="1" AcceptedAnswerId="34291" CreationDate="2011-11-06T18:40:54.920" Score="5" ViewCount="80" Body="&lt;p&gt;So, while solving level 4-1, I passed the following sign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/C2EZP.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having flown below the secret I can see red &quot;exit&quot; blocks up there, which I know from previous levels will unlock a second path in the main world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't get up that passage, so either I've missed something, or the dev's are lying to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which is it, and how do I get the secret exit that's mentioned here?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="10616" LastEditDate="2011-11-06T19:31:17.823" LastActivityDate="2011-11-06T20:09:14.517" Title="Do I need to fly along this spiked tunnel to get the secret exit?" Tags="|nimbus|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34279" PostTypeId="1" AcceptedAnswerId="34283" CreationDate="2011-11-06T18:48:37.380" Score="7" ViewCount="22136" Body="&lt;p&gt;I'm in Wonder City now, and the destructible items in this area are Demon Seals. After interrogating a Riddler Informant, I have the location of one of these items marked on my map. Unfortunately, there's no way to tell where the item is vertically, and I have no idea what I'm looking for. The specific location is in the Wonder Tower Foundations just below the center of where the walkways cross. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought it was this demon-like looking head above the Wonder City sign on the elevator shaft and below the two lights, but none of the weapons in my arsenal seem to affect it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I looking at the wrong item? &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2012-02-26T01:05:28.603" Title="What do Demon Seals look like and how do I destroy them?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34281" PostTypeId="1" AcceptedAnswerId="34328" CreationDate="2011-11-06T18:52:20.493" Score="5" ViewCount="5558" Body="&lt;p&gt;I've now defeated &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Rāʾs al-Ghūl&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and on my way out of Wonder City, I noticed that the elevator in the Wonder Tower Foundations has now appeared. There is a panel with a green power symbol on the elevator that is lit up, but standing next to it gives me no &quot;Use&quot; option. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried using my Cryptographic Sequencer as well, but it also has no effect. Its symbol hovers over the elevator control panel with a red circle with a slash through it (the typical &quot;forbidden&quot; symbol). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need another type of weapon/hacking device (I don't have the one for TYGER panels yet) to use the elevator, or is it locked off until I hit a certain point in the plot?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-12-06T20:49:29.397" LastActivityDate="2014-04-09T08:46:27.387" Title="How do I get the elevator in the Wonder Tower Foundations to work?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34282" PostTypeId="1" AcceptedAnswerId="34313" CreationDate="2011-11-06T18:52:25.533" Score="3" ViewCount="574" Body="&lt;p&gt;In &lt;em&gt;Kirby Mass Attack&lt;/em&gt; most of the medals are gold, but some have a rainbow shimmer. What is the difference between the two types?&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorUserId="3610" LastEditDate="2012-06-11T08:34:20.547" LastActivityDate="2012-06-11T08:34:20.547" Title="What is the difference between the gold and rainbow medals?" Tags="|kirby-mass-attack|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34283" PostTypeId="2" ParentId="34279" CreationDate="2011-11-06T18:55:49.457" Score="8" Body="&lt;p&gt;They have pointy ears and yellow eyes. If you're in detective mode, you can see a hint of their eyes glowing. They also have a ring at the bottom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rxSbN.jpg&quot; alt=&quot;Found at nowgamer.com&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You want to use the batclaw on them and pull them off the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Found the image on the &lt;a href=&quot;http://www.nowgamer.com/cheats/arkham-city-cheats/1113408/batman_arkham_city_riddler_trophies_collectables_and_challenges_locations_guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;nowgamer.com guide&lt;/a&gt;, if you need a guide.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-06T19:15:34.410" LastActivityDate="2011-11-06T19:15:34.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34286" PostTypeId="1" AcceptedAnswerId="34338" CreationDate="2011-11-06T19:41:07.527" Score="1" ViewCount="4925" Body="&lt;p&gt;I completed &lt;em&gt;Sly Cooper and the Thievius Raccoonus&lt;/em&gt; from &lt;em&gt;The Sly Collection&lt;/em&gt; (PS3). I got the platinum trophy, but the game isn't 100%. I've completed the &amp;quot;Master Thief Sprint&amp;quot; in a couple of levels. I've also unlocked additional artistic content.&lt;/p&gt;&#xA;&lt;p&gt;I wanna know if complete the game to 100% will give me something special. Artistic content doesn't interest me and I don't really want to put more time into the &amp;quot;Master Thief Sprint&amp;quot; challenges if there is nothing else at the end, other than artistic content.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="4797" LastEditDate="2023-07-29T07:17:58.257" LastActivityDate="2023-07-29T07:17:58.257" Title="Does completing Sly 1 to 100% give anything other than artistic content?" Tags="|the-sly-collection|sly-cooper-thievius-raccoonus|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="34287" PostTypeId="5" CreationDate="2011-11-06T19:49:04.680" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-06T19:49:04.680" LastActivityDate="2011-11-06T19:49:04.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34288" PostTypeId="4" CreationDate="2011-11-06T19:49:04.680" Score="0" Body="Firemint's casual air-traffic control simulation game." OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-11-06T20:08:59.477" LastActivityDate="2011-11-06T20:08:59.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34289" PostTypeId="2" ParentId="29922" CreationDate="2011-11-06T19:50:00.433" Score="0" Body="&lt;p&gt;The same happened to me with Resistance 2 when I rented it; I just went back for a new game, which worked perfectly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try exchanging it for a new game. With your invoice, the majority of stores accept an exchange for a new copy.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="1980" LastEditDate="2011-12-22T22:09:33.647" LastActivityDate="2011-12-22T22:09:33.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34290" PostTypeId="1" AcceptedAnswerId="34295" CreationDate="2011-11-06T20:05:37.737" Score="3" ViewCount="808" Body="&lt;p&gt;Setting the visual intensity as low as it can go definitely makes Beat Hazard easier, but does it affect your score at all?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does a lower-than-default intensity lower your score? Inversely, does setting it higher than 100% give you bonus points?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, how many bonus points exactly? Because I have a pretty good idea of how many points I'm going to risk a seizure for.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2014-04-23T18:07:35.930" Title="Does the Visual Intensity setting affect your score?" Tags="|beat-hazard|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34291" PostTypeId="2" ParentId="34278" CreationDate="2011-11-06T20:09:14.517" Score="2" Body="&lt;p&gt;Yes you do need to go through that tunnel to get the secret.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key to getting it, is starting the level, and then tapping &lt;kbd&gt;UPARROW&lt;/kbd&gt; once, and then leaving the game to do it's own thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/bd2k7zIK89E?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-06T20:09:14.517" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34292" PostTypeId="1" AcceptedAnswerId="34294" CreationDate="2011-11-06T20:11:58.520" Score="5" ViewCount="307" Body="&lt;p&gt;Several times I've been in a squad with no one marked as squad leader, i.e., there's no star next to the name at the top of the squad list.  According to previous questions (&lt;a href=&quot;https://gaming.stackexchange.com/questions/33692/what-determines-whether-or-not-i-become-the-squad-leader-of-a-given-squad&quot;&gt;one&lt;/a&gt;, &lt;a href=&quot;https://gaming.stackexchange.com/questions/33281/battlefield-3-squad-management&quot;&gt;two&lt;/a&gt;, &lt;a href=&quot;https://gaming.stackexchange.com/questions/33631/what-is-the-significance-of-the-star-next-to-your-name-in-the-squad-list&quot;&gt;three&lt;/a&gt;) the SL should be assigned automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first I assumed this was a server setting. But today I saw it happen inconsistently: on the same server and map, at one point there was no leader, and at another point there was. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what's happening? My theories:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Display glitch.&lt;/strong&gt; The top person actually is the SL but just doesn't appear that way. However, I'm 95% sure I was in this situation once when I was at the top of the squad list, and yet I was unable to set objectives.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Server setting.&lt;/strong&gt; There's server setting I don't understand, for example, a delay in appointing the SL.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Volunteer leaders.&lt;/strong&gt; There's some way for people to request assignment as a SL. I wish this were true, but previous questions suggest it's not. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-03-08T20:28:13.690" Title="Why is there sometimes no squad leader?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34293" PostTypeId="2" ParentId="34277" CreationDate="2011-11-06T20:13:44.193" Score="0" Body="&lt;p&gt;You get on the top side of it later in the game.  Then you can use the gel.&lt;/p&gt;&#xA;" OwnerUserId="13789" LastEditorUserId="5029" LastEditDate="2011-11-06T20:15:35.207" LastActivityDate="2011-11-06T20:15:35.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34294" PostTypeId="2" ParentId="34292" CreationDate="2011-11-06T20:29:06.457" Score="4" Body="&lt;p&gt;It's a bug, and not a display bug, there actually is no squad leader in your squad.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure, but I think if you leave and then rejoin the squad, it should update. Will have to test next time this bug happens.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-06T20:29:06.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34295" PostTypeId="2" ParentId="34290" CreationDate="2011-11-06T20:35:41.537" Score="3" Body="&lt;p&gt;Yes, it does. There's not a set amount of bonus points that it gives. What it does is use a scoring modifier to adjust the percentage of total points you can score based on 100% Visual Intensity as default.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The scale is as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Visual Intensity:&lt;/strong&gt; 50%/75%/100%/150%/200%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scoring Modifier:&lt;/strong&gt; 80%/90%/100%/110%/120%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So for setting your Visual Intensity on 75%, you'll score 90% of total points you would've received had you been playing on 100%. If you set it on 200%, you'll score 120% of total points you would've received, and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Information is from &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2050177&quot; rel=&quot;nofollow noreferrer&quot;&gt;these&lt;/a&gt; &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2199390&quot; rel=&quot;nofollow noreferrer&quot;&gt;two&lt;/a&gt; Steam threads. One of the Beat Hazard developers, Starg, is very active there. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-06T20:35:41.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34297" PostTypeId="1" AcceptedAnswerId="34298" CreationDate="2011-11-06T21:01:45.883" Score="5" ViewCount="805" Body="&lt;p&gt;My favorite single-player map is relatively old - created no later than beta 1.1.  Since then, the terrain generation algorithms have changed.  When I explore any farther, I'm faced with glitches like sliced mountains and differences in sea level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried making a new world with the same seed, but it turned out completely different.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to smooth the transition between the old and new automatically, or will I have to run around terraforming myself?&lt;/p&gt;&#xA;" OwnerUserId="8546" LastActivityDate="2011-11-06T21:17:40.483" Title="How do I fix my vintage world?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34298" PostTypeId="2" ParentId="34297" CreationDate="2011-11-06T21:17:40.483" Score="3" Body="&lt;p&gt;The world generation has radically changed since 1.8 (and will change again in 1.9+), so it's most likely not possible to directly run your world again. In my tests, a world imported from 1.7.3 into 1.8 did have significant changes in the biomes and the landscape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A workaround which would always work, if you're ready to relinquish new features, would be to keep the binaries (~/.minecraft/bin) of the old version around and swap them around as needed.&lt;/p&gt;&#xA;" OwnerUserId="1716" LastActivityDate="2011-11-06T21:17:40.483" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34299" PostTypeId="1" CreationDate="2011-11-06T22:05:31.450" Score="8" ViewCount="2751" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/meoat.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those are the size comparisons more or less for the demon. And what it's face looked like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found him walking around some sort of barracks/watch tower thing on route the &quot;church up high&quot; the NPC told me about, right after the crow picks you up from the Undead Asylum. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;He was facing away from me, and I backstabbed him, but I barely scratched him. He turned around and promptly one shotted me for my insolence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What the hell is this thing? Am I in the right place, progression wise for an enemy to one shot me so easily? I didn't even scratch it!&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="10347" LastEditDate="2011-11-06T22:57:29.947" LastActivityDate="2013-02-05T12:29:00.270" Title="What is this enemy called in Dark Souls? Looks like a huge dark hell spawn knight" Tags="|dark-souls|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34300" PostTypeId="1" AcceptedAnswerId="34368" CreationDate="2011-11-06T22:38:06.183" Score="6" ViewCount="3395" Body="&lt;p&gt;I really like the wheat farms described in &lt;a href=&quot;https://gaming.stackexchange.com/questions/12476/what-is-the-optimum-pattern-to-place-crops-in-minecraft/12483#12483&quot;&gt;this&lt;/a&gt; answer, because it's impossible to trample farmland and harvested crops always bounce back at you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any similar designs optimized for melon farming?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried putting blocks directly above where melons grow, but then I can't get any slices that fall back to where the stem is.&lt;/p&gt;&#xA;" OwnerUserId="8546" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2012-06-07T09:00:08.263" Title="What are some designs for &quot;safe&quot; melon farms?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34302" PostTypeId="2" ParentId="34300" CreationDate="2011-11-06T23:03:23.300" Score="2" Body="&lt;p&gt;&lt;strong&gt;Note: This no longer works in the latest release of minecraft.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fence posts directly beneath tilled soil (till &lt;em&gt;after&lt;/em&gt; placing the fence, usually) prevent the farmland from being trampled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is likely unintended behavior, so it may be fixed in the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/RCY-up5QeRA?start=455&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime though, this means you can walk up and down your melon farms as needed, and you'll never trample the stems while collecting melons or tilling.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="12087" LastEditDate="2011-12-22T21:07:40.470" LastActivityDate="2011-12-22T21:07:40.470" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34303" PostTypeId="2" ParentId="34300" CreationDate="2011-11-06T23:05:27.050" Score="2" Body="&lt;p&gt;Build a melon farm according to a design that means each melon can only grow in one place:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;FFFFFFFF&#xA;MMMMMMMM&#xA;WWWWWWWW&#xA;FFFFFFFF&#xA;MMMMMMMM&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Since you have to re-hoe after harvesting a melon anyway, this design means there's no difference in the amount of hoeing that needs to be done.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-11-06T23:05:27.050" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34304" PostTypeId="2" ParentId="34300" CreationDate="2011-11-06T23:52:33.710" Score="3" Body="&lt;p&gt;You can build a fully automatic melon farm by using stick pistons and regular pistons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only downside is that it's quite large per-melon, but since it's fully automatic, I think the downside is easy enough to cope with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/VGFN6tRm4OU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-06T23:52:33.710" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34305" PostTypeId="1" AcceptedAnswerId="34309" CreationDate="2011-11-07T00:13:37.473" Score="10" ViewCount="251" Body="&lt;p&gt;If I click earlier to launch the extra speed for the yellow bird,&lt;br&gt;&#xA;will it have a greater impact or does it matter?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="5029" LastEditDate="2011-11-08T02:51:17.743" LastActivityDate="2011-11-08T02:51:17.743" Title="Does tapping the Yellow bird sooner have a greater impact on the structure?" Tags="|angry-birds|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34308" PostTypeId="1" CreationDate="2011-11-07T00:41:39.463" Score="0" ViewCount="397" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/26961/how-do-you-lengthen-a-redstone-button-signal-in-minecraft&quot;&gt;How do you lengthen a redstone button signal in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I am trying to create a piston-powered &lt;a href=&quot;https://i.stack.imgur.com/6JBwB.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;3 x 4 doorway&lt;/a&gt; (with no visible pistons!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tested my machine with manually activating the pistons, and am now looking to automate the process so it activates on a remote button push. Unfortunately for me, the actual order is pretty complex.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, here's the sequence of commands needed to close the door. (I have 5 redstone torch locations that need to provide power at separate times for the closing to work. Torch 4 isn't involved in the closing):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;   5 on&#xA;   1 on&#xA;   3 on&#xA;   5 off&#xA;   3 off&#xA;   1 off&#xA;   2 on&#xA;   2 off&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So here's the ultimate question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I extend the effects of a button press to last longer than normal? Things triggered by buttons normally stop receiving power in the same order they started it, which can't happen in the sequence above, as 3 and 1 need to happen in reverse order.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-11-07T00:41:39.463" Title="How can I make the effects of button pushes last longer?" Tags="|minecraft-java-edition|minecraft-redstone|" AnswerCount="0" CommentCount="3" ClosedDate="2011-11-07T00:45:58.523" ContentLicense="CC BY-SA 3.0" />
  <row Id="34309" PostTypeId="2" ParentId="34305" CreationDate="2011-11-07T00:44:12.517" Score="12" Body="&lt;p&gt;It doesn't matter, as far as I know. There's two things to keep in mind with yellow birds:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;They are only effective against certain materials. They will rip&#xA;through wood but seem to be particularly weak against ice.&lt;/li&gt;&#xA;&lt;li&gt;When you choose to click on the bird after launching it determines what kind of trajectory the bird will have; apart from going backwards, you can make a yellow bird strike a target at pretty much any angle.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11052" LastActivityDate="2011-11-07T00:44:12.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34310" PostTypeId="2" ParentId="34156" CreationDate="2011-11-07T00:46:05.480" Score="4" Body="&lt;p&gt;Here is what I do to beat it on insane:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Required:&#xA;1 Tower Squire&#xA;1 Tower Monk&#xA;As many DPS huntresses as possible (it helps if the squire/monk can swap to dps huntress).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Optional:&#xA;Tower Wizard (great for repairs and mage towers)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main things you need to watch out for are the kobolds, ogres, and wyverns, and since there is a very limited amount of DU, you have to maintain a fine balance at all three crystal positions, which can be difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the typical setup I like to use when doing the mission on both hard and insane:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EXD58.jpg&quot; alt=&quot;Initial Setup&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This setup uses the exact amount of initial mana available.  My monk's aura are quite large in radius, bigger than the circles show, but the positions should be what they are.   The only things missing from this setup are the remaining defenses used to defend the crystals.  This depends entirely on how many people you have and where you will position them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VzYF7.jpg&quot; alt=&quot;Completed Setup&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This setup puts a decent amount of defence at each crystal, but you'll want to shift things around depending on if you have 2 people (can only cover 2 places) or more (put towers at the center where most of the enemies gather).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Easy to miss defenses on that picture:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spinner on top of building&lt;/li&gt;&#xA;&lt;li&gt;Barricade by right crystal&lt;/li&gt;&#xA;&lt;li&gt;Bouncer on bottom invisible path near bottom crystal&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Crystal Defence&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The middle crystal is by far the most difficult to defend.  It is pretty much attacked from all sides by both wyverns and ogres.  Put your best DPS ranged character here.  They will be busy for most of the fight fending off all sides.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The top crystal is the second hardest to defend due to the extremely short path wyverns have to take to get to the crystal (they flight straight out of the door).  Also, that north door tend to spawn lots of ogres.  Put your second best DPS character here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have more friends, the next part will help a lot.  The right side can pretty much handle itself unless a mini ogre pop out of the spawn point in the middle of the map.  At that point, you'll want someone there to take care of them before the barricades there breaks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, having a person run around the map to repair and upgrade is a huge bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Threats&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In later rounds (10-11) kobolds are your biggest threat.  They come in large packs and can easily take down a fully upgraded bouncer in a few explosions.  &lt;strong&gt;&lt;em&gt;When placing your traps. make sure that you place the towers back enough from the walls so the explosions do not damage them.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mini ogres are also really annoying, having a ton of health along with their usual ogre splash ball attack.  Take them out as soon as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wyverns are your biggest threat, it helps a lot if each person guarding the crystal has a strong attacking pet that can take out wyverns while you focus on clearing the lanes of enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the 2 links to the pictures as I cant' get the top one to size properly so its too small to see:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/EXD58.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://i.stack.imgur.com/EXD58.jpg&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/VzYF7.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://i.stack.imgur.com/VzYF7.jpg&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update in response to comments&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with crystal trackers is they are great aoe, but their range is more limited than other weapons and their DPS is not as good.  It would help a lot if at least one of you switched over to a more DPS oriented weapon for the mini ogres.  Again, doing the challenge on hard would score you a van wolfenstein, a nice one (3-4 split 30+ upgrades, fast reload/shoot) will make quick work of the mini ogres.  The best part is their range is very long, you can easily reach the barricades next to the top left crystal while standing near the bottom middle crystal to take out any mini ogres that are encroaching on that area.  Generally enemies from the middle spawn will not go up that ramp towards the right crystal.  They tend to come up the south ramp towards the bottom crystal instead.  The only enemies that go in the other direction are the mini ogres.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the assassins, make sure you are using Huntress Animus pets, they will not only take care of incoming assassins but can easily handle any wyverns coming at the crystal you are defending as well, leaving you to handle the more important areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In summary, this is not really a challenge that you can expect to do with less than 3 people, I believe it is designed like that on purpose as the rewards you receive are quite good.  One last thing you can try is completely overloading the right crystal (put at least 5 strike towers there for the mini ogres) and just use barricades on the other 2 crystals for defense.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-11-08T13:31:02.387" LastActivityDate="2011-11-08T13:31:02.387" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34311" PostTypeId="2" ParentId="34172" CreationDate="2011-11-07T01:04:39.210" Score="6" Body="&lt;p&gt;If it's red that means it detected some other input during the quick time event period. Do you have other controllers attached -- joysticks, gamepads, etc? Anything else that would send an input signal during that interval? FWIW I had no problem with this sequence, though I did mess it up the first time..&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-11-07T01:04:39.210" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34312" PostTypeId="1" AcceptedAnswerId="34316" CreationDate="2011-11-07T01:21:14.113" Score="6" ViewCount="6227" Body="&lt;p&gt;Minecraft 1.9.5pre let's you change the viewport with 'jkl' keys, and I've managed to distort the viewpoint on my game so much I have no idea how to get it back to normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I return my viewpoint back to normal?&lt;/p&gt;&#xA;" OwnerUserId="2399" LastEditorUserId="8350" LastEditDate="2011-11-07T01:34:10.123" LastActivityDate="2014-07-25T02:38:31.167" Title="How do I reset my viewpoint back to normal?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34313" PostTypeId="2" ParentId="34282" CreationDate="2011-11-07T01:25:27.193" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gamespot.com/ds/action/kirby-mass-attack/show_msgs.php?pid=609573&amp;amp;topic_id=m-1-60497889&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; on Gamespot:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You have to collect the rainbow medal from each level to gain access to the final world of the game and beat the boss. If you miss any regular medals, you can get them later; but you must get the one rainbow medal from each level of the four main worlds, or you can't beat the game. If you missed any rainbow medals after beating the boss of World 4, you can then go back and get the ones you missed; so don't worry about having to get them all on your first try of each level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-07T01:25:27.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34314" PostTypeId="1" AcceptedAnswerId="34325" CreationDate="2011-11-07T01:36:13.653" Score="8" ViewCount="2104" Body="&lt;p&gt;One of the updates to the security door is the field barrier door - lasers shoot top to bottom. It's much stronger and harder to hack of the alternatives, but... it's not solid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YSVgr.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As such I'm worried that agents might able to &quot;see through&quot; the doors and acquire heat from items behind even before cracking the door open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can agents see through field barrier doors?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2013-04-28T12:03:45.583" Title="Can agents see through field barrier doors?" Tags="|evil-genius|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34316" PostTypeId="2" ParentId="34312" CreationDate="2011-11-07T01:54:18.597" Score="10" Body="&lt;p&gt;According to the &lt;a href=&quot;https://minecraft.wiki/w/Controls&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, press &lt;kbd&gt;Y&lt;/kbd&gt; and &lt;kbd&gt;H&lt;/kbd&gt; at the same time to reset the zoom, and press &lt;kbd&gt;N&lt;/kbd&gt; and &lt;kbd&gt;M&lt;/kbd&gt; at the same time to reset the rotation.&lt;/p&gt;&#xA;&lt;p&gt;BTW, &lt;kbd&gt;j&lt;/kbd&gt;, &lt;kbd&gt;k&lt;/kbd&gt;, &lt;kbd&gt;l&lt;/kbd&gt; and &lt;kbd&gt;i&lt;/kbd&gt; won't mess your camera up; &lt;kbd&gt;Y&lt;/kbd&gt;, &lt;kbd&gt;H&lt;/kbd&gt;, &lt;kbd&gt;N&lt;/kbd&gt; and &lt;kbd&gt;M&lt;/kbd&gt; will.&lt;/p&gt;&#xA;" OwnerUserId="6140" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-11-07T01:54:18.597" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34317" PostTypeId="2" ParentId="34299" CreationDate="2011-11-07T01:55:27.593" Score="9" Body="&lt;p&gt;I'm really not so sure what you're talking about either...are you referring to the Dark Knights?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/kWZlm.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, these guys are pretty powerful at the point of the game you're at - they're placed in locations that you can easily avoid, so for the moment you can run past them and come back to fight once you're stronger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also don't respawn so you don't need to worry about having to fight them again after you take them down once.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-11-07T01:55:27.593" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34318" PostTypeId="2" ParentId="34269" CreationDate="2011-11-07T01:59:14.233" Score="1" Body="&lt;p&gt;Have you tried simply using justin.tv or livestream and a built-in system like the steam or origin web browsers as overlays?  If you only need to view the other person's screen when stuck on a puzzle or something (a portal-like game, I suppose) this should be an easy to set up solution (though as was already mentioned, Portal 2 already has this functionality built in).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you would prefer a free solution, but I'll also take this opportunity to plug a dual-monitor computer setup.  Monitors can be had for around $100 if you wait for a deal.  Used CRT monitors can be had for cheap or free if you ask around.  You will never believe how much more productive you can be with dual monitors until you actually try it out.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-11-07T01:59:14.233" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34319" PostTypeId="1" CreationDate="2011-11-07T02:24:39.703" Score="20" ViewCount="4808" Body="&lt;p&gt;I know that there were no other test subjects alive in &lt;em&gt;Portal 2&lt;/em&gt; (excluding the ones in the co-op), but were there other test subjects alive in &lt;em&gt;Portal&lt;/em&gt;? You never see them or anything that would suggest their (living) presence in the facility. I would imagine that GLaDOS had other test subjects since GLaDOS had planned to kill you. But is there any &lt;strong&gt;proof&lt;/strong&gt; of other test subjects?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am &lt;strong&gt;not&lt;/strong&gt; referring to the ones found in co-op in the 1950s cryogenic freezing. I am asking if there are any alive in the more recent Aperture Science testing course excluding the ones from co-op. (directly after GLaDOS had been activated)&lt;/p&gt;&#xA;" OwnerUserId="13588" LastEditorUserId="336" LastEditDate="2012-01-30T15:25:44.803" LastActivityDate="2018-02-05T01:18:06.307" Title="Were there other test subjects alive in Portal?" Tags="|portal-series|" AnswerCount="6" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34320" PostTypeId="1" CreationDate="2011-11-07T02:29:57.480" Score="17" ViewCount="8724" Body="&lt;p&gt;In &lt;em&gt;The Legend of Zelda&lt;/em&gt; around dungeon entrances you can sometimes find some Armos. You can generally find a secret under one of them that reveals a staircase. Basically this staircase just leads to the first room of the dungeon like the regular entrance would do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what is the purpose of this alternate entrance?&lt;/p&gt;&#xA;" OwnerUserId="12871" LastEditorUserId="9300" LastEditDate="2012-08-30T06:28:11.597" LastActivityDate="2019-09-27T20:37:07.550" Title="What is the purpose of the alternate dungeon entrances in The Legend Of Zelda" Tags="|the-legend-of-zelda|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34321" PostTypeId="2" ParentId="34319" CreationDate="2011-11-07T02:52:27.523" Score="17" Body="&lt;p&gt;There is no proof that GLaDOS had other living test subjects during &lt;em&gt;Portal&lt;/em&gt;'s timeframe. In fact, the comic that bridges the two games (Lab Rat) seems to specifically indicate that there weren't any humans alive in the facility except Chell and Doug Rattmann (Rattmann is not/never was a test subject).&lt;/p&gt;&#xA;" OwnerUserId="11052" LastEditorUserId="2259" LastEditDate="2011-12-10T00:29:13.880" LastActivityDate="2011-12-10T00:29:13.880" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34322" PostTypeId="2" ParentId="34299" CreationDate="2011-11-07T03:17:01.337" Score="2" Body="&lt;p&gt;The creature that fits your description is a Black Knight and the place you refer to is the watchtower that stands by bridge where the Red Drake lies, in between Undead Burg and Undead Parish. I suppose you are around level 15 and yes, this area is meant for your level, but Black Knights are slightly powerful than normal foes, that's why engaging them is optional.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to Undead Parish first and come back later when you have leveled up a bit. You will have no trouble defeating the Black Knight then.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Black Knights are considered mini-bosses and they do not respawn after they are dead (Except for an area where they do respawn, late in the game).&lt;/p&gt;&#xA;" OwnerUserId="13109" LastActivityDate="2011-11-07T03:17:01.337" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34324" PostTypeId="2" ParentId="34320" CreationDate="2011-11-07T04:27:23.333" Score="6" Body="&lt;p&gt;Likely they were intended to lead to different rooms, but the first game didn't have the technology to do that, and several were never removed.  This is used successfully in later games, starting with Skull Woods in &lt;em&gt;A Link to the Past&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side note: For those of you who don't know what Ucodia is talking about, in the first quest both the third and sixth (and possibly fifth, I forget) dungeons had alternate entrances in the same room as their normal entrances.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="9300" LastEditDate="2012-08-30T06:28:44.513" LastActivityDate="2012-08-30T06:28:44.513" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34325" PostTypeId="2" ParentId="34314" CreationDate="2011-11-07T05:22:59.160" Score="7" Body="&lt;p&gt;In my experience, no.  Agents will still hack through them even if they lead to innocent places like your mess hall or pharmacy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, once I get newer door technologies, I tend to replace &lt;strong&gt;all&lt;/strong&gt; my existing doors with the new ones, just so agents spend more time hacking through useless doors.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-11-07T05:22:59.160" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34326" PostTypeId="1" AcceptedAnswerId="41978" CreationDate="2011-11-07T05:23:33.753" Score="9" ViewCount="2728" Body="&lt;p&gt;For the past several months, my roommates and I have taken to enjoying varying builds of &lt;em&gt;Dance Dance Revolution&lt;/em&gt; in the evenings, inclusive of &lt;em&gt;X&lt;/em&gt;, &lt;em&gt;MAX 2&lt;/em&gt;, and &lt;em&gt;Supernova 2&lt;/em&gt;. I personally have gotten reasonably good at it, taking my game up to 7 and 8 difficulty in the earlier builds and as high as 11 in &lt;em&gt;DDR X&lt;/em&gt;, barless (that is, without a safety bar). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, despite the fact that we live in a three story townhome with no neighbors above or below us, our neighbors on either side have complained about the noise during hours of play. Because we share walls with both sets of neighbors and our only practical locations are closer to one or the other, we can't minimize noise by setting the system up equidistant from both shared walls. And, as the shared walls have strong sound insulation, the noise being put out is relevant but not significant. The real problem is the vibration, which is an &lt;a href=&quot;http://ask.metafilter.com/81722/How-do-I-play-DDR-without-upsetting-the-neighbors&quot; rel=&quot;nofollow noreferrer&quot;&gt;exceedingly common complaint about home installations.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After researching the issue, it came to my attention that foam inserts are a very common strategy to reduce vibration and audible noise. It is also possible that we can schedule our routine with either set of neighbors, but we'd like to be more courteous during normal waking hours if possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We currently own two &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000CSBVBM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Konami dance pads&lt;/a&gt; that we've modified with &lt;a href=&quot;http://www.staples.com/Staples-Economical-Mat-for-Commercial-and-Low-Pile-Carpets-Traditional-Chairmat-36/product_447139&quot; rel=&quot;nofollow noreferrer&quot;&gt;plastic chairmats&lt;/a&gt; and carpet tape to prevent slippage. I'm considering picking up a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0053NWR6Y&quot; rel=&quot;nofollow noreferrer&quot;&gt;cheap memory foam topper&lt;/a&gt; from Amazon to place under the chairmats for single, versus, and doubles play, under the assumption that the high density of the material and low slippage should be sufficient for extended play at high difficulty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this the best solution to the problem? What other methods of vibration baffling are available that I've not considered? &lt;/p&gt;&#xA;" OwnerUserId="5935" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:12:03.317" LastActivityDate="2013-10-22T19:12:03.317" Title="Would a memory foam topper be a sufficient sound and vibration baffle for Dance Dance Revolution?" Tags="|dance-dance-revolution|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34327" PostTypeId="2" ParentId="34277" CreationDate="2011-11-07T06:09:56.270" Score="12" Body="&lt;p&gt;You can't use explosive gel above your head unless you're able to climb up really close. In both of these cases, you need to get on top of the structural weakness. Careful exploration of the room in your first shot will reveal a way up; your second example will be in your way as you're heading for Hugo Strange. Don't worry about it until then.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2011-11-07T12:57:47.743" LastActivityDate="2011-11-07T12:57:47.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34328" PostTypeId="2" ParentId="34281" CreationDate="2011-11-07T06:12:07.407" Score="6" Body="&lt;p&gt;You need the upgrade that allows you access to TYGER panels to use the elevator; that's what the forbidden symbol is signifying. You'll use it soon after you break the structural weakness in &lt;a href=&quot;https://gaming.stackexchange.com/questions/34277/how-do-i-destroy-structurally-weak-areas-above-my-head/&quot;&gt;your other question&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-11-07T06:12:07.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34330" PostTypeId="2" ParentId="34247" CreationDate="2011-11-07T07:52:31.690" Score="2" Body="&lt;p&gt;The last patch has unlocked all the equipment slots. He most likely has an item in every one of these slots by now. I am 39 right now and my attack/defense are both over 300 with just normal equipment (i.e. not purchased with gold bars). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure exactly what determines the type of vehicle/armor/weapon to show on the combat results page. It doesn't seem to be either the highest defence or the highest attack. Just keep this in mind. Appearance could be deceiving. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a screenshot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LjCmx.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My Profile: &#xA;&lt;img src=&quot;https://i.stack.imgur.com/EuDnp.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="12229" LastEditDate="2011-11-07T08:04:37.493" LastActivityDate="2011-11-07T08:04:37.493" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34331" PostTypeId="2" ParentId="34156" CreationDate="2011-11-07T08:38:51.930" Score="0" Body="&lt;p&gt;We had very few bumpers - pretty much every place there's enemies walking up a staircase, if you put one or two bowling balls and a slow aura, they will be self-sufficient for the entire game (just make sure to upgrade/heal the auras - upgrading towers is more-or-less useless).  Make sure the squire has high tower-attack, and the monk has high everything-tower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will take care of literally everything but the two invisible pathways and air.  The invisible-pathways can be dealt-with with a bumper, slow-aura, and strength-drain aura; and the air can be dealt with using lots of arrow-towers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then the only things you really need to kill are the jumping ninja-dudes.  You spend the rest of your time running around heal auras, and alt+tabbed out waiting for the ridiculously-long rounds to end.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2011-11-07T08:38:51.930" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34332" PostTypeId="1" AcceptedAnswerId="34333" CreationDate="2011-11-07T09:44:52.817" Score="8" ViewCount="4776" Body="&lt;p&gt;When I take the Assault class, I'd like to work as a diligent reviver. But in many cases (about 60% subjectively), although I can see the heartbeat symbol over the lying team mate, I cannot revive him: Nothing happens when I apply the paddles. &lt;br&gt;&#xA;And a couple of seconds later he indeed taps out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has been breaking my heart and haunting my dreams.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So please help me, my fellow doctors: Is there some mechanism I don't know behind this, like a time to precharge or something like that?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:46:11.363" LastActivityDate="2013-10-22T19:46:11.363" Title="When exactly can I revive people in BF3?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34333" PostTypeId="2" ParentId="34332" CreationDate="2011-11-07T10:17:51.760" Score="6" Body="&lt;p&gt;You need to make sure you use the defibrillator on their torso. If it fails, try again, if it fails for a second time, try going prone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind there are certain times where it might bug out and treat your team mate's body like it's in another location, for example, when someone dies on stairs, and their body rolls to the bottom, every now and then, the game still acts like their body is where they died.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-07T10:17:51.760" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34334" PostTypeId="1" AcceptedAnswerId="48271" CreationDate="2011-11-07T10:27:58.860" Score="3" ViewCount="1036" Body="&lt;p&gt;Arx Fatalis is my first and favorite game and there are a lot of secrets and one of its is a set of big doors around a tavern.&#xA;Does anyone know what is behind the big doors? Some players says that there is a key opening that door. But what is after that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Q5fEkFeE6sg&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is video&lt;/a&gt; of that doors&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Q5fEkFeE6sg?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13800" LastEditorUserId="3610" LastEditDate="2012-06-06T13:50:23.570" LastActivityDate="2012-06-06T13:50:23.570" Title="Big doors in Arx Fatalis" Tags="|arx-fatalis|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34335" PostTypeId="1" AcceptedAnswerId="34369" CreationDate="2011-11-07T10:44:26.433" Score="6" ViewCount="2133" Body="&lt;p&gt;I have probably neither read all e-mails/e-books nor visited every spot in Human Revolution, but are there any references to Gunther Hermann or Anna Navarre in this game? The only one I can connect is a conversation between two guards in Tai Yong Medical on the flavor dispensed by the soda machine.&lt;/p&gt;&#xA;" OwnerUserId="10826" LastEditorUserId="148510" LastEditDate="2016-12-12T23:29:17.683" LastActivityDate="2016-12-12T23:29:17.683" Title="Are there any references to Gunther or Anna in Deus Ex: Human Revolution?" Tags="|deus-ex-human-revolution|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34336" PostTypeId="1" AcceptedAnswerId="34337" CreationDate="2011-11-07T11:00:31.753" Score="17" ViewCount="19645" Body="&lt;p&gt;My friend and I noticed that there seems to be an inaccessible room in the Tavern with something behind it. We saw that there was a Treasure Chest seemingly floating somewhere off the map. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2GQTw.jpg&quot; alt=&quot;treasure&quot; title=&quot;Must... get to... treasure...&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, if you walk up to the second floor of the Tavern and position your camera through the wall just right, you can highlight something called the Defender's Forge.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/p5vHT.jpg&quot; alt=&quot;through the walls&quot; title=&quot;Seemingly through these doors... which I can&amp;#39;t open...&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Confirmation of the speculation was confirmed in the notes for the 7.07 patch, which had a note that said the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Moved bonus-item crates back into the main section of the Halloween Tavern, out from the Secret Room.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is this Secret Room? How do I get there? Do I need to beat the campaign first or something else?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2014-01-15T19:30:08.813" LastActivityDate="2014-08-17T11:22:37.207" Title="How do you get to the Secret Room in the Tavern?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34337" PostTypeId="2" ParentId="34336" CreationDate="2011-11-07T11:24:58.273" Score="18" Body="&lt;p&gt;You are able to walk straight through the door of the secret room once you have beaten all the campaign maps on any difficulty.  Inside contains a bunch of easter eggs as well as the item crate you mentioned containing weapons of your 'parents'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll know the door is open when the bright glowing OPEN sign above the door is lit up.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-07T11:24:58.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34338" PostTypeId="2" ParentId="34286" CreationDate="2011-11-07T11:46:15.867" Score="1" Body="&lt;p&gt;There are couple of extra movies you get when completing all pages of the book and completing the time trials (master thief runs). Aside from that there's the Japanese opening you unlock by completing the game, that's pretty much it.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-11-07T11:46:15.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34339" PostTypeId="2" ParentId="26478" CreationDate="2011-11-07T12:00:00.730" Score="3" Body="&lt;p&gt;I wanted to move the sensitivity away from the mouse to give me more mouse buttons for key assignment. For some games I just want 2 dpi settings and I really wanted 1 mouse button for toggling rather than shifting up and down and wasting a precious button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get around this I created 2 identical profiles albeit with different DPI settings. I assigned one of the dpi sensitivity buttons to switching profiles and freed up one button.&lt;/p&gt;&#xA;" OwnerUserId="13803" LastEditorUserId="23" LastEditDate="2011-11-07T13:19:17.773" LastActivityDate="2011-11-07T13:19:17.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34340" PostTypeId="1" AcceptedAnswerId="34348" CreationDate="2011-11-07T12:03:59.173" Score="9" ViewCount="11945" Body="&lt;p&gt;First mission : Milwaukee Junction&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the first play-through, I completed the Typhoon objective first and found the hostages already dead when I arrived at the office where they were held. I figured that the gas bomb was activated when I was discovered by PF members. Also, I did not discover the overhead vent passage until much later. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Today, in my second play-through, I reload the first save file (and skip the lab attack tutorial). I intended to save the hostages but I keep finding them gassed to death. Even using the overhead passage, I saw them dead through the window. I reload the mission 3 times and they ended up dead each time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At one time, while waiting in the clean room (as a cover for game level loading), I spot a subtitle text &quot;Dispersal device activated. Have a nice day.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Giving up, I deleted the save file. I guess the only option left is to play from the start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did it happen to anyone else? &lt;/p&gt;&#xA;" OwnerUserId="10864" LastEditorUserId="10864" LastEditDate="2011-11-07T12:12:29.083" LastActivityDate="2012-07-01T08:31:45.773" Title="Found hostages dead. Is it a bug?" Tags="|deus-ex-human-revolution|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34341" PostTypeId="1" AcceptedAnswerId="34793" CreationDate="2011-11-07T12:05:48.603" Score="5" ViewCount="1663" Body="&lt;p&gt;It seems that some of the costumes (such as the ninja outfit) for the monk change the attack animation.  Does this alter the attack speed and/or attack range of the monk at all?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about the other costumes?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-11-07T12:23:45.193" LastActivityDate="2012-05-03T05:52:04.860" Title="Do ninjas attack faster?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34342" PostTypeId="2" ParentId="33357" CreationDate="2011-11-07T12:08:20.290" Score="4" Body="&lt;p&gt;This is a &lt;strong&gt;very&lt;/strong&gt; common issue. On the &lt;a href=&quot;http://battlelog.battlefield.com/bf3/forum/&quot; rel=&quot;nofollow noreferrer&quot;&gt;official EA forums&lt;/a&gt; (via &lt;a href=&quot;http://battlelog.battlefield.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://battlelog.battlefield.com&lt;/a&gt;), &lt;a href=&quot;http://battlelog.battlefield.com/bf3/forum/threadview/2832654347709941160/&quot; rel=&quot;nofollow noreferrer&quot;&gt;there is a technical support thread with over 500 people reporting the same issue&lt;/a&gt; (myself included).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to dampen your spirits of getting it fixed, but I reformatted my PC, and the problem remained.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having contacted EA support, their suggestions were as follows;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Try updating Punkbuster manually (download from &lt;a href=&quot;http://evenbalance.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://evenbalance.com&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Try opening the required ports for Battlefield 3, and try disabling all software (e.g. Windows, AV) and hardware (e.g. router) firewalls.&lt;/li&gt;&#xA;&lt;li&gt;Try closing down all other running applications to eliminate an application conflict.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All of these suggestions screamed &quot;Generic troubleshooting attempts&quot;, not specifically directed towards the problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As mentioned by Jeff, a lot of people have resolved the problem through playing with their sound drivers;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Disable any sound devices in Device Manager you dont use&lt;/li&gt;&#xA;&lt;li&gt;If you have any Realtek sound drivers installed, try uninstalling them so the Windows driver is used instead.&lt;/li&gt;&#xA;&lt;li&gt;Try disabling your sound hardware in your BIOS&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(Obviously, playing without sound is a bit of a b$%^£.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But there are still a huge percentage of people who &lt;strong&gt;cannot&lt;/strong&gt; resolve the issue.&lt;/p&gt;&#xA;" OwnerUserId="13804" LastEditorUserId="13804" LastEditDate="2011-11-08T23:24:05.837" LastActivityDate="2011-11-08T23:24:05.837" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34343" PostTypeId="1" AcceptedAnswerId="34351" CreationDate="2011-11-07T12:12:13.857" Score="4" ViewCount="736" Body="&lt;p&gt;I play multiplayer and Co-op with my boyfriend on the same Xbox console. I was thinking of getting the season pass for the DLC but would I need to buy two, one pass for each of us? Are they just registered to your accounts or will the DLC be available on the console for us to both use?&lt;/p&gt;&#xA;" OwnerUserId="9107" LastEditorUserId="52800" LastEditDate="2014-01-30T09:40:12.227" LastActivityDate="2014-01-30T09:40:12.227" Title="Would I have to purchase two Gears of War 3 season passes?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34344" PostTypeId="2" ParentId="34340" CreationDate="2011-11-07T12:13:02.447" Score="1" Body="&lt;p&gt;There are several ways of getting inside the hostage room and disarming the gas dispersal device before it goes off. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've successfully done this in both playthroughs so far and especially the first time I played through the area I was anything but quick in getting to them. You're &lt;em&gt;probably&lt;/em&gt; looking at a bug. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;ETA&lt;/strong&gt; Getting noticed by the terrorists does not trigger early release of the gas, as far as I'm aware. I was spotted more than once on my first playthrough (still getting used to the controls and not terribly good yet at checking angles of sight will do that to you) and there were still a couple minutes on the clock when I started hacking the gas bomb.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;ETA 2&lt;/strong&gt; Spoiler warning, but if you want to be absolutely sure it's a bug and not just you, you can try following the walkthrough given &lt;a href=&quot;http://deusex.wikia.com/wiki/Securing_Sarif%27s_Manufacturing_Plant&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="3610" LastEditDate="2011-11-07T12:33:01.227" LastActivityDate="2011-11-07T12:33:01.227" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34347" PostTypeId="1" AcceptedAnswerId="34371" CreationDate="2011-11-07T12:36:13.823" Score="3" ViewCount="4162" Body="&lt;p&gt;So when i started playing i first chose a local game. I played around abit and went to the tavern to discover my portal gun and TF2 familiars. The next day i decided to go play ranked so a made a character and went to play around abit. After going to my own tavern the familiar or gun boxes were not to be found. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is how do i find them? Or get them?&lt;/p&gt;&#xA;" OwnerUserId="10647" LastActivityDate="2011-11-07T20:02:50.973" Title="How can i find my TF2 familiars and portal gun on ranked?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34348" PostTypeId="2" ParentId="34340" CreationDate="2011-11-07T12:56:38.057" Score="11" Body="&lt;p&gt;I know that if you wait too long at the HQ before boarding the chopper, the hostages can get killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When it says you should hurry up and talk to David Sarif, it means it :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had a friend that had that happen to him, needless to say David was pretty pissed :)&lt;/p&gt;&#xA;" OwnerUserId="8017" LastActivityDate="2011-11-07T12:56:38.057" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34349" PostTypeId="1" CreationDate="2011-11-07T13:12:29.757" Score="4" ViewCount="1757" Body="&lt;p&gt;I've been playing Pro Clubs with my friends and doing fine. One thing that really bothers me is that sometimes the keeper just passes short to a centerback even if there is a opponent standing right there, even when he is between the GK and CB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We lost a cup game like that; it went to penalties because they got that kind of goal, the kind where the keeper just passed it straight to the opposition and they of course scored.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can we somehow ensure that the GK doesn't do this?&lt;/p&gt;&#xA;" OwnerUserId="13805" LastEditorUserId="8366" LastEditDate="2011-11-08T01:59:14.853" LastActivityDate="2011-11-08T01:59:14.853" Title="Fifa 12 Pro Clubs: how can we prevent horrible passes by our keeper?" Tags="|fifa-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34350" PostTypeId="2" ParentId="34347" CreationDate="2011-11-07T13:18:39.493" Score="2" Body="&lt;p&gt;Sometimes, the boxes will spawn inside the &lt;a href=&quot;https://gaming.stackexchange.com/questions/34336/how-do-you-get-to-the-secret-room-in-the-tavern&quot;&gt;Secret room&lt;/a&gt; so you may have to beat the campaign first to get your bonus pets on ranked.  This may have been done recently (I got mine a while ago and they were outside in the tavern).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.trendyent.com/showthread.php?11493-Did-not-get-my-Tf2-pets-or-Portal-gun-in-ranked&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-11-07T13:18:39.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34351" PostTypeId="2" ParentId="34343" CreationDate="2011-11-07T13:26:40.153" Score="4" Body="&lt;p&gt;If you are both always playing on the same console, then I don't think it is necessary to build two season passes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All DLC and XBLA games have the following licensing restrictions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All GamerTags on your home console (i.e. where you normally play, and you (probably) originally downloaded the item) can use it&lt;/li&gt;&#xA;&lt;li&gt;Your GamerTag can use the item on another console, assuming the console is connected to LIVE.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So as long as all the Gears 3 uses the standard Xbox LIVE licensing (I don't see why it wouldn't), then you should both be able to use all of the Gears 3 DLC assuming you are both always on the same console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an aside, at least for the Versus maps (not sure about Horde mode), but as long as the host has the DLC then everyone can play on the new maps (even if they don't have the DLC).&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-11-07T13:26:40.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34354" PostTypeId="2" ParentId="31594" CreationDate="2011-11-07T13:46:16.400" Score="2" Body="&lt;p&gt;If you are on Linux, &lt;strong&gt;&lt;a href=&quot;http://qjoypad.sourceforge.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;QJoyPad&lt;/a&gt;&lt;/strong&gt; might be your best option.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-11-07T13:46:16.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34356" PostTypeId="1" AcceptedAnswerId="34357" CreationDate="2011-11-07T13:50:47.750" Score="20" ViewCount="463881" Body="&lt;p&gt;What are all the keys used in The Binding of Isaac?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to configure my joystick using one of the tools suggested at &lt;a href=&quot;https://gaming.stackexchange.com/questions/31594/how-to-setup-the-joypad-for-binding-of-isaac&quot;&gt;How to setup the joypad for Binding of Isaac?&lt;/a&gt; (Xpadder, JoyToKey, QJoyPad, etc.), and for this reason I wish to know beforehand what are all the keys used in this game, so I can configure them before playing and won't need to configure more keys mid-game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know the first in-game level shows the controls, but that screen is not complete. There are at least two more keys (Q and P) that are not listed there. This is the reason I'm asking this question: I want to know the complete list of all controls.&lt;/p&gt;&#xA;" OwnerUserId="1552" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2022-02-27T14:30:45.527" Title="What are the controls of The Binding of Isaac?" Tags="|the-binding-of-isaac|keyboard|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34357" PostTypeId="2" ParentId="34356" CreationDate="2011-11-07T14:12:28.030" Score="22" Body="&lt;p&gt;Here are all the keys you need to control the game:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;w&lt;/kbd&gt;, &lt;kbd&gt;a&lt;/kbd&gt;, &lt;kbd&gt;s&lt;/kbd&gt;, &lt;kbd&gt;d&lt;/kbd&gt; - Move up, left, down or right, respectively.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;↑&lt;/kbd&gt;, &lt;kbd&gt;←&lt;/kbd&gt;, &lt;kbd&gt;↓&lt;/kbd&gt;, &lt;kbd&gt;→&lt;/kbd&gt; - Shoot up, left, down or right, respectively.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Mouse clicks&lt;/strong&gt; - Shoot up, left, down or right.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;space&lt;/kbd&gt; - Use current activated item (such as &lt;em&gt;Lemon Mishap&lt;/em&gt;, &lt;em&gt;Teleport!&lt;/em&gt;, etc.).&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;shift&lt;/kbd&gt;, &lt;kbd&gt;e&lt;/kbd&gt; - Place bomb.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;q&lt;/kbd&gt; - Use single use item, either a tarot card or a pill.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;p&lt;/kbd&gt;, &lt;kbd&gt;esc&lt;/kbd&gt; - Pause the game. Note that when paused, &lt;kbd&gt;p&lt;/kbd&gt; resumes while &lt;kbd&gt;esc&lt;/kbd&gt; offers to quit.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;m&lt;/kbd&gt; - Turn off the music.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;f&lt;/kbd&gt; - Toggle fullscreen (only works while paused or in the main menu)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;tab&lt;/kbd&gt; - Holding will expand the mini-map. Tapping will toggle it's corner size.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;holding &lt;kbd&gt;r&lt;/kbd&gt; restart the run&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;Left CTRL&lt;/kbd&gt; drop the equiped trinket&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;This is all I personally require to control the game properly, though I admit there may be some additional obscure keys I am unaware of.&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditDate="2022-02-27T14:30:45.527" LastActivityDate="2022-02-27T14:30:45.527" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="34358" PostTypeId="1" AcceptedAnswerId="34365" CreationDate="2011-11-07T14:35:19.103" Score="9" ViewCount="3451" Body="&lt;p&gt;I received my PS3 this weekend, and it came with a copy of God of War III. Before jumping headlong into the game and learning to play it, I was wondering what the major differences between the 3 games are, apart from the obvious story line, and if it is worth playing the first 2 before playing III?&lt;/p&gt;&#xA;" OwnerUserId="6050" LastActivityDate="2011-11-07T15:38:12.720" Title="What is the major difference in gameplay between God of War I, II &amp; III?" Tags="|ps3|god-of-war|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34359" PostTypeId="2" ParentId="34358" CreationDate="2011-11-07T15:23:06.523" Score="1" Body="&lt;p&gt;In terms of story it's almost definitely worth playing the first 2 games first. Not so much that the twists and turns rely heavily on intimate knowledge of the first two games, but more so that you'll inadvertently come across spoilers for 1 and 2 in the third game. The plots do follow on from each other to some extent but you won't be lost if you play them out of order. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for gameplay, the core mechanics are mostly the same, with the second and third game improving on the basic hack-n-slash formula with new/improved moves, weapons and animations (especially in the third game, the animations are fantastic and really make the moves come to life). There are also additional things like new ways of traversing the terrain, such as (spoilers to remain pure!)&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; a grappling hook type mechanic introduced in #2, gliding/limited flying in #3, as well as moving 'landscapes' on an enormous scale such as climbing and fighting on the backs of Titans.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;tl, dr - Each game is an iterative improvement on the previous one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My personal feeling is that if you play #3 first you may be slightly disappointed in the graphics/animations/feel of the previous two.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-11-07T15:23:06.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34360" PostTypeId="5" CreationDate="2011-11-07T15:27:26.383" Score="0" Body="&lt;p&gt;Use this tag for questions about the original NES game, &lt;em&gt;The Legend of Zelda&lt;/em&gt;.  For questions about the &lt;em&gt;Zelda&lt;/em&gt; series, use &lt;a href=&quot;/questions/tagged/legend-of-zelda-series&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;legend-of-zelda-series&amp;#39;&quot; rel=&quot;tag&quot;&gt;legend-of-zelda-series&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="4797" LastEditDate="2015-09-03T04:37:23.240" LastActivityDate="2015-09-03T04:37:23.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34361" PostTypeId="4" CreationDate="2011-11-07T15:27:26.383" Score="0" Body="Use this tag for questions about the original NES game, The Legend of Zelda. For questions about the series, use [legend-of-zelda-series]." OwnerUserId="6066" LastEditorUserId="4797" LastEditDate="2015-09-03T04:37:23.240" LastActivityDate="2015-09-03T04:37:23.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34363" PostTypeId="2" ParentId="34358" CreationDate="2011-11-07T15:35:54.190" Score="0" Body="&lt;p&gt;The basic gameplay stays the same, the difference is mostly in the weapon,magic enivronment and enemy variety. I recommend playing the first two games before the third, they're both great games on their own and they set up the story for the third game.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-11-07T15:35:54.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34364" PostTypeId="2" ParentId="17306" CreationDate="2011-11-07T15:38:01.050" Score="2" Body="&lt;p&gt;There is a tool called &lt;strong&gt;&lt;a href=&quot;http://grismar.net/shiftwindow/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ShiftWindow&lt;/a&gt;&lt;/strong&gt;, written specifically for this purpose. (although I haven't used it yet)&lt;/p&gt;&#xA;" OwnerUserId="1552" LastActivityDate="2011-11-07T15:38:01.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34365" PostTypeId="2" ParentId="34358" CreationDate="2011-11-07T15:38:12.720" Score="14" Body="&lt;p&gt;The story of III will definitely make much more sense if you play the first two games. In regards to whether or not you &lt;em&gt;should&lt;/em&gt;, I would say that it is worth it, if only because going back to the first two after playing the third may be jarring because of small improvements in gameplay.&lt;/p&gt;&#xA;&lt;p&gt;I'd start with the first two games for the following reasons: &lt;strong&gt;weapon access&lt;/strong&gt;, &lt;strong&gt;puzzle/platforming complexity&lt;/strong&gt;, and &lt;strong&gt;difficulty ramp&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;h2&gt;Weapon Access&lt;/h2&gt;&#xA;&lt;p&gt;You don't get access to a larger arsenal of weapons in &lt;em&gt;God of War&lt;/em&gt; 1, as you only mostly have access to Kratos' Blades of Chaos and the Blade of Artemis (which is practically useless in comparison), in addition to four magic spells.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;God of War II&lt;/em&gt; expands on this, giving you, in addition to the blades, the Spear of Destiny and the Barbarian Hammer. While many people still prefer the blades, some people have done full Titan playthroughs with the other weapons for the challenge of it. They're definitely not as useless as the Blade of Artemis and can be viable options if you so choose to level them. Again, you'll have access to an array of magic spells.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;God of War III&lt;/em&gt; changes it up a bit by linking the specific magic spells to specific weapons. For example, you have the Blades of Athena and the spell you can use with them equipped is Divine Reckoning. If you switch weapons to the Blades of Exile, then you have access to the Army of Sparta. You also have more relics in this game, which give you more bonus abilities. If you start with this game, you'll probably feel that the older ones fall short in what they can offer you in regards to gameplay variety.&lt;/p&gt;&#xA;&lt;h2&gt;Puzzle/Platforming Complexity&lt;/h2&gt;&#xA;&lt;p&gt;While I wouldn't necessarily call the games &amp;quot;cerebral,&amp;quot; the puzzle elements do increase in challenge as you go through the series. Getting to know the types of puzzles the games throw at you before you jump into &lt;em&gt;III&lt;/em&gt; would probably help you in completing them.&lt;/p&gt;&#xA;&lt;p&gt;The platforming experience also improves. There's a notoriously annoying part in the GoW1 where you need to traverse these rotating columns of spinning blades. They thankfully learned from that and haven't had something as controller-throwingly irritating as that in the sequels.&lt;/p&gt;&#xA;&lt;h2&gt;Difficulty Ramp&lt;/h2&gt;&#xA;&lt;p&gt;There's a tendency for difficulty creep to happen in series, and this is no exception. The hardest mode in &lt;em&gt;God of War&lt;/em&gt; 1 is not as difficult or punishing as the Hard mode for &lt;em&gt;God of War III&lt;/em&gt;, let alone &lt;em&gt;III&lt;/em&gt;'s Titan mode. If you're someone who likes to replay games on higher difficulties, you'll probably want to start out with the first games so you can ease into the control schemes and less punishing gameplay.&lt;/p&gt;&#xA;&lt;p&gt;Finally, there's the obvious point of simple technology advancement. It's been 6 years since &lt;em&gt;God of War&lt;/em&gt; 1 was released, and while the game is very well done and certainly doesn't look &lt;em&gt;bad&lt;/em&gt;, it's definitely dated. Personally, I have a lot of difficulty going back to older games if I've already played their successors, primarily because of gameplay improvements and tweaks that developers have made in the years during sequels because they learned from mistakes in the original.&lt;/p&gt;&#xA;&lt;p&gt;Don't forget there's also &lt;em&gt;God of War: Chains of Olympus&lt;/em&gt; and &lt;em&gt;God of War: Ghost of Sparta&lt;/em&gt; on the PSP, if you have one, and they've also been released as the &lt;em&gt;God of War: Origins Collection&lt;/em&gt; for PS3. &lt;em&gt;Chains of Olympus&lt;/em&gt; is a prequel to &lt;em&gt;God of War&lt;/em&gt; 1,&#xA;while &lt;em&gt;Ghost of Sparta&lt;/em&gt; takes place between the first and second games.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-07T15:38:12.720" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34366" PostTypeId="1" CreationDate="2011-11-07T16:11:57.357" Score="3" ViewCount="61899" Body="&lt;p&gt;I have looked all over Google and everyone says he's in the Icecrown Citadel but I can't find him anywhere. Where exactly can I find him? &lt;/p&gt;&#xA;" OwnerUserId="27078" LastEditorUserId="2259" LastEditDate="2011-11-07T23:12:50.670" LastActivityDate="2015-05-31T17:27:48.003" Title="Where can I find the Lich King in World of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34367" PostTypeId="2" ParentId="34366" CreationDate="2011-11-07T16:21:19.063" Score="7" Body="&lt;p&gt;The Lich King is the final boss in the raid instance of Icecrown Citadel. Icecrown Citadel is located within the Icecrown zone - are you sure you're actually inside the dungeon, and not simply in the zone with the similar name?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-07T16:21:19.063" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34368" PostTypeId="2" ParentId="34300" CreationDate="2011-11-07T17:08:55.510" Score="3" Body="&lt;p&gt;I place a glass block directly over the stem. This ensures light gets through but I don't squish my melon seeds. &lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2011-11-07T17:08:55.510" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34369" PostTypeId="2" ParentId="34335" CreationDate="2011-11-07T17:09:41.853" Score="3" Body="&lt;p&gt;I've read a fair amount of text books and e-mails in the game, and never encountered any reference to Anna Navarre and Gunther Hermann. The &quot;Deus EX: Icarus Effect&quot; novel that has been released several months before &quot;Deus Ex: Human Revolution&quot; discusses the role Gunther Hermann played in some events prior to &quot;Human Revolution&quot; (you can read about it &lt;a href=&quot;http://deusex.wikia.com/wiki/Deus_Ex:_Icarus_Effect&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;), but nothing more.&lt;/p&gt;&#xA;" OwnerUserId="1720" LastActivityDate="2011-11-07T17:09:41.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34370" PostTypeId="2" ParentId="8378" CreationDate="2011-11-07T17:12:26.937" Score="1" Body="&lt;p&gt;I don't know about the Demo, but in the full game, &lt;strong&gt;Yes&lt;/strong&gt;, you can play with more than one player. If you have a keyboard &amp;amp; mouse and an Xbox controller, connect them both to the pc then when you start the game hit the &quot;play Local&quot; button in the starting game menu. Then press the &quot;click to join&quot; button with the mouse first. Then press &quot;start&quot; button on the Xbox controller, then the 2nd player can join in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course you have to create at least 2 heroes to play!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game will auto manage split-screen but you can configure it yourself from the option screen to either horizontal or vertical according to your preference. &lt;/p&gt;&#xA;" OwnerUserId="13817" LastEditorUserId="3610" LastEditDate="2011-11-07T18:49:21.090" LastActivityDate="2011-11-07T18:49:21.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34371" PostTypeId="2" ParentId="34347" CreationDate="2011-11-07T17:20:23.000" Score="3" Body="&lt;p&gt;I played for a week in Open with the items, then when the halloween stuff came out I went to Trendy and was disappointed they were not there.. Then after a few days it just showed up in the middle of the tavern same as in Open. It may just take time, I am not sure. I did not do anything special that I am aware of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, They do only appear to appear in YOUR tavern (ie you are hosting), if that is a factor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Was reading over old patch notes and found this one listed under 7.06. Thought it might help clear up some confusion (I guess this is why mine 'appeared' after a few days :))&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Moved bonus-item crates back into the main section of the Ranked Tavern, out from the Secret Room.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-11-07T20:02:50.973" LastActivityDate="2011-11-07T20:02:50.973" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34372" PostTypeId="2" ParentId="34366" CreationDate="2011-11-07T17:23:49.250" Score="17" Body="&lt;p&gt;The Lich King can actually be found in many different places, including the Death Knight starter zone, several 5-man dungeons and appears as a result of many quests in Icecrown Citadel. If you level normally throughout the &quot;Wrath of the Lich King&quot; expansion, you will encounter him on several occasions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To actually battle him, you need up to 25 other players in the Icecrown Citadel raid instance. For him to properly spawn, all three wing Guardians (&lt;a href=&quot;http://www.wowpedia.org/Sindragosa_%28tactics%29&quot; rel=&quot;noreferrer&quot;&gt;Sindragosa&lt;/a&gt;, &lt;a href=&quot;http://www.wowpedia.org/Blood-Queen_Lana%27thel_%28tactics%29&quot; rel=&quot;noreferrer&quot;&gt;Blood-Queen Lana'thel&lt;/a&gt; and &lt;a href=&quot;http://www.wowpedia.org/Professor_Putricide&quot; rel=&quot;noreferrer&quot;&gt;Professor Putricide&lt;/a&gt;) must be downed. Doing so allows you to teleport to him through the center of the Citadel. I believe even if you somehow got up to the top of the Citadel, he will not spawn unless those preconditions are met. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-11-07T17:23:49.250" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34373" PostTypeId="2" ParentId="32548" CreationDate="2011-11-07T17:32:13.937" Score="2" Body="&lt;p&gt;&lt;strong&gt;Probably not.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no mention of this functionality in any of the official tutorials or documentation for PQ2, or anywhere else.  All attack and defense success rates are based on your character's stats.  Also, this functionality would be difficult to replicate on other platforms such as DS (where would I tap)?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-11-07T17:32:13.937" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34374" PostTypeId="1" AcceptedAnswerId="44646" CreationDate="2011-11-07T17:44:01.843" Score="5" ViewCount="147" Body="&lt;p&gt;I've been playing Pro Evolution Soccer 2012 and I really like the idea behind the Online Community feature in which you create a Community, invite your friends, create tournaments, leagues and all the results are kept in record for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am wondering if FIFA 12 has a similar feature and if it does, what are the pros and cons compared to PES 2012. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="13109" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:21:52.993" LastActivityDate="2013-10-22T19:21:52.993" Title="Does FIFA have an Online Community feature?" Tags="|fifa-12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34375" PostTypeId="1" CreationDate="2011-11-07T18:36:04.137" Score="5" ViewCount="175" Body="&#xA;&#xA;&lt;p&gt;Is there a way (even if it's a hack into save file way) to see how many of the 81 levels I have unlocked, or how many stars I have in total in AaAaAA!!! - A Reckless Disregard for Gravity?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="3610" LastEditDate="2012-06-11T09:19:58.740" LastActivityDate="2024-01-18T07:02:50.303" Title="In AaAaAA, is there a way to see how many levels you've unlocked or stars collected?" Tags="|a-reckless-disregard-for-gravity|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34376" PostTypeId="1" AcceptedAnswerId="34384" CreationDate="2011-11-07T18:52:53.260" Score="6" ViewCount="1354" Body="&lt;p&gt;I'm inviting some people round for a Halo night and I'm going to ask them to bring their own TVs/XBox 360s is there a limit to the number of XBox 360s you can connect using system link? I have a switch and I'll be connecting them all up to a hub which should assign them IP addressed using DHCP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Last time I did this we had 4 x boxes connected ups with 12 players (One screen was too small to play with 4 players on it) I know that Halo only lets you play with 16 players locally, I was wondering if that was due to a 4 XBox Limitation.&lt;/p&gt;&#xA;" OwnerUserId="4238" LastActivityDate="2011-11-07T20:07:32.400" Title="Is there a limit to the number of XBox 360's you can connect using system link?" Tags="|xbox-360|xbox-system-link|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34377" PostTypeId="1" CreationDate="2011-11-07T18:55:13.453" Score="7" ViewCount="2756" Body="&lt;p&gt;I am new to DF and I have only played a few games. In my latest game, I am trying to trade with a caravan for a new anvil. However, there is a problem. I can't appoint a Broker. In my other games, I started out with a Leader and a Chief Doctor. The Broker skill was always available for when I chose to appoint one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I go to the [n]oble screen, I just see the expedition leader. There are no other positions on the list; not even the Chief Doctor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea why this is?&lt;/p&gt;&#xA;" OwnerUserId="13684" LastActivityDate="2012-04-25T16:10:29.330" Title="Why can't I appoint a broker?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34379" PostTypeId="1" CreationDate="2011-11-07T19:29:04.770" Score="6" ViewCount="8627" Body="&lt;p&gt;Is it possible to auto-boot a game when the console is started? Today, games take a lot of time to load, and I'd like to speed up the process a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to just start the game when you turn on your PS3?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="118" LastEditDate="2011-11-07T20:44:52.720" LastActivityDate="2021-08-08T16:42:33.863" Title="How to auto-boot game when PS3 is started?" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34380" PostTypeId="2" ParentId="34209" CreationDate="2011-11-07T20:01:06.387" Score="11" Body="&lt;p&gt;Evade him for awhile and fight some of the other men who jump down eventually. Most of them are easy one shot kills with any gun just to occupy your time. Keep running from the big man until a goon with a grenade launcher shows up just above the red door. Kill him and the grenade launcher will fall to the ground intentionally for you. Use it on the big man, 3 or 4 shots will kill him.  If you loose the launcher, (as I did) then just kill gooneys until you have four grenades.  Keep chucking grenades until he has no armor, then use a kal 7 to finish him off.&lt;/p&gt;&#xA;" OwnerUserId="13820" LastEditorUserId="-1" LastEditDate="2013-12-26T16:05:16.543" LastActivityDate="2013-12-26T16:05:16.543" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34381" PostTypeId="2" ParentId="34319" CreationDate="2011-11-07T20:02:24.200" Score="3" Body="&lt;p&gt;There must be hundreds of test subjects during &lt;em&gt;Portal&lt;/em&gt;'s timeframe because they are present in &lt;em&gt;Portal 2&lt;/em&gt; co-op. I don't think they could have gotten in the AS Vault after the events of &lt;em&gt;Portal&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9203" LastEditorUserId="2259" LastEditDate="2011-12-10T00:29:41.057" LastActivityDate="2011-12-10T00:29:41.057" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34382" PostTypeId="5" CreationDate="2011-11-07T20:02:46.880" Score="0" Body="&lt;p&gt;When a question is created without tags, or has all of its tags removed, it ends up here.  Help us improve the site by tagging these questions appropriately!&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-11-07T20:10:09.477" LastActivityDate="2011-11-07T20:10:09.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34383" PostTypeId="4" CreationDate="2011-11-07T20:02:46.880" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-07T20:02:46.880" LastActivityDate="2011-11-07T20:02:46.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34384" PostTypeId="2" ParentId="34376" CreationDate="2011-11-07T20:07:32.400" Score="3" Body="&lt;p&gt;The system limit is apparently 16.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From their &lt;a href=&quot;http://support.xbox.com/en-us/xbox-360/troubleshoot/kb/connect-xbox-360-consoles-together-for-system-link-play-910583&quot; rel=&quot;nofollow noreferrer&quot;&gt;support site&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;System link play is a form of multiplayer gaming that allows you to&#xA;  connect 2 Xbox 360 consoles with a cable or up to 16 consoles over a&#xA;  network. With linked consoles, multiple players can play the same&#xA;  game. This type of multiplayer gaming is different from split-screen&#xA;  multiplayer gaming, in which all the players are connected to the same&#xA;  console.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-07T20:07:32.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34385" PostTypeId="5" CreationDate="2011-11-07T20:10:11.493" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-07T20:10:11.493" LastActivityDate="2011-11-07T20:10:11.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34386" PostTypeId="4" CreationDate="2011-11-07T20:10:11.493" Score="0" Body="Short for AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity, a base jumping game from Dejobaan Games where you must attempt to get the highest score possible by weaving through floating buildings before successfully landing on a designated area. " OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-07T20:17:04.510" LastActivityDate="2011-11-07T20:17:04.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34387" PostTypeId="2" ParentId="34379" CreationDate="2011-11-07T20:38:21.417" Score="5" Body="&lt;p&gt;There's an &lt;a href=&quot;http://manuals.playstation.net/document/en/ps3/current/settings/discboot.html&quot; rel=&quot;noreferrer&quot; title=&quot;PS3™ | Disc Auto-Start&quot;&gt;Disc Auto-Start&lt;/a&gt; option under Settings &gt; System Settings that sounds a lot like what you want, but that won't start it when you turn your PS3 on, only when you put in a disc. It used to behave like you wanted, but they changed it to the current way in update 3.0. I don't think that there's any way now.&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-11-07T20:38:21.417" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34388" PostTypeId="1" AcceptedAnswerId="34395" CreationDate="2011-11-07T20:40:12.043" Score="8" ViewCount="324" Body="&lt;p&gt;I'm watching Day[9] Daily #194 and he just said something like that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Rely on 'power units' - they are low on larva.&#xA;  So that way you can spend the rest of your larva on drones.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What does it mean?&#xA;Which particular units?&lt;/p&gt;&#xA;" OwnerDisplayName="user12002" LastEditorDisplayName="user12002" LastEditDate="2011-11-07T20:56:23.227" LastActivityDate="2012-04-19T17:15:12.327" Title="Which units are low on larva?" Tags="|starcraft-2|starcraft-zerg|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34389" PostTypeId="1" AcceptedAnswerId="34415" CreationDate="2011-11-07T20:42:19.443" Score="5" ViewCount="3564" Body="&lt;p&gt;This should not be a dupe of &lt;a href=&quot;https://gaming.stackexchange.com/questions/5811/nethack-clients-for-os-x&quot;&gt;this question&lt;/a&gt;.  I am trying to get Nethack up and running on OSX Lion, and the QT client no longer works (goodbye PPC support).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found the &lt;a href=&quot;http://code.google.com/p/nethack-cocoa/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nethack Cocoa project&lt;/a&gt;, however the tileset is both slow and not very attractive IMO (I was a fan of the smaller, quicker tileset).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is if there are any other non-PPC Nethack tile-based clients that &lt;strong&gt;work&lt;/strong&gt; with Lion (other than the one I mentioned), and if not, any way to replace the existing tiles with the more standard Nethack tiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be honest, if none exist I'll probably go back to the terminal...&lt;/p&gt;&#xA;" OwnerUserId="2222" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2013-11-12T21:54:40.233" Title="Is there a Nethack GUI client for OSX Lion?" Tags="|nethack|macos|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34390" PostTypeId="1" AcceptedAnswerId="34392" CreationDate="2011-11-07T20:47:52.607" Score="7" ViewCount="32736" Body="&lt;p&gt;We have a white list of ports on our network, and the Steam client cannot connect to the server. Which ports do I need to open to make it work?&lt;/p&gt;&#xA;" OwnerUserId="1599" LastEditorUserId="2259" LastEditDate="2011-11-07T22:18:32.297" LastActivityDate="2024-01-27T10:45:26.153" Title="What network port does Steam use?" Tags="|steam|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34391" PostTypeId="1" AcceptedAnswerId="34393" CreationDate="2011-11-07T20:51:47.537" Score="9" ViewCount="11124" Body="&lt;p&gt;I have been having a lot of trouble getting the knife to successfully trigger the animation in multiplayer, instead it just stabs in the direction of the person (doing 33% damage every time, it seems).  Obviously, whenever I fail at knifing someone it tends to end badly for me, so I would like to figure out what I'm doing wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What conditions does the game check to trigger the knifing animation as opposed to a knife attack?&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="8350" LastEditDate="2011-11-07T23:47:06.523" LastActivityDate="2014-01-06T23:59:22.873" Title="What conditions must be met to trigger the knife animation?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34392" PostTypeId="2" ParentId="34390" CreationDate="2011-11-07T20:55:00.723" Score="11" Body="&lt;p&gt;There's &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711&quot; rel=&quot;nofollow noreferrer&quot;&gt;a Steam Support page on this&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Your network must be configured to allow Steam access to the following ports (in order from highest to lowest priority for QoS users):&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Steam Client&lt;/strong&gt;&lt;br&gt;&#xA;  UDP 27000 to 27015 inclusive (Game client traffic)&lt;br&gt;&#xA;  UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV)&lt;br&gt;&#xA;  TCP 27014 to 27050 inclusive (Steam downloads)&lt;br&gt;&#xA;  UDP 4380&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Dedicated or Listen Servers&lt;/strong&gt;&lt;br&gt;&#xA;  TCP 27015 (SRCDS Rcon port)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Steamworks P2P Networking and Steam Voice Chat&lt;/strong&gt;&lt;br&gt;&#xA;  UDP 3478 (Outbound)&lt;br&gt;&#xA;  UDP 4379 (Outbound)&lt;br&gt;&#xA;  UDP 4380 (Outbound)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Additional Ports for Call of Duty: Modern Warfare 2 Multiplayer&lt;/strong&gt;&lt;br&gt;&#xA;  UDP 1500 (outbound)&lt;br&gt;&#xA;  UDP 3005 (outbound)&lt;br&gt;&#xA;  UDP 3101 (outbound)&lt;br&gt;&#xA;  UDP 28960&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-11-07T20:55:00.723" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34393" PostTypeId="2" ParentId="34391" CreationDate="2011-11-07T20:56:07.127" Score="15" Body="&lt;p&gt;According to the &lt;a href=&quot;http://battlefield.wikia.com/wiki/Knife&quot; rel=&quot;nofollow noreferrer&quot;&gt;Battlefield Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Holding the attack button and approaching an enemy will perform a fatal Takedown attack. The takedown can be performed from the front, but it is potentially more difficult to achieve against an alert enemy.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additionally, this may be helpful:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The knife has a special little feature for new users, if there is no target, or target is not in range, then the knife points vertically down when equipped. However when the target becomes in range the knife often moves to a horizontal position to indicate that the target is within range, this makes it much easier for newcomers to know when to knife (the range for selected knife attack is greater than quick knife, so do not press quick knife and remember that in a knife fight).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-07T20:56:07.127" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34394" PostTypeId="2" ParentId="34388" CreationDate="2011-11-07T21:19:19.993" Score="4" Body="&lt;p&gt;Units that are costly in resources, like Ultralisks or Brood Lords.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Units like zerglings or roaches are high on larva.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If a unit is &quot;larva-cheap&quot; it costs proportionately more per larva; this allows you to remax quickly without using too much larva.&lt;/p&gt;&#xA;" OwnerUserId="13821" LastEditorUserId="15178" LastEditDate="2011-11-24T04:26:06.857" LastActivityDate="2011-11-24T04:26:06.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34395" PostTypeId="2" ParentId="34388" CreationDate="2011-11-07T21:20:43.087" Score="7" Body="&lt;p&gt;found &lt;a href=&quot;http://www.teamliquid.net/blogs/viewblog.php?topic_id=242230&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; on TL&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Power Units&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Power units are something Day9 talked about in many of his dailies.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;What is a power unit?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;This is simply a unit that is cost efficient and can keep your&#xA;  opponent at bay, making him think twice before moving out to attack&#xA;  you.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For Terrans these units are: Banshees and Tanks&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For Zergs these are: Infestors and Mutalisks&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;For Protoss these are: High Templars and Dark Templars&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Why are they important and when do you use them?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;These units should be used all the time because they are really&#xA;  powerful, hence the name. These units give you time to do more things&#xA;  without fearing a attack at every corner. these units, in other words,&#xA;  control space and this is an important thing in all RTS games.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Once you have these units your opponent will focus on them in fear of&#xA;  counter attacks in their bases, this takes their focus away from your&#xA;  own bases, so power units can allow you to expand and tech more and&#xA;  get more ahead.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Don't get the wrong idea, power units will not win you the game, nor&#xA;  should you use them thinking that, there will be times where you will&#xA;  surprise your opponent and win that y but the core principle for using&#xA;  these units is to get further ahead.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In Artosis' words when you are ahead, get further ahead.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13269" LastActivityDate="2011-11-07T21:20:43.087" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34396" PostTypeId="1" AcceptedAnswerId="45018" CreationDate="2011-11-07T21:22:29.317" Score="3" ViewCount="5457" Body="&lt;p&gt;There is a mana collection rating, but what does this rating do, how does it translate to how much mana is returned per hit?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2012-01-01T05:48:45.610" Title="How does the genie's mana collection work" Tags="|dungeon-defenders|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34398" PostTypeId="1" CreationDate="2011-11-07T21:30:26.640" Score="6" ViewCount="394" Body="&lt;p&gt;I'm probably one of the few people who never got to play &lt;em&gt;Modern Warfare 2&lt;/em&gt;, but I did play &lt;em&gt;Call of Duty 4: Modern Warfare&lt;/em&gt;. Now I bought &lt;em&gt;MW3&lt;/em&gt;, but I'm worried I might be a little lost on the story. So I'd just like to know the basics of the &lt;strong&gt;&lt;em&gt;MW2&lt;/em&gt;&lt;/strong&gt; plot before diving into &lt;em&gt;MW3&lt;/em&gt;, no extensive answer necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming I remember the ending of &lt;em&gt;MW1&lt;/em&gt; (and my memory doesn't fail me), what big events  moved the plot in &lt;em&gt;MW2&lt;/em&gt;? I just want to catch up on the story I missed, please don't say anything about the story of &lt;em&gt;MW3&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;In order words: spoil MW2 (but not 3) for me.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="2259" LastEditDate="2011-11-07T22:11:42.167" LastActivityDate="2019-11-07T19:15:58.367" Title="What's the plot of MW2?" Tags="|call-of-duty-modern-warfare-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34399" PostTypeId="1" AcceptedAnswerId="34400" CreationDate="2011-11-07T21:35:56.353" Score="7" ViewCount="15796" Body="&lt;p&gt;When using the MAV in &lt;em&gt;Battlefield 3&lt;/em&gt;, I can spot enemies using the select key to mark them, but I dont get any points.  Am I using it wrong?&lt;/p&gt;&#xA;" OwnerUserId="13823" LastEditorUserId="2259" LastEditDate="2011-11-07T22:14:46.797" LastActivityDate="2012-09-25T18:56:43.697" Title="How does the MAV work in Battlefield 3?" Tags="|battlefield-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34400" PostTypeId="2" ParentId="34399" CreationDate="2011-11-07T21:37:41.380" Score="7" Body="&lt;p&gt;You will get 20 &lt;em&gt;additional&lt;/em&gt; spot points if that enemy is killed after you spot them with the MAV (or T-UGS). And potentially a ribbon if that happens a few times in a row.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you can left click to lock on and blow up enemy equipment, things like the recon mobile deployment beacon and other MAVs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worth noting that the MAV &lt;em&gt;also&lt;/em&gt; includes a passive detection ability exactly like the T-UGS -- if you leave it in a location sitting by itself, it will send out periodic &quot;pings&quot; that highlight any moving enemies nearby. If you don't want to be tied down piloting the MAV, it's a good strategy to drop the MAV in some out of the way area where it won't be spotted easily by enemies, and let it passively detect enemies even without you operating it. It is more effective when piloted, of course, but it also works with no human intervention too, kind of like SOFLAM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that as of the latest patch, the MAV will destroy itself shortly after you respawn. It lives only as long as you do, including the time you are dead and waiting for respawn, it is not a permanent artifact once deployed.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2012-01-02T09:37:21.920" LastActivityDate="2012-01-02T09:37:21.920" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34401" PostTypeId="1" CreationDate="2011-11-07T21:45:08.563" Score="5" ViewCount="2230" Body="&lt;p&gt;So I know that the dragon on the &lt;em&gt;Elder Scrolls&lt;/em&gt; cover is Akatosh. I know he is the so called &quot;father&quot; of the lesser gods. But whats his deal? Where did he come from? What did he do? I'd love to get some insight into this guy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With &lt;em&gt;Skyrim&lt;/em&gt; coming out I'd really like to know, since the game is supposed to be all about dragons and such. I know there is info out there, but I also know that some people read the books and might have some better explanations for everything. Thanks!&lt;/p&gt;&#xA;" OwnerUserId="13824" LastEditorUserId="336" LastEditDate="2011-11-14T06:03:03.567" LastActivityDate="2011-11-14T06:03:03.567" Title="What's the deal with Akatosh?" Tags="|the-elder-scrolls-series|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34403" PostTypeId="2" ParentId="26623" CreationDate="2011-11-07T21:49:21.063" Score="0" Body="&lt;p&gt;You can create routes for your ships, the interaction is pretty intuitive.&#xA;Here, check out this video.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/DhgbqTCNlQo?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13821" LastEditorUserId="13821" LastEditDate="2011-11-07T22:47:24.907" LastActivityDate="2011-11-07T22:47:24.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34404" PostTypeId="1" CreationDate="2011-11-07T21:54:22.373" Score="-1" ViewCount="3000" Body="&lt;p&gt;I am new to online gaming and want to play the PC version of &lt;em&gt;FIFA 12&lt;/em&gt; online. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the procedure for doing so?&lt;/p&gt;&#xA;" OwnerUserId="13826" LastEditorUserId="2259" LastEditDate="2011-11-07T22:10:34.413" LastActivityDate="2012-06-09T09:34:09.483" Title="How do you play FIFA 12 online with the PC version?" Tags="|fifa-12|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34406" PostTypeId="2" ParentId="34401" CreationDate="2011-11-07T22:13:43.053" Score="4" Body="&lt;p&gt;The &lt;a href=&quot;http://www.uesp.net/wiki/Lore:Akatosh&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial Elder Scrolls Wiki&lt;/a&gt; is a great place to read about the lore of Tamriel.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Akatosh (Auri-El to the Aldmer and Alduin to the Nords) is the chief deity of the Nine Divines (the prescribed religious cults of Cyrodiil and its provinces), and one of two deities found in every Tamrielic religion (the other is Lorkhan), save only the Dunmeri Tribunal of self-made gods. His avatar is a dragon, and he is often called the Dragon God of Time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="336" LastEditDate="2011-11-12T06:40:41.407" LastActivityDate="2011-11-12T06:40:41.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34407" PostTypeId="2" ParentId="14876" CreationDate="2011-11-07T22:15:10.493" Score="1" Body="&lt;p&gt;Even though this question has already been answered I think people here left out defragging the folder of MineCraft(don't use on SDD drives), and I think McRegion does that too but programs like Defraggler can do it better.&#xA;Defragging the folder will put the files closer to each other, so loading things will be a lot faster.&lt;/p&gt;&#xA;" OwnerUserId="13745" LastActivityDate="2011-11-07T22:15:10.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34410" PostTypeId="2" ParentId="34341" CreationDate="2011-11-07T23:12:42.213" Score="0" Body="&lt;p&gt;I will have to do further testing to be 100% sure, but it is fairly clear that the weapons are telling the animations how fast to play for attacking rather than the other way around. This can be seen more clearly on the Squire than the monk where there is a very distinct attack speed difference between the weapons, most clearly the samurai sword and that shield weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is also clearly seen in the familiars and huntress weapons where attacks per second are an upgrade to the item.. My serpent familiar and huntress twitch quite fast with their 6 attacks per second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now that said. I do not have the ninja skin unlocked and its possible that some where in there someone put an&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;if (isNinja)&#xA;{&#xA;    AttackSpeed = WeaponSpeed * 1.25;&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;or something similar... And with all the things that have been changed and 'missing' from their patch notes its possible.. I just consider it doubtful at this time.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastActivityDate="2011-11-07T23:12:42.213" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34411" PostTypeId="2" ParentId="34391" CreationDate="2011-11-07T23:34:29.520" Score="2" Body="&lt;p&gt;Holding the knife button (&lt;kbd&gt;F&lt;/kbd&gt; on PC) or drawing your knife and then holding mouse click will perform the one hit kill knife animation. Tapping the button anywhere from behind (a 180 degree arc  around the back of the player) will also perform the animation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few things to note:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The takedown can be performed on both crouched and prone enemies&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You must be on the same level (not in terms of crouching/prone, you can knife a prone target while standing, I mean if the ground you're on is at a different height than the ground they're on) as your target. If you are above or below your target, you will just slash with your knife.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-09T02:11:23.087" LastActivityDate="2011-11-09T02:11:23.087" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34415" PostTypeId="2" ParentId="34389" CreationDate="2011-11-08T00:24:55.727" Score="3" Body="&lt;p&gt;Nethack Cocoa supports different (and custom) tilesets via the Game &gt; Tilesets menu item. There's an ASCII mode as well but I'm not sure if it's any faster...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lEoEb.png&quot; alt=&quot;Tile Set Menu in Nethack&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2011-11-08T00:24:55.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34417" PostTypeId="2" ParentId="34349" CreationDate="2011-11-08T00:45:14.290" Score="2" Body="&lt;p&gt;I haven't played Pro Clubs, but on Virtual Pro career mode (i.e. just playing as my Virtual Pro against the AI) I've found that if I call for the ball from the GK by pressing the pass button, usually the GK will pass it to the defender right in front of him, who will then pass it to me. If I don't call for it, the GK usually boots it up the field. So maybe you or your friends were calling for a pass?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not it sounds like a bug where they haven't taken into account online players' tendency to stand right in front of the central defender for goal kicks - something that the AI never does.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-11-08T00:45:14.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34420" PostTypeId="1" AcceptedAnswerId="34425" CreationDate="2011-11-08T01:41:43.300" Score="6" ViewCount="10828" Body="&lt;p&gt;I know the game hasn't been released yet, but there has been a freakish amount of press coverage on it, so I was wondering what platform the game would perform best on. As a result, I want to know what the difference is between the different versions of Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to know not just about the frame rate, stability, and graphics, but also extra functionality from platform specific features (e.g. XBOX achievements, PC only editor like previous Elder Scoll titles).&lt;/p&gt;&#xA;" OwnerUserId="10779" LastEditorUserId="25150" LastEditDate="2012-08-02T19:23:38.590" LastActivityDate="2012-08-02T19:23:38.590" Title="What's the difference between the PC, 360 and PS3 versions of Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34421" PostTypeId="1" AcceptedAnswerId="34423" CreationDate="2011-11-08T02:15:07.703" Score="16" ViewCount="4506" Body="&lt;p&gt;Can regular owners of the Skyrim game make mods for skyrim? Will it include mod tools, level editors, etc?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, are there any customizations that end users can do?&lt;/p&gt;&#xA;" OwnerUserId="996" LastEditorUserId="4239" LastEditDate="2011-11-12T15:39:02.310" LastActivityDate="2014-02-21T02:37:23.750" Title="Can I make mods for Skyrim?" Tags="|pc|the-elder-scrolls-v-skyrim|mods|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34422" PostTypeId="1" AcceptedAnswerId="34433" CreationDate="2011-11-08T02:28:27.563" Score="3" ViewCount="349" Body="&lt;p&gt;I am trying to get some Random Kindness, but to do that I need a Quest from Gwendolyn. However, I do not know where to find her. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it is somewhere near Jethimadh Tower...but where exactly?&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T10:54:40.940" LastActivityDate="2012-07-05T10:54:40.940" Title="Where is Gwendolyn?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34423" PostTypeId="2" ParentId="34421" CreationDate="2011-11-08T02:28:44.373" Score="16" Body="&lt;p&gt;The creation kit has now been released and can be found on Steam.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When we created Skyrim, we set out to make the largest, most engrossing role-playing game we had ever attempted. Now it’s about to get a whole lot bigger, thanks to our amazing modding community.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Mod-makers have a long history with Bethesda Game Studios, bringing to life new quests, locations and characters, as well as making changes to game from subtle tweaks to full-blown overhauls. With the Creation Kit, the same tool we used to create Skyrim, there’s almost no limit to what can be accomplished – and we’re putting that power in your hands.&#xA;  Best of all, access to the Skyrim Workshop and Creation Kit is free for anybody with a Steam account and a copy of Skyrim.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;With the Skyrim Workshop, finding and installing your favorite mods is easier than ever before. Mod-makers will also enjoy a streamlined process for uploading mods directly to Steam.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here is a &lt;a href=&quot;http://steamcommunity.com/sharedfiles/browse/?appid=72850&amp;amp;browsesort=trend&amp;amp;p=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; to the steam workship for Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.creationkit.com/Introducing_the_Skyrim_Workshop&quot; rel=&quot;nofollow noreferrer&quot;&gt;Creation Kit Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2012-02-07T22:28:09.737" LastActivityDate="2012-02-07T22:28:09.737" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34424" PostTypeId="1" AcceptedAnswerId="34430" CreationDate="2011-11-08T02:32:29.513" Score="2" ViewCount="4183" Body="&lt;p&gt;In Demon's Souls, the Talisman of Beasts allowed you to cast both magic and miracles without having to equip a different item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does Dark Souls have any similar items, allowing you to cast magic, miracles and pyromancies (or even at least 2 of these 3 types of spells) with a single item? If so, where can I find them?&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2012-03-01T12:13:06.903" Title="Dark Souls: Multi-school casting items" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34425" PostTypeId="2" ParentId="34420" CreationDate="2011-11-08T02:35:20.183" Score="10" Body="&lt;p&gt;The PC will support mods: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Bethesda's fifth Elder Scrolls game, like Oblivion before it, will&#xA;  allow for extensive player customization, according to the developer.&#xA;  &quot;We've always been impressed with what the community has done with our&#xA;  tools,&quot; a rep for the company said on its forums, revealing, &quot;Like the&#xA;  Elder Scrolls Construction Set for Morrowind and Oblivion, we plan to&#xA;  release [a] Creation Kit so you guys can mod Skyrim.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The immediate predecessor, Oblivion, has seen countless mods --&#xA;  everything from new characters to online play. We can only imagine&#xA;  what the Skyrim community will manage to create while we wait for&#xA;  Bethesda to finish the most ambitious Skyrim mod, Fallout 4.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.joystiq.com/2011/01/19/bethesda-confirms-skyrim-mod-support-will-release-creation-kit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Joystiq&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PC also supports console commands which can be convenient if there is a bug with quest items.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The Xbox 360 has the first 2 DLCs exclusively for 30 days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.gamespot.com/ps3/rpg/the-elder-scrolls-v-skyrim/news/6331158/skyrim-dlc-to-be-xbox-360-exclusive-for-30-days&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamespot&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As far as I've found all three versions support achievements/trophies.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-11-08T02:35:20.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34426" PostTypeId="2" ParentId="34389" CreationDate="2011-11-08T02:41:20.673" Score="3" Body="&lt;p&gt;Try setting the &lt;a href=&quot;http://nethackwiki.com/wiki/Options#runmode&quot; rel=&quot;nofollow noreferrer&quot;&gt;runmode config option&lt;/a&gt;.  The default for vanilla NetHack is &quot;run&quot;, but it's possible that yours might be set to &quot;walk&quot; or &quot;crawl&quot;.  If you want to maximize travel speed, set it to &quot;teleport&quot;.&lt;/p&gt;&#xA;" OwnerUserId="13833" LastActivityDate="2011-11-08T02:41:20.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34427" PostTypeId="1" AcceptedAnswerId="34452" CreationDate="2011-11-08T02:42:46.890" Score="18" ViewCount="6401" Body="&lt;p&gt;After MW2's disappointing cheat protection, or rather lack thereof, I am wondering, if there are any effective counter-measures against cheaters in MW3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it server-based, that is &amp;mdash; with you installing and managing your own ban lists?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it require a middleware, like Punkbuster?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is a centralized cheater database planned for the server admins to query on?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3" LastEditDate="2011-11-08T22:58:23.127" LastActivityDate="2012-03-18T23:01:57.490" Title="What anti-cheat protection does MW3 have?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34428" PostTypeId="2" ParentId="34245" CreationDate="2011-11-08T02:55:25.797" Score="2" Body="&lt;p&gt;From your description, it sounds like they can hear you sometimes, but not others, so most of the &lt;a href=&quot;http://support.xbox.com/en-US/xbox-live/troubleshoot/chat-communication/troubleshooting-parties-voice-chat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox support options&lt;/a&gt; won't apply. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, there really aren't any settings that can be changed for outbound chat. You can just make sure you are unmuted, and that your microphone is in an optimal location. You'll have to test this with someone else to see when they can hear you best by moving your microphone around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suppose it's possible you could have a flaky microphone, but I'm not going to go out and tell you to drop money on a new cheap one, or a more expensive one, as that may not fix the problem. You could always check a stores return policy and try out one of the Bluetooth or other manufacturer microphone options.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-08T02:55:25.797" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34429" PostTypeId="1" AcceptedAnswerId="34431" CreationDate="2011-11-08T02:57:48.120" Score="7" ViewCount="5463" Body="&lt;p&gt;It is almost too much to ask these days, but it is an important factor because I like to play with friends without connection troubles and zero lag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it going to be possible to play Modern Warfare 3 on LAN?&#xA;&lt;br&gt;If yes, what are the parameters?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really do not care about turned off achievements or whatnot.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3" LastEditDate="2011-11-08T22:58:49.693" LastActivityDate="2011-11-09T20:55:40.257" Title="Does MW3 have LAN support?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34430" PostTypeId="2" ParentId="34424" CreationDate="2011-11-08T03:28:28.447" Score="1" Body="&lt;p&gt;Sadly, there is no such item in Dark Souls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However there are items that interchange faith for intelligence when calculating damage scaling for sorceries and vice-versa.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://darksouls.wikidot.com/catalyst&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's&lt;/a&gt; a list of all the spell-casting tools available in the game (The page is tabbed).&lt;/p&gt;&#xA;" OwnerUserId="13109" LastEditorUserId="13109" LastEditDate="2011-11-08T15:36:27.567" LastActivityDate="2011-11-08T15:36:27.567" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34431" PostTypeId="2" ParentId="34429" CreationDate="2011-11-08T03:31:13.420" Score="8" Body="&lt;p&gt;I only have access to the Xbox 360 version of the game but here are some of the options that you can set up.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pick any of the maps&lt;/li&gt;&#xA;&lt;li&gt;The standard game types of: FFA, TDM, S&amp;amp;D, sabotage, domination, headquarters, CTF, demolition, kill confirmed, and team defender&lt;/li&gt;&#xA;&lt;li&gt;And alternate modes of: drop zone, team juggernaut, juggernaut, gun game, infection, and one in the chamber&lt;/li&gt;&#xA;&lt;li&gt;Enable custom game options such as number of lives, create customized default classes, turn off the kill cam, turn off killstreaks, etc.&lt;/li&gt;&#xA;&lt;li&gt;You can create custom default classes and assign them to each team.&lt;/li&gt;&#xA;&lt;li&gt;You can also allow custom classes, but restrict choices. This means you can turn off individual guns, entire gun classes (assault, smg, lmg, etc), turn off perks, etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Yes, MW3 will support LAN play.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Infinity Ward creative strategist, Robert Bowling has been answering&#xA;  questions on Twitter in the aftermath of the Call of Duty XP event&#xA;  that happened over the course of the weekend. Dedicated Servers for&#xA;  Modern Warfare 3 have already been confirmed, but Bowling also&#xA;  mentions that LAN play will be possible, which certainly wasn’t a&#xA;  given, considering how Modern Warfare 3 will tie in heavily with&#xA;  Activision’s online Call of Duty Elite service.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;“Yes, #MW3 has LAN,” Bowling tweets, “along with detailed class&#xA;  restriction control + default class creation option.”&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The class restriction control will give LAN gamers the ability to&#xA;  “restrict any weapon, equipment, perk, deathstreak, secondary,&#xA;  attachment, ANYTHING from being used when setting up game,” Bowling&#xA;  adds.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.pcgamer.com/2011/09/06/call-of-duty-modern-warfare-3-will-have-lan-support-improved-theatre-mode-no-zombies/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PCGamer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3015" LastEditDate="2011-11-09T20:55:40.257" LastActivityDate="2011-11-09T20:55:40.257" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34433" PostTypeId="2" ParentId="34422" CreationDate="2011-11-08T03:49:53.313" Score="3" Body="&lt;p&gt;You'll need to complete the Jethimadh Tower quest. To start it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You need to first move through a series of locked doors and rooms inside Jethimadh Tower. You will need to enter from either the North or South Street entrance. The first key should be given to you automatically when you enter the tower for the first time. The next key can be found in one of the Secrets of Jethimadh Tower locations. &lt;strong&gt;The most difficult part of the quest is actually finding the keys here. They respawn slowly, and if there is a large number of other players around you might not be able to find one&lt;/strong&gt;.&#xA; After that you will move through a series of rooms, using keys obtained in the previous room to open the door to the next. Spinach will be required. They can be harvested (so bring a hoe) from the first locked room in the tower. The &lt;em&gt;quest&lt;/em&gt; for Gwendolyn will start at the point when you find a Greeterbot. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch-strategy.com/wiki/Jethimadh_Tower:_Base&quot; rel=&quot;nofollow noreferrer&quot;&gt;A more detailed explanation (spoilers)&lt;/a&gt; can be found on the Wiki. As for the quest itself, &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You'll move through a series of weird (by Glitch standards!) sceneries. This stage is actually pretty easy, as everything is very linear. You will need to do a fair bit of platforming. At the end you'll meet Gwendolyn, and she will give you a Random Kindness, in addition to the usual quest rewards. The quest can be repeated for 100 currents by going back to the Greeterbot. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There is also a more mundane method for obtaining Random Kindness - by harvesting crops with Croppery II skill. If you need one (or a key) I can send it to you if you drop your username in a comment.&lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-11-08T03:49:53.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34436" PostTypeId="1" CreationDate="2011-11-08T03:59:13.677" Score="8" ViewCount="991" Body="&lt;p&gt;At the final level of Ghosts 'n Goblins, the only weapon you can finish the level with is the shield.  I have not been able to destroy the two red monsters at the end.  If I get close enough to hit them with the shield, they swoop down and kill me.  Even if I just stay far away, they still swoop down and kill me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is a good strategy to destroy the two red monsters?  I am playing the arcade game, not the NES port.&lt;/p&gt;&#xA;" OwnerUserId="10013" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:06:22.917" LastActivityDate="2012-08-06T06:39:27.193" Title="Strategy to destroy the two red monsters at the end of Ghosts 'n Goblins?" Tags="|ghosts-n-goblins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34438" PostTypeId="2" ParentId="34062" CreationDate="2011-11-08T04:22:43.083" Score="1" Body="&lt;p&gt;SOFLAM does not disappear upon respawn. It stays even if you change class.&lt;/p&gt;&#xA;" OwnerUserId="12407" LastEditorUserId="207" LastEditDate="2011-11-16T03:42:53.620" LastActivityDate="2011-11-16T03:42:53.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34439" PostTypeId="1" AcceptedAnswerId="34446" CreationDate="2011-11-08T04:57:46.300" Score="6" ViewCount="2493" Body="&lt;p&gt;My dwarves have suddenly stopped working... to the tune of 30-40 idlers. I feel like I've got plenty of tasks, but obviously not enough. What's some good busywork I can set my dwarves to doing.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-12-01T18:13:24.657" Title="What to do about massive slacking?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34440" PostTypeId="2" ParentId="13259" CreationDate="2011-11-08T05:11:06.460" Score="2" Body="&lt;p&gt;Roland's Scorpio turret can be upgraded to provide ammo regeneration and/or provide supply packs (which replenish ammo and grenades). &lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-11-08T05:11:06.460" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34441" PostTypeId="1" AcceptedAnswerId="34443" CreationDate="2011-11-08T05:17:48.413" Score="4" ViewCount="5563" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/4919/start-another-borderlands-playthrough&quot;&gt;Start another Borderlands playthrough&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm about to finish my first playthrough of Borderlands. Apparently I'll be given the choice of restarting the game with the same character (playthrough 2), or continuing on playthrough 1. If I choose to continue, can I start playthrough 2 at any time? How would I do so?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I haven't yet decided whether to get any DLC yet, but if I did I would like to be able to play it straight away. Do you have to be a certain level for any of the DLC? As far as the DLC is concerned, would I be better off in Playthrough 1 or 2?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="-1" LastEditorDisplayName="user9983" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2013-04-04T11:43:44.733" Title="Options after completing Borderlands" Tags="|borderlands|" AnswerCount="2" CommentCount="3" ClosedDate="2011-11-08T11:07:50.890" ContentLicense="CC BY-SA 3.0" />
  <row Id="34443" PostTypeId="2" ParentId="34441" CreationDate="2011-11-08T05:26:28.753" Score="2" Body="&lt;p&gt;So, playthroughs first. Once you have completed the game once, when you load a character you are given the option of going to Playthrough 1 (the one you just finished) or Playthrough 2 (a new game, same character).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the DLC, I got it all with the GOTY edition, and then played it straight through after finishing the base game. You should only need to have finished the game once (depending, of course, on how many side missions etc you have completed). &lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2011-11-08T05:26:28.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34444" PostTypeId="1" AcceptedAnswerId="34448" CreationDate="2011-11-08T05:30:01.650" Score="4" ViewCount="304" Body="&lt;p&gt;Although the stats page has a nice little pie chart, is there some way to work out exactly how much time you have played as each class...?&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2011-11-08T08:38:41.240" Title="Battlefield 3 time per class" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34445" PostTypeId="1" AcceptedAnswerId="34447" CreationDate="2011-11-08T05:36:38.377" Score="12" ViewCount="1790" Body="&lt;p&gt;I'm working on my &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Ambassador#Related_achievements&quot; rel=&quot;noreferrer&quot;&gt;Skullpluggery&lt;/a&gt; achievement for Spy. For a while I thought it was straight-forward -- just point, pause (for accuracy), and fire. Worked everytime, until lately, where my lucky streak (as it would turn out to be such) ended. Now it's hit or miss (no pun intended) whether the headshot succeeds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The headshot doesn't register as a headshot at all (no crit), though clearly (on my screen) I was pointing directly at their head, both sniper and myself stationary.&lt;/li&gt;&#xA;&lt;li&gt;The headshot registers as a headshot (crit), but only takes the sniper down to about 20% HP, even having not likely been in an overhealed state given how long I was stalking.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I've now gotten suspicious of factors such as angle of attack, distance from target, duration of pause (to reach maximal accuracy), etc.; but these are just suspicions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any techniques to &lt;em&gt;guarantee&lt;/em&gt; a single headshot kill (with the Ambassador) vs. a sniper? or will this always be limited by chance (random variables) in the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;(Assume a stationary, non-overhealed sniper.)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="8257" LastActivityDate="2023-01-29T11:47:17.503" Title="With proper aim can an Ambassador always one-shot a sniper?" Tags="|achievements|team-fortress-2|tf2-spy|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34446" PostTypeId="2" ParentId="34439" CreationDate="2011-11-08T05:44:47.427" Score="5" Body="&lt;p&gt;First, make sure your dwarves' &lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:Labor&quot; rel=&quot;nofollow noreferrer&quot;&gt;labor preferences&lt;/a&gt; allow them to work those jobs.&lt;/p&gt;&#xA;&lt;p&gt;Second, make sure you have the tools for those jobs. (It's hard to chop trees without an axe)&lt;/p&gt;&#xA;&lt;p&gt;Third, make sure your lazy dwarves aren't new &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Immigrants&quot; rel=&quot;nofollow noreferrer&quot;&gt;immigrants&lt;/a&gt;. (New immigrants are lazy)&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;If after all that, you still need busywork, some good busy work includes:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Engraving - smoothed/engraved rooms make dwarves happy!&lt;/li&gt;&#xA;&lt;li&gt;Military training - a trained dwarf is much more likely to survive than untrained militia&lt;/li&gt;&#xA;&lt;li&gt;Herbalism - if your map is safe, gather more plants and seeds to trade, cook, or brew booze with.&lt;/li&gt;&#xA;&lt;li&gt;Cooking - turn boring food into lavish meals!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Long-term projects to utilize your work force might include:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Constructing a &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Megaprojects&quot; rel=&quot;nofollow noreferrer&quot;&gt;megaproject&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Starting up a new &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Industry&quot; rel=&quot;nofollow noreferrer&quot;&gt;industry&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-11-08T05:44:47.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34447" PostTypeId="2" ParentId="34445" CreationDate="2011-11-08T05:45:57.320" Score="17" Body="&lt;p&gt;The ambassador does 102 damage with a crit (headshot only). If you shoot and don't wait for your crosshair to shrink back down, your next shot won't crit, even if it hits in the head. So in short, you can't kill a sniper in one hit with a headshot unless he has 102 health or less.&lt;/p&gt;&#xA;&lt;p&gt;So if you want your achievement you have to pick on snipers with low health, shoot from a far distance where they won't see/look for you (like behind them) or soften them up with a body shot, wait for the target receptacle to shrink back down to normal and headshot them that way. The third option is the hardest because a good sniper when shot once will generally move and look around.&lt;/p&gt;&#xA;&lt;p&gt;My suggestion, go cloak and dagger and get behind their lines. Find a sniper off on his own and shoot him in the head from a far distance. There is no damage drop off over distance for crits (like a headshot with the ambassador). A second option is to find the hurt snipers and shoot them that way.&lt;/p&gt;&#xA;&lt;p&gt;For a good read: &lt;a href=&quot;http://tf2wiki.net/wiki/Ambassador&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://tf2wiki.net/wiki/Ambassador&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;Long range ambassador headshot: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/SmzUHSulGy8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8506" LastEditorUserId="274755" LastEditDate="2023-01-29T11:47:17.503" LastActivityDate="2023-01-29T11:47:17.503" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="34448" PostTypeId="2" ParentId="34444" CreationDate="2011-11-08T05:48:54.547" Score="4" Body="&lt;p&gt;Yes there is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Multiplayer &gt; Leaderboards &gt; Jump to Leaderboard &gt; [Insert Kit Here]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Alternatively:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Multiplayer &gt; Leaderboards &gt; Kit &gt; [Insert Kit Here]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can also do very similar for vehicles.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-08T05:48:54.547" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34449" PostTypeId="1" AcceptedAnswerId="34450" CreationDate="2011-11-08T06:09:19.423" Score="28" ViewCount="7635" Body="&lt;p&gt;I am curious about the connection of the world/story/characters of Skyrim and older Elder Scrolls games. I don't want a full description, just the important stuff, with some links.&lt;/p&gt;&#xA;" OwnerUserId="11479" LastEditorUserId="8366" LastEditDate="2011-11-08T11:03:05.873" LastActivityDate="2017-03-05T05:03:07.810" Title="Is Skyrim's story related to the previous Elder Scrolls games?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34450" PostTypeId="2" ParentId="34449" CreationDate="2011-11-08T06:42:40.707" Score="31" Body="&lt;p&gt;Skyrim takes place 200 years after the end of the last game, &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Oblivion&quot; rel=&quot;noreferrer&quot;&gt;Oblivion&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because it takes place so far from the rest of the games in the series (both temporally and geographically), there are few characters or locations that are relevant to any of the past games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That doesn't mean that Skyrim has nothing to offer the stalwart Elder Scrolls fan, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Lore:Dark_Brotherhood&quot; rel=&quot;noreferrer&quot;&gt;The Dark Brotherhood&lt;/a&gt;, for instance, a player-joinable group of assassins-for-hire, returns in Skyrim, as do the &lt;a href=&quot;http://www.uesp.net/wiki/Lore:Daedra&quot; rel=&quot;noreferrer&quot;&gt;Daedric Princes&lt;/a&gt; (or at least minor shrines devoted to them, manned by their followers.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even Alduin, the big-bad of Skyrim shows up in the lore of previous Elder Scrolls games, though the rest of the empire thinks he's the &lt;a href=&quot;http://www.uesp.net/wiki/Lore:Aedra&quot; rel=&quot;noreferrer&quot;&gt;Aedra&lt;/a&gt; Akatosh. (He's actually his firstborn son)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for a general history of Tamriel, the realm in which The Elder Scrolls takes place, the UESP &lt;a href=&quot;http://www.uesp.net/wiki/Lore:History&quot; rel=&quot;noreferrer&quot;&gt;has you covered there too&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But most of that is ancillary to the game itself. Skyrim was not designed as the 5th game in an ongoing series, but as a game able to stand on its own two feet. Even if you've never set foot on &lt;a href=&quot;http://www.uesp.net/wiki/Lore:Nirn&quot; rel=&quot;noreferrer&quot;&gt;Nirn&lt;/a&gt; before, Skyrim will welcome you into its lore all the same!&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-12-11T00:52:51.007" LastActivityDate="2011-12-11T00:52:51.007" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34452" PostTypeId="2" ParentId="34427" CreationDate="2011-11-08T07:50:32.100" Score="16" Body="&lt;p&gt;MW3 will again be using Valve's anti-cheat system VAC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The inclusion of dedicated servers in MW3 should allow for a better implementation than was done for MW2. VAC is designed to use a delayed banning system so that cheaters can't tell which cheat caused them to be banned. Due to this it is expected to be used in addition to server administrators to kick/ban cheating users from their server till that point. I can't seem to find much details on the abilities of server admins or if kick voting will be available though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It won't require any additional middleware software except for &lt;a href=&quot;https://www.steampowered.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam&lt;/a&gt; which is required to run the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;VAC itself doesn't have an official publicly searchable database but using the Steam Community you can see the VAC status of anyone with a public profile. I you want a searchable list of banned players you can use &lt;a href=&quot;http://www.vacbanned.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;VAC Banned&lt;/a&gt; its an unofficial database of people who have been banned by VAC.&lt;/p&gt;&#xA;" OwnerUserId="12545" LastEditorUserId="12545" LastEditDate="2011-11-08T08:01:30.823" LastActivityDate="2011-11-08T08:01:30.823" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34455" PostTypeId="1" AcceptedAnswerId="34457" CreationDate="2011-11-08T09:51:14.903" Score="10" ViewCount="4168" Body="&lt;p&gt;As we all know, when you first install SC2, the are several updates/patches that comes along with it and it takes &lt;strong&gt;aeons&lt;/strong&gt; to finish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if there is a way to save the updates/patches and restore it later when I reformat my computer so that I don't have to go to all that manual updating again.&lt;/p&gt;&#xA;" OwnerUserId="13479" LastEditorUserId="23" LastEditDate="2011-11-08T09:54:30.840" LastActivityDate="2013-06-23T17:14:41.250" Title="How can I back up a patched version of Starcraft 2?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34456" PostTypeId="2" ParentId="34455" CreationDate="2011-11-08T10:02:10.173" Score="2" Body="&lt;p&gt;Blizzard support says &lt;a href=&quot;http://eu.battle.net/sc2/en/forum/topic/132033305#2&quot; rel=&quot;nofollow noreferrer&quot;&gt;no&lt;/a&gt;, but you can still get it at &lt;a href=&quot;http://www.fileplanet.com/115362/0/section/Patches&quot; rel=&quot;nofollow noreferrer&quot;&gt;fileplanet&lt;/a&gt; :D&lt;/p&gt;&#xA;" OwnerUserId="13269" LastActivityDate="2011-11-08T10:02:10.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34457" PostTypeId="2" ParentId="34455" CreationDate="2011-11-08T10:11:27.790" Score="5" Body="&lt;p&gt;Not quite the patches, but you can backup the entire SC2 directory and simply copy it back after your format.&lt;/p&gt;&#xA;" OwnerUserId="12545" LastActivityDate="2011-11-08T10:11:27.790" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34458" PostTypeId="2" ParentId="34441" CreationDate="2011-11-08T10:32:26.560" Score="1" Body="&lt;p&gt;You can keep using your character to play either playthrough at any time. The advantage to playing playthrough #2 is that you get more challenge, more XP, better guns, and you get to do all the quests again. However, you can still run around in playthrough #1 if you prefer, basically killing everything without much difficulty &lt;strong&gt;*cough***Crawmerax***cough*&lt;/strong&gt; and finishing up side quests. &lt;/p&gt;&#xA;" OwnerUserId="8090" LastActivityDate="2011-11-08T10:32:26.560" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34459" PostTypeId="1" AcceptedAnswerId="34460" CreationDate="2011-11-08T10:32:41.687" Score="10" ViewCount="1775" Body="&lt;p&gt;In Fallout 3, most children (&lt;em&gt;not&lt;/em&gt; adolescents/teens) are made unkillable in the game. Aside from modding the game or artificially ageing them with the console, which &lt;em&gt;can&lt;/em&gt; you kill anyway?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know of two in the main game:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can kill Harden Simms and Maggie - they both die when you nuke Megaton.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Are there any others? What about the DLCs/expansions?&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="12041" LastEditDate="2011-11-08T13:07:50.147" LastActivityDate="2011-11-08T15:46:45.553" Title="Which children can the player character kill in Fallout 3?" Tags="|fallout-3|" AnswerCount="1" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="34460" PostTypeId="2" ParentId="34459" CreationDate="2011-11-08T11:03:46.323" Score="5" Body="&lt;p&gt;No children can be directly killed in Fallout 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't recall if there are children in Tenpenny Tower, but if you release the ghouls there, all the tower's inhabitants will be killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The evil resolution at the end of Take it Back! &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; will kill all Capital Wastelanders in the long term, aside from those who were born on vaults.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can also enslave children at the end of Those! and on Little Lamplight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the Brotherhood of Steel Citadel, there's Arthur Maxson, who&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; will probably be killed if you choose to blow up the Citadel at the end of Who Dares Wins (in the Broken Steel add-on)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You monster.&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="4007" LastEditDate="2011-11-08T15:46:45.553" LastActivityDate="2011-11-08T15:46:45.553" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34461" PostTypeId="1" AcceptedAnswerId="34465" CreationDate="2011-11-08T11:35:49.093" Score="6" ViewCount="2595" Body="&lt;p&gt;Sometimes when my Sisters turn arrives they can use their heal ability; sometimes they can't. I can't quite figure out when they can and when they can't. Seems they can only use it once per turn, but sometimes even when a fresh turn starts they can't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anybody know the rules behind this thing? Nowhere in the description does it mention any limitation or mana cost or anything...&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2012-07-25T20:33:42.273" Title="Why can't my sisters heal?" Tags="|might-and-magic-heroes-6|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34463" PostTypeId="2" ParentId="34461" CreationDate="2011-11-08T12:06:57.093" Score="3" Body="&lt;p&gt;They can only use their heal twice per combat. (And as you said once per round)&#xA;If you look at the icon there is a number which indicates how many uses you have left.&lt;/p&gt;&#xA;" OwnerUserId="13278" LastEditorUserId="1057" LastEditDate="2011-11-15T14:59:38.700" LastActivityDate="2011-11-15T14:59:38.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34465" PostTypeId="2" ParentId="34461" CreationDate="2011-11-08T12:10:51.700" Score="9" Body="&lt;p&gt;They can only use the ability twice per battle.  You should see a little number over the skill that tells how many casts you have left for the current battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, if your sisters get an extra action due to good morale, they will not be able to use their ability during the extra action.  Attacks/movement during the extra action is only 50% of what it would normally be, and you are not allowed to use skills.  You can however use the heal as their normal action, and then use the extra action to attack/move as normal.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-08T12:10:51.700" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34466" PostTypeId="2" ParentId="26499" CreationDate="2011-11-08T12:14:49.270" Score="1" Body="&lt;p&gt;Unfortunately, there isn't a dedicated mission log. As you mentioned, mission messages will be saved to your general message log. Not entirely ideal as it gets cluttered fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another game-y method would be to hail somebody - either someone on a station, or a random passing ship. You will get an option : &quot;How do I get to &lt;em&gt;X&lt;/em&gt;?&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;X will be where you'll need to head next in your mission.&lt;/p&gt;&#xA;" OwnerUserId="13843" LastActivityDate="2011-11-08T12:14:49.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34467" PostTypeId="1" AcceptedAnswerId="34473" CreationDate="2011-11-08T12:16:12.710" Score="8" ViewCount="22471" Body="&lt;p&gt;In &lt;em&gt;Batman: Arkham City&lt;/em&gt;, there is an achievement/trophy called &lt;strong&gt;Perfect Freeflow 2.0&lt;/strong&gt;, described as &lt;code&gt;Perform a perfect combo including all of Batman's combat moves (any play mode)&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are all the moves that have to be done, and is there a recommended place and order to do them in to get this achievement? Apart from finding a good place to do this, I feel like I must be missing a few moves as I was pretty sure I'd get this a few times.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="160" LastEditDate="2011-11-12T21:12:33.187" LastActivityDate="2012-01-31T16:02:07.783" Title="What are all the moves required for Perfect Freeflow 2.0?" Tags="|achievements|batman-arkham-city|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34468" PostTypeId="1" AcceptedAnswerId="34476" CreationDate="2011-11-08T12:18:38.250" Score="2" ViewCount="4284" Body="&lt;p&gt;I have a Solar Power Plant that I built in sector A, and I realized that it isn't exactly doing too well, and I'm looking to move the plant to another sector. Is there any way I can achieve this?&lt;/p&gt;&#xA;" OwnerUserId="13843" LastActivityDate="2017-02-19T00:02:18.430" Title="How do I move a station I built to another sector?" Tags="|x3-reunion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34469" PostTypeId="1" AcceptedAnswerId="34470" CreationDate="2011-11-08T12:36:10.857" Score="2" ViewCount="913" Body="&lt;p&gt;Does the SA80 assault rifle appear in Battlefield 3? If so, what classes can use it, and how do I acquire it?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3610" LastEditDate="2012-06-11T09:19:36.650" LastActivityDate="2012-06-11T09:19:36.650" Title="Does the SA80 appear in Battlefield 3?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34470" PostTypeId="2" ParentId="34469" CreationDate="2011-11-08T12:41:07.297" Score="3" Body="&lt;p&gt;The SA80 (Also known as the L85A2 Assault Rifle) is available in the Back to Karkand expansion pack for the Assault class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://bf3blog.com/battlefield-3-l85a2/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for a list of statistics and unlocks for this weapon.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-08T12:41:07.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34471" PostTypeId="1" AcceptedAnswerId="34474" CreationDate="2011-11-08T12:46:06.027" Score="2" ViewCount="244" Body="&lt;p&gt;I already had my first emblem from Humbaba, which I'm saving up for when I need to spend it to unlock Animal Kinship 6. However today, I donated enough to earn a second. I can't auction it, and I can only Caress/Contemplate/Consider one emblem per giant per day, is it useful at all?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-11-08T13:58:10.170" Title="What do I do with all these emblems?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34472" PostTypeId="1" AcceptedAnswerId="34475" CreationDate="2011-11-08T13:16:35.393" Score="71" ViewCount="42918" Body="&lt;p&gt;I just created my new character 2 hours ago and I've reached a town. Sometimes random guards will comment that I look ill, or that I should rest. &quot;You look sick, honey. Do you want to lie down?&quot;, isn't uncommon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I unexpectedly get vampirism? I didn't fight any vampires, only a couple of wolves and bandits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a dark elf, so maybe my race isn't seen much around Skyrim and the remarks are more roleplay than actual illness.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastActivityDate="2014-12-20T05:34:02.493" Title="Why do people look at me sometimes and make remarks that I should sleep, or that I look ill?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34473" PostTypeId="2" ParentId="34467" CreationDate="2011-11-08T13:30:01.967" Score="14" Body="&lt;h2&gt;Basic Moves&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Evade&lt;/strong&gt; 360: (&lt;kbd&gt;Ⓐ&lt;/kbd&gt;,&lt;kbd&gt;Ⓐ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;✕&lt;/kbd&gt;, &lt;kbd&gt;✕&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Strike&lt;/strong&gt; 360: (&lt;kbd&gt;Ⓧ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;□&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Counter&lt;/strong&gt; 360: (&lt;kbd&gt;ⓨ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;△&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Stun&lt;/strong&gt; 360: (&lt;kbd&gt;Ⓑ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;◯&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Ultra Stun&lt;/strong&gt; 360: (&lt;kbd&gt;Ⓑ&lt;/kbd&gt;,&lt;kbd&gt;Ⓑ&lt;/kbd&gt;,&lt;kbd&gt;Ⓑ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;◯&lt;/kbd&gt;,&lt;kbd&gt;◯&lt;/kbd&gt;,&lt;kbd&gt;◯&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Aerial Attack&lt;/strong&gt; (&lt;kbd&gt;Ⓑ&lt;/kbd&gt;,&lt;kbd&gt;Ⓐ&lt;/kbd&gt;,&lt;kbd&gt;Ⓐ&lt;/kbd&gt;+&lt;kbd&gt;&amp;uarr;&lt;/kbd&gt; forward) PS3: (&lt;kbd&gt;◯&lt;/kbd&gt;,&lt;kbd&gt;✕&lt;/kbd&gt;,&lt;kbd&gt;✕&lt;/kbd&gt;+&lt;kbd&gt;&amp;uarr;&lt;/kbd&gt; forward)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Combos&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Special Combo Multi Ground Takedown&lt;/strong&gt; 360: (&lt;kbd&gt;Ⓐ&lt;/kbd&gt;+&lt;kbd&gt;Ⓑ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;✕&lt;/kbd&gt;+&lt;kbd&gt;◯&lt;/kbd&gt;)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Requires an enemy dazed on the ground&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Special Combo Disarm and Destroy&lt;/strong&gt; 360: (&lt;kbd&gt;✕&lt;/kbd&gt;+&lt;kbd&gt;ⓨ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;△&lt;/kbd&gt;+&lt;kbd&gt;□&lt;/kbd&gt;)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Usable against enemies with any weapon (gun, knife, sledgehammer)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Special Combo Bat Swarm&lt;/strong&gt; 360: (&lt;kbd&gt;Ⓐ&lt;/kbd&gt;+&lt;kbd&gt;✕&lt;/kbd&gt;) PS3: (&lt;kbd&gt;□&lt;/kbd&gt;+&lt;kbd&gt;✕&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Combo Batarang&lt;/strong&gt; 360: (tap &lt;kbd&gt;LT&lt;/kbd&gt;) PS3: (tap &lt;kbd&gt;L1&lt;/kbd&gt;)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can supposedly use any 1 gadget, but the Combo Batarang is the simplest to fire off quickly and reports vary on which ones count, so this is the safest&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Finishers&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ground Pound&lt;/strong&gt; 360: (&lt;kbd&gt;RT&lt;/kbd&gt;+&lt;kbd&gt;ⓨ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;R2&lt;/kbd&gt;+&lt;kbd&gt;△&lt;/kbd&gt;)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;For finishing off dazed enemies on the ground&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Special Combo Takedown&lt;/strong&gt; 360: (&lt;kbd&gt;Ⓑ&lt;/kbd&gt;+&lt;kbd&gt;ⓨ&lt;/kbd&gt;) PS3: (&lt;kbd&gt;△&lt;/kbd&gt;+&lt;kbd&gt;◯&lt;/kbd&gt;)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Beat Down Finisher&lt;/strong&gt; 360: (&lt;kbd&gt;Ⓑ&lt;/kbd&gt;, &lt;kbd&gt;✕&lt;/kbd&gt;repeatedly) PS3: (&lt;kbd&gt;◯&lt;/kbd&gt;,&lt;kbd&gt;□&lt;/kbd&gt; repeatedly)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Good places to complete this are the Survival of the Fittest Challenge Map or on the Joker's Carnival DLC Map (if you have that available to you). You should definitely get as many combat upgrades as possible, or at the very least, get the &lt;strong&gt;Special Combo Boost&lt;/strong&gt; and &lt;strong&gt;Freeflow Focus&lt;/strong&gt; upgrades. &lt;strong&gt;Critical Strikes&lt;/strong&gt; will also help build your multiplier faster. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Credit goes to &lt;a href=&quot;http://www.xbox360achievements.org/forum/forumdisplay.php?f=1570&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox 360 Achievements&lt;/a&gt; for the listing!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-08T14:23:04.600" LastActivityDate="2011-11-08T14:23:04.600" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34474" PostTypeId="2" ParentId="34471" CreationDate="2011-11-08T13:58:10.170" Score="6" Body="&lt;p&gt;There are three things you can do with the 'leftover' emblems&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Consider/Contemplate/Caress (CCC)&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You've mentioned CCC, which is actually one of the main reasons why you might consider collecting a second set of emblems. With 11 emblems, you can obtain a fairly large amount of energy, mood and xp per day. Carrying around 11 emblems can be a bit of a pain, but it depends on much you value this source of 'free' energy and mood. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Spend it on your next skill&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Emblems can be spent to reduce skill learning time. Each emblem is equivalent to 1000 favor. Primary/Secondary Giant effect will count, so it's best to keep this for AK7 if you want to do this. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Make an icon&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;An icon is basically an upgraded version of an emblem's CCC features. You can similarly Ruminate/Revere/Reflect for a considerably larger amount of xp, energy and mood everyday. However, icons require tithing of currents, which can get quite expensive with higher levels. An icon requires &lt;strong&gt;11&lt;/strong&gt; emblems of the same giant to make. You can find out more at the &lt;a href=&quot;http://www.glitch.com/forum/general/9878/&quot; rel=&quot;nofollow noreferrer&quot;&gt;announcement thread on the forums&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Do note that in addition to these direct uses of emblems, hitting maximum favor with a giant and obtaining its emblem will also increase the daily favor limit, which is equivalent to the amount needed to obtain the next emblem. This allows you to reduce the skill learning time more quickly, which is useful for skills with long learning time, like Mining IV and Better Learning V&lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-11-08T13:58:10.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34475" PostTypeId="2" ParentId="34472" CreationDate="2011-11-08T13:58:11.707" Score="72" Body="&lt;p&gt;You might want to double-check your wolf bites. Wolves have a chance of carrying &quot;Rockjoint&quot;, a disease which decreases your melee damage dealt. NPCs use those responses for &lt;em&gt;all&lt;/em&gt; diseases, not just &lt;strike&gt;Porphyric Hemophilia&lt;/strike&gt; &lt;strong&gt;Sanguinare Vampiris&lt;/strong&gt; (aka, Vampirism).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the good news: You're probably not accidentally a vampire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the NPCs are probably right too - you're suffering from &lt;em&gt;something&lt;/em&gt;. The simplest way to fix all this is to cast a Cure Disease spell on yourself, chug a Cure Disease Potion, or the like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Visiting a temple in any city and praying at their altar will instantly cleanse non-vampire / werewolf diseases from the afflicted, &lt;em&gt;and&lt;/em&gt; give you a temporary buff to boot.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-27T02:30:47.860" LastActivityDate="2011-11-27T02:30:47.860" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34476" PostTypeId="2" ParentId="34468" CreationDate="2011-11-08T14:11:39.887" Score="0" Body="&lt;p&gt;In vanilla reunion, there is no way of moving a station.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Luckily, there are several mods that enable you to drag asteroids or repack stations to take you to another sector.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do not want to install mods, then there is no way to move your station and the only choice you have is to scuttle it or try to make it profitable somehow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is one &lt;a href=&quot;http://forum.egosoft.com/viewtopic.php?t=259299&quot; rel=&quot;nofollow noreferrer&quot;&gt;glitch&lt;/a&gt; that can be used to move mines in X3R2.5, but it doesn't really help you out in this situation:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Player ship, TL containing mine factory, and desired asteroid are in the same sector&lt;/li&gt;&#xA;&lt;li&gt;initiate jumpdrive for player ship (shift j)&lt;/li&gt;&#xA;&lt;li&gt;the moment before player ship jumps, deploy mine onto asteroid.&lt;/li&gt;&#xA;&lt;li&gt;When you are in your new sector, the mine will be in the same sector you jumped too&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-08T14:11:39.887" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34477" PostTypeId="1" AcceptedAnswerId="34481" CreationDate="2011-11-08T14:31:17.830" Score="10" ViewCount="17540" Body="&lt;p&gt;Three friends and I want to try out the World Of Warcraft-Starter Edition this weekend (One will get an account in order to be able to form a group). We're all beginners with little or no experience in World Of Warcraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course we'll play on the same realm and on the same side, but not everyone will play the same race. I was wondering how long we'll have to spend time apart in the beginning, until we all can meet up and go question together.&lt;/p&gt;&#xA;" OwnerUserId="13844" LastActivityDate="2012-08-30T06:55:28.347" Title="How long until a beginner group from several races can meet in World Of Warcraft?" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34478" PostTypeId="1" AcceptedAnswerId="34483" CreationDate="2011-11-08T14:42:37.057" Score="2" ViewCount="53" Body="&lt;p&gt;I've just started playing Blocks That Matter, and I'm wondering if there's any point in attempting to collect more blocks than needed to meet the quota. I kind of feel this compulsive need to collect things in case I'm going to miss something and also for completionist's sake, but if I don't gain anything from it, I don't want to waste my time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any achievements or gameplay advantages related to collecting all the blocks in a level, or should I just try to control my OCD impulses?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-08T15:03:19.657" Title="Is there any point to collecting more blocks than needed for a level?" Tags="|blocks-that-matter|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34479" PostTypeId="2" ParentId="34477" CreationDate="2011-11-08T14:42:50.523" Score="2" Body="&lt;p&gt;Level 5 or 6 to finish up the starter area would be a good time to consider this.  You might have an interesting run, but I believe travel for newer players between capitals has become much easier in Cataclysm.  At level 5-6 a player has finished the tutorial area and is ready to move on to normal questing.&lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-11-08T14:42:50.523" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34480" PostTypeId="2" ParentId="13259" CreationDate="2011-11-08T14:48:57.483" Score="4" Body="&lt;p&gt;Are you underleveled?  You might be running out of ammo simply because you're doing less damage.  Generally mobs in Borderlands primarily drop ammo for the types of weapons you have equipped.  &lt;/p&gt;&#xA;" OwnerUserId="4714" LastActivityDate="2011-11-08T14:48:57.483" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34481" PostTypeId="2" ParentId="34477" CreationDate="2011-11-08T14:49:33.500" Score="10" Body="&lt;p&gt;Here's an easy way to play together right from the get-go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whoever gets the full account uses &lt;strong&gt;Recruit-a-friend&lt;/strong&gt; to invite all of the other players to create their trial accounts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you are in the game, the &quot;veteran&quot; account will be able to &lt;strong&gt;summon all of the recruits directly to him&lt;/strong&gt;.  While it may feel a little strange to be an Undead in the Tauren starting zone, you will have access to all the same quests (except class-specific ones).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And now with the advent of automatically learned skills, you don't even need to worry about not having a trainer nearby!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is one &lt;em&gt;potential&lt;/em&gt; drawback: Recruit-a-friend gives you all a 300% experience boost. You will gain levels very quickly, and as new players you may find the learning curve a bit steep.&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="5291" LastEditDate="2012-08-30T01:01:56.040" LastActivityDate="2012-08-30T01:01:56.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34482" PostTypeId="2" ParentId="34477" CreationDate="2011-11-08T14:53:41.373" Score="6" Body="&lt;p&gt;It depends on race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Goblin/Worgan/Pandarian forces you to play through there starting zones, you cant leave until you have completed the starting zones, not even to join a battleground that would send you back to the place you entered it when it was finished.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For all other races you can run to other starting zones after creating your character but the trip would be long on foot, completing the first starting zone would put you at level 5+ and also make questing together easier since if i recall correct there is race limitations on the intro quests(level 1-5).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Orc/Troll and Dwarf/Gnome start together.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All races have transportation between capital city and once you reach level 10 you can also sign up for Battle grounds and at level 15 you can sign up for dungeons&lt;/p&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="13269" LastEditDate="2012-08-30T06:55:28.347" LastActivityDate="2012-08-30T06:55:28.347" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34483" PostTypeId="2" ParentId="34478" CreationDate="2011-11-08T15:03:19.657" Score="5" Body="&lt;p&gt;All the levels also have a star you can earn for entering the portal with a certain amount of blocks or more. The star will appear in the lower right of the screen when you have collected the locked chest for the level. This will light up when the limit is reached.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: You do not need the chest to earn the star, but you don't know the limit without it.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-11-08T15:03:19.657" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34484" PostTypeId="1" AcceptedAnswerId="34498" CreationDate="2011-11-08T15:25:06.883" Score="4" ViewCount="372" Body="&lt;p&gt;After a couple hours of playing, I've noticed a trend in Modern Warfare 3 (that I've seen throughout the Call of Duty series as well). While watching the deathcam, I've seen a large majority of players using SMGs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is this?  Do SMGs hold some inherent advantage over the other weapon types, and if so, what is it?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="23" LastEditDate="2011-11-08T15:50:14.770" LastActivityDate="2012-07-19T09:58:57.070" Title="Why so many SMGs?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34485" PostTypeId="1" AcceptedAnswerId="94404" CreationDate="2011-11-08T15:27:27.740" Score="6" ViewCount="1981" Body="&lt;p&gt;I've seen on the iPhone version of Coin Dozer, it is possible to change the 4 stars into 5 stars (meaning you can use coins quicker).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible on Android? And if so how do I unlock it?&lt;/p&gt;&#xA;" OwnerUserId="6738" LastEditorUserId="12813" LastEditDate="2012-09-14T08:01:17.300" LastActivityDate="2014-06-26T18:21:39.907" Title="5 stars on Android Coin Dozer?" Tags="|ios|android|coin-dozer|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34486" PostTypeId="2" ParentId="34025" CreationDate="2011-11-08T15:34:05.337" Score="5" Body="&lt;p&gt;I've actually created a tool for doing this, called the Skillifier:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://agent86.nfshost.com/glitch/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://agent86.nfshost.com/glitch/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not only does it tell you what you've learned, it shows you all the skills left and how much time it will take to learn each one in order.  It shows the penalty percentage as well.  In fact, it even shows a simple, &quot;greedy&quot; algorithm method of selecting the next skill, if time ordering is your priority.  It also lets you prioritize skills that you'd prefer to learn early, and tracks prerequisites.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-08T15:34:05.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34487" PostTypeId="2" ParentId="33326" CreationDate="2011-11-08T15:38:45.240" Score="2" Body="&lt;p&gt;The best resource on this topic is Zu's forum thread about giant donations, favor, and skill time reduction:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch.com/forum/general/9667/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.glitch.com/forum/general/9667/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may also want to check out my FavorSaver, which is an API app that helps you maximize your shrine donations.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://agent86ix.github.com/glitch/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://agent86ix.github.com/glitch/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can read your inventory and let you sort through the items you have for donation, apply shrine powders, and view exact amounts of favor generated per item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your question directly, the amount of favor generated is equal to the currant (Glitch currancy) value of the item divided by 10.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also gain XP for donations, which I am tracking and determining the formula here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch.com/forum/general/11332/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.glitch.com/forum/general/11332/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I bet Zu's post will be updated when we have some hard answers.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2012-06-02T17:51:55.213" LastActivityDate="2012-06-02T17:51:55.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34488" PostTypeId="2" ParentId="31485" CreationDate="2011-11-08T15:45:06.323" Score="3" Body="&lt;p&gt;Since favor gained is related to the value of the item donated, you'll want to find high value items that are relatively easy to get.  What items you use depends on your current skill set.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many people swear by sparkly rock, which you can mine efficiently with Mining level 3 or 4.  You also gain gems this way, which can be extraordinarily valuable.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have high Animal Kinship, it is extremely profitable to gather meat and donate that directly.  Finding streets or zones with many pigs at the highest AK level can easily fill your bags with delicious and profitable meat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most recipes for items can't beat the cost/benefit ratio of those raw materials.  If you want to craft things for donation, I think the best method is to sell your items in auctions and then use the currants to fund acquisition of items (ie, shrine powder, plus other auction house items that generally sell for less than they're worth).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're interested in maximizing your shrine donations, check out Zu's thread:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch.com/forum/general/9667/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.glitch.com/forum/general/9667/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...which is probably the authoritative source on all things shrine related.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll also pimp my FavorSaver tool:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://agent86ix.github.com/glitch/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://agent86ix.github.com/glitch/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2012-06-02T17:51:04.323" LastActivityDate="2012-06-02T17:51:04.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34489" PostTypeId="2" ParentId="32594" CreationDate="2011-11-08T15:49:43.430" Score="3" Body="&lt;p&gt;This might be of use to you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dl-web.dropbox.com/u/30677390/glitch/location_list.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dl-web.dropbox.com/u/30677390/glitch/location_list.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Several of them don't appear to show up in the encyclopedia.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's an active thread on the forum discussing the various locations:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch.com/forum/general/9830/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.glitch.com/forum/general/9830/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-08T15:49:43.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34490" PostTypeId="1" AcceptedAnswerId="34560" CreationDate="2011-11-08T16:13:04.020" Score="12" ViewCount="3398" Body="&lt;p&gt;Is there an anti-TK system in the game? How can I punish somebody who intentionally killed me? Is there some kind of slap or slay system?&lt;/p&gt;&#xA;" OwnerUserId="13846" LastEditorUserId="9752" LastEditDate="2011-11-08T16:44:34.823" LastActivityDate="2011-12-26T21:49:55.720" Title="How is teamkilling penalized in BF3?" Tags="|battlefield-3|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34491" PostTypeId="1" AcceptedAnswerId="34499" CreationDate="2011-11-08T16:15:03.490" Score="5" ViewCount="842" Body="&lt;p&gt;Where can I find a good breakdown online of the various guns offered in Modern Warfare 3? &lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="23" LastEditDate="2011-11-08T16:37:24.693" LastActivityDate="2011-11-08T16:45:33.640" Title="Where can I find gun stats?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34493" PostTypeId="1" AcceptedAnswerId="34495" CreationDate="2011-11-08T16:21:08.487" Score="6" ViewCount="1352" Body="&lt;p&gt;When growing large red mushrooms in Minecraft using bonemeal, they seem to have a minimum distance, and will grow no closer than one square gap. Without cheating or using creative mode or mods, is there a way to make a solid horizontal wall of red mushroom?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-08T20:33:04.293" Title="Can you build a solid wall of red mushroom in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34494" PostTypeId="1" AcceptedAnswerId="34511" CreationDate="2011-11-08T16:24:05.427" Score="12" ViewCount="1696" Body="&lt;p&gt;One of my friends told me that you get special unlocks in Modern Warfare 3 if you went prestige in the first two. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true? If so what sort of unlocks are we talking about?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2012-01-15T19:17:24.540" Title="Prestige transferring from Modern Warfare 1 &amp; 2?" Tags="|call-of-duty-modern-warfare-2|call-of-duty-4-modern-warfare|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34495" PostTypeId="2" ParentId="34493" CreationDate="2011-11-08T16:28:35.860" Score="12" Body="&lt;p&gt;You could use a piston and a redstone torch (or other redstone circuitry) to move mushrooms blocks around. It will take a while, but it could work.&lt;/p&gt;&#xA;" OwnerUserId="13847" LastEditorUserId="2259" LastEditDate="2011-11-08T20:33:04.293" LastActivityDate="2011-11-08T20:33:04.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34497" PostTypeId="2" ParentId="34490" CreationDate="2011-11-08T16:42:21.557" Score="1" Body="&lt;p&gt;There is no anti-TK system in the game itself, but I expect this to come in a future update. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We all do.. &lt;em&gt;gives the MW3 fraction a leering look&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-11-08T16:42:21.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34498" PostTypeId="2" ParentId="34484" CreationDate="2011-11-08T16:43:17.343" Score="2" Body="&lt;p&gt;Not sure with MW3, as I don't have it, but with CoD4, MW2 etc the reason that an SMG was great, was usually because it is &quot;lighter&quot; than an Assault Rifle and therefore you can sprint longer with it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So for the more agile players it is preferable to a heavier weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The UMP45 in MW2 was an excellent weapon, especially in Hardcore mode.&lt;/p&gt;&#xA;" OwnerUserId="8017" LastActivityDate="2011-11-08T16:43:17.343" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34499" PostTypeId="2" ParentId="34491" CreationDate="2011-11-08T16:45:33.640" Score="8" Body="&lt;p&gt;there is a fairly comprehensive list here : &#xA;&lt;a href=&quot;http://www.themodernwarfare3.com/mw3/weapons-list/&quot; rel=&quot;noreferrer&quot;&gt;http://www.themodernwarfare3.com/mw3/weapons-list/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Including some info on the new weapon proficiency tuning options.&lt;/p&gt;&#xA;" OwnerUserId="13484" LastActivityDate="2011-11-08T16:45:33.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34500" PostTypeId="1" AcceptedAnswerId="34501" CreationDate="2011-11-08T16:55:35.107" Score="19" ViewCount="2190" Body="&lt;p&gt;I've seen a couple of online rumors about a killstreak or strike package reward when you get 25 consecutive kills that is similar to the tactical nuke from previous Modern Warfare games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Allegedly it kills every player on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a confirmed part of the game or just rumor? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;if it does exist - is it part of a specific strike package : i.e assault, support or specialist?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any information on this would be great.&#xA;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="13484" LastEditDate="2011-12-17T05:21:52.097" LastActivityDate="2012-08-19T13:44:39.437" Title="What is the Mother of All Bombs or MOAB killstreak reward?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34501" PostTypeId="2" ParentId="34500" CreationDate="2011-11-08T17:09:20.080" Score="17" Body="&lt;p&gt;It is a &quot;secret&quot; killstreak (25, excluding strike package kills, or 24 with Hardline) that's not bound to a specific strike package.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is similar to the Tactical Nuke in Modern Warfare 2 &amp;mdash; using it triggers a countdown, and a bomb drops. However, unlike the Nuke, it &quot;only&quot; kills the entire enemy team (as opposed to all players) and disables their equipment and killstreaks for a bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does &lt;strong&gt;not&lt;/strong&gt; end the match, though it awards double XP for the remainder of the match for the team that used it.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-11-14T13:40:14.147" LastActivityDate="2011-11-14T13:40:14.147" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34502" PostTypeId="1" CreationDate="2011-11-08T17:10:50.813" Score="12" ViewCount="33349" Body="&lt;p&gt;Does MW3 allow PC, PS3 and Xbox 360 users to play together?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the matchmaking work? Is it more like in Valve games, where users just select their servers, or more like console matchmaking, where you join as a group and wait to get matched?&lt;/p&gt;&#xA;" OwnerUserId="13849" LastEditorUserId="9752" LastEditDate="2011-11-08T17:16:02.130" LastActivityDate="2012-01-17T01:21:41.127" Title="Does MW3 support cross-platform multiplayer?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34503" PostTypeId="2" ParentId="34198" CreationDate="2011-11-08T17:11:45.223" Score="7" Body="&lt;p&gt;There are two treasures in the first chapter. One is in the bar game machine by the pub's main entrance and the other, as Alex mentioned is behind the bar. Both are available after the fight finishes in the bathroom.&lt;/p&gt;&#xA;" OwnerUserId="4106" LastActivityDate="2011-11-08T17:11:45.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34506" PostTypeId="2" ParentId="33043" CreationDate="2011-11-08T17:35:28.307" Score="2" Body="&lt;p&gt;Don't forget that having Your Papers In Order is a prerequisite for owning a house.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way to see what you still have to do to get your papers is this site:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wherecanigetpapers.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wherecanigetpapers.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Glitch Strategy Wiki is also a good resource on housing, housing types, and the way to buy real estate:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch-strategy.com/wiki/House&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.glitch-strategy.com/wiki/House&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, once you've got Your Papers and you know what type of house you want, you'll have to pick an available listing from the Realty page:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.glitch.com/realty/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.glitch.com/realty/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although the devs add housing on a regular basis, houses are in high demand and there might not be a listing that matches what you want.  You might have to wait and check for new houses on the market frequently if you're looking for something in particular.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll also say that houses are only really useful once you've gotten some levels in caring for trees, crops, and animals.  They also have cabinets for storage, but buying bags for your inventory is a better short-term option at lower levels than buying a house in most cases.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-08T17:35:28.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34507" PostTypeId="2" ParentId="34047" CreationDate="2011-11-08T17:42:32.487" Score="92" Body="&lt;p&gt;I like to play support too. First thing about warding is :&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any player should be responsible for its own warding&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Meaning that the support player should not be asked to ward top+mid+bot all the time and especially in early game. In the game (early at least), the support champion has to protect the carry at all cost. He wards for him, he buffs for him, he dies for him (NB: never die for a carry that will die no matter what you could do).&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;march'12&lt;/em&gt;: after watching some pro games on the Intel Extreme Masters stream, I can confirm that any team has multiple player warding there lanes. Even at the beginning to catch junglers.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;march'13&lt;/em&gt;: Unless you are playing as a team, and even with a team, this will not happen. You will be sole responsible for the vision on the map (and failing to do so, putting more than your max ward capacity etc. But that is another problem).&lt;/p&gt;&#xA;&lt;h2&gt;What to ward&lt;/h2&gt;&#xA;&lt;h3&gt;Early game&lt;/h3&gt;&#xA;&lt;p&gt;Places you want to ward are :&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Bushes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;That pretty all for the start. However, you won't have many wards, so you must chose the right spot:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/A9iRz.jpg&quot; alt=&quot;Positions&quot; /&gt;&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Normal setting, no advantage on the map, the battles are mainly located at mid-map.&lt;/li&gt;&#xA;&lt;li&gt;The enemy has very high usage of their bushes and intel is more important than gank protection (if affordable go for 1+2 in these cases). Note that the enemy sould have a HIGH usage of bushes for themselves (not traps). Low usage of bushes and traps can be dealt with your Clairvoyance (CV) summoner spell!&lt;/li&gt;&#xA;&lt;li&gt;When your tower is under siege, it's better to go for ward 3, as you would see gankers from 1 early enough.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Remember, jungler often stops at bushes but not always. Once they are leaving the covers, it's too late. If their ganker is fast, forget the bushes and go up the river to ward. The better you know the enemy, the better you can ward appropriately.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;march'12&lt;/em&gt;: With good judgement, you will managed to place the ward at the very edge of the bush, to maximise the vision range (see next picture).&lt;/p&gt;&#xA;&lt;p&gt;After more practise, I found out that good use of a Vision ward can get a tremendous advantage for your team. To be able to use this tip correctly, you will need to know better than where to ward. You need to know where do your enemy support wards!&lt;/p&gt;&#xA;&lt;p&gt;If you don't have better use for it, it's time to put your CV in action. When the support leaves the lane for a short time, pop a CV to see what he's doing. Eventually you will see him ward somewhere. From there, you can assume he will try to do so repeatedly. Once done, get a pink and get his ward off. The best is to be able to combine warding and unwarding and with practise you will be able to put them in a good warding spot which still reveals the enemy ward. Remember, a good pink ward is 125 - 75 - 25 = only 25 more gold than a green one.&lt;/p&gt;&#xA;&lt;p&gt;The following images show a usual spot where support tends to put wards these days. I am not fond of this spot because of two things :&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;it does not cover the bushes&lt;/li&gt;&#xA;&lt;li&gt;it does not cover the river high enough&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pY6zi.png&quot; alt=&quot;Enemy warding&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;And I will prefer the yellow spot instead. The only interest I can credit that violet spot is for violet team which can cover river plus the forest in case of Jungler. But if you're pushing so much, you may afford to ward the tribush &lt;strong&gt;and&lt;/strong&gt; the river instead.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;march'13&lt;/em&gt;: Deception is also a good tactic to ensure you will dominate the warding ward. If the enemy support as a pink ward, you can try to lure him into using it. The two main tactics are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Putting an explorer ward (that ward from the season 3 mastery). It's only 1 minute and gives only 10g upon destruction, but can do the trick.&lt;/li&gt;&#xA;&lt;li&gt;Fake warding: go into a not warded bush (usually river bush is the best for this trick) and the enemy will assume you've done so to ward. Eventually they will try to unward with their pink ward.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If you can put up one of this trick: mission's done. Place your own ping ward, gain 25g and a mid-term advantage on vision (you can only have one pink at start of the game).&lt;/p&gt;&#xA;&lt;p&gt;How not to be deceived by this technique: look the support's inventory! Count his wards (1 pink, 2 green, 1 explorer). Whenever you don't know what he did: just check. If you did forget to check some tips:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Know the common starting build price: 180g for a Faerie Charm, 125g for pink, 75g for green and 35 per potion. With masteries, you can usually go for Faerie Charm, 1 pink, 2 green and 2 potions.&lt;/li&gt;&#xA;&lt;li&gt;If support has the cookie, he also has the explorer ward (cookie is worthless apart for unlocking the explorer ward)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Another method to gain the ward war: be sure to have more pinks than your enemies. It's basic mathematics. If you have one pink more than them, they can't deny you vision. You land your pink, they unward, you unward (repeat as many as necessary).&lt;/p&gt;&#xA;&lt;p&gt;How could you lose this? You need your carry to be aware that two pinks will be up. If you can defend your pink, you will win. Fail to do this and you will lose, even with one more pink.&lt;/p&gt;&#xA;&lt;h3&gt;Invisible enemies&lt;/h3&gt;&#xA;&lt;p&gt;When facing invisible enemies, you may want to go pink as soon as they start being annoying by being hidden too much. The following two spots should cover the missing gap after your turret to the mid-map.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZgXbL.jpg&quot; alt=&quot;Hidden&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Remember, the support has to protect his carry! So if you're ganked by invisible laning enemy and can't ward the river, just forget it. Protect the local area from the laning enemies, don't push too much and use your CV. And if your carry is good enough, he might actually be able to get some kill that will surprise the stealth champion.&lt;/p&gt;&#xA;&lt;p&gt;After the laning phase, having a pink ward is also an easy and cheap counter to strong invisible champions like Akali. She pops her shroud and think she's invisible? Pop your pink in the middle (near is enough, but you probably will have your cursor in the middle of her shroud), et voilà! Almost guaranteed instant kill. This tip does not work so great with Shaco.&lt;/p&gt;&#xA;&lt;h3&gt;Mid and late game&lt;/h3&gt;&#xA;&lt;p&gt;The bigger map show multiples points. Red one are for attack, blue for defence and yellow for special. Let's talk about yellow first.&lt;/p&gt;&#xA;&lt;p&gt;You want to know when the other team goes for dragon and baron. You will place the ward near the entrance of the wells since it let you see the all thing in case someone jumps the trees. Soft yellow spot are to be placed whenever you attempt to kill the corresponding dragon so as to be able to back-off if enemy come (or get them before they can gather)&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wak8D.jpg&quot; alt=&quot;Mid Late&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;On attack, you have the advantage and you need directions intelligence. If you can predict where the defenders are going, you are able to track them.&lt;/p&gt;&#xA;&lt;p&gt;Critical positions are red and blue bush. Defenders will try to get any advantage to counter the rushes you put on them. Denying red and blue is good for you.&lt;/p&gt;&#xA;&lt;p&gt;Small bushes near the wraiths is also a good indicator to protect you from being flanked.&#xA;Sometimes a ward in the enemy base is very practical to ensure they are still defending against super minions while your are killing the Baron.&lt;/p&gt;&#xA;&lt;p&gt;On defence, you need to see the attackers as much as possible. So ward positions differ from the attacker's one. For our objective we do not want to control directions anymore, but positions. Note that the soft blue spot indicates places you can ward from defensive positions (over trees, or wall) if you can't afford putting a better ward.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;march'12&lt;/em&gt;:&#xA;When the position is still undecided, teams usually try to harass mid-map. Two good positions to control are the following :&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lxm0h.jpg&quot; alt=&quot;Ward positions on opposite sides of the river crossing&quot; /&gt;&lt;/p&gt;&#xA;&lt;h2&gt;When should you go to ward:&lt;/h2&gt;&#xA;&lt;h3&gt;Early game:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Any time you can afford to lose tempo&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Every time I pushed my lane and know I won't be able to do heavy damage to the turret and the supported champion in not in immediate need of support, I go refresh some wards.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When ward has/will expired&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;It is critical to have a good sense of timing. If you can anticipate ward expiration, you would be able to refresh it at the best possible time.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When switching lane&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;When you switch lane for some reason, be nice: drop ward for your new lane friend(s).&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When you are losing!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If you are losing your lane, it means you are weaker. And weaker lanes are prime target for ganks, as they provide easy kills.&lt;/p&gt;&#xA;&lt;h3&gt;Middle game&lt;/h3&gt;&#xA;&lt;p&gt;By that time, you should be gathering with your team. Use any occasion when your are moving with your team to leave ward behind you. Do small detour when necessary, but not too much.&lt;/p&gt;&#xA;&lt;p&gt;When not to ward:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I never go warding alone on late game unless I'm sure I'm not going to be cornered in the forest. The ward is not worth your death!&lt;/li&gt;&#xA;&lt;li&gt;Avoid warding when you can be seen (it's always better to stay under the radar): delay, use confusion or change position if you can afford it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2&gt;When should I buy wards&lt;/h2&gt;&#xA;&lt;p&gt;If you are playing support, ward is your first and your last item, it appears in the tab menu and in the statistics. My build uses gold items, so I buy the first element for it and 3 wards at start. Then I always try to buy ward when at the base (at least 3 if I really need other item badly). Don't delay buying wards or you won't. When you run out of ward, notify it. Refill when you can: 5 wards are 375gp.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;march'13&lt;/em&gt;: If you claim to be a good support, never go out of the fountain without ward. If you can't buy an item because you bought wards instead, it is perfectly normal!&lt;/p&gt;&#xA;&lt;h2&gt;Season 3 update: the sightstone and ruby sightstone&lt;/h2&gt;&#xA;&lt;p&gt;Sightstone and ruby sightstone are two new items introduced buy the season 3. The latter is an upgrade of the former. Sightstone works by providing a self-replenishing stock of green ward. You can keep a maximum of 4 wards (5 with ruby stone) and put up a maximum of 2 live ward at a time (3 with ruby stone). Any subsequent ward placed after this maximum will automatically remove the oldest ward.&lt;/p&gt;&#xA;&lt;p&gt;The item cost 950g. It is paying for itself after 3 recalls (the pool is worth 300g of wards). This is &lt;strong&gt;huge&lt;/strong&gt;! Furthermore, it provide more health points, making it a must have for any squishy support (like Sona, Nami etc). Besides, it allow for more situational warding. Should you put a temporary ward somewhere, it will remove an old one, which should be less important at this time than the new one you set up. What does it cost you? Nothing but time.&lt;/p&gt;&#xA;&lt;p&gt;So two words about the sighstone as support: BUY IT!&lt;/p&gt;&#xA;&lt;h2&gt;Vision ward and Clairvoyance&lt;/h2&gt;&#xA;&lt;p&gt;The last words I can drop here too are for vision wards and CV.&lt;/p&gt;&#xA;&lt;p&gt;Vision ward are expensive, but they could be useful sometimes to uncover invisible heroes. My view on this is : every invisible heroes tends to hide in bushes before going stealth, at least in early games (to maximise stealth time), thus falling in our sight ward intel. Furthermore, stealth is detected by towers. I honestly rarely use those wards. And they are outmatched by a good oracle late game. But should I use them, the placement differs from normal sight wards. Objective here is to cover the largest valuable area. This can be problematic on top and bot lanes, as we would be interested in covering bushes but that renders half the ward area useless.&lt;/p&gt;&#xA;&lt;p&gt;Clairvoyance summoner spell is very useful. Use it every time you can. With a 55 cooldown reduce at 50 by &lt;em&gt;Mystical Vision&lt;/em&gt; mastery, you can literally spam it.&#xA;On early game, a well placed CV (see picture) should be able to reveal all bushes.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mCZWF.jpg&quot; alt=&quot;CV&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;If you do not need CV on your lane, use it on other lanes. Try to know if teamates could use it, especially junglers. If nobody needs it, check reds/blues for enemy jungler and dragons to be sure the enemy is not looking at them.&lt;/p&gt;&#xA;&lt;p&gt;In solo queue games, at start, you may want to know how the enemy leaves the fountain to have insight on who you will see top/mid/bot and their starting item. This is rarely useful with teamates because:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;laning postions are often easy to guess&lt;/li&gt;&#xA;&lt;li&gt;you know which teamate goes to one lane&lt;/li&gt;&#xA;&lt;li&gt;you will need it to try a counter jungling&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;If you are only protecting your jungle, use it to cover your jungler from being gank before start.&lt;/p&gt;&#xA;&lt;h2&gt;Warding without CV&lt;/h2&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;may'12&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;If you don't have CV, you can't get insight of what the enemy support is doing, including where she is warding. Unwarding is then a mix of timing, knowledge and luck. Usually, you can get a good information by counting how long the enemy support is MIA. Short time means river bush, or that other point I don't really like. Long time means dragon.&lt;/p&gt;&#xA;&lt;p&gt;Your best shot when unsure remains a vision ward in the river bush. With this you can get :&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;wards in bush&lt;/li&gt;&#xA;&lt;li&gt;ward around the bush&lt;/li&gt;&#xA;&lt;li&gt;ward of the dragon if the support has been too hasty and put it too low.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1&gt;Warding dangers&lt;/h1&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;may'12&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;Warding is always a risky operation. You never know when another player/jungler will show up. Maybe someone is hiding in the bush.&lt;/p&gt;&#xA;&lt;p&gt;Avoid at all cost dying while warding. You can stay alive with :&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;CV to light the area you're going to&lt;/li&gt;&#xA;&lt;li&gt;Having a CC spell ready for escape&lt;/li&gt;&#xA;&lt;li&gt;Having your flash up&lt;/li&gt;&#xA;&lt;li&gt;Being with another champion&lt;/li&gt;&#xA;&lt;li&gt;Use spells that reveals close enemies or give a hint of their presence (Soraka Q available, Lulu's glitterlance has a specific sound when it hits, ...)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;There may be some case for which warding is more valuable than your life. In that case, be sure to put your ward!&lt;/p&gt;&#xA;&lt;h1&gt;Doing Baron&lt;/h1&gt;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt; &lt;em&gt;may'12&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;When you're going for Baron, you need wards because:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enemy will try to stop you&lt;/li&gt;&#xA;&lt;li&gt;Enemy will try to steal Nashor&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;To avoid this, you need to be aware of enemies movements and impair their vision. You do so by :&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Warding your team color spots&lt;/li&gt;&#xA;&lt;li&gt;Putting a vision ward at yellow point&lt;/li&gt;&#xA;&lt;li&gt;Putting a ward at white spot: this allow you to control enemy over the border. If you see the enemy moving in order to flash in, use your CC ability to prevent this (Lulu's whimsy for example)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/36PQX.jpg&quot; alt=&quot;Doing nashor&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;I think I'm done now. Good luck.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-01-02T23:03:09.330" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="34508" PostTypeId="1" AcceptedAnswerId="34514" CreationDate="2011-11-08T17:51:36.770" Score="7" ViewCount="4225" Body="&lt;p&gt;Ballistic vest is a new kill streak in Modern Warfare 3, and I was curious how much protection it actually provides. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it enough that you can survive sniper headshots? Or is more along the lines of a few more SMG bullets?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2012-07-25T02:04:51.867" Title="How much protection does a ballistic vest offer?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34510" PostTypeId="2" ParentId="34502" CreationDate="2011-11-08T17:56:29.053" Score="8" Body="&lt;p&gt;It does not - the three platforms (PC, Xbox360, and PS3) are all distinct, separated multiplayer platforms (PC servers, Xbox live, and PSN).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would require PSN and Xbox Live to interact via an agreement between Microsoft and Sony, which is unlikely given that they compete.  Additionally, the PC version supports dedicated servers and official servers, with VAC protecting against possible cheating.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-09T00:49:07.787" LastActivityDate="2011-11-09T00:49:07.787" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34511" PostTypeId="2" ParentId="34494" CreationDate="2011-11-08T17:58:19.957" Score="10" Body="&lt;p&gt;Modern Warfare 3 features the Prestige Shop.  Prestige you've performed in a previous Call of Duty games (MW1, World at War, MW2, Black Ops) earns you a single prestige token per game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Prestige tokens can be spent in the shop to unlock things like an additional custom classes, special emblems and titles, and numerous other features.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Full list (from &lt;a href=&quot;http://callofduty.wikia.com/wiki/Prestige_Shop&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Extra custom class (up to 5 extra classes for a total of 10 max)&lt;/li&gt;&#xA;&lt;li&gt;Double XP (2 hours in-game time)&lt;/li&gt;&#xA;&lt;li&gt;Double weapon XP (2 hours in-game time)&lt;/li&gt;&#xA;&lt;li&gt;Regular Package (Callsign Title and Emblem available to those with an extra token     lying around)[2]&lt;/li&gt;&#xA;&lt;li&gt;Unlock Gear (can be weapons, equipment, perks)(Available at 1st Prestige)&lt;/li&gt;&#xA;&lt;li&gt;Hardened Package (Callsign Titles and Emblems)&lt;/li&gt;&#xA;&lt;li&gt;Veteran Package (Callsign Titles and Emblems, unlocked after 10th Prestige)&lt;/li&gt;&#xA;&lt;li&gt;Reset All Stats (Availble at 10th Prestige) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-08T18:03:50.603" LastActivityDate="2011-11-08T18:03:50.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34512" PostTypeId="1" CreationDate="2011-11-08T17:59:10.203" Score="0" ViewCount="128" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/30825/should-i-play-gow3-directly-instead-of-going-through-gow1-2&quot;&gt;Should I play GOW3 directly instead of going through GOW1 &amp;amp; 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Like many gamers, I often purchase games and then do not have time to play through them. I now own all 3 Gears of War games and have only played through part of the first one. Is this a series that would be more enjoyable to start from the beginning or should I just play the latest and greatest in the series first?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not plan on playing much online so the newness of the game isn't a concern for me in that regard. I am more curious about the story line and getting the maximum enjoyment out of the series.&lt;/p&gt;&#xA;" OwnerUserId="321" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2011-11-08T18:07:49.373" Title="Should I catch up with the Gears of War series or just start with part 3?" Tags="|gears-of-war-3|gears-of-war|gears-of-war-2|" AnswerCount="1" CommentCount="1" ClosedDate="2011-11-08T20:15:03.070" ContentLicense="CC BY-SA 3.0" />
  <row Id="34513" PostTypeId="2" ParentId="34512" CreationDate="2011-11-08T18:07:49.373" Score="1" Body="&lt;p&gt;If you're interested in the story, I'd highly suggest actually playing through the campaigns. The developers at Epic Games did a effective job at building a compelling setting, backstory, and narrative. Reading the plot summaries won't do it justice. &lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-08T18:07:49.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34514" PostTypeId="2" ParentId="34508" CreationDate="2011-11-08T18:14:31.750" Score="5" Body="&lt;p&gt;According to the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Ballistic_Vests&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikia&lt;/a&gt;, it increases overall health by &lt;strong&gt;30 points&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of the sniper rifles, the Barrett .50cal, AS50, L118A, and MSR do 98 points of base damage. These rifles all have a 1.1x damage multiplier for &lt;strong&gt;abdomen&lt;/strong&gt; (lower torso). Without a ballistic vest, this results in a one-bullet kill, &lt;strong&gt;with a vest it takes two bullets to kill&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, these rifles also have a 1.5x damage multiplier for the &lt;strong&gt;chest and head&lt;/strong&gt;; &lt;strong&gt;hits to these areas are still one-bullet kills&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From experience, ballistic vests make targets much more difficult to kill with a sniper rifle.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="28308" LastEditDate="2012-07-25T02:04:51.867" LastActivityDate="2012-07-25T02:04:51.867" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34515" PostTypeId="1" AcceptedAnswerId="35819" CreationDate="2011-11-08T18:16:05.023" Score="1" ViewCount="625" Body="&lt;p&gt;I began playing Black Ops again after some time, I've since prestiged and levelled to 48. All this time I've been playing demolition and I've noticed a few of the default maps are no longer playable?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Jungle&lt;/li&gt;&#xA;&lt;li&gt;Firing Range&lt;/li&gt;&#xA;&lt;li&gt;Havana&lt;/li&gt;&#xA;&lt;li&gt;Nuke Town (Used to be rare)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Have these maps been removed and if so, why?&lt;/p&gt;&#xA;" OwnerUserId="9910" LastEditorUserId="19827" LastEditDate="2014-07-26T13:04:56.010" LastActivityDate="2014-07-26T13:27:27.360" Title="Have maps been removed from the 'Demolition' playlist?" Tags="|call-of-duty-black-ops|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34516" PostTypeId="1" AcceptedAnswerId="34517" CreationDate="2011-11-08T18:21:36.207" Score="20" ViewCount="4874" Body="&lt;p&gt;Oblivion had a unique kind of plant placed across Cyrodill, the &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Nirnroot&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nirnroot&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As opposed to other plants that you could find in the game, this one did not regrow after time, and there was also a quest attached to it, which had you collect all 100 Nirnroots that were hidden in the lands.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From a gameplay perspective it was a nice distraction from the usual questing - Oblivion (and as far as I know other ES games as well) didn't have that many &quot;collectible&quot; quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, will there be Nirnroots in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2013-06-09T18:47:39.210" Title="Are there Nirnroots in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34517" PostTypeId="2" ParentId="34516" CreationDate="2011-11-08T18:29:06.960" Score="23" Body="&lt;p&gt;Yes, there will be Nirnroots in Skyrim:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ro9tD.png&quot; alt=&quot;Nirnroot&quot;&gt;&lt;br&gt;&#xA;This image is from the G4TV Skyrim demo. You can also see Nirnroot in the Skyrim Trailer.&lt;br&gt;&#xA;You can find information about its alchemical properties, location, quests and lore on the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Nirnroot_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elder Scrolls Wiki Nirnroot&lt;/a&gt; page.&lt;/p&gt;&#xA;" OwnerUserId="12728" LastEditorUserId="26487" LastEditDate="2013-06-09T18:47:39.210" LastActivityDate="2013-06-09T18:47:39.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34518" PostTypeId="2" ParentId="34516" CreationDate="2011-11-08T18:29:49.030" Score="3" Body="&lt;p&gt;Yes, Nirnroot will be making a return.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Nirnroot appears in the new Skyrim trailer, and shown in the item menu during the G4TV Skyrim demo.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Nirnroot&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3376" LastActivityDate="2011-11-08T18:29:49.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34519" PostTypeId="5" CreationDate="2011-11-08T19:14:12.643" Score="0" Body="&lt;p&gt;&lt;strong&gt;The Elder Scrolls V: Skyrim&lt;/strong&gt; (also known simply as &lt;strong&gt;Skyrim&lt;/strong&gt;) is a fantasy action RPG developed by Bethesda Game Studios. It is the fifth game from the main line of the &lt;em&gt;Elder Scrolls&lt;/em&gt; series, and the eleventh in total. It is set in the northern country of &lt;em&gt;Skyrim&lt;/em&gt; on the continent of Tamriel. Skyrim is home to the Viking-inspired Nords, and at the time of the game is embroiled in a civil war consisting of the Imperials and the Stormcloaks in the 201st year of the 4th Era.&lt;/p&gt;&#xA;&lt;p&gt;The game succeeds &lt;em&gt;The Elder Scrolls IV: Oblivion&lt;/em&gt; (2006), and precedes &lt;em&gt;The Elder Scrolls Online&lt;/em&gt; (2014 PC, 2015 Consoles).&lt;/p&gt;&#xA;&lt;p&gt;In 2016, the Special Edition of the game was released, a remastered version that includes all official DLCs, and features an enhanced engine as well as the Creation Club, which offers official mods that you can buy for credits.&lt;/p&gt;&#xA;&lt;h3&gt;Tag notes&lt;/h3&gt;&#xA;&lt;p&gt;If you use this tag, you don't also need to use &lt;a href=&quot;/questions/tagged/the-elder-scrolls&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;the-elder-scrolls&amp;#39;&quot; rel=&quot;tag&quot;&gt;the-elder-scrolls&lt;/a&gt;, which is about the series rather than any particular game. If asking about content in the Dawnguard, Hearthfire, or Dragonborn DLCs, then use this tag in conjunction with the related DLC tags: &lt;a href=&quot;/questions/tagged/skyrim-dawnguard&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;skyrim-dawnguard&amp;#39;&quot; rel=&quot;tag&quot;&gt;skyrim-dawnguard&lt;/a&gt;, &lt;a href=&quot;/questions/tagged/skyrim-hearthfire&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;skyrim-hearthfire&amp;#39;&quot; rel=&quot;tag&quot;&gt;skyrim-hearthfire&lt;/a&gt;, or &lt;a href=&quot;/questions/tagged/skyrim-dragonborn&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;skyrim-dragonborn&amp;#39;&quot; rel=&quot;tag&quot;&gt;skyrim-dragonborn&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; November 11, 2011 (worldwide)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Platforms:&lt;/strong&gt; PC, PlayStation 3, Xbox 360, PlayStation 4, Xbox One, Nintendo Switch,  PlayStation 5, Xbox Series X/S&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Director:&lt;/strong&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Todd_Howard&quot; rel=&quot;nofollow noreferrer&quot;&gt;Todd Howard&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;https://bethesdagamestudios.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bethesda Game Studios&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;https://bethesda.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bethesda Softworks&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.uesp.net/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Unofficial Elder Scrolls Pages (UESP)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://elderscrolls.fandom.com/wiki/The_Elder_Scrolls_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Elder Scrolls Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Related tags&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/skyrim-dawnguard&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;skyrim-dawnguard&amp;#39;&quot; rel=&quot;tag&quot;&gt;skyrim-dawnguard&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/skyrim-hearthfire&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;skyrim-hearthfire&amp;#39;&quot; rel=&quot;tag&quot;&gt;skyrim-hearthfire&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/skyrim-dragonborn&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;skyrim-dragonborn&amp;#39;&quot; rel=&quot;tag&quot;&gt;skyrim-dragonborn&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/the-elder-scrolls-5-skyrim-vr&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;the-elder-scrolls-5-skyrim-vr&amp;#39;&quot; rel=&quot;tag&quot;&gt;the-elder-scrolls-5-skyrim-vr&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/skyrim-falskaar&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;skyrim-falskaar&amp;#39;&quot; rel=&quot;tag&quot;&gt;skyrim-falskaar&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/enderal-the-shards-of-order&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;enderal-the-shards-of-order&amp;#39;&quot; rel=&quot;tag&quot;&gt;enderal-the-shards-of-order&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/the-elder-scrolls&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;the-elder-scrolls&amp;#39;&quot; rel=&quot;tag&quot;&gt;the-elder-scrolls&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="4797" LastEditorDisplayName="user3389" LastEditDate="2022-06-22T02:06:25.187" LastActivityDate="2022-06-22T02:06:25.187" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="34520" PostTypeId="4" CreationDate="2011-11-08T19:14:12.643" Score="0" Body="A fantasy action RPG from 2011 by Bethesda Game Studios. If your question is about the Dawnguard, Hearthfire, or Dragonborn DLCs, then use this tag in conjunction with the related DLC tags: [skyrim-dawnguard], [skyrim-hearthfire], or [skyrim-dragonborn]." OwnerUserId="12041" LastEditorUserId="4797" LastEditorDisplayName="user3389" LastEditDate="2022-06-22T02:06:25.187" LastActivityDate="2022-06-22T02:06:25.187" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="34521" PostTypeId="1" AcceptedAnswerId="39035" CreationDate="2011-11-08T19:17:55.793" Score="5" ViewCount="431" Body="&lt;p&gt;First off let me say this question is being asked with the assumption that computer specs meet all the recommended specs for the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I had purchased &lt;em&gt;Black Ops&lt;/em&gt; from Steam for PC my computer went well beyond the recommended specs, but I had all sorts of problems occur such as crashes in the game causing it to force quit itself, as well as having the game screen go to a bright yellow and not returning to the game itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the differences between the various ports of the game?&lt;/p&gt;&#xA;" OwnerUserId="12822" LastEditorUserId="3" LastEditDate="2011-11-08T22:58:45.483" LastActivityDate="2011-11-29T01:51:01.943" Title="What are the differences between the different ports of MW3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34523" PostTypeId="2" ParentId="34047" CreationDate="2011-11-08T19:29:10.287" Score="2" Body="&lt;p&gt;Toast and M'vy are correct.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Visionwards, aka &quot;pink&quot; wards, have specific but necessary uses as Toast hinted at.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Are you dealing with a stealth character like Twitch or Eve?  You'll probably want to have one active in lane to help prevent ganks.  To a lesser extend these help in dealing with characters like Akali and Shaco.  Note that once you get out of laning, or if you are having to fight randomly all over the map, vision wards are far less useful because fights tend to spread out.  If your team needs to be mobile and needs the detection, it's oracles time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you want to see if the enemy is doing warding.  This is expensive and a waste of money if you are doing it all over the map.  That said, it's useful at Baron and sometimes at Dragon.  If any enemy wards show up, kill them (and recoup some of the cost!).  If you are repeatedly getting ganked/having trouble in specific parts of the map, drop a pink ward and see if you can take away the enemy's eyes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="829" LastActivityDate="2011-11-08T19:29:10.287" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34524" PostTypeId="1" AcceptedAnswerId="34785" CreationDate="2011-11-08T19:39:52.660" Score="14" ViewCount="19787" Body="&lt;p&gt;As a man who plays a lot with numbers, I have often found unbelievable use out of call of duty weapon charts such as this one:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.joinaclan.com/wp-content/uploads/2010/01/MW2-Weapon-Chart.gif&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.joinaclan.com/wp-content/uploads/2010/01/MW2-Weapon-Chart.gif&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have a link to the modern warfare 3 weapon chart?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2012-03-27T04:34:26.610" Title="Modern Warfare 3: Weapon Damage Charts" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34525" PostTypeId="1" AcceptedAnswerId="34532" CreationDate="2011-11-08T19:50:59.523" Score="12" ViewCount="4569" Body="&lt;p&gt;Bethesda released information regarding the return of the Dark Brotherhood in Skyrim. That leaves me curious about whether or not specific guilds will be included in Skyrim as well. I'm most curious about the Thieves' guild but would like information about all of them. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="207" LastEditDate="2011-11-08T20:25:59.653" LastActivityDate="2013-02-14T00:41:07.857" Title="What guilds are in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34526" PostTypeId="5" CreationDate="2011-11-08T19:51:46.557" Score="0" Body="&lt;p&gt;LEGO Harry Potter Years 1-4 (Released in 2010) is a video game based on the first four instalments of the Harry Potter series in LEGO form. It was developed by Traveller's Tales, who have also made several other LEGO games, and published by Warner Bros. Interactive Entertainment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game was released on Wii, Nintendo DS, Windows Vista, PlayStation 3, PlayStation Portable, Xbox 360, iOS, and Mac OS X.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="95714" LastEditDate="2016-03-20T13:13:16.903" LastActivityDate="2016-03-20T13:13:16.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34527" PostTypeId="4" CreationDate="2011-11-08T19:51:46.557" Score="0" Body="LEGO Harry Potter Years 1-4 retells years 1-4 of the Harry Potter movies with LEGO minifigures in video game form." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-12T01:25:02.293" LastActivityDate="2011-11-12T01:25:02.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34528" PostTypeId="2" ParentId="34516" CreationDate="2011-11-08T19:52:36.047" Score="1" Body="&lt;p&gt;Yes but it is not yet confirmed whether or not the nirnroots will be usable in general potion making or just part of a quest like in Oblivion.&lt;/p&gt;&#xA;" OwnerUserId="13854" LastActivityDate="2011-11-08T19:52:36.047" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34529" PostTypeId="1" AcceptedAnswerId="34564" CreationDate="2011-11-08T19:56:26.633" Score="4" ViewCount="378" Body="&lt;p&gt;Does the Legend of Zelda version available from the Wii's Virtual Console service feature the &quot;second Quest&quot; that was accessible once you either completed the game once (or put ZELDA as your name when you started the game)?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2015-10-25T22:59:44.453" Title="Second Quest in Legend of Zelda for the Wii" Tags="|virtual-console|the-legend-of-zelda|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34530" PostTypeId="1" CreationDate="2011-11-08T20:00:01.637" Score="10" ViewCount="2212" Body="&lt;p&gt;Can anyone help me getting The Kid in Super Meatboy? I can't get past the first mini-level (The one with the 4328796721491672467 spikes).&#xA;&lt;img src=&quot;https://i.stack.imgur.com/wS7jV.png&quot; alt=&quot;The guy. WTF&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="13761" LastEditorUserId="4007" LastEditDate="2011-11-08T21:22:55.747" LastActivityDate="2011-11-09T22:34:18.043" Title="Tips for getting The Kid in Super Meatboy?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34531" PostTypeId="1" AcceptedAnswerId="34534" CreationDate="2011-11-08T20:00:26.440" Score="5" ViewCount="938" Body="&lt;p&gt;I have found that I get 100% of the items in various levels in the first Little Big Planet, but I don't get the &quot;Level Aced&quot; reward. What am I not getting right?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-08T20:24:24.210" Title="Acing Levels in Little Big Planet vs. Getting 100 Percent" Tags="|little-big-planet|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34532" PostTypeId="2" ParentId="34525" CreationDate="2011-11-08T20:00:51.930" Score="23" Body="&lt;p&gt;The Cyrodillic Fighter's Guild from Oblivion does not return in Skyrim. Instead, you may want to check out &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Companions&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Companions&lt;/a&gt;, a group of soldiers, fighters, and mercenaries for hire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:College_of_Winterhold&quot; rel=&quot;nofollow noreferrer&quot;&gt;College of Winterhold&lt;/a&gt; is the replacement organization for Cyrodill's Mage's guild.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Thieves_Guild&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Thieves Guild&lt;/a&gt; is only a myth, of couse. But if it &lt;em&gt;was&lt;/em&gt; real, I'd lurk around the city of Riften to find it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Information is a little sparse since the game has yet to release in most areas, but all 4 of the main guilds are making a return in one incarnation or another.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-08T22:45:35.797" LastActivityDate="2011-11-08T22:45:35.797" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34533" PostTypeId="1" AcceptedAnswerId="34535" CreationDate="2011-11-08T20:07:21.407" Score="6" ViewCount="2469" Body="&lt;p&gt;Does the multiplayer mode of the PC version of &lt;em&gt;Call of Duty: Modern Warfare 3&lt;/em&gt; use dedicated servers? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an extra, is there a site that lists all the &lt;em&gt;MW3&lt;/em&gt; server providers approved by Activision for each region? I remember such a list existed for Black Ops even before it launched, and people could even request additional servers for their region.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, talking about the PC version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The reason I ask is that I had serious lag problems with Black Ops. I eventually tracked the problem to the fact that all servers in my region were from the same provider, and that was the only approved provider.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3" LastEditDate="2011-11-08T22:59:15.140" LastActivityDate="2012-08-05T09:14:30.650" Title="Does Modern Warfare 3 use dedicated servers on the PC?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34534" PostTypeId="2" ParentId="34531" CreationDate="2011-11-08T20:11:42.023" Score="6" Body="&lt;p&gt;You &lt;a href=&quot;http://wiki.lbpcentral.com/Ace&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ace&lt;/a&gt; a level by completing it without dying. (If playing with multiple people, one death will invalidate everyone from acing the level)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://wiki.lbpcentral.com/100%25&quot; rel=&quot;nofollow noreferrer&quot;&gt;100%&lt;/a&gt;, as you seem to have gathered, means you've collected all the prize bubbles in the level. (stickers, costumes, decorations)&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-08T20:24:24.210" LastActivityDate="2011-11-08T20:24:24.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34535" PostTypeId="2" ParentId="34533" CreationDate="2011-11-08T20:14:58.880" Score="6" Body="&lt;p&gt;Modern Warfare 3 does indeed support dedicated servers (see &lt;a href=&quot;http://community.callofduty.com/thread/4682&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Will Modern Warfare 3 have Dedicated Servers?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;Yes! Modern Warfare 3 supported matchmaking as well as Dedicated Servers, allowing players to find and filter via an in-game server browser or set-up their own Dedicated Server for complete control, without being restricted by any 3rd party hosting requirements. If looking for a Dedicated Server to join, if you choose not to set up your own, you can filter and favorite by Ping, Map, Gametype, Hardcore Variants, Voice, Password, and many other options.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;As for an approved server list, it appears the ranked servers are managed in-game (you have to enable browsing of dedicated servers in the options to even see those); I'll update if I find anything.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-08T20:26:35.603" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34536" PostTypeId="1" AcceptedAnswerId="34538" CreationDate="2011-11-08T20:27:22.253" Score="8" ViewCount="15174" Body="&lt;p&gt;I am playing NWN 2, and recently the party members stopped following main character when I am walking around. Any ideas how to fix it?&lt;/p&gt;&#xA;" OwnerUserId="13856" LastActivityDate="2011-11-08T20:33:49.130" Title="Party members stopped following main character in Neverwinter Nights 2" Tags="|pc|neverwinter-nights-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34537" PostTypeId="1" CreationDate="2011-11-08T20:32:53.460" Score="4" ViewCount="5841" Body="&lt;p&gt;I know that I can check a rank just after a game in the summary screen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what if I want to check it later? Is there such a possibility?&lt;/p&gt;&#xA;" OwnerUserId="13665" LastEditorUserId="20306" LastEditDate="2013-10-22T18:33:57.597" LastActivityDate="2013-10-22T18:33:57.597" Title="How can I check the rank of a player after a match?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34538" PostTypeId="2" ParentId="34536" CreationDate="2011-11-08T20:33:49.130" Score="13" Body="&lt;p&gt;There are two possibilities:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You accidentally turned on puppet mode, which means none of the characters will move or act unless you command them to.  Turn that mode off by clicking on the icons to the left below the portraits.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You told them to hold position.  To undo this, order your party members to follow you through the quick commands menu.  (Default key is V if I remember correctly to bring it up)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-08T20:33:49.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34539" PostTypeId="1" CreationDate="2011-11-08T20:38:23.077" Score="5" ViewCount="8167" Body="&lt;p&gt;I use &lt;code&gt;Fraps&lt;/code&gt; when recording my gameplays but it chops off like 5-9 FPS and makes the recorded video laggy. Is there any tool I can use to record gameplay without a resulting loss of &lt;strong&gt;&lt;em&gt;much&lt;/em&gt;&lt;/strong&gt; FPS?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Added Bounty.&lt;/p&gt;&#xA;" OwnerUserId="12910" LastEditorUserId="12910" LastEditDate="2011-11-20T12:18:49.120" LastActivityDate="2013-02-14T11:27:46.557" Title="How can I record gameplay without a dip in framerate?" Tags="|recording|" AnswerCount="0" CommentCount="2" FavoriteCount="0" ClosedDate="2022-07-31T19:53:07.447" ContentLicense="CC BY-SA 3.0" />
  <row Id="34540" PostTypeId="1" AcceptedAnswerId="34547" CreationDate="2011-11-08T20:38:50.533" Score="15" ViewCount="1336" Body="&lt;p&gt;I've noticed that the poo piles left by Larry Jr (or the later stage unnamed twin worm-like things) can be broken for hearts and soul hearts. Is there a limit to how many drops can be made from Larry poo, or how many poo piles Larry can drop?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, one could potentially fill the health meter with soul hearts, right?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-11-08T20:47:11.100" LastActivityDate="2011-11-13T03:16:36.433" Title="Can I farm soul hearts from Larry Jr?" Tags="|the-binding-of-isaac|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34541" PostTypeId="2" ParentId="34537" CreationDate="2011-11-08T20:39:44.350" Score="9" Body="&lt;p&gt;Under your profile in the game(as well as outside the game at the &lt;a href=&quot;http://us.battle.net/sc2/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Starcraft 2 website&lt;/a&gt; when you login to your account), there is a section called &lt;strong&gt;Match History&lt;/strong&gt; where you can see all your previously played matches. This includes games from previous seasons. You can filter on 1v1, 2v2, 3v3, 4v4, FFA, Cooperative, and Custom game matches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, this does not show you the name of your opponent until you click into the game in the Match History selection screen, so you'll have to remember the approximate time, game type and map on which you played the game to find previous matches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you find the game, you can click through to find your opponent's profile and their rank. Unfortunately, you can only access the match score screen from within the game, not on the website, so you will need to boot up Starcraft 2 beforehand. &lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-11-09T14:27:27.153" LastActivityDate="2011-11-09T14:27:27.153" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34542" PostTypeId="2" ParentId="33357" CreationDate="2011-11-08T20:43:12.643" Score="2" Body="&lt;p&gt;I had the exact same problem. In the menu, I could stay for 10 minutes and nothing bad happened. When I played the campagin, I had a black screen after a few minutes of gameplay for an unknown reason.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a Geforce GTX 560 Ti OC version (but You said You have a laptop, still I hope You have the same issue with the different gpu).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I fixed it by upgrading the bios of the graphics card. The problem disappeared and I am playing BF3 happily for hours straight without any issues.&lt;/p&gt;&#xA;" OwnerUserId="13855" LastActivityDate="2011-11-08T20:43:12.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34543" PostTypeId="5" CreationDate="2011-11-08T20:57:22.030" Score="0" Body="&lt;p&gt;A cute 2.5D platformer for the PS3. You play as a &quot;Sack Person&quot;, jumping through levels, collecting outfits and stickers. This game also features a flexible level creator.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-08T22:23:47.643" LastActivityDate="2011-11-08T22:23:47.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34544" PostTypeId="4" CreationDate="2011-11-08T20:57:22.030" Score="0" Body="LittleBigPlanet, commonly abbreviated LBP, is a cute 2.5D platformer for the PS3. You play as a &quot;Sack Person&quot;, jumping through levels, collecting outfits and stickers. This game also features a flexible level creator." OwnerUserId="52800" OwnerDisplayName="user27134" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T17:53:29.697" LastActivityDate="2012-06-26T17:53:29.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34545" PostTypeId="2" ParentId="8393" CreationDate="2011-11-08T20:59:19.470" Score="10" Body="&lt;p&gt;You won't be able to do that with a software solution - at least not for any graphically intensive applications. If the application is rate-limited to 60 fps, but could as well run at 200 fps if allowed to, recording won't make a difference, of course ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are hardware recorders available, including those for HDMI. There are even &lt;em&gt;internal&lt;/em&gt; hardware recorder cards available (like the Hauppage Colossus). I'd  suggest looking around on sites like &lt;a href=&quot;http://www.tomshardware.com/&quot; rel=&quot;noreferrer&quot;&gt;Tom's Hardware&lt;/a&gt; or the &lt;a href=&quot;http://stream-recorder.com/forum/&quot; rel=&quot;noreferrer&quot;&gt;Audio/Video Stream Recording Forums&lt;/a&gt; for reviews and detailed help.&lt;/p&gt;&#xA;" OwnerUserId="12041" LastActivityDate="2011-11-08T20:59:19.470" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34546" PostTypeId="1" AcceptedAnswerId="34689" CreationDate="2011-11-08T21:32:31.083" Score="7" ViewCount="281" Body="&lt;p&gt;It is said that the Advanced UAV pointstreak is similar to the regular UAV but it shows players on the map and the direction with an increased frequency.  In other words, it shows their position more often than a regular UAV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much faster is the refresh frequency for the Advanced UAV compared to the &quot;normal&quot; UAV?&lt;/p&gt;&#xA;" OwnerUserId="12822" LastEditorUserId="13845" LastEditDate="2011-11-28T20:49:42.790" LastActivityDate="2011-11-28T20:49:42.790" Title="How much faster is advanced UAV frequency compared to regular UAV?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34547" PostTypeId="2" ParentId="34540" CreationDate="2011-11-08T21:33:59.180" Score="8" Body="&lt;p&gt;My original answer stated that this would not work, but I have discovered that is incorrect. Poo piles that Larry Jr drops will in fact drop items. So far I have only observed hearts and soul hearts, but I would assume that the drop rate is the same as that of any other poo piles. The piles will drop items if the player pops them or if Larry pops them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may be slightly impractical to farm items this way because if you shoot at the poo piles you risk hitting Larry and possibly killing him, and you have to get hit infrequently enough to make up lost health with item drops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, it seems that you are correct that you could eventually fill the heart meter with soul hearts, but it would probably take a very, very long time.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="1787" LastEditDate="2011-11-13T03:16:36.433" LastActivityDate="2011-11-13T03:16:36.433" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34548" PostTypeId="1" AcceptedAnswerId="93319" CreationDate="2011-11-08T21:43:18.483" Score="3" ViewCount="2183" Body="&lt;p&gt;I have played the &lt;a href=&quot;https://www.moddb.com/games/unreal-tournament-3/addons/hazard-the-journey-of-life&quot; rel=&quot;nofollow noreferrer&quot;&gt;May 2010 demo&lt;/a&gt; of a game called &lt;em&gt;Antichamber&lt;/em&gt;, formerly known as &lt;em&gt;Hazard: The Journey of Life&lt;/em&gt;. Walkthroughs are available on Youtube, see for instance &lt;a href=&quot;http://www.youtube.com/watch?v=QEgXJpINbFs&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt; if you are not afraid of spoilers and want to get a glimpse at the game. Yet these are a kind of speedrun, and I would be interested in a complete playthrough of the demo.&lt;/p&gt;&#xA;&lt;p&gt;Here is the map of the chambers at the end of my playthrough:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YK8Vi.jpg&quot; alt=&quot;map&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here are the achievements I got at the end of my playthrough:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eBVFd.jpg&quot; alt=&quot;achievements&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;I have put red dots at the locations of missing chambers. I am not sure these are available in the demo, since:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Some of them are listed, &lt;em&gt;at the very end of the demo&lt;/em&gt;, under a caption &amp;quot;Look at all of these unsolved puzzles.&amp;quot; and a remark about the upcoming full game.&lt;/li&gt;&#xA;&lt;li&gt;At the end of the demo, there is a no-return point when we get a binary gun (addition/subtraction), which would prove helpful in my opinion in some puzzles.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;So, has anyone played this game already? And have you solved additional puzzles?&lt;/p&gt;&#xA;" OwnerUserId="3921" LastEditorUserId="108916" LastEditDate="2021-01-17T01:32:17.140" LastActivityDate="2021-01-17T01:32:17.140" Title="How can I fully complete Antichamber demo?" Tags="|antichamber|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="34549" PostTypeId="1" AcceptedAnswerId="34552" CreationDate="2011-11-08T21:49:35.257" Score="7" ViewCount="24725" Body="&lt;p&gt;After a night of gaming I wanted to check the battle report of one of my rounds in Battlefield 3. I am probably missing something or Battlelog is just borked as usual, but how do I view old battle reports? I can only see the last five maps and didn't find any way to see the older reports. (It was the sixth report I was interested in :p)&lt;/p&gt;&#xA;" OwnerUserId="8182" LastActivityDate="2011-11-08T22:32:03.627" Title="How to view old battle reports in BF3?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34550" PostTypeId="2" ParentId="17680" CreationDate="2011-11-08T21:52:15.357" Score="6" Body="&lt;p&gt;You only need to move items from your inventory into the tradeskill container until you have successfully created your first item and learned the recipe. (Note: some recipes are pre-learned by scribing a scroll or book - this is more common for cultural recipes than other types).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you learn a recipe,  open the tradeskill container in recipe mode using Ctrl+right-click instead of the usual right-click. You can now search for recipes by name and/or skill range. Click on a recipe and it shows up in the virtual-container section of the window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Item icons with a red overlay are items you don't have in your inventory. Item icons with a green overlay are items you have in your inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once all of the item overlays are green, click the Combine button. If you successfully create an item, click the Inventory button to put the item in your inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also add recipes to a favorites page and then show the favorites page later instead of having to search every time.&lt;/p&gt;&#xA;" OwnerUserId="13859" LastEditorUserId="160" LastEditDate="2011-11-08T23:34:36.440" LastActivityDate="2011-11-08T23:34:36.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34551" PostTypeId="2" ParentId="34549" CreationDate="2011-11-08T22:15:00.077" Score="3" Body="&lt;p&gt;It shows only the last five. Tough luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buut, there is a brute force method, in which you can try the url manually:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A typical Battle Report URL looks like the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://battlelog.battlefield.com/bf3/battlereport/show/3653566/1/352560313/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://battlelog.battlefield.com/bf3/battlereport/show/3653566/1/352560313/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number before the last slash might be different for you, but it is the same across all games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one after /show/ is the incrementing number for the report. &#xA;Past reports mean a smaller number, so you can count back and call the URL repeatedly until you see the one you are looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Provided, the report has not already been deleted from the report engine.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-11-08T22:22:39.460" LastActivityDate="2011-11-08T22:22:39.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34552" PostTypeId="2" ParentId="34549" CreationDate="2011-11-08T22:32:03.627" Score="7" Body="&lt;p&gt;If you go to your profile (not your stats pages, but your user profile), the second &quot;section&quot; down will show your last 16 battle reports, I haven't been able to find a way to see older reports. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your profile is &lt;code&gt;http://battlelog.battlefield.com/bf3/user/&amp;lt;soldier_name&amp;gt;/&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eEUiM.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3847" LastActivityDate="2011-11-08T22:32:03.627" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34553" PostTypeId="1" AcceptedAnswerId="64181" CreationDate="2011-11-08T23:03:54.247" Score="3" ViewCount="896" Body="&lt;p&gt;I'm currently leveling a Mental character. I've so far dabbled mostly in Illusion with one power in Telekinesis. I noticed that in Tier 3 for both trees, there's a damage absorption shield that protects you and your allies. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Tier 3 Illusion - Psychic Shield:&lt;/strong&gt; Requires level 8 - Costs 100% Supercharge - Protects you and groupmates from damage with a mental projection&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Tier 3 Telekinesis - Bastion:&lt;/strong&gt; Requires level 8 - Usable While Controlled - Costs 50% Supercharge - Protects all teammates from damage with ethereal telekinetic bubbles&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There aren't any further numbers visible in game about how long the buffs last or how much damage they absorb.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems the only major difference between the two is that Psychic Shield protects you as well, while Bastion is usable while Controlled and only costs 50% of my Supercharge bar. However, I'm having difficulty choosing one over the other because I have no hard numbers on duration or damage absorbed. Is there any more information somewhere on these powers that I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-08T23:30:48.020" LastActivityDate="2012-04-26T11:11:54.787" Title="What's are the differences between Bastion's and Psychic Shield's durations?" Tags="|dc-universe-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34555" PostTypeId="1" CreationDate="2011-11-08T23:06:57.790" Score="2" ViewCount="1386" Body="&lt;p&gt;It looks like a second player will be represented by the crew's other dancer, but is there a way to choose which dancer is representing the player if there's only one person playing? My goal is to unlock alternate costumes for the dancers, which requires you to get 25 stars with that dancer, and it appears that only stars in Crew Challenge account for that limit.&lt;/p&gt;&#xA;" OwnerUserId="6620" LastEditorUserId="6620" LastEditDate="2011-11-13T11:24:44.377" LastActivityDate="2011-12-27T19:35:46.750" Title="In Dance Central 2's Crew Challenge, how do you change the dancer for a particular song?" Tags="|dance-central-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34556" PostTypeId="1" AcceptedAnswerId="34563" CreationDate="2011-11-08T23:25:38.713" Score="4" ViewCount="7137" Body="&lt;p&gt;One of my Dwarves just died of bleeding. He isn't anywhere near any enemies that I can see. How can I find his corpse to help figure what happened?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note this is version 40d.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="1804" LastEditDate="2011-11-09T00:29:21.140" LastActivityDate="2011-11-28T15:20:23.370" Title="How can I find a corpse?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34557" PostTypeId="1" AcceptedAnswerId="36089" CreationDate="2011-11-08T23:34:42.093" Score="12" ViewCount="47030" Body="&lt;p&gt;When you prestige in Modern Warfare 3, do you lose access to your weapon level unlocks (such as the proficiencies, reticle changes, etc.)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a comprehensive list of what you lose and what you keep when you enter prestige mode?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="745" LastEditDate="2011-11-12T21:19:36.250" LastActivityDate="2012-04-19T13:59:47.523" Title="What do you lose when you enter prestige mode in MW3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34558" PostTypeId="2" ParentId="34557" CreationDate="2011-11-08T23:41:11.510" Score="6" Body="&lt;p&gt;Given that one of the things you can buy with prestige tokens is &quot;Unlock Gear&quot;, which allows you take something with you through to your next prestige, I suspect you do lose weapon proficiencies.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="7816" LastEditDate="2011-11-14T19:41:18.307" LastActivityDate="2011-11-14T19:41:18.307" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34559" PostTypeId="2" ParentId="34490" CreationDate="2011-11-08T23:59:47.377" Score="3" Body="&lt;p&gt;There is a server side setting that causes you to be kicked from the server after a certain amount of team kills. This is obviously decided by the server owner, so some servers will have it set very low (maybe even 1 if they're extremely picky) while some will give you lots of freedom (maybe set it to 50?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VkTG2.jpg&quot; alt=&quot;Server Settings&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-08T23:59:47.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34560" PostTypeId="2" ParentId="34490" CreationDate="2011-11-09T00:06:39.947" Score="5" Body="&lt;p&gt;There is an anti-team-killing setup on the &lt;em&gt;server&lt;/em&gt; side of things. Server admins can adjust these as they see fit, but if you team kill enough you'll get booted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is what the defaults look like: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Tj6oC.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3847" LastActivityDate="2011-11-09T00:06:39.947" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34561" PostTypeId="1" AcceptedAnswerId="34568" CreationDate="2011-11-09T00:16:35.120" Score="4" ViewCount="539" Body="&lt;p&gt;There are 3 MVP achievements in Battlefield 3, They are:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Most Valuable Player&lt;/strong&gt; &lt;br&gt;&#xA;  &lt;em&gt;Finish as MVP in a ranked match&lt;/em&gt;&#xA;  &lt;br&gt;&lt;br&gt;&#xA;  &lt;strong&gt;1st Loser&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;em&gt;Finish as 2nd MVP in a ranked match&lt;/em&gt; &#xA;  &lt;br&gt;&lt;br&gt;&#xA;  &lt;strong&gt;It's better than nothing!&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;em&gt;Finish as 3rd MVP in a ranked match&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If I unlocked the &quot;Most valuable player&quot; achievement, having not unlocked the other two, will the other two unlock as well?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="12" LastEditDate="2011-11-17T16:17:33.617" LastActivityDate="2011-11-17T16:17:33.617" Title="Are the MVP achievements in Battlefield 3 stacked?" Tags="|achievements|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34562" PostTypeId="2" ParentId="34561" CreationDate="2011-11-09T00:23:35.577" Score="1" Body="&lt;p&gt;No. They are not actually achievements (as such). They are more a recognition of your work on the field of battle and contribution to the teams performance (for the most part). For this reason, they award different amounts if you win one. (with MVP = 500, MVP2 = 400 and MVP3 = 300). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is why they are classified as Medals and Badges, not achievements. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Badges do stack (I know this as I have 4 Resupply Badges. More ammo, anyone...?)&lt;/p&gt;&#xA;" OwnerUserId="306" LastActivityDate="2011-11-09T00:23:35.577" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34563" PostTypeId="2" ParentId="34556" CreationDate="2011-11-09T00:25:14.280" Score="6" Body="&lt;p&gt;The &lt;a href=&quot;https://dwarffortresswiki.org/index.php/40d:Important_advice&quot; rel=&quot;nofollow noreferrer&quot;&gt;important advice&lt;/a&gt; page on the wiki mentions the following trick that can be used to locate corpses:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To find a dead dwarf, go under status (&lt;kbd&gt;z&lt;/kbd&gt;), then select stock&amp;gt;&amp;gt;corpses.&#xA;Hit tab, and use z to zoom to the particular dwarf to find a hint on&#xA;where and how he died.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;This is listed on both the 40d and DF2010 wiki pages, so should be relevant for most players.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;If that doesn't help, there are a few other options available to you:&lt;/p&gt;&#xA;&lt;p&gt;Have you tried looking at the combat reports (using &lt;kbd&gt;r&lt;/kbd&gt; from the main menu)? If you find the report related to this dwarf and open it by pressing the return key, you can centre on the location of the last report using &lt;kbd&gt;z&lt;/kbd&gt; (which sometimes lists things that happened to your dwarf after the combat finished, for example if your dwarf lost consciousness, or vomited). This can lead you close to the location of where the death actually occurred.&lt;/p&gt;&#xA;&lt;p&gt;Otherwise, if you got an announcement for the dwarf dying, you should be able to centre on it from the announcement screen.&lt;/p&gt;&#xA;&lt;p&gt;If you still can't find the body, it may be that your dwarves have already laid it to rest in an available coffin...or if no coffins were available, a refuse pile.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: Although all deceased creatures are listed in the &lt;kbd&gt;u&lt;/kbd&gt;nits screen, it is not possible to &lt;kbd&gt;c&lt;/kbd&gt;entre on them like you can with living creatures.&lt;/p&gt;&#xA;" OwnerUserId="7313" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-11-28T15:20:23.370" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34564" PostTypeId="2" ParentId="34529" CreationDate="2011-11-09T00:30:59.530" Score="5" Body="&lt;p&gt;According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Virtual_Console#Differences_from_original_games&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Virtual Console release of The Legend of Zelda (NES) uses the&#xA;  updated version featured in 2003's The Legend of Zelda: Collector's&#xA;  Edition compilation for the GameCube. While the gameplay is identical&#xA;  to the 1986 original, this release includes the save screen from the&#xA;  Famicom Disk System version, as well as an updated translation of the&#xA;  introduction screen.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Furthermore, I can find no reference stating that the &quot;Second Quest&quot; has been removed.  I would logically conclude that if there is no reference regarding it being taken away, it should be in the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We retro-gamers never take modifications to original games lightly.&lt;/p&gt;&#xA;" OwnerUserId="10405" LastActivityDate="2011-11-09T00:30:59.530" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34565" PostTypeId="1" AcceptedAnswerId="34566" CreationDate="2011-11-09T00:35:37.047" Score="6" ViewCount="633" Body="&lt;p&gt;When you choose a weapon when customizing a class, why are there 2 bars (a white bar and blue bar) for each weapon statistic?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="7816" LastEditDate="2011-11-09T00:46:20.557" LastActivityDate="2011-11-09T00:52:13.213" Title="Why are there 2 bars when looking at a weapon's stats?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34566" PostTypeId="2" ParentId="34565" CreationDate="2011-11-09T00:39:50.607" Score="10" Body="&lt;p&gt;White is your currently equipped weapon, blue is the weapon you're looking at.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-09T00:52:13.213" LastActivityDate="2011-11-09T00:52:13.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34567" PostTypeId="2" ParentId="34530" CreationDate="2011-11-09T00:46:01.040" Score="3" Body="&lt;p&gt;This can probably help you! But you have to do it now!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/4PjV4GGxdEQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="4544" LastEditDate="2011-11-09T22:34:18.043" LastActivityDate="2011-11-09T22:34:18.043" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34568" PostTypeId="2" ParentId="34561" CreationDate="2011-11-09T00:49:30.133" Score="7" Body="&lt;p&gt;No they will not. You must specifically finish as the MVP that the achievement requires you to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finishing as MVP 1 will not unlock the achievements for MVP 2 or 3, you must finish as MVP 2 or 3 to unlock those achievements.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-09T00:49:30.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34570" PostTypeId="1" AcceptedAnswerId="36174" CreationDate="2011-11-09T01:06:59.670" Score="8" ViewCount="140" Body="&lt;p&gt;On the custom class and multiplayer lobby screens, if you hit X (on the Xbox 360), challenges are displayed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What determines which challenges are shown using this interface, and is it different between the two screens?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-15T04:45:56.607" Title="What determines which challenges show on the custom class and lobby screens?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34571" PostTypeId="1" AcceptedAnswerId="34575" CreationDate="2011-11-09T01:56:48.347" Score="4" ViewCount="2132" Body="&lt;p&gt;It doesn't seem like it's possible to customize your kit, except for when you are playing or in the main menu (i.e. not between matches). Or am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-11-12T11:01:25.000" Title="How do I customize my kits between matches?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34572" PostTypeId="1" AcceptedAnswerId="34587" CreationDate="2011-11-09T01:59:04.350" Score="6" ViewCount="1135" Body="&lt;p&gt;When you play on dual screen, the second player gets some XP points depending on his performance during the match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that the main player, the one who owns the account, gets those points to earn levels.&lt;br&gt;&#xA;But what happens with the XP earned by the second player?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are his points lost when the main player plays alone (one screen) in online mode?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T13:43:28.127" LastActivityDate="2012-08-20T13:43:28.127" Title="What happens to the XP points of the second player in dual screen?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34573" PostTypeId="1" AcceptedAnswerId="34576" CreationDate="2011-11-09T02:04:05.763" Score="14" ViewCount="6316" Body="&lt;p&gt;One of the things I loved about Morrowind and Oblivion was the Alchemy ability; the ability to make potions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does alchemy work in Skyrim? Is it the same as Oblivion?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:34:25.070" LastActivityDate="2012-06-25T17:34:25.070" Title="How does alchemy work in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34574" PostTypeId="2" ParentId="34025" CreationDate="2011-11-09T02:07:15.247" Score="6" Body="&lt;p&gt;Inspired by &lt;a href=&quot;https://gaming.stackexchange.com/questions/34025/in-glitch-how-can-i-see-quickly-how-many-skills-i-have-learned/34042#34042&quot;&gt;Yi Jiang's answer&lt;/a&gt;, I've created &lt;a href=&quot;http://db.tt/3zDTtBGQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;scripts for your browser&lt;/a&gt; which embed skill counts into Glitch's own skills pages:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/F8LwS.png&quot; alt=&quot;screen shot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2012-01-24T21:00:54.780" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34575" PostTypeId="2" ParentId="34571" CreationDate="2011-11-09T02:09:08.973" Score="9" Body="&lt;p&gt;It's currently impossible to change any settings outside of a match. This includes kits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However it's a highly requested feature to let us customize kits on Battlelog, and a DICE employee has stated that they're going to look into it, however that doesn't mean it's going to happen.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-09T02:09:08.973" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34576" PostTypeId="2" ParentId="34573" CreationDate="2011-11-09T02:13:44.220" Score="13" Body="&lt;p&gt;I found some information about Alchemy on the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Alchemy_%28Skyrim%29&quot; rel=&quot;noreferrer&quot;&gt;Elder Scrolls Wiki&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to the Wiki, Alchemy has been confirmed as a skill in Skyrim. Alchemy will govern the ability of the player to make more potent potions and poisons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of carrying around the tools (retort, alembic, etc) players will instead utilize labs or alchemy stations throughout the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each possible ingredient in Skyrim has been confirmed to have four possible properties. These are unknown until the player either individually eats an ingredient or successfully mixes a potion/poison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alchemy ingrediants can be found throughout Skyrim growing in the wild as well as in towns. They may also be found through certain shopkeepers. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="9885" LastEditDate="2011-11-13T13:58:15.113" LastActivityDate="2011-11-13T13:58:15.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34577" PostTypeId="1" AcceptedAnswerId="34579" CreationDate="2011-11-09T02:33:44.293" Score="6" ViewCount="33183" Body="&lt;p&gt;Is there anyway to view Modern Warfare 3 stats (such as KD, level, etc) online (via a browser, not using the in game options)? I'm particularly interested in something for Xbox 360.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3107" LastEditDate="2011-11-09T07:28:30.290" LastActivityDate="2015-06-19T19:26:54.757" Title="Modern Warfare 3: Viewing stats online" Tags="|call-of-duty-modern-warfare-3|xbox-360|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34578" PostTypeId="2" ParentId="33203" CreationDate="2011-11-09T02:43:42.077" Score="2" Body="&lt;p&gt;Looks like it was delayed. For those who don't need the latest and greatest, there's a &lt;a href=&quot;http://download.udk.com/blog/dungeon_defense_source_final.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; on the &lt;a href=&quot;http://www.udk.com/showcase-dungeon-defense&quot; rel=&quot;nofollow noreferrer&quot;&gt;UDK Page&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13867" LastActivityDate="2011-11-09T02:43:42.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34579" PostTypeId="2" ParentId="34577" CreationDate="2011-11-09T02:56:08.440" Score="6" Body="&lt;p&gt;From the &lt;a href=&quot;http://www.callofduty.com/elite/whats-included&quot; rel=&quot;noreferrer&quot;&gt;Call of Duty Elite&lt;/a&gt; page, on which you can sign up for free and get the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;&lt;p&gt;PERSONAL Call of Duty® CAREER PROFILE&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Track thousands of gameplay stats, personal bests, &amp;amp; trends across Call of Duty® Black Ops, MW3 &amp;amp; all future enabled Call of Duty® games.&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Career Stats &lt;/li&gt;&#xA;  &lt;li&gt;Recent Match Summaries &lt;/li&gt;&#xA;  &lt;li&gt;Performance Tracking &lt;/li&gt;&#xA;  &lt;li&gt;Create Custom Leaderboards &lt;/li&gt;&#xA;  &lt;li&gt;Showcase Trophies &amp;amp; Winnings &lt;/li&gt;&#xA;  &lt;li&gt;Spec Ops Stats &lt;/li&gt;&#xA;  &lt;li&gt;Private Match Data &lt;/li&gt;&#xA;  &lt;li&gt;News Feed &lt;/li&gt;&#xA;  &lt;li&gt;Notifications / Activity &lt;/li&gt;&#xA;  &lt;li&gt;Facebook Friend Import &lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can find videos and screenshots of the Call of Duty Elite service.  For example, a screenshot from the beta provides the data you're looking for:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QnxUT.jpg&quot; alt=&quot;Call of Duty Elite feature screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-09T02:56:08.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34581" PostTypeId="1" AcceptedAnswerId="34583" CreationDate="2011-11-09T03:08:10.707" Score="7" ViewCount="2668" Body="&lt;p&gt;In &lt;em&gt;LEGO: Pirates of the Caribbean&lt;/em&gt;, how do you purchase any of the bad/evil characters, like Davy Jones, the hammerhead shark guy, etc.? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you wait around long enough in the port, the bad guys eventually show up and start fighting. Unlike good characters, which you can purchase directly (hitting B on the Xbox 360 version), they don't show a way to purchase them, but they do show they are available for purchase. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a character I unlock at some point who will allow me to buy them, or is there some other way?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="47878" LastEditDate="2019-09-29T22:53:03.520" LastActivityDate="2019-09-29T22:53:03.520" Title="How do you purchase the bad characters in LEGO: Pirates of the Caribbean?" Tags="|lego-pirates-of-the-caribbean|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34582" PostTypeId="1" CreationDate="2011-11-09T03:29:14.300" Score="3" ViewCount="565" Body="&lt;p&gt;Besides updated plot and new features, were any actual changes made to the game engine or the graphics, etc.? It seems to me as though they are basically all the same.&lt;/p&gt;&#xA;" OwnerUserId="13425" LastActivityDate="2011-11-09T04:05:34.227" Title="What are the main differences between Modern Warfare 3 and Modern Warfare 2/Black Ops?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34583" PostTypeId="2" ParentId="34581" CreationDate="2011-11-09T03:29:49.053" Score="6" Body="&lt;p&gt;In order to purchase an &quot;enemy&quot; character (bad guys if you're good, good guys if you're bad), you must first beat them senseless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Attack the character long enough and, instead of breaking, they will become available for purchase with B just like a co-aligned character.  Once you have one &quot;evil&quot; character, it's probably easier to switch to them before purchasing other bad guys, to avoid the fight.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-09T03:29:49.053" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34584" PostTypeId="2" ParentId="33965" CreationDate="2011-11-09T03:38:47.373" Score="10" Body="&lt;p&gt;After spending some time in Image as Designed in SR2 and in the SR3 Initiation Station, it's clear that you &lt;strong&gt;cannot&lt;/strong&gt; create the same character in both games by using the same values.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While both games share nearly all the same customization sliders, the values are relative, not absolute.  This can be most easily seen by switching ethnicities within the same game.  Even with the same skin tone and all sliders set to 50 (the default), characters will not look the same if they were created from different ethnicities because different &quot;bases&quot; underlie your customizations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, SR2 and SR3 use different bases, even for the same ethnicities.  While it might be possible to create the same face in both games, they won't have the same customization values, making it impossible to easily &quot;port&quot; characters.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-09T03:38:47.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34585" PostTypeId="1" AcceptedAnswerId="34586" CreationDate="2011-11-09T03:51:29.423" Score="7" ViewCount="2325" Body="&lt;p&gt;I have a few crates in my inventory that I would like to open. I wondered if it was possible to have a pack of keys? I am not talking about trading. I'm talking about one item that gives me X keys. With sets, usually, the price is cheaper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also wondered if there was a better time to another to get the keys. Is it be possible to obtain special? If so, is there a time of year in particular, or should I check the store frequently?&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-12-17T00:31:42.883" Title="Is it possible to obtain a set of the Mann Co. Supply Crate Keys?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34586" PostTypeId="2" ParentId="34585" CreationDate="2011-11-09T04:00:28.787" Score="10" Body="&lt;p&gt;No, keys are gotten one at a time, and they don't drop through the game's drop system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want keys, you're going to have to buy them, trade for them, or hope Miss Pauling gives everyone a free key like she did last year around the December holidays.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the Australian Christmas event; Summer Sale; and Australian Christmas 2011 event, special keys were sold that only opened special holiday or summer themed crates.  They were sold for the same price as normal keys and reverted to normal keys when the holiday/summer crates expired.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-12-17T00:31:42.883" LastActivityDate="2011-12-17T00:31:42.883" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34587" PostTypeId="2" ParentId="34572" CreationDate="2011-11-09T04:03:23.150" Score="5" Body="&lt;p&gt;If the second player is logged in with a regular account, their stats will be saved. If they are simply using a guest account, the XP will be lost. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However when you log in as a guest at a later date, you will be at the same level as the main player and have all of their classes.&lt;/p&gt;&#xA;" OwnerUserId="10661" LastActivityDate="2011-11-09T04:03:23.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34588" PostTypeId="2" ParentId="34582" CreationDate="2011-11-09T04:05:34.227" Score="2" Body="&lt;p&gt;The engine in all three of these games is essentially the same. In Black Ops, you can dolphin dive and your grenades can't be thrown as far. Besides that the engine remained unchanged between MW2 and MW3.&lt;/p&gt;&#xA;" OwnerUserId="10661" LastActivityDate="2011-11-09T04:05:34.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34589" PostTypeId="1" CreationDate="2011-11-09T04:21:37.450" Score="1" ViewCount="1251" Body="&lt;p&gt;I've had a few debates with friends over the whole CoD franchise and all, and one of their biggest and most recurring points is that Modern Warfare 3 is the same as Modern Warfare 2 but with changed characters, weapons, and locales. The storyline being the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What, if anything, in Modern Warfare 3 parallels or copies the progression of the story in Modern Warfare 2?&lt;/p&gt;&#xA;" OwnerUserId="4722" LastEditorUserId="13845" LastEditDate="2011-11-29T01:43:24.593" LastActivityDate="2019-10-23T23:18:17.573" Title="Are there any similarities between the plot of Modern Warfare 2 and the plot of Modern Warfare 3?" Tags="|call-of-duty-modern-warfare-2|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34590" PostTypeId="1" AcceptedAnswerId="34593" CreationDate="2011-11-09T04:24:35.507" Score="13" ViewCount="23940" Body="&lt;p&gt;What's the difference between &quot;Double XP&quot; vs &quot;Double Weapon XP&quot; in Call of Duty Modern Warfare 3?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which is the better choice?&lt;/p&gt;&#xA;" OwnerUserId="5866" LastEditorUserId="3" LastEditDate="2011-11-09T14:00:35.643" LastActivityDate="2013-01-24T01:59:54.357" Title="&quot;Double XP&quot; vs &quot;Double Weapon XP&quot; in MW3" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34591" PostTypeId="2" ParentId="34590" CreationDate="2011-11-09T04:27:27.623" Score="6" Body="&lt;p&gt;Sorry to answer my own question... but...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After searching more, it sounds like you can unlock things specific to weapons such as attachments, etc with &quot;Double Weapon XP&quot;, but it doesn't help your overall XP. Similarly &quot;Double XP&quot; helps your overall XP, but not weapon-specific XP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found the answer here:&#xA;&lt;a href=&quot;http://www.gamefaqs.com/boards/995751-call-of-duty-modern-warfare-3/60609664&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/boards/995751-call-of-duty-modern-warfare-3/60609664&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5866" LastEditorUserId="5866" LastEditDate="2011-11-09T04:43:55.067" LastActivityDate="2011-11-09T04:43:55.067" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34592" PostTypeId="2" ParentId="32389" CreationDate="2011-11-09T04:27:59.480" Score="1" Body="&lt;p&gt;Based on what you can see by going to the custom difficult settings, difficulty level affects four things&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Starting resources&lt;/li&gt;&#xA;&lt;li&gt;Number of neutral armies&lt;/li&gt;&#xA;&lt;li&gt;Growth rate of neutral armies&lt;/li&gt;&#xA;&lt;li&gt;Aggressiveness of AI&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Each of these has 3 levels to it. Easy sets them all at the easiest level, normal at the middle, and hard sets them all at the hardest level.  Custom difficulty allows you to combine various levels for each setting (so you could have aggressive AI, but reduce the growth rate of neutral armies).&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-09T04:27:59.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34593" PostTypeId="2" ParentId="34590" CreationDate="2011-11-09T04:34:51.427" Score="14" Body="&lt;p&gt;Double XP will cause your &quot;Player Level&quot; (Your actual level) to progress at twice the normal rate, which will cause you to unlock new guns and perks at twice the normal rate (while it's active)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Double Weapon XP will cause your &quot;Weapon Levels&quot; (the level noted individually for every weapon) to progress at twice the normal rate, which will cause you to unlock new attachments for that specific gun at twice the normal rate (while it's active).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Double XP will not cause your guns to level up faster, and Double Weapon XP will not cause you to level up faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both can be active at the same time however, causing both you and your guns to level up twice as quickly.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-09T04:34:51.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34594" PostTypeId="1" AcceptedAnswerId="38196" CreationDate="2011-11-09T04:35:52.660" Score="2" ViewCount="349" Body="&lt;p&gt;In sanctum (for steam), there's three achievements related to shooting &lt;a href=&quot;http://sanctum.wikia.com/wiki/Strawberry_Fish&quot; rel=&quot;nofollow noreferrer&quot;&gt;strawberry fish&lt;/a&gt;, but no matter how much I shoot them, or what game mode, I never get any progress towards any of the achievements. Is there a known bug or glitch related to these achievements, and is there any workaround?&lt;/p&gt;&#xA;" OwnerUserId="6264" LastActivityDate="2012-08-17T18:29:21.160" Title="Sanctum - can't shoot strawberry fish" Tags="|steam|achievements|sanctum|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34595" PostTypeId="1" AcceptedAnswerId="34598" CreationDate="2011-11-09T04:45:22.180" Score="9" ViewCount="20644" Body="&lt;p&gt;How do you earn prestige points/tokens in Call of Duty Modern Warfare 3?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it only from leveling up to 50? Is there any other way?&lt;/p&gt;&#xA;" OwnerUserId="5866" LastEditorUserId="23" LastEditDate="2013-01-29T09:04:24.820" LastActivityDate="2013-01-29T09:04:24.820" Title="How do you earn prestige points in MW3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34597" PostTypeId="2" ParentId="34595" CreationDate="2011-11-09T04:51:43.933" Score="7" Body="&lt;p&gt;See &lt;a href=&quot;https://gaming.stackexchange.com/questions/34494/prestige-transferring-from-modern-warfare-1-2&quot;&gt;Prestige transferring from Modern Warfare 1 &amp;amp; 2?&lt;/a&gt; - for each previous game you've prestiged in, you get an additional prestige token.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you can get four tokens from the previous games, and ten tokens (one per prestige) from MW3.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-11-09T04:51:43.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34598" PostTypeId="2" ParentId="34595" CreationDate="2011-11-09T04:52:55.070" Score="10" Body="&lt;p&gt;You receive one prestige token per time you rank up to level &lt;strong&gt;80&lt;/strong&gt; (not 50) and then prestige.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also get prestige tokens for other Call of Duty games that you've prestiged in, with one token per game being awarded to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.themodernwarfare3.com/mw3/prestige-shop/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-09T04:52:55.070" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34599" PostTypeId="1" AcceptedAnswerId="34601" CreationDate="2011-11-09T04:56:28.780" Score="11" ViewCount="118442" Body="&lt;p&gt;How does one randomly pattern mossy and cracked stone brick among regular smooth stone brick using worldedit? Is there a script for it or does the &quot;vanilla&quot; worldedit have the capabilities of doing that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to create some stronghold-esque ruins and regular smooth stone doesn't have the right atmosphere, but I don't have the time to insert cracked and mossy one by one.&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="28182" LastEditDate="2018-02-01T12:58:49.777" LastActivityDate="2020-04-02T19:08:22.537" Title="Random Stone Brick Replacement with Worldedit in Minecraft" Tags="|minecraft-java-edition|minecraft-worldedit|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34600" PostTypeId="1" AcceptedAnswerId="34605" CreationDate="2011-11-09T05:08:13.007" Score="45" ViewCount="163766" Body="&lt;p&gt;I know you can't save your game in the Binding of Isaac, I am referring to the local save data: unlocks, collection, stats, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I move between three computers regularly (home pc, laptop, and work computer) and it's a pain in the ass not having all of the characters unlocked and whatnot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game is supposed to use Steam cloud (at least I thought).. I have it enabled in the game's properties, but the save data only exists on my laptop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yeah, anybody know where those files are at so I can copy them over to my other computers?&lt;/p&gt;&#xA;" OwnerUserId="13871" LastEditorUserId="25150" LastEditDate="2012-08-03T21:53:07.373" LastActivityDate="2016-05-07T13:41:16.960" Title="Where does the Binding of Isaac store its saved data?" Tags="|the-binding-of-isaac|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34601" PostTypeId="2" ParentId="34599" CreationDate="2011-11-09T06:09:31.590" Score="17" Body="&lt;h3&gt;You can do this using &lt;a href=&quot;https://worldedit.enginehub.org/en/latest/usage/general/patterns/#random-pattern&quot; rel=&quot;noreferrer&quot;&gt;block probability patterns&lt;/a&gt;.&lt;/h3&gt;&#xA;&lt;p&gt;Most places you'd normally enter a single block type in WorldEdit, you can instead enter one of these which will give you a random distribution of blocks instead of just one kind. You can specify &lt;em&gt;which&lt;/em&gt; blocks and how often they should show up.&lt;/p&gt;&#xA;&lt;p&gt;As an example, if you were to select a zone and enter the following command you'd end up with something like the following screenshot:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;//replace grass,dirt &lt;strong&gt;50%cloth:red,50%cloth:white&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jtEEt.jpg&quot; alt=&quot;Pattern distribution example&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Note that you cannot specify a probability pattern for the blocks you are going to replace - only for what you will replace them with.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h3&gt;So to get dungeony walls...&lt;/h3&gt;&#xA;&lt;p&gt;Assuming you already have the stone brick walls laid out, you just want a brush that replaces some of the stone bricks with mossy or cracked stone bricks. The below commands will give you a brush with a radius of 5 that exclusively targets stone brick (all kinds, including mossy and cracked) and replaces it with 70% regular stone brick (&lt;code&gt;stonebrick:0&lt;/code&gt;), 10% mossy stone brick (&lt;code&gt;stonebrick:1&lt;/code&gt;) and 20% cracked stone brick (&lt;code&gt;stonebrick:2&lt;/code&gt;).&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;/brush sphere &lt;strong&gt;70%stonebrick:0,10%stonebrick:1,20%stonebrick:2&lt;/strong&gt; 5&lt;/p&gt;&#xA;&lt;p&gt;/mask stonebrick&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Just tweak the probabilities until you get an effect you like. You might want to make certain areas more mossy, or certain areas less mossy and more cracked, so play with it a bit.&lt;/p&gt;&#xA;&lt;p&gt;Further documentation on commands used here:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldedit.enginehub.org/en/latest/commands/#utility-commands&quot; rel=&quot;noreferrer&quot;&gt;Utility commands&lt;/a&gt; describes &lt;code&gt;//replace&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldedit.enginehub.org/en/latest/commands/#brush-commands&quot; rel=&quot;noreferrer&quot;&gt;Brush commands&lt;/a&gt; describes &lt;code&gt;/brush&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://worldedit.enginehub.org/en/latest/commands/#tool-commands&quot; rel=&quot;noreferrer&quot;&gt;Tool commands&lt;/a&gt; describes &lt;code&gt;/mask&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4179" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2020-04-02T19:08:22.537" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="34602" PostTypeId="1" AcceptedAnswerId="34606" CreationDate="2011-11-09T06:31:59.410" Score="6" ViewCount="131" Body="&lt;p&gt;I often need to track down a specific type of tree, rock, animal, etc. However, the zone map doesn't seem to give any indication of what resources are where. I have to either rely on my limited memory, or just wander in hopes of finding what I'm looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way in-game, on the site, that I can search for a particular resource and get a map of where it can be found?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="20456" LastEditDate="2015-01-25T14:01:08.970" LastActivityDate="2015-01-25T14:01:08.970" Title="Is there a way to search for a particular type of resource?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34603" PostTypeId="1" AcceptedAnswerId="34610" CreationDate="2011-11-09T06:34:47.003" Score="4" ViewCount="360" Body="&lt;p&gt;The only way I know to find out my current favor is to ask a shrine, and this only tells me the favor I've accrued for one giant. Is there any way to view all my favor ratings simultaneously?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="3610" LastEditDate="2011-11-09T10:17:19.787" LastActivityDate="2012-06-20T15:19:45.620" Title="Is there somewhere I can see my favor with all the giants?" Tags="|glitch-2011|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34604" PostTypeId="1" AcceptedAnswerId="35562" CreationDate="2011-11-09T06:40:00.227" Score="6" ViewCount="14433" Body="&lt;p&gt;When I attempt to launch any part of Modern Warfare Three on my PC through Steam, it crashes immediately, and this happens (multiplayer as example):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Problem Event Name: APPCRASH&#xA;Application Name:   iw5mp.exe&#xA;Application Version:    0.0.0.0&#xA;Application Timestamp:  4eb37b9f&#xA;Fault Module Name:  StackHash_e8ad&#xA;Fault Module Version:   0.0.0.0&#xA;Fault Module Timestamp: 00000000&#xA;Exception Code: c0000005&#xA;Exception Offset:   003e0000&#xA;OS Version: 6.1.7601.2.1.0.256.1&#xA;Locale ID:  5129&#xA;Additional Information 1:   e8ad&#xA;Additional Information 2:   e8adce1c2b9e7be834b4063ac3c53863&#xA;Additional Information 3:   e8ad&#xA;Additional Information 4:   e8adce1c2b9e7be834b4063ac3c53863&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When I run the exe's directly from the game directory, the splash screen appears and says that Steam must be running, even when it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do to get this running?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="13873" LastActivityDate="2016-01-25T03:34:26.797" Title="Modern Warfare 3 Crashes on Launch: How can I get it running?" Tags="|steam|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34605" PostTypeId="2" ParentId="34600" CreationDate="2011-11-09T06:54:47.367" Score="39" Body="&lt;p&gt;The game's save data is contained in two files, both of which need to be moved between computers in order to get everything migrated properly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These files are &lt;strong&gt;so.sol&lt;/strong&gt; and &lt;strong&gt;serial.txt&lt;/strong&gt;. I have a Mac and a Windows machine, so I'll go ahead and list the location of said files on both platforms (if anyone has any Linux info, feel free to chip in).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On the PC:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;serial.txt: Can be found in the game's steam installation folder, something along the lines of&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Program Files\Steam\SteamApps\common\the binding of isaac\&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;so.sol: Can be found over at&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;%appdata%\Macromedia\Flash Player\#SharedObjects\&amp;lt;some random string&amp;gt;\localhost\&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The &quot;random string&quot; bit is some combination of letters and numbers which is impossible to predict. Assuming you've ever run the game, simply search for &quot;so.sol&quot; at &quot;%appdata%\Macromedia\Flash Player#SharedObjects&quot; (you can type this in your run prompt to get there). On my machine I have several so.sol files, but only one is on a path that looks exactly like the one I specified, and that's the one that counts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On the Mac:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;serial.txt: Can be found in the game's steam installation folder, something along the lines of&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;~/Library/Application Support/Steam/SteamApps/common/the binding of isaac/&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;so.sol: Much like the PC, only over at&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;~/Library/Preferences/Macromedia/Flash Player/#SharedObjects/&amp;lt;some random string&amp;gt;/localhost/&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As a final note, I will stress again that you need to move both files, and that you need to launch the game at least once on the target machine to know where they should go. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Binding of Issac cannot support steam cloud as it is a flash game and is not allowed to access the local filesystem except for using per site storage (or local shared objects, see &lt;a href=&quot;http://en.wikipedia.org/wiki/Local_shared_object&quot; rel=&quot;noreferrer&quot;&gt;http://en.wikipedia.org/wiki/Local_shared_object&lt;/a&gt;). It is impossible for the game to use steam cloud while it is running in the flash player (as opposed to AIR or some other language).&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="11015" LastEditDate="2012-08-07T02:06:58.357" LastActivityDate="2012-08-07T02:06:58.357" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34606" PostTypeId="2" ParentId="34602" CreationDate="2011-11-09T07:05:03.347" Score="6" Body="&lt;p&gt;There is a pretty good site called &lt;a href=&quot;http://zoggish.appspot.com/locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;Zog's Glitchy Tools&lt;/a&gt;. You can click any resource, log-in, and it will give you the closest location of that resource to your current location.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-11-09T07:05:03.347" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34607" PostTypeId="2" ParentId="31445" CreationDate="2011-11-09T07:45:54.103" Score="2" Body="&lt;p&gt;I had a dwarf warrior that I had gotten decently far into the game with. Warriors can passively identify an item's quality after a brief period of time. The item will be inscribed with a descriptor like {splendid} or {ego} when this happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to keep an eye out for a weapon of westernesse. It'll be the equivalent of having multiple  weapons with different ego brands rolled into one. Rings of slaying are also an okay substitute if an ego item or randart can't be found, as they can boost your to-dam on each hit. Bringing along some potions of berserk strength can work well in a pinch, too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you examine an enemy and discover that it can hit with acid, back off and engage it with some kind of ranged weapon. Just because you're playing a warrior class doesn't mean you need to stick with melee. In fact, that might be the one thing that kills you later on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For that Half-Troll character where you had a 50% split between charisma and strength... charisma becomes pointless after a while, since you'll usually be swimming in gold and valuable items that could be sold for even more. The only thing that stat effects is your ability to barter with shopkeepers for lower prices. The points put there could be put to better use in either strength or constitution.&lt;/p&gt;&#xA;" OwnerUserId="13875" LastEditorUserId="13875" LastEditDate="2011-11-09T17:43:32.990" LastActivityDate="2011-11-09T17:43:32.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34608" PostTypeId="1" AcceptedAnswerId="34633" CreationDate="2011-11-09T07:46:21.793" Score="4" ViewCount="1546" Body="&lt;p&gt;I started out playing Special Ops, and unlocked a few guns and gained rank.&#xA;I wasn't really paying attention when I dove into Multiplayer... But does anyone know if what you achieve in Special Ops transfers to Multi-player leveling?&lt;/p&gt;&#xA;" OwnerUserId="13484" LastActivityDate="2011-11-09T12:26:11.533" Title="Do &quot;Special Ops&quot; mission level ups carry over to Multplayer mode weapons and perks?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34609" PostTypeId="1" CreationDate="2011-11-09T07:49:49.980" Score="8" ViewCount="17763" Body="&lt;p&gt;I know some may cry &quot;foul&quot; or &quot;cheating&quot; but I'm really fascinated by the people who seem to be amazing marksman in the Modern Warfare series via a quick scope kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone detail out the mechanics of quick scoping for MW3?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm on xbox 360. &lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="3" LastEditDate="2011-11-10T15:51:52.653" LastActivityDate="2012-11-09T22:33:32.383" Title="How does Quick Scoping or &quot;Feather&quot; Scoping work in Modern Warfare 3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34610" PostTypeId="2" ParentId="34603" CreationDate="2011-11-09T08:04:02.070" Score="5" Body="&lt;p&gt;This has now been implemented in the game. You can head over to &lt;a href=&quot;http://www.glitch.com/giants/favor/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.glitch.com/giants/favor/&lt;/a&gt; to see your favour with each giant, the amount of iMG that can be earned from donations for the day and any outstanding uncollected emblems. The link is found near the bottom of the homepage beside the link to the leaderboard. You can also find the page in game when you check your favor at any giant's shirine. &lt;/p&gt;&#xA;" OwnerUserId="3936" LastEditorUserId="3936" LastEditDate="2012-06-20T15:19:45.620" LastActivityDate="2012-06-20T15:19:45.620" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34612" PostTypeId="2" ParentId="34609" CreationDate="2011-11-09T08:09:57.337" Score="2" Body="&lt;p&gt;Basically, Sniper Rifle's are extremely inaccurate while not scoping, but will instantly become extremely accurate when you scope in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This happens extremely quickly after holding in the scope button (not sure if it's instant or just really really quick), so people will click both scope and shoot at almost the exact same time, which will make you shoot very accurately at whatever you're aiming at, so instead of trying to &quot;noscope&quot; someone, they'll try to &quot;quickscope&quot; them instead.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-09T08:09:57.337" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34615" PostTypeId="1" AcceptedAnswerId="34622" CreationDate="2011-11-09T08:35:07.850" Score="109" ViewCount="185698" Body="&lt;p&gt;I remember that Oblivion implemented a behavior that level up monsters and enemies at the same time as main character. How does it work in Skyrim? Is this behavior still partially or totally present? &lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2012-10-28T01:56:40.907" Title="How do enemies and monsters level up?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34618" PostTypeId="2" ParentId="34604" CreationDate="2011-11-09T09:14:14.007" Score="3" Body="&lt;p&gt;I think you'd need to contact IW and give them the debug information, as only they would know what those debug codes mean. This could be done via the forums.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise you could try to repair it via Steam (redownload/repair).&lt;/p&gt;&#xA;" OwnerUserId="8017" LastEditorUserId="8017" LastEditDate="2011-11-09T10:08:33.203" LastActivityDate="2011-11-09T10:08:33.203" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34620" PostTypeId="2" ParentId="34615" CreationDate="2011-11-09T09:32:58.757" Score="10" Body="&lt;p&gt;According to Bethesda's Todd Howard: “[Skyrim]’s a lot more like Fallout 3, where as you level up you are going to see harder things, but the easier things stay around as well. [...]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;[...]You’ll still run into the weaker stuff and you’ll just decimate it.”&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that it's still partially present, but not as disturbing as it was in Oblivion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source:&lt;a href=&quot;http://www.pcgamer.com/2011/10/26/todd-howard-on-the-lessons-skyrim-has-learned-from-fallout-3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PCGamer Interview&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12728" LastActivityDate="2011-11-09T09:32:58.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34621" PostTypeId="1" AcceptedAnswerId="34631" CreationDate="2011-11-09T09:41:53.377" Score="6" ViewCount="3368" Body="&lt;p&gt;I see there is a Facebook Login in the MW3 Multiplayer main menu and I wonder What it actually does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I have to install a Facebook App in my Profile?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it works as an announcer, can I set who sees my actions and to what extent?&#xA;For example: I want only my close friends and not my co-workers see my progress.&#xA;Is that how it works?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And one-nice to have: I see the login is not diverted to a browser but takes place in the client. What is the security situation here?&lt;br&gt;&#xA;Can anyone network sniff and see if it is https?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2012-01-02T14:49:35.960" Title="What does Facebook Login do in MW3 Multiplayer?" Tags="|call-of-duty-modern-warfare-3|facebook|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34622" PostTypeId="2" ParentId="34615" CreationDate="2011-11-09T10:06:42.193" Score="123" Body="&lt;p&gt;It works like this: Certain things in the game world scale with your character linearly, like they did in Oblivion, and certain things are &quot;semi-static&quot; and &quot;semi-scaling&quot;, meaning that they scale to a certain extent, but the scaling has limits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The latter one consists mostly of dungeons. All of the various dungeons in the World  have a static, pre-determined difficulty which is described in terms of a range of the players level. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, there are a lot of dungeons early on which have the difficulty level &quot;1-10&quot;, and that's where they'll always be, they won't scale beyond that, and similarly, dungeons of higher difficulty level will not be manageable by you until you level up some more. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is also the reason why the game still feels very leveled despite having a different scaling system. A lot of the dungeons and areas that you encounter around the part where you start (southwest near the mountains) and north towards and around Whiterun are in this level 1-10 area, only slowly progressing more upwards around the edges of that area. For example, the first dungeon with a higher difficulty which can be reached with ease is, for example, a dwemer (practically the &quot;tinkering dwarfen&quot; race of the Elder Scrolls games) ruin that is accessed via two levels of caves just to the north-east of Whiterun, embedded into a small mountain. And once you start visiting the other places, you will usually have leveled beyond level 10 and the game world will scale fairly well with you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An exception to that is the case of &quot;cleared&quot; dungeons and possibly areas. When you have previously cleared a dungeon, it will say so on the map when you hover the cursor over the location's legend. These cleared dungeons will eventually get repopulated after a long time (it's longer than just a couple of days, but I don't know the exact number), and when they do, they repopulate with mobs in a level-range that corresponds to the players level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The actual level of the monsters inside those dungeons is determined by your first entry into the dungeon. When you first enter the dungeon, the level of all monsters inside it is &quot;locked&quot; to your level. For example, if you enter a dungeon of difficulty &quot;10-20&quot; with level 14, all enemies will be set to level 14 and will be locked there, so that if you find it too hard when you first enter it, you can come back later and try again with level 18, at which point they will still be level 14.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The difficulties in that case are clamped, which means that if you enter a 10-20 dungeon with level 5, all enemies will be set to level 10, and if you enter it with level 25, all enemies will be set to 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the areas in Skyrim work roughly that way, too. In general, you will find more difficult monsters the higher you get in the world (near the mountains). An obvious example that comes to mind are the frost trolls and sabre tooth cats, which will beat you up badly, if you walk around in the mountains too much early on. But as opposed to dungeons, monsters won't be locked into a level once you enter the area. Instead, the game randomly sometimes spawns monsters that are a couple of levels below or above you, or equal to your level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the things which has &quot;linear scaling&quot;, almost exactly like in Oblivion, should be dragons. Todd Howard has said a couple of times that he wants every player (no matter how good or bad) to be able to experience at least all of the main storyline. Although even with those, it will probably be an advantage to have better equipment or perks which give you some kind of resistance to something (for example, there are frost and fire-dragons, and a couple of other types).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example of monsters who are probably completely static in level are giants and mammoths. Ever fought a giant with Level 1?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice that this only concerns the level scaling of monsters and other enemies around the world of Skyrim. As pointed out by SLC in the comments, items seem to fully disregard the semi-static level scaling of dungeons and simply scale linearly with you:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Incidentally, although the noob cave at the start with a quest to kill some bandits is laughably easy later on due to them not scaling, the loot DOES scale. I went and did that first kill the bandit leader quest, which involved easily killing about 3 bandits, and got an ebony bow and some other high level items.&quot; – SLC&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In addition, there are scaled items, which are &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Leveled_Items&quot;&gt;usually quest rewards and depend on the players level at the time of quest completion, similar to how dungeons scale&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, &lt;a href=&quot;http://www.nma-fallout.com/forum/viewtopic.php?t=37643&quot;&gt;this might count as kind of a second-hand source, but at least it's an interesting read&lt;/a&gt;. It's a little explanation of how the scaling worked in Fallout 3. If you Google for &quot;Skyrim scaling&quot; you will find a lot of references to devs saying that the level scaling is somewhat similar to that of Fallout 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enemy level generation, from &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Leveling#Effects_of_Leveling&quot;&gt;UESP wiki, &quot;Effects of Leveling&quot;&lt;/a&gt;:  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;...all leveled enemies are generated more like leveled creatures in Fallout. For example, Bandit NPCs are always a fixed level for their name (Bandits are level 1, Bandit Thugs are level 9, Bandit Highwaymen are level 14, etc). The player's level affects the range of possible bandit types generated within a bandit dungeon, and probably the frequency, but does not seem to affect the resulting stats except in a few rare cases. Lower variant bandits remain reasonably common even when more dangerous bandits are available.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, &lt;a href=&quot;http://www.gamespot.com/forums/topic/28937350/skyrim-question-did-they-change-the-level-scaling-system&quot;&gt;here's a discussion on the same topic which might be interesting to read&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="4797" LastEditDate="2012-10-28T01:56:40.907" LastActivityDate="2012-10-28T01:56:40.907" CommentCount="5" CommunityOwnedDate="2012-02-29T11:49:13.670" ContentLicense="CC BY-SA 3.0" />
  <row Id="34623" PostTypeId="2" ParentId="34603" CreationDate="2011-11-09T10:16:54.313" Score="1" Body="&lt;p&gt;For now, your only method is to do it oldschool. Either: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Jot down on a piece of paper your favour for each &lt;strike&gt;God&lt;/strike&gt; Giant, update each time you make a donation.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Jot down in notepad (or your favourite text editor) your favour for each Giant, update each time you make a donation.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-11-09T10:16:54.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34625" PostTypeId="1" AcceptedAnswerId="34627" CreationDate="2011-11-09T11:11:40.193" Score="2" ViewCount="388" Body="&lt;p&gt;I have problem my license SC2 license does not show up when I log into my account on battle.net.&#xA;The strange thing is that I have it only at website - when I log into my SC2 account in the game everything is fine.&#xA;What's going on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://zapodaj.net/dcbeba6fe570.jpg.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a screenshot from the website.&lt;/p&gt;&#xA;" OwnerUserId="13665" LastEditorUserId="25150" LastEditDate="2012-07-20T03:07:04.043" LastActivityDate="2012-07-20T03:07:04.043" Title="Starcraft 2 license problem on the website" Tags="|starcraft-2|battle.net|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34626" PostTypeId="2" ParentId="11635" CreationDate="2011-11-09T11:16:49.297" Score="2" Body="&lt;p&gt;The &lt;a href=&quot;http://torchlight.wikia.com/wiki/Fish&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki at wikia&lt;/a&gt; states it as followed:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fish are consumable items for pets, acquired through trading and fishing. Fish may temporarily transform your pet into a monster, permanently transform your pet into another type of pet, or give it straight boosts to specific properties for a limited period of time. &lt;strong&gt;Fish may also contain items of any rarity (all the way up to Unique) and consumables for the player.&lt;/strong&gt; &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;At the bottom of the page there also is a list of &lt;a href=&quot;http://torchlight.wikia.com/wiki/Fish#Player_consumables&quot; rel=&quot;nofollow noreferrer&quot;&gt;Player Consumable Fish&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As stated by C Ross in his comment, this type of &quot;fish&quot; shows up in the equipment tab and is consumed via simple Right-click:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NRIsD.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2011-11-09T11:16:49.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34627" PostTypeId="2" ParentId="34625" CreationDate="2011-11-09T11:29:22.833" Score="3" Body="&lt;p&gt;as far as i can see from other people on the internet this mostly happens when they go to the wrong region(such as going to &lt;a href=&quot;http://us.battle.net/sc2/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;US&lt;/a&gt; instead of &lt;a href=&quot;http://eu.battle.net/sc2/en/&quot; rel=&quot;nofollow noreferrer&quot;&gt;EU&lt;/a&gt;), have you made sure that the battle.net page is the one for your region?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can also happen if you have &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/2973391595#4&quot; rel=&quot;nofollow noreferrer&quot;&gt;multiple starcraft 2 accounts on same email&lt;/a&gt;, then you need to migrate one or contact blizzard support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If non of this things are your problem you can try &lt;a href=&quot;http://us.battle.net/sc2/en/forum/topic/2301730660#4&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;When I login, I receive the message, &quot;NO STARCRAFT II LICENSE FOUND&quot;, and I cannot post.&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Simply try logging in and logging back&#xA;  out. If that does not work, you'll need to flush your account cache.&#xA;  To do this, change something on your account: your password, e-mail,&#xA;  address, etc. Changing anything will reset your account cache.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="13269" LastEditDate="2011-11-09T11:37:10.950" LastActivityDate="2011-11-09T11:37:10.950" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34628" PostTypeId="1" AcceptedAnswerId="34649" CreationDate="2011-11-09T11:36:34.760" Score="2" ViewCount="8328" Body="&lt;p&gt;What is the logic behind the room with the symbols on the floor in the French Chateau? I realise I need to follow the directions in the journal, but it seems that even when I take exactly the same path I fail at different points. &lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-11-09T20:16:57.417" Title="How to cross the room with symbols on the floor" Tags="|uncharted-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34630" PostTypeId="1" AcceptedAnswerId="35836" CreationDate="2011-11-09T12:02:30.193" Score="3" ViewCount="6634" Body="&lt;p&gt;I have been playing the campaign on normal difficulty, and even now, at times, I find myself reading war-related quotes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can imagine that enemies react faster and are much more accurate with increasing difficulty level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I really want to know is, the single-player experience is pretty linear and the enemies monotonous. They just don't move much and stare at you a long while before registering you stand right ahead &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to see a bit more intelligence and tactics, like the Half Life marines. While some would suppress me with fire and nades, trying to get me out of my hide, others would try to flank me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this what I am going to see when I up the difficulty to Hardened or Veteran, or am I going to just get shot faster from farther distances?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="3610" LastEditDate="2012-06-08T12:48:03.257" LastActivityDate="2012-06-29T17:05:12.230" Title="How smart are enemies on Hardened and Veteran difficulty on MW3 Campaign?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34631" PostTypeId="2" ParentId="34621" CreationDate="2011-11-09T12:23:16.653" Score="2" Body="&lt;p&gt;A &lt;a href=&quot;http://www.youtube.com/watch?v=UWNa108GXRA&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; was posted last week that describes Modern Warfare 3's Facebook integration. I believe mostly focuses on helping you to find games with your Facebook friends, but I'm not positive on that.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="461" LastEditDate="2012-01-02T14:49:35.960" LastActivityDate="2012-01-02T14:49:35.960" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34632" PostTypeId="2" ParentId="34630" CreationDate="2011-11-09T12:24:43.140" Score="1" Body="&lt;p&gt;I started the campaign on Hardened difficulty last night. While I haven't played on Normal, in previous Modern Warfare games the differences tended to boil down to how much damage you take before you die, and the number of enemies you're facing. At least from what I've played so far the AI doesn't seem all that different from in previous games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I finished the campaign on Hardened, and I'm replaying it on Recruit for achievements. The only difference that I've noticed is that I can take a ton of damage before I die. Enemy count, health, and AI seems the same between the two.&lt;/p&gt;&#xA;" OwnerUserId="461" LastEditorUserId="461" LastEditDate="2011-11-28T03:28:47.920" LastActivityDate="2011-11-28T03:28:47.920" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34633" PostTypeId="2" ParentId="34608" CreationDate="2011-11-09T12:26:11.533" Score="7" Body="&lt;p&gt;No, Spec Ops has its own leveling and unlock system. The leveling and unlocks in multiplayer are unrelated. In fact, I believe that there are some guns that are only in Spec Ops, and others that are only in multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-11-09T12:26:11.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34634" PostTypeId="1" AcceptedAnswerId="34637" CreationDate="2011-11-09T13:04:15.763" Score="7" ViewCount="740" Body="&lt;p&gt;Will the Elite subscription give an advantage to players who haven't subscribed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can participate in daily competitions to win real and virtual prizes. &#xA;You'll have some free downloadable content (maps I guess, avatars...). Will it give you the opportunity to have new (not necessarily better) weapons, perks, or equipment, or bonuses like being able to create more classes or have more perks at the same time?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="160" LastEditDate="2011-11-09T13:19:32.530" LastActivityDate="2011-11-09T13:53:36.590" Title="Do Elite subcriptions give advantages?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34635" PostTypeId="2" ParentId="32813" CreationDate="2011-11-09T13:26:09.617" Score="2" Body="&lt;p&gt;For a temporary fix, try this command through terminal. Handy when you just want to get some friends changed so you can all play via LAN!&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Xms1024m -Xmx1024m -cp &quot;%APPDATA%\.minecraft\bin\*&quot; -Djava.library.path=&quot;%APPDATA%\.minecraft\bin\natives&quot; net.minecraft.client.Minecraft &quot;NAME_HERE&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="13873" LastActivityDate="2011-11-09T13:26:09.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34636" PostTypeId="1" AcceptedAnswerId="34640" CreationDate="2011-11-09T13:41:17.960" Score="2" ViewCount="294" Body="&lt;p&gt;I have only seen this twice in game and I have no idea what it is, or how to get it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gEBJ5.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="160" LastEditDate="2011-11-09T14:03:34.237" LastActivityDate="2011-11-14T15:20:56.527" Title="What is this weapon on multiplayer on the Checkout map in Gears Of War 3?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34637" PostTypeId="2" ParentId="34634" CreationDate="2011-11-09T13:47:37.097" Score="4" Body="&lt;p&gt;No, there appear to be no in-game advantages provided with the Call of Duty Elite Premium account. I would consider everything besides the DLC included with the Premium membership to be fluff (just my opinion), but definitely nothing that gives you a competitive advantage in-game with extra perks, weapons, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The full list of what's included is &lt;a href=&quot;http://www.callofduty.com/elite/whats-included&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. The things that are listed as extras with Elite Premium:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All DLC&lt;/li&gt;&#xA;&lt;li&gt;Daily Competitions&lt;/li&gt;&#xA;&lt;li&gt;Exclusive Clan Benefits (exclusive emblems and tags)&lt;/li&gt;&#xA;&lt;li&gt;Pro video guides and tactics (tutorials?)&lt;/li&gt;&#xA;&lt;li&gt;Premium Groups&lt;/li&gt;&#xA;&lt;li&gt;Early access to new features&lt;/li&gt;&#xA;&lt;li&gt;Upload HD videos&lt;/li&gt;&#xA;&lt;li&gt;Access to Call of Duty Elite TV.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All other features are accessible by free members, like stats, setting up your loadouts, etc.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-09T13:53:36.590" LastActivityDate="2011-11-09T13:53:36.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34638" PostTypeId="1" AcceptedAnswerId="37538" CreationDate="2011-11-09T14:01:01.933" Score="6" ViewCount="49768" Body="&lt;p&gt;Back in Europe I have a N64 console. As I am currently living in Japan, I find myself tempted to buy some old N64 games in Japanese. However, the articles about the N64's region locking usually assume Japanese games on an &lt;em&gt;American&lt;/em&gt; console...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question thus is: Can you play a Japanese N64 Game on a European console?&lt;/p&gt;&#xA;" OwnerUserId="12817" LastActivityDate="2021-01-06T16:41:12.237" Title="Can you play a Japanese N64 Game on a European console?" Tags="|region-lock|nintendo-64|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34639" PostTypeId="1" AcceptedAnswerId="34659" CreationDate="2011-11-09T14:10:36.397" Score="13" ViewCount="2707" Body="&lt;p&gt;During a match, I saw the message &quot;Assist Counts As Kill&quot;.  I was using the &lt;strong&gt;standard&lt;/strong&gt; Hardline perk which provides access to killstreaks one kill earlier.   &lt;strong&gt;At the end&lt;/strong&gt; of the match, the game informed me that I had unlocked the Hardline Pro perk which adds the bonus &quot;every two assists count as one kill towards your killstreak.&quot;  Is this what I saw earlier in the match or are there situations (i.e. you do 95% of the damage) where assists always count as kills?&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2012-05-30T18:41:40.187" Title="Are Pro versions of perks automatically applied when unlocked in the middle of a match?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34640" PostTypeId="2" ParentId="34636" CreationDate="2011-11-09T14:16:11.960" Score="3" Body="&lt;p&gt;That's a fire extinguisher. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get it using &#xA;&lt;a href=&quot;http://www.youtube.com/watch?v=nT6lkcUcnjk&quot; rel=&quot;nofollow noreferrer&quot;&gt;this method&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/nT6lkcUcnjk?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't actually shoot, but you can perform a special execution move with it.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastEditorUserId="4525" LastEditDate="2011-11-14T15:20:56.527" LastActivityDate="2011-11-14T15:20:56.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34641" PostTypeId="2" ParentId="30042" CreationDate="2011-11-09T14:21:10.530" Score="2" Body="&lt;p&gt;I found a great way to handle thugs with any character, not just Xian Mei!&#xA;Just stand a distance away so that his swings wont hit you, but you can kick him (yes this works). For some reason kicks make him roar. Keep kicking until you see him ROAR. Now here's your chance to get in and attack the arms! (If you actually make him stumble when you attack him after his roar, jump backwards quickly using back + space since he WILL counterattack) Repeat this action, keep kicking out of range of his swings, until he ROARS, then get in and attack the arms. Just remember, if the thug stumbles, he WILL do a counterattack, so jump back when you see him stumble. Soon both arms will be cut or broken, so now aim for the head, and watch out for his bites. Thugs = free XP! (Much easier if you have a weapon with an impact-like mod, once you land a crit you can headstomp him)&lt;/p&gt;&#xA;" OwnerUserId="13884" LastActivityDate="2011-11-09T14:21:10.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34642" PostTypeId="2" ParentId="34638" CreationDate="2011-11-09T14:26:01.067" Score="1" Body="&lt;p&gt;I found &lt;a href=&quot;http://64dd.net/modules/newbb/viewtopic.php?post_id=4398#forumpost4398&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The japanese and USA machines are basically the same NTSC machines,&#xA;and you can play both games on both consoles after breaking the&#xA;plastic tabs inside the machine.&lt;/p&gt;&#xA;&lt;p&gt;But the european N64 is a different machine, it is PAL. You need a&#xA;converter to play other games. And the japanese and americans need a&#xA;converter to play european games on their consoles.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;But when looking at converters for N64 it looks like most of them don't work for most games, and recomandation is to buy a used Japanese/US N64 since they can be found rather cheap.&lt;/p&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-09T14:26:01.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34643" PostTypeId="1" AcceptedAnswerId="34660" CreationDate="2011-11-09T14:33:58.160" Score="10" ViewCount="2872" Body="&lt;p&gt;Last night I played a few games with my friend. While in the last game, I suddenly remembered something I had to do and was about to leave but my friend told me that I would lose my progress if I did so. I stayed until the end, through the scoreboard screen and quit while the next map was loading. Taking a look &lt;a href=&quot;http://battlelog.battlefield.com/bf3/user/Xeon06/&quot; rel=&quot;nofollow noreferrer&quot;&gt;at my profile&lt;/a&gt; now, I can't see any of yesterday's games. I don't remember how much XP I had yesterday so there is no sure way for me to check that. I had gotten a dozen ribbon and I don't see them in the feed, but there could be specific conditions to be showing them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My questions then.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;If you quit a game early, do you lose progress / XP?&lt;/li&gt;&#xA;&lt;li&gt;What if you quit on the scoreboard? Do you need to wait for the next map to load to save your progress?&lt;/li&gt;&#xA;&lt;li&gt;Any idea why the games aren't showing up? Some of them I definitely waited for the next map to load. Is there a delay for them to be shown on Battlelog?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thanks.&lt;/p&gt;&#xA;" OwnerUserId="12139" LastActivityDate="2011-11-09T16:08:31.087" Title="What is needed for a game's stats to be saved?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34645" PostTypeId="2" ParentId="34628" CreationDate="2011-11-09T14:36:51.013" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.rarityguide.com/articles/articles/960/1/Uncharted-3-Walkthrough-Chapter-6---The-Chateau/Page1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this walkthrough&lt;/a&gt;, you need to do the following: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Start on the start symbol (yellow circle with half moon below it.) and then move according to the following sequence:&lt;br&gt;&#xA; FORWARD, LEFT, FORWARD,RIGHT,FORWARD,FORWARD,LEFT,DOWN,LEFT,FORWARD,RIGHT,RIGHT,RIGHT, FORWARD,LEFT,FORWARD&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For reference, here is &lt;a href=&quot;https://i.stack.imgur.com/mJawb.gif&quot; rel=&quot;nofollow noreferrer&quot;&gt;the picture in the journal&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1925" LastEditDate="2011-11-09T16:13:23.483" LastActivityDate="2011-11-09T16:13:23.483" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34647" PostTypeId="2" ParentId="13926" CreationDate="2011-11-09T14:50:30.140" Score="2" Body="&lt;p&gt;I've managed to figure out all the moves of ken (after properly mapping the controls) and it turned out to be the same (almost at-least) for many others. It wasn't really easy figuring them out.&#xA;Make sure you have the movement controls as wasd, uio as punches, jkl as kicks, y as triple punch and h as triple kick(or whatever its called). The rest where ever you find convenient.&#xA;The ultra combo for Ryu is sd sd and y. Check how the movement is in the command list and cross check for a similar movement in the below mentioned characters.&#xA;Here's a list of players having a similar controls(i.e.combos) scheme - &#xA;Sagat,Ken,Ryu,Sakura,Dan,Abel,Viper &amp;amp; Dhalsim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: some characters may have a slightly different movement for certain combos.&#xA;Thanks to that, I've managed to finish the game as Sagat,Ryu,Ken,Dan and Sakura in medium difficulty and yes, I am aware of every move of those characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: You can pull of El Fuerte's ultra combo as well.&#xA;Also, for shoryuken and similar moves in other characters - s(hold) tap d twice and press any punch/kick move (depending on the character).&lt;/p&gt;&#xA;" OwnerUserId="13886" LastEditorUserId="13886" LastEditDate="2011-11-11T13:49:37.123" LastActivityDate="2011-11-11T13:49:37.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34648" PostTypeId="1" AcceptedAnswerId="34668" CreationDate="2011-11-09T15:03:46.753" Score="11" ViewCount="18329" Body="&lt;p&gt;According to the CoD wiki and the game itself, &lt;a href=&quot;http://callofduty.wikia.com/wiki/Impact&quot; rel=&quot;nofollow noreferrer&quot;&gt;Impact&lt;/a&gt; only increases damage through surfaces (in a similar manner to Deep Impact and FMJ from previous games).  However, I seem to be experiencing higher damage overall.  It seems that a single burst from my M16 will now take down an enemy with ease as opposed to the 2 or 3 I had to use before using Impact.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug, a description error, or am I imagining this behavior?&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-11-09T16:02:50.877" LastActivityDate="2012-10-02T10:04:19.927" Title="Does the &quot;Impact&quot; weapon proficiency increase all damage?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34649" PostTypeId="2" ParentId="34628" CreationDate="2011-11-09T15:03:49.560" Score="4" Body="&lt;p&gt;The solution is given in Ashley's answer, but here's the logic: your notes give you how many of each tile design you need to step on, from bottom to top. There's only one path that lets you step on exactly that many of each tile in sequence, which is given in Ashley Nunn's answer.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="1561" LastEditDate="2011-11-09T20:16:57.417" LastActivityDate="2011-11-09T20:16:57.417" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34651" PostTypeId="1" AcceptedAnswerId="34652" CreationDate="2011-11-09T15:10:00.940" Score="4" ViewCount="2345" Body="&lt;p&gt;I thought the whole point of forming a squad before you joined a game was so that you wouldn't get put on a server where your squad got split up.  Multiple times on xbox I've formed a squad with 3 or 4 people, and once we've joined a game, we find out some people are on the opposite team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a setting I can change so it never does this, or is this a bug in the game?&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-11-12T23:45:07.440" Title="Why does my squad get split up when joining a game?" Tags="|xbox-360|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34652" PostTypeId="2" ParentId="34651" CreationDate="2011-11-09T15:15:12.417" Score="7" Body="&lt;p&gt;From &lt;a href=&quot;http://ultramookie.com/wayback/2011/10/30/battlefield-3-squads-broke/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this webpage:&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Battlefield 3 does not understand the concept of a full squad. If a squad of four tries to join a server that is near full, but still has enough room it will get split if someone gets inserted before the squad does. So, if you look for a 24-player server that currently has 18-players, a four person squad would fit there. But, if three players join at the same time as when the four person squad does, BF3 doesn't tell the squad of four that the server is full. Instead, BF3 will let three people on the squad of four into the game. The leftover person is kicked back to menus.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Battlefield 3 gives priority to balanced teams over intact squads. If a squad of four tries to join a game that has 12 people, but is uneven (say five vs seven because of people leaving the game), then BF3 will split up the squad of four! It will put three on the team of five and one on the team of seven -- therefore making the teams balanced at eight players each, but leaving the squad broken.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-09T15:15:12.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34653" PostTypeId="1" AcceptedAnswerId="34679" CreationDate="2011-11-09T15:43:56.023" Score="6" ViewCount="369" Body="&lt;p&gt;In Modern Warfare 3 there is the new Specialist strike package. Basically you choose 3 perks, and you'll be awarded an extra perk every 2 kills. I'm not seeing any way to determine in what order you get these extra perks though. For instance, I might want Extreme Conditioning before I get Slight of Hand. Is it possible to set an order for when you get each of the perks?&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="13845" LastEditDate="2011-11-29T01:40:49.527" LastActivityDate="2011-11-29T01:40:49.527" Title="Is it possible to change the order of perks for the Specialist strike package?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34654" PostTypeId="2" ParentId="31006" CreationDate="2011-11-09T15:44:34.433" Score="2" Body="&lt;p&gt;As Matthew says in the comment, there are sometimes bugs either with games or the Game Center. (I posted a similar question about missing achievements in Cut the Rope.) Unfortunately there is probably not anything you can do about this besides reporting the issue, which you can do via PvZ's entry in the App Store.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other thing I can suggest is double-check that you do indeed have everything - there should be 49 plants in all, including the Imitator. And try playing one level using the Imitator, just to make sure it's registered. (The same might go with other plants, if there is one you never planted during the course of the game.)&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2011-11-09T15:44:34.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34655" PostTypeId="2" ParentId="34609" CreationDate="2011-11-09T15:51:06.797" Score="2" Body="&lt;p&gt;I've not been able to do much quickscoping in MW3 yet, but I use to do it some in MW2. The basics are this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First do some target practice. Find something not moving. Aim at it &lt;em&gt;without scoping&lt;/em&gt; and then press the scope button(left trigger on xbox) and about a quarter of a second later shoot. Repeat until you're hitting your target. The basic thing you have to do is automatically know where the center of your TV screen is. Some people actually put a physical &quot;dot&quot; sticker in the center of their TV for this. I think that's taking it a bit too far though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't leveled up too far yet in MW3 so I'll include some relevant information on what the perks and proficiencies should be for quickscoping later. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-09T15:51:06.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34656" PostTypeId="1" AcceptedAnswerId="36657" CreationDate="2011-11-09T15:56:51.817" Score="4" ViewCount="2142" Body="&lt;p&gt;I was playing the pc game called Tintin, secret of the Unicorn in which there is a scene where Captain Haddock is sword-fighting with some enemies. The problem is that the only keys that seem to work are the &lt;kbd&gt;W&lt;/kbd&gt;, &lt;kbd&gt;A&lt;/kbd&gt;, &lt;kbd&gt;S&lt;/kbd&gt;, &lt;kbd&gt;D&lt;/kbd&gt; keys and they are only used for defending from attacks. I tried all the other keys and none of them do anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So any idea how we can fight back during these sword fights? Which keys?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:24:23.687" LastActivityDate="2012-12-30T19:24:23.687" Title="How do you swordfight in Tintin: Secret of the Unicorn?" Tags="|keyboard|tintin|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34657" PostTypeId="1" AcceptedAnswerId="36945" CreationDate="2011-11-09T16:03:38.980" Score="14" ViewCount="19997" Body="&lt;p&gt;In my time of playing the multiplayer, I've noticed the Juggernaut kill streak makes someone nearly invincible, especially if two people do it at the same time. Now my question is what is the best way to take these people down? Just keep shooting? Are there any particularly good techniques to kill them quickly? (or at least keep them from killing your entire team twice)&lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2016-04-03T06:23:25.663" Title="How do you take down a Juggernaut?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="15" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34659" PostTypeId="2" ParentId="34639" CreationDate="2011-11-09T16:06:26.067" Score="10" Body="&lt;p&gt;Yes they are applied in mid match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no situation where an assist will ever equal a kill unless you have Hardline Pro&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-09T16:06:26.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34660" PostTypeId="2" ParentId="34643" CreationDate="2011-11-09T16:08:31.087" Score="5" Body="&lt;p&gt;If you quit a game early you will not lose any progress. The only reason you'll ever lose progress, is if your game crashes, and even then, it saves most of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes battlelog screws up and won't show any of your recent games (this has happened to me for 2 days at one point). You're stats will all update and everything will be current, you just can't see any of your battle reports or any of your new unlocks in your feed.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-09T16:08:31.087" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34661" PostTypeId="1" AcceptedAnswerId="34678" CreationDate="2011-11-09T16:09:30.227" Score="4" ViewCount="1186" Body="&lt;p&gt;Once you have a decently size ground force (~ 6 troopers?), you want to start upgrading them, right? Now ... if you're seeing some concrete threat like Mutas or Tanks, then you'll want a specific upgrade like Blink or Charge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But ... assuming you haven't found any concrete intel at this point, what do you lay down first, Twilight Council or Forge?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While Forge in itself isn't that expensive, you can't seriously plan to build both Forge and Twilight Council &lt;strong&gt;and&lt;/strong&gt; and have enough minerals / gas left to buy upgrades at both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One advantage of Twilight is of course enabling High/Dark Templars. So ... how (and when) do you decide which of them to get first?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2011-11-11T09:07:16.507" Title="How do you decide what to get first, Forge or Twilight Council?" Tags="|starcraft-2|starcraft-protoss|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34662" PostTypeId="2" ParentId="34657" CreationDate="2011-11-09T16:12:22.500" Score="7" Body="&lt;p&gt;Sustained high damage is the key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Juggernauts heal fairly quickly, so you have to keep up the damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Explosives help a lot, but the main thing to do is to make sure they're never getting a chance to heal up. Do this by keeping yourself alive to continuously fire at them, or fire at them with a team mate.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="4182" LastEditDate="2011-12-16T06:02:51.413" LastActivityDate="2011-12-16T06:02:51.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34663" PostTypeId="2" ParentId="34076" CreationDate="2011-11-09T16:13:09.177" Score="15" Body="&lt;p&gt;According to Todd Howard, game director at Bethesda, there is a mathematical cap somewhere in the 70s. Although most players will max out at level 50. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://www.eurogamer.net/articles/2011-04-20-tesv-skyrim-level-cap-explained&quot; rel=&quot;noreferrer&quot;&gt;this article&lt;/a&gt; for details.&lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-09T16:13:09.177" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34664" PostTypeId="1" AcceptedAnswerId="34665" CreationDate="2011-11-09T16:14:27.537" Score="7" ViewCount="441" Body="&lt;p&gt;In Modern Warfare 3, I've seen many people that have what seems to be a fourth perk when I've been killed by them. Listed under the 3 regular perks (the coloured ones) there is a fourth icon that is always coloured white.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen a few different ones (can't remember the names off the top of my head).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are they, and how do I unlock them?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="3" LastEditDate="2011-11-10T15:51:14.760" LastActivityDate="2011-11-10T15:51:14.760" Title="Fourth Perk type advantage?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34665" PostTypeId="2" ParentId="34664" CreationDate="2011-11-09T16:18:18.017" Score="8" Body="&lt;p&gt;This indicates their &lt;a href=&quot;http://callofduty.wikia.com/wiki/Weapon_Proficiency&quot; rel=&quot;nofollow noreferrer&quot;&gt;weapon proficiency&lt;/a&gt;.  You unlock weapon proficiencies by gaining weapon experience getting kills with that weapon.  This will unlock proficiencies such as &lt;a href=&quot;http://callofduty.wikia.com/wiki/Impact&quot; rel=&quot;nofollow noreferrer&quot;&gt;Impact&lt;/a&gt;, &lt;a href=&quot;http://callofduty.wikia.com/wiki/Focus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Focus&lt;/a&gt; or the ability to use two &lt;a href=&quot;http://callofduty.wikia.com/wiki/Attachments_%28Weapon_Proficiency%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Attachments&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-11-09T16:24:52.393" LastActivityDate="2011-11-09T16:24:52.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34666" PostTypeId="2" ParentId="34664" CreationDate="2011-11-09T16:18:35.443" Score="3" Body="&lt;p&gt;I suspect you are seeing the weapon perks which are gained by leveling up a particular weapon (If you hover over it in the create a class you can see a 'weapon level' near the picture of the gun).  Here's a list of the cool stuff you can add to your gun. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kick (reduces guns kickback)&lt;/li&gt;&#xA;&lt;li&gt;Impact (increased damage penetrating surfaces and players)&lt;/li&gt;&#xA;&lt;li&gt;2 Attachments (allows you to attach two attachments)&lt;/li&gt;&#xA;&lt;li&gt;Focus (reduce flinching when hit)&lt;/li&gt;&#xA;&lt;li&gt;Breath (hold breath like a sniper even with an assult rifle)&lt;/li&gt;&#xA;&lt;li&gt;Stability&lt;/li&gt;&#xA;&lt;li&gt;Rapid Fire&lt;/li&gt;&#xA;&lt;li&gt;Speed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But there is a way to get &lt;strong&gt;additional perks&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The 'Specialist' kill-streak&lt;/strong&gt;.&lt;br&gt;&#xA;Instead of traditional kill streaks or non traditional support kill streaks, the user has the option to pick up additional perks as kill streaks.  Its an interesting trade off that can pay dividends if you get the correct set of perk synergy.  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;2 kills unlock a perk&lt;/li&gt;&#xA;&lt;li&gt;4 kills unlock a perk&lt;/li&gt;&#xA;&lt;li&gt;6 kills unlock a perk&lt;/li&gt;&#xA;&lt;li&gt;8 kills unlock all perks&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-11-09T16:41:38.097" LastActivityDate="2011-11-09T16:41:38.097" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34667" PostTypeId="1" AcceptedAnswerId="42135" CreationDate="2011-11-09T16:20:42.970" Score="3" ViewCount="468" Body="&lt;p&gt;In Dragon Quest Heroes: Rocket Slime, you can &quot;collect&quot; various enemies by placing them on the carts that you use to take items (and yourself) out of an area. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you collect enough of a certain enemy, they can become a part of your tank fighting team. How many of each do I have to collect for this to happen?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-12-17T06:01:59.973" Title="How many enemies do I have to collect to use them in battle?" Tags="|dragon-quest-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34668" PostTypeId="2" ParentId="34648" CreationDate="2011-11-09T16:28:40.187" Score="7" Body="&lt;p&gt;&lt;strong&gt;Short answer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It increases damage indirectly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Longer answer&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has been a common occurrence since Modern Warfare I.  The 'impact' weapon perk is similar to the 'deep impact' in the first one.  While it doesn't actually increase the damage &lt;strong&gt;directly&lt;/strong&gt;, there are a couple important scenarios to note here that could cause your weapon to do more damage.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;The first:&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chances are you're shooting through surfaces more then you realize and the increased penetration is actually making your gun stronger.  Most Call of Duty fights take place around some sort of cover (unless they are a total noob and roam the middle of the street avoiding potential cover) and while you're carefully aiming at their head or chest chances are you're going to miss and utilize your bullet penetration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;The Second:&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aah, the multi-kill.  My favorite reason to throw on 'impact'.  In Call of Duty, players are considered a 'surface', meaning that if two players were standing in a line and you shot the first one, the penetrating bullets would hit the second player for less damage then the first.  Putting on 'Impact' can be the difference between clearing a room of four players and only killing the first.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-11-09T16:28:40.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34669" PostTypeId="2" ParentId="32082" CreationDate="2011-11-09T16:36:04.400" Score="1" Body="&lt;p&gt;Connected shots will cause &lt;em&gt;knockback&lt;/em&gt; on your opponent.  So, if you notice the guy you're shooting getting pushed around, chances are you're actually hitting him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if you don't actually hit them though, client-side hits still generate points for you, so you can whale on a guy and collect a large number of points without ever actually damaging him due to lag.  It's a bit of a silly system, but that's how it works.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-11-09T16:36:04.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34670" PostTypeId="2" ParentId="34657" CreationDate="2011-11-09T16:37:11.097" Score="13" Body="&lt;p&gt;Even with Juggernaut players are still very vulnerable to headshots (due to the damage multiplier).  Most headshots 'overkill' a player so you never really realize how much more damage they actually do.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To deal with a juggernaut: crouch behind a box, wait for them to walk by and stick a semtex to them, knife them, or (the most reliable) repeatedly shoot them in the head.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="-1" LastEditDate="2012-02-14T18:58:08.550" LastActivityDate="2012-02-14T18:58:08.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34672" PostTypeId="1" AcceptedAnswerId="34673" CreationDate="2011-11-09T16:58:45.977" Score="28" ViewCount="3199" Body="&lt;p&gt;My brother has played Portal 2 on my account and got a decent chunk of the achievements without specifically trying for them.  Shamefully, I haven't yet played it, but I want to of course.  I really enjoyed getting all the achievements in the first game and want to try for them in the second, but I want the regular Steam alerts to show up when I get one so that I know for sure that I got it.  Naturally, this won't happen for any achievements that my brother already got.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus my question: Can I clear Steam achievements (set them all back to unachieved), so that I'll get alerts and be able to track them properly?  I know I can clear the game progress that's saved via Steam Cloud but I don't want to do that since it would destroy my brother's progress, and I know there are some issues syncing the achievements between the game and Steam anyways.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2015-06-28T15:42:33.733" Title="How can I clear Steam achievements for Portal 2?" Tags="|steam|achievements|portal-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34673" PostTypeId="2" ParentId="34672" CreationDate="2011-11-09T17:03:14.590" Score="31" Body="&lt;p&gt;From the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4462-UIOB-0425&quot; rel=&quot;noreferrer&quot;&gt;Steam FAQ&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Resetting Achievements&lt;/strong&gt;&#xA;  Unfortunately, achievements can not be reset at this time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-09T17:03:14.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34674" PostTypeId="1" AcceptedAnswerId="34675" CreationDate="2011-11-09T17:13:11.470" Score="6" ViewCount="9050" Body="&lt;p&gt;When Might &amp;amp; Magic: Heroes VI is closed, Ubisoft's Uplay service pops up a window that says &quot;Synchronizing Save Games&quot;, which takes a very long time to complete and often fails without any obvious reason.  For some time I just accepted the delay as an annoying penalty for legally obtaining my copy of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the past two nights, the synchronizing has failed every time it occurs, and it is also attempting (and failing) to synchronize whenever I start the game, adding to the delay and my frustration.  However, even with the synchronizing failing, I am still able to access my campaign save games and play through them, so it appears that I am connecting to the service properly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the synchronizing does not appear to be working, nor does it appear to be providing me with any benefit, is there some way to turn it off and still play online?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-11-09T17:15:56.303" Title="Is there any way to turn off the synchronizing of save games?" Tags="|might-and-magic-heroes-6|ubisoft-connect|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34675" PostTypeId="2" ParentId="34674" CreationDate="2011-11-09T17:15:56.303" Score="7" Body="&lt;p&gt;You can turn off the syncronization in the UPlay settings. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-09T17:15:56.303" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34678" PostTypeId="2" ParentId="34661" CreationDate="2011-11-09T17:58:09.140" Score="5" Body="&lt;p&gt;I'll try to cover as much as I can in this answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I stated in my comment it depends on what race you are playing against, what you scout, and when you are trying to get both these buildings. Map size also factors into your decision as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you are referring as to having to make a choice, I'm going to assume that you are trying to do this off one base on a relatively smaller map so all answers below will be tailored around that assumption. If it's a big map (like Tal'darim Alter) you can quickly get a second base and do something like a +1/+1 + charge or blink attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what race are you playing against.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Terran&lt;/strong&gt;&#xA;If you are playing terran that is going a heavy bio start, a forge is a good choice with a small zealot, sentry, and stalker army. Getting a quick +1 armour will reduce marine damage to zealots to 1 with a guardian shield up (Guardian shield reduces damage by 2, zealots start with 1 armour, marines attack for 5) making them that much stronger against against a bio army. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you scout them and they're going a tech route then it will boil down to what you plan on doing with your army and what path you will be choosing. Archons and storms do significant damage to a terran army late game. The same can be said if you go with colossi and upgrades if they don't have vikings either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Zerg&lt;/strong&gt;&#xA;This is a tough one to make a choice because zerg can swap so quickly with their army composition. The safer choice between the two is to go forge first with a +1 attack upgrade. The +1 attack allows for zealots to 2 shot zerglings instead of 3. This increases the effectiveness of zealots versus zerglings by 33%. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, if they go roaches and you're heavy zealot, they can be kited forever on and off creep so you need to make sure you are fighting on your terms. A few sentries thrown in will stop them from running away so you can deal your damage. It does also mean that blink stalkers will have a significant advantage over roaches as well. Even charge would work too. But it depends on what their army composition is so you sort of need the most well rounded army possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind, late game, storms are very helpful versus the swarm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Protoss&lt;/strong&gt;&#xA;Again this comes down to army composition. If it's a stalker vs stalker fight, the player with blink will win (assuming properly blink micro).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If one of the players goes the colossi route later on, the one with the forge early with early attack upgrades will destroy the army of the guy that doesn't have the upgrades. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This mirror match-up is difficult to theorize without scouting information. If you see a forge upgrading you need to get one in response, if you fall behind you will lose. It really depends on what you plan on going for a build. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally speaking though forge is the safer bet. You can get quicker upgrades, and if you scout a Twilight council and dark shrine you have access to dropping a cannon to save you from Dark Templars as well without having to spend the money on a Robotics Bay and get an observer. &lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-11-09T17:58:09.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34679" PostTypeId="2" ParentId="34653" CreationDate="2011-11-09T18:07:47.467" Score="6" Body="&lt;p&gt;The order of the perks granted by Specialist is the order they are selected in.  For example, I can set it up so that Assassin is my first extra perk, Extreme Conditioning is my second, and Stalker is my third.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only restrictions placed on what perks may be selected are the three perks you already have selected outside of Specialist, and perks that you have not yet unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just deselect all of them, and then select them in the order you wish for them to be applied when getting kill streaks.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-09T19:55:59.360" LastActivityDate="2011-11-09T19:55:59.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34680" PostTypeId="1" AcceptedAnswerId="34915" CreationDate="2011-11-09T18:19:36.563" Score="5" ViewCount="2373" Body="&lt;p&gt;What are the trade-offs between the different semi-automatic Recon Class rifles (including the co-op unlock) in Battlefield 3 in terms of:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rate of fire&lt;/li&gt;&#xA;&lt;li&gt;Damage Done&lt;/li&gt;&#xA;&lt;li&gt;Other important Factors?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(To clarify, I want a comparison of the semi-automatic rifles, not a comparison of bolt action vs. semi-automatic.)&lt;/p&gt;&#xA;" OwnerUserId="8494" LastEditorUserId="12087" LastEditDate="2011-11-10T15:21:47.463" LastActivityDate="2013-05-23T16:58:07.853" Title="Battlefield 3 Recon Semi-Automatic Primary Weapons" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34681" PostTypeId="1" CreationDate="2011-11-09T18:35:17.263" Score="4" ViewCount="3462" Body="&lt;p&gt;I constantly spawn without a gun in Battlefield 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know: Is this is a glitch, or a problem with my PS3 or Internet connection? Is anyone else getting this, and what can be done to fix it? &lt;/p&gt;&#xA;" OwnerUserId="13892" LastEditorUserId="9752" LastEditDate="2011-11-09T18:45:52.677" LastActivityDate="2011-12-30T07:49:32.010" Title="Why do I spawn without a gun?" Tags="|ps3|battlefield-3|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34683" PostTypeId="2" ParentId="34546" CreationDate="2011-11-09T18:40:53.123" Score="4" Body="&lt;p&gt;Advanced UAV is real time in-game or &quot;on map&quot; movement. UAV is a sweep based radar like ping that updates every 1.5 seconds or so.&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="3" LastEditDate="2011-11-10T14:16:28.530" LastActivityDate="2011-11-10T14:16:28.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34685" PostTypeId="1" CreationDate="2011-11-09T18:50:20.523" Score="1" ViewCount="1159" Body="&lt;p&gt;If you have the weapon in the default weapon class is it able to earn proficiencies? &#xA;OR earn points towards the same weapon if you've earned it in rank?&lt;/p&gt;&#xA;" OwnerUserId="13484" LastActivityDate="2011-11-09T21:11:49.257" Title="Does playing with a &quot;default&quot; weapon set-up in MW3 unlock weapon proficiencies?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34686" PostTypeId="1" AcceptedAnswerId="34688" CreationDate="2011-11-09T18:52:51.467" Score="5" ViewCount="434" Body="&lt;p&gt;When trying to place down my spawn radio it doesn't always work, it will beep but not place it on the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there certain conditions that need to be met to place the spawn radio?&lt;/p&gt;&#xA;" OwnerUserId="8494" LastActivityDate="2013-01-15T15:43:20.697" Title="Can't always put down Recon Spawn Radio" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34687" PostTypeId="2" ParentId="34686" CreationDate="2011-11-09T19:07:57.740" Score="1" Body="&lt;p&gt;It's a bit choosy about its placement spot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The surface must be level, and it must not be covered by foliage.&#xA;Also, the radio beacon is larger than its icon (the thing you are holding before placing it), mostly due to its antenna, so, it requires more space than it would seem to need. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is especially the case when you are trying to deploy it in a corner. You have to back away from the walls a bit for it to turn &lt;em&gt;green&lt;/em&gt;, which signals for &lt;em&gt;deployable&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2013-01-15T15:43:20.697" LastActivityDate="2013-01-15T15:43:20.697" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34688" PostTypeId="2" ParentId="34686" CreationDate="2011-11-09T19:09:04.307" Score="4" Body="&lt;p&gt;A lot of the placeable equipment in battlefield 3 is kind of picky about where you can place it. In general you need a flat section of ground without any random debris on it. I've also found that it's much, much harder to place things if you're prone. The color of the the item should change as well when it's in a placeable area. If it's not placeable it will appear with a dark red tint, when it's placeable it will become kind of yellowish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, sometimes it's just a little glitchy.&lt;/p&gt;&#xA;" OwnerUserId="6277" LastActivityDate="2011-11-09T19:09:04.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34689" PostTypeId="2" ParentId="34546" CreationDate="2011-11-09T19:15:28.823" Score="6" Body="&lt;p&gt;Here is a video of an advanced UAV, as you can see it is a much faster than the second video and shows the direction the enemy is facing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=D8Q2fIfwwNk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Advanced UAV&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=vZ8eFdKAdU0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Regular UAV&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="9752" LastEditDate="2011-11-09T19:24:10.040" LastActivityDate="2011-11-09T19:24:10.040" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34690" PostTypeId="1" AcceptedAnswerId="34694" CreationDate="2011-11-09T19:39:08.450" Score="8" ViewCount="759" Body="&lt;p&gt;What kill streaks does the SAM Turret shoot down?  Can it be destroyed by air strikes, chopper gunners, or other kill streaks?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="32055" LastEditDate="2012-09-15T03:28:14.163" LastActivityDate="2013-05-12T17:14:55.360" Title="SAM Turret's Capabilities" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34691" PostTypeId="1" AcceptedAnswerId="34692" CreationDate="2011-11-09T19:43:53.017" Score="6" ViewCount="1887" Body="&lt;p&gt;I've finished Super Mario Galaxy 2.  At least, I though I had.  It appears there is a mysterious, unnamed final galaxy in world S.  &lt;strong&gt;How do I unlock and get to this galaxy?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2015-11-26T02:46:22.483" Title="How do I unlock the final galaxy in Super Mario Galaxy 2's world S?" Tags="|super-mario-galaxy-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34692" PostTypeId="2" ParentId="34691" CreationDate="2011-11-09T19:51:14.473" Score="6" Body="&lt;p&gt;The absolutely last galaxy in &lt;em&gt;World S&lt;/em&gt; is the &lt;strong&gt;Grandmaster Galaxy&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have to collect all 120 Power Stars &lt;em&gt;and&lt;/em&gt; 120 Green Stars to unlock it.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-11-09T19:51:14.473" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34694" PostTypeId="2" ParentId="34690" CreationDate="2011-11-09T20:03:22.523" Score="6" Body="&lt;p&gt;It can shoot down any flying vehicle except the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Stealth_Bomber&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stealth Bomber&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be destroyed by aerial vehicles, or any gun, even a single knife attack will destroy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Uncertain about the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Recon_Drone&quot; rel=&quot;nofollow noreferrer&quot;&gt;Recon Drone&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2012-09-15T16:58:12.667" LastActivityDate="2012-09-15T16:58:12.667" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34695" PostTypeId="2" ParentId="34661" CreationDate="2011-11-09T20:16:38.000" Score="1" Body="&lt;p&gt;&lt;strong&gt;You shouldn't be thinking &quot;I get &lt;em&gt;some troopers&lt;/em&gt; and &lt;em&gt;some upgrades&lt;/em&gt;.&quot;.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Base yourself on what you need to do and what is the best to perform than situation. If you play defensive you probably want more Sentries to block the ramp, while if you play aggressive you want the right mix of Zealots of Sentries based on what you are up against. &lt;a href=&quot;https://gaming.stackexchange.com/questions/34661/how-do-you-decide-what-to-get-first-forge-or-twilight-council/34678#34678&quot;&gt;Sorean outlined some&lt;/a&gt;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let's suppose you are not planning on early DTs (cheese) or HTs (later game units)...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For defensive play, it makes sense to start of with a Forge and +1 Armor; also, cannons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For aggresive play, your should have an intention. Denying an expansion, taking down supply or even having the chance to win the game are possible choices. In most cases you would probably go for a Forge and either get +1 Attack or +1 Armor first based on the situation. You should get an idea how a certain upgrade affects your units againt other Tier 1 units; for example, in PvZ the +1 Attack helps a Zealot to kill a Zergling in 2 hits instead of 3. &lt;a href=&quot;https://gaming.stackexchange.com/questions/34661/how-do-you-decide-what-to-get-first-forge-or-twilight-council/34678#34678&quot;&gt;Sorean outlined more&lt;/a&gt;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There aren't much cases where you would go Twilight instead, one that would make sense is when you planned on blinking inside the main using an observer. However, you shouldn't be getting blink because you can blink your Stalkers back easily because it will go at the cost of their HP / Damage. Your intention is to do as much damage while losing the least of your units in that early push...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;You should be thinking &quot;I'm going to &lt;em&gt;attack/defend this way&lt;/em&gt;, using &lt;em&gt;these units/upgrade(s)&lt;/em&gt;.&lt;/strong&gt;&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The other upgrades can follow up while you expand simultaneously, 'cause that gives you the edge...&lt;/em&gt;&#xA;&lt;sub&gt;&lt;strong&gt;Update&lt;/strong&gt;, might not be relevantt: Please note that the cost of several Forge updates have been decreased in the latest patch!&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-11-09T22:45:50.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34697" PostTypeId="2" ParentId="26269" CreationDate="2011-11-09T20:42:14.113" Score="0" Body="&lt;p&gt;I think it's based entirely on monsters killed and experience earned. I don't know if they've reset it, but when the game first came out you could actually load up the files with monster stats in them and change the score value of the monsters. This is how people were posting scores of like 4 billion... they'd just change the value of a blobby, kill it, then die to have Steam record the score. So I know for sure kills play a major role.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't remember whether or not simply earning earning experience outside of kills (such as through the Archaeology skills) raised score, but if they did, it was a very insignificant percentage.&lt;/p&gt;&#xA;" OwnerUserId="3062" LastActivityDate="2011-11-09T20:42:14.113" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34698" PostTypeId="2" ParentId="9373" CreationDate="2011-11-09T20:48:21.187" Score="0" Body="&lt;p&gt;You have enough matches to start thinking about focusing in just one race.&#xA;Tastosis says something like this:&#xA;If you play random you won't have enough experience in the long run to be able to play correctly against all the diferent matchups (ZvZ, ZvT, ZvP, TvT, TvZ, TvP, PvP, PvZ, PvT)&#xA;Because ZvT is not the same as TvZ.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my advise for you is to stick with one race and practice a lot, you will be getting better in less time than if you play random.&lt;/p&gt;&#xA;" OwnerUserId="13821" LastActivityDate="2011-11-09T20:48:21.187" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34699" PostTypeId="2" ParentId="21640" CreationDate="2011-11-09T20:52:07.097" Score="4" Body="&lt;p&gt;My answer assumes a certain knowledge of the game and of the levels...&lt;/p&gt;&#xA;&lt;p&gt;Most of these achievements are explorational achievements where you would normally discover them by just exhausting the limits of the test chamber... I am old school pixel hunter and would slave over every pixel of a game to find a heart, bag of gold, or some little easter egg... So portal just made me feel like there was a huge hidden stash in every wacky chamber. Especially the retro lab levels. The videos do a much better job than my explanations.&lt;/p&gt;&#xA;&lt;h2&gt;Door prize&lt;/h2&gt;&#xA;&lt;p&gt;The vitrified doors are located in Chapter 6.  There are 6 doors total.  They say &lt;em&gt;&lt;strong&gt;vitrified&lt;/strong&gt;&lt;/em&gt; on them and you have to go up to them and press X to activate a voice response. Even if they don't open. The door bell like button accompanies each door.&#xA;You should notice them all around this particular chapter. They don't help you get anywhere... But they all have the moon-rock painted surfaces near them or there is a way to launch/jump to get to them.&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/KQljex4873U?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Ship Overboard&lt;/h2&gt;&#xA;&lt;p&gt;This one is also in Chapter 6.  It's a small life buoy you have to find. It's outside of the room above where you get potato GLaDOS, there is a door in back left corner that will open up.  Go all the way back, and out onto a catwalk with a safety gate... and you will get the Achievement.&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/iNur3xTVS5M?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Final Transmission&lt;/h2&gt;&#xA;&lt;p&gt;You get this Achievement in Chapter 2 - Test Chamber 6.  Take the radio that is in the garbage, to the Rat Man's den.&lt;/p&gt;&#xA;&lt;p&gt;You've got to launch vault to the trash release button. GladDos will dumpa lot of junk...&lt;/p&gt;&#xA;&lt;p&gt;Once the trash makes it's way to you, one of the items that drops down on the lower level is a radio.&lt;/p&gt;&#xA;&lt;p&gt;Put your portal back at the start point. and head back with the radio.&lt;/p&gt;&#xA;&lt;p&gt;Shoot a portal on the angled wall to RECEIVE you holding the radio and put the exit portal on a wall that launches you directly into a abandoned looking damaged wall that has yellow walls.&lt;/p&gt;&#xA;&lt;p&gt;Carry the radio over to the desk.&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/-wVWdcP4yXE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Portrait of a Lady&lt;/h2&gt;&#xA;&lt;p&gt;This is in a little nook near the exit of chapter 7's propulsion gel test.&lt;/p&gt;&#xA;&lt;p&gt;Also an explorational find. It's a portrait of a LADY with the crazy boos man that is hanging on an interior office wall. You walk up to and look it, and it unlocks the achievement. There are a couple of walls you put portals on and it's easy... but also easily overlooked...&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/o-eYlfwc_s8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Party of Three&lt;/h2&gt;&#xA;&lt;p&gt;This one is a co-op game based acheivement&#xA;by two people viewing  companion cube in chapter 4 Test chamber 9&lt;/p&gt;&#xA;&lt;p&gt;This involves a series of transport tubes and light wall/floors.&lt;/p&gt;&#xA;&lt;p&gt;Both players need to ride along together towards the end of a long dark hal and a garage style door will open up in the side wall and a companion cube will appear, simply passing by it unlocks the achievement.&lt;/p&gt;&#xA;&lt;p&gt;This video shows the level in detail and explains the process. I can't find the screens of the xbox game in sequence to accompany a better explanation.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://achievementhunter.com/archive/episode.php?id=3149&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://achievementhunter.com/archive/episode.php?id=3149&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-09-27T18:25:46.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34700" PostTypeId="2" ParentId="34031" CreationDate="2011-11-09T20:52:23.023" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.appsmenow.com/app_page/19659-FINAL_FANTASY_TACTICS_THE_WAR_OF_THE_LIONS&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's&lt;/a&gt; a link to the basic specs of the game. It says nothing about the performance of the game in an iPhone 4S. However, if you check the comment section at the end of the page, a lot of users are complaining about crashes in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an iOS developer, I can tell you that most frame-rate drops and slowdowns happen due to poor optimization. And most of the time, the crashes happen due to poor memory management or random bugs in the code.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is pure speculation, but given that this is a ported game, it is quite possible that many sections of the code are not optimized to work well on iOS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having double the processor speed in the iPhone 4s is going to do little to alleviate these issues. It just might help the game to keep more stable FPS or load quicker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way I see for this game to run better in iOS is if the developers release a patch to fix bugs and optimize the code.  &lt;/p&gt;&#xA;" OwnerUserId="13109" LastActivityDate="2011-11-09T20:52:23.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34702" PostTypeId="1" CreationDate="2011-11-09T21:05:21.277" Score="9" ViewCount="46501" Body="&lt;p&gt;Because my C: drive is just a 40gig SSD and space is an issue with it, I tend to keep games from saving files, DLC and screenshots there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've changed my 'Documents' target on Windows 7 to target a folder on my D: drive. However, Sims 3 doesn't seem to care about this and keeps creating files at Username\My Documents on my C: drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could anyone tell me if its possible, and how I can get it to download store content, save screenshots, save games, etc., in a folder on my D: drive and not there? &lt;/p&gt;&#xA;" OwnerUserId="13898" LastActivityDate="2016-12-08T23:31:33.760" Title="How do I change my Sims 3 installed content and saved games location?" Tags="|the-sims-3|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34703" PostTypeId="2" ParentId="11965" CreationDate="2011-11-09T21:11:12.017" Score="2" Body="&lt;p&gt;Usually, if everything is on the same PS3, it should not have any problem, even if it's on two different profiles. I do not own Assassins Creed, but for many other games, I have no problem between profiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really have a problem, you should maybe think about re-download the DLC.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-09T21:11:12.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34704" PostTypeId="2" ParentId="34685" CreationDate="2011-11-09T21:11:49.257" Score="4" Body="&lt;p&gt;Playing with weapons before unlocking them does not help leveling up. after they are unlocked, it does regardless of how you pick them up&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-11-09T21:11:49.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34705" PostTypeId="1" AcceptedAnswerId="34709" CreationDate="2011-11-09T21:20:54.377" Score="11" ViewCount="26783" Body="&lt;p&gt;Put very simply, is it more effective to focus on a broad set of challenges or perform several challenges in the same category?  For example, should I try to complete challenges with all the assault rifles or max out a single &lt;/p&gt;&#xA;" OwnerUserId="13900" LastEditorUserId="13900" LastEditDate="2011-11-09T23:03:47.273" LastActivityDate="2014-02-24T13:36:08.387" Title="What's the best, fastest way to rank up in Modern Warfare 3?  Depth or breadth?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="11" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34706" PostTypeId="1" AcceptedAnswerId="34714" CreationDate="2011-11-09T21:23:42.530" Score="7" ViewCount="888" Body="&lt;p&gt;I've been through the first couple of chapters of the campaign, while constantly picking up and trying out any weapon dropped by enemies. So far, I haven't found a single weapon that was noticeably better than the ones I started with. In fact, most were distinctly worse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I ask to the members who have already finished the campaign: were there moments in the game were you picked up a weapon that was undoubtedly better than your original one? Was there a pickup, at any point, that made you glad you were picking up everything? Or should I just give up trying out every new weapon I find?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="3610" LastEditDate="2012-06-18T09:26:06.023" LastActivityDate="2012-06-18T09:26:06.023" Title="Is it even worth picking up weapons in the campaign?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34707" PostTypeId="2" ParentId="18866" CreationDate="2011-11-09T21:27:15.443" Score="2" Body="&lt;p&gt;I think there has only these!&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; NotIt!!!11 --&gt; Unlock Tag Mode(Local Multiplayer)/Toggle on in Modifiers menu/3 or more players required;&lt;br&gt;&#xA; Inv1s1bleEv3ryth1ng --&gt; Unlock Invisibility Mode(Local Multiplayer)/Toggle on in Modifiers menu/Hold SPRINT to toggle Invisibility;&lt;br&gt;&#xA; &amp;lt;477MYFR13NDS4R3SP13S&gt; --&gt; Unlock Big Head Mode(Donkey Kong Mode) in Local Multiplayer. To switch it off, reset defaults.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There's also this mysterious code on the St. Petersburg level. In the archives there is a computer screen behind some bookcases with the code below, but it seems to have no effect when entered as a cheat -- so what does it mean? No one know!&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;N6nNOTeKa&gt;&gt; B 3N&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-09T21:27:15.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34708" PostTypeId="2" ParentId="34705" CreationDate="2011-11-09T21:28:40.110" Score="2" Body="&lt;p&gt;early on there is a lot of easy xp to be picked up from breadth, but as you get further in, the bulk of your xp will come from kills and kill streaks at which point you should specialize.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-11-09T21:28:40.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34709" PostTypeId="2" ParentId="34705" CreationDate="2011-11-09T21:31:17.237" Score="21" Body="&lt;p&gt;Focus on what you're good at!  If you are decent with most guns breadth is a great way to gain some quick levels.  Otherwise, use you're favorite gun and mop up the competition.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Ranking up like a bad ***&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gun Challenges&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its also worth noting that more kills trumps completing challenges almost every time. What I mean by this is don't spend your time on a gun you suck with for experience. The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges. By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Kill Streaks&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting an osprey gunner, while awesome provides THE SAME AMOUNT of experience as calling in a uav. By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up! Most of this game is about snowballing your momentum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Equipment&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the most often over looked ways of gaining experience. Not utilizing your equipment is bottom line a wasted opportunity. Don't think of throwing that flash bang grenade as -wasted- think of it as utilized. Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges. Wasted equipment is sad equipment. Utilized equipment is just one more layer of the snowball (see above)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keeping these things in mind will help you level up faster, but its worth reiterating the most important part of this description. If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE. The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Thesis&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this seemed like a long detour to the point, but here it is. If you play better you will level up faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as an 'optimum route' this really depends on how you play. Ever had a friend argue with you for hours about how 'their xyz' is always the best but it just doesn't work for you? You and I will be significantly better with different guns and different perks, but you wont find whats 'optimized' for you until you try it. Try it out on a 'test' class while you get a feel for which guns and perk choices fit your play style best. Want to try a new gun? Go for it. Just make sure you always dedicate a class to something you know you can kick ass with. That will give you a fall back while you investigate which perks and guns are good for you!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-11-09T21:52:37.753" LastActivityDate="2011-11-09T21:52:37.753" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34710" PostTypeId="1" CreationDate="2011-11-09T21:35:11.017" Score="4" ViewCount="31076" Body="&lt;p&gt;I noticed in the Prestige Shop there is an option for 10th level prestige where you can reset all stats. What is the purpose of it? The only use I could think of is using it after you've beat the multiplayer and just feel like beating it again for the hell of it. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2012-03-09T06:08:34.047" Title="What is the purpose of &quot;Reset All Stats&quot;?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34711" PostTypeId="2" ParentId="34710" CreationDate="2011-11-09T21:39:49.097" Score="2" Body="&lt;p&gt;People care a lot about their stats, whether its accuracy, kill/death, win/loss, or highest kill streak.  In the previous Call of Duties people often struggled with trying a new gun and getting good at it vs using a gun your already good with and helping your kill/death.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By allowing the ability to reset, people can take the game a little less seriously.  They can experiment with guns and play styles they previously would never try knowing they can always reset and try again. In the end allowing players reset their stats it relieves a lot of stress from players over concern about their stats, and lets them start over from scratch enjoying that initial &quot;unlock excitement&quot; that a fresh account gives.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-11-09T22:10:02.803" LastActivityDate="2011-11-09T22:10:02.803" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34712" PostTypeId="1" AcceptedAnswerId="34715" CreationDate="2011-11-09T21:40:16.157" Score="13" ViewCount="2374" Body="&lt;p&gt;I noticed when playing Domination that capturing a domination point counted as a kill as far as kill streaks are concerned. I think I may have also received &quot;kills&quot; by destroying aircraft. What all things now count toward kill streaks in MW3? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do these now count as actual &quot;kills&quot; (ie, show up on the leader boards?) &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2012-10-04T01:14:43.587" Title="What counts as a &quot;kill&quot; for killstreaks?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34713" PostTypeId="2" ParentId="20751" CreationDate="2011-11-09T21:40:20.717" Score="-2" Body="&lt;p&gt;Should be similar in the DS version:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Press start, &lt;/li&gt;&#xA;&lt;li&gt;Go to &quot;Extras&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Enter Secret Code&quot; and your code.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="28182" LastEditDate="2018-04-26T00:54:04.570" LastActivityDate="2018-04-26T00:54:04.570" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34714" PostTypeId="2" ParentId="34706" CreationDate="2011-11-09T21:45:04.067" Score="7" Body="&lt;p&gt;I don't pick up a second weapon beacuse its better then my first.  I grab weapons so I can build an arsenal to deal with any situation.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, if I'm doing a sniper mission the first thing I will do is replace my sidearm with the first shotgun, smg, or assult rifle I found.  Carrying multiple guns gives you the versatility to always have the appropriate gun for the appropriate situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, don't forget that its faster to switch weapons then it is to reload.  Carrying a second gun you enjoy can make your charge 2x more awesome!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-11-09T21:54:19.343" LastActivityDate="2011-11-09T21:54:19.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34715" PostTypeId="2" ParentId="34712" CreationDate="2011-11-09T21:45:53.640" Score="10" Body="&lt;p&gt;MW3's new point streaking system means numerous actions now count toward your killstreak rewards; plants, defuses, captures, defends, kills, and even assists (with Hardline Pro) count now.  Destroying killstreak rewards (helicopters, SAMs, turret guns, etc.) will count against your killstreaks, for every strike package.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These do not count toward your actual kills (in terms of K/D ratio, leaderboards, game limits, etc.) - only toward your killstreak rewards.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="745" LastEditDate="2011-11-13T02:30:53.717" LastActivityDate="2011-11-13T02:30:53.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34716" PostTypeId="1" AcceptedAnswerId="34722" CreationDate="2011-11-09T21:57:19.357" Score="7" ViewCount="116" Body="&lt;p&gt;When playing LEGO Universe, there is an achievement called &quot;It''s Truly Random!&quot;, which one must roll a six on &quot;the LEGO die&quot; one hundred times (in a row?) to get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This definition is very vague and leaves me with little to no idea of how to actually get this achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Must I possibly make a video of doing this in real life with my LEGO die? Or is there a LEGO die in LEGO Universe?&lt;/p&gt;&#xA;" OwnerUserId="13902" LastActivityDate="2011-11-09T22:26:41.607" Title="How to get &quot;It's Truly Random!&quot; achievement on LEGO Universe" Tags="|lego-universe|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34717" PostTypeId="2" ParentId="20791" CreationDate="2011-11-09T21:59:16.730" Score="1" Body="&lt;p&gt;Most users say that we should read &quot;National&quot; instead of &quot;Regional&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not great as a response, but it's &lt;a href=&quot;http://forum.ea.com/eaforum/posts/list/5605433.page#13467012&quot; rel=&quot;nofollow noreferrer&quot;&gt;the best answer I could find&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="4544" LastEditDate="2011-11-10T14:51:22.230" LastActivityDate="2011-11-10T14:51:22.230" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34718" PostTypeId="1" AcceptedAnswerId="34781" CreationDate="2011-11-09T22:06:52.370" Score="6" ViewCount="1519" Body="&lt;p&gt;I created an .nethackrc to make nethack fitting my needs with the following line :&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;OPTIONS=autodig,!autopickup&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;But even if I disabled autopickup, it is still activated in game and it is very annoying...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm running nethack 3.4.3&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="13904" LastEditorUserId="5029" LastEditDate="2011-11-10T03:00:36.040" LastActivityDate="2011-12-11T18:49:11.387" Title="Why is autopickup on even though I disabled it in nethackrc?" Tags="|nethack|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34719" PostTypeId="1" AcceptedAnswerId="35353" CreationDate="2011-11-09T22:06:55.300" Score="31" ViewCount="155291" Body="&lt;p&gt;I've seen and heard a lot of references to how powerful the giants are in Skyrim (e.g. &lt;a href=&quot;http://www.penny-arcade.com/comic/2011/11/09/their-name-means-big&quot; rel=&quot;noreferrer&quot;&gt;Penny Arcade&lt;/a&gt;), so my challenge as soon as I get the game is to go and kill one. I'm sure that if I maxed out my character I could just kill the giant in a fight, but I want to do it as early as possible. Are there any perks or spells which giants are particularly susceptible to? Any particular race I should choose? Any other tricks that would make the task easier? &lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="3114" LastEditDate="2012-01-18T17:17:04.550" LastActivityDate="2015-07-15T20:59:56.583" Title="How do I kill a giant?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="25" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="34720" PostTypeId="1" AcceptedAnswerId="34724" CreationDate="2011-11-09T22:11:30.973" Score="10" ViewCount="771" Body="&lt;p&gt;In modern warfare 3 you can now earn streak points for taking out enemy aircraft. Does the aircraft a SAM turret takes out count for streaks?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2013-05-12T17:17:25.010" Title="Do SAM turrets add streak points?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34721" PostTypeId="2" ParentId="25761" CreationDate="2011-11-09T22:16:57.020" Score="3" Body="&lt;p&gt;Infinite Torpeodes: In vehicle missions, generates torpedoes behind your craft (if they can carry them) for quick use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cost&lt;/strong&gt;: 25,000;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Power Brick&lt;/strong&gt;: no 35;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Location:&lt;/strong&gt; VI-6 (Into the Death Star).&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; This is in the core, on the left side. Get two torpedoes and torp each side of the enclosure to release it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/pc/971744-lego-star-wars-the-complete-saga/faqs/51249&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt; (at the end of section 12A. Main Unlocks)&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="4544" LastEditDate="2011-11-27T14:08:24.990" LastActivityDate="2011-11-27T14:08:24.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34722" PostTypeId="2" ParentId="34716" CreationDate="2011-11-09T22:26:41.607" Score="6" Body="&lt;p&gt;There is a LEGO Die in LEGO Universe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.wired.com/geekdad/2011/05/10-lego-universe-items-you-should-have/&quot; rel=&quot;nofollow noreferrer&quot;&gt;GeekDad&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There is a skeleton cage just past Merciless Ned before Brig Rock in Gnarled Fortress. Avoid the Stromling Ape that likes to guard this area, and spin the cage 25 times to win the LEGO Die item. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To get the achievement, you have to roll a total of 100 sixes, but they don't have to be all in a row. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-09T22:26:41.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34723" PostTypeId="2" ParentId="23027" CreationDate="2011-11-09T22:26:48.990" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/burnout-legends/cheats/platform/psp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's&lt;/a&gt; how to unlock all cars. Car models may differ from each UMD disk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You must unlock each vehicle to get 100%.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-09T22:26:48.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34724" PostTypeId="2" ParentId="34720" CreationDate="2011-11-09T22:30:00.843" Score="7" Body="&lt;p&gt;No, they do not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe using kill streak weapons like using the predator missile to kill another player, does count towards another kill streak, but I don't think that SAM turret aircraft kills do.&lt;/p&gt;&#xA;" OwnerUserId="5866" LastActivityDate="2011-11-09T22:30:00.843" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34725" PostTypeId="1" AcceptedAnswerId="34734" CreationDate="2011-11-09T22:54:19.043" Score="6" ViewCount="378" Body="&lt;p&gt;Note, I am playing an old succession game using version 40d.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a legendary Marksdwarf. I stationed him where he needed to be using &lt;kbd&gt;x&lt;/kbd&gt; &gt; &lt;kbd&gt;s&lt;/kbd&gt;. The seige is over, the goblins are routed, but Fikod won't stand down. I can reassign him, but if I go to the milita screen (&lt;kbd&gt;m&lt;/kbd&gt;), I can't deactivate him using &lt;kbd&gt;a&lt;/kbd&gt; like I could with all of the other dwarves.&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2011-11-10T00:42:28.803" Title="How can I make my Legendary Crossbowdwarf stand down?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34726" PostTypeId="1" AcceptedAnswerId="34729" CreationDate="2011-11-09T22:55:24.837" Score="13" ViewCount="4206" Body="&lt;p&gt;I am a ladder character on normal difficulty and got this for my hireling:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/yOpaM.png&quot; alt=&quot;Cropped screenshot showing a tooltip for a socketed bow&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The name of the bow was: &lt;code&gt;Short Battle Bow&lt;/code&gt; in gray. I got this runeword from &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/runewords-110.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Arreat Summit&lt;/a&gt;, the name is &lt;code&gt;Edge&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't get it though, all that happened was the name changed to &lt;code&gt;Gemmed Short Battle Bow&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="13434" LastEditorUserId="51171" LastEditDate="2017-11-16T22:58:41.700" LastActivityDate="2017-11-16T22:58:41.700" Title="Why has this runeword failed?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="34729" PostTypeId="2" ParentId="34726" CreationDate="2011-11-09T23:07:43.667" Score="15" Body="&lt;p&gt;As per &lt;a href=&quot;http://classic.battle.net/diablo2exp/items/runewords-110.shtml&quot; rel=&quot;noreferrer&quot;&gt;Arreat Summit&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;The following Rune Words will only work on the Battle.net Realms for Ladder Characters only. They will not work for single or open characters or non-ladder characters&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds like your character is no longer a ladder character. The ladder was reset on October 25, 2011. All previously ladder characters were moved to non-ladder. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-11-09T23:07:43.667" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34732" PostTypeId="2" ParentId="22220" CreationDate="2011-11-10T00:31:06.247" Score="25" Body="&lt;p&gt;I created a test world in MCEdit consisting of 40x40 chunks (640x640 blocks) and filled it with a layer of leaves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then loaded the world into Minecraft 1.8.1, set the difficulty to &lt;em&gt;Normal&lt;/em&gt; and the graphics to &lt;em&gt;Fancy&lt;/em&gt;, and waited until nightfall:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Habiy.png&quot; alt=&quot;Sunset over a field of leaves&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once nightfall hit, I found no mobs anywhere:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AbTXp.png&quot; alt=&quot;Night over a field of leaves on Fancy&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This corresponds to what the old behavior was. However, when I switched over to &lt;em&gt;Fast&lt;/em&gt; graphics, I found nothing as well:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/X1OWd.png&quot; alt=&quot;Night over a field of laves on Fast&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I decided to dig a hole to act as a control:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BGTM5.png&quot; alt=&quot;Hole in the leaves&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And sure enough, the mobs started spawning once I moved 24 blocks away:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KUVi2.png&quot; alt=&quot;Mobs&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My, that's a very nice test world you have there. It'd be a shame if someone were to...blow it up. Again, this is still on Fast graphics. For good measure, I looked away from the mob hole, and again, found zero mobs spawning:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/uDubL.png&quot; alt=&quot;No mobs!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in conclusion, &lt;strong&gt;no, hostile mobs &lt;em&gt;cannot&lt;/em&gt; spawn on leaves—regardless of your graphics settings—in Minecraft Beta 1.8.1.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd like to test this yourself, you can &lt;a href=&quot;http://cl.ly/BgVY&quot; rel=&quot;noreferrer&quot;&gt;download my test world&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-10T00:39:57.483" LastActivityDate="2011-11-10T00:39:57.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34733" PostTypeId="1" AcceptedAnswerId="34736" CreationDate="2011-11-10T00:35:53.587" Score="8" ViewCount="14116" Body="&lt;p&gt;While playing multiplayer in &lt;em&gt;CoD:MW3&lt;/em&gt;, I noticed players using Javelin at the very beginning of the match (on the map Bakaara) to get early kills. However, when I tried this, I couldn't get lock on anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know how to use this weapon on aircraft (aim, wait, fire), but I have no idea how to use it against infantry. I found &lt;a href=&quot;http://www.youtube.com/watch?v=x3DmP8CQFFo&quot; rel=&quot;nofollow noreferrer&quot;&gt;a YouTube video&lt;/a&gt; where a guy does it, but seems like he is aiming nowhere and still, somehow, manages to get a solid lock on a player. What's the trick? How do you use Javelin missile against other players?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;a href=&quot;http://www.youtube.com/watch?v=buKx1mPCzis&quot; rel=&quot;nofollow noreferrer&quot;&gt;another video&lt;/a&gt; it is even more confusing because he aimed underground (I believe map is called Undertown), fired missile up in the air and got Javelin kills.&lt;/p&gt;&#xA;" OwnerUserId="11825" LastEditorUserId="3" LastEditDate="2011-11-10T15:50:58.833" LastActivityDate="2012-10-12T23:26:54.547" Title="How to use Javelin missile against players in multiplayer?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34734" PostTypeId="2" ParentId="34725" CreationDate="2011-11-10T00:42:28.803" Score="8" Body="&lt;p&gt;Legendary military dwarfs cannot be deactivated. This is a game feature, as those dwarfs have adapted to the militia life and are no longer willing to work as mere civilians. If you want to make sure they're not running around murdering things at a whim, you could station them somewhere or have them training other recruits. This is why you should make sure your important craftsdwarfs don't reach legendary level in weapons skills.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastActivityDate="2011-11-10T00:42:28.803" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34736" PostTypeId="2" ParentId="34733" CreationDate="2011-11-10T00:58:43.483" Score="7" Body="&lt;p&gt;Its simple, look down the sites at a piece of land and don't move the crosshairs (like you're looking down a sniper rifle)  The javelin will lock onto that spot (similar to how it locks onto a plane) and once its locked on you can fire raining missle-y death on your opponents&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-11-10T00:58:43.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34737" PostTypeId="1" AcceptedAnswerId="34742" CreationDate="2011-11-10T01:16:21.540" Score="4" ViewCount="2977" Body="&lt;p&gt;The question has been asked for Modern Warfare 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/8807/difference-between-holographic-and-red-dot-sight&quot;&gt;Difference between Holographic and Red Dot sight?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it function the same for Modern Warfare 3 ?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-11-28T20:46:10.503" Title="What's the difference between the &quot;Red Dot Sight&quot;  and &quot;Holographic Sight&quot; attachments?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34739" PostTypeId="1" AcceptedAnswerId="34741" CreationDate="2011-11-10T02:10:07.693" Score="9" ViewCount="15813" Body="&lt;p&gt;I've killed more people coming down the subway tunnel than any other spot because I can see the tact light coming down the tunnel.  Likewise, I have been killed more than I have killed using the tact light.  While I'm still learning how to best use the light, &lt;strong&gt;it would be nice if I can turn the stupid thing on and off&lt;/strong&gt;.  Anybody know how?&lt;/p&gt;&#xA;" OwnerUserId="13853" LastEditorUserId="19827" LastEditDate="2012-07-14T12:56:01.063" LastActivityDate="2012-07-15T09:47:42.193" Title="How do you turn on/off the tact light or laser sight in BF3?" Tags="|battlefield-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34740" PostTypeId="2" ParentId="34739" CreationDate="2011-11-10T02:13:54.620" Score="7" Body="&lt;p&gt;On the Xbox the light is controlled by the D-Pad.&lt;/p&gt;&#xA;" OwnerUserId="5628" LastActivityDate="2011-11-10T02:13:54.620" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34741" PostTypeId="2" ParentId="34739" CreationDate="2011-11-10T02:18:19.183" Score="17" Body="&lt;p&gt;Assuming you have not modified any of the key mappings, you can toggle the light and laser off and on using &lt;kbd&gt;T&lt;/kbd&gt;&lt;/p&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="7354" LastEditDate="2011-11-14T12:40:05.503" LastActivityDate="2011-11-14T12:40:05.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34742" PostTypeId="2" ParentId="34737" CreationDate="2011-11-10T02:49:04.233" Score="3" Body="&lt;p&gt;Its the exact same as in Modern Warfare 2.  A holographic provides slightly more zoom as well as a bigger target area.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-11-10T02:49:04.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34743" PostTypeId="1" AcceptedAnswerId="34746" CreationDate="2011-11-10T02:52:01.390" Score="15" ViewCount="8271" Body="&lt;p&gt;Sometimes when I get shot (killed) in Modern Warfare 3 (PS3), a plume of money shoots out of my player.  What is that all about?  &lt;/p&gt;&#xA;" OwnerUserId="13523" LastActivityDate="2012-12-27T14:55:46.640" Title="Why does money fly out when I die?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34744" PostTypeId="1" CreationDate="2011-11-10T03:06:42.330" Score="3" ViewCount="22884" Body="&lt;p&gt;When playing Modern Warfare 3 (PS3), it seems like I'm killed by a single bullet constantly.  When I watch the kill cam, it looks like the other player shot me 4-5 times.  Is my internet connection too slow?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Running a speed test averages 55ms ping, 24 Mbps down, and 1 Mbps up.  The PS3 is connected via hardline (Cat6) to my router, so there shouldn't be too much speed loss on the intranet.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to make my multi-player experience more enjoyable? &lt;/p&gt;&#xA;" OwnerUserId="13523" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:45:22.760" LastActivityDate="2013-10-22T16:45:22.760" Title="Is my internet connection too slow for online games?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34745" PostTypeId="1" AcceptedAnswerId="34748" CreationDate="2011-11-10T03:08:45.020" Score="7" ViewCount="2154" Body="&lt;p&gt;I am admittedly not very good at the game, but whenever I run into an assault drone it seems to kill me almost instantly.  I know that if I shoot them enough they'll be destroyed, but I never last that long.  Is shooting an assault drone an effective way to destroy it, or should I try something else?  Or am I better off just avoiding it until it disappears?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2013-05-08T21:21:33.313" Title="How do I destroy an assault drone?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34746" PostTypeId="2" ParentId="34743" CreationDate="2011-11-10T03:42:32.760" Score="19" Body="&lt;p&gt;&lt;strong&gt;&quot;Payback&quot;&lt;/strong&gt;, or when &quot;a plume of money shoots out of [your] player&quot;, is when someone kills you that you previously killed (in multiplayer gameplay).&lt;/p&gt;&#xA;" OwnerUserId="5866" LastEditorUserId="5866" LastEditDate="2011-11-10T03:52:31.343" LastActivityDate="2011-11-10T03:52:31.343" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34747" PostTypeId="2" ParentId="34744" CreationDate="2011-11-10T03:43:14.753" Score="5" Body="&lt;p&gt;There are many factors to consider when talking about lag:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is it graphics lag?&lt;/li&gt;&#xA;&lt;li&gt;Is it Network lag?&lt;/li&gt;&#xA;&lt;li&gt;Is it server lag?&lt;/li&gt;&#xA;&lt;li&gt;Is it remote player lag due to any of the above on there end&lt;/li&gt;&#xA;&lt;li&gt;Is it network congestion at some remote point in your line&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;All these (and more) must be asked when trying to determine reason for lag in any game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you make it better? Rule out what you can on your end and work backwards from there.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;24 Mbps is plenty to play online&lt;/li&gt;&#xA;&lt;li&gt;55 ms ping is quite good&lt;/li&gt;&#xA;&lt;li&gt;1 Mbps up is ok but should not hurt your connection&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Next thing to ask:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is anyone else in your location uploading large amount of data while you play? (Going to have to be gigs worth to make it noticed)&lt;/li&gt;&#xA;&lt;li&gt;Is someone downloading/streaming at a high resolution (i.e 720p or 1080p on youtube)&lt;/li&gt;&#xA;&lt;li&gt;Are there certain times of day when the problem happens or is it every time?&lt;/li&gt;&#xA;&lt;li&gt;Is your connection cable? If so how big is your neighborhood and how many are using the same cable connection at the same time?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Due to this being a gaming site we'll be unable to answer the rest of the questions here, I'd recommend you search for specifics or ask over at superusers.com (part of stackexchange)&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-11-10T03:43:14.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34748" PostTypeId="2" ParentId="34745" CreationDate="2011-11-10T03:51:33.963" Score="7" Body="&lt;p&gt;An accurately-thrown EMP grenade will instantly destroy an assault drone if you happen to have one (though most people don't carry one).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, destruction is often not as wise as just trying to survive - the key there being awareness and avoidance. The drone dies after one minute or after it takes enough damage - since you always know where it is and can stay out of it's path, you can usually make it out unscathed.  Knowing the maps is important - most of the time the player controlling the drone is going to keep to major walkways.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-10T14:04:52.193" LastActivityDate="2011-11-10T14:04:52.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34749" PostTypeId="1" CreationDate="2011-11-10T03:52:03.800" Score="1" ViewCount="2471" Body="&lt;p&gt;I have a bootcamped Mac, and I want to share my SteamApps folder between the two operating systems, since the bulk of the storage is in game assets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried using an exFAT partition, but OSX has a bug that reports it as case sensitive when it isn't, so Steam refuses to run on it. Fat32 is no good due to the 4gb limit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would rather not have to wrangle some sort of 3rd party ntfs / hfs driver for either side. Thats a last resort option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Surely others out there want to do this and someone has succeeded?&lt;/p&gt;&#xA;" OwnerUserId="6800" LastActivityDate="2016-09-24T22:09:22.470" Title="How do I share SteamApps folder between Windows and OS X?" Tags="|steam|macos|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34750" PostTypeId="1" AcceptedAnswerId="34752" CreationDate="2011-11-10T03:57:28.247" Score="4" ViewCount="1240" Body="&lt;p&gt;Note I'm playing a succession game using version 40d.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I've set up a &lt;a href=&quot;http://aslum.net/dwarffortress/toscaredtoballista.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Maze of Death&lt;/a&gt; with a nearly a score of ballista at the ready to fill invaders with pointy death. Unfortunatly my ballista operators run up to fire the ballista, realize they're about to shoot some goblins and flee. what am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2016-01-07T16:35:09.060" Title="My siege engineers are too scared to do their job. What am I doing wrong?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34752" PostTypeId="2" ParentId="34750" CreationDate="2011-11-10T04:09:17.447" Score="7" Body="&lt;p&gt;The problem is that they have line of sight to the goblins. Siege Engineers are just like any other dwarf civilian, and will flee from danger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you're lucky enough to acquire a forgotten beast syndrome that causes your dwarves eyes to rot, you're going to have to engineer a setup where your dwarves won't see their targets. (As unintuitive as that sounds, just roll with it. They're dwarves.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In practice, this just means your ballista are too close to your maze of death. The &lt;a href=&quot;http://dwarffortresswiki.org/index.php?title=Siege_engine#Using_Siege_Engines_.28simple.29&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki suggests&lt;/a&gt; that moving the siege engines back 10 squares should be sufficient.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="15092" LastEditDate="2016-01-07T16:35:09.060" LastActivityDate="2016-01-07T16:35:09.060" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34753" PostTypeId="2" ParentId="34680" CreationDate="2011-11-10T04:12:19.553" Score="2" Body="&lt;p&gt;The Semi-Automatic weapons that can be wielded by the recon class (not including all class weapons) function quite differently to their bolt action counter parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main advantage is a higher rate of fire, which is more useful in close quarters, and allows faster kills than a bolt action rifle (unless you get a headshot with the bolt action rifle).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The downsides are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Less damage per shot&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Much lower accuracy&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These two coupled means you'll only get a one shot kill at short-mid range using a semi auto sniper, and at very long ranges, it's very hard to even get a hit at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're going for extreme ranges, and are good at aiming, bolt action is your friend. If you're going for shorter ranges or aren't so reliably hitting headshots, semi auto is your friend.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-10T09:34:09.107" LastActivityDate="2011-11-10T09:34:09.107" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34756" PostTypeId="1" AcceptedAnswerId="34809" CreationDate="2011-11-10T04:29:15.133" Score="6" ViewCount="6161" Body="&lt;p&gt;I've noticed that I don't always receive the same number of points for each kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes I might get 100, other times I might get 200. When my son plays, the information is usually displayed on screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the game determine how many points to give me when I make a kill?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="9752" LastEditDate="2012-01-04T19:27:26.380" LastActivityDate="2012-01-04T19:27:26.380" Title="What determines how many points I receive when I make a kill?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34757" PostTypeId="1" AcceptedAnswerId="34772" CreationDate="2011-11-10T04:31:33.423" Score="11" ViewCount="39929" Body="&lt;p&gt;I've finished Batman Arkham City (now with 63% complete yet), and I still don't have any option to change the skin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I change my default Batman skin to Batman Beyond (or other skins) ?&lt;/p&gt;&#xA;" OwnerUserId="7191" LastActivityDate="2015-04-07T21:26:14.880" Title="How to change skin to Batman Beyond?" Tags="|batman-arkham-city|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34758" PostTypeId="2" ParentId="34757" CreationDate="2011-11-10T04:42:25.023" Score="2" Body="&lt;p&gt;You need to have the skin's DLC first of all (it doesn't come with the game by default).  If you don't have that yet, the cheapest/easiest way you can get one is through Nos's rewards program (google it).  If you can't find any Nos near you, you could also buy one on eBay for a few bucks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming you have the DLC downloaded and installed, ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://community.batmanarkhamcity.com/forums/showthread.php/8638-How-do-you-change-your-skins-in-Batman-Arkham-City?highlight=change%20skin&quot; rel=&quot;nofollow noreferrer&quot;&gt;a post on some forums&lt;/a&gt;, you need to go to where you select New Game Plus and press A.&lt;/p&gt;&#xA;" OwnerUserId="13251" LastActivityDate="2011-11-10T04:42:25.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34762" PostTypeId="2" ParentId="34756" CreationDate="2011-11-10T06:18:26.230" Score="5" Body="&lt;p&gt;Sometimes its based on how many you've killed in a row or where you shot them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is MW3 (which it sounds like), I would think if they person you killed was on a spree, you get more points for killing them. If you get a headshot, you get more points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's details on the point system:&#xA;&lt;a href=&quot;http://callofduty.wikia.com/wiki/XP&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://callofduty.wikia.com/wiki/XP&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13830" LastActivityDate="2011-11-10T06:18:26.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34764" PostTypeId="2" ParentId="33546" CreationDate="2011-11-10T06:23:57.020" Score="6" Body="&lt;p&gt;Your options are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Credit card&lt;/li&gt;&#xA;&lt;li&gt;Paypal&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Mobile payment and prepaid cards are only available in a few select countries. Paysafe cards are available in Argentina.&lt;/p&gt;&#xA;" OwnerUserId="13915" LastActivityDate="2011-11-10T06:23:57.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34765" PostTypeId="2" ParentId="34749" CreationDate="2011-11-10T06:29:44.110" Score="1" Body="&lt;p&gt;Not sure if you know, but you can't just share the apps folder and get access to the same games across operating systems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you install it on the Windows Operating system, it's a particular set of binaries. These will not work inside of OSX.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OSX has its own binaries. This is why some games are available for the PC and most are not available on the MAC.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;BUT if you already knew this and were just looking for a way to be able to put files in between the system you could do this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Accessing OSX from windows: &lt;a href=&quot;https://docs.rice.edu/confluence/display/ITTUT/Access+OS+X+partition+from+Windows+in+Boot+Camp&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://docs.rice.edu/confluence/display/ITTUT/Access+OS+X+partition+from+Windows+in+Boot+Camp&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Accessing Windows from OSX: I'm not sure on this one, you could probably just mount the drive and go from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="13830" LastActivityDate="2011-11-10T06:29:44.110" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34767" PostTypeId="2" ParentId="34702" CreationDate="2011-11-10T06:36:37.970" Score="5" Body="&lt;p&gt;I'm guessing the game has been hard coded to use C:\ instead of checking where the documents directory is, you could use a &lt;a href=&quot;http://en.wikipedia.org/wiki/NTFS_symbolic_link&quot; rel=&quot;nofollow noreferrer&quot;&gt;NTFS Symbolic Link&lt;/a&gt; to workaround it. This will essentially create a shortcut, that programs will actually follow it properly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To create one you will need to open a command prompt as admin. To do that just open the Start menu, type &quot;cmd&quot; and press Control + Shift + Enter. From there the basic command your going to want is &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;mklink /D &quot;C:\Users\[you]\Documents&quot; &quot;D:\Users\[you]\Documents&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Of course supplement the directories for the ones you're using. You can either do it for the entire Documents directory or just for The Sims 3 data. In other words, move the Sims 3 folder, for example, to drive D before entering the above command.&lt;/p&gt;&#xA;" OwnerUserId="12545" LastEditorUserId="30022" LastEditDate="2014-08-27T11:26:25.457" LastActivityDate="2014-08-27T11:26:25.457" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34769" PostTypeId="1" CreationDate="2011-11-10T06:46:16.023" Score="8" ViewCount="84866" Body="&lt;p&gt;I keep losing every single time no matter how many times I try. Even when I get a Five of a Kind V the opponent got Five of a kind VI and beat me!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It feels like the game is rigged. Is there a way to win?&lt;/p&gt;&#xA;" OwnerUserId="13777" LastEditorUserId="3936" LastEditDate="2012-07-09T09:09:16.163" LastActivityDate="2014-07-11T17:54:19.280" Title="How to win dice poker?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34770" PostTypeId="2" ParentId="34769" CreationDate="2011-11-10T07:18:57.357" Score="6" Body="&lt;p&gt;Well as any other gambling its mostly &lt;strong&gt;luck&lt;/strong&gt; there are only few things that can help you increase the odds:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Throw dices low and in the middle&lt;/strong&gt; of the board if you go around the egdges and throw too strong it can happen that your dice gets out of the board and you will be left out with great disadvantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Know the winning combinations&lt;/strong&gt;(highest to lowest):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Five-of-a-kind – five dice showing the same value&lt;/li&gt;&#xA;&lt;li&gt;Four-of-a-kind – four dice showing the same value&lt;/li&gt;&#xA;&lt;li&gt;Full House – a pair and a three&lt;/li&gt;&#xA;&lt;li&gt;Six-high strait – dice showing II, III, IV, V and VI&lt;/li&gt;&#xA;&lt;li&gt;Five-high strait – dice showing I, II, III, IV and V&lt;/li&gt;&#xA;&lt;li&gt;Three-of-a-kind – three dice showing the same value&lt;/li&gt;&#xA;&lt;li&gt;Two pairs – dice showing two matched pairs of values&lt;/li&gt;&#xA;&lt;li&gt;One pair – dice showing a single matched pair of values&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can also save game before playing dice poker and by loading game if you lose you can ensure that you &lt;strong&gt;get the lead&lt;/strong&gt;,it will lower the chances you playing all the rounds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you  really lose every game like 10 in a row there could be some bug or glitch especially if you are using unofficial mods...on the other hand if you win here and there you could be plainly unlucky :(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Read &lt;a href=&quot;http://witcher.wikia.com/wiki/Dice_poker_in_The_Witcher_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; maybe you will find something you didn't know.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-11-10T07:18:57.357" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34771" PostTypeId="2" ParentId="34756" CreationDate="2011-11-10T08:00:03.467" Score="2" Body="&lt;p&gt;100 Points are awarded per kill (in most game modes, other point amounts are awarded in some game modes) without regard to how they are killed (headshot, legs etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additional points are awarded based on other factors, for example, a kill with a throwing knife gives you an extra 50 points (for a total of 150) while killing someone who is one kill away from their next kill streak award will give you an extra 100 (for a total of 200).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can read the list of awards from Modern Warfare 2 &lt;a href=&quot;http://callofduty.wikia.com/wiki/XP#Call_of_Duty:_Modern_Warfare_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;HERE&lt;/a&gt;. Modern Warfare 3 uses almost the exact same system.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-10T08:00:03.467" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34772" PostTypeId="2" ParentId="34757" CreationDate="2011-11-10T08:18:00.707" Score="9" Body="&lt;p&gt;Before completing the game, you can only change skins in the challenge rooms, after completing the game you have the chance to pick your Batman skin before loading your normal game or new game plus.&lt;/p&gt;&#xA;&lt;p&gt;Edit: You can change skins before completing the game by entering this cheat code, I don't know if disables achievements/trophies or not, though&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Press the following combination on the Main Menu screen (after you have selected your save slot):&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Left, Left, Down, Down, Left, Left, Right, Up, Up, Down&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4027" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-20T08:19:09.153" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34773" PostTypeId="2" ParentId="33672" CreationDate="2011-11-10T08:44:13.857" Score="3" Body="&lt;p&gt;You are not able to explictly view your Elo. This is by design in order to keep unranked matches casual. However, you can get an idea what your Elo might be, including the Lolcave tool mentioned by Sadly Not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way to get a rough estimate is to peek at the ranked Elos of the players you get matched with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, here are some hints to give you an idea:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Do teams always have a jungler? You are high Elo. Do teams rarely have a jungler? You are low Elo.&lt;/li&gt;&#xA;&lt;li&gt;How long is the laning phase? Over 20 minutes and you are probably low Elo.&lt;/li&gt;&#xA;&lt;li&gt;Is Dragon attacked (or attempted) whenever it's up? You are high Elo. Is dragon usually ignored? You are low Elo.&lt;/li&gt;&#xA;&lt;li&gt;Does everyone buy wards and is the map usually fully warded? You are high Elo. Do players rarely buy wards? You are low Elo.&lt;/li&gt;&#xA;&lt;li&gt;Are buffs usually ignored? You are very low Elo.&lt;/li&gt;&#xA;&lt;li&gt;Do players help their teammates get minion buffs? You are mid to high Elo.&lt;/li&gt;&#xA;&lt;li&gt;Are players last-hitting minions? You are mid to high Elo.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13915" LastActivityDate="2011-11-10T08:44:13.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34776" PostTypeId="2" ParentId="33719" CreationDate="2011-11-10T10:15:33.947" Score="-2" Body="&lt;p&gt;I've been getting as high as ~7653. Maybe if you get &lt;em&gt;so&lt;/em&gt; many ribbons that it just tells you how many you got, you'll get these added points instead, but that's just my guess.&lt;/p&gt;&#xA;" OwnerUserId="13921" LastEditorUserId="12087" LastEditDate="2011-11-10T18:56:48.287" LastActivityDate="2011-11-10T18:56:48.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34778" PostTypeId="1" AcceptedAnswerId="34779" CreationDate="2011-11-10T10:35:36.300" Score="5" ViewCount="1380" Body="&lt;p&gt;This is how I usually try to take down a helicopter:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If he is too far away, I usually don't even care (longer &quot;lock-on&quot; time, reload countermeasures, etc.)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;if he is mid to close range I usually lock-on, fire, he countermeasures&lt;/li&gt;&#xA;&lt;li&gt;then I fire the second shot and usually this gives me the &quot;vehicle disabled&quot; message&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But I'm curious how you do this and if there is a more &quot;efficient&quot; way. For example lock-on, wait till he countermeasures, wait a bit, then fire?&lt;/p&gt;&#xA;" OwnerUserId="13922" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:46:04.707" LastActivityDate="2013-10-22T19:46:04.707" Title="What is the &quot;best practice&quot; on taking down a helicopter with a (single) Stinger?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34779" PostTypeId="2" ParentId="34778" CreationDate="2011-11-10T10:59:40.030" Score="6" Body="&lt;p&gt;Works only on some pilots, but here is the method I use:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Firstly, I get a lock onto him and wait for him to &lt;em&gt;lose his nerves&lt;/em&gt; and fire a salvo of IR-flares.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I fire my first missile, and immediately after that the second, if he is still in sight and range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will consequently fail on experienced pilots, since their first reaction is to fly far away if they can, and if not, they wait for the threat missile launch, and then release the countermeasures.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-11-10T10:59:40.030" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34780" PostTypeId="2" ParentId="34525" CreationDate="2011-11-10T11:51:50.097" Score="2" Body="&lt;p&gt;In addition to the Big Four already mentioned, &lt;a href=&quot;http://www.skyrimnexus.com/content/features/changes.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;SkyrimNexus&lt;/a&gt; reports (in the &quot;Factions&quot; section at the very bottom of the page) that &quot;Bethesda Softworks has also confirmed that the Imperial Legion is joinable.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Confirming this, one of the three-hour preview reports I've read talks about encountering a Legion encampment and being offered a chance to join after helping the soldiers repel an attack.  (He doesn't say whether he took them up on it... but he did steal one of their horses, so I assume he turned the offer down.)&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-11-10T11:51:50.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34781" PostTypeId="2" ParentId="34718" CreationDate="2011-11-10T12:01:25.360" Score="3" Body="&lt;p&gt;Some possibilities:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Is your config file in the &lt;a href=&quot;http://nethackwiki.com/wiki/Option&quot; rel=&quot;nofollow noreferrer&quot;&gt;correct location&lt;/a&gt;?  You can test that by setting some easily visible option like &lt;code&gt;name&lt;/code&gt; and starting a new game to see if it has effect.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Do you have a &lt;code&gt;NETHACKOPTIONS&lt;/code&gt; environment variable that might be overriding your options?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Did you toggle autopickup from the Options menu or &lt;a href=&quot;http://nethackwiki.com/wiki/Autopickup&quot; rel=&quot;nofollow noreferrer&quot;&gt;press &lt;code&gt;@&lt;/code&gt; by accident&lt;/a&gt; while playing?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13833" LastActivityDate="2011-11-10T12:01:25.360" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34782" PostTypeId="1" AcceptedAnswerId="34788" CreationDate="2011-11-10T12:02:44.110" Score="4" ViewCount="152" Body="&lt;p&gt;At 0:52 of &lt;a href=&quot;http://www.youtube.com/watch?v=zuzaxlddWbk&quot; rel=&quot;nofollow noreferrer&quot;&gt;this video&lt;/a&gt; there is a scene where the vet and noob are in free fall due to a crashing airplane.  Is there a level in this game where this takes place?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-10T13:20:08.113" Title="Is the airplane scene in this game?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34784" PostTypeId="1" AcceptedAnswerId="34792" CreationDate="2011-11-10T12:14:51.457" Score="16" ViewCount="27888" Body="&lt;p&gt;I'm going home for Christmas and I was thinking of playing some of my PS3 games on my brother's PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you can backup saves to a USB drive, but can I then upload these saves to my brother's PS3 and use them? Or are the saves locked to particular machine?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know I'll have to login to the PSN with the same account. &lt;/p&gt;&#xA;" OwnerUserId="4238" LastEditorUserId="39891" LastEditDate="2013-10-22T18:31:19.213" LastActivityDate="2013-10-22T18:31:19.213" Title="Can I play PS3 Saves from one PS3 on another?" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34785" PostTypeId="2" ParentId="34524" CreationDate="2011-11-10T12:21:26.753" Score="17" Body="&lt;p&gt;Here is an unofficial weapon stats chart:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/pDLU4.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/pDLU4.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13924" LastEditorUserId="3" LastEditDate="2011-11-10T13:36:28.860" LastActivityDate="2011-11-10T13:36:28.860" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34787" PostTypeId="1" AcceptedAnswerId="34802" CreationDate="2011-11-10T13:19:39.957" Score="3" ViewCount="11862" Body="&lt;p&gt;From what I've been through so far, the hand-to-hand fights in &lt;em&gt;Uncharted 3&lt;/em&gt; seem to be pretty random and a lot of button mashing. It seems to be a lot of &lt;kbd&gt;&amp;#9744;&lt;/kbd&gt; to punch, and the occasional &lt;kbd&gt;Δ&lt;/kbd&gt; to counter, and sometimes randomly mashing &lt;kbd&gt;○&lt;/kbd&gt; to struggle and throw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a consistent technique to taking down enemies faster? I know that if you can sneak up on someone, you can take them down quickly. And occasionally, some of the fights seem scripted if you're close to an object that you will smash someone into. But for the normal fights, are there moves, or combinations of moves that you can do to take the enemy down quicker?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="23" LastEditDate="2012-05-07T12:22:05.257" LastActivityDate="2014-07-24T23:01:29.243" Title="Is there a technique to hand-to-hand fighting in Uncharted 3: Drake's Deception?" Tags="|uncharted-3|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34788" PostTypeId="2" ParentId="34782" CreationDate="2011-11-10T13:20:08.113" Score="4" Body="&lt;p&gt;Yes, it is. It's in the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Turbulence&quot; rel=&quot;nofollow noreferrer&quot;&gt;fouth mission called &quot;Turbulence&quot;&lt;/a&gt; where you're playing a russian agent and have to protect the russian president and his daughter.&lt;br&gt;&#xA;The weightlessness only lasts a few moments, but it's gameplay and not a video: you're able to fly around (limited), reload and shoot.&lt;/p&gt;&#xA;" OwnerUserId="9892" LastActivityDate="2011-11-10T13:20:08.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34790" PostTypeId="2" ParentId="33719" CreationDate="2011-11-10T13:27:55.297" Score="13" Body="&lt;p&gt;Sometimes the game will &quot;forget&quot; where certain points came from, and award them under additional points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I just received 2820 additional points &lt;em&gt;BUT&lt;/em&gt; my jet score said that I'd scored 0 that round, but I'd actually scored the exact amount that I received in my additional points. It only forgot for the after round tally, as when I checked my vehicle tab, it remembered my actual amount of jet experience (I'd levelled up).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it seems the varying amounts may be due to for instance, it not remembering that you got a particular ribbon, or a particular service medal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video explaining what I mean. It's pretty bad quality, but as you can see, my jet score shows up as 0 when it's tallying points, and I gain 2820 &quot;additional points&quot;. Then later when I switch to my vehicles tab, jets has +2820 experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/dmwHT1G3zFU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as of Back to Karkand (and I'm assuming future expansions will do this too) any assignments you complete will award you 5000 &quot;Additional Points&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, any XP earned during a double XP weekend will earn you the same amount of XP extra under Additional Points.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="52800" LastEditDate="2014-01-13T10:23:44.687" LastActivityDate="2014-01-13T10:23:44.687" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34792" PostTypeId="2" ParentId="34784" CreationDate="2011-11-10T13:33:21.263" Score="13" Body="&lt;p&gt;Some PlayStation 3 games have locked game-saves which means their game-saves are tied to the system itself. The result is that if you backup these files in a USB or an external HDD, you won't be able to use them in another system. (This is most likely done through encryption).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ps3trophies.org/forum/general-ps3-discussion/62819-ps3ts-official-locked-saved-games-thread.html&quot; rel=&quot;noreferrer&quot;&gt;Here's a list of games with locked game-saves&lt;/a&gt;. As the list states, games without &lt;em&gt;asterisks&lt;/em&gt; have files which are locked to the system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there's a way to bring these locked game-save to another system. The &lt;a href=&quot;http://playstationplus.com/main/index.html&quot; rel=&quot;noreferrer&quot;&gt;PlayStation Plus service&lt;/a&gt; lets you upload these files to Sony's servers to be able to retrieve them in other systems. This service is not free.&lt;/p&gt;&#xA;" OwnerUserId="13109" LastEditorUserId="8366" LastEditDate="2011-11-10T14:49:23.573" LastActivityDate="2011-11-10T14:49:23.573" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34793" PostTypeId="2" ParentId="34341" CreationDate="2011-11-10T13:35:10.437" Score="2" Body="&lt;p&gt;I've tested this and many in game players also confirm that the ninja outfit does indeed grant a small bonus to attack speed.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-10T13:35:10.437" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34794" PostTypeId="2" ParentId="34744" CreationDate="2011-11-10T14:06:27.183" Score="7" Body="&lt;p&gt;Probably the opposite, i.e. your connection is too good and you are being screwed by the 'lag compensation' logic that Activision has seen fit to implement. I have a 50Mb down, 5Mb up and typically get 15ms or less on speedtest.net and MW3 is unplayable for me either as host or when another player is host.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Google 'lag compensation' and check out the blogs as there are many other people experiencing the same problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If Activision don't sort this out then they'll never get my business again. MW2 was OK, Black Ops was bad but MW3 is the worst online experience I've ever had!&lt;/p&gt;&#xA;" OwnerUserId="13927" LastActivityDate="2011-11-10T14:06:27.183" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34795" PostTypeId="1" AcceptedAnswerId="34800" CreationDate="2011-11-10T14:21:35.293" Score="15" ViewCount="34484" Body="&lt;p&gt;I just purchased a new mini-game pack in Plants vs. Zombies on my iPhone. One level is Bobsled Bonanza, which puts you against a ton of Zombonis and Zombie Bobsled Teams. To kill these zombies you have to use either the jalepeno (which costs 125 sun points) or the Cherry Bomb (which costs 150). The problem is, &lt;strong&gt;there are not enough spaces to plant on or time to plant flowers to generate the sun point to buy jalepenos or Cherry Bombs quickly enough&lt;/strong&gt;. I have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Used the imitater plant to mimic the jalepeno, so I can use two&#xA;back-to-back. This works, but I also rarely have time to generate&#xA;enough points to buy two quickly. &lt;/li&gt;&#xA;&lt;li&gt;Used the Squash (which is a cheap&#xA;50 points), which efficiently takes out Zombonis. The problem is they&#xA;don't take out the entire Bobsled Teams and regenerate slowly. I don't see any other cheap options for taking out Zombonis, and no cheap options for taking out Bobsled Teams.&lt;/li&gt;&#xA;&lt;li&gt;I tried planting sunflowers in the water, to free up grass space for Peashooters and Potato Mines, but I have to plant lilypads if I do that, which takes an extra 25 points, and means I can plant fewer sunflowers in the same amount of time.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have made it 75% of the way through this mini-game before being overwhelmed by the onslaught of zombies. What strategy am I overlooking? &lt;/p&gt;&#xA;" OwnerUserId="11290" LastActivityDate="2017-05-05T12:10:30.177" Title="How can I beat the Bobsled Bonanza Mini Game?" Tags="|plants-vs-zombies|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34796" PostTypeId="1" CreationDate="2011-11-10T14:22:26.010" Score="1" ViewCount="1094" Body="&lt;p&gt;When battling another player in Age of Legends, your Attack value (or defense value when being attacked) is calculated off of the size of your guild, plus some factor applied to your Attack/Defense values accumulated from your weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the exact formula that is used to calculate your Attack or Defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note, this game is made by Uken Games which has quite a few games that are exactly the same but with different themes (i.e. Dark Galaxies, Heroes and Villians, etc.)  If you know the formulas for any of the other Uken Games, please post that as a potential answer because it is most likely correct.&lt;/p&gt;&#xA;" OwnerUserId="10405" LastEditorUserId="3610" LastEditDate="2012-06-06T13:50:11.700" LastActivityDate="2012-06-06T13:50:11.700" Title="What are the formulas for calculating Attack &amp; Defence when battling in Age of Legends?" Tags="|age-of-legends|" AnswerCount="0" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34798" PostTypeId="1" AcceptedAnswerId="34799" CreationDate="2011-11-10T14:33:12.487" Score="3" ViewCount="545" Body="&lt;p&gt;The Harbor Master has given me a quest to give him 10 Product containers. However, after buying them, I have returned to him and given him 10 containers. After that, progress bar just jumped to the 10% mark and he wanted more&amp;hellip;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does he really want me to spend around 10,000 products to buy ~100 product containers?&lt;/p&gt;&#xA;" OwnerUserId="10195" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:58.433" LastActivityDate="2012-01-24T21:00:58.433" Title="Does Harbor Master really want 100+ Product containers?" Tags="|mafia-wars-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34799" PostTypeId="2" ParentId="34798" CreationDate="2011-11-10T15:12:41.237" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://mafia-warszynga.blogspot.com/2011/11/cannot-complete-give-harbor-master-some.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this blog&lt;/a&gt;, the Zynga support team is aware of this bug. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Some players cannot complete the Westside Wharf mission &quot;Give the Harbor Master some Product Containers&quot;.&#xA;  When they collect all ten of the product containers, and give them to the Harbor Master, the mission only shows partial credit.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We will work to get this mission fixed as soon as possible. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Thanks for your patience!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;--The Mafia Wars 2 Support Team&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-10T15:12:41.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34800" PostTypeId="2" ParentId="34795" CreationDate="2011-11-10T15:18:31.463" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://plantsvszombies.wikia.com/wiki/Bobsled_Bonanza/Strategies&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bobsled Bonanza/Strategies page at wikia&lt;/a&gt; lists a variety of strategies you can use. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are just a few of the strategies they suggest: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Alternate Strategy One:&lt;/strong&gt; The player will be most vulnerable at&#xA;  the beginning. Get a double column of Sunflowers up fast and three in&#xA;  rows 1 and 6. Plant a Cattail after the first eight Sunflowers and as&#xA;  soon as they finish their cooldown after that. Plant Potato Mines as&#xA;  soon as they are available, but prioritize Spikerocks. If a Zombie&#xA;  Bobsled Team makes it past the ice in an unprotected row, drop a&#xA;  Wall-nut, wait for them to bunch up, and use a Squash. Once the lawn&#xA;  is under control, you can replace Sunflowers with more Threepeaters&#xA;  (on land) and Cattails (in the pool). Use the Squash, Jalapeno, Cherry&#xA;  Bomb, and Spikeweed As written here, this strategy includes 11 plants:&#xA;  1 Sunflower 2 Lily Pad 3 Cattail 4 Potato Mine 5 Spikeweed 6 Spikerock&#xA;  7 Wall-nut 8 Squash 9 Threepeater 10 Jalapeno 11 Cherry Bomb&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Alternate Strategy Two:&lt;/strong&gt; This strategy is so simple, nine words can&#xA;  describe it: two columns of Sunflowers and two columns of&#xA;  Gloom-shrooms. Nothing will get past it. [Note]The trick is building&#xA;  it. The iOS version only has 3 ice free columns, and the bobsledders&#xA;  will overrun you early. You need a lot of defense before you can build&#xA;  the columns.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Alternate Strategy Three:&lt;/strong&gt; Plant eight Sunflowers on the first and&#xA;  second columns at the 1st, 2nd, 5th, and 6th rows. In front of the&#xA;  Sunflowers, plant at least two Peashooters at every lane. Plant two&#xA;  Peashooters for the pool lanes as well, on top of Lily Pad, to have&#xA;  Defense against Ducky Tube Zombies. Melt the ice as soon as possible&#xA;  with Jalapeno. After melting ice, add Spikeweeds and upgrade to&#xA;  Spikerocks as soon as possible to prevent more ice from coming in.&#xA;  Plant Cattail and Wall-nut or Tall-nuts for more Defense. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Alternate Strategy Four (the “Armageddon” method):&lt;/strong&gt; Plants: Lily Pad,&#xA;  Sunflower, Wall-nut, Squash, Potato Mine, Jalapeno, Cherry Bomb,&#xA;  Doom-shroom and Coffee Bean. Plant a minimum of eight Sunflowers in&#xA;  the leftmost ranks.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Use the Squash (cheap) wherever possible to stomp Zombonis, and plant&#xA;  Potato Mines (cheap and quick to regenerate) as backup Zomboni killers&#xA;  and to take out entire Bobsled Teams. As things get more chaotic, move&#xA;  up to the heavier explosives. When things get really crowded, place a&#xA;  Doom-shroom on a Lily Pad midway down the pool, then drop a Coffee&#xA;  Bean on it to detonate and clear the yard nearly fence-to-fence. Clean&#xA;  up smaller groups with Cherry Bombs (if they are compact) or Jalapeños&#xA;  (if they are strung out along the file).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Bide your time and wait till the last possible moment to detonate your&#xA;  Doom-shrooms; they take a long time to regenerate and the longer you&#xA;  wait, the more zombies will enter the yard (and the kill zone). If you&#xA;  wait too long and miss a few, or want to wait longer to draw more in,&#xA;  or need a few more seconds for a plant to recharge or to gather more&#xA;  Sun, drop in a Wall-nut to slow ’em down, bunch ’em up, and give you&#xA;  more time to Squash ’em or blast ’em.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Try to reserve the Jalapeno as your ace-in-the-hole; if your&#xA;  explosives timing is off and you miss a few zombies, you can use it to&#xA;  zap the endangered file. If you can, wait while they eat a Sunflower&#xA;  or two (easily replaced) and you may also be able to nail a Zomboni or&#xA;  Bobsled entering from the right as a bonus.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Alternate Strategy Five:&lt;/strong&gt; Pick the following plants: Sunflower&#xA;  Jalapeno Imitater Jalapeno Cherry Bomb Squash Repeater Lily Pad&#xA;  Spikeweed If you have 9 slots, pick the Torchwood, and if 10 slots,&#xA;  pick the Twin Sunflower. Procedure:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;1.) Plant Sunflowers on the first two columns of the lawn (making you have 12 Sunflowers).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;2.) When a Zomboni appears, plant a Spikeweed in front of it.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;3.) When a Zombie Bobsled Team appears, use the Jalapeno to kill those four.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;4.) If a Zombie Bobsled Team appears and your two Jalapenos are still recharging, plant a Repeater immediately. (I assume that you have&#xA;  enough sun for it at this point.)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;5.) You must have planted Repeaters on the third column (and later on, probably on the fourth) before or during the next huge wave of&#xA;  zombies.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;6.) Use the Squash or Cherry Bomb whenever some zombie get past your current defense.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;7.) Only use Spikeweeds to kill Zombonis!&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;8.) Use again the Jalapeno when a row gets huge amount of ice. (Use the Imitater if the zombies are far away and use the real one if the&#xA;  zombies are near.)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;9.) If you have enough sun and time, plant Torchwoods and Twiin Sunflowers.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If there are too many Zombie Bobsled teams in one row, use the Cherry&#xA;  Bomb in the middle of them. Reserve your Jalapenos for urgent uses.&#xA;  Don't waste them on rows with just ice and no zombies! If a Zomboni&#xA;  crushes your Repeater, use the Squash to prevent them from proceeding&#xA;  to your house.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Alternate Strategy Six:&lt;/strong&gt; Plant Sunflowers in the back and build up&#xA;  Starfruit in the pool while you hold the initial waves off with Potato&#xA;  Mines, Squashes and Jalapenos. Once the Pool is full of Starfruit,&#xA;  nothing can get past them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, here is a &lt;a href=&quot;http://www.youtube.com/watch?v=I3MwVDhpBFk&quot; rel=&quot;nofollow noreferrer&quot;&gt;Youtube video&lt;/a&gt; that illustrates another strategy you could try.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="74546" LastEditDate="2017-05-05T12:10:30.177" LastActivityDate="2017-05-05T12:10:30.177" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34801" PostTypeId="1" CreationDate="2011-11-10T15:23:35.497" Score="4" ViewCount="1547" Body="&lt;p&gt;I played MW3 last night and used the split-screen feature to let my girlfriend play also. I noticed on very big problem though. I spent 2 prestige tokens(yes, already!) on extra custom classes, so I have 7 classes. In split-screen though I could only pick from the top 5 or the default classes. Is there any way to access my other custom classes while using split-screen? &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2013-11-28T10:49:31.673" Title="Possible to access custom classes greater than 5 in split-screen?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34802" PostTypeId="2" ParentId="34787" CreationDate="2011-11-10T15:24:12.890" Score="5" Body="&lt;p&gt;As you've gathered, the basic melee combo is pretty weak. Drake will do more damaging combos if you swing at an enemy close to a wall, a drop or an object that Drake can use as a weapon. The trick is getting an enemy close to the wall; thankfully, you have a handy grab move for that: press circle and hold down the direction on the left stick you want Drake to try and fling them.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2011-11-14T00:03:41.877" LastActivityDate="2011-11-14T00:03:41.877" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34803" PostTypeId="1" AcceptedAnswerId="35181" CreationDate="2011-11-10T15:29:09.000" Score="1" ViewCount="2236" Body="&lt;p&gt;So it's been a while since I've used Steam but I found somewhere on the web I had to validate a game before I could play it offline &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking at one of the bullets:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Verify that all game files are completely updated - you can see the&#xA;  update status for a game under the Library section (when the game&#xA;  shows as 100% - Ready it is ready to be played in Offline Mode)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This wasn't overly clear but I found something about validation by &lt;code&gt;right clicking &amp;gt; properties &amp;gt; security &amp;gt; validate offline content&lt;/code&gt; (I'm doing this by memory as I'm at work so apologies if that's not 100% correct).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it loads up a window and begins validating. At about 30% it disappears to be replaced by a new window stating: &lt;code&gt;1 file failed to verify and will be reacquired.&lt;/code&gt; I press OK and nothing seems to happen. I found this article:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2216400&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=2216400&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(see here for the Google cached version while the forums are down &lt;a href=&quot;http://webcache.googleusercontent.com/search?q=cache:hlyBLa74OvgJ:forums.steampowered.com/forums/showthread.php%3Ft%3D2216400+steam+rage+1+file+failed+to+validate&amp;amp;cd=1&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;gl=uk&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://webcache.googleusercontent.com/search?q=cache:hlyBLa74OvgJ:forums.steampowered.com/forums/showthread.php%3Ft%3D2216400+steam+rage+1+file+failed+to+validate&amp;amp;cd=1&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;gl=uk&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;but it doesn't seem to solve things. I explored which file was being reacquired using the same process mentioned in that forum thread and it is even the same file as the OP &lt;code&gt;It's the installscript.vdf in the steamapps\common\rage\ folder&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have any ideas? I assume I am doing the correct procedure to get offline play, and I certainly don't have the &lt;code&gt;100% - Ready&lt;/code&gt; anywhere obvious that Steam says I need.&lt;/p&gt;&#xA;" OwnerUserId="13930" LastEditorUserId="13930" LastEditDate="2011-11-10T16:00:17.463" LastActivityDate="2011-11-11T21:14:45.993" Title="Rage won't validate in Steam for offline play" Tags="|pc|steam|rage|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34804" PostTypeId="1" AcceptedAnswerId="34845" CreationDate="2011-11-10T15:32:22.397" Score="80" ViewCount="38148" Body="&lt;p&gt;I am trying to find a few comely lasses for my &lt;em&gt;Fable III&lt;/em&gt; princess to settle down with, but I am having a devil of a time finding anyone of the Sapphic persuasion for her. In &lt;em&gt;Fable II&lt;/em&gt; I was usually able to find at least 1 resident of the Island in each settlement, but that does not seem to be the case here (I like to try to keep each marriage local if I can, variety is the spice of life ;p ).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What, if any, actions can I undertake to satisfy the yearnings of my Princess's heart?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="336" LastEditDate="2012-02-28T03:30:03.693" LastActivityDate="2014-02-02T17:41:24.877" Title="How can I find lesbians?" Tags="|fable-3|" AnswerCount="1" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="34805" PostTypeId="5" CreationDate="2011-11-10T15:45:46.780" Score="0" Body="&lt;p&gt;Questions about the player's relationships with other player-characters as well as NPCs (non-player characters) such as romance, marriage, sex, children, divorce, mariticide or widowing.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-10T16:14:00.240" LastActivityDate="2011-11-10T16:14:00.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34806" PostTypeId="4" CreationDate="2011-11-10T15:45:46.780" Score="0" Body="Questions about the player's relationships with other player-characters as well as NPCs (non-player characters) such as romance, marriage, sex, children, divorce, mariticide or widowing." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-10T16:14:04.937" LastActivityDate="2011-11-10T16:14:04.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34809" PostTypeId="2" ParentId="34756" CreationDate="2011-11-10T16:08:42.087" Score="2" Body="&lt;p&gt;Modern Warfare uses a system based on performance.&#xA;In team deathmatch you get awarded bonus points for things like &quot;payback&quot; where you killed the enemy that just killed you, or a &quot;buzz kill&quot; which is you killing someone one kill short of earning a &quot;kill streak&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Team Deathmatch if you perform a regular kill you get a base score of +50, depending on the settings... and if you save a team mate in the process an additional +50 is rewarded for being the rescuer, if the bullet that kills the oposing player is a head shot, throw on another +50.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is a +150&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So depending on the circumstance of the kill, you can get a variety of tallied points for a single kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You are rewarded more points for accuracy, revenge, mission focus and so on.&#xA;Some of these factors are to motivate you to be positive despite possibly being repeatedly killed while learning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Others are obvious rewards for just being great at the game.&lt;/p&gt;&#xA;" OwnerUserId="13484" LastActivityDate="2011-11-10T16:08:42.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34811" PostTypeId="1" CreationDate="2011-11-10T16:17:14.590" Score="23" ViewCount="13661" Body="&lt;p&gt;I've gotten owned a couple times by people with riot shields, and it's almost impossible for me to get all way around behind them efficiently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the method for killing this sort of player?&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="4182" LastEditDate="2011-11-11T19:15:40.287" LastActivityDate="2012-12-14T07:07:23.503" Title="How do I kill someone if they are using a riot shield? " Tags="|call-of-duty-modern-warfare-3|" AnswerCount="9" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34813" PostTypeId="2" ParentId="1342" CreationDate="2011-11-10T16:21:32.523" Score="5" Body="&lt;p&gt;I recently bought Gladius thinking I could play it on the 360, but it says no and that there could be an update that would allow this, but I checked and there isn't. So unfortunately you can't play Gladius on the 360. &lt;/p&gt;&#xA;" OwnerUserId="13936" LastEditorUserId="207" LastEditDate="2011-11-10T16:32:31.103" LastActivityDate="2011-11-10T16:32:31.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34814" PostTypeId="2" ParentId="34811" CreationDate="2011-11-10T16:23:28.870" Score="23" Body="&lt;p&gt;The easiest ways to kill people wielding riot shields (not including using kill streak rewards) are to stick them with semtex, shoot them in the feet, or throw a grenade behind them (hopefully right under them if possible).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another way is to flash them or use a concussion grenade (I prefer concussion, because they physically can't turn to face you, whereas they can fluke it with a flash) and flank them and shoot their sides/back (or knife them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, wait until they lift the shield and shoot them (although I assume you've been trying this and it's why you've been getting killed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(When I figure out more methods, I'll edit this, but I haven't really come across too many riot shielders yet).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="-1" LastEditDate="2011-12-05T11:53:01.857" LastActivityDate="2011-12-05T11:53:01.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34815" PostTypeId="2" ParentId="34811" CreationDate="2011-11-10T16:26:20.333" Score="2" Body="&lt;p&gt;Grenade behind them is what I have always liked :-)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's simple and you can do it at a reasonable range.&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-11-10T16:26:20.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34817" PostTypeId="1" AcceptedAnswerId="73978" CreationDate="2011-11-10T16:39:00.677" Score="5" ViewCount="21822" Body="&lt;p&gt;Mouse acceleration (also called &quot;Enhance pointer precision&quot;) is a feature in which the distanced moved by the on-screen pointer is not simply proportional to the distanced moved by the mouse. Instead, it also takes mouse speed into account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have mouse acceleration disabled in my Windows 7, but I'm under the impression that this effect is still happening as I play &lt;em&gt;Modern Warfare 3&lt;/em&gt;. &lt;strong&gt;Does anyone know if the game implements its own version of mouse acceleration? If so, how can I disable it?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Smooth Mouse&quot; option is also already disabled for me.&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorUserId="13845" LastEditDate="2011-11-28T20:45:03.423" LastActivityDate="2016-03-17T07:49:15.873" Title="Is there mouse acceleration in MW3?  If so, how can I disable it?" Tags="|call-of-duty-modern-warfare-3|mouse|" AnswerCount="3" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="34819" PostTypeId="2" ParentId="34778" CreationDate="2011-11-10T17:11:52.963" Score="0" Body="&lt;p&gt;My answer would be to either fire only when they are too close for countermeasures to be effective or use a non targeting anti-armour solution (RPG, SMAW) while this may not be easier they cannot be redirected by countermeasures. I like Bora's idea however it is very inconsistent and I wouldn't rely on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="11636" LastActivityDate="2011-11-10T17:11:52.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34821" PostTypeId="2" ParentId="34811" CreationDate="2011-11-10T17:15:32.250" Score="17" Body="&lt;p&gt;I know of three ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;9-Bang (Flashbang) or concussion grenade them straight in the face if you have &lt;a href=&quot;http://callofduty.wikia.com/wiki/Blast_Shield_%28perk%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blast Shield&lt;/a&gt; and run into their sides or back, and then either put a knife or a bullet or two into them. If they are in a confined space, then first throw the flash/concussion, then rush in.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If they are running, it means they are standing, shoot them at their feet. If they crouch, try to flank them, still shooting. The &quot;still shooting&quot; part is important. Keep them nailed to blur their vision.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Throw a nade behind them. Even if it falls far, this will make most fear and turn in the nade's direction, which leaves you with their back. You know what to do..&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If they are crouching &lt;em&gt;and&lt;/em&gt; have their backs on a wall or a corner, then either SMAW them or lob a nade behind them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Alternatively, if you are wielding a Riot Shield yourself, too, go charge them - may the faster flanker win!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Ok, that was five.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-11-10T18:21:23.997" LastActivityDate="2011-11-10T18:21:23.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34822" PostTypeId="2" ParentId="34811" CreationDate="2011-11-10T17:22:38.140" Score="1" Body="&lt;p&gt;The way I prefer to do it is to throw a flash bang at them and when they're flashed run behind them an knife them. In close corners I don't believe it's possible to have a real strategy if it's just you versus them. Your best bet is to run to a more open place. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-10T17:22:38.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34823" PostTypeId="1" AcceptedAnswerId="34944" CreationDate="2011-11-10T17:25:09.793" Score="2" ViewCount="419" Body="&lt;p&gt;I've been having a good time with &lt;a href=&quot;https://market.android.com/details?id=com.larvalabs.retrodefence&amp;amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5sYXJ2YWxhYnMucmV0cm9kZWZlbmNlIl0.&quot; rel=&quot;nofollow noreferrer&quot;&gt;Retro Defense&lt;/a&gt; until the Long Distance level, where I basically cannot get past 6 or 7 waves (30 is the goal).&#xA;I did move on a tad further and am also stuck on the Y level. But I'm really flummoxed by this one. Has anyone succeeded, and how'd they do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Update&lt;/em&gt;&lt;br&gt;&#xA;Here's someone's apt description of it, which mimics my experience:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I've figured out you have to use two small reds on the single squares&#xA;  in the middle of the level to start with. If you use one green or two&#xA;  greens you last until about level 5 or as soon as you get some&#xA;  yellows. Small blues don't work. You can get the slow-down turrets,&#xA;  but without turrets being in range at the back this is useless.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Assuming you have two level 10 small reds or a red and a green on the&#xA;  single squares, this will take you to about level 7 to 10 before&#xA;  they're overwhelmed.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The next obvious step is to get some big guns at the back. But, in&#xA;  order to get them in range before the level gets too high for the&#xA;  small turrets to handle, you will need to have been lucky enough to&#xA;  have collected three range boosting upgrades (or power+range combos)&#xA;  and have them in a row at the back all powering up a large red (I've&#xA;  never been that lucky), or you can use a large green (this fails at&#xA;  level 10 as it's too slow).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;I've also tried getting large blues on the single squares at the&#xA;  bottom. I managed to get one once, but I died at level 9.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13937" LastEditorUserId="118" LastEditDate="2013-09-29T03:40:00.913" LastActivityDate="2013-09-29T03:40:00.913" Title="Retro Defense, solving the long distance level" Tags="|retro-defense|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34824" PostTypeId="1" AcceptedAnswerId="34826" CreationDate="2011-11-10T17:38:15.797" Score="5" ViewCount="1028" Body="&lt;p&gt;Does the weapon level increase the performance of the weapon (accuracy, damage, etc), or is it only used to determine what perks and attachments are available for it?&lt;/p&gt;&#xA;" OwnerUserId="13523" LastActivityDate="2011-11-11T03:12:33.590" Title="Does the weapon level increase the performance of the weapon?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34825" PostTypeId="1" CreationDate="2011-11-10T17:42:35.333" Score="3" ViewCount="513" Body="&lt;p&gt;I haven't unlocked the Dead Man's Hand deathstreak yet, but it sounds rather cool. I was wondering though, does it require me to have C4 equipped in order to blow up in my opponent's face?&lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-10T18:02:32.550" Title="Does Dead Man's Hand require you to have C4 equipped?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34826" PostTypeId="2" ParentId="34824" CreationDate="2011-11-10T17:46:14.677" Score="5" Body="&lt;p&gt;You can increase the performance of the weapon &lt;strong&gt;through&lt;/strong&gt; weapon proficiencies (weapon perks), but there are no passive bonuses based on weapon level.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-11-10T17:46:14.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34827" PostTypeId="2" ParentId="34824" CreationDate="2011-11-10T17:47:08.323" Score="2" Body="&lt;p&gt;It's only used to determine what proficiencies, attachments, and camo you can equip on it. So in a way, yes it can make your gun do more damage and be more accurate, but it depends on what you equip&lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-10T17:47:08.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34828" PostTypeId="1" CreationDate="2011-11-10T17:50:21.783" Score="6" ViewCount="1182" Body="&lt;p&gt;I have tried having the EMP grenade equipped, but in general I don't find enough equipment to make it worthwhile. I was wondering however, does the EMP do any damage to enemies? Also, does it do a short-term localized EMP(as in the kill streak) like effect where red-dots are dead and kill streaks can not be used? &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-10T18:44:54.247" Title="Does an EMP grenade do damage to anything other than equipment?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34829" PostTypeId="1" CreationDate="2011-11-10T17:51:31.290" Score="3" ViewCount="795" Body="&lt;p&gt;Assuming I haven't developed any skill with specific weapons yet, what weapon skills should I develop.  For example, if I were to become a master with a sub-machine gun, would I typically still get owned by average players with assault rifles?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect the answer is some variation of &quot;it depends&quot;, but certainly some weapons are almost useless in the hands of a noob.&lt;/p&gt;&#xA;" OwnerUserId="13900" LastEditorUserId="13900" LastEditDate="2011-11-10T18:10:54.510" LastActivityDate="2012-01-04T20:35:43.193" Title="What weapons lend themselves to easy use by noobs/inexperienced players?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34830" PostTypeId="2" ParentId="34825" CreationDate="2011-11-10T17:56:44.337" Score="6" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This perk functions similar to Last Stand, but you automatically pull out a detonator instead of a gun.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-11-10T18:02:32.550" LastActivityDate="2011-11-10T18:02:32.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34831" PostTypeId="2" ParentId="34829" CreationDate="2011-11-10T17:58:14.160" Score="5" Body="&lt;p&gt;No one can really tell you. All of the guns are suppose to be &quot;equal&quot; but in their own way. You wouldn't want to use a sniper rifle for close range(quickscoping isn't &lt;em&gt;that&lt;/em&gt; easy!), nor would you want to use a submachine gun for long range. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you commonly play? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I like to run and gun. I stay still very little and prefer close range combat. As such, I usually use the submachine guns and assault rifles. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you prefer to stay back and pick people off from range, you'd probably want snipers and assault rifles (maybe with an ACOG). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your accuracy is sub-par, you may want to spray and pray by using a large machine gun with a 200 bullet clip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main thing is, just try out all sorts of different guns and perks. No one can know what class is good for you except for you. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-10T17:58:14.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34832" PostTypeId="2" ParentId="17377" CreationDate="2011-11-10T18:00:17.860" Score="7" Body="&lt;p&gt;Jeb recently tweeted the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://twitter.com/#!/jeb_/status/134678081456709632&quot; rel=&quot;noreferrer&quot;&gt; New bed behavior... Instead of being woken up by monsters, you are not allowed to sleep if monsters are nearby. Once you sleep you're safe&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This means that as of Minecraft's official release next week, you will never have to worry about being woken by monsters again. \o/&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-10T18:00:17.860" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34833" PostTypeId="2" ParentId="34828" CreationDate="2011-11-10T18:07:34.320" Score="4" Body="&lt;p&gt;EMP grenades do not do damage to enemies (as in potentially lethal damage which turns their screen red), though it will register as a &quot;hit&quot; on your reticle and cause a very brief stun and weapon jump.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the EMP effect itself, it will affect their HUD as normal EMP killstreaks do (disable radar, red dot sight, and ability to deploy killstreak rewards) for a few seconds.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorDisplayName="user9983" LastEditDate="2011-11-10T18:44:54.247" LastActivityDate="2011-11-10T18:44:54.247" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34834" PostTypeId="1" AcceptedAnswerId="36454" CreationDate="2011-11-10T18:19:08.783" Score="4" ViewCount="3475" Body="&lt;p&gt;In Eve, Moon bases are one of the top tier production facilities of the eve universe.  They can pretty much do almost anything in the eve universe, outside of producing planetary resources.  The only problem is that mining moon bases have to be anchored in low-sec which subjects them to the whims of pirates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This leads me to wonder how anyone keeps a moon base going in low-sec.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do some users hide their moonbases in distant remote star systems or do they simply put enough defensive structures around the base to scare off any pirates?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does one place and build a moon base in low-sec so that it has a chance at survival?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="336" LastEditDate="2011-11-10T20:21:17.653" LastActivityDate="2011-11-16T03:08:31.473" Title="How does one hide or protect a low-sec moon base from pirates?" Tags="|eve-online|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34836" PostTypeId="1" AcceptedAnswerId="35368" CreationDate="2011-11-10T18:31:38.673" Score="18" ViewCount="8487" Body="&lt;p&gt;In Eve, gate camps can be one of the biggest dangers in low/null-sec.  A gate camp is where one or more pirates wait around a star-gate trying to catch pilots as they warp away (and also incoming auto-pilots).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often times they use warp-scramblers and quick targeting systems to try to snare passing pilots, though sometimes they just start firing off fof missiles without bothering to target.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, stealth helps one avoid these problems, but cloaking systems are both expensive and require extensive training, which I'm a little short on at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A big factor in their ability to catch someone is how quickly it takes a ship to go to warp, but sometimes they are able to catch even fast ships.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;What are some strategies for beating base camps without stealth?&lt;/li&gt;&#xA;&lt;li&gt;Are there ways to detect and avoid base camps without risking one's&#xA;ship?&lt;/li&gt;&#xA;&lt;li&gt;What's the best way strategy, outside of stealth and blockade runners&#xA;for dealing with and surviving gate camps?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="99855" LastEditDate="2018-11-14T21:24:42.813" LastActivityDate="2018-11-14T22:45:25.293" Title="How does one dodge or survive gate camps without stealth?" Tags="|eve-online|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="34838" PostTypeId="1" AcceptedAnswerId="34840" CreationDate="2011-11-10T19:21:59.037" Score="2" ViewCount="14884" Body="&lt;p&gt;How to add more maps to counter strike stream 1.6 ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am playing that on my local desktop against bots.&lt;/p&gt;&#xA;" OwnerUserId="5854" LastEditorUserId="8350" LastEditDate="2012-05-16T10:36:03.763" LastActivityDate="2013-05-06T18:04:39.563" Title="Load more maps for counter strike 1.6" Tags="|counter-strike|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34839" PostTypeId="1" AcceptedAnswerId="34841" CreationDate="2011-11-10T19:23:51.563" Score="4" ViewCount="1229" Body="&lt;p&gt;Is there a way to disable the mini-map rotation in Battlefield 3? I would rather North on the map was always facing up.&lt;/p&gt;&#xA;" OwnerUserId="8494" LastActivityDate="2011-11-10T19:27:12.757" Title="Disable Mini-Map Rotation in Battlefield 3" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34840" PostTypeId="2" ParentId="34838" CreationDate="2011-11-10T19:27:09.810" Score="3" Body="&lt;p&gt;First, you must download the maps.  There are several good online sources for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To install them, follow the instructions in this &lt;a href=&quot;http://www.cstrike-planet.com/faq/43&quot; rel=&quot;nofollow noreferrer&quot;&gt;faq&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most maps you just extract in your counter strike 1.6 folder, which is located at:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;\Steam\SteamApps\ &lt;em&gt;yourusername&lt;/em&gt; \counter-strike\cstrike&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If the map is not packaged properly, then you'll have to place the individual files into their respective folders.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;\counter-strike\cstrike .wad &lt;/li&gt;&#xA;&lt;li&gt;\counter-strikee\cstrike\maps .bsp | .bsp.ztmp | .txt | .res &lt;/li&gt;&#xA;&lt;li&gt;\counter-strike\cstrike\sound .wav &lt;/li&gt;&#xA;&lt;li&gt;\counter-strike\cstrike\models .mdl &lt;/li&gt;&#xA;&lt;li&gt;\counter-strike\cstrike\sprites .spr &lt;/li&gt;&#xA;&lt;li&gt;\counter-strike\cstrike\gfx\env .tga &lt;/li&gt;&#xA;&lt;li&gt;\counter-strike\cstrike\overviews .bmp &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-10T19:27:09.810" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34841" PostTypeId="2" ParentId="34839" CreationDate="2011-11-10T19:27:12.757" Score="4" Body="&lt;p&gt;The only way that I've been able to find to do this, is to press &lt;kbd&gt;N&lt;/kbd&gt; twice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The (extremely big) downside to this, is that it means your map is at minimum zoom level, showing the entire map at once.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-10T19:27:12.757" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34842" PostTypeId="1" CreationDate="2011-11-10T20:02:41.157" Score="24" ViewCount="7708" Body="&lt;p&gt;If I'm not one of those players sprinting everywhere, how can I be effective if my play is a bit slower paced?  Is there any chance of competing against high-speed play (particularly with respect to movement) without doing the same?&lt;/p&gt;&#xA;" OwnerUserId="13900" LastEditorUserId="3" LastEditDate="2011-11-23T17:45:56.110" LastActivityDate="2014-12-01T17:59:45.310" Title="How can I counter experienced run and gun opponents in MW3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34843" PostTypeId="2" ParentId="34834" CreationDate="2011-11-10T20:17:46.440" Score="1" Body="&lt;p&gt;unless something has changed recently..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moon bases, like any other structure, are anchored around a POS. The POS projects a force field to prevent any unauthorized ships from entering. You can set up a few turrets to ward off would be pirates outside the force field. Unless you get big time pirates bringing in dreads to siege your insignificant installation, you can rest assured that you are probably safe behind your POS and your installations as well.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-11-10T20:17:46.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34845" PostTypeId="2" ParentId="34804" CreationDate="2011-11-10T20:25:48.693" Score="44" Body="&lt;p&gt;I never had a problem finding gay ladies to date and marry in Fable III (before I scratched up my copy of the game when my xbox fell over, d'oh!). There were times when I had as many as four wives (and several other ladies on the back burner, ready to step in). I even had two in the same town, once. (That didn't go very well once they found out about each other.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally found them just by pretty much wandering up to random ladies in the town or area I was in and talking to them so I could see whether or not I could get them to date me. (Similar to my real-life strategy.) I think the gay/straight ratio in most areas is less than 50/50, but not by much. 35/65 or even 40/60, maybe. This is all just speculation on my part, and speculation based on memories of a game I haven't played in at least eight months. But that's how I remember the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: I've been playing through again. The ratio is drastically lower than I remembered, but there seems to be at least one or two lesbians in ever town. The number of gay men seems to be the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'Nother update: A very easy way to find lesbians crops up if you've finished the game as a good guy with enough money to save most or all of the citizens of Albion. Just about everybody you meet loves you if you finish the game that way, so if you bump into a lady and the popup says she's your Best Friend, that means she's straight. If you bump into a lady and the popup says she's your Love, that means she's gay or bisexual. Vice versa for bumping into men around town. This still requires you to check each individual for their preference, but at least now you can do it without Interacting with them. &lt;/p&gt;&#xA;" OwnerUserId="11014" LastEditorUserId="11014" LastEditDate="2012-02-04T19:51:51.443" LastActivityDate="2012-02-04T19:51:51.443" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34846" PostTypeId="2" ParentId="34842" CreationDate="2011-11-10T20:26:01.470" Score="5" Body="&lt;h1&gt;Camp.&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;You can rack up frags even if you are slow. Run &amp;amp; gun type players rely on the element of surprise. If you expect them coming round corners, and they don't know you are there, you can beat them at ther own game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is mostly known as camping a certain spot, and the next time they come for you, they will throw in a nade first, so &lt;a href=&quot;http://callofduty.wikia.com/wiki/Blast_Shield_%28perk%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;be prepared for that&lt;/a&gt;, too.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Use heavy guns.&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Use a shotgun or a rocket launcher when you are at places you can be attacked at. If you can't aim well, you can at least press the trigger and hope for a kill.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Be patient.&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Let them come to you. Do not go to them. Walk around only to travel from one camp spot to another, and check all sides while in the open. Cover your back while you are waiting. And leave only one entry point if possible. Claymores might be helpful.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Keep your distance&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;Play as a sniper, and stay out of the trouble. That is, find yourself a corner and try to shoot passer-bys. Most people shoot only at the moving targets.&#xA;Make use of perks like &lt;a href=&quot;http://callofduty.wikia.com/wiki/Assassin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assassin&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;And finally, be ignorant.&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;You will be called a lame camper and you will possibly be kicked out of certain servers, but if this is really your playstyle, you better take it okay. &lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-11-10T20:26:01.470" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="34847" PostTypeId="1" AcceptedAnswerId="34850" CreationDate="2011-11-10T20:29:13.853" Score="9" ViewCount="6449" Body="&lt;p&gt;Over the last couple of days, I've noticed that sometimes when I'm in a tank at full health that a single hit from an opposing tank will end up disabling my tank (or at least heavily impairing it, if that's possible). That single hit usually takes out over 50% of the health, whereas I've usually found that I need 3-4 shells or so to take out an enemy tank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the location that a tank is hit determine the damage (e.g., would hitting it in the tracks or the rear do more damage than, say, the front)?&lt;/p&gt;&#xA;" OwnerUserId="13746" LastActivityDate="2017-02-05T23:27:44.973" Title="Does the hit location on a tank determine the damage?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34850" PostTypeId="2" ParentId="34847" CreationDate="2011-11-10T20:38:42.187" Score="16" Body="&lt;p&gt;Yes it does.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The front of a tank is the most armoured, and therefore will take the least damage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The sides are less armoured than the front, and will take less damage than the back.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The back is lightly armoured, and will take a fair amount of damage.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The top is extremely lightly armoured, and will take a lot of damage. In fact, in my recent testing, you can take out an enemy tank in two shots if you can hit the top of the tank (which is possible in close range by aiming for the rotating part of the tank).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The bottom has no armour and will take the most amount of damage possible (except you won't really hit the bottom much except with mines and c4).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Your best bet is to hit the top, and if that's not possible, the back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, if you're in a tank, always position your front to where you think the threat is coming from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NTOxp.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For much more detail, see the detailed experiments at &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/CFKeB3ja96k?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Tanks have armor that protects their front and affects damage done by a majority of the anti-tank weaponry. If you can, aim for the rear of the tank. If the weapon is question is affected by armor, &lt;strong&gt;you'll do about 3 times as much damage if you hit the rear, and about 1.5 times as much damage if you hit the side. If you can, avoid hitting the front of the tank with your shots at all costs.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2012-05-22T00:17:25.677" LastActivityDate="2012-05-22T00:17:25.677" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34851" PostTypeId="2" ParentId="34847" CreationDate="2011-11-10T20:43:41.637" Score="2" Body="&lt;p&gt;Sides and rear are a tank's soft spots. They will take relatively more hits before they go down from the front.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.ign.com/wikis/battlefield-3/Reactive_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reactive Armor&lt;/a&gt; spec however increases a vehicle's durability in general.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-11-10T21:12:11.570" LastActivityDate="2011-11-10T21:12:11.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34853" PostTypeId="2" ParentId="34842" CreationDate="2011-11-10T20:53:28.747" Score="36" Body="&lt;h1&gt;Tactics&lt;/h1&gt;&#xA;&lt;p&gt;Run and gun is about one thing - traversing the most often-traveled areas of a map quickly (hot zones), to encounter and ideally dispatch as many targets as possible.  If this is not your style (it is most people's), you best course of action is to play directly against this behavior - effectively, play anti-run and gun.&lt;/p&gt;&#xA;&lt;p&gt;The first key element to anti-R&amp;amp;G that you'll have to worry about (and really this is an advantage all the time, but with R&amp;amp;Gers speed it's even more relevant) - &lt;em&gt;you don't want them to know where you are&lt;/em&gt;.  If an R&amp;amp;Ger's dot/indicator shows up on a minimap, it's probably no big deal to them - they're already dead, or running away from that spot.  You, however - you're a prime target for all the R&amp;amp;Gers in the area, instantly.  Another key point here is that camping is probably a bad idea - you might get one kill, but there's a good chance that player is going to come looking for you.&lt;/p&gt;&#xA;&lt;p&gt;The second key element is &lt;em&gt;knowing where they are (or will be)&lt;/em&gt;, and using that to your advantage.  Getting to know the maps very well is incredibly important - specifically, the spots that are less often traveled, have good cover, where you can't be easily seen by someone moving quickly, or that allow good line of sight to major walkways (without being in a major walkway themselves) are the best.  You don't want to stay in these spots long, however - after you get a kill or two, head in a safe direction under cover to another good spot.&lt;/p&gt;&#xA;&lt;h1&gt;Equipment&lt;/h1&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;strong&gt;Weapon Proficiency: Silencer&lt;/strong&gt;&#xA;Obviously you'll need to select a weapon that can get a silencer.  The key here, obviously, is that since you won't be able to move quickly away from a location you fired at, you don't want the shot(s) to show up on the minimap.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Perk: Assassin&lt;/strong&gt;&#xA;A similar circumstance - UAVs are an R&amp;amp;Gers best friend, any way you can keep off their minimap is a good way to play.  Consider Blind Eye as well - R&amp;amp;Gers often get some nasty killstreak rewards if the rest of your team isn't prepared.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Lethal Equipment: Claymore, Bouncing Betties&lt;/strong&gt;&#xA;Once you know the hot zones, this is where you get to have some fun - if there's a good bet an R&amp;amp;Ger is going to come around a particular corner, make them regret it.  You can also use these defensively - holing up to snipe with one of these at the entrance is always fun (though many of the good sniping areas have multiple entrances in MW3).&#xA;&lt;br&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-16T21:23:01.747" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34854" PostTypeId="1" AcceptedAnswerId="34855" CreationDate="2011-11-10T20:57:27.140" Score="1" ViewCount="17033" Body="&lt;p&gt;All the tournament systems I've found and tournament management systems online assume that each round, only one player or team is going to compete against a single other player or team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Mario Kart, though, you can have up to four players per round.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to set up or what kind of tournament system will work with four players per round?&lt;/p&gt;&#xA;" OwnerUserId="13942" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T11:44:36.887" LastActivityDate="2012-06-26T11:44:36.887" Title="How to set up a Mario Kart tournament with multiple players per round" Tags="|mario-kart-wii|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34855" PostTypeId="2" ParentId="34854" CreationDate="2011-11-10T21:10:24.950" Score="3" Body="&lt;p&gt;Treat the players who come first and second as one person, and third and fourth as one person, and follow a normal tournament structure.  So first and second are one side of the bracket for the next round, and third and fourth drop down to the loser's bracket or out entirely depending on your model.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your number of players isn't divisible by 4, that's OK, just have a 3-player or 2-player match with the people left over.  You could choose to skip two-player matchups and automatically put them through to the next round, or match them up and put through only the winner.  Obviously, the deciding match has to be a 2-player match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, single elimination with 7 players: A, B, C, D, E, F, and G.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A,B,C,D play and E,F,G play.  A&amp;amp;C win and F&amp;amp;G win and all play each other.  A&amp;amp;G win and play each other.  A triumphs.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-11-10T23:45:43.667" LastActivityDate="2011-11-10T23:45:43.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34857" PostTypeId="1" CreationDate="2011-11-10T21:34:38.440" Score="5" ViewCount="1517" Body="&lt;p&gt;I want to play over LAN with my family and friends without needing to buy more than one copy of the disc to play. This will be for the PC version as it will be on various PC's in the same house. Please let me know if it's possible, and if so, how it works, because they are using steam again...&lt;/p&gt;&#xA;" OwnerUserId="13943" LastEditorUserId="5029" LastEditDate="2013-10-22T18:33:48.033" LastActivityDate="2013-10-22T18:33:48.033" Title="Does MW3 let more than one person play over LAN with one copy of the disc?" Tags="|steam|pc|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34858" PostTypeId="2" ParentId="8218" CreationDate="2011-11-10T21:41:04.727" Score="2" Body="&lt;p&gt;Two excellent options to the peace for 12 cities:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Refuse, that civ is finished, your army can slowly roll through through the remaining cities and pile up immense XP. Throw up the courthouses, you won't be hit with the quick -50 unhappiness, and you can slowly manage your conquests towards happiness. Of course, this will require another hour of your life.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take the deal, then sell a couple of peripheral cities to another empire. Make sure other civs have a lot of gold. Even at high difficulties they'll pay many thousands for a small city, so make sure they have it. They'll actually reject your &quot;what will you give me&quot; because they value it so highly, they think they're getting a deal, you can get 3000-6000 for size 4 cities. So you unload a little unhappiness and the 5000 should buy about 25 points of happiness buildings. Sell 2 cities, and you just bought yourself an entire, perfectly happy, civ, ready to go (and eventually they'll finish their courthouses, and be happier) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll have to do all the regular happiness maintenance stuff anyway&lt;/p&gt;&#xA;" OwnerUserId="13944" LastActivityDate="2011-11-10T21:41:04.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34859" PostTypeId="2" ParentId="34857" CreationDate="2011-11-10T21:43:05.253" Score="3" Body="&lt;p&gt;You can't log on with the same Steam account twice and you need Steam to play.  The only legal way is to buy a copy for everyone who wants to play.&lt;/p&gt;&#xA;" OwnerUserId="9892" LastEditorUserId="3" LastEditDate="2011-11-10T21:47:05.000" LastActivityDate="2011-11-10T21:47:05.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34860" PostTypeId="1" CreationDate="2011-11-10T21:48:12.227" Score="3" ViewCount="753" Body="&lt;p&gt;A few months ago I posted a question about the &quot;network incompatibility error 717&quot; issue that was plaguing some of our regular racers: &lt;a href=&quot;https://gaming.stackexchange.com/questions/27459/how-to-fix-network-incompatibility-error-717-on-gt5&quot;&gt;How to fix &amp;quot;network incompatibility error 717&amp;quot; on GT5&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was answered (thank you Tom Wijsman) and people who followed the instructions have never had any problems since.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently we've had a bunch of new people start up racing and from the second week on they started encountering &quot;error 749&quot; problems (I am not sure the exact wording of the error but I believe it says something about network incompatibility.) I pointed them to the 717 question but the answer given doesn't seem to have fixed things for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is 749 a different problem? How can they fix it?&lt;/p&gt;&#xA;" OwnerUserId="11319" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2013-12-19T10:53:34.740" Title="How to fix error 749 on Gran Turismo 5" Tags="|gran-turismo-5|psn|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34861" PostTypeId="1" AcceptedAnswerId="34864" CreationDate="2011-11-10T21:49:29.870" Score="16" ViewCount="31933" Body="&lt;p&gt;In Super Mario World for the SNES, getting 100 stars allows access to a bonus level with five vertical platforms, each with three coin boxes. If you hit the boxes in the right order the third box reveals a 1up. What is the pattern for this and is it the same for everytime you encounter this bonus level?&lt;/p&gt;&#xA;" OwnerUserId="13939" LastEditorUserId="1070" LastEditDate="2011-11-11T19:04:07.070" LastActivityDate="2021-08-10T19:22:48.653" Title="In Super Mario World what is the trick for getting 1ups on the vertical bonus levels?" Tags="|super-mario-world|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34862" PostTypeId="2" ParentId="34861" CreationDate="2011-11-10T22:04:42.990" Score="4" Body="&lt;p&gt;According to this video, you just need to time it so that you hit the block when the question mark is centered in the box. The order of the blocks doesn't matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/PTQqO-SSIig?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="11742" LastActivityDate="2011-11-10T22:04:42.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34863" PostTypeId="1" AcceptedAnswerId="42739" CreationDate="2011-11-10T22:05:01.217" Score="8" ViewCount="1989" Body="&lt;p&gt;I wanna do a speedrun on insanity and unlike the other questions here, I'm looking to kill all my squad except for Morinth. What's the fastest way to achieve this? If I only want her to survive should I bring her along to the final battle?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I know that I need at least 2 people surviving for Shepard to survive. Well, I'm also looking to kill him on this run.&lt;/p&gt;&#xA;" OwnerUserId="8583" LastEditorUserId="8583" LastEditDate="2012-01-22T06:14:54.147" LastActivityDate="2012-10-19T04:02:41.947" Title="What's the minimum number of squadmates and missions I need to be able to use the Omega 4 Relay?" Tags="|mass-effect-2|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34864" PostTypeId="2" ParentId="34861" CreationDate="2011-11-10T22:09:28.543" Score="10" Body="&lt;p&gt;Unfortunately there is no pattern. The box that contains the 1up is assigned randomly to one of the three on that tier and doesn't change the location of other 1ups on that bonus level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is a method to con the boxes into being &quot;the right one&quot;, be it a glitch or otherwise. This method involves hitting the corner of a box with your cape (while spin jumping), but without jumping too high and making it into the next section.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Here's a video of someone executing this method:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/aJMKuGs7aiw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="1070" LastEditDate="2011-11-11T18:58:59.543" LastActivityDate="2011-11-11T18:58:59.543" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34865" PostTypeId="2" ParentId="34817" CreationDate="2011-11-10T22:12:12.170" Score="0" Body="&lt;p&gt;I had the same problem as well, and I found out that this is more to do with CPU/GPU delay than the mouse acceleration issue.  Try lowering your polling rate for your mouse, as well as disable any mouse specific software that's running in the background (Razer, logitech and etc's configuration programs).  That fixed it up for me.&lt;/p&gt;&#xA;" OwnerUserId="13945" LastActivityDate="2011-11-10T22:12:12.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34866" PostTypeId="1" AcceptedAnswerId="34893" CreationDate="2011-11-10T22:53:16.057" Score="3" ViewCount="4411" Body="&lt;p&gt;With the holidays coming up and games likely to go on sale, I'm interested in picking up a copy of the PC version of Arkham City.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had good experiences with Steam as a way to keep my (very few) games organized and was wondering: If I purchase any retail version of Arkham City, will it activate on Steam? Or do I need to purchase directly from Steam to make sure that happens?&lt;/p&gt;&#xA;" OwnerUserId="13947" LastEditorUserId="9752" LastEditDate="2011-11-11T00:01:45.013" LastActivityDate="2013-11-22T02:36:58.770" Title="Will any copy of Arkham City activate on steam?" Tags="|pc|steam|batman-arkham-city|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34867" PostTypeId="2" ParentId="4480" CreationDate="2011-11-10T23:10:01.917" Score="0" Body="&lt;p&gt;I have a Verizon Samsung 4G LTE device. But it is currently running on 3G, as I am waiting on 4G for this area as I have no other alternative to high speed internet. It works almost flawlessly at night past 10PM but between the hours of about 6am until around 10pm it lags a lot. They say when 4G comes we will be able to game flawlessly. As far as usage, I have the 5GB plan and have not went over it yet. I play games every other night and use my laptop every day for several hours. The closest I've came to running out over my 5GB usage was this month and I still had 25% left and if you go over with Verizon it's only $10/GB so not a huge scare if you do go over like with AT&amp;amp;T.&lt;/p&gt;&#xA;" OwnerUserId="13948" LastEditorDisplayName="user28379" LastEditDate="2012-11-08T22:39:07.570" LastActivityDate="2012-11-08T22:39:07.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34868" PostTypeId="2" ParentId="34866" CreationDate="2011-11-10T23:15:22.450" Score="0" Body="&lt;p&gt;The retail version of batman will not work on steam, but it will still require GFWL.  This is cobbled together from google cache of steam forums and other various sites, so I might be wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should purchase from steam if you already own lego batman or arkham asylum as you'll receive a nice 20% discount.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-10T23:15:22.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34869" PostTypeId="1" AcceptedAnswerId="34872" CreationDate="2011-11-10T23:21:36.393" Score="16" ViewCount="40171" Body="&lt;p&gt;When leveling up in Skyrim you have to choose between increasing your Magicka, Health or Stamina in addition to gaining a perk point. What effects does your choice have? Are there any effects apart from simply having more Magicka, Health or Stamina available?&lt;/p&gt;&#xA;" OwnerUserId="615" LastActivityDate="2011-11-12T13:23:07.163" Title="What happens when choosing Magicka, Health or Stamina when leveling up in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34870" PostTypeId="1" AcceptedAnswerId="35176" CreationDate="2011-11-10T23:27:15.463" Score="5" ViewCount="5676" Body="&lt;p&gt;In the original Uncharted and in Uncharted 2 collecting treasures gave you points or money which you could spend on skins or unlocks to be used in subsequent playthroughs. Featurettes and art assets could also be purchased. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I can tell from the Uncharted 3 menus so far, the featurettes and art assets appear to be unlocked as you complete game levels, and there are no single-player unlocks at all. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there any reward for collecting treasures in Uncharted 3, besides the associated PS3 trophies?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="3610" LastEditDate="2012-06-11T08:34:08.597" LastActivityDate="2014-07-24T23:08:35.297" Title="Is there any reward for collecting treasures?" Tags="|uncharted-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34871" PostTypeId="2" ParentId="33835" CreationDate="2011-11-10T23:54:35.107" Score="1" Body="&lt;p&gt;I find that the machine gun is the most reliable and as you can do varying levels of damage depending on where you hit the aircraft you may find a clip on the wing does enough to disable the vehicle.&lt;/p&gt;&#xA;" OwnerUserId="13950" LastActivityDate="2011-11-10T23:54:35.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34872" PostTypeId="2" ParentId="34869" CreationDate="2011-11-10T23:58:07.330" Score="11" Body="&lt;p&gt;Almost nothing. That choice basically is the new replacement for the old attributes in the previous games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The developers said that the old attributes were basically just a fancy way to raise or lower Health, Magicka or Stamina (besides also influencing skills, obviously), so they went for this &quot;choose between the three&quot; plus &quot;perks&quot; system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing that changes is the amount you can carry. As Arkvive pointed out, choosing stamina will increase your maximum carry capacity by 5.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="11566" LastEditDate="2011-11-12T13:23:07.163" LastActivityDate="2011-11-12T13:23:07.163" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34873" PostTypeId="1" AcceptedAnswerId="36123" CreationDate="2011-11-11T00:00:37.357" Score="2" ViewCount="6148" Body="&lt;p&gt;Engaging enemies in Survival Mode is certainly different from those you'd find playing against humans.  What tactics work well for Survival Mode which may not otherwise work well in multiplayer?&lt;/p&gt;&#xA;" OwnerUserId="13900" LastActivityDate="2014-03-25T17:01:49.567" Title="How should strategy for Spec Ops Survival mode differ from normal Multiplayer?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34874" PostTypeId="1" AcceptedAnswerId="35360" CreationDate="2011-11-11T00:04:51.220" Score="16" ViewCount="4051" Body="&lt;p&gt;I know Skyrim features weather like snow / hail / rain.  What effects (if any) do the different weather types have on your character (especially combat)?&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2011-11-28T15:49:39.547" Title="What effects do weather changes have on your character?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34875" PostTypeId="1" AcceptedAnswerId="34877" CreationDate="2011-11-11T00:06:11.250" Score="7" ViewCount="10172" Body="&lt;p&gt;When &lt;a href=&quot;http://masseffect.wikia.com/wiki/Planet_Scanning&quot; rel=&quot;nofollow noreferrer&quot;&gt;scanning planets for resources&lt;/a&gt; (uh, it is obnoxious work — not fun!) there are indicators that fill up as you acquire more resources. (Eezo, Iridium, Platinum, Palladium)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do these indicators show the maximum spare resources your ship can store? If so, how many resources is 100% on the indicator for each material? Or can you go over these limits? Or if you try to go over is the material wasted? If you go over this limit by picking up materials when not planet scanning (when down on a planet or space station), do you get credit rewards instead, like if you go over your Medi-gel limit?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lX8KE.jpg&quot; alt=&quot;screenshot of scanning a planet in Mass Effect 2&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1134" LastEditorUserId="3610" LastEditDate="2012-06-08T12:57:24.770" LastActivityDate="2012-06-08T12:57:24.770" Title="What are the Mass Effect 2 planet scan materials limits?" Tags="|mass-effect-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34877" PostTypeId="2" ParentId="34875" CreationDate="2011-11-11T00:09:57.220" Score="8" Body="&lt;p&gt;The bars cap out at 25,000, but they don't represent a resource stockpile limit. You can continue to accrue rare materials long after the bar is filled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I made it up to 70,000 units of Palladium, once.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-11T00:09:57.220" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="34878" PostTypeId="1" AcceptedAnswerId="34885" CreationDate="2011-11-11T00:18:35.933" Score="21" ViewCount="170562" Body="&lt;p&gt;Mouse acceleration seems to be on by default, and I can't find anywhere in the launcher settings or the in game settings to turn it off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's very annoying as it makes it feel as if the mouse is lagging. Is there any way to turn it off?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="4239" LastEditDate="2011-11-12T15:37:22.453" LastActivityDate="2016-07-13T09:11:14.023" Title="How do I turn off mouse acceleration in Skyrim?" Tags="|pc|the-elder-scrolls-v-skyrim|mouse|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34879" PostTypeId="1" AcceptedAnswerId="34880" CreationDate="2011-11-11T00:44:21.627" Score="109" ViewCount="44606" Body="&lt;p&gt;In Morrowind, it was possible to permanently kill NPCs who were involved in the main story.  This would result in a message basically informing you that you had broken the world and to reload a save if you want to make progress.  In Oblivion, this was changed so that important NPCs were &quot;knocked out&quot; instead of killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Skyrim, is there any (outside of console or game file editing) way to permanently kill an important NPC or can I go on a killing spree &lt;em&gt;relatively&lt;/em&gt; care free?&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="63180" LastEditorDisplayName="user9983" LastEditDate="2014-11-28T06:22:47.543" LastActivityDate="2014-11-28T06:22:47.543" Title="Can I permanently kill important people?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34880" PostTypeId="2" ParentId="34879" CreationDate="2011-11-11T00:54:06.663" Score="96" Body="&lt;p&gt;Important NPCs are invulnerable, like Oblivion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might close off some smaller sidequests, but the folks necessary for the main story (for instance) have a tendency to be &quot;incapacitated&quot; from &quot;killing&quot; blows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So feel free to go nuts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interestingly, NPC allies behave a little different, even if they are non-essential (and thus ripe for killing). When they get reduced to below 0 health, they revert into the &quot;yield &quot; state, which usually means enemy NPCs stop focusing on them to come after you instead. If they get hit while in this state, they will die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, &lt;strong&gt;you&lt;/strong&gt; cannot put them into this state - your attacks will directly kill them.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-12T23:26:34.763" LastActivityDate="2011-11-12T23:26:34.763" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34882" PostTypeId="2" ParentId="34879" CreationDate="2011-11-11T01:09:56.010" Score="34" Body="&lt;p&gt;You can't permanently kill important people, they only become temporarily incapacitated when badly hurt. I just confirmed it on the XBox 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was walking along with an important NPC and we attacked a Giant. The Giant practically one-shotted him and kneeled down in agony while recovering.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So while they aren't blown unconscious into a ragdoll like in Oblivion, they are incapacitated while they recover.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The recovery takes around 10 to 15 seconds, so if you're relying on his power (like I was...) his demise into recovery mode really hurts you as the monsters stop aggroing him and focus on you instead.&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="336" LastEditDate="2011-11-13T16:29:55.993" LastActivityDate="2011-11-13T16:29:55.993" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34884" PostTypeId="2" ParentId="27940" CreationDate="2011-11-11T01:43:15.637" Score="1" Body="&lt;p&gt;It was my understanding that the ESRB &lt;strong&gt;does&lt;/strong&gt; rate online content used by the game, but the disclaimer explicitly says that &lt;em&gt;interactions&lt;/em&gt;, i.e. with other players, are not rated. They can only rate what is included with the game, not what other people will do with it or say in chat.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-11T01:43:15.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34885" PostTypeId="2" ParentId="34878" CreationDate="2011-11-11T01:47:46.463" Score="21" Body="&lt;ol&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;\Users\[Username]\My Documents\My Games\Skyrim&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Open the &lt;code&gt;SkyrimPrefs.ini&lt;/code&gt; file with notepad&lt;/li&gt;&#xA;&lt;li&gt;Find the line &lt;code&gt;bMouseAcceleration=1&lt;/code&gt; (located under &lt;code&gt;[Controls]&lt;/code&gt;)&#xA;(If there is no line, add it)&lt;/li&gt;&#xA;&lt;li&gt;Replace the &lt;code&gt;1&lt;/code&gt; with a &lt;code&gt;0&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Save the file (make sure you don't accidentally save it as &lt;code&gt;SkyrimPrefs.ini.txt&lt;/code&gt;)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="104515" LastEditDate="2016-07-13T09:11:14.023" LastActivityDate="2016-07-13T09:11:14.023" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="34887" PostTypeId="1" AcceptedAnswerId="35229" CreationDate="2011-11-11T01:49:30.840" Score="10" ViewCount="1878" Body="&lt;p&gt;Do I need to take each child perk along the perk tree in addition to meeting the skill requirements for perks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, the smithing perk tree is split into two sections: The left, which features light armor (Elven, Glass) and the right, which features the Heavier armor (Orcish, Ebony).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Capstone Perk in the tree, Dragon Smithing, has &quot;feed-in&quot; lines from both Glass Smithing and Daedric Smithing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to need to take Glass Smithing &lt;strong&gt;and&lt;/strong&gt; Daedric Smithing if I want to learn the Dragon Smithing perk? Either or? Neither (as long as I have 100 smithing)?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-25T16:31:08.590" LastActivityDate="2013-03-02T15:04:29.177" Title="Do I need to ascend the perk trees in order?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34888" PostTypeId="1" AcceptedAnswerId="36606" CreationDate="2011-11-11T01:58:30.490" Score="15" ViewCount="18392" Body="&lt;p&gt;I would like to pick up a copy of Skyrim today but am undecided if I should get it on PS3 or 360. IGN says that the 360 load times are &lt;a href=&quot;http://xbox360.ign.com/articles/121/1212136p3.html&quot; rel=&quot;noreferrer&quot;&gt;lengthy and frequent&lt;/a&gt; and unfortunately their PS3 review is not up as they don't have a copy to review.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have first hand experience with the load times on both platforms? &lt;/p&gt;&#xA;" OwnerUserId="7019" LastActivityDate="2012-01-20T14:41:51.093" Title="Skyrim PS3 vs 360 Load Times" Tags="|xbox-360|ps3|performance|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34889" PostTypeId="1" AcceptedAnswerId="34959" CreationDate="2011-11-11T01:58:58.147" Score="14" ViewCount="50107" Body="&lt;p&gt;Is there a way to tweak Skyrim so that vertical cursor sensitivity = horizontal cursor sensitivity?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="4239" LastEditDate="2011-11-12T15:36:43.063" LastActivityDate="2012-05-01T02:20:56.770" Title="How can I sync vertical/horizontal mouse sensitivities?" Tags="|pc|the-elder-scrolls-v-skyrim|mouse|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34890" PostTypeId="1" AcceptedAnswerId="34939" CreationDate="2011-11-11T02:04:47.300" Score="49" ViewCount="19025" Body="&lt;p&gt;I've heard of Skyrim's &quot;infinite quests&quot; system. Are the quests quite varied, or are they just deliver/kill/protect/puzzle/etc. ones over and over? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just wondering about the depth of the generation, where mixing multiple elements of the aforementioned, with increasing difficulty and rewards, could make them hold my attention for a lot longer - and stop me from thinking how they've been generated, not lovingly handcrafted!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So: What are they like? How can you tell that a quest is one of the generated ones?&lt;/p&gt;&#xA;" OwnerUserId="13873" LastEditorUserId="13873" LastEditDate="2011-11-11T03:04:17.147" LastActivityDate="2016-02-02T07:29:33.777" Title="What is the nature of Skyrim's infinitely generated quests?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34893" PostTypeId="2" ParentId="34866" CreationDate="2011-11-11T02:28:05.127" Score="3" Body="&lt;p&gt;No, Arkham City is not on &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Retail CD Keys list&lt;/a&gt; for games that can be &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352&quot; rel=&quot;nofollow noreferrer&quot;&gt;activated on Steam&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-11-11T02:28:05.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34894" PostTypeId="1" AcceptedAnswerId="34932" CreationDate="2011-11-11T02:32:27.857" Score="10" ViewCount="6703" Body="&lt;p&gt;I've heard that one of (maybe the only?) secret races in this game is a werewolf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I become a werewolf?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And by extension, how do I cure lycanthropy, that is, if there even is a cure?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="336" LastEditDate="2011-11-11T02:35:28.427" LastActivityDate="2016-11-04T11:12:56.033" Title="How do I become a Werewolf?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34896" PostTypeId="1" AcceptedAnswerId="35254" CreationDate="2011-11-11T02:37:42.563" Score="35" ViewCount="345602" Body="&lt;p&gt;Before I decide whether or not I would like to become a werewolf, I'd like to know what I'll have to deal with. Whether this means being stronger, or having an appetite for human flesh, what are the advantages and disadvantages associated with becoming a werewolf?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm particularly interested in if there are any difference between the different races when they become werewolves. For instance, is there any difference between if an orc becomes a werewolf, to if a Khajiit becomes a werewolf?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-11T02:45:40.790" LastActivityDate="2017-07-15T02:48:38.647" Title="What are the advantages and disadvantages of becoming a werewolf?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34897" PostTypeId="1" AcceptedAnswerId="34997" CreationDate="2011-11-11T02:47:44.480" Score="7" ViewCount="929" Body="&lt;p&gt;In Snoopy's Street Fair for iPhone, one of your goals is to make Snoopy angry ten times. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried just tapping him to get various reactions hoping that one of them would be anger, since that approach worked when I had to make him laugh ten times. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I have now seen every emotional reaction Snoopy has, multiple times, but it still shows no progress towards the goal of making him angry ten times. I know it doesn't have to be consecutive, but beyond that, I don't know what to do. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I make Snoopy angry?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1925" LastEditDate="2011-11-11T02:48:25.553" LastActivityDate="2011-11-17T00:41:49.060" Title="How do I make Snoopy angry?" Tags="|ios|snoopys-street-fair|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34898" PostTypeId="1" AcceptedAnswerId="34901" CreationDate="2011-11-11T02:59:39.673" Score="1" ViewCount="1012" Body="&lt;p&gt;For reference, I am playing a succession game using version 40d.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a Trade Caravan showed and then there was immediately a siege.  I think most, if not all of the Caravan made it to the trade depot. It certainly looks like they've started unloading their wares (I did get an announcement to that fact early in the siege). When they first showed up I queued up a ton of junk to be hauled to the depot. Now I don't have that option, and I just got a message that the traders will be leaving soon. Any suggestions for what to do? Is deconstructing and rebuilding the Depot likely to help (assuming I can do it fast enough!)?&lt;/p&gt;&#xA;" OwnerUserId="1804" LastEditorUserId="20088" LastEditDate="2014-12-24T21:38:18.023" LastActivityDate="2014-12-24T21:38:18.023" Title="The Human Caravan is at my Trade Depot, now how do I get it to trade?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34900" PostTypeId="1" CreationDate="2011-11-11T03:06:23.800" Score="60" ViewCount="55552" Body="&lt;p&gt;I noticed that many spells can be charged, e.g. the Sparks spell I got in the beginning can be cast continuously until I'm either out of magicka or the target is dead. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you level up your skills just by using them I wondered if it makes any difference whether you cast a spell without charging it repeatedly or if you just hold down the mouse button and lightning bolt the enemy until he's really dead?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which way do I level up the skill faster, or is there even any difference at all?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="7709" LastEditDate="2011-11-15T07:44:28.400" LastActivityDate="2017-06-04T03:00:12.103" Title="Do I level up a spell faster by casting often or by casting longer?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34901" PostTypeId="2" ParentId="34898" CreationDate="2011-11-11T03:10:50.003" Score="4" Body="&lt;p&gt;If I recall correctly, traders will leave if their numbers become to scarce from dying off. Deconstructing the depot will lead to the traders leaving immediately, but without any of their loot. This is an exploit in the game, but not without repercussions — trade profitability is determined by how much the traders bring versus how much they return with. That is, you're responsible for their goods when it's on your land. Even if their caravans are destroyed in a siege, or you take all their goods through the mentioned exploit, the civilization they come from will not be happy.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastActivityDate="2011-11-11T03:10:50.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34902" PostTypeId="2" ParentId="34811" CreationDate="2011-11-11T03:10:54.043" Score="0" Body="&lt;p&gt;Knife, throwing knife to the ground right in front of them, flashbang, grenade (esp semtex), flanking&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are the methods that I know of, use them wisely&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-11-11T03:10:54.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34903" PostTypeId="2" ParentId="34898" CreationDate="2011-11-11T03:11:07.460" Score="3" Body="&lt;p&gt;Deconstructing the Depot will only prevent the Merchants from leaving with any of their stuff (it gets dumped to the ground) - which is a good way to steal from caravans, incidentally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At any rate, you're not going to be able to trade with that caravan this time, unless you roll back to before they arrived (and allow them to arrive again, etc.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-11T03:11:07.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34905" PostTypeId="1" AcceptedAnswerId="89695" CreationDate="2011-11-11T03:13:57.880" Score="14" ViewCount="29894" Body="&lt;p&gt;Related to &lt;a href=&quot;https://gaming.stackexchange.com/questions/34894/how-do-i-become-a-werewolf&quot;&gt;this question&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I want to know if these possibilities exist:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Can I become a werepire(vampwolf?), i.e. both vampire and werewolf at the same time.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Can you infect other NPCs as a werewolf?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Can I somehow infect a giant and turn it into a humongous werewolf?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Will infected werewolves attack other NPCs?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2019-01-03T00:46:15.007" Title="How exactly does lycanthropy work?  Does it mix with vampirism?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34909" PostTypeId="2" ParentId="34508" CreationDate="2011-11-11T03:20:27.387" Score="4" Body="&lt;p&gt;From my experience:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of extra bullets, it gives you an extra shot with an SMG at mid range, or assault rifle at long range.  You are essentially guaranteed not to be one-shotted by a sniper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All bets are off if someone lands a headshot on you, though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As @Arkive mentioned, it gives you an extra 30 hp&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-11-11T03:20:27.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34910" PostTypeId="1" AcceptedAnswerId="35009" CreationDate="2011-11-11T03:21:32.813" Score="6" ViewCount="714" Body="&lt;p&gt;This question regards to which method is more effective in winning matches, not necessarily gaining experience or proficiency. Usually, my first instinct tells me that I should always stay close to my teammates in multiplayer shooters. However given how easy it is to die, and how fast it is to respawn, is my instinct still correct? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm starting to feel like there's not much advantage to sticking together. And spreading apart at least makes you less vulnerable to explosive damage. Which course of action gives your team the best chance of winning?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:45:45.790" LastActivityDate="2013-10-22T16:45:45.790" Title="Is it best to stick together or spread out in MW3 team deathmatch?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34911" PostTypeId="1" CreationDate="2011-11-11T03:23:05.090" Score="5" ViewCount="1097" Body="&lt;p&gt;When using Stalker, I feel that I move faster aiming down sight than walking normally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true? Also, in objectively relative terms, what is the speed advantage from using Stalker? &lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2015-05-08T00:22:35.603" Title="What is the Stalker speed increase?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34912" PostTypeId="1" AcceptedAnswerId="34913" CreationDate="2011-11-11T03:24:25.730" Score="5" ViewCount="333" Body="&lt;p&gt;Just started playing MW3 multiplayer, and I noticed that sometimes I received a buff called &lt;em&gt;Juiced&lt;/em&gt; upon respawn. This buff increased my speed momentarily (presumably so I could get back in the fight), but it left me wondering: what caused it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it something I can trigger intentionally? Is it random?&lt;/p&gt;&#xA;" OwnerUserId="3172" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:45:29.667" LastActivityDate="2013-10-22T16:45:29.667" Title="What triggers the &quot;Juiced&quot; effect?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34913" PostTypeId="2" ParentId="34912" CreationDate="2011-11-11T03:28:07.523" Score="10" Body="&lt;p&gt;&lt;strong&gt;Juiced&lt;/strong&gt; is a Deathstreak Reward received &lt;em&gt;when you've died four times in a row without a kill&lt;/em&gt;, (3 times with Hardline Pro). You run faster than if you'd just used Lightweight, and it occurs on every respawn until you kill someone.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Deathstreak&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://callofduty.wikia.com/wiki/Deathstreak&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Juiced&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://callofduty.wikia.com/wiki/Juiced&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13873" LastEditorUserId="13873" LastEditDate="2013-05-15T11:43:29.093" LastActivityDate="2013-05-15T11:43:29.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34914" PostTypeId="2" ParentId="34912" CreationDate="2011-11-11T03:28:29.747" Score="5" Body="&lt;p&gt;Juiced kicks in after a sequence of deaths and continues to have effect until the next time you get a kill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It kicks in after 4 deaths, or 3 if using Hardline Pro.&lt;/p&gt;&#xA;" OwnerUserId="320" LastEditorUserId="11330" LastEditDate="2011-11-11T11:35:13.660" LastActivityDate="2011-11-11T11:35:13.660" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34915" PostTypeId="2" ParentId="34680" CreationDate="2011-11-11T03:30:08.873" Score="7" Body="&lt;p&gt;Here's information for the standard multi-player semi-auto rifles. There's also partial information for the M39 EMR, which you can only unlock through playing in co-op mode. I don't play co-op, so I'm unable to analyze that weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume we're talking about these:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;MK11 MOD 0&lt;/li&gt;&#xA;&lt;li&gt;SVD&lt;/li&gt;&#xA;&lt;li&gt;SKS&lt;/li&gt;&#xA;&lt;li&gt;M39 EMR (Co-Op unlock)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Unlock progression&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no significant difference between their unlocks. Their origin, Russian (SVD and SKS) vs. NATO (MK11 and M39), will affect which faction's holographic sight and red dot sight they get first, for example. But ignoring very minor differences, the unlock progressions are the same. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Damage&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/34140/battlefield-3-weapons-statistics-damage-etc/34143#34143&quot;&gt;This earlier question&lt;/a&gt; points you to damage information for these weapons, from a &lt;a href=&quot;https://docs.google.com/spreadsheet/lv?key=0Ag42gMGK9WrwdHRfa0JhdW9TR1E0bjBueWVSQjc0V0E&amp;amp;f=true&amp;amp;noheader=true&amp;amp;gid=11&quot; rel=&quot;nofollow noreferrer&quot;&gt;weapon stat spreadsheet&lt;/a&gt; that includes other information as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a table copied from that answer (thanks Jeff Atwood). For comparison, player health on a standard server is 100.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;RANGE   5  10  15  20  25  35  40  50  60  80  100 meters&#xA;SVD    50  50  49  48  47  44  43  41  38  34   34&#xA;MK11   50  50  49  48  47  44  43  41  38  34   34&#xA;SKS    34  34  34  34  33  32  32  30  30  30   28&#xA;M39    50  50  49  48  47  44  43  41  38  34   34&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So the SKS is lower than the others, but still decent on a per-shot basis. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Rate of Fire&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately the spreadsheet mentioned above says nothing about semi-auto rate of fire as of this writing. The problem is that semi-auto weapons don't have a rate of fire in the same sense that auto weapons do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'd think ROF is just &quot;as fast as you can click, but with an upper limit enforced by the weapon.&quot; And while that's roughly true, it's not quite that simple. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Empty a few semi-auto magazines as fast as you can. You might expect to hear a regular rhythm constrained by the weapon's upper limit, but you'll actually hear something pretty irregular, including some very fast spurts. There almost seems to be a sweet spot, meaning it's less about how fast you click than about whether you click at just the right times. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that caveat, here's information on the MK11, SVD, and SKS. I don't co-op, so I haven't unlocked the M39. For a semi-realistic number rather than an optimal (impossible) one, I emptied 10 magazines for each weapon, timing with a stopwatch, and averaged the time needed... i.e., there's lots of room for observation error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So a disclaimer: understand that &lt;strong&gt;&lt;em&gt;these numbers are very, very squishy.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Pseudo rate of fire (rounds per minute)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;MK11    210&#xA;SVD     215&#xA;SKS     240&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spread&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no great idea for measuring this precisely. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I did was to measure&amp;mdash;on my screen with an actual ruler&amp;mdash;the distance between the white reticule brackets when the weapon is equipped. Obviously the mm measurement will vary with screen size, but it'll give you a basis for comparison between weapons. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this &lt;em&gt;was not scoped in&lt;/em&gt;. Once you scope in, the reticule's brackets disappear, making it look like every weapon is equally accurate... which I doubt is true. My leap of faith is to assume that differences when firing from the hip will translate into differences when you actually aim. That could be wrong. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've included a couple of other weapons for comparison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Smaller number = better (tighter) spread. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Semi-Auto spread in mm&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Weapon  Stand   Crouch  Prone&#xA;MK11    45      39      33&#xA;SVD     45      39      33&#xA;SKS     33      26      21&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Other weapon spreads for comparison&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Weapon  Stand   Crouch  Prone&#xA;AK-74M  33      26      20&#xA;M9      14      14      14&#xA;G17C    10      10      10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Overall&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The SVD and MK11 are pretty comparable, as you'd expect since they're the starting weapons for the two factions. Personally I feel the SKS works well for front-line recon play. It's less powerful than the others per shot, but it has less spread and a slightly higher ROF.&lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2013-05-23T16:58:07.853" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34917" PostTypeId="1" AcceptedAnswerId="34923" CreationDate="2011-11-11T03:36:37.133" Score="4" ViewCount="13217" Body="&lt;p&gt;In the Destruction magic school there are three main types of damage-dealing spells: Flame, Frost and Shock. There are different perks for those types, so before committing to using one specific type I'd like to know the general differences between those classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do the different Destruction magic types have any special effects besides dealing damage? And do they differ in the amount of damage or the damage per magicka?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-11T03:51:12.030" Title="What are the differences between Flames, Frost and Shock spells?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34918" PostTypeId="2" ParentId="34911" CreationDate="2011-11-11T03:37:35.107" Score="7" Body="&lt;p&gt;With &lt;strong&gt;Stalker&lt;/strong&gt;, you &lt;em&gt;do&lt;/em&gt; move faster while aiming down your sights than aiming down your sights if you didn't have the perk. When you upgrade it to &quot;Pro,&quot; it also delays triggers, such as claymores, (similar to Scrambler Pro, MW2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you move &lt;strong&gt;slower&lt;/strong&gt; when you are aiming down your sights, no matter what.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to figure out the speed advantage would be to have two people, one with, one without Stalker, have a &quot;running race,&quot; while aiming down their sights, and see how far one can get before the other, as there have been no official numbers released yet!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Source:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Stalker_(Perk)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty Wiki&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13873" LastEditorUserId="28182" LastEditDate="2015-05-08T00:22:35.603" LastActivityDate="2015-05-08T00:22:35.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34922" PostTypeId="1" AcceptedAnswerId="34926" CreationDate="2011-11-11T03:40:13.133" Score="8" ViewCount="16313" Body="&lt;p&gt;In &lt;em&gt;Uncharted 3: Drake's Deception&lt;/em&gt;, I jumped onto an enemy from a ledge and killed him quietly. After doing so, i picked up a grenade and a little blue ninja-looking icon popped up along side it. What is the meaning of the icon? Does it only indicate that I made a stealh kill, or does it mean the item I picked up is somehow different than another item?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2014-05-04T02:33:08.977" Title="What does the ninja icon mean?" Tags="|uncharted-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34923" PostTypeId="2" ParentId="34917" CreationDate="2011-11-11T03:48:09.043" Score="7" Body="&lt;p&gt;Leaving aside the issue of varying resistances that you'll encounter:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a rule of thumb, &lt;strong&gt;Fire&lt;/strong&gt; spells will do the most damage, including a chance to cause enemies to catch fire and continue to take damage for a few seconds. &lt;strong&gt;Frost&lt;/strong&gt; spells drain opponents stamina, and slow their movement. &lt;strong&gt;Shock&lt;/strong&gt; spells drain Magicka, and can chain to other, nearby opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, there are several perks specific to each damage type. Above and beyond the pure damage increase perks, the &lt;em&gt;Disintegrate&lt;/em&gt;, &lt;em&gt;Deep Freeze&lt;/em&gt;, and &lt;em&gt;Intense Flames&lt;/em&gt; perks add a chance for an additional effect when casting Shock, Frost, or Fire spells on a target, respectively.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-11T03:48:09.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34925" PostTypeId="2" ParentId="34917" CreationDate="2011-11-11T03:51:12.030" Score="6" Body="&lt;p&gt;Different creatures have different resistances to different types of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Trolls, for instance, take increased damage to fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most undead resist cold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many Daedra are vulnerable to shock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you focus only on fire spells, for instance, you're going to be out of luck if you wind up fighting a Flame Atronach. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike in Oblivion, where you could basically make any spell you wanted, the spells in Skyrim are immutable, which means additional effects (area vs touch vs stream vs rune) depend on the spell itself. This makes it hard to determine if extra effects are due to the damage type itself (such as setting something on fire -&gt; ongoing fire damage) or just specific to the spell in question.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-11T03:51:12.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34926" PostTypeId="2" ParentId="34922" CreationDate="2011-11-11T03:58:41.503" Score="8" Body="&lt;p&gt;It indicates that you got a bonus (or better) pick-up from performing a stealth kill.&lt;/p&gt;&#xA;" OwnerUserId="7019" LastActivityDate="2011-11-11T03:58:41.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34927" PostTypeId="2" ParentId="34922" CreationDate="2011-11-11T03:58:58.030" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;You get a slight bonus in ammunition gained when you pick up an item with the mask because &#xA;  you've killed someone with a stealth kill.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/ps3/955125-uncharted-2-among-thieves/answers?qid=118819&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamefaqs.com/ps3/955125-uncharted-2-among-thieves/answers?qid=118819&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13873" LastActivityDate="2011-11-11T03:58:58.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34928" PostTypeId="1" AcceptedAnswerId="35186" CreationDate="2011-11-11T04:06:53.990" Score="34" ViewCount="4515" Body="&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/User_blog:The_Smiling_Scum/Skyrim_Allows_You_to_Engage_in_Cannibalism&quot; rel=&quot;nofollow noreferrer&quot;&gt;The BBFC&lt;/a&gt; has confirmed the existence of cannibalism in Skyrim. I'm curious as to how this aspect fits into the game: Is it quest related like in Fallout 3? Where does the quest originate? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the pros (quest rewards, etc) and cons (reputation decrease, etc) of choosing to cannibalize? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T16:24:43.660" LastActivityDate="2012-07-26T16:24:43.660" Title="How do I cannibalize people?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34929" PostTypeId="2" ParentId="34911" CreationDate="2011-11-11T04:15:04.640" Score="1" Body="&lt;p&gt;You move at the same speed as when you're not aiming down the sights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason you perceive yourself to be moving faster is because of the increased level of zoom you're now viewing the world at.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-11T04:15:04.640" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34930" PostTypeId="1" AcceptedAnswerId="34937" CreationDate="2011-11-11T04:18:05.613" Score="36" ViewCount="434226" Body="&lt;p&gt;As I grabbed everything that wasn't nailed down so far and as I don't want to throw away any ingredients I could use later I though it would be time to look for a house to store all my stuff. My inventory is getting fuller and I'd like to deposit all my crafting ingredients in a safe place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get a house to store all my stuff the easiest way at the beginning of the game?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-11-11T04:47:45.297" LastActivityDate="2017-06-05T13:12:04.727" Title="Where is the first available house in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34931" PostTypeId="1" AcceptedAnswerId="34933" CreationDate="2011-11-11T04:18:17.813" Score="5" ViewCount="579" Body="&lt;p&gt;Occasionally I'll see a white circle filled with what looks like static on my minimap, which will eventually disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It usually doesn't last long, so I haven't had the time to see what it is - what exactly causes this to show up, and should I avoid it?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-27T20:23:25.533" Title="What is the noisy white circle on my minimap?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34932" PostTypeId="2" ParentId="34894" CreationDate="2011-11-11T04:29:54.680" Score="15" Body="&lt;p&gt;The upper Echelon of The Companions (Fighter's Guild), called The Circle, is composed of Werewolves. As you advance through the Companions quest line, you will eventually be inducted into The Circle, whereupon they will perform a ritual to turn you into a werewolf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(You need to become a werewolf to continue the Companions questline, but you aren't forced to complete the quest (and become a werewolf) if you don't want to).&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;And by extension, how do I cure lycanthropy, that is, if there even is a cure?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fortunately, you are also introduced to the cure when you are doing&#xA;  the Companions quest line. You'll be asked to kill some &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Glenmoril_Witch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glenmoril&#xA;  Witches&lt;/a&gt; by Kodlak, and make sure to hang onto their heads. The&#xA;  questline will tell you exactly how to cure your Lycanthropy.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://gaming.stackexchange.com/a/43368/154636&quot;&gt;Cthos&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2016-11-04T11:12:56.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34933" PostTypeId="2" ParentId="34931" CreationDate="2011-11-11T04:38:52.270" Score="7" Body="&lt;p&gt;What you're seeing is a friendly scrambler on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any enemies that travel inside the static circle will have their radar jammed.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-11T04:38:52.270" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34935" PostTypeId="1" AcceptedAnswerId="49672" CreationDate="2011-11-11T05:02:48.217" Score="5" ViewCount="1929" Body="&lt;p&gt;For the weapon proficiency &quot;Range&quot;, it does not show on the weapons stats the details of the improvement.  How much range does it add compared to how much range Silencer removes?&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2012-02-05T07:43:58.003" Title="How much range does 'Range' add?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34936" PostTypeId="1" AcceptedAnswerId="39437" CreationDate="2011-11-11T05:03:30.697" Score="98" ViewCount="83687" Body="&lt;p&gt;In Skyrim, will striking an enemy in certain areas do more damage (e.g: headshots = x2), or produce any other effects, such as stunning/crippling?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand that sneak shots do more damage, and that the damage from those/attacks from behind can be increased with points.&lt;/p&gt;&#xA;" OwnerUserId="13873" LastEditorUserId="148510" LastEditDate="2016-11-06T18:09:12.273" LastActivityDate="2016-11-06T18:09:12.273" Title="Is there locational damage in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34937" PostTypeId="2" ParentId="34930" CreationDate="2011-11-11T05:36:51.100" Score="36" Body="&lt;p&gt;Following the main quest a bit further, I stumbled upon an opportunity to buy a house in Whiterun. You have to complete the Dragonstone quest (&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Bleak_Falls_Barrow_%28Quest%29&quot; rel=&quot;noreferrer&quot;&gt;Bleak Falls Barrow&lt;/a&gt;), then you'll be granted the right to buy a house in the city. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To  buy the house you have to speak to Proventus Avenicci, he's near the Jarl in the keep. Unfortunately the house is pretty expensive for a starting character, it costs 5000 gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The house itself is called &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Breezehome&quot; rel=&quot;noreferrer&quot;&gt;Breezehome&lt;/a&gt;, it is the second house on the right when you enter Whiterun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xDKHs.jpg&quot; alt=&quot;Whiterun map&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="67743" LastEditDate="2015-03-28T01:10:03.020" LastActivityDate="2015-03-28T01:10:03.020" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34938" PostTypeId="1" AcceptedAnswerId="34940" CreationDate="2011-11-11T05:37:32.817" Score="11" ViewCount="16377" Body="&lt;p&gt;It seems that despite no matter how many combinations of right clicking, left clicking, and favorites I set up, I can't seem to use a shield in one hand and magic in the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this always impossible?  Is there perhaps a perk that allows this ability?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-12T12:15:33.300" Title="Is it possible to use a shield in one hand and magic in the other?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34939" PostTypeId="2" ParentId="34890" CreationDate="2011-11-11T05:53:46.323" Score="45" Body="&lt;p&gt;&lt;a href=&quot;http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2&quot; rel=&quot;noreferrer&quot;&gt;According to this Gameinformer article&lt;/a&gt; from January, which is in turn based on an interview with Bethsoft creative director Todd Howard, the quests are &amp;quot;parametrized templates&amp;quot;. The article gives the example of an assassination quest template, with its parameters populated programmatically according to your character's behaviour and past NPC contacts:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Rather than inundate you with a string of unrelated and mundane tasks, it tailors missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing.&lt;/p&gt;&#xA;&lt;p&gt;“Traditionally in an assassination quest, we would pick someone of interest and have you assassinate them,” Howard says. “Now there is a template for an assassination mission and the game can conditionalize all the roles – where it happens, under what conditions does it take place, who wants someone assassinated, and who they want assassinated. All this can be generated based on where the character is, who he's met. They can conditionalize that someone who you've done a quest for before wants someone assassinated, and the target could be someone with whom you've spent a lot of time before.”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;The parameters are filled in by a system that watches what you're doing, where, and with whom. Based on your actions, it builds a catalogue of things that can be slotted into quest templates as needed:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The story manager is always watching you, which can leads to strange random encounters as well. If you drop a sword in the middle of town, someone may pick it up and return it to you, or two guys may get into a fight over who gets to take it. If you're really good at a particular skill, like one-handed weapons or destruction spells, a stranger who knows of your reputation  may ask for training, challenge you to a duel, or beg you for a favor that will require you to show off your skill.&lt;/p&gt;&#xA;&lt;p&gt;Skyrim also tracks your friendships and grudges to generate missions. Do a small favor for a farmer and it may eventually lead to a larger quest. Some NPCs will even agree to be your companion to help you out in specific situations.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So there are a fixed number of quest templates in, which are used to generate the &amp;quot;infinite quests&amp;quot;. With a large enough number of such templates of sufficient variety, and a smart enough system to figure out interesting relations between your character and NPCs, dungeons, and items, the randomly-generated quests would remain interesting for quite a while.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-11T05:53:46.323" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34940" PostTypeId="2" ParentId="34938" CreationDate="2011-11-11T05:54:12.000" Score="14" Body="&lt;p&gt;This is possible from the beginning, I'm running around electrocuting enemies with my right hand and blocking with a shield on my left hand pretty much since the beginning of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Left clicking assigns the item or spell to your right hand and right clicking assigns it to your left hand. So you want to right click on a shield and left click on a spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To activate the spell or block with your shield the mouse buttons are reversed from assigning, you activate your right hand with a left lick and your left hand with a right click.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Favoriting just puts the item or spell into a list you can access via the  &lt;code&gt;Q&lt;/code&gt; key, you can equip from the inventory directly or from your favorites list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Fmms3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should look like this, where both the shield and the spell are marked in the inventory and favorite list:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zILA7.png&quot; alt=&quot;favorites&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-11-11T06:24:03.693" LastActivityDate="2011-11-11T06:24:03.693" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="34941" PostTypeId="2" ParentId="34936" CreationDate="2011-11-11T05:55:04.013" Score="41" Body="&lt;p&gt;No. Skyrim has no concept of location-amplified damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can decapitate with your attacks in some cases, but such effects are not triggered by preferentially attacking the head.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-11T05:55:04.013" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34942" PostTypeId="1" AcceptedAnswerId="34946" CreationDate="2011-11-11T05:58:28.640" Score="24" ViewCount="76481" Body="&lt;p&gt;Is it possible to clear a custom destination, and if it is, how do you do it? I can't seem to find anything about it in the settings.&lt;/p&gt;&#xA;" OwnerUserId="9532" LastEditorUserId="8366" LastEditDate="2012-01-25T16:49:33.520" LastActivityDate="2012-05-05T23:09:16.420" Title="How do you clear a custom destination?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34943" PostTypeId="2" ParentId="34366" CreationDate="2011-11-11T06:06:32.717" Score="0" Body="&lt;p&gt;The Lich King is inside of the IceCrown Citadel, in the Icecrown Zone of Northrend. Once you clear the other quarters, the final bosses of each Quarter make it possible to kill the Lich King. You will find him in the Upper Spire. Once you get there you can use teleporter at entrance if you need to go get more people to help you with him. Once you walk in the upper spire and go through another portal type device, you will be in a room with Highlord Tirion Fordring, and the Lich King on his frozen throne. Speaking with Tirion will start the &#xA;&lt;a href=&quot;http://www.wowwiki.com/Lich_King_(Icecrown_Citadel_tactics)&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Lich King Fight&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good Luck!&lt;/p&gt;&#xA;" OwnerUserId="13965" LastEditorUserId="13965" LastEditDate="2011-11-25T15:56:05.243" LastActivityDate="2011-11-25T15:56:05.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34944" PostTypeId="2" ParentId="34823" CreationDate="2011-11-11T06:08:36.710" Score="1" Body="&lt;p&gt;The takeaway I got from a 5 page thread amid discussions of Java SDKs and iPhone vs G1, is that it can be done only when you're lucky, where luck is defined as getting great powerups for the back row and getting almost no red waves until level 15 or so; and even then, very few. Later you want no blue waves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The other important note is that the end goal setup for past level 15 is to have 2 large and powered up red turrets on each of the 2 back areas, and 2 large blue turrets in the forefront. It's obvious otherwise that you must start with 2 red turrets. Do not use green turrets on this level due to the missile lag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's what living to wave 48 might look like:&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/4VY6A.jpg&quot; alt=&quot;Long Distance level on Retro Defense&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="13937" LastActivityDate="2011-11-11T06:08:36.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34945" PostTypeId="2" ParentId="34942" CreationDate="2011-11-11T06:14:38.387" Score="6" Body="&lt;p&gt;I just figured it out by accident. It's so simple that I didn't think to try it. You just click somewhere else on the map and it will ask you if you want to keep your marker or remove it.&lt;/p&gt;&#xA;" OwnerUserId="9532" LastActivityDate="2011-11-11T06:14:38.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34946" PostTypeId="2" ParentId="34942" CreationDate="2011-11-11T06:15:42.243" Score="33" Body="&lt;p&gt;Click an empty spot on the map, and you'll have the options: Move It, Leave It, Remove It.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-11T06:15:42.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34947" PostTypeId="2" ParentId="32546" CreationDate="2011-11-11T06:17:36.387" Score="4" Body="&lt;p&gt;The easiest mount to get that is epic is the Bronze Drake. To ride this mount you will need to purchase Artisan Riding (300) from a flying trainer. You will find the bronze Drake in the Culling of Stratholme Dungeon on Heroic difficulty. On heroic you will be timed so taking a tank and a healer from your guild will make it easier on you. Once you are through the last corridor of the dungeon, the final boss is to the right, but to the left you will find the other boss who drops this Drake 100% of the time. &lt;/p&gt;&#xA;" OwnerUserId="13965" LastActivityDate="2011-11-11T06:17:36.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34948" PostTypeId="2" ParentId="32471" CreationDate="2011-11-11T06:20:55.790" Score="0" Body="&lt;p&gt;To complete this quest you need to fly around Stranglethorn. There are a few tasks the spirit will ask you to do on the way to Booty Bay. She also speaks about some of the changes there on the way. Make sure to fly over each town on the way to Booty Bay, afterwards you get to Vol'Jin quest should be completed.&lt;/p&gt;&#xA;" OwnerUserId="13965" LastActivityDate="2011-11-11T06:20:55.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34949" PostTypeId="1" CreationDate="2011-11-11T06:21:59.970" Score="147" ViewCount="736090" Body="&lt;p&gt;In Skyrim, as with most RPGs, I find myself overwhelmed by a compulsive desire to obtain all of the things. All of them. To this end, I wound up picking up five iron warhammers...only to find out that I had exceeded my maximum weight carrying capacity and that my character had been slowed to a snail's pace. This simply cannot do: I need to make sure I have as much storage space as possible so I can sell as much as possible and become rich quickly. How do I increase the amount of storage space my character can carry? Alternatively, is there a way to disable this system altogether? I find it very annoying.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2019-11-12T01:32:28.450" Title="How do I increase the maximum amount of weight my character can carry before they become encumbered?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="15" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34950" PostTypeId="1" AcceptedAnswerId="35702" CreationDate="2011-11-11T06:26:28.253" Score="5" ViewCount="3888" Body="&lt;p&gt;During my trip through the tutorial dungeon, I noticed my stamina seemed to recover more slowly with the more weight my character carried. Since I plan on specializing in two-handed weapons, it's important for me to understand what factors increase or decrease stamina regeneration so I can prevent myself from running out of stamina at crucial moments in epic battles. What other factors affect the rate at which I recover stamina?&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-11-13T17:17:01.743" Title="What determines the rate at which I recover stamina?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34951" PostTypeId="2" ParentId="32434" CreationDate="2011-11-11T06:27:10.103" Score="0" Body="&lt;p&gt;As a Blood Dk your number one stat is Mastery. So gem wise I would use Pussiant Dream Emerald, 20 to mastery and 30 to stamina, Fine ember topaz, 20 to Parry and 20 to mastery, and Fractured Amberjewel 40 to mastery. Gem this way and your DPS will praise you! You wont be able to reach the &quot;unhittable&quot; threshold with the 4.2 patch but you can come close. I wont get into diminishing returns because that is another discussion all on its own. Mastery&gt;Dodge&gt;Parry best way to look at it.  Good Luck&lt;/p&gt;&#xA;" OwnerUserId="13965" LastActivityDate="2011-11-11T06:27:10.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34952" PostTypeId="2" ParentId="15202" CreationDate="2011-11-11T06:29:50.707" Score="0" Body="&lt;p&gt;Trolls are great because of the Berserking ability, but Blood Elf is the best race really because of Arcane Torrent which is a silence and mana restore. Good Luck&lt;/p&gt;&#xA;" OwnerUserId="13965" LastActivityDate="2011-11-11T06:29:50.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34953" PostTypeId="1" CreationDate="2011-11-11T06:36:41.227" Score="7" ViewCount="31490" Body="&lt;p&gt;Whenever I boot up Skyrim, it crashes as soon as it reaches the main menu with no dialog or anything. I thought this was related to my using dual monitors somehow, but I disconnected the other monitor and the game still crashed. I tried running the game in different resolutions, both full-screen and windowed, at various quality settings; no dice. My computer does meet the minimum requirements to play Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I fix this problem?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="4239" LastEditDate="2011-11-12T15:35:53.547" LastActivityDate="2011-11-20T00:11:20.430" Title="Skyrim crashes as soon as I boot up into the menu. How do I fix this?" Tags="|pc|the-elder-scrolls-v-skyrim|technical-issues|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34954" PostTypeId="2" ParentId="34949" CreationDate="2011-11-11T06:41:03.443" Score="129" Body="&lt;ul&gt;&#xA;&lt;li&gt;When you level up, if you select stamina, you will increase your&#xA;carry weight by 5 pounds.&lt;/li&gt;&#xA;&lt;li&gt;Also for 3 perk points, you can get the Extra Pockets perk in the&#xA;Pickpocket tree which increases your carrying capacity by 100. This&#xA;perk does require 50 skill in Pickpocket.&lt;/li&gt;&#xA;&lt;li&gt;The Light Armor and Heavy armor trees have perks that let your armor&#xA;become weightless.  &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Weightless Heavy Armor costs 4 perks, and needs    70 skill.&lt;/li&gt;&#xA;&lt;li&gt;Weightless Light Armor costs 3 perks, and 50 skill.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;There are pieces of armor with the 'Fortify Carry Weight' enchantment&lt;/li&gt;&#xA;&lt;li&gt;There are &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Fortify_Carry_Weight&quot;&gt;6 alchemical ingredients&lt;/a&gt; with the 'Fortify Carry Weight' property and potions of the same name.&lt;/li&gt;&#xA;&lt;li&gt;Finally, if you can find it, the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Standing_Stones&quot;&gt;Steed Stone&lt;/a&gt; will also increase how&#xA;much you can carry.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="2923" LastEditDate="2011-11-28T12:14:44.817" LastActivityDate="2011-11-28T12:14:44.817" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34955" PostTypeId="2" ParentId="34953" CreationDate="2011-11-11T06:41:32.477" Score="7" Body="&lt;p&gt;I fixed this issue ultimately by configuring my Sound output device and changing the default format of sound output quality in shared mode. To do this in Windows 7, I went through the following windows:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Control Panel &gt; Sound &gt; (right-click on sound output device(e.g. speakers), properties &gt; &#xA;  Advanced&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here, I changed the Default Format to 24 bit,  48000 Hz (Studio Quality). After changing this and clicking Apply, Skyrim worked fine on the next startup. According to hyper_gateway, you don't have to set the sound quality that low; for example, 24 bits, 96000hz will still work.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-11-11T12:15:01.880" LastActivityDate="2011-11-11T12:15:01.880" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34956" PostTypeId="1" AcceptedAnswerId="36009" CreationDate="2011-11-11T06:43:39.480" Score="15" ViewCount="26601" Body="&lt;p&gt;Fighting a dragon, at least in the videos, looks to be combat focused (as it should be) so armor, weapon skill, and magic skill all aid in killing a dragon.  My question is, would a thief-type character (or a non-destruction mage) still be able to kill a dragon?&lt;/p&gt;&#xA;" OwnerUserId="5994" LastEditorUserId="3917" LastEditDate="2011-11-17T15:15:28.993" LastActivityDate="2012-08-28T20:14:26.537" Title="Are thieves at a disadvantage when it comes to dragon fights?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="34957" PostTypeId="1" AcceptedAnswerId="35185" CreationDate="2011-11-11T06:43:55.933" Score="20" ViewCount="92050" Body="&lt;p&gt;There is quite a lot of nice stuff just laying around, useful and valuable items that their owners are not actually making good use of. I'm currently saving the world in sub-standard equipment, so I was thinking of just taking what really should have been mine in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the consequences of stealing stuff in Skyrim? Are there only consequences if I'm seen stealing anything, or do I get something like &quot;bad karma&quot; even if nobody ever sees me take anything? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="3129" LastEditDate="2011-11-16T17:56:22.697" LastActivityDate="2017-05-13T03:59:51.150" Title="What are the consequences of stealing?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="34958" PostTypeId="1" AcceptedAnswerId="34961" CreationDate="2011-11-11T06:55:03.563" Score="58" ViewCount="247984" Body="&lt;p&gt;There are mage robes in the game that give bonuses that are very useful to mages, like magicka regeneration. But currently I'm running around in armor, as a robe doesn't really protect me much if a bunch of undead are hitting me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking of developing my character into some kind of battlemage, so I'm wondering if it makes sense to stay with armor while casting spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any penalties to casting magic when wearing light or heavy armor? If there are any, are they different for heavy and light armor?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="336" LastEditDate="2011-11-20T15:46:18.860" LastActivityDate="2014-01-07T13:17:01.143" Title="Are there disadvantages to wearing armor as a mage casting spells?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34959" PostTypeId="2" ParentId="34889" CreationDate="2011-11-11T07:01:44.290" Score="20" Body="&lt;p&gt;Under [controls] in Skyrim.ini (Found in &quot;My Documents\My Games\Skyrim&quot;) there are two entries.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;fMouseHeadingYScale=0.0100&#xA;fMouseHeadingXScale=0.0200&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change the YScale to match the XScale and all is well in the world again.&lt;/p&gt;&#xA;" OwnerUserId="13968" LastEditorUserId="118" LastEditDate="2012-05-01T02:20:56.770" LastActivityDate="2012-05-01T02:20:56.770" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34961" PostTypeId="2" ParentId="34958" CreationDate="2011-11-11T07:21:46.253" Score="36" Body="&lt;p&gt;There are no penalties as such.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You just won't get the bonuses, which I guess you can class as a penalty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that said though, you get the bonus of extra armour, so it's more of a trade-off.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-11T07:21:46.253" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34962" PostTypeId="1" AcceptedAnswerId="37837" CreationDate="2011-11-11T07:25:06.857" Score="24" ViewCount="52406" Body="&lt;p&gt;It doesn't seem to be consistent how many skills I must level up in order to gain a character level. It also doesn't seem to be a whole number, since I currently have about 2 pixels of bar left to get from level 3 to level 4. What is the formula like for determining when the character gains a level, based on what skills level?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-12-04T13:06:47.840" Title="How many skill points does it take to level up?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34963" PostTypeId="1" AcceptedAnswerId="35327" CreationDate="2011-11-11T07:28:03.713" Score="4" ViewCount="1078" Body="&lt;p&gt;When there are two of my units adjacent to each other, you can perform a unit swap between their two hex tiles. You do this by dragging the cursor of one unit over the other. The cursor turns white, let go of the mouse button and the units swap tiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that sometimes I select unit A and find that trying to swap with unit B does not work. However, switching to using unit B to initiate the swap does work. Why is this?&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-11-12T09:58:34.917" Title="Unit tile swap. Works one way and not the other, Why?" Tags="|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34964" PostTypeId="1" AcceptedAnswerId="35011" CreationDate="2011-11-11T07:38:15.517" Score="23" ViewCount="40997" Body="&lt;p&gt;In lieu of a house, I'm considering clearing a dungeon and storing stuff in its chest, but I don't know if the enemies will come back. After killing everything in a dungeon, will more enemies respawn eventually?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2019-07-09T02:51:01.830" Title="Do dungeons repopulate?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34965" PostTypeId="2" ParentId="29917" CreationDate="2011-11-11T07:38:48.417" Score="2" Body="&lt;p&gt;It seems they are just a way to number them. Here's a list of them from the &lt;a href=&quot;http://forums.toucharcade.com/showthread.php?t=106515&quot; rel=&quot;nofollow noreferrer&quot;&gt;Touch Arcade forums&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;ID #001 Lonely Badge of Singularity&lt;/li&gt;&#xA;&lt;li&gt;ID #002 Double Badge of Rainbows&lt;/li&gt;&#xA;&lt;li&gt;ID #003 Sleepy Badge of Naps&lt;/li&gt;&#xA;&lt;li&gt;ID #004 Quadruple Badge of Bypass&lt;/li&gt;&#xA;&lt;li&gt;ID #005 Funky Badge of Jazz&lt;/li&gt;&#xA;&lt;li&gt;ID #006 Delicious Badge of Custard &lt;/li&gt;&#xA;&lt;li&gt;ID #007 Not so Lucky Badge &lt;/li&gt;&#xA;&lt;li&gt;ID #008 Prestigious Badge of Bacon&lt;/li&gt;&#xA;&lt;li&gt;ID #009 Sparkly Badge of Learning&lt;/li&gt;&#xA;&lt;li&gt;ID #010 New Badge of Double Digits&lt;/li&gt;&#xA;&lt;li&gt;ID #011 Annual Badge of Celebration&lt;/li&gt;&#xA;&lt;li&gt;ID #012 Dogs Badge of Walks&lt;/li&gt;&#xA;&lt;li&gt;ID #013 Super Lucky Badge&lt;/li&gt;&#xA;&lt;li&gt;ID #014 Adventurous Badge of Travel&lt;/li&gt;&#xA;&lt;li&gt;ID #015 Shiny Badge of Honor&lt;/li&gt;&#xA;&lt;li&gt;ID #016 Shiny Badge of Completion&lt;/li&gt;&#xA;&lt;li&gt;ID #017 Shiny Badge of Achievement&lt;/li&gt;&#xA;&lt;li&gt;ID #018 Momentous Badge of Age&lt;/li&gt;&#xA;&lt;li&gt;ID #019 Shiny Badge of Excellence&lt;/li&gt;&#xA;&lt;li&gt;ID #020 Shiny Badge of Courage&lt;/li&gt;&#xA;&lt;li&gt;ID #021 Tipsy Badge of Celebration&lt;/li&gt;&#xA;&lt;li&gt;ID #022 Shiny Badge of Persistence&lt;/li&gt;&#xA;&lt;li&gt;ID #023 Shiny Badge of Resilience&lt;/li&gt;&#xA;&lt;li&gt;ID #024 Shiny Badge of Skill&lt;/li&gt;&#xA;&lt;li&gt;ID #025 Shiny Badge of Accomplishment&lt;/li&gt;&#xA;&lt;li&gt;ID #026 Shiny Badge of Dexterity&lt;/li&gt;&#xA;&lt;li&gt;ID #027 Shiny Badge of Technique&lt;/li&gt;&#xA;&lt;li&gt;ID #028 Shiny bBadge of Prowess&lt;/li&gt;&#xA;&lt;li&gt;ID #029 Shiny Badge of Finesse &lt;/li&gt;&#xA;&lt;li&gt;ID #030 Shiny Badge of Aptitude&lt;/li&gt;&#xA;&lt;li&gt;ID #031 Shiny Badge of Talent&lt;/li&gt;&#xA;&lt;li&gt;ID #032 Shiny Badge of Sparkles&lt;/li&gt;&#xA;&lt;li&gt;ID #033 Shiny Badge of Greatness&lt;/li&gt;&#xA;&lt;li&gt;ID #034 Golden Frothing Badge &lt;/li&gt;&#xA;&lt;li&gt;ID #035 Shiny Badge of Deliciousness&lt;/li&gt;&#xA;&lt;li&gt;ID #036 Shiny Badge of Curiosity&lt;/li&gt;&#xA;&lt;li&gt;ID #037 Shiny Badge of Inspiration &lt;/li&gt;&#xA;&lt;li&gt;ID #038 Shiny Badge of Love&lt;/li&gt;&#xA;&lt;li&gt;ID #039 Shiny Badge of Creativity&lt;/li&gt;&#xA;&lt;li&gt;ID #040 Crisis Badge of Midlife&lt;/li&gt;&#xA;&lt;li&gt;ID #041 Shiny Badge of Brilliance &lt;/li&gt;&#xA;&lt;li&gt;ID #042 Badge of Meaning&lt;/li&gt;&#xA;&lt;li&gt;ID #043 Shiny Badge of Delight&lt;/li&gt;&#xA;&lt;li&gt;ID #044 Shiny Badge of Superiority&lt;/li&gt;&#xA;&lt;li&gt;ID #045 Great Badge of Honor&lt;/li&gt;&#xA;&lt;li&gt;ID #046 Great Badge of Completion&lt;/li&gt;&#xA;&lt;li&gt;ID #047 Great Badge of Achievement&lt;/li&gt;&#xA;&lt;li&gt;ID #048 Great Badge of Excellence &lt;/li&gt;&#xA;&lt;li&gt;ID #049 Great Badge of Courage&lt;/li&gt;&#xA;&lt;li&gt;ID #050 Great Badge of Persistence &lt;/li&gt;&#xA;&lt;li&gt;ID #051 Great Badge of Resilience&lt;/li&gt;&#xA;&lt;li&gt;ID #052 Great Badge of Skill&lt;/li&gt;&#xA;&lt;li&gt;ID #053 Great Badge of Accomplishment&lt;/li&gt;&#xA;&lt;li&gt;ID #054 Great Badge of Dexterity&lt;/li&gt;&#xA;&lt;li&gt;ID #055 Ominous Badge of Assassination&lt;/li&gt;&#xA;&lt;li&gt;ID #056 Great Badge of Technique&lt;/li&gt;&#xA;&lt;li&gt;ID #057 Great Badge of Prowess&lt;/li&gt;&#xA;&lt;li&gt;ID #058 Great Badge of Finesse &lt;/li&gt;&#xA;&lt;li&gt;ID #059 Great Badge of Aptitude&lt;/li&gt;&#xA;&lt;li&gt;ID #060 Great Badge of Talent&lt;/li&gt;&#xA;&lt;li&gt;ID #061 Great Badge of Sparkles&lt;/li&gt;&#xA;&lt;li&gt;ID #062 Great Badge of Greatness&lt;/li&gt;&#xA;&lt;li&gt;ID #063 Great Badge Of Deliciousness &lt;/li&gt;&#xA;&lt;li&gt;ID #064 Great Badge of Curiosity&lt;/li&gt;&#xA;&lt;li&gt;ID #065 Great Badge of Inspiration&lt;/li&gt;&#xA;&lt;li&gt;ID #066 Great Badge of Love&lt;/li&gt;&#xA;&lt;li&gt;ID #067 Great Badge of Creativity &lt;/li&gt;&#xA;&lt;li&gt;ID #068 Great Badge of Brilliance&lt;/li&gt;&#xA;&lt;li&gt;ID #069 Racy Badge of Controversy&lt;/li&gt;&#xA;&lt;li&gt;ID #070 Great Badge of Delight&lt;/li&gt;&#xA;&lt;li&gt;ID #071 Great Badge of Superiority&lt;/li&gt;&#xA;&lt;li&gt;ID #072 Special Badge of Honour&lt;/li&gt;&#xA;&lt;li&gt;ID #073 Special Badge of Completion&lt;/li&gt;&#xA;&lt;li&gt;ID #074 Special Badge of Achievement&lt;/li&gt;&#xA;&lt;li&gt;ID #075 Special Badge of Excellence&lt;/li&gt;&#xA;&lt;li&gt;ID #076 Special Badge of Courage&lt;/li&gt;&#xA;&lt;li&gt;ID #077 Special Badge of Persistence &lt;/li&gt;&#xA;&lt;li&gt;ID #078 Special Badge of Resilience &lt;/li&gt;&#xA;&lt;li&gt;ID #079 Special Badge of Skill&lt;/li&gt;&#xA;&lt;li&gt;ID #080 Special Badge of Accomplishment&lt;/li&gt;&#xA;&lt;li&gt;ID #081 Special Badge of Dexterity&lt;/li&gt;&#xA;&lt;li&gt;ID #082 Special Badge of Technique&lt;/li&gt;&#xA;&lt;li&gt;ID #083 Special Badge of Prowess&lt;/li&gt;&#xA;&lt;li&gt;ID #084 Best Badge of Birth&lt;/li&gt;&#xA;&lt;li&gt;ID #085 Special Badge of Finesse&lt;/li&gt;&#xA;&lt;li&gt;ID #086 Funny Green Badge&lt;/li&gt;&#xA;&lt;li&gt;ID #087 Special Badge of Aptitude &lt;/li&gt;&#xA;&lt;li&gt;ID #088 Special Badge of Talent&lt;/li&gt;&#xA;&lt;li&gt;ID #089 Special Badge of Sparkles&lt;/li&gt;&#xA;&lt;li&gt;ID #090 Special Badge of Greatness&lt;/li&gt;&#xA;&lt;li&gt;ID #091 Special Badge of Deliciousness &lt;/li&gt;&#xA;&lt;li&gt;ID #092 Special Badge of Curiosity&lt;/li&gt;&#xA;&lt;li&gt;ID #093 Special Badge of Inspiration&lt;/li&gt;&#xA;&lt;li&gt;ID #094 Special Badge of Love&lt;/li&gt;&#xA;&lt;li&gt;ID #095 Special Badge of Creativity &lt;/li&gt;&#xA;&lt;li&gt;ID #096 Special Badge of Brilliance&lt;/li&gt;&#xA;&lt;li&gt;ID #097 Special Badge of Delight &lt;/li&gt;&#xA;&lt;li&gt;ID #098 Special Badge of Superiority &lt;/li&gt;&#xA;&lt;li&gt;ID #099 Devastating Badge of Bradman&lt;/li&gt;&#xA;&lt;li&gt;ID #100 Badge of the Centurion&lt;/li&gt;&#xA;&lt;li&gt;ID #101 Shiny Badge of Spotted Dogs&lt;/li&gt;&#xA;&lt;li&gt;ID #102 Awesome Badge of Awesomeness &lt;/li&gt;&#xA;&lt;li&gt;ID #103 Heroic Badge of Heroes&lt;/li&gt;&#xA;&lt;li&gt;ID #104 Glorious Badge of Glory&lt;/li&gt;&#xA;&lt;li&gt;ID #105 Wonderful Badge of Wonder&lt;/li&gt;&#xA;&lt;li&gt;ID #106 Great Badge of Greatness&lt;/li&gt;&#xA;&lt;li&gt;ID #107 Amazing Badge of Amazement&lt;/li&gt;&#xA;&lt;li&gt;ID #108 Familiar Badge of Imagery &lt;/li&gt;&#xA;&lt;li&gt;ID #109 Brave Badge of Bravery&lt;/li&gt;&#xA;&lt;li&gt;ID #110 Lucky Badge of Luck&lt;/li&gt;&#xA;&lt;li&gt;ID #111 Prestigious Badge of Prestige&lt;/li&gt;&#xA;&lt;li&gt;ID #112 Honourable Badge of Honour&lt;/li&gt;&#xA;&lt;li&gt;ID #113 Warm Badge of Summer&lt;/li&gt;&#xA;&lt;li&gt;ID #114 Freezing Badge of Winter&lt;/li&gt;&#xA;&lt;li&gt;ID #115 Historic Badge of Fruit&lt;/li&gt;&#xA;&lt;li&gt;ID #116 Historic Badge of Sensei&lt;/li&gt;&#xA;&lt;li&gt;ID #117 Historic Badge of Raskullyness&lt;/li&gt;&#xA;&lt;li&gt;ID #118 Historic Badge of Zombies&lt;/li&gt;&#xA;&lt;li&gt;ID #119 Historic Badge of Echoes&lt;/li&gt;&#xA;&lt;li&gt;ID #120 Historic Badge of Racing Rockets&lt;/li&gt;&#xA;&lt;li&gt;ID #121 Historic Badge of Blasting Off&lt;/li&gt;&#xA;&lt;li&gt;ID #122 Woody's Badge of Programming&lt;/li&gt;&#xA;&lt;li&gt;ID #123 Sierra's Badge of Art&lt;/li&gt;&#xA;&lt;li&gt;ID #124 Muscat's Badge of Design&lt;/li&gt;&#xA;&lt;li&gt;ID #125 Last Badge of the Collection (?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-11-11T07:38:48.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34966" PostTypeId="1" AcceptedAnswerId="42172" CreationDate="2011-11-11T07:39:39.340" Score="64" ViewCount="81906" Body="&lt;p&gt;Having just looted my very first spoils of war, I notice that some of the items I've picked up have small, upward-pointing triangles next to their names.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, the triangles are appearing next to heavy armor only, but it seems unlikely the game has a &quot;heavy armor icon&quot; but no other kind of icon.  So what do these triangles indicate?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pVqvk.jpg&quot; alt=&quot;screenshot of triangles&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2012-04-08T10:45:50.993" Title="What do these triangles in my inventory mean?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34967" PostTypeId="2" ParentId="34910" CreationDate="2011-11-11T07:39:48.403" Score="5" Body="&lt;p&gt;Sticking together works well if you have a team that communicates well. You can form a nice rolling mob and clear out rooms, campers and snipers and overwhelm other groups. You can split up and flank opponents. It is also much easier to hold a position if you have a well co-ordinated team. If anyone dies you can quickly inform your team members where the kill shot came from. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your point about explosives only really applies if you are riding each other, if you keep a reasonable distance explosives shouldn't bother you too much.&lt;/p&gt;&#xA;" OwnerUserId="7019" LastActivityDate="2011-11-11T07:39:48.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34968" PostTypeId="1" AcceptedAnswerId="34972" CreationDate="2011-11-11T07:40:33.213" Score="12" ViewCount="17770" Body="&lt;p&gt;In Oblivion, you could grab objects with the Z-key, or the Telekinesis spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried the Z key in Skyrim, but couldn't seem to grab anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And then I see this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/rt5aUdijAN8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So clearly manipulating objects exist in some fashion, I'm just unsure of the appropriate keybinds. Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3129" LastEditDate="2012-05-12T01:39:37.730" LastActivityDate="2012-05-12T01:39:37.730" Title="How do I manipulate objects?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34969" PostTypeId="2" ParentId="34966" CreationDate="2011-11-11T07:42:53.170" Score="34" Body="&lt;p&gt;One of the tooltips states that these triangles indicate that the game thinks that these are upgrades for you. It seems that it picks the &quot;best&quot; of each category: best shield, best boots, best helmet, best bow, best melee weapon, best arrows, etc.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-11T07:42:53.170" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34970" PostTypeId="1" AcceptedAnswerId="34974" CreationDate="2011-11-11T07:43:17.173" Score="15" ViewCount="88132" Body="&lt;p&gt;How do I use Racial Powers in Skyrim? My Dark Elf quickly got ambushed by wolves after the tutorial dungeon, and as the three of them surrounded me, I thought it would be awesome to light myself with the fires of my Ancestors, burning the wolves around me!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I equipped the spell from the magic menu, but it didn't seem to go into either my left or right hand -- so how exactly are we supposed to use them?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:22:08.627" LastActivityDate="2018-10-13T21:58:43.700" Title="How do I use my Racial Power?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34971" PostTypeId="1" AcceptedAnswerId="34978" CreationDate="2011-11-11T07:47:39.133" Score="2" ViewCount="2708" Body="&lt;p&gt;For example most of the LMG's do. Some SMG's do. Has anybody compiled a list?&lt;/p&gt;&#xA;" OwnerUserId="12407" LastActivityDate="2013-10-28T17:49:50.330" Title="Which weapons have extended magazines available for unlock?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34972" PostTypeId="2" ParentId="34968" CreationDate="2011-11-11T07:47:53.023" Score="13" Body="&lt;p&gt;Hold the Activate key (&lt;kbd&gt;E&lt;/kbd&gt;, ⓧ, or Ⓐ by default for PC, PS3, and Xbox, respectively). The &lt;kbd&gt;Z&lt;/kbd&gt; key defaults to your Dragon Shout/Racial Power on PC. Be careful with that.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-14T18:35:53.120" LastActivityDate="2011-11-14T18:35:53.120" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34973" PostTypeId="2" ParentId="34970" CreationDate="2011-11-11T07:50:14.740" Score="2" Body="&lt;p&gt;The shout is mapped to the &lt;kbd&gt;Z&lt;/kbd&gt; key (on some keyboards like the german one, it's the &lt;kbd&gt;Y&lt;/kbd&gt; key), you don't need to equip it onto a specific hand. You do however need to activate a shout by absorbing a dragon soul, if you haven't done so yet.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="143571" LastEditDate="2018-10-13T20:11:12.863" LastActivityDate="2018-10-13T20:11:12.863" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="34974" PostTypeId="2" ParentId="34970" CreationDate="2011-11-11T07:50:17.997" Score="9" Body="&lt;p&gt;To unleash your awesome racial powers, first go to your magic menu. Then, select your power. Finally, unleash it with the &lt;kbd&gt;Z&lt;/kbd&gt; key . The &lt;kbd&gt;Z&lt;/kbd&gt; key is also the key that shouts are mapped to, so you can only have one shout or racial selected at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Console equivalents are &lt;kbd&gt;RB&lt;/kbd&gt; on the Xbox 360, and &lt;kbd&gt;R2&lt;/kbd&gt; on the PS3.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="4239" LastEditDate="2011-11-12T15:57:58.683" LastActivityDate="2011-11-12T15:57:58.683" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34975" PostTypeId="1" AcceptedAnswerId="40775" CreationDate="2011-11-11T07:50:52.217" Score="1" ViewCount="764" Body="&lt;p&gt;The &lt;a href=&quot;http://www.nicalis.com/nightsky/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NightSky&lt;/a&gt; game is made of multiple stages, each with multiple scenarios. In the scenario selection screen, some are marked with a hollow star, others aren't. What's the difference?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="1552" LastEditDate="2012-05-13T01:34:43.670" LastActivityDate="2012-05-13T01:34:43.670" Title="What does the star mean in the screen selection?" Tags="|nightsky|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34977" PostTypeId="1" AcceptedAnswerId="34980" CreationDate="2011-11-11T08:05:40.697" Score="20" ViewCount="92845" Body="&lt;p&gt;I noticed that you don't get better at sneaking by simply sneaking around anymore (maybe I'm wrong and it just goes really slowly?). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to get better that I discovered was to successfully attack enemies while hidden.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there other ways to increase your sneaking skill and what are they?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2020-03-09T23:31:20.103" Title="How do I get better at sneaking?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="17" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34978" PostTypeId="2" ParentId="34971" CreationDate="2011-11-11T08:07:43.357" Score="4" Body="&lt;p&gt;By going through all the weapons in battlelog, the following weapons can have extended magazines attached to them.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;All Support weapons (except for the QBB-95 and MG-36).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The PP-2000, PDW-R, MP7, AS Val and M5K.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;All Shotguns.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So not many at all, and all of the ones that can are either a LMG, SMG, or a Shotgun.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="-1" LastEditDate="2013-08-24T22:06:41.690" LastActivityDate="2013-08-24T22:06:41.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34979" PostTypeId="1" AcceptedAnswerId="34984" CreationDate="2011-11-11T08:08:23.907" Score="10" ViewCount="12406" Body="&lt;p&gt;When you combine ingredients at the alchemy table, the right side of the screen shows the potion that will be created from the ingredients.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the combinations yield a &quot;potion with unknown effects&quot;. But whenever I try to make such a potion, the creation fails.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it even possible to make those potions, and if yes, what determines the success of making one?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2014-07-20T15:31:00.163" Title="How do I make &quot;potions with unknown effects&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34980" PostTypeId="2" ParentId="34977" CreationDate="2011-11-11T08:08:38.050" Score="23" Body="&lt;p&gt;I've had sneaking increase simply by staying in one place while I waited for enemies to move for me to get a better shot. It seems that you can increase sneaking simply by being crouched near hostile enemies. &lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-11T08:08:38.050" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="34981" PostTypeId="1" AcceptedAnswerId="34987" CreationDate="2011-11-11T08:09:33.287" Score="59" ViewCount="147897" Body="&lt;p&gt;When you choose your race in game there is a only short description of bonus given by that race. Where can I find a full list of bonus/malus of each race playable in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2018-08-03T13:18:55.163" Title="What are the advantages/disadvantages of each race?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34982" PostTypeId="1" AcceptedAnswerId="34988" CreationDate="2011-11-11T08:11:45.137" Score="19" ViewCount="81648" Body="&lt;p&gt;Every ingredient for things you can make in Skyrim has 4 effects. The first one can be discovered by simply eating the ingredient. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that the first and second one together can also be found out if you have the right perk for it in the alchemy tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But how do I get to the other effects?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2022-01-08T13:57:18.017" Title="How do I find out the additional 3 effects of ingredients?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34983" PostTypeId="1" AcceptedAnswerId="35192" CreationDate="2011-11-11T08:12:42.690" Score="32" ViewCount="8524" Body="&lt;p&gt;Does choosing a male or female character influence the gameplay or the story in some way?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="12087" LastEditDate="2011-11-11T08:32:00.160" LastActivityDate="2020-03-24T00:25:45.320" Title="Does the sex of main character influence the game?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34984" PostTypeId="2" ParentId="34979" CreationDate="2011-11-11T08:12:51.250" Score="13" Body="&lt;p&gt;&quot;potion with unknown effects&quot; just means you don't know whether the combination will result in a valid potion or not, you can discover new potions by trial-and-error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each ingredient has four effects, you need to combine ingredients that contain a certain effect at least twice all together, that effect will be added to the effects of the resulting potion. So if you put two ingredients in a potion, only the effects that are present in &lt;em&gt;both&lt;/em&gt; ingredients will be effects of the potion. If the ingredients have no effects in common, the result will be the failure to create any potion as you observed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see the effects of an ingredient once you discovered it by creating a potion that used that effect.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-11T08:12:51.250" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34986" PostTypeId="1" AcceptedAnswerId="35151" CreationDate="2011-11-11T08:16:42.030" Score="9" ViewCount="53043" Body="&lt;p&gt;I usually leave my USB joypad always connected to the PC, but Skyrim decides that it should be the main input, so I am enforced to disconnect it before start to play. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a setting that I can define to always use keyboard/mouse as main input without disconnecting joypad?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="8350" LastEditDate="2011-11-11T22:16:12.130" LastActivityDate="2017-01-09T02:11:23.960" Title="How do you choose the desired input before starting Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34987" PostTypeId="2" ParentId="34981" CreationDate="2011-11-11T08:19:42.990" Score="62" Body="&lt;p&gt;&lt;strong&gt;Argonian&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Lockpicking, +5 Restoration, Alteration, Light Armor, Sneak, Pickpocket&lt;/li&gt;&#xA;&lt;li&gt;Histskin : Invoke the power of the Hist to recover health ten times faster for 60 seconds.&lt;/li&gt;&#xA;&lt;li&gt;Resist Disease : Your Argonian blood is 50% resistant to disease.&lt;/li&gt;&#xA;&lt;li&gt;Water Breathing : Your Argonian Lungs can breath underwater.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Breton&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Conjuration, +5 Alchemy, Illusion, Restoration, Alteration, Speech&lt;/li&gt;&#xA;&lt;li&gt;Dragonskin : Absorb 50% of magicka from hostile spells for 60 seconds.&lt;/li&gt;&#xA;&lt;li&gt;Magic Resistance : Breton blood grants a 25% resistance to magic.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dunmer (Dark Elf)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Destruction, +5 Alchemy, Illusion, Alteration, Light Armor, Sneak&lt;/li&gt;&#xA;&lt;li&gt;Ancestor’s Wrath : For 60 seconds, opponents that get too close take 8 points per second of fire damage.&lt;/li&gt;&#xA;&lt;li&gt;Resist Fire – Your Dunmer blood gives you 50% resistance to fire.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Altmer (High Elf)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Illusion, +5 Conjuration, Destruction, Restoration, Alteration, Enchanting&lt;/li&gt;&#xA;&lt;li&gt;Highborn : Regenerate magicka faster for 60 seconds.&lt;/li&gt;&#xA;&lt;li&gt;Highborn : High Elves are born with 50 extra magicka.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Imperial&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Restoration, +5 Destruction, Enchanting, Heavy Armor, Block, One-Handed&lt;/li&gt;&#xA;&lt;li&gt;Voice of the Emperor : Calms nearby people for 60 seconds.&lt;/li&gt;&#xA;&lt;li&gt;Imperial Luck : Anywhere gold coins might be found, Imperials always seem to find a few more.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Khajiit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Sneak, +5 Alchemy, One-Handed, Archery, Lockpicking, Pickpocket&lt;/li&gt;&#xA;&lt;li&gt;Night Eye : Improved night vision for 60 seconds.&lt;/li&gt;&#xA;&lt;li&gt;Claws : Khajiit claws do 15 points of damage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Nord&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Two-Handed, +5 Smithing, Block, One-Handed, Light Armor, Speech&lt;/li&gt;&#xA;&lt;li&gt;Battle Cry : Target flees for 30 seconds.&lt;/li&gt;&#xA;&lt;li&gt;Resist Frost: Your Nord blood gives you 50% resistance to frost.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Orsimer (Orc)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Heavy Armor, +5 Enchanting, Smithing, Block, Two-Handed, One-Handed&lt;/li&gt;&#xA;&lt;li&gt;Berserker Rage : You take half damage and do double damage for 60 seconds.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Redguard&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 One-Handed, +5 Destruction, Alteration, Smithing, Block, Archery&lt;/li&gt;&#xA;&lt;li&gt;Adrenaline Rush : Stamina regenerates 10x faster for 60 seconds.&lt;/li&gt;&#xA;&lt;li&gt;Resist Poison : Your Redguard blood gives you 50% resistance to poison.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bosmer (Wood Elf)&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;+10 Archery, +5 Alchemy, Light Armor, Sneak, Lockpicking, Pickpocket&lt;/li&gt;&#xA;&lt;li&gt;Command Animal : Make an animal an ally for 60 seconds.&lt;/li&gt;&#xA;&lt;li&gt;Resist Disease and Poison : Your Bosmer blood gives you 50% resistance to poison and disease.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;source: &lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/m0e2a/complete_list_of_skyrim_race_differences/&quot; rel=&quot;noreferrer&quot;&gt;http://www.reddit.com/r/skyrim/comments/m0e2a/complete_list_of_skyrim_race_differences/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-11T08:19:42.990" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="34988" PostTypeId="2" ParentId="34982" CreationDate="2011-11-11T08:20:15.120" Score="14" Body="&lt;p&gt;Trial and error by brewing potions. If you match 2 ingredients that have an effect in common, you produce a potion/poison of that effect. There is also the Experimenter perk in the alchemy tree which lets you see more effects by just eating the ingredients. &lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-11T08:20:15.120" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="34989" PostTypeId="1" AcceptedAnswerId="35000" CreationDate="2011-11-11T08:39:32.677" Score="13" ViewCount="5326" Body="&lt;p&gt;Without un-favouriting all of my current favourites, and then favouriting them again, is there any way to change the order that my favourites appear in?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-11T12:11:08.233" Title="How do I change the order of my favourites?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34990" PostTypeId="2" ParentId="34661" CreationDate="2011-11-11T09:07:16.507" Score="0" Body="&lt;p&gt;Basically, you get both around the same time =&gt; As soon as your natural starts mining.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While getting blink or upgrades from one base is certainly possible, it will cut heavily into your already very limited army production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that it depends on what army composition your want to have, what race the opponent has and how you want to play (turtle style or heavy aggression).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, i would most of the time go with forge first for +1 weapons against Zerg/Protoss and +1 armor against Terran and once the upgrade is started it's time for the Twilight Council followed by blink and +2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, getting Blink earlier allows you to play more aggressive, especially in PvP, so it's not a bad choice to go blink first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In summary: It's situational.&lt;/p&gt;&#xA;" OwnerDisplayName="user1978" LastActivityDate="2011-11-11T09:07:16.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34993" PostTypeId="1" AcceptedAnswerId="34996" CreationDate="2011-11-11T09:13:13.307" Score="11" ViewCount="16235" Body="&lt;p&gt;I tried using a weapon in both hands: a dagger in one and a sword in the other. But I soon realized that I could not parry, since each mouse button is used to swing a weapon. Is there another way to parry when both hands are occupied?&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="3265" LastEditDate="2011-11-11T09:44:56.417" LastActivityDate="2012-12-10T00:01:03.413" Title="Can I block while using two weapons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="34995" PostTypeId="2" ParentId="34986" CreationDate="2011-11-11T09:28:47.950" Score="5" Body="&lt;p&gt;I had the same issue, it automatically picky my Gamepad as input on first starting Skyrim. There was an option called &quot;360 Controller&quot; in the System-&gt;Settings menu, after disabling it Skyrim defaults to mouse and keyboard on every start.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-11-11T09:58:37.103" LastActivityDate="2011-11-11T09:58:37.103" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="34996" PostTypeId="2" ParentId="34993" CreationDate="2011-11-11T09:37:47.083" Score="14" Body="&lt;p&gt;No there is not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to block/parry attacks, is to have either only one weapon, or a weapon and a shield, and then press (and hold) right mouse button.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-11T09:37:47.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34997" PostTypeId="2" ParentId="34897" CreationDate="2011-11-11T09:39:01.770" Score="3" Body="&lt;p&gt;Wake him up while he is sleeping on his dog house&lt;/p&gt;&#xA;" OwnerDisplayName="user13973" LastActivityDate="2011-11-11T09:39:01.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="34998" PostTypeId="2" ParentId="34983" CreationDate="2011-11-11T09:59:33.957" Score="19" Body="&lt;p&gt;Yes, it does. For example, there is a perk (Allure) which decreases the price of items when trading with persons of the other sex. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-11T09:59:33.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35000" PostTypeId="2" ParentId="34989" CreationDate="2011-11-11T10:09:43.117" Score="26" Body="&lt;p&gt;Unfortunately you can't. However, on the PC version it is possible to assign shortcuts to certain favorite items. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Press Q to bring up the quick menu. Then, hold down a number key (1 trough 8) while hovering over a item or spell for a second. Swap between items during gameplay by tapping the assigned number key. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastEditorUserId="11240" LastEditDate="2011-11-11T10:17:50.377" LastActivityDate="2011-11-11T10:17:50.377" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35003" PostTypeId="1" AcceptedAnswerId="35004" CreationDate="2011-11-11T10:42:44.670" Score="26" ViewCount="149003" Body="&lt;p&gt;Is there a way of easily transferring a saved game from one machine to another?&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;PC to PC&lt;/li&gt;&#xA;&lt;li&gt;XBox to XBox&lt;/li&gt;&#xA;&lt;li&gt;PS3 to PS3&lt;/li&gt;&#xA;&lt;li&gt;Cross platform transfers&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="39891" LastEditDate="2013-10-22T18:23:12.723" LastActivityDate="2014-02-09T10:24:54.030" Title="Transferring Skyrim saved games from one machine to another" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35004" PostTypeId="2" ParentId="35003" CreationDate="2011-11-11T10:51:28.573" Score="20" Body="&lt;p&gt;This should work for Skyrim just like it does for other games:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For PC to PC, you can go to the &quot;User/Documents/My Games/Skyrim&quot; folder and simply copy the &quot;Saves&quot; folder from one machine to the corresponding folder on the other machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For XBox 360, &lt;a href=&quot;http://forums.techarena.in/video-games/1189758.htm#post4440158&quot; rel=&quot;noreferrer&quot;&gt;here's&lt;/a&gt; a guide on how to transfer saved games:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Put your OLD hard drive into your new XBox 360&lt;/li&gt;&#xA;  &lt;li&gt;Log in to your profile&lt;/li&gt;&#xA;  &lt;li&gt;Go to the profile management&lt;/li&gt;&#xA;  &lt;li&gt;Move your profile onto the Memory Unit&lt;/li&gt;&#xA;  &lt;li&gt;Examine your hard drive with memory management tool&lt;/li&gt;&#xA;  &lt;li&gt;Move the game to your memory unit with Move option&lt;/li&gt;&#xA;  &lt;li&gt;Turn off and remove the old hard drive&lt;/li&gt;&#xA;  &lt;li&gt;Then put the new hard drive&lt;/li&gt;&#xA;  &lt;li&gt;Log in as the profile from the memory unit&lt;/li&gt;&#xA;  &lt;li&gt;Transfer all the game save files&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For PS3, &lt;a href=&quot;http://www.youtube.com/watch?v=zzcglYl6ndk&quot; rel=&quot;noreferrer&quot;&gt;here's&lt;/a&gt; a good video guide on how to generally move save games and &lt;a href=&quot;http://www.youtube.com/watch?v=v3A2ZmNLipo&quot; rel=&quot;noreferrer&quot;&gt;here's&lt;/a&gt; a guide on how to transfer save games from PC to the PS3, although it's possible that this just works with saved games which are originally from a PS3.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="11566" LastEditDate="2012-02-02T23:47:38.400" LastActivityDate="2012-02-02T23:47:38.400" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35005" PostTypeId="1" AcceptedAnswerId="39378" CreationDate="2011-11-11T10:51:36.403" Score="1" ViewCount="112" Body="&lt;p&gt;The level of the driver increases the resistence of tiredness. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard that the type or power of car could affect too. Is it true?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What other factors affect the tiredness of the drivers in B-Specs?&lt;/p&gt;&#xA;" OwnerUserId="13098" LastEditorUserId="1057" LastEditDate="2011-11-30T16:43:12.230" LastActivityDate="2011-11-30T16:43:12.230" Title="What factors affect the tiredness of the drivers in B-Specs?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35007" PostTypeId="1" AcceptedAnswerId="36296" CreationDate="2011-11-11T11:00:09.077" Score="3" ViewCount="550" Body="&lt;p&gt;I've tried to win the Monaco race in B-Spec (the old cars) several times, and the max I've obtained is third position.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've used the Toyota 7, with a driver of level 24.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Toyota 7 is upgraded to the max, the oil of the car has been cleaned, the wheels are &quot;soft/competition&quot;, and the configuration of the car is the default. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is it possible to get the gold?&lt;/p&gt;&#xA;" OwnerUserId="13098" LastEditorUserId="1057" LastEditDate="2011-11-30T16:44:12.790" LastActivityDate="2011-11-30T16:44:12.790" Title="How can I win the Monaco race in B-Spec?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35009" PostTypeId="2" ParentId="34910" CreationDate="2011-11-11T11:10:03.510" Score="9" Body="&lt;p&gt;Keeping a group together, but reasonably well spread out helps to protect you from an experienced enemy team. Keep in visual range in order to be able to provide covering fire, and use your role strengths.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are close together, you can lose 2 or 3 people before you can get to cover (the enemy can concentrate their fire and move rapidly from one target to the next) whereas if you keep a looser group you are harder to 'box', less susceptible to a well placed grenade taking out more than one, and force an enemy to have to spread out more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This looser unit requires very good comms to work well.&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-11-11T11:10:03.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35010" PostTypeId="1" AcceptedAnswerId="35037" CreationDate="2011-11-11T11:15:00.170" Score="5" ViewCount="2328" Body="&lt;ul&gt;&#xA;&lt;li&gt;Sneak attacks do 6x damage with one-handed weapons          &lt;/li&gt;&#xA;&lt;li&gt;Sneak attacks with daggers do 15x damage (end perk on skill tree)      &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A dagger is a one handed weapon, so does this mean either;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Daggers just deal &lt;em&gt;15x damage&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Daggers deal (15x + 6x) &lt;em&gt;21x damage&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Daggers are op and deal (15x * 6x) &lt;em&gt;90x damage&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2017-03-17T12:10:32.453" Title="Sneak damage modifier stacking" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35011" PostTypeId="2" ParentId="34964" CreationDate="2011-11-11T11:16:43.143" Score="22" Body="&lt;p&gt;Within a couple of days, there is no respawn. Respawn now takes 30 ingame days, which is longer than in previous ES games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You even get a &quot;cleared&quot; marker on the map when you eradicated an area of all its inhabitants for the duration. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when you have not fully cleared sites, enemies may respawn. I experienced this myself at some fort which name I can't remember right now. I killed 3 of the guys outside, went into a tower inside the fort, came out again and they respawned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, storing stuff inside containers which do not explicitly belong to you (e.g. stand in your house) doesn't seem to be safe. At least one of the loading screens explicitly says that storing anything in &quot;wild&quot; containers does not guarantee for it to be in there when you look for it the next time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One way to find a dungeon which has respawned enemies inside is to accept one of the various kill quests that you can find (from innkeepers, the Dark Brotherhood, etc.), which will lead you to you to these dungeons. These procedurally generated kill-quests will send you to dungeons where the difficulty inside matches your level, which means that taking one of these at higher levels will have a higher likelyhood of taking you to a more difficult respawn-dungeon.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="11566" LastEditDate="2012-03-29T09:36:23.617" LastActivityDate="2012-03-29T09:36:23.617" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35012" PostTypeId="1" AcceptedAnswerId="35111" CreationDate="2011-11-11T11:21:46.903" Score="6" ViewCount="8893" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34982/how-do-i-find-out-the-additional-3-effects-of-ingredients&quot;&gt;How do I find out the additional 3 effects of ingredients?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In an answer to &lt;a href=&quot;https://gaming.stackexchange.com/questions/34979/how-do-i-make-potions-with-unknown-effects&quot;&gt;this&lt;/a&gt; question, Fabian mentions that you can discover new potions by trying out different kinds of ingredients that match together. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other ways to learn about new potions?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-11-11T17:33:45.433" Title="Can I discover new potions besides using trial and error?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ClosedDate="2011-11-12T07:23:22.383" ContentLicense="CC BY-SA 3.0" />
  <row Id="35013" PostTypeId="1" AcceptedAnswerId="35604" CreationDate="2011-11-11T11:25:22.880" Score="22" ViewCount="26596" Body="&lt;p&gt;Now that the game is released, this is a follow-up question to &lt;a href=&quot;https://gaming.stackexchange.com/questions/34516/are-there-nirnroots-in-skyrim&quot;&gt;this&lt;/a&gt; question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wandered around and have found a lot of Nirnroots (they're pretty hard to miss) and they also don't seem to respawn. However,  I haven't yet discovered a quest related to them like there was in Oblivion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to talk to a specific NPC, read a book, or do something else in order to start the quest? Or is there simply none in this game?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-01-25T18:01:34.417" Title="Is there a &quot;Nirnroot&quot; quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35014" PostTypeId="1" AcceptedAnswerId="35073" CreationDate="2011-11-11T11:29:33.200" Score="24" ViewCount="86437" Body="&lt;p&gt;I have loads of linen wrap items. Are they useful? I thought they might be used in making weapons or something. If they aren't useful, I'll just dump them all...&lt;/p&gt;&#xA;" OwnerUserId="847" LastEditorDisplayName="user821" LastEditDate="2011-11-11T11:35:42.630" LastActivityDate="2013-08-23T01:20:56.217" Title="What are linen wraps used for?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35015" PostTypeId="1" AcceptedAnswerId="35320" CreationDate="2011-11-11T11:39:17.163" Score="125" ViewCount="104582" Body="&lt;p&gt;&lt;em&gt;Skyrim&lt;/em&gt; adds an awesome feature, that lets you know if you have cleared a dungeon or not. This saves a lot of time and effort, because you do not have to revisit every dungeon you have been through like in &lt;em&gt;Oblivion&lt;/em&gt;. Now I was wondering, how does the game determine if you have completed/finished/cleared the dungeon. I figured there are some options, including:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You have killed every enemy.&lt;/li&gt;&#xA;&lt;li&gt;You have obtained every 'important' treasure.&lt;/li&gt;&#xA;&lt;li&gt;A combination of the above&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;There might be even more options that I have not thought of. Can anyone shed some light on how the system works out if you have finished a dungeon?&lt;/p&gt;&#xA;" OwnerUserId="12728" LastEditorUserId="4797" LastEditDate="2022-07-18T12:34:55.093" LastActivityDate="2022-07-19T01:59:00.937" Title="How does Skyrim determine if a dungeon is &quot;cleared&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="35016" PostTypeId="1" AcceptedAnswerId="36116" CreationDate="2011-11-11T11:47:57.957" Score="2" ViewCount="361" Body="&lt;p&gt;Some priest Holy Staves have the +damage modifier on them. This appears quite often. Since priests can't attack, what's the point of having this modifier?&lt;/p&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="12229" LastEditDate="2011-11-13T22:56:56.577" LastActivityDate="2011-11-14T21:20:24.500" Title="Damage modifier on Priest Staves" Tags="|age-of-empires-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35017" PostTypeId="2" ParentId="34169" CreationDate="2011-11-11T12:02:44.327" Score="1" Body="&lt;h2&gt;Single Player features a fresh story.&lt;/h2&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You will engage enemy forces in New York, Paris, Berlin and other attack sites across the globe. The world stands on the brink, and Makarov is intent on bringing civilization to its knees. You will assume the role of various characters, changing perspectives throughout the story.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&amp;mdash; From: &lt;a href=&quot;http://www.callofduty.com/mw3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty: Modern Warfare 3&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The game will see the return of Task Force 141 Captain John &quot;Soap&quot; MacTavish, former SAS Captain John Price and Russian informant Nikolai who are on the run after killing the rogue U.S. Army Lieutenant General Shepherd. Russian Ultranationalist Vladimir Makarov will also reprise as the game's primary antagonist.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New non-playable characters that have been confirmed so far include Truck and Grunt, who form part of the Delta Force fire team alongside Frost and Sandman. A Delta Force operative named Grinch was also announced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2DgYo.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Multiplayer gets a serious buff!&lt;/h2&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Killstreaks have been redesigned, new game modes are being introduced, and a gun progression system evolves your weapons over time. Along with new perks, 16 maps and enhanced private match customization, multiplayer has been completely re-balanced and polished into the most intense and rewarding experience possible.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Killstreaks have been redesigned.&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Killstreaks have been transformed into Pointstreaks, now rewarding players both for landing kills and completing objectives. Additionally, they have been broken up into three different categories, known as Strike Packages:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;&lt;strong&gt;Assault&lt;/strong&gt;&lt;br&gt;&#xA;  Pointstreaks within this package chain together and deal direct damage. It includes classics like the Predator Missile and Attack Helicopter. Your streak resets on death.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;&lt;strong&gt;Support&lt;/strong&gt;&lt;br&gt;&#xA;  Pointstreaks within this package do not chain, focusing instead on surveillance and disruption. Your streak does not reset on death.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;&lt;strong&gt;Specialist&lt;/strong&gt;&lt;br&gt;&#xA;  Pointstreaks within this package are designed for advanced players. Rewards come in the form of additional perks for optimal performance. These perks last until death.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Weapons are more proficient.&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Weapons now rank up through use, unlocking additional attachments, reticules, camos and the new proficiency category. Weapon Proficiencies allow you to specialize your weapons with helpful attributes, such as Kick for reduced recoil and Impact for deeper penetration through hard surfaces.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Modes and maps can be customized.&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;All sixteen maps have been optimized for natural movement and intense combat. Each environment presents its own strategies and challenges, and a diverse collection of locales keeps every match fresh and interesting.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Along with the return of the fan favorites, several new game modes have been introduced. Collect dog tags from killed players in Kill Confirmed mode and prevent the other team from grabbing yours. In Team Defender mode, grab the flag and protect the flag carrier to increase your team’s score. Along with six new private match modes, multiplayer opens up a variety of entirely new scenarios.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&amp;mdash; From: &lt;a href=&quot;http://www.callofduty.com/mw3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty: Modern Warfare 3&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Spec Ops will also return...&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Spec Ops will feature up to 48 stars, unlike Modern Warfare 2, which featured 69 stars. Some weapons in Spec Ops will be exclusive to Spec Ops and will not be available for play in multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Earn experience and rank up with the newly implemented progression system. The higher the rank, the more weapons, air support, and gear armories you will have available to customize so you can change your tactics on the fly. In addition to the action packed battle for freedom, the cooperative Survival Mode also serves as an effective training tool for competitive multiplayer action.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&amp;mdash; From: &lt;a href=&quot;http://www.callofduty.com/mw3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty: Modern Warfare 3&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Defeat endless waves of monsters in the new Cooperative Mode!&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Call of Duty: Modern Warfare 3 will feature a new Survival Mode. Survival Mode features one to two players fighting endless waves of enemies with each wave getting more difficult. The mode will be available on all multiplayer maps in the game and in the mode, players can earn &quot;cash&quot; for items such as weapons, upgrades and ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cooperative Mode can be found under Spec Ops...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sources:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.callofduty.com/mw3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Call of Duty: Modern Warfare 3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://secure.wikimedia.org/wikipedia/en/wiki/Call_of_Duty:_Modern_Warfare_3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia - Call of Duty: Modern Warfare 3&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-11T12:02:44.327" CommentCount="2" CommunityOwnedDate="2011-11-11T12:02:44.327" ContentLicense="CC BY-SA 3.0" />
  <row Id="35019" PostTypeId="2" ParentId="34949" CreationDate="2011-11-11T12:23:28.153" Score="41" Body="&lt;p&gt;Or use the console command &lt;code&gt;player.modav carryweight x&lt;/code&gt; where x is the desired number and this way you can carry how much you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or you can wait for a mod after the construction set is available.&lt;/p&gt;&#xA;" OwnerUserId="13984" LastEditorUserId="29606" LastEditDate="2012-08-15T19:59:15.953" LastActivityDate="2012-08-15T19:59:15.953" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35023" PostTypeId="2" ParentId="33939" CreationDate="2011-11-11T12:33:41.677" Score="4" Body="&lt;p&gt;I think I may have failed it. :/&#xA;In my stupidity I didn't realize that you actually have to MOVE the cursor around to trace the calls - I only figured this out on maybe the third call. It really looks like he's not interested in playing his game any more.&lt;/p&gt;&#xA;" OwnerUserId="13985" LastActivityDate="2011-11-11T12:33:41.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35024" PostTypeId="1" AcceptedAnswerId="35028" CreationDate="2011-11-11T12:42:24.863" Score="12" ViewCount="20783" Body="&lt;p&gt;The descriptions of the smithing perks don't give a whole lot of information.  Why do I care that instead of Dwarven armor I can now create Orcish armor?  Do the different types of armor have different properties?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2012-10-17T19:20:01.493" Title="What advantages do the different armor types provide?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35025" PostTypeId="1" AcceptedAnswerId="35027" CreationDate="2011-11-11T12:44:05.820" Score="3" ViewCount="155" Body="&lt;p&gt;One big thing to do first in online mode is to well know the maps .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that I could walk and explore  in them alone in a private match. But it's boring...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I began to play the campaign mode to learn the places where the game is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I only played about the half of the first mission and I didn't recognize a map that I've play on-line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the on-line and campaign mode places are related  ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I continue to play in campaign  mode, will it help me to know maps used on-line ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I be able to recognize some spots that I have to be aware like windows of building ?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="8350" LastEditDate="2012-05-16T18:53:56.547" LastActivityDate="2012-05-16T18:53:56.547" Title="Maps used online VS places in campaign mode" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35026" PostTypeId="1" AcceptedAnswerId="35076" CreationDate="2011-11-11T12:57:34.273" Score="7" ViewCount="41287" Body="&lt;p&gt;I'v just noticed that we have 4 slots for some sort of badges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm just level 3 and I already have 2. I didn't accomplish anything special. Some players have 4 or 3. Everyone seems to have a least one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why ?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="341" LastEditDate="2011-11-11T13:09:19.183" LastActivityDate="2012-07-25T11:49:18.603" Title="What are the four slots under emblem and badges" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35027" PostTypeId="2" ParentId="35025" CreationDate="2011-11-11T12:58:26.177" Score="3" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maps in campaign are similar to ones in multiplayer, however, they are not even close to same. In multiplayer you want to know places where foes can hide and wait, snipping spots, choke points, alternative entrance points (both to building and areas) and so on. Most of them are specialy made for multiplayer mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, MW3 campain is very linear, which means that games itself leads you to next checkpoint. E.g. All side alley are somehow blocked, doors locked and so on. In multiplayer you don't want that. You want map where you can flank opposite team. You want safe house which has three and not one entrance and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all, the best way to learn map is to play it online. Just walking around map won't teach you anything. For example, by just walking around the map in private match you could learn that on spot X is a box, but only in real battle (multiplayer) you will learn that that box is famous spot for shotgun camper.&lt;/p&gt;&#xA;" OwnerUserId="11825" LastActivityDate="2011-11-11T12:58:26.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35028" PostTypeId="2" ParentId="35024" CreationDate="2011-11-11T13:06:17.447" Score="11" Body="&lt;p&gt;Armor in the Elder Scrolls series falls into two main categories, Light and Heavy. Within each category, you have a series of grades of quality, which are generally materials (Glass, Steel, Leather), but occasionally based on a style of construction or ore used (Dwarven, Orcish, Elven, etc.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Orcish is a superior grade of armor to Dwarven -  it offers superior protection, piece for piece, than Dwarven does.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-11T13:06:17.447" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35029" PostTypeId="1" CreationDate="2011-11-11T13:10:17.050" Score="1" ViewCount="7116" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34964/do-dungeons-repopulate&quot;&gt;Do dungeons repopulate?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;While I have not played Skyrim yet I have heard some disturbing news on clearing dungeons.  I have heard that once you clear a dungeon it is marked that the dungeon has been cleared on the map which it nice but the not so nice part is that I have heard that at least in 1 case, the dungeon did not re-spawn (instead it was filled with freindly NPCs after being cleared).  Can anyone confirm if this is true and whether or not this applied to all dungeons or maybe just a few certain ones?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use to re-run certain dungeons when I was in need or a particular item.  For instance, certain dungeons were filled with people carrying arrows so if I needed them I would just go back to the dungeons every once in a while to stock up on them.  If I can't do this anymore, that would really suck.&lt;/p&gt;&#xA;" OwnerUserId="13986" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-11-11T13:10:17.050" Title="Skyrim Dungeons Respawn" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="0" ClosedDate="2011-11-11T13:39:56.027" ContentLicense="CC BY-SA 3.0" />
  <row Id="35031" PostTypeId="1" CreationDate="2011-11-11T13:15:58.463" Score="30" ViewCount="140841" Body="&lt;p&gt;What are the full lyrics to the song from the Skyrim trailer?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/PjqsYzBrP-M#t=1m07s?start=67&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The song from 1:07 onward (when the character shouts) is sung in Skyrim's draconic language, and a section of the song from 1:30 onward (from &quot;Dovahkiin! Dovahkiin! onward) was translated from a set of draconic runes released by Bethesda. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the complete lyrics?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:17:59.120" LastActivityDate="2013-09-27T16:04:40.763" Title="What are the full lyrics to the song from the Skyrim trailer?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35032" PostTypeId="1" AcceptedAnswerId="35398" CreationDate="2011-11-11T13:29:48.167" Score="4" ViewCount="4809" Body="&lt;p&gt;I'm from Tbilisi, Georgia, and steam says that game is not available for my country. There are no &quot;official&quot; shops here to buy retail. On the nearest Russian online shops I see a notice stating that license is for Russia and countries of the CIS (Georgia is not among them from 2008). So what are my options? How can I get a licensed version of this long awaited game?&lt;/p&gt;&#xA;" OwnerUserId="2481" LastEditorUserId="23" LastEditDate="2012-01-20T17:00:11.033" LastActivityDate="2012-01-20T17:00:11.033" Title="How to buy Skyrim in a country where Steam version is not avaliable and there is no retail?" Tags="|the-elder-scrolls-v-skyrim|steam|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35033" PostTypeId="1" AcceptedAnswerId="35039" CreationDate="2011-11-11T13:36:23.830" Score="10" ViewCount="1836" Body="&lt;p&gt;I really wonder what's the difference between one way signal and one way Path signal. I know they're not the same but my trains work with both of them. Also, building one way signal is slightly harder than building the path one.&lt;/p&gt;&#xA;" OwnerUserId="13988" LastEditorUserId="1925" LastEditDate="2011-11-11T14:48:27.313" LastActivityDate="2011-11-11T14:48:27.313" Title="What's the difference between One-Way Signal and One-Way Path Signal?" Tags="|openttd|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35035" PostTypeId="2" ParentId="29405" CreationDate="2011-11-11T13:42:29.363" Score="0" Body="&lt;p&gt;Have you read the &lt;a href=&quot;http://infodoc.plover.net/manuals/planetfa.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;manual&lt;/a&gt;? These games are meant to be played with manual, perhaps you'll find the answer there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From scanning the manual, there might be alternative way how to get past the door - shooting the lock with a blaster, maybe.&lt;/p&gt;&#xA;" OwnerUserId="13806" LastActivityDate="2011-11-11T13:42:29.363" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35036" PostTypeId="1" AcceptedAnswerId="35038" CreationDate="2011-11-11T13:46:42.630" Score="42" ViewCount="452949" Body="&lt;p&gt;I recently discovered the average shopkeeper is unwilling to buy stolen goods (how they know they are stolen, I do not know).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway for me to sell stolen items, without making use of the console?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="3129" LastEditDate="2011-11-16T17:55:53.693" LastActivityDate="2013-02-12T19:14:47.173" Title="Is it possible to sell stolen items?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35037" PostTypeId="2" ParentId="35010" CreationDate="2011-11-11T13:48:12.070" Score="6" Body="&lt;p&gt;Consider the text of the perk itself:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sneak attacks with daggers do 15x damage&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The perk is concise and to the point: Daggers do 15x damage. Not, &quot;increased by 15%&quot; or the like, just, &quot;do 15x damage&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This holds up in game, where Daggers do 2.5 times the sneak attack damage of other one-handed weapons.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-11T13:48:12.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35038" PostTypeId="2" ParentId="35036" CreationDate="2011-11-11T13:52:00.753" Score="41" Body="&lt;p&gt;You're going to need access to a Fence if you want to sell your &lt;a href=&quot;http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=rt5aUdijAN8&quot;&gt;bucket-gotten gains&lt;/a&gt;. The Thieves guild provides access to them (after completing the 2nd quest).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also be interested in the 'Fence' perk in the Speech tree.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can sell stolen goods to any merchant you have invested in.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-14T01:17:06.313" LastActivityDate="2011-11-14T01:17:06.313" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35039" PostTypeId="2" ParentId="35033" CreationDate="2011-11-11T13:54:52.917" Score="9" Body="&lt;p&gt;One-way signals reserve a signal block between it and the next signal.&lt;/p&gt;&#xA;&lt;p&gt;One-way path signals reserve an individual path between it and the next signal. This allows 2 trains to be on the same signal block at the same time, so long as they have paths that don't cross.&lt;/p&gt;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://wiki.openttd.org/Signals#Path_Signals&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The two new signal types behave a bit differently than standard OpenTTD signal types. The Path signals are red by default, and will only show green as soon as a train can reserve a path to the next safe waiting position on its route. Safe waiting positions are - by definition - in front of signals, depots and track ends. The back of a Path signal is not considered a safe waiting position, and therefore paths are reserved through these signals.&lt;/p&gt;&#xA;&lt;p&gt;Because the front of every signal is defined as a safe waiting position, you would normally not want to place a signal immediately behind a junction, only in front of a junction. This is because it is only safe for a train to wait in front of a junction. It is not safe for a a train to wait at a signal immediately after a junction before the whole train has cleared the junction, as it would be blocking the junction while waiting, as illustrated in the example below. This is a major advantage against standard OpenTTD signals, where you had to place signals before and after junctions, which caused trains to block junctions while waiting.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;For straight track and basic merges/splits, I stick to normal one-way signals. I use path signals for forks that have 4 or more tracks, as this is where they start to benefit.&lt;/p&gt;&#xA;&lt;p&gt;Path signals also can behave similar to entry/exit signals, although entry/exit signals have uses that path can't fully achieve. For instance, entry/exit signals will cause trains to take longer routes if a path is blocked, while path signals may wait. This can be used to construct balancers and other helpful constructs.&lt;/p&gt;&#xA;" OwnerUserId="12779" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-11T14:16:46.343" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35040" PostTypeId="1" AcceptedAnswerId="35046" CreationDate="2011-11-11T14:01:09.557" Score="5" ViewCount="921" Body="&lt;p&gt;My friend is insisting the Men Behaving Badly theme tune is in Fallout New Vegas (he says it plays in the background as you are walking through Freeside) but I'm sure he's wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is he?&lt;/p&gt;&#xA;" OwnerUserId="13989" LastEditorDisplayName="user27134" LastEditDate="2012-09-18T10:17:27.777" LastActivityDate="2012-09-18T10:17:27.777" Title="Was the Men Behaving Badly theme tune in Fallout New Vegas?" Tags="|fallout-new-vegas|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35041" PostTypeId="1" AcceptedAnswerId="35045" CreationDate="2011-11-11T14:13:48.027" Score="6" ViewCount="1285" Body="&lt;p&gt;I'm asking because it's becoming increasingly difficult to deal with Death claws and I really want to experiment on various other perks.&#xA;Does it have something to do with the story? &lt;/p&gt;&#xA;" OwnerUserId="13886" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:48.580" LastActivityDate="2012-06-25T13:06:48.580" Title="Why can't we grind beyond level 20 in Fallout 3?" Tags="|fallout-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35042" PostTypeId="1" AcceptedAnswerId="35044" CreationDate="2011-11-11T14:15:16.317" Score="30" ViewCount="185297" Body="&lt;p&gt;I've gathered metal ore from a mine, but the forge only uses iron bars to create items.  I can't seem to find an option to convert my ore into bars; do I need a special kind of forge, or I am missing something obvious?&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="2259" LastEditDate="2011-11-13T07:38:36.010" LastActivityDate="2011-12-24T18:40:59.517" Title="How do you smelt ore?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35043" PostTypeId="2" ParentId="35032" CreationDate="2011-11-11T14:18:08.617" Score="1" Body="&lt;p&gt;Amazon delivery? That would work if they deliver to your country&lt;/p&gt;&#xA;" OwnerUserId="771" LastActivityDate="2011-11-11T14:18:08.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35044" PostTypeId="2" ParentId="35042" CreationDate="2011-11-11T14:20:22.033" Score="28" Body="&lt;p&gt;What you are looking for is a furnace/smelter, which is typically in the shape of a very large, cone-shaped oven. Not all forges have a smelter, but Whiterun has one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A list of all smelters can be found on &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Smelting&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt; site&lt;/p&gt;&#xA;" OwnerUserId="12728" LastEditorUserId="12728" LastEditDate="2011-12-24T18:40:59.517" LastActivityDate="2011-12-24T18:40:59.517" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35045" PostTypeId="2" ParentId="35041" CreationDate="2011-11-11T14:21:56.567" Score="8" Body="&lt;p&gt;20 is the forced cap on levelling for Fallout 3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be expanded to level 30 by purchasing the &lt;a href=&quot;http://fallout.wikia.com/wiki/Broken_Steel&quot; rel=&quot;noreferrer&quot;&gt;Broken Steel&lt;/a&gt; DLC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for dealing with Deathclaws,&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; get crafting the &lt;a href=&quot;http://fallout.wikia.com/wiki/Dart_gun&quot; rel=&quot;noreferrer&quot;&gt;Dart Gun&lt;/a&gt; and immobilise them from afar.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7509" LastActivityDate="2011-11-11T14:21:56.567" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35046" PostTypeId="2" ParentId="35040" CreationDate="2011-11-11T14:29:01.190" Score="4" Body="&lt;p&gt;Not sure what he could be confusing this with. The TV show theme was an original composition by &lt;a href=&quot;http://www.imdb.com/name/nm0514075/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alan Lisk&lt;/a&gt;, and none of it is credited in the &lt;a href=&quot;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_soundtrack&quot; rel=&quot;nofollow noreferrer&quot;&gt;music list over at the Fallout Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you really see that odd, bouncy theme tune as backdrop to wasting Caesar's legions?&lt;/p&gt;&#xA;" OwnerUserId="7509" LastActivityDate="2011-11-11T14:29:01.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35051" PostTypeId="1" AcceptedAnswerId="35667" CreationDate="2011-11-11T14:44:30.313" Score="8" ViewCount="4618" Body="&lt;p&gt;Skyrim's got 13 standing stones erected in various spots around the province. They can be activated for various bonuses, and discovering them all nets an achievement (Standing Stones).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are each of these 13 stones located?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="1719" LastEditDate="2011-11-11T15:21:46.880" LastActivityDate="2011-11-13T17:24:59.367" Title="Where are the 13 Standing Stones?" Tags="|achievements|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35052" PostTypeId="1" AcceptedAnswerId="35303" CreationDate="2011-11-11T14:51:12.550" Score="5" ViewCount="17771" Body="&lt;p&gt;I walked from Whiterun to Windhelm by following the signs and checking the worldmap. My final destination was Winterhold, however. Once I got to Windhelm, I couldn't find any more signs that pointed what road to take to Winterhold. I looked on the world map, but the roads aren't clearly labeled there like they were in Oblivion. I couldn't see any part of the terrain that looked particularly passable or road-like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I eventually took a carriage to Winterhold, but I would like to know what route I should be taking if I decide to walk there in the future. Where is the road to Winterhold?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-21T01:40:39.207" LastActivityDate="2014-09-29T13:22:21.847" Title="How do you walk from Windhelm to Winterhold?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35053" PostTypeId="1" AcceptedAnswerId="35070" CreationDate="2011-11-11T15:00:15.533" Score="9" ViewCount="1052" Body="&lt;p&gt;When picking a perk to level up, I have to click once per constellation if I want to change which skill I want a perk in. If I want to go to a skill a few constellations away, it is burdensome to click and wait for the animation to slide the constellations over and then click again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once within a constellation, picking which branch of the tree you navigate down seems finicky as well. Navigating back down the tree to the base or out of the constellation altogether is just as cumbersome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some set of controls for navigating this screen that I am unaware of? The arrow keys on the keyboard don't seem to do anything, like they do in other menus. Is there something else?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-11T15:57:11.040" Title="How am I intended to navigate the constellations?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35055" PostTypeId="1" AcceptedAnswerId="35169" CreationDate="2011-11-11T15:02:36.797" Score="7" ViewCount="516" Body="&lt;p&gt;While playing MW3, I have noticed a frustrating trend of random things exploding and killing me.  Not enemy lethal equipment, but map objects like cars, barrels, and what look like blown, sparking fuseboxes.  Each of these deaths (and occasionally kills - last night on Dome I happened to shoot through a wall when moving to cover, blowing up a barrel inside and killing two people) gets it's own kill icon, as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually these are triggered by some sort of damage (shooting a barrel, grenading a car, etc.), but as far as the fuseboxes, I have no idea why they explode (I've never even seen a grenade nearby when they exploded).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is any quick way to know what will and won't explode?  Obviously most intact cars will, some barrels (probably a particular color) will, and I've learned that sparking fuseboxes are also apparently a deathtrap.  How can I tell?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-11T20:30:23.500" Title="Why is everything exploding?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35056" PostTypeId="2" ParentId="35053" CreationDate="2011-11-11T15:06:13.143" Score="2" Body="&lt;p&gt;I encountered the problem of being unable to reach certain stars using the WASD keys but I then discovered this: The mouse also works. You can simply click on the &quot;stars&quot; that you are having difficulty scrolling to with the keyboard. If a star is not on screen, try navigating to a star that is on the same &quot;latitude&quot; and navigate to it using the A and D keys.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="3046" LastEditDate="2011-11-11T15:52:57.507" LastActivityDate="2011-11-11T15:52:57.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35057" PostTypeId="1" AcceptedAnswerId="35068" CreationDate="2011-11-11T15:07:36.117" Score="7" ViewCount="6568" Body="&lt;p&gt;Are all of the achievements in &lt;em&gt;Elder Scrolls: Skyrim&lt;/em&gt; able to be acquired in a single playthrough, or will I have to save at strategic times to be able to step back to earlier points?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm assuming that if it's anything like &lt;em&gt;Oblivion&lt;/em&gt;, that you are able to join multiple guilds one after another and complete their questlines and move to another.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2017-05-01T22:12:25.020" Title="Can I gain all of the achievements in one playthrough?" Tags="|achievements|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35058" PostTypeId="2" ParentId="34889" CreationDate="2011-11-11T15:09:16.617" Score="1" Body="&lt;p&gt;I know it's not the best solution but it works for me until I find a better way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have the entries &lt;code&gt;fMouseHeadingYScale&lt;/code&gt; and &lt;code&gt;fMouseHeadingXScale&lt;/code&gt; in my &lt;code&gt;skyrimprefs.ini&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried code's solution (messing with fov) and it didn't work either. So for now I only changed the aspect ratio standard to 4:3 or 5:4 in the options on the launcher. It's gonna be liveable until a better way is found.&lt;/p&gt;&#xA;" OwnerUserId="13995" LastEditorUserId="1925" LastEditDate="2011-11-12T04:14:29.963" LastActivityDate="2011-11-12T04:14:29.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35059" PostTypeId="1" AcceptedAnswerId="35205" CreationDate="2011-11-11T15:11:56.973" Score="19" ViewCount="107421" Body="&lt;p&gt;How can i increase mouse sensitivity in Skyrim?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;on the main menu the mouse cursor is sluggish&lt;/li&gt;&#xA;&lt;li&gt;in-game mouse sensitivity is too low&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Things i've tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;increasing &lt;strong&gt;Look Sensitivity&lt;/strong&gt; in-game: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ERkC4.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In my &lt;code&gt;SkyrimPrefs.ini&lt;/code&gt; file:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Increasing &lt;code&gt;[Controls]\fMouseHeadingSensitivity&lt;/code&gt; from &lt;code&gt;0.0125&lt;/code&gt; to &lt;code&gt;1.0500&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Adding &lt;code&gt;[Controls]\fMouseHeadingXScale&lt;/code&gt; = &lt;code&gt;1.0500&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Adding &lt;code&gt;[Controls]\fMouseHeadingYScale&lt;/code&gt; = &lt;code&gt;1.0500&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Turning off mouse acceleration: Changing &lt;code&gt;[Controls]\bMouseAcceleration&lt;/code&gt; from &lt;code&gt;1&lt;/code&gt; to &lt;code&gt;0&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Turning off v-sync: Adding &lt;code&gt;[Display]\iPresentInterval&lt;/code&gt; = &lt;code&gt;0&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Changing &lt;strong&gt;Detail&lt;/strong&gt; in the launcher to &lt;strong&gt;Low&lt;/strong&gt; from auto-detected &lt;strong&gt;Ultra&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/yAOhH.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Running in Windowed mode&#xA;&lt;img src=&quot;https://i.stack.imgur.com/jcdwE.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Turning off Steam's Overlay UI:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9ZGTg.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Increasing my mouse pointer speed in Windows&#xA;&lt;img src=&quot;https://i.stack.imgur.com/cpLPU.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; My question is different from &lt;a href=&quot;https://gaming.stackexchange.com/questions/34889/how-can-i-sync-vertical-horizontal-mouse-sensitivities&quot;&gt;How can I sync vertical/horizontal mouse sensitivities?&lt;/a&gt;, which looks to make the poor mouse sensitivity equal in both directions. i want &lt;em&gt;not&lt;/em&gt; poor mouse sensitivity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: &lt;code&gt;&quot;C:\Program Files (x86)\Steam\steamapps\common\skyrim\Skyrim\SkyrimPrefs.ini&quot;&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: And restarting Skyrim after each change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: Including details of what i've tried are only presented to shut people up who bitch about a &quot;lack of research effort&quot;. i &lt;em&gt;should&lt;/em&gt; be able to ask my question with explanation, justification, or research. Also people love screenshots - it draws them in like moths.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;See also&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/60954909&quot; rel=&quot;nofollow noreferrer&quot;&gt;FoV and sensitivity.&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/60961771&quot; rel=&quot;nofollow noreferrer&quot;&gt;How do I even out the mouse sensitivity?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/m7zja/tweaks_to_make_skyrim_that_much_better/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Tweaks to make Skyrim that much better (self.skyrim)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11086" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-12-28T10:59:32.627" Title="How to increase mouse sensitivity in Skyrim?" Tags="|pc|the-elder-scrolls-v-skyrim|mouse|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35061" PostTypeId="1" CreationDate="2011-11-11T15:15:26.530" Score="4" ViewCount="1796" Body="&lt;p&gt;On one of the loading screens for MW3 I noticed an &quot;intel&quot; text that said something similar to this: &quot;You can choose 3 kill streaks for support, assault, or specialist. You also can choose one other kill streak that occurs regardless of your strike package&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard about the &lt;a href=&quot;https://gaming.stackexchange.com/questions/34500/what-is-the-mother-of-all-bombs-or-moab-killstreak-reward&quot;&gt;M.O.A.B&lt;/a&gt; but this implies that you can choose your own killstreak. What exactly does it mean?&lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-01-03T00:23:33.513" Title="How do you select the Fourth kill streak?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35063" PostTypeId="1" CreationDate="2011-11-11T15:19:42.453" Score="4" ViewCount="1763" Body="&lt;p&gt;I'm leveling up my guns pretty fast but I still haven't gotten to unlock the HAMR scope.. and thanks to MW3 only saying &quot;is unlocked at level X&quot; I can't see any sort of description or what stats it effects. What exactly is the HAMR scope? &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-12-22T15:24:40.607" Title="What is the HAMR Scope?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35064" PostTypeId="1" AcceptedAnswerId="35069" CreationDate="2011-11-11T15:23:36.613" Score="7" ViewCount="16927" Body="&lt;p&gt;There are rumours floating around which state the main Skyrim executable (as of version &lt;code&gt;1.1.21.0&lt;/code&gt;) is &lt;em&gt;not&lt;/em&gt; tied to Steamworks - or any other form of DRM - even if you bought the game from Steam. If this rumours were true, it would be the same situation as with Fallout 3, which didn't have any DRM on the main executable even though it included SecuROM on the game launcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another set of rumours is that the Russian-language version distributed by 1C in the CIS is not tied to Steam. In fact, so the rumour goes, it doesn't even &lt;em&gt;have&lt;/em&gt; a serial number usable on Steam, so it isn't registrable there even if one wanted to do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Testing the first rumour would require one to save the Skyrim folder and its registry keys, uninstall Steam, then try to see if the game would still run. Testing the second rumour would need someone from the CIS to get the 1C-distributed version of the game and verify whether it is true or not. Both simple test - but I can't do either of them at the moment.&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorDisplayName="user3389" LastEditDate="2011-11-23T03:40:40.790" LastActivityDate="2012-12-21T06:18:59.647" Title="Does Skyrim work without Steam?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35068" PostTypeId="2" ParentId="35057" CreationDate="2011-11-11T15:37:23.273" Score="4" Body="&lt;p&gt;There are a few achievements tied to the main quest which have you joining either the Stormcloaks OR the Imperial Legion, but these are awarded for picking &lt;em&gt;either&lt;/em&gt; path, rather than siding with one group over the other (as in Dragon Age: Origins, for instance).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of these achievements should be attainable in a single playthrough:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Unbound (10g) - Complete &quot;Unbound&quot;&#xA;Bleak Falls Barrow (10g) - Complete &quot;Bleak Falls Barrow&quot;&#xA;The Way of the Voice (20g) - Complete &quot;The Way of the Voice&quot;&#xA;Diplomatic Immunity (20g) - Complete &quot;Diplomatic Immunity&quot;&#xA;Alduin's Wall (20g) - Complete &quot;Alduin's Wall&quot;&#xA;Elder Knowledge (20g) - Complete &quot;Elder Knowledge&quot;&#xA;The Fallen (20g) - Complete &quot;The Fallen&quot;&#xA;Dragonslayer (50g) - Complete &quot;Dragonslayer&quot;&#xA;Take Up Arms (10g) - Join the Companions&#xA;Blood Oath (10g) - Become a member of the Circle&#xA;Glory of the Dead (30g) - Complete &quot;Glory of the Dead&quot;&#xA;Gatekeeper (10g) - Join the College of Winterhold&#xA;Revealing the Unseen (10g) - Complete &quot;Revealing the Unseen&quot;&#xA;The Eye of Magnus (30g) - Complete &quot;The Eye of Magnus&quot;&#xA;Taking Care of Business (10g) - Join the Thieves Guild&#xA;Darkness Returns (10g) - Complete &quot;Darkness Returns&quot;&#xA;One with the Shadows (30g) - Returned the Thieves Guild to its former glory&#xA;With Friends Like These... (10g) - Join the Dark Brotherhood&#xA;Bound Until Death (10g) - Complete&quot; Bound Until Death&quot;&#xA;Hail Sithis! (30g) - Complete &quot;Hail Sithis!&quot;&#xA;Taking Sides (10g) - Join the Stormcloaks or the Imperial Army&#xA;War Hero (10g) - Capture Fort Sunguard or Fort Greenwall&#xA;Hero of Skyrim (30g) - Capture Solitude or Windhelm&#xA;Sideways (20g) - Complete 10 side quests&#xA;Hero of the People (30g) - Complete 30 Misc Objectives&#xA;Hard Worker (10g) - Chop wood, mine ore, and cook food&#xA;Thief (30g) - Pick 50 locks and 50 pockets&#xA;Snake Tongue (10g) - Successfully persuade, bribe, and intimidate&#xA;Blessing (10g) - Select a Standing Stone blessing&#xA;Standing Stones (30g) - Find 13 Standing Stones&#xA;Citizen (10g) - Buy a house&#xA;Wanted (10g) - Escape from jail&#xA;Married (10g) - Get married&#xA;Artificer (10g) - Make a smithed item, an enchanted item, and a potion&#xA;Master Criminal (20g) - Bounty of 1000 gold in all nine holds&#xA;Golden Touch (30g) - Have 100,000 gold&#xA;Delver (40g) - Clear 50 dungeons&#xA;Skill Master (40g) - Get a skill to 100&#xA;Explorer (40g) - Discover 100 locations&#xA;Reader (20g) - Read 50 Skill Books&#xA;Daedric Influence (10g) - Acquire a Daedric Artifact&#xA;Oblivion Walker (30g) - Collect 15 Daedric Artifacts&#xA;Dragon Soul (10g) - Absorb a dragon soul&#xA;Dragon Hunter (20g) - Absorb 20 dragon souls&#xA;Words of Power (10g) - Learn all three words of a shout&#xA;Thu'um Master (40g) - Learn 20 shouts&#xA;Apprentice (5g) - Reach Level 5&#xA;Adept (10g) - Reach Level 10&#xA;Expert (25g) - Reach Level 25&#xA;Master (50g) - Reach Level 50&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-11T15:37:23.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35069" PostTypeId="2" ParentId="35064" CreationDate="2011-11-11T15:40:41.460" Score="7" Body="&lt;p&gt;&lt;del&gt;I can confirm that the main executable is not tied to Steam. Launching it directly start the game without going trough the &quot;Loading game&quot; steam window, and you can't access the steam community if you started it this way.&lt;/del&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;del&gt;This was surely done to enhance compatibility with outside tools like Wrye bash or OBSE for oblivion. With Oblivion on steam, you can't launch the game trough an external launcher without going trough the vanilla launcher that steam launches.&lt;/del&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, it was an oversight from either Bethesda or Valve, and was fixed in the first patch. (&lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="11089" LastEditDate="2011-11-22T06:39:48.890" LastActivityDate="2011-11-22T06:39:48.890" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35070" PostTypeId="2" ParentId="35053" CreationDate="2011-11-11T15:45:08.347" Score="6" Body="&lt;p&gt;You can navigate the constellations with the keyboard using the WASD keys, which may be easier than trying to use the mouse , which have a tendency to click on the wrong star.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have problem reaching a star, you should try approaching it from another direction, like going from the side, or even another constellation.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="11089" LastEditDate="2011-11-11T15:57:11.040" LastActivityDate="2011-11-11T15:57:11.040" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35071" PostTypeId="2" ParentId="28539" CreationDate="2011-11-11T15:46:02.390" Score="1" Body="&lt;p&gt;There is a plugin called &lt;strong&gt;buildr&lt;/strong&gt; which is not quite as complex as worldedit, but quite easy to use. However it overwrites the /give command, slightly modifying the syntax which may not be desireable.&lt;/p&gt;&#xA;" OwnerUserId="13925" LastActivityDate="2011-11-11T15:46:02.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35072" PostTypeId="1" AcceptedAnswerId="35078" CreationDate="2011-11-11T15:47:30.997" Score="2" ViewCount="1090" Body="&lt;p&gt;I can't seem to figure out what the differences are between the different catalysts or rather how they affects me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;e.g.) When a catalysts scales with int, does that mean that magic does more damage or that melee does more damage?&lt;/p&gt;&#xA;" OwnerUserId="10573" LastActivityDate="2012-04-16T00:55:03.420" Title="What's the differences between the catalysts?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35073" PostTypeId="2" ParentId="35014" CreationDate="2011-11-11T15:48:12.247" Score="20" Body="&lt;p&gt;I haven't found any use yet. They didn't do anything at the forge, workbench, or grindstone, so I'm guessing they're just junk. &lt;/p&gt;&#xA;" OwnerUserId="13998" LastEditorUserId="1925" LastEditDate="2011-11-11T17:23:24.793" LastActivityDate="2011-11-11T17:23:24.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35074" PostTypeId="1" AcceptedAnswerId="79972" CreationDate="2011-11-11T15:48:52.557" Score="3" ViewCount="2675" Body="&lt;p&gt;In the first combat mission in the ArmA 2 main campaign (Mission 2, &quot;Into the Storm&quot;) you can rescue Valentina Galkina from getting abused by some OpFor soldiers in a house in Pusta (that is unless you totally miss what's going on in one of the houses). She re-appears in Mission 7, &quot;Manhattan&quot;, but so far (at least for me) only as a corpse, with some local policemen on the crime scene explaining that she was caught by a bunch of Chedaki militias and executed on the spot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to rescue her a second time?&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="3129" LastEditDate="2014-05-24T01:30:00.293" LastActivityDate="2014-05-24T01:30:00.293" Title="Can you rescue Valentina Galkina?" Tags="|arma-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35075" PostTypeId="1" AcceptedAnswerId="36101" CreationDate="2011-11-11T15:54:48.357" Score="7" ViewCount="8116" Body="&lt;p&gt;I typically change the default WASD controls to use a different set of keys, is there anyway to change the keys in the menu system to reflect the updated bindings? It's annoying to have to go back and forth between the two sets of keys.&lt;/p&gt;&#xA;" OwnerUserId="9243" LastEditorUserId="4239" LastEditDate="2011-11-11T15:56:54.963" LastActivityDate="2011-11-14T20:53:23.937" Title="Menu Key Bindings in Skyrim" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35076" PostTypeId="2" ParentId="35026" CreationDate="2011-11-11T16:02:12.430" Score="5" Body="&lt;p&gt;These are to show your current level in all of the previous Call of Duty Games.  Here is the order:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1st slot - Call of Duty: Modern Warfare&lt;br /&gt;&#xA;2nd slot - Call of Duty: World at War&lt;br /&gt;&#xA;3rd slot - Modern Warfare 2&lt;br /&gt;&#xA;4th slot - Black Ops&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you have prestiged in any of the previous games you get a prestige token to use in the Modern Warfare 3 Prestige Shop (with a max of one token per previous game, there is nothing to be gained after the first prestige).&lt;/p&gt;&#xA;" OwnerUserId="318" LastEditorUserId="745" LastEditDate="2011-11-12T21:18:35.800" LastActivityDate="2011-11-12T21:18:35.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35077" PostTypeId="1" AcceptedAnswerId="142518" CreationDate="2011-11-11T16:02:20.907" Score="59" ViewCount="241848" Body="&lt;p&gt;Sometimes, when fighting an enemy, your character will do a special move, with a third person view animation, instantly killing the enemy. But these types of moves seem to be random, sometimes being used on enemies with nearly full health, other times not having a finishing move at all during a whole fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the parameters determining when a finishing move is used?&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="160" LastEditDate="2011-11-11T22:03:56.587" LastActivityDate="2020-07-27T09:44:10.430" Title="What determines when you do a finishing move?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="14" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35078" PostTypeId="2" ParentId="35072" CreationDate="2011-11-11T16:04:34.860" Score="1" Body="&lt;p&gt;You have it exactly right. Catalysts affect magic damage the same way that swords affect melee damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A catalyst with 150 magic damage will do more damage than a catalyst with 100 magic damage (before scaling), and a catalyst with A magic scaling will do more damage than a catalyst with C magic scaling (assuming they have the same base magic damage).&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-04-16T00:55:03.420" LastActivityDate="2012-04-16T00:55:03.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35079" PostTypeId="2" ParentId="35061" CreationDate="2011-11-11T16:06:04.673" Score="3" Body="&lt;p&gt;You can not select the fourth &quot;M.O.A.B.&quot; kill streak for any strike package configuration.  The only way to obtain it is to get a 25 kill streak with your primary weapon, secondary weapon, equipment and/or knife. &lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2011-11-11T16:06:04.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35080" PostTypeId="2" ParentId="34962" CreationDate="2011-11-11T16:07:04.573" Score="3" Body="&lt;p&gt;I think the mathmatical answer to this question is actually a formula (that I don't know) as Todd Howard, Bethesda's game director, says &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The levelling is faster. Oblivion and Fallout 3, we think of them as 1-25 games. This is a 1-50. But what that means is we just sped it up. It's not like it's going to take you longer. There are so many perks and the power really comes from the perks, we wanted to get it going faster. You level faster in the beginning and then it slows down.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As found in &lt;a href=&quot;http://www.eurogamer.net/articles/2011-04-20-tesv-skyrim-level-cap-explained&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-11-11T16:07:04.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35081" PostTypeId="2" ParentId="34557" CreationDate="2011-11-11T16:13:25.380" Score="4" Body="&lt;p&gt;Your gun levels reset you can as stated above buy gear but you will have to level it up again but it does mean you can have a good gun you like when you prestige the unlock gear as far as i know is just for the Gun itself not any of the attachments or proficiencies they havnt to be earned back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The unlock Gear token allows you to either buy a gun, a perk, a side arm or a tactical (Claymore ect) but you can only get one so takes several prestiges to buy a whole class (Have recently prestiged and tested this) but you still need to get to level 4 to use custom class if you do unlock gear.&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="11330" LastEditDate="2011-11-18T10:00:17.587" LastActivityDate="2011-11-18T10:00:17.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35082" PostTypeId="1" AcceptedAnswerId="35106" CreationDate="2011-11-11T16:18:28.540" Score="6" ViewCount="1768" Body="&lt;p&gt;Does the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Speed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Speed&lt;/a&gt; proficiency make a big difference and does it make up for the loss of lightweight on Sub machine guns? And do you notice the difference on Light machine guns? or is it not noticeable enough to be affective and be a &quot;replacement&quot; to the Lightweight Perk that was in MW2?&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="25150" LastEditDate="2012-07-18T22:29:39.020" LastActivityDate="2012-07-18T22:29:39.020" Title="Speed proficiency" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35083" PostTypeId="2" ParentId="31767" CreationDate="2011-11-11T16:18:57.940" Score="2" Body="&lt;p&gt;This sometimes happens to me on my older computer (running Ubuntu) I don't have a problem on a more powerful Pc with Vista. It seemed to happen a lot when I had other processes running like the update manager. I would suggest making sure no other background processes are running and perhaps your PC is not powerful enough to keep up. Since the lighting model changed in 1.8 I have had this problem less - it was especially bad when day turned to night or vice versa and when it was raining!&lt;/p&gt;&#xA;" OwnerUserId="13925" LastActivityDate="2011-11-11T16:18:57.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35084" PostTypeId="1" AcceptedAnswerId="35142" CreationDate="2011-11-11T16:22:22.210" Score="4" ViewCount="2459" Body="&lt;p&gt;I seem to misjudge my destruction capability and shoot hopelessly through walls and structures, hoping to kill the guy I know is right behind it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What guns are able to penetrate, are there any attachments or perks that improve penetration?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about guns of aerial vehicles and rockets, like the Osprey Gunner and the Predator?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2015-08-12T02:43:45.610" Title="What guns can penetrate what kind of structures?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35085" PostTypeId="2" ParentId="34169" CreationDate="2011-11-11T16:29:05.407" Score="2" Body="&lt;p&gt;In a breif awnser&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New single player missions carrying on where we ended MW2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two new online game modes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kill confirmed - Pick up dog tags of killed enemies to be credited with the kill or freindlys to deny the kill&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Team Defender - First person who dies drops a flag the team who holds it longest wins&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kill streaks redesigned and a new form added where every 2 kills you get a new perk and at 8 you get all perks unlocked (Hardline does affect this meaning 7 kills for all)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New Spec ops missions ( Can be done on and offline)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And survival mode ( Can be done on and offline) - players fighting endless waves of enemies with each wave getting more difficult&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Along with this weapons now have a thing called Proficiency where you have to level your gun up by using it to unlock things such as reduced kick and impact&lt;/p&gt;&#xA;" OwnerUserId="11330" LastActivityDate="2011-11-11T16:29:05.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35086" PostTypeId="1" AcceptedAnswerId="35088" CreationDate="2011-11-11T16:40:20.403" Score="7" ViewCount="450" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34634/do-elite-subcriptions-give-advantages&quot;&gt;Do Elite subcriptions give advantages?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is it just future DLC or is there more features (on the web or in-game)?&lt;/p&gt;&#xA;" OwnerUserId="66" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-11-12T02:17:47.240" Title="What exactly does Elite Premium get you?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ClosedDate="2011-12-10T05:31:30.750" ContentLicense="CC BY-SA 3.0" />
  <row Id="35087" PostTypeId="1" AcceptedAnswerId="35583" CreationDate="2011-11-11T16:43:02.303" Score="19" ViewCount="4154" Body="&lt;p&gt;Apparently, &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Marriage&quot; rel=&quot;nofollow noreferrer&quot;&gt;marriage is allowed&lt;/a&gt; in &lt;em&gt;Elder Scrolls: Skyrim&lt;/em&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, as a Human, if I wanted to show my love for an Argonian or Khajit, and they were up for it, would I be shunned or treated differently by NPCs?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="336" LastEditDate="2012-02-28T03:29:05.240" LastActivityDate="2012-02-28T03:29:05.240" Title="Are inter-racial marriages frowned upon?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="35088" PostTypeId="2" ParentId="35086" CreationDate="2011-11-11T16:49:54.430" Score="3" Body="&lt;p&gt;The full list of what's included is &lt;a href=&quot;http://www.callofduty.com/elite/whats-included&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. The things that are listed as extras with Elite Premium and not included with the regular free account are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All future DLC&lt;/li&gt;&#xA;&lt;li&gt;Daily Competitions&lt;/li&gt;&#xA;&lt;li&gt;Exclusive Clan Benefits (exclusive emblems and tags)&lt;/li&gt;&#xA;&lt;li&gt;Pro video guides and tactics (tutorials?)&lt;/li&gt;&#xA;&lt;li&gt;Premium Groups&lt;/li&gt;&#xA;&lt;li&gt;Early access to new features&lt;/li&gt;&#xA;&lt;li&gt;Upload HD videos&lt;/li&gt;&#xA;&lt;li&gt;Access to Call of Duty Elite TV.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, I answered this in &lt;a href=&quot;https://gaming.stackexchange.com/questions/34634/do-elite-subcriptions-give-advantages&quot;&gt;another question&lt;/a&gt;, however the question was phrased differently.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.867" LastActivityDate="2011-11-11T16:49:54.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35089" PostTypeId="1" AcceptedAnswerId="35119" CreationDate="2011-11-11T16:53:05.457" Score="3" ViewCount="389" Body="&lt;p&gt;What does Dead Man's Hand do and how does it work? Does it count to your deaths if you fail to get a kill using it? or even if you kill does it still count to your deaths?&lt;/p&gt;&#xA;" OwnerUserId="11330" LastActivityDate="2011-11-11T18:28:38.817" Title="Dead Man's Hand and Deathstreaks" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35090" PostTypeId="1" CreationDate="2011-11-11T16:54:04.767" Score="3" ViewCount="2761" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34502/does-mw3-support-cross-platform-multiplayer&quot;&gt;Does MW3 support cross-platform multiplayer?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Lets say my friend has a ps3 and I have an xbox360, will we be able to play modern warfare 3against each other in multiplayer? &lt;/p&gt;&#xA;" OwnerUserId="14002" LastEditorUserId="-1" LastEditorDisplayName="user9983" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2013-10-22T16:45:55.433" Title="Modern warfare 3 multiplayer xbox360 and ps3 same servers" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ClosedDate="2011-11-11T18:50:15.280" ContentLicense="CC BY-SA 3.0" />
  <row Id="35091" PostTypeId="1" AcceptedAnswerId="35102" CreationDate="2011-11-11T16:55:23.173" Score="5" ViewCount="1169" Body="&lt;p&gt;I can't think of any reason not to just carry a shotgun as a secondary weapon with Overkill.  Seems like you'd want your attachment slot for something else.  Was it just added to make a long list of attachments or do some players love this attachment?&lt;/p&gt;&#xA;" OwnerUserId="13900" LastEditorUserId="13900" LastEditDate="2011-11-11T17:15:04.070" LastActivityDate="2011-11-12T21:42:54.693" Title="Is the Shotgun Attachment tactically useful in Modern Warfare 3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35092" PostTypeId="1" CreationDate="2011-11-11T16:55:48.627" Score="4" ViewCount="1049" Body="&lt;p&gt;I've been playing Castlevania: Circle of the Moon (the first GBA Castlevania) for a while now and haven't noticed any sort of item or menu option that lets me view a list of defeated enemies, their stats, etc. like in other Castlevania games. Is there a bestiary, or was it not implemented in this game?&lt;/p&gt;&#xA;" OwnerDisplayName="user13999" LastEditorUserId="13423" LastEditDate="2012-06-03T06:49:51.697" LastActivityDate="2012-06-03T06:49:51.697" Title="Is there a bestiary in Castlevania: Circle of the Moon?" Tags="|castlevania-circle-of-the-moon|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35093" PostTypeId="2" ParentId="35063" CreationDate="2011-11-11T16:56:40.803" Score="1" Body="&lt;p&gt;The HAMR Scope is a mix between a Red Dot Sight and an ACOG Sight for SMGs. You can switch back and forth between the 3x Scope and Reflex any time you like. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The difference between the HAMR Scope and Hybrid Sight is the position. The HAMR Scope has a Reflex Sight on top of an 3x Scope. The Hybrid Scope has a moveable 4x Scope with the Reflex Sight. &lt;/p&gt;&#xA;" OwnerUserId="11330" LastActivityDate="2011-11-11T16:56:40.803" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35094" PostTypeId="1" AcceptedAnswerId="35100" CreationDate="2011-11-11T16:58:42.533" Score="7" ViewCount="1080" Body="&lt;p&gt;I realise that I can get prestige tokens in MW3 for having previously prestiged in MW2/BlackOps, but after playing MW3 for a while can I now go back to the earlier games and prestige in them &lt;strong&gt;again&lt;/strong&gt; to get more prestige tokens?&lt;/p&gt;&#xA;" OwnerUserId="13848" LastEditorUserId="22551" LastEditDate="2012-04-21T02:45:02.953" LastActivityDate="2012-04-21T02:45:02.953" Title="Prestige Transfer after starting MW3" Tags="|call-of-duty-modern-warfare-3|call-of-duty-black-ops|call-of-duty-modern-warfare-2|call-of-duty-4-modern-warfare|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35095" PostTypeId="2" ParentId="35090" CreationDate="2011-11-11T17:05:16.587" Score="1" Body="&lt;p&gt;No. Following the trend of pretty much any current console game out there, there is not cross-platform multiplayer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can compare stats against your friend using the Elite service. In &lt;a href=&quot;http://www.cnn.com/2011/11/04/tech/gaming-gadgets/call-of-duty/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article about the Elite service&lt;/a&gt;, is the source for the answer against cross platform play.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;... although gamers still will not be able to play against someone using a different type of console.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-11T17:05:16.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35096" PostTypeId="2" ParentId="35090" CreationDate="2011-11-11T17:05:24.503" Score="4" Body="&lt;p&gt;No as Sony uses PSN and xbox uses microsoft xbox live they are not the same the only way to play together online would be on the same system PS3 to PS3 or Xbox to xbox Sony would never share the stuff needed with microsoft vice versa.&lt;/p&gt;&#xA;" OwnerUserId="11330" LastActivityDate="2011-11-11T17:05:24.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35097" PostTypeId="1" AcceptedAnswerId="35105" CreationDate="2011-11-11T17:05:57.013" Score="8" ViewCount="2574" Body="&lt;p&gt;In Oblivion some of my favorite quests were the Dark Brotherhood quest line. Where can I start the dark brotherhood quest line a in Skyrim? &lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2014-09-01T00:32:47.323" Title="Where is the Dark Brotherhood?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35099" PostTypeId="1" AcceptedAnswerId="35188" CreationDate="2011-11-11T17:07:34.697" Score="6" ViewCount="2554" Body="&lt;p&gt;In a tank, it seems to slow down and catch on fire which will slowly &quot;bleed&quot; the tank.  Is that all?&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Does this happen right at 50%?&lt;/li&gt;&#xA;&lt;li&gt;Does repairing above 50% relieve the affects?&lt;/li&gt;&#xA;&lt;li&gt;Are the affects the same for all vehicles?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It can definitely be frustrating to disable an air vehicle, yet watch it fly away and recover!&lt;/p&gt;&#xA;" OwnerUserId="6650" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T11:30:58.367" LastActivityDate="2012-07-16T11:30:58.367" Title="What happens when a vehicle is &quot;disabled&quot; in Battlefield 3?" Tags="|battlefield-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35100" PostTypeId="2" ParentId="35094" CreationDate="2011-11-11T17:09:50.840" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://www.callofduty.com/message/50897&quot; rel=&quot;noreferrer&quot;&gt;You don't get prestige tokens for each prestige rank you have.&lt;/a&gt;  You get a prestige token from having gone prestige in a previous game (so 2nd prestige in MW2 buys you no more prestige tokens then 10th prestige).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you haven't gone prestige in a previous game (Modern Warfare, MW2, World at War, or Black ops), you can go back and prestige to gain an additional token.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-11-11T17:09:50.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35101" PostTypeId="1" AcceptedAnswerId="35104" CreationDate="2011-11-11T17:11:32.017" Score="21" ViewCount="546435" Body="&lt;p&gt;What is the combination you need to set on the door in the &quot;Black Falls Sanctum&quot; to open it with the golden claw?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aJQDN.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="14004" LastEditorUserId="10" LastEditDate="2011-11-13T19:44:52.457" LastActivityDate="2019-04-20T01:34:20.880" Title="What combination do you set on the door to open it in &quot;The Claw&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35102" PostTypeId="2" ParentId="35091" CreationDate="2011-11-11T17:13:05.517" Score="3" Body="&lt;p&gt;To carry shotgun as secondary weapon you need the Overkill perk (shotguns are primary weapons in MW3).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assault rifles are great weapons for mid to long range combat, but in close range fall behind SMGs and shotguns. Shotgun attachment gives you upper hand in close combat. However, note, that attachment itself is weaker then &quot;pure&quot; shotgun. Still it's quite handy when you are sweeping a building or you are in any situation with very limited space.&lt;/p&gt;&#xA;" OwnerUserId="11825" LastEditorUserId="745" LastEditDate="2011-11-12T21:42:54.693" LastActivityDate="2011-11-12T21:42:54.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35103" PostTypeId="2" ParentId="35091" CreationDate="2011-11-11T17:13:09.570" Score="1" Body="&lt;p&gt;The real benefit from having a shotgun attachment is the versatility.  It pairs very well with guns that typically don't do good at close range like 3 shot burst m16's or type 95s.  This allows a user to balance some of the weaknesses of a gun with some of its strengths.  A shotgun attachment is much faster then switching to your secondary (and you can't pick up a shotgun as a secondary without overkill anymore!).   While not many people run with this attachment it has its niche for sure.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-11-11T17:13:09.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35104" PostTypeId="2" ParentId="35101" CreationDate="2011-11-11T17:15:20.933" Score="29" Body="&lt;p&gt;To figure out the puzzle of the Golden Claws you can examine them in your inventory. Here is an image to the one you are speaking of:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Xhgl9.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Just arrange the door rings like you see on the claw and voila.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2019-04-20T01:34:20.880" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="35105" PostTypeId="2" ParentId="35097" CreationDate="2011-11-11T17:17:23.457" Score="6" Body="&lt;p&gt;Head to Rorikstead and ask the inn keeper about rumors. He'll inform you about a kid. (The kid is Aventus Aretino in Windhelm, if you want to skip the rumor gathering) This will start the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Dark_Brotherhood&quot; rel=&quot;noreferrer&quot;&gt;dark brotherhood&lt;/a&gt; questline. &lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-11T17:17:23.457" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35106" PostTypeId="2" ParentId="35082" CreationDate="2011-11-11T17:19:22.060" Score="1" Body="&lt;p&gt;While not as dramatic as the lightweight perk it definitely does make a difference.  A player's run speed is based off of the 'mobility' stat of each gun. It can still help balance some of the clunkiness of an LMG.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as effectiveness, movement speed is one of the best defensive stats in the game.  The ability to get behind cover, flank, and the speed at which the enemy has to aim all makes it a viable choice.  As you may recall from MW2, player with lightweight are always harder to kill.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-11-11T20:02:24.400" LastActivityDate="2011-11-11T20:02:24.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35107" PostTypeId="1" AcceptedAnswerId="35108" CreationDate="2011-11-11T17:19:39.977" Score="32" ViewCount="105331" Body="&lt;p&gt;I'm less than impressed with the favorites menu for quick swapping spells in the middle of a fight. Is there anyway I can bind them to the number pad on the keyboard?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="3" LastEditDate="2011-11-12T13:02:14.270" LastActivityDate="2015-10-25T21:08:53.640" Title="Is there a way to bind items to the number keys in Skyrim?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35108" PostTypeId="2" ParentId="35107" CreationDate="2011-11-11T17:23:27.273" Score="45" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Press Q to bring up the quick menu. Then, hold down a number key (1 trough 8)&#xA;  while hovering over a item or spell for a second. Swap between items during &#xA;  gameplay by tapping the assigned number key. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Courtesy of &lt;a href=&quot;https://gaming.stackexchange.com/questions/34989/how-do-i-change-the-order-of-my-favourites/35000#35000&quot;&gt;Xenox's answer&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2014-12-23T15:07:00.390" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35109" PostTypeId="1" AcceptedAnswerId="80849" CreationDate="2011-11-11T17:23:46.650" Score="5" ViewCount="3774" Body="&lt;p&gt;In a comment on &lt;a href=&quot;https://gaming.stackexchange.com/questions/34938/is-it-possible-to-use-a-shield-in-one-hand-and-magic-in-the-other/34940#34940&quot;&gt;Is it possible to use a shield in one hand and magic in the other?&lt;/a&gt;, switching the controls for left arm to left mouse button (and right arm to right mouse button) was mentioned.  I think this makes the dual-wielding system much more intuitive - however, I desperately don't want to have to left click to block and right click to attack (or right click to shoot my bow, left click to melee with it, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't see anything in the settings to alter mappings for dual wielding only - is there any way to do this?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2012-08-16T21:06:55.653" Title="Can I alter just the dual-wielding controls?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35111" PostTypeId="2" ParentId="35012" CreationDate="2011-11-11T17:28:11.650" Score="3" Body="&lt;p&gt;In the alchemy tree, the Experimenter perk allows you to learn more of an ingredient's effects. Investing 3 skill perks in this perk, allows you to learn all 4 in a single tasing. &#xA;Once you know the effects of each ingredient, you mix and match the ingredients for your desired potion/poison effect.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-11T17:28:11.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35112" PostTypeId="1" AcceptedAnswerId="36039" CreationDate="2011-11-11T17:29:01.603" Score="14" ViewCount="5650" Body="&lt;p&gt;I've found a whole lot of libraries to 'borrow' from, but I'm not sure which books are worth stea..borrowing. Where can I find a list of books that increase skills when they are read? Preferably with their locations.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2015-08-31T06:41:43.717" Title="What books increase skills?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35113" PostTypeId="2" ParentId="35012" CreationDate="2011-11-11T17:33:45.433" Score="4" Body="&lt;p&gt;You can also find recipes, for example I lifted a couple of new recipes from the alchemists in Rifton.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/a7h9E.jpg&quot; alt=&quot;Damage Health Poison recipe&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-11-11T17:33:45.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35114" PostTypeId="1" AcceptedAnswerId="35195" CreationDate="2011-11-11T17:35:06.837" Score="13" ViewCount="112503" Body="&lt;p&gt;Folks who buy a physical copy get a physical map to go with it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://img-fotki.yandex.ru/get/5311/22540824.36/0_a61fe_fa6faa05_orig&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/YD87e.jpg&quot; alt=&quot;Skyrim map&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do these x's mark? Standing stones? Shrines?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-11T19:09:37.717" LastActivityDate="2019-03-08T07:44:41.417" Title="What do the red x's on the physical map represent?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35117" PostTypeId="1" AcceptedAnswerId="35124" CreationDate="2011-11-11T17:46:15.560" Score="24" ViewCount="75968" Body="&lt;p&gt;I've been battling away at this thing for a while, I always end up dead. I'm assuming you need to use some kind of trick or tactic to beat it, any idea what I should be doing?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="203031" LastEditorDisplayName="user27134" LastEditDate="2018-01-04T16:18:33.047" LastActivityDate="2018-05-26T21:18:52.407" Title="How do I kill the Enderdragon?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35118" PostTypeId="1" AcceptedAnswerId="35139" CreationDate="2011-11-11T17:47:31.823" Score="4" ViewCount="4826" Body="&lt;p&gt;When I've placed C4 and have my primary (or other) weapon equipped, is there a way to detonate the C4 without re-equipping the C4 again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a previous Battlefield, or maybe it was CoD, you could double-tap reload to do this.&lt;/p&gt;&#xA;" OwnerUserId="12125" LastEditorUserId="150" LastEditDate="2011-11-11T18:31:24.180" LastActivityDate="2012-02-04T09:45:28.323" Title="Can I quick detonate C4 while another weapon is equipped?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35119" PostTypeId="2" ParentId="35089" CreationDate="2011-11-11T17:52:54.680" Score="0" Body="&lt;p&gt;Dead Man's Hand has similar effect to Last Stand or Second Chance from previous CoD games (when you receive damage that is incompatible with life, you fall and pull out a pistol), however you get C4 planted on yourself, and you can detonate it with a detonator (in similar way as detonating C4s you plant) to blast yourself.&lt;/p&gt;&#xA;" OwnerUserId="9261" LastActivityDate="2011-11-11T17:52:54.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35120" PostTypeId="1" AcceptedAnswerId="35322" CreationDate="2011-11-11T17:58:54.147" Score="14" ViewCount="70952" Body="&lt;p&gt;I want to be able to see the FPS I'm running at, as it feels a bit low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried &lt;code&gt;tdt&lt;/code&gt; in the console to no avail.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="4239" LastEditDate="2011-11-12T15:32:10.180" LastActivityDate="2014-04-26T22:15:02.513" Title="How can I view FPS in Skyrim?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35121" PostTypeId="1" AcceptedAnswerId="35140" CreationDate="2011-11-11T18:00:56.930" Score="36" ViewCount="235524" Body="&lt;p&gt;While leveling in Skyrim I put a perk in a tree, but now I feel like it is wasted, since I've found blowing things up with spells is much more fun than stabbing things with a giant sword. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway for me to recover the wasted perk? I'm on the PC so I was guessing console commands could help.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="19827" LastEditDate="2013-12-31T03:35:06.683" LastActivityDate="2014-08-10T05:06:18.247" Title="Can I refund a perk point?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35122" PostTypeId="1" AcceptedAnswerId="35212" CreationDate="2011-11-11T18:13:54.643" Score="18" ViewCount="89388" Body="&lt;p&gt;After getting caught stealing a few things in skyrim, I noticed that most of the stolen items got confiscated. However, when I went back to the original place of the item, it was gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, does the confiscated items get stored somewhere specific, or are there no way of getting them back?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="3129" LastEditDate="2011-11-16T17:55:44.507" LastActivityDate="2018-11-24T18:16:47.150" Title="Where do confiscated items go?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35124" PostTypeId="2" ParentId="35117" CreationDate="2011-11-11T18:21:41.850" Score="19" Body="&lt;p&gt;OK, this seems to be the basics of the strategy required:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Destroy the Ender Crystals that are on top of the obsidian towers. Until this is done, the Ender Dragon will keep regenerating at an impossible rate.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Kill it by shooting at it until it dies.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=aoMdJApZsgk&amp;amp;feature=player_detailpage#t=116s&quot; rel=&quot;noreferrer&quot;&gt;?????&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Credits&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="5962" LastEditDate="2012-04-23T13:06:04.677" LastActivityDate="2012-04-23T13:06:04.677" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35125" PostTypeId="1" AcceptedAnswerId="35129" CreationDate="2011-11-11T18:22:00.483" Score="2" ViewCount="4558" Body="&lt;p&gt;According to the various wikis, when you &quot;reinforce&quot; a weapon in Dark Souls (enchant it, really) the stat scaling improves somehow. However, after checking weapon pages, the actual stat scaling &quot;class&quot; doesn't seem  to improve - for instance, a dagger with class A dexterity scaling will still have class A dexterity scaling if you enchant it into a dagger + 1, though it does improve base damage. (And it looks like some ascensions will change stat scaling, but I'm not at that point yet)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, this means that the bonus you get from stat scaling must improve somehow. Has anyone figured out what the equation is for this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'm primarily asking because my current sword, the Drake's Tail Sword, has high base damage but doesn't scale at all, and I want to know when to replace it.)&lt;/p&gt;&#xA;" OwnerUserId="13194" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:34:15.057" LastActivityDate="2012-06-25T17:34:15.057" Title="How does stat scaling improve with enchantment?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35126" PostTypeId="1" CreationDate="2011-11-11T18:24:07.137" Score="7" ViewCount="8551" Body="&lt;p&gt;The level cap in The Elder Scrolls V: Skyrim is 50 but you can keep going after that to about level 70 if I understand it correctly. This means you can get about 70 of the 250 perks in the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Jail time can lower your kills so that you can train them up again would that allow you in theory to get all 250 perks by getting to level 250?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me know what you think?&lt;/p&gt;&#xA;" OwnerUserId="2874" LastEditorUserId="19827" LastEditDate="2013-04-27T10:59:05.933" LastActivityDate="2013-04-27T10:59:05.933" Title="Maxing Out Perks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35127" PostTypeId="2" ParentId="35117" CreationDate="2011-11-11T18:24:27.417" Score="5" Body="&lt;p&gt;It will deflect any arrows that don't hit its head or soft underbelly. So yeaah, weakspots.&#xA;Link to Minecraft Wiki entry, it's in paragraph 3: &lt;a href=&quot;https://minecraft.wiki/w/Enderdragon&quot; rel=&quot;nofollow noreferrer&quot;&gt;EnderDragon&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-11-11T18:24:27.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35129" PostTypeId="2" ParentId="35125" CreationDate="2011-11-11T18:24:55.450" Score="0" Body="&lt;p&gt;You are correct in saying that stat scaling doesn't really improve at all, beyond a minor improvement from ascensions (a sword might go from E --&gt; D for example). In general, the stat classes that each weapon has in the game won't change much, even after being ascended fully.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Compared to Demon's Souls, upgrading a weapon to its max in Dark Souls provides less benefit because of this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bonus damage from stat scaling does increase for +n weapons, albeit it's a minor, linear increase (for example, a Battle Axe from +0 to +2 made its bonus damage from stats go +20-&gt;+22-&gt;+24). &lt;strong&gt;Thanks Tacroy&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need to know when to replace your Drake's Sword, I would say get rid of it when you have high enough stats in one of the &quot;damage&quot; stats (Strength/Dexterity/Faith) and you have an adequate amount of resources to reinforce a scaling weapon to its max.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-11-12T07:19:25.597" LastActivityDate="2011-11-12T07:19:25.597" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35133" PostTypeId="1" AcceptedAnswerId="106951" CreationDate="2011-11-11T18:31:42.090" Score="15" ViewCount="6847" Body="&lt;p&gt;So far I've noticed three different states for the sneak crosshair:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;A flat line:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;—•—&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The familiar eye:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;&amp;lt;o&amp;gt;&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;And the eye with &lt;code&gt;DETECTED&lt;/code&gt; below it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Obviously #3 means you've been spotted. What's the distinction between numbers 1 and 2?&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorDisplayName="user9983" LastEditDate="2012-09-04T16:32:34.903" LastActivityDate="2021-01-02T01:40:17.580" Title="What does the sneak crosshair state mean?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35134" PostTypeId="2" ParentId="35099" CreationDate="2011-11-11T18:39:34.613" Score="2" Body="&lt;p&gt;When a vehicle has been &lt;em&gt;disabled&lt;/em&gt; it will have its moving severely impaired. You can control some parts, but it will move slowly and you're basically a sitting duck (or in the case of airborne vehicles, a falling one :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to get a vehicle back from a disabled state is to have a friendly engineer repair it, or - for airborne vehicles - by using the  &quot;&lt;a href=&quot;http://battlefield.wikia.com/wiki/Extinguisher&quot; rel=&quot;nofollow noreferrer&quot;&gt;Extinguisher&lt;/a&gt;&quot; vehicle upgrade that will put out the fire on disabled crafts. This is probably what you have been experienced when you saw an air vehicle fly away after being disabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could not find any reliable sources on what exact percentage that causes the vehicle to enter the disabled state (or the &quot;on fire&quot; state), but the battlefield wikia suggests it's movement start to degrade &lt;a href=&quot;http://battlefield.wikia.com/wiki/Health#Disabled&quot; rel=&quot;nofollow noreferrer&quot;&gt;around 50%&lt;/a&gt; and catch on fire &lt;a href=&quot;http://battlefield.wikia.com/wiki/Health#On_fire&quot; rel=&quot;nofollow noreferrer&quot;&gt;around 20%&lt;/a&gt;  Typically, for airborne vehicles, one hit with a stinger will disable it, leaving it plummeting to the ground unless it's fire is extinguished or an engineer inside it repairs it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as you've noticed, a vehicle on fire will &quot;bleed&quot; in that it will slowly do damage over time until it explodes.&lt;/p&gt;&#xA;" OwnerUserId="12125" LastActivityDate="2011-11-11T18:39:34.613" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35135" PostTypeId="2" ParentId="34739" CreationDate="2011-11-11T18:42:41.597" Score="3" Body="&lt;p&gt;On PS3 you do this with the &lt;code&gt;UP&lt;/code&gt; button on the directional buttons (seems to be the same on XBox)&lt;/p&gt;&#xA;" OwnerUserId="12125" LastActivityDate="2011-11-11T18:42:41.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35136" PostTypeId="2" ParentId="35099" CreationDate="2011-11-11T18:42:52.500" Score="0" Body="&lt;p&gt;I can only answer #2 from personal experience. I've been able to repair any land vehicle down as low as 10% all the way to 100% with no after effects. My opinion is you're correct on #1 but I can't verify.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as disabling an air vehicle and it recovering, you can repair them in the air from the non-pilot seats. If they had more than one person on it, it'd be a pretty quick repair, able to be done before crashing if they are high enough.&lt;/p&gt;&#xA;" OwnerUserId="14013" LastActivityDate="2011-11-11T18:42:52.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35137" PostTypeId="2" ParentId="35133" CreationDate="2011-11-11T18:44:37.820" Score="12" Body="&lt;p&gt;Flat line - Nobody knows you are there and nobody cares. Equivalent of HIDDEN in Fallout 3. You will get sneak bonuses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Familiar eye - Someone is looking for you. Equivalent of CAUTION in Fallout 3. You also get sneak bonuses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Detected eye - Someone can see you. Equivalent of DETECTED/DANGER in Fallout 3. You will not get sneak bonuses.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="4815" LastEditDate="2011-11-13T14:11:42.867" LastActivityDate="2011-11-13T14:11:42.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35138" PostTypeId="1" AcceptedAnswerId="35145" CreationDate="2011-11-11T18:45:50.050" Score="64" ViewCount="23113" Body="&lt;p&gt;If I have already drawn my bow, is there any way I can un-nock the arrow so I don't waste it?  I don't like my current method of firing into the ground right in front of me.  Safety first.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="160" LastEditDate="2011-11-11T18:55:23.047" LastActivityDate="2015-03-21T15:42:13.940" Title="How do I un-nock an arrow?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35139" PostTypeId="2" ParentId="35118" CreationDate="2011-11-11T18:47:16.983" Score="7" Body="&lt;p&gt;No, C4 can only be detonated by the thrower using the fire button or by yours or enemy bullets. C4 could be detonated on MW2 by double-tapping reload, but no such shortcut exists in Battlefield, likely because of their desire to make the game 'realistic'.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-11-11T18:47:16.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35140" PostTypeId="2" ParentId="35121" CreationDate="2011-11-11T18:51:15.417" Score="32" Body="&lt;p&gt;If you are on PC, you can use the console to add and remove perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Finding a perk id:&lt;/strong&gt;&lt;br&gt;&#xA;help [name of perk] 4&lt;br&gt;&#xA;  &lt;em&gt;help Armsman 4&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Removing a perk&lt;/strong&gt;&lt;br&gt;&#xA;player.removeperk [perk id]&lt;br&gt;&#xA;&lt;em&gt;player.removeperk 00079342&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Adding a perk&lt;/strong&gt;&lt;br&gt;&#xA;player.addperk [perk id]&lt;br&gt;&#xA;&lt;em&gt;player.addperk 00079342&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can use the PageUp/PageDown keys to scroll the console. &lt;/li&gt;&#xA;&lt;li&gt;Use double quotes when searching for a perk with a space: &quot;Steel Smithing&quot; -yx&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://www.uesp.net/wiki/Template:Skills_in_Skyrim&quot; rel=&quot;noreferrer&quot;&gt;UESP&lt;/a&gt; has the perk id for all the skills. -Mark Trapp&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="274" LastEditDate="2011-12-20T02:17:15.837" LastActivityDate="2011-12-20T02:17:15.837" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35141" PostTypeId="1" AcceptedAnswerId="35153" CreationDate="2011-11-11T18:56:47.703" Score="24" ViewCount="25344" Body="&lt;p&gt;I usually like playing mages, but in Skyrim you can choose to diversify between any number of combinations of weapons or spells. Is it a good idea to go all-out with just investing in magicka without regard for weapon training?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My concern is that magicka will not be powerful enough as the game progresses to use alone, and will require a combination of magicka and weapon training. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="336" LastEditDate="2011-11-11T19:18:15.087" LastActivityDate="2015-02-01T14:38:42.587" Title="If I want to focus on magic, can I ignore weapons entirely?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35142" PostTypeId="2" ParentId="35084" CreationDate="2011-11-11T18:57:05.893" Score="8" Body="&lt;p&gt;The more damage a gun (or class of guns) does, the more likely it is to be able to shoot through objects. That means that LMGs, assault rifles, and sniper rifles are better equipped to shoot through objects than shotguns, SMGs, machine pistols, or handguns. This doesn't apply to launchers, which inflict massive damage but are effectively useless for penetrating objects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to better shoot through objects, pick a LMG, assault rifle, or sniper rifle and use it a lot in order to increase your weapon proficiency level with that particular weapon. The more you use it, the more proficiency choices you unlock -- including one called &lt;code&gt;Impact&lt;/code&gt;, which gives your bullets increased penetration. It's effects are similar to Hardened in Black Ops, Deep Impact in MW, and Full Metal Jacket in MW2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for aerial weapons, things that deal bullet damage (the helicopters) are more likely to penetrate objects than the ones that deal explosive damage (a predator missile).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ultimately, even with with the proper gun and Impact equipped, it is going to take some trial and error to get a feel for when you can shoot through stuff, as some objects are simply easier to penetrate than others, regardless of appearance. One example that springs to mind are the concrete pillars in the center of the map &lt;code&gt;Interchange&lt;/code&gt;; they are notoriously easy to shoot through even though they shouldn't be.&lt;/p&gt;&#xA;" OwnerUserId="13579" LastEditorUserId="4182" LastEditDate="2011-11-11T19:25:48.933" LastActivityDate="2011-11-11T19:25:48.933" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35143" PostTypeId="2" ParentId="35084" CreationDate="2011-11-11T18:57:51.230" Score="2" Body="&lt;p&gt;The weapon proficiency 'Impact' increases the bullet penetration of your weapons, just like 'FMJ' from MW2. In general, bullets can only penetrate 'thin' materials (sheet metal, thin walls, fences) but not things like solid walls. Sometimes thin brick walls can be shot through, but there is no hard and fast rule about what can and cannot be penetrated. For those materials that can be penetrated, they cut a certain percentage of damage for all weapons (except for rockets, which have no penetration). However, weapons like sniper rifles will generally penetrate better while weapons like shotguns have terrible penetration.&#xA;For aerial guns, if you can shoot through a wall with a personal weapon, usually it can be shot through with a aerial weapon. Like portable launchers, aerial missiles have no penetration though sometimes you can kill people through walls with splash damage.&#xA;Additionally, most guns will break glass allowing you to kill people and most launchers (and the predator) will go through the glass and then blow up, allowing you to kill people on the other side. Sniper rifles are capable of actual penetration kills through glass, since they do not shatter the windows unless it is already damaged.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-11-11T18:57:51.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35144" PostTypeId="2" ParentId="35126" CreationDate="2011-11-11T19:00:17.753" Score="14" Body="&lt;p&gt;I don't think jail time lowers your skills.  It just eliminates your progress counter towards the next skill point.  So no, I don't think this is possible.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-11T19:00:17.753" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35145" PostTypeId="2" ParentId="35138" CreationDate="2011-11-11T19:01:28.803" Score="60" Body="&lt;p&gt;Hit the ready key ( &lt;kbd&gt;R&lt;/kbd&gt; by default ). I do this all the time, since I'm paranoid the noise of firing might adversly affect my sneaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Console equivalents are &lt;kbd&gt;X&lt;/kbd&gt; on the Xbox 360, and &lt;kbd&gt;&amp;#9744;&lt;/kbd&gt; on the PS3.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="4239" LastEditDate="2011-11-12T16:02:03.733" LastActivityDate="2011-11-12T16:02:03.733" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="35146" PostTypeId="2" ParentId="34420" CreationDate="2011-11-11T19:03:10.550" Score="2" Body="&lt;p&gt;This comes down to personal preference, I would say the biggest perk on each side is;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;PC&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If it is anything like Oblivion, then modding support will be a big draw here. PC users always enjoy more modding support for their games then their console brothers. If you want to extend your core gameplay experience there is no question. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;PS3&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The biggest advantage here is that, if you don't have a powerful PC you can still enjoy the game in its full glory. The game does require some steep requirements to look good on PC, so you can save your money by going the PS3 route. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Outside of this, it comes down to what you enjoy gaming on the most. Note that Skyrim is a console port for PC, so the controls are a little bit more sluggish since they have a controller first in mind. However, that also means you can simply plug in a controller to your PC and play that way if you like. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-11-11T19:03:10.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35147" PostTypeId="1" CreationDate="2011-11-11T19:06:53.743" Score="5" ViewCount="1552" Body="&lt;p&gt;Or do they have different speeds and accuracy?&lt;/p&gt;&#xA;" OwnerUserId="13900" LastActivityDate="2011-11-11T22:44:32.480" Title="Do all of the MW3 sniper rifles perform equally for quickscoping?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35148" PostTypeId="2" ParentId="34873" CreationDate="2011-11-11T19:11:06.003" Score="1" Body="&lt;p&gt;Equipment is more effective. Enemies almost never avoid claymores and other equipment, so using them usually gives you advance warning and easy kills.&#xA;Enemies are dumb. They will come from the same direction in a straight line and you can pick them off easily.&#xA;Camping works (mostly)...they won't 'remember' where you are and seek you out next time to kill you.&#xA;Enemies do not work together, so their flanking is terrible. Usually you will have time to kill the enemies in one direction and then turn around and get them in another.&#xA;All in all, effective use of midrange weapons (assault rifles, lmgs, some smgs), well-placed equipment, careful choosing of camping and movement, and use of available sight lines should help out.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-11-11T19:11:06.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35149" PostTypeId="1" AcceptedAnswerId="35150" CreationDate="2011-11-11T19:11:52.777" Score="2" ViewCount="2939" Body="&lt;p&gt;In Morrowind, you could hold down the attack button to charge an attack.  Skyrim seems to automatically attack every time I press the button.  This makes combat a lot trickier as I have to time my strikes and compensate for the weapon animation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Clarification&lt;/strong&gt;:  I am looking for a way to charge an attack by pressing the button and actually swing the weapon when I release the button.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-11-11T19:20:33.233" LastActivityDate="2011-11-11T19:20:33.233" Title="How do I charge a melee attack?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35150" PostTypeId="2" ParentId="35149" CreationDate="2011-11-11T19:12:36.873" Score="5" Body="&lt;p&gt;You still do power attacks by holding down the attack button, just as in the previous games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot do what you ask in your clarification. You can charge a power attack by clicking and holding the attack button, and the attack will occur a set amount of time after you started charging the attack, depending on the weapon and other factors. This works the same way that it did in Oblivion. The old ways of holding a charged attack back forever and releasing at will from Morrowind are gone.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-11T19:17:52.017" LastActivityDate="2011-11-11T19:17:52.017" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35151" PostTypeId="2" ParentId="34986" CreationDate="2011-11-11T19:21:11.080" Score="9" Body="&lt;p&gt;I found a setting in &lt;code&gt;SkyrimPrefs.ini&lt;/code&gt; that you can define before starting Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Under &lt;code&gt;[MAIN]&lt;/code&gt; section &lt;code&gt;bGamepadEnable=0&lt;/code&gt; disable the joypad &lt;code&gt;bGamepadEnable=1&lt;/code&gt; enable it.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-11-11T19:21:11.080" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35152" PostTypeId="1" AcceptedAnswerId="35156" CreationDate="2011-11-11T19:30:00.180" Score="10" ViewCount="161743" Body="&lt;p&gt;Is there a way a fast way to disable HUD, using a console command? I would like to remove it to do better in-game screenshot.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="8350" LastEditDate="2011-12-09T17:25:15.273" LastActivityDate="2015-10-30T15:22:35.523" Title="How can I disable HUD using a console command?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35153" PostTypeId="2" ParentId="35141" CreationDate="2011-11-11T19:30:23.153" Score="39" Body="&lt;p&gt;Magic is pretty diverse. Need to kill a bandit? Shoot fire from your hands. Enemy immune to fire? Shoot lighting or ice. Mobbed by a pack of wolves? Charm or frenzy them. Archers hitting you hard? Shield or conjure armor and regenerate health. Need to escape? chameleon or invisibility and paralyze. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what if you're facing a &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Breton&quot; rel=&quot;noreferrer&quot;&gt;breton&lt;/a&gt; with dragonskin and some kind of crazy 90% magic resist buff? Well, summon up a skeletal warroir, go chameleon, and heal your summon, while it wails on the poor breton who probably skimped on physical armor to get such awesome magic armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, you don't have to diversify your skills outside of magicka to have a diverse set of combat options. &lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-11T19:30:23.153" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35154" PostTypeId="2" ParentId="34420" CreationDate="2011-11-11T19:32:42.480" Score="6" Body="&lt;p&gt;&lt;strong&gt;PC:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Limited graphically only by the power of your system. I have no evidence to support it will be prettier than on the PS3, but if you have a sweet vid card and force 8xAA, I 'assume' it CAN look prettier.&lt;/li&gt;&#xA;&lt;li&gt;Modding. Ability to load mods, make mods, share mods, mods mods mods. Can add infinitely to your gameplay, and sometimes they even alter huge elements to were it is nearly a different game altogether.&lt;/li&gt;&#xA;&lt;li&gt;Steam integrated, which for me is a perk as I love their built-in chat system where I never have to leave the game. Adds just enough of a social aspect to keep me gaming nonstop for hours.&lt;/li&gt;&#xA;&lt;li&gt;The mouse is a huge advantage for aiming, even against a great console controller. Some of this has been negated due to poor interface choices, but I still found aiming the attacks much easier. Some may argue the mouse vs. controller issue, but for me it was obvious in this game. Might not be for you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;PS3:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Everyone has the same game. Plays the same. No mods beyond whatever DLC they provide(which, like the PC will be 30 days after the XBOX gets it). You won't have to worry about the performance, as it was made to run well.&lt;/li&gt;&#xA;&lt;li&gt;The menus seemed designed more for console than the PC. While it didn't limit me, I imagine some of the interface would be easier to navigate.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;XBOX360:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Will have slightly (from what I've seen) less graphics detail, but I honestly just can't see a huge difference in any of the versions. But I would assume the textures and the maybe the view distance will be lower quality/smaller than on PC for sure, and possibly PS3.&lt;/li&gt;&#xA;&lt;li&gt;The first few (3 I think) DLC will be on XBOX360 for 30 days prior to any other system.&lt;/li&gt;&#xA;&lt;li&gt;The menus seemed designed more for console than the PC. While it didn't limit me, I imagine some of the interface would be easier to navigate.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you didn't ask for 360, I threw it in anyway. I have personally only seem this/played it on PC and 360. So I am not 100% sure on how they did with the graphic quality on PS3, but the system itself CAN handle more than the 360 so I would assume they took advantage of that at least a little bit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of my reasons were personal, so take those for what they would mean to you. As someone who loves Steam (hacked or not), the social integration is much more natural than the consoles to me. (TO ME)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end, the only wrong answer is to not buy the game. Buying it on any console or the PC is going to bring you hours and hours of entertainment.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastActivityDate="2011-11-11T19:32:42.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35155" PostTypeId="1" CreationDate="2011-11-11T19:34:01.657" Score="7" ViewCount="4442" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/37694/do-console-commands-affect-steam-achievements&quot;&gt;Do console commands affect Steam achievements?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;If I use console commands in Skyrim do I risk to be marked as &quot;cheater&quot; by the game and preclude me some possibilities or achievements?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-11-30T16:16:52.663" Title="Does using console command mark you as cheater?" Tags="|pc|the-elder-scrolls-v-skyrim|achievements|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-11-30T22:31:58.167" ContentLicense="CC BY-SA 3.0" />
  <row Id="35156" PostTypeId="2" ParentId="35152" CreationDate="2011-11-11T19:37:52.673" Score="13" Body="&lt;p&gt;Entering &lt;code&gt;toggleMenus&lt;/code&gt; (or just &lt;code&gt;tm&lt;/code&gt;) into the console will toggle the HUD's visibility. Beware that it also makes the console invisible!&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="4163" LastEditDate="2013-10-02T21:19:09.687" LastActivityDate="2013-10-02T21:19:09.687" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35158" PostTypeId="2" ParentId="35147" CreationDate="2011-11-11T19:40:07.883" Score="8" Body="&lt;p&gt;In general, I'd say no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They each have a different level of Mobility.&#xA;This weight / mobility affects speed to bring up the weapon and aim / scope.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also have different scopes and options that one player may feel is more suited to them over another.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what one person feels may be &quot;fastest&quot; or &quot;more accurate&quot; another may find awful/slow/inaccurate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can tune each sniper rifle with the perks and proficiencies to allow you to aim more quickly and also to allow quicker movement WHILE aiming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tested all the rifles and they all seem to react slightly different in speed to scope and aim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can sign up for Call of Duty Elite (free). It goes over each weapon's nuances and also gives tips for what perks and proficiencies to pair the weapons with for recommended performance.&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="160" LastEditDate="2011-11-11T22:44:32.480" LastActivityDate="2011-11-11T22:44:32.480" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35159" PostTypeId="2" ParentId="35082" CreationDate="2011-11-11T19:42:12.093" Score="1" Body="&lt;p&gt;You can equip the Speed proficiency only with &lt;a href=&quot;http://callofduty.wikia.com/wiki/Light_Machine_Gun&quot; rel=&quot;nofollow noreferrer&quot;&gt;Light Machine Guns&lt;/a&gt;, &lt;a href=&quot;http://callofduty.wikia.com/wiki/Sniper_Rifle&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sniper Rifles&lt;/a&gt;, and the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Riot_Shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Riot Shield&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It makes up for the slow-down in player speed while using these weapons.&#xA;It is practically the same feature as the Lighweight in other MW games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/SMG&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sub-Machine Guns&lt;/a&gt; and &lt;a href=&quot;http://callofduty.wikia.com/wiki/Shotgun&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shotguns&lt;/a&gt; don't get any speed gain from this proficiency.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-11-11T19:42:12.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35161" PostTypeId="1" AcceptedAnswerId="35264" CreationDate="2011-11-11T19:45:52.703" Score="17" ViewCount="16784" Body="&lt;p&gt;Now that the athletics and acrobatics skills have disappeared, is there a way to run faster or to jump higher in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2012-07-21T08:02:05.680" Title="How can I be more athletic?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35162" PostTypeId="2" ParentId="37694" CreationDate="2011-11-11T19:54:53.043" Score="1" Body="&lt;p&gt;EDIT: It seems like you may not have to quit in order to get the achievements. Through my own testing, I have used console commands and still obtained steam achievements without reverting to an earlier save.&#xA;My process:  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;code&gt;tcl&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;walk through some walls&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;tcl&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make an enchanted item&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;player.additem 000bb956&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;player.additem 00023d6f&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make a potion&lt;/li&gt;&#xA;&lt;li&gt;Make a piece of armor&lt;/li&gt;&#xA;&lt;li&gt;Save game&lt;/li&gt;&#xA;&lt;li&gt;Exit Skyrim&lt;/li&gt;&#xA;&lt;li&gt;See new &quot;Artificer&quot; achievement&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Notes:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I have the steam overlay disabled.&lt;/li&gt;&#xA;&lt;li&gt;I'm using version 1.1.21.0&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Previous answer:&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Bethesda themselves release modding tools, and the console is enabled by default, so that suggests that you should be good to go right? Kind of.&lt;br&gt;&#xA;Apparently once you issue a console command, you're no longer eligible for achievements until your next session. So if you're worried about achievements, enter your console command 'cheats' (like &quot;fov 90&quot;), save, exit, start up skyrim, load, and be on your merry way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sources:&lt;br&gt;&#xA;&lt;a href=&quot;http://gamasutra.com/blogs/EricSchwarz/20111111/8866/Skyrim_or_How_Not_to_Make_a_PC_Game.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamasutra review&lt;/a&gt; under &lt;strong&gt;Console = Cheater&lt;/strong&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/60963589&quot; rel=&quot;nofollow noreferrer&quot;&gt;gamefaqs&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-23T17:29:42.967" LastActivityDate="2011-11-23T17:29:42.967" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35165" PostTypeId="1" AcceptedAnswerId="35167" CreationDate="2011-11-11T20:09:20.437" Score="28" ViewCount="8205" Body="&lt;p&gt;Bethesda games, sadly, have been going downhill with respect to playing past the ending quest:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In Oblivion, you could play past the game's ending and even got a special piece of armor from it.&lt;/li&gt;&#xA;&lt;li&gt;In Fallout 3, you couldn't play past the ending without buying the Broken Steel DLC.&lt;/li&gt;&#xA;&lt;li&gt;In Fallout: New Vegas, you couldn't play past the ending. Period.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;How does Skyrim handle the ending mission in this respect?&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="3610" LastEditDate="2012-06-22T16:03:15.500" LastActivityDate="2012-06-22T16:03:15.500" Title="In Skyrim, can you play past the game's final quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35166" PostTypeId="1" AcceptedAnswerId="35174" CreationDate="2011-11-11T20:24:29.170" Score="8" ViewCount="685" Body="&lt;p&gt;I am playing Ocarina of Time on the 3DS, and I vaguely recall there being a fairy fountain somewhat close to each dungeon/temple. Is that true? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are the fairy fountains?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-12T13:29:37.563" Title="Where are the Fairy Fountains?" Tags="|zelda-ocarina-of-time|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35167" PostTypeId="2" ParentId="35165" CreationDate="2011-11-11T20:25:09.917" Score="34" Body="&lt;p&gt;Quoting developer Todd Howard:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;When you finish the main quest you’ll be able to continue playing.”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And in reponse to if Skyrim's ending will be like Fallout 3, where you had to buy DLC:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;No, that was a mistake.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source:&lt;br&gt;&#xA;&lt;a href=&quot;http://www.randomprodinc.com/todd-howard-discusses-skyrim-quests-and-dlc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Relevent Text&lt;/a&gt;&lt;br&gt;&#xA;&lt;a href=&quot;http://www.youtube.com/watch?v=Z9R33th33SA&amp;amp;list=FLPnTYT2EJUJaPZ9X1hdEMIA&amp;amp;index=14&quot; rel=&quot;nofollow noreferrer&quot;&gt;Full video&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-11T20:25:09.917" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35168" PostTypeId="1" AcceptedAnswerId="35201" CreationDate="2011-11-11T20:26:22.443" Score="38" ViewCount="48049" Body="&lt;p&gt;I'm playing &lt;a href=&quot;http://www.minecraftforum.net/topic/600254-surv-skyblock/&quot; rel=&quot;noreferrer&quot;&gt;Skyblock&lt;/a&gt;, and after getting my cobblestone generator working, I'm planning on a total revamp of my entire little sky-island.  However, I want to make certain that I don't lose important stuff (like dirt), so I want to build a safety net under my island.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I'm left with a problem very similar to this one: &lt;a href=&quot;https://gaming.stackexchange.com/q/10042/5029&quot;&gt;&quot;Is it possible to lay a block adjacent to another without looking at the face of the existing block?&quot;&lt;/a&gt;, except I need to build &lt;em&gt;down&lt;/em&gt; so shift doesn't help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, and there is no ground, it's just void beneath me, so dropping sand or gravel is out of the question (that, and I have no sand or gravel to drop).&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2019-12-16T05:24:18.633" Title="How do I build down?" Tags="|minecraft-java-edition|" AnswerCount="8" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35169" PostTypeId="2" ParentId="35055" CreationDate="2011-11-11T20:30:23.500" Score="2" Body="&lt;p&gt;For barrels and cars, you can tell that they will explode if they are flaming.  Sparking fuseboxes etc explode only when they have taken some damage.  This is true of all exploding objects.  Observe a fusebox at the very beginning of a game.  As you shoot it, it sparks and smokes more until it explodes. &lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-11-11T20:30:23.500" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35170" PostTypeId="2" ParentId="35168" CreationDate="2011-11-11T20:30:34.987" Score="27" Body="&lt;p&gt;Use water scaffolding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out this &lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=Hl41sTALR4c#t=606s&quot;&gt;video&lt;/a&gt; at about 10:00 to see water scaffolding in use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xSd4k.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="66602" LastEditDate="2014-04-14T05:33:06.657" LastActivityDate="2014-04-14T05:33:06.657" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35171" PostTypeId="1" AcceptedAnswerId="35177" CreationDate="2011-11-11T20:30:58.583" Score="5" ViewCount="13101" Body="&lt;p&gt;I forgot where I should deliver this guy. I can't find anything in the quest log. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could also kill him, but I would rather not do that. Where do I need to take him to finish the quest?&lt;/p&gt;&#xA;" OwnerUserId="3429" LastEditorUserId="4163" LastEditDate="2011-11-14T17:18:39.603" LastActivityDate="2011-11-18T09:29:17.297" Title="Where do I need to escort Maurice Jondrelle?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35172" PostTypeId="1" CreationDate="2011-11-11T20:40:10.593" Score="5" ViewCount="45777" Body="&lt;p&gt;So, I've got Skyrim downloaded and everything, my computer more than meets the requirements and when I go to press the play button on the startup window nothing happens. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've updated my video card drivers, updated my firewall setting, and searched google for any related problems people are having with the game. The only thing that I can find is that people are having the game crash due to some sound problem. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, I would try some of the solutions to that problem but my game won't even start at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="14017" LastEditorUserId="5029" LastEditDate="2011-11-12T01:28:55.893" LastActivityDate="2014-07-02T22:38:55.917" Title="Why won't Skyrim start?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="7" ClosedDate="2015-06-06T14:04:58.503" ContentLicense="CC BY-SA 3.0" />
  <row Id="35173" PostTypeId="2" ParentId="34910" CreationDate="2011-11-11T20:42:49.903" Score="1" Body="&lt;p&gt;From a strategic standpoint, it makes sense to split up into smaller groups.  In the regular TDM, 3 groups of 2 makes sense.  As stated before, this allows you to not take damage as an entire unit and also allows for teams to cover angles across objectives with other groups of their team (imagine a cross with the objective at the center of the cross and the groups sight lines being the axes of the cross).&lt;/p&gt;&#xA;" OwnerUserId="1415" LastEditorUserId="1415" LastEditDate="2011-11-12T00:36:16.043" LastActivityDate="2011-11-12T00:36:16.043" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35174" PostTypeId="2" ParentId="35166" CreationDate="2011-11-11T20:44:34.590" Score="10" Body="&lt;p&gt;There are quite a few fountains overall, so they're fairly scattered. You're correct that some are close to dungeons, however not all dungeons have a fountain close by (e.g Water Temple) and not all fountains are near dungeons (e.g Hyrule Field).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather than copy out text, there's a list of locations for Great Fairy Fountains &lt;a href=&quot;http://uk.ign.com/wikis/the-legend-of-zelda-ocarina-of-time-3d/Great_Fairy_Fountains&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; and ordinary Fairy Fountains &lt;a href=&quot;http://uk.ign.com/wikis/the-legend-of-zelda-ocarina-of-time-3d/Pink_Fairy_Fountains&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. This is for Ocarina of Time 3DS, but I don't know if any of the locations have changed since the N64 verson.&lt;/p&gt;&#xA;" OwnerDisplayName="user13999" LastActivityDate="2011-11-11T20:44:34.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35175" PostTypeId="1" AcceptedAnswerId="35527" CreationDate="2011-11-11T20:50:22.140" Score="4" ViewCount="1404" Body="&lt;p&gt;I purchased Uncharted 3 about four days ago and am experiencing a very strange glitch. In the desert, inside the ghost town when we encounter several people shooting at us including a Sniper and Drake says that he can't do this anymore, right as Salim appears on horseback, the moment the cutscene should trigger, it is not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The horse that Salim is on is stuck in the running animation in front of the stone that Drake takes cover behind and not moving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The horses and characters are transparent and I can go through them. I did some exploration and glitched my way outside the settlement, where the map seems to end abruptly and buildings are half complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not tried jumping off the edge of the map, which shows gray area. The characters are still chanting and Drake is still playable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody else experienced this glitch? And if so, is there a way past it?&lt;/p&gt;&#xA;" OwnerUserId="11721" LastActivityDate="2011-12-23T23:03:01.750" Title="Uncharted 3 Salim cutscene glitch" Tags="|uncharted-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35176" PostTypeId="2" ParentId="34870" CreationDate="2011-11-11T20:52:39.517" Score="4" Body="&lt;p&gt;I am quite far into the game and have not received any awards for the treasures I've collected. Also, a friend of mine has completed the game and gotten all the trophies, and treasures did go unrewarded.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; If it's worth anything, I beat the game yesterday and didn't get anything. I was a bit bummed when I found out there wouldn't be any cheats from collecting the treasures like in the second game.&lt;/p&gt;&#xA;" OwnerUserId="11721" LastEditorUserId="11721" LastEditDate="2011-11-13T00:41:44.593" LastActivityDate="2011-11-13T00:41:44.593" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35177" PostTypeId="2" ParentId="35171" CreationDate="2011-11-11T20:57:18.060" Score="6" Body="&lt;p&gt;He wants to see the tree in the Eldergleam Sanctuary east of Whiterun.  &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;If you can get him there alive he will provide an alternative solution to the quest where you get sap from the tree.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14018" LastEditorUserId="730" LastEditDate="2011-11-18T09:29:17.297" LastActivityDate="2011-11-18T09:29:17.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35178" PostTypeId="1" AcceptedAnswerId="35199" CreationDate="2011-11-11T20:57:31.383" Score="2" ViewCount="2190" Body="&lt;p&gt;I am not max prestige in the previous games, if I go back and prestige in those games will the icons under the callsigns in MW3 update?&lt;/p&gt;&#xA;" OwnerUserId="66" LastActivityDate="2011-11-11T22:12:03.883" Title="Previous Prestige Icons under callsign, can I prestige in earlier CODs and get the updated icon?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35180" PostTypeId="1" AcceptedAnswerId="35209" CreationDate="2011-11-11T21:12:54.763" Score="22" ViewCount="112664" Body="&lt;p&gt;In previous games, the amount of minerals found in a vein was set in stone.  Now that blacksmithing is a feature, will minerals regrow after a certain amount of time as plants do?&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-11-12T05:01:33.370" LastActivityDate="2014-03-05T13:30:01.653" Title="Are ores replenished over time?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35181" PostTypeId="2" ParentId="34803" CreationDate="2011-11-11T21:14:45.993" Score="0" Body="&lt;p&gt;As ever, given enough time a problem will solve itself on it's own. The game is now validating 100% and allowed to play offline (although still no &lt;code&gt;100% Ready&lt;/code&gt; visible as Steam suggests, maybe that's just old.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what did I do? Well, nothing. I've no idea why it suddenly worked. I just tried again on a whim and bingo, got to 50% and then jumped to 100% and said verification complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm speculating but I wonder if all these times it has been going and getting new files (other than the one I found) and until it had done them all it was always going to fail. It raises the question, why didn't it find all the problems in one and then download them all I've no idea, again I'm just taking a guess.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I can say for those in a similar situation is keep trying, maybe give it a day or two off (which is about the only thing I did because I got fed up). Good luck!&lt;/p&gt;&#xA;" OwnerUserId="13930" LastActivityDate="2011-11-11T21:14:45.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35182" PostTypeId="2" ParentId="35172" CreationDate="2011-11-11T21:16:11.850" Score="2" Body="&lt;p&gt;Basic steps to take:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Reboot your computer, and try to run it&lt;/li&gt;&#xA;&lt;li&gt;If it fails and you can hear sound, update video card drivers.&lt;/li&gt;&#xA;&lt;li&gt;If it fails and you can see video but no sound, update sound drivers.&lt;/li&gt;&#xA;&lt;li&gt;If it fails and you see nothing, uninstall the game, reboot, reinstall the game. Reboot after install and try again.&lt;/li&gt;&#xA;&lt;li&gt;If it still fails, and you are on Vista or Win7, dig through your program files and find the executable, and right click-&gt;properties-&gt;advanced-&gt;run as administrator. Then try to run it again from the desktop/steam shortcut.&lt;/li&gt;&#xA;&lt;li&gt;If none of the above work, I recommend you contact their support.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9684" LastActivityDate="2011-11-11T21:16:11.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35183" PostTypeId="2" ParentId="34905" CreationDate="2011-11-11T21:16:12.000" Score="10" Body="&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Can I become a werepire(vampwolf?), i.e. both vampire and werewolf at the same time.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The official strategy guide says this is not possible. The reason is because werewolves are immune to disease, which means you're protected from vampirism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's even more interesting is that—because of this immunity—contracting lycanthropy will cure any vampirism you have.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol start=&quot;2&quot;&gt;&#xA;  &lt;li&gt;Can you infect other NPCs as a werewolf?   &lt;/li&gt;&#xA;  &lt;li&gt;Can I somehow infect a giant and turn it into a humongous werewolf?&lt;/li&gt;&#xA;  &lt;li&gt;Will infected werewolves attack other NPCs?&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You're not given any powers that would let you infect other people, so this would be a no as well.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-11T23:17:05.357" LastActivityDate="2011-11-11T23:17:05.357" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35184" PostTypeId="2" ParentId="35180" CreationDate="2011-11-11T21:17:14.980" Score="4" Body="&lt;p&gt;I haven't tried it out, but it would seem that the amount of ores in a vein do regenerate after some time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that Todd Howard claimed that Skyrim has an infinite number of quests, having a number set in stone for ores seems kind of counter-intuitive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll mine some ore tonight and play around for a bit to see how long it takes to respawn exactly.&lt;/p&gt;&#xA;" OwnerUserId="10347" LastActivityDate="2011-11-11T21:17:14.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35185" PostTypeId="2" ParentId="34957" CreationDate="2011-11-11T21:22:27.047" Score="14" Body="&lt;p&gt;Generally, when nobody's looking, you're safe: on the other hand, stealing—and getting caught—will place a bounty on your head for half the item's value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There aren't any permanent consequences for stealing in front of witnesses, but they will eventually report you to the authorities, which will start the bounty and alert the guards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a small chance that you rob from someone who can tell when you stole something from them, even if nobody's around. The consequence of doing that is a set of hired thugs sent after you. This seems to only happen once: if you defeat the thugs, you're safe until the next high-value theft.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-20T16:54:31.677" LastActivityDate="2011-11-20T16:54:31.677" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35186" PostTypeId="2" ParentId="34928" CreationDate="2011-11-11T21:36:36.387" Score="21" Body="&lt;p&gt;You'll get the ability to eat any humanoid creature by completing a quest chain that results in acquiring the &lt;em&gt;Ring of Namira&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; In Markath, you'll meet Kleppr and Frabbi, who will tell you a rumor about the Hall of the Dead. This sets up a quest chain that eventually leads to meeting Namira, who will give you a choice as to whether or not you should consume your first dead body.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you do, she'll grant you the ring, and when wearing it, you'll gain the cannibalism ability.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-11T21:36:36.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35188" PostTypeId="2" ParentId="35099" CreationDate="2011-11-11T21:43:01.363" Score="9" Body="&lt;p&gt;I just investigated your question on my server (standard - not hardcore in case it matters) with a couple of M1 Abrams tanks. I haven't confirmed these numbers for other vehicles, so results might be different for other vehicles. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The magic number&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number for disabling looked like 50%. I would have guessed it was that, but I'd never tested to be sure. A 52% tank was fine, and a 50% tank was on fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bleed effects&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once the tank was disabled, I had a grace period of a few seconds before health started bleeding. It seemed like about a 10 second period.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But 50% was the point where it started bleeding. Once it starts bleeding you have to either get it repaired or, failing that, bail out before it explodes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Audio cues&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Down to about 60% damage I heard a slow klaxon-like sound (like an&#xA;angry little alarm clock).&lt;/li&gt;&#xA;&lt;li&gt;From 50-60% the klaxon got very fast.&lt;/li&gt;&#xA;&lt;li&gt;At 50% and below, once the vehicle was on fire, the &quot;woop-woop&quot; alarm sound was added.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heal effects&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a you repair a vehicle's health to the point that it's no longer disabled, all adverse effects from disabling are repaired too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When a vehicle is anywhere above a disabled state, after avoiding additional damage for a few seconds it'll slowly regenerate its health back up to 100%. In my tank testing it took about 12 seconds of non-damage before regeneration started.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though a disabled vehicle's movement is impaired, its weapons function normally.&lt;/p&gt;&#xA;" OwnerUserId="862" LastEditorUserId="862" LastEditDate="2012-02-23T22:00:02.783" LastActivityDate="2012-02-23T22:00:02.783" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35189" PostTypeId="2" ParentId="35112" CreationDate="2011-11-11T21:50:46.853" Score="11" Body="&lt;p&gt;If the value is about 2 to 15 gold, ignore it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is worth 50-70 gold, then read it - it's a skill book.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This does not take into account a few books that give you quests.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-11T21:50:46.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35190" PostTypeId="2" ParentId="28180" CreationDate="2011-11-11T21:51:34.210" Score="2" Body="&lt;p&gt;There's a really easy unofficial add-on made to integrate the H5/HoF campaigns in TotE here: &lt;a href=&quot;http://www.heroes-fr.com/pages_en/original_campaigns.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.heroes-fr.com/pages_en/original_campaigns.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you need to do is download Campaign and Text files (plus Cutscenes and Dialog if you want them) and put them in your ToE UserMODs folder. No ToE files need to be changed, patched or overwritten. More detailed instructions are on the link above.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The standalone format they released the expansions in really annoyed me too. Just remember when playing the old campaigns, the AI is equally capable of using the new creatures and everything else!&lt;/p&gt;&#xA;" OwnerDisplayName="user13999" LastEditorUserId="30115" LastEditDate="2013-07-03T21:28:12.540" LastActivityDate="2013-07-03T21:28:12.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35191" PostTypeId="2" ParentId="34889" CreationDate="2011-11-11T21:51:35.610" Score="1" Body="&lt;p&gt;If you do not have entries for fMouseHeadingXScale then just add them. I set them both at 0.0100 and now everything is working much better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The interface is still not perfect but the mouse seems to be working properly and the game is playable (to my standards at least) now.&lt;/p&gt;&#xA;" OwnerUserId="14021" LastActivityDate="2011-11-11T21:51:35.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35192" PostTypeId="2" ParentId="34983" CreationDate="2011-11-11T21:51:45.840" Score="34" Body="&lt;p&gt;There are two perks that are affected by your interaction with the opposite sex:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The &lt;em&gt;Allure&lt;/em&gt; perk in the &lt;em&gt;Speech&lt;/em&gt; tree, which &lt;a href=&quot;https://gaming.stackexchange.com/questions/34983/does-the-sex-of-main-character-influence-the-game/34998#34998&quot;&gt;Xenox mentioned&lt;/a&gt;, that gives you 10% better prices with members of the opposite sex.&lt;/li&gt;&#xA;&lt;li&gt;Completing &lt;em&gt;The Heart of Dibella&lt;/em&gt; will grant you the &lt;em&gt;Agent of Dibella&lt;/em&gt; perk, which will give you a 10% melee damage bonus against members of the opposite sex.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-01-02T11:55:33.327" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35193" PostTypeId="1" AcceptedAnswerId="35198" CreationDate="2011-11-11T21:52:58.270" Score="19" ViewCount="178771" Body="&lt;p&gt;I thought it would be nice to steal some useful stuff from people. However, the whole town got angry for me doing so. Seems someone did spot me doing so, I survived the first people by walking back out of the town and had to murder three man where I used up all my potions. When entering the town again I entered a building but the immediate moment I enter the building an angry person also enters right behind me and is much stronger than me. I don't seem welcome in this town anymore...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are my questions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;What should I do to survive from him and get rid of the bounty?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Can I run out of the town for a long distance so I lose aggro or bounty? Or will he keep following?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastEditorUserId="3129" LastEditDate="2011-11-16T17:55:34.053" LastActivityDate="2015-07-15T20:55:16.157" Title="After I murdered/robbed people, how do I get rid of the bounty?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35194" PostTypeId="1" AcceptedAnswerId="35197" CreationDate="2011-11-11T21:56:02.853" Score="5" ViewCount="1085" Body="&lt;p&gt;I recently &lt;a href=&quot;https://gaming.stackexchange.com/q/35193/998&quot;&gt;had a whole town that was angry because I stole their stuff&lt;/a&gt; -- it seems that I went a little too far. I have some stealing questions about this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In what way can I limit my bad attitude so that I don't get in trouble?&lt;/li&gt;&#xA;&lt;li&gt;Should I avoid stealing on the main road, and instead steal from behind or in a building?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-05-31T15:19:59.077" Title="How do I determine how much I could steal before I die?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35195" PostTypeId="2" ParentId="35114" CreationDate="2011-11-11T21:58:18.483" Score="25" Body="&lt;p&gt;It seems they are generally points of interest related to Nord mythology. I methodically went to each X on the map, and here's what I found:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Guardian/standing stones&lt;/h3&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Northeast of Markarth: The lover stone&lt;/li&gt;&#xA;&lt;li&gt;Northwest of Solitude: The steed stone&lt;/li&gt;&#xA;&lt;li&gt;East of Morthal: The lord stone&lt;/li&gt;&#xA;&lt;li&gt;Northwest of Morthal: The apprentice stone&lt;/li&gt;&#xA;&lt;li&gt;West of Winterhold: The tower stone&lt;/li&gt;&#xA;&lt;li&gt;East of Whiterun: The ritual stone&lt;/li&gt;&#xA;&lt;li&gt;Eastmarch: The Atronach stone&lt;/li&gt;&#xA;&lt;li&gt;South southeast of Riften: The shadow stone&lt;/li&gt;&#xA;&lt;li&gt;Lake Ilinalta: The lady stone&lt;/li&gt;&#xA;&lt;li&gt;(11.) (12.) Near Riverwood: The mage, warrior, and thief stones&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The Serpent stone isn't marked on the map because, according to Nordic culture, the Serpent is the symbol of evil and is waging a constant war against the three guardians, those being the Thief, Mage, and Warrior stones, and those guardians' charges, those being the Lover, Steed, Lord, Apprentice, Tower, Ritual, Atronach, Shadow, and Lady stones.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Other points of interest&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Southwest of Rorikstead: Valthume&lt;/li&gt;&#xA;&lt;li&gt;North of Markarth: Ragnvald&lt;/li&gt;&#xA;&lt;li&gt;West of Karthwasten: Shrine to Peryite&lt;/li&gt;&#xA;&lt;li&gt;West northwest of Dragon Bridge: Volskygge&lt;/li&gt;&#xA;&lt;li&gt;West southwest of Solitude: The Statue of Meridia&lt;/li&gt;&#xA;&lt;li&gt;Southeast of Morfal: Labyrinthian&lt;/li&gt;&#xA;&lt;li&gt;Southwest of Winterhold: Alftand&lt;/li&gt;&#xA;&lt;li&gt;Southwest of Dawnstar: Mzinchaleft (I think: can't find anything else around here)&lt;/li&gt;&#xA;&lt;li&gt;West of Dawnstar: High Gate ruins&lt;/li&gt;&#xA;&lt;li&gt;South of Lake Jorgrim: Irkngthand&lt;/li&gt;&#xA;&lt;li&gt;The Velnontht Mountains (Northern): Mzulft (I think)&lt;/li&gt;&#xA;&lt;li&gt;The Velnontht Mountains (Southern): Kargrenzel&lt;/li&gt;&#xA;&lt;li&gt;South southwest of Riften: Forelhost&lt;/li&gt;&#xA;&lt;li&gt;West of Lake Honrich: Avanchnzel&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2013-06-10T17:18:08.990" LastActivityDate="2013-06-10T17:18:08.990" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35196" PostTypeId="2" ParentId="34938" CreationDate="2011-11-11T21:59:31.530" Score="3" Body="&lt;p&gt;No, it's a bug, and Ian is right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Read this on Amazon.com (&lt;a href=&quot;http://l0.ro/28K&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://l0.ro/28K&lt;/a&gt;)&#xA;That guy experienced the same thing as myself.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It is nearly impossible to use spells, only one spell may be selected&#xA;  at a time, and there are no hotkeys for switching spells. The closest&#xA;  thing there is are &quot;favorites&quot;, but these only work for one hand, not&#xA;  both hands.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Most spells register only on the [L] mouse button or [LR] regardless of what you've clicked and key-settings. And sometimes you can't even de-select a spell.&#xA;I have not seen that with weapons but very ANNOYING.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The EVIL part is that once you connect a XBox360 controller for PC, spells have no problems selecting either [L] or [R] or whatever combination with the trigger buttons.&lt;/p&gt;&#xA;" OwnerUserId="14022" LastActivityDate="2011-11-11T21:59:31.530" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35197" PostTypeId="2" ParentId="35194" CreationDate="2011-11-11T22:06:31.530" Score="9" Body="&lt;p&gt;The only thing that matters is making sure you don't get caught: to that end, you either need to make sure there aren't any witnesses around or you need to &quot;silence&quot; them before they report you to the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, even this isn't foolproof: occasionally, the victim of your theft &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Steal,_Thugs_hunt_player&quot; rel=&quot;nofollow noreferrer&quot;&gt;will send hired thugs&lt;/a&gt; to kill you even if there were no witnesses.&lt;sup&gt;1&lt;/sup&gt; Lady Justice may be blind, but she's got some great spidey sense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So stealing on the main road, when people are around, is a patently bad idea. Stealing when people aren't looking or when they're asleep would work better, but it's still not a guarantee.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Note 1: The hired thugs event is random and isn't triggered by a value threshold either.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2012-05-31T15:12:02.030" LastActivityDate="2012-05-31T15:12:02.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35198" PostTypeId="2" ParentId="35193" CreationDate="2011-11-11T22:10:13.740" Score="22" Body="&lt;p&gt;Crime is generally localized to the hold you're in: if you are kill-on-sight in one hold, running to the next hold over should cause the guards to drop pursuit without new guards joining the chase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in general, you should always be able to pay the guards, even if they decide to attack you. As soon as they do, sheathe your weapons/spells/shields and hope they trigger the dialogue to allow you to go to jail or pay off your bounty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they don't, there are a few things you can try to do:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/a/39190/3389&quot;&gt;Bri&lt;/a&gt; and &lt;a href=&quot;https://gaming.stackexchange.com/a/38993/3389&quot;&gt;RoughNeckRage&lt;/a&gt; mention, sometimes all you need is time. Wait out a few days and see if the situation hasn't died down by then. The guards will still want you to make reparations, though.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;An anonymous user mentions that you can try sneaking up to a guard from behind and trigger the dialogue screen to pay off your bounty.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/a/38993/3389&quot;&gt;Stof mentions&lt;/a&gt; another possible thing, the bounty collector. The &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Jail#Bounty_collector&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP&lt;/a&gt; suggests it's not guaranteed, but if he does visit you, you can pay off your bounty for a 20% premium (and even keep your stolen items!). &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2012-05-06T21:55:20.627" CommentCount="2" CommunityOwnedDate="2012-05-06T21:55:20.627" ContentLicense="CC BY-SA 3.0" />
  <row Id="35199" PostTypeId="2" ParentId="35178" CreationDate="2011-11-11T22:12:03.883" Score="5" Body="&lt;p&gt;Yes, the icons update. I prestiged in Black Ops after playing MW3 and the icon updated on my MW3 card. I am not sure how quickly it updates, though. I noticed mine less than a day after, but it may take several hours or more.&lt;/p&gt;&#xA;" OwnerUserId="13579" LastActivityDate="2011-11-11T22:12:03.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35200" PostTypeId="2" ParentId="35077" CreationDate="2011-11-11T22:13:27.013" Score="27" Body="&lt;p&gt;The official strategy guide confirms that they are random, and that they do no extra damage: they're pure aesthetics. It suggests that you can increase your chances by executing a power attack on the last enemy in a group. &lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-11T22:13:27.013" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35201" PostTypeId="2" ParentId="35168" CreationDate="2011-11-11T22:29:59.480" Score="52" Body="&lt;p&gt;Place water and lava on adjacent sides of the block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Top view:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  D L&#xA;  W&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When they flow it creates a column of cobble you can dig through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side view:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  W D L&#xA;↓ ↓ C ↓ ↓&#xA;↓ ↓ C ↓ ↓&#xA;↓ ↓ C ↓ ↓&#xA;↓ ↓ C ↓ ↓&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;&lt;pre&gt;&lt;code&gt;D = Dirt&#xA;C = Cobblestone&#xA;W = Water&#xA;L = Lava&#xA;↓ = Flowing water/lava&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="13" LastEditDate="2011-11-11T22:45:02.973" LastActivityDate="2011-11-11T22:45:02.973" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35202" PostTypeId="1" AcceptedAnswerId="35606" CreationDate="2011-11-11T22:30:33.583" Score="8" ViewCount="2424" Body="&lt;p&gt;I started playing &lt;em&gt;Skyrim&lt;/em&gt; and got the 'Unbound' achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was having a couple of performance issues, so I exited and tweaked the &lt;code&gt;SkyrimPrefs.ini&lt;/code&gt; file, but now I've just completed Bleak Falls Barrow and I haven't received the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did the FOV change in the console also, but immediately left the game (without saving), so I can't see that having affected it.  (Or could it?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea if changing the &lt;code&gt;.ini&lt;/code&gt; could break the achievements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe its because I edited the one in &lt;br&gt;&lt;code&gt;C:\Program Files (x86)\Steam\steamapps\common\skyrim\Skyrim&lt;/code&gt;, and not &lt;br&gt;&lt;code&gt;C:\Users\&amp;lt;username&amp;gt;\Documents\My Games\Skyrim&lt;/code&gt; ?&lt;/p&gt;&#xA;" OwnerUserId="248" LastEditorUserId="2259" LastEditDate="2011-11-13T07:41:13.417" LastActivityDate="2011-11-13T07:41:13.417" Title="Does changing the ini file stop you from getting achievements?" Tags="|pc|achievements|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35203" PostTypeId="1" AcceptedAnswerId="35206" CreationDate="2011-11-11T22:37:51.593" Score="4" ViewCount="5551" Body="&lt;p&gt;Melee sneak attacks are supposed to deal &lt;em&gt;a lot&lt;/em&gt; of extra damage, as I'm a magic user currently I'm wondering if the same holds true for magic attacks performed while sneaking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do any ranged attacks like bows or magic deal extra damage while sneaking? Is there any difference here between archery and magic?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-11T22:54:18.430" Title="Do ranged sneak attacks using bows or magic deal extra damage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35204" PostTypeId="1" AcceptedAnswerId="35213" CreationDate="2011-11-11T22:38:09.543" Score="4" ViewCount="36826" Body="&lt;p&gt;Is it possible to have 4 online players in the same game of Spec Ops (survival mode)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I've only been in teams of 2 but I don't know if that's just a coincidence.&lt;/p&gt;&#xA;" OwnerUserId="6738" LastEditorUserId="13845" LastEditDate="2011-11-28T20:43:08.263" LastActivityDate="2012-07-12T20:24:11.590" Title="Can you have 4 players simultaneously in a Spec Ops survival lobby?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35205" PostTypeId="2" ParentId="35059" CreationDate="2011-11-11T22:39:38.673" Score="20" Body="&lt;p&gt;The &lt;a href=&quot;http://booncontrol.com/threads/skyrim-ini-tweaks-and-general-troubleshooting.2316/&quot; rel=&quot;noreferrer&quot;&gt;suggested&lt;/a&gt; &lt;code&gt;SkyrimPrefs.ini&lt;/code&gt; i was using was the wrong one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using &lt;a href=&quot;http://technet.microsoft.com/en-us/sysinternals/bb896645&quot; rel=&quot;noreferrer&quot;&gt;Process Monitor&lt;/a&gt; i was able to figure out that the correct one is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;%USERPROFILE%\Documents\My Games\Skyrim\SkyrimPrefs.ini&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;e.g. &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;C:\Users\Ian\Documents\My Games\Skyrim\SkyrimPrefs.ini&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/m5rZ4.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Changing &lt;code&gt;[Controls]\fMouseHeadingSensitivity&lt;/code&gt; to&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;fMouseHeadingSensitivity=0.1250  (new)&#xA;fMouseHeadingSensitivity=0.0125  (old)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;did the trick.&lt;/p&gt;&#xA;" OwnerUserId="11086" LastActivityDate="2011-11-11T22:39:38.673" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35206" PostTypeId="2" ParentId="35203" CreationDate="2011-11-11T22:44:03.900" Score="5" Body="&lt;p&gt;You'll do double damage if you sneak attack with a bow, just like you would with a melee weapon. If you have the Path of Stealth skill &lt;em&gt;Deadly Aim&lt;/em&gt;, sneak attacks with bows deal three times as much damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is no bonus for sneak attacking with magic.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-11T22:54:18.430" LastActivityDate="2011-11-11T22:54:18.430" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35209" PostTypeId="2" ParentId="35180" CreationDate="2011-11-11T23:05:56.183" Score="17" Body="&lt;p&gt;The official strategy guide mentions that ores grow back after about a month, so there's nothing to worry about.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-11T23:05:56.183" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35210" PostTypeId="1" AcceptedAnswerId="35239" CreationDate="2011-11-11T23:22:04.953" Score="8" ViewCount="13607" Body="&lt;p&gt;I just found an old copy of Diablo (the first game) in a box and whacked it into my laptop I purchased just yesterday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the quick install I hit play and found that the screen remained black (nothing was rendering). There was however sound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I downloaded the &lt;a href=&quot;http://us.blizzard.com/support/article.xml?locale=en_US&amp;amp;articleId=20832&quot; rel=&quot;noreferrer&quot;&gt;patch&lt;/a&gt; but still nothing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With it being a new laptop, I figure I might be missing some required software like Direct X maybe? I'm not really sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has any suggestions or knows how to fix this issue, that would be really helpful.&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="8366" LastEditDate="2011-11-12T03:14:21.520" LastActivityDate="2019-08-09T16:53:24.650" Title="Playing Diablo 1 on Windows 7" Tags="|backwards-compatibility|windows-7|diablo|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35211" PostTypeId="1" AcceptedAnswerId="35215" CreationDate="2011-11-11T23:28:31.040" Score="19" ViewCount="19404" Body="&lt;p&gt;In Skyrim is there a way to tell if a sword is one or two handed without picking it up. I'm not a fan of two handed weapons and I don't want to pick them up just to drop them when I realize it's not one handed. Specially, I want to know about swords but the answer may apply to other weapons as well. Is there some icon I'm missing? Or is it just a matter of weight? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2015-12-20T14:23:09.027" Title="How can I tell if a weapon is one or two handed?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35212" PostTypeId="2" ParentId="35122" CreationDate="2011-11-11T23:31:46.120" Score="17" Body="&lt;p&gt;When they're confiscated, they're placed in an evidence chest. These chests can be found in the jails themselves and in guard houses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the chutzpah, you can re-enter the jail once you serve your time and seek it out. It's usually around the same area as the belongings chest: the location is different depending on the jail, but checking the barracks or the entrances (or even sometimes right next to your cell) are generally a good bet.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-11T23:31:46.120" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35213" PostTypeId="2" ParentId="35204" CreationDate="2011-11-11T23:32:50.120" Score="6" Body="&lt;p&gt;Call of Duty: Modern Warfare 3-Survival Mode is only 2 player. You didn't just by chance get two player matches that is indeed the limit because it is spec-ops.&lt;/p&gt;&#xA;" OwnerUserId="12458" LastActivityDate="2011-11-11T23:32:50.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35214" PostTypeId="1" AcceptedAnswerId="35216" CreationDate="2011-11-11T23:36:20.153" Score="10" ViewCount="26978" Body="&lt;p&gt;On one of the loading screens of Skyrim, I saw a horse and it said that they are useful for long distance transportation in the Skyrim world. However, looking through the current big city I was in I was unable to find any horses! Do I need to catch them in the wild? Did I miss something?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2014-01-07T12:22:07.513" Title="Where can I get my horse?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35215" PostTypeId="2" ParentId="35211" CreationDate="2011-11-11T23:37:36.690" Score="21" Body="&lt;p&gt;It's generally a matter of weight and weapon type.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;One-handed weapons&lt;/strong&gt; include daggers, swords (&lt;em&gt;not&lt;/em&gt; greatswords), war axes (&lt;em&gt;not&lt;/em&gt; battle axes), and maces (&lt;em&gt;not&lt;/em&gt; warhammers). These will generally max out at 20 weight (with maces being the heaviest)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Two-handed weapons&lt;/strong&gt; include greatswords (&lt;em&gt;not&lt;/em&gt; regular swords), battle axes, and warhammers. Most have over 20 weight, but greatswords can weigh a little less (~15 weight).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Jesse Cox of OMFGcata &lt;a href=&quot;http://www.youtube.com/watch?v=l3uiyYMvecM#t=4m29s&quot; rel=&quot;noreferrer&quot;&gt;also notes&lt;/a&gt; you can tell by the orientation of the weapon in the preview window:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Two-handed weapons are tilted to the side&lt;/li&gt;&#xA;&lt;li&gt;One-handed weapons are shown vertically straight&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-16T01:10:58.403" LastActivityDate="2011-11-16T01:10:58.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35216" PostTypeId="2" ParentId="35214" CreationDate="2011-11-11T23:42:30.167" Score="17" Body="&lt;p&gt;Look for the stables outside of the major cities. You can buy them there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see where the stables are in relation to you (if there are any nearby) by keeping an eye out for the following horseshoe icon in your HUD compass:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9HicB.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also show up with a similar icon on your map:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/yLG0N.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, here's what the stables look like when you're in visual range:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ynutW.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also steal horses (found at stables or in the wild), but there's a 50 gold bounty placed on your head each time a guard is made aware of you mounting one. Stolen horses also run away when dismounted, while owned horses stay where you leave them.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastEditorUserId="8239" LastEditDate="2011-11-12T04:15:46.590" LastActivityDate="2011-11-12T04:15:46.590" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35217" PostTypeId="1" AcceptedAnswerId="113116" CreationDate="2011-11-11T23:45:33.847" Score="42" ViewCount="113373" Body="&lt;p&gt;In one playthrough, will it be possible for me to get every single perk and max all my skills?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2015-03-17T21:17:17.357" Title="Is it possible to maximize all the skills and gain all the perks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35218" PostTypeId="2" ParentId="35217" CreationDate="2011-11-11T23:48:56.403" Score="30" Body="&lt;p&gt;It is possible to raise all skills to 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not possible to acquire all possible perks by reaching level 100 in every skill, since the number of perks vastly outnumbers the perks earned by leveling to that state (&lt;a href=&quot;https://gaming.stackexchange.com/q/37818/336&quot;&gt;80&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;There is no soft cap&lt;/strong&gt; - the 80th perk is just as (relatively) easy to earn as the 1st.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, as of the 1.9 release, you can &quot;reset&quot; a skill from 100 back down to 0, which means you can reach arbitrarily high levels, and finally max out your perks.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2013-04-07T16:45:54.903" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="35219" PostTypeId="1" AcceptedAnswerId="35433" CreationDate="2011-11-11T23:52:21.670" Score="98" ViewCount="51924" Body="&lt;p&gt;I was fighting bandits in the sewers when one of them went into a &quot;cower&quot; animation, and began screaming about how he had given up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that I found his terror endearing, I deigned to spare him. I tried talking to him, to no effect. Then I tried sheathing my weapon - upon which the brigand thought he had a chance, and resumed hostilities with due haste!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, he did not offer to yield again before I slew him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And so, the question remained unanswered: do enemies actually surrender, or was this just a clever ploy to catch me with my pants down?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-11T14:32:07.740" LastActivityDate="2016-09-30T00:58:16.683" Title="How do I accept a Yield?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35220" PostTypeId="1" AcceptedAnswerId="35224" CreationDate="2011-11-11T23:56:59.180" Score="21" ViewCount="1647" Body="&lt;p&gt;I'm curious about this rainbow colored, iridescent goo that's littering the floor of the Barrow Temple in Skyrim. It looks poisonous and so for awhile I was trying to avoid it, thinking that it was some sort of trap. Then, I got curious and stepped around in it and nothing happened. Does this serve any purpose other than to look pretty? Any idea what it might actually be?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TVRqs.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-11-12T00:12:01.413" Title="What is this iridescent goo?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35221" PostTypeId="1" AcceptedAnswerId="35223" CreationDate="2011-11-11T23:57:41.940" Score="17" ViewCount="30119" Body="&lt;p&gt;Recently I enchanted a weapon with a fire damage enchantment. I found a better weapon and wanted to do the same thing with that weapon. However, this time, whenever I tried to select an enchantment, the game would say something like &quot;charge not sufficient for this enchantment&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured that somehow the soul gems need to be charged with souls before I can  use them. However, since then, I feel like I've killed at least a couple of dozen enemies, yet the message stays the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel like I haven't understood something about the soul gems. How do they work?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="8350" LastEditDate="2011-11-12T00:15:24.463" LastActivityDate="2012-07-27T08:01:50.943" Title=" How do Soul Gems work?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35222" PostTypeId="2" ParentId="34836" CreationDate="2011-11-11T23:58:56.950" Score="1" Body="&lt;p&gt;I survived surrounded by 7 red pirates at a gate camp by using a shuttle.  When I was returning to jump away they were already warp scrambling some other poor soul.  So I'm sure they would have destroyed me if they could.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, someone I talked to said their shuttle got gate camped during a connection issue, so travel at your own risk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately a shuttle can't carry much cargo, like the cargo capacity that is required for a level 4 distribution mission.  So shuttles don't answer the whole problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;:  &lt;strong&gt;A Shuttle won't save you from a smartbomb camp like the one in &lt;a href=&quot;http://travelsoftheronin.blogspot.com/2010/05/rancer-gate-camps.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rancer&lt;/a&gt;.&lt;/strong&gt;  To defeat those without stealth, one must approach the gate from an unexpected trajectory.  Try going to a planet, sun, or custom office first and then head towards the gate.&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="3128" LastEditDate="2017-01-22T19:30:23.940" LastActivityDate="2017-01-22T19:30:23.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35223" PostTypeId="2" ParentId="35221" CreationDate="2011-11-12T00:03:55.893" Score="14" Body="&lt;p&gt;In order to charge a soul gem, you need to use the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim%3aSoul_Trap&quot; rel=&quot;noreferrer&quot;&gt;Soul Trap&lt;/a&gt; spell: merely killing enemies isn't enough. Cast Soul Trap, then kill the enemy, and the gem will get charged.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a weapon with the Soul Trap enchantment, that'll work as well.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-12T00:03:55.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35224" PostTypeId="2" ParentId="35220" CreationDate="2011-11-12T00:04:21.500" Score="21" Body="&lt;p&gt;If you look up, you should see a hanging lantern. It looks to be oil that has leaked from the lantern. If you knock the lantern into the oil, or shoot some magic fire at the oil, the oil slick will catch fire and burn until the oil is consumed.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-12T00:12:01.413" LastActivityDate="2011-11-12T00:12:01.413" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35226" PostTypeId="1" AcceptedAnswerId="35468" CreationDate="2011-11-12T00:06:39.087" Score="12" ViewCount="196571" Body="&lt;p&gt;I have insane mouse lag in Skyrim. I have changed &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;iPresentInterval=0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;in &lt;code&gt;Skyrim.ini&lt;/code&gt; file and&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;bMouseAcceleration=0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;in &lt;code&gt;Skyrimprefs.ini&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I still have mouse lag and the game is unplayable. What can I do?&lt;/p&gt;&#xA;" OwnerUserId="14029" LastEditorUserId="4239" LastEditDate="2011-11-12T15:30:11.587" LastActivityDate="2011-11-13T02:42:44.410" Title="How can I fix mouse lag in Skyrim?" Tags="|pc|the-elder-scrolls-v-skyrim|mouse|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35227" PostTypeId="2" ParentId="35204" CreationDate="2011-11-12T00:13:05.900" Score="5" Body="&lt;p&gt;You can not have more than 2 players, because that's the limit.&lt;/p&gt;&#xA;" OwnerUserId="14030" LastEditorUserId="5521" LastEditDate="2011-11-12T00:20:02.190" LastActivityDate="2011-11-12T00:20:02.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35229" PostTypeId="2" ParentId="34887" CreationDate="2011-11-12T00:21:17.013" Score="8" Body="&lt;p&gt;In the case of your example, it's either/or. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to move up the perk trees in order, but you don't need to clear every branch. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also don't need to max multi-rank perks to move past them. One point is sufficient to move on. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="5398" LastEditDate="2013-03-02T15:04:29.177" LastActivityDate="2013-03-02T15:04:29.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35233" PostTypeId="1" AcceptedAnswerId="35234" CreationDate="2011-11-12T00:43:19.653" Score="25" ViewCount="446162" Body="&lt;p&gt;I was asked what my race was, and I chose...but then I managed to exit without setting a name, gender...anything else.  So now I'm a dude called &quot;Prisoner&quot;.  I'd hate to play the whole game with such a lame name.  Am I going to be given an opportunity, like in Oblivion, to change these things again at some point, or do I need to start over, or...?&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2012-10-09T18:23:15.840" Title="Can I change my character's race/name after the start?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35234" PostTypeId="2" ParentId="35233" CreationDate="2011-11-12T00:53:21.433" Score="20" Body="&lt;p&gt;As far as I know, the only way to change your character's details after the initial setup is through the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Console&quot; rel=&quot;noreferrer&quot;&gt;console&lt;/a&gt;, which is only available on the PC version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use the /showracemenu command to change the details. See &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; for a listing of all console commands.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-12T00:53:21.433" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35235" PostTypeId="1" AcceptedAnswerId="36330" CreationDate="2011-11-12T01:16:58.113" Score="13" ViewCount="47779" Body="&lt;p&gt;Which unlockable characters in &lt;em&gt;LEGO Harry Potter Years 5-7&lt;/em&gt; are the earliest unlocks for all the exploration powers (such as Dark Wizard)?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-11T09:19:31.923" LastActivityDate="2013-08-17T23:35:59.017" Title="Who are the earliest unlockable characters that will give me all the exploration powers in LEGO Harry Potter 2?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35236" PostTypeId="5" CreationDate="2011-11-12T01:18:21.433" Score="0" Body="&lt;p&gt;&lt;em&gt;&lt;strong&gt;LEGO Harry Potter Years 5-7&lt;/strong&gt;&lt;/em&gt; retells years 5-7 of the &lt;em&gt;Harry Potter&lt;/em&gt; movies with LEGO minifigures in video game form.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-12T01:25:04.633" LastActivityDate="2011-11-12T01:25:04.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35237" PostTypeId="4" CreationDate="2011-11-12T01:18:21.433" Score="0" Body="LEGO Harry Potter Years 5-7 retells years 5-7 of the Harry Potter movies with LEGO minifigures in video game form." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-12T01:25:06.630" LastActivityDate="2011-11-12T01:25:06.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35238" PostTypeId="2" ParentId="35226" CreationDate="2011-11-12T01:50:25.803" Score="7" Body="&lt;p&gt;There are two fixes for mouse lag. There's the one you mentioned, which you should use. There's also this one:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Disable mouse smoothing&lt;/strong&gt;  &lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Go to your Steam Directory, then steamapps, common, skyrim and select Skyrim again. &lt;/li&gt;&#xA;  &lt;li&gt;Create a backup of the SkyrimPrefs.ini file. &lt;/li&gt;&#xA;  &lt;li&gt;Open the file, then scroll down to where it says [Controls] and find bMouseAcceleration=1. &lt;/li&gt;&#xA;  &lt;li&gt;Change to bMouseAcceleration=0. &lt;/li&gt;&#xA;  &lt;li&gt;Save, exit, and play.  &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;This fix and the two below are from Skyrim Reddit, and are credited to “Dead man posting” on the Something Awful Forums.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Using both of these worked well for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;source: &lt;a href=&quot;http://www.pcgamer.com/2011/11/11/the-elder-scrolls-v-skyrim-tweaks-improve-graphics-disable-vsync-change-fov-and-more/&quot;&gt;http://www.pcgamer.com/2011/11/11/the-elder-scrolls-v-skyrim-tweaks-improve-graphics-disable-vsync-change-fov-and-more/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14033" LastEditorUserId="1925" LastEditDate="2011-11-12T04:04:26.200" LastActivityDate="2011-11-12T04:04:26.200" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35239" PostTypeId="2" ParentId="35210" CreationDate="2011-11-12T01:56:38.967" Score="3" Body="&lt;p&gt;Notorious problem I'm afraid. Not so much missing software but you'll have a version of DirectX so advanced it's incompatible with early games. Some users have had luck running Diablo using Compatability Modes for Windows XP or earlier, or even Virtual Machines/DosBOX or equivalent, so you could try those first?&lt;/p&gt;&#xA;" OwnerDisplayName="user13999" LastActivityDate="2011-11-12T01:56:38.967" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35240" PostTypeId="1" AcceptedAnswerId="35242" CreationDate="2011-11-12T02:07:47.987" Score="28" ViewCount="198770" Body="&lt;p&gt;Related: &lt;a href=&quot;https://gaming.stackexchange.com/questions/34472/why-do-people-look-at-me-sometimes-and-make-remarks-that-i-should-sleep-or-that&quot;&gt;Why do people look at me sometimes and make remarks that I should sleep, or that I look ill?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I contract a disease, and people are telling me I look sick, but I don't know what disease I have or how it affects me. I don't see it anywhere under 'General Stats'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I tell what disease I've contracted?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2014-02-26T17:08:46.833" Title="How can I tell what diseases I have?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35241" PostTypeId="1" AcceptedAnswerId="35807" CreationDate="2011-11-12T02:10:31.567" Score="2" ViewCount="406" Body="&lt;p&gt;So, with the release of Voxatron v0.1.6, you're supposedly able to create custom player character models now for use in the game.  But the whole system seems really complicated, and I, for one, have no idea where to begin.  How do I go about creating a new character?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:03:28.433" LastActivityDate="2012-06-25T14:03:28.433" Title="Creating Custom Characters?" Tags="|voxatron|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35242" PostTypeId="2" ParentId="35240" CreationDate="2011-11-12T02:17:16.443" Score="27" Body="&lt;p&gt;Basically, what you can do is go under the main menu, select the magic tab and click &lt;strong&gt;Active Effects&lt;/strong&gt;. If you currently have a disease, the effects will show up here in red (connoting a negative effect). Here are the diseases that you can contract in Skyrim as per the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Diseases_%28Skyrim%29&quot; rel=&quot;noreferrer&quot;&gt;Elder Scrolls Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Ataxia:&lt;/strong&gt; Lockpicking &amp;amp; Pickpocket become 25% harder. This disease is contracted from traps and Skeevers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Black Heart Blight&lt;/strong&gt; (Dragonborn DLC only)&lt;strong&gt;:&lt;/strong&gt; Drains 10 points from carry weight.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Bone Break Fever:&lt;/strong&gt; -25 Stamina. Contracted from Traps, Bears.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Brain Rot:&lt;/strong&gt; -25 Magicka. Contracted from Traps, Hagraven&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Droops&lt;/strong&gt; (Dragonborn DLC only)&lt;strong&gt;:&lt;/strong&gt; One-handed and two-handed weapon damage is 15% lower. Contracted from Ash Hoppers.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Rattles:&lt;/strong&gt; Stamina recovers 50% slower. Contracted from Traps and Chaurus&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Rockjoint:&lt;/strong&gt; 25% less effective with melee weapons. Contracted from Traps, Wolves and Foxes&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Sanguinare Vampiris:&lt;/strong&gt; -25% health, progresses to Vampirism. Contracted from Vampires&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Witbane:&lt;/strong&gt; Magicka recovers 50% slower. Contracted from Traps and Sabrecat.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Lycanthropy:&lt;/strong&gt; Transformation into a Werewolf. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="48047" LastEditDate="2013-11-24T23:26:52.423" LastActivityDate="2013-11-24T23:26:52.423" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35244" PostTypeId="2" ParentId="34896" CreationDate="2011-11-12T02:19:09.923" Score="2" Body="&lt;p&gt;IGN's wiki has &lt;a href=&quot;http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Lycanthropy?objectid=93395&quot; rel=&quot;nofollow noreferrer&quot;&gt;a good breakdown&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this page, I can only find one drawback besides the fact that once you are in beast mode certain companions might leave you, and most people will react negatively to you being a werewolf. That drawback is that you cannot use the Rest buff after sleeping, which normally gives you a 5% boost in leveling up skills for 8 hours. It doesn't seem like different classes react differently to becoming werewolves.&lt;/p&gt;&#xA;" OwnerUserId="14036" LastEditorUserId="1925" LastEditDate="2011-11-12T04:11:50.900" LastActivityDate="2011-11-12T04:11:50.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35245" PostTypeId="1" CreationDate="2011-11-12T02:20:35.833" Score="2" ViewCount="320" Body="&lt;p&gt;Here's the bit in question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zZVW3.jpg&quot; alt=&quot;Y U NO DEFAULT TO PNG, PAINT&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If I drop any of the wheels first, they'll all simply fall in the bottomless pit.&lt;/li&gt;&#xA;&lt;li&gt;If I drop the bar onto the two wheels, I'll have a stable cart that's of no use whatsoever, and then I'm back to square one.&lt;/li&gt;&#xA;&lt;li&gt;If I drop the bar onto the single cart, everything falls down.&lt;/li&gt;&#xA;&lt;li&gt;If I lose all the wheels and drop the bar, the bar will not support my weight and I'll be amusingly propelled towards the general direction whence I came.&lt;/li&gt;&#xA;&lt;li&gt;If I destroy the supports in a clockwise direction starting from the top one, I'll end up with the bottom wheel supporting the bar in some kind of landing ramp... that's too far to be of use.&lt;/li&gt;&#xA;&lt;li&gt;If I destroy the supports in a counter-clockwise direction from the top one skipping bottom, I'll get a single-wheel supported ramp upon which I can propel myself... and end in the one space gap at the right.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What am I supposed to do here?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-11-12T02:35:36.393" LastActivityDate="2012-05-10T05:16:31.030" Title="How to solve 3-13 (last piece of Old Ruins) in normal mode?" Tags="|nightsky|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35246" PostTypeId="2" ParentId="34540" CreationDate="2011-11-12T02:21:24.503" Score="0" Body="&lt;p&gt;Right, but it will take a long time.&lt;/p&gt;&#xA;" OwnerUserId="7706" LastEditorUserId="1925" LastEditDate="2011-11-12T04:15:32.737" LastActivityDate="2011-11-12T04:15:32.737" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35247" PostTypeId="2" ParentId="35161" CreationDate="2011-11-12T02:24:56.697" Score="1" Body="&lt;p&gt;Speed is determined by your fatigue. and of course weight.&lt;/p&gt;&#xA;" OwnerUserId="14037" LastActivityDate="2011-11-12T02:24:56.697" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35248" PostTypeId="1" CreationDate="2011-11-12T02:26:03.207" Score="3" ViewCount="3638" Body="&lt;p&gt;I have a Halo Combat Evolved disc. Is it possible to copy the files to a USB so I can play Halo wherever I want without carrying my CD case?&lt;/p&gt;&#xA;" OwnerUserId="14038" LastEditorUserId="9300" LastEditDate="2011-12-19T22:55:53.677" LastActivityDate="2013-07-13T17:22:08.503" Title="Can I make a copy of a Halo disc to USB?" Tags="|halo-combat-evolved|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35249" PostTypeId="2" ParentId="35233" CreationDate="2011-11-12T02:27:16.383" Score="2" Body="&lt;p&gt;I have played skyrim and so far I haven't had the option to change my name or race. I don't think there will be a way... but we will see.&lt;/p&gt;&#xA;" OwnerUserId="14037" LastActivityDate="2011-11-12T02:27:16.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35250" PostTypeId="2" ParentId="35204" CreationDate="2011-11-12T02:29:20.670" Score="2" Body="&lt;p&gt;No, sadly, it is only for 2 people.&lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorUserId="207" LastEditDate="2011-11-12T08:42:55.263" LastActivityDate="2011-11-12T08:42:55.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35251" PostTypeId="1" AcceptedAnswerId="35253" CreationDate="2011-11-12T02:33:02.023" Score="15" ViewCount="14154" Body="&lt;p&gt;I want to fight a dragon, regardless of whether I win or lose, I just wanna do it to have fun! So where can I find some dragons?&lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorUserId="3172" LastEditDate="2011-11-12T03:13:36.063" LastActivityDate="2013-11-05T22:21:24.383" Title="When do I fight my first dragon?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35252" PostTypeId="2" ParentId="35245" CreationDate="2011-11-12T02:35:06.253" Score="1" Body="&lt;p&gt;Drop the supports in this order: top, left. Hold &lt;kbd&gt;S&lt;/kbd&gt; and push right all the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2nJ01.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is important to not remove the marked block, or you'll end up down the dash area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This ends the hard part of 3-13, but there's two more... er... screenfuls left. By now you should know the hard way that you need to hold left to go right if you're rotating against the ceiling. Luckily this means you can clear all jumps by simply holding &lt;kbd&gt;S&lt;/kbd&gt;, heading in the direction you need to go and keeping hold until you land on a horizontal surface. Use &lt;kbd&gt;A&lt;/kbd&gt; to complete the top left hand corner section, or you'll end up to square one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply rotate your way out of the third screenful to kiss the old ruins goodbye.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-11-12T02:35:06.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35253" PostTypeId="2" ParentId="35251" CreationDate="2011-11-12T02:36:08.650" Score="17" Body="&lt;p&gt;Just continue on the main quest. Your first dragon comes just after you reach Whiterun and complete the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Bleak_Falls_Barrow_%28quest%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bleak Falls Barrow&lt;/a&gt; quest by bringing Farengar the Dragonstone. You'll speak to Jarl Balgruuf at Dragonsreach and then embark on a quest (&quot;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Dragon_Rising&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Rising&lt;/a&gt;&quot;) with his right hand lady to kick some dragon ass. It's actually pretty low level too so you should be able to handle it. You'll also receive your first &lt;em&gt;shout&lt;/em&gt;.  &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="4163" LastEditDate="2013-06-05T17:22:13.593" LastActivityDate="2013-06-05T17:22:13.593" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35254" PostTypeId="2" ParentId="34896" CreationDate="2011-11-12T02:37:13.470" Score="23" Body="&lt;p&gt;While in regular form, there isn't a whole lot of difference between werewolves and non-werewolves, but when you transform, you get a ton of benefits and drawbacks:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Benefits&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Increased max health by 100 (non-regenerating)&lt;/li&gt;&#xA;&lt;li&gt;Increased max stamina by 100&lt;/li&gt;&#xA;&lt;li&gt;Faster sprint speed&lt;/li&gt;&#xA;&lt;li&gt;Wolves no longer attack you&lt;/li&gt;&#xA;&lt;li&gt;Committing crimes in beast form don't count against your normal form&lt;/li&gt;&#xA;&lt;li&gt;Immunity to all diseases, including vampirism (also &lt;a href=&quot;https://gaming.stackexchange.com/questions/34905/how-exactly-does-lycanthropy-work-does-it-mix-with-vampirism/35183#35183&quot;&gt;cures vampirism if you have it&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;Special, werewolf-only abilities like howls&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Drawbacks&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No looting (when a werewolf)&lt;/li&gt;&#xA;&lt;li&gt;No inventory or equipment access (when a werewolf)&lt;/li&gt;&#xA;&lt;li&gt;No talking (when a werewolf)&lt;/li&gt;&#xA;&lt;li&gt;People either run away from you, cower, or attack you (no friendly humanoid NPCs) (when a werewolf)&lt;/li&gt;&#xA;&lt;li&gt;If someone sees you transform, it's automatically a crime&lt;/li&gt;&#xA;&lt;li&gt;No rested bonus&lt;/li&gt;&#xA;&lt;li&gt;If caught transforming in public it's 1,000 gold bounty to pay&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-07-15T02:48:38.647" LastActivityDate="2017-07-15T02:48:38.647" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35255" PostTypeId="1" AcceptedAnswerId="35261" CreationDate="2011-11-12T02:41:25.803" Score="5" ViewCount="1554" Body="&lt;p&gt;I am just about to jump into the game but I wanna know if I can like have a friend/best friend/ wife or something? and if you can have a wife would she move into your house?&lt;/p&gt;&#xA;" OwnerUserId="14037" LastActivityDate="2011-11-12T02:51:22.580" Title="Will I be able to have relationships with the NPCs, romantic or otherwise?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35256" PostTypeId="1" CreationDate="2011-11-12T02:46:57.777" Score="3" ViewCount="4586" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34981/what-are-the-advantages-disadvantages-of-each-race&quot;&gt;What are the advantages/disadvantages of each race?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;So I really need to get into this game, but I want to know if the race I pick will affect any quests/skills or anything else.&lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-11-21T23:56:00.973" Title="How will the race I pick affect quests and skills?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-22T03:39:29.627" ContentLicense="CC BY-SA 3.0" />
  <row Id="35257" PostTypeId="1" AcceptedAnswerId="35270" CreationDate="2011-11-12T02:47:16.453" Score="50" ViewCount="454036" Body="&lt;p&gt;Before I decide whether or not I wish to become a vampire, I'd like to know what I have to deal with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will I have to stay out of the sun? Will having garlic in my inventory hurt me? I'd also like to know all the benefits I have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, will certain races behave differently as a vampire? I know kahjiit can see very well at night, so that'd be a bonus if I have to stay out of the sun.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2020-08-20T10:32:02.097" Title="What are the advantages and disadvantages of becoming a vampire?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35259" PostTypeId="1" AcceptedAnswerId="35391" CreationDate="2011-11-12T02:48:50.150" Score="1" ViewCount="1843" Body="&lt;p&gt;I just pickpocketed an Orcish bow off of someone (much better than my current bow), but while I was dropping items from my inventory to clear some weight, I accidentally dropped the bow. Now I can only see the two items I dropped first on the ground.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where did my bow go, and can I get it back without reloading a saved game?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2012-04-04T11:33:16.300" Title="Where did my dropped item go?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35261" PostTypeId="2" ParentId="35255" CreationDate="2011-11-12T02:51:22.580" Score="2" Body="&lt;p&gt;Yes you can get &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Marriage&quot; rel=&quot;nofollow noreferrer&quot;&gt;married&lt;/a&gt; and have a &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Followers&quot; rel=&quot;nofollow noreferrer&quot;&gt;companion&lt;/a&gt;.&lt;br&gt;&#xA;Marriage involves raising the person's disposition towards you proceeding with a ceremony. Your spouse will move into your house, if you have one, and cook for you.&lt;br&gt;&#xA;A companion could be a dog you've rescued, your spouse, or even someone you've paid to follow you around.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-12T02:51:22.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35262" PostTypeId="1" AcceptedAnswerId="35267" CreationDate="2011-11-12T02:53:01.997" Score="11" ViewCount="7767" Body="&lt;p&gt;I've &lt;a href=&quot;https://gaming.stackexchange.com/questions/35214/where-can-i-get-my-horse&quot;&gt;found my horse&lt;/a&gt;, but he's naked and is vulnerable. I know Oblivion had horse armor (as DLC) and I was wondering if Skyrim had the same. Failing that, is there anything I can do to keep my horse alive?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2021-11-26T04:28:25.553" Title="Where can I get some armor for my magnificent steed?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35264" PostTypeId="2" ParentId="35161" CreationDate="2011-11-12T02:59:30.510" Score="17" Body="&lt;p&gt;There aren't very many (if any) ways to increase your speed permanently or in a traditional manner: looks like Bethesda scrapped that entirely. However, there are a few non-convential and temporary means to increase it:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Sprinting&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;The basic way to increase your speed is to sprint. Since sprinting uses stamina, increasing your stamina, as &lt;a href=&quot;https://gaming.stackexchange.com/questions/35161/how-can-i-be-more-athletic#comment-51371&quot;&gt;Arkive mentions&lt;/a&gt;, or your stamina regeneration rate will allow you to move faster for longer periods of time:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Choose &lt;strong&gt;Stamina&lt;/strong&gt; while leveling up&lt;/li&gt;&#xA;&lt;li&gt;Use potions and equip armor with the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Regenerate_Stamina&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Regenerate Stamina&lt;/strong&gt;&lt;/a&gt; effect&lt;/li&gt;&#xA;&lt;li&gt;The &lt;strong&gt;Wind Walker&lt;/strong&gt; perk in the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Light_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Light Armor&lt;/em&gt; tree&lt;/a&gt; will increase stamina regeneration while wearing all light armor&lt;/li&gt;&#xA;&lt;li&gt;Using the  &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Become_Ethereal&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Become Ethereal&lt;/strong&gt; shout&lt;/a&gt; will prevent your stamina from depleting while sprinting, further increasing your sprint time.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can also sprint with your horse, although it doesn't appear to be any faster than regular sprinting.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Lycanthropy&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;If you want to run even faster, contract lycanthropy. &lt;a href=&quot;https://gaming.stackexchange.com/questions/34896/what-are-the-advantages-and-disadvantages-of-becoming-a-werewolf/35254#35254&quot;&gt;In beast form&lt;/a&gt;, you sprint much, much faster than normal.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Shouts&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;While not strictly allowing you to run faster or leap higher, there are a few shouts that accomplish nearly the same thing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Slow_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Slow Time&lt;/strong&gt;&lt;/a&gt; will let you—aptly—slow time to allow you to move normally within your frame of reference but much quicker in others.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Whirlwind_Sprint&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Whirlwind Sprint&lt;/strong&gt;&lt;/a&gt; is an extremely fast sprint that almost acts as a &quot;blink&quot; spell or short-range teleport.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Archery&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;If you happen to be investing in the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Archery&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Archery&lt;/em&gt; skill&lt;/a&gt;, you can pick up the &lt;strong&gt;Ranger&lt;/strong&gt; perk, which will increase your movement speed while drawing your bow.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Minimizing slowness&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;If you exceed your carrying capacity, you'll no longer move at normal speed. So—while not technically a speed increase—if you want to ensure you stay at your speed, you'll want to carry less stuff or increase your carrying capacity:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Choosing &lt;strong&gt;Stamina&lt;/strong&gt; when leveling up increases your capacity by 5 points&lt;/li&gt;&#xA;&lt;li&gt;Activating the &lt;strong&gt;Steed Stone&lt;/strong&gt; will increase your capacity by 100 points&lt;/li&gt;&#xA;&lt;li&gt;Choosing the &lt;strong&gt;Many Pockets&lt;/strong&gt; perk in the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Pickpocket&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Pickpocket&lt;/em&gt; tree&lt;/a&gt; will also increase your capacity by 100 points&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Additionally, you can negate the weight effects of your armor, thus maximizing your carrying capacity:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;strong&gt;Conditioning&lt;/strong&gt; perk in the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Heavy_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Heavy Armor tree&lt;/em&gt;&lt;/a&gt; will negate the weight effects of heavy armor&lt;/li&gt;&#xA;&lt;li&gt;The &lt;strong&gt;Unhindered&lt;/strong&gt; perk in the &lt;em&gt;Light Armor&lt;/em&gt; tree will negate the weight effects of light armor&lt;/li&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Standing_Stone&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Steed Stone&lt;/strong&gt;&lt;/a&gt; will negate the weight effects of &lt;em&gt;any&lt;/em&gt; armor you wear.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If all else fails and you're still overencumbered, riding a horse will negate the effects of overencumberence while mounted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, wearing heavy armor comes with a hit to speed. You can mitigate this by wearing light armor, taking the &lt;strong&gt;Conditioning&lt;/strong&gt; perk, or, as &lt;a href=&quot;https://gaming.stackexchange.com/a/37419/3389&quot;&gt;Hafax mentions&lt;/a&gt;, activating the &lt;strong&gt;Steed Stone&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2012-01-04T08:53:47.180" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35265" PostTypeId="2" ParentId="35256" CreationDate="2011-11-12T03:02:32.443" Score="2" Body="&lt;p&gt;Each race has 1-3 unique abilities, a +10 bonus to one skill, and a +5 bonus to five other skills.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specific skills and abilities for each race are already covered in this question:&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/34981/what-are-the-advantages-disadvantages-of-each-race&quot;&gt;What are the advantages/disadvantages of each race?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only other thing your race will affect is appearance, height of the 1st person camera,  and minor dialogue. (khajiit and argonian players will receive the most racism.)&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-21T23:56:00.973" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35267" PostTypeId="2" ParentId="35262" CreationDate="2011-11-12T03:07:43.120" Score="10" Body="&lt;p&gt;There is no horse armour currently, because there is no mounted combat in Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It &lt;em&gt;may&lt;/em&gt; be released as dlc, as Todd Howard (jokingly?) said that it might be released as DLC like Oblivion.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-12T03:07:43.120" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35269" PostTypeId="2" ParentId="34957" CreationDate="2011-11-12T03:09:52.043" Score="9" Body="&lt;p&gt;I've recently had a run in with some hired bandits who had a contract on them.  Apparently, someone I stole stuff from hired them to attack me and try to kill me as revenge.  I'm pretty sure no one saw me stealing, but I guess they figured it out somehow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So there are some consequences.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-12T03:09:52.043" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35270" PostTypeId="2" ParentId="35257" CreationDate="2011-11-12T03:13:31.617" Score="48" Body="&lt;p&gt;Unfortunately (or fortunately), you &lt;em&gt;don't&lt;/em&gt; sparkle, and &lt;a href=&quot;http://en.wikipedia.org/wiki/True_Blood&quot; rel=&quot;noreferrer&quot;&gt;Anna Paquin&lt;/a&gt; isn't instantly attracted to you. There are other perks and drawbacks that might offset that, though:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Benefits&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Immunity to disease, and any disease you contracted will be cured&lt;/li&gt;&#xA;&lt;li&gt;Immunity to poison, and any poison you contracted will be removed&lt;/li&gt;&#xA;&lt;li&gt;25% boost to Illusion spells cast&lt;/li&gt;&#xA;&lt;li&gt;25% harder to detect while sneaking&lt;/li&gt;&#xA;&lt;li&gt;25% boost to frost resistance per stage of vampirism (to a max of 100% at stage 4)&lt;/li&gt;&#xA;&lt;li&gt;Special, vampire-only powers (see below)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Drawbacks&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your face transforms into something only a mother could love; NPCs will comment about it, too&lt;/li&gt;&#xA;&lt;li&gt;NPCs will attack you on sight once you hit stage 4&lt;/li&gt;&#xA;&lt;li&gt;No magicka, stamina, or health regeneration during the day&lt;/li&gt;&#xA;&lt;li&gt;15 point reduction to magicka, stamina, and health during the day per stage of vampirism (to a max of 60 at stage 4)&lt;/li&gt;&#xA;&lt;li&gt;Weakness to fire increases by 25% per stage of vampirism (to a max of 100% at stage 4)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/34905/how-exactly-does-lycanthropy-work-does-it-mix-with-vampirism/35183#35183&quot;&gt;Cannot become a werewolf, and lycanthropy will cure vampirism&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Must feed periodically to maintain lower-levels of vampirism, which is a real hassle and is considered a crime&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Vampire powers&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;As mentioned above, vampires get a set of powers and abilities in addition to their bonuses:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Stage 1:&lt;/strong&gt;   &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampire's sight&lt;/em&gt; — 60 second night vision; no cost, no cooldown&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampiric drain&lt;/em&gt; — drain life, 2 health per second&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampire's servant&lt;/em&gt; — Reanimate level 6 or lower corpse; 1 day cooldown&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Stage 2:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampire's seduction&lt;/em&gt; — mob level 8 or lower won't fight or flee for 30 seconds&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampire's servant&lt;/em&gt; now works on level 13 or lower corpses&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Stage 3:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampiric drain&lt;/em&gt; now drains 4 health per second&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampire's servant&lt;/em&gt; now works on level 21 or lower corpses&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Stage 4:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;Embrace of the shadows&lt;/em&gt; — Invisibility and night vision for 3 minutes; 1 day cooldown&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampiric drain&lt;/em&gt; now drains 5 health per second&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Vampire's servant&lt;/em&gt; now works on level 30 or lower corpses&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2011-11-18T04:29:33.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35273" PostTypeId="2" ParentId="34900" CreationDate="2011-11-12T04:04:48.383" Score="54" Body="&lt;p&gt;I could find no credible sources about this, so I performed a completely unscientific experiment to figure this out:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I loaded up a low-level saved game and used Flame continuously until my magicka was exhausted, then took a screenshot of the skill screen. I then reloaded the game and used Flame in ~1 second bursts until my magicka ran out, and took another screenshot. I then compared the pixels in the screenshots using Paint, and determined that they had both advanced an equal number of pixels. This suggests that it's extremely likely that it doesn't matter if you cast with duration or frequency - you'll gain at the same rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In summary, there is most likely no difference.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-12T04:04:48.383" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35274" PostTypeId="1" AcceptedAnswerId="35294" CreationDate="2011-11-12T04:25:04.587" Score="10" ViewCount="2786" Body="&lt;p&gt;When dual wielding, is there any penalty to the offhand weapon, whether of damage or attack speed? What about a spell equipped on that slot? Or is the dragonborn ambidextrous?&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-12-27T22:06:14.053" LastActivityDate="2011-12-27T22:06:14.053" Title="Do weapons and spells in the off-hand suffer from reduced effectiveness?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35275" PostTypeId="2" ParentId="35109" CreationDate="2011-11-12T04:25:09.330" Score="-2" Body="&lt;p&gt;You could put your shield in your right hand and the sword in the left.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-12T04:25:09.330" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35277" PostTypeId="1" AcceptedAnswerId="35282" CreationDate="2011-11-12T04:28:34.530" Score="7" ViewCount="16351" Body="&lt;p&gt;The Hack and Slash perk in the One-handed skill tree says that&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Attacks with war axes cause extra bleeding damage&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is bleeding damage?&#xA;Is it instant or damage over time?&#xA;Do undead take bleeding damage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I love the flavor of using war axes but I want to know more about this perk before I take it.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2012-01-11T17:09:48.343" Title="What does &quot;cause extra bleeding damage&quot; actually mean?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35278" PostTypeId="2" ParentId="34869" CreationDate="2011-11-12T04:36:56.083" Score="5" Body="&lt;p&gt;Choosing Stamina increases not only your availiable Stamina pool, but also your carrying capacity. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, whichever attribute you choose will be refilled to full. This means that you can 'save' a level up and apply the points in combat as a sort of poor mans potion. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-12T04:36:56.083" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35279" PostTypeId="1" AcceptedAnswerId="35284" CreationDate="2011-11-12T04:40:24.563" Score="9" ViewCount="27669" Body="&lt;p&gt;I am currently in the city of Riften in Skyrim. I'm working on the quest &lt;strong&gt;A Chance Encounter&lt;/strong&gt; where I've been asked to steal Madesi's ring out of the locked box in her merchant's stall. This quest initiates contact with the Thieve's Guild so it's important that I finish it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm able to get behind the stall and pick the lock without being detected. When it comes to actually stealing the ring, I'm totally stumped. Even while sneaking, I can't seem to get out of sight when I go in front of the box. There is not looting option when I try and take it from behind. Here's a view of the stall:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/z2Frk.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea what I'm supposed to do. Short of chugging an invisibility potion, is there any way to nab this ring without getting caught? I'm sure I'm missing something. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="3129" LastEditDate="2011-11-16T17:55:11.357" LastActivityDate="2011-11-16T17:55:11.357" Title="How do I complete the first Thieves Guild quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35281" PostTypeId="1" CreationDate="2011-11-12T05:13:30.670" Score="4" ViewCount="3138" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34719/how-do-i-kill-a-giant&quot;&gt;How do I kill a giant?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wRYai.jpg&quot; alt=&quot;A troll&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have discovered a Giant. I have attempted several times to kill it without success. Even if I try to block its attacks I usually end up being pummeled into the ground or flung at least 50 metres into the air. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YjkPR.jpg&quot; alt=&quot;Mid air lolz&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't particular want to kite for a long period of time to kill it now, so what level would be appropriate for engaging it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any weaknesses/tips for engaging?&lt;/p&gt;&#xA;" OwnerUserId="3604" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-11-12T05:29:58.807" Title="At what level should I be able to engage a Giant?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-11-13T00:51:16.033" ContentLicense="CC BY-SA 3.0" />
  <row Id="35282" PostTypeId="2" ParentId="35277" CreationDate="2011-11-12T05:22:48.693" Score="8" Body="&lt;p&gt;Bleeding damage is a damage-over-time effect: each rank in &lt;em&gt;Hack and Slash&lt;/em&gt; will do one to two extra points of damage every second for a few seconds. It's essentially a fast-acting poison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As in Morrowind and Oblivion, undead like skeletons are unaffected by poisons and effects like these.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-12T05:33:19.977" LastActivityDate="2011-11-12T05:33:19.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35283" PostTypeId="2" ParentId="34719" CreationDate="2011-11-12T05:29:58.807" Score="11" Body="&lt;p&gt;Giants are very challenging foes in Skyrim - they're actually able to &lt;a href=&quot;http://www.gamesradar.com/skyrim-psa-giants-are-stronger-dragons/&quot; rel=&quot;nofollow noreferrer&quot;&gt;take on dragons&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best way to kill a giant is to exploit its AI. Giants are big, dumb, and relatively slow, so kiting them is the easiest way to kill them. Attack from a distance, preferrably from a place that the giant can't climb up to. Engaging them in melee combat is not suggested at all - one hit from a giant's club will kill a lower level player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, if there are any suitably equipped NPCs nearby, they'll take up arms against an angry giant most of the time. Try luring a giant into the attack range of a Fort or watchtower, and let the guards wear it down!&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-12T05:29:58.807" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35284" PostTypeId="2" ParentId="35279" CreationDate="2011-11-12T05:38:47.303" Score="10" Body="&lt;p&gt;Just figured this out. You're not supposed to steal from the case on his stand. Go behind it and look down. There is a lock you can pick behind and under the stand and his strongbox is inside this area.&lt;/p&gt;&#xA;" OwnerUserId="14047" LastActivityDate="2011-11-12T05:38:47.303" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35285" PostTypeId="1" AcceptedAnswerId="35292" CreationDate="2011-11-12T05:44:14.003" Score="28" ViewCount="144556" Body="&lt;p&gt;If I join the Companions, will that keep me from joining the Thieves Guild? Or the Dark Brotherhood?&lt;/p&gt;&#xA;" OwnerUserId="5994" LastEditorUserId="274" LastEditDate="2012-01-09T01:52:59.823" LastActivityDate="2015-12-07T18:41:10.930" Title="If I'm a member of one guild, am I prevented from joining any of the other guilds?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35286" PostTypeId="1" AcceptedAnswerId="37797" CreationDate="2011-11-12T05:47:54.293" Score="21" ViewCount="2866" Body="&lt;p&gt;I'm having a bit of trouble in certain areas with NPC's faces disappearing in Skyrim on PC. It's very odd because their skin and eyes are no where to be found but their facial hair stays intact. It's a very troubling problem, as you can see: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FnIze.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yup, he's definitely seen better days. Is anyone else experiencing this odd glitch? Any suggestions to fix this issue? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; It's become an epidemic! Now no one has a face. Please help!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YT4ck.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="9885" LastEditDate="2011-11-13T04:25:49.027" LastActivityDate="2011-11-22T04:48:54.900" Title="Where did this guy's face go?" Tags="|pc|the-elder-scrolls-v-skyrim|technical-issues|" AnswerCount="2" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="35288" PostTypeId="2" ParentId="35112" CreationDate="2011-11-12T05:59:34.080" Score="17" Body="&lt;p&gt;For books in you inventory (or laying face up):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Books that increase a skill have that skill's icon on the cover&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The full list of books including their locations can be found on the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Skill_Book_(Skyrim)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below is an except:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Lockpicking&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Advances in Lockpicking   &lt;/li&gt;&#xA;&lt;li&gt;Proper Lock Design    &lt;/li&gt;&#xA;&lt;li&gt;Surfeit of Thieves    &lt;/li&gt;&#xA;&lt;li&gt;The Locked Room   &lt;/li&gt;&#xA;&lt;li&gt;The Wolf Queen, v1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;One Handed&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2920, Morning Star, v1    &lt;/li&gt;&#xA;&lt;li&gt;Fire and Darkness &lt;/li&gt;&#xA;&lt;li&gt;Mace Etiquette    &lt;/li&gt;&#xA;&lt;li&gt;Night Falls on Sentinel   &lt;/li&gt;&#xA;&lt;li&gt;The Importance of Where&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pickpocket&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Aevar Stone-Singer    &lt;/li&gt;&#xA;&lt;li&gt;Beggar    &lt;/li&gt;&#xA;&lt;li&gt;Guide to Better Thieving  &lt;/li&gt;&#xA;&lt;li&gt;Purloined Shadows &lt;/li&gt;&#xA;&lt;li&gt;Thief&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Restoration&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2920, Rain's Hand, v4 &lt;/li&gt;&#xA;&lt;li&gt;Mystery of Talara, v 2    &lt;/li&gt;&#xA;&lt;li&gt;Racial Phylogeny  &lt;/li&gt;&#xA;&lt;li&gt;The Exodus    &lt;/li&gt;&#xA;&lt;li&gt;Withershins&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Smithing&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cherim's Heart of Anequina    &lt;/li&gt;&#xA;&lt;li&gt;Heavy Armor Forging   &lt;/li&gt;&#xA;&lt;li&gt;Light Armor Forging   &lt;/li&gt;&#xA;&lt;li&gt;The Armorer's Challenge   &lt;/li&gt;&#xA;&lt;li&gt;The Last Scabbard of Akrash&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sneak&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2920, Last Seed, v8   &lt;/li&gt;&#xA;&lt;li&gt;Legend of Krately House   &lt;/li&gt;&#xA;&lt;li&gt;Sacred Witness    &lt;/li&gt;&#xA;&lt;li&gt;The Red Kitchen Reader    &lt;/li&gt;&#xA;&lt;li&gt;Three Thieves&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Speech&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2920, Second Seed, v5 &lt;/li&gt;&#xA;&lt;li&gt;A Dance in Fire, v6   &lt;/li&gt;&#xA;&lt;li&gt;A Dance in Fire, v7   &lt;/li&gt;&#xA;&lt;li&gt;Biography of the Wolf Queen   &lt;/li&gt;&#xA;&lt;li&gt;The Buying Game&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Twohanded&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Battle of Sancre Tor  &lt;/li&gt;&#xA;&lt;li&gt;King  &lt;/li&gt;&#xA;&lt;li&gt;Song of Hrormir   &lt;/li&gt;&#xA;&lt;li&gt;The Legendary City of Sancre Tor  &lt;/li&gt;&#xA;&lt;li&gt;Words and Philosophy&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Multiple Skills&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Oghma Infinium&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="12035" LastEditDate="2015-08-31T06:41:43.717" LastActivityDate="2015-08-31T06:41:43.717" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35290" PostTypeId="2" ParentId="35172" CreationDate="2011-11-12T06:39:07.897" Score="1" Body="&lt;p&gt;Have you overclocked your GPU(s)?&#xA;If so, remove it (the overclock) and try again. I had a similar problem and it was my OC which was killing it.&lt;/p&gt;&#xA;" OwnerUserId="14051" LastActivityDate="2011-11-12T06:39:07.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35291" PostTypeId="2" ParentId="34401" CreationDate="2011-11-12T06:42:28.517" Score="0" Body="&lt;p&gt;OrigamiRobot's answer is correct up through Oblivion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With the advent of Skyrim, however, new lore surrounding Akatosh / Alduin has emerged, from the in-game book of &quot;The Alduin / Akatosh Dichotomy&quot; (I may have the title slightly off). The book suggests that Alduin and Akatosh are two wholly separate entities - both dragon gods, but two distinct beings, with differing goals, etc., and it is only the self-righteous historical elitism of the Imperial scholars that even confused the two as the same being in the first place.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-12T06:42:28.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35292" PostTypeId="2" ParentId="35285" CreationDate="2011-11-12T06:43:22.743" Score="25" Body="&lt;p&gt;Nope! There's nothing preventing you from holding leadership positions in all 4 major guilds! (After you finish the respective questlines, that is)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bard College and the Civil War quests are also fair game (though you &lt;em&gt;do&lt;/em&gt; have to pick a side in the Civil War).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-01-10T03:29:13.200" LastActivityDate="2012-01-10T03:29:13.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35293" PostTypeId="1" CreationDate="2011-11-12T06:44:29.493" Score="10" ViewCount="5784" Body="&lt;p&gt;In Elder Scrolls: Oblivion, the player had to concern themselves with what level they chose to start and complete quests due to the quality of the reward being based on their level.  Is this Level:Reward ratio still a part of the Elder Scrolls series in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="14050" LastActivityDate="2015-12-18T21:12:31.350" Title="How does your level affect Quest Rewards?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35294" PostTypeId="2" ParentId="35274" CreationDate="2011-11-12T06:46:03.707" Score="6" Body="&lt;p&gt;The Dragonborn is ambidexterous, but refuses to wield a shield in their right hand. Magic and weapons can be used in any combination of Right / Left, Left / Right, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Dual-Wield &quot;penalty&quot; as it were, is that you cannot block when dual-wielding. (Even though you could normally block with a single weapon if your offhand is free.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-12T06:46:03.707" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35295" PostTypeId="2" ParentId="29798" CreationDate="2011-11-12T06:46:11.927" Score="0" Body="&lt;p&gt;I had this habit of turning off the display by holding the brightness button(while listening to some music) and dozing off with out turning off the console properly(pretty much every day). Until one day, it gave me a nasty surprise - it didn't turn on at all, if I recall correctly, the speakers were okay. And on one night, I looked at the screen real close and noticed that the display is actually visible but it was incredibly dull.&#xA;I finally got it fixed although I don't remember whether or not the screen was replaced but judging by the 30$(~Rs.1450) I had to pay - I guess it was.&#xA;I'm assuming that your issue is similar to mine, when you get it fixed (get it to a service center) make a habit to turn it off properly.&lt;/p&gt;&#xA;" OwnerUserId="13886" LastActivityDate="2011-11-12T06:46:11.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35296" PostTypeId="1" AcceptedAnswerId="36653" CreationDate="2011-11-12T06:51:20.627" Score="137" ViewCount="702899" Body="&lt;p&gt;I had parked my follower at an inn with a bunch of valuable items that I didn't want to carry. I guess I have been out a bit too long as this message appears: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Your follower tires of waiting and leaves. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There have been other situations where my follower has mysteriously disappeared as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I find my follower when they get up and leave or disappear into thin air?&lt;/p&gt;&#xA;" OwnerUserId="615" LastEditorDisplayName="user3389" LastEditDate="2011-11-16T22:07:12.000" LastActivityDate="2024-03-28T11:21:19.070" Title="How do I find my follower if and when they leave me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35297" PostTypeId="1" AcceptedAnswerId="35311" CreationDate="2011-11-12T06:53:39.283" Score="158" ViewCount="1210572" Body="&lt;p&gt;I've started slaying dragons (like all good Dohvakiin must), and with each beastie I down, I'm getting close to 200 lbs of loot, mostly in the form of Dragon Bones and Scales. These two items are high weight, and high value, but I can't seem to find any actual &lt;em&gt;use&lt;/em&gt; for them, especially since most of the shopkeepers I talk to aren't interested in purchasing them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are these just supposed to be for decorating one's house? Or is there some nefarious purpose for them down the road that I should stockpile them for?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3" LastEditDate="2011-11-20T22:50:50.833" LastActivityDate="2015-08-25T00:39:59.373" Title="What can I do with Dragon Bones and Scales?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35299" PostTypeId="1" AcceptedAnswerId="35308" CreationDate="2011-11-12T06:57:08.173" Score="8" ViewCount="10136" Body="&lt;p&gt;I'm finding a lot of vegetables on my travels through Skyrim. Two in particular, the Carrot and the Potato, don't show up in any of the cooking recipes I started out with.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Is there some method to learn new cooking recipes in-game, or are you stuck with what you know at the start?&lt;/li&gt;&#xA;&lt;li&gt;If not, is there any use for Carrots and Gourds(and other equally useless veggies) other than selling them en masse for 0 gold? (Even the NPCs think they're worthless!)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:33:59.300" LastActivityDate="2012-06-25T17:33:59.300" Title="Do I start out knowing all the cooking recipes in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35302" PostTypeId="1" AcceptedAnswerId="73262" CreationDate="2011-11-12T07:07:39.500" Score="1" ViewCount="81" Body="&lt;p&gt;I noticed today that players 2 &amp;amp; 3 can't earn experience or achievements in &lt;em&gt;Otomedius Excellent&lt;/em&gt; local co-op (&quot;Multiplay&quot;). Can they earn them in online co-op?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="8350" LastEditDate="2012-06-12T23:51:35.173" LastActivityDate="2012-09-11T04:01:32.510" Title="Can players 2 &amp; 3 earn experience and achievements in online co-op in Otomedius Excellent?" Tags="|otomedius-excellent|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35303" PostTypeId="2" ParentId="35052" CreationDate="2011-11-12T07:10:31.150" Score="5" Body="&lt;p&gt;I was having problems with this too. From looking at the map I thought that I could travel along the coast to the east of Windhelm to get to Winterhold, but there is no path for that. You actually have to go west from Windhelm then North through a mountain pass. From there you'll end up along the coast east of Winterhold. There you'll start heading west till you get to Winterhold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a better picture you can look at &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Map_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;this map&lt;/a&gt; from the Skyrim Wikia. It may be a spoiler if you'd rather explore it yourself.&lt;/p&gt;&#xA;" OwnerUserId="11962" LastEditorUserId="1719" LastEditDate="2011-11-12T12:41:47.043" LastActivityDate="2011-11-12T12:41:47.043" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35304" PostTypeId="2" ParentId="35297" CreationDate="2011-11-12T07:10:48.637" Score="33" Body="&lt;p&gt;I was wondering the same thing and found this wikia page. According to the article, you can craft dragon bone armor once you become a master at smithing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dragon_Bone_Armor&quot; rel=&quot;noreferrer&quot;&gt;http://elderscrolls.wikia.com/wiki/Dragon_Bone_Armor&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14056" LastActivityDate="2011-11-12T07:10:48.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35305" PostTypeId="5" CreationDate="2011-11-12T07:19:23.637" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Otomedius Excellent&lt;/em&gt;&lt;/strong&gt; (オトメディウスX（エクセレント！）) is a scrolling shooter by Konami for the Xbox 360, it is the sequel to &lt;em&gt;&lt;a href=&quot;/questions/tagged/otomedius-gorgeous&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;otomedius-gorgeous&amp;#39;&quot; rel=&quot;tag&quot;&gt;otomedius-gorgeous&lt;/a&gt;&lt;/em&gt; (aka &lt;em&gt;Otomedius G&lt;/em&gt;). The game features &lt;a href=&quot;http://en.wikipedia.org/wiki/Moe_anthropomorphism#Military_hardware&quot; rel=&quot;nofollow noreferrer&quot;&gt;cute girls as various ships&lt;/a&gt; from other Konami sidescrolling shooters such as &lt;em&gt;Gradius&lt;/em&gt;, &lt;em&gt;Salamander&lt;/em&gt;, &lt;em&gt;TwinBee&lt;/em&gt;, &lt;em&gt;Xexex&lt;/em&gt;, &lt;em&gt;Busou Shinki&lt;/em&gt;, &lt;em&gt;Axelay&lt;/em&gt;, &lt;em&gt;Getsu Fūma Den&lt;/em&gt;, &lt;em&gt;Trigon&lt;/em&gt;, &lt;em&gt;A-Jax&lt;/em&gt; and &lt;em&gt;Parodius&lt;/em&gt; as well as other non-shooters like &lt;em&gt;Castlevania&lt;/em&gt; and &lt;em&gt;Tokimeki Memorial&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.konami.com/otomedius/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Otomedius_Excellent&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-13T03:21:39.610" LastActivityDate="2011-11-13T03:21:39.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35306" PostTypeId="4" CreationDate="2011-11-12T07:19:23.637" Score="0" Body="Otomedius Excellent (オトメディウスX（エクセレント！）) is a scrolling shooter by Konami for the Xbox 360, it is the sequel to Otomedius Gorgeous (Otomedius G). The game features cute girls as various ships from other Konami sidescrolling shooters." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-12T08:43:08.583" LastActivityDate="2011-11-12T08:43:08.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35308" PostTypeId="2" ParentId="35299" CreationDate="2011-11-12T07:48:45.703" Score="10" Body="&lt;p&gt;You get all the possible cooking recipes from the start: it just depends on what ingredients you have on hand. When you visit a cooking pot, you'll see all the available recipes, and when you have the right ingredients, the recipes will enable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stews and soup that you can make with cooking sell for a few gold and have some basic perks, but are not nearly as good as potions. In terms of what you can make with carrots and potatoes, there's:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Beef stew&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;carrots, garlic, raw beef, and salt pile&lt;/em&gt;&lt;br&gt;&#xA;Increases max stamina by 25, stamina regeneration for 12 minutes&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Cabbage potato stew&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;cabbage, leeks, potatoes, and salt pile&lt;/em&gt;&lt;br&gt;&#xA;Restores 10 health and stamina&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Vegetable soup&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;cabbage, leeks, potatoes, and tomatoes&lt;/em&gt;&lt;br&gt;&#xA;Health and stamina regeneration for 12 minutes&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Venison stew&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;leeks, potatoes, salt pile, and venison&lt;/em&gt;&#xA;Restores 15 stamina, health and stamina regeneration for 12 minutes&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you scroll over the other recipes while using a cooking pot, the items you need to make them are listed under the item detail box.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-12T08:03:02.270" LastActivityDate="2011-11-12T08:03:02.270" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35309" PostTypeId="2" ParentId="29361" CreationDate="2011-11-12T07:50:11.330" Score="3" Body="&lt;p&gt;On Normal difficulty, with the PC version, I was able to save her by rather messily taking down the heavies, EMPing the robots, and then pistol sniping everyone else. Managed to do it fast enough.. I was just lucky I suppose.&lt;/p&gt;&#xA;" OwnerUserId="14061" LastActivityDate="2011-11-12T07:50:11.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35311" PostTypeId="2" ParentId="35297" CreationDate="2011-11-12T08:00:27.530" Score="107" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/35297/what-can-i-do-with-dragon-bones-and-scales/35304#35304&quot;&gt;Trevor G is correct&lt;/a&gt;, they are used for creating Dragonplate and Dragonscale armor, as well as Dragonbone weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To craft the entire Dragonscale set, you'll need 10 dragon scales. If you want the Dragonscale shield as well, that's another 4 dragon scales. You'll need an additional dragon scale for each of your Dragonscale armor pieces in order to improve them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To craft the Dragonplate set, you'll need 12 dragon scales and 5 dragon bones. The Dragonplate shield is another 3 dragon scales and 1 dragon bone. Dragonplate Armor and Shields both need a dragon bone in order improve them while Dragonplate Helmets, Gauntlets and Boots need dragon scales. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, as of the Dawnguard DLC, they can also be &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dragonbone_Weapons&quot; rel=&quot;noreferrer&quot;&gt;used to craft weapons as well.&lt;/a&gt; These are largely forged from Dragon bones, leather, and Ebony ingots. &lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2015-03-06T19:07:02.737" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35312" PostTypeId="2" ParentId="35296" CreationDate="2011-11-12T08:18:26.790" Score="31" Body="&lt;p&gt;Nevermind. It seems that the follower simply goes home where you can recruit them again. The follower still has all items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In case of Lydia:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Lydia will simply go back to Dragonsreach. or Breezehome&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you use mods, it seems possible for the follower to end up in other places. After searching for hours I once found Lydia in jail by finally using console command to teleport to her. I believe that this was an effect of Ultimate Follower Overhaul mod for PC.&lt;/p&gt;&#xA;" OwnerUserId="615" LastEditorUserId="28182" LastEditDate="2013-05-24T06:52:21.343" LastActivityDate="2013-05-24T06:52:21.343" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35313" PostTypeId="1" AcceptedAnswerId="35706" CreationDate="2011-11-12T08:50:19.057" Score="11" ViewCount="149450" Body="&lt;p&gt;I'd really like to hide my helmet. I haven't found any in-game options, but maybe I missed it. Is there an option somewhere, or an INI file I can edit, to be able to do this?&lt;/p&gt;&#xA;" OwnerUserId="7686" LastEditorDisplayName="user3389" LastEditDate="2011-11-18T17:04:20.027" LastActivityDate="2015-09-14T21:34:03.907" Title="Is there an option to hide my character's helmet?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35314" PostTypeId="1" AcceptedAnswerId="36207" CreationDate="2011-11-12T08:58:31.233" Score="113" ViewCount="1019122" Body="&lt;p&gt;I'd like to find a place to store stuff while I'm out adventuring, without spending 5000 on a house (at least, until I can afford that...). Where can I safely store items without worrying about them disappearing? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two possible places that come to mind, &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Hod_and_Gerdur%27s_House&quot;&gt;Gerdur's house&lt;/a&gt; (to which I have the key and was told I could stay), and the small bedroom given to me at the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:College_of_Winterhold_%28place%29&quot;&gt;College of Winterhold&lt;/a&gt; (which I was told was mine, despite seeing J'zaro sitting in it later). Can I store items safely in either of these places?&lt;/p&gt;&#xA;" OwnerUserId="14062" LastEditorUserId="27963" LastEditDate="2012-07-16T15:53:35.627" LastActivityDate="2021-03-15T16:38:55.857" Title="Where can I safely store my stuff?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35315" PostTypeId="2" ParentId="35036" CreationDate="2011-11-12T09:02:30.493" Score="4" Body="&lt;p&gt;The thieves guild is in Riften. After a couple initiation quests you will be allowed to sell all stolen goods to Tonilia.&lt;/p&gt;&#xA;" OwnerUserId="14064" LastActivityDate="2011-11-12T09:02:30.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35316" PostTypeId="1" AcceptedAnswerId="35318" CreationDate="2011-11-12T09:07:50.473" Score="27" ViewCount="201663" Body="&lt;p&gt;When &lt;a href=&quot;https://www.youtube.com/watch?v=QbIhpV-KntM&quot; rel=&quot;noreferrer&quot;&gt;watching this video&lt;/a&gt; I see him quickly change his weapons and spells during combat. When he later goes inside his items, you can see a second smaller arrow next to the weapon that you can quickly change to in combat. How can I set such an alternative so that I can quickly switch weapon?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The screen doesn't seem to intuitively explain what key I need to use to do that...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2018-01-31T03:39:59.460" Title="How do I quickly switch between weapons and spells?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35317" PostTypeId="1" CreationDate="2011-11-12T09:09:09.097" Score="29" ViewCount="98243" Body="&lt;p&gt;I was screwing around in skyrim and accidently got caught lockpicking something. I have a habbit of stealing tons of stuff so if I pay bounty, or go to jail, I lose most of my stuff. The only way I've managed to get out of it so far is to either pay 100 gold or so because I'm a member of the Thieves Guild, or resist arrest and escape the city. Is there a way, like in oblivion, where you can pay someone to get rid of the bounty for you, where I could keep my stolen items?&lt;/p&gt;&#xA;" OwnerUserId="14064" LastEditorUserId="4103" LastEditDate="2011-11-12T09:14:09.200" LastActivityDate="2020-09-30T20:46:37.900" Title="How can I get rid of a bounty and keep my stolen items?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35318" PostTypeId="2" ParentId="35316" CreationDate="2011-11-12T09:12:04.727" Score="31" Body="&lt;p&gt;That is the favoriting feature, on the PC to add an item or spell to your favorites you have to press &lt;kbd&gt;F&lt;/kbd&gt;. Then you can access all your favorites quickly by pressing &lt;kbd&gt;Q&lt;/kbd&gt;, a list of favorites will pop up in the lower left corner and the game will be paused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the PC you can also &lt;a href=&quot;https://gaming.stackexchange.com/questions/35107/is-there-a-way-to-bind-items-to-the-number-keys&quot;&gt;bind items and spells to the number keys&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-11-13T14:10:45.020" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35319" PostTypeId="2" ParentId="35316" CreationDate="2011-11-12T09:12:36.363" Score="7" Body="&lt;p&gt;You can set either weapons or spells or whathaveyou as Favorites in your inventory (keyboard default is F), and then, during combat, you can change them quickly by pressing the Favorites button (keyboard default is Q), which brings up the Favorites menu. From there, you can select which weapon or spell you want to use in whichever hand you want to use them in.&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-11-12T09:12:36.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35320" PostTypeId="2" ParentId="35015" CreationDate="2011-11-12T09:26:41.730" Score="80" Body="&lt;p&gt;&lt;strong&gt;Most dungeons are cleared when you have killed all &lt;em&gt;important&lt;/em&gt; inhabitants&lt;/strong&gt;, and as a result of doing that, you have seen the whole dungeon. The game doesn't force you to loot stuff (e.g., Werewolf form can't loot) so it comes down to just killing; you don't have to do your quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;A victorious sound will play once you clear the dungeon, and the ambient sound will stop.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't kill all important inhabitants, &lt;a href=&quot;https://gaming.stackexchange.com/questions/34964/do-dungeons-repopulate&quot;&gt;inhabitants might respawn&lt;/a&gt; and the dungeon will not be seen as cleared. Another occasion where inhabitants respawn in a dungeon is when you start a new quest that involves that dungeon; however, it won't change the cleared state of a dungeon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;There are reports that some dungeons don't get cleared, or are cleared a different way.&lt;/strong&gt; Some report that whatever they try to do, the dungeon doesn't get cleared; this might be because they still have a quest to do in the dungeon. Other report that a dungeon gets cleared after looting a chest or &lt;strong&gt;learning a new dragon shout word&lt;/strong&gt;. Please note that not every dungeon has a word wall.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2011-12-05T16:32:42.900" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="35321" PostTypeId="1" AcceptedAnswerId="36514" CreationDate="2011-11-12T09:30:17.700" Score="15" ViewCount="68513" Body="&lt;p&gt;When I...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;kill someone in a city, enter a house and leave a house OR&lt;/li&gt;&#xA;&lt;li&gt;kill someone in a dungeon, leave the dungeon and enter the dungeon&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;... will the bodies of the dead people disappear or can I still come back to loot them?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="11889" LastEditDate="2012-01-31T12:00:28.077" LastActivityDate="2012-04-19T05:31:16.113" Title="Do corpses disappear after a while?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35322" PostTypeId="2" ParentId="35120" CreationDate="2011-11-12T09:33:22.703" Score="5" Body="&lt;p&gt;Install a tool like &lt;a href=&quot;http://www.fraps.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;FRAPS&lt;/a&gt; (free, but limited to 30 seconds of screen recording) or &lt;a href=&quot;http://www.guru3d.com/index.php?page=rivatuner&quot; rel=&quot;nofollow noreferrer&quot;&gt;RivaTuner&lt;/a&gt; (free) and you will be able to see the FPS of any game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FRAPS can be used for showing your FPS, as well as recording your gameplay, but that will require you to buy the full version.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="53315" LastEditDate="2013-08-10T11:27:36.437" LastActivityDate="2013-08-10T11:27:36.437" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35324" PostTypeId="1" AcceptedAnswerId="35328" CreationDate="2011-11-12T09:45:26.163" Score="12" ViewCount="86293" Body="&lt;p&gt;There are a number of people in Skyrim that are willing to train me in various skills in exchange for some money. There is a counter &quot;times trained this level&quot; in the dialog for the number of times you have trained, so it seems the number of times you can train is limited.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hH2bY.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not really sure what the &quot;Times Trained This Level&quot; counter means, can I only train this skill 5 times? What are the exact limits on how often I can train skills?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2016-06-05T03:31:47.587" Title="How often can I pay to train skills?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35325" PostTypeId="2" ParentId="35314" CreationDate="2011-11-12T09:50:43.897" Score="20" Body="&lt;p&gt;Your best bet is to get a house. If you need additional space now, maybe try storing the items in your horse or companion, or try out those two locations you mentioned with something inexpensive. See if it disappears. &lt;/p&gt;&#xA;" OwnerUserId="14064" LastActivityDate="2011-11-12T09:50:43.897" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35327" PostTypeId="2" ParentId="34963" CreationDate="2011-11-12T09:58:34.917" Score="6" Body="&lt;p&gt;Normally I find this when the target (the one I don't have selected) is fortified. When you select a fortified unit it is unfortified (at least in appearance/temporarily), so then you can swap it with the original unit.&lt;/p&gt;&#xA;" OwnerUserId="429" LastActivityDate="2011-11-12T09:58:34.917" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35328" PostTypeId="2" ParentId="35324" CreationDate="2011-11-12T09:58:54.543" Score="13" Body="&lt;p&gt;You can only train skills 5 times. e.g. train sneak 5 OR train sneak 3 and pick-pocketing 2. After that, you must gain a character level. Upon gaining another character level, you can train skills 5 times. These 5 trainings can do not have to be the same skill.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-12T09:58:54.543" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35329" PostTypeId="2" ParentId="35324" CreationDate="2011-11-12T09:59:33.667" Score="3" Body="&lt;p&gt;&quot;Times Trained This Level&quot; means exactly what it says: Number of times you have trained a skill at your level. &lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2011-11-12T09:59:33.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35333" PostTypeId="2" ParentId="35317" CreationDate="2011-11-12T10:03:30.873" Score="26" Body="&lt;p&gt;In Whiterun, I had a small bounty (5). Once I was bestowed a title by the Jarl for killing a dragon, I was able to flaunt my title to a guard to get him to waive my bounty.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can get a perk in speech that allows you to bribe guards so you don't have your goods taken from you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also go to the guard barracks of whatever town you're in and in the basement is a chest with your stolen stuff in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also buy a house and stash it there or give all your stolen stuff to a follower then go to jail.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2012-03-09T16:49:56.457" LastActivityDate="2012-03-09T16:49:56.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35334" PostTypeId="1" CreationDate="2011-11-12T10:04:33.377" Score="2" ViewCount="1009" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/372/using-a-wireless-xbox-360-controller-on-a-pc&quot;&gt;Using a wireless XBox 360 controller on a PC&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have heard that it is not possible to use an XBox 360 play and charge kit as a normal controller on Windows since it just charges the batteries but still connects over wifi.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand in my windows 7 devices view I see &quot;Xbox 360 Wireless Controller via Play &amp;amp; Charge Kit&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it still possible to use this as a normal USB controller?&lt;/p&gt;&#xA;" OwnerUserId="2418" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-11-12T12:19:13.793" Title="XBox play and charge kit on PC" Tags="|pc|xbox-360|controllers|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-12T16:11:19.933" ContentLicense="CC BY-SA 3.0" />
  <row Id="35335" PostTypeId="2" ParentId="35334" CreationDate="2011-11-12T10:21:29.980" Score="3" Body="&lt;p&gt;It is not possible. You would need to buy the &lt;em&gt;xbox 360 wireless receiver&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7019" LastActivityDate="2011-11-12T10:21:29.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35336" PostTypeId="1" AcceptedAnswerId="35519" CreationDate="2011-11-12T10:30:59.313" Score="5" ViewCount="54217" Body="&lt;p&gt;I think I did something wrong in the Hircine's Ring/Sinding the Werewolf quest because now there seems to be no way to complete it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After killing the beast and summoning Hircine, I went to kill the other hunters. They were already dead (except one of them who was dying and told me to watch out for the &quot;prey&quot; then died.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I went to see Sinding (now in werewolf form and in the woods) and his dialog indicated that he thought we were about to go kill the hunters. When he finished talking he said &quot;Let's go&quot; and ran for about half a second before stopping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He just stood there and all he would say is &quot;I didn't expect to see you again.&quot; After a while I got bored and attacked him, which caused him to run away. A few days later I went back to the jail cell in Falkreath and he was back in there (in werewolf form.) There's no apparent way to open his cell door. I can kill him with magic or arrows (and the guard doesn't care) but a few days later he'll be back. Once I left the jail and somehow he followed me. The guards attacked him and he ran away again. I was able to keep up this time on my horse, but he just kept running in large circles around the woods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So now I have Hircine's ring on and I can't take it off or wear any other rings. People on the street tell me that I look sick and there are no map markers anywhere for this unfinished quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I either complete the quest or get rid of the ring?&lt;/p&gt;&#xA;" OwnerUserId="8771" LastEditorDisplayName="user3389" LastEditDate="2011-11-13T00:31:30.863" LastActivityDate="2016-03-29T03:40:56.363" Title="How do I finish the Ring of Hircine's quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35338" PostTypeId="1" AcceptedAnswerId="35339" CreationDate="2011-11-12T10:33:44.490" Score="14" ViewCount="3484" Body="&lt;p&gt;I'd like to raise my lockpicking skill so that when I come across higher level locks I'm able to pick them, but sometimes I come across locked doors that I already have a key to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way for me to pick the lock on the door without using the key?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2012-04-19T01:39:36.120" Title="Is there a way to lock pick a door that I already have a key to?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35339" PostTypeId="2" ParentId="35338" CreationDate="2011-11-12T10:38:27.117" Score="14" Body="&lt;p&gt;Drop the key into a nearby container or corpse, pick the lock, get the key back.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-12T10:38:27.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35341" PostTypeId="2" ParentId="34571" CreationDate="2011-11-12T11:01:25.000" Score="2" Body="&lt;p&gt;You have a period of time between matches when you can customize your kit and that's when the new map has been selected and the countdown timer hasn't reached zero. I'm talking about the time where you deploy but you cannot move around (only jump, switch weapons or drop boxes).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you &lt;strong&gt;don't deploy&lt;/strong&gt;, you can hit &lt;code&gt;square&lt;/code&gt; (on PS3 - it's the &quot;reload&quot; button) and go into the customize kit menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing I've noticed about this is that you can only customize kits that are relevant to the current map. So for instance, you won't be able to customize the &lt;code&gt;Jet&lt;/code&gt; kit when the map is &quot;Operation Métro&quot; (rush) because there are no jets on this level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I remember correctly, you can also access this menu when you are dead and haven't respawned yet.&lt;/p&gt;&#xA;" OwnerUserId="12125" LastActivityDate="2011-11-12T11:01:25.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35342" PostTypeId="1" AcceptedAnswerId="35343" CreationDate="2011-11-12T11:01:30.990" Score="3" ViewCount="5274" Body="&lt;p&gt;While selecting perks for my first two levels I've noticed that plenty of them state that they &quot;Require: 30&quot;, for example, but didn't really have long enough last night to play around and find out &lt;em&gt;what&lt;/em&gt; the perk required 30 of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what is it that perks require a certain value of?&lt;br&gt;&#xA;Level in that skill?&lt;br&gt;&#xA;Character level?&lt;br&gt;&#xA;Something else?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-11-12T11:11:51.260" Title="What is it that perks require?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35343" PostTypeId="2" ParentId="35342" CreationDate="2011-11-12T11:11:51.260" Score="4" Body="&lt;p&gt;It's points in that skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, to get Expert Illusion you need 75 Illusion.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-12T11:11:51.260" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35344" PostTypeId="1" CreationDate="2011-11-12T11:25:39.883" Score="2" ViewCount="6254" Body="&lt;p&gt;I wanted to help Gerud in Riverwood who asked me to warn the Jarl of Whiterun about the dragon attack, so when I get there I warn him and he immediately sends me off to get the dragonstone. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I go on kicking ass until I get to the last guy who is in a tomb in front of the first dragon word of power. Thing is that he also has dragon power and kills me in an instant. After I saw that the first dragon encounter is before that (so I can get a dragon soul and activate my first word of power having the chance of killing the bastard) I get back to Whiterun to see if I can still access the first dragon encounter but I'm failing miserably. Can someone help me with this?&lt;/p&gt;&#xA;" OwnerUserId="14070" LastEditorUserId="160" LastEditDate="2011-11-12T12:53:00.883" LastActivityDate="2014-12-01T14:34:57.143" Title="Skipped the first dragon encounter - now what?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35346" PostTypeId="1" AcceptedAnswerId="35350" CreationDate="2011-11-12T11:27:53.737" Score="4" ViewCount="2188" Body="&lt;p&gt;Most of the times (always?) there is an icon next to the squad leader's name (see picture below). I'm not talking about the class icon which is visible for all squad members, but rather the icon between the class icon and the name. Sometimes this is a star but I've also seen it be what looks like an ammo clip as well as a bomb blast or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It &lt;em&gt;seems&lt;/em&gt; to indicate some sort of upgrade the user has attached but I'm not sure I'm correct. An also, what is the reasoning behind:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What upgrade is shown - you typically have multiple upgrade/perks available at any given time&lt;/li&gt;&#xA;&lt;li&gt;Why only for the squad leader? Isn't it just as interesting to see this information for all members of the squad?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/tmQDb.jpg&quot; alt=&quot;Battefield 3 HUD&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(note: I found this image online, it looks slightly different on my ps3)&lt;/p&gt;&#xA;" OwnerUserId="12125" LastEditorUserId="11920" LastEditDate="2012-09-27T01:45:21.907" LastActivityDate="2012-09-27T01:45:21.907" Title="What does the icon next to your squad leader's name mean?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35347" PostTypeId="1" AcceptedAnswerId="35366" CreationDate="2011-11-12T11:44:04.697" Score="0" ViewCount="72" Body="&lt;p&gt;&lt;a href=&quot;http://www.igf.com/php-bin/entry2012.php?id=703&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;Midnight Leaves&quot;&lt;/a&gt; is a puzzle-game which takes part in the IGF 2012. &lt;a href=&quot;http://roancontreras.zxq.net/games/midnight_leaves.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;A demo is available on the author's website&lt;/a&gt;. I am currently stuck in World 2-4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The aim is to &quot;release&quot; all the yellow leaves, and we are allowed to move only once on each tile, except if we have special power-ups. The main character is the yellow square. The dark grey square is a power-up which allows to move several times on the four following tiles. The circles launch fireballs after four steps. The red cross cancels any power-up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/o5fsr.jpg&quot; alt=&quot;World 2-4 level&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And there is this new power-up with a crossed-out leaf. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems I cannot understand the meaning of the hint:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Some leaves will free if you hit a fireball on its crystal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What am I supposed to do?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to try this level yourself, just create a new file called &lt;code&gt;Data.mlgc&lt;/code&gt; containing:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;[Data]&#xA;World=2&#xA;Level=4&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will give you the same savefile as I currently have.&lt;/p&gt;&#xA;" OwnerUserId="3921" LastEditorUserId="8350" LastEditDate="2012-05-31T21:11:42.410" LastActivityDate="2012-05-31T21:11:42.410" Title="Stuck in World 2-4 in Midnight Leaves" Tags="|midnight-leaves|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35348" PostTypeId="1" AcceptedAnswerId="40908" CreationDate="2011-11-12T11:52:00.273" Score="9" ViewCount="21756" Body="&lt;p&gt;I have 30 archery after I trained it a bit. I chose the Eagle Eye perk which required 30 archery. However, the skill is in bright red and only shows 20. I assume I have a debuff of some kind, but going to Magic-&gt;Active Effects shows nothing that would cause that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's reverted back to 30+, but I still don't know what happened.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="3610" LastEditDate="2012-06-25T16:20:47.123" LastActivityDate="2012-06-25T16:20:47.123" Title="Why is my archery skill lowered in the skills view?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35350" PostTypeId="2" ParentId="35346" CreationDate="2011-11-12T12:20:37.633" Score="12" Body="&lt;p&gt;If it is a star, then it means that they are the squad leader. If it is an ammo clip or something like that, then that means that this person has a squad perk equipped. &lt;img src=&quot;https://i.stack.imgur.com/aiJAO.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in order on the above picture, we have:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Squad Sprint&lt;/li&gt;&#xA;&lt;li&gt;Squad Flak&lt;/li&gt;&#xA;&lt;li&gt;Squad Explosives&lt;/li&gt;&#xA;&lt;li&gt;Squad Cover&lt;/li&gt;&#xA;&lt;li&gt;Squad Suppression&lt;/li&gt;&#xA;&lt;li&gt;Squad Frags&lt;/li&gt;&#xA;&lt;li&gt;Squad Ammo&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="306" LastEditorUserId="306" LastEditDate="2011-11-13T11:55:48.887" LastActivityDate="2011-11-13T11:55:48.887" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35351" PostTypeId="1" AcceptedAnswerId="42674" CreationDate="2011-11-12T12:28:26.467" Score="12" ViewCount="80247" Body="&lt;p&gt;I've just got my first follower, and I'm wondering if I can get a second person to follow me. Is the game limited to one or two follower(s) or does it allow for a large number of followers? It really seems handy to me to have some followers protect me when I draw attention from a larger group, or when I try to steal something where I really shouldn't... &lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2016-01-22T05:22:48.247" Title="Is the amount of followers limited?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35352" PostTypeId="2" ParentId="35351" CreationDate="2011-11-12T12:31:40.927" Score="6" Body="&lt;p&gt;You can only have 1 follower at a time, without glitching. If you try to recruit more, they will say you already have someone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know in previous Bethesda games you could glitch out and get 7-8, but I do not think it possible in this one.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-12T12:31:40.927" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35353" PostTypeId="2" ParentId="34719" CreationDate="2011-11-12T12:39:40.510" Score="31" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Giants can't jump.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this method, race doesn't really matter.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Make sure you have enough arrows with you. It takes about 50 steel arrows to kill a Giant, you might want to take at least 75 steel arrows with you to make up for missed arrows or slightly stronger Giants. &lt;a href=&quot;https://www.youtube.com/watch?v=C7GJJjJF1ac&quot; rel=&quot;noreferrer&quot;&gt;You can farm steel arrows for free in Solitude&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Find a high enough ledge / rock to stand on in the perimeter of the Giant.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Keep firing arrows at him, make sure that you dodge his attacks if the rock is rather small.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Here is a video demonstrating how this is done, it might be considered a nasty glitch though:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/WhcPSww6XnU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Giants might be slower than you.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this method, races that give you higher running speed and/or stamina have influence in the succes. You might also want to make sure you don't carry much with you as Weight has an influence on your running speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In about any game where your opponent is slower than you, you can kill the opponent by kiting it. In Skyrim, &lt;kbd&gt;ALT&lt;/kbd&gt; allows you to sprint. You might be able to use a combination of sprinting backwards and firing arrows at the Giant for a long time (it takes longer in between shots than the other method), perhaps using potions to fill your Stamina. The problem with this method is that you might run into other opponents or against a wall, you might want to first inspect the direction in which you will run...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-11-12T12:53:57.450" LastActivityDate="2011-11-12T12:53:57.450" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35354" PostTypeId="1" AcceptedAnswerId="35356" CreationDate="2011-11-12T12:49:54.320" Score="14" ViewCount="138922" Body="&lt;p&gt;Apparently I have Witbane, although I don't remember contracting it. Last time I got a disease, I was only informed of it because a random passerby on the road offered to cure it for me. Wandering the countryside in hopes of a benevolent priest is obviously not a reliable way to go about curing this and future diseases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I cure this disease?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-12-31T05:11:27.460" Title="How do I cure my disease?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35356" PostTypeId="2" ParentId="35354" CreationDate="2011-11-12T12:56:10.023" Score="14" Body="&lt;p&gt;Receive any blessing from any God in a Temple, and you get all diseases cured. Examples are the Shrine of Talos and the Temple of Kynareth ((Whiterun)&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="200" LastEditDate="2011-11-26T14:03:01.663" LastActivityDate="2011-11-26T14:03:01.663" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35357" PostTypeId="1" AcceptedAnswerId="35363" CreationDate="2011-11-12T13:09:38.193" Score="6" ViewCount="93208" Body="&lt;p&gt;I just got to the part where I can use my hands, and the first thing I did was open a chest. I couldn't work out how to close it, so started pressing buttons to see what worked. I've now opened the dev console, and can't get rid of it. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="4239" LastEditDate="2011-11-12T13:27:07.750" LastActivityDate="2016-11-22T16:29:37.247" Title="How do I dismiss the console?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35358" PostTypeId="2" ParentId="35344" CreationDate="2011-11-12T13:10:14.307" Score="10" Body="&lt;p&gt;If I remember correctly, the first encounter where you have to kill a dragon is &lt;strong&gt;after&lt;/strong&gt; that quest where you need to get the dragon stone from Bleak Falls Barrow. The jarl wanted you to get it in order to prove that you are worthy of their trust or something, right? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you cant defeat that &quot;boss&quot; draugr in the tomb at all (even with preparation such as potions), all you can do is leave the quest alone and do some other quests / kill things to level up a bit and come back later when you're stronger.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-12T13:10:14.307" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35359" PostTypeId="2" ParentId="35357" CreationDate="2011-11-12T13:11:37.287" Score="2" Body="&lt;p&gt;Hit the &lt;kbd&gt;`&lt;/kbd&gt; again and the console should close. Depending on what language setting your keyboard has, it might also be &lt;kbd&gt;^&lt;/kbd&gt; or &lt;kbd&gt;~&lt;/kbd&gt; .&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="12087" LastEditDate="2011-11-12T13:20:24.330" LastActivityDate="2011-11-12T13:20:24.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35360" PostTypeId="2" ParentId="34874" CreationDate="2011-11-12T13:12:15.180" Score="5" Body="&lt;p&gt;Walking around Winterhold, snow and windstorms do decrease the distance in which you can see.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't noticed any heavy impact on move speed, it did feel a bit slower but that might also have been the effect of the current fatigue state and weight of the character and its items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't seen lower places flooded by rain, but that doesn't impose effects on the character anyway.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;None of these effects have an effect on battle, expect for accidentally running into opponents when traveling with a faster horse and not paying attention to your surroundings. Some of the wild monsters I saw around Winterhold were made stronger themselves; so they didn't add weather effects to your character to make it even harder to fight these monsters, I think they only added it to the area to make it more creepy and to denote that you could encounter stronger monsters...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-12T13:12:15.180" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35362" PostTypeId="1" AcceptedAnswerId="35369" CreationDate="2011-11-12T13:16:18.950" Score="20" ViewCount="24081" Body="&lt;p&gt;I noticed that every shout has place for 3 words in the menu. What's confusing me is that I found a shout which already has all of the 3 words listed, but greyed out so I can learn them, while others (for example the fire damage shout) only have one word listed and greyed out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there really 3 words to any shout?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="11089" LastEditDate="2012-01-23T10:43:22.890" LastActivityDate="2020-10-07T01:09:14.530" Title="Are there 3 words to EVERY shout?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35363" PostTypeId="2" ParentId="35357" CreationDate="2011-11-12T13:18:53.863" Score="9" Body="&lt;p&gt;There are two ways to close the console:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Use the tilde key (&lt;kbd&gt;`&lt;/kbd&gt; / &lt;kbd&gt;~&lt;/kbd&gt; on Qwerty, &lt;kbd&gt;²&lt;/kbd&gt; / &lt;kbd&gt;³&lt;/kbd&gt; on Azerty) to toggle the console.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Type the command &lt;code&gt;CloseMenu Console&lt;/code&gt; to close the console if the key doesn't work.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-12T13:18:53.863" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35364" PostTypeId="2" ParentId="35214" CreationDate="2011-11-12T13:20:46.870" Score="2" Body="&lt;p&gt;You can take a horse from Whiterun Stormcloack Camp just north of High Hrothgar, right under the mountain. Leaves when you dismount, comes back when you fast travel.&lt;/p&gt;&#xA;" OwnerUserId="14077" LastActivityDate="2011-11-12T13:20:46.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35365" PostTypeId="2" ParentId="35362" CreationDate="2011-11-12T13:22:54.060" Score="1" Body="&lt;p&gt;There are 3 words in every shout. The difference in this case, I presume, is that for one, you have found all the words but not gotten enough dragon souls to learn them, whereas for the other, you have not even found all the words yet.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-12T13:22:54.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35366" PostTypeId="2" ParentId="35347" CreationDate="2011-11-12T13:22:59.177" Score="0" Body="&lt;p&gt;It was just a matter of speed in the last part. :'(&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The solution is the path in light blue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Mov0e.png&quot; alt=&quot;solution&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3921" LastActivityDate="2011-11-12T13:22:59.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35367" PostTypeId="1" AcceptedAnswerId="35375" CreationDate="2011-11-12T13:27:09.107" Score="8" ViewCount="5326" Body="&lt;p&gt;I was wondering can you lock pick a door while other people are around without this affecting your relationship with the town or people adversely. I noticed that if you want to steal something the item is labeled red STEAL but the locked door does not have any such designation. I would like to know if I should be doing this on the sly and not in the open. Thanks&lt;/p&gt;&#xA;" OwnerUserId="13103" LastEditorUserId="3129" LastEditDate="2011-11-16T17:54:14.133" LastActivityDate="2012-01-09T17:04:12.247" Title="Will lock picking a door in plain sight affect relations with a town or npc" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35368" PostTypeId="2" ParentId="34836" CreationDate="2011-11-12T13:27:43.740" Score="9" Body="&lt;p&gt;There are a few tricks to easily survive gate-camps:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;1st point:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Never use straight lines in 0.0. Why? Because a lot of 24/7 sitted systems only have 2 gates. The bubble will just be on the line right beetween the gates and you'll automatically be thrown right into the bubble.&lt;br&gt;&#xA;If possible, you'll want to warp to a planet, which is far away from the direct path, then warp to the destination gate. That way, you'll probably manage to go around the bubble.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;2nd point:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Use a shuttle. Or any ship you'll be able to fit for fast spinning and good accelerations. Remember those omg-wtf-unlimitedspeed-nano-frigates?&lt;br&gt;&#xA;(Or a full tanking drake should do the trick if you just go for a small-camp, they'll never be able to shut down your shield).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;3rd point:&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Try to know all the systems on your itinerary, and try to look for unusual paths.&lt;br&gt;&#xA;You can look &lt;a href=&quot;http://evemaps.dotlan.net/stats&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for dangerous systems (stats for the last 3 hours), and you'd better check all the systems you'll go through, just to be safe.&lt;br&gt;&#xA;Remember: the shortcut is a lie. The shortest path between populated regions will probably be heavily camped.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Here are a few usefull links:&lt;br&gt;&#xA;- &lt;a href=&quot;http://www.ombeve.co.uk/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ombeve&lt;/a&gt; (A good .pdf map. Print it, and stick it all over the room. Seriously.)&lt;br&gt;&#xA;- &lt;a href=&quot;http://evemaps.dotlan.net/map&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dotlan&lt;/a&gt; (Want some info for the next system? choose the region, click the system on the map, and look at the ship-kills stats. Instant camp-gate indicator)&lt;br&gt;&#xA;- &lt;a href=&quot;http://www.eve-icsc.com/jumptools/jumpplanner.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;ICSC Jump planner&lt;/a&gt; for those who fly carriers. (It'll help you to reduce costs, you'll just have to check dangerosity for the suggested systems)  &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;About the cloacking subject, the training time for a blank new character (without optimisation:&lt;br&gt;&#xA;1) To use a &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Prototype_Cloaking_Device_I&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prototype Cloaking Device I&lt;/a&gt; -&gt; 21h 30min;&lt;br&gt;&#xA;2) To use an &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Improved_Cloaking_Device_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;Improved Cloaking Device II&lt;/a&gt; -&gt; 1d 23h 20m;&lt;br&gt;&#xA;3) To use a &lt;a href=&quot;http://wiki.eveonline.com/en/wiki/Covert_Ops_Cloaking_Device_II&quot; rel=&quot;nofollow noreferrer&quot;&gt;Covert Ops Cloaking Device II&lt;/a&gt; -&gt; 7d, 3h, 30min, + 23d 15h 50 min for the T2 frigate.  &lt;/p&gt;&#xA;" OwnerUserId="7098" LastEditorUserId="38247" LastEditDate="2014-01-24T12:48:33.253" LastActivityDate="2014-01-24T12:48:33.253" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35369" PostTypeId="2" ParentId="35362" CreationDate="2011-11-12T13:28:35.537" Score="20" Body="&lt;p&gt;&lt;strong&gt;Yes, all shouts involve 3 words.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is releveant information on the words:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can learn thu'um words even if you dont have dragon souls.&lt;br&gt;&#xA;  However dragonsouls are needed to activate a shout word.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&amp;mdash; &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Word_Wall&quot; rel=&quot;noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - Word Wall&lt;/a&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The player can choose to only vocalize part of a dragon shout which will lower the recharge time of the shout but cause the shout to be weaker. In an interview Todd Howard said every shout has 3 words and there is 1 word per word wall.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&amp;mdash; &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dragon_shouts&quot; rel=&quot;noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - Dragon Shouts&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, there are three states for a word:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Invisible: The word hasn't been learned nor activated.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Grayed out: The word has been learned, but not activated yet.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;White: The word has been learned and been activated.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here is a full list of the 24 dragon scouts:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;FUS RO DAH: Force Balance Push (Unrelenting Force)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;IIZ SLEN NUS: Ice Flesh Statue (Ice Form)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;STRUN BAH QO: Storm Wrath Lightning (Storm Call)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;YOL TOOR SHUL: Fire Inferno Sun (Fire Breath)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;TIID KLO UL: Time Sand Eternity (Slow Time)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;WULD NAH KEST: Whilwind, Fury, Tempest (Whilwind Sprint)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;RAAN MIR TAH: Animal, Allegiance, Pack (Animal Allegiance)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;SU GRAH DUN: Air, Battle, Grace (Elemental Fury)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;FIN ZI GRON: Fade, Sprint, Blind (Become Ethereal)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;FO KRAH DIIN: Frost Cold Freeze (Frost Breath)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;ZUL MEY GUT: Voice Fool Far (Throw Voice)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;ZUN HAAL VIIK: Weapon, Hand, Defeat (Disarm)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;LOK VAR KOOR: Sky Spring Summer (Clear Skies)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;HUN KAAR ZOOL: Hero Champion Legend (Call of Valor)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;JOOR ZAH FRUL: Mortal Finite Temporary (Dragonrend)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;KRII LUN AUS: Kill, Leech, Suffer (Marked for Death)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;LAAS YA NIR: Life, Seek, Hunt (Aura Whisper)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;OD AH VIING: Snow Hunter Wing (Call Dragon)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;KAAN DREM OV: Kyne, Peace, Trust (Kyne's Peace) &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;FAAS RU MAAR: Fear Run Terror (Dismaying Shout)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;SLEN TIID VO: Flesh, Time, Undo (Ressurect Dead Dragon, not available to player, Alduin)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;N/A: N/A (Meteor Swarm, not available to player, Alduin)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;FIIK, LO, SAH: Mirror, Deceive, Phantom (N/A, not available to player, Greybeards)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;VEN, MUL, RIIK: Wind, Strong, Gale (N/A, not available to player, Alduin)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&amp;mdash; See &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dragon_shouts&quot; rel=&quot;noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - Dragon Shouts&lt;/a&gt; for more details.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="36486" LastEditDate="2012-11-04T00:50:46.320" LastActivityDate="2012-11-04T00:50:46.320" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35370" PostTypeId="2" ParentId="35166" CreationDate="2011-11-12T13:29:37.563" Score="4" Body="&lt;p&gt;Since you're just looking for healing fairies, you can simply get some by playing e.g. Zelda's Lullaby in front of a Gossip Stone (&lt;a href=&quot;http://zelda.wikia.com/wiki/Fairy#The_Legend_of_Zelda:_Ocarina_of_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;). You can also play the Song of Storms to have a different fairy emerge which cannot be bottled but refills your magic, by the way.&lt;/p&gt;&#xA;" OwnerUserId="88" LastActivityDate="2011-11-12T13:29:37.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35371" PostTypeId="1" AcceptedAnswerId="35373" CreationDate="2011-11-12T13:36:33.667" Score="4" ViewCount="15043" Body="&lt;p&gt;In this quest&quot;The way of the Voice&quot; they ask me to cast a second shout, but i dont know what to do, i seem to only have 1 shout. I cast &quot;Fuzz&quot; , but the guy keeps saying i should cast 2 together and then they will be more powerfull.&lt;/p&gt;&#xA;" OwnerUserId="6999" LastEditorUserId="4239" LastEditDate="2011-11-12T15:27:14.650" LastActivityDate="2012-05-16T14:06:51.480" Title="How do I cast the second shout necessary for &quot;The Way of the Voice&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35372" PostTypeId="1" AcceptedAnswerId="35386" CreationDate="2011-11-12T13:37:48.437" Score="17" ViewCount="36022" Body="&lt;p&gt;I have an urge to practice some smithing, but ore seems to be in short supply.  How do I locate a mine?  Will people be able to tell me where one is if I talk to the right ones?  Are there certain terrain features that I should look for?  Or is it just a matter of wandering the world map long enough to randomly locate one?&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2015-04-18T16:48:28.440" Title="How do I find an ore mine?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35373" PostTypeId="2" ParentId="35371" CreationDate="2011-11-12T13:40:06.707" Score="7" Body="&lt;p&gt;Hold down the shout key longer and it should do both.&lt;/p&gt;&#xA;" OwnerUserId="14078" LastActivityDate="2011-11-12T13:40:06.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35374" PostTypeId="2" ParentId="35372" CreationDate="2011-11-12T13:41:03.507" Score="0" Body="&lt;p&gt;The ones I have found are in actual mines. The only way is either to ask people if there's anything to do (bandit quests) or just look around, AFAIK.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-12T13:41:03.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35375" PostTypeId="2" ParentId="35367" CreationDate="2011-11-12T13:42:18.200" Score="5" Body="&lt;p&gt;The problem with lock picking a door is not that people around it will notice, but that the people inside the building will do. They will awake and start to scream for the guards, possible running outside to fetch one for them. Without having stolen anything a bounty was put on my head...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't seen an empty building so far, but I would guess that the guards will still come for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When doing any of these things I would really suggest you to do it in the sly.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-12T13:42:18.200" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35377" PostTypeId="2" ParentId="35371" CreationDate="2011-11-12T13:48:00.910" Score="7" Body="&lt;p&gt;Holding the shout key for a longer time will let you perform a higher-level Dragon Shout.&lt;/p&gt;&#xA;&lt;p&gt;Please note though, that there are some bugs with this quest:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;You might experience a minor bug where the objective &amp;quot;Speak to Arngeir&amp;quot; does not register as complete. If you have spoken to Arngeir, make sure you exit out of the small door down the stairs in front of Arngeir out into Skyrim. Sometimes when you turn around and exit out the big double doors, it will not register as completed. This can be easily fixed by re-entering the building and using the other exit (some players report this does not work either).&lt;/p&gt;&#xA;&lt;p&gt;Also, you should make sure your shout power is ready to use (not used that day) before entering the building and talking to Arngeir. Using the wait feature to go to the next day then shouting at Arngeir does not work, it is unknown if this permanently makes this quest incomplete.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/The%20Way%20Of%20The%20Voice&quot; rel=&quot;noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - The Way of the Voice&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-12T13:53:08.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35379" PostTypeId="1" AcceptedAnswerId="35384" CreationDate="2011-11-12T14:01:31.610" Score="3" ViewCount="4044" Body="&lt;p&gt;After escaping the dragon in the beginning of the game, some guy whose name I don't remember was helping me escape the dragon, and took me through a first area all the way to Riverwood. This is where I decided &lt;a href=&quot;https://gaming.stackexchange.com/questions/35193/after-i-stole-their-stuff-how-do-i-survive-from-angry-people&quot;&gt;to try out stealing stuff&lt;/a&gt;; I killed the first three guys that chased me and entered a building afterwards, after which a fourth guy killed me. I didn't pay attention to the guy helping me...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I have some questions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Did he get killed in the background? Did he turn against me? Or did he end his journey with me?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What would have happened if I didn't go stealing wild but rather kept following his instructions?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2015-11-07T19:27:17.737" Title="Where did the guy that helped me escape the Helgen dragon go?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35380" PostTypeId="1" AcceptedAnswerId="35383" CreationDate="2011-11-12T14:12:17.053" Score="1" ViewCount="440" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/1338/whats-the-correct-number-of-workers-to-put-on-gathering-vespene-and-minerals-in&quot;&gt;What&amp;#39;s the correct number of workers to put on gathering vespene and minerals in StarCraft 2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is there a point where any additional workers &lt;em&gt;won't&lt;/em&gt; speed up the harvesting process of minerals or gas from a certain mineral field or refinery?&lt;/p&gt;&#xA;" OwnerUserId="13642" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-11-12T14:36:23.953" Title="Is there a limit to how fast one can harvest minerals and gas?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="1" ClosedDate="2011-11-12T16:05:06.260" ContentLicense="CC BY-SA 3.0" />
  <row Id="35381" PostTypeId="1" AcceptedAnswerId="35399" CreationDate="2011-11-12T14:17:40.993" Score="4" ViewCount="1282" Body="&lt;p&gt;In the &quot;Welcome to the jungle&quot; mission, your goal is to, as Terran, collect seven canisters of a mysterious gas before the inhabiting Protos army annihilates you or seal of to many canisters. Air resistance is heavy, and the Protos are aggressive in their attacks against you and the canister sites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What's the best tactic for beating this level?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="13642" LastActivityDate="2011-11-12T15:27:48.477" Title="What's the best strategy for beating the &quot;Welcome to the jungle&quot; mission from the Wings of Liberty single-player campaign?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35382" PostTypeId="2" ParentId="35372" CreationDate="2011-11-12T14:21:58.043" Score="13" Body="&lt;p&gt;The easiest mine to find very early in the game is Embershard mine.  If you head northwest for Helgen Keep you will find the Guardian Stones by the road (they are 3 tall stones with holes in them).  If you head a little east from there you will hit Embershard mine.  There is a bandit outside that should help make it obvious.  There are also pick's inside the mine you can grab to mine with (after you kill the first bandits).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beyond the first mine (above), here are the other locations for ore (or for dwarves, scrap) that I know about:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Iron:&lt;/strong&gt; Iron Breaker Mine (Dawnstar), Left Hand Mine (Markarth), Redbelly Mine (Shor's Stone), Rockwallow Mine (Stonehills), Whistling Mine, Halted Stream Camp (Whiterun Hold, north east of town)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Orichalcum:&lt;/strong&gt; Dushnik Mine (Dushnik Yal), Bilegulch Mine, Mar Khazgur&#xA;Silver Cidna Mine (Markorth), Fenn's Gulch Mine (Karthwasten), Sanuaroch Mine (Karthwasten)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Corundum:&lt;/strong&gt; Darkwater Crossing, Goldenrock Mine (Darkwater crossing, EastMarch)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ebony&lt;/strong&gt;: Gloombound Mine&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Gold:&lt;/strong&gt; Kolskeggr Mine&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Moonstone:&lt;/strong&gt; Soljund's Sinkhole&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Malachite:&lt;/strong&gt; Steamscorch Mine (Just north of Kynesgrove, safe)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Quicksilver:&lt;/strong&gt; Quicksilver (Dawnstar)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dwarven Scrap:&lt;/strong&gt; Mzultf (EastMarch)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will update as I find more locations.  Feel free to edit your own in and/or comment and I can pull them in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;[Source: Game exploration, Official Strategy Guide (book), assorted]&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="13004" LastEditorUserId="341" LastEditDate="2011-11-22T16:00:44.627" LastActivityDate="2011-11-22T16:00:44.627" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35383" PostTypeId="2" ParentId="35380" CreationDate="2011-11-12T14:36:23.953" Score="6" Body="&lt;p&gt;Your third worker will gather at a reduced rate. Your fourth worker will not produce additional income.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that MULEs can gather over workers, but not over other MULEs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This results in a limit of 16 workers at full rate, an additional 8 workers at a reduced rate totaling in 24 workers per 8 mineral patches. Please note that this is a full page at the bottom of the screem, as each row is 8 units long. It is however advised that if you have less than 16 workers at an expansion that you transfer those of an expansion with more than 16 workers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for MULEs, you can have up to 8 MULEs per 8 mineral patches. The fastest income of a single base you can get is by 24 workers and 8 MULEs on a gold expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For gas, it depends on the distance to the gas geyser. In some cases, full saturation is reached on your third worker, in other cases (diagonal placement) the full saturation is reached with a fourth worker. However, the difference between the third and fourth worker is minimal and probably only matters when you are at a high grand master level. And even then, there are probably other more important things to focus on. You don't need a graph for this, when you see a worker waiting outside the gas geyser for long enough you simply have reached saturation...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a graph for gathering minerals with workers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft/images2/c/c6/StarCraft_II_Zerg_Harvesting_Chart.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/bG7GD.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft/images2/c/c6/StarCraft_II_Zerg_Harvesting_Chart.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;(Click to enlarge)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&amp;mdash; &lt;strong&gt;Source:&lt;/strong&gt; &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Mining_Minerals&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamLiquid Wiki - Mining Minerals&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-12T14:36:23.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35384" PostTypeId="2" ParentId="35379" CreationDate="2011-11-12T14:38:53.123" Score="4" Body="&lt;p&gt;After you go to Riverwood, go up the hill. You will find Hod and Gerdur's house. If Ralof is alive, he walks there after escorting you through the keep. You can also find him sitting at the stump next the the mill talking to Gerdur.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="18916" LastEditDate="2015-11-07T19:27:17.737" LastActivityDate="2015-11-07T19:27:17.737" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35385" PostTypeId="2" ParentId="35379" CreationDate="2011-11-12T14:43:44.333" Score="1" Body="&lt;p&gt;He hangs out in Hod and Gerdur's House which is located behind the Riverwood Trader.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;His name is Ralof and if he's not there than it means he's dead (if he can even die).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-12T14:43:44.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35386" PostTypeId="2" ParentId="35372" CreationDate="2011-11-12T14:48:28.147" Score="16" Body="&lt;p&gt;Like Cloudancer said, one of the first mines in the game is to the east of the Guardian Stones. If you fast travel there, you can look for the &quot;Mine&quot; icon in your compass:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WvQjF.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Follow that, and it should lead you directly to the Embershard Mine. Once inside, you'll need to look for veins of ore. Look for any sort of discoloration in the walls, then walk up and see if the tooltip says that you're looking at ore. Here's what an Iron Ore vein can look like:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UwCgj.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-12T14:48:28.147" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35387" PostTypeId="1" CreationDate="2011-11-12T14:49:40.927" Score="7" ViewCount="27709" Body="&lt;p&gt;I have read around about this, in Riverwood when you talk to Gerdur she gives you a key to her house. Some people are saying that you can store things there with no problem while others say you have to buy a house. Is there a clear answer on this?&lt;/p&gt;&#xA;" OwnerUserId="14080" LastEditorUserId="3936" LastEditDate="2011-11-12T15:14:41.243" LastActivityDate="2011-12-26T22:39:07.877" Title="Safely store items in Gerdur's house?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35388" PostTypeId="1" AcceptedAnswerId="35390" CreationDate="2011-11-12T14:54:31.950" Score="7" ViewCount="29675" Body="&lt;p&gt;It seems that my follower likes to get very far behind when I go and ride a horse over a long distance, can I lose him by doing so or will he manage to find his way to me? Can this result in his death because he enters a strong battle? If this can cause me to lose him, can I somehow give him a horse?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2018-02-03T08:29:10.030" Title="Can I lose a follower by horse riding over a long distance?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35389" PostTypeId="1" CreationDate="2011-11-12T15:01:32.347" Score="5" ViewCount="4292" Body="&lt;p&gt;In theory, you can play your character any way you want and combine any skills you want to build your character.  But in some games, splitting your focus between too many unrelated skills just leads to a subpar character (e.g. you may be level 10 but because of your mix of skills, you struggle a lot with lvl 10 enemies).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if I level up a little bit of everything, will I have issues dealing with enemies later in the game?&lt;/p&gt;&#xA;" OwnerUserId="3473" LastEditorUserId="341" LastEditDate="2011-11-12T15:42:39.437" LastActivityDate="2012-04-02T01:28:02.213" Title="Does a lack of specialization lead to an under-powered character?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35390" PostTypeId="2" ParentId="35388" CreationDate="2011-11-12T15:02:00.537" Score="6" Body="&lt;p&gt;Yes, you can. I can not say if permanently or not, though. My best guess is no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've just recently lost Lydia (her bed in my house is still &quot;owned&quot; though, maybe I should go look for her.. maybe she needs my help!), one of your first companions. When riding, she frequently started attacking random crabs and thus falling too far behind or her pathing was just so bad that it took her forever to find to me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are really attached to your follower, you should play it out and wait for them. You can also tell them to wait for you somewhere, ride to your destination, then use fast travel to get them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lydia simply despawned for me several times when I rode away from her and upon changing the zone she re-appeared every time. But then just recently, she was gone entirely and I can not figure out where she is or if she's even still alive. But that's really my fault I guess.&lt;/p&gt;&#xA;" OwnerUserId="13926" LastActivityDate="2011-11-12T15:02:00.537" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35391" PostTypeId="2" ParentId="35259" CreationDate="2011-11-12T15:02:50.067" Score="2" Body="&lt;p&gt;Some items don't drop right on the ground below you but at some distance away, possible of a ledge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen one of my items at a considerable distance, as if I would have thrown it away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't see it in your perimeter, you could consider it a bug where the item fell out of the level...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-12T15:02:50.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35392" PostTypeId="1" AcceptedAnswerId="35449" CreationDate="2011-11-12T15:05:46.160" Score="15" ViewCount="3182" Body="&lt;p&gt;I've been looking at the expansion ladder and you could see one non-paladin every like 8~10 paladins!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the deal with Paladins? Are they somehow superior in Diablo 2?&lt;/p&gt;&#xA;" OwnerUserId="13434" LastEditorUserId="13434" LastEditDate="2011-11-12T18:17:02.273" LastActivityDate="2011-12-18T06:21:02.883" Title="Why are most people on the top of the Diablo 2 ladder Paladin?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35394" PostTypeId="2" ParentId="34949" CreationDate="2011-11-12T15:07:23.430" Score="5" Body="&lt;p&gt;There are different boots that can improve the maximum amount of weight you can carry:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Imperial Boots of Lifting&lt;/li&gt;&#xA;&lt;li&gt;Leather Boots of Lifitng&lt;/li&gt;&#xA;&lt;li&gt;Hide Boots of Lifting&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If I remember well you can get one as a prize for the main quest in Whiterun, but I also found them looting around.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-11-12T15:07:23.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35395" PostTypeId="1" AcceptedAnswerId="35397" CreationDate="2011-11-12T15:14:29.350" Score="10" ViewCount="2087" Body="&lt;p&gt;I want to maximize the experience I get while playing so I get more points to spent in skills and my character, because my character is fairly weak and I don't seem to loot much new good items for now. I'm afraid that my low level will get me killed when trying to go for the harder stuff to loot better items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the different kinds of actions that result in experience? Which of them result in the most?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2020-10-04T02:58:36.363" Title="Which actions result in experience?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35396" PostTypeId="2" ParentId="35032" CreationDate="2011-11-12T15:17:24.190" Score="0" Body="&lt;p&gt;im not totally sure how this works, but im pretty sure that any copy you get from any where will try and register through steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;im not sure if steam checks your country at that point or not, but if it does and it blocks you, i dont see any way around no matter where you buy it from.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;hopefully someone can expaned on this.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastActivityDate="2011-11-12T15:17:24.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35397" PostTypeId="2" ParentId="35395" CreationDate="2011-11-12T15:22:58.903" Score="9" Body="&lt;p&gt;The system is levelled - you won't find hugely difficult things you cannot beat. Except giants.&lt;/p&gt;&#xA;&lt;p&gt;Actions that level up skills:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Attacking someone with a weapon&lt;/li&gt;&#xA;&lt;li&gt;Casting a spell on someone or something (things like Clairvoyance do nothing)&lt;/li&gt;&#xA;&lt;li&gt;Sneaking and not being seen in the presence of enemies&lt;/li&gt;&#xA;&lt;li&gt;Opening a lock - seems breaking a lockpick also gives skill xp&lt;/li&gt;&#xA;&lt;li&gt;Picking a pocket&lt;/li&gt;&#xA;&lt;li&gt;Buying or selling something.&lt;/li&gt;&#xA;&lt;li&gt;Successfully persuading/intimidating someone&lt;/li&gt;&#xA;&lt;li&gt;Training&lt;/li&gt;&#xA;&lt;li&gt;Some quest rewards (Finding Amren's family sword gives you +1h and +block)&lt;/li&gt;&#xA;&lt;li&gt;Creating a piece of armour or a weapon, or improving one&lt;/li&gt;&#xA;&lt;li&gt;Enchanting/disenchanting something&lt;/li&gt;&#xA;&lt;li&gt;Taking damage whilst wearing armour&lt;/li&gt;&#xA;&lt;li&gt;Making a potion or a poison&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;The list isn't exhaustive, though.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="205892" LastEditDate="2020-10-02T19:32:29.280" LastActivityDate="2020-10-02T19:32:29.280" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="35398" PostTypeId="2" ParentId="35032" CreationDate="2011-11-12T15:24:29.743" Score="2" Body="&lt;p&gt;You can get gifted a copy by someone somewhere else over Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can buy it from somewhere like Amazon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is Steamworks, so it requires Steam to be run on PC. It isn't available to BUY in Georgia perhaps, but it will run (source: I traded countless Russians GTA Complete when it was on sale since it was not available in Russia)&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-12T15:24:29.743" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35399" PostTypeId="2" ParentId="35381" CreationDate="2011-11-12T15:27:48.477" Score="4" Body="&lt;p&gt;It depends on the difficulty you have it on and what upgrades. However, that said, everything up to hard can be beaten by just making mass marines and medics. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They key is a mobile army as you need to deny them from sealing off cansiters as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to be making constant SCVs until you have full saturation (minimum 2 SCVs per mineral patch and 3 per gas, unless you have the auto refinery). Then try to keep your money low by constantly making marines and medics. A few marauders will help as well. On insane I toss in a few goliaths to help with the void rays and scouts that they send out as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few missile turrets as well as a bunker at the top of the ramp is almost enough defense to hold off any attack they send at you. If not it buys you enough time to get your army back if they are not in base. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level also gets exponentially harder the longer you wait to gather as the protoss will have more units sent to attack as well as sealing off multiple canisters at the same time so it is in your best interest to be aggressive and grab the canisters early.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-11-12T15:27:48.477" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35400" PostTypeId="1" AcceptedAnswerId="35402" CreationDate="2011-11-12T15:33:33.553" Score="22" ViewCount="103802" Body="&lt;p&gt;When using &lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt;, I can't seem to get back to Skyrim. When clicking its icon or &lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; to get back, I just see an empty window. Windowed mode doesn't allow me to use it in a Windowed (Fullscreen) manner as seen with other games, so that doesn't seem to be an option either.&lt;/p&gt;&#xA;&lt;p&gt;Is there any way to fix this behavior?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="265872" LastEditDate="2021-04-11T05:06:48.630" LastActivityDate="2021-04-11T05:06:48.630" Title="How can I return to Skyrim after switching to Windows?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="35401" PostTypeId="2" ParentId="31440" CreationDate="2011-11-12T15:36:56.110" Score="0" Body="&lt;p&gt;Turns out they are infinitely dumb - you can get away a LOT. Here's a picture of what I stole in less than 2 minutes. I took cars from 2 feet away from them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pmzuG.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2011-11-12T15:36:56.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35402" PostTypeId="2" ParentId="35400" CreationDate="2011-11-12T15:37:22.083" Score="23" Body="&lt;p&gt;When you get to the empty window, &lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; to the Skyrim window again.  This will bring you back to the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can use &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;Esc&lt;/kbd&gt; to open the Task Manager, right click the Skyrim entry in the Applications tab, and select Bring to Front.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="51318" LastEditDate="2013-10-11T20:45:47.200" LastActivityDate="2013-10-11T20:45:47.200" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35404" PostTypeId="1" AcceptedAnswerId="36372" CreationDate="2011-11-12T15:44:11.513" Score="3" ViewCount="854" Body="&lt;p&gt;I've noticed that certain members of the College seem to specialize in specific kinds of services. One person only sells Illusion spells, another offers enchanting, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are all the services offered in the College, and which members offer those services?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-15T19:41:15.217" Title="What kinds of services can I get at the College?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35405" PostTypeId="1" AcceptedAnswerId="36343" CreationDate="2011-11-12T15:56:26.537" Score="12" ViewCount="283766" Body="&lt;p&gt;I have a quest that needs me to go there, but I can't seem to get inside as I need a key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Talking to some locals in the houses didn't seem to give more information on where I fetch that key, did I miss something that the quest giver might have said me? How do I get that key?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2013-01-21T23:04:04.127" Title="Where do I get the key to enter the Winterhold College?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35406" PostTypeId="2" ParentId="35387" CreationDate="2011-11-12T15:58:53.160" Score="5" Body="&lt;p&gt;The Help Section is Pretty explicit about this:&lt;/p&gt;&#xA;&lt;p&gt;from System &amp;gt; Help &amp;gt; Containers&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;WARNING!&lt;/p&gt;&#xA;&lt;p&gt;Do not leave items in containers you do not own! They may not be there when you come back for them. If you want a place to store items permanently, consider buying a house.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;from System &amp;gt; Help &amp;gt; Houses&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;After purchasing a house, you can safely leave your items inside- They will always be there when you return&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In addition, one of the messages in the loading screens states that the only true safe place to store items is in storage in your homes.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-12T21:30:56.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35407" PostTypeId="1" CreationDate="2011-11-12T16:02:52.050" Score="5" ViewCount="2092" Body="&lt;p&gt;I just wanted to know if I make my character a Warrior Mage(one that wears heavy armor most of the time, and casts spells sometimes and uses swords/other melee weapons and a bow) will spreading out my skills too much limit my power or will I still be a force to be reckoned with?  Thank you in advance.&lt;/p&gt;&#xA;" OwnerUserId="14080" LastEditorUserId="998" LastEditDate="2011-11-12T16:05:13.797" LastActivityDate="2011-11-12T16:10:26.593" Title="Will spreading out skills limit my powers as a Warrior Mage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35408" PostTypeId="2" ParentId="35407" CreationDate="2011-11-12T16:10:26.593" Score="3" Body="&lt;p&gt;There are no classes in Skyrim, and skills level up by being used. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, you can use both combat and magical skills. You do however have a limited number of perks to work with, so you'd be best served by choosing to focus on one or two schools of magic and just one combat style. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should be able to go deeply into 3-5 perk trees without trouble and with a few points  for some others as well. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-12T16:10:26.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35409" PostTypeId="1" AcceptedAnswerId="36130" CreationDate="2011-11-12T16:32:27.223" Score="2" ViewCount="47338" Body="&lt;p&gt;When I change a key in Skyrim, upon restart Skyrim it doesn't seem to have remembered that change. This is not the result of crashing, I just properly exit Skyrim from the menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some keys (like &lt;kbd&gt;J&lt;/kbd&gt; for Journal) are a bit out of reach, while I frequently want to look what quest I have to do next without having to go and press &lt;kbd&gt;J&lt;/kbd&gt; to get to the quests and the even further &lt;kbd&gt;M&lt;/kbd&gt; (on Azerty) to get to the maps. There are still some keys available for me in the left half of the keyboard, I would prefer using them instead. But apparently, rebinding the keys only works until I exit Skyrim...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a fix to this bug?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="3" LastEditDate="2011-11-18T13:08:52.010" LastActivityDate="2013-02-27T23:50:23.513" Title="Can I get Skyrim to remember my custom keybindings?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35410" PostTypeId="1" AcceptedAnswerId="35435" CreationDate="2011-11-12T16:33:31.620" Score="17" ViewCount="127405" Body="&lt;p&gt;I'm at the &lt;strong&gt;&lt;em&gt;Bound Until Death&lt;/em&gt;&lt;/strong&gt; quest for the &lt;strong&gt;&lt;em&gt;Dark Brotherhood&lt;/em&gt;&lt;/strong&gt; and want to do it with the bonus task &lt;em&gt;(balcony kill)&lt;/em&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not a problem to kill the bride, but I haven't find a place to do it from without getting a 1000 gold &lt;em&gt;(sometimes +40)&lt;/em&gt; bounty instantly. Everytime the guards will chase me, even when I'm using an invisibility potion.&lt;br&gt;&#xA;Of course I'm sneaking and kill her with one shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Places I tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;other balcony where that bow is&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;on the castle wall, going through the church&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;from behind her ;-)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is it possible to &lt;em&gt;&quot;stay in the dark&quot;&lt;/em&gt;?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Oh, and do I have to worry about my argonian friend?&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="14082" LastEditorUserId="336" LastEditDate="2011-11-12T18:47:56.680" LastActivityDate="2015-09-13T21:39:48.957" Title="How do I complete Bound Until Death without earning a bounty?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="12" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35411" PostTypeId="2" ParentId="34241" CreationDate="2011-11-12T16:33:52.917" Score="3" Body="&lt;p&gt;In combat your movement abilities will be limited, they will also be limited when you are attacked while using movement ability. Same goes when you attack in the movement mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems there's a fixed amount of time (I'm not sure how long it is - maybe 3 seconds or 5 seconds?) that you'll have to stay out of combat before you can move at full speed again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I think there are some movement skills that you can learn and use to get out of or get in to combat really fast.&lt;/p&gt;&#xA;" OwnerUserId="14083" LastEditorDisplayName="user11502" LastEditDate="2011-11-23T16:27:55.683" LastActivityDate="2011-11-23T16:27:55.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35412" PostTypeId="1" AcceptedAnswerId="35413" CreationDate="2011-11-12T16:40:12.987" Score="2" ViewCount="529" Body="&lt;p&gt;Does the data migration kit stop the annoyance of having to redownload all my arcade games and map packs? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've transferred stuff by USB but I have to be online to use it. &lt;/p&gt;&#xA;" OwnerUserId="14084" LastEditorUserId="1925" LastEditDate="2011-11-12T16:46:53.787" LastActivityDate="2011-11-12T16:47:50.837" Title="Data migration from Xbox 60GB Premium to Xbox 250GB Slim" Tags="|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35413" PostTypeId="2" ParentId="35412" CreationDate="2011-11-12T16:42:25.227" Score="2" Body="&lt;p&gt;Yes, it does. The full instructions can be found at &lt;a href=&quot;http://www.xbox.com/transfer&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox.com/transfer&lt;/a&gt; for using the cable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After transferring the content, you will also want to transfer the licenses, which can be done at &lt;a href=&quot;http://www.xbox.com/drm&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.xbox.com/drm&lt;/a&gt;. This will also fix your mentioned problem of having to be online. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: you can only do the license transfer once every 121 days.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-12T16:47:50.837" LastActivityDate="2011-11-12T16:47:50.837" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="35414" PostTypeId="2" ParentId="35336" CreationDate="2011-11-12T16:47:01.463" Score="1" Body="&lt;p&gt;i was confused too on this quest. if you agree to help sinding take out the other hunters, he doesn't lead you anywhere, he follows you. after you talk to him while he's on that rock or whatever, there's another staircase behind him you can use to continue deeper into the area and kill a couple waves of hunters. hope i helped&lt;/p&gt;&#xA;" OwnerUserId="14085" LastActivityDate="2011-11-12T16:47:01.463" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35415" PostTypeId="2" ParentId="35410" CreationDate="2011-11-12T16:48:10.263" Score="0" Body="&lt;p&gt;It sounds like it is near impossible to remain undetected from your description.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would rather suggest you to just do the kill and then run as far as possible as you can, make sure to use &lt;kbd&gt;Alt&lt;/kbd&gt; to sprint and get an advantage. Then hide somewhere in the bushes or be far enough away so that they will stop chasing you. You can use the Wait system for some days and hope that you get rid of the bounty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a follower with you, the chance is high that you lose him to the fight.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;As I'm not near the quest yet, I watched a tutorial.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/VixrhvLpQks?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like the Groom will always notice you even though you are stealthed, he calls the guards downstairs and they will thus always chase you. So... &lt;strong&gt;TL;DR: Run and hide!&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-12T16:48:10.263" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35416" PostTypeId="2" ParentId="25991" CreationDate="2011-11-12T16:49:18.310" Score="0" Body="&lt;p&gt;In my experience, the game's checkpoint system is forgiving enough that I never really needed to use my vessels. If you're going for achievements/trophies, you should save your souls for maxing your weapons. In Zelda, you get to a point where you basically have more money than you will ever spend, but that doesn't happen in Darksiders. (Maybe it would if you played through a second time on Apocalyptic difficulty?)&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2011-11-12T16:49:18.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35417" PostTypeId="1" AcceptedAnswerId="35448" CreationDate="2011-11-12T17:02:19.467" Score="5" ViewCount="19897" Body="&lt;p&gt;Every now and then I see a thin white bar that appears above my stamina bar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It began at full and ever so slowly it's crept down to about halfway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It only appears sometimes, and I'm not sure what I'm doing to make it show up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I'll try to get some pictures soon if no-one can figure out what I'm talking about.)&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-12T19:09:30.873" Title="What is the white bar above stamina for?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35418" PostTypeId="1" AcceptedAnswerId="35714" CreationDate="2011-11-12T17:04:31.393" Score="18" ViewCount="45837" Body="&lt;p&gt;I am really missing the ability to sort my inventory by weight and value when deciding what to drop when I am overly encumbered and unable to run.  I read a rule of thumb that said to drop anything where value is less than 10x weight.  Are there any better methods or guidelines for maximizing the value of the loot I carry back to a merchant?&lt;/p&gt;&#xA;" OwnerUserId="13946" LastActivityDate="2017-03-28T03:51:17.407" Title="How can I optimize my inventory for weight vs. value in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35419" PostTypeId="1" AcceptedAnswerId="35423" CreationDate="2011-11-12T17:04:31.473" Score="3" ViewCount="2452" Body="&lt;p&gt;On the PS3, Just Cause 2 has 3 trophies for finishing the campaign at different difficulty levels:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Top Agent (Bronze): Bonus for completing the game on Normal difficulty.&#xA;Heroic Agent (Silver): Bonus for compelting the game on Experienced difficulty.&#xA;Legendary Agent (Gold): Bonus for completing the game on Hardcore difficulty.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Since they say, &quot;Bonus,&quot; I was under the impression that none of them were required but harder difficulties will allow you to earn rare-er trophies. But I've finished the game on Normal difficulty and earned all of the other trophies, but I still don't have a platinum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I really have to earn ALL three of these?&lt;/p&gt;&#xA;" OwnerUserId="13763" LastActivityDate="2013-07-24T20:22:04.793" Title="Do I Have to Finish Just Cause 2 on ALL Difficulty Settings for the PS3 Platinum Trophy?" Tags="|ps3|achievements|just-cause-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35420" PostTypeId="2" ParentId="35248" CreationDate="2011-11-12T17:10:06.753" Score="1" Body="&lt;p&gt;The best way is to make an image of the CD and carry that around on the USB stick.  You'll need software like &lt;a href=&quot;http://www.daemon-tools.cc/eng/products/dtLite&quot; rel=&quot;nofollow noreferrer&quot;&gt;Daemon Tools&lt;/a&gt; to mount the image so you can install and play, though.  You will need other software in order to create it in the first place -- I don't know of anything free offhand, but I've used Nero 7 for this.  (&lt;strong&gt;Edit:&lt;/strong&gt; Daemon Tools can now create .mdx images, which I believe only they support.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is a U3 USB key.  They have a special partition that appears as a CD drive to the computer.  If you got one of those there are some third-party tools to replace the content of that partition so you could potentially put Halo there (or at least the files required by the CD check, since I'm not sure the whole game could fit).  That would be better if you only want to install Halo and not any image-mounting software.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-12-19T22:08:33.023" LastActivityDate="2011-12-19T22:08:33.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35421" PostTypeId="1" CreationDate="2011-11-12T17:15:43.407" Score="7" ViewCount="51601" Body="&lt;p&gt;If I walk up close to a door, then walk backwards facing the door, or looking up/down a steep mountainside causes horrible flickering. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is on an Nvidia GTX580 under windows 7. System is an i7 2600, w/ 16GB Ram.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the latest drivers.&lt;/p&gt;&#xA;" OwnerUserId="14032" LastEditorUserId="9885" LastEditDate="2011-11-12T17:26:43.487" LastActivityDate="2015-02-25T01:02:26.617" Title="How do I fix  the massive flicker I'm seeing in game?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35423" PostTypeId="2" ParentId="35419" CreationDate="2011-11-12T17:19:32.530" Score="2" Body="&lt;p&gt;Technically, no, you don't have to play it through 3 times if that's what you mean. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you had started the game on a higher level and beat it, it would have given you the trophy for the level(s) below. So, if you go back and beat it on hardcore, it will give you the trophy for experienced difficulty as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Platinum does require you to get every single trophy, so you'll have to at least finish the game on hardcore to pick up Heroic Agent and Legen... (wait for it) ...dary Agent.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-12T17:19:32.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35424" PostTypeId="1" AcceptedAnswerId="35425" CreationDate="2011-11-12T17:26:22.833" Score="7" ViewCount="7829" Body="&lt;p&gt;I am stuck at a room with 3-4 mages shooting ice and fire bolts with me. My primary means of combat are ice and fire bolts myself, but all these enemy mages have some kind of magic shield also heal themselves.  What do I do? How do I get past them? I'm level 10. &lt;/p&gt;&#xA;" OwnerUserId="14087" LastEditorUserId="3936" LastEditDate="2011-11-22T11:48:08.877" LastActivityDate="2012-08-07T13:18:00.617" Title="How to clear a room of 3-4 mages as mage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35425" PostTypeId="2" ParentId="35424" CreationDate="2011-11-12T17:45:28.100" Score="10" Body="&lt;p&gt;I am primarily a mage, and the best strategy I have come across so far is to summon something to take all the heat off yourself. I generally use a fire atronach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After something is summoned, I tend to put heal on my left hand and use some kind of attack with the other hand. Often, the right hand is just using a basic melee weapon, and I add whatever damage I can to the target of the atronach's attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also worth trying different elemental spells on each individual enemy, as some seem to be more effective than others. You shouldn't be using ice against an enemy ice mage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep kiting, keep around corners, and try to isolate them.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-12T17:45:28.100" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35426" PostTypeId="1" CreationDate="2011-11-12T17:54:15.870" Score="56" ViewCount="788815" Body="&lt;p&gt;I accidentally killed a noble, now every guard wants to kill me. Is there any way I can get rid of the bounty?&lt;/p&gt;&#xA;" OwnerUserId="14088" LastEditorUserId="3129" LastEditDate="2011-11-16T17:53:58.707" LastActivityDate="2018-01-27T01:45:25.437" Title="How do I get rid of my bounty?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35427" PostTypeId="1" AcceptedAnswerId="35430" CreationDate="2011-11-12T17:54:22.520" Score="6" ViewCount="20342" Body="&lt;p&gt;I am a level 3 in Skyrim and when I go to the Level Up Option I can see that I have 3 perks, but I don't know how to select which perks I want. Is there a special section in the menu or is there something I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2011-11-20T10:35:27.713" Title="How to use Perks in Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35429" PostTypeId="1" CreationDate="2011-11-12T17:55:04.797" Score="9" ViewCount="30078" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35348/why-is-my-archery-skill-lowered-in-the-skills-view&quot;&gt;Why is my archery skill lowered in the skills view?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;My archery skill is over 40 but on the skills screen shows up in red at 25. It seems to be damaged somehow but i have no negative effects on my character. Has anyone else noticed a skill debuff like this? If so can it be removed?&lt;/p&gt;&#xA;" OwnerUserId="14090" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-06-25T16:19:30.060" Title="Skyrim skill damage cure?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ClosedDate="2012-12-28T14:16:04.300" ContentLicense="CC BY-SA 3.0" />
  <row Id="35430" PostTypeId="2" ParentId="35427" CreationDate="2011-11-12T17:58:09.520" Score="5" Body="&lt;p&gt;You can use WASD to navigate through the constellations for each skill.  The perk trees are accessed by zooming in to the constellation using W or by clicking.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="998" LastEditDate="2011-11-12T18:02:18.877" LastActivityDate="2011-11-12T18:02:18.877" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35432" PostTypeId="1" AcceptedAnswerId="36478" CreationDate="2011-11-12T18:00:35.727" Score="8" ViewCount="13214" Body="&lt;p&gt;I run a dual monitor setup, and Skyrim only plays on the left monitor in fullscreen mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But when I'm playing, and my mouse goes too far to the right the cursor actually shows up outside Skyrim. And if I click, it actives the window on the right (thus minimizing Skyrim)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why isn't the mouse staying bound inside Skyrim? Any fixes for this?&lt;/p&gt;&#xA;" OwnerUserId="7902" LastEditorUserId="4239" LastEditDate="2011-11-12T18:09:59.720" LastActivityDate="2011-11-16T05:20:31.943" Title="Keep mouse in window?" Tags="|pc|the-elder-scrolls-v-skyrim|mouse|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35433" PostTypeId="2" ParentId="35219" CreationDate="2011-11-12T18:04:30.117" Score="71" Body="&lt;p&gt;It's a ploy. You have to use your judgement. Honorable people will usually yeild and fall to their knees, if you leave them, they will revert to being a friendly. Bandits, in my experience, haven't.&lt;/p&gt;&#xA;" OwnerUserId="14092" LastActivityDate="2011-11-12T18:04:30.117" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35434" PostTypeId="2" ParentId="35426" CreationDate="2011-11-12T18:08:24.463" Score="8" Body="&lt;p&gt;I assume you mean they won't offer you to pay your bounty and are intent on killing you. If so, did you try yielding to them by sheathing your weapon? Then they should offer you the option to pay off your bounty. You may only be able to yield if a guard captain is around with them though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they stop trying to kill you, you can opt to spend time in jail and then either break out, or serve your time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, if you're a member of the Thieves Guild, and they are established in a city, you can pay off the guards for half the bounty.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-12-18T16:29:04.807" LastActivityDate="2011-12-18T16:29:04.807" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35435" PostTypeId="2" ParentId="35410" CreationDate="2011-11-12T18:17:00.883" Score="21" Body="&lt;p&gt;Go into the temple, up the stairs to the right and out the door up there. You'll end up on the level above the platform. They thank people for coming to their wedding, and you can tip the gargoyle up there on top of her to kill without a bounty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whilst this doesn't add a bounty, the husband and the in-laws go ape and try to kill you.&lt;/p&gt;&#xA;" OwnerUserId="14094" LastEditorUserId="1925" LastEditDate="2012-01-18T06:00:59.267" LastActivityDate="2012-01-18T06:00:59.267" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35436" PostTypeId="1" AcceptedAnswerId="35445" CreationDate="2011-11-12T18:27:10.343" Score="4" ViewCount="4003" Body="&lt;p&gt;In the one handed weapon perk tree, there are perks that make dual wielding more effective.  Will the bonuses from these perks apply when I am using a weapon in one hand and a spell in the other?&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2014-02-01T08:19:57.963" Title="Does using a sword and spell count as dual wielding?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35437" PostTypeId="1" AcceptedAnswerId="35458" CreationDate="2011-11-12T18:31:19.083" Score="0" ViewCount="2504" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34225/does-battlefield-3-have-bots-skrimish-maps&quot;&gt;Does Battlefield 3 have bots/skrimish maps?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I know that there are 3rd party software that allows you to add bots to games such as Counter Strike, but I never found such option for Battlefield 3. Are there any bots for this game? Are they official or 3rd party? Where do I find them? Do I have to be online to use them?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-07-04T23:13:12.607" Title="Is it possible to play multiplayer game modes with bots?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-13T01:10:09.230" ContentLicense="CC BY-SA 3.0" />
  <row Id="35438" PostTypeId="1" AcceptedAnswerId="131699" CreationDate="2011-11-12T18:31:23.733" Score="21" ViewCount="19780" Body="&lt;p&gt;In the vein of &lt;a href=&quot;https://gaming.stackexchange.com/questions/35087/are-inter-racial-marriages-frowned-upon&quot;&gt;Are inter-racial marriages frowned upon?&lt;/a&gt; - Pete Hines, Bethesda's VP of PR and Marketing, when asked if Skyrim would support gay marriage &lt;a href=&quot;http://gamersheep.com/2011/08/skyrim-gay-marriage-confirmed/&quot; rel=&quot;nofollow noreferrer&quot;&gt;said the following&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can marry anyone...Not any NPC, just mean any male or female.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So obviously some NPCs are off the list.  I assume I can't marry Jarl Balgruuf, but what about Irileth?  What about the Graybeards?  What about already-married NPCs?  Is it any &quot;important&quot; NPC, or is it more or less than that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has the Skyrim Creation Kit shed any light on how to determine this?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2015-12-09T20:40:47.723" Title="How can I determine if an NPC is available for marriage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35439" PostTypeId="2" ParentId="466" CreationDate="2011-11-12T18:38:29.560" Score="8" Body="&lt;p&gt;This is due to a poor connection between the cartridge's contacts and the pin connectors. There are a few fixes for the problem:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use rubbing alcohol with a cotton swab on the cartridge's contacts.&lt;/li&gt;&#xA;&lt;li&gt;Try turning on the system without pushing the cart down into the NES. Just insert the cart so it connects into the slot, but leave the door open and don't push it downwards.&lt;/li&gt;&#xA;&lt;li&gt;Lastly, you can replace your pin connector. It requires opening the system up, but it is a relatively painless process, and you can get replacement 72 pin connectors dirt cheap on ebay. There is a good tutorial for it here: &lt;a href=&quot;http://www.jandar.net/nes72pin/&quot; rel=&quot;noreferrer&quot;&gt;http://www.jandar.net/nes72pin/&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14093" LastActivityDate="2011-11-12T18:38:29.560" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35440" PostTypeId="1" AcceptedAnswerId="35441" CreationDate="2011-11-12T18:47:10.190" Score="9" ViewCount="60066" Body="&lt;p&gt;Dragons in Skyrim don't start appearing as random encounters until a certain point in the main quest - I'm not ready to take on the main quest, but I &lt;em&gt;do&lt;/em&gt; want dragons about so I can unlock the words of power I'm finding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What causes the Dragons to start spawning?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does additional progress along the Main Quest affect the chance of dragons spawning?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2014-01-17T19:44:55.077" Title="What quest triggers the random dragon attacks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35441" PostTypeId="2" ParentId="35440" CreationDate="2011-11-12T18:51:05.513" Score="12" Body="&lt;p&gt;Once you kill the first dragon for the main quest, random dragons can start spawning. It's the second quest in the main questline, so it won't take you very long at all, and it won't reveal too much about where the main quest is going.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, the quest you need to complete is called &quot;Dragon Rising&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-12T19:35:22.167" LastActivityDate="2011-11-12T19:35:22.167" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35442" PostTypeId="1" AcceptedAnswerId="35679" CreationDate="2011-11-12T18:52:04.550" Score="19" ViewCount="165979" Body="&lt;p&gt;I've been playing this game for a while now, and it's pretty hard. I'm constantly dying and as a Thief I feel I'm not doing enough damage while I have too little health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have around 2 hours play time and put all my leveling into Dexterity to do more damage according to the Help Menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What class should I roll if this is my first play through?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to grind in this game? Or will that not gain me any significant advantage?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastActivityDate="2015-01-23T11:46:21.697" Title="What is the best class to use for a beginner in Dark Souls?" Tags="|dark-souls|" AnswerCount="11" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35443" PostTypeId="1" CreationDate="2011-11-12T18:52:06.750" Score="22" ViewCount="400113" Body="&lt;p&gt;I went with the Stormcloak guy when we were running from the dragon. I was just wondering how this will affect me later on?&lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorUserId="336" LastEditDate="2011-11-12T19:50:36.577" LastActivityDate="2013-07-02T21:03:33.873" Title="How does choosing Imperials or Stormcloaks affect me later in the game?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35445" PostTypeId="2" ParentId="35436" CreationDate="2011-11-12T18:59:26.673" Score="3" Body="&lt;p&gt;Nope. This perk will only apply if you have a weapon in each hand.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-12T18:59:26.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35446" PostTypeId="1" AcceptedAnswerId="35879" CreationDate="2011-11-12T19:05:07.537" Score="2" ViewCount="18480" Body="&lt;p&gt;I entered the email address wrong and now it won't verify and complains every time I log in&lt;/p&gt;&#xA;" OwnerUserId="9679" LastEditorUserId="9300" LastEditDate="2011-11-14T08:05:37.097" LastActivityDate="2012-05-24T20:35:09.177" Title="How do I change my email address in Call of Duty: Elite?" Tags="|call-of-duty-elite|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35448" PostTypeId="2" ParentId="35417" CreationDate="2011-11-12T19:09:30.873" Score="6" Body="&lt;p&gt;Thus white bar is the charge left in your enchanted weapon (above stamina for right weapon, above magicka for the left) Each time you attack with your weapon, it use a charge, and the bar get more empty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To add charges to your weapon, you first need a soul gem with a soul inside. Then, you must go in the inventory, select your weapon, then press the T key, select your soul gem, and your weapon should have more charges.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-11-12T19:09:30.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35449" PostTypeId="2" ParentId="35392" CreationDate="2011-11-12T19:12:45.977" Score="10" Body="&lt;p&gt;The reason Paladins dominate the top of ladders is because of the extremely popular Hammerdin build (attacking with Magic Hammers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this build, it is very hard to be killed due to the lack of immunities against magic damage in the game (very few monsters are immune), the concentration aura which has a high % of making a hit not interrupt you, as well as the high resistance that comes with the Paladin items typically in this build (Shako, Spirit or HoZ, Hoto, etc.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Compound this with achieving the highest FCR breakpoint, an Enigma (to teleport), max block (via Holy Shield &amp;amp; Stats), and a mercenary with Holy Freeze, and you have a very good PVM (and to a lesser extent PVP) character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since it's essentially the #1 PVM build, people like to use Hammerdins to bot their way to 99, as he is a good candidate for mass Chaos runs as well as Baal runs (although for Baal runs, the Hammerdin must rely on either their mercenary to kill the second Wave or must invest a few points into Holy Bolt as that wave is magic immune).&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-12-18T06:21:02.883" LastActivityDate="2011-12-18T06:21:02.883" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35450" PostTypeId="1" AcceptedAnswerId="35451" CreationDate="2011-11-12T19:30:31.847" Score="4" ViewCount="35598" Body="&lt;p&gt;I'm trying to figure out how to level my warrior/mage Nord :).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using a two handed weapon, but I'm not sure what type of armor to use (light/heavy). Since I'll probably put most of my level up stats into magic/health and not stamina would the weight of heavy armor be a problem later on? What about bonuses, would it be more likely to find light armor with warrior/mage synergy? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for your input!&lt;/p&gt;&#xA;" OwnerUserId="14095" LastEditorUserId="3610" LastEditDate="2012-06-25T16:18:19.403" LastActivityDate="2012-06-25T16:18:19.403" Title="What armor for a two handed battle mage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35451" PostTypeId="2" ParentId="35450" CreationDate="2011-11-12T19:35:22.853" Score="3" Body="&lt;p&gt;If you're going for a tank build (stand there, violently attacking and taking tons of damage) go heavy. This would be melee &gt; magic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're going for a kiting build (run around, fire off spells, then run in and attack) go light armour OR (IMHO a better option from what I've seen; the stat boosts are huge) enchanted robes of something. This would be for a magic &gt; melee build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if you're looking for bonuses, I believe they are equal. If not, just enchant your own.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-12T19:35:22.853" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35452" PostTypeId="1" AcceptedAnswerId="35457" CreationDate="2011-11-12T19:39:00.617" Score="16" ViewCount="41371" Body="&lt;p&gt;Compared to every other program on my PC, Skyrim is nearly deathly quiet by comparison. I looked into the in-game sound menu, but it's already cranked to max!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do to avoid having to double my system volume settings each time I want to play Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2012-08-07T23:05:11.117" LastActivityDate="2016-05-22T00:07:21.373" Title="How can I increase Skyrim's Volume?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35453" PostTypeId="1" AcceptedAnswerId="35698" CreationDate="2011-11-12T19:45:59.813" Score="15" ViewCount="7629" Body="&lt;p&gt;As the title, how can you determine how much damage a conjured weapon is doing? Is there anyway to view this stat?&lt;/p&gt;&#xA;" OwnerUserId="14095" LastActivityDate="2012-01-29T22:54:04.337" Title="How much damage does a conjured weapon do?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35455" PostTypeId="2" ParentId="35233" CreationDate="2011-11-12T19:54:00.710" Score="1" Body="&lt;p&gt;/showracemenu works, HOWEVER! Your hands will be bound and I have not figured out how to remove that via the console yet. No doubt it is some simple console command to remove the bound hands affliction. Or just draw your weapon or magic to remove the binded hands effect.&lt;/p&gt;&#xA;" OwnerUserId="14096" LastEditorUserId="-1" LastEditDate="2012-10-09T18:23:15.840" LastActivityDate="2012-10-09T18:23:15.840" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35456" PostTypeId="1" AcceptedAnswerId="35461" CreationDate="2011-11-12T19:54:27.137" Score="5" ViewCount="1133" Body="&lt;p&gt;So after loading a new map for 1.8 I found a desert. In the desert is a few spots where there is no sand but a blank stone face with assorted dirt, coal, etc. There is sand nearby and it gradually drops to this spot. The average height of these are y = 66. Is this just a feature of the desert biome or do others have this feature too?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BiQNu.jpg&quot; alt=&quot;Stone in my desert&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you can see it across the river in my forest biome.&lt;/p&gt;&#xA;" OwnerUserId="8506" LastEditorUserId="8506" LastEditDate="2011-11-12T21:30:38.343" LastActivityDate="2013-10-18T08:05:22.927" Title="Why is there a large stone area in my desert?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35457" PostTypeId="2" ParentId="35452" CreationDate="2011-11-12T20:10:29.000" Score="8" Body="&lt;p&gt;If you're on windows 7 (I think Vista as well?), try the following:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;While Skyrim is running, alt-tab back to your desktop.&lt;/li&gt;&#xA;&lt;li&gt;Click the volume icon in the system tray, then click &quot;mixer&quot;.&lt;/li&gt;&#xA;&lt;li&gt;In there, there are separate settings for each application currently&#xA;running.&lt;/li&gt;&#xA;&lt;li&gt;Move Skyrim's slider higher, and it should raise the volume relative&#xA;to your other applications&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-11-12T20:10:29.000" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35458" PostTypeId="2" ParentId="35437" CreationDate="2011-11-12T20:25:33.617" Score="1" Body="&lt;p&gt;No it is not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way you can play by yourself is to play the single player campaign.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-12T20:25:33.617" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35460" PostTypeId="2" ParentId="35442" CreationDate="2011-11-12T20:35:29.427" Score="5" Body="&lt;p&gt;This is a bit subjective. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every class has it's strengths and weakness, but most importantly, each class belongs to a different play style. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a thief, you are probably doing better on 1 vs 1 combat. This is because your backstab hits deal good damage, however gaining positional advantage over a foe requires you to carry little equip load, which allows you to move faster, roll out of danger quicker and run out of dangerous situations easier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You say that you feel you have too little health. Maybe you should take a deeper look at your stats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The rule of thumb for stat allocation is this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you are dying too often, alternate between Vitality which increases your hit points and Endurance which increases your stamina bar and equip load. (Endurance in particular is really helpful for Thieves).&lt;/li&gt;&#xA;&lt;li&gt;If your damage output is too low, place points in Str, Dex, Int or Faith, depending on your class.&lt;/li&gt;&#xA;&lt;li&gt;Do not alternate between these four unless you are looking to meet minimal stat requirements for weapons or spell wielding.&lt;/li&gt;&#xA;&lt;li&gt;Other stats do not need upgrading.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Regarding your question about grinding... At times, a certain zone might feel to hard to tackle. You might be in an area that is not meant for your current level. If so, you might feel the need to grind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are good places for soul grinding in the game. &lt;a href=&quot;http://www.ign.com/wikis/dark-souls/Darkroot_Garden_Part_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;Darkroot Garden&lt;/a&gt; in particular has one of the best spots to farm souls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lastly, remember this is a challenging game which rewards patience and skill. It might be a good idea to try the introductory level with different starting classes to get a feel of the different play styles and move forward from there.&lt;/p&gt;&#xA;" OwnerUserId="13109" LastActivityDate="2011-11-12T20:35:29.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35461" PostTypeId="2" ParentId="35456" CreationDate="2011-11-12T20:40:47.577" Score="5" Body="&lt;p&gt;&lt;em&gt;Like in real life&lt;/em&gt;, sometime the terrain generator makes spots of exposed stone on the surface.  This seems a bit counterintuitive in a desert, but it can happen in any biome.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-12T20:40:47.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35462" PostTypeId="1" CreationDate="2011-11-12T20:42:10.820" Score="2" ViewCount="904" Body="&lt;p&gt;If you activate a paid subscription to Elite before November 13, 2011, you gain &quot;founder status&quot;.  What all does this entail?  Does it affect the game in any way (even just vanity wise)?  Or does it only affect interactions with the Elite service?&lt;/p&gt;&#xA;" OwnerUserId="745" LastActivityDate="2012-03-17T15:41:26.277" Title="What all does founder-status entail?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35464" PostTypeId="1" CreationDate="2011-11-12T20:46:24.030" Score="2" ViewCount="246" Body="&lt;p&gt;What killstreak rewards are available in Modern Warfare 3 (for all three strike packages)?  What does each one &quot;do&quot;?&lt;/p&gt;&#xA;" OwnerUserId="745" LastEditorUserId="3610" LastEditDate="2012-06-18T08:57:32.747" LastActivityDate="2012-06-18T08:57:32.747" Title="Modern Warfare 3 Killstreaks and Strike Packages" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35465" PostTypeId="2" ParentId="35462" CreationDate="2011-11-12T20:56:10.600" Score="2" Body="&lt;p&gt;From &lt;a href=&quot;http://www.callofduty.com/elite/whats-included&quot; rel=&quot;nofollow noreferrer&quot;&gt;Activision&lt;/a&gt; (you have to scroll to the bottom and click on BECOME A CALL OF DUTY® ELITE FOUNDER), becoming a founder, awards you with the following (all listed as exclusive) items:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Founder Weapon Camo&lt;/li&gt;&#xA;&lt;li&gt;Clan XP Boost - Level Up Your Clan Even Faster&lt;/li&gt;&#xA;&lt;li&gt;Founder In-Game Player Title&lt;/li&gt;&#xA;&lt;li&gt;Founder In-Game Emblem&lt;/li&gt;&#xA;&lt;li&gt;Private Group&lt;/li&gt;&#xA;&lt;li&gt;Founder Call of Duty® ELITE Profile Skin&lt;/li&gt;&#xA;&lt;li&gt;Competitions &amp;amp; Prizes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There is no mention of future iterations and what that may affect.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-12T20:56:10.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35466" PostTypeId="1" CreationDate="2011-11-12T20:56:58.557" Score="3" ViewCount="4102" Body="&lt;p&gt;I noticed that when playing MW3 on Xbox Live with a guest (someone that doesn't have a gold subscription and is just your &quot;second&quot;), they start at the same level as you with all of your same classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also noticed, after playing for a while, our levels were different.  Can the guest account level up separately from the main?  What happens when you restart the Xbox, does the Guest get brought back to your level or are they forever on their own &quot;path&quot;?&lt;/p&gt;&#xA;" OwnerUserId="745" LastActivityDate="2013-07-16T05:46:59.007" Title="Modern Warfare 3 Multiplayer with Guest" Tags="|xbox-network|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35468" PostTypeId="2" ParentId="35226" CreationDate="2011-11-12T21:12:35.137" Score="4" Body="&lt;p&gt;I had the same problem that you are experiencing and determined that the source of the problem lies with the mouse (for me anyhow). I have the razor naga, and after turning off acceleration in skyrim and also turning off vsync I experienced the same lag. When i would move the mouse rapidly the game could not keep up. After thinking about it I found that the razor naga had an acceleration of its own and after turning off the mouse acceleration directly at the source of the mouse (razer naga control panel &quot;downloadable driver&quot;) the game ran perfectly.&lt;/p&gt;&#xA;" OwnerUserId="14099" LastActivityDate="2011-11-12T21:12:35.137" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35469" PostTypeId="1" CreationDate="2011-11-12T21:13:27.413" Score="2" ViewCount="1958" Body="&lt;p&gt;When an EMP is activated, what killstreak rewards are destroyed if they're in-progress?  Are there any that are immune (that &quot;finish up&quot;)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about deployable items?&lt;/p&gt;&#xA;" OwnerUserId="745" LastEditorUserId="3610" LastEditDate="2012-06-18T08:57:38.003" LastActivityDate="2013-01-24T19:19:35.610" Title="What is affected by the EMP killstreak?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35470" PostTypeId="2" ParentId="35464" CreationDate="2011-11-12T21:14:20.157" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Assault_Strike_Package&quot; rel=&quot;nofollow noreferrer&quot;&gt;Assault Strike Packages&lt;/a&gt; will give bonuses that involve killing more opponents.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Support_%28Strike_Package%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Support Strike Packages&lt;/a&gt; wil give bonuses that involve supporting you own team.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://callofduty.wikia.com/wiki/Specialist_%28Strike_Package%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Specialist Strike Package&lt;/a&gt; will give you additional perks at 2, 4, and 6 kills.  The order and type of these perks are determined by the order you select them in.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-11-12T21:22:59.523" LastActivityDate="2011-11-12T21:22:59.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35473" PostTypeId="2" ParentId="35443" CreationDate="2011-11-12T21:32:38.323" Score="8" Body="&lt;p&gt;From what I've seen it doesn't affect it much/at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've started 2 chars, one went with imperial and one with stormcloaks, the only changes I've seen so far is that when (whoever you're with) says we need to split up they both give you a quest, and it's to talk to a different person in Riverwood, if you go with imperial it's the blacksmith and he will give you some free items and limited info (and you find the imperial guy there, gives some more info but not much else) if you go with stormcloaks it's someone else in the village, gives you some free gifts as well but limited info. I'm guessing you can find the stormcloaks guy later in the game, but I don't think it affects anything beyond the first village.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastEditorUserId="2285" LastEditDate="2013-07-02T21:03:33.873" LastActivityDate="2013-07-02T21:03:33.873" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35474" PostTypeId="1" AcceptedAnswerId="35988" CreationDate="2011-11-12T21:36:10.333" Score="5" ViewCount="1280" Body="&lt;p&gt;I live in Montréal, Canada and I'm a native French speaker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In MW3, it seems that I met a lot of French speaker coming from the same geographical region.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the matchmaking random and I only got lucky to met people from my region or does matchmaking discriminate based on where I am and try to match me with people near me?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:44:48.443" LastActivityDate="2013-10-22T16:44:48.443" Title="Does matchmaking discriminate based on geographical region?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35475" PostTypeId="1" AcceptedAnswerId="35479" CreationDate="2011-11-12T21:38:49.000" Score="32" ViewCount="54437" Body="&lt;p&gt;I enchanted my Elvish bow to do frost damage.  However it only had 14 charges and has since run out.  Is there a way for me to recharge it? or is that bow kinda done for me now?&lt;/p&gt;&#xA;" OwnerUserId="5994" LastEditorUserId="3917" LastEditDate="2011-11-17T15:02:44.807" LastActivityDate="2014-07-15T22:36:53.760" Title="How do you recharge an enchanted item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35476" PostTypeId="2" ParentId="35469" CreationDate="2011-11-12T21:38:55.290" Score="3" Body="&lt;p&gt;The EMP functions the similarly to how it did in Modern Warfare 2. The only killstreak rewards not affected by it appear to be Emergency Airdrops if they are deployed at the time of the EMP. Since the M.O.A.B. has an EMP effect, another EMP can't be deployed to destroy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for deployables: Claymores are destroyed, and C4 detonation doesn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/EMP&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="37612" LastEditDate="2013-01-24T19:19:35.610" LastActivityDate="2013-01-24T19:19:35.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35478" PostTypeId="1" CreationDate="2011-11-12T21:43:31.960" Score="1" ViewCount="2551" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35077/what-determines-when-you-do-a-finishing-move&quot;&gt;What determines when you do a finishing move?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Can you activate the finishing moves at any time like when you stab your sword completely through someone or do these happen at random?&lt;/p&gt;&#xA;" OwnerUserId="14102" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-06-11T14:31:52.343" Title="Is there a way to activate the finishing moves?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="0" ClosedDate="2011-11-12T23:06:49.487" ContentLicense="CC BY-SA 3.0" />
  <row Id="35479" PostTypeId="2" ParentId="35475" CreationDate="2011-11-12T21:45:54.687" Score="24" Body="&lt;p&gt;Click the item and press Charge - on PC it's default to &lt;code&gt;T&lt;/code&gt;. You'll need a charged soul gem, though (the level of soul gem dictates the charge returned). This uses up the soul gem.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-12T21:45:54.687" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35480" PostTypeId="1" AcceptedAnswerId="35483" CreationDate="2011-11-12T21:49:54.620" Score="3" ViewCount="1884" Body="&lt;p&gt;Despite doing my best with garage and traffic layout in Tropico 3, I very often hit the problem of insufficient space to place a garage in a place where it would have been useful.  The garages were very large buildings in comparison to most other buildings.  My considered opinion was that garages in Tropico 3 were just too big.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm now considering buying Tropico 4, but before I do, I would like to know whether garages in Tropico 4 are just as large/unwieldy?&lt;/p&gt;&#xA;" OwnerUserId="14103" LastActivityDate="2012-03-10T23:21:02.827" Title="Tropico 4 : are garages as huge/unwieldy as they were in Tropico 3?" Tags="|tropico-4|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35481" PostTypeId="1" AcceptedAnswerId="35501" CreationDate="2011-11-12T21:59:10.693" Score="2" ViewCount="3754" Body="&lt;p&gt;So, I killed a bunch of people in Whiterun, so the guards were hostile. I then started the quest where the innkeeper joins you to kill a dragon. When we passed some guards, they started attacking me. As well as the innkeeper. I went on to kill the dragon, and now I need to deliver the quest to the hostile innkeeper. Any way to finish this now, without turning myself in?&lt;/p&gt;&#xA;" OwnerUserId="9699" LastEditorUserId="3917" LastEditDate="2012-01-15T16:46:29.310" LastActivityDate="2012-07-21T04:48:32.787" Title="How to finish a quest after the NPC you need to deliver it to, has become hostile to you?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="35482" PostTypeId="2" ParentId="35405" CreationDate="2011-11-12T22:08:18.027" Score="7" Body="&lt;p&gt;To enter the college you must become a member. Speak with the NPC (Her name is Faralda) standing at the beginning of the bridge connecting the college to Winterhold and she will explain what you need to do to join the college.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She will ask you to cast a spell at a symbol on the ground. If you can do it, she will admit you to the college.( If you don't know what the symbol looks like then just shoot the ground at the front of the bridge where it looks different.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The spell she will ask you to cast will be one of the following: Firebolt, Helping Hand, Summon flame Atronach, Fear&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you're a member, the gates will open for you, no key is needed.&lt;/p&gt;&#xA;" OwnerUserId="14062" LastEditorUserId="-1" LastEditDate="2013-01-21T23:04:04.127" LastActivityDate="2013-01-21T23:04:04.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35483" PostTypeId="2" ParentId="35480" CreationDate="2011-11-12T22:09:26.890" Score="4" Body="&lt;p&gt;I have had no trouble placing my garages.  Granted, I never played Tropico 3, but I do not consider the garages in Tropico 4 to be abnormally large.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-11-12T22:09:26.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35486" PostTypeId="1" AcceptedAnswerId="35488" CreationDate="2011-11-12T22:16:04.693" Score="136" ViewCount="98375" Body="&lt;p&gt;After getting shouted at rather intensely by four old guys on the top of a &quot;7000 steps&quot; tall mountain, I decided it was time to go home to Whiterun and have a couple cups of mead. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately I found the right drinking buddy at the inn by the marketplace. He greeted me by offering me a drinking challenge. Who am I to say no? Well... as you can already guess, no good story starts with &quot;that night when I decided not to drink...&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple of drinks later I woke up on the other side of Skyrim in a temple inside Markarth and was greeted by a priestess of the temple. My drinking buddy and the staff that he promised me for winning the drinking contest were nowhere to be found. Also, apparently I made a mess off the temple and now need to clean up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I looked around and picked up everything that is on the floor, but when I try to talk to her she still says &quot;Talk to me again when you picked up the mess that you made&quot;. What do I have to do now?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="998" LastEditDate="2011-11-12T22:21:56.733" LastActivityDate="2018-12-20T02:17:08.080" Title="Uhh... I got drunk and trashed a temple. How do I pick up the mess?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35488" PostTypeId="2" ParentId="35486" CreationDate="2011-11-12T22:27:59.817" Score="81" Body="&lt;p&gt;You've probably missed something (I missed the note on the ground).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To have it pointed out to you, open your quest menu (J on PC) and press &lt;kbd&gt;E&lt;/kbd&gt; on the quest that you just received (A Night to Remember), and a little arrow will appear over any items you missed both in world and on your compass.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-27T23:14:19.197" LastActivityDate="2011-11-27T23:14:19.197" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35489" PostTypeId="1" AcceptedAnswerId="35491" CreationDate="2011-11-12T22:32:05.797" Score="26" ViewCount="121885" Body="&lt;p&gt;In Skyrim, What type of magic are Dragons most vulnerable. I know it's not fire. Is it more effective to use frost, spark, or a power other than destruction when battling Dragons?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2017-07-28T14:41:17.427" Title="What are Dragons most vulnerable to?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35490" PostTypeId="2" ParentId="35297" CreationDate="2011-11-12T22:42:40.323" Score="21" Body="&lt;p&gt;You can sell them at Belethor's general goods in whiterun, its just past the smith on the right as you reach the well&lt;/p&gt;&#xA;" OwnerUserId="14109" LastActivityDate="2011-11-12T22:42:40.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35491" PostTypeId="2" ParentId="35489" CreationDate="2011-11-12T23:04:01.173" Score="29" Body="&lt;p&gt;Dragons &lt;em&gt;are&lt;/em&gt; vulnerable to fire: well, at least some of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are many types of dragons, but they fall into two major archetypes: fire dragons and frost dragons.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fire dragons are vulnerable to frost (25% weakness) but resistant to fire (50% resistance).&lt;/li&gt;&#xA;&lt;li&gt;Frost dragons are vulnerable to fire (25% weakness) but resistant to frost (50% resistance).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So if you're trying fire and it's not doing a lot of damage, switch to frost. But you should be able to tell what type of dragon it is by the type of breath attack it has.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-12T23:04:01.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35492" PostTypeId="1" AcceptedAnswerId="35518" CreationDate="2011-11-12T23:10:35.550" Score="9" ViewCount="22825" Body="&lt;p&gt;I had a person following me but I lost here somewhere and she hasn't returned.  When I try to get a &lt;em&gt;new&lt;/em&gt; person to follow me, I get the &quot;looks you already have someone with you&quot; when I don't.  How can I force a person with unknown whereabouts to leave me?&lt;/p&gt;&#xA;" OwnerUserId="10726" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:34:37.870" LastActivityDate="2012-06-25T13:34:37.870" Title="Make companion stop following without knowing where they are" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35494" PostTypeId="1" CreationDate="2011-11-12T23:14:03.423" Score="1" ViewCount="68943" Body="&lt;p&gt;I have the ring but I don't know how to use it. I made it so that it is not cursed, and i think that was a mistake. If possible, how do I transform using the ring?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it isn't, how do I drink a werewolf's blood myself?&lt;/p&gt;&#xA;" OwnerUserId="14111" LastEditorDisplayName="user3389" LastEditDate="2011-11-12T23:50:50.943" LastActivityDate="2012-03-05T10:31:02.913" Title="How do I use the Ring of Hircine and become a werewolf?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35495" PostTypeId="1" AcceptedAnswerId="35511" CreationDate="2011-11-12T23:18:35.477" Score="10" ViewCount="10898" Body="&lt;p&gt;In &lt;em&gt;Batman: Arkham Asylum&lt;/em&gt; there was a small, but functional, Batcave. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any Batcave or other Bat-place in &lt;em&gt;Arkham City&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="7191" LastEditorUserId="2259" LastEditDate="2011-11-13T00:17:00.180" LastActivityDate="2013-06-14T06:16:57.277" Title="Is there a Batcave in Arkham City?" Tags="|batman-arkham-city|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35496" PostTypeId="2" ParentId="35193" CreationDate="2011-11-12T23:25:21.587" Score="1" Body="&lt;p&gt;If you really need to get lost of the bounty and don't mind a bit of cheating;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First add some money with 'player.additem f [amount]' without the brackets into the console - though I'm not sure if this'll work on consoles. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then sheathe your weapon and approach a guard. Most of the time they'll ask you to pay the fine.&lt;/p&gt;&#xA;" OwnerUserId="9699" LastActivityDate="2011-11-12T23:25:21.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35497" PostTypeId="2" ParentId="35429" CreationDate="2011-11-12T23:40:57.197" Score="3" Body="&lt;p&gt;Had the same problem. Un-equip everything, make sure all diseases are cured, heal using the healing spell, and sleep in a bed. I did all that and it worked. Also, try praying at the alter behind the yelling guy in Whiterun.&lt;/p&gt;&#xA;" OwnerUserId="14112" LastEditorUserId="207" LastEditDate="2011-11-12T23:57:52.090" LastActivityDate="2011-11-12T23:57:52.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35498" PostTypeId="1" AcceptedAnswerId="35504" CreationDate="2011-11-12T23:44:55.867" Score="6" ViewCount="110592" Body="&lt;p&gt;I've let Arvel the Swift ran away after freeing him.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I didn't know he had the golden claw in his possesion.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So, now I can't complete that quest anymore... Where can I find him?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="4163" LastEditDate="2011-11-14T16:51:16.277" LastActivityDate="2012-01-09T10:07:25.907" Title="I've let Arvel the Swift ran away, can I still find him?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35499" PostTypeId="2" ParentId="34651" CreationDate="2011-11-12T23:45:07.440" Score="1" Body="&lt;p&gt;While the map is loading, you can press 'B' (look in the bottom right corner) to tell the server not to automatically assign you to a squad.  This will improve the likelihood that your squad will stick together.  However, the server you're joining still has the ability to split your squad across the two teams in the name of 'balance'.&lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2011-11-12T23:45:07.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35500" PostTypeId="2" ParentId="35494" CreationDate="2011-11-12T23:45:56.940" Score="4" Body="&lt;p&gt;The Ring of Hircine does not automatically make you a werewolf: it just grants you the ability to transform one additional time per day&lt;sup&gt;1&lt;/sup&gt;, but only if you &lt;em&gt;already&lt;/em&gt; have lycanthropy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to contract lycanthropy is to seek out the Companions.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Specifically, you need to complete the blood ritual found in &lt;em&gt;The Silver Hand&lt;/em&gt; quest.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can find the Companions hanging out at Jorrvaskr in Whiterun. The quest chain begins with the quest, &lt;em&gt;Take Up Arms&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have lycanthropy, you can transform by activating &lt;em&gt;Beast Form&lt;/em&gt; under the &lt;em&gt;Powers&lt;/em&gt; menu.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Note 1&lt;/sup&gt;: As &lt;a href=&quot;https://gaming.stackexchange.com/questions/35494/how-do-i-use-the-ring-of-hircine-and-become-a-werewolf#comment57977_40120&quot;&gt;Raven Dreamer mentions&lt;/a&gt;, this can be reset by re-quipping the ring, effectively granting you unlimited transformations a day.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2012-03-05T10:31:02.913" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="35501" PostTypeId="2" ParentId="35481" CreationDate="2011-11-12T23:47:29.670" Score="4" Body="&lt;p&gt;In order to talk to the innkeeper, &lt;a href=&quot;https://gaming.stackexchange.com/questions/35193/after-i-murdered-robbed-people-how-do-i-get-rid-of-the-bounty/35198#35198&quot;&gt;you should get rid of your bounty&lt;/a&gt;. Then, you can deliver your quest.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-11-12T23:47:29.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35502" PostTypeId="2" ParentId="32948" CreationDate="2011-11-12T23:48:00.357" Score="39" Body="&lt;p&gt;It's a &lt;a href=&quot;http://en.wikipedia.org/wiki/Substitution_cipher&quot; rel=&quot;noreferrer&quot;&gt;substitution cipher&lt;/a&gt;:  A=1, B=2, ..., Z=26.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Decoded, it reads &lt;em&gt;(station 675-525)&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I WILL RETURN BATMAN&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are also two other messages that you do no get until later in the game.  One of them is &lt;em&gt;(station 500-900)&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;5 15 9 7 21 18 18 14 3 5 24 15 12 7 22 3 10 5 15 9 22 3 8 25 26 15 16 25 10 15 17 25&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This one is still a mono-alphabetic substitution cipher, but with a slightly different code:  A=3, B=2, C=1, D=26, E=25, ..., Y=5, Z=4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When finally decoded, it reads&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; YOU WILL PAY FOR WHAT YOU HAVE DONE TO ME&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The last one is &lt;em&gt;(station 200-500 - you have to beat the game first??)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;3 20 26 18 26 16 24 1 11 4 24 9 3 8 5 2 12 18 6 16 7 11 3 10 17 5 13 4 21 8&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, this one doesn't seem to be a mono-alphabetic substitution cipher - no matter what substitutions we use, we get gibberish:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;CTZRZPXAKDXICHEBLRFPGKCJQEMDUH&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are rumors circulating (originating, it appears, with IGN) that when decoded, this reads  &lt;em&gt;&quot;I am your darkest nightmare dark knight.  Gotham city waits for his savior.&quot;&lt;/em&gt;  However, this is clearly wrong - there are way too many letters!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately, not too long ago &lt;a href=&quot;http://community.batmanarkhamcity.com/forums/showthread.php/6627-HIdden-Cryptographic-Sequencer-Message/page4&quot; rel=&quot;noreferrer&quot;&gt;one of the super-sleuths on Batman: Arkham City forums decoded it&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; If you treat it as a &lt;a href=&quot;http://en.wikipedia.org/wiki/Vigen%C3%A8re_cipher&quot; rel=&quot;noreferrer&quot;&gt;Vigenère cipher&lt;/a&gt; using the key SCARECROW, then &lt;a href=&quot;http://en.wikipedia.org/wiki/Atbash&quot; rel=&quot;noreferrer&quot;&gt;do atbash&lt;/a&gt;, the message comes out to:&lt;br&gt;&#xA; FEAR WILL TEAR GOTHAM CITY TO SHREDS&lt;br&gt;&#xA; Therefore, it is pretty obvious &lt;strong&gt;the messages are being sent by Scarecrow&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="2578" LastEditDate="2011-11-14T16:58:42.387" LastActivityDate="2011-11-14T16:58:42.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35503" PostTypeId="1" AcceptedAnswerId="35512" CreationDate="2011-11-12T23:51:39.650" Score="8" ViewCount="1860" Body="&lt;p&gt;So in BF3, the support class can lay antipersonnel mines (claymores).  He can also reload himself with ammunition, providing him with a never-ending stream of claymores, if he desires.  How many of them actually persist on the map?  If I run around the map and lay down 20 claymores, how many of them are actually there?  All 20?  The last X?  &lt;/p&gt;&#xA;" OwnerUserId="1273" LastActivityDate="2011-12-09T01:16:30.720" Title="How many claymores can I have out at a time?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35504" PostTypeId="2" ParentId="35498" CreationDate="2011-11-12T23:52:17.353" Score="10" Body="&lt;p&gt;Keep moving along the path. You'll find he's met an unexpected fate at the hands of the denizens deeper within the barrow, allowing you to retrieve the claw again.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-12T23:52:17.353" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35506" PostTypeId="1" AcceptedAnswerId="35517" CreationDate="2011-11-13T00:05:51.397" Score="6" ViewCount="129405" Body="&lt;p&gt;Good news everyone! I've been inducted into the Thieves Guild. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I'm already failing miserably on my first quest.&lt;br&gt;&#xA;I've been assigned the task of destroying a bunch of beehives at the Goldenglow Estate as well as stealing the proprietor's life-savings from his house. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've managed to infiltrate the house (using the handy sewer system) but I can't maneuver around the island without getting caught by one of the patrolling guards (even while sneaking). They attack me on sight, figuring that I'm up to no good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to successfully avoid these men so that I can get to the beehives? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="4182" LastEditDate="2011-12-22T15:50:04.137" LastActivityDate="2016-11-24T04:13:34.640" Title="How do I complete the 'Loud and Clear' quest undetected?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35507" PostTypeId="1" CreationDate="2011-11-13T00:11:37.517" Score="2" ViewCount="4072" Body="&lt;p&gt;I had heard that you can do anything multiple ways on &lt;strong&gt;&lt;em&gt;Skyrim&lt;/em&gt;&lt;/strong&gt;. I didn't want to join the companions to become a werewolf. I had also heard that you can drink a werewolf's blood to become one. What are the differents ways of becoming a wearwolf ?&lt;/p&gt;&#xA;" OwnerUserId="14111" LastEditorUserId="24592" LastEditDate="2013-12-28T10:27:57.140" LastActivityDate="2013-12-28T10:27:57.140" Title="How Do I Drink a Werewolf's Blood?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ClosedDate="2013-12-28T20:29:49.537" ContentLicense="CC BY-SA 3.0" />
  <row Id="35508" PostTypeId="2" ParentId="35443" CreationDate="2011-11-13T00:13:44.113" Score="20" Body="&lt;p&gt;The choice between Stormcloaks and the Imperials is supposed to provide a little more immersion in the story: you choose a side, and while both sides have comparable quests, they take on a different flavor and will have different actors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To this end, both the Imperials and the Stormcloaks have and 11-part quest chain concerning the Civil War that ravages Skyrim. The first few quests are almost identical, but then they branch off as each side wins (or loses) major fronts in the war.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And in general, choosing one side or the other makes things easier for you if the side you chose is in power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if your side controls a major city, you generally don't have to do any special favors for the Jarl in order to get permission to buy a house: it'll be given as a gift for siding the cause.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the Elder Scrolls series is all about choice, and you're not going to be limited much by what side you choose. Choosing the side you most identify with will generally work out just fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But fear not, you didn't make a permanent choice when you went with Ralof (the rebel). You'll be able to play both sides until the last possible moment. You don't seal the deal until you swear an oath to either side by going to their stronghold city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, there's one more chance to switch sides during the civil war:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; During &lt;em&gt;The Jagged Crown&lt;/em&gt;, bringing the crown to the opposing side's leader will let you turncoat and join the other side.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-13T00:22:11.700" LastActivityDate="2011-11-13T00:22:11.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35511" PostTypeId="2" ParentId="35495" CreationDate="2011-11-13T00:18:46.573" Score="15" Body="&lt;p&gt;No; Batman gets all his additional gear flown in.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-11-13T00:18:46.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35512" PostTypeId="2" ParentId="35503" CreationDate="2011-11-13T00:21:28.487" Score="6" Body="&lt;p&gt;You can have a maximum of 2 claymores deployed at one time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;s&gt;Additionally, claymores (unlike mines) do not survive your death, so plan accordingly.&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As of the December 6th patch, claymores now survive your death.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12" LastEditDate="2011-12-09T01:16:30.720" LastActivityDate="2011-12-09T01:16:30.720" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35513" PostTypeId="2" ParentId="35506" CreationDate="2011-11-13T00:21:49.467" Score="3" Body="&lt;p&gt;When I was on the island a dragon came, randomly, burning all the beehives.. um.. yeah.. also, if you have the summon dragon shout, use it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only person you're not allowed to kill is the owner of the house, the mercenaries are free to kill, so go ahead, you won't be at a loss of any special reward or anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mercenaries are always okay to kill AFAIK&lt;/p&gt;&#xA;" OwnerUserId="14114" LastEditorUserId="336" LastEditDate="2011-11-13T00:29:11.050" LastActivityDate="2011-11-13T00:29:11.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35514" PostTypeId="2" ParentId="35507" CreationDate="2011-11-13T00:24:06.767" Score="4" Body="&lt;p&gt;You drink the Companions' (who are werewolves) blood to become a werewolf. To the best of my knowledge, there is no other way to drink a werewolf's blood than by becoming a companion.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-13T00:24:06.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35515" PostTypeId="2" ParentId="35507" CreationDate="2011-11-13T00:25:18.640" Score="3" Body="&lt;p&gt;There is no way to become a lycanthrope &lt;a href=&quot;https://gaming.stackexchange.com/questions/35494/how-do-i-use-the-ring-of-hircine-and-become-a-werewolf/35500#35500&quot;&gt;except through completing the blood ritual in the Companions quest, &lt;em&gt;The Silver Hand&lt;/em&gt;&lt;/a&gt;. That is where you drink the werewolf blood.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-11-13T04:46:50.203" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35517" PostTypeId="2" ParentId="35506" CreationDate="2011-11-13T00:27:32.270" Score="5" Body="&lt;p&gt;There's no real reason to complete this undetected (except for personal feel-goodsies, perhaps). The mercenaries guarding this place are nameless, &quot;Mercenary&quot; NPCs, so I wouldn't worry too much about killing them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, your best bet is the same way you go about undetected in general - strip naked (armor is noisy!), hit up the dark corners, and make sure to hold &lt;kbd&gt;shift&lt;/kbd&gt; (the default) to go extra slowly.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-21T03:03:53.397" LastActivityDate="2011-11-21T03:03:53.397" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35518" PostTypeId="2" ParentId="35492" CreationDate="2011-11-13T00:29:52.860" Score="5" Body="&lt;p&gt;If your follower isn't around anymore, &lt;a href=&quot;https://gaming.stackexchange.com/questions/35296/your-follower-tires-of-waiting-and-leaves-how-do-i-get-my-stuff-back&quot;&gt;they most likely went home&lt;/a&gt;. Go back there and you should see them again, allowing you to summarily dismiss them for the cowardly and lazy follower that they are.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-11-13T00:29:52.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35519" PostTypeId="2" ParentId="35336" CreationDate="2011-11-13T00:40:38.667" Score="4" Body="&lt;p&gt;You've likely hit a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While you've agreed to help Sinding, it doesn't lock in your choice: if you attack him &lt;em&gt;at any time&lt;/em&gt; before the end of the quest (when the curse is removed from the ring, allowing you to take it off), you lock in your choice to help Hircine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, doing so is supposed to go down differently: you act as one of the hunters and chase Hircine through the grotto, ending with you skinning him. He's not supposed to appear in jail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can try that: kill him in jail and skin him. If that part isn't bugged, Hircine should appear and complete the quest for you. As a reward, the ring will disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, welcome to a Bethesda game, where crippling bugs like this are par for the course in the first couple of weeks after launch.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="207" LastEditDate="2011-11-15T06:27:39.390" LastActivityDate="2011-11-15T06:27:39.390" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35520" PostTypeId="2" ParentId="35427" CreationDate="2011-11-13T00:43:38.210" Score="3" Body="&lt;p&gt;I just find out that the game has some serious trouble when you customize the keboard keys, as in my case, in that you can't navigate the skill select screen. So I returned during a while in the preselect keys and all works okay! When you reassign some of the keys it is simply IMPOSSIBLE to select any perk to improve it! Now I finally have been able to use my 8 points.&lt;/p&gt;&#xA;" OwnerUserId="14113" LastEditorUserId="207" LastEditDate="2011-11-13T00:58:36.553" LastActivityDate="2011-11-13T00:58:36.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35521" PostTypeId="1" AcceptedAnswerId="35523" CreationDate="2011-11-13T00:45:30.210" Score="24" ViewCount="274592" Body="&lt;p&gt;It is apparently possible to recruit companions/followers who will fight by your side, carry out simple tasks, and so forth. I have managed to acquire one in the very first village, but have thus far not had him travel with me because I don't know how sturdy he'll be in combat.&lt;/p&gt;&#xA;&lt;p&gt;Do companions die permanently, like most NPCs?  Or do they become incapacitated/unconscious like vital quest givers?  Die but can be picked up again from their original location later?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2023-04-12T00:25:26.947" LastActivityDate="2023-04-12T00:50:37.697" Title="Do companions / followers die?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="35523" PostTypeId="2" ParentId="35521" CreationDate="2011-11-13T00:49:21.293" Score="18" Body="&lt;p&gt;Follower death is handled pretty oddly;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If their health is exhausted due to enemy fire, they just get knocked out. Healing them or finishing combat and allowing them to regenerate will bring them back to life.&lt;/li&gt;&#xA;&lt;li&gt;If you kill them due to friendly fire, that's it: they're dead permanently.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;But there are situations that may cause a follower to die permanently, even after they enter the &quot;knocked out&quot;/&quot;cower&quot; state: if an enemy keeps wailing on them, there's a chance they'll die permanently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it's not guaranteed: looking around online, I've found numerous accounts of Lydia or Faendal dying easily, but others who swear nothing they do kills them. &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Followers#Follower_Death&quot; rel=&quot;noreferrer&quot;&gt;UESP describes the follower death mechanics as such&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When your follower would die to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their health, just like essential NPCs; enemies will stop attacking or targeting them during this time. However, if they lose all their health again during this period, they will die for good. Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell. They can also die if hit with a damage-over-time poison that is stronger than their health recovery. They can also die from enemy power-attacks.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-12-04T05:14:42.023" LastActivityDate="2011-12-04T05:14:42.023" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35524" PostTypeId="1" AcceptedAnswerId="37615" CreationDate="2011-11-13T00:58:28.957" Score="7" ViewCount="43362" Body="&lt;p&gt;I've been flown to a temple to kill Alduin but I'm not strong enough to get past Dragon Priest Nahkriin. He's killed me over and over in 2 shots that come faster than I can deal with and so I'm fairly sure there's nothing I can do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However the dragon that flew me to the temple has disappeared and even if I go back to the spot he dropped me off and call him he doesn't return. I can't fast-travel from this location, either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have any previous save files as I didn't think this would be an issue. Is there anything I can do?&lt;/p&gt;&#xA;" OwnerUserId="5599" LastEditorDisplayName="user3389" LastEditDate="2011-12-03T21:47:49.510" LastActivityDate="2015-03-19T18:47:48.433" Title="How do I defeat Dragon Priest Nahkriin?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="13" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35525" PostTypeId="1" AcceptedAnswerId="42566" CreationDate="2011-11-13T01:05:26.030" Score="3" ViewCount="1662" Body="&lt;p&gt;Using the Towny plugin for Minecraft, how does one prevent people who are not the town's residents from being able to enter the town?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastEditorUserId="274" LastEditDate="2011-12-13T02:31:02.163" LastActivityDate="2011-12-19T10:22:21.550" Title="How can I bar outsiders from a town with the Towny mod?" Tags="|minecraft-java-edition|minecraft-bukkit|minecraft-towny|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35526" PostTypeId="2" ParentId="35525" CreationDate="2011-11-13T01:19:16.003" Score="0" Body="&lt;p&gt;I'm not familiar with that plugin, but one method you could use is to build a wall and gate with building permissions for non-residents disabled near the entrance.  They way they wouldn't be able to open the gate, break the wall, or build stairs/ladders over it.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-11-13T01:19:16.003" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35527" PostTypeId="2" ParentId="35175" CreationDate="2011-11-13T01:21:04.513" Score="3" Body="&lt;p&gt;Yeah, I had the same thing. Just reboot the whole PS3 and it's fine.&lt;/p&gt;&#xA;" OwnerUserId="14115" LastEditorUserId="207" LastEditDate="2011-11-13T01:49:48.707" LastActivityDate="2011-11-13T01:49:48.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35528" PostTypeId="1" AcceptedAnswerId="35534" CreationDate="2011-11-13T01:21:52.640" Score="4" ViewCount="49782" Body="&lt;p&gt;I have &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;killed the Caller &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and in that room I've found two of the three books on the two pillars in the side rooms.&#xA;Where is the third book? The central pillar was empty. Can't find it anywhere.&lt;/p&gt;&#xA;" OwnerUserId="615" LastEditorUserId="336" LastEditDate="2011-11-13T01:23:13.587" LastActivityDate="2012-01-25T18:01:26.460" Title="Where is the third book in the quest Hitting the books?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35529" PostTypeId="1" AcceptedAnswerId="35533" CreationDate="2011-11-13T01:22:18.510" Score="29" ViewCount="163382" Body="&lt;p&gt;How long does it take before a merchant replenishes their gold supply once I've cleaned them out? I've tried waiting for a 24 hour period and that didn't do the trick. I've also attempted to leave the zone and come back, which also didn't work. Is there a trigger for the refill? Or is it just a specific amount of time I have to wait?  &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2019-04-27T16:45:39.863" Title="How often do merchants replenish their gold supply?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35530" PostTypeId="2" ParentId="35077" CreationDate="2011-11-13T01:23:14.023" Score="1" Body="&lt;p&gt;I figured out if you flick the left stick forward, while at the same time tapping R1 (Ps3) then I almost always do a finishing move. I think there are some stipulations to it though. Like having the health down low enough, and I've noticed if I'm a lot higher level than my opponent I can do a finishing move right from the get go. I read allot online that it was random but I've tried it quite a few times now and it never fails (maybe I'm wrong?). Try and see if it works for you.&lt;/p&gt;&#xA;" OwnerUserId="14116" LastEditorUserId="52800" LastEditDate="2014-01-07T12:10:46.507" LastActivityDate="2014-01-07T12:10:46.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35531" PostTypeId="2" ParentId="35214" CreationDate="2011-11-13T01:25:14.263" Score="1" Body="&lt;p&gt;There is also the opportunity to get a free white horse named Frost (if you succeed at a Persuasion attempt) at the completion of &quot;Promises to Keep,&quot; a quest to retrieve ownership papers for said horse.  Look for Louis Letrush in the Bee and the Barb in Riften.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a second opportunity for a free horse on Katla's farm, south of Solitude. If you farm a bunch of leeks and potatoes and such for her to raise her disposition, she'll let you ride her horse(s) away, anytime you want.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-25T17:26:56.197" LastActivityDate="2011-11-25T17:26:56.197" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35532" PostTypeId="1" AcceptedAnswerId="35537" CreationDate="2011-11-13T01:27:13.753" Score="20" ViewCount="86137" Body="&lt;p&gt;I saw there are multiple types of locks. Is it possible to remove any lock regardless of your lockpicking abilities? How can I improve my keyboard/mouse dexterity to have better success?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the game leaks information on the right position, such as through a sound or visual clue? If I make little tries, so as not to break the pick, is it possible to find the solution?&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="336" LastEditDate="2011-12-16T01:39:28.830" LastActivityDate="2013-08-09T10:57:42.050" Title="How do I succeed at lockpicking?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35533" PostTypeId="2" ParentId="35529" CreationDate="2011-11-13T01:27:56.117" Score="24" Body="&lt;p&gt;After two full days of waiting, the Thieves Guild fence Tonilia went from 8 gold to 1000 gold - it's possible that it varies from merchant to merchant, but two days seems standard so far.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-13T01:27:56.117" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35534" PostTypeId="2" ParentId="35528" CreationDate="2011-11-13T01:28:35.127" Score="6" Body="&lt;p&gt;I found it just over the body of the Caller herself. Maybe she had it on her. Or maybe some action made ejected it from the pillar.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-13T01:28:35.127" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35537" PostTypeId="2" ParentId="35532" CreationDate="2011-11-13T01:58:04.420" Score="22" Body="&lt;p&gt;You can indeed unlock any chest regardless of your lockpicking mastery. Despite having no proficiency in lockpicking I was able to unlock a master chest that I found, albeit with great difficulty. As far as I can tell, your proficiency affects the speed at which your lockpick breaks, and perhaps the accuracy of where you have to slide your lockpick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you hit on the wrong position, the game makes a distinctive resisting sound and your lockpick shakes. As a result, the easiest way to succeed at lockpicking is to adjust your position a few spaces over to the right or left, make a very brief unlocking motion to see if the lockpick shakes or not, and if it doesn't continue sliding it in. If the lockpick shakes during the middle of twisting it in, don't change your starting position but instead just test going either right or left from the shaking position to see which direction is the correct one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The correct movement will not change in-between successive failed attempts at picking the lock(but will change if you exit the lockpicking screen or reload your game), so even if your lock breaks, use the information you gathered from your last attempt to try and succeed with your next one.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-11-15T21:48:14.683" LastActivityDate="2011-11-15T21:48:14.683" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="35540" PostTypeId="1" AcceptedAnswerId="36888" CreationDate="2011-11-13T02:23:23.877" Score="6" ViewCount="3949" Body="&lt;p&gt;When I left a cave, there was a dragon skeleton sitting right in front of me.  &lt;strong&gt;I didn't kill it and it wasn't there when I went in the cave.&lt;/strong&gt;  It was already empty and decomposed.    Can NPCs fight (or do anything for that matter) while I am in a different zone?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What happens to a dragon's soul if it is kill by an NPC?  Do I have a time limit to collect the soul?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorDisplayName="user9983" LastEditDate="2011-11-13T15:34:13.643" LastActivityDate="2013-01-04T13:17:44.723" Title="Where did this dragon skeleton come from?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35541" PostTypeId="1" AcceptedAnswerId="79024" CreationDate="2011-11-13T02:32:22.167" Score="58" ViewCount="579420" Body="&lt;p&gt;Leveling smithing to 100 seems like a difficult task. Is it more effective to craft cheap things such as iron daggers, or to craft expensive items such as Elven weapons?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-07-31T21:08:51.297" LastActivityDate="2016-02-29T18:20:15.913" Title="What is an effective way to level smithing?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="13" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35544" PostTypeId="1" AcceptedAnswerId="35551" CreationDate="2011-11-13T03:00:36.797" Score="7" ViewCount="10715" Body="&lt;p&gt;I've found one as per the story, and I found another simply named dragon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they respawn? Can I kill an endless amount of dragons therefore filling the land with skeletons or is there a fixed number?&lt;/p&gt;&#xA;" OwnerUserId="14123" LastEditorDisplayName="user9983" LastEditDate="2011-11-13T03:13:58.240" LastActivityDate="2013-07-09T09:01:02.517" Title="Do dragons respawn?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35546" PostTypeId="1" AcceptedAnswerId="40839" CreationDate="2011-11-13T03:06:14.013" Score="18" ViewCount="425770" Body="&lt;p&gt;During the quest &quot;Missing In Action&quot;, I tried to take a peaceful resolution to rescuing Thorald Gray-Mane and decided to persuade the guards at Northwatch Keep to let him go rather than rush in and kill them all. Unfortunately, when I got there, things got...complicated. There's no easy way into the Keep and the guards won't let me in without an order from the Imperial Guard. Does this mean I have to join the Imperial Guard to rescue him? Or is there some other way to persuade these guards?&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-11-13T05:01:58.367" LastActivityDate="2012-11-22T06:05:47.120" Title="How do I persuade the guards at Northwatch Keep to let me rescue Thorald Gray-Mane during &quot;Missing In Action&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35547" PostTypeId="1" AcceptedAnswerId="35582" CreationDate="2011-11-13T03:06:16.610" Score="13" ViewCount="23704" Body="&lt;p&gt;Just getting started with companions.  Should I be evaluating their gear and transferring upgrade items to them to improve their performance?&lt;/p&gt;&#xA;" OwnerUserId="13946" LastActivityDate="2011-11-25T12:23:28.260" Title="Is it worth upgrading my companion's gear in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35549" PostTypeId="2" ParentId="35495" CreationDate="2011-11-13T03:11:13.463" Score="3" Body="&lt;p&gt;No, Batman does not have a facility here.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Batman will either have additional equipment flown in or he will invent additional gear based on what he finds in various villain lairs.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-13T03:11:13.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35550" PostTypeId="1" AcceptedAnswerId="35561" CreationDate="2011-11-13T03:11:39.627" Score="6" ViewCount="52024" Body="&lt;p&gt;I am wondering how long the main quest line is?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm also wondering how long some of the guild quest lines are, and if you rank up in position in certain guilds/factions like you did in Oblivion?&lt;/p&gt;&#xA;" OwnerUserId="13960" LastEditorDisplayName="user27134" LastEditDate="2012-07-26T09:14:34.663" LastActivityDate="2013-04-19T17:32:20.197" Title="How long is the main quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="2" ClosedDate="2013-04-20T00:11:51.667" ContentLicense="CC BY-SA 3.0" />
  <row Id="35551" PostTypeId="2" ParentId="35544" CreationDate="2011-11-13T03:11:52.273" Score="10" Body="&lt;p&gt;According to Game Director Todd Howard, &lt;a href=&quot;http://www.pcgamer.com/2011/05/18/the-elder-scrolls-v-skyrim-to-have-an-unlimited-number-of-dragons/&quot; rel=&quot;noreferrer&quot;&gt;there are an unlimited number of dragons.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-13T03:11:52.273" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35552" PostTypeId="2" ParentId="35540" CreationDate="2011-11-13T03:12:33.343" Score="4" Body="&lt;p&gt;Not sure about the zone stuff. But I watched a dragon fly around picking fights with everyone before getting killed by a couple of mammoths. Of course I sniped it a couple of times and took the soul ;)&lt;/p&gt;&#xA;" OwnerUserId="14125" LastActivityDate="2011-11-13T03:12:33.343" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35553" PostTypeId="1" AcceptedAnswerId="35906" CreationDate="2011-11-13T03:16:03.963" Score="18" ViewCount="134204" Body="&lt;p&gt;I want to make sure I learn all the Thu'um, and in order to do that, I need to acquire quite a few dragon souls. Should I put off the main quest as I slay dragons and find hidden draconic words, or is this a non-issue?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Clarification&lt;/strong&gt;: I know the dragons begin spawning after a set point in the main quest. The main crux of my question is whether they stop spawning after another (later) set point in the main quest. There are infinite dragons &lt;em&gt;during&lt;/em&gt; the main quest, but do they stick around forever?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-13T03:50:24.253" LastActivityDate="2015-07-09T20:02:14.257" Title="Can I continue to harvest dragon souls after the main quest is over?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35554" PostTypeId="2" ParentId="35550" CreationDate="2011-11-13T03:20:20.173" Score="4" Body="&lt;p&gt;There are three acts with 6-7 quests in each act.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find all kinds of info on &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Quests_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;quests&lt;/a&gt; on the Skyrim Wiki.  The &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Quests&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial Elder Scrolls Pages&lt;/a&gt; are also a good resource.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The amount of time it takes is completely up to you.&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-11-13T03:20:20.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35555" PostTypeId="1" AcceptedAnswerId="35712" CreationDate="2011-11-13T03:21:20.047" Score="4" ViewCount="127" Body="&lt;p&gt;In Star Wars Dark Forces, how can you get items located on short ledges?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've recently acquired an old copy of the game and I'm playing it on DOS box.  From within the first level and the first 5 minutes of the game, I've spotted multiple items on short ledges, that are too tall to be steps, but are short enough to look like something you can jump on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To my knowledge, jumping isn't possible.  How can I get items like the one below?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/b6Ipm.png&quot; alt=&quot;How do I get that item?&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10405" LastEditorUserId="3610" LastEditDate="2012-06-06T13:51:04.257" LastActivityDate="2012-06-06T13:51:04.257" Title="How can I obtain Items on short ledges?" Tags="|star-wars-dark-forces|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35556" PostTypeId="1" AcceptedAnswerId="35608" CreationDate="2011-11-13T03:23:40.373" Score="10" ViewCount="23087" Body="&lt;p&gt;All the horses I see available at the different stables cost 1000 gold.  Do they all have similar qualities, or are some faster than others as it was in &lt;em&gt;Oblivion&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="615" LastEditorUserId="2259" LastEditDate="2011-11-13T07:54:38.713" LastActivityDate="2015-05-28T20:13:04.323" Title="Do different horses have different speeds?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35557" PostTypeId="2" ParentId="35550" CreationDate="2011-11-13T03:26:44.033" Score="0" Body="&lt;p&gt;Well it really depends on how fast you are going, But overall iv'e heard 300+ hours mentioned more than once.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I personally will be finishing every single quest in the game and search every tomb,house etc... Just about 3-4 month's worth of gaming :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It all boils down to how long you can last in the game,There is no set timelimit or timetable&lt;/p&gt;&#xA;" OwnerUserId="14123" LastActivityDate="2011-11-13T03:26:44.033" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35558" PostTypeId="2" ParentId="35553" CreationDate="2011-11-13T03:29:07.263" Score="5" Body="&lt;p&gt;Yes, there are an &lt;a href=&quot;http://thelazygeeks.com/2011/11/10/skyrim-will-have-an-infinite-number-of-random-quests/&quot; rel=&quot;nofollow noreferrer&quot;&gt;infinite number of random quests&lt;/a&gt; to do after you done the main story line. So, the game doesn't end there. The ability to harvest dragon souls has nothing to do with quests, it only has to do with killing the dragons (&lt;a href=&quot;https://gaming.stackexchange.com/questions/35544/do-dragons-respawn/35551#35551&quot;&gt;there are infinite of them&lt;/a&gt;). Some say that being near the dragon, or being involved into the fight from a distance &lt;a href=&quot;https://gaming.stackexchange.com/questions/35540/where-did-this-dragon-skeleton-come-from&quot;&gt;might even be enough to obtain the dragon soul&lt;/a&gt;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that there are &lt;a href=&quot;https://gaming.stackexchange.com/questions/35362/are-there-3-words-to-every-shout/35369#35369&quot;&gt;24 shouts each consisting of 3 words&lt;/a&gt;, you have to kill a maximum of 72 dragons to obtain all the words. Please note that some quests reward you with a shout, in which way you require to kill less dragons as the words would already be learned/activated for the other shouts. I think it would be something around 48 dragons or so, but it depends on what you were rewarded using the main quest. So, you might want to consider to continue on the main quest...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2011-11-13T03:29:07.263" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35561" PostTypeId="2" ParentId="35550" CreationDate="2011-11-13T03:40:14.740" Score="8" Body="&lt;p&gt;The game technically never ends because they continue to randomize quests after you have completed all of the handcrafted quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main quest itself is supposed to take around &lt;a href=&quot;http://www.pcgamer.com/2011/06/08/skyrims-main-quest-30-hours-long-additional-content-lasts-two-to-three-hundred-more/&quot; rel=&quot;nofollow noreferrer&quot;&gt;30 hours for an average game&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="14126" LastEditorUserId="117" LastEditDate="2011-11-25T01:01:28.370" LastActivityDate="2011-11-25T01:01:28.370" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35562" PostTypeId="2" ParentId="34604" CreationDate="2011-11-13T03:40:22.493" Score="2" Body="&lt;p&gt;In Steam's options, disabling the in-game overlay means the game now functions.&lt;/p&gt;&#xA;" OwnerUserId="13873" LastEditorUserId="13873" LastEditDate="2014-02-02T20:08:04.507" LastActivityDate="2014-02-02T20:08:04.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35565" PostTypeId="1" AcceptedAnswerId="35607" CreationDate="2011-11-13T03:46:22.480" Score="52" ViewCount="16114" Body="&lt;p&gt;While traveling down a wintry road, I encountered a man of fine tastes.  I can tell this by his great dedication to the improvement of my countenance, evidenced by the several fine body piercings he provided me entirely free of charge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the time since, however, I have come to regret my rash attempts at body modification.  Meter-long arrows transfixing my chest and one knee seemed quite edgy and avant-garde at the time, but the look seems to have gone mainstream.  As a result, my piercings have begun to pall and I greatly look forward to ridding myself of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, they have proven quite stubborn.  I have stripped, slept, healed, traveled, and battled but cannot dislodge these troublesome barbs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have any of you fine warriors advice for dealing with this all-too-literal thorn in my side?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorDisplayName="user9983" LastEditDate="2012-01-04T15:01:29.967" LastActivityDate="2012-01-04T15:01:29.967" Title="How do I remove arrows stuck in my body?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35568" PostTypeId="1" AcceptedAnswerId="35578" CreationDate="2011-11-13T03:53:03.163" Score="4" ViewCount="861" Body="&lt;p&gt;What engine is modern warfare 3 powered by and what other games have used this engine? Is it a very &quot;modern&quot; engine or is it a bit dated?&lt;/p&gt;&#xA;" OwnerUserId="14126" LastEditorUserId="3114" LastEditDate="2011-11-13T18:42:49.553" LastActivityDate="2011-12-07T17:49:22.603" Title="Is modern warfare 3 on the same engine that the last 2 were one?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35569" PostTypeId="2" ParentId="34516" CreationDate="2011-11-13T04:01:00.723" Score="0" Body="&lt;p&gt;So far I've found two Nirnroots. They glow in the dark and emit a soft humming. I don't know if they're used for anything or if there's a quest that goes with them yet, though.&lt;/p&gt;&#xA;" OwnerUserId="8771" LastActivityDate="2011-11-13T04:01:00.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35570" PostTypeId="2" ParentId="35568" CreationDate="2011-11-13T04:01:32.657" Score="0" Body="&lt;p&gt;It is using the same engine that CoD 4 used, as well as CoDs 5 through 7.&lt;/p&gt;&#xA;" OwnerUserId="14129" LastEditorUserId="207" LastEditDate="2011-11-13T04:17:39.827" LastActivityDate="2011-11-13T04:17:39.827" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35573" PostTypeId="2" ParentId="35466" CreationDate="2011-11-13T04:14:22.223" Score="3" Body="&lt;p&gt;The guest levels up separately from the gold member but starts as the same level when you first sign in as the guest. Same as Black Ops. And it resets when the guest signs out.&lt;/p&gt;&#xA;" OwnerUserId="14126" LastActivityDate="2011-11-13T04:14:22.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35576" PostTypeId="1" AcceptedAnswerId="35579" CreationDate="2011-11-13T04:19:34.703" Score="11" ViewCount="34605" Body="&lt;p&gt;How many total perks are in &lt;em&gt;Elder Scrolls: Skyrim&lt;/em&gt; and does it vary for different skills?&lt;/p&gt;&#xA;" OwnerUserId="14126" LastEditorUserId="4239" LastEditDate="2011-11-13T04:31:57.437" LastActivityDate="2014-01-01T02:04:09.723" Title="How many total perks are there in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35577" PostTypeId="2" ParentId="35565" CreationDate="2011-11-13T04:21:28.800" Score="16" Body="&lt;p&gt;Provided your platform of choice is the PC, you can open the console with the back tick (`) key and enter the command &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;sexchange&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and then Enter.  The projectile will be gone.  Then you can revert the change (or not), and carry on, my wayward son.&lt;/p&gt;&#xA;" OwnerUserId="2257" LastActivityDate="2011-11-13T04:21:28.800" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35578" PostTypeId="2" ParentId="35568" CreationDate="2011-11-13T04:25:02.907" Score="9" Body="&lt;p&gt;Modern Warefare 3 is running on the IW engine this engine was originally based off the Quake 3 engine created in 1999. This engine has gone through several different versions and has been used for several different games.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Call of Duty 2 (2005) IW 2.0&lt;/li&gt;&#xA;&lt;li&gt;Call of Duty 4: Modern Warfare (2007) IW 3.0&lt;/li&gt;&#xA;&lt;li&gt;Call of Duty: World at War (2008) Modified IW 3.0&lt;/li&gt;&#xA;&lt;li&gt;Quantum of Solace (2008) Heavly Modified IW 3.0&lt;/li&gt;&#xA;&lt;li&gt;Call of Duty: Modern Warfare 2 (2009) IW 4.&lt;/li&gt;&#xA;&lt;li&gt;Call of Duty: Black Ops (2010) Modified IW 3.0&lt;/li&gt;&#xA;&lt;li&gt;GoldenEye 007 (2010) IW 3.0&lt;/li&gt;&#xA;&lt;li&gt;Call of Duty: Modern Warfare 3 (2011) Version number is only listed as MW3. An &lt;a href=&quot;http://www.reddit.com/r/IAmA/comments/hwkjy/iam_robert_bowling_creative_strategist_on_modern/c1yydex&quot; rel=&quot;nofollow noreferrer&quot;&gt;interview&lt;/a&gt; with one of Infinity Wards creative strategists said that it is technically IW 5.0&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As to whether it is dated or not is a bit of personal opinion. In my view it is pretty outdated these days.&lt;/p&gt;&#xA;" OwnerUserId="12545" LastEditorUserId="12545" LastEditDate="2011-11-13T04:31:27.067" LastActivityDate="2011-11-13T04:31:27.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35579" PostTypeId="2" ParentId="35576" CreationDate="2011-11-13T04:35:49.453" Score="15" Body="&lt;p&gt;There are a total of 251 perks.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Path of Might – 91&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Smithing: 10&lt;/li&gt;&#xA;&lt;li&gt;Heavy Armor: 12&lt;/li&gt;&#xA;&lt;li&gt;Block: 13&lt;/li&gt;&#xA;&lt;li&gt;Two-handed: 19&lt;/li&gt;&#xA;&lt;li&gt;One-handed: 21&lt;/li&gt;&#xA;&lt;li&gt;Archery: 16&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Path of Shadow – 74&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Light Armor: 10&lt;/li&gt;&#xA;&lt;li&gt;Sneak: 13&lt;/li&gt;&#xA;&lt;li&gt;Lockpicking: 11&lt;/li&gt;&#xA;&lt;li&gt;Pickpocket: 12&lt;/li&gt;&#xA;&lt;li&gt;Speech: 13&lt;/li&gt;&#xA;&lt;li&gt;Alchemy: 15&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Path of Sorcery – 86&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Illusion: 13&lt;/li&gt;&#xA;&lt;li&gt;Conjuration: 16&lt;/li&gt;&#xA;&lt;li&gt;Destruction: 17&lt;/li&gt;&#xA;&lt;li&gt;Restoration: 13&lt;/li&gt;&#xA;&lt;li&gt;Alteration: 14&lt;/li&gt;&#xA;&lt;li&gt;Enchanting: 13&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There are also &lt;a href=&quot;https://gaming.stackexchange.com/q/36433/3389&quot;&gt;a number of other abilities&lt;/a&gt; that function more or less like perks, found by completing certain quests or objectives. These are free: you don't have spend points on them.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-16T00:58:05.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35580" PostTypeId="2" ParentId="34888" CreationDate="2011-11-13T04:39:53.870" Score="2" Body="&lt;p&gt;Technically on xbox if you install the game to your hard drive the load times increase but it also scales down textures and makes the graphics look worse because of the xbox's cacheing system. PC completely depends on your setup and if your pc is more powerful than the xbox/ps3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://manatank.com/2011/11/12/skyrim-sacrificing-visuals-load-times/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another &lt;a href=&quot;http://gamingbolt.com/lag-issues-affecting-some-skyrim-ps3-owners&quot; rel=&quot;nofollow noreferrer&quot;&gt;article&lt;/a&gt; says that xbox 360's gameplay is &quot;smooth as silk&quot; and ps3 has slow downs and lag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;also on &lt;a href=&quot;http://www.inentertainment.co.uk/20111111/skyrim-lag-on-ps3/&quot; rel=&quot;nofollow noreferrer&quot;&gt;ps3&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14126" LastEditorUserId="13960" LastEditDate="2011-11-13T16:13:41.293" LastActivityDate="2011-11-13T16:13:41.293" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35582" PostTypeId="2" ParentId="35547" CreationDate="2011-11-13T04:57:08.413" Score="10" Body="&lt;p&gt;The game will decide for you what they should wear: they'll always try to equip the best stuff they have. It is worth giving them upgrades, especially if you &lt;a href=&quot;https://gaming.stackexchange.com/questions/35521/do-companions-die&quot;&gt;don't plan on getting them killed&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing to keep in mind: you can't teach an old follower new tricks. If your follower thinks, acts, and combats like a mage, giving them a two-handed axe or heavy armor isn't going to be at all useful for them because they aren't going to get better at axes or wearing heavy armor, even though they will choose to use it in lieu of magic.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-11-17T19:16:31.750" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35583" PostTypeId="2" ParentId="35087" CreationDate="2011-11-13T05:07:48.610" Score="8" Body="&lt;p&gt;Skyrim's idea of romance is pretty tame compared to other RPG franchises (like &lt;em&gt;Dragon Age&lt;/em&gt; and &lt;em&gt;Mass Effect&lt;/em&gt; from BioWare). For the most part, who you marry is completely irrelevant, and nobody will comment about it: Skyrim is a very forward-thinking kind of place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The official guide confirms this, even highlighting the lack of racial effects on marriage as a bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So go and marry that Argonian, we won't judge (not that there's anything wrong with it).&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-13T05:07:48.610" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35584" PostTypeId="2" ParentId="35528" CreationDate="2011-11-13T05:08:25.340" Score="2" Body="&lt;p&gt;The quest highlights the books with a giant arrow. I found two on a pedestal, and the third one knocked over by the fighting. Since they get thrown around so easily by all the magic, it is possible it was knocked through a wall. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try to grab the books before the fighting starts to make sure. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-11-13T05:08:25.340" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35587" PostTypeId="1" AcceptedAnswerId="35610" CreationDate="2011-11-13T05:27:23.500" Score="21" ViewCount="21848" Body="&lt;p&gt;I'm getting miffed with archery in Skyrim. I'm used to arcing my shots to hit distant targets, but in Skyrim, there's an automatic arc-correct that means when I aim above a bandit's head... I actually hit the space above his head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to disable the Archery Auto-aim in skyrim?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="8350" LastEditDate="2012-08-17T12:15:57.313" LastActivityDate="2012-08-17T12:15:57.313" Title="Is there any way to disable Skyrim's Auto-aim with bows?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35589" PostTypeId="1" AcceptedAnswerId="35603" CreationDate="2011-11-13T06:00:03.733" Score="15" ViewCount="43796" Body="&lt;p&gt;I know once you have purchased a home you can leave items in the chests inside for easy storage.  My question is regarding the surrounding tables and shelves - if I remember correctly from Oblivion you could leave items on the tables and shelves and they would remain. I'm planning on trying this with a not &quot;super needed&quot; item and seeing if it disappears but I just wanted to ask the community if they have tried this and what the results were.&lt;/p&gt;&#xA;" OwnerUserId="4037" LastEditorUserId="1057" LastEditDate="2011-12-13T17:11:06.680" LastActivityDate="2013-02-23T14:18:30.500" Title="Will items in your home despawn?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35590" PostTypeId="1" AcceptedAnswerId="35591" CreationDate="2011-11-13T06:01:46.310" Score="18" ViewCount="4979" Body="&lt;p&gt;Or will MotionPlus be optional?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just wondering if I'll be required to buy this accessory for this game.&lt;/p&gt;&#xA;" OwnerUserId="14139" LastEditorUserId="2725" LastEditDate="2012-03-16T14:17:02.933" LastActivityDate="2012-03-16T14:17:02.933" Title="Does Zelda: Skyward Sword require the Wii MotionPlus accessory?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35591" PostTypeId="2" ParentId="35590" CreationDate="2011-11-13T06:20:10.870" Score="19" Body="&lt;p&gt;Yes, the MotionPlus will be necessary for Skyward Sword, and the reason is because we'll need the increased sensitivity to wield the remote as the sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.zelda.com/skywardsword/#/about/wii-remote-plus-technology&quot; rel=&quot;noreferrer&quot;&gt;http://www.zelda.com/skywardsword/#/about/wii-remote-plus-technology&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7091" LastActivityDate="2011-11-13T06:20:10.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35592" PostTypeId="1" CreationDate="2011-11-13T06:20:23.040" Score="7" ViewCount="7490" Body="&lt;p&gt;Me and my brony, Aela the huntress, went out and attempted to clear a certain cave near Whiterun, destroying the Silver Hand clan to restore honor to our werewolf kind. I was not prepared for the strength of the final adversary, Kelv the Skinner. After many failed attempts to end him, Aela and I fled the cave. Now, I cannot convince her that the quest is to be temporarily postponed, and she follows me, no matter where I go. Can someone suggest a way to remove her from my party? I have already deselected the quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the PS3 version of Skyrim. Ergo, I cannot go into the system console or whatever and change anything about the game.&lt;/p&gt;&#xA;" OwnerUserId="14140" LastEditorUserId="19827" LastEditorDisplayName="user27134" LastEditDate="2013-10-13T13:54:47.897" LastActivityDate="2014-01-13T20:27:52.700" Title="How can I get my temporary quest follower to stop following me in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35593" PostTypeId="1" AcceptedAnswerId="35599" CreationDate="2011-11-13T06:21:33.850" Score="22" ViewCount="129429" Body="&lt;p&gt;At the completion of the quest &quot;The Black Star,&quot; you are given the choice to pick between: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Having Azura repair the star (restoring it to the &quot;classic&quot; version, which captures only non-human souls) or having Nelacar repair it (restoring it to the black version, which captures only human souls).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What are the (dis)advantages of each?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd seen some mention that human souls are more powerful than most non-human for enchanting, but can I fill the black star with bandit's souls or just with named NPCs?  Also, if I don't have Azura repair it, will I be missing out on an Oghma Infinium-type quest (a la Oblivion)?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2021-01-10T03:59:26.867" Title="What are the advantages and disadvantages of each version of Azura's Star?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35595" PostTypeId="2" ParentId="34958" CreationDate="2011-11-13T06:25:02.987" Score="19" Body="&lt;p&gt;There's no penalty for using armor. Also if you disenchant a necromancy robe or something at an enchantment table you can then apply it to whatever armor type you like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a small catch with the enchantment route. You will find that you can only apply magic school enchantments to your chestpiece, and even with Black or Grand soulgems, the magic regen is capped at 10%. &lt;em&gt;Unless you get enchanting perks!&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="14141" LastEditorUserId="-1" LastEditDate="2012-10-19T21:13:38.737" LastActivityDate="2012-10-19T21:13:38.737" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35596" PostTypeId="2" ParentId="35589" CreationDate="2011-11-13T06:35:30.117" Score="2" Body="&lt;p&gt;I've tried this with a lute and a bee in a jar and so far so good :)&lt;/p&gt;&#xA;" OwnerUserId="14064" LastActivityDate="2011-11-13T06:35:30.117" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35597" PostTypeId="1" AcceptedAnswerId="35628" CreationDate="2011-11-13T06:40:43.627" Score="6" ViewCount="520" Body="&lt;p&gt;It only happens when they are in a vehicle. It flashes all different colors. Sometimes I am able to join the vehicle. What does this flashing indicate? &lt;/p&gt;&#xA;" OwnerUserId="12407" LastActivityDate="2011-11-13T10:33:57.983" Title="What does it mean when the icon next to teammate in spawn menu is flashing?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35598" PostTypeId="1" AcceptedAnswerId="45576" CreationDate="2011-11-13T06:47:13.967" Score="5" ViewCount="1278" Body="&lt;p&gt;My fortress recently fought off a siege almost entirely composed of Goblin Lashers, so I've got some extra whips and scourges laying around.  Naturally, I want to start a lasher squad of my own.  I created a new uniform for this squad, and I noticed that whips and scourges are in separate categories, which seems weird.  I selected both for the uniform, but is there some way to have my lashers carry a whip or a scourge, but not both?  Alternatively, if they went without shields could my lashers dual-wield whips, or would that cause my game to implode from sheer awesomeness?&lt;/p&gt;&#xA;" OwnerUserId="12231" LastEditorUserId="12231" LastEditDate="2011-11-13T17:27:47.293" LastActivityDate="2012-01-04T18:05:21.693" Title="Can I equip my military dwarves with one of two weapon types?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35599" PostTypeId="2" ParentId="35593" CreationDate="2011-11-13T06:50:11.007" Score="17" Body="&lt;p&gt;As far as I understand it, the only thing that matters for enchanting is the level of creature or human you soul trap. So it doesn't matter if you use a human soul or a creature soul.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, nearly all soul gems &lt;em&gt;only&lt;/em&gt; trap creature souls: only black soul gems will trap human souls. And black soul gems are pretty rare. Black soul gems (including the Black Star) work on humans of any level, including common NPCs like bandits. So if you're looking to expand your soul trapping opportunities, having Nelacar repair it is prudent. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, siding with Nelacar will prevent Aranea from ever becoming a follower, which might not be what you want. While it's stated to only hold Black Souls (Humanoids) it can actually hold all types of souls, making it a straight up upgrade, as long as you're willing to go that way in the quest line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of a quest to collect all the Daedric artifacts, I'm not aware of any in game. However, if you're an achievement collector, all three platforms have:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;Oblivion Walker&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Collect 15 Daedric Artifacts&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But &lt;em&gt;both&lt;/em&gt; versions of the Azura's Star count for it, so choose whatever you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as an aside, there &lt;em&gt;is&lt;/em&gt; an Oghma Infinium quest, just not in the same style as Oblivion:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The reward for the quest &lt;em&gt;Discerning the Transmundane&lt;/em&gt; is the Oghma Infinium, one of the 15 Daedric artifacts.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="12087" LastEditDate="2011-11-30T09:36:49.560" LastActivityDate="2011-11-30T09:36:49.560" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="35602" PostTypeId="2" ParentId="34964" CreationDate="2011-11-13T06:58:14.743" Score="4" Body="&lt;p&gt;Some dungeons do repopulate themselves. It just takes 30 in-game days instead of Bethesda's previous 3 in-game days.&lt;/p&gt;&#xA;" OwnerUserId="14144" LastEditorUserId="122" LastEditDate="2011-11-13T11:59:04.603" LastActivityDate="2011-11-13T11:59:04.603" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35603" PostTypeId="2" ParentId="35589" CreationDate="2011-11-13T07:11:40.883" Score="17" Body="&lt;p&gt;No, they will not. The &lt;a href=&quot;https://gaming.stackexchange.com/questions/35387/safely-store-items-in-gerdurs-house/35406#35406&quot;&gt;in-game help guide even mentions this&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;After purchasing a house, you can safely leave your items inside — They will always be there when you return.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2011-11-13T07:11:40.883" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35604" PostTypeId="2" ParentId="35013" CreationDate="2011-11-13T07:18:08.023" Score="18" Body="&lt;p&gt;There is indeed a Nirnroot quest: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When in Blackreach (the underground city), you'll find a quest called &quot;A Return to Your Roots&quot; which will task you with finding out the significance of the crimson nirnroot as well as send you on a collection quest to get a bunch of them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Additionally, Ingun Black-Briar in Riften asks for 20 of them as part of a miscellaneous objective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of these two quests, nirnroots are used in alchemy to craft invisibility potions.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-12-20T06:25:09.340" LastActivityDate="2011-12-20T06:25:09.340" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35605" PostTypeId="1" CreationDate="2011-11-13T07:28:11.117" Score="5" ViewCount="4058" Body="&lt;p&gt;Although I'm in the 6th year and have expanded almost everything, I can't expand my field to allow more facilities. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a special requirement I forgot?&lt;/p&gt;&#xA;" OwnerUserId="328" LastEditorUserId="8366" LastEditDate="2012-02-09T20:07:26.797" LastActivityDate="2016-07-20T17:43:12.460" Title="What are the requirements for &quot;expand field&quot; in Pocket League Story?" Tags="|android|pocket-league-story|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35606" PostTypeId="2" ParentId="35202" CreationDate="2011-11-13T07:31:05.733" Score="2" Body="&lt;p&gt;I have edited .ini files, used the console, and played in Steam's offline mode. I have unlocked one achievement since reconnecting Steam to online mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Editing .ini files will not preclude obtaining achievements. &lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-13T07:31:05.733" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35607" PostTypeId="2" ParentId="35565" CreationDate="2011-11-13T07:41:36.753" Score="28" Body="&lt;p&gt;Some people have had success with the following:  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;un-equipping/equipping the arrows in their inventory&lt;/li&gt;&#xA;&lt;li&gt;storing all the arrows in thier inventory into a chest/corpse&lt;/li&gt;&#xA;&lt;li&gt;Getting shot with more arrows by a bandit, then killing that bandit.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-13T07:41:36.753" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35608" PostTypeId="2" ParentId="35556" CreationDate="2011-11-13T07:46:48.373" Score="9" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;All horses in Skyrim have the same speed and hardiness,they are all draft types that resemble a Clydesdale, and all cost 1000 septims.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source:&lt;br&gt;&#xA;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Horse#Horses_in_Skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-13T07:46:48.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35609" PostTypeId="1" AcceptedAnswerId="74596" CreationDate="2011-11-13T08:05:04.377" Score="33" ViewCount="109299" Body="&lt;p&gt;In Oblivion, one of the stats was your current bounty, which was a great way to double-check to make sure you weren't caught when stealing, etc. But Skyrim doesn't seem to have this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found one proxy method: You can see your lifetime bounty in Stats/Crime. You have to keep your current amount memorized though, if you want to use it as a &quot;did I just get caught&quot; check.&lt;/p&gt;&#xA;" OwnerUserId="14146" LastEditorUserId="3129" LastEditDate="2011-11-16T17:53:36.210" LastActivityDate="2015-08-21T06:27:33.717" Title="How do I determine my current bounty?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35610" PostTypeId="2" ParentId="35587" CreationDate="2011-11-13T08:09:22.730" Score="20" Body="&lt;p&gt;Open up Skyrim.ini in your MyGames/Skyrim folder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Search for [Combat]&lt;br&gt;&#xA;Add one or both of the following lines:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;f1PArrowTiltUpAngle=0.0&#xA;f3PArrowTiltUpAngle=0.0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The first line is for first person. The second line is for third person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/m8pv2/bow_auto_aim/c2z1omo&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.reddit.com/r/skyrim/comments/m8pv2/bow_auto_aim/c2z1omo&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7902" LastActivityDate="2011-11-13T08:09:22.730" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35611" PostTypeId="2" ParentId="35521" CreationDate="2011-11-13T08:13:55.843" Score="0" Body="&lt;p&gt;Yes. Typically they'll just get knocked out, but when I was fighting against the Snow Troll and it could 2 hit me... my NPC got knocked out over and over. Eventually I found them dead as I was running around.&lt;/p&gt;&#xA;" OwnerUserId="7902" LastActivityDate="2011-11-13T08:13:55.843" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35612" PostTypeId="1" AcceptedAnswerId="35648" CreationDate="2011-11-13T08:16:58.660" Score="18" ViewCount="325327" Body="&lt;p&gt;If you buy a horse in Skyrim, is it possible to lose it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, what are the scenarios for loss?  (can it killed?  If you leave it somewhere and lose it, do you have to go find it, will it ever &quot;despawn&quot;, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to decide if it's worth the 1000 gold.&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="455" LastEditDate="2011-11-13T08:23:34.307" LastActivityDate="2014-01-02T02:02:24.183" Title="Can you lose a purchased horse in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="35613" PostTypeId="1" AcceptedAnswerId="35635" CreationDate="2011-11-13T08:19:37.147" Score="6" ViewCount="6774" Body="&lt;p&gt;I often get attacked by enemies with bows and I was wondering: &lt;strong&gt;Is there any way to dodge them, or use a shield to block them whilst running/walking towards them?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm running with a two-handed weapon it feels as if my character is rather vulnerable—or am I worrying over nothing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hRVSY.jpg&quot; alt=&quot;Example&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorDisplayName="user3389" LastEditDate="2011-11-13T10:22:42.660" LastActivityDate="2012-05-09T10:10:56.790" Title="Is it possible to dodge or block arrows?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35614" PostTypeId="2" ParentId="34472" CreationDate="2011-11-13T08:20:04.270" Score="26" Body="&lt;p&gt;Another easy way to check is to go to your &quot;active effects&quot; on magica. If any effects are marked in red, these are negative/hurtful, and the description will tell you if it's a disease.&lt;/p&gt;&#xA;" OwnerUserId="14085" LastEditorUserId="74117" LastEditDate="2014-12-20T05:34:02.493" LastActivityDate="2014-12-20T05:34:02.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35615" PostTypeId="2" ParentId="35612" CreationDate="2011-11-13T08:22:37.110" Score="2" Body="&lt;p&gt;I'm not sure about if it can be &quot;lost&quot; (I assume it would just teleport to you when you enter a new area and it was lost, much like NPCs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But yes, it can be killed. And horses... tend to attack enemies.&lt;/p&gt;&#xA;" OwnerUserId="7902" LastActivityDate="2011-11-13T08:22:37.110" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35618" PostTypeId="2" ParentId="31930" CreationDate="2011-11-13T09:50:35.810" Score="0" Body="&lt;p&gt;I have encountered this problem several times, and getting the server administrator to restart the server and dump the RAM has always fixed the problem. If you're in a position to do so, see if you can get the server restarted somehow. &lt;/p&gt;&#xA;" OwnerUserId="14149" LastEditorUserId="14149" LastEditDate="2011-11-13T10:30:36.090" LastActivityDate="2011-11-13T10:30:36.090" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35620" PostTypeId="2" ParentId="14666" CreationDate="2011-11-13T10:12:31.167" Score="0" Body="&lt;p&gt;I had this problem too, if anyone else finds themselves with this problem - mine stuff but make sure you mine upwards in a stair-like design. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The lucky part for me was that I was mining and found a cave so I had open space and I placed bricks down to jump on. If you have spare blocks use them. Use every tool you have. Just keep digging higher until you reach the surface. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do not kill your self otherwise you will have to earn everything you had back!&lt;/p&gt;&#xA;" OwnerUserId="14151" LastEditorUserId="36481" LastEditDate="2012-11-07T11:32:16.093" LastActivityDate="2012-11-07T11:32:16.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35621" PostTypeId="5" CreationDate="2011-11-13T10:20:34.623" Score="0" Body="&lt;p&gt;&lt;em&gt;Saints Row: The Third&lt;/em&gt; is the 3rd game in the &lt;em&gt;Saints Row&lt;/em&gt; series. The 3rd Street Saints ⚜ have moved from street gang to international brand complete with mascot and licensing and have attracted the attention of The Syndicate, the world's largest criminal organization.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.saintsrow.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://saintsrow.com/community/forum/viewboard&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.saintsrow.com/community/characters&quot; rel=&quot;nofollow noreferrer&quot;&gt;Character Gallery&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Saints_Row:_The_Third&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://saintsrow.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-13T11:08:49.853" LastActivityDate="2011-11-13T11:08:49.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35622" PostTypeId="4" CreationDate="2011-11-13T10:20:34.623" Score="0" Body="Saints Row: The Third is the 3rd game in the Saints Row series. The 3rd Street Saints ⚜ have moved from street gang to international brand complete with mascot and licensing and have attracted the attention of The Syndicate, the world's largest criminal organization." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-13T11:08:49.387" LastActivityDate="2011-11-13T11:08:49.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35623" PostTypeId="2" ParentId="35442" CreationDate="2011-11-13T10:21:01.533" Score="8" Body="&lt;p&gt;I would not consider the Thief class to be suited to a new player. This is because, in order to do heavy damage, you need to either parry/riposte or backstab, and neither of these moves are easy for the beginner player to perform.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Sorcerer&lt;/strong&gt; or the &lt;strong&gt;Pyromancer&lt;/strong&gt; are good classes for beginners. Both start with ranged magic, which can help in the beginning stages of the game. My choice would be the Sorcerer, since the Soul Arrow spell has a much greater range than the Pyromancer's Fireball. Even with magic though, you will still need to use melee combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your choice of stat to level up depends very much on your play style, and the weapon you are using. To increase Sorcery magic damage, increase Intelligence. With weapons, some will mainly increase damage with your Dexterity (eg. bows, most daggers) and some with your Strength (axes, clubs, hammers). Many weapons scale to both. You can see the scaling rating by looking at the description in the game. For example, the Bandit's Knife (Thief starting equipment) has the rating &lt;strong&gt;E/B/-/-&lt;/strong&gt;. This means the knife has low scaling to Strength (E rating), high scaling to Dexterity (B rating) and no scaling to Intelligence or Faith. For comparison, the Club has the rating &lt;strong&gt;A/-/-/-&lt;/strong&gt;, giving this weapon very high scaling to Strength (A), but no scaling to any other stat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://darksouls.wikidot.com/stats&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for a description of each stat, and browse all of the game's weapons &lt;a href=&quot;http://darksouls.wikidot.com/weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding your current character though - 2 hours gameplay isn't very long. If you don't want to start again, but aren't happy with the damage you're doing with your current weapon, you could try a different weapon. This may require some grinding though, since your stats may not be enough to wield some of the other weapons, and may also require you to either make your way to the first merchant (to buy a weapon) or grind until an enemy drops a weapon you can use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Very early in the game, the best place to grind is simply the area close to the Firelink Shrine bonfire. Later you can use the dragon to your benefit (see &lt;a href=&quot;http://mycheats.1up.com/view/section/3175306/31919/dark_souls/ps3&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for this and more). The Darkroot Garden area mentioned by soulstriderx is an excellent soul-farming area too, but you won't be there for some time yet (maybe 20-30 hours in).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best of luck!&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2013-03-08T07:21:32.353" LastActivityDate="2013-03-08T07:21:32.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35624" PostTypeId="1" AcceptedAnswerId="35629" CreationDate="2011-11-13T10:21:45.137" Score="3" ViewCount="5767" Body="&lt;p&gt;In minecraft, difficulty settings can be changed anytime, and this is in fact (normally) a great feature. Yet, for some reasons given below, I am looking for an option to disable this feature, may it be by a mod or whatever. Does anybody know a way to lock the difficulty setting once a game is created? Or even better (for my purposes): How can I enforce that new games will always use a predetermined, fixed difficulty that cannot be changed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Some explanation:&lt;/em&gt; I have seen many discussions of such a question in the web being stalled by comments like &quot;Aww, man, just show some willpower and don't switch the setting!&quot; In the problem at hand, I am preparing a (single-player) installation of Minecraft for my niece and nephew. They love the game, but they are quite young, and being attacked by a bunch of scary spiders will most certainly lead to severe nightmares, that much I am sure. Hence, I want to technically prevent them from changing the difficulty (either on purpose or by accident) to something other than &quot;peaceful&quot;. So please, consider this question as valid.&lt;/p&gt;&#xA;" OwnerUserId="409" LastActivityDate="2020-08-27T22:28:49.033" Title="Is there a way to lock the difficulty setting in minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35625" PostTypeId="1" AcceptedAnswerId="35640" CreationDate="2011-11-13T10:22:29.317" Score="5" ViewCount="153583" Body="&lt;p&gt;What is the solution to the first Reachwater Rock puzzle, I've got the claw (hard to miss) but can't find any hints as to what the solution might be.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Its for the quest to reforge Gauldur's amulet in the questline Forbidden Legend.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Update:&#xA;I've bruteforced the solution, see my answer, if someone can point out the hints I've missed I'll accept their answer, otherwise I'll accept my own in a few days.&lt;/p&gt;&#xA;" OwnerUserId="244" LastEditorUserId="244" LastEditDate="2011-11-13T11:35:53.520" LastActivityDate="2014-10-02T22:22:44.270" Title="What is the solution to the first Reachwater Rock puzzle" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35626" PostTypeId="2" ParentId="35625" CreationDate="2011-11-13T10:29:25.137" Score="0" Body="&lt;p&gt;Aha, I still haven't found any hints, but I've brute forced my way through. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is (top to bottom) Bear, Whale, Snake.&lt;/p&gt;&#xA;" OwnerUserId="244" LastActivityDate="2011-11-13T10:29:25.137" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35627" PostTypeId="2" ParentId="34472" CreationDate="2011-11-13T10:29:33.507" Score="3" Body="&lt;p&gt;I made the palest Wood Elf possible and I get told I look sick all the time, but I have no active effects and even after praying I still get told I look sick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've never seen a Nord with a tan anyway so I don't know why a pale Elf is something that needs to be commented on.&lt;/p&gt;&#xA;" OwnerUserId="14152" LastEditorUserId="23" LastEditDate="2011-11-13T14:01:40.583" LastActivityDate="2011-11-13T14:01:40.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35628" PostTypeId="2" ParentId="35597" CreationDate="2011-11-13T10:33:57.983" Score="11" Body="&lt;p&gt;The icon flashes when the vehicle is under fire/in combat - this is to provide a pre-emptive measure for poor souls who would spawn into a vehicle that is near its end.&lt;/p&gt;&#xA;" OwnerUserId="14149" LastActivityDate="2011-11-13T10:33:57.983" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35629" PostTypeId="2" ParentId="35624" CreationDate="2011-11-13T10:34:00.153" Score="10" Body="&lt;p&gt;A slight work around, that would probably be better as it will turn of mobs but keep health regen off, would be to run the game on a server. You would not need a spare computer as you can run it off the same PC as the game. All you need to do is change:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;spawn-monsters=true&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;spawn-monsters=false&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;In the server's server.properties file. If you are worried about them &lt;em&gt;purposely&lt;/em&gt; changing it back you can lock the file to admin access, although if you do this they will not be able to change map.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="4012" LastEditDate="2011-11-13T10:39:48.833" LastActivityDate="2011-11-13T10:39:48.833" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35632" PostTypeId="1" AcceptedAnswerId="36134" CreationDate="2011-11-13T10:46:56.593" Score="4" ViewCount="1014" Body="&lt;p&gt;...and interactive map?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The descriptions for the hard copy book vary a bit in online shops.&lt;/p&gt;&#xA;" OwnerUserId="14153" LastEditorUserId="8350" LastEditDate="2011-11-13T12:48:48.093" LastActivityDate="2011-11-14T22:40:43.577" Title="Does the Skyrim Prima Guide book include access to the online eGuide?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35633" PostTypeId="1" AcceptedAnswerId="35705" CreationDate="2011-11-13T10:56:25.737" Score="8" ViewCount="291936" Body="&lt;p&gt;I'm on the quest &lt;strong&gt;&lt;em&gt;Revealing the unseen&lt;/em&gt;&lt;/strong&gt;, objective &lt;strong&gt;&lt;em&gt;Focus the oculory&lt;/em&gt;&lt;/strong&gt;. The guy in the room tells me the crystal now needs to be &quot;focused&quot; using cold and heat spells. I have moved the lenses in the roof around using the oculory controls so that they are each positioned pretty close to a light beam. I also found the tomes of &lt;em&gt;flames&lt;/em&gt; and &lt;em&gt;frostbite&lt;/em&gt; laying on a table near said oculory controls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that after probably an hour of screwing around, I have come to the conclusion that NOTHING in this room responds in any way to either of the spells. I have literally scorched and frozen every reachable centimetre of this room, especially the lenses and focus crystal, and the light beams aren't even slightly moving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT TO ADD TO THE ABOVE&lt;/strong&gt;: I have also tried blasting all of the lenses with fire-then-ice, ice-then-fire, both at the same time, and all of the above in various combinations and durations. No effect what so ever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition I have both left the area and returned and restarted the game. Has the quest bugged up terribly with me or is there something I haven't thought of?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;STATUS UPDATE:&lt;/strong&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=68FNeOY80VQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;This YouTube video&lt;/a&gt; shows how the objective is done. This does not work for me, so I assume that the mission is bugged. I'll mark the answer that helps me finish the objective as correct.&lt;/p&gt;&#xA;" OwnerUserId="4536" LastEditorUserId="3129" LastEditDate="2012-01-01T16:26:38.273" LastActivityDate="2012-01-01T16:26:38.273" Title="Revealing the unseen - Focus the oculory - Why can't I focus the focus crystal?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35634" PostTypeId="1" AcceptedAnswerId="35639" CreationDate="2011-11-13T11:16:10.333" Score="25" ViewCount="46971" Body="&lt;p&gt;I accidentally killed a chicken, and now people hate me. How do I get them to like me again?&lt;/p&gt;&#xA;" OwnerUserId="2418" LastEditorUserId="28182" LastEditDate="2018-03-23T12:54:23.267" LastActivityDate="2018-03-25T03:52:01.057" Title="How to get villagers to like me again after killing their livestock?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35635" PostTypeId="2" ParentId="35613" CreationDate="2011-11-13T11:32:05.657" Score="14" Body="&lt;p&gt;One thing that worked in Oblivion that I have still had good success with is wavering back and forth very quickly. On PC, that would mean alternating pressing A and D as fast as you can. You hardly move at all in this process, but it works because the archers lead their shots. They try to time it so that it will hit you if you continue running the same direction you are when they release. If you are constantly changing directions, the shot will miss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's harder to do now than it was in Oblivion, because the arrow flies faster, but it's still possible. The same is true for ranged magic users. The animation moves much faster, but the core mechanic to use for dodging is the same.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-13T11:32:05.657" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35636" PostTypeId="1" AcceptedAnswerId="35638" CreationDate="2011-11-13T11:33:10.413" Score="5" ViewCount="4813" Body="&lt;p&gt;Can I save dragon souls or do I have to spend them before the next dragon will attack? It seems that I haven't seen a dragon in ages and I wonder if it is because I still have an unspent dragon soul?&lt;/p&gt;&#xA;" OwnerUserId="615" LastActivityDate="2011-11-13T11:38:06.583" Title="Can I save up dragon souls?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35638" PostTypeId="2" ParentId="35636" CreationDate="2011-11-13T11:38:06.583" Score="5" Body="&lt;p&gt;You can. You need to manually unlock new shouts so they can be saved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dragon encounters, AFAIK, are totally random - I've got a stockpiled soul and found a dragon.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-13T11:38:06.583" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35639" PostTypeId="2" ParentId="35634" CreationDate="2011-11-13T11:39:22.290" Score="31" Body="&lt;p&gt;Leave the area for &lt;strong&gt;3&lt;/strong&gt; ingame days. If you return, people will like you again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Equally, find a guard and sheath your weapon. Then go to prison or pay your bounty.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="88640" LastEditDate="2014-12-05T10:02:31.143" LastActivityDate="2014-12-05T10:02:31.143" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35640" PostTypeId="2" ParentId="35625" CreationDate="2011-11-13T11:42:02.097" Score="3" Body="&lt;p&gt;You can find the solution on the back of the claw: open your inventory, inspect it, and rotate it around. As &lt;a href=&quot;https://gaming.stackexchange.com/questions/35625/what-is-the-solution-to-the-first-reachwater-rock-puzzle/35626#35626&quot;&gt;you noted&lt;/a&gt;, the solution is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Outer: Bear&lt;/li&gt;&#xA;&lt;li&gt;Middle: Whale&lt;/li&gt;&#xA;&lt;li&gt;Inner: Snake&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There are a few puzzles that consist of looking at the quest item at different angles: Bethesda &lt;a href=&quot;http://www.youtube.com/watch?v=5xwboyafbwc#t=3m49s&quot; rel=&quot;nofollow noreferrer&quot;&gt;seems to have been very proud of this feature&lt;/a&gt;, and these quests appear to just be a means to highlight it.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-11-13T11:42:02.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35641" PostTypeId="1" AcceptedAnswerId="35642" CreationDate="2011-11-13T11:43:38.753" Score="13" ViewCount="21929" Body="&lt;p&gt;I just disenchanted an item with +50% magicka regen and +12% destruction spells but only ended up learning an enchantment with +10% magicka regen and +5% destruction. The same thing happened for similar items: the enchantment I gained was significantly diminished. How do I get closer to what I had before? Do I have to disenchant more of the same item?&lt;/p&gt;&#xA;" OwnerUserId="14154" LastEditorUserId="336" LastEditDate="2013-08-17T17:24:04.387" LastActivityDate="2013-08-17T17:24:04.387" Title="How does learning enchants from disenchanting work?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35642" PostTypeId="2" ParentId="35641" CreationDate="2011-11-13T11:49:35.780" Score="22" Body="&lt;p&gt;When you disenchant something, you're not getting a percentage of the enchantment you learned. What you're getting the ability to use that enchantment: in essence, the base enchantment upon which you built better ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it doesn't matter what your skill is when you disenchant an item or how big of a bonus the enchantment on that item has: you'll always wind up with the same base enchantment to start off with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead, what matters is the size of the soul you use, any perks you have, and your enchanting skill when you go to enchant an item: larger souls and more enchanting skill results in better enchantments placed on items.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2012-08-10T18:16:53.693" LastActivityDate="2012-08-10T18:16:53.693" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35645" PostTypeId="2" ParentId="34888" CreationDate="2011-11-13T11:54:21.143" Score="0" Body="&lt;p&gt;I don't have first hand experience with any version of Skyrim - I haven't bought it yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, searching on Google for &quot;skyrim ps3 load times&quot; gave this site as one of the results: &lt;a href=&quot;http://gamingbolt.com/lag-issues-affecting-some-skyrim-ps3-owners&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://gamingbolt.com/lag-issues-affecting-some-skyrim-ps3-owners&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm sure you can find similar results (if not the same issues) for the XBox360 version. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My point is that both versions seem to have their issues. If you're looking for a definitive answer as to which is the best, you may be disappointed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With any luck, Bethesda is working on a patch for both platforms, and hopefully the major issues will be straightened out. If not, perhaps you should base your choice on other criteria, or consider buying the PC version instead.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastActivityDate="2011-11-13T11:54:21.143" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35647" PostTypeId="1" AcceptedAnswerId="36984" CreationDate="2011-11-13T11:58:16.487" Score="0" ViewCount="2549" Body="&lt;p&gt;I have played a fair amount of online and offline TDU2, but I have never been able to switch from offline to online mode in-game. When consulting the manual or googling all I can find is something about creating an offline account, nothing about if there is a way to sign on in-game. Do I really have to quit the game and start it again? &lt;/p&gt;&#xA;" OwnerUserId="14156" LastActivityDate="2011-11-18T12:19:13.913" Title="If the server is not available when I start a game session, how do I get online later?" Tags="|test-drive-unlimited-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35648" PostTypeId="2" ParentId="35612" CreationDate="2011-11-13T12:08:24.320" Score="14" Body="&lt;p&gt;The horse can't &quot;disappear&quot; permanently, just like your companions can't. If you somehow lose track of your horse, you simply need to fast travel somewhere, and the horse will show up there, too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fast travel inside a city, the horse will usually be teleported to a stable outside the city or to some other location around there if the city doesn't have one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, horses in this game are particularly proud (they're nord horses after all), so what might happen is that your horse runs away, gets attacked by something and tries to defend itself, dying in the process. Sadly, the &quot;fast travel&quot; trick won't work if the horse is dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a random stray horse, free to take without stealing in between Valtheim Towers and Ivarstead&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="-1" LastEditDate="2011-11-17T20:38:08.797" LastActivityDate="2011-11-17T20:38:08.797" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35649" PostTypeId="2" ParentId="35613" CreationDate="2011-11-13T12:09:50.247" Score="0" Body="&lt;p&gt;With a little practice, it's not too hard to learn to dodge. Until you get really close to the archer, there's enough time between seeing them fire and dodging slightly to avoid the arrow. If you then get the distance right, you'll be in hand to hand before they can get another shot off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's all down to practice though...&lt;/p&gt;&#xA;" OwnerUserId="14153" LastActivityDate="2011-11-13T12:09:50.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35650" PostTypeId="2" ParentId="35279" CreationDate="2011-11-13T12:29:15.723" Score="1" Body="&lt;p&gt;You can simply steal the ring at night, when no one is there.&lt;/p&gt;&#xA;" OwnerUserId="14158" LastEditorUserId="23" LastEditDate="2011-11-13T14:09:36.550" LastActivityDate="2011-11-13T14:09:36.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35652" PostTypeId="2" ParentId="35613" CreationDate="2011-11-13T12:36:03.133" Score="16" Body="&lt;p&gt;It is possible to block arrows with the shield if you have the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Block_%28Skyrim%29&quot; rel=&quot;noreferrer&quot;&gt;Deflect Arrows&lt;/a&gt; perk. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-11-13T12:36:03.133" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35655" PostTypeId="2" ParentId="35540" CreationDate="2011-11-13T13:31:46.670" Score="3" Body="&lt;p&gt;Please note that bodies will lie permanently on the ground, or at least for a very long time. When I return back to the first city I was in I saw the bodies I killed in the first minutes I played Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are quite some possibilities for this case:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You have fought the Dragon in the past.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some NPCs have fought the Dragon in the past.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some event in the dungeon causes the body to be there, to denote people have fought outside.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The Dragon body was there already, from the beginning of the game.&lt;br&gt;&#xA;Highly unlikely, though... Because it would then be part of the story.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/35540/where-did-this-dragon-skeleton-come-from/35548#35548&quot;&gt;Zenonv4 mentioned&lt;/a&gt;, it could be that nearby zones are emulated.&lt;br&gt;&#xA;Highly unlikely, though... Because that would have quite some impact on the CPU.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-11-13T13:31:46.670" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35657" PostTypeId="2" ParentId="35121" CreationDate="2011-11-13T13:34:33.763" Score="2" Body="&lt;p&gt;Alternatively to cheating, there are other options:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Get yourself killed, your perk won't be saved.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Quit the game abruptly without saving, your perk won't be saved.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Although not really fair, you could return to a previous save game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-13T13:34:33.763" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35658" PostTypeId="1" AcceptedAnswerId="35964" CreationDate="2011-11-13T13:38:28.577" Score="14" ViewCount="13230" Body="&lt;p&gt;I have a dwarven bow of frost and ancient nord arrows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dwarven bow - 20 damage&lt;br&gt;&#xA;Frost enchantment - 10 damage&lt;br&gt;&#xA;Ancient nord arrows - 10 damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would it calculate 20+10 to give each arrow 30 damage (ignoring enchantments for now)? Or does it take an average of them, giving each 15 damage? Or does it take the highest, thus 20 damage?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the enchantment calculated afterwards (and would it be affected by the sneak bonus/critical hits)?&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="3610" LastEditDate="2012-06-11T14:31:47.040" LastActivityDate="2012-06-11T14:31:47.040" Title="How is ranged damage calculated?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35659" PostTypeId="2" ParentId="34957" CreationDate="2011-11-13T13:44:43.757" Score="4" Body="&lt;p&gt;If you really intentionally do a lot of bad to a city, and they see it all, you will...&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;...get a bounty, high enough so you can't really pay it anytime soon.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;...will be followed / found in the nearby areas of the city, if you use the wait system you are suddenly surrounded by an angry group of guards and persons that have passed by. Some of these might have been hired to do, these type usually travel farther than the average person.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;...upon paying/losing the bounty or going to jail; when you return to your city, they will be funny and will be for example searching for a thief with your name but the opposite gender of your character, and they will be complaining about the security/guards of the city not finding the thief.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This last thing, are only scripted dialogs and have no further effect on your standing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If you aren't detected while stealing, or your chances are lucky, they won't even know you stole things.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-13T13:44:43.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35660" PostTypeId="2" ParentId="35613" CreationDate="2011-11-13T13:50:47.910" Score="2" Body="&lt;p&gt;Just running in a zig zag pattern (strafe forward to the left, strafe forward to the right, repeat) will be enough to dodge most of the arrows, you won't get killed of the remaining count of arrows that hit you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can easily manage to get up tot he person this way and kill him. Archers usually have more vulnerable armor than other types of NPCs, so that counts up for the arrows that hit you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could even survive against multiple archers, make sure you bring potions / companions with you.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-13T13:50:47.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35661" PostTypeId="1" AcceptedAnswerId="35664" CreationDate="2011-11-13T13:52:44.193" Score="20" ViewCount="102390" Body="&lt;p&gt;So if I understand correctly you can learn new words and the souls will activate these words. I just killed a dragon and when it died it looked like I absorbed the soul but it didn't unlock any of the words I have. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed some dragons actually have a name so do certain dragons unlock certain words?&lt;/p&gt;&#xA;" OwnerUserId="3429" LastActivityDate="2015-12-06T11:42:13.453" Title="Dragon souls not activating new words" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35662" PostTypeId="2" ParentId="35633" CreationDate="2011-11-13T13:55:48.427" Score="4" Body="&lt;p&gt;You actually don't blast the lenses, you have to hit the focus crystal. Try hitting that with fire and ice to adjust, until the beams of light line up better with the rings on the roof. You then have to use the buttons on the platform above the device to move the rings so that the mirrors are in place.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-13T13:55:48.427" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35663" PostTypeId="1" AcceptedAnswerId="35665" CreationDate="2011-11-13T13:57:02.513" Score="8" ViewCount="4475" Body="&lt;p&gt;In Oblivion I remember being able to cast spells while wielding a bow.  Very useful for healing spells and night eyes.  In Skyrim though either I'm missing something, or do I have to equip a single handed weapon first before I can cast? &lt;/p&gt;&#xA;" OwnerUserId="3704" LastActivityDate="2015-08-21T04:08:57.983" Title="Can you cast a spell with a bow equipped?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35664" PostTypeId="2" ParentId="35661" CreationDate="2011-11-13T14:00:59.543" Score="26" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/35636/can-i-save-up-dragon-souls&quot;&gt;Dragon souls can be saved&lt;/a&gt;, so don't worry that the effort in killing the dragon is lost.&lt;/p&gt;&#xA;&lt;p&gt;Please note that you need to discover additional shouts if you have learned/activated all your current words, this way you can use your saved dragon souls on the new words of the new shouts.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Shouts are discovered on the walls of old ruins, and gained by slaying and absorbing the souls of dragons. As more are slain the users ability to learn and use new shouts increases.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dragon_shouts&quot; rel=&quot;noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - Dragon Shouts&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In order to learn new shouts, you need to find all these word walls; you can get a quest to the next:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Although finding word walls can be very challenging try and use shouts in major cities. Whenever you do this you should receive a note from a courier which tells you &amp;quot;a note for your hands only&amp;quot; this note starts a quest to find a source of power and the current location of the next word wall.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Word_Wall&quot; rel=&quot;noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - Word Wall&lt;/a&gt; (Contains more details on all the locations)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;To actually learn a new shout, once you have discovered the word wall and have a dragon soul to use, you need to manually activate it in the shouts menu. Select the shout and press the Activate button. It should be shown on your screen, but I believe the buttons are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;R&lt;/kbd&gt; on PC&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;X&lt;/kbd&gt; on Xbox&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;□&lt;/kbd&gt; on PS3&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-01-13T10:36:37.540" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35665" PostTypeId="2" ParentId="35663" CreationDate="2011-11-13T14:03:57.310" Score="12" Body="&lt;p&gt;No, when you wield a bow it occupies both hands so you cannot equip a spell at the same time.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-13T14:03:57.310" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35666" PostTypeId="1" AcceptedAnswerId="35675" CreationDate="2011-11-13T14:16:54.600" Score="9" ViewCount="156332" Body="&lt;p&gt;There is a black door to the west from Falkreath, when trying to open it a voice asks&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;What is the music of life?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As I don't know the answer I can't get through that door. Where do I get the password to that door, which quest does this dungeon belong to?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/n98Lh.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2012-07-21T04:49:07.060" Title="How can I open the Black Door to the west of Falkreath?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35667" PostTypeId="2" ParentId="35051" CreationDate="2011-11-13T14:20:18.020" Score="10" Body="&lt;p&gt;From the &lt;a href=&quot;http://www.uesp.net/&quot; rel=&quot;noreferrer&quot;&gt;Unofficial Elder Scrolls Pages&lt;/a&gt;' wiki article on &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Standing_Stones&quot; rel=&quot;noreferrer&quot;&gt;standing stones in Skyrim&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;The Apprentice Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On an island in a river just to the west of the line joining &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Morthal&quot; rel=&quot;noreferrer&quot;&gt;Morthal&lt;/a&gt; and &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Solitude&quot; rel=&quot;noreferrer&quot;&gt;Solitude&lt;/a&gt;. &lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of The Apprentice recover Magicka faster, but are more susceptible to Magicka damage.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Atronach Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;South of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Windhelm&quot; rel=&quot;noreferrer&quot;&gt;Windhelm&lt;/a&gt;, in the southernmost part of the hotwater zone, between an axe shaped lake and a 'u' shaped lake (closer to this one).&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Lady Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In a lake, on an island directly north of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Falkreath&quot; rel=&quot;noreferrer&quot;&gt;Falkreath&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of The Lady regenerate Health and Stamina more quickly.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Lord Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;East of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Morthal&quot; rel=&quot;noreferrer&quot;&gt;Morthal&lt;/a&gt;, up on the mountain.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of The Lord are more resistant to both Magicka and physical damage.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Lover Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;East of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Markarth&quot; rel=&quot;noreferrer&quot;&gt;Markarth&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of The Lover always feel a Lover's Comfort. (All &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:skills&quot; rel=&quot;noreferrer&quot;&gt;skills&lt;/a&gt; improve 15% faster.)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Mage Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Southwest of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Riverwood&quot; rel=&quot;noreferrer&quot;&gt;Riverwood&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of the Mage will learn all &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:magic&quot; rel=&quot;noreferrer&quot;&gt;magic&lt;/a&gt; skills 20% faster.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Ritual Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;East of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Whiterun&quot; rel=&quot;noreferrer&quot;&gt;Whiterun&lt;/a&gt;, North of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Whiterun_Stormcloak_Camp&quot; rel=&quot;noreferrer&quot;&gt;Whiterun Stormcloak Camp&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Serpent Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Directly east of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:College_of_Winterhold_%28place%29&quot; rel=&quot;noreferrer&quot;&gt;College of Winterhold&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Once a day, those under the sign of The Serpent can use a ranged &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Paralyze&quot; rel=&quot;noreferrer&quot;&gt;paralyzing&lt;/a&gt; poison on opponents.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Shadow Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;South of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Riften&quot; rel=&quot;noreferrer&quot;&gt;Riften&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Once a day, those under the sign of The Shadow can become &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Invisibility&quot; rel=&quot;noreferrer&quot;&gt;invisible&lt;/a&gt; for an extended period.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Steed Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;West of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Solitude&quot; rel=&quot;noreferrer&quot;&gt;Solitude&lt;/a&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Thief Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Southwest of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Riverwood&quot; rel=&quot;noreferrer&quot;&gt;Riverwood&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of the Thief will learn all &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:stealth&quot; rel=&quot;noreferrer&quot;&gt;stealth&lt;/a&gt; skills 20% faster.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Tower Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Directly west of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:College_of_Winterhold_%28place%29&quot; rel=&quot;noreferrer&quot;&gt;College of Winterhold&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of The Tower have the option to automatically open Expert or lower locks.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;The Warrior Stone&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Southwest of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Riverwood&quot; rel=&quot;noreferrer&quot;&gt;Riverwood&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Those under the sign of the Warrior will learn all &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:combat&quot; rel=&quot;noreferrer&quot;&gt;combat&lt;/a&gt; skills 20% faster.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4815" LastEditorUserId="1980" LastEditDate="2011-11-13T17:24:59.367" LastActivityDate="2011-11-13T17:24:59.367" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35669" PostTypeId="1" CreationDate="2011-11-13T14:31:48.467" Score="21" ViewCount="51369" Body="&lt;p&gt;Each armor piece has a certain armor rating, I get that higher values are better, but what does the armor rating affect exactly? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By how much does a higher armor rating reduce damage? And I assume that only works against physical damage, and does not affect magic at all?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="3129" LastEditDate="2011-11-28T15:19:01.160" LastActivityDate="2019-09-04T01:27:36.233" Title="What is the effect of armor rating on received damage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35670" PostTypeId="1" CreationDate="2011-11-13T14:34:16.513" Score="2" ViewCount="10653" Body="&lt;p&gt;Does anyone know how to reset to defaul UI after removing MoveEverything addon? Target of target is in the wrong place and now I can't move it. The chat bubble is also too big.&lt;/p&gt;&#xA;" OwnerUserId="14168" LastEditorUserId="5029" LastEditDate="2011-11-18T21:55:11.600" LastActivityDate="2020-11-18T17:51:49.077" Title="Reseting to default after MoveEverything addon" Tags="|world-of-warcraft|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35671" PostTypeId="2" ParentId="35429" CreationDate="2011-11-13T14:49:17.293" Score="7" Body="&lt;p&gt;&lt;strong&gt;For PC Users Only&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this bug occurs :&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Press the key for the dev console (this is usually a &lt;code&gt;~&lt;/code&gt; with a `` ` right below it on the key)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Type exactly as written (in place of &lt;code&gt;x&lt;/code&gt; type the bugged skill, and in place of &lt;code&gt;y&lt;/code&gt; type the amount of the skill you need to restore to get your original skill level) &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.modAV x y&#xA;ENTER&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Your skill should now be &lt;code&gt;y&lt;/code&gt; points ahead of what it was before the bug (it should also be green)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Again, type exactly as written (the &lt;code&gt;-&lt;/code&gt; next to the &lt;code&gt;y&lt;/code&gt; implies exactly that, type &lt;code&gt;-&lt;/code&gt; next to what your &lt;code&gt;y&lt;/code&gt; value was)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.modAV x -y&#xA;ENTER&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Your skill should now be restored to its original value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;****The skill names used in place of x are not necessarily what you see in the skill menu. Check this page for the in game names &lt;a href=&quot;http://www.uesp.net/wiki/Tes5Mod:Actor_Value_Indices&quot; rel=&quot;noreferrer&quot;&gt;http://www.uesp.net/wiki/Tes5Mod:Actor_Value_Indices&lt;/a&gt;. Also if you can't remember what your skill should be at use the console code tgm to turn on god mode and run around using the skill until it levels up.&lt;/p&gt;&#xA;" OwnerUserId="14169" LastEditorUserId="-1" LastEditDate="2011-11-16T02:29:26.783" LastActivityDate="2011-11-16T02:29:26.783" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35672" PostTypeId="1" AcceptedAnswerId="35678" CreationDate="2011-11-13T14:55:47.203" Score="3" ViewCount="1083" Body="&lt;p&gt;I'm getting massacred each time I encounter someone with a battle hammer, they almost three shot me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the best approach to stay alive against those enemies?&lt;/p&gt;&#xA;" OwnerUserId="14170" LastEditorUserId="4103" LastEditDate="2011-11-13T17:06:22.817" LastActivityDate="2011-12-07T14:44:04.300" Title="How can I counter enemies with a battlehammer?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35675" PostTypeId="2" ParentId="35666" CreationDate="2011-11-13T15:01:41.933" Score="8" Body="&lt;p&gt;It is the Dark Brotherhood's sanctuary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get through that door you have to&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; kill the owner of the orphanage in Riften and then a courier brings you a note. Sleep to be contacted by them, then they will give you the necessary information to join from there.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;They may not contact you the first time you sleep so keep trying, eventually they will.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="3129" LastEditDate="2012-01-03T22:19:26.823" LastActivityDate="2012-01-03T22:19:26.823" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35676" PostTypeId="2" ParentId="35426" CreationDate="2011-11-13T15:03:28.900" Score="13" Body="&lt;p&gt;2 solutions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Reload a save prior to the killing;&lt;/li&gt;&#xA;&lt;li&gt;Leave the hold (I went to Riften).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Immediately travel back to just outside the town. I don't know if it works with fast travel. Drop all stolen gear. When you approach the city gates the guards will stop you with the line &quot;Wait, don't I know you?&quot;. You can try to argue, but the guard will insist, and say you are wanted. pay the fine, and the guard will confiscate all stolen goods, and let you pass. Then pick up your gear and enter the town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you forget to drop your gear, Complete the Dragon event at West Tower and then go to the dungeon. head to the farthest room on the right in the dungeon and pick the lock of the evidence chest. The guards will ignore your criminal activities as you are now the Thain. take your gear back and leave the dungeon.&lt;/p&gt;&#xA;" OwnerUserId="14173" LastEditorUserId="27903" LastEditDate="2018-01-27T01:45:25.437" LastActivityDate="2018-01-27T01:45:25.437" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35677" PostTypeId="2" ParentId="35661" CreationDate="2011-11-13T15:04:30.740" Score="3" Body="&lt;p&gt;After you absorb the soul, open the magic menu and click shouts. On the PS3, you hit X on the shout, then square to apply the soul to the shout.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="9752" LastEditDate="2012-01-04T20:13:33.077" LastActivityDate="2012-01-04T20:13:33.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35678" PostTypeId="2" ParentId="35672" CreationDate="2011-11-13T15:11:56.920" Score="3" Body="&lt;p&gt;I use my shield and bash them during the wind up. This helps stagger them so that I can whoop it on. Try blocking with a shield or a two-handed weapon, while they wind up hold the block buttton and hit the attack button at the same time to bash them, see if it staggers them or not.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="4103" LastEditDate="2011-11-13T17:07:13.113" LastActivityDate="2011-11-13T17:07:13.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35679" PostTypeId="2" ParentId="35442" CreationDate="2011-11-13T15:12:54.940" Score="20" Body="&lt;p&gt;There are three classes I would suggest for a new player:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Cleric:&lt;/strong&gt; The cleric starts with good stats all around, so you shouldn't have too much trouble dealing with early enemies. However, the most important thing about the cleric is that it starts with the healing miracle. This will grant you five extra heals at the start of the game, which is immensely helpful (especially for a new player), since it gives you more room for error.  The largest problem with the cleric is that its starting armor and dexterity are not that great (although if you plan to go with a strength or faith build, the low dexterity doesn't matter). However, it shouldn't take you long to replace your armor, and it will only take a few levels to boost your dexterity.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Sorcerer:&lt;/strong&gt; The sorcerer starts with the Soul Arrow spell, which deals high damage early on, allowing you to safely kill enemies from a distance (including some of the early bosses). You will only start with 30 casts of Soul arrow, which really isn't a lot, but you can buy another copy of Soul Arrow from &lt;a href=&quot;http://darksouls.wikidot.com/rickert-of-vinheim&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rickert of Vinheim&lt;/a&gt; as soon as you exit the Undead Asylum. The second copy will allow you to cast Soul Arrow 60 times, which enough to ensure you'll never run out. The biggest problems a Sorcerer faces is that they are very fragile (you'll  usually die in 1-2 hits), and there non-magic damage is very low (although there are only a handful of magic resistant enemies in the game). &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Warrior:&lt;/strong&gt; The warrior starts with well-rounded stats, and good equipment. You shouldn't run into too many problems early in the game. Since his starting strength and dexterity are equally, you have the choice of going with either a dexterity or strength build. I would suggest dexterity myself, since a bow makes the game a lot easier.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Strength or Dexterity?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last thing I want to touch on is deciding between making a Dexterity or Strength character. If you decide to make an int or faith based character, you can safely ignore this section.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key difference between Strength and Dexterity is the type of weapons you use. Strength favours weapons like Axes, long swords, and great swords; where as Dexterity favours spears, katanas, and curved swords. In general, there aren't any huge differences between the two as far as damage output goes, and is just a matter of personal preference. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is one thing to consider: &lt;strong&gt;bows.&lt;/strong&gt; Although all bows scale with strength, it is very low, whereas all bows have very high scaling with dexterity. Due to this you can easily dispatch enemies from a distance with your bow. I cannot emphasis how helpful this will be throughout the game. Not only does it let you dispatch enemies before they get to you, but also allows you to dispose of archers as soon as you see them, instead of being forced to dodge their arrows as you fight your way to them. Due to this, I &lt;strong&gt;highly&lt;/strong&gt; recommended a dexterity build over a strength build. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2015-01-23T11:46:21.697" LastActivityDate="2015-01-23T11:46:21.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35680" PostTypeId="2" ParentId="34719" CreationDate="2011-11-13T15:30:06.730" Score="7" Body="&lt;p&gt;I killed two by ducking into a stream whenever it came too close, and shooting it from the other side. The giant never set foot in the water and it ran away once I was out of reach. I crossed the river again and it came after me again so i shot it again and ducked into the water agian. Wash; rinse; repeat.&lt;/p&gt;&#xA;" OwnerUserId="14175" LastEditorUserId="1925" LastEditDate="2011-11-13T16:06:10.123" LastActivityDate="2011-11-13T16:06:10.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35684" PostTypeId="1" AcceptedAnswerId="35685" CreationDate="2011-11-13T15:48:04.037" Score="14" ViewCount="43302" Body="&lt;p&gt;How can you target an ally to perform a heal on them instead of yourself?&lt;/p&gt;&#xA;" OwnerUserId="14154" LastEditorDisplayName="user3389" LastEditDate="2011-11-13T15:56:00.043" LastActivityDate="2011-11-13T15:56:00.043" Title="How do I target others so I can heal them?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35685" PostTypeId="2" ParentId="35684" CreationDate="2011-11-13T15:54:37.927" Score="14" Body="&lt;p&gt;Being able to heal others depends on what spell you're using:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You can't heal others with &lt;em&gt;Healing&lt;/em&gt;, &lt;em&gt;Fast Healing&lt;/em&gt;, or &lt;em&gt;Close Wounds&lt;/em&gt;: they're self-cast only.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can get &lt;em&gt;Healing Hands&lt;/em&gt; and &lt;em&gt;Heal Other&lt;/em&gt;, which let you heal most targets (including followers). They work just like offensive spells: point and shoot.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can also get &lt;em&gt;Grand Healing&lt;/em&gt;, which is an area-of-effect heal. This heals &lt;em&gt;everyone&lt;/em&gt; in the area of effect, though: including enemies. This is not targeted: it heals everyone within range of the caster.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-13T15:54:37.927" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35688" PostTypeId="1" AcceptedAnswerId="35689" CreationDate="2011-11-13T16:04:07.940" Score="15" ViewCount="76548" Body="&lt;p&gt;Trying to make the Elven armor. I found a mine that has quicksilver in Dawnstar but not sure where I can get moonstone ore outside of a shop.&lt;/p&gt;&#xA;" OwnerUserId="3429" LastEditorUserId="-1" LastEditDate="2013-07-13T01:55:47.617" LastActivityDate="2017-11-03T17:02:21.260" Title="Where does one mine moonstone?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35689" PostTypeId="2" ParentId="35688" CreationDate="2011-11-13T16:10:38.237" Score="17" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Mining&quot; rel=&quot;noreferrer&quot;&gt;The UESP Wiki&lt;/a&gt; lists the following locations for moonstone:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mzulft, southeast of Windhelm.&lt;/li&gt;&#xA;&lt;li&gt;Stony Creek Cave, southeast of Windhelm.&lt;/li&gt;&#xA;&lt;li&gt;Soljund's Sinkhole, southwest of Rorikstead.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-13T16:10:38.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35690" PostTypeId="2" ParentId="35670" CreationDate="2011-11-13T16:12:46.360" Score="0" Body="&lt;p&gt;If you right click on the target of target frame you should be able to unlock it and move it to wherever you like. (I'm assuming you're not using any other type of party/raid frames).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of the chat bubble, if you mouse over the chat tab you should be able to right click on the tab and select unlock. After that you can re-size the window by using the bottom right hand corner of the window. &lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-11-13T16:12:46.360" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35691" PostTypeId="2" ParentId="34705" CreationDate="2011-11-13T16:23:10.497" Score="1" Body="&lt;p&gt;I say play search and destroy with low killstreaks and hardline. 500 xp for every kill!!!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And get challenges. there is a lot of objective/bomb based challenges in search and destroy that will give you a lot of xp.&lt;/p&gt;&#xA;" OwnerUserId="13960" LastActivityDate="2011-11-13T16:23:10.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35693" PostTypeId="2" ParentId="35314" CreationDate="2011-11-13T16:34:07.077" Score="5" Body="&lt;p&gt;You remember getting the house key at the start of the game? Hob and Gerdur's house in Riverwood is your safe house until you actually purchase your own. I always store my stuff in the barrel beside the bed and nothing has ever gone missing.&lt;/p&gt;&#xA;" OwnerUserId="14181" LastEditorUserId="3610" LastEditDate="2012-02-15T15:00:32.403" LastActivityDate="2012-02-15T15:00:32.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35694" PostTypeId="2" ParentId="35114" CreationDate="2011-11-13T16:39:56.790" Score="0" Body="&lt;p&gt;Those would be the standing stones. They seem to match up closely with their locations especially the one by Riverwood. It also says so on this site: &#xA;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Guardian_Stones&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://elderscrolls.wikia.com/wiki/Guardian_Stones&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14182" LastEditorUserId="-1" LastEditDate="2019-03-08T07:44:41.417" LastActivityDate="2019-03-08T07:44:41.417" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="35697" PostTypeId="1" AcceptedAnswerId="35756" CreationDate="2011-11-13T16:55:22.783" Score="33" ViewCount="28027" Body="&lt;p&gt;For example I found a staff with a value of 2000+. Would it be worth it look for a merchant that sells magic-related stuff as opposed to dumping it on the next general store guy I find?&lt;/p&gt;&#xA;" OwnerUserId="8247" LastEditorUserId="8247" LastEditDate="2011-11-13T17:11:53.063" LastActivityDate="2012-01-24T18:13:21.327" Title="Do different merchants pay more for items depending on their type?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35698" PostTypeId="2" ParentId="35453" CreationDate="2011-11-13T16:56:52.880" Score="13" Body="&lt;p&gt;With the conjured weapon equipped, go into the item menu and select the weapons tab. (Note: you can only see this tab if you actually have some real weapon in your inventory.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the bottom of the screen it will show you the damage of your conjured weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's kind of a roundabout way, but I haven't found another method of seeing the damage of a conjured weapon.&lt;/p&gt;&#xA;" OwnerUserId="14185" LastActivityDate="2011-11-13T16:56:52.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35699" PostTypeId="2" ParentId="35438" CreationDate="2011-11-13T17:00:38.683" Score="7" Body="&lt;p&gt;According to &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Marriage&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Elder Scrolls Wiki - Marriage&lt;/a&gt; you first need a certain amulet to see the relevant marriage dialogue options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That site also has a list of eligible marriage partners, so I'm not sure it's true that you can marry just anyone you encounter.&lt;/p&gt;&#xA;" OwnerUserId="14185" LastEditorUserId="10616" LastEditDate="2012-08-15T12:27:32.617" LastActivityDate="2012-08-15T12:27:32.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35700" PostTypeId="2" ParentId="35405" CreationDate="2011-11-13T17:05:37.213" Score="0" Body="&lt;p&gt;Or you can tell her that you are dragonborn and show her a shout. She opens the gate straight away.&lt;/p&gt;&#xA;" OwnerUserId="14186" LastEditorUserId="9752" LastEditDate="2012-01-04T14:28:22.797" LastActivityDate="2012-01-04T14:28:22.797" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35701" PostTypeId="2" ParentId="35450" CreationDate="2011-11-13T17:05:41.087" Score="2" Body="&lt;p&gt;If you're going for the robes (no armor) route, there's a nice perk in the Alteration tree to support this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically it multiplies the effect of Armor spells, starting with 2x for rank 1 (3 ranks in total), but only if you're not wearing ANY armor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This has the advantage of giving you a very high armor rating, plus the insane magicka regen you get from wearing robes. Of course, if your armor spell runs out... you're down to 0 armor again, so be careful!&lt;/p&gt;&#xA;" OwnerUserId="14185" LastActivityDate="2011-11-13T17:05:41.087" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35702" PostTypeId="2" ParentId="34950" CreationDate="2011-11-13T17:17:01.743" Score="1" Body="&lt;p&gt;I don't know about the weight thing. I tested it and I didn't notice any difference. I can't guarantee it though, maybe it has something to do with armor worn, perks etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I can tell you is that there are the following ways of recovering stamina, apart from letting stamina restore over time:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Drink stamina potions&lt;/li&gt;&#xA;&lt;li&gt;Choosing the &quot;Respite&quot; perk in the Restoration tree will make it so healing spells also recover stamina&lt;/li&gt;&#xA;&lt;li&gt;Some types of food restore stamina.&lt;/li&gt;&#xA;&lt;li&gt;Stamina is fully restored on level up.&lt;/li&gt;&#xA;&lt;li&gt;Sleeping and waiting fully restores stamina (regardless of the length)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is mostly from &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Restoration&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Restoration&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as a neat bonus: When you sprint, don't let stamina drain completely, since it will take a couple of seconds before it starts recharging again. If you sprint until you have just a little bit of stamina left, the stamina will start recharging immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;source: &lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/m9wfo/tip_when_sprinting_dont_let_stamina_completely/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.reddit.com/r/skyrim/comments/m9wfo/tip_when_sprinting_dont_let_stamina_completely/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-13T17:17:01.743" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35703" PostTypeId="2" ParentId="34896" CreationDate="2011-11-13T17:22:26.303" Score="0" Body="&lt;p&gt;If you are a werewolf silver weapons do slightly more damage to you than they normally would. This isn't anything you have to worry about though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in beast form silver weapons do double the amount of damage. But really the only people who have silver weapons are werewolf hunters (who are called Silverhand).&lt;/p&gt;&#xA;" OwnerUserId="14188" LastEditorUserId="13" LastEditDate="2012-09-10T11:02:30.167" LastActivityDate="2012-09-10T11:02:30.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35705" PostTypeId="2" ParentId="35633" CreationDate="2011-11-13T17:29:59.237" Score="6" Body="&lt;p&gt;Found a workaround (Credit to Sebastian at &lt;a href=&quot;http://www.thegameraccess.com/index.php?option=com_kunena&amp;amp;func=view&amp;amp;catid=5&amp;amp;id=120&amp;amp;limit=15&amp;amp;limitstart=30&amp;amp;Itemid=124#157&quot; rel=&quot;nofollow noreferrer&quot;&gt;TheGamerAccess.com&lt;/a&gt;):&#xA;Open the console (Press &lt;kbd&gt;~&lt;/kbd&gt; or some other button like &lt;kbd&gt;§&lt;/kbd&gt; or &lt;kbd&gt;½&lt;/kbd&gt; depending on your keyboard layout), and type &lt;code&gt;player.SetStage MG06 55&lt;/code&gt;. That should take you to the next part of the event.&lt;/p&gt;&#xA;" OwnerUserId="14184" LastEditorUserId="3936" LastEditDate="2011-12-10T12:03:18.660" LastActivityDate="2011-12-10T12:03:18.660" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35706" PostTypeId="2" ParentId="35313" CreationDate="2011-11-13T17:31:01.713" Score="7" Body="&lt;p&gt;No, there's no option to hide helmets. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want that badly, I'd wait for the modding community. They will surely come up with something.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-13T17:31:01.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35707" PostTypeId="2" ParentId="35293" CreationDate="2011-11-13T17:34:52.423" Score="1" Body="&lt;p&gt;It seems to. At least, &lt;a href=&quot;http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/60961572&quot; rel=&quot;nofollow noreferrer&quot;&gt;this source&lt;/a&gt; seems to believe so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would make sense, too. Even in the last two Fallout games, the rewards were leveled.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-13T17:34:52.423" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35708" PostTypeId="2" ParentId="35625" CreationDate="2011-11-13T17:36:41.363" Score="1" Body="&lt;p&gt;If some are looking here for the 2nd one, it's (I used bruteforce):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Eagle&lt;/li&gt;&#xA;&lt;li&gt;Eagle&lt;/li&gt;&#xA;&lt;li&gt;Dragon&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This is actually the Ivory Dragon Claw for the second door. If you look at the claw in your inventory, you will see the combination on the underside of the claw itself.&lt;/p&gt;&#xA;" OwnerUserId="14189" LastEditorUserId="73976" LastEditDate="2014-10-02T22:22:44.270" LastActivityDate="2014-10-02T22:22:44.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35709" PostTypeId="2" ParentId="35609" CreationDate="2011-11-13T17:40:03.117" Score="6" Body="&lt;p&gt;Unfortunately, there is no direct &quot;interface&quot; way of finding out what your exact bounty is. This is most likely a design oversight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another trick to do it would be to save, let yourself get caught by a guard and see how much bounty you have to pay. Then reload.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-13T17:40:03.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35710" PostTypeId="1" AcceptedAnswerId="36075" CreationDate="2011-11-13T17:41:27.277" Score="16" ViewCount="17847" Body="&lt;p&gt;I am accumulating a pile of Miscellaneous quests in my journal, and can't seem to figure out how to refresh my memory on what each one entails.  For example, there is one that is something like &quot;Visit Aventus Aretino&quot;, which I recall had something to do with the Dark Brotherhood, but the entry in my journal seems limited to just the words &quot;Visit Aventus Aretino&quot; with no other context.  I am accustomed to just accepting side quests willy nilly and getting to them when I am ready or when opportunity strikes (say I am in the same city where a handful of side quests start).  Now I have at least a dozen of them piled up with very little information available in-game on what they are about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get more info on these side quests from within the game?  I am having to resort to consulting the internet to refresh my memory on each of these side quests.  In other RPGs the &quot;journal&quot; feature provides much more context, and I am pretty sure Oblivion did as well.&lt;/p&gt;&#xA;" OwnerUserId="13946" LastActivityDate="2012-09-25T23:38:20.703" Title="How can I get more information on Miscellaneous quests in Skryim once they are in my journal?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35711" PostTypeId="1" AcceptedAnswerId="35715" CreationDate="2011-11-13T17:43:04.687" Score="5" ViewCount="6963" Body="&lt;p&gt;So, I'm in a bit of a pinch. I'm on an SMP server, with 1.5 hearts and no food, but all the ingredients. I'm about to prepare some mushroom stew, but alas, I got chased and cornered by a creeper in a grief-protected house. If I open the door, I'm finished, but there's no other way. So, I'd like to wait for a creeper to despawn while I'm offline. How long would it take?&lt;/p&gt;&#xA;" OwnerUserId="5577" LastActivityDate="2011-11-14T16:57:20.690" Title="How long do monsters take to despawn?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" ClosedDate="2013-12-01T19:38:55.517" ContentLicense="CC BY-SA 3.0" />
  <row Id="35712" PostTypeId="2" ParentId="35555" CreationDate="2011-11-13T17:44:09.393" Score="4" Body="&lt;p&gt;Jumping is very possible in &lt;strong&gt;Dark Forces&lt;/strong&gt; and required to get through many parts of the game.  &lt;kbd&gt;X&lt;/kbd&gt; is the default jump button on the keyboard.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-11-13T18:29:39.257" LastActivityDate="2011-11-13T18:29:39.257" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35713" PostTypeId="2" ParentId="35609" CreationDate="2011-11-13T17:44:45.010" Score="3" Body="&lt;p&gt;The system lists the bounty amount twice when you stole something or kill someone:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You get a warning message at the top of the screen, it lists the bounty amount.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Guards will hunt you down, they will ask you for the bounty amount (if not, they will try to kill you).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It's obvious when you got caught stealing or killing someone:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;You will get the warning if they decided to put a bounty on you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You will hear a dialog related to your stealing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Persons will flee to get guards or attack you, guards will attack you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I don't see why you would need to know the bounty if you don't have the chance anymore to pay it, as they are chasing you down. As for looking whether they detected you, the systems has enough ways of telling you so that you do not need to check if you have a bounty on your head.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-12-08T11:18:43.153" LastActivityDate="2011-12-08T11:18:43.153" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35714" PostTypeId="2" ParentId="35418" CreationDate="2011-11-13T17:50:08.057" Score="7" Body="&lt;p&gt;Well, lacking a precise formula (even though there certainly is one, the problem can be nailed down mathematically since the only variables are the weight of items, the value of items, and the total amount that you can carry), all I can do is give you some tips:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you don't want to invest perk points in armor trees, get light armor. In the end game, light armor will give you the same protection as heavy armor does, but it is... well.. lighter. Source: &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Category:Skyrim:_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://elderscrolls.wikia.com/wiki/Category:Skyrim:_Armor&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Get rid of dragon bones! Although selling them might be a bad idea, since you can craft dragon bone armor if you get deep into the smithing skill tree.&lt;/li&gt;&#xA;&lt;li&gt;Stay away from 2H weapons. They are among the most heavy objects in the game, while usually not having a very high value.&lt;/li&gt;&#xA;&lt;li&gt;Store your books somewhere! At least I picked up every book that I could find, promising myself to read them one day. But carrying around 50 or so books (there are a lot in Skyrim!) takes up at least a good fifth or your carrying capacity - for little to no value. Get a house and put them in a box!&lt;/li&gt;&#xA;&lt;li&gt;Search for gems and soulstones! They weigh almost nothing and are usually decently valuable.&lt;/li&gt;&#xA;&lt;li&gt;The same goes for enchanted necklaces, rings, and robes. All of them are ridiculously light compared to their value.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are the ones that come to mind right now.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="11566" LastEditDate="2011-11-13T18:05:49.990" LastActivityDate="2011-11-13T18:05:49.990" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35715" PostTypeId="2" ParentId="35711" CreationDate="2011-11-13T17:52:41.563" Score="6" Body="&lt;p&gt;If you log off and there are no other players online, the server should immediately unload all chunks and all mobs within.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-11-13T17:52:41.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35716" PostTypeId="2" ParentId="34838" CreationDate="2011-11-13T17:55:31.993" Score="0" Body="&lt;p&gt;www.gamebanana.com&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is an awesome site for customization of many PC games (CS1.6 as well).&#xA;There you can find maps, skins, sounds, and much much more.&#xA;The site itself is safe, but you have to be careful when installing any sort of custom files, especially if they are wrapped in an .exe file.&#xA;Also, you should never install .dll files because those can only be core game files and modified core files can trigger a VAC ban.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since your original question was already answered, I thought I could answer your second question in the comments.&lt;/p&gt;&#xA;" OwnerUserId="12965" LastActivityDate="2011-11-13T17:55:31.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35717" PostTypeId="1" AcceptedAnswerId="35726" CreationDate="2011-11-13T17:57:21.657" Score="8" ViewCount="1918" Body="&lt;p&gt;I have four favourites that are &lt;a href=&quot;https://gaming.stackexchange.com/questions/35107/is-there-a-way-to-bind-items-to-the-number-keys-in-skyrim&quot;&gt;bound to hotkeys&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Long bow (3)&lt;/li&gt;&#xA;&lt;li&gt;Iron sword (2)&lt;/li&gt;&#xA;&lt;li&gt;Flame&lt;/li&gt;&#xA;&lt;li&gt;Sparks&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;While I have a sword in my right hand and Flame in my left I can switch to the bow just fine by pressing &lt;kbd&gt;1&lt;/kbd&gt;, but when I switch away from the bow and back to the sword and Flame by pressing &lt;kbd&gt;2&lt;/kbd&gt; my character apparently decides that bows suck and the hotkey unbinds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that this is highly likely to be a bug. Why I ask is in case I am missing something obvious (or not-so-obvious) that's causing this that &lt;em&gt;isn't&lt;/em&gt; a bug. Considering my opinion of the Skyrim menu interface so far, it's also likely that it's just me and Skyrim having a disagreement about how it's supposed to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if it's a bug, confirming the bug would also be helpful. Even better would be the exact configuration that triggers the bug and figuring out a workaround. I want my bow on a hotkey!&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-11-13T18:23:59.503" Title="Why am I snubbing the bow?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35718" PostTypeId="1" AcceptedAnswerId="35725" CreationDate="2011-11-13T18:00:16.953" Score="13" ViewCount="54501" Body="&lt;p&gt;Most of the perks on the &lt;em&gt;Smithing&lt;/em&gt; skill tree seem to unlock new material/construction types that can be crafted. The description is always along the lines of:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can create &amp;lt;material&amp;gt; armor and weapons at forges, and improve them twice as much.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell I can still only perform a single upgrade of these items at the grindstone or smithing bench, and many items still only improve in damage or protection by 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what does &quot;improve them twice as much&quot; &lt;em&gt;mean&lt;/em&gt; in this context?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2017-03-17T11:21:26.190" Title="What does &quot;improve them twice as much&quot; mean with respect to smithing perks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35719" PostTypeId="1" AcceptedAnswerId="35795" CreationDate="2011-11-13T18:08:36.907" Score="1" ViewCount="3622" Body="&lt;p&gt;After finishing &lt;a href=&quot;http://gta.wikia.com/That_Special_Someone&quot; rel=&quot;nofollow noreferrer&quot;&gt;That Special Someone&lt;/a&gt; by killing Darko, I didn't receive a call by Pegorino, as the wiki says I should. But this means that I can't continue to the following story missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did a few optional missions after that, so I don't think waiting will help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something or is this a bug? Is there some way of fixing this apart from loading an old save?&lt;/p&gt;&#xA;" OwnerUserId="483" LastEditorUserId="7091" LastEditDate="2011-11-13T18:22:41.033" LastActivityDate="2012-10-28T14:38:00.367" Title="Plot doesn't continue after killing Darko" Tags="|grand-theft-auto-iv|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35720" PostTypeId="1" AcceptedAnswerId="35722" CreationDate="2011-11-13T18:09:10.080" Score="5" ViewCount="35682" Body="&lt;p&gt;I have found a door in Shroud Heath Barrow which looks almost exactly the same as the one in Black Falls Sanctum.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;em&gt;That&lt;/em&gt; door was opened with Lucan's golden claw…&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;… but the symbols on this door aren't quite the same (wolf instead of bear), so I don't imagine I'm supposed to use the same one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I get the claw for this door?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zon0v.jpg&quot; alt=&quot;the &amp;quot;claw door&amp;quot; in Shroud Hearth Barrow&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="9752" LastEditDate="2015-09-12T09:32:14.423" LastActivityDate="2015-09-12T09:32:14.423" Title="How do I open this door in Shroud Hearth Barrow?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35722" PostTypeId="2" ParentId="35720" CreationDate="2011-11-13T18:11:05.830" Score="6" Body="&lt;p&gt;Spoiler:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Go back to the inn with the guy's diary and talk to the innkeeper.&#xA; He'll give you a sapphire claw as payment. You then use it identically&#xA; to the one you use in Bleak Falls.&#xA; &#xA; If you haven't started the quest, pretty sure you can just talk to the&#xA; innkeeper anyway and start it, then immediately fork over the diary to&#xA; get the claw.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="3" LastEditDate="2011-11-15T14:00:08.927" LastActivityDate="2011-11-15T14:00:08.927" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35724" PostTypeId="1" AcceptedAnswerId="36077" CreationDate="2011-11-13T18:21:05.850" Score="6" ViewCount="23976" Body="&lt;p&gt;So I'm at the point where I've retrieved my gear and had the door locked behind me.  My next task is to &lt;code&gt;Search for Information about the Dragons Returning&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the next room are two guards, which are easy enough to slip past, but then there's a wizard on the second floor who isn't as easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I looking for? Is it a document, a person or just eaves drop on a conversation or something? And how do I escape!&lt;/p&gt;&#xA;" OwnerUserId="10726" LastEditorUserId="4163" LastEditDate="2011-11-14T17:17:13.003" LastActivityDate="2017-03-13T08:59:43.507" Title="Quest Help: Diplomatic Immunity" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35725" PostTypeId="2" ParentId="35718" CreationDate="2011-11-13T18:21:06.667" Score="16" Body="&lt;p&gt;The Smithing perks are a touch misleading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, consider this major point:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't need &lt;em&gt;any&lt;/em&gt; smithing perks to improve any (non-magical) piece of armor. If you have the right material, you can improve it at the appropriate place. This will temper your weapons to (e.g.) (Fine) quality descriptor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The smithing perks let you be more effective with your tempering at lower smithing skill, so instead of upgrading your gear to (Fine), you can upgrade it to (Superior).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The UESP has compiled this handy table to explain the effects of tempering.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/79VOb.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-16T06:28:48.110" LastActivityDate="2011-11-16T06:28:48.110" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35726" PostTypeId="2" ParentId="35717" CreationDate="2011-11-13T18:23:59.503" Score="10" Body="&lt;p&gt;Oh yes i had that one too. There is a simple way of fixing this... you have 3 bows of the same kind. Sell 2 and keep only one. If you hotkey with only one of a kind the hotkeys will work.&lt;/p&gt;&#xA;" OwnerUserId="10647" LastActivityDate="2011-11-13T18:23:59.503" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35727" PostTypeId="1" AcceptedAnswerId="35973" CreationDate="2011-11-13T18:32:22.937" Score="19" ViewCount="655062" Body="&lt;p&gt;I'm doing the Dark Brotherhood questline, and now I need to choose either to kill Cicero the jester or let him live. I've been looking up a bit and read that if you kill him you get 500 gold but if you let him live he can be a companion later on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now my question: Is this confirmed? And does anyone know if there are any other advantages and disadvantage over killing him or not killing him?&lt;/p&gt;&#xA;" OwnerUserId="10647" LastEditorUserId="3129" LastEditDate="2011-11-16T18:15:21.330" LastActivityDate="2016-12-09T03:07:51.733" Title="To kill Cicero or not to kill Cicero" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35728" PostTypeId="2" ParentId="29361" CreationDate="2011-11-13T18:35:17.157" Score="2" Body="&lt;p&gt;Rooster Teeth did a guide on this because saving her is an achievement&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/X0XN2eoVb3c?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="14194" LastActivityDate="2011-11-13T18:35:17.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35730" PostTypeId="2" ParentId="35710" CreationDate="2011-11-13T18:41:41.267" Score="0" Body="&lt;p&gt;If you select misc quests, rather than the individual quests, it should show you all the active ones, so you can do the one you wish or wonder around and do a few, from what i understand you can't do all of them whenever you want, people need to be alvailable, hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="14196" LastActivityDate="2011-11-13T18:41:41.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35731" PostTypeId="2" ParentId="35724" CreationDate="2011-11-13T18:41:46.297" Score="0" Body="&lt;p&gt;I went all out and murdered everyone, but what you're looking for are several dossiers inside of chests.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorDisplayName="user3389" LastEditDate="2011-11-14T08:24:26.330" LastActivityDate="2011-11-14T08:24:26.330" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35733" PostTypeId="1" AcceptedAnswerId="35766" CreationDate="2011-11-13T19:00:53.723" Score="13" ViewCount="167557" Body="&lt;p&gt;I'm at what I assume is the end of the 3rd Catwoman mission. I've beaten down the guards, I have two suitcases full of loot, and I'm apparently having a moral dilemma regarding whether I should leave Batman buried under a pile of rubble or flee Arkham City with my ill-gotten gains. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though she apparently &lt;a href=&quot;https://gaming.stackexchange.com/questions/32790/what-are-benefits-of-the-pre-order-playable-characters-catwoman-and-robin&quot;&gt;doesn't have any affect on the main story&lt;/a&gt;, I'm not sure which I should choose in order to get the most out of the DLC. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are the two options merely an illusion of choice and end up with you taking the same path, regardless of which you choose? More importantly, are there any achievements associated with either choice? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2014-01-30T09:41:51.470" Title="Does it matter whether Catwoman chooses to save Batman or not?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35734" PostTypeId="2" ParentId="35697" CreationDate="2011-11-13T19:05:31.560" Score="0" Body="&lt;p&gt;From what I've seen, Speechcraft determines amount of money for transactions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;However&lt;/em&gt;. I'm sure there's a hidden mechanic for how well someone likes you which determines money yeild on items. Also certain people will buy only certain items. Example: a spellcaster type will buy your spell tomes while the guy from Warmaiden won't.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="200" LastEditDate="2011-11-18T06:13:14.177" LastActivityDate="2011-11-18T06:13:14.177" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35735" PostTypeId="2" ParentId="35724" CreationDate="2011-11-13T19:10:52.957" Score="0" Body="&lt;p&gt;I found a prisioner in the basment behind a door while needs a key eather from the mage you speak of or a chest in the room upstairs.&lt;/p&gt;&#xA;" OwnerUserId="14197" LastEditorDisplayName="user3389" LastEditDate="2011-11-14T08:24:03.063" LastActivityDate="2011-11-14T08:24:03.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35737" PostTypeId="2" ParentId="35418" CreationDate="2011-11-13T19:15:23.717" Score="3" Body="&lt;p&gt;Although it's more 'expanding' rather than 'optimizing', the one biggest thing you can do to maximize the loot you can carry, is to get a follower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can access their inventory through a dialogue option, effectively doubling your carrying capacity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Increasing your stamina at level up also increases carrying capacity by 5.&lt;/li&gt;&#xA;&lt;li&gt;With alchemy you can create Potions of Strength to temporarily increase capacity if you're in a bind.&lt;/li&gt;&#xA;&lt;li&gt;Arrows do not weigh anything. Although the basic ones (I think with damage 8 or below) sell for 0, anything above that is free gold for zero weight.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14185" LastActivityDate="2011-11-13T19:15:23.717" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35738" PostTypeId="2" ParentId="35492" CreationDate="2011-11-13T19:21:43.667" Score="2" Body="&lt;p&gt;Try fast traveling. It worked for me once.&lt;/p&gt;&#xA;" OwnerUserId="14200" LastEditorUserId="207" LastEditDate="2011-11-13T20:18:03.117" LastActivityDate="2011-11-13T20:18:03.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35739" PostTypeId="2" ParentId="35180" CreationDate="2011-11-13T19:22:47.690" Score="4" Body="&lt;p&gt;I'm in steam-scorch mine near Kynesgrove right now and the malachite ore has regenerated.  But, the strange thing is that I am unable to mine them (the option does not even appear), it does not give me the option so it is probably a glitch of some kind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same thing has happened at Goldenrock Mine (by Darkwater Crossing), the ore has regenerated but I can't mine it.  Maybe it has not been long enough yet, or there is a glitch where it shows the ore to be there when it is actually still depleted.  Hopefully this glitch will fix itself so that I don't have to go tramping around looking for mines to get my smithing up to 100.  I want to see what the dragon smithed items are like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Restarted the game and can now mine the ore that was replenished but not targetable.&lt;/p&gt;&#xA;" OwnerUserId="14201" LastEditorUserId="9752" LastEditDate="2011-11-14T18:58:43.983" LastActivityDate="2011-11-14T18:58:43.983" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35740" PostTypeId="1" CreationDate="2011-11-13T19:25:28.957" Score="3" ViewCount="2559" Body="&lt;p&gt;In BF3 I can choose which monitor to use for fullscreen gaming. Since my secondary monitor is my plasma TV, this is a great feature.&lt;/p&gt;&#xA;&lt;p&gt;MW3 instead offers video modes for the primary screen only, so that I have to switch the screen in windows (set the plasma primary) before I start the game.&lt;/p&gt;&#xA;&lt;p&gt;Does anybody know a way to bypass this?&lt;/p&gt;&#xA;" OwnerUserId="14199" LastEditorUserId="185203" LastEditDate="2023-08-19T01:41:50.213" LastActivityDate="2023-08-19T01:41:50.213" Title="Is it possible to set up MW3 to run fullscreen on the secondary monitor?" Tags="|call-of-duty-modern-warfare-3|monitor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="35741" PostTypeId="1" AcceptedAnswerId="35742" CreationDate="2011-11-13T19:25:53.907" Score="9" ViewCount="168602" Body="&lt;p&gt;In Morrowind you could find grandmaster trainers who could train your skills.  My question is who is the most powerful smith in Skyrim?  I'm trying to build a master craftsman but I need the training to get to that goal.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="19827" LastEditDate="2012-07-02T14:55:23.957" LastActivityDate="2018-07-11T02:46:21.830" Title="Who is the master smithing trainer?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35742" PostTypeId="2" ParentId="35741" CreationDate="2011-11-13T19:27:54.263" Score="10" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Eorlund_Gray-Mane&quot; rel=&quot;noreferrer&quot;&gt;Eorlund Gray-Mane&lt;/a&gt;; the blacksmith who owns the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Skyforge&quot; rel=&quot;noreferrer&quot;&gt;Skyforge&lt;/a&gt; in &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Whiterun&quot; rel=&quot;noreferrer&quot;&gt;Whiterun&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="29" LastEditDate="2011-12-08T21:31:14.237" LastActivityDate="2011-12-08T21:31:14.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35743" PostTypeId="1" AcceptedAnswerId="35751" CreationDate="2011-11-13T19:34:20.153" Score="66" ViewCount="129852" Body="&lt;p&gt;As I slowly explore the enormous world of Skyrim, I see all sorts of different symbols appear on my compass.  I know they indicate that I should go in that direction to find something, and that the symbol tells what type of thing it is.  Some are relatively easy to decipher, but many are not.  So I'd like to know what the different symbols mean so that I can know whether I should seek them out or save them for later.&lt;/p&gt;&#xA;" OwnerUserId="341" LastEditorUserId="336" LastEditDate="2011-11-13T19:38:43.283" LastActivityDate="2017-05-29T23:22:12.553" Title="What do the different symbols on the map represent?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35744" PostTypeId="1" AcceptedAnswerId="35746" CreationDate="2011-11-13T19:39:06.577" Score="8" ViewCount="89153" Body="&lt;p&gt;I have the quest to bring supplies to Hrothgar, but when I got there I had no idea where to drop them off. Any idea what to do to complete the quest?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2023-07-07T14:05:59.500" Title="How do I drop off supplies at Hrothgar?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35745" PostTypeId="1" AcceptedAnswerId="35781" CreationDate="2011-11-13T19:40:17.807" Score="5" ViewCount="6218" Body="&lt;p&gt;Here is the screen shot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NNiZf.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the golden claw quest there are 3 rotating pillars.  I think I have to set them to something for the lever to open the portcullis but I don't know what the combination should be.  Is there a clue I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="1420" LastEditorUserId="1420" LastEditDate="2011-11-13T21:58:13.490" LastActivityDate="2011-11-13T21:58:59.083" Title="Quest: The Golden Claw how to open portcullis" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35746" PostTypeId="2" ParentId="35744" CreationDate="2011-11-13T19:41:07.073" Score="15" Body="&lt;p&gt;There is a small chest at the foot of the complex, before the stairs up. It is surrounded with bags and candles, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply open the chest, search your inventory under Misc for &lt;strong&gt;Klimmert's supplies&lt;/strong&gt;, place it in the chest, and close the chest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should get a quest update, and can go back to Klimmert.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="10" LastEditDate="2011-11-13T19:47:55.060" LastActivityDate="2011-11-13T19:47:55.060" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35748" PostTypeId="1" AcceptedAnswerId="36323" CreationDate="2011-11-13T19:45:55.083" Score="6" ViewCount="1768" Body="&lt;p&gt;There are certain times (like when levelling up and choosing which to invest in) I'd like to see what my Magicka/Health/Stamina are, unbuffed by any gear I might be wearing. Short of removing all gear before doing this, is there an easier way?&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2011-11-22T20:35:09.627" Title="How can I see my unbuffed stats?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35750" PostTypeId="1" AcceptedAnswerId="35753" CreationDate="2011-11-13T20:10:28.900" Score="8" ViewCount="16564" Body="&lt;p&gt;For all the magic schools, the skill description only mentions that the skill makes it easier to cast those spells. You also need a certain amount of skill to get the perks associated with that skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from unlocking perks, what effects does increasing your skill in Destruction, Alteration, Conjuration, Illusion and Restoration have? Does it increase the damage of destruction spells, for example?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2013-05-29T15:45:14.223" Title="What effect does increasing the magic skills have?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35751" PostTypeId="2" ParentId="35743" CreationDate="2011-11-13T20:11:05.173" Score="67" Body="&lt;p&gt;What we've got definitely isn't comprehensive, and portions may be too specific:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/V6S1C.png&quot; alt=&quot;big house&quot;&gt; = Settlement&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zubCu.png&quot; alt=&quot;small house&quot;&gt; = House&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZZaTh.png&quot; alt=&quot;Mill&quot;&gt; = Wheat mill&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/70GEl.png&quot; alt=&quot;Water Wheel&quot;&gt; = Lumber Mill&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lPptp.png&quot; alt=&quot;sickle&quot;&gt; = Farm&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lH7ip.png&quot; alt=&quot;horseshoe&quot;&gt; = Stable&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5LNW3.png&quot; alt=&quot;anchor&quot;&gt; = Port&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ROQA8.png&quot; alt=&quot;mine&quot;&gt; = Mine&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WuMEf.png&quot; alt=&quot;shack&quot;&gt; = Shack&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fDn41.png&quot; alt=&quot;lighthouse&quot;&gt; = Lighthouse&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/V9K5W.png&quot; alt=&quot;imperial&quot;&gt; = Imperial Army Camp&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hkc6X.png&quot; alt=&quot;paw&quot;&gt; = Stormcloak Camp &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TWPiE.png&quot; alt=&quot;Nord Tower&quot;&gt; = Nord Tower&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3WKQs.png&quot; alt=&quot;Tower&quot;&gt; = Imperial Tower&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lYpFm.png&quot; alt=&quot;fort&quot;&gt; = Fort&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BVKAq.png&quot; alt=&quot;dragon&quot;&gt; = Dragon + Word Wall&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gSs2u.png&quot; alt=&quot;stone&quot;&gt; = Standing stone&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lqw6i.png&quot; alt=&quot;barrow&quot;&gt; = Barrow/Tomb&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/z61tv.png&quot; alt=&quot;helmet&quot;&gt; = Surface Encounter&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2mmGc.png&quot; alt=&quot;Tusks&quot;&gt; = Giant Camp&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/sqLj5.png&quot; alt=&quot;cave&quot;&gt; = Cave&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7nLRI.png&quot; alt=&quot;shrine&quot;&gt; = Daedric Shrine&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Pm296.png&quot; alt=&quot;dwarf&quot;&gt; = Dwemer Ruins&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Nga32.png&quot; alt=&quot;tent&quot;&gt; = Camp&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/shzyZ.png&quot; alt=&quot;orc&quot;&gt; = Orc Stronghold&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8lPRN.png&quot; alt=&quot;ship&quot;&gt; = Ship&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KBwsx.png&quot; alt=&quot;treehill&quot;&gt; = Pond/Clearing&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ccMW3.png&quot; alt=&quot;pine&quot;&gt;  = Grove&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/bhhAV.png&quot; alt=&quot;pass&quot;&gt; = Mountain Pass&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OG7uD.png&quot; alt=&quot;shield&quot;&gt; = Generic point of interest. (Guild halls, some quest encounters, ect...)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/pDDCO.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/pDDCO.png&quot; alt=&quot;Quest Marker&quot;&gt;&lt;/a&gt; = Quest Marker - The quest is in the same zone as you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/ziTDa.png&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/ziTDa.png&quot; alt=&quot;Quest Marker w/ door&quot;&gt;&lt;/a&gt; = Quest Marker w/ door - you must pass a loading screen to get to this destination.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition, each city have a unique emblem, as do each palace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Images from &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Maps&quot; rel=&quot;noreferrer&quot;&gt;the UESP&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="10650" LastEditorUserId="-1" LastEditDate="2017-05-29T23:22:12.553" LastActivityDate="2017-05-29T23:22:12.553" CommentCount="10" CommunityOwnedDate="2011-11-13T21:12:19.120" ContentLicense="CC BY-SA 3.0" />
  <row Id="35752" PostTypeId="1" AcceptedAnswerId="36628" CreationDate="2011-11-13T20:18:03.287" Score="10" ViewCount="10576" Body="&lt;p&gt;Where can I find a list of all the skill trainers in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-12-12T17:45:25.480" LastActivityDate="2015-02-20T22:15:55.300" Title="Where are all the skill trainers?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35753" PostTypeId="2" ParentId="35750" CreationDate="2011-11-13T20:29:02.350" Score="12" Body="&lt;p&gt;Making it &quot;easier to cast&quot; is relatively straightforward - it reduces the Magicka cost of the spell, meaning you can cast them more often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is similar to how things worked in Oblivion. (I'd link you to the UESP page documenting this, but the Site's still getting hit pretty hard from all the Skyrim traffic)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each spell has a &quot;base cost&quot;, which is modified by the following formula:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;spell cost = base cost * skill multiplier * perk multiplier * equipment multiplier * dual cast multiplier&lt;br&gt;&#xA;  skill multiplier = 1 - (skill/400) ^ 0.65&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This means that at 100 skill, spells cost 60% of the base cast (further modified by perks and equipment).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This isn't combat related, but as Affe has pointed out below, increasing your magic skills is required to buy high-end spells from vendors.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="4163" LastEditDate="2013-05-29T15:45:14.223" LastActivityDate="2013-05-29T15:45:14.223" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="35754" PostTypeId="1" AcceptedAnswerId="118035" CreationDate="2011-11-13T20:33:05.103" Score="7" ViewCount="28987" Body="&lt;p&gt;I recently killed a dragon (near the loving stone) and I didn't absorb the soul.  I have two theories on why this is: 1) I didn't deal the killing blow, so it's not mine to absorb or 2) there were other hostiles around so the absorb action didn't take place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any findings or other theories?&lt;/p&gt;&#xA;" OwnerUserId="5994" LastEditorUserId="1070" LastEditDate="2011-11-13T20:36:58.267" LastActivityDate="2013-05-23T07:48:06.973" Title="Why didn't I get to absorb a dragon soul after its death?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35755" PostTypeId="1" CreationDate="2011-11-13T20:35:13.133" Score="6" ViewCount="33705" Body="&lt;p&gt;Below the College of Magic in Winterhold, there is some type of black daedric-looking gauntlet (with an Oblivion sign in the palm) on a pedestal.  You cannot pick it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone tell me what this is for, and how to activate it?&lt;/p&gt;&#xA;" OwnerUserId="14204" LastEditorUserId="7816" LastEditDate="2011-11-13T20:42:44.853" LastActivityDate="2011-11-14T06:04:03.417" Title="What is the Oblivion-symbol gauntlet in the Midden?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35756" PostTypeId="2" ParentId="35697" CreationDate="2011-11-13T20:41:28.140" Score="16" Body="&lt;p&gt;Tested:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I sold a gold necklace to the general goods merchant in Whiterun for 47 gold.  I then traveled to Riften and sold a gold necklace to the jeweler there.  Again 47 gold.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that an &lt;strong&gt;items type bears no significance&lt;/strong&gt; as long as the merchant is willing to buy it.  Other factors such as the Allure perk &lt;strong&gt;can&lt;/strong&gt; change an items value depending on the merchant&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-11-13T20:41:28.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35757" PostTypeId="2" ParentId="35755" CreationDate="2011-11-13T20:48:00.783" Score="6" Body="&lt;p&gt;If, while facing the &quot;palm&quot; of the gauntlet, you look to your right, you'll see a table with a journal and a key on it. The journal will mention a summoning ritual, and four rings that were taken from the gauntlet, and which are now stored in the Arcaneum. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the floor around the outer ring, there's a chest called the &quot;Investigator's Chest;&quot; the key from the table by the journal will open this chest, and you'll find the four rings. Go back down to the Midden and use trial-and-error to get the rings on the right fingers - each ring will only go on one finger, so this takes very little time. Be prepared for a bit of a fight, as using the gauntlet summons a rather beastly fellow. I'm not sure if you HAVE to fight him or not, but I did, and he wasn't too bad.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="1649" LastEditDate="2011-11-13T23:15:41.560" LastActivityDate="2011-11-13T23:15:41.560" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35760" PostTypeId="1" AcceptedAnswerId="36759" CreationDate="2011-11-13T21:07:49.790" Score="28" ViewCount="260820" Body="&lt;p&gt;OK, I'm lucky enough to have the game run smoothly enough for my tastes on the Ultra settings - so with all the game-provided settings set to maximum.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the time it looks brilliant. However, once you find a large open space, and then can see the distance rendering cut-offs, such as these disappearing grasses just past the road and the smudge of a texture up the hill in the distance:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/Ze7Rt.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ze7Rtl.jpg&quot; alt=&quot;Screenshot of TESV:Skyrim, showing wide space and obvious item fade out&quot;&gt;&lt;/a&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since I'm getting just under 50 FPS from the above location (according to Fraps), and that or more elsewhere, I'd like to sacrifice a few of those to improve the visual quality a little bit by making the game draw things further away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a quick web search I see lots of talk of modifying &lt;code&gt;ini&lt;/code&gt; files, but many of these talk about options without really explaining them. I get the feeling that the other recent Bethesda games have been tweaked like this before and so the tweakers write guides for those already in the know roughly how all this works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, I'm not one of those people, and I don't really want to wade through tonnes of info and test tonnes of tweaks until I find the right combination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, what &lt;code&gt;ini&lt;/code&gt; changes (or any other method!) should I use to extend the draw distance further that the defaults the game provides?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="4239" LastEditDate="2011-11-13T21:20:40.423" LastActivityDate="2011-12-19T15:26:40.187" Title="How can I extend the view distances further?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35761" PostTypeId="1" CreationDate="2011-11-13T21:28:25.120" Score="18" ViewCount="283338" Body="&lt;p&gt;I was wondering how I would divorce my spouse before I get married. and could I get married again afterwards? &lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorUserId="12087" LastEditDate="2011-11-14T01:59:06.657" LastActivityDate="2014-01-13T10:19:33.297" Title="How would I go about divorcing my spouse?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35762" PostTypeId="1" CreationDate="2011-11-13T21:29:33.577" Score="13" ViewCount="23156" Body="&lt;p&gt;I'm about to start the Thieves Guild quests, but as I'm playing a non-stealth character my Sneak skill is very, very poor at around 17. In preparation to joining the Thieves Guild I wanted to improve my Sneak skill, as I doubt I'll be able to do their quests at my current skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to sneak around some people at dark, but I can only get the completely hidden status and the detected status. Once I enter the line of sight of someone I'm detected, I don't manage to get the half-open eye indicator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm fully hidden or detected, I don't seem to gain any skill points in Sneak, but with my current skill I never achieve the hidden-in-sight status that I need to gain more skill. Any idea on how to gain some easy Sneak skill points?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="8090" LastEditDate="2011-12-09T14:53:57.603" LastActivityDate="2015-11-27T05:04:26.697" Title="How can I learn sneaking effectively?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="14" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35763" PostTypeId="2" ParentId="34156" CreationDate="2011-11-13T21:30:15.660" Score="0" Body="&lt;p&gt;We two manned it with inferno trap + lightning aura + ensnare aura at each spawn, with two MM per crystal (aimed at the crystal), and one spike barricade to block off each possible ogre spawn, with a str drain on top.  The trick is to press shift a lot and run to ogre spawns.  Given that with a semi-decent VW, and even more so with a sicarius, you can kill an ogre in a couple seconds, it's very doable with two.&lt;/p&gt;&#xA;" OwnerUserId="14208" LastActivityDate="2011-11-13T21:30:15.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35766" PostTypeId="2" ParentId="35733" CreationDate="2011-11-13T21:35:58.363" Score="18" Body="&lt;p&gt;Actually, since we are talking spoiler, check this video to see what happens:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/almZEsb2rf4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically everything is ruined, Joker becomes an immortal and takes the city. The game ends, with Barbara Gordon crying out loud over a radio line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, if you watch it to the end, the game will rewind to the point of the decision, and let you choose again. :)&lt;/p&gt;&#xA;" OwnerUserId="7191" LastEditorUserId="160" LastEditDate="2011-11-13T22:36:26.913" LastActivityDate="2011-11-13T22:36:26.913" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35767" PostTypeId="1" AcceptedAnswerId="35848" CreationDate="2011-11-13T21:40:10.230" Score="7" ViewCount="9917" Body="&lt;p&gt;I've successfully completed the Dark Brotherhood Questline in Skyrim and purchased the Poisoner's Nook Alchemy Table + Garden for the Sanctuary. However, it appears that the plants haven't yet grown back, which is a pity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any confirmed timespan in which the plants should grow back?&lt;/p&gt;&#xA;" OwnerUserId="14210" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:33:50.453" LastActivityDate="2014-02-23T12:52:32.593" Title="Poisoner's Nook Plants don't seem to grow back" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35768" PostTypeId="1" AcceptedAnswerId="35773" CreationDate="2011-11-13T21:40:50.650" Score="7" ViewCount="13881" Body="&lt;p&gt;In &lt;em&gt;LEGO Harry Potter Years 5-7&lt;/em&gt;, you start the game with &lt;strong&gt;Wingardium Leviosa&lt;/strong&gt; as your only available spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I unlock the spells I learned in years 1-4?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="1057" LastEditDate="2011-11-22T14:19:52.463" LastActivityDate="2012-02-29T20:00:07.383" Title="How do I unlock the spells from years 1-4 in LEGO Harry Potter Years 5-7?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35770" PostTypeId="2" ParentId="35754" CreationDate="2011-11-13T21:42:17.643" Score="5" Body="&lt;p&gt;most likely that's a bug, I experienced that the skeleton of a dragon I slew followed me through a quick travel&lt;/p&gt;&#xA;" OwnerUserId="14211" LastActivityDate="2011-11-13T21:42:17.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35771" PostTypeId="2" ParentId="13984" CreationDate="2011-11-13T21:42:36.000" Score="0" Body="&lt;p&gt;Long range combat is obvious (strong rifle + stealth + Distance).  If you are low ranked, defend your position with mines or other explosives.  In New Vegas, hobbling the legs doesn't slow down deathclaws as much if at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Close range combat {note if you are low ranked you will NOT survive} However, if you are desperate to try: Powerful short range weapon + turbo + Med-X + Pshycho + Compounding Aids + luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have finished the Big Empty and acquired the GRX Implant (basically like Turbo but better) you can use this to help close range combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Needless to say.. Save often..  Deathclaws are one of if not THE most difficult opponent in Fallout New Vegas.&lt;/p&gt;&#xA;" OwnerUserId="14212" LastActivityDate="2011-11-13T21:42:36.000" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35772" PostTypeId="2" ParentId="35762" CreationDate="2011-11-13T21:43:41.353" Score="9" Body="&lt;p&gt;Perform Stealth Kills, it seems to raise the xp bar the most. Best way to do that is obviously to go nuts in the environment or visit random dungeons. Additionally, the first few Thieves Guild Quests don't rely heavily on sneaking.&lt;/p&gt;&#xA;" OwnerUserId="14210" LastActivityDate="2011-11-13T21:43:41.353" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35773" PostTypeId="2" ParentId="35768" CreationDate="2011-11-13T21:44:07.310" Score="5" Body="&lt;p&gt;Find the Defence Against the Dark Arts class room (follow the ghost chips from the Gryffindor common room).  Put the cauldron together and brew the strength potion.  Once you drink it you'll be able to open cupboard on the right which triggers an event that will unlock a wider range of spells.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-13T21:44:07.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35774" PostTypeId="1" AcceptedAnswerId="35808" CreationDate="2011-11-13T21:45:50.477" Score="10" ViewCount="2080" Body="&lt;p&gt;For awhile when SC2 came out I was pretty heavy into it.  I was playing multiplayer and got up to diamond in 1v1, 2v2, and 3v3.  I want to start playing multiplayer again, but I feel like I'm going to get my butt kicked.  What is the most efficient way to regain my competitiveness in SC2 multiplayer?  Also, a related question: will I still be in the diamond ladder when I start back up?  Or do they automatically bump you back?&lt;/p&gt;&#xA;" OwnerUserId="13049" LastEditorUserId="20306" LastEditDate="2013-10-22T18:33:39.190" LastActivityDate="2013-10-22T18:33:39.190" Title="How to get back into Starcraft 2 multiplayer?" Tags="|starcraft-2|" AnswerCount="5" CommentCount="2" ClosedDate="2015-01-14T15:01:36.917" ContentLicense="CC BY-SA 3.0" />
  <row Id="35776" PostTypeId="2" ParentId="35633" CreationDate="2011-11-13T21:50:21.127" Score="2" Body="&lt;p&gt;I just finished this quest, and it wouldn't let me focus the crystal by hitting the upper part. I actually shot the floor, there are a few of the blue orb things that when hit with frost/fire would focus the beam. I'm not sure if that's the intended way to get it to focus, but it worked for me. Try shooting the floor if the actual crystal doesn't work for you.&lt;/p&gt;&#xA;" OwnerUserId="14214" LastActivityDate="2011-11-13T21:50:21.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35778" PostTypeId="1" AcceptedAnswerId="35790" CreationDate="2011-11-13T21:52:39.980" Score="5" ViewCount="10710" Body="&lt;p&gt;I spent my weekend playing through Final Fantasy 13 and managed to get up to Pulse late afternoon Sunday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't been avoiding any encounters the entire way through, I've used good strategies to get good weapon upgrades (pouring 36 Sturdy Bones and then anywhere between 20 and 50 Turbojets once the weapon has reached x3 EXP BONUS). My characters up until now have shredded anything they come up against including an easy Barthandelus battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made my way through the Ark with ease and defeated Bahamut and afterwards made my way to Pulse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;OK so now I'm here on Pulse and have defeated Hope's Eidolon. I've reached the huge open area where you have access to Cie'th stone quests and suddenly I feel like I've missed something major or should have done a tonne of farming beforehand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a scarce few enemies here I can actually defeat. The King Behemoth gets me once it stands up and starts using Thundaga to kill my party in two strikes. The huge turtle things - I don't even understand how these could possibly be beaten at all. The wolves in groups larger than 3 are too tricky to bother. The bird type enemies use an attack called &quot;Feeding Stoop&quot; or similar that kills a party member instantly. Etc etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a point in the game where I need to venture around these enemy types and slowly (very slowly) work my characters up through fighting the smaller enemies like Goblins and other smaller creatures? Or have I accidentally bypassed a huge portion of the game somewhere and am ridiculously underpowered?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="1057" LastEditDate="2011-11-22T17:04:43.753" LastActivityDate="2017-01-07T18:39:18.480" Title="Why is there a sharp increase in the difficulty curve at Pulse?" Tags="|final-fantasy-13|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35779" PostTypeId="1" AcceptedAnswerId="35780" CreationDate="2011-11-13T21:55:45.700" Score="2" ViewCount="449" Body="&lt;p&gt;After the Defence Against the Dark Arts classroom, which restored my years 1-4 spells, the ghost coins led me to a blue arrow pointing in front of a blank wall, with a lion's head above it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am guessing I need to open it, but pulling the torches doesn't do the trick?  How do I get the wall to open?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="1057" LastEditDate="2011-11-22T14:21:04.567" LastActivityDate="2011-11-22T14:21:04.567" Title="The Ghost Coins led me to a blank wall, how do I open it?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35780" PostTypeId="2" ParentId="35779" CreationDate="2011-11-13T21:56:57.150" Score="1" Body="&lt;p&gt;To the left of the wall there is a student with a ladle looking object above his head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go down the stairs and look for a student carrying the ladle.  Zap him 3-4 times with your attack spell and he will drop it.  Bring the item back to the first student and the wall will explode.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-13T21:56:57.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35781" PostTypeId="2" ParentId="35745" CreationDate="2011-11-13T21:58:59.083" Score="13" Body="&lt;p&gt;There are three runed tablets in the room - you can see one of them which has fallen by the lever at the right of your screenshot, the snake. The other two are above the portcullis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Duplicate the pattern on those tablets by rotating the pillars, and pulling the level will cause the gate to open (instead of rain painful death on you).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-13T21:58:59.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35782" PostTypeId="1" CreationDate="2011-11-13T22:00:54.803" Score="2" ViewCount="10612" Body="&lt;p&gt;I get in the bathroom through the window, but when the Iranian came in it said press &lt;kbd&gt;O&lt;/kbd&gt;, then he says NOW and it says press &lt;kbd&gt;R1&lt;/kbd&gt; but I just can't pass this part. I've tried hitting both constantly, then &lt;kbd&gt;O&lt;/kbd&gt; first then &lt;kbd&gt;R1&lt;/kbd&gt; then I try leaving both pressed. I don't know what else to do; I've try many things and nothing seems to be working.&lt;/p&gt;&#xA;" OwnerUserId="14213" LastEditorDisplayName="user9983" LastEditDate="2013-10-21T19:50:12.420" LastActivityDate="2013-10-21T19:50:12.420" Title="How can I pass the bathroom part in the mission &quot;Enter the Bank&quot; undetected?" Tags="|ps3|battlefield-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35783" PostTypeId="1" CreationDate="2011-11-13T22:09:06.220" Score="0" ViewCount="9110" Body="&lt;p&gt;Does anyone know how to fix an issue where changing zones (immediately after loading screen appears) FPS drops to single digits. Restarting the game is a workaround but I'm looking for a long-term fix.&lt;/p&gt;&#xA;" OwnerUserId="14154" LastEditorUserId="7709" LastEditDate="2011-11-14T00:39:07.640" LastActivityDate="2012-05-07T21:41:06.027" Title="Skyrim sudden FPS drop during zone transition" Tags="|the-elder-scrolls-v-skyrim|technical-issues|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35784" PostTypeId="2" ParentId="35761" CreationDate="2011-11-13T22:14:16.750" Score="3" Body="&lt;p&gt;The only way is for them to die. For some spouses you will need to complete certain quest lines before they become mortal.&lt;/p&gt;&#xA;" OwnerUserId="14216" LastActivityDate="2011-11-13T22:14:16.750" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35785" PostTypeId="1" AcceptedAnswerId="35969" CreationDate="2011-11-13T22:20:19.773" Score="2" ViewCount="37671" Body="&lt;p&gt;I'm at a Stonehenge like formation and I need to solve a puzzle similar to one we encountered earlier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I find the right combination?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/luRWn.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/luRWn.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="998" LastEditDate="2011-11-14T13:14:39.700" LastActivityDate="2017-04-07T02:46:33.927" Title="What's the right combination for the Stonehenge like formation?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35786" PostTypeId="2" ParentId="34719" CreationDate="2011-11-13T22:22:58.103" Score="3" Body="&lt;p&gt;For a 2-h greatsword/axe/hammer user and mid game with freezing shout and stoneflesh alteration spell&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Cast alteration spell to increase physical defense and poison your weapon &lt;/li&gt;&#xA;&lt;li&gt;Do a charging attack, then slash a couple of times&lt;/li&gt;&#xA;&lt;li&gt;Giant recovers from charge, then hits you once. (1/4 health bar gone for me)&lt;/li&gt;&#xA;&lt;li&gt;Use freezing shout, then follow with a power attack to damage and stumble.&lt;/li&gt;&#xA;&lt;li&gt;Finish em &gt;:)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;p.s this is one on one only. If coupled with 2 mammoths, I will still kite around with flame shout and shock spell.&lt;/p&gt;&#xA;" OwnerUserId="14217" LastActivityDate="2011-11-13T22:22:58.103" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35787" PostTypeId="1" AcceptedAnswerId="35799" CreationDate="2011-11-13T22:24:03.337" Score="7" ViewCount="3516" Body="&lt;p&gt;I've just purchased my first house in Skyrim, the one for 5000 gold in Whiterun. I see that I can add an alchemy lab, but that appears to be it. I'd like to add an enchanting table - is this possible? If not, will it be later on, perhaps in a different house?&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2012-07-31T22:39:32.903" Title="Can I place rooms/equipment specific to non-alchemy professions in my Whiterun House?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35788" PostTypeId="1" AcceptedAnswerId="36131" CreationDate="2011-11-13T22:27:28.057" Score="2" ViewCount="2176" Body="&lt;p&gt;How can I check my ping in Battlefield 3 when playing online?&lt;/p&gt;&#xA;" OwnerUserId="5046" LastEditorUserId="52800" LastEditDate="2013-10-22T09:43:46.313" LastActivityDate="2013-12-20T07:29:04.527" Title="How can I check my ping in Battlefield 3?" Tags="|xbox-360|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35789" PostTypeId="1" AcceptedAnswerId="35791" CreationDate="2011-11-13T22:31:20.933" Score="6" ViewCount="2858" Body="&lt;p&gt;In Battlelog, the list of dog tags is split up into &quot;Basic Dog Tags&quot; and &quot;Advanced Dog Tags&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far (Rank 13) all dog tags I have unlocked were &quot;Basic Dog Tags&quot;. I started out with the BF:BC2, the N7 and the Mass Effect 3 advanced dog tags, like everyone, I guess.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So: &lt;strong&gt;What are Advanced Dog Tags, and how do you unlock them?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2135" LastEditorUserId="118" LastEditDate="2011-11-14T21:18:48.137" LastActivityDate="2012-01-20T15:17:21.687" Title="What are Advanced Dog Tags" Tags="|battlefield-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35790" PostTypeId="2" ParentId="35778" CreationDate="2011-11-13T22:32:40.730" Score="7" Body="&lt;p&gt;You are hugely underpowered for the majority of the enemies on Pulse, since Pulse is the end game location - your characters have access to that area and all the missions after the main story of the game is completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, you should just finish the missions you need to move the story forward and don't worry about any of the enemies that are too difficult to defeat.  Once you are done the story, you will be able to defeat most of the enemies in Pulse and you can spend time grinding in order to defeat them all (and finish all the missions).&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-11-13T22:32:40.730" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35791" PostTypeId="2" ParentId="35789" CreationDate="2011-11-13T22:33:33.700" Score="9" Body="&lt;p&gt;If you scroll over them you can actually see the description of each tag and how to get them&lt;/p&gt;&#xA;" OwnerUserId="3984" LastActivityDate="2011-11-13T22:33:33.700" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35792" PostTypeId="2" ParentId="35774" CreationDate="2011-11-13T22:37:59.063" Score="3" Body="&lt;p&gt;If you have missed an entire season then you will need to replay your initial 5 placement matches and you will be ranked based on your performance of those 5 games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as how to get back into the competitiveness, that's a personal goal/attitude that one has to adopt. New games come out that distract a person (myself included). It's really how much you want to get involved into it. You have to find a reason to play and to be competitive.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-11-13T22:37:59.063" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35795" PostTypeId="2" ParentId="35719" CreationDate="2011-11-13T22:48:36.760" Score="3" Body="&lt;p&gt;Apparently, I looked wrong. I had to do &lt;a href=&quot;http://gta.wikia.com/Diamonds_Are_a_Girl%27s_Best_Friend&quot; rel=&quot;nofollow noreferrer&quot;&gt;Diamonds Are a Girl's Best Friend&lt;/a&gt; before getting to &lt;a href=&quot;http://gta.wikia.com/One_Last_Thing&quot; rel=&quot;nofollow noreferrer&quot;&gt;One Last Thing&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="483" LastActivityDate="2011-11-13T22:48:36.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35796" PostTypeId="2" ParentId="35787" CreationDate="2011-11-13T22:49:42.157" Score="5" Body="&lt;p&gt;Its not possible to place a enchanting table into the house.  I've purchased all the upgrades and the only thing is the alchemy table.  I am unsure of other houses as I haven't purchased all of them yet.  (Solitude one costs a whooping 25k gold)&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-13T22:49:42.157" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35797" PostTypeId="2" ParentId="35774" CreationDate="2011-11-13T22:55:32.490" Score="1" Body="&lt;p&gt;It's really simple. &lt;strong&gt;Play the game&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no magical procedure that will re-increase your skills. If you feel rusty, and don't want to play ladder because of that, then play some custom games. Although you'll get matched against random players, so they might be way better or much worse than you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing ladder game is still the best form of practice, because the matchmaking system will match you against players of roughly the same skill. Maybe you also have some friends around that are roughly at the same skill-level as you and you can practice against them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apart from playing the game, you can also go and watch some streams (like the ones on &lt;a href=&quot;http://www.twitch.tv/directory/StarCraft%20II:%20Wings%20of%20Liberty&quot; rel=&quot;nofollow noreferrer&quot;&gt;twitch.tv&lt;/a&gt;). It might give you a good idea what strategies are currently in use (the &quot;meta-game&quot;), so that you don't get surprised when playing ladder.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-11-13T22:55:32.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35798" PostTypeId="2" ParentId="35762" CreationDate="2011-11-13T22:55:47.467" Score="10" Body="&lt;p&gt;The very first Sneak perk provides a whopping &lt;strong&gt;20%&lt;/strong&gt;  increase to your stealth effectiveness for only one point. While additional investment has diminishing returns for the mere dilettante, that first point is essential to sneak around effectively. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-13T22:55:47.467" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35799" PostTypeId="2" ParentId="35787" CreationDate="2011-11-13T22:56:03.580" Score="12" Body="&lt;p&gt;As @yx. said, you cannot get anything besides what Proventus Avenicci will sell you (the only &quot;useful&quot; thing is the alchemy lab) in Breezehome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for a location to sleep and store things in a non-respawning container that has an enchanting table, I highly recommend the College of Winterhold.  For only 30 gold (to get into the College, which you don't need to pay if you already have the spell she asks for), you get a room in the College's living quarters (with a bed and a chest), which has an enchanting table and alchemy lab in the same zone.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-14T04:42:37.243" LastActivityDate="2011-11-14T04:42:37.243" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35800" PostTypeId="1" AcceptedAnswerId="35837" CreationDate="2011-11-13T22:56:23.503" Score="109" ViewCount="333953" Body="&lt;p&gt;In Oblivion, I had two favorite money-makers:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dump all my stuff except some basic armor and potions, and raid an &lt;strong&gt;oblivion tower&lt;/strong&gt;. The armor and weapons was worth lots, and selling it in Anvil made a lot of cash fast.&lt;/li&gt;&#xA;&lt;li&gt;Harvest an entire farm's worth of crops, create &lt;strong&gt;'restore fatigue' potions&lt;/strong&gt; and sell them.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Skyrim seems to spoil this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Merchants have a max-amount per day/QOD/... instead of per item&lt;/li&gt;&#xA;&lt;li&gt;You can't carry as much (or maybe I have yet to discover the strength/feather spells)&lt;/li&gt;&#xA;&lt;li&gt;Alchemy is a lot harder (most common items go into food recipes now, which don't sell for those prices)&lt;/li&gt;&#xA;&lt;li&gt;On top of that, once a dungeon is cleared, it doesn't respawn - so no 'farming' familiar dungeons?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What are some easy/repeatable money making methods in Skyrim? Which are most efficient effortwise/real-life-time wise?&lt;/p&gt;&#xA;" OwnerUserId="4815" LastEditorUserId="8350" LastEditDate="2012-06-17T13:50:14.707" LastActivityDate="2020-10-07T14:04:48.193" Title="How do I make money efficiently?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="27" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35801" PostTypeId="1" AcceptedAnswerId="35923" CreationDate="2011-11-13T22:59:20.690" Score="6" ViewCount="31570" Body="&lt;p&gt;Obviously this changes based on your proficiency in a game type along with a myriad of other variables, but generally speaking, which game type in Call of Duty: Modern Warfare 3 gains you the most XP (on average)?&lt;/p&gt;&#xA;" OwnerUserId="5866" LastEditorUserId="8350" LastEditDate="2012-06-16T22:49:56.580" LastActivityDate="2012-06-16T22:49:56.580" Title="Which game type in COD: MW3 gets you the most XP?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="9" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35802" PostTypeId="2" ParentId="35800" CreationDate="2011-11-13T23:02:44.177" Score="2" Body="&lt;p&gt;I just loot anything and everything, selling it anywhere I can.  Making armor and then selling it is effective as well, as long as your not buying the ore or ingots and you get your own leather.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="14172" LastEditDate="2011-11-29T22:39:13.703" LastActivityDate="2011-11-29T22:39:13.703" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35804" PostTypeId="1" AcceptedAnswerId="35834" CreationDate="2011-11-13T23:12:08.407" Score="3" ViewCount="3067" Body="&lt;p&gt;Today (November 13th, 2011), while playing MW3 on Xbox I noticed I was getting Double XP for most of the day. I know that you can enable it a few different ways, but I didn't do anything special this weekend. This was player XP, so like kill confirmed was giving me 100 score for each tag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While playing, my accounts tag (not sure if thats the right name, but where the emblem, title, and more show up) had a red/orange 'XP' icon in the top right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't do anything that I can think of to enable this. And I haven't done anything special in the game (and I didn't pay for Elite). I was a beta tester for Elite though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I couldn't find anything online stating it was a double XP weekend either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is - how are other ways to get Double XP?&lt;/p&gt;&#xA;" OwnerUserId="93" LastActivityDate="2011-11-14T02:09:34.647" Title="Getting MW3 Double XP without Mtn Dew or any prestige tokens" Tags="|xbox-360|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35805" PostTypeId="2" ParentId="35718" CreationDate="2011-11-13T23:13:12.450" Score="6" Body="&lt;p&gt;Fine -&gt; Superior -&gt; Exquisite -&gt;  Flawless -&gt; Epic -&gt; Legendary&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the order of upgrading you can do with smithing. Each perk allows you to access the next tier upgrade much earlier than you normally would be able to. The Legendary/Epic tiers can ONLY be accessed if you have the perk corresponding to the weapon/armor you are trying to raise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I blew all my perks on the left side, thinking I could go all the way around to pick up daedric and dragon smithing and still be able to make myself light armors on the way...turns out, you can't work backwards from the top, meaning if I want daedric smithing, I'll need to use FOUR MORE perk points on smithing, rendering the entire left side useless (as dragon scale armor is better than glass and can be made regardless of which side of the tree you raise; similarly, daedric is better than glass).&lt;/p&gt;&#xA;" OwnerUserId="14224" LastEditorUserId="-1" LastEditDate="2011-11-15T23:21:37.763" LastActivityDate="2011-11-15T23:21:37.763" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35806" PostTypeId="1" AcceptedAnswerId="36033" CreationDate="2011-11-13T23:16:03.353" Score="2" ViewCount="1338" Body="&lt;p&gt;I changed my build from a Paladin using Zeal and Fanaticism (Zealot) to one using Blessed Hammer and  Concentration (Hammerdin).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am presently at Act 5 Quest 3 in Nightmare but I find myself dying frequently while navigating the Crystaline Passage/Frozen River.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Certainly the narrow halls are a problem, but opponents which were a minor annoyance with the Zealot built are now a major problem, specifically Ghosts and any mana burn creature.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My equipment is not yet tuned to adding faster cast rate (fcr) or mana, but I did add a 20% mana regen ring that is helping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am trying to use hit and run in the tunnels, but to very limited success.  Since I've seen this character wipe out the Chaos Sanctuary with very little effort (but struggle with Diablo) I'm not ready to give up on the build and reroll, but I could use some ideas on getting by.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The char is currently 75 on all resists, 1850+ BH damage, 897 def (2k+ with Holy Shield), 745 life, 235 mana.  I'm using a Sureshrill Frost Flanged Mace mostly for the &quot;Cannot be Frozen&quot;, Spirit RW Akaran Targe and Trang-Oul's Claws.  The other items are mostly there for defence bonuses or resists.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing player versus monster only (PVM) on the current ladder.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="10260" LastEditDate="2011-11-13T23:50:04.647" LastActivityDate="2011-11-14T17:11:02.290" Title="What strategy can I use to improve my success with my Hammerdin?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35807" PostTypeId="2" ParentId="35241" CreationDate="2011-11-13T23:18:05.473" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.lexaloffle.com/bbs/?tid=727&quot; rel=&quot;nofollow noreferrer&quot;&gt;This tutorial&lt;/a&gt; seems to explain (at least in part) what you are supposed to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PjlmreSOmQo&quot; rel=&quot;nofollow noreferrer&quot;&gt;This video&lt;/a&gt; is a guide to using the editor itself, although it doesn't specifically cover characters.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-13T23:18:05.473" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35808" PostTypeId="2" ParentId="35774" CreationDate="2011-11-13T23:18:08.360" Score="5" Body="&lt;p&gt;Best suggestion i can give is play some games, if you are afraid of loosing ranked matches at start then play custom games that don't count towards your placement or custom games that are made for practicing certain aspects of the game like &amp;quot;Multitasking train&amp;quot; or &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=126942&quot; rel=&quot;noreferrer&quot;&gt;Build order tester&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Other than that you should read up on changes and new tactics since you last played, trying all &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Maps#1v1&quot; rel=&quot;noreferrer&quot;&gt;maps in the map pool&lt;/a&gt; might also be a good idea if you don't want to loose in the beginning and watch videos/streams of other players so you see what people do.&lt;/p&gt;&#xA;&lt;p&gt;Just remember in the long run your are expected to loose about 50% of your matches as long as there is people that are better than you do to the way the matching system works.&lt;/p&gt;&#xA;&lt;p&gt;To your 2nd question you can check that on your Quick Match screen, if your still got some kind of placement it will say &amp;quot;Play one match to be placed in a new division for this season.&amp;quot; if not it will say &amp;quot;Complete a series of multiplayer matches to determine your initial league placement.&amp;quot; and it will say how many games are remaning.&lt;/p&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-13T23:27:02.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35810" PostTypeId="2" ParentId="35661" CreationDate="2011-11-13T23:29:38.330" Score="10" Body="&lt;p&gt;You have to &lt;strong&gt;spend&lt;/strong&gt; the saved up dragon souls on unactive words to learn and activate them from the shouts submenu in the magic menu. I just found this out after being very confused also. On the pc this is done by highlighting the unactive shout and then pressing &lt;kbd&gt;R&lt;/kbd&gt;.  On the PS3, it is done with the Square button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New shouts can be learned all over the world from finding &lt;strong&gt;word walls&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dragon souls&lt;/strong&gt; are absorbed and saved after killing a dragon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get some early new shouts you can ask the greybears for a few word wall locations, it will start up a small quest.&lt;/p&gt;&#xA;" OwnerUserId="14227" LastEditorUserId="-1" LastEditDate="2011-12-18T20:50:57.540" LastActivityDate="2011-12-18T20:50:57.540" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35811" PostTypeId="2" ParentId="19530" CreationDate="2011-11-13T23:43:31.453" Score="2" Body="&lt;p&gt;You need to unlock and complete the ten previous Stellar Joints in order to unlock the Pizza Box Stellar Joint.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-13T23:43:31.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35812" PostTypeId="1" CreationDate="2011-11-13T23:43:55.827" Score="3" ViewCount="6744" Body="&lt;p&gt;So I installed skyrim via steam and I adjusted the settings to be full screen and my native 1600x1200 resolution, and started the game, and it started in windowed mode 800x600.&#xA;I tried many times, and even tried restarting my computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then tried to at least change bFullScreen to 1 in the settings file in the Skyrim folder.&#xA;This didn't work, leading me to believe the file is out-right being ignored.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone else that has had this problem and has found a solution?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specs:&#xA;gtx 470, uac is on low, compatibility options aren't explicitly turned on, it is being run as admin. fully updated Windows 7 is the OS. It is also very fresh install... I reformatted just yesterday.&lt;/p&gt;&#xA;" OwnerUserId="14228" LastEditorUserId="14228" LastEditDate="2011-11-14T04:18:52.697" LastActivityDate="2012-01-22T00:39:54.680" Title="Skyrim settings not saving. Forced into windows mode at 800x600" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="35813" PostTypeId="1" AcceptedAnswerId="35814" CreationDate="2011-11-13T23:52:53.100" Score="4" ViewCount="23352" Body="&lt;p&gt;I was given a house by Ulfric Stormcloak as a reward for my services to the rebellion. I remember the Jarl of Whiterun (after the capture) offered me a home, but I cannot find it. Does anyone know where this house is?&lt;/p&gt;&#xA;" OwnerUserId="10739" LastEditorUserId="9885" LastEditDate="2011-11-14T02:41:26.287" LastActivityDate="2013-05-19T14:14:07.267" Title="Where is my house?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35814" PostTypeId="2" ParentId="35813" CreationDate="2011-11-13T23:54:41.037" Score="8" Body="&lt;p&gt;I think the Jarl offered you the possibility to buy some house. You must talk to its associate to get one.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-13T23:54:41.037" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35815" PostTypeId="2" ParentId="35633" CreationDate="2011-11-13T23:55:07.000" Score="0" Body="&lt;p&gt;I couldn't get this to work with the frostbolt and firebolt (projectile) spells. Hitting the lenses with those spells just switched between 2 states which couldn't solve the puzzle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However with the flames and frostbite spells it worked for me. The key is that you have to hold the button down while casting, so the lenses continue to change position.&lt;/p&gt;&#xA;" OwnerUserId="14185" LastActivityDate="2011-11-13T23:55:07.000" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35816" PostTypeId="1" CreationDate="2011-11-14T00:01:30.680" Score="51" ViewCount="124253" Body="&lt;p&gt;I really want to get rid of it. I've been through the whole companion’s quest line and cured Kodlak's. I killed all 5 witches and have 4 of the heads left in my inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been back to that same flame and tried to use it with the head, but nothing going; activating it does nothing. I've heard this is how you cure it; however I have not heard a first-hand account of anyone actually curing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have, can you explain what you do? Do you go to the same tomb where you fought Kodlak's beast form? Do you do something special with the witch head in your inventory, or just have it in there and activate the harbinger flame or whatever?&lt;/p&gt;&#xA;" OwnerUserId="14231" LastEditorDisplayName="user3389" LastEditDate="2012-06-27T04:55:06.963" LastActivityDate="2014-12-24T00:56:46.923" Title="How can I cure lycanthropy?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35817" PostTypeId="2" ParentId="35633" CreationDate="2011-11-14T00:01:48.700" Score="2" Body="&lt;p&gt;This will help you out with this bug: The light on the top of the circle as you enter in the observatory for the first time in our case is not visible as it is in this video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/3jA9BnNl-vs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you need to do is that you pretend you see the light and do what this guy do:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Place the amulet&lt;/li&gt;&#xA;&lt;li&gt;Apply 3 double handed frostbite on the crystal  (even as you see that nothing happen)&lt;/li&gt;&#xA;&lt;li&gt;Go upstairs and push the button until you have the mirrors as this guy does in the video (the buttons will block when mirrors will be in the good position)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="14230" LastEditorUserId="3936" LastEditDate="2011-12-10T12:02:05.480" LastActivityDate="2011-12-10T12:02:05.480" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35818" PostTypeId="2" ParentId="35541" CreationDate="2011-11-14T00:04:21.920" Score="23" Body="&lt;p&gt;Outdated:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To quickly level smithing, you should primarily focus on leather bracers and iron daggers, due to the fact these are two of the cheapest items to smith, and can be sold to cover any expenses. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The materials required, iron and leather, are fairly cheap and are easy to find. If you have a nice lump of cash, it is more effective to use this method and ignore making armor for your level. The reason for this is that you will be quickly leveling, allowing for constant improvement, as well as an increase in the effectiveness in upgrades (ranging from Fine to Legendary).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;New:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the recent patches of Skyrim, it is more efficient to focus on more expensive equipment to level smithing. While it may not cheap, crafting higher level equipment is definitely more cost efficient. While I'm unsure of the exact values, try finding a balance between mining trips and buying ores in order to keep up with smithing production.&lt;/p&gt;&#xA;" OwnerUserId="10739" LastEditorUserId="10739" LastEditDate="2012-07-31T05:38:52.433" LastActivityDate="2012-07-31T05:38:52.433" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35819" PostTypeId="2" ParentId="34515" CreationDate="2011-11-14T00:06:01.927" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.codvs.com/exactly-what-maps-have-been-removed-from-demolition-t316408.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this forum&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Those four maps have been removed because of spawn killing, not spawn trapping. There's a big difference. Spawn killing is literally killing people the second they spawn giving them no chance to move or even fight back. Spawn trapping still gives the team a chance to fight out of their spawn.&lt;/p&gt;&#xA;&lt;p&gt;Those 4 maps had the most obvious spawns in Demo, thats why they were removed.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-14T00:06:01.927" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35820" PostTypeId="2" ParentId="35778" CreationDate="2011-11-14T00:12:42.483" Score="4" Body="&lt;p&gt;Gran Pulse is a little different to the other areas of the game, in that your stats start rising much quicker and it's fairly easy to get yourself caught up in a fight you can't really win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pushing forward can cause problems, because there's quite a few chokepoints where you'll be required to fight very strong enemies. While FF13's battle system is much more forgiving of underpowered characters than other Final Fantasy games, that doesn't mean these fights are going to be easy or quick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet is to follow the Cie'th stones; not only are these enemies much easier to manage, but they'll lead you back through the pass you entered the main area into another, smaller area with easier enemies. There's an optional boss fight at the end which will wake up the teleport Cie'th stones, and give you access to a new store.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-11-14T00:12:42.483" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35821" PostTypeId="2" ParentId="35813" CreationDate="2011-11-14T00:15:23.053" Score="1" Body="&lt;p&gt;The house in Whiterun is second on the right after you enter the main gate. It's just past Warmaiden's. This is the house that the Jarl allows you to by, it is called 'Breezehome' on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't played up through the Stormcloak storyline, so I can't comment there.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2011-11-14T00:15:23.053" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35822" PostTypeId="1" AcceptedAnswerId="35823" CreationDate="2011-11-14T00:20:13.097" Score="108" ViewCount="107941" Body="&lt;p&gt;In Oblivion I'd sleep to level up, but that's no longer necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any benefit to sleeping in Skyrim?  Will my character get tired?&lt;/p&gt;&#xA;" OwnerUserId="248" LastEditorDisplayName="user9983" LastEditDate="2011-11-15T16:42:26.060" LastActivityDate="2014-06-26T01:55:32.310" Title="Is there any reason for me to sleep?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35823" PostTypeId="2" ParentId="35822" CreationDate="2011-11-14T00:31:25.393" Score="101" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Sleeping&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt; wiki:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sleeping is the process of resting in a bed, sleeping bag/roll, pile of hay to fully restore your health, magicka, and stamina. In addition, sleeping in a good bed gives a temporary bonus to magicka and health. Beds in player-owned houses provide better bonuses than other beds. If you sleep long enough in any bed, you will receive the &quot;Well Rested&quot; bonus which increases the speed of skill mastery by 10% for the next 8 hours. If you sleep near to your spouse (same building/cell), upon waking you will receive a &quot;Lover's Comfort&quot; bonus which increases speed of skill mastery by 15% for 8 hours. This effect can be duplicated by The Lover Stone which confers this bonus for as long as the stone is the player's active symbol.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also keep in mind that, as alluded to by &lt;a href=&quot;https://gaming.stackexchange.com/a/35950/12936&quot;&gt;ryanzec's answer&lt;/a&gt;, there is at least one quest that requires you to sleep in a bed to initiate it, so even werewolves have a reason to sleep at least once (after killing Grelod the Kind and receiving the courier message from the Dark Brotherhood).&lt;/p&gt;&#xA;&#xA;&#xA;" OwnerUserId="8239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2014-06-26T01:55:32.310" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="35824" PostTypeId="2" ParentId="35822" CreationDate="2011-11-14T00:33:25.183" Score="32" Body="&lt;p&gt;You get bonus when you are rested.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read somewhere that it is an increase to learning all abilities for 8 hours&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5% for any bed. &lt;/li&gt;&#xA;&lt;li&gt;10% for a rented or owned bed. &lt;/li&gt;&#xA;&lt;li&gt;15% for sleeping next to your husband/wife.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;To be confirmed still. Maybe it appears in the spell menu &quot;Active&quot;? Did not checked.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-14T00:33:25.183" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35825" PostTypeId="2" ParentId="35804" CreationDate="2011-11-14T00:41:07.837" Score="1" Body="&lt;p&gt;Apart from the Mountain Dew promotion, there are two ways to get double xp:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you prestige, you get a prestige token which you can spend on a variety of different items, including 2 hours of double xp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Xbox Live has double xp weekends on a semi-regular basis, the weekend stated above being one of them.  Generally, these weekends coincide with the release of a new map pack or game.&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2011-11-14T00:41:07.837" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35826" PostTypeId="2" ParentId="35813" CreationDate="2011-11-14T00:44:11.797" Score="2" Body="&lt;p&gt;The Jarl offers you the opportunity to &lt;em&gt;buy&lt;/em&gt; a property if you choose to. You just have to talk to his associate. She is the dunmer woman with whom you talk to when first entering the Jarl's home in the beginning of the game.&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="1719" LastEditDate="2011-11-14T00:47:19.527" LastActivityDate="2011-11-14T00:47:19.527" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35827" PostTypeId="2" ParentId="35036" CreationDate="2011-11-14T00:57:15.600" Score="2" Body="&lt;p&gt;I read if you drop an item in front of a friendly hero they will pick it up and give it to you. This removes the stolen 'tag' on the item.&lt;/p&gt;&#xA;" OwnerUserId="14234" LastActivityDate="2011-11-14T00:57:15.600" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35830" PostTypeId="2" ParentId="35541" CreationDate="2011-11-14T01:29:25.550" Score="2" Body="&lt;p&gt;Buy the materials to craft Steel Chests and the Plate Chest when you unlock them, then refine them with bought Condorium and sell back to a vender. Wait a couple days or change smithing spots, and you will have a unending supply of money and smith materials.&lt;/p&gt;&#xA;" OwnerUserId="14238" LastEditorUserId="207" LastEditDate="2011-11-14T01:39:27.103" LastActivityDate="2011-11-14T01:39:27.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35831" PostTypeId="2" ParentId="35762" CreationDate="2011-11-14T01:40:31.800" Score="20" Body="&lt;p&gt;Perhaps this is common knowledge, but it certainly tripped me up on my first foray into thieving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By default, your character is running. All the time. (This is separate from sprinting, which makes you move even faster and affects your FOV.) Unless you prevent it, you even run while sneaking, and this understandably hinders the effectiveness of your sneak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the PC, you can stop running by either holding &lt;kbd&gt;Shift&lt;/kbd&gt; or pressing &lt;kbd&gt;Caps Lock&lt;/kbd&gt; (by default). Ceasing to run will cause your character to slow to a crawl (or so it will feel) and dramatically improve your stealthiness.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-14T01:40:31.800" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35832" PostTypeId="2" ParentId="35789" CreationDate="2011-11-14T01:57:13.103" Score="9" Body="&lt;p&gt;Advanced Dog tags are unlocked through doing special things that are much harder than just leveling up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, unlocking all the unlocks for a vehicle class, or getting your first &quot;x&quot; medal. Advanced dog tags also keep track of stats most of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only advanced dog tags that comes from leveling up comes at levels 40 through level 45 and then every now and again (like 10+ levels) to 145.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-14T20:25:24.820" LastActivityDate="2011-11-14T20:25:24.820" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35833" PostTypeId="2" ParentId="35710" CreationDate="2011-11-14T02:06:40.073" Score="4" Body="&lt;p&gt;You have probably activated all of the individual misc quests that you want to do, but you've forgotten one thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be able to view the individual quests, you need to ALSO activate the larger quest (miscellaneous) which is located in the same layer as all the main quests.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-14T02:06:40.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35834" PostTypeId="2" ParentId="35804" CreationDate="2011-11-14T02:09:34.647" Score="5" Body="&lt;p&gt;Signing up for CoD Elite (even the free version) grants you 2 hours worth of double XP, but they were having issues with Elite, so not everyone got it right when they signed up.  The website is still down, but you can check their Twitter feed, where they're telling multiple people that they should be getting their double XP boost soon:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://twitter.com/#!/CallOfDutyElite&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://twitter.com/#!/CallOfDutyElite&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chances are you signed up for the Elite website at some point, and that's where your 2 hours came from.  Incidentally, when you view your playercard in the barracks, you'll not only see the gold XP icon in the upper right, but towards the bottom there's a timer that shows how much Double XP time you have remaining.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-14T02:09:34.647" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35835" PostTypeId="2" ParentId="33771" CreationDate="2011-11-14T02:12:05.177" Score="1" Body="&lt;p&gt;I don't know about cash, but score is easily calculated. Every zombie you kill sets a multiplier, shown at the top left. The more zombies you kill in a short time without getting hit, the higher the multiplier will go. Say, you kill 3 zombies in a short time? Multiplier is 4. (I assume you already know this, but never hurts to be sure.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the easiest level (one star), each zombie is worth three points. This goes for the normal, the running, and the spitting zombies (Basically the ones with yellow eyes, excepting the boomer.). For every star you go above that, 2 points are added to a single zombie. So, for example, if I run the 4 star level (Southtown Mall), I'll get 9 points, times the multiplier, for each zombie. So say I kill ten zombies before the multiplier before the multiplier runs down. That's equivalent to killing 55 zombies (1+2+3...+10) when you only killed 10. That means you get 45*9=405 more points. SCORE!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fat zombies get more points. The hulks (the ones with red eyes) double your points for a single zombie (so for the ex. above, they score 18 times the multiplier), while the boomers (the ones with odors) seem to add five points (on a level with 11 point zombies, they score 16).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For money, I don't have a direct formula, but there is almost no correlation between distance traveled/health/accuracy and money. It is true that the farther you travel, the more containers you'll see and the more money you'll get from them. But it turns out this gets beaten out by killing zombies (and thus score) with the new update. Case in point: I kill 100 zombies on Broadway (the 5 star level), while only traveling about 250 yards. This nets me about twice as much money as if I just ran for my life, smashing all the containers along the way, traveling 700+ yards and only killing ~10 zombies. (That run, I got $2000 vs. $1100.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And Daddy Warbucks actually does do shit. I say this b/c with Daddy Warbucks (5 star), what was once 1600 is now 2000! You'd be surprised how much 400 extra dollars gets you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So that's my spiel. Honestly, the best advice I have for you is kill zombies. Trust me on this one. Hope all this helps. ^v^&lt;/p&gt;&#xA;" OwnerUserId="14239" LastActivityDate="2011-11-14T02:12:05.177" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35836" PostTypeId="2" ParentId="34630" CreationDate="2011-11-14T02:13:54.810" Score="5" Body="&lt;p&gt;The enemies generally take more shots to go down, and they have better aim.  You can take less hits before you go down.  Frequently there are scripted sequences where you have to move up in order to stop enemy spawns, so you'll have to move quickly once you down the enemies in a room in order to stop them from spawning.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no difference in their AI or the quantity (aside from it being more difficult to stop the infinite spawns) from what I can tell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I play for the achievements, so I always finish the game on Veteran, but it isn't difficult so much as it's frustrating.  Often times you won't have time to stick your head out before they've almost completely killed you.  Get used to the death and loading screens, because even if you're epic in multiplayer, they're still going to kill you often.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll leave you with a few tips on strategy.  There are two types of situations you will be in.  The first is &quot;kill x guys to proceed&quot; and the second is &quot;push the enemies back to proceed.&quot;  The game doesn't give you any indication of which situation you're in, but you can determine which it is by shooting a few of the guys in a room.  If, a few seconds later, they're replaced with more guys in the same position, you're in the &quot;push them back&quot; mode.  It's certainly the harder of the two to deal with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strategies for pushing back:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sprint into the next area before they get to their scripted cover locations.&lt;/strong&gt;  Usually the AI will wait until it's in cover before shooting at you, so you can skip rooms entirely if you can get to the next &quot;trigger point&quot; in the hall/room before they get into position.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Run from cover to cover, and take a step around a corner and then step back.&lt;/strong&gt;  Sometimes the scripted locations are very close to your cover spot, so you can actually cause the enemies to fall back (or your allies to push up) by moving up a tiny bit and then moving back into cover.  Your allies are usually invulnerable and have infinite ammo, so they're much more effective than you are.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Look for dead zones and alternate routes&lt;/strong&gt; - Sometimes you can hide under objects, or find a path through an otherwise &quot;dead&quot; area in the map to avoid the areas where enemies spawn.  You'll often end up behind them or making a large amount of progress very easily this way.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Slot a fresh mag and fire as you come out of cover.&lt;/strong&gt;  The AI will usually try to hide if you're shooting at them, so you can force them into cover if you're shooting constantly.  If your weapon has a short magazine or fires quickly, fire in short bursts so that it lasts longer.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Use tac grenades.&lt;/strong&gt;  This is often better than if you could headshot 5 guys at once, since by the time you've killed guy #5, guy #1 is probably respawning or very close to doing so.  You can throw grenades over cover, so you aren't risking yourself, and they cause a large area of enemies to become stunned for a few seconds.  Use this time to move up and get them to fall back.  Since tactical grenades are limited, this is usually a &quot;last resort&quot; strategy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I suppose in general you should not be focused on trying to kill them.  Even if you manage to snap aim and kill all half dozen of the guys in a room, you're still not going to be fast enough to move up without more spawning.  Add to that the fact that they spend 80% of their time in cover usually, and you're just asking for frustration.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="11243" LastEditDate="2012-06-29T17:05:12.230" LastActivityDate="2012-06-29T17:05:12.230" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35837" PostTypeId="2" ParentId="35800" CreationDate="2011-11-14T02:14:37.843" Score="74" Body="&lt;p&gt;I've found the best way to make money is pick up ingredients in the wild, make potions and sell them. &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Easy to find&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Wild ingredients are easy to find. Or you can buy ingredients from many vendors. Avoid buying expensive ingredients like void salts, fire salts, daedra hearts etc. The return isn't worth the cost.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;They're light&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Most ingredients weigh little. If you make a lot of potions and can't sell them all, the potions also don't weigh a lot - 100 potions weigh about the same as 1 piece of heavy armor. Their value/weight ratio is high.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;They sell for a lot&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;I regularly sell a 0.1 weight potion for $200. There are other items with higher value/weight ratios, but I can quickly make 10 of these with ingredients that aren't hard to find. This works best for invisibility, because you can sell it for squillions. I've made around 20k mostly from potions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen potions with values in the thousands!&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;It's good for your alchemy skill&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;It'll also help your alchemy skill, and as your alchemy skill gets higher, you'll make more valuable potions.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;You'll always have potions&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There's nothing worse than getting into a battle without the right potions. Having a few spare potions for health and magika on hand will help you a lot!&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Win win win!&lt;/h2&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="12035" LastEditDate="2017-11-06T01:13:56.667" LastActivityDate="2017-11-06T01:13:56.667" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35838" PostTypeId="1" AcceptedAnswerId="35845" CreationDate="2011-11-14T02:33:37.693" Score="6" ViewCount="105988" Body="&lt;p&gt;I'm an currently in Snow Veil Sanctum and I'm having trouble finishing the &lt;strong&gt;Speaking with Silence&lt;/strong&gt; quest. During this quest I'm supposed to lead Mercer Frey into Snow Veil Sanctum to kill Karliah, a former Thieves Guild initiate. I've already made my way to the end of the ruins where I battle a multitude of Draugs and learn the 'weapon, disarm' word. Unfortunately, I still can't get to Karliah because she's behind a door that requires a claw to open. I've killed everything up to this point and nothing has dropped a claw. Where am I supposed to get this thing? Is it in the ruins somewhere? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="9885" LastEditDate="2011-11-14T02:48:14.957" LastActivityDate="2012-01-29T03:28:38.110" Title="Where is the claw for the 'Speaking with Silence' quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35840" PostTypeId="2" ParentId="35524" CreationDate="2011-11-14T02:42:52.713" Score="1" Body="&lt;p&gt;If you are referring to the Nakriin, I battled him using a 2h Ebony Sword with a simple poison applied. I used Whirlwind Sprint, Rank 2 to get to him, and then laid into him, interrupting his spells with a block-attack. Alternatively you can use your Fire breath to start with, that will do a fair amount of damage, and then you spring in and finish him off.&lt;/p&gt;&#xA;" OwnerUserId="14242" LastEditorUserId="26487" LastEditDate="2014-10-09T06:25:56.507" LastActivityDate="2014-10-09T06:25:56.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35843" PostTypeId="1" AcceptedAnswerId="35851" CreationDate="2011-11-14T03:07:53.273" Score="10" ViewCount="7687" Body="&lt;p&gt;I seem to level up my pickpocketing skill very fast based on what items I pickpocket.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, is it based on % chance to pickpocket, with lower percentages granting more experience, or is it based on the value of what I pickpocket.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know success percent decreases based on value, but it also seems to decrease based on how heavy an item is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Will pickpocketing something with a 50% chance and a value of 100 give me more experience than pickpocketing something with a 90% chance and a value of 1000?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2017-10-20T02:24:43.657" Title="What is pickpocket experience based on?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35844" PostTypeId="1" AcceptedAnswerId="35847" CreationDate="2011-11-14T03:10:34.073" Score="10" ViewCount="7083" Body="&lt;p&gt;I've been accumulating treasure maps as I travel Skyrim:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zQMvr.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rtKyf.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So do these serve any purpose? Can they actually lead me to a treasure? If so, is there anyway to interpret the location other than guessing? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2015-01-25T20:53:21.823" Title="Do the Treasure Maps serve any purpose?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="35845" PostTypeId="2" ParentId="35838" CreationDate="2011-11-14T03:11:22.793" Score="5" Body="&lt;p&gt;Mercer is supposed to open it for you. You may have to push him to the door to get him to unlock it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seems to be a &lt;a href=&quot;http://www.neoseeker.com/forums/52479/t1696096-stuck-thieves-guild-speaking-with-silence/&quot; rel=&quot;noreferrer&quot;&gt;common&lt;/a&gt; &lt;a href=&quot;http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/60976543&quot; rel=&quot;noreferrer&quot;&gt;problem&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-14T03:11:22.793" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35846" PostTypeId="2" ParentId="35844" CreationDate="2011-11-14T03:14:45.073" Score="7" Body="&lt;p&gt;The treasure maps &lt;strong&gt;WILL&lt;/strong&gt; lead you to treasure.  It is up to you to decipher the location.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The image depicted in the lower map is the windmill south of Whiterun.  The treasure is on the moutainside nearby,&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastActivityDate="2011-11-14T03:14:45.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35847" PostTypeId="2" ParentId="35844" CreationDate="2011-11-14T03:14:52.483" Score="11" Body="&lt;p&gt;Well, if you can figure out where they're pointing, they'll lead you to a chest!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See this from &lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/mb1nc/treasure_map/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Reddit&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd link directly to the image, but it's &lt;em&gt;huge&lt;/em&gt;. Bottom line, there are at least 10 of these, each of which leads to a randomly generated chest of loot. (The location isn't random. The contents &lt;em&gt;are&lt;/em&gt;.)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-14T03:14:52.483" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35848" PostTypeId="2" ParentId="35767" CreationDate="2011-11-14T03:28:44.207" Score="7" Body="&lt;p&gt;The cell reset time in Skyrim is a whopping 30 days according to what inspection of the ESM is so far possible with existing Fallout 3 tools. So rest assured, the nook's plants will regrow eventually, it'll just take a long while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those who think this is way too long for streets to be cleared of bodies and plants to regrow, there is already a mod to set the reset time to 1, 2, 3, or 7 days: &lt;a href=&quot;http://skyrimnexus.com/downloads/file.php?id=89&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Respawn&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-11-14T03:28:44.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35849" PostTypeId="2" ParentId="35541" CreationDate="2011-11-14T03:31:38.267" Score="9" Body="&lt;p&gt;I'm currently level 100 smithing, I found that doing steel daggers, iron daggers, and leather bracers the most effective way. Also, buy and smith in whiterun, fast travel to riverwood then buy and smith there, then go back to whiterun, wait ~48 hours, rinse and repeat.&lt;/p&gt;&#xA;" OwnerUserId="14245" LastActivityDate="2011-11-14T03:31:38.267" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35851" PostTypeId="2" ParentId="35843" CreationDate="2011-11-14T03:31:55.160" Score="10" Body="&lt;p&gt;It's based on the value of theitems you steal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Easy way to check this: Go to a trainer, pay them for training 1 level of a skill. Then pickpocket the money you paid them back. Then pay them for training 4 levels, and pickpocket &lt;em&gt;that&lt;/em&gt; money back all at once. You'll see a much greater skill increase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Incidentally, you can use this 'exploit' to reach a fairly high level before even leaving the first village in the game.)&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-14T03:31:55.160" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35853" PostTypeId="2" ParentId="35592" CreationDate="2011-11-14T03:42:26.697" Score="4" Body="&lt;p&gt;You accepted to do it, so you should do so. Just get enough potions to survive, and &lt;a href=&quot;https://gaming.stackexchange.com/questions/35592/how-can-i-get-a-companion-to-stop-following-me#comment-51949&quot;&gt;beat him&lt;/a&gt;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless you recover from a save or temper with PS3 data, there is no way out!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normal companions can stop following you by talking to them and selecting the last option.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-11-14T03:42:26.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35854" PostTypeId="1" AcceptedAnswerId="35855" CreationDate="2011-11-14T03:47:05.210" Score="15" ViewCount="14240" Body="&lt;p&gt;Once in a while I play games with headphones on to avoid disturbing others around me. This works well except with the Wii when games play certain sounds through the Wii remote controllers rather than through my TV's speakers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to turn those sounds off? If so, how do I do it?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T14:56:47.040" LastActivityDate="2019-03-16T19:42:07.517" Title="How do I turn off Wii remote sounds?" Tags="|nintendo-wii|wiimote|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35855" PostTypeId="2" ParentId="35854" CreationDate="2011-11-14T03:53:06.957" Score="16" Body="&lt;p&gt;After pressing the Home button on the Wii Remote, click on the &lt;code&gt;Wii Remote Settings&lt;/code&gt; option at the bottom of the screen. You'll be presented with a volume setting for the Wii Remote's internal speaker.&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-11-14T03:53:06.957" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35856" PostTypeId="2" ParentId="35348" CreationDate="2011-11-14T03:59:17.967" Score="3" Body="&lt;p&gt;Just go to the appropriate NPC to purchase a skill increase for that particular skill and that should resolve the issue.  You can probably try upping the skill through different means as well, but this way, you don't have to risk fighting enemies at the potentially lower skill level :)&lt;/p&gt;&#xA;" OwnerUserId="14247" LastActivityDate="2011-11-14T03:59:17.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35857" PostTypeId="2" ParentId="35429" CreationDate="2011-11-14T04:01:25.720" Score="3" Body="&lt;p&gt;If you want to avoid using the commands, just go to the appropriate NPC to purchase a skill increase for that particular skill and that should resolve the issue.  You can probably try upping the skill through different means as well, but this way, you don't have to risk fighting enemies at the potentially lower skill level :)&lt;/p&gt;&#xA;" OwnerUserId="14247" LastActivityDate="2011-11-14T04:01:25.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35858" PostTypeId="1" AcceptedAnswerId="35861" CreationDate="2011-11-14T04:02:37.207" Score="8" ViewCount="16782" Body="&lt;p&gt;It's unclear to me whether &quot;two-handed&quot; means just two-handed melee weapons, or if it includes bows. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Logically, a bow is used with two hands, so it should work, but I want to make sure before I waste a black soul gem on a 13% fortify two-handed magic ring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So, does &quot;Two-handed attacks do 13% more damage&quot; apply to bows, or just melee weapons?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gafMt.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="5291" LastEditDate="2011-11-14T07:13:45.607" LastActivityDate="2015-07-03T07:23:59.787" Title="Does fortify two-handed increase damage done with bows?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35860" PostTypeId="1" CreationDate="2011-11-14T04:06:24.347" Score="8" ViewCount="2513" Body="&lt;p&gt;The perk &quot;Keymaster&quot; (Pickpocket) states &quot;Pickpocketing keys almost always works.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does this mean? Does it mean that all keys will always have a 90% chance (the cap) to be pickpocketed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, are there keys later on that are really hard to pickpocket? Because where I am currently (not very far) all keys I've come across already have a 90% chance to be stolen, so I'm wondering if this perk is worth it.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-15T15:37:58.973" Title="How exactly does Keymaster work?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35861" PostTypeId="2" ParentId="35858" CreationDate="2011-11-14T04:08:04.793" Score="19" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bows are not considered 'Two-handed weapons' in this sense because they're based on the &lt;strong&gt;Archery&lt;/strong&gt; skill, not the &lt;strong&gt;Two-Handed&lt;/strong&gt; skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it makes it easier, think of the skill as being named &lt;em&gt;Two-Handed Melee&lt;/em&gt; and abbreviated.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-14T04:08:04.793" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35862" PostTypeId="1" AcceptedAnswerId="35876" CreationDate="2011-11-14T04:13:25.250" Score="32" ViewCount="504117" Body="&lt;p&gt;In Geirmund's hall, there is a point where I'm at a drawbridge that I can't lower.  A nearby switch triggers the traps that pop out of the wall, and I can see the two beady eyes of the wight waiting for me once I get the bridge down.  How do I do so?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There doesn't seem to be any of the obvious bird-fish-snake puzzles nearby.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the screenshot of the location:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/R5KKq.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2012-05-07T02:44:16.473" Title="How do I lower the drawbridge in Geirmund's Hall?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35863" PostTypeId="1" AcceptedAnswerId="37692" CreationDate="2011-11-14T04:14:22.113" Score="8" ViewCount="8315" Body="&lt;p&gt;All 240 stars are mine!  There is now just one galaxy left, the Grandmaster.  On my first attempt, it gobbled up 30 lives like my kids eat ice cream.  It wasn't pretty.  Before I tackle it again, I'm going to need a lot o lives.  &lt;strong&gt;What's the best way to get as many extra lives as possible in a short amount of time?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2013-01-05T07:37:10.180" Title="What's the quickest way to get extra lives in Super Mario Galaxy 2?" Tags="|super-mario-galaxy-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35865" PostTypeId="2" ParentId="35669" CreationDate="2011-11-14T04:15:52.703" Score="3" Body="&lt;p&gt;It's rumored that the formula is like:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;resulting damage = damage / (hp + (hp * armor / 100)) * hp&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In which way 100 damage to 100 HP and 50 Armor results in 66.66 damage.&lt;br&gt;&#xA;This is similar to like it was &lt;a href=&quot;http://forums.techarena.in/video-games/1439486.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;back in Morrowind&lt;/a&gt;...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-11-14T04:29:53.237" LastActivityDate="2011-11-14T04:29:53.237" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35866" PostTypeId="1" AcceptedAnswerId="35868" CreationDate="2011-11-14T04:24:45.337" Score="6" ViewCount="98233" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35217/is-it-possible-to-maximize-all-the-skills-and-gain-all-the-perks&quot;&gt;Is it possible to maximize all the skills and gain all the perks?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I was wondering if it was possible to max out all skills, perks or there's a max level so you'll have to choose wisely ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2011-11-25T09:18:20.533" Title="What's the max level we can get in Skyrim and max perks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ClosedDate="2011-11-14T04:43:15.617" ContentLicense="CC BY-SA 3.0" />
  <row Id="35868" PostTypeId="2" ParentId="35866" CreationDate="2011-11-14T04:30:50.660" Score="9" Body="&lt;p&gt;The &quot;hard cap&quot; is level 81, while the &quot;softcap&quot; is level 50.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means from level 50 onward it gets progressively harder to level until level 81 (when all skills reach 100) you can't level at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.eurogamer.net/articles/2011-04-20-tesv-skyrim-level-cap-explained&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="-1" LastEditDate="2011-11-25T09:18:20.533" LastActivityDate="2011-11-25T09:18:20.533" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35869" PostTypeId="1" AcceptedAnswerId="35873" CreationDate="2011-11-14T04:33:07.660" Score="16" ViewCount="2549" Body="&lt;p&gt;Some actions freeze time, like opening your inventory, pickpocketing someone, opening your favourites etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently I was going to talk to someone, and I noticed someone else I hadn't spoken to, so I spoke to them first. By the time I'd finished, my first target had wondered off. I thought that speaking to someone would also freeze time, but it didn't, causing me to lose track of someone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What actions in this game cause time to freeze?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-14T06:08:41.090" Title="What actions freeze time?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35871" PostTypeId="1" AcceptedAnswerId="35905" CreationDate="2011-11-14T04:39:29.210" Score="19" ViewCount="118866" Body="&lt;p&gt;So apparently I've found a quest item &lt;code&gt;Dravin's Bow&lt;/code&gt; somewhere in my travels. Anyone found this quest, since I can't drop the item, I'd like to complete it quick-fastly, as I subscribe to the 'pick up everything that's not nailed down' school of thought.&lt;/p&gt;&#xA;" OwnerUserId="8178" LastActivityDate="2014-01-20T02:43:02.773" Title="What quest is the object Dravin's Bow from?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35872" PostTypeId="2" ParentId="35869" CreationDate="2011-11-14T04:41:33.633" Score="3" Body="&lt;p&gt;The only things that stop time in Skyrim are opening an inventory menu or an interface menu. This does not include the various crafting menus, but includes buying, selling, and pickpocketing.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-14T04:41:33.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35873" PostTypeId="2" ParentId="35869" CreationDate="2011-11-14T04:46:26.103" Score="16" Body="&lt;p&gt;Via drop-test (dropping an item and seeing whether its fall stops), the following actions appear to pause time:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;opening the Character Menu or any of its submenus (even if you use Quick bindings to bypass the Character Menu)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Items / Inventory&lt;/li&gt;&#xA;&lt;li&gt;Magic&lt;/li&gt;&#xA;&lt;li&gt;Skills&lt;/li&gt;&#xA;&lt;li&gt;Map&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;opening any of the tabs of the System menu&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journal&lt;/li&gt;&#xA;&lt;li&gt;General Stats&lt;/li&gt;&#xA;&lt;li&gt;System&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;any action which indirectly opens your invenory&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;trading&lt;/li&gt;&#xA;&lt;li&gt;looting&lt;/li&gt;&#xA;&lt;li&gt;pickpocketing&lt;/li&gt;&#xA;&lt;li&gt;but &lt;strong&gt;not&lt;/strong&gt; crafting&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;opening your Favorites&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-11-14T06:08:41.090" LastActivityDate="2011-11-14T06:08:41.090" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35874" PostTypeId="1" AcceptedAnswerId="80991" CreationDate="2011-11-14T04:49:36.070" Score="20" ViewCount="7139" Body="&lt;p&gt;In my travels, I've found numerous magic items.  These items have a color (so far only red, green, and blue).  For example, the Thieves Guild armor (which can't be disenchanted for some reason) is green, items I've enchanted are blue, and some random items I've found are red.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any meaning to these colors (maybe relative power level)? Has the Skyrim Creation Kit shed any light on this?&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2012-03-28T16:16:49.033" LastActivityDate="2012-08-18T02:34:29.660" Title="What do the magic item colors mean?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35875" PostTypeId="2" ParentId="35760" CreationDate="2011-11-14T04:51:58.707" Score="2" Body="&lt;p&gt;So open up that SkyrimPrefs.ini file!&lt;br&gt;&#xA;For windows 7:&lt;br&gt;&#xA;&lt;code&gt;/Users/[your username]/My Documents/My Games/Skyrim&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First thing is to create a backup. Simply save a copy with a different name. &quot;SkyrimPrefsBackup.ini&quot; will suffice. This way if you mess up the settings, you have a backup to fall back on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look for lines that contain &quot;Distance&quot;, &quot;Dist&quot;, &quot;Level&quot;, or &quot;LOD&quot;. (LOD stands for level of detail.) These are the lines that will control how far out objects and detail are rendered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For your grass example, bump up these lines:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;fGrassStartFadeDistance=XX.0000&#xA;fGrassMaxStartFadeDistance=XX.0000&#xA;fGrassMinStartFadeDistance=XX.0000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-14T04:51:58.707" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35876" PostTypeId="2" ParentId="35862" CreationDate="2011-11-14T04:52:42.317" Score="32" Body="&lt;p&gt;look on the wall right behind the lever that shoots the spikes. There's another lever. It's kinda hidden facing the draw bridge.&lt;/p&gt;&#xA;" OwnerUserId="14251" LastEditorUserId="-1" LastEditDate="2012-05-07T02:44:16.473" LastActivityDate="2012-05-07T02:44:16.473" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35877" PostTypeId="2" ParentId="16133" CreationDate="2011-11-14T04:58:39.967" Score="1" Body="&lt;p&gt;There seems to be a bug in the game. When you get to the wasps on the first desert, the man on the tower is invisible, so you need to just activate the conversation on the spot where the character should be. This happens in a few later missions too. Also, you need to go back to do the pit mission in this area.&lt;/p&gt;&#xA;" OwnerUserId="14252" LastEditorUserId="5029" LastEditDate="2011-11-15T03:05:14.357" LastActivityDate="2011-11-15T03:05:14.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35878" PostTypeId="2" ParentId="34076" CreationDate="2011-11-14T04:59:17.203" Score="10" Body="&lt;p&gt;Since you gain perk points each time you level up, and levels only by increasing your skills, the maximum level is when all of your skills are lvl 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For my cat I tested this with (using console commands) I managed to reach lvl 81 (and a bit), for a total of 80 perks.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-11-14T04:59:17.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35879" PostTypeId="2" ParentId="35446" CreationDate="2011-11-14T05:00:11.617" Score="1" Body="&lt;p&gt;Go to &lt;a href=&quot;http://www.callofduty.com/elite&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.callofduty.com/elite&lt;/a&gt; and create a new account. Follow all the steps, then at the end link your Xbox Live or PSN account to your newly-created Elite account. Your old Elite account will no longer be associated. Log out and log in of Xbox Live or PSN on your console, and you're gold.&lt;/p&gt;&#xA;" OwnerUserId="9679" LastEditorUserId="9679" LastEditDate="2011-11-14T21:02:59.623" LastActivityDate="2011-11-14T21:02:59.623" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35880" PostTypeId="2" ParentId="35492" CreationDate="2011-11-14T05:01:39.607" Score="0" Body="&lt;p&gt;You're talking about lydia, happened to me too; sometimes she'll appear in whiterun if you buy the house, you lost her cause of the initiaiton quest with the companions, I got a feeling once you do that mission she'll come back too but I haven't tried yet. &lt;/p&gt;&#xA;" OwnerUserId="14253" LastActivityDate="2011-11-14T05:01:39.607" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35883" PostTypeId="2" ParentId="35863" CreationDate="2011-11-14T05:24:20.837" Score="9" Body="&lt;p&gt;On Starship Mario (the hub world), near the right &quot;ear&quot; of the starship, there is a pipe with two Lumas in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first offers you one chance cube for 30 star bits.  The other offers you 5 chance cubes for 100 coins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each of these chance cubes has 1 star bit, 1-up, 3 1-up, and 5 1-up sides.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Needless to say, you can get anywhere from 0-25 1-ups for 100 coins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I'm not exactly sure when each of these Lumas appear, but neither are present at the beginning of the game.  However, the requirements for reaching Grand Master Galaxy should cause both to appear.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-11-14T05:29:29.703" LastActivityDate="2011-11-14T05:29:29.703" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35885" PostTypeId="2" ParentId="7796" CreationDate="2011-11-14T05:49:02.877" Score="3" Body="&lt;p&gt;The minimum is not three 10 dice chains for the mega-carrot. I agree that it involves high dice chains, but I know I have gotten the carrot with only two 10-dice chains. I imagine it is more like the pepper or potato. You could potentially come to the conclusion that getting the mega pepper happens after getting 5 or more 4-slice combos, but that would be erroneous. It seems pretty well established that it simply requires one 4 slice combo that includes a pepper. But you might come to the conclusion that it takes 5 slice combos simply because not every combo does include a pepper. I think that the mega carrot really only requires one 10-dice chain (10 or more) that includes 2 or 3 or 4 carrots. That would seem more consistent with what is required to make the other Mega Veggies. Carrots do not seem to be the most common of veggies to pop up, and they are some of the easiest to lose your chain on because of their small pieces (the key to fame and glory on this game is a three-finger method. SOOO much easier to dice carrots and everything. Anyway...) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, that's my two-cents on the mega carrots. Speaking from my own experience, of all of the mega carrots I have gotten (probably a few dozen), I don't remember any round where I only got one 10-dice chain and got a carrot, but I have gotten two mega carrots in close time-proximity, which wouldn't have allowed for 2 or three chains in between. &lt;/p&gt;&#xA;" OwnerUserId="14257" LastActivityDate="2011-11-14T05:49:02.877" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35886" PostTypeId="1" AcceptedAnswerId="36672" CreationDate="2011-11-14T06:00:23.027" Score="11" ViewCount="5339" Body="&lt;p&gt;Is there any information (in-game, or externally) about the significant events that transpired in the realm of Tamriel between Oblivion and Skyrim?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the end of Oblivion, the empire's bloodline died with Martin... but now in Skyrim there's an emperor again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the history with the Aldmeri Dominion? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;did&lt;/em&gt; find one in-game book about the Game's 3rd era, but it ended with The Knights of the Nine reforming (Oblivion DLC), and didn't make it up through the intervening span between the games.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-18T19:44:53.357" Title="What happened in the 200 years between Oblivion and Skyrim?" Tags="|the-elder-scrolls-series|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35887" PostTypeId="5" CreationDate="2011-11-14T06:02:10.403" Score="0" Body="&lt;p&gt;&lt;em&gt;The Elder Scrolls&lt;/em&gt; is a series of high-fantasy open world role playing games by Bethesda. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Tag Usage&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Use this tag for questions that span multiple games, or for lore questions outside the scope of individual games. For questions about an individual game, use the game's tag instead.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="28182" LastEditDate="2018-01-21T04:35:50.707" LastActivityDate="2018-01-21T04:35:50.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35888" PostTypeId="4" CreationDate="2011-11-14T06:02:10.403" Score="0" Body="A series of high-fantasy open world role playing games by Bethesda. Use this tag for questions that span multiple games, or for lore questions outside the scope of individual games. For questions about an individual game, use the game's tag instead." OwnerUserId="336" LastEditorUserId="28182" LastEditDate="2018-01-21T04:35:50.707" LastActivityDate="2018-01-21T04:35:50.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35890" PostTypeId="1" AcceptedAnswerId="35900" CreationDate="2011-11-14T06:05:12.420" Score="13" ViewCount="104487" Body="&lt;p&gt;Across my travels I've come across 2 business ledgers. I can't remember where the first one was (I think it was some sort of shop or a jarl's room), I found the second one in the stable house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both of them had the following tooltip when moused over &quot;Forge Numbers Business Ledger&quot;. Both times I attempted to use them a message popped up &quot;There's nothing to change in the ledger&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I have to do to be able to use it, and what does it do when I do use it?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="3129" LastEditDate="2011-11-16T17:57:26.577" LastActivityDate="2012-06-19T03:44:53.883" Title="What are the business ledgers used for?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35891" PostTypeId="1" AcceptedAnswerId="39618" CreationDate="2011-11-14T06:16:42.253" Score="15" ViewCount="6020" Body="&lt;p&gt;I bought Skyrim via Steam and also bought the online Prima game guide.  It touts a whole map section, but fails to provide any kind of map of Skyrim.  (Kind of lame for a game guide to not come with a map.  I give the online guide very low marks.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I would like to know if there is a decent map of Skyrim out there yet.  (Clearly I can just go to the world map, but I am trying to find a place I have not discovered yet.)&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2013-06-20T01:58:36.617" Title="Good map of Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ClosedDate="2017-04-12T21:05:11.070" ContentLicense="CC BY-SA 3.0" />
  <row Id="35893" PostTypeId="1" AcceptedAnswerId="35919" CreationDate="2011-11-14T06:55:21.383" Score="14" ViewCount="14774" Body="&lt;p&gt;I went through the entire Golden Claw dungeon and it was my understanding I'd have to fight some final bad. I went to where the runes seems to light up, in the final area, and didn't see anything of interest and ended up going through back into Skyrim, without battle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I can't return the claw to Lucan! Do I need to go back and trigger something?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorUserId="4163" LastEditDate="2011-11-14T17:09:55.597" LastActivityDate="2014-11-12T15:27:36.740" Title="Why can't I return the Golden Claw to its owner?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35895" PostTypeId="1" AcceptedAnswerId="35897" CreationDate="2011-11-14T07:09:20.327" Score="2" ViewCount="8488" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35661/dragon-souls-not-activating-new-words&quot;&gt;Dragon souls not activating new words&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have a few shouts that I am unable to equip.  Upon doing so I am prompted with &lt;code&gt;Dragon Souls are required to unlock shouts&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know I have absorbed more dragon souls than I have shouts. How do I &quot;apply&quot; the soul to the shout?&lt;/p&gt;&#xA;" OwnerUserId="10726" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-01-23T11:37:07.437" Title="How to Unlock New Shouts" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-14T13:36:43.920" ContentLicense="CC BY-SA 3.0" />
  <row Id="35896" PostTypeId="2" ParentId="35893" CreationDate="2011-11-14T07:14:51.640" Score="10" Body="&lt;p&gt;You first need to absorb the runes that light up. Then, you need to walk to the coffin, that is close to the runes that light up (it should be marked by the quest marker if I remember correctly). The boss will leave his coffin and will start to battle you. Once he is dead, you can return to finish your quest and continue.&lt;/p&gt;&#xA;" OwnerUserId="12728" LastEditorUserId="12728" LastEditDate="2011-11-14T11:37:11.257" LastActivityDate="2011-11-14T11:37:11.257" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35897" PostTypeId="2" ParentId="35895" CreationDate="2011-11-14T07:26:44.443" Score="8" Body="&lt;p&gt;You must press the &quot;Activate&quot; button while the shout is selected in the menu (its &quot;r&quot; on PC). Your Available Dragon Souls are displayed at the bottom right. &#xA;You must ofc first learn a new word of a shout before you can apply the soul. (These are found in the stone walls in the whole world)&lt;/p&gt;&#xA;" OwnerUserId="13179" LastActivityDate="2011-11-14T07:26:44.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35898" PostTypeId="2" ParentId="35874" CreationDate="2011-11-14T07:28:58.870" Score="-1" Body="&lt;p&gt;As far as i have understood this its related to the power which is enchanted on it. For example red on a weapon can mean bonus fire damage. Or blue bonus magika or cold damage. &lt;/p&gt;&#xA;" OwnerUserId="13179" LastActivityDate="2011-11-14T07:28:58.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35899" PostTypeId="1" AcceptedAnswerId="35912" CreationDate="2011-11-14T08:18:39.060" Score="10" ViewCount="2886" Body="&lt;p&gt;There are loads of side missions in Batman: Arkham City. One may come across any of them at any time while trying to achieve the main objective. Does any of the side missions ever affect the main objective? Can I leave the main objective at any time and head for a side mission without having a disadvantage?&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2011-11-14T17:14:29.697" Title="Do Side Missions ever affect Main Objective in Batman: Arkham City?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35900" PostTypeId="2" ParentId="35890" CreationDate="2011-11-14T08:21:25.473" Score="15" Body="&lt;p&gt;Once you officially join the Thieves' Guild, you'll be able to pick up additional jobs from Devin Mallory and Vex: they'll assign you one of seven types of random quests for you to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the quests, &lt;em&gt;The Numbers Job&lt;/em&gt;, will task you with forging/modifying a random business ledger throughout the world. That's what you need them for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Outside of that, they're not used.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-14T08:21:25.473" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35901" PostTypeId="2" ParentId="35314" CreationDate="2011-11-14T08:23:33.813" Score="9" Body="&lt;p&gt;I stored in the chest in that house for 29 hours and I just lost thousands in reserve gold and even more in items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say buy a house and store there, and never put all your eggs in one basket&lt;/p&gt;&#xA;" OwnerUserId="14259" LastEditorUserId="23" LastEditDate="2011-11-14T11:26:36.977" LastActivityDate="2011-11-14T11:26:36.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35904" PostTypeId="2" ParentId="35871" CreationDate="2011-11-14T08:27:45.203" Score="3" Body="&lt;p&gt;You can give it back to Dravin, a guy in a farm near the &lt;code&gt;Goldenglow Estate&lt;/code&gt; (an island where you have to go for a quest for the Guild of Thieves)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Actually I'm not sure if the guy is called Dravin. It is an elf working in a farm in front of the island where Goldenglow is.&lt;/p&gt;&#xA;" OwnerUserId="11525" LastActivityDate="2011-11-14T08:27:45.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35905" PostTypeId="2" ParentId="35871" CreationDate="2011-11-14T08:28:49.533" Score="13" Body="&lt;p&gt;What you picked up was a miscellaneous objective, &lt;em&gt;Bow to the Master&lt;/em&gt; when you were in the Ratway Warrens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To complete it, return the bow to Dravin. You can find him at the Merryfair Farm.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-14T08:28:49.533" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35906" PostTypeId="2" ParentId="35553" CreationDate="2011-11-14T08:30:31.317" Score="20" Body="&lt;p&gt;Post main quest dragons still spawn at least for the bounty quests given by stewards. I came across a couple out in the wild but in previously undiscovered locations so no guarantees they will still random spawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit:&lt;/em&gt; Scratch that, just got an unpleasant surprise in riften &lt;strong&gt;they still spawn everywhere&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="14261" LastEditorUserId="113557" LastEditDate="2015-07-09T20:02:14.257" LastActivityDate="2015-07-09T20:02:14.257" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35910" PostTypeId="2" ParentId="35754" CreationDate="2011-11-14T08:49:23.017" Score="2" Body="&lt;p&gt;after some random digging around in the console (assuming you're on pc) then to bypass this bug type in the command to set amount of dragon souls your player has &quot;player.setav dragonsouls x&quot;&lt;/p&gt;&#xA;" OwnerUserId="14265" LastActivityDate="2011-11-14T08:49:23.017" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35912" PostTypeId="2" ParentId="35899" CreationDate="2011-11-14T08:54:24.317" Score="12" Body="&lt;p&gt;Side missions act as supplements to the main storyline, and will not affect your main objectives. While there is some overlap with the main story at some points (at least two of the side missions won't unlock until you get far enough into the main game), you will never be disadvantaged by doing one versus the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will find that as you go through the game, there are doors/areas that you will not be able to access as they are a part of a sidequest, and will only be available to you when appropriate. You will never need to access these areas to finish the main story.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastEditorUserId="10204" LastEditDate="2011-11-14T17:14:29.697" LastActivityDate="2011-11-14T17:14:29.697" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35913" PostTypeId="5" CreationDate="2011-11-14T08:57:28.223" Score="0" Body="&lt;p&gt;Maniac Mansion is a point-and-click graphical adventure game released by Lucasfilm Games in 1987. The game was released on the Commodore 64, Apple II, PC, Amiga, Atari ST and Nintendo Entertainment System.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game used the SCUMM engine (Scripting Utility for Maniac Mansion) which formed the basis for many of the games to follow from the company, including Maniac Mansion's sequel Day of the Tentacle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/SJZmc.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/SJZmc.png&quot; alt=&quot;Maniac Mansion Screenshot&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;See also:&lt;/strong&gt;&lt;br&gt;&#xA; - &lt;a href=&quot;http://www.scummvm.org&quot; rel=&quot;nofollow noreferrer&quot;&gt;ScummVM&lt;/a&gt; - Cross-platform runtime interpreter for running SCUMM-based games.&lt;br&gt;&#xA; - &lt;a href=&quot;http://maniacmansionfan.50webs.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fan Site&lt;/a&gt; - Fan site containing information on the game&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user101016" LastEditDate="2015-09-16T21:42:13.217" LastActivityDate="2015-09-16T21:42:13.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35914" PostTypeId="4" CreationDate="2011-11-14T08:57:28.223" Score="0" Body="Maniac Mansion is a point-and-click graphical adventure game released by Lucasfilm Games in 1987." OwnerUserId="9300" LastEditorDisplayName="user101016" LastEditDate="2015-09-08T22:58:24.377" LastActivityDate="2015-09-08T22:58:24.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35919" PostTypeId="2" ParentId="35893" CreationDate="2011-11-14T09:45:16.180" Score="22" Body="&lt;p&gt;There is a wall near the coffin where a word is glowing. You have to walk close to it, the screen will get dark until only the word is visible. You'll then receive a message saying that you acquired a new shout.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, the boss will leave the coffin behind you and start to attack you. Kill him and make sure to loot his corpse if you don't want to come back later. You can now exit the cave and return the claw.&lt;/p&gt;&#xA;" OwnerUserId="13234" LastEditorUserId="11089" LastEditDate="2011-11-14T10:22:56.840" LastActivityDate="2011-11-14T10:22:56.840" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35920" PostTypeId="1" AcceptedAnswerId="35927" CreationDate="2011-11-14T09:48:05.973" Score="8" ViewCount="86159" Body="&lt;p&gt;I have chosen to be a Wood Elf and was looking forward to the command animal skill they have. However I fail to see how it is a valuable asset as all it does is create a static, uncontrollable meat shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I am missing?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is a good situation to be using this skill in?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="3610" LastEditDate="2012-06-25T16:17:08.993" LastActivityDate="2012-06-25T16:17:08.993" Title="How do I use the Wood Elf's 'Command Animal' effectively?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35921" PostTypeId="1" AcceptedAnswerId="35952" CreationDate="2011-11-14T09:49:36.163" Score="12" ViewCount="90423" Body="&lt;p&gt;There are numerous riddler challenges in Batman: Arkham City. Some of the riddler trophies are caged and you have to open the cage by activating the related mechanism. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, there are multiple riddler pressure pads which should be pressed simultaneously to get the cage opened. How can I do that? Should I look for materials around to be placed on those pressure pads? What equipment should I use to gain those trophies?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an another example, I found some green question marks at the ceiling of a railroad car in the subway. By using the detective mode, I could see there are some wires connected to the question marks which end at some point. I tried throwing batarangs on them but no go. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you give me some tactics on how to deal with these riddles?&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2018-04-11T11:28:35.090" Title="How to deal with riddler trophies" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35922" PostTypeId="1" AcceptedAnswerId="35925" CreationDate="2011-11-14T09:50:10.803" Score="42" ViewCount="185917" Body="&lt;p&gt;I am concentrating in alchemy in order to use poisons with my attacks. I have made several bottles, but I am unsure how to use them. I am a bit worried about 'using' them in my inventory in case my character just drinks it himself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I apply it to weapons, and will it work with a bow?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2012-04-08T18:22:32.900" Title="How do I use poisons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35923" PostTypeId="2" ParentId="35801" CreationDate="2011-11-14T09:52:03.493" Score="7" Body="&lt;p&gt;I've been having really good luck with Kill Confirmed.  You get XP for kills, plus for their tags, plus if you can find a) other tags from friendly kills or b) red tags from enemy kills you'll also get XP.  A really good thing to try and do is to go back and get your own tags after your killed, it's a +250 XP bump.&lt;/p&gt;&#xA;" OwnerUserId="14272" LastActivityDate="2011-11-14T09:52:03.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35925" PostTypeId="2" ParentId="35922" CreationDate="2011-11-14T09:59:41.733" Score="46" Body="&lt;p&gt;You can only apply a poison to an equipped weapon: it'll tell you that if you try to use it without having a weapon equipped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you can only apply poison to one of your weapons: if you try to re-apply a poison after applying it to one weapon, it'll say you can't do it. However if you un-equip the weapon in your right hand and equip the weapon that is in your left hand to the right you can then poison it and then equip both weapons with poison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can, in fact, poison bows. Just make sure to equip it before applying the poison. This affects the first arrow shot through the bow: after one shot, the poison on the bow goes away. As a corollary to this, you &lt;em&gt;can't&lt;/em&gt; poison arrows: Skyrim will complain that you don't have a weapon equipped if you try to use a poison with just arrows equipped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as &lt;a href=&quot;https://gaming.stackexchange.com/questions/35922/how-do-i-use-poisons/35928#35928&quot;&gt;BeatMe notes&lt;/a&gt;, with the &lt;em&gt;Poisoned&lt;/em&gt; perk, you can reverse pickpocket marks to poison them stealthily. As long as the pickpocket is successful, this doesn't aggro the mark; in many cases, it'll outright kill them.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-12-03T22:38:19.813" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35927" PostTypeId="2" ParentId="35920" CreationDate="2011-11-14T10:12:29.743" Score="9" Body="&lt;p&gt;In general, all of the short-duration, uncontrollable summons/commands are incredibly useful precisely &lt;em&gt;because&lt;/em&gt; they are on-demand meat shields: having the enemy attack something else while you finish them off is pretty useful, particularly if you and your followers aren't cutting it. Strength in numbers and all that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But &lt;em&gt;Command Animal&lt;/em&gt; is particularly effective for two reasons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;It affects nearly every animal in the game, and boy there are a lot of animals. You'll be hard pressed not to find a place outdoors where you can't use it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;When fighting a group of animals, it takes one of them out of the picture in addition to helping you attack the rest. So if it's 3 vs. 1 against you, commanding an animal makes it a fair fight.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It's a decent substitute for the &lt;em&gt;Animal Allegiance&lt;/em&gt; shout, so if you were planning on using it, it frees up your shout slot for something else.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Playing around with summons might not be your play-style: even conjuration isn't for everyone. But if you're looking for a way to manipulate fights to your advantage instead of sneaking around or straight up attacking, &lt;em&gt;Command Animal&lt;/em&gt; is a great racial ability.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-14T10:17:30.793" LastActivityDate="2011-11-14T10:17:30.793" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35928" PostTypeId="2" ParentId="35922" CreationDate="2011-11-14T10:16:53.120" Score="10" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You can use those poisons from your inventory to apply it to your currently equipped weapons. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;With a pickpocket skill of 40 you can learn the perk &lt;em&gt;Poisoned&lt;/em&gt; and poison enemys directly by placing potions in their pockets.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="328" LastActivityDate="2011-11-14T10:16:53.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35929" PostTypeId="1" CreationDate="2011-11-14T10:17:28.380" Score="6" ViewCount="643" Body="&lt;p&gt;A while ago ScummVM suddenly stopped working with my copy of &lt;em&gt;Indiana Jones and the Last Crusade: The Graphic Adventure&lt;/em&gt; (Macintosh edition) and I haven't been able to get it working again. I tried deleting the ScummVM config for the game and reloading it, but I get an error saying ScummVM can't read the directory. I've triple checked the permissions and scrubbed any ACLs that may be on the files, but I keep getting &lt;code&gt;&quot;ScummVM couldn't open the specified directory!&quot;&lt;/code&gt; error message. There is also nothing useful in the console messages either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently the current ScummVM on Mac OS X 10.5.8 PPC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have any ideas what's wrong?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="47878" LastEditDate="2018-03-10T15:50:03.847" LastActivityDate="2018-03-10T15:50:03.847" Title="How do I get my copy of Indiana Jones and the Last Crusade to work with ScummVM?" Tags="|macos|scummvm|indiana-jones-and-the-last-crusade|classic-mac-os|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35930" PostTypeId="1" AcceptedAnswerId="35974" CreationDate="2011-11-14T10:18:52.433" Score="26" ViewCount="81405" Body="&lt;p&gt;Anyone got any tips on how to beat down a Dragon solo? I've managed to get it down to 3/4 health, but keep running out of potions and getting owned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to whittle it down with bow from cover, then hit it with akimbo &lt;code&gt;Lightning Strike&lt;/code&gt; which is awesome btw. Then poison and some sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't see a way to achieve this without having about 1000 points of stamina to run away from it when it does a swooping breath attack which seems to track you no matter what way you go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any advice please? This is for fighting them out in the open, &quot;wild dragons&quot; if you will.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2015-03-02T17:29:27.343" Title="How to kill a dragon in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="16" CommentCount="11" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35931" PostTypeId="5" CreationDate="2011-11-14T10:28:50.213" Score="0" Body="&lt;p&gt;&lt;strong&gt;ScummVM&lt;/strong&gt; is an open-source cross-platform interpreter for games based on LucasArt's SCUMM (&lt;b&gt;S&lt;/b&gt;cripting &lt;b&gt;U&lt;/b&gt;tility for &lt;b&gt;M&lt;/b&gt;aniac &lt;b&gt;M&lt;/b&gt;ansion) engine, allowing for older adventure games to be played on newer platforms. Versions are available for Mac OS X, Windows, Linux, Unix-likes, smartphones (usually jailbroken) and consoles (as homebrew). Several titles have also been commercially re-released using ScummVM as well.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Supported games&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.scummvm.org/compatibility/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Supported games&lt;/a&gt; include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/the-dig&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;the-dig&amp;#39;&quot; rel=&quot;tag&quot;&gt;the-dig&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/full-throttle&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;full-throttle&amp;#39;&quot; rel=&quot;tag&quot;&gt;full-throttle&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/indiana-jones-lc-adv&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;indiana-jones-lc-adv&amp;#39;&quot; rel=&quot;tag&quot;&gt;indiana-jones-lc-adv&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/loom&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;loom&amp;#39;&quot; rel=&quot;tag&quot;&gt;loom&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/maniac-mansion&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;maniac-mansion&amp;#39;&quot; rel=&quot;tag&quot;&gt;maniac-mansion&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/monkey-island&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;monkey-island&amp;#39;&quot; rel=&quot;tag&quot;&gt;monkey-island&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/monkey-island-2&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;monkey-island-2&amp;#39;&quot; rel=&quot;tag&quot;&gt;monkey-island-2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/curse-of-monkey-island&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;curse-of-monkey-island&amp;#39;&quot; rel=&quot;tag&quot;&gt;curse-of-monkey-island&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/passport-to-adventure&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;passport-to-adventure&amp;#39;&quot; rel=&quot;tag&quot;&gt;passport-to-adventure&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/sam-and-max-hit-the-road&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;sam-and-max-hit-the-road&amp;#39;&quot; rel=&quot;tag&quot;&gt;sam-and-max-hit-the-road&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zak-mckracken&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zak-mckracken&amp;#39;&quot; rel=&quot;tag&quot;&gt;zak-mckracken&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.scummvm.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/ScummVM&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-14T10:38:06.137" LastActivityDate="2011-11-14T10:38:06.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35932" PostTypeId="4" CreationDate="2011-11-14T10:28:50.213" Score="0" Body="ScummVM is an open-source cross-platform interpreter for games based on LucasArt's SCUMM (Scripting Utility for Maniac Mansion) engine, allowing for older adventure games to be played on newer platforms. Versions are available for Mac OS X, Windows, Linux, Unix-likes, smartphones (usually jailbroken) and consoles (as homebrew). Several titles have also been commercially re-released using ScummVM as well." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-14T10:38:20.847" LastActivityDate="2011-11-14T10:38:20.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35933" PostTypeId="2" ParentId="32812" CreationDate="2011-11-14T10:33:02.427" Score="2" Body="&lt;p&gt;Having now completed the game, I can answer this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The DeLorean is the only car that unlocks a challenge. There is one other Special Challenge but that is unlocked by completing one of the later Tanner missions.&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-11-14T10:33:02.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35934" PostTypeId="5" CreationDate="2011-11-14T10:35:38.887" Score="0" Body="&lt;p&gt;Indiana Jones and the Last Crusade: The Graphic Adventure is an adventure game version of the film of the same name by LucasArts. It was released for a variety of platforms including Macintosh, DOS, Amiga, Atari ST and FM Towns. It is based on the LucasArts SCUMM engine.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade:_The_Graphic_Adventure&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-14T10:37:51.893" LastActivityDate="2011-11-14T10:37:51.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35935" PostTypeId="4" CreationDate="2011-11-14T10:35:38.887" Score="0" Body="Indiana Jones and the Last Crusade: The Graphic Adventure is an adventure game version of the film of the same name by LucasArts. It was released for a variety of platforms including Macintosh, DOS, Amiga, Atari ST and FM Towns. It is based on the LucasArts SCUMM engine." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-14T10:37:48.463" LastActivityDate="2011-11-14T10:37:48.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35936" PostTypeId="2" ParentId="35787" CreationDate="2011-11-14T10:39:36.540" Score="0" Body="&lt;p&gt;I don't know about buying houses but if you head to Anise's shack (just west of Riverwood) and kill her, she has a cellar with an enchanting table and alchemy lab. There's also a barrel or two but I'm not sure if it's safe to store stuff in.&lt;/p&gt;&#xA;" OwnerUserId="14273" LastEditorUserId="4584" LastEditDate="2012-07-31T22:39:32.903" LastActivityDate="2012-07-31T22:39:32.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35937" PostTypeId="2" ParentId="35801" CreationDate="2011-11-14T10:40:18.890" Score="3" Body="&lt;p&gt;I've been playing hardcore games the last few times, and in general I get a lot more kills (and die a lot more, too).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would, too, say Hardcore Kill Confirmed, but it might not be easy to find a lobby for that. If not, then play Hardcore Domination and stay at defense, if playing run&amp;amp;gun is not your thing.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-11-14T10:40:18.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35938" PostTypeId="1" AcceptedAnswerId="35945" CreationDate="2011-11-14T10:45:10.753" Score="6" ViewCount="1381" Body="&lt;p&gt;I've unlocked the IMS kill streak on multiplayer several times now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I'm unsure what it actually does?&lt;/p&gt;&#xA;" OwnerUserId="6738" LastActivityDate="2011-11-18T16:27:31.770" Title="What does the IMS kill streak do?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35941" PostTypeId="1" AcceptedAnswerId="35943" CreationDate="2011-11-14T10:51:15.830" Score="51" ViewCount="357681" Body="&lt;p&gt;There are six difficulty settings in Skyrim:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Novice&lt;/li&gt;&#xA;&lt;li&gt;Apprentice&lt;/li&gt;&#xA;&lt;li&gt;Adept&lt;/li&gt;&#xA;&lt;li&gt;Expert&lt;/li&gt;&#xA;&lt;li&gt;Master  &lt;/li&gt;&#xA;&lt;li&gt;Legendary&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;How do these affect the gameplay?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4797" LastEditDate="2013-04-27T04:52:26.993" LastActivityDate="2017-03-17T10:37:10.890" Title="How does the difficulty level affect the gameplay in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35942" PostTypeId="1" AcceptedAnswerId="35948" CreationDate="2011-11-14T11:00:06.853" Score="3" ViewCount="1956" Body="&lt;p&gt;I'd like to play on Dedicated Servers, because I can get into the game faster and they offer overall better response times, not to mention that I can choose whatever map or game type I like.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I have noticed, that if I play on them, I gain no experience and can't level up whatsoever. &lt;br&gt;&#xA;This is not the case when I click &quot;Play&quot;, which is the old peer-to-peer hosting style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the problem: Is this a feature or am I doing something wrong?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="8350" LastEditDate="2012-06-16T22:51:08.840" LastActivityDate="2012-06-16T22:51:08.840" Title="Why can't I gain XP when I play on a dedicated server?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35943" PostTypeId="2" ParentId="35941" CreationDate="2011-11-14T11:02:05.510" Score="40" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:First_Time_Players#Difficulty_Settings&quot; rel=&quot;noreferrer&quot;&gt;the UESP&lt;/a&gt;, the difficulty level affects the damage you deal and the damage you receive:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Difficulty | Damage Dealt | Damage Taken&#xA;-----------------------------------------&#xA;Novice     | x2           | x0.5&#xA;Apprentice | x1.5         | x0.75&#xA;Adept      | x1           | x1&#xA;Expert     | x0.75        | x1.5&#xA;Master     | x0.5         | x2&#xA;Legendary  | x0.25        | x3&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Based on this, there are a few things you can extrapolate as the difficulty level increases:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Skills based on damage increase more slowly, and in turn, the slower you level up (thanks yx.)&lt;/li&gt;&#xA;&lt;li&gt;Followers can be knocked out, and in turn, killed, more easily&lt;/li&gt;&#xA;&lt;li&gt;Your effective health decreases&lt;/li&gt;&#xA;&lt;li&gt;Enemies' effective health increases&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Possible note: Weapon Skills aren't based on final damage; they are based on base damage of the weapon, which is unaffected by difficulty. Increasing the difficulty means that you have to hit each enemy more times, which speeds up skill growth. This is very noticeable when you increase the difficulty as my one-handed increased about 6 levels after 2 dungeons.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="79975" LastEditorDisplayName="user3389" LastEditDate="2015-10-20T10:34:07.510" LastActivityDate="2015-10-20T10:34:07.510" CommentCount="18" ContentLicense="CC BY-SA 3.0" />
  <row Id="35944" PostTypeId="2" ParentId="35822" CreationDate="2011-11-14T11:11:58.970" Score="7" Body="&lt;p&gt;Some quests are just doable at a certain time.&#xA;If you don't want to wait you can reach them best by sleeping.&lt;/p&gt;&#xA;" OwnerUserId="14274" LastActivityDate="2011-11-14T11:11:58.970" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35945" PostTypeId="2" ParentId="35938" CreationDate="2011-11-14T11:15:28.027" Score="7" Body="&lt;p&gt;the &lt;a href=&quot;http://callofduty.wikia.com/wiki/Intelligent_Munitions_System&quot; rel=&quot;nofollow noreferrer&quot;&gt;Intelligent Munitions System&lt;/a&gt; is...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[...] an anti-personnel system similar to the Bouncing Betty. [...] that fires an explosive shell vertically, which in turn then shoots an explosive down at enemies. It can deploy a total of &lt;strong&gt;four explosive charges&lt;/strong&gt; before self destructing.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9892" LastActivityDate="2011-11-14T11:15:28.027" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35946" PostTypeId="2" ParentId="34516" CreationDate="2011-11-14T11:19:37.740" Score="1" Body="&lt;p&gt;They can be used in alchemy. Someone in riften wanted me to collect some ingredients and part of what i need to get is 20 nirnroots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know yet if they grow back or not.&lt;/p&gt;&#xA;" OwnerUserId="14273" LastEditorUserId="23" LastEditDate="2011-11-14T11:28:25.973" LastActivityDate="2011-11-14T11:28:25.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35947" PostTypeId="1" AcceptedAnswerId="40289" CreationDate="2011-11-14T11:20:32.077" Score="4" ViewCount="345" Body="&lt;p&gt;I have briefly played each of the different themes in Doodle Jump. I noticed when playing the World Cup theme that the gameplay is slightly different - instead of appearing randomly, monsters appear in groups, coloured like particular football teams.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't notice anything special for the other themes. Are there any differences to them besides the colouring?&lt;/p&gt;&#xA;" OwnerUserId="1298" LastActivityDate="2011-12-06T05:26:25.103" Title="Which of the Doodle Jump themes have special play modes?" Tags="|ios|doodle-jump|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35948" PostTypeId="2" ParentId="35942" CreationDate="2011-11-14T11:21:26.280" Score="4" Body="&lt;p&gt;this is intended. in Modern Warfare 2 you could start the game twice, host a game and play &quot;against yourself&quot; to level up really fast (choosing a small map and directly killing the enemy on respawn). to avoid this type of &quot;cheating&quot;, you won't gain XP on dedicated servers in MW3 (at least on PC, i don't know about X-Box and PS3 (if those have the possibility to have dedicated servers...)).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;read more about that in &lt;a href=&quot;http://www.joystiq.com/2011/10/23/modern-warfare-3s-dedicated-pc-servers-are-unranked-unlocks-co/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt;, basically saying:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;Public is about progression, private is about control.&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9892" LastEditorUserId="9892" LastEditDate="2011-11-14T11:27:50.357" LastActivityDate="2011-11-14T11:27:50.357" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35949" PostTypeId="2" ParentId="35388" CreationDate="2011-11-14T11:33:23.137" Score="1" Body="&lt;p&gt;Usually Lydia gets stuck in a house (I would assume other Followers do as well)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Recently I had the worst experience. I lockpicked a house and somehow SHE got stuck saying &quot;You shouldn't be in here!&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well I left, and played for a while without her because I figured she would eventually show up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nope. Eventually I had to go to the house. After some weird combinations of using &quot;Voice of the Emperor&quot; (Imperial perk) I was able to calm her and talk to her. This didn't work every time and I still got the guards called on me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another time she just walked out when I did. Most of the time though.. I would walk away and she would just stand there or do her own thing and just go &quot;Hrm?&quot; when I talked to her. I tried telling her to go out the door by issuing a command and she just said &quot;I can't do that.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I ended up doing though was attacking her a few times. This got her mad and she started to attack me. I then ran away from her and fast traveled back to Whiterun and she was at her desk by the Jarl. She talked to me and funnily enough said &quot;Yes my Thane?&quot; and I hit tab and she said &quot;Get away from me!&quot; she continued to end every thing with &quot;Get away from me!&quot; for a while until that eventually stopped too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got her back though, with some creativity, and she's nice and happy again...&lt;/p&gt;&#xA;" OwnerUserId="14275" LastEditorUserId="108916" LastEditDate="2018-02-03T08:29:10.030" LastActivityDate="2018-02-03T08:29:10.030" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35950" PostTypeId="2" ParentId="35822" CreationDate="2011-11-14T11:36:02.447" Score="13" Body="&lt;p&gt;The dark Brotherhood quest might need you to sleep in a bed instead of just rest.&lt;/p&gt;&#xA;" OwnerUserId="13986" LastActivityDate="2011-11-14T11:36:02.447" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35951" PostTypeId="1" AcceptedAnswerId="35955" CreationDate="2011-11-14T11:43:46.560" Score="20" ViewCount="18420" Body="&lt;p&gt;I'm playing with stealthy type character and I wonder if I take companion ,will hostile NPC attack us if they see my companion?&lt;/p&gt;&#xA;" OwnerUserId="7686" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:34:21.927" LastActivityDate="2012-12-22T02:23:25.337" Title="Stealth with companions" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35952" PostTypeId="2" ParentId="35921" CreationDate="2011-11-14T11:45:32.567" Score="14" Body="&lt;p&gt;Some of the things you have to do for the riddles are pretty convoluted, so if you come across a &lt;em&gt;specific&lt;/em&gt; riddle, it may be better just to ask about that one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Solving Pressure Pad Riddles:&lt;/strong&gt; I only recently figured this out myself after around 30+ hours of play. What you need to do is step on the pads to activate them &lt;em&gt;without touching the ground or anything else&lt;/em&gt;. There's nothing you can pick up to place on the pads, and using Explosive Gel or any other tool won't trigger them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often, the order doesn't &lt;em&gt;explicitly&lt;/em&gt; matter, however, there's usually a manner which is most efficient or that you need to do in order to complete it, even though it's not stated in game (like one where you have to glide back and forth between some buildings, rebounding off the sides). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you miss a pad, they will all reset and you have to start over. What you need to do to activate them without hitting the ground varies per riddle, but I have found that the &lt;strong&gt;Line Launcher&lt;/strong&gt; and its upgrade, the &lt;strong&gt;Line Launcher Tightrope&lt;/strong&gt; are pretty helpful with these. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Solving the Riddle with the questions marks on the ceiling:&lt;/strong&gt; What you need to notice for this one is that you can't hit all 3 at once with your Quickfire Batarangs. The third one (the one farthest from you) won't be targeted. You need to hit that one with a Remote Control Batarang either before or after you hit the first two with your Quickfire. Make sure you do this within the time limit!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IGN has a video where they do this. The cut starts after they've already Quickfire triggered the first two Question Marks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/oZGNMkvv_vg#t=507s?start=507&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-14T11:45:32.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35953" PostTypeId="2" ParentId="35921" CreationDate="2011-11-14T11:47:51.333" Score="8" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Pressure Plates&lt;/strong&gt; work by only sensing Batman/Catwoman on them and then detecting whether or not their next &quot;surface touch&quot; is a pressure plate or the ground/wall (ceilings are cool for Catwoman). As long as the next thing you touch is a pressure plate, they will stay on. You can do this once Batman gets the line launcher, stand on a plate, glide or move on the line launcher to the next plate until you have them all. For the ones on the walls, you need to glide to them, then glide to the next and so on. You more or less &lt;em&gt;need&lt;/em&gt; the grapnel boost so you can keep regaining height for your glides.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Riddler mines&lt;/strong&gt; keep resupplying themselves. But the trick is that you don't always need the mine disruptor to get the trophy. In 1 or 2 of the mazes Batman can actually go around the mines. Go ahead and experiment to see which ones those are.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;? Switches&lt;/strong&gt;: The one in the railroad car requires you to hit several ? switches on the ceilings. For those kinds of timed ? switch puzzles, you can try quick throwing a batarang at the first one and then using the remote batarang to hit the others. It's a matter of timing and practice after that. When you do them, throw the remote at the farthest one first and work your way back towards Batman.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2018-04-11T11:28:35.090" LastActivityDate="2018-04-11T11:28:35.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35954" PostTypeId="1" AcceptedAnswerId="36142" CreationDate="2011-11-14T12:00:57.920" Score="37" ViewCount="41129" Body="&lt;p&gt;When I &lt;strong&gt;dual cast&lt;/strong&gt; a spell (casting with same spell in both hands):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;How much magika will be consumed/needed to cast the spell (just the double of a normal one?)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How is the spell affected?  (How much damage does it deal? Or how much does its heal?)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;How are runes affected by dual casting?  (&quot;Trap&quot;-Runes on the ground)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Of course given that you got the &lt;strong&gt;perk that allows dual casting&lt;/strong&gt; in the school of magic you want to cast the spell.&lt;/p&gt;&#xA;" OwnerUserId="13179" LastEditorUserId="3610" LastEditDate="2012-06-25T16:15:58.660" LastActivityDate="2014-01-03T11:41:19.683" Title="Dual casting spells" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="35955" PostTypeId="2" ParentId="35951" CreationDate="2011-11-14T12:03:36.003" Score="18" Body="&lt;p&gt;Your companion will auto-sneak too when he sees you sneaking, but it might be best to instruct him to stay and wait around a corner while you clear the area. If an enemy sees him, they indeed will attack him, and possibly discover you too afterwards.&lt;/p&gt;&#xA;" OwnerUserId="4815" LastActivityDate="2011-11-14T12:03:36.003" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35956" PostTypeId="1" CreationDate="2011-11-14T12:07:32.510" Score="5" ViewCount="9245" Body="&lt;p&gt;In &lt;a href=&quot;http://www.androidtapp.com/air-control/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Air Control&lt;/a&gt; game for Android the start is pretty smooth - I land up to 70 aircrafts no problem. Then at some point the AI will start pouring aircrafts like crazy at random points of the map and sooner or later I have all the map filled with trajectories crossing each other and this leads to a collision and a crash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any strategy for managing the incoming aircrafts that would allow to land at least several hundreds of them?&lt;/p&gt;&#xA;" OwnerUserId="14276" LastEditorUserId="27" LastEditDate="2012-01-04T22:16:16.947" LastActivityDate="2018-12-22T14:00:23.587" Title="What's the strategy in Air Control?" Tags="|android|flight-control-hd|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35957" PostTypeId="1" AcceptedAnswerId="35959" CreationDate="2011-11-14T12:36:59.840" Score="23" ViewCount="57635" Body="&lt;p&gt;So now that I have an Amulet of Mara, apparently I can choose to marry certain NPCs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I'm wondering, are there any tangible upsides to marriage that'd make wooing that special someone worth it, gameplay-wise?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="336" LastEditDate="2012-02-28T03:28:45.550" LastActivityDate="2012-08-02T00:27:30.363" Title="Are there any benefits to marriage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35958" PostTypeId="1" AcceptedAnswerId="35961" CreationDate="2011-11-14T12:41:34.330" Score="5" ViewCount="23312" Body="&lt;p&gt;Not much to add here &amp;mdash; I would like to know if Skyrim implements multiple endings.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="3129" LastEditDate="2012-04-19T22:44:33.163" LastActivityDate="2013-04-29T01:52:52.717" Title="Does Skyrim implement different endings?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35959" PostTypeId="2" ParentId="35957" CreationDate="2011-11-14T12:44:21.183" Score="24" Body="&lt;p&gt;You can let him/her get profits, cook food and get a 15% skill-learning boost after sleeping together.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;After the Marriage, your partner will ask where do you want to live and you will have the choice of living with them, or if you have a house, live there. If your spouse relocates to a different City from where they originated to live in one of your houses, they may indicate that they wish to become a shopowner to keep occupied while you are adventuring. If this occurs, you can ask them once a day how the shop is going to receive a share of the profits (approximately 100 gold per 24 hours). You will also be able to buy and sell from/to your spouse as would a regular merchant NPC.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Once a day, you can ask a spouse to cook something for you. They will make a Homemade Meal that increases the regeneration of magicka, health, and stamina. If you sleep in the house with your spouse, you will get a temporary bonus called, 'Lover's Comfort' that boosts your rate of skill-learning by 15% for eight hours. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&amp;mdash; &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Marriage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - Marriage&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If any, watch out for the following two bugs:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;&lt;p&gt;A bug can occur during the wedding ceremony at the Temple of Mara. After Maramal pronounces the player and the player's NPC of choice married, the NPC may start walking toward the temple's exit before Maramal is done speaking and player can move. If the NPC leaves the temple before the player can speak to him/her about where they will live, then the NPC will disappear. They will reappear if they are part of a quest, like Ysolda in &quot;A Night to Remember&quot;. However, after you say &quot;I do&quot; if you exit the speech and click on your spouse fast enough before he/she walks out the door, he/she will not disappear. But even if you tell them to move into your house they may or may not actually be there. They will be at their prevous house instead.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;li&gt;&lt;p&gt;A bug can occur in which a scripted NPC interrupts the wedding if you choose to wait overnight in the Temple of Mara. For example: the priestess of Azura might make you miss your wedding if you recently complete the Azura's Star quest. What results is that you miss your wedding, but still have the option to make it up to the other person.&lt;/p&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;&amp;mdash; &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Marriage&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - Marriage&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-11-14T16:47:49.523" LastActivityDate="2011-11-14T16:47:49.523" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35960" PostTypeId="1" AcceptedAnswerId="35965" CreationDate="2011-11-14T12:46:23.457" Score="4" ViewCount="544" Body="&lt;p&gt;In GTA 3 the excuse to close the bridge was a bomb.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In GTA IV, what's the excuse?&#xA;I just don't understand why they should kill me&#xA;The radio said something about it, but I was busy and did not listen the full sentence&lt;/p&gt;&#xA;" OwnerUserId="12517" LastActivityDate="2012-11-04T00:27:46.933" Title="What's the excuse in GTA IV to close some parts of city?" Tags="|grand-theft-auto-iv|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35961" PostTypeId="2" ParentId="35958" CreationDate="2011-11-14T12:49:15.560" Score="8" Body="&lt;p&gt;There is no &quot;ending&quot; in Elder Scrolls games. There's the main quest line, but the game doesn't end: it just wraps up like any other quest chain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is, if you decide to finish the main quest line and&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Defeat Alduin&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;the NPCs related to that quest will react&lt;sup&gt;1&lt;/sup&gt; to the outcome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't, or even if you do, you'll just keep playing until you get bored. NPCs will continue to react differently depending on what you've done throughout the game, not just in the main quest line.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Note 1&lt;/sup&gt;: Depending on your actions, there's a specific cutscene that may or may not trigger:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Season_Unending&quot; rel=&quot;nofollow noreferrer&quot;&gt;Season Unending&lt;/a&gt;, the Blades will demand that you &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Paarthurnax&quot; rel=&quot;nofollow noreferrer&quot;&gt;kill Paarthurnax&lt;/a&gt;. If you don't oblige, Paarthurnax will tell you of his plans to reform dragons and teach them the Way of the Voice once Alduin is defeated.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2012-01-28T09:17:03.877" LastActivityDate="2012-01-28T09:17:03.877" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35962" PostTypeId="1" AcceptedAnswerId="35967" CreationDate="2011-11-14T12:54:52.437" Score="4" ViewCount="4157" Body="&lt;p&gt;I know that I'll have visited the map and I'll probably have tried every weapon...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Benefits I'm thinking about are like a new class, stronger weapons, emblems, badges...&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="5029" LastEditDate="2011-11-15T00:00:05.460" LastActivityDate="2012-04-08T20:53:36.870" Title="If I finish the campaign mode, will I get some benefit when I play on-line?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35963" PostTypeId="2" ParentId="35956" CreationDate="2011-11-14T12:55:16.327" Score="6" Body="&lt;p&gt;My max score is in the 200s, so there is probably a better way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, I set up &lt;a href=&quot;http://en.wikipedia.org/wiki/Airfield_traffic_pattern&quot; rel=&quot;nofollow noreferrer&quot;&gt;landing patterns&lt;/a&gt; like a real airport would.  My base and final legs are very short to get the planes to the ground as quickly as possible.  The core strategy is getting the aircraft into the downwind leg.  Once I get into the hundreds I often find myself stacking up legs and creating an s-curve to get the planes in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key issue here is the speed of the big jets, I typically give them their own runway, or try to land them in the gaps.  I often will leave some space to extend the downwind leg of the fighters and bombers so I can jam a jet in quickly.  It is often advantageous to delay the &quot;next-in-line's&quot; landing to give yourself time to think.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This isn't a foolproof plan, as unlike a real airport (I hope), there are always planes coming from the edges that ruin your careful plan.  Also unlike an airport, I find on the desert plan that it's useful to have the planes cross the bottom runway just past the point where the planes land, this provides a useful highway for getting to the middle of the map.&lt;/p&gt;&#xA;" OwnerUserId="13086" LastEditorUserId="3610" LastEditDate="2011-11-14T13:35:32.433" LastActivityDate="2011-11-14T13:35:32.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35964" PostTypeId="2" ParentId="35658" CreationDate="2011-11-14T12:58:13.740" Score="4" Body="&lt;p&gt;Yes, by using your weapon you make the arrow stronger so you simply add the arrow's damage to the weapon's damage. IF it is the case that the weapon is enchanted then the weapon is even stronger, so&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;total damage = weapon damage + enchantment damage + arrow damage&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;is the right formula. They don't limit it by the average, because that would make those slow bows rather weak. The highest damage doesn't really make sense as then getting better arrows does in most cases not result in getting better damage...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-14T12:58:13.740" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35965" PostTypeId="2" ParentId="35960" CreationDate="2011-11-14T13:01:00.233" Score="13" Body="&lt;p&gt;The excuse is a &lt;strong&gt;terror alert&lt;/strong&gt;; it is mentioned on the radio, both on the news and during the talk shows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Found this as reference (just listen to the start):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/mcf-zQ8lSFA?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="122" LastEditDate="2011-11-14T13:06:05.713" LastActivityDate="2011-11-14T13:06:05.713" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35966" PostTypeId="2" ParentId="35962" CreationDate="2011-11-14T13:04:49.327" Score="2" Body="&lt;p&gt;Not really. As you said, you get to try a multitude of equipment, and if you're new to Call of Duty in general, it's sort of a tutorial on the controls and &quot;combat&quot; training.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, apart from that, you don't unlock anything but achievements, and those don't help with multiplayer.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-11-14T13:04:49.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35967" PostTypeId="2" ParentId="35962" CreationDate="2011-11-14T13:04:55.167" Score="3" Body="&lt;p&gt;If you mean will you unlock badges, better weapons for multiplayer then no. They all have to be unlocked by playing multiplayer only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only benefit you'll get is from more experience with the game. Like you say, you'll be more familiar with the weapons and slightly more familiar with the maps (although overall layout will be different). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd definitely recommend playing through single player first just to get your bearings with the game, but be advised multiplayer is a whole different ball game to single player, good luck!&lt;/p&gt;&#xA;" OwnerUserId="2315" LastActivityDate="2011-11-14T13:04:55.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35969" PostTypeId="2" ParentId="35785" CreationDate="2011-11-14T13:32:35.817" Score="4" Body="&lt;p&gt;From left to right, with the switch facing the gate which needs to be opened: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Dolphin, Hawk, and Snake&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Then, activate the switch.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="10616" LastEditDate="2014-02-19T05:15:51.007" LastActivityDate="2014-02-19T05:15:51.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35970" PostTypeId="2" ParentId="35871" CreationDate="2011-11-14T13:32:48.253" Score="18" Body="&lt;p&gt;You can also put it on any weapon display if you own a home and don't feel like doing quest yet.&lt;/p&gt;&#xA;" OwnerUserId="14282" LastActivityDate="2011-11-14T13:32:48.253" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35971" PostTypeId="1" CreationDate="2011-11-14T13:36:34.343" Score="17" ViewCount="38913" Body="&lt;p&gt;Why does the armor rating of my Dwarf Armor decrease when I enchant it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It didn't happen when I enchanted the sword but strangely this happens when enchanting the dwarf armor and helm and probably for the gloves and boots aswell.&lt;/p&gt;&#xA;" OwnerUserId="14283" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:33:34.730" LastActivityDate="2012-06-25T17:33:34.730" Title="Why does armor rating decrease when I enchant an item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35972" PostTypeId="2" ParentId="35633" CreationDate="2011-11-14T13:40:20.667" Score="0" Body="&lt;p&gt;OK, here's a solution if you do &lt;em&gt;not&lt;/em&gt; see the light beams:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;6 seconds Frostbite, even if you don't see anything.&lt;/li&gt;&#xA;&lt;li&gt;Push the button in the middle 5 times.&lt;/li&gt;&#xA;&lt;li&gt;Push the left button once.&lt;/li&gt;&#xA;&lt;li&gt;Push the right button 5 time.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;In case this doesn't work:&lt;/strong&gt; Go downstairs and hit Frostbite for another 1-2 seconds (cast one-handed).&lt;/p&gt;&#xA;" OwnerUserId="14284" LastEditorUserId="9752" LastEditDate="2011-11-14T13:45:39.510" LastActivityDate="2011-11-14T13:45:39.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35973" PostTypeId="2" ParentId="35727" CreationDate="2011-11-14T13:45:25.817" Score="17" Body="&lt;p&gt;He has 500 gold on him as well as his gear. Since you can pickpocket him and receive higher grade gear at the Dawnstar Sanctuary, it is really not lucrative to kill him. If you have completed the quest line for the Dark Brotherhood, and Cicerio is still alive at that point, he will indeed become a Follower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Leaving him alive thus results in more benefits for you...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-14T13:45:25.817" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35974" PostTypeId="2" ParentId="35930" CreationDate="2011-11-14T14:00:09.090" Score="15" Body="&lt;p&gt;I would say as Konerak said, get yourself a companion. I got one not that far in the game for free for becoming a thane of something something. And after that me and her killed a lot of dragons together. For some strange reason the dragons always focus more on companions then you. So mostly I stay next to it or behind it and fire arrows at it, while my companion tanks the damage. Doing some of the dark brotherhood quests you get a spell to summon an old ghostly assassin, that might help aswell. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But to do it just you vs a dragon I would say shout a lot and remember the 5 D's : Dodge, Duck, Dip, Dive and Dodge! &lt;/p&gt;&#xA;" OwnerUserId="10647" LastEditorUserId="200" LastEditDate="2011-11-14T17:42:52.777" LastActivityDate="2011-11-14T17:42:52.777" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="35976" PostTypeId="2" ParentId="35930" CreationDate="2011-11-14T14:00:47.847" Score="2" Body="&lt;p&gt;What I do with my &quot;wild&quot; dragons (killed two so far) is to summon a Flame Atronach(spelling?) and then hide behind a tree or large rock in order to avoid the fire/frost breath. When the dragon switches focus to my Atronach I step out from behind my cover and go all out with destruction spells. Then rinse and repeat. If you go out of mana just keep your cover between yourself and the dragon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a coward's way to go, but it works.&lt;/p&gt;&#xA;" OwnerUserId="14285" LastActivityDate="2011-11-14T14:00:47.847" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35977" PostTypeId="1" AcceptedAnswerId="35980" CreationDate="2011-11-14T14:02:36.413" Score="4" ViewCount="240" Body="&lt;p&gt;Is there a way to know the health of a vehicle without entering it? I know that if the vehicle is on fire, then its health must be very low. But apart from that?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as an engineer, is there a way to know the current health?&lt;/p&gt;&#xA;" OwnerUserId="2146" LastEditorUserId="4239" LastEditDate="2011-11-14T14:12:17.370" LastActivityDate="2011-11-14T14:42:09.897" Title="Is there a way to know the health of a vehicle without entering it?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35979" PostTypeId="1" AcceptedAnswerId="35982" CreationDate="2011-11-14T14:32:35.370" Score="12" ViewCount="9873" Body="&lt;p&gt;If I want to see what I am wearing, I do &lt;kbd&gt;TAB&lt;/kbd&gt; (brings up star-menu), &lt;kbd&gt;D&lt;/kbd&gt; (goes to items) and select 'apparel'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I get an alphabetic list which isn't really that useful to see what I am actually wearing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, when I found a ring and am considering wearing it, I want to check that it's not worse than what I'm wearing now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm hovering over the ring, I have to run over the entire list to see if some other 'active' item which I'm wearing might accidentally be a ring, and then compare both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that for armor, it does say what the effect will be on armor rating, and I've seen the triangles that suggest the best equipment (but they seem to not take enchantments into account, or atleast not those that suit my playing style).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there an easier way to see what I am wearing&lt;/strong&gt;, which slots are empty and for which I have items I can equip?&lt;/p&gt;&#xA;" OwnerUserId="4815" LastEditorUserId="336" LastEditDate="2011-11-14T14:41:39.963" LastActivityDate="2012-04-18T10:54:32.897" Title="Is there any easy way to determine what equipment I am wearing?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35980" PostTypeId="2" ParentId="35977" CreationDate="2011-11-14T14:42:09.897" Score="4" Body="&lt;p&gt;For engineer:&#xA;If you repair it you will see an round icon of the current health and total health, in the middle of the vehicle. However this is not clearly visible with all the icons in BF.&lt;/p&gt;&#xA;" OwnerUserId="1338" LastActivityDate="2011-11-14T14:42:09.897" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35981" PostTypeId="2" ParentId="35474" CreationDate="2011-11-14T14:42:31.523" Score="2" Body="&lt;p&gt;The System tries to build matches with low pings wich &lt;em&gt;usually&lt;/em&gt; means you'll meet players from your region/country as a lower ping often results from lower geographical distance*.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*note that this is generalized and simplified. a shorter geographical distance doesn't &lt;em&gt;always&lt;/em&gt; mean a shorter route on wires and a lower ping. &lt;/p&gt;&#xA;" OwnerUserId="9892" LastActivityDate="2011-11-14T14:42:31.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35982" PostTypeId="2" ParentId="35979" CreationDate="2011-11-14T14:42:51.367" Score="3" Body="&lt;p&gt;a quick way to see what items you have equipped would be to set all of those items to favorites. then all of your equipped items would show in that menu. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;there are only these item slots: head, armor, gauntlets, boots, 1 amulet, 1 ring, two hands, 1 shout/ racial power. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;enchantments can vary greatly, so the item comparison only takes the base damage/ armor into consideration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you should be able to equip any item as long as you have that slot free&lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-14T14:42:51.367" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="35983" PostTypeId="1" AcceptedAnswerId="35985" CreationDate="2011-11-14T14:44:58.067" Score="12" ViewCount="1368" Body="&lt;p&gt;The inventory screen in Skyrim offers a small upwards arrow suggesting the item is an upgrade in comparison to your currently equipped gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is pretty useful when your character is carrying a lot of loot, however I have problems with it. I use light armour and every heavy armour is seen as an 'upgrade'. Same applies to weapons. I want to use a dagger, but all two handed weapons and other types of one handed weapons are also seen as an upgrade. Yes the damage/armour ratings might be higher, but it isn't exactly an upgrade for my character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way of changing this?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="1719" LastEditDate="2012-10-05T14:09:28.530" LastActivityDate="2012-10-05T14:09:28.530" Title="Is there a way to change the preferences of the &quot;upgrade arrow&quot; in the inventory screen in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="35984" PostTypeId="2" ParentId="35013" CreationDate="2011-11-14T14:49:59.880" Score="11" Body="&lt;p&gt;There's also someone in Riften who asks you to collect a list of alchemical ingredients for them, 20 Nirnroot is part of the list.&lt;/p&gt;&#xA;" OwnerUserId="14273" LastEditorDisplayName="user13999" LastEditDate="2011-11-16T02:29:12.320" LastActivityDate="2011-11-16T02:29:12.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35985" PostTypeId="2" ParentId="35983" CreationDate="2011-11-14T14:50:53.767" Score="13" Body="&lt;p&gt;There is no way to change this in the game, unfortunately. The comparison only looks at base values to see which number is bigger. Personally, I ignore it. It was better at lower levels, but now you should use your own judgment.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="1719" LastEditDate="2011-11-14T14:51:54.623" LastActivityDate="2011-11-14T14:51:54.623" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35986" PostTypeId="1" AcceptedAnswerId="36100" CreationDate="2011-11-14T14:55:28.923" Score="4" ViewCount="7535" Body="&lt;p&gt;When Snape tries to teach Harry Occlumency, we enter a dream state where we see Dudley with a cake floating over his head, the LEGO game indicator of him wanting that item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find it?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="1057" LastEditDate="2011-11-22T16:10:45.377" LastActivityDate="2012-02-21T17:09:04.723" Title="Where is the birthday cake that Dudley wants during the Occlumency lesson?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35987" PostTypeId="2" ParentId="35930" CreationDate="2011-11-14T14:58:50.180" Score="8" Body="&lt;p&gt;the key for dragon slaying is a reliable way to have knockback. Unrelenting force thu'um, the impact perk(destruction) or any other way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that mana regen and health regen items help, any resistance potions related to the dragons breath, any enchanted armor with that resistance would help as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;always look for cover, as breath attacks will bring you down really fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get a companion that uses ranged attacks(there is a mage in riften that costs 500g, he is pretty good for this). In all, fight smart and dont take any damage that you dont need to&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="14291" LastEditDate="2011-11-14T18:26:34.170" LastActivityDate="2011-11-14T18:26:34.170" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35988" PostTypeId="2" ParentId="35474" CreationDate="2011-11-14T15:03:12.007" Score="4" Body="&lt;p&gt;The game generally tries to find a multiplayer game that has a low latency.  This differs from a game that is geographically close to you, but they are generally similar enough that you can assume they are the same. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Think of it this way - say there's a town North of where you live, and a town West of where you live that is twice as far away.  Which one can you get to faster in your car?  You'd probably assume the one to the North.  However, if the roads going North all have low speed limits, and the roads going West are superhighways with no traffic, you'd actually probably make it to the town to your West faster than the one to your North.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The internet is similar - vast data pipelines interconnect regions, just like the roads do.  The game is trying to figure out which game is the fastest round trip to you, not the geographically closest.  However, you're much more likely to find something closer to you than something very far away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The less people who are playing in your region, the harder this is, so at times when less people are playing (ie, if you were playing the original CoD now, which has very few players compared to MW3) the game must search harder and potentially travel further in order to find a suitable game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;CoD on consoles is played 'peer-to-peer' which means that there are no dedicated, central servers to play on.  This also means that if there's no suitable game, you might end up in a lobby by yourself - this means the game created a new match in your area, and is waiting for other people to find it.  In PC gaming, (and some console games) there's generally a list of dedicated servers you choose from when you start the game.  If the server nearest you is full, tough luck, you'll have to find one further away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that explains the subtle differences :)&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-14T15:03:12.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35989" PostTypeId="1" AcceptedAnswerId="39202" CreationDate="2011-11-14T15:11:49.240" Score="22" ViewCount="54286" Body="&lt;p&gt;Certain equipment will give boosts to your skills (such as +12 to light armor for example). Is it possible to boost a skill over 100 points using this equipment, and other items which boost your skills (such as a fortify skill potion)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I have 100 points in light armor and I'm wearing a ring which gives me +12 to light armor, would it result in my Light Armor skill being 112?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="3610" LastEditDate="2012-06-25T16:14:47.517" LastActivityDate="2012-09-09T13:15:10.363" Title="Is it possible to boost skills beyond 100 points?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35990" PostTypeId="2" ParentId="35891" CreationDate="2011-11-14T15:15:28.243" Score="1" Body="&lt;p&gt;if you are looking for a map  that would have all the locations marked, there hasn't been enough time for any community to really get that set up. I have played maybe 30 hours of skyrim since it released, and i have yet to explore 3/4 of the map. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;a good site to check every once in a while for a map would be: &lt;a href=&quot;http://www.uesp.net/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Main_Page&lt;/a&gt; but they dont have one out yet. I should also add that when they get this map added it will be similar to google maps, with a wikipage for each location&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: as One-One has mentioned, here is the skyrim map: &lt;a href=&quot;http://www.uesp.net/maps/srmap/srmap.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/maps/srmap/srmap.shtml&lt;/a&gt;. Every single dungeon on the site should have a link to their wiki page, so you will be able to find out lots of useful information&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="14291" LastEditDate="2013-06-20T01:58:36.617" LastActivityDate="2013-06-20T01:58:36.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35991" PostTypeId="1" AcceptedAnswerId="35992" CreationDate="2011-11-14T15:15:30.613" Score="12" ViewCount="3474" Body="&lt;p&gt;If I stumble across a dungeon and clear it out, will this prevent any possible quests to that location?  Or will the activation of a quest repopulate the dungeon?  &lt;/p&gt;&#xA;" OwnerUserId="14295" LastEditorUserId="730" LastEditDate="2011-11-14T15:30:49.987" LastActivityDate="2014-12-09T01:31:45.313" Title="Will I be able to get a quest for a dungeon already &quot;cleared&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35992" PostTypeId="2" ParentId="35991" CreationDate="2011-11-14T15:23:55.150" Score="10" Body="&lt;p&gt;From my experience so far, either certain areas of the dungeon will be inaccessible until you accept the quest or you will be able to complete the quest as soon as it starts by way of having already obtained whatever the dungeon holds in store. So no, you won't prevent any possible quests to that location by clearing out dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As Dave notes, some quests require you to clear dungeons or kill bosses, in which case if you've already cleared the dungeon new enemies will spawn there that you have  to kill.&lt;/p&gt;&#xA;" OwnerUserId="207" LastEditorUserId="207" LastEditDate="2011-12-15T19:03:32.303" LastActivityDate="2011-12-15T19:03:32.303" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="35993" PostTypeId="1" AcceptedAnswerId="35995" CreationDate="2011-11-14T15:35:07.420" Score="8" ViewCount="9927" Body="&lt;p&gt;In Oblivion, one could train sneak by sneaking into a corner next to a sleeping person, stamina and jump using the same idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible in Skyrim to advance certain skills safely &lt;strong&gt;while being afk&lt;/strong&gt;? Which?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Preferably without using external programs (clickers), but holding down a button is acceptable.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="4815" LastEditorUserId="3610" LastEditDate="2012-06-25T16:13:37.100" LastActivityDate="2020-12-30T03:54:34.617" Title="What skills can I advance while I'm away from my keyboard?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="35995" PostTypeId="2" ParentId="35993" CreationDate="2011-11-14T15:40:59.273" Score="10" Body="&lt;p&gt;I would imagine that if you stood in a town and went into sneak mode, you would continually go up in sneak levels... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Technically, this is cheating isn't it? :/&lt;/p&gt;&#xA;" OwnerUserId="6036" LastActivityDate="2011-11-14T15:40:59.273" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="35996" PostTypeId="2" ParentId="35286" CreationDate="2011-11-14T15:41:57.020" Score="2" Body="&lt;p&gt;I had this problem also, I fixed it by changing the Texture Quality setting from High to Medium.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't honestly tell the different, but it's cleared up all the miscellaneous texture issues I was having.&lt;/p&gt;&#xA;" OwnerUserId="248" LastActivityDate="2011-11-14T15:41:57.020" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="35997" PostTypeId="1" AcceptedAnswerId="36014" CreationDate="2011-11-14T15:43:45.017" Score="3" ViewCount="27631" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35314/where-can-i-safely-store-my-stuff&quot;&gt;Where can I safely store my stuff?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I don't have a house yet in Skyrim. If I leave my junk in a chest in a dungeon, will it remain there indefinitely? Will it disappear at some point?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-11-14T16:47:14.060" Title="Is it safe to leave my stuff in a random chest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="5" ClosedDate="2011-11-14T18:24:47.653" ContentLicense="CC BY-SA 3.0" />
  <row Id="35998" PostTypeId="2" ParentId="35314" CreationDate="2011-11-14T15:51:55.633" Score="22" Body="&lt;p&gt;The Skyrim manual states:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;WARNING! Do not leave things in containers you do not own! They may not be there when you come back for them. Buying a house is one way of owning containers.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;I, and Doug, have also stored items in the room assigned to you at Winterhold College and it appears safe.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: As stated in the comments below, the Winterhold College room is &lt;strong&gt;not&lt;/strong&gt; safe. It just seemed safe to me at the time when the game was very new.&lt;/p&gt;&#xA;" OwnerUserId="9532" LastEditorUserId="9532" LastEditDate="2012-11-26T11:40:33.540" LastActivityDate="2012-11-26T11:40:33.540" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="35999" PostTypeId="1" AcceptedAnswerId="36008" CreationDate="2011-11-14T15:52:42.957" Score="21" ViewCount="59216" Body="&lt;p&gt;I found a wood axe and a chopping block near to each other in a camp somewhere and so became aware that I could use the axe with the chopping block to (very slowly) produce firewood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Does firewood have any purpose other than just being low-value merchant fodder?&lt;/strong&gt;&lt;br&gt;&#xA;Can I set up camp fires, maybe, or something else?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does a chopping block ever run out like ore seems do?&lt;br&gt;&#xA;(I got bored quickly so didn't test more than a couple of chops)&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2014-10-23T00:56:44.873" Title="What can I use firewood for? Is the supply unlimited?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36000" PostTypeId="2" ParentId="34657" CreationDate="2011-11-14T15:54:26.727" Score="4" Body="&lt;p&gt;Beware that clever juggernauts use their Riot Shield very effectively, and they stay next to other teammates as a &lt;em&gt;tank&lt;/em&gt; to draw fire and attention.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep your distance.&lt;br&gt;&#xA;If you are caught in the open and are alone, try throwing a 9-bang into his face, turn back and run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Team work and focus-fire are very important, do not let him fight back:  9-bang, fire, 9-bang, reload, 9-bang, and so on. He will use his Riot shield a lot, so try to throw nades behind, or surround him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plant explosives and lure him into your trap. They stumble on explosive impact, which should give you precious seconds to unload onto him.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2011-11-14T15:54:26.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36001" PostTypeId="2" ParentId="35999" CreationDate="2011-11-14T15:55:54.027" Score="2" Body="&lt;p&gt;Firewood just seems to be low-value merchant fodder. There are a few more of these things, for example you can go to a saw mill and load logs/ cut them, you can pick crops for farmers and get paid for it. Doesn't have much a purpose other than to add a bit of average joe jobs to the game.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="200" LastEditDate="2011-11-14T17:41:00.877" LastActivityDate="2011-11-14T17:41:00.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36003" PostTypeId="2" ParentId="35993" CreationDate="2011-11-14T15:59:00.933" Score="0" Body="&lt;p&gt;From The unofficial Elder Scrolls Pages:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;You are also able to level up by increasing any skill, not only those you are focused on, so &gt; accidentally power leveling to beyond your means in terms of gameplay is possible.&quot;[&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Leveling&quot; rel=&quot;nofollow noreferrer&quot;&gt;1&lt;/a&gt;]&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So this way of increasing your skills might not be the best idea. You decide.&lt;/p&gt;&#xA;" OwnerUserId="9532" LastActivityDate="2011-11-14T15:59:00.933" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36004" PostTypeId="2" ParentId="34657" CreationDate="2011-11-14T15:59:31.340" Score="5" Body="&lt;p&gt;I kill them instantly using a &lt;code&gt;Predator Missile&lt;/code&gt; kill streak. Obviously you have to wait until the juggernaut is outside before using this though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also a light machine can kill them in one round, and you can run circles around them to avoid getting shot.&lt;/p&gt;&#xA;" OwnerUserId="6738" LastEditorUserId="6738" LastEditDate="2012-03-12T00:11:01.313" LastActivityDate="2012-03-12T00:11:01.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36005" PostTypeId="2" ParentId="35991" CreationDate="2011-11-14T16:04:35.333" Score="3" Body="&lt;p&gt;there are some areas where you can clear the entire dungeon. When you get a quest to go there, if the quest doesn't involve getting something you may have already gotten, it will repopulate the dungeon, most of the time with enemies scaled to your level&lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-14T16:04:35.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36007" PostTypeId="2" ParentId="35951" CreationDate="2011-11-14T16:09:14.260" Score="10" Body="&lt;p&gt;I am playing a sneaking characters as well, and just as Konerak stated, they will auto sneak with you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it's worthwhile to note that their sneak is as good as yours is, and they do not add any noise, just another body, so if you can stay hidden, the two of you won't be heard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, even if your companions gets attacked, if you're still hidden, they won't find you (they'll look for you, but you'll be able to stay hidden) so you're not directly linked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as friendly NPCs are concerned, they don't notice nor care about your companion, so if you're pickpocketing or something, your companion is essentially invisible.&lt;/p&gt;&#xA;" OwnerUserId="5994" LastActivityDate="2011-11-14T16:09:14.260" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36008" PostTypeId="2" ParentId="35999" CreationDate="2011-11-14T16:10:43.520" Score="33" Body="&lt;p&gt;In most of the locations where you can chop firewood, there will be an NPC nearby who will buy any firewood you chop for 5G a piece. Early in the game, it's a nice way to raise a few coins while running AFK to grab a drink or while typing up a question or answer here at Gaming.SE. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Firewood is also used to improve a few low level weapons, notably the Long Bow, at a grindstone. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yes, the supply is unlimited. The truly dedicated could chop enough wood to buy and furnish a house. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-14T16:10:43.520" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36009" PostTypeId="2" ParentId="34956" CreationDate="2011-11-14T16:13:43.470" Score="16" Body="&lt;p&gt;I'm a Thief with a bow... Archer Thief. I have no real issues, just have to have good cover nearby!&lt;/p&gt;&#xA;" OwnerUserId="6036" LastEditorUserId="1925" LastEditDate="2011-11-16T14:14:26.000" LastActivityDate="2011-11-16T14:14:26.000" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36011" PostTypeId="1" CreationDate="2011-11-14T16:28:58.767" Score="4" ViewCount="1376" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34968/how-do-i-manipulate-objects&quot;&gt;How do I manipulate objects?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In the following video, there is a bucket exploit in the game that allows you to steal.  Pressing &quot;A&quot; takes the item and puts it in my inventory, but I want to move it and not put it in my inventory. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This will also be useful for organizing things in your house. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you do this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/9uNx9-cWJZc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*note, I don't want to take it into my inventory and then drop it on the ground hoping it lands in the correct spot. :)&lt;/p&gt;&#xA;" OwnerUserId="3996" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-11-14T16:50:26.333" Title="Pick things up but not take them" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="1" FavoriteCount="0" ClosedDate="2011-11-14T17:10:20.303" ContentLicense="CC BY-SA 3.0" />
  <row Id="36012" PostTypeId="2" ParentId="34968" CreationDate="2011-11-14T16:32:13.120" Score="10" Body="&lt;p&gt;Hold down the button bound to 'Activate/pick-up.'&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;For Xbox, that's &lt;kbd&gt;A&lt;/kbd&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;For PC, that's &lt;kbd&gt;E&lt;/kbd&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;For PS3, that's &lt;kbd&gt;X&lt;/kbd&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="4239" LastEditDate="2011-11-14T16:50:26.333" LastActivityDate="2011-11-14T16:50:26.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36014" PostTypeId="2" ParentId="35997" CreationDate="2011-11-14T16:40:08.793" Score="2" Body="&lt;p&gt;Your items are not safe - I believe it takes less than 48 in-game hours until the items disappear. The good part is they allow you to start off with a good amount of space in your inventory to hold everything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that answers your question.&lt;/p&gt;&#xA;" OwnerUserId="14299" LastEditorUserId="122" LastEditDate="2011-11-14T16:47:14.060" LastActivityDate="2011-11-14T16:47:14.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36015" PostTypeId="2" ParentId="35971" CreationDate="2011-11-14T16:42:09.917" Score="-1" Body="&lt;p&gt;What's happening is you're enchanting your item of armor, meaning you're giving it abilities that take from the overall protection of the item. So if you enchanted it with a form of defense, it would be better armor for protection but the rating would decrease even if it protects you because it doesn't count the enchantment.&lt;/p&gt;&#xA;" OwnerUserId="14299" LastEditorUserId="14291" LastEditDate="2011-11-14T16:53:33.177" LastActivityDate="2011-11-14T16:53:33.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36016" PostTypeId="2" ParentId="35993" CreationDate="2011-11-14T16:45:42.237" Score="4" Body="&lt;p&gt;All Armor skills and block using... Slaughter fish!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stand in water, equip armor type you want to raise, go afk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I highly recommend you drink a health regeneration potion, as slaughter fish CAN hurt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will admit I have yet to test this, but it worked in other elder scrolls games, and in this one, armor has no durability... so afk seems fine.  I have encountered slaughter fish in lakes, and they didn't do anything but startle me when they attacked. No real damage, but that could just be luck. I was wearing leather armor (fine) and had under 20 light armor skill at the time though, so I assume it is save as ever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Confirmation will come tonight, unless someone else verifies before then. But I've used this in other ES games, and their damage in this one seemed low enough to do it in this one.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastActivityDate="2011-11-14T16:45:42.237" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36017" PostTypeId="1" AcceptedAnswerId="36021" CreationDate="2011-11-14T16:45:49.590" Score="19" ViewCount="20484" Body="&lt;p&gt;What is the most cost-effective way to increase enchantment? it seems too expensive to buy materials from vendors, and finding soul gems that have souls in them takes a while. &lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2014-01-26T15:36:31.977" Title="Efficent Enchantment Skill-up" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36018" PostTypeId="2" ParentId="35958" CreationDate="2011-11-14T16:48:08.447" Score="4" Body="&lt;p&gt;The Answer to your question is like stationed above, it will never end.&#xA;Even the Dark brotherhood is set to have a never ending quest line, but it does have a main quest that can be finished. Which sadly is kind of short. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You have quest all over the place in this game, from going on quest that's related to Oblivion in origin an ones for Morrowind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it really just matters to have fun and play the game till you get bored, which seems to be hard to get bored of, LOL. Almost felt like quitting my job for the game!  &lt;/p&gt;&#xA;" OwnerUserId="14299" LastEditorUserId="200" LastEditDate="2011-11-14T17:40:49.647" LastActivityDate="2011-11-14T17:40:49.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36020" PostTypeId="2" ParentId="36017" CreationDate="2011-11-14T16:50:13.760" Score="5" Body="&lt;p&gt;I managed to find a weapon that has the ability to trap souls inside of soul gems - I disenchanted it to learn the ability, and applied the enchantment to my primary weapon. Now I just have to carry around soul gems and kill things as I normally would; they get filled automatically.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should also note that while soul gems can be expensive, you can enchant trinkets that you find during your dungeon-crawling and sell those for an inflated profit. &lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-11-14T16:50:13.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36021" PostTypeId="2" ParentId="36017" CreationDate="2011-11-14T16:50:15.163" Score="15" Body="&lt;p&gt;These are all the ways to gain experience for &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Enchanting_(Skyrim)&quot; rel=&quot;nofollow noreferrer&quot;&gt;enchanting&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Disenchanting items&lt;/li&gt;&#xA;&lt;li&gt;Enchanting items&lt;/li&gt;&#xA;&lt;li&gt;Using Soulgems to recharge weapons (Soul Siphon does not count)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Personally the method I use is the one suggested in the wiki, which is to craft iron daggers, and then using petty soulgems to enchant them with a low level enchantment, and selling the daggers back to the shopkeeper.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This allows you to improve three skills at the same time: smithing, enchanting, and speech.  The amount you make selling the enchanted items offsets the cost of buying the materials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just grab/buy every low level soulgem you come across and you'll level up enchanting in no time.  Having a soul trap weapon will make this process much easier.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="21916" LastEditDate="2012-05-23T17:43:53.387" LastActivityDate="2012-05-23T17:43:53.387" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36022" PostTypeId="2" ParentId="36017" CreationDate="2011-11-14T16:51:05.527" Score="1" Body="&lt;p&gt;Another alternative is to get conjuration up and find the school of conjuration and soul trap higher level Conjurations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the best bet is to Start with the Dark Brotherhood, if you do the Bonus's you will receive stuff that will aid you and in the end you get 20000 Gold which you could use to aid you in buying the equipment.&lt;/p&gt;&#xA;" OwnerUserId="14299" LastEditorUserId="3917" LastEditDate="2011-11-14T16:53:01.710" LastActivityDate="2011-11-14T16:53:01.710" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36023" PostTypeId="2" ParentId="36017" CreationDate="2011-11-14T16:51:28.747" Score="1" Body="&lt;p&gt;Buy the spell:&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Soul_Trap&quot; rel=&quot;nofollow noreferrer&quot;&gt;soul trap&lt;/a&gt;  and fill the empty gems yourself. Can be bought at the nearest spell book seller.&lt;/p&gt;&#xA;" OwnerUserId="10647" LastActivityDate="2011-11-14T16:51:28.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36024" PostTypeId="2" ParentId="34842" CreationDate="2011-11-14T16:54:30.660" Score="7" Body="&lt;p&gt;To combat the run and gun &quot;lifestyle&quot; of the mercenary / ninja sprinter types requires a little tactical game play methodology, planning and strategic maneuvering around maps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This answer may seem long... but we're talking about competitive game strategy!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, I wouldn't recommend camping AKA staying in one spot and trying to return to it all the time after each spawn. &#xA;People will learn your pattern right away and just run up and gun you in that corner you're always in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to be able to use ANY place on the map intelligently, evaluating the players in the match and the space you're in. &#xA;If you can learn THEIR patterns, you CAN defeat them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;rotate between movement and rest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stalk prey.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Set traps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learn players patterns, and cut them off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Move around the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Run to and from places.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;learn to crouch, walk and scope dive, effectively, to move around the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let people move into your line of fire, vs moving into theirs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep your gun UP. Head shots vs getting shot in the toe - do the math.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;KNOW THE MAPS.&lt;/strong&gt;&#xA;Knowing the maps inside and out is key.&#xA;Go into a private match and just spend time really knowing the map.&#xA;Know the explosive barrels, cars that blow up, and all the places where you can use cover to effectively clear other people out before moving to your next point of attack/defense.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;MOVE&lt;/strong&gt;&#xA;Instead of dashing around and looking for kills, you let them come to you and you position yourself to be somewhere different after you clear a few kills out of a fire fight. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;THEN you DASH off and instead of camping you're reloading, switching weapons and laying down claymores or the ever effective IMS... keep moving and have a plan. Evaluate your surroundings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;know the traffic flows.&lt;/strong&gt;&#xA;Knowing where people are forced to traverse in the maps is key. &#xA;Leaving an IMS in a tight spot insures at least 4 kills.&#xA;It also protects your equipment from being destroyed at long range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maneuver from one piece of cover where you are able to control the angles and cross fire and most important, be able to DASH out if someone is on to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;HAVE A PLAN.&lt;/strong&gt; &#xA;Don't run wild, run to a spot with cover.&#xA;Did someone spot you? Go around the corner and flash bang them, or just scope up and wait for them to walk through. Did they toss out a flash or grenade? move further back or around cover keeping the angle set in your line of fire for them to walk into it, and not you move into their sites.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Know thy enemy&lt;/strong&gt; &#xA;run and gun types do indeed look for traffic jams and hope to rack up kills. They circle spawn points and almost always get &quot;first blood&quot; as they know immediately to their left/right/front/back is a person who is starting out. They typically fly out the gate at spawn and run right back to the fire fight. Exploit this. Wait for them. Kill them in their haste. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dont Run!&lt;/strong&gt; &#xA;A lot of people start out every spawn in a sprint. Almost always running through someone's line of sight. And they end up getting shot in the back, stalked and killed, or just blasted as soon as they spawn. Be patient and give yourself a second to let someone else give their position away. Don't dash out with them in a race to kill or be killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;RUN and SCOPE!&lt;/strong&gt;&#xA;After you kill someone, or have a little battle, RUN don't walk to a spot with cover and quick scope up to look around. Is there a blind corner coming up? Scope up?&#xA;Walking up a hill? Scope up?&#xA;Bunch of red dots fire fighting where you're headed? toss grenade and SCOPE UP!&#xA;Keeping your gun up in transit and being ready to shoot and pull into scope helps!&#xA;You're focused and aiming, while others are often just running and shooting from the hip.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Weapon classes!&lt;/strong&gt;&#xA;Playing a small map?&#xA;Carry a SMG with extended clip and rapid fire. Carry a secondary machine pistol like the scorpion.&#xA;Playing a larger map but getting stormed? SWITCH classes to something light and mobile so you can move OUT of their way and around cover and clear them out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Be the enemy&lt;/strong&gt;&#xA;If you find yourself getting run over by a player with a certain weapon, and you keep your setup the same : CHANGE IT. Play their weapon and learn why they are effective at what the do. STUDY THEM. You'll find that fast players often are light weaponed and under protected. Learn to side step and knife them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;GRENADES and flash bangs!&lt;/strong&gt;&#xA;Got a pack of players attacking you? grenade those bastards. Out of grenades? flash bang them and step around or behind and mow them down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;KNIFE!&lt;/strong&gt;&#xA;People running up on you?&#xA;MELEE that ass.&#xA;Nothing says &quot;Back up homie&quot; like a lunging knife.&#xA;knife takes priority over a recently drawn weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Speed PERKS!&lt;/strong&gt;&#xA;Nothing like keeping up w the joneses... add slight of hand, ninja, marathon and combine this with lighter automatic weapons.&#xA;I personally have found the SMC assault rifle paired with a UMP45 or scorpion after getting overkill and using slight of hand pro or blind eye pro, ninja pro and stalker pro is effective.&#xA;Adjust your perks and weapon proficiencies to also be fast. It doesn't mean you need to run and gun, but it doesn't mean you should lose time reloading, switching weapons or that you should BE slow in actual movement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Kill streaks!&lt;/strong&gt;&#xA;Not getting a lot of consecutive kills and want to lay down that bombin run?&#xA;Switch to SUPPORT and your kill streak climbs EVEN IF YOU DIE.&#xA;I use the UAV, Booby trapped care package, and stealth bomber.&#xA;if it's not working... switch it up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Learn patterns!&lt;/strong&gt;&#xA;Most players have only 1 or 2 patters of travel.&#xA;Smart players adapt to who is trying to hide where on a map. They change routes and aren't predictable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Choose your battle!&lt;/strong&gt;&#xA;Sometimes it isn't worth digging someone out. many players lie in wait for you to come back to a spot after they've killed you. They'll go from being a sniper in a window to laying prone facing the doorway waiting for you to come in. They know you want to come back and get revenge.&#xA;Maybe cooking a grenade and tossing it into a window is better than running up stairs and confronting them head on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Multiple game types&lt;/strong&gt;&#xA;If you are only playing a few or one game type, try playing other game types with different objectives.&#xA;Lately I've been playing sabotage but I've been playing it to work on strategically eliminating players to get kills, meet daily challenges and to level up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Think about something else&lt;/strong&gt;&#xA;Go look in the barracks under challenges.&#xA;If you're getting frustrated trying to get kills, think about a different type of goal.&#xA;Work towards something easy and build your skill.&#xA;IF you're getting really worked up, cut off that game and go outside, hang with the loved ones or build that model in a bottle.&#xA;You'll come back refreshed and ready for the challenges ahead.&lt;/p&gt;&#xA;" OwnerUserId="13484" LastEditorUserId="13484" LastEditDate="2011-11-14T17:00:49.523" LastActivityDate="2011-11-14T17:00:49.523" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36025" PostTypeId="2" ParentId="35954" CreationDate="2011-11-14T16:55:21.937" Score="-1" Body="&lt;p&gt;I believe dual could be interpreted as Double, I currently use dual with my destruction magic up to 20% on Dual Casting which is stronger then any weapon I currently have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With no knowledge gained form schools or anything. I also sure double healing which heals 10x quicker then one handed. I relive it all depends on personal habits in the game.&lt;/p&gt;&#xA;" OwnerUserId="14299" LastEditorUserId="200" LastEditDate="2011-11-14T17:41:38.887" LastActivityDate="2011-11-14T17:41:38.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36026" PostTypeId="2" ParentId="35711" CreationDate="2011-11-14T16:57:20.690" Score="-1" Body="&lt;p&gt;If it is night time, and the creeper is in an area that will be exposed to daylight at dawn; when it gets light it will wander off in search of a dark place to hide in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the creeper is stood right outside the door, you can hit it through the door with a sword, without opening the door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, if safe to do so; you can dig up and out above the creeper and whack it on the head. It can't jump up more than 1 block.&lt;/p&gt;&#xA;" OwnerUserId="13925" LastActivityDate="2011-11-14T16:57:20.690" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36027" PostTypeId="2" ParentId="35800" CreationDate="2011-11-14T16:58:34.193" Score="70" Body="&lt;p&gt;&lt;strong&gt;Method 1:&lt;/strong&gt;&#xA;Transmute spell + iron ore + smithing = profit.&lt;/p&gt;&#xA;&lt;p&gt;Find the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Transmute_Mineral_Ore&quot; rel=&quot;nofollow noreferrer&quot;&gt;Transmute spell&lt;/a&gt; (at the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Halted_Stream_Camp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Halted Stream Camp&lt;/a&gt; north of Whiterun or at the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Ansilvund_Burial_Chambers#Ansilvund_Burial_Chambers&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ansilvund Burial Chambers&lt;/a&gt;, northeast of Shor's Stone). I've found it there on 2 characters, so I assume it is static (found on a table/desk, not chest).&lt;/p&gt;&#xA;&lt;p&gt;Steps to success:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Go get tons of iron ore. Easy from several dungeons/mines/etc.&lt;/li&gt;&#xA;&lt;li&gt;Cast transmute, it will create a piece of silver ore.&lt;/li&gt;&#xA;&lt;li&gt;Drop silver ore if you have a lot of lower quality gems(likely from mining all that iron), as you can make silver jewelry that will sell for more than standard gold jewelry.&lt;/li&gt;&#xA;&lt;li&gt;Cast transmute again, rinse repeat until you have enough silver ore to make all the 'gem' silver jewelry with smithing.&lt;/li&gt;&#xA;&lt;li&gt;After that, cast transmute all day and night to create gold ore. Do not drop silver ore, as it will all get converted to gold.&lt;/li&gt;&#xA;&lt;li&gt;Go to a furnace (ex: Whiterun blacksmith), and turn your ore into bars.&lt;/li&gt;&#xA;&lt;li&gt;Go to Forge and create all the jewelry.&lt;/li&gt;&#xA;&lt;li&gt;Move to the 'final' method below.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;em&gt;Note: This is an Alteration spell, so consider wearing some items with Alteration bonuses and mana regen to help counter the cost.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Method 2:&lt;/strong&gt;&#xA;Make iron daggers&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Buy iron ore/bars from anywhere you can, also go mine it if you are a real cheapskate. (the ore is ~5g), also get plenty of leather strips by either buying or tanning.&lt;/li&gt;&#xA;&lt;li&gt;Create iron daggers at an anvil (1 iron bar, 1 leather strip).&lt;/li&gt;&#xA;&lt;li&gt;Rinse, repeat until you have as many daggers as you do filled petty/common soul gems.&lt;/li&gt;&#xA;&lt;li&gt;Move on to the final 'method' below.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Both Methods finale:&lt;/strong&gt;&#xA;Enchant the jewelry/daggers with an expensive enchant. Daggers are the better choice.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get a bunch of Petty (common is better for weapons) soul gems. Buy them from merchants, as each item will sell for over 900g even with low speechcraft. So a 300g soul gem is still a huge profit.&lt;/li&gt;&#xA;&lt;li&gt;This works by either getting the conjuration perk to add soul trap to bound weapons (and using the bound bow imo), or adding a short duration soul trap to a weapon.&lt;/li&gt;&#xA;&lt;li&gt;Then just use an altar to enchant each jewelry/dagger piece with you most valuable known enchantment using the filled soul gems. I highly recommend the BANISH enchant(I first found it around level 25, it is the one that banishes summoned Daedra back to oblivion), as it makes nearly anything worth over 1000g, even mining picks.&lt;/li&gt;&#xA;&lt;li&gt;Now run around and sell your items! Most vendors will only have enough for 1 dagger at a time. So I use this as a way to clean out vendors of ore/items I may want. But out their inventory, sell 3 daggers and still make a profit.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9684" LastEditorUserId="143571" LastEditDate="2020-10-07T14:04:48.193" LastActivityDate="2020-10-07T14:04:48.193" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="36028" PostTypeId="1" AcceptedAnswerId="36032" CreationDate="2011-11-14T17:02:52.567" Score="2" ViewCount="13255" Body="&lt;p&gt;I am making my character a Warrior Mage, I mainly use melee moves or melee/spells.  In leveling up what should I focus on? Should I go with Health Magicka and Stamina? and for my skills how many perks should I try to advance? I have so far gotten into the one handed combat tree and conjuration trees.  If I spec into any more is that bad? or are there any recommendations? I just don't want to end up hindering my character by picking too many things or the wrong things..Thank you in advance.&lt;/p&gt;&#xA;" OwnerUserId="14303" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:40.403" LastActivityDate="2014-12-05T08:01:27.443" Title="Warrior Mage Level and skill help" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36029" PostTypeId="2" ParentId="35641" CreationDate="2011-11-14T17:02:53.727" Score="2" Body="&lt;p&gt;I just got level 100 enchanting last night and found that with this specific enchantment (+5% destruction, +10% magicka regen) it only scales up the FIRST skill and not the second.  So I got 17% destruction cost but still +10% magicka regen.  I think this is a game bug because there are two stats and is really game breaking for me at the moment.&lt;/p&gt;&#xA;" OwnerUserId="14304" LastActivityDate="2011-11-14T17:02:53.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36030" PostTypeId="1" AcceptedAnswerId="36053" CreationDate="2011-11-14T17:08:19.883" Score="9" ViewCount="2488" Body="&lt;p&gt;In Oblivion and Morrowind, you could further increase the graphics, even beyond the standard maximum configurations of their config tool, by tinkering around with various settings in the games *.ini files.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume that this is the case for Skyrim as well. What are some values that I should take a look at to get the maximum out of Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-14T18:34:45.573" Title="How do I make Skyrim look prettier?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36031" PostTypeId="1" AcceptedAnswerId="39664" CreationDate="2011-11-14T17:08:41.823" Score="7" ViewCount="1392" Body="&lt;p&gt;In &lt;em&gt;Uncharted 3: Drake's Deception&lt;/em&gt;, I missed a few cutscenes for various reasons and feel like I've missed a few key plot points. Since there's no shortage of cutscenes, I'm hoping there is some method of watching them again. Is there any method to replay a cutscene without reloading from a save and playing through again?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-12-02T04:18:39.997" Title="Is there any way to replay a cutscene?" Tags="|uncharted-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36032" PostTypeId="2" ParentId="36028" CreationDate="2011-11-14T17:09:54.270" Score="3" Body="&lt;p&gt;This is pretty much the same build that I've been using. I put a bit over half my total points into Magicka, most of the rest into Health, and very few into Stamina. I don't use many power attacks, and when I do, it's to finish the enemies off or stall for time while my Magicka is regenerating. It's working for me so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will get enough perks to fill up 4 perk trees with room to spare, so don't worry about starting into another. I'm focusing on Conjuration, Destruction, Restoration, and One-handed, with a minor amount in Light Armor. Putting a point or two in a tree just to get a slight bonus isn't going to harm your chances of completing other trees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if you completely focus on Conjuration, chances are you won't use &lt;strong&gt;every&lt;/strong&gt; perk in that tree. You might focus on Atronachs over reanimating corpses, or you might not use bound weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just pick whatever perks you want and don't worry about it too much.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-14T17:09:54.270" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36033" PostTypeId="2" ParentId="35806" CreationDate="2011-11-14T17:11:02.290" Score="2" Body="&lt;p&gt;Just FYI, Hammerdin is one of the most expensive builds in the game so if you're expecting an elite character, you will have to save up for much better equipment than what you're using. As it is also a very mana intensive build, at the very minimum you should invest in a Insight Runeword Poleaxe (Ral+Tir+Tal+Sol) for an Act 2 Mercenary, which will give you a very useful Meditation aura &amp;amp; also allow you to swap out some of the mana items you're currently using for ones that will increase your survivability (+HP, +Resists, +Skills, etc.). If you can't get your hands on a Heart of the Oak (best weapon for Hammerdins, hands down), some alternative cheap weapons that should not be too hard to find/trade for are the Atlantean Ancient Sword, a Suicide Branch, or a Wizardspike.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing to keep in mind is that Crystalline Passage/Frozen River is a very tough area due to the Succubus/Siren mobs, as well as the Claw Vipers which can tear you to pieces if you don't avoid their attacks and kill them fast enough. I highly suggest that you navigate these areas very slowly, making sure to stay fully healed and aware of your surroundings, especially once you get to Hell. Speaking from experience, even my heavily equipped level 96 Sorceress has issues in this area, as well as my level 93 Hammerdin.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-11-14T17:11:02.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36034" PostTypeId="2" ParentId="36028" CreationDate="2011-11-14T17:13:16.490" Score="3" Body="&lt;p&gt;Here are my experiences in playing something similar.  In my playthrough, I am a rogue/mage, relying on sneaking, dual wield daggers, and destruction (mostly for the trap runes).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most difficult aspects to consider:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Splitting your level into all three stats is very difficult, meaning you won't excel at one or the other.  Heavy armor can offset the lack of health for a bit, but there's no getting around the lower stamina and/or lack of magika to cast lots of spells.  Its a bit easier for me as most of my spells are cast pre battle (buffs and traps) and I rely on melee in fights, but its still not an optimal situation until your level becomes much higher.&lt;/li&gt;&#xA;&lt;li&gt;I wouldn't worry too much about which perks to advance, but do try to maintain a healthy spread of all your skills.  This way, you don't level up nearly as fast and find yourself over leveled and facing enemies you shouldn't be facing yet.  You can keep the perks until you figure out what you want to place it in, but try to focus on no more than 4-5 trees.&lt;/li&gt;&#xA;&lt;li&gt;Going the blocking/shield route might be beneficial since you will have lower health than pure warriors.  Not to mention, the shield bash (along with any other knockback) can interrupt a dragon's flame attack.&lt;/li&gt;&#xA;&lt;li&gt;Conjuration is a great way to go as it summons additional meat shields for you, being able to dual cast a conjuration spell is a bonus as it'll make the summons last longer.  I wouldn't worry too much about lowering the cost for higher difficulty spells as this is a pre battle cast and you can recover the mana relatively quickly.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-14T17:13:16.490" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36035" PostTypeId="2" ParentId="34705" CreationDate="2011-11-14T17:13:54.007" Score="1" Body="&lt;p&gt;The fastest way to level up in MW3 is to play team games and complete daily challenges, in addition to other challenges in the barracks area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Daily challenges award an exta 1000 xp&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many other challenges, (gun challenges, etc) award high points : 250 - 1000 xp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can effectively get a score of 5000, 10,000 or more in a game if you are aware of challenges like &quot;kill an opponent in mid air&quot; &quot;plant one bomb&quot;, etc... all ones I got in one game of sabotage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So we lost the game, but I got a score of over 5000 xp by completing 3 challenges and killing a bunch of people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PLAY SABOTAGE&#xA;These games can get extended quite a bit and you change sides in every game.&#xA;You can rack up a ton of kills, as people come in waves and waves trying to move into positions. Players re-spawn and the game is much much longer than FFA or TDM.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play Kill Confirmed&#xA;KC is great as you can get 500 xp for picking up your own tags, denying kills via picking up team mates tags, or picking up tags of a downed enemy.&#xA;This is all in addition to points awarded for kills, streaks, and wining a match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically the larger a game - Team or big team AND longer a game, like sabotage, demolition, etc... the more points each game provides. I recommend using the support kill streak packages so your kill count doesn't reset with each death. And there are some epic kill streaks for support.&lt;/p&gt;&#xA;" OwnerUserId="13484" LastActivityDate="2011-11-14T17:13:54.007" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36036" PostTypeId="1" CreationDate="2011-11-14T17:13:59.650" Score="20" ViewCount="148374" Body="&lt;p&gt;I have a number of quests in my journal that are already done but got put in a second time due to an unfortunate conversation option. Does anyone know a way to clear these types of quests out of the journal or just drop a quest if necessary?&lt;/p&gt;&#xA;" OwnerUserId="14305" LastActivityDate="2014-02-03T19:06:32.087" Title="Is there a way to clear quests from your journal in skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36037" PostTypeId="1" CreationDate="2011-11-14T17:19:16.310" Score="3" ViewCount="8640" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35121/ive-misplaced-a-perk-can-i-get-it-back&quot;&gt;I&amp;#39;ve misplaced a perk, can I get it back?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I built my character without really realizing the eventual limitations to the perk system and am scattered all over the place.  Has anyone figured out to re-distribute perks into appropriate areas using the console or mod?  Also, it would be helpful to redistribute my &quot;Health/Stamina/Mana&quot; balance to better fit my characters current direction.&lt;/p&gt;&#xA;" OwnerUserId="14305" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-11-14T17:24:39.283" Title="Skyrim PC respec via console" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-11-15T00:59:46.397" ContentLicense="CC BY-SA 3.0" />
  <row Id="36038" PostTypeId="2" ParentId="35121" CreationDate="2011-11-14T17:24:39.283" Score="13" Body="&lt;p&gt;You can remove perks you currently have by using:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;player.removeperk &lt;em&gt;perkid&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To find out the id of the perk, type this in:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;help &quot;perk name here&quot; 0&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This will bring up a list of all items matching your query (hopefully it contains the perk in that list).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To add a perk:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;player.addperk &lt;em&gt;perkid&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; for perks that have multiple levels, you will have to remove all the perks for those skills to clear it out.  i.e. one handed has 5 levels, the way skyrim tracks that is to add a perk for each level, so there are 5 different perks for one handed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To redistribute your stats, you can use:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;player.setav &lt;em&gt;stat value&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However this will not persist across saves, to do that use:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;player.modav &lt;i&gt;stat amount_to_modify_by&lt;/i&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That can be used to set all skills and stats.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="10616" LastEditDate="2012-07-12T18:20:54.997" LastActivityDate="2012-07-12T18:20:54.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36039" PostTypeId="2" ParentId="35112" CreationDate="2011-11-14T17:44:12.963" Score="4" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamingreality.com/2011/11/skyrim-skill-book-locations-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a website with all of the skill books listed by skill.&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-11-14T17:44:12.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36040" PostTypeId="1" CreationDate="2011-11-14T17:58:59.827" Score="4" ViewCount="1836" Body="&lt;p&gt;Can you drain a skill in order to get cheaper level trains in Skyrim?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, where can I create a drain skill spell?&lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="12173" LastEditDate="2011-11-14T18:12:01.550" LastActivityDate="2011-11-16T19:16:26.790" Title="Drain skill in order to get cheaper level trains?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36043" PostTypeId="1" CreationDate="2011-11-14T18:13:07.037" Score="2" ViewCount="77208" Body="&lt;p&gt;Where can I train two handed weapons. I can't find the trainer anywhere.&#xA;Is there a wiki or anything listed with the available trainers? &lt;/p&gt;&#xA;" OwnerUserId="12173" LastActivityDate="2013-03-22T20:06:15.023" Title="Where can I train two handed weapons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36044" PostTypeId="1" AcceptedAnswerId="36046" CreationDate="2011-11-14T18:17:24.970" Score="9" ViewCount="6175" Body="&lt;p&gt;In previous games, there was a way for me to craft spells of varying degrees of effectiveness via spell-crafting stations.  Is there a way for me to do so in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2012-02-28T03:53:14.203" Title="Can I still craft my own spells?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36046" PostTypeId="2" ParentId="36044" CreationDate="2011-11-14T18:21:28.777" Score="13" Body="&lt;p&gt;No there is not. It's possible to create your own potions with different effects, and to enchant items. But spell crafting is not possible within Skyrim.&lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-14T18:21:28.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36047" PostTypeId="2" ParentId="36044" CreationDate="2011-11-14T18:22:39.903" Score="5" Body="&lt;p&gt;There is no way in Skyrim to craft your own spells. Learning spells is strictly from spellbooks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They probably removed spellmaking because of the obvious trouble someone could get into making 9 different feather spells, or a fireball that has an area of 50 feet.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="274" LastEditDate="2011-12-24T02:58:16.670" LastActivityDate="2011-12-24T02:58:16.670" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36048" PostTypeId="2" ParentId="36040" CreationDate="2011-11-14T18:24:03.630" Score="3" Body="&lt;p&gt;There isnt a drain skill spell, it's as simple as that. They got rid of this for the exact reason you are asking.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="4103" LastEditDate="2011-11-14T18:38:52.120" LastActivityDate="2011-11-14T18:38:52.120" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36049" PostTypeId="1" AcceptedAnswerId="36052" CreationDate="2011-11-14T18:27:41.877" Score="9" ViewCount="6337" Body="&lt;p&gt;In Skyrim, does the weight I carry (other than armour worn) affect sneaking?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-12-04T07:03:10.100" Title="Is it harder to sneak when carrying a heavy load?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36050" PostTypeId="1" AcceptedAnswerId="36055" CreationDate="2011-11-14T18:30:40.503" Score="21" ViewCount="100216" Body="&lt;p&gt;I play a warrior dual welding two axes and some heavy armour with a dash of conjuration. I have some skills I want to level like smithing that can be power leveled but I am worried this will cause me to gain too many levels too fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The leveling in Skyrim feels fast in general, is it ok to power level up a skill or two or do I risk throwing the game off balance?&lt;/p&gt;&#xA;" OwnerUserId="6101" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:36.350" LastActivityDate="2013-07-30T18:37:38.893" Title="Are there any disadvantages to leveling too fast in skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36051" PostTypeId="2" ParentId="36049" CreationDate="2011-11-14T18:32:20.103" Score="1" Body="&lt;p&gt;it does not. the only thing it would affect would be the amount of loot you can steal from people. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;keep in mind, how fast you are moving while sneaking does affect how well you can go undetected&lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-14T18:32:20.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36052" PostTypeId="2" ParentId="36049" CreationDate="2011-11-14T18:33:13.283" Score="11" Body="&lt;p&gt;From the Skyrim manual:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;How stealthy you are is affected by many factors:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Your Sneak skill only helps you when you are crouching&lt;/strong&gt;  The higher your Sneak skill, the easier  it is to remain undetected. Increase&#xA;your Sneak skill by staging successful stealth attacks, or by sneaking&#xA;within range of a target. There are a number of Sneak perks that grant&#xA;additional stealth bonuses.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Line of sight&lt;/strong&gt;: An enemy is much less likely to detect you if he can’t see you.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Darkness&lt;/strong&gt;: You are harder to see in darker areas.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Movement&lt;/strong&gt;: You are hardest to detect when motionless, and easiest to detect when running.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Sound&lt;/strong&gt;: Two-handed weapons make the most noise. One-handed weapons are quieter; daggers and bows are  silent. Casting spells makes both&#xA;sound and light. Heavier armor makes more noise when&#xA;moving.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So, the amount you're carrying doesn't make a difference, the stuff you have equipped &lt;em&gt;does&lt;/em&gt; make a difference.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-14T18:33:13.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36053" PostTypeId="2" ParentId="36030" CreationDate="2011-11-14T18:34:45.573" Score="4" Body="&lt;p&gt;First off, in the UI, make sure to click the 'Advanced' button and enable the more advanced features(FXAA...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In .ini there are some settings, that even on 'Ultra High' quality aren't enabled by default:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Change&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;bTreesReceiveShadows=0&lt;/strong&gt; (change to 1)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;bDrawLandShadows=0&lt;/strong&gt; (change to 1)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;iBlurDeferredShadowMask=3&lt;/strong&gt; (change to 1)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;iWaterReflectHeight=512&lt;/strong&gt; (change to 1024)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;iWaterReflectWidth=512&lt;/strong&gt; (change to 1024)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Add&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;bUseWaterReflectionBlur=1&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;bReflectExplosions=1&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;iWaterBlurAmount=4&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;bAutoWaterSilhouetteReflections=0&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;bForceHighDetailReflections=1&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;-If you know what you are doing use &lt;a href=&quot;http://donotargue.com/cfg-makers/skyrim/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; to generate your .ini file.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-&lt;a href=&quot;http://www.skyrimnexus.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; you can download few minor mods that can make it look somewhat better,after they release the mod-kit you can expect much better mods that drastically improve graphics(more detailed textures,shadows,better lights,animations...some include even their optimized .ini files).&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-11-14T18:34:45.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36054" PostTypeId="1" AcceptedAnswerId="36061" CreationDate="2011-11-14T18:36:01.123" Score="6" ViewCount="21873" Body="&lt;p&gt;Is it the one to right from main entrance to the apartments on the 1st floor? I've somehow missed the explanation where's exactly my room. That one at least doesn't say &quot;Steal from&quot; when I point to containers.&lt;/p&gt;&#xA;" OwnerUserId="33549" LastActivityDate="2016-01-07T01:31:35.513" Title="Where's my room in Winterhold?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36055" PostTypeId="2" ParentId="36050" CreationDate="2011-11-14T18:36:30.657" Score="18" Body="&lt;p&gt;Absolutely, leveling up faster has these disadvantages:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You lose the ability to take advantage of the 5 training attempts per level (though this further increases your leveling speed).  You should use this in a hard to level category, such as armor, restoration, lock picking, etc.&lt;/li&gt;&#xA;&lt;li&gt;Your equipment will fall behind compared to the increased difficulties of monsters you face.  (This is a major issue as facing high level enemies and dragons wearing hide armor is typically not a good idea).  Taking it slow gives you plenty of opportunities to hoard up gold and valuable loot for better gear and spells.&lt;/li&gt;&#xA;&lt;li&gt;You may not have enough helpful secondary skills, such as alchemy, restoration, etc to make adventuring easier.&lt;/li&gt;&#xA;&lt;li&gt;Power leveling a none combat related skill (such as smithing) means you won't be as effective in killing those enemies who will be using better gear than you.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The best approach (though time consuming) is to try to maintain a constant level across all your skills.  Even though you don't plan to put any perks into most skills it's still beneficial to be able to do some things (such as enchanting, lock picking, or improving gear through smithing).&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-14T18:36:30.657" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36056" PostTypeId="2" ParentId="36050" CreationDate="2011-11-14T18:37:16.770" Score="4" Body="&lt;p&gt;leveling up a skill or two should be fine. in your case, smithing is an excellent choice as you will be able to make really good equipment, and then improve it to be even better. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;the game starts getting hard as you level up though, so make sure to increase smithing after adventuring for a while to make sure your other skills arent left behind&lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-14T18:37:16.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36057" PostTypeId="2" ParentId="35971" CreationDate="2011-11-14T18:42:01.303" Score="10" Body="&lt;p&gt;Its because you don't have the arcane enchanter perk. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just tested it, with dragon armor. Legendary gauntlets started at 51 armor. When I enchanted it with a grand soul gem, the black star :), the base defense displayed as 26 on the enchanter. However when I checked the bow damage induced gauntlets in my inventory the armor was 51 again.&lt;/p&gt;&#xA;" OwnerUserId="14315" LastEditorUserId="3917" LastEditDate="2011-11-23T22:36:54.587" LastActivityDate="2011-11-23T22:36:54.587" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36058" PostTypeId="1" CreationDate="2011-11-14T18:42:52.970" Score="12" ViewCount="2851" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36079/can-you-sneak-well-with-heavy-armor-compared-to-light-or-is-there-no-difference&quot;&gt;Can you sneak well with heavy armor compared to light or is there no difference?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In Skyrim, does heavy armour provide a penalty to sneaking, and if so, can I remove my armour to sneak better?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-11-17T21:08:11.853" Title="Can I take off my clothes and hide in the dark?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ClosedDate="2011-11-24T17:46:03.427" ContentLicense="CC BY-SA 3.0" />
  <row Id="36059" PostTypeId="2" ParentId="36054" CreationDate="2011-11-14T18:42:53.750" Score="5" Body="&lt;p&gt;Your room in the college of Winterhold is the first room to the right when you enter the Hall of Attainment on the ground floor.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-14T18:42:53.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36060" PostTypeId="1" AcceptedAnswerId="36063" CreationDate="2011-11-14T18:44:39.187" Score="13" ViewCount="24200" Body="&lt;p&gt;Is it possible to buy these armours or is smithing the only way to get them? &lt;/p&gt;&#xA;" OwnerUserId="6101" LastEditorUserId="336" LastEditDate="2011-11-19T20:50:01.380" LastActivityDate="2014-10-18T06:21:16.870" Title="Can you buy Daedric / Dragon Bone armour?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36061" PostTypeId="2" ParentId="36054" CreationDate="2011-11-14T18:46:14.770" Score="9" Body="&lt;p&gt;If you can't remember, your room is most easily detected by the bed.  All the other beds will say &quot;Sleep (Owned)&quot; - yours will not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An important note - there will often be people hanging out in your room (Jzargo seems to frequent mine).&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-14T18:53:09.930" LastActivityDate="2011-11-14T18:53:09.930" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36063" PostTypeId="2" ParentId="36060" CreationDate="2011-11-14T18:47:05.660" Score="14" Body="&lt;p&gt;No, outside of finding them as random loot, smithing is currently the only way to obtain these sets of armor. You cannot buy them from any shops.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastEditorUserId="8239" LastEditDate="2011-11-22T14:19:37.293" LastActivityDate="2011-11-22T14:19:37.293" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36064" PostTypeId="2" ParentId="36054" CreationDate="2011-11-14T18:47:16.003" Score="3" Body="&lt;p&gt;&lt;strong&gt;Yes it is.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to be sure open the console(tilde key) click on wardrobe to select it and type            &lt;strong&gt;IsOwner&lt;/strong&gt; you should see to who it belongs exactly.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-11-14T18:47:16.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36065" PostTypeId="2" ParentId="36043" CreationDate="2011-11-14T18:48:33.720" Score="3" Body="&lt;p&gt;There are two trainers for two-handed weapons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Torbjorn Shatter-Shield&lt;/strong&gt; in Windhelm is an expert trainer. You can find him in the House of Clan Shatter-Shield.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Vilkas&lt;/strong&gt; in Whiterun is a master trainer. You can find him the Jorrvaskr living quarters (i.e. the Companions' Headquarters)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note there is no journeyman trainer for two-handed weapons, like many of the other skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Addendum:&lt;/strong&gt; The strategy guide confirms there are only two trainers, and no journeyman trainer.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-14T22:04:02.010" LastActivityDate="2011-11-14T22:04:02.010" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36066" PostTypeId="2" ParentId="36058" CreationDate="2011-11-14T18:49:06.383" Score="7" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Sneak&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Sneaking now takes into account the combined weight of your armor, instead of just your boots like in Oblivion. You can no longer wear heavy armor and just take off your boots to sneak. It is, however, still possible to just unequip all armor, sneak, then re-equip it later with hotkeys.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Heavy Armor and Light Armor both contain perks that reduce the weight of worn armor to zero, meaning you can sneak with no penalty while wearing full heavy armor sets.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;So heavy armor &lt;em&gt;does&lt;/em&gt; hinder your sneaking, even if you take off the boots, unless you have the Conditioning perk.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-14T18:49:06.383" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36067" PostTypeId="2" ParentId="36058" CreationDate="2011-11-14T18:49:30.930" Score="5" Body="&lt;p&gt;Yes and yes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, there are perks in the Sneak tree, and the illusion spell 'Muffle' to  offset this penalty. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be advised that, unlike Oblivion, this penalty applies to both Heavy and Light Armor (though it is more severe for heavy), and is applied for &lt;em&gt;every&lt;/em&gt; piece of armor worn. Just removing your boots is no longer sufficient. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-14T18:49:30.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36068" PostTypeId="1" AcceptedAnswerId="36099" CreationDate="2011-11-14T18:55:33.317" Score="3" ViewCount="508" Body="&lt;p&gt;&lt;a href=&quot;http://blog.gaming.stackexchange.com/2011/11/my-adventures-on-asteroid-5251-part-1/&quot;&gt;I'm playing through an adventure map&lt;/a&gt; and I found a large dark cavern I must traverse, but there are just too many mobs (I'm not kidding, there's an insane amount of mobs).  I ended up having to wall myself into a corner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ordinarily I would wait until morning and walk through it/light it up then, but no sunlight ever reaches it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the safest way to light up a cavern?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-11-25T21:09:41.077" Title="What's the safest way to light up a dangerous area?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36069" PostTypeId="1" AcceptedAnswerId="36937" CreationDate="2011-11-14T18:58:28.580" Score="19" ViewCount="602419" Body="&lt;p&gt;When I'm sneaking around, I can move more slowly and quietly by holding &lt;kbd&gt;shift&lt;/kbd&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But walking this way is &lt;em&gt;really&lt;/em&gt; slow. I would like to move a little bit faster, but not full speed.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a console I imagine you have much finer control over how fast you move with the joysticks. Is there any way to accomplish this on the PC (without an external joystick)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps there is a console command or config file setting that will change the % speed modifier that holding down &lt;kbd&gt;shift&lt;/kbd&gt; uses?&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="19827" LastEditDate="2012-11-06T16:17:33.413" LastActivityDate="2022-07-02T09:30:55.360" Title="Is it possible to adjust your walk speed?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36071" PostTypeId="2" ParentId="36068" CreationDate="2011-11-14T18:59:32.810" Score="8" Body="&lt;p&gt;When in doubt, a bucket of lava (from a high and safe spot) solves everything.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-14T18:59:32.810" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36072" PostTypeId="2" ParentId="36036" CreationDate="2011-11-14T19:02:53.220" Score="8" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt;, there is no in-game way to remove started quests from journal(unless you finish them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Best way is to use &lt;strong&gt;quest tracking&lt;/strong&gt; to organize your journal - e.g. track all wanted quests and keep &quot;duplicates&quot; untracked, it will make a mess of your compass but you can use map as needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to add &lt;strong&gt;mods&lt;/strong&gt; to your game you can use &lt;strong&gt;&lt;a href=&quot;http://www.nexusmods.com/skyrim/mods/26660/?#&quot; rel=&quot;nofollow noreferrer&quot;&gt;this one&lt;/a&gt;&lt;/strong&gt; to remove some quests from the journal.Good thing about this one is that you can still complete quests you removed,you just can't see the marker and journal entry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Via the &lt;strong&gt;console&lt;/strong&gt; you can use &#xA;    &lt;strong&gt;&lt;code&gt;setstage &amp;lt;quest ID&amp;gt; &amp;lt;stage #&amp;gt;&lt;/code&gt;&lt;/strong&gt;&#xA;Write without the brackets.To find your quest ID and stage # search for your quest on &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Quests&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2014-02-03T19:06:32.087" LastActivityDate="2014-02-03T19:06:32.087" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36073" PostTypeId="2" ParentId="35688" CreationDate="2011-11-14T19:02:59.257" Score="0" Body="&lt;p&gt;I found a moonstone mining area on my way up the mountain to the greybeards.&lt;/p&gt;&#xA;" OwnerUserId="14318" LastActivityDate="2011-11-14T19:02:59.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36074" PostTypeId="1" AcceptedAnswerId="36087" CreationDate="2011-11-14T19:05:34.387" Score="9" ViewCount="297327" Body="&lt;p&gt;So, I was messing around in the Skyrim console and increased my speed a lot. Now I want to reset my speed but the command &lt;code&gt;player.setav speedmult 100&lt;/code&gt; isn't working. Is there any way to reset this?&lt;/p&gt;&#xA;" OwnerUserId="9699" LastEditorUserId="-1" LastEditDate="2012-11-06T11:49:10.507" LastActivityDate="2012-11-06T11:49:10.507" Title="How to reset my movement speed, after messing around in the console?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="2" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36075" PostTypeId="2" ParentId="35710" CreationDate="2011-11-14T19:05:57.457" Score="15" Body="&lt;p&gt;I don't think that there is any additional information in the quest journal about Miscellaneous quests (that is, specifically the quests that get filled under the &quot;Miscellaneous&quot; category in the journal). The one line in the journal is all you get.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Which, yes, is a surprising choice on Bethesda's part. Most RPGs will give you a paragraph or two about any quest in the journal, but Skyrim seemingly doesn't for Miscellaneous quests.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you've forgotten the context of the quest (which, as you point out, is very easy to do), you can always turn on quest tracking for that individual quest. Make sure that quest tracking is turned on for the Miscellaneous category as a whole (in the left column), and then turn on quest tracking for the individual quest in the right-hand list. (And maybe turn off quest tracking for other quests.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, don't forget that you can select a Miscellaneous quest and get a map location for that quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These will let you at least find the person, place, or thing for that quest, even if you can't recall why or what you need to do with them. In almost all cases, what you need to do becomes clear when you get to the person, place, or thing.&lt;/p&gt;&#xA;" OwnerUserId="14319" LastActivityDate="2011-11-14T19:05:57.457" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36076" PostTypeId="2" ParentId="36069" CreationDate="2011-11-14T19:08:06.957" Score="3" Body="&lt;p&gt;There is unfortunately not a lot of control on PC; you have only full blown sneak running or tip-toed &lt;em&gt;Hall of the Mountain King&lt;/em&gt; sneaking.  Getting a wired Xbox controller is a good solution.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="14291" LastEditDate="2011-11-28T20:37:58.867" LastActivityDate="2011-11-28T20:37:58.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36077" PostTypeId="2" ParentId="35724" CreationDate="2011-11-14T19:15:06.007" Score="5" Body="&lt;p&gt;You want to get outside into the courtyard. I'm not sure exactly where you are, but if you are where I think you are, you should come across a hallway before going upstairs. You should find an exit there that leads you directly to the courtyard, avoiding the need to go upstairs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once outside, you need to get to the garden (just follow the wall of the courtyard: watch out for guards) and the solarium. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once inside, you'll hear Rulindil talking to his subordinate. Once he leaves, head to the room to the right of where Rulindil enters (again, watch out for guards). Here, ransack the room and look for dossiers found inside of a chest. You'll also find a interrogation chamber key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have that, you need to escape. To do that, head down into the dungeon, once more dealing with the guards that you find there. You'll find a prisoner locked up as well as a chest that contains another dossier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you'll need to speak to  and release the prisoner: Etienne Rarnis. Once freed, you'll be rushed by even more guards. They'll have the trap door key, which you can then use to escape the embassy directly from the dungeons.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When you drop through the trap door, you'll enter a cave where you'll have to fight a troll.  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;After that, you're home free.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-14T19:15:06.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36078" PostTypeId="2" ParentId="11214" CreationDate="2011-11-14T19:33:43.177" Score="2" Body="&lt;p&gt;Weapon skill is the best way to increase this. I have a legendary +10 swordmaster, and he can make these hits like it's nothing.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="5029" LastEditDate="2011-11-15T03:03:45.310" LastActivityDate="2011-11-15T03:03:45.310" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36079" PostTypeId="1" AcceptedAnswerId="36082" CreationDate="2011-11-14T19:37:29.817" Score="19" ViewCount="187950" Body="&lt;p&gt;Is there a difference when sneaking with heavy armor compared to light aromor or can you do it effectively either way?&lt;/p&gt;&#xA;" OwnerUserId="14303" LastEditorDisplayName="user3389" LastEditDate="2011-11-14T19:42:21.197" LastActivityDate="2014-12-13T14:09:16.140" Title="Can you sneak well with heavy armor compared to light or is there no difference?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36080" PostTypeId="1" AcceptedAnswerId="36090" CreationDate="2011-11-14T19:38:27.210" Score="10" ViewCount="11449" Body="&lt;p&gt;I've noticed there are several different &quot;red-dot&quot; sights in battlefield 3:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;KOBRA (RDS)&lt;/li&gt;&#xA;&lt;li&gt;PKA-S (Holo)&lt;/li&gt;&#xA;&lt;li&gt;Reflex (RDS)&lt;/li&gt;&#xA;&lt;li&gt;Holographic (Holo)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;and maybe some more, not sure. But all of the above are available for my M416.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apart from slightly different reticles (eg circle or dot), are there any other differences that actually affects gameplay?&lt;/p&gt;&#xA;" OwnerUserId="12125" LastActivityDate="2011-11-18T21:34:40.520" Title="What's the difference between the various red-dot sights in battlefield 3?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36081" PostTypeId="2" ParentId="36079" CreationDate="2011-11-14T19:41:11.307" Score="0" Body="&lt;p&gt;Heavy armor makes it very difficult to sneak, light armor also makes it a bit harder to sneak. Of course this is all based on the weight of the armor, so lighter armor would make sneaking easier. There is a perk in each armor tree that make the armor weigh nothing, which will make sneaking really easy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure to put perks in sneaking for added effectiveness.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="74117" LastEditDate="2014-12-13T14:09:16.140" LastActivityDate="2014-12-13T14:09:16.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36082" PostTypeId="2" ParentId="36079" CreationDate="2011-11-14T19:48:26.577" Score="20" Body="&lt;p&gt;Sneaking has a lot of parts to it, and yes, armor is one of them.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Light Armor&lt;/strong&gt; is easier to sneak in due to weight. It is also much faster to get the weightless perk in the Light armor tree, which negates the affect of wearing light armor while sneaking. The light armor perk is called '&lt;strong&gt;Unhindered&lt;/strong&gt;' and is &lt;strong&gt;3 perks&lt;/strong&gt; deep, requiring &lt;strong&gt;50 skill&lt;/strong&gt; in light armor.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Heavy Armor&lt;/strong&gt; is obviously, heavy. This makes it have a very noticeable affect on the ability to sneak while wearing it. The perk for weightless is deeper in the heavy armor tree compared to Light armor. The heavy armor perk is called '&lt;strong&gt;Conditioning&lt;/strong&gt;' and is &lt;strong&gt;4 perks&lt;/strong&gt; deep, and requires &lt;strong&gt;70 skill&lt;/strong&gt; in heavy armor.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, in the end, both will be able to be used without an affect on sneak, assuming you get the perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I highly recommend you wear nothing (or just a robe), and wear sneak necklace/rings/potions and cast muffle(illusion spell) if you are having trouble with a specific area to sneak past. Just put your armor in the 'quick slots' and switch it off when you need to sneak until you get the armor perk of your choice.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastEditorUserId="9684" LastEditDate="2011-11-14T19:55:20.010" LastActivityDate="2011-11-14T19:55:20.010" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36083" PostTypeId="2" ParentId="36080" CreationDate="2011-11-14T20:00:07.910" Score="2" Body="&lt;p&gt;Just preference. Certain ones are unlocked first on particular weapons. There are no game-play advantages aside from preference. I personally like the Kobra and the Holographic. The PKA-S sits high on the gun and I don't care for that.&lt;/p&gt;&#xA;" OwnerUserId="13466" LastActivityDate="2011-11-14T20:00:07.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36084" PostTypeId="1" AcceptedAnswerId="36086" CreationDate="2011-11-14T20:08:06.943" Score="6" ViewCount="16081" Body="&lt;p&gt;I'm curious as to what all the bow types are, and their order of power.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I can gather so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Long bow&lt;/li&gt;&#xA;&lt;li&gt;Hunters bow&lt;/li&gt;&#xA;&lt;li&gt;Orc bow&lt;/li&gt;&#xA;&lt;li&gt;Dwarven bow&lt;/li&gt;&#xA;&lt;li&gt;Forsworn Bow&lt;/li&gt;&#xA;&lt;li&gt;Elven Bow&lt;/li&gt;&#xA;&lt;li&gt;Glass Bow&lt;/li&gt;&#xA;&lt;li&gt;Ebony bow&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I assume a Daedric bow as well, but have yet to see one.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastEditorUserId="730" LastEditDate="2012-05-09T09:56:25.390" LastActivityDate="2022-02-01T09:02:42.983" Title="What are all the bow types?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36085" PostTypeId="1" AcceptedAnswerId="36095" CreationDate="2011-11-14T20:12:41.947" Score="2" ViewCount="10778" Body="&lt;p&gt;In the Quest &quot;Find the source of power in Dead men's Resnite&quot;, I'm stuck on the door with the combination. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the &quot;solutions&quot; on the walls:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JOjLD.jpg&quot; alt=&quot;http://cloud.steampowered.com/ugc/613842483416935081/922B3768BBACF02844530A13B2B396F7C16B93E5/&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And here is the door:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/11cGK.jpg&quot; alt=&quot;And here is the door:&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the combination?&lt;/p&gt;&#xA;" OwnerUserId="6999" LastEditorUserId="2262" LastEditDate="2012-12-11T21:20:07.483" LastActivityDate="2012-12-11T21:20:07.483" Title="Combination for door in &quot;Find the source of power in Dead men's Resnite&quot;" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36086" PostTypeId="2" ParentId="36084" CreationDate="2011-11-14T20:18:24.113" Score="16" Body="&lt;p&gt;Here's a list of all the bows, excluding all the enchantment possibilities. &#xA;Minor spoilers, obviously.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Name              Weight Value Damage&#xA;-------------------------------------&#xA;Ancient Nord Bow  12     45    8 &#xA;Angi's Bow        7      50    7 &#xA;Daedric Bow       18     2500  19 &#xA;Dravin's Bow      7      50    7 &#xA;Dwarven Bow       10     270   12 &#xA;Ebony Bow         16     1440  17 &#xA;Elven Bow         12     470   13 &#xA;Falmer Bow        15     135   12 &#xA;Falmer Supple Bow 20     410   15 &#xA;Forsworn Bow      11     145   12 &#xA;Gauldur Blackbow  12     5     4 &#xA;Glass Bow         14     820   15 &#xA;Hunting Bow       7      50    7 &#xA;Hunting Bow       4      5     0 &#xA;Imperial Bow      8      90    9 &#xA;Karliah's Bow     9      5     25 &#xA;Long Bow          5      30    6 &#xA;Nord Hero Bow     7      200   11 &#xA;Orcish Bow        9      150   10 &#xA;Supple Ancient &#xA;      Nord Bow    18     235   14&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Bow#Bows&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-14T21:41:41.903" LastActivityDate="2011-11-14T21:41:41.903" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36087" PostTypeId="2" ParentId="36074" CreationDate="2011-11-14T20:19:35.433" Score="11" Body="&lt;p&gt;Found it out myself :) After browsing the console's help, I found the command &lt;code&gt;forceav&lt;/code&gt;, this works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;player.forceav speedmult 100&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="9699" LastActivityDate="2011-11-14T20:19:35.433" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36089" PostTypeId="2" ParentId="34557" CreationDate="2011-11-14T20:21:01.570" Score="7" Body="&lt;p&gt;Essentially you lose everything.  It's like starting over again from level 1.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This time around you can pay Prestige Tokens to get early unlocks, (ie, the AK-47 or Steady Aim at level 1) but the weapon/perk/gear's status is reset and you will have to level it as you normally would on each Prestige.  For instance, if you had gold camo on a gun and all the attachments, even if you use a prestige token to &quot;Unlock Gear,&quot; you'll lose the attachments/camo and you'll have to level the weapon again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing that is saved from one prestige to the next is any Titles and Emblems you've received from doing challenges.  The challenges themselves reset, however.  If you're really close to the end of a challenge that unlocks a title or emblem, it might make sense to finish it before using your Prestige.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also get to keep the quantity of custom classes, although your custom classes reset to the defaults when you Prestige.  You'll also not have access to custom classes until you reach the level where they unlock on the first pass.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2012-01-18T15:25:18.273" LastActivityDate="2012-01-18T15:25:18.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36090" PostTypeId="2" ParentId="36080" CreationDate="2011-11-14T20:22:41.520" Score="11" Body="&lt;p&gt;The Kobra sight is a russian red dot sight, and the Reflex sight is an american red dot sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PKA-S is a russian holographic sight, and the Holographic is an american holographic sight.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Holographic sights have a more open sight line but you aim down the sights slightly slower than red dot sights.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Red dot sights are more confined, but aim down the sights the quickest of any scopes.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Holographic (Holo)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KsEtO.jpg&quot; alt=&quot;Holo scope in Battlefield 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kobra (RDS)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/14atv.jpg&quot; alt=&quot;Kobra scope in Battlefield 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reflex (RDS)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/lwauD.jpg&quot; alt=&quot;Reflex scope in Battlefield 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;M145 (3.4x)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1Y3QG.jpg&quot; alt=&quot;M145 scope in Battlefield 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PK-A (3.4x)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/8zqH0.jpg&quot; alt=&quot;PK-A scope in Battlefield 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PKA-S (Holo)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TQIKQ.jpg&quot; alt=&quot;PKA-S scope in Battlefield 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PSO-1 (4x)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/v6HEj.jpg&quot; alt=&quot;PSO-1 scope in Battlefield 3&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the above screenshots were taken at roughly the same 145 meter position from a capture point, so they should reflect equal distances.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12" LastEditDate="2011-11-18T21:34:40.520" LastActivityDate="2011-11-18T21:34:40.520" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36091" PostTypeId="1" CreationDate="2011-11-14T20:24:05.693" Score="4" ViewCount="16925" Body="&lt;p&gt;I prefer to hold the shift key to run, and so every time I start the game, I hit Caps Lock to disable auto-run. However, I find it always finds opportunities to re-enable itself. Sometimes I will go through a door that has a loading screen, and I'm auto-running when I come out the other site. Other times I will speak to an NPC and will be running after the conversation has ended.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried finding an option in the menu but couldn't. Is there some kind of configuration that would allow me to disable auto-run altogether so that the game doesn't do it for me?&lt;/p&gt;&#xA;" OwnerUserId="12139" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:22:03.697" LastActivityDate="2012-12-30T19:22:03.697" Title="Is there any way to stop the game from putting me in auto-run?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36092" PostTypeId="1" CreationDate="2011-11-14T20:24:53.263" Score="5" ViewCount="8287" Body="&lt;p&gt;I keep getting screwed over by people using the Heartbeat Sensor attachment.  I was wondering - is there is a way that I can avoid showing up on it or otherwise disable it?&lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorUserId="13845" LastEditDate="2011-11-28T20:40:06.273" LastActivityDate="2012-09-01T14:12:23.443" Title="How to counter a heartbeat sensor?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36093" PostTypeId="2" ParentId="36092" CreationDate="2011-11-14T20:29:46.623" Score="8" Body="&lt;p&gt;The Assassin perk keeps you off of enemy heartbeat sensors, thermal scopes, and UAV.  The pro version also gives you immunity to EMP and Counter-UAV, and makes it so that your name and red crosshairs don't show up if an enemy has you in their sights.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'll also add that EMP grenades and the EMP killstreak reward disable enemy heartbeat sensors, but only for the duration of the EMP effect.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-28T20:40:37.240" LastActivityDate="2011-11-28T20:40:37.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36094" PostTypeId="1" CreationDate="2011-11-14T20:32:41.310" Score="10" ViewCount="40704" Body="&lt;p&gt;I have been playing the Spec Ops Survival mode map &quot;Resistance&quot; for a while now, and I keep dying when all the juggernauts start coming!  what is the best gun to deal with them quickly?  Some people say using C4 is the best way, is this true?&lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorUserId="13845" LastEditDate="2011-11-28T20:38:59.457" LastActivityDate="2015-09-29T20:33:36.127" Title="How do I kill three juggernauts in Spec Ops: Survival mode?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="15" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36095" PostTypeId="2" ParentId="36085" CreationDate="2011-11-14T20:33:04.277" Score="2" Body="&lt;p&gt;The wall is a red herring: the Nordic puzzle doors are solved by &lt;a href=&quot;https://gaming.stackexchange.com/questions/35625/what-is-the-solution-to-the-first-reachwater-rock-puzzle/35640#35640&quot;&gt;opening your inventory and rotating the claw around&lt;/a&gt;. You'll see the correct combination when you do.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-11-14T20:33:04.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36096" PostTypeId="1" AcceptedAnswerId="36111" CreationDate="2011-11-14T20:37:44.833" Score="1" ViewCount="7499" Body="&lt;p&gt;I plan on throwing a LAN party this week and we'll have a couple Xbox 360s there. I know that you and a guest can play on Xbox Live on the same machine, but I was wondering if we can have 4v4 over LAN with two Xbox 360s on the same network. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;IIRC, this could not be done in World at War, and I didn't try with Black Ops.&lt;/p&gt;&#xA;" OwnerUserId="9726" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T13:42:17.083" LastActivityDate="2012-08-20T13:42:17.083" Title="Can you use Split Screen multiplayer in Modern Warfare 3 for LAN Party" Tags="|xbox-360|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36097" PostTypeId="2" ParentId="34719" CreationDate="2011-11-14T20:43:51.010" Score="1" Body="&lt;p&gt;Killed it with my Flame Atronach, just stood on the tall rock like the video shown and kept conjuring my Atronach.&lt;/p&gt;&#xA;" OwnerUserId="14326" LastActivityDate="2011-11-14T20:43:51.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36098" PostTypeId="2" ParentId="34958" CreationDate="2011-11-14T20:44:36.577" Score="2" Body="&lt;p&gt;Each item has only a limited set of enchantments which will take and they are often weaker than quest rewards even after levelling up enchanting a lot.  The arch mage robe is so good you cant help but wear it.  Heavy armor generally can't take mana regen enchantments however light armor can but they are no where near as good as the arch mage robe and the mask from the last quest.  The cloth sucks for defence but frost atros and Lydia should be more than sufficient to keep monsters at a distance (that's what they are for).  Unrelenting force shout will also help a lot as will the destro upgrade that cause staggers.  As an aside I did once find steel armor in a dungeon with the mana regen and destro 17% enchantment however I haven't seen such armor since.&lt;/p&gt;&#xA;" OwnerUserId="14327" LastEditorUserId="52800" LastEditDate="2014-01-07T11:37:35.803" LastActivityDate="2014-01-07T11:37:35.803" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36099" PostTypeId="2" ParentId="36068" CreationDate="2011-11-14T20:50:05.063" Score="5" Body="&lt;p&gt;Bit by bit, if necessary block by block. I'm not kidding, that's how I'm taking dungeons. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Place a torch&lt;/li&gt;&#xA;&lt;li&gt;Fight the mobs and hold the line&lt;/li&gt;&#xA;&lt;li&gt;Establish a safe perimeter (if necessary with dirt or stone)&lt;/li&gt;&#xA;&lt;li&gt;Make two steps forward&lt;/li&gt;&#xA;&lt;li&gt;Go back to 1&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="1716" LastActivityDate="2011-11-14T20:50:05.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36100" PostTypeId="2" ParentId="35986" CreationDate="2011-11-14T20:52:03.177" Score="3" Body="&lt;p&gt;Looking around the playground you will notice several sandboxes with ghostly pawprints over them, the typical &quot;dig here&quot; marker.  If you smash up the items in the immediate vacinity you will get some parts which combine to form a bucket truck which you can then use to excavate the cake from the sandbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you liberate the sandy cake (yum) take it to Dudders to continue through the area.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-14T20:52:03.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36101" PostTypeId="2" ParentId="35075" CreationDate="2011-11-14T20:53:23.937" Score="3" Body="&lt;p&gt;There isn't a way to do this in the standard game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There seems to be a mod made to accomplish this task, however. &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=88&quot; rel=&quot;nofollow noreferrer&quot;&gt;Check it out.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-14T20:53:23.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36102" PostTypeId="2" ParentId="35389" CreationDate="2011-11-14T20:56:43.327" Score="3" Body="&lt;p&gt;No, you shouldn't have issues. In fact, you'll probably find the game more playable than you would have if you did specialize in only one thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a wide variety of skills, you have answers to anything the enemies could throw at you. No enemy is resistant to everything. You can use magic skills on the warriors and weapons on the mages, taking advantage of everything's weakness. If you only focused in 2-handed weapons, those heavily armored gap-closing enemies would really give you a tough time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you level up a bunch of non-combat skills, you're still not going to be in too far over your head. Just make sure you smith up some killer weapons.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-17T16:05:32.687" LastActivityDate="2011-11-17T16:05:32.687" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36103" PostTypeId="1" AcceptedAnswerId="36108" CreationDate="2011-11-14T20:56:47.830" Score="5" ViewCount="849" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness&quot;&gt;How can I prevent Gaming Sickness?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;(I'm not sure if this is where I should ask this but it's related to gaming so...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This usually happens when I'm playing a FPS but it can happen in any game (just happened to me while playing Arkham City (third person view)).  If I get lost, and I don't know where I'm going, I start to physically get ill.  I get sick to my stomach and if I keep playing, I'll get to the point where I have to lay down and close my eyes or I'll throw up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I always considered it some form of motion sickness.  But it only happens when I'm lost.  I don't get it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thoughts?&lt;/p&gt;&#xA;" OwnerUserId="610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-14T21:14:54.487" Title="Why do I get sick when I'm lost (in a game)?" Tags="|first-person-shooter|health|" AnswerCount="1" CommentCount="6" ClosedDate="2012-02-20T13:44:24.807" ContentLicense="CC BY-SA 3.0" />
  <row Id="36104" PostTypeId="1" CreationDate="2011-11-14T20:57:46.693" Score="8" ViewCount="17922" Body="&lt;p&gt;I have been getting a ton of lag for the past 10 games and it is getting very annoying. so is there any known way of lowering it? is it my connection or the MW3 servers?&lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorUserId="11920" LastEditDate="2012-03-23T20:33:41.220" LastActivityDate="2012-03-23T20:33:41.220" Title="is there any known way of lowering lag?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36105" PostTypeId="2" ParentId="34949" CreationDate="2011-11-14T20:58:33.543" Score="13" Body="&lt;p&gt;Your companions such as Lydia can also carry items for you if you talk to them and select can you carry something (or something to that effect).  This is also how you would give them new armor or weapons, they will equip anything better than what they are currently using.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, use the &quot;I want you to do something for me&quot; statement on your companion. You can have them take the entire contents of an unlocked box or just throw your burdens on the ground and have them pick it up. Companions have unlimited carryweight this way.&lt;/p&gt;&#xA;" OwnerUserId="14327" LastEditorUserId="10616" LastEditDate="2012-10-15T22:16:21.033" LastActivityDate="2012-10-15T22:16:21.033" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36106" PostTypeId="1" CreationDate="2011-11-14T21:04:06.570" Score="0" ViewCount="13121" Body="&lt;p&gt;I'm too used to played Oblivion where I would not sleep in order to get 5 skill trains per level up. I forgot to do it on my first level up but now I'm level 2 and can train up to level 14. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are you still able to do this in Skyrim, where you train five times, then level up, then train five times? &lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="1719" LastEditDate="2011-11-14T21:13:52.553" LastActivityDate="2016-09-13T17:57:14.187" Title="I'm level two, with enough &quot;level ups&quot; to get to around 14~ ish, how should I maximise my 5 level trains?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36108" PostTypeId="2" ParentId="36103" CreationDate="2011-11-14T21:11:22.200" Score="9" Body="&lt;p&gt;I've experienced this and in my case I believe it's because when I'm lost I'll start to run around the map (using the run function if there is one) looking for something familiar or some enemy I haven't killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All this running means a lot of turning around and thus a lot of visual input.  The result is a motion-sickness like feeling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your mileage may vary.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-14T21:11:22.200" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36109" PostTypeId="2" ParentId="36104" CreationDate="2011-11-14T21:11:27.177" Score="2" Body="&lt;p&gt;The #1 thing you can do to control lag is to limit how much other traffic is on your internet connection.  Things like streaming Netflix, downloading files or games on Steam, torrents, etc will all cause very serious lag.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, you can try exiting the lobby you are in and searching for another game; it might be that you're in a lobby with players who are far away from you (latency-wise).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people say having your Xbox on a wireless connection to your router is worse than a wired connection; I haven't noticed this personally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not already Open NAT (ie, it is restricted or closed) you should change your router settings to fix this, see the following Xbox.com article:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.xbox.com/en-US/xbox-live/troubleshoot/connection-issues/nat-type-strict&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.xbox.com/en-US/xbox-live/troubleshoot/connection-issues/nat-type-strict&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also try switching Internet Service Providers (ISPs) although that's a more extreme measure.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-14T21:11:27.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36111" PostTypeId="2" ParentId="36096" CreationDate="2011-11-14T21:14:08.483" Score="2" Body="&lt;p&gt;The competitive multiplayer split-screen support in MW3 is 2 players on the same screen, not 4.  You can play on Xbox Live or local via LAN, I believe.  I haven't tested the cooperative Spec-Ops mode, but I believe it supports 2 players on the same screen.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Modern Warfare 2 did not support split screen, but Black Ops had 2-player split screen support for multiplayer and Zombie mode.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-14T21:14:08.483" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36112" PostTypeId="2" ParentId="36106" CreationDate="2011-11-14T21:15:05.577" Score="1" Body="&lt;p&gt;You can save up your levels, yes. However, you cannot 'back out' from what I can tell if you have multiple levels to spend. So no, you can't do the 5 trains between accepting level ups if you have multiple levels ready. But you CAN save your levels, if you want to play lower difficulty monsters all day and crap gear. You'll just miss out on perks and the bonuses to health/magic/stam you can do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for sneaking, yes. You can. However, see &lt;a href=&quot;https://gaming.stackexchange.com/questions/36079/can-you-sneak-well-with-heavy-armor-compared-to-light-or-is-there-no-difference/36082#36082&quot;&gt;this question&lt;/a&gt; for more details on how to make it easier.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-14T21:15:05.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36113" PostTypeId="2" ParentId="36104" CreationDate="2011-11-14T21:17:01.313" Score="6" Body="&lt;p&gt;You only connect to the servers to find games (or when you're hosting, to upload statistics, but it still shouldn't affect your game lag), so your connection to MW3 servers isn't the issue. It's all about finding good hosts. There are a couple of things you can do to help finding less laggy hosts: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make sure your NAT type is 'open'. This means you can receive incoming connections in addition to sending outgoing ones (NAT types 'moderate' or 'strict' do not allow incoming). Try &lt;a href=&quot;http://gamers-underground.com/action-fps/31991-how-open-your-strict-nat-type-modern-warfare-2-a.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt; link or any of the ones you find on Google for instructions on opening up your NAT. &lt;/li&gt;&#xA;&lt;li&gt;Pay attention to the ping shown when attempting to match games. It starts out trying to match &amp;lt; 50ms ping games, then moves up. I usually bail out and try again in a few seconds or switch game modes if I can't find a &amp;lt;50ms game. &lt;/li&gt;&#xA;&lt;li&gt;Geographically closest hosts are generally the least laggy, so try to play at the same time that people around you do. Usually this will be between 5-10pm local time.&lt;/li&gt;&#xA;&lt;li&gt;Unfortunately it's harder to match games if you play in a party. More people in your party means more free slots have to be open, and there are always fewer games with lots of open player slots. Also, hosts that match well for other members of your party will not always be the best match for you. So if the lag is really getting to you go solo. &lt;/li&gt;&#xA;&lt;li&gt;Use a wired connection to your router instead of wireless. This will help eliminate packetloss on your end. &lt;/li&gt;&#xA;&lt;li&gt;Any downloads or web surfing or anything that uses the internet connection will contribute to lag on your end. Unless you have QoS set up on your router AND at your ISP endpoint, which is never the case, extra traffic will affect your perceived lag (even when your connection isn't saturated). So avoid having other computers connected to the network while you're playing. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9679" LastActivityDate="2011-11-14T21:17:01.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36114" PostTypeId="1" AcceptedAnswerId="36144" CreationDate="2011-11-14T21:19:40.870" Score="4" ViewCount="4641" Body="&lt;p&gt;I'm traveling from Winterhold college to the Shrine of Azura - it's cold, I don't like (other) wolves and it takes ages. So I assumed the beast form because it can sprint way faster, and stamina regenerates at insane rates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a wise decision? What are the advantages and disadvantages of using beast form to travel faster? Do I need to kill people I meet to extend bloodlust, or can I kill a rabbit to continue?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;Strangely, at the mine a 'fugitive' approached me and then asked me to store something. I was given two dialogue options (! as a werewolf) but could not do anything later.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="4815" LastEditorUserId="4815" LastEditDate="2011-11-14T22:40:47.680" LastActivityDate="2012-06-04T13:53:49.953" Title="Advantages and disadvantages of using beast-form to travel quicker on foot" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36115" PostTypeId="2" ParentId="36094" CreationDate="2011-11-14T21:20:18.190" Score="11" Body="&lt;p&gt;Grenade launchers ('noob toobs'), sniper rifles, C4, and other explosives are all pretty useful, but what you need the most is time.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can find a place where you can see them at a range, or you can glitch them into staying away from you, you'll survive a lot longer.  I've killed quite a few juggernauts in co-op with a friend, and usually I'd be the 'bait' while he laid down somewhere out of the way with a sniper rifle and laid into them.  When I could I'd find a place to hide and shoot them with explosive weapons, or, in a pinch, an LMG.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some areas where you can let your friend 'die' and they will keep the juggernauts busy while you kill them.  The most popular is to block a doorway with your co-op buddy's downed body.  You have to revive the buddy every so often so that you don't lose the match, however.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Modern Warfare 2, I also found that juggernauts would freeze if they were unable to path to me - hiding under a table helped, for instance.  They'd just stand there, unable to determine how to get to me, and I'd snipe them in the head over and over again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If co-op &quot;cheesing&quot; them isn't an option, and/or you've got cash to burn, there are a few weapons and special items that can help:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sentry guns can do good damage to Juggernauts, although they will destroy them quickly if left undefended.  They also take a good long time to get spun up, and won't even try to lock onto a target if you're standing in an area anywhere between the gun and the target.  On a Juggernaut round, I'll tend to move my gun to a position where it has a long line of sight on the enemy, and I'm standing closer to him than the gun is.&lt;/li&gt;&#xA;&lt;li&gt;Predator missiles and air strikes can quickly kill a single Juggernaut, or perhaps a couple if they're bunched together.&lt;/li&gt;&#xA;&lt;li&gt;Riot shield teams are moderately effective against Juggernauts.  You may lose a couple, but if all four are focusing fire, they can take down one on their own most of the time.  If you're supporting them, (or a sentry is) you can often get away with fewer losses.&lt;/li&gt;&#xA;&lt;li&gt;Items that increase your survivability (auto revive/body armor) are obviously helpful.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Flash grenades are the surprise winners here - they can stun a Juggernaut (and in the riot shielder's case, cause him to drop his defenses) so that you can go for headshots without taking damage.  Also, since the Juggernaut(s) aren't firing, the effectiveness of your other items is also increased.  The only downside is that their head tends to move while they're stunned, making headshots harder.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2012-01-18T15:01:07.753" LastActivityDate="2012-01-18T15:01:07.753" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36116" PostTypeId="2" ParentId="35016" CreationDate="2011-11-14T21:20:24.500" Score="2" Body="&lt;p&gt;Priests are useful when dealing with wild animals. The damage modifier comes into effect here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the &lt;a href=&quot;http://aoeo.heavengames.com/strategy/quests/greek-quests/spread-the-word/&quot; rel=&quot;nofollow noreferrer&quot;&gt;general tips section on the fanpage&lt;/a&gt; and &lt;a href=&quot;http://aoeo.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=2,144,,10&quot; rel=&quot;nofollow noreferrer&quot;&gt;this discussion in the forums.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-14T21:20:24.500" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36118" PostTypeId="2" ParentId="36106" CreationDate="2011-11-14T21:24:16.917" Score="7" Body="&lt;p&gt;You can't 'bank levels'  like this. Once you hit that 'level up' button you must take all 14 levels at once. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry, but you've blown 60 opportunities to train. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;FYI: You'd have a lot more gold if you'd leveled up a few times as foes would have dropped better loot. This makes training more affordable, even for less kleptomaniacally inclined character archetypes. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-11-14T21:33:37.550" LastActivityDate="2011-11-14T21:33:37.550" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36119" PostTypeId="1" CreationDate="2011-11-14T21:25:21.267" Score="4" ViewCount="9164" Body="&lt;p&gt;This is the Power Bash ability under the Block section. The description in the game doesn't   say that it needs a shield.&lt;/p&gt;&#xA;" OwnerUserId="9939" LastActivityDate="2011-12-29T22:53:05.977" Title="Is the Power Bash ability in Skyrim any use for 2-hand weapon focused character?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36120" PostTypeId="2" ParentId="36119" CreationDate="2011-11-14T21:30:18.030" Score="4" Body="&lt;p&gt;While not all of the perks in the Block skill apply to non-shielded blocks, the ones in the right branch (which contains Power Bash) apply to both shield and two-handed weapon blocks. &lt;/p&gt;&#xA;" OwnerUserId="8239" LastEditorUserId="8239" LastEditDate="2011-11-16T13:53:57.647" LastActivityDate="2011-11-16T13:53:57.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36121" PostTypeId="2" ParentId="35521" CreationDate="2011-11-14T21:31:57.773" Score="1" Body="&lt;p&gt;It is the same concept as in &lt;em&gt;Fallout: New Vegas&lt;/em&gt; - companions work in the same way (Bethesda being involved with both games).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normally a follower (a stray dog is an exception) will permanently die due to friendly fire or to an enemy with an exceedingly high level like a dragon or constant enemy fire. For those rare cases where followers die instantly without even healing the cause is unknown. Possible reasons include having previously hitting your follower, which in some way make it count as friendly fire. Suggestion is to leave followers out of situations you know they cannot handle.&lt;/p&gt;&#xA;" OwnerUserId="14332" LastEditorUserId="41309" LastEditDate="2015-02-09T22:06:15.117" LastActivityDate="2015-02-09T22:06:15.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36123" PostTypeId="2" ParentId="34873" CreationDate="2011-11-14T21:45:40.963" Score="2" Body="&lt;p&gt;Survival mode never ends. I have found the best strategy thus far is pick an area you can defend easily next to 1-2 buy points, preferably ammo and grenades crates. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It needs to be an area with overhead cover to avoid choppers, ideally should only have 2 entrances at most. I have yet to find a good spot on maps that have 1 entry point. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get the sentry granade launcher, have your partner do the same, Get Riot Squad reinforcements, &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is you can stay behind the sentry guns and riot troops and kill everything, You have Sentries guarding 1 entrance and the riot troops at another. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will need explosives later on to take out juggernauts, normal enemies will start to take a whole clip to kill around lvl 30 if you dont got for headshots. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;C4 and Claymores are helpful but can get a little expensive to buy every round. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Flashbangs are invaluable for taking the juggernauts out. By mid lvl 30's you facing 4 juggernauts, and exploding dogs with armor on most maps. It can get crazy. I have not found any strategy of displacing to be effective, the enemy troops will claymore most doorways and choke points. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perks - Longer Sprint was the most helpful I found. &lt;/p&gt;&#xA;" OwnerUserId="10948" LastActivityDate="2011-11-14T21:45:40.963" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36125" PostTypeId="2" ParentId="35452" CreationDate="2011-11-14T21:48:39.463" Score="7" Body="&lt;p&gt;Likely your volume on the mixer is already at max, so the best way to do this is go to 'playback devices', click the one you're using, head to enhancements and turn on 'loudness equalization'. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was having the same problem but this fixed it instantly. &lt;/p&gt;&#xA;" OwnerUserId="14336" LastActivityDate="2011-11-14T21:48:39.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36126" PostTypeId="2" ParentId="34930" CreationDate="2011-11-14T21:56:00.533" Score="4" Body="&lt;p&gt;If you're referring to the house in Whiterun, it's called Breezehome, and it's right next to the smithy when you enter town. (Zoning in from the main Skyrim map, it's the second building on the right.)&lt;/p&gt;&#xA;" OwnerUserId="14337" LastActivityDate="2011-11-14T21:56:00.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36127" PostTypeId="2" ParentId="34787" CreationDate="2011-11-14T21:56:56.363" Score="1" Body="&lt;p&gt;You can use the grab move that Merus mentioned (press circle and point with the left stick) to push/throw enemies off ledges, if there is one nearby. Even relatively small drops result in the enemy staying down.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-11-14T21:56:56.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36128" PostTypeId="1" AcceptedAnswerId="36133" CreationDate="2011-11-14T21:57:51.790" Score="10" ViewCount="153205" Body="&lt;p&gt;I've noticed Skyrim has some issues when minimizing. This is a real pain when playing on multiple monitors and you attempt to find something on the other monitor. Is there anyway to enable borderless window mode in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2023-04-06T07:21:59.000" Title="How can you run Skyrim in borderless window mode?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36130" PostTypeId="2" ParentId="35409" CreationDate="2011-11-14T21:59:21.393" Score="3" Body="&lt;ol&gt;&#xA;&lt;li&gt;Download the TakeOwnership zip from &lt;a href=&quot;http://www.howtogeek.com/howto/windows-vista/add-take-ownership-to-explorer-right-click-menu-in-vista/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Use the installtakeownership.reg&lt;/li&gt;&#xA;&lt;li&gt;Go to skyrim in your program files.&lt;/li&gt;&#xA;&lt;li&gt;Right click on the skyrim folder and click on the new take ownership&#xA;button.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Go remap your keys and see if it saves them now.&lt;/p&gt;&#xA;" OwnerUserId="14339" LastActivityDate="2011-11-14T21:59:21.393" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36131" PostTypeId="2" ParentId="35788" CreationDate="2011-11-14T22:02:15.090" Score="3" Body="&lt;p&gt;There is currently no way to view your ping while in the game. There have been complaints about this, but that's the way it is at the moment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course in battlelog you can browse servers by ping, and you can &lt;em&gt;usually&lt;/em&gt; assume that if your ping is low to the server it will also be low while in a game on that server.&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-11-14T22:02:15.090" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36133" PostTypeId="2" ParentId="36128" CreationDate="2011-11-14T22:02:28.473" Score="9" Body="&lt;p&gt;You can't by default, but there is a mod to do this. Try it out &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=4&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-14T22:02:28.473" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36134" PostTypeId="2" ParentId="35632" CreationDate="2011-11-14T22:02:38.460" Score="1" Body="&lt;p&gt;My copy of the collector's edition just arrived: it included a code to unlock the &lt;a href=&quot;http://www.primagames.com/games/elder-scrolls-v-skyrim/primaguides/243/introduction&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jumbo Map Pack&lt;/a&gt;, but not the eGuide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Looking on Amazon, the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/0307891402&quot; rel=&quot;nofollow noreferrer&quot;&gt;description for the collector's edition&lt;/a&gt; mentions this perk, but the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/0307891372&quot; rel=&quot;nofollow noreferrer&quot;&gt;description for the paperback version&lt;/a&gt; does not: it's likely that only the collector's edition got free access to the map.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-14T22:40:43.577" LastActivityDate="2011-11-14T22:40:43.577" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36135" PostTypeId="1" AcceptedAnswerId="62496" CreationDate="2011-11-14T22:04:18.613" Score="2" ViewCount="4173" Body="&lt;p&gt;Is it possible to create your own server on the Xbox 360?&lt;/p&gt;&#xA;" OwnerUserId="8523" LastEditorUserId="52800" LastEditDate="2013-10-23T09:39:30.780" LastActivityDate="2013-10-23T09:39:30.780" Title="Is it possible to create your own server on the Xbox 360?" Tags="|xbox-360|battlefield-3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36136" PostTypeId="2" ParentId="35783" CreationDate="2011-11-14T22:09:57.940" Score="1" Body="&lt;p&gt;Try to &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;Del&lt;/kbd&gt; then press &lt;kbd&gt;Esc&lt;/kbd&gt;. I use this in every new zone.&lt;/p&gt;&#xA;" OwnerUserId="14340" LastEditorUserId="3936" LastEditDate="2011-11-16T06:30:50.023" LastActivityDate="2011-11-16T06:30:50.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36137" PostTypeId="1" AcceptedAnswerId="36140" CreationDate="2011-11-14T22:11:42.197" Score="10" ViewCount="231432" Body="&lt;p&gt;I'm at Reachwater Rock and I've encountered a series of doors, the first I had to open using the Emerald Claw I found near a body, but now the door's telling me to use an Ivory Claw. &lt;strong&gt;Where can I find it, because I don't have it in my inventory yet.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/H0EeN.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2012-04-29T03:25:42.843" Title="Where can I find the Ivory Claw to open a door in Reachwater Rock?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36138" PostTypeId="1" AcceptedAnswerId="36139" CreationDate="2011-11-14T22:15:58.240" Score="9" ViewCount="65811" Body="&lt;p&gt;Who do I need to talk to to purchase a house in Falkreath?  Is there one even available there?&lt;/p&gt;&#xA;" OwnerUserId="1705" LastActivityDate="2013-02-10T03:44:03.977" Title="Who do I talk to to buy a house in Falkreath?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36139" PostTypeId="2" ParentId="36138" CreationDate="2011-11-14T22:19:50.200" Score="11" Body="&lt;p&gt;You &lt;em&gt;can&lt;/em&gt; buy a house in Falkreath, but &lt;strong&gt;only if you have Hearthfire&lt;/strong&gt;. In vanilla Skyrim, houses are only available in:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windhelm&lt;/li&gt;&#xA;&lt;li&gt;Whiterun&lt;/li&gt;&#xA;&lt;li&gt;Markarth&lt;/li&gt;&#xA;&lt;li&gt;Riften&lt;/li&gt;&#xA;&lt;li&gt;Solitude&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This leaves Falkreath, Dawnstar, Morthal, and Winterhold without houses. The Hearthfire addon allows you to build houses in 3 of these areas - Dawnstar, Morthal, and Falkreath, leaving only Winterhold without a house you can buy.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="31508" LastEditDate="2013-02-10T03:44:03.977" LastActivityDate="2013-02-10T03:44:03.977" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36140" PostTypeId="2" ParentId="36137" CreationDate="2011-11-14T22:32:11.740" Score="11" Body="&lt;p&gt;On the body of the person you mentioned, there should've been a book that mentioned Folgunthur. That's where you need to go to get the ivory claw: you can find it near Solitude.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Once inside, you'll find a dead adventurer who has the claw on his person.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-14T22:32:11.740" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36141" PostTypeId="2" ParentId="35426" CreationDate="2011-11-14T22:38:53.940" Score="4" Body="&lt;p&gt;If you are playing on a PC, type &lt;code&gt;player.cleararreststate&lt;/code&gt;. I found this when looking through the help commands.&lt;/p&gt;&#xA;" OwnerUserId="14344" LastEditorUserId="122" LastEditDate="2011-11-14T22:47:49.430" LastActivityDate="2011-11-14T22:47:49.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36142" PostTypeId="2" ParentId="35954" CreationDate="2011-11-14T22:39:42.627" Score="42" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;How much magika will be consumed/needed to cast the spell (just the double of a normal one?)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It seems that dual casting cost a LOT more than just double the normal cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Single cast fireball - 42 magika&lt;br&gt;&#xA;Dual cast fireball - 117 magika&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Single cast chain lightning - 49 magika&lt;br&gt;&#xA;Dual cast chain lightning - 137 magika&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Single cast fire rune - 74 magika&lt;br&gt;&#xA;Dual cast fire rune - 206 magika&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Single cast conjure familiar - 44 magika&lt;br&gt;&#xA;Dual cast conjure familiar - 122 magika&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In all, looks like you will be using roughly 2.8x the magika cost of the single cast spell.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How is the spell affected? (How much damage does it deal? Or how much does its heal?)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For conjuration spells, dual casting doubles the conjuration life span of the spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For destruction spells, here are some damage values:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used Cicero as my dummy target since its always fun beating up a clown.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He started out at 375 health (you can see a NPC's health by selecting them via the console and typing in getav health).  You can also use this to see every other skill/stat of theirs.  I avoided fire spells since they can burn and throw off some numbers with its burning damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Single ice spike: 25 damage (exactly matches the expected value I see by selecting the spell)&lt;br&gt;&#xA;Dual ice spike: 55 damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Single lightning bolt: 25 damage&lt;br&gt;&#xA;Dual lightning bolt: 58.23 damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, it looks like damage is increased by roughly 220%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that &lt;a href=&quot;https://gaming.stackexchange.com/questions/36872/which-destruction-spells-benefit-from-the-impact-dual-cast-stagger-perk&quot;&gt;impact&lt;/a&gt; will knockback the target if you get the perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For any other duration spells, the duration is doubled as well but the effects remain the same (stoneflesh still boosts armor rating by 60).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dual casting the ward spells doubles the armor bonus.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How are runes affected by dual casting? (&quot;Trap&quot;-Runes on the ground)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;1 handed Frost rune damage: 50 (matches expected value)&lt;br&gt;&#xA;1 handed Frost rune attempt #2 35 damage&lt;br&gt;&#xA;1 handed Frost rune attempt #3 22 damage (lol)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2 handed Frost rune damage: 64&lt;br&gt;&#xA;2 handed frost rune attempt #2 55&lt;br&gt;&#xA;2 handed frost rune attempt #3 75&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The damage is not quite doubled, but the damage itself from the rune varies greatly due to the location of the rune and how close the target is to the center.  Its entirely possible the rune damage is also doubled, but its very rarely that you actually hit for the max amount.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-11-23T14:11:52.263" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="36143" PostTypeId="1" AcceptedAnswerId="36145" CreationDate="2011-11-14T22:41:33.150" Score="6" ViewCount="3491" Body="&lt;p&gt;On my travels I often encounter Thalmor Justiciar escorting a prisoner. As a former prisoner, I once tried aiding him by slaying his escort. Sadly, the guards at the next village I encountered saw that as a vile crime. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So now I'm left wondering, &lt;strong&gt;why can't I kill these lone escorts, especially when there are no eye witnesses?&lt;/strong&gt; Or are the Thalmor the good guys and should I let this criminal be taken to the block without inferring like a law-abiding citizen of Skyrim?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/eevA3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2014-04-15T22:33:00.850" Title="Why can't I kill any escorts?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36144" PostTypeId="2" ParentId="36114" CreationDate="2011-11-14T22:46:05.487" Score="2" Body="&lt;p&gt;If you're able to avoid people and maintain blood lust, it's not a bad way to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can maintain blood lust by feeding on the corpse of anything that would normally have blood: animals and humanoids both count.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll want to avoid people for two reasons:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;If they're particularly brazen (like a guard or fellow adventurer), they'll attack you on sight.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you can't maintain bloodlust until they go away, they'll see you transform and you'll be marked with a major crime.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-14T22:46:05.487" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36145" PostTypeId="2" ParentId="36143" CreationDate="2011-11-14T22:47:59.723" Score="14" Body="&lt;p&gt;No witnesses? What do you mean, no witnesses? You're leaving the prisoner alive, right? Well, that bloke may be a prisoner, but he still thinks pretty highly of the law.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he sees you kill all those nambly-pambly elves, he's goin' to tattle to the nearest guard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ungrateful prisoner. -_-&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-14T22:47:59.723" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36146" PostTypeId="1" CreationDate="2011-11-14T22:50:29.690" Score="1" ViewCount="3271" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36044/can-i-still-craft-my-own-spells&quot;&gt;Can I still craft my own spells?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In Oblivion, you could craft your own skills at the Arcane University. Can this be done in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="14345" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2011-11-14T22:52:53.147" Title="Can you craft your own spells in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ClosedDate="2011-11-14T22:57:50.033" ContentLicense="CC BY-SA 3.0" />
  <row Id="36147" PostTypeId="2" ParentId="36146" CreationDate="2011-11-14T22:52:53.147" Score="2" Body="&lt;p&gt;Nope. You're stuck using the pre-made spells in Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Luckily, the spells in Skyrim are more diverse than they ever were in Morrowind or Oblivion, so it seems like a fair trade.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-14T22:52:53.147" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36149" PostTypeId="2" ParentId="35983" CreationDate="2011-11-14T23:00:59.073" Score="2" Body="&lt;p&gt;Sell off (or store) all of the equipment that is not specific to your build and then the suggestions will be more relevant. But no there is no way to make the game take your armor preference into account.&lt;/p&gt;&#xA;" OwnerUserId="14347" LastActivityDate="2011-11-14T23:00:59.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36150" PostTypeId="2" ParentId="36094" CreationDate="2011-11-14T23:04:22.767" Score="6" Body="&lt;p&gt;While costly, the most effective method I've been using are predator missiles.&lt;/p&gt;&#xA;" OwnerUserId="9726" LastActivityDate="2011-11-14T23:04:22.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36152" PostTypeId="1" AcceptedAnswerId="36155" CreationDate="2011-11-14T23:15:07.303" Score="6" ViewCount="32865" Body="&lt;p&gt;We know our horses can die, but &lt;strong&gt;how can I see if it feels good or is badly wounded&lt;/strong&gt;?&lt;br /&gt;&#xA;I don't want to loose my cute little friend, &lt;strong&gt;do I need to heal and feed it?&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Oh, or ...&lt;/em&gt;&lt;/p&gt;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;&lt;p&gt; &lt;em&gt;is my Shadowmere invulnerable like back in the old times?&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14082" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-01-30T04:59:20.500" Title="How do I care for my horse's well being?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36153" PostTypeId="2" ParentId="35930" CreationDate="2011-11-14T23:16:22.357" Score="0" Body="&lt;p&gt;If you have akimbo magic I suggest you stock up on magic potions and whenever you encounter a dragon find a piller or rock to hide behind. Make sure the obstacle is between you and the dragon whenever its about to attack. Do this correctly and you have infinite time to whittle it down. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also the first knock-back shout stuns the dragon and makes it temporarily stop shooting fire/ice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also the dual casting perk that causes stuns will stun lock a dragon. You can knock of half half its health bar before running out of magica if you do it right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Primarily though if you are going ranged, make sure there is always something you can put between yourself and the dragon.&lt;/p&gt;&#xA;" OwnerUserId="14347" LastActivityDate="2011-11-14T23:16:22.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36154" PostTypeId="2" ParentId="36143" CreationDate="2011-11-14T23:16:57.373" Score="11" Body="&lt;p&gt;If you ask them about the cult of Thalos, enough to become a criminal in their eyes, they'll start attacking you. Since they attacked you first, you'll not have any bounty for killing them and freeing the prisoner.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-11-14T23:16:57.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36155" PostTypeId="2" ParentId="36152" CreationDate="2011-11-14T23:20:47.453" Score="-2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Shadowmere is not essential and can die, unlike his counterpart in Oblivion. However, 10 days later, he will respawn at the location of his death.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When its injured a red health bar will appears same as any other creature and no it does not need to be fed. You don't have to heal it since it can't die but if you use it as a tank then helping hands or some other healing spell will help keep it conscious.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Shadowmere&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Shadowmere&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14347" LastEditorUserId="14347" LastEditDate="2013-06-28T18:38:58.343" LastActivityDate="2013-06-28T18:38:58.343" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36156" PostTypeId="2" ParentId="36091" CreationDate="2011-11-14T23:25:37.200" Score="6" Body="&lt;p&gt;You can change the default autorun state from on to off by editing the game's preference file, which is located in:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;My Documents/My games/Skyrim/SkyrimPrefs.ini&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;In there, you can find the section &lt;strong&gt;[Controls]&lt;/strong&gt; which has a setting&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;bAlwaysRunByDefault=1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Change it to:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;bAlwaysRunByDefault=0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;To turn autorun off by default.&lt;/p&gt;&#xA;" OwnerUserId="13752" LastActivityDate="2011-11-14T23:25:37.200" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36157" PostTypeId="2" ParentId="35546" CreationDate="2011-11-14T23:36:29.207" Score="0" Body="&lt;p&gt;Sit off and snipe the guards you can see with ur bow from outside, sneak in through the main entrance popping em off with the bow still and head through the door and get Thorald and move quickly back out, no getting busted by the guards cos most of them are dead by the time you go in, voila!&lt;/p&gt;&#xA;" OwnerUserId="14349" LastActivityDate="2011-11-14T23:36:29.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36158" PostTypeId="1" AcceptedAnswerId="36188" CreationDate="2011-11-14T23:38:20.727" Score="36" ViewCount="346651" Body="&lt;p&gt;When you walk into Solitude for the first time, there is a Nord being executed for helping Jarl Stormcloak escape.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to save this man from being executed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps more importantly, is it &lt;em&gt;useful&lt;/em&gt; to save him? (Or is he scripted to die?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2013-03-11T05:24:38.683" LastActivityDate="2015-12-18T19:59:16.440" Title="Can I save Roggvir?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36160" PostTypeId="1" AcceptedAnswerId="36186" CreationDate="2011-11-14T23:54:15.863" Score="20" ViewCount="20867" Body="&lt;p&gt;So, I was just assaulted by a trio of fairly well armed thugs while walking out of Riften. Before attacking me, they informed me that they were 'here to teach me a lesson.'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After dispatching them in due course, I found this on the body of what I can only assume to be the leader, given his vastly superior armaments:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/TXuHt.jpg&quot; alt=&quot;Bounty?&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Orgnar is the innkeeper in Riverwood. Now, I admit, I've stolen a fair amount, but I pride myself on having &lt;em&gt;never been caught&lt;/em&gt;. My total bounty to date is at zero. So, how did he figure out that I stole something, why is he taking the law into his own hands, and if I go back to Riverwood, am I going to get shanked?&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-11-16T17:50:57.667" LastActivityDate="2014-01-21T13:48:03.217" Title="Why has the innkeeper put a price on my head?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="36161" PostTypeId="2" ParentId="35193" CreationDate="2011-11-15T00:03:51.753" Score="3" Body="&lt;p&gt;I accidentally killed a guard while slaying a dragon and then after the dragon was dead the gaurds turned on me well I killed them but I didn't want to have to load my last save and not have the dragon soul or all the items I aquired from the dragon, troll, and dead gaurds so what I did when coast was clear was wait 24 hours and then slept for 12 hours and then fast travelled back into to town a gaurd approached me and said &quot;you look familiar&quot; and it gave me the opition to say no i don't well then he said I could go to jail pay fee or fight him so I paid my 40 gold bounty and he searched me for stolen items. Well that was the best way to do it I think. So try that and I hope it helps but waiting is the big thing!&lt;/p&gt;&#xA;" OwnerUserId="14351" LastActivityDate="2011-11-15T00:03:51.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36163" PostTypeId="2" ParentId="30674" CreationDate="2011-11-15T00:07:46.920" Score="2" Body="&lt;p&gt;I personally like to use the same method I used w/ wheat but w/melons. I think this is the quickest way to harvest any plant. I'm the type that likes to build my farms underground so here's my technique:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;# # # # # # # # #|&#xA;S S S S S S S S S| # = Farmland&#xA;W W W W W W W S #| S = Seeds&#xA;S S S S S S S S S| W = Water&#xA;# # # # # # # # #|&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Note: The dirt blocks are placed 1 block above ground level to prevent stepping on the farmland and the torches are placed 1 block level above the seeds except for the two on the far right side.&lt;/p&gt;&#xA;" OwnerUserId="14353" LastEditorUserId="3610" LastEditDate="2011-11-15T00:28:35.337" LastActivityDate="2011-11-15T00:28:35.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36165" PostTypeId="1" AcceptedAnswerId="36328" CreationDate="2011-11-15T00:17:21.387" Score="4" ViewCount="750" Body="&lt;p&gt;The built in browser with the PSP is awful. It has 3 hopeless modes of screen scaling, poor JavaScript support and constantly runs out of memory. Even mediocre mobile phones trounce it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's so much potential in the little guy, are there any methods to getting a stable and useful web browser on the PSP?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using a launch model.&lt;/p&gt;&#xA;" OwnerUserId="7509" LastEditorDisplayName="user27134" LastEditDate="2012-09-19T01:56:45.663" LastActivityDate="2016-01-24T15:54:30.560" Title="Upgrading the PSP browser" Tags="|psp|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36167" PostTypeId="1" CreationDate="2011-11-15T00:27:20.867" Score="13" ViewCount="10028" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34525/what-guilds-are-in-skyrim&quot;&gt;What guilds are in Skyrim?&lt;/a&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35285/if-im-a-member-of-one-guild-am-i-prevented-from-joining-any-of-the-other-guild&quot;&gt;If I&amp;#39;m a member of one guild, am I prevented from joining any of the other guilds?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;There are a lot of groups to join in Skyrim, and of course, I just can't make up my mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've begun the  quest chains for the following groups:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Companions&lt;/li&gt;&#xA;&lt;li&gt;The Legion&lt;/li&gt;&#xA;&lt;li&gt;The Stormcloaks&lt;/li&gt;&#xA;&lt;li&gt;The Dark Brotherhood&lt;/li&gt;&#xA;&lt;li&gt;The Bards College&lt;/li&gt;&#xA;&lt;li&gt;The Thieves Guild&lt;/li&gt;&#xA;&lt;li&gt;The College of Winterhold&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Is it possible to join all groups simultaneously, or is there a limit on how many you can join? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does joining one group block the other (for example, if I join the Legion, can I still join the Stormcloaks?)&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2012-01-09T01:38:01.647" Title="How many &quot;organizations&quot; can you join? Do some block you from joining others?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="1" FavoriteCount="0" ClosedDate="2012-01-10T03:27:54.637" ContentLicense="CC BY-SA 3.0" />
  <row Id="36168" PostTypeId="1" CreationDate="2011-11-14T22:42:22.123" Score="4" ViewCount="4989" Body="&lt;p&gt;I'm attempting to connect my PlayStation 3 to my computer monitor. The monitor has a DVI-D (dual link) input, so before distinguishing between the different DVI varieties, I bought a DVI-I (dual link) to HDMI converter that won't fit into the port on the monitor (not only that, there isn't enough physical space in the back of the monitor to fit that much stuff before it hits the bottom of it). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I grabbed a DVI-D (single link) cable and got a female-to-female DVI-I coupler, and plugged the DVI-D cable into the monitor and the whole mess of converters. The end result was HDMI to DVI-D single link, but my monitor isn't receiving a signal on its digital channel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(For clarity's sake: DVI-D DL input on Monitor, DVI-D SL cable, DVI-I DL female-to-female coupler, DVI-I DL to HDMI converter, HDMI output on PS3)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know much about this stuff (obviously), but my educated guess is that the bandwidth of the PS3 is too high for the DVI-D Single Link cable, so nothing's getting through. Will replacing the single link cable with dual link resolve this? If not, is it possible at all?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm aware I won't get audio through the monitor. I have an RCA to 3.5mm converter for that.&lt;/p&gt;&#xA;" OwnerUserId="14355" OwnerDisplayName="HankJDoomstorm" LastEditorDisplayName="user27134" LastEditDate="2012-08-07T15:15:46.247" LastActivityDate="2012-08-07T15:15:46.247" Title="Can I connect a PlayStation 3's HDMI output to my monitor's DVI-D input?" Tags="|ps3|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36169" PostTypeId="2" ParentId="36168" CreationDate="2011-11-14T22:55:12.067" Score="1" Body="&lt;p&gt;Most DVI to HDMI converters are one way. I haven't yet seen one that is two way, or HDMI to DVI. I did, however, find &lt;a href=&quot;http://www.thesource.ca/estore/product.aspx?language=en-CA&amp;amp;product=1518871&amp;amp;category=Video_Adapters&amp;amp;catalog=Online&amp;amp;tab=1#more&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;this&quot;&gt;this&lt;/a&gt; adapter that claims to be HDMI to DVI&lt;/p&gt;&#xA;" OwnerUserId="12919" OwnerDisplayName="CJBarone" LastActivityDate="2011-11-14T22:55:12.067" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36170" PostTypeId="1" AcceptedAnswerId="36176" CreationDate="2011-11-15T00:37:47.023" Score="17" ViewCount="6598" Body="&lt;p&gt;I was really trying to play a &quot;good&quot; character, but long story short, Belethor pissed me off for the last time. I often visited his shop to sell little odds and ends that wouldn't sell at the other, more specialized shops. Now that he's...not with us any more, will someone step up to take his place? Or will I need to find a new shop to frequent?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-15T01:59:33.237" LastActivityDate="2012-07-05T05:38:52.223" Title="Will new shopkeepers take the place of murdered ones?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36171" PostTypeId="2" ParentId="3440" CreationDate="2011-11-15T00:46:38.573" Score="1" Body="&lt;p&gt;A simple travel adaptor from UK to Australia should work - &#xA;Australia is 230V +- 6 to 10%, 50Hz AC&#xA;UK is rated at 230V +- 6%, 50Hz AC&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Very little difference. And don't worry about getting out. In summer (depending on the city you live in) you can have blackouts because everyone turns on their air conditioner. That's your cue to get out and do sociable things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Alexanderpas is right. Games are ridiculously overpriced here. I'm considering buying from the UK nowadays - even with shipping it's cheaper (EG. Call of Duty black ops is about $80 AUD or approx. £51.38 GBP[on 15/11/2011]. By comparison on Amazon it is £25.&lt;/p&gt;&#xA;" OwnerUserId="14356" LastEditorUserId="14356" LastEditDate="2011-11-15T00:57:46.383" LastActivityDate="2011-11-15T00:57:46.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36174" PostTypeId="2" ParentId="34570" CreationDate="2011-11-15T01:05:24.593" Score="3" Body="&lt;p&gt;The challenges on the custom class screen are generally related to some part of your custom classes.  I believe the ones on the multiplayer lobby are similar.  I believe they are selected based on what challenges you are close to completing - sort of a quick, heads up progress indication or hit list of challenges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you move through the custom class interface, it will show you challenges related to the slot you're selecting.  For instance, it will show Slot 1 Perk challenges when you're highlighting the Slot 1 Perk.  These change based on what you currently have in a weapon or perk slot.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-15T04:45:56.607" LastActivityDate="2011-11-15T04:45:56.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36175" PostTypeId="2" ParentId="34710" CreationDate="2011-11-15T01:09:21.060" Score="1" Body="&lt;p&gt;I believe that the intent is to give you something to do once you've hit the max level on the 10th prestige.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The goal with this Modern Warfare iteration seems to be to keep you playing all year long - they've taken a lot of the pain out of Prestige mode with Prestige Tokens, and they're pushing incremental content monthly with CoD: Elite Premium.  I think this is just one more way to convince people to keep playing even after they top out the Prestige ladder.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have to assume there's some custom Emblem/Title so that you can tell the world that you've played the game so long you've wrapped it completely around again, but I'll probably never confirm this theory :)&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-15T01:09:21.060" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36176" PostTypeId="2" ParentId="36170" CreationDate="2011-11-15T01:20:09.963" Score="11" Body="&lt;p&gt;Once you kill a non-important character in the game, that character will be &lt;strong&gt;dead forever&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;As for the shop; if one exists, it is possible that &lt;strong&gt;a relative takes over the shop&lt;/strong&gt; and quests.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Source:&lt;/strong&gt;&lt;/em&gt; &lt;strong&gt;Game Informer Cover&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/4z3aZ.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;(Click to see full page)&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/4z3aZ.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/WUNTA.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-17T07:47:28.053" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36178" PostTypeId="1" CreationDate="2011-11-15T01:38:37.457" Score="4" ViewCount="222" Body="&lt;p&gt;I am sick of joining in a game with it half over already. is there a way or a setting to change where I only join games while they are in the lobby?&lt;/p&gt;&#xA;" OwnerUserId="14037" LastActivityDate="2011-11-15T08:17:15.257" Title="is there a way to only join games that have not started yet?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36180" PostTypeId="1" AcceptedAnswerId="36183" CreationDate="2011-11-15T01:48:47.623" Score="9" ViewCount="91545" Body="&lt;p&gt;So I was trying to get to Hrogthar from Whiterun (Go to Iverstead, look for giant stairs, follow them), and I ran into a wispmother.  I had a housecarl with me, but still died when the Wispmother spawned two other Wispmothers to join her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a level 9 Wood elf specializing in Archery, One-handed Weapons, and Sneaking. What do I need to do to beat her?  Spells? (Which ones?) Regular weapons?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="3610" LastEditDate="2012-06-11T14:31:40.347" LastActivityDate="2012-06-11T14:31:40.347" Title="How do I defeat a Wispmother in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36181" PostTypeId="2" ParentId="35336" CreationDate="2011-11-15T01:51:55.080" Score="1" Body="&lt;p&gt;I got the same bug as you, and just worked it out!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So apparently, there's a bug... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like me, after speaking to the slaughtered hunters, you left that &quot;cave&quot; and saw a quest marker to some random place on the map. There, you found sinding in werewolf form walking. You have a short convo with him, and decide to help him kill the hunters.  Then, he just stays there, and keeps saying &quot;Didn't expect to see you again.&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, i thought the hunters would just show up or soemthing, and then we'd kill them together.  Nope, he just stays there...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what I did, is i went back to the cave where the dead hunters were.  He actually appeared right behind me as soon as i entered the cave and was a following member of my party.  We roamed through the cave (up these sort-of-hidden steps) and eventually killed a few waves of attackers.  After killing the last hunter together, the quest is complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the quest was supposed to make Sinding disappear after talking to him on the world map, and then the quest marker should have moved back to the cave.  Unfortunately, it didn't, and you need to figure out to go back to that cave yourself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you decide NOT to help sinding, he will start running away from you on the world map, and you have to chase him down and kill him.&lt;/p&gt;&#xA;" OwnerUserId="14359" LastActivityDate="2011-11-15T01:51:55.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36182" PostTypeId="1" CreationDate="2011-11-15T01:56:57.603" Score="0" ViewCount="1481" Body="&lt;p&gt;Every time I come up against a player with a Type 95 I get my butt handed to me on a silver platter! How can I beat it? Should I just use a Type 95? Do you think they will nerf it at all?&lt;/p&gt;&#xA;" OwnerUserId="14037" LastEditorDisplayName="user13999" LastEditDate="2011-11-15T13:40:08.103" LastActivityDate="2011-12-20T15:58:22.273" Title="How can I win against players wielding a Type 95?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36183" PostTypeId="2" ParentId="36180" CreationDate="2011-11-15T01:58:00.993" Score="10" Body="&lt;p&gt;She didn't actually spawn more Wispmothers, she spawned shades, which are much weaker (I've never had one last more than 2 hits). I used a flame atronach and lots of fire to take her out the first time, and the second time I wailed on her with an axe. She has a lot of health, but her attacks aren't that dangerous. Just keep healthy and keep kiting, or let your companion draw aggro, and keep laying down the hurt. &lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-15T13:53:50.807" LastActivityDate="2011-11-15T13:53:50.807" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36185" PostTypeId="2" ParentId="36031" CreationDate="2011-11-15T02:08:24.107" Score="5" Body="&lt;p&gt;In game. No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After playing through and defeating the game, I was hopeful it would be some sort of unlock or bonus content. It is not. There are no options to replay cutscenes within the game or the game menus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As mentioned by @JohnoBoy, you can find them on YouTube if you're willing to dig through and find the pieces you want to watch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This playlist has 4 parts (over 1 hour), and is not complete, but hopefully will be completed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/HbdmTTx5FGc?start=1&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-15T12:14:55.787" LastActivityDate="2011-11-15T12:14:55.787" CommentCount="1" CommunityOwnedDate="2011-11-15T02:08:24.107" ContentLicense="CC BY-SA 3.0" />
  <row Id="36186" PostTypeId="2" ParentId="36160" CreationDate="2011-11-15T02:13:05.163" Score="16" Body="&lt;p&gt;Certain characters are more shrewd than others and can figure out if they've been stolen from and who did it. One of my favourite examples is Anise (the lady with the shack near Riverwood). She's sent guards to all 3 of my characters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's no penalty later on if you decide to talk to them, they'll act like it never happened (I think, or maybe they'll dislike you more, but it's basically the same).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also only ever had one set of thugs from each person, even if I continue to steal from them.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-15T02:13:05.163" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36188" PostTypeId="2" ParentId="36158" CreationDate="2011-11-15T02:18:31.433" Score="32" Body="&lt;p&gt;Yes and no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, you can save him, but its not useful in any way or form.  He is very weak, and will die in 1 hit.  As soon as you start attacking the guards, he will try to run away, causing other imperial guards in the city to take him down with 1 arrow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do manage to kill the 3 guards fast enough, then you can interact with him, but there's no dialog.  All he says is &quot;hmm&quot;, &quot;huh&quot;, &quot;what do you want (insert race)?&quot; etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vph0n.jpg&quot; alt=&quot;He&amp;#39;s ALIVE!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No, even if you killed the guards, the executioner, and the captain, and Roggvir survives, in a few seconds, he will die, even though no one attacked him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/fAxpAU3qigU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="127996" LastEditDate="2015-11-10T05:07:58.893" LastActivityDate="2015-11-10T05:07:58.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36190" PostTypeId="2" ParentId="36158" CreationDate="2011-11-15T02:39:51.010" Score="9" Body="&lt;p&gt;Looking at the scene Captain Aldis and Ahtar will do whatever they can to kill Roggvir, but Captain Aldis will try to hit Rogvir first when you interrupt the execution. So, you first need to prevent Captain Aldis from killing Roggvir by walking over the ledge in the bottom right of &lt;a href=&quot;https://i.stack.imgur.com/vph0n.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;yx's screenshot&lt;/a&gt; (this will not trigger the scene, allowing you to interrupt earlier) and simply hitting him, then hit Ahtar afterwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then Roggvir will be able to run away which gives you time to kill both Captain Aldis and Ahtar. Make sure you that you keep both Captain Aldis and Ahtar in place or kill the one that goes for Roggvir. Combine a companion, potions, shouts and other items in your strategy to be more effective.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Contrary to what yx writes, I have not seen imperial guards kill him. Only Captain Aldis and Ahtar where trying to chase and kill him, my companion managed to slow them down while I was following Rogvir and he was kneeling on the stairs where I had to wait for Ahtar to actually come and kill him. This was of course not the best place as I got overwhelmed there, keeping the action near the execution place is the best you can do in order to stay alive. It requires some practice though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please note that you will get a 1000 gold bounty on your head for murder, given that he does nothing useful in return it is not worth it to save him from getting executed. In the end, you might even be killing two persons that might be more valuable than the one you are trying to save...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-11-15T03:37:44.773" LastActivityDate="2011-11-15T03:37:44.773" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36191" PostTypeId="1" AcceptedAnswerId="36196" CreationDate="2011-11-15T02:40:15.727" Score="6" ViewCount="397" Body="&lt;p&gt;By how much does Sleight of Hand reduce reload time?&lt;/p&gt;&#xA;" OwnerUserId="66" LastEditorUserId="18" LastEditDate="2011-11-15T03:20:54.460" LastActivityDate="2011-11-15T03:20:54.460" Title="What is the percentage reduction of reload time when using Sleight of Hand?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36193" PostTypeId="2" ParentId="35541" CreationDate="2011-11-15T02:55:49.377" Score="1" Body="&lt;p&gt;I've heard that Iron Daggers are the best way to level smithing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to Whiterun, buy your iron ingots and leather/leather strips, wait 24/48 hours (I think it's 24), then buy more and repeat if you have the cash and build up a stock to save you having to return to the shop as often. Then, sell all of your iron daggers and repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm guessing you want the Dragon Armour. I'm after the same thing, so good luck. :)&lt;/p&gt;&#xA;" OwnerUserId="14363" LastEditorUserId="9752" LastEditDate="2012-01-06T16:46:02.067" LastActivityDate="2012-01-06T16:46:02.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36194" PostTypeId="2" ParentId="36158" CreationDate="2011-11-15T02:56:31.450" Score="4" Body="&lt;p&gt;It's possible, but it's kind of useless. I glitched him and he ran off and disappeared in thin air, I'll say he's saved :D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I have to use the console to spawn the item I was supposed to loot. &lt;/p&gt;&#xA;" OwnerUserId="14364" LastEditorUserId="816" LastEditDate="2011-11-15T14:44:01.960" LastActivityDate="2011-11-15T14:44:01.960" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36196" PostTypeId="2" ParentId="36191" CreationDate="2011-11-15T03:04:01.203" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://callofduty.wikia.com/wiki/Sleight_of_Hand&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to CoD wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sleight of Hand decreases the reload time for all weapons by 50%. Its&#xA;  pro version decreases the time it takes to aim down sights on all&#xA;  weapons excluding sniper rifles, to prevent quickscoping.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1227" LastActivityDate="2011-11-15T03:04:01.203" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36197" PostTypeId="2" ParentId="35172" CreationDate="2011-11-15T03:04:53.247" Score="1" Body="&lt;p&gt;I worked on this for like two days and this is how I got it to work:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;When you download Steam, create a folder in something other that Programs (86)...so create a folder in your C drive&lt;/li&gt;&#xA;&lt;li&gt;After installation, if it still doesn't load when you click on Play do the following...&lt;/li&gt;&#xA;&lt;li&gt;Go to your Steam Folder&lt;/li&gt;&#xA;&lt;li&gt;Click on Steam Apps&lt;/li&gt;&#xA;&lt;li&gt;Click Common Folder than Skyrim&lt;/li&gt;&#xA;&lt;li&gt;Right click on Skyrim Launcher go into properties and run as Administrator&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Once you have done that, click on Skyrim Launcher again and you should be good!&lt;/p&gt;&#xA;" OwnerUserId="14366" LastEditorUserId="18" LastEditDate="2011-11-15T04:02:21.337" LastActivityDate="2011-11-15T04:02:21.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36198" PostTypeId="1" AcceptedAnswerId="36250" CreationDate="2011-11-15T03:10:58.883" Score="13" ViewCount="480116" Body="&lt;p&gt;I just got the skeleton key and I'm wondering if I should return it or hold on to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the benefits of keeping it? Is there a luck bonus?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What will I get if I return it?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2022-12-03T21:57:38.920" Title="Skeleton key. Return or keep?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36199" PostTypeId="1" AcceptedAnswerId="36344" CreationDate="2011-11-15T03:16:01.603" Score="10" ViewCount="57770" Body="&lt;p&gt;I've had a few companions who have died. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the best companions from a health perspective? And from a damage perspective?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:34:16.980" LastActivityDate="2016-05-16T21:10:56.453" Title="Strong companions in Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="12" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36200" PostTypeId="1" AcceptedAnswerId="36203" CreationDate="2011-11-15T03:17:34.580" Score="11" ViewCount="256480" Body="&lt;p&gt;I've had a few companions who have died.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to resurrect them? If not, where can they be hired from?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2016-04-15T07:48:19.533" LastActivityDate="2022-09-02T05:11:25.107" Title="How do I resurrect companions / followers?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36201" PostTypeId="2" ParentId="36031" CreationDate="2011-11-15T03:20:48.203" Score="0" Body="&lt;p&gt;I think you must restart the level to see the scenes missed.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-15T03:20:48.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36202" PostTypeId="1" AcceptedAnswerId="36205" CreationDate="2011-11-15T03:24:13.063" Score="68" ViewCount="922607" Body="&lt;p&gt;I can't find those that I need to delete. What's the location of those files?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can we manage them?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastEditorUserId="20306" LastEditDate="2013-10-22T13:00:41.227" LastActivityDate="2015-01-12T16:48:12.940" Title="Where are the save files in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36203" PostTypeId="2" ParentId="36200" CreationDate="2011-11-15T03:26:06.430" Score="11" Body="&lt;p&gt;There is no way to resurrect lost companions. Any NPC who dies is dead forever.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-15T03:26:06.430" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36205" PostTypeId="2" ParentId="36202" CreationDate="2011-11-15T03:30:24.973" Score="73" Body="&lt;p&gt;Skyrim puts its saves in the following directory in Windows Vista &amp;amp; Windows 7 and Windows 8:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Users\[UserName]\Documents\My Games\Skyrim\Saves&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Note that on Windows 8, the saves folder could be hidden, so you'll have to show the hidden files to be able to see it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skyrim puts saves in the following directory in Windows XP:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;These files are not dependent on anything so you can freely share them across computers, delete, copy, backup, or anything else.&lt;/p&gt;&#xA;" OwnerUserId="3376" LastEditorUserId="11188" LastEditDate="2015-01-12T16:48:12.940" LastActivityDate="2015-01-12T16:48:12.940" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="36206" PostTypeId="1" AcceptedAnswerId="36251" CreationDate="2011-11-15T03:39:09.890" Score="9" ViewCount="8119" Body="&lt;p&gt;It's cool to fight dragons and all but sometimes I just want to wander around and find some new places and BOOM a dragon comes from nowhere and start to follow my trails and wants to burn my arse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I tell him to get lost and don't get into a fight?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2017-11-15T18:07:48.677" Title="How to avoid dragons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36207" PostTypeId="2" ParentId="35314" CreationDate="2011-11-15T04:14:22.630" Score="45" Body="&lt;p&gt;Places you can safely store your items include any houses you buy, your companion(s), and your horse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Places considered to be owned by you (and therefore contain safe containers) are (spoiler warning):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;ul&gt;&#xA;   &lt;li&gt;Arch-Mage Quarters (after you become Arch-Mage)&lt;/li&gt;&#xA;   &lt;li&gt;The Dawnstar Dark Brotherhood Sanctuary (After you've finished the Dark Brotherhood quest line)&lt;/li&gt;&#xA; &lt;/ul&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I have personally stored items in my apprentice quarters in the College of Winterhold without problems, however others have had stuff go missing from there, so be careful. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other containers may not be safe. Given what some other answers have said, Gerder's house does not seem like a safe place for long-term storage.&lt;/p&gt;&#xA;" OwnerUserId="14062" LastEditorUserId="23" LastEditDate="2011-11-15T14:41:56.957" LastActivityDate="2011-11-15T14:41:56.957" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36208" PostTypeId="1" AcceptedAnswerId="36675" CreationDate="2011-11-15T04:30:42.393" Score="23" ViewCount="676693" Body="&lt;p&gt;My conjuration is level 26 and I can't seem to figure out a quick way to level it. What's the quickest/most effective way to level it up?&lt;/p&gt;&#xA;" OwnerUserId="14062" LastEditorUserId="7709" LastEditDate="2011-11-15T07:45:00.443" LastActivityDate="2013-06-29T10:49:07.640" Title="What's a quick way to level conjuration?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36209" PostTypeId="2" ParentId="35541" CreationDate="2011-11-15T04:32:12.057" Score="4" Body="&lt;p&gt;Iron daggers and leather bracers are probably the best things to craft (I tried upgrading a lot of forsworn armor, but you don't seem to get as good of gains from upgrading as you do crafting new items), but a couple of other things will help you as well.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use the warrior stone SW of Riverwood to get the extra 20% gains to combat skills (smithing counts as a combat skill) and try to smith while well rested for additional gains.  You can't get the well rested bonus if you have lycanthropy, but the combat stone helps a ton.&lt;/p&gt;&#xA;" OwnerUserId="14369" LastActivityDate="2011-11-15T04:32:12.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36210" PostTypeId="2" ParentId="36158" CreationDate="2011-11-15T04:41:40.993" Score="7" Body="&lt;p&gt;I killed all the guards around him with the help of my companion (Lydia). I started off by sniping the guy to his right before the &quot;ceremony&quot; began. Once he was &quot;saved&quot; he didn't tell me anything useful just grunts and &quot;hmmmm?&quot;  Then, out of nowhere, he just randomly died where he stood.&lt;/p&gt;&#xA;" OwnerUserId="14370" LastActivityDate="2011-11-15T04:41:40.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36212" PostTypeId="2" ParentId="35314" CreationDate="2011-11-15T04:46:06.117" Score="14" Body="&lt;p&gt;Don't tell anyone, but if you just dump stuff on the ground in cities, I'm pretty sure it's safe. You don't have to use chests at all!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I dumped this armour I had that I couldn't be bothered selling just outside Blue Hall (The Solitude Jarl's house) and 10 hours of game play later it's still there.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-11-15T04:46:06.117" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36215" PostTypeId="2" ParentId="35816" CreationDate="2011-11-15T04:51:29.320" Score="42" Body="&lt;p&gt;Well, I cured my own lycanthropy. I noticed there is one vote on this so I am sure that there are people who are still interested in this. I will leave as much detail as possible in the hope of helping people who have this issue in the future.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First of all, yes, the process for curing is exactly the same as how you cure Kodlak. You just have a witch's head in your inventory and examine that blue flame where you fought Kodlak's beast, and the option pops up, something like &quot;Toss a head in the fire and cure your lycanthropy forever?&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, this is about the 300th time I'd tried activating that thing, so there is just some serious bug going on here. I think it's probably related to the fact that I spammed that flame the first time I was there during Kodlak's quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the circumstance under which it finally worked:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get the &quot;purity&quot; quest, continue doing random &quot;quests&quot; for Farkas and his brother until they tell you that they want to cure themselves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did Farkas and even though I used the flame to cure Farkas, I never got an option to cure myself. Then I did the same thing with his brother. When you have this quest, activating the blue flame causes the beast to come out right away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After this, I tried to activate it, but nothing happened. Then I spoke to Vilkas and he said something like &quot;Thanks, now I'm going to stay here for a while.&quot; After that, I tried the flame again and it worked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if it finally working was related to what my actions were or whether it was just some random chance, but know that there is hope for those who think they will be stuck as a werewolf forever. Good luck.&lt;/p&gt;&#xA;" OwnerUserId="14231" LastEditorUserId="5596" LastEditDate="2011-11-18T07:33:46.683" LastActivityDate="2011-11-18T07:33:46.683" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36216" PostTypeId="2" ParentId="36208" CreationDate="2011-11-15T04:54:12.170" Score="1" Body="&lt;p&gt;From what I've noticed conjuration goes up by having a conjured creature out, but maybe only when you're actually fighting something.&lt;/p&gt;&#xA;" OwnerUserId="14231" LastActivityDate="2011-11-15T04:54:12.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36217" PostTypeId="2" ParentId="36208" CreationDate="2011-11-15T04:59:33.110" Score="8" Body="&lt;p&gt;I use a Bound Sword as my &lt;em&gt;only&lt;/em&gt; weapon, and my conjuration is around 40 at level 11. I would suggest using Bound Items in combat.&lt;/p&gt;&#xA;" OwnerUserId="10518" LastActivityDate="2011-11-15T04:59:33.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36218" PostTypeId="2" ParentId="34900" CreationDate="2011-11-15T05:01:02.420" Score="19" Body="&lt;p&gt;With respect to Destruction magic specifically (as well as most combat skills), you gain skillups not by casting more or for longer, but rather by &lt;em&gt;doing more damage&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll skill up faster using a more powerful spell and simply being effective in combat than you will by trying to grind on rats with starter spells.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-15T05:01:02.420" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36219" PostTypeId="2" ParentId="35800" CreationDate="2011-11-15T05:02:59.250" Score="14" Body="&lt;p&gt;Enchanting is yet another option. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Empty petty soul gems can be bought for around 25-30 gold depending on your speech skill perks and can be found in low level dungeons. &lt;/li&gt;&#xA;&lt;li&gt;Buying/enchanting your own low level soul stealing weapon can be done early in the game, allowing you to fill the petty soul stones by killing the various animals found on your adventures.&lt;/li&gt;&#xA;&lt;li&gt;Pick up / craft Iron daggers. These can be found on most low level bandits. (other weapons / armor are effective as well, these just weigh less)&lt;/li&gt;&#xA;&lt;li&gt;Enchant the daggers and sell them. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;They sell for around 250 or so, depending on the enchantment. (the game will show you the price of the item before you create it so just pick the enchantment that will sell for the most since the cost to you is still only one soul stone).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This method has a few benefits. You level your enchanting as you make money and you can do it along the way so you dont have to spend hours grinding gold. Most of the things you will be doing are things you already do anyway. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not saying this is better/faster then Alchemy as I have not compared them in game, but it works for me.  &lt;/p&gt;&#xA;" OwnerUserId="14373" LastActivityDate="2011-11-15T05:02:59.250" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36220" PostTypeId="1" CreationDate="2011-11-15T05:08:42.513" Score="1" ViewCount="1121" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36160/why-has-the-innkeeper-put-a-price-on-my-head&quot;&gt;Why has the innkeeper put a price on my head?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;So I was in the city halfway between Solitude and Whiterun and I was doing a B&amp;amp;E. I stole a bunch of stuff and when I got outside there were Hired Thugs trying to kill me - not city guards. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was not detected in my crimes. How did that happen? Is it part of a mission that just happened to start as I was breaking the law?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2015-12-29T17:12:45.297" Title="Skyrim: Hired Thugs are trying to kill me" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="6" ClosedDate="2011-11-15T07:02:27.943" ContentLicense="CC BY-SA 3.0" />
  <row Id="36221" PostTypeId="2" ParentId="36182" CreationDate="2011-11-15T06:02:36.827" Score="0" Body="&lt;p&gt;Unfortunately if the guy using the Type 95 sees you first and gets aim on you, you're toast..! Be sure to always try and get the shot in first so that it creates a flinch when he tries to shoot. Suggest you use quickdraw / quickdraw pro so that you are able to ADS faster therefore getting the first shot in when you're one on one with a Type 95..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck mate!&lt;/p&gt;&#xA;" OwnerUserId="14375" LastEditorDisplayName="user13999" LastEditDate="2011-11-15T13:48:44.713" LastActivityDate="2011-11-15T13:48:44.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36222" PostTypeId="1" AcceptedAnswerId="36234" CreationDate="2011-11-15T06:04:36.940" Score="7" ViewCount="20820" Body="&lt;p&gt;I've encountered 2 random dragons now (and killed 2 that were in place, the quest one and one at a shout word) and have not been able to pull either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I run around in the open shooting arrows at the thing, but it never comes down and loses interest after a while and flies off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the easiest way to begin the fight?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="7709" LastEditDate="2011-11-15T07:43:36.390" LastActivityDate="2019-04-12T09:43:44.130" Title="What's the easiest way to pull a flying dragon?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36224" PostTypeId="2" ParentId="35546" CreationDate="2011-11-15T06:14:30.510" Score="0" Body="&lt;p&gt;Yeah, my Khajit's speach is over 105 with buffs, and he couldn't get an intimidate or persuade out of the guards; I also tried to get General Talius to release him, but he said no way. Only thing I havn't tried is ranking up in the legion then asking, but luckily once you start killing the guards you still get to finish the quest, just not in a peaceful manner.&lt;/p&gt;&#xA;" OwnerUserId="14377" LastActivityDate="2011-11-15T06:14:30.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36227" PostTypeId="2" ParentId="35528" CreationDate="2011-11-15T06:36:57.610" Score="1" Body="&lt;p&gt;I had the same problem, but then had an auto save file save over the battle that took place. If this happens to you, and you can't restart from just before the battle, try pressing start, opening up your mission menu and pressing X over &quot;Find three books&quot;. In my case, the arrow hovered directly over where the book was in the room, which was knocked over by the fighting. &lt;/p&gt;&#xA;" OwnerUserId="14380" LastEditorUserId="9752" LastEditDate="2012-01-25T18:01:26.460" LastActivityDate="2012-01-25T18:01:26.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36228" PostTypeId="2" ParentId="36208" CreationDate="2011-11-15T06:53:27.077" Score="9" Body="&lt;p&gt;Your conjuration skill does not increase by conjuring anything &lt;em&gt;out of combat&lt;/em&gt;, it only increases while you' in combat with something or someone. Conjuring up a creature and a weapon, and then entering combat does level up your conjuration skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, try to just conjure a creature and use a bound weapon in all fights, this will level up your conjuration skill relatively quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also cast Soultrap on dead enemies, so you could put on a lot of magicka regeneration gear and continuously cast Soultrap on dead enemies to level up the skill. Alternatively, cast it until you run out of magicka and wait an hour (using the wait feature) and repeat.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="88" LastEditDate="2013-06-29T10:49:07.640" LastActivityDate="2013-06-29T10:49:07.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36229" PostTypeId="2" ParentId="35313" CreationDate="2011-11-15T07:00:23.707" Score="5" Body="&lt;p&gt;What I do is that I put my helmet in my favorites. Then, I can put it on or remove it quickly, whenever I want to see my character face. Otherwise, I don't think there is an automated way.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-11-15T07:00:23.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36230" PostTypeId="2" ParentId="36200" CreationDate="2011-11-15T07:02:21.190" Score="5" Body="&lt;p&gt;When a NPC goes to wounded mode other's will leave them alone, but they can still die if you are close to them, either they hit him trying to kill you or you kill him trying to kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can not make them come back, but staying away from them when they are in this modes help them live.&lt;/p&gt;&#xA;" OwnerUserId="8416" LastEditorUserId="8416" LastEditDate="2011-11-15T07:53:05.213" LastActivityDate="2011-11-15T07:53:05.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36231" PostTypeId="2" ParentId="34817" CreationDate="2011-11-15T07:19:22.930" Score="0" Body="&lt;p&gt;Try to disable &quot;Enhance pointer precision&quot; in the Mouse -&gt; Pointer Options&lt;/p&gt;&#xA;" OwnerUserId="14381" LastActivityDate="2011-11-15T07:19:22.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36232" PostTypeId="1" AcceptedAnswerId="36249" CreationDate="2011-11-15T07:31:19.550" Score="4" ViewCount="52411" Body="&lt;p&gt;I've been leveling as a thief for quite a while, and I now need to use some of this ill-gotten booty (or maybe that's ill-booten gotty) to bring some of my combat skills up to par.  I know there's an expert One-Hand trainer from the Companion's Guild, but I don't believe I've found a Light Armor trainer yet, can anyone direct me to them?&lt;/p&gt;&#xA;" OwnerUserId="5994" LastEditorUserId="1787" LastEditDate="2012-05-31T15:32:20.400" LastActivityDate="2016-07-24T18:49:38.280" Title="Where can I buy Light Armor training?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36233" PostTypeId="2" ParentId="36152" CreationDate="2011-11-15T07:34:07.920" Score="7" Body="&lt;p&gt;He can die, but it is like the NPC's it is quite hard unless you take a big fall, or you kill it yourself. Other can kill it but it requires that they try to hit you but miss, and then hit the horse in &quot;rest&quot; mode. In &quot;rest&quot; mode the bad guys will ignore the horse so just make sure that you are not close to it.&lt;/p&gt;&#xA;" OwnerUserId="8416" LastActivityDate="2011-11-15T07:34:07.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36234" PostTypeId="2" ParentId="36222" CreationDate="2011-11-15T07:39:26.833" Score="8" Body="&lt;p&gt;Later in game with will get easier:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You will get a Shout called Dragonrend, it will bring them down with ease.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Before that stange, use somekind of magic that seems to lure them, I use a bow most of the times, works for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also just try to stay in the same area under where they fly.&lt;/p&gt;&#xA;" OwnerUserId="8416" LastEditorUserId="8416" LastEditDate="2011-11-15T10:41:04.983" LastActivityDate="2011-11-15T10:41:04.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36235" PostTypeId="2" ParentId="36222" CreationDate="2011-11-15T07:42:09.950" Score="0" Body="&lt;p&gt;Some dragons seems to be linked to quest/event. One time I got a dragon that completely ignored me, flying around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you can fight the dragon, you usually see the red dot in the HUD. From that point, damaging the dragon is the better way to keep it grounded, every dragon stays on ground at a certain health. Otherwise, each dragon has each own style of combat. I usually cast an Astronach to fire at him and let my companion Lydia shoot arrow at him while I sustain the damage. As soon as it's grounded I begin damaging him. To gain some time I use the Unrelenting Force shout. It gives some second more.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-15T07:42:09.950" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36236" PostTypeId="1" AcceptedAnswerId="36268" CreationDate="2011-11-15T07:49:18.683" Score="4" ViewCount="73181" Body="&lt;p&gt;I'm trying to play as a Mage but some units are immune to magic. Where can I buy a 'Conjure Flame Atronach' tome?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="4797" LastEditDate="2013-02-03T03:15:43.070" LastActivityDate="2015-10-18T01:11:37.400" Title="Where can I buy a 'Conjure Flame Atronach' spell?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36237" PostTypeId="1" CreationDate="2011-11-15T08:01:36.960" Score="2" ViewCount="11924" Body="&lt;p&gt;I've made it to the end of the Necropolis campaign without any major problems.  Unfortunately, the end of the campaign is a boss battle against an extremely overpowering Angel and his retinue.  In my first attempt, my army was quickly wiped out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any strategy that will make this boss battle easier?  You have to deal a ton of damage to Uriel before he defeats your entire army, and he is immune to almost all non-damage spells, so it seems like the only viable strategy is a slugfest (waiting months and months to generate a large enough army to deal the damage required before I get defeated).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With regards to my hero, I used the default Anastasya Necromancer (Magic hero).  She is level 30 and at the second level of Blood reputation.  For skills, I have primarily chosen from Air and Earth magic, so she has almost all the skills / spells in those two branches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My army is a bit on the small side, as I never bothered to convert any of the Inferno towns into Necropolis towns.  Obviously if a larger army is required, I can convert those towns and spend the time to obtain a larger army, but I would still be interested in any tactics for the battle.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:03:44.623" LastActivityDate="2015-07-09T05:49:14.413" Title="What is the best strategy to defeat Uriel?" Tags="|might-and-magic-heroes-6|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36238" PostTypeId="1" AcceptedAnswerId="36253" CreationDate="2011-11-15T08:04:49.340" Score="8" ViewCount="302" Body="&lt;p&gt;In order to quickly break down the defenses of an enemy town or fort, your creature stacks have the option to attack the door and the walls.  Sometimes my creatures do 1 structural point of damage, while at other times they do 2.  What determines how much structural damage a creature stack does?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-11-15T15:01:49.943" Title="What determines how much structural damage a stack does?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36239" PostTypeId="2" ParentId="36208" CreationDate="2011-11-15T08:09:27.053" Score="3" Body="&lt;p&gt;In the lower conjuration-levels (around 20) the Soultrap spell gives nearly 1 level of Conjuration per use.&lt;/p&gt;&#xA;" OwnerUserId="13179" LastActivityDate="2011-11-15T08:09:27.053" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36240" PostTypeId="2" ParentId="35930" CreationDate="2011-11-15T08:10:13.573" Score="0" Body="&lt;p&gt;Do dark brotherhood quests. You get Shadowmere, which is a black horse with red eyes of evil and is invincible. It becomes easier to beat anything, from 10000 guards to a dragon because they all just try to beat the horse who is close-to-invincible.&lt;/p&gt;&#xA;" OwnerUserId="14382" LastEditorUserId="4239" LastEditDate="2011-11-16T06:15:06.017" LastActivityDate="2011-11-16T06:15:06.017" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36241" PostTypeId="1" AcceptedAnswerId="36246" CreationDate="2011-11-15T08:14:11.343" Score="9" ViewCount="21608" Body="&lt;p&gt;If I have just a weapon equipped (1H or 2H) in the right hand, right clicking will perform a block maneuver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I like to have a melee weapon in one hand (usually right hand) and a spell (flame, lightning or heal) in the other. Is it also possible to block with the hand that has a 1H weapon equipped?&lt;/p&gt;&#xA;" OwnerUserId="12927" LastEditorUserId="7709" LastEditDate="2011-11-15T09:39:27.823" LastActivityDate="2015-11-08T15:15:37.267" Title="How do I block with my weapon if I have a weapon equipped in one hand and a spell in the other?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36242" PostTypeId="2" ParentId="36178" CreationDate="2011-11-15T08:17:15.257" Score="4" Body="&lt;p&gt;short and simple: no, all you can do is pray and hope.&lt;/p&gt;&#xA;" OwnerUserId="9892" LastActivityDate="2011-11-15T08:17:15.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36243" PostTypeId="2" ParentId="36152" CreationDate="2011-11-15T08:20:10.183" Score="1" Body="&lt;p&gt;Shadowmere cant die. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you can use the spell wich heals allys to heal your horse if you like to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You dont need to feed your horse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I havent seen any possibility to see your steeds health.&lt;/p&gt;&#xA;" OwnerUserId="13179" LastActivityDate="2011-11-15T08:20:10.183" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36244" PostTypeId="1" CreationDate="2011-11-15T08:23:19.477" Score="1" ViewCount="4220" Body="&lt;p&gt;I've spent my first five Points into different Perks in the Skill Trees. But at Level 6, I decided to save my Points for later (when my Smithing-Skill is grown up). Now, with Level 8, I wanted to hand them out ... But... They're (3 points) all gone!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know, if they expire after some time or levels?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I get them back?&lt;/p&gt;&#xA;" OwnerUserId="12611" LastEditorUserId="7709" LastEditDate="2011-11-15T08:47:06.803" LastActivityDate="2011-11-16T20:43:51.857" Title="Any information about losing Skill Points?" Tags="|the-elder-scrolls-v-skyrim|technical-issues|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36245" PostTypeId="2" ParentId="36241" CreationDate="2011-11-15T08:32:18.037" Score="4" Body="&lt;p&gt;You cannot block when dual-wielding, you need to either equip a shield or leave the left hand empty. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can block with a 1-handed weapon if your left hand is empty, or you can block with a shield in your left hand. &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-15T08:32:18.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36246" PostTypeId="2" ParentId="36241" CreationDate="2011-11-15T08:33:17.520" Score="10" Body="&lt;p&gt;If you dual wield at all - including using two weapons or weapon/spell - then you lose the ability to block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To block you'll either need to unload the spell (empty left hand) or swap it for a shield.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-11-15T08:33:17.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36248" PostTypeId="2" ParentId="36244" CreationDate="2011-11-15T08:50:07.330" Score="3" Body="&lt;p&gt;They don't expire, I've done the same thing: hold onto skill points for several levels (currently, I have 5 unspent points).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't spent them, it sounds like you might've hit a bug. While there's a chance it might mark you a cheater (disputed), you can use the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Console&quot; rel=&quot;nofollow noreferrer&quot;&gt;following console command&lt;/a&gt; to get back your skill points:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.addperk &amp;lt;perk ID&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where &lt;code&gt;&amp;lt;perk ID&amp;gt;&lt;/code&gt; is replaced with the code for the perk you wanted to spend your points on. &lt;a href=&quot;http://www.uesp.net/wiki/Template:Skills_in_Skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;The UESP Wiki&lt;/a&gt; contains a list of these codes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But before doing that, I'd double check your perk trees and make sure you didn't accidentally spend them.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-16T20:43:51.857" LastActivityDate="2011-11-16T20:43:51.857" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36249" PostTypeId="2" ParentId="36232" CreationDate="2011-11-15T08:56:07.067" Score="6" Body="&lt;p&gt;The journeyman Light Armor trainer is &lt;strong&gt;Scouts-Many-Marshes&lt;/strong&gt; in Windhelm.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The expert trainer is &lt;strong&gt;Grelka&lt;/strong&gt; in Riften. You can find her in the marketplace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, the master trainer is &lt;strong&gt;Nazir&lt;/strong&gt; found only in the Dark Brotherhood Sanctuary, in the southern part of Falkreath Hold. Unless you've completed the Dark Brotherhood questline, and the Sanctuary has been relocated.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="43965" LastEditDate="2013-03-15T03:58:32.153" LastActivityDate="2013-03-15T03:58:32.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36250" PostTypeId="2" ParentId="36198" CreationDate="2011-11-15T09:04:23.697" Score="12" Body="&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/36198/skeleton-key-return-or-keep#comment52669_36198&quot;&gt;Raven Dreamer notes in the comments&lt;/a&gt;, the Skeleton Key is an unbreakable lockpick: that's pretty much its only purpose (and a fine purpose that is!).&lt;/p&gt;&#xA;&lt;p&gt;However, if you want to continue on with the quest chain, you &lt;em&gt;must&lt;/em&gt; return the key to complete the quest. But be sure to take out as many locks as you have before you do!&lt;/p&gt;&#xA;&lt;p&gt;But however, what you can do is keep the Skeleton Key until you get Lockpicking to 100 and got the perk &lt;strong&gt;Unbreakable&lt;/strong&gt;. This will allow lockpicks to not break when you're attempting to pick the lock. After you get the perk, return the Skeleton Key to Twilight Spechuler.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="185203" LastEditDate="2022-12-03T21:57:38.920" LastActivityDate="2022-12-03T21:57:38.920" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="36251" PostTypeId="2" ParentId="36206" CreationDate="2011-11-15T09:12:12.877" Score="5" Body="&lt;p&gt;I usually carry &lt;strong&gt;invisibility potions&lt;/strong&gt; with me,use it when you see dragon to get some head start and sprint further he will stop chasing you or you can at least get far away to fast travel,it might be a bad option to fast-travel if you haven't discovered any nearby locations to restore your journey.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2012-03-26T21:36:36.160" LastActivityDate="2012-03-26T21:36:36.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36253" PostTypeId="2" ParentId="36238" CreationDate="2011-11-15T09:28:54.897" Score="9" Body="&lt;p&gt;The damage is determined by the physical size of the unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A unit that needs one tile does 1 point of damage. A 2x2 unit does 2 points damage.&lt;/p&gt;&#xA;" OwnerUserId="13278" LastEditorUserId="1057" LastEditDate="2011-11-15T15:01:49.943" LastActivityDate="2011-11-15T15:01:49.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36254" PostTypeId="1" CreationDate="2011-11-15T09:33:05.017" Score="18" ViewCount="91623" Body="&lt;p&gt;I've leveled up my Sneak skill to 100 and attained Silence and assumed I would have little difficulty sneaking around unseen. However I can't tell any difference in the enemy detection rate and I still have gotten caught while trying to move away from a human enemy.&#xA;I've also seem to observed that beasts have a higher detection rate as well as Dragons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am asking this from a Lv.27 character with (100)Sneak, (5/5)Stealth and Silence.&lt;/p&gt;&#xA;" OwnerUserId="14385" LastEditorUserId="7709" LastEditDate="2011-11-15T09:38:59.820" LastActivityDate="2012-02-01T05:12:09.850" Title="How does Silence work in the Sneak tree?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36255" PostTypeId="1" AcceptedAnswerId="43512" CreationDate="2011-11-15T09:35:07.620" Score="6" ViewCount="8097" Body="&lt;p&gt;Does 'Resist Magic' affect offensive spells against the player only? Or does it also affect defensive spells, like Healing, Lesser Ward, etc.?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, does Skyrim's 'Resist Magic' act like &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Resist_Magic&quot; rel=&quot;nofollow noreferrer&quot;&gt;Oblivion's 'Resist Magic'&lt;/a&gt;, where it also affects poisons? What about potions?&lt;/p&gt;&#xA;" OwnerUserId="4797" LastActivityDate="2012-02-07T14:17:28.780" Title="Does 'Resist Magic' affect defensive spells, like Healing? What about potions or poisons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36256" PostTypeId="1" AcceptedAnswerId="92509" CreationDate="2011-11-15T09:45:32.797" Score="13" ViewCount="16480" Body="&lt;p&gt;In TES IV: Oblivion, you don't have to buy a house nor join a guild/organization to have access to &lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Containers#Safe_Containers&quot; rel=&quot;nofollow noreferrer&quot;&gt;containers where you can safely store items&lt;/a&gt;, without them being reset every few in-game days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from containers in bought houses and guild/organization-provided containers, are there also similar 'safe' containers in Skyrim? Where are they located?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example: The container, Jauffre's chest in Weynon Priory in TES IV: Oblivion (&lt;a href=&quot;http://www.uesp.net/wiki/Oblivion:Safe_Containers#Quest_Related&quot; rel=&quot;nofollow noreferrer&quot;&gt;other examples here&lt;/a&gt;),  can be used without joining a guild or buying a house.&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="4797" LastEditDate="2012-04-04T04:24:08.750" LastActivityDate="2013-12-14T00:38:24.863" Title="Aside from containers in bought houses or guilds/organizations, are there other 'safe' containers which will store items permanently (won't reset)?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36257" PostTypeId="2" ParentId="13159" CreationDate="2011-11-15T09:53:43.477" Score="1" Body="&lt;p&gt;In case anyone wonders, it appears that Majesty 2 has different update versions for each expansion. This means that the latest patch version for Majesty 2 with no expansions is 1.1.88, while 1.4.356.0, is for one of Majesty 2's later expansions. &lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="4797" LastEditDate="2011-12-07T01:31:45.267" LastActivityDate="2011-12-07T01:31:45.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36259" PostTypeId="2" ParentId="36256" CreationDate="2011-11-15T10:17:11.593" Score="13" Body="&lt;p&gt;When you join a &quot;college&quot; or a &quot;group&quot; like Winterhold Academy or company in Windhelm, they give you a &quot;dorm&quot; room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you notice that some room might be yours open the console (tilde key) click on wardrobe to select it and type &lt;code&gt;IsOwner&lt;/code&gt; and you should see who it belongs to exactly. If it is you, then it is a safe place to store your items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also to make sure you can put item in container and go away for 48h that is the time items know to disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note:aiming at bed and seeing if it is red or not is easy and quick way,but it is not the most accurate since you can sleep in some beds even if you don't own the cabinets...&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="9888" LastEditDate="2012-04-04T14:52:18.873" LastActivityDate="2012-04-04T14:52:18.873" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36261" PostTypeId="2" ParentId="36254" CreationDate="2011-11-15T10:22:49.437" Score="20" Body="&lt;p&gt;Silence removes all noise that your character makes from movement while in stealth mode. Effectively, this means that you must be seen (or smelled) to be detected. It is an almost entirely worthless ability, unfortunately, since the Muffle illusion spell (and the corresponding boots enchant) provide the exact same ability without wasting a perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the Silence perk is a poor use of your limited points, the muffle effect is absolutely invaluable to a stealth-oriented character. Combined with the Invisibility illusion spell it allows complete undetectability to the vast majority of creature types, and it allows you to pickpocket and move around in close quarters far more easily than you could otherwise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, stealth has been dramatically nerfed in Skyrim compared to previous Elder Scrolls games, and close attention to shadows and line-of-sight is now extremely important to avoid detection -- the old &quot;sneaking in broad daylight&quot; doesn't work now at any skill level with any amount of gear or perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From my personal experience, animals (and dragons) appear to have a significantly higher chance to penetrate stealth (and invisibility) than humanoids; presumably this is a &quot;keen scent&quot; ability of some kind.&lt;/p&gt;&#xA;" OwnerUserId="13304" LastActivityDate="2011-11-15T10:22:49.437" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36263" PostTypeId="1" CreationDate="2011-11-15T10:40:35.290" Score="25" ViewCount="126252" Body="&lt;p&gt;I'm playing as a Khajiit and I'm trying to figure out if there is any way of improving my claw attacks or my unarmed combat. If there isn't, there should be a certain point in the game where a weapon becomes of greater utility than unarmed combat, no? I'm asking because I was really surprised about how strong my claw attack was when I unequipped my dagger (still at the beginning of the game).&lt;/p&gt;&#xA;" OwnerUserId="14390" LastEditorUserId="9636" LastEditDate="2011-12-05T16:32:37.720" LastActivityDate="2012-03-07T11:54:00.387" Title="Is there any way of improving claw attacks by Khajiits?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36264" PostTypeId="1" CreationDate="2011-11-15T10:43:46.913" Score="23" ViewCount="60803" Body="&lt;p&gt;I've been experimenting a fair bit with... let's call it, &amp;quot;reducing the chance of future spinal issues due to excess load&amp;quot; of various townsfolk. While engaging in this public-health improvement activity, I've noticed that while my pickpocket chances for most items are perfectly stable, anytime an NPC is carrying large amount of gold (over 1000), the rules for relieving them of their gold stash seem to become truly bizarre and unstable.&lt;/p&gt;&#xA;&lt;p&gt;Example:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Target: Giraud Gemane, Solitude Bardic College&lt;br /&gt;&#xA;Gold: 1610&lt;/p&gt;&#xA;&lt;p&gt;My stats:&lt;br /&gt;&#xA;Pickpocket: 100&lt;br /&gt;&#xA;Light Fingers: rank 2 (+40% bonus)&lt;br /&gt;&#xA;Cutpurse: Yes (+50% bonus)&lt;/p&gt;&#xA;&lt;p&gt;Attempt 1: No gear&lt;br /&gt;&#xA;Displayed success chance: 15%&lt;/p&gt;&#xA;&lt;p&gt;Attempt 2: Closed pickpocket window, reopened without changing anything or either character moving.&lt;br /&gt;&#xA;Displayed success chance: 65%&lt;/p&gt;&#xA;&lt;p&gt;Attempt 3: Closed window, equipped Fine Boots enchanted with +40% pickpocket&lt;br /&gt;&#xA;Displayed success chance: 55%&lt;/p&gt;&#xA;&lt;p&gt;Attempt 4: Closed window, reopened; still have boots equipped.&lt;br /&gt;&#xA;Displayed success chance: 5%&lt;/p&gt;&#xA;&lt;p&gt;Attempt 5: Closed window, equipped Gloves enchanted with +40% pickpocket bonus.&lt;br /&gt;&#xA;Displayed success chance: 0%&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;From tinkering around a lot with different NPCs and gold amounts it feels like every time I open the pickpocket window, I will either get a &amp;quot;good&amp;quot; base pickpocket chance of 65% or a &amp;quot;bad&amp;quot; base pickpocket chance of 15%. From there, every pickpocket bonus item I equip actually &lt;em&gt;reduces&lt;/em&gt; my chance of success by about 10%.&lt;/p&gt;&#xA;&lt;p&gt;Again, this only appears to kick in for NPCs with over 1000-ish gold. Under that amount, I have a 90% success chance every single time regardless of equipment.&lt;/p&gt;&#xA;&lt;p&gt;Can anyone offer an explanation for this behavior, or is this a bizarre bug of some kind?&lt;/p&gt;&#xA;" OwnerUserId="13304" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2015-12-14T04:06:41.393" Title="Is pickpocketing large amounts of gold in Skyrim bugged?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36265" PostTypeId="2" ParentId="36200" CreationDate="2011-11-15T10:44:43.847" Score="14" Body="&lt;p&gt;There is No &quot;legal&quot; way to Do this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But you can use the ressurect command in the console on PC. (see here &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29&quot; rel=&quot;noreferrer&quot;&gt;Skyrim Wiki&lt;/a&gt;  )  &lt;/p&gt;&#xA;" OwnerUserId="13179" LastEditorUserId="13179" LastEditDate="2011-11-15T12:06:51.567" LastActivityDate="2011-11-15T12:06:51.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36266" PostTypeId="1" CreationDate="2011-11-15T10:49:38.803" Score="14" ViewCount="26988" Body="&lt;p&gt;While playing Skyrim I've noticed that enemies seem averse to actually attacking me, they will relentlessly attack my horse and any NPCs I have following me before they attack me, this is really annoying in quests where you have to lead an NPC halfway across the map and they keep on dying because they are the focus of all the attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also NPCs and my horse seem to be hell bent on getting themselves killed by running into enemy encampments, I was attacked by one bandit outside a building so I dismounted my horse, the NPC I was leading and my horse joined the fray and then ran into the building in a fit of battle lust and proceeded to be slaughtered by 5 bandits...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to stop this?&lt;/p&gt;&#xA;" OwnerUserId="4238" LastActivityDate="2012-11-24T02:47:03.967" Title="Is there a way to stop things from attacking my horse/NPCs and to pull them to me? Or Stop my horse/NPCs running off into combat?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36267" PostTypeId="2" ParentId="36263" CreationDate="2011-11-15T10:53:41.497" Score="9" Body="&lt;p&gt;While the usefulness of the claw attack does fade over the course of the game, you can substantially extend its lifespan by picking up the &lt;strong&gt;Fists of Steel&lt;/strong&gt; ability in the &lt;strong&gt;Heavy Armor&lt;/strong&gt; skill tree. In addition to being a viable attack in the early and middle game, the Khajiit claws are always extremely powerful in unarmed brawls, which are part of a number of quests and optional objectives.&lt;/p&gt;&#xA;" OwnerUserId="13304" LastActivityDate="2011-11-15T10:53:41.497" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36268" PostTypeId="2" ParentId="36236" CreationDate="2011-11-15T10:57:52.203" Score="4" Body="&lt;p&gt;You can purchase the spell from any of the court wizards in the Jarls' castles in the major cities once your Conjuration skill is high enough (25).&lt;/p&gt;&#xA;" OwnerUserId="13304" LastEditorUserId="19827" LastEditDate="2012-04-10T19:07:09.600" LastActivityDate="2012-04-10T19:07:09.600" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36272" PostTypeId="1" AcceptedAnswerId="36369" CreationDate="2011-11-15T11:16:05.880" Score="3" ViewCount="1763" Body="&lt;p&gt;At the end of each level in Scribblenauts Remix you are awarded some number of points. How is this number calculated? &lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-11-15T19:29:37.690" Title="How are Scribblenauts Remix points calculated?" Tags="|scribblenauts-remix|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36273" PostTypeId="1" CreationDate="2011-11-15T11:33:27.717" Score="1" ViewCount="2926" Body="&lt;p&gt;If my opening questions answer is &quot;yes&quot;, then wouldn't the +5/+10 skill bonuses races receive only be beneficial at the start of the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know the races have individual racial abilities, but most of them are not that great. For every one of the racial abilities, you can get a spell or potion to do the same, &lt;em&gt;except&lt;/em&gt; for the +50 magicka the High Elf has. You could have some enchanted armor and/or a potion to increase magicka, but a High Elf could do that plus have its racial +50 on top.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this correct? (And wouldn't this make High Elves the best race?)&lt;/p&gt;&#xA;" OwnerUserId="14395" LastEditorUserId="122" LastEditDate="2011-12-17T09:52:48.910" LastActivityDate="2014-01-13T09:30:10.230" Title="Does race affect damage, assuming otherwise identical weapons and combat skills?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ClosedDate="2011-11-18T13:56:59.863" ContentLicense="CC BY-SA 3.0" />
  <row Id="36274" PostTypeId="2" ParentId="36273" CreationDate="2011-11-15T11:47:03.587" Score="2" Body="&lt;p&gt;Yeah, you're correct, though you're overstating just how big a deal 50 Magicka is. It's one of the better racial bonuses, to be sure, but it doesn't completely outclass, for instance, 25% Magic Resistance or 50% Poison and Disease resistance. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-15T11:47:03.587" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36275" PostTypeId="2" ParentId="36273" CreationDate="2011-11-15T11:56:52.287" Score="1" Body="&lt;p&gt;If you don't think the resistance advantages of other races are not significant, than yes, you're correct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're also right, that the skill bonuses effect do only give an early game advantage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're (likely, I can't prove it yet) &lt;strong&gt;wrong&lt;/strong&gt;, that the High Elf could give you another perk if you maxed out every skill. You'll receive much more &quot;exp&quot; if you level up from 90 instead of 10. 10-&gt;11 &lt;strong&gt;&amp;lt;&lt;/strong&gt; 90-&gt;91.&lt;/p&gt;&#xA;" OwnerUserId="328" LastEditorUserId="52800" LastEditDate="2014-01-13T09:30:10.230" LastActivityDate="2014-01-13T09:30:10.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36276" PostTypeId="2" ParentId="36266" CreationDate="2011-11-15T12:03:43.220" Score="2" Body="&lt;p&gt;There is no &quot;real&quot; option for that, but to make sure check your companion's dialogue options. I personally didn't find that option in skyrim, but it existed in Fallout 3 or NV. Also, the community usually makes mods for things like that. It will take some time, however. Until then, you are better with as few followers as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also since you can use potions and heal yourself you should rush in the enemies or conjure something near them to attract them before your horse does that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few other things you can do to increase their chances of survivial depending on race/character/progress: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;As mage you can &lt;strong&gt;heal&lt;/strong&gt; them or cast other protective spells, shields, etc...&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Battle cry&lt;/strong&gt; or something like that. I believe every class has it (makes foes flee).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Taunt&lt;/strong&gt;: One race or class had an option to make close enemies focus on you for a period of time. I am not sure which one.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shouts&lt;/strong&gt;: you get a shout to knock back enemies and the one to freeze them pretty early in the game.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="816" LastEditDate="2011-11-15T15:02:29.113" LastActivityDate="2011-11-15T15:02:29.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36277" PostTypeId="2" ParentId="36199" CreationDate="2011-11-15T12:15:06.463" Score="6" Body="&lt;p&gt;As explained &lt;a href=&quot;https://gaming.stackexchange.com/questions/36200/resurrecting-companions&quot;&gt;here&lt;/a&gt;, companians &lt;em&gt;usually&lt;/em&gt; don't die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, it &lt;em&gt;seems&lt;/em&gt; that every companions does have the same stats. They also can use very different weapons and armory, you just have to give them a better weapon and they'll use it.&lt;/p&gt;&#xA;" OwnerUserId="328" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.287" LastActivityDate="2011-11-15T12:15:06.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36278" PostTypeId="2" ParentId="36208" CreationDate="2011-11-15T12:29:33.387" Score="2" Body="&lt;p&gt;You can also summon a creature, and then attack it with a bound weapon. &#xA;After a while the summon will start fighting back, and you'll get experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may be a bit cheesy, but it works and it can be done everywhere!&lt;/p&gt;&#xA;" OwnerUserId="14185" LastActivityDate="2011-11-15T12:29:33.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36282" PostTypeId="1" AcceptedAnswerId="36283" CreationDate="2011-11-15T12:59:06.140" Score="13" ViewCount="199832" Body="&lt;p&gt;I was approached by a few underhanded Redguard men calling themselves the Alik'r in Whiterun, who wanted a Redguard woman. The only Redguard woman I found in Whiterun won't shut up about marriage and has no meaningful dialog options. Where can I find her?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/hkGMZ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="816" LastEditDate="2011-11-15T14:54:34.997" LastActivityDate="2013-09-26T15:13:53.740" Title="Where is the Redguard woman?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36283" PostTypeId="2" ParentId="36282" CreationDate="2011-11-15T13:01:46.150" Score="18" Body="&lt;p&gt;Look for a woman named &lt;strong&gt;Saadia&lt;/strong&gt; in the &lt;strong&gt;Bannered Mare&lt;/strong&gt; tavern in Whiterun, usually in a side room. She was cooking in the kitchen when I found her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If she isn't there, make sure to wait some time. She is known to be outside and then come to the inn (depending on hour). &lt;/p&gt;&#xA;" OwnerUserId="8239" LastEditorUserId="1719" LastEditDate="2011-11-16T03:58:54.997" LastActivityDate="2011-11-16T03:58:54.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36284" PostTypeId="1" AcceptedAnswerId="36393" CreationDate="2011-11-15T13:12:17.673" Score="20" ViewCount="566213" Body="&lt;p&gt;I just completed the final (I think) main quest of the College of Winterhold and became the Arch-Mage, although I have no idea how I did it. Nothing I did seemed to be having any effect, either on the Eye of Magnus, or on Ancano. Eventually, Ancano simply keeled over and was dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was shooting the staff all over the place, so I'm not sure which target had an effect and which completely ignored my attempts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the intended way to claim victory in this battle?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2013-01-24T06:07:10.293" Title="How do you defeat the antagonist of the Eye of Magnus quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36285" PostTypeId="1" CreationDate="2011-11-15T13:17:52.990" Score="4" ViewCount="6286" Body="&lt;p&gt;I tested this and my initial observation was that it doesn't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I only used the starting destruction spell flames as I didnt want to progress too far before finding out my Orc Mage was not viable. Using flames made it difficult to see if a 2x bonus was occurring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I correct in assuming the berserker ability does not affect spells?&lt;/p&gt;&#xA;" OwnerUserId="14399" LastEditorUserId="816" LastEditDate="2011-11-15T14:52:03.613" LastActivityDate="2011-12-22T19:54:00.687" Title="Does the Orc's berserker ability work for spells?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36286" PostTypeId="1" AcceptedAnswerId="36290" CreationDate="2011-11-15T13:18:45.413" Score="5" ViewCount="40666" Body="&lt;p&gt;I was playing a sneak style character with companion and liked that, but in one battle with a dragon my companion died. Can I hire a new companion in Skyrim? If yes, then where to hire them?&lt;/p&gt;&#xA;" OwnerUserId="2481" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:34:07.353" LastActivityDate="2015-08-22T00:36:35.347" Title="How do I hire companions in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36287" PostTypeId="2" ParentId="34600" CreationDate="2011-11-15T13:20:48.070" Score="8" Body="&lt;p&gt;Just chiming in that for the Linux version, so.sol lives in:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;~/.macromedia/Flash_Player/#SharedObjects/&amp;lt;random string&amp;gt;/localhost/so.sol&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I do not appear to have a serial.txt file. I'm using the Humble Bundle version, not the Steam one, which is probably related.&lt;/p&gt;&#xA;" OwnerUserId="14400" LastEditorUserId="22403" LastEditDate="2013-02-03T00:57:35.617" LastActivityDate="2013-02-03T00:57:35.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36288" PostTypeId="1" AcceptedAnswerId="36309" CreationDate="2011-11-15T13:26:43.237" Score="9" ViewCount="374" Body="&lt;p&gt;The trophy &quot;Within one hundredth&quot; is &quot;Win a race by a margin of 0.01 seconds or less.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's seems almost impossible for me to be so precise, is there any (legal) trick to win it?&lt;/p&gt;&#xA;" OwnerUserId="13098" LastEditorUserId="4239" LastEditDate="2011-11-15T13:34:00.533" LastActivityDate="2011-11-15T22:53:40.847" Title="Is there any trick to win the &quot;Within one hundredth&quot; trophy?" Tags="|achievements|gran-turismo-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36289" PostTypeId="2" ParentId="36286" CreationDate="2011-11-15T13:39:37.380" Score="2" Body="&lt;p&gt;Companions are people you work with usually, or sometimes affected to your service. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; For example, Lydia is affected to you if you became Thane of Whiterun. There is a mage that will accept to follow you in the Winterhold college if you help her.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I guess there is more, but I don't know all of them.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="9752" LastEditDate="2012-01-06T23:21:34.160" LastActivityDate="2012-01-06T23:21:34.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36290" PostTypeId="2" ParentId="36286" CreationDate="2011-11-15T13:40:33.030" Score="13" Body="&lt;p&gt;You can find them in several Inns and some are quest-related. &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Followers&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here&lt;/a&gt; is a incomplete list of several followers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally you can buy a wardog for 500 gold in front of the stables in Markarth who is independent of a human follower (you can use both).&lt;/p&gt;&#xA;" OwnerUserId="328" LastEditorUserId="816" LastEditDate="2011-11-15T14:51:18.043" LastActivityDate="2011-11-15T14:51:18.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36292" PostTypeId="2" ParentId="36263" CreationDate="2011-11-15T13:47:01.450" Score="9" Body="&lt;p&gt;You can get enchanted items that improve unarmed damage by themselves. In my game, I found early brawler gloves (light armor) that give +10 Unarmed damage and I finished the game with them with only doing unarmed damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still, that enchant is very uncommon since I only ever found one in the whole game somehow. If I had more, I'd have broken it and enchanted some jewelry with it for another boost. You can only put that effect on gloves, rings and necklaces though and you need 80 in enchant and 5 perks to remake the 10 bonus damage gloves.&lt;/p&gt;&#xA;" OwnerUserId="13236" LastActivityDate="2011-11-15T13:47:01.450" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36294" PostTypeId="2" ParentId="36284" CreationDate="2011-11-15T13:56:15.763" Score="3" Body="&lt;p&gt;I defeated Ancano by : &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Activating the Eye of magnus with the Magnus staff (the eye opens in reaction to this)&lt;/li&gt;&#xA;&lt;li&gt;At some point, Ancano stop focusing on the eye and begins attacking you&lt;/li&gt;&#xA;&lt;li&gt;This is when you use this great anti-mage staff you just acquire to drain his magicka and health. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-15T13:56:15.763" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36295" PostTypeId="2" ParentId="36285" CreationDate="2011-11-15T14:05:00.393" Score="3" Body="&lt;p&gt;The strategy guide confirms that it does not affect spells (emphasis mine):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Berserk: For 60 seconds, you take half damage, and inflict double damage in &lt;strong&gt;melee combat.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Melee combat consisting of one-handed and two-handed weapons, &lt;em&gt;not&lt;/em&gt; spells or bows.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-15T14:05:00.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36296" PostTypeId="2" ParentId="35007" CreationDate="2011-11-15T14:05:55.823" Score="2" Body="&lt;p&gt;Level your driver up a bit more and it should be a lot easier. I'd suggest trying it again when your driver is up to level 30.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, are you monitoring your driver and giving him instructions? Many B-spec races can be won by simply leaving the driver to get on with it, but Monaco is one where you'll need to constantly monitor your driver.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Changing the settings on the car should help a little - increase the downforce front and rear, and shorten the gearing a bit for better acceleration (but make sure the engine doesn't hit the rev limiter on the fastest parts of the circuit).&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-11-15T14:05:55.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36297" PostTypeId="1" AcceptedAnswerId="36303" CreationDate="2011-11-15T14:08:53.107" Score="11" ViewCount="62248" Body="&lt;p&gt;Do specific creatures have weaknesses to specific types of attack, e.g. I have both a fire and shock based destruction spells. Would one work better on some creatures, and the other better on others?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, are blunt weapons better for one type of enemies, while blades better for others?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if so, are there any resources as to which creatures are vulnerable to which types of attack? Are there in-books helping with this?&lt;/p&gt;&#xA;" OwnerUserId="6454" LastEditorUserId="7709" LastEditDate="2011-11-15T14:44:27.083" LastActivityDate="2016-07-22T15:15:07.483" Title="Do specific creatures/types of creatures have weaknesses to specific types of attacks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36298" PostTypeId="2" ParentId="36182" CreationDate="2011-11-15T14:14:46.183" Score="0" Body="&lt;p&gt;There is no any special way of beating any other weapon. It all comes down to who was the first to the draw.&#xA;If he was first (and reasonably accurate), then he kills you instantly.&#xA;Based on specifics of your question I assume you typically wield lower powered full auto weapon. In this case if you were first, you would kill him slower, but just as assured since he wont be able to hit you due to flinching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this is all nice in theory. On practice, playing in wonderful world of listen servers, who gets to be first to the draw is almost entirely random due to massive interpolation on 200ms+ connection. Unless one of you is host... then the host wins every time no matter how quick the other guy is.&lt;/p&gt;&#xA;" OwnerUserId="5288" LastActivityDate="2011-11-15T14:14:46.183" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36299" PostTypeId="2" ParentId="35214" CreationDate="2011-11-15T14:15:26.033" Score="0" Body="&lt;p&gt;If you complete the quest &lt;em&gt;The Cure for Madness&lt;/em&gt; from the Dark Brotherhood &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Cure_for_Madness&quot; rel=&quot;nofollow noreferrer&quot;&gt;(Spoiler)&lt;/a&gt; you'll receive &lt;em&gt;Shadowmere&lt;/em&gt; as a reward.&lt;/p&gt;&#xA;" OwnerUserId="328" LastEditorUserId="51318" LastEditDate="2014-01-07T12:22:07.513" LastActivityDate="2014-01-07T12:22:07.513" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36300" PostTypeId="1" AcceptedAnswerId="36302" CreationDate="2011-11-15T14:17:03.527" Score="15" ViewCount="30068" Body="&lt;p&gt;When you apply a poison to a weapon, how many hits does it last for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it also wear out if you miss an attack?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="7709" LastEditDate="2011-11-15T14:44:40.203" LastActivityDate="2011-11-15T14:52:54.833" Title="How many hits do poisons last for?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36301" PostTypeId="1" CreationDate="2011-11-15T14:18:49.873" Score="16" ViewCount="15850" Body="&lt;p&gt;Is it safe to leave your stuff in your wife's house? Or will it disapear in 48 hours like anything in a dungeon?&lt;/p&gt;&#xA;" OwnerUserId="14405" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T04:19:40.190" LastActivityDate="2015-10-29T02:57:01.373" Title="Can stuff be put safely in your Spouse's House?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36302" PostTypeId="2" ParentId="36300" CreationDate="2011-11-15T14:22:54.690" Score="18" Body="&lt;p&gt;Poisons last for a single hit (without the Concentrated Poison perk in the alchemy tree, which doubles the number of hits).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a melee weapon, if you miss entirely, the application is not used up.  With a bow, the poison is applied to the next shot and is consumed regardless of whether or not you hit.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastEditorUserId="7816" LastEditDate="2011-11-15T14:52:54.833" LastActivityDate="2011-11-15T14:52:54.833" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36303" PostTypeId="2" ParentId="36297" CreationDate="2011-11-15T14:28:36.287" Score="15" Body="&lt;p&gt;Some creatures are weak to different forms of magic, and it follows the normal fantasy archetypes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Frost-based creatures are weak to fire, but resistant to frost&lt;/li&gt;&#xA;&lt;li&gt;Fire-based creatures are weak to frost, but resistant to fire&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Notably, this elemental-based dichotomization affects &lt;a href=&quot;https://gaming.stackexchange.com/questions/35489/what-are-dragons-most-vulnerable-to/35491#35491&quot;&gt;dragons&lt;/a&gt; and Atronachs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also creatures that are not elemental-based, but are resistant to their natural surroundings:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Goats, snow foxes, and mammoths are resistant to frost&lt;/li&gt;&#xA;&lt;li&gt;Chauri (the giant insects) are naturally resistant to poison&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Vampires are resistant to frost, but weak to fire as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Automata and some undead are immune to poison and resistant to frost: this includes the Dwarven automata and the Draugr.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spriggan are weak towards fire, as are trolls (a common fantasy trope).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Giants are resistant to magic of all forms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As &lt;a href=&quot;https://gaming.stackexchange.com/questions/36297/do-specific-creatures-types-of-creatures-have-weaknesses-to-specific-types-of-at#comment-52793&quot;&gt;Skizzlefrits notes in the comments&lt;/a&gt;, while many foes won't have inherent elemental weaknesses, the side effects of each elemental class makes them suitable against different types of enemies:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shock spells are useful against mages because they drain magicka in addition to health&lt;/li&gt;&#xA;&lt;li&gt;Frost spells are useful against warriors because they drain stamina in addition to health&lt;/li&gt;&#xA;&lt;li&gt;Flame spells are useful against groups because they deal area-of-effect damage and/or damage over time&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm not aware of the &lt;em&gt;type&lt;/em&gt; of weapon (bludgeoning, piercing, or slashing) affecting damage to an enemy. If I remember correctly, the type of weapon didn't affect anything in &lt;em&gt;Oblivion&lt;/em&gt; or &lt;em&gt;Morrowind&lt;/em&gt;, either: it's not a mechanic used in the &lt;em&gt;Elder Scrolls&lt;/em&gt; series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of where to find this, I pulled the list above from the strategy guide's bestiary, but they all should make sense from a common sense perspective (or at least a common sense perspective within a high fantasy setting). I wouldn't be surprised if there were books that cover some of them.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2011-11-15T14:47:01.383" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36304" PostTypeId="1" AcceptedAnswerId="36308" CreationDate="2011-11-15T14:35:56.313" Score="183" ViewCount="104393" Body="&lt;p&gt;I'm pretty disappointed with my horse.  He wasn't cheap -- 1000g -- but he just doesn't seem that fast.  To make things worse, he's a bit of a wolf magnet and every time I get attacked I have to tediously dismount, blast the wolf, and then remount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the speed of a horse actually significantly faster than normal running speed?  If so, how much faster?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="7709" LastEditDate="2011-11-15T14:44:56.570" LastActivityDate="2018-05-30T14:03:58.183" Title="Is a horse actually faster than running?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="36307" PostTypeId="2" ParentId="36304" CreationDate="2011-11-15T14:41:26.340" Score="23" Body="&lt;p&gt;In a loading text they stated that it is not faster but the horse can run for a longer time, thus making it better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a bonus you can still move fast on the horse, even when you are overloaded by your loot!&lt;/p&gt;&#xA;" OwnerUserId="8416" LastActivityDate="2011-11-15T14:41:26.340" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36308" PostTypeId="2" ParentId="36304" CreationDate="2011-11-15T14:42:15.770" Score="252" Body="&lt;p&gt;Not only is the horse faster (not even considering their higher base stamina -- Horses can sprint &lt;em&gt;much&lt;/em&gt; longer than a stamina-light Dohvakiin!), but they can be &lt;strong&gt;ridden while  encumbered.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if two Dovahkiin (Dovahki?) were to race across a flat plain, one on a horse and the other on foot, the horse-bound hero would win every time. &lt;strong&gt;Horses are marginally faster&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;So what about when you're not traveling in a straight line?&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turns out, the horse will still win, as, despite their cumbersome turning, horses flaunt a blatant disregard for physics that can quickly turn into an incredible timesaving path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Consider&lt;/strong&gt;: When you're on foot, you must run &lt;em&gt;around&lt;/em&gt; any mountains in your path.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/SL6PZ.jpg&quot; rel=&quot;noreferrer&quot;&gt;Horses, on the other hand, have no qualms with running straight up the mountainous slopes.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Image credit to Emperorr of Reddit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="336" LastEditorUserId="143571" LastEditDate="2018-05-30T14:03:58.183" LastActivityDate="2018-05-30T14:03:58.183" CommentCount="19" ContentLicense="CC BY-SA 3.0" />
  <row Id="36309" PostTypeId="2" ParentId="36288" CreationDate="2011-11-15T14:43:18.047" Score="8" Body="&lt;p&gt;A lot of people got this in the first NASCAR race in the Special Events.  You can get in first, go the finish line and wait.  When the second place car comes up, have it push you across the finish line.&lt;/p&gt;&#xA;" OwnerUserId="44" LastActivityDate="2011-11-15T14:43:18.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36310" PostTypeId="2" ParentId="36199" CreationDate="2011-11-15T14:54:59.230" Score="0" Body="&lt;p&gt;To find the right companions use your judgement. If you want a tanky companion look for a beefy guy with a shield and an axe. Want a mage? Look for a scrawny guy in a robe. There is a companion in every main city (they are mercenaries and cost 500g). Try looking in the Inns for these companions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing to note is that their base equipment is pretty bad, so if you can afford it or make it give them some upgrades. They will use the best base damage/ armor in their inventories, so make sure that the weapon/ armor you want them to use is the best one they have.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="14291" LastEditDate="2011-11-15T15:15:55.770" LastActivityDate="2011-11-15T15:15:55.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36311" PostTypeId="2" ParentId="36104" CreationDate="2011-11-15T14:58:03.990" Score="0" Body="&lt;p&gt;The answer is no. The latency compensation is widely believed to be to blame here. Much like BlOps, your success is at the mercy of their net code. For some unfathomable reason, they abandoned the awesome MW2 net code and changed it for the worse. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best solution is to go play BF3 or Gears 3. Both are on dedicated servers and work amazingly well. MW3 was going to be my game of the year and then I played it and realized I can't win a battle on my own: I can shoot first, hit a guy in the back or play amazingly well and still get owned because it has absolutely nothing to do with how good I am much of the time; it was more about how the latency compensation either worked or bent me over a sandbag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, they can't overhaul the net code, they can only tweak it. This means they can maaaaaybe make it incrementally better, but it's not going to ever be fixed. BlOps never got better through at least the first 3 months until I maxed and quit. I have no faith in IW/Act to fix this, if it's fixable. The latency is the biggest reason I'm selling this game.&lt;/p&gt;&#xA;" OwnerUserId="13466" LastEditorUserId="13466" LastEditDate="2011-11-15T16:21:53.557" LastActivityDate="2011-11-15T16:21:53.557" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36312" PostTypeId="2" ParentId="35285" CreationDate="2011-11-15T14:59:38.753" Score="15" Body="&lt;p&gt;The only ones that you have to choose between are the empire and the stormcloaks; you can only join one or the other.You can join all the rest without contradiction.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="-1" LastEditDate="2015-01-02T19:20:50.357" LastActivityDate="2015-01-02T19:20:50.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36313" PostTypeId="2" ParentId="36135" CreationDate="2011-11-15T14:59:51.273" Score="3" Body="&lt;p&gt;No. There is nothing in place (unless I've missed it) to host a game of BF3 on your own server. This is for the best as hosting one's own server opens up the potential for great abuse. &lt;/p&gt;&#xA;" OwnerUserId="13466" LastActivityDate="2011-11-15T14:59:51.273" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36314" PostTypeId="1" AcceptedAnswerId="40359" CreationDate="2011-11-15T15:01:36.980" Score="22" ViewCount="16172" Body="&lt;p&gt;If I use the same poison on a single target twice, do the effects stack?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example I hit someone twice with a poison that does &lt;code&gt;1 damage per second for 10 seconds&lt;/code&gt;, what are the results:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;2 damage per second for 10 seconds&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;1 damage per second for 20 seconds&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;2 damage per second for 20 seconds&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;The timer resets back to 10 seconds on the last hit&lt;/li&gt;&#xA;&lt;li&gt;The second poison is ignored&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This also leads to the question that if I use the &lt;code&gt;Concentrated Poison&lt;/code&gt; perk in the &lt;code&gt;Alchemy&lt;/code&gt; skill tree, are the effects the same as if I used two of the same poison in a row?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-12-06T20:54:19.617" Title="Do poison effects stack?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36316" PostTypeId="1" AcceptedAnswerId="36385" CreationDate="2011-11-15T15:06:03.497" Score="5" ViewCount="74005" Body="&lt;p&gt;The Blades gave me the &lt;em&gt;Paarthurnax&lt;/em&gt; quest, but I decided to hold off until I finished the main quest line:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Once Alduin is defeated, it seems that Paarthurnax took over or something, he has flown away. I can't find him anywhere.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The Blades won't speak to me until I complete the quest: is there any way around this? Or is it too late?&lt;/p&gt;&#xA;" OwnerUserId="8416" LastEditorDisplayName="user3389" LastEditDate="2011-11-15T15:23:58.860" LastActivityDate="2011-11-19T16:16:31.677" Title="Can I complete the quest &quot;Paarthurnax&quot; after the main quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36317" PostTypeId="2" ParentId="35031" CreationDate="2011-11-15T15:06:39.113" Score="36" Body="&lt;p&gt;This bugged me for a few hours the other day: it seems &lt;em&gt;nobody&lt;/em&gt; on the internet has been able to figure out what the lyrics were. Most people seemed to be perfectly happy with Bethesda's complete silence about the first verse.&lt;/p&gt;&#xA;&lt;p&gt;However, I just got the &lt;a href=&quot;https://rads.stackoverflow.com/amzn/click/com/0307891402&quot; rel=&quot;noreferrer&quot; rel=&quot;nofollow noreferrer&quot;&gt;collector's edition of the strategy guide&lt;/a&gt;, and sure enough, it contains the complete &lt;em&gt;Song of the Dragonborn&lt;/em&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;(Chorus)&lt;br /&gt;&#xA;Dovakhiin, Dovakhiin, naal ok zin los vahriin&lt;br /&gt;&#xA;Wah dein vokul mahfoerook asht vaal!&lt;br /&gt;&#xA;Ahrk fin norok paal graan fod nust hon zindro zaan,&lt;br /&gt;&#xA;Dovakhiin, fah hin kogaan mu draal!&lt;/p&gt;&#xA;&lt;p&gt;Huzrah nu, kul do od, wah aan bok lingrah vod,&lt;br /&gt;&#xA;Ahrk fin tey, boziik fun, do fin gein!&lt;br /&gt;&#xA;Wo lost fran wah ney dov, ahrk fin reyliik do jul,&lt;br /&gt;&#xA;Voth aan suleyk wah ronit faal krein!&lt;/p&gt;&#xA;&lt;p&gt;Ahrk fin zul, rok drey kod, nau tol morokei frod,&lt;br /&gt;&#xA;Rul lot Taazokaan motoad voth kein!&lt;br /&gt;&#xA;Sahrot Thu'um, med aan tuz, vey zeim hokoron pah,&lt;br /&gt;&#xA;Ol fin Dovahkiin komeyt ok rein!&lt;/p&gt;&#xA;&lt;p&gt;(Chorus)&lt;/p&gt;&#xA;&lt;p&gt;Ahrk fin Kel lost prodah, do ved viing ko fin krah,&lt;br /&gt;&#xA;Tol fod zeymah win kein meyz fundein!&lt;br /&gt;&#xA;Alduin, feyn do jun, kruziik vokun staadnau,&lt;br /&gt;&#xA;Voth aan bahlok wah diivon fin lein!&lt;/p&gt;&#xA;&lt;p&gt;Nuz aah sul, fent alok, fod fin vul dovah nok,&lt;br /&gt;&#xA;Fen kos nahlot mahfaeraak ahrk ruz!&lt;br /&gt;&#xA;Paaz Keizaal fen kos stin no bein Alduin jot,&lt;br /&gt;&#xA;Dovahkiin kos fin saviik do muz!&lt;/p&gt;&#xA;&lt;p&gt;(Chorus)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Based on this, the lyrics to the trailer take most of the fourth verse, then the chorus, followed by half of the first line in the third verse:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;FUS RO DAH!&lt;/em&gt; [the dragon shout in-game]&lt;br /&gt;&#xA;...fent alok, fod fin vul dovah nok,&lt;br /&gt;&#xA;Fen kos nahlot mahfaeraak ahrk ruz!&lt;br /&gt;&#xA;Paaz Keizaal fen kos stin no bein Alduin jot,&lt;/p&gt;&#xA;&lt;p&gt;Dovakhiin, Dovakhiin, naal ok zin los vahriin&lt;br /&gt;&#xA;Wah dein vokul mahfoerook asht vaal!&lt;br /&gt;&#xA;Ahrk fin norok paal graan fod nust hon zindro zaan,&lt;br /&gt;&#xA;Dovakhiin, fah hin kogaan mu draal!&lt;/p&gt;&#xA;&lt;p&gt;Ahrk fin Kel&lt;br /&gt;&#xA;lost prodah!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;English translations&lt;/h3&gt;&#xA;&lt;p&gt;The strategy guide provides the full English translation as well:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;(Chorus)&lt;br /&gt;&#xA;Dragonborn, Dragonborn, by his honor is sworn,&lt;br /&gt;&#xA;To keep evil forever at bay!&lt;br /&gt;&#xA;And the fiercest foes rout when they hear triumph's shout,&lt;br /&gt;&#xA;Dragonborn, for your blessing we pray!&lt;/p&gt;&#xA;&lt;p&gt;Hearken now, sons of snow, to an age, long ago,&lt;br /&gt;&#xA;And the tale, boldly told, of the one!&lt;br /&gt;&#xA;Who was kin to both wyrm, and the races of man,&lt;br /&gt;&#xA;With a power to rival the sun!&lt;/p&gt;&#xA;&lt;p&gt;And the voice, he did wield, on that glorious field,&lt;br /&gt;&#xA;When great Tamriel shuddered with war!&lt;br /&gt;&#xA;Mighty Thu'um, like a blade, cut through enemies all,&lt;br /&gt;&#xA;As the Dragonborn issued his roar!&lt;/p&gt;&#xA;&lt;p&gt;(Chorus)&lt;/p&gt;&#xA;&lt;p&gt;And the Scrolls have foretold, of black wings in the cold,&lt;br /&gt;&#xA;That when brothers wage war come unfurled!&lt;br /&gt;&#xA;Alduin, Bane of Kings, ancient shadow unbound,&lt;br /&gt;&#xA;With a hunger to swallow the world!&lt;/p&gt;&#xA;&lt;p&gt;But a day, shall arise, when the dark dragon's lies,&lt;br /&gt;&#xA;Will be silenced forever and then!&lt;br /&gt;&#xA;Fair Skyrim will be free from foul Alduin's maw,&lt;br /&gt;&#xA;Dragonborn be the savior of men!&lt;/p&gt;&#xA;&lt;p&gt;(Chorus)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;There's also the fan translation of the chorus, created before the real lyrics were known, &lt;a href=&quot;http://www.1up.com/do/blogEntry?bId=9066169&quot; rel=&quot;noreferrer&quot;&gt;attributed to one krashlog77&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;For the king!&lt;br /&gt;&#xA;For the king!&lt;br /&gt;&#xA;For the sake of Skyrim!&lt;br /&gt;&#xA;For our life, for our home&lt;br /&gt;&#xA;For Hrothgar's blood&lt;br /&gt;&#xA;For the Nords and for the Gods,&lt;br /&gt;&#xA;For the sole single son&lt;br /&gt;&#xA;Dovahkiin, our king, who'll dawn with fire!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h3&gt;Liner notes&lt;/h3&gt;&#xA;&lt;p&gt;There's a video, &lt;a href=&quot;http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=QLnPwnJJcFQ&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;The Sound of Skyrim&lt;/em&gt;&lt;/a&gt;, that describes the process behind the creation of the theme:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/QLnPwnJJcFQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&lt;em&gt;(&lt;a href=&quot;http://en.wikipedia.org/wiki/Todd_Howard&quot; rel=&quot;noreferrer&quot;&gt;Todd Howard&lt;/a&gt;:)&lt;/em&gt; So I called &lt;a href=&quot;http://en.wikipedia.org/wiki/Jeremy_Soule&quot; rel=&quot;noreferrer&quot;&gt;Jeremy Soule&lt;/a&gt;, who does our music—I mean this is in 2006—and I say &amp;quot;Jeremy, I hear the Elder Scrolls theme as sung by a barbarian choir.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;Okaaay, how are we going to do that?&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;I don't know.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;What are they singing?&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;They're singing this song in the Dragon language to the theme of the Elder Scrolls.&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Emil_Pagliarulo&quot; rel=&quot;noreferrer&quot;&gt;Emil Pagliarulo&lt;/a&gt;, the senior designer in the game, does a lot of the writing. He's able to come up with things—I don't know how he does it—&amp;quot;Emil, can you write a song that works in Dragon language, that rhymes with the Elder Scrolls theme, when translated into English also makes sense and rhymes?&amp;quot;&lt;/p&gt;&#xA;&lt;p&gt;As the story goes, he kind of sat on it for a while, and went home one weekend, and heated up some mead and wrote the thing. And he came in on Monday and there it is. &amp;quot;Oh my god, this actually works!&amp;quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Game Informer also did an interview with &lt;a href=&quot;http://fallout.wikia.com/wiki/Mark_Lampert&quot; rel=&quot;noreferrer&quot;&gt;Mark Lampert&lt;/a&gt;, Skyrim's sound designer and audio director:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/HoSV1CERCr0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-01-17T23:49:28.560" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36318" PostTypeId="2" ParentId="35314" CreationDate="2011-11-15T15:09:14.403" Score="0" Body="&lt;p&gt;I'm pretty sure the APPRENTICE quarters (in the Hall of Attainment) in the College of Winterhold is safe.  However there is also a room in the Hall of Countenance that shows the bed as unowned - this is NOT a safe place to store anything, so don't get confused.&lt;/p&gt;&#xA;" OwnerUserId="14409" LastActivityDate="2011-11-15T15:09:14.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36320" PostTypeId="2" ParentId="36304" CreationDate="2011-11-15T15:22:04.247" Score="67" Body="&lt;h2&gt;Don't forget that you can sprint with a horse.&lt;/h2&gt;&#xA;&lt;p&gt;It might be that you know that you can sprint on your character, but not on your horse. Please note that your horse is also able to sprint using stamina. You can do this using the default &lt;kbd&gt;Alt&lt;/kbd&gt; key.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;Horses are indeed faster, transportation was simplified.&lt;/h2&gt;&#xA;&lt;p&gt;Since Oblivion, they took Acrobatics and Athletics skills away, thus you can't improve your speed in such way anymore that it would be faster than a horse. The speed improvements by not being Fatigued and not being overweight are not enough to be significant.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;All horses in Skyrim have the same speed and hardiness, they are all draft types that resemble a Clydesdale, and all cost 1000 septims.&lt;/p&gt;&#xA;&lt;p&gt;— &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Horse&quot; rel=&quot;noreferrer&quot;&gt;Wikia - Elder Scrolls V: Skyrim - Horse&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;All horses in Skyrim are the same, seems that they wanted to simplify the whole transportation idea.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;h2&gt;Restrictions apply on both your character and horse.&lt;/h2&gt;&#xA;&lt;p&gt;Without mods, a horse can't be used inside a city. If you do a lot of role-playing within cities having a horse might not be useful. At the same time, characters are limited in Skyrim as &lt;a href=&quot;https://gaming.stackexchange.com/questions/36304/is-a-horse-actually-faster-than-running/36308#36308&quot;&gt;Raven Dreamer noted&lt;/a&gt;; while you can get over some mountains by jumping left and right trying to get over a rock, a horse will be more superior in performing this task as it is less restricted by physics. You can however be smart enough to choose your path right, rather than trying to work against the physics...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-03-02T19:40:51.233" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36322" PostTypeId="1" AcceptedAnswerId="36327" CreationDate="2011-11-15T15:29:15.887" Score="1" ViewCount="877" Body="&lt;p&gt;Where can I find the number of Intel items I have found for each level? I am sure I seen something at one point but I may be getting confused. Either way I cannot find them now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I remember correctly from past games, this could be found on the mission select screen but it is not there this time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some how, on my first play through I didn't manage to find any! Perhaps I was expected big orange boxes. Now I am replaying on veteran and have decided to keep a look out. So far I have found 3 on the first level and and working through the second at the moment (I think I have 2 so far)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not so much a problem at the moment but I would like to see which ones I missed upon completion so I can go back and find them&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="12813" LastEditorUserId="13966" LastEditDate="2011-11-15T15:43:50.893" LastActivityDate="2012-08-09T08:22:41.780" Title="Checking my Intel collection progress" Tags="|ps3|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36323" PostTypeId="2" ParentId="35748" CreationDate="2011-11-15T15:35:00.740" Score="2" Body="&lt;p&gt;After looking around the UI for a bit, I can conclude that there is currently no way of doing this in a straight-forward manner.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastActivityDate="2011-11-15T15:35:00.740" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36324" PostTypeId="2" ParentId="35860" CreationDate="2011-11-15T15:37:58.973" Score="2" Body="&lt;p&gt;Given that you already have 90% and it will be 90% afterwards, it's not worth at all to buy the perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could just delay buying the perk until you see a chance lower than 90%...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-15T15:37:58.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36325" PostTypeId="2" ParentId="36237" CreationDate="2011-11-15T15:38:54.737" Score="-1" Body="&lt;p&gt;My basic approach is: &lt;strong&gt;My main hero takes everything on the map&lt;/strong&gt;, even all the resources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondary heros are for scouting and transporting creatures to my main hero. Sometimes I use them to grab some resources, but only when no fighting is required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also clear each and every creature stack on the map. This seems to increase my final score more than the delay lowers my score.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As my main hero has to visit every corner of the map, it takes tons of game time. Therefor my army will be large in the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it plays pretty quick: Just one or two heros to move around, and most fights are &quot;Trivial&quot;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;On early maps, I usually use the skill &lt;em&gt;Mentoring&lt;/em&gt;. It takes one skill point from your main hero, but grants many skill points to your secondary heros.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My main hero always reaches his level cap on a map, so one point isn't that much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a result, my secondary heros are fairly high level even though they never fight. All those skills are redirected to support skills, like lowering trade costs, improving core creature growth, and lowering building costs.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I always convert towns, and build them up pretty far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Increasing the size and building a market increases the daily income, so those are prioritized.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I prefer to have one &lt;em&gt;Advanced Town Portal&lt;/em&gt; early on, as it makes life so much easier. Necropolis' rank 3 special building (the one that resurrects dead units) is a must-have too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually end up buying the required crystals, which is no big deal as the exchange rate is pretty good once you have, say, five markets (including those from the secondary heros).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;At the moment, I'm scoring above 100% and am classified as &lt;em&gt;Hero&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This tactic seems a bit too easy to me, so maybe I have to change tactics at later maps (I hope I have to). Nevertheless, it was good enough to beat Uriel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun!&lt;/p&gt;&#xA;" OwnerUserId="2634" LastEditorDisplayName="user3389" LastEditDate="2011-11-15T15:48:18.187" LastActivityDate="2011-11-15T15:48:18.187" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36326" PostTypeId="2" ParentId="35748" CreationDate="2011-11-15T15:41:12.257" Score="3" Body="&lt;p&gt;Just add all your gear to your favorites, but don't assign any number to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This way, you can easily go through your favorites menu and remove the check on everything. When you are done you can toggle everything on again. This should be an easier way than going through the whole item menu system...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-15T15:41:12.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36327" PostTypeId="2" ParentId="36322" CreationDate="2011-11-15T15:47:32.230" Score="3" Body="&lt;p&gt;If I remember rightly it was World at War that had them on the mission select screen, and with the Modern Warfare games the only place you could see how many you had collected was by pausing during a mission&lt;/p&gt;&#xA;" OwnerUserId="2315" LastActivityDate="2011-11-15T15:47:32.230" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36328" PostTypeId="2" ParentId="36165" CreationDate="2011-11-15T15:53:35.023" Score="2" Body="&lt;p&gt;This is not possible without unlocking your device, which might not be legal in your area.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-15T15:53:35.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36330" PostTypeId="2" ParentId="35235" CreationDate="2011-11-15T16:12:32.733" Score="6" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Strength&lt;/strong&gt; - Dudley: Year 1 level 1. Alternatively, use the super-strength red brick found in Hogwarts.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dark Magic&lt;/strong&gt; - Bellatrix (Azkaban): Year 7 part 2, while exploring Hogwarts between missions she in the air over the field near Hagrid's house. Use the pink platform with Hermione to get the pumpkincopter, then use it to fly around and get Bellatrix.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Key&lt;/strong&gt; - Mrs. Cole: Year 7 part 2. Use dark magic in the diner kitchen to unlock her.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2013-08-17T23:35:59.017" LastActivityDate="2013-08-17T23:35:59.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36332" PostTypeId="1" AcceptedAnswerId="36476" CreationDate="2011-11-15T16:19:32.953" Score="12" ViewCount="15023" Body="&lt;p&gt;The Treasure hunter perk reads:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Treasure hunter - 50% greater chance of finding special treasure&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is &quot;special treasure&quot; and does 50% actually make a big difference? Is it 50% of 0.01% to find a special item off of a mob?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="3610" LastEditDate="2012-06-25T16:12:26.710" LastActivityDate="2015-04-20T17:50:37.960" Title="What does the Treasure hunter perk actually do?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36333" PostTypeId="1" AcceptedAnswerId="36335" CreationDate="2011-11-15T16:22:39.437" Score="3" ViewCount="9415" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Mage armour - &quot;Protection spells (like Stoneflsh) are twice as strong if not wearing armour&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does this count if I wear magic robes, or do I have to be completely naked?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="3610" LastEditDate="2012-06-25T16:11:16.307" LastActivityDate="2012-06-25T16:11:16.307" Title="Does the mage armour skill effect work with magic robes?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36334" PostTypeId="2" ParentId="34935" CreationDate="2011-11-15T16:23:42.950" Score="1" Body="&lt;p&gt;Until someone hacks the exact number stats from the game code like they have done with previous CoD games, we won't know for sure - hard facts have not been released anywhere. However, everything I've seen indicates it is the same as the silencer removes.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastActivityDate="2011-11-15T16:23:42.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36335" PostTypeId="2" ParentId="36333" CreationDate="2011-11-15T16:23:50.590" Score="7" Body="&lt;p&gt;Armor in this game means anything with an armor rating. (It should also say &quot;heavy|light armor&quot; in the left corner)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Robes, even enchanted, don't have an armor value, so should be fair game.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-17T17:36:12.970" LastActivityDate="2011-11-17T17:36:12.970" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36336" PostTypeId="2" ParentId="36333" CreationDate="2011-11-15T16:24:13.433" Score="4" Body="&lt;p&gt;Mage robes do not say 'Light/Heavy Armour', so my assumption is that they do count.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, it'd be a little stupid (Mage armour...is naked armour?)&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-15T16:24:13.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36337" PostTypeId="2" ParentId="21649" CreationDate="2011-11-15T16:24:35.583" Score="2" Body="&lt;p&gt;I concur with Jeff.  Game audio processing is just math, whether it's plain old mixing or the fanciest of DSP or EAX effects. Given the virtual explosion in CPU power, it's difficult to see the advantages of having a dedicated DSP for audio. Software is not only powerful, but it also lets you choose from a huge variety of very cool audio effects, either that a game developer could write themselves, or license from the same companies that make professional audio plug-ins.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, it is very worthwhile to make sure your system has a good quality converter; that's often the best reason to update your sound card (particularly for laptops, which can be notoriously noisy systems).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So most games these days use software-based audio engines; the sophisticated games use APIs, which are paired with GUIs for the sound designer, such as FMOD, Wwise, XACT.&lt;/p&gt;&#xA;" OwnerUserId="14415" LastEditorUserId="9752" LastEditDate="2011-11-15T19:02:00.050" LastActivityDate="2011-11-15T19:02:00.050" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36338" PostTypeId="1" AcceptedAnswerId="36352" CreationDate="2011-11-15T16:32:36.547" Score="12" ViewCount="1188200" Body="&lt;p&gt;How does the &lt;code&gt;coc&lt;/code&gt; command work? When I type in for example &lt;code&gt;coc Whiterun&lt;/code&gt;, it works. But when I type in &lt;code&gt;coc Dawnstar&lt;/code&gt;, nothing happens. Did I miss anything here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, how do I enter names with multiple words?&lt;/p&gt;&#xA;" OwnerUserId="9699" LastEditorUserId="6914" LastEditDate="2011-11-15T17:37:47.693" LastActivityDate="2015-02-07T17:31:07.717" Title="What is the proper teleport command in Skyrim?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36339" PostTypeId="2" ParentId="34962" CreationDate="2011-11-15T16:34:49.683" Score="5" Body="&lt;p&gt;There is a fairly comprehensive article about &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Leveling&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim's Leveling&lt;/a&gt; up on UESP. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Excerpt from the article:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Leveling up low level skills offers a low amount of 'skill exp' towards your level up while  leveling up high level skills offers more skill exp. Each character level gain causes the needed skill exp to level up to increase. This has been done in order to place a sort of level cap around level 80.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9532" LastEditorDisplayName="user3389" LastEditDate="2011-11-15T16:42:25.357" LastActivityDate="2011-11-15T16:42:25.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36340" PostTypeId="2" ParentId="34977" CreationDate="2011-11-15T16:46:37.320" Score="1" Body="&lt;p&gt;The 'Eye' is just a grade-based indicator of your Sneaking state.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fully open eye means you are spotted and enemy knows your location, somewhat open eye means enemies are aware of someone sneaking and are cautious, but not aware of your exact location, flat line means you're unnoticed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the leveling, as some people suggested, you can level up as long as you pass a stealth check (i.e.: sneaking behind/near a hostile enemy unnoticed) but you can also level it up by successfully connecting sneak attacks (you'll know since the game lets you know with a message on the top-left corner). &lt;/p&gt;&#xA;" OwnerUserId="14418" LastActivityDate="2011-11-15T16:46:37.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36342" PostTypeId="2" ParentId="35015" CreationDate="2011-11-15T16:50:52.457" Score="18" Body="&lt;p&gt;This &lt;a href=&quot;https://gaming.stackexchange.com/a/35320&quot;&gt;other answer&lt;/a&gt; is actually incorrect.&lt;/p&gt;&#xA;&lt;p&gt;With the dungeon bounty given from Whiterun (Valtheim Towers), I went to the mountaintop adjacent to the keep, and from there was able to kill the chief bandit in that keep (I have mad archery skills). Once I did that, the dungeon showed as 'cleared' on my screen, and I was able to collect the bounty.&lt;/p&gt;&#xA;&lt;p&gt;However, I didn't kill all the inhabitants. I killed 3 of them (there are six inhabitants to that keep, plus the outdoors guard on the road if you approach the keep from the road like you're supposed to).&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;The dungeon is considered cleared once you kill the 'boss' for that dungeon, whether or not you kill all the inhabitants.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="4797" LastEditDate="2022-07-18T12:16:16.287" LastActivityDate="2022-07-18T12:16:16.287" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="36343" PostTypeId="2" ParentId="35405" CreationDate="2011-11-15T17:00:11.720" Score="16" Body="&lt;p&gt;Speak to Faralda at the entrance:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, ask her why she's here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then ask her if you can enter the college.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When she asks why, your answer will choose which school of magic you join (destructive, etc)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She will ask you to perform a test with a certain spell. You probably don't have the spell yet, so buy it. It's going to be about 30 gold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you buy the spell, if you are roughly level 3 or 4, you cast the spell at the seal on the floor. She will then lead you to the door of the college herself, no key required.&lt;/p&gt;&#xA;" OwnerUserId="6449" LastActivityDate="2011-11-15T17:00:11.720" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36344" PostTypeId="2" ParentId="36199" CreationDate="2011-11-15T17:10:36.890" Score="4" Body="&lt;p&gt;I have tried a few of them, and I really don't see the big difference - they might as well be the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good tip would be too take all their stuff. Replace it with a bow and some better armor, this will make them not run in to the battle and get hit by accident when in 'wounded' mode. Then they will die very rarely, but they will not make a good Tank this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is quite useful if you use spells or a bow yourself.&lt;/p&gt;&#xA;" OwnerUserId="8416" LastActivityDate="2011-11-15T17:10:36.890" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36346" PostTypeId="1" AcceptedAnswerId="36347" CreationDate="2011-11-15T17:13:09.883" Score="16" ViewCount="12260" Body="&lt;p&gt;So I've killed off some well equipped Imperials, looted their bodies and want to equip their armor.  Does the game take into consideration that I look like an Imperial when I interact with pro-Imperial or anti-Imperial characters going forward?&lt;/p&gt;&#xA;" OwnerUserId="13734" LastActivityDate="2017-02-13T02:51:07.603" Title="Does the faction of your armor/clothes affect character interactions in Skryim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36347" PostTypeId="2" ParentId="36346" CreationDate="2011-11-15T17:16:38.263" Score="12" Body="&lt;p&gt;No one in the game refuses to speak to you based on what you're wearing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They'll even talk to you if you're freezing your rear off, stark-naked, in front of them. (Though as Communist Duck points out, they do remark on it.)&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Edit&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;I have found that the Captain of the Guards in Solitude gets offended if you walk around in Stormcloak armor. Instead of making generic &quot;captain of the guard&quot; comments, if you're wearing the Stormcloak armor, he'll accuse you of being a Stormcloak supporter. If you say to his face, in the Imperial Army's Headquarters, that you hate the Empire, he'll get understandably angry and attack you (though he accepts yields, so clearly he doesn't want to kill you &lt;em&gt;that&lt;/em&gt; much...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in short, your outfit might add &lt;strong&gt;additional&lt;/strong&gt; dialog options, but as far as I've been able to determine, it never precludes you from any.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is different from New Vegas, where it &lt;em&gt;did&lt;/em&gt; work like that, but remember, that game wasn't made by Bethesda.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-15T23:27:50.043" LastActivityDate="2011-11-15T23:27:50.043" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="36350" PostTypeId="2" ParentId="34639" CreationDate="2011-11-15T17:27:29.797" Score="2" Body="&lt;p&gt;Yes, they are, right when you receive them, in all games (MW2, BO and MW3).&lt;/p&gt;&#xA;" OwnerUserId="9261" LastActivityDate="2011-11-15T17:27:29.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36351" PostTypeId="1" AcceptedAnswerId="36354" CreationDate="2011-11-15T17:32:15.110" Score="10" ViewCount="16826" Body="&lt;p&gt;So, I was re-playing Metal Gear on the PS2 (which is the MSX version, not the NES version), and Big Boss mentioned calling Schneider to get the location of the gas mask.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, Schneider has not contacted me at this point... given that this game originally came out in 1987, how am I supposed to get his frequency without resorting to looking it up on the Internet?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, the game's script implies that he will call you and give you his frequency, but it hasn't happened in any of the rooms I could access using Card 1.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="5029" LastEditDate="2011-11-15T17:43:57.467" LastActivityDate="2013-07-09T16:32:38.987" Title="When do you get Schneider's Codec frequency?" Tags="|metal-gear|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36352" PostTypeId="2" ParentId="36338" CreationDate="2011-11-15T17:37:44.957" Score="14" Body="&lt;p&gt;There are two main console commands for quick teleport:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;coc&lt;/strong&gt; (Center-on-Cell) expects one argument (the cell name) and teleports you there. Obviously, &quot;Whiterun&quot; is a cell, while &quot;Dawnstar&quot; isn't. This is for &lt;em&gt;named&lt;/em&gt; (mostly interior) cells, and expects the name as defined in the Creation Kit. The UESP lists those - where known - as &quot;Console Location Code(s)&quot; in their location descriptions (see: &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Places&quot; rel=&quot;noreferrer&quot;&gt;overview of the Skyrim locations&lt;/a&gt;).&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;cow&lt;/strong&gt; (Center-on-World) expects three arguments: The world name (as defined in the Creation Kit) and the X- and Y-coordinate of the cell in question. Tip for orientation: the highest point in Skyrim is in the worldspace &quot;Tamriel&quot;, along with most of Skyrim, at the coordinates 13, -13, so you can get there using &lt;code&gt;cow Tamriel 13 -13&lt;/code&gt;. The UESP lists those as the &lt;em&gt;exterior&lt;/em&gt; location coordinates, where known and applicable.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(&lt;strong&gt;Version&lt;/strong&gt; 1.1)&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="3917" LastEditDate="2011-12-08T19:50:52.783" LastActivityDate="2011-12-08T19:50:52.783" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="36353" PostTypeId="1" AcceptedAnswerId="36392" CreationDate="2011-11-15T17:39:23.980" Score="13" ViewCount="21331" Body="&lt;p&gt;During the year 6 mission &quot;A Not So Merry Christmas&quot; the game freezes when I start putting out the fires.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I can tell, it's a problem specific to the Wii version of the game, has anyone experienced this, and if so have you figured out a work around?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="10260" LastEditDate="2012-09-09T12:24:49.883" LastActivityDate="2012-09-09T12:24:49.883" Title="Is there a workaround for LEGO Harry Potter Years 5-7 freezing during year 6 on the Wii?" Tags="|nintendo-wii|lego-harry-potter-years-5-7|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36354" PostTypeId="2" ParentId="36351" CreationDate="2011-11-15T18:00:28.960" Score="9" Body="&lt;p&gt;You're supposed to get a call from him on the third floor of building 1, (supposedly it happens in a random room) but it doesn't always happen.  I've seen people say this is a bug, but it's hard to say.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes he doesn't call you until you've already tried dialing his codec frequency, which has lead some to believe that you're supposed to get his frequency from the (original) game manual.  There's certainly some precedent for this; in other games certain characters' frequency information was hidden on the CD/DVD case or in the manual.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;  As it turns out, there's a really obscure way of getting the call from Schneider.  While in the room where the west elevator is on the third floor, open the codec and tune past 120.79.  This is the trigger for getting the call.  Credit to &lt;a href=&quot;http://chat.stackexchange.com/transcript/message/7342486#7342486&quot;&gt;Powerlord&lt;/a&gt; who discovered thisthrough a bit of luck and crazy experimentation.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2012-12-19T19:29:49.577" LastActivityDate="2012-12-19T19:29:49.577" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36355" PostTypeId="2" ParentId="36208" CreationDate="2011-11-15T18:22:55.233" Score="0" Body="&lt;p&gt;Conjuration does only level up in combat, however you can summon a creature, such as an atronach, then summon a bound weapon and start beating on it. At about half health it will turn on you and you will get some skill ups for being in combat.&lt;/p&gt;&#xA;" OwnerUserId="14426" LastActivityDate="2011-11-15T18:22:55.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36356" PostTypeId="1" AcceptedAnswerId="36373" CreationDate="2011-11-15T18:35:05.897" Score="19" ViewCount="224934" Body="&lt;p&gt;I'm trying to fast track my heavy armor skill, mostly so I can get the &lt;code&gt;Conditioning&lt;/code&gt; perk (since my armor takes up such a ridiculous portion of my overall carrying capacity).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, I've only found two ways to increase my heavy armor skill: paying for training (which gets pretty expensive!), or actually getting hit by enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem with the first option is that it will quickly bankrupt me, the problem with the second option is that it tends to &lt;em&gt;kill&lt;/em&gt; me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone found a good way to &quot;farm&quot; up your heavy armor skill?&lt;/p&gt;&#xA;" OwnerUserId="455" LastEditorUserId="3610" LastEditDate="2012-06-25T16:10:14.963" LastActivityDate="2019-11-11T00:37:15.600" Title="Optimal way to increase heavy armor skill?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36358" PostTypeId="1" AcceptedAnswerId="36363" CreationDate="2011-11-15T18:38:49.303" Score="4" ViewCount="458" Body="&lt;p&gt;Do all map features, e.g. villages and ruins, appear if &lt;code&gt;difficulty=0&lt;/code&gt; is set on my SMP Minecraft server?&lt;/p&gt;&#xA;" OwnerDisplayName="user7220" LastActivityDate="2011-11-15T18:51:17.750" Title="Do all map features appear with difficulty=0?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36360" PostTypeId="2" ParentId="36356" CreationDate="2011-11-15T18:43:13.150" Score="13" Body="&lt;p&gt;Mudcrabs do very little damage. If you find a couple and sit in a corner letting them hit you that will raise your heavy armor skill without you taking much health. You can also use a shield to block their attacks raising your block and healing yourself with spells raising your restoration.&lt;/p&gt;&#xA;" OwnerUserId="13854" LastActivityDate="2011-11-15T18:43:13.150" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36361" PostTypeId="2" ParentId="35720" CreationDate="2011-11-15T18:45:39.960" Score="1" Body="&lt;p&gt;Kill the elves spirit impostor, go back to the pub and the bartender will give you the sapphire claw.&lt;/p&gt;&#xA;" OwnerUserId="14430" LastActivityDate="2011-11-15T18:45:39.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36362" PostTypeId="2" ParentId="36198" CreationDate="2011-11-15T18:46:15.620" Score="5" Body="&lt;p&gt;The skeleton key is an unbreakable key that you have to return in order to continue with the Thieves questline. However, you can keep the skeleton key until you get the unbreakable pick perk, then continue the Thieves questline.&lt;/p&gt;&#xA;" OwnerUserId="14431" LastEditorUserId="207" LastEditDate="2011-11-15T21:44:06.877" LastActivityDate="2011-11-15T21:44:06.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36363" PostTypeId="2" ParentId="36358" CreationDate="2011-11-15T18:51:17.750" Score="6" Body="&lt;p&gt;World Generation (including the generation of structures) is not affected by the difficulty setting of the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find villages/strongholds on peaceful as well as on hard.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-15T18:51:17.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36364" PostTypeId="1" CreationDate="2011-11-15T19:14:31.697" Score="9" ViewCount="1258" Body="&lt;p&gt;Morrowind was a much deeper RPG experience, Oblivion went for more action and turned out being lots of eye candy but not as much to keep me interested, it felt plastic and much of the same, and with Skyrim I'm not looking simply for more, bigger and shinier Oblivion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which RPG features that didn't make the cut from Morrowind to Oblivion does Skyrim get back, if any, and what other new ones does it add?&lt;/p&gt;&#xA;" OwnerUserId="14433" LastEditorUserId="12" LastEditDate="2011-11-16T08:14:46.870" LastActivityDate="2012-01-15T11:11:08.453" Title="What features accounting for more RPG depth did Skyrim add compared to Oblivion?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36365" PostTypeId="1" AcceptedAnswerId="36366" CreationDate="2011-11-15T19:19:12.700" Score="7" ViewCount="313" Body="&lt;p&gt;The Infestor leaves a short trail of slime everywhere it goes. Is there any purpose to this trail? Has anyone ever used it to their advantage?&lt;/p&gt;&#xA;" OwnerUserId="2140" LastActivityDate="2011-11-15T21:54:55.467" Title="Does the Infestor's slime trail ever serve a useful purpose?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36366" PostTypeId="2" ParentId="36365" CreationDate="2011-11-15T19:20:43.603" Score="6" Body="&lt;p&gt;I'm afraid not, the infestor's awesomely gross slime trail is sadly, purely aesthetic.&lt;/p&gt;&#xA;" OwnerUserId="6431" LastActivityDate="2011-11-15T19:20:43.603" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36367" PostTypeId="1" CreationDate="2011-11-15T19:28:06.507" Score="13" ViewCount="22771" Body="&lt;p&gt;I bought the house in Windhelm, got all the upgrades, but there is all the blood on the floor and walls still. Any way to get rid of it?&lt;/p&gt;&#xA;" OwnerUserId="4095" LastEditorUserId="4103" LastEditDate="2011-11-15T19:44:41.903" LastActivityDate="2012-11-05T17:11:11.690" Title="How do I get rid of the blood in Hjerim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36368" PostTypeId="1" CreationDate="2011-11-15T19:29:01.557" Score="8" ViewCount="6997" Body="&lt;p&gt;I Love conjuring and I am an imperial. I have a conjure sword spell and I am wondering if it will give me exp toward conjuring as well as one-handed weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="14435" LastActivityDate="2011-11-17T12:02:05.823" Title="When Conjuring a weapon do you receive conjure points as well as one-handed weapon points?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36369" PostTypeId="2" ParentId="36272" CreationDate="2011-11-15T19:29:37.690" Score="1" Body="&lt;p&gt;Points in Scribblenauts games are generally calculated based on the number of objects you summoned, with lower numbers of objects being better.  There's generally a 'par' number assigned to a level, and the further under par you are, the more points you will score.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-15T19:29:37.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36370" PostTypeId="2" ParentId="34900" CreationDate="2011-11-15T19:31:21.490" Score="0" Body="&lt;p&gt;I agree with LessPop_MoreFizz. Damage is the standard. Even though you may cast more often the low level spells, or cast them for longer, i.e. hold the button longer, the over-all damage may still be lower than a single-cast, huge mana-draining higher spell, and the latter would still give a greater 'experience' boost. With damage spells though (and I think non damage skills too), they only give &quot;XP' when cast at an appropriate subject, i.e. an enemy. Buffing/healing skills may also be credited when one is actually being attacked/in battle-mode.&lt;/p&gt;&#xA;" OwnerUserId="14437" LastActivityDate="2011-11-15T19:31:21.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36371" PostTypeId="2" ParentId="37694" CreationDate="2011-11-15T19:32:35.050" Score="2" Body="&lt;p&gt;&lt;strike&gt;According to &lt;a href=&quot;https://gaming.stackexchange.com/questions/36338/what-is-the-proper-teleport-command-in-skyrim/36352#36352&quot;&gt;this answer&lt;/a&gt;, Bethesda has modified the way that cheaters are flagged from how it worked in Fallout: New Vegas.  Once you use a console command, you are permanently ineligible for achievements.  After using a console command, your only choice is to restart or load a save prior to using a command if you want to earn achievements.&lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&#xA;It has been discovered that the above is not actually true.  Console commands do NOT disqualify you from achievements.  Thanks to &lt;a href=&quot;https://gaming.stackexchange.com/users/11955/dave-sherohman&quot;&gt;Dave Sherohman&lt;/a&gt; for reminding me to update this answer&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-11-30T16:16:52.663" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36372" PostTypeId="2" ParentId="35404" CreationDate="2011-11-15T19:36:06.047" Score="5" Body="&lt;p&gt;&lt;strong&gt;Phinis Gestor&lt;/strong&gt; sells conjuring spells and trains&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Faradala&lt;/strong&gt; sells destruction spells and trains&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Colette Marence&lt;/strong&gt; is for restoration and trains&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Drevis Neloren&lt;/strong&gt; is for Illusion and trains&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sergius Turrianus&lt;/strong&gt; is for enchanting and trains&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Tolfdir&lt;/strong&gt; is for Alteration and trains&lt;/p&gt;&#xA;" OwnerUserId="14435" LastEditorUserId="8239" LastEditDate="2011-11-15T19:41:15.217" LastActivityDate="2011-11-15T19:41:15.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36373" PostTypeId="2" ParentId="36356" CreationDate="2011-11-15T19:47:57.510" Score="20" Body="&lt;p&gt;Whether or not this is cheating, I don't know. But I wanted Conditioning also for my Warrior, and I also wanted to +100 weight carrier in Pickpocket perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you are trying to do below is get 100 pickpocket, so you can steal back any gold from training. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Starting this I was about level 10 (now level 27 from an hour grinding).&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Steps I took to get both:&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I went to the Stone and took Thief (changing from Warrior).&lt;/li&gt;&#xA;&lt;li&gt;I had about 15~ pickpocket if I remember correctly. I stole enough to get my pickpocketing up to about 20. Steal apples and stuff. Doesn't take too long.&lt;/li&gt;&#xA;&lt;li&gt;I then went to Jorvasskar (the home of the Companions). &lt;/li&gt;&#xA;&lt;li&gt;Speak with Farkas in there and train Heavy Armour &lt;strong&gt;once&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Steal back the 200 gold it costs. (And you will gain a level in pickpocket). &lt;/li&gt;&#xA;&lt;li&gt;Train again, and repeat five times, stealing back every time. &lt;/li&gt;&#xA;&lt;li&gt;At which point you can level up.&lt;/li&gt;&#xA;&lt;li&gt;After you have leveled up repeat this process until you get to a point when your probabilty to pickocket is too low to succeed and start taking the perks in pickpocking in order to get a 20%+ change to pickpocket items. Once you can take the 50% gold pickpocking perk (this REALLY helps and keeps your change to pickpocket at 90% all the time). &lt;/li&gt;&#xA;&lt;li&gt;Keep pickpocketing all the way up and you will easily get your heavy armour to 70. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;You might want Blacksmithy Also... A really easy way is to do this: (You need Undead Flee enchant or something equally high quality).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Craft Daggers&lt;/li&gt;&#xA;&lt;li&gt;Enchant with Undead Flee.. (using a petty soul gem which you can buy for 30g)&lt;/li&gt;&#xA;&lt;li&gt;Sell the daggers back to Eorlund Gray-Mane the Blacksmith for like 300~ gold each. &lt;/li&gt;&#xA;&lt;li&gt;Buy all of his Ores.&lt;/li&gt;&#xA;&lt;li&gt;Pickpocket everything from him. &lt;/li&gt;&#xA;&lt;li&gt;Repeat every 48 hours, or move to another Blacksmith. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="175174" LastEditDate="2019-11-11T00:37:15.600" LastActivityDate="2019-11-11T00:37:15.600" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="36374" PostTypeId="1" AcceptedAnswerId="43678" CreationDate="2011-11-15T19:49:20.333" Score="35" ViewCount="659116" Body="&lt;p&gt;I would like to buy lots and lots of Soul Gems. Petties etc. &#xA;It's to train Enchanting. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find a reliable source that constantly has a good supply. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Aside from Collette at the Mages College, and the Wizard in Dragons Reach, I can't find anyone else?)&lt;/p&gt;&#xA;" OwnerUserId="12173" LastEditorUserId="3129" LastEditDate="2012-04-24T02:34:51.097" LastActivityDate="2012-10-17T21:39:20.153" Title="Where can you acquire massive amounts of Soul Gems?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="14" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36376" PostTypeId="2" ParentId="36374" CreationDate="2011-11-15T19:55:54.140" Score="4" Body="&lt;p&gt;It's a roundabout way to solve this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Complete The Black Star quest for Azura. You can either get a reusable black soul gem or a reusable grand soul gem (which you can then fill with petty souls to your heart's content).&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-15T19:55:54.140" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36377" PostTypeId="2" ParentId="36365" CreationDate="2011-11-15T19:56:34.383" Score="3" Body="&lt;p&gt;I think this trail of slime is rather disadvantage for the zerg player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Because the slime trail of the Infestor lasts several seconds after the Infestor passes by, if your opponent sees it it can tell him/her both:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You have Infestors.&lt;/li&gt;&#xA;&lt;li&gt;Gives an idea of where they're going. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="13665" LastEditorUserId="13665" LastEditDate="2011-11-15T21:54:55.467" LastActivityDate="2011-11-15T21:54:55.467" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36379" PostTypeId="2" ParentId="36368" CreationDate="2011-11-15T20:03:59.870" Score="0" Body="&lt;p&gt;Yes it will. You gain exp in both.&lt;/p&gt;&#xA;" OwnerUserId="6101" LastActivityDate="2011-11-15T20:03:59.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36380" PostTypeId="1" AcceptedAnswerId="36864" CreationDate="2011-11-15T20:06:57.330" Score="13" ViewCount="160172" Body="&lt;p&gt;I have Sven as my follower at the moment and I've given him some Elven Armour (Light) and an Ancient Nord Battleaxe (2h), but I have no idea if these items work for him or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do the followers have stats and skills already? I read on the wiki that Lydia is a good thief, and I know Sven is a bard. If he's a bard, then Bow and Dagger surely?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or do followers work like the player and what items you give them shape their skills?&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="122" LastEditDate="2012-03-15T11:37:42.280" LastActivityDate="2016-01-31T20:44:28.410" Title="How can I find my followers skills and stats?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36382" PostTypeId="2" ParentId="34977" CreationDate="2011-11-15T20:15:28.057" Score="9" Body="&lt;p&gt;You gain sneak xp if you have the flat line and are moving close enough to someone who potentially could see you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The eye means that you are seen. With or without the text detected. Makes no difference.&#xA;The line mean you are hidden. The short duration of the text hidden I believe is nothing but a service statement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I do to get easy sneak, is completely undress the character (armor and boots makes noise), walk up in a corner behind a sleeping person. And then keep walking into the corner, so that i stay in the same place but is moving while sneaking. The line just has to be flat. No &quot;hidden&quot; necessarry. I get no xp while not moving. Auto-walking in the corner seems to not work this time. Maybe they did not want us to get xp while not in front of the screen.&lt;/p&gt;&#xA;" OwnerUserId="14444" LastEditorUserId="455" LastEditDate="2011-11-15T20:45:07.963" LastActivityDate="2011-11-15T20:45:07.963" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36383" PostTypeId="2" ParentId="36374" CreationDate="2011-11-15T20:20:07.630" Score="6" Body="&lt;p&gt;When I wanted gems for enchanting I just went back and forth between Calcelmo in Understone Keep(Markarth) and the Wizard in Dragonsreach.&lt;/p&gt;&#xA;" OwnerUserId="14445" LastActivityDate="2011-11-15T20:20:07.630" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36384" PostTypeId="1" CreationDate="2011-11-15T20:21:58.747" Score="9" ViewCount="66864" Body="&lt;p&gt;I just finished the quest, &quot;Blood's Honor&quot; for Kodlak Grey-Mane, but there is an attack on the Companions before I can hand in the quest. Now, all the Companions NPCs are sitting and mourning all the time (&quot;Forever Mourning&quot; bug) and I can't get any new quests or anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I fix this and move forward in the quest line?&lt;/p&gt;&#xA;" OwnerUserId="14448" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2013-10-27T05:02:35.293" LastActivityDate="2013-10-27T05:04:14.550" Title="How do I continue the Companions' quest line after &quot;Blood's Honor&quot;? (encountered the &quot;Forever Mourning&quot; bug)" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36385" PostTypeId="2" ParentId="36316" CreationDate="2011-11-15T20:35:28.647" Score="6" Body="&lt;p&gt;Fast travel around a bit and then back to the Throat of the World, he should be hangin out on top of the dragon wall eventually ready to get stabbed.&lt;/p&gt;&#xA;" OwnerUserId="14450" LastActivityDate="2011-11-15T20:35:28.647" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36386" PostTypeId="1" CreationDate="2011-11-15T20:36:58.310" Score="5" ViewCount="1689" Body="&lt;p&gt;In Skyrim, when working on the &lt;em&gt;Speaking with Silence&lt;/em&gt; quest for the Thieves' Guild, you end up sedated by a poisoned arrow while Mercer and Karliah discuss the good old times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Considering vampires have a 100% resistance to poison, would being a vampire in that situation make any difference?&lt;/p&gt;&#xA;" OwnerUserId="14452" LastEditorDisplayName="user3389" LastEditDate="2011-11-15T21:00:13.500" LastActivityDate="2011-11-16T19:09:52.967" Title="Does poison resist matter for Speaking with Silence?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36387" PostTypeId="1" AcceptedAnswerId="76746" CreationDate="2011-11-15T20:49:08.460" Score="3" ViewCount="75" Body="&lt;p&gt;So I've been playing the Sideway demo and I got 4 out of the 5 secrets. There's a certain platform I can't reach, and nearby there's a special platform which I can't stand on, but glows when I jump over it. Here's a screenshot in which I added an arrow indicating the unreachable platform and a circle around the glowing platform (since Nox is currently &quot;over&quot; it, you can see a faint purple glow there, otherwise it doesn't appear):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/CSBvb.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/CSBvb.jpg&quot; alt=&quot;vandalized screenshot&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I've also added a &quot;graffiti&quot; tag of my own, just to stay loyal to the overall feel of the game)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the meaning of this glow? Is there any way in which I can activate this platform? Alternatively, is there any other way to reach that unreachable platform on the left?&lt;/p&gt;&#xA;" OwnerUserId="122" LastEditorUserId="13423" LastEditDate="2012-06-03T04:55:58.943" LastActivityDate="2012-07-13T22:43:04.300" Title="How do I activate this platform?" Tags="|sideway|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36388" PostTypeId="2" ParentId="36356" CreationDate="2011-11-15T20:50:19.607" Score="6" Body="&lt;p&gt;You can easily alleviate this problem by finding the stone in the Northwest quadrant of the map that not only makes your armor weigh NOTHING, but also makes you move unrestricted while ALSO adding 80 capacity. i think it's called the Horseback stone or something. It's a beautiful thing. I've kept it on the entire game thus far and have no plans to switch back. Also, I simply trained in Pickpocket every single level until 50 in order to get that amazing 100 capacity perk. I'm now sitting much happier at about 550 right now and loving it.&lt;/p&gt;&#xA;" OwnerUserId="14453" LastActivityDate="2011-11-15T20:50:19.607" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36389" PostTypeId="2" ParentId="35388" CreationDate="2011-11-15T20:50:37.587" Score="7" Body="&lt;p&gt;Followers DO NOT GET LOST. If you are too far away, they either teleport to you when you load up the next zone (eg. a trader's house) or they spawn somewhere close to you, where it only takes about a minute to catch up. If you find a safe place and idle there for a few minutes they mostly find their way back to you. [EDIT: Note that you cannot ALT+TAB out of the game, because it will freeze]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I once found that Lydia has grown tired of waiting so she returned to Dragonsreach and was sitting at the long dining table. Then you can ask her to follow you again. It's also possible she's still on her way back, that you arrived before she did. Waiting about a day or so is usually enough for a NPC to catch up to you.&lt;/p&gt;&#xA;" OwnerUserId="14454" LastEditorUserId="4239" LastEditDate="2011-11-16T06:04:35.553" LastActivityDate="2011-11-16T06:04:35.553" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36390" PostTypeId="1" AcceptedAnswerId="36448" CreationDate="2011-11-15T20:56:37.310" Score="5" ViewCount="3264" Body="&lt;p&gt;As you may know, Hardline Pro MW3 allows a player to get a point towards their kill streak using two assists.  Does this span over deaths? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;eg: if I get an assist and then die before getting another assist, does this still count towards my killstreak?&lt;/p&gt;&#xA;" OwnerUserId="320" LastActivityDate="2012-01-04T20:13:48.800" Title="Hardline Pro Mechanics in MW3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36391" PostTypeId="2" ParentId="35727" CreationDate="2011-11-15T20:58:06.377" Score="6" Body="&lt;p&gt;I just kept him alive because if I really wanted to I could just kill him later anyway. However, I don't know if it changes the storyline at all. When I met Cicero, I chose to help him, but I never got him arrested, so if you didn't help him and he ended up showing at the sanctuary then I don't think it really matters what you do since you still get the same results &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't get another chance to kill him. After the quest if he's still alive Cicero becomes essential again.&lt;/p&gt;&#xA;" OwnerUserId="14456" LastEditorUserId="-1" LastEditDate="2016-12-09T03:07:51.733" LastActivityDate="2016-12-09T03:07:51.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36392" PostTypeId="2" ParentId="36353" CreationDate="2011-11-15T21:02:03.077" Score="13" Body="&lt;p&gt;I am not sure how reliable is &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0051TL964&quot; rel=&quot;nofollow noreferrer&quot;&gt;this source&lt;/a&gt;, but here it is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;My son was really excited to get this game last Friday. Unfortunately,&#xA;  his enjoyment has been tempered by the extreme bugginess of the&#xA;  release. &lt;strong&gt;Since he made it to the 6th year, the game has crashed&#xA;  constantly. We finally called customer service this morning and were&#xA;  informed that it has been recalled. We will be sent a new disk in the&#xA;  mail.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There are other sites that talk about LEGO Harry Potter 5-7 recall, so probably it is better that you contact the customer service too, or your game reseller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A possible fix it suggested &lt;a href=&quot;http://www.guide4games.com/index.php/fixes/876-lego-harry-potter-years-5-7-pc-crashes-blackscreen-freezes-crash-to-desktop-ctd-no-sound-errors-and-fixes&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; at Guide4Games. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Adjust sound settings to &quot;Stereo&quot; or &quot;Mono&quot; from &quot;Surround&quot;:&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;In Wii Channel menu -&gt; Select Wii Options -&gt; Press A Button&lt;/li&gt;&#xA;  &lt;li&gt;Go to Wii Settings -&gt; Press A Button&lt;/li&gt;&#xA;  &lt;li&gt;In Wii Settings menu -&gt; Go to Sound -&gt; Press A Buttton&lt;/li&gt;&#xA;  &lt;li&gt;Select &quot;Stereo&quot; or &quot;Mono&quot; -&gt; Press A Button to confirm&lt;/li&gt;&#xA;  &lt;li&gt;Re-start LEGO Harry Potter Years 5-7&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-11-18T15:42:21.983" LastActivityDate="2011-11-18T15:42:21.983" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36393" PostTypeId="2" ParentId="36284" CreationDate="2011-11-15T21:06:07.063" Score="23" Body="&lt;p&gt;You're supposed to &lt;em&gt;close&lt;/em&gt; the eye with the staff, which makes Ancano vulnerable. Then you can kill him however you wish. I found the staff to be more than adequate for this.&lt;/p&gt;&#xA;" OwnerUserId="14457" LastActivityDate="2011-11-15T21:06:07.063" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36397" PostTypeId="2" ParentId="36368" CreationDate="2011-11-15T21:39:17.250" Score="-2" Body="&lt;p&gt;Apparently no, you will only receive conjuring points if you  summon it within combat, read this somewhere on one of the wiki's, can't remember if it was confirme&lt;/p&gt;&#xA;" OwnerUserId="14461" LastActivityDate="2011-11-15T21:39:17.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36398" PostTypeId="1" CreationDate="2011-11-15T22:02:05.170" Score="6" ViewCount="61364" Body="&lt;p&gt;So, I'm having a little bit of a dilema over here:  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I love the ability to turn into a werewolf and chase people down, but my claws don't seem to do much damage (especially compared to my 2 handed weapon).   How can do more damage as a werewolf making my nightly pillages more terrifying?&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorDisplayName="user3389" LastEditDate="2011-11-15T22:16:23.893" LastActivityDate="2017-11-05T16:40:43.493" Title="How can I make my werewolf claws more effective?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36399" PostTypeId="2" ParentId="35427" CreationDate="2011-11-15T22:08:27.517" Score="0" Body="&lt;p&gt;I'm just adding a little bit for the PS3 players of this game, since the problem is the same there but with a slightly different solution.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hit the O button and the pick the top option (called either &quot;Skills&quot; or &quot;Level Up&quot;--you don't have to choose a perk right when it becomes available).  Select a skill to see the perk constellation thing, and then navigate to the star you want to pick (the higher up, the more skill points it requires).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's nearly impossible to navigate to all the perks with the D pad, which is what at least I use to navigate through all in-game menus.  A lot of them are on weird diagonals that takes some work with the right stick, and even then if you go too far on the stick it will jump to a totally different constellation without much notice.&lt;/p&gt;&#xA;" OwnerUserId="13734" LastActivityDate="2011-11-15T22:08:27.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36401" PostTypeId="2" ParentId="36386" CreationDate="2011-11-15T22:18:32.680" Score="2" Body="&lt;p&gt;&lt;strong&gt;No&lt;/strong&gt; it would not,game uses &quot;trigger&quot; to sedate you.It works on engine basis not gameplay basis.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is just too much things that can go wrong if they equipped someone with 1st poison arrow and left it to attack first enemy,what if someone gets there and conjures creature to be hit by an arrow first?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to mention the character specifications as items,levels,bonuses,resists...&lt;/p&gt;&#xA;" OwnerUserId="9888" LastActivityDate="2011-11-15T22:18:32.680" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36402" PostTypeId="2" ParentId="36368" CreationDate="2011-11-15T22:19:13.653" Score="4" Body="&lt;p&gt;You'll get one-handed skill when used in combat, just like any other one-handed weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get a conjuration skill up if and when you enter the range of hostile mobs. While summoning during combat will work just fine, you can also summon your weapon long before seeing any hostiles and still get skill: it just won't happen until you hostiles are within range of you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a little confusing and counterintuitive, but to illustrate a few scenarios:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Scenario A&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You summon your weapon while hostiles are around. You'll get a skill up for this.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Scenario B&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You summon your weapon when nobody's around, and it expires before encountering anything.  You don't get a skill up for this.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Scenario C&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You summon your weapon when nobody's around. You don't get any skill for this. While the summoned weapon is still active, you run into some hostiles. As soon as you do, you'll get a one-time skill up for the already-summoned weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's cool about scenario C is that summoned weapons act as a poor man's hostile radar: if you get a skill up in conjuration out of nowhere, you know you ran into some hostiles, even if they don't show up on the compass yet.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-15T22:49:08.507" LastActivityDate="2011-11-15T22:49:08.507" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36403" PostTypeId="2" ParentId="36160" CreationDate="2011-11-15T22:33:00.483" Score="7" Body="&lt;p&gt;It was put in so there are some consequences at least to stealing. Let's face it, it's pretty easy to rob someone of all their worldy possesions right under their noses, so I think this was a way of at least having some consequences. Even if you don't get caught, in theory he may have noticed that he was wearing a shirt before you came in!&lt;/p&gt;&#xA;" OwnerUserId="14461" LastActivityDate="2011-11-15T22:33:00.483" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36405" PostTypeId="1" AcceptedAnswerId="36410" CreationDate="2011-11-15T22:41:31.847" Score="5" ViewCount="26994" Body="&lt;p&gt;Simply put, I don't see any way to gauge how much health a follower has so I know when to heal them. In Oblivion, a health bar showed up when you placed the crosshair on either an enemy or an ally, why would they leave this out?&lt;/p&gt;&#xA;" OwnerUserId="14464" LastEditorDisplayName="user3389" LastEditDate="2011-11-15T22:52:48.673" LastActivityDate="2014-12-08T02:55:19.577" Title="How can I see my follower's health?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36409" PostTypeId="2" ParentId="36405" CreationDate="2011-11-15T22:46:42.693" Score="3" Body="&lt;p&gt;Seems like this only works in combat. (or maybe only when they are damaged?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen the health bar when I put my cursor over them, but it only works when we're in the middle of a fight.   Not sure if it is triggered by the combat, or by the fact that they have less than full health.&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2011-11-15T22:46:42.693" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36410" PostTypeId="2" ParentId="36405" CreationDate="2011-11-15T22:47:07.257" Score="2" Body="&lt;p&gt;Their health bar will show up only when you are in combat.  Specifically, you and your follower need at least to hit an enemy or receive some damage for it to work.&lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="14464" LastEditDate="2011-11-15T23:02:17.653" LastActivityDate="2011-11-15T23:02:17.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36411" PostTypeId="1" AcceptedAnswerId="36415" CreationDate="2011-11-15T22:50:14.923" Score="17" ViewCount="102548" Body="&lt;p&gt;As part of the quest line &lt;strong&gt;The Blessings of Nature&lt;/strong&gt; I have acquired a specialist weapon by the name of &lt;em&gt;Nettlebane&lt;/em&gt; that I am supposed to use to chop through the roots of the &lt;em&gt;Eldergleam&lt;/em&gt; tree to obtain some sap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In typical fashion it turns out there are people inside the tree's sanctuary area, who make various comments about how beautiful and awesome it is, and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This makes me suspect there is some alternative way for me to complete this quest that doesn't require me to hack apart the tree. Is there? And if so, what is it?&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorUserId="730" LastEditDate="2011-11-17T12:38:47.973" LastActivityDate="2011-12-16T15:03:49.820" Title="Can I complete The Blessings of Nature without hurting the tree?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36412" PostTypeId="2" ParentId="36288" CreationDate="2011-11-15T22:53:40.847" Score="5" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/36288/is-there-any-trick-to-win-the-within-one-hundredth-trophy/36309#36309&quot;&gt;Corv1nus' answer&lt;/a&gt; is probably the easiest way to get the trophy, but if you want to do it &quot;properly&quot; then the first NASCAR race is still the best way to go. Just race as normal (normal for NASCAR racing anyway - it's all about drafting), move to the front and sit in behind the lead car. Then it's just a matter of timing your overtake so you get in front on the line. I got the trophy by trying to win the race as normal rather than concentrating on winning by a small margin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you have ABS turned off or it's pretty much impossible to get to the front.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-11-15T22:53:40.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36413" PostTypeId="1" AcceptedAnswerId="36425" CreationDate="2011-11-15T22:54:32.193" Score="8" ViewCount="40386" Body="&lt;p&gt;I keep running into the problem of my horse rushing in to join me in combat, which helps sometimes, but I often forget to heal him and he dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried parking him a ways away, but he still seems to notice I am in battle and rushes over to join.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone give me some tips they have tried to remedy this problem?  Maybe buying a calming spell, or I suppose I could cheat and &quot;resurrect&quot; him after every battle, but there wouldn't be any fun in that now would there?&lt;/p&gt;&#xA;" OwnerUserId="14464" LastActivityDate="2013-12-31T02:31:34.190" Title="Any tips for preventing your horse from dying?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36414" PostTypeId="2" ParentId="35532" CreationDate="2011-11-15T22:54:48.620" Score="3" Body="&lt;p&gt;You can also heat the lock with a torch to make it easier to pick. Just equip it and pick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: One of the books in Skyrim said so. (Forget which one)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Apparently the author is a liar so disregard the above. &lt;/p&gt;&#xA;" OwnerUserId="14347" LastEditorUserId="14347" LastEditDate="2011-12-16T01:23:47.607" LastActivityDate="2011-12-16T01:23:47.607" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36415" PostTypeId="2" ParentId="36411" CreationDate="2011-11-15T22:59:01.017" Score="19" Body="&lt;p&gt;There is!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the quest, you should've run into Maurice Jondrelle, who asks to come with you. If you accepted his offer, he'll want to pray in front of the tree as an alternative to harming the tree.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When he does this, a sapling will grow which you can then take back to Danica to complete the quest.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-15T22:59:01.017" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="36416" PostTypeId="2" ParentId="36411" CreationDate="2011-11-15T22:59:25.297" Score="3" Body="&lt;p&gt;There is. Return to Whiterun (where you picked up the quest, after acquiring Nettlebane) and some guy will approach you and ask you to escort him to the Eldergleam. Once in Eldergleam, he will basically stop you from doing it and will give you an alternate solution.   &lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="12574" LastEditDate="2011-11-16T11:12:52.573" LastActivityDate="2011-11-16T11:12:52.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36417" PostTypeId="2" ParentId="36413" CreationDate="2011-11-15T23:00:23.617" Score="2" Body="&lt;p&gt;With the exception of great steed placement and healing spells there isn't much you can do.  That animal just loves to stomp enemies...&lt;/p&gt;&#xA;" OwnerUserId="6431" LastEditorUserId="6431" LastEditDate="2011-11-15T23:05:31.643" LastActivityDate="2011-11-15T23:05:31.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36418" PostTypeId="2" ParentId="35954" CreationDate="2011-11-15T23:26:41.433" Score="13" Body="&lt;p&gt;In terms of the AOE on spells such as Fireball, it seems like the surface area of the blast is, indeed, doubled.  It just doesn't look like it due to geometry, but the AoE of a 15m diameter blast would be doubled with something like a 21m blast.  Surface area increases with the square of the radius, so 1.4 times the radius doubles the surface area.  That said, dual casting fireball feels like overkill for me,but the knowckback effect of the Firebolt, Ice spear, etc. is rather effective.&lt;/p&gt;&#xA;" OwnerUserId="14467" LastEditorUserId="8088" LastEditDate="2011-12-09T16:13:24.547" LastActivityDate="2011-12-09T16:13:24.547" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36419" PostTypeId="2" ParentId="36158" CreationDate="2011-11-15T23:28:43.403" Score="1" Body="&lt;p&gt;I have tried to &quot;save&quot; him a number of ways.  Even when he doesn't glitch and disappear, he will randomly die. I held all the guards in the hallway with him cowering behind me while I kept them knocked down with ice-storm spam, but he always dies before they are all dead. He was not hit by an arrow or my AoE.&lt;/p&gt;&#xA;" OwnerUserId="14468" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:35.563" LastActivityDate="2012-01-24T21:00:35.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36420" PostTypeId="1" AcceptedAnswerId="44136" CreationDate="2011-11-15T23:53:28.050" Score="10" ViewCount="70283" Body="&lt;p&gt;I've got a quest to kill the Bandit leader at Nilheim. I found Nilheim, but all that's there are guards. Did I miss the quest opportunity? Or is the &quot;at Nilheim&quot; less than literal?&lt;/p&gt;&#xA;" OwnerUserId="14289" LastEditorUserId="1980" LastEditDate="2011-12-16T21:27:39.737" LastActivityDate="2016-08-05T04:58:55.447" Title="Where are the bandits at Nilheim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36422" PostTypeId="1" AcceptedAnswerId="36423" CreationDate="2011-11-15T23:59:12.117" Score="31" ViewCount="213063" Body="&lt;p&gt;I'm a Dovahkiin. I can shout people to death, and it's awesome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I lament, however, that my voice can only shout every so often, usually requiring a cooldown of 30 seconds (or more!) before I can shout again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to reduce the cooldown of the Thu'um? I discovered that activating a shrine of Talos offers a &lt;a href=&quot;https://i.stack.imgur.com/NjWJ2.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blessing of Talos&lt;/a&gt; effect that reduces the time between shouts by 0%. I assume this is a bug (supposed to be 10%, perhaps?), but it makes me hopeful that other such shout reduction effects exist elsewhere in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything that help me shout more often?                          &lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="20818" LastEditDate="2016-03-02T12:53:55.223" LastActivityDate="2017-01-14T21:15:22.050" Title="Is there any way to shout more often?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="14" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36423" PostTypeId="2" ParentId="36422" CreationDate="2011-11-16T00:11:37.233" Score="32" Body="&lt;p&gt;An Amulet of Talos will reduce the time between shouts by 20%. I believe this stacks with the +20% to shout recovery from shrines to Talos, which will knock a whopping 40% off your recovery time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sadly, you cannot disenchant the amulet and learn to make your own +Shout Recovery items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also the dragon mask Morokei (requires unofficial bugfix patch) adds another 20% getting you to 60%.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="336" LastEditDate="2014-07-12T13:04:00.520" LastActivityDate="2014-07-12T13:04:00.520" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36424" PostTypeId="2" ParentId="36422" CreationDate="2011-11-16T00:14:36.330" Score="2" Body="&lt;p&gt;I'm not sure about the blessing but if you go to solitude, right when you enter you will witness an execution. After the execution is over, you can go to the dead body to pick up a Amulet Of Talos, which reduces shout time by 20%. That is probably the only other think that I have been able to find so far which reduces shout recharge. I'll post again if I find anything more. Cheers!&lt;/p&gt;&#xA;" OwnerUserId="14474" LastActivityDate="2011-11-16T00:14:36.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36425" PostTypeId="2" ParentId="36413" CreationDate="2011-11-16T00:15:28.577" Score="12" Body="&lt;p&gt;If you care to join the Dark Brotherhood, eventually you will get Shadowmere (she returns!) who cannot be killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the horse on dragon action you love, none of the ragdoll horse death!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-16T00:15:28.577" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36426" PostTypeId="2" ParentId="36422" CreationDate="2011-11-16T00:16:18.130" Score="12" Body="&lt;p&gt;There is also the &lt;a href=&quot;https://i.stack.imgur.com/UVrvk.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Amulet of Talos&lt;/strong&gt;&lt;/a&gt;, which reduces shout cooldown by 20%. One is found on the body of Roggvir who is executed the first time you visit Solitude, but you might lose it due to a quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/61017330&quot; rel=&quot;nofollow noreferrer&quot;&gt;Another occasion&lt;/a&gt; where you might find this Amulet is when you exit Ironbind Barrow after clearing it, look around at the mountain peak. It should be lying around on a statue between two chests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.nowgamer.com/cheats/skyrim-cheats/1132444/skyrim_guide_unique_armour_and_weapons_locations.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;A third one&lt;/a&gt; is Ogmund's Amulet Of Talos in Understone Keep, Markarth, The Reach. This is one of the items you can use to blackmail Ogmund during the Miscellaneous Objective 'Triumph Over Talos'.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/boards/615803-/61014647&quot; rel=&quot;nofollow noreferrer&quot;&gt;This forum thread&lt;/a&gt; shows similar behavior; are you already wearing the Amulet of Talos by accident? It might be the case that if you wear the Amulet of Talos, that the Blessing of Talos no longer has effect to prevent you from stacking both. Given that they list a reducement, it sounds like a bug...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-11-16T00:33:49.140" LastActivityDate="2011-11-16T00:33:49.140" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36427" PostTypeId="2" ParentId="35666" CreationDate="2011-11-16T00:17:19.827" Score="7" Body="&lt;p&gt;Talk to the Inn Keeper in Riverwood and ask about any rumors he has heard.  He will talk to you about a person in Windhelm trying to contact the Dark Brotherhood.  After this you will have the quest line in your Misc. Quest Section.  Just follow the quest line from there.&lt;/p&gt;&#xA;" OwnerUserId="14475" LastActivityDate="2011-11-16T00:17:19.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36428" PostTypeId="2" ParentId="36353" CreationDate="2011-11-16T00:23:37.720" Score="5" Body="&lt;p&gt;There is a work around for this issue, which I have been able to perform ... it's not as good as a fix but it'll do for now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bug seems to be too much video processing for the poor Wii.  So to mitigate the amount of video elements work the top left first.  Dig up any spots that need it to get rid of the paw print animations.  Put together the fire extinguisher and use it to put out the fires.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of all, just SLOW DOWN ... if you exercise some patience in this area you can clear it out and proceed with the rest of the game.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-16T00:23:37.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36429" PostTypeId="2" ParentId="36420" CreationDate="2011-11-16T00:25:33.540" Score="9" Body="&lt;p&gt;I... kind of shot the head guard off a cliff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quest completed!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess I missed something XD&lt;/p&gt;&#xA;" OwnerUserId="14289" LastActivityDate="2011-11-16T00:25:33.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36431" PostTypeId="1" AcceptedAnswerId="36673" CreationDate="2011-11-16T00:40:29.273" Score="7" ViewCount="25963" Body="&lt;p&gt;An update: I've since traded in the game. It just irritated the hell out of me towards the end. Thanks to those with suggestions! I was hoping there would be a non grindy solution -_-&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently playing Dragon Quest IX and I want to level up some characters quickly as I'm at the Gittish castle (just beat Hootingham). My main is 35, the others are 31. I looked up the Priest class and they get multi heal at 38 which made me groan that I would have to grind 7 levels :( &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that I can go hunt metal slimes etc but they are so freaking rare (or they run away) it is making for an overly grindy experience which is becoming frustrating :( &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would appreciate any pointers on other ways to level up (if there are).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An update: I've since traded in the game. It just irritated the hell out of me towards the end. Thanks to those with suggestions! I was hoping there would be a non grindy solution -_-&lt;/p&gt;&#xA;" OwnerUserId="14478" LastEditorUserId="14478" LastEditDate="2013-12-27T23:22:15.867" LastActivityDate="2013-12-27T23:22:15.867" Title="Is there a better way to level up in Dragon Quest IX?" Tags="|dragon-quest-9|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36432" PostTypeId="2" ParentId="36390" CreationDate="2011-11-16T00:52:35.897" Score="-1" Body="&lt;p&gt;No, it doesn't. If you die, your streak will start again.&lt;/p&gt;&#xA;" OwnerUserId="14375" LastEditorUserId="9752" LastEditDate="2012-01-04T20:13:48.800" LastActivityDate="2012-01-04T20:13:48.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36433" PostTypeId="1" AcceptedAnswerId="36434" CreationDate="2011-11-16T00:56:46.227" Score="23" ViewCount="121646" Body="&lt;p&gt;In &lt;a href=&quot;https://gaming.stackexchange.com/questions/35576/how-many-total-perks-are-there-in-skyrim/35579#35579&quot;&gt;another question&lt;/a&gt;, it was mentioned there were other permanent abilities besides perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are they, and where can they be found?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2016-01-26T02:52:00.360" Title="Besides perks, what other permanent abilities can I get?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36434" PostTypeId="2" ParentId="36433" CreationDate="2011-11-16T00:57:00.970" Score="32" Body="&lt;p&gt;There are a number of different permanent abilities besides the normal perks that you can get:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Guardian stones&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There are the 13 guardian stones, found at &lt;a href=&quot;https://gaming.stackexchange.com/questions/35114/what-do-the-red-xs-on-the-physical-map-represent/35195#35195&quot;&gt;locations throughout the world&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Warrior:&lt;/strong&gt; Combat skills increase 20% faster&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Thief:&lt;/strong&gt; Stealth skills increase 20% faster&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Mage:&lt;/strong&gt; Magic skills improve 20% faster&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Lover:&lt;/strong&gt; All skills improve 15% faster&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Apprentice:&lt;/strong&gt; 2x magicka regeneration, twice as vulnerable to magic&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Atronach:&lt;/strong&gt; +50 magicka, 50% magic absorb, -50% magicka regeneration&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Lady:&lt;/strong&gt; +25% health and stamina regeneration&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Lord:&lt;/strong&gt; +50 damage resist, 25% magic resist&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ritual:&lt;/strong&gt; All dead things around you become undead and fight for you&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Serpent:&lt;/strong&gt; Attacks have a chance to paralyze targets for 5 seconds and 25 damage&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shadow:&lt;/strong&gt; 60 second invisibility power&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Steed:&lt;/strong&gt; +100 weight capacity, no movement penalty from armor&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Tower:&lt;/strong&gt; You can unlock one expert-level or lower locked door/chest per day without lockpicks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are mutually exclusive: you can only have one active at any time. If you have the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Aetherial_Crown&quot; rel=&quot;nofollow noreferrer&quot;&gt;Aetherial Crown&lt;/a&gt;, you can activate 2 Standing Stones.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Quest-related &quot;perks&quot;&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There are a few permanent abilities you get as a result of completing various side quests:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Ancient Knowledge&lt;/strong&gt; (+25% Armor if wearing all Dwarven armor, smithing skill increases 15% faster) received for completing &lt;em&gt;Unfathomable Depths&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sailor’s Repose&lt;/strong&gt; (10% more health from healing spells) for completing &lt;em&gt;What Lies Beneath&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sinderion’s Serendipity&lt;/strong&gt; (25% chance of creating an extra potion during alchemy) for completing &lt;em&gt;A Return to Your Roots&lt;/em&gt; in Blackreach&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Guild &quot;perks&quot;&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;These are received while completing quests for each of the &quot;guilds&quot; or organizations in the world:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Assassin's Aegis&lt;/strong&gt; (+25% Armor if wearing all Dark Brotherhood Armor) for completing the Dark Brotherhood quest, &lt;em&gt;Sanctuary&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dragon Infusion&lt;/strong&gt; (25% less melee damage from Dragons) for completing the Blades quest, &lt;em&gt;Dragon Research&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Prowler’s Profit&lt;/strong&gt; (chance of finding additional gems in chests) for completing the Thieves' Guild quest, &lt;em&gt;No Stone Unturned&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Nightingale’s Aegis&lt;/strong&gt; (+25% armor if wearing all Nightingale set pieces) for completing  the Thieves' Guild quest, &lt;em&gt;Trinity Restored&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Permanent blessings of the Divine&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;While all the Divines have temporary blessings you can get for visiting their shrines, Dibella and Mara have quests that allow you to get a permanent blessing from them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Agent of Mara&lt;/strong&gt; (+15% Resist Magic) received for completing &lt;em&gt;The Book of Love&lt;/em&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Agent of Dibella&lt;/strong&gt; (+10% melee damage to the opposite sex) received for completing &lt;em&gt;The Heart of Dibella&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Meditations&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;After completing the initial Greybeards quests that are part of the main storyline, you can speak to Paarthurnax who will give you one of three meditations:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Fire Within:&lt;/strong&gt; the Fire Breath shout does 25% more damage&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Force Without Effort:&lt;/strong&gt; You stagger 25% less while enemies stagger 25% more&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Eternal Spirit:&lt;/strong&gt; +25% health regeneration while ethereal&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can only have one meditation active at any given time, but you can switch at any time by speaking to Paarthurnax again.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Nightingale Agent status&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;You can select one of three gifts after completing &quot;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Darkness_Returns&quot; rel=&quot;nofollow noreferrer&quot;&gt;Darkness Returns&lt;/a&gt;&quot;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Shadowcloak of Nocturnal:&lt;/strong&gt; For 120 seconds you automatically become invisible while sneaking.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Nightingale Subterfuge:&lt;/strong&gt; People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Nightingale Strife:&lt;/strong&gt; Instantly absorbs 100 points of Health from the target.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These are permanent, activated powers that can only be used once per day. Similarly, you can swap between the three gifts by revisiting the Twilight Sepulcher, but only once per day.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Unimplemented abilities&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;These abilities are mentioned in the official strategy guide, but do not appear to be implemented in the game (yet?):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Archmage's Authority&lt;/strong&gt; (Better prices from members of the College) for completing  the final College of Winterhold quest, &lt;em&gt;The Eye of Magnus&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gift of the Gab&lt;/strong&gt; (speech skill increases 15% faster) for completing the Bards College quest, &lt;em&gt;Tending the Flames&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2016-01-26T02:52:00.360" CommentCount="18" ContentLicense="CC BY-SA 3.0" />
  <row Id="36437" PostTypeId="2" ParentId="20971" CreationDate="2011-11-16T01:32:51.213" Score="1" Body="&lt;p&gt;If you have DSL, you don't need to switch providers. The best thing you could do is request your DSL provider to remove interleaving from your line if it exists. This will give you what they call a &quot;fast path&quot; connection. Fast path reduces lag or ping time by as much as 30 milliseconds because it bypasses some error checking of the data. If you ask for it and they say your line isn't stable enough then tell them you want a tech out to adjust your connection on their equipment (somewhere in you neighborhood). Once your line is optimized, they will remove interleaving at your request.&lt;/p&gt;&#xA;" OwnerUserId="14485" LastEditorUserId="4239" LastEditDate="2011-11-16T06:11:42.247" LastActivityDate="2011-11-16T06:11:42.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36438" PostTypeId="2" ParentId="36314" CreationDate="2011-11-16T01:38:29.393" Score="1" Body="&lt;p&gt;According to IGN, only the time will stack.  I think that a certain perk may also increase the damage as well.&lt;/p&gt;&#xA;" OwnerUserId="13513" LastActivityDate="2011-11-16T01:38:29.393" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36441" PostTypeId="2" ParentId="36158" CreationDate="2011-11-16T01:55:00.977" Score="5" Body="&lt;p&gt;I actually succeeded in saving him a few minutes ago.  I used a paralyzing poison on an arrow to shoot the executioner from the steps leading up to the stage.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All the other combatants focused on me, giving Ragvirr time to escape.  I followed him and watched him run in a building, then surrendered and paid the 40 gold fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, afterwards I went to speak to his family and they all acted as if he had been executed, so it seems no matter what you do, Ragvirr technically dies. &lt;/p&gt;&#xA;" OwnerUserId="14488" LastActivityDate="2011-11-16T01:55:00.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36442" PostTypeId="1" AcceptedAnswerId="36443" CreationDate="2011-11-16T02:06:26.730" Score="10" ViewCount="151608" Body="&lt;p&gt;The ebony blade is a katana like two handed weapon in Skyrim.  Its apparently associated with one of the daedric quests, but which one, and how do I start it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, once I obtain it, how do I power it up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ypq6A.png&quot; alt=&quot;Ebony Blade&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2013-01-07T02:27:07.747" Title="How do I obtain the ebony blade and how do I power it up?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36443" PostTypeId="2" ParentId="36442" CreationDate="2011-11-16T02:29:47.137" Score="10" Body="&lt;p&gt;The &lt;em&gt;Ebony Blade&lt;/em&gt; is the reward for the Daedric quest &lt;em&gt;The Whispering Door&lt;/em&gt;. You can begin the quest once you reach level 20 and:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You defeated the dragon terrorizing Whiterun early in the main questline.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To start the quest, ask the innkeeper in Whiterun about any rumors he might've heard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;Ebony Blade&lt;/em&gt; is a most sinister weapon. Its description says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Strengthened by the blood of deceit.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To do that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You must kill the people who you've befriended/done favors for in the ultimate act of betrayal. Every 2 kills increases its life leach .&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2011-11-27T10:28:56.910" LastActivityDate="2011-11-27T10:28:56.910" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="36445" PostTypeId="2" ParentId="35783" CreationDate="2011-11-16T02:33:10.560" Score="1" Body="&lt;p&gt;I think I found a fix for this issue guys. download the TES Skyrim 0.090 Patch 3 from &lt;a href=&quot;http://enbdev.com/download_en.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, drop the contents in your skyrim folder, not the &quot;data&quot; folder, just where you can find your .exe. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can understand its a driver specifically for Skyrim. In fact, when you open the launcher and go to change your settings it does not say the model of your card, it says the name of the driver in question. Sorry for my bad english.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="14491" LastEditorUserId="3114" LastEditDate="2012-05-07T13:57:55.590" LastActivityDate="2012-05-07T13:57:55.590" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36447" PostTypeId="2" ParentId="36158" CreationDate="2011-11-16T02:39:46.340" Score="5" Body="&lt;p&gt;You can try and save him without getting the 1000 Gold Bounty on your head. To do so, you have to transform into Werewolf-Form, then shout so that everybody runs away scared.. If you manage not to be seen when go into Werewolf-Form or turn back to normal, no bounty will be on your head and you saved a life that day. :)&lt;/p&gt;&#xA;" OwnerUserId="14493" LastEditorUserId="4239" LastEditDate="2011-11-16T06:07:14.393" LastActivityDate="2011-11-16T06:07:14.393" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36448" PostTypeId="2" ParentId="36390" CreationDate="2011-11-16T02:48:12.830" Score="6" Body="&lt;p&gt;If you're using Hardline Pro, if you get a single assist and die, then get a second assist later, together the two will count as a single kill towards your streaks.    &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further testing today has shown that the assist count is across deaths regardless of the strike package, although the streak count resets every death unless you are using Support.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although you get credit for an assist each time someone kills a player you tagged with your Recon Drone, those assists do not count for the purposes of Hardline Pro.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-16T21:32:42.460" LastActivityDate="2011-11-16T21:32:42.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36449" PostTypeId="1" CreationDate="2011-11-16T02:51:35.753" Score="5" ViewCount="12476" Body="&lt;p&gt;I've already become a werewolf in Skyrim, but how do you become a vampire? Is there anything special I need to do, or things I shouldn't do?&lt;/p&gt;&#xA;" OwnerUserId="14494" LastEditorUserId="75191" LastEditDate="2017-09-18T08:02:28.830" LastActivityDate="2021-04-18T22:12:36.917" Title="I'm a Werewolf. How do I become a Vampire?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36452" PostTypeId="2" ParentId="36449" CreationDate="2011-11-16T02:54:02.443" Score="6" Body="&lt;p&gt;You cannot become a vampire while you are a werewolf because werewolves are immune to all diseases, so you cannot contract &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Sanguinare_Vampiris&quot; rel=&quot;noreferrer&quot;&gt;Sanguinare Vampiris&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you cure your werewolf issue, then you can contract the disease simply by allowing a vampire to do damage to you until you receive it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Afterwards, idling for 72 hours will turn you into a full fledged vampire.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-16T02:54:02.443" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36454" PostTypeId="2" ParentId="34834" CreationDate="2011-11-16T03:08:31.473" Score="5" Body="&lt;p&gt;When you say Moon Base, I assume you mean Player Owned Stations, or POS for short. These are often used in lowsec to do various useful things that you can't do in a NPC Owned station, such as Moon mining, some types of capital ship construction, and other things that don't spring to mind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two often used theories behind building a defense on a POS. The &quot;Dickstar&quot; and the &quot;Deathstar&quot; and all sorts of iterations between these two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Dickstar&quot; theory is to make it as annoying as possible for people to attack your POS. In practice this means having a Large POS to have as many hitpoints as possible, having plenty of shield hardeners online to have your resists up to give you more effective hitpoints, and then having lots of ECM batteries as well as a few neutralising batteries, and other assorted such as warp scrambling/disruptor batteries and webbing batteries. This should mean that if they bring a battleship heavy fleet to bash the POS, they will spend a long time being jammed and having to relock targets. Neutralising batteries mean that Laser Battleships (often the most common to bash POSes due to not having to worry about reloads) will often get capped out and not be able to fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Deathstar&quot; theory is to have lots of guns so that it is possible that enemy ships that are assaulting the POS could be destroyed. This relies more on having lots of the turret batteries (most popular setups use mostly artillery, autocannons, and pulse and beam lasers, but it is a matter of taste sometimes as to what type of guns people use), and missile batteries too, but a lesser extent due to them not being able to used after the tower has gone into reinforced mode. Also webs, disruptors, scramblers could be useful here. This type of setup really benefits from having active people online who might be able to sit in the POS gunnery role and concentrate the battery fire onto specific targets rather than let the POS choose targets randomly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also other theories around for how to fit towers, and also all of this has to be weighed up against how much fitting room you have available after you put on your required money making modules (moon miners, ship maintenance arrays, etc...). And also against how big your tower will be which will directly affect how much it will cost to run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind cost to fuel a tower currently (as of 16/11/2011) depends to an extent how much CPU and Powergrid you are using on the tower. More usage means more consumption of Ice products. When the next patch comes in (in December I think), the fuelling tactic will change, and this variable will be removed. That is to say it will cost the same to fuel your tower no matter how much CPU or Powergrid will be used, and you should probably anchor as many guns as will fit and you can afford to buy. In fact it's even worth having more guns anchored than will fit as well but offline (so that it doesn't count towards CPU/PG) so they can be onlined in the middle of an assault if other batteries are destroyed/disabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All of that said, all of these tactics can still be gotten around with bigger and bigger ships and fleets. ECM can be countered by using Dreadnoughts that are immune to it. Lots of guns can be countered by using lots of logistics ships or even carriers (which are also immune to ECM). The only real defence is to make it either not worth their fleet investment (having to bring bigger ships or more of them) or worth their time (having to deal with jams), but even then this is not a guarantee, as sometimes people just like to spend an inordinate amount of their time making other pretend spaceship lives hell :)&lt;/p&gt;&#xA;" OwnerUserId="9774" LastActivityDate="2011-11-16T03:08:31.473" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36456" PostTypeId="2" ParentId="36237" CreationDate="2011-11-16T03:21:50.670" Score="5" Body="&lt;p&gt;Key to this fight seems to &lt;strong&gt;avoid Uriel's &lt;em&gt;Holy Rage&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Holy Rage: If Uriel cannot resurrect any of his minions then he will&#xA;  enrage and acts one additional time each turn for the rest of the&#xA;  combat. Cannot be dispelled.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I don't know whether it will stack multiple times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This would be my approach when I replay the map:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;In turn 1, use a direct damage spell to &lt;strong&gt;kill one stack ASAP&lt;/strong&gt;. This avoids &lt;em&gt;Holy Rage&lt;/em&gt; to trigger even once, limiting Uriel to one action per turn (which he usually uses to move). Another option is a &lt;em&gt;Haste&lt;/em&gt; spell (+19 initiative with my Anastasya) to have your Archliches (initiative 30, +5 from &lt;em&gt;Ambush&lt;/em&gt;) to act before Uriel (initiative 50).&lt;/li&gt;&#xA;&lt;li&gt;When Uriel uses &lt;em&gt;Mass Resurrect&lt;/em&gt;, kill one stack ASAP again. Redirecting one of your ranged stacks for one turn might be called for.&lt;/li&gt;&#xA;&lt;li&gt;Except when called for by #1 or #2, &lt;strong&gt;ranged units should focus on Uriel&lt;/strong&gt;. They will be your main source of damage on Uriel!&lt;/li&gt;&#xA;&lt;li&gt;Use some melee unit, I guess the slow Lamasu, to &lt;strong&gt;block Uriel&lt;/strong&gt; so he cannot engage the ranged units. Do not engage unless forced to.&lt;/li&gt;&#xA;&lt;li&gt;The rest of the melee concentrates on killing units, again to avoid &lt;em&gt;Holy Rage&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Use &lt;em&gt;Necromancy&lt;/em&gt; each turn. It's a free resurrect and will fill up fast.&lt;/li&gt;&#xA;&lt;li&gt;Due to the huge stack sizes, your hero will be limited to a support role. Turn 1: Kill a stack ASAP. Turn 2: Storm Arrows. Turn 3: Whatever you prefer.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Required Abilities: &lt;em&gt;Ambush&lt;/em&gt; and either &lt;em&gt;Haste&lt;/em&gt; (for at least +15) or a huge nuke.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I have fought Uriel just once, and that was mostly a walk-over. So the above might not be optimal. I will describe my fight against Uriel so you can draw your own conclusions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Between the combined power of &lt;em&gt;Necromancy&lt;/em&gt; (Necropolis' faction ability), the ghost's heal, &lt;em&gt;Reinforcements&lt;/em&gt;, and &lt;em&gt;Drain Life&lt;/em&gt;, it's usually possible to end a fight without losses. The earlier steps of the Necropolis' campaign seem focussed on teaching that lesson...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is harder to heal all stacks for a little than one stack for a huge amount, so I prefer to take out ranged and small stacks first, killing the one big stack last. A blindness or other immobilizing spell helps a lot as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My melee movement range is almost the whole map, but not enough to engage in turn 1. So usually I have them wait till the enemy moves forward, in order to get 'first strike'. All with the goal to minimize incoming damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was playing at 4 am after a long session and wanted to sleep. So I just went in without checking Uriel's stats. I figured I could always click the 'Replay' button when I made a terrible mistake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Uriel's initiative is 50, equal to Vampire Lords. As I had the &lt;em&gt;Ambush&lt;/em&gt; ability (increased initiative at start of combat), I must have been able to act before Uriel was even able to enrage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was quickly clear that I couldn't cast blindness on Uriel, but I forgot what I casted instead. I guess it was some damage spell on one of his allies. (Note: I hadn't realized the power of &lt;em&gt;Storm Arrows&lt;/em&gt; at that point yet) As a result, I must have killed the first stack before Uriel even gained initiative!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As described above, my archers and liches started on the small stacks, while my melee waited for him to move forward. In turn 1, I must have killed a stack or two with my ranged and direct damage spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;His stacks moved forward, so the smaller stacks came within range of my melee. During round two, it became clear that my melee units would kill his allies pretty fast. So I used my ranged units to soften up Uriel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that Uriel did not resurrect a stack each turn: it's just one of the options he has. Only when he is not able to resurrect, &lt;em&gt;Holy Rage&lt;/em&gt; comes into effect. So at first, I didn't noticed his resurrect ability at all! Accidently, I had limited him to one action each turn, which he mostly used to fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a couple of rounds, when almost all his allies were dead, Uriel suddenly used Mass Resurrect. Bummer :(. Only then I checked his stats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thereafter it was easy: all ranged on Uriel, one stack to block him, and the other melee units kept killing his allies to avoid the enrage. With just one action by Uriel each turn, it was easy to control the fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I even scored the &lt;em&gt;Divine Absense&lt;/em&gt; achievement; I guess Uriel never used the Divine Presence ability.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;My Anastasya has chosen the Blood Magic path, but strangely she has chosen only 15 Magic abilities, and 15 Might abilities.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Magic: 9 Dark, 5 Prime, 1 Earth. (None in Air or Water)&lt;/li&gt;&#xA;&lt;li&gt;Might: 6 Paragon, 4 Tactics, 2 Realm, 2 Warfare, 1 Warcries.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As it was my first major campaign, some points turned out to be wasted, so I will make different choices next time.&lt;/p&gt;&#xA;" OwnerUserId="2634" LastEditorUserId="2634" LastEditDate="2011-11-16T03:46:56.517" LastActivityDate="2011-11-16T03:46:56.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36457" PostTypeId="2" ParentId="27671" CreationDate="2011-11-16T03:25:28.387" Score="3" Body="&lt;p&gt;Gun Bros is not cross-platform. Android players can only add another android player but not players from iphone or FB online.&lt;/p&gt;&#xA;" OwnerUserId="14499" LastEditorUserId="1925" LastEditDate="2011-11-16T03:33:57.390" LastActivityDate="2011-11-16T03:33:57.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36458" PostTypeId="1" AcceptedAnswerId="36460" CreationDate="2011-11-16T03:28:29.310" Score="8" ViewCount="41751" Body="&lt;p&gt;I'm not a huge fan of two-handed swords or shields in Skyrim; I'd like to just wield a one-handed weapon (dagger, sword, etc.), but I'm worried that my blocking won't be as powerful and that I'll take more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I worried for nothing, or do I really need a shield?&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2013-08-21T16:29:34.470" Title="Is blocking with a one-handed weapon equivalent to blocking with a shield or a two-handed weapon?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36460" PostTypeId="2" ParentId="36458" CreationDate="2011-11-16T03:35:39.733" Score="11" Body="&lt;p&gt;According to the in-game book &quot;Killing - Before You're Killed&quot; by Eduardo Corvus, blocking with a weapon is less effective than blocking with a shield:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can also block without a shield as well - just cross that blow with your sword, though this isn't nearly as effective. And if you're fancy and want to wield two blades, you can't block at all, so don't even try. Without both hands on the hilt you won't have the strength to counter blows.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;According to the Elder Scrolls Wikia page on &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Block_(Skyrim)&quot; rel=&quot;noreferrer&quot;&gt;the Block skill&lt;/a&gt;, you also cannot block with a spell in one hand and a weapon in the other.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-11-16T03:55:28.337" LastActivityDate="2011-11-16T03:55:28.337" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36461" PostTypeId="2" ParentId="34706" CreationDate="2011-11-16T03:49:53.577" Score="1" Body="&lt;p&gt;I swap my secondary with enemies' weapons. Note that, they have very little ammo left in them, most probably around 100 rounds, whereas the gun you started with will have something like 500 rounds. It would be a bad idea to replace the primary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And, if the secondary is a sniper (e.g. the mission in Africa, where Price, Soap and Yuri go to &lt;em&gt;do stuff&lt;/em&gt;), you might need it later in the mission. Swapping it wouldn't help. Although in MW3, I found another sniper when I was required to do some sniping. This wasn't the case in MW2.&lt;/p&gt;&#xA;" OwnerUserId="116" LastActivityDate="2011-11-16T03:49:53.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36463" PostTypeId="1" AcceptedAnswerId="36468" CreationDate="2011-11-16T04:02:24.807" Score="1" ViewCount="3911" Body="&lt;p&gt;Assassin's Creed Revelations came out today and I'm still half a game behind!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to finish as much of the side stuff as possible, but I also want to get through the rest of the main story line quickly, so that I can play the new installment of the series without spoiling the ending of Brotherhood for myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to go back and keep playing to complete guild challenges, side missions, etc. after the main memory sequences are completed or is it more like the original Fallout 3 where the game after the last quest in the main quest line?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-11-16T04:34:30.990" Title="Does Assassin's Creed Brotherhood &quot;end&quot; when I finish the main memory sequences?" Tags="|assassins-creed-brotherhood|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36464" PostTypeId="1" CreationDate="2011-11-16T04:04:53.237" Score="14" ViewCount="58813" Body="&lt;p&gt;I've installed Skyrim, and I'm playing in windowed mode. I want to be able to alt-tab to interact with IM windows or my browser while I'm auto-running to some distant location, but the game pauses when the window loses focus. Is there some .ini option to prevent this?&lt;/p&gt;&#xA;" OwnerUserId="5085" LastEditorUserId="4239" LastEditDate="2011-11-16T05:59:20.243" LastActivityDate="2015-02-18T04:49:02.987" Title="Is it possible to prevent the game from pausing when window loses focus?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36465" PostTypeId="1" AcceptedAnswerId="46705" CreationDate="2011-11-16T04:12:10.320" Score="9" ViewCount="761" Body="&lt;p&gt;Are there any unlockables in &lt;em&gt;Assassin's Creed Revelations&lt;/em&gt; that are awarded from playing prior &lt;em&gt;Assassin's Creed&lt;/em&gt; games or getting specific achievements in those games?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-11T09:19:24.217" LastActivityDate="2012-06-11T09:19:24.217" Title="Are there any unlockables in Assassin's Creed Revelations from playing the prior games?" Tags="|assassins-creed-revelations|assassins-creed-series|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36466" PostTypeId="2" ParentId="36264" CreationDate="2011-11-16T04:22:17.917" Score="1" Body="&lt;p&gt;This is probably due to your stealth meter changing due to NPCs moving, or dynamics lights touching you or not.   The closer you are to being detected the less likely you are to succeed.&lt;/p&gt;&#xA;" OwnerUserId="14501" LastActivityDate="2011-11-16T04:22:17.917" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36467" PostTypeId="1" AcceptedAnswerId="36470" CreationDate="2011-11-16T04:31:30.127" Score="1" ViewCount="593" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35274/do-weapons-and-spells-in-the-off-hand-suffer-from-reduced-effectiveness&quot;&gt;Do weapons and spells in the off-hand suffer from reduced effectiveness?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In Skyrim for the PC, I find the fact that my left hand is bound to the right mouse button, and my right hand is bound to the left mouse button (by default) a little strange as a first time Elder Scrolls player.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've remapped the keys, but now I wonder, will swinging my Mace in my left hand all the sudden make me suffer any kind of damage penalty?  Is my character ambidextrous such that I do the same damage with weapons and spells regardless of which hand I use?&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-11-16T04:37:00.530" Title="Is my character ambidextrous?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-16T07:26:27.327" ContentLicense="CC BY-SA 3.0" />
  <row Id="36468" PostTypeId="2" ParentId="36463" CreationDate="2011-11-16T04:34:30.990" Score="3" Body="&lt;p&gt;The story does &quot;end&quot; but the gameplay does not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can still continue to do all of the side quests and replay old quests to try to get 100% (I'm on 99.5%, just can't 100% the damn tank mission).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-16T04:34:30.990" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36469" PostTypeId="1" AcceptedAnswerId="37738" CreationDate="2011-11-16T04:35:55.510" Score="2" ViewCount="11566" Body="&lt;p&gt;So what's the suggested level for an attempt on Volskygge?&lt;br&gt;&#xA; Just wondering, because I'd heard that once you pass a certain point, you'd have to revert to get out without completing.&lt;/p&gt;&#xA;" OwnerUserId="14502" LastEditorUserId="8350" LastEditDate="2011-11-16T12:38:13.837" LastActivityDate="2011-12-23T22:36:17.880" Title="What is the suggested level before entering Volskygge in skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36470" PostTypeId="2" ParentId="36467" CreationDate="2011-11-16T04:37:00.530" Score="8" Body="&lt;p&gt;The Dovakhiin is, in fact, ambidextrous.&lt;/p&gt;&#xA;" OwnerUserId="14502" LastActivityDate="2011-11-16T04:37:00.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36471" PostTypeId="1" CreationDate="2011-11-16T04:37:29.783" Score="15" ViewCount="27445" Body="&lt;p&gt;Will sneak experience increase more quickly if 2 people can discover me instead of just one? If so, how much more quickly? And again, if so, is there a limit, for example, will having 20 people be able to discover me increase it even more quickly than 2 people?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="7709" LastEditDate="2011-11-16T08:11:25.927" LastActivityDate="2017-01-31T07:53:02.690" Title="Does &quot;Sneak&quot; increase more quickly with more people involved?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36472" PostTypeId="2" ParentId="36282" CreationDate="2011-11-16T04:43:36.347" Score="2" Body="&lt;p&gt;If you are having trouble making the marker come up on your map, make sure you de-select all other quests in your journal. Then select the individual quest ONLY (especially in the &quot;miscellaneous&quot; sub-menu.)&lt;/p&gt;&#xA;" OwnerUserId="14503" LastActivityDate="2011-11-16T04:43:36.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36473" PostTypeId="2" ParentId="36364" CreationDate="2011-11-16T04:44:15.300" Score="5" Body="&lt;p&gt;Well, I never finished Morrowind.  But I did play Oblivion viciously.&#xA;Skyrim offers a greater landscape than Oblivion -  by a lot.  The world is bigger, you can explore mountains/forest/caves.  While in oblivion it was pretty much... long boring plain with trees and caves every now and then.  Skyrim is much richer when it comes to terrain.&#xA;In Skyrim you can still buy a house, but now it they feel more like home.  You can actually put stuff of your own on display without having to access mods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also get married. (If you own a house, your spouse will wait for you there).&#xA;The new perk system is a love or hate it.  You should build your own opinion on this. It is similar to fallout's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, you are not forced to pick primary or secondary skills anymore.  You just play how you like it, and level up.  You only pick a race when you begin.  So no more classes.&#xA;Questing has changed too. Secondary quest are &quot;random&quot;, you will never run out of extra tasks... and they are presented in a not too obvious fashion.  It is nice to walk in a tavern, hear NPCs talking about some &quot;mystery&quot; and following into a quest.&#xA;Which brings me to the world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is something that adds immersion in this game it is the atmosphere.  When you step into the game, you feel like you are in a world that is alive and you are the new guy in town.  If you normaly get sucked into dialogs and lore.  This game is definitely for you.  (This is definitely an improvement over what I played in Morrowind).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, all the mechanics that have been added/improved also affect the way you interact with the game.  For example, smithing/enchanting but you can find those all over the internet.&lt;/p&gt;&#xA;" OwnerUserId="14501" LastEditorDisplayName="user3389" LastEditDate="2011-11-16T05:13:45.480" LastActivityDate="2011-11-16T05:13:45.480" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36475" PostTypeId="2" ParentId="33267" CreationDate="2011-11-16T04:55:31.863" Score="0" Body="&lt;p&gt;Yes, rocket launcher, Granades and Cannonballs (Charged up) will kill it.  However, it takes quite a bit off ammo.  It is not meant to be an easy fight.  Goodluck.&lt;/p&gt;&#xA;" OwnerUserId="14501" LastActivityDate="2011-11-16T04:55:31.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36476" PostTypeId="2" ParentId="36332" CreationDate="2011-11-16T05:03:48.147" Score="10" Body="&lt;p&gt;Special Treasure means enchanted items. (Pretty much any items with magical properties)&lt;br&gt;&#xA;I've tested around with this, and yes there is quite a difference but only from chests. Haven't noticed any difference on mobs. Normally you get to loot what the NPC is wearing and holding. I don't believe that they randomly generate loot when they die.&lt;/p&gt;&#xA;" OwnerUserId="14501" LastEditorUserId="82644" LastEditDate="2015-04-20T17:50:37.960" LastActivityDate="2015-04-20T17:50:37.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36477" PostTypeId="1" AcceptedAnswerId="36489" CreationDate="2011-11-16T05:06:48.287" Score="18" ViewCount="161822" Body="&lt;p&gt;When you serve your time in Jail, do you lose stats like in Oblivion? Also, can you get your stuff from the chest back after serving your time without having to sneak in and steal it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What negative effects has serving out your sentence in jail?&lt;/p&gt;&#xA;" OwnerUserId="14504" LastEditorUserId="3129" LastEditDate="2011-11-16T17:48:05.020" LastActivityDate="2012-03-05T05:53:18.030" Title="What do I lose when serving time in jail?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36478" PostTypeId="2" ParentId="35432" CreationDate="2011-11-16T05:20:31.943" Score="3" Body="&lt;p&gt;You should try this.  &lt;a href=&quot;http://www.snakebytestudios.com/blog.php?id=392&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.snakebytestudios.com/blog.php?id=392&lt;/a&gt;&#xA;It worked for me.  It is cursorlock, and does what games refuse to in dual monitor setups.&lt;/p&gt;&#xA;" OwnerUserId="14501" LastActivityDate="2011-11-16T05:20:31.943" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36481" PostTypeId="1" CreationDate="2011-11-16T05:32:25.120" Score="6" ViewCount="11972" Body="&lt;p&gt;i used magic against Vilkas when trying to enter 'the companions'. Now he won't acknowledge my melee attacks. I can't go into any shop menus, complete quests or talk properly. I used up all my autosaves trying to fix it. Now I have to start all over again, I was level 27 and very far through the main quest!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried getting a bounty and paying it off, but conversations never trigger anything. I tried sleeping, going to jail (no trigger), hitting Vilkas with both shield and sword then sheathing etc. and he is indestructible so I can't kill him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I might just put the game down until Bethesda patch this, which may mean I will never pick it back up. Shame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone can think of any other way to fix this I would be indebted. I refuse to start again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Maybe if there is an alternate way to complete the quest? I heard there are a few ways of getting in to the companions.&lt;/p&gt;&#xA;" OwnerUserId="14399" LastEditorUserId="3936" LastEditDate="2011-11-16T06:13:59.513" LastActivityDate="2013-09-26T05:09:42.417" Title="Take up arms quest glitch" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36482" PostTypeId="1" AcceptedAnswerId="36488" CreationDate="2011-11-16T05:41:22.857" Score="2" ViewCount="23155" Body="&lt;p&gt;Does anyone know where they are? I can't seem to find them on my map, or remember where they are at all.&lt;/p&gt;&#xA;" OwnerUserId="14504" LastEditorUserId="336" LastEditDate="2011-11-16T06:25:29.837" LastActivityDate="2011-11-16T06:25:29.837" Title="Where are The Rift and The Reach?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36483" PostTypeId="2" ParentId="30854" CreationDate="2011-11-16T05:53:40.603" Score="0" Body="&lt;p&gt;If that is a Japanse PS2, then it is safe. Enjoy your Ps2 :D.&lt;/p&gt;&#xA;" OwnerUserId="14501" LastActivityDate="2011-11-16T05:53:40.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36485" PostTypeId="1" AcceptedAnswerId="36487" CreationDate="2011-11-16T05:57:17.907" Score="9" ViewCount="3453" Body="&lt;p&gt;I've seen it mentioned that your sneakiness is affected by darkness, which makes sense. Obviously if you were to sneak around with a torch in hand, someone could see you more clearly. What I'm not clear on, is if I'm less stealthy with a spell equipped. After all, I do have a glowing ball (or two) of fire/lightning/etc in hand. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is an equipped spell going to make me stand out more to someone, or does it not matter at all? Is the spell animation purely for my reference to know which spell I have equipped?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="7709" LastEditDate="2011-11-16T14:17:46.287" LastActivityDate="2019-08-21T05:18:43.647" Title="Am I more easily detected while sneaking with a spell equipped?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36487" PostTypeId="2" ParentId="36485" CreationDate="2011-11-16T06:08:43.173" Score="7" Body="&lt;p&gt;Spells only create sound when they're actually cast (unless you have the illusion perk which negates the sound). Spells create light whenever they're &lt;strong&gt;selected&lt;/strong&gt;, and even more when they're actually cast. (This is very similar to the self-illumination via pipboy in Fallout 3).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that you can't score sneak attacks with spells in the first place, keep your mage hands in your thief pockets when going in for a sneak stab.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-18T05:15:27.260" LastActivityDate="2011-11-18T05:15:27.260" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36488" PostTypeId="2" ParentId="36482" CreationDate="2011-11-16T06:13:40.417" Score="5" Body="&lt;p&gt;The Rift is the Hold in the south east-most portion of the map. It's capital is Riften.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Reach is the west-most hold of the map. It's capital is Markath.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/AWCbq.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Picture credit to the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Maps&quot; rel=&quot;noreferrer&quot;&gt;UESP&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-16T06:13:40.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36489" PostTypeId="2" ParentId="36477" CreationDate="2011-11-16T06:29:20.127" Score="12" Body="&lt;p&gt;When you serve time in Jail you can (depending on the time you serve) lose some or all of your experience towards the next skill level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't lose whole skill levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you're, say, level 49 and one strike (or pickpocket or spell,etc.) away from level 50 you'll get bumped back down to the start of level 49 for that skill. Got it?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-11-16T06:29:20.127" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36490" PostTypeId="2" ParentId="34949" CreationDate="2011-11-16T06:34:25.280" Score="3" Body="&lt;p&gt;Or get a horse to carry your crap for you&lt;/p&gt;&#xA;&#xA;&lt;p&gt;... if only you could send your companion to sell your stuff (torchlight style).&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-11-16T06:34:25.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36491" PostTypeId="2" ParentId="8291" CreationDate="2011-11-16T06:57:58.320" Score="3" Body="&lt;p&gt;There are two ways of doing this: editing the ability through the Unit (so you don't have to remember what it's called) and editing the ability directly. I'll go through unit because I think it's easier.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Push F7 (opens up Data Module)&lt;/li&gt;&#xA;&lt;li&gt;&quot;Units&quot; tab is default. Type in the unit you're editing. I'm doing &quot;Marine&quot;&lt;/li&gt;&#xA;&lt;li&gt;Once you start typing letters you'll notice the list get shorter. It's realtime search. Click on &quot;Marine&quot;&lt;/li&gt;&#xA;&lt;li&gt;You'll notice the box UNDER the search results now looks like this:&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Marine  &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Abilities  &#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Attack  &lt;/li&gt;&#xA;&lt;li&gt;Marine-Stimpack&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Right click on the ability you want, and select &quot;View Linked Ability&quot;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;On the far right side of your screen you'll see a new list:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ability: Commands +  &lt;/li&gt;&#xA;&lt;li&gt;Ability: Target Filters +  &lt;/li&gt;&#xA;&lt;li&gt;Ability A.....&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Double click on &quot;Ability: Commands+&quot;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Double click on &quot;Ability: Execute+&quot;&lt;/li&gt;&#xA;&lt;li&gt;To the right of &quot;Ability: Requirements&quot; you'll see &quot;Use Stimpack&quot;. Right click on &quot;Use Stimpack&quot; and click &quot;Modify Value&quot;&lt;/li&gt;&#xA;&lt;li&gt;Now here's the easy, but easy to miss part. On the right side of this little window, about halfway down, just underneath the vertical scroll bar, is a tiny little red x. Can't find it? Put your finger in the middle of this window. Move it to the right until you.... ah ha! Find it. Click that. Click &quot;OKAY&quot;. Your Marine now has stimpack.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="14509" LastEditorUserId="160" LastEditDate="2011-11-16T11:28:41.107" LastActivityDate="2011-11-16T11:28:41.107" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36492" PostTypeId="1" AcceptedAnswerId="36493" CreationDate="2011-11-16T07:24:41.933" Score="14" ViewCount="236003" Body="&lt;p&gt;I received a book that told me I need to talk to someone to improve my house in Whiterun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who is this person, and where can I find them?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2016-01-14T18:16:11.540" Title="How do I improve my house?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36493" PostTypeId="2" ParentId="36492" CreationDate="2011-11-16T07:34:29.807" Score="13" Body="&lt;p&gt;The same person you bought the house from also sells the furnishing for it. For the house in Whiterun (Breezehome) this person is Proventus Avenicci, who you usually find near the Jarl.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-16T07:34:29.807" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36499" PostTypeId="1" AcceptedAnswerId="36563" CreationDate="2011-11-16T09:08:18.807" Score="14" ViewCount="30612" Body="&lt;p&gt;So I found this Easter Egg after reading Notch's (The creator of Minecraft) &lt;a href=&quot;http://twitter.com/#!/notch/status/135958555214876672&quot; rel=&quot;noreferrer&quot;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the stats is that it improves Smithing, however it does not state by how much. I can not seem to find any difference at all, when creating new armors and weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, would it be worth disenchanting it, and apply the effect to more of my stuff? &lt;/p&gt;&#xA;" OwnerUserId="8416" LastEditorUserId="1719" LastEditDate="2012-03-06T14:56:00.117" LastActivityDate="2013-12-04T23:01:27.417" Title="How much does the 'Notched Pickaxe' Improve Smithing?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36503" PostTypeId="1" AcceptedAnswerId="38367" CreationDate="2011-11-16T10:53:37.090" Score="6" ViewCount="1891" Body="&lt;p&gt;When I started playing Assassin's Creed Revelations and started looting some of the guards I killed, I found several items to make bombs with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you pick up new items you get a description of what effect the this item will give to a bomb. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Does anyone have a complete list of all the different effects?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2011-11-25T04:33:21.890" Title="What are the effects of the different types of bombs?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36504" PostTypeId="2" ParentId="36068" CreationDate="2011-11-16T11:11:08.467" Score="3" Body="&lt;p&gt;Depending on how deep you are, it may be an idea to dig a shaft to the surface - the added bonus of this being that when the sun rises, those mobs at the bottom will need to be wearing factor 40,000 or they're going to have a pretty bad day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not safe to dig directly up, so dig a 2x1 (or bigger) shaft very carefully and build up dirt underneath you, making sure there is a hole in front of you, directly under the blocks you are digging out - this way if you hit lava higher up it will not flow along the floor and burn you - it will flow into the hole. If you manage to reach the surface safely you can dig straight back down to where you started.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is potentially a very slow way to solve your problem, but once you have that shaft dug, you can place a couple of signs on the wall at the bottom, then pour water on top and you have a very fast and safe way to get to the bottom of the world :)&lt;/p&gt;&#xA;" OwnerUserId="13925" LastActivityDate="2011-11-16T11:11:08.467" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36507" PostTypeId="1" CreationDate="2011-11-16T11:27:58.567" Score="1" ViewCount="463" Body="&lt;p&gt;I'm wondering if I complete the next main quest (in my case, the dragon killing quest in Whiterun), are then some other quests closed? I think, maybe someone dies who offered me a quest before... or something like this :) &lt;/p&gt;&#xA;" OwnerUserId="12611" LastActivityDate="2011-11-21T17:01:40.293" Title="Are there Quest dependencies?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36508" PostTypeId="1" AcceptedAnswerId="36509" CreationDate="2011-11-16T11:30:58.107" Score="62" ViewCount="557162" Body="&lt;p&gt;Furthermore, how does Archery level? Does every successful hit on an enemy reward me with a set amount of experience, or does damage dealt also play a role?  Also, do I receive any experience for a missed shot?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2013-08-04T05:04:00.337" Title="What is an effective way to level Archery?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="15" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36509" PostTypeId="2" ParentId="36508" CreationDate="2011-11-16T11:46:24.520" Score="59" Body="&lt;p&gt;You do not receive experience for a missed shot.  You do gain experience on every successful hit (does not have to be enemy!).  The more damage you do, the more experience you gain.  A kill also gives you a bit of experience bonus (judging by how much the bar moves).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best part of leveling archery is that you don't have to hit an enemy to get experience, you can make target practice on your summoned minions, such as a familiar or zombie.  Just summon one, shoot at it, then repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also 3 archery trainers in Skyrim that can improve your skill for gold:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Faendal in Riverwood (Journeyman, level 0 - 50).&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can effectively train with Faendal for free, if you gain him as a follower through the quest &quot;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:A_Lovely_Letter&quot; rel=&quot;noreferrer&quot;&gt;A Lovely Letter&lt;/a&gt;&quot;.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;Aela The Huntress in Whiterun (Expert, level 0 - 75). (Aela will only train you after you join The Companions)&lt;/li&gt;&#xA;&lt;li&gt;Niruin in Riften (Master, level 0 - 90)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="6274" LastEditDate="2012-02-06T04:47:58.780" LastActivityDate="2012-02-06T04:47:58.780" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="36511" PostTypeId="1" AcceptedAnswerId="36526" CreationDate="2011-11-16T12:00:26.830" Score="18" ViewCount="25073" Body="&lt;p&gt;I'm playing Skyrim as a mage, and I am wondering how I can level up the skills for mage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alchemy and Destruction seem quite straightforward. However, many skills consist of mostly defensive spells: how do those affect skill progression?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For restoration, I notice healing gets increases my skill; does this only work if my health isn't full?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about spells that create something (a light, armor rating, a weapon, summon, etc): when will those affect the skill? Does constant renewing increase skill, or is it useless?&lt;/p&gt;&#xA;" OwnerUserId="8160" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:30.903" LastActivityDate="2012-06-25T13:06:30.903" Title="How do spells affect skill leveling?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36513" PostTypeId="2" ParentId="36119" CreationDate="2011-11-16T12:07:33.243" Score="-1" Body="&lt;p&gt;No, it doesn't work for two-handed weapons. I tried it and there is no difference to the normal bash, where as if you have a shield equipped there is a noticeable improvement. Kind of unfortunate, in my opinion.&lt;/p&gt;&#xA;" OwnerUserId="14521" LastEditorUserId="4239" LastEditDate="2011-11-16T19:31:01.160" LastActivityDate="2011-11-16T19:31:01.160" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36514" PostTypeId="2" ParentId="35321" CreationDate="2011-11-16T12:08:36.953" Score="20" Body="&lt;p&gt;Bodies &lt;em&gt;do not&lt;/em&gt; persist forever. Eventually they will be removed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was just beginning to think that the dragon skeleton at the College would be around forever, but when I visited it now it was gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, when I &lt;a href=&quot;https://gaming.stackexchange.com/questions/36170/will-new-shopkeepers-take-the-place-of-murdered-ones&quot;&gt;killed Belethor&lt;/a&gt;, I was surprised to see that his body had been cleaned up rather quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Corpses tend to stay around longer than you would ever have need for them (I presume to give you adequate chance to loot), but they do disappear eventually, no matter their source.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-11-16T12:08:36.953" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36515" PostTypeId="1" CreationDate="2011-11-16T12:09:58.123" Score="10" ViewCount="3503" Body="&lt;p&gt;If I sneak and get a double damage strike on a target with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A sword with 10 fire damage&lt;/li&gt;&#xA;&lt;li&gt;A sword with an applied poison of 15 damage&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Does only the base damage have the bonus, or does every damage type receive it too?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4797" LastEditDate="2013-03-09T06:39:22.580" LastActivityDate="2013-03-09T06:39:22.580" Title="Do sneak bonus damage modifiers affect magical/elemental and poison damage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2013-03-12T21:46:40.440" ContentLicense="CC BY-SA 3.0" />
  <row Id="36517" PostTypeId="1" AcceptedAnswerId="73432" CreationDate="2011-11-16T12:15:54.913" Score="6" ViewCount="1102" Body="&lt;p&gt;In Shenmue 2, just before going to Guilin, you learn a move called Demon's Triangle. Is there any opportunity to use this move? I did not encounter any battles after this.&lt;/p&gt;&#xA;" OwnerUserId="6932" LastEditorUserId="1787" LastEditDate="2012-05-31T13:46:27.297" LastActivityDate="2012-06-14T11:49:48.880" Title="Can you use Demon's Triangle in Shenmue 2?" Tags="|shenmue-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36518" PostTypeId="1" AcceptedAnswerId="36520" CreationDate="2011-11-16T12:20:59.347" Score="3" ViewCount="2695" Body="&lt;p&gt;What are the differences between &lt;em&gt;NBA 2K11&lt;/em&gt; and &lt;em&gt;NBA 2K12&lt;/em&gt;? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since NBA is still in lockout mode, I don't think there are any changes in team and player lists. What I wonder (as an NBA 2K11 gamer) is whether I'll feel any changes in terms of game play, graphics, modes, etc. if I buy 2K12.&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="3" LastEditDate="2011-11-16T14:30:34.517" LastActivityDate="2021-04-03T03:27:44.393" Title="NBA 2K11 vs. NBA 2K12" Tags="|nba2k11|nba2k12|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36519" PostTypeId="2" ParentId="36511" CreationDate="2011-11-16T12:21:21.423" Score="3" Body="&lt;p&gt;Restoration only gives you experience when you heal damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other spells are given experience upon every successful cast, so constant renewing will increase your bar.  It just takes longer to level in those areas.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As LessPop pointed out in the comments, conjuration gives you experience when your conjured weapon or conjured minion actually deals damage to an enemy.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-11-16T12:37:09.660" LastActivityDate="2011-11-16T12:37:09.660" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36520" PostTypeId="2" ParentId="36518" CreationDate="2011-11-16T12:31:59.373" Score="5" Body="&lt;p&gt;I have played both, and here are some of the biggest differences I've noticed:&lt;/p&gt;&#xA;&lt;p&gt;Gameplay changes:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can shift into post mode with one button press&lt;/li&gt;&#xA;&lt;li&gt;Ally oop passes are easier&lt;/li&gt;&#xA;&lt;li&gt;Pump fakes are a lot harder to defend this time, you can easily get someone into the air and draw a foul.&lt;/li&gt;&#xA;&lt;li&gt;Improved hot/cold streaks and 3 point shooting.  It’s a bit easier to make those open shots now, especially on a hot streak.&lt;/li&gt;&#xA;&lt;li&gt;Passing is still a bit iffy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Player Mode changes:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You now earn a salary.  You can use that salary to purchase additional skill points, increase your skill cap, and other things (such as improving team rating), buying dunk packages, etc.&lt;/li&gt;&#xA;&lt;li&gt;When your rookie contract expires (takes many seasons!) you can start negotiating with other teams for a better contract.&lt;/li&gt;&#xA;&lt;li&gt;There are more key games, and you can simulate to play the next key game from the main menu rather than having to go into the game and choose simulate until end of game.&lt;/li&gt;&#xA;&lt;li&gt;The previous height limit for positions have been removed, so you can make a 6 foot center if you wanted to :P&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Because of the lockout, the entire rookie class are randomly generated names (really sucks), rather than the actual rookie class of 11.&lt;/p&gt;&#xA;&lt;p&gt;I haven't explored the other modes in depth yet, but this feels more like a complete game than 2K11 was, at least to me.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="269461" LastEditDate="2021-04-03T03:27:44.393" LastActivityDate="2021-04-03T03:27:44.393" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="36521" PostTypeId="2" ParentId="36304" CreationDate="2011-11-16T12:33:59.650" Score="22" Body="&lt;p&gt;Alternative option, if horse is too slow, would be to become werewolf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Werewolfs are significantly faster then horse. I preformed test to prove or bust this (unfortunatetly, I don't know how to capture screenshot in Skyrim). I started at Helgen and followed the road to Ivarstead. On horse, after 2 and half minute (duration of werewolf form) I passed the mountain and get to the &quot;spring area&quot; just when stopwatch hit 2:30. While in werewolf form, I hit that area around 2:10 (few seconds more or less). I believe I had time to come to Ivarstead, however, I didn't because humans are hostile while you are in wolf form. Instead, I went east towards Riften. All in all, I would say I travelled about 20% more in werewolf form. Also one thing which I noted - werewolf has way way more stamina then horse and he is freak of nature when comes to regenerating it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, about your wolf problem - while in werewolf form they are friendly to you. However, note that your &quot;wolf problem&quot; is suddenly called &quot;human problem&quot;. While in wolf form, you are attacked by other people in Skyrim (on horse 1 encounter with wolfs, in wolf form 2 encounters with humans - however, werewolf easly (and by this I mean realy easy) can outrun them).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Lycanthropy_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Elder Scroll Wiki&lt;/a&gt; says that werewolf form adds 100 stamina to you. I'm not sure about horses, but this means that wolf form sprinting time scales with your stamina (which is great if you're warrior or rogue). Just to note, I have 140 stamina while in human form.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The greatest disadvatage while you are in wolf form (if we are talking about travelling) is the fact you can't open your map, so it also depends can you remember the route by heart. I personally use this form to fast travel on the road to undiscovered areas / towns. Little tip - just rest for 24 hours if beast form fades and you still have long route ahead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And in the end, like every true power user would say - it's 100% open source (== 0 money spent on wolf form if used for personal needs only). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. Please do note that werewolf form has it's advantages and disadvantages and that you can only be in beast form for 2.5 min without feeding (not an option if you are travelling). Also, if you become werewolf, you can not become vampire (yeah, it sucks you can't be -&quot;half vampite, half lycan, stronger then both*) To see if it suited for your playstyle follow the upper link.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;*&lt;a href=&quot;http://www.theblackvault.com/wiki/index.php/Vampire-Lycan_Hybrid&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Right, enough about werewolfs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is one horse in Skyrim which &quot;is more then just a horse&quot;. It's &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Shadowmere&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadowmere&lt;/a&gt;. However, unlike in Oblivion, here she is NOT faster then other horses, don't be fooled by lore. The advantage of having Shadowmere is she can fight along your side and it's considered immortal (wolf problem - gone). Oh, yeah, according to wiki, she can go where none has gone before (she can climb where you couldn't normally).&lt;/p&gt;&#xA;" OwnerUserId="11825" LastEditorUserId="11825" LastEditDate="2015-08-18T05:48:21.277" LastActivityDate="2015-08-18T05:48:21.277" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36522" PostTypeId="2" ParentId="34956" CreationDate="2011-11-16T12:34:48.347" Score="5" Body="&lt;p&gt;Earlier on you'll have to be a total wimp and kite the dragon around, plinking at it from cover with your bow. Be sure to keep lots of ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later on, I'm currently level 25 and I've assassinated a couple of slumbering dragons with one well placed backstab(with a dagger, of course). Just make sure your Sneak and 1-hander skill is solid if you wanna try that though.&lt;/p&gt;&#xA;" OwnerUserId="14523" LastActivityDate="2011-11-16T12:34:48.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36523" PostTypeId="2" ParentId="34719" CreationDate="2011-11-16T12:47:29.933" Score="3" Body="&lt;p&gt;If you go full on stealthy backstabber and feel confident enough to try, you can one-shot a giant with a dagger backstab. Provided you have the sneak perks spent to pull off the 15x backstabs and a decent bit of 1-hander skill. Works with sleeping dragons too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it wasn't clear, you have to be using a dagger. I suggest a dagger that's fully upgraded. For instance, I've been using an Elven Dagger(Exquisite). So blacksmithing is a good skill investment as well.&lt;/p&gt;&#xA;" OwnerUserId="14523" LastActivityDate="2011-11-16T12:47:29.933" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36524" PostTypeId="1" AcceptedAnswerId="38258" CreationDate="2011-11-16T13:00:28.630" Score="4" ViewCount="23454" Body="&lt;p&gt;Is it possible to &quot;cheat&quot; or adapt my gameplay and to activate a GOD mode in The Witcher?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastActivityDate="2011-11-24T15:13:47.597" Title="How do I turn on GOD mode in The Witcher?" Tags="|the-witcher|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36526" PostTypeId="2" ParentId="36511" CreationDate="2011-11-16T13:09:55.770" Score="26" Body="&lt;p&gt;As you noticed, &lt;strong&gt;Destruction&lt;/strong&gt; is pretty straightforward. Each cast and while continued casting, you will increase skill, but this has a caveat: &lt;em&gt;only if you are attacking someone&lt;/em&gt;. If you're fizzling your spell in the middle of town, it's not going to increase it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Alchemy&lt;/strong&gt; is also straightforward: each potion created will increase your skill. As &lt;a href=&quot;https://gaming.stackexchange.com/questions/36511/how-does-leveling-work-with-spells-that-dont-have-a-target#comment-53183&quot;&gt;dpatchery notes&lt;/a&gt;, eating ingredients for effect determination will also increase your skill by a small amount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With &lt;strong&gt;Enchanting&lt;/strong&gt;, each enchant (or disenchant, as &lt;a href=&quot;https://gaming.stackexchange.com/questions/36511/how-does-leveling-work-with-spells-that-dont-have-a-target#comment-53186&quot;&gt;LessPop_MoreFizz notes&lt;/a&gt;) as will increase skill. dpatchery also notes that you can increase your skill by recharging items with soul gems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Restoration&lt;/strong&gt;, namely the healing spells, only increase skill if your health is below its maximum.  The others only work if you're in combat or near hostile enemies: this includes spells like &lt;em&gt;Steadfast Ward&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For summoning spells (essentially most things in the &lt;strong&gt;Conjuration&lt;/strong&gt; school), you won't get a skill up for the summon &lt;a href=&quot;https://gaming.stackexchange.com/questions/36368/when-conjuring-a-weapon-do-you-receive-conjure-points-as-well-as-one-handed-weap/36402#36402&quot;&gt;until you enter the range of hostile mobs&lt;/a&gt; and, in the case of summoned creatures (like the Atronach and the Familiar), they do some damage. With bound weapons, entering range of hostile mobs is all that's necessary to gain Conjuration skill; however, using them in combat will increase their appropriate weapon skill, not Conjuration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Alteration&lt;/strong&gt; and &lt;strong&gt;Illusion&lt;/strong&gt; spells that are targeted towards messing with hostile mobs need hostile mobs within range to skill up. Buffs, like &lt;em&gt;Oakflesh&lt;/em&gt;, don't increase skill without hostility as well. Others, like &lt;em&gt;Candlelight&lt;/em&gt; and &lt;em&gt;Muffle&lt;/em&gt;, are recastable without hostility but only increase skill by a small amount.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2012-03-05T11:18:45.210" CommentCount="13" ContentLicense="CC BY-SA 3.0" />
  <row Id="36527" PostTypeId="1" AcceptedAnswerId="36533" CreationDate="2011-11-16T13:32:25.867" Score="6" ViewCount="2086" Body="&lt;p&gt;Sometimes an &quot;X&quot; appears over my crosshair when I'm firing at an enemy with a gun or a tank. Does that mean that I have hit the enemy, I'm hitting it, or that I will hit it if I fire now?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7RoSJ.jpg&quot; alt=&quot;battlefield 3 crosshair hit indicator&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2146" LastEditorUserId="12" LastEditDate="2011-11-16T16:17:01.130" LastActivityDate="2011-11-16T16:17:01.130" Title="What does the X mean over my crosshair in BF3?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36528" PostTypeId="1" AcceptedAnswerId="36556" CreationDate="2011-11-16T13:36:00.550" Score="5" ViewCount="1487" Body="&lt;p&gt;Is there a way to carry more grenades for the M320? I have the AMMO and EXP specializations but I haven't noticed them increasing my carry capacity for grenades.&lt;/p&gt;&#xA;" OwnerUserId="10908" LastEditorUserId="4239" LastEditDate="2011-11-16T14:15:16.310" LastActivityDate="2011-11-16T15:48:34.200" Title="Is there a specialization to carry more grenades for the M320?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36529" PostTypeId="1" AcceptedAnswerId="39933" CreationDate="2011-11-16T13:44:06.043" Score="16" ViewCount="71943" Body="&lt;p&gt;I have started funding my alchemy addiction by stealing from shops and pick pocketing from NPCs. I am wondering if they ever get any contents back after I have stolen from them.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="3129" LastEditDate="2011-11-16T17:47:35.147" LastActivityDate="2014-12-13T22:47:33.353" Title="Do shops/NPCs/houses replenish their contents after an act of thievery?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36530" PostTypeId="2" ParentId="36529" CreationDate="2011-11-16T13:48:28.343" Score="3" Body="&lt;p&gt;It seems that some places will, but some will not.  Shops will restock their items, and some locations will as well (such as Diabella's temple), but some will not (such as the outside marketplace in Whiterun).&lt;/p&gt;&#xA;" OwnerUserId="296" LastEditorUserId="296" LastEditDate="2011-12-04T13:56:13.360" LastActivityDate="2011-12-04T13:56:13.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36531" PostTypeId="1" CreationDate="2011-11-16T13:52:53.233" Score="6" ViewCount="3673" Body="&lt;p&gt;I would like to know if there any difference between the new Wii Remote Plus and the couple Wii Remote + Wii MotionPlus&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wonder for instance if the &quot;plus&quot; gyroscopes differs in quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="14525" LastActivityDate="2015-11-18T22:31:59.520" Title="Wii MotionPlus vs. Wii Remote Plus : is there a difference in quality or gameplay?" Tags="|nintendo-wii|wiimote|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36532" PostTypeId="2" ParentId="32393" CreationDate="2011-11-16T13:54:24.557" Score="2" Body="&lt;p&gt;I totally didn't get that he was a psychiatrist. I thought (from the appearance) that it was Einstein.  &quot;That seems a bit bizarre,&quot; I told myself, &quot;but then I spent the last hour carrying a medusa head chained to a stick and riding around on a giant winged metal firebreathing manic depressive acrophobic cthulu which was wearing a polkadot fedora and toting a railgun, so who am I to judge.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I dropped a wormhole in the room (singularity kills the prisoner). After a few seconds a demon popped out - Tada!  Panicky prisoner. &lt;/p&gt;&#xA;" OwnerUserId="14526" LastActivityDate="2011-11-16T13:54:24.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36533" PostTypeId="2" ParentId="36527" CreationDate="2011-11-16T13:59:25.860" Score="11" Body="&lt;p&gt;It means that you have hit the enemy.  This is especially important when firing rockets at enemy vehicles, since frequently after you fire you have to hide to avoid dying so you can't see if you got a hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does &lt;em&gt;not&lt;/em&gt; mean, however, that you have disabled or destroyed a vehicle, so also be alert for the &quot;vehicle disabled&quot; and &quot;vehicle destroyed&quot; notifications coming up on your screen&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-11-16T13:59:25.860" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36534" PostTypeId="2" ParentId="36529" CreationDate="2011-11-16T14:06:24.813" Score="2" Body="&lt;p&gt;Shopkeepers are supposed to restock every couple days, and I've noticed that the items laying out in the shop to be stolen match up with the list of items for sale, so I'd suspect they'd restock just as if you had bought the item.&lt;/p&gt;&#xA;" OwnerUserId="14289" LastActivityDate="2011-11-16T14:06:24.813" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36535" PostTypeId="2" ParentId="36471" CreationDate="2011-11-16T14:09:05.993" Score="2" Body="&lt;p&gt;Not really answer to your question, but &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Sneak_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;still&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Quickest way to level up sneak. Go to any tavern and find the barman&#xA;  or barmaid. Crouch into a sneak. Find a corner behind the barman and&#xA;  walk backwards while still crouched. Continue walking backwards as the&#xA;  sneak progress bar climbs progressively higher. You can even leave a&#xA;  rubber band on your controllers thumbstick to keep the progress&#xA;  climbing while you step away for an hour. 1 hour of this should&#xA;  increase your sneak at least 30-40 levels minimum. The taverns and&#xA;  inns are the best place to do this as there's always at least 2-3&#xA;  people within distance of you and if you stand behind the barman most&#xA;  will not have line of sight making it next to impossible to fail the&#xA;  skill check.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So the more people are in the area you are practicing sneaking-the more chances you have to really practice it.&lt;/p&gt;&#xA;" OwnerUserId="2481" LastActivityDate="2011-11-16T14:09:05.993" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36536" PostTypeId="1" AcceptedAnswerId="36617" CreationDate="2011-11-16T14:12:18.750" Score="4" ViewCount="9051" Body="&lt;p&gt;I took a couple hours last night to make my Saints Row: The Third character in the Initiation Station so she'd be ready to go when I received the game. I'm in character creation now, and there's an option to download your character. However, my character isn't showing up as an option for download. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;She's showing up on my Saints Row profile and is visible there. Why can't I get her into the game? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-16T14:44:40.253" LastActivityDate="2012-09-01T21:20:33.043" Title="Why isn't my Initiation Station character showing up for download in the game?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36537" PostTypeId="2" ParentId="35800" CreationDate="2011-11-16T14:13:50.097" Score="62" Body="&lt;p&gt;Get a spouse! They open a store to keep them busy... you can ask once a day how their store is doing and they hand you 100g. This accumulates, so if you ask 5 days later, they give you 500g. I stay at home and sleep 24 hours 10 times - hubby gives me 1000g. It only takes a little over 4 minutes for every 1000g.&lt;/p&gt;&#xA;" OwnerUserId="14527" LastActivityDate="2011-11-16T14:13:50.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36538" PostTypeId="2" ParentId="13327" CreationDate="2011-11-16T14:16:40.753" Score="2" Body="&lt;p&gt;I think the biggest challenge is connecting to the beat of the music. When I first started playing, I was constantly trying to match as many pieces as quickly as possible. There is a sweet spot to timing the matched blocks to the bar that sweeps across the screen to 'clear' the blocks. And to agree with @KatieK, playing Puzzle mode helped train my technique on how to stack &amp;amp; plan for future block drops. (My experience has been limited to the PSP &amp;amp; the XBLA versions of the game.)&lt;/p&gt;&#xA;" OwnerUserId="5628" LastActivityDate="2011-11-16T14:16:40.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36539" PostTypeId="2" ParentId="36511" CreationDate="2011-11-16T14:28:05.253" Score="2" Body="&lt;p&gt;A lot of the spells level up ONLY through dealing damage - ie. the more damage points a spell does to an enemy, the more xp points you get in that discipline (so, casting Fire Bolt is a better use of your mana than Novice Flame).&lt;/p&gt;&#xA;" OwnerUserId="14528" LastEditorDisplayName="user3389" LastEditDate="2012-03-05T11:15:19.007" LastActivityDate="2012-03-05T11:15:19.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36540" PostTypeId="2" ParentId="36511" CreationDate="2011-11-16T14:40:40.033" Score="5" Body="&lt;p&gt;Yep, you can use the spell 'Muffle' to level up your magic just by walking around. Just cast it and walk around, and it'll increase your level and give you some exp!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could be considered an exploit though.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Quick Experience and Illusion Skill Gain&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;While most spells require you to actively use them in combat&#xA;  situations or on specific objects to progress, there is at least one&#xA;  spell that doesn't: Muffle. Muffle is an Illusion spell that quiets&#xA;  your movements. Continually casting Muffle while you're walking around&#xA;  the land will not only boost your Illusion skill, but will also&#xA;  increase your overall experience.&#xA;  &lt;a href=&quot;http://uk.ign.com/cheats/games/the-elder-scrolls-v-skyrim-xbox-360-14267318&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://uk.ign.com/cheats/games/the-elder-scrolls-v-skyrim-xbox-360-14267318&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="5357" LastEditDate="2011-11-16T15:24:50.787" LastActivityDate="2011-11-16T15:24:50.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36541" PostTypeId="5" CreationDate="2011-11-16T14:46:25.447" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Saints Row: The Third&lt;/em&gt;&lt;/strong&gt; is an open-world, urban warfare action-adventure. It is the third game in the &lt;em&gt;Saints Row&lt;/em&gt; series. The Third Street Saints have moved from street gang to international brand complete with mascot and licensing and have attracted the attention of The Syndicate, the world's largest criminal organization. It was released by THQ in November 2011 for Xbox 360, PS3, and PC.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;See also&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.saintsrow.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official site&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://saintsrow.com/community/forum/viewboard&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forums&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.saintsrow.com/community/characters&quot; rel=&quot;nofollow noreferrer&quot;&gt;Character Gallery&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Saints_Row:_The_Third&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://saintsrow.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastEditorUserId="21177" LastEditDate="2012-04-16T03:54:05.077" LastActivityDate="2012-04-16T03:54:05.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36542" PostTypeId="4" CreationDate="2011-11-16T14:46:25.447" Score="0" Body="THQ's 2011 open-world, urban warfare action-adventure, third in the series: The Third Street Saints have moved from street gang to international brand complete with mascot and licensing and have attracted the attention of The Syndicate, the world's largest criminal organization." OwnerUserId="160" LastEditorUserId="21177" LastEditDate="2012-04-16T03:54:13.283" LastActivityDate="2012-04-16T03:54:13.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36543" PostTypeId="1" AcceptedAnswerId="36552" CreationDate="2011-11-16T14:51:33.130" Score="4" ViewCount="8747" Body="&lt;p&gt;When I went to check out the co-op play option but it says that I haven't purchased the Online Pass and therefore cannot use it. I know that online passes have become more popular in the past year and often require a separate purchase if you buy the game used/secondhand, but so far the precedent I have seen is that you get an online pass if you purchase new.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have purchased Saints Row: The Third brand new (the Platinum Pack even). It didn't seem to come with any separate Online Pass code that I can find in my box. All I had was the code for the Professor Genki DLC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to purchase the Online Code separately even though I have a new version of the game? Is it possible my box was just missing the code?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2014-11-05T22:05:30.937" Title="Do I need to purchase the Online Pass even though I bought it new?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36544" PostTypeId="2" ParentId="36531" CreationDate="2011-11-16T14:55:25.497" Score="3" Body="&lt;p&gt;The sensor capabilities of Wii Remote + MotionPlus and Wii Remote Plus are the same.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In November 2010 Nintendo released the Wii Remote Plus, a&#xA;  regular-sized Wii Remote that has the functionality of the MotionPlus&#xA;  accessory.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;source &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_Remote#Wii_Remote_Plus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not an expert but I personally tested both controls and I didn't recognize any differences in response and sensitiveness.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-11-16T14:55:25.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36545" PostTypeId="1" AcceptedAnswerId="39481" CreationDate="2011-11-16T15:08:43.673" Score="10" ViewCount="651" Body="&lt;p&gt;Saints Row: The Third has introduced an upgrade system for the weapons. Paying extra cash allows you to upgrade to various levels (I've so far seen 4; I don't know if there's more), but it only has descriptions for its upgrades rather than numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, in order to upgrade my 45 Shepherd to Level 3, I'd need to pay $10,000. The description says &lt;code&gt;Increase the size of your clips&lt;/code&gt; but it doesn't say by how much. Without knowing the numbers, I'm not sure whether or not I want to upgrade my weapon or simply buy a new one with better base stats. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to see actual numbers for the upgrades, either in the game itself or perhaps on a wiki or website somewhere? I'm playing the Xbox 360 version, so I lack the ability to install any mods or check any files for myself. &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="3" LastEditDate="2011-11-16T17:11:17.243" LastActivityDate="2013-02-07T19:58:54.823" Title="Is there any way to see numbers for weapon upgrades in Saints Row: The Third?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36546" PostTypeId="1" AcceptedAnswerId="36549" CreationDate="2011-11-16T15:21:22.413" Score="4" ViewCount="11856" Body="&lt;p&gt;My character is a melee type, and is currently using Light Armor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do the perks that light armor provides (extra stamina regen mainly) outweigh the perks and higher armor value that heavy armor provides?&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="3610" LastEditDate="2012-06-11T14:31:35.543" LastActivityDate="2013-04-09T18:08:18.970" Title="Melee Combat: Heavy Armor vs. Light Armor" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36547" PostTypeId="1" AcceptedAnswerId="36573" CreationDate="2011-11-16T15:25:54.617" Score="2" ViewCount="37048" Body="&lt;p&gt;I'm in a room in Karthspire with this huge head. There aren't any obvious things to trigger except for several plates on the ground about the location where my character is located in the following figure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/t7ms3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas on how to get past this room?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2015-05-12T20:07:42.720" Title="How to get past the stone head in Karthspire?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36548" PostTypeId="1" AcceptedAnswerId="36551" CreationDate="2011-11-16T15:31:22.013" Score="3" ViewCount="466" Body="&lt;p&gt;Sony recently released an &lt;a href=&quot;http://au.playstation.com/ps3/news/articles/detail/item376168/Twin-Pack-Offers/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Uncharted 1 &amp;amp; 2 Twin Pack&lt;/a&gt; (in Australia at least). I haven't played either before and was wondering if getting this bundle was worth it. &lt;a href=&quot;http://www.naughtydog.com/site/post/uncharted_2_game_of_the_year_edition/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Uncharted 2 Game of the Year Edition&lt;/a&gt; comes with some perks that look good, but the Twin Pack seems like it contains the original version of #2 (from its cover art and list of features). This seems a bit odd to me considering the GOTY version came out a year or so previous.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone had experience with this Twin Pack? Or does someone know for sure what's included one way or another?&lt;/p&gt;&#xA;" OwnerUserId="14480" LastActivityDate="2011-11-16T15:33:55.597" Title="Does the Uncharted 1&amp;2 Twin Pack come with the bonuses of Uncharted 2 GOTY?" Tags="|version-differences|uncharted|uncharted-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36549" PostTypeId="2" ParentId="36546" CreationDate="2011-11-16T15:32:20.233" Score="4" Body="&lt;p&gt;From the looks of things the only differences between the two skill trees are,&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tower of Strength (Heavy) 50% less stagger &lt;em&gt;vs&lt;/em&gt; Wind Walker (Light) 50% Stamina regen rate&lt;/li&gt;&#xA;&lt;li&gt;Reflect Blows (Heavy) 10% chance reflect dmg &lt;em&gt;vs&lt;/em&gt; Deft Movement (Light) 10% chance avoid dmg&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I don't know if you reflect 100% of the damage, thus negating it, but I would assume so, otherwise the light armour would be much better in that respect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I've been stacking Stamina a little to get around this as I use heavy armour, but then again I can tank much more than my follower who is in Elvan armour. Don't forget that you can move quicker and quieter in lighter armour also. I think it's more about your playstyle. Also extra Stamina points increase your carry capacity.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-11-16T15:32:20.233" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36550" PostTypeId="1" CreationDate="2011-11-16T15:33:22.587" Score="7" ViewCount="5742" Body="&lt;p&gt;What are some of the more exploited moves, combo sequences and tips and tricks pros use for playing Kirby in Super Smash Bros for Nintendo 64?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel Kirby has a weakness against Fox, but that may be just me, but if relevant counter-strategies for that (or against any other 'difficult' opponent for Kirby) are also appreciated.&lt;/p&gt;&#xA;" OwnerUserId="14433" LastEditorUserId="12" LastEditDate="2011-11-16T16:17:43.890" LastActivityDate="2017-05-26T18:45:35.907" Title="Pro strategies for Kirby in Super Smash Bros. (N64)" Tags="|super-smash-bros|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36551" PostTypeId="2" ParentId="36548" CreationDate="2011-11-16T15:33:55.597" Score="1" Body="&lt;p&gt;At least in the US, my copy of Uncharted 2 in the twin pack is the GOTY edition, and came with a PSN voucher code for all the bonus content.  I can't be sure this is the case with an Australian copy, but it doubly doesn't make sense for there to be a GOTY edition they're not giving you AND for there to be a version difference this significant between the regions.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-16T15:33:55.597" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36552" PostTypeId="2" ParentId="36543" CreationDate="2011-11-16T15:34:11.407" Score="10" Body="&lt;p&gt;No, you shouldn't need to purchase the Online Pass if you bought the game new. A &lt;a href=&quot;http://www.saintsrow.com/news/detail/article/251863/online_pass_notification&quot; rel=&quot;nofollow noreferrer&quot;&gt;post on the official site&lt;/a&gt; confirms that the Online Pass should be included with any new game.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Inside your copies of the game will be a code to enter on your console&#xA;  in order to play Co-Op with a friend.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Either:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The code is in there, and you haven't found it. Check the back-side of any papers, manual, or the fold out instruction booklet.&lt;/li&gt;&#xA;&lt;li&gt;The code is bundled with the DLC pack (can't tell from wording on the above post).&lt;/li&gt;&#xA;&lt;li&gt;The code is not in your box for some reason, in which case, I guess you should contact Volition, or the store you purchased it from.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-16T23:44:34.000" LastActivityDate="2011-11-16T23:44:34.000" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36554" PostTypeId="2" ParentId="36390" CreationDate="2011-11-16T15:44:24.710" Score="4" Body="&lt;p&gt;It makes your assits count towards your kill streak. &lt;strong&gt;2 assists = 1 kill strike point&lt;/strong&gt;, It also &lt;strong&gt;reduces the amount of deaths needed to reach your death streak&lt;/strong&gt; like in MW2. Also the &lt;strong&gt;support package is the only kill streak package that allows you to keep the kills gained from previous spawns&lt;/strong&gt;. The stike and specialist packages are reset each death you get.&lt;/p&gt;&#xA;" OwnerUserId="13528" LastEditorUserId="13528" LastEditDate="2011-11-16T19:41:38.377" LastActivityDate="2011-11-16T19:41:38.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36555" PostTypeId="1" AcceptedAnswerId="36559" CreationDate="2011-11-16T15:48:04.117" Score="30" ViewCount="69667" Body="&lt;p&gt;The amount of health restored is quite low compared to the hassle of getting the ingredients.  Is cooking tied in any way to a skill so the health benefits become better later on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, is it possible to add poison to cooked food?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="730" LastEditDate="2011-11-16T16:09:08.747" LastActivityDate="2023-09-16T21:01:58.327" Title="What is the point of cooking food?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36556" PostTypeId="2" ParentId="36528" CreationDate="2011-11-16T15:48:34.200" Score="4" Body="&lt;p&gt;The FRAG perk, achieved at rank 20, has this description:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Additional MOLLE grenade pouches allow the soldier to carry a &lt;strong&gt;larger amount of hand grenades and 40mm grenades.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When you equip the frag perk:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;You get 1 more grenade, going from 1 to 2.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I &lt;em&gt;believe&lt;/em&gt; you only get 1 more 40mm grenade, going from 4 total (1/3) to 5 total (1/4)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-11-16T15:48:34.200" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36558" PostTypeId="2" ParentId="36555" CreationDate="2011-11-16T15:52:59.730" Score="2" Body="&lt;p&gt;There is no skill tied into cooking. It is helpful in the beginning when the player may not have many health potions as it upgrades food quality. At later levels, though, potions are very affordable and cooking is not required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not possible to add poison to food.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-16T15:52:59.730" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36559" PostTypeId="2" ParentId="36555" CreationDate="2011-11-16T15:55:41.440" Score="24" Body="&lt;p&gt;There is one worthwhile cooking/food item: &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Elsweyr_Fondue&quot; rel=&quot;noreferrer&quot;&gt;Elsweyr Fondue&lt;/a&gt; provides a massive Magicka boost with an absurdly long duration. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other cooking items are primarily just low level health and stamina consumables and can easily be ignored unless you're serious about role playing. Other than that, it's just another crafting mechanic that DLC and modders can easily hook into, so we might see more useful stuff in the future. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="13090" LastEditDate="2012-04-07T19:42:33.277" LastActivityDate="2012-04-07T19:42:33.277" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36561" PostTypeId="2" ParentId="36555" CreationDate="2011-11-16T16:05:28.407" Score="6" Body="&lt;p&gt;There is no cooking skill, however there are a few benefits of cooking over Alchemy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;ingredients are more plentiful, and there are less options&lt;/li&gt;&#xA;&lt;li&gt;the ingredients by themselves will heal you (for a much smaller amount) even without cooking&lt;/li&gt;&#xA;&lt;li&gt;several foods (my favorite being Apple Cabbage Stew) restores both health and stamina still with the same simple ingredients&lt;/li&gt;&#xA;&lt;li&gt;the effects of food and ingredients don't have to be discovered, they are always known&lt;/li&gt;&#xA;&lt;li&gt;cooking can't fail and cause you to lose ingredients&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5994" LastActivityDate="2011-11-16T16:05:28.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36562" PostTypeId="1" CreationDate="2011-11-16T16:06:27.177" Score="10" ViewCount="1413" Body="&lt;p&gt;In patch 1.03, a cap was added such that any attack done to elite enemies (e.g. lieutenants, mages, saarebas, and rage demons) is capped to 40% of their health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So now however I spec my dual-wielding rogue, I never kill them in a single hit: my max tops out at 80% (40% per hand). The lacerate talent gets around this, but it only procs 10% of the time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the rogue thrives on single target assassination and taking priority targets out of the fight immediately, I was hoping there was a way to remove this cap.&lt;/p&gt;&#xA;" OwnerUserId="14533" LastEditorUserId="19827" LastEditorDisplayName="user3389" LastEditDate="2012-12-15T17:05:13.417" LastActivityDate="2014-01-12T22:46:30.513" Title="How do I get rid of the 40% damage cap on elites?" Tags="|dragon-age-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36563" PostTypeId="2" ParentId="36499" CreationDate="2011-11-16T16:11:48.270" Score="17" Body="&lt;p&gt;I just climbed Skyrim's tallest mountain for you. The notched pickaxe increases smithing by five. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is not leveled loot, and does not stack.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="3610" LastEditDate="2012-03-06T14:57:31.237" LastActivityDate="2012-03-06T14:57:31.237" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36564" PostTypeId="2" ParentId="36529" CreationDate="2011-11-16T16:12:19.003" Score="2" Body="&lt;p&gt;Yes, some places do restock.  I can't say which types of places do, but as i'm playing a thief class, I have cleaned out several places, and occasionally when I go back (for whatever reason) the NPC's nostalgia for the lost items seems to have caused them to get new ones.  The best part is, I took the good stuff, so that means instead of only finding buckets and brooms lying around, I can pick up another Grand Soul Gem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good example of this, is the temple of Dibella in Markarth.  When I got sent there on the &quot;hangover&quot; quest, I cleaned it out.  When I went back to hand in the quest, all the items I had stolen were back, and I was able to clean them out all over again.&lt;/p&gt;&#xA;" OwnerUserId="5994" LastActivityDate="2011-11-16T16:12:19.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36565" PostTypeId="2" ParentId="36135" CreationDate="2011-11-16T16:13:04.823" Score="2" Body="&lt;p&gt;You can find an empty server sometimes using the server browser, but you need to have 6 players in the server for the match to begin.&lt;/p&gt;&#xA;" OwnerUserId="14530" LastActivityDate="2011-11-16T16:13:04.823" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36566" PostTypeId="2" ParentId="36469" CreationDate="2011-11-16T16:14:09.017" Score="2" Body="&lt;p&gt;I am not sure which level would be appropriate but I have just finished this dungeon at about level 23 with my archery at 60 as my primary damage dealing skill. The only problem I had was the last boss which is an elemental thing that flies around. I was just able to break line of sight with trees and fire off my arrows. I'm not sure if this is required to clear but you probably want the loot.&lt;/p&gt;&#xA;" OwnerUserId="14535" LastActivityDate="2011-11-16T16:14:09.017" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36567" PostTypeId="2" ParentId="35938" CreationDate="2011-11-16T16:16:23.770" Score="2" Body="&lt;p&gt;The IMS will also destroy small vehicles such as the recon drone and assault tank. Might even blow up other IMS/turrets if you can place it close enough.&lt;/p&gt;&#xA;" OwnerUserId="14530" LastActivityDate="2011-11-16T16:16:23.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36568" PostTypeId="1" AcceptedAnswerId="36721" CreationDate="2011-11-16T16:20:15.823" Score="13" ViewCount="1613" Body="&lt;p&gt;I received the &lt;a href=&quot;http://saintsrow.wikia.com/wiki/Professor_Genki%27s_Super_Ballistic_Manapult&quot; rel=&quot;nofollow noreferrer&quot;&gt;Manapult truck&lt;/a&gt; as part of the Professor Genki DLC. However, running around and sucking up helpless citizens and shooting them as cannonballs tends to raise your notoriety with the police pretty fast. I was pulled from my truck and when I ran around in front of it during the firefight in order to get into it again, it promptly sucked me up to use me as ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When this happens, the only way I can seem to get out of it is to fire myself from it, and this can take away a lot of my health and sometimes even kill me if my health is low enough from the firefight and I wasn't shot at a high enough trajectory to open my parachute. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can prevent the car from using me as ammo? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="3" LastEditDate="2011-11-16T16:44:46.220" LastActivityDate="2012-10-06T22:07:04.197" Title="Is there any way I can prevent my own Manapult from sucking me into it?" Tags="|saints-row-the-third|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36569" PostTypeId="2" ParentId="35669" CreationDate="2011-11-16T16:35:26.707" Score="15" Body="&lt;p&gt;If Tamara Wijsman's formula is correct, hp can be factored out of the formula.  Also, there's a 12/100 factor I saw from uesp.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;resulting damage = damage * (1 - armorfactor)&#xA;armorfactor = 0.12 * (hidden armor + displayed armor) / 100&#xA;hidden armor = 100&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Which gives these values.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;50 armor -&amp;gt; 18% reduction -&amp;gt; 82% damage taken&#xA;150 armor -&amp;gt; 30% reduction -&amp;gt; 70% damage taken&#xA;317 armor -&amp;gt; 50% reduction -&amp;gt; 50% damage taken&#xA;442 armor -&amp;gt; 65% reduction -&amp;gt; 35% damage taken&#xA;567 armor -&amp;gt; 80% reduction -&amp;gt; 20% damage taken&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The &lt;code&gt;hidden armor&lt;/code&gt; in the formula is when wearing four pieces of armor (chest, head, hand, legs).  If you are wearing robes or hood, or are missing feet or hands, then &lt;code&gt;hidden armor&lt;/code&gt; is less than 100 and you get less reduction.  This reduction in reduction is not reflected in the displayed armor rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, damage reduction is capped 80%, so 567 is the maximum displayed armor rating that is useful when wearing four pieces of armor.  667 is the maximum displayed armor rating that is useful when wearing 0 pieces of armor.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2019-09-04T01:27:36.233" LastActivityDate="2019-09-04T01:27:36.233" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="36571" PostTypeId="1" AcceptedAnswerId="38498" CreationDate="2011-11-16T17:06:30.343" Score="2" ViewCount="6151" Body="&lt;p&gt;I'm having trouble doing a dunk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It says to turn the right stick 360 degrees, but it's not happening.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I do it? Is there any trick that's not made clear by the instructions given?&lt;/p&gt;&#xA;" OwnerUserId="14539" LastEditorDisplayName="user3389" LastEditDate="2011-11-16T22:20:54.670" LastActivityDate="2011-11-25T21:19:14.130" Title="How can I do 360 dunk in NBA 2k12?" Tags="|xbox-360|nba2k12|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36572" PostTypeId="1" CreationDate="2011-11-16T17:08:14.130" Score="2" ViewCount="15991" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35453/how-much-damage-does-a-conjured-weapon-do&quot;&gt;How much damage does a conjured weapon do?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I've really come to enjoy conjuring, especially dual-wielding bound swords.  They weigh nothing, and I get skill just for bringing them out, and the coup-de-grace is that they automatically soul trap (hooray enchanting!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The issue is though, how much damage am I losing by using conjured weapons over carrying the average/best weapons available to my level?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the perk that increases bound weapon damage, and I know it's augmented by my one handed skill, but does my conjuration skill also augment the damage? or just the cost/duration?&lt;/p&gt;&#xA;" OwnerUserId="5994" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-11-16T17:32:17.440" Title="How strong are the conjured &quot;Bound&quot; weapons compared to their physical counterparts?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-16T17:54:18.960" ContentLicense="CC BY-SA 3.0" />
  <row Id="36573" PostTypeId="2" ParentId="36547" CreationDate="2011-11-16T17:19:29.613" Score="3" Body="&lt;p&gt;The seal on the ground is bound to react to the Dragonborn blood. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is automatically activated when you step on it if I remember. It is possible thought that you need a specific quest for it. You should be accompanied by Delphine and Esbern at this time. It's part a a quest series to defeat the main opponent. You are going to Sky Haven to learn about history.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-16T17:19:29.613" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36576" PostTypeId="1" AcceptedAnswerId="39303" CreationDate="2011-11-16T17:26:04.860" Score="2" ViewCount="570" Body="&lt;p&gt;I can't get past the last episode. I'm reaching the end of the stage, but I just can't do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any tips or tricks to beating this episode?&lt;/p&gt;&#xA;" OwnerUserId="14539" LastEditorUserId="5029" LastEditDate="2011-11-30T04:53:22.587" LastActivityDate="2011-11-30T04:53:22.587" Title="How can I complete the last episode in Super Meat Boy?" Tags="|super-meat-boy|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="36577" PostTypeId="2" ParentId="36572" CreationDate="2011-11-16T17:32:17.440" Score="3" Body="&lt;p&gt;They count as Daedric weapons.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-16T17:32:17.440" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36578" PostTypeId="2" ParentId="36511" CreationDate="2011-11-16T17:33:48.550" Score="2" Body="&lt;p&gt;As mentioned in some of the other answers, there are a few spells that allow you to easily level up a school all by yourself. I find that both Muffle (illusion) and Telekinesis (alteration) work great on your own.&lt;/p&gt;&#xA;" OwnerUserId="14542" LastEditorDisplayName="user3389" LastEditDate="2012-03-05T11:15:36.477" LastActivityDate="2012-03-05T11:15:36.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36579" PostTypeId="1" AcceptedAnswerId="36607" CreationDate="2011-11-16T17:44:09.090" Score="3" ViewCount="234" Body="&lt;p&gt;In Super Mario Galaxy 2, you have to fight Bowser Jr. who is in a giant robot suit sort of thing. You have Yoshi, and there are Bullet Bills flying at you. I've figured out that I have to get Yoshi to eat the Bullet Bills and spit them out at the blue domes on the front of the robot suit (twice on each side to fully destroy each one), but when it comes to hitting the one on the robot suit's back, Bowser Jr. turns around too quickly for me to be able to shoot him if Yoshi eats one of the Bullet Bills that come out of the robot suit's back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I am missing here? I keep dying, and would love to be able to make it to the next world. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1057" LastEditDate="2011-11-16T20:00:41.447" LastActivityDate="2011-11-16T20:00:43.800" Title="How do you defeat Bowser Jr. at the end of World 3?" Tags="|super-mario-galaxy-2|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36581" PostTypeId="2" ParentId="35024" CreationDate="2011-11-16T17:58:37.320" Score="4" Body="&lt;p&gt;It seems to work similar to how it did in Elder Srolls IV, just with more grades.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lists are ordered from less armor protection to greater armor protection:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Light armor:  Hide, Studded, Leather, Scales, Elven, Glass, Dragonscale&lt;/li&gt;&#xA;&lt;li&gt;Heavy armor:  Iron, Steel, Dwarven, Orcish, Ebony, Dragonplate, Daedric&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that you might find a fine iron helmet that offers more armor points than some of the lower steel ones, but it will weigh more and be worth less gold, and so on.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also there are other considerations than just armor points, including how quiet the armor is, how cool it looks, and all that, but this list makes a good rule of thumb.&lt;/p&gt;&#xA;" OwnerUserId="13734" LastEditorUserId="-1" LastEditDate="2011-11-20T23:26:40.603" LastActivityDate="2011-11-20T23:26:40.603" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36582" PostTypeId="2" ParentId="36550" CreationDate="2011-11-16T18:00:29.597" Score="4" Body="&lt;p&gt;While in the air, you can down-A (which is a spinning kick), then smash them when they are recovering then jump off the ledge after them and finish with a down-A. Kirby's down-A is usually an instant kill when above the abyss&lt;/p&gt;&#xA;" OwnerUserId="14540" LastActivityDate="2011-11-16T18:00:29.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36583" PostTypeId="2" ParentId="34888" CreationDate="2011-11-16T18:05:54.040" Score="1" Body="&lt;p&gt;I'm playing on xbox360 (not installed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most load times are approx 10 seconds.  While in a load screen, they throw a 3d model viewer up that you can control with the sticks, which helps pass the brief time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is jarring, is the auto-safe every 15 minutes on menu activation.  It completely freezes the game. This is approx 5 seconds, but it comes at a time when I open the menu for a purpose, and I can forget that purpose during the frozen 5 seconds.  This feature can be turned off, but I haven't done that yet.  Also, I'm auto-saving to a flash drive, which may be slower/faster than saving to the main drive.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-16T18:05:54.040" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36585" PostTypeId="5" CreationDate="2011-11-16T18:13:25.453" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-16T18:13:25.453" LastActivityDate="2011-11-16T18:13:25.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36586" PostTypeId="4" CreationDate="2011-11-16T18:13:25.453" Score="0" Body="Larceny! Breaking and Entering! Murder! Any and all questions about violating the law, and the punishments that can result in Video Games, particularly those of the open-world/sandbox variety." OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-11-16T18:28:15.200" LastActivityDate="2011-11-16T18:28:15.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36587" PostTypeId="2" ParentId="36297" CreationDate="2011-11-16T18:24:05.703" Score="1" Body="&lt;p&gt;Dark elves are fire resistant.  Nords are frost resistant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Weapon types don't intrinsically matter, but they do when you look at the perks.  For example: Blunt's perk reduces armor.  This is great for armored opponents and useless for un-armored opponents.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="-1" LastEditDate="2012-01-13T23:10:59.977" LastActivityDate="2012-01-13T23:10:59.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36588" PostTypeId="2" ParentId="29482" CreationDate="2011-11-16T18:24:39.847" Score="4" Body="&lt;p&gt;There are 12 in fact, depending on your actions, 3 will be available as choices, the 4th one always the same: the destruction of the installation.&lt;/p&gt;&#xA;" OwnerUserId="14545" LastActivityDate="2011-11-16T18:24:39.847" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36589" PostTypeId="2" ParentId="36550" CreationDate="2011-11-16T18:29:27.883" Score="7" Body="&lt;p&gt;Not to brag, but I was notoriously good with Kirby. My friends hated me :P Its been a while since I've played, so forgive me if I don't know exact key mappings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kirby's strength is not from his power moves (the B+direction ones) but from simple aerial attacks and smash attacks (the A+direction ones). The &quot;drill&quot; attack is your main weapon. Float around the map until you find a target you can drill into the ground. If your opponent sees you circling them, they'll counter the drill attack with a power move. Anticipate whether they're prepared or not, and if they are prepared try your B+up move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you drill someone into the ground, they'll bounce up for a few seconds. This is a great opportunity to use your A+up. This will knock weak enemies completely off the map. If not, they'll still be vulnerable in the air. You could just jump up and A+right them for a painful 2-smash combo, which will surely send them flying far away from you. Or you could try B+upping them or drilling them again.&lt;/p&gt;&#xA;" OwnerUserId="10518" LastEditorUserId="82710" LastEditDate="2017-05-26T18:45:35.907" LastActivityDate="2017-05-26T18:45:35.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36591" PostTypeId="2" ParentId="36356" CreationDate="2011-11-16T18:54:43.107" Score="4" Body="&lt;p&gt;I went to the first dungeon in dragon armor and killed everything but one rat. I stood in the middle of the room, letting it hit me. It attacks once and runs around for a while, leaving plenty of time for my health to regenerate. I left it there overnight with the right analog stick taped down so my Xbox wouldn't turn off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did the same thing with a wolf to level up my block skill.&lt;/p&gt;&#xA;" OwnerUserId="14549" LastEditorUserId="274" LastEditDate="2011-11-16T23:36:08.880" LastActivityDate="2011-11-16T23:36:08.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36592" PostTypeId="1" AcceptedAnswerId="49510" CreationDate="2011-11-16T19:03:34.467" Score="4" ViewCount="11530" Body="&lt;p&gt;In the Raven mission (where you unlock the evil side of Raven) you have to face three Teen Titan heroes before you reach Raven: Starfire, Cyborg, and Nightwing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I got to Cyborg he knocked me out almost immediately. It took me 2 attempts to defeat Starfire, 1 attempt to defeat Nightwing, and it took 10 attempts to finally defeat Cyborg. The actual battle with Raven was significantly easier than Cyborg. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I eventually just had to hope he wouldn't heal himself from the time he knocked me out to the time when I could engage him again, I lured him into the first room with cars, where I was able to use my telekinetic abilities to throw cars at him. However this still took several attempts before I finally knocked him unconscience. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there a sample strategy that I am missing?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2894" LastEditorUserId="274" LastEditDate="2011-11-16T19:26:00.123" LastActivityDate="2013-10-14T15:39:36.197" Title="Raven Mission - Why is Cyborg so much tougher than the other heros?" Tags="|dc-universe-online|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36593" PostTypeId="1" AcceptedAnswerId="36630" CreationDate="2011-11-16T19:06:43.060" Score="64" ViewCount="551200" Body="&lt;p&gt;Who can I sell to that has boatloads of cash?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ideally they'll be easily accessible by fast travel and will buy the most different types of items, but a rich type-specific merchant will work too.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2017-02-27T21:02:35.333" Title="What merchant has the most gold?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36594" PostTypeId="1" AcceptedAnswerId="36597" CreationDate="2011-11-16T19:09:08.310" Score="46" ViewCount="8518" Body="&lt;p&gt;I notice that sometimes in certain shops, houses, etc. that a large portion of the owner's items are available to just 'take', while other items remain marked as 'stealing'.  I'm just a little confused at being able to walk into a shop and simply take half of the goods right in front of the owner.  Is this just a bug or is it because I have a good standing with the owner or something?  If it's a 'good-standing' related reason I guess I still don't fully understand the logic behind being able to more or less 'rob' the owner legitimately. &lt;/p&gt;&#xA;" OwnerUserId="14550" LastEditorUserId="14550" LastEditDate="2011-11-16T19:14:54.800" LastActivityDate="2011-12-20T22:16:54.650" Title="Why can I sometimes take half of a shops items while the oher half is considered stealing?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36595" PostTypeId="2" ParentId="36386" CreationDate="2011-11-16T19:09:52.967" Score="0" Body="&lt;p&gt;The story changes for YOU. The game doesn't change to a point where you cannot advance because you are a vampire. However, you will have to play the game differently (ie Feed/murder people, hide from the sun, so on). Some NPCs will see you as a threat.&lt;/p&gt;&#xA;" OwnerUserId="14551" LastActivityDate="2011-11-16T19:09:52.967" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36596" PostTypeId="1" AcceptedAnswerId="36603" CreationDate="2011-11-16T19:13:03.007" Score="6" ViewCount="654" Body="&lt;p&gt;Is it possible to learn all skills in Glitch?  I haven't seen anything definitive either way, but it looks like you can.  &lt;/p&gt;&#xA;" OwnerUserId="5014" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:24:38.383" LastActivityDate="2012-06-25T14:24:38.383" Title="Is it possible to learn all skills in Glitch?" Tags="|glitch-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36597" PostTypeId="2" ParentId="36594" CreationDate="2011-11-16T19:15:35.460" Score="42" Body="&lt;p&gt;The more people like you, the more willing they are to let you &quot;borrow&quot; their stuff (and sell it back to them, in many cases).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The higher their disposition (there are 4 ranks), the greater the value of items they're okay with allowing you to take.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-12-20T22:16:54.650" LastActivityDate="2011-12-20T22:16:54.650" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36600" PostTypeId="1" AcceptedAnswerId="45847" CreationDate="2011-11-16T19:18:12.040" Score="5" ViewCount="252" Body="&lt;p&gt;I was flying around Metropolis and saw a bunch of people fighting some Brainiac Troops. Based on what was going on it looked like it was part of a quest (people were being stored in orbs). I stayed for a little bit a killed a bunch of troops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many of the quests I've done so far include things like &quot;Kill 20 Venom Agents.&quot; &lt;strong&gt;Later if I accept this mission, will I receive a credit for the units I've already killed?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know in game series' like Diablo and Dungeon Siege you can complete a quest without having signed up for it, as long as you finish the requirements, you just receive the reward. &lt;/p&gt;&#xA;" OwnerUserId="2894" LastActivityDate="2012-01-06T08:37:02.533" Title="Can I complete quest components without signing up for them?" Tags="|dc-universe-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36602" PostTypeId="1" CreationDate="2011-11-16T19:39:57.210" Score="2" ViewCount="19436" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35121/ive-misplaced-a-perk-can-i-get-it-back&quot;&gt;I&amp;#39;ve misplaced a perk, can I get it back?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is there a way to reset perk points, say if you accidentally set one or when you reach level 50 and you want to clear your points in smithing to put them in alchemy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Answers for all platforms would be appreciated.&lt;/p&gt;&#xA;" OwnerUserId="3996" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-11-16T20:42:44.697" Title="Resetting Perk points?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="1" FavoriteCount="0" ClosedDate="2011-11-16T21:37:26.347" ContentLicense="CC BY-SA 3.0" />
  <row Id="36603" PostTypeId="2" ParentId="36596" CreationDate="2011-11-16T19:46:52.703" Score="8" Body="&lt;p&gt;Yes, it is currently possible to learn every skill available, and many people have.  The only disadvantage to learning more skills is that there is a compounding 3% time penalty for every skill you learn above a certain limit.  The limit is determined by your current level of the &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Better_Learning&quot; rel=&quot;nofollow noreferrer&quot;&gt;Better Learning&lt;/a&gt; Skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The effect of this is that learning many 'fast' skills will make the longer skills later in the tree far more difficult to learn.  The current maximum penalty is over 4x the base learning time, so for skills that take days or weeks, this can be significant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus, learning some skills you aren't interested now might penalize you in the future, should there be a long learning time skill that is introduced into the game later down the line.  The game developers have said that they have many skills planned for release in the near future.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of these skills is thought to be &lt;a href=&quot;http://www.glitch-strategy.com/wiki/Unlearning_I&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unlearning&lt;/a&gt;, which will allow you to 'forget' skills that you don't have any interest in retaining.  It would take a fraction of the time it takes to learn a skill in order to Unlearn it. The time taken to Unlearn a skill is not affected by the aforementioned penalty and the Unlearning skills themselves also do not add to the penalty.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Skillifier is a tool I developed to track skill times and help you prioritize, if learning time is an interest/concern:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://agent86ix.github.com/glitch&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://agent86ix.github.com/glitch&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2012-06-02T17:50:44.433" LastActivityDate="2012-06-02T17:50:44.433" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36604" PostTypeId="1" AcceptedAnswerId="37436" CreationDate="2011-11-16T19:51:50.463" Score="8" ViewCount="39243" Body="&lt;p&gt;Can you invest in a shop multiple times to keep increasing the vendor gold?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The speechcraft perk is rather vague about investing multiple times, but I assume it is a 1 time deal for that merchant. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone has tried it, let me know if you can just keep doing it to get more permanent vendor gold.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastEditorUserId="3610" LastEditDate="2012-06-25T13:14:04.377" LastActivityDate="2012-06-25T13:14:04.377" Title="Can you invest in a shop multiple times to keep increasing the vendor gold?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36605" PostTypeId="2" ParentId="35121" CreationDate="2011-11-16T19:53:50.007" Score="8" Body="&lt;p&gt;There is no way to reset your perks on the Xbox 360 without the Dragonborn DLC, and no way to do it on the PlayStation 3 until Bethesda releases Dragonborn for that console, but you can redo your perks in the PC version of the game by using the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Console&quot; rel=&quot;nofollow noreferrer&quot;&gt;console commands&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.removeperk &amp;lt;perk ID&amp;gt;&#xA;player.addperk &amp;lt;perk ID&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where &lt;code&gt;&amp;lt;perk ID&amp;gt;&lt;/code&gt; is replaced with the code for the perk you want to change. &lt;a href=&quot;http://www.uesp.net/wiki/Template:Skills_in_Skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;The UESP Wiki&lt;/a&gt; contains a list of these codes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Careful with these: they have been reports that they will brand you a cheater and prevent you from gaining any achievements, but this is disputed.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="6274" LastEditDate="2013-02-11T15:45:03.207" LastActivityDate="2013-02-11T15:45:03.207" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36606" PostTypeId="2" ParentId="34888" CreationDate="2011-11-16T19:59:49.500" Score="25" Body="&lt;p&gt;Since I don't know too many people who buy a $60 game for both XBox and PS3, I decided to compare load times using youtube vidoes.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Summary Table of Average Load Times (in seconds)&#xA;-------------------------------------------------------------------------&#xA;Console  New Game  Saved Game  Dungeon  House  Outside  City  Fast Travel&#xA;XBox     47        10*         21       9      22       20    28&#xA;PS3      22*       33*         17       7*     17       18    36*&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;*Low sample size (&amp;lt; 3)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Loading a new game:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Xbox&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=WM_3sxPz5YM#t=86s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:58&lt;/a&gt;  &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=JWOT-X5TpwA#t=86s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:58&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=o4Xw3tKs83s#t=18s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:25&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;PS3&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=OST1Vhvtr9I#t=76s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:23&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=CP5Wne4gGQs&amp;amp;feature=player_detailpage#t=48s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:21&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Loading a new area (dungeon):  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Xbox&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=WM_3sxPz5YM#t=996s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:30&lt;/a&gt;  &lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=JWOT-X5TpwA#t=1386s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:20&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I4-nBmiLEzY&amp;amp;feature=player_detailpage#t=4s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:15&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=OST1Vhvtr9I#t=993s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:20&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=u5i4VQoYiiI#t=2805s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:21&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;PS3&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=OST1Vhvtr9I#t=993s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:15&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=IEck9UH9CEE&amp;amp;feature=player_detailpage#t=284s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:19&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=iOvdhQ6bifs#t=158s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:18&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Loading a new area (house):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Xbox&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=580s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:09&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=1515s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:08&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I4-nBmiLEzY&amp;amp;feature=player_detailpage#t=2201s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:08&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I4-nBmiLEzY&amp;amp;feature=player_detailpage#t=2523s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:10&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=u5i4VQoYiiI#t=460s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:08&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=1144s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:12&lt;/a&gt; (larger house)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=1743s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:17&lt;/a&gt; (castle)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=3D7pOx_xccA#t=683s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:17&lt;/a&gt; (castle)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;PS3&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=7toyQYQQoqA&amp;amp;feature=player_detailpage#t=686s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:07&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Oua0NC0sjug&amp;amp;feature=player_detailpage#t=487s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:06&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Jrdy7B0pdiQ&amp;amp;feature=player_detailpage#t=543s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:14&lt;/a&gt; (castle)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Loading a new area (outside):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Xbox&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=WM_3sxPz5YM#t=1731s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:19&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=2327s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:21&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I4-nBmiLEzY&amp;amp;feature=player_detailpage#t=1206s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:28&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=3JA2TkDwG_k&amp;amp;feature=player_detailpage#t=198s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:22&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=u5i4VQoYiiI#t=1874s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:21&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=756s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:05&lt;/a&gt; (from house)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=1551s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:05&lt;/a&gt; (from house)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I4-nBmiLEzY&amp;amp;feature=player_detailpage#t=2377s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:05&lt;/a&gt; (from house)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I4-nBmiLEzY&amp;amp;feature=player_detailpage#t=2652s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:07&lt;/a&gt; (from house)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=1230s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:25&lt;/a&gt; (from larger house)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=u5i4VQoYiiI#t=2358s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:24&lt;/a&gt; (fast travel)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I4-nBmiLEzY&amp;amp;feature=player_detailpage#t=1670s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:30&lt;/a&gt; (fast travel)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;PS3&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=7toyQYQQoqA&amp;amp;feature=player_detailpage#t=13s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:21&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Oua0NC0sjug&amp;amp;feature=player_detailpage#t=406s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:12&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=2H8hu3VBU2U&amp;amp;feature=player_detailpage#t=413s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:19&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=7toyQYQQoqA&amp;amp;feature=player_detailpage#t=714s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:05&lt;/a&gt; (from house)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Oua0NC0sjug&amp;amp;feature=player_detailpage#t=647s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:05&lt;/a&gt; (from house)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Oua0NC0sjug&amp;amp;feature=player_detailpage#t=445s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:29&lt;/a&gt; (fast travel)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=GL2n1wTQSgk&amp;amp;feature=player_detailpage#t=195s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:42&lt;/a&gt; (fast travel)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Loading a new area (city):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;XBox&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=1642s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:18&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=1743s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:20&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=3D7pOx_xccA#t=589s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:21&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=u5i4VQoYiiI#t=1177s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:20&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=u5i4VQoYiiI#t=1807s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:21&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=u5i4VQoYiiI#t=4754s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:30&lt;/a&gt; (fast travel)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;PS3&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Jrdy7B0pdiQ&amp;amp;feature=player_detailpage#t=376s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:19&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=2H8hu3VBU2U&amp;amp;feature=player_detailpage#t=259s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:20&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=5176Fr2qW7s&amp;amp;feature=player_detailpage#t=775s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:16&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Loading a saved game:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;XBox&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=PYbUSztmca0&amp;amp;feature=player_detailpage#t=1075s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:10&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;PS3&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=2H8hu3VBU2U&amp;amp;feature=player_detailpage#t=667s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:32&lt;/a&gt; (after death)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=5176Fr2qW7s&amp;amp;feature=player_detailpage#t=229s&quot; rel=&quot;nofollow noreferrer&quot;&gt;0:33&lt;/a&gt; (after death)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-16T22:38:21.200" LastActivityDate="2011-11-16T22:38:21.200" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36607" PostTypeId="2" ParentId="36579" CreationDate="2011-11-16T20:00:43.800" Score="3" Body="&lt;p&gt;&lt;strong&gt;You have to use a launch star to quickly get behind Bowser Jr. with a bullet in Yoshi's mouth.&lt;/strong&gt;  After destroying the domes on the robot's chest, position Yoshi underneath the launch star.  Eat a Bullet Bill, use the launch star to get behind the robot, and then shoot.  You'll then have to get back to a launch star to repeat the process.  I believe there are three available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=nTUKhr1-enk&quot; rel=&quot;nofollow noreferrer&quot;&gt;This YouTube video shows how it's done.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-11-16T20:00:43.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36609" PostTypeId="1" AcceptedAnswerId="36611" CreationDate="2011-11-16T20:01:50.370" Score="20" ViewCount="63102" Body="&lt;p&gt;At some point in the past, I'd jumped on a horse that was tethered in a camp somewhere and rode it for a while before getting bored of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't &lt;em&gt;steal&lt;/em&gt; the horse - the name was in white when I jumped on - and now whenever I fast travel to an external location the horse appears next to me. It does, however, immediately start to wander off - presumably back towards the camp I found it at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get this horse to stop following me?&lt;br&gt;&#xA;Preferably &lt;em&gt;without&lt;/em&gt; killing it.&lt;/p&gt;&#xA;" OwnerUserId="1485" LastEditorDisplayName="user9983" LastEditDate="2011-12-09T23:47:56.260" LastActivityDate="2017-02-27T21:57:12.983" Title="How can I stop this horse from following me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36610" PostTypeId="1" AcceptedAnswerId="38484" CreationDate="2011-11-16T20:08:36.230" Score="54" ViewCount="75222" Body="&lt;p&gt;I've been trying my hand at smithing and producing loads of iron daggers. Those alone are unfortunately not really worth anything, so I decided to enchant them. With a damage stamina enchantment the daggers were suddenly worth more than 600 gold (though the greedy vendors don't give me that much, of course).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been doing this for a short while and noticed that the value of my enchanted daggers keeps declining, though my enchantment skill is only increasing. Any idea what is happening here, why are my daggers losing value?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the value when I just started enchanting again:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9glb3.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And now after practising enchanting for a while longer my daggers are worth even less:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DFIAt.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-11-18T12:47:39.910" LastActivityDate="2019-03-07T19:59:35.173" Title="Why are my enchanted items worth less and less?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="36611" PostTypeId="2" ParentId="36609" CreationDate="2011-11-16T20:08:36.403" Score="20" Body="&lt;p&gt;The system seems to think that you own the horse now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your options are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Buy your own horse, so that your own horse re-appears instead of that horse.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Load the save file where the horse was not following you yet...&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Kill it! &lt;sub&gt;Bonus points from me if you do it with falling damage but manage to survive yourself, then it gets killed by accident... :)&lt;/sub&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="998" LastEditorUserId="998" LastEditDate="2011-11-16T20:15:10.557" LastActivityDate="2011-11-16T20:15:10.557" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36612" PostTypeId="1" AcceptedAnswerId="36644" CreationDate="2011-11-16T20:12:14.980" Score="7" ViewCount="4452" Body="&lt;p&gt;My fortress is currently under siege by some goblins and some trolls.  The trolls obligingly rushed my trap maze, although sadly they all got caged before they reached the goblin grinders.  Anyway, I'm getting ready to have some fun with them, but the two goblin squads are just sitting outside doing nothing, or having tea maybe, whether the doors to my fort are open or closed.  This happened on the last siege too, and I lost a lot of civilians because the goblins wouldn't come politely to be killed.  If it matters, the only way into my fort is through the traps, which previous goblins have &quot;encountered&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had the opposite problem on my previous fort, where goblins routinely charged in.  However, if I remember correctly, that one had a non-trapped entrance which I could seal off with a bridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So: are the goblins not rushing in because their only routes are through traps?  Or is there something else I should be doing?&lt;/p&gt;&#xA;" OwnerUserId="12231" LastActivityDate="2011-11-16T21:48:18.783" Title="What are those goblins doing out there?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36613" PostTypeId="1" AcceptedAnswerId="36622" CreationDate="2011-11-16T20:16:09.403" Score="5" ViewCount="427" Body="&lt;p&gt;It seems like there is a lag between when rockets/mines/c4/etc gets reloaded compared to bullets by the support guy dropping ammo.  Is that the case or am I imagining it?&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-11-16T20:39:25.780" Title="Why does it take so long for the support class to re-supply rockets/mines/etc?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36614" PostTypeId="2" ParentId="35666" CreationDate="2011-11-16T20:18:16.947" Score="4" Body="&lt;p&gt;The answer is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;This is the door to the Dark Brotherhood.&#xA;&quot;Silence, My Brother&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But this answer isnt available untill you have completed the questchain mentioned earlier&lt;/p&gt;&#xA;" OwnerUserId="14560" LastEditorUserId="10616" LastEditDate="2012-07-21T04:49:07.060" LastActivityDate="2012-07-21T04:49:07.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36615" PostTypeId="2" ParentId="34719" CreationDate="2011-11-16T20:22:19.497" Score="20" Body="&lt;p&gt;I've been killing Giants since about level 8 as a Wood Elf specialized in sneaking and archery.  It's gotten significantly easier now at level 17 but here is the basic tactics I use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Find an environmental object that is capable of obstructing you completely from the giant's view.  Stand about 20 feet away from it and fire 2-3 arrows depending on your comfort level.  Do not stop sneaking/crouching and run around the rock/obstruction.  Keep the obstruction between you and the giant while he looks for you.  Gradually, the reticle will reduce in size until you're hidden again and he'll forget about you and walk away.  Rinse and repeat until he dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At level 17 with ~45 archery and ~65 sneaking -- I can usually down a giant in about 8 arrows, so two or three groups of shots and hiding.  When I first did it, it took me about 6-10 minutes to kill a giant (20-30 arrows).  Secunda's Kiss is a great place to try it.  There are two nice large rock obstructions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:  DO NOT WEAR HEAVY ARMOR -- IT IS NOISY AND THEY WILL FIND YOU EVERY TIME!  Light armor only.  Also, when you're away from your cover shooting, make sure you're as far away from the giant as possible so you have lots of time to get behind the rock before he sees you.  Night helps.&lt;/p&gt;&#xA;" OwnerUserId="8191" LastEditorUserId="8191" LastEditDate="2011-11-16T20:27:54.727" LastActivityDate="2011-11-16T20:27:54.727" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36616" PostTypeId="1" AcceptedAnswerId="36626" CreationDate="2011-11-16T20:22:42.877" Score="7" ViewCount="199839" Body="&lt;p&gt;I'm looking for a list of every keyboard control in Skyrim.  Bonus points for the mouse too.&lt;/p&gt;&#xA;" OwnerUserId="11969" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:21:55.163" LastActivityDate="2014-02-08T23:40:44.777" Title="What are all the keyboard/mouse controls in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36617" PostTypeId="2" ParentId="36536" CreationDate="2011-11-16T20:26:29.020" Score="2" Body="&lt;p&gt;In order to have any character be downloadable for use in the game, whether you've created it or just downloaded it from the website, you need to place them into your download queue. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Go to your profile on the &lt;a href=&quot;http://www.saintsrow.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Saints Row website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Click on &lt;code&gt;Upload&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;You'll see a tab for &lt;code&gt;Your Created Characters&lt;/code&gt;, which it should go to by default&lt;/li&gt;&#xA;&lt;li&gt;Click on the small thumbnail of your character&lt;/li&gt;&#xA;&lt;li&gt;It should show you a full body shot of your character with a large &lt;code&gt;Add to Queue&lt;/code&gt; button on the right&lt;/li&gt;&#xA;&lt;li&gt;Click the button&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Your character should then be downloadable in the character creator. You do not have to restart character creation in order to download a character from the website. I had it open already and was successfully able to download after waiting a few moments. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-16T20:26:29.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36618" PostTypeId="2" ParentId="36612" CreationDate="2011-11-16T20:29:55.533" Score="2" Body="&lt;p&gt;No, goblins cannot see traps, but, if you lock your door when they come, they'll realize that they can't get to you and stop trying, even if you unlock the door. They'll just hang around until they see something to kill. To get them to try again, you usually have to let them chase a dwarf through said door. If you get them to see a dwarf on the other side of a line of traps, they should charge him, your dwarf should run away, and you should have some new play-things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An easy way to do this is to send a single military dwarf out of your door, so that they can see him, and then demilitarize him, so he'll run back. A less risky way is to try to get a useless animal to wander out, but these methods don't work very well at all in open spaces, as the dwarf/cat just runs away, not to safety.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also have some luck in an open area by keeping the dwarf in the military and telling him to move back, but I think they'll usually just fight the goblins and get themselves killed.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-11-16T21:48:18.783" LastActivityDate="2011-11-16T21:48:18.783" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36619" PostTypeId="1" AcceptedAnswerId="36625" CreationDate="2011-11-16T20:33:33.947" Score="24" ViewCount="50381" Body="&lt;p&gt;I bought the house in Whiterun, only to find out that it doesn't have the option to buy an Enchanting table (though it does have alchemy and access to a full smithy next door).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm going to buy &lt;em&gt;another&lt;/em&gt; house, I want to make sure it has access to all the crafting stations.  So which houses have which upgrades?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="3" LastEditDate="2011-11-16T23:26:08.390" LastActivityDate="2020-02-22T07:18:24.513" Title="Which purchasable houses have access to alchemy / enchanting / smithy / cooking?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36620" PostTypeId="2" ParentId="35421" CreationDate="2011-11-16T20:33:50.883" Score="2" Body="&lt;p&gt;A lot of people are sharing the same problem.  Are you having Shadow flickering or Texture flickering?&#xA;As for shadow flickering there is no current fix.  Texture Flickering is very odd.  On my 1st PC just doing a clean install of my video drivers fixed it (GTX580).  That means, uninstalling the video card, then downloading lastest drivers.  On my other PC, which has a 250 just disabling AA fixed it, here I still get some flickering, but it has been reduced greatly.  Give this 2 a try.&#xA;This website has a nice list of bugs and fixes &lt;a href=&quot;http://www.gamingreality.com/2011/11/skyrim-fixes-for-bugs-crashes-sound.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.gamingreality.com/2011/11/skyrim-fixes-for-bugs-crashes-sound.html&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14501" LastActivityDate="2011-11-16T20:33:50.883" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36621" PostTypeId="1" AcceptedAnswerId="36638" CreationDate="2011-11-16T20:35:19.143" Score="5" ViewCount="44608" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;When you first meet Esbern during A Cornered Rat as part of the main&#xA;  quest, sometimes his voice will be missing and/or he doesn't answer&#xA;  the door.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;- &quot;&lt;a href=&quot;http://uesp.net/wiki/Skyrim:Esbern#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim: Esbern - Bugs&lt;/a&gt;&quot; article, UESP wiki&lt;/sup&gt;&lt;br&gt;&#xA;I saw some solutions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Download plugin - but it's only in English and I don't want to mix&#xA;two languages, because it will ruin the game atmosphere for me.&lt;/li&gt;&#xA;&lt;li&gt;Use OBMM and repack Data files. But I haven't got Oblivion (and enough space to install it) and no instructions to install it without the game.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Is there are another solution to fix this issue?&lt;/p&gt;&#xA;" OwnerUserId="11481" LastEditorUserId="4797" LastEditorDisplayName="user3389" LastEditDate="2014-04-23T08:14:18.767" LastActivityDate="2015-05-01T11:20:24.553" Title="How do I return Esbern's voice?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36622" PostTypeId="2" ParentId="36613" CreationDate="2011-11-16T20:39:25.780" Score="6" Body="&lt;p&gt;You are not imagining, it takes longer to resupply explosives (including grenades). I'm pretty sure the reason is game balance, since these weapons inflict quite a lot of damage and too fast resupply would make players with these weapons too powerfull. &lt;/p&gt;&#xA;" OwnerUserId="12125" LastActivityDate="2011-11-16T20:39:25.780" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="36623" PostTypeId="1" AcceptedAnswerId="37688" CreationDate="2011-11-16T20:44:26.063" Score="15" ViewCount="118176" Body="&lt;p&gt;I'm training my enchanting skills and the limiting factor currently is the availability of filled soul gems. Most vendors only have very few of them or none available, and they are also considerably more expensive than the empty ones.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd now like to fill up my collection of petty soul gems with souls. Are there any areas with respawning low-level creatures that I could use, or is my only chance to randomly roam Skyrim and hope that I find suitable creatures? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:33:14.713" LastActivityDate="2014-03-05T15:53:26.443" Title="Where can I find lots of petty creatures to charge my soul gems?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="15" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36624" PostTypeId="2" ParentId="36619" CreationDate="2011-11-16T20:48:09.333" Score="9" Body="&lt;p&gt;It seems that every other house has an enchanting table upgrade available for it.  The cheapest of these are for 8000g in Markarth or Riften.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would appear, however, that Alchemy, Enchanting, and Cooking are the only crafting stations available in any house.  You'll still need to find a blacksmith for everything else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/House_%28Skyrim%29&quot;&gt;Skyrim Houses wiki&lt;/a&gt; for more details.&lt;/p&gt;&#xA;" OwnerUserId="5994" LastActivityDate="2011-11-16T20:48:09.333" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36625" PostTypeId="2" ParentId="36619" CreationDate="2011-11-16T20:50:24.667" Score="18" Body="&lt;p&gt;Every home &lt;em&gt;except&lt;/em&gt; for the house in Whiterun has an Enchanting Table upgrade availiable, as well as the option to procure Alchemical facilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want a home with a Smithy, you must have the Hearthfire DLC installed. This allows you to buy land and build a house in 3 holds: Falkreath, Morthal, and Danwstar.  There you can build your own smithy.  Other than that, there are no houses with forges in vanilla Skyrim.  Riften and Whiterun offer the most convenient access to forge facilities, though Riften's forge lacks Smelting equipment.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="79975" LastEditDate="2016-01-11T07:03:04.360" LastActivityDate="2016-01-11T07:03:04.360" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36626" PostTypeId="2" ParentId="36616" CreationDate="2011-11-16T21:00:16.390" Score="10" Body="&lt;p&gt;Here are the default controls for the PC:  &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Mouse  Look/turn&#xA;&lt;kbd&gt;W&lt;/kbd&gt;      Move forward&#xA;&lt;kbd&gt;S&lt;/kbd&gt;      Move backward&#xA;&lt;kbd&gt;A&lt;/kbd&gt;      Strafe left&#xA;&lt;kbd&gt;D&lt;/kbd&gt;      Strafe right&#xA;&lt;kbd&gt;C&lt;/kbd&gt;      Toggle Automove / Zoom item in inventory&#xA;&lt;kbd&gt;Alt&lt;/kbd&gt;    Sprint&#xA;&lt;kbd&gt;Shift&lt;/kbd&gt;  Walk (slower and quieter than default movement)&#xA;&lt;kbd&gt;Space&lt;/kbd&gt;  Jump&#xA;&lt;kbd&gt;Ctrl&lt;/kbd&gt;   Crouch/sneak mode&#xA;&lt;kbd&gt;E&lt;/kbd&gt;      Equip also to Mount/Dismount Horses&#xA;&#xA;&lt;kbd&gt;R&lt;/kbd&gt;      Ready/sheathe weapon&#xA;LMouse  Attack with weapon or cast spell in right hand (primary hand maps to primary mouse)&#xA;RMouse  Attack with weapon or cast spell in left hand / Block if available&#xA;&lt;kbd&gt;Z&lt;/kbd&gt;      Racial power/Dragon shout&#xA;&lt;kbd&gt;P&lt;/kbd&gt;      Magic menu&#xA;&lt;kbd&gt;Q&lt;/kbd&gt;      Favorites&#xA;&#xA;&lt;kbd&gt;E&lt;/kbd&gt;      Activate/use/hold to manipulate objects&#xA;&lt;kbd&gt;F&lt;/kbd&gt;      Change views (1st and 3rd person)&#xA;&lt;kbd&gt;Tab&lt;/kbd&gt;    Character Menu&#xA;&lt;kbd&gt;J&lt;/kbd&gt;      Open journal&#xA;&lt;kbd&gt;T&lt;/kbd&gt;      Wait&#xA;&lt;kbd&gt;1&lt;/kbd&gt;-&lt;kbd&gt;8&lt;/kbd&gt;    Hotkeys (no numpad)&#xA;&lt;kbd&gt;M&lt;/kbd&gt;      Map&#xA;&lt;kbd&gt;I&lt;/kbd&gt;      inventory&#xA;&lt;kbd&gt;/&lt;/kbd&gt;      Perk menu&#xA;Mwheel  Scroll in menus or zoom while in 3rd person&#xA;&lt;kbd&gt;Esc&lt;/kbd&gt;    Menu&#xA;&lt;kbd&gt;`&lt;/kbd&gt;      Open/close the console (&lt;kbd&gt;~&lt;/kbd&gt; key)&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Controls&quot; rel=&quot;noreferrer&quot;&gt;UESP&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2014-02-08T23:40:44.777" LastActivityDate="2014-02-08T23:40:44.777" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36627" PostTypeId="2" ParentId="35886" CreationDate="2011-11-16T21:01:58.920" Score="0" Body="&lt;p&gt;I am new here, so I don't know if this is proper. &#xA;BUT&#xA;&lt;a href=&quot;http://www.uesp.net/wiki/Lore:Skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Lore:Skyrim&lt;/a&gt; I  think is what you are looking for.&#xA;AND&#xA;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Skyrim&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is where I got my Lore from.  Now collecting books to read later.&lt;/p&gt;&#xA;" OwnerUserId="14501" LastActivityDate="2011-11-16T21:01:58.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36628" PostTypeId="2" ParentId="35752" CreationDate="2011-11-16T21:06:39.213" Score="14" Body="&lt;p&gt;Magic: Alteration &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Melaran in Solitude.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Dravynea of Kynesgrove in Eastmarch.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Tolfdir of The College in Winterhold.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Magic: Conjuration &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Runil in Falkreath.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Phinis Gestor of The College in Winterhold.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Falion in Morthal.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Magic: Destruction &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Wuunferth the Unliving in Windhelm.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Sybille Stentor in Solitude.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Faralda of The College in Winterhold.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Magic: Enchanting &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Expert Trainer: Find Sergius Turrianus of The College in Winterhold.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Hamal in Markarth.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Magic: Illusion &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Expert Trainer: Find Atub in Largoshbur in The Rift.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Drevis Neloren of The College in Winterhold.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Magic: Restoration &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Keeper Carcette at The Hall Of The Vigilant &lt;/li&gt;&#xA;&lt;li&gt;Expert Colette Marence of The College in Winterhold.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Danica Pure-Spring in Whiterun.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Stealth: Alchemy &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Lami in Morthal.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Arcadia in Whiterun.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Babette in The Dark Brotherhood Sanctuary.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Stealth: Light Armor &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Scouts-Many-Marshes in Whiterun.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Grelka in Riften.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Mazir in the Dark Brotherhood Sanctuary.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Stealth: Lockpicking &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Expert Trainer: Find Majhad at Khajiit Caravans.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Vex of The Thieves Guild in Riften.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Stealth: Pickpocketing&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Ahkari at Khajiit Caravans.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Silda the Unseen in Windhelm.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Vipir of The Thieves Guild in Riften.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Stealth: Sneak &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Khayla at Khajiit Caravans.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Garvey in Markarth.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Delven Mallory of The Thieves Guild in Riften.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Stealth: Speech &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Revyn Sadri in Windhelm and Dro'marash at&#xA;Khajiit Caravans. &lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Ogmund the Skald in Markarth.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Geraud Gemaine of Bards' College in Solitude.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Combat: Archery &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Faendal in Riverwood.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Aela the Huntress of The Companions in Whiterun.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Niruin of The Thieves Guild in Riften.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Combat: Block&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Block Expert Trainer: Find Njade Stonearm of The Companions in&#xA;Whiterun.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Larak of Mor Khazgur in The Reach.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Combat: Heavy Armor &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Hermir Strongheart in Windhelm.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Gharol of Dushnikh Yal in The Reach.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Farkas of The Companions in Whiterun.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Combat: One-Handed &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Amren in Whiterun.&lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find Athis of The Companions in Whiterun.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Burguk of Dushnikh Yal in The Reach.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Combat: Smithing &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Journeyman Trainer: Find Ghorza in Markarth.  &lt;/li&gt;&#xA;&lt;li&gt;Expert Trainer: Find    Balimund in Riften.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Eorlund Gray-Mane in Whiterun.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Combat: Two-Handed &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Expert Trainer: Find Torbjorn Shatter-Shield in Windhelm.&lt;/li&gt;&#xA;&lt;li&gt;Master Trainer: Find Vilkas of The Companions in Whiterun.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Skyrim_Trainers&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt; Hope it helps.&lt;/p&gt;&#xA;" OwnerUserId="14501" LastEditorUserId="3917" LastEditDate="2011-12-12T17:37:39.677" LastActivityDate="2011-12-12T17:37:39.677" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36629" PostTypeId="1" AcceptedAnswerId="36643" CreationDate="2011-11-16T21:07:08.793" Score="11" ViewCount="8645" Body="&lt;p&gt;Is it possible to change the online ID associated with my PSN account? If it's possible, how do I go about changing it?&lt;/p&gt;&#xA;" OwnerUserId="3572" LastEditorUserId="8366" LastEditDate="2011-11-18T16:33:52.883" LastActivityDate="2019-05-31T20:09:31.830" Title="Can I rename my PSN account?" Tags="|psn|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36630" PostTypeId="2" ParentId="36593" CreationDate="2011-11-16T21:08:17.483" Score="38" Body="&lt;p&gt;If you complete the &lt;a href=&quot;https://gaming.stackexchange.com/questions/38891/how-do-i-restore-the-glory-of-the-thieves-guild&quot;&gt;restore the Thieves Guild to its former glory&lt;/a&gt; quests, all the fences will have 4000 gold to barter with.  You can further boost this via investing and the speech perk for a total of 5500 per fence.&lt;/p&gt;&#xA;" OwnerUserId="14562" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2013-06-14T23:40:29.877" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="36631" PostTypeId="2" ParentId="35107" CreationDate="2011-11-16T21:12:34.060" Score="12" Body="&lt;p&gt;Woot.&#xA;Google never ceases to amaze me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After reading this I figured out how to get a somewhat desired effect.&#xA;Pressing the key twice will essentially put it in both hands.&#xA;Such as bound sword, first in Left Hand for me (Right Mouse, I might end up reversing the mouse binds -_-) and then in Right Hand (Left Mouse).&#xA;So I can dual wield Bound Swords by pressing the key twice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I have figured out the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Physical things go into your Right Hand first (Left Mouse), Magical things go into your Left Hand first (Right Mouse).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you bind Bound Sword to 1 and some physical sword to 2.&#xA;Pressing 1,2 with nothing equipped as a weapon will put the bound sword in your Left Hand (RM) and the Physical Sword in your Right Hand (LM).&#xA;If you press 1 twice, this will put Bound Sword in both hands.&#xA;I don't have 2 physical swords atm so I can't clarify if binding another one to 3, and then pressing 2,3 will cause you to dual wield them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But feel free to experiment on your own!&#xA;and thank you for answering my question -:D&lt;/p&gt;&#xA;" OwnerUserId="14563" LastActivityDate="2011-11-16T21:12:34.060" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36632" PostTypeId="1" AcceptedAnswerId="36645" CreationDate="2011-11-16T21:12:58.007" Score="5" ViewCount="12465" Body="&lt;p&gt;According to the player manual you can bring up the companion command menu by long-pressing E while aiming your reticule at a companion. I would assume the same philosophy holds for horses, but I am unable to make it work. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any other way to bring up my horses inventory? Or am I simply misinformed?&lt;/p&gt;&#xA;" OwnerUserId="14285" LastActivityDate="2011-11-16T21:43:37.507" Title="How can I open my horse's inventory?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36633" PostTypeId="1" AcceptedAnswerId="36636" CreationDate="2011-11-16T21:16:27.420" Score="31" ViewCount="342256" Body="&lt;p&gt;I don't want to watch the prisoner cart ride to the execution: is it possible to skip this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, how? Can I replace the intro movie file by some empty video?&lt;/p&gt;&#xA;" OwnerUserId="3375" LastEditorUserId="143571" LastEditorDisplayName="user27134" LastEditDate="2020-07-03T12:29:21.903" LastActivityDate="2020-07-03T12:29:21.903" Title="Is it possible to skip Skyrim's new game introduction cinematic?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="36634" PostTypeId="5" CreationDate="2011-11-16T21:19:29.367" Score="0" Body="&lt;p&gt;Magic: The Gathering – Duels of the Planeswalkers, its sequel (Duels of the Planeswalkers 2012) and their various expansions are based on the popular collectible card game of the same name, published by Wizards of the Coast.  They feature a variety of formats and online play but limited deck-building options, so are aimed at introducing newer players to Magic in a simplified environment.&lt;/p&gt;&#xA;" OwnerUserId="4584" LastEditorUserId="4584" LastEditDate="2011-11-16T21:23:07.253" LastActivityDate="2011-11-16T21:23:07.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36635" PostTypeId="4" CreationDate="2011-11-16T21:19:29.367" Score="0" Body="Magic: The Gathering – Duels of the Planeswalkers, its sequel (Duels of the Planeswalkers 2012) and their various expansions are based on the popular collectible card game of the same name, published by Wizards of the Coast." OwnerUserId="4584" LastEditorUserId="4584" LastEditDate="2011-11-16T21:23:05.057" LastActivityDate="2011-11-16T21:23:05.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36636" PostTypeId="2" ParentId="36633" CreationDate="2011-11-16T21:22:08.067" Score="36" Body="&lt;p&gt;The game automatically saves the game just before the Imperials start reading off names.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've played through the intro once (and assuming you haven't turned off Auto-Save) you can always load that game: It should list your name as &quot;Prisoner&quot;, your Race as &quot;Nord&quot; and your level as &quot;1&quot;. (And is likely save 001).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-16T21:22:08.067" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36637" PostTypeId="2" ParentId="36633" CreationDate="2011-11-16T21:25:13.573" Score="16" Body="&lt;p&gt;A savegame right after the introduction can be found &lt;a href=&quot;http://www.nexusmods.com/skyrim/mods/17/?&quot; rel=&quot;nofollow noreferrer&quot;&gt;at the Skyrim Nexus&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="11240" LastEditorUserId="91981" LastEditDate="2017-04-26T01:42:49.633" LastActivityDate="2017-04-26T01:42:49.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36638" PostTypeId="2" ParentId="36621" CreationDate="2011-11-16T21:31:37.720" Score="6" Body="&lt;p&gt;This should work:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Download &lt;a href=&quot;http://www.tesnexus.com/downloads/file.php?id=3117&quot; rel=&quot;nofollow noreferrer&quot;&gt;BSAUnpack&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Launch it, and find the directory of the game. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Go to Data, and select the file called &quot;Skyrim - VoicesExtra.bsa&quot; If you use Steam, it'll be in:   &lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; C:\Program Files (x86)\Steam\steamapps&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;Then, under &lt;code&gt;Common&lt;/code&gt; (or the folder corresponding to your Steam name),&#xA;press &lt;em&gt;Extract all&lt;/em&gt; into the data directory (the same directory where the &lt;code&gt;voiceextra&lt;/code&gt; file lies)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There will now be an extra directory in the data folder:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;\Data\sound\voice\skyrim.esm\maleuniqueesbern&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Source:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.joinsg.net/topic/48212-skyrim-esbern-voicedoor-issue-workaround/page__pid__651012#entry651012&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Esbern Voice/door issue workaround.&lt;/a&gt; on Syndicate Gamers. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14501" LastEditorDisplayName="user3389" LastEditDate="2011-11-16T22:13:22.720" LastActivityDate="2011-11-16T22:13:22.720" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36639" PostTypeId="2" ParentId="35297" CreationDate="2011-11-16T21:32:26.433" Score="0" Body="&lt;p&gt;I had heard they were used for dragon smithing, so I am dropping them next to the smelter in Whiterun. Got about 15 each already.&#xA;If you buy the house, you can just store them in the cupboard or the chest upstairs&lt;/p&gt;&#xA;" OwnerUserId="14564" LastActivityDate="2011-11-16T21:32:26.433" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36640" PostTypeId="2" ParentId="35410" CreationDate="2011-11-16T21:32:54.517" Score="2" Body="&lt;p&gt;Carry some invisibility potions, work pretty well, sniped her from the top of the castle, walked back a bit, drank it, run to an exit, you will need another one on your way, exit, np.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's with the poisoning later in the questline that I can't find way to avoid bounty...&lt;/p&gt;&#xA;" OwnerUserId="14565" LastActivityDate="2011-11-16T21:32:54.517" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36641" PostTypeId="1" CreationDate="2011-11-16T21:35:56.650" Score="1" ViewCount="32668" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35296/how-do-i-find-my-follower-if-and-when-they-leave-me&quot;&gt;How do I find my follower if and when they leave me?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I just finished the quest &lt;em&gt;Diplomatic Immunity&lt;/em&gt;, but for some reason, Lydia (my current follower) is nowhere to be found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to find her: she has all of my gear! If a follower like Lydia disappears, where can I find him or her?&lt;/p&gt;&#xA;" OwnerUserId="14506" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2011-11-24T16:51:17.383" Title="How do I find Lydia if I've lost her?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-16T22:07:16.740" ContentLicense="CC BY-SA 3.0" />
  <row Id="36642" PostTypeId="2" ParentId="35032" CreationDate="2011-11-16T21:36:15.667" Score="-1" Body="&lt;p&gt;You can accress other steam regions by using the direct URL&lt;/p&gt;&#xA;&#xA;&lt;p&gt;eg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/?cc=US&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://store.steampowered.com/?cc=US&lt;/a&gt; (for US)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a useful tool to check the prices in three English speaking regions:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.steamprices.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.steamprices.com/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are problems with payment within these regions though. Unless you have a credit card where the billing address is in that counrty it might be difficult to get steam to procoess your order.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do a search for how to pay for games on steam in a different region. Here are a few quick sites I found:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry can only post 2 hyper-links to avoid spam&lt;/p&gt;&#xA;&#xA;&lt;p&gt;gamers-underground.com/games-general/31856-how-save-money-steam-using-vpn.html&#xA;coflash.com/steam/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.s.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a link to the Steam TOS:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;store.steampowered.com/subscriber_agreement/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see for yourself if it is against it or not. As far as I know I have been told my Steam Help to use another region than that in which I live becuase my credit card is registered in another country. Seems strange to me that they would suggest the braking of their TOS in a help enquiry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you please quote where it says it's against their TOS? I founbd this forum post but things aren't 100% clear:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;forums.steampowered.com/forums/showthread.php?t=2100398&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By they way I don't suggest doing anything that could lock your account so if it is so that it can be locked becuase of my advise please disregard it. I hope that I may have provided some way to help the OP with a solution to their question.&lt;/p&gt;&#xA;" OwnerUserId="14566" LastEditorUserId="14566" LastEditDate="2011-11-17T00:12:26.123" LastActivityDate="2011-11-17T00:12:26.123" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36643" PostTypeId="2" ParentId="36629" CreationDate="2011-11-16T21:36:30.713" Score="9" Body="&lt;p&gt;&lt;a href=&quot;https://www.monergism.com/thethreshold/sdg/Trinitarian%20Heresies.html&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Online ID Change on PSN: Your Questions Answered – PlayStation.Blog&quot;&gt;Yes, since April 10, 2019, you can now change your PSN name.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, be aware that you can only do so once for free. After that, each change will cost you $5/£4 if you're a PS Plus subscriber or $10/£8 if you're not. You can also call support to change back to any of your previous names for free however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Changing your name is also only guaranteed to work for games published since April 1, 2018. Most older games, PS3 games, and Vita games will have issues, and you might lose game progress or DLC. &lt;a href=&quot;https://www.youtube.com/watch?v=_4dXpW4sIg8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here is a good video going over some of the issues&lt;/a&gt;, but to summarize some examples: Little Big Planet and Call of Duty 4: Modern Warfare surprisingly work fine with the new name, Grand Theft Auto 4 and Modern Warfare 2 treat it as a new PSN account, and Black Ops 2 completely fails to load if you're signed in and can irreversibly corrupt your PS3's hard drive if your try signing in with the game running. So, uh, yeah, be careful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now on to how to do it, as taken from &lt;a href=&quot;https://coid.support.playstation.com/s/howto&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sony's help article&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;h3&gt;Change Your Online ID from Your PlayStation®4&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Step 1: From your PS4 go to [Settings].&lt;br&gt;&#xA;  Step 2: Select [Account Management] &gt; [Account Information] &gt;&#xA;  [Profile] &gt; [Online ID].&lt;br&gt;&#xA;  Step 3: Enter your new online ID.&lt;br&gt;&#xA;  Step 4: Follow the on-screen prompts to complete the change.&lt;br&gt;&#xA;  Once you complete the change process, you are signed out from all your&#xA;  devices. &lt;/p&gt;&#xA;  &#xA;  &lt;h3&gt;Change Your Online ID from a Web Browser&lt;/h3&gt;&#xA;  &#xA;  &lt;p&gt;Step 1: Sign in to &lt;a href=&quot;https://id.sonyentertainmentnetwork.com/id/management/#/p/psn_profile/&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayStation™ Network Account Management&lt;/a&gt; and select&#xA;  PSN Profile in the menu.&lt;br&gt;&#xA;  Step 2: Click Edit button next to your current online ID.&lt;br&gt;&#xA;  Step 3: Enter your new online ID.&lt;br&gt;&#xA;  Step 4: Follow the on-screen prompts to complete the change.&lt;br&gt;&#xA;  Once you complete the change process, you are signed out from all your&#xA;  devices.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Any further questions can probably be answered by &lt;a href=&quot;https://coid.support.playstation.com/s/faqs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sony's FAQ on the subject&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2019-05-31T20:09:31.830" LastActivityDate="2019-05-31T20:09:31.830" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="36644" PostTypeId="2" ParentId="36612" CreationDate="2011-11-16T21:36:40.233" Score="7" Body="&lt;p&gt;Goblins normally follow their squad captain, if he is alive, unless there's a dwarf within about 20 squares. Squad captains normally charge your base if they can find a path, trapped or not, to a dwarf, and their squads follow. (Note: the previous answer is incorrect; goblins are just as omniscient as you are, except they can't see traps.) However, a known bug right now is that goblins with flying mounts sometimes get confused and have a hard time pathing; this especially affects captains because they're mounted more often than the normal troops. If the captain's mount is confused, his squaddies will just stand around guarding him, rather than attacking on their own. This is similar to the problem that causes attackers to hang around your entrance rather than heading farther in: their captain is caught in a cage trap, but he's not dead so they just stand around rather than leaving him behind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to diagnose this: First, find the goblin captain on the &lt;kbd&gt;u&lt;/kbd&gt;nits screen. He's the one marked &quot;Elite&quot; or &quot;Master&quot;, and he'll probably have a different weapon from his squaddies. Zoom to the &lt;kbd&gt;c&lt;/kbd&gt;reature, and see if he's inexplicably floating above the world, especially if he's above a tree or something. If so, you'll have to order the militia out there, because that's the only way you're going to get rid of them; and you'll have to gain some height so that your marksdwarves can shoot at the captain, remembering that they can't shoot upward. You might have to build a small tower nearby to arrange this. An goblin master bowman stuck atop a tree with no higher ground nearby is a deadly threat, almost impossible to get rid of, because he shoots any of your masons who try to build a tower for the marksdwarves to stand on (and master bowmen are ridiculously dangerous).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the captain's just parked on the ground, with his buddies, and not attacking you, something else is wrong: probably there isn't actually any way into your fortress. Check the doors; besieging goblins won't path through locked doors or raised drawbridges. Trolls path TO these obstacles because they're building destroyers and they like to destroy them, but goblins care only for dwarves. So go ahead and open the gates. Just make sure the militia is standing behind, and your civilians are burrow-restricted not to go outside, &amp;amp;c.&lt;/p&gt;&#xA;" OwnerUserId="8901" LastActivityDate="2011-11-16T21:36:40.233" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36645" PostTypeId="2" ParentId="36632" CreationDate="2011-11-16T21:43:37.507" Score="8" Body="&lt;p&gt;Only human companions have an inventory, your horse does not.  However, your horse will allow you to carry more than your normal load and travel at full speed.&lt;/p&gt;&#xA;" OwnerUserId="14417" LastActivityDate="2011-11-16T21:43:37.507" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36646" PostTypeId="1" CreationDate="2011-11-16T21:50:44.373" Score="11" ViewCount="30695" Body="&lt;p&gt;I often find the process of melting massive amounts ore or crafting multiple items tedious, as I can only craft one item at the time, and then pressing the confirmation button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an easier way to smelt/craft an item multiple times, instead of pressing the craft button, and then confirming it for each single item?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:33:07.943" LastActivityDate="2015-08-13T00:58:05.723" Title="Crafting multiple items without confirming for each item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36647" PostTypeId="2" ParentId="36641" CreationDate="2011-11-16T21:54:52.727" Score="1" Body="&lt;p&gt;Try looking back in Dragonsreach i think. Whatever city you picked her up in...OR...if you own a house check there.  I was in the wild and told her to go away I didnt need her help and she showed up in Breezehome...the only home i own and use.  It may or may not matter but i got married for the extra gold income and my spouse lives there with Lydia. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you didn't tell her to stay somewhere because I did that and forgot about it. So if you had told her to stand somewhere and didn't tell her to follow you again go get her she's waiting for you.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="-1" LastEditDate="2011-11-24T16:51:17.383" LastActivityDate="2011-11-24T16:51:17.383" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36648" PostTypeId="1" AcceptedAnswerId="36652" CreationDate="2011-11-16T21:56:13.970" Score="9" ViewCount="37156" Body="&lt;p&gt;There's still a lot of ingredients I have yet to find any use for, and would like to know what I can craft with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there a list available of what kind of potions I can craft, and which ingredients are necessary to craft the specific potions?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:32:57.630" LastActivityDate="2012-07-05T19:24:39.930" Title="List of craftable alchemy potions" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36650" PostTypeId="2" ParentId="35443" CreationDate="2011-11-16T22:00:01.233" Score="11" Body="&lt;p&gt;If you're choosing the stormcloaks to ally with be sure to do the main quest &quot;alduins wall&quot; before fully committing to them, otherwise Delphine of the blades will become your enemy thus making the &quot;alduins wall&quot; quest impossible to complete.  I learned this the hard way.&lt;/p&gt;&#xA;" OwnerUserId="14567" LastActivityDate="2011-11-16T22:00:01.233" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36652" PostTypeId="2" ParentId="36648" CreationDate="2011-11-16T22:03:26.967" Score="8" Body="&lt;p&gt;There are three general places to look:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Alchemy_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Elder Scrolls Wikia&lt;/a&gt;: pretty decent, lots of links, but likely not complete yet.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Alchemy&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Unofficial Elder Scrolls Pages&lt;/a&gt;: generally more rigorous than Wikia, looks to be fairly complete, but usually isn't definitive until the Creation Kit comes out.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.primagames.com/games/elder-scrolls-v-skyrim/primaguides&quot; rel=&quot;nofollow noreferrer&quot;&gt;Prima's Strategy Guide&lt;/a&gt;: This is complete (I have the guide to confirm that), but of course it costs money to access.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="29" LastEditDate="2011-12-05T13:58:07.447" LastActivityDate="2011-12-05T13:58:07.447" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36653" PostTypeId="2" ParentId="35296" CreationDate="2011-11-16T22:05:29.023" Score="127" Body="&lt;p&gt;When a follower mysteriously disappears, there are one of three things that have happened:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;They're dead.&lt;/strong&gt; Sorry. If you want your stuff, you'll want to find where they died. If she was with you up to just recently, backtracking shouldn't be too difficult.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;They bugged out.&lt;/strong&gt; This one's pretty easy to resolve: enter a new area or fast travel somewhere. They'll be right behind you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;They went home.&lt;/strong&gt; This is what the message refers to. Return to where you picked them up originally: in the case of Lydia, that means Breezehome (if you've purchased it) or Dragonsreach in Whiterun.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="10616" LastEditDate="2014-03-23T17:56:23.050" LastActivityDate="2014-03-23T17:56:23.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36654" PostTypeId="2" ParentId="36648" CreationDate="2011-11-16T22:05:39.697" Score="6" Body="&lt;p&gt;Try these:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorted by ingredient:&#xA;    &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Ingredients&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Ingredients&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorted by effect:&#xA;    &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Alchemy_Effects&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Alchemy_Effects&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14569" LastActivityDate="2011-11-16T22:05:39.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36656" PostTypeId="1" AcceptedAnswerId="36660" CreationDate="2011-11-16T22:12:11.457" Score="30" ViewCount="161945" Body="&lt;p&gt;I've learned quite a bit of smithing now and just started to be able to create Daedric armor and weapons. But now I noticed that I need Daedra hearts as an ingredients to create those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find some Daedra to rip their hearts out and make some armor and weapons out of them?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2014-04-25T06:17:26.257" Title="Where can I find Daedra hearts?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36657" PostTypeId="2" ParentId="34656" CreationDate="2011-11-16T22:29:58.553" Score="3" Body="&lt;p&gt;Just move your mouse forward in order to attack, without pressing any keys, which serve only to defend.&lt;/p&gt;&#xA;" OwnerUserId="14570" LastEditorDisplayName="user11502" LastEditDate="2011-11-17T03:55:23.380" LastActivityDate="2011-11-17T03:55:23.380" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36658" PostTypeId="2" ParentId="36656" CreationDate="2011-11-16T22:35:49.633" Score="4" Body="&lt;p&gt;If you do Azuras quest and turn her soul gem back over to her, you travel inside the gem (crazy, I know) and you fight 4-5 daedra and get their hearts, once killed.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="816" LastEditDate="2012-03-11T00:21:22.830" LastActivityDate="2012-03-11T00:21:22.830" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36660" PostTypeId="2" ParentId="36656" CreationDate="2011-11-16T22:40:02.230" Score="25" Body="&lt;p&gt;Daedra hearts are a rare drop from Daedra mobs: Atronachs and Dremoras. They will &lt;em&gt;not&lt;/em&gt; drop from conjured Daedra, though: so no farming your conjured servants. Good places to find Daedra are during the Daedric quests &lt;em&gt;The Black Star&lt;/em&gt; and &lt;em&gt;Pieces of the Past&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to that:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;One can be stolen from the Nightcaller Temple in the Daedric quest &lt;em&gt;Waking Nightmare&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;One can be stolen from Kodiak's room in Jorrvaskr in Whiterun&lt;/li&gt;&#xA;&lt;li&gt;Enthir in Winterhold College sells 2 every 48 hours at a huge premium&lt;/li&gt;&#xA;&lt;li&gt;They will rarely show up for sale on random vendors throughout the world&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The Wikia &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Daedra_Heart_%28Skyrim%29&quot; rel=&quot;noreferrer&quot;&gt;suggests a few other places as well&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Alchemists in Orc Camps will sell 2-3 of them&lt;/li&gt;&#xA;&lt;li&gt;Babette at the Dark Brotherhood Sanctuary&lt;/li&gt;&#xA;&lt;li&gt;One at Hall of the Vigilant directly south of Dawnstar and near Red Road Pass where a giant exists&lt;/li&gt;&#xA;&lt;li&gt;Random chance to be on any of  several vendors in Markarth Side&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2012-03-20T17:55:02.773" LastActivityDate="2012-03-20T17:55:02.773" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36661" PostTypeId="1" CreationDate="2011-11-16T22:41:03.367" Score="7" ViewCount="69666" Body="&lt;p&gt;As part of the main storyline, I'm tasked with slaying a dragon outside of Whiterun. I follow Irileth and a bunch of other NPCs outside to confront the dragon, but I'm not sure how I'm supposed to kill him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the trick?&lt;/p&gt;&#xA;" OwnerUserId="14572" LastEditorUserId="12087" LastEditDate="2011-11-17T00:54:17.583" LastActivityDate="2012-10-21T18:54:52.570" Title="How do I kill the first dragon encountered?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="36662" PostTypeId="2" ParentId="35762" CreationDate="2011-11-16T22:42:39.417" Score="9" Body="&lt;p&gt;In addition to the other answers, there is also three &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Guardian_Stones&quot; rel=&quot;noreferrer&quot;&gt;Guardian Stones&lt;/a&gt; you can find near to where you start the game. One of these is the Thief Stone and will let you skill up the Thief type skills including sneak 20% faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, being well rested will give you another 5% quicker skill gain, assuming you don't have a ... particular type of blood.&lt;/p&gt;&#xA;" OwnerUserId="9774" LastActivityDate="2011-11-16T22:42:39.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36663" PostTypeId="2" ParentId="36623" CreationDate="2011-11-16T22:48:35.847" Score="2" Body="&lt;p&gt;I've had a great deal of success with the wanton slaughter of chickens and other livestock. Be advised however, some companions won't stand for it. I tried it with Lydia following me, and she left my service, and tried to kill me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And of course, if there are any other witnesses, you could end up with a bounty and some angry townsfolk.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-11-16T23:07:52.813" LastActivityDate="2011-11-16T23:07:52.813" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36665" PostTypeId="2" ParentId="36661" CreationDate="2011-11-16T22:54:51.777" Score="10" Body="&lt;p&gt;It &lt;em&gt;sounds&lt;/em&gt; like you're asking about the first dragon you fight, outside of Whiterun, as part of the quest &lt;em&gt;Dragon Rising&lt;/em&gt;: you follow Irileth outside Whiterun and upon completing the quest:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The Jarl makes you Thane.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If so, it's supposed to be an introductory dragonslaying encounter: if you followed Irileth around town before heading to the watchtower, you should have a fairly decent posse of guards to help you out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be honest, I was still learning how to use the controls on the PlayStation 3 version of the game at this point, and I essentially ran around the watchtower like a chicken with its head cut off. The guards and Irileth will do most of the work. I was a Conjuror build, so I summoned a Flame Atronach for good measure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After a few minutes, the dragon will die pretty easily, whether you made a significant contribution to the fight or not.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-16T22:59:54.013" LastActivityDate="2011-11-16T22:59:54.013" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36666" PostTypeId="2" ParentId="36656" CreationDate="2011-11-16T23:00:50.893" Score="13" Body="&lt;p&gt;The only reliable way to guarantee that you'll get a Deadra Heart sadly involves giving up a Black Soul Gem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First off, you'll need to do the Conjuration Ritual quest at the College of Winterhold - which means you need a Conjuration of 90. You'll receive a Sigil Stone as a reward, which can be used to upgrade the Atronach Forge. A Black Soul Gem and a Human Heart in the forge will yield a Daedra Heart.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="52800" LastEditDate="2014-01-13T09:41:33.887" LastActivityDate="2014-01-13T09:41:33.887" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36669" PostTypeId="2" ParentId="36301" CreationDate="2011-11-16T23:22:23.310" Score="6" Body="&lt;p&gt;Ive had my items stored in my spouses house for around two weeks and they are still there, so, yes I believe containers in your spouses house are safe. EDIT: They have been there for several months now without loss. Your spouse's house is safe.&lt;/p&gt;&#xA;" OwnerUserId="14575" LastEditorUserId="14575" LastEditDate="2011-11-24T01:37:57.163" LastActivityDate="2011-11-24T01:37:57.163" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36671" PostTypeId="1" AcceptedAnswerId="36734" CreationDate="2011-11-16T23:28:28.143" Score="70" ViewCount="170641" Body="&lt;p&gt;Basically, I want to dump everything on my follower as I'm traveling around to free up my own inventory space. I want to know how much he/she can carry. Is it a mirror of my own weight limit? Are there any limitations as to what kind of items he/she can hold? Can I buff his/her carrying capacity with armor or other items? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T10:41:36.423" LastActivityDate="2012-01-28T06:24:59.443" Title="How much can my follower carry?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36672" PostTypeId="2" ParentId="35886" CreationDate="2011-11-16T23:34:52.503" Score="5" Body="&lt;p&gt;This is a quick answer BUT in the Dragonsreach there is a book in the same room as the enchanting table that explains all events of Oblivion and briefly summarizes what happened in-between the games.  Including that the Septim dynasty ended at the end of the main quest for oblivion and names the new dynasty that controls the empire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Add On:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The third era ended and the fourth era begins when you and Martin Septim defeat/banish Mehrunes Dagon.  Hit this site its a pretty good timeline for the 200 missing years including Hammerfells exit from the empire and Vvardenfell being destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Lore:Fourth_Era&quot; rel=&quot;noreferrer&quot;&gt;http://www.uesp.net/wiki/Lore:Fourth_Era&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="14172" LastEditDate="2011-11-18T19:44:53.357" LastActivityDate="2011-11-18T19:44:53.357" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36673" PostTypeId="2" ParentId="36431" CreationDate="2011-11-16T23:47:38.457" Score="5" Body="&lt;p&gt;Unfortunately, killing metal slimes is your best bet.  They're fairly rare, but they're also worth big, big XP.  The Quarantomb has a fair number of them, and that's where I farmed in the early part of the game.  You'll want to go prepared with attacks that are strong against Metal enemies, plus high speed and speed boosting spells.  There's a good strategy &lt;a href=&quot;http://winterfate.hubpages.com/hub/Metal-Slime-Hunting-in-Dragon-Quest-IX&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; that may help save you some trouble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &lt;a href=&quot;http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/answers?qid=210143&quot; rel=&quot;noreferrer&quot;&gt;GameFAQs thread&lt;/a&gt; lists some locations where you can find other metal slime variants later in the game.  The consensus seems to be that Bad Cave is the best place to farm Liquid Metal slimes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It may feel grindy, and that's because it is :(  All the DQ games I've played have been this way - &quot;it's a feature, not a bug.&quot; :) &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-16T23:47:38.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36674" PostTypeId="1" AcceptedAnswerId="36681" CreationDate="2011-11-17T00:05:22.510" Score="37" ViewCount="22678" Body="&lt;p&gt;I feel great affection for Lydia.  She has been a stalwart companion almost from the beginning.  Fighting at my side, watching my back, and even sharing my burdens.  And she has done it all with no complaint.  And no more sarcasm than is justified.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She &lt;em&gt;does&lt;/em&gt; have a few bad habits… charging headlong at dragons, for instance.  Refusing to break off an attack until the foe is slain.  Wandering between me and the bandit I'm trying to incinerate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Standing in doorways like an unassailable bastion.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So… when dear Lydia has taken it upon herself to confine me to a room by standing in the doorway, how might I convince her to budge?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:33:53.050" LastActivityDate="2022-07-30T17:35:51.040" Title="How do I prevent followers from blocking doorways?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36675" PostTypeId="2" ParentId="36208" CreationDate="2011-11-17T00:06:38.433" Score="22" Body="&lt;p&gt;From &lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/medbn/good_list_of_way_to_train_all_your_skills/&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Good list of way to train all your skills&lt;/em&gt; on Reddit&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Conjuration&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Buy the bound sword&lt;/li&gt;&#xA;  &lt;li&gt;Find slaughterfish &lt;/li&gt;&#xA;  &lt;li&gt;Stand at the edge of water so slaughterfish can't attack you, and so    that you'll still be in combat&lt;/li&gt;&#xA;  &lt;li&gt;Cast bound sword (don't dual sword it), sheath your weapon and       repeat.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;You can get the Apprentice Conjuration magic perk to make this process&#xA;  go by faster. This process is so quick you can have 100 conjuration in&#xA;  little over 1 and a half hour. OR repeatedly cast soul trap on any&#xA;  dead creature.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14062" LastEditorUserId="483" LastEditDate="2011-12-20T12:05:38.957" LastActivityDate="2011-12-20T12:05:38.957" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36676" PostTypeId="1" AcceptedAnswerId="36677" CreationDate="2011-11-17T00:11:07.410" Score="17" ViewCount="204493" Body="&lt;p&gt;I have scrolls, but can't figure out how to use them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I equip them in my inventory an arrow appears, however it is not assigned to a hand and it doesn't work when I press the shout button.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My example is on PC, but it would be useful to know for all platforms.&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2013-07-15T10:49:11.670" Title="How do I use scrolls?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36677" PostTypeId="2" ParentId="36676" CreationDate="2011-11-17T00:13:18.013" Score="13" Body="&lt;p&gt;Just select it, it should show up in one of your hand (you don't actually see a scroll, but the spell animation). Just cast it then like a natural spell.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-17T00:13:18.013" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36678" PostTypeId="2" ParentId="36671" CreationDate="2011-11-17T00:16:15.857" Score="2" Body="&lt;p&gt;I don't know the actual limit. Maybe some console commands can explain this. But I can tell there is a limit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the equipment you give them will be equipped if better than the originals, so if there is not a specific limit set and it's statistics based, I guess bonuses would apply.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-17T00:16:15.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36679" PostTypeId="1" AcceptedAnswerId="39062" CreationDate="2011-11-17T00:17:10.720" Score="3" ViewCount="1643" Body="&lt;p&gt;When I try and &lt;code&gt;Find Match&lt;/code&gt; on Modern Warfare 3 Survival Mode, it keeps searching but never finds anyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone else experienced this? Why is this?&lt;/p&gt;&#xA;" OwnerUserId="6738" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T16:44:35.600" LastActivityDate="2013-10-22T16:44:35.600" Title="No online survival mode games for MW3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36680" PostTypeId="2" ParentId="36661" CreationDate="2011-11-17T00:18:42.497" Score="2" Body="&lt;p&gt;The basic way to kill dragon is : &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Attack from the ground with spells and/or bows&lt;/li&gt;&#xA;&lt;li&gt;When the dragon is grounded, use whatever you want and try to keep it grounded with the shouts you already know&lt;/li&gt;&#xA;&lt;li&gt;When Dragon HPs runs out, dragon dies.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-17T00:18:42.497" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36681" PostTypeId="2" ParentId="36674" CreationDate="2011-11-17T00:21:33.967" Score="28" Body="&lt;p&gt;Just sprint into her, you will push her back; the default key on PC is &lt;kbd&gt;Alt&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, cast the Whirlwind Sprint...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-17T00:21:33.967" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36683" PostTypeId="1" AcceptedAnswerId="37165" CreationDate="2011-11-17T00:42:07.157" Score="7" ViewCount="14896" Body="&lt;p&gt;At the end of the raid on Loren's tower, you're given a choice to either set off the bomb or disarm the bomb. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For setting off the bomb, you get a permanent Respect bonus. For disarming the bomb, you get a permanent Cash bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How much are each of these bonuses? Are they a one-time deal, like X amount of Respect/Cash at once, or are they an increased percentage of what you earn, like the perk you can buy that gives you 5% increased Respect earned?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2012-12-01T02:28:31.777" Title="How much are the bonuses for each choice at the end of Act 1?" Tags="|saints-row-the-third|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36684" PostTypeId="2" ParentId="35658" CreationDate="2011-11-17T00:42:27.000" Score="1" Body="&lt;p&gt;So from numerous attempts at figuring this out, here is what I came up with:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For combat:&#xA;Damage = (Base_Damage*(1 + Current_Effects)) + (Base_Damage*((Skill*(1 + Current_Bonuses))/100))&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where Base_Damage is the weapon's base damage value.&#xA;Where Current_Effects are anything boosting the effect itself: Bows do 20% more damage, etc...&#xA;Where Current_Bonuses are anything effecting the Skill itself: Archery is improved by 20%, etc...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the value is either rounded down, or the decimal is not displayed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps.&lt;/p&gt;&#xA;" OwnerUserId="14579" LastActivityDate="2011-11-17T00:42:27.000" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36685" PostTypeId="2" ParentId="36674" CreationDate="2011-11-17T00:42:55.143" Score="8" Body="&lt;p&gt;For some reason, I've found that crouching (sneaking) consistently gets her out of my way.  When I crouch, she crouches too and seems to shift her position just enough to let me get by.&lt;/p&gt;&#xA;" OwnerUserId="3" LastActivityDate="2011-11-17T00:42:55.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36687" PostTypeId="1" AcceptedAnswerId="37996" CreationDate="2011-11-17T00:53:41.673" Score="5" ViewCount="43113" Body="&lt;p&gt;When someone gives me armour that I don't want, I sell it. So I sold my Thieves' Guild armour, and now the fence wants to upgrade my armour and I can't sell anything to her until she does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I buy more Thieves' Guild armour?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update: &#xA;Getting the armor from qasmoke didn't work.&#xA;It's been many in-game days and whoever I sold the armor to has had their inventory reset.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="8366" LastEditDate="2012-01-14T05:52:14.950" LastActivityDate="2014-07-30T11:39:02.480" Title="Where can I get Thieves' Guild armour?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36688" PostTypeId="2" ParentId="36687" CreationDate="2011-11-17T01:05:44.190" Score="9" Body="&lt;p&gt;You have to buy it back from the person you sold it to. &lt;/p&gt;&#xA;" OwnerUserId="14347" LastActivityDate="2011-11-17T01:05:44.190" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36689" PostTypeId="2" ParentId="35193" CreationDate="2011-11-17T01:34:39.317" Score="3" Body="&lt;p&gt;Eat glowing mushrooms then go to whiterun, talk to Olfrid, give him a bottle of mead and he pays off the guards in Riverwood. &lt;/p&gt;&#xA;" OwnerUserId="14583" LastActivityDate="2011-11-17T01:34:39.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36691" PostTypeId="1" AcceptedAnswerId="36702" CreationDate="2011-11-17T01:45:51.957" Score="4" ViewCount="7371" Body="&lt;p&gt;Around the start of the 3rd act of &lt;em&gt;Uncharted 3: Drake's Deception&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Chloe and Charlie seem to just not be there anymore.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What happened to them? Where did they go?&lt;/p&gt;&#xA;" OwnerUserId="10036" LastEditorDisplayName="user27134" LastEditDate="2012-07-15T10:43:15.560" LastActivityDate="2013-02-12T20:57:18.163" Title="Where did Chloe and Charlie go in Uncharted 3?" Tags="|uncharted-3|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36692" PostTypeId="1" AcceptedAnswerId="36695" CreationDate="2011-11-17T01:56:33.637" Score="20" ViewCount="71252" Body="&lt;p&gt;Is it possible to enchant a set of Fortify Alchemy equipment so that it allows you to create a more potent Fortify Enchanting potion than using the potion to recreate a more powerful set of alchemy equipment?&lt;br&gt;&#xA;Can you repeat this to continually increase the power of the enchanting potion?&lt;br&gt;&#xA;Has anyone tried this?&lt;br&gt;&#xA;What kind of increase was seen between alchemy sets?&lt;/p&gt;&#xA;" OwnerUserId="14585" LastEditorUserId="222022" LastEditorDisplayName="user27134" LastEditDate="2019-08-05T20:25:39.333" LastActivityDate="2019-08-05T20:25:39.333" Title="Fortify alchemy/fortify enchant stacking?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="36693" PostTypeId="2" ParentId="36368" CreationDate="2011-11-17T02:07:48.617" Score="1" Body="&lt;p&gt;As you USE the swords in battle, it does increase your one handed skill. The only time you actually get a conjuration boost is, as he said, when you first summon the sword/axe/bow, whichever conjured weapon it may be (given that there are hostiles nearby, whether you see them or not). This was added to the game because too many people would just sit in a room and spam summons to get their conjuration to 100. A good way to exploit it in Skyrim, however, is to get in the range of a far-off archer. He'll shoot at you, but it won't do too much damage if you run back and forth. He won't charge at you, consider how he's an archer, and, while in his range, you can THEN start spamming the spell for exp boost. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I don't know is whether or not the one-handed perks effect your conjured weapons. Such as the bleeding damage for axes carrying over to your summoned axe. Or the crit chance for sword. Or even the 20% boost to them at all. Any of you guys tried allocating points to one-handed them find that it affected your conjured weapons as well?&lt;/p&gt;&#xA;" OwnerUserId="14587" LastActivityDate="2011-11-17T02:07:48.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36694" PostTypeId="2" ParentId="36692" CreationDate="2011-11-17T02:13:35.193" Score="7" Body="&lt;p&gt;This has been tried, and it flattens out at around 30%. &lt;/p&gt;&#xA;" OwnerUserId="1155" LastActivityDate="2011-11-17T02:13:35.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36695" PostTypeId="2" ParentId="36692" CreationDate="2011-11-17T02:14:02.817" Score="19" Body="&lt;p&gt;Unlike in Oblivion, you &lt;em&gt;can&lt;/em&gt; stack skills over 100 with a combination of enchanting and alchemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can easily wind up with something like this:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/hr3pB.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;There's not enough recursion&lt;/strong&gt; within the enchanting / alchemy skills to increase arbitrarily high, but you can definitely get some pretty nuts items regardless.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-17T02:14:02.817" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="36696" PostTypeId="2" ParentId="36674" CreationDate="2011-11-17T02:15:14.247" Score="35" Body="&lt;p&gt;Most of the time, walking or sprinting into a follower will make them move. However, there have been occasions where no matter how much I ran into Lydia, she wouldn't budge. In that case, there is a simple solution. Just talk to her and select the &quot;I want you to do something&quot; option. You can then point at a location to tell her to move there, which should get her out of your way.&lt;/p&gt;&#xA;" OwnerUserId="11742" LastActivityDate="2011-11-17T02:15:14.247" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36698" PostTypeId="1" AcceptedAnswerId="36701" CreationDate="2011-11-17T03:13:46.647" Score="4" ViewCount="1323" Body="&lt;p&gt;In Braid 3-1, there's a locked door on the opposite side of a large pit. At the bottom of the pit there's a goomba carrying the key to the door. I've managed to time it so that when I jump down onto the goomba, I pick up the key and bounce back up - but I'm not bouncing up high enough to escape the pit. What's the trick?&lt;/p&gt;&#xA;" OwnerUserId="11014" LastActivityDate="2011-11-17T03:26:22.067" Title="How do I get out of the pit?" Tags="|braid|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36699" PostTypeId="2" ParentId="36691" CreationDate="2011-11-17T03:20:37.690" Score="3" Body="&lt;p&gt;Answer below:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Charlie broke his leg at the Citadel when he jumped from the roof to avoid the fire. That would count him out of just about everything Drake does in the game!&#xA; &#xA; When driving away from the Citadel in the bus, Chloe indicated that she didn't think their quest was worth the risks they were taking, so she left and presumably helped Charlie to get medical attention and to return back home. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="1561" LastEditDate="2011-11-17T03:27:13.380" LastActivityDate="2011-11-17T03:27:13.380" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36701" PostTypeId="2" ParentId="36698" CreationDate="2011-11-17T03:26:22.067" Score="5" Body="&lt;p&gt;Each area in Braid introduces a special mechanism. The first level of each area, The Pit, allows you to experiment with the mechanism, so I would advice you to play around a bit first. That said, the special mechanism for the third region is: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Objects that have a green glow around them are not affected by your time reversal ability&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Therefore, the solution to the problem is to:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Go down, kill the Goomba and get the key - note its green glow - and reverse time so that you get back to where you started. They key will remain in your hands, and you can then use it to open the door. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here's a &lt;a href=&quot;http://www.youtube.com/watch?v=KCQulbe0CgA&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube video walkthough&lt;/a&gt; if you need any more help.&lt;/p&gt;&#xA;" OwnerUserId="3936" LastActivityDate="2011-11-17T03:26:22.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36702" PostTypeId="2" ParentId="36691" CreationDate="2011-11-17T03:31:36.200" Score="3" Body="&lt;p&gt;Chloe and Charlie are gone after Chapter 9 in Syira, about halfway through the game. You can watch the final cutscene in the video below. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chloe tries to talk Nate out of continuining on and Cutter urges him to continue, but no specific reference is made after that as to what happens to them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;They just don't show up anymore. Cutter did break his leg, so it's understandable he doesn't continue on. Chloe obviously doesn't believe it's worth it to continue on, that's about all you can assume I think.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/W8eRfeKrRYI#t=25m22s?start=1522&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-17T03:31:36.200" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36704" PostTypeId="2" ParentId="35941" CreationDate="2011-11-17T03:47:48.643" Score="1" Body="&lt;p&gt;I have it set to Adept, and the same zombies that I one shot killed with no problem at level 1 are now kicking my ass and shot killing me at level 20. I think the game does level matching, and if you don't develop the right fighting attributes the game gets &lt;strong&gt;insanely&lt;/strong&gt; hard even on medium settings. &lt;/p&gt;&#xA;" OwnerUserId="14592" LastActivityDate="2011-11-17T03:47:48.643" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36705" PostTypeId="1" AcceptedAnswerId="36706" CreationDate="2011-11-17T03:57:56.460" Score="5" ViewCount="7771" Body="&lt;p&gt;When reading &lt;a href=&quot;https://gaming.stackexchange.com/questions/35112/what-books-increase-skills&quot;&gt;books to gain skills&lt;/a&gt;, do you have to read through the entire book to gain the skill, or will simply opening it give you the skill gain?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't found any books that have given me any immediate benefits, so don't know if I haven't stumbled across any, or if I'm supposed to actually be paging through the whole thing.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-17T04:00:59.873" Title="Do you have to read an entire book to gain skills?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36706" PostTypeId="2" ParentId="36705" CreationDate="2011-11-17T04:00:59.873" Score="8" Body="&lt;p&gt;No you don't. You merely need to open the book to the first page.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should read the whole thing though. The Lusty Argonian Maid is quite a ripping yarn.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-17T04:00:59.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36707" PostTypeId="1" CreationDate="2011-11-17T04:02:52.147" Score="1" ViewCount="4570" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35024/what-advantages-do-the-different-armor-types-provide&quot;&gt;What advantages do the different armor types provide?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I was just wondering what I should do, I am a mage warrior build or at least thats what I am going for, I mainly use heavy armor but occasionally I use light armor mixed with heavy...should I do this or stick to one over the other? and if so what should I spec into? Please help me I suck.&lt;/p&gt;&#xA;" OwnerUserId="14594" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-11-19T20:49:44.310" Title="Light or Heavy Armor specialization help" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-17T05:03:46.917" ContentLicense="CC BY-SA 3.0" />
  <row Id="36708" PostTypeId="1" AcceptedAnswerId="36713" CreationDate="2011-11-17T04:12:21.330" Score="16" ViewCount="22157" Body="&lt;p&gt;A dragon came into town and a NPC was killed in the fight. I was able to looted his body and I found the key to his home (He seems to have no wife). So my question is, did I just gain a free home? Or is some long lost relative going to show up while I'm off questing and take over the house?&lt;/p&gt;&#xA;" OwnerUserId="11741" LastActivityDate="2019-02-16T22:25:17.550" Title="Can you take over a NPC's home in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36709" PostTypeId="1" AcceptedAnswerId="36715" CreationDate="2011-11-17T04:24:49.440" Score="8" ViewCount="1886" Body="&lt;p&gt;Do higher level spells become accessible when you have a certain level of the skill or do they become available only after acquiring the perk?&lt;/p&gt;&#xA;" OwnerUserId="14585" LastActivityDate="2016-03-13T10:21:04.560" Title="Perk requirement for spells?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36710" PostTypeId="2" ParentId="35338" CreationDate="2011-11-17T04:25:56.083" Score="1" Body="&lt;p&gt;I just threw all my keys in my characters house in a barrel.  Makes it a lot easier to not run into a locked house and also easier to train lockpicking.&lt;/p&gt;&#xA;" OwnerUserId="14595" LastActivityDate="2011-11-17T04:25:56.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36712" PostTypeId="2" ParentId="36263" CreationDate="2011-11-17T04:28:47.237" Score="1" Body="&lt;p&gt;Everything depends on skill level in this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your weapons are weak because your one-handed and two handed skills are low.  I havent seen the enchantment that increases unarmed damage that the last poster spoke of, so they must be pretty rare (I keep an eye out for any new enchantment since I love enchanting).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't possibly imagine that unarmed can be better than using weapons, considering the multitude of ways to increase your weapon damage.  For example, I can enchant my gloves, amulets, and rings to add a 45% bonus to my one-handed damage alone. Combine this with Master of One-Hand and a maxed out one-hand perk tree, I could be extremely brutal.  I'm a wizard though, so my one-hand skill is low, but just using one +45% piece of armor and an ebony axe i can dish out some serious damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can further increase 1-handed damage when you upgrade weapons with smithing -- spend skills in that tree to gain &lt;em&gt;more&lt;/em&gt; damage on upgraded weapons also. The amount of ways to become stronger in this game are amazing!! love it.&lt;/p&gt;&#xA;" OwnerUserId="14596" LastEditorUserId="336" LastEditDate="2011-11-17T05:21:46.683" LastActivityDate="2011-11-17T05:21:46.683" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36713" PostTypeId="2" ParentId="36708" CreationDate="2011-11-17T04:43:23.743" Score="11" Body="&lt;p&gt;I just tested this by merciclessly slaughtering Sven and Hilde while they slept in their Riverwood home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately (or fortunately, if you have, you know, scruples), even after death all of their chests are considered &quot;owned&quot;: you &lt;em&gt;still&lt;/em&gt; get marked as a thief for attempting to open them, which is a sure sign the room is not safe to store belongings in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So no, despite what Davy Jones or any salty seadog might tell you, it's not safe to use a dead man's chest and/or store rum in it.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T04:53:13.133" LastActivityDate="2011-11-17T04:53:13.133" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36714" PostTypeId="1" AcceptedAnswerId="36716" CreationDate="2011-11-17T04:44:47.510" Score="22" ViewCount="286857" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35351/is-the-amount-of-followers-limited&quot;&gt;Is the amount of followers limited?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I have one Mage follower right now, and he fights well and holds a lot. But can I have another companion? &lt;/p&gt;&#xA;" OwnerUserId="11741" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2012-05-16T04:51:04.187" Title="In Skyrim, how many followers can I have? And where do I get them?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" ClosedDate="2012-10-01T17:51:36.093" ContentLicense="CC BY-SA 3.0" />
  <row Id="36715" PostTypeId="2" ParentId="36709" CreationDate="2011-11-17T04:49:57.147" Score="8" Body="&lt;p&gt;The novice, apprentice, adept, and expert level spells are gotten from purchasing them (or in some cases, you can get them for free as loot or a reward).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The master level spells are acquirable generally after you complete your school-specific quests as a member of the College of Winterhold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perks don't add spells to your repertoire: they simply enhance the ones you already have.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-25T21:52:01.873" LastActivityDate="2011-11-25T21:52:01.873" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36716" PostTypeId="2" ParentId="36714" CreationDate="2011-11-17T04:57:56.180" Score="19" Body="&lt;p&gt;You can only have &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Followers&quot; rel=&quot;noreferrer&quot;&gt;one follower&lt;/a&gt; at a time: if you want a different one, you need to dismiss the first one before you recruit them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is one exception to this: there are situations when you already have a follower when a person needs to join you for something quest-related. In this case, the quest-related follower might join you in addition to your current follower. However, there are situations where he or she will just replace your current one instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At any rate, this is temporary, and the second follower will leave when the quest is complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Followers can be found all over the world: it'll be hard to &lt;em&gt;avoid&lt;/em&gt; finding followers. There are 45 in total:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;6 mercenaries: generally one per hold city&lt;/li&gt;&#xA;&lt;li&gt;5 housecarls: one per Thane appointment in the cities where you can buy a house&lt;/li&gt;&#xA;&lt;li&gt;7 members of the Companions&lt;/li&gt;&#xA;&lt;li&gt;3 members of the College of Winterhold&lt;/li&gt;&#xA;&lt;li&gt;2 members of the Dark Brotherhood&lt;/li&gt;&#xA;&lt;li&gt;9 quest-related or dungeon-related followers&lt;/li&gt;&#xA;&lt;li&gt;13 followers you can recruit if you've done them a favor&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In addition to a single follower, you can buy a wardog in Markarth Side for 500 gold, which acts as another member of your team. There are two dogs you can choose from: Vigilance and Meeko. You can also pick up a stray dog after a random encounter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, while they're not followers, &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Conjuration&quot; rel=&quot;noreferrer&quot;&gt;the Conjuration school&lt;/a&gt; naturally gives you access to spells that &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Summon&quot; rel=&quot;noreferrer&quot;&gt;summon&lt;/a&gt; the forces of Oblivion fight for you for a period of time (or permanently, at the higher levels).&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-22T11:49:23.903" LastActivityDate="2011-11-22T11:49:23.903" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="36717" PostTypeId="2" ParentId="36707" CreationDate="2011-11-17T05:00:32.213" Score="3" Body="&lt;p&gt;Unlike previous Elder Scrolls games, there seems to be no direct penalty of spell failure chance or mana cost for spell casting when using armor. Instead, players are incentivized to use mage robes by placing an enormous magicka regeneration bonus (50% to 150%, depending on item level) on college robes which cannot be duplicated by enchantment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For a caster, the choice between armor types is about mobility and the cost of &quot;sunk&quot; perks you won't use. Heavy armor slows the wearer's movement and weighs a great deal (until you get &lt;strong&gt;Conditioning&lt;/strong&gt; [70]) but provides better protection and dramatically reduced stagger (&lt;strong&gt;Tower of Strength&lt;/strong&gt; [50]) and a 10% chance to reflect melee damage (&lt;strong&gt;Reflect Blows&lt;/strong&gt; [100]). However, while &lt;strong&gt;Conditioning&lt;/strong&gt; is an absolutely required perk for a caster, the perks leading up to it are of debatable usefulness at best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Light armor has a much smaller movement penalty, and the &lt;strong&gt;Unhindered&lt;/strong&gt; [50] perk which makes it weightless is available much earlier and with more useful prerequisites than its Heavy Armor equivalent. In addition, the &lt;strong&gt;Wind Walker&lt;/strong&gt; [60] perk may be extremely useful to a hybrid mage-warrior, as you will not have as many level-up points to invest into stamina or enchant slots to spend on stamina regen as a pure fighter would. &lt;strong&gt;Deft Movement&lt;/strong&gt; [100] (10% chance to avoid all damage from a melee attack), the final perk, is of course useful to anyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Considering all of this, I'd strongly recommend taking &lt;strong&gt;Light Armor&lt;/strong&gt; for a hybrid caster, but it's not a clear-cut choice and other players may find the advantages of plate outweigh the costs.&lt;/p&gt;&#xA;" OwnerUserId="13304" LastActivityDate="2011-11-17T05:00:32.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36718" PostTypeId="2" ParentId="36683" CreationDate="2011-11-17T05:13:09.560" Score="0" Body="&lt;p&gt;Personally, I defused the bomb and got a significant increase in my hourly income. I'm not sure off the top of my head how much it was, but respect is easy to earn/max out, so anything that brings more money tends to be a safe bet.&lt;/p&gt;&#xA;" OwnerUserId="14597" LastActivityDate="2011-11-17T05:13:09.560" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36719" PostTypeId="1" AcceptedAnswerId="36720" CreationDate="2011-11-17T05:13:52.673" Score="14" ViewCount="21560" Body="&lt;p&gt;How does a Black Soul Gem differ from any other soul gem? I have one with a grand soul in it, so clearly it can take Grand souls.  And because soul gems can take souls that are smaller than the container, what is the classification &quot;Black&quot; for?&lt;/p&gt;&#xA;" OwnerUserId="5994" LastEditorUserId="5994" LastEditDate="2011-11-17T15:08:45.727" LastActivityDate="2018-03-24T08:31:14.977" Title="What is the Black Soul Gem for?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36720" PostTypeId="2" ParentId="36719" CreationDate="2011-11-17T05:18:13.683" Score="36" Body="&lt;p&gt;Black Soul Gems are exactly like Grand Soul Gems - with one significant perk:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They can trap humanoid souls.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regular soul gems are restricted to creatures and undead only.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But black soul gems?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tired of the blacksmith sending out hits on you? Kill him, trap him in a black soul gem, enchant him into a ring, and then sell the ring back to his wife. Justice is served!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-17T05:18:13.683" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="36721" PostTypeId="2" ParentId="36568" CreationDate="2011-11-17T05:21:53.407" Score="5" Body="&lt;p&gt;Unfortunately there seems to be no way to deactivate the &quot;suck&quot; function of the Manapult, unless you're already full of people.&lt;/p&gt;&#xA;" OwnerUserId="14597" LastActivityDate="2011-11-17T05:21:53.407" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36722" PostTypeId="2" ParentId="36719" CreationDate="2011-11-17T05:23:52.177" Score="5" Body="&lt;p&gt;&lt;strong&gt;Black&lt;/strong&gt; soul gems are essentially grand soul gems that can trap or store the souls of humanoid (player) races. If you dont have an empty &lt;strong&gt;black&lt;/strong&gt; soul gem in your inventory when you kill a humanoid NPC (like a bandit or imperial soldier) that you have applied the soul trap effect on, you get the &quot;you don't have a soul gem in your inventory capable of holding such a soul&quot; (or equivallent) message. When you have an empty &lt;strong&gt;black&lt;/strong&gt; soul gem in your inventory you capture the soul instead.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-11-17T05:23:52.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36723" PostTypeId="1" CreationDate="2011-11-17T05:24:53.933" Score="15" ViewCount="42934" Body="&lt;p&gt;I'm tired of my horse dying because a mob gets a lucky shot or I don't start healing fast enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to see your horse's health? &lt;/p&gt;&#xA;" OwnerUserId="14516" LastEditorUserId="122" LastEditDate="2011-11-21T13:26:12.373" LastActivityDate="2016-07-04T17:00:16.313" Title="How do you see your horse's health in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36724" PostTypeId="2" ParentId="36723" CreationDate="2011-11-17T05:36:08.630" Score="10" Body="&lt;p&gt;There is no way to see your horse's health without attacking it yourself, sorry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But for tips on how to keep your horse from dying, check out:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/36413/any-tips-for-preventing-your-horse-from-dying&quot;&gt;Any tips for preventing your horse from dying?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/36266/is-there-a-way-to-stop-things-from-attacking-my-horse-npcs-and-to-pull-them-to-m&quot;&gt;Is there a way to stop things from attacking my horse/NPCs and to pull them to me? Or Stop my horse/NPCs running off into combat?&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you're willing to bend a few rules, you could also try resurrecting your horse &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Console&quot; rel=&quot;nofollow noreferrer&quot;&gt;via the console&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, find the horse's PRID: you can do that by opening up the console, selecting the horse, and using the following command:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;prid&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then, use the following command:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;prid&amp;gt;.ressurrect 1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where &lt;code&gt;&amp;lt;prid&amp;gt;&lt;/code&gt; is the PRID of the horse. This &lt;em&gt;should&lt;/em&gt; resurrect your horse, good as new. &lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-12-09T16:31:28.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36725" PostTypeId="2" ParentId="36723" CreationDate="2011-11-17T05:36:09.473" Score="5" Body="&lt;p&gt;So far, the only way that I've determined to see your horse's health is, to, well, uh, hit your horse. Then your horse's health bar is displayed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yeah.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...You might consider hitting the horse gently, say with your fists or something, to make sure that you don't end up inadvertently scaring it off or killing it.&lt;/p&gt;&#xA;" OwnerUserId="207" LastActivityDate="2011-11-17T05:36:09.473" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36727" PostTypeId="2" ParentId="36714" CreationDate="2011-11-17T06:02:07.877" Score="0" Body="&lt;p&gt;Partially strange but currently in the game I have two followers, one mage that I had hired and Mercer since he was lazy and wouldn't open the darn cave door, so now I just wander the country side with them completing miscellaneous tasks for the time being. So I would say its possible to have more that one follower that is human.&lt;/p&gt;&#xA;" OwnerUserId="14600" LastActivityDate="2011-11-17T06:02:07.877" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36728" PostTypeId="2" ParentId="36284" CreationDate="2011-11-17T06:34:18.587" Score="2" Body="&lt;p&gt;You dont use the staff on him you use it to SHUT the eye , when the eye is open Arcano will not take any damage. You are even told to use the staff on the eye. It becomes EXTREMELY easy to kill him off if you make sure the eye gets CLOSED when ever it is opened by Arcano.&lt;/p&gt;&#xA;" OwnerUserId="14601" LastActivityDate="2011-11-17T06:34:18.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36729" PostTypeId="1" AcceptedAnswerId="36747" CreationDate="2011-11-17T06:54:33.910" Score="8" ViewCount="15792" Body="&lt;p&gt;I have only been playing for 3 hours and the brutes are really making it difficult. I get surrounded by 10+ normal gang members and then a brute turns up. I can't ram the brutes in a vehicle and I seem to run out of ammo before being able to do much damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a good strategy for fighting them? Is it simply a case of waiting until I have more upgrades?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing the game on normal difficulty.&lt;/p&gt;&#xA;" OwnerUserId="7019" LastEditorUserId="12087" LastEditDate="2011-11-17T07:18:37.627" LastActivityDate="2014-05-07T22:03:04.033" Title="How do I effectively fight Brutes?" Tags="|saints-row-the-third|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36730" PostTypeId="1" AcceptedAnswerId="36742" CreationDate="2011-11-17T07:12:45.217" Score="5" ViewCount="650" Body="&lt;p&gt;When i got a poisoned and fire enchanted sword for example: in which order does the target get damaged?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Im mostly got curious because of the soultrap enchant. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What happens when you onehit an enemy?&lt;/li&gt;&#xA;&lt;li&gt;Does your soulstone fill or not?&lt;/li&gt;&#xA;&lt;li&gt;What if the poison kills the target before the enchant comes active?&#xA;(is this even possible?)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13179" LastActivityDate="2011-11-17T08:37:15.973" Title="In which order do hit effects apply?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36732" PostTypeId="2" ParentId="36730" CreationDate="2011-11-17T07:19:48.437" Score="2" Body="&lt;p&gt;I 1-shotted an enemy with my Skyforge Steel Waraxe of Souls today (it was the special finishing animation and everything) and got its soul.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Judging from that, Soul Trap is pretty high priority, and should always be applied (assuming it isn't resisted / you have enough charge).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-17T07:19:48.437" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36733" PostTypeId="2" ParentId="35741" CreationDate="2011-11-17T07:22:56.700" Score="5" Body="&lt;p&gt;The second best smithing trainer is in Riften. To use him, however, you must bring him ten fire salts for his miniquest. After that, he will train you.&lt;/p&gt;&#xA;" OwnerUserId="14605" LastEditorUserId="19827" LastEditDate="2012-07-02T14:54:51.570" LastActivityDate="2012-07-02T14:54:51.570" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36734" PostTypeId="2" ParentId="36671" CreationDate="2011-11-17T07:32:55.133" Score="97" Body="&lt;h2&gt;Short Answer&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;In terms of &lt;em&gt;what&lt;/em&gt; they can carry, it's anything that's not a quest item. If you can drop it, store it, or barter it, you can give it to your follower.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of &lt;em&gt;how much&lt;/em&gt; they can carry, after some testing, I've determined that follower capacity is incredibly buggy: every time you switch followers, the weight capacity will go down. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it starts out at 300&lt;sup&gt;1&lt;/sup&gt;, and goes down from there. You can fix this by resetting your follower, either &lt;a href=&quot;https://gaming.stackexchange.com/a/38366/3389&quot;&gt;by the console&lt;/a&gt; (if on PC), or using the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Wabbajack&quot; rel=&quot;noreferrer&quot;&gt;Wabbajack&lt;/a&gt; glitch (if on a console):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/4gJdkajr2sM?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Long Answer&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;To test this, I tried testing with two followers: Lydia and Faendal.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Initial testing&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;I first took everything Lydia was carrying, which brought my carry weight up to 414. I then gave her stuff until the game refused to allow me to give her anything more, producing the error:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This item is too heavy to carry.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Once this occurred, everything on my side of the trade menu greyed out. My carry weight at this point was 180, which means Lydia maxed out at 234.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then took everything Faendal was carrying, bringing my carry weight up to 491. Like I did with Lydia, I gave him stuff until I got the error message and my inventory grayed out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He maxed out when my carry weight hit 207, which means his carry capacity was only 284.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thinking this was kind of odd, I decided to try Lydia again, with my carry weight being 491 to start. Surprisingly, she maxed out when my carry weight hit 271, which means her carry weight was only 220 this time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To ensure I covered all the bases, I cleared up my inventory so my carry weight was 414—as it was with Lydia the first time—and tested Faendal. He maxed out when I was at 144 carry weight, giving him a carry capacity of 270.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Testing a capacity scale factor&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;At this point, I had the idea that maybe the more stuff you have between you and your follower, the less they were willing to carry: that is, there's some negative scaling factor for follower capacity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I decided to test Faendal's capacity, to see what that scaling factor was. To my surprise, I found it capped out at 269:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Total Weight | Faendal Capacity &#xA;---------------------------------&#xA;          50 |               50 &#xA;         100 |              100&#xA;         150 |              150&#xA;         200 |              200&#xA;         250 |              250&#xA;         300 |              269&#xA;         350 |              269&#xA;         400 |              269&#xA;         450 |              269&#xA;         500 |              269&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This contradicted my earlier findings.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Combined follower cap?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;I'm then considered that there is capacity cap amongst &lt;em&gt;all&lt;/em&gt; your followers, not just your current one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is true, one of two hypotheses should be validated:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Lydia should be able to hold as much, if not more, than 269 weight.&lt;/li&gt;&#xA;&lt;li&gt;Once Lydia is stripped of everything, Faendal should be able to hold more than 269 weight.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I tested the first hypothesis: having stripped Faendal of all his possessions, I traded with Lydia several times, increasing the total weight each time. She capped out at 213:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Total Weight | Lydia Capacity &#xA;------------------------------&#xA;          50 |             50 &#xA;         100 |            100&#xA;         150 |            150&#xA;         200 |            200&#xA;         250 |            213&#xA;         300 |            213&#xA;         350 |            213&#xA;         400 |            213&#xA;         450 |            213&#xA;         500 |            213&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So this hypothesis is incorrect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That just leaves second hypothesis: if Lydia is stripped of everything, Faendal should be able to carry more than 269 weight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Except that he didn't. He carried exactly 263 weight even after Lydia has been stripped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this I don't even...&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Random, or something else?&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;I thought maybe, just maybe, it's random. I decided to use the same set of items and same carry weight (289/300) and switch back and forth between Lydia and Faendal. This is what I found:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt; Round | Lydia Capacity | Faendal Capacity&#xA;-------------------------------------------&#xA;     1 |            213 |              263&#xA;     2 |            206 |              256&#xA;     3 |            199 |              249&#xA;     4 |            192 |              242&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Well, that's odd: every time I switch, the follower capacity goes down by 7. Continuing on:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;     5 |            185 |              235&#xA;     6 |            178 |              228&#xA;     7 |            171 |              221&#xA;     8 |            164 |              214&#xA;     9 |            157 |              207&#xA;    10 |            150 |              200&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;After 10 rounds, both Lydia and Faendal lost 63 weight capacity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got my programmer thinking cap on, and I wondered if it was a runtime issue: I decided to save the game, quit out, and reload. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;No dice: Lydia and Faendal kept going down. Immediately after the save, it went down to 143 and 193 for Lydia and Faendal, respectively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then tried loading up an earlier save created before I did all these tests. Lydia shot back up to 234, and Feandal went back up to 284. These are the same as my original numbers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One more round of follower trading, and both Lydia and Faendal went down to 227 and 277 capacity, as predicted.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Conclusion&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Follower weight capacity is buggy as all get out. If you want to maximize your follower weight, do not switch between them.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Note 1&lt;/sup&gt;: You can have your follower 'pick up' items without a weight capacity check, thus allowing your follower carry unlimited items.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2012-01-28T06:24:59.443" CommentCount="20" ContentLicense="CC BY-SA 3.0" />
  <row Id="36735" PostTypeId="1" AcceptedAnswerId="36762" CreationDate="2011-11-17T07:38:54.113" Score="3" ViewCount="48696" Body="&lt;p&gt;I've battled at the fort, but when I attempt to speak to Galmar Stone-Fist (to whom the quest directs me), he has no conversation options whatsoever.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also attempted to speak to Ulfric, but the same thing occurs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think this question is glitched, and that the only way I can continue would be to use the console to advance. However, I can't find the ID on &lt;a href=&quot;http://www.uesp.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP.net&lt;/a&gt; as the page for the Haafingar portion still hasn't been created. I have no idea how to find the ID, either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the ID for this quest, or how can I find it out myself?&lt;/p&gt;&#xA;" OwnerUserId="14606" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T11:28:47.607" LastActivityDate="2011-11-27T03:57:00.087" Title="What is the Quest ID for &quot;Liberation of Skyrim: Liberate Haafingar&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36736" PostTypeId="2" ParentId="36723" CreationDate="2011-11-17T07:42:57.757" Score="5" Body="&lt;p&gt;If you have the healing hands spell, you can cast it on your horse and see it's health bar.&lt;/p&gt;&#xA;" OwnerUserId="14449" LastActivityDate="2011-11-17T07:42:57.757" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36737" PostTypeId="1" AcceptedAnswerId="36749" CreationDate="2011-11-17T08:03:02.177" Score="4" ViewCount="3689" Body="&lt;p&gt;There is a helicopter flying over Arkham City. What is the purpose of it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is also possible to grapple on it. Will I ever need this helicopter in my missions in the game?&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="7191" LastEditDate="2011-11-20T23:49:58.873" LastActivityDate="2011-11-20T23:49:58.873" Title="Why is there a helicopter flying over Arkham City?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36738" PostTypeId="1" AcceptedAnswerId="36740" CreationDate="2011-11-17T08:10:37.883" Score="14" ViewCount="222743" Body="&lt;p&gt;There are some nice restoration perks I'm trying to level up for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does (dual) casting heal when your health is full gain restoration experience?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not, what are some good restoration leveling techniques?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="3917" LastEditDate="2014-03-18T18:59:49.347" LastActivityDate="2019-07-06T08:10:39.163" Title="What is the best way of leveling restoration?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="12" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36739" PostTypeId="1" AcceptedAnswerId="36741" CreationDate="2011-11-17T08:14:31.810" Score="2" ViewCount="60038" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36411/can-i-complete-the-blessings-of-nature-without-hurting-the-tree&quot;&gt;Can I complete The Blessings of Nature without hurting the tree?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I reached the Eldergleam sanctuary in search of Eldergleam Sap for priestess Danica. Unfortunately as soon as I try to get if from elder tree some enemies spawn and kill all NPCs inside the sanctuary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not strong enough to fight the enemies and I can only run out the sanctuary and leave them alone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible solve the quest in pacifically without any casualties?&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2011-11-17T08:32:46.247" Title="How to solve quest at Eldergleam sanctuary without casualties?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ClosedDate="2011-11-17T23:00:15.950" ContentLicense="CC BY-SA 3.0" />
  <row Id="36740" PostTypeId="2" ParentId="36738" CreationDate="2011-11-17T08:22:02.413" Score="20" Body="&lt;p&gt;Skills only level when the game judges them to have been &quot;usefully&quot; employed; in the case of spells, that means the spell must have had some noticeable effect. Casting healing spells at full health does nothing, nor does casting damage spells into a wall or armor spells without entering combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For leveling restoration, your best bet is to use the turn undead spell line, which gives skill increases very quickly. Head to your favorite barrow and start sending the skeletons fleeing before you kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would strongly caution against &quot;boosting&quot; non-damage skills in Skyrim. You risk your character leveling up too rapidly without having the combat skills he needs to survive. These techniques are best employed to catch up support skills that have fallen behind.&lt;/p&gt;&#xA;" OwnerUserId="13304" LastEditorUserId="125677" LastEditDate="2017-04-07T12:59:34.190" LastActivityDate="2017-04-07T12:59:34.190" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36741" PostTypeId="2" ParentId="36739" CreationDate="2011-11-17T08:32:46.247" Score="5" Body="&lt;p&gt;You can avoid a &quot;diplomatic incident&quot; with the Eldergleam tree by agreeing to escort the pilgrim who approaches you at the Whiterun temple. Bring him to the sanctuary, strike the tree roots (not the trunk) to climb the hill, and when you reach the trunk, he'll be horrified that you're planning on cutting the tree and offer you an alternative solution.&lt;/p&gt;&#xA;" OwnerUserId="13304" LastActivityDate="2011-11-17T08:32:46.247" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36742" PostTypeId="2" ParentId="36730" CreationDate="2011-11-17T08:37:15.973" Score="4" Body="&lt;p&gt;From my experimentation, all hit effects appear to be resolved before the game checks to see if the target is dead. As the damage effects resolve, if the corpse is already at 0 HP, they simply do nothing and it moves to calculating the next effect. Once all calculation is done, it checks to see if the target is still alive and if not, triggers the &quot;on death&quot; script actions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means that Soul Trap will still trigger and fill your gem even if the target was &quot;overkilled&quot; by a huge amount.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a more general note, be very careful with enchanting Soul Trap into your standard combat weapons. If you don't keep a very large supply of soulgems of all sizes, it's very easy to accidentally run out of low-grade gems and start wasting your high-grade soulgems with low-grade souls. It's usually a better idea to have a dedicated Soul Trap weapon or just learn and use the spell.&lt;/p&gt;&#xA;" OwnerUserId="13304" LastActivityDate="2011-11-17T08:37:15.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36744" PostTypeId="5" CreationDate="2011-11-17T08:46:08.607" Score="0" Body="&lt;p&gt;In &lt;strong&gt;&lt;em&gt;ilomilo&lt;/em&gt;&lt;/strong&gt; best friends Ilo and Milo keep getting separated, it is up to you to reunite them. &lt;em&gt;ilomilo&lt;/em&gt; was released for Xbox Live Arcade and side game for Windows phones.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/ilomilo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-17T09:04:43.877" LastActivityDate="2011-11-17T09:04:43.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36745" PostTypeId="4" CreationDate="2011-11-17T08:46:08.607" Score="0" Body="In ilomilo best friends Ilo and Milo keep getting separated, it is up to you to reunite them. ilomilo was released for Xbox Live Arcade and side game for Windows phones." OwnerUserId="9300" LastEditorUserId="87944" LastEditDate="2015-05-29T18:28:07.163" LastActivityDate="2015-05-29T18:28:07.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36746" PostTypeId="1" AcceptedAnswerId="36859" CreationDate="2011-11-17T08:46:28.607" Score="14" ViewCount="85605" Body="&lt;p&gt;How do I get helicopters for my personal use outside of activities in &lt;em&gt;Saints Row: The Third&lt;/em&gt;? I've bought the hangar, but I don't see any copters lying around the airport. Do I just need to look around more or complete a specific mission/activity, or level up and buy the Helicopter Homie?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And once I've found one, where do I garage them?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2012-08-27T21:45:19.167" LastActivityDate="2013-10-07T09:05:28.553" Title="How do I unlock helicopters?" Tags="|saints-row-the-third|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36747" PostTypeId="2" ParentId="36729" CreationDate="2011-11-17T08:49:26.073" Score="7" Body="&lt;p&gt;So far all I can do is run and gun (emphasis on run). The sniper rifle can do significant damage with headshots, but I rarely have the presence of mind to change to it in the middle of a fight (and it is often disabled in a diversion).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In short, keep upgrading your guns and hit them with your heaviest stuff. You can also try phoning Oleg as he is a physical match for them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can blow up the truck carrying them, you can do significant (sometimes fatal) damage to them if they are still on it when it blows. Next to it doesn't seem to be as damaging. Even if it doesn't kill them, on escort missions they may not run up to you in time if you take out their ride first.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-19T14:18:13.110" LastActivityDate="2011-11-19T14:18:13.110" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36748" PostTypeId="2" ParentId="36263" CreationDate="2011-11-17T08:49:49.910" Score="-1" Body="&lt;p&gt;Hand to hand combat can be just as viable as bladed weapons in early, mid, and late game as long as you make the correct character build, in fact if done correctly it can be more effective due to high damage output, and the speed at which you can attack if you would like I could post an entire character build in order to better answer your question&lt;/p&gt;&#xA;" OwnerUserId="14608" LastActivityDate="2011-11-17T08:49:49.910" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36749" PostTypeId="2" ParentId="36737" CreationDate="2011-11-17T08:52:46.943" Score="8" Body="&lt;p&gt;The Tyger helicopters are there for Tyger to keep control of the city.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When Protocol 10 is enacted, their purpose will be clear. Batman will have to hang onto the correct one to get a MacGuffin to advance the plot.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-17T08:52:46.943" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36750" PostTypeId="2" ParentId="35954" CreationDate="2011-11-17T08:55:20.967" Score="8" Body="&lt;p&gt;I've played around with this a bit, and it does appear that spells do more damage when duel-cast rather than 2x single cast, but not by a lot. It's hard to judge since I don't have numbers on the enemy health though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saved my game so I can re-load and try over on the same enemy to use as a control, and while it died in a single duel-cast ice spike, it had maybe 10% hp left when I just hit it with 2 single cast ice spikes. Again, it's really hard to judge with no numbers, but it does appear to boost damage, at least by a little.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for magika use, it seems to cost roughly 3x the amount of magika compared to a single cast. It seemed to fluctuate for me between 2.7 and 3.1 depending on the spell. You can see this as well with the other answer above listing the magika cost (fireball for example, 117/42 = 2.8).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it looks like it basically does 2-and-a-bit times as much damage, but costs 3 times as much magika. This would result in a slight boost in damage per second, but a drop in damage per magika. Combined with the impact feat, it seems to be useful situationally. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't tested healing at all, so I can't comment on that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Duration spells are simply doubled. That one was fairly easy to test. Armour spells and such don't appear to boost your armour any more than a single cast would.&lt;/p&gt;&#xA;" OwnerUserId="14610" LastEditorUserId="14610" LastEditDate="2011-11-17T09:15:10.050" LastActivityDate="2011-11-17T09:15:10.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36751" PostTypeId="1" AcceptedAnswerId="36755" CreationDate="2011-11-17T09:04:25.753" Score="6" ViewCount="11190" Body="&lt;p&gt;Is it possible to play coop with a windows computer and a Mac? Just wondering before I buy the game.&lt;/p&gt;&#xA;" OwnerUserId="14611" LastEditorUserId="52800" LastEditorDisplayName="user27134" LastEditDate="2013-10-30T03:45:02.467" LastActivityDate="2013-10-30T03:45:02.467" Title="Can you play Portal 2 Coop with one Windows PC and one Mac?" Tags="|portal-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36753" PostTypeId="2" ParentId="35429" CreationDate="2011-11-17T09:10:23.237" Score="-1" Body="&lt;p&gt;Just use the damaged skill until you level up. This sets it back to where it should be. &lt;/p&gt;&#xA;" OwnerUserId="14613" LastActivityDate="2011-11-17T09:10:23.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36755" PostTypeId="2" ParentId="36751" CreationDate="2011-11-17T09:19:27.507" Score="7" Body="&lt;p&gt;&lt;a href=&quot;http://uk.ps3.ign.com/articles/116/1161617p1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yes it is possible&lt;/a&gt;. It is even possible between a PC or Mac and a PS3.&lt;/p&gt;&#xA;" OwnerUserId="5133" LastActivityDate="2011-11-17T09:19:27.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36756" PostTypeId="2" ParentId="36751" CreationDate="2011-11-17T09:21:40.687" Score="3" Body="&lt;p&gt;It does work indeed. I have played several times on both ends. The only issues we were having were due to crowded servers from valve, as they host/initiate the coop session.&lt;/p&gt;&#xA;" OwnerUserId="14614" LastActivityDate="2011-11-17T09:21:40.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36758" PostTypeId="1" AcceptedAnswerId="36769" CreationDate="2011-11-17T09:29:05.743" Score="12" ViewCount="24641" Body="&lt;p&gt;How much gold do you receive for kills for each type of minion (range/melee/anti-turret) and how does this amount scale throughout the game? Also, if someone knows, how do I max money from creeps?&lt;/p&gt;&#xA;" OwnerUserId="14609" LastEditorUserId="160" LastEditDate="2011-11-17T11:04:13.803" LastActivityDate="2015-02-09T14:19:31.833" Title="How much gold do you receive for minion kills over the course of a game?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36759" PostTypeId="2" ParentId="35760" CreationDate="2011-11-17T09:34:24.110" Score="32" Body="&lt;p&gt;OK, I decided not to be lazy and to actually &lt;em&gt;put some effort in&lt;/em&gt; myself, and I think it was worth it. Here is the &quot;after&quot; screenshot of the scene from the question. Not quite the right angle and different time of day, but you should be able to get the point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/QSjEV.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/QSjEVl.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice that the grass goes &lt;em&gt;much&lt;/em&gt; further, but also that rocks appears in the far distance and the distant trees that were visible are now of much higher quality. There's even a shrine thing on the left that I couldn't see before. All this with a drop of only ~10FPS to ~40FPS. Very nice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's another shot I took, just to reinforce that this works, before/after the various distance tweaks. Again note the distant trees up the river and through the clearing, but also the bridge up the river and better house on the right:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/SjliF.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/4f72B.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/mhQfs.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/Vh465.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;First, I set the game to it's default &lt;strong&gt;Ultra&lt;/strong&gt; settings. So all the tweaks I make here are based off of that settings group.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In &lt;code&gt;My Documents/My Games/Skyrim&lt;/code&gt; there are two files called &lt;code&gt;SkyrimPrefs.ini&lt;/code&gt; and &lt;code&gt;Skyrim.ini&lt;/code&gt; that we will be tweaking. &lt;em&gt;Back them up before changing anything&lt;/em&gt;, or in the worst case delete them if you break them and Skyrim should regenerate new ones.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;The most important change: Unlocking the grid&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You need to change how many grid cells around the player should be loaded by the game - apparently if a grid cell isn't loaded &lt;em&gt;nothing&lt;/em&gt; will make the stuff in that cell render in best quality, so all you'll get are low-quality &quot;big&quot; items like trees/houses/etc and the landscape, at best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in the &lt;code&gt;Skyrim.ini&lt;/code&gt; I have changed the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;uGridsToLoad=5            →  9&#xA;uExterior Cell Buffer=36  →  100&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;uGridsToLoad&lt;/code&gt; is the important one, it says how much space around the player should be loaded and active (and thus allow things to render). This will increase RAM usage and load times (but not too significantly). From what I read, it must be an odd number and too high values will crash the game (if it runs out of RAM, you can apparently hack the &lt;code&gt;exe&lt;/code&gt; to be large address aware to avoid this, but I didn't fancy messing with that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I selected &lt;code&gt;9&lt;/code&gt; as this produced the nice image above, but doesn't (yet) seem to be causing any crashes for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;uExterior Cell Buffer&lt;/code&gt; should, apparently, be set to &lt;code&gt;(uGridsToLoad+1)²&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Warning:&lt;/em&gt;&lt;/strong&gt; A saved game cannot be loaded on a &lt;em&gt;lower&lt;/em&gt; &lt;code&gt;uGridsToLoad&lt;/code&gt; setting. So if you bump this up to &lt;code&gt;9&lt;/code&gt; and later try to turn it back down again you will be locked out of your saved game. There is a fix for this, which is to load the game at the higher setting and then do the following lines at the console:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;setini &quot;ugridstoload:general&quot; 5&#xA;saveini&#xA;refreshini&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then save and quit, and change the &lt;code&gt;uGridsToLoad&lt;/code&gt; to the desired value.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Tweaking the Distances&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;With it set so distant cells can contain high quality items the next step is to up the loading distances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, &lt;strong&gt;Ultra&lt;/strong&gt; seems to sort most of them out already, and just loading the game with &lt;code&gt;uGridsToLoad&lt;/code&gt; increased was an instant improvement (the rocks/trees/etc). If you need to achieve this on lower settings just crank up all the view distance bars in the settings (I'm sure there's &lt;code&gt;ini&lt;/code&gt; settings for them, but didn't bother to investigate).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Grass was still an issue. So in &lt;code&gt;SkyrimPrefs.ini&lt;/code&gt; I did the following:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;fGrassStartFadeDistance=7000.0000     → 25000.0000&#xA;fGrassMaxStartFadeDistance=7000.0000  → 25000.0000&#xA;fGrassMinStartFadeDistance=0.0000     → 10000.0000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I don't know specifically what each of these three items each &lt;em&gt;do&lt;/em&gt;, but those three new values provided the results given, so I'm happy with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On advice found in various places I also changed the following variable that should allow more high quality trees. I'm not sure I can see the difference, but it didn't seem to hurt performance:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;uiMaxSkinnedTreesToRender=20  →  40&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h2&gt;Other tweaks for extra pretty&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;While researching all this I came across various other tweaks that claim to improve the visual appearance of the game slightly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important (and only ones I could &lt;em&gt;really&lt;/em&gt; tell the difference over) are these two, which really improved the game's shadows for me - they are much less &quot;blocky&quot; now:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;iBlurDeferredShadowMask=3     →  1&#xA;iShadowFilter=3               →  4&#xA;fShadowLODStartFade=200.0000  →  1000.0000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="1485" LastActivityDate="2011-11-17T09:34:24.110" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="36760" PostTypeId="2" ParentId="35760" CreationDate="2011-11-17T09:41:17.293" Score="2" Body="&lt;p&gt;I've read that the peak for grass distance is 20000. I find 7200 works for me.&#xA;I find that 7800 and higher tends to make the game load in chunks instead of the fade effect they have.  I really don't want Skyrim running like Minecraft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What really irked me was the ~3000 plant draw distance. You can change it by doing this in skyrimprefs:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;fMeshLODLevel2FadeDist=12288.0000&#xA;fMeshLODLevel1FadeDist=16384.0000&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I chose those numbers because they are 4 times the original value, making them quite stable.  There doesn't seem to be a difference after about 9600 anyways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the regular ini:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;fdefaultfov=95&#xA;uGridsToLoad=9&#xA;uInterior Cell Buffer=16&#xA;uExterior Cell Buffer=128&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Yes, &lt;code&gt;uExterior&lt;/code&gt; set to 204 looks better, but I think it was messing with my game, though that could have been the 4xAA/8xAF. Anyway, I knocked both back, 128 cell buff, NoAA and 4xAF.  (AA is essentially a useless frame waster with the mods and/or resolution I'm using.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed that anything remotely building-related will drop my frame rate from 50 to 36.&#xA;Just something to keep in mind.  I think if your highest FPS is 30, you might be in for a rough ride when ever theres a single structure within your FoV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I hope this was helpful.  I suppose I should actually play the game now.&lt;/p&gt;&#xA;" OwnerUserId="14617" LastEditorUserId="3936" LastEditDate="2011-12-19T15:26:40.187" LastActivityDate="2011-12-19T15:26:40.187" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36761" PostTypeId="1" CreationDate="2011-11-17T09:50:16.383" Score="7" ViewCount="6428" Body="&lt;p&gt;I've killed a jailer in Markarth. Well I went werewolf and slaughtered everybody in the Minra mines or however you pronounce it. Much later in the game I killed a whole caravan of Imperial Eleves, didn't like their tone with me and slaughtered them on the spot, I was watched by two bystanders and I left.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I later met with guards near Markarth saying that I had been caught for those crimes. I agreed to go to jail, but it never takes me there, I just end up going back to the dialogue box with my question to the guard &quot;How can I help you?&quot;. I can basically go into an infinite loop of saying &quot;Take me to jail&quot; and he never takes me there. I really have some unfinished business in that city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a Leupold around this?&lt;/p&gt;&#xA;" OwnerUserId="14618" LastEditorUserId="4239" LastEditDate="2011-12-08T13:57:07.160" LastActivityDate="2012-02-04T07:56:28.403" Title="Can't go to jail in Markarth" Tags="|the-elder-scrolls-v-skyrim|xbox-360|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36762" PostTypeId="2" ParentId="36735" CreationDate="2011-11-17T10:28:36.287" Score="2" Body="&lt;p&gt;You can use the &lt;strong&gt;showquesttargets&lt;/strong&gt; command in the console. You might need to scroll up with page-up.&#xA;This will tell you the quest Id's for all active quests. (see here: &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Wiki&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="13179" LastActivityDate="2011-11-17T10:28:36.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36764" PostTypeId="1" AcceptedAnswerId="36765" CreationDate="2011-11-17T10:55:07.787" Score="7" ViewCount="66913" Body="&lt;p&gt;I have all three words in a shout, but I can't see any difference in the shout compared to when I just had one word, and the recharge time for the power is still on the lower level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm missing?&lt;/p&gt;&#xA;" OwnerUserId="14449" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T11:25:24.587" LastActivityDate="2011-11-17T11:25:24.587" Title="How do I use shout power levels?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36765" PostTypeId="2" ParentId="36764" CreationDate="2011-11-17T10:58:09.733" Score="14" Body="&lt;p&gt;You have to hold the &lt;kbd&gt;Z&lt;/kbd&gt; (PC), &lt;kbd&gt;R2&lt;/kbd&gt; (PS3), or &lt;kbd&gt;RB&lt;/kbd&gt; (Xbox 360) key for a while to charge the shout and use more words.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T11:08:02.890" LastActivityDate="2011-11-17T11:08:02.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36766" PostTypeId="1" AcceptedAnswerId="50068" CreationDate="2011-11-17T11:07:38.110" Score="3" ViewCount="312" Body="&lt;p&gt;Sometimes, if I make one of my employees write the initial pitch of the game, and I get scores between 30-50 in the popup, upon exiting it, the actual game score will be somewhere between 60-100, for no reason I can discern.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anybody tell me the reason as to why this happens?&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2012-02-08T06:55:34.300" Title="Why do I sometimes get increased Fun/Creativity scores after writing the game proposal?" Tags="|game-dev-story|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36767" PostTypeId="2" ParentId="36764" CreationDate="2011-11-17T11:10:44.440" Score="6" Body="&lt;p&gt;The longer you hold the &quot;Shout-Key&quot;, the more words of the Shout will be used. As seen in &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dragon_shouts&quot; rel=&quot;noreferrer&quot;&gt;this wiki&lt;/a&gt;, the cooldown is differs. For example the first shout you learn. If you use it just for a moment, you only shout the first word. Cooldown for this is 15 seconds. If you hold it longer you use two words (cooldown 20 seconds). Holding the button even a few moments more, will let you shout all the three words, wich will also set the cooldown to 45 seconds.&lt;/p&gt;&#xA;" OwnerUserId="3269" LastActivityDate="2011-11-17T11:10:44.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36768" PostTypeId="1" AcceptedAnswerId="36835" CreationDate="2011-11-17T11:18:41.107" Score="6" ViewCount="33377" Body="&lt;p&gt;I'm having a bit of a problem with the &lt;em&gt;Proving Honor&lt;/em&gt; quest and I'm not sure what I'm missing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm level 21, have done numerous other quests/dungeons/dragons, and didn't really follow along on the Companions quests until now, but when I enter Dustman’s Cairn I just get destroyed by the first three Draugr that appear in the area. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Farkas is practically killed instantly too, so I'm wondering what I'm missing. Or is there is some dungeon or area that adjusts to my level, and should I just come back when I'm higher level?&lt;/p&gt;&#xA;" OwnerUserId="14623" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T11:24:04.637" LastActivityDate="2022-02-21T01:57:31.213" Title="How do I complete &quot;Proving Honor&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36769" PostTypeId="2" ParentId="36758" CreationDate="2011-11-17T11:26:38.563" Score="16" Body="&lt;p&gt;I'll try to sum up what I found at the &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Minions&quot; rel=&quot;nofollow noreferrer&quot;&gt;wikia article&lt;/a&gt; about minions:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Meelee Minions&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3 spawn in every wave&lt;/li&gt;&#xA;&lt;li&gt;20 gold during the first wave on Summoner's Rift&lt;/li&gt;&#xA;&lt;li&gt;29 on Twisted Treeline&lt;/li&gt;&#xA;&lt;li&gt;increases by 1 after the first wave&lt;/li&gt;&#xA;&lt;li&gt;+1 after every 5 minutes game-time passed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Caster Minions&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3 spawn in every wave&lt;/li&gt;&#xA;&lt;li&gt;15 gold on Summoner's Rift&lt;/li&gt;&#xA;&lt;li&gt;22 on Twisted Treeline&lt;/li&gt;&#xA;&lt;li&gt;+1 after the first wave&lt;/li&gt;&#xA;&lt;li&gt;+1 after every 5 minutes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Siege Minions&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1 spawn in every 3 waves &lt;em&gt;(one every 2 waves after 35 minutes game-time)&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;40 gold during the first wave on Summoner's Rift&lt;/li&gt;&#xA;&lt;li&gt;36 gold on Twisted Treeline&lt;/li&gt;&#xA;&lt;li&gt;+1 every 2-3 minutes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Increased Gold Income per Kill&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;There are a few champion abilities that increase the amount of &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Gold&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gold&lt;/a&gt; the caster gets when slaying a minion:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Ashe's Hawkshot passively grants her 1/2/3/4/5 bonus gold per kill.&lt;/li&gt;&#xA;  &lt;li&gt;Gangplank's Parrrley grants a bonus 4/5/6/7/8 gold if it lands the killing blow to an enemy unit.&lt;/li&gt;&#xA;  &lt;li&gt;&lt;strike&gt;Katarina's Voracity grants her an extra 25 gold on each champion kill or assist.&lt;/strike&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Twisted Fate's Loaded Dice grants him &lt;strike&gt;and his allies&lt;/strike&gt; 2 bonus gold per kill.&lt;/li&gt;&#xA;  &lt;li&gt;Smite grants 10 gold when used when enhanced by the mastery Summoner's Resolve Summoner's Resolve.&lt;/li&gt;&#xA;  &lt;li&gt;In Dominion, Promote will cause the user to gain gold for each of the promoted minion's kills. &lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;h2&gt;Summary&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Like &lt;code&gt;FallenAngelEyes&lt;/code&gt; said, you gain more gold the more times you manage to do the last-hit or killing blow on a minion. To get most out of a wave of minions just &lt;strong&gt;last hit as many as possible&lt;/strong&gt;. If you have to decide between killing a melee minion and a caster minion and you can't get both, go for the melee as if gives more gold. Kill a siege minion whenever possible - they are worth the most.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Some numbers:&lt;/strong&gt; Farming the whole first creep-wave gets you 114 gold, the 3rd wave sums up to 147 gold. Cleaning a whole wave after 30 minutes would give only 36 more gold. Therefore, it may be better to help your team and gain an assist than farming a whole creep-wave.&lt;br&gt;&#xA;Another thing to know: the gold received from &lt;strike&gt;neutral monsters in the jungle&lt;/strike&gt; and the dragon does &lt;strong&gt;not scale with game time&lt;/strong&gt;, therefore killing these becomes less relevant over time.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit:&lt;/em&gt; With the Volibear Patch (1.0.0.130 released 11/29/2011) jungle monsters now give less rewards at the start of the game but scale over time - both difficulty to kill and gold/experience. I'll try to add some numbers as soon as I know them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit 2:&lt;/em&gt; Katarina's passive no longer grants gold, instead it gives her a reset/cooldown reduction. Twisted Fate's passive no longer affects his allies&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="42670" LastEditDate="2015-02-09T14:19:31.833" LastActivityDate="2015-02-09T14:19:31.833" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36770" PostTypeId="1" CreationDate="2011-11-17T11:36:50.607" Score="2" ViewCount="10916" Body="&lt;p&gt;I would like to use &lt;code&gt;setstage C06 1&lt;/code&gt; command in Skyrim's console, to solve a glitch with the companion quest line. However, I'm using a notebook, and my tilde key is actually my &lt;kbd&gt;0&lt;/kbd&gt; key too, so when I type &lt;kbd&gt;0&lt;/kbd&gt;, it quits the console interface. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried copying and pasting from outside the game into the console, but that doesn't seem to work, either. The Windows virtual keyboard doesn't help, as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I type this command?&lt;/p&gt;&#xA;" OwnerUserId="14625" LastEditorUserId="7709" LastEditDate="2011-11-17T17:32:47.823" LastActivityDate="2011-11-17T18:17:34.277" Title="How can I use the Skyrim console with a notebook keyboard?" Tags="|the-elder-scrolls-v-skyrim|technical-issues|" AnswerCount="1" CommentCount="5" ClosedDate="2011-11-17T18:23:36.753" ContentLicense="CC BY-SA 3.0" />
  <row Id="36772" PostTypeId="1" AcceptedAnswerId="36775" CreationDate="2011-11-17T12:11:45.120" Score="19" ViewCount="43894" Body="&lt;p&gt;When using soul trap on creatures where the soul size doesn't match up with the soul gems I have in my inventory, what exactly happens then? If I capture a soul that is too small for my soul gem, do I automatically waste a large soul gem on a small soul? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, do I have to be careful which souls I trap in order not to waste any soul gems? Or can I happily trap everything and the souls will only go into the correctly-sized soul gems?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="6914" LastEditDate="2011-11-17T15:39:18.663" LastActivityDate="2020-11-09T08:10:38.740" Title="What happens when I capture a petty soul but have only grand soul gems?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36773" PostTypeId="1" CreationDate="2011-11-17T12:14:38.780" Score="5" ViewCount="7156" Body="&lt;p&gt;I have the Xbox 360 version of Saints Row 2. I have successfully played co-op with another friend in the past where we both only had the Unkut DLC. A different friend of mine has all 3 DLC packs (Unkut, Corporate Warfare, and Ultor Exposed), and we tried to play co-op last night but we both kept receiving this error, even after I bought the rest of the DLC: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You do not have the same downloadable content as the host&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But... I do. We both tried hosting to no avail. Is there any fix for this? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="52800" LastEditDate="2014-01-30T09:42:02.563" LastActivityDate="2014-01-30T09:42:02.563" Title="Why can't I play co-op in Saints Row 2 with my friend even though we have the same DLC?" Tags="|xbox-360|saints-row-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36774" PostTypeId="1" AcceptedAnswerId="51518" CreationDate="2011-11-17T12:18:05.813" Score="2" ViewCount="5069" Body="&lt;p&gt;So, I have a quest from Skjor, if I remember correctly, which tells me that a wanted criminal has escaped and was last seen going around The Pale, or something to that effect. The problem is that the objective arrow doesn't lead anywhere - while I'm in Whiterun, the arrow points to the gate leading out of the city; if I'm outside Whiterun, the arrow points to the gate leading back in to the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read over on the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Escaped_Criminal&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESPWiki&lt;/a&gt; that it's possible to proceed through the quest using console commands, but they don't seem to work for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suggestions, please?&lt;/p&gt;&#xA;" OwnerUserId="8265" LastActivityDate="2012-02-19T03:20:36.993" Title="Escaped Criminal radiant quest - criminal does not spawn" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36775" PostTypeId="2" ParentId="36772" CreationDate="2011-11-17T12:21:00.607" Score="27" Body="&lt;p&gt;A captured soul will be put in the smallest available soul gem that will hold it. So if you capture a lesser soul, and you only have a grand soul gem available, it will be automatically put in the grand soul gem. If you have a empty grand and lesser soul gem, a lesser soul will always be put in the lesser soul gem. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If by chance you accidentally fill a larger soul gem with a lesser soul, you can drop it to the ground and pick it back up. Dropping soul gems to the ground causes them to lose the stored soul and this prevents the waste of larger gems filled with smaller souls.&lt;/p&gt;&#xA;" OwnerUserId="11240" LastEditorUserId="8366" LastEditDate="2012-01-16T01:18:20.953" LastActivityDate="2012-01-16T01:18:20.953" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36776" PostTypeId="1" CreationDate="2011-11-17T12:45:48.700" Score="11" ViewCount="8610" Body="&lt;p&gt;I pre-loaded Skyrim through Steam before release date and it has installed by default using my native language (Italian). The translation has a good quality so I decided to keep it and not switch to English.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I am encountering some problem when asking for help here because obviously quests but also some items/places names are different. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any files inside Skyrim installation that I can use to understand how English terms have been localized to my language?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I checked the folder structure and found a folder called &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;\steamapps\common\skyrim\Data\Strings\&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It contains various *.strings, *.DLStrings and *.ILStrings files with promising sizes, but they are encoded in some way and unusable in this state. &lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T16:16:05.683" LastActivityDate="2012-07-24T16:16:05.683" Title="Skyrim quests/items/place names in other languages" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36777" PostTypeId="1" AcceptedAnswerId="36956" CreationDate="2011-11-17T13:09:36.213" Score="11" ViewCount="7963" Body="&lt;p&gt;In the Saintsbook, there's a list of challenges to complete throughout the game. Pierce wants me to rob 15 stores for one of them. However, I'm wondering if this is a challenge I need to complete earlier in the game rather than later, before I have purchased most, if not all, stores in the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To that end, I'm wondering if I can rob my own stores after I've bought them and have them count for the challenge, or if I have to rob the stores before I buy them?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="3936" LastEditDate="2012-05-31T13:56:41.790" LastActivityDate="2017-04-24T03:43:44.797" Title="Can I rob my own stores for challenge completion?" Tags="|saints-row-the-third|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36778" PostTypeId="1" AcceptedAnswerId="36780" CreationDate="2011-11-17T13:10:30.127" Score="37" ViewCount="86314" Body="&lt;p&gt;I have a grand soul gem I'm trying to fill, but I don't know what creatures have grand souls. I don't want to waste the gem with a less-than-grand soul.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How can I tell what type of soul an enemy has?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="5291" LastActivityDate="2019-01-19T23:57:25.213" Title="How do I know what type of soul a creature has?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36779" PostTypeId="2" ParentId="35410" CreationDate="2011-11-17T13:15:03.087" Score="0" Body="&lt;p&gt;Just go to where the loose gargoyle is, wait for the bride to come, push it, run off for a bit, then quick travel to the brotherhood.&lt;/p&gt;&#xA;" OwnerUserId="14631" LastEditorUserId="5398" LastEditDate="2012-08-15T02:27:00.147" LastActivityDate="2012-08-15T02:27:00.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36780" PostTypeId="2" ParentId="36778" CreationDate="2011-11-17T13:20:05.180" Score="34" Body="&lt;p&gt;At first, this seems pretty straightforward:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Petty gems&lt;/strong&gt; hold non-humanoid mobs, below level 4&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Lesser gems&lt;/strong&gt; hold non-humanoid mobs, below level 16&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Common gems&lt;/strong&gt; hold non-humanoid mobs, below level 28&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Greater gems&lt;/strong&gt; hold non-humanoid mobs, below level 38&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Grand gems&lt;/strong&gt; hold any non-humanoid mobs, regardless of level&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Black soul gems&lt;/strong&gt; hold any mob—humanoid or non-humanoid—regardless of level&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So if you want to use your grand soul gems efficiently, you'll want to reserve them for mobs level 39 or higher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But determining the mob's level is the tricky part. You can use the console command getlevel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you don't have to worry too much about that, especially for soul gems. Bethesda knew you wouldn't know what level mobs are, so Soul Trap will automatically use the smallest possible gem you have available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you want to efficiently use your grand soul gems, always have a stockpile of the smaller gems handy.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="42951" LastEditorDisplayName="user3389" LastEditDate="2013-02-25T00:03:02.090" LastActivityDate="2013-02-25T00:03:02.090" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="36781" PostTypeId="2" ParentId="36778" CreationDate="2011-11-17T13:25:39.370" Score="3" Body="&lt;p&gt;You can lookup information on this &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Soul_Gem&quot; rel=&quot;nofollow noreferrer&quot;&gt;page&lt;/a&gt; of a Wiki. The article contains a list of soul gems with the corresponding sample of creature that match this size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Plus, I'm must check on the game, but I remember that using the gem soul to recharge a weapon does not consume (readings seems to say it does?? I have so many that I'm not sure.) the gem, so you can reuse it. Instead, creating a enchanted weapon uses the gem in the process, because you need to have a container in the weapon to store energy.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="7709" LastEditDate="2011-11-17T14:42:00.097" LastActivityDate="2011-11-17T14:42:00.097" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36782" PostTypeId="2" ParentId="35774" CreationDate="2011-11-17T13:51:45.067" Score="0" Body="&lt;p&gt;Under &quot;competitiveness&quot; I believe you mean &quot;go back into diamonds&quot;. Tactic and strategy evolved for the last time. I've skipped 3 months and everything changed really significantly. If you won't go back to diamond you need to play with your level diamonds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In custom games you will meet a lot of different level players, but if you top diamond then matches with low diamond will only allow you to remove the rust :) 3-5 matches should be enough - after that - you should go back to ladder. Be ready to switch to low diamonds for some time though :)&lt;/p&gt;&#xA;" OwnerUserId="3467" LastActivityDate="2011-11-17T13:51:45.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36785" PostTypeId="1" AcceptedAnswerId="36790" CreationDate="2011-11-17T14:39:11.417" Score="10" ViewCount="6278" Body="&lt;p&gt;The steed stone seems to make any piece of armor I wear weight 0 (i.e. not added to my encumbrance value).  Since sneaking is based on how heavy the armor I'm wearing is, will having the steed bonus make my armor no longer penalized for sneaking?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2013-02-27T05:04:03.533" Title="Does the steed stone boost sneaking?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36786" PostTypeId="1" CreationDate="2011-11-17T14:39:38.420" Score="2" ViewCount="1065" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35219/how-do-i-accept-a-yield&quot;&gt;How do I accept a Yield?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;If you've seriously injured an attacker, is it possible to stop the combat without killing them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I ask because I was jumped by a necromancer at one of the standing stones, and just before dying she said &quot;Please stop!&quot; or something along those lines. Unfortunately she was slightly on fire at the time...&lt;/p&gt;&#xA;" OwnerUserId="3383" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2011-11-17T14:39:38.420" Title="Is it possible to show mercy?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="2" ClosedDate="2011-11-17T14:52:23.867" ContentLicense="CC BY-SA 3.0" />
  <row Id="36788" PostTypeId="2" ParentId="36776" CreationDate="2011-11-17T15:19:44.963" Score="0" Body="&lt;p&gt;Take a look in the folder&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;Steam&amp;gt;\steamapps\common\skyrim\Data\Interface&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I have Skyrim in English so i can't be sure, but there is a file that is called translation_english.txt there. This file has lots of strings that is translated from english to english. So i imagine that a italian installation would have Italian to English translations.&lt;/p&gt;&#xA;" OwnerUserId="13184" LastActivityDate="2011-11-17T15:19:44.963" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36789" PostTypeId="1" AcceptedAnswerId="39944" CreationDate="2011-11-17T15:20:23.440" Score="5" ViewCount="4822" Body="&lt;p&gt;During the mission Return to Steelport, you need to go to a club named Safeword to rescue Zimos. Are you only able access Safeword during this mission, or is it also possible to return and run around in there after this mission? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-17T16:45:38.023" LastActivityDate="2013-07-13T16:31:12.757" Title="Can you get back into Safeword?" Tags="|saints-row-the-third|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36790" PostTypeId="2" ParentId="36785" CreationDate="2011-11-17T15:25:26.200" Score="5" Body="&lt;p&gt;Yes, it does help. I have personal experience with it, but no links to 'official' words on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basis is that I wear heavy armor and sneak only on occasion, and noticed once I switched to the Steed, I was able to keep the 'running sneak' active around enemies much longer. My sneak skill is low 20s, and had not increased before I noticed.  I do not sneak much, so when I do on that character I really notice the difference (I was actually removing all armor to try and sneak on him before getting the Steed stone).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a side note, remember that weight is not the only thing that relates to sneaking. I have no perks on this character before OR after steed to assist with sneaking. But there are several available, as well as spells/potions.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastActivityDate="2011-11-17T15:25:26.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36793" PostTypeId="2" ParentId="36182" CreationDate="2011-11-17T15:39:59.177" Score="0" Body="&lt;p&gt;Note that the Type 95 is extremely good at close range if all 3 bullets hit - due to its low recoil and quick fire of the 3 bullets, it's likely - but it is not as good at long range as the M16, the other 3-round burst assault rifle in the game. So hitting them at range is going to give you some chance. At close range, flashing them if possible will be especially effective because they can't spray and pray like someone with an automatic weapon.&lt;/p&gt;&#xA;" OwnerUserId="11243" LastEditorUserId="11243" LastEditDate="2011-12-20T15:58:22.273" LastActivityDate="2011-12-20T15:58:22.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36796" PostTypeId="1" CreationDate="2011-11-17T16:01:42.047" Score="0" ViewCount="4216" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36028/warrior-mage-level-and-skill-help&quot;&gt;Warrior Mage Level and skill help&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Hi I have a Warrior Mage build and I have so far spread my skills for 4 specs I have put some in one-handed, destruction, conjuration, and heavy armor.  I am wondering if this is too many or if I can go into other trees for like blacksmithing because I want to make my own weapons and armors.  And I was thinking about switching to light armor cause everyone is telling me it is better than heavy for this build..should I do this? Please help me, and thank you soo very much for taking the time to read this.&lt;/p&gt;&#xA;" OwnerUserId="14641" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2012-06-25T15:42:01.693" Title="Warrior Mage skills help can't decide if Im doing this right" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-17T17:40:16.500" ContentLicense="CC BY-SA 3.0" />
  <row Id="36797" PostTypeId="1" AcceptedAnswerId="36909" CreationDate="2011-11-17T16:06:39.223" Score="9" ViewCount="29888" Body="&lt;p&gt;While on my travels in Skyrim i found one place (Markarth) which reminded me of Vivec from Morrowind, in the sense that there was a secured area with the possibility of gold and loot behind locked doors.  Which made me wonder...has anyone located any vaults like we had in Vivec?  Basically im trying to figure out if a vault exists similar to the redoran vault and hllalu vault.  I remember being so stoked to find a room that was full of gold jewels and armor.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="4163" LastEditDate="2013-06-27T04:04:54.297" LastActivityDate="2018-08-26T17:55:18.753" Title="Are there any treasure vaults to break into?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36798" PostTypeId="2" ParentId="36796" CreationDate="2011-11-17T16:10:50.347" Score="0" Body="&lt;p&gt;Focusing on a few skills rather than many will make the game easier if 1) you use these skills a lot and 2) they are required for combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Smithing is an alright choice though you have to make your combat skills have a higher priority. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heavy armor affects movement speed, sneaking ability, and of course weighs more(without the perk). Though it may have a higher armor value it means nothing when going up against magic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Light armor doesnt affect movement speed and sneaking ability as much and weighs less. the armor value isnt that noticable if you put perks into it and with smithing you can upgrade it to have decent armor values. It's mid skill range perk(60: 50% stamina regen) is better than the Heavy armor's mid range(50% less stagger from bieng hit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make sure you are fine with combat before putting perks into non-combat skills, as perks are important and will affect the difficulty of the game &lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-17T16:10:50.347" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36799" PostTypeId="1" AcceptedAnswerId="36848" CreationDate="2011-11-17T16:14:09.790" Score="24" ViewCount="29993" Body="&lt;p&gt;In the Saintsbook, there's a challenge from Shaundi to make 25 Nut Shots. However, I'm having difficulty pulling this off (I also had a hard time completing this challenge in Saints Row 2 and was never able to get 3 gold stars). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm currently dual-wielding 45 Shepherds to make my attempts. I was previously using a shotgun, but it seemed to be just killing the guys before I received credit for the Nut Shot. Sometimes I see them grabbing at their groin in pain, but I still don't get credit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I effectively complete this challenge? Does this have to be a killing blow? Does it have to &lt;em&gt;not&lt;/em&gt; be a killing blow? Is there any particular weapon that is better for this challenge? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-17T16:24:38.870" LastActivityDate="2015-01-08T06:27:13.970" Title="What's the most effective way to make Nut Shots?" Tags="|saints-row-the-third|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36800" PostTypeId="1" AcceptedAnswerId="36804" CreationDate="2011-11-17T16:24:56.807" Score="5" ViewCount="30424" Body="&lt;p&gt;In World 1-9 of Scribblenauts Remix, you are presented with an extremely abbreviated evolutionary tree with two missing entries.  I cannot figure out what type of animal the game thinks would come between a lizard and a mammoth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried dog, cat, sabretooth tiger, bird, even giant metal chicken, but nothing works.  What type of animal is the game looking for?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2012-09-09T01:04:24.727" Title="What is the first animal you need to summon in world 1-9 of Scribblenauts Remix?" Tags="|scribblenauts-remix|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36801" PostTypeId="1" CreationDate="2011-11-17T16:27:14.163" Score="7" ViewCount="16521" Body="&lt;p&gt;I have a warrior/mage build, and I am specializing in heavy armor. I'm doing this because I tend to die easy and light armor doesn't sound like enough protection (despite what others say).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering: if I get the &lt;em&gt;Conditioning&lt;/em&gt; perk, will this help with my sneak and stamina?&lt;/p&gt;&#xA;" OwnerUserId="14641" LastEditorUserId="336" LastEditDate="2011-11-19T19:41:56.563" LastActivityDate="2014-07-31T23:41:43.230" Title="Does the &quot;Conditioning&quot; perk improve sneak and stamina?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36802" PostTypeId="5" CreationDate="2011-11-17T16:30:06.090" Score="0" Body="&lt;p&gt;Similar in design to Super Mario Galaxy, Super Mario Galaxy 2 is the fourth 3D platformer in the Mario series. It was released in May 2010.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game follows Mario in his quest to save Princess Peach from Bowser. Bowser has taken her prisoner, and also has taken control over the universe using Power Stars. Each world consists of a galaxy made up of several planets, and at each planet you can earn at least one (often more) Power Star. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main aim of the game is to collect Power Stars, which are earned by completing missions on the different planets in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game also features the &quot;Cosmic Guide&quot;, which appears if the player fails a number of times in a level, and allows the player to give the computer control over Mario in order to finish the level. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-11-17T16:31:27.540" LastActivityDate="2011-11-17T16:31:27.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36803" PostTypeId="4" CreationDate="2011-11-17T16:30:06.090" Score="0" Body="A 3D platformer game developed and published by Nintendo for the Wii in 2010. It's the sequel to Super Mario Galaxy." OwnerDisplayName="user11502" LastEditorUserId="87579" LastEditorDisplayName="user11502" LastEditDate="2022-07-30T10:26:01.733" LastActivityDate="2022-07-30T10:26:01.733" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="36804" PostTypeId="2" ParentId="36800" CreationDate="2011-11-17T16:31:15.777" Score="8" Body="&lt;p&gt;I summoned a Dinosaur, and that worked. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-17T16:31:15.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36805" PostTypeId="2" ParentId="36800" CreationDate="2011-11-17T16:33:15.907" Score="2" Body="&lt;p&gt;The answer is a dragon.  I have no idea why, I guess it's large like a mammoth and scaly like a lizard?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-17T16:33:15.907" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36808" PostTypeId="2" ParentId="36801" CreationDate="2011-11-17T16:37:08.473" Score="8" Body="&lt;p&gt;70 heavy armor (required for Conditioning) is a long way away.  What you really want to solve the sneaking issue is the Muffled Movement perk at 30 sneak (50% noise from armor) and the Muffle spell from illusion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The survival issue is simple - don't dual wield.  Add a shield and you will live.  Blocking is a huge damage reduction, but even when you don't block the shield adds armor!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stamina isn't a big deal if you spend a handful of level ups on it and get the Restoration(40) perk - Respite (Healing spells also restore stamina).&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-12-19T14:52:07.950" LastActivityDate="2011-12-19T14:52:07.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36810" PostTypeId="1" AcceptedAnswerId="64309" CreationDate="2011-11-17T16:54:01.957" Score="3" ViewCount="3463" Body="&lt;p&gt;Camera Mode is a new option in the Saints Row series that I'd like to have always on. Sometimes I run across something that happens quickly that I'd love to get a screencap of, but then I find that the Camera Mode has been disabled again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never manually disable Camera Mode. It seems to turn off automatically, and I can't really figure out the pattern of &lt;em&gt;why&lt;/em&gt; it does. Is there any way to permanently enable Camera Mode so I don't have to keep going to my phone in game and turning it on again? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing the Xbox 360 version, so I have no other way to quickly and easily screencap images. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2012-04-27T20:07:24.970" Title="Can I permanently enable Camera Mode?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36811" PostTypeId="2" ParentId="32025" CreationDate="2011-11-17T17:10:02.080" Score="1" Body="&lt;p&gt;If you're talking about savestates, most likely not. The savestates emulators use are often raw dumps of the emulated memory + the emulator's state information; even among different ports of the same emulator this information could vary wildly, especially when porting between different CPUs (x86 to ARM, in this case.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your best bet might be to save &lt;em&gt;in game&lt;/em&gt; to a Memory Pak or such a thing and then try loading &lt;em&gt;that&lt;/em&gt; file on your desktop's emulator. Save files are often compatible between different emulators because they're often just a raw copy of the (S)RAM those devices contain.&lt;/p&gt;&#xA;" OwnerUserId="11581" LastActivityDate="2011-11-17T17:10:02.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36813" PostTypeId="2" ParentId="32386" CreationDate="2011-11-17T17:12:18.957" Score="9" Body="&lt;p&gt;The symbol is a medal (3 yellow cubes for gold, 2 grey for silver and 1 reddish for bronze).&lt;br&gt;&#xA;The number is also how well you've been doing but Mode 7 had no time to tell me what determined it nor the medal. It seems to be different for each mission type and is not always consistent.&lt;br&gt;&#xA;Also the high score shown in the main window with the seed etc is supposed to be your best score but it's not at all cause it's bugged.&lt;br&gt;&#xA;In relation to this you might want to have a look at the &lt;a href=&quot;http://icebrain.net/tournaments/campaign-missions-records/&quot; rel=&quot;noreferrer&quot;&gt;Frozen Synapse Campaign Missions Records&lt;/a&gt; to compare scores and try to find the formula (why not).&lt;/p&gt;&#xA;" OwnerUserId="14161" LastActivityDate="2011-11-17T17:12:18.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36815" PostTypeId="2" ParentId="36770" CreationDate="2011-11-17T17:35:54.513" Score="2" Body="&lt;p&gt;It seems that your computer or the game understand the same code for 0 and ~&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see three workaround: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;add an external keyboard or numpad&lt;/li&gt;&#xA;&lt;li&gt;use integrated numpad if available (FN-keys)&lt;/li&gt;&#xA;&lt;li&gt;Change the keyboard mapping to one which does not generate this ambiguity (hopefully, international keyboards varies a lot for punctuations)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="1980" LastEditDate="2011-11-17T18:17:34.277" LastActivityDate="2011-11-17T18:17:34.277" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36816" PostTypeId="1" AcceptedAnswerId="36817" CreationDate="2011-11-17T17:40:49.483" Score="10" ViewCount="9112" Body="&lt;p&gt;In the Jarl's quarters in Dragonreach (in Whiterun) is a map on a table with red and blue flags marking areas held by the Imperials and Stormcloaks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm still early in the game, so is this map used for some purpose other than the ability to add those locations to your map, perhaps after choosing a side? Currently, clicking on a flag will add the location to your world map.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-17T18:01:32.520" Title="What is the purpose of the Jarl's map in the Dragonreach?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36817" PostTypeId="2" ParentId="36816" CreationDate="2011-11-17T17:43:28.083" Score="11" Body="&lt;p&gt;There are a bunch of these maps around Skyrim. They're basically marking the current territories of the Stormcloaks vs. the Imperial Legion. As you progress in the civil war questline, these flags will change color as regions are captured.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They're basically are a visual representation of who's &quot;winning&quot; the civil war.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-17T17:43:28.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36818" PostTypeId="1" AcceptedAnswerId="36843" CreationDate="2011-11-17T17:46:51.620" Score="7" ViewCount="1677" Body="&lt;p&gt;During the Deep Roads Expedition, the following event occurs:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Carver died, taking all of the equipment he had on him.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Do I have any chance for recovering any of it?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T19:45:27.180" LastActivityDate="2011-11-17T19:46:39.093" Title="Can I keep my companion's equipment after a storyline death?" Tags="|dragon-age-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36820" PostTypeId="2" ParentId="35114" CreationDate="2011-11-17T17:58:00.637" Score="-4" Body="&lt;p&gt;They are dragon burial sites. It's not anything complicated or magical.&lt;/p&gt;&#xA;" OwnerUserId="14647" LastActivityDate="2011-11-17T17:58:00.637" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36821" PostTypeId="2" ParentId="36816" CreationDate="2011-11-17T18:01:32.520" Score="4" Body="&lt;p&gt;As Raven said, this show the progress of the war. As a side effect, you can use (I mean the &quot;Use&quot; action) the pin points to update your map with the most important strongholds and city.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-17T18:01:32.520" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36823" PostTypeId="1" AcceptedAnswerId="36824" CreationDate="2011-11-17T18:03:23.560" Score="20" ViewCount="83935" Body="&lt;p&gt;I've got some nice Dragonplate armour now and I was thinking about enchanting it with something nice. My enchantment skill is not maxed out though, so I will only be able to put some mediocre enchantments on the armour. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I put some weaker enchantment on it now and later, when I have better enchantment skill, replace the enchantment with something new? Or can I only enchant plain, non-magical items? Is there a way to unenchant an item?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2013-04-26T20:32:27.920" Title="Can I reenchant an already enchanted item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36824" PostTypeId="2" ParentId="36823" CreationDate="2011-11-17T18:07:47.853" Score="21" Body="&lt;p&gt;You cannot replace enchantments, nor can you add to already enchanted items with the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Enchanting#Skill_Perks&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;Extra Effect&lt;/em&gt; perk&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is better to wait until you have a high Enchanting skill and the Extra Effect perk before enchanting good equipment, unless you have the materials to make another one.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="1721" LastEditDate="2013-04-26T20:32:27.920" LastActivityDate="2013-04-26T20:32:27.920" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36826" PostTypeId="1" AcceptedAnswerId="36829" CreationDate="2011-11-17T18:26:07.937" Score="19" ViewCount="14099" Body="&lt;p&gt;This is something that has always puzzled me since the release of diablo 2.  What is the purpose of collecting ears?  I know that if I kill someone in PvP I get an ear with their name attached to it.  Do these offer any value or is it just a &quot;treasure&quot;?&lt;/p&gt;&#xA;" OwnerUserId="216" LastActivityDate="2021-10-07T05:49:29.157" Title="What is the purpose of ears in Diablo II" Tags="|diablo-ii|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36827" PostTypeId="1" AcceptedAnswerId="36831" CreationDate="2011-11-17T18:30:42.130" Score="12" ViewCount="47649" Body="&lt;p&gt;I am wondering if it is okay to mix armors in the game? I mainly use heavy with a hood instead of a helmet but when doing Dark brotherhood missions I like to wear the light armor from them.  Is that okay to do? Does anyone else do this?  Do I need to spec into a certain armor type or can I continue to use both?&lt;/p&gt;&#xA;" OwnerUserId="14641" LastEditorUserId="336" LastEditDate="2011-11-19T20:49:35.683" LastActivityDate="2014-09-16T12:23:46.560" Title="Are there any drawbacks to mixing my armor?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36828" PostTypeId="2" ParentId="36826" CreationDate="2011-11-17T18:31:27.587" Score="6" Body="&lt;p&gt;No, they don't have any value other than you can show off who you have killed in PvP. They are just a trophy for Player kills.&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2011-11-17T18:31:27.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36829" PostTypeId="2" ParentId="36826" CreationDate="2011-11-17T18:33:22.740" Score="24" Body="&lt;p&gt;Ears are just a &quot;trophy&quot; to show that you killed someone. Ears can be sold for 1 gold, but apart from that, they are useless.&lt;/p&gt;&#xA;" OwnerUserId="559" LastActivityDate="2011-11-17T18:33:22.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36830" PostTypeId="2" ParentId="36827" CreationDate="2011-11-17T18:39:08.707" Score="3" Body="&lt;p&gt;There are certain perks that grant additional bonuses when you use all heavy/light armor or all armor of the same type.  If you have those perks, then its not advisable to mix your armor.  If you do not have any of those perks, there is really no penalty for mixing armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;update in response to comments&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for deciding between what armor to wear, it depends entirely on your play style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you like to sneak around a lot and do not have the perk or the steed stone effect, then wearing heavy armor will penalize your stealth rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you like to wade in, take lots of hits and dish a lot back, wearing a full set of heavy armor will help you last longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are the caster type and wants lots of magika, then wearing a hood and caster robe of your school of magic will let you cast spells for much longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Typically I do not like to mix my armor as I tend to go for a particular perk tree when I level up.  The number of perks in the game is limited so it'll be a waste to put perks into both trees.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-17T18:39:08.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36831" PostTypeId="2" ParentId="36827" CreationDate="2011-11-17T18:51:29.893" Score="20" Body="&lt;p&gt;While it is perfectly fine to mix armor types, there are some elements in the game intented to make you identify with one type over the other.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Armor perks - Light armor perks only apply to light armor.  Heavy armor perks only apply to heavy armor.  Some perks farther up these trees require full four-piece sets (head, chest, hands, feet).  If you are wearing armor pieces for armor rating - you'll probably get some of these perks.  It's more point-efficient to focus on one tree instead of two.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Levels - when wearing mixed armor types, you'll get skill points toward both.  These skill points can help you level faster.  However, it's questionable whether these extra points help you survive fights better.  You run a small risk of out-leveling your ability to survive (but there are many mechanisms in the game to counter this possibility).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Armorsmithing perks - These perks increase the amount of addition armor rating you get when improving your gear at the workbench.  This additional armor can be very significant.  It's more point-efficient to go up one side of the tree or the other.  By choosing one side of the tree, you're choosing which armors you want to be better at improving.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;To make a good armor selection decision, there is much to consider:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider the primary attributes of armor:  armor rating and weight.  Rating is why you want armor.  It reduces physical damage taken.  Weight is a big obstacle (less loot, less weapons, less potions).  If you go without a helmet, you don't get armor rating from that slot.  How much armor rating do you lose by that choice?  Does the weight reduction (and magic bonus) make up for that?  Can you compensate for the armor rating loss with an alteration spell?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Consider the secondary effects of armor:  reduced movement, increased staggering, increased noise.  Do you have ways to compensate for those problems?  Are you prepared to trade away armor rating to solve those problems instead?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good player can see the three paths (caster, light, heavy), see how the perks lead into those paths, and discern the tradeoffs when straying from those paths.  It's fun to leave the obvious paths, but it's not fun to feel ineffective.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-12-01T20:10:14.773" LastActivityDate="2011-12-01T20:10:14.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36832" PostTypeId="1" AcceptedAnswerId="36905" CreationDate="2011-11-17T19:04:20.287" Score="11" ViewCount="693" Body="&lt;p&gt;If I were to purchase the Map Stamps Collection, would I need &lt;em&gt;eighteen&lt;/em&gt; inventory slots?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-11-18T00:47:17.840" Title="Do map stamps take inventory space?" Tags="|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36835" PostTypeId="2" ParentId="36768" CreationDate="2011-11-17T19:10:04.063" Score="3" Body="&lt;p&gt;It is somewhat known that most areas have some sort of scaling mechanic. If you have a quest that is quite difficult it could be a number of things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The game's difficulty setting&lt;/li&gt;&#xA;&lt;li&gt;The level of the skills you are using affecting how well you can do combat&lt;/li&gt;&#xA;&lt;li&gt;the scaling, when combined with the difficulty setting, has made the enemies much too difficult&lt;/li&gt;&#xA;&lt;li&gt;The equipment you are currently using&lt;/li&gt;&#xA;&lt;li&gt;The combat strategy you have been using has been inefficient and it hasnt been a problem until now&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Try setting the difficulty lower and see how low it needs to go before it becomes managable. It may just be that the scaling for that quest is off.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-17T19:10:04.063" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36837" PostTypeId="2" ParentId="36832" CreationDate="2011-11-17T19:15:29.193" Score="10" Body="&lt;p&gt;No.  Map stamps and not stored in the backpack.  They're attached to your hat but will not use up a slot.&lt;/p&gt;&#xA;" OwnerUserId="10726" LastActivityDate="2011-11-17T19:15:29.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36838" PostTypeId="1" AcceptedAnswerId="36841" CreationDate="2011-11-17T19:23:25.093" Score="7" ViewCount="24386" Body="&lt;p&gt;There are several kinds of resistances in Skyrim: magic resistance, flame resistance, frost resistance and shock resistance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the magic resistance essentially just resistance to all three elements, or are there magic damage types besides those three? And are all sources of flame, frost and shock magic damage, or are there non-magical sources of elemental damage?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2012-01-21T04:56:11.647" Title="What is the difference between magic resistance and the elemental resistances?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36839" PostTypeId="1" AcceptedAnswerId="40681" CreationDate="2011-11-17T19:26:35.367" Score="11" ViewCount="44998" Body="&lt;p&gt;If you want to buy a house in Skyrim, you need to become a Thane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whiterun's Thanehood comes with the first parts of the main quest and is relatively straight forward to get, but I've been having trouble attaining Thanehood in the other cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I become a Thane in Solitude, Windhelm, Riften, and Markarth? Are there specific quests that need to be done to earn it? (Like in Whiterun?)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2012-04-11T12:25:11.883" Title="How do I become a Thane?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36841" PostTypeId="2" ParentId="36838" CreationDate="2011-11-17T19:29:58.107" Score="7" Body="&lt;p&gt;Magic resistance works against Fire, Shock, and Frost Damage, but it also reduces the effect of Absorb Health/Stamina/Magicka effects, magical &quot;vulnerable to x&quot; effects, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll notice that you get much lower magnitudes of resist magic than you can get of resist elemental attributes for the same price. Resist Magic is the preferable choice, but you sacrifice magnitude for broad-spectrum defensive coverage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if damage from standing in Oil Fires (the only non-magic source of elemental damage that comes to mind) is reduced by Resist Magic.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-17T19:29:58.107" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36842" PostTypeId="2" ParentId="36839" CreationDate="2011-11-17T19:30:10.077" Score="10" Body="&lt;p&gt;Yes, there is a quest (or series of quests) in each major hold that you perform to &lt;a href=&quot;http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Becoming_Thane?objectid=93395&quot; rel=&quot;nofollow noreferrer&quot;&gt;becoming a thane&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Morthal&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Becoming_Thane#Morthal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia's article on Becoming Thane&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Becoming Thane of Morthal is fairly straightforward. First, you investigate the house that burned down and complete the subsequent quests. The grateful Jarl will tell you that she'd be happy to make you Thane as long as you are &quot;known through her Hold.&quot; This translates into helping three different people, all of which can be found in the limited square mileage of Morthal.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Markarth&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Becoming_Thane&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN's article on Becoming Thane&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The politics of Markarth are quite complicated, and thus becoming Thane is as well.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;One way is to complete the Forsworn Conspiracy by killing Mad King Madanach - the Jarl will thank you for handling him, and give you a quest to retrieve Hrolfdir's Shield. Once you've done that, the Jarl rewards you by allowing you to purchase property. He then adds a followup quest to become Thane of Markarth -- own a house and help 5 citizens of Markarth. After all of this, he will finally make you a Thane, and give you the Blade of the Reach.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Solitude&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Becoming_Thane&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Talk to Falk Firebeard in the Blue Palace, and he will give you a quest summoning you to investigate lights and sounds coming out of Wolf Skull Cave which is located in the mountains west of Solitude. After completing the quest, talk to Falk again and he will reward you. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Sometime soon you will receive a letter from a courier asking you to speak to Falk once more. (It is unknown if you can go talk to Falk immediately after and simply force him to give you the next part of the quest).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Falk will give you another quest. Once this quest is done, you may speak directly to the Jarl herself, and she will thank you and give you one more task.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Becoming_Thane#Solitude&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;After you have completed this task go back and talk to the Jarl. She will invite you to be a thane of hers but in order to be a Thane, you must first own property in Solitude. This property can be purchased from Falk for 25000 gold pieces. Once you buy the property, go and talk to her, and she will appoint you to be a Thane of Solitude.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Falkreath&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Becoming_Thane#Falkreath&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This Hold is as straightforward as Morthal: obtain a drink for the Jarl, then kill the assigned Bandit Leader. Complete three quests for locals and you're set. This is the standard formula for the smaller Holds (that is, Holds like Morthal, Windhelm, and Falkreath).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Riften&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Becoming_Thane#Riften&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Connected to the Theives Guild Quests.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Windhelm&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Becoming_Thane#Windhelm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The objectives you need to complete here are as simple as is Morthal. Obtain the Helm for the Jarl, and then help out three people in his Hold, and he'll see fit to make you Thane.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dawnstar&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Becoming_Thane&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Connected to the Dark Brotherhood Quests.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Winterhold&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Complete all the College of Winterhold quests and you will be made into the archmage of the college. &lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="22362" LastEditDate="2012-03-25T19:36:21.627" LastActivityDate="2012-03-25T19:36:21.627" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="36843" PostTypeId="2" ParentId="36818" CreationDate="2011-11-17T19:46:39.093" Score="6" Body="&lt;p&gt;Unfortunately, you do not. You lose everything unless you made sure to unequip them before the event occurs. The &lt;a href=&quot;http://dragonage.wikia.com/wiki/The_Deep_Roads_Expedition&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia confirms this&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Note: You will lose all equipment held by either party member, so be sure to take any equipment you'd like to keep from them before leaving.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-17T19:46:39.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36845" PostTypeId="1" CreationDate="2011-11-17T19:52:42.717" Score="2" ViewCount="10572" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36256/aside-from-containers-in-bought-houses-or-guilds-organizations-are-there-other&quot;&gt;Aside from containers in bought houses or guilds/organizations, are there other &amp;#39;safe&amp;#39; containers which will store items permanently (won&amp;#39;t reset)?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is there any reliable way to determine if a storage container in Skyrim is safe to store items in (as in, they won't disappear after a while)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Somebody hinted towards the IsOwner console command in another question, but I fear it is not a valid suggestion, since it always seems to return &quot; is not the owner.&quot;.&lt;/p&gt;&#xA;" OwnerUserId="14556" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-11-17T19:58:44.367" Title="What is a reliable way to determine if a container is safe?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ClosedDate="2011-11-18T06:41:51.900" ContentLicense="CC BY-SA 3.0" />
  <row Id="36846" PostTypeId="1" AcceptedAnswerId="36851" CreationDate="2011-11-17T19:53:57.603" Score="9" ViewCount="29842" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/2151/is-there-a-way-to-automatically-skip-the-intro-videos-in-left-4-dead&quot;&gt;Is there a way to automatically skip the intro videos in Left 4 Dead?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Each time I open TF2 I see the wonderful valve loading movie, I remember there was an option of --novideo for HL1 which used to remove it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any similar command line / preference I can use to disable it for Steam / TF2?&lt;/p&gt;&#xA;" OwnerUserId="12922" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-11-17T20:14:29.993" Title="How do I automatically skip the valve loading movie on Steam/TF2?" Tags="|steam|team-fortress-2|half-life-2|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-18T00:18:06.697" ContentLicense="CC BY-SA 3.0" />
  <row Id="36847" PostTypeId="2" ParentId="36845" CreationDate="2011-11-17T19:58:44.367" Score="1" Body="&lt;p&gt;Any houses that you own are safe. Any guild lodgings that are provided for you are safe. companions are safe(as long as they dont get killed without you knowing). It is always risky to store items in places that do not belong to you as the container could be reset or an NPC could take from the container. &lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-17T19:58:44.367" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36848" PostTypeId="2" ParentId="36799" CreationDate="2011-11-17T20:05:14.910" Score="14" Body="&lt;p&gt;I did some more research on this last night:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I only seem to be able to do this on male gang members and STAG footsoldiers.  I haven't yet gotten a nutshot on a female gang member or any police officer.  I don't know that it is impossible, but it's at least much harder.&lt;/li&gt;&#xA;&lt;li&gt;Try to shoot at them when they're facing you.  If they turn to the side it becomes next to impossible to get a nut shot.&lt;/li&gt;&#xA;&lt;li&gt;Aim for the belt buckle, if they have one.  If not, the waist of their pants.  If you aim any lower, it tends to count as a leg shot and they'll turn sideways instead of grabbing themselves.  (This game apparently takes some liberties with anatomy...)&lt;/li&gt;&#xA;&lt;li&gt;You have to kill with the nut shot to get credit. It doesn't have to be a one-shot kill, but the killing shot must be dealt in the testicular area. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I believe the upgraded pistols work best, just because of accuracy.  I also had pretty good luck with the laser assault rifle.  It's still very inexact, I'll probably get nut shots on 20% of the people I'm trying to get it on.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you've got to do a lot of careful aiming, taking a human shield first also helps.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-01T15:51:14.627" LastActivityDate="2011-12-01T15:51:14.627" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36851" PostTypeId="2" ParentId="36846" CreationDate="2011-11-17T20:14:29.993" Score="14" Body="&lt;p&gt;You can use &quot;-novid&quot; in for any Source game. To add it, right click on game and select properties. Then &quot;Set Launch Options&quot; and type in &quot;-novid&quot;. This will skip the launch video.&lt;/p&gt;&#xA;" OwnerUserId="12545" LastActivityDate="2011-11-17T20:14:29.993" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36853" PostTypeId="1" AcceptedAnswerId="36880" CreationDate="2011-11-17T20:18:42.547" Score="5" ViewCount="1650" Body="&lt;p&gt;Modern Warfare 3 has this system for equipping a &quot;Proficiency&quot; on your weapons.  Does this proficiency &quot;stick&quot; with the weapon after it has been dropped?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, if I pick up a downed friend's weapon, and he was using the &quot;Kick&quot; proficiency, will my shots with that gun carry a reduction in recoil as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about if I mistakenly drop my weapon and then pick it back up?  Will I lose my proficiency?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is possible to transfer proficiency when picking up a dropped weapon, how can I tell the proficiency that its old owner was using?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-08T10:29:52.740" Title="Do weapon proficiencies carry over on dropped weapons?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36854" PostTypeId="1" AcceptedAnswerId="36866" CreationDate="2011-11-17T20:19:31.233" Score="9" ViewCount="90549" Body="&lt;p&gt;On the way to Whiterun from Riverwood, I rescued a Stormcloak prisoner from some Imperial guards. The Stormcloak guy didn't even say much of a thanks (although I did choose the option to free him). Will freeing prisoners like this affect my standing in the game at all or is it pointless behaviour?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastEditorDisplayName="user3389" LastEditDate="2011-11-17T20:59:48.547" LastActivityDate="2023-04-23T19:18:14.230" Title="What happens if I kill Imperial guards transporting a Stormcloak prisoner?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36855" PostTypeId="1" AcceptedAnswerId="36857" CreationDate="2011-11-17T20:20:06.257" Score="7" ViewCount="162760" Body="&lt;p&gt;On the road to Whiterun I came across 3-4 guards escorting a Stormcloak prisoner. I killed the guards and freed the prisoner. Then a couple of seconds later a guard turned up and tried to arrest me, giving me three choices:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;To pay a 40 gold fine&lt;/li&gt;&#xA;&lt;li&gt;To go to prison&lt;/li&gt;&#xA;&lt;li&gt;To resist arrest&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I chose to pay the fine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What would have happened if I had picked going to prison?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The guard said I'd go to prison and have my stolen items taken from me - however, I had an amulet I looted from one of the dead guards that I equipped and that didn't disappear. Are things really taken or not?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I had resisted arrest and killed the new guard, would a new one have spawned ad infinitum?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2012-07-26T09:19:03.733" Title="What happens if I get arrested?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36856" PostTypeId="2" ParentId="36855" CreationDate="2011-11-17T20:25:53.883" Score="7" Body="&lt;p&gt;I've found that guards do keep coming, and each time you kill them, you're just digging yourself into a deeper hole. Eventually, they won't care about the bounty anymore: they'll just attack you on sight. If you don't want to pay the bounty or go to jail, your best bet is to &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Fugitive_%281993_film%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;pull a Harrison Ford&lt;/a&gt; and run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Going to jail kinda stinks, but it's not a bad way to deal with an issue. You'll lose most, if not all, of your progress in skills as well as some time. When you complete your obligation to society, you'll find yourself right outside the jail. Anything you didn't steal will be returned to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also have the opportunity to &lt;a href=&quot;http://en.wikipedia.org/wiki/Prison_Break&quot; rel=&quot;nofollow noreferrer&quot;&gt;create your own Fox series&lt;/a&gt; and stage a prison break if you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Jail or bounty, your stolen stuff is locked away in an evidence chest generally somewhere in the jail, but if you're especially daring, &lt;a href=&quot;https://gaming.stackexchange.com/questions/35122/where-do-confiscated-items-go/35212#35212&quot;&gt;you &lt;em&gt;can&lt;/em&gt; get them back&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're interested in seeing all that Skyrim has to offer, Zagat gives prisons 4 and a half stars.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-11-17T20:32:58.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36857" PostTypeId="2" ParentId="36855" CreationDate="2011-11-17T20:25:55.897" Score="6" Body="&lt;p&gt;When you go to jail, everything you have on you will be taken away and stored in a chest until you serve out your prison sentence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you will always manage to sneak a single lockpick with you when you enter jail so you have a chance to break out.  If you choose this method, you'll have to locate the chest with your equipment to reacquire it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should you choose to serve your sentence, just sleep in your jail cell.  Keep in mind this has some &lt;a href=&quot;https://gaming.stackexchange.com/questions/36477/what-do-i-lose-when-serving-time-in-jail&quot;&gt;consequences&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason why the amulet was not taken is due to the fact that it was most likely not considered stolen.  When you kill someone and take the stuff from their body, its not considered thievery.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note, this is only for normal arrests/jail sentences.  There is at least 1 quest that gets you sent to jail and that is treated differently.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-17T20:25:55.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36858" PostTypeId="1" AcceptedAnswerId="36868" CreationDate="2011-11-17T20:27:59.657" Score="2" ViewCount="492" Body="&lt;p&gt;I'm using &lt;a href=&quot;http://www.minecraftforum.net/topic/202591-forester-for-beta-mcedit-adds-large-trees&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forester&lt;/a&gt; in MCEdit and don't know what this setting is supposed to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does it work?&lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="104387" LastEditDate="2016-05-05T11:59:18.847" LastActivityDate="2016-05-05T11:59:18.847" Title="What does Forester's &quot;foliage density&quot; setting do?" Tags="|mcedit|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36859" PostTypeId="2" ParentId="36746" CreationDate="2011-11-17T20:37:02.747" Score="11" Body="&lt;p&gt;The earliest I have found that you can unlock a helicopter is during the main storyline. Once you complete the mission &lt;strong&gt;Trojan Whores&lt;/strong&gt;, you receive a &lt;strong&gt;Vulture&lt;/strong&gt; helicopter for the mission reward. It's accessible at the Saints HQ pad in Sunset Park. Just go outside next to the pool (after you're inside the HQ, so the outside of the penthouse) and you'll see the floating key indicating a garage, which is where you'll be able to store future helicopters. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was level 15 when I acquired this, which is 9 levels earlier than you can receive the Heli Homie. I'd also done a bunch of activities on the side to raise my level though, so if you just go straight for the Trojan Whores mission, you'll unlock it earlier. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-17T20:37:02.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36860" PostTypeId="1" AcceptedAnswerId="36870" CreationDate="2011-11-17T20:46:46.623" Score="7" ViewCount="471" Body="&lt;p&gt;How did I meet these city states?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see in they are deep in the fog.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/N709s.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The minimap showing the view angle. There are two dots in there if you look hard enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VVUvV.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last event for Kuala Lumpar.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/LyR66.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorUserId="4103" LastEditDate="2011-11-17T21:05:25.090" LastActivityDate="2011-11-19T02:31:27.840" Title="How did I meet these city states?" Tags="|civilization-5|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36862" PostTypeId="2" ParentId="36199" CreationDate="2011-11-17T20:48:45.827" Score="2" Body="&lt;p&gt;Barbas cannot die and tanks like a boss.  Once you get the quest to retrieve an axe for his master, use him as your companion and never complete the quest.&lt;/p&gt;&#xA;" OwnerUserId="14659" LastActivityDate="2011-11-17T20:48:45.827" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36864" PostTypeId="2" ParentId="36380" CreationDate="2011-11-17T20:52:22.390" Score="7" Body="&lt;p&gt;Followers are generally given a set of skills that will improve, regardless of what you equip them with. These will improve with level, but nothing else will. Faendal is always going to do better with bows than with a greatsword, for example.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To this end, the official strategy guide states: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sven's skills are alchemy, enchanting, smithing, and archery&lt;/li&gt;&#xA;&lt;li&gt;Lydia's skills are in one-handed, heavy armor, archery, and block; not &lt;em&gt;sneak&lt;/em&gt; &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It's not clear where the rumor that Lydia would make an excellent thief started: UESP mentions she has the sneak skill on the &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Followers&quot; rel=&quot;nofollow noreferrer&quot;&gt;list of followers&lt;/a&gt; (I suspect that's where Wikia pulled the information), but &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Lydia&quot; rel=&quot;nofollow noreferrer&quot;&gt;her wiki page&lt;/a&gt; clearly marks her as a warrior (the correct designation). Nothing about her says &quot;stealthy&quot;: she starts with a sword and board and tells you over and over that she's there to protect you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the official strategy guide does list what each follower's skill is, with the exception of Lydia, UESP's version matches up with the strategy guide, so it should be pretty accurate to determine what skills your follower has.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you wanted to do it without consulting a guide or a wiki, it's generally common sense and usually based on what equipment they come with. Lydia comes with a sword and shield, so her skills are one-handed and block; Faedrun comes with a bow, so one of his skills is archery; and so on.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="117521" LastEditDate="2015-07-31T07:59:13.927" LastActivityDate="2015-07-31T07:59:13.927" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36865" PostTypeId="2" ParentId="36860" CreationDate="2011-11-17T20:54:13.780" Score="3" Body="&lt;p&gt;If you know a citystate that wants you to wipe that unmet citystate out, you get to meet them for free.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-17T20:54:13.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36866" PostTypeId="2" ParentId="36854" CreationDate="2011-11-17T20:57:50.347" Score="6" Body="&lt;p&gt;To add immersion to the game, Bethesda added a bunch of &quot;world encounters&quot; that do nothing other than to provide some flavor as you travel around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Among a ton of other things, Imperials escorting a Stormcloak around the map is one of these random world encounters. You can ignore them or help the Stormcloak: it doesn't matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's another chance to help a prisoner outside of finding a chance encounter on the world map:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When you first enter Solitude, there's a prisoner being set up for an execution. You're technically not expected to save him: it's just a flavor event to give some background to what Solitude is (an Imperial stronghold). But it is &lt;a href=&quot;https://gaming.stackexchange.com/questions/36158/can-i-save-roggvir&quot;&gt;technically possible&lt;/a&gt;. You don't get anything other than a &quot;thanks, bro!&quot; for doing it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2011-11-18T02:16:36.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36867" PostTypeId="2" ParentId="36827" CreationDate="2011-11-17T21:01:21.273" Score="5" Body="&lt;p&gt;Skyrim is not a game you have to &quot;win&quot;, esp. not on the first go-through in the first week after release. As the other answers indicate, there are many variables at work there and no one has played long enough to really say what's best or not, although the David B's answer is very good and demonstrates how experienced players can approach the mini-game of skill and perk selection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My approach was to think about the character I wanted to try first: a warrior that can heal himself and can make potions, magic armor, and magic weapons. I chose to wear heavy armor because it seemed (after 1 hour) that making heavy armor was more lucrative. I've been happy with that choice. My next character will be totally different. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like you like the light armor/robe approach but there is certainly nothing wrong with using heavy stuff if you think the situation warrants or just find a really great pair of dwarven gauntlets or whatever that will serve you well for at a few levels or until you can sell them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Feeling ineffective is not fun, I agree, but there always the difficulty slider for those situations that just seem impossible. Save often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another observation: you don't have to spend your perk points right away or spend them on the things you think you do most. You can play for a good long while and then select perks based on what seems to be the most needful or interesting instead of what happens to open up. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you do find yourself gimped in some fun-crushing way and you don't want to start afresh or from an early save, you can tweak almost everything about your character using the console commands. Yeah, you're meta-gaming, but it isn't like anyone is keeping score (Steam accomplishments notwithstanding).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have fun and don't worry.&#xA;Ohmi &lt;/p&gt;&#xA;" OwnerUserId="13399" LastEditorUserId="13399" LastEditDate="2011-11-17T21:09:13.950" LastActivityDate="2011-11-17T21:09:13.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36868" PostTypeId="2" ParentId="36858" CreationDate="2011-11-17T21:04:55.350" Score="4" Body="&lt;p&gt;&lt;em&gt;Foliage&lt;/em&gt; is just a fancy word for leaves: increasing the density increases the density of tree leaves when using Forester.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-17T21:04:55.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36869" PostTypeId="1" AcceptedAnswerId="36884" CreationDate="2011-11-17T21:05:49.873" Score="15" ViewCount="67512" Body="&lt;p&gt;The rightmost line of perks in the Enchanting constellation terminates with a perk called Soul Siphon, which causes your deathblows on creatures (but NOT people) to trap 5% of the victim. What does this mean? Does this require you to have an unused soul gem in inventory for it to work, and how does it interact with a soul trap weapon?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2013-09-29T16:29:09.823" Title="How does the Soul Siphon perk work?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36870" PostTypeId="2" ParentId="36860" CreationDate="2011-11-17T21:06:28.533" Score="8" Body="&lt;p&gt;There are at least three ways this can happen:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Another city-state asked you to destroy them&lt;/li&gt;&#xA;&lt;li&gt;That city-state declared war on you (because you went to war with their ally)&lt;/li&gt;&#xA;&lt;li&gt;You encountered a unit of the city state&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It looks like Hanoi at least you are at war with.&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="3" LastEditDate="2011-11-19T02:31:27.840" LastActivityDate="2011-11-19T02:31:27.840" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36871" PostTypeId="2" ParentId="36058" CreationDate="2011-11-17T21:08:11.853" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;does heavy armour provide a penalty to sneaking&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes, but only when you move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While wearing &lt;strong&gt;full dwarven&lt;/strong&gt; with 30 sneak skill, I have&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;snuck into glancing range of a bandit (half eye)&lt;/li&gt;&#xA;&lt;li&gt;pulled back to a pitch black corridor&lt;/li&gt;&#xA;&lt;li&gt;Remained perfectly still&lt;/li&gt;&#xA;&lt;li&gt;watched as the bandit searched by me within pick pocket distance&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;If the bandit bumps into you, he'll raise an alarm, but otherwise, you're hidden!&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-17T21:08:11.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36872" PostTypeId="1" AcceptedAnswerId="36878" CreationDate="2011-11-17T21:08:38.163" Score="8" ViewCount="22662" Body="&lt;p&gt;The Destruction skill tree's &quot;Impact&quot; perk (req: 40 skill) has the following description:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Most Destruction spells will stagger an opponent when dual cast.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Which spells qualify?&lt;/p&gt;&#xA;" OwnerUserId="662" LastEditorUserId="662" LastEditDate="2011-11-17T21:17:10.153" LastActivityDate="2012-01-03T02:38:04.390" Title="Which Destruction spells benefit from the &quot;Impact&quot; (Dual Cast Stagger) perk?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36873" PostTypeId="2" ParentId="36869" CreationDate="2011-11-17T21:11:02.527" Score="9" Body="&lt;p&gt;That description seems off, or at least misleading. The full perk description is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;Soul Siphon&lt;/em&gt; perk isn't meant to trap souls in the normal sense (like you would with &lt;em&gt;Soul Trap&lt;/em&gt;), it's meant to be an automatic recharge for your enchanted weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skizzlefrits &lt;a href=&quot;https://gaming.stackexchange.com/questions/36869/how-does-the-soul-siphon-perk-work#comment-53692&quot;&gt;mentions in the comments&lt;/a&gt; how it works:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It would recharge the weapon for 5% of the amount that a soul gem filled with that soul would recharge. So this is a good perk to have at higher levels when you are fighting enemies that would fill grand soul gems.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-11-17T21:33:19.360" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36875" PostTypeId="1" AcceptedAnswerId="36877" CreationDate="2011-11-17T21:11:28.623" Score="9" ViewCount="6168" Body="&lt;p&gt;Like in Final Fantasy II, Final Fantasy III (for Nintendo DS and iOS) allows you to choose between equipping a weapon and a shield, or to equip two weapons. Is it ever worth it to choose a shield?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In FF2, it was often better to equip a shield than to equip two weapons, since your non-dominant hand did less damage anyway, and enemy attacks in the end-game often caused deadly side-effects, putting a premium on the extra evasion a shield provided.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In FF3, however, there's no concept of 'dominant hand', so dual-wielding does double your damage. Furthermore, there doesn't seem to be an &quot;evasion&quot; stat at all, though I guess it could be a hidden stat. I'm about halfway through the game (just got the fire crystal), and have never seen any &quot;shield-block&quot; animation that indicates that the character dodged an attack thanks to his shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is dual-wielding usually the better route in FF3? If so, are there exceptions?&lt;/p&gt;&#xA;" OwnerUserId="6571" LastEditorUserId="336" LastEditDate="2011-11-19T20:49:21.520" LastActivityDate="2011-11-19T20:49:21.520" Title="Are shields useful in Final Fantasy 3?" Tags="|final-fantasy-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36877" PostTypeId="2" ParentId="36875" CreationDate="2011-11-17T21:20:18.677" Score="9" Body="&lt;p&gt;The main purpose of a shield is to just improve your defense (and maybe also get extra benefits for specific shields). In the majority of cases, the best defense is a good offense. So wielding two weapons will kill off enemies faster than they can kill you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shields then serve to reduce damage when damage is inevitable. And to that end, it's best on defensively minded classes that will be protecting all your allies who do have two weapons. These would be the &lt;strong&gt;Knight&lt;/strong&gt;, and in the DS/iOS remake the &lt;strong&gt;Viking&lt;/strong&gt;. All mention of Viking beyond this point refers to the remakes, as the original Vikings did not get a special skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Knight's &lt;code&gt;Cover&lt;/code&gt; ability lets it take damage in place of weak allies. Meanwhile, in the remakes, the Viking gains the &lt;code&gt;Provoke&lt;/code&gt; ability which expends its turn to attract attacks. Since this means they'll be the ones taking damage, equipping them with shields is usually a good idea so that they can take more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vikings in particular, an actual common strategy is &lt;em&gt;dual wielding shields&lt;/em&gt;. Since Provoke takes up your turn, you won't be attacking. Two shields gives you a whole lot more defense, your axes and hammers tend to miss anyway and you don't have nearly as strong an offense as the more attack-geared classes. So, you could have a powerful party of attackers that can safely attack while one dual-shielded Viking takes all the hits. This is especially helpful for those bosses who throw in an extra physical attack on their turns.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-11-17T21:20:18.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36878" PostTypeId="2" ParentId="36872" CreationDate="2011-11-17T21:21:06.600" Score="7" Body="&lt;p&gt;The strategy guide confirms your findings: the only spells not affected by it are &lt;em&gt;Flames&lt;/em&gt;, &lt;em&gt;Sparks&lt;/em&gt;, and &lt;em&gt;Frostbite&lt;/em&gt;. Every other dual-cast spell will cause stagger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;However&lt;/em&gt;, after some testing and &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Destruction#Perks&quot; rel=&quot;nofollow noreferrer&quot;&gt;checking with the UESP&lt;/a&gt;, it's not accurate. Here's what I've found &lt;em&gt;is&lt;/em&gt; benefited by &lt;em&gt;Impact&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Apprentice-level direct damage:&lt;/strong&gt; &lt;em&gt;Firebolt&lt;/em&gt;, &lt;em&gt;Ice Spike&lt;/em&gt;, and  &lt;em&gt;Lightning Bolt&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Adept-level direct damage:&lt;/strong&gt; &lt;em&gt;Fireball&lt;/em&gt;, &lt;em&gt;Ice Storm&lt;/em&gt;, &lt;em&gt;Chain Lightning&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Expert-level direct damage:&lt;/strong&gt; &lt;em&gt;Incinerate&lt;/em&gt;, &lt;em&gt;Icy Spear&lt;/em&gt;, and &lt;em&gt;Thunderbolt&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Things that are &lt;em&gt;not&lt;/em&gt; affected by &lt;em&gt;Impact&lt;/em&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Novice-level direct damage:&lt;/strong&gt; &lt;em&gt;Flames&lt;/em&gt;, &lt;em&gt;Frostbite&lt;/em&gt;, and &lt;em&gt;Sparks&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Master-level area-of-effect spells:&lt;/strong&gt; &lt;em&gt;Fire Storm&lt;/em&gt;, &lt;em&gt;Blizzard&lt;/em&gt;, &lt;em&gt;Lightning Storm&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cloaks:&lt;/strong&gt; &lt;em&gt;Flame Cloak&lt;/em&gt;, &lt;em&gt;Frost Cloak&lt;/em&gt;, and &lt;em&gt;Lightning Cloak&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Runes&lt;sup&gt;1&lt;/sup&gt;:&lt;/strong&gt; &lt;em&gt;Fire Rune&lt;/em&gt;, &lt;em&gt;Ice Rune&lt;/em&gt;, and &lt;em&gt;Lightning Rune&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Specials:&lt;/strong&gt; &lt;em&gt;Arniel's Convection&lt;/em&gt;, &lt;em&gt;Vampiric Drain&lt;/em&gt; (can't be dual-casted anyway)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Walls:&lt;/strong&gt; &lt;em&gt;Wall of Flames&lt;/em&gt;, &lt;em&gt;Wall of Frost&lt;/em&gt;, &lt;em&gt;Wall of Storms&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, 9 spells affected, 17 that aren't. Definitely not &quot;most&quot; Destruction spells even if you included Runes.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Notes&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1&lt;/sup&gt;Runes have an inherent knock-back effect: they could be affected by &lt;em&gt;Impact&lt;/em&gt;, but it doesn't seem to make a difference either way. &lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2012-01-03T02:38:04.390" LastActivityDate="2012-01-03T02:38:04.390" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36880" PostTypeId="2" ParentId="36853" CreationDate="2011-11-17T21:34:30.383" Score="2" Body="&lt;p&gt;Yes. The proficiencies associated with the weapon picked up stay active while using the weapon.&#xA;Your profile does not keep weapon proficiencies that you haven't unlocked if you toss the weapon or get killed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's the same as if you pick up a gun you haven't unlocked... Even though it's not available to you &quot;in profile&quot;, you get to run around with it for a bit.&lt;/p&gt;&#xA;" OwnerUserId="13484" LastActivityDate="2011-11-17T21:34:30.383" CommentCount="11" ContentLicense="CC BY-SA 3.0" />
  <row Id="36881" PostTypeId="1" AcceptedAnswerId="36887" CreationDate="2011-11-17T21:37:15.870" Score="8" ViewCount="15158" Body="&lt;p&gt;I'm trying to make a door to my undergound house. The minecart passes over a pressure plate and it starts some pistons, which then open a hidden door in the wall. But my problem is, while the sticky piston pulls the stone bricks normally, the minecart tracks stay. So, my track has a hole in it everytime I close the door. I can't post pictures, because I'm a new user, sorry.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to make the track come back with the blocks?&lt;/p&gt;&#xA;" OwnerUserId="14657" LastEditorUserId="3114" LastEditDate="2011-11-28T23:14:24.273" LastActivityDate="2015-02-22T17:27:15.000" Title="How to make pistons push back minecart tracks?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36882" PostTypeId="2" ParentId="35233" CreationDate="2011-11-17T21:41:09.867" Score="2" Body="&lt;p&gt;In the PC version, /showracemenu worked fine for me, and I successfully changed my appearance (eye-color, mainly), without affecting my skills, level, or anything like that (I recall in Oblivion there was a fairly convoluted way to do it -- this is much easier).  I've heard changing your race is a bad idea though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard there's a converter to change your savegame from XBox 360 to PC and back.  If you can find one of those, and have a friend (or know someone online) with the PC version, you could give them the savegame, run the console command, adjust your name, then convert it back to XBox 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing as it's a single-player game, I really don't see any tos issues with a converter (you can supposedly do this to redo your perks, or give yourself a billion health, etc., as well).  However, having never seen or used it, I've no idea if it might corrupt your savegame later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another possibility might be to hex-edit the data on the XBox 360 version of the savefile from your computer.  I can't find my character name this way, but someone better at that sort of thing might be able to find it (editing the name on the first line of the file just changes the text displayed on the save/load screes, not the name of the player container).  Your best luck in that case would be to make the new name eight characters long, or there might be formatting issues.&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-17T21:41:09.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36884" PostTypeId="2" ParentId="36869" CreationDate="2011-11-17T21:49:24.470" Score="21" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;What does this mean?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It means, you can take out your completely empty Sword of Flaming Flames, kill a bear with it, and now it's got 5% of the bear's soul for the next fight.  (note: works for partially filled magic items too)&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Does this require you to have an unused soul gem in inventory for it to work&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Nope.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;and how does it interact with a soul trap weapon?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The soul trap weapon casts soul trap on the creature.&lt;/li&gt;&#xA;&lt;li&gt;The creature dies.&lt;/li&gt;&#xA;&lt;li&gt;5% of the creature's soul is stored to the weapon.&lt;/li&gt;&#xA;&lt;li&gt;100% of the creature's soul is stored to an empty gem.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Yes, that is 105% of the soul, which is awesome.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-11-17T22:01:02.580" LastActivityDate="2011-11-17T22:01:02.580" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36885" PostTypeId="2" ParentId="36881" CreationDate="2011-11-17T21:50:26.687" Score="11" Body="&lt;p&gt;Tracks can be pulled by sticky pistons.  Depending on your design, you may be able to have the sticky piston operate on the track rather than the block the track sits on.  (Sadly, you can't move &lt;em&gt;both&lt;/em&gt; the block and the track, even if the pistons fire simultaneously — the track will still pop off.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6GzTV.gif&quot; alt=&quot;animated example&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="9752" LastEditDate="2012-01-24T21:01:01.270" LastActivityDate="2012-01-24T21:01:01.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36887" PostTypeId="2" ParentId="36881" CreationDate="2011-11-17T22:00:36.973" Score="7" Body="&lt;p&gt;As far as I understand your question, you have trouble with the track going trough the door...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a screenshot of my setup, first you switch over to the new track, then you go trough the 'door', but by going down under the door block the track doesnt break and just creates a slope whenever the door is open, this would work in both directions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/73zYZ.jpg&quot; alt=&quot;Overview&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/220P1.jpg&quot; alt=&quot;Track under the door&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also as often happens with these timed things, the doors or track switcher might not stay open long enough, here is a way to lengthen that.&#xA;(This is my own design, not all that compact, but the only thing that makes sense and works for me)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aFp99.png&quot; alt=&quot;Time span&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7924" LastEditorUserId="7924" LastEditDate="2011-11-17T22:20:17.327" LastActivityDate="2011-11-17T22:20:17.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36888" PostTypeId="2" ParentId="35540" CreationDate="2011-11-17T22:06:19.953" Score="8" Body="&lt;p&gt;It's a bug. Sometimes when you kill some things it will pop up near where you killed it. Sometimes you will see it fall out of the sky.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is fixed in the &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=87144366&quot; rel=&quot;nofollow noreferrer&quot;&gt;Unofficial Skyrim Patch&lt;/a&gt;, which you can download through Steam.&lt;/p&gt;&#xA;" OwnerUserId="14667" LastEditorDisplayName="user9983" LastEditDate="2013-01-04T13:17:44.723" LastActivityDate="2013-01-04T13:17:44.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36890" PostTypeId="1" AcceptedAnswerId="36936" CreationDate="2011-11-17T22:19:36.340" Score="16" ViewCount="159039" Body="&lt;p&gt;I've missed the chance to get the artifact that acts as a permanent black soul gem so I'm looking for them elsewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which merchants regularly sells black soul gems I can use?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2015-07-07T06:53:01.723" Title="Where can I find black soul gems?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36891" PostTypeId="1" AcceptedAnswerId="36893" CreationDate="2011-11-17T22:22:02.583" Score="10" ViewCount="350576" Body="&lt;p&gt;At the end of the dungeon I've found a dwarven artifact that says I'm missing the current item to activate. I've went through the dungeon, but it is possible I've missed the triggering item. I didn't enter the dungeon on a quest or anything so that might be my problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where/what do I need to use to operate the dwarven device?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2012-04-09T17:39:01.300" Title="How do I activate the dwarven item in Raldbthar?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36892" PostTypeId="2" ParentId="36735" CreationDate="2011-11-17T22:24:49.243" Score="0" Body="&lt;p&gt;There is a console command &lt;strong&gt;GetQuestRunning (getqr)&lt;/strong&gt;. I have no idea how it works as I'm having a similar problem with the final thieves guild larceny target quest. It does not appear to iniate when I find/loot the 'Eye of the Falmer'.&lt;/p&gt;&#xA;" OwnerUserId="14669" LastActivityDate="2011-11-17T22:24:49.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36893" PostTypeId="2" ParentId="36891" CreationDate="2011-11-17T22:26:58.023" Score="8" Body="&lt;p&gt;I quote the Elder Scrolls Wikia: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;At the end of Raldbthar there is a Dwarven Mechanism which you lack the necessary item to activate. (First Dark Brotherhood Contract Area For Muiri)&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The item is an attunement sphere found in other dwemer ruins.&#xA;  To unlock the mechanism you need to travel north of Winterhold. Carefully walk down the mountain, or jump off the bridge path to the college and pray you land in the water (not suggested) then swim north past Skytemple ruins, to a cave called Septimus Signus's Outpost. Once you have talked to Septimus he will give you a quest called Discerning the Transmundane and give you key to open the Dwarven Mechanisms.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Raldbthar connects to Blackreach (by going through the Mechanism) which is part of the Discerning the Transmundane quest, so if you dont want to explore the location Septumus suggests or if you already went through that gigantic location and dont want to retun yet, then you can ignore the mechanism.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Raldbthar&quot; rel=&quot;noreferrer&quot;&gt;TES:V Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12728" LastActivityDate="2011-11-17T22:26:58.023" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36894" PostTypeId="1" AcceptedAnswerId="39163" CreationDate="2011-11-17T22:49:54.647" Score="7" ViewCount="481" Body="&lt;p&gt;So it turns out crafting items (crafting kit, alchemy box, ingot press etc.) can be stacked, but I couldn't understand why would I ever want more than one of those. Is there any reason to hold on to spares, or should I just sell them?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2014-02-24T23:56:39.940" Title="Is there anything to do with multiple crafting items?" Tags="|dungeons-of-dredmor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36897" PostTypeId="2" ParentId="36890" CreationDate="2011-11-17T23:23:22.657" Score="3" Body="&lt;p&gt;Your best chance is to find necromancers and taking it off of their corpses.  I don't think there are any stores that sells them.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-17T23:23:22.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36899" PostTypeId="1" CreationDate="2011-11-18T00:04:15.640" Score="2" ViewCount="874" Body="&lt;p&gt;I own a PS3 and have never played Modern Warfare games before. Which version of the Modern Warfare games would give me the essential Modern Warfare experience?&#xA;Do I need to play the latest version to do this? If not, what version would be best?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on reviews that are out there it seems like the engine that MW3 is based on hasn't changed much. Will I get any sort of play experience boost by playing MW3?&lt;/p&gt;&#xA;" OwnerUserId="2647" LastActivityDate="2011-11-18T04:32:49.267" Title="Version of game to best experience Modern Warfare single-player campaigns and multiplayer modes?" Tags="|call-of-duty-4-modern-warfare|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36900" PostTypeId="2" ParentId="36890" CreationDate="2011-11-18T00:06:21.053" Score="7" Body="&lt;p&gt;You can also find them in Geode Clusters in Blackreach. It isn't a merchant, but it is mineable. Note that you'll also get other things: corundum, normal soul gems, and occasionally gems.&lt;/p&gt;&#xA;" OwnerUserId="10650" LastActivityDate="2011-11-18T00:06:21.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36901" PostTypeId="1" AcceptedAnswerId="36904" CreationDate="2011-11-18T00:22:31.273" Score="3" ViewCount="47313" Body="&lt;p&gt;Is there a complete list of the ingredients that can be used to craft potions with multiple effects?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen complete lists for &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Ingredients&quot; rel=&quot;nofollow noreferrer&quot;&gt;ingredients&lt;/a&gt; and &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Alchemy_Effects&quot; rel=&quot;nofollow noreferrer&quot;&gt;effects&lt;/a&gt; but I would like a smaller list of only ingredient combinations that result in multi-effect potions/poisons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If such a list does not yet exist, I could create it based on the other lists. But first I would need some clarification on what happens if two ingredients share more than two effects, or if they have both a positive and a negative effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, both &lt;code&gt;Dwarven Oil&lt;/code&gt; and &lt;code&gt;Taproot&lt;/code&gt; have the exact same effects: Weakness to Magic, Fortify Illusion, Regenerate Magic, and Restore Magicka.  When they are combined with Alchemy, does the resulting potion have all four properties (even though one is negative and the rest are positive) and if not what does this result in?&lt;/p&gt;&#xA;" OwnerUserId="14672" LastEditorUserId="29606" LastEditDate="2012-08-16T21:13:34.327" LastActivityDate="2014-05-23T14:43:21.183" Title="Alchemy - List of craftable potions with multiple effects" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36902" PostTypeId="2" ParentId="1831" CreationDate="2011-11-18T00:23:36.763" Score="0" Body="&lt;p&gt;For the feathers:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Double check your world map.  They'll appear on there.  I'm not sure if you actually need to see them, or if it's sufficient to get the lookout points.  If you have trouble finding them due to it being overcrowded, remember that you can filter it.&lt;/li&gt;&#xA;&lt;li&gt;Look at your additional memories.  In the additional memories section, you'll see which districts still have features&lt;/li&gt;&#xA;&lt;li&gt;If you still can't find them, check the art merchants.  I've seen them a map of where all the features are.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For the Glyphs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the locations database and sort/filter by Subject 16.&lt;/li&gt;&#xA;&lt;li&gt;Make sure you use Eagle Vision when you're look for them, and favor looking high&lt;/li&gt;&#xA;&lt;li&gt;Don't forget to look inside buildings.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="229" LastActivityDate="2011-11-18T00:23:36.763" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36903" PostTypeId="1" AcceptedAnswerId="36907" CreationDate="2011-11-18T00:30:53.910" Score="5" ViewCount="34689" Body="&lt;p&gt;I can't seem to set my hotkeys on the PS3. I did it once on accident and can't seem to anymore.  I believe you're supposed to press left or right on the D-Pad to set it, but that isn't working for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm getting quite annoyed having to actually go into the favorites to switch from two swords to a bow.  Sometimes, when I switch back, I have to go into my inventory to manually equip the other sword as one is left unequipped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get my hotkeys working?&lt;/p&gt;&#xA;" OwnerUserId="14504" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:21:38.550" LastActivityDate="2015-11-25T21:26:41.897" Title="How do I set hotkeys for my favorites?" Tags="|the-elder-scrolls-v-skyrim|ps3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36904" PostTypeId="2" ParentId="36901" CreationDate="2011-11-18T00:41:41.703" Score="5" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Dwarven Oil and Taproot have the exact same effects: Weakness to Magic, Fortify Illusion, Regenerate Magic, and Restore Magicka.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you create a potion from these ingredients, it would have all four effects (3 positive, 1 negative).  With the Purity perk, the negative effect would not appear.  As a potion, you can drink it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you create a poison from these ingredients, it would have all four effects (3 positive, 1 negative).  With the Purity perk, the 3 positive effects would not appear.  As a poison, you can put it on your weapon.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-18T00:41:41.703" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36905" PostTypeId="2" ParentId="36832" CreationDate="2011-11-18T00:47:17.840" Score="8" Body="&lt;p&gt;Map Stamps do not take up any inventory space.  However, the first time you buy a map stamp, you receive the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/World_Traveler%27s_Hat&quot; rel=&quot;nofollow noreferrer&quot;&gt;World Traveler's Hat&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The World Traveler's Hat will have a falling stamp particle effect on any map you own a stamp for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that only user contributed maps that are now shipped with the game have stamps, of which there are (as of 2011/11/17) 18: Turbine, Egypt, Fastlane, Steel, Watchtower, Harvest, Junction, Mountain Lab, Mann Manor, Yukon, Freight, Hoodoo, Offblast, Coldfront, Frontier, Lakeside, Nightfall, Gullywash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your hat also has ranks based on the number of stamps you own for a specific map.  This rank changes for every 25 stamps you own for a map up until 200.  Again, these are tracked separately for each map.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-11-18T00:47:17.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36907" PostTypeId="2" ParentId="36903" CreationDate="2011-11-18T00:51:53.273" Score="5" Body="&lt;p&gt;First, open up your favorites and scroll to whatever you want to hotkey, then hold left or right on the D-pad until a 1 or 2 appears next to the item.  After exiting the favorites menu when you press left or right on the D-pad you should switch to whatever equipment you set with that direction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have also had issues with one sword being unequipped when using the favorites menu.  For me this usually happens when it is two of the same one-handed weapon so they show up as one entry in favorites.  The icon to show which hand it is in is fairly small and it is hard to  tell the difference between when it is L, when it is R, and when it is both.  Just tap R1 and L1 when your swords selected in the favorites menu until you can tell the difference easily.&lt;/p&gt;&#xA;" OwnerUserId="14672" LastActivityDate="2011-11-18T00:51:53.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36908" PostTypeId="1" AcceptedAnswerId="38878" CreationDate="2011-11-18T00:54:22.903" Score="9" ViewCount="29442" Body="&lt;p&gt;Similar to &lt;a href=&quot;https://gaming.stackexchange.com/questions/36683/how-much-are-the-bonuses-for-each-choice-at-the-end-of-act-1&quot;&gt;this question&lt;/a&gt;, you again need to make a choice that will give you different rewards in the mission &lt;strong&gt;Ho Boat&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Choosing to give the hos back to Morningstar results in a lump sum of cash, while taking them back to HQ will give you increased cash flow over time. How much are each of these rewards? &lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-11-27T23:36:46.953" Title="What are the respective awards for Ho Boat?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36909" PostTypeId="2" ParentId="36797" CreationDate="2011-11-18T00:57:19.160" Score="10" Body="&lt;p&gt;The closest thing I've found to this so far is the&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dwarven_Storeroom&quot; rel=&quot;noreferrer&quot;&gt;Dwarven Storeroom&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It's got a couple chests with leveled loot, a battleaxe with a random enchantment, lots of Ingots, and things you can smelt into Ingots. Part is protected by an Apprentice lock, and part by an Expert lock.&lt;/p&gt;&#xA;" OwnerUserId="12574" LastActivityDate="2011-11-18T00:57:19.160" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36913" PostTypeId="1" AcceptedAnswerId="36917" CreationDate="2011-11-18T01:22:22.507" Score="4" ViewCount="941" Body="&lt;p&gt;In Kirby's Return to Dreamland, you get to play a &quot;Goal Game&quot; at the end of each level. For world 1 at least, this is a game where you jump into layers of clouds using a slingshot/trampoline type thing. I never manage to get very high. Is there a point to this minigame? Is there something at the top of the clouds that I am just not getting to?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-18T20:24:27.463" Title="Is there a point to the Goal Game?" Tags="|kirby-return-to-dreamland|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36914" PostTypeId="1" CreationDate="2011-11-18T01:26:03.840" Score="12" ViewCount="8063" Body="&lt;p&gt;When I activate the Lover stone, the bonus says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Those under the sign of The Lover always feel a Lover's Comfort. (All skills improve faster.)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is similar to the bonus you get from sleeping with your spouse (lover's comfort).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do these affects stack, despite their similar names?&lt;/p&gt;&#xA;" OwnerUserId="14677" LastEditorDisplayName="user3389" LastEditDate="2011-11-18T03:28:20.443" LastActivityDate="2018-06-02T07:25:45.473" Title="Does the Lover stone stack with the spouse rested bonus?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36915" PostTypeId="2" ParentId="36914" CreationDate="2011-11-18T01:29:35.147" Score="3" Body="&lt;p&gt;&lt;del&gt;Looking up &quot;Lover's&quot; on the in game console actually shows 2 magic effects called Lover's Comfort: CDA1F and 10D96C.  This implies that while they share the same name, those two effects are considered different, so yes, they should stack with each other with no problems.&lt;/del&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even though there are two versions of the effect that can be seen in the console, the version that is applied from the spouse and the stone are the same (could be a bug), so currently they do &lt;strong&gt;not&lt;/strong&gt; stack.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-12-06T12:43:15.437" LastActivityDate="2011-12-06T12:43:15.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36916" PostTypeId="1" AcceptedAnswerId="36923" CreationDate="2011-11-18T01:32:49.850" Score="3" ViewCount="644" Body="&lt;p&gt;In World 1-2, after you defeat the boss that looks like a green knight, you can see the last Energy Sphere of the level sitting on a platform that also has a Waddle Dee on it. Normally, Kirby can cut the ropes of these platforms causing them to fall - however, in this case, there is a wall in the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to just suck the Sphere off of the platform - I succeeded in sucking up the Waddle Dee, but no Sphere.  I also tried using the Copy Abilities available to me (Beam and the one where you shoot flames) with no luck. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get that last Sphere?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-18T03:12:34.840" Title="How do I get the last Energy Sphere in Level 1-2" Tags="|kirby-return-to-dreamland|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36917" PostTypeId="2" ParentId="36913" CreationDate="2011-11-18T01:34:32.047" Score="3" Body="&lt;p&gt;Not really.  It's just another chance for you to get some extra stars and possibly an extra life.  Here's how much you get at each level:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;30 stars&lt;/li&gt;&#xA;&lt;li&gt;15 stars&lt;/li&gt;&#xA;&lt;li&gt;10 stars&lt;/li&gt;&#xA;&lt;li&gt;5 stars&lt;/li&gt;&#xA;&lt;li&gt;3 stars&lt;/li&gt;&#xA;&lt;li&gt;1 star&lt;/li&gt;&#xA;&lt;li&gt;No bonus&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Note you don't actually get an extra life reaching the top (like you do in the original Kirby game), you just have to rely on getting 100 stars for that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing cooperatively with multiple players and you all land on the same level, you get (at least) twice the amount of stars if you were alone.  e.g., two players both land on the first level, you get a total of 30 stars.  Otherwise you get the amount of stars of whomever got to the highest level.  I can't say for sure if you get triple or quadruple for more than two players, I haven't played with more than two.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-18T20:24:27.463" LastActivityDate="2011-11-18T20:24:27.463" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36919" PostTypeId="1" AcceptedAnswerId="37001" CreationDate="2011-11-18T01:47:14.943" Score="10" ViewCount="38242" Body="&lt;p&gt;I cannot seem to figure out how to hit Death with the pumpkins on the Lovegood's Lunacy board of &lt;em&gt;LEGO Harry Potter Years 5-7&lt;/em&gt;.  Anyone know what I might be doing wrong?  I can pick them up, spin them and throw them but they don't get near the grimm.  They're all really weak throws.  I'm playing on the Wii.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="1057" LastEditDate="2011-11-22T16:12:10.053" LastActivityDate="2012-05-26T06:35:52.040" Title="What do I have to do to hit Death with a pumpkin?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36920" PostTypeId="2" ParentId="35553" CreationDate="2011-11-18T01:47:32.240" Score="-1" Body="&lt;p&gt;After completing the main questline, dragons continue to spawn.  It's less common, but random dragon encounters still happen.&lt;/p&gt;&#xA;" OwnerUserId="14679" LastEditorUserId="1980" LastEditDate="2011-11-26T00:01:51.077" LastActivityDate="2011-11-26T00:01:51.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36921" PostTypeId="2" ParentId="36420" CreationDate="2011-11-18T01:52:13.527" Score="-1" Body="&lt;p&gt;They are bandits, and you have to help telrav get back to his camp, then they ambush you. Assuming telrav is the leader. I blasted him off the cliff and the quest appears incomplete and I can't find his body :&amp;lt;&lt;/p&gt;&#xA;" OwnerUserId="14680" LastActivityDate="2011-11-18T01:52:13.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36922" PostTypeId="1" AcceptedAnswerId="36927" CreationDate="2011-11-18T01:54:14.630" Score="4" ViewCount="80180" Body="&lt;p&gt;I've gone to Winterhold to join the college, and at the entrance I'm required to demonstrate my ability to use magic to Faralda. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been told I need to cast &lt;em&gt;Fear&lt;/em&gt;, so I bought it from her. However, I'm not sure who or what I'm supposed to cast it on: if I try to cast it on Faralda, I'm told she's too high level to be affected by the spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I need to do to show Faralda I know how to cast the &lt;em&gt;Fear&lt;/em&gt; spell?&lt;/p&gt;&#xA;" OwnerUserId="14585" LastEditorDisplayName="user3389" LastEditDate="2011-11-18T03:31:35.910" LastActivityDate="2016-01-09T17:36:52.967" Title="How do I demonstrate the fear spell to Faralda?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36923" PostTypeId="2" ParentId="36916" CreationDate="2011-11-18T01:54:17.530" Score="3" Body="&lt;p&gt;You'll need to have the sword (or other cutting weapon).  Fortunately the boss you had just defeated has the sword ability.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The energy sphere should be sitting in a small enclosed area where there is a solid platform held by a rope blocking your path (and the Waddle Dee).  On the outside, there should be a smaller platform.  To get to the energy sphere, you need to cut the rope to drop the platform to give you access to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get to it, just stand on the outside platform facing the rope and slice with your sword.  The range of the sword swing should be able to hit the rope.  Other cutting abilities (e.g., cutter, ninja, etc.) may or may not work as they don't have the range or would be able to go through the wall.  But getting the sword would be easier since you had just defeated a boss that had it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a hint, about 95% of the time you fight a mini-boss in a level, you'll need its power to get an energy sphere that comes up right after.  So you should &lt;em&gt;always&lt;/em&gt; take the power of the boss if you want to collect all the spheres, even if you don't want its ability and you already have your favorite weapon.  You'll almost always need it.  Besides, getting back your favorite abilities should be easy anyway in other levels or the ability rooms you unlock.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-18T03:12:34.840" LastActivityDate="2011-11-18T03:12:34.840" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36924" PostTypeId="1" CreationDate="2011-11-18T01:55:52.363" Score="5" ViewCount="69" Body="&lt;p&gt;During the Episode 1 Prologue, you fall off a cliff and grab a tree branch.  This results in a quick-time event where you have to press the same button repeatedly to avoid falling.  However, whenever I try, the branch breaks before the meter is full.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to press one of the buttons fast enough to avoid falling, or is the falling part unavoidable?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-11-18T03:50:42.143" LastActivityDate="2012-01-18T18:47:24.800" Title="During the Episode 1 prologue, is it possible to not fall from a branch?" Tags="|jurassic-park-2011|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36925" PostTypeId="2" ParentId="35015" CreationDate="2011-11-18T01:58:45.650" Score="0" Body="&lt;p&gt;There was a dungeon (shimmermist cave i think) where to access the final fight, all you needed to do was use Whirlwind Sprint thru a nearby waterfall that's at the very start of the dungeon. So for this particular case, shimmermist cave was counted as 'cleared' when the final boss was dead and i had killed less than 1% of the dungeon's regular enemies. &lt;/p&gt;&#xA;" OwnerUserId="14677" LastActivityDate="2011-11-18T01:58:45.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36926" PostTypeId="2" ParentId="15895" CreationDate="2011-11-18T02:07:22.237" Score="3" Body="&lt;p&gt;This is actually Ver. 1.2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.twitch.tv/monotonetim&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.twitch.tv/monotonetim&lt;/a&gt; plays it all the time.  The older version the other comments refer to has a slightly different menu.&lt;/p&gt;&#xA;" OwnerDisplayName="user14681" LastActivityDate="2011-11-18T02:07:22.237" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36927" PostTypeId="2" ParentId="36922" CreationDate="2011-11-18T02:15:31.403" Score="17" Body="&lt;p&gt;Don't target Faralda - Target the rune on the ground (it looks like an eye) behind her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do it correctly, it will light up.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-18T02:15:31.403" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36932" PostTypeId="2" ParentId="35492" CreationDate="2011-11-18T03:03:11.927" Score="3" Body="&lt;p&gt;I ran into this because I was on the Companion quest 'Proving Honor'.  I forgot that Farkas was waiting at the dungeon entrance for me, and apparently even though I'm not actually with him yet, this counts as a follower.  So watch out for that and similar quest partners.&lt;/p&gt;&#xA;" OwnerUserId="14688" LastActivityDate="2011-11-18T03:03:11.927" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36934" PostTypeId="2" ParentId="35546" CreationDate="2011-11-18T03:52:14.527" Score="1" Body="&lt;p&gt;If you chose the &quot;no bloodshed&quot; route and left the brother at home, then you must talk to the guard at the keep entrance while wearing a set of Imperial Legionnaire's armor (not the regular imperial set). You need the armor, boots, gloves and officer's helmet. Weapon doesn't matter. If you're wearing the right stuff you will have an option to have the guard release him.&lt;/p&gt;&#xA;" OwnerUserId="14691" LastEditorUserId="12574" LastEditDate="2011-12-11T14:15:59.617" LastActivityDate="2011-12-11T14:15:59.617" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36935" PostTypeId="2" ParentId="35800" CreationDate="2011-11-18T04:07:37.150" Score="0" Body="&lt;p&gt;My main method is stealing gold from store lockboxes and doing Thieves Guild sub-missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also,&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; you get 20k gold on the last Dark Brotherhood mission. The game hints that it's to improve sanctuary but you can keep it for yourself.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14692" LastEditorUserId="4163" LastEditDate="2011-11-18T04:23:02.920" LastActivityDate="2011-11-18T04:23:02.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36936" PostTypeId="2" ParentId="36890" CreationDate="2011-11-18T04:13:57.480" Score="15" Body="&lt;p&gt;In the College of Winterhold's living quarters, you can find a black market merchant named Enthir - he'll sell you Black Soul Gems for something like 1200 or 1300 septims.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-18T04:13:57.480" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36937" PostTypeId="2" ParentId="36069" CreationDate="2011-11-18T04:18:12.970" Score="19" Body="&lt;p&gt;You can change your &lt;em&gt;base&lt;/em&gt; speed using the console, which you can open using the &lt;kbd&gt;~&lt;/kbd&gt; key (or whatever key is to the left of the number strip at the top of your keyboard).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Type &lt;code&gt;player.setav speedmult x&lt;/code&gt; where &lt;code&gt;x&lt;/code&gt; is the number you want for your walking speed; the default is 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can either increase or decrease this number.  Increasing it higher will result in super fast running which man ruin the reality of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd recommend &lt;code&gt;player.setav speedmult 125&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion the default running is way too fast, and the default walking is too slow.  While holding &lt;kbd&gt;Alt&lt;/kbd&gt; to sprint is perfect.  The only other way I know to edit these values is to open the core files, like XML with a text editor, but I won't go into that much detail here.  You should be able to Google it.&lt;/p&gt;&#xA;" OwnerUserId="14693" LastEditorUserId="10616" LastEditDate="2012-08-16T07:12:01.200" LastActivityDate="2012-08-16T07:12:01.200" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36938" PostTypeId="2" ParentId="18203" CreationDate="2011-11-18T04:24:25.663" Score="3" Body="&lt;p&gt;As someone who has spent 3+ decades in military aviation I can tell you this is Exactly the reason why.  Push Forward = houses get bigger.  Pull Back = houses get smaller.  That's it.  That control logic gets burned into peoples minds so deeply it's a reflex reaction.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It goes beyond that too.  The smaller controls in an aircraft also have the same control logic, as do the sensors.  I.E the electro-optic sensors.  When you move their controls forward (joystick or ball) the camera view moves down.  When you pull or roll it back, the camera view moves upwards.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is actually the norm.  The standard out in the real military world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the advent of games being played by people at home, without any outside training, they get used to whatever feels natural to them at the time they begin playing.  Unfortunatly for many, it's the wrong way (from the military perspective).  I've seem more than one young person cuss and complain (to no avail) that the military equipment is &quot;wrong&quot; and they are &quot;right&quot;.  They get used ot it.  Actually it's been that way since at least WW2 and I don't think it's going to change, at least in the military anyway.  They un-learn their ways and fall in eventually.  For me the feeling is just the opposite.  I've been doing it that way for so long, when I sit down to play a video game where pushing forward commands up instead of down, it causes more than a bit of shock!  It's just a game though, no one's life depended on it.  ;-)&lt;/p&gt;&#xA;" OwnerUserId="14694" LastActivityDate="2011-11-18T04:24:25.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36939" PostTypeId="2" ParentId="36899" CreationDate="2011-11-18T04:32:49.267" Score="3" Body="&lt;p&gt;The three Modern Warfare games share a plot, but the plot tends to be pretty &lt;a href=&quot;http://www.dorkly.com/article/27495/five-rejected-modern-warfare-3-storylines&quot; rel=&quot;nofollow noreferrer&quot;&gt;nonsensical&lt;/a&gt;.  There are &lt;a href=&quot;http://www.gamespot.com/video/modern-warfare-story-recap-choose-your-own-adventure-version-6344012&quot; rel=&quot;nofollow noreferrer&quot;&gt;plot summaries&lt;/a&gt; online if you want to jump into MW3 without playing the first two.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as online goes, there are still many people playing the first two Modern Warfare games, although the &lt;a href=&quot;http://www.computerandvideogames.com/326381/modern-warfare-3-tops-xbox-live-activity/&quot; rel=&quot;nofollow noreferrer&quot;&gt;majority of people&lt;/a&gt; are now playing Modern Warfare 3.  (These are Xbox Live numbers, although you can assume PSN is similar).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The three games share a very similar engine and very similar gameplay.  Skills from playing one online generally transfer to other games in the series.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would say that you could almost consider Modern Warfare to be the &quot;Madden&quot; of shooter games - there's one every year, and the gameplay tweaks are generally of interest to the hardcore series player.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget also that in between Modern Warfare and Modern Warfare 2 was Call of Duty: World at War, and between Modern Warfare 2 and Modern Warfare 3 was Call of Duty: Black Ops.  World at War and Black Ops don't share the same storyline as the MW series, but they still have similar gameplay and online components.  They were developed by a different company (Infinity Ward does Modern Warfare, Treyarch the others).  Some people have a preference for one company's work over the other's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which you choose is really up to you; price-wise the older versions are considerably cheaper, however, the bulk of the support and the gamers are likely to be on Modern Warfare 3.  More players generally means more game lobbies, and a better likelihood of a good multiplayer experience, but your mileage may vary.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-18T04:32:49.267" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36940" PostTypeId="2" ParentId="35409" CreationDate="2011-11-18T04:34:33.007" Score="7" Body="&lt;p&gt;Right-click the launcher, and 'Run as administrator'. Makes your changes, and exit the game. Next time you enter the game normally, the changes should have stuck. The key-bindings are classed as game files, so they cannot be over-written without admin permissions.&lt;/p&gt;&#xA;" OwnerUserId="14695" LastEditorUserId="998" LastEditDate="2011-11-18T09:52:15.037" LastActivityDate="2011-11-18T09:52:15.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36941" PostTypeId="2" ParentId="34516" CreationDate="2011-11-18T04:49:05.867" Score="4" Body="&lt;p&gt;Yes they are in game and you can still collect them(Listen for that familiar Nirnroot humming). You can also find a farm that grows it!&lt;/p&gt;&#xA;" OwnerUserId="14636" LastActivityDate="2011-11-18T04:49:05.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36943" PostTypeId="1" AcceptedAnswerId="36950" CreationDate="2011-11-18T05:26:08.913" Score="5" ViewCount="6218" Body="&lt;p&gt;I'm aware that there are infinite missions. But is there a limit to the number of missions you can take at the same time?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you have an infinite number of &lt;em&gt;active&lt;/em&gt; missions?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:36:31.930" LastActivityDate="2013-01-20T16:36:31.930" Title="How infinite is infinite?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36945" PostTypeId="2" ParentId="34657" CreationDate="2011-11-18T05:41:05.050" Score="5" Body="&lt;p&gt;I've found the very best way to take down a juggernaut. Use a tactical knife! With 4 knifes in a row, their dead. If your teammates (and flashbangs) can keep him from turning around on you, it's extremely quick to kill them. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-18T05:41:05.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36950" PostTypeId="2" ParentId="36943" CreationDate="2011-11-18T06:12:06.457" Score="14" Body="&lt;p&gt;Yes and no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather than tracking a list of quests you're on, Elder Scrolls games track your progress on &lt;em&gt;every quest simultaneously&lt;/em&gt;.  If you haven't discovered a quest, you simply have no progress at all.  (And it therefore isn't &quot;active&quot;.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this reason, there's no specific limit to the number of quests you can be on — you're on all of them at once.  Generated quests (those which are &quot;infinite&quot;) simply have your progress reset when you complete them, allowing you to take them again (and because they're random, they're unlikely to be the same twice).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, that means you can only be on one of each generated quest at time; you have to finish the current version before you can start another so that it can be generated anew.  Additionally, some quests have additional restrictions on them, such as a questgiver not handing out more than one generated mission at a time, even if they're of different types.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There isn't even infinite variety in generated quests, as they are &quot;parameterized&quot;, meaning that they're in the form of &quot;Steal an &amp;lt;item&gt; from &amp;lt;person&gt;&quot; or &quot;Kill the &amp;lt;group&gt; leader in &amp;lt;dungeon&gt;&quot;.  Each parameter can only be selected from a preset list, meaning it's possible to get duplicates.  This is particularly apparent in the Thieves' Guild's bedlam jobs, which appear to only have a single parameter and a very short list (the nine holds).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So while there's no limit like &quot;you can only be on ten&quot;, there &lt;em&gt;are&lt;/em&gt; still limits.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-11-18T16:15:58.620" LastActivityDate="2011-11-18T16:15:58.620" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36951" PostTypeId="1" AcceptedAnswerId="36986" CreationDate="2011-11-18T06:39:20.563" Score="3" ViewCount="1419" Body="&lt;p&gt;What do the difficulty settings in &lt;em&gt;Tomb Raider: Anniversary&lt;/em&gt; do? Will setting the difficulty to easy just remove boss/enemy health, or will it also modify other aspects of the game?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I like the gameplay a lot, but these boss battles are awful.)&lt;/p&gt;&#xA;" OwnerUserId="217" LastEditorUserId="730" LastEditDate="2011-11-18T08:56:57.660" LastActivityDate="2011-11-18T12:46:37.433" Title="What do the difficulty settings do?" Tags="|pc|tomb-raider-anniversary|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36953" PostTypeId="2" ParentId="36692" CreationDate="2011-11-18T07:23:15.750" Score="1" Body="&lt;p&gt;the trick here is not to simply use enchanting to up alchemy to up enchanting etc. so u have a very good enchantment on your items, but to get an overpowered smithing enchantment on your items so you can then smith your items up waaaaaay beyond legendary aswell&lt;/p&gt;&#xA;" OwnerUserId="14701" LastActivityDate="2011-11-18T07:23:15.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36954" PostTypeId="2" ParentId="36411" CreationDate="2011-11-18T07:24:55.373" Score="2" Body="&lt;p&gt;Once there, you have to start hacking away at the roots with Nettlebane equipped and after a few chops Maurice will stop you and offer to show you a &lt;em&gt;better way&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="14699" LastActivityDate="2011-11-18T07:24:55.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36955" PostTypeId="2" ParentId="36746" CreationDate="2011-11-18T07:44:03.420" Score="12" Body="&lt;p&gt;This is what I've discovered:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You don't get helicopter storage until Act 2 at the Saints Penthouse HQ, so it doesn't matter which ones you find in Act 1.&lt;/li&gt;&#xA;&lt;li&gt;The Airport Crib is only for airplanes, not helicopters.&lt;/li&gt;&#xA;&lt;li&gt;The helipads at the airport are raised structures on the western end.&lt;/li&gt;&#xA;&lt;li&gt;The helipads at the National Guard armory have &lt;strong&gt;Eagles&lt;/strong&gt;, in both armed and unarmed models, if you do try to steal one, make sure you run off with the armed one (you can see the missile pods on the sides).&lt;/li&gt;&#xA;&lt;li&gt;Helicopter Homie will deliver a &lt;strong&gt;Tornado&lt;/strong&gt; to you, put that in your helipad at Saint's HQ to keep it instead of having to call him all the time. This was the first combat copter I managed to keep (I did this before finishing the &quot;Trojan Whores&quot; mission).&lt;/li&gt;&#xA;&lt;li&gt;&quot;Trojan Whores&quot;, as @FallenAngelEyes said, will unlock a &lt;strong&gt;Vulture&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Finishing all the &quot;Heli Assault&quot; diversions &lt;strong&gt;will not&lt;/strong&gt; unlock a helicopter.&lt;/li&gt;&#xA;&lt;li&gt;STAG has two VTOL aircraft, both are stored at your helipads. One is a VTOL fighter with a laser cannon, the other is a troop transport.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2013-06-08T22:09:54.863" LastActivityDate="2013-06-08T22:09:54.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36956" PostTypeId="2" ParentId="36777" CreationDate="2011-11-18T07:51:16.917" Score="11" Body="&lt;p&gt;Yes you can! What I do at my stores is rob the clerk, then after the alarm sounds I step outside, then go back in to clear my notoriety. After that, I can go about my business unmolested by the cops.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-18T07:51:16.917" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36957" PostTypeId="1" AcceptedAnswerId="36959" CreationDate="2011-11-18T08:11:30.787" Score="6" ViewCount="66721" Body="&lt;p&gt;Do guards respawn like they do in Oblivion? I'm guessing NPCs don't respawn but I want to check that too just in case. Guards are fairly easy to kill making them an easy way of getting Dark souls so long as they do respawn.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:33:47.713" LastActivityDate="2017-02-20T06:34:30.983" Title="Do Guards/NPCs Respawn" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36958" PostTypeId="1" CreationDate="2011-11-18T08:13:37.303" Score="2" ViewCount="1030" Body="&lt;p&gt;I just started playing Postal Plus, a 2001 enhanced edition of a 1997 original, on PC Windows XP. It's a very interesting game, but I have certain problem while playing using keyboard controls. Namely, turning left does not seem to work properly, as it only make Postal Dude turn slightly per each key press and does not turn at all while the button is hold. When pressing button for turning right, everything works fine (holding the key turns the Dude all the time). This problem does not seem to appear when using mouse controls (moving mouse left or right).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this how the game is meant to be played using keyboard controls?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just note I never played or owned the original Postal, so I do not know if its the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="5983" LastEditDate="2012-08-31T04:50:00.367" LastActivityDate="2018-05-23T07:10:27.767" Title="Problem with turning Postal Dude while using Postal Plus keyboard controls" Tags="|pc|postal|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36959" PostTypeId="2" ParentId="36957" CreationDate="2011-11-18T08:14:22.387" Score="3" Body="&lt;p&gt;Yes they do, if you look them up on UESP you can see if they respawn or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source:&#xA;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Riften_Guard&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Riften_Guard&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8416" LastActivityDate="2011-11-18T08:14:22.387" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36960" PostTypeId="1" AcceptedAnswerId="37113" CreationDate="2011-11-18T08:36:45.040" Score="4" ViewCount="14626" Body="&lt;p&gt;I got the Black Star a while back and decided to use it today. I killed a guard, trapping his soul in the star. This is the first soul that I have trapped in the star.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I tried to recharge my weapon, the star didn't appear in the list of possible choices. After some experimenting, I figured out that, due to the Black Star's name, the star won't show up in the interface if you have three or more (other) black soul gems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any idea what I can do about this, besides dropping some black soul gems all the time?&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="41081" LastEditDate="2013-12-20T18:22:36.547" LastActivityDate="2013-12-20T18:22:36.547" Title="Why can't I use the Black Star to recharge a weapon enchantment?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36961" PostTypeId="1" AcceptedAnswerId="38529" CreationDate="2011-11-18T08:55:28.693" Score="12" ViewCount="8132" Body="&lt;p&gt;So following on from this question &lt;a href=&quot;https://gaming.stackexchange.com/questions/36380/how-can-i-find-my-followers-skills-and-stats&quot;&gt;How can I find my followers skills and stats&lt;/a&gt; I've found that Sven is good at some craft skills, namely Alchemy, Smithing and Enchanting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you get them to craft, or control it? I know you can talk to them and ask &quot;I'd like you to do something.&quot; to get into command mode and point them at a workbench for example, but how can you control what they make?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've pointed Sven at the forge and he's come back with nothing. Perhaps I need to load him up with materials?&lt;/p&gt;&#xA;" OwnerUserId="5357" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2015-10-16T03:26:06.407" Title="How to make your followers craft?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36962" PostTypeId="2" ParentId="36735" CreationDate="2011-11-18T08:57:32.747" Score="0" Body="&lt;p&gt;You can type SQS [quest ID] to see all the stages for the quest, for this one it would be setstage CWObj 255.&#xA;Sadly this is not the solution to this glitch either because upon attacking Solitude killing guards there counts towards your bounty in that area, and invulnerable citizens will also attack you as if you just entered the city regularly and started attacking guards  &lt;/p&gt;&#xA;" OwnerUserId="14703" LastEditorUserId="14703" LastEditDate="2011-11-18T09:06:25.597" LastActivityDate="2011-11-18T09:06:25.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36963" PostTypeId="2" ParentId="35299" CreationDate="2011-11-18T08:59:53.573" Score="2" Body="&lt;p&gt;Sell them to the farmer near whiterun for 2 gold a piece&lt;/p&gt;&#xA;" OwnerUserId="14704" LastActivityDate="2011-11-18T08:59:53.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36965" PostTypeId="2" ParentId="36060" CreationDate="2011-11-18T09:43:09.960" Score="6" Body="&lt;p&gt;I'm at level 40 and have just found daedric boots as random loot so it's definitely possible to find them outside of smithing.&lt;/p&gt;&#xA;" OwnerUserId="14706" LastEditorUserId="207" LastEditDate="2011-11-18T16:29:39.470" LastActivityDate="2011-11-18T16:29:39.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36966" PostTypeId="1" AcceptedAnswerId="36971" CreationDate="2011-11-18T09:46:26.827" Score="13" ViewCount="178580" Body="&lt;p&gt;I'm following the main quest and I need to get up to the Greybeard's monastery High Hrothgar. The quest marker first lead me to Ivarstead, and then I tried to find a way up the mountain. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't found a way up yet and I am nearly around half of the mountain now. The Clairvoyance spell also doesn't help, it just says &quot;unable to find a direct path&quot;. How do I get up this mountain?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2012-02-27T23:37:07.683" Title="How do I get up on High Hrothgar to the Greybeards?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36971" PostTypeId="2" ParentId="36966" CreationDate="2011-11-18T10:10:40.647" Score="10" Body="&lt;p&gt;There should be stairs near a bridge in Ivarstead (you know you're near it when you can get a quest from an npc to deliver food to the Greybeards), just go up those, however sometimes they end for a bit, however the path is generally linear to High Hrothgar. Just look around for some more steps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Way_of_the_Voice&quot; rel=&quot;noreferrer&quot;&gt;UESP page for the quest&lt;/a&gt; is a bit vague, but might be of some help. &lt;/p&gt;&#xA;" OwnerUserId="14606" LastEditorDisplayName="user3389" LastEditDate="2011-11-18T21:20:33.987" LastActivityDate="2011-11-18T21:20:33.987" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36973" PostTypeId="2" ParentId="36966" CreationDate="2011-11-18T10:22:59.687" Score="0" Body="&lt;p&gt;At one point there is a hidden trail that is covered in snow. Sometimes you have to first go down to then go back up again.&lt;/p&gt;&#xA;" OwnerUserId="14449" LastActivityDate="2011-11-18T10:22:59.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36974" PostTypeId="2" ParentId="36774" CreationDate="2011-11-18T10:45:44.243" Score="3" Body="&lt;p&gt;I found the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Clairvoyance&quot; rel=&quot;nofollow noreferrer&quot;&gt;Clairvoyance&lt;/a&gt; spell to be very handy in this quest.&lt;/p&gt;&#xA;" OwnerUserId="4887" LastActivityDate="2011-11-18T10:45:44.243" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36975" PostTypeId="2" ParentId="23554" CreationDate="2011-11-18T11:00:41.593" Score="3" Body="&lt;p&gt;It's simple. Your neck muscles work to pull your head back for looking up, and likewise push your head forward to look down. 'Inverted' controls aren't actually inverted; they're naturally mapped to the first person. 'Inverted' controls mimick this behaviour inherently, whilst the true inversion belongs to the way in which the 'forward' semantic means 'up'.&lt;/p&gt;&#xA;" OwnerUserId="14708" LastActivityDate="2011-11-18T11:00:41.593" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36976" PostTypeId="2" ParentId="35296" CreationDate="2011-11-18T11:28:10.483" Score="16" Body="&lt;p&gt;I had an issue with this on PC version.  I told Lydia to wait.  Previously, she had spawned back in Dragonsreach but for some reason this time she did not.  So... I used a console command to move myself to her.  Oddly enough, it ported me right to the keep in Dragonsreach (where I was already when I used the command... and where I expected her to be) and everything seemed fine afterwards.  Seems to me like there is some kind of bug relating to this considering she had not died and she suddenly appeared only after I used the command to move to her.  The command is:&#xA;player.moveto &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest you save your game prior to using this command... also... don't use it while mounted... I did... and I think because it ported me inside... it then proceeded to crash not just my game but my computer and had to reboot.  You can find the RefID for NPCs here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Category:Skyrim-NPCs&quot; rel=&quot;noreferrer&quot;&gt;http://www.uesp.net/wiki/Category:Skyrim-NPCs&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are not on the PC version I would suggest what Mark Trapp mentioned.&lt;/p&gt;&#xA;" OwnerUserId="14585" LastActivityDate="2011-11-18T11:28:10.483" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="36977" PostTypeId="1" CreationDate="2011-11-18T11:29:34.280" Score="15" ViewCount="8046" Body="&lt;p&gt;I have a little problem, as you can see in this image:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/x6ccv.jpg&quot; alt=&quot;battlefield 3 ribbons&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, yes, I play Battlefield 3 too much. I'm not referring to that problem. See the missing ribbons, above? &lt;em&gt;That's the problem!&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand why I don't have the melee ribbon yet, but as much as I've played Battlefield 3 I can't understand why I don't have the M-COM defender ribbon yet!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The description says&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;M-COM DEFENDER RIBBON&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In a round, defend 4 M-COM stations.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Surely, &lt;em&gt;surely&lt;/em&gt; I have defended 4 M-COM stations in 80+ hours of play. I have two M-COM attacker ribbons. But apparently I've done nothing to defend M-COMs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How the heck do you get this badge? &lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2013-01-06T16:21:55.817" Title="Why can't I get the &quot;M-COM Defender&quot; ribbon in Battlefield 3?" Tags="|battlefield-3|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36978" PostTypeId="1" AcceptedAnswerId="36983" CreationDate="2011-11-18T11:31:19.180" Score="7" ViewCount="1644" Body="&lt;p&gt;Pretty much self explanatory... with the second effect perk in the enchanting tree do you have to add the enchant when you initially enchant an item or can you add a second effect later?&lt;/p&gt;&#xA;" OwnerUserId="14585" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:32:29.957" LastActivityDate="2012-06-25T17:32:29.957" Title="With the last perk for enchanting can you add the second effect later?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36980" PostTypeId="1" AcceptedAnswerId="37027" CreationDate="2011-11-18T11:43:16.443" Score="3" ViewCount="10482" Body="&lt;p&gt;So I've seen people do these &quot;drop shots&quot; and I've started to learn to do them but not amazing at them yet. I can still go 50 kills to 5-6 deaths without, but would prevent so many deaths if I could drop shot. What's the easiest way to do this? And how do you do a good &quot;drop shot&quot; to win in 1 v 1 situations?&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="134814" LastEditDate="2017-03-14T04:43:33.700" LastActivityDate="2017-03-14T04:43:33.700" Title="What is the easiest way to drop shot on MW3?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36981" PostTypeId="2" ParentId="36977" CreationDate="2011-11-18T11:44:05.210" Score="12" Body="&lt;p&gt;You are regarded as an 'M-COM Defender' if you kill someone &lt;em&gt;while&lt;/em&gt; they are arming the M-COM station.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note they have to be actively arming it, not just standing in it's vicinity or after they have finished arming it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a somewhat difficult set of criteria to meet, and to kill 4 people while they are arming in a single round without actively camping an M-COM is pretty unlikely, hence why you haven't received the badge yet.&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-11-18T11:44:05.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36982" PostTypeId="2" ParentId="36977" CreationDate="2011-11-18T11:44:29.217" Score="14" Body="&lt;p&gt;Apparently, the trick to this ribbon is:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You can only get the M-COM defender badge by killing an enemy &lt;strong&gt;as they are planting the bomb on the M-COM station&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You'd think that killing an enemy &lt;em&gt;very near&lt;/em&gt; the M-COM station would be enough, but noooo. The only thing that counts here is killing the enemy &lt;em&gt;as they plant the bomb&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you want to get this ribbon, some suggestions are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Play Squad Rush, where the teams are 4vs4 and the odds of the kill happening during the bomb plant are higher simply by virtue of the tiny teams.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Play as support and &quot;mine&quot; the M-COM with C4, but stay near (and out of sight, obviously) so you can hear the telltale beeps of the M-COM bomb being armed by the enemy.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Favor the Operation Metro or Caspian Border maps as those have 8 M-COM terminal as opposed to the standard 6. Obviously, stay near the M-COM at all times.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Camp the M-COM so you have line of sight to it, but the enemy does not, then just be sure to wait until they are physically arming the bomb before you fire. Video of that technique below.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/zl7338MPn48?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kind of a dumb design for this ribbon in my opinion if an avid player doesn't get it in a ton of hours of all kinds of play, but whatevs, man.&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-11-18T11:44:29.217" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36983" PostTypeId="2" ParentId="36978" CreationDate="2011-11-18T11:46:58.963" Score="7" Body="&lt;p&gt;Nope. You can only enchant items that have no effects, so you cannot add a second effect to an item that already has one, even if you get that perk.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-18T11:46:58.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36984" PostTypeId="2" ParentId="35647" CreationDate="2011-11-18T12:19:13.913" Score="2" Body="&lt;p&gt;I believe so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an aside, people who created an offline account originally had to create a different online account so that they could play the game online and they could switch from offline to online by switching profiles in game (From the profile tab). This might be an option for you but I'd be aware that it doesn't sync your saves from offline-&gt;online when switching (As they are two different profiles). But you probably know this already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have done a Google myself and even though the post is old it seems that you are not alone with the problem that if your online account is used for offline play that you can't go online:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.testdriveunlimited2.com/showthread.php?t=33314&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.testdriveunlimited2.com/showthread.php?t=33314&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it might be related to the number of cheats that you can apply while offline. I'm not clear how the online circumvents this or why it would matter that you can't do that in game but it seems this is their rule.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know it's not the best, but I hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-18T12:19:13.913" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36985" PostTypeId="1" AcceptedAnswerId="36991" CreationDate="2011-11-18T12:29:40.227" Score="13" ViewCount="141112" Body="&lt;p&gt;The enemy type that is causing me the most trouble are vampires. I can deal with the lower level ones, but if I meet a high-level vampire I usually die quickly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm playing a Battlemage using Conjuration, a bit of Destruction and a legendary orcish sword. I'm also wearing legendary Dragonplate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the weaknesses of vampires, and how can I prepare myself against vampires? What tactics are effective against vampires?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2016-06-19T16:46:52.807" Title="How can I kill vampires?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36986" PostTypeId="2" ParentId="36951" CreationDate="2011-11-18T12:46:37.433" Score="3" Body="&lt;p&gt;The difficulty settings change how hard the enemies will hit you and also how many times you will have to hit the enemy before they die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does not remove the bosses from the game. And it doesn't change any of the puzzles either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's been answered here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://uk.gamespot.com/tombraider10thanniversaryedition/forum/messages/platform/ps2?topic_id=m-1-42458488&amp;amp;pid=934025&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://uk.gamespot.com/tombraider10thanniversaryedition/forum/messages/platform/ps2?topic_id=m-1-42458488&amp;amp;pid=934025&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-18T12:46:37.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="36988" PostTypeId="1" AcceptedAnswerId="37014" CreationDate="2011-11-18T12:59:13.630" Score="4" ViewCount="45988" Body="&lt;p&gt;Is there anyway to customise the UI in LoL to make it easier for you, like where your target's name plate is, where the kill feeds appear, or where your abilities bar is? Or is it possible to have add-ons, like World of Warcraft, to make it easier when playing?&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="160" LastEditDate="2011-11-18T13:10:34.293" LastActivityDate="2011-11-18T14:48:37.633" Title="Can I customize the League of Legends UI?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36990" PostTypeId="2" ParentId="1878" CreationDate="2011-11-18T13:00:46.713" Score="24" Body="&lt;p&gt;Ping is the measure of latency (lag) from your computer to the server and back to your computer. A ping is sent to a server (which contains a packet of information 32 bits long, those are a combination of 32 0's and 1's) and then the server sends that back. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mNoCe.png&quot; alt=&quot;pings with packet loss and averages&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The time taken for the information to get from your computer, to the server and back to your computer is the amount of latency that you have. Lower ping is better than higher ping because it means that you will send information and receive the server's response back quicker. If you have a high ping (&gt;500ms) it means that it is taking over half a second to get to the server and back. This means you will notice that there are jitters and jumps and a term called &quot;rubber banding&quot; during online gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A high ping (or latency) can therefore influence the outcome of an online game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's worth noting that there are many things that can influence your ping and that is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Distance from server. For example, if you live in the US and you try to connect to a server in the EU then the ping will be higher than if you tried to connect to a US server close to you (this is taking into account that both the EU/US is evenly matched in terms of speed, etc).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Your internet connection. For example, if you have a 56k modem the ping will take longer to come back to you than if you have a decent broadband connection.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The amount of hops. This is, the route and servers the ping has to take to reach the destination and back. The further away from you in the World it is the more hops you have to go through.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some other things to consider when looking at ping:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;How many of the pings actually made it to the target site? If the pings don't reliably arrive, there might be packet loss due to an unreliable internet connection between your computer and the destination. This unreliability could be at any point in the internet connection, so the next step is to do a &lt;code&gt;traceroute&lt;/code&gt; and see where the problems occur.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;What is the average and standard deviation of the pings? If the ping is a low 20ms, but has wildly variable results of over 100ms, that can be much worse than a constant 80ms ping to the target site.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14709" LastEditorUserId="12" LastEditDate="2011-11-24T19:06:01.640" LastActivityDate="2011-11-24T19:06:01.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36991" PostTypeId="2" ParentId="36985" CreationDate="2011-11-18T13:09:15.810" Score="17" Body="&lt;p&gt;Vampires are really tough to fight against, especially the master vampire variants as they can take a huge beating.  However, all vampires are weak to fire (they take an extra 50% damage).  What you want to do ahead of time is to prepare lots and lots of fire: cast flame cloak, put a fire rune on the ground, and summon a flame atronach.  I also noticed lots of vampires prefer frost type spells, so having a potion or two of frost resistance may help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some alternative tactics:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lure them out into the open (assuming its daylight).  The sun will weaken them, reducing their health, stamina and magicka by a certain amount (but not kill them)&lt;/li&gt;&#xA;&lt;li&gt;Take advantage of dungeon traps, use those to take out vampires.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2012-08-15T20:08:27.753" LastActivityDate="2012-08-15T20:08:27.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36992" PostTypeId="1" CreationDate="2011-11-18T13:10:38.570" Score="8" ViewCount="5844" Body="&lt;p&gt;I'm a platinum player Zerg and I have one huge problem with ZvT. &#xA;If a terran manages to sneak expand somewhere on the map and build a planetary fortress and surround it with turrets, it's very hard to react. Even more so if the expansion is in another main with a ramp/choke. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A PF with repairing SCV:s can withstand a ridiculous amounts zerglings/rouaches and same against mutas if turret repairing is done right. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then the terran can just rest  with his tank army and as soon as you try to take the PF down by brute force, he kills your main/natural. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only ways I can deal with this is to go Broodlords or out expand my opponent, but it feels like there must be a better reaction to this. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone has any clever ideas to deal with such situations? &lt;/p&gt;&#xA;" OwnerUserId="14711" LastActivityDate="2012-03-05T09:37:39.063" Title="How to deal with Planetary Fortress with Turrets as Zerg" Tags="|starcraft-2|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36993" PostTypeId="2" ParentId="36708" CreationDate="2011-11-18T13:17:25.700" Score="3" Body="&lt;p&gt;I've taken over a witches cabin in the woods near the first town (she saw me stealing through a hole in her shoddy hut and at attacked me, which did not end well for her). Since the hut had a fast travel spot right at the door, a bed and a basement with an alchemy and enchanting table, I decided to move in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was at the very beginning of the game, and I've been going back there regularly to sleep, use the tables and store things in a barrel in the basement. So far nothing has gone missing, and nobody is around to complain about me taking things out of storage either. Items that were not previously stolen do not get marked red (stolen) when I put them in there either, so I see no downside.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm still looking for a location that has all the crafting tools in one place though :)&lt;/p&gt;&#xA;" OwnerUserId="2510" LastActivityDate="2011-11-18T13:17:25.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="36994" PostTypeId="1" AcceptedAnswerId="37012" CreationDate="2011-11-18T13:32:47.050" Score="20" ViewCount="256728" Body="&lt;p&gt;For some reason, Lydia won't wear her armor when I give it to her. I've tried just your basic steel stuff, Elven boots and gauntlets, and a myriad of other things and none of them equip. When I bring up her inventory, the shield, jewelry, and weapon I've given her has a little arrow next to it to show it's equipped. This arrow doesn't appear on any of the armor items. I've tried taking the items away from her and giving them back; removing everything except armor from her inventory; telling her to leave and then making her follow me again—none of them have worked. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm starting to think she just hates me (I do scream expletives at her every time she blocks a doorway or does something else stupid). But seriously, she needs to put on her armor. Help please? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="118" LastEditDate="2012-05-08T03:28:53.887" LastActivityDate="2020-04-16T08:02:46.580" Title="My companion won't wear her armor" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="36995" PostTypeId="2" ParentId="36994" CreationDate="2011-11-18T13:39:05.563" Score="10" Body="&lt;p&gt;Lydia has a set of default armor that you cannot see in her inventory (unless she's dead).  She'll only use stuff that is better than what she currently has.  Try giving her something better than steel (higher armor rating).  Then you'll see her put it on.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-18T13:39:05.563" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="36997" PostTypeId="2" ParentId="36674" CreationDate="2011-11-18T14:02:37.980" Score="2" Body="&lt;p&gt;I walk to any corner of the room and she follows. Then I walk by the door.&lt;/p&gt;&#xA;" OwnerUserId="9813" LastActivityDate="2011-11-18T14:02:37.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36998" PostTypeId="1" AcceptedAnswerId="39362" CreationDate="2011-11-18T14:05:29.637" Score="3" ViewCount="1761" Body="&lt;p&gt;An Anvil of Krong cursed my weapon. Is there anything to do to undo this, or should I just get rid of this item?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-11-30T16:52:47.750" Title="Is there anything to do with cursed items?" Tags="|dungeons-of-dredmor|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="36999" PostTypeId="1" AcceptedAnswerId="37447" CreationDate="2011-11-18T14:09:24.373" Score="7" ViewCount="562" Body="&lt;p&gt;Is there an Achievement tool that tells me which achievements I should go for next in Team Fortress 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;e.g. the easiest one or the one that that will give me my next milestone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A similar service for Item Crafting advising is tf2crafting.info.&lt;/p&gt;&#xA;" OwnerUserId="4316" LastEditorUserId="18916" LastEditDate="2014-10-24T15:45:19.640" LastActivityDate="2014-10-24T15:45:19.640" Title="Is there a way to know which achievement to go for next?" Tags="|achievements|team-fortress-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37000" PostTypeId="1" AcceptedAnswerId="37035" CreationDate="2011-11-18T14:10:49.960" Score="9" ViewCount="15034" Body="&lt;p&gt;As far as I can tell, there's no way to adjust my keybinds or options like screen resolution and the like without actually &lt;em&gt;being in a game&lt;/em&gt;. The options screen that you get from opening the launcher options only allows you to adjust the volume, help tooltips, etc. I can't adjust the advanced settings without being inside of a game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't want to join one and then sit there futzing with options while my team is busy. Is there some sort of hidden settings button in the launcher...somewhere... that I'm missing? Is it possible to open a sort of dummy-game without penalty just to mess with my settings? Or am I stuck trying to adjust these on the fly in AI/PvP games?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2013-10-17T02:41:33.787" Title="Can I adjust my League of Legends advanced settings without being in a game?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37001" PostTypeId="2" ParentId="36919" CreationDate="2011-11-18T14:15:43.943" Score="10" Body="&lt;p&gt;After donning your invisibility cloak and sneaking across the screen you will encounter a pumpkin which can be levitated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the Wii this is accomplished with &lt;kbd&gt;Z&lt;/kbd&gt; on the nunchuck.  To get the pumpkin rotating you press in a direction.  If you press it any direction but straight to the left you will get the weak throws.  Pressing left will magic-bullet-targetting-system onto Death and you can bean him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm advised that this problem on the Xbox involves using the &lt;kbd&gt;B&lt;/kbd&gt; button, not the &lt;kbd&gt;X&lt;/kbd&gt; button, to pick up the pumpkin in the first place.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="9300" LastEditDate="2011-12-31T04:38:06.767" LastActivityDate="2011-12-31T04:38:06.767" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37002" PostTypeId="1" AcceptedAnswerId="37004" CreationDate="2011-11-18T14:17:34.860" Score="4" ViewCount="25448" Body="&lt;p&gt;I currently own a 150 Mbps router, and I am playing &lt;em&gt;MW3&lt;/em&gt; on PS3 with about &amp;lt;75ms – &amp;lt;100ms ping.&lt;/p&gt;&#xA;&lt;p&gt;Does getting a new 300 Mbps router make a big difference? Would it reduce my lag?&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="4797" LastEditDate="2023-06-11T15:49:37.363" LastActivityDate="2023-06-11T15:49:37.363" Title="Does router speed affect ping?" Tags="|performance|networking|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="37003" PostTypeId="1" AcceptedAnswerId="37007" CreationDate="2011-11-18T14:19:20.067" Score="6" ViewCount="7100" Body="&lt;p&gt;The Heavy Armor skill perks &lt;em&gt;Well Fitted&lt;/em&gt;, &lt;em&gt;Tower of Strength&lt;/em&gt;, &lt;em&gt;Matching Set&lt;/em&gt; and &lt;em&gt;Reflect Blows&lt;/em&gt; rely on the prerequisite that the character must have equipped all-heavy armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I know a body armor part is heavy armor? Are they identified as such or does it depend on the material used?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="336" LastEditDate="2011-11-19T20:48:46.870" LastActivityDate="2011-11-19T20:48:46.870" Title="How would I know if I am wearing all-heavy armor?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37004" PostTypeId="2" ParentId="37002" CreationDate="2011-11-18T14:21:20.157" Score="4" Body="&lt;p&gt;Probably not.  The biggest thing you can do to improve your performance is to purchase a higher-tier internet speed with a larger bandwidth.  As you've probably figured out, the 4 mbps you're getting is nowhere near the limit of your router (150 mbps).  This implies that the router is more than capable of handling the data you're sending through it, and the likely culprit is a lower-tier internet connection.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2011-11-18T14:21:20.157" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37005" PostTypeId="2" ParentId="37003" CreationDate="2011-11-18T14:22:46.427" Score="4" Body="&lt;p&gt;It depends entirely on the materials used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These are all the materials that are considered &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Heavy_Armor_(Skyrim)&quot; rel=&quot;nofollow noreferrer&quot;&gt;heavy&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Iron&lt;/li&gt;&#xA;&lt;li&gt;Imperial&lt;/li&gt;&#xA;&lt;li&gt;Steel&lt;/li&gt;&#xA;&lt;li&gt;Steel Plate &lt;/li&gt;&#xA;&lt;li&gt;Falmer &lt;/li&gt;&#xA;&lt;li&gt;Ancient Nord &lt;/li&gt;&#xA;&lt;li&gt;Dwarven &lt;/li&gt;&#xA;&lt;li&gt;Orcish &lt;/li&gt;&#xA;&lt;li&gt;Ebony&lt;/li&gt;&#xA;&lt;li&gt;Daedric &lt;/li&gt;&#xA;&lt;li&gt;Dragonplate&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Conversely, here are all the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Light_Armor_(Skyrim)&quot; rel=&quot;nofollow noreferrer&quot;&gt;light armor&lt;/a&gt; types:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hide Armor &lt;/li&gt;&#xA;&lt;li&gt;Imperial Light Armor&lt;/li&gt;&#xA;&lt;li&gt;Studded Armor &lt;/li&gt;&#xA;&lt;li&gt;Leather Armor &lt;/li&gt;&#xA;&lt;li&gt;Thieves Guild Armor&lt;/li&gt;&#xA;&lt;li&gt;Dark Brotherhood Armor&lt;/li&gt;&#xA;&lt;li&gt;Nightingale Armor&lt;/li&gt;&#xA;&lt;li&gt;Elven Armor&lt;/li&gt;&#xA;&lt;li&gt;Scaled Armor&lt;/li&gt;&#xA;&lt;li&gt;Glass Armor &lt;/li&gt;&#xA;&lt;li&gt;Forsworn Armor&lt;/li&gt;&#xA;&lt;li&gt;Stormcloak Armor (Officer Armor as well)&lt;/li&gt;&#xA;&lt;li&gt;Dragon Armor (Dragonscale version only) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You can also check by examining the armor from your inventory.  It'll say heavy or light.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-18T14:22:46.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37007" PostTypeId="2" ParentId="37003" CreationDate="2011-11-18T14:24:25.497" Score="11" Body="&lt;p&gt;The description will tell you if the item is heavy or light armour. Refer to the image below. (The small, dark grey text just above and to the left of the item name)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Lb3ol.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-11-18T14:48:58.987" LastActivityDate="2011-11-18T14:48:58.987" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37008" PostTypeId="1" AcceptedAnswerId="37009" CreationDate="2011-11-18T14:27:49.207" Score="7" ViewCount="59189" Body="&lt;p&gt;While making edits to the &lt;code&gt;server.properties&lt;/code&gt; file, I noticed there was a difficulty setting, which is currently set to &lt;code&gt;1&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume this is related to the &lt;a href=&quot;https://gaming.stackexchange.com/questions/28452/is-there-a-way-to-change-the-difficulty-setting-of-a-saved-minecraft-game/28454#28454&quot;&gt;client-side setting&lt;/a&gt; of the same name, but what options are valid in the properties file, and what does each difficulty setting change?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2015-04-03T10:23:55.223" Title="What does the server difficulty property do?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37009" PostTypeId="2" ParentId="37008" CreationDate="2011-11-18T14:28:05.993" Score="12" Body="&lt;h2&gt;Server Difficulties&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;The difficulty of a server is configured on the server-side, regardless of what a players client is configured as. The difficulty property is an integer and has 4 potential values. The value defaults to &lt;code&gt;1&lt;/code&gt;, or easy.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Peaceful&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Peaceful mode is active when &lt;code&gt;difficulty=0&lt;/code&gt;. Hunger is disabled, as is eating, and health is regenerated all the time. Hostile mobs spawn if &lt;code&gt;spawn-monsters&lt;/code&gt; is true, but they are removed immediately. (It is worth, therefore, to also set &lt;code&gt;spawn-monsters&lt;/code&gt; to false).&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Easy&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Easy is the default difficulty, and is active when &lt;code&gt;difficulty=1&lt;/code&gt;. Hunger is enabled, but will only cause damage when Steve has more than 5 hearts. Hostile mobs have less health and cause less damage, while creepers have a smaller detection radius.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Normal&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Normal mode is active when &lt;code&gt;difficulty=2&lt;/code&gt;. Hunger is enabled, and can cause damage down to 0.5 hearts. Hostile mobs have 'normal' health and cause 'normal' damage (see table). &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Hard&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Hard mode is active when &lt;code&gt;difficulty=3&lt;/code&gt;. Hunger is enabled, and can kill Steve. Hostile mobs deal greater damage and have a small amount of extra health. Creepers have a larger detection radius for triggering their attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;| difficulty | id | hunger | zombie/enderman | skeleton | spider | creeper |&#xA;+------------+----+--------+-----------------+----------+--------+---------+&#xA;| peaceful   | 0  | n/a    | n/a             | n/a      | n/a    | n/a     |&#xA;| easy       | 1  | 5      | 1               | 1        | .5     | 5.5     |&#xA;| normal     | 2  | 0.5    | 2.5             | 2        | 2.5    | 10      |&#xA;| hard       | 3  | 0 (die)| 3.5             | 3        | 3.5    | 10.5    |&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerDisplayName="user821" LastEditorUserId="53291" LastEditDate="2015-04-03T10:23:55.223" LastActivityDate="2015-04-03T10:23:55.223" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37010" PostTypeId="1" AcceptedAnswerId="37208" CreationDate="2011-11-18T14:32:07.780" Score="5" ViewCount="26815" Body="&lt;p&gt;In &lt;em&gt;LEGO Harry Potter Years 5-7&lt;/em&gt;, Year 7 Part 2 &quot;The Thief’s Downfall&quot;, when Harry, Ron, &amp;amp; Hermione are on the Dragon trying to get out of Gringotts, how do you kill the 5 Goblins?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastEditorUserId="1057" LastEditDate="2011-11-22T16:13:36.807" LastActivityDate="2012-02-16T22:22:53.597" Title="How do I kill the goblins to get out of Gringott's?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37011" PostTypeId="2" ParentId="36998" CreationDate="2011-11-18T14:33:19.137" Score="0" Body="&lt;p&gt;From this &lt;a href=&quot;http://www.onrpg.com/boards/184360.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;discussion board&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;One important tip I can give everyone is watch out for cursed traps and monsters, I had to learn the hard way that they can give permanent negative stats on your equipment, ruined four weapons before I figured out what was causing it, freaking removed the regen I had on one of my swords so I was pissed. The items can be turned to unusable unless you have the skill This Translation is All Wrong! but even then that skill is likely to just re-roll other negative effects rather than remove them.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-18T14:33:19.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37012" PostTypeId="2" ParentId="36994" CreationDate="2011-11-18T14:35:54.070" Score="31" Body="&lt;p&gt;She won't use Elven stuff because it's weaker than her heavy type Steel armor, I guess because she's skilled in Heavy Armor and not in Light Armor. I've given her Dwarven stuff and she equipped it on the spot myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for why she did equip the elven helm, well she doesn't have a helm at all in her default gear so any helm is better than what she has no matter the stats.&lt;/p&gt;&#xA;" OwnerUserId="13236" LastEditorUserId="9885" LastEditDate="2011-11-18T14:56:46.960" LastActivityDate="2011-11-18T14:56:46.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37013" PostTypeId="1" AcceptedAnswerId="37556" CreationDate="2011-11-18T14:39:57.057" Score="5" ViewCount="134553" Body="&lt;p&gt;So I bought this PC/PS3 Controller that works for both PC and PS3. It works fine when playing Virtua Tennis 4 (on my PC), but how do I connect it to Skyrim? The only option I can see is for 360 controllers. Any help is appreciated!&lt;/p&gt;&#xA;" OwnerUserId="14714" LastEditorUserId="19827" LastEditDate="2012-11-03T13:18:35.103" LastActivityDate="2012-11-03T13:18:35.103" Title="How do you use a PC/PS3 controller when playing Skyrim on a PC?" Tags="|the-elder-scrolls-v-skyrim|controllers|" AnswerCount="6" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37014" PostTypeId="2" ParentId="36988" CreationDate="2011-11-18T14:48:37.633" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://blog.fileplanet.com/2011/06/23/customize-your-league-of-legends/&quot; rel=&quot;nofollow noreferrer&quot;&gt;You can customize&lt;/a&gt; the UI and use addons. One place you can look for addons is &lt;a href=&quot;http://leaguecraft.com/uimods&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and &lt;a href=&quot;http://blog.fileplanet.com/2011/06/23/customize-your-league-of-legends/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this blog&lt;/a&gt; talks about an officially supported mod that allows you to change your UI, among other things. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-18T14:48:37.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37016" PostTypeId="1" AcceptedAnswerId="38066" CreationDate="2011-11-18T15:02:26.073" Score="2" ViewCount="39166" Body="&lt;p&gt;I just finished talking to Paarthurnax at the Throat of the World and he sent me to find out the location of the Elder Scroll. I went to the University and tried talking to the orc in the library, but the only thing he says is &lt;em&gt;&quot;Do you think Ancano knew all along what the Eye was capable of?&quot;&lt;/em&gt; When I press E, no dialog shows up, he just repeats this line over and over. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm level 11 mage on the University's &lt;strong&gt;Staff of Magnus&lt;/strong&gt; quest, but I can't manage to finish it, as the skeletal dragon instagibs me, so I got on the main storyline, but now this...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The orc doesn't get up and unlock or give me any books, he just sits there on the little chair doing nothing.&lt;/p&gt;&#xA;" OwnerUserId="14091" LastEditorUserId="3265" LastEditDate="2011-11-27T16:24:59.840" LastActivityDate="2012-11-05T17:09:44.763" Title="Elder Knowledge quest glitch?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37017" PostTypeId="2" ParentId="36255" CreationDate="2011-11-18T15:07:23.380" Score="3" Body="&lt;p&gt;No.  Resist magic does not affect healing spells or anything such as that.  It only affects harmful spells.  Second, not 100% sure, but I do not think that resist magic would resist poisons, unless said poison was from a spell.  If it was from alchemy, or something else, then it would deal 100% of the poison damage.&lt;/p&gt;&#xA;" OwnerUserId="14717" LastActivityDate="2011-11-18T15:07:23.380" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37018" PostTypeId="1" AcceptedAnswerId="37036" CreationDate="2011-11-18T15:10:00.760" Score="6" ViewCount="12278" Body="&lt;p&gt;I'm starting my third character, and looking for a change of pace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that the enemy level scaling works differently than in Oblivion - there are real dangers lurking in the wilderness for a low level character, since not everything is scaled down to your level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than Whiterun, which cities reachable by carriage offer:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A surrounding wilderness free of Sabre Cats, Bears, Frost Trolls and the like&lt;/li&gt;&#xA;&lt;li&gt;Some nearby camps/dungeons accessible to characters below level 10&lt;/li&gt;&#xA;&lt;li&gt;More than one side quest to pursue&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="662" LastActivityDate="2012-07-23T19:14:02.417" Title="Besides Whiterun, what is a good starting city for a new character?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37019" PostTypeId="1" AcceptedAnswerId="46836" CreationDate="2011-11-18T15:10:16.700" Score="2" ViewCount="1165" Body="&lt;p&gt;With the new update to Lineage II coming on 2011-11-30 to NCSoft West servers, people who levelled their characters up to level 76 will gain the ability to chose &lt;em&gt;any&lt;/em&gt; post-awakening class (using the Stone of Destiny item) instead of being stuck with their main class default. This means that - for example - a Maestro can become not only a Tyrr Warrior, but also for example an Othell Rogue or a Sigel Knight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a Dwarf. a Maestro has superior (racial-based) CON, and tanks depend on high CON, so this awakening path is a tempting one. The question is however, which Maestro skills will the post-awakening skills of a Sigel Knight overwrite? Or the other way around - which unique skills - like the golem summonings or buffs - will remain?&lt;/p&gt;&#xA;" OwnerUserId="12041" LastActivityDate="2012-01-13T15:36:43.150" Title="Maestro becoming a Sigel Knight - which skills will remain?" Tags="|lineage-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37021" PostTypeId="1" AcceptedAnswerId="37131" CreationDate="2011-11-18T15:15:04.327" Score="4" ViewCount="4128" Body="&lt;p&gt;The likelyhood of me getting anyone else to play with me is pretty low, but I like the idea of being able to use Waddle-Dee/Meta Knight/King Dedede. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to play any part of the game as a different character when playing by yourself? &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2012-07-17T16:32:45.453" Title="Can I play as anyone else in Kirby's Return to Dreamland?" Tags="|kirby-return-to-dreamland|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37022" PostTypeId="1" AcceptedAnswerId="37435" CreationDate="2011-11-18T15:17:00.443" Score="10" ViewCount="903" Body="&lt;p&gt;I know Khajiit get a bonus from their racial ability:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Claws : Khajiit claws do 15 points of damage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But what is the regular base damage for fists in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastActivityDate="2011-11-20T14:15:12.527" Title="What is the base damage for fists?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37023" PostTypeId="1" CreationDate="2011-11-18T15:37:18.013" Score="3" ViewCount="1083" Body="&lt;p&gt;How often does Heroes 6 need to be online? I have a consistent internet connection but since it's just one of those USB sticks, the connection isn't reliable. I'm always connected but at times my ping shoots up and I get unceremoniously ejected to the Main Menu. Is there any way to make Heroes check conflux every few minutes or so instead of having to stay connected 100% of the time?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2011-11-18T15:41:57.210" Title="Are there ways to play Heroes 6 with an intermittent connection?" Tags="|might-and-magic-heroes-6|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37024" PostTypeId="2" ParentId="36980" CreationDate="2011-11-18T15:37:55.400" Score="2" Body="&lt;p&gt;i started to write something on my own, but then i found &lt;a href=&quot;http://www.wikihow.com/Dropshot-in-Call-of-Duty&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article on wikihow&lt;/a&gt; that explains the whole thing very good - just take a look at it. basically: get down and start firing as fast as you can. the better your speed of reaction gets, the better the results will be.&lt;/p&gt;&#xA;" OwnerUserId="9892" LastActivityDate="2011-11-18T15:37:55.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37025" PostTypeId="1" AcceptedAnswerId="37031" CreationDate="2011-11-18T15:38:47.467" Score="4" ViewCount="970" Body="&lt;p&gt;I can see friendly mines on my HUD and on the ground, but haven't ever noticed if I could see enemy mines (before I was blown sky high).&lt;/p&gt;&#xA;" OwnerUserId="7" LastActivityDate="2011-12-01T11:58:09.353" Title="Can I see enemy mines in BF3?" Tags="|battlefield-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37026" PostTypeId="2" ParentId="37023" CreationDate="2011-11-18T15:41:57.210" Score="3" Body="&lt;p&gt;If you are playing online, you must be constantly online.  There are currently no settings to control the online connection, so any network hiccups will cause the game to exit the main menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With an intermittent connection, you are pretty much limited to playing offline, which will allow you to play without the annoying game &quot;exits&quot;, but which does remove some of the fancier bits of the game.  See &lt;a href=&quot;https://gaming.stackexchange.com/questions/33315/whats-the-difference-between-homm-vi-online-and-offline-mode&quot;&gt;this question&lt;/a&gt; for more information.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-11-18T15:41:57.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37027" PostTypeId="2" ParentId="36980" CreationDate="2011-11-18T15:43:27.073" Score="4" Body="&lt;p&gt;To perform a &quot;Drop Shot&quot; (going prone immediately after you encounter another player) you just have to hold the crouch/prone button as you start to fire.  The tricky part is doing this while keeping control of the other aspects of the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the console, most &quot;drop shotters&quot; swear by the tactical controller layout, which puts the &quot;crouch&quot; button on your right stick button, but you'll have to be careful not to move your thumb as you click it, otherwise your aim will be off.  You might want to take a look at &lt;a href=&quot;http://www.razerzone.com/minisite/onza&quot; rel=&quot;nofollow noreferrer&quot;&gt;alternative controllers&lt;/a&gt;, some of which put buttons where you can reach them with other fingers.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a PC, you can rebind your keys so that you can access the buttons for &quot;Aim Down Sights,&quot; &quot;Fire Weapon,&quot; &quot;Movement,&quot; and &quot;Prone&quot; simultaneously.  If you're using WASD for movement, you're probably using three buttons on your left hand for that, so you've got your pinky and thumb on the left hand you could rebind.  On your right hand, you might try using a mouse that gives you one or more thumb buttons to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that also going prone means that you can't track left/right as easily as you can otherwise, and that you're at a mobility disadvantage - grenades and other explosive weapons become harder to dodge.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-18T19:20:44.747" LastActivityDate="2011-11-18T19:20:44.747" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37028" PostTypeId="2" ParentId="37025" CreationDate="2011-11-18T15:49:53.613" Score="4" Body="&lt;p&gt;The only way to make enemy mines more noticeable is to use one of the night vision (infra-red) views. This can be either the IRNV 1x Scope that most weapons have, or the thermal optic perk that many vehicles have (I'm pretty sure all ground vehicles with upgrades can use it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using these two methods, enemy mines will show up as yellow with a gun, and white with a vehicle.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12" LastEditDate="2011-11-19T03:55:58.900" LastActivityDate="2011-11-19T03:55:58.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37029" PostTypeId="2" ParentId="35553" CreationDate="2011-11-18T15:50:01.267" Score="0" Body="&lt;p&gt;If you find all the dragon altar places, you can pretty much do an infinite loop of dragon fighting.  I like to throw in the giant camps for good measure.  A great way to make money and get dragon souls.  Also, what do i do with all the extra dragon souls?  They should add a repeatable quest to exchange like 20 or so souls for a talent point...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Post main quest, dragons still spawn both randomly and in specific areas.  There is no shortage so don't worry.&lt;/p&gt;&#xA;" OwnerUserId="14721" LastActivityDate="2011-11-18T15:50:01.267" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37030" PostTypeId="1" AcceptedAnswerId="37032" CreationDate="2011-11-18T15:56:49.123" Score="5" ViewCount="122573" Body="&lt;p&gt;The default FOV is rather low and annoying, I would like to increase the viewing angle up to something like 100, how do I do so?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2015-02-19T14:43:25.567" Title="How do I adjust the FOV for Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37031" PostTypeId="2" ParentId="37025" CreationDate="2011-11-18T15:59:30.147" Score="7" Body="&lt;p&gt;You can see them, even without the night vision. You can see the 3d model of the tanks mines, though they can be hard to spot when driving fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Se this wiki, that has pictures of them:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://battlefield.wikia.com/wiki/IRNV_scope&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://battlefield.wikia.com/wiki/IRNV_scope&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8017" LastActivityDate="2011-11-18T15:59:30.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37032" PostTypeId="2" ParentId="37030" CreationDate="2011-11-18T16:00:33.150" Score="6" Body="&lt;p&gt;Go to your My Documents -&gt; My Games -&gt; Skyrim -&gt; skyrim&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Create a backup of the skyrim.ini file in case you need to change back later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Open the file, then scroll down to where it says [General] (for me it was at the top of the file).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the bottom of this section, add fdefaultfov=XX (where XX is the FOV value you want to change to), in your case it sounds like you want it to be 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Save, exit, and play!&lt;/p&gt;&#xA;" OwnerUserId="2339" LastActivityDate="2011-11-18T16:00:33.150" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37033" PostTypeId="2" ParentId="37030" CreationDate="2011-11-18T16:01:20.403" Score="2" Body="&lt;p&gt;At the console (&lt;kbd&gt;~&lt;/kbd&gt; by default) Type &quot;fov 100&quot;. There are reports that sprinting will reset this, so you may want to edit the Skyrim.ini file to set FOV.&#xA;Open the Skyrim.ini, scroll down to where it says [General], then &#xA;at the bottom of this section, add fdefaultfov=100&lt;/p&gt;&#xA;" OwnerUserId="6914" LastActivityDate="2011-11-18T16:01:20.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37034" PostTypeId="1" CreationDate="2011-11-18T16:05:25.690" Score="16" ViewCount="107471" Body="&lt;p&gt;I see no harm in continuing the quest line if it won't cause any problems and I can control it. However, I'll be going through the line much quicker if I have no control over the transformation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you contract Lycanthropy, are you able to control it naturally? Like, will I turn into a wolf when I walk outside and it's night time? Do moon phases have any effect on it? &lt;/p&gt;&#xA;" OwnerUserId="14504" LastEditorUserId="1980" LastEditDate="2011-11-18T17:20:51.053" LastActivityDate="2013-07-16T20:37:21.547" Title="Can I control my transformation into a werewolf?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37035" PostTypeId="2" ParentId="37000" CreationDate="2011-11-18T16:06:40.673" Score="9" Body="&lt;p&gt;Many of the settings can be changed manually if you know what you're doing in the game files, but unfortunately a lot of these are not supported to be changed from anywhere except from within a game. In fact, some of them are not even supported in there, and MUST be changed manually!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The official wiki has a multitude of examples listed &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Hotkeys_and_Commands&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can always start a Custom Game with no penalty for leaving, and without requiring other people to be in game. You may choose to add bots as well to mess around with settings that may depend on seeing enemies and teammates (such as the side indicators for teammates, and the Tab overview screen).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that Custom is different than Co-Op vs. AI.&lt;/p&gt;&#xA;" OwnerUserId="414" LastEditorUserId="414" LastEditDate="2011-11-18T16:34:03.410" LastActivityDate="2011-11-18T16:34:03.410" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37036" PostTypeId="2" ParentId="37018" CreationDate="2011-11-18T16:09:07.297" Score="6" Body="&lt;p&gt;I walked to Falkreath with a lvl 1 character, then with about a lvl 5 went to Markarth. The only time I had problems was attacking a fort on the way to Markarth, the forts and villages were to high a lvl, but then I just skipped them and did quests in Markarth. Didn't touch Whiterun till lvl 20.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From what I've seen most cities are scaled per lvl, the surroundings might not be fully scaling but you can avoid things that'll kill you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your specific questions:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;A surrounding wilderness free of Sabre Cats, Bears, Frost Trolls and the like&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Falkreath has none of those&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Some nearby camps/dungeons accessible to characters below level 10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Falkreath as well has about 5+ dungeons you can walk to, on the way to it from the starting area you run across some dungeons you can do at lvl 1-2&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Markarth has a number of near by areas but seems to be more for a bit higher then lvl 1 or 2&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;More than one side quest to pursue&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Falkreath has bout 5-7 side quests in the town, depends on how much follow up you do with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Markarth has a lot of side quests&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-11-18T16:09:07.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37037" PostTypeId="1" AcceptedAnswerId="37782" CreationDate="2011-11-18T16:10:00.777" Score="7" ViewCount="9632" Body="&lt;p&gt;I'm playing Assassin's Creed Revelations and I failed to defend one of our bases because the Greek Fire just tore through my defenses, so I'd like to know what the best combination of units is to stop him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the battle, I probably forget that several of our men were falling to their 'snipers' so I was a little undermanned, but what should I do next time I encounter Greek Fire?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2013-11-02T22:56:29.650" Title="What's the best way to stop Greek Fire?" Tags="|assassins-creed-revelations|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37038" PostTypeId="1" AcceptedAnswerId="37041" CreationDate="2011-11-18T16:10:57.003" Score="6" ViewCount="3986" Body="&lt;p&gt;I just finished The College of Winterhold (Mage Guild) questline and it was quite short.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In previous TES games, guilds had ranks and the sort. Like the Mages Guild in Oblivion had Associate-&gt;Apprentice-&gt;Journeyman etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not see a single thing mentioned about guild ranks in stat menus or the sort and it seems like I went straight from the lowest rank to the highest rank in the College, and I was never any other rank.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do guild ranks work? For this, and any other guilds?&lt;/p&gt;&#xA;" OwnerUserId="7902" LastEditorUserId="3610" LastEditDate="2012-06-21T13:34:34.447" LastActivityDate="2012-06-21T13:34:34.447" Title="Skyrim: What are the details on guild ranks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37039" PostTypeId="2" ParentId="37034" CreationDate="2011-11-18T16:11:24.873" Score="5" Body="&lt;p&gt;You will be able voluntarily to turn into a werewolf once per day (This &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Ring_of_Hircine&quot; rel=&quot;nofollow noreferrer&quot;&gt;ring&lt;/a&gt; that lets you do it multiple times). Once in werewolf form, you will have to feed on corpses to stay in werewolf form.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="6914" LastEditDate="2011-11-18T16:55:07.953" LastActivityDate="2011-11-18T16:55:07.953" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37040" PostTypeId="1" AcceptedAnswerId="37045" CreationDate="2011-11-18T16:12:42.813" Score="10" ViewCount="10164" Body="&lt;p&gt;I was assigned a housecarl doing the Whiterun quest line.  What exactly are the benefits?  I typically prefer to run alone but if the housecarl offers some buffs other than extra storage space I might keep her along.&lt;/p&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2012-01-25T19:44:16.060" Title="Do I actually need my housecarl?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37041" PostTypeId="2" ParentId="37038" CreationDate="2011-11-18T16:13:04.970" Score="7" Body="&lt;p&gt;There are no visible faction ranks anymore. You can become Arch-Mage or whatever, but you cannot see that you are except for owning the Robes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is disappointing.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-18T16:13:04.970" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37042" PostTypeId="2" ParentId="36992" CreationDate="2011-11-18T16:18:09.563" Score="2" Body="&lt;p&gt;The only other and usually more surprising method to take down a planetary fortress is to use banelings. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It takes 20+ banelings to blow it up. A few less if you have upgrades, but you can never have too many banelings against terran. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll need to produce a few extra or just lead in with a few zerglings to take the first few planetary fortress shots until your banelings can connect. If you're lucky you'll be able to blow up a few SCVs as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind this is somewhat cost inefficient, but come mid/late game you'll be able to afford to do this and sniping off an expansion in this manner is very effective if they're only down to a few mining bases.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-11-18T16:18:09.563" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37043" PostTypeId="2" ParentId="37034" CreationDate="2011-11-18T16:18:21.530" Score="20" Body="&lt;p&gt;Normally, you'll be able to use your Beast Form power whenever you want, once per day. This power lasts for 2 ½ minutes, but can be extended by feeding on dead things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is a quest that will affect your ability to control your power:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; During &lt;em&gt;Ill Met By Moonlight&lt;/em&gt;, you'll receive the &lt;em&gt;Ring of Hircine&lt;/em&gt;. This cursed ring, once worn, can't be taken off and has a 10% chance every minute to cause you to transform against your will. Once the quest is complete, you'll get a non-cursed form (or lose the ring, depending on your choices).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-18T16:18:21.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37044" PostTypeId="2" ParentId="37034" CreationDate="2011-11-18T16:21:45.197" Score="2" Body="&lt;p&gt;From the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Werewolf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elder Scrolls Wikia&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Beast Form: (Skyrim) The Werewolf can transform into beast form for&#xA;up to 2.5 minutes, which increases by 30 seconds if the werewolf&#xA;feeds. Note- you may only feed upon the corpses of playable races.&#xA;Falmer, for example, are inedible. Use caution when using the Beast&#xA;Form in certain dungeons.&lt;/li&gt;&#xA;&lt;li&gt;Scent of Blood: (Skyrim 1st Totem) Detect life in a large area for 1 minute.&lt;/li&gt;&#xA;&lt;li&gt;Howl of the Pack:(Skyrim 2nd Totem) summon Two Wolves to fight at your side.&lt;/li&gt;&#xA;&lt;li&gt;Howl of Rage: (Skyrim 3rd Totem (default)) Causes nearby enemies up to level 25 to flee for 30 seconds.&lt;/li&gt;&#xA;&lt;li&gt;The three totems above have to be unlocked and then you can pray at them in the undercroft in Whiterun, you can use one at a time&#xA;to as werewolf power.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Weaknesses  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No bonus from being well rested (Skyrim).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2011-11-18T16:21:45.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37045" PostTypeId="2" ParentId="37040" CreationDate="2011-11-18T16:27:10.340" Score="13" Body="&lt;p&gt;Your housecarl (in this case, Lydia) will fight along side you and will essentially offer you an unkillable (except by certain important NPC's, or yourself) meatshield while also providing extra damage and storage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not necessary to bring her along, and can actually sometimes be annoying, but if you need a little extra help, it's wise to let her tag along.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-18T16:27:10.340" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37046" PostTypeId="1" AcceptedAnswerId="37049" CreationDate="2011-11-18T16:30:24.883" Score="17" ViewCount="6947" Body="&lt;p&gt;I've taken a sticky jumper for a test run from the store as I have to admit I'm not really good at sticky jumping. (It also makes a great combo with the pain train for back capping purposes.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I try to do is place a sticky on the ground, walk over, jump and ignite when I'm at the peak of my jump. Most of the times, that only gives me a lot of self damage and barely any propulsion. Other times, I can cover great distances.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried using two stickies instead of one, but that ends either with a suicide through self damage or a suicide through that and fall damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the idea behind a textbook perfect sticky jump?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="2259" LastEditDate="2011-11-25T21:29:58.017" LastActivityDate="2015-10-04T22:20:07.557" Title="How do you properly sticky jump?" Tags="|team-fortress-2|tf2-demoman|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37047" PostTypeId="2" ParentId="35313" CreationDate="2011-11-18T16:34:14.663" Score="5" Body="&lt;p&gt;There is a mod for this now: &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=562&quot; rel=&quot;nofollow noreferrer&quot;&gt;No Helmet Mod&lt;/a&gt;. Make sure to read the description and contact the author if the helmet you want hasn't been changed by the mod.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-11-18T16:34:14.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37048" PostTypeId="2" ParentId="36992" CreationDate="2011-11-18T16:36:41.907" Score="2" Body="&lt;p&gt;Planetary fortresses can actually be a good thing to come up against depending on how you look at the situation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The natural response for most players when their undefended expansion comes under attack is to withdraw their workers, and sacrificing only the cost of the town hall. The Terran player with the planetary fortress' first reaction however, is to simply repair the town hall instead. So just move your zerglings into the worker line, hold position and watch their SCVs get torn apart. Use a roach ball to tank the planetary fortress while your zerglings are doing this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you have two options. Withdraw your army and let the planetary fortress do nothing (since you destroyed all the workers) or overwhelm it with zergling/roach/hydras since it is no longer can be repaired. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Banelings can be helpful, but the planetary fortress will target them first automatically before they can get in range of the SCVs, so you will need a lot of them. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-11-18T16:36:41.907" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37049" PostTypeId="2" ParentId="37046" CreationDate="2011-11-18T16:41:04.703" Score="15" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Crouching&lt;/strong&gt; while in the air lets you travel higher and further than normal.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Let yourself be overhealed by a medic before you sticky-jump to minimize the risk of not landing alive.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;And lastly, as you also mentioned, the more stickies, the higher and further the jump. You will need to overheal to perform sticky jumps of three.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The technique&lt;/strong&gt; is simple:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Walk to your sticky, jump over it, and when you are just about to reach peak height, detonate. You should be &lt;strong&gt;in front&lt;/strong&gt; of the sticky to boost yourself forward when you detonate, so jump accordingly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a training weapon called &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Sticky_Jumper&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Sticky Jumper&lt;/a&gt; with which you can train jumps, or even just use them in the game to fast travel.&lt;br&gt;It can either be crafted, traded or bought in the store.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-11-23T21:12:42.560" LastActivityDate="2011-11-23T21:12:42.560" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37050" PostTypeId="2" ParentId="37046" CreationDate="2011-11-18T16:42:07.140" Score="19" Body="&lt;p&gt;Sticky jumping requires practice.  I'd suggest practicing on a map like ctf_convoy, where falling means you die and you can respawn and try again quickly.  If you're good at sticky jumping, you should be able to cross between the two convoy trains from a variety of positions.  2fort is another good 'live' training map.  From the front entrance, you should be able to sticky jump to the battlements with a single sticky.  2 stickies should take you across from one battlements to the other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to these maps, there are jump challenge maps (usually that start with jump_ so you can find them on the server browser more easily) where you'll be presented with a set of difficult jumps to attempt.  It can be good practice, although it is sometimes frustrating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you want to do is, put one sticky down in front of you, and then run at it full speed, and jump + crouch, then detonate it.  Depending on your timing, you'll either go up at a high rate of speed, or forward for a good distance.  You'll have to practice so that you understand the correct timing for doing either move.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general though, the later you detonate, the more forward momentum you'll get, and detonating sooner will result in more upward momentum.  Using more stickes will take you further, but at a cost of more of your health.  You'll have to balance the advantage of getting somewhere tactically useful with the disadvantage of having less ability to fight when you arrive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Jumping#Demoman_jumps&quot; rel=&quot;nofollow noreferrer&quot;&gt;article&lt;/a&gt; on the TF2 Wiki is also a good source of information.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-23T20:40:47.820" LastActivityDate="2011-11-23T20:40:47.820" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37051" PostTypeId="1" AcceptedAnswerId="37238" CreationDate="2011-11-18T17:02:35.133" Score="16" ViewCount="1423" Body="&lt;p&gt;I've recently unlocked the EOD bot, and while playing around with it (and being hopelessly ineffectual with it) I've noticed that after I have driven a certain distance away I will return back to first-person view. Running towards the EOD bot will allow me to take control of it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How far can I drive an EOD bot away from me before I lose control of it?&lt;/p&gt;&#xA;" OwnerDisplayName="user821" LastActivityDate="2011-11-19T14:31:29.083" Title="What is the range of the EOD bot?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37052" PostTypeId="1" CreationDate="2011-11-18T17:05:30.430" Score="2" ViewCount="775" Body="&lt;p&gt;After some effort I managed to get Richard Burns Rally running on 3 monitors using ATI Eyefinity technology (screen resolution 5760 x 1200). I'm using CamHack to &quot;fix&quot; the distorted view but the on-screen indicators still stay at the right-most location. Is there a way to move them in the center? I'd like to have the gear indicator as close to my view as possible.&lt;/p&gt;&#xA;" OwnerUserId="7130" LastEditorUserId="52800" LastEditDate="2013-10-30T04:14:29.297" LastActivityDate="2013-10-30T04:14:29.297" Title="In RBR on 3 monitors, how do I get the gear indicator on the middle screen?" Tags="|richard-burns-rally|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37053" PostTypeId="1" AcceptedAnswerId="37072" CreationDate="2011-11-18T17:07:44.157" Score="5" ViewCount="4614" Body="&lt;p&gt;How can you prevent spawn camping on MW3 in game modes like Demolition? It's very annoying and ends up ruining the game. Is there any good counter to spawn campers?&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="816" LastEditDate="2011-11-18T17:17:12.277" LastActivityDate="2013-04-06T15:02:12.783" Title="Spawn trapping and camping on MW3" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37054" PostTypeId="1" CreationDate="2011-11-18T17:11:34.347" Score="5" ViewCount="11550" Body="&lt;p&gt;I was just wondering because I'm not at that point in the game yet where you can become a werewolf, so I would like to know when I get there: can my Khajiit character become a werewolf, just like other races can?&lt;/p&gt;&#xA;" OwnerUserId="14724" LastEditorDisplayName="user13999" LastEditDate="2011-11-18T17:35:54.800" LastActivityDate="2012-12-13T13:41:09.013" Title="Can Khajiit become werewolves?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37055" PostTypeId="1" AcceptedAnswerId="37057" CreationDate="2011-11-18T17:13:53.160" Score="6" ViewCount="5359" Body="&lt;p&gt;I've missed numerous chests because I didn't see them when going through dungeon - is there a way to highlight interactable objects? Or am I destined to crawl through every corner of every room in order to find all chests?&lt;/p&gt;&#xA;" OwnerUserId="14725" LastActivityDate="2011-11-18T17:49:54.363" Title="How to highlight interactable objects in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37056" PostTypeId="2" ParentId="37054" CreationDate="2011-11-18T17:14:54.453" Score="8" Body="&lt;p&gt;Yes, you can. I've become a werewolf with my first character, who was a Kahjit melee assassin.&lt;/p&gt;&#xA;" OwnerUserId="11566" LastEditorUserId="11566" LastEditDate="2011-11-18T17:28:27.297" LastActivityDate="2011-11-18T17:28:27.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37057" PostTypeId="2" ParentId="37055" CreationDate="2011-11-18T17:15:56.627" Score="4" Body="&lt;p&gt;There is no highlighting of interactive objects in Skyrim. It would defeat the purpose of most puzzles, although it can get frustrating at times. Just be on the lookout and use the local map to help determine if you've seen everything.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-18T17:15:56.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37058" PostTypeId="2" ParentId="37054" CreationDate="2011-11-18T17:16:09.693" Score="7" Body="&lt;p&gt;Yes, characters of any playable race can become a werewolf, including Argonians and Khajiits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I myself have a werewolf Khajiit, and there is not any problem with this.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorDisplayName="user13999" LastEditDate="2011-11-18T17:35:49.670" LastActivityDate="2011-11-18T17:35:49.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37059" PostTypeId="1" AcceptedAnswerId="37064" CreationDate="2011-11-18T17:38:16.787" Score="4" ViewCount="2261" Body="&lt;p&gt;The World's Best Dad achievement's description is &quot;Say things to Jess that no parent should ever say,&quot; with a counter for 3 things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What things do I need to say to her to get this achievement?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For that matter, are all 3 things in Episode 1?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-11-18T20:25:15.510" LastActivityDate="2012-04-21T15:10:14.200" Title="How do I get the World's Best Dad achievement?" Tags="|achievements|jurassic-park-2011|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37060" PostTypeId="2" ParentId="37002" CreationDate="2011-11-18T17:39:38.510" Score="1" Body="&lt;p&gt;I understand you are running a wireless connection. Check whats your ping to the router and do you have any packet loss. If possible try connecting through ethernet.&#xA;Also make sure there is no p2p software running while you testing. Not only on your computer, but on every computer connected to your network. On ADSL type of connections massive upload may increase your ping big time. &lt;/p&gt;&#xA;" OwnerUserId="13560" LastActivityDate="2011-11-18T17:39:38.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37063" PostTypeId="1" CreationDate="2011-11-18T17:44:19.120" Score="1" ViewCount="2935" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36160/why-has-the-innkeeper-put-a-price-on-my-head&quot;&gt;Why has the innkeeper put a price on my head?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Every time I steal from someones house in Skyrim, they seem to know I did so and then they treat me like crap and send assassins to kill me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I steal I ensure I'm completely hidden, and I usually do it at night when everyone is asleep. My character is thief-based and has high sneak, lockpicking and 100 pickpocket (not that pickpocketing matters because I don't have this problem with pickpocketing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I've just been avoiding stealing lately, except for pickpocketing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I burgle someone's house undetected?&lt;/p&gt;&#xA;" OwnerUserId="14729" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-11-18T19:37:34.360" Title="Can you steal from someone's house without being caught?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="3" ClosedDate="2011-11-18T18:55:31.930" ContentLicense="CC BY-SA 3.0" />
  <row Id="37064" PostTypeId="2" ParentId="37059" CreationDate="2011-11-18T17:48:51.960" Score="1" Body="&lt;p&gt;From &lt;a href=&quot;http://www.trueachievements.com/a156050/worlds-best-dad-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The achievement requires you to say three things parents should never&#xA;  say to their children.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;When you're in the jeep before finding Nima you have to tell her that&#xA;  her mother was overreacting when discussing her problems at home.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Once you're safely inside the bunker after the T-Rex and Triceratops&#xA;  fight you have to answer &quot;Maybe&quot; when she asks if the dinosaurs can&#xA;  get inside the bunker.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Lastly, when she's hanging on the ledge above the door tell her &quot;Don't&#xA;  be stupid&quot; and the achievement will pop.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-18T17:48:51.960" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37065" PostTypeId="2" ParentId="37055" CreationDate="2011-11-18T17:49:54.363" Score="2" Body="&lt;p&gt;This is intentional: They made chests blend in and hid them in hard-to-find places to create a more engaging loot-seeking experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your answer, a modder will probably do this. If not, I will :p&lt;/p&gt;&#xA;" OwnerUserId="10518" LastActivityDate="2011-11-18T17:49:54.363" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37066" PostTypeId="1" AcceptedAnswerId="37069" CreationDate="2011-11-18T17:55:37.553" Score="8" ViewCount="20963" Body="&lt;p&gt;After messing around a little looking at the advanced options in League of Legends (&lt;a href=&quot;https://gaming.stackexchange.com/questions/37000/can-i-adjust-my-league-of-legends-advanced-settings-without-being-in-a-game&quot;&gt;now that I know how&lt;/a&gt;), I noticed this toggleable option:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;Use Movement Prediction&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I turned it on to see what it does, but I couldn't see any noticeable difference in the UI or clicking on the map for pathing. I couldn't find anything on the LoL Wikia wiki either. What does turning on this option do, and when would you want to use it?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2014-09-09T06:43:03.017" Title="What does the option &quot;Use Movement Prediction&quot; do?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37067" PostTypeId="2" ParentId="36420" CreationDate="2011-11-18T17:58:43.560" Score="3" Body="&lt;p&gt;I had the same issue just guards in and around the tower I killed the sleeping guard that the quest marker pointed to, he appears to be the only one in the tower he insisted that he was on my side and would not attack me, I then got the quest completed message when he died. Strangely non of the guards would attack me but if I rode my horse up to them they would attack it if I got off they totally ignored me and just attacked the horse even when I attacked them. I think the quest is a bit bugged hope it's the only one.     &lt;/p&gt;&#xA;" OwnerUserId="14730" LastActivityDate="2011-11-18T17:58:43.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37068" PostTypeId="2" ParentId="21882" CreationDate="2011-11-18T18:06:22.320" Score="2" Body="&lt;p&gt;I know this is an old question, but someone else will come upon it some day...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played on the Xbox hardcore and found occasionally that Veronica would die from poisoning. She is &lt;em&gt;supposed&lt;/em&gt; to heal the poison once the battle is over but it doesn't always happen. What you can do in that case is one of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;keep her alive with Stimpaks until the next battle, after which she will hopefully heal the poison once the battle is complete&lt;/li&gt;&#xA;&lt;li&gt;release her from your party - she will go back to where you found her and will be healed&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14731" LastActivityDate="2011-11-18T18:06:22.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37069" PostTypeId="2" ParentId="37066" CreationDate="2011-11-18T18:18:45.723" Score="9" Body="&lt;p&gt;Movement prediction is a display option that only comes into play if you temporarily lose your connection to the game server. Without it, your champion will appear to stand still until you regain connection and receive your true position from the server. With it, your champion will appear to move to the location you last directed it to.&lt;/p&gt;&#xA;" OwnerUserId="12944" LastActivityDate="2011-11-18T18:18:45.723" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37070" PostTypeId="2" ParentId="35354" CreationDate="2011-11-18T18:30:25.733" Score="3" Body="&lt;p&gt;If you go to the Brawny Prawn in Riften, you can buy a Cure Disease potion that'll do the job as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Brawny Prawn is beside the Bee And Barb to the right of it.&lt;/p&gt;&#xA;" OwnerUserId="14732" LastEditorUserId="207" LastEditDate="2011-11-19T05:38:16.077" LastActivityDate="2011-11-19T05:38:16.077" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37072" PostTypeId="2" ParentId="37053" CreationDate="2011-11-18T19:15:56.813" Score="2" Body="&lt;p&gt;Unfortunately, you can't prevent it.  This has been a problem in game modes like Demolition for at least the past few years.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What people do is, they will bomb one of the sites (or allow it to be bombed) and then gang up and sit right next to where everyone on the other team's spawn points are.  They will kill you as soon as you spawn by standing behind the default spawn locations and shooting or knifing anyone who appears there.  Eventually the higher tier killstreaks unlock, and then in addition to people standing in the spawn, there are choppers and other air support mowing people down left and right.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tend to avoid these game types for this very reason.  People who play are generally more interested in boosting than in actually playing the game.  However, sometimes it's worth it (ie, to complete a challenge or unlock a title/emblem).  Here's what I would suggest:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you join a game in progress, check the score before you choose your class.  If the score is super lopsided or one or more players have 50+ kills, it's likely to be a group who is spawn trapping, so quit and search again.&lt;/li&gt;&#xA;&lt;li&gt;If you join a lobby before the game, watch for groups of people with the same tag or who are all in a party together/on each other's friends lists.  It takes a good 3-5 people to properly spawn trap, so it's a common warning sign.&lt;/li&gt;&#xA;&lt;li&gt;Also check the scores from the previous game if they're still being shown.  Very high scores are also indicative of spawn trapping.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It's my opinion that the gametype is fundamentally broken, and has been for several iterations of the game.  The developers haven't shown any interest in changing it to fix this problem, so if you enjoy Demolition (or similar lobbies) be ready to deal with spawn campers/trappers.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-18T19:15:56.813" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37074" PostTypeId="2" ParentId="36384" CreationDate="2011-11-18T19:26:04.667" Score="2" Body="&lt;p&gt;Got the same problem and i found this, &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Purity_of_Revenge#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Purity_of_Revenge#Bugs&lt;/a&gt;, a bug where the quest won't start beacause of the status of another quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;I finally got this to work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not 100% sure what happend. But my initial problem was that I already had cleared the quest dungeon , Driftshade Refuge. So the quest did not start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I first didn't find any solution to this i just kept playing, and eventually i ended up in Winterhold and got the quest to fetch the helmet from the Jarl of Winterhold. Then i traveled to the dungeon again and all enemies had respawn (This is probably due to the fact that enemies respawn after 30 in-game days according to the wiki) and just rushed trough the dungeon and got the helmet, left the dungeon, handed in the helmet to the Jarl, then tried to start the Companion quest by console:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.setstage c06 0  &amp;lt;-- Initiates Skyforge burial&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And that worked =)&lt;/p&gt;&#xA;" OwnerUserId="13184" LastEditorUserId="-1" LastEditDate="2011-12-01T06:03:39.513" LastActivityDate="2011-12-01T06:03:39.513" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37075" PostTypeId="2" ParentId="35954" CreationDate="2011-11-18T19:32:22.167" Score="2" Body="&lt;p&gt;It depends largely on the traits you get from leveling up: dual cast on summoning make them last longer, destruction increases the damage or effect, or both, such as a spell that deals fire damage and leaves the target burning. It may damage more and leave the target burning longer... stuff like that.&lt;/p&gt;&#xA;" OwnerUserId="14736" LastEditorUserId="4239" LastEditDate="2011-11-19T14:59:06.317" LastActivityDate="2011-11-19T14:59:06.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37076" PostTypeId="2" ParentId="36735" CreationDate="2011-11-18T19:38:47.987" Score="1" Body="&lt;p&gt;This worked for me: when you get to Galmar in the Village before the attack and he tells you to meet up with Ulfric infront of Solitude for attack, use &quot;setstage CWObj 255&quot; and go there. Do the fighting and then go back to Windhelm, wait for Ulfric to return and talk to him. He will make you a THANE and tell you to buy a house. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can go back to Solitude now without a problem, everything is working.&lt;/p&gt;&#xA;" OwnerUserId="14737" LastEditorUserId="3" LastEditDate="2011-11-18T20:00:52.987" LastActivityDate="2011-11-18T20:00:52.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37078" PostTypeId="2" ParentId="35489" CreationDate="2011-11-18T20:01:44.633" Score="13" Body="&lt;p&gt;Yes, all dragons can be hurt by fire. After all, if think about it, they are magical creatures and well, it's destructive magic. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to mention, some dragons can be more hurt by fire than others. It's just common sense that a dragon with ice breath wouldn't like fire, whereas a fire dragon would dislike the cold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the above answer is pretty good and does outline which magics work hurt what types of dragons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is a second part to this question that I don't feel got answered.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;What magic is most effective against dragons?&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;While fire and ice magic does have hit power, it's not always the best approach. Dragons can show up without notice, and skyrim has a diverse climate. There are times where both a fire and ice dragon can appear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At such times, it's not always practical to cast the typical fire/ice magic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is why I go for shock magic. It works the same against each type, allowing me to more fully prepare for sudden attacks. I like to temper this with healing magic, so that I don't have to pop potions every time I get low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That way, I'm self sustaining. Dragon shows up? I'm ready. Even if my magic regen is low, as long as I can get cover, I can keep healing. It works wonders, even at lower levels. &lt;/p&gt;&#xA;" OwnerUserId="14739" LastActivityDate="2011-11-18T20:01:44.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37079" PostTypeId="2" ParentId="34964" CreationDate="2011-11-18T20:02:12.123" Score="2" Body="&lt;p&gt;I have been playing the game for a while and though some dungeons don't respawn (typically dungeons tied to major plot lines) most do and in very short order (maybe a week tops).  I've cleared one giant camp probably 5 times.  I could not give you an exact figure but the rate at which they respawn seems to vary somewhat from place to place. The items in both chests and lying around on shelves do respawn and are leveled, and any items you leave in a dungeon container will be gone when it respawns (theoretically I haven't bothered trying but there is a load screen message which says as much and it was the case in oblivion)&lt;/p&gt;&#xA;" OwnerUserId="14740" LastActivityDate="2011-11-18T20:02:12.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37080" PostTypeId="1" CreationDate="2011-11-18T20:03:24.877" Score="5" ViewCount="4264" Body="&lt;p&gt;I had Lesser Soul Gems stored in my cupboard they were definately filled before I took them out (they had (Lesser) beside them) but then when i took them out they were empty :( just wondering if this is a known glitch or just me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've done it with more than one Gem so it wasnt just a one off.&lt;/p&gt;&#xA;" OwnerUserId="14741" LastEditorUserId="9910" LastEditDate="2011-12-09T13:56:50.737" LastActivityDate="2018-04-29T06:29:00.663" Title="Soul Gems losing their soul" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37081" PostTypeId="1" AcceptedAnswerId="37082" CreationDate="2011-11-18T20:14:49.933" Score="23" ViewCount="79827" Body="&lt;p&gt;I've got Alto Wine in my inventory that's apparently flagged as a quest item. I can't drop it, and I can't drink it, and every time I pick up another Alto Wine (which I now dread) it adds another 0.5 units of weight I can't get rid of. I even went so far as stealing a bottle of Alto Wine and having the guards confiscate my stolen property to try to get rid of it - no luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug, or is it actually for a quest? Which quest? I'd like to get rid of this.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2012-06-11T13:19:13.130" LastActivityDate="2013-01-09T15:31:03.273" Title="Why is my Alto Wine a quest item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="37082" PostTypeId="2" ParentId="37081" CreationDate="2011-11-18T20:17:36.633" Score="24" Body="&lt;p&gt;Yes, this particular bottle of Alto Wine is related to a quest that you will come across in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's called &quot;A Night To Remember&quot; and can be picked up at any tavern.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out this link for more info (If you don't mind spoilers):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:A_Night_To_Remember&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:A_Night_To_Remember&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try doing that quest and see if it fixes your issue?&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-18T20:17:36.633" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37083" PostTypeId="1" AcceptedAnswerId="37084" CreationDate="2011-11-18T20:20:17.923" Score="4" ViewCount="5879" Body="&lt;p&gt;According to this question, Dragons are vulnerable to different types of damage:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/35489/what-are-dragons-most-vulnerable-to&quot;&gt;What are Dragons most vulnerable to?&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, the answer only advocates seeing whether they have fire or ice breath to know.  Is there a way I can tell before I am fully engaged with them (e.g. by appearance), and are there any types other than the fire or ice breathing kind that I can detect?&lt;/p&gt;&#xA;" OwnerUserId="3" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2017-07-28T15:02:11.517" Title="How can I tell what kind of dragon I'm fighting?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37084" PostTypeId="2" ParentId="37083" CreationDate="2011-11-18T20:23:32.810" Score="8" Body="&lt;p&gt;According to the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dragons&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt; yes, there is a way to tell by their names:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Red dragons&lt;/strong&gt;: These dragons have appeared in Skyrim after the emergence of Alduin. Their bodies have a greyish tone with a light grey underbelly. Yol (fire) is their breath attack. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Green dragons&lt;/strong&gt;: These Dragons have appeared in Skyrim after the emergence of Alduin. They have black skin with a distinct green glow. Commonly found in forested areas, they can use the Raan Shout (animal alligiance) to call nearby animals to their aid. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Frost dragons&lt;/strong&gt;: Frost dragons appear in Skyrim after the emergence of Alduin. Frost dragons are white with massive protruding black spikes coming out of their back. They predominatly use Fo (frost) breath that deals damage, slows the player down, and reduces stamina. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Blood dragons&lt;/strong&gt;: Blood dragons appear in Skyrim after the emergence of Alduin. They are recognized by their green-grey, crowned head, and large fan formation on the end of their tail. They become common at level 15-16, and use Yol (fire) and Fo (frost) breath attacks. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Elder dragons&lt;/strong&gt;: Elder dragons appear in Skyrim after the emergence of Alduin. Orangeish in color can use either Yol (fire) or Fo (frost). These attacks are generally strong and debilitating. Their tails can rend a forcefull hit and have the spade shape at the tip. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Ancient dragons&lt;/strong&gt;: Ancient dragons appear in Skyrim after the emergence of Alduin. These dragons have a tremendous amount of health and can use either Yol (fire) or Fo (frost) as the Elder Dragons do. Just as Elder Dragons they have a spade shaped tail tip. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Skeleton dragons&lt;/strong&gt;: Skeleton dragons appear in Skyrim. They are usually in dungeons, caves, and any underground structure with draconic lore. Although flightless, they are still dangerous. One such dragon appears inside Labyrinthian. These dragons don't have dragon souls. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Dragons that use fire based attacks are 50% more resistant to fire based attacks although 25% weaker when faced with frost based attacks. Vice-versa for frost breathing dragons &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using those clues, you can try to discern what type they are before you are fully engaged but most dragons seem to be of either type, so there's no easy way to tell unless you spot them fighting something else.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3015" LastEditDate="2011-11-18T21:23:36.577" LastActivityDate="2011-11-18T21:23:36.577" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37085" PostTypeId="1" AcceptedAnswerId="37087" CreationDate="2011-11-18T20:27:55.723" Score="30" ViewCount="302553" Body="&lt;p&gt;I'm a bit of a magpie in Elder Scrolls games and have a habit of wandering off with almost everything which isn't nailed down.  Partly, this is to generate income, but I'm also filling out my extensive collections of books, alchemy ingredients, and… well, &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Easter_Eggs#Minecraft&quot; rel=&quot;noreferrer&quot;&gt;shiny things&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two problems with this habit, however, and both of them relate to that nasty &quot;Stolen&quot; tag:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Your average merchant won't buy stolen goods.  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35036/is-it-possible-to-sell-stolen-items/35038#35038&quot;&gt;Yes, that can be remedied&lt;/a&gt;, but I thus far haven't unlocked many fences and my Speechcraft has a long way to go before I can start investing in &lt;em&gt;anyone&lt;/em&gt;.  As a result, I have a cupboard in Whiterun filled with many thousands of gold worth of items acquired via the &quot;bucket discount&quot;.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Even when stored in containers you own, stolen goods are listed in red.  In a large collection, the item list ends up looking like either a zebra crossing or a murder scene.  Not exactly a game-ending problem, but it's still aesthetically displeasing.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to cleanse an item of its &quot;Stolen&quot; status?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.580" LastActivityDate="2013-06-19T06:50:27.940" Title="Is it possible to remove stolen status from stolen items?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="12" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37086" PostTypeId="2" ParentId="36999" CreationDate="2011-11-18T20:31:08.713" Score="7" Body="&lt;p&gt;An achievement adviser and a crafting adviser are two different beats.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most TF2 achievements are unrelated to one another... which is some feat, considering the game has nearly 400 of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Official TF2 Wiki has &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;achievement guides&lt;/a&gt; broken up by class (and general).  These guides break down the achievements by difficulty.  It's recommended that you do the easier achievements first in order to get the associated weapon unlocks.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-11-18T20:31:08.713" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37087" PostTypeId="2" ParentId="37085" CreationDate="2011-11-18T20:32:07.627" Score="24" Body="&lt;p&gt;Yes you can.  When you sell the stolen goods to a fence, or a merchant if you have the perk, and repurchase it, it will no longer be stolen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some items that retain the stolen flag, such as unique items from the Falmar museum.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-18T20:32:07.627" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37089" PostTypeId="2" ParentId="28630" CreationDate="2011-11-18T20:42:04.897" Score="2" Body="&lt;p&gt;It is often as much a function of pathing and staffing levels as anything.  One good indication is if your factories have excess finished goods sitting around and not enough of their required inputs.  As I said however sometimes traffic congestion and long drive distances between places can do just as much to reduce the effectiveness of the teamsters.  My advice is just to eyeball it based on having little output sitting at the factories and a healthy supply of inputs.&lt;/p&gt;&#xA;" OwnerUserId="14740" LastActivityDate="2011-11-18T20:42:04.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37090" PostTypeId="1" CreationDate="2011-11-18T20:45:57.303" Score="1" ViewCount="2500" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35015/how-does-skyrim-determine-if-a-dungeon-is-cleared&quot;&gt;How does Skyrim determine if a dungeon is &amp;ldquo;cleared&amp;rdquo;&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I just completed a quest for Falk Firebeard in which I had to clear Wolfskull Cave. I cleared it completely, returned to him, got the reward. However, it is not marked as Cleared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly with Brinewatter Grotto: I killed everyone inside except the friendly Argonian, and it isn't Cleared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Both were used in quests (which weren't radiant AI ones) so I assume they aren't going to be reused.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-11-18T20:45:57.303" Title="Why are some dungeons not clearing for me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="0" ClosedDate="2011-11-21T13:34:02.227" ContentLicense="CC BY-SA 3.0" />
  <row Id="37091" PostTypeId="2" ParentId="36182" CreationDate="2011-11-18T20:47:27.763" Score="0" Body="&lt;p&gt;In line with the other answers, make sure you can start shooting them before they shoot you! The Type-95 is especially good at short-range. So your best bet is to outgun them with a submachine gun with rapid fire, or an akimbo set of machine pistols. Along with that, Quickdraw can help, but Steady Aim Pro does wonders. It lets you recover from sprinting almost instantly. &lt;/p&gt;&#xA;" OwnerUserId="138" LastActivityDate="2011-11-18T20:47:27.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37092" PostTypeId="2" ParentId="36994" CreationDate="2011-11-18T20:54:19.487" Score="3" Body="&lt;p&gt;Elven is Light armor, thus less armor rating than Steel and Dwarven. As stated above, she wore the elven helm because she does not have a default headgear. Im sure you could even make her wear an ugly leather cap :P&lt;/p&gt;&#xA;" OwnerUserId="14743" LastActivityDate="2011-11-18T20:54:19.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37093" PostTypeId="1" CreationDate="2011-11-18T21:09:12.127" Score="2" ViewCount="122" Body="&lt;p&gt;My PC meets all the requirements for the game. However, I'm unable to see the full screen, only 2/3 of it. Viva's not too quick on giving me an answer.  &lt;/p&gt;&#xA;" OwnerUserId="14744" LastEditorUserId="5398" LastEditDate="2011-11-27T04:26:11.497" LastActivityDate="2011-11-27T04:26:11.497" Title="Why am I only seeing part of the display while playing Whispered World?" Tags="|the-whispered-world|" AnswerCount="0" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37094" PostTypeId="1" AcceptedAnswerId="37144" CreationDate="2011-11-18T21:09:47.037" Score="5" ViewCount="135" Body="&lt;p&gt;I know that to earn some of the Energy Spheres in Kirby's Return to Dreamland, I need to suck up the mini boss in the level in order to use their specific Copy Ability. Problem is, I can never manage to do this - they disappear too quickly after I kill them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I have to use Kirby's Super Inhale? How do I make sure I get the ability?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-18T23:48:59.800" Title="How do I suck up the Mini Bosses?" Tags="|kirby-return-to-dreamland|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37095" PostTypeId="1" AcceptedAnswerId="37179" CreationDate="2011-11-18T21:15:42.763" Score="9" ViewCount="14292" Body="&lt;p&gt;Modern Warfare 3 introduced the concept of the &quot;Prestige Token,&quot; and one of its uses is to &quot;Unlock Gear.&quot;  I'm trying to decide if I want to invest any of my tokens in this category.  Can someone explain what this means precisely?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I'm curious about is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What can I unlock?  Just weapons, or can I unlock equipment or Perks?&lt;/li&gt;&#xA;&lt;li&gt;How long does it stay unlocked?  For just the next Prestige, or for all my other Prestiges as well?&lt;/li&gt;&#xA;&lt;li&gt;If I can unlock Perks, do I get to keep the Pro version of the perk?&lt;/li&gt;&#xA;&lt;li&gt;Do I get to keep my Weapon XP on a weapon if I unlock it?  &lt;/li&gt;&#xA;&lt;li&gt;Do weapon challenges reset on an unlocked weapon?&lt;/li&gt;&#xA;&lt;li&gt;Do weapon proficiencies, attachments, and camo reset on an unlocked weapon?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2014-03-15T00:55:58.317" Title="When I use a Prestige Token to Unlock Gear, what happens?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37096" PostTypeId="2" ParentId="34993" CreationDate="2011-11-18T21:21:48.597" Score="5" Body="&lt;p&gt;Dual wield in game-land is always a tradeoff: you are doubling your offense in exchange for defense. So it could be seen as a balancing choice on Bethesda's part. Equally, it could have been forced on us by the people who play the game on consoles and their lack of buttons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IRL, dual-wielding is done for the opposite reasons. You gain off-hand defense, but you'd not normally want to attack with it.&lt;/p&gt;&#xA;" OwnerUserId="14747" LastEditorUserId="207" LastEditDate="2011-11-18T21:29:32.433" LastActivityDate="2011-11-18T21:29:32.433" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37097" PostTypeId="1" AcceptedAnswerId="37133" CreationDate="2011-11-18T21:23:54.033" Score="1" ViewCount="161" Body="&lt;p&gt;In Kirby's Return to Dreamland, in level 2-2, to get what I think is the first Energy Sphere in the level (it's the first one I have found) you need to use the Stone Ability on a switch, which looks like it removes the upside-down U shaped wall that is in your way. However, that wall gets replaced with a different wall soon after the first one disappears. I can't seem to get Kirby to run fast enough to get to the Sphere in time. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a trick to this that I am just not getting?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-18T22:55:53.100" Title="Getting the first Energy Sphere in Level 2-2" Tags="|kirby-return-to-dreamland|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37098" PostTypeId="2" ParentId="36079" CreationDate="2011-11-18T21:32:32.377" Score="1" Body="&lt;p&gt;Heavy Armor and Light Armor skills both contain perks that reduce the weight of worn armor to zero, meaning you can sneak with no penalty while wearing full heavy armor sets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This site tells you all you need to know about sneak, this is where i got the info above:&#xA;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Sneak&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Sneak&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14748" LastActivityDate="2011-11-18T21:32:32.377" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37099" PostTypeId="2" ParentId="36316" CreationDate="2011-11-18T21:35:19.550" Score="0" Body="&lt;p&gt;Yeah, you can still kill Paarthurnax after the main quest in completed. In my game it is the only way to make Graybeards appear again, as after the main quest they vanished from the world... Well, just leave Throat of the World and return after few hours. The dragon will be there, as usual, to chat him up for a blessing or slay him.&lt;/p&gt;&#xA;" OwnerUserId="14750" LastEditorUserId="122" LastEditDate="2011-11-19T07:35:19.023" LastActivityDate="2011-11-19T07:35:19.023" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37100" PostTypeId="2" ParentId="37085" CreationDate="2011-11-18T21:36:07.100" Score="16" Body="&lt;p&gt;This technique applies to books only, but that's a start.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In houses available for purchase, there are often special bookcases which act like containers.  (Depending on the house, you may have to purchase furnishings before they'll appear.)  When books are placed in the bookshelf &quot;container&quot;, they appear neatly lined up on the shelf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you pull the book back out of the bookshelf container, it retains its Stolen status.  However, if you simply pluck the book from the shelf as you would any other, you get a pristine copy!&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-18T21:36:07.100" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37102" PostTypeId="1" CreationDate="2011-11-18T21:38:34.803" Score="1" ViewCount="3793" Body="&lt;p&gt;I admit it, I killed a &quot;battle-born&quot; in Whiterun and now have a bounty. That is fine with me.  What I want to know is after the first attack of hired thugs, can I expect more attacks? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, will I have to deal with them the whole game?&lt;/p&gt;&#xA;" OwnerUserId="2986" LastEditorDisplayName="user3389" LastEditDate="2011-11-18T21:42:50.410" LastActivityDate="2012-03-17T15:36:32.820" Title="Do hired thugs only attack once?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37103" PostTypeId="1" AcceptedAnswerId="40822" CreationDate="2011-11-18T21:43:29.143" Score="5" ViewCount="71973" Body="&lt;p&gt;I'm on the quest &lt;em&gt;Discerning the Transmundane&lt;/em&gt;, but I can't find the room with the lexicon machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Blackreach, I've found the Debate Hall, Silent Ruin, Halls of Rumination, and War Quarters, but haven't found it yet. I've been running around this place for over an hour now!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where, in relation to the giant golden globe, can I find the machine?&lt;/p&gt;&#xA;" OwnerDisplayName="user14751" LastEditorDisplayName="user3389" LastEditDate="2011-11-18T21:49:43.593" LastActivityDate="2021-08-29T10:21:18.217" Title="Where can I find the lexicon machine for &quot;Discerning the Transmundane&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37104" PostTypeId="1" CreationDate="2011-11-18T21:46:55.517" Score="1" ViewCount="7189" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35761/how-would-i-go-about-divorcing-my-spouse&quot;&gt;How would I go about divorcing my spouse?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Hello I was wondering is there a way to divorce in Skyrim and if so, if I do this can I remarry?  And if this isn't possible if I brutally murder my wife can I remarry? You see there is a new person to whom I've fallen for, I don't think it right to go behind my wifes back.  Thank you!&lt;/p&gt;&#xA;" OwnerUserId="14735" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.713" LastActivityDate="2011-11-21T13:26:30.457" Title="Is there a way to get a divorce in Skyrim? and if so can you remarry?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="0" ClosedDate="2011-11-18T22:09:40.293" ContentLicense="CC BY-SA 3.0" />
  <row Id="37105" PostTypeId="1" AcceptedAnswerId="37111" CreationDate="2011-11-18T21:49:55.113" Score="10" ViewCount="1488" Body="&lt;p&gt;I recently came across a video which briefly showed a few seconds of gameplay from a game I played as a child: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xdptm.png&quot; alt=&quot;Screenshot of game&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There was no mention of what its name is, and I can't remember it myself. I'd love to play it again, or at least watch more of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The kid(?) in yellow is the playable character.&lt;/p&gt;&#xA;" OwnerUserId="14753" LastEditorUserId="28182" LastEditorDisplayName="user3389" LastEditDate="2017-02-21T22:50:55.107" LastActivityDate="2017-02-21T22:51:06.450" Title="What's the name of this NES game with a yellow child as the playable character?" Tags="|game-identification|nes|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37106" PostTypeId="1" AcceptedAnswerId="37108" CreationDate="2011-11-18T21:52:00.930" Score="5" ViewCount="55978" Body="&lt;p&gt;I just got &quot;Blessing of Talos&quot;, but I don't know what it really gives me. where can I find that information in the game? I would like to know what this blessing does as well as others that I might encounter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do blessings do in Skyrim, and where can I find them?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorDisplayName="user3389" LastEditDate="2011-11-18T21:53:33.867" LastActivityDate="2013-04-25T10:22:25.343" Title="What do blessings do in Skyrim, and where can I find them?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37107" PostTypeId="1" AcceptedAnswerId="37114" CreationDate="2011-11-18T21:52:21.447" Score="0" ViewCount="4112" Body="&lt;p&gt;I saw a video that the Tesla is in Forza 4, but I have no Idea how to unlock it.  Does anyone know what to do to unlock the Tesla?&lt;/p&gt;&#xA;" OwnerUserId="2231" LastActivityDate="2011-11-18T22:15:46.100" Title="How do I unlock the Tesla in Forza 4?" Tags="|forza-motorsport-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37108" PostTypeId="2" ParentId="37106" CreationDate="2011-11-18T21:54:20.340" Score="6" Body="&lt;p&gt;Look in your menu-&gt;magic-&gt;active. Hover over each item, and you will see in the description of the effect what gave you that, and it will say 'blessing of talos'.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastEditorUserId="336" LastEditDate="2011-12-05T04:09:20.633" LastActivityDate="2011-12-05T04:09:20.633" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37109" PostTypeId="1" AcceptedAnswerId="37116" CreationDate="2011-11-18T21:57:19.460" Score="18" ViewCount="79944" Body="&lt;p&gt;I accidentally harvested a Little Sister, but it had been so long since my last save that I didn't want to reload, and just kept playing. Now I've found out that apparently the game's ending changes depending on whether you harvest or rescue the Little Sisters. Will one accidental kill ruin my chances at the &quot;good&quot; ending? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to Google this, and the various answers out there are about 50/50 &quot;Even a single kill will change the ending&quot; or &quot;You have to kill at least two or three before anything changes.&quot; Because of that, I'd appreciate some kind of source for the answer if possible. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;ETA: I got the good ending despite killing one little sister on the PC version of the game. &lt;/p&gt;&#xA;" OwnerUserId="11732" LastEditorUserId="3129" LastEditDate="2012-04-19T22:43:25.550" LastActivityDate="2020-04-17T09:54:28.770" Title="Will killing a Little Sister change the game's ending?" Tags="|bioshock|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37111" PostTypeId="2" ParentId="37105" CreationDate="2011-11-18T21:58:18.120" Score="15" Body="&lt;p&gt;According to Google Images' relatively new &lt;a href=&quot;http://images.google.com/searchbyimage?image_url=https://i.stack.imgur.com/xdptm.png&quot; rel=&quot;noreferrer&quot;&gt;image-matching feature&lt;/a&gt;, which I fed the screenshot you provided to, apparently it's Disney's &lt;a href=&quot;http://en.wikipedia.org/wiki/Adventures_in_the_Magic_Kingdom&quot; rel=&quot;noreferrer&quot;&gt;Adventures in the Magic Kingdom&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's another gameplay video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/WpWmhxXf_pU?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="1980" LastEditDate="2011-11-20T07:48:19.860" LastActivityDate="2011-11-20T07:48:19.860" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37113" PostTypeId="2" ParentId="36960" CreationDate="2011-11-18T22:03:06.947" Score="6" Body="&lt;p&gt;I just had the same problem and found this thread by googling. I did a bit of testing, and realized that for some reason the mousewheel scroll wont work on the soulgem recharge menu... but scrolling by tapping forward and backward buttons on your keyboard does the trick =)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wouldn´t have tried it thou if goblinlord wouldnt have assured that it works =P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Happy recharging!&lt;/p&gt;&#xA;" OwnerUserId="14754" LastActivityDate="2011-11-18T22:03:06.947" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37114" PostTypeId="2" ParentId="37107" CreationDate="2011-11-18T22:09:49.293" Score="2" Body="&lt;p&gt;It appears to be part of a pre-order DLC - the Launch Bonus Car Pack.  See this &lt;a href=&quot;http://forzamotorsport.net/en-us/forza_garage_9-1/&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog post&lt;/a&gt; on the Forza Garage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cars included in the bonus pack:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;2011 Tesla Roadster Sport &lt;/li&gt;&#xA;&lt;li&gt;1965 Ford Mustang GT Coupe &lt;/li&gt;&#xA;&lt;li&gt;1997 Lexus SC300&lt;/li&gt;&#xA;&lt;li&gt;2011 Koenigsegg Agera&lt;/li&gt;&#xA;&lt;li&gt;2011 RUF RGT-8 &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you pre-ordered, (or perhaps bought one of the first run of copies at retail?  There's some ambiguity here) then you should have gotten a code in the box for this.  There does not appear to currently be any other way to get these cars in the game.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-18T22:15:46.100" LastActivityDate="2011-11-18T22:15:46.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37115" PostTypeId="1" CreationDate="2011-11-18T22:11:37.023" Score="2" ViewCount="11546" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35112/what-books-increase-skills&quot;&gt;What books increase skills?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;There is a lot of books, I'm only interested in them for skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How to know what books will give you any skill?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2011-11-18T22:26:21.133" Title="How to know what books will give you any skill?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ClosedDate="2011-11-18T22:30:00.727" ContentLicense="CC BY-SA 3.0" />
  <row Id="37116" PostTypeId="2" ParentId="37109" CreationDate="2011-11-18T22:16:21.747" Score="14" Body="&lt;p&gt;You should be OK, as long as you avoid harvesting any more little sisters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://guides.ign.com/guides/793105/page_4.html&quot; rel=&quot;noreferrer&quot;&gt;IGN Game Guide&lt;/a&gt; (my emphasis added):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There are two possible endings for BioShock that depend on how you&#xA;  treated little sisters throughout the game. If you choose to &quot;harvest&quot;&#xA;  &lt;strong&gt;more than one&lt;/strong&gt; little sister, you will get the bad BioShock ending. If,&#xA;  however, you &quot;harvest&quot; &lt;strong&gt;no more than one&lt;/strong&gt; little sister but &quot;rescue&quot; the&#xA;  others, you will get the good BioShock ending.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, there are two bad endings, depending upon how bad you have been.  Various &lt;a href=&quot;http://www.youtube.com/watch?v=f3nBbo-uyZo&quot; rel=&quot;noreferrer&quot;&gt;YouTube videos&lt;/a&gt; show them all.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-11-18T22:16:21.747" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37117" PostTypeId="2" ParentId="37102" CreationDate="2011-11-18T22:18:26.177" Score="3" Body="&lt;p&gt;I did not kill anyone but I did pickpocket a &lt;s&gt;cureor&lt;/s&gt; &lt;s&gt;curior&lt;/s&gt; &lt;s&gt;currror&lt;/s&gt; &lt;s&gt;&quot;Letter Carrying Person&quot;&lt;/s&gt; Courier (thanks Magicmaster) the start of the game. I had thugs sent after me with instructions from the guy I stole from, but I was never bothered again after I killed them once.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="3638" LastEditDate="2011-11-18T22:28:51.693" LastActivityDate="2011-11-18T22:28:51.693" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37118" PostTypeId="1" AcceptedAnswerId="37124" CreationDate="2011-11-18T22:18:41.860" Score="1" ViewCount="9942" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36511/how-do-spells-affect-skill-leveling&quot;&gt;How do spells affect skill leveling?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I am just curious, what factors are taken into account for leveling up a skill?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I just summoned Atronach 5 times in a row, but the Conjuration bar didn't move a bit. So under which circumstances do I level?&lt;/p&gt;&#xA;" OwnerUserId="14091" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2012-06-25T13:06:27.037" Title="Leveling up (magic) skills" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ClosedDate="2011-11-20T20:36:08.843" ContentLicense="CC BY-SA 3.0" />
  <row Id="37120" PostTypeId="1" CreationDate="2011-11-18T22:20:55.713" Score="32" ViewCount="77229" Body="&lt;p&gt;Title sums it up: can you remarry if your spouse is dead?&lt;/p&gt;&#xA;" OwnerUserId="14735" LastEditorUserId="3129" LastEditDate="2011-11-19T00:59:23.413" LastActivityDate="2015-09-13T22:06:38.333" Title="Can you remarry if your spouse is dead?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37121" PostTypeId="2" ParentId="37115" CreationDate="2011-11-18T22:21:03.500" Score="3" Body="&lt;p&gt;In short you can't. A certain rule of thumb might be that the more expensive book, the more likely it is to level you up. No guaranteed approach though. You should just go opening+closing the &lt;em&gt;interesting&lt;/em&gt; books&lt;/p&gt;&#xA;" OwnerUserId="14091" LastActivityDate="2011-11-18T22:21:03.500" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37122" PostTypeId="2" ParentId="37118" CreationDate="2011-11-18T22:21:50.863" Score="3" Body="&lt;p&gt;It seems that the skill needs to be useful to be levelled. Casting armour without entering combat does not reward. Healing when health is maximum does not reward, etc.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-18T22:21:50.863" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37124" PostTypeId="2" ParentId="37118" CreationDate="2011-11-18T22:23:32.573" Score="2" Body="&lt;p&gt;Skyrim is not like oblivion they caught onto such things so when you cast a spell it must do something so to level up conjuration you must engage in battle with your Artronach. AFAIK the only spell that you can cast over and over is &quot;Muffle&quot; a second tier illusion spell that &quot;Muffles the sound of your footsteps&quot; so you can spam that while arround NPCs and lvl it.&lt;/p&gt;&#xA;" OwnerUserId="14755" LastActivityDate="2011-11-18T22:23:32.573" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37125" PostTypeId="2" ParentId="37115" CreationDate="2011-11-18T22:26:21.133" Score="1" Body="&lt;p&gt;Agree with above most books worth 25+ septums will have a chance at leveling a skill. (this is the same as it was in oblivion although the books tend to be worth less IMO) and it never hurts to try also if your a thief and you know about shadowmarks I have found many marked contain a book &lt;/p&gt;&#xA;" OwnerUserId="14755" LastActivityDate="2011-11-18T22:26:21.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37126" PostTypeId="2" ParentId="37102" CreationDate="2011-11-18T22:30:53.080" Score="1" Body="&lt;p&gt;I have had multiple thugs sent to me from the same shopkeeper.  I'm not sure if it was due to me stealing multiple items or the fact that for the first group of thugs, I was in the mage academy and the wizards there took care of them without me having to lift a hand.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-18T22:30:53.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37128" PostTypeId="2" ParentId="37106" CreationDate="2011-11-18T22:37:55.293" Score="17" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Akatosh&lt;/strong&gt; &lt;em&gt;Magicka regenerates 10% faster.&lt;/em&gt;  Regenerate Magicka, 10 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Arkay&lt;/strong&gt; &lt;em&gt;Increases your health by 25 points.&lt;/em&gt;  Fortify Health, 25 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Dibella&lt;/strong&gt; &lt;em&gt;+10 Speechcraft.&lt;/em&gt; Fortify Persuasion, 10 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Julianos&lt;/strong&gt; &lt;em&gt;Increases your Magicka by 25 points.&lt;/em&gt; Fortify Magicka, 25 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Kynareth&lt;/strong&gt; &lt;em&gt;Increases your stamina by 25 points.&lt;/em&gt; Fortify Stamina, 25 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Mara&lt;/strong&gt; &lt;em&gt;Healing spells restore 10% more.&lt;/em&gt; Fortify Restoration, 10 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Nocturnal&lt;/strong&gt; &lt;em&gt;You are 10% harder to detect.&lt;/em&gt; Fortify Sneak, 10 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Stendarr&lt;/strong&gt;       Block 10% more damage with your shield. &#xA;  Fortify Blocking, 10 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Talos&lt;/strong&gt; &lt;em&gt;Time between shouts is reduced 20%.&lt;/em&gt; Fortify Shouts, 0.2 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Blessing of Zenithar&lt;/strong&gt; &lt;em&gt;Prices are 10% better.&lt;/em&gt; Fortify Barter, 10 pts for 28800 secs&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;The Gift of Charity&lt;/strong&gt; &lt;em&gt;+10 Speechcraft for 3600 seconds.&lt;/em&gt; Fortify Persuasion, 10 pts for 3600 secs&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Shamelessly copied from &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Blessings&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Blessings&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10647" LastEditorUserId="336" LastEditDate="2011-12-05T04:09:11.633" LastActivityDate="2011-12-05T04:09:11.633" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37129" PostTypeId="2" ParentId="37021" CreationDate="2011-11-18T22:38:37.977" Score="1" Body="&lt;p&gt;Unfortunately I don't think it's possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kirby is really the main character of the game and the others are just supporting characters.  I don't think they've designed the game to allow you to use them as the first player.  AFAIK, you &lt;em&gt;must&lt;/em&gt; play as Kirby when the first player.  When you're alone, that means you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is definitely true for the Main mode.  There is however an &quot;Extra&quot; mode after beating Main mode and I noticed a few subtle changes (e.g., you have half your normal life, some enemies are larger making them harder to defeat and possibly more).  &lt;s&gt;You &lt;em&gt;might&lt;/em&gt; be able to play as them then but I don't know for sure, I haven't played all the way through that mode yet.&lt;/s&gt;  It doesn't seem like you will be able to here either.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-18T23:09:00.397" LastActivityDate="2011-11-18T23:09:00.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37130" PostTypeId="2" ParentId="36263" CreationDate="2011-11-18T22:43:11.907" Score="16" Body="&lt;p&gt;I chose Khajiit for the +15 damage claw attack among other things and was a bit disappointed they didn't at least scale it with your level. It really is a letdown .-. Despite this, I found another way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started off by upgrading my &lt;strong&gt;Heavy Armor&lt;/strong&gt; tree. I put a point in &lt;strong&gt;Juggernaut&lt;/strong&gt; then added another in &lt;strong&gt;Well Fitted&lt;/strong&gt;. Upon next level up I went straight for the &lt;strong&gt;Fists of Steel&lt;/strong&gt; perk. Now, I continue to max out everything that increases &lt;strong&gt;Armor Rating&lt;/strong&gt;. Let me tell you this.. it's like having a 2-handed weapon in the form of your fist. I punch giants, trolls, dragons etc. to death with ease. It is true that you can improve weapons with &lt;strong&gt;Blacksmithing&lt;/strong&gt;, but you can also improve armor. Meaning.. the stronger your armor rating on your &lt;strong&gt;Gauntlets&lt;/strong&gt;.. the stronger your &lt;strong&gt;Unarmed Attacks&lt;/strong&gt; will be. I got sick and tired of how inconvienient it was having to carry all those weapons around and decided this is what I was going to do. There is no better feeling in this game than the mass triumph punching a dragon in the face to death yields!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as far as the unarmed damage enchantments go.. I suggest the &lt;strong&gt;+15 Heavy Armor Rating&lt;/strong&gt; enchant if you want some balance of defense and power. Otherwise, stick to the &lt;strong&gt;+10 Unarmed Damage&lt;/strong&gt; enchant :] &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Note: I'm not at all saying this way of combat is better than any other. I'm saying that it is just as viable and can be an extremely fun/rewarding experience.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="14757" LastEditorUserId="14757" LastEditDate="2011-11-18T23:04:53.113" LastActivityDate="2011-11-18T23:04:53.113" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37131" PostTypeId="2" ParentId="37021" CreationDate="2011-11-18T22:45:37.147" Score="2" Body="&lt;p&gt;You can unlock the other three guys for Arena once you beat it with Kirby, I believe. Other than that you'll just have to stick with Hammer/Sword/Spear Kirby.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Disappointment aside, you have to remember that there are quite a few parts of the game (namely the Sphere Doomer sublevels) that I'm pretty sure you cannot pass without Kirby's ability to inhale the grey blocks.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Also, there are two boss battles that you need to use Super Abilities to win.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="12939" LastEditorUserId="12939" LastEditDate="2011-11-18T22:59:53.483" LastActivityDate="2011-11-18T22:59:53.483" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37132" PostTypeId="1" AcceptedAnswerId="40083" CreationDate="2011-11-18T22:53:17.813" Score="45" ViewCount="26074" Body="&lt;p&gt;I already have Maurice Jondrelle following me. I'm avoiding spoilers, so I didn't know he was batshit crazy and attacks every enemy on-sight. Since I'm stuck with him, and since I'm a &lt;em&gt;sneak&lt;/em&gt; archer who can't just kill everything before he blows our stealth when I'm trying to hide from suspicious enemies, how can I keep him (and me) alive on the road?&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="10616" LastEditDate="2012-08-25T19:27:25.977" LastActivityDate="2021-03-17T04:58:06.290" Title="Maurice Jondrelle is an idiot who's going to get us both killed" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37133" PostTypeId="2" ParentId="37097" CreationDate="2011-11-18T22:55:53.100" Score="2" Body="&lt;p&gt;Nope, no trick. You're just a bit too slow. :P That said though, notice how the appearing wall's a bit funny-shaped - you have a bit more time to stick yourself in the top-left corner of the right-hand area before the wall gets there, as opposed to trying to run and jump right at the sphere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that still doesn't work for you, try dragging Hammer into the stage; there'll be more time for you to move after whacking the stake.&lt;/p&gt;&#xA;" OwnerUserId="12939" LastActivityDate="2011-11-18T22:55:53.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37135" PostTypeId="2" ParentId="34681" CreationDate="2011-11-18T22:59:24.383" Score="1" Body="&lt;p&gt;This is a known bug and according to reports they are working it.  I've had it happen on the PC, but apparently the PS3 is especially susceptible to it.&lt;/p&gt;&#xA;" OwnerUserId="14756" LastActivityDate="2011-11-18T22:59:24.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37136" PostTypeId="2" ParentId="12099" CreationDate="2011-11-18T23:01:33.463" Score="1" Body="&lt;p&gt;I personally think a Magneton would do everyone well.  I got to the 67th floor with him because the Pokemon in the first 20 floors have a bad type matchup with him.  That gives you a whole 20 floors to level up!  But, I only went up to 67.  Try him out and see how he does.&lt;/p&gt;&#xA;" OwnerUserId="14758" LastEditorDisplayName="user13999" LastEditDate="2011-11-19T18:14:14.900" LastActivityDate="2011-11-19T18:14:14.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37138" PostTypeId="1" AcceptedAnswerId="37141" CreationDate="2011-11-18T23:14:13.060" Score="7" ViewCount="1176" Body="&lt;p&gt;It seems like this gadget is able to sense enemy locations periodically even through walls (which makes it much more useful than I originally thought). How far out does it detect? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the description in-game says one can avoid detection by moving slowly. What are the parameters for this? crouch+walk? Walk at some percent of max speed if using gamepad?&lt;/p&gt;&#xA;" OwnerUserId="12407" LastActivityDate="2011-11-18T23:25:25.583" Title="What is the range of the T-UGS?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37139" PostTypeId="1" CreationDate="2011-11-18T23:20:41.327" Score="7" ViewCount="20489" Body="&lt;p&gt;Assuming there are multiple tribute chests for different factions (I only know of the one in the Thieves Guild), how long (if ever) does it take for the chests to get restocked with new items and money for the guild master?&lt;/p&gt;&#xA;" OwnerUserId="14556" LastActivityDate="2014-03-22T18:04:01.050" Title="How often does the tribute chest restock?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37140" PostTypeId="2" ParentId="37132" CreationDate="2011-11-18T23:23:20.000" Score="2" Body="&lt;p&gt;I found that going off road was helpful as it avoided most trolls and bandits. With that said, he only just got to that tree alive.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="3936" LastEditDate="2011-11-28T04:06:44.497" LastActivityDate="2011-11-28T04:06:44.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37141" PostTypeId="2" ParentId="37138" CreationDate="2011-11-18T23:25:25.583" Score="6" Body="&lt;p&gt;The range seems to be about half the height of the minimap at maximum zoom (just less than the width).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for avoiding detection, if an enemy is crouched or prone (or walking at a speed as slow or slower than crouching) then they will not show up on the minimap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(No source for any of this, just my own observations)&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-18T23:25:25.583" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37143" PostTypeId="1" AcceptedAnswerId="44701" CreationDate="2011-11-18T23:39:45.260" Score="56" ViewCount="24556" Body="&lt;p&gt;Grelka is a comely nord lass from the city of Riften. She dreams of leaving Skyrim, demands your money in the gruffest manner possible, sells and offers training in the use of Light Armor, buys a variety of legitimate, and with a properly honeyed tongue, illegitimate goods at a fair price (certainly better than that churl of a blacksmith Balimund. He offers to marry me daily. I guess Skyrim is pretty progressive like that). Oh, and by Skyrim standards, she's gorgeous. Skyrim standards aren't terribly high in this regard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/V78DG.png&quot; alt=&quot;Grelka&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to Prima's official strategy guide, as well as &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Grelka&quot; rel=&quot;noreferrer&quot;&gt;UESP,&lt;/a&gt; and &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Grelka&quot; rel=&quot;noreferrer&quot;&gt;The Elder Scrolls Wikia&lt;/a&gt;, she is an eligible Bachelorette (and what a catch!). She's a member of the &lt;code&gt;PotentialMarriageFaction&lt;/code&gt;, but no matter what I say to her, no matter how many of her goods I buy, no matter what valuable gifts I secretly deposit in her pockets, she refuses to acknowledge my Amulet of Mara.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The heartless woman just will not marry me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I win Grelka's love and devotion for all eternity? How can I make her mine?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Alternately, how can I get her to agree to a marriage of convenience, secure in the knowledge that my imminent death will award her an inheritance of the sort the emperor could only dream? I'm not really &lt;em&gt;that&lt;/em&gt; picky here.)&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="336" LastEditDate="2012-02-28T03:28:27.330" LastActivityDate="2012-02-28T03:28:27.330" Title="Grelka. Light of my life. Fire of my loins. My sin, My soul. Why the hell won't you marry me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="37144" PostTypeId="2" ParentId="37094" CreationDate="2011-11-18T23:48:59.800" Score="3" Body="&lt;p&gt;You don't need to do anything special.  You can inhale them normally then swallow them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing to note however, when they are in the defeated state, you can still destroy them.  So once you deal the finishing blow, make sure you stop attacking them and go ahead and eat them.  Otherwise you might accidentally kill them off.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-11-18T23:48:59.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37145" PostTypeId="1" AcceptedAnswerId="37212" CreationDate="2011-11-18T23:52:52.153" Score="8" ViewCount="7763" Body="&lt;p&gt;After calling him, I keep having it grayed out for awhile, with no idea what drives it or what I could do to get it refreshed besides go about my business. Is there anything I can do to speed this up? There are so many fewer cribs with heli-access, it seems, in Saints Row 3.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="160" LastEditDate="2011-11-19T11:48:49.983" LastActivityDate="2013-09-28T00:23:01.497" Title="How can I speed up the cooldown for the helicopter homie?" Tags="|saints-row-the-third|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37146" PostTypeId="2" ParentId="36671" CreationDate="2011-11-18T23:53:55.973" Score="3" Body="&lt;p&gt;Companions can carry as much as you want them to. Just put all of your stuff in a chest and tell them to &lt;code&gt;take all&lt;/code&gt; in order mode. My Lydia held 4375 items before I got rid of her.&lt;/p&gt;&#xA;" OwnerUserId="14760" LastEditorUserId="11014" LastEditDate="2011-11-27T14:33:53.153" LastActivityDate="2011-11-27T14:33:53.153" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37148" PostTypeId="1" AcceptedAnswerId="37149" CreationDate="2011-11-19T00:19:00.720" Score="2" ViewCount="7929" Body="&lt;p&gt;Can the Black Star be used repeatedly to enchant items? Assuming of course that it is re-filled with a soul between applying enchantments.&lt;/p&gt;&#xA;" OwnerUserId="14569" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:46:03.843" LastActivityDate="2012-06-25T17:46:03.843" Title="Enchanting with the Black Star" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37149" PostTypeId="2" ParentId="37148" CreationDate="2011-11-19T00:22:25.080" Score="9" Body="&lt;p&gt;Yes. Yes it can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's kind of the point.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-19T00:22:25.080" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37151" PostTypeId="2" ParentId="37132" CreationDate="2011-11-19T00:26:43.700" Score="0" Body="&lt;p&gt;At one point while I was escorting him he had an axe in his hand... I have no idea where he got it from because he usually just punched everything else.  I've finished that quest now and didn't try this, but you may be able to trade some weapons with the fool like with other companions.  Worth a try.&lt;/p&gt;&#xA;" OwnerUserId="14699" LastActivityDate="2011-11-19T00:26:43.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37152" PostTypeId="1" AcceptedAnswerId="37441" CreationDate="2011-11-19T00:33:17.710" Score="2" ViewCount="2852" Body="&lt;p&gt;I am looking for a somewhat comprehensive site to explain the game mechanics to me. I have not (nor do I want to) play any other Elder Scrolls game and picked this one up on a whim. Unfortunately the in game tutorial only explains how to move (For those who find this hard to figure out its the WASD keys.. yes this is sarcasm :)).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game seems even more unexplained than Dragon Age was but there is quite a bit of information out there now about those games so its not so much of a bother.. For this game however, my google searches are coming up with minimal bits of information that leave me with more questions than answers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a site? Should I just go snag a game guide to get the mechanics explained a bit?&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="3610" LastEditDate="2012-05-31T13:10:51.287" LastActivityDate="2012-05-31T13:10:51.287" Title="Is there is website that explains the game mechanics for Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37153" PostTypeId="1" AcceptedAnswerId="37154" CreationDate="2011-11-19T00:34:43.637" Score="1" ViewCount="4181" Body="&lt;p&gt;It might be that I'm questing too much, but I don't see much dragons so I'm unable to learn the new words I learn. Are there areas I could go and take a visit to perform some efficient dragon hunting?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2016-09-06T23:37:55.707" Title="Are there areas that have a higher chance of spawning dragons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37154" PostTypeId="2" ParentId="37153" CreationDate="2011-11-19T00:41:53.133" Score="2" Body="&lt;p&gt;From what I gather they appear generally every 36 or so hours. I tend to find them in towns when I'm waiting for shops to open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read somewhere that you can sleep for 36 hours in a town and when you go out a dragon spawns every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you need to do a quest in Whiterun as part of the story to allow attacks by &quot;wild&quot; dragons.&lt;/p&gt;&#xA;" OwnerUserId="5357" LastActivityDate="2011-11-19T00:41:53.133" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37155" PostTypeId="1" AcceptedAnswerId="37157" CreationDate="2011-11-19T00:42:33.917" Score="3" ViewCount="55339" Body="&lt;p&gt;I'm level 14 and currently wearing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Amulet of Talos (Looted of the guy that got executed in the Solitutude)&lt;/li&gt;&#xA;&lt;li&gt;Elven Bow/Warhammer (Stolen from display cases)&lt;/li&gt;&#xA;&lt;li&gt;Imperial Boots&lt;/li&gt;&#xA;&lt;li&gt;Imperial Officer's Helm&lt;/li&gt;&#xA;&lt;li&gt;Silver Amethyst Ring&lt;/li&gt;&#xA;&lt;li&gt;Steel Armor&lt;/li&gt;&#xA;&lt;li&gt;Steel Nordic Gauntlets&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, I can't seem to be finding apparel that has more armor or weapons that have more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I feel like I have been stuck on the same equipment for some days, how do I progress?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="336" LastEditDate="2011-11-19T01:05:40.090" LastActivityDate="2015-07-09T11:09:46.923" Title="Where can I find better armor / weapons in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37156" PostTypeId="1" AcceptedAnswerId="37184" CreationDate="2011-11-19T00:44:11.353" Score="15" ViewCount="37784" Body="&lt;p&gt;I've heard that there is a main story line in Skyrim, and that you have the main quests and procedurally generated quests besides that. How can I identify whether a quest belongs to the main story line, or whether it is procedurally generated by someone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would somehow like to focus on finishing the main story line first...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2013-10-17T08:54:28.220" Title="How do I determine whether a quest belongs to the main story line?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37157" PostTypeId="2" ParentId="37155" CreationDate="2011-11-19T01:07:06.177" Score="6" Body="&lt;p&gt;The easiest way is Smithing and Enchanting. Barring that, simply level up. As you do so, Merchants inventories, quest rewards, and items found in the wild will improve.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, you could pursue some of Skyrims fabulous and exotic &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Artifacts&quot; rel=&quot;nofollow noreferrer&quot;&gt;Artifacts&lt;/a&gt;, which are non-levelled magical items of exceptional power. Several of the Daedric ones are particularly good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of Armor, one important thing to note is that there is technically a 'cap' of 567 Armor -  80% physical damage reduction. A fully Smithing upgraded set of Hide armor yields somewhere in the neighborhood of 700 Armor with all the appropriate perks, so realistically, you can wear whatever looks good or has enchantments that you're fond of once you have the appropriate perks and upgrade it at a workbench.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-19T01:07:06.177" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37159" PostTypeId="2" ParentId="37156" CreationDate="2011-11-19T01:23:59.200" Score="3" Body="&lt;p&gt;Here is a list of the main story line quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Don't delve too far into this page if you don't like spoilers&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://au.ign.com/wikis/the-elder-scrolls-5-skyrim/Main_Quests&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://au.ign.com/wikis/the-elder-scrolls-5-skyrim/Main_Quests&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14699" LastActivityDate="2011-11-19T01:23:59.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37160" PostTypeId="2" ParentId="34445" CreationDate="2011-11-19T01:25:44.010" Score="4" Body="&lt;p&gt;Dycker covered most of it, but also be aware that if someone has the full &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Item_sets#The_Croc-o-style_Kit&quot; rel=&quot;nofollow noreferrer&quot;&gt;Croc-o-Style&lt;/a&gt; set on that they cannot be killed with headshots.  The shield and rifle are pretty common, so just look for snipers with a Croc on their head.&lt;/p&gt;&#xA;" OwnerUserId="14764" LastActivityDate="2011-11-19T01:25:44.010" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37161" PostTypeId="1" AcceptedAnswerId="40752" CreationDate="2011-11-19T01:28:12.950" Score="11" ViewCount="4130" Body="&lt;p&gt;When traversing the land of Skyrim, I use my detect life to mainly ensure that if there's danger, I can strike first. This comes with a price. It feels like  my magika is contained in a bottle and to detect life, I have to pour it out on the ground. &lt;em&gt;All of it.&lt;/em&gt; I know that my alteration xp will only go up if I am detecting a life, but does it go up based on how many lives are being detected?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, what about friend vs foe. ie: Does my xp go up higher for detecting hostile lives (given the chance of them murdering me) rather than in a city?&lt;/p&gt;&#xA;" OwnerUserId="8178" LastActivityDate="2011-12-08T15:25:05.453" Title="Does &quot;detect life&quot; level up based on number of lives detected?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37163" PostTypeId="2" ParentId="36860" CreationDate="2011-11-19T02:23:51.240" Score="1" Body="&lt;p&gt;As HorusKol states. I did met another city state because their ship visited me.&lt;/p&gt;&#xA;" OwnerUserId="10223" LastActivityDate="2011-11-19T02:23:51.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37164" PostTypeId="1" AcceptedAnswerId="37167" CreationDate="2011-11-19T02:35:24.807" Score="1" ViewCount="6525" Body="&lt;p&gt;I started up Steam today to play some Modern Warfare 3, and finally play for more than 10 minute increments... Regardless the reason for me playing, the game would not start- and notified me: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;This game is currently unavailable. Please try again at another time.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My internet connection is working perfectly, as I am posting this question. Are the servers under maintenance, or have I somehow done something wrong?&lt;/p&gt;&#xA;" OwnerUserId="6521" LastEditorUserId="13845" LastEditDate="2011-11-19T02:56:21.770" LastActivityDate="2012-01-31T11:37:39.503" Title="Modern Warfare 3 Multiplayer is &quot;Currently Unavailable?&quot;" Tags="|steam|technical-issues|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37165" PostTypeId="2" ParentId="36683" CreationDate="2011-11-19T02:46:31.107" Score="9" Body="&lt;p&gt;You get a 10% bonus to either respect or cash earned during the game.&lt;/p&gt;&#xA;" OwnerUserId="7019" LastEditorUserId="7019" LastEditDate="2011-11-19T13:40:00.553" LastActivityDate="2011-11-19T13:40:00.553" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37166" PostTypeId="2" ParentId="37156" CreationDate="2011-11-19T02:57:01.173" Score="8" Body="&lt;p&gt;There are 19 individual quests making up Skyrim's main quest. They are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Unbound&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Before the Storm&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bleak Falls Barrow&lt;/strong&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dragon Rising&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Way of the Voice&lt;/strong&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Horn of Jurgen Windcaller&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;A Blade in the Dark&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Diplomatic Immunity&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;A Cornered Rat&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Alduin's Wall&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Throat of the World&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Elder Knowledge&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Alduin's Bane&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Season Unending&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Paarthurnax&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The Fallen&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;The World-Eater's Eyrie&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sovngarde&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Dragonslayer&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The name of the quest is found in your journal. (Quest summaries redacted to avoid spoilers)&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-19T02:57:01.173" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37167" PostTypeId="2" ParentId="37164" CreationDate="2011-11-19T02:57:05.653" Score="2" Body="&lt;p&gt;This is actually a pretty common Steam issue.  You might want to check out this &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=4595-WEXN-6831&quot; rel=&quot;nofollow noreferrer&quot;&gt;help topic&lt;/a&gt; on the Steam support site.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-19T02:57:05.653" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37168" PostTypeId="2" ParentId="37118" CreationDate="2011-11-19T03:03:00.337" Score="3" Body="&lt;p&gt;As the other posters stated, the spell has to be considered useful for it to count for leveling. What that is means seems to be specific to the school and the spell itself. You can, for example, level the Restoration tree by healing yourself while standing in fire. If you put on robes you may be able to outheal the damage and maximize your time leveling. As your skill in restoration gets stronger you'll needed a deadlier trap to stand in. &lt;/p&gt;&#xA;" OwnerUserId="9116" LastActivityDate="2011-11-19T03:03:00.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37171" PostTypeId="2" ParentId="36729" CreationDate="2011-11-19T03:40:24.963" Score="3" Body="&lt;p&gt;Rocket Launchers and Grenades can help. Picking up a brute's mini-gun helped TONS. I usually use pistols... and you can get them upgraded/dual wield to very heavy damage unloading clips right into a brute's head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you don't HAVE to run up to them and execute them, you can just keep shooting till they die. It was a long time before I figured that out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing that has been helping is using the Run key + jump when they get close, even if you don't manage to jump out of the way, you are already hitting the key that invokes the 'cut-scene' style evade.&lt;/p&gt;&#xA;" OwnerUserId="4090" LastActivityDate="2011-11-19T03:40:24.963" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37172" PostTypeId="1" AcceptedAnswerId="37173" CreationDate="2011-11-19T03:59:59.197" Score="13" ViewCount="152536" Body="&lt;p&gt;Certain enchantments can be applied to multiple items, such as both an amulet and a ring. If I wear two items that grant the same bonus, does the bonus stack? (e.g. if I wear an amulet of +12% Alchemy and a ring of +12% Alchemy, do I get +24% to Alchemy?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, do some enchantments stack while others don't?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:45:57.340" LastActivityDate="2016-12-12T18:54:07.583" Title="If multiple items have the same enchantment, does the bonus stack?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37173" PostTypeId="2" ParentId="37172" CreationDate="2011-11-19T04:03:32.913" Score="11" Body="&lt;p&gt;Instances of Fortify X (Where X is &quot;Conjuration, Smithing, One-handed, etc.&quot;) stack if they're from separate items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot use the &quot;Double Enchantment&quot; perk in the enchanting tree to double-enchant a single item with the same enchantment, twice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike in Oblivion, stacking skills above 100 actually increases their effectiveness.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-19T04:03:32.913" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37175" PostTypeId="1" AcceptedAnswerId="37183" CreationDate="2011-11-19T04:20:25.317" Score="27" ViewCount="47343" Body="&lt;p&gt;As I was wandering around the mountains near Rorikstead, I happened upon this interesting character: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qW8Tf.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yup, it's a headless horsemen. He rides pretty fast but I managed to catch up with him. I tried to interact with him but the action wasn't allowed. I followed him for a pretty long while and he seemed to ride in a giant circle (I eventually ended up back near Rorikstead). Any idea if this guy is quest related? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2013-08-03T22:54:13.963" Title="I found a headless horseman! Now what?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37177" PostTypeId="1" CreationDate="2011-11-19T05:42:25.570" Score="1" ViewCount="5364" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35314/where-can-i-safely-store-my-stuff&quot;&gt;Where can I safely store my stuff?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Right now I'm level 7 and starting to get a lot of items and equipment (dragon bones &amp;amp; scales) that I don't want to sell to the merchants, but they're too heavy to be carried around. Can we buy or get a house to store the items like we do in Fallout 3?&lt;/p&gt;&#xA;" OwnerUserId="14774" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2011-11-19T10:07:42.353" Title="Storage / houses?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ClosedDate="2011-11-19T10:45:56.460" ContentLicense="CC BY-SA 3.0" />
  <row Id="37178" PostTypeId="2" ParentId="37177" CreationDate="2011-11-19T05:56:10.523" Score="2" Body="&lt;p&gt;You can purchase houses by talking to the Jarls and completing their quests. After you complete their quests, they will tell you to purchase a home from their stewards. Here is the list of houses and costs that I've found so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Whiterun: 5000g&lt;/li&gt;&#xA;&lt;li&gt;Riften: 8000:&lt;/li&gt;&#xA;&lt;li&gt;Markarth: 8000g&lt;/li&gt;&#xA;&lt;li&gt;Windhelm: 12000g&lt;/li&gt;&#xA;&lt;li&gt;Solitude: 25000g&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14775" LastEditorUserId="1925" LastEditDate="2011-11-19T06:26:11.143" LastActivityDate="2011-11-19T06:26:11.143" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37179" PostTypeId="2" ParentId="37095" CreationDate="2011-11-19T06:06:31.117" Score="12" Body="&lt;p&gt;You can unlock any type of item (primary, secondary, equipment, perk, death streak) with a prestige token and it will stay unlocked for your entire MW3 prestige career&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will need to re-earn the pro version of the perk that you chose to unlocked with your prestige token.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All items (challenges, attachments, weapon level, weapon proficiency and camo) reset when you prestige in MW3.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This feature is available after prestige level 1.&lt;/p&gt;&#xA;" OwnerUserId="318" LastActivityDate="2011-11-19T06:06:31.117" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37180" PostTypeId="2" ParentId="16062" CreationDate="2011-11-19T06:33:35.340" Score="1" Body="&lt;p&gt;yes there is a very good advantage to having more than 501 mafia members. This does not lie soley within the game but as part of the game itself. For instance if you are being attacked by the same 10 people over and over in consecutive days these are called bullies. My mafia is over 6K. How do I keep that when fb only allows 5k friends? I do not delete my personal friends from my mafia just from my fb friends. They are readily available a moments notice. When bullies attack they are not expecting 6k people to attack them back. It is one of the very best defensive moves. You are not the only one hitting them your mafia is. That means all of their mafia. As far as individual fights from fightlist you can only use 501 of your strongest attack and defense players. sometimes these are not the same. Your strongest attack person is usually not your strongest defense person. Remember as you are on the fightlist you are not only attacking but also being attacked.  So having more than 501 mafia is very beneficial.  &lt;/p&gt;&#xA;" OwnerUserId="14778" LastActivityDate="2011-11-19T06:33:35.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37182" PostTypeId="1" AcceptedAnswerId="37187" CreationDate="2011-11-19T06:40:27.280" Score="2" ViewCount="1467" Body="&lt;p&gt;I have a PS3 connected to an HDTV Monitor using an HDMI cable configured for 1080p resolution. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is that the image is being clipped on the edges. So certain things, like the box in which the times appears in the OS or the address bar when browsing the internet appear clipped on the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried resetting the video configuration on my ps3 to factory conditions (by leaving the power button pressed until it beeps a second time) but the problem happens still.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What could be wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="14777" LastActivityDate="2015-11-22T03:58:24.830" Title="PS3 clipping image with HDMI at 1080p" Tags="|ps3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37183" PostTypeId="2" ParentId="37175" CreationDate="2011-11-19T06:41:05.407" Score="18" Body="&lt;p&gt;He is &lt;em&gt;meant&lt;/em&gt; to lead you to a graveyard filled with a bunch of skeletons and a locked master chest filled with a few valuable items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not sure why he didn't for you though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://au.ign.com/wikis/the-elder-scrolls-5-skyrim/The_Headless_Horseman&quot;&gt;Source.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-19T06:41:05.407" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37184" PostTypeId="2" ParentId="37156" CreationDate="2011-11-19T06:48:03.593" Score="19" Body="&lt;p&gt;Quests can belong to one of several categories which give them &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Quests#Knotwork&quot; rel=&quot;nofollow noreferrer&quot;&gt;unique &quot;knotwork&quot;&lt;/a&gt; in the journal.  The main quest is one such category, and has knotwork depicting a dragon breathing fire:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BsO3j.jpg&quot; alt=&quot;main quest knotwork&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="9752" LastEditDate="2012-01-24T21:01:04.470" LastActivityDate="2012-01-24T21:01:04.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37186" PostTypeId="2" ParentId="37143" CreationDate="2011-11-19T07:31:24.353" Score="8" Body="&lt;p&gt;I've been scouring the internet trying to find out how to marry her - with no luck. other people are having the same issue. To give more details: Yes, the amulet is being used. Yes, it is a working version (I can ask my housecarl next to me to wed). Yes, we've completed ALL of the Mara quests. Completed most if not all Riften quests - including being Thane. I even completed the Dibella quest to become an Agent of Dibella which apparently &quot;allows you to woo the opposite sex&quot; Completed thieves guild. Nothing works. Even adding her via the console to the &quot;marriage&quot; faction - which works on other people, whos quests you haven't completed yet - fails to work. Most likely? It's either bugged, or they removed her as an option because she's a trainer and a vendor. Or they just removed her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Possible leads: When searching for &quot;Grelka&quot; in the console, an item called &quot;package for grelka&quot; is revealed. I have not been able to find out where this item is, if there's a quest for it, etc. I think it's most likely left over files from when she WAS an option but nolonger is, since she doesn't give the quest. But, it's possible it's an item you find somewhere to give to her, I guess.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps. Well, it doesn't, but maybe it'll save some time googling around.&lt;/p&gt;&#xA;" OwnerUserId="14781" LastActivityDate="2011-11-19T07:31:24.353" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37187" PostTypeId="2" ParentId="37182" CreationDate="2011-11-19T07:40:45.287" Score="4" Body="&lt;p&gt;My TV (Samsung) has specially marked HDMI ports. There are 3 total, but one is marked &lt;code&gt;PC&lt;/code&gt;. This port does not overscan, if the 'category' is also set to PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It sounds like your PS3 is broadcasting an exact resolution image, then the tv is trying to compensate for the &lt;a href=&quot;http://en.wikipedia.org/wiki/Overscan&quot; rel=&quot;nofollow noreferrer&quot;&gt;overscan&lt;/a&gt;. See if the HDMI Ports are labeled as such, and potentially name the port (in your TV menus) PC or Game (although it sounds like PC would be preferred in your case). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With all of that said, a friend has an older widescreen TV and is unable to disable overscan on it. He had to settle for changing it in his PC. The bad news is it &lt;a href=&quot;http://share.blog.us.playstation.com/ideas/2010/03/29/overscandisplay-adjustment/&quot; rel=&quot;nofollow noreferrer&quot;&gt;doesn't look like you can adjust overscan in the PS3 as a global setting at the moment&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8178" LastActivityDate="2011-11-19T07:40:45.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37188" PostTypeId="1" AcceptedAnswerId="42911" CreationDate="2011-11-19T08:57:35.310" Score="3" ViewCount="481" Body="&lt;p&gt;I can't say I'm a professional (or even well versed) SF4 player, so pardon any terminology discrepancies I make.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Though I've had a copy of SSF4 lying around for quite a while, I've gotten into it only recently and came across an issue that has always bugged me in fighting games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While some characters (such as Ryu) have very precise means of performing special moves, others (such as Guile) require charging directional input in order to pull off a special move. I find that this charge really gives away your intentions (unless you pull off the move during some insane combo. That's not what I'm talking about) and makes it difficult to react with a special move quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm playing as Ryu, my opponent has no way of knowing that I'm about to dish out a Hadoken, and if he happens to jump over me, I can counter with a Shoryuken without too much preparation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, when I'm playing as Guile and I want to pull off a sonic boom, then I either have to start backing away, or crouch back to hold my position, both rather obvious giveaways. Also, there's no quick way to react with a Flash Kick when someone is jumping at you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Again, Guile is just an example, and I have these issues with most charge based moves. Is there a better way to use such moves that I'm missing, or do you simply have to use characters with such moves in a different manner when playing?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-12-25T18:42:22.840" Title="What is the proper way for using a special move that requires charging?" Tags="|street-fighter-iv|super-street-fighter-iv|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37189" PostTypeId="2" ParentId="35013" CreationDate="2011-11-19T09:01:34.793" Score="1" Body="&lt;p&gt;The Crimson Nirnroot in Blackreach is part of a quest. You start the quest with the discovery of the first Crimson Nirnroot. Collect as many as you can, and when you find Sinderion's Field Laboratory, you will find Sinderion inside. He will have a book clutched in his skeletal hands which allows you to start the second part of the quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will then be required to collect 30 Nirnroots. It's a menial task, but they aren't hard to find and currently I have found 37 of them. Good luck.&lt;/p&gt;&#xA;" OwnerUserId="14782" LastEditorUserId="9752" LastEditDate="2012-01-25T18:01:34.417" LastActivityDate="2012-01-25T18:01:34.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37190" PostTypeId="1" AcceptedAnswerId="37196" CreationDate="2011-11-19T09:13:29.530" Score="3" ViewCount="14792" Body="&lt;p&gt;When I'm pickpocketing, sometimes it seems like I have a 90% chance to steal, but after a few items, I get detected. I thought I saw a loading screen about this, but it went by too fast and I didn't get a chance to read it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I make sure I don't get detected while pickpocketing?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorDisplayName="user3389" LastEditDate="2011-11-19T09:29:18.250" LastActivityDate="2011-11-30T20:00:10.233" Title="How do I stay undetected while pickpocketing?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37191" PostTypeId="1" CreationDate="2011-11-19T09:36:22.843" Score="6" ViewCount="13129" Body="&lt;p&gt;I have been trying to get a soul in my gem and I was wondering if I can summon something and then capture that's soul.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible?&lt;/p&gt;&#xA;" OwnerUserId="14783" LastEditorUserId="4103" LastEditDate="2011-11-19T09:45:54.893" LastActivityDate="2014-12-24T06:43:05.727" Title="Can you trap the souls of monsters you have summoned into a soul gem in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37192" PostTypeId="2" ParentId="35612" CreationDate="2011-11-19T09:38:16.343" Score="3" Body="&lt;p&gt;Horses are worth it as it allows you to carry more stuff back to sell. Load yourself up until you can't run then stagger to your horse. Their a pain as you have to get off to fight or even just cast a spell. As others say fast travel will usually reunite you with your steed if they are still alive. They do like to fight but only if you get off them. They can cover steeper terrain than you on your own and can outrun bears and most other dangers. If you fall from a hight your horse will die but you will probably survive this can be a useful escape if you haven't saved in a long time. &lt;/p&gt;&#xA;" OwnerUserId="14730" LastActivityDate="2011-11-19T09:38:16.343" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37193" PostTypeId="2" ParentId="35424" CreationDate="2011-11-19T09:38:45.280" Score="7" Body="&lt;p&gt;Electicity spells like Shock and Lightning bolt are helpful against mages, as they do part of their damage directly to enemy's mana.  This helps limit how many high damage or utility spells that they can use too--as long as you do it to them before they do it to you!  As you level up, you'll probably find these enemies using lightning based spells against you more often, and they'll have more than enough oomph to deplete you entirely if you don't hit them first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find the Impact talent's stagger effect in the destruction tree to be a major game changer once you reach it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Combining a high sneak skill as a clothie caster makes this work for me, at least allowing me to get the first hit in many situations.  And when I don't, I always make sure I have a planned escape at the ready.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;High elf mages especially don't have the raw natural resistance of Nords or Dark Elves, so you might temporarily make up for that a little by brewing a magic resist and an element resist potion (or several) for the fight at hand--mages are the only enemies that I end up having to use these items for.  It only gets worse if you level up without learning and specializing at least the same tier spells as your enemies!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Utilizing an archer companion like the elf in Riverwood can be helpful for some extra damage, even though he goes down like a chump once he's targeted.  Contrary to the game's suggestions, I don't find melee combatants all that helpful as a mage--I had more trouble with Lydia dying to my attacks than to my enemies', and wasting that precious mana.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you charge a spell and hold it, your mana doesn't regen while you do, BUT enemy lightning spellcasters can't damage the mana held at the ready in your spell while you line up the shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget that you can use the same shield and zap strategy as your enemies do, but it /will/ drain your mana very fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beware conjurers--they can take over your summoned monsters and turn them against you.&lt;/p&gt;&#xA;" OwnerUserId="14784" LastActivityDate="2011-11-19T09:38:45.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37195" PostTypeId="2" ParentId="37191" CreationDate="2011-11-19T09:45:39.463" Score="5" Body="&lt;p&gt;No, none of your summoned creatures can be soul-trapped. They probably changed that from the earlier games as it made farming souls far too easy.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-19T09:45:39.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37196" PostTypeId="2" ParentId="37190" CreationDate="2011-11-19T09:52:46.360" Score="6" Body="&lt;p&gt;Spells like Muffle and Invisibility seem to help me remain undetected, or at least escape after detection.  Also, pickpocketing while detected by anyone in the area seems to aggro guards most swiftly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I really want something that's dangerous to get--pickpocketing a staff of fireballs off an enemy warlock for example--I often save before the attempt.  It feels a little like cheating, but becoming a crispy critter somehow didn't make my character's bucket list.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;--You probably saw the tip that describes how looking at someone's pockets isn't a crime, but taking anything is.&lt;/p&gt;&#xA;" OwnerUserId="14784" LastEditorUserId="14784" LastEditDate="2011-11-19T09:58:16.397" LastActivityDate="2011-11-19T09:58:16.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37197" PostTypeId="2" ParentId="37191" CreationDate="2011-11-19T09:53:14.877" Score="1" Body="&lt;p&gt;No I don't think you can, I just tried to trap a created Flame Atronach and a Familiar both came up with the message that they resisted the soul trap. They both also started to attack me when I attacked them. I use a weapon with a 2 second soul trap enchantment in it rather than a soul trap spell I find it's a lot easier to trap souls that way. It maybe because you have summoned something that is not strictly alive and therefore has no soul. &lt;/p&gt;&#xA;" OwnerUserId="14730" LastActivityDate="2011-11-19T09:53:14.877" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37198" PostTypeId="2" ParentId="35658" CreationDate="2011-11-19T10:05:10.427" Score="2" Body="&lt;p&gt;There are so many factors that go into damage calculation for physical weapons. I'll list the one's that I have found:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(A) Weapon base (for bows: bow damage base + arrow damage base)&#xA;(B) Damage from weapon enchantments&#xA;(C) % increase from skill level&#xA;(D) % increase from perks, enchantments, potions, blessings, ect.&#xA;(E) % increase from sneak postion (by default: 2x the damage + perk increase, 6x for one-handed = 12x, 3x for bows = 6x, 15x for daggers = 30x)&#xA;(G) % increase from Mystic Binding perk from Conjuration school (Bound weapons do more damage) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The math involved, while not impossible, can get somewhat complicated, and there is a bit of algebra involved. So please correct me if needed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A and B are integers and are easily calculated. It's the rest that I'm not sure about how they factor in because they are multipliers. Do they stack and if so in what order? I've noticed that from the sneak position, I can get the message in the corner of the screen that says sneak attack for 30x times damage. Where does that fit into the formula? Imagine it as:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Damage = (A (G*)) (C + D) (E)  + B&#xA;*With bound weapon damage increase&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So keeping it simple with small and rounded numbers, if you have:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(A) Sword for 20 damage&#xA;(B) Sword has enchantment that adds 10 points of fire damage&#xA;(C) One-handed skill level at 50&#xA;(D) Perk adds 40% more damage, enchantment adds 20% more damage, potion adds 10% more damage = 70% more damage total&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;20 (1.5 + 1.7) + 10 = 74&lt;/p&gt;&#xA;" OwnerUserId="14787" LastActivityDate="2011-11-19T10:05:10.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37199" PostTypeId="2" ParentId="37177" CreationDate="2011-11-19T10:07:42.353" Score="0" Body="&lt;p&gt;For an early, temporary solution, you can also go to Riverwood and solve Faendal's love letter crisis with Sven (talk to the lying jerk in the Inn) to get him to serve you as a follower for a while.  Just tell him, &quot;I need your help, follow me.&quot;  Trade your stuff to him, and he will carry it for you for as long as he serves you (or go back to his life, still holding your stuff, until you ask him to serve you again--if you tell him to wait for you somewhere too long, or tell him to part ways).  He works at the mill in the day, hangs out at the Riverwood trader in the morning, and is in his house at night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just be careful not to accidentally hit him with melee, magic, or arrows, as he dies like a chump, and only you can kill him permanently--and then you'll have to carry your /own/ stuff!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are plenty of other, better followers around.  Faendal is just the earliest and easiest for a new character to unlock.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having a follower around is useful--they can hold onto a lot of your stuff, effectively doubling your carrying capacity.  You can also outfit them with weapons and armor, but watch out--the dumb elf doesn't have the heavy armor or two handed weapons skills, but he  /will/ equip those items if you let him carry them!&lt;/p&gt;&#xA;" OwnerUserId="14784" LastActivityDate="2011-11-19T10:07:42.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37200" PostTypeId="2" ParentId="35014" CreationDate="2011-11-19T10:09:27.530" Score="6" Body="&lt;p&gt;They are used for &quot;mummification&quot; of draugr... no use at all.&lt;/p&gt;&#xA;" OwnerUserId="14788" LastEditorUserId="336" LastEditDate="2011-12-03T05:59:54.047" LastActivityDate="2011-12-03T05:59:54.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37201" PostTypeId="1" CreationDate="2011-11-19T10:18:11.007" Score="3" ViewCount="15950" Body="&lt;p&gt;I want to cancel my pass/shoot or cross in FIFA.  How can I do that? I'm playing on the XBox 360.&lt;/p&gt;&#xA;" OwnerUserId="14539" LastEditorUserId="3129" LastEditDate="2011-12-29T22:53:04.517" LastActivityDate="2012-07-20T19:55:45.793" Title="How can I cancel my pass or shoot in FIFA 12?" Tags="|fifa-12|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37202" PostTypeId="1" AcceptedAnswerId="37701" CreationDate="2011-11-19T10:21:58.407" Score="3" ViewCount="653" Body="&lt;p&gt;I'm planning on upgrading my fine steel sword to a katana next level, but meanwhile I've found an Anvil of Krong. Can I still upgrade my sword even if I enchant it first?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-11-21T20:48:25.667" Title="Can I use the anvil junior kit to upgrade an item that has been enchanted by the Anvil of Krong?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37203" PostTypeId="2" ParentId="35547" CreationDate="2011-11-19T10:22:49.093" Score="2" Body="&lt;p&gt;Even worse, some followers--especially archers--don't have certain skills, like heavy armor, block, or two handed.  But, these characters will equip and use these items anyway if you give them to them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've solved this by smithing and enchanting nice items of the appropriate type.  This seems to solve the problem for a quite a while, until I accidentally asked him to carry an iron dagger for vendor fodder--even though he had a legendary enchanted bow--and watched him charge a giant.  &lt;em&gt;facepalm&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A small note--it doesn't seem that giving soul gems and a soul trapping weapon to a follower works for collecting those low level petty souls that these characters constantly kill before you can get a shot off.  The effect goes off, the animal dies, no soul gem filled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Humorous side note: the ragdoll effects of watching your tactless follower fly hundreds of feet into the air after being crushed by a giant are amazing.  Serves him right.&lt;/p&gt;&#xA;" OwnerUserId="14784" LastActivityDate="2011-11-19T10:22:49.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37204" PostTypeId="1" CreationDate="2011-11-19T10:26:23.313" Score="5" ViewCount="10333" Body="&lt;p&gt;Hope this isn't a stupid question but I get a notification that my gamer profile does not have permission to access member content and that I should check family settings, but I have that disabled. I can't get my character to look the way I want. How can I fix this?&lt;/p&gt;&#xA;" OwnerUserId="14789" LastEditorUserId="160" LastEditDate="2011-11-19T14:06:34.370" LastActivityDate="2013-08-03T21:08:18.193" Title="My gamer profile does not have permission to access member content but I have family settings off" Tags="|xbox-360|saints-row-the-third|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37205" PostTypeId="2" ParentId="37190" CreationDate="2011-11-19T10:27:45.340" Score="4" Body="&lt;p&gt;I find it's easier to pickpocket at night when people are in bed.  Pick their door lock, sneak into their house and pickpocket them without them knowing.&#xA;At the beginning of your skill they will often awake but your skill will get better.&#xA;I even pickpocketed the Jarl's main assistant!&lt;/p&gt;&#xA;" OwnerUserId="14699" LastActivityDate="2011-11-19T10:27:45.340" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37206" PostTypeId="2" ParentId="30186" CreationDate="2011-11-19T10:30:48.060" Score="1" Body="&lt;p&gt;I was just about to ask the same question. I haven't bought any game on Steam. But from my experience with the App Store and iTunes Store, they often have discounts on big events and public holidays (Christmas, Labour Day, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IMHO, SteamPlay titles sometimes cost more. yes, you get both Mac &amp;amp; PC version. But in my case, I only play in one platform at a time. I play the heavy games on PC, and then the more casual games on my Mac Air.&lt;/p&gt;&#xA;" OwnerUserId="14786" LastActivityDate="2011-11-19T10:30:48.060" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37207" PostTypeId="2" ParentId="35221" CreationDate="2011-11-19T10:34:17.883" Score="-2" Body="&lt;p&gt;There is also a random enchantment that has a soul trapping effect, which can be found on randomly generated weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BUT, if you give these weapons (and empty soul gems) to your followers, they WILL NOT trap souls for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All those poor random low level wolves that I wanted to feed to my axe get to go to doggie heaven instead. :(&lt;/p&gt;&#xA;" OwnerUserId="14784" LastActivityDate="2011-11-19T10:34:17.883" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37208" PostTypeId="2" ParentId="37010" CreationDate="2011-11-19T10:37:21.677" Score="6" Body="&lt;p&gt;You need to switch to Hermione, she can throw some spells at the goblins.&lt;/p&gt;&#xA;" OwnerUserId="14790" LastEditorUserId="9300" LastEditDate="2011-11-19T11:48:06.697" LastActivityDate="2011-11-19T11:48:06.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37210" PostTypeId="2" ParentId="37201" CreationDate="2011-11-19T10:59:59.690" Score="4" Body="&lt;p&gt;To do a &quot;fake&quot; shot on xbox360: Press B and then A in quick succession.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a list of skill moves if you don't mind &quot;spoilers&quot;: &lt;a href=&quot;http://www.fifaencyclopedia.com/fifa-12-skill-moves.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.fifaencyclopedia.com/fifa-12-skill-moves.php&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-19T10:59:59.690" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37211" PostTypeId="2" ParentId="37040" CreationDate="2011-11-19T11:21:36.197" Score="2" Body="&lt;p&gt;Your NPC followers cannot be permanently killed by any standard enemy attack (or trap), outside of certain quests that involve them.  However, melee characters like Lydia have a nasty habit of wandering in the way of spells, arrows, and your own mighty axe swings at inopportune moments, and YOUR abilities DO permanently kill them!  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also no built in option for turning off friendly fire--a pity when a firestorm is exactly what's needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have found that Lydia also has a nasty habit--if I accidentally hit her twice in a single combat--to aggro onto &lt;em&gt;me&lt;/em&gt; instead of what I'm fighting, swiftly beheading me with the very weapons I crafted for her defense.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are other followers, including mages and archers, who will stand back from combat (as long as you don't let them carry any weapons) and reduce the frequency of these messy service terminations, and subsequent game reloads.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've since picked up Faendal, dubbing him Knight of the Glorified Pack Mule and Sir Dragonbait, titles which he lives up to well--or, well, you know.&lt;/p&gt;&#xA;" OwnerUserId="14784" LastActivityDate="2011-11-19T11:21:36.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37212" PostTypeId="2" ParentId="37145" CreationDate="2011-11-19T11:46:20.880" Score="5" Body="&lt;p&gt;There is a cooldown period after each call to a particular homie. It seems to me it is roughly the same period that your pay timer is on, though not synced.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've finished the game (excluding paid DLC) and did not see any upgrade that offers a homie cooldown bonus.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2012-12-19T18:29:14.320" LastActivityDate="2012-12-19T18:29:14.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37213" PostTypeId="1" AcceptedAnswerId="96542" CreationDate="2011-11-19T11:50:06.400" Score="7" ViewCount="3223" Body="&lt;p&gt;There are some spinning cubes hidden in the Desmond sequences of &lt;em&gt;Assassin's Creed Revelations&lt;/em&gt;, I was wondering how many are in each sequence?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found 2 in the first sequence and 1 (#4) in the second.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2012-12-19T10:50:53.983" Title="How many cubes are in each Desmond sequence?" Tags="|assassins-creed-revelations|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37214" PostTypeId="1" AcceptedAnswerId="37229" CreationDate="2011-11-19T12:10:32.850" Score="5" ViewCount="13578" Body="&lt;p&gt;After completing the Eye of Magnus quest, Faralda was selling me adept spells.&#xA;By mistake I reloaded one old save and Faralda now doesn't sell me Adept Destruction spells anymore.&#xA;I tried reload many times and didn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm level 12. What should I do?&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorUserId="4163" LastEditDate="2011-11-25T00:29:32.583" LastActivityDate="2015-04-01T01:18:42.500" Title="When can I cast Adept spells? Where can I buy them?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37215" PostTypeId="2" ParentId="37214" CreationDate="2011-11-19T12:14:58.647" Score="0" Body="&lt;p&gt;You need at least 50 in the magic school you want to buy adept spell if I remember correctly.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-19T12:14:58.647" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37216" PostTypeId="1" AcceptedAnswerId="37231" CreationDate="2011-11-19T12:16:19.250" Score="1" ViewCount="2820" Body="&lt;p&gt;Is it possible (or does it happen automatically) to restock the stuff in my house? I bought the Solitude house with alchemy table and took all the ingredients around. Is there a way to get them there again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="14091" LastActivityDate="2012-01-18T01:22:47.100" Title="Restocking my house" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37217" PostTypeId="2" ParentId="35750" CreationDate="2011-11-19T12:17:17.463" Score="5" Body="&lt;p&gt;What he means by 1% per skill is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the first skill point gives you a 1% decrease.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so 99% cost&lt;/p&gt;&#xA;&#xA;&lt;p&gt;the second one gives you a 1% of the 99% cost, so in truth it decreases by 0.99%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so 98.001 cost&lt;/p&gt;&#xA;&#xA;&lt;p&gt;then -0.98001&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And so on&lt;/p&gt;&#xA;&#xA;&lt;p&gt;at level 100 you will have a cumulative 50% reduction &lt;/p&gt;&#xA;" OwnerUserId="14793" LastActivityDate="2011-11-19T12:17:17.463" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37219" PostTypeId="1" CreationDate="2011-11-19T12:44:44.363" Score="6" ViewCount="3105" Body="&lt;p&gt;I'm playing Tristana and in addition to my W (jump) and E (DoT), I want AD runes to rule like hell on start. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Armor Penetration Marks and Quints, scaling HP/lvl Seals (yellow), and scaling ManaRegen/lvl Glyphs (blue)&lt;/li&gt;&#xA;&lt;li&gt;Crit Marks and Quints, scaling HP/lvl Seals (yellow), and scaling ManaRegen/lvl Glyphs (blue)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="14609" LastEditorUserId="160" LastEditDate="2011-11-19T13:09:58.790" LastActivityDate="2012-07-26T14:42:40.210" Title="What runes can I use to maximize Tristana's early game?" Tags="|league-of-legends|" AnswerCount="12" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="37222" PostTypeId="2" ParentId="36266" CreationDate="2011-11-19T12:54:00.663" Score="3" Body="&lt;p&gt;I have looked everywhere and I can't find a way to keep our horses from attacking mobs in skyrim.  The best thing I can figure out is to simply be aware of your surroundings, if you see something coming up that will attack your horse, dismount before getting there.  I've even had to resort to running back on the horse to &quot;park&quot; the horse behind a rock or something, then dismount and attack my pursuers.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's a pain to have to do some of that, but it does add to the realism of the game.  If your horse dies you have to buy, steal, or find another.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as companions, you can talk to your companions and tell them to &quot;wait here&quot;.  Aside from that, they are free thinkers.  &lt;/p&gt;&#xA;" OwnerUserId="14796" LastActivityDate="2011-11-19T12:54:00.663" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37223" PostTypeId="1" AcceptedAnswerId="37228" CreationDate="2011-11-19T12:56:48.300" Score="12" ViewCount="13283" Body="&lt;p&gt;There doesn't seem to be a feasible way to ring the bell on the bottom of Beedle's airship.&#xA;It seems it might be possible to stab a pumpkin and throw it at the bell or lift up a pot and throw it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main problem is aiming, it does not seem obvious how the player is supposed to aim.&lt;/p&gt;&#xA;" OwnerUserId="14797" LastEditorUserId="160" LastEditDate="2011-11-19T13:21:06.630" LastActivityDate="2011-12-23T21:27:45.903" Title="How do you get Beedle's airship to stop?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37224" PostTypeId="1" AcceptedAnswerId="37294" CreationDate="2011-11-19T12:59:42.377" Score="12" ViewCount="87427" Body="&lt;p&gt;My magicka depletes quite fast during fights (playing full mage).&#xA;Are there any suggestions you can give me?&#xA;Is there any talent to increase magicka regeneration rate?&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorUserId="160" LastEditDate="2011-11-19T13:11:59.957" LastActivityDate="2021-03-04T21:24:39.190" Title="How can I ensure I have a better magicka regeneration rate during combat?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37225" PostTypeId="2" ParentId="37224" CreationDate="2011-11-19T13:04:55.470" Score="4" Body="&lt;p&gt;Yes, there are perks for magicka regeneration (see in restoration at least).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also items that increase X% of magicka regeneration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the higher the cost of the spell you use, the faster magicka depletes. So try to get the cast for half cost perks too, and eventually, reduce cast cost upgrades on your gear.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastEditorUserId="160" LastEditDate="2011-11-19T13:14:04.960" LastActivityDate="2011-11-19T13:14:04.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37226" PostTypeId="1" AcceptedAnswerId="37297" CreationDate="2011-11-19T13:11:17.297" Score="10" ViewCount="31093" Body="&lt;p&gt;I recently did &lt;a href=&quot;http://uesp.net/wiki/Skyrim:The_Only_Cure&quot; rel=&quot;nofollow noreferrer&quot;&gt;Peryite's quest&lt;/a&gt; and got this really bad-ass shield, &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Spellbreaker#Spellbreaker&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spellbreaker&lt;/a&gt;. However, its armor type is Heavy and I concentrated my armor perks on the Light Armor perk tree, and this includes the '&lt;a href=&quot;http://uesp.net/wiki/Skyrim:Light_Armor#Skill_Perks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Custom Fit&lt;/a&gt;' perk (25% Armor bonus if wearing all Light Armor).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I'm wearing all Light Armor, while wielding a 'Heavy Armor' shield like Spellbreaker, will I still get the Custom Fit perk bonus?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is this the same case with similar perks like Wind Walker/Tower of Strength (Stamina regenerates 50% faster in all Light Armor / 50% less stagger when wearing only Heavy Armor) and Matching Set (additional 25% Armor bonus if wearing a matched set of Armor - assuming that the player has a matching set of armor, except for the shield, which is a different armor type).&lt;/p&gt;&#xA;" OwnerUserId="4797" LastActivityDate="2012-01-10T22:50:05.587" Title="Well Fitted/Custom Fit armor perks: If the armor type of the shield is different, will it affect these perks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37227" PostTypeId="1" AcceptedAnswerId="37273" CreationDate="2011-11-19T13:16:54.063" Score="7" ViewCount="13544" Body="&lt;p&gt;I'm not sure if this is the right place to ask this but here goes:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can you use the laptop monitor as the visuals for a console? I only have a Wii to test it with. I'm not very good with hardware so any step by step instructions would be greatly appreciated (if it's hard to set up).&lt;/p&gt;&#xA;" OwnerUserId="2044" LastEditorUserId="3129" LastEditDate="2011-11-19T17:58:05.433" LastActivityDate="2014-01-04T06:40:44.227" Title="Using a laptop as the monitor for a console" Tags="|technical-issues|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37228" PostTypeId="2" ParentId="37223" CreationDate="2011-11-19T13:27:00.483" Score="10" Body="&lt;p&gt;It's much easier if you use an item with aiming capabilities, like the Slingshot or the Beetle. It's possible to see Beedle before you've picked these up, however, so just come back when you get one. However, if you really want to access the shop, throwing pumpkins or pots seems like it should work (judging from the fact they can trigger switches etc. like shots), but it'll probably be difficult and time consuming.&lt;/p&gt;&#xA;" OwnerDisplayName="user13999" LastActivityDate="2011-11-19T13:27:00.483" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37229" PostTypeId="2" ParentId="37214" CreationDate="2011-11-19T13:34:17.470" Score="2" Body="&lt;p&gt;I had the same issue, clear your system cache and it will be there.&lt;/p&gt;&#xA;" OwnerUserId="14798" LastActivityDate="2011-11-19T13:34:17.470" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37231" PostTypeId="2" ParentId="37216" CreationDate="2011-11-19T13:40:53.683" Score="3" Body="&lt;p&gt;In past games they've never restocked themselves, I'm also assuming this is the case here also. I've got no hard evidence of it, but at the same time, logically it isn't a shop and you've bought a house/upgrades with contents already in it as part of that package. Why should it restock unless you bought another upgrade or put items inside chests yourself/dropped items in your house? Or if an anti-thief walked in and basically decided &quot;I know! I'll place items in this dude's house and make it look REALLY cool!&quot; which isn't going to happen :). Does this make sense? :)&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-19T13:40:53.683" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37232" PostTypeId="2" ParentId="37204" CreationDate="2011-11-19T13:49:33.963" Score="4" Body="&lt;p&gt;It appears to be a known issue. I'm not sure if you're aware of this thread, I'm not sure if it relates exactly to what you're trying to do ... But it mentions the same &quot;family settings&quot; issue that you're having:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://saintsrow.com/community/go/thread/view/136781/28627771/Cant_link_Xbox_360_account?pg=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://saintsrow.com/community/go/thread/view/136781/28627771/Cant_link_Xbox_360_account?pg=1&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some suggestions in there that include toggling family settings on and off again. Perhaps try that? There is a specific post in that thread by a volition team member which suggests the following:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;After speaking with our QA Team, the correct solution is actually a bit buried in the menus. For those that can't find the &quot;Online Safety Settings&quot; section, please follow these steps.&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Start up your 360.&lt;/li&gt;&#xA;  &lt;li&gt;Sign into the XBL Account you want to use.&lt;/li&gt;&#xA;  &lt;li&gt;Under &quot;My Xbox&quot; click on the 2nd tile, your Profile tile, the one with your Avatar and Gamerscore listed. &lt;/li&gt;&#xA;  &lt;li&gt;Go right two tiles to &quot;Online Safety&quot;&lt;/li&gt;&#xA;  &lt;li&gt;Click on &quot;Change Settings&quot;&lt;/li&gt;&#xA;  &lt;li&gt;Click on &quot;Customize&quot;&lt;/li&gt;&#xA;  &lt;li&gt;Scroll down to &quot;Member Content&quot; and set that to &quot;Everyone&quot;&lt;/li&gt;&#xA;  &lt;li&gt;Save and Exit&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;  &#xA;  &lt;p&gt;This will enable you to share unrated online game content with everyone. Many of you probably have this set to &quot;Friends Only&quot; or &quot;Blocked&quot;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It doesn't seem to work for everyone though and I wouldn't be surprised if you've already found this thread in your travels!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At any rate, if not, it's worth a go isn't it? It also seems that Volition are aware of the bug and people have reported it, so might be worth posting there and adding to the thread with your issue.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-19T13:49:33.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37234" PostTypeId="1" AcceptedAnswerId="37237" CreationDate="2011-11-19T14:09:50.997" Score="6" ViewCount="5269" Body="&lt;p&gt;With the Unhindered Light Armour perk does it mean only the armour you are wearing has no weight, or all light armour you are carrying ie your loot from the latest battle.&lt;/p&gt;&#xA;" OwnerUserId="4080" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:11:17.227" LastActivityDate="2012-06-25T14:11:17.227" Title="Unhindered perk : *all* light armour?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37235" PostTypeId="2" ParentId="35015" CreationDate="2011-11-19T14:10:05.593" Score="3" Body="&lt;p&gt;I believe a dungeon being cleared may also have something to do with it's quest status. If you have an important piece of loot, and there's a retrieval quest related to that dungeon or a 'go kill XXX' quest - even one that you've not yet activated, then the dungeon will not mark itself as cleared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, I've had a dungeon where I completed it and grabbed some fancy loot. Later, I get a quest that is 'go retrieve XXX'. You then say, &quot;Oh, this old thing?&quot; You immediately finish the quest, and then the dungeon gets marked as cleared.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I think 'cleared' means that there's nothing else important there - where important may be something in the future that hasn't happened yet.&lt;/p&gt;&#xA;" OwnerUserId="14765" LastActivityDate="2011-11-19T14:10:05.593" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37236" PostTypeId="2" ParentId="33939" CreationDate="2011-11-19T14:22:17.790" Score="11" Body="&lt;p&gt;Alright, finally tried it: if you don't get enough progress on the trace, you will trigger a game over. You'll have to restart from Zsasz sending you running for the payphone, in much the same way as if you don't pick up the second payphone before it stops ringing.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastEditorUserId="2734" LastEditDate="2011-11-20T09:49:31.050" LastActivityDate="2011-11-20T09:49:31.050" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37237" PostTypeId="2" ParentId="37234" CreationDate="2011-11-19T14:25:33.610" Score="9" Body="&lt;p&gt;It means only the armor you are wearing has no weight.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-19T14:25:33.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37238" PostTypeId="2" ParentId="37051" CreationDate="2011-11-19T14:31:29.083" Score="35" Body="&lt;p&gt;I started on an empty server playing Operation Firestorm (conquest large) with a 1 player start, and drove the EOD bot all the way from the US deployment to the RU deployment, and beyond -- to the very edge of the map on the opposite side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on this, I am confident that the &lt;strong&gt;range of the EOD bot is effectively infinite, or at least as large as the very largest Battlefield 3 map so far.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, I'm not sure why you're losing control of the bot, but range is not the reason.&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-11-19T14:31:29.083" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37239" PostTypeId="1" AcceptedAnswerId="37244" CreationDate="2011-11-19T14:36:28.797" Score="3" ViewCount="6616" Body="&lt;p&gt;I started my game in L.A. Noire with an default/offline account.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to convert it to an online account in Rockstar Social Club without losing my saved progress?&#xA;Can you maybe move the savegame files somehow?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2015-09-05T23:22:08.740" Title="Convert default/offline to online profile?" Tags="|la-noire|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37240" PostTypeId="1" CreationDate="2011-11-19T14:41:30.457" Score="2" ViewCount="2451" Body="&lt;p&gt;I would love to be able to get better shots on Urban Terror (fun but frustrating game). My mouse is a wee bit slow it seems (bad surface, not so much bad mouse, though of course the mouse is wired and that causes problems). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I shoot it sometimes seems like half my shots do no damage even if I'm standing right in front of the person and shooting them in the head (no joke).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When others shoot me, they sometimes are not even aiming correctly and can kill me with a single bullet from guns like the l300!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, is there anything I can do to improve my aim?&lt;/p&gt;&#xA;" OwnerUserId="4968" LastEditorUserId="11089" LastEditDate="2012-06-02T22:00:05.270" LastActivityDate="2017-06-28T23:22:54.847" Title="How can I improve my aim on Urban Terror?" Tags="|urban-terror|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37241" PostTypeId="1" AcceptedAnswerId="37249" CreationDate="2011-11-19T14:44:37.377" Score="7" ViewCount="9760" Body="&lt;p&gt;I am confused. How am I supposed to find out the Words' location in the world (not using internet)?&#xA;Say I want to complete my &lt;strong&gt;Fire Breath&lt;/strong&gt; shout, what am I supposed to do?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And also, do multiple shouts share some words? I don't even know which exist, but say, is &lt;em&gt;Fus&lt;/em&gt; used in other shoults than Unrelenting Force? &lt;em&gt;(If not, it kinda sucks)&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks&lt;/p&gt;&#xA;" OwnerUserId="14091" LastActivityDate="2015-10-22T12:58:25.717" Title="Dragon shouts - how to find locations in-game?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37242" PostTypeId="1" AcceptedAnswerId="37246" CreationDate="2011-11-19T14:44:55.160" Score="13" ViewCount="5058" Body="&lt;p&gt;If I run over pedestrians or hit other cars while driving through the city, what exactly are the consequences?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorDisplayName="user821" LastEditDate="2011-11-19T16:05:26.860" LastActivityDate="2022-01-12T07:41:02.773" Title="What are the consequences of running over pedestrians?" Tags="|la-noire|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37243" PostTypeId="2" ParentId="36994" CreationDate="2011-11-19T14:45:17.833" Score="4" Body="&lt;p&gt;Have you tried dying after giving her the armor? I was in a Dwemer ruin with Illia, a mage I'd picked up near Riften, and as soon as we left the deepest part of the ruin she took off her Mages robes in between load screens and ran around like an exhibitionist, though she had equipped the necklace and ring I'd given her earlier. I couldn't do anything to get her to put her clothes back on until I died in the next ruin we came upon. The autosave kicks in at the ruin entrance and bam, suddenly she was wearing the new robes.&lt;/p&gt;&#xA;" OwnerUserId="14800" LastActivityDate="2011-11-19T14:45:17.833" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37244" PostTypeId="2" ParentId="37239" CreationDate="2011-11-19T14:46:47.527" Score="5" Body="&lt;p&gt;This is straight from Rockstar's website. The short answer is no, you need to have separate accounts and there is no way to migrate an offline account to an online one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source of information is here: &lt;a href=&quot;http://support.rockstargames.com/entries/20634122-information-about-social-club-accounts-in-l-a-noire&quot; rel=&quot;noreferrer&quot;&gt;http://support.rockstargames.com/entries/20634122-information-about-social-club-accounts-in-l-a-noire&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-19T14:46:47.527" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37245" PostTypeId="2" ParentId="37242" CreationDate="2011-11-19T14:50:04.807" Score="10" Body="&lt;p&gt;If you run over pedestrians or hit other cars it lowers your total score at the end of the case. They're not the easiest to run over though as they jump out the way, but if you do you get a notification that informs you that it's not really what police officers are supposed to do and that it will impact your case grade at the end.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of hitting other cars, it's exactly the same story. From memory though, you don't get the notification for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in short: If you want a perfect grade for a case. Don't hit cars and don't run down pedestrians.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-19T14:50:04.807" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37246" PostTypeId="2" ParentId="37242" CreationDate="2011-11-19T14:50:30.767" Score="17" Body="&lt;p&gt;Your final rating (1-5) for each case is affected by hitting cars and pedestrians. The full list of things that affect your full score are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Number of clues found&lt;/li&gt;&#xA;&lt;li&gt;Number of questions correctly branched&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Damage to vehicles&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Damage to city property&lt;/em&gt; (running over fire hydrants, etc.)&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Inflicted injuries&lt;/em&gt; (including running people over)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Those bottom 3 are applicable to driving. If you want to get a high case rating and are a bad driver, let your partner do the driving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://lanoire.wikia.com/wiki/Case_Report&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-19T15:03:18.960" LastActivityDate="2011-11-19T15:03:18.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37247" PostTypeId="1" AcceptedAnswerId="45412" CreationDate="2011-11-19T15:01:23.007" Score="31" ViewCount="842708" Body="&lt;p&gt;I have Sanguinare Vampiris. I don't really want to become a vampire. How can I cure myself?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2017-07-01T09:23:46.133" Title="How do I cure Sanguinare Vampiris?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37248" PostTypeId="1" AcceptedAnswerId="37251" CreationDate="2011-11-19T15:02:12.473" Score="7" ViewCount="3760" Body="&lt;p&gt;Letting your partner drive has obvious advantages (shorter rides, no chance to do damage). But are there any negative aspects to it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you for example still get the distress calls during missions?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-11-19T18:01:14.163" Title="Do you miss distress calls if you let your partner drive?" Tags="|la-noire|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37249" PostTypeId="2" ParentId="37241" CreationDate="2011-11-19T15:05:10.960" Score="6" Body="&lt;p&gt;Most of the time you will find shouts during quests; couriers will deliver messages to you revealing shout locations, Sometimes the shout will be in the area the quest takes place. Just keep an eye out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't mind soiling your experience (imo) you can &lt;a href=&quot;http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Shout_Locations&quot; rel=&quot;nofollow noreferrer&quot;&gt;look up&lt;/a&gt; the locations for shout words online and attain them that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for part two of your question, I'm pretty sure all shouts have unique words they use. So no, words are only used once.&lt;/p&gt;&#xA;" OwnerUserId="12405" LastEditorUserId="730" LastEditDate="2011-11-19T15:06:09.727" LastActivityDate="2011-11-19T15:06:09.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37250" PostTypeId="1" AcceptedAnswerId="46929" CreationDate="2011-11-19T15:06:54.790" Score="3" ViewCount="3989" Body="&lt;p&gt;It says &quot;increases Speechcraft by xx for xx sec&quot;, but what does &quot;Speechcraft&quot; really mean?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2012-01-14T17:44:35.963" Title="Will a Potion of Glibness increase the money I get from selling things to vendors?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37251" PostTypeId="2" ParentId="37248" CreationDate="2011-11-19T15:07:45.257" Score="8" Body="&lt;p&gt;Yes, you &quot;miss&quot; distress calls if your partner drives as this is pretty much a &quot;fast travel&quot; option. You will also miss out on finding landmarks of importance. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no idea if this is made up for later on in the game if you decide to ignore all of them on a case by case level (as in if you choose to miss 1 distress call does it get moved to the next case?). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, you still get distress calls during missions. Think of it this way, when you are on a case, no matter what part of that case you are up to, you are still in the mission. When I last played the cases seemed to be &quot;spaced out&quot; in the sense that you could only get 1-2 distress calls per case. It could have been my luck though!&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-19T15:07:45.257" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37252" PostTypeId="1" AcceptedAnswerId="37255" CreationDate="2011-11-19T15:08:14.537" Score="9" ViewCount="26485" Body="&lt;p&gt;I know that when I gain skills, that's kind of equivalent to gaining &quot;xp&quot;, and at some point I'll gain another level and get to choose a perk as well as improve my magicka/health/stamina.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I want to know is, does levelling up a skill have any other effect on use of the skill itself?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like if my Destruction goes from 27 to 28, do I do more damage with Destruction spells?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2011-11-19T21:15:31.883" Title="Does levelling up skills have any more effect than just making me level up/get perks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37253" PostTypeId="2" ParentId="37247" CreationDate="2011-11-19T15:09:37.113" Score="10" Body="&lt;p&gt;If you're fast, you can chug a Cure Disease potion or pray at a shrine. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once Vampirism has set in however, you only have two options:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can become a Werewolf. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;or&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you harass enough bartenders for rumors, they will tell you about a fellow named Falion in Morthal who is working on a cure. He'll want Black Soul Gems though, so it won't be cheap or easy!&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-19T15:09:37.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37254" PostTypeId="2" ParentId="35524" CreationDate="2011-11-19T15:10:57.177" Score="0" Body="&lt;p&gt;He's fighting that skeleton sorcerer right before entering the portal, I found 2 ways of dealing with him MY way I ran up the stairs an killed him before he even got the staff lvl 36 the easiest way put difficulty on novice its a noobish thing to do but it will greatly improve your chances if you aren't strong enough, I play on adept myself :P&lt;/p&gt;&#xA;" OwnerUserId="14802" LastActivityDate="2011-11-19T15:10:57.177" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37255" PostTypeId="2" ParentId="37252" CreationDate="2011-11-19T15:12:56.093" Score="14" Body="&lt;p&gt;Increasing your skills makes you more effective in their use. &lt;em&gt;The way&lt;/em&gt; in which this happens vary by skill. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the case of the various schools of magic, it comes in the form of reducing the Magicka cost of higher level spells, allowing you to cast more powerful alternatives to your earlier weaker ones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the weapon/armor skills manifest as direct damage/damage reduction increases that you'll see when you attempt to equip the related items. . &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Increasing crafting skills increases the potency of the product created. More powerful potions/enchants, and better smithing upgrades at a workbench. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Increasing Speechcraft and Sneak, and Pickpocket improves your chance of success when using those skills, and, in the case of Speechcraft, improves the prices you'll get from merchants. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Increasing lock picking increases the size of the 'Sweet Spot' when picking locks and increases the number of failed attempts before breaking a pick. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-11-19T21:15:31.883" LastActivityDate="2011-11-19T21:15:31.883" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37256" PostTypeId="2" ParentId="37250" CreationDate="2011-11-19T15:14:59.493" Score="4" Body="&lt;p&gt;Speechraft is, among other things, the skill that affects prices you'll get from vendors. So yes, a Potion of Glibness will get you better prices. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It will also improve the success rate of your Persuade and Intimidate attempts. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-19T15:14:59.493" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37257" PostTypeId="1" AcceptedAnswerId="37305" CreationDate="2011-11-19T15:23:13.643" Score="46" ViewCount="59699" Body="&lt;p&gt;If you've been playing a decent amount of Skyrim, you may have noticed that children are annoying. &lt;em&gt;Really&lt;/em&gt; annoying. However, while trying to bash one of the little snots into the ground to teach him some manners, I noticed that they're invulnerable to damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, they're witches, or at the very least cheaters. Is there a console command to make them less invincible? If not, is there one that will shut them up?&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:33:21.800" LastActivityDate="2018-02-03T05:13:20.153" Title="How do you kill children?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="37258" PostTypeId="2" ParentId="34979" CreationDate="2011-11-19T15:25:08.370" Score="1" Body="&lt;p&gt;Adding to the previous answerer, &lt;em&gt;eating&lt;/em&gt; an ingredient will discover the first effect, as well as inflicting whatever the effect is (i.e. &quot;Restore Health&quot; will Restore some health).&lt;/p&gt;&#xA;" OwnerUserId="14803" LastActivityDate="2011-11-19T15:25:08.370" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37259" PostTypeId="1" AcceptedAnswerId="37269" CreationDate="2011-11-19T15:25:44.097" Score="9" ViewCount="20289" Body="&lt;p&gt;When you are on a crime scene and look for clues, is there any way to know if you found everything and can move on?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed that sometimes the location gets crossed out if you are finished there, but sometimes the location did not get crossed out even though I could not find anything more to do there.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2013-08-29T11:37:15.713" Title="Is there any way to tell if you found all clues?" Tags="|la-noire|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37260" PostTypeId="2" ParentId="37259" CreationDate="2011-11-19T15:40:57.787" Score="8" Body="&lt;p&gt;When you are investigating an area that contains clues, background music will play.  Once you have found all clues, the background music will stop.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-19T15:40:57.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37262" PostTypeId="1" AcceptedAnswerId="39198" CreationDate="2011-11-19T15:53:35.247" Score="9" ViewCount="41571" Body="&lt;p&gt;In order to &lt;a href=&quot;https://gaming.stackexchange.com/questions/35015/how-does-skyrim-determine-if-a-dungeon-is-cleared&quot;&gt;figure out how each dungeon is cleared&lt;/a&gt;, it would be very nice to have a full list of them. I have heard that there are 130, is that correct? Where can I find a list of dungeons in Skyrim?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UESP seems to list places in general, but has no dungeons category. Wikia, the site I don't really trust these days, seems to list &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Category:Skyrim:_Dungeons&quot; rel=&quot;nofollow noreferrer&quot;&gt;only 14 dungeons&lt;/a&gt;; but given that there would be I think that is unfinished...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2021-09-27T17:53:21.410" Title="Where can I find a full list of dungeons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ClosedDate="2017-02-21T22:07:03.523" ContentLicense="CC BY-SA 3.0" />
  <row Id="37263" PostTypeId="2" ParentId="35400" CreationDate="2011-11-19T16:14:59.573" Score="0" Body="&lt;p&gt;Skyrim has an interesting behavior with alt-tabbing. When you alt-tab back, you get that black screen with the borders. Left click the upper left hand corner, which will bring up what appears to be a right click context menu for whatever application you were in when you alt-tabbed back to Skyrim. Once the menu comes up, just click in the black screen area of the Skyrim window and it will bring you back to the application.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This behavior is bizarre and strange. Like has been previously said, it will sometimes crash. &lt;/p&gt;&#xA;" OwnerUserId="14806" LastActivityDate="2011-11-19T16:14:59.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37264" PostTypeId="2" ParentId="37010" CreationDate="2011-11-19T16:27:59.587" Score="1" Body="&lt;p&gt;Use Harry to point the dragon towards the goblins then switch to Hermione and she can cast a targeted spell.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-19T16:27:59.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37265" PostTypeId="1" AcceptedAnswerId="37299" CreationDate="2011-11-19T16:38:56.433" Score="7" ViewCount="80199" Body="&lt;p&gt;So, I've finally obtained the Werewolf form. After returning out of the form, fully naked...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I seem to be stuck in third person view! How can I fix this? Scrolling or pressing &lt;kbd&gt;F&lt;/kbd&gt; does not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to get back in first person view...&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Mouse wheel allows to zoom in/out but not get me into the first person view but rather behind and slightly to the right of the character. The command &lt;code&gt;animcam&lt;/code&gt; locks me at a certain distance, doing it again brings me back into the mode that I'm stuck in third person view. Hitting &lt;kbd&gt;F&lt;/kbd&gt; after this doesn't work. &lt;code&gt;tfc&lt;/code&gt; doesn't help me either, although that command is nice to take screenshots...&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="12936" LastEditDate="2013-03-15T20:26:13.990" LastActivityDate="2016-04-24T21:41:39.707" Title="How do I get out of third person view?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37266" PostTypeId="1" AcceptedAnswerId="37276" CreationDate="2011-11-19T16:46:02.660" Score="9" ViewCount="931" Body="&lt;p&gt;I am in act 2 of Diablo 2 (nightmare) and am getting better runes every now and then, around Amn, Sheal etc&lt;/p&gt;&#xA;&lt;p&gt;I have an amazon companion with a bow I found that is good. It is rare with +100% or so damage and +50 poison damage and some to attack rating.&lt;/p&gt;&#xA;&lt;p&gt;Now I saw this recipe in arreat summit:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon&lt;/p&gt;&#xA;&lt;p&gt;The item type is upgraded.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Before perhaps ruining my hireling's bow, I would like to know, does this recipe reroll the properties of her bow?&lt;/p&gt;&#xA;&lt;p&gt;If not, does it affect them in any way, for example make the properties stronger as well as the weapon base itself?&lt;/p&gt;&#xA;" OwnerUserId="13434" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-21T13:27:14.993" Title="What would this horadric cube recipe exactly do?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37267" PostTypeId="1" AcceptedAnswerId="37280" CreationDate="2011-11-19T16:47:06.433" Score="20" ViewCount="103463" Body="&lt;p&gt;I have unlocked a few fences along the way in the Thieves' Guild but I can't remember who they were or where they are. Does anyone have a comprehensive list of all the fences in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="12139" LastActivityDate="2013-05-26T21:13:03.120" Title="Who are all the fences?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37268" PostTypeId="2" ParentId="36789" CreationDate="2011-11-19T16:58:28.143" Score="1" Body="&lt;p&gt;A while further down the storyline you wind up taking over the place and setting it up as another Stronghold. &lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-11-19T16:58:28.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37269" PostTypeId="2" ParentId="37259" CreationDate="2011-11-19T16:59:12.133" Score="9" Body="&lt;p&gt;In the options menu, you can specify whether or not you want feedback/help with the investigation sections.  The main one you'd be interested in is the background music, which will turn off the &quot;investigation music&quot; in a scene when you've found all the clues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a chime that plays for each clue, and it changes depending on whether you're near an examined clue versus a clue you haven't.  If you are playing on a console, there is an option to turn on or off controller vibration when you are near a clue.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people prefer to have these options on to assist them during investigations, but others prefer to have them off to increase the challenge and/or the realism.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="3921" LastEditDate="2012-12-09T10:57:41.787" LastActivityDate="2012-12-09T10:57:41.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37270" PostTypeId="1" AcceptedAnswerId="37272" CreationDate="2011-11-19T17:02:33.843" Score="7" ViewCount="1857" Body="&lt;p&gt;During street crimes, is there any benefit from catching suspects alive instead of shooting them or getting them killed otherwise?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the mission &quot;Cosmic rays&quot; for example the suspect kills himself if you don't catch him quick enough. Does this affect your progress somehow?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-11-19T17:36:24.743" Title="Catching suspects alive" Tags="|la-noire|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37271" PostTypeId="2" ParentId="37248" CreationDate="2011-11-19T17:03:27.460" Score="4" Body="&lt;p&gt;Using the trip skip option (ie, letting your partner drive) will make you miss any radio calls to respond to street crimes.  You will also not get credit for any landmarks passed or any other items of interest along the way.  However, this does not cause you to miss anything permanently. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's an option after you finish an entire desk (usually 4-6 cases) to go into &quot;Streets of LA&quot; mode on that chapter.  If you choose this option, you'll be put with your partner for that desk, and you'll have the option of driving wherever you like.  The distress calls will show up on your map, and you can choose to respond to any of them you like.  There's no way to miss these, and you can't permanently fail them.  There is one set of street crimes per desk, and they appear randomly during cases on that desk.  This can sometimes get annoying if the dispatcher is constantly sending you halfway across the map during a case...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The landmarks are available in any of the investigations as well as in the Streets of LA mode in any desk.  There are also hidden items and secret garages with unique cars in them.  The Rockstar Social Club website has a map that contains the locations of all of these items, and it tracks which ones you've already found.  If you're going for 100%, it's a vital resource!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest using the trip skip option whenever possible during the cases, as driving the car yourself can lead to accidents and property damage, which counts against you in the final case rating.  You can always take a break and do street crimes later if you so choose.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-19T18:01:14.163" LastActivityDate="2011-11-19T18:01:14.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37272" PostTypeId="2" ParentId="37270" CreationDate="2011-11-19T17:06:47.330" Score="8" Body="&lt;p&gt;No, there's no penalty in any of the street crimes for killing a suspect rather than capturing them alive, if the option is given to you.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you kill someone who you must capture alive, you will fail the street crime.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually the game will make this distinction clear to you when you start the pursuit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should mention that if you're interested in achievements (and your platform supports them) there are achievements for tackling a suspect and for firing a warning shot to stop a suspect, which you sometimes have the opportunity to do during street crimes.  These only count after the tutorial missions (ie, once you become a full fledged detective) However, you can always replay a case or street crime later, so these are not missable.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-19T17:36:24.743" LastActivityDate="2011-11-19T17:36:24.743" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37273" PostTypeId="2" ParentId="37227" CreationDate="2011-11-19T17:21:13.807" Score="10" Body="&lt;p&gt;I've never seen a laptop with native video input support (and I used to work for a major laptop manufacturer, so I've seen quite a few).  They generally have video &lt;strong&gt;output&lt;/strong&gt; ports which are typically VGA and/or HDMI for output to an external monitor or projector.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll probably have to add a video capture card or device to your laptop in order to make this work.  Many USB devices exist, so search your favorite electronics vendor for &quot;video capture usb&quot; or something similar.  Prices seem to vary wildly - I saw multiple options under $20, although quality may be a concern.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of the ones I've seen are only Composite (single yellow RCA video jack) in, which would probably be OK for a Wii or other standard definition console, but not so great for a PS3 or Xbox 360, or a BluRay player, for example.  You'll want to make sure that your device supports composite out if you go this route.  Most devices do, but you may have to buy a different video output cable than the one it came with.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With one of these devices, you simply plug the device into your laptop's USB port, and then plug the Wii's video and audio output jacks into the device.  It should come with software that allows you to view the output on your screen and record it to your laptop's hard drive if you so choose.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found this &lt;a href=&quot;http://www.youtube.com/watch?v=Qc_jEEJz384&quot; rel=&quot;noreferrer&quot;&gt;youtube video&lt;/a&gt; of someone using one of these USB devices to hook his Xbox 360 to his laptop, which should walk you through the basic steps.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-19T17:40:52.503" LastActivityDate="2011-11-19T17:40:52.503" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37274" PostTypeId="1" AcceptedAnswerId="37284" CreationDate="2011-11-19T17:23:48.233" Score="6" ViewCount="96340" Body="&lt;p&gt;In Minecraft, what advantage do you have, playing on any difficulty, other than easy? Are there better rewards?&lt;/p&gt;&#xA;" OwnerUserId="14809" LastEditorDisplayName="user106385" LastEditDate="2015-08-07T17:53:14.800" LastActivityDate="2015-08-08T03:54:38.637" Title="Advantages of hard mode in minecraft" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37275" PostTypeId="1" AcceptedAnswerId="37285" CreationDate="2011-11-19T17:26:16.697" Score="61" ViewCount="123268" Body="&lt;p&gt;I'm seeing these symbols everywhere. Merchant stalls, houses, etc.  What do they represent?  Are there more?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Note&lt;/strong&gt;: These are not unique to these locations.  I have found the 4th symbol the most. On both houses and shops.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/TIzAK.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/TIzAKl.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/ed1F7.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/ed1F7l.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/0iQCZ.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/0iQCZl.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/cSSd1.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/cSSd1l.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&#xA;&lt;a href=&quot;https://i.stack.imgur.com/Eg7gd.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/Eg7gdl.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user9983" LastEditorUserId="4797" LastEditDate="2013-08-05T05:28:22.457" LastActivityDate="2016-12-04T09:51:21.293" Title="What do these symbols mean?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37276" PostTypeId="2" ParentId="37266" CreationDate="2011-11-19T17:26:43.647" Score="10" Body="&lt;p&gt;According to the &lt;a href=&quot;http://diablo2.diablowiki.net&quot; rel=&quot;noreferrer&quot;&gt;Diablo 2 Wiki&lt;/a&gt;, only the item type changes, and not its properties (however, this may affect the stats/level required to use it):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare&#xA;Weapon --&amp;gt; Exceptional Rare Weapon&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;v1.10 and later only.&lt;/li&gt;&#xA;&lt;li&gt;This recipe upgrades the item type of the weapon without changing the stats, and&#xA;is useful to increase the weapon's damage.&lt;/li&gt;&#xA;&lt;li&gt;Ethereal items, as well as socketed items can be upgraded without changing their nature.&lt;/li&gt;&#xA;&lt;li&gt;Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="295" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-21T13:27:14.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37277" PostTypeId="1" AcceptedAnswerId="37287" CreationDate="2011-11-19T17:40:02.537" Score="17" ViewCount="64915" Body="&lt;p&gt;Given that the loading part is fast enough by itself, I have seen the intro video showing Bethesda enough by now. When launching the game I want to play as fast as possible, espectially when I quickly need to check something. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to disable the intro video?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorDisplayName="user27134" LastEditDate="2012-08-08T12:38:16.303" LastActivityDate="2022-08-27T00:31:33.417" Title="Is there a way to disable the intro video of Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37278" PostTypeId="2" ParentId="36901" CreationDate="2011-11-19T17:41:30.880" Score="4" Body="&lt;p&gt;Here you go, this spreadsheet shows all the possible combinations and you can easily filter it to show only the 4 or 5 effect potions.  Sadly, even though 6 effects would be possible, there aren't any valid potions like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://docs.google.com/spreadsheet/ccc?key=0AtdL1GrYQUbldE5PUmlQT1JOYUVaUkk2TkFqMzBzSnc&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://docs.google.com/spreadsheet/ccc?key=0AtdL1GrYQUbldE5PUmlQT1JOYUVaUkk2TkFqMzBzSnc&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14811" LastActivityDate="2011-11-19T17:41:30.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37279" PostTypeId="1" AcceptedAnswerId="37281" CreationDate="2011-11-19T17:42:05.370" Score="3" ViewCount="346" Body="&lt;p&gt;Before you and your comrades breach into a room to save a prisoner and enter bullet time to kill off some guards, you will almost-always place a large, flat, square bomb on the door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Q1: What is that large, flat, square bomb called?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Q2: Unlike C4, why can you stand right in front of &amp;amp; beside the square bomb without taking any damage? The people on the other side (which is blocked by a door) seems to be in great shock, but not you...&lt;/p&gt;&#xA;" OwnerUserId="11134" LastActivityDate="2011-11-19T17:47:21.913" Title="What is that square bomb you plant on doors before breaching into a room and going into bullet time?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37280" PostTypeId="2" ParentId="37267" CreationDate="2011-11-19T17:45:39.373" Score="15" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Tonilia&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Tonilia&lt;/strong&gt;&lt;/a&gt; becomes a fence after the quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Taking_Care_of_Business&quot; rel=&quot;nofollow noreferrer&quot;&gt;Taking Care of Business&lt;/a&gt;. She can be found in &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Ragged_Flagon&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Ragged Flagon&lt;/a&gt; in Riften.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Mallus_Maccius&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Mallus Maccius&lt;/strong&gt;&lt;/a&gt; becomes a fence after the quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Dampened_Spirits&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dampened Spirits&lt;/a&gt; is completed. He can be found in the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Honningbrew_Meadery&quot; rel=&quot;nofollow noreferrer&quot;&gt;Honningbrew Meadery&lt;/a&gt; near Whiterun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Gulum-Ei&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Gulum-Ei&lt;/strong&gt;&lt;/a&gt; becomes a fence after the quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Scoundrel%27s_Folly&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scoundrel's Folly&lt;/a&gt;. He can be found in &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Winking_Skeever&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Winking Skeever&lt;/a&gt; in Solitude.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Enthir&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Enthir&lt;/strong&gt;&lt;/a&gt; becomes a fence after the quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Hard_Answers&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hard Answers&lt;/a&gt;. He can be found in &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Frozen_Hearth&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Frozen Hearth&lt;/a&gt;, in Winterhold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Niranye&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Niranye&lt;/strong&gt;&lt;/a&gt; in Windhelm - owns a shop in the market just outside the white phial.  Becomes available after the quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Summerset_Shadows&quot; rel=&quot;nofollow noreferrer&quot;&gt;Summerset Shadows&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a quest you do for Tonilia where you gain the allegiances of the Khajiit caravan that wanders Skyrim. Afterwards they will also act as a fence for you, although this is less usefull than those listed above as the caravan's location is constantly changing. The quest isn't showing in my list of completed quests so I'm assuming it's a miscellaneous quest.&lt;/p&gt;&#xA;" OwnerUserId="12139" LastEditorUserId="-1" LastEditDate="2012-01-21T12:39:12.993" LastActivityDate="2012-01-21T12:39:12.993" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37281" PostTypeId="2" ParentId="37279" CreationDate="2011-11-19T17:47:21.913" Score="4" Body="&lt;p&gt;It's called a &lt;a href=&quot;http://callofduty.wikia.com/wiki/Breaching_charge&quot; rel=&quot;nofollow noreferrer&quot;&gt;breaching charge&lt;/a&gt;.  I believe in the CoD series they tend to use &quot;Frame Charges&quot; for breaching.  It's used specifically for explosive &lt;a href=&quot;http://en.wikipedia.org/wiki/Door_breaching&quot; rel=&quot;nofollow noreferrer&quot;&gt;door breaching&lt;/a&gt;.  A breaching charge is a type of &lt;a href=&quot;http://en.wikipedia.org/wiki/Shaped_charge&quot; rel=&quot;nofollow noreferrer&quot;&gt;shaped charge&lt;/a&gt;, which focuses the force of a blast in a specific direction in order to accomplish a specific purpose.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-19T17:47:21.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37282" PostTypeId="2" ParentId="37257" CreationDate="2011-11-19T17:48:55.187" Score="4" Body="&lt;p&gt;Open the console (&lt;kbd&gt;`&lt;/kbd&gt; by default). &lt;br&gt;&#xA;Type in &lt;code&gt;help &amp;lt;kidsNameGoesHere&amp;gt; 4&lt;/code&gt;. You'll see a list of ID's, one of them will say something like:&lt;br&gt;&#xA;&lt;code&gt;_NPC (somenumberswillbehere) kid'sname&lt;/code&gt;&lt;br&gt;&#xA;Next type in &lt;code&gt;SetEssential &amp;lt;thenumbersfrombefore&amp;gt; 0&lt;/code&gt; at the console and hit &lt;kbd&gt;↲ Enter&lt;/kbd&gt;.&lt;br&gt;&#xA;Replace  with the kid's npcID, and he should be killable, unless Bethesda implemented their invulnerability in a unique way.&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="10616" LastEditDate="2012-07-30T13:21:11.773" LastActivityDate="2012-07-30T13:21:11.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37283" PostTypeId="2" ParentId="37274" CreationDate="2011-11-19T17:51:02.187" Score="8" Body="&lt;p&gt;The only reason to play on Hard mode is for the challenge or sense of danger. The extra difficulty may make the game a more rewarding experience, but it doesn't give any extra loot. The same number of enemies spawn on Hard as on Easy, and they drop the same amount of stuff.&lt;/p&gt;&#xA;&lt;p&gt;In Hard mode, according to &lt;a href=&quot;https://minecraft.wiki/w/Difficulty&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Minecraft wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enemies deal more damage&lt;/li&gt;&#xA;&lt;li&gt;Creepers will not cancel their explosion unless you move further away&lt;/li&gt;&#xA;&lt;li&gt;You can die from starvation (on Normal difficulty you can only be reduced to half a heart of health from starvation).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-11-19T17:51:02.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37284" PostTypeId="2" ParentId="37274" CreationDate="2011-11-19T17:52:06.567" Score="19" Body="&lt;p&gt;The reward is a bit more challenging gameplay:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mobs hit for more damage&lt;/li&gt;&#xA;&lt;li&gt;Much larger no-cancel radius for creeper explosions&lt;/li&gt;&#xA;&lt;li&gt;If your hunger bar depletes, you will die (your health stabilizes on lower levels)&lt;/li&gt;&#xA;&lt;li&gt;Zombies break down doors&lt;/li&gt;&#xA;&lt;li&gt;Only way to play &quot;hardcore&quot; mode (i.e., you die, your world's deleted)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="74333" LastEditorDisplayName="user3389" LastEditDate="2015-02-27T17:41:56.743" LastActivityDate="2015-02-27T17:41:56.743" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37285" PostTypeId="2" ParentId="37275" CreationDate="2011-11-19T17:58:18.147" Score="70" Body="&lt;p&gt;These symbols are called Shadowmarks.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Glossary of Shadowmarks&lt;/strong&gt; (All of the below comes from the in-game book, &amp;quot;Shadowmarks&amp;quot;)&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UZj2y.png&quot; alt=&quot;&amp;quot;Guild&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;The Guild&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;This is the symbol for the Guild. This means the place is as safe as the Flagon's cistern. If you see this shadowmark, someone from the Guild is nearby for certain.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xrhye.png&quot; alt=&quot;&amp;quot;safe&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Safe&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;We usually leave this shadowmark when we've scouted and found a safe way around something, a hallway without traps or maybe a house that's already cleared out. If you see one of these, head the way it's pointing and you'll be fine.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jndcN.png&quot; alt=&quot;&amp;quot;danger&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Danger&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;If you see this shadowmark, head the other way or take your life in your own hands. It means there's something ahead or beyond that door that wants to turn you inside-out.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Osooq.png&quot; alt=&quot;&amp;quot;escape route&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Escape Route&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;Now, on the rare occasion (it better be a rare occasion if you want to work in the Guild) that you find yourself in jail, look for this little beauty. You see this shadowmark and escape is just a few steps away.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/O22hV.png&quot; alt=&quot;&amp;quot;protected&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Protected&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;We put these shadowmarks on places we don't want you to go. As in stay out of there or there's going to be a boot up the backside. These people are under the Guild's protection and should never be robbed or assaulted.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JqH2a.png&quot; alt=&quot;&amp;quot;fence&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Fence&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;This should quickly become your favorite shadowmark. The person near this mark will buy your... hard-earned stolen goods for a fair price.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Ck0Ry.png&quot; alt=&quot;&amp;quot;thieves' cache&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Thieves' Cache&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;Who says we only take and never give back? If you find this shadowmark near a chest or maybe a hollowed log, you're in for a surprise... a gift from the Guild for the thief in the field. Whoever said membership didn't have its privileges?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/OJc0c.png&quot; alt=&quot;&amp;quot;loot&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Loot&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;There's something near this shadowmark worth stealing. Saves you from breaking into a place only to find the people don't even have two septim to rub together.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xVDq1.png&quot; alt=&quot;&amp;quot;empty&amp;quot; symbol&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;&amp;quot;Empty&amp;quot;&lt;/h3&gt;&#xA;&lt;p&gt;The opposite of the Loot Shadowmark. Pass on this place, there's nothing inside.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2016-12-04T09:51:21.293" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37286" PostTypeId="2" ParentId="36380" CreationDate="2011-11-19T17:59:03.497" Score="0" Body="&lt;p&gt;That's not entirely true about that they would use the item or armor whichever has the highest Atk/Def rating. For example I wanted to give Janessa a steel armor but she kept wearing leather armor. However as I gave her plate armor she used that instead, so i guess the level of her armor skill plays a role too, same goes for weapons.&lt;/p&gt;&#xA;" OwnerUserId="14812" LastActivityDate="2011-11-19T17:59:03.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37287" PostTypeId="2" ParentId="37277" CreationDate="2011-11-19T18:02:28.293" Score="16" Body="&lt;p&gt;Yes, it is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to your Skyrim folder. Inside this folder there should be a folder called &quot;Data&quot;. Inside this folder should be a folder called &quot;Video&quot;. Delete the video called: BGS_Logo.bik&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should be the only video inside the folder. I have also tested and verified this works (and doesn't break the game). It just puts you on the start menu where you can load or start a new game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Possible locations, replace the path where applicable, check the (x86) folder on 64-bit systems.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;%ProgramFiles%\Steam\SteamApps\Common\Skyrim\Data\Video\BGS_Logo.bik&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;%ProgramFiles%\The Elder Scrolls V Skyrim\Data\Video\BGS_Logo.bik&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14709" LastEditorUserId="998" LastEditDate="2011-11-19T19:05:17.263" LastActivityDate="2011-11-19T19:05:17.263" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="37288" PostTypeId="1" AcceptedAnswerId="37293" CreationDate="2011-11-19T18:04:12.613" Score="8" ViewCount="54339" Body="&lt;p&gt;So I've beein running around questing with Uthgerd the Unbroken (lady from The Bannered Mane in Whiterun, I beat her in a brawl and now she's my pack mule). She has loot from three dragons and one dungeon, so it's pretty precious. Now I just started a new quest with The Companions, that gave me a new pack mule and I can't boss around Uthgerd anymore until I get rid of my current mule. In the meantime, I'm wondering if my stuff is safe with Uthgerd, or can her inventory be reset, like with unowned containers?&lt;/p&gt;&#xA;" OwnerUserId="8736" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:33:16.340" LastActivityDate="2016-06-20T22:29:57.390" Title="Can dismissed companions be trusted with my loot?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37289" PostTypeId="2" ParentId="35097" CreationDate="2011-11-19T18:05:05.903" Score="1" Body="&lt;p&gt;Another option to start the Dark Brotherhood questline can be found in Riften. Head to the Honorhall Orphanage and listen to the horrible, disgusting woman who runs it as she belittles and verbally abuses the children inside. Upon viewing this small conversation, you can then speak to one of the children in the orphanage. They will tell you about Aventus Aretino, and ask you to find him. This also begins the Dark Brotherhood quest.&lt;/p&gt;&#xA;" OwnerUserId="14775" LastEditorUserId="14775" LastEditDate="2014-09-01T00:32:47.323" LastActivityDate="2014-09-01T00:32:47.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37290" PostTypeId="1" AcceptedAnswerId="37925" CreationDate="2011-11-19T18:07:16.880" Score="7" ViewCount="26996" Body="&lt;p&gt;So... Long story short, I killed Melka. I got frustrated because the gate said &lt;code&gt;Press E to Open Gate&lt;/code&gt; and it simply would not. I gave up at the time (several actual days ago) and am just now going through my &lt;code&gt;Miscellaneous&lt;/code&gt; quests to clean them out of my log. Today I walked up and saw, oh... there's a chain there. I opened the chain, and there was the body. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well apparently murdering her didn't invalidate the quest and now it's still in my log as &lt;code&gt;Kill the Hagraven Petra&lt;/code&gt;. I'm on PC and honestly just want to get it out of my log. I consider the quest &quot;complete&quot; as my goal was to get a staff and after looting the body, uh mission accomplished. I'm fairly confident that this quest was purely optional (and that I took a valid course of action to complete it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a console command to complete a quest (or mark it as complete) or any other way of removing it from my log?&lt;/p&gt;&#xA;" OwnerUserId="8178" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:36:25.643" LastActivityDate="2015-12-14T10:42:06.467" Title="Clearing an invalidated quest from the journal (Mark as complete)" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37291" PostTypeId="2" ParentId="37227" CreationDate="2011-11-19T18:07:50.797" Score="9" Body="&lt;p&gt;There's no &lt;em&gt;good&lt;/em&gt; way to do this. As Agent86 notes, you can get a video capture device, but the quality can be lousy, and more importantly, the latency introduced by a USB connection and the various encoding &amp;amp; decoding that takes place before the video shows up on your screen makes this a poor choice for gaming.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could you hook up your Cable Box to your computer? Sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Could you hook your 360 up to your computer and play a turn based game with no timing elements? Yeah, I suspect that'd work. But the nature of the Wii's motion controls, and the fact that, quite frankly, most games involve &lt;em&gt;some&lt;/em&gt; element of precision timing (for variable definitions of precision) make this a bad idea.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Take the 100 bucks a decent capture device would cost you and buy a 20&quot; LCD monitor on Black Friday next week. You'll be much happier with the results.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-19T18:07:50.797" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37292" PostTypeId="1" AcceptedAnswerId="56347" CreationDate="2011-11-19T18:09:16.513" Score="13" ViewCount="6927" Body="&lt;p&gt;I know that burning enemies take extra damage from after burn, but how much damage does after burn deal?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-11-19T19:29:50.733" LastActivityDate="2012-03-16T03:04:14.660" Title="How much damage does after burn do?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37293" PostTypeId="2" ParentId="37288" CreationDate="2011-11-19T18:15:41.327" Score="8" Body="&lt;p&gt;Uthgerd will keep your loot safe. Followers maintain their inventories forever, even when you dismiss them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there's a bit of a &lt;a href=&quot;https://gaming.stackexchange.com/questions/36671/how-much-can-my-follower-carry/36734#36734&quot;&gt;critical capacity bug&lt;/a&gt; that will cause followers to start losing capacity, but it won't affect things they're already carrying for you (just new stuff). So while Uthegerd will keep your stuff safe while you help the Companions, you'll find when you recruit her again she won't carry as much stuff anymore.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-11-19T18:15:41.327" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37294" PostTypeId="2" ParentId="37224" CreationDate="2011-11-19T18:31:25.007" Score="18" Body="&lt;p&gt;From this guide:  &lt;a href=&quot;http://www.gamingreality.com/2011/11/skyrim-mage-guide.html&quot; rel=&quot;noreferrer&quot;&gt;Mage Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems the best way is to reduce the spell cost, rather than increase the regeneration rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Copied from the guide:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Now for the unlimited mana...&lt;/p&gt;&#xA;  &#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Find an item that 'reduces the mana cost of destruction spells.&lt;/li&gt;&#xA;  &lt;li&gt;Disenchant to learn the &quot;Fortify destruction&quot; spell.&lt;/li&gt;&#xA;  &lt;li&gt;Get your enchanting skill up into the 40+ range.&lt;/li&gt;&#xA;  &lt;li&gt;Get enchanting perks that make it 20/40/60/80/100 more effective.&lt;/li&gt;&#xA;  &lt;li&gt;Get the 'insightful' 'corpus' and 'extra effect' perks as you can.&lt;/li&gt;&#xA;  &lt;li&gt;Get your hands on 3 Grand soul gems with Grand souls.&lt;/li&gt;&#xA;  &lt;li&gt;Get your hands on a ring, necklace, and circlet you like.&lt;/li&gt;&#xA;  &lt;li&gt;Apply the 'fortify destruction' enchant to all three, and equip them.&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14813" LastActivityDate="2011-11-19T18:31:25.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37295" PostTypeId="2" ParentId="35556" CreationDate="2011-11-19T18:39:14.990" Score="8" Body="&lt;p&gt;There is one horse in Skyrim that, while unable to run faster than regular horses, can sprint further. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After reaching a certain point in the Dark Brotherhood quest line, you're given access to Shadowmere. Shadowmere seems to be able to sprint for longer distances than regular horses, and is also much harder, if not impossible, to kill.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-19T18:39:14.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37296" PostTypeId="2" ParentId="34555" CreationDate="2011-11-19T18:41:43.503" Score="2" Body="&lt;p&gt;You can't choose the character, but it doesn't matter. Once you obtain the required amount of stars for a crew, both alternate outfits will be unlocked.&lt;/p&gt;&#xA;" OwnerUserId="14814" LastActivityDate="2011-11-19T18:41:43.503" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37297" PostTypeId="2" ParentId="37226" CreationDate="2011-11-19T18:46:59.420" Score="11" Body="&lt;p&gt;I just tested this out on my character and can safely say that no, the shield being Heavy Armor will not remove the bonuses received from Custom Fit, Wind Walker, or Matching Set. Those bonuses are applied as long as you have Light Armor equipped to your Head, Chest, Hands, and Feet. So, boots, gloves, helm, and armor. The shield has nothing to do with those perks, so you're good!&lt;/p&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-19T18:46:59.420" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37299" PostTypeId="2" ParentId="37265" CreationDate="2011-11-19T18:57:23.877" Score="3" Body="&lt;p&gt;&lt;strong&gt;Enter and leave werewolf mode again.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yes, it's as simple as that. Go to the magic menu and select the &lt;em&gt;Beast Form&lt;/em&gt;, then press the button you use to cast a dragon shout. It might be necessary to do this at night or perahps inside a dungeon, then you can go outside and use the wait system to wait till it is day again. You should be able to zoom back into the character afterwards...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;On XBOX 360 or PS 3, &lt;em&gt;hold&lt;/em&gt; the camera button and then zoom in the camera.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Play around with it going left / right / up / down, you should eventually be able to zoom in.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-19T18:57:23.877" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37300" PostTypeId="1" AcceptedAnswerId="37325" CreationDate="2011-11-19T18:59:36.957" Score="2" ViewCount="6377" Body="&lt;p&gt;Does GoW3 allow local co-op and online co-op at the same time? I want to know if my friend and I can play on split screen from my house and join a couple of friends online. What kind of games are allowed this way (if any)? &lt;/p&gt;&#xA;" OwnerUserId="4940" LastEditorUserId="12" LastEditDate="2011-11-19T23:27:42.463" LastActivityDate="2011-11-20T00:34:08.827" Title="Does Gears of War 3 allow local co-op + online co-op simultaneously?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37301" PostTypeId="1" AcceptedAnswerId="37303" CreationDate="2011-11-19T18:59:55.107" Score="5" ViewCount="11669" Body="&lt;p&gt;Every time I leave the beast form, it seems I'm naked and don't wear any of my clothes. Is there a way to not lose them after returning? Or should I become used to add my apparel to the favorites list?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2019-04-20T11:04:03.217" Title="After being a werewolf at night, how do I prevent becoming naked?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37302" PostTypeId="2" ParentId="37118" CreationDate="2011-11-19T19:06:10.523" Score="1" Body="&lt;p&gt;Alteration can be leveled by standing underwater and using the water breathing spell.&lt;/p&gt;&#xA;" OwnerUserId="14813" LastActivityDate="2011-11-19T19:06:10.523" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37303" PostTypeId="2" ParentId="37301" CreationDate="2011-11-19T19:10:29.980" Score="10" Body="&lt;p&gt;There's no way to prevent changing back naked. Unfortunately, you'll just have to put the clothes back on every time you transform.&lt;/p&gt;&#xA;" OwnerUserId="10650" LastActivityDate="2011-11-19T19:10:29.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37305" PostTypeId="2" ParentId="37257" CreationDate="2011-11-19T19:29:25.263" Score="26" Body="&lt;p&gt;Console commands are too much effort.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fortunately for us, there's a mod. The Killable Children mod:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Allows the children of Skyrim to die. Affects the Breton, Imperial, Nord and Redguard children.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nxeMm.jpg&quot; alt=&quot;Poor Mila.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can download it from Nexus Mods &lt;a href=&quot;http://www.nexusmods.com/skyrim/mods/774/?&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. (Note that Nexus Mods requires you to sign up for a free account for age verification purposes, I believe.)&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="12183" LastEditDate="2016-08-24T23:37:10.137" LastActivityDate="2016-08-24T23:37:10.137" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="37306" PostTypeId="1" AcceptedAnswerId="37316" CreationDate="2011-11-19T20:16:20.007" Score="2" ViewCount="5530" Body="&lt;p&gt;I recently connected my Xbox 360 to my college campus's wired network, which requires me to use a static IP Address. Since then, almost every time I turn on my Xbox I am not connected to Xbox Live. The only way I have found to connect is to attempt to connect, invariably fail, test my network connection (which signs me out and always succeeds) and then sign back in. Doing that has connected me to Xbox Live every time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried just signing out and back in, and that does not work. This problem did not happen when I was connected to a part of the network that used DHCP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a setting I can change to avoid this, or is there at least something simpler I can do to connect to Xbox Live?&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="12" LastEditDate="2011-11-20T02:14:41.570" LastActivityDate="2011-11-20T02:14:41.570" Title="I need to test network connection before I can connect to Xbox Live" Tags="|technical-issues|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37309" PostTypeId="1" AcceptedAnswerId="37312" CreationDate="2011-11-19T20:30:36.930" Score="1" ViewCount="30934" Body="&lt;p&gt;I am looking at a build centered around light armor, the lord stone, mara's blessing and breton resistences. One of the armors I would like to use is the nightingale one. From what I read it is leveled, what I would like to know is does it scale with your level or is it locked to the level you get it first.&lt;/p&gt;&#xA;" OwnerUserId="6101" LastEditorUserId="336" LastEditDate="2011-11-19T20:47:05.120" LastActivityDate="2014-01-13T10:02:51.740" Title="Does Nightingale armor scale as you level light armor?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37310" PostTypeId="2" ParentId="35077" CreationDate="2011-11-19T20:34:05.150" Score="1" Body="&lt;p&gt;I've noticed that when using weapons with Absorb Health enchantments, I get very few finishing move sequences. (swapped out to a vanilla weapon and got way more finishing moves)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suspect that perhaps if the target dies from the enchantment and not from weapon damage, it won't even have a chance to trigger.&lt;/p&gt;&#xA;" OwnerUserId="14824" LastActivityDate="2011-11-19T20:34:05.150" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37311" PostTypeId="1" AcceptedAnswerId="37313" CreationDate="2011-11-19T20:37:10.797" Score="1" ViewCount="3270" Body="&lt;p&gt;I play a breton so have some magical resistance. I gather that this resists all magic. So if I have 25% magic resistance and 25% frost resistance, do I actually have 50% frost resistance?&lt;/p&gt;&#xA;" OwnerUserId="6101" LastActivityDate="2011-11-19T20:45:20.557" Title="Do elemental resistances stack with magical resistance" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37312" PostTypeId="2" ParentId="37309" CreationDate="2011-11-19T20:40:14.230" Score="4" Body="&lt;p&gt;Levelled rewards scale with your character level (i.e., the level you are when you first receive it) rather than scaling with a skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Leveled_Items#Nightingale_Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nightingale Armor&lt;/a&gt; does have 3 levelled variants, so if you're a higher level when you receive it, you'll get the stronger version. Once you get it, however, it will not change, even as you grow in level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor in general scales with your Light Armor skill, but this only increases the Armor Rating, never the enchantment (which is where the levelled rewards differ).&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="52800" LastEditDate="2014-01-13T10:02:51.740" LastActivityDate="2014-01-13T10:02:51.740" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37313" PostTypeId="2" ParentId="37311" CreationDate="2011-11-19T20:45:20.557" Score="3" Body="&lt;p&gt;The two effects stack multiplicatavely, not additively, up to a maximum of 80%. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To use your example, you'd end up with 32% resistance. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-19T20:45:20.557" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37314" PostTypeId="1" AcceptedAnswerId="37360" CreationDate="2011-11-19T20:45:50.960" Score="11" ViewCount="72333" Body="&lt;p&gt;I played this game years ago and I've been playing again recently.  While I realize most Diablo 2 players use battle.net, I've always played in single player mode.  I've never made it quite this far before in the game on single player and I was curious if it is realistically possible to get through the hell difficulty with my necromancer.  All of my points are in summoning skills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the option to respec again now that I'm on the hell difficulty so I really have two questions:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If it is possible for me to play this difficulty level with all of my spells in summoning, how should I redistribute my skill points?&lt;/li&gt;&#xA;&lt;li&gt;If not, what is a good build for the necromancer in which I can use some the of the summoning skills; such as golem, revive, and raise skeleton?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thanks for any help you can give.&lt;/p&gt;&#xA;" OwnerUserId="14820" LastActivityDate="2021-02-27T15:24:29.960" Title="Is it realistically possible to play Diablo 2 LOD on Hell difficulty using a necromancer with all points in summoning?" Tags="|diablo-ii|" AnswerCount="13" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37316" PostTypeId="2" ParentId="37306" CreationDate="2011-11-19T20:52:56.403" Score="4" Body="&lt;p&gt;Have you tried setting a static DNS server in your Xbox's network config?  The people in &lt;a href=&quot;http://forum.teamxbox.com/showthread.php?t=559229&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt; seemed to have good luck with that as a fix to this problem.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-19T20:52:56.403" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37317" PostTypeId="1" AcceptedAnswerId="37322" CreationDate="2011-11-19T20:54:07.993" Score="8" ViewCount="1247" Body="&lt;p&gt;I was playing Mario Kart Wii, and doing really well in the races, until someone caught me with a POW powerup. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to avoid spinning out when the POW gets used?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2016-07-06T19:18:21.147" Title="How can I avoid POW attacks?" Tags="|mario-kart-wii|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37318" PostTypeId="5" CreationDate="2011-11-19T20:57:14.527" Score="0" Body="&lt;p&gt;This tag is for questions involving items worn, used, or wielded, comparing different pieces of equipment, or the best way to make use of any of the above. Depending on the game, &lt;a href=&quot;/questions/tagged/weapons&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;weapons&amp;#39;&quot; rel=&quot;tag&quot;&gt;weapons&lt;/a&gt; may be a subset of &lt;a href=&quot;/questions/tagged/equipment&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;equipment&amp;#39;&quot; rel=&quot;tag&quot;&gt;equipment&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-19T20:57:14.527" LastActivityDate="2011-11-19T20:57:14.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37319" PostTypeId="4" CreationDate="2011-11-19T20:57:14.527" Score="0" Body="This tag is for questions involving items worn, used, or wielded, comparing different pieces of equipment, or the best way to make use of any of the above. Depending on the game, [tag:weapons] may be a subset of [tag:equipment]." OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-19T20:57:14.527" LastActivityDate="2011-11-19T20:57:14.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37321" PostTypeId="1" AcceptedAnswerId="37623" CreationDate="2011-11-19T21:04:08.383" Score="7" ViewCount="8575" Body="&lt;p&gt;So I finished the main story. I got back to Tamriel, expected some kind of a ... reward. You know, for saving the world etc. But &lt;em&gt;nobody&lt;/em&gt; I've spoken to seems to care at all about that. Am I doing something wrong or is the main storyline actually ... not that 'main'?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Oblivion, after finishing the game, I got a title, equipment, everybody talked to me like to a hero, there was this big &lt;em&gt;Martin&lt;/em&gt; Dragon in the Talos Plaza in IC, but nothing grandiose seems to be here this time :/&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't mean this question as a request for opinions, I know that is not allowed at stackexchange, I just want to know if that's really it?&lt;/p&gt;&#xA;" OwnerUserId="14091" LastEditorUserId="3129" LastEditDate="2012-04-19T22:43:13.273" LastActivityDate="2016-05-01T00:32:49.083" Title="After completing the 'main' quest, is there any sort of reward or recognition for your accomplishments?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37322" PostTypeId="2" ParentId="37317" CreationDate="2011-11-19T21:34:27.213" Score="11" Body="&lt;p&gt;If you shake the controller at the right time (just as the last shake comes to spin you out) you won't lose speed,  but you'll still spin and lose your shells and mushrooms (or whatever other item you may have had).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are in the air after a jump from a ramp you won't get hit at all.&lt;/p&gt;&#xA;" OwnerUserId="13414" LastEditorDisplayName="user11502" LastEditDate="2011-11-19T21:43:40.390" LastActivityDate="2011-11-19T21:43:40.390" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37323" PostTypeId="2" ParentId="36208" CreationDate="2011-11-19T21:46:34.067" Score="0" Body="&lt;p&gt;Summon atronach, make it attack you, hide from attacks, and constantly cast a bound weapon. Best to hot key it for pc users and just switch to a new spell and back to bound weapon. Happy leveling&lt;/p&gt;&#xA;" OwnerUserId="14826" LastActivityDate="2011-11-19T21:46:34.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37325" PostTypeId="2" ParentId="37300" CreationDate="2011-11-19T22:14:19.250" Score="2" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.co-optimus.com/article/6862/gears-of-war-3-co-op-faq.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;this website&lt;/a&gt;, yes, it is possible. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Does Gears support split screen play? How many players?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You can play 2 player split screen. The screen is split horizontally. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Is splitscreen with online play supported? (Combo Co-Op)&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Yes, but both players must have Live Gold subscriptions. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Is LAN or System-Link play supported?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Yes, you can play any of the modes via LAN for the supported number of&#xA;  players. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;How many players are supported in co-op play?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;You can play 4 players through the campaign in co-op.  You can play 5&#xA;  players in Horde or Beast mode.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-11-20T00:34:08.827" LastActivityDate="2011-11-20T00:34:08.827" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37327" PostTypeId="2" ParentId="36891" CreationDate="2011-11-19T22:24:23.837" Score="1" Body="&lt;p&gt;Also for me I went there and got to the end where the mechanism is but I couldn't open it so I left. I got the piece and went back but at the end where you pull out the junk from the gears, there wasn't any pieces to get unstuck{the junk in the gears wasn't there since I already pulled them out} so I would wait until you have the piece before completing the dungeon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a back entrance you should have unlocked. If you go to where the first entrance is but keep going up instead of in there is a tower-like structure with a dwemer elevator leading you right to the area with the contraption. That way you don't have to walk all the way through. This of course requires that you have opened that alternate entrance/exit from the inside to begin with however. Always make sure to open backdoor shortcuts in dungeons when they are available in case you need them for later quests to to pick up chests etc. That you couldn't get at that time.&lt;/p&gt;&#xA;" OwnerUserId="14827" LastEditorUserId="-1" LastEditDate="2011-11-21T14:10:05.400" LastActivityDate="2011-11-21T14:10:05.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37329" PostTypeId="1" AcceptedAnswerId="37477" CreationDate="2011-11-19T22:31:19.470" Score="0" ViewCount="289" Body="&lt;p&gt;I got two kills and I'm notified with a logo that appears on screen. It's also written &quot;Recon&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't understand; I didn't chose the Hardline perk. My kill streak rewards are given when I get 3, 4, and 5 kill streak.&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="3610" LastEditDate="2012-06-18T08:57:44.743" LastActivityDate="2012-06-18T08:57:44.743" Title="Why do I have a 2 kill streak?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37330" PostTypeId="2" ParentId="34956" CreationDate="2011-11-19T22:37:06.633" Score="4" Body="&lt;p&gt;There is a Thu'um that pulls dragons out of the air. Get that.&lt;/p&gt;&#xA;" OwnerUserId="14828" LastActivityDate="2011-11-19T22:37:06.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37331" PostTypeId="2" ParentId="37120" CreationDate="2011-11-19T22:42:18.980" Score="1" Body="&lt;p&gt;No you can not remarry, to my knowledge, if you kill your wife in-game. &lt;/p&gt;&#xA;" OwnerUserId="14829" LastEditorUserId="336" LastEditDate="2011-11-19T22:48:13.040" LastActivityDate="2011-11-19T22:48:13.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37332" PostTypeId="2" ParentId="37329" CreationDate="2011-11-19T22:54:58.610" Score="0" Body="&lt;p&gt;It's possible that you got another kill and weren't aware of it, (sometimes mines explode and give you a kill, etc) or that one of your kills was actually a double kill.  A 3-kill streak might unlock UAV Recon, which would explain the icon and the notification.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, &quot;Recon&quot; is one of the perks, so it's possible that you unlocked some Recon-related challenge, such as Recon Pro.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's hard to say based on the info you provided, but those are my top two explanations.  There's no &quot;Recon&quot; for 2 kills without Hardline as far as I'm aware.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-19T22:54:58.610" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37333" PostTypeId="1" AcceptedAnswerId="37563" CreationDate="2011-11-19T23:01:27.257" Score="5" ViewCount="11644" Body="&lt;p&gt;The description for the &quot;Ow My Balls!&quot; achievement reads as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;Do your first nutshot AND testicle assault.&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've made several nutshots so far and I've also done several testicle assaults but this achievement hasn't popped for me yet. To that end, I have a few questions about how to get this. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Do I have to do a nutshot and a testicle assault on the same enemy?&lt;/strong&gt; &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Do I actually have to kill them &lt;em&gt;via&lt;/em&gt; the testicular assault or is it enough to just hit them once with it?&lt;/strong&gt; I've so far only been hitting them once with it. Is that not enough?&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Does it have to be on a male character?&lt;/strong&gt; Saints Row 2 allowed you to get nutshots on women, but the testicular assault wasn't in that game, so I'm unsure if this is a requirement here.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-21T02:03:51.983" Title="How do I get the &quot;Ow My Balls!&quot; achievement?" Tags="|achievements|saints-row-the-third|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37334" PostTypeId="1" AcceptedAnswerId="37363" CreationDate="2011-11-19T23:23:12.127" Score="5" ViewCount="926" Body="&lt;p&gt;Once I was married I moved the wife to Whiterun where she opened her shop and feeds me 100 septims a day.  Im wondering if I move her to a different location will she make more money and increase my share from 100 septims.  Does anyone know if the location of a spouse's store makes a difference in income?&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="160" LastEditDate="2011-11-19T23:26:14.960" LastActivityDate="2011-11-20T01:45:43.677" Title="Is your spouse's income based on location?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37335" PostTypeId="1" AcceptedAnswerId="37339" CreationDate="2011-11-19T23:25:15.287" Score="10" ViewCount="2225" Body="&lt;p&gt;So... I accidentally used one of my dragon shouts on a horse I just bought at the stable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now it wants to kill me, what can I do about it?&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2017-01-31T02:33:27.903" Title="I just bought a horse that wants to kill me, how do I make friends?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37336" PostTypeId="1" CreationDate="2011-11-19T23:26:09.330" Score="8" ViewCount="16523" Body="&lt;p&gt;I am making an unarmed Khajiit called Punchy.  I'm planning to give him the fists of steel perk and as high of an unarmed damage enchantment as I can get for my gloves.  However, it is annoying that I can't figure out a way to add unarmed to my hotkey (i.e. put away all my weapons and spells and fight with my fists).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to do this?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:21:31.293" LastActivityDate="2012-12-30T19:21:31.293" Title="Is there a way to hotkey unarmed?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37337" PostTypeId="2" ParentId="37013" CreationDate="2011-11-19T23:26:32.320" Score="-4" Body="&lt;p&gt;It is possible that the PC version of Skyrim has no built-in system enabling it to be playable with a controller. Oh well, xpadder is one possible solution. I'm not sure if it works though.&lt;/p&gt;&#xA;" OwnerUserId="14830" LastEditorUserId="207" LastEditDate="2011-11-21T06:37:42.603" LastActivityDate="2011-11-21T06:37:42.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37338" PostTypeId="2" ParentId="37333" CreationDate="2011-11-19T23:34:02.183" Score="1" Body="&lt;p&gt;I got this one by:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shooting someone in the nuts with a pistol (thereby causing them to grab their nuts)&lt;/li&gt;&#xA;&lt;li&gt;Hitting them with the testicular assault, which killed them&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I did this on a male rival gang member, I don't know if that was important or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't know if this is the only way to unlock it, but this is how it popped for me. &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-19T23:34:02.183" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37339" PostTypeId="2" ParentId="37335" CreationDate="2011-11-19T23:34:41.947" Score="7" Body="&lt;p&gt;Try facing it close enough you can &quot;activate&quot; it and holding block and tapping the interact button several times, then sheath your weapon and it should be cool. &lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="336" LastEditDate="2011-11-19T23:56:10.937" LastActivityDate="2011-11-19T23:56:10.937" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37341" PostTypeId="2" ParentId="37336" CreationDate="2011-11-19T23:48:01.357" Score="9" Body="&lt;p&gt;The best way to do this is to put a weapon on a hot-key, and the press this key twice. It will equip then un-equip the weapon, you'll then fight with your fist. Do the same thing with a shield, and both your hands will be empty.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-11-19T23:48:01.357" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37343" PostTypeId="1" AcceptedAnswerId="37346" CreationDate="2011-11-19T23:54:53.183" Score="20" ViewCount="646562" Body="&lt;p&gt;I can't seem to find a few of the Stones, so, is there a list available with the location of all the stones?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="143571" LastEditorDisplayName="user27134" LastEditDate="2018-12-01T19:37:56.700" LastActivityDate="2021-09-18T02:41:23.690" Title="Where are all the Stones of Barenziah located? (No Stone Unturned)" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="37344" PostTypeId="2" ParentId="36671" CreationDate="2011-11-19T23:55:12.110" Score="4" Body="&lt;p&gt;First off, thanks to Mark Trapp for finding out what is happening to the characters and their weight.  It seemed that I had been switching between Lydia(my main companion) and extra ones too often, resulting in Lydia having a whopping maximum carry weight of 58.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Needing to find a fix, I managed to solve the problem, at least for PC users.  If you are not against using the console command, you can select the affected NPC character by clicking on them and then typing, &quot;modav carryweight #&quot; where # is the amount you want to increase their carrying capacity by.   So while in the console command, I clicked on Lydia and then typed &quot;modav carryweight 200&quot; to give her approximately how much carrying weight she had initially. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps some of you guys out!&lt;/p&gt;&#xA;" OwnerUserId="14833" LastActivityDate="2011-11-19T23:55:12.110" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37346" PostTypeId="2" ParentId="37343" CreationDate="2011-11-20T00:00:23.037" Score="14" Body="&lt;p&gt;You're tasked with finding these for the &lt;a href=&quot;http://en.uesp.net/wiki/Skyrim:No_Stone_Unturned&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;No Stone Unturned&quot;&lt;/a&gt; quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Stone_of_Barenziah&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The stones are located in the following places:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Dark Brotherhood Sanctuary (Astrid's room)&lt;/li&gt;&#xA;  &lt;li&gt;Whiterun Halls of the Dead Catacombs (in the first room, go down the left stairs and it will be to your left)&lt;/li&gt;&#xA;  &lt;li&gt;Mistveil Keep in Riften (Jarl's room)&lt;/li&gt;&#xA;  &lt;li&gt;Proudspire Manor in Solitude (has to be purchased for 25.000 gold)&lt;/li&gt;&#xA;  &lt;li&gt;College of Winterhold (Arch-Mages room)&lt;/li&gt;&#xA;  &lt;li&gt;Dragonsreach in Whiterun (Jarl's room)&lt;/li&gt;&#xA;  &lt;li&gt;Jorrvaskr in Whiterun (Kodlak's room)&lt;/li&gt;&#xA;  &lt;li&gt;Dead Crone Rock (On the table near the 'boss')&lt;/li&gt;&#xA;  &lt;li&gt;House of Clan Shatter-Shield in Windhelm&lt;/li&gt;&#xA;  &lt;li&gt;Black-Briar Lodge east-northeast of Riften (Second floor bedroom, next to bed)&lt;/li&gt;&#xA;  &lt;li&gt;Ansilvund Burial Chambers (northeast of Riften)&lt;/li&gt;&#xA;  &lt;li&gt;Wuunferth's Room in the Palace of Kings 2nd floor (Windhelm)&lt;/li&gt;&#xA;  &lt;li&gt;Stony Creek Cave (South of the Eastmarch Imperial Camp, last room on the table)&lt;/li&gt;&#xA;  &lt;li&gt;Rannveig's Fast south of Morthal, northeast of Rorikstead (after falling down the trapdoor in fron of the chest and dragon-word-wall)&lt;/li&gt;&#xA;  &lt;li&gt;Fellglow Keep northeast of Whiterun (straight up the stairs and to the right)&lt;/li&gt;&#xA;  &lt;li&gt;Dainty Sload (A ship along the coast southwest of the Solitude Lighthouse)&lt;/li&gt;&#xA;  &lt;li&gt;Sunderstone Gorge (Right of the alchemy on a table with skeletons)&lt;/li&gt;&#xA;  &lt;li&gt;Solitude Palace (Queen's room)&lt;/li&gt;&#xA;  &lt;li&gt;Yngvild, between Dawnstar and Winterhold (Very last room near the end)&lt;/li&gt;&#xA;  &lt;li&gt;Treasury House in Markarth (End table in Thonar's bedroom, which is the left from the front door)&lt;/li&gt;&#xA;  &lt;li&gt;Dwemer Museum in Markarth, entrance to the right as you enter Understone Keep (Table in room to the Left)&lt;/li&gt;&#xA;  &lt;li&gt;Thalmor Embassy (Elenwen's Solar, second floor, first bedroom on your left) (Or in the cave through which you escape, after jumping from the ledge, on a small table beside a skill book and dead mage.)&lt;/li&gt;&#xA;  &lt;li&gt;Hob's Fall Cave (Near the alchemy set on the left)&lt;/li&gt;&#xA;  &lt;li&gt;Pinewatch - House Northwest of Helgen with a Bandit hideout underground. Gem is in a storeroom before the 'boss'.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Now there are also mods that place map markers for them or otherwise make collection easier:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.nexusmods.com/skyrim/mods/9385/?&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stones of Barenziah Quest Markers&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.nexusmods.com/skyrim/mods/49056/?&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stackable Stones of Barenziah with Optional Quest Markers&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.nexusmods.com/skyrim/mods/76069/?&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sounds of Barenziah&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2019-04-11T04:07:36.607" LastActivityDate="2019-04-11T04:07:36.607" CommentCount="6" ContentLicense="CC BY-SA 4.0" />
  <row Id="37351" PostTypeId="1" AcceptedAnswerId="37352" CreationDate="2011-11-20T00:26:44.307" Score="2" ViewCount="2111" Body="&lt;p&gt;Roads in my territory are destroyed with a worker.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Roads in enemy territory are destroyed using pillage with a military unit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can roads in neutral territory be pillaged or destroyed?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Additional: Worker options on a neutral road hex.&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/QAYhx.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Additional: Military options on a neutral road hex.&lt;/strong&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/yD7FI.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;&lt;strong&gt;Additional: Military options on a neutral ruins and road hex!&lt;/strong&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Cannot remove road on a ruins hex. Unsure if removing road around that hex is the answer.&#xA;Far out, I decide to remove road on the one hex which was a ruins!&#xA;&lt;img src=&quot;https://i.stack.imgur.com/MkTzn.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10223" LastEditorUserId="10223" LastEditDate="2011-11-20T21:24:30.953" LastActivityDate="2011-11-20T21:26:04.077" Title="Can roads in neutral territory be pillaged or destroyed?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37352" PostTypeId="2" ParentId="37351" CreationDate="2011-11-20T00:31:02.817" Score="5" Body="&lt;p&gt;Yes, you can pillage them with a military unit.  You do not earn any gold for pillaging roads in neutral territory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one exception is the &quot;ruins&quot; object which is created when a city is razed.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Y8a6v.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-20T21:26:04.077" LastActivityDate="2011-11-20T21:26:04.077" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37355" PostTypeId="2" ParentId="37333" CreationDate="2011-11-20T00:52:35.410" Score="0" Body="&lt;p&gt;I don't recall if I got it against a male or female character, but you may wanna look at the &lt;a href=&quot;http://www.trueachievements.com/a156961/ow-my-balls-achievement.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;solutions for it on True Achievements&lt;/a&gt;. There's usually a notice if the achievement is broken.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-20T00:52:35.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37356" PostTypeId="2" ParentId="36405" CreationDate="2011-11-20T00:53:52.813" Score="0" Body="&lt;p&gt;Their health bar shows up when they're damaged. My follower (Lydia) seems to regain her health really quickly so you won't notice it unless they're really hurt.&lt;/p&gt;&#xA;" OwnerUserId="14840" LastActivityDate="2011-11-20T00:53:52.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37357" PostTypeId="1" AcceptedAnswerId="37369" CreationDate="2011-11-20T01:18:52.307" Score="6" ViewCount="6638" Body="&lt;p&gt;I have been playing Skyrim for a while now and have yet to see a detect life enchantment in shops or in  random loot. just wondering if there is actually a detect life enchantment as it was my favorite in oblivion.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastActivityDate="2013-01-30T03:44:52.827" Title="Detect Life Enchantment" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37358" PostTypeId="1" AcceptedAnswerId="39500" CreationDate="2011-11-20T01:18:53.173" Score="4" ViewCount="15793" Body="&lt;p&gt;Are there any good tactics for fighting the &quot;fire&quot; enemies in Iram of the Pillars? I'm having a lot of trouble with them, particularly in the first fight after you get drugged.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2020-05-23T18:17:31.797" Title="Tactics for fighting enemies in Iram of the Pillars" Tags="|uncharted-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37359" PostTypeId="1" CreationDate="2011-11-20T01:30:44.790" Score="3" ViewCount="18548" Body="&lt;p&gt;A townsperson died from a dragon. Will anything bad happen if I use the command Resurrect to revive him? Will the town still think he's not there?&lt;/p&gt;&#xA;" OwnerUserId="14686" LastEditorUserId="336" LastEditDate="2011-11-21T20:37:14.733" LastActivityDate="2016-01-13T03:29:49.500" Title="In Skyrim does the resurrect command have any downsides?" Tags="|the-elder-scrolls-v-skyrim|cheats|" AnswerCount="3" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37360" PostTypeId="2" ParentId="37314" CreationDate="2011-11-20T01:36:45.937" Score="3" Body="&lt;p&gt;I tried this once upon a time, and found that some of the boss fights were quite complicated and difficult.  You can definitely make it work, although you might want to consider some of the Necromancer/Summoner builds available around the internet.  They'll show you what skills to prioritize and what equipment to search for.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://star-info2.com/diablo-ii-necromancer-summoner-build-guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; one in particular seemed quite complete, but &lt;a href=&quot;http://diablonecroguide.tripod.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;there&lt;/a&gt; &lt;a href=&quot;http://diablo.incgamers.com/forums/showthread.php?t=540896&quot; rel=&quot;nofollow noreferrer&quot;&gt;are&lt;/a&gt; &lt;a href=&quot;http://www.gamefaqs.com/pc/370600-diablo-ii-lord-of-destruction/faqs/38778&quot; rel=&quot;nofollow noreferrer&quot;&gt;many&lt;/a&gt; to choose from.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-20T01:36:45.937" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37361" PostTypeId="1" AcceptedAnswerId="37364" CreationDate="2011-11-20T01:42:09.823" Score="4" ViewCount="27135" Body="&lt;p&gt;In the Abducted chapter (the shipyard area) you get to a big area of water surrounded by large ships and containing a few small boats. I killed all the enemies but have circled the area many times and can't figure out where to go next. Where am I supposed to go?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2012-02-04T07:49:55.760" Title="How do you get to the tower in Chaper 12 (&quot;Abducted&quot;) of Uncharted 3?" Tags="|uncharted-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37362" PostTypeId="2" ParentId="37358" CreationDate="2011-11-20T01:44:37.987" Score="1" Body="&lt;p&gt;I found it reasonably easy to kill them using the sniper rifle or scoped pistol (Tau Sniper). It only takes 1-2 hits to kill them. If you can take them out quickly and keep some space between yourself and them, then in most cases you only have to deal with 1-2 at a time and they won't get a chance to damage you.&lt;/p&gt;&#xA;" OwnerUserId="7019" LastActivityDate="2011-11-20T01:44:37.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37363" PostTypeId="2" ParentId="37334" CreationDate="2011-11-20T01:45:43.677" Score="6" Body="&lt;p&gt;It does not. You will always be awarded 100 gold per day. &lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-20T01:45:43.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37364" PostTypeId="2" ParentId="37361" CreationDate="2011-11-20T01:49:00.303" Score="5" Body="&lt;p&gt;Head towards the far right corner by the mounted gun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/GGrnf.png&quot; alt=&quot;Ladder on mast&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can climb up the ship to the side of the mounted gun, look to climb a ladder up the ship's mast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/QTkCZ.png&quot; alt=&quot;Climb up the mast&quot;&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will have to take out some bad guys and can then make your way backwards over the wall. &lt;/p&gt;&#xA;" OwnerUserId="7019" LastEditorUserId="1561" LastEditDate="2011-11-20T02:40:32.687" LastActivityDate="2011-11-20T02:40:32.687" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37365" PostTypeId="1" CreationDate="2011-11-20T01:53:57.173" Score="28" ViewCount="131471" Body="&lt;p&gt;I've lost Morekei, 100% magicka regen, and I have no idea how. I've been looping through all of the shopkeepers I might have somehow sold it to but no one seems to have it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got this game on PC. Is there any way I can gain information about where in the game world it is is? Conosle commands or looking through the game files?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can create another one (anyone know it's ID?), but I'd prefer not to do that.&lt;/p&gt;&#xA;" OwnerUserId="14231" LastEditorUserId="23" LastEditDate="2013-02-01T21:23:07.313" LastActivityDate="2015-02-12T23:37:17.600" Title="How can I find a lost item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37367" PostTypeId="2" ParentId="36604" CreationDate="2011-11-20T02:28:40.387" Score="7" Body="&lt;p&gt;Just one time. I've tested this by myself. Remember not to steal the money after investing. You will lose the investment and also you can't invest again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made this mistake, but perhaps Bethesda will fix this so that I could invest again...&lt;/p&gt;&#xA;" OwnerUserId="14842" LastEditorUserId="13845" LastEditDate="2011-12-19T15:34:36.353" LastActivityDate="2011-12-19T15:34:36.353" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37368" PostTypeId="1" AcceptedAnswerId="38205" CreationDate="2011-11-20T02:53:36.943" Score="6" ViewCount="5311" Body="&lt;p&gt;I was playing Batman on my Xbox last night. This morning I turned on my Xbox and noticed that my profile wasn't there. I went then into &quot;System Tools and Storage&quot; and it says that USB is not formatted for the Xbox. If I plug it into a PC it says that it is not formatted too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't have a split memory for PC and Xbox. Does anyone know to how fix it?&lt;/p&gt;&#xA;" OwnerUserId="5403" LastEditorUserId="9300" LastEditDate="2011-11-25T03:44:17.190" LastActivityDate="2012-10-23T06:38:40.563" Title="Fix corrupted Xbox USB" Tags="|xbox-360|technical-issues|" AnswerCount="1" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37369" PostTypeId="2" ParentId="37357" CreationDate="2011-11-20T03:01:50.740" Score="6" Body="&lt;p&gt;There is currently no way to enchant detect life onto an item, but there is a spell you can cast that constantly drains magika while you are using it.  There's always the chance a modder will add it in at some point.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-20T03:01:50.740" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37371" PostTypeId="2" ParentId="37365" CreationDate="2011-11-20T03:29:16.480" Score="21" Body="&lt;p&gt;On PC, you can find its ID with the &lt;code&gt;help &quot;Item&quot; 0&lt;/code&gt; command, then use &lt;code&gt;player.additem ######&lt;/code&gt;. A nearly complete list of all items with their IDs can be found on the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Items&quot; rel=&quot;noreferrer&quot;&gt;Unofficial Elder Scrolls Pages [UESP] Wiki&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know you &quot;prefer&quot; not to do that, but it's your only option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Console players cannot retrieve or spawn items that have disappeared and have generally a hard time getting back persistent items (like quest items or unique quest rewards) which have fallen through the many cracks of the world, though the details of this depend on the specific item and installed DLCs.&lt;/p&gt;&#xA;" OwnerUserId="10518" LastEditorUserId="4797" LastEditDate="2013-04-13T02:00:20.997" LastActivityDate="2013-04-13T02:00:20.997" CommentCount="3" CommunityOwnedDate="2013-04-13T02:00:20.997" ContentLicense="CC BY-SA 3.0" />
  <row Id="37372" PostTypeId="1" AcceptedAnswerId="37374" CreationDate="2011-11-20T03:40:11.357" Score="6" ViewCount="119915" Body="&lt;p&gt;I have trapped Odahviing in Dragonsreach, and it seems that I must free him so that I can ride him to the next dungeon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is, every time I free him, everyone else in the room starts attacking him. Since the Jarl (who is invincible) is in the room, and the dragon itself is invincible, this enters a neverending cycle of one of the two of them dying, crouching for a moment to recover, and resuming battle. I can't talk to Odahviing while he is fighting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I supposed to do?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2012-01-17T11:06:34.650" Title="How can I talk to Odahviing again?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37373" PostTypeId="1" CreationDate="2011-11-20T03:44:00.623" Score="7" ViewCount="7037" Body="&lt;p&gt;In the Saintsbook, there are a number of side quests to complete, including Vehicle Thefts. For those, a chop shop owner picks a type of vehicle for you to steal, and rewards you for bringing one to their shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the vehicle actually have to be stolen? For example, if I stumble across an unowned Shark, can I take that one to Rigg's shop, or do I have to take one of the Sharks that are highlighted during the side quest?&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2018-01-04T03:36:49.183" Title="Do I have to use a stolen vehicle to complete a Vehicle Theft?" Tags="|saints-row-the-third|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37374" PostTypeId="2" ParentId="37372" CreationDate="2011-11-20T03:56:46.067" Score="6" Body="&lt;p&gt;I couldn't wait in the room with Odahviing because of &quot;nearby enemies&quot;, so in my attempt to make the Jarl leave, I went to another zone, waited there, and returned. Afterwards, I was able to wait in the room with Odahviing. This also resulted in not everyone immediately attacking him once he was free, which solved my problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it must have been a glitch that never cleared Odahviing as an enemy when he was captured. If this happens for anyone else, try zoning back and forth to see if it is solved.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-11-20T12:40:20.380" LastActivityDate="2011-11-20T12:40:20.380" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37375" PostTypeId="1" CreationDate="2011-11-20T03:57:43.677" Score="7" ViewCount="3954" Body="&lt;p&gt;Where does my horse go after I'm arrested in Dragonsreach? I've looked everywhere within reason and can't find my horse. I was riding it when arrested and it wasn't stolen, any help? I cheked the stables were i had bought him and near buildings, the horse was alive when i was arrrested becouse i was riding him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;......After traveling to winterhold on foot i found my horse just standing there... it was the first time i had EVER been to winterhold......(wtf) &lt;/p&gt;&#xA;" OwnerUserId="14843" LastEditorUserId="14843" LastEditDate="2011-11-20T19:30:03.097" LastActivityDate="2017-09-20T21:32:41.823" Title="Where does my horse go after I'm arrested in Dragonsreach?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37376" PostTypeId="2" ParentId="37375" CreationDate="2011-11-20T04:00:33.657" Score="7" Body="&lt;p&gt;If the horse was involved in a fight, it might be dead now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just fast travel to any point outside a city, stables for example; if your horse is alive you'll see him...&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-20T04:00:33.657" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37377" PostTypeId="2" ParentId="37372" CreationDate="2011-11-20T04:03:37.503" Score="0" Body="&lt;p&gt;When you release him ensure your going up the stairs and talking to the guard about releasing him.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastActivityDate="2011-11-20T04:03:37.503" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37378" PostTypeId="2" ParentId="37241" CreationDate="2011-11-20T04:14:08.620" Score="10" Body="&lt;p&gt;Two ways to find dragon shouts are to use your current dragon shouts in a town until a courier will come along giving you a letter which will lead you to another word wall, keep in mind, you can only have one letter at a time, you need to find the current word wall before a courier will deliver a new note.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second way is to talk to Arngeir (who you will meet along the main storyline) and he will direct you to a word wall that you haven't found yet. Just like with the couriers, you can only have one quest from Arngeir at a time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The two quests aren't mutually exclusive though, and you can have one of each at a time, giving you two word walls at a time to find.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-20T08:33:24.103" LastActivityDate="2011-11-20T08:33:24.103" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37379" PostTypeId="2" ParentId="37359" CreationDate="2011-11-20T04:19:23.320" Score="3" Body="&lt;p&gt;According to the UESP, the town will still act as if that person has died, unless you resurrect them extremely quickly after they died.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Unless you use this command the instant the NPC is killed, the game will still register the target as &quot;Dead&quot; and they will subsequently not be mentioned in dialogue and sometimes specifically referred to as &quot;Dead&quot; during a quest. Adding a tag of &quot;1&quot; at the end (i.e., resurrect 1) will make the target get up instead of vanishing and reappearing, thus allowing them to keep their equipment. If an NPC's corpse has vanished already, you will also need to enable the NPC. Using this on the player character will not dismiss the &quot;Load last save?&quot; screen, and the camera will behave as if you were still lying dead on the ground. However, if you use the resurrect command before the Loading message appears, the player will revive, but the camera will be centered on the feet rather than the head.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Console&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-20T04:19:23.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37382" PostTypeId="1" AcceptedAnswerId="37394" CreationDate="2011-11-20T04:40:00.240" Score="6" ViewCount="493" Body="&lt;p&gt;I keep running across enchanted items I have no use for. Such as:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Armor that does not fit my race&lt;/li&gt;&#xA;&lt;li&gt;Weapons I have no intention of ever using&lt;/li&gt;&#xA;&lt;li&gt;Scrolls with negative effects&lt;/li&gt;&#xA;&lt;li&gt;Duplicates or items that I have better versions of&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What should I do with these? Keep them in my stash? Leave them? Can they ever become useful later on?&lt;/p&gt;&#xA;" OwnerUserId="12779" LastEditorUserId="12779" LastEditDate="2012-12-12T18:32:11.863" LastActivityDate="2014-09-15T03:02:26.850" Title="Should I keep good items I cannot/will not use?" Tags="|dungeon-crawl-stone-soup|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37383" PostTypeId="2" ParentId="36465" CreationDate="2011-11-20T04:59:14.487" Score="4" Body="&lt;p&gt;Now that I've finally had a chance to sit down and play this - no.  I have full completion on all the other games, and started this one essentially naked.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-20T04:59:14.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37384" PostTypeId="2" ParentId="36200" CreationDate="2011-11-20T05:01:49.807" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Category:Skyrim-NPCs&quot; rel=&quot;noreferrer&quot;&gt;http://www.uesp.net/wiki/Category:Skyrim-NPCs&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The above link has Skyrim NPC base ID's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works for the PC. I have searched for the same problem then finally after trial and error of about 50+ codes I found the code for retrieving an NPC. If the NPC is dead you do NOT use Resurrect. The code doesn't seem to be working as intended at the moment. Instead you use:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;player.placeatme &quot;BaseID&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So an example of this would be if Alvor died and I needed to bring him back. This is what it would look like:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;player.placeatme 00013475&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You would enter that into console exactly how it is shown above. You enter console by pressing the tilda key (~). Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="14845" LastActivityDate="2011-11-20T05:01:49.807" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37386" PostTypeId="2" ParentId="37373" CreationDate="2011-11-20T05:09:46.730" Score="0" Body="&lt;p&gt;Pretty sure any vehicle will count, stolen or not. The game doesn't normally differentiate. &lt;/p&gt;&#xA;" OwnerUserId="12405" LastActivityDate="2011-11-20T05:09:46.730" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37387" PostTypeId="2" ParentId="36799" CreationDate="2011-11-20T05:17:32.877" Score="2" Body="&lt;ol&gt;&#xA;&lt;li&gt;Nutshots only count on threats (not civilians) &lt;/li&gt;&#xA;&lt;li&gt;You can pull off &quot;Nutshots&quot; on females.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The easiest method I've found for getting nutshots is to find a large number of gang members in a small space, line up your sights on one of their groin areas then strafe left to right, not touching your right thumbstick, and just freefire with a pistol.&lt;/p&gt;&#xA;" OwnerUserId="12405" LastActivityDate="2011-11-20T05:17:32.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37389" PostTypeId="2" ParentId="31416" CreationDate="2011-11-20T05:36:45.873" Score="1" Body="&lt;p&gt;If you look online for 'battlefield 2 full patch', you can avoid doing multiple patches at one time. A full patch means that it includes all of the patches before that release so that any CD version of the game can be updated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that full patches are considerably larger than normal patches, since it is multiple patches combined into one file.&lt;/p&gt;&#xA;" OwnerUserId="14846" LastActivityDate="2011-11-20T05:36:45.873" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37393" PostTypeId="1" AcceptedAnswerId="37409" CreationDate="2011-11-20T05:44:33.670" Score="2" ViewCount="17134" Body="&lt;p&gt;I got a quest called Summerset Shadows which gives me a fence in Windhelm (Niranye). My boyfriend is trying to get this quest too since Windhelm market has all the crafting tools and is very convenient, but he can't get Tonilia in the thieves guild to give him the quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We're both guild masters of the theives guild. I thought it might be # of quests done for the thieves guild (I had 17 at the time), but he has gotten the same amount done and still no quest.&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:36:15.253" LastActivityDate="2018-03-10T15:39:22.367" Title="What are the requirements for getting the Summerset Shadows quest for the Windhelm Fence?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37394" PostTypeId="2" ParentId="37382" CreationDate="2011-11-20T05:59:02.210" Score="7" Body="&lt;p&gt;The items you list can serve a specific purpose; despite the fact that Crawl doesn't allow you to see items, these items can come in handy in certain situations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Items you do not intend to use can serve as &quot;protection&quot; against effects (usually creature-based) that randomly affect one of your items. For example, keeping a ring of regeneration when you are a troll means that when you kill a mummy, the curse is less likely to hit an item you intend to use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Duplicates or weaker items can be useful in two ways: as &quot;protection&quot; against the effects of certain attacks and as replacements for damaged items. If you have a +3/+3 long sword that gets damaged three times by acid, that +2/+2 long sword might look a little more useful to you. (Alternatively, you can carry the weaker weapons and use them in situations where they might get damaged.) Note that as of 0.15, weapons and armor are no longer permanently modified by corrosion, so carrying multiples for use against jellies, etc. is no longer necessary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you don't need to carry them if you only want them as replacements. It'll work just as well to leave them and come back for them if you need them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also occasions when items that are useless to you suddenly acquire a purpose. For example, if you decide to follow Elyvilon, the weapons you had that you didn't care to use can boost your piety (if you go back and pray over them). Again, though, it's not necessary to carry them; you can simply return to them and pray.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2014-09-15T03:02:26.850" LastActivityDate="2014-09-15T03:02:26.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37395" PostTypeId="2" ParentId="35971" CreationDate="2011-11-20T06:15:23.430" Score="-1" Body="&lt;p&gt;When you enchant an item which had been upgraded with Smithing, such as Iron Dagger (Superior), it reverts to the basic item unless you have the Arcane Enchanter perk. Once you take that perk, you can go to the forge and re-upgrade the item.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-20T06:15:23.430" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37396" PostTypeId="2" ParentId="35971" CreationDate="2011-11-20T06:32:08.140" Score="2" Body="&lt;p&gt;it is because you do not have the arcane smith perk under the smithing tree. need 60 smithing in order to purchase this one,&lt;/p&gt;&#xA;" OwnerUserId="14848" LastActivityDate="2011-11-20T06:32:08.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37397" PostTypeId="1" AcceptedAnswerId="37399" CreationDate="2011-11-20T06:40:23.927" Score="9" ViewCount="85400" Body="&lt;p&gt;Why are items I enchant weaker than the ones I find? For example, I find items with Fortify Smithing of +12% to +20%, but if I disenchant one to make my own, it's only 8%, even with a Grand Soul and the Enchanter perk. How do I craft items that are as powerful as the ones I find?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:45:40.227" LastActivityDate="2019-03-15T01:53:03.043" Title="Why are my enchantments rubbish, and how do I improve them?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37399" PostTypeId="2" ParentId="37397" CreationDate="2011-11-20T06:47:06.050" Score="16" Body="&lt;p&gt;It sounds like your Enchanting skill is too low. Under the Enchanting skill tree, the first perk is called Enchanter. As you spend perk points in Enchanter, it will increase the power of your new enchantments. To get your new enchantments to double in strength, you'll first need to get your enchanting up to 80, spending perk points on the way. Once you have Enchanter at 5/5, your new enchantments will be twice as strong. For example, when I first placed Fortify Archery on an item, it would only fortify it by 8%. Now, and I'm only at 4/5 Enchanter (80% stronger enchantments), when I do the same enchant, it fortifies by 32%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition to Enchanter, you can spend perks in other Enchanting skills such as &quot;Insightful Enchanter&quot; which will increase Skill enchantments on armor by an addition 25%. There are others that will boost your fire/frost/storm enchantments, as well as health/magicka/stamina boosting enchantments, by 25%. These do stack with enchanter for a total of 125% stronger enchantments when Enchanter is 5/5 and the necessary perks are acquired. &lt;/p&gt;&#xA;" OwnerUserId="14775" LastEditorUserId="14775" LastEditDate="2011-11-20T07:02:02.633" LastActivityDate="2011-11-20T07:02:02.633" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37400" PostTypeId="2" ParentId="37393" CreationDate="2011-11-20T06:50:42.470" Score="0" Body="&lt;p&gt;In order to be able to access the Summerset Shadows quest, you have to do miscellaneous jobs for Vex and Delvin in the Ragged Flagon. These jobs are:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Vex: The Burglary Job, The Heist Job, The Shill Job, The Sweep Job.&#xA;For Delvin: The Numbers Job, The Fishing Job, The Bedlam Job.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you complete enough of these randomly generated jobs, you will be given a &quot;special request&quot; from Delvin. They don't show up as Thieves Guild quests in your General Stats, but as you complete the Special Requests, they will add to your Thieves Guild quest total.&lt;/p&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-20T06:50:42.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37401" PostTypeId="1" AcceptedAnswerId="37402" CreationDate="2011-11-20T07:03:40.980" Score="10" ViewCount="3478" Body="&lt;p&gt;Since Magicka is free to play during this weekend, I thought I'd give it a try after I found the demo quite enjoyable at the time. It appears that this currently-free-to-play version includes quite a few of the many DLCs (maybe all of them?) and so I got a chance to learn the &quot;Crash to desktop&quot; spell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assuming the spell would do as the name suggests, I tried to cast it when I actually wanted to quit the game, but instead I simply wound up killing myself with it (there was no body for me to recover after that, which was a tad vexing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I saw a video of someone using the spell much more successfully to dispatch of monsters instead of himself, and that led me to wonder just how it is this spell works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, can someone shed some light on this?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-11-20T19:20:32.713" Title="How does the &quot;crash to desktop&quot; spell work?" Tags="|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37402" PostTypeId="2" ParentId="37401" CreationDate="2011-11-20T07:26:57.360" Score="8" Body="&lt;p&gt;The &quot;crash to desktop&quot; spell &quot;crashes&quot; (kills) a random NPC/enemy, player, or yourself. It's dependent on range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most effective way for this spell to work is if there are many NPCs on the screen. It means that there is less chance of the spell affecting yourself.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastEditorUserId="6066" LastEditDate="2011-11-20T19:20:32.713" LastActivityDate="2011-11-20T19:20:32.713" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37406" PostTypeId="1" AcceptedAnswerId="37416" CreationDate="2011-11-20T08:52:26.890" Score="2" ViewCount="9853" Body="&lt;p&gt;In the Dev Console of Battlefield 3, is there an official list of all the commands/cheats that can be achieved through the in-game developer console in the PC Version? So far i've seen only Render.showFPS true &lt;/p&gt;&#xA;" OwnerUserId="12522" LastEditorUserId="12" LastEditDate="2011-11-20T16:12:10.913" LastActivityDate="2013-05-15T18:49:55.960" Title="How can I find a list of all the commands for Dev Console?" Tags="|pc|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37407" PostTypeId="1" AcceptedAnswerId="37415" CreationDate="2011-11-20T09:04:58.467" Score="3" ViewCount="1155" Body="&lt;p&gt;I am playing in a region where pools freeze up during the winter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After freezing over I receive a lot of messages telling me that the task give water has been cancelled because the water source is no longer available. What are the exact consequences of not having a water source during a season?&lt;/p&gt;&#xA;" OwnerUserId="11240" LastEditorUserId="11240" LastEditDate="2011-11-20T09:53:13.420" LastActivityDate="2011-11-20T10:32:22.993" Title="What are the consequences of temporarily having no fresh water source?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37408" PostTypeId="1" CreationDate="2011-11-20T09:09:56.217" Score="4" ViewCount="30104" Body="&lt;p&gt;I picked the lock on a basement door in  Black-Briar Manor and found the sacrificial ritual (Black Sacrament) setup inside.  Is there a way to confront Maven Black-Briar about the ritual?  Can I complete the assassination of the target?&lt;/p&gt;&#xA;" OwnerUserId="9804" LastEditorUserId="9804" LastEditDate="2011-11-21T02:08:04.477" LastActivityDate="2012-02-29T19:24:00.533" Title="Who is the target of the Black Sacrament in Black-Briar Manor?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37409" PostTypeId="2" ParentId="37393" CreationDate="2011-11-20T09:20:47.037" Score="3" Body="&lt;p&gt;Windhelm, Markarth, Solitude and Whiterun all have &quot;influence&quot; quests that each become available once you've done 5 of the randomly-generated jobs from Vex and Delvin in that city. Since jobs in Riften or cities you've already completed do not help your progress towards completing the influence quest, you can save before taking a job from Vex or Delvin and then reload until you get a city you haven't completed yet, if you feel so inclined.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Completing the influence quests unlocks fences in Markarth and Windhelm, but most importantly, each influence quest you complete increases the available gold pool of all fences in the world, up to 4000 once all quests are complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you've completed all four influence quests, plus the main Thieves Guild storyline, you can become the guild master, receiving a significantly-upgraded suit of the guild armor you gained when joining.&lt;/p&gt;&#xA;" OwnerUserId="13304" LastEditorUserId="-1" LastEditDate="2018-03-10T15:39:22.367" LastActivityDate="2018-03-10T15:39:22.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37410" PostTypeId="2" ParentId="36050" CreationDate="2011-11-20T09:33:19.227" Score="5" Body="&lt;p&gt;Playing a dual-wielding, heavy armored orc warrior on master difficulty. The game was difficult when I was level 15. Like really difficult at some points. Then I power-leveled smithing and made a full set of Daedric armor and two weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I feel ridiculously over-powered, even though I gained a ton of levels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Oh, and I have not even enchanted my gear yet, although my enchanting skill is at 65, adding quite a few more levels. I even have six perks yet to spend.&lt;/p&gt;&#xA;" OwnerUserId="14853" LastEditorUserId="122" LastEditDate="2011-11-20T09:45:45.670" LastActivityDate="2011-11-20T09:45:45.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37411" PostTypeId="1" AcceptedAnswerId="37646" CreationDate="2011-11-20T09:47:06.230" Score="4" ViewCount="480" Body="&lt;p&gt;I'm playing Assassin's Creed Revelations and I'm in a memory of Altaïr. The mission is to try and rescue my mentor by killing the Templar without getting seen, but for some reason I bump into guards everywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What would be a 'safe' route through the castle to rescue my mentor?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastEditorUserId="122" LastEditDate="2011-11-20T09:56:03.480" LastActivityDate="2011-11-25T03:11:40.650" Title="How do I save my mentor?" Tags="|assassins-creed-revelations|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37412" PostTypeId="1" AcceptedAnswerId="41708" CreationDate="2011-11-20T09:49:09.477" Score="2" ViewCount="470" Body="&lt;p&gt;I've got a PSP 3000, with custom firmware 5.03-Prome3. I found these files in my PSP root directory and wonder what's their usage?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;en_recovery.txt&lt;/code&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;usersystemlib620.prx&lt;/code&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13810" LastEditorUserId="13845" LastEditDate="2011-11-23T01:29:35.700" LastActivityDate="2011-12-14T21:14:49.850" Title="What's these files in PSP?" Tags="|psp|system-mods|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37413" PostTypeId="1" CreationDate="2011-11-20T10:18:42.190" Score="3" ViewCount="2004" Body="&lt;p&gt;I lost my redemption key code and I am now using another computer for now. How can I transfer my angry birds games to this computer without having to re-buy them?&lt;/p&gt;&#xA;" OwnerUserId="14854" LastEditorUserId="160" LastEditDate="2011-11-20T14:45:40.140" LastActivityDate="2014-08-14T19:18:51.400" Title="Transferring Angry Birds from one computer to another computer" Tags="|angry-birds|angry-birds-rio|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37415" PostTypeId="2" ParentId="37407" CreationDate="2011-11-20T10:25:01.197" Score="2" Body="&lt;p&gt;Depending on how well you've prepared, the consequences can vary from irksome to impeding to potentially fatal:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Without a source of clean water, dwarves aren't able to wash themselves. This is irksome at best, as it doesn't even generate &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Happy_thought&quot; rel=&quot;nofollow noreferrer&quot;&gt;unhappy thoughts&lt;/a&gt; not to be able to wash, but you don't get the happy thoughts of having washed recently either.&lt;/li&gt;&#xA;&lt;li&gt;It gets a little more problematic when you have injured dorfs with wounds that need cleaning before suturing up; infections can be nasty and fatal to a dorf.&lt;/li&gt;&#xA;&lt;li&gt;Finally, if you don't already have either a good stockpile of booze laid in or a working production cycle of seed-&amp;gt;plant-&amp;gt;booze-&amp;gt;seeds that's putting out a steady supply of same, dorfs can in fact die of thirst during the winter days if there isn't even potable water to fall back on.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I highly recommend you make digging your first &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Well&quot; rel=&quot;nofollow noreferrer&quot;&gt;well&lt;/a&gt; a priority, as it spruces up that big main communal &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Dining_room&quot; rel=&quot;nofollow noreferrer&quot;&gt;dining/meeting room&lt;/a&gt; nicely - and eating in a legendary dining room makes for big smiles.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-11-20T10:32:22.993" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37416" PostTypeId="2" ParentId="37406" CreationDate="2011-11-20T10:31:42.870" Score="4" Body="&lt;p&gt;I came across a list of console commands while Googling. Please note, it's not from an official source and the list is so large that it made no sense to paste it all here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.battlefield3online.com/some-useful-battlefield-3-console-commands/2991/#post13111&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.battlefield3online.com/some-useful-battlefield-3-console-commands/2991/#post13111&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's an alphabetized list of the commands here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://pastebin.com/X8erNDpH&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://pastebin.com/X8erNDpH&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Top level categories are&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Ai&#xA;AILocoComp&#xA;AimAssist&#xA;Aiming&#xA;AIProximityReactionsComp&#xA;Ant&#xA;antDebug&#xA;AntDriven&#xA;AntMemory&#xA;ANTRagdoll&#xA;AwardCounter&#xA;Awards&#xA;BFServer&#xA;Blaze&#xA;BreakableController&#xA;BreakableModel&#xA;BugManager&#xA;CameraManager&#xA;Character&#xA;ChaseCamera&#xA;Client&#xA;ClientDynamicModel&#xA;ClientLadderComponent&#xA;ClientMeleeEntity&#xA;ClientMeleeWeapon&#xA;ClientMetrics&#xA;ClientStaticModel&#xA;Collision&#xA;ColorCorrection&#xA;Commerce&#xA;CompositeMeshEntity&#xA;Core&#xA;CpuTiming&#xA;CrashDump&#xA;CustomizeInput&#xA;DebrisSystem&#xA;Debug&#xA;DebugCamera&#xA;DebugMenu&#xA;DebugMenuCameraUtil&#xA;DebugMovie&#xA;DebugRender&#xA;Decal&#xA;Demo&#xA;DestructionVolume&#xA;DogTags&#xA;DriverComponent&#xA;dumpArenaMap&#xA;dumpMemPages&#xA;DynamicAvoidance&#xA;Effect&#xA;EffectManager&#xA;Enlighten&#xA;Entity&#xA;EntityFrustumCull&#xA;EntityGrid&#xA;EntityGridQuery&#xA;EntityGridRenderQuery&#xA;Explosion&#xA;FreeCamera&#xA;FriendlyFire&#xA;FriendZone&#xA;Game&#xA;GameAnimation&#xA;GameMode&#xA;GameReport&#xA;GameSpline&#xA;GameTime&#xA;GameWorld&#xA;get&#xA;GoalCover&#xA;Gunsway&#xA;Heightfield&#xA;HitReaction&#xA;Input&#xA;ITK&#xA;Jamming&#xA;jobhandler&#xA;JobTiming&#xA;Juice&#xA;Keybindings&#xA;LanServerBackend&#xA;Level&#xA;Login&#xA;main&#xA;Melee&#xA;Memory&#xA;MemoryDisplay&#xA;Mesh&#xA;MultiProfiler&#xA;Network&#xA;Occlusion&#xA;Online&#xA;Pathfinding&#xA;PathFollower&#xA;PerformanceTracker&#xA;Persistence&#xA;Physics&#xA;PhysicsDebug&#xA;PhysicsRender&#xA;PhysicsVisualDebugger&#xA;Pickup&#xA;PickupEntity&#xA;Player&#xA;PlayerUtils&#xA;PointSystem&#xA;PostProcess&#xA;presenceTest&#xA;print&#xA;ProfileOptionsManager&#xA;profiler&#xA;proximityHook&#xA;RagdollComponent&#xA;RagdollEntity&#xA;Raycasts&#xA;Recoil&#xA;Render&#xA;RenderDevice&#xA;ResourceManager&#xA;RigidMeshEntity&#xA;Sequencer&#xA;server&#xA;ServerAdmin&#xA;ServerAdministrationLog&#xA;ServerAwardSystem&#xA;ServerBackend&#xA;serverDestruction&#xA;ServerMapSequencer&#xA;ServerMeleeWeapon&#xA;ServerMetrics&#xA;ServerPerformanceTracker&#xA;set&#xA;settings&#xA;ShaderSystem&#xA;SharedDataManager&#xA;SmokeManager&#xA;Snowroller&#xA;Soldier&#xA;SoldierBoundsChecker&#xA;SoldierRender&#xA;SoldierTest&#xA;Sound&#xA;SpatialQueryManager&#xA;SpecialMoves&#xA;specialMovesCheck&#xA;Spotting&#xA;StaticCamera&#xA;Stats&#xA;storage&#xA;StreamManagerMessage&#xA;SubLevel&#xA;SupportedCornerShooting&#xA;SupportedShooting&#xA;SyncedBFSettings&#xA;SyncedGame&#xA;Terrain&#xA;TerrainStreaming&#xA;TestPoints&#xA;Tickets&#xA;TimingView&#xA;TransactionLog&#xA;TransactionTransmitter&#xA;TurboLoader&#xA;UdpSocket&#xA;UI&#xA;ui3dLaserTagComp&#xA;UIConnectionComp&#xA;UICoopComp&#xA;uiHud&#xA;uiNametagComp&#xA;UnlockComponent&#xA;Vars&#xA;VegetationSystem&#xA;Vehicle&#xA;VehicleDeployWeapon&#xA;VeniceOnline&#xA;VeniceUI&#xA;voiceRouter&#xA;Voip&#xA;WarpAnimationEntity&#xA;Weapon&#xA;WeaponFiring&#xA;Weapons&#xA;web&#xA;Window&#xA;WorldRender&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastEditorUserId="12" LastEditDate="2011-11-20T16:32:09.443" LastActivityDate="2011-11-20T16:32:09.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37417" PostTypeId="1" AcceptedAnswerId="37858" CreationDate="2011-11-20T10:34:18.497" Score="6" ViewCount="6921" Body="&lt;p&gt;I found Ed from Cowboy Bebop on my first playthrough, but I don't know what actions triggered the event.&#xA;How can I get the rest of easter egg characters? And also do I have to find them in the same playthrough to get the Steam achievement?&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="247" LastEditDate="2012-06-13T10:10:11.870" LastActivityDate="2012-06-13T10:10:11.870" Title="How do I find the easter egg characters in Gemini Rue?" Tags="|gemini-rue|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37419" PostTypeId="2" ParentId="35161" CreationDate="2011-11-20T10:44:18.620" Score="2" Body="&lt;p&gt;Stone of the Steed removes speed penalties from equipment.&lt;/p&gt;&#xA;" OwnerUserId="14858" LastActivityDate="2011-11-20T10:44:18.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37420" PostTypeId="1" AcceptedAnswerId="37430" CreationDate="2011-11-20T11:05:34.727" Score="0" ViewCount="398" Body="&lt;p&gt;I wish to play from my XBox with a friend of mine on some game that allow local (split-screen) + online co-op. I only have one headphone set, though. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possibile to have the audio incoming from online partners routed to the TV set while still having a headphone attached to the controller so that we can speak?&lt;/p&gt;&#xA;" OwnerUserId="4940" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T13:40:36.290" LastActivityDate="2012-08-20T13:40:36.290" Title="Playing local + online coop with one headphone set" Tags="|xbox-360|audio-hardware|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37421" PostTypeId="1" AcceptedAnswerId="37424" CreationDate="2011-11-20T11:51:14.690" Score="5" ViewCount="88446" Body="&lt;p&gt;I just found the Shrine of Mehrunes Dagon, but unfortunately it is behind a locked door that cannot be picked. So I have to find the key if I want to get the Daedric artifact from Mehrunes Dagon. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find this key and what quest is it connected to? Is this the typical Daedric Shrine where I perform a quest and get an artifact as a reward? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2015-11-07T19:41:19.933" Title="Where is the key to unlock the Shrine of Mehrunes Dagon?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37422" PostTypeId="2" ParentId="34719" CreationDate="2011-11-20T11:57:12.797" Score="1" Body="&lt;p&gt;If you manage to get the ×2 backstab damage gloves, you'll be able to one-shot a giant with a half decent dagger and the ×15 dagger damage perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;×30 damage with a flawless elven dagger is total overkill :)&lt;/p&gt;&#xA;" OwnerUserId="14859" LastEditorUserId="23" LastEditDate="2011-11-21T15:51:07.067" LastActivityDate="2011-11-21T15:51:07.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37423" PostTypeId="1" AcceptedAnswerId="37600" CreationDate="2011-11-20T12:06:09.783" Score="7" ViewCount="17243" Body="&lt;p&gt;In Assassin's Creed Revelations you have to reclaim Templar Towers (like the Borgia Towers from Brotherhood), but this time the Templar try to take them back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Often I'm at the other side of town when they try to take it back, even worse often they are attacking multiple Dens at the same time. &lt;strong&gt;So I'd like to know what an effective way is to defend them.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be using the sewers to quickly move closer or should I simply ignore the attacks and continue with the quests instead?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2012-06-09T13:38:17.120" Title="How to defend all my Assassin Dens against the Templar?" Tags="|assassins-creed-revelations|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37424" PostTypeId="2" ParentId="37421" CreationDate="2011-11-20T12:19:26.473" Score="4" Body="&lt;p&gt;It's connected to &lt;em&gt;Pieces of the Past&lt;/em&gt;, which unlocks when you're level 20. Once you turn level 20, a courier will inform you of a museum opening up in Dawnstar. There, you'll run into a guy named Silus Vesuius who begins the quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During the quest:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; He'll task you with getting all three parts of &lt;em&gt;Mehrunes’ Razor&lt;/em&gt;. Once you do that, he'll join you when going to the shrine, and will unlock it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Just as an additional aside (and major spoiler):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; At the end of the quest, you'll have a choice between killing Silus or letting him flee. You must kill Silus in order to get the Daedric artifact.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Once after that, two Dremora will appear at the shrine. Kill them and take the keys to get in the shrine. Inside you'll find 2 more Dremoras and there are so much loot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But hey! Don't go away!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wait 10 days and the Dremoras will respawn and the shrine will be reset. You can kill the Dremora, and then wait for 10 days to get more, leaving a good method of getting unlimited daedra hearts.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="127996" LastEditDate="2015-11-07T19:41:19.933" LastActivityDate="2015-11-07T19:41:19.933" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37426" PostTypeId="1" AcceptedAnswerId="37427" CreationDate="2011-11-20T12:39:23.190" Score="3" ViewCount="3251" Body="&lt;p&gt;I found the following building near Mzinchaleft, there is one lever in the middle of it and some gears in the corners. But I can't find any obvious way to get inside it, the gates on all four sides don't seem to open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get inside this building?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/6lbsj.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/NTDqH.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-20T12:51:35.660" Title="How do I get inside this building near Mzinchaleft?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37427" PostTypeId="2" ParentId="37426" CreationDate="2011-11-20T12:51:35.660" Score="4" Body="&lt;p&gt;Later in the main quest, you make it to the underground area of Blackreach. These are elevators back and forth to the cavern, accessible from inside. Once you exit using one of these elevators, you can activate a lever and the gate will stay open so you can use it as an entrance from then on.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-20T12:51:35.660" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37428" PostTypeId="1" AcceptedAnswerId="37434" CreationDate="2011-11-20T13:25:00.060" Score="16" ViewCount="65636" Body="&lt;p&gt;In the two-handed tree, there are perks called Sweep and Warmaster. &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Description of Sweep: sideways power attacks with two-handed weapons hit all targets in front of you.&lt;/li&gt;&#xA;&lt;li&gt;Description of Warmaster: backwards power attacks have a 25% chance to paralyze the target.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, how do I perform sideways and backwards power attacks? How do I know I performed any of those two (animation, angle of swing or something else)?&lt;/p&gt;&#xA;" OwnerUserId="11825" LastEditorUserId="21284" LastEditDate="2012-06-06T07:11:32.417" LastActivityDate="2015-07-03T05:39:07.067" Title="What are sideways and backwards power attack?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37429" PostTypeId="2" ParentId="36266" CreationDate="2011-11-20T13:37:20.440" Score="0" Body="&lt;p&gt;Yeah I have to park Shadowmere. I just want to be able to store it somewhere like at a stable or something because I don't always need it. &#xA;On the bright side protecting the horse will level up your skills. :D &#xA;I like to have something summoned too, they provide an extra hand and are expendable. There's less to worry about so you can keep an eye out on the horse.&lt;/p&gt;&#xA;" OwnerUserId="14861" LastEditorUserId="7992" LastEditDate="2011-11-28T02:08:08.747" LastActivityDate="2011-11-28T02:08:08.747" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37430" PostTypeId="2" ParentId="37420" CreationDate="2011-11-20T13:37:29.920" Score="3" Body="&lt;p&gt;Yes. In the settings (I can't recall where atm, unfortunately), there is an option to have voice chat go to your headset, to your TV along with game audio, or both. If you set it to go to your TV both players should be able to hear voice chat.&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2011-11-20T13:37:29.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37431" PostTypeId="1" AcceptedAnswerId="51290" CreationDate="2011-11-20T13:45:33.730" Score="1" ViewCount="317" Body="&lt;p&gt;When Battlefield 2142 first came out, my brother created an account and then we both played created a soldier in the account. Now the price for 2142 had dropped drastically and I've bought another copy of the game so we can play online together. However, you can't use the same account to play online at the same time, so is it possible for me to &quot;move&quot; the soldier from his account to my account? I'd rather not loose the solider that I've been playing on for the last 4-odd years.&lt;/p&gt;&#xA;" OwnerUserId="6418" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:15:32.040" LastActivityDate="2013-10-22T19:15:32.040" Title="Can I move a soldier from one account to another in Battlefield 2142?" Tags="|battlefield-2142|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37432" PostTypeId="1" AcceptedAnswerId="37438" CreationDate="2011-11-20T13:49:33.313" Score="5" ViewCount="8532" Body="&lt;p&gt;As you can see in this first screenshot, I have the advanced armors perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aTyiT.jpg&quot; alt=&quot;Advanced Armors&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And as you can see from this second screenshot, I can't craft neither scaled nor plate armor. What am I doing wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/3J7QE.jpg&quot; alt=&quot;No Scaled or Plate Options&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As added notes in case it helps, I'm playing on PC and I added the advanced armors perk to my character through the console.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:45:33.580" LastActivityDate="2012-06-25T17:45:33.580" Title="Why is my &quot;Advanced Armors&quot; perk not working?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37433" PostTypeId="2" ParentId="37413" CreationDate="2011-11-20T13:50:21.840" Score="1" Body="&lt;p&gt;Rovio customer service is available at &lt;a href=&quot;http://www.rovio.com/en/support&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;.  They may have some ability to help you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the future, you may want to start a little file folder with print outs of your product keys to make them easier to find.&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-20T13:50:21.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37434" PostTypeId="2" ParentId="37428" CreationDate="2011-11-20T13:50:44.637" Score="17" Body="&lt;p&gt;Sideways power attacks are initiated by moving to the left or right while holding attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Similarly, backwards power attacks are initiated by moving backwards while holding attack.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-20T13:50:44.637" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37435" PostTypeId="2" ParentId="37022" CreationDate="2011-11-20T14:15:12.527" Score="3" Body="&lt;p&gt;I believe the base damage for fists is 5.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I derived this but haven't tested it empirically.  I have found references to the bonus for Khajiit claws to be both 4x (Strategy Guide and other sites) and +15 (other sites).  That leads to this equation x+15=20 and that solves to x=5. &lt;/p&gt;&#xA;" OwnerUserId="13004" LastActivityDate="2011-11-20T14:15:12.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37436" PostTypeId="2" ParentId="36604" CreationDate="2011-11-20T14:49:44.720" Score="8" Body="&lt;p&gt;You can only upgrade a merchant one time with the Investor perk (Speech 70).  However you can get another perk, Master Trader (Speech 100) which gives every trader in the world an additional 1000 gold.&#xA;&lt;em&gt;[Source: Game and Official Strategy Guide]&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="13004" LastActivityDate="2011-11-20T14:49:44.720" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37437" PostTypeId="1" AcceptedAnswerId="44731" CreationDate="2011-11-20T14:54:49.610" Score="3" ViewCount="489" Body="&lt;p&gt;There is a help text during the loading screen that talks about &quot;secret units&quot; that can be found during the campaign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately my PC is quite fast and it finished loading before I was able to read the whole text.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there really hidden units, apart from the 3 core units and 5 &quot;special&quot; units, and if so, how do I unlock them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I already played the campaign to the beginning of the Silver Cities and haven't come across anything like that yet.&lt;/p&gt;&#xA;" OwnerUserId="7796" LastEditorUserId="7796" LastEditDate="2011-11-20T15:02:31.447" LastActivityDate="2011-12-30T12:08:27.683" Title="How do I find the hidden units?" Tags="|clash-of-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37438" PostTypeId="2" ParentId="37432" CreationDate="2011-11-20T14:57:59.273" Score="8" Body="&lt;p&gt;Scaled and Plate armor will show up under the existing category &lt;em&gt;Steel&lt;/em&gt;, as they do not require their own materials.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="12087" LastEditDate="2011-11-20T23:56:35.703" LastActivityDate="2011-11-20T23:56:35.703" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37440" PostTypeId="2" ParentId="37431" CreationDate="2011-11-20T15:08:35.093" Score="1" Body="&lt;p&gt;I personally doubt it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way you're going to find out is by contacting EA Support &lt;a href=&quot;https://help.ea.com/&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;here&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After clicking that link, you will need to click the box on the right that says &quot;Talk to a game adviser&quot;. This will prompt you to login to your account and then you will need to fill in which game you want support with and what platform it's for. They then offer an e-mail based support (from what I could see). There is also an option for calling them directly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having had personal experience of some EA support regarding account issues I doubt they will honour your request I'm afraid. It's definitely worth a try though.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-20T15:08:35.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37441" PostTypeId="2" ParentId="37152" CreationDate="2011-11-20T15:15:59.410" Score="4" Body="&lt;p&gt;You can access the manual in steam.  To do so go to your library of games and single click on &quot;TheElder Scrolls V: Skyrim&quot; in the left hand list.  That should bring up a page for Skyrim.  You can then click on the [Manual] link on the right side of the page (under [LINKS]).  This isn't very obvious so post if you have any trouble finding it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also find good information on general game play by reading the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elder scrolls wiki&lt;/a&gt;, &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim on Wikia&lt;/a&gt;, &lt;a href=&quot;http://www.ign.com/wikis/the-elder-scrolls-5-skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN guide&lt;/a&gt;, here on stack exchange and by googling for &quot;skyrim beginners guide&quot; or something similar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;The steam manual is available via a simple link, but I have not included it here as I don't want to support use of non-purchased copies (by people who might find this while searching for the manual). I believe all valid copies of the game should have access to it through their steam client (it uses Steam on PC) or physical copy for consoles/in store purchase.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="13004" LastActivityDate="2011-11-20T15:15:59.410" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37442" PostTypeId="1" AcceptedAnswerId="37445" CreationDate="2011-11-20T15:20:32.350" Score="14" ViewCount="13675" Body="&lt;p&gt;What are all the ways to get Speech bonuses in Skyrim?  I want to maximize the amount of gold I get when selling to a vendor.&lt;/p&gt;&#xA;" OwnerUserId="13004" LastEditorUserId="3713" LastEditDate="2011-11-23T19:06:34.473" LastActivityDate="2013-09-02T07:37:10.903" Title="What are all the ways to get Speech Bonuses in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37445" PostTypeId="2" ParentId="37442" CreationDate="2011-11-20T15:29:37.587" Score="10" Body="&lt;p&gt;I know of the following ways to get bonuses:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Blessing of Zenithar (Pray at one of his shrines 10%)&lt;/li&gt;&#xA;&lt;li&gt;Charity (Give a gold to a begger for an 8 hour buff)&lt;/li&gt;&#xA;&lt;li&gt;A potion of speech called elixir of glibness (Gives +40 speech for 60 seconds)&lt;/li&gt;&#xA;&lt;li&gt;Items with Fortify Speech enchantment (marked &quot;of Haggling&quot; or similar, Max modifier is 40 and can only be enchanted on necklaces)&lt;/li&gt;&#xA;&lt;li&gt;Haggling (5-30% price improvement) and Allure (10% better prices with opposite sex) perks under speech skill.&lt;/li&gt;&#xA;&lt;li&gt;The thieves guild hoods (regular, improved, and grandmaster) all come with enchantments that improve prices.  This is the only way to get this enchantment on headgear.&lt;/li&gt;&#xA;&lt;li&gt;Potions of fortify barter can be made via alchemy.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="13004" LastEditorUserId="3917" LastEditDate="2011-12-13T18:01:31.547" LastActivityDate="2011-12-13T18:01:31.547" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37446" PostTypeId="1" AcceptedAnswerId="37450" CreationDate="2011-11-20T15:38:18.923" Score="5" ViewCount="21349" Body="&lt;p&gt;In Minecraft enchanting, the spells are in &lt;a href=&quot;http://en.wikipedia.org/wiki/Commander_Keen#Standard_Galactic_Alphabet&quot; rel=&quot;nofollow noreferrer&quot;&gt;Standard Galactic Alphabet&lt;/a&gt;, which is clever - but gets old real fast. :) I seem to recall seeing a post about replacing the letters, which I can't find again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how can I replace the Enchanting alphabet with readable letters? Is there a texture pack for it? If so, where would I get it, and how to replace it?&lt;/p&gt;&#xA;" OwnerUserId="2666" LastActivityDate="2013-05-28T17:53:54.467" Title="How to replace the Enchanting alphabet in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37447" PostTypeId="2" ParentId="36999" CreationDate="2011-11-20T15:43:23.690" Score="3" Body="&lt;p&gt;I am currently building a site that will show you the next easiest achievement you can go for to take you to your next nearest/easiest Milestone achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will update this post as I get further along.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: I've decided to create an achievement advisor at: &lt;a href=&quot;http://www.tf2next.info&quot; rel=&quot;nofollow noreferrer&quot;&gt;www.tf2next.info&lt;/a&gt;&#xA;It's workable, still need to put more work into it, but I've used it myself sometimes to look up what achievement to go for next while playing during lunch break when we are so lucky.&lt;/p&gt;&#xA;" OwnerUserId="4316" LastEditorUserId="4316" LastEditDate="2011-11-29T23:37:30.687" LastActivityDate="2011-11-29T23:37:30.687" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37448" PostTypeId="2" ParentId="34958" CreationDate="2011-11-20T15:45:12.807" Score="0" Body="&lt;p&gt;If you level up your alteration, you get a perk that doubles the power of oakflesh, ironflesh, and stone flesh spells as long as you aren't wearing armor. So you kinda have to think if you're gonna be wearing armor that has an armor rating of 180 or higher. Plus there are a lot of cool robes out there, like the archmage robes that make magic so much easier to cast and use. It's kind of a trade off.&lt;/p&gt;&#xA;" OwnerUserId="14867" LastEditorUserId="9752" LastEditDate="2012-01-24T17:00:33.623" LastActivityDate="2012-01-24T17:00:33.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37449" PostTypeId="1" CreationDate="2011-11-20T15:46:30.230" Score="2" ViewCount="341" Body="&lt;p&gt;When I start playing a NFS Most Wanted or COD: Modern Warfare, I observed that the laptop screen is not used completely. There are 1.5 inches margins on both left and right ends of the screen that remain blank. The game is focused on the center. I've tried changing the resolution but it hasn't helped. Please advice on how I can make the games utilize the entire screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S: I have only tried playing the above-stated games.&lt;/p&gt;&#xA;" OwnerUserId="14866" LastEditorUserId="14866" LastEditDate="2011-11-21T10:42:34.293" LastActivityDate="2011-11-21T10:42:34.293" Title="Unused area of laptop display while gaming" Tags="|monitor|technical-issues|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37450" PostTypeId="2" ParentId="37446" CreationDate="2011-11-20T15:47:31.087" Score="6" Body="&lt;p&gt;There's a mod &lt;a href=&quot;http://www.minecraftforum.net/topic/691902-19-pre-3-clear-enchanting-10/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; that works for 1.9pre3, but it's just replacing one image file so I'd think it would work with the current version as well.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://minecraft.wikia.com/wiki/Enchanting&quot; rel=&quot;nofollow noreferrer&quot;&gt;Minecraft Wiki&lt;/a&gt; has instructions for replacing the &quot;alternate&quot; font with the &quot;standard&quot; font that I assume should work on any arbitrary version.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-20T15:47:31.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37452" PostTypeId="2" ParentId="37449" CreationDate="2011-11-20T15:51:26.167" Score="4" Body="&lt;p&gt;You may want to look at alternate resolutions that match the aspect ratio of your display panel.  It's probably 16:9 or 16:10.  You may have tried other resolutions that don't match the ratio of your panel, which would explain the unused regions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;LCDs work best when you use their native resolution, which is generally given in the specifications for your laptop.  It's also likely that your Windows resolution is set to the native resolution of the panel; you can look at your display settings to check and see what this resolution is.  (&lt;a href=&quot;http://windows.microsoft.com/en-US/windows7/Change-your-screen-resolution&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's&lt;/a&gt; how you'd do that on Windows 7)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Common resolutions for 16:9 are (&lt;a href=&quot;http://en.wikipedia.org/wiki/16:9&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;640x360, 854x480, 960x540, 1024×576, 1280×720, 1366×768, 1600×900, 1920×1080, 2048x1152, 2560×1440, 3840×2160 and 4096x2304.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Common resolutions for 16:10 are (&lt;a href=&quot;http://en.wikipedia.org/wiki/16:10&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;1280×800, 1440×900, 1680×1050, 1920×1200, and 2560×1600&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The best idea is to use the native resolution given in your laptop's specifications, but trying one from each list will at least identify your panel as 16:10 or 16:9.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-20T16:03:46.127" LastActivityDate="2011-11-20T16:03:46.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37453" PostTypeId="2" ParentId="34958" CreationDate="2011-11-20T15:55:55.757" Score="7" Body="&lt;p&gt;Yes. There are disadvantages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you take damage while wearing heavy or light armor you will level those skills up, which will increase your overall level, which with the scaling difficulty will make enemies harder to defeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When wearing 0 armor you can take advantage of the Alteration Tree which has a perk called Mage Armor. Mage Armor at level 1 will double the armor provided when casting Stoneflesh. Stoneflesh gives the caster 60 armor for 60 seconds, 120 with Mage Armor level 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will have your armor, but it will not be physical.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-20T15:55:55.757" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37454" PostTypeId="2" ParentId="36610" CreationDate="2011-11-20T15:58:57.020" Score="-2" Body="&lt;p&gt;The prices of items scale with your overall level and skill levels. Your old gear loses it's value to you and the merchants that buy it.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-20T15:58:57.020" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37456" PostTypeId="1" AcceptedAnswerId="37460" CreationDate="2011-11-20T16:08:19.293" Score="5" ViewCount="5614" Body="&lt;p&gt;Is there a maximum limit to the number of spells that I can learn at any one time? I haven't seen a &quot;un-lean spell&quot; button anywhere, but it would be good to know in case I am taking up room with low level utility spells.&lt;/p&gt;&#xA;" OwnerUserId="8141" LastEditorUserId="336" LastEditDate="2011-11-21T20:36:01.633" LastActivityDate="2017-08-01T07:09:22.180" Title="How many spells can I learn?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37457" PostTypeId="2" ParentId="12406" CreationDate="2011-11-20T16:10:08.123" Score="1" Body="&lt;p&gt;The 4GB version has onboard 4GB flash drive while the 250 does't. For example: if you put the same hard drive in both consoles, say the 250GB hard drive, then the 4GB version would have 259GB as the 4GB is onboard and will allow the 250GB hard drive. The 250GB version  has no onboard flash drive so it remains at 250GB&lt;/p&gt;&#xA;" OwnerUserId="14871" LastEditorUserId="3936" LastEditDate="2011-11-24T11:52:15.233" LastActivityDate="2011-11-24T11:52:15.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37458" PostTypeId="1" AcceptedAnswerId="37459" CreationDate="2011-11-20T16:13:07.213" Score="4" ViewCount="4982" Body="&lt;p&gt;I did the quest Take up Arms where you get the Vilkas Sword. Now, I didn't use magic on him to defeat him. However, once I got the sword to Eorlund Gray-Mane, he asked me to go and give a shield to Aela, which I did. As soon as I left, he started sharpening the blade. Since then, I can't seem to find a way to get it back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you ever get it back? Is this a bug?&lt;/p&gt;&#xA;" OwnerUserId="12115" LastEditorDisplayName="user27134" LastEditDate="2012-07-05T10:51:34.717" LastActivityDate="2012-07-05T10:51:34.717" Title="Getting Vilkas Sword back from Eorlund Gray-Mane" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37459" PostTypeId="2" ParentId="37458" CreationDate="2011-11-20T16:16:57.883" Score="4" Body="&lt;p&gt;Not a bug, it's just the end of that particular quest. You don't need to bring the sword back to Vilkas. &lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-11-20T16:16:57.883" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37460" PostTypeId="2" ParentId="37456" CreationDate="2011-11-20T16:17:31.910" Score="11" Body="&lt;p&gt;You can learn as many spells as you can read spell books. The spells you have already learned will remain in your spell list. The only disadvantage of having too many spells is scrolling through them.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-20T16:17:31.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37462" PostTypeId="1" AcceptedAnswerId="38262" CreationDate="2011-11-20T16:46:09.383" Score="8" ViewCount="23797" Body="&lt;p&gt;At the end of the mission, you're given the option to either turn Josh Birk in to Cyrus to get a bonus to City Takeovers, or you can give him to Shaundi to turn him into a Homie. Cyrus mentioned that they'd put pressure on Morningstar instead of the Saints, so I assume the bonus is within their territory. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I decided to make Josh my Homie, but I was wondering how much the bonus was for the City Takeover? What area of the city is it in? It it always the same area every time, or will it change based on whether you've taken over that area of the city or not?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've taken over a fair bit of Morningstar territory, which is partially why I didn't go for this reward. I didn't want it to go to waste if it gave me areas which I'd already taken over. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2012-05-08T01:14:53.777" Title="How much is the reward for Stag Party?" Tags="|saints-row-the-third|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37463" PostTypeId="1" AcceptedAnswerId="37467" CreationDate="2011-11-20T16:56:14.263" Score="5" ViewCount="4366" Body="&lt;p&gt;Every mysticism spell I've come across requires at least a 25 in the skill in order to be used; however, my mysticism is only 12. I'd like to be able to create a minor spell for training up the ability, but the spell-making table won't allow me to use any spell effect that I can't already cast. How or where do I raise my mysticism enough to be able to practice on my own, and is it possible to do in a way that doesn't cost a ton of money?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-11-20T17:08:21.830" Title="How do I raise Mysticism when it's too low to cast spells?" Tags="|the-elder-scrolls-iv-oblivion|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37465" PostTypeId="1" CreationDate="2011-11-20T17:00:54.457" Score="9" ViewCount="2264" Body="&lt;p&gt;OK, so &quot;&lt;em&gt;no lollygagging&lt;/em&gt;&quot;, basically what i want to know is:  &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Do all &quot;on hit effects&quot;, such as weapon perks and enchantments, come in play when you power attack and not only when you swing normally?  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If they do, does the target then get separately affected by all 4 strikes from a duel power attack and the 2 from swinging &quot;normally&quot; with both your weapons at the same time? (it's done by pressing M1 and M2, not holding them down, at the same time)  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thank you, if you took time out of your awesome day to answer this question!!! :D&lt;/p&gt;&#xA;" OwnerUserId="14872" LastEditorUserId="336" LastEditDate="2011-11-21T20:35:43.800" LastActivityDate="2011-11-24T02:59:33.537" Title="Dual Wielding mechanics in Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37466" PostTypeId="2" ParentId="37262" CreationDate="2011-11-20T17:01:58.270" Score="3" Body="&lt;p&gt;These are all the locations in Skyrim. &lt;a href=&quot;https://web.archive.org/web/20111205225356/http://www.realsg.com/2011/11/guide-skyrim-complete-locations-map.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.realsg.com/2011/11/guide-skyrim-complete-locations-map.html&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;I've counted over 530 locations. I would say there is definitely 130 or more dungeons.&lt;/p&gt;&#xA;&lt;p&gt;I believe a dungeon is cleared when you kill every enemy within the dungeon. There may be an undead on a wall behind a locked door, or a passage that was hidden well. Check your dungeon map when re-exploring.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastEditorUserId="163757" LastEditDate="2021-09-27T17:53:21.410" LastActivityDate="2021-09-27T17:53:21.410" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="37467" PostTypeId="2" ParentId="37463" CreationDate="2011-11-20T17:02:04.527" Score="8" Body="&lt;p&gt;The cheapest mysticism spell that requires no skills to cast is Minor Life Detection.  See if you can find yourself a copy of this spell.  The shopkeepers that sell them are: Alves Uvenim, Calindil, Edgar Vautrine, and Ita Rienus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get it, if you already have access to the spell making table, then you can use it to make a even cheaper version that lasts 1 second so you can spam it over and over.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="336" LastEditDate="2011-11-20T17:08:21.830" LastActivityDate="2011-11-20T17:08:21.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37470" PostTypeId="2" ParentId="37329" CreationDate="2011-11-20T17:13:38.793" Score="0" Body="&lt;p&gt;Note that...&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;planting or defusing a bomb (depending on the game-mode)&lt;/li&gt;&#xA;&lt;li&gt;shooting down or destroying enemys killstreaks&lt;/li&gt;&#xA;&lt;li&gt;and some other things&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;also count for kill-streaks&amp;mdash;maybe you defused a bomb wich counted as your third &quot;kill&quot;.&lt;/p&gt;&#xA;" OwnerUserId="9892" LastEditorUserId="9892" LastEditDate="2012-01-06T08:58:01.563" LastActivityDate="2012-01-06T08:58:01.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37471" PostTypeId="2" ParentId="37103" CreationDate="2011-11-20T17:15:47.890" Score="2" Body="&lt;p&gt;The Tower of Mzark is in the southwest of Blackreach near the Farm Overseer's House. You'll use the elevator to get to the lexicon machine.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-20T17:15:47.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37472" PostTypeId="1" AcceptedAnswerId="37474" CreationDate="2011-11-20T17:23:16.433" Score="52" ViewCount="74129" Body="&lt;p&gt;I've been occasionally finding soul gem fragments in certain dungeons in Skyrim. Since they weigh so little, I've been picking them up just in case. Well, I've accumulated about 20 of them now so I'm wondering if they serve any purpose. Can I do anything with soul gem fragments? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2012-02-07T01:50:51.420" Title="Are Soul Gem fragments worth keeping?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37473" PostTypeId="1" AcceptedAnswerId="37475" CreationDate="2011-11-20T17:32:36.460" Score="36" ViewCount="63080" Body="&lt;p&gt;I am not a guru in these kind of games and I'm trying to play as a Mage. At level 6 I have an imperial guard buddy that helps and I kill most things easily enough with fire or firebolt. Some things are just too tough. Ice Wolves, for example. They just lay into me and I'm dead before I can do enough damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had a hard time with a Draugr Dreadlord. He killed me and my buddy about a million times. Eventually I got my buddy out of there by paralysing the Dreadlord and then ran to the entrance. Luckily he started hacking on the ghost at the dungeon entrance and I killed him with fire from behind a statue while he did that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway I'm looking for tips to kite the enemy like in WOW, other ways to get the mobs off me while I regenerate mana etc. Basically I need another trick apart from &quot;kill it with fire&quot;.&lt;/p&gt;&#xA;" OwnerUserId="4840" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:11:12.657" LastActivityDate="2016-10-17T18:32:51.157" Title="How to play a mage in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="13" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37474" PostTypeId="2" ParentId="37472" CreationDate="2011-11-20T17:36:22.450" Score="32" Body="&lt;p&gt;Within the strategy guide for Skyrim the soul gem fragments are listed under &quot;Clutter&quot; so they are not important or useful items. They may be requested as part of a radiant quest though.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastEditorUserId="14868" LastEditDate="2011-11-20T20:04:38.510" LastActivityDate="2011-11-20T20:04:38.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37475" PostTypeId="2" ParentId="37473" CreationDate="2011-11-20T17:46:34.847" Score="33" Body="&lt;p&gt;Keep moving. Sprint away, jump on a ledge, go behind pillars, chairs, tables. Let your magicka regenerate, turn around and do some more damage to the enemy, sprint away, and whittle em down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also try and use traps that are in the dungeon on enemies, not only will they inflict damage on you but others as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I recommend taking the horse carriage to the Mages College at Winterhold, so you can get some good magic gear and improved spells.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastEditorUserId="255" LastEditDate="2012-05-29T11:24:07.547" LastActivityDate="2012-05-29T11:24:07.547" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37476" PostTypeId="2" ParentId="34936" CreationDate="2011-11-20T17:58:52.173" Score="11" Body="&lt;p&gt;No, but since Skyrim is using a modified version of Gamebryo which was used in Oblivion, Fallout, New Vegas, the vats system from the Fallout series is still in place and it may be possible with modifications to implement location specific damage.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-20T17:58:52.173" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37477" PostTypeId="2" ParentId="37329" CreationDate="2011-11-20T18:03:25.233" Score="5" Body="&lt;p&gt;I discovered what happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I unblocked the specialist kill streak. By default when you got 2 kill streak, you get the perk &lt;code&gt;Recon&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="1227" LastActivityDate="2011-11-20T18:03:25.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37478" PostTypeId="2" ParentId="35541" CreationDate="2011-11-20T18:18:10.060" Score="6" Body="&lt;p&gt;There is a Dwarven Storehouse in Eastern Skyrim.  Go there, along with it's nearby major quest dungeon, and note that there is about 2000lbs of dwemer 'stuff' between them.  A lot of it is behind Expert locked doors, but also a ton in side areas around boss fights.  Pick up everything excepting the Bowls, which apparently Dwarves had a major thing for...  Even if you just do the storehouse it's enough for you and follower full upgraded dwarven set.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-- sploit --&#xA;Your mule, er... follower...  can hold an unlimited quantity of loot if you drop it on the ground when you become encumbered and use the manual commands to have him/her pick things up.  Pick it up yourself, then find an empty big area with a clean floor to drop things in, as it's around a 10ft circle of loot in all directions.  NOTE: most items don't stack: but ingots and some other items do.  This means if you drop 20 ingots from your personal inventory on to the ground, then have your follower pick it up, they only get ONE.  Drop each one using single quantity to workaround, or just keep ingots and drop all the other stuff.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Smelted, it totaled 360 ingots for me.  Made Dwarven Bows (only need 1 iron ingot in addition), improved to Epic, and then enchanted with Common/Petty Paralysis.  Get near 500 gold each with crap 30 speech skill, and have so many in house chest I could spend rest of game selling the vendors out of cash.  If you aren't high enough from iron daggers to make the bows, just sell ingots to pay for iron/leather until you can.&lt;/p&gt;&#xA;" OwnerUserId="14878" LastActivityDate="2011-11-20T18:18:10.060" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37479" PostTypeId="2" ParentId="36729" CreationDate="2011-11-20T18:24:28.477" Score="1" Body="&lt;p&gt;Use the apoca-fist. They seem to kill brutes with three simple punches, but do it quickly before you get attacked.&lt;/p&gt;&#xA;" OwnerUserId="14879" LastEditorUserId="3610" LastEditDate="2012-03-30T09:22:00.303" LastActivityDate="2012-03-30T09:22:00.303" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37480" PostTypeId="2" ParentId="37473" CreationDate="2011-11-20T18:34:25.247" Score="11" Body="&lt;p&gt;During battle, use all your options:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Before attacking, buff up. Get defensive spells going, quaff a potion that speeds up health/magicka regeneration.&lt;/li&gt;&#xA;&lt;li&gt;Start with sneaking and land a poison arrow in their chest.&lt;/li&gt;&#xA;&lt;li&gt;Immediately conjure something to hide behind&lt;/li&gt;&#xA;&lt;li&gt;Attack the enemies, using magick, potions and shouts&lt;/li&gt;&#xA;&lt;li&gt;When out of health/magicka, either use potions or retreat and hide for a bit.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As a mage, remember:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You are dependant on your spells. So don't forget to learn them!&lt;/li&gt;&#xA;&lt;li&gt;Choose fire/frost/shock depending on the situation.&lt;/li&gt;&#xA;&lt;li&gt;Most magical equipment will be better than armor for a mage.&lt;/li&gt;&#xA;&lt;li&gt;When leveling, always choose magicka. Always.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4815" LastActivityDate="2011-11-20T18:34:25.247" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="37481" PostTypeId="2" ParentId="35801" CreationDate="2011-11-20T18:44:27.407" Score="3" Body="&lt;p&gt;Team Defender gives you double XP when your team has the flag.&lt;/p&gt;&#xA;" OwnerUserId="14880" LastEditorUserId="23" LastEditDate="2011-11-21T13:03:50.787" LastActivityDate="2011-11-21T13:03:50.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37482" PostTypeId="2" ParentId="35762" CreationDate="2011-11-20T18:47:55.877" Score="1" Body="&lt;p&gt;This is kind of hacky--but it worked in Oblivion, and worked in Skyrim.  I went into an inn and sneaked behind the bartender, walking away from him toward the wall (actually, a stack of barrels) behind him.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I took my controller and rigged it up to &quot;walk forward&quot; into the wall without actually moving (running in place).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the time morning came, I was level 19.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I actually had a hard time with anything except thievery for a while after doing that, because you get higher level enemies without the necessary loot to kill them, and your sneak skill is the only one you can really dump your perks into--so if you do it, I recommend not actually using those levels you've earned (just back out of the upgrade menu).  But man, 15x sneak attack damage with a dagger is awesome.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few levels and some dungeon raiding later, I'm not having as much trouble (largely thanks to my sneakery with my elven dagger).&lt;/p&gt;&#xA;" OwnerUserId="14882" LastActivityDate="2011-11-20T18:47:55.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37483" PostTypeId="2" ParentId="36827" CreationDate="2011-11-20T18:49:50.077" Score="2" Body="&lt;p&gt;I'm afraid a lot of people has gotten things very wrong.&#xA;If you mix armor both skills increase at the same time but at a slower rate. And since Skyrim, in contrast to Morrowind/Oblivion, doesn't level you up at every 10th skill level you get less &quot;XP towards a new level&quot; the lower the skill is. So leveling both heavy and light armor at the same time should level you up slower, which might actually be beneficial since your attacking skills will be able to out-level you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope that helps everyone!&lt;/p&gt;&#xA;" OwnerUserId="14884" LastActivityDate="2011-11-20T18:49:50.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37484" PostTypeId="1" AcceptedAnswerId="37489" CreationDate="2011-11-20T18:53:02.443" Score="3" ViewCount="133" Body="&lt;p&gt;The &lt;em&gt;5 Days&lt;/em&gt; games from &lt;a href=&quot;http://www.fullyramblomatic.com/games.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fully Ramblomatic&lt;/a&gt; are titled pretty ambiguously.  I want to play them in the correct order of plot timelines, or if that doesn't apply, in the order they were released.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do the games' plots tie in to one another?  If yes, what chronological order are the games in?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3062" LastEditDate="2012-09-13T18:08:12.733" LastActivityDate="2012-09-13T18:08:12.733" Title="What Order are the '5-days' Games Meant to be Played In?" Tags="|fully-ramblomatic|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37486" PostTypeId="1" AcceptedAnswerId="41706" CreationDate="2011-11-20T18:57:05.463" Score="3" ViewCount="12628" Body="&lt;p&gt;My laptop's about a year old, but I bought it at quite a high spec then so it's still fine. When I first ran Skyrim, it chose the 'high' graphics setting. At first, the game plays very smoothly, however after a few minutes it starts to slow down, and after about 5 minutes or so the game is unplayable (&amp;lt;5 fps). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quitting Skyrim completely and reloading it seems to solve the problem, but only for another 5 minutes of play. I've tried turning down the graphics options to their lowest setting, but this doesn't seem to help. Is there a way to diagnose what the problem is, and fix it?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="336" LastEditDate="2011-11-20T19:08:45.223" LastActivityDate="2012-11-06T23:03:56.647" Title="Can I stop Skyrim slowing down after 5 minutes?" Tags="|pc|the-elder-scrolls-v-skyrim|performance|" AnswerCount="3" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="37488" PostTypeId="1" AcceptedAnswerId="38277" CreationDate="2011-11-20T19:11:50.833" Score="24" ViewCount="101903" Body="&lt;p&gt;I've been playing CoD games on my Xbox for a few years now, and I feel like I've hit a plateau.  At first I got shot up so quickly it made my head spin, and I'd easily die 20 times a round and perhaps get one kill.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These days I can hold my own, and I typically average around 1.4 K/D (If I'm playing K/D focused).  However, I still feel like there is a class of player that is far beyond my skills.  I encounter these players and they win against me 90+% of the time, and I don't understand why.  Sometimes I feel like I may as well toss a coin at the start of the round to determine whether I crush the other team or they crush me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I generally just blame it on lag, or perhaps that other people practice more or have better reflexes.  (kids these days, get off my lawn, etc)  However, I feel like I'm missing something here that's preventing me from doing better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're an &quot;excellent&quot; or &quot;pro&quot; CoD player, what's the secret?  How do you consistently win encounters with other players?  Are there any specific strategies you employ?  Is there anything I can do besides practice more, and hope for the Lag Gods to shine down on me?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently I'm playing MW3, so any MW3 specific strategies are welcome, but I feel like there's enough overlap between CoD games (which has its ups and downs) that even generic advice would be useful.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="28182" LastEditDate="2016-04-20T08:07:27.013" LastActivityDate="2016-04-20T08:07:27.013" Title="How can I become a better CoD player?" Tags="|call-of-duty-modern-warfare-3|call-of-duty-series|" AnswerCount="11" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37489" PostTypeId="2" ParentId="37484" CreationDate="2011-11-20T19:19:04.303" Score="3" Body="&lt;p&gt;The games were released out of chronological order and are intended to be played order of release:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;5 Days A Stranger&lt;/li&gt;&#xA;&lt;li&gt;7 Days A Skeptic&lt;/li&gt;&#xA;&lt;li&gt;Trilby's Notes&lt;/li&gt;&#xA;&lt;li&gt;6 Days A Sacrifice&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;7 Days and Notes do not strongly tie into each other, but each game tends to assume you've played through previous games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chronologically, the events of each game occur in the following years, derived from the descriptions of 6 Days and Notes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;1993 — 5 Days A Stranger&lt;/li&gt;&#xA;&lt;li&gt;1997 — Trilby's Notes&lt;/li&gt;&#xA;&lt;li&gt;2189 — 6 Days A Sacrifice&lt;/li&gt;&#xA;&lt;li&gt;2385 — 7 Days A Skeptic&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-11-20T19:28:23.800" LastActivityDate="2011-11-20T19:28:23.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37490" PostTypeId="1" AcceptedAnswerId="37492" CreationDate="2011-11-20T19:33:19.560" Score="2" ViewCount="3105" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/37252/does-levelling-up-skills-have-any-more-effect-than-just-making-me-level-up-get-p&quot;&gt;Does levelling up skills have any more effect than just making me level up/get perks?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;What's the use of skill points other than granting access to perks? Do I get more damage output when fighting with one handed weapon if my skill is high, even if I don't use perks in that tree?&lt;/p&gt;&#xA;" OwnerUserId="12115" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2012-06-25T13:06:22.933" Title="Skill points use in Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-20T21:05:22.840" ContentLicense="CC BY-SA 3.0" />
  <row Id="37492" PostTypeId="2" ParentId="37490" CreationDate="2011-11-20T19:37:34.443" Score="4" Body="&lt;p&gt;Yes, every point of skill gives you a little more benefit even if you do not use the perks.  For instance, every point of speech craft improves merchant prices by 1%.  Every point of destruction &lt;a href=&quot;https://gaming.stackexchange.com/questions/35750/what-effect-does-increasing-the-magic-skills-have&quot;&gt;lowers spell costs&lt;/a&gt; etc.  Even if you don't put perks into the skills, its still highly beneficial for you to have high skills.  Not to mention it also gives you more experience for leveling.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-11-20T19:37:34.443" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37493" PostTypeId="2" ParentId="35762" CreationDate="2011-11-20T20:01:06.483" Score="4" Body="&lt;p&gt;Townspeople are not good Stealth targets. Even with my Sneak of 50, they tend to either not notice me at all or notice me completely. The thing is that they don't have an AI package that makes them search for you, which is what the half-open eye indicates. That's also the stage of detection where it's easiest to get Stealth increases.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To raise Stealth, you're going to have to change your play style for a bit. Go do a dungeon, but sneak the whole thing. Don't rush bandits, try to separate them, stab one, and then run away into the shadows. Repeat a few times to finish off a room of bandits entirely without ever being detected and your Stealth will have increased a couple of times. Now do that for a few dungeons (and always Stealthing while walking in the wilderness), and you'll have a decent Stealth in no time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do this in combination with the other Stealth-levelling bonuses (Thief stone, always being Well Rested or at least Rested), and it'll increase even faster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The greatest recommendation for this way of levelling Stealth is that it will also level the other skills you use regularly, which keeps the Stealth increases from increasing the level of enemies disproportionately to your actual set of skills. By simply changing your play style slightly to include Stealth, you maintain character balance and can still take on the enemies you'll face.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-11-20T22:45:45.360" LastActivityDate="2011-11-20T22:45:45.360" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37494" PostTypeId="2" ParentId="37382" CreationDate="2011-11-20T20:07:10.457" Score="3" Body="&lt;h1&gt;Keep (almost) Everything!&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;But do not carry everything with you.  Keeping a stash of all of your items is an important strategy in Crawl, as it allows you to explore without running out of inventory space and ensures that your items stay safe from cold and fire attacks.  If you are unfamiliar with keeping a stash, the standard first two places are the Ecumenical Temple and the second level of The Lair, as those are both locations where your items will not get picked up by a wandering monster.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding the (almost) comment, a number of items are fairly useless and can be ignored, such as scrolls with negative effects (their only use is to train spellcasting to Level 1, which maybe irrelevant depending on the character you are playing) and armour that does not fit you.  However, I like to keep everything together, so that when I search for &quot;scroll&quot;, I know that anything not in my stash is something I missed picking up while exploring.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-11-20T20:07:10.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37495" PostTypeId="2" ParentId="1225" CreationDate="2011-11-20T20:11:02.413" Score="3" Body="&lt;p&gt;Buy a used copy of &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/0471595322&quot; rel=&quot;nofollow noreferrer&quot;&gt;Repetitive Strain Injury: A Computer User's Guide by Emil Pascarelli M.D. and Deborah Quilter&lt;/a&gt;. (Dr. Pascarelli's Complete Guide to Repetitive Strain Injury: What You Need to Know About RSI and Carpal Tunnel Syndrome is also a useful book, but the computer user's guide is all you really need.) I searched all over the internet before finally just buying the book, and I can tell you that it has such better information than what you can find online. Not to mention, you don't need to spend time at the computer while addressing problems related to computer use!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has great illustrations for exercises and provides valuable answers regarding computer-related strain.&lt;/p&gt;&#xA;" OwnerUserId="14892" LastActivityDate="2011-11-20T20:11:02.413" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37498" PostTypeId="2" ParentId="35800" CreationDate="2011-11-20T20:43:24.513" Score="0" Body="&lt;p&gt;Already been posted, but a little more specific for beginners:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buy Iron ingots/ore from the two traders at War Maidens in Whiterun (first building on the right when you enter the gate), buy leather/leather strips as well, make Iron daggers and enchant them at Dragon's Reach, the Jarl's palace, also in Whiterun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found the Absorb Health enchant makes the daggers the most valuable, so be on the lookout for an item with this enchantment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buy soul gems from either Farangar's Secret-Fire at the enchanter in Dragon's Reach, or the General goods store in Whiterun, and Farangar also sells the Soul Trap spell to fill them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The profit out-weighs the cost of the supplies easily. Be sure to cast Soul Trap on creatures, not humans, unless you have a black soul gem, otherwise its a wasted cast.&lt;/p&gt;&#xA;" OwnerUserId="14897" LastActivityDate="2011-11-20T20:43:24.513" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37499" PostTypeId="1" AcceptedAnswerId="37783" CreationDate="2011-11-20T20:47:39.110" Score="4" ViewCount="47292" Body="&lt;p&gt;There is a known bug that I have fallen into where the Steward will not sell me a house (no dialogue option about it). I also cannot initiate dialog with the Jarl about becoming Thane.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone discovered a way around this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the way, preventing this bug:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go talk to the Jarl before you do all of the other quests around the city. Do his quests first and get the quest to help out around town. This is just conjecture, but I believe that it is caused by already meeting the requirements to become Thane before you first speak to him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: resetting the NPC does nothing&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit of edit: Perhaps I can force my way into this quest using the console? I know you can begin certain quests with setstage. Can you do the same with the quest to become thane?&lt;/p&gt;&#xA;" OwnerUserId="14231" LastEditorUserId="14231" LastEditDate="2011-11-22T03:04:44.707" LastActivityDate="2011-12-17T08:26:59.877" Title="Buying a house in Markarth, bugged" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37500" PostTypeId="1" AcceptedAnswerId="37664" CreationDate="2011-11-20T20:57:00.017" Score="13" ViewCount="1394" Body="&lt;p&gt;The first time you meet Zelda, she asks you what you think of her outfit, with three choices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does your choice here have any lasting effect in the game?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-11-20T21:10:30.410" LastActivityDate="2012-07-01T19:53:49.897" Title="Do your conversation options with Zelda the first time you meet her matter?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37501" PostTypeId="5" CreationDate="2011-11-20T21:07:20.603" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-25T13:10:14.897" LastActivityDate="2012-06-25T13:10:14.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37502" PostTypeId="4" CreationDate="2011-11-20T21:07:20.603" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information.&#xD;&#xA;" OwnerUserId="336" LastEditorUserId="3610" LastEditDate="2012-06-25T13:10:16.053" LastActivityDate="2012-06-25T13:10:16.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37503" PostTypeId="2" ParentId="36353" CreationDate="2011-11-20T21:07:53.413" Score="7" Body="&lt;p&gt;I know others have already posted something very similar to this, but just in case they weren't 'clear' enough for someone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For anybody trying to get past the crash point in Book 6 while trying to extinguish the fires;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Turn your Wii audio settings to Mono.&lt;/li&gt;&#xA;&lt;li&gt;Turn the screen resolution to 480i.&lt;/li&gt;&#xA;&lt;li&gt;Turn the aspect ratio to 4:3.&lt;/li&gt;&#xA;&lt;li&gt;Play through the level with ONLY Remus, and play through it slowly.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This WILL work. I JUST completed it successfully following these steps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll have to use Arthur Weasley to build the wagon.&lt;/p&gt;&#xA;" OwnerUserId="14898" LastEditorDisplayName="user11502" LastEditDate="2012-02-05T18:30:40.823" LastActivityDate="2012-02-05T18:30:40.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37504" PostTypeId="5" CreationDate="2011-11-20T21:08:29.183" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/4758/the-great-gaming-stack-exchange-clean-up-of-2012&quot;&gt;The Great Gaming Stack Exchange Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="1787" LastEditDate="2012-05-31T15:10:53.567" LastActivityDate="2012-05-31T15:10:53.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37505" PostTypeId="4" CreationDate="2011-11-20T21:08:29.183" Score="0" Body="DO NOT USE - Removed as part of &quot;The great Gaming Stack Exchange clean-up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="336" LastEditorUserId="1787" LastEditDate="2012-05-31T15:11:04.707" LastActivityDate="2012-05-31T15:11:04.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37507" PostTypeId="1" CreationDate="2011-11-20T21:19:47.817" Score="3" ViewCount="188" Body="&lt;p&gt;Is there a way to have separate save folders per user like there is in pretty much every other game I have played?  All the saves seem to go into the same date-oriented list with no way to distinguish who played.  &lt;/p&gt;&#xA;" OwnerUserId="14900" LastEditorUserId="336" LastEditDate="2011-11-20T21:26:57.540" LastActivityDate="2011-11-20T21:32:23.300" Title="How can I manage separate save folders in Portal 2?" Tags="|portal-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37508" PostTypeId="1" AcceptedAnswerId="41820" CreationDate="2011-11-20T21:22:27.427" Score="15" ViewCount="16868" Body="&lt;p&gt;I noticed that I get Play Coins when I walk around with my 3DS on. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are they good for? I know that Nintendo mentioned you would be able to possibly use them in games to unlock things - are there any games out now that use them? What sort of things do they do?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2015-03-16T21:14:53.007" Title="What do you do with Play Coins?" Tags="|nintendo-3ds-3dsxl-2ds|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37509" PostTypeId="2" ParentId="37473" CreationDate="2011-11-20T21:26:46.540" Score="7" Body="&lt;p&gt;Invest in the Impact perk, and Dual-Cast your apprentice-level Destruction bolt spells to &quot;stagger-lock&quot; the enemy.&lt;/p&gt;&#xA;" OwnerUserId="662" LastActivityDate="2011-11-20T21:26:46.540" CommentCount="2" CommunityOwnedDate="2011-11-20T21:26:46.540" ContentLicense="CC BY-SA 3.0" />
  <row Id="37510" PostTypeId="1" AcceptedAnswerId="37526" CreationDate="2011-11-20T21:30:53.250" Score="7" ViewCount="9347" Body="&lt;p&gt;My old PS3 'fat' is dying and I am hoping to somehow get my copy protected game saves onto a new PS3 'slim'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that the built in PS3 backup utility will not restore copy protected game saves to a different PS3 and it isn't possible to manually copy protected game saves to an external drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I subscribed to Playstation Plus, is it possible to backup my copy protected game saves to the cloud and then restore them to my new PS3 slim?&lt;/p&gt;&#xA;" OwnerUserId="923" LastEditorUserId="160" LastEditDate="2011-11-21T00:08:30.047" LastActivityDate="2014-04-06T09:50:11.513" Title="Restore protected PS3 game saves to a different PS3 via online backup utility" Tags="|ps3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37511" PostTypeId="2" ParentId="37507" CreationDate="2011-11-20T21:32:23.300" Score="2" Body="&lt;p&gt;Savegames are already separated by Steam account. Because saves are synchronised with the Steam cloud, there is no way to separate them beyond that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing as you are not allowed to share a Steam account, as lunboks already pointed out, this should not pose a problem.&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastActivityDate="2011-11-20T21:32:23.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37512" PostTypeId="2" ParentId="35529" CreationDate="2011-11-20T21:35:26.430" Score="18" Body="&lt;p&gt;42 hours, to be exact. Sell 1000 gold worth of crap at your favorite fence, use the wait option (&lt;kbd&gt;T&lt;/kbd&gt; on PC, &quot;Back&quot; on Xbox) and wait for 24 hours, then another 18 immediately after. No need to leave the fence's side. &lt;/p&gt;&#xA;" OwnerUserId="14901" LastEditorUserId="13955" LastEditDate="2011-12-02T22:52:15.453" LastActivityDate="2011-12-02T22:52:15.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37513" PostTypeId="1" AcceptedAnswerId="37524" CreationDate="2011-11-20T21:49:25.607" Score="2" ViewCount="11892" Body="&lt;p&gt;If you start playing MW3, you can hit 'A' on a second controller to play with you split screen on live. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you can hit 'Y' and invite friends, making a party through some games. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Are you able to do these two things together?&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Moreso, I may want to do private party chat through Live versus in the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When starting the game back up, after joining in a party, the option to hit A was not there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there a way to be in an xbox live party and have a guest join in on the game?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="93" LastActivityDate="2013-06-24T00:27:13.400" Title="Having a guest on a local xbox join a party on MW3" Tags="|xbox-360|call-of-duty-modern-warfare-3|xbox-network|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37514" PostTypeId="2" ParentId="37510" CreationDate="2011-11-20T21:50:14.903" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;http://au.playstation.com/onlinestorage/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Playstation website&lt;/a&gt;, copy-protected game saves can be backed up by Playstation Plus and transferred to other PS3s:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can I store copy-protected data using Online Storage?&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If a developer has chosen to use the PlayStation 3 system saved data copy protection on their game saves, PS Plus members will still be able to save them with Online Storage and use them in the same way as other game saves. However, there will be a 24 hour period after saving before they can access the data on any PS3.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-11-20T21:50:14.903" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37515" PostTypeId="1" CreationDate="2011-11-20T21:51:17.223" Score="5" ViewCount="16731" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36621/how-do-i-return-esberns-voice&quot;&gt;How do I return Esbern&amp;#39;s voice?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;In the main quest I need to find Esben in the &lt;em&gt;A Cornered Rat&lt;/em&gt; quest.  I've talked to him and according to the journal he's agreed to let me in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the door does not open and nothing happens.  If I use the console and use &lt;code&gt;tcl&lt;/code&gt; to get round the door Esben is mute and does not respond.  Obviously some trigger has not been set; how do I get around this?&lt;/p&gt;&#xA;" OwnerUserId="14902" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2012-02-12T15:20:57.210" Title="How do I get around the Esben bug" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ClosedDate="2012-02-12T16:00:38.643" ContentLicense="CC BY-SA 3.0" />
  <row Id="37517" PostTypeId="2" ParentId="37510" CreationDate="2011-11-20T21:58:24.060" Score="5" Body="&lt;p&gt;you can move copy-protected data (together with everything else) with the &quot;data transfer utility&quot; under system settings under settings in the XMB&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;update both systems to the newest version&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;connect the 2 systems with a ethernet cable while both are turned off and then turn both back on&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;set the old PS3 to send&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;set the new PS3 to receive (this will remove all old info on the new PS3)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;this will remove the copy protected data from the old PS3&lt;/p&gt;&#xA;" OwnerUserId="13414" LastActivityDate="2011-11-20T21:58:24.060" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37518" PostTypeId="2" ParentId="37473" CreationDate="2011-11-20T22:01:59.793" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;get the mobs off me while I regenerate mana &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you're a high elf, don't forget your daily racial ability to regenerate like mad for 1 full minute.  Anything that can survive continuously dual casted lightning bolts for 1 minute should win.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also - check out the calm spell.  This lets you take enemies out of combat.  You can separate them, or if you calm them all you can move away and enter hiding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're imperial, don't forget your daily aoe calm ability.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-20T22:01:59.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37519" PostTypeId="1" AcceptedAnswerId="37541" CreationDate="2011-11-20T22:04:51.277" Score="10" ViewCount="986" Body="&lt;p&gt;I'm aware that I can repair my shield at the blacksmith in town, but are there any other methods I can use to repair my shield? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interested in a method which allows me to repair my shield while I'm out and about.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="18" LastEditDate="2011-11-20T23:19:38.840" LastActivityDate="2012-01-05T13:05:19.713" Title="With what methods can I repair my shield?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37520" PostTypeId="1" AcceptedAnswerId="39891" CreationDate="2011-11-20T22:07:51.900" Score="19" ViewCount="50749" Body="&lt;p&gt;I'm an avid book collector, and I was wondering what house has the most bookshelves in Skyrim. I currently only own the Whiterun house, which has 2 bookshelves of 2 shelves each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a house I could buy that has more bookshelves?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since not all bookshelves hold the same number of books, I'm looking for the house that has the most spaces on bookshelves for books, not necessarily the most bookshelves&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorUserId="8462" LastEditDate="2011-12-03T22:12:24.897" LastActivityDate="2013-07-23T12:39:53.370" Title="What house has the most bookshelves?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37521" PostTypeId="1" AcceptedAnswerId="37536" CreationDate="2011-11-20T22:08:19.980" Score="12" ViewCount="10700" Body="&lt;p&gt;I've noticed my shield only seems capable of taking a few hits, at least right now, so I'm leery about using it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If my shield breaks, is it completely useless, or are there some attacks it is still able to block?  Furthermore, is it possible to repair a broken shield?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="160" LastEditDate="2011-11-20T22:13:42.883" LastActivityDate="2011-12-30T11:49:14.940" Title="What happens if my shield breaks?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37523" PostTypeId="1" AcceptedAnswerId="37545" CreationDate="2011-11-20T22:10:50.727" Score="5" ViewCount="2997" Body="&lt;p&gt;I'm level 10 now and all my perks so far have been spent in Destruction (3), Restoration (3), Alchemy (1), and Speechcraft (2). Whilst doing the Thieves' Guild/Dark Brotherhood quests, I realised that sneaking around and stabbing things is way more fun. Is it too late to start putting my perks into one handed/sneaking, am I always going to be underpowered because I wasted those perks in Destruction? &lt;/p&gt;&#xA;" OwnerUserId="6139" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:11:05.447" LastActivityDate="2012-06-25T14:11:05.447" Title="Is it too late to start using the sneak playstyle?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37524" PostTypeId="2" ParentId="37513" CreationDate="2011-11-20T22:34:54.517" Score="2" Body="&lt;p&gt;You can be in a party while playing split-screen, but unless the second player has an Xbox Live account, they won't be able to participate in any of the voice chat options that Xbox Live offers.  You can plug a headset into their controller, but they won't hear the party/game chat audio, and their mic won't function.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the options to join a party aren't on the same buttons in-game when you're playing split screen, you can always use the Xbox Guide button to access the party menu and start/join a party from that interface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note also that you have to have a second controller plugged in/turned on in order for the &quot;Press A to Join&quot; message to appear in most games (MW3 included).  There's nothing in MW3 or Xbox Live that prevents you from doing both at the same time.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-20T22:34:54.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37525" PostTypeId="1" AcceptedAnswerId="79071" CreationDate="2011-11-20T22:38:22.337" Score="15" ViewCount="12346" Body="&lt;p&gt;If I've enchanted my weapon to paralyze on hit, what are the odds that it will proc?&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="336" LastEditDate="2011-11-21T20:35:00.340" LastActivityDate="2012-08-02T13:56:18.450" Title="What is the chance of paralysis on an enchanted weapon?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37526" PostTypeId="2" ParentId="37510" CreationDate="2011-11-20T22:46:16.373" Score="6" Body="&lt;p&gt;Yes, you can use the PSN+ Cloud service to transfer all your saved games, including the protected ones, to a new PS3.  I recently did it and it worked a treat!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you know your old PS3 is dying, sign up and upload those saves as soon as you can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use the &quot;data transfer utility&quot; method as well (see ratchet freak's answer), but I've heard that this operation can take many hours to complete&amp;mdash;i.e. your PS3 could die during the operation. Using the cloud service is far less risky if your PS3 is on the verge of death.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-11-21T04:07:24.930" LastActivityDate="2011-11-21T04:07:24.930" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37527" PostTypeId="1" AcceptedAnswerId="37531" CreationDate="2011-11-20T22:48:39.353" Score="8" ViewCount="951" Body="&lt;p&gt;Aside from the occasional save prompt, the only way I've discovered to save thus far is with bird statues. This is very unusual, since previous Zelda games allowed you to save anywhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are bird statues really the only way to save, or am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="336" LastEditDate="2012-04-06T16:06:10.710" LastActivityDate="2012-04-06T16:06:10.710" Title="Are bird statues the only way to save?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37528" PostTypeId="2" ParentId="34958" CreationDate="2011-11-20T22:50:43.500" Score="3" Body="&lt;p&gt;Depends, as a mage you really do not need to wear Heavy or even Leather armors because of your Alteration perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally you should aim for getting the Arch-Mages robe and put around 5-6 perks into Alteration school, which will increase the defence of your alteration buffs x3-4 times, if you aren't wearing anything else except for robes, those spells will give you same armor or even greater armor than if you were actually wearing really good heavy armor and you can still retain your bonuses from the robe, tiara, and ring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also you don't really need to use enchantment to create your armors because you can't put up extra enchants on robes that already have options on them (although I am not sure if you still can't when you have level 100 enchanting, as it provides the ability to put 2 enchants on a piece of equipment)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although if you want to go the heavy armor path and enchant them with mana regen, then you will have to heavily level up enchant (to lv100) and put a lot of perks into the tree, about 10 perks or something like that, but you will not be able to benefit from Alteration perks much tho and even if you have a fully upgraded perk tree for Enchantment, I'm still not sure if you will be able to actually achieve full benefits that an Archmage or any other Major magic school robe provides.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: &lt;a href=&quot;https://gaming.stackexchange.com/a/37453/10616&quot;&gt;This answer&lt;/a&gt; said you won't benefit from levelling up light/heavy armor masteries, which I can't agree to. The only mean of levelling in this game is pretty much spamming skills, the more spells you have levelled up - the greater your general level will be and more perks you will have available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having those levelled up a bit will only benefit your general level.&lt;/p&gt;&#xA;" OwnerUserId="14908" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2014-01-07T13:17:01.143" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37529" PostTypeId="2" ParentId="35999" CreationDate="2011-11-20T22:57:53.813" Score="2" Body="&lt;p&gt;It is also probably put in the game by Bethesda as a modders resource. They probably think that when the construction set comes out, someone will make it so you can light a fire or put them on extinguished fires at camps. Mostly, it is just used for making some easy gold.&lt;/p&gt;&#xA;" OwnerUserId="14909" LastEditorUserId="-1" LastEditDate="2011-11-22T00:48:12.850" LastActivityDate="2011-11-22T00:48:12.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37530" PostTypeId="2" ParentId="37473" CreationDate="2011-11-20T22:58:27.860" Score="0" Body="&lt;p&gt;The Draugr dreadlord is probably level 20 or so. (Check in console using getLevel)&#xA;If you're level 6, then avoid if possible until you can take him on in a fairer fight.&#xA;Remember, this is not the same as Oblivion, i.e. not all enemies are scaled to your level. &lt;/p&gt;&#xA;" OwnerUserId="13147" LastActivityDate="2011-11-20T22:58:27.860" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37531" PostTypeId="2" ParentId="37527" CreationDate="2011-11-20T23:02:06.880" Score="8" Body="&lt;p&gt;As far as I can tell, the bird statues are the only way to save. &lt;a href=&quot;http://arstechnica.com/gaming/reviews/2011/11/review-skyward-sword-slashes-zeldas-sacred-cows.ars&quot; rel=&quot;nofollow noreferrer&quot;&gt;This article&lt;/a&gt; mentions save points in dungeons, and I am assuming they are refering to the bird statues as well. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;There are save points scattered throughout the adventure, even in the middle of dungeons. This might sound like an obvious improvement, but it will be taken as something approaching heresy by the more traditionalist of Zelda fans. If you die, you can continue at the last save point with all of the items you've found. Nintendo clearly wants players of all skill levels to be able to finish the adventure.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-11-20T23:11:40.573" LastActivityDate="2011-11-20T23:11:40.573" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37535" PostTypeId="1" CreationDate="2011-11-20T23:12:46.720" Score="19" ViewCount="131223" Body="&lt;p&gt;I've been playing Skyrim for a while now, and still have not figured out how to properly create a hot-key to my dual wield setup. I've tested with spells, which easily allow you to select multiple spells or dual wield the same spell. But with weapons, if I use my hot-keys to switch to a spell in my left hand, and then afterwards, hit the hot-key for my weapon, it just swaps the weapon I have in my right hand, keeping the spell in my left hand. It makes it very annoying to harvest souls, as I have to open the Quick menu each time, and manually select it in the proper hand.&lt;/p&gt;&#xA;" OwnerUserId="14910" LastEditorUserId="3114" LastEditDate="2011-11-20T23:13:37.593" LastActivityDate="2011-11-29T00:03:11.657" Title="How do I favorite/hotkey a dual wield setup?" Tags="|pc|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37536" PostTypeId="2" ParentId="37521" CreationDate="2011-11-20T23:13:49.840" Score="11" Body="&lt;p&gt;If you completely destroy your shield, you lose it forever and will have to buy a new one.  If your shield is close to breaking, make sure you repair it back at the &lt;strong&gt;Bazaar&lt;/strong&gt; or use a &lt;strong&gt;Revitalizing Potion&lt;/strong&gt;.  Otherwise don't use it if you wish to save it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can always upgrade your shields so they would be more durable and can take more damage (2 additional levels of upgrades) but they can still be destroyed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the shields can auto-repair over time, the &lt;strong&gt;Sacred Shield&lt;/strong&gt; (the third available at the &lt;strong&gt;Bazaar&lt;/strong&gt;).  It can still be damaged and destroyed like the others, you'll just have to take a break from using it to allow it to repair itself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an indestructible shield too that you can get later in the game, the &lt;a href=&quot;http://www.ign.com/wikis/the-legend-of-zelda-skyward-sword/Hylian_Shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Hylian Shield&lt;/strong&gt;&lt;/a&gt;. You can get that winning the &lt;strong&gt;Boss Rush&lt;/strong&gt; mode.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-27T02:03:11.470" LastActivityDate="2011-11-27T02:03:11.470" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="37537" PostTypeId="1" AcceptedAnswerId="37540" CreationDate="2011-11-20T23:22:37.510" Score="9" ViewCount="1227" Body="&lt;p&gt;In Skyward Sword, my Loftwing didn't appear when Zelda pushed me off the ledge. I know I have to find out what happened to it now, but I have no idea where to go. Someone suggested asking the people in the plaza where to look, but no one there even mentions my Loftwing or anything. I am mostly running around in circles at this point, and I end up talking to the same people over and over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing? Where do I need to go to find my bird?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2013-07-25T14:45:21.543" Title="What happened to my Loftwing?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37538" PostTypeId="2" ParentId="34638" CreationDate="2011-11-20T23:24:09.350" Score="6" Body="&lt;p&gt;Out of the box, no. The Nintendo 64 has a region lockout chip which prevents NTSC (Japanese and US) games from running on a PAL (European) machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, through the use of third-party devices, most games should work. I personally own a &lt;a href=&quot;http://en.wikipedia.org/wiki/N64_Passport&quot; rel=&quot;noreferrer&quot;&gt;N64 Passport Plus&lt;/a&gt; which I use to play Hey You, Pikachu! on my own N64. It basically works by using a second, local cartridge to authenticate with the lockout mechanism.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have first hand experience of this, but according to that Wikipedia article, some games won't work even with this - presumably, they perform additional hardware detection, so they might be hard to do anything about. It may be possible to somehow bypass these through Action Replay codes; I don't know exactly how these games perform those checks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also buy a Japanese N64 and bring that home. You'll need a power converter to make it run on 230V, and a TV which will accept the input, but you could run any Japanese game that way, and any US game if you remove the plastic tabs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an alternative, if you have a European Wii, at least some of the games might be available on the Virtual Console, saving you the trouble of messing with adapters.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-11-20T23:24:09.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37539" PostTypeId="2" ParentId="37523" CreationDate="2011-11-20T23:24:48.900" Score="4" Body="&lt;p&gt;I'm not a power gamer, and my guy's a stealthy, magically gifted wood elf who can also handle a sword ;), but I must say I'm pretty happy with him and I also have a bunch of perks in non-sneaky branches. I'd say just go with it; the most important thing is sneaking skill points (as opposed to perks), and then (at least for my playing style) as soon as I got 3x bonus on stealth archery, I was mostly done in the Stealth skill perks (the backstabbing perk is pretty spectacular when put to use though :). So I'd say just go with the flow. And there's always situations where you need brute force so destruction will come in handy anyhow. &lt;/p&gt;&#xA;" OwnerUserId="14911" LastActivityDate="2011-11-20T23:24:48.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37540" PostTypeId="2" ParentId="37537" CreationDate="2011-11-20T23:25:04.023" Score="12" Body="&lt;p&gt;You need to talk to the professor outside the upper exit of the academy, then head to the spot marked Plaza on the map, which should trigger a cutscene.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are more steps to it after that, but I'm not sure if you want more than that or not.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-11-20T23:25:04.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37541" PostTypeId="2" ParentId="37519" CreationDate="2011-11-20T23:25:43.047" Score="8" Body="&lt;p&gt;The only option that I'm aware of is using the &lt;strong&gt;Revitalizing Potion&lt;/strong&gt; to repair your shield on the field.  You can get at the &lt;strong&gt;Bazaar&lt;/strong&gt; from the potions lady.  Of course, you'll need an &lt;strong&gt;Empty Bottle&lt;/strong&gt; to be able to purchase it.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-27T02:05:59.393" LastActivityDate="2011-11-27T02:05:59.393" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37543" PostTypeId="1" AcceptedAnswerId="37742" CreationDate="2011-11-20T23:44:28.150" Score="1" ViewCount="2820" Body="&lt;p&gt;&lt;em&gt;The civil war is over. The Imperials won.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Will Elisif become the high queen now?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything ended so suddenly, but it's said that they're only waiting for peace. &lt;strong&gt;What now?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="14915" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:36:06.813" LastActivityDate="2020-03-20T07:58:41.620" Title="What's the effect of winning the Civil War?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37544" PostTypeId="1" AcceptedAnswerId="37546" CreationDate="2011-11-20T23:48:43.443" Score="6" ViewCount="5962" Body="&lt;p&gt;Beedle is selling an item with the name &lt;strong&gt;Life Medal&lt;/strong&gt;. Beedle has no idea what it does, but he's selling it for 800 rupees, which is quite a bit of rupees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does the Life Medal do?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-11-20T23:51:30.133" Title="What does the Life Medal do?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37545" PostTypeId="2" ParentId="37523" CreationDate="2011-11-20T23:51:04.753" Score="7" Body="&lt;p&gt;It is never too late to start playing the game the way you want to play it. Your sneaky assassin character has a background in magic. If the game seems too tough you can always &lt;a href=&quot;https://gaming.stackexchange.com/questions/35121/ive-misplaced-a-perk-can-i-get-it-back&quot;&gt;respec your perk points&lt;/a&gt; but that will disable achievements as noted in the answer.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-11-20T23:51:04.753" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37546" PostTypeId="2" ParentId="37544" CreationDate="2011-11-20T23:51:30.133" Score="7" Body="&lt;p&gt;According to &lt;a href=&quot;http://ie.ign.com/wikis/the-legend-of-zelda-skyward-sword/Life_Medal&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Life Medal adds a single Heart Container to your life bar at the expense of an Adventure Pouch space.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-20T23:51:30.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37547" PostTypeId="2" ParentId="35117" CreationDate="2011-11-21T00:00:54.717" Score="1" Body="&lt;p&gt;This was in creative mode. All I did was destroy the Energy Crystals and fly around following it shooting snowballs at it until it died. &lt;/p&gt;&#xA;" OwnerUserId="14916" LastEditorUserId="336" LastEditDate="2011-11-21T00:36:47.733" LastActivityDate="2011-11-21T00:36:47.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37548" PostTypeId="2" ParentId="36374" CreationDate="2011-11-21T00:04:42.890" Score="4" Body="&lt;p&gt;Complete the black star quest (research it). Make sure you have no soul gems in your inventory. Learn soul trap enchant (buy a weapon from a merchant and disenchant it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enchant soul trap on your weapon, then kill something to refill the black star quest reward. Recharge your weapon, rinse and repeat. Using this method I reached 100 Enchanting in an hour.&lt;/p&gt;&#xA;" OwnerUserId="14917" LastEditorUserId="2484" LastEditDate="2011-12-23T07:31:49.630" LastActivityDate="2011-12-23T07:31:49.630" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37549" PostTypeId="1" CreationDate="2011-11-21T00:23:40.567" Score="3" ViewCount="50" Body="&lt;p&gt;The questions sounds silly, but it begs to be asked. When I blow up a small explosive container, I get a red notification saying: 100 points. I blow up two that are close together with the same shot and get &quot;200.&quot; I blow up four and get &quot;400.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that 100, 200, 400 per container, or total? Does combo actually let you get higher scores?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="8350" LastEditDate="2012-05-31T21:11:24.513" LastActivityDate="2012-05-31T21:11:24.513" Title="Does achieving a higher combo in Hydrophobia means getting more points?" Tags="|hydrophobia|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37551" PostTypeId="1" AcceptedAnswerId="37552" CreationDate="2011-11-21T01:02:05.670" Score="10" ViewCount="6383" Body="&lt;p&gt;If a thug is holding a person hostage and using her as a human shield, is there any way to resolve the situation without killing anyone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried to aim for the arm or leg, but the shooter always ended up dead or killing the hostage. Is it possible to catch him alive somehow?&lt;/p&gt;&#xA;" OwnerUserId="7796" LastActivityDate="2011-11-21T01:08:32.663" Title="Resolving hostage situations" Tags="|la-noire|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37552" PostTypeId="2" ParentId="37551" CreationDate="2011-11-21T01:08:32.663" Score="5" Body="&lt;p&gt;Nope, by the time it's come to a hostage situation, the bad guy has to die.  If you wound him, he'll stagger and then kill the hostage if you don't finish him off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes you can tackle the bad guy (or fire a warning shot) before he gets to the hostage standoff stage, but there's no benefit to doing so.  You'll just see a slightly different cinematic for the resolution (wherein he gets loaded in a paddy wagon instead of a hearse)&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-21T01:08:32.663" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37553" PostTypeId="1" AcceptedAnswerId="37589" CreationDate="2011-11-21T01:08:42.130" Score="14" ViewCount="73528" Body="&lt;p&gt;Are certain NPCs better to marry compared to others? Or do they all provide the same benefits regardless of who they are/where they're from/what they did (as long as they love me)?&lt;/p&gt;&#xA;" OwnerUserId="5994" LastActivityDate="2014-11-30T15:00:10.957" Title="Do different NPCs make better spouses in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37554" PostTypeId="1" AcceptedAnswerId="39233" CreationDate="2011-11-21T01:09:38.147" Score="1" ViewCount="2363" Body="&lt;p&gt;I have maxed out my RCI zones, and am unable to re-zone on top of a demolished zone because I've &quot;run out'  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I delete a zone to nothing?  Or how do I get past the pop-up in the case where I'm trying to rezone an existing zone?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is Sim City Deluxe for Blackberry, one of the many apps that are being given away for free on the Blackberry App World through the end of this month.&lt;/p&gt;&#xA;" OwnerUserId="14922" LastEditorUserId="3936" LastEditDate="2012-12-23T13:50:34.527" LastActivityDate="2012-12-23T13:50:34.527" Title="Max RCI zones in SimCity Deluxe, unable to delete a zone" Tags="|simcity-deluxe|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37556" PostTypeId="2" ParentId="37013" CreationDate="2011-11-21T01:14:10.120" Score="4" Body="&lt;p&gt;Use the MotioninJoy DS3 tool, it comes with a Xbox 360 controller emulator and it works great. Just be sure to read the guide on how to install the PS3 control and enabling the emulator.&lt;/p&gt;&#xA;" OwnerUserId="14923" LastEditorUserId="23" LastEditDate="2011-11-21T13:04:34.850" LastActivityDate="2011-11-21T13:04:34.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37558" PostTypeId="1" AcceptedAnswerId="37560" CreationDate="2011-11-21T01:42:16.990" Score="9" ViewCount="43010" Body="&lt;p&gt;There's an achievement called &lt;strong&gt;Stay Classy Steelport&lt;/strong&gt; which reads as follows: &lt;code&gt;Kill 25 Gang Members each with 'the Penetrator' AND the Fart in a Jar.&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've had The Penetrator for a long time, but I've completed Act 2 and I've still seen no sign of the Fart in a Jar. Where do I find this weapon? Is it a mission reward? I haven't seen it as a weapon to purchase in Friendly Fire either. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2012-11-24T17:04:34.460" Title="Where do I get the Fart in a Jar?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37559" PostTypeId="1" AcceptedAnswerId="37582" CreationDate="2011-11-21T01:48:30.967" Score="12" ViewCount="13238" Body="&lt;p&gt;I am just starting playing Skyrim and was wondering if there are many mutually exclusive choices I should know in advance?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, if I join guild A, then guild B wont let me in or even, say, if I join the Stormcloacks, am I still welcome in Imperial cities? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best example of this I can thing of is from Morrowind where you had to pick your Great Houses (either Telvaani, Redoran or Hlaalu)&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:35:53.617" LastActivityDate="2013-02-14T00:40:04.283" Title="Mutually exclusive choices in Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37560" PostTypeId="2" ParentId="37558" CreationDate="2011-11-21T01:51:57.863" Score="8" Body="&lt;p&gt;According to &lt;a href=&quot;http://saintsrow.com/community/go/thread/view/136781/28695261/?pg=last&quot; rel=&quot;noreferrer&quot;&gt;this thread&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;To get Fart in a Jar, upgrade flashbangs to LV4. Gets rid of the&#xA;  Flashbangs, though.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;you can also mod it using horizon &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="-1" LastEditDate="2012-01-04T20:30:30.033" LastActivityDate="2012-01-04T20:30:30.033" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37562" PostTypeId="2" ParentId="37553" CreationDate="2011-11-21T01:58:35.147" Score="5" Body="&lt;p&gt;Unfortunately, the marriage element in Skyrim is incredibly shallow. Who you marry is up to you. The only difference in who you choose is that some available bachelor(ette)s can be taken with you as a follower, and will fight with you. Regardless of who you choose to marry, your spouse will always open up a shop, giving you 100 gold per day. Ysolda in Whiterun, and Aela the Huntress of the companions are two good examples. Ysolda will open up a shop, but that's all you can do with her. Aela will open up a shop, and you can have her follow you into combat. Those are the only two differences in who you choose. Chances are, if you could already have them assist you in combat, the option will still be available post-marriage. If you couldn't get them to follow you into combat, then they just sit around the house and give you money.&lt;/p&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-21T01:58:35.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37563" PostTypeId="2" ParentId="37333" CreationDate="2011-11-21T02:03:51.983" Score="3" Body="&lt;p&gt;So I did a bunch of testing on this tonight. This is what I have found:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;The nutshot and the testicle assault do &lt;em&gt;not&lt;/em&gt; have to be done on the same enemy&lt;/strong&gt;. The achievement simply pops after you have done each activity the first time. I killed a gang member via testicular assault without doing a nutshot on him and acquired the achievement. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;You need to actually &lt;em&gt;kill the enemy via testicular assault&lt;/em&gt; in order to get the achievement&lt;/strong&gt;. You'll know when you have done this because you'll see a popup for Respect with the name &lt;em&gt;Testicular Manslaughter&lt;/em&gt;. Hitting an enemy twice with a testicular assault will get this done. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;It &lt;em&gt;does&lt;/em&gt; have to be done on a male character&lt;/strong&gt;. I tried doing testicular assaults on female gang members, and while I was able to kill them and they did the animation, I did &lt;em&gt;not&lt;/em&gt; get credit for a Testicular Manslaughter.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-21T02:03:51.983" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37564" PostTypeId="1" AcceptedAnswerId="37596" CreationDate="2011-11-21T02:05:06.507" Score="8" ViewCount="3508" Body="&lt;p&gt;I'm playing Tyrian single player full game and am somewhere in Episode 2. I have two ship upgrades possible: MicroCorp Stalker-B for 25000 or SuperCarrot for 65000. The SuperCarrot has less armor than the Stalker-B, though... is there any benefit to getting the SuperCarrot other than it being awesome to fly around in a big carrot?&lt;/p&gt;&#xA;" OwnerUserId="4678" LastEditorUserId="25150" LastEditDate="2012-08-14T22:37:52.933" LastActivityDate="2012-08-14T22:37:52.933" Title="In Tyrian full game mode, is there any benefit to buying the SuperCarrot ship?" Tags="|tyrian|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37566" PostTypeId="1" AcceptedAnswerId="37698" CreationDate="2011-11-21T02:13:34.417" Score="14" ViewCount="31414" Body="&lt;p&gt;I want to play with a friend in Saints Row 3, but he's at a different part of the plot missions than I am.  If I save my game while playing in his lobby, do I get credit for having finished the missions we co-op'ed, even though I haven't gotten as far as he has?  If I go back and play alone, can I start the story missions over where I was?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about side missions and other progress?  How is that tracked if I play the same save in both co-op and single player?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2012-01-04T16:00:08.573" Title="When playing Saints Row 3 in co-op, does my progress carry over to my single player save?" Tags="|saints-row-the-third|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37567" PostTypeId="1" AcceptedAnswerId="37580" CreationDate="2011-11-21T02:18:22.350" Score="1" ViewCount="242" Body="&lt;p&gt;In the second round of Invasion: Spire, when the Spartans are trying to capture the points at the bottom of the spire, I have seen people using the shotgun, but none of the loadouts have it so it must spawn on the map. Does anyone know where the shotgun spawn is for this round?&lt;/p&gt;&#xA;" OwnerUserId="1787" LastActivityDate="2011-11-21T02:49:53.020" Title="In the second round of Invasion: Spire, where does the shotgun spawn?" Tags="|halo-reach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37568" PostTypeId="2" ParentId="36180" CreationDate="2011-11-21T02:24:05.470" Score="2" Body="&lt;p&gt;You can avoid her completely by going around the mountain (unless you're in the labyrinthian). I accidentally tried to get to the greybeards directly by going up the mountain and kept getting killed by the wispmother. Screw killing her, its almost impossible unless you're level 10 and up. The easy way is to go around the mountain to Ivensgard and then take the 7000 steps from Ivensgard by going around the mountain. It's a long way but it's safer and the more correct way.  If the wispmother is avoidable, load an earlier save or run away and jump down the mountain and travel on the road. It's better and you probably won't run into strong monsters. (except the frost troll.)&lt;/p&gt;&#xA;" OwnerUserId="14929" LastEditorUserId="-1" LastEditDate="2011-11-27T23:36:13.673" LastActivityDate="2011-11-27T23:36:13.673" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37569" PostTypeId="1" AcceptedAnswerId="37571" CreationDate="2011-11-21T02:25:51.357" Score="9" ViewCount="75016" Body="&lt;p&gt;2 of these was dropped after fighting Andariel in Hell Difficulty, they can't be traded or sold, what are they used for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Presumably some Hordadric Cube recipe?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-21T02:31:03.163" Title="What is the Twisted Essence of Suffering used for?" Tags="|diablo-ii|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37570" PostTypeId="1" AcceptedAnswerId="37588" CreationDate="2011-11-21T02:28:27.567" Score="0" ViewCount="3136" Body="&lt;p&gt;I'm asking this in the gaming section since response time of monitors are a big deal for twitch gaming on consoles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My friend recently bought a Samsung UN22D5000NF.  I can't find &lt;strong&gt;any&lt;/strong&gt; information on its response time.  I know it has a Game Mode, but no hard numbers are given when you activate it.  I searched all over the Internet for a response time on the thing, but I can't find any info.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have any idea what the response time on this TV is?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I am asking on this site because I think response times are relevant to gaming (I play games that make me sensitive to such things).  Obviously TVs are used as gaming-related hardware - you cannot play on a console without one, so I thought this site would be the right one to post this.&lt;/p&gt;&#xA;" OwnerUserId="9610" LastEditorUserId="9610" LastEditDate="2011-11-25T20:27:03.653" LastActivityDate="2011-11-25T20:27:03.653" Title="What is the response time of a Samsung UN22D5000NF?" Tags="|monitor|" AnswerCount="1" CommentCount="1" ClosedDate="2011-11-21T04:47:19.137" ContentLicense="CC BY-SA 3.0" />
  <row Id="37571" PostTypeId="2" ParentId="37569" CreationDate="2011-11-21T02:29:48.923" Score="10" Body="&lt;p&gt;You are correct that it is a horadric cube recipe. It creates a Token of Absolution that allows you to respec. a character.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Added in Patch 1.13, the Token of Absolution is a consumable item that&#xA;  grants the character one stat/skill reset. This works in the same way&#xA;  as the reward from the Den of Evil quest, but allows a character&#xA;  infinite respecs, provided that they are willing to gather the&#xA;  reagents each time they desire a respec. The Token of Absolution is&#xA;  created in the Horadric Cube by cubing together four different&#xA;  Essences that drop infrequently from the act bosses in Hell&#xA;  difficulty.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The Essences include:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Twisted Essence of Suffering (dropped by Andariel and Duriel) &lt;/li&gt;&#xA;  &lt;li&gt;Charged Essence of Hatred (dropped by Mephisto)  &lt;/li&gt;&#xA;  &lt;li&gt;Burning Essence of Terror (dropped by Diablo)&lt;/li&gt;&#xA;  &lt;li&gt;Festering Essence of Destruction (dropped    by Baal).&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;They create:  Token of Absolution&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;source: &lt;a href=&quot;http://www.diablowiki.com/Token_of_Absolution_%28Diablo_II%29&quot; rel=&quot;noreferrer&quot;&gt;Diablo 2 Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3015" LastActivityDate="2011-11-21T02:29:48.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37573" PostTypeId="1" AcceptedAnswerId="37629" CreationDate="2011-11-21T02:32:19.967" Score="21" ViewCount="1562" Body="&lt;p&gt;I have several cats running around my fortress, killing vermin and doing what they do best. Every now and then, a cat runs into my fortress dragging behind it a fresh kill as if to say &quot;Look at what I did!&quot;. This is promptly followed by a dwarf dragging the corpse back outside to the refuse pile.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to stop this behaviour, or do I just have to live with it?&lt;/p&gt;&#xA;" OwnerUserId="9364" LastActivityDate="2013-01-27T09:17:27.893" Title="How do I make cats less proud?" Tags="|dwarf-fortress|" AnswerCount="4" CommentCount="4" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37574" PostTypeId="1" CreationDate="2011-11-21T02:35:00.730" Score="7" ViewCount="4587" Body="&lt;p&gt;Since the corpses of all the wild animals I kill seem to exist in the world forever, I can't help wonder if there is limited supply of these creatures. If not, how long before new ones are created? And will the dead animal bodies ever decompose?&lt;/p&gt;&#xA;" OwnerUserId="14930" LastEditorUserId="14930" LastEditDate="2011-11-21T23:34:55.457" LastActivityDate="2020-04-29T23:21:18.970" Title="Is there a finite amount of foxes/wolves/horkers, etc.?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37575" PostTypeId="2" ParentId="37573" CreationDate="2011-11-21T02:39:01.693" Score="6" Body="&lt;p&gt;The only way to stop this would be to kill all your cats or lock them all up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the corpses aren't always from outside of your fortress either - cats will go around killing rodents in your stockpiles, which is why it's important to at least have one in your fortress, lest your stocks be spoiled. Dealing with arrogant cats and the cleanup they require is a simple necessity in the life of a pet owner.&lt;/p&gt;&#xA;" OwnerUserId="9350" LastEditorUserId="9350" LastEditDate="2011-11-21T03:06:35.477" LastActivityDate="2011-11-21T03:06:35.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37577" PostTypeId="5" CreationDate="2011-11-21T02:43:37.323" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-21T02:43:37.323" LastActivityDate="2011-11-21T02:43:37.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37578" PostTypeId="4" CreationDate="2011-11-21T02:43:37.323" Score="0" Body="Save points are specific locations in games that allow the player to save. They are often represented by specific statues, pedestals, totems, typewriters, telephones, glowing points of light and sometimes the overworld. Questions using this tag should be about how to find and use them (including how to find the tokens some of them require to save)." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-21T03:04:13.350" LastActivityDate="2011-11-21T03:04:13.350" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37579" PostTypeId="2" ParentId="36714" CreationDate="2011-11-21T02:45:08.250" Score="13" Body="&lt;p&gt;You can have 3 as a baseline, with the extra's coming from abusing the conjuration skill.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Yourself&lt;/li&gt;&#xA;&lt;li&gt;Follower/Merc/Huscarl etc.&lt;/li&gt;&#xA;&lt;li&gt;Dog (The dog Barbas cant die, he just cowers at low health. Dont finish his quest means he follows you forever)&lt;/li&gt;&#xA;&lt;li&gt;Conjuration skill: a zombie or atronach. (Master level spells lets you raise or summon a permanent zombie/atronach as a &quot;Thrall&quot;)&lt;/li&gt;&#xA;&lt;li&gt;Conjuration 100 Perk: Dual Summons/Zombies. Use Thrall spells.&lt;/li&gt;&#xA;&lt;li&gt;There are mercs/followers who have conjuration. Say hello to a friendly Atronach.&lt;/li&gt;&#xA;&lt;li&gt;That &quot;Master Necromancer&quot; you just killed? Make him a Dead Thrall, he'll raise his own zombie from the slain.&lt;/li&gt;&#xA;&lt;li&gt;You kill a few Master Conjurers as well. As your second Thrall, summons you up another atronach.&lt;/li&gt;&#xA;&lt;li&gt;Follow the main quest to get a Dragon Shout which summons... some more aid ;)&lt;/li&gt;&#xA;&lt;li&gt;Spectral Assassin? Can be summoned once a day and stays around until defeated, he is pretty hard to kill because he is a spirit and you get him in the dark brotherhood quest line (doesn't count  against other companions but there have been glitches on PC)&lt;/li&gt;&#xA;&lt;li&gt;If your have the Spectral Assassin, you have an ill-tempered horse as well. Too bad Shadowmere can't enter dungeons/cities.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Theoretically, you could get up to 14, which requires 2 Master Necromancer Thralls and your conjuration follower to raise their own conjuration-using zombies. Hell with chain raising, your party size is only limited by time and number of conjurer corpses you have available. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in summary, 5 or 6 permanent followers, with an additional 4-to-infinity available temporarily in battle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: In dungeon tunnels it gets &lt;em&gt;very&lt;/em&gt; crowded. If you don't use a follower, you drop down by 2, but everyone in the party is expendable. Go Ice Storm happy ;) &lt;/p&gt;&#xA;" OwnerUserId="14932" LastEditorUserId="-1" LastEditDate="2011-12-19T16:03:08.590" LastActivityDate="2011-12-19T16:03:08.590" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37580" PostTypeId="2" ParentId="37567" CreationDate="2011-11-21T02:49:53.020" Score="1" Body="&lt;p&gt;If you're coming from the Spartan spawn, the shotgun is on the far right side, leaned up against a metal fence.  There's also a rocket launcher, nearest the left spawn, and a sniper rifle up against the rocks near the middle spawn.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-21T02:49:53.020" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37582" PostTypeId="2" ParentId="37559" CreationDate="2011-11-21T02:54:31.107" Score="7" Body="&lt;p&gt;I believe you can join all of the guilds at the same time, however it's Imperials VS Stormcloaks - completing the quest to join one will automatically fail the other one. You will still be welcome in cities under the control of the opposite faction, however I believe outposts of that faction will be hostile to approach.&lt;/p&gt;&#xA;" OwnerUserId="14606" LastActivityDate="2011-11-21T02:54:31.107" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37583" PostTypeId="2" ParentId="37573" CreationDate="2011-11-21T03:08:40.627" Score="2" Body="&lt;p&gt;Cats, due to their [VERMIN_HUNTER] tag attempt to bring their kills to their owner (who usually then disposes of it, as you've seen).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two ways I can think of to 'fix' this. The first is to simply... &quot;deal with&quot; any dwarf who gets adopted by a cat. Without an owner, cats will simply leave the vermin where it is, which means less corpse hauling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you can open up your regional save file, open COMMON_DOMESTIC, find the RAWs for Cats, and remove [ADOPTS_OWNER]. That way, you'll never have to deal with cat adoption occurring in the first place (which is basically option 1, with less &quot;unfortunate accident&quot;s).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-21T03:08:40.627" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37584" PostTypeId="2" ParentId="37520" CreationDate="2011-11-21T03:20:33.750" Score="2" Body="&lt;p&gt;I haven't seen the house in Windhelm due to a bug keeping me from buying it, but I know the house in Markarth (8000g) has 3 bookshelves with 3 shelves each, capable of holding 18 books per shelf. It seems to be the one with the most bookshelves. But, I can't remember how many were in the house in Solitude...&lt;/p&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-21T03:20:33.750" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37586" PostTypeId="2" ParentId="37574" CreationDate="2011-11-21T03:37:20.943" Score="7" Body="&lt;p&gt;I am not positive about this; some of the information with regards to respawn timings are a bit weird at the moment. From what I can tell it's around 15 in game days for respawn. I'm not sure if this is exact; it might be dependent on you not visiting the area for a certain amount of time, but I don't think this is the case. Also for corpses to decompose I believe it is about the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;&lt;br&gt;&#xA;I believe it actually takes longer for bodies to decompose then it does for creatures to respawn as I had killed a guard in game and the guard respawned but his old body was still there. It might even be that visiting an area stops the decomposing of body but not the respawning. I will do some more tests soon =)&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="9885" LastEditDate="2011-11-21T05:09:39.017" LastActivityDate="2011-11-21T05:09:39.017" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37587" PostTypeId="1" AcceptedAnswerId="37591" CreationDate="2011-11-21T03:39:40.560" Score="7" ViewCount="20687" Body="&lt;p&gt;Since I married Mjoll the Lioness recently she's set up shop in my home and it seems like the merchandise she sells varies greatly depending her current location/actual inventory. I traded her things like dragon scales/materials and checked her shop to find those materials listed there as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this is the case, I guess my real question is are the items that are listed in her store &lt;strong&gt;&lt;em&gt;my&lt;/em&gt;&lt;/strong&gt; items? and will they ever be sold or &quot;disappear&quot; somehow without my consent or knowledge? I really don't want to find out that valuable items/weapons/armor I spent a long time acquiring ended up being the &quot;deal of the week.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are items in my spouse's shop mine and will they ever be sold against my will?&lt;/p&gt;&#xA;" OwnerUserId="14934" LastEditorUserId="3610" LastEditDate="2012-06-05T23:03:44.117" LastActivityDate="2014-09-25T07:20:57.063" Title="How is the inventory of a spouse's shop determined?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37588" PostTypeId="2" ParentId="37570" CreationDate="2011-11-21T03:40:33.677" Score="0" Body="&lt;p&gt;I can't give you a specific reference, but every single Samsung LED TV I've ever seen has a 2ms response time (we have several of them, ranging from 32&quot; to 50&quot; in our office).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;gaming&quot; mode turns off a bunch of the post-processing effects that the TV applies to its image. They're useful for when watching normal TV, but because gaming relies on instant visual feedback, they are disabled in gaming mode.&lt;/p&gt;&#xA;" OwnerUserId="2590" LastActivityDate="2011-11-21T03:40:33.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37589" PostTypeId="2" ParentId="37553" CreationDate="2011-11-21T03:43:52.130" Score="16" Body="&lt;p&gt;Yes! Some NPCs make better spouses, but only as far as utility.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Spouses open up a &quot;store&quot; and provide you with half of the earnings (depending on the character it could be 100 to 200 gold a day).  They will open up a store regardless of where you choose to live.  Spouses that previously were shopkeeper NPCs have the stock of their previous shop. Spouses that didn't previously have their own shop open a &quot;pawnbroker&quot; type shop, which can have some nice things in it, like Ebony Ingots and enchanted apparel. Depending on who you marry, you might want/not want their previous shopkeeper stock.&lt;/li&gt;&#xA;&lt;li&gt;Spouses that previously provided training continue to provide training after marriage (ex. Farkas). Money you pay them for training temporarily becomes part of the money pool for their buy/sell window too, if they open a shop for you.&lt;/li&gt;&#xA;&lt;li&gt;Spouses that could previously be followers/companions will continue to have that option. Not all spouses are able to be followers (ex. Willhelm is not a follower). If you plan to have your spouse follow you, you might want to marry someone who is the class you want. (ex. Farkas is a warrior/tank, Onmund is a mage).&lt;/li&gt;&#xA;&lt;li&gt;Spouses that previously provided quests continue to provide those quests. It might be convenient to have that questgiver live in your house instead of their previous location.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;One NPC, &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim_talk:Angrenor_Once-Honored&quot; rel=&quot;nofollow noreferrer&quot;&gt;Angrenor Once-Honored&lt;/a&gt;, dies naturally as part of the game unless you marry him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than above, race, appearance, or gender don't make a better/worse spouse. All spouses will live with you, cook, and provide the well-loved resting bonus.&lt;/p&gt;&#xA;" OwnerUserId="6576" LastEditorUserId="-1" LastEditDate="2011-12-09T10:18:15.980" LastActivityDate="2011-12-09T10:18:15.980" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37590" PostTypeId="1" CreationDate="2011-11-21T03:46:14.700" Score="2" ViewCount="3132" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36623/where-can-i-find-lots-of-petty-creatures-to-charge-my-soul-gems&quot;&gt;Where can I find lots of petty creatures to charge my soul gems?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;So i have been enchanting a lot recently and have discovered Souls can no longer be stolen from Summoned creatures which is how i did it in oblivion. so is there another easy way to get a lot of low level souls or will i be forced to go skeever hunting? &lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2012-06-25T18:09:21.640" Title="Fastest way to get petty/lesser souls" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="0" FavoriteCount="0" ClosedDate="2011-11-22T01:36:18.840" ContentLicense="CC BY-SA 3.0" />
  <row Id="37591" PostTypeId="2" ParentId="37587" CreationDate="2011-11-21T03:49:04.600" Score="5" Body="&lt;p&gt;If your spouse was a merchant before you married them, they will sell the same goods they would normally. If not, they will sell pawnbroker-type goods and (reportedly) loose items you leave in their inventory. They will not sell items you leave around the house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Their inventory &quot;refreshes&quot; like other shopkeeper inventories, so don't sell them something you are planning to buy back later.&lt;/p&gt;&#xA;" OwnerUserId="6576" LastEditorUserId="6576" LastEditDate="2011-11-21T04:21:02.867" LastActivityDate="2011-11-21T04:21:02.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37593" PostTypeId="2" ParentId="16120" CreationDate="2011-11-21T04:07:19.663" Score="0" Body="&lt;p&gt;I also play on Wildhammer and Guild Rep resets at 4Am realm time, and so will your daily quests. Hope to see you on sometime!&lt;/p&gt;&#xA;" OwnerUserId="13965" LastActivityDate="2011-11-21T04:07:19.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37594" PostTypeId="2" ParentId="35670" CreationDate="2011-11-21T04:10:55.960" Score="0" Body="&lt;p&gt;To reset the size of your chat window in WoW you can simply right click you main chat tab and bring up the options and reset them. There is a safe that says this will remove all customization you have to click yes and it will be back to the way it is when you first install WoW. Not sure how to fix your target of a target, but hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="13965" LastActivityDate="2011-11-21T04:10:55.960" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37595" PostTypeId="2" ParentId="1912" CreationDate="2011-11-21T04:17:27.540" Score="2" Body="&lt;p&gt;I would not bother buying anything for the hunter because he is so close to level cap, unless you have other toons that can use it. For the Druid I would suggest the head piece first because many toons don't get that piece for a long time, next i would go with shoulders and chest piece, because these are vital pieces of gear to have and the 10% stack also helps a lot. Weapons are next for sure because having heirloom weapons helps with gold because weapon quest rewards and loot drops tend to sell for as much or more than any armor. Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="13965" LastEditorUserId="13965" LastEditDate="2011-11-21T22:43:51.900" LastActivityDate="2011-11-21T22:43:51.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37596" PostTypeId="2" ParentId="37564" CreationDate="2011-11-21T04:18:36.357" Score="4" Body="&lt;p&gt;Yep!  They each have different &lt;a href=&quot;http://members.iinet.net.au/~vannevar/tyrian/suprtwid.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;super weapons&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In this case, the MicroCorp Stalker-B comes equipped with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Repulsors&lt;/li&gt;&#xA;&lt;li&gt;Mine Spray&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The SuperCarrot comes with:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ice Blast&lt;/li&gt;&#xA;&lt;li&gt;HotDog Blast.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-11-21T04:18:36.357" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37597" PostTypeId="1" AcceptedAnswerId="37598" CreationDate="2011-11-21T04:20:08.993" Score="1" ViewCount="2994" Body="&lt;p&gt;In 1.9pre, you could enchant items multiple times, but in MC 1.0.0, nothing even comes up when I put an enchanted item on an enchantment table. Has this been removed? Is it a bug? I am in SMP, if that's important.&lt;/p&gt;&#xA;" OwnerUserId="11967" LastActivityDate="2011-11-21T04:38:03.573" Title="Do double-enchantments not work in 1.0?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37598" PostTypeId="2" ParentId="37597" CreationDate="2011-11-21T04:38:03.573" Score="5" Body="&lt;p&gt;Items could never be enchanted multiple times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was (and still is!), however, possible to get multiple enchantments at once (as long as you spend enough levels).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-21T04:38:03.573" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37599" PostTypeId="2" ParentId="37213" CreationDate="2011-11-21T04:42:01.053" Score="7" Body="&lt;p&gt;I found two in five so I'm guessing two each, and that one was numbered 10 in the final room on five so happy hunting&lt;/p&gt;&#xA;" OwnerUserId="14937" LastActivityDate="2011-11-21T04:42:01.053" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37600" PostTypeId="2" ParentId="37423" CreationDate="2011-11-21T05:15:57.643" Score="7" Body="&lt;p&gt;Keep in mind that you'll only be attacked if your Templar Awareness meter hits max and stays there for a given amount of time.  Just kill officials and bribe heralds every time you do something to raise it, and &lt;em&gt;you'll never have to worry about being attacked in the first place&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(One thing to note that's a big difference from previous games - renovating property seems to add about &lt;strong&gt;25%&lt;/strong&gt; to your meter!  It's really easy to max out if you're not careful.  Also, liberating a den in the first place seems to max it out every time, but you seem to have a few minutes to lower it before you risk an attack.)&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-21T05:15:57.643" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37602" PostTypeId="2" ParentId="35697" CreationDate="2011-11-21T05:22:07.557" Score="0" Body="&lt;p&gt;Yeah, there's that cheap lizard guy in Riften who pays a lot less for your items. If you are in the Thieves Guild, sell your items to that chick &amp;mdash; she has better prices for all good/stolen goods.&lt;/p&gt;&#xA;" OwnerUserId="14940" LastEditorUserId="9752" LastEditDate="2012-01-24T18:13:21.327" LastActivityDate="2012-01-24T18:13:21.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37603" PostTypeId="1" AcceptedAnswerId="37604" CreationDate="2011-11-21T05:41:05.007" Score="6" ViewCount="14910" Body="&lt;p&gt;I recall in Oblivion there was a speechcraft circley-type-thing that you could use to get people to like you more. Is that in Skyrim?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or is there another way to get people to like me more?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:33:02.440" LastActivityDate="2016-03-09T08:56:05.680" Title="How can I get people to like me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37604" PostTypeId="2" ParentId="37603" CreationDate="2011-11-21T06:05:01.857" Score="8" Body="&lt;p&gt;The speechcraft circle isn't in Skyrim, sadly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if the npc has quests, completing them increases their disposition towards you. I believe there is also a disposition increase if you are a member of their faction (such as the theives guild, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind not all npcs can be married. Some of them appear to have conditions for being marriageable, and you can see those &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Marriage&quot; rel=&quot;nofollow noreferrer&quot;&gt;at the UESP page for marriage.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14606" LastActivityDate="2011-11-21T06:05:01.857" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37605" PostTypeId="1" AcceptedAnswerId="37614" CreationDate="2011-11-21T06:27:50.433" Score="11" ViewCount="18208" Body="&lt;p&gt;What are the specifics on the Clairvoyance spell? I know it shows a path, but like what does dual-casting it do? How do you use it to raise your Illusion skill?&lt;/p&gt;&#xA;" OwnerUserId="7902" LastEditorUserId="730" LastEditDate="2011-11-21T08:07:44.370" LastActivityDate="2018-09-11T23:34:55.780" Title="Details on Clairvoyance?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37606" PostTypeId="2" ParentId="36182" CreationDate="2011-11-21T06:42:14.077" Score="2" Body="&lt;p&gt;In MW3, the Type 95 is the most OP gun in the game. Sure, the M16 has slightly more range than the Type 95, but all around, the Type 95 beats it. Type 95 only takes 2 shots (body as well as head) to kill an enemy up to mid range, and that is not even one burst.  At longer ranges it is 3-4 shots (basically 2 bursts).  The M16 takes 2 shots head, 3 shots body at close to mid range, and I think 3-4 shots long as well. The Type 95 is basically the M16 of COD4 but nerfed a bit at longer ranges.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Type 95 has a faster fire rate, slightly faster reload time, and I personally find it has lower recoil than M16, though I find it that the Type 95 has an odd iron sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Beating&quot; players using Type 95 is really based on skill, but when putting two players of about equal skill, you need to use the type 95 yourself and use quickdraw to get that first hit on him. I haven't found other great strategies yet. &lt;/p&gt;&#xA;" OwnerUserId="14943" LastEditorUserId="3936" LastEditDate="2011-11-24T04:24:42.897" LastActivityDate="2011-11-24T04:24:42.897" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37607" PostTypeId="1" AcceptedAnswerId="37612" CreationDate="2011-11-21T06:45:29.780" Score="6" ViewCount="2233" Body="&lt;p&gt;I just did a quest in Skyrim (might have been a random one) and I got no benefit from the quest itself. (No gold reward, and no plot advancement)  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was there something I gained that I'm not aware of?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did my skills go up a bit or anything like that?&lt;/p&gt;&#xA;" OwnerUserId="14449" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:34:53.833" LastActivityDate="2013-01-20T16:34:53.833" Title="Are there any inherent rewards in quests?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37608" PostTypeId="2" ParentId="37292" CreationDate="2011-11-21T06:47:20.470" Score="1" Body="&lt;p&gt;Through my experience and no other sources I would approximate the extra damage done is 40% of the spell as a damage over time that starts after you stop using the spell. Many people have reported using Flames on and off will do more damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that you do 12 damage per second and release, afterburn takes effect and does 5, and then immediately after you stop Flames you start again, so that you are doing the regular flame damage while your afterburn is in effect, then release and start another afterburn effect. Other people and I have experienced the enemies health bar go down significantly faster than just holding down Flames continuously.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-21T06:47:20.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37609" PostTypeId="2" ParentId="36623" CreationDate="2011-11-21T07:06:57.313" Score="1" Body="&lt;p&gt;Isn't it enough for you to pick them up from bandit lairs or from shops of people who like you? I also do a lot of enchanting and I always have a lot of spare souls in my pocket, mainly owing to collecting them from various locations.&lt;/p&gt;&#xA;" OwnerUserId="5809" LastActivityDate="2011-11-21T07:06:57.313" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37610" PostTypeId="2" ParentId="37607" CreationDate="2011-11-21T07:13:40.207" Score="3" Body="&lt;p&gt;Aside from the actual skill points you gain by &quot;acting&quot; out the skills, nope. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You generally find a chest with gold, a word wall or a neat weapon though on most quests so the appeal really lies within those realms. &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2011-11-21T07:13:40.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37612" PostTypeId="2" ParentId="37607" CreationDate="2011-11-21T07:34:06.873" Score="6" Body="&lt;p&gt;If the quest doesn't provide an outright reward, are you sure none of the following are true?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Did the quest pave the way for another quest?&lt;/li&gt;&#xA;&lt;li&gt;Does the quest-giver NPC like you enough now to follow you or marry you (disposition raised)?&lt;/li&gt;&#xA;&lt;li&gt;Fun loot somewhere in the quest-related area?&lt;/li&gt;&#xA;&lt;li&gt;If NPCs died, did they drop any keys to doors or buildings?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Some quests are just there to be tasks, not all have awesome rewards. Some might be tutorial-like quests (especially if you got it in a town).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also keep in mind that there are two quest-related achievements beyond the main quest and faction-related achievements:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Sideways&lt;/strong&gt;: Complete 10 side quests&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Hero of the People&lt;/strong&gt;: Complete 50 miscellaneous objectives&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6576" LastActivityDate="2011-11-21T07:34:06.873" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37613" PostTypeId="1" AcceptedAnswerId="37621" CreationDate="2011-11-21T07:34:42.280" Score="2" ViewCount="7072" Body="&lt;p&gt;As Minecraft has gotten its full release I'm working on a server for the local scouting group. I'm a system administrator and developer and used to host HL2 servers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the Minecraft single-player client has an option to turn on (or off) buildings and structures, the Minecraft multiplayer server doesn't seem to have one? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to turn this on?&lt;/p&gt;&#xA;" OwnerUserId="7924" LastEditorDisplayName="user27134" LastEditDate="2012-09-05T18:54:29.513" LastActivityDate="2012-09-05T20:58:17.530" Title="How do I enable/disable buildings and structures on SMP?" Tags="|minecraft-java-edition|server-administration|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37614" PostTypeId="2" ParentId="37605" CreationDate="2011-11-21T07:47:54.487" Score="6" Body="&lt;p&gt;I don't think it serves any purpose at all other than giving you a direction towards your next marker, as far as leveling, I would assume you would get a few minor points for using the spell, but not necessarily for the spell affecting anything and giving you a damage bonus&lt;/p&gt;&#xA;" OwnerUserId="14944" LastActivityDate="2011-11-21T07:47:54.487" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37615" PostTypeId="2" ParentId="35524" CreationDate="2011-11-21T07:57:10.373" Score="8" Body="&lt;p&gt;I ran off to the left, there's an area on the side where I was able to go that he wouldn't follow me to.  I just stayed in the back there and shot arrows at him.  When my health would get low, I'd go off and heal up.  He doesn't regen health so you can just sit there and peck away at him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't have a bow, maybe get close and then use the ethereal shout to go invincible and run away to the safe corner I was describing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Kinda cheap but it seems like you're stuck.&lt;/p&gt;&#xA;" OwnerUserId="14945" LastActivityDate="2011-11-21T07:57:10.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37618" PostTypeId="1" AcceptedAnswerId="39377" CreationDate="2011-11-21T08:03:43.567" Score="0" ViewCount="195" Body="&lt;p&gt;How to win gold on challenge race: Fiat 500 trial mountain circuit? How can I exploit the regulations of this car to the max?&lt;/p&gt;&#xA;" OwnerUserId="13098" LastEditorUserId="1057" LastEditDate="2011-11-30T16:45:05.643" LastActivityDate="2011-11-30T16:45:05.643" Title="What strategies are there for winning the challenge race: Fiat 500 trial mountain circuit?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37620" PostTypeId="2" ParentId="36623" CreationDate="2011-11-21T08:09:46.310" Score="5" Body="&lt;p&gt;Look up info on the questline to get the Black Star, which is a reusable soul gem that will take a humanoid soul (which seem to always be grand).  Then any old bandit can be sucked up into that thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, draugrs and skeletons and the like are White souls, so you can just go in a dungeon with a bunch of those guys (with a weapon enchanted with soul trap) and suck them all up into gems.&lt;/p&gt;&#xA;" OwnerUserId="14945" LastActivityDate="2011-11-21T08:09:46.310" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37621" PostTypeId="2" ParentId="37613" CreationDate="2011-11-21T08:12:59.163" Score="10" Body="&lt;p&gt;A &lt;a href=&quot;https://minecraft.wiki/w/Server.properties&quot; rel=&quot;nofollow noreferrer&quot;&gt;server-setting&lt;/a&gt; was added in 1.1 to control this. If your &lt;code&gt;server.properties&lt;/code&gt; contains&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt;generate-structures=false&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;p&gt;before you generate the world, and there will be no structures. The default is &lt;code&gt;true&lt;/code&gt;, so to turn it on instead you just leave that setting alone.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;em&gt;An alternative answer that works for all versions:&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;The flag is stored within the world's &lt;code&gt;level.dat&lt;/code&gt;, meaning you can generate a world in single-player with structures disabled and then move it to your server. This works generally, and is the easiest way to do it prior to 1.1.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2012-09-05T20:58:17.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37622" PostTypeId="2" ParentId="37375" CreationDate="2011-11-21T08:15:27.527" Score="2" Body="&lt;p&gt;What Tom said, if you fast-travel your horse (and any companion) will fast-travel with you and appear near you.  The one exception is if you fast travel into a city, then your horse goes to the stables outside the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Great way to pull that errant horse or housecarl who has decided to get trapped in geometry, can't stop fighting wolves, or gets pathed halfway around the world.&lt;/p&gt;&#xA;" OwnerUserId="14945" LastActivityDate="2011-11-21T08:15:27.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37623" PostTypeId="2" ParentId="37321" CreationDate="2011-11-21T08:18:26.370" Score="4" Body="&lt;p&gt;A guard in Whiterun said &quot;Hail Dragonkin, hero of Skyrim&quot; to me, which I thought was awful nice. And someone else thanked me for ending a great evil or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But yeah, overall it feels like people could be a little nicer, given that I prevented the world from ending...&lt;/p&gt;&#xA;" OwnerUserId="14945" LastActivityDate="2011-11-21T08:18:26.370" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37625" PostTypeId="2" ParentId="36623" CreationDate="2011-11-21T08:59:28.107" Score="4" Body="&lt;p&gt;The easiest way I've found to get petty souls is simply to kill random creatures like foxes, deer and goats. Nearly anything that moves can yield a soul, and you'll find these creatures in tremendous supply throughout the world just in the regular process of moving from place to place.&lt;/p&gt;&#xA;" OwnerUserId="13304" LastActivityDate="2011-11-21T08:59:28.107" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37626" PostTypeId="2" ParentId="37103" CreationDate="2011-11-21T08:59:30.953" Score="1" Body="&lt;p&gt;The giant golden globe IS the lexicon machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Standing on the globe, there are two staircases that wrap around and up, leading to a platform above the globe.  One side of that device will accept the horadric cube... errr.. lexicon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(You can look up details if you can't figure out how to solve this puzzle.  It was non obvious to me at first.)&lt;/p&gt;&#xA;" OwnerUserId="14945" LastActivityDate="2011-11-21T08:59:30.953" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37628" PostTypeId="2" ParentId="37016" CreationDate="2011-11-21T09:01:44.413" Score="2" Body="&lt;p&gt;Did he ever stand up at some point and do something?  When I talked to him, he eventually agreed to help me and went off for a second.  When he came back he put some books on the counter - you need to read those books.&lt;/p&gt;&#xA;" OwnerUserId="14945" LastActivityDate="2011-11-21T09:01:44.413" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37629" PostTypeId="2" ParentId="37573" CreationDate="2011-11-21T09:02:40.653" Score="12" Body="&lt;p&gt;If you don't mind a bit of &lt;a href=&quot;https://dwarffortresswiki.org/index.php/Modding&quot; rel=&quot;nofollow noreferrer&quot;&gt;modding&lt;/a&gt;, you could remove the &lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Creature_token#R&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;code&gt;[RETURNS_VERMIN_KILLS_TO_OWNER]&lt;/code&gt;&lt;/a&gt; token from cats.  This is how you'd do this for your current game:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Save your game and find the save directory: it's inside the directory you installed DF into, and will typically be named &lt;code&gt;data/save/regionN&lt;/code&gt;, where &lt;code&gt;N&lt;/code&gt; is the region number you see when you load the game.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Inside that directory, find the file &lt;code&gt;raw/objects/creature_domestic.txt&lt;/code&gt; and open it in a text editor.  (Notepad will do.)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The first creature definition in that file should be &lt;code&gt;[CREATURE:DOG]&lt;/code&gt;.  Scroll down a few pages to find &lt;code&gt;[CREATURE:CAT]&lt;/code&gt; below it.  The beginning of that definition should look like this:&lt;/p&gt;&#xA;&lt;pre&gt;&lt;code&gt; [CREATURE:CAT]&#xA;     [DESCRIPTION:A small mammalian carnivore.  It is usually domestic and hunts vermin.]&#xA;     [NAME:cat:cats:cat]&#xA;     [CASTE_NAME:cat:cats:cat]&#xA;     [CREATURE_TILE:'c'][COLOR:0:0:1]&#xA;     [PETVALUE:20]&#xA;     [LARGE_ROAMING]&#xA;     [AT_PEACE_WITH_WILDLIFE]&#xA;     [HUNTS_VERMIN]&#xA;     [RETURNS_VERMIN_KILLS_TO_OWNER]&#xA;     [ADOPTS_OWNER]&#xA;     [COMMON_DOMESTIC][BENIGN]&#xA;     [CARNIVORE][NATURAL][PET]&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Notice the line that says &lt;code&gt;[RETURNS_VERMIN_KILLS_TO_OWNER]&lt;/code&gt;.  You can remove that line entirely, or just remove the brackets to deactivate it.  (Text outside brackets is used for comments and ignored by the DF parser.)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Finally, save the file under the same name.  (If you change the filename, it won't load unless you also change the first line of the file to match.  If you do change the first line and don't delete the original file, you'll end up with duplicate creature definitions that will cause DF to &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=64690.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;freak out&lt;/a&gt; in &lt;a href=&quot;http://www.bay12forums.com/smf/index.php?topic=75703.0&quot; rel=&quot;nofollow noreferrer&quot;&gt;interesting ways&lt;/a&gt;.)&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;If you want to do this for all future games, you can do the same to the main creature definitions that are located directly under the &lt;code&gt;raw&lt;/code&gt; directory in the directory DF is installed into: those definitions will be copied to any new worlds that you generate.&lt;/p&gt;&#xA;" OwnerUserId="13833" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-11-21T10:19:54.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37630" PostTypeId="2" ParentId="37607" CreationDate="2011-11-21T09:09:51.290" Score="3" Body="&lt;p&gt;The achievement and minor rewards answers are covered, but there's another major possibility, given the additional context you've provided...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You're required to &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Solitude&quot; rel=&quot;nofollow noreferrer&quot;&gt;help the people of Haafingar&lt;/a&gt; in order to become a Thane in Solitude. Since you mentioned the Bard's College area, it's possible that your good deeds will count toward something later, if you haven't spoken to the jarl yet. It also, of course, raises disposition. If it's a real garbage quest* in Solitude, that's what they're for: karma for dealing with the Jarl.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Two ones off the top of my head are where you get some spices through customs or ask the commander about the whereabouts of some lady's daughter (both of which, at best, only raise your Speech skill a tidbit).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14402" LastEditorUserId="14402" LastEditDate="2011-11-22T04:57:18.147" LastActivityDate="2011-11-22T04:57:18.147" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37631" PostTypeId="2" ParentId="36692" CreationDate="2011-11-21T09:12:34.210" Score="0" Body="&lt;p&gt;I did the smithing/potion trick with armor and weapons. So a 130% boost over my 100 smithing. 2 pieces of armor at 20% each, ring and necklace at 20% each and 50% boost potion. Then enchanted necklace, ring, and armor to boost stamina health magician regen, bow and one handed damage. So 120% damge up with bow or sword depending on which set of ring/amulet i equipped. I could go higher with alchemy custom potions but don't feel like it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So results without alchemy boost: Smith/enchant 100, Heavy armor 100, one handed 100, and bow 70. Daedric short sword; 268 damage. 1-2 hits on adept in standard combat. Daedric bow; 300 damage. 1-2 hits kills Draugr death lords on adept with sneak attack. Regular dragons go down in 1-5 slashes, ancient in 5-15. Daedric armor with shield equipped yields 1500+ armor rating.  Can you say game breaking?&lt;/p&gt;&#xA;" OwnerUserId="14949" LastEditorUserId="3129" LastEditDate="2011-11-22T13:03:34.047" LastActivityDate="2011-11-22T13:03:34.047" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37632" PostTypeId="2" ParentId="37224" CreationDate="2011-11-21T09:26:50.983" Score="4" Body="&lt;p&gt;Unfortunately it seems that magicka regeneration improvements do not affect your in combat regeneration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Magicka regeneration out of combat is set to give you 3% of your total magicka per second, but while in combat that drops down to 33% of the normal regeneration rate, meaning only 1 percent of your total magicka is regenerated per second. This does not seem to factor in any magicka regeneration gear when in combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Over at &lt;a href=&quot;http://www.skyrimnexus.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Nexus&lt;/a&gt; they have mod files for adjusting your in combat regeneration. Personally I'd just settle for somehow applying your magicka regeneration gear to the in combat regeneration rate, but that doesn't seem to work unfortunately. I'm sure someone will mod it soon.&lt;/p&gt;&#xA;" OwnerUserId="14950" LastEditorDisplayName="user821" LastEditDate="2011-11-21T12:45:38.913" LastActivityDate="2011-11-21T12:45:38.913" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37633" PostTypeId="2" ParentId="37523" CreationDate="2011-11-21T09:35:27.913" Score="1" Body="&lt;p&gt;Not only is it not too late, but the perks you have already aren't even negatives. A little Destruction's nice for at least setting runes, some points in Restoration are almost a must, and Alchemy and Speech work fine for all builds. If you'd thrown everything into Heavy Armor and Block you wouldn't have many synergies, but the most effective characters all dabble &lt;em&gt;at least a bit&lt;/em&gt; in magic, combat and stealth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good example for Destruction is that, when I'm using stealth and have several enemies descend on me, I can hold them off a bit with the Impact perk (&lt;a href=&quot;https://gaming.stackexchange.com/questions/36872/which-destruction-spells-benefit-from-the-impact-dual-cast-stagger-perk&quot;&gt;most dualcast spells&lt;/a&gt; will stagger an opponent). This is especially true against large targets, like dragons.&lt;/p&gt;&#xA;" OwnerUserId="14402" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2011-11-21T09:42:11.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37636" PostTypeId="1" AcceptedAnswerId="37673" CreationDate="2011-11-21T10:29:47.820" Score="7" ViewCount="10019" Body="&lt;p&gt;I am doing a quest line in hope of obtaining a nice unique weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Spoiler below:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The nightingale bow from the thief guild quest line&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is an awesome piece of equipment for my type of character and kind of want to use it indefinitely. My worry is that I am only level 26 and the item will become useless later on in the game. I believe &lt;em&gt;unique item's stats vary depending on character level&lt;/em&gt;, which leads me into thinking that I should probably wait until I am a higher level to pick it up. I won't be using smithing of any type to be able to upgrade it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can make the item viable at later levels or should I just wait till my character is stronger to pick it up?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4103" LastEditDate="2011-11-23T07:48:13.140" LastActivityDate="2015-10-13T20:57:58.097" Title="Do weapons have level-dependent unique item stats? When to pick them up?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37638" PostTypeId="2" ParentId="37535" CreationDate="2011-11-21T11:01:31.953" Score="9" Body="&lt;p&gt;What works for me:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Favorite the weapons&lt;/li&gt;&#xA;&lt;li&gt;Equip them in the proper hands&lt;/li&gt;&#xA;&lt;li&gt;Assign a hotkey only to the one in the right hand&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Now, only hit that hotkey when that's not already the equipped weapon, and you should get both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do accidentally hit the hotkey when the weapon is equipped already, sometimes you'll end up de-equipping the left hand weapon; just hit the hotkey again to re-equip it.&lt;/p&gt;&#xA;" OwnerUserId="12574" LastActivityDate="2011-11-21T11:01:31.953" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37639" PostTypeId="2" ParentId="35546" CreationDate="2011-11-21T11:22:03.607" Score="0" Body="&lt;p&gt;I Think the option is available for those who have already or are planning to rank up with the Imperials so you don't have to kill your own side. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those who got stuck doing this by yourself like I did there's a little glitch you can take advantage of. I had decided to try kiting the one at the back door away to kill alone when I found that when i ran directly away from the gate far enough he would turn around and walk back, leaving me the opportunity to pick him off in sneak mode granting me both the x2 damage bonus plus leveling my pathetic archery skill, (I was only level 3). You can literally pick most of them off one by one this way except for the archers but you can use the trees to your advantage here. Inside will be a bit harder but with careful approach you can restrict each group to around 2 or 3. Also you can wear down some of the mages in there by ducking in and out of a corner when they cast at you. It won't stop them from casting at you but it will reduce the amount of spells they can cast.&lt;/p&gt;&#xA;" OwnerUserId="14956" LastEditorUserId="23" LastEditDate="2011-11-21T13:20:04.167" LastActivityDate="2011-11-21T13:20:04.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37640" PostTypeId="2" ParentId="37603" CreationDate="2011-11-21T11:33:06.297" Score="4" Body="&lt;p&gt;And do not forget that you have to wear an &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Amulet_of_Mara&quot; rel=&quot;nofollow noreferrer&quot;&gt;amulet of mara&lt;/a&gt; if you want the option to marry someone to appear in the dialog.&lt;/p&gt;&#xA;" OwnerUserId="10817" LastActivityDate="2011-11-21T11:33:06.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37641" PostTypeId="1" CreationDate="2011-11-21T11:52:15.323" Score="3" ViewCount="1525" Body="&lt;p&gt;I have Skyrim for the PS3 and the PC. On the PC load time is no more than 3 seconds for anywhere Skyrim on ultra settings, no lag whatsoever and a much higher detail than on the PS3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, my PS3 version has the crippling framerate drop and much longer load times after about 20+ hours and a 8 mb save file (more than double that on PC and no problems), I no idea what the issue is. Could be a cache problem?&lt;/p&gt;&#xA;" OwnerUserId="14958" LastEditorUserId="52800" LastEditDate="2013-10-21T16:00:40.373" LastActivityDate="2013-10-21T16:00:40.373" Title="Crippling load times and framerate drop in the PS3 version" Tags="|the-elder-scrolls-v-skyrim|ps3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37643" PostTypeId="2" ParentId="37641" CreationDate="2011-11-21T12:22:59.247" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.officialplaystationmagazine.co.uk/2011/11/17/skyrim-are-you-suffering-save-file-related-lag/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This is a known issue for the PS3&lt;/a&gt;.  Bethesda is working on a patch, and it's slated to be released after Thanksgiving.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: Looks like &lt;a href=&quot;http://www.computerandvideogames.com/326691/skyrim-update-within-two-weeks-says-bethesda/?attr=CVG-General-RSS&amp;amp;cid=OTC-RSS&quot; rel=&quot;nofollow noreferrer&quot;&gt;there'll be a patch in a few weeks for this issue&lt;/a&gt;.  &lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorUserId="117" LastEditDate="2011-11-21T12:28:37.627" LastActivityDate="2011-11-21T12:28:37.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37645" PostTypeId="2" ParentId="29206" CreationDate="2011-11-21T13:02:49.780" Score="3" Body="&lt;p&gt;I was eventually able to finish 2nd using the following tactics:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;drive whichever car you find easiest to control - in my case the McLaren&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;don't take any shortcuts&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;drive on the correct side of the road on the freeway, you still get some boost from tailgaiting and near misses&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;avoid crashes by learning the course and slowing down a bit for the corners&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I think winning is possible using these tactics, if you can manage not to crash at all.&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-11-21T13:02:49.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37646" PostTypeId="2" ParentId="37411" CreationDate="2011-11-21T13:33:57.830" Score="3" Body="&lt;p&gt;This one is pretty easy once you know what to look for.  As you enter the castle, on the right, you can actually climb up to the outer wall.  There are only two guards up here, so they should be very easy to take out.  If you continue to follow the path, it'll take you directly above the prisoners, at which point you can easily do an air assassination on your target.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-21T13:33:57.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37647" PostTypeId="2" ParentId="36994" CreationDate="2011-11-21T13:36:25.287" Score="3" Body="&lt;p&gt;You can remove all of your companion's default armor by opening console with the ~ key above tab on your keyboard then by clicking on your companion, in which case Lydia, and typing &lt;code&gt;removeallitems&lt;/code&gt; and pressing enter. Now you will be able to place what ever you want on him/her. As a warning, if you remove their armor &amp;amp; weapons they will lose their infinite arrows and you will need to replace them every time she/he runs out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Important:&lt;/strong&gt; Make sure to remove all items from your companion's inventory before doing this because you will lose them!&lt;/p&gt;&#xA;" OwnerUserId="14962" LastEditorUserId="998" LastEditDate="2011-11-22T07:14:07.793" LastActivityDate="2011-11-22T07:14:07.793" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37648" PostTypeId="1" AcceptedAnswerId="37649" CreationDate="2011-11-21T13:42:31.150" Score="4" ViewCount="3567" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/30018/whats-the-point-of-leveling-up-in-minecraft&quot;&gt;What&amp;#39;s the point of leveling up in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I assumed with 1.0 you got a way to spend your experience, but I noticed no way to do that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that still work in progress, or I missed some kind of option somewhere?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-06-12T23:50:19.057" Title="How do you spend experience in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="2" ClosedDate="2011-11-28T18:58:24.700" ContentLicense="CC BY-SA 3.0" />
  <row Id="37649" PostTypeId="2" ParentId="37648" CreationDate="2011-11-21T13:57:33.070" Score="9" Body="&lt;p&gt;In Minecraft 1.0 the new &lt;a href=&quot;https://minecraft.wiki/w/Enchanting&quot; rel=&quot;nofollow noreferrer&quot;&gt;enchanting system&lt;/a&gt; was added. Once you have some diamond and obsidian (plus a book), you can craft an &lt;a href=&quot;https://minecraft.wiki/w/Enchantment_Table&quot; rel=&quot;nofollow noreferrer&quot;&gt;enchantment table&lt;/a&gt;, which will allow you to put enchantments on your weapons, armor, and tools in exchange for experience.&lt;/p&gt;&#xA;" OwnerUserId="1787" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-11-21T13:57:33.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37650" PostTypeId="2" ParentId="37153" CreationDate="2011-11-21T14:29:37.263" Score="2" Body="&lt;p&gt;I've found that they're very likely to appear around the burial grounds, even after you've killed the first one guarding them.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-11-21T14:29:37.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37651" PostTypeId="2" ParentId="34719" CreationDate="2011-11-21T14:42:20.747" Score="4" Body="&lt;p&gt;The easiest way I have found for a one-handed weapon and shield warrior is just to keep yourself behind them and use their slow swings against them.&lt;/p&gt;&#xA;" OwnerUserId="14967" LastEditorUserId="998" LastEditDate="2011-11-22T07:21:35.080" LastActivityDate="2011-11-22T07:21:35.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37652" PostTypeId="1" AcceptedAnswerId="37653" CreationDate="2011-11-21T14:42:37.797" Score="16" ViewCount="31284" Body="&lt;p&gt;The Skyforge, behind the Companion's base, seems a bit special. The Companions speak of it as if it had some magical powers, and built their base there because of it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: does the Skyforge grant any bonus to Smithing quality when you craft weapons or armor on it? For example, would a 100 AR Daedric Armor on a normal forge be a (for example) 110 AR piece when smithed on the Skyforge?&lt;/p&gt;&#xA;" OwnerUserId="7794" LastEditorUserId="4163" LastEditDate="2013-04-27T21:38:47.757" LastActivityDate="2019-03-23T11:14:06.327" Title="Does the Skyforge affect crafting?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37653" PostTypeId="2" ParentId="37652" CreationDate="2011-11-21T14:56:15.307" Score="12" Body="&lt;p&gt;I have yet to see or experience anything to suggest that it does actually improve the quality of items nor does it offer a &quot;Fortify Smithing&quot; bonus. However, it does have &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Skyforge&quot; rel=&quot;nofollow noreferrer&quot;&gt;some unique properties (spoiler)&lt;/a&gt;. Using smithing as much as I do I would love to be proven wrong though as I think it would add an interesting facet to the &quot;profession&quot;.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="38175" LastEditDate="2013-03-01T08:39:33.283" LastActivityDate="2013-03-01T08:39:33.283" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37655" PostTypeId="1" AcceptedAnswerId="38424" CreationDate="2011-11-21T15:01:07.840" Score="18" ViewCount="31494" Body="&lt;p&gt;Toward the beginning of Assassin's Creed: Revelations, Ezio is chasing down a Templar captain in a horse-drawn cart. Eventually, he catches up and tries to destroy the captain's cart by smashing into it in a way that does more damage to the other cart than it does to his own. There are rough areas of the road that do damage to either cart if it passes over them, so the other trick is to avoid these while luring your enemy into them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first time I tried this, I caught up to the enemy cart and basically just mashed the left stick to the right, swinging my cart at my enemy's, jostling and smashing. I went over the rough patches a couple of times, and so did my enemy. My cart lost &quot;health&quot; more quickly than his, and then it failed and I had to restart the mission. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second time I tried this, I caught up to the enemy cart and basically just mashed the left stick to the right, swinging my cart at my enemy's, jostling and smashing. I went over the rough patches a couple of times, and so did my enemy. His cart lost &quot;health&quot; more quickly than mine, and so I made it past the invisible finish line that triggered the next cutscene.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played the game the exact same way both times, going into the race with the same level of cart health. Is there a trick to this race that I stumbled upon by accident, or is it basically just a crapshoot whether or not you win?&lt;/p&gt;&#xA;" OwnerUserId="11014" LastActivityDate="2016-07-26T15:13:42.657" Title="What's the trick to the cart race?" Tags="|assassins-creed-revelations|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37656" PostTypeId="2" ParentId="4824" CreationDate="2011-11-21T15:16:44.093" Score="6" Body="&lt;p&gt;Donating Elfroots is the most efficient way to get XP because you can buy them so cheaply from the elvish camp. See the &lt;a href=&quot;http://dragonage.wikia.com/wiki/Allied_Supply_Crates&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Age Wikia Page on Allied Supply Crates&lt;/a&gt; for more info.&lt;/p&gt;&#xA;" OwnerUserId="14968" LastEditorUserId="998" LastEditDate="2011-11-22T07:13:43.533" LastActivityDate="2011-11-22T07:13:43.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37657" PostTypeId="2" ParentId="35800" CreationDate="2011-11-21T15:17:15.637" Score="36" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Warning:&lt;/strong&gt; This post could contain spoilers. Read with caution...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've found that buying potions from stores is just as more profitable if not more so when you factor in time. You can literally hunt out the front of the white run store running between the bits and pieces store and the alchemy store selling your potions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some potions I like to make:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Slow&lt;/li&gt;&#xA;&lt;li&gt;Paralysis&lt;/li&gt;&#xA;&lt;li&gt;Damage stamina regeneration&lt;/li&gt;&#xA;&lt;li&gt;Damage health regeneration&lt;/li&gt;&#xA;&lt;li&gt;Invisibility&lt;/li&gt;&#xA;&lt;li&gt;Fortify carry weight&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Buying the ingredients for these potions will guarantee you make a profit even when you buy everything the vendor has to offer. I'm currently camping in white run just waiting 48 hours at a time selling potions and buying ingredients but not making any. I'm going to wait 10 times at white run go to Solitude and then the DB sanctuary and do the same. Why you ask? Not every store has the same ingredients it is better to get a variety of ingredients not to mention the DB sanctuary girl sells Daedra hearts (all the time) which i need for weapons and armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Effort wise this is very low, profit wise very high, time wise demanding, I've found that unlike smithing, Alchemy is very demanding. In contrast to dungeons which for me who has 100 in OH, HA and Block raiding dungeons is just a hassle I get very little gain from it and if I go magic then more often than not I'll die if I play Rambo style I'm used to with my sword and shield. On top of the 90% of the time the items you want are too heavy or you don't have enough room. Therefore by utilizing a variety of ingredients from several or more locations repeatedly you'll not only increase your alchemy levels but also your overall level quick enough to please you however not as quick as you'd like and on top of the your coin purse will overflow with gold! I'm literally struggling to sell all my potions and I'm still making crazy returns just by buying more ingredients and more ingredients. I have well over 40k in potions still needing to be sold!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this is for alchemy which I think sort of stands on it's own however smithing and enchanting can go hand in hand. An effective, time efficient way for smithing is as you probably know already smithing iron daggers however most people sell them off, store them for later! Fast travel from one town to the other (I go between Riverwood, Solitude and Whiterun) buying iron ingots and making iron daggers. Once you have enough simply enchant them with petty and common soul gems you'll make a slight profit which steadily increases, play around with different enchantments I've found that frost and fire damage gives me about 130 plus gold back for a nice 60 gold profit on each dagger. It's not a lot but it adds up! Especially when you've made 200+ daggers. This is where you weigh experience against making gold by grinding effectively the way I see it loosing money is what you should expect if you make any profit and still maintain a decent leveling speed all the better!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another bonus to this is using gold to make jewellery which you also enchant and maybe add a gem to it later when your enchantments are more powerful to maximize profit. Ultimately this method is effective because you A) make a profit and B) level quickly however the downfall of enchanting is time you need to either buy the soul gems or fill them yourself which is a pain. I suggests using Azura's star or Black Star for expensive jewellery once you start leveling up seriously. This will ultimately increase your profit and also allow you to make top tier jewellery without having to worry about finding grand soul gems. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buying the material needed to make Daedra armor is the most effective and efficient way to make money if you could only find somewhere to actually sell the armor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope some of this helped, I know I really didn't state anything new but I hope I just clarified a few things that others have said.&lt;/p&gt;&#xA;" OwnerUserId="14969" LastEditorUserId="998" LastEditDate="2011-11-22T07:11:50.170" LastActivityDate="2011-11-22T07:11:50.170" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37658" PostTypeId="1" AcceptedAnswerId="37661" CreationDate="2011-11-21T15:40:36.853" Score="9" ViewCount="3183" Body="&lt;p&gt;In the fishing minigame of Legend of Zelda: Link's Awakening, you pay 10 rupees to play, get 5 back if you catch a small fish (net loss of 5) and get 20 if you catch a large fish (net gain of 10).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Es6P7.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I've managed to catch the large fish on the bottom left, but I now want to get the large fish in the hole on the right.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The fact you get a heart piece when you do is &lt;em&gt;completely&lt;/em&gt; irrelevant ♫&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However, no matter how I try to get the timing right and no matter how short I throw the reel (by holding right during the process), I can't just seem to get past the three small fishes. I've also tried going for the leftmost fish and then moving horizontally, but the other large fish won't let me do that.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T10:26:18.437" LastActivityDate="2016-12-24T07:33:04.210" Title="How can I get the larger fish by the shore?" Tags="|zelda-links-awakening|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37660" PostTypeId="1" AcceptedAnswerId="38537" CreationDate="2011-11-21T15:44:34.803" Score="15" ViewCount="312449" Body="&lt;p&gt;There seems to be 3 general categories of gear in Skyrim: Heavy Armor, Light Armor, and Clothing. These seem to (roughly) correspond with the three class archetypes of warrior, thief, and mage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Elder Scrolls games, finishing quests to get rare artifacts is generally a good way to get uber-powerful equipment. Another very effective way is to enchant armor and weapons yourself, and as a bonus you generally don't need to leave town for more than a few materials. In Skyrim, crafting your own now seems to be a very viable option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the most powerful (by AR or damage) user-crafted gear, and how would one obtain it? I assume crafting skill bonuses would be required for smithing and enchanting; how would you attain these bonuses?&lt;/p&gt;&#xA;" OwnerUserId="7794" LastEditorUserId="336" LastEditDate="2011-11-21T20:27:59.293" LastActivityDate="2014-03-24T21:22:09.283" Title="What is the best obtainable gear in Heavy Armor, Light Armor and Clothing?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37661" PostTypeId="2" ParentId="37658" CreationDate="2011-11-21T15:59:29.907" Score="8" Body="&lt;p&gt;You can continue playing after you've caught a fish - it's much easier to catch the big lunker in the lower right once you've removed the three smaller fish from the pond.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you have cleared these other fish just cast out your line as normal, then let it sink a little and reel in a little. If you don't let it sink you will go too far above it. Repeat this process until you get close enough to the fish for him to notice.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="20230" LastEditDate="2012-02-22T05:42:35.077" LastActivityDate="2012-02-22T05:42:35.077" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37662" PostTypeId="1" AcceptedAnswerId="37666" CreationDate="2011-11-21T16:01:34.473" Score="22" ViewCount="14603" Body="&lt;p&gt;Is sneaking more effective in darker environments, and if so how much does the light level effect sneaking?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="-1" LastEditDate="2011-11-21T16:48:41.960" LastActivityDate="2016-11-12T21:01:47.150" Title="Does light affect sneaking?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37663" PostTypeId="2" ParentId="37660" CreationDate="2011-11-21T16:05:19.273" Score="7" Body="&lt;p&gt;The most powerful (rating) crafted armor is at the top of the Smithing perk tree: Dragonscale for Light, Daedric for heavy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Smithing skill doesn't change the rating when you freshly create the armor.  Skill only comes into play when upgrading it.  Get skill as high as you can when upgrading.  See Fabian's answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enchanting skill and perks affect the magnitude of enchantment you can place on the armor.  I haven't seen any enchantments that increase armor rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As discussed on other questions, there is a 567 armor rating hardcap.  Some say it's possible to hit that cap in Legendary Hide armor.  If this is true, the main advantage of having Legendary Dragon or Daedric armor would then be to hit that cap with lower armor skill and fewer armor perk picks.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For weapons you want Daedric (sorry Glass users).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Smithing skill interacts with weapons the same way it does with armor.  Don't need skill to make the item.  Boost skill as much as possible when upgrading.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Enchanting can add damage to weapons.  I don't have much experience with this, or the skill boosting opportunities involved.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-11-21T20:33:40.410" LastActivityDate="2011-11-21T20:33:40.410" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37664" PostTypeId="2" ParentId="37500" CreationDate="2011-11-21T16:08:20.783" Score="5" Body="&lt;p&gt;I tried all three reactions for multiple areas where you get to choose what to say - the only difference really is that the person you are speaking to will react to what you say in their next statement, but the game proceeds the same way no matter what you say. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-21T16:08:20.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37665" PostTypeId="2" ParentId="37660" CreationDate="2011-11-21T16:09:45.687" Score="11" Body="&lt;p&gt;The progression in Skyrim is not perfectly aligned by material (for example some steel items are better than some dwarven), however there is a general progression.  The character classes in Skyrim are not as limited to armor type as in other games.  Generally you will see more cloth items with caster enchants, but they show up on other armor types and you can craft whatever you like.  Another example of this is that if you pursue high enough skill levels heavy armor will get to the point where it no longer impairs stealth and there is a spell to make it silent as well.  It seems that the primary disadvantage to heavy armor is in carry weight and speed (can anyone confirm this?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For Heavy Armor the best material is Daedric and for Light Armor it is Dragonscale.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The full Heavy Armor progression is (with very rough levels):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Iron (lv 1)&lt;/li&gt;&#xA;&lt;li&gt;Steel (lv 6)&lt;/li&gt;&#xA;&lt;li&gt;Dwarven (lv 12)&lt;/li&gt;&#xA;&lt;li&gt;Steel Plate (lv 18)&lt;/li&gt;&#xA;&lt;li&gt;Orcish (lv 25)&lt;/li&gt;&#xA;&lt;li&gt;Ebony (lv 32)&lt;/li&gt;&#xA;&lt;li&gt;Dragonplate (lv 40)&lt;/li&gt;&#xA;&lt;li&gt;Daedric (lv 48)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The full Light Armor progression is (with very rough levels):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hide (lv 1)&lt;/li&gt;&#xA;&lt;li&gt;Leather (lv 6)&lt;/li&gt;&#xA;&lt;li&gt;Elven (lv 12)&lt;/li&gt;&#xA;&lt;li&gt;Scaled (lv 27)&lt;/li&gt;&#xA;&lt;li&gt;Glass (lv 36)&lt;/li&gt;&#xA;&lt;li&gt;Dragonscale (lv 48)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Clothing doesn't progress, rather the enchantments get more powerful as your level increases.&lt;/p&gt;&#xA;" OwnerUserId="13004" LastEditorUserId="13004" LastEditDate="2011-11-21T16:15:58.267" LastActivityDate="2011-11-21T16:15:58.267" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37666" PostTypeId="2" ParentId="37662" CreationDate="2011-11-21T16:14:04.633" Score="16" Body="&lt;p&gt;Yes, the level of light that you are currently standing in affects how easily you are spotted while sneaking.  See the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Sneak_%28Skyrim%29&quot; rel=&quot;noreferrer&quot;&gt;wiki&lt;/a&gt; entry on sneaking for more information.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for how much it affects you, it only comes into play for visual identification, so you can sneak up on someone in pure daylight if you are approaching silently from behind, but they'll be able to spot you from much further away if they are looking at you.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-21T16:14:04.633" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37667" PostTypeId="2" ParentId="35042" CreationDate="2011-11-21T16:14:33.620" Score="1" Body="&lt;p&gt;In addition to &lt;a href=&quot;https://gaming.stackexchange.com/questions/35042/how-do-you-smelt-ore/35044#35044&quot;&gt;Wimpey's Answer&lt;/a&gt;, there is another smelter out in the field by &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Soljund%27s_Sinkhole&quot; rel=&quot;nofollow noreferrer&quot;&gt;Soljund's Sinkhole&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Much less accessible than the one in Whiterun, but this is just saying that another one is available. &lt;/p&gt;&#xA;" OwnerUserId="3996" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-11-21T16:14:33.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37668" PostTypeId="1" CreationDate="2011-11-21T16:18:45.560" Score="4" ViewCount="185" Body="&lt;p&gt;I was wondering, assuming proper scouting is possible and I can spot how many geysers (from 0 to 4) a player has taken and is mining from, which upgrades and units I can exclude &lt;strong&gt;for each race&lt;/strong&gt; at &lt;strong&gt;minutes 2, 5, 7&lt;/strong&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even partial answers are welcome (i.e. only against terran), also if you think the timings don't make sense please propose better reference timings. I am limiting the question to minute 7 because after that and 4 geysers are up you can expect pretty much anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;GLHF!&lt;/p&gt;&#xA;" OwnerUserId="2159" LastActivityDate="2011-11-22T15:56:46.340" Title="Depending on how many vespene geysers I spot at minutes 2 - 5 - 7, which units/upgrades can I exclude?" Tags="|starcraft-2|sc2-build-order|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37669" PostTypeId="2" ParentId="36646" CreationDate="2011-11-21T16:26:10.913" Score="5" Body="&lt;p&gt;Unfortunately there is not a way to craft multiple items as the comment have implied.  Spamming E and Y seems to be the best solution for now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems likely there will be a mod when the creation kit shows up that will improve this situation (for PC).  I'll update this when it becomes available.  (That is my primary reason for the answer, to make this easy to find and update later).&lt;/p&gt;&#xA;" OwnerUserId="13004" LastActivityDate="2011-11-21T16:26:10.913" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37670" PostTypeId="1" AcceptedAnswerId="107661" CreationDate="2011-11-21T16:49:06.537" Score="146" ViewCount="16809" Body="&lt;p&gt;The courier who frequently delivers you letters to start quest chains got killed outside of Riften by the guards. Not wanting to let a perfectly good dead body go to waste I decided to loot it, including his clothing. Apparently the courier re-spawned and now is not wearing any clothing when he delivers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is a little awkward when I am walking through a city and a naked man walks up to you and says&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I have special package for you, your eyes only!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is there any console command to re-spawn him to make him come back with his normal clothing?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;UPDATE: Proof that it happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/UNMYPK-v9Y8?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also another note, reverse pickpocketing clothing did not fix it. In fact he had clothing in his inventory already that he chose not to equip.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastEditorUserId="3638" LastEditDate="2011-11-22T00:55:31.103" LastActivityDate="2013-04-08T13:59:20.313" Title="Can I give the naked stalking courier his clothes back?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="37671" PostTypeId="2" ParentId="35546" CreationDate="2011-11-21T16:49:14.923" Score="0" Body="&lt;p&gt;Well, according to the console, there is an item (&lt;code&gt;ID 000524DA1&lt;/code&gt;) named the &quot;Imperial Order&quot; which is readable (Text: &quot;Note from Tullius allowing for release of prisoner from Northwatch Keep&quot;). Having it in the inventory is not enough, however, to free Thorald. Seems there is one other step needed to gain the Imperial Order - adding it via console does not work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, I have not been able to find out how to obtain the Imperial Order, though :-(&lt;/p&gt;&#xA;" OwnerUserId="14974" LastEditorUserId="998" LastEditDate="2011-11-22T07:21:58.387" LastActivityDate="2011-11-22T07:21:58.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37672" PostTypeId="2" ParentId="36507" CreationDate="2011-11-21T17:01:40.293" Score="2" Body="&lt;p&gt;The main quest &quot;dependency&quot; is in the civil war. If you choose one side, you can't finish up then rejoin the other side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two types of quests within this game, pre-scripted quests and &quot;random&quot; quests. For example, asking the Riverwood barkeep for work will get you a pseudo-random quest, but working through the Companions line is fairly scripted. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have yet to see a &quot;random&quot; quest direct you to kill off a questgiver, though the sheer number of possibilities will make this hard to prove unless a developer confirms it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, if you go on a killing spree, be prepared for the consequences of your actions.&lt;/p&gt;&#xA;" OwnerUserId="7794" LastActivityDate="2011-11-21T17:01:40.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37673" PostTypeId="2" ParentId="37636" CreationDate="2011-11-21T17:08:54.310" Score="9" Body="&lt;p&gt;It's the eternal struggle:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Pick it up &lt;strong&gt;early&lt;/strong&gt;, so you got a cool item, which makes leveling easier, which allows you to reach the higher levels faster. But then the item becomes relatively weak.&lt;/li&gt;&#xA;&lt;li&gt;Pick it up &lt;strong&gt;later&lt;/strong&gt;, so you got the strongest version, but then you didn't have it for the game before (which thus is harder and/or takes longer).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You should &lt;strong&gt;choose beforehand&lt;/strong&gt; which items you want to have during-leveling, and which items you want to have when max-leveled. My philosophy here is that it's the same as in (real) life: it's not the goal that counts, but the path towards it. So play to have fun, get the item early and enjoy the game.&lt;/p&gt;&#xA;" OwnerUserId="4815" LastActivityDate="2011-11-21T17:08:54.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37676" PostTypeId="1" AcceptedAnswerId="37680" CreationDate="2011-11-21T17:39:54.500" Score="12" ViewCount="1495" Body="&lt;p&gt;One of my dwarfs lost both her arms in a valiant effort to defend the fortress. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I'm grateful for her effort, I now get spammed with messages saying &quot;cancels Stored Owned Item: Too injured. Is there anyway from stopping her trying to store items?&lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2014-09-28T18:11:01.117" Title="How can I stop a dwarf with no arms from trying to store items?" Tags="|dwarf-fortress|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37677" PostTypeId="1" AcceptedAnswerId="37741" CreationDate="2011-11-21T17:41:59.743" Score="2" ViewCount="5103" Body="&lt;p&gt;After I completed the quest for the Thieves' Guild to deal with business at Goldenglow Estate, Brynjolf informed me that Maven Black-Briar wants to speak with me. But when I headed over to her place she had nothing to say to me except her usual stuff about how annoying I am and how important she is. I don't have a quest to talk to her either. What gives? Did she really want to talk to me or is Brynjolf just winding me up?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2012-01-17T11:47:20.717" Title="What does Maven want?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="12" ContentLicense="CC BY-SA 3.0" />
  <row Id="37678" PostTypeId="2" ParentId="37677" CreationDate="2011-11-21T17:48:09.880" Score="-2" Body="&lt;p&gt;When I spoke to Maven for the next part of the quest chain, I spoke with her on the second floor of the inn.  Try turning on your quest tracking only for that quest (clear the rest) and follow the arrows.&lt;/p&gt;&#xA;" OwnerUserId="8191" LastEditorUserId="8191" LastEditDate="2011-11-21T17:54:09.817" LastActivityDate="2011-11-21T17:54:09.817" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37679" PostTypeId="1" AcceptedAnswerId="39203" CreationDate="2011-11-21T17:52:11.097" Score="10" ViewCount="1368" Body="&lt;p&gt;Some items given as quest rewards vary in strength based on your level when you are given them. What is the minimum level I need to be to ensure that any of these items I receive are as strong as they can be?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:18.783" LastActivityDate="2012-06-25T13:06:18.783" Title="What is the minimum level I need to be to get the strongest version of leveled items?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37680" PostTypeId="2" ParentId="37676" CreationDate="2011-11-21T17:54:43.060" Score="5" Body="&lt;p&gt;Kill her or try to suppress the announcements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suppose you already deactivated hauling labors so that won't work.&lt;/p&gt;&#xA;" OwnerUserId="14865" LastEditorUserId="998" LastEditDate="2011-11-22T07:21:05.843" LastActivityDate="2011-11-22T07:21:05.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37681" PostTypeId="1" AcceptedAnswerId="37682" CreationDate="2011-11-21T17:59:06.160" Score="3" ViewCount="8343" Body="&lt;p&gt;In the level Year 5 - Chapter 2 - A Trip to Hogsmeade, near the very beginning of the level, there is a pile of LEGO that is transparent, and a message pops up saying to use the Spectre Specs to see hidden LEGO pieces. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are these? Where do I find them in the game?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1057" LastEditDate="2011-11-22T16:14:17.913" LastActivityDate="2013-05-10T21:46:03.137" Title="How do I use the Spectre Specs?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37682" PostTypeId="2" ParentId="37681" CreationDate="2011-11-21T18:03:28.837" Score="2" Body="&lt;p&gt;There's a dispenser close by where you can get a pair.  You might need to be in &quot;Free Play&quot; for this to show up.  Check out this video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/2rkupk3wgmE?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-21T18:12:16.650" LastActivityDate="2011-11-21T18:12:16.650" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37684" PostTypeId="1" AcceptedAnswerId="37687" CreationDate="2011-11-21T18:41:12.707" Score="2" ViewCount="25425" Body="&lt;p&gt;I've bought The Elder Scrolls V: Skyrim in german store. Whole game use german language. But some time ago I've bought GTA: Episodes from Liberty City and I changed language in the menu. But how to do it in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="12820" LastEditorUserId="12" LastEditDate="2011-11-21T18:47:23.733" LastActivityDate="2017-06-25T12:36:02.300" Title="Where are the language settings in the Xbox 360 version of Skyrim?" Tags="|the-elder-scrolls-v-skyrim|xbox-360|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37685" PostTypeId="2" ParentId="37676" CreationDate="2011-11-21T18:44:01.733" Score="1" Body="&lt;p&gt;I suppose you could just turn off all manual labor jobs. I guess that would be an opportunity to create the most socially adept dwarf ever.&lt;/p&gt;&#xA;" OwnerUserId="11889" LastActivityDate="2011-11-21T18:44:01.733" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37686" PostTypeId="2" ParentId="37679" CreationDate="2011-11-21T18:49:41.503" Score="3" Body="&lt;p&gt;In Oblivion it depended on the item. The level variations were part of the item's game data, so each item would have custom level breaks. It's a very useful feature for the designers to have, so we have every reason to believe it's the same in Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Until we have access to the CK, or until someone extracts the item data with a custom tool, we won't be able to say with certainty what character level would trigger the highest tier of every levelled item in the game.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-11-21T18:49:41.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37687" PostTypeId="2" ParentId="37684" CreationDate="2011-11-21T19:14:41.610" Score="2" Body="&lt;p&gt;It seems that this isn't possible on the Xbox 360.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There have been a few posts from users in South American countries concerning something similar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have linked a few threads that I have found off the official Bethesda Skyrim forums addressing the same issue that you have: &lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1281429-languague-in-the-game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, &lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1282284-region-game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1278022-subtitles-issue/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is speculation that the language is actually on the disc but remains inactive. Bethesda has not officially commented on any of this though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastEditorUserId="14709" LastEditDate="2011-11-21T20:39:56.977" LastActivityDate="2011-11-21T20:39:56.977" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37688" PostTypeId="2" ParentId="36623" CreationDate="2011-11-21T19:15:00.803" Score="17" Body="&lt;p&gt;The Cronvangr Cave in Eastmarch is full of weak spiders, I usually hunt there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Map, courtesy of the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Cronvangr_Cave&quot; rel=&quot;noreferrer&quot;&gt;Elder Scrolls Wikia&lt;/a&gt;:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ckVh5.png&quot; alt=&quot;Map!&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="14981" LastEditorUserId="3129" LastEditDate="2011-11-22T00:36:59.083" LastActivityDate="2011-11-22T00:36:59.083" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37689" PostTypeId="1" CreationDate="2011-11-21T19:16:43.930" Score="4" ViewCount="5577" Body="&lt;p&gt;I used the console to raise my Marksmanship 11 pts..   Shows Archery skill of 58 in green but when I go to use a perk only shows archery of 47 in white.  How do I fix this ?&lt;/p&gt;&#xA;" OwnerUserId="14982" LastEditorUserId="336" LastEditDate="2011-11-21T20:30:53.640" LastActivityDate="2011-11-21T20:30:53.640" Title="Archery skill problem" Tags="|the-elder-scrolls-v-skyrim|cheats|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37690" PostTypeId="1" AcceptedAnswerId="37715" CreationDate="2011-11-21T19:17:08.603" Score="4" ViewCount="1213" Body="&lt;p&gt;I have managed to find a couple of golden wizard's hats in various levels of &lt;em&gt;LEGO Harry Potter Years 5-7&lt;/em&gt;. I never manage to find all the ones in a level, though, which made me wonder if they were actually important, and if I should be spending more time looking for them. What do they do?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1057" LastEditDate="2011-11-22T14:40:53.623" LastActivityDate="2012-01-27T18:55:25.717" Title="What do the gold wizard's hats do?" Tags="|nintendo-ds|lego-harry-potter-years-5-7|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37691" PostTypeId="2" ParentId="37689" CreationDate="2011-11-21T19:23:51.627" Score="8" Body="&lt;p&gt;This is because you used the command modav to boost your skills rather than setav.  Modav will modify your current value by adding (or subtracting) a bonus.  Setav will set the value to exactly what you want as if it is your base.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that if you increase your skills via setav, you are taking experience away from yourself as you do not gain the experience as if you increased those skills through usage or training.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-11-21T19:39:23.960" LastActivityDate="2011-11-21T19:39:23.960" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37692" PostTypeId="2" ParentId="35863" CreationDate="2011-11-21T19:27:30.913" Score="8" Body="&lt;p&gt;During an unrelated search, I came across this &lt;a href=&quot;http://www.cheatcc.com/wii/supermariogalaxy2cheatscodes.html&quot; rel=&quot;noreferrer&quot;&gt;page of cheats/hints/tips/tricks&lt;/a&gt; which &lt;a href=&quot;http://www.youtube.com/watch?v=wJRj6OnbvIA&quot; rel=&quot;noreferrer&quot;&gt;links to a video showing how to get infinite lives in the Supermassive Galaxy&lt;/a&gt;, the first galaxy in World 4.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the first checkpoint, take the launch start to the disc-shaped planet with three giant Koopa Troopas.  Long jump onto the back of a turtle.  (Avoid the drill; you can't do a long jump with it.  If you happen to accidentally pick it up, run into one of the Koopas to lose it.)  Once on the back of a Koopa, Mario will start to bounce.  After eight bounces, he'll start to get an extra life for each bounce.  You'll have to do a little steering with the control stick to stay on.  In a couple minutes, you'll amass the maximum 99 lives.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-11-21T19:27:30.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37693" PostTypeId="2" ParentId="37660" CreationDate="2011-11-21T19:41:48.230" Score="9" Body="&lt;p&gt;As already said, for heavy armor the best material is Daedric, but pretty close and much easier to get is Dragonplate armor. The base armor looks something like this&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/u4cY0.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With 100 Smithing you can improve it to legendary and get something like this&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oEl2b.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But that's not the end, you can increase your smithing skill above 100 with enchantments and potions, with 3x 24% smithing enchantments and one 20% smithing potion you can get something like this&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/idJmk.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you can more than double the armor rating by getting your smithing skill above 100. And what I showed just now is not the end, you could level alchemy to 100, use some fortify alchemy enchantments and create a fortify enchantment potion. Use that one to enchant your smithing gear and you'll get an even bigger bonus. You can also then brew a much better smithing potion than the 20% store-bought one I just used.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-21T19:41:48.230" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37694" PostTypeId="1" AcceptedAnswerId="37695" CreationDate="2011-11-21T19:45:31.367" Score="35" ViewCount="263749" Body="&lt;p&gt;I've painted myself into a corner and am forced to choose between abandoning a couple hours' progress or cheating my way out of it.  Unfortunately, I can't find hard data on if/how the use of console commands affects the unlocking of Steam achievements.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've heard a few conflicting theories and can think of a couple more:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;I have heard that using any console command, ever, permanently prevents that/all characters from unlocking achievements.&lt;/li&gt;&#xA;&lt;li&gt;I have heard that using any console command prevents you from unlocking any achievements for that &quot;session&quot; (variously, until you load a save or restart the game).&lt;/li&gt;&#xA;&lt;li&gt;It seems reasonable that certain console commands (such as &lt;code&gt;tgm&lt;/code&gt; — Toggle God Mode) might prevent the unlocking of achievements while active and/or others (such as directly manipulating skills/perks/etc.) permanently block achievements for that character once used.&lt;/li&gt;&#xA;&lt;li&gt;It also seems &lt;em&gt;possble&lt;/em&gt; that console commands have no effect on achievements whatsover (at least, I have not yet seen evidence to the contrary).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Do we have &lt;strong&gt;any&lt;/strong&gt; hard info on this?  Official sources, original research, &lt;em&gt;anything?&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-12-29T16:39:23.020" LastActivityDate="2015-05-28T14:46:18.290" Title="Do console commands affect Steam achievements?" Tags="|the-elder-scrolls-v-skyrim|achievements|cheats|" AnswerCount="7" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37695" PostTypeId="2" ParentId="37694" CreationDate="2011-11-21T19:50:42.887" Score="33" Body="&lt;p&gt;Console commands do not affect achievements in Skyrim.  I've used it to clip through places when I ended up falling and becoming stuck and still received achievements in the same session.  I've also togged tgm on occasion while testing stuff and still received achievements after I finished testing without restarting my game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get past all the speculation, &lt;a href=&quot;http://www.pcgamer.com/2011/11/16/skyrim-console-commands-let-you-cheat-and-do-other-stuff/&quot; rel=&quot;noreferrer&quot;&gt;this thread&lt;/a&gt; seems to confirm that using console commands do not affect achievements at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of note from that thread:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;One person got the buy a house achievement right after giving himself 5000 gold via additem.&lt;/li&gt;&#xA;&lt;li&gt;Another person still continued to receive achievements despite walking around with an max encumbrance weight of 5000 via modav.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-11-21T19:57:58.707" LastActivityDate="2011-11-21T19:57:58.707" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37696" PostTypeId="1" AcceptedAnswerId="37814" CreationDate="2011-11-21T20:06:10.460" Score="7" ViewCount="17913" Body="&lt;p&gt;As I use the save function a lot, to either go back and to things differently, or other various things. I often find the save names incredible hard to distinguish from each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to rename the save files, or change how the save files are named?&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="20306" LastEditDate="2013-10-22T13:00:23.210" LastActivityDate="2013-10-22T13:00:23.210" Title="Is there a way to rename the save files?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37697" PostTypeId="1" AcceptedAnswerId="37717" CreationDate="2011-11-21T20:15:08.150" Score="20" ViewCount="259148" Body="&lt;p&gt;I've finished the Stormcloak storyline, and now cannot become a Thane of Windhelm without buying Hjerim. The Steward keeps saying something has happened and he can't sell it right now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What the heck am I missing? I've been doing every random little quest from people in town I can find, hoping to unlock the house. I'm well over the 5/5 requirement of helping people.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="9684" LastEditorUserId="4797" LastEditDate="2013-08-07T03:42:06.580" LastActivityDate="2020-05-26T09:21:27.680" Title="Why can't I buy the Windhelm house (Hjerim)?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="37698" PostTypeId="2" ParentId="37566" CreationDate="2011-11-21T20:15:36.697" Score="13" Body="&lt;p&gt;I did some research and asked the guys I co-op with.  I determined the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The person hosting the game's progress determines which story mission comes next.  If you finish a story mission in co-op that is ahead of your own story process, when you catch up (in single player or if you're the host next time) you'll have the option to skip this mission.  If the mission unlocks something (ie, a new crib) you'll have access to this in your game, regardless of whether or not you've gotten there yourself.&lt;/li&gt;&#xA;&lt;li&gt;Activities and other side missions count for both people if finished in co-op.  &lt;/li&gt;&#xA;&lt;li&gt;Challenges in the Saintsbook and controlling parts of the city are determined separately, co-op or not.  For example, if you want the bonus for owning a store, you have to buy that store.  &lt;/li&gt;&#xA;&lt;li&gt;Assassinations count for both people, if you both have &lt;strong&gt;any&lt;/strong&gt; target selected.  It doesn't seem to matter if you've got the same one selected, so long as you both have one marked.  I got credit for 2 or 3 that my buddy was working on halfway across the map, simply because I was working on a different target.&lt;/li&gt;&#xA;&lt;li&gt;Vehicle deliveries can only be active on one person at a time.  If you both try to select a vehicle to steal that your partner already has marked, the game will tell you that it's already in progress.  &lt;/li&gt;&#xA;&lt;li&gt;Collectibles (ie, cash/drugs/photo ops/etc) are tracked separately.&lt;/li&gt;&#xA;&lt;li&gt;Disrupting gang operations and completing &quot;survival&quot; challenges counts for both people, if both people were inside of the radius of the operation/challenge when it finished.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You have separate garages, and a vehicle that came from your partner's garage can't be stored in your garage.  (ie, if you steal a tank and put it in your garage, you can't then get the tank out and let him drive it to his garage to get a copy)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I finished the story missions in a co-op game, and I don't have the option to replay the final mission over again.  I don't know if this is a local glitch or a problem with finishing the story in co-op, but I thought I'd add that as a note.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-10T17:21:42.180" LastActivityDate="2011-12-10T17:21:42.180" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37699" PostTypeId="2" ParentId="37523" CreationDate="2011-11-21T20:23:55.330" Score="3" Body="&lt;p&gt;Adding some more to the answers already on here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest that you get the Shrouded Armor from the Dark Brotherhood sanctuary. These are very light and add very little weight to the inventory and some of them increase your sneaking abilities. You can switch back and forth between regular Armor and this clothing depending on what you are doing at the moment. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, enchanting some items with less weight(like a ring) with sneak helps. Get the Muffle spell(Illusion spell i think) helps when sneaking. I realized much later than you that I wanted some sneaking abilities and these helped a lot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Learn how to brew Invisibility potions. This along with the Muffle spell above and I was able to sneak up on some enemies with higher level very easily even with heavy armor on.&lt;/p&gt;&#xA;" OwnerUserId="7487" LastActivityDate="2011-11-21T20:23:55.330" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37701" PostTypeId="2" ParentId="37202" CreationDate="2011-11-21T20:48:25.667" Score="4" Body="&lt;p&gt;The answer is &lt;strong&gt;yes&lt;/strong&gt;, but the item will lose all of its previous abilities, so in general it's best to save the anvil for the upgraded version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also noticed that when upgrading an item with one ability (set tiles on fire) to an item with another ability (rockburst), I lost both abilities. So be wary about upgrading anvil-enchanted items!&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-11-21T20:48:25.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37702" PostTypeId="1" CreationDate="2011-11-21T21:00:00.973" Score="8" ViewCount="15453" Body="&lt;p&gt;This might be a really specific question, but I've searched online and found many solutions that don't work, so this is sort of my last resort before formatting my computer. This is my setup:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Graphics card: EVGA SuperClocked GeForce GTX 570 HD (Running dual&#xA;monitors)&lt;/li&gt;&#xA;&lt;li&gt;Memory: 8GB GSKILL Ripjaws X Series&lt;/li&gt;&#xA;&lt;li&gt;CPU: i5 2500k OC'd to 4.5 &lt;/li&gt;&#xA;&lt;li&gt;MOBO: ASRock P67 EXTREME4&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The game crashes &lt;strong&gt;only&lt;/strong&gt; under 3 separate circumstances:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;When I finish a match in multiplayer&lt;/li&gt;&#xA;&lt;li&gt;When I finish a mission in single player&lt;/li&gt;&#xA;&lt;li&gt;When I get on an AC-130 (be it single player or multiplayer)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;And I'm running it in max settings. The really annoying thing that makes it hard to test is that it doesn't happen every time (AC130 does, but unfortunately I don't get it every time).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And by crash I mean fully crash, it doesn't send me to the desktop, both screens go blank and I have to turn off and back on the computer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestion is extremely welcome, even if it's just a way to reproduce the problem every time would help me a lot for testing purposes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I started a bounty. More details about the crash:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;It usually happens on explosions (cars, concussive, AC130 big gun) but it's not limited to that, sometimes it happens out of nowhere, other times when game starts or ends.&lt;/li&gt;&#xA;&lt;li&gt;I tried without overclocking and it didn't work&lt;/li&gt;&#xA;&lt;li&gt;I tried it with the game's &quot;Safe Mode&quot; and it crashed too (not that safe I guess)&lt;/li&gt;&#xA;&lt;li&gt;Updated my mother board's audio drivers and have latest video card drivers&lt;/li&gt;&#xA;&lt;li&gt;Crash happens roughly once every hour&lt;/li&gt;&#xA;&lt;li&gt;Screen goes blank and I can still hear half a second of the last sound in the game being repeated over and over (an exaggerated example of this is if the guy said &quot;Target down&quot; I will hear &quot;down,down,down,down,down,down&quot; until I restart my computer, without exagerating I would probably hear &quot;n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n&quot;)&lt;/li&gt;&#xA;&lt;li&gt;Video card fan speeds up like crazy and gets really noisy&lt;/li&gt;&#xA;&lt;li&gt;The temperature of my video card is usually around 80 degrees, but that's with every game so I don't think heating is the problem&lt;/li&gt;&#xA;&lt;li&gt;I have two monitors. I disabled on of them and it didn't fix the problem&lt;/li&gt;&#xA;&lt;li&gt;I turned off antialiasing and some other effects in the advanced video settings, and I still go the crash&lt;/li&gt;&#xA;&lt;li&gt;Erased MW3, re-downloaded and re-installed it, and it crashed on the first game I tried&lt;/li&gt;&#xA;&lt;li&gt;Took out my CPU overclocking and it still crashed&lt;/li&gt;&#xA;&lt;li&gt;Video card is overclocked by manufacturer &lt;a href=&quot;http://www.newegg.com/Product/Product.aspx?Item=N82E16814130620&quot; rel=&quot;nofollow noreferrer&quot;&gt;see here&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Crash is not logged in the Windows' Event Viewer&lt;/li&gt;&#xA;&lt;li&gt;I'm not 100% sure, but I sort of remember the problem started after some Windows update, after that Windows update Skype also started acting up (as soon as I picked up a phone call, Skype would crash, I had to download the next version's beta to get rid of that problem)&lt;/li&gt;&#xA;&lt;li&gt;Steam overlay is disabled, and it still crashes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'll post more details as I remember them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also these are some of the games I usually play or have played, and I have had no problems with them:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Starcraft 2&lt;/li&gt;&#xA;&lt;li&gt;Skyrim&lt;/li&gt;&#xA;&lt;li&gt;Call of Duty 4&lt;/li&gt;&#xA;&lt;li&gt;Call of Duty MW2&lt;/li&gt;&#xA;&lt;li&gt;Borderlands&lt;/li&gt;&#xA;&lt;li&gt;Left 4 Dead 2&lt;/li&gt;&#xA;&lt;li&gt;Payday&lt;/li&gt;&#xA;&lt;li&gt;The Witcher 2&lt;/li&gt;&#xA;&lt;li&gt;Civilization V&lt;/li&gt;&#xA;&lt;li&gt;Batman Arkam Asylum (Although this one drops frame rate drastically only on boss battles, weird too. It doesn't crash though)&lt;/li&gt;&#xA;&lt;li&gt;Counter Strike Source&lt;/li&gt;&#xA;&lt;li&gt;Portal&lt;/li&gt;&#xA;&lt;li&gt;Portal 2&lt;/li&gt;&#xA;&lt;li&gt;Half-Life 2&lt;/li&gt;&#xA;&lt;li&gt;Deus Ex Human Revolution&lt;/li&gt;&#xA;&lt;li&gt;Among others&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More news:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By &lt;strong&gt;changing the game's sound from &quot;Windows Default&quot; to &quot;Stereo&quot;&lt;/strong&gt; I was able to reduce the occurrence of this problem to once every 3 to 5 hours, however, the problem persists. If is a clue to anyone, your advice is really appreciated. Thanks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It just crashed again a few minutes ago according to the log, at 8:05pm and this is the only info I get in the event viewer:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qVyv2.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ones above it say (from bottom to top):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Unable to produce a minidump file from the full dump file.&lt;/li&gt;&#xA;&lt;li&gt;The computer has rebooted from a bugcheck.  The bugcheck was: 0x00000116 (0xfffffa800addb4e0, 0xfffff8800fa0afa4, 0xffffffffc000009a, 0x0000000000000004). A dump was saved in: C:\Windows\MEMORY.DMP. Report Id: .&lt;/li&gt;&#xA;&lt;li&gt;(Critical)The system has rebooted without cleanly shutting down first. This error could be caused if the system stopped responding, crashed, or lost power unexpectedly.&lt;/li&gt;&#xA;&lt;li&gt;Audit events have been dropped by the transport.  0&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the bounty is about to end, and I didn't get any conclusive solution. I will keep trying to fix this, and will post my solution once I'm find the solution. I hope this helps anyone have the same problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for everyone's time, you guys have been really helpful, I will let you all know when this is fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT - FINAL UPDATE&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was a strange form overheating. I call it strange because it crashes soon after it gets to 80 degrees, but I've played other games (Startcraft 2 for example) at around 86 degrees without problems, which is why I disregarded this possibility right away. Lately I've been setting the GPU fan to spin as fast as it can using MSI Afterburner, and I haven't had any crash since. I was able to set back the audio to Dolby 5.1, put back the steam overlay and everything. So I can happily play now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks everyone for all your help, I learned a lot from this experience, and although the problem and solution were somewhat simple (except for the fact that other games run all right when the GPU is warmer) I hope it helps others having any issue addressed here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks again and happy gaming.&lt;/p&gt;&#xA;" OwnerUserId="2365" LastEditorUserId="2365" LastEditDate="2011-12-29T05:18:31.087" LastActivityDate="2018-01-18T22:09:56.117" Title="Modern Warfare 3 crashes my computer in the middle of game" Tags="|pc|call-of-duty-modern-warfare-3|" AnswerCount="8" CommentCount="23" ContentLicense="CC BY-SA 3.0" />
  <row Id="37703" PostTypeId="1" AcceptedAnswerId="37706" CreationDate="2011-11-21T21:20:30.700" Score="3" ViewCount="4745" Body="&lt;p&gt;I want to put all the HMs on as few pokemon as possible, so I could carry them with me at all times.&lt;br&gt;&#xA;I want them to be readily available. (So those requiring special events etc. are out of question - '3 Mews' might work, but I won't be able to get them without cheating.) &lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:10:51.923" LastActivityDate="2012-06-25T14:10:51.923" Title="Pokemon HeartGold minimal HM build" Tags="|pokemon-series|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37705" PostTypeId="2" ParentId="37702" CreationDate="2011-11-21T21:32:15.090" Score="4" Body="&lt;p&gt;I can't find anyone else with this specific problem, but the general &quot;modern warfare 3 black screen&quot; issues people are encountering seem to be fixed by:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Updating your graphics drivers.  I think there was a special release for the BF3 beta recently that caused issues with MW3 at launch.  Even if you've updated recently, check for a newer revision.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&quot; rel=&quot;nofollow noreferrer&quot;&gt;Verify your Steam cache&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8882-bmxl-0801#overlay&quot; rel=&quot;nofollow noreferrer&quot;&gt;Disable the Steam overlay&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Beyond that I'm afraid I don't know - there's so many tiny things that can go terribly wrong with a recent game and an individual PC setup that I'm not sure how to advise you in your current situation.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I note that you're overclocking, if you stop, does that help any?  That's the first thing I try if I'm having an issue of any type while overclocking.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-21T21:40:29.583" LastActivityDate="2011-11-21T21:40:29.583" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37706" PostTypeId="2" ParentId="37703" CreationDate="2011-11-21T21:36:34.367" Score="2" Body="&lt;p&gt;You can do it with two Pokemon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bibarel learns every HM in HeartGold, except Fly. Use him with Tropius, who can learn Fly and three other HMs. The exact setup is this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Bibarel&lt;/b&gt; (catch Bidoof in the Johto Safari Zone, forest area, with at least 10 Waterside objects placed; Bidoof is also very common in Diamond/Pearl/Platinum)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Surf&lt;/li&gt;&#xA;&lt;li&gt;Whirlpool&lt;/li&gt;&#xA;&lt;li&gt;Waterfall&lt;/li&gt;&#xA;&lt;li&gt;Rock Climb&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;b&gt;Tropius&lt;/b&gt; (catch on the Big Forest Pokéwalker route with 6,000 steps, or 4,500 steps if walking with a Fire, Ice or Flying Pokémon; or trade from Diamond/Pearl/Platinum, where it appears in the Great Marsh, areas 1 and 2 during the day)&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Cut&lt;/li&gt;&#xA;&lt;li&gt;Fly&lt;/li&gt;&#xA;&lt;li&gt;Strength&lt;/li&gt;&#xA;&lt;li&gt;Rock Smash&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If Tropius is too difficult to acquire, a more convenient three-Pokemon solution is as follows: Put Surf on your team's water type (e.g. Vaporeon), as it's a good attack. Use Ho-Oh or Aerodactyl as a HM slave with Fly, Strength and Rock Smash. Teach Cut, Waterfall, Whirlpool and Rock Climb to Bibarel, Kabutops, or to multiple more easily-acquired Pokémon, since you never need all four of those HMs on the same route. You can often leave this Pokémon behind to free up a slot on your team, so that most of the time you only need one &quot;HM slave&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In SoulSilver, Lugia makes an excellent HM slave as it can learn all HMs except Cut and Rock Climb. Kabutops is also easier to acquire as the Dome Fossil is found in SoulSilver.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-11-21T22:49:25.540" LastActivityDate="2011-11-21T22:49:25.540" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37707" PostTypeId="1" AcceptedAnswerId="37810" CreationDate="2011-11-21T21:39:04.047" Score="20" ViewCount="501354" Body="&lt;p&gt;&lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/&quot; rel=&quot;noreferrer&quot;&gt;Today's Skyrim patch has some unfortunate side effects&lt;/a&gt;. I've turned off updates for the game in Steam for the time being, but I can't find anywhere that indicates whether it's already been updated or not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam and silent patching aside, it's useful to know what version of the game you're running, especially once mods start depending on specific versions. How can I find out?&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2014-03-13T19:02:39.003" Title="How do I find out what version my Skyrim is patched to?" Tags="|the-elder-scrolls-v-skyrim|steam|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37708" PostTypeId="1" AcceptedAnswerId="37709" CreationDate="2011-11-21T21:58:13.863" Score="12" ViewCount="7987" Body="&lt;p&gt;In the bottom corners of the screen there is a picture of the Wiimote with labels that tell you what each of the buttons currently do. It is incredibly distracting, and I feel comfortable enough with the controls that I don't really need it anymore. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I make it go away?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-22T01:02:47.897" Title="Is there a way to turn off the controller schematic?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37709" PostTypeId="2" ParentId="37708" CreationDate="2011-11-21T22:07:39.320" Score="14" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Note: This is not available until you insert the first tablet (confirmed by @kareen and @jeffmercado)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Open up the gear menu with &quot;1&quot;, and you'll see an interface button near the bottom left area of the screen. It should have &quot;Standard&quot; on it. Set it to &quot;Pro&quot; to remove the button layout. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a picture of the button:    &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/EHj0z.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(original image taken from: &lt;a href=&quot;http://www.zeldadungeon.net/wp-content/uploads/2011/11/ss-gear1.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.zeldadungeon.net/wp-content/uploads/2011/11/ss-gear1.jpg&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is the location of it (circled):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oTcbm.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(original image taken from: &lt;a href=&quot;http://www.zeldadungeon.net/wp-content/uploads/2011/11/ss-gear.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.zeldadungeon.net/wp-content/uploads/2011/11/ss-gear.png&lt;/a&gt; ) &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-11-22T01:02:47.897" LastActivityDate="2011-11-22T01:02:47.897" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37710" PostTypeId="1" AcceptedAnswerId="37714" CreationDate="2011-11-21T22:13:33.747" Score="5" ViewCount="6602" Body="&lt;p&gt;Throughout Skyrim, there are tower-like structures with four fenced gates inside: in the middle of them, there are four gears and a level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I couldn't figure out how to open these doors: what do I need to do to open them?&lt;/p&gt;&#xA;" OwnerUserId="14966" LastEditorDisplayName="user3389" LastEditDate="2011-11-21T22:24:40.353" LastActivityDate="2012-01-11T23:19:29.397" Title="How can I unlock Dwemer doors?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37711" PostTypeId="1" AcceptedAnswerId="37712" CreationDate="2011-11-21T22:13:43.900" Score="11" ViewCount="56628" Body="&lt;p&gt;In the &lt;strong&gt;Heavy Armor&lt;/strong&gt; skill tree, the following perk exists:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Tower of Strength:&lt;/strong&gt; 50% less stagger when wearing only Heavy Armor.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What does &quot;stagger&quot; mean in this context?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it do anything if you already have the &lt;strong&gt;Conditioning&lt;/strong&gt; perk?&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Conditioning:&lt;/strong&gt; Heavy Armor weighs nothing and doesn't slow you down when worn.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="455" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2014-08-13T05:51:24.033" LastActivityDate="2014-08-13T05:51:24.033" Title="What does &quot;stagger&quot; mean?" Tags="|the-elder-scrolls-v-skyrim|terminology|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37712" PostTypeId="2" ParentId="37711" CreationDate="2011-11-21T22:15:57.973" Score="12" Body="&lt;p&gt;You may notice, from time to time, you or enemies will take a few steps back and not act for a few seconds: that's stagger. It's essentially a very short duration stun. &lt;em&gt;Tower of Strength&lt;/em&gt; simply reduces the chance of getting staggered by 50%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Stagger is not affected by &lt;em&gt;Conditioning&lt;/em&gt;, which only affects the weight value of equipped heavy armor.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-21T22:15:57.973" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37713" PostTypeId="2" ParentId="37707" CreationDate="2011-11-21T22:17:10.377" Score="13" Body="&lt;p&gt;There's no direct way in Steam. However it's possible by checking the Skyrim executable's metadata. Go to you steam installation folder, then browse to \steamapps\common\skyrim .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right click the TESV.exe file and select properties. The version number should be displayed in the details tab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WimQo.png&quot; alt=&quot;enter image description here&quot;&gt; &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-21T22:17:10.377" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37714" PostTypeId="2" ParentId="37710" CreationDate="2011-11-21T22:17:55.603" Score="6" Body="&lt;p&gt;They cannot be opened from the outside. They can be opened by accessing them from below - specifically from Blackreach. You can get there via Alftand Glacial Ruins, and will need to do so for a portion of the main quest.&lt;/p&gt;&#xA;" OwnerUserId="10650" LastActivityDate="2011-11-21T22:17:55.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37715" PostTypeId="2" ParentId="37690" CreationDate="2011-11-21T22:18:14.007" Score="1" Body="&lt;p&gt;I believe they unlock still frames of art, which you can access in a particular location in the mission select/hub area.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-21T22:18:14.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37717" PostTypeId="2" ParentId="37697" CreationDate="2011-11-21T22:42:26.153" Score="6" Body="&lt;p&gt;This is a major bug, most players have encountered it, and sadly there is no known workaround that lets you buy this house or start the mission that grants you the option to buy it from he steward.&lt;/p&gt;&#xA;" OwnerUserId="14986" LastEditorUserId="11089" LastEditDate="2011-11-21T22:47:46.933" LastActivityDate="2011-11-21T22:47:46.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37718" PostTypeId="1" AcceptedAnswerId="37721" CreationDate="2011-11-21T22:43:58.600" Score="1" ViewCount="4329" Body="&lt;p&gt;Does Range Weapon Profiency increase the range for both hip-fire AND while aiming down sights (ADS)? Or does it do that just for one of those?&lt;/p&gt;&#xA;" OwnerUserId="66" LastEditorUserId="998" LastEditDate="2011-11-22T06:49:41.150" LastActivityDate="2012-03-05T21:12:20.993" Title="How does the Range Weapon Proficiency work?" Tags="|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37719" PostTypeId="2" ParentId="37132" CreationDate="2011-11-21T22:45:30.923" Score="6" Body="&lt;p&gt;In the end I needed to use the console to offset his suicidal lack of tactics and keep him alive. I clicked on him with the console open (to make his actor number the active one) and typed:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;  setav health 100&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This seemed to keep him in decent health for the rest of the trip, including a dragon attack. &lt;em&gt;By the Nine Divines, he tried to box with a dragon...&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-11-21T22:45:30.923" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37721" PostTypeId="2" ParentId="37718" CreationDate="2011-11-21T22:53:40.477" Score="3" Body="&lt;p&gt;Weapons have two sets of damage tables - one for &quot;close&quot; range and one for &quot;long&quot; range.  Past long range, the gun does no damage at all.  (This is mostly of interest to close range weapons such as shotguns and SMGs)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Range&quot; proficiency extends both the location of the &quot;close&quot; to &quot;long&quot; range drop off, and extends the &quot;long&quot; to &quot;none&quot; range dropoff.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;ADS and hip fire effect the accuracy of your shots (ie, how many of the bullets you fire end up where you intended) which may have impact on the &lt;em&gt;effective&lt;/em&gt; range of a weapon to an extent, but this is not effected by the &quot;Range&quot; proficiency.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, if you fire a shotgun shell without ADS, 3 of the pellets may hit, causing 3*damage_at_current_range.  If you ADS first, 5 may hit, causing 5*damage_at_current_rage.  The value of damage_at_current_range depends on how far the two players are apart, and is modified by the Range proficiency.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your accuracy without ADS is modified by the Steady Aim perk, which gives you a better chance of hitting with more rounds when you hip-fire, but not as good a chance as with ADS.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-21T22:53:40.477" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37722" PostTypeId="2" ParentId="1878" CreationDate="2011-11-21T22:58:30.513" Score="1" Body="&lt;p&gt;Short answer is: Time that i takes to send event to server and get response, the lower the better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A bit longer answer is:&#xA;The other term is also &lt;strong&gt;latency&lt;/strong&gt; - connection speed has two parts badnwidth (amount of data you can transfer within given period of time) and latency (time for given amount of data to travel). Ping is latency of small amount of data.&#xA;Unit of latency is time - specificly milliseconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact latency is corret term for what ping is now used. Ping is small program on all platforms (Win/linux/mac) that lets you messure latency over TCP/IP network. &#xA;It uses specificly ICMP protocol, and is originaly used to test connection. It sends small amount of data and waits for response. result of pingis the time that was taken to send and receive data.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your game doesn't use ping [program], it messures latency in it's way. (for example it sends your movement and waits for response) - you need to have latency less than 120ms to be able to play FPS. The lower the better. In game the lower latency/ping the faster the response is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In comparsion if you are downloading a large chunk of data, you don't care for the latency, you only care for bandwidth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The term ping comes from echolocation - if you have ever seen a movie wth submarines yoou should know how echolocation works - you make low sound like 'ping' and listen for echo of it.&lt;/p&gt;&#xA;" OwnerUserId="3356" LastActivityDate="2011-11-21T22:58:30.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37723" PostTypeId="2" ParentId="37314" CreationDate="2011-11-21T22:59:08.407" Score="2" Body="&lt;p&gt;Summons don't scale very well as you go higher in difficulty.  The damage they can take and dish out just doesn't keep up with the minions of hell.  Surprisingly, the Clay Golem is the best summon you have in hell.  It has the highest health, slows the targets and costs almost nothing to cast after he dies.  It acts as a tank while you can sit back and cast bones spells.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My personal favorite Necromancer build is to use Bone Spear as your main nuke spell.  It goes through enemies so it can hit many targets when you get better at using it.  With Bone Spear I would use Lower Resist and Decrepify.  Lower Resist makes you hit harder and Decrepify slows the mobs so they don't hit you at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know this isnt the build you were looking for.  It is only the build I have the most experience and success with in hell.  Hope it helps.&lt;/p&gt;&#xA;" OwnerUserId="14985" LastActivityDate="2011-11-21T22:59:08.407" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37725" PostTypeId="2" ParentId="30606" CreationDate="2011-11-21T23:07:32.197" Score="0" Body="&lt;p&gt;Try to find caves, or find bedrock then go 11 blocks up, then mine around that layer of rock. There might be huge cave systems and ravines. I find tons of Lapis in these systems; I have enough to make tons of Lapis Lazuli blocks.&lt;/p&gt;&#xA;" OwnerUserId="14987" LastEditorUserId="5029" LastEditDate="2011-11-21T23:25:22.050" LastActivityDate="2011-11-21T23:25:22.050" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37727" PostTypeId="1" CreationDate="2011-11-21T23:09:16.793" Score="6" ViewCount="31817" Body="&lt;p&gt;For some reason Skyrim only says &quot;Can't sleep/wait in this location&quot; no matter where I try to wait or sleep. There are no answers anywhere else, and this isn't caused by any quest or location as I have tried everything. I have no saves before this and my character is level 20 so starting it over would be a pain.&#xA;I own Skyrim on the PC.&lt;/p&gt;&#xA;" OwnerUserId="14989" LastEditorUserId="19827" LastEditDate="2014-01-13T10:24:36.333" LastActivityDate="2014-01-13T12:35:37.460" Title="Is there a way to fix the glitch stopping me from sleeping or waiting in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37728" PostTypeId="2" ParentId="10475" CreationDate="2011-11-21T23:10:23.033" Score="-2" Body="&lt;p&gt;Create a bed in a well lit, well protected area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beware: a natural occurrence called &quot;nightmares&quot; might occur.Nightmares are random spawning of spiders, skeletons, or zombies near your bed. Sometimes sleeping underground solves the problem of too many nightmare occurrences. Make sure the area is well lit!&lt;/p&gt;&#xA;" OwnerUserId="14987" LastEditorDisplayName="user28379" LastEditDate="2013-02-10T17:44:29.860" LastActivityDate="2013-02-10T17:44:29.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37730" PostTypeId="1" CreationDate="2011-11-21T23:10:55.777" Score="5" ViewCount="5598" Body="&lt;p&gt;I like how the PC version of Skyrim lets you use the number keys to switch quickly between spells, but its awkward to use this capability when you are in a spell + shield configuration. As far as I can tell shields can only be equipped in the left hand, and this is unfortunately the same hand used to equip a spell when you press the assigned number key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want a setup where I can press the number keys to select different spells for my right hand while keeping the shield equipped on my left hand. How can I do this?&lt;/p&gt;&#xA;" OwnerUserId="14130" LastActivityDate="2011-11-21T23:16:03.240" Title="How can I change spells (using hotkeys) in a spell+shield configuration?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37731" PostTypeId="1" AcceptedAnswerId="37744" CreationDate="2011-11-21T23:13:27.200" Score="17" ViewCount="117547" Body="&lt;p&gt;I'm trying to play Skyrim on my secondary monitor (dual monitor setup). Short of changing my primary monitor, is there any way to force it to open there? (I play in fullscreen). My initial guess was that simply changing the graphics adapter would do the trick - but it didn't. I'm using Windows 7.&lt;/p&gt;&#xA;" OwnerUserId="14990" LastEditorUserId="52800" LastEditDate="2013-10-22T17:36:39.527" LastActivityDate="2020-04-03T19:36:44.107" Title="How do I launch Skyrim in fullscreen mode on a secondary monitor?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37732" PostTypeId="2" ParentId="33601" CreationDate="2011-11-21T23:13:45.943" Score="4" Body="&lt;p&gt;It sounds like you are in creative mode, then you are invincible. Can't you build a new portal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If not; try to kill yourself by digging to the void, or below yourself...&lt;/p&gt;&#xA;" OwnerUserId="14987" LastEditorUserId="998" LastEditDate="2011-11-22T06:46:29.987" LastActivityDate="2011-11-22T06:46:29.987" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37733" PostTypeId="2" ParentId="37730" CreationDate="2011-11-21T23:16:03.240" Score="3" Body="&lt;p&gt;I've figured out one way to do this but its pretty clumsy. The key is that double tapping a spell key will equip the spell in both hands. So I have my hotkeys as follows:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1 - Shield&#xA;2 - Spell A&#xA;3 - Spell B&#xA;etc&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If I want to equip shield + spell A, I hit 2, 2, 1. This will equip spell A to both hands and then put the shield back into the left hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I want to swap to shield + spell B, I hit 3, 3, 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This works but I would still much prefer a simpler way.&lt;/p&gt;&#xA;" OwnerUserId="14130" LastActivityDate="2011-11-21T23:16:03.240" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37734" PostTypeId="1" AcceptedAnswerId="37739" CreationDate="2011-11-21T23:17:45.513" Score="17" ViewCount="9584" Body="&lt;p&gt;In addition to having different sized Wallets, Beedle's shop also stocks extra wallets, which allow you to carry an extra 300 coins each.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After buying one, you can leave the shop and come back to buy another one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many Extra Wallets can you buy?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a related note, what is the maximum number of Rupees you can carry at a time with the largest wallet and as many Extra Wallets you can carry?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2012-01-03T12:16:39.147" Title="How many extra wallets can I buy? / What are the maximum number of Rupees I can carry?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37735" PostTypeId="1" AcceptedAnswerId="38744" CreationDate="2011-11-21T23:19:57.317" Score="21" ViewCount="87724" Body="&lt;p&gt;What is both the most efficient way to reach the cap of 85% physical damage reduction (567 Armor)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can it be reached without smithing/enchanting perks? Is it more efficient to not get some smithing or enchanting perks and just get heavy armor perks? Or is there some combination of crafting and heavy armor perks that gets to 567 armor with a smaller investment of perk points?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For purposes of this question, most efficient is defined as the smallest possible amount of perks used to acquire the stated physical damage reduction, &lt;em&gt;passively&lt;/em&gt; - i.e. without popping pots (temporary) or using extra buffs from stones, blessings, or +Heavy Armor skill enchants (to keep those slots on equipment free for other enhancements).  Also, any skill used to achieve this can be assumed to be leveled to 100 (for example Heavy Armor could be assumed to be already leveled to 100).&lt;/p&gt;&#xA;" OwnerUserId="14585" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:09:40.050" LastActivityDate="2018-03-30T10:18:09.637" Title="What is the most efficient way to reach the Armor Rating cap?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37736" PostTypeId="2" ParentId="8817" CreationDate="2011-11-21T23:21:38.080" Score="7" Body="&lt;p&gt;Valve finally added this as a first class feature a few patches ago, in the &lt;strong&gt;&lt;a href=&quot;http://www.teamfortress.com/manniversary/thatsnotall.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Manniversary Update&lt;/a&gt;&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can now have up to &lt;strong&gt;four&lt;/strong&gt; saved loadouts per class.&lt;/p&gt;&#xA;" OwnerUserId="455" LastActivityDate="2011-11-21T23:21:38.080" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37738" PostTypeId="2" ParentId="36469" CreationDate="2011-11-21T23:27:23.980" Score="2" Body="&lt;p&gt;I just finished that one and yes, like several other dungeons I've found so far, there is a point of no return, much to my annoyance. I was about level 22, a one-handed/heavy-armor type with a trusty companion. The last two encounters were quite challenging. The difficulty slider is always your friend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd suspect that mid-teens is probably the earliest you'd like to try it depending on your build.&lt;/p&gt;&#xA;" OwnerUserId="13399" LastActivityDate="2011-11-21T23:27:23.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37739" PostTypeId="2" ParentId="37734" CreationDate="2011-11-21T23:27:46.770" Score="16" Body="&lt;p&gt;You can only buy &lt;strong&gt;3&lt;/strong&gt; extra wallets from &lt;strong&gt;Beedle&lt;/strong&gt;, each with a capacity of &lt;strong&gt;300 rupees&lt;/strong&gt; giving you an additional capacity of &lt;strong&gt;900 rupees&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The largest wallet that I was able to obtain was the &lt;strong&gt;Giant Wallet&lt;/strong&gt; which you get from one of the special quests.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You get it from &lt;strong&gt;Batreaux&lt;/strong&gt; after giving him &lt;strong&gt;50 Gratitude Crystals&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;That gives you a base capacity of &lt;strong&gt;5000 rupees&lt;/strong&gt; for a grand total of &lt;strong&gt;5900 rupees&lt;/strong&gt; when you include the extra wallets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an even larger wallet, the &lt;strong&gt;Tycoon Wallet&lt;/strong&gt; which gives you a base capacity of &lt;strong&gt;9000 rupees&lt;/strong&gt; bringing you to a grand total of &lt;strong&gt;9900 rupees&lt;/strong&gt; carryable max.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You get it from &lt;strong&gt;Batreaux&lt;/strong&gt; after giving him &lt;strong&gt;80 Gratitude Crystals&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-12T01:22:07.453" LastActivityDate="2011-12-12T01:22:07.453" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37740" PostTypeId="2" ParentId="37734" CreationDate="2011-11-21T23:29:14.133" Score="0" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.zeldawiki.org/Wallet&quot; rel=&quot;nofollow noreferrer&quot;&gt;this Zelda Wiki&lt;/a&gt;, the maximum number of Rupees you can carry is 9,000.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-21T23:29:14.133" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37741" PostTypeId="2" ParentId="37677" CreationDate="2011-11-21T23:38:23.600" Score="4" Body="&lt;p&gt;Seems like it's a bug affecting other players: &lt;a href=&quot;http://www.ps3trophies.org/forum/elder-scrolls-v-skyrim/134891-thieves-guild-dampened-spirits-quest-bug.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ps3trophies.org/forum/elder-scrolls-v-skyrim/134891-thieves-guild-dampened-spirits-quest-bug.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone know where I can report bugs? I hope a patch fixes thiss&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2011-11-21T23:38:23.600" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37742" PostTypeId="2" ParentId="37543" CreationDate="2011-11-21T23:59:18.847" Score="2" Body="&lt;p&gt;Unfortunately, not much of anything it seems. I completed the Civil War quests fairly early in my first play through. I sided with the Imperials and captured Windhelm. Afterward, and I mean waaaaay afterward. 20+ hours later. I still haven't had any follow up quest. All I've noticed is the townspeople in Windhelm call me dog, and miserable wretch... They don't like me. =(&lt;/p&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-21T23:59:18.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37743" PostTypeId="1" AcceptedAnswerId="59323" CreationDate="2011-11-22T00:10:59.043" Score="8" ViewCount="284" Body="&lt;p&gt;In an effort to get the Tourist achievement (&quot;Visit every room in the game&quot;), I went back through each area and made sure I walked into every room.  Alas, after beating the game, my progress only appears to be 279/282.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an easier way to find unvisited rooms than going to each stage and opening the map?  Is it possible to see all maps without having to visit each location?  Are there any rooms that aren't listed on a map?&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorDisplayName="user9983" LastEditDate="2012-03-27T03:12:04.867" LastActivityDate="2012-03-27T03:12:04.867" Title="What's the easiest way to find rooms I haven't gone to?" Tags="|puzzle-quest-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37744" PostTypeId="2" ParentId="37731" CreationDate="2011-11-22T00:17:59.243" Score="4" Body="&lt;p&gt;Your best bet is probably going to be to run the game in Borderless Windowed mode. There are a number of mods and scripts to force the game to do this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=4&quot; rel=&quot;nofollow noreferrer&quot;&gt;This is the most popular one&lt;/a&gt; and was recommended &lt;a href=&quot;https://gaming.stackexchange.com/questions/36128/how-can-you-run-skyrim-in-borderless-window-mode&quot;&gt;when the question was asked here at Gaming.SE&lt;/a&gt;, but comments indicate it's having problems after the latest patch -  presumably due to Bethesda changing the way the games executable interacts with Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=24&quot; rel=&quot;nofollow noreferrer&quot;&gt;This alternative&lt;/a&gt; provides a script for the &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;free, popular AutoHotKey utility&lt;/a&gt; which claims to resize the window.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As always, YMMV as to the stability of the game with either of these options, especially this soon after release, while the game is still being very actively patched.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:52.337" LastActivityDate="2011-11-22T00:17:59.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37745" PostTypeId="1" AcceptedAnswerId="37766" CreationDate="2011-11-22T00:23:40.623" Score="1" ViewCount="6816" Body="&lt;p&gt;The Steed Stone perk gives:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Armor weighs nothing and doesn't slow you down when worn, +100 Carry Weight.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So if I choose Steed Stone can I skip Conditioning perk or is there any difference between them ?&lt;/p&gt;&#xA;" OwnerUserId="14966" LastEditorUserId="4163" LastEditDate="2011-11-22T19:15:33.580" LastActivityDate="2011-11-22T19:15:33.580" Title="Does the Steed Stone grant the same benefits of Conditioning perk?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37746" PostTypeId="5" CreationDate="2011-11-22T00:26:55.267" Score="0" Body="&lt;p&gt;&lt;em&gt;The Legend of Zelda: Link's Awakening&lt;/em&gt; (and the colorized &lt;em&gt;DX&lt;/em&gt; edition for Game Boy Color) are the first Zelda games for the Game Boy line of handheld consoles. In it Link finds himself shipwrecked on Koholint Island and must fight off nightmares to wake the Wind Fish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Links's Awakening DX&lt;/em&gt; also supports the &lt;a href=&quot;/questions/tagged/game-boy-printer&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;game-boy-printer&amp;#39;&quot; rel=&quot;tag&quot;&gt;game-boy-printer&lt;/a&gt; accessory.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.zelda.com/universe/game/awakening/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link%27s_Awakening&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2012-01-20T03:58:29.673" LastActivityDate="2012-01-20T03:58:29.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37747" PostTypeId="4" CreationDate="2011-11-22T00:26:55.267" Score="0" Body="The Legend of Zelda: Link's Awakening (and the colorized DX edition for Game Boy Color) are the first Zelda games for the Game Boy line of handheld consoles. In it Link finds himself shipwrecked on Koholint Island and must fight off nightmares to wake the Wind Fish." OwnerUserId="9300" LastEditorUserId="11581" LastEditDate="2011-12-27T21:40:58.297" LastActivityDate="2011-12-27T21:40:58.297" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37748" PostTypeId="2" ParentId="17019" CreationDate="2011-11-22T00:34:09.480" Score="0" Body="&lt;p&gt;You need to have the &lt;a href=&quot;http://www.adobe.com/support/flashplayer/downloads.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Flash Player Projector&lt;/a&gt; for your platform. Depending on the installer, there might not be a way to get around installing, especially on Windows. Mac OS X installer packages can be manually extracted, so no big deal there. Windows installers are trickier and often do registry updates (the big deal breaker).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the machine in question is a Windows machine, try installing the Flash Projector on a Windows computer you admin and then copy the Projector application to the other computer and see if that works.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-22T00:34:09.480" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37749" PostTypeId="1" AcceptedAnswerId="38914" CreationDate="2011-11-22T00:37:21.437" Score="8" ViewCount="4921" Body="&lt;p&gt;Is it possible to get the piece of heart without breaking the custom-made chandelier in the Lumpy Pumpkin at Pumpkin Landing in &lt;em&gt;Skyward Sword&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I already broke it and have to make deliveries to make up for it. Also: totally worth everyone's reaction. ;p&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user3389" LastEditDate="2011-11-28T23:02:04.663" LastActivityDate="2016-01-09T19:36:16.183" Title="Is the only way to get the piece of heart in the restaurant to break the chandelier?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37750" PostTypeId="1" AcceptedAnswerId="38255" CreationDate="2011-11-22T00:40:23.927" Score="16" ViewCount="3693" Body="&lt;p&gt;Most &lt;em&gt;Zelda&lt;/em&gt; games have around 4 empty bottles for Link to use. How many are in &lt;em&gt;Skyward Sword&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="3610" LastEditDate="2012-06-05T23:03:38.563" LastActivityDate="2013-08-25T01:04:00.117" Title="How many empty bottles are in Skyward Sword?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37752" PostTypeId="2" ParentId="37750" CreationDate="2011-11-22T00:57:05.510" Score="10" Body="&lt;p&gt;I was able to find &lt;strong&gt;5 Empty Bottles&lt;/strong&gt; and have personally confirmed:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;ul&gt;&#xA; &lt;li&gt;Potion lady gives you one&lt;/li&gt;&#xA; &lt;li&gt;The chest near the old lady in &lt;strong&gt;Sacred Temple&lt;/strong&gt; at the &lt;strong&gt;Sealed Grounds&lt;/strong&gt;&lt;/li&gt;&#xA; &lt;li&gt;&lt;strong&gt;Parrow&lt;/strong&gt; lets you keep the bottle after helping &lt;strong&gt;Orielle&lt;/strong&gt;&lt;/li&gt;&#xA; &lt;li&gt;In the &lt;strong&gt;Fire Sanctuary&lt;/strong&gt; down the path after killing the first &lt;strong&gt;Magmanos&lt;/strong&gt; (the lava hand)&lt;/li&gt;&#xA; &lt;li&gt;In a &lt;strong&gt;Goddess Chest&lt;/strong&gt; within the &lt;strong&gt;Thunderhead&lt;/strong&gt;.  Just southwest of the &lt;strong&gt;Isle of Songs&lt;/strong&gt; and you need the &lt;strong&gt;Mogma Mitts&lt;/strong&gt; to proceed.&lt;/li&gt;&#xA; &lt;/ul&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-28T05:01:24.207" LastActivityDate="2011-11-28T05:01:24.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37754" PostTypeId="1" AcceptedAnswerId="37755" CreationDate="2011-11-22T01:01:28.723" Score="1" ViewCount="1090" Body="&lt;p&gt;Due to the change in the world generation method, I went and found a map seed that was suitable for using &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt; to paste our old structures into it.  The only problem is, there is a region around spawn (which I moved a ways from the original staring position using the editor) that is completely uneditable.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Blocks can neither be mined nor placed&lt;/li&gt;&#xA;&lt;li&gt;Doors don't function properly (door splits between the top half and lower half, changes randomly when interacted) &lt;/li&gt;&#xA;&lt;li&gt;Chests won't open.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Immediately outside that area, though, everything behaves fine.  I don't know if the behavior is limited to a particular chunk or not.  Could deleting something like session.lock work?  Maybe a file permissions issue?  Currently no one is using the server yet and have a backup of the world, so I should be able to fiddle with it with no risk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other info:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Minecraft 1.0.0&lt;/li&gt;&#xA;&lt;li&gt;Vanilla server (no mods)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Any ideas?&lt;/p&gt;&#xA;" OwnerUserId="11121" LastActivityDate="2011-11-22T01:06:08.587" Title="Is there a way to fix my Minecraft SMP map?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" ClosedDate="2019-09-12T13:41:13.987" ContentLicense="CC BY-SA 3.0" />
  <row Id="37755" PostTypeId="2" ParentId="37754" CreationDate="2011-11-22T01:06:08.587" Score="2" Body="&lt;p&gt;This is a feature of the vanilla minecraft server. Blocks within a certian radius of the player spawn are unbreakable to non op'ed players. This is so you can make a jail that somone connecting to the server will spawn in and only a op can let them out. This is to allow open servers but prevent drive by greifing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not know if there is a way to turn this off. The best option is just move the spawn in MCEdit to somewhere outside of town.&lt;/p&gt;&#xA;" OwnerUserId="3638" LastActivityDate="2011-11-22T01:06:08.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37757" PostTypeId="1" CreationDate="2011-11-22T01:23:10.477" Score="10" ViewCount="70355" Body="&lt;p&gt;How do I find Frost the Horse if he runs away during the quest &quot;Promises to Keep&quot;? I got attacked while riding Frost, dismounted to fight, and then the horse ran away. Now I can't complete the quest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to restart the quest or find Frost again?&lt;/p&gt;&#xA;" OwnerUserId="14995" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:34:41.383" LastActivityDate="2022-10-02T20:37:10.927" Title="How do I find Frost the Horse if he runs away during &quot;Promises to Keep&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37758" PostTypeId="2" ParentId="35800" CreationDate="2011-11-22T01:31:33.140" Score="1" Body="&lt;p&gt;For me, the best source of income is completing the generated missions from Dark Brotherhood and Thieves Guild, after I've completed their main quest lines. They tend to be quite easy and pay well (usually 1000gp for murder contract, for example).&lt;/p&gt;&#xA;" OwnerUserId="14996" LastActivityDate="2011-11-22T01:31:33.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37759" PostTypeId="1" AcceptedAnswerId="37765" CreationDate="2011-11-22T01:32:43.387" Score="6" ViewCount="9724" Body="&lt;p&gt;What is the Conjure Familiar spell for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sure the familiar looks neato, but may I treat it as I would a familiar in another game?  So far, it doesn't speak to me, it doesn't supply me with wishes, and it doesn't lead me on a quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have I exhausted what I can do with a familiar after I've successfully conjured it, or is there more to it than meets the eye?&lt;/p&gt;&#xA;" OwnerUserId="10307" LastEditorUserId="336" LastEditDate="2011-11-22T01:45:16.560" LastActivityDate="2011-11-22T01:45:16.560" Title="What might I do with the familiar conjured by Conjure Familiar?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37760" PostTypeId="2" ParentId="37574" CreationDate="2011-11-22T01:36:35.257" Score="6" Body="&lt;p&gt;There are an infinite number of animals to whimsically slaughter as you see fit. The corpses you've strewn across the land will eventually despawn, but in the meantime the game is perfectly happy to spawn new innocent, unsuspecting, fuzzy little targets for your depredations.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-11-22T01:36:35.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37761" PostTypeId="2" ParentId="34449" CreationDate="2011-11-22T01:37:04.530" Score="4" Body="&lt;p&gt;There are a lot of tiny details that create a great feeling of connection. For example, after completing Dark Brotherhood storylime,&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I'm riding the same horse and using the same blade that my character in Oblivion did.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14996" LastActivityDate="2011-11-22T01:37:04.530" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37762" PostTypeId="1" CreationDate="2011-11-22T01:40:31.560" Score="7" ViewCount="5736" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/KSVSn.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hooray! But I had to trade the shovel for it. That's two hundred rupees gone, if the store by the starting village even has one more to sell that is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What else can I give in exchange?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="3610" LastEditDate="2012-06-06T15:36:36.533" LastActivityDate="2019-11-13T22:14:27.240" Title="What items will the goriya by the shore accept in exchange for the boomerang?" Tags="|zelda-links-awakening|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37763" PostTypeId="1" AcceptedAnswerId="37767" CreationDate="2011-11-22T01:40:40.250" Score="3" ViewCount="2162" Body="&lt;p&gt;A few years ago, I got a copy of &lt;em&gt;The Chronicles of Riddick: Escape from Butcher Bay&lt;/em&gt; for Windows. Recently, I heard of a director’s cut of the game. I have found photos of the cover/disc including some that say &lt;em&gt;director’s cut&lt;/em&gt;, some that say &lt;em&gt;developer’s cut&lt;/em&gt;, and some that don’t say either.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I cannot find any information on what (if anything) is different (for the PC versions, not from the Xbox release). In fact, the research I have done seems to indicate that the director’s cut &lt;em&gt;is&lt;/em&gt; the Windows version. That is, the game was originally for Xbox, then the Windows port was dubbed “director’s cut”.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this the case?&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="181240" LastEditDate="2018-01-02T02:31:57.597" LastActivityDate="2018-01-02T02:31:57.597" Title="Is the Director’s Cut the only PC version of &quot;The Chronicles of Riddick: Escape from Butcher Bay&quot;?" Tags="|version-differences|riddick-escape-from-butcher-bay|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37764" PostTypeId="1" AcceptedAnswerId="37771" CreationDate="2011-11-22T01:42:39.387" Score="19" ViewCount="5470" Body="&lt;p&gt;I mean I wait 24 hours about 20 times to get lots of money from my spouse but I'm wondering if I reach a certain date... will the game be over ? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a date limit in this game or we can play till the end of time ?&lt;/p&gt;&#xA;" OwnerUserId="11188" LastActivityDate="2011-11-22T02:32:32.547" Title="Can we reach the end of time in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37765" PostTypeId="2" ParentId="37759" CreationDate="2011-11-22T01:43:12.947" Score="7" Body="&lt;p&gt;A familiar is just a minion. It's only purpose is to attack enemies, and will vanish after 60 seconds. It is possible to use a familiar to level up your combat skills by attacking it, but other than that, it just attacks enemies.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-11-22T01:43:12.947" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37766" PostTypeId="2" ParentId="37745" CreationDate="2011-11-22T01:46:54.880" Score="2" Body="&lt;p&gt;The Steed Stone's benefits apply to any armour you're wearing (not just heavy), &lt;em&gt;and&lt;/em&gt; you get a bonus for your carrying capacity on top of that. It is entirely superior to the Conditioning perk, if you are looking at only the effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can only have one Standing Stone's effect at a time, so you have to consider what Stone effects you would be giving up for the Steed Stone's blessing. If you are relying on the effects of the Steed Stone, then you have to forgo any other Stone's effects; but if you take Conditioning as a perk, you can choose a different Stone. Of course, then you have to consider which other perk you're not choosing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also have to consider that Conditioning has prerequisite perks that may or may not be valuable to you; if they're not, then Conditioning effectively costs more perk points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it's a trade-off that depends on what your priorities are. If none of the other Stones appeal then the clear best choice is to use the Steed Stone. For tanking players who want to use other Stones (for example, the Atronach might be appealing for its anti-mage tactical uses), they'll have to decide whether the other Stone is worth spending the perk points on Conditioning.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-11-22T19:13:06.403" LastActivityDate="2011-11-22T19:13:06.403" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37767" PostTypeId="2" ParentId="37763" CreationDate="2011-11-22T01:47:08.397" Score="2" Body="&lt;p&gt;Yes, the PC version of the game is the Director's Cut.  The differences are covered in &lt;a href=&quot;http://www.gamespot.com/the-chronicles-of-riddick-escape-from-butcher-bay/reviews/the-chronicles-of-riddick-escape-from-butcher-bay-developers-cut-review-6114822&quot; rel=&quot;nofollow noreferrer&quot;&gt;this review&lt;/a&gt;, in the second paragraph:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Its visuals have been enhanced to be proportionally outstanding even when measured against the PC's extremely high standards; its controls have been optimized to make it easy to pick up by anyone who has played a PC first-person shooter lately; it features a new and exciting gameplay sequence that has been seamlessly integrated into the middle of the story; and it boasts an unlockable &quot;commentary&quot; mode, which annotates the entire game with extensive, often fascinating DVD-style audio commentary from the frightfully talented development team at Stockholm-based Starbreeze Studios.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-22T01:47:08.397" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37769" PostTypeId="2" ParentId="37745" CreationDate="2011-11-22T01:52:59.993" Score="1" Body="&lt;p&gt;Sounds to me like the Steed Stone gives you +100 Carry Weight on top of the &quot;armor weighs nothing&quot; bonus. Having the Heavy Armor Perk means you don't need the Steed Stone so you can get any other stone you desire.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-11-22T01:52:59.993" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37770" PostTypeId="2" ParentId="37762" CreationDate="2011-11-22T01:53:06.837" Score="6" Body="&lt;p&gt;First off, your shovel is unique. You can't go get another one. That said, by the time you can get the Boomerang, you probably don't have much more need of the Shovel. And you can always go back and swap if you do. The other items you can trade, by contrast, are far more useful and valuable to you. He'll take &lt;em&gt;nearly&lt;/em&gt; anything though, so if you really feel like giving up your Hookshot instead, go for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only items he won't accept are Bombs, the Bow, Magic Powder, Shields or a Power Bracelet.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="23" LastEditDate="2011-11-22T18:43:42.507" LastActivityDate="2011-11-22T18:43:42.507" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37771" PostTypeId="2" ParentId="37764" CreationDate="2011-11-22T01:58:17.127" Score="19" Body="&lt;p&gt;They specifically advertise the game as being able to be played forever because of its infinite quests, so yes, you can play until the end of time.&lt;/p&gt;&#xA;" OwnerUserId="12574" LastActivityDate="2011-11-22T01:58:17.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37772" PostTypeId="1" AcceptedAnswerId="37774" CreationDate="2011-11-22T01:59:16.390" Score="9" ViewCount="2921" Body="&lt;p&gt;In the Sealed Grounds area of Faron Woods, there are birds called Chirri flying around.  Targetting them and talking to Fi tells me &quot;There is an 85% chance that its feathers can be used as some kind of material.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get feathers from them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried with the Bug Catching Net, but that's not working very well.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-12-02T04:00:17.117" Title="How do I get feathers from Chirri?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37773" PostTypeId="2" ParentId="37172" CreationDate="2011-11-22T02:05:20.737" Score="-1" Body="&lt;p&gt;Smithing doesn't stack. I have 27 Smithing skill and have 4 items of 20% smith fortify each. No smith perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could only upgrade items to Superior (required: 31 smithing).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the math I should have 27 + 80 smith skill, enough to do Flawless upgrading, but I couldn't. &lt;/p&gt;&#xA;" OwnerUserId="14998" LastActivityDate="2011-11-22T02:05:20.737" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37774" PostTypeId="2" ParentId="37772" CreationDate="2011-11-22T02:10:39.080" Score="10" Body="&lt;p&gt;You get the feathers by catching the &lt;strong&gt;Chirri&lt;/strong&gt; with the &lt;strong&gt;Bug Catching Net&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I know you said it, catching them is hard, but it's actually easy once you know the secret.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be able to catch anything that could be caught, you need to sneak up on the target (i.e., walk up to it) and swing your net at it.  It's easiest to swing sideways leading with the Wii Remote turned sideways.  This applies to anything that is evasive or would otherwise run/fly away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I would do is sneak up to it with your net out and touching the target.  Once you do that, swipe and it should be yours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video demonstrating how you could do it:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/qVAJIUS-j0o?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="6146" LastEditDate="2011-12-02T04:00:17.117" LastActivityDate="2011-12-02T04:00:17.117" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="37775" PostTypeId="1" CreationDate="2011-11-22T02:12:02.573" Score="0" ViewCount="199" Body="&lt;p&gt;My game is playing normally, but today when I play it, all sims (expect my Sim) can't be displayed, and I can't interact with them. My Sim can still interact with them automically. All objects act like there are other sims there (for example, the chairs are moving, fridge is openned, ... ). Sometimes I meet a Sim that has the body, but without the head!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is my computer hardwares (all drivers are updated): CPU Core i5, ATI Radeon 5700, 4GB RAM, Windows 7 Pro 64bit. TS3 has World Adventure and Ambitions expansion pack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anybody met this problem?&lt;/p&gt;&#xA;" OwnerUserId="10404" LastActivityDate="2012-08-26T05:59:23.537" Title="Lost Sim graphic in The Sims 3" Tags="|the-sims-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37776" PostTypeId="2" ParentId="37446" CreationDate="2011-11-22T02:13:48.903" Score="3" Body="&lt;p&gt;Open your &lt;code&gt;minecraft.jar&lt;/code&gt; (usually found in a folder called &lt;code&gt;bin&lt;/code&gt;) with WINrar or something. In the font folder there are two &lt;code&gt;png&lt;/code&gt; files. One called default the other alternative. Rename the one named alternative to default and load up Minecraft. It should change it to the English alphabet.&lt;/p&gt;&#xA;" OwnerUserId="15000" LastEditorUserId="5029" LastEditDate="2011-11-22T03:21:46.247" LastActivityDate="2011-11-22T03:21:46.247" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37778" PostTypeId="2" ParentId="37764" CreationDate="2011-11-22T02:32:32.547" Score="22" Body="&lt;p&gt;No, the game will not end at a certain date. In 200 game-years your character will be his young spruce self and everything will be just as urgent as it was.&lt;/p&gt;&#xA;" OwnerUserId="14231" LastActivityDate="2011-11-22T02:32:32.547" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37779" PostTypeId="2" ParentId="11137" CreationDate="2011-11-22T02:35:21.830" Score="2" Body="&lt;p&gt;Square-Enix has been making their game soundtracks available on iTunes for download in North America, you can see a full listing (including many of their Final Fantasy soundtracks) &lt;a href=&quot;http://na.square-enix.com/music/tunes/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. Final Fantasy X can be found &lt;a href=&quot;http://itunes.apple.com/us/album/final-fantasy-x-original-soundtrack/id62445727&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="14093" LastActivityDate="2011-11-22T02:35:21.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37782" PostTypeId="2" ParentId="37037" CreationDate="2011-11-22T03:02:14.967" Score="5" Body="&lt;p&gt;I finally beat one of these by simply stacking nothing but riflemen everywhere I could, with fully upgraded barricades with archers behind them to pick off the wusses so I could build up the rear barricades.  They never got through my first barricade until the Greek Fire showed up, and the 20+ riflemen I had managed to take him down.  (Fortunately, the barricades held long enough - he was almost out of range of most of my riflemen!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For winning this, my first non-story Den Defense, I was rewarded with the Assassin Caltrop Unit and also this little thing called &quot;Greek Fire Barricade&quot; that I'm willing to bet will come in handy later. :)&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-22T03:02:14.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37783" PostTypeId="2" ParentId="37499" CreationDate="2011-11-22T03:05:57.310" Score="6" Body="&lt;p&gt;Console command: &lt;code&gt;setstage favor250 20&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;favor250&lt;/code&gt; is the quest for becoming thane of Markarth&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;stage 20&lt;/code&gt; is when you have bought a house and done 5/5 objectives.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After becoming thane by talking to the Jarl, you can then talk to his steward, and he will &lt;em&gt;finally&lt;/em&gt; sell you a house, for some stupid reason.&lt;/p&gt;&#xA;" OwnerUserId="14231" LastEditorDisplayName="user56" LastEditDate="2011-12-17T08:26:59.877" LastActivityDate="2011-12-17T08:26:59.877" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37784" PostTypeId="2" ParentId="36610" CreationDate="2011-11-22T03:13:28.863" Score="1" Body="&lt;p&gt;Maybe it has something to do with max charges? I don't know if charge amount is set by the enchantment or by the soul gem used in the enchantment, but I'm fairly sure it's affected by your level- and the lower the charge on the item compared to it's max charges, the less it's worth. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We should test this with armors to rule this out. &lt;/p&gt;&#xA;" OwnerUserId="15005" LastActivityDate="2011-11-22T03:13:28.863" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37785" PostTypeId="2" ParentId="36797" CreationDate="2011-11-22T03:21:22.927" Score="11" Body="&lt;p&gt;While I haven't come across any vaults, just a reminder that certain dungeons have &quot;treasure rooms&quot; where there are massive amounts of loot behind a locked door: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/aCzD1.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the above room I found the following: an enchanted glass bow, a quiver of dwarven arrows, a plethora of potions, three coin purses, a book with a skill increase, a few gems, and some alchemy ingredients. Also, my sixth Berenziah stone was on one of the shelves just hanging out for me to grab.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So while it's not a secure area, it might be the next best thing. Mainly, just a friendly reminder - always check behind locked doors in dungeons. They are definitely worth the trouble!&lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2011-11-22T03:21:22.927" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37788" PostTypeId="2" ParentId="36610" CreationDate="2011-11-22T03:39:34.607" Score="1" Body="&lt;p&gt;Different enchantments have different monetary values. Try Banish, Paralyze, soul trap and ravage mana - they're some of the most valuable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things that affect the value of an enchanted item:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The item type eg. Iron Dagger&lt;/li&gt;&#xA;&lt;li&gt;The item quality eg. Superior&lt;/li&gt;&#xA;&lt;li&gt;The enchantment type eg. paralyze&lt;/li&gt;&#xA;&lt;li&gt;The quality of the enchantment, this is effected by the soul used and your enchanting ability and perks and the number of charges (more powerful/fewer is better than less powerful/more).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="12035" LastEditDate="2011-11-22T05:45:12.667" LastActivityDate="2011-11-22T05:45:12.667" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37789" PostTypeId="5" CreationDate="2011-11-22T03:41:12.073" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;&lt;/strong&gt; for the Wii, Wii U, and Switch (HD Remake) is the 16&lt;sup&gt;th&lt;/sup&gt; game in &lt;em&gt;The Legend of Zelda&lt;/em&gt; series by Nintendo. Link and Zelda are knights in training at an academy on Skyloft Island, one of many islands floating above the clouds. They are descended from refugees from the surface who fled a terrible war.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Release Dates&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wii - November, 2011&lt;/li&gt;&#xA;&lt;li&gt;Wii U - September, 2016&lt;/li&gt;&#xA;&lt;li&gt;Switch (Skyward Sword HD) - July, 2021&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;Additional Information&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.zelda.com/skywardsword/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Skyward_Sword&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://musicbrainz.org/release/a586d48b-a07b-4284-bdbd-aea4aa766b6c&quot; rel=&quot;nofollow noreferrer&quot;&gt;Soundtrack (MusicBrainz)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="163757" LastEditDate="2021-12-04T16:29:56.807" LastActivityDate="2021-12-04T16:29:56.807" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="37790" PostTypeId="4" CreationDate="2011-11-22T03:41:12.073" Score="0" Body="The Legend of Zelda: Skyward Sword is the 16th game in The Legend of Zelda series by Nintendo. Link and Zelda are knights in training at an academy on Skyloft Island, one of many islands floating above the clouds. They are descended from refugees from the surface who fled a terrible war." OwnerUserId="9300" LastEditorUserId="30113" LastEditDate="2012-08-24T12:13:24.317" LastActivityDate="2012-08-24T12:13:24.317" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37791" PostTypeId="1" AcceptedAnswerId="44264" CreationDate="2011-11-22T03:52:24.390" Score="2" ViewCount="5860" Body="&lt;p&gt;In Uncharted 3, Talbot (Katherine Marlowe's main henchman) appears to have supernatural powers. He suffers no ill-effects after being shot by Cutter, and can jump incredibly high. Is there ever any explanation for these powers?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-12-27T22:23:13.903" Title="Is there an explanation for Talbot's abilities?" Tags="|uncharted-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37792" PostTypeId="1" AcceptedAnswerId="242061" CreationDate="2011-11-22T03:53:00.850" Score="9" ViewCount="17274" Body="&lt;p&gt;Every time I open up the browser from within a game in Steam, I am taken to Google. I would much rather this site be the home page of the Steam web browser. I can't seem to figure out how to change it, however.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I set the home page of the Steam web browser?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2015-11-05T10:24:05.847" Title="How can I change the browser home page in Steam?" Tags="|steam|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37794" PostTypeId="5" CreationDate="2011-11-22T03:59:01.460" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;The Legend of Zelda&lt;/em&gt;&lt;/strong&gt; series of action/adventure games by Nintendo follow a young boy named Link (often a different incarnation game-to-game) as he strives to save the land of Hyrule and the Princess Zelda (also different) from the evil Gannon and stop his quest for the Triforce. The series celebrates its 25&lt;sup&gt;th&lt;/sup&gt; anniversary in 2011.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Games&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/legend-of-zelda&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;legend-of-zelda&amp;#39;&quot; rel=&quot;tag&quot;&gt;legend-of-zelda&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-2-adventure-of-link&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-2-adventure-of-link&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-2-adventure-of-link&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-link-to-the-past&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-link-to-the-past&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-link-to-the-past&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-links-awakening&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-links-awakening&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-links-awakening&lt;/a&gt; (and &lt;em&gt;Link's Awakening DX&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-ocarina-of-time&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-ocarina-of-time&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-ocarina-of-time&lt;/a&gt; (also for &lt;em&gt;Ocarina of Time Master Quest&lt;/em&gt; and &lt;em&gt;Ocarina of Time 3D&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-majoras-mask&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-majoras-mask&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-majoras-mask&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-oracles&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-oracles&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-oracles&lt;/a&gt; (for &lt;em&gt;Oracle of Seasons&lt;/em&gt; and &lt;em&gt;Oracle of Time&lt;/em&gt;, companion Game Boy Color games)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-four-swords&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-four-swords&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-four-swords&lt;/a&gt; (and &lt;em&gt;Four Swords Anniversary Edition&lt;/em&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-wind-waker&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-wind-waker&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-wind-waker&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-minish-cap&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-minish-cap&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-minish-cap&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-twilight-princess&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-twilight-princess&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-twilight-princess&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-links-crossbow&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-links-crossbow&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-links-crossbow&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-phantom-hourglass&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-phantom-hourglass&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-phantom-hourglass&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-spirit-tracks&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-spirit-tracks&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-spirit-tracks&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;/questions/tagged/zelda-skyward-sword&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;zelda-skyward-sword&amp;#39;&quot; rel=&quot;tag&quot;&gt;zelda-skyward-sword&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.zelda.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.zelda.com/universe/games/index.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;All games&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://zelda.wikia.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-22T04:06:27.797" LastActivityDate="2011-11-22T04:06:27.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37795" PostTypeId="4" CreationDate="2011-11-22T03:59:01.460" Score="0" Body="The Legend of Zelda series of action/adventure games by Nintendo follow a young boy named Link (often a different incarnation game-to-game) as he strives to save the land of Hyrule and the Princess Zelda (also different) from the evil Gannon and stop his quest for the Triforce. The series celebrates its 25th anniversary in 2011. Questions here should be about aspects of the series as a whole." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-22T04:06:39.107" LastActivityDate="2011-11-22T04:06:39.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37796" PostTypeId="2" ParentId="37792" CreationDate="2011-11-22T04:03:45.320" Score="3" Body="&lt;p&gt;Support for changing the homepage location was added in a &lt;a href=&quot;http://store.steampowered.com/news/7524/&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch to the Steam client&lt;/a&gt; on March 14th, 2012.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This option is now on the In-Game tab of the Settings dialog.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(When this question was asked, the only way to customize the homepage was to change your iGoogle settings, as the overlay browser always took you to Google.com)&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2012-07-26T15:27:00.217" LastActivityDate="2012-07-26T15:27:00.217" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37797" PostTypeId="2" ParentId="35286" CreationDate="2011-11-22T04:07:27.353" Score="5" Body="&lt;p&gt;Various anecdotes on the Bethsoft forums* indicate that this is a symptom of a low-memory problem. This seems to be the same problem that causes missing or purple textures, stuttering, and crashes-to-desktop (CTDs).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One solution is to lower your graphics settings to fit into a smaller memory footprint. Another (if you have in excess of 2GB of memory installed) is to &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=1013&quot; rel=&quot;nofollow noreferrer&quot;&gt;enable the Large Address Awareness flag on the &lt;code&gt;TESV.exe&lt;/code&gt; executable&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;* No single good link I can find, just lots of offhand references.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-11-22T04:48:54.900" LastActivityDate="2011-11-22T04:48:54.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37798" PostTypeId="1" AcceptedAnswerId="37799" CreationDate="2011-11-22T04:25:21.730" Score="14" ViewCount="2529" Body="&lt;p&gt;So the game actually has a &lt;code&gt;Hero Mode&lt;/code&gt; which is unlocked when you beat the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the changes that I can expect when playing in &lt;code&gt;Hero Mode&lt;/code&gt;?  What remains?&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorDisplayName="user9983" LastEditDate="2013-04-04T11:43:18.387" LastActivityDate="2013-04-04T11:43:18.387" Title="In what way is the game different (or the same) when you play in 'Hero Mode'?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37799" PostTypeId="2" ParentId="37798" CreationDate="2011-11-22T04:30:05.910" Score="13" Body="&lt;p&gt;Here's the changes that I was told by characters in the game or have observed so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;The slot in the quest selection screen will have the goddess insignia on it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You can &lt;strong&gt;Skip&lt;/strong&gt; almost all cinematic and dialog sequences&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Keep all bugs and treasures from previous adventure&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Some characters will acknowledge that you're playing in &lt;strong&gt;Hero Mode&lt;/strong&gt; as they speak with you**&#xA;&lt;em&gt;What they say to you will change telling you what has changed or allowing you to skip some explanations.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You lose hearts twice as fast as you normally do&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;All hints are unlocked at &lt;strong&gt;Sheikah Stones&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Maximum strength &lt;strong&gt;Skyward Strike&lt;/strong&gt; always&lt;br&gt;&#xA;&lt;em&gt;Every &lt;strong&gt;Skyward Strike&lt;/strong&gt; you perform will have the strength as if you had used the &lt;strong&gt;Master Sword&lt;/strong&gt;, including the faster charge.  After getting the actual &lt;strong&gt;Master Sword&lt;/strong&gt;, charging is instantaneous.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Hearts&lt;/strong&gt; and &lt;strong&gt;Heart Flowers&lt;/strong&gt; no longer appear normally in the game*&lt;br&gt;&#xA;&lt;em&gt;Monsters, pots and other sources do not drop hearts anymore.  You will have to heal by using potions, fairies, sleeping or sitting in chairs.  *Equipping the &lt;strong&gt;Heart Medal&lt;/strong&gt; will provide a reduced chance for &lt;strong&gt;Hearts&lt;/strong&gt; and &lt;strong&gt;Heart Flowers&lt;/strong&gt; of appearing.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fi&lt;/strong&gt; will remember how many of each type of monster you defeated from your previous adventure&lt;br&gt;&#xA;&lt;em&gt;When &lt;strong&gt;Fi&lt;/strong&gt; analyzes a targeted enemy, the count will continue from where you left off.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Your high score at &lt;strong&gt;Bamboo Island&lt;/strong&gt; and &lt;em&gt;other places&lt;/em&gt; that keep records will remain from the previous adventure  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The &lt;strong&gt;Boss Rush&lt;/strong&gt; challenge now includes the game's final battle, in addition to the other eleven battles you could access in regular mode.  You must have defeated the boss at least once before they are playable.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;ul&gt;&lt;li&gt;Beating the game this time around will allow you to save just before the final battle and you get a Triforce icon in the quest selection screen.&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;To all hardcore Zelda fans out there, the game is &lt;em&gt;a lot&lt;/em&gt; more challenging in this mode so it's definitely worth it to play through.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-23T02:45:32.123" LastActivityDate="2011-12-23T02:45:32.123" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37800" PostTypeId="1" AcceptedAnswerId="37869" CreationDate="2011-11-22T04:31:21.557" Score="7" ViewCount="38210" Body="&lt;p&gt;Basically the same question as this:&#xA;&lt;a href=&quot;https://gaming.stackexchange.com/questions/36687/where-can-i-get-thieves-guild-armour&quot;&gt;Where can I get Thieves&amp;#39; Guild armour?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I know damn well where I sold my armor - the fence that now wants it!  I can't get it back, help!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Pickpocketing her (she doesn't have it)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Adding via console.  I got the item id's here:&#xA;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Armor&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I get 'Item X Added', yet it doesn't actually show up in my inventory.  I'm running:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.additem 00036584 1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I also found this:&#xA;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Thieves_Guild_(faction)#Fences&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Thieves_Guild_(faction)#Fences&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notes:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;(IMPORTANT!) When you obtain the Thieves Guild Armor DO NOT SELL IT!&lt;br&gt;&#xA;  Otherwise Tonilia will not be able to upgrade it.&lt;br&gt;&#xA;  She will continuely ask to upgrade it and no other dialogue options will be available.&lt;br&gt;&#xA;  Not only will you lose her as a fence, but you will not receive the Achievement/Trophy (One with the Shadows) of Restoring the Thieves Guild. This is because Tonilia is the last objective.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Anyone know why I can't add this item via console?&lt;/p&gt;&#xA;" OwnerUserId="7915" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.943" LastActivityDate="2011-12-13T21:41:42.627" Title="Unable to complete Thieves Guild quests/achievement when selling the armor given to you?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37801" PostTypeId="2" ParentId="35410" CreationDate="2011-11-22T04:33:07.400" Score="5" Body="&lt;p&gt;What I did was:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Follow her to the balcony &lt;/li&gt;&#xA;&lt;li&gt;Get into sneak position &lt;/li&gt;&#xA;&lt;li&gt;Nock an arrow&lt;/li&gt;&#xA;&lt;li&gt;Just as I let it go hit the B button to take a potion of invisibility&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Immediately jump off the balcony to get away. the trick is to use the potion before your arrow hits her.  This way, you won't get a bounty or be chased.&lt;/p&gt;&#xA;" OwnerUserId="15008" LastEditorUserId="13845" LastEditDate="2011-12-19T15:32:27.137" LastActivityDate="2011-12-19T15:32:27.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37802" PostTypeId="2" ParentId="36297" CreationDate="2011-11-22T04:35:40.683" Score="2" Body="&lt;p&gt;I'm pretty sure that, as in oblivion, all forms of daedra are weak to the shock school of magic. So if you are looking to get those daedra hearts to make the armor I would keep that in mind... On a personal note I prefer lightning, as it is inherently more bada$$ &lt;/p&gt;&#xA;" OwnerUserId="14608" LastActivityDate="2011-11-22T04:35:40.683" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37803" PostTypeId="1" AcceptedAnswerId="37845" CreationDate="2011-11-22T04:36:43.850" Score="3" ViewCount="131" Body="&lt;p&gt;I want to start raiding but I can't go in blind. I have tried to find some videos on my own of the Cataclysm raids. Some are older from the PTR and some are not helpful, and there are a lot of them out there. I need to find videos for all raids including Firelands.&lt;/p&gt;&#xA;" OwnerUserId="13965" LastActivityDate="2011-11-22T11:08:30.783" Title="Where can I find helpful, up to date videos to learn how to tank raids for Cata?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37804" PostTypeId="1" AcceptedAnswerId="37812" CreationDate="2011-11-22T04:58:10.920" Score="6" ViewCount="5669" Body="&lt;p&gt;So far, I have 3 Master Assassins all assigned to Dens. I have 4 more assassins at rank 10, just waiting to be assigned a den so they can begin advancing to Master Assassin. However, it's no longer giving me the option to do Master Assassin missions, or assign an assassin to one of my conquered Templar Dens. Do I need to advance further in the story, or is this a bug?&lt;/p&gt;&#xA;" OwnerUserId="14775" LastEditorUserId="6922" LastEditDate="2011-11-22T05:42:07.537" LastActivityDate="2011-12-21T21:00:08.237" Title="Why can't I assign any more assassins to my Dens?" Tags="|assassins-creed-revelations|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37805" PostTypeId="1" CreationDate="2011-11-22T05:10:24.710" Score="285" ViewCount="29314" Body="&lt;p&gt;I have an… &lt;em&gt;unusual&lt;/em&gt; problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/NxBfz.jpg&quot; title=&quot;What&amp;#39;s my head doing over there?&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/NxBfz.jpg&quot; alt=&quot;What&amp;#39;s my head doing over there?&quot; title=&quot;What&amp;#39;s my head doing over there?&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What?  How'd it happen?  No, no, that isn't impor—  Okay, fine.  It &lt;em&gt;might&lt;/em&gt; have something to do with the &lt;code&gt;tim&lt;/code&gt; command, a bandit chieftan, and an accident with an ebony greatsword.  But that's all you're getting out of me!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now where was I?  Ah, yes.  Wherever I go, my head seems to be a few steps behind me, catching up at odd intervals only to be left behind again.  I just stopped to mine a corundum deposit, and my head fell to the ground and started rolling down the mountain!  &lt;em&gt;Very&lt;/em&gt; embarrassing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I fix this?  I was actually wandering around without any head at all for a while, but was able to restore it by &lt;code&gt;sexchange&lt;/code&gt;ing twice.  Sadly, it doesn't appear to have been bolted on properly when it reappeared.  I can't even hide my deformity with a hat!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm making my &lt;a href=&quot;http://dl.dropbox.com/u/12962279/StackExchange/Save%20124%20-%20Slitherskin%20%20Skyrim%20%2070.46.06.ess&quot;&gt;medical records&lt;/a&gt; available to anyone wishing to study my condition.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="1980" LastEditDate="2011-11-30T15:25:56.027" LastActivityDate="2012-07-24T05:19:42.870" Title="My head keeps falling off. What can I do?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="17" ContentLicense="CC BY-SA 3.0" />
  <row Id="37808" PostTypeId="1" AcceptedAnswerId="38088" CreationDate="2011-11-22T05:21:36.223" Score="9" ViewCount="9518" Body="&lt;p&gt;If I hit 100% in city control in &lt;em&gt;Assassin's Creed Revelations&lt;/em&gt;, will it stay at that level or do I need to keep sending my assassins on missions to maintain control?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorDisplayName="user27134" LastEditDate="2012-07-24T10:25:06.597" LastActivityDate="2012-07-24T10:25:06.597" Title="If I hit 100% in city control, will it stay there or do I need to keep sending my assassins on missions?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37809" PostTypeId="1" AcceptedAnswerId="37820" CreationDate="2011-11-22T05:34:46.447" Score="7" ViewCount="1704" Body="&lt;p&gt;In Oblivion if I leveled Destruction and nothing else I would soon fall behind because I would only get the +5 bonus in one skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am new to Skyrim, but I don't want to make a similar mistake.  Is there attribute level issues to leveling a single skill?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: I read this question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/36050/are-there-any-disadvantages-to-leveling-too-fast-in-skyrim&quot;&gt;Are there any disadvantages to leveling too fast in skyrim?&lt;/a&gt; but it is not really what I am asking.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-11-22T06:54:47.347" Title="Is there a leveling penaltiy in Skyrim like there was in Oblivion?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37810" PostTypeId="2" ParentId="37707" CreationDate="2011-11-22T05:37:49.813" Score="16" Body="&lt;p&gt;Start/load a game, press ESC to bring up the system menu, and it's there near the bottom left hand corner.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/sB88L.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12584" LastActivityDate="2011-11-22T05:37:49.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37811" PostTypeId="2" ParentId="37809" CreationDate="2011-11-22T05:40:01.990" Score="4" Body="&lt;p&gt;No, there is nothing to worry about when it comes to what skills contribute to your level. Skyrim was designed with all the criticism of Oblivion taken into account, and is much more fluid and forgiving.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-22T05:40:01.990" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37812" PostTypeId="2" ParentId="37804" CreationDate="2011-11-22T05:41:43.950" Score="6" Body="&lt;p&gt;I had no trouble doing all these immediately (beginning of chapter 3, I believe I did it) and in fact you can even max them all out in that chapter - unlike previous games, you can access pretty much the entire city except the very small Arsenal district from the very beginning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you might be missing, though, is that you can only have &lt;em&gt;one mission at a time open&lt;/em&gt;.  There doesn't appear to be any way to influence which den's mission will come up, but when you finish one, if you have a level 10 Assassin, the next one should crop up.  This also goes for the level 14 missions as well - you have to take them one at a time.  (Those are extra obvious because the Den Leader shows as on a mission in the assassin's interface even though they're actually still there.)&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-22T05:41:43.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37813" PostTypeId="2" ParentId="35800" CreationDate="2011-11-22T05:42:46.667" Score="9" Body="&lt;p&gt;For easy speech go talk to Unguien in Riften, usually at Helga's Bunkhouse (he might also be found at the Black-Briar Meadery behind the desk). Talk to him about Maven Black Briar and Persuade. Repeat until you reach the desired level, then sell any loot or crafted items for around 200% of normal sale prices.  Adding perks to speech makes this much more efficient. &lt;/p&gt;&#xA;" OwnerUserId="15012" LastEditorUserId="13845" LastEditDate="2011-12-19T19:02:53.813" LastActivityDate="2011-12-19T19:02:53.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37814" PostTypeId="2" ParentId="37696" CreationDate="2011-11-22T05:46:15.583" Score="4" Body="&lt;p&gt;In the console, use the &lt;code&gt;save &quot;&amp;lt;file name&amp;gt;&quot;&lt;/code&gt; command.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can open the console with the tilde key &lt;kbd&gt;~&lt;/kbd&gt;, or the &lt;kbd&gt;²&lt;/kbd&gt; key on international keyboards.&lt;/p&gt;&#xA;" OwnerUserId="12584" LastEditorUserId="998" LastEditDate="2011-11-22T06:41:22.740" LastActivityDate="2011-11-22T06:41:22.740" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37818" PostTypeId="2" ParentId="34076" CreationDate="2011-11-22T05:53:30.513" Score="64" Body="&lt;h3&gt;Since patch 1.9 there is no maximum level anymore.&lt;/h3&gt;&#xA;&lt;p&gt;If you have a skill at 100 you can make it &amp;quot;Legendary&amp;quot;. This resets the skill to 15, gives all perk points invested in that specific tree back. Be warned: You lose &lt;em&gt;all&lt;/em&gt; the benefits of having a higher skill level! The advantages of making skills legendary are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Difficulty increase, since the enemies don't have their skills reduced.&lt;/li&gt;&#xA;&lt;li&gt;You can continue to level up and earn extra skill perks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;It is possible to repeatedly make a skill legendary or to make multiple skills legendary, this allows you to (slowly) unlock all perk points.&lt;/p&gt;&#xA;&lt;h3&gt;Level 81 is the maximum level in Skyrim without making any skill Legendary&lt;/h3&gt;&#xA;&lt;p&gt;There is a linearly constant amount of &amp;quot;experience&amp;quot; required for each level. The formula is simply:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;(level-1) * 25 + 100&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Where level is your current level.&lt;/p&gt;&#xA;&lt;p&gt;&amp;quot;Experience&amp;quot; in this case is earned strictly through skill ups. Leveling a skill to X will give you X experience towards your next level. For instance, to level from level 1 to level 2, you require 100 experience. This means you can either raise 5 skills to level 20, one skill to level 21 (assuming it starts at 15), or any other permutation thereof.&lt;/p&gt;&#xA;&lt;p&gt;Also, and this is important:&lt;/p&gt;&#xA;&lt;h3&gt;There is no soft cap&lt;/h3&gt;&#xA;&lt;p&gt;_&lt;/p&gt;&#xA;&lt;p&gt;Level 81 is just as (relatively) easy to reach as Level 11, it just requires more total experience.&lt;/p&gt;&#xA;&lt;p&gt;Since all races have +10 to one skill and +5 to five skills, this means there is a total of 88,085 &amp;quot;experience&amp;quot; to earn, and this is constant across the ten races. Level 82 would require 89,100 total experience, and is currently unreachable.&lt;/p&gt;&#xA;&lt;p&gt;Thus, when your character maxes all of their skills, they will be level 81.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-04-29T14:12:31.957" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37819" PostTypeId="1" AcceptedAnswerId="37821" CreationDate="2011-11-22T05:56:56.000" Score="6" ViewCount="463" Body="&lt;p&gt;&lt;em&gt;Goden Geshudenam has died after colliding with an obstacle.&lt;/em&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I discovered the hard way that dwarves will walk, to their doom, across a partially deconstructed bridge. Sadly one of my masons is in the process of removing a bridge. And another dwarf, pictured below, is walking towards his untimely demise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I stop him?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jSVQK.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1804" LastActivityDate="2013-08-27T12:03:07.567" Title="How can I keep my dwarf from walking to his doom?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37820" PostTypeId="2" ParentId="37809" CreationDate="2011-11-22T05:57:37.727" Score="8" Body="&lt;p&gt;No matter which skills you level, you get the same attribute choice: 10 magicka, 10 health or 10 stamina + 5 carry capacity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you only level (for example) Alchemy, you'll get some levels and the attribute and perk points that come with them.  Without other skills, you might be very restricted in how you may spend those perks - or you can save them until you get enough skill to buy the perk you want.  Without any combat skills, the world in general might be a scary place - however there are still low level bandits for you to kick around to get combat skills.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-22T05:57:37.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37821" PostTypeId="2" ParentId="37819" CreationDate="2011-11-22T05:59:33.933" Score="6" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Recruit him into your militia.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Activate your milita.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Station him somewhere, anywhere, else.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wait for the bridge to finish deconstruction.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Discharge him from the militia.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-22T05:59:33.933" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37823" PostTypeId="2" ParentId="37757" CreationDate="2011-11-22T06:26:43.147" Score="0" Body="&lt;p&gt;He probably got into a fight and died. Frost seems to be a bit more aggressive in combat than other horses and will fight with pretty much anything, including dragons. For me, he died to a couple of wolves that I didn't notice him run to attack while I took off in another direction. I found his body, next to one of the wolf corpses, all I need to know now is how to resurrect him. You can apparently resurrect any NPC, just have to know their ID to type into console. Not sure how to get this though and I can't find it online anywhere. &lt;/p&gt;&#xA;" OwnerUserId="15014" LastActivityDate="2011-11-22T06:26:43.147" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37824" PostTypeId="2" ParentId="37488" CreationDate="2011-11-22T06:28:13.083" Score="1" Body="&lt;p&gt;You simply just have to practice some more, I have been playing COD right from PC, to PS3, I have all the COD games on PS3 and over the years during online plays, you get to see other players that are way better but don't just give up like that. It only takes a better player to win other better players and for me, the same thing you're saying was happening to me at first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I got tired of the whole thing and started playing the entire campaign mode on veteran level, that way you'll be able to make quick turns, dodge and switch between weapons ones your ZMG or AK47 bullets runs out. And now, I can comfortably say am way better in online plays because i made myself shooter better and accurate.&lt;/p&gt;&#xA;" OwnerUserId="15015" LastEditorUserId="998" LastEditDate="2011-11-22T07:19:57.280" LastActivityDate="2011-11-22T07:19:57.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37829" PostTypeId="2" ParentId="36714" CreationDate="2011-11-22T07:00:22.033" Score="2" Body="&lt;p&gt;Here's a video showing how to have 3 human followers, a dog, and spirits with you:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Dp2Pu1iRm-4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="15017" LastEditorUserId="4239" LastEditDate="2011-11-23T06:25:08.807" LastActivityDate="2011-11-23T06:25:08.807" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37830" PostTypeId="1" CreationDate="2011-11-22T07:35:49.863" Score="0" ViewCount="6360" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34615/how-do-enemies-and-monsters-level-up&quot;&gt;How do enemies and monsters level up?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I completed the main quest line from the Magic Academia and then took a couple of sub quests from the secondary characters over there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I went into the dungeons I was able to 1 shot all the enemies and 5 shots the bosses.&#xA;I was under the impression that in Skyrim the dungeon difficulty should depend on my level, but instead doesn't look like to be the case.&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2013-01-20T16:34:33.677" Title="Skyrim doesn't adjust the dungeon difficulty based on your level" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ClosedDate="2011-11-22T11:57:13.520" ContentLicense="CC BY-SA 3.0" />
  <row Id="37831" PostTypeId="1" AcceptedAnswerId="37846" CreationDate="2011-11-22T07:39:59.090" Score="19" ViewCount="569202" Body="&lt;p&gt;Who do I talk to to start the quest to buy the house in Riften? I have talked the Steward, the Jarl, and did a quest for the court mage, and still no quest started. Do I have to kill the dragon behind Riften, or is there some other way to do this?&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="-1" LastEditDate="2015-08-14T02:10:50.197" LastActivityDate="2016-02-29T12:00:51.813" Title="How do I buy the house in Riften?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37833" PostTypeId="2" ParentId="37831" CreationDate="2011-11-22T08:03:46.597" Score="2" Body="&lt;p&gt;You need to do as many quests as possible in the Riften area, particularly the quest that Wujeeta gives you who is at the Riften Fishery. You need to follow all of that quest line through to the end. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also need to do quests for the people of Riften and for the Jarl. After you have done everything you should be able to buy the house.&lt;/p&gt;&#xA;" OwnerUserId="14709" LastActivityDate="2011-11-22T08:03:46.597" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37834" PostTypeId="2" ParentId="37830" CreationDate="2011-11-22T08:22:24.847" Score="2" Body="&lt;p&gt;According to the Skyrim Wikia:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Upon entering a dungeon in Skyrim the player's level will be saved/locked into position. In other words, the enemies will be similar to the level the player is when he/she first enters the dungeon. In the event of entering the dungeon later, the player should find (assuming the player has leveled up since their last visit) that they can more efficiently rid the dungeon of foes. This is due in part to the fact that the foes retained the level that the player encountered them at when he/she first entered the dungeon.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Found &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_V:_Skyrim#Enemy_Leveling_System&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-22T08:22:24.847" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37835" PostTypeId="2" ParentId="37791" CreationDate="2011-11-22T08:41:39.890" Score="1" Body="&lt;p&gt;I can't recall where he jumped very high, but in the scene where he gets shot by cutter, we don't see any blood, we can assume he was wearing some kind of body armor&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-11-22T08:41:39.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37836" PostTypeId="2" ParentId="1385" CreationDate="2011-11-22T08:49:03.430" Score="1" Body="&lt;p&gt;I have a Holy Paladin and I am lvl 85. The best way to stack your stats are as follows&#xA;INT&gt;SPIRIT&gt;HASTE&gt;CRIT&gt;MASTERY&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Intellect is more that just mana pool now its a do it all caster stat so it is number one. Spirit helps you keep a lot more mana for the tight spots and helps refill faster after one of these, this is your second most important stat overall. Haste is the third most important stat because it decreases cooldown and increase cast time. Makes you way better healer if its your #3 stat. Lastly Crit for procs like holy shock, and mastery. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Gems to use are the 20+INT 20+ Spirit purple gem, 40+ Int red gem, and 20+INT 20+ Haste orange gem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is what most people I play with agree with. My pally has been healing great since I started stacking the right stats.&lt;/p&gt;&#xA;" OwnerUserId="13965" LastEditorUserId="13965" LastEditDate="2011-11-23T06:45:26.930" LastActivityDate="2011-11-23T06:45:26.930" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37837" PostTypeId="2" ParentId="34962" CreationDate="2011-11-22T09:05:16.663" Score="25" Body="&lt;p&gt;Every time you level a skill you earn the level you earned in XP to level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Skill level earned = XP gained toward next level&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Example:  You just earned level 26 in Smithing.  This will give you 26 points of XP toward your next level.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The number of XP to level for a specific level is equal to the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;25x(Current Level - 1)+100 = XP to level&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Example:  You are level 32 trying to level to 33.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;25x(32-1)+100= 875 XP required&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;This would mean that you would require 875 XP from leveling skills to reach level 33.  One thing to remember is you will probably almost never start a level at 0 XP because of XP earned from the last level.  This means that while 875 XP would be required it will take slightly less than that to actually level.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just a notice... I did not come up with this information but as far as I can tell it seems exactly correct.  I found the information here:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/mkj54/skyrim_leveling_rate_explained_i_hope/&quot; rel=&quot;noreferrer&quot;&gt;Leveling information&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note:  I am using the term XP arbitrarily seeing as there is not any place within the game (that I am aware of) that actually refers to XP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note 2:  I think the difficulty with leveling over 50 is that 50 is not very far from being half way to earning the Max number of Skill levels earned.  I think the number 50 was probably just a rough estimate (being a &quot;nicer&quot; number than say 53 or something like that).  Also, considering if a player would normally focus on less than half of the skills than after maxing some you would begin leveling lower level skills around this point.  This would amplify the perceived needed skill levels to level because you would be gaining less XP toward your next level from these lower level skills.  All of these things combined would mean that to a player the perceived XP to level would seem higher.  This perception could be offset a bit leveling all of the skills evenly while progressing through the game.  Though... it is still only perception really and it could have other implications like some of your skills being to weak for the current progression point that the enemies are at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for leveling skills my guess it is probably the same type of linear increase for XP to level but that information would be much more difficult to derive.  Now... if there were only a console command that would spit out these values.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: &lt;strong&gt;MORE TESTING&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since this was not marked as an answer and rightly so... I decided to do some testing... actually reversing the entire calculation using my skill levels to which... in theory... should give me exactly what level and how far I am to the next level.  Though I have no way of knowing exactly what percent I am to the next level... judging from how far the bar is... it seems exactly correct.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get the the Total XP required to reach a level I came up with this additional formula (which I simplified as much as i could):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(n-2)(n-1)(12.5)+100(n-1)=Total XP to Level&lt;/p&gt;&#xA;&#xA;&lt;p&gt;n = Level&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, to get the Base XP you start with in the game (because skill levels do not start at 0) I came up with the value 2815.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So... to test with your own character... calculate the acquired XP from every skill.  Add them all together.  Subtract the starting value (because this xp did not get earned and did not count toward level 2 (from starting at level 1).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Skill XP Total - Base XP)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Calculate the amount of XP that was required to get to your current level... then calculate the next level.  Your current XP value should fall between these 2 values.  You can also easily calculate the percentage you are to the next level using what you have and compare your calculation to an approximation by looking at your bar in game.  Just for notes I will also post my scrap notes from my calculations when I did it for my character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1 skill at 25    325xp x 1  = 325xp&lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 skills at 20   210xp x 5  = 1050xp&lt;/p&gt;&#xA;&#xA;&lt;p&gt;12 skills at 15  120xp x 12 = 1440xp&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Base XP 2815&lt;/p&gt;&#xA;&#xA;&lt;p&gt;16  = 16x17x0.5   = 136&lt;br&gt;&#xA;34  = 34x35x0.5   = 595&lt;br&gt;&#xA;47  = 47x48x0.5   = 1128&lt;br&gt;&#xA;20  = 20x21x0.5   = 210&lt;br&gt;&#xA;30  = 30x31x0.5   = 465&lt;br&gt;&#xA;16  = 16x17x0.5   = 136&lt;br&gt;&#xA;100 = 100x101x0.5 = 5050&lt;br&gt;&#xA;22  = 22x23x0.5   = 253&lt;br&gt;&#xA;100 = 100x101x0.5 = 5050&lt;br&gt;&#xA;100 = 100x101x0.5 = 5050&lt;br&gt;&#xA;84  = 84x85x0.5   = 3570&lt;br&gt;&#xA;19  = 19x20x0.5   = 190&lt;br&gt;&#xA;18  = 18x19x0.5   = 171&lt;br&gt;&#xA;74  = 74x75x0.5   = 2775&lt;br&gt;&#xA;29  = 29x30x0.5   = 435&lt;br&gt;&#xA;16  = 16x17x0.5   = 136&lt;br&gt;&#xA;17  = 17x18x0.5   = 153&lt;br&gt;&#xA;41  = 41x42x0.5   = 861&lt;br&gt;&#xA;26364 total xp&lt;br&gt;&#xA;26364-2815 = 23,549  Actual earned XP&lt;br&gt;&#xA;(n-2)(n-1)(12.5)+100(n-1)=Total XP to Level&lt;br&gt;&#xA;level 41 = 23500xp&lt;br&gt;&#xA;level 42 = 24600xp  &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Another way to compute this :&#xA;When you try to estimate how many XP you earned from a skill you just need to add each skill level above the starting skill level :&#xA;Exemple : &#xA;A skill started at 15 and now is 18 so :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;18+17+16 = 51xp&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So now if we consider that we have a skill at N level we have :&#xA;1+2+3...+N xp&#xA;but we need to substract the &quot;starting skill xp&quot;&#xA;1+2+3...+15 xp = 120xp&#xA;if we consider S the starting skill level we obtain :&#xA;(1+2+3...+N) - (1+2+3...+S)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now we know a math formula that will help us :&#xA;Add the N firsts integers is equivalent to&#xA;(1+2+3...+N) = (N+1)+((N-1)+2)+((N-2)+3)... = (N+1)*(N/2)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;so we can replace the approximation formula (n-2)(n-1)(12.5)+100(n-1) by (N+1)&lt;em&gt;(N/2)-(S+1)&lt;/em&gt;(S/2) which is the exact formula&#xA;where N is current skill level and S is starting skill level.&lt;/p&gt;&#xA;" OwnerUserId="14585" LastEditorUserId="-1" LastEditDate="2013-12-04T13:06:47.840" LastActivityDate="2013-12-04T13:06:47.840" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37838" PostTypeId="2" ParentId="37488" CreationDate="2011-11-22T09:05:52.570" Score="0" Body="&lt;p&gt;The first thing is to make a decent Class. On MW3 i would suggest the MP7 with Silencer and Rapid fire on primary, Scorpion Akimbo on Secondary, perks you should use Sleight of Hand/Extreme Conditioning (Depending on your play style :) ), Steady Aim and the Assassin. then use flash grenades and semtex to frag all those ppl away. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should move slowly, not always rush through the whole map. Keep your sound high so you hear anyone krawling from the back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;im always running about 16:5 Kill/Death Rates with this class, so this could be a decent start.&lt;/p&gt;&#xA;" OwnerUserId="15022" LastEditorUserId="-1" LastEditDate="2012-02-29T23:20:16.263" LastActivityDate="2012-02-29T23:20:16.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37840" PostTypeId="2" ParentId="35040" CreationDate="2011-11-22T09:20:32.790" Score="0" Body="&lt;p&gt;Yeah it was, one of the shops was playing it as you walk through Freeside, your friend's right!&lt;/p&gt;&#xA;" OwnerUserId="15024" LastActivityDate="2011-11-22T09:20:32.790" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37841" PostTypeId="2" ParentId="37488" CreationDate="2011-11-22T09:34:14.650" Score="0" Body="&lt;p&gt;In all COD games I have played to date I have had no problem getting kills. While many will disagree with my style, every player has their preferences. I typically use fast guns with a high sensitivity. I run through the map taking out enemies before they can even see me - Using cover to my advantage while sprinting full speed towards them. On black ops I can knife run (Use Ballistic Knifes, (primary is a sub machine gun), and a tomahawk and get a 15-3 KDR. This takes some serious practice. But my suggestion to you is constantly move around and keep your eyes glued to the mini map and run towards red dots! Anticipate their movements. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So basically what I'm saying. Is if your good at running fast run fast, if you take it slow take it slow. But all pro players I have seen are moving around fast. One last thing, pick a gun and use it a lot - get familiar and you'll get good with that gun. It helps!&lt;/p&gt;&#xA;" OwnerUserId="12458" LastEditorUserId="52800" LastEditDate="2014-01-07T13:04:47.937" LastActivityDate="2014-01-07T13:04:47.937" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37842" PostTypeId="2" ParentId="36610" CreationDate="2011-11-22T10:01:25.760" Score="1" Body="&lt;p&gt;There's a bug with items enchanted with a high-level enchanting skill. Once your enchanting level is over a certain threshold, the value of the items you make goes down. As far as I can tell, this is unintentional and there is currently no work around.&lt;/p&gt;&#xA;" OwnerUserId="15026" LastActivityDate="2011-11-22T10:01:25.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37844" PostTypeId="1" AcceptedAnswerId="37848" CreationDate="2011-11-22T11:08:13.540" Score="12" ViewCount="1620" Body="&lt;p&gt;In Final Fantasy 8 there was a really addictive card game that kept me occupied for many, many days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The basics of the game were:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;There was a board with 9 cells.&lt;/li&gt;&#xA;&lt;li&gt;You could select a given amount of cards at the start of the game (I forget how many).&lt;/li&gt;&#xA;&lt;li&gt;Each card had a number on each of its edges ranging from 1-A.&lt;/li&gt;&#xA;&lt;li&gt;Players take turns placing their selected cards into an unoccupied cell of their choice.&lt;/li&gt;&#xA;&lt;li&gt;If an adjacent card owned by the other player has a lower score on the touching edge, you gain control of the card.&lt;/li&gt;&#xA;&lt;li&gt;Player with control of the most cards once all cells are filled wins.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;There were also some other tactics that involved a bit of basic math to take over two adjacent cards regardless of score if you met certain criteria, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if this game was based off a real card game? I'd like to track it down. A digital version would be even better!&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="13269" LastEditDate="2012-08-20T20:45:19.167" LastActivityDate="2017-06-14T10:23:08.420" Title="What's the name of the card game in Final Fantasy 8?" Tags="|final-fantasy-8|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37845" PostTypeId="2" ParentId="37803" CreationDate="2011-11-22T11:08:30.783" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.tankspot.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;TankSpot&lt;/a&gt; is a highly regarded source for tanking videos.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, check out the in-game Dungeon Journal to get a summary of the boss abilities called out in the videos.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-11-22T11:08:30.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37846" PostTypeId="2" ParentId="37831" CreationDate="2011-11-22T11:11:40.747" Score="25" Body="&lt;p&gt;This is done in three parts:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Part 1: Get into the good graces of the Jarl&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;How you do this is dependent on who controls the city during the Civil war:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;If you don't let the Imperials take control of the city, the Jarl will be Laila Law-Giver. You can win her favor by completing all parts of the miscellaneous objectives that starts with Wujeeta at the Fishery.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If the Imperials have taken control, you can win favor with the newly installed Jarl by speaking to them.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;h3&gt;Part 2: Become a champion of the people of Riften&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Once the Jarl likes you, you'll be able to secure her trust by helping the people of Riften. Completing five miscellaneous objectives or favors in Riften will complete this step.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Part 3: Handle Riften's drug problem&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;There are three miscellaneous objectives you need to complete: &quot;Helping Hand&quot;, &quot;The Raid&quot;, and &quot;Supply and Demand&quot;. You might've already completed these as part of the first two steps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once complete, you can purchase your new home for a cool 8,000 gold.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;For a complete walkthrough, this is exactly what I did:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Spoke to Wujeeta and completed &quot;Helping Hand&quot; by giving her a healing potion.&lt;/li&gt;&#xA;&lt;li&gt;Intimidated Wujeeta into telling me where she got her Skooma&lt;/li&gt;&#xA;&lt;li&gt;Spoke to Jarl Laila in Mistveil Keep and told her who the dealer is, and accepted her request to shut him down&lt;/li&gt;&#xA;&lt;li&gt;Went into the Riften Warehouse, confronted the dealer, and retrieved the information about where the Skooma was coming from&lt;/li&gt;&#xA;&lt;li&gt;Told the Jarl about the source, who then told me to deal with it  (noting that I'd be well on my way to a title in Riften for doing so)&lt;/li&gt;&#xA;&lt;li&gt;Went north to Craigslane Cavern and disrupted the Skooma operation by killing everyone&#xA;inside and outside&lt;/li&gt;&#xA;&lt;li&gt;Reported back to the Jarl about the disruption. At this point, the Jarl didn't have anything new to say.&lt;/li&gt;&#xA;&lt;li&gt;Spoke to Wylandriah, the Jarl's mage, and completed her retrieval quests by going to Windhelm, Winterhold, and Ivarstead.&lt;/li&gt;&#xA;&lt;li&gt;Spoke to Sibbi Black-Briar in the Riften jail, and subsequently completed &quot;The Lovers Requital&quot;&lt;/li&gt;&#xA;&lt;li&gt;Completed a dragon bounty given by the Jarl's steward.&lt;/li&gt;&#xA;&lt;li&gt;Spoke to Romlyn Dreth and subsequently completed &quot;Under the Table.&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;At this point, I received a new objective to speak to the Jarl. Upon speaking to her, she said she'd make me Thane once I purchased a house in Riften, which I was then allowed to do by speaking to the Steward.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-11-23T03:33:55.860" LastActivityDate="2011-11-23T03:33:55.860" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="37847" PostTypeId="2" ParentId="37844" CreationDate="2011-11-22T11:16:16.817" Score="8" Body="&lt;p&gt;It is called &lt;a href=&quot;http://finalfantasy.wikia.com/wiki/Triple_Triad&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;Triple Triad&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Triple Triad (トリプルトライアード, Toripuru Toraiādo?) is a popular card game in Final Fantasy VIII. According to the Final Fantasy VIII Ultimania the card game was created by a psychic named Orlan who modified fortune-telling cards for use in a game, coining the official name &quot;Triple Triad.&quot;[1] Triple Triad was initially played among soldiers, but spread to the common people and by the time of Final Fantasy VIII's events, the game is extremely popular among all age groups.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Triple Triad is played on a three-by-three (3x3) square grid of blank spaces, where cards will be placed as the game progresses. The cards depict various characters, monsters, and bosses from the game. Each card has four numbers (known as Ranks) placed in top left corner; each number corresponds to one of the four sides of the card. These numbers range from one to nine, the letter A representing ten. On the top right of the card there is sometimes an elemental symbol representing the card's element. The elements are Earth, Fire, Water, Poison, Holy, Lightning, Wind, and Ice.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;It is not based on any real game. Bandai-Namco did make a physical version at one point, but it was a limited, Japan-only run.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-11-22T11:16:16.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37848" PostTypeId="2" ParentId="37844" CreationDate="2011-11-22T11:17:57.530" Score="13" Body="&lt;p&gt;Triple Triad was designed by Hiroyuki Ito, the battle designer for FFVIII, and wasn't based on a specific card game as far as I know.&lt;br&gt;&#xA;It did however spawn a physical version, described &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15957/final-fantasy-viii-triple-triad&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;br&gt;&#xA;Also check out &lt;a href=&quot;http://www.triple-triad-online.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Triple Triad Online&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4027" LastEditorUserId="20415" LastEditDate="2012-12-06T17:32:28.890" LastActivityDate="2012-12-06T17:32:28.890" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37849" PostTypeId="2" ParentId="34516" CreationDate="2011-11-22T11:26:05.377" Score="1" Body="&lt;p&gt;There are a lot of Nirnroots in the game; also, in some special places (details in the spoiler section below) you'll find a new plant — Crimson Nirnroot. Both plants cast some special sound, which you can use to find them more effectively.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I encountered Nirnroots in the underground dungeon that was part of the quest for obtaining the Elder Scroll. Never saw them enywhere else.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14996" LastActivityDate="2011-11-22T11:26:05.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37850" PostTypeId="1" AcceptedAnswerId="37855" CreationDate="2011-11-22T11:29:20.350" Score="2" ViewCount="8960" Body="&lt;p&gt;I wasn't able to add the engine part (i.e. my last part) of my space shuttle at the end of game... Was it because the game already over (&gt;2050) ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS/ I succeed to add all other parts. For the last one, the &quot;Add to spaceship&quot; wasn't there at all...&lt;/p&gt;&#xA;" OwnerUserId="3185" LastActivityDate="2011-11-22T12:13:48.427" Title="Is it possible to launch the spacecraft after 2050?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37851" PostTypeId="1" AcceptedAnswerId="37866" CreationDate="2011-11-22T11:34:20.897" Score="8" ViewCount="5340" Body="&lt;p&gt;I'm currently roleplaying non-caster character, who strictly avoids casting any spells. That means I cannot charge any soul gems by myself. Are there any NPCs that can charge my magic items for me?&lt;/p&gt;&#xA;" OwnerUserId="14996" LastEditorUserId="15030" LastEditDate="2011-11-22T11:44:30.663" LastActivityDate="2022-06-07T18:12:18.923" Title="Are there NPCs that can charge my items in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37852" PostTypeId="1" AcceptedAnswerId="38034" CreationDate="2011-11-22T11:37:48.867" Score="13" ViewCount="6875" Body="&lt;p&gt;In Skyrim when you play as mage character you can dualcast spells to do 2x effects. Does this affect leveling that skill too?&lt;/p&gt;&#xA;" OwnerUserId="2481" LastActivityDate="2011-11-23T05:20:27.423" Title="Does dualcast double gaining skill level?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37853" PostTypeId="1" CreationDate="2011-11-22T11:42:10.647" Score="17" ViewCount="47904" Body="&lt;p&gt;I am now at level 32 in the game, and all the items that I can buy from the shops seem like too basic compared to what I find in the dungeons. Are there any special shops with very powerful items that I could have missed? &lt;/p&gt;&#xA;" OwnerUserId="14996" LastEditorUserId="336" LastEditDate="2012-01-25T04:20:49.817" LastActivityDate="2019-05-27T19:30:34.763" Title="What are the shops with high level items in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37854" PostTypeId="2" ParentId="34900" CreationDate="2011-11-22T12:07:47.227" Score="0" Body="&lt;p&gt;Your level progress with spells of the school of destruction depends on the damage dealt... Thus you can't level it up by casting it into thin air...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...however you can level up by repeatedly casting destruction spells at your familiar&lt;/p&gt;&#xA;" OwnerUserId="15032" LastEditorUserId="-1" LastEditDate="2012-01-02T16:10:40.210" LastActivityDate="2012-01-02T16:10:40.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37855" PostTypeId="2" ParentId="37850" CreationDate="2011-11-22T12:13:48.427" Score="6" Body="&lt;p&gt;Once a civilization has achieved a victory in a game, it's no longer possible to launch the spaceship and win by a science victory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In 2050 the civilization with the most points wins the game, although it is possible to continue playing after that you cannot win in another way anymore. If you want to prevent this from happening you can disable the time victory in the game's settings when starting a new game. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-22T12:13:48.427" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37857" PostTypeId="1" AcceptedAnswerId="37865" CreationDate="2011-11-22T12:24:50.303" Score="2" ViewCount="1464" Body="&lt;p&gt;Is there any way to set a default map size and zoom level so that one does not have to hit M key and N key when respawning or entering / exiting a vehicle?&lt;/p&gt;&#xA;" OwnerUserId="9538" LastEditorUserId="160" LastEditDate="2011-11-22T13:00:53.367" LastActivityDate="2012-04-07T23:15:31.573" Title="How can I set a default map size and zoom level in Battlefield 3? (PC)" Tags="|pc|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37858" PostTypeId="2" ParentId="37417" CreationDate="2011-11-22T12:39:00.753" Score="7" Body="&lt;p&gt;I found them all, they are the main characters from Cowboy Bebop:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Spike: When you get into Matthius apartment, after the Boryokudan&#xA;members leave and before checking the terminal return to the first&#xA;screen. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Jet: When you can change between characters, go to Hibiscus&#xA;Highrise and he is in the second to last level of stairs.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Faye: After curing Paul Erickson, return to the burned down hideout where you&#xA;obtained the Carbon Ray Stabilizer. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Ed/Ein: As soon as you can get in&#xA;the appartment building where Paul Erickson lives, go to the top&#xA;floor and you will find Ed next to the window.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;And you need to find them in the same playthrough to get the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And... bonus!&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/SY5yA1NI4q4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-11-22T12:39:00.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37859" PostTypeId="2" ParentId="37757" CreationDate="2011-11-22T12:40:06.527" Score="1" Body="&lt;p&gt;You don't need the ID to resurrect a dead NPC if you have his body: open the console, target the body (click on the body once) and type &lt;code&gt;resurrect&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mine is MIA God knows where so I don't have his body to do this trick; I guess I'll have to find the bloody ID to teleport to him or something. &lt;/p&gt;&#xA;" OwnerUserId="15033" LastEditorUserId="3936" LastEditDate="2011-11-24T14:01:26.453" LastActivityDate="2011-11-24T14:01:26.453" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37862" PostTypeId="1" AcceptedAnswerId="37887" CreationDate="2011-11-22T13:08:27.143" Score="3" ViewCount="31407" Body="&lt;p&gt;Can anybody explain the tuning screen for Drag Racing (the mobile game)? Please don't give a list of tuning settings for particular cars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd appreciate a description of what the settings mean and why you would tune the settings.&lt;/p&gt;&#xA;" OwnerUserId="2244" LastEditorUserId="2244" LastEditDate="2011-11-22T15:20:34.660" LastActivityDate="2014-04-01T12:46:14.290" Title="Drag Racing - Tuning Guide" Tags="|drag-racing|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37864" PostTypeId="1" AcceptedAnswerId="37930" CreationDate="2011-11-22T13:12:12.580" Score="9" ViewCount="26668" Body="&lt;p&gt;So I just purchased the investor (Speech) perk, and I'm wondering how to use it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Specifically, I'm trying to invest in one of my fences, and I see no additional options.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I use my perk, and is it possible to invest in a fence?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2012-04-22T04:28:19.167" Title="How do I use the &quot;Investor&quot; perk?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37865" PostTypeId="2" ParentId="37857" CreationDate="2011-11-22T13:25:08.667" Score="2" Body="&lt;p&gt;There currently is no way to do this. Which is very annoying when it resets to the default size (not zoom) when pretty much anything happens, including a team mate entering or exiting the vehicle you're in.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-22T13:25:08.667" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37866" PostTypeId="2" ParentId="37851" CreationDate="2011-11-22T14:26:49.207" Score="8" Body="&lt;p&gt;I am using the following method for capturing souls, which does not require casting any spells. Thus, I can suggest this as another option.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1- Buy a weapon with &quot;soul steal&quot; enchantment. (The hunters in Winterrun sell one)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2- Disenchant to learn the &quot;soul steal&quot; enchantment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3- Enchant a weapon of your choice with &quot;soul steal&quot; enchantment. (I use a bow for this.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;4- Whenever you kill a creature with this new weapon, you can capture its soul provided you have a gem available. You can then use the gem to recharge your weapons.&lt;/p&gt;&#xA;" OwnerUserId="10817" LastActivityDate="2011-11-22T14:26:49.207" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37867" PostTypeId="1" AcceptedAnswerId="37879" CreationDate="2011-11-22T14:38:13.737" Score="2" ViewCount="22865" Body="&lt;p&gt;In &lt;em&gt;LEGO: Harry Potter Years 5-7&lt;/em&gt;, where in the Diagon Alley area to you go to purchase unlocked characters?  I have only been able to find the store where you purchase new spells and the location in the bar where you can view movies and purchase unlockable red bricks.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2012-09-17T23:31:25.560" Title="Where do I go to purchase unlocked characters?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37868" PostTypeId="2" ParentId="36367" CreationDate="2011-11-22T14:59:02.370" Score="1" Body="&lt;p&gt;It took some work BUT I've managed to clean up most of my house (the body parts and altar) using console commands here's some help for those who want it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;FIRST CREATE A SEPARATE SAVE BEFORE DOING ANYTHING! DO NOT USE QUICKSAVE! (as quicksave is needed to do this.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is very possible to delete important parts of your house doing this so you want to keep a save file handy in case you remove something you didn't mean to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note: this DOES NOT remove the blood stained bookshelf, chest or floor tiles. As of right now, you're stuck with them if I figure out how to replace those objects with non-bloodied versions I'll post it here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said here's what you need to do:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;walk up to the object you wish to remove&lt;/li&gt;&#xA;&lt;li&gt;press ~&lt;/li&gt;&#xA;&lt;li&gt;click on the object you wish to remove, it's object ID should pop up in the console window (it should say something like &quot;000ed23d&quot;)&lt;/li&gt;&#xA;&lt;li&gt;type MarkForDelete&lt;/li&gt;&#xA;&lt;li&gt;Press enter&lt;/li&gt;&#xA;&lt;li&gt;Press ~&lt;/li&gt;&#xA;&lt;li&gt;Press F5 (quicksave)&lt;/li&gt;&#xA;&lt;li&gt;Press F9 (quickload)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;if done correctly the object should now be gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind this is USE AT YOUR OWN RISK if you break your game I'm not going to be held responsible. This is why you need to manually create a save just in case something goes wrong you haven't lost anything. I tested deleting some items this way and then reloading from the separate save and they all came back, but if you save after you've marked an item for deletion it is gone for good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope this helps some people. I didn't mind the blood so much as the altar that was blocking the bookshelf and the weapon mounts. It's also tedious work and will take a while to do but still I think some of us will be happy to get rid of the gore room.&lt;/p&gt;&#xA;" OwnerUserId="15040" LastActivityDate="2011-11-22T14:59:02.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37869" PostTypeId="2" ParentId="37800" CreationDate="2011-11-22T15:11:22.963" Score="7" Body="&lt;p&gt;Go into console by pressing &lt;kbd&gt;~&lt;/kbd&gt; (the button under ESC on the far left), type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;coc qasmoke&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Once in there go to the &quot;All Standard Armour&quot; chest. Find the Armour here eg. Thieve guild armour capacity 20 and loot it. Once looted, type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;coc whiterun&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and fast travel to the thieves guild and hand in. Hope this helps. &lt;/p&gt;&#xA;" OwnerUserId="15042" LastEditorUserId="3936" LastEditDate="2011-12-09T05:34:39.493" LastActivityDate="2011-12-09T05:34:39.493" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37870" PostTypeId="2" ParentId="37853" CreationDate="2011-11-22T15:15:40.473" Score="0" Body="&lt;p&gt;In my expirience (lvl 46, only been to around 4 cities and done quests) the vendor you sell most to, gets better items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At least the smith next to my house seems to have better items than most other vendors I've found (esp. compared to the guy at the Skyforge). It could just be a coincidence, but I'd like to think that vendors you traded more with, got better and better items.&lt;/p&gt;&#xA;" OwnerUserId="8017" LastActivityDate="2011-11-22T15:15:40.473" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37871" PostTypeId="1" AcceptedAnswerId="37875" CreationDate="2011-11-22T15:21:41.117" Score="3" ViewCount="1435" Body="&lt;p&gt;I wonder if there are &lt;strong&gt;good reasons&lt;/strong&gt; to keep some civilizations on your own continent ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think about &quot;commerce treaties&quot; or &quot;exchanges&quot; that would be more interesting, than harvesting the resources myself... &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In fact, having neighbors on the same continent is quite demanding in terms of diplomacy. I believe it would be easier to deal with neighbors that live on other continents, so that they will be forced to come by boat or plane. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, Is there any advantage not to get rid of the other civilisations on your continent ?&lt;/p&gt;&#xA;" OwnerUserId="3185" LastActivityDate="2012-01-11T22:46:49.693" Title="Is there any advantage not to get rid of the other civilisations on your continent?" Tags="|civilization-5|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37873" PostTypeId="2" ParentId="35117" CreationDate="2011-11-22T15:25:51.123" Score="18" Body="&lt;p&gt;I use the following strategy in survival mode:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Avoid Enderman Attack:&lt;/strong&gt;&lt;br&gt;&#xA;Wear a pumpkin hat.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Destroy the Crystals:&lt;/strong&gt;&lt;br&gt;&#xA;Shoot them with arrows.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Dragon:&lt;/strong&gt;&lt;br&gt;&#xA;Stay in water (which also helps keep endermen away) and attack it with everything I've got!&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="15045" LastEditorUserId="3610" LastEditDate="2011-11-22T16:06:30.987" LastActivityDate="2011-11-22T16:06:30.987" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37874" PostTypeId="1" AcceptedAnswerId="37878" CreationDate="2011-11-22T15:33:51.607" Score="6" ViewCount="379" Body="&lt;p&gt;In previous versions of Civilization, I think that there were some buildings or wonders that will prevent you from declaring war to other civilizations (because of your people's disagreement). I think maybe NATO or the UN ? Or choosing Pure Democracy ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something like that in the 5th version of the game ?&lt;/p&gt;&#xA;" OwnerUserId="3185" LastEditorUserId="8366" LastEditDate="2012-02-05T23:17:57.677" LastActivityDate="2012-02-05T23:17:57.677" Title="Is there a wonder, project or political choice that forbids you to declare war?" Tags="|civilization-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37875" PostTypeId="2" ParentId="37871" CreationDate="2011-11-22T15:33:55.100" Score="4" Body="&lt;p&gt;It kind of depends on how you want to play.  In most Civ games, (5 included) there are distinct advantages to having more cities that generally outweigh the disadvantages, although the argument could be made that Civ5 has done a pretty good job of trying to balance these things. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, if you're heading for a Cultural victory, you probably want to leave them alone, simply because conquering them is either going to be bad for your culture score, or bad for your economy/happiness.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having a good set of trade partners can be important, especially if you have many extra resources to trade, but there's no distinction between trade partners who are on the same continent as you or on different continents, so I wouldn't think it would matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I find that the more territory I control, the better my chances of victory are, and I tend to conquer anyone on my current continent.  Waging a war by air or by sea is decidedly more difficult (especially if the opponents are AI), so I tend to have more of a chance to prepare in situations where my enemy is separated from me by water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also find that, especially in the higher difficulty levels, the AI is more prone to attacking me regardless of any shared history or previous successful diplomacy, so the faster I push them out of my area, the less of an immediate threat they are.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-22T15:33:55.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37876" PostTypeId="1" AcceptedAnswerId="37883" CreationDate="2011-11-22T15:35:59.237" Score="4" ViewCount="9150" Body="&lt;p&gt;In the early Orc stages in Warcraft 3 I recall there being a chest on a small island that is inaccessible.  This chest is an item called phat lewt.  My question is how do I go about obtaining this item and what is its value in the game?  I understand the concept of receiving phat lewt, just wanted to know what it is in WC3.&lt;/p&gt;&#xA;" OwnerUserId="216" LastActivityDate="2013-04-22T23:49:56.953" Title="Warcraft 3 obtain phat lewt in early Orc stages" Tags="|warcraft-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37877" PostTypeId="2" ParentId="36687" CreationDate="2011-11-22T15:38:29.143" Score="3" Body="&lt;p&gt;You can also get it from the QA &quot;smoke test&quot; room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go into console (always the button under &lt;kbd&gt;ESC&lt;/kbd&gt;, at the far left of your keyboard, regardless of what layout you use) and type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;coc qasmoke&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Close the console (same key again) and go to the &quot;All Standard Armour&quot; chest. Find the armor you want (e.g. Thieves Guild Armour) and loot it.  Once you have what you want, open the console again and type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;coc whiterun&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then you can fast travel to the Thieves Guild and hand in.&lt;/p&gt;&#xA;" OwnerUserId="15042" LastEditorUserId="1980" LastEditDate="2011-11-22T20:17:26.873" LastActivityDate="2011-11-22T20:17:26.873" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37878" PostTypeId="2" ParentId="37874" CreationDate="2011-11-22T15:41:08.563" Score="8" Body="&lt;p&gt;Only a peace treaty removes your ability to declare war, and then only for its duration (10 turns).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;People aren't unhappy due to wars.  Unhappiness is just generated by population count and number of cities (with extra from occupied cities without courthouses, puppets, razing).&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-22T15:41:08.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37879" PostTypeId="2" ParentId="37867" CreationDate="2011-11-22T15:55:01.563" Score="4" Body="&lt;p&gt;You need to go to Madam Malkin's Robes for All Occasions to purchase characters. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-22T15:55:01.563" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37880" PostTypeId="2" ParentId="37668" CreationDate="2011-11-22T15:56:46.340" Score="2" Body="&lt;p&gt;2 minutes:&lt;br&gt;&#xA;   All units&lt;br&gt;&#xA;I say this because, at least in the matches I have played and watched no one gets a geyser by the two minute mark.  All races are typically pumping workers.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;5 minutes:&lt;br&gt;&#xA;   Terran:&lt;br&gt;&#xA;     Thor&lt;br&gt;&#xA;     Siege mode&lt;br&gt;&#xA;     Drop ship&lt;br&gt;&#xA;     Battlecruiser&lt;br&gt;&#xA;     +2 anything&lt;br&gt;&#xA;     +1 mech weapon/armor  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;7 minutes:&lt;br&gt;&#xA;    Terran:&lt;br&gt;&#xA;       Thor&lt;br&gt;&#xA;       Battlecruiser&lt;br&gt;&#xA;       +3 anything&lt;br&gt;&#xA;       +2 mech weapon/armor&lt;/p&gt;&#xA;" OwnerUserId="216" LastActivityDate="2011-11-22T15:56:46.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37881" PostTypeId="1" AcceptedAnswerId="120067" CreationDate="2011-11-22T16:01:58.397" Score="5" ViewCount="344" Body="&lt;p&gt;In Deus Ex's Hell's Kitchen, it seems to me that there is an inconsistency in the 'Ton.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you check your compass as you enter or exit the 'Ton through Paul's apartment window, I think you get transported to another side of the building. It's very weird, can anyone else see this?&lt;/p&gt;&#xA;" OwnerUserId="6932" LastActivityDate="2013-07-11T23:12:03.517" Title="Is the 'Ton an impossible shape?" Tags="|deus-ex|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37882" PostTypeId="2" ParentId="37290" CreationDate="2011-11-22T16:07:36.180" Score="1" Body="&lt;p&gt;Press &lt;kbd&gt;~&lt;/kbd&gt; (Tilde) to bring up the console, click on the body and type &lt;code&gt;Resurrect&lt;/code&gt;. You should be able to continue the quest.&lt;/p&gt;&#xA;" OwnerUserId="15046" LastEditorUserId="4239" LastEditDate="2011-11-23T13:28:24.253" LastActivityDate="2011-11-23T13:28:24.253" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37883" PostTypeId="2" ParentId="37876" CreationDate="2011-11-22T16:21:11.260" Score="7" Body="&lt;p&gt;That island is inaccessible even once you reveal it with a cheat, so there's no way to reach the chest in the campaign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.wowwiki.com/Phat_Lewt&quot; rel=&quot;nofollow noreferrer&quot;&gt;WoWWiki&lt;/a&gt;, it's valued at 500 gold, and it's used in practice as a filler item for NPC heroes in the campaign while not having any other utility at all:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In practice, Phat Lewt is used throughout the campaign as an &quot;inventory slot filler&quot; for non-player heroes. Phat Lewt is flagged as the most powerful item in the game despite not actually doing anything, thus AI heroes will never drop the item. Many heroes have 1 to 6 Phat Lewts in their inventories throughout the campaign, but they are always invisible to players. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7364" LastActivityDate="2011-11-22T16:21:11.260" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37884" PostTypeId="1" AcceptedAnswerId="37893" CreationDate="2011-11-22T16:23:13.720" Score="2" ViewCount="254" Body="&lt;p&gt;What is the most feasible way of defeating the final boss in Knights of Xentar? &#xA;He is incredibly tough and even when I do some damage, he keeps healing himself at an incredible rate. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried stacking on potions, throwing pretty much everything at him, weapons and spells alike, to no avail. Potions always run out and he's barely damaged because of the constant self-healing.&lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:02:10.440" LastActivityDate="2012-07-16T12:02:10.440" Title="Knights of Xentar final boss fight" Tags="|knights-of-xentar|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37886" PostTypeId="1" AcceptedAnswerId="37888" CreationDate="2011-11-22T16:35:55.930" Score="8" ViewCount="1090" Body="&lt;p&gt;When I play a FPS with my wireless mouse I feel that the game reacts more slowly than my movements. Is a wireless mouse less reactive than a classic mouse? Is there a loss of performance with wireless mouse? What is the latency of a classic mouse or wireless mouse? How can I test that?&lt;/p&gt;&#xA;" OwnerUserId="7346" LastActivityDate="2020-06-01T09:45:35.167" Title="Is a wireless mouse less reactive than a classic mouse?" Tags="|mouse|hardware|" AnswerCount="2" CommentCount="2" ClosedDate="2020-06-02T15:58:14.307" ContentLicense="CC BY-SA 3.0" />
  <row Id="37887" PostTypeId="2" ParentId="37862" CreationDate="2011-11-22T16:46:12.323" Score="2" Body="&lt;p&gt;I assume that you are referring to &lt;a href=&quot;https://market.android.com/details?id=com.creativemobile.DragRacing&amp;amp;hl=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;Drag Racing for Android&lt;/a&gt;, created by Creative Mobile Games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://the-dro.com/entertainment/tuning-tutorial-for-android-drag-racing-game/&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Dro&lt;/a&gt; has an excellent tutorial about tuning.  In general, the tuning process is a process to optimize your car for a particular use, for example, maximum acceleration without burning the tires in the 1/4 mile to win against those pesky cars that beat you off the line.  The great thing about tuning is that a well-tuned car can be much faster than its original settings.  The bad thing about tuning is that a badly tuned car will perform worse than factory settings, leading you to a fair bit of frustration about the whole experience.  There is a lot of trial and error involved here, which is why you might see some people bragging about their tuning settings (or refusing to share them) if they work particularly well.&lt;/p&gt;&#xA;" OwnerUserId="5274" LastActivityDate="2011-11-22T16:46:12.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37888" PostTypeId="2" ParentId="37886" CreationDate="2011-11-22T16:47:30.573" Score="5" Body="&lt;p&gt;Wireless mice have several disadvantages for gaming, latency being one of them.  They also have a nasty habit of dying just as you're about to get the game-winning kill.  It may or may not be the biggest/only bottleneck to your gaming performance, but it's certainly true that more gaming mice exist that are wired than wireless.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as testing it goes, you could take a look at &lt;a href=&quot;http://www.tested.com/news/wired-vs-wireless-how-to-keep-input-lag-under-control/589/&quot; rel=&quot;noreferrer&quot;&gt;this article&lt;/a&gt;, which contains testing suggestions and tuning opportunities to measure the latency of you wireless mouse versus a wired one.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-22T16:47:30.573" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37889" PostTypeId="1" AcceptedAnswerId="38018" CreationDate="2011-11-22T16:48:24.627" Score="17" ViewCount="43884" Body="&lt;p&gt;When I quit a multiplayer game in BF3, the game warns that &quot;All progress will be lost&quot;. But I'm wondering if experience and unlocks will also be lost.&lt;/p&gt;&#xA;" OwnerUserId="2146" LastEditorUserId="13845" LastEditDate="2011-11-22T17:00:35.053" LastActivityDate="2011-12-10T03:00:29.817" Title="What do I lose when I quit a multiplayer game in BF3?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37890" PostTypeId="2" ParentId="36477" CreationDate="2011-11-22T16:58:23.810" Score="0" Body="&lt;p&gt;I think it depends on how much time you spend in jail is the amount that gets taken off your skill level.&lt;/p&gt;&#xA;" OwnerUserId="15049" LastActivityDate="2011-11-22T16:58:23.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37892" PostTypeId="1" AcceptedAnswerId="37895" CreationDate="2011-11-22T17:25:02.260" Score="5" ViewCount="26540" Body="&lt;p&gt;I like the Dark Brotherhood horse because it is strong, fast, has a lot of hp, regenerates health fast, climbs mountains, and teleports with you when you fast travel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there another horse in the game with similar attributes that I could get if I don't want to do the Dark Brotherhood quest line?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My boyfriend stole a regular horse once, but it died really fast so I've never bothered with regular horses.&lt;/p&gt;&#xA;" OwnerUserId="8462" LastEditorUserId="9885" LastEditDate="2011-11-22T18:48:09.520" LastActivityDate="2018-10-23T20:06:24.970" Title="Are there any special horses besides the Dark Brotherhood horse?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37893" PostTypeId="2" ParentId="37884" CreationDate="2011-11-22T17:27:24.127" Score="1" Body="&lt;p&gt;It certainly sounds terribly difficult - it seems like you're going to have to be particularly high level and have a TON of healing items if you hope to survive.  Most of the strategies I've found are more a &quot;war of attrition&quot; than anything else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although, here's a YouTube video of someone defeating him in about 45 seconds:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/UrZJauV_Ayw?start=856&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-22T17:27:24.127" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37894" PostTypeId="2" ParentId="37013" CreationDate="2011-11-22T17:40:18.500" Score="1" Body="&lt;p&gt;Xpadder works ok, but i've got noticeable lag, particularly with the R1 L1 buttons. It's only a cheap gamepad though. Got gfriends spare PS3 dualshock so trying to set that up with motionjoy on 64-bit 7.&lt;/p&gt;&#xA;" OwnerUserId="15051" LastActivityDate="2011-11-22T17:40:18.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37895" PostTypeId="2" ParentId="37892" CreationDate="2011-11-22T17:41:30.713" Score="11" Body="&lt;p&gt;There is one - his name is Frost, and he belongs to Maven Black-Briar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He &lt;em&gt;is&lt;/em&gt; the only horse with a pedigree (his father is listed as &lt;a href=&quot;http://en.wikipedia.org/wiki/Sleipnir&quot; rel=&quot;nofollow noreferrer&quot;&gt;Sleipnir&lt;/a&gt;, so take that as you will). If you hang around Riften, you will be approached by a guy who wants you to steal Frost for him. After doing so, you can decide to keep the horse by yourself (though you need to kill / intimidate the quest giver if you want to do that).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, he's a totally average horse otherwise. Barring console command chicanery, he's just the same as all the other non-essential horses.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-22T17:41:30.713" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37897" PostTypeId="1" AcceptedAnswerId="37907" CreationDate="2011-11-22T18:16:17.413" Score="6" ViewCount="5631" Body="&lt;p&gt;I have tried to move several Wii saves from one console to another in the past with an SD card, and some games seem to have disabled this feature.  I am currently traveling and would like to start playing Skyward Sword, but I want to make sure I can offload this save and take it home with me when the time comes. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, Mario Kart Wii, Several Pokemon games, Super Smash Bros Brawl, etc., these saves are non-copyable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are Skyward Sword saves allowed to be copied from one Wii to another, within the same region?&lt;/p&gt;&#xA;" OwnerUserId="2339" LastEditorUserId="20306" LastEditDate="2013-10-22T13:00:08.647" LastActivityDate="2013-10-22T13:00:08.647" Title="Are my saves transferable to another Wii?" Tags="|zelda-skyward-sword|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37898" PostTypeId="1" AcceptedAnswerId="37900" CreationDate="2011-11-22T18:18:53.633" Score="5" ViewCount="125" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5Eeth.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This has to be the third or fourth such room in the game. This particular room is deep within an area that can only be reached with the rooster. I imagine that if I can do something here, I probably can only do so here and now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the point of these rooms? How do I activate them? What do I get from it?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-11-22T18:32:14.997" Title="What's the point of the bombable caves with golden statues?" Tags="|zelda-links-awakening|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37900" PostTypeId="2" ParentId="37898" CreationDate="2011-11-22T18:26:40.823" Score="6" Body="&lt;p&gt;This is a Fairy Spring. If you have taken damage, there should be a nice fairy there who will heal all of your hearts of damage. When you aren't harmed, however, it will just be empty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/IERr4.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;'Tis why the statues are of fairies.&lt;/p&gt;&#xA;" OwnerUserId="85" LastEditorUserId="23" LastEditDate="2011-11-22T18:32:14.997" LastActivityDate="2011-11-22T18:32:14.997" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37906" PostTypeId="1" AcceptedAnswerId="44192" CreationDate="2011-11-22T18:42:03.040" Score="3" ViewCount="2487" Body="&lt;p&gt;When flying the jet I have a hard time pitching up or down because of how slowly the jet reacts to movement along the Y axis.  I also have a hard time rolling left or right because of how quickly the jet reacts to movement along the X axis.  While this might make it easier to please &lt;a href=&quot;https://www.google.com/search?q=do%20a%20barrel%20roll&quot; rel=&quot;nofollow noreferrer&quot;&gt;Peppy&lt;/a&gt;, it makes flying the jet difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way I can increase the mouse sensitivity along the Y axis and decrease it along the X axis?  Can this be done to affect the jet alone?&lt;/p&gt;&#xA;" OwnerUserId="1361" LastActivityDate="2011-12-27T15:38:16.203" Title="Can I change the mouse sensitivity for the X and Y axes individually?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37907" PostTypeId="2" ParentId="37897" CreationDate="2011-11-22T18:49:46.003" Score="3" Body="&lt;p&gt;&lt;strong&gt;Yes.  &lt;em&gt;Skyward Sword&lt;/em&gt; games saves can be copied to an SD card.  They take up one block of memory.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that that game saves are locked to your region.  &lt;a href=&quot;http://wiisave.com/faq/index.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;From Wii Save&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;We're nearly positive you can't use foreign saves on your Wii. We're still looking in to a way to do it, but so far, it's not looking good. You'll most likely have to stick to your own region when swapping saves.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;As long as the Wii you use is in the same region as your Wii at home, you should be fine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've downloaded a couple of Wii save files from that site, and never had a problem.  I've never tried to copy between consoles, though.  &lt;strong&gt;When copying saves, you have to delete any existing save files from the destination before the Wii will copy anything.&lt;/strong&gt;  It won't overwrite.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-11-24T02:49:33.923" LastActivityDate="2011-11-24T02:49:33.923" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37909" PostTypeId="2" ParentId="37535" CreationDate="2011-11-22T18:56:26.617" Score="2" Body="&lt;p&gt;The only scenario in which you can do this is if you have two identical weapons.  Remember that the goal is to be able to switch to your dual wield setup, and that using a spell when dual-wielding will always start off in the off-hand (hitting it twice will dual-cast it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have two identical weapons (so they get listed as Glass Sword (2)), you can set up a favorite and link a hotkey to them.  Hitting that hotkey twice will dual wield the weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully they'll address the ability to fully hotkey dual wielding at some point.&lt;/p&gt;&#xA;" OwnerUserId="15058" LastActivityDate="2011-11-22T18:56:26.617" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37910" PostTypeId="1" AcceptedAnswerId="37923" CreationDate="2011-11-22T19:10:20.087" Score="3" ViewCount="52525" Body="&lt;p&gt;During the game I can´t take out the spell wheel, I keep pressing &lt;kbd&gt;1&lt;/kbd&gt;, &lt;kbd&gt;2&lt;/kbd&gt; and &lt;kbd&gt;C&lt;/kbd&gt; on the Wii remote/nunchuk and it doesn't come out, so it's impossible to play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone have the same problem?&lt;/p&gt;&#xA;" OwnerUserId="15059" LastEditorUserId="1057" LastEditDate="2011-11-23T17:49:58.677" LastActivityDate="2015-04-24T17:56:32.307" Title="Why can I not activate the spell wheel in LEGO Harry Potter Years 5-7?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37913" PostTypeId="1" CreationDate="2011-11-22T19:22:48.263" Score="39" ViewCount="44230" Body="&lt;p&gt;I killed my first wife once I found out there is a mercenary you can marry who gives you up to 300 gold a day (in Whiterun). The only requirement, of course, being that I had to hire her first. So I hired her, and then I popped the question, to which she replied the usual: tell the priest to arrange the wedding. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When we reached Riften I told her to wait, just outside the bee and barb, and arranged the wedding. I went through the process, and the second it finished she left, I followed but as I left she was nowhere to be seen. I have tried going back to my house, the pub where I hired her and that same spot in Riften about 6 times each now, some during the day, some during the night and cannot find her at all. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now this isn't to much of a problem because I can re-marry...oh wait, to remarry, my spouse has to die, so I can't claim gold off her and can't remarry, and the autosaves have been used up fast travelling to the places I thought she might've been. My last save is something like 6 levels ago, and I don't want to have to load it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I do about this situation?&lt;/p&gt;&#xA;" OwnerUserId="15062" LastEditorUserId="9885" LastEditDate="2011-11-22T19:53:18.107" LastActivityDate="2012-05-27T23:20:53.370" Title="How do I deal with a runaway bride?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37915" PostTypeId="2" ParentId="37910" CreationDate="2011-11-22T19:31:06.920" Score="0" Body="&lt;p&gt;Apparently you have to &lt;strong&gt;hold&lt;/strong&gt; the &quot;C&quot; button in order for it to display, and then use the thumbstick to choose a spell, and then press &quot;Z&quot; to cast it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it isn't working properly, you may want to call Time Warner tech support, apparently many of the discs that went out for this game were bad, and they are experiencing a &lt;a href=&quot;https://gaming.stackexchange.com/questions/36353/during-year-6-my-harry-potter-years-5-7-game-freezes-on-wii-is-there-a-work-ar&quot;&gt;variety of bugs&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-11-22T19:31:06.920" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37916" PostTypeId="1" AcceptedAnswerId="37956" CreationDate="2011-11-22T19:40:33.257" Score="10" ViewCount="3066" Body="&lt;p&gt;In the forest, there are some mushrooms everywhere, some of them are shimmering.  Apparently there are &lt;strong&gt;Mushroom Spores&lt;/strong&gt; and &lt;strong&gt;Glittering Spores&lt;/strong&gt; that can be picked up off of them.  If you hit them, a puff of the stuff comes off but nothing is actually gathered.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it even possible to pick these up?  If so, will I need certain items?  How can I do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fi&lt;/strong&gt; mentions at some point in the game that you could get some when I returned to the forest but I wasn't really paying attention to what she said on how and never figured out myself.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-22T23:26:18.253" LastActivityDate="2012-01-03T16:18:49.273" Title="How can I pick up the spores from the mushrooms in the forest?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37917" PostTypeId="2" ParentId="37913" CreationDate="2011-11-22T19:47:36.170" Score="25" Body="&lt;p&gt;This happened to my wife, Aela the Huntress, when I got married.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I found out, is that she teleported outside Riften's walls, and then began a slow walk back towards Jorvaskyr. (I could track her location because &quot;Ask the leaders of the Companions about Work&quot; was in my questlog).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perplexingly, when I fast-traveled back to whiterun, I saw Vilkas and Farkas (who were both at the wedding) but no Aela. For whatever reason, she was traveling more slowly than any of us.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What this boils down to is that your newly wed wife is going back to her default location - so you were right to check the pub where you originally hired her - but wives tend to go about this &lt;strong&gt;extremely&lt;/strong&gt; slowly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My suggestion? Wait a few in-game days and then check the pub again.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-22T19:47:36.170" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37918" PostTypeId="1" AcceptedAnswerId="37920" CreationDate="2011-11-22T19:56:02.937" Score="9" ViewCount="5341" Body="&lt;p&gt;In Star Wars the old republic, you choose a class at character creation and later you get to choose an advanced class (such as gunslinger for smuggler).  What level does that happen?&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-12-27T10:38:21.387" LastActivityDate="2013-01-20T16:04:45.563" Title="What level can I choose my advanced class?" Tags="|star-wars-the-old-republic|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37919" PostTypeId="1" CreationDate="2011-11-22T20:03:40.753" Score="2" ViewCount="1740" Body="&lt;p&gt;So I know you can use multiple keyboards and mice with Trine - they introduced a patch to deal with it, I heard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is this: I have two laptops, each with its own mouse, is there a way I can get the game to recognize the second laptop as just an extra mouse and keyboard?  Not LAN or online play - I know Trine doesn't do those - but treating the equipment of the second laptop as though they were simply extras plugged into the first.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="15065" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T10:14:46.857" LastActivityDate="2012-06-27T10:14:46.857" Title="Trine with multiple keyboards/mice" Tags="|trine|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37920" PostTypeId="2" ParentId="37918" CreationDate="2011-11-22T20:08:50.620" Score="11" Body="&lt;p&gt;You can make the decision when you leave the starting planet. You also need to be at level 10, you may not be level 10 at when you reach this point so you'll need to go back if you leave that area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To leave the starting planet/area you need to complete all the story quests.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:04:45.563" LastActivityDate="2013-01-20T16:04:45.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37921" PostTypeId="2" ParentId="37919" CreationDate="2011-11-22T20:10:32.690" Score="1" Body="&lt;p&gt;There's no hardware way to do this with two laptops, but you might be able to rig &lt;a href=&quot;http://synergy-foss.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Synergy&lt;/a&gt; to direct the laptop that is not playing the game's input to the other laptop.  &lt;a href=&quot;http://groups.google.com/group/synergy-plus/browse_thread/thread/57b034301347f466&quot; rel=&quot;nofollow noreferrer&quot;&gt;This thread&lt;/a&gt; on their mailing list seems to indicate it's possible, but I've not tested it personally.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-22T20:10:32.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37922" PostTypeId="2" ParentId="35418" CreationDate="2011-11-22T20:13:18.310" Score="2" Body="&lt;p&gt;Additionally, and this could be considered a exploit so puritans aren't going to want to use it, you can dump all of your items either on the ground or in a chest, then tell your follower to pick them up or empty the chest. In this way your follower can carry literally anything, I've taken as much as 2000 pounds off mine, once I've reached my home. Your follower can't become encumbered, so you and she will be just as fast as if she were carrying nothing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be warned, if you do this, everything your follower has picked up will be marked as stolen! Even if you tell her to empty out a chest of things that you just crafted, in your own house, that no one else has ever touched. So you won't be able to sell them to non-fences, and they'll all be taken if you let yourself get arrested. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another somewhat inventory related phenomenon I found is that if you give your follower a soul trap weapon and 100 soul gems, killing one petty soul will fill all the gems in her inventory. Definitely a bug, but an interesting one. Corollarily, if you give her grand soul gems but let her kill a petty soul will a soul trap weapon, they'll all be filled with petty souls, so watch out. &lt;/p&gt;&#xA;" OwnerUserId="15067" LastActivityDate="2011-11-22T20:13:18.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37923" PostTypeId="2" ParentId="37910" CreationDate="2011-11-22T20:13:43.683" Score="2" Body="&lt;p&gt;How far into the game are you?  During the first mission, and &lt;a href=&quot;https://gaming.stackexchange.com/questions/35768/how-do-i-unlock-the-spells-from-years-1-4-in-lego-harry-potter-years-5-7&quot;&gt;up until the end of the first class lesson&lt;/a&gt;, you are unable to switch spells.  The students default to &lt;strong&gt;Wingardium Leviosa&lt;/strong&gt; and the adults default to &lt;strong&gt;Reducto&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.287" LastActivityDate="2011-11-22T20:13:43.683" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37924" PostTypeId="2" ParentId="34681" CreationDate="2011-11-22T20:18:36.623" Score="1" Body="&lt;p&gt;I had the same problem. I also had a very slow internet connection. When my Wifi connection was upgraded, the no gun glitch was gone. &lt;/p&gt;&#xA;" OwnerUserId="15069" LastActivityDate="2011-11-22T20:18:36.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37925" PostTypeId="2" ParentId="37290" CreationDate="2011-11-22T20:27:49.957" Score="7" Body="&lt;p&gt;Or.. to get the quest off the books, bring console up with &lt;kbd&gt;~&lt;/kbd&gt; (Tilde), type &quot;setstage dunBlindCliffQST 100&quot; and this finishes the quest and sets it as completed.&lt;/p&gt;&#xA;" OwnerUserId="15070" LastEditorUserId="8178" LastEditDate="2011-11-28T18:52:08.423" LastActivityDate="2011-11-28T18:52:08.423" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="37926" PostTypeId="2" ParentId="37889" CreationDate="2011-11-22T20:27:59.647" Score="0" Body="&lt;p&gt;If I recall, you get the points for captures and kills instantly during the game as those numbers pop-up. When the game ends, you get all of your bonuses for the win and ribbons and stuff. So, if you're not around for that, you won't get it.&lt;/p&gt;&#xA;" OwnerUserId="13466" LastActivityDate="2011-11-22T20:27:59.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37927" PostTypeId="1" AcceptedAnswerId="37998" CreationDate="2011-11-22T20:28:05.010" Score="2" ViewCount="749" Body="&lt;p&gt;In the iOS/Gameloft game, Starfront: Collisions, I have just started it and in level 2 of the Consortium campaign, you have to take out/over a radar - but it's protected by some stealthed monsters that we don't seem to be able to attack.&lt;/p&gt;&#xA;&lt;p&gt;Here is me getting wiped again:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/SyXR8.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;The game suggests some lander vehicle but that gets wiped as soon as it gets near them.&lt;/p&gt;&#xA;" OwnerUserId="2490" LastEditorUserId="185203" LastEditDate="2022-07-26T21:29:11.187" LastActivityDate="2022-07-26T21:29:11.187" Title="In the consortium, level 2 of Starfront Collision - how to get/pass the stealth'ed monsters" Tags="|starfront-collisions|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="37928" PostTypeId="1" CreationDate="2011-11-22T20:28:36.570" Score="1" ViewCount="581" Body="&lt;p&gt;In Hardcore Team Deathmatch, when you die, you have to wait some time before re-spawing. While waiting, you are spectating another player on your team. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can they hear you? Is it useless to try to warn them about danger?&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="1227" LastEditDate="2011-12-23T03:35:34.673" LastActivityDate="2011-12-23T03:35:34.673" Title="Can you talk to people while you're spectating in Hardcore Team Deathmatch?" Tags="|ps3|call-of-duty-modern-warfare-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37930" PostTypeId="2" ParentId="37864" CreationDate="2011-11-22T20:40:26.757" Score="4" Body="&lt;p&gt;You can't invest in any of the stores/fences in the Ragged Flagon. However, if you were to speak to one of the shop owners in the cities (Angela's Aromatics in Solitude, or Warmaiden's in Whiterun for example) you'll get a dialogue option that says &quot;I'd like to make an investment in your store.&quot; I believe the main reason you can't invest in the stores in the Ragged Flagon is due to the fact that:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Upon completing the Thieves' Guild missions, the main fence in the bar will have around 4000 gold to barter with, making investing unnecessary.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-22T20:40:26.757" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37931" PostTypeId="1" AcceptedAnswerId="37995" CreationDate="2011-11-22T20:44:35.337" Score="4" ViewCount="1358" Body="&lt;p&gt;I've purchased the Fruitful Staff for a small fortune, hoping for an endless supply of fruit, but I can't figure out how to create fruit with it. Do I have to physically attack something with it? And if I do, is fruit generation guaranteed?&lt;/p&gt;&#xA;" OwnerUserId="122" LastActivityDate="2011-11-23T00:55:34.487" Title="How do I generate fruit with the Fruitful Staff?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37933" PostTypeId="2" ParentId="37473" CreationDate="2011-11-22T20:50:19.147" Score="1" Body="&lt;p&gt;Invest some time in practicing conjuring.&#xA; The conjure familiar spell is very weak, but the flame atronach is much better. They provide a good meat shield and some damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would suggest using a companion as well such as Lydia. As a mage you really need a little time to get set in the fight, having a summon (and eventually two) plus the companion really helps.&lt;/p&gt;&#xA;" OwnerUserId="14813" LastActivityDate="2011-11-22T20:50:19.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37935" PostTypeId="1" AcceptedAnswerId="38056" CreationDate="2011-11-22T21:14:05.957" Score="1" ViewCount="16886" Body="&lt;p&gt;In Year 5, Dumbledore’s Army, of Lego Harry Potter Years 5-7, how do you get into Puddifoots to collect the Slytherin piece of the Hogwarts Crest, assuming this is the correct location?&lt;/p&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-11-23T07:39:44.333" Title="How do I gain entry to Puddifoots?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37936" PostTypeId="1" AcceptedAnswerId="37972" CreationDate="2011-11-22T21:32:37.627" Score="1" ViewCount="1433" Body="&lt;p&gt;What spell or character do you need to interact with the red brick objects?  For the other special bricks, a message appears on the screen letting you know what type of character you need, but no message appears when you are near items built out of red bricks.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-11-22T21:51:01.130" LastActivityDate="2018-08-12T21:50:42.097" Title="What do you need to interact with the objects built out of red bricks?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37937" PostTypeId="1" AcceptedAnswerId="117939" CreationDate="2011-11-22T21:33:08.553" Score="16" ViewCount="15660" Body="&lt;p&gt;In The Elder Scrolls V: Skyrim what are the various factors affecting movement speed? And to what degree? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Without cheating.  And I'm on the Xbox 360, so no hacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Various factors I can think of are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;walking vs running vs sneaking&lt;/li&gt;&#xA;&lt;li&gt;weapon or spells: drawn vs holstered&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;and type of weapon or spell (specifically two-handed vs single-hand vs dagger vs fists)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;armor: heavy vs light vs none&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;also what % of body covered effects this (specifically just what you wear on your feet vs full body)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;direction of travel: forwards vs backwards&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm also interested in some of the combinations of this, especially:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;walking with weapon or spell drawn vs holstered&lt;/li&gt;&#xA;&lt;li&gt;running with weapon or spell drawn vs holstered&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When I run, I always put my weapon away because I think I run faster, but it might just be the change in the field of view.  I also have the perk where healing restores stamina, so I run, equip healing spell, cast spell, sheath spells and repeat.  It's a little tedious to always ready and relax my spells.  I'd rather run with the spells equipped and just pull the cast trigger.  I'll endure it until I believe it doesn't help. :)&lt;/p&gt;&#xA;" OwnerUserId="15073" LastEditorUserId="43105" LastEditDate="2014-09-09T07:50:25.447" LastActivityDate="2023-11-20T19:23:31.307" Title="What are the movement speed effects of walking &amp; running with or without weapon drawn and heavy or light or no armor?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="37938" PostTypeId="2" ParentId="21848" CreationDate="2011-11-22T21:39:54.413" Score="4" Body="&lt;p&gt;I have wanted to do the same thing and by combining the answers on this page along with the answers on another page, I have a solution that is working for me.  All the commands that you'll need (create a batch file and put it in the same directory that the &lt;code&gt;minecraft.exe&lt;/code&gt; file is in) are:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;java -Dhttp.proxyHost=localhost -Dhttp.proxyPort=80 -Dhttps.proxyHost=localhost -Dhttps.proxyPort=443 -DsocksProxyHost=localhost -DsocksProxyPort=1080 -Xmx800m -jar Minecraft.exe&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The extra part (on top of what &lt;a href=&quot;https://gaming.stackexchange.com/a/26631/1980&quot;&gt;Dutch suggests&lt;/a&gt;) is the forwarding of the SOCKS port as well.  With all this in a batch file and with my SSH proxy running through &lt;a href=&quot;http://www.chiark.greenend.org.uk/~sgtatham/putty/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Putty&lt;/a&gt;, I was able to connect to multiplayer servers without any problems.&lt;/p&gt;&#xA;" OwnerUserId="15077" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2011-11-29T23:34:54.810" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37939" PostTypeId="1" AcceptedAnswerId="38027" CreationDate="2011-11-22T21:45:25.427" Score="7" ViewCount="39502" Body="&lt;p&gt;I am having trouble retrieving the Gauldur amulet fragment from Geirmund's Hall after clearing it before I was aware of this quest. Now when I return the quest indicator points on the floor in boss' room, specifically on a patch of submerged dirt. The water is quite shallow and I am quite sure that there is nothing to pick up there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To me it seems the quest has bugged as I killed the boss before embarking on this quest, or killed him while unaware of the quest and not picking the fragment up. How can I get around this? Is there a console command which can help me?&lt;/p&gt;&#xA;" OwnerUserId="14285" LastEditorUserId="23" LastEditDate="2011-11-23T22:31:47.500" LastActivityDate="2019-11-26T10:13:08.693" Title="Cannot pickup Gauldur amulet fragment in Geirmund's Hall" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37940" PostTypeId="1" AcceptedAnswerId="37948" CreationDate="2011-11-22T21:49:57.280" Score="24" ViewCount="126163" Body="&lt;p&gt;In Skyrim I have a quest to retrieve a mammoth tusk to help someone set up as a merchant. Of course, mammoths are generally being shepherded by giants. I do want to &lt;a href=&quot;https://gaming.stackexchange.com/questions/34719/how-do-i-kill-a-giant&quot;&gt;kill a giant&lt;/a&gt; at some stage but my character isn't quite ready for that yet. Is there any way to obtain a mammoth tusk without taking on a giant?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.580" LastActivityDate="2017-02-16T18:08:15.023" Title="Can you obtain a mammoth tusk without fighting a giant?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37941" PostTypeId="1" AcceptedAnswerId="38063" CreationDate="2011-11-22T21:50:59.813" Score="4" ViewCount="25523" Body="&lt;p&gt;At the end of the &lt;strong&gt;Murderbrawl XXXI&lt;/strong&gt; mission, you can either choose to take Killbane's mask, which allows you to acquire his mask to wear, or he will tell you the &quot;secret of the Apoca-fists.&quot; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I choose to take his mask, does this completely lock me out of the Apoca-fists on that save? Or will I get the option to purchase them later on? &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2012-06-03T08:21:46.383" Title="If I choose to take Killbane's mask, am I completely locked out of the Apoca-fists?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37942" PostTypeId="2" ParentId="37940" CreationDate="2011-11-22T21:52:29.047" Score="6" Body="&lt;p&gt;Yes, you can purchase them from some vendors, and find them laying about in other places.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-22T21:52:29.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37943" PostTypeId="1" AcceptedAnswerId="37991" CreationDate="2011-11-22T21:55:23.533" Score="4" ViewCount="1340" Body="&lt;p&gt;I'm over 20 hours into my game, but I still get popups telling me what Assassinations are, describing Vehicle Thefts, telling me about upgrades when I level, etc. I've already participated in all of these activities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've searched the ingame options screen, and I've found no way to turn off these annoying tutorial/help popups. Is there some option I've somehow overlooked? Or am I stuck with these?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference, I'm playing the Xbox 360 version, so I cannot install any mods or edit any files for the game.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-12-29T06:26:02.143" Title="How can I turn off the tutorial popups?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37944" PostTypeId="1" AcceptedAnswerId="37978" CreationDate="2011-11-22T21:57:13.393" Score="10" ViewCount="1626" Body="&lt;p&gt;After a relatively short battle with a forgotten beast, in which none of my militia were injured, everyone in my fortress has started dropping dead. Even dwarves that were not involved in the battle have started spontaneously bleeding to death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rIKJO.png&quot; alt=&quot;The Dwarves are all bleeding to death!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The forgotten beast was described as having &quot;noxious secretions&quot;, which I'm assuming is the cause of my current problems.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything that I can do to save my dwarves?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2011-11-23T00:06:28.707" Title="All my dwarves are bleeding to death. What can I do?" Tags="|dwarf-fortress|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37945" PostTypeId="1" CreationDate="2011-11-22T22:04:08.307" Score="2" ViewCount="7094" Body="&lt;p&gt;I was kind of disappointed the mask Morokei would not let me use the mage armor perk anymore, so I thought I'd find a way to mod it to have 0 armor.  Does anyone know how to do this, or if there is another way to circumvent this problem?&lt;/p&gt;&#xA;" OwnerUserId="15078" LastActivityDate="2011-11-23T10:34:13.417" Title="How can I modify specific armor values of items (with the console commands) in skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37948" PostTypeId="2" ParentId="37940" CreationDate="2011-11-22T22:15:09.843" Score="21" Body="&lt;p&gt;An easy place to find several mammoth tusks is in the Halted Stream Camp. You get a miscellaneous objective from Ahmren in Whiterun to retrieve his family sword, which may be located in the cave at the camp. In the same area as the sword, there is a shelf with 5-6 Mammoth Tusks just laying there, ripe for the taking. It's slightly North-Northwest from Whiterun's main gate. The symbol on the map looks like two sticks forming an X.&lt;/p&gt;&#xA;" OwnerUserId="14775" LastEditorUserId="14775" LastEditDate="2013-01-30T15:00:55.317" LastActivityDate="2013-01-30T15:00:55.317" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="37949" PostTypeId="1" AcceptedAnswerId="37974" CreationDate="2011-11-22T22:18:55.457" Score="8" ViewCount="8135" Body="&lt;p&gt;I got to the nether for the first time, promptly saw a ghast, and started running away from it. The game suddenly crashed and closed completely. On reloading the game, I was back in the nether, but I couldn't see my portal. I assumed I'd run a bit away from it when I saw the ghast, so starting looking around. Half an hour later I still hadn't found it, so I fired up Minutor to help my search.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wxfEg.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I set up a colour scheme where lava, netherack, gravel, soul sand, fire and bedrock are all alpha 0. Obsidian and Portal are set to bright green, fully visible. It seems from this map that my portal has gone completely. I checked at a variety of depths, just to be sure, and there's not a trace of green to be seen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible that my portal has disappeared?&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2014-10-15T20:25:27.067" Title="I'm stuck in Hell, how do I get out?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37950" PostTypeId="2" ParentId="37949" CreationDate="2011-11-22T22:23:02.803" Score="3" Body="&lt;p&gt;It's certainly POSSIBLE, but I don't know of any documented bug.  Maybe it didn't save the nether map properly due to the crash, and when you reloaded, it recreated those chunks from the seed - I'd expect there to be no portal in that case, since that's not dynamically generated in the same fashion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have some idea where you started this whole adventure, I'd just build another portal there.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-22T22:23:02.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37951" PostTypeId="2" ParentId="34502" CreationDate="2011-11-22T22:25:53.490" Score="3" Body="&lt;p&gt;This has been a feature people have wanted since multi-platform releases started to hit the shelves, but to the best of my knowledge has never been implemented (please correct me if you can think of a good example, I'm sure at least a handful of games have made the attempt).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from the technical challenges, there are balance problems with cross platform play between the PC and consoles. Having a mouse gives the PC player a serious edge, they can aim quicker and with greater accuracy. This is why many console games have some sort of &quot;aim assist&quot;, which is a rare and generally unnecessary feature on a PC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To give a more extreme example, imagine playing a game like Starcraft from a console against a player on a PC. You would be screwed, the pc player has a huge assortment of shortcuts and hotkeys in front of him, while you would spend your time slowly panning around the map just to keep units building.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there are things that could be done to add balance, such as the previously mentioned &quot;aim-assist&quot;, such features would cause social problems. The console players would feel cheated when a PC player headshots them with a mouse, and the PC players would feel cheated when a console player headshots them with auto-aim. Dying because you were out classed isn't fun, dying because the other player had some perceived advantage is even less fun. This is why people get upset with campers, and also why so many games have adopted a kill-cam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even without the psychological aspects, two people might be good at the same game for different reasons. Take for example to console players, one who gets kills through tactics, and one who gets kills from having excellent aim. Any artificial balancing against PC players would affect the two console players differently. While it's true that life isn't fair, games are more fun when they feel fair.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my opinion, this is a technical problem that is best resolved with a business solution. I could imagine some sort of scheme where for less the full cost of buying the game twice, I could get a &quot;multi-platform&quot; version. Kind of like what we see now with blu-ray DVD combo packs. There would have to be some mechanism to prevent the resale of the second copy to keep the publishers happy. A shared two step authentication method is one possibility, although I'm sure there are better solutions out there.&lt;/p&gt;&#xA;" OwnerUserId="15081" LastEditorUserId="341" LastEditDate="2012-01-06T16:33:01.950" LastActivityDate="2012-01-06T16:33:01.950" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37953" PostTypeId="2" ParentId="37613" CreationDate="2011-11-22T22:27:21.537" Score="1" Body="&lt;p&gt;There also is a way to edit your existing world. You can use the &lt;code&gt;NBTedit&lt;/code&gt; tool (&lt;a href=&quot;http://www.minecraftforum.net/topic/6661-nbtedit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;) to edit the &lt;code&gt;level.dat&lt;/code&gt; file. &lt;/p&gt;&#xA;" OwnerUserId="14629" LastActivityDate="2011-11-22T22:27:21.537" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37954" PostTypeId="2" ParentId="37897" CreationDate="2011-11-22T22:28:11.550" Score="3" Body="&lt;p&gt;Generally save moving/copying is prevented for two reasons:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The game has an online component that needs to remain &quot;locked&quot; to the Wii it was started on. Mario Kart Wii and SSBB have this requirement.&lt;/li&gt;&#xA;&lt;li&gt;The game is a Pokémon game. Moving saves leads to potential copying of saves leads to duplication of Pokémon. Not something they want you to do. (I think they even put locks on the GameCube Pokémon games because of this but I'm not sure.)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Zelda games fit neither of these criteria, so there shouldn't be any reason for them to be save-locked.&lt;/p&gt;&#xA;" OwnerUserId="12939" LastActivityDate="2011-11-22T22:28:11.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37955" PostTypeId="2" ParentId="37219" CreationDate="2011-11-22T22:30:42.173" Score="3" Body="&lt;p&gt;If you're looking to boost your early game, use flat armor seals. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;AD Tristana could be boosted by adding attack damage marks, attack speed glyphs, and for quints it's up to you: armor pen, flat HP or attack damage.&lt;/p&gt;&#xA;" OwnerUserId="15083" LastEditorUserId="9752" LastEditDate="2012-01-24T21:00:41.553" LastActivityDate="2012-01-24T21:00:41.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37956" PostTypeId="2" ParentId="37916" CreationDate="2011-11-22T22:31:10.623" Score="8" Body="&lt;p&gt;You can pick up the Mushroom Spores using an Empty Bottle.  Just walk up to the mushroom, hit it to knock the spores loose and scoop up the loose spores.&lt;/p&gt;&#xA;" OwnerUserId="12939" LastEditorUserId="8995" LastEditDate="2011-12-22T23:26:30.170" LastActivityDate="2011-12-22T23:26:30.170" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37957" PostTypeId="2" ParentId="37940" CreationDate="2011-11-22T22:34:46.447" Score="2" Body="&lt;p&gt;If you want something tuned a bit more to exploration, there's a few dead mammoths in the swamps to the northwest of the continent, a bit off the beaten path to Riften. I'm not sure if their spawn location is constant, but on the characters I've run through there, I've always found at least one with a tusk.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastActivityDate="2011-11-22T22:34:46.447" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37958" PostTypeId="2" ParentId="37940" CreationDate="2011-11-22T22:38:35.670" Score="3" Body="&lt;p&gt;Also don't forget to find the Transmutation book in Halted Stream Camp if your going there, its a useful spell to have around for making easy money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't always have to fight giants to kill a mammoth, sometimes you can find one separated from the pack in the wilds, just roam around a bit, or buy a tusk from a merchant, or find one yet again in the wilds.&lt;/p&gt;&#xA;" OwnerUserId="14908" LastActivityDate="2011-11-22T22:38:35.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37960" PostTypeId="2" ParentId="37853" CreationDate="2011-11-22T22:46:15.950" Score="-2" Body="&lt;p&gt;Not sure, i know for a fact that some vendors upgrade their item lists as you go deeper trough the quest line, happened to me several times in the Circle of Mages.&lt;/p&gt;&#xA;" OwnerUserId="14908" LastActivityDate="2011-11-22T22:46:15.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37963" PostTypeId="2" ParentId="35768" CreationDate="2011-11-22T22:55:02.907" Score="2" Body="&lt;p&gt;For the first part of the game, the computer will decide what spell you need to advance through the game. However, when you reach the school, your first lesson is defence against the dark arts and it seems like a lot of spells get removed from you. What actually happens is that you are now able to choose form a couple of spells (Wingardium leviosa, Lumos etc). &#xA;To get back all of your spells you will have to play through the first two years of the story mode. Throughout these years you will play through several lessons, many of which will give you spells, such as, Diffindo, Reducto, and the Expecto Patronum. &#xA;If you would like the jinxes and charms that you could purchase in the first game, then they are also purchased in this one. You can find them in a shop in Diagon Alley. For the first two years of the story, there is an abandoned shop halfway down the street. It is purple and has boarded up windows. This is where you get your optional spells from. In the last half of the game, this shop becomes Fred and George's joke shop, but you still need to go in here to buy the optional spells. &lt;/p&gt;&#xA;" OwnerUserId="15086" LastActivityDate="2011-11-22T22:55:02.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37965" PostTypeId="1" AcceptedAnswerId="39574" CreationDate="2011-11-22T22:56:39.497" Score="8" ViewCount="1613" Body="&lt;p&gt;For the second Pumpkin Landing Task I need to carry five pumpkins to a shed, however I'm having quite a bit of trouble. The biggest issue I have is when I try ot proceed left, since the pumpkins have a tendency to lean the side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some things to keep in mind for completing this task, and are there any tricks to make it easier?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-12-01T17:55:57.747" Title="How do I complete the second Pumpkin Landing Task?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37966" PostTypeId="2" ParentId="34047" CreationDate="2011-11-22T22:57:34.897" Score="1" Body="&lt;p&gt;Be aware that a very common but ineffective strategy for ward placement near Baron, is to place the ward directly under Baron Nashor, to avoid being detected by champions equipped with either pink wards or oracle's elixir.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason this doesn't work, is that a-clicking into Nashor's lair, will not target the neutral Nashor, but will automatically target any of the hidden wards underneath him.&lt;/p&gt;&#xA;" OwnerUserId="15085" LastActivityDate="2011-11-22T22:57:34.897" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37967" PostTypeId="2" ParentId="37965" CreationDate="2011-11-22T23:02:53.877" Score="1" Body="&lt;p&gt;I did it! I managed to complete this right after I asked the question. It would appear that the advice the woman gives you at the start is incorrect: Your speed doesn't seem to have any affect on the movement of the pumpkins, it seems to be based entirely on time. Whether I was standing still or moving ahead at full speed the pumpkins will move at the same rate. I should point out I did not try sprinting. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Therefore the trick is to just move as fast (without sprinting) as you can, and making sure to stop to adjust the pumpkins when they start to lean too far to the left or right. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-11-22T23:02:53.877" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37968" PostTypeId="2" ParentId="37940" CreationDate="2011-11-22T23:04:29.043" Score="15" Body="&lt;p&gt;The probably easiest place to find the Mammoth Tusk is right outside Whiterun, at the Khajiit camp next to the stables or in Dawnstar.&lt;br&gt;Their caravan moves frequently, so you might have to wait for them to reappear, if they happen to be &quot;on the move&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Ri%27saad&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ri'saad the merchant&lt;/a&gt; who sits in front of his tent has one.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2012-04-10T08:58:18.950" LastActivityDate="2012-04-10T08:58:18.950" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37969" PostTypeId="2" ParentId="37473" CreationDate="2011-11-22T23:06:44.517" Score="58" Body="&lt;h1&gt;How to play as pure mage - AKA Have you saved recently?&lt;/h1&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Learn which elements work against which foes (fire for undead, etc)&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Dual-Casting, Dual-Casting, Dual-Casting&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Impact&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Wait, did I save?&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Try to figure out if this battle best for staff damage or spell damage&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you need to level your mage skills, you'll have to use spells sometimes. Having a super staff is great but you're not going to improve Destruction primarily with a staff unless you one hand staff and one hand Firebolt, etc, so only use the Staff if you're unable to sustain your Magicka.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Favorites will save your life and lower your stress&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I may use too many favorites but, if you ask me, the power to pause the game, collect your thoughts and grab the right spell at the right time is a god-send. Put most of your spells in favorites. It sounds counter-intuitive but you don't wanna chance getting an Autosave during a very bad moment while losing a boss-fight by bringing up the general menu and having the game save for you. &lt;strong&gt;While we're on the topic, multiple saves are a must as well.&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Practice weaker abilities on weaker foes (mudcrabs, wolves, etc) and go with your best stuff in boss, arena-type situations&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This will teach you how to point and shoot better and level up your skills. Have fun with it! Try to kill multiple fast-moving wolves with one low powered spell. This is a great way to improve your targeting skills (I'm on PS3 - keyboard + mouse &lt;strong&gt;IS&lt;/strong&gt; cheating). Learn how much damage each spell can do. You're a mage. Learn your craft.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Use the &lt;em&gt;real&lt;/em&gt; elements of magic&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Tables, pillars, large rocks, bodies of water (you know, the elements!) are great for playing a friendly game of keep-away. Run around the table dropping frost runes or wall of frost and watch the baddies drop like flies. Use your favorite elements, of course.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Conjuration isn't my strong suit so I only use it to RAISE AN ARMY worthy of an Age of Empires tournament&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Send in the army... one by one. Here's a zombie! Here's another one! And another! I could do this all day.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Did I save?&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Spray low to get more AOE damage. Aim high to do more direct bodily damage&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Also, one hand Healing and Destruction and stay with your enemy provided they can't one or two shot you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Magicka to Health 4:1&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Not so much a rule, but for me, every four times I do Magicka I definitely put one into Health. Even as High-elf I go through a lot of magicka. Magicka is your friend and magicka regen is your lover. Remember this.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;This may not be the best method for you but I don't use helpers&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If I can't conjure another one I will just wind up with another person to kill. Why? 'Cause I shoot spells all over the place and I don't care who gets burnt. Which usually pisses off my companions and they wind up turning on me. Plus this is about me and my magicka. Magicka is my side-kick.&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;This post was dedicated to my gf at the College of Winterhold, Faralda. Ugly as sin but she keeps me going. You archmages know what I'm talkin' 'bout.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="15090" LastEditorUserId="3129" LastEditDate="2011-11-23T00:07:48.820" LastActivityDate="2011-11-23T00:07:48.820" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="37972" PostTypeId="2" ParentId="37936" CreationDate="2011-11-22T23:15:17.950" Score="1" Body="&lt;p&gt;You will need to use the Diffindo spell to work with anything that is red. You will gain this spell in your first year, after you have been to see Professor Flitwick for the first time, and completed his Charms lesson. This lesson is played after the third level of the year 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Diffindo can be used to cut shapes out of red walls, which you can then build into other items. To cut a shape out of a wall, make sure you have Diffindo selected on your spell wheel, then target the red wall to cast at it. You must then stand on the small glowing orange spot on the floor in front of the wall. When you are in place, an X will appear showing that you need to press X. You can now draw the outline of the shape on the wall to cut around it and release the bricks. These bricks can then be built into other objects that can help you along the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are other objects around the game that are smaller than the walls but are still red. You will also need Diffindo to destroy any of these. &lt;/p&gt;&#xA;" OwnerUserId="15086" LastActivityDate="2011-11-22T23:15:17.950" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37973" PostTypeId="2" ParentId="35812" CreationDate="2011-11-22T23:17:40.973" Score="3" Body="&lt;p&gt;I simply disabled UAC and that solved my problem. [I also turned off windows firewall, but I think it was the UAC that was stopping things]&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I hope if anyone else has this issue, that disabling UAC and their firewall solves the problem.&lt;/p&gt;&#xA;" OwnerUserId="14228" LastActivityDate="2011-11-22T23:17:40.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37974" PostTypeId="2" ParentId="37949" CreationDate="2011-11-22T23:26:21.837" Score="14" Body="&lt;p&gt;Shinrai pretty much has it right for what likely happened.. Crashed game will not save the chunks so the portal never got generated and the Nether likely regenerated fresh, again, when you loaded the world back up again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However.. easy way to solve this is go back to as close to where your portal led you the first time, and die.. You will go back to the over world. The nether will be saved -including- the items you just dropped from dying. YOu should be able to hop into your portal again and while it -WILL- generate the portal in a new location (9 out of 10 times atleast), it will be close to where it was the first time, and you can go pick up your items again..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just do not die near fire or lava that may destroy your items when you drop them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: To estimate where the portal will appear in the nether from the overworld coordinates, divide the over world coordinates by 8.. But remember that the portal is somewhat randomly placed from that location to be within 128(ish) units from it.&lt;/p&gt;&#xA;" OwnerUserId="8581" LastEditorUserId="8581" LastEditDate="2011-11-22T23:35:21.117" LastActivityDate="2011-11-22T23:35:21.117" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37975" PostTypeId="1" AcceptedAnswerId="45053" CreationDate="2011-11-22T23:35:10.057" Score="12" ViewCount="41386" Body="&lt;p&gt;I want to solve the &quot;Missing in Action&quot;-quest non-violently. &lt;a href=&quot;https://gaming.stackexchange.com/q/36934/14577&quot;&gt;It's said that I need an Legionaire Imperial armor set&lt;/a&gt;, my selfcrafted Imperial one failed. But where to get the items?&lt;/p&gt;&#xA;" OwnerUserId="14577" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2015-10-15T01:19:53.227" Title="Where do I get the Legionnaire Imperial armor set to solve &quot;Missing in Action&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37976" PostTypeId="2" ParentId="35598" CreationDate="2011-11-22T23:37:04.390" Score="1" Body="&lt;p&gt;You could assign them specific weapons instead of letting them pick from the category. It requires a little more micromanagement, but would ensure they were using the type of weapon you wanted.&lt;/p&gt;&#xA;" OwnerUserId="15092" LastActivityDate="2011-11-22T23:37:04.390" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37977" PostTypeId="1" CreationDate="2011-11-22T23:39:31.453" Score="2" ViewCount="2085" Body="&lt;p&gt;In my computer I have both a Sound Blaster Live! 5.1 SB0220 card and a Realtek ALC850 chipset on an &lt;a href=&quot;http://www.newegg.com/Product/Product.aspx?Item=N82E16813130071&quot; rel=&quot;nofollow noreferrer&quot;&gt;MSI K9N4 nForce 500&lt;/a&gt; motherboard. My game crashes on launch, just after the Bethesda logo fades. I've tried both cards with multiple drivers, with the same results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen the workaround which involves changing the audio sample rate to 16bit 44100Hz, but to the best of my knowledge, both cards seem to only support a 16bit 48000Hz sample rate. Are there any other workarounds, or does Skyrim simply not support my hardware?&lt;/p&gt;&#xA;" OwnerUserId="15089" LastEditorUserId="12937" LastEditDate="2011-12-18T14:34:59.213" LastActivityDate="2015-06-06T05:04:30.833" Title="Skyrim crashes on start. Do I need a new sound card?" Tags="|the-elder-scrolls-v-skyrim|pc|technical-issues|" AnswerCount="1" CommentCount="5" ClosedDate="2015-06-06T15:16:24.413" ContentLicense="CC BY-SA 3.0" />
  <row Id="37978" PostTypeId="2" ParentId="37944" CreationDate="2011-11-22T23:40:26.957" Score="5" Body="&lt;p&gt;If they walk through some shallow running water, it will wash off any FB blood/secretions. It won't help the ones who are already affected, but it should save those who aren't yet. I haven't yet had to do this myself, but I've read that it works.&lt;/p&gt;&#xA;" OwnerUserId="15092" LastActivityDate="2011-11-22T23:40:26.957" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37979" PostTypeId="1" AcceptedAnswerId="37983" CreationDate="2011-11-22T23:40:59.320" Score="6" ViewCount="8711" Body="&lt;p&gt;On the very first launch of SS3, I am met with this dilemma:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jH3j3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the difference between &quot;Serious Sam 3: BFE&quot; and its &quot;moddable version&quot;?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-11-23T00:08:25.520" Title="What is the &quot;moddable version&quot; of Serious Sam 3?" Tags="|serious-sam-3-bfe|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37981" PostTypeId="1" CreationDate="2011-11-23T00:02:32.083" Score="4" ViewCount="12799" Body="&lt;p&gt;Is there a way to use arrow keys to look around and control direction (instead of the mouse).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The mouse in Skyrim is quite messed up.  I tweaked it to be more responsive (because the default settings are horrible).  But now the screen jitters as I move around (cause my mouse movements are not totally smooth.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be really nice for normal walking around to use keys and just use the mouse in combat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to do this?  WASD for walking and Arrow Keys for looking?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2014-01-01T19:02:02.903" Title="Use arrow keys instead of mouse in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37982" PostTypeId="2" ParentId="37944" CreationDate="2011-11-23T00:06:28.707" Score="1" Body="&lt;p&gt;You need a hospital, doctor, and bandages.&lt;/p&gt;&#xA;" OwnerUserId="15083" LastActivityDate="2011-11-23T00:06:28.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37983" PostTypeId="2" ParentId="37979" CreationDate="2011-11-23T00:08:25.520" Score="5" Body="&lt;p&gt;The &quot;moddable version&quot; loads user mods, while picking the first option loads the vanilla game.  If you've got no mods installed (as this is your first time loading it &amp;amp; the game is so new there aren't any), they both essentially do the same thing.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same option was available in the second Serious Sam game, although it &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1526241&quot; rel=&quot;nofollow noreferrer&quot;&gt;had its issues&lt;/a&gt; at launch.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-23T00:08:25.520" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37984" PostTypeId="2" ParentId="37975" CreationDate="2011-11-23T00:14:40.053" Score="1" Body="&lt;p&gt;The strategy guide says that there are 3 options.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You kill everyone and rescue Thorald.&lt;/li&gt;&#xA;&lt;li&gt;You bring Avulstein Gray-Mane with you and kill everyone and rescue Thorald.&lt;/li&gt;&#xA;&lt;li&gt;You stealthily sneak into the Keep through the north side door that is a master lock.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-23T00:14:40.053" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="37985" PostTypeId="2" ParentId="37314" CreationDate="2011-11-23T00:20:17.710" Score="1" Body="&lt;p&gt;As above, don't put all points into Summoning, since a lot of the skills are useless. 20 Skeleton, 20 Skellie Mastery, 1 Amplify Damage, 1 Decrep/Lower Resist, and max Corpse Explosion. Should be able to get you through everything with points to spare.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Boss fights are doable, just slow.&lt;/p&gt;&#xA;" OwnerUserId="15093" LastActivityDate="2011-11-23T00:20:17.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37986" PostTypeId="2" ParentId="36398" CreationDate="2011-11-23T00:22:28.033" Score="3" Body="&lt;p&gt;The khajit racial attribute of +15 to unarmed attacks will not stack with the werewolf claws. The werewolf is considered a seperate race - and all racial skills and attributes are lost in werewolf form.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have however heard that the game engine treats the werewolf claw attack as a single handed weapon, and that the dual savagery perk effects the claw attack.&lt;/p&gt;&#xA;" OwnerUserId="15094" LastActivityDate="2011-11-23T00:22:28.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37987" PostTypeId="2" ParentId="29985" CreationDate="2011-11-23T00:26:16.413" Score="0" Body="&lt;p&gt;In addition to the other answers, force is added to a weapons damage when striking a zombie that is fallen, so if you have a blunt weapon that has a large amount of force you can use it to usually one-shot a zombie that you have somehow knocked to the ground. (ie: kick the zombie to knock it to the ground, and finish it off with a mace to the skull)&lt;/p&gt;&#xA;" OwnerUserId="15095" LastEditorUserId="15095" LastEditDate="2011-11-23T00:39:46.890" LastActivityDate="2011-11-23T00:39:46.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37989" PostTypeId="1" AcceptedAnswerId="38004" CreationDate="2011-11-23T00:28:33.030" Score="3" ViewCount="9545" Body="&lt;p&gt;In EVE, one can accumulate large amounts of loyalty points by running missions for various NPC corporations.  These loyalty points combined with cash and sometimes other items can produce expensive faction or corporation-specific items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes I've considered &quot;cashing out&quot; the loyalty points in a store to buy it's most profitable items.  That way I could turn all of my loyalty points into sweet liquid cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that there are so many different items that can be purchased at loyalty stores, I don't know which goods are the most profitable to convert. (I've considered faction ammo for instance)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I know that market conditions fluctuate constantly, but I bet some items are obvious winners and others are obvious losers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone recommend some profitable loyalty store items to sell on the market?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastEditorUserId="2259" LastEditDate="2012-05-05T05:09:23.817" LastActivityDate="2012-05-05T05:09:23.817" Title="What are some of the most profitable loyalty store items?" Tags="|eve-online|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37991" PostTypeId="2" ParentId="37943" CreationDate="2011-11-23T00:38:03.410" Score="3" Body="&lt;p&gt;I haven't yet found any way to do so, and unfortunately, I can confirm that even people who've beaten the game experience the same issue. The paucity of configurables in general is a disappointment, but this one especially grates. It would be nice to think that a future update will include this, but if it's even added, it will probably be through DLC.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-11-23T00:38:03.410" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37992" PostTypeId="2" ParentId="34930" CreationDate="2011-11-23T00:39:17.437" Score="7" Body="&lt;p&gt;The first house available in the game is in White run. It's a great house to have, cheapest and actually probably the most useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;White run is by far the best town for selling, crafting, etc, in other words a place to quickly pop over to in between dungeons, quests, or anytime you get a full load of loot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The house is literally like 15 steps from the fast travel location.  And next door on either side are the blacksmith and general goods store, as well as the potion shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This blacksmith (war maidens) is fully stocked with smelter, tanning rack, workbench, grindstone, and of course the forge.  Shopkeeper restocks with more than a thousand gold each day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's perfect, you travel in, stop at shops very quickly to offload loot and your house for anything you wish to keep.  Then whenever you need to you can do all your crafting very conveniently.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also travelling to dragons reach keep allows you to conveniently use an enchanter, and the wizard there is stocked with all sorts of spells and soul gems as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm pretty far in the game, having completed many major quest lines and visited all the cities, and I can say that this house is by far the most useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, it's nothing to look at and for aesthetic reasons it's probably the worst! But as a storage location it's the best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although I do wish there were more chests to store things in, to keep them sorted better.&lt;/p&gt;&#xA;" OwnerUserId="15097" LastEditorUserId="8088" LastEditDate="2011-12-09T16:13:35.470" LastActivityDate="2011-12-09T16:13:35.470" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="37994" PostTypeId="2" ParentId="35418" CreationDate="2011-11-23T00:52:28.847" Score="0" Body="&lt;p&gt;Well you actually don't want to sort by weight. The important thing is the weight to value ratio.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you noted, a good rule of thumb is that anything less than 1:10 isn't worth it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you only take loot that has gold value of 10 per every weight.  For example, if something weighs 37 it should be valued at at least 370.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This generally fills your capacity by end of the dungeon. If there is more, then you can raise your threshold over 10. Then, you can start dropping things that are &lt;em&gt;only&lt;/em&gt; 1:10, or not much over. Twenty is an easy next step.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you need to do is basic arithmetic. Just load up on stuff that's 1:10, and start dropping things based on new, higher ratios as you fill up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an example, a silver sword that weighs 7 and costs 100 is more valuable (100 / 7 = 14.3) than gauntlets that weigh 2 and cost 25 (25 / 2 = 12.5).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're having trouble doing the division in your head, you can use a calculator. Over time, you'll learn which things to pick up and which to ignore, so that you can know which things to pick up without having to do the calculations over and over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This allows you to instantly know when looking through a corpse which items are worth taking without even looking at values, solely from memory.  For example, when looting Stormcloaks: take the shield, arrows, hide armor and hide gauntlets, and scaled helmet. Done in 3 seconds.  These all have value of 1:10 or greater.  Eventually, against say silver hands, you pretty much only take the silver swords at 7:100. So on and so forth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost always just barely max out my carry weight by the end of the dungeon with this simple method, essentially guaranteeing I always get the most possible profit every time.&lt;/p&gt;&#xA;" OwnerUserId="15097" LastEditorUserId="108003" LastEditDate="2017-02-08T19:53:05.467" LastActivityDate="2017-02-08T19:53:05.467" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="37995" PostTypeId="2" ParentId="37931" CreationDate="2011-11-23T00:55:34.487" Score="3" Body="&lt;p&gt;From what I understand, you must &lt;a href=&quot;http://www.quartertothree.com/game-talk/showpost.php?s=3703ee1607743268e478e52d4f179455&amp;amp;p=2822592&amp;amp;postcount=1636&quot; rel=&quot;nofollow noreferrer&quot;&gt;beat your enemies senseless with it&lt;/a&gt;.  Every killing blow with the staff causes fruit to drop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go forth and &lt;a href=&quot;http://www.merriam-webster.com/dictionary/fructify&quot; rel=&quot;nofollow noreferrer&quot;&gt;fructify&lt;/a&gt;!&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-23T00:55:34.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37996" PostTypeId="2" ParentId="36687" CreationDate="2011-11-23T00:57:12.717" Score="6" Body="&lt;p&gt;Thanks to a useful &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20111118152150AAG76MA&quot; rel=&quot;nofollow noreferrer&quot;&gt;post on Yahoo! Answers&lt;/a&gt;, I realized there's actually &lt;em&gt;three&lt;/em&gt; sets of Thieves Guild Armor you can spawn through the console, and the UESP is listing the wrong one. The ones you want are as follow:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.additem 000d3ac2 1&#xA;player.additem 000d3ac3 1&#xA;player.additem 000d3ac4 1&#xA;player.additem 000d3ac5 1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I've just confirmed it working.&#xA;The ones the UESP list aren't visible in inventory view (they do show up in the world, though). I suspect they're meant for NPCs, since many NPCs carry invisible-from-inventory armor. Being different armor, it won't work with Tonilia's quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For completeness's sake:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;00036584 - Armor, NPC version&#xA;000d3ac3 - Armor, Basic version&#xA;000d3acc - Armor, Upgraded version&#xA;&#xA;00036583 - Boots, NPC&#xA;000d3ac2 - Boots, Basic &#xA;000d3acb - Boots, Upgraded&#xA;&#xA;00042be9 - Glove, NPC&#xA;000d3ac4 - Glove, Basic &#xA;000d3acd - Glove, Upgraded&#xA;&#xA;00036585 - Hood, NPC&#xA;000d3ac5 - Hood, Basic &#xA;000d3ace - Hood, Upgraded&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="9382" LastEditorUserId="3610" LastEditDate="2011-11-23T12:47:53.273" LastActivityDate="2011-11-23T12:47:53.273" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="37998" PostTypeId="2" ParentId="37927" CreationDate="2011-11-23T01:04:26.310" Score="2" Body="&lt;p&gt;You're going to need a Lancer, plus your normal soldiers.  The Lancer unit can 'detect' the invisible units, which will allow your normal soldiers to kill it.  However, by itself the detector unit will not be strong enough to defeat the invisible enemies.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-23T01:04:26.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="37999" PostTypeId="1" AcceptedAnswerId="39872" CreationDate="2011-11-23T01:07:09.857" Score="2" ViewCount="2273" Body="&lt;p&gt;I got so fed up with my low carry rate that I modified it via the console.  Now the next zone I enter, I get a block-like drawing error on the loading screen.  Then I notice a few more little quirks that I've never seen shortly thereafter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there known side effects to using the console?  &lt;/p&gt;&#xA;" OwnerUserId="7915" LastEditorUserId="998" LastEditDate="2011-11-23T01:23:56.457" LastActivityDate="2011-12-03T17:17:48.323" Title="What are known side effects of using the console in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38000" PostTypeId="2" ParentId="37800" CreationDate="2011-11-23T01:07:49.840" Score="2" Body="&lt;p&gt;As mentioned &lt;a href=&quot;https://gaming.stackexchange.com/q/37996/9382&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.additem 000d3ac2 1&#xA;player.additem 000d3ac3 1&#xA;player.additem 000d3ac4 1&#xA;player.additem 000d3ac5 1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="9382" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2011-11-23T01:07:49.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38001" PostTypeId="1" AcceptedAnswerId="38021" CreationDate="2011-11-23T01:09:30.337" Score="16" ViewCount="5914" Body="&lt;p&gt;In Skyrim, you can sleep or wait for up to a day at a time. Is there any negative consequences to wasting time like this? Do certain quests expire or certain conditions happen after several days (or even weeks) have passed that can be considered negative?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously temporary buffs expire, but that happens after one day. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2013-07-05T02:53:47.780" Title="Are there negative effects for wasting time?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38004" PostTypeId="2" ParentId="37989" CreationDate="2011-11-23T01:28:18.567" Score="5" Body="&lt;p&gt;The problem is, Eve is supply and demand based. What was a good conversion ratio now is not necessarily a good one later. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good constant however is consumable parts, such as ammo. Caldari Navy Ammo for example currently has a good sell value. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hardwires are generally quick and easy sells however. It is best to research this yourself by looking into contracts for the factions you do have points towards. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your looking at which faction has the best cashout ratio however, that is a different question. &lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-11-23T01:28:18.567" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38005" PostTypeId="5" CreationDate="2011-11-23T01:33:34.073" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-23T01:33:34.073" LastActivityDate="2011-11-23T01:33:34.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38006" PostTypeId="4" CreationDate="2011-11-23T01:33:34.073" Score="0" Body="A modification made to a console or other game system, intended to make it able to perform functions it was not originally designed to do.  The modification may be to system hardware, firmware, or software.  " OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-23T01:53:24.500" LastActivityDate="2011-11-23T01:53:24.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38007" PostTypeId="1" AcceptedAnswerId="38009" CreationDate="2011-11-23T02:09:44.870" Score="3" ViewCount="4921" Body="&lt;p&gt;One of the things I enjoy about the Saints Row series is the side activities: Insurance Fraud and that kind of thing. I'd like to play more of them, but right now I only have activities unlocked in one area, the central Morning Star-controlled area. (Nine of sixteen are currently unlocked.) The other parts of town have 0 of 15, 0 of 13, and 0 of 12 unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I have to do to unlock activities in other parts of town? I've completed 9 missions overall: the last one was Trafficking. Do I have to complete more missions or more activities? Do I have to reach a certain level of respect? Can someone help a fellow Saint out?&lt;/p&gt;&#xA;" OwnerUserId="8366" LastActivityDate="2011-11-23T08:31:09.870" Title="What do I have to do to unlock activities in other parts of Steelport?" Tags="|saints-row-the-third|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38008" PostTypeId="2" ParentId="37928" CreationDate="2011-11-23T02:23:22.707" Score="1" Body="&lt;p&gt;I'm not 100% sure about the in-game chat, because I infrequently use it.  However, I'm sure that you can use secondary chat channels (ie, Xbox Live Party Chat) while you are playing Hardcore Team Deathmatch, and that you can talk on them even while you are waiting to respawn.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is different from Modern Warfare 2, where your chat options were limited.  A spokesperson for Infinity Ward &lt;a href=&quot;http://multiplayerblog.mtv.com/2011/07/14/infinity-ward-modern-warfare-3-will-allow-party-chat-for-the-most-part/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed:%20MultiplayerBlog%20%28Multiplayer%20Blog%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;said&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;“The only place where Party Chat should be blocked is Search &amp;amp; Destroy, and won’t be blocked for modes like Dom[ination].”&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I would test the in-game chat channel, but I'm going to go ahead and say that it's highly likely that it works regardless of your current state.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing on PC, and you want to communicate always, you might look into &lt;a href=&quot;http://www.ventrilo.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ventrilo&lt;/a&gt; or &lt;a href=&quot;http://teamspeak.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamSpeak&lt;/a&gt;, both are options that the game itself has little control over and the both integrate well with FPS games.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-23T02:23:22.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38009" PostTypeId="2" ParentId="38007" CreationDate="2011-11-23T02:24:53.377" Score="3" Body="&lt;p&gt;&lt;strong&gt;You need to first beat the &quot;Easy&quot; level of each Diversion before the &quot;Medium&quot; and &quot;Hard&quot; levels will unlock.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike Saints Row 2, the levels of each Diversion are divided into separate areas. In SR2, you did level 1-3 of a Diversion in one area and 4-6 of a Diversion in another. In SR3, all levels of the Diversions are separate and are spread across the districts. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Weirdly enough, the &quot;Easy&quot; versions of some of the Diversions are part of the main storyline and required to do to advance the main story. So you may have to advance further in the storyline to get to some of these missions' &quot;Easy&quot; versions before you'll be able to unlock their &quot;Medium&quot; and &quot;Hard&quot; versions. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-23T02:24:53.377" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38010" PostTypeId="1" AcceptedAnswerId="39672" CreationDate="2011-11-23T02:29:49.350" Score="22" ViewCount="108674" Body="&lt;p&gt;&lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/mizmg/til_you_can_tell_your_companions_to_read/&quot; rel=&quot;nofollow noreferrer&quot;&gt;More&lt;/a&gt; than &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Followers&quot; rel=&quot;nofollow noreferrer&quot;&gt;once&lt;/a&gt;, I've seen it mentioned that followers can be taught new spells by commanding them to interact with a spellbook.  I've tried teaching a few spells to &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Lydia&quot; rel=&quot;nofollow noreferrer&quot;&gt;ol' Lydders&lt;/a&gt;, but she simply picks the books up and places them in her inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:32:48.587" LastActivityDate="2013-04-18T11:10:11.527" Title="How can I teach new spells to a follower?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38011" PostTypeId="1" AcceptedAnswerId="38153" CreationDate="2011-11-23T02:45:06.440" Score="4" ViewCount="9110" Body="&lt;p&gt;After freeing the Dremora in the Dark Midden Under the Winterhold College I was given a vague map of where the Dremora's treasure was located. (Somewhere near Winterhold) After searching near the landmarks shown on the map, I still can't find the right spot where the treasure is hidden. Can someone point me in the right direction?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastEditorUserId="8350" LastEditDate="2012-05-16T10:36:27.617" LastActivityDate="2012-05-16T10:36:27.617" Title="Where is the Dremora treasure in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38012" PostTypeId="2" ParentId="37373" CreationDate="2011-11-23T02:48:50.130" Score="0" Body="&lt;p&gt;What I discovered is that for challenges that ask for any X (as opposed to challenges that ask for a specific X), in most cases, you do not need to steal a vehicle; a found vehicle or a vehicle you already own will work equally well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are driving the desired type of vehicle when you start a Vehicle Theft quest, you still have to drive it into the area where the vehicles can be found. As soon as you do, your GPS will direct you to the chop shop, and as a bonus, if you are driving a vehicle you own, because you aren't actually stealing it, the cops don't care. However, this will take it out of your crib inventory. (That's a good thing: turning in a vehicle you own is enough of an exploit.) Driving a vehicle that you found still counts as theft: if the police see you, they will chase you just as if you had stolen a vehicle marked on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can be tricky when the vehicle in question is a boat, as I mentioned in my comment about the Shark: neither the Shark that I found nor the Miami that I owned counted toward the challenge. In both cases, I had to use a marked boat. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that the notoriety boost (to three, four, or five stars, depending on your progress with that chop shop) applies &lt;strong&gt;every time you enter a stolen vehicle&lt;/strong&gt;. If you are in the vehicle and call in a notoriety wipe, and you exit the vehicle prior to dropping it at the chop shop (say, by becoming a windshield cannonball), entering it again will trigger the notoriety boost again.&lt;/p&gt;&#xA;" OwnerUserId="8366" LastEditorUserId="8366" LastEditDate="2011-12-10T21:27:47.207" LastActivityDate="2011-12-10T21:27:47.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38013" PostTypeId="2" ParentId="38010" CreationDate="2011-11-23T03:05:24.200" Score="0" Body="&lt;p&gt;I haven't gotten it to work myself on a console yet either (I play on ps3), though I've read elsewhere that on the Steam version they have filled their Hireling's inventory, then when telling them to interact with the book, the only option they have is read.&lt;/p&gt;&#xA;" OwnerUserId="8767" LastActivityDate="2011-11-23T03:05:24.200" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38014" PostTypeId="1" CreationDate="2011-11-23T03:09:03.700" Score="7" ViewCount="10411" Body="&lt;p&gt;In Snoopy's Street Fair, there is a quest where you have to obtain 4 garden ornaments. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What counts as a garden ornament? I apparently have 1 (the quest is 25% complete), but I have a lot of scenery objects, so I am not sure which one it is. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that it isn't lawnmowers or tricycles or the chessboard table, seeing as I have bought a few of these items with no change in the quest completion. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am also hoping that I will be able to finish this quest without buying any Snoopy dollars to buy things, as I would rather not spend real world money on this game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I need to finish this quest?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2012-11-08T18:47:03.877" Title="What are garden ornaments?" Tags="|snoopys-street-fair|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38015" PostTypeId="1" AcceptedAnswerId="59293" CreationDate="2011-11-23T03:11:49.743" Score="4" ViewCount="610" Body="&lt;p&gt;The &lt;a href=&quot;http://en.wikipedia.org/wiki/Tyrian_(video_game)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia on Tyrian&lt;/a&gt; says:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It is possible to switch between the Single Player and (1 person) Arcade modes using a secret routine (not cheat codes). Since it is possible to find exotic weapons early in Arcade Mode (by contrast in Single Player, such weapons can only be bought at the end), using this switch will allow such weapons to be brought over to single player. Likewise, generator and shield upgrades from single player will result in a better ship for Arcade Mode.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is this secret routine? &lt;/p&gt;&#xA;" OwnerUserId="4678" LastEditorDisplayName="user11502" LastEditDate="2011-11-23T03:53:29.387" LastActivityDate="2012-03-27T01:13:34.997" Title="How to swap single player and arcade mode ships?" Tags="|tyrian|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38018" PostTypeId="2" ParentId="37889" CreationDate="2011-11-23T04:02:55.223" Score="17" Body="&lt;p&gt;The ONLY things that you lose for ending a game early are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Any points/kills/captures etc that you would have received while continuing to play.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The ribbon for whatever gamemode you're playing (including the winners ribbon).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Any end of round only ribbons like MVP or Ace Squad.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;It will always count as a loss on your record.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You won't lose any progress that you made during the match, including ribbons, medals or service stars.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-23T04:02:55.223" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="38019" PostTypeId="1" AcceptedAnswerId="40117" CreationDate="2011-11-23T04:06:51.563" Score="3" ViewCount="5800" Body="&lt;p&gt;Just wondering if anyone has found a cave with a lot of Frostbite spiders in it they seem to be the best way to get petty soul gems atm i have found Crovangr Cave are there any others?&lt;/p&gt;&#xA;" OwnerUserId="9935" LastActivityDate="2012-03-06T18:31:11.513" Title="Frostbite Spider caves/lairs" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38020" PostTypeId="1" AcceptedAnswerId="38101" CreationDate="2011-11-23T04:14:07.383" Score="4" ViewCount="2306" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YN4fZ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look at this dynamite stick. Tauntingly blinking red (not pictured). Placed on this appropriately cracked wall. Annoyingly not impressed by my attempts to activate it. Not even hitting it with the sledgehammer gets it going.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I activate pre-placed dynamite?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2012-01-03T15:18:02.627" Title="How to activate dynamite?" Tags="|serious-sam-3-bfe|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38021" PostTypeId="2" ParentId="38001" CreationDate="2011-11-23T04:19:58.463" Score="11" Body="&lt;p&gt;Nothing negative happens if you wait for a long time. Anything you have killed (dungeons, guards, etc.) will re-spawn and shop keepers will get new stock. Quest will not expire at any point so you are safe to wait for as long as you like.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="9350" LastEditDate="2011-11-23T04:41:29.327" LastActivityDate="2011-11-23T04:41:29.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38023" PostTypeId="2" ParentId="36610" CreationDate="2011-11-23T04:48:05.757" Score="1" Body="&lt;p&gt;Ok I think I figured it out. I was having the same issue. My daggers were going down in value and I was trying to think about what changed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had checked all my enchants before to see which was most valuable, for me it was &quot;Absorb Health&quot;. A couple days later that enchant was worth half its previous amount. So I checked the prices of the other enchants, it turns out a new enchant I added &quot;Banish&quot; was now by far the most valuable and it exceeded the original value of &quot;Absorb Health&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my conclusion is that the value of enchants is based on the BEST enchant you currently know. When my new best enchant was learned, the previous best was not worth as much.&lt;/p&gt;&#xA;" OwnerUserId="15105" LastActivityDate="2011-11-23T04:48:05.757" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38024" PostTypeId="2" ParentId="38010" CreationDate="2011-11-23T04:51:37.923" Score="0" Body="&lt;p&gt;Lydia is not a spell caster. You should try the 3 students at the Mage College.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-23T04:51:37.923" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38025" PostTypeId="1" AcceptedAnswerId="38952" CreationDate="2011-11-23T04:54:01.657" Score="8" ViewCount="7549" Body="&lt;p&gt;I've activated two of the three generators to power the machine that opens the entrance to the Lanayru Mining Co.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I can't figure out how to get to the generator at the end of the Stone Cache.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a large area of sand too far for me to run across, and after I timeshift, there's just a big hole there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get across this area?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="8995" LastEditDate="2011-11-26T22:18:26.010" LastActivityDate="2012-01-25T21:10:44.227" Title="How do I activate the Lanayru Desert Mining Co. Stone Cache power generator?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38026" PostTypeId="2" ParentId="37636" CreationDate="2011-11-23T04:58:10.323" Score="0" Body="&lt;p&gt;The weapon will progress with your coordinating stats. For example, I have various swords, which are one handed weapons. Every time I level I upgrade my one handed perks (like the +20% damage for one handed weapons at the base of the one handed constellation). The stats of my weapons improve accordingly. The reason is, as you are getting better at using the weapons, the weapon level is not depicted by your stats at the time you acquire them.&lt;/p&gt;&#xA;" OwnerUserId="15107" LastEditorUserId="3610" LastEditDate="2012-02-14T13:46:22.577" LastActivityDate="2012-02-14T13:46:22.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38027" PostTypeId="2" ParentId="37939" CreationDate="2011-11-23T05:02:51.693" Score="5" Body="&lt;p&gt;You can type &lt;code&gt;player.additem 0002d753 1&lt;/code&gt; to add the Gauldur Amulet fragment into your inventory. If your quest doesn't advance by adding the item to your inventory, you will need to advance the quest to next stage with the command &lt;code&gt;setstage dunGauldursonQST 8&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Forbidden_Legend&quot; rel=&quot;nofollow noreferrer&quot;&gt;Forbidden Legend Quest Details and Bug fixes&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14868" LastEditorUserId="222022" LastEditDate="2019-11-26T10:13:08.693" LastActivityDate="2019-11-26T10:13:08.693" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="38028" PostTypeId="1" AcceptedAnswerId="38051" CreationDate="2011-11-23T05:04:14.990" Score="4" ViewCount="1916" Body="&lt;p&gt;In my Game I found two treasure maps. but I can't understand what they show to me and where the treasure is supposed to be?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in this case the treasure map is split into two parts (top and bottom). Can anyone describe what these parts mean?&lt;/p&gt;&#xA;" OwnerUserId="15025" LastEditorUserId="9350" LastEditDate="2011-11-23T07:38:43.300" LastActivityDate="2011-11-23T07:38:43.300" Title="How can I find the treasure from the treasure map?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38030" PostTypeId="1" CreationDate="2011-11-23T05:12:44.473" Score="10" ViewCount="11360" Body="&lt;p&gt;After (what is currently) the latest Steam patch, Skyrim refuses to start.  This problem does not appear to be &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2247230&quot; rel=&quot;nofollow noreferrer&quot;&gt;isolated to me&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steam just sits there forever with a &quot;preparing to launch&quot; dialog up, and part of the latest patch was removing the ability to launch Skyrim directly so that option is out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any workarounds for this issue?&lt;/p&gt;&#xA;" OwnerUserId="9" LastEditorUserId="9" LastEditDate="2011-11-23T05:25:00.190" LastActivityDate="2011-11-25T18:35:44.547" Title="Skyrim &quot;prepares to launch&quot; forever after Nov. 21st patch" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38031" PostTypeId="2" ParentId="38028" CreationDate="2011-11-23T05:14:57.557" Score="1" Body="&lt;p&gt;If it is the treasure map with the trees on the right with houses on the top half, and a bridge with water on the bottom half then this is the Haafingar Hold—Dragon Bridge map. The top half treasure is in a satchel behind a tree across the bridge which gives you a key. The second treasure is underwater northeast of the bridge.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it is the treasure map with the lighthouse it's just up on the hill behind the lighthouse.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-23T05:14:57.557" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38032" PostTypeId="2" ParentId="38030" CreationDate="2011-11-23T05:15:31.193" Score="9" Body="&lt;p&gt;There are &lt;s&gt;two&lt;/s&gt; three known workarounds for this (see &lt;a href=&quot;https://gaming.stackexchange.com/q/38033/9&quot;&gt;Precog DragonBorn's answer&lt;/a&gt; for general Steam issues; these were particular to Skyrim).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one most frequently found online is to &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&quot; rel=&quot;nofollow noreferrer&quot;&gt;verify your game files&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;right click Skyrim in your library&lt;/li&gt;&#xA;&lt;li&gt;click properties&lt;/li&gt;&#xA;&lt;li&gt;go to the local files tab&lt;/li&gt;&#xA;&lt;li&gt;click &quot;verify integrity of game cache&quot;&lt;/li&gt;&#xA;&lt;li&gt;wait a while&lt;/li&gt;&#xA;&lt;li&gt;as &lt;a href=&quot;https://gaming.stackexchange.com/users/9684/jclaspill&quot;&gt;JClasspill&lt;/a&gt; points out, make &lt;em&gt;sure&lt;/em&gt; all patches have completed before giving up&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;A number of people seem to have had this work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This however, did &lt;em&gt;not&lt;/em&gt; work on my system  (Windows 7, x64, GeForce GTS 450).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What did work for &lt;strong&gt;me&lt;/strong&gt; was &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555&quot; rel=&quot;nofollow noreferrer&quot;&gt;switching Steam to offline mode&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;click the Steam menu&lt;/li&gt;&#xA;&lt;li&gt;click &quot;go offline&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Note that this worked even after &lt;strong&gt;completely re-installing Steam and Skyrim&lt;/strong&gt; didn't.  I suspect, but cannot be sure, this has something to do with Steam Cloud syncing because after attempting and failing to launch Skyrim I couldn't close Steam due to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/users/8191/sean-c&quot;&gt;Sean C&lt;/a&gt; reports that &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343&quot; rel=&quot;nofollow noreferrer&quot;&gt;deleting ClientRegistry.blob&lt;/a&gt; can also fix this issue.&lt;/p&gt;&#xA;" OwnerUserId="9" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-11-25T18:35:44.547" CommentCount="1" CommunityOwnedDate="2011-11-23T05:15:31.193" ContentLicense="CC BY-SA 3.0" />
  <row Id="38033" PostTypeId="2" ParentId="38030" CreationDate="2011-11-23T05:17:27.507" Score="2" Body="&lt;p&gt;Whenever Steam shows the &quot;preparing to launch&quot; message you just need to restart Steam, then launch the game again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that doesn't work then this is some &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=6218-USFX-5568&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam troubleshooting tips&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2011-11-23T05:17:27.507" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38034" PostTypeId="2" ParentId="37852" CreationDate="2011-11-23T05:20:27.423" Score="1" Body="&lt;p&gt;According to a couple of my personal tests, inserting a delay between the lmb and rmb presses, and casting the spell as if without the dual casting perk - twice, results in the fastest leveling. Twice as fast, more or less.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, it appears that the higher level the spell, the faster is the leveling process.&lt;/p&gt;&#xA;" OwnerUserId="15108" LastActivityDate="2011-11-23T05:20:27.423" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38035" PostTypeId="2" ParentId="38025" CreationDate="2011-11-23T05:28:18.890" Score="4" Body="&lt;p&gt;Turns out I needed to defeat the enemy closer to the area I couldn't cross... it's one of those sand pits with a current, so the shell is pulled across.  From there, I used the Beetle to trigger the timeshift and then bring one of the electrified enemies to the power device for the door.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-11-23T05:28:18.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38036" PostTypeId="2" ParentId="33997" CreationDate="2011-11-23T05:33:28.503" Score="0" Body="&lt;p&gt;All will be cross platform multilayer except for xbox. Currently cross platform multiplayer is going to be added with a.patch that should be out soon. Until then I cannot play buddy on pc.&lt;/p&gt;&#xA;" OwnerUserId="15109" LastActivityDate="2011-11-23T05:33:28.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38037" PostTypeId="1" CreationDate="2011-11-23T05:41:45.557" Score="1" ViewCount="146" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/10226/can-both-the-digital-and-analog-output-on-the-xbox-360-be-used-at-once&quot;&gt;Can both the digital and analog output on the Xbox 360 be used at once?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I got an Xbox 360 console and connected it to LCD display with HDMI cable and Xbox HDMI converter. My LCD display does not have built in speakers, so I need to connect the Xbox to a subwoofer. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that when I connect the HDMI converter to the console, the audio cable output jack is covered by the converter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I use both HDMI &amp;amp; audio out at the same time?&lt;/p&gt;&#xA;" OwnerUserId="13474" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2012-08-07T14:56:00.673" Title="Connect Xbox 360 Video to HDMI &amp; audio to Subwoofer" Tags="|xbox-360|audio-hardware|" AnswerCount="0" CommentCount="0" ClosedDate="2011-11-23T07:04:53.773" ContentLicense="CC BY-SA 3.0" />
  <row Id="38040" PostTypeId="1" CreationDate="2011-11-23T06:30:16.657" Score="5" ViewCount="3527" Body="&lt;p&gt;After experiencing difficulties with a stuck loading screen in Skyrim, I had to force my PS3 to shut down. Thankfully my saved file wasn't completely screwed up in the process. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But after I loaded my save game, I travelled to Whiterun to get some ingredients from Arcadia. Once I interacted with her, I was shocked to hear her say &quot;Maybe a hardy Nord like you doesn't need a cure-all, hmm? What about an invisibility potion?&quot; This isn't right. I am a Breton. I really hope this doesn't have anything to do with corruption in my save file. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to know if anyone else has experienced this issue. I don't want to be confused for a Nord throughout the rest of my Skyrim gaming experience.&lt;/p&gt;&#xA;" OwnerUserId="15114" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:31:04.653" LastActivityDate="2015-12-25T18:41:29.510" Title="Arcadia called me a Nord, even though I am a Breton" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38041" PostTypeId="1" AcceptedAnswerId="38050" CreationDate="2011-11-23T06:31:21.783" Score="2" ViewCount="6071" Body="&lt;p&gt;The first extra that you can unlock is called &lt;strong&gt;Comedy Specs&lt;/strong&gt;.  However, turning on this extra does not appear to make any changes to the game.  What does this extra actually do?&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-12-25T20:14:26.123" Title="What does the Comedy Specs extra do?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38042" PostTypeId="1" AcceptedAnswerId="233235" CreationDate="2011-11-23T06:43:43.987" Score="8" ViewCount="70349" Body="&lt;p&gt;&lt;a href=&quot;https://eu.battle.net/account/sc2/starter-edition/index.xml&quot; rel=&quot;nofollow noreferrer&quot;&gt;Free edition&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Play the first five missions of the epic single-player campaign and&#xA;  wage unrelenting war on your friends.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does it really mean it includes multiplayer? Are there any limitations? Is the only thing you get from buying the full game is the rest of the campaign?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2015-10-10T13:36:05.047" Title="What does the free edition of Starcraft 2 include?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38043" PostTypeId="1" AcceptedAnswerId="38055" CreationDate="2011-11-23T06:47:53.773" Score="4" ViewCount="3304" Body="&lt;p&gt;I'm thinking of buying an extra copy for a friend, with the &lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=1100001122&quot; rel=&quot;nofollow noreferrer&quot;&gt;Black Friday 50% sale&lt;/a&gt;. Problem is, the sale is only valid in the US, not EU.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I buy the US version, would I be able to convert it to the EU?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastActivityDate="2012-07-30T15:00:11.627" Title="Can you migrate a US Starcraft 2 license to an EU one?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38044" PostTypeId="1" CreationDate="2011-11-23T06:53:45.823" Score="5" ViewCount="1981" Body="&lt;p&gt;Is there a way to create and store a function in skyrim for future use? I don't like having to re-enter codes all the time of what I commonly use, so I'd rather I be able to just call a function like &lt;code&gt;function items()&lt;/code&gt; and it it activates something like&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;function items() {&#xA;  player.additem xxxxxx;&#xA;  player.additem xxxxxx;&#xA;  player.additem xxxxxx;&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Or even just be able to store and call a variable via command line like:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;$gem=player.additem 2E504 10;&#xA;$gem;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="12450" LastActivityDate="2011-11-23T08:08:46.647" Title="Store a function or even a variable to call in console for Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38045" PostTypeId="2" ParentId="38042" CreationDate="2011-11-23T06:54:36.477" Score="9" Body="&lt;p&gt;Some of the features:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;The first four missions of the StarCraft II: Wings of Liberty    single-player campaign, including Mar Sara 1-3 and the choice to&lt;br&gt;&#xA;  embark on Tychus’s first mission or Dr. Hansen’s first mission.&lt;/li&gt;&#xA;  &lt;li&gt;The first two Challenges: Tactical Command and Covert Ops.&lt;/li&gt;&#xA;  &lt;li&gt;Access to the terran race in Custom Games and Single-Player vs. AI.&lt;/li&gt;&#xA;  &lt;li&gt;Access to the following custom maps (map selection may rotate over time):&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Xel’Naga Caverns&lt;/li&gt;&#xA;  &lt;li&gt;Shattered Temple&lt;/li&gt;&#xA;  &lt;li&gt;Discord IV&lt;/li&gt;&#xA;  &lt;li&gt;High Orbit&lt;/li&gt;&#xA;  &lt;/ul&gt;&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;And some of the restrictions:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Q. What are the restrictions of StarCraft II: Starter Edition?&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;A. Starter Edition players can only play up to the fourth campaign&#xA;  mission, and most Challenge Missions are unavailable. Starter Edition&#xA;  players are also unable to use versus and co-op matchmaking, most&#xA;  custom maps, chat channels, and the party system. Publishing custom&#xA;  maps to Battle.net is also restricted, and offline play is unavailable&#xA;  to Starter Edition players. For single-player and custom games,&#xA;  Starter Edition players may only choose the Terran race.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can find this information and more &lt;a href=&quot;http://us.battle.net/sc2/en/blog/3250656&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means you can &lt;strong&gt;not&lt;/strong&gt; play ranked games, but you can play vs your friends in the 4 maps that are available for starter edition but only as Terran.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is an exception if your friends own Heart of the Swarm, which includes a &lt;a href=&quot;http://us.battle.net/sc2/en/buy-now/spawning&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spawning feature&lt;/a&gt;. You may party with any Heart of the Swarm friend to temporarily upgrade your Starter Edition to a Spawned Edition of the game. While spawned, you may play any multiplayer game type and map with them, including ranked games. As a starter player, your race will still be locked to Terran. When you leave the party, you will be downgraded back to Starter Edition.&lt;/p&gt;&#xA;" OwnerUserId="13269" LastEditorUserId="217" LastEditDate="2013-06-27T22:28:25.450" LastActivityDate="2013-06-27T22:28:25.450" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38047" PostTypeId="5" CreationDate="2011-11-23T06:59:01.687" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;The Baconing&lt;/em&gt;&lt;/strong&gt; is the third game in Hothead's &lt;em&gt;DeathSpank&lt;/em&gt; series. DeathSpank wears all 6 Thongs of Virtue causing the AntiSpank to be summoned. AntiSpank procedes to destroy Deathspank's scifi kingdom of Spanktopia and DeathSpank must destroy the Thongs by throwing them into the Fires of Bacon. Downloadable for Mac OS X (Mac App Store/Steam), Windows (Steam), PlayStation 3 and Xbox 360.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.thebaconing.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-23T09:24:53.590" LastActivityDate="2011-11-23T09:24:53.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38048" PostTypeId="4" CreationDate="2011-11-23T06:59:01.687" Score="0" Body="The Baconing is the third game in Hothead's DeathSpank series. DeathSpank wears all 6 Thongs of Virtue causing the AntiSpank to be summoned. AntiSpank procedes to destroy Deathspank's scifi kingdom of Spanktopia and DeathSpank must destroy the Thongs by throwing them into the Fires of Bacon. Downloadable for Mac OS X (Mac App Store/Steam), Windows (Steam), PlayStation 3 and Xbox 360." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-23T09:24:55.400" LastActivityDate="2011-11-23T09:24:55.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38050" PostTypeId="2" ParentId="38041" CreationDate="2011-11-23T07:10:18.337" Score="3" Body="&lt;p&gt;When you get the Spectre Specs (sp?) they will be the slinky eyeball glasses instead. Same function though (a silly prop replacement like Carrot Wands).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-23T07:10:18.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38051" PostTypeId="2" ParentId="38028" CreationDate="2011-11-23T07:13:01.307" Score="3" Body="&lt;p&gt;Each of the treasure maps show the location of a separate treasure. If you can't figure out the location there are several video guides on youtube showing you how to get to the treasure. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One of the most complete is a &lt;a href=&quot;http://www.youtube.com/user/DestinStrider#p/u/9/eUqu9ZfY35c&quot; rel=&quot;nofollow noreferrer&quot;&gt;guide to all 10 treasure maps by DestinStrider&lt;/a&gt;. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-23T07:13:01.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38053" PostTypeId="1" AcceptedAnswerId="38054" CreationDate="2011-11-23T07:27:19.630" Score="16" ViewCount="44976" Body="&lt;p&gt;Two quick questions about skyrim:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Can I continue to play after I've completed the main quest? I'm pretty sure that's a yes. &lt;/li&gt;&#xA;&lt;li&gt;Will something significant have changed after the main quest is done, so that I should do my exploring first? Like in Oblivion where a city was destroyed pretty early and then the gates appeared all over making things more difficult.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="5043" LastEditorUserId="211603" LastEditDate="2019-06-10T15:54:30.193" LastActivityDate="2019-06-10T15:54:30.193" Title="Can I continue to play after the game ends?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="38054" PostTypeId="2" ParentId="38053" CreationDate="2011-11-23T07:35:37.723" Score="13" Body="&lt;ol&gt;&#xA;&lt;li&gt;Yes you can, you can continue playing and complete all the side quests.&lt;/li&gt;&#xA;&lt;li&gt;There are no really significant changes like in Oblivion. For example even the dragons will still be around for you to hunt down. Without giving to much away, one of the small things that change is that NPCs will sometimes comment on your achievements during the main quest.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-23T07:35:37.723" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38055" PostTypeId="2" ParentId="38043" CreationDate="2011-11-23T07:37:02.150" Score="4" Body="&lt;p&gt;No you cannot. Each version is locked into a specific region. Please see this answer for more details: &lt;a href=&quot;https://gaming.stackexchange.com/questions/3633/how-does-the-starcraft-2-region-lock-work&quot;&gt;How does the StarCraft 2 region lock work?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.147" LastActivityDate="2011-11-23T07:37:02.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38056" PostTypeId="2" ParentId="37935" CreationDate="2011-11-23T07:39:44.333" Score="3" Body="&lt;p&gt;Your character doesn't actually go inside the tea shop. You need to use a character that has the Focus spell to take control of Madam Puddifoot (who has the ? above her head). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will unlock the Focus Spell in year 5, after you have completed your second Occlumency lesson with Professor Snape. This lesson takes place after level 4 (Kreacher Discomforts) of year 5. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To learn the spell once and for all, you will need to relive Snape's memory, just as you did with Harry's in the level Focus! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you Harry has learnt the spell, (or you have unlocked another character who has this ability), you need to stand outside the shop and cast Focus at Madam Puddifoot. You can then move her about so she can collect the Slytherin Crest piece that is inside her shop.&lt;/p&gt;&#xA;" OwnerUserId="15086" LastActivityDate="2011-11-23T07:39:44.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38059" PostTypeId="2" ParentId="35443" CreationDate="2011-11-23T08:03:46.213" Score="3" Body="&lt;p&gt;The only thing I've found that is impacted is that if you pick Imperial:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; you will not be able to buy the house in Windhelm until the main quest is completely over. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Learned this the hard way. &lt;/p&gt;&#xA;" OwnerUserId="15120" LastActivityDate="2011-11-23T08:03:46.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38060" PostTypeId="2" ParentId="38044" CreationDate="2011-11-23T08:08:46.647" Score="8" Body="&lt;p&gt;I'm not aware of a way to use variables, but it is possible to create function-like batch scripts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can be done by creating an ordinary text file containing the commands you wish to run together (one per line, CRLF, no other delimiters).  Save this file as e.g. &lt;code&gt;myscript.txt&lt;/code&gt; in your Skyrim folder (in the same location as &lt;code&gt;TESV.exe&lt;/code&gt;).  In-game, you can then run this script via the &lt;code&gt;bat&lt;/code&gt; console command:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;bat myscript&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, this does not appear to support arguments, so cannot be parameterized.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-23T08:08:46.647" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38061" PostTypeId="2" ParentId="38007" CreationDate="2011-11-23T08:31:09.870" Score="1" Body="&lt;p&gt;Check your map often, and spend time driving around. The various levels of each activity are scattered around the districts; when you see a blue icon marked &quot;?&quot; on the city map, that's an activity that you haven't checked out yet. Once you get close enough, you'll see which activity it is.&lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-11-23T08:31:09.870" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38062" PostTypeId="2" ParentId="37940" CreationDate="2011-11-23T08:36:47.963" Score="6" Body="&lt;p&gt;There is a tusk on the shelf behind the innkeeper of the whiterun inn, you can easily steal it to complete the mission in the whiterun marketplace.&lt;/p&gt;&#xA;" OwnerUserId="10817" LastActivityDate="2011-11-23T08:36:47.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38063" PostTypeId="2" ParentId="37941" CreationDate="2011-11-23T08:41:52.767" Score="3" Body="&lt;p&gt;As far as I've been able to determine, and according to &lt;a href=&quot;http://saintsrow.wikia.com/wiki/Apoca-Fist&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wiki&lt;/a&gt; entry, the only way to get them is either by letting Killbane keep his mask or by using a cheat code. &lt;/p&gt;&#xA;" OwnerUserId="7864" LastActivityDate="2011-11-23T08:41:52.767" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38064" PostTypeId="1" AcceptedAnswerId="38077" CreationDate="2011-11-23T08:58:31.760" Score="8" ViewCount="1328" Body="&lt;p&gt;Can someone explain what spells/other effects mean when they have a max level requirement.  For example (taken from &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Illusion_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;): &quot;Illusion: Mayhem - Creatures and people up to Lv25 will attack anyone nearby for 60s.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As I understand this is a Master level spell (50+). I've also tried digging on how mob level work and as far as I can tell, unless a cap is hit, most of the time the mob will be same level as you when you first enter a dungeon (and always same level as you in the world).  So why would 50+ lvl player care that he has an illusion spell that works on mob up to level 25??&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This was just an example. What triggered my question is the fact that I'm running around with Fury, which apparent works up to level 6.  I'm level 12 and few times I tried to use (yes, stealthed from far away) it, did did nothing but make everyone attack me.&lt;/p&gt;&#xA;" OwnerUserId="15101" LastActivityDate="2011-11-23T14:06:42.707" Title="How to interpret effects with level constraints in Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38065" PostTypeId="2" ParentId="35546" CreationDate="2011-11-23T08:59:28.457" Score="3" Body="&lt;p&gt;It is possible to do this mission, saving Thorald, and not incurring any negative Failed missions.  But you have to be tricky.  Here's how it's done.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The key is: do not attack any enemies.  You can aggro them, but don't attack them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to the north entrance to the inner Keep.  Run inside and train every enemy to the Southern entrance of the keep.  After you train everything to the South of the map, then run by them, healing yourself and run as fast as you can to find Thorald.  At Thorald, unshackle him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you can do one of two things.  First, run back to the north exit.  If you do this then you should have no problems as all the enemies are still trying to path back to you.  The only issue with this is sometimes the game crashes when you exit this way with Thorald.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second you can run through the mobs to the south exit.  Or you can use your Voice Power to send all the mobs to the far end of the north hall.  If you use your voice then they will all go up there and then you can just stroll by to the Southern enrance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In either case, as long as you DO NOT attack any enemy, then Thorald won't either, nor will he be attacked by the enemy.  Just run out with him, and once outside keep running till the enemies all leash back to the keep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Done.  No penalties.&lt;/p&gt;&#xA;" OwnerUserId="15121" LastActivityDate="2011-11-23T08:59:28.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38066" PostTypeId="2" ParentId="37016" CreationDate="2011-11-23T09:14:37.880" Score="3" Body="&lt;p&gt;I haven't figured out why this happened and how to 'regularly' fix it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The workaround for those stuck as me is this: Travel north from the University, across some water and get on ice. An icon should appear on your 'radar', go to it and enter it (Septimus Signus's Outpost). Talk with him and he will give you a quest which will ultimately end up with you obtaining The Elder Scroll (along with the item he wants). This should move you further in the story, bypassing the Orc in the Arcaneum. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. you can then sell this Elder Scroll to him for 2000 gold and some skill books.&lt;/p&gt;&#xA;" OwnerUserId="14091" LastActivityDate="2011-11-23T09:14:37.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38068" PostTypeId="1" CreationDate="2011-11-23T10:17:11.357" Score="4" ViewCount="1937" Body="&lt;p&gt;I've installed Winning Eleven 9 (Pro Evolution Soccer 5) in my computer, but after I installed it, there is no back sound and commentator when I play it. Is there any missing file on my game? If so, what file is it?&lt;/p&gt;&#xA;" OwnerUserId="15125" LastEditorUserId="28182" LastEditDate="2018-01-17T23:36:15.207" LastActivityDate="2021-12-05T19:11:19.850" Title="How to add commentator in Winning Eleven 9?" Tags="|technical-issues|pro-evolution-soccer-5|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38069" PostTypeId="2" ParentId="36074" CreationDate="2011-11-23T10:20:58.337" Score="6" Body="&lt;p&gt;The &lt;code&gt;setav&lt;/code&gt; command &lt;em&gt;adds&lt;/em&gt; the integer to the player's current skill level. &#xA;the &lt;code&gt;forceav&lt;/code&gt; command sets the skill level to the specified integer.&lt;/p&gt;&#xA;" OwnerUserId="15126" LastEditorUserId="5029" LastEditDate="2011-11-24T02:04:24.450" LastActivityDate="2011-11-24T02:04:24.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38070" PostTypeId="2" ParentId="37945" CreationDate="2011-11-23T10:34:13.417" Score="2" Body="&lt;p&gt;There's &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=454&quot; rel=&quot;nofollow noreferrer&quot;&gt;a mod that makes certain unique gear enchantable&lt;/a&gt; that was made to satisfy nearly the same request at the Bethsoft forums. It doesn't do exactly what you're looking for, which is to just alter Morokei to be a clothing item instead of armour. Instead, it removes the existing enchantments from a selection of unique items (including the mask) so that they can be custom-enchanted. The mask has also be set as a cloth item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're good at enchanting and want to custom-enchant your Morokei, this mod will do it for you. If you don't want to mess with enchanting, then you'll have to keep waiting for a mod that just changes the mask to be non-armour.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastActivityDate="2011-11-23T10:34:13.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38072" PostTypeId="1" AcceptedAnswerId="38081" CreationDate="2011-11-23T10:59:19.283" Score="7" ViewCount="2117" Body="&lt;p&gt;When a really faraway city state asks me to build a road to join our two cities, is this a bug or is there a way to do it?&lt;/p&gt;&#xA;" OwnerUserId="3185" LastEditorUserId="7364" LastEditDate="2011-11-23T14:02:23.207" LastActivityDate="2012-01-23T15:02:26.083" Title="Building a road to a faraway city state - Are they kidding?" Tags="|civilization-5|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38073" PostTypeId="2" ParentId="34242" CreationDate="2011-11-23T11:10:14.033" Score="5" Body="&lt;p&gt;You can't practice them, the only way is scoring in a match.&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-11-23T11:10:14.033" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38074" PostTypeId="1" CreationDate="2011-11-23T11:10:22.223" Score="9" ViewCount="1586" Body="&lt;p&gt;I'm playing Lands of Lore: Throne of Chaos and I'm trying to figure out how the monster respawning works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far, I have Googled and not really found much to support what I think I've found as I've been playing. Basically, to me it seems that it depends on which area you are in and I think there are the following scenarios:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;The monsters in certain areas (particularly Northland Forest &amp;amp; Southland Forest in the beginning) seem to be &quot;set&quot; and once they are dead they are dead permanently.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The monsters in Level 1 of Draracle's cave only seem to respawn once I leave and reenter the area.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The monsters in Level 3 of Draracle's cave seem to respawn at a constant rate as I travel around the area.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Can anyone confirm whether these scenarios are correct, or if there are any more?&lt;/p&gt;&#xA;" OwnerUserId="14709" LastEditorUserId="47878" LastEditDate="2018-01-28T23:24:27.600" LastActivityDate="2022-03-25T00:02:35.250" Title="How does monster respawning work?" Tags="|lands-of-lore-the-throne-of-chaos|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38076" PostTypeId="2" ParentId="35971" CreationDate="2011-11-23T11:33:05.333" Score="17" Body="&lt;p&gt;I just enchanted - Glass Armor (Epic) with Magicka Regen (25%)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before the enchant it had: 134 armor&#xA;After the enchant it had: 134 armor&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While enchanting at the table, it had 90 armor.  This seems to be a display bug with the enchanting menu.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do have the glass smithing perk, I don't have the arcane blacksmithing perk&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-23T11:33:05.333" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38077" PostTypeId="2" ParentId="38064" CreationDate="2011-11-23T11:37:28.577" Score="4" Body="&lt;p&gt;Those illusion spells benefit from illusion perks which allow them to be cast on higher level creatures.  If you don't take those perks, the spells become useless.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-11-23T14:06:42.707" LastActivityDate="2011-11-23T14:06:42.707" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38078" PostTypeId="2" ParentId="38040" CreationDate="2011-11-23T11:40:22.207" Score="9" Body="&lt;p&gt;She says that to everyone, including my High Elf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One interpretation is that she didn't call you a Nord, she called you hardy like a Nord.  Bretons can be quite literal.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-23T11:40:22.207" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="38079" PostTypeId="2" ParentId="34889" CreationDate="2011-11-23T12:26:50.040" Score="1" Body="&lt;p&gt;A full solution is presented here : &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/g2AJDJ8sOfQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's not enough, (like for me: old sys = low framerate + a widescreen), play windowed in 4/3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A patch is coming at the end of november, maybe it'll provide a real solution.&lt;/p&gt;&#xA;" OwnerUserId="15133" LastEditorUserId="3610" LastEditDate="2011-11-23T12:44:39.733" LastActivityDate="2011-11-23T12:44:39.733" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38080" PostTypeId="2" ParentId="36499" CreationDate="2011-11-23T12:30:03.673" Score="2" Body="&lt;p&gt;Under active effects it says that it increases your smithing skill by 5. As far as I can tell, it doesn't - My Daedric Armor goes from 90 to 120 armor after workbenching it, regardless if I have the pickaxe equipped or not. My smithing level remains at 90, equipped or not.&#xA;Conclusion: Either they removed the buff while keeping the text in the latest patch, or it only gives you smithing if your smithing is low.&lt;/p&gt;&#xA;" OwnerUserId="15134" LastActivityDate="2011-11-23T12:30:03.673" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38081" PostTypeId="2" ParentId="38072" CreationDate="2011-11-23T13:29:25.657" Score="13" Body="&lt;p&gt;In general it isn't worth it, but if you build a city with a harbor nearby, it can be done without a ridiculous expense. Since a harbor extends your trade network the same as a road would, you would then just build a road from the harbor city to the city state.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-23T13:29:25.657" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38082" PostTypeId="2" ParentId="38030" CreationDate="2011-11-23T13:30:36.107" Score="2" Body="&lt;p&gt;I had this issue myself.  I shut down Steam and deleted a file called ClientRegistry.blob.  It's automatically created by Steam and regenerates at next startup.  It fixed my issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PER: &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="8191" LastActivityDate="2011-11-23T13:30:36.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38084" PostTypeId="1" AcceptedAnswerId="41634" CreationDate="2011-11-23T13:57:14.240" Score="10" ViewCount="595" Body="&lt;p&gt;It seems that I can only get close to and attack Time Eater as Modern Super Sonic. No matter how long I spend boosting as Classic Super Sonic, I can never seem to catch up with Time Eater. I can dodge all of the boss's counter-attacks, but that doesn't get Classic Super Sonic any closer for a hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sonic's friends tell me that I can switch between the two Sonics in my pursuit, but while I'm playing as classic, they say to switch to modern &lt;em&gt;in order to go after Eggman to attack&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is attacking the boss only possible with Modern Super Sonic, and not Classic Super Sonic? Or is it possible to get close enough for a hit with either one?&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The final blow does not count, as you have to combine the powers of &lt;em&gt;both Sonics&lt;/em&gt; to blast through the fireball attack.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Research&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.gamefaqs.com/ps3/627223-sonic-generations/faqs/63297&quot; rel=&quot;nofollow noreferrer&quot;&gt;This guide&lt;/a&gt; suggests that it's possible, &quot;but it's extremely difficult.&quot; Not &lt;em&gt;remarkably&lt;/em&gt; helpful, but still gets me thinking...&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7364" LastEditorUserId="7364" LastEditDate="2012-07-16T12:12:24.753" LastActivityDate="2012-07-16T12:12:24.753" Title="Can you attack Time Eater as Classic Super Sonic?" Tags="|sonic-generations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38085" PostTypeId="1" AcceptedAnswerId="38404" CreationDate="2011-11-23T14:35:24.597" Score="4" ViewCount="1413" Body="&lt;p&gt;For some reason I can't seem to be able to spot other vehicles when flying a jet. I've assigned the &quot;spot / communications&quot; key to a joystick button, keep flying directly at vehicles and hit that button, but nothing happens. If I keep the button pressed, I see the com menu, so it must be assigned correctly. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should probably also note that I am playing in Hardcore mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a known limitation (perhaps with the new BF3 patch or on Hardcore servers only), or am I doing something wrong?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adrian&lt;/p&gt;&#xA;" OwnerUserId="9538" LastActivityDate="2011-11-25T09:12:13.673" Title="How can I spot vehicles when flying a jet?" Tags="|pc|battlefield-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38087" PostTypeId="2" ParentId="38085" CreationDate="2011-11-23T15:22:56.780" Score="3" Body="&lt;p&gt;You are not doing anything wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spotting is turned off on hardcore. It only marks them on the minimap as red (hostile) dots.&lt;/p&gt;&#xA;" OwnerUserId="4182" LastEditorUserId="4182" LastEditDate="2011-11-23T19:43:01.880" LastActivityDate="2011-11-23T19:43:01.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38088" PostTypeId="2" ParentId="37808" CreationDate="2011-11-23T15:23:28.707" Score="8" Body="&lt;p&gt;I can now confirm that your influence lowers each day at the income tally (just like lowered Templar influence in unconquered cities goes back up), but it's only a few percent if you have assassins stationed in the city.  Even if you control every city, it looks as though it should be trivial to keep them all maxed out if you just keep an eye on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that your maximum influence percentage appears to be based on the number and level of assassins you have assigned to that city - you'll need 5 high level assassins to reach 100% influence, but once you do it'll take forever for it to decay.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-23T15:23:28.707" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38089" PostTypeId="2" ParentId="37607" CreationDate="2011-11-23T15:55:55.763" Score="0" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;bummer, the quest I had asked me to bring the person some item from the market. – &lt;a href=&quot;https://gaming.stackexchange.com/q/37610/5029&quot;&gt;GmNoob 2 days ago&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This leads to a new &quot;quest&quot;, in which you have to bring her Tree Saplings(?) in return for more gold then you would normally gain from the shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although, this next quest is activated by reading a note in a giant camp near Whiterun (in the cave next to it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The giant camp is noted by a kinda purplish/pink tree in the center of a purplish pool.&lt;/p&gt;&#xA;" OwnerUserId="15142" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-11-24T02:03:27.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38090" PostTypeId="1" AcceptedAnswerId="40054" CreationDate="2011-11-23T15:59:11.590" Score="29" ViewCount="155840" Body="&lt;p&gt;I recently started a new game as a mage type character.  As far as I can tell I haven't done anything wrong yet, haven't stolen anything, etc.  In fact, the only quests I've done so far were the initial main quest up to the point where I was appointed thane of Whiterun.  Yet as I was walking through the wilderness to Ivarstead, I ran into an assassin who had this Dark Brotherhood &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Dark_Brotherhood_Assassin&amp;#39;s_Note&quot; rel=&quot;noreferrer&quot;&gt;assassin's note&lt;/a&gt; on him:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As instructed, you are to eliminate [playername] by any means necessary. The Black Sacrament has been performed - somebody wants this poor fool dead.&#xA;  We've already received payment for the contract. Failure is not an option.&#xA;  - Astrid&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Who hired the assassin and why?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-11-23T16:20:06.470" LastActivityDate="2015-10-28T02:26:39.893" Title="Why are assassins coming after me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="38092" PostTypeId="2" ParentId="36199" CreationDate="2011-11-23T16:36:30.530" Score="2" Body="&lt;p&gt;The best companions to have are the members of the Companions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason is that all regular companions in the game are at least 6 levels under your own level, but not the Companions. You can get them to follow you if you are their leader, after destroying Kordlaks beast spirit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And remember, the Companions are not only good followers, they are also trainers.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Farkas is the companion with the most dmg in the game, if you get him the right weapon. Trains for heavy armor.&lt;/li&gt;&#xA;&lt;li&gt;Aela is a ranged who wont stand in you way all the time and can sneak very well. Trains for Archery.&lt;/li&gt;&#xA;&lt;li&gt;Vilkas also has great damage, but is not as tanky as Farkas is. Trains for Two-Handed weapons.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15144" LastEditorUserId="4239" LastEditDate="2011-11-23T17:04:57.823" LastActivityDate="2011-11-23T17:04:57.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38094" PostTypeId="1" CreationDate="2011-11-23T16:54:23.287" Score="13" ViewCount="30388" Body="&lt;p&gt;I enchanted every possible piece of my armor with a magic resistance enchantment, but as that are only two pieces of armor if you don't use a shield I decided to add some elemental resistances on the other armor pieces.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I now have two times magic resistance, some shock resistance from my armor and the 50% frost resistance from being a Nord. How do these resistances interact and add up?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I actually reducing incoming magic elemental damage when combining magic and elemental resistances? How are those resistances added up? Do magic and elemental resistances stack, and if is there a diminishing effectiveness or how does it work exactly?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2015-11-26T16:11:30.263" Title="Do magic resistance and flame, frost and shock resistance stack?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="8" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38095" PostTypeId="2" ParentId="33715" CreationDate="2011-11-23T16:55:28.373" Score="1" Body="&lt;p&gt;You have to note 3 things:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Every next unit has to be one farther to the left than the other (1 goes to 2, 2 goes to 4 and 4 goes to 8)&lt;/li&gt;&#xA;&lt;li&gt;Every third next unit needs a follow neighbor (Output 8 goes to Input of next potence of 10 [Output 8 from &lt;em&gt;ones&lt;/em&gt; goes to Input 1 from &lt;em&gt;units&lt;/em&gt;, Output 8 from &lt;em&gt;units&lt;/em&gt; goes to Input 1 from &lt;em&gt;hundreds&lt;/em&gt;])&lt;/li&gt;&#xA;&lt;li&gt;The One mustn't be shifted, so its line will go straight on.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15146" LastEditorUserId="23" LastEditDate="2011-11-24T02:13:55.830" LastActivityDate="2011-11-24T02:13:55.830" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="38096" PostTypeId="1" CreationDate="2011-11-23T16:55:56.437" Score="4" ViewCount="27262" Body="&lt;p&gt;Can someone please be more specific as to is location? I followed some instructions elsewhere that seemed to lead to this storehouse, and it just led me to Kagrenzel, the dwarven ruin with the light pedestal trap, and a huge fall into water at the bottom. That one didn't seem to have jack for dwarven materials unless I missed something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specific directions would be much appreciated.  I'm trying to mine/gather dwarven materials.&lt;/p&gt;&#xA;" OwnerUserId="15145" LastActivityDate="2013-01-28T02:42:01.210" Title="Where the heck is this Dwarven Storehouse I keep hearing about in &quot;Eastern Skyrim&quot;" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38097" PostTypeId="1" AcceptedAnswerId="38102" CreationDate="2011-11-23T17:03:18.897" Score="6" ViewCount="3382" Body="&lt;p&gt;When I was able to sell stolen items to the thieves guild I was told there is some sort of fee (reduced price) on all items I sell. What is the exact value of this? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;E.g. - Sell a stolen silver necklace to a fence vs. selling a non stolen silver necklace to a shopkeeper.&lt;/p&gt;&#xA;" OwnerUserId="8773" LastEditorUserId="4103" LastEditDate="2011-11-23T17:05:57.023" LastActivityDate="2011-11-23T17:31:56.503" Title="How much is the price difference for selling a stolen good vs. not stolen goods?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38098" PostTypeId="1" AcceptedAnswerId="38160" CreationDate="2011-11-23T17:11:38.943" Score="13" ViewCount="3679" Body="&lt;p&gt;I spent too much time with my Templar Awareness meter full and now they're attacking one of my dens. It's way the heck on the other side of the city from where I am, and I'm in the middle of something. I don't feel like running back over to defend the den. What will happen if I don't? Will I lose the den and have to re-capture it from the Templars, or will they just keep attacking until I show up and defend (or fail to defend) it? Will the den-on-fire icon just stay on my map, or will it go away eventually?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm very early into the game and I haven't done any recruiting/assigning of assassins, or anything like that. So: what are the consequences of letting one of my dens fall to the Templars? &lt;/p&gt;&#xA;" OwnerUserId="11014" LastActivityDate="2016-07-26T15:25:51.583" Title="Can I give up on a den that's being attacked by Templars?" Tags="|assassins-creed-revelations|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38099" PostTypeId="2" ParentId="38096" CreationDate="2011-11-23T17:12:38.660" Score="8" Body="&lt;p&gt;I'm pretty sure that you are refering to Mzulft and the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dwarven_Storeroom&quot; rel=&quot;noreferrer&quot;&gt;Dwarven Storeroom&lt;/a&gt;, just south of Mzulft, located along the easterly most edge of Skyrim. It is located along the easterly side of Eastmarch found on &lt;a href=&quot;http://elderscrolls.wikia.com/index.php?title=Map_%28Skyrim%29&amp;amp;image=Ertyui-jpg&quot; rel=&quot;noreferrer&quot;&gt;this map&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; It should be noted that Mzulft is off limits (requires a key) until you receive a &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Mzulft&quot; rel=&quot;noreferrer&quot;&gt;certain quest&lt;/a&gt; but the storeroom is open to the public.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="3046" LastEditDate="2011-11-23T17:21:26.783" LastActivityDate="2011-11-23T17:21:26.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38100" PostTypeId="2" ParentId="38096" CreationDate="2011-11-23T17:19:21.230" Score="2" Body="&lt;p&gt;While this doesn't &lt;em&gt;directly&lt;/em&gt; answer your question, as I haven't yet heard rumors of a Dwarven &quot;storehouse&quot;, I &lt;em&gt;can&lt;/em&gt; tell you where to get a ridiculous number of Dwemer artifacts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Nchuand'zel, the ruin beneath &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Markarth&quot; rel=&quot;nofollow noreferrer&quot;&gt;Markarth&lt;/a&gt;, is the richest I've yet found.  To give you a sense of scale, I walked out of &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Avanchnzel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Avanchnzel&lt;/a&gt; with the materials to smelt ~100 Dwarven metal ingots.  I have so far carried the materials for &lt;em&gt;more than 700 ingots&lt;/em&gt; out of Nchuand'zel, and I'm not even sure I've gotten it all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The spoils are split into two main areas — Calcelmo's Dwemer Museum, and Nchuand'zel itself.  Both are accessible via &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Understone_Keep&quot; rel=&quot;nofollow noreferrer&quot;&gt;Understone Keep&lt;/a&gt; in Markarth (you need to go through the Nchuand'zel Excavation Site to get to the city itself).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The ruin is populated primarily by Falmer, so is largely smash-and-grab.  The museum is patrolled by guards who will attack you if you haven't obtained &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Calcelmo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Calcelmo&lt;/a&gt;'s permission and is a much sneakier affair.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-23T17:19:21.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38101" PostTypeId="2" ParentId="38020" CreationDate="2011-11-23T17:27:48.597" Score="3" Body="&lt;p&gt;As you're going through that level, you'll come to a wall with visibly loose bricks (if you get to the cut-scene, you've missed it, it's to the left of that). Use a sledgehammer to break through the wall. Climb the building on the right all the way to the roof, jump across to the building on the left. It's difficult, might take a few tries. Inside the top floor is a hidden dynamite bundle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use that to blow the wall. &lt;/p&gt;&#xA;" OwnerUserId="15147" LastEditorUserId="9752" LastEditDate="2012-01-03T15:18:02.627" LastActivityDate="2012-01-03T15:18:02.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38102" PostTypeId="2" ParentId="38097" CreationDate="2011-11-23T17:31:56.503" Score="5" Body="&lt;p&gt;You're misinterpreting things. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The value you receive when selling an item is a function of your relative Speechcraft skill against that of the Merchant. Thieves guild fences all have very high mercantile skill, and will give you poor prices compared to other merchants. If you visit every shopkeeper in town with your legit goods, you will notice a similar, though smaller variation in prices. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd like to get a higher price for your stolen goods, invest a perk in the &lt;strong&gt;Fence&lt;/strong&gt; ability near the top of the Speechcraft tree; you'll be able to sell your ill-gotten goods to other, less shrewd negotiators with that. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-23T17:31:56.503" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38103" PostTypeId="1" AcceptedAnswerId="38106" CreationDate="2011-11-23T17:37:03.967" Score="20" ViewCount="59407" Body="&lt;p&gt;I have played Skyrim for some time as a magic user, and I have by no means visited the entire world yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I'm puzzled that none of the characters I have met that sell spells have any spell to unlock locks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there no such spell, or have I just not found it yet?&lt;/p&gt;&#xA;" OwnerUserId="6454" LastActivityDate="2013-09-16T02:06:02.120" Title="Are there any unlock spells in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38104" PostTypeId="2" ParentId="38090" CreationDate="2011-11-23T17:51:09.243" Score="6" Body="&lt;p&gt;It sounds like it is just a randomly generated encounter.  There are many potential encounters that are generated while you are walking around outside, not all of them are triggered by previous actions.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-23T17:51:09.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38105" PostTypeId="2" ParentId="38103" CreationDate="2011-11-23T17:53:44.073" Score="6" Body="&lt;p&gt;There is no spell in Skyrim that will unlock doors or chests for you (sadly).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm afraid if you want to unlock things then you're going to have to level your lockpicking (or have a lot of lockpicks).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-23T17:53:44.073" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38106" PostTypeId="2" ParentId="38103" CreationDate="2011-11-23T17:58:05.797" Score="19" Body="&lt;p&gt;As Mr. Smooth stated, there are no spells available to unlock chests or doors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Standing_Stone&quot; rel=&quot;noreferrer&quot;&gt;The Tower Stone&lt;/a&gt; effect does allow you to unlock one Expert level (or lower) lock per day.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-23T20:04:23.637" LastActivityDate="2011-11-23T20:04:23.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38107" PostTypeId="2" ParentId="37697" CreationDate="2011-11-23T18:04:40.067" Score="2" Body="&lt;p&gt;You need to complete a quest that involves that house and npcs in windhelm, once its completed then you can get the house&lt;/p&gt;&#xA;" OwnerUserId="15150" LastActivityDate="2011-11-23T18:04:40.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38109" PostTypeId="2" ParentId="38098" CreationDate="2011-11-23T18:23:39.653" Score="1" Body="&lt;p&gt;I haven't played the game personally, but I do remember seeing a quote about this very topic in the &lt;a href=&quot;http://ps3.ign.com/articles/121/1212370p2.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;IGN review of the game.&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;Frequently the game throws overwhelming odds against you, making the entire affair an irritating, extraneous mess. Even more irritating - if you lose, you can immediately climb a wall and assassinate the enemy leader again, rendering your previous 10-minute chore almost pointless.&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14764" LastActivityDate="2011-11-23T18:23:39.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38110" PostTypeId="1" AcceptedAnswerId="38112" CreationDate="2011-11-23T18:46:00.767" Score="20" ViewCount="134772" Body="&lt;p&gt;I'm having a hard time deciding whether I want to support the Imperial Legion or the rebel Stormcloaks in Skyrim. They both seem to be right in some ways and obnoxious in others. In the meantime, I'm studying with the Greybeards and pursuing that part of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My problem is that I want to finish the main quest this time (unlike my history with TESIV) and would rather pick the side that doesn't end up with me indirectly supporting the Thalmor and the Aldmeri Dominion. At first I thought there was no way to support the Empire without supporting their Compact with the Dominion, but after studying the books in High Hrothgar, I realise that the history of the Great War is more complicated than Stormcloak or Legion NPCs seem to remember/admit. On top of that, supporting or opposing the Dominon apparently has theological implications that I was surprised to discover were important to my character. (... My immersion tendencies are taking over my game. Sorry.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is it possible to avoid picking sides for the whole main quest?&lt;/strong&gt; I really don't want clear spoilers, but ambiguous hints about how I can participate in or avoid participating in the war are fine. My character might make up her mind at some point, but I'd be happier knowing that I'm not forced to join up with either to do the main quest, unless I want to.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:34:21.417" LastActivityDate="2015-04-25T20:56:34.903" Title="Is it possible to finish the main quest and stay neutral in Skyrim's Civil War?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38111" PostTypeId="1" AcceptedAnswerId="39709" CreationDate="2011-11-23T19:01:45.563" Score="1" ViewCount="1418" Body="&lt;p&gt;I'm going to start to make the drift events, and I noticed that all the weeks the most used car is TVR Cerbera Speed 12. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is for something special? Because is easy to use? &#xA;Is really the best car for drift?&lt;/p&gt;&#xA;" OwnerUserId="13098" LastEditorUserId="1057" LastEditDate="2011-11-23T19:06:25.903" LastActivityDate="2011-12-02T13:20:08.570" Title="Why is the TVR Cerbera Speed 12 the most used car in drifting?" Tags="|gran-turismo-5|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38112" PostTypeId="2" ParentId="38110" CreationDate="2011-11-23T19:23:29.733" Score="21" Body="&lt;p&gt;Yes, it is possible. The main quest is not completely independent of the war, but it does not require your character to take any action to support or oppose either side in it. You won't need any advice or hints as to how to avoid taking a side; the game will tell you what you need to know when you get there. I hadn't realized it before, because I wasn't in this situation myself, but some thought seems to have gone into making this work out.&lt;/p&gt;&#xA;" OwnerUserId="13858" LastActivityDate="2011-11-23T19:23:29.733" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38113" PostTypeId="1" AcceptedAnswerId="38195" CreationDate="2011-11-23T19:45:21.317" Score="14" ViewCount="1596" Body="&lt;p&gt;I love magic. I love burning people. Recently, I also learnt how to bring them back to life.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm using the Raise Undead spell to raise enemies I've killed already, not mainly to aid me in battle, but just so I can kill them again. This provides a &lt;strong&gt;lot&lt;/strong&gt; of experience in spell-casting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, after I've killed them again, they are reduced to an ash pile that cannot be reanimated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any kind of spell or another way to kill someone more than twice?&lt;/p&gt;&#xA;" OwnerDisplayName="user56" LastEditorDisplayName="user56" LastEditDate="2011-11-23T19:51:14.393" LastActivityDate="2011-11-24T05:21:38.360" Title="How many times can I murder the same person?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38114" PostTypeId="1" CreationDate="2011-11-23T20:00:15.577" Score="1" ViewCount="327" Body="&lt;p&gt;Before, if you didn't have latest the WoW expansion, there would be a little panel with options such as buying an expansion or trying a trial of it for 10 days inside your account. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now it's gone. All I see is this Diablo 3 offer, but a &quot;Free trial&quot; link appeared in the list of things you can do with your account (when you click on your WoW in the list of games). The problem is that it doesn't work. It links to nothing. When you press it nothing happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, can't you usually get 7 days free for WoW's birthday? I thought that was today, but I can't find a link for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I have starter edition and BC's trial would reset after some time, so I was able to level to 70 like that.&lt;/p&gt;&#xA;" OwnerUserId="15152" LastEditorUserId="8366" LastEditDate="2011-11-24T01:27:14.020" LastActivityDate="2012-01-23T02:40:45.157" Title="World of Warcraft trial link appeared in my account management but doesn't do anything" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38115" PostTypeId="2" ParentId="35871" CreationDate="2011-11-23T20:02:17.367" Score="15" Body="&lt;p&gt;He is in MerryFair Farm directly west from riften stables, However if he is already dead (like it was for me) Then &lt;strong&gt;you can just place the bow on his body&lt;/strong&gt; and take whatever you want as a reward from his corpse - I only took half his gold, im not greedy you know :)&lt;/p&gt;&#xA;" OwnerUserId="15154" LastActivityDate="2011-11-23T20:02:17.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38116" PostTypeId="2" ParentId="38110" CreationDate="2011-11-23T20:06:44.410" Score="2" Body="&lt;p&gt;The only time the main quest comes into any contact with the rebellion is when you have a council meeting with the Greybeards. If you took the rebels side, you will offer advice and give opinions to the rebel side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So really it was just dialogue choices that are different for that brief section of one main quest.&lt;/p&gt;&#xA;" OwnerUserId="15154" LastActivityDate="2011-11-23T20:06:44.410" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38118" PostTypeId="1" AcceptedAnswerId="38119" CreationDate="2011-11-23T20:08:28.323" Score="4" ViewCount="178" Body="&lt;p&gt;I've just bought a gaming mouse, and had to disable the acceleration (windows settings) for decent movement. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, are there any tools available where I can find optimal settings (dpi)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought about something where I would have to move to targets like little boxes, circles or something like that.&lt;/p&gt;&#xA;" OwnerUserId="15153" LastEditorUserId="11089" LastEditDate="2012-06-02T22:01:02.630" LastActivityDate="2012-06-02T22:01:02.630" Title="Are there Tools which help to develop aiming capabilities?" Tags="|mouse|" AnswerCount="2" CommentCount="0" ClosedDate="2022-07-28T15:39:57.763" ContentLicense="CC BY-SA 3.0" />
  <row Id="38119" PostTypeId="2" ParentId="38118" CreationDate="2011-11-23T20:18:28.380" Score="3" Body="&lt;p&gt;Since &lt;a href=&quot;http://store.steampowered.com/app/440/?snr=1_4_4__13&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Fortress 2&lt;/a&gt; is free to play, and it comes with a training mode (including bots!), it might work for your situation.  You'd not only be testing your DPI settings, but you'd be practicing in a real game situation.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also found &lt;a href=&quot;http://www.i-am-bored.com/bored_link.cfm?link_id=34755&quot; rel=&quot;nofollow noreferrer&quot;&gt;this app&lt;/a&gt;, which is more along the lines of a 'move the mouse around to hit little circles' kind of deal.  The app is a bit annoying though, with some loud background music.  It still might be quicker than loading up TF2, or there's some other reason why it's not optimal for your testing needs.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-25T00:03:55.640" LastActivityDate="2011-11-25T00:03:55.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38120" PostTypeId="2" ParentId="38103" CreationDate="2011-11-23T20:20:33.803" Score="11" Body="&lt;p&gt;There's no spell that I know of, but you should know that if you have a follower, they can pick any lock on a chest, regardless of difficulty. Just talk to them and tell them you need them to do something, and then direct them to unlock the chest. &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Lockpicking_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's&lt;/a&gt; a reference. &lt;/p&gt;&#xA;" OwnerUserId="15156" LastActivityDate="2011-11-23T20:20:33.803" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38122" PostTypeId="2" ParentId="34842" CreationDate="2011-11-23T20:40:42.643" Score="1" Body="&lt;p&gt;Wow, a lot of well-thought answers of great length. They are all nice answers, but really, this is the correct one: &lt;strong&gt;have a good connection to the host&lt;/strong&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This game is &lt;em&gt;incredibly&lt;/em&gt; weighted by connection to the host. If you have a good one, you'll succeed; if you don't, you won't. It's that simple. I can play incredibly and go 15-10 because I constantly get screwed out of kills (shooting first and insta-dying after you get 3 hit-marker, for example). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do yourself a favor: don't camp. It's a dirty little habit and you won't feel great about the kills. Sitting in a window, target-shooting isn't really fun and you're not earning your kills. You're just getting them because they happen to stumble into your sights. Move around the map, using the cover and nuances of the environment and you'll enjoy it a lot more. Laying prone in the grass is booooooring. It's better to go big-game hunting than to wait for a mouse trap to snap.&lt;/p&gt;&#xA;" OwnerUserId="13466" LastActivityDate="2011-11-23T20:40:42.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38123" PostTypeId="1" AcceptedAnswerId="38124" CreationDate="2011-11-23T21:07:19.573" Score="2" ViewCount="328" Body="&lt;p&gt;I saw a shrink-wrapped, retail copy of BioShock 2 for PC at the store recently and there appeared to be some sort of booklet in the shrink-wrap behind the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is that booklet? Is it the manual? Is it some sort of extra art booklet? Why is it not inside the case?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;:&lt;br /&gt;&#xA;I just got a copy of BioShock 2 from eBay and it did not have such a booklet. The manual that came inside the case had a different backside altogether (it was plain with the logos, copyrights, URLs, and the key printed on it). However the back of the case (i.e., the art work) matches the unidentified booklet. Now I am even more curious about what this booklet could be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rYAxa.jpg&quot; alt=&quot;enter image description here&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/tW1n0.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="325" LastEditorUserId="27963" LastEditDate="2012-10-04T08:13:31.520" LastActivityDate="2013-12-05T07:18:54.273" Title="What is the Booklet behind the case of BioShock 2?" Tags="|bioshock-2|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38124" PostTypeId="2" ParentId="38123" CreationDate="2011-11-23T21:12:02.620" Score="7" Body="&lt;p&gt;In Canada, where I live, games must include bilingual instructions.  My copy of BioShock included a French manual that was attached to the outside of the package, since the two manuals were too thick to fit inside the PS3 case.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="13109" LastEditDate="2011-11-23T22:33:38.450" LastActivityDate="2011-11-23T22:33:38.450" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38126" PostTypeId="2" ParentId="37697" CreationDate="2011-11-23T21:42:57.513" Score="2" Body="&lt;p&gt;I think &lt;strong&gt;there is a fix&lt;/strong&gt; actually: go to the graveyard and find a murdered woman, I can't remember her name, though a guard is there. You must tell the guard you are willing to help to get the murderer, then you will start a quest that involves research in the house. Then you can buy the house.&lt;/p&gt;&#xA;" OwnerUserId="15160" LastEditorUserId="1057" LastEditDate="2011-11-23T22:11:22.393" LastActivityDate="2011-11-23T22:11:22.393" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38127" PostTypeId="1" AcceptedAnswerId="38130" CreationDate="2011-11-23T21:45:34.347" Score="13" ViewCount="3382" Body="&lt;p&gt;Is there any way to fail the test where you take the statue from the Loftwing or will none of the other contestants ever reach it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen them getting close but can they make it?&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-12-23T21:58:24.453" Title="Can I lose the first race?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38129" PostTypeId="2" ParentId="38127" CreationDate="2011-11-23T22:08:39.623" Score="6" Body="&lt;p&gt;No, it's impossible to fail. The race will not end until you manage to catch the bird. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-11-23T22:08:39.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38130" PostTypeId="2" ParentId="38127" CreationDate="2011-11-23T22:09:31.760" Score="14" Body="&lt;p&gt;No it isn't possible to lose at all.  The race will only end if you grab the statue or just stop playing the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And it would make sense too right?  The game isn't about &lt;strong&gt;Groose&lt;/strong&gt; (nor &lt;strong&gt;Cawlin&lt;/strong&gt; nor &lt;strong&gt;Strich&lt;/strong&gt;), it's about &lt;strong&gt;Link&lt;/strong&gt;.  The winner of the race will graduate and get all the goodies that comes with it, there is no second round.  And you can't really progress through the game unless you become a knight so you may leave the grounds.  If you're not, it's pretty much game over and a game over at this point in the game would be too soon.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I even started a new game just to test this out.  As already mentioned, it will not end at all until you get the statue.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Waiting at the start of the race (not diving off the platform to call your &lt;strong&gt;Loftwing&lt;/strong&gt;) will go on endlessly.&lt;/li&gt;&#xA;&lt;li&gt;It is still possible to dive off the platform, not call your &lt;strong&gt;Loftwing&lt;/strong&gt; and get rescued by a knight from the fall but nothing else happens.&lt;/li&gt;&#xA;&lt;li&gt;You cannot dive off of your &lt;strong&gt;Loftwing&lt;/strong&gt; after you had mounted it.&lt;/li&gt;&#xA;&lt;li&gt;You cannot crash at the bottom of the clouds at all.&lt;/li&gt;&#xA;&lt;li&gt;You could fly off away from the others and will never be able to go beyond a certain point.  You're all essentially leashed off in a small portion of the sky.&lt;/li&gt;&#xA;&lt;li&gt;Doing nothing in either phase of the race (when they start throwing eggs at you) lasts endlessly. I waited approximately 10 minutes in each stage.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There's no way to lose the race even if you wanted to.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="1925" LastEditDate="2011-11-28T07:18:46.630" LastActivityDate="2011-11-28T07:18:46.630" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38131" PostTypeId="1" AcceptedAnswerId="63349" CreationDate="2011-11-23T22:09:53.650" Score="2" ViewCount="1050" Body="&lt;p&gt;I've finished Lord of the Rings War in the North, but now when I am playing it again with the same character I'm stuck in the level where I need to fire the mountain crossbows. In my first playthrough it worked without complaint, but now I can't fire a crossbow. I press &quot;E&quot; to use it but it won't fire an arrow. Do I have to find ammunition for it? Why did it work in my first playthrough, but not now?&lt;/p&gt;&#xA;" OwnerUserId="13634" LastEditorDisplayName="user11502" LastEditDate="2011-11-23T22:14:41.807" LastActivityDate="2015-03-16T17:27:07.510" Title="Need to fire the mountain crossbow but I have no ammunition?" Tags="|lotr-war-in-the-north|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38133" PostTypeId="1" AcceptedAnswerId="41985" CreationDate="2011-11-23T22:19:13.333" Score="7" ViewCount="12091" Body="&lt;p&gt;So far the only &quot;happy&quot; end I found was the one where &lt;a href=&quot;https://gaming.stackexchange.com/q/12489/88&quot;&gt;John and Molly are cured and sit in the park&lt;/a&gt;. Unfortunately, that involves&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; having to go to work on every occasion, which results in&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;John's wife comitting suicide.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only path that did not let John find his wife dead&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; cheating on her so she leaves for her mother with Molly&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;is not very satisfying. Is there happier ending for all of them?&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2015-03-30T04:00:28.527" Title="How can I prevent the untimely demise of John's wife?" Tags="|one-chance|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38134" PostTypeId="2" ParentId="38114" CreationDate="2011-11-23T22:22:47.777" Score="1" Body="&lt;p&gt;Burning Crusade is now obsolete. Literally. If you previously did not own BC you now do, for free. You might say it's now the original game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're going to get 7 free days, if I'm not mistaken, such freebies are given at the END of your subscription, not during, but it's been a few years since I actually paid attention to stuff like that so I'm not 100% sure on that one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your trial account link being broken, that's an odd one. It's probably just broken for right now, and will work again later. The Blizzard websites are subject to maintenance very often (once a week on Tuesday, as you should know) and because of the high traffic they always get coupled with the frequent maintenance. Stuff is always breaking/being fixed.&lt;/p&gt;&#xA;" OwnerUserId="15095" LastEditorUserId="8366" LastEditDate="2011-11-24T01:22:58.507" LastActivityDate="2011-11-24T01:22:58.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38135" PostTypeId="1" AcceptedAnswerId="38140" CreationDate="2011-11-23T22:22:49.103" Score="9" ViewCount="27750" Body="&lt;p&gt;I noticed that when I play DS games on my 3DS, the games don't fill the entirety of the top screen on the 3DS - there are black bars on either side of the image.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to get the game to fill the entire screen? Or is that just going to make things look terrible? &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2014-04-25T22:14:38.893" Title="Is there a way to get DS games to use the full top screen on a 3DS?" Tags="|nintendo-3ds-3dsxl-2ds|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38136" PostTypeId="1" CreationDate="2011-11-23T22:24:14.920" Score="3" ViewCount="1020" Body="&lt;p&gt;There are plenty of lists of alchemy ingredients and their properties, but I'm looking for a list of where I can find specific ingredients.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In particular, I'm trying to find out where I can find Scaly Pholiata&lt;/p&gt;&#xA;" OwnerUserId="8462" LastActivityDate="2011-11-28T03:19:29.123" Title="Is there a good list of where I can find alchemy ingredients anywhere?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38139" PostTypeId="1" AcceptedAnswerId="38143" CreationDate="2011-11-23T22:50:17.387" Score="7" ViewCount="8827" Body="&lt;p&gt;On your phone, if you to Extras and click on Stats, there's a large amount of information about your various statistics about your game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;On page 10 of 11 at the top of the page, there are two statistics that read as follows:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Cat &amp;amp; Mouse: Most Points Earned: 0&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Cat &amp;amp; Mouse: Cash Earned: $0.00&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've finished the main campaign, and I'm currently working my way through the diversions. I've not heard any mention of &quot;Cat &amp;amp; Mouse&quot; at all. I know it's not a diversion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this? Is it something that is co-op only (I've only played single player)?&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2012-06-05T02:12:04.667" Title="What is Cat &amp; Mouse?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38140" PostTypeId="2" ParentId="38135" CreationDate="2011-11-23T22:51:21.220" Score="8" Body="&lt;p&gt;There appears to be two modes for playing DS games on the 3DS.  If you hold Select+Start while the DS game is loading, it will display in it's &quot;&lt;a href=&quot;http://www.kotaku.com.au/2011/03/how-the-3ds-alters-ds-games-and-what-you-should-do-about-it/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Native Resolution&lt;/a&gt;&quot; on the 3DS screens.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, this is going to make the black bars bigger and not smaller.  As far as I can tell, this is the only other display mode that the 3DS supports when playing DS games.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It has to do with the different resolutions/aspect ratios of the DS and the 3DS.  Similar things happened when playing GB games on the GBA.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-23T22:51:21.220" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38141" PostTypeId="1" CreationDate="2011-11-23T22:52:15.517" Score="5" ViewCount="6027" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/41219/how-can-i-start-the-blood-on-the-ice-quest&quot;&gt;How can I start the Blood on the Ice quest?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/q/38126/3&quot;&gt;This answer&lt;/a&gt; indicates that if the steward in Windhelm won't sell me the house or give me the quest to find the murderer, then I can start it by finding a body in the graveyard and talking to the guard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've visited the graveyard at night, but I can't find the body or the guard.  What should I do?  Or is that answer incorrect?&lt;/p&gt;&#xA;" OwnerUserId="15164" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.517" LastActivityDate="2013-01-20T16:56:19.003" Title="How do I find the murdered woman in Windhelm?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="1" FavoriteCount="0" ClosedDate="2011-12-12T21:45:04.007" ContentLicense="CC BY-SA 3.0" />
  <row Id="38143" PostTypeId="2" ParentId="38139" CreationDate="2011-11-23T22:59:17.070" Score="8" Body="&lt;p&gt;Cat and Mouse is indeed a co-op side mission.  In Saints Row 2, you entered it by killing your co-op partner - the killed partner was then presented with a menu whereby they could choose one of two games to play in retaliation.  Saints Row 3 does something similar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cat and Mouse is where one player has a car, and is trying to hit checkpoints similar to a checkpoint race.  The other player has an attack helicopter and has to stop the other player from hitting the checkpoints.  After a set period of time, they switch.  Whoever hit more check points when both timers expire is the winner.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-23T22:59:17.070" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38144" PostTypeId="1" AcceptedAnswerId="38146" CreationDate="2011-11-23T23:02:10.200" Score="14" ViewCount="3950" Body="&lt;p&gt;In Saints Row 3, one of the Saintsbook challenges (and an achievement) is taunting gang members.  I can go around and taunt enemy gang members, but I only seem to get a popup (and credit in the Saintsbook) when I make suggestive gestures towards gang members who weren't already angry with me.  Is there any way to taunt a gang member who arrived as a result of my &quot;Gang Wanted&quot; level being high?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's the case, are there any tricks to speeding up the amount of taunts I can do against gang members in a given amount of time?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="9300" LastEditDate="2012-01-09T00:14:24.470" LastActivityDate="2012-11-10T14:28:33.530" Title="Can I get credit for lewd gestures at people who are already trying to kill me?" Tags="|saints-row-the-third|achievements|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38145" PostTypeId="1" AcceptedAnswerId="39304" CreationDate="2011-11-23T23:04:29.893" Score="11" ViewCount="7367" Body="&lt;p&gt;Every so often as I collect more and more &lt;em&gt;Electoons&lt;/em&gt;, I get a notification that I've unlocked a new character at the &lt;em&gt;Snoring Tree&lt;/em&gt;.  Once I visited there, I found that there are in fact, a variety of characters to choose from, including Rayman, Globox, and some Teensies.  It looks like I can also unlock many more based on the number of empty floating bubbles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are the different characters simply re-skins of one another?  Do any of them have unique qualities that might affect the gameplay?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="3114" LastEditDate="2011-11-23T23:11:35.413" LastActivityDate="2013-03-10T19:23:05.320" Title="Are the Different Characters Unique from a Gameplay Perspective?" Tags="|rayman-origins|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38146" PostTypeId="2" ParentId="38144" CreationDate="2011-11-23T23:25:34.463" Score="7" Body="&lt;p&gt;I'm working on this challenge as well. Your findings are correct in that you &lt;strong&gt;only get credit for taunting a gang member if you do not already have aggro from them&lt;/strong&gt;. You also cannot get credit for taunting your &lt;em&gt;own&lt;/em&gt; gang members. It must be a rival gang, though you can &lt;em&gt;compliment&lt;/em&gt; your own gang members and have that count for both the challenge and the achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to speed this up, I did as follows. This is easier if you don't already control every area because you're more likely to find random gang members walking around in areas you don't control.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What you should have to speed this up:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;A purchased building that's fairly close to the border of uncontrolled territory&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;A couple Health/Regen upgrades to be able to survive the onslaught of gang members (Combat is decent too. Basically, whatever will up your survivability)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;What you should do&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Travel to an area you don't control and &lt;strong&gt;look for a gang member walking around to taunt&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Taunt them&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Gain 3 stars of notoriety by killing more gang members&lt;/strong&gt;. This is enough to bring a decent number of gang members (and lieutenants, if you still need to grind those for the challenges). More than that and you risk getting killed outright, but you can of course grab more if you know you can survive.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Start moving towards the building you own&lt;/strong&gt; (the plan is to go in their to clear your notoriety)&lt;/li&gt;&#xA;&lt;li&gt;Before you clear your notoriety, &lt;strong&gt;blow up all their vehicles&lt;/strong&gt;. Otherwise, when you clear your notoriety, they'll hop in their cars and speed away. Hopefully, you should have a decent number of gang members following you, so the casualties from the exploding cars shouldn't hamper you too much.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Run inside and clear your notoriety&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Run back outside and taunt one of the gang members&lt;/strong&gt;, get your credit for taunting them, then &lt;strong&gt;kill them&lt;/strong&gt; because &lt;strong&gt;you won't get credit for taunting the same member twice&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Repeat Steps 6 &amp;amp; 7 until everyone is dead&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Repeat steps 1 through 5&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Since you only have to taunt 50 gang members, this hopefully shouldn't take too long. In addition, it will go towards the &lt;code&gt;Love/Hate Relationship&lt;/code&gt; achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you already have 100% control, I'm not sure if you will be able to use this method exactly, but the principle of aggro+pulling should still work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, rather than trying to grind this challenge all at once, it may be more sanity-saving to just stop whenever you see a gang member walking on the sidewalk and taunt them during your regular gameplay. Again though, it'll become more difficult to find the random gang members as you take over more areas.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-24T15:11:40.400" LastActivityDate="2011-11-24T15:11:40.400" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38147" PostTypeId="1" AcceptedAnswerId="38150" CreationDate="2011-11-23T23:27:59.357" Score="2" ViewCount="624" Body="&lt;p&gt;I've passed on my Command &amp;amp; Conquer 3 game to a friend but they can't play the multi-player game online as it says the CD key is still in use. Anyone know how I can reset this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game was originally installed on a laptop that has been wiped and is long gone.&lt;/p&gt;&#xA;" OwnerUserId="15166" LastEditorDisplayName="user27134" LastEditDate="2012-09-23T17:07:32.670" LastActivityDate="2016-01-12T09:55:16.727" Title="Installing Command &amp; Conquer 3 on a new computer" Tags="|command-and-conquer-3-tiberium-wars|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38148" PostTypeId="2" ParentId="37670" CreationDate="2011-11-23T23:31:38.320" Score="37" Body="&lt;p&gt;If you're using the PC version you can use the console to make him wear the clothes you've pickpocketed onto him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Open the console and click on the fellow with the mouse.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ShowInventory&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Find the items you want him to wear and look for the FormID.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1 - Item Name (FormID) (other stuff)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Then enter:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;EquipItem FormID&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where FormID is the number you got from the inventory print out.&lt;/p&gt;&#xA;" OwnerUserId="2923" LastEditorUserId="1980" LastEditDate="2011-11-24T00:09:42.187" LastActivityDate="2011-11-24T00:09:42.187" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38150" PostTypeId="2" ParentId="38147" CreationDate="2011-11-23T23:41:42.490" Score="2" Body="&lt;p&gt;Your only option really is to &lt;a href=&quot;https://customersupport.ea.com/loginapp/cp/login.do?skin=ea&amp;amp;locale=en_US&amp;amp;curl=http://support.ea.com/app/home&amp;amp;surl=http://support.ea.com/ci/pta/login&amp;amp;p_next_page=ask&quot; rel=&quot;nofollow noreferrer&quot;&gt;contact EA&lt;/a&gt;.  Some companies are pretty good about CD key transfers.  Relic, for instance, is pretty forgiving about Company of Heroes.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find a reference to anyone who has done this successfully, however.  It's an old game, so you may be out of luck.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-23T23:41:42.490" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38151" PostTypeId="2" ParentId="37897" CreationDate="2011-11-23T23:48:12.933" Score="3" Body="&lt;p&gt;It does allow you to copy and move to SD card. Just confirmed. I will attempt to play on another Wii later tonight. I don't see why it wouldn't play though if I can move it. Will be upset if I can't! Haha. Guess I'll be playing Skyrim, MW3, or AC Revolations if it doesn't work.&lt;/p&gt;&#xA;" OwnerUserId="15168" LastActivityDate="2011-11-23T23:48:12.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38152" PostTypeId="1" AcceptedAnswerId="38295" CreationDate="2011-11-23T23:55:45.223" Score="12" ViewCount="51895" Body="&lt;p&gt;I can't seem to find an non-enchanted version of this outfit anywhere. It is the same clothing all court wizards use, but I need an non-enchanted version (preferably without using the console), so that I can enchant it myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has anyone come across any non-enchanted Hooded Mage's Robes? Can they even be found in a non-enchanted form?&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="274" LastEditDate="2011-12-18T21:59:30.530" LastActivityDate="2013-01-04T01:38:53.707" Title="Where can I get non-enchanted Hooded Mage's Robes?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="38153" PostTypeId="2" ParentId="38011" CreationDate="2011-11-24T00:01:54.307" Score="2" Body="&lt;p&gt;If you go to pilgrims trench by winter hold, there should be an island with a talos statue on it. Stand in front of it on the beach and your loot will appear.&lt;/p&gt;&#xA;" OwnerUserId="15169" LastActivityDate="2011-11-24T00:01:54.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38154" PostTypeId="1" AcceptedAnswerId="38158" CreationDate="2011-11-24T00:31:35.683" Score="4" ViewCount="1451" Body="&lt;p&gt;I don't have a consistent connection and ping gets high on occasion. Can I still play Portal 2 coop, relying only on the saves in between levels or do I still have to be online 100% during the whole game?&lt;/p&gt;&#xA;" OwnerUserId="2044" LastActivityDate="2011-12-08T01:25:12.467" Title="Does Portal 2 coop require a consistent connection?" Tags="|portal-2|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38156" PostTypeId="2" ParentId="38154" CreationDate="2011-11-24T00:37:43.330" Score="4" Body="&lt;p&gt;Levels are in general short and your progress are saved automatically after each completed one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest you to let your buddy host the game, if he/she has a more stable connection and in general I believe you can enjoy the co-op part of the game without major problems, even with your inconsistent connection.&lt;/p&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-11-24T00:37:43.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38157" PostTypeId="2" ParentId="8393" CreationDate="2011-11-24T00:39:41.067" Score="2" Body="&lt;p&gt;You could use a video camera pointed at your screen. It will cause 0 FPS drop, however the quality will be terrible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, check out &lt;a href=&quot;http://www.blackmagic-design.com/products/intensity/models/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Blackmagic Design Intensity Pro&lt;/a&gt; but be aware it is limited in resolution to 1920x1080.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was originally thinking you could use VNC to clone the display to a separate computer that was running FRAPS where you could record it, but I don't think VNC can get the hardware accelerated images, and also doubt your network is up to transferring that quantity of data smoothly.&lt;/p&gt;&#xA;" OwnerUserId="15123" LastActivityDate="2011-11-24T00:39:41.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38158" PostTypeId="2" ParentId="38154" CreationDate="2011-11-24T00:51:15.923" Score="4" Body="&lt;p&gt;In my experience, the co-op level stops and immediately kicks you both out of the game if one person disconnects.  I played on the Xbox 360 version, but I've been told the PC version exhibits the same behavior.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my experience, there are generally at least one or two parts of each puzzle or puzzle sequence where timing is important.  The game even gives you a way to give your partner a countdown in order to synchronize your actions with the other person.  Trying to play on a very high latency or intermittent connection would likely be quite frustrating, but potentially doable if you're both patient.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-24T16:06:37.847" LastActivityDate="2011-11-24T16:06:37.847" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38160" PostTypeId="2" ParentId="38098" CreationDate="2011-11-24T00:57:15.550" Score="9" Body="&lt;p&gt;They'll wait for you to get there.  I'm not sure if there are any consequences if you go forever without even visiting that den, but it doesn't seem like there will be...I can confirm that they'll wait at least several hours.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you fail a den defense, the only consequence is that the den reverts to Templar control, and you have to kill the captain all over again - it's like you never had it in the first place.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-24T00:57:15.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38161" PostTypeId="1" AcceptedAnswerId="38193" CreationDate="2011-11-24T01:21:28.643" Score="4" ViewCount="854" Body="&lt;p&gt;When I'm using Ezio's Eagle Vision (which at this point is only when I'm identifying a Templar Captain), sometimes I see paths or trails on the ground in either red or gold. What are they? Do they have to do with identifying the captain? Or are they just explained later in the game and I haven't gotten there yet?&lt;/p&gt;&#xA;" OwnerUserId="11014" LastActivityDate="2011-11-24T04:53:04.103" Title="What are the trails on the ground in Eagle Vision?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38162" PostTypeId="2" ParentId="38152" CreationDate="2011-11-24T01:26:22.453" Score="1" Body="&lt;p&gt;I dont recall finding any non-enchanted robes in my Skyrim journey so far.  I just went to the Radiant Raiment in Solitude to look and see what they have.  They DO have a Blue Robe but it is not hooded.  I hope that I am wrong so that you can get the look your going for.&lt;/p&gt;&#xA;" OwnerUserId="14985" LastActivityDate="2011-11-24T01:26:22.453" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38163" PostTypeId="1" AcceptedAnswerId="38164" CreationDate="2011-11-24T01:28:57.813" Score="10" ViewCount="8891" Body="&lt;p&gt;Can the 3DS receive and play games from the regular DS (DS, DSi, DS Lite, DSi XL)?  For example, Tetris from Tetris DS or Mario vs Luigi from New Super Mario Bros.  Or will I lose the ability to play these games with my DS-friends once I upgrade to a 3DS?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastActivityDate="2011-12-15T17:52:33.787" Title="Can a 3DS receive DS Download Play games from DS cartridges?" Tags="|nintendo-ds|nintendo-3ds-3dsxl-2ds|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38164" PostTypeId="2" ParentId="38163" CreationDate="2011-11-24T01:36:03.550" Score="8" Body="&lt;p&gt;You will still be able to use the Download Play on the 3DS - I've done it, and it works quite well. :)&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-24T01:36:03.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38165" PostTypeId="1" AcceptedAnswerId="38197" CreationDate="2011-11-24T01:37:27.197" Score="1" ViewCount="39522" Body="&lt;p&gt;When I try to open League of Legends in Windows 7 I am notified that PVP.net Patcher Kernel has stopped working and that Windows hasn't found a solution, what should I do?&lt;/p&gt;&#xA;" OwnerUserId="11117" LastEditorUserId="3129" LastEditDate="2012-06-18T02:19:57.277" LastActivityDate="2016-01-12T10:24:03.940" Title="League of Legends won't open. I get an error that refers to a PVP.net Patcher Kernel. How do I fix it?" Tags="|league-of-legends|technical-issues|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38166" PostTypeId="2" ParentId="38094" CreationDate="2011-11-24T01:44:41.690" Score="1" Body="&lt;p&gt;I believe that they do stack.I can't definately say they do without testing it (such as giving myself a total 100% fire resistance and fighting a flame antornach) but skill buffs stack so its reasonable to assume that resistance buffs stacks also.&lt;/p&gt;&#xA;" OwnerUserId="14575" LastActivityDate="2011-11-24T01:44:41.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38167" PostTypeId="2" ParentId="37465" CreationDate="2011-11-24T01:55:53.277" Score="2" Body="&lt;p&gt;For you 1st question yes on hit effects occur during both normal and power attacks. As for your second question I believe that your target will be affected each time your weapon touches them so yes seperate effects will occur for each strike including &quot;normal&quot; swings with two weapons.&lt;/p&gt;&#xA;" OwnerUserId="14575" LastActivityDate="2011-11-24T01:55:53.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38168" PostTypeId="1" AcceptedAnswerId="38169" CreationDate="2011-11-24T01:59:57.300" Score="9" ViewCount="54665" Body="&lt;p&gt;During my travels, I've met a few Vigilants of Stendarr. I discovered that they find and kill all kinds of a fun stuff (vampires, werewolves, etc). Recently, I even found their meeting place. Their line of work sounds pretty intriguing and I'm curious - can I become a Vigilant of Stendarr? If so, how? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2013-01-07T09:31:05.683" Title="Can I join the Vigilants of Stendarr?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38169" PostTypeId="2" ParentId="38168" CreationDate="2011-11-24T02:13:02.393" Score="10" Body="&lt;p&gt;Not in Skyrim! Don't rule out the possibility for a mod or DLC, though!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-24T02:13:02.393" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38170" PostTypeId="1" AcceptedAnswerId="38198" CreationDate="2011-11-24T02:19:13.780" Score="15" ViewCount="29757" Body="&lt;p&gt;When &lt;code&gt;Fun Fun Island&lt;/code&gt; is finally opened, there is great potential to earn a lot of rupees relatively quick and easy.  If you get a perfect score, you could earn &lt;code&gt;480&lt;/code&gt; rupees in one shot (&lt;code&gt;-20&lt;/code&gt; to play, &lt;code&gt;+500&lt;/code&gt; to win) and the game is over in about 40 seconds with no thinking involved.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some strategies to help me win at this game easily?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Figuring out which way to go can be tough getting the timing right.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-24T02:33:50.947" LastActivityDate="2015-06-30T21:45:39.227" Title="How can I easily win at 'Fun Fun Island'?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38172" PostTypeId="2" ParentId="36420" CreationDate="2011-11-24T02:27:24.677" Score="2" Body="&lt;p&gt;I randomly came across it and it seems a place the developers kind of brushed over rather quickly. there is an orc battle ax and a coin purse that don't respond when &quot;highlighted&quot;, they say nothing (nobody was hired to do voice work/interaction with you), and I can pretty much do whatever I want there and they don't care.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fitting that Nilheim means &quot;home of nothing&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I figured there was a quest for this place that would make it more lively but seems not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At least they had Nordic Barnacle there&lt;/p&gt;&#xA;" OwnerUserId="15175" LastActivityDate="2011-11-24T02:27:24.677" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38173" PostTypeId="1" AcceptedAnswerId="38176" CreationDate="2011-11-24T02:29:41.153" Score="19" ViewCount="157731" Body="&lt;p&gt;When you pick up items in Skyrim it tells you the value of each item. However when I go and sell the items the merchants are only paying 30% of this value, at best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Discounting any perks or other effects, how high does Speechcraft have to be before merchants start paying full value for items?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorDisplayName="user106385" LastEditDate="2015-08-30T23:11:47.947" LastActivityDate="2022-09-10T23:15:40.880" Title="When do merchants start paying the actual value of items without bonus effects and perks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38174" PostTypeId="5" CreationDate="2011-11-24T02:38:13.367" Score="0" Body="&lt;p&gt;&lt;a href=&quot;http://www.puppygames.net/revenge-of-the-titans/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Revenge of the Titans&lt;/a&gt; is a multiplatform (Mac OS X, GNU/Linux, Windows) tower defense game with real-time strategy elements. The game was developed by independent studio Puppy Games. It was one of the five games included in the second &lt;a href=&quot;http://humblebundle.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Humble Indie Bundle&lt;/a&gt;. As a result of the success of the Humble Indie Bundle sale the source code of Revenge of the Titans &lt;a href=&quot;http://www.puppygames.net/blog/?p=914&quot; rel=&quot;nofollow noreferrer&quot;&gt;was released&lt;/a&gt;. On March 16, 2011, the game was released on Steam.&lt;/p&gt;&#xA;" OwnerUserId="2361" LastEditorUserId="2361" LastEditDate="2011-11-24T03:04:11.127" LastActivityDate="2011-11-24T03:04:11.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38175" PostTypeId="4" CreationDate="2011-11-24T02:38:13.367" Score="0" Body="Revenge of the Titans is a multiplatform (Mac OS X, GNU/Linux, Windows) tower defense game with real-time strategy elements. " OwnerUserId="2361" LastEditorUserId="2361" LastEditDate="2011-11-24T03:04:14.510" LastActivityDate="2011-11-24T03:04:14.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38176" PostTypeId="2" ParentId="38173" CreationDate="2011-11-24T02:41:28.667" Score="19" Body="&lt;p&gt;Sounds like you have low &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Speech&quot; rel=&quot;noreferrer&quot;&gt;Speech&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Speech will directly affect the prices paid when buying from and selling to merchants, even without the assorted perks. At 0 speech, merchants will sell items for 3 times their base price, and buy for a third of their base price. At 100 speech, merchants will sell items for twice their base price and buy for half. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2986" LastActivityDate="2011-11-24T02:41:28.667" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38177" PostTypeId="1" AcceptedAnswerId="38181" CreationDate="2011-11-24T02:43:03.167" Score="9" ViewCount="1172" Body="&lt;p&gt;When I start Skyward Sword (its the only MotionPlus game I have, others that use it are probably similar) it always asks me to lay the MotionPlus controller on a flat surface for a bit before it starts, then it asks me to point the controller at the center of the screen and press A. I don't have to do this for games that don't use MotionPlus, so what exactly is happening here?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="181240" LastEditDate="2023-03-24T17:57:47.240" LastActivityDate="2023-03-24T17:57:47.240" Title="Why do I have to lay the controller on a flat surface?" Tags="|controllers|nintendo-wii|wiimote|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38178" PostTypeId="1" AcceptedAnswerId="38184" CreationDate="2011-11-24T02:45:39.733" Score="13" ViewCount="217044" Body="&lt;p&gt;I am on a quest where I must retrieve a sword from the ruins of Mzinchaleft. Well, it's been a long (waaaay too long) and perilous journey, but I finally found the sword and everything will be worth the trouble because of all the loot....but I can't get to it because of this thingy: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YMpff.jpg&quot; alt=&quot;A Dwarven Mechanism on a short cage in the floor saying, &amp;quot;You lack the required item&amp;quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, I missed something but I have no idea what it is. There is a room full of loot that's off-limits until I can figure this thing out! How do I activate this? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="118" LastEditDate="2013-02-02T14:14:37.897" LastActivityDate="2013-03-02T22:04:13.390" Title="How do I activate this Dwarven mechanism?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38179" PostTypeId="2" ParentId="38014" CreationDate="2011-11-24T02:48:01.977" Score="-2" Body="&lt;p&gt;Birdbath is one of the garden ornaments. You could just buy 4 of them to complete the quest.&lt;/p&gt;&#xA;" OwnerUserId="15176" LastEditorDisplayName="user11502" LastEditDate="2011-12-17T23:58:16.850" LastActivityDate="2011-12-17T23:58:16.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38180" PostTypeId="2" ParentId="38177" CreationDate="2011-11-24T02:50:09.170" Score="5" Body="&lt;p&gt;The MotionPlus needs to calibrate itself so it can accurately how and when you're moving it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is necessary due to the specific technology used for the MotionPlus, which is why you don't get it on non-MotionPlus games - the plain Wii Remote uses an &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_Remote#Sensing&quot; rel=&quot;nofollow noreferrer&quot;&gt;accelerometer&lt;/a&gt; to detect movement, whereas the MotionPlus uses &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_MotionPlus#Technology_and_features&quot; rel=&quot;nofollow noreferrer&quot;&gt;gyroscopes&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4808" LastActivityDate="2011-11-24T02:50:09.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38181" PostTypeId="2" ParentId="38177" CreationDate="2011-11-24T02:53:10.997" Score="12" Body="&lt;p&gt;The original Wii controller contains just an accelerometer, so it is only able to capture simple movements, like up/down.  Wii MotionPlus contains a gyroscope that captures more complicated movement.  From &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_MotionPlus&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The [Wii MotionPlus] incorporates a dual-axis tuning fork gyroscope, and a single-axis gyroscope which can determine rotational motion. The information captured by the angular rate sensor can then be used to distinguish true linear motion from the accelerometer readings. This allows for the capture of more complex movements than possible with the Wii Remote alone.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Laying the controller flat initializes the gyroscope so that it knows where position 0 is, so to speak, which then allows it to detect when and how far it moves away from that position.&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-11-24T02:53:10.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38182" PostTypeId="2" ParentId="37465" CreationDate="2011-11-24T02:59:33.537" Score="1" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;and the 2 from swinging &quot;normally&quot; with both your weapons at the same time?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;A test: 1 iron dagger enchanted with fear, 1 iron dagger enchanted with soul drain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I swung both weapons at the same time against a wolf.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The first swing didn't kill it and it ran.&lt;/li&gt;&#xA;&lt;li&gt;The second swing (30 seconds later) killed it and the soul was drained.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Conclusion: both daggers had their effects applied both times.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-24T02:59:33.537" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38183" PostTypeId="1" AcceptedAnswerId="38187" CreationDate="2011-11-24T03:09:02.550" Score="5" ViewCount="110" Body="&lt;p&gt;After ship selection, Irukandji opens saying:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xFiPy.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This suggests there's more than one level, but after I defeat the crab boss fight at the end, the game simply ends and a new ship is unlocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is that it?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="8350" LastEditDate="2012-05-31T21:11:01.113" LastActivityDate="2012-05-31T21:11:01.113" Title="Does Irukandji only have one level?" Tags="|irukandji|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38184" PostTypeId="2" ParentId="38178" CreationDate="2011-11-24T03:12:55.717" Score="11" Body="&lt;p&gt;Well, you need a special key (and this isn't the only mechanism). In any case, since you don't have it, there should be a lift directly to Skyrim nearby, and you can unlock the route back permanently once you get outside. So it won't be such a long slog, and in any case enemies should stay dead even if you quick travel. The guy* you're looking for is in his outpost on an island north of the College of Winterhold.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; * Septimus Signus, significant because he wrote several books related to the Elder Scrolls and is part of the main quest line.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14402" LastActivityDate="2011-11-24T03:12:55.717" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38185" PostTypeId="2" ParentId="36182" CreationDate="2011-11-24T03:15:47.210" Score="2" Body="&lt;p&gt;Use guns designed for the map sizes. The Type 95 isn't the best at everything, so plan based on map size. Snipers will beat it at long and Akimbos or RF SMGs have a chance at close. Try to flank and have the gunfights on your own terms instead of letting him shoot you at all. Remember, he can't kill you if he's dead already. Learn camper spots so you can avoid them, let the dirty little bastards be bored the whole game waiting for someone to come by. OR if none of this works, get a wired connection and pull host!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the nerf, I doubt it, because: &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;IW is lazy as is evident by the horrific lag in this game, pathetic map design, and terrible mic quality, and &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The Type 95 doesn't really need a nerf, in my opinion, because you need to have reasonably good aim to use it and not many people really spam it. No such thing as Type 95 spray-n-pray. It they make it take 3 shots to kill close then everyone will start complaining about how it's &lt;em&gt;underpowered.&lt;/em&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="15177" LastEditorUserId="3936" LastEditDate="2011-11-24T04:24:36.953" LastActivityDate="2011-11-24T04:24:36.953" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38186" PostTypeId="1" AcceptedAnswerId="38188" CreationDate="2011-11-24T03:27:23.350" Score="11" ViewCount="5342" Body="&lt;p&gt;In the Deep Woods, I am trying to cross a rope. That's hard enough on its own but now there are bees flying at me and I can't seem to get them to leave me alone without falling off of the rope. How do I make them go away?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2012-01-21T02:49:17.883" Title="How do I stop the bees from attacking?" Tags="|zelda-skyward-sword|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38187" PostTypeId="2" ParentId="38183" CreationDate="2011-11-24T03:32:05.610" Score="6" Body="&lt;p&gt;Yes, there is only one level.  I think the game was never fully completed, so while it still says 'level 1' at the beginning, it is in fact, the only level.&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-11-24T03:32:05.610" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38188" PostTypeId="2" ParentId="38186" CreationDate="2011-11-24T03:36:40.833" Score="12" Body="&lt;p&gt;You should try taking the hive down with the slingshot before engaging the rope and running like mad because the bees are going to go after you anyway. You'll have a clear path to cross the rope after that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Apparently, you can also walk calmly and the bees will lose interest fairly quickly.&lt;/p&gt;&#xA;" OwnerUserId="7091" LastEditorUserId="7091" LastEditDate="2011-11-24T03:42:52.407" LastActivityDate="2011-11-24T03:42:52.407" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38189" PostTypeId="2" ParentId="36992" CreationDate="2011-11-24T04:01:12.390" Score="1" Body="&lt;p&gt;The most common solution is to go muta. The muta's attack bounces three times, doing damage as it does so. If they mass-repair, then the glaives will kill the scv's pretty quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you really want to go ground units, ultras are probably your best bet. The splash damage allows them to tear light units to shreds and they do &lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Ultralisk&quot; rel=&quot;nofollow noreferrer&quot;&gt;+20 damage to armored.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15178" LastActivityDate="2011-11-24T04:01:12.390" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38190" PostTypeId="1" AcceptedAnswerId="38191" CreationDate="2011-11-24T04:18:13.673" Score="12" ViewCount="446" Body="&lt;p&gt;Say RED has no sniper. I'm a BLU spy disguised as a RED sniper. This means my apparent nick will be determined at random. IIRC, I might even get my own nick.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about my loadout? Will I be using weapons at random? Will it be taken from the appropriate loadout of the nick I'm using? Will I be using my own loadout?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say I switch to the pistol and press B (use last disguise) and I get a sniper rifle. If I switched to the knife, pressed B, then back to the pistol and pressed B, would I stand a chance of getting a more believable huntsman instead?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-11-24T04:26:01.303" LastActivityDate="2011-12-16T23:44:15.690" Title="How is my disguised loadout determined if I disguise as a class that's not in play?" Tags="|team-fortress-2|tf2-spy|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38191" PostTypeId="2" ParentId="38190" CreationDate="2011-11-24T04:25:29.090" Score="14" Body="&lt;p&gt;Your name will always be someone on the enemy team if disguised as an enemy, or someone on your own team if you disguise as a Friendly disguise.  In the case of a class not in play, the name will be a random player on the enemy team for an enemy disguise or your own name for a friendly disguise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regardless of the team you disguise as, if there is no player of that class, you also get a random fake health bar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your loadout is the stock loadout for that class.  For example, as a Sniper, your items will appear to be Sniper Rifle (Gun), SMG (Sapper), and Kukri (Knife).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even if someone changes to that class, your disguises weapons will not change until you change disguises away from, then back to, that class.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-12-16T23:44:15.690" LastActivityDate="2011-12-16T23:44:15.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38192" PostTypeId="2" ParentId="35761" CreationDate="2011-11-24T04:28:50.103" Score="0" Body="&lt;p&gt;The Skyrim wiki says if you kill your spouse a bug maaaay occur and even if you are wearing the Amulet of Mara, there is still a chance you may not be able to remarry. I'm about to attempt it myself.&lt;/p&gt;&#xA;" OwnerUserId="15180" LastActivityDate="2011-11-24T04:28:50.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38193" PostTypeId="2" ParentId="38161" CreationDate="2011-11-24T04:53:04.103" Score="5" Body="&lt;p&gt;I'm not really sure of how to word this nonconfusingly, so I'll just take a stab at it - just like your targets are color-coded in Eagle Vision, so are the places they've been.  So, red trails mean a guard has been walking there (and probably will be again soon if you hang around) so this gives you some indication of the relative safety of a location &lt;em&gt;in a broad sense&lt;/em&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mobile mission targets, as well as captains, show up in gold - there are a few missions where this is pretty much the ONLY way to reasonably track down your target.  (Two of the Master Assassin missions I've done so far, I think would be basically impossible without it - the first of these that I did tipped me off that I should follow the trails, though.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is easiest to observe in any mission where you have a companion who follows you around - they're gold, and you can &lt;em&gt;see them leaving a gold trail behind as they walk around&lt;/em&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-24T04:53:04.103" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38194" PostTypeId="2" ParentId="33472" CreationDate="2011-11-24T05:18:48.397" Score="2" Body="&lt;p&gt;If you recover your gamertag and re-download the online pass via Account Management &gt; Download History, you can play online again.&lt;/p&gt;&#xA;" OwnerUserId="15182" LastActivityDate="2011-11-24T05:18:48.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38195" PostTypeId="2" ParentId="38113" CreationDate="2011-11-24T05:21:38.360" Score="2" Body="&lt;p&gt;Unless you're using console commands, there is no way to kill someone more than twice, as all spells will reduce them to a pile of ash, for the exact reason that you would be able to farm too much exp by resurrecting the same person over and over again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's disappointing, because I really wish I could kill Anise over and over whenever I get frustrated.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-24T05:21:38.360" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38196" PostTypeId="2" ParentId="34594" CreationDate="2011-11-24T05:33:31.143" Score="2" Body="&lt;p&gt;As seen on &lt;a href=&quot;http://steamcommunity.com/stats/Sanctum/achievements&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://steamcommunity.com/stats/Sanctum/achievements&lt;/a&gt;, Steam updated the names of the achievements to include (not working) beside those achievements, as well as a couple others. It seems that a recent update to the way bullets hits are handled broke them, and they plan to fix it in the next update (whenever that is).&lt;/p&gt;&#xA;" OwnerUserId="6264" LastActivityDate="2011-11-24T05:33:31.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38197" PostTypeId="2" ParentId="38165" CreationDate="2011-11-24T05:35:24.027" Score="3" Body="&lt;p&gt;Have you tried reinstalling the game? Or Repairing the install? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a bit of a common error. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, when you ran the install, did you run it as an administrator?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try these steps:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Close out your game/patcher, hit ctrl+alt+delete and make sure all instances of LoL.Launcher are gone, then restart the patcher process and let it sit.&lt;/li&gt;&#xA;  &lt;li&gt;Go to your Riot Games/RADS/System folder under your default install path, and run the rads_user_kernel.exe file, then try starting your patcher.&lt;/li&gt;&#xA;  &lt;li&gt;See this article, &lt;a href=&quot;http://support.leagueoflegends.com/entries/234188-changing-to-public-dns-servers&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.leagueoflegends.com/entries/234188-changing-to-public-dns-servers&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Replace /RADS/system/rads_user_kernel.exe with this file, &lt;a href=&quot;http://l3cdn.riotgames.com/releases/live/system/rads_user_kernel.exe&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://l3cdn.riotgames.com/releases/live/system/rads_user_kernel.exe&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;li&gt;Try installing Microsoft Dot NET Framework 4.0, &lt;a href=&quot;http://www.microsoft.com/download/en/details.aspx?id=17851&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.microsoft.com/download/en/details.aspx?id=17851&lt;/a&gt; and 3.5, &lt;a href=&quot;http://www.microsoft.com/downloads/e...displaylang=en&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.microsoft.com/downloads/e...displaylang=en&lt;/a&gt;&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://na.leagueoflegends.com/board/showthread.php?t=1319346&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://na.leagueoflegends.com/board/showthread.php?t=1319346&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-11-24T05:35:24.027" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38198" PostTypeId="2" ParentId="38170" CreationDate="2011-11-24T05:36:31.103" Score="12" Body="&lt;p&gt;The majority of this game can be pretty easy.  Falling through the &lt;strong&gt;Fortune Rings&lt;/strong&gt; and dodging the &lt;strong&gt;Dodoh Balls&lt;/strong&gt; can be easily navigated once you know which paths are relatively safe and which ones should be avoided.  It's the landing that is the tough part.  I'll walk through these phases separately.  But first...&lt;/p&gt;&#xA;&lt;h3&gt;Control:&lt;/h3&gt;&#xA;&lt;p&gt;When free falling, the controller is pretty sensitive to your movements.  For this game, you &lt;em&gt;barely&lt;/em&gt; need to tilt it to move in the direction you want, and you'll have plenty of time to move to the part of the screen you want without it getting out of control.  You shouldn't try to tilt more than 10 degrees, you shouldn't need to.&lt;/p&gt;&#xA;&lt;h3&gt;The fall:&lt;/h3&gt;&#xA;&lt;p&gt;First let's understand what you're up against.  There are &lt;strong&gt;5 Fortune Rings&lt;/strong&gt; and &lt;strong&gt;4 sets of Dodoh Balls&lt;/strong&gt; alternating starting with the rings.  We want to avoid the &lt;strong&gt;Dodoh Balls&lt;/strong&gt; so here's how big each set is and how they move.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;4 Dodoh Balls&lt;/strong&gt; in a small square, rotating.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;1 Dodoh Ball&lt;/strong&gt; in the center, stationary.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;4 Dodoh Balls&lt;/strong&gt; in a larger square, rotating.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;3 Dodoh Balls&lt;/strong&gt; in a triangle, stationary.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;Avoiding the stationary balls should be simple so I'll leave that to you.  However you have to be careful with the rotating ones.  My advice, &lt;em&gt;never&lt;/em&gt; try to weave through the rotating balls (sets 1 and 3), always go through the middle.  You can risk it and try, but why make it harder on yourself?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/dR7Nt.png&quot; alt=&quot;go in the middle of the rotating balls&quot; /&gt;&lt;/p&gt;&#xA;&lt;h3&gt;The landing:&lt;/h3&gt;&#xA;&lt;p&gt;&lt;em&gt;Ok this is where it gets tricky.  I have to admit though, this is not foolproof advice.  There is a degree of randomness in this game so it won't always be the same.  But, this should be very close every time.  The risk of playing this game is very small but the reward is so much bigger.  I can almost guarantee you will miss a lot here landing in the &lt;strong&gt;Loser Space&lt;/strong&gt;, but I promise you'll win enough here too.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;p&gt;At this point, I will assume you have a &lt;strong&gt;10x&lt;/strong&gt; multiplier by getting all 5 rings.  &lt;strong&gt;Dodoh&lt;/strong&gt; claims that the wheel slows down for every ring you get.  I don't know if that's really true or not, I can't tell the difference.  So I am assuming that the wheel should be rotating at roughly the same rate here.&lt;/p&gt;&#xA;&lt;p&gt;First thing to note is the ground and how it looks like.  You should notice that there is a orange and yellow &amp;quot;star&amp;quot; each with 12 points.  I would look at these like they are clocks.  You'll need to use these as reference points to help you with this.  These &amp;quot;clocks&amp;quot; are mostly stationary.  You just need to be aware that the camera is actually rotating a little too.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7J7xQ.png&quot; alt=&quot;the &amp;quot;clocks&amp;quot;&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;As far as I can tell, if you fall in the open stance (and not diving headfirst), the wheel will generally make almost a full rotation from when you hit the last &lt;strong&gt;Fortune Ring&lt;/strong&gt; and you hit the ground; sometimes a little less, sometimes a little more, or it could just be my reaction time not being consistent.  I estimate 11/12 of a rotation based on the video I took.&lt;/p&gt;&#xA;&lt;p&gt;Before you reach the last ring, find the &lt;strong&gt;50 rupee&lt;/strong&gt; space and keep tabs on it's location relative to the clocks.  You'll also want to pay attention to where &lt;strong&gt;Link&lt;/strong&gt; is relative to the ring so you can get ready.&lt;/p&gt;&#xA;&lt;p&gt;When you finally reach the ring and you &lt;em&gt;hear&lt;/em&gt; the sound of collecting it, find the point of the orange or yellow star that is closest to the middle of the space and keep track of that.  The region that between that point and the previous point of the same color is your target area to land in.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9WBEE.png&quot; alt=&quot;the approach 1&quot; /&gt;&lt;br /&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ITcn4.png&quot; alt=&quot;the approach 2&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Also, remember that it will probably be rotating too.  At that point, it's just a matter of hitting your target and making any adjustments you can.  With any luck, the &lt;strong&gt;50 rupee&lt;/strong&gt; space should come up right under you.  If you know you're behind, you could dive in headfirst (point the WiiMote straight down) and hope that will make up for it.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Aw8JN.png&quot; alt=&quot;finish&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Here's a video I recorded that you can analyze:&lt;/p&gt;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/aaYc3YK41tQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-29T07:58:24.347" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38199" PostTypeId="1" AcceptedAnswerId="38201" CreationDate="2011-11-24T05:38:06.453" Score="7" ViewCount="1410" Body="&lt;p&gt;After completing the main quest in torchlight (after level 34 of the mine), the player can continue in another dungeon. I'm well past level 60 in that second dungeon, but I never got the &quot;Deep Delver&quot; achievement for reaching the 50th floor of a dungeon. I checked the progress, and it shows 34/50 - as though the achievement hasn't been acknowledging my progress through the new dungeon. I noticed the same for the &quot;True Delver&quot; achievement - it's stuck on 34/100. Any thoughts?&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the record, I ended up getting past this. It turns out Torchlight was keeping track of my dungeon level, but the steam achievement progress bar needed to be manually refreshed. In addition to this, I noticed a few things about achievements in torchlight. First, almost all achievements only update their progress when loading a level - so if you've been sitting in one spot selling items, smashing barrels, or fishing, and the progress counter isn't updating, don't fret - simply walk through a portal and when you get to the other side, you should be able to refresh the achievements and see your progress.&lt;/p&gt;&#xA;" OwnerUserId="6264" LastEditorUserId="3114" LastEditDate="2011-12-18T18:24:41.780" LastActivityDate="2011-12-18T18:24:41.780" Title="Not getting progress towards dungeon level achievements" Tags="|steam|achievements|torchlight|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38201" PostTypeId="2" ParentId="38199" CreationDate="2011-11-24T05:55:05.500" Score="4" Body="&lt;p&gt;The Torchlight achievements are generally buggy. I had quite a few problems with them myself, most of the time exactly like you describe it - a counter stopped working. (In my case it was for sold items and killed trolls, if I recall correctly.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you're not alone (look e.g. &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?p=18426343&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;), and there probably isn't much you can do. :( &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: It just occured to me: saving achievements doesn't seem to work when you're offline. But somehow I presumed that would not be your case.&lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="14629" LastEditDate="2011-11-24T06:03:10.320" LastActivityDate="2011-11-24T06:03:10.320" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38202" PostTypeId="1" CreationDate="2011-11-24T07:00:23.120" Score="8" ViewCount="7316" Body="&lt;p&gt;After few quests, I returned to Whiterun to see dead guards stripped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I searched their bodies, and they still had their helmet, armor, shoe, etc but they were naked... also in Dragon's Reach, some female servants were dead too... so I went into my house to see Lydia dead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used console to resurrect every dead person I saw, only to see them dead again after I return from another adventure...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone else having this issue?&#xA;Possible fix?&lt;/p&gt;&#xA;" OwnerUserId="15186" LastEditorUserId="1925" LastEditDate="2013-11-13T06:08:42.567" LastActivityDate="2016-12-27T07:03:19.220" Title="People found dead in Whiterun" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38203" PostTypeId="1" CreationDate="2011-11-24T07:07:50.437" Score="11" ViewCount="4021" Body="&lt;p&gt;So, I was done playing for the night and decided to goof off a bit.  So I saved and then went to blowup Ancano (in the college of Winterhold) because he bugs me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I gave him both barrels of my Fire Spell and he just stood there.  Shot him till he knelt down and then after a bit he came back up ready for more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did not think too much of it until I leveled up my Destruction skill by doing this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is...  will anyone in Skyrim care?  Is it just because this guy is a jerk that no one seems to mind that I flambé him?  (Doubtful)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or can you practice on any essential character with out fear of getting in trouble?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a screen shot of me blasting him.  If you look close, you can see that there is someone sitting in the background (by the window) and he does not care.  (In case it matters, I am at the &quot;Get the Staff&quot; part of the Winterhold quest.)&#xA;&lt;img src=&quot;https://i.stack.imgur.com/ozzik.jpg&quot; alt=&quot;Leveling on Ancano&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="3129" LastEditDate="2011-11-27T00:22:52.527" LastActivityDate="2016-12-27T07:52:42.550" Title="Are there drawbacks to practicing Destruction on Ancano?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38204" PostTypeId="1" AcceptedAnswerId="38210" CreationDate="2011-11-24T07:13:02.110" Score="8" ViewCount="9336" Body="&lt;p&gt;Actually, the title is intentionally vague to avoid spoilers for people who haven't played the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cawlin gave me a letter to deliver to Karane.  However, I also have the option of delivering it to the mysterious ghostly hand in the Restroom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I gain from choosing the former over the latter?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user11502" LastEditDate="2011-12-06T05:32:58.877" LastActivityDate="2012-07-15T00:28:39.847" Title="Who do I deliver Cawlin's letter to?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38205" PostTypeId="2" ParentId="37368" CreationDate="2011-11-24T07:26:31.663" Score="5" Body="&lt;p&gt;Your profile is saved in the cloud, so if you want to recover it follow the steps in this page: &lt;a href=&quot;http://support.xbox.com/en-US/xbox-live/how-to/xbox-live-account-management/gamer-profile#recover&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://support.xbox.com/en-US/xbox-live/how-to/xbox-live-account-management/gamer-profile#recover&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the saved games and other data, if the USB memory is corrupted you could try the answers to this SuperUser question: &lt;a href=&quot;https://superuser.com/questions/51984/how-do-i-recover-files-from-an-usb-flash-drive&quot;&gt;https://superuser.com/questions/51984/how-do-i-recover-files-from-an-usb-flash-drive&lt;/a&gt;. As CyberSkull points out, you shouldn't have problems reading the files because it uses FAT32.&lt;/p&gt;&#xA;" OwnerUserId="247" LastEditorUserId="-1" LastEditDate="2017-03-20T10:18:00.640" LastActivityDate="2011-11-24T15:04:07.037" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38206" PostTypeId="1" CreationDate="2011-11-24T07:31:14.040" Score="7" ViewCount="63363" Body="&lt;p&gt;I'm level 17 mage and have completed Winterhold main quest since a while ago.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where can I find other mage or magic related questlines?&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:33:35.520" LastActivityDate="2015-05-14T00:19:26.833" Title="Where can I find mage related questlines?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38208" PostTypeId="2" ParentId="18519" CreationDate="2011-11-24T07:39:56.363" Score="0" Body="&lt;p&gt;You have to tap &lt;kbd&gt;X&lt;/kbd&gt; and try to keep up. I died a lot with the first one as well because your bike skill is low. You need to try in enough to learn the whole ride. That way if you fall off you can catch up because you know the way. Use handbrake, &lt;kbd&gt;R1&lt;/kbd&gt; I think, and don't turn too sharply.&lt;/p&gt;&#xA;" OwnerUserId="13965" LastEditorDisplayName="user101016" LastEditDate="2016-07-13T08:36:28.197" LastActivityDate="2016-07-13T08:36:28.197" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38209" PostTypeId="1" AcceptedAnswerId="38224" CreationDate="2011-11-24T07:43:17.573" Score="-1" ViewCount="6606" Body="&lt;p&gt;Just hoping to find out exactly where I can go to find great mage robes, hooded or unhooded.&lt;/p&gt;&#xA;" OwnerUserId="13965" LastActivityDate="2012-06-19T19:41:08.353" Title="Where can I find the best mage robes for a lvl 18?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ClosedDate="2011-11-24T13:42:09.607" ContentLicense="CC BY-SA 3.0" />
  <row Id="38210" PostTypeId="2" ParentId="38204" CreationDate="2011-11-24T07:43:54.227" Score="7" Body="&lt;p&gt;As far as I can tell, you gain nothing from doing these &quot;quests&quot; except &lt;strong&gt;5 Gratitude Crystals&lt;/strong&gt; and some changes to characters that doesn't seem to affect the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried both options and here's what happens for both:&lt;br&gt;&#xA;&lt;sub&gt;(I forgot the exact details on some parts but I'll outline the decisions I made and what happened as best as I can)&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My first run I gave it to the &quot;voice coming from the bathroom.&quot;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The hand in the bathroom was grateful and claimed that it would not read the letter and would use it for &quot;other purposes.&quot;  Well, he/she/it lied and suddenly gets infatuated with &lt;strong&gt;Cawlin&lt;/strong&gt;.  I believe you get the &lt;strong&gt;5 Gratitude Crystals&lt;/strong&gt; here.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Telling &lt;strong&gt;Cawlin&lt;/strong&gt; about it, he runs back to &lt;strong&gt;Groose's&lt;/strong&gt; room hating &lt;strong&gt;Link&lt;/strong&gt; for what happened.  If you talk to him during the day, he will mention not being able to sleep.  If you visit him at night, you will find the hand with him... doing stuff (nothing dirty ;).  &lt;strong&gt;Karane&lt;/strong&gt; just goes about her business.  Nothing else happens throughout the game AFAIK.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Giving the letter to &lt;strong&gt;Karane&lt;/strong&gt;, a number of things happened...  &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Before handing the letter to &lt;strong&gt;Karane&lt;/strong&gt;, she mentions liking &lt;strong&gt;Pipit&lt;/strong&gt; to herself.  Proceeding to hand it to her, she asks if it came from &lt;strong&gt;Pipit&lt;/strong&gt;.  I chose to tell the truth and said it was from &lt;strong&gt;Cawlin&lt;/strong&gt;.  She reads it and is impressed but wants you to tell &lt;strong&gt;Pipit&lt;/strong&gt; about this in the hopes of him having feelings for her.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Talking to &lt;strong&gt;Pipit&lt;/strong&gt;, he contemplates whether he has feelings for her and I believe you have the choice to nudge him either way.  I nudged him toward &lt;strong&gt;Karane&lt;/strong&gt; and he decided that he &lt;em&gt;loves&lt;/em&gt; her.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Returning back to &lt;strong&gt;Karane&lt;/strong&gt;, &lt;strong&gt;Cawlin&lt;/strong&gt; is there talking to her.  He's there &lt;em&gt;confessing his love for her&lt;/em&gt;.  &lt;strong&gt;Pipit&lt;/strong&gt; arrives and says that &lt;em&gt;he's&lt;/em&gt; in love with her.  (&lt;em&gt;draaaamaaa&lt;/em&gt;)  &lt;strong&gt;Karane&lt;/strong&gt; thinks about what's going on and ultimately chooses &lt;strong&gt;Pipit&lt;/strong&gt;.  &lt;strong&gt;Cawlin&lt;/strong&gt; runs back to &lt;strong&gt;Groose's&lt;/strong&gt; room feeling sorry for himself.  &lt;strong&gt;Karane&lt;/strong&gt; and &lt;strong&gt;Pipit&lt;/strong&gt; are together and you get &lt;strong&gt;5 Gratitude Crystals&lt;/strong&gt; from &lt;strong&gt;Karane&lt;/strong&gt;.  The hand disappears forever.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It looks like no path goes real well for &lt;strong&gt;Cawlin&lt;/strong&gt; at all.  ;)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-29T00:41:58.643" LastActivityDate="2011-11-29T00:41:58.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38211" PostTypeId="2" ParentId="36992" CreationDate="2011-11-24T07:55:10.700" Score="1" Body="&lt;p&gt;Broodlords are a good choice in the late game, given the terran opponent doesn't go mass viking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I really like &lt;strong&gt;Infestors&lt;/strong&gt; to snipe/harass expansions though. The infested terrans only cost energy and they can take out a PF (or at least most of the workers there) when lobbed in in high numbers. You should have around 7 Infestors with high energy if you plan to destroy a PF. A good idea is also to attack the PF with infestors, while sending another army (lings or roaches) to another expansion. Most likely you'll be able to snipe one of these expansions this way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the terran is building turrets, you should check out the situation at hand by sending in a ling or changeling. If the PF is additionally secured by marines and/or tanks, sending in the Infestors can be really disastrous as the turret will make them visible. You should try to avoid losing the Infestors at any cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't find an angle where you can lob in the infested terrans safely, I wouldn't even bother attacking the PF. Attack elsewhere instead or just take more bases as the terran obviously uses all his army to protect his bases.&lt;/p&gt;&#xA;" OwnerUserId="5433" LastActivityDate="2011-11-24T07:55:10.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38212" PostTypeId="2" ParentId="38136" CreationDate="2011-11-24T07:58:01.660" Score="0" Body="&lt;p&gt;If you are looking for a list like that, the strategy guide is a good source. None of the online wiki's I have found so far have location info. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did a decent amount of Googling, but I didn't find any online sources that were good. The guide isn't that much...like $20 or something and it is VERY useful if you are a completionist like myself.&lt;/p&gt;&#xA;" OwnerUserId="15190" LastActivityDate="2011-11-24T07:58:01.660" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38213" PostTypeId="2" ParentId="39867" CreationDate="2011-11-24T08:02:17.510" Score="2" Body="&lt;p&gt;As far as my testing has shown, the multiplier is applied to the initial strike and any damage that is added to that. It doesn't seem to be applied to DoT. Thus, if a bow adds 10 fire damage, it will add 10x2 + base damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tested by finding a bandit group and trying out the different situations and watching the health meters. Of course, since I don't have a way to see their actual health, I can't say this with certainty.&lt;/p&gt;&#xA;" OwnerUserId="15190" LastActivityDate="2011-11-24T08:02:17.510" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38217" PostTypeId="2" ParentId="37804" CreationDate="2011-11-24T08:12:45.443" Score="1" Body="&lt;p&gt;I had the same issue, but in my case, it was caused by an animus fragment showing on my map. I had been ignoring it for some time, but when I finally collected it, my players leveled up past 10 as they should.&lt;/p&gt;&#xA;" OwnerUserId="15191" LastEditorUserId="1980" LastEditDate="2011-11-25T06:40:13.357" LastActivityDate="2011-11-25T06:40:13.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38220" PostTypeId="2" ParentId="39867" CreationDate="2011-11-24T08:32:04.387" Score="0" Body="&lt;p&gt;From what i have read the only thing that is effected by the sneak modify is the base damage, enchantments and poisons do not effect the modifier i believe they are added after the base damage. this is what i have read and seems to be true in game i am not completely sure about poisons as i don't use them very often but i believe they are both the same.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastActivityDate="2011-11-24T08:32:04.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38221" PostTypeId="2" ParentId="38203" CreationDate="2011-11-24T08:42:28.500" Score="1" Body="&lt;p&gt;I believe that you will still get a bounty if people see you attacking him i cant test this  because i have finished the mage guild quest but im fairly sure you can attack him as much as you like he shouldn't be able to die he is integral to the mage guild story line the only 2 things i can think of are him fighting back and killing you or getting a bounty for attacking him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;well that picture was funny, yes i believe you can attack him without problem, it might be a bit of a glitch because this is the first NPC i have seen that doesn't fight back when you attack him but from what i can tell it shouldn't harm you game in anyway to train on him. happy training!&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="9935" LastEditDate="2011-11-26T23:49:07.313" LastActivityDate="2011-11-26T23:49:07.313" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38223" PostTypeId="1" AcceptedAnswerId="38225" CreationDate="2011-11-24T08:45:09.820" Score="11" ViewCount="26633" Body="&lt;p&gt;In the fourth game of The Elder Scrolls (Oblivion) I remember that I could see my own character, but now in Skyrim can't see myself anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why is that, or am I missing something?&lt;/p&gt;&#xA;" OwnerUserId="7652" LastEditorUserId="3917" LastEditDate="2011-11-28T15:35:30.347" LastActivityDate="2011-12-06T00:24:09.727" Title="Why can't I see my character?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38224" PostTypeId="2" ParentId="38209" CreationDate="2011-11-24T08:50:06.410" Score="4" Body="&lt;p&gt;Well its very much dependent on what magic you use and what your enchanting level is (i will assume you don't have a high enchanting level). your best bet is to finish the College of Winterhold story line at the end you can archmage robes which i used for ages until i got level 100 in enchanting.The arch mage robes have 15% spells reduction for all schools 50 magicka increase and 100% increase to magicka regeneration rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;if you want the best possible mage armor i would recommend getting to level 100 in enchanting it takes a while but allows you to cast spells for free(enchanting 4 items with 25% destruction spell cost makes all spells free).&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="10616" LastEditDate="2012-06-19T19:41:08.353" LastActivityDate="2012-06-19T19:41:08.353" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38225" PostTypeId="2" ParentId="38223" CreationDate="2011-11-24T08:53:05.700" Score="8" Body="&lt;p&gt;Do you mean you want a third-person view? On PC you can just scroll down or press F to switch into third-person view, and then scroll back up or press F again to switch back. On Xbox or PS3 you can click the right thumbstick in to toggle between first and third person views.&lt;/p&gt;&#xA;" OwnerUserId="15156" LastActivityDate="2011-11-24T08:53:05.700" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38226" PostTypeId="2" ParentId="38223" CreationDate="2011-11-24T08:55:07.740" Score="16" Body="&lt;p&gt;You can see your character by simply pressing &lt;kbd&gt;F&lt;/kbd&gt;: it changes the camera mode to third person/vanity. You can also hold the scroll wheel to rotate around your camera. There is no way to see your character in the menu like in Oblivion though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes not being able to go into third person view can be caused by being in a tight area where the camera can't zoom out. Try going into an open area and pressing it a couple of times (sometimes it takes me 2-3 presses to get it to work); if it doesn't work I would say it's assigned to a different key. Go into Settings/Controls and check what key it is assigned to and use that one or reassign it.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="4815" LastEditDate="2011-11-24T15:09:05.163" LastActivityDate="2011-11-24T15:09:05.163" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38227" PostTypeId="1" AcceptedAnswerId="38668" CreationDate="2011-11-24T08:56:56.407" Score="9" ViewCount="9193" Body="&lt;p&gt;I'm running low on &lt;strong&gt;Dusk Relics&lt;/strong&gt; and want to get more.  The &lt;strong&gt;Silent Realms&lt;/strong&gt; are a good source for this rare treasure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would it be possible to revisit one of the &lt;strong&gt;Silent Realms&lt;/strong&gt; after completing the trial so I may get more of these?&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-27T01:59:11.660" LastActivityDate="2012-01-03T11:48:21.657" Title="Is it possible to revisit the 'Silent Realm' after completing a trial?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38228" PostTypeId="2" ParentId="35498" CreationDate="2011-11-24T09:21:15.317" Score="2" Body="&lt;p&gt;For me, the game glitched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I chased Arvel, followed him into the room with the draugr, watched him die, killed off the draugr, and his body was missing. I checked all around, only to find his body back in the spider web I cut him down from.&lt;/p&gt;&#xA;" OwnerUserId="15194" LastEditorUserId="1980" LastEditDate="2011-11-25T06:39:24.573" LastActivityDate="2011-11-25T06:39:24.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38229" PostTypeId="2" ParentId="27670" CreationDate="2011-11-24T09:28:19.200" Score="1" Body="&lt;p&gt;There's no stable rotation that could be described by single sentence. You can try installing &lt;a href=&quot;http://www.wowinterface.com/downloads/info13739-FaceShooter.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Faceshooter&lt;/a&gt; addon (rotation helper) and test if it will help you to increase dps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another viable alternative addon is &lt;a href=&quot;http://wow.curseforge.com/addons/ovale/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ovale Spell Priority&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerDisplayName="user15195" LastActivityDate="2011-11-24T09:28:19.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38230" PostTypeId="2" ParentId="37757" CreationDate="2011-11-24T09:29:29.603" Score="-1" Body="&lt;p&gt;In the console, click on him with your cursor and type &lt;code&gt;resurrect&lt;/code&gt;.  Voilà!&lt;/p&gt;&#xA;" OwnerUserId="15196" LastEditorUserId="1980" LastEditDate="2011-11-25T06:36:35.247" LastActivityDate="2011-11-25T06:36:35.247" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38231" PostTypeId="2" ParentId="38206" CreationDate="2011-11-24T09:39:24.233" Score="5" Body="&lt;p&gt;I completed the Winterhold College questline but after a while when I came back, speaking to Tolfdir (if I remember correctly) reveals more quests with some magical rifts opening up in the world due to the earlier events with the Eye and so on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't continued on this path myself but go back and talk with the people at the college after some time and you might find more quests after you've become arch mage.&lt;/p&gt;&#xA;" OwnerUserId="11044" LastActivityDate="2011-11-24T09:39:24.233" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38232" PostTypeId="1" AcceptedAnswerId="38243" CreationDate="2011-11-24T09:41:49.957" Score="8" ViewCount="469" Body="&lt;p&gt;I recently played as Sona together with Twitch on bottom lane and that question came up:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If my Twitch ally is stealthed and I cast one of my abilities which affects him, can the enemy team see where the animation goes and do I give his position away to our enemies?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2012-02-21T20:09:36.827" Title="Are cast-animations on stealthed allies visible to enemies?" Tags="|league-of-legends|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38233" PostTypeId="1" AcceptedAnswerId="38246" CreationDate="2011-11-24T09:49:11.343" Score="3" ViewCount="205" Body="&lt;p&gt;Some projectiles that target champions can be intercepted by his allies to safe the target, e.g. Caitlyns &lt;code&gt;Ace in the Hole&lt;/code&gt; and Ashes &lt;code&gt;Enchanted Crystal Arrow&lt;/code&gt;.&lt;br&gt;&#xA;From my understanding normal minions are simply too small and those projectiles fly over their heads. But when siege minions are promoted they get much bigger, would they intercept such projectiles or not?&lt;/p&gt;&#xA;" OwnerUserId="1400" LastActivityDate="2011-11-24T18:09:56.383" Title="Do promoted siege-minions intercept champion-targeted projectiles?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38234" PostTypeId="1" AcceptedAnswerId="38239" CreationDate="2011-11-24T10:04:19.527" Score="12" ViewCount="4611" Body="&lt;p&gt;Is there any differences between races except for looks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't been able to find any information on this so I am leaning towards it doesn't matter, but I can't find any confirmation on this either.&lt;/p&gt;&#xA;" OwnerUserId="13269" LastActivityDate="2011-12-25T02:26:04.057" Title="Does race matter?" Tags="|star-wars-the-old-republic|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38235" PostTypeId="5" CreationDate="2011-11-24T10:05:48.073" Score="0" Body="&lt;p&gt;&lt;strong&gt;Star Wars: The Old Republic&lt;/strong&gt; is a massively multiplayer online role playing game (MMORPG) developed by Bioware which was released on the 20th of December, 2011. The game features two factions, the &lt;em&gt;Galactic Republic&lt;/em&gt; and the &lt;em&gt;Sith Empire&lt;/em&gt;. Players can join either faction and through storyline choices influence their rise to the light side or their fall to the dark side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use this tag to ask questions about the game including areas, classes, races and storyline.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release date:&lt;/strong&gt; December 20, 2011&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; &lt;a href=&quot;http://www.bioware.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BioWare&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; &lt;a href=&quot;http://www.ea.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Electronic Arts&lt;/a&gt;, &lt;a href=&quot;http://www.lucasarts.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;LucasArts&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Star_Wars:_The_Old_Republic&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia page&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.swtor.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Site&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Game/series-specific wikis:&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://swtor.wikia.com/wiki/Star_Wars:_The_Old_Republic_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Star Wars:The Old Republic Wikia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.wikiswtor.com/SWTOR_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Star Wars:The Old Republic WikiSWTOR&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14709" LastEditorUserId="15184" LastEditDate="2012-09-25T07:25:59.253" LastActivityDate="2012-09-25T07:25:59.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38236" PostTypeId="4" CreationDate="2011-11-24T10:05:48.073" Score="0" Body="Star Wars: The Old Republic is an MMORPG developed by Bioware that is set approximately 300 years after the events of the Knights of the Old Republic, more than 3,500 years before the movies." OwnerUserId="14709" LastEditorUserId="274" LastEditDate="2011-12-24T03:18:42.140" LastActivityDate="2011-12-24T03:18:42.140" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38237" PostTypeId="2" ParentId="14374" CreationDate="2011-11-24T10:09:55.737" Score="17" Body="&lt;p&gt;The default sniper rifle deals 50 damage un-charged, and 150 damage when fully charged. It takes 1.5 seconds to reload the sniper rifle after the first shot, and a further 3.3 seconds to fully charge it. A level 3 sentry has 216 hit points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quickest way to destroy a level 3 sentry is &lt;b&gt;one fully charged shot, followed by a one-sixth charged shot&lt;/b&gt;. It takes 3.3 seconds to fully charge one shot (150 damage), 1.5 seconds to reload, and 0.528 seconds to charge it 16% of the way (66 damage), for a total of 5.328 seconds. Slightly slower is five uncharged shots, requiring four reloads taking a total of 6 seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The quickest way to destroy a level 1 or 2 sentry is &lt;b&gt;a series of quick shots&lt;/b&gt;. A level 2 sentry has 180 hit points, and will be destroyed by one charged shot and one quick shot (total 4.8 seconds) or four quick shots (total 4.5 seconds). A level 1 sentry has only 150 hit points and will be destroyed in one charged shot (3.3 seconds) or three normal shots (3 seconds).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If an engineer starts repairing the sentry, he can heal 105 damage per hit, every 0.8 seconds. If the engineer is continually healing his sentry, you can't fire the second shot quickly enough to destroy it. If he has no dispenser, he will run out of metal before you run out of ammo, but it will take around thirty seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Alternate weapons&lt;/em&gt;: Two weapons are even faster than the default sniper rifle for taking out sentries. The Machina deals 173 damage instead of 150 when fully charged, and can take out a level 3 sentry in one charged hit plus one uncharged (4.8 seconds). The Sydney Sleeper charges 25% faster and can take out a level 3 sentry in 4.748 seconds.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-24T10:09:55.737" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38238" PostTypeId="2" ParentId="37488" CreationDate="2011-11-24T10:12:29.727" Score="-1" Body="&lt;p&gt;I'm not a &quot;pro&quot; player at COD however I've played at a high CSS level and I can tell you a few things about shooters.  The most important thing is to get the basic aim so if you are able to kill some players this is fine.  After this try to learn your surroundings and learn to adapt to your team's style, however don't rely on them much when playing public (just use them to know where the enemies are).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you've mastered this it's time to get to the hard part.  Your aim is probably improved a lot when learning your surroundings so don't worry about your aim that much anymore.  Try to guess where your enemies are because most of the time you can know where players are heading before the game is started (this is harder on public than a real match though). If you've mastered this you should be able to kill everyone on console gaming since most won't reach a skill like that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Three more tips before mastering the last point:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;try to play with sound so you can hear them approaching.&lt;/li&gt;&#xA;&lt;li&gt;never listen to anyone about sens, as this is the most worthless tip you&#xA;can get from people since you need to start all over again and it&#xA;doesn't make you a better player.&lt;/li&gt;&#xA;&lt;li&gt;always try to add better players and try to play with them a lot this is more fun and helps a lot&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="13234" LastEditorUserId="52800" LastEditDate="2014-01-07T13:42:01.853" LastActivityDate="2014-01-07T13:42:01.853" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38239" PostTypeId="2" ParentId="38234" CreationDate="2011-11-24T10:24:31.467" Score="10" Body="&lt;p&gt;Bioware have confirmed that there will be &quot;active social&quot; differences between the races, but there isn't anything that will affect the gameplay, just cosmetic differences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a list of the social abilities as we know of them at the moment:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Human&lt;/strong&gt; - Rally: Rallies nearby allies.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Miraluka&lt;/strong&gt; - Sense Force Alignment: Senses the target's alignment with the Force.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Twi'lek&lt;/strong&gt; - Parlor dance: Perform an unique cultural dance.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Zabrak&lt;/strong&gt; - Inspire loyalty: Inspires loyalty from nearby allies.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Mirialan&lt;/strong&gt; - Focusing Ritual: Undergo a focusing ritual to rest and recuperate spirit.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Cyborg&lt;/strong&gt; - Scan target: Scans target with a critical cybernetic eye.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Sith&lt;/strong&gt; - Punish: Punish your companion for his or continued failures.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Rattataki&lt;/strong&gt; - Shadowbox: Perform a series of mock blows, blocks and counters, warming up for the fight to come.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;Chiss&lt;/strong&gt; - Salute: Prompts nearby allies to stand at attention.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="14709" LastEditorUserId="336" LastEditDate="2011-12-25T02:26:04.057" LastActivityDate="2011-12-25T02:26:04.057" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38240" PostTypeId="1" AcceptedAnswerId="38248" CreationDate="2011-11-24T10:39:29.140" Score="7" ViewCount="76536" Body="&lt;p&gt;I just completed the main quest, but when I initially got to Skuldafn Temple I became over-encumbered and dumped all my inventory into a dragon corpse hoping I could come back to retrieve it later (since there wasn't a way to leave Skuldafn and I didn't want to load an older save to dump all my stuff before going there). I dumped a whole ton of valuable stuff like dragon bones and various special weapons, armour etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I'm back in Skyrim and there doesn't seem to be a way to get back there to retrieve all my gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would be willing to use console commands now that I have completed the main quest without any kind of help. Can anybody help me out?&lt;/p&gt;&#xA;" OwnerUserId="6273" LastEditorUserId="6273" LastEditDate="2011-11-24T13:04:44.073" LastActivityDate="2020-09-17T22:21:25.727" Title="Is it possible to return to Skuldafn?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38241" PostTypeId="2" ParentId="35438" CreationDate="2011-11-24T11:02:03.433" Score="3" Body="&lt;p&gt;There are a few people you can marry some in small villages or mills others in the city. You can't marry just anyone, and you can only marry once. The first person that will marry you is the Riverwood trader girl, as you do the quest that is related to her, but there are others. Largely it doesn't matter who you marry, the benefits are all the same. She will cook a meal a day for you and give you the proceeds from the shop she sets up (100gp) you can also trade with her. If you marry one of the available NPC's that will adventure with you then they can still adventure with you when they are your wife.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you need is the Amulet of Mara, and a little instruction from the priest and you are good to go and find some woman, man, Argonian, Dark Elf, High Elf that is willing to be your husband/wife or what have you.&lt;/p&gt;&#xA;" OwnerUserId="15198" LastEditorUserId="4239" LastEditDate="2011-11-24T13:32:45.163" LastActivityDate="2011-11-24T13:32:45.163" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38242" PostTypeId="2" ParentId="37488" CreationDate="2011-11-24T11:08:30.423" Score="24" Body="&lt;h3&gt;Take your time&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;It's slightly heading towards being a camper, but take your time. You don't need to run all the time, only run at times where you know you are very unlikely to be shot or can do anything about it if you are. It's a little bit frustrating, but then balance that with having to respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, stairwells - no point walking slowly up them as someone at the top will slot you more than likely.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;If in doubt, flash the corner.&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Heard gunfire? Seen dots nearby? Flash a corner before running round it. You always get more flash grenades at respawn :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This includes areas that you know there's a likelyhood of someone being there. Going to a point in Domination? Flash it. A flag in CTF? Flash it. Even if you don't actually get the person properly disabled - the hit markers will indicate someone there.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Look for gaps that others won't.&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;MW3's terrain is quite complex, and there'll be spaces in the fences or gaps in bushes that you'll see before you are seen. Not saying you should hang around them - but they can be useful as you move forward.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Stick to the shadows.&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Simples. More difficult to see you if your opponent is in the light and you are in the dark. Also, if you can, mix it up with crouching, dropping or sidestepping on encountering an enemy. Take the initiative from them, make them react. &lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Think about the map.&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;Where are the kill zones? Should you be in the kill zones? No, thought not. Big wide open spaces with areas of cover all around? Why go through the wide spaces? Always run that way? Why? Do you think other people will do the same? Probably. What about trying a different route?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just some things to think about. &lt;/p&gt;&#xA;" OwnerUserId="856" LastEditorUserId="3936" LastEditDate="2011-11-24T11:52:20.570" LastActivityDate="2011-11-24T11:52:20.570" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38243" PostTypeId="2" ParentId="38232" CreationDate="2011-11-24T11:17:40.410" Score="6" Body="&lt;p&gt;Yes, enemy team in range see the graphical effect of Sona heal ability, even when it affects invisible allies.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-11-24T13:12:24.400" LastActivityDate="2011-11-24T13:12:24.400" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38244" PostTypeId="2" ParentId="38020" CreationDate="2011-11-24T11:28:27.580" Score="1" Body="&lt;p&gt;Alternatively, if you back up a few steps from your position in the screenshot, you can climb up on the pallets, sprint along the awning and jump over the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The secret item within should provide you with an escape route ;) .&lt;/p&gt;&#xA;" OwnerUserId="15199" LastActivityDate="2011-11-24T11:28:27.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38245" PostTypeId="2" ParentId="30997" CreationDate="2011-11-24T11:31:59.270" Score="2" Body="&lt;p&gt;The bucket issue was a conflict between two plugins and has been resolved.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-11-24T11:31:59.270" CommentCount="0" CommunityOwnedDate="2011-11-24T11:31:59.270" ContentLicense="CC BY-SA 3.0" />
  <row Id="38246" PostTypeId="2" ParentId="38233" CreationDate="2011-11-24T11:32:47.230" Score="3" Body="&lt;p&gt;Unfortunately (or fortunately, depending on which side you are on) not !&lt;/p&gt;&#xA;&#xA;&lt;p&gt;These projectiles are cast and only hit champions, promoted aren't champions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be noticed that, on the other side, all clones from champions (Mord's ult, Yorick's ult, Shaco's ult, leblanc's passiv) are considered champions and intercept correctly these spells.&lt;/p&gt;&#xA;" OwnerUserId="11339" LastEditorUserId="11339" LastEditDate="2011-11-24T18:09:56.383" LastActivityDate="2011-11-24T18:09:56.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38248" PostTypeId="2" ParentId="38240" CreationDate="2011-11-24T12:24:21.120" Score="5" Body="&lt;p&gt;You cannot get back there without console commands. The console command you are looking for is &quot;coc &quot; and you'll probably need to do it again to get out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Use &lt;code&gt;coc skuldafn02&lt;/code&gt; to get there. The codes for Skuldafn are &lt;code&gt;skuldafn01&lt;/code&gt; trough &lt;code&gt;skuldafn04&lt;/code&gt;. 02 should put your back in the Skuldafn temple. &lt;code&gt;coc whiterun&lt;/code&gt; might bring you back home. Not sure about the last one.&lt;/p&gt;&#xA;" OwnerUserId="13236" LastEditorUserId="27963" LastEditDate="2012-07-25T12:50:18.333" LastActivityDate="2012-07-25T12:50:18.333" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38250" PostTypeId="2" ParentId="34958" CreationDate="2011-11-24T14:04:32.317" Score="0" Body="&lt;p&gt;If you level up enchanting to 100 and put the points in perks other than the weapon elemental damage, you can have high buffs on your heavy armor. To argue against all the alteration comments, it wont necessarily be as high or higher if you actually invest in the heavy armor, which, combined with the dual enchantments, would be very beneficial. Besides, the OP didn't say he was necessarily focusing in alteration. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It IS a trade-off, you can get the same or near as powerful enchants and much higher armor rating on top of the heavy armor perks. That being said, if you choose NOT to invest in heavy armor, then it is not worth it. Sure you have good armor but it wouldn't be as good as the mage armor in alteration, and if you're not going alteration then the defense is good, but I doubt that you will have much stamina on a mage and you are now suffering carrying that extra weight without the perk to make heavy armor weigh nothing and  having little or no boost in carrying capacity. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is why you wouldn't want to fill the enchantment perk tree, you can use the points that would go in the weapon enchantments and put them in heavy armor, after all you're a mage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is beneficial overall, in fact I recommend it if you are patient.  I did it and I have a hell of a tankymage.  With one of the end perks, attackers receive damage back on top of your cloaks.  If you go destro, there's so many possibilities with the mage.  It's all about what you want and what you will give up to get it.&lt;/p&gt;&#xA;" OwnerUserId="15205" LastEditorUserId="13845" LastEditDate="2012-01-13T22:21:15.203" LastActivityDate="2012-01-13T22:21:15.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38251" PostTypeId="1" AcceptedAnswerId="38253" CreationDate="2011-11-24T14:15:17.223" Score="7" ViewCount="5948" Body="&lt;p&gt;When playing &lt;em&gt;Harry Potter Years 5-7&lt;/em&gt;, I noticed there are things only Wizards with Dark Magic can interact with. I figure these are things I will have to go back and do later, as right now I don't have anyone in my party that can use Dark Magic. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which characters in the game use Dark Magic? Who is the first one I can unlock, so that I can go back and get whatever it is from these areas?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="9300" LastEditDate="2013-08-17T23:34:32.653" LastActivityDate="2023-02-12T07:45:19.610" Title="Who knows Dark Magic?" Tags="|nintendo-ds|lego-harry-potter-years-5-7|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38252" PostTypeId="2" ParentId="37515" CreationDate="2011-11-24T14:15:48.140" Score="0" Body="&lt;p&gt;Esben becomes a follower after you talk to him, so if you already have a follower you need to park him or her outside the Ratway Warrens area. Then go in again and the door will be open.&lt;/p&gt;&#xA;" OwnerUserId="15206" LastActivityDate="2011-11-24T14:15:48.140" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38253" PostTypeId="2" ParentId="38251" CreationDate="2011-11-24T14:22:33.940" Score="4" Body="&lt;p&gt;If the DS version is the same in this regard, it would be Bellatrix (see &lt;a href=&quot;https://gaming.stackexchange.com/questions/35235/9300&quot;&gt;this question for location&lt;/a&gt;).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-24T14:22:33.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38254" PostTypeId="2" ParentId="38227" CreationDate="2011-11-24T14:31:04.830" Score="9" Body="&lt;p&gt;From &lt;a href=&quot;http://www.gamefaqs.com/boards/960633-the-legend-of-zelda-skyward-sword/61113993&quot; rel=&quot;noreferrer&quot;&gt;this thread&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Later during the game you will be able to revisit silent realms you've&#xA;  completed. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;If you need the dusk relic treasure, there is a Sheikah Stone in a&#xA;  cave in Skyloft (the first cave you go to find your Loftwing). There&#xA;  should be a flock of butterflies there. Play your harp and a Sheikah&#xA;  stone will emerge and will sell any treasure you want. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Bring lots of money though, they're 100 Rupees each.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-24T14:31:04.830" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38255" PostTypeId="2" ParentId="37750" CreationDate="2011-11-24T14:36:16.577" Score="13" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.ign.com/wikis/the-legend-of-zelda-skyward-sword/Empty_Bottles&quot; rel=&quot;noreferrer&quot;&gt;this guide&lt;/a&gt;, there are only 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottle #1&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;As soon as you have your Sword and Shield in hand, head on over to the Bazaar in the middle of Skyloft and speak with Luv, the owner of the Potion Shop, and she will inform you about her potions. After noticing that you don’t have one, she will provide you with an Empty Bottle that she was storing.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottle #2&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;When you enter the temple at the Sealed Grounds for the first time, before speaking with the old woman at the top of the stairs, look over to the right of the stairs. Here you will find a small brown chest, and inside will be your second Bottle, prefilled with Revitalizing Potion.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottle #3&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Bottle #3 can be obtained by completing the Missing Sister side quest, which becomes available after completing the Lost Child side quest. (The Lost Child quest should be completed ASAP as it unlocks the ability to perform additional side quests that yield great rewards that will be extremely helpful throughout the rest of the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottle #4&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Once you obtain the Mogma Mitts in the Fire Sanctuary, Head back to the first floor. Locate the circular room in which you can now dig underground. Take Link underground and hit the switch to open the gate above you; this will open a new path filled with water plants. Use the switch nearby in order to open more gates and poke one of the water plants to skewer it with your sword. Head through the gate and make a right. Kill the Magmanos (slash to toss the water plant at it, then slash the Magmanos itself); this will lower the lava level giving you access to a new path which ends with a chest containing your fourth Empty Bottle.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottle #5&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;This bottle is located inside a Goddess Cube Chest that becomes available after striking a Goddess Cube in the Eldin Volcano. This cube cannot be reached or seen until the second trip to this location.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="10921" LastEditDate="2011-12-18T04:07:23.280" LastActivityDate="2011-12-18T04:07:23.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38256" PostTypeId="1" AcceptedAnswerId="38304" CreationDate="2011-11-24T14:41:27.100" Score="8" ViewCount="3041" Body="&lt;p&gt;After I train a Master Assassin is it possible to train another to that rank in that den?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2015-05-28T06:34:58.290" Title="How many Master Assassins can I train?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38257" PostTypeId="1" AcceptedAnswerId="38263" CreationDate="2011-11-24T14:44:11.697" Score="6" ViewCount="321" Body="&lt;p&gt;What is the relationship between Goddess Cubes and Chests? Does each cube correspond to a specific chest, is it a sequence of chests or just unlocks random chests?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-24T15:33:23.367" Title="What is the relationship between Goddess Cubes and Chests?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38258" PostTypeId="2" ParentId="36524" CreationDate="2011-11-24T15:07:06.690" Score="4" Body="&lt;p&gt;Have you tried a &lt;a href=&quot;http://www.gamershell.com/download_40932.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;trainer&lt;/a&gt;?  These programs operate much like a &quot;Game Genie&quot; in that they can edit the values in memory in real-time and give you infinite health, potions, etc.  You may have to try a few before you find one that has the features you want and works with the version of the game you have.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are also &lt;a href=&quot;http://witcher.wikia.com/wiki/Save_editor&quot; rel=&quot;nofollow noreferrer&quot;&gt;save file editors&lt;/a&gt;, which will edit your save file so that you have near-infinite levels of gold, potions, health, etc.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want a more subtle help, you might try &lt;a href=&quot;http://en.thewitcher.com/forum/index.php?/topic/16413-tw1the-witcher-mega-trainer-15/page__view__findpost__p__644295&quot; rel=&quot;nofollow noreferrer&quot;&gt;editing the game files&lt;/a&gt;, which will give you more talents per level than you normally get, which allows you to customize your experience to an extent.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-24T15:13:47.597" LastActivityDate="2011-11-24T15:13:47.597" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38259" PostTypeId="1" AcceptedAnswerId="38307" CreationDate="2011-11-24T15:13:30.873" Score="8" ViewCount="240" Body="&lt;p&gt;Often the engagement of 2 big armies is just a mass of graphics.  Sometimes though you know something is coming.  Like a Ghost with an EMP, or a High Templar with Psionic Storm, etc.  In these engagements you'd obviously want to do what you can to kill these units before they get a chance to do their damage.  Any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="14894" LastEditorUserId="3610" LastEditDate="2012-06-11T14:31:30.910" LastActivityDate="2012-06-11T14:31:30.910" Title="Can anyone suggest tricks for targeting specific units in a big army?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38260" PostTypeId="1" AcceptedAnswerId="40029" CreationDate="2011-11-24T15:16:14.553" Score="6" ViewCount="1947" Body="&lt;p&gt;The requirement for the &quot;Third and 30&quot; achievement in &lt;em&gt;Saints Row: The Third&lt;/em&gt; says &lt;code&gt;Spend over 30 hours in Steelport&lt;/code&gt;. If I have 20 hours on one save file and 10 on another, will I get the achievement? Or does this have to be completed with 30 hours in on one save file?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="9300" LastEditDate="2011-12-01T04:41:50.927" LastActivityDate="2011-12-04T17:17:24.497" Title="Does the &quot;Third and 30&quot; achievement track across multiple saves?" Tags="|achievements|saints-row-the-third|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38261" PostTypeId="2" ParentId="37499" CreationDate="2011-11-24T15:23:53.823" Score="1" Body="&lt;p&gt;I too have fallen into the same bug, but started to test out how so many people own the house and others don't.  I believe its the order you complete quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you complete the prison break then the Jarl's two other quests the Steward seems to bug out. But to fix this problem you need to complete the two quests from the Jarl before you start the prison break quest line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can try this out for me and please confirm if it works for you.&lt;/p&gt;&#xA;" OwnerUserId="15209" LastActivityDate="2011-11-24T15:23:53.823" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38262" PostTypeId="2" ParentId="37462" CreationDate="2011-11-24T15:26:57.170" Score="6" Body="&lt;p&gt;Choosing to give Josh over to Cyrus results in you receiving a &quot;City Takeover&quot; bonus, separate from the City Takeover upgrade. Choosing this bonus will not lock out the regular City Takeover upgrade.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using this bonus allows you to take control of one large area of the city &lt;em&gt;of your choice&lt;/em&gt;. This area is outlined by a &lt;strong&gt;bold purple line&lt;/strong&gt;, includes more than just a single Diversion/Property, and is named, like Loren Square or Sunset Park (basically, the neighborhood division lines).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It does &lt;em&gt;not&lt;/em&gt; have to be within Morningstar territory. Taking control of the area will automatically complete all Diversions in the area, as well as automatically give you all properties in the area.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-24T15:26:57.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38263" PostTypeId="2" ParentId="38257" CreationDate="2011-11-24T15:33:23.367" Score="5" Body="&lt;p&gt;Each cube responds to a specific chest. &lt;a href=&quot;http://segmentnext.com/2011/11/20/zelda-skyward-sword-goddess-cubes-locations-and-chests-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;This guide&lt;/a&gt; outlines where the cubes are, and the location of their corresponding chest. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-24T15:33:23.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38266" PostTypeId="2" ParentId="39867" CreationDate="2011-11-24T16:30:35.430" Score="6" Body="&lt;p&gt;Only the base damage; although with bows, arrow damage is affected as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Sneak&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Sneak&lt;/a&gt; (the sentence you want is under the second table)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All tests performed on Devin Mallory in The Ragged Flagon (by the miracle of quicksave, no Devin Mallorys were permanently harmed by these tests):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Poison Tests&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Test I: Control&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Glass Bow, base damage = 29&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steel Arrow, base damage = 10&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sneak attack x2.0 damage = 72.04 damage (I assume reduced from 78 by armor, I have no idea what the math on that looks like)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Test II: Poison&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Glass Bow, base damage = 29&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steel Arrow, base damage = 10&#xA;Weak Poison, damage = 15&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sneak attack x2.0 damage = 85.69 damage (again, I assume damage was reduced by armor, but since the poison didn't even do its full damage, it's definitely not doubled by the sneak attack)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Enchantment Tests&lt;/strong&gt; (as suggested by Fizz):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Test I: Control&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hunter's Bow, base damage = 8&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ancient Nord Arrow, base damage = 10&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sneak attack x2.0 damage = 15.46 damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Test II: Enchantment&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hunter's Bow of Chills, base damage = 8, frost damage = 6&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ancient Nord Arrow, base damage = 10&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sneak attack x2.0 damage = 35.6 damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From David B in the comments:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;(8+10)*2 = 36. (36-15.6)/36 = 57%. Devin resisted 57% of the physical&#xA;  damage. If npc armor rating works like player armor rating, that's 375&#xA;  visible armor rating. Test2 enchantment with 36 damage looks like&#xA;  (2*15)+6... in other words - a crit&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it turns out weapon enchantments are not affected by multipliers either.&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="3917" LastEditDate="2011-12-06T17:29:39.487" LastActivityDate="2011-12-06T17:29:39.487" CommentCount="14" ContentLicense="CC BY-SA 3.0" />
  <row Id="38268" PostTypeId="1" AcceptedAnswerId="38284" CreationDate="2011-11-24T16:58:04.610" Score="6" ViewCount="5145" Body="&lt;p&gt;I'm trying to play The Binding of Isaac on my laptop, but the game is just running too fast for me.  I can slow it down if I unplug my laptop, which I believe throttles my CPU.  I'd like to find some generic way to artificially slow a game down.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Questions similar to this have been asked before, but I don't want to have to &lt;a href=&quot;https://gaming.stackexchange.com/questions/12429/how-to-fix-dungeon-keeper-mouse-lag-a-program-to-slow-down-cpu-needed&quot;&gt;load up a VM&lt;/a&gt; or &lt;a href=&quot;https://gaming.stackexchange.com/questions/16337/how-can-i-speed-up-or-slow-down-old-3d-games&quot;&gt;pay money&lt;/a&gt; for a solution.  Is there some way to slow down or throttle my CPU slightly in order to make games like this slightly easier?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-11-24T22:14:39.670" Title="How can I slow a game down?" Tags="|pc|technical-issues|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38269" PostTypeId="1" AcceptedAnswerId="38340" CreationDate="2011-11-24T17:07:36.477" Score="22" ViewCount="59569" Body="&lt;p&gt;I would like to know how Skyrim determines whether I was detected killing someone. For example: There is this temple in Markarth, where there are some women down below the main hall. I lockpicked my way there, they stopped me and things ultimately led to a fight. I killed them, nobody was around to see it, yet when I came out of the temple, the guards were all over me...&lt;/p&gt;&#xA;&lt;p&gt;I wasn't in stealth when fighting, because there were no witnesses whatsoever, so why was I still considered a killer?&lt;/p&gt;&#xA;" OwnerUserId="14091" LastEditorUserId="87579" LastEditDate="2022-01-24T16:40:21.313" LastActivityDate="2022-01-24T16:40:21.313" Title="What constitutes a no-bounty stealth kill?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="38271" PostTypeId="1" AcceptedAnswerId="38272" CreationDate="2011-11-24T17:24:09.453" Score="18" ViewCount="231577" Body="&lt;p&gt;I just took a screenshot in &lt;em&gt;Skyrim&lt;/em&gt;. The message in the corner says it was saved, but it does not say where...&lt;/p&gt;&#xA;&lt;p&gt;Where are these saved on my computer?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="4797" LastEditDate="2022-08-08T11:21:31.003" LastActivityDate="2022-08-08T11:28:50.820" Title="Where are Skyrim screenshots saved?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="38272" PostTypeId="2" ParentId="38271" CreationDate="2011-11-24T17:31:29.487" Score="13" Body="&lt;p&gt;Should be &lt;em&gt;Program Files(x86)/Steam/SteamApps/Common/Skyrim&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="14091" LastActivityDate="2011-11-24T17:31:29.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38273" PostTypeId="1" AcceptedAnswerId="38274" CreationDate="2011-11-24T17:32:10.890" Score="5" ViewCount="37752" Body="&lt;p&gt;I attacked someone and now they are mad.  How can I calm them down so I can talk to them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like a permanent solution (not something that just lasts for a few min).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am on the PC so if there is a console command I am good to try that.&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2015-05-01T22:37:56.307" Title="I attacked someone and now they are mad. How can I calm them down so I can talk to them?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38274" PostTypeId="2" ParentId="38273" CreationDate="2011-11-24T17:36:32.947" Score="7" Body="&lt;p&gt;Yield to them - sheath your weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unless they &lt;em&gt;really&lt;/em&gt; dislike you (like Bandits, or a several thousand gold bounty, for instance) they will stop fighting once you do that.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-11-24T19:21:48.607" LastActivityDate="2011-11-24T19:21:48.607" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38275" PostTypeId="5" CreationDate="2011-11-24T17:48:21.257" Score="0" Body="&lt;p&gt;&lt;strong&gt;The Elder Scrolls III: Morrowind&lt;/strong&gt; is an open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in the Elder Scrolls series, following 1996's The &lt;em&gt;Elder Scrolls II: Daggerfall&lt;/em&gt;, and was released in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.&lt;/p&gt;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&lt;p&gt;&lt;strong&gt;Release date:&lt;/strong&gt; &lt;a href=&quot;/questions/tagged/pc&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;pc&amp;#39;&quot; rel=&quot;tag&quot;&gt;pc&lt;/a&gt; May 1, 2002 and &lt;a href=&quot;/questions/tagged/xbox&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox&lt;/a&gt; June 6, 2002&lt;br /&gt;&#xA;&lt;strong&gt;Developer:&lt;/strong&gt; Bethesda Game Studios&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="87579" LastEditDate="2022-02-27T20:14:04.417" LastActivityDate="2022-02-27T20:14:04.417" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="38276" PostTypeId="4" CreationDate="2011-11-24T17:48:21.257" Score="0" Body="A 2002 open-world action role-playing video game developed by Bethesda, it's the third game in The Elder Scrolls series." OwnerUserId="14746" LastEditorUserId="87579" LastEditDate="2022-02-27T20:14:04.417" LastActivityDate="2022-02-27T20:14:04.417" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="38277" PostTypeId="2" ParentId="37488" CreationDate="2011-11-24T17:59:06.637" Score="28" Body="&lt;p&gt;I've been doing quite a bit of research on this topic (reading FAQs, watching replays, and consulting with others) in the last few weeks, and I think I can put together a pretty good strategic overview at this point.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Know Your Role&lt;/h1&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;In CoD multiplayer games, you are generally doing one of three things:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Defending&lt;/strong&gt; - You have an established position and you are actively attempting to hold it.  In some game modes this is actually the point (ie, Domination) and in others this might be considered &quot;camping.&quot;  Camping has some negative connotations in first person shooters, but in CoD it's a perfectly valid and encouraged strategy.  Determining the right position to defend, and the manner in which to defend it is map dependent, but having several friends with which to divide up the responsibilities can make even the most vulnerable position almost impenetrable.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Defenders generally need to focus on close range weaponry and anti-personnel equipment.  Shotguns, SMGs, mines, and close range perks such as Steady Aim are all important.  It is possible, however, to be defending players who are entrenched in sniper positions who are focusing on long-range kills.  In these cases, it's best to ensure you have struck a good balance between close and long range firepower in your team/group's classes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Assaulting&lt;/strong&gt; - You are aware of enemy positions, and you're attempting to overtake them.  The assault player needs to focus on disrupting enemy defenses with tactical grenades and indirect fire weapons such as the RPG.  Bullet penetration is also important.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing assault can be a great benefit to your team, by allowing them to break up enemy sniper nests and disrupting player killstreaks.  However, having assault players running into a heavily defended area one at a time is the defender's best case scenario - they are ready for you and they need your kills to earn points.  Be aware that sometimes the best idea is to avoid areas that are heavily defended, especially in non-objective games.  In objective games, consider an alternate objective point if the one you are assaulting is heavily defended - there are only so many people on the enemy team, and they are likely to be focusing on fewer points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Advancing&lt;/strong&gt; - When you are unaware of the enemy's location, and you are actively seeking them out, you are advancing.  Advancing players may be trying to get to an assaulting or defending location, or they may be playing a &quot;run and gun&quot; class where they hope to encounter players who they can quickly and/or quietly dispatch.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When advancing, pay attention to corners and lines of sight.  Tactical grenades and indirect fire (lethal grenades, grenade launchers, etc) can help flush out other advancing players and defenders.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two groups of advancing players frequently clash with one another, and the result can be what I refer to as &quot;civil war&quot; - both teams are assaulting a location with limited defensive capabilities, dying, respawning, and running back to rejoin the fight.  In this situation, it's important to realize that spawn points can shift, and players can frequently flank.  Be ready for a surprise coming from a direction you're not expecting, and look for alternate routes to the current area that you can use to surprise your enemies.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Know Your Class&lt;/h1&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;There are, in general, 3 types of classes in CoD.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Close Quarters&lt;/strong&gt; - Close quarters weapons include SMGs, shotguns, pistols, and the like.  They are lethal at close range, although their damage output quickly falls over distance and they do little to nothing when you are far from an enemy.  In addition to damage falloff, they tend to have serious accuracy issues at range.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The close quarters player needs to move fast, melee often, and may prefer to hip-fire or sneak to get close before engaging.  Avoid open areas or long lines of sight.  Play the &quot;corners game&quot; - you always want to be close enough to a corner that you can be at close range to whoever is in front of you, and close enough to duck around it in case a firefight erupts behind you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Balanced&lt;/strong&gt; - Balanced weapons include primarily assault rifles, although some light machine guns can also fit into this category.  They can fill almost any role, although at extreme close range they are at a disadvantage to fast moving close quarters players.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Balanced player can pick a variety of perks to accentuate their play style.  For instance, add a silencer or a heartbeat sensor and some perks to counter enemy UAVs, and you've got a fairly mobile short-range flanking class.  Add an ACOG scope to a rifle with low kick, and you can provide deadly long-range cover fire.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The balanced player will want to keep close range players away, while making sure to avoid extremely open areas, although they may be somewhat more evenly matched against a distant foe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Long Range&lt;/strong&gt; - All sniper rifles, certain assault rifles, and many LMGs fall into this class.  The long range player is generally easy to blindside, but can take out foes at great distance before they have a chance to become a threat.  Thermal scopes, point defenses (claymores, etc) and a strong secondary weapon are important to this class.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The long range player needs supporting players more than any other type, in order to protect against close threats and to give them time to line up shots.  They can support other players who are engaged in direct firefights by doing heavy damage to and finishing off players who might be out of the line of sight of others.  Knowing the proper positioning of point defenses and the optimal lines of sight are important to the long range player.  &lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Miscellaneous Concepts&lt;/h1&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heat&lt;/strong&gt; is an important topic when discussing CoD multiplayer.  &quot;Heat&quot; is a term I use to describe what parts of a map see action.  Managing heat is an important part of playing the game.  As a defender, you want the area you are defending in to be somewhat hot - enough that you're getting kills, but not enough that the enemies are overwhelming.  When you are moving behind enemy lines, you need your heat to be low - using silencers and perks that keep you off enemy radar will help cement the element of surprise.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some areas of a map are naturally hot, and some naturally cold.  However, using unsilenced weapons and making many kills in the same location can increase the heat.  If defending, you can switch up your positions in order to avoid the effects of overheating a particular location.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Lag&lt;/strong&gt; and &lt;strong&gt;reflexes&lt;/strong&gt; play an important role, although by and large they are beyond your control.  Dealing with these issues can be frustrating, but it's important to keep a cool head, and be thinking about your tactics.  If someone is killing you in a location repeatedly, you may be tempted to continue attempting to break their defenses by running into the same area over and over again.  However, because of the way killstreaks work, this is just feeding the enemy team and making things harder on your team.  If an area is home to an enemy you just can't seem to defeat, make that area cold.  Keep away from it and encourage your teammates to do the same.  This will force the enemies to change their tactics in order to get kills.  These new tactics might be easier for your team to break.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Balance&lt;/strong&gt; is a touchy subject in CoD games.  Usually, there are weapons and perks that are clearly superior in a given situation.  Know your class' strengths and weaknesses, and avoid areas where you would be at a disadvantage.  For instance, a class that is heavily close quarters should not run out into large areas or down long halls.  Experiment with different weapons in a given class to find the ones that are superior, and mold your classes around these weapons and equipment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember that &lt;strong&gt;death is cheap&lt;/strong&gt; in CoD games.  Don't be afraid to consume your loadout, because it is likely that you will respawn many times.  Nothing is worse than dying because you didn't utilize your tactical grenades.  On the flip side, nothing's more satisfying than laying a random claymore that gets you a free kill.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Know the maps&lt;/strong&gt; whenever possible.  It's a good idea to load up a private match with a friend and practice various grenade throws and approaches to common camp spots.  You can even do this in split screen or with bots - move someone into position, and then practice various angles of attack to get maximum benefit.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-28T17:17:34.097" LastActivityDate="2011-11-28T17:17:34.097" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38280" PostTypeId="2" ParentId="37372" CreationDate="2011-11-24T18:34:30.030" Score="0" Body="&lt;p&gt;What I did was when I released him I talked to the Jarl so that he wouldn't attack.&lt;/p&gt;&#xA;" OwnerUserId="15222" LastEditorUserId="4103" LastEditDate="2011-11-24T20:26:54.583" LastActivityDate="2011-11-24T20:26:54.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38281" PostTypeId="1" AcceptedAnswerId="38398" CreationDate="2011-11-24T18:35:44.350" Score="5" ViewCount="74509" Body="&lt;p&gt;I explore Dwemer ruins for soul gems, so am interested in any vulnerabilities that spiders/spheres/centurions might have.  In many games, &quot;robot&quot; enemies are vulnerable to shock; does that apply in &lt;em&gt;Skyrim&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="14575" LastEditorUserId="8366" LastEditDate="2011-12-01T02:08:58.757" LastActivityDate="2018-02-18T18:21:44.083" Title="Are Dwemer constructs vulnerable to shock magic?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38282" PostTypeId="2" ParentId="37214" CreationDate="2011-11-24T18:36:24.333" Score="0" Body="&lt;p&gt;I had the same problem and I couldn't find out what was wrong. Try the court mage in Whiterun Dragonsreach. I believe his inventory is based on what your level of destruction is.&lt;/p&gt;&#xA;" OwnerUserId="15223" LastEditorUserId="7652" LastEditDate="2011-11-24T20:15:24.257" LastActivityDate="2011-11-24T20:15:24.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38283" PostTypeId="2" ParentId="31029" CreationDate="2011-11-24T18:39:50.847" Score="-3" Body="&lt;p&gt;No, I'm almost certain that won't happen. I believe fish will only swim in the river, stream, moat, etc. that they're supposed to be in and where the game designers put them. It's not like the fish will understand there's more water over there and try to swim to your spot.&lt;/p&gt;&#xA;" OwnerUserId="15223" LastEditorUserId="118" LastEditDate="2011-11-24T19:19:57.640" LastActivityDate="2011-11-24T19:19:57.640" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38284" PostTypeId="2" ParentId="38268" CreationDate="2011-11-24T18:49:59.297" Score="3" Body="&lt;p&gt;I figured out what was happening when I unplugged it that effectively throttled the CPU, go to:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Control Panel -&gt; Power Options -&gt; Edit Plan Settings -&gt; Change advanced power settings&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look for &quot;Processor Power Management&quot; and you can edit the settings from there.  &lt;img src=&quot;https://i.stack.imgur.com/kOldN.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It would be nice if there was a quicker/hotkey way to do this though, as I don't like to have to keep digging back into the control panel.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-24T18:49:59.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38286" PostTypeId="1" CreationDate="2011-11-24T18:56:24.830" Score="11" ViewCount="9840" Body="&lt;p&gt;Warcraft 2 isn't for sale anymore on Blizzard's store, but I would like to play the Battle.net version. Is it still playable on Battle.net, or is online play no longer supported?&lt;/p&gt;&#xA;" OwnerUserId="15225" LastEditorUserId="481" LastEditDate="2019-04-01T06:03:54.790" LastActivityDate="2019-04-02T00:49:12.890" Title="Is it still possible to play Warcraft 2 on Battle.net?" Tags="|battle.net|warcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38287" PostTypeId="2" ParentId="30286" CreationDate="2011-11-24T19:13:32.543" Score="2" Body="&lt;p&gt;As of the &lt;a href=&quot;http://www.g4tv.com/thefeed/blog/post/718242/dead-island-console-patch-ups-level-cap-adds-weapon-mods/&quot; rel=&quot;nofollow noreferrer&quot;&gt;November 11th, 2011 update&lt;/a&gt;, the level cap is now &lt;strong&gt;60&lt;/strong&gt;.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-11-24T19:13:32.543" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38288" PostTypeId="2" ParentId="38286" CreationDate="2011-11-24T19:33:16.250" Score="1" Body="&lt;p&gt;While Blizzard's tech support info is sometimes out-of-date, playing on Battle.net and resolving issues with it is mentioned repeatedly in &lt;a href=&quot;http://us.blizzard.com/support/index.xml?locale=en_US&amp;amp;gameId=4&quot; rel=&quot;nofollow noreferrer&quot;&gt;their tech support docs for Warcraft II&lt;/a&gt;.  Due to this, I would expect that it can still be played on Battle.net.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-11-24T19:33:16.250" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38289" PostTypeId="2" ParentId="38281" CreationDate="2011-11-24T19:50:58.470" Score="1" Body="&lt;p&gt;Dwemer automatons do not resist shock or fire. However, they do fully resist frost.&lt;/p&gt;&#xA;" OwnerUserId="15228" LastActivityDate="2011-11-24T19:50:58.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38290" PostTypeId="1" AcceptedAnswerId="38842" CreationDate="2011-11-24T19:55:23.083" Score="9" ViewCount="415" Body="&lt;p&gt;Sometimes when using the beetle, it can fly quite a while before it starts to blink red and beep that it's going to run out of gas. But sometimes it can't go very far at all. One time I was in a narrow tunnel, and it would start beeping immediately after I launched it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know what goes into determining how long the beetle can fly? I had a few theories but none really held up under some simple testing.&lt;/p&gt;&#xA;" OwnerUserId="9493" LastActivityDate="2011-11-27T21:13:13.477" Title="What determines the beetle's flight time?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38291" PostTypeId="2" ParentId="37240" CreationDate="2011-11-24T19:59:50.347" Score="1" Body="&lt;p&gt;Try to shoot two or three shots at time, don't keep your finger on the mouse.  Use the dot crosshair, don't run while you are shooting, and aim to the head.&lt;/p&gt;&#xA;" OwnerUserId="15230" LastEditorUserId="1980" LastEditDate="2011-11-25T06:37:43.607" LastActivityDate="2011-11-25T06:37:43.607" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38292" PostTypeId="2" ParentId="37535" CreationDate="2011-11-24T20:00:40.230" Score="-5" Body="&lt;p&gt;Go on inventory and press F on the items you want as a favorite then press Q whilst playing and press 1-8 for the hotkey you want on the item&lt;/p&gt;&#xA;" OwnerUserId="15231" LastActivityDate="2011-11-24T20:00:40.230" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38293" PostTypeId="1" AcceptedAnswerId="38294" CreationDate="2011-11-24T20:05:41.420" Score="3" ViewCount="7701" Body="&lt;p&gt;I was able to give items to my follower by dropping the items and ordering the follower to &quot;take that&quot; (is there an easier way?). How do I get the items back?&lt;/p&gt;&#xA;" OwnerUserId="5388" LastEditorUserId="5388" LastEditDate="2011-11-24T20:39:33.677" LastActivityDate="2013-07-16T17:44:11.933" Title="How do I get items back from my follower?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38294" PostTypeId="2" ParentId="38293" CreationDate="2011-11-24T20:12:13.637" Score="5" Body="&lt;p&gt;You can talk to them and ask them to trade, the usual trading menu opens up and you can give them your stuff (by hovering the mouse over (or selecting) them and pressing &lt;code&gt;E&lt;/code&gt;, or take them from them (by doing the same but pressing &lt;code&gt;R&lt;/code&gt;)&lt;/p&gt;&#xA;" OwnerUserId="14" LastActivityDate="2011-11-24T20:12:13.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38295" PostTypeId="2" ParentId="38152" CreationDate="2011-11-24T20:15:09.457" Score="7" Body="&lt;p&gt;If you can't find one try entering &lt;code&gt;coc qasmoke&lt;/code&gt; in the console, and look in the standard equipment. If it exists, it will be in there, if not, you're out of luck. Remember, you don't have to take anything, just see if it exists or not. &lt;strong&gt;Warning:&lt;/strong&gt; Don't open the enchanted armour/weapons cabinet, as it may crash or lag your game.&lt;/p&gt;&#xA;" OwnerUserId="15232" LastEditorUserId="4239" LastEditDate="2011-11-25T04:28:58.640" LastActivityDate="2011-11-25T04:28:58.640" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38296" PostTypeId="1" AcceptedAnswerId="38306" CreationDate="2011-11-24T20:31:16.233" Score="4" ViewCount="805" Body="&lt;p&gt;When you get the Hot Pumpkin Soup, it says that it will stay piping hot for about 5 minutes. There's no timer that I can see that tells you how much longer you have until the soup gets cold. Am I missing something? Is there a timer to know how much longer I have before my soup gets cold?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2012-01-03T19:09:04.563" LastActivityDate="2012-01-03T19:09:04.563" Title="How long will my Pumpkin Soup stay hot?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38297" PostTypeId="1" CreationDate="2011-11-24T20:34:30.607" Score="8" ViewCount="37059" Body="&lt;p&gt;After visiting Eldergleam Sanctuary to retrieve a sapling from a big tree for a quest, whenever I &quot;talk&quot; to my companion by pressing &quot;E&quot;, she (Uthgerd the Unbroken) instantly turns hostile and starts attacking me...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Strangely, If I crouched into sneak mode, then talk to her, she does not turn hostile. This extra step wasn't a big deal for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, now that I need to fast travel to other cities, console says, &quot;Unable to fast travel due to enemies nearby&quot;. My guess is that my companion is the nature of this error...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how do you fix your companion's relationship rating, console or non-console-wise? I've already tried &lt;code&gt;setrelationshiprating&lt;/code&gt; using console, but it failed to fix things. I tried killing her and resurrect her, and she came back hostile.&lt;/p&gt;&#xA;" OwnerUserId="11134" LastActivityDate="2014-05-19T00:47:44.873" Title="Companion instantly turns hostile once talked to: How do you change your companion's relationship rating?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38298" PostTypeId="2" ParentId="36367" CreationDate="2011-11-24T20:39:55.720" Score="2" Body="&lt;p&gt;So one more quirk to that, if you want to remove the blood its a bit more complex but do able. Again, follow the first rule of the way of the voice before you do anything.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So as above, open the console (~). Click on the blood stained wall/floor and type &lt;code&gt;markfordelete&lt;/code&gt;. Save in a new file, load, and the wall/floor will be missing. Reload your original save file (the one you used before you opened the console) and the wall will be back but the game won't load the quest texture, aka the blood.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It worked for me and my friend, so I hope it works for the rest of you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;-edit- So many quests later, I came back to the house and the bloody walls are back.The trick works to remove them again but it does not appear to be permanent.&lt;/p&gt;&#xA;" OwnerUserId="15235" LastEditorUserId="11014" LastEditDate="2011-11-25T20:18:14.987" LastActivityDate="2011-11-25T20:18:14.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38299" PostTypeId="1" AcceptedAnswerId="38302" CreationDate="2011-11-24T20:42:01.083" Score="20" ViewCount="101119" Body="&lt;p&gt;I seem to be accumulating claw-keys. I had to return the Golden Claw, but I was able to keep the Ruby Claw and I've just been given a Coral Claw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Ruby Claw is a moderately high-value item (400g); does it have any use after clearing the Dustmans's Crypt?  Do any of the claws have subsequent uses?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the flip-side, will anyone buy them from me, or are they marked as quest items?&lt;/p&gt;&#xA;" OwnerUserId="4213" LastEditorUserId="2259" LastEditDate="2011-11-27T05:42:01.640" LastActivityDate="2012-08-15T08:34:48.270" Title="What should I do with all these claws?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38300" PostTypeId="2" ParentId="38297" CreationDate="2011-11-24T20:47:04.320" Score="2" Body="&lt;p&gt;Run away from her until you can fast travel or wait. After a day (or more) the relationship should go back to normal.&lt;/p&gt;&#xA;" OwnerUserId="14981" LastActivityDate="2011-11-24T20:47:04.320" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38301" PostTypeId="1" AcceptedAnswerId="38305" CreationDate="2011-11-24T20:58:06.813" Score="5" ViewCount="6200" Body="&lt;p&gt;After finishing the story all the gold cauldrons (which contains Polyjuice Potion) are locked and without it some areas are unavailable. How do I fix that?&lt;/p&gt;&#xA;" OwnerUserId="15213" LastEditorUserId="1057" LastEditDate="2011-11-24T21:36:31.823" LastActivityDate="2011-11-26T15:18:21.200" Title="In LEGO Harry Potter Years 1-4, why are all the gold cauldrons closed after finishing game?" Tags="|lego-harry-potter-years-1-4|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38302" PostTypeId="2" ParentId="38299" CreationDate="2011-11-24T20:59:10.733" Score="18" Body="&lt;p&gt;Most of the Claws lose their quest item status (if they ever have it at all) when you complete their respective dungeon's quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you choose to re-steal the Golden Claw, for instance, it will be a normal (albeit stolen) item that can be pawned off to a fence for quick cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Collectors might be inclined to display them in their house - there's at &lt;em&gt;least&lt;/em&gt; 3 more claws out there in Skyrim, but at the end of the day, they're just loot. And what you do with your loot is your prerogative!&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-24T20:59:10.733" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38303" PostTypeId="2" ParentId="38297" CreationDate="2011-11-24T21:08:55.777" Score="8" Body="&lt;p&gt;I managed to solve this problem by:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;crouch and tell her to leave&lt;/li&gt;&#xA;&lt;li&gt;run asap to somewhere far&lt;/li&gt;&#xA;&lt;li&gt;fast travel to where the companion would return and ask him/her to follow you again&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;All the items I stuffed her with seems intact :D:D&lt;/p&gt;&#xA;" OwnerUserId="11134" LastActivityDate="2011-11-24T21:08:55.777" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38304" PostTypeId="2" ParentId="38256" CreationDate="2011-11-24T21:18:06.093" Score="6" Body="&lt;p&gt;No, it is not. You can't put 2 master assassins in the same den.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thing is, I think that , you could train another back up to Master assassin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the max number of master assassins at the same time is 7, one for each den.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="-1" LastEditDate="2015-05-28T06:34:58.290" LastActivityDate="2015-05-28T06:34:58.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38305" PostTypeId="2" ParentId="38301" CreationDate="2011-11-24T21:33:21.127" Score="4" Body="&lt;p&gt;According to &lt;a href=&quot;http://www.gamespot.com/lego-harry-potter-years-1-4/forum/messages/platform/xbox360?topic_id=m-1-55421611&amp;amp;pid=960495&quot; rel=&quot;nofollow noreferrer&quot;&gt;teh Internetz&lt;/a&gt;, this bug is caused by the game failing to recognize that you unlocked the Polyjuice Potion during your initial playthrough.  From what I've been able to pull together, this occurs when you play the Polyjuice unlock classroom exercise in multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm afraid there is no solution for the problem.  While you can go to the video room and watch the &quot;Polyjuice Potion Intro&quot; video to unlock the potion, you are then stuck in the Potions classroom, which just substitutes one game breaking bug for another.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-11-26T15:18:21.200" LastActivityDate="2011-11-26T15:18:21.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38306" PostTypeId="2" ParentId="38296" CreationDate="2011-11-24T21:40:36.540" Score="5" Body="&lt;p&gt;The timer is hidden, similar to the way &lt;a href=&quot;http://zelda.wikia.com/wiki/Hot_Spring_Water&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hot Spring Water&lt;/a&gt; works in previous Zelda incarnations.  You should get a notification when the 'hot' modifier wears off.  I believe in this case the effectiveness is just reduced, but in the case of Hot Spring Water, it would lose its special properties and you'd have to go get another bottle if you needed to finish a quest that required it.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-24T21:40:36.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38307" PostTypeId="2" ParentId="38259" CreationDate="2011-11-24T21:52:18.303" Score="4" Body="&lt;p&gt;Try adjusting your video settings;  Different features stand out more or less when you adjust things like texture resolution and effects quality.  A good way to experiment is to open a replay with an engagement similar to what you're describing, watching the engagement; making an adjustment to your settings and watching the engagement again.  Do this until you find a balance you are pleased with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my own experience, on my own machine, lowering the effects qualtiy tends to make cloaked units more visible, but at the cost of making  burrowed units less visible.  &lt;/p&gt;&#xA;" OwnerUserId="2798" LastActivityDate="2011-11-24T21:52:18.303" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38308" PostTypeId="1" AcceptedAnswerId="43062" CreationDate="2011-11-24T21:55:57.097" Score="22" ViewCount="10462" Body="&lt;p&gt;I thought I read somewhere that Skyward Sword was to be the first Zelda game in the timeline, but now I can't find that source.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any indication where Skyward Sword fits in the timeline?&lt;/p&gt;&#xA;" OwnerUserId="5547" LastEditorUserId="13179" LastEditDate="2012-07-26T08:48:29.333" LastActivityDate="2013-01-26T04:00:27.313" Title="Where in the Zelda timeline does Skyward Sword fit?" Tags="|zelda-skyward-sword|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38309" PostTypeId="1" AcceptedAnswerId="38503" CreationDate="2011-11-24T21:57:12.640" Score="8" ViewCount="2205" Body="&lt;p&gt;Does the light that emits from the Deadric artifact dawnbreaker help enemies to see you like the light from spells and torches do?&lt;/p&gt;&#xA;" OwnerUserId="14575" LastEditorUserId="8350" LastEditDate="2011-11-24T22:22:27.933" LastActivityDate="2011-11-25T21:41:11.840" Title="Does the light from Dawnbreaker affect sneaking?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38310" PostTypeId="2" ParentId="38308" CreationDate="2011-11-24T22:01:24.347" Score="15" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamesradar.com/official-zelda-continuity-timeline-exists-skyward-sword-set-before-ocarina-of-time/&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to Eiji Aonuma&lt;/a&gt; (the series producer), Skyward Sword is set before Ocarina of Time:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information – this title takes place before Ocarina of Time. If I said that a certain title was &quot;the first Zelda game&quot;, then that means that we can't ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;...which would make it the first chronologically &lt;strong&gt;so far&lt;/strong&gt; (at least &lt;a href=&quot;http://zelda.wikia.com/wiki/Timeline#The_Legend_of_Zelda:_Ocarina_of_Time&quot; rel=&quot;nofollow noreferrer&quot;&gt;according to Shigeru Miyamoto and those theories that previously put OoT first&lt;/a&gt;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The timeline is generally contested and conflicting information is given.  The wikia page linked above also includes &lt;a href=&quot;http://zelda.wikia.com/wiki/Timeline#Major_Timeline_Threads&quot; rel=&quot;nofollow noreferrer&quot;&gt;the &quot;generally accepted&quot; order&lt;/a&gt; of groups of games, saying it's unclear how the groupings relate to each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note also that Miyamoto has also said &lt;a href=&quot;http://zelda.wikia.com/wiki/Single_Link_Theory&quot; rel=&quot;nofollow noreferrer&quot;&gt;there's more than one Link&lt;/a&gt;, which further messes with timelines, although as Ashley notes in the comments they claim to have a magic formula that resolves all the paradoxes :P.  I don't believe they have anything that makes any sense, personally.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Edit:&lt;/h1&gt;&#xA;&#xA;&lt;p&gt;As expected, the timeline in Jeff's answer &lt;a href=&quot;http://kotaku.com/5873589/zeldas-boss-offers-a-giant-disclaimer-over-official-series-timeline&quot; rel=&quot;nofollow noreferrer&quot;&gt;isn't as canon as it appears&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[T]ranslations of less sexy parts of the same book reveal that Zelda overseer Eiji Aonuma has thrown up some pretty hefty disclaimers over the canon of the timeline.&lt;/p&gt;&#xA;  &#xA;  &lt;blockquote&gt;&#xA;    &lt;p&gt;Chapter 2, &quot;The Full History of Hyrule,&quot; arranges the series in chronological order so it's easier to understand, but from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story. For example, in Ocarina of Time, the first installment of the series I was involved in, the main theme was how to create a game with pleasant controls in a 3D world. Or in the DS game, Phantom Hourglass, the focus was having comfortable stylus controls. Finally, in the most recent game, Skyward Sword, we focused on an easy way to swing the sword using the Wii motion plus.&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;Thinking of that way of developing the games, it may be correct to say that the story is an appendix to that. I even think that setting Skyward Sword as the &quot;first story,&quot; was merely a coincidence.&lt;/p&gt;&#xA;    &#xA;    &lt;p&gt;While reading over &quot;The Full History of Hyrule,&quot; it's possible that some parts may look contradictory. For instance, the Mogma race or the beetle item that appear on the very first story do not appear on any other game that takes place in the future. I'd like to ask everyone just to enjoy the book and to be broad-minded, and to think that those parts are the way they are because of the way Zelda games are developed.&lt;/p&gt;&#xA;  &lt;/blockquote&gt;&#xA;  &#xA;  &lt;p&gt;In other words, it's a timeline, sort of, but only in so far as it's what they've thrown together and casually arranged after the fact. So those people stressing out over why some parts fit the provided chronology and some parts don't, relax!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://loldwell.com/?p=1896&quot; rel=&quot;nofollow noreferrer&quot;&gt;This Loldwell comic&lt;/a&gt; captures all of this pretty well:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/CuHg8.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2013-01-26T04:00:27.313" LastActivityDate="2013-01-26T04:00:27.313" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38313" PostTypeId="1" AcceptedAnswerId="38318" CreationDate="2011-11-24T22:09:51.920" Score="1" ViewCount="1818" Body="&lt;p&gt;I always assumed that the speed setting is only informational and is used for download time estimates. I have never seen anything that would suggest otherwise - until I read &lt;a href=&quot;https://gaming.stackexchange.com/questions/3173/is-it-possible-to-limit-the-download-bandwidth-used-by-steam/3178#3178&quot;&gt;this answer&lt;/a&gt;. I still don't believe that it is used as a cap; however I also think the remaining time estimate is computed from the current speed. How it really is?&lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-11-24T22:21:45.867" Title="Does setting a connection speed in Steam limit bandwidth usage?" Tags="|steam|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38314" PostTypeId="1" AcceptedAnswerId="38320" CreationDate="2011-11-24T22:13:01.683" Score="8" ViewCount="8455" Body="&lt;p&gt;I just met Fi in &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;. How is her name pronounced? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fee (like me)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fy (like my)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fih (like igloo)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or Matt (like at)?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-12-05T06:33:13.600" LastActivityDate="2017-03-18T00:40:27.257" Title="How is Fi's name pronounced?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38315" PostTypeId="2" ParentId="38268" CreationDate="2011-11-24T22:14:39.670" Score="1" Body="&lt;p&gt;You guessed correctly why the CPU performance changed, so I won't comment on that any further.   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Historically however, there was a similar problem with older (DOS) games running too fast, because they weren't built for modern processors.&lt;br&gt;&#xA;For this reason, some utilities able to throttle the CPU emerged. You can &lt;a href=&quot;http://www.sierrahelp.com/Utilities/SlowdownUtilities.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;find some&lt;/a&gt; with a quick Google search.&lt;br&gt;&#xA;Keep in mind what the webpage says, though - this approach may not be suitable for modern games and the newest processors. &lt;/p&gt;&#xA;" OwnerUserId="14629" LastActivityDate="2011-11-24T22:14:39.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38316" PostTypeId="1" AcceptedAnswerId="40069" CreationDate="2011-11-24T22:15:09.840" Score="42" ViewCount="108963" Body="&lt;p&gt;The title says it all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It is mentioned several times that there are 7000 steps on the path to High Hrothgar. Are there actually 7000 steps or are the NPCs exaggerating?&lt;/p&gt;&#xA;" OwnerUserId="4424" LastActivityDate="2012-10-31T04:10:47.777" Title="How many steps are there actually on the path to High Hrothgar" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38318" PostTypeId="2" ParentId="38313" CreationDate="2011-11-24T22:21:45.867" Score="1" Body="&lt;p&gt;I don't believe that the Steam connection settings are used in any meaningful way to effect download speeds.  I know they are part of the &lt;a href=&quot;http://store.steampowered.com/hwsurvey&quot; rel=&quot;nofollow noreferrer&quot;&gt;Steam Hardware Survey&lt;/a&gt;, but your download speed is simply a factor of the maximum speed your connection to the Steam servers can sustain.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Time Left&quot; is a reflection of the amount of data left to transfer, and recent instantaneous speeds between your machine and the Steam servers.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-24T22:21:45.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38319" PostTypeId="2" ParentId="38308" CreationDate="2011-11-24T22:24:26.177" Score="13" Body="&lt;p&gt;Seeing as the game involves the creation of the Master Sword, you can assume that it must come before any games that include said sword (or are clear sequels to such games). So, the only games that could possibly come before it are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Legend of Zelda (assuming that Magical Sword is not the Master Sword, as a theory goes)&lt;/li&gt;&#xA;&lt;li&gt;Zelda II: The Adventure of Link (same as above)&lt;/li&gt;&#xA;&lt;li&gt;Four Swords Adventures&lt;/li&gt;&#xA;&lt;li&gt;The Minish Cap&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So, Skyward Sword must come before any of the other games, while it may or may not precede the ones in the above list.&lt;/p&gt;&#xA;" OwnerUserId="12939" LastActivityDate="2011-11-24T22:24:26.177" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38320" PostTypeId="2" ParentId="38314" CreationDate="2011-11-24T22:32:51.863" Score="25" Body="&lt;p&gt;The Japanese spelling of Fi's name is &lt;strong&gt;ファイ&lt;/strong&gt;, the romanization of which is &lt;strong&gt;fai&lt;/strong&gt;. Therefore, the English pronunciation would be &lt;strong&gt;faɪ&lt;/strong&gt; (&lt;a href=&quot;http://en.wikipedia.org/wiki/Wikipedia:IPA_for_English#Key&quot; rel=&quot;nofollow noreferrer&quot;&gt;English IPA&lt;/a&gt;), as in rhyming with the word &quot;my.&quot;  (You wrote this as &quot;Fy&quot;.)&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2017-03-18T00:40:27.257" LastActivityDate="2017-03-18T00:40:27.257" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38321" PostTypeId="2" ParentId="38316" CreationDate="2011-11-24T23:38:27.507" Score="11" Body="&lt;p&gt;Based on an average human walk speed of 3 miles per hour and 2,000 steps per mile, the path to High Hrothgar would have to be 3.5 miles long if the claim of &quot;7,000 steps&quot; is true. Walking this distance would take just over an hour, or roughly one hour forty minutes uphill accounting for the height.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To test your question, I walked from the doors of High Hrothgar to the bridge at Ivarstead in 23 minutes real-time, or 7 hours 40 minutes of game-time. According to real-time, &lt;b&gt;the path to High Hrothgar is only about 2,000 steps&lt;/b&gt;. Going by game-time, it would be more like 45,000 steps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An alternative meaning could be that there are literally 7,000 stairs along the path. This can't be true either. Each stair is large enough to take two footsteps to walk over. In order for this explanation to be true, the entire path would have to be paved with steps seven abreast, whereas they are only around two to four abreast, and at least half of the path is unpaved.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-24T23:38:27.507" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38322" PostTypeId="2" ParentId="35800" CreationDate="2011-11-24T23:40:13.510" Score="0" Body="&lt;p&gt;Once you become thane of Whiterun, you can take virtually anything in the palace for free, and then sell it to merchants for 1000+ cash.&lt;/p&gt;&#xA;" OwnerUserId="15242" LastEditorUserId="1980" LastEditDate="2011-11-25T06:49:44.927" LastActivityDate="2011-11-25T06:49:44.927" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38323" PostTypeId="1" AcceptedAnswerId="39156" CreationDate="2011-11-24T23:47:29.030" Score="3" ViewCount="2028" Body="&lt;p&gt;I've been playing &lt;a href=&quot;http://www.amazingbreaker.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amazing Breaker&lt;/a&gt; recently and saw there are achievements for chain reaction x20 and x25. For a chain of 25 I believe you need 9 Split Bombs or Helicopter Bombs - or perhaps 8 of them (24 sub-bombs) plus a detonation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But I haven't noticed any levels with the possibility of that number of bombs. Is it possible to get those achievements?&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="1298" LastEditDate="2012-01-17T00:55:27.040" LastActivityDate="2012-01-27T18:07:41.767" Title="Which levels of Amazing Breaker can I get x20 and x25 chain reactions?" Tags="|achievements|ios|amazing-breaker|" AnswerCount="2" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38327" PostTypeId="2" ParentId="38269" CreationDate="2011-11-25T00:30:36.227" Score="2" Body="&lt;p&gt;I believe that any witnesses to the crime, even if they do not actually escape to tell anyone, cause you to gain a bounty.&lt;/p&gt;&#xA;" OwnerUserId="14575" LastActivityDate="2011-11-25T00:30:36.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38328" PostTypeId="2" ParentId="36398" CreationDate="2011-11-25T00:37:43.170" Score="0" Body="&lt;p&gt;To do more damage as a werewolf you need to increase your level. The damage your claws do is separated into level brackets.e.x.lvl -20 = 20dam lvl 20-30 = 30dam etc. (note these are not actual values they are just an example Ill find actual levels and damage and get back to you) but unfortunately the damage doesnt get very higher and more often then not you will do more damage as a human.&lt;/p&gt;&#xA;" OwnerUserId="14575" LastActivityDate="2011-11-25T00:37:43.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38330" PostTypeId="2" ParentId="37655" CreationDate="2011-11-25T00:46:16.523" Score="5" Body="&lt;p&gt;Theres a part of luck in that Sequence, I'll give you that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick is to time the places where you'll kinda stick with the other cart to dodge the rubble.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I didn't really like that part for that lack of strategy in use.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastActivityDate="2011-11-25T00:46:16.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38332" PostTypeId="1" AcceptedAnswerId="38470" CreationDate="2011-11-25T00:48:32.010" Score="6" ViewCount="58383" Body="&lt;p&gt;I've finished the &lt;code&gt;Under Sarhaal&lt;/code&gt; quest on the PS3, and by finished I mean I'm on the last step:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Talk to the Arch-mage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have scoured the College, and even gone into the &lt;code&gt;Midden Dark&lt;/code&gt; (and out the other side, there's a great shipwreck out there), and I still can't find the arch-mage.  The 'arrow' seems to indicate he's somewhere in the vertical structure around his quarters, but I can't find him there.  I've tried to wait until the middle of the night to see if he comes to bed, but this guy never sleeps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where is the Arch-mage?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:33:20.700" LastActivityDate="2013-07-19T02:18:46.580" Title="How do I find the Arch-mage at the end of the quest &quot;Under Sarhaal&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38333" PostTypeId="1" AcceptedAnswerId="53318" CreationDate="2011-11-25T00:50:34.080" Score="4" ViewCount="1975" Body="&lt;p&gt;I was moving my house in Skyrim had my follower (Vilkas) pick up my things so I could fast travel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the new house I attempted to take them back, but it refused to allow me to take any of the dragon priest masks from his inventory. I was forced to kill him to reclaim them. Is there another way to get the masks back that doesnt result in his death? Is this a problem for all followers?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I play on a console, so system commands are not helpful.&lt;/p&gt;&#xA;" OwnerUserId="14575" LastEditorUserId="274" LastEditDate="2012-03-04T21:44:03.640" LastActivityDate="2013-04-12T21:13:49.667" Title="How can I remove dragon priest masks from a follower's inventory?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38335" PostTypeId="1" AcceptedAnswerId="38396" CreationDate="2011-11-25T00:59:34.550" Score="5" ViewCount="775" Body="&lt;p&gt;I am in the first town, most people seem to like me, but this one lady called Teleri Helvi I failed too much on admire/intimidate. She's following me around town, punching me. If I kill her, I go to jail. If I go rest she's waiting outside. What can I do? I thought if someone hits me first I'm allowed to attack back?&lt;/p&gt;&#xA;" OwnerUserId="4090" LastEditorUserId="14629" LastEditDate="2011-11-25T08:12:55.730" LastActivityDate="2011-11-28T20:36:00.367" Title="Is there anyway to get someone out of &quot;attack on sight&quot; mode once diplomacy failed too much?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38337" PostTypeId="2" ParentId="38271" CreationDate="2011-11-25T01:13:41.030" Score="8" Body="&lt;p&gt;Right-click on the game in the Steam list, and click &quot;View Screenshots&quot;. Then, click &quot;Show on Disk&quot; to open the directory where your screenshots are held:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;C:\Program Files (x86)\Steam\userdata\&amp;lt;&lt;i&gt;some_id&lt;/i&gt;&amp;gt;\760\remote\72850\screenshots&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-25T01:13:41.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38340" PostTypeId="2" ParentId="38269" CreationDate="2011-11-25T01:31:15.627" Score="17" Body="&lt;p&gt;I've found that if you attack some one and they survive the first hit, they some how telepathically tell the guards, at least in towns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A &quot;stealth kill&quot; is really any situation where you one-hit kill someone and no-one sees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is normally done while sneaking as you will get the damage multipliers (i think its X2 for bows and X3 for melee without perks) which make it a lot easier to do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's 3x for bows, 6x for one handed, 15x for daggers, and 2x for anything else with the relevant perks (Deadly Aim, Backstab, Assassin's Blade)&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="10616" LastEditDate="2012-07-10T20:42:16.377" LastActivityDate="2012-07-10T20:42:16.377" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38341" PostTypeId="1" AcceptedAnswerId="38342" CreationDate="2011-11-25T01:38:33.820" Score="5" ViewCount="3391" Body="&lt;p&gt;In Assassin's Creed: Revelations, what is the highest level my assassins can reach?&lt;/p&gt;&#xA;" OwnerUserId="12229" LastEditorUserId="1980" LastEditDate="2011-11-25T20:23:12.907" LastActivityDate="2013-07-09T04:32:08.497" Title="What is the maximum level for assassins?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38342" PostTypeId="2" ParentId="38341" CreationDate="2011-11-25T01:45:33.220" Score="6" Body="&lt;p&gt;15 for den masters.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think if they are not den master, it's 10.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="12229" LastEditDate="2013-07-09T04:32:08.497" LastActivityDate="2013-07-09T04:32:08.497" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38345" PostTypeId="2" ParentId="35141" CreationDate="2011-11-25T02:20:33.633" Score="9" Body="&lt;p&gt;Short answer: spell-casting will get you through the game on normal difficulty just fine, but ultimately falls far short of physical weapons if you really want to push the envelope.  I haven't played on master difficulty, so I can't comment there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long answer: was really long, snipped.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Medium answer: without recursively buffing alchemy and enchanting, if you max alchemy, enchanting, and smithing, plus get all appropriate crafting perks and weapon skill perks, a crafted and improved daedric sword can get over 300 damage per hit, while the best I can see from a maxed destruction spell is around 250 damage per hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(To do that, enchant a set of armor to add +100% alchemy and +100% smithing, then craft the best +smithing potion you can make with that armor, then use the armor plus potion to improve the sword.  Then use the +40% weapon skill enchants on your regular armor to double or triple the improved weapon's damage.  Note this isn't exploiting recursion in any way.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Combine the extra damage with the fact that you can dual-wield the swords, and swords hit much more quickly than spells, and you've already got far more damage output with swords than spells.  Then, use your alchemy to make a +weapon skill potion, and you can increase output even further for a minute at a time (again, no recursion exploits).  Finally, throw in some sneaky-sneaky and hit 2k on a backstab, and mages can only dream of such damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to go full out and exploit recursive synergies (which seems to be intended behavior, not a bug exploit), you can hit almost 1200 damage per hit, per sword. Combine these with the orc's berserker rage, and you can hit 2400 legitimately, with a sneak attack of over 14k.  Not sure if it's possible, but if you can backstab with both swords at once, you'd be hitting nearly 30k in one hit -- something that would take 100 spells to match.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That said, none of this is at all required on normal difficulty, and many are considering it boringly-overpowered even on master difficulty, so just because physical weapons far overpower magic when maximizing character potential, it doesn't mean you can't play an effective pure-mage class on the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/&quot;&gt;the Bethesda forums&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-25T02:20:33.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38346" PostTypeId="1" AcceptedAnswerId="38389" CreationDate="2011-11-25T02:22:57.630" Score="4" ViewCount="10201" Body="&lt;p&gt;&lt;em&gt;But you can't have more than one companion.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Wrong.&lt;/strong&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I was taking that stupid dog, Barbas, to get that stupid axe and a stupid dragon attacks. My awesome mage companion throws a fireball. I assume some splash damage hits the dog and after they're done with the dragon they start attacking each other.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get them to stop and be friends again?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="336" LastEditDate="2011-11-25T02:28:05.040" LastActivityDate="2014-08-03T21:51:38.073" Title="How do I make my companions friends?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38347" PostTypeId="2" ParentId="38299" CreationDate="2011-11-25T02:31:51.660" Score="8" Body="&lt;p&gt;Bear in mind there is at least one claw (coral, I believe), that still has a use in a dungeon &lt;em&gt;after&lt;/em&gt; the quest status has been cleared.  I am far from clearing all the dungeons in the game, so there may be others.  Personally, I just throw them all in a box with my other &quot;might need them again&quot; artifacts, along with my extra keys, so if for some reason I end up needing them later, I know where to find them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The slight amount of gold you can get for them isn't worth the possibility of being forever locked out of a dungeon to me.&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-25T02:31:51.660" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38349" PostTypeId="1" AcceptedAnswerId="38359" CreationDate="2011-11-25T02:37:47.623" Score="18" ViewCount="44399" Body="&lt;p&gt;In Oblivion, Nirnroots were a collectible - there was a finite number of them*, and they did not respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been noticing, however, that when I pick Nirnroots in Skyrim, the roots of the plant remain behind. This got me wondering...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do Nirnroots regrow in Skyrim?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about the Crimson Nirnroots of Blackreach?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*discounting the respawning food-nirnroot in Frostcrag Spire&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:44:42.613" LastActivityDate="2012-06-25T17:44:42.613" Title="Do Nirnroots regrow in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38350" PostTypeId="2" ParentId="38202" CreationDate="2011-11-25T02:40:00.583" Score="1" Body="&lt;p&gt;Honestly I think Whiterun has some sort of death glitch since I once walked into my house there and walked back out about 5 in game min to suddenly be facing 3 dead guards and the body of a dead dragon. Since it wouldnt be possible for tem to kill a dragon in 5 in game min im assuming it was a death glitch which is affecting you in a different way.&lt;/p&gt;&#xA;" OwnerUserId="14575" LastActivityDate="2011-11-25T02:40:00.583" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38351" PostTypeId="1" AcceptedAnswerId="38388" CreationDate="2011-11-25T02:40:29.293" Score="9" ViewCount="24524" Body="&lt;p&gt;In Skyrim, when I backstab an enemy his allies notice, even if they're facing the opposite direction and I kill the target in one hit. This makes it difficult to ambush a column of soldiers escorting a prisoner.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to kill the target in one hit without anyone noticing?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2014-03-02T23:47:34.543" Title="How do I perform silent takedowns?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38352" PostTypeId="1" AcceptedAnswerId="38357" CreationDate="2011-11-25T03:01:57.037" Score="4" ViewCount="4177" Body="&lt;p&gt;I want to know pros and cons of dual wielding; both for spells and weapons. Please use specific examples.&lt;/p&gt;&#xA;" OwnerUserId="15250" LastActivityDate="2011-11-25T04:29:07.497" Title="What are the advantages and disadvantages of dual-wielding?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38353" PostTypeId="2" ParentId="38316" CreationDate="2011-11-25T03:04:21.157" Score="4" Body="&lt;p&gt;The entire game is scaled.  Take Fallout 3 or New Vegas as great examples, since those are based on real-world locations.  Note that the entirety of Fallout 3 could likely fit inside the real-world location between the Jefferson Memorial and Capitol building (roughly 2 miles, based on MapQuest scaling), but they are just a few hundred yards away in the game, and the real-world distance between the Capitol building and Bethesda is like 8 miles, even though the entire game world is only 2 to 3 miles across (and represents like 50 miles of real-world terrain).  Similarly, Primm is something like an hour's &lt;em&gt;drive&lt;/em&gt; from Las Vegas in real life, and going from the center of Vegas to the Hoover dam takes 20 to 30 minutes (at 2 in the morning with no traffic), but either is a 5 minute &lt;em&gt;run&lt;/em&gt; in NV.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Likewise, Skyrim (like Cyrodiil and Vvardenfell before it) is supposed to be a &lt;em&gt;huge&lt;/em&gt; chunk of an entire continent perhaps the size of North America, yet is only a couple miles across relative to your character (and would easily fit into most major real-life cities).  Perhaps the &quot;real&quot; Skyrim had 7000 literal steps before the snow covered half of them, but the in-game, scaled-down Skyrim likely does not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Check out &lt;a href=&quot;http://www.skyrimportal.com/media/blogs/skyrim/empireoftamriel.gif&quot; rel=&quot;nofollow noreferrer&quot;&gt;this map&lt;/a&gt; of Tamriel, and realize that's an entire continent.  We can't be positive on the details, given how the physics of the world are vastly different than those on Earth, but it seems likely that Nirn was intended to be somewhere on the same scale as Earth, making &quot;real&quot; Tamriel quite vast -- far larger than the games portray, for obvious technically-limited reasons.&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-25T03:04:21.157" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38354" PostTypeId="1" AcceptedAnswerId="38361" CreationDate="2011-11-25T03:07:12.167" Score="11" ViewCount="7859" Body="&lt;p&gt;I had about 6,000 gold before selling some stuff to Tonilia in the Thieves Guild. Then I decided to rest there for 2 days so that she gets more cash. I repeated this thing a couple of times and then continued my adventure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Suddenly I noticed I have only 1,000 gold. I have no idea how I got to this amount. I haven't purchased anything so far. Did I get robbed in the Thieves Guild while I was resting? What happened to all my gold?&lt;/p&gt;&#xA;" OwnerUserId="3696" LastEditorUserId="3610" LastEditDate="2012-06-25T13:13:58.543" LastActivityDate="2012-06-25T13:13:58.543" Title="Can we get robbed of gold in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38355" PostTypeId="2" ParentId="37423" CreationDate="2011-11-25T03:09:04.083" Score="3" Body="&lt;p&gt;The trick is to have a master assassin (lvl 15 assassin) as Den master. Then the templars can't ever attack it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So when you have all seven with a master assassin on, you never get any attacks.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="15236" LastEditDate="2011-11-25T03:36:02.247" LastActivityDate="2011-11-25T03:36:02.247" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="38356" PostTypeId="2" ParentId="37411" CreationDate="2011-11-25T03:11:40.650" Score="1" Body="&lt;p&gt;Just want to point out: Those 4 are not in the count for &quot;Saving all citizens&quot; for 100% Synch.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those can be found in the town (before getting in Masyaf castle) as black dots on your map when you are out of combat.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastActivityDate="2011-11-25T03:11:40.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38357" PostTypeId="2" ParentId="38352" CreationDate="2011-11-25T03:27:47.787" Score="3" Body="&lt;p&gt;For weapons:&lt;br&gt;&#xA;Pros: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;can get up to 4 weapon effects onto a pair of weapons.  &lt;/li&gt;&#xA;&lt;li&gt;More DPS as you attack faster with duel wielding perks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Cons:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;can't block &lt;/li&gt;&#xA;&lt;li&gt;can't bash (shields/two handed weapons lets you bash)&lt;/li&gt;&#xA;&lt;li&gt;need to find two good weapons instead of one&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For dual casting spells, you'll want to &lt;a href=&quot;https://gaming.stackexchange.com/questions/35954/dual-casting-spells/36142#36142&quot;&gt;look here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-11-25T04:29:07.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38358" PostTypeId="2" ParentId="38332" CreationDate="2011-11-25T03:27:49.457" Score="7" Body="&lt;p&gt;As I recall, the arch-mage is either in his study, in the Hall of Elements, or wandering the courtyard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're on PC, you can try loading a previous save where you can get to him, open the console, click on Savos Aren, then type prid [id], where [id] is the ID listed in the top-center of the console window (without the brackets, should look like prid 15d31 or something), and hit enter.  Now, load your broken game and do one of two things.  First, open the console, hit up (should load the previous command entered, prid [id] in this case), then enter to select Savos without clicking him.  Type moveto player, and hit enter.  Exit the console and he should be standing in front of you.  The second option, if you'd rather be legit about it, is to type player.moveto [id].  It should teleport you to him, so you can see where he's at.  If he's somewhere accessible, reload and run to him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try leaving the college and going somewhere else, like Whiterun, then sleeping for 3 or 4 days, then going back to the college to see if he got reset.  Doesn't require the console and works on non-PC versions, but may not be effective.  Also, make sure you don't over-write your only autosave with him accessible, or you won't get his reference ID (which changes every time you start a new character, as far as I'm aware, so you can't just ask me what mine says or start a new game to get it).&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-25T03:27:49.457" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38359" PostTypeId="2" ParentId="38349" CreationDate="2011-11-25T03:40:33.393" Score="17" Body="&lt;p&gt;Nirnroot does indeed grow back and can also be bought from Alchemy stores. It is a lot less rare than in Oblivion. With regards to the Crimson Nirnroots, I am not sure, because I haven't come across them yet. However, I believe they would re-spawn too. (All alchemy Ingredients I have seen so far do.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just wanted to confirm that crimson nirnroots do indeed regrow after 15 in game days,&#xA;as seen &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Talk:Crimson_Nirnroot&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A quick warning: do not pick to many crimson Nirnroots before starting the quest, as it has been reported that this will cause negative progress through the quest.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="816" LastEditDate="2012-01-07T03:45:40.820" LastActivityDate="2012-01-07T03:45:40.820" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38360" PostTypeId="1" AcceptedAnswerId="38382" CreationDate="2011-11-25T03:41:51.957" Score="8" ViewCount="11138" Body="&lt;p&gt;On your way to Dungeon 4, you end up having to go back into Dungeon 1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just inside the entrance, a mole man gives you a hint about playing your harp near where butterflies gather.  Doing this where he's standing makes a symbol appear on the wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does this symbol do?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorUserId="336" LastEditDate="2012-01-05T02:37:34.017" LastActivityDate="2018-04-06T18:44:26.423" Title="What does drawing on a Goddess Wall do?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38361" PostTypeId="2" ParentId="38354" CreationDate="2011-11-25T03:52:09.997" Score="15" Body="&lt;p&gt;No, you cannot get robbed in Skyrim. If you are selling items maybe you have 10,000 and just misread. Or maybe you were accidentally buying items from the shop keeper instead of selling to them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's also possible it's a glitch, but I can assure you no one can steal from you in Skyrim.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="1980" LastEditDate="2011-11-25T04:24:52.357" LastActivityDate="2011-11-25T04:24:52.357" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38362" PostTypeId="2" ParentId="34958" CreationDate="2011-11-25T03:57:18.417" Score="3" Body="&lt;p&gt;There are no drawbacks to using armor instead of cloth, except the weight penalty.  If you get the appropriate perks, those armors don't weigh anything while worn anyway.  You could use alteration to buff yourself with mage armors, but I'm pretty sure full, improved daedric, is at least as good as any mage armor spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you max your enchanting, you can hit 100% reduction in spell cost, meaning all spells of your school choice cost zero mana.  This negates any need for the +mana regen or extra mana only available in cloth.  Further, at 100 enchanting, you can get the perk to put two enchants on one item, meaning you can either have zero mana cost for two schools (destruction + alteration, for me), or you can buff your light/heavy armor skill, health, magic resist, etc. with that extra slot.  Either way, I think using real armor plus maxed enchanting is far and away the way to go, at high level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, I'm using Forsworn armor, boots, and gloves, combined with a circlet, because I think it's dead sexy.  On the default difficulty, it's not a problem either way.&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-25T03:57:18.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38363" PostTypeId="2" ParentId="37172" CreationDate="2011-11-25T04:17:22.263" Score="1" Body="&lt;p&gt;I can confirm that +carry weight, fortify alteration/destruction, better prices, +health,  and +mana all stack.  I have boots and gloves of +37 (I think) carry weight, and they stack additively to 374 total (from 300 base), and stack with my Voldun mask which adds another 20.  Fortify alteration/destruction are additive, so four 25% mana reduction enchants stack to 100%, or zero mana cost.  Voldun mask reduces prices, then equipping the Amulet of Zenithar reduces prices again, though I haven't checked to confirm it's additive (i.e., it should be 20% + 15% [I think] is a 35% reduction, which is close, but I haven't confirmed it).  +health and +mana stack additively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know +weapon skill enchants stack, but I haven't really played with them.  I believe they stack additively, then the combined percent is compared to the weapon damage.  So if you have an improved weapon with perks and stuff, and it's sitting at 50 damage at a skill level of 75, then you get four +20% weapon skill enchants, they would add to +80%, and 75 + (80% * 75) = 180% * 75 = 135.  Then, your actual damage would be measured as though you had a weapon skill of 135.  As far as I can tell, skills scale linearly, so your final damage would be 180% * 50 = 90 (if this is true, you can just calculate +weapon skill enchants as though they are +weapon damage enchants).&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-25T04:17:22.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38366" PostTypeId="2" ParentId="36671" CreationDate="2011-11-25T04:32:45.290" Score="28" Body="&lt;p&gt;I found the cause of mentioned by Mark Trapp. This is clearly a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was playing around with the console, trying to find a workaround for this. Then I realized your follower's maximum carry weight stays the same at 300 (&lt;code&gt;getavinfo CarryWeight&lt;/code&gt;). It is actually his/her inventory weight that is increasing, rather than the maximum weight decreasing. You can check this by using the &lt;code&gt;getavinfo InventoryWeight&lt;/code&gt; console command.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, this is the cause of the problem:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The developers wanted to make sure your followers always have default items on them to make sure none of them walk around naked.  You can see this by using &lt;code&gt;showinventory&lt;/code&gt; console command. For example, Lydia has a steel armour set and a bow on her even if you don't see them when you trade with her.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that there is a bug which adds some default items to the followers every time they get re-employed by you.  For example, when you re-employ Lydia, she will get another bow in her default, hidden-away inventory.  You cannot see this when you trade with her, but &lt;code&gt;showinventory&lt;/code&gt; will show you the additional bow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way to solve this problem is to remove all items from your follower and re-enable him/her.  You can do this by selecting your follower in the console and entering the following commands.  (Make sure you empty their visible inventory first, so you don't lose any &quot;real&quot; items.)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;removeallitems&#xA;disable&#xA;enable&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="15253" LastEditorUserId="1980" LastEditDate="2011-11-25T06:46:54.477" LastActivityDate="2011-11-25T06:46:54.477" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38367" PostTypeId="2" ParentId="36503" CreationDate="2011-11-25T04:33:21.890" Score="3" Body="&lt;p&gt;From &lt;a href=&quot;http://www.gamefront.com/assassins-creed-revelations-bomb-crafting-guide/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this crafting guide&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Bomb Effects&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Caltrop – Caltrop Bomb (Tactical) – Slows and stuns enemies by&#xA;  covering an area of ground with metal spikes. Perfect for stopping&#xA;  pursuits and blocking narrow paths. Ezio is not damaged by caltrops.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Lamb’s Blood – Blood Bomb (Tactical) – Sprays blood in an explosion,&#xA;  causing fear and panic. They incapacitate, but for only a short amount&#xA;  of time. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Shrapnel – Splinter Bomb (Lethal) – Sprays shards of metal in&#xA;  all directions, hurting or killing anyone caught in the blast. Like a&#xA;  modern frag grenade, beware of killing civilians. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Salt of Petra – Smoke Decoy (Diversion) – Releases a thick smoke that draws guards to&#xA;  it. Useful for luring guards and breaking their line of sight. Less&#xA;  noisy and more discreet than other diversions. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Phosphorous – Smoke Screen (Tactical) – Blinds victims with a bright flash and creates&#xA;  smoke that breaks line of sight. Enemies caught in the smoke are easy&#xA;  to kill, and Ezio can see through the smoke with his eagle vision.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Datura – Datura Bomb (Lethal) – Releases a cloud of poison smoke that&#xA;  hurts and incapacities anyone caught by it. Beware of killing&#xA;  civilians, the effect is similar to the Poison Dart. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Coal Dust – Thunder Bomb (Lethal) – Creates a powerful explosion, it is less&#xA;  powerful than other bombs, but will stun and disable anyone not killed&#xA;  in the explosion. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Skunk Oil – Stink Bomb (Diversion) – Drenches anyone&#xA;  with a strong stink caught in the blast, very useful for separating&#xA;  targets from crowds or other guards. Any guard caught in the stink&#xA;  will stop until the effect has worn off. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Sulfur – Cherry Bomb (Diversion) – Pops with a loud noise, and attracts guards from far &gt; and wide to investigate the noise. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Pyrite Coins – Gold Bomb (Diversion) –&#xA;  Like throwing coin on steriods, the explosion will spray an area with&#xA;  coins, any citizen will become hostile to guards coming to&#xA;  investigate, creating a big instant crowd and diversion. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Bomb Casings&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Fuse Shell – The default casing, it bounces off surfaces or NPCs and&#xA;  explodes after three seconds. The extra time can be useful for&#xA;  escaping and hiding before the bomb goes off. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Impact Shell – Explodes on impact with an NPC or surface. If you need an immediate &gt; explosion, use this casing. Best used for lethal bombs, where you’ll rarely need&#xA;  to set a killer trap, or just need to defeat a large group quickly.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Trip Wire – Explodes when enemies walk near, a perfect casing for&#xA;  setting traps. Set these on guard patrol routes. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Sticky Pouch – Sticky to any surface of NPC it lands on, then explodes after five seconds.&#xA;  The delay helps Ezio escape, and being able to land a bomb on a&#xA;  specific target means you always know at least one of your intended&#xA;  targets will be caught in the blast.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;strong&gt;Bomb Gunpowder&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Indian Gunpowder – 2 meter blast radius. Best used for precision&#xA;  attacks where you need to limit civilian casualties. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Arabic Gunpowder – 3 meter blast radius. Medium, for when you need a slightly larger&#xA;  effect on your targets. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;British Gunpowder – 4 meter blast radius. Best used for large groups, save these large blasts for tactical bombs that limit civilian death.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-25T04:33:21.890" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38368" PostTypeId="1" AcceptedAnswerId="38379" CreationDate="2011-11-25T04:34:41.360" Score="29" ViewCount="95649" Body="&lt;p&gt;Is there any point to using these spells? They drain so much magicka it hard for me to believe there is an actual use for them. If there is a use can someone please tell me how and what combination of spells if any do they use with them.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="4103" LastEditDate="2011-11-25T07:32:04.173" LastActivityDate="2017-04-28T07:59:31.410" Title="Are Wards actually useful?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="13" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38369" PostTypeId="2" ParentId="29850" CreationDate="2011-11-25T04:38:10.933" Score="-2" Body="&lt;p&gt;Use &lt;a href=&quot;http://www.playonmac.com/en&quot; rel=&quot;nofollow noreferrer&quot;&gt;PlayOnMac&lt;/a&gt; — works great once you figure out how to use it.&lt;/p&gt;&#xA;" OwnerUserId="15254" LastEditorUserId="1980" LastEditDate="2011-11-25T19:01:09.543" LastActivityDate="2011-11-25T19:01:09.543" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38370" PostTypeId="2" ParentId="38368" CreationDate="2011-11-25T04:39:49.620" Score="4" Body="&lt;p&gt;I don't use them currently.  However, since it's possible to use fortify restoration enchants to make all spells in that school cost zero mana, you can negate the problem of the ward being too mana intensive.  If you combined fortify restoration with fortify destruction (using the extra effect perk), you could potentially channel a ward in one hand while spamming firebolts at the bad guy in your other hand.  At least, that's what the AI does to me.&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-25T04:39:49.620" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38371" PostTypeId="2" ParentId="34516" CreationDate="2011-11-25T04:45:34.477" Score="0" Body="&lt;p&gt;There are two different varieties of Nirnroot in Skyrim. The first is the same from Oblivion and is now more common and used as a commmon ingredient.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second,&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Crimson Nirnroot, is the Nirnroot that you will need to collect for quests and can only be found in the underground area of Blackreach which is accessed by elevators in the bottom of several Dwarven or &quot;Dweamer&quot; ruins scattered throughout the world.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14575" LastEditorUserId="4163" LastEditDate="2011-11-25T21:21:31.233" LastActivityDate="2011-11-25T21:21:31.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38372" PostTypeId="1" AcceptedAnswerId="38386" CreationDate="2011-11-25T04:45:45.240" Score="8" ViewCount="2092" Body="&lt;p&gt;Bokoblins are a very common enemy in Skyward Sword, and they're clever enough to anticipate your swings and block them. I'd like to kill them in a much smoother fashion than I have been. What movements do Bokoblins read, and how can I ensure I always swing where they're vulnerable?&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2012-02-26T22:34:39.023" Title="How should I move the Wiimote to fight Bokoblins?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38374" PostTypeId="2" ParentId="38368" CreationDate="2011-11-25T05:17:00.550" Score="20" Body="&lt;p&gt;Wards are good for non-mage characters to help them out against magic-wielding opponents. It is not uncommon for a fighter-character specializing in melee weapons to also at least go a bit into the Restoration tree. Free healing during a fight is awesome, and there's not much else to use your magicka on before you smash your enemies' faces in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the right perks and some good timing, you can make yourself immune to most ranged spells as you close the distance to get some damage in.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-25T05:17:00.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38377" PostTypeId="2" ParentId="33733" CreationDate="2011-11-25T05:27:51.700" Score="0" Body="&lt;p&gt;There is a glitch in the software, same as on the PS3 that no matter how fast you press it, it won't climb the car. I ended up uninstalling and reinstalling and then it worked. &lt;/p&gt;&#xA;" OwnerUserId="15257" LastEditorUserId="3936" LastEditDate="2011-11-25T05:54:33.530" LastActivityDate="2011-11-25T05:54:33.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38378" PostTypeId="1" AcceptedAnswerId="38380" CreationDate="2011-11-25T05:29:13.003" Score="6" ViewCount="41572" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35921/how-to-deal-with-riddler-trophies&quot;&gt;How to deal with riddler trophies&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I've come across several Riddler puzzles that require pressing buttons that are mounted vertically against a wall.  I have tried several different methods for pressing them, including using the line launcher and tight rope walking to press my body into it, but nothing I have tried works.  What's the easiest technique for pressing these pads?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/VH879.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-11-25T05:33:28.617" Title="How do you trigger Riddler buttons that are mounted on the wall?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="2" ClosedDate="2011-11-25T17:07:00.083" ContentLicense="CC BY-SA 3.0" />
  <row Id="38379" PostTypeId="2" ParentId="38368" CreationDate="2011-11-25T05:30:38.477" Score="31" Body="&lt;p&gt;It would be nice to hear from someone who does use them, but I remember looking at the math quickly and deciding against doing much with them. I'm revisiting that here with a bit more detail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's how the wards break down (they add to armor and absorb magic damage):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;------------------------------------&#xA;Name      Cost/sec  +Armor  Absorbed &#xA;------------------------------------&#xA;Lesser         28      40        40&#xA;Steadfast      50      60        60&#xA;Grand         203      80        80&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and here are fire projectiles (which all have rough equivalents in frost and shock):&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;-----------------------------&#xA;Name           Cost   Damage&#xA;-----------------------------&#xA;Flames          12/s      8/s&#xA;Firebolt        35       25&#xA;Fire Rune      202       50&#xA;Fireball       247       40&#xA;Incinerate     255       60&#xA;Wall of Flames 101/s     50/s&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and here are the mage armor spells:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;------------------------&#xA;Name        Cost  +Armor&#xA;------------------------&#xA;Oakflesh     90      40&#xA;Stoneflesh  170      60&#xA;Ironflesh   228      80&#xA;Ebonyflesh  292     100&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So, here's my thinking: if you just want physical protection, Oakflesh costs as much as holding a Lesser Ward for 3 seconds but lasts for 20x that (while freeing up both hands), and the metrics just get more favorable from there. Plus, you can take ranks in Mage Armor to &lt;em&gt;triple&lt;/em&gt; that. Oh, and ranks in Alteration let you take the Magic Resistance perk, which adds 10% spell resistance for each rank, &lt;em&gt;and&lt;/em&gt; you get Atronach at 100, which lets you absorb 30% of the magicka from spells that hit you. Ward Absorb is nice, but still not enough, IMO, to focus on Restoration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you look at the Destruction spells, you'll notice that they can quickly break wards (no more than two spells), which has the &lt;em&gt;nasty&lt;/em&gt; effect of staggering you. Often, I'd rather absorb an enemy mage's damage -- and elemental protection is cheap -- while backpedaling than get caught flat-footed by a warrior type. And whereas NPCs can put the ward back up immediately after a stagger and resume moving around, evading, keeping the ward up, and targeting you (made even harder by the ward's animation in first-person), I just don't have that coordination. Of course, I'd be very interested in a real strategy for using them, but I find it more effective to deal with the underlying problem -- enemies -- by dealing damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could enchant equips to bring the cost down, but even then, I'd rather do that with a different school. The only exception I can see is if you have a bunch of spare magicka and a spare hand, particularly the less sneaky spellswords (I prefer shields with Elemental Protection, but to each his own). A more general use is for dealing with traps, as others have pointed out below.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So yes, I suppose that like everything it has its uses, but mostly for very specific character types.&lt;/p&gt;&#xA;" OwnerUserId="14402" LastEditorUserId="14402" LastEditDate="2011-11-25T11:48:02.243" LastActivityDate="2011-11-25T11:48:02.243" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38380" PostTypeId="2" ParentId="38378" CreationDate="2011-11-25T05:33:28.617" Score="8" Body="&lt;p&gt;You want to glide into the wall on the button. Batman will activate it, and you can push off and glide elsewhere. You'll want to start on top of a building then glide down to it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Buttons on walls tend to turn up in sets of three, all of which need to be pressed without touching anything that's not a button. Don't be surprised if it turns off when you land.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-11-25T05:33:28.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38381" PostTypeId="2" ParentId="35547" CreationDate="2011-11-25T05:34:49.827" Score="4" Body="&lt;p&gt;There seems to be a limit to how much you can upgrade a follower's bow, as I found out the hard way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made a Legendary Daedric Bow and gave to my follower (which was an upgrade from her Legendary Glass Bow) and she instead skipped it and started using the Hunter's Bow she started with. I believe the highest bow combo an NPC will use is Glass Legendary + Iron Arrows — any higher combination and they will default to the lesser Hunter's Bow. I hope to find out more as I experiment. &lt;/p&gt;&#xA;" OwnerUserId="15258" LastEditorUserId="4103" LastEditDate="2011-11-25T12:23:28.260" LastActivityDate="2011-11-25T12:23:28.260" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38382" PostTypeId="2" ParentId="38360" CreationDate="2011-11-25T05:34:56.837" Score="8" Body="&lt;p&gt;It's a &lt;strong&gt;Goddess Wall&lt;/strong&gt;.  It just provides you an opportunity to get some free stuff: hearts, rupies, bombs, arrows or fairies.  You have to draw certain shapes on the wall in order to choose what you want in one stroke.  To initiate it, you need to find a wall, stand in front of it and charge for a &lt;strong&gt;Skyward Strike&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sheikah Stones&lt;/strong&gt; and other characters will give you hints at what you need to draw.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are 5 different things you can draw that the game will recognize, otherwise you will get the default &lt;strong&gt;3 hearts&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can draw a heart to get hearts.&lt;br&gt;&#xA; &lt;img src=&quot;https://i.stack.imgur.com/cckBr.png&quot; alt=&quot;diagram 1&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can draw a rupee to get rupees.&lt;br&gt;&#xA; &lt;img src=&quot;https://i.stack.imgur.com/btCmY.png&quot; alt=&quot;diagram 2&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can draw a circle to get bombs.&lt;br&gt;&#xA; &lt;img src=&quot;https://i.stack.imgur.com/fmruD.png&quot; alt=&quot;diagram 3&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can draw an arrow to get arrows.&lt;br&gt;&#xA; &lt;img src=&quot;https://i.stack.imgur.com/Tmnyw.png&quot; alt=&quot;diagram 4&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You can draw the Triforce to get fairies.&lt;br&gt;&#xA; &lt;img src=&quot;https://i.stack.imgur.com/45xVq.png&quot; alt=&quot;diagram 5&quot;&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Just a warning if you have a widescreen TV with widescreen settings enabled on your Wii, apparently the game doesn't compensate for the stretching that is needed to maintain the correct aspect ratio.  So when drawing on the &lt;strong&gt;Goddess Walls&lt;/strong&gt;, I recommend you turn that off temporarily, otherwise you'll have a hard time drawing respectable lines.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2014-01-06T00:49:12.700" LastActivityDate="2014-01-06T00:49:12.700" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38384" PostTypeId="2" ParentId="23554" CreationDate="2011-11-25T06:00:58.240" Score="1" Body="&lt;p&gt;The initial difference seems to be in how people view the controls.  It's really about mentally mapping &quot;push forward&quot; = &quot;tilt the view forward&quot; vs. &quot;push up&quot; = &quot;look up&quot;.  Consider a coordinate system where the x-axis represents left/right, the y-axis is forward/backward, and the z-axis is up/down (so your monitor is [most likely] in the +y direction, and the ceiling is in the +z direction).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My mental mapping suggests the mouse moves on the xy plane, so pushing the mouse forward represents pushing it away from me and into the game world.  The alternate mental mapping seems to suggest the mouse is &quot;actually&quot; moving on the xz plane, so pushing the mouse forward represents sliding it vertically up the monitor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of note: the first time I saw the option &quot;invert mouse y-axis&quot; where it meant &quot;invert checked&quot; = &quot;forward is tilt forward&quot; I was confused.  Before that, the option meant &quot;invert checked&quot; = &quot;up is to look up&quot;.  So the term &quot;inverted&quot; is already a loaded question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than your entry into 3D interfaces and how you initially map the controls, I imagine most of the preference is what you're accustomed to.  Because I've been playing with the &quot;forward&quot; mentality for a very long time, I'm accustomed to it and prefer it.  It's ingrained enough that I quit playing Eve Online about 10 minutes into the demo when I discovered there was no way to invert the camera control from the default &quot;up&quot; mentality while in space.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(For the record, I think Eve actually uses a &quot;grab&quot; mentality, where you're supposed to imagine you're grabbing the front of your spaceship, then spinning it the direction the mouse moves.  The problem is that the entire game world spins with it, so my brain automatically reverts to the FPS-style control mentality.)&lt;/p&gt;&#xA;" OwnerUserId="14664" LastActivityDate="2011-11-25T06:00:58.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38385" PostTypeId="1" AcceptedAnswerId="38390" CreationDate="2011-11-25T06:02:40.780" Score="4" ViewCount="40382" Body="&lt;p&gt;How do I do the &quot;Hook and Throw&quot; move in &lt;em&gt;Assassin's Creed Revelations&lt;/em&gt;? I don't recall it from the tutorial. I need to do some for the Mercenary challenge Set 2.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2012-06-21T00:35:13.720" Title="How do I do the &quot;Hook and Throw&quot; maneuver?" Tags="|assassins-creed-revelations|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38386" PostTypeId="2" ParentId="38372" CreationDate="2011-11-25T06:07:44.010" Score="8" Body="&lt;p&gt;&lt;strong&gt;Bokoblins&lt;/strong&gt; are actually not too difficult to fight, they're not very smart if you know how to attack them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When fighting them, just keep alternating between left and right horizontal strikes, maybe throw in a &lt;strong&gt;Spin Attack&lt;/strong&gt; or two.  Don't stop if they block, just keep swinging.  It takes at most 3 hits to knock them down and possibly a &lt;strong&gt;Fatal Blow&lt;/strong&gt; to kill them off.  Just beware when in groups, you might have to dodge backward immediately after knocking one down or you might get hit from one of the others.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is, they will only block in a certain direction and hold that direction for a second or two.  So if you swing from the right and they block, they should be open on the left and that's where you hit them.  In groups, it might be tricky since you might be hitting one but another one will block and you might not connect with the second hit, just dodge back just in case.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Later in the game, you'll encounter &lt;strong&gt;Electric Bokoblins&lt;/strong&gt; which nullifies this tactic.  With these guys, a block means a shock to you so you'll have to use more conventional tactics.  These really work with almost any enemy in general.  If one approach doesn't work, try the next.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps the easiest way to deal with them would be to use a &lt;strong&gt;Skyward Strike&lt;/strong&gt; on them.  As long as you swing it in their direction, it will always connect and knock them down giving you an opportunity to deal the &lt;strong&gt;Finishing Blow&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The next thing to try would be to use the &lt;strong&gt;Shield Bash&lt;/strong&gt; when &lt;em&gt;they&lt;/em&gt; attack so that &lt;em&gt;you&lt;/em&gt; can counter.  You will want to have the &lt;strong&gt;Sacred Shield&lt;/strong&gt; (or better) in this case that way you won't get electrocuted (and you wouldn't want the &lt;strong&gt;Wooden Shield&lt;/strong&gt; at this point in the game).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively if you want to be the aggressor, this can be somewhat difficult to pull off due to the awkwardness of the motions.  Choose a direction (left or right) to point the tip of your WiiMote to while moving the rest of your arm in the other direction.  This should draw their guard to the side you are pointing.  This is where you can swing your arm in the direction pointed to (or flick your wrist) to perform an &quot;opposite&quot; attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a last resort, you'll have to bite the bullet and dodge their attacks and counter.  Use your best judgement there on which directions to dodge.  Overhead attacks could be dodged left, right or back.  Attacks from the right should be dodged moving left or back.  And reverse that for attacks from the left.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-28T04:59:49.073" LastActivityDate="2011-11-28T04:59:49.073" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38387" PostTypeId="2" ParentId="38354" CreationDate="2011-11-25T06:18:02.580" Score="3" Body="&lt;p&gt;I have totally bought like 10k worth of items, thinking to myself &quot;I don't remember picking that up, but I sure want to get rid of it.&quot;  Yay for quick-load.  It's also why I always quick-save just before bartering - just in case I do something stupid.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have noticed items disappearing from me early in the thieves guild quests though.  I picked up the Thieves Guild armor upon entry into the guild, handed it to Jordis, then a bit later when I was transferring stuff to my various chests in Whiterun, 3/4 pieces of my Thieves Guild armor was gone (no idea what else may have been missing).  I think I just did something dumb, but it is remotely possible there's a bug in that area.&lt;/p&gt;&#xA;" OwnerUserId="14664" LastEditorUserId="7816" LastEditDate="2011-11-25T17:32:43.390" LastActivityDate="2011-11-25T17:32:43.390" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38388" PostTypeId="2" ParentId="38351" CreationDate="2011-11-25T06:24:15.907" Score="12" Body="&lt;p&gt;No kill is silent, because the target always makes a noise when they die. You can however (if your sneak is high enough and you're far enough away) get away from the body so you remain hidden, and they search for a few seconds before saying something like &quot;My mind's playing tricks on me&quot; (because you know, your friends always just die for no reason).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're far enough away from other enemies then they won't hear the target dying so it will seem to be silent (they don't have to be that far away).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-25T06:24:15.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38389" PostTypeId="2" ParentId="38346" CreationDate="2011-11-25T06:26:52.780" Score="4" Body="&lt;p&gt;You can use a Calm spell on them to stop them fighting. If you don't have Calm (or a staff or scroll or weapon enchanted with calm) you're going to have to fast travel (if you can) to somewhere else, or enter a building etc. Anything to make you go through a loading screen. When you come out on the other side, your two companions should be pals again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(They shouldn't be able to kill each other, so maybe letting them fight it out will cause them to reset when one of them kneels down and yields.)&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-25T08:39:06.367" LastActivityDate="2011-11-25T08:39:06.367" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38390" PostTypeId="2" ParentId="38385" CreationDate="2011-11-25T06:50:08.860" Score="7" Body="&lt;p&gt;When you're sprinting, with the hookblade equipped, tap &lt;kbd&gt;B&lt;/kbd&gt; (or &lt;kbd&gt;O&lt;/kbd&gt; for PS3) right as you approach your target. If you HOLD the button, you'll only do a hook and run, which isn't what you want. It takes a little practice to get the timing right, but it's pretty fun when you do it right. Side note: It doesn't seem to work on Janissaries. They always manage to avoid the &quot;throw&quot; part.&lt;/p&gt;&#xA;" OwnerUserId="14775" LastEditorUserId="9300" LastEditDate="2012-04-14T20:56:01.310" LastActivityDate="2012-04-14T20:56:01.310" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38391" PostTypeId="1" AcceptedAnswerId="38395" CreationDate="2011-11-25T06:53:33.847" Score="2" ViewCount="773" Body="&lt;p&gt;I've noticed that some of my cinematics, as well as dialogue, seem to be ending abruptly. To the point that I'm wondering if it might be a glitch. I've had sentences cut short in the middle of a word. Same with the cinematics. Also, I've noticed that there are times when I'm probably 75-100ft away from my objective marker, and it will trigger the next cut scene.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do about it?&lt;/p&gt;&#xA;" OwnerUserId="14775" LastEditorUserId="160" LastEditDate="2011-11-25T11:03:46.717" LastActivityDate="2011-11-25T11:03:46.717" Title="Why do my cinematics end abruptly?" Tags="|technical-issues|saints-row-the-third|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38392" PostTypeId="2" ParentId="37515" CreationDate="2011-11-25T07:02:38.667" Score="2" Body="&lt;p&gt;Not opening the door isn't the bug; not hearing him is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;He takes a rather long time (in game terms, anyway; something like 60 seconds) to open the door.  While he's doing this, you're supposed to hear him muttering and fiddling with the locks.  However, &lt;a href=&quot;https://gaming.stackexchange.com/questions/36621/how-do-i-return-esberns-voice&quot;&gt;there's a bug&lt;/a&gt; which prevents you from hearing him, which makes it appear that he simply isn't opening the door at all.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Either try the workaround shown in that question or just park yourself in front of his door for a minute after talking to him while you grab a drink or a snack.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-11-25T07:02:38.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38393" PostTypeId="2" ParentId="38368" CreationDate="2011-11-25T07:15:47.150" Score="8" Body="&lt;p&gt;Regarding Ward vs Oakflesh:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Ward protects from spells, Oakflesh doesn't.&lt;/li&gt;&#xA;&lt;li&gt;You can use them both.&lt;/li&gt;&#xA;&lt;li&gt;Ward is in Restoration, which many people use.  Oakflesh is in Alteration which many people don't use.  Given high Resto skill and low Alteration skill, ward might be cost effective.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;One of the big downsides of Ward is the cost.  You want a predictable situation to have the spell ready and to keep it active for as short a period as possible.  One such situation - traps.  Use Ward while running through swinging axe hallways or stepping onto a rune.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-11-29T14:23:35.960" LastActivityDate="2011-11-29T14:23:35.960" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38394" PostTypeId="1" AcceptedAnswerId="38429" CreationDate="2011-11-25T07:19:25.617" Score="13" ViewCount="142426" Body="&lt;p&gt;I have crashed twice in a row while mixing healing potions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a log I can go look at to see what I am doing that is causing the crash?  (Or do I just need to lay off the potions for a while?)&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2018-08-12T18:56:06.023" Title="Are there crash logs for Skyrim?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38395" PostTypeId="2" ParentId="38391" CreationDate="2011-11-25T07:25:35.503" Score="1" Body="&lt;p&gt;It is a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I get this as well. After the first chapter I am not sure what happened to the bad guy leader. I sometimes die when I reach an objective e.g. when my guy gets out of his car in the set piece his car lands on him and he dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hopefully they patch it.&lt;/p&gt;&#xA;" OwnerUserId="7019" LastActivityDate="2011-11-25T07:25:35.503" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38396" PostTypeId="2" ParentId="38335" CreationDate="2011-11-25T08:11:35.527" Score="4" Body="&lt;p&gt;You have to wait until she actually &lt;em&gt;hurts&lt;/em&gt; you. Since she's punching, that first only downs your stamina - run around a bit and then confront her, wait until you health decreases and then you can finish her. She is an &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Teleri_Helvi#Teleri_Helvi&quot; rel=&quot;nofollow noreferrer&quot;&gt;unimportant character&lt;/a&gt;, but personally I'd avoid killing anyone unnecessarily...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, there are better solutions - get the spell &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Illusion_Spells#Calm_Humanoid&quot; rel=&quot;nofollow noreferrer&quot;&gt;Calm Humanoids&lt;/a&gt; or the &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Scrolls#Calm&quot; rel=&quot;nofollow noreferrer&quot;&gt;Scroll of Tevil's Peace&lt;/a&gt; to calm her down. That should give you enough time to talk to her again and bribe her into a more peaceful mood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, you can also &lt;a href=&quot;http://www.uesp.net/wiki/Tes3Mod:Categorical_Function_List&quot; rel=&quot;nofollow noreferrer&quot;&gt;cheat&lt;/a&gt;. Open the console, click on Helvi, and type&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;setfight 0&#xA;stopcombat&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2011-11-28T20:36:00.367" LastActivityDate="2011-11-28T20:36:00.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38397" PostTypeId="1" AcceptedAnswerId="38425" CreationDate="2011-11-25T08:12:50.910" Score="1" ViewCount="21668" Body="&lt;p&gt;When Dumbledore is trying to drink the potion and the Inferi keep coming up the hill and dragging you into the water, is there a way to keep the Inferi back and stop them from dragging you down the hill? &#xA;So far I am only able to grab a drink of the potion, then wait to be dragged into the water. This means it takes me a while to drink all five cups. Can I hold them back in any way so I can drink them faster?&lt;/p&gt;&#xA;" OwnerUserId="15086" LastActivityDate="2021-02-13T11:51:19.023" Title="How do I deal with Inferi?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38398" PostTypeId="2" ParentId="38281" CreationDate="2011-11-25T08:15:54.103" Score="7" Body="&lt;p&gt;Dwemer constructs do not specifically have a weakness to shock, but they have a 25% resistance to magic and are completely immune to poison and frost. So really they are the exact opposite of most games due to that fact that they have a resistance to magic. (shock and fire)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Dwarven_Centurion#Dwarven_Centurion&quot; rel=&quot;noreferrer&quot;&gt;This&lt;/a&gt; is were I got my information. It has all the information you could want on Skyrim's creatures. =) &lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="7992" LastEditDate="2011-12-01T01:44:29.157" LastActivityDate="2011-12-01T01:44:29.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38399" PostTypeId="1" AcceptedAnswerId="38401" CreationDate="2011-11-25T08:24:23.730" Score="9" ViewCount="864" Body="&lt;p&gt;I don't see any ammo counter on my Batarangs, Remote Batarangs, Explosive gel, etc.  Owing to Bruce Wayne's vast fortune, does Batman have an unlimited amount of these items, or am I just missing something?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2016-01-06T02:41:57.917" Title="Does Batman have unlimited ammo?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38400" PostTypeId="1" AcceptedAnswerId="38653" CreationDate="2011-11-25T08:33:45.207" Score="5" ViewCount="1851" Body="&lt;p&gt;This is an ancient game, but how do you demolish a building in &lt;em&gt;K&amp;amp;M&lt;/em&gt;?  It seems to be pretty obvious to some, yet I don't see an intuitive way at all.&lt;/p&gt;&#xA;" OwnerUserId="4413" LastEditorUserId="8350" LastEditDate="2012-05-31T21:10:28.027" LastActivityDate="2012-05-31T21:10:28.027" Title="How do you demolish a building in Knights and Merchants?" Tags="|knights-and-merchants|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38401" PostTypeId="2" ParentId="38399" CreationDate="2011-11-25T08:35:12.713" Score="14" Body="&lt;p&gt;You definitely aren't missing anything. Batman, in all his vast wisdom/money, manages to bring along an unlimited number of his gadgets in that tiny utility belt of his. I'm guessing it's a Dimensional Belt of Holding +1... Man I'm a nerd...&lt;/p&gt;&#xA;" OwnerUserId="14775" LastActivityDate="2011-11-25T08:35:12.713" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38402" PostTypeId="1" AcceptedAnswerId="38414" CreationDate="2011-11-25T08:38:00.067" Score="23" ViewCount="7667" Body="&lt;p&gt;Is there any way to take/steal a book without opening it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to be able to pick up a skill book without gaining the skill, so that I can read it when I'm at a higher level in the skill, without having to remember where the book is, and go back to it later.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-25T10:44:37.347" Title="Can I take a book without reading it?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38403" PostTypeId="1" AcceptedAnswerId="38440" CreationDate="2011-11-25T08:50:13.230" Score="6" ViewCount="8115" Body="&lt;p&gt;In Assassin's Creed Revelations when attacking a Templar Tower and I'm fighting a large group of guards, I often get heavily wounded from gunfire. This seems to come from guards hiding in an extension of the buildings or in a guard house. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Even climbing past them to get any closer is risky, because they can shoot you down and you can't get inside to kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So what should I do to return them the favor?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2018-07-12T21:15:39.703" Title="What to do against the sniping guards in protected shelters?" Tags="|assassins-creed-revelations|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38404" PostTypeId="2" ParentId="38085" CreationDate="2011-11-25T09:12:13.673" Score="0" Body="&lt;p&gt;Mr Smooth's comment above lead me on the right path: This is indeed a bug. If you reassign spot/communications, it won't work any more, or more appropriately, it won't work on your new button, but will continue to work on the default location. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spotting still will not produce anything visible on the screen, only on the minimap as Bora pointed out. &lt;/p&gt;&#xA;" OwnerUserId="9538" LastActivityDate="2011-11-25T09:12:13.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38405" PostTypeId="1" AcceptedAnswerId="38408" CreationDate="2011-11-25T09:13:35.000" Score="28" ViewCount="15776" Body="&lt;p&gt;Can every item in Skyrim be used for something? I find a lot of objects like ruined books, embalming tools, etc. that I haven't found a use for yet.&lt;/p&gt;&#xA;" OwnerUserId="15262" LastEditorUserId="11014" LastEditDate="2011-11-25T16:52:42.010" LastActivityDate="2017-01-31T22:23:41.190" Title="Is there a use for every item in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38406" PostTypeId="2" ParentId="38405" CreationDate="2011-11-25T09:17:18.197" Score="12" Body="&lt;p&gt;Once you learn &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Telekinesis_(Skyrim)&quot;&gt;Telekenesis&lt;/a&gt; you can 'use' all objects as projectiles.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-11-25T09:17:18.197" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38407" PostTypeId="2" ParentId="36735" CreationDate="2011-11-25T09:22:27.900" Score="1" Body="&lt;p&gt;Okay, so I have the bug where when you go in, none of your fellow stormcloaks are with you in the invasion except Ulfric and Galmaar. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I did was enter &lt;strong&gt;setstage CWSiegeObj 255&lt;/strong&gt; in the console, before going to listen to Ulfric's speech pre-battle. Going in, I still had the bug symptoms going on, but I just went ahead to the room General Tulius is in and went about the normal quest routine, harming only one imperial guard so the scripted events could take place. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After that quest completed (receiving the reward) and Ulfric wanted to give yet another speech, I followed him outside and, voila, Stormcloak soldiers fighting the imperials in the courtyard. No speech, but checking out the reactions from Jarl Whatsherface and Ulfric on the outcome of the civil war, the quest completed apparently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This may or may not work for the OP but I figure I'd post my findings here since this is where I got the idea to fix my problem the way I did.&lt;/p&gt;&#xA;" OwnerUserId="15263" LastActivityDate="2011-11-25T09:22:27.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38408" PostTypeId="2" ParentId="38405" CreationDate="2011-11-25T09:32:11.230" Score="32" Body="&lt;p&gt;Some items that seem useless at first do have a hidden use. &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; For example, ruined books can be used to create &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Atronach_Forge&quot;&gt;summon Atronach spell tomes&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="11240" LastEditorUserId="730" LastEditDate="2011-11-25T09:39:08.183" LastActivityDate="2011-11-25T09:39:08.183" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38410" PostTypeId="1" AcceptedAnswerId="39768" CreationDate="2011-11-25T10:13:47.253" Score="18" ViewCount="131107" Body="&lt;p&gt;I'm currently the proud owner of Frost the horse. What I want to know is, &lt;strong&gt;what will happen to him if I ride another horse?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously nothing will happen as long as I have him in sight, e.g. I'll be able to ride Frost to make him my horse again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Scenarios&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what will happen if, before I get back on Frost, I fast travel somewhere? Will he return to where I originally stole him, will he disappear forever, or can I own two horses simultaneously?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Ownership?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If he goes back to where I originally stole him, will I have to steal him again, and therefore never be his true owner again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Two Horses?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason I'm asking is because I want to get Shadowmere (the Dark Brotherhood horse) while keeping Frost. Is it possible to do this, or will riding Shadowmere make me lose Frost forever?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="20494" LastEditDate="2012-03-05T10:12:08.610" LastActivityDate="2012-06-09T05:51:00.263" Title="What happens to my horse if I ride another horse?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38412" PostTypeId="2" ParentId="23554" CreationDate="2011-11-25T10:37:45.583" Score="4" Body="&lt;p&gt;It may have something to do with how you learned growing up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you grew up in the joystick era, you probably learned inverted. Before about 1994 there weren't many first-person perspective games that used up/down look. The most common 3D first-person game was the flight simulator, which adopted the inverted joystick control used by actual fighter jets. This set the standard for other games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After about 1995, joysticks went out of fashion in favour of joypad controllers and keyboard/mouse. At the same time, first person shooters and 3D platformers became popular, and so the paradigm changed: instead of leaning the controller how you want to move, you moved the controller where you wanted to aim, like a mouse pointer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you learned to play inverted as a child, you may find it intuitive now, but someone who grew up with later games may have found &quot;up = up&quot; more natural to begin with.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-25T10:37:45.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38413" PostTypeId="1" AcceptedAnswerId="38544" CreationDate="2011-11-25T10:38:47.297" Score="6" ViewCount="3967" Body="&lt;p&gt;I have the dual casting perk for conjuration and it does the conjured undead/atronach last longer but what is the effect on the soul trap spell? Does it increases the range or the time you've to kill the enemy before it fades?&lt;/p&gt;&#xA;" OwnerUserId="15267" LastActivityDate="2011-11-26T03:39:14.000" Title="What's the effect of dual-casting soul trap?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38414" PostTypeId="2" ParentId="38402" CreationDate="2011-11-25T10:44:37.347" Score="16" Body="&lt;p&gt;I was thinking about that the other day. Based on an earlier experience I think you can do it with the help of a companion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ask a companion to do something and point him to the book. I think it'll say &quot;Read the book&quot; but do it anyway. He'll just pick/steal it and then take it from his inventory.&lt;/p&gt;&#xA;" OwnerUserId="13236" LastActivityDate="2011-11-25T10:44:37.347" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38415" PostTypeId="2" ParentId="23554" CreationDate="2011-11-25T10:53:04.530" Score="0" Body="&lt;p&gt;I always play FPS inverted on PC, i.e. using a mouse, because for some reason I just learned that way back in the mists of time. On console pads, I don't invert for some reason. &lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-11-25T10:53:04.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38416" PostTypeId="1" AcceptedAnswerId="38445" CreationDate="2011-11-25T11:10:16.867" Score="16" ViewCount="171032" Body="&lt;p&gt;After giving the key back to Nocturnal (I have yet to do this,  in case you can't get it back afterwards) can you retrieve the key via stealing or any other means? It seems pointless completing the rest of the thieves guild quests if you can't get the key back.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="4103" LastEditDate="2011-11-25T11:23:23.947" LastActivityDate="2013-06-04T02:20:31.223" Title="Can you steal back the skeleton key?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38418" PostTypeId="2" ParentId="38416" CreationDate="2011-11-25T11:29:53.650" Score="1" Body="&lt;p&gt;No, but you do get a cool power to use instead, one of 3, I usually use shadowcloak of the nocturnal to get some cool kills.&#xA;You find lock picking hard enough to need the skeleton key?&lt;/p&gt;&#xA;" OwnerUserId="5273" LastActivityDate="2011-11-25T11:29:53.650" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38420" PostTypeId="1" AcceptedAnswerId="38421" CreationDate="2011-11-25T11:36:54.573" Score="7" ViewCount="27896" Body="&lt;p&gt;I'm trying to go visit Mr. Freeze for the first time and I can't figure out how to get past this door.  I shoot it with my electric gun, but it only opens the door about 8 inches or so.  I've tried &quot;rocking&quot; it up and down (does nothing), finding a way to shoot it from behind (no open gap), shooting the nearby camera (maybe someone would come out from inside...but no) and using my remote Batarang (can't find anything to hit inside) to no avail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I supposed to go through this door?  I can't find anywhere else to get in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/938Nf.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2016-10-09T20:30:23.103" Title="How do I get through this door to Mr. Freeze?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38421" PostTypeId="2" ParentId="38420" CreationDate="2011-11-25T11:43:37.393" Score="7" Body="&lt;p&gt;You should run towards it and when you're close, slide under immediately.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/wobPxbJG8_8#t=499s?start=499&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="145" LastEditDate="2011-11-25T15:08:34.147" LastActivityDate="2011-11-25T15:08:34.147" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38423" PostTypeId="1" AcceptedAnswerId="38935" CreationDate="2011-11-25T11:51:06.003" Score="6" ViewCount="294" Body="&lt;p&gt;One of the loading screen tips in Magicka urges you to notice the elements enemy spellcasters are preparing so that you may use that to your advantage. So far the only ways I've found to take advantage of such information is to set up a shield to reflect beams, or cast a corresponding elemental resistance on myself.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there additional, and perhaps more offensive, ways of taking advantage of the elements an enemy spellcaster is planning to use?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2012-02-01T05:35:12.043" Title="In what ways can I take advantage of the elements an enemy spellcaster is charging?" Tags="|magicka|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38424" PostTypeId="2" ParentId="37655" CreationDate="2011-11-25T12:16:33.397" Score="16" Body="&lt;p&gt;If you smash into your enemy's cart, you have slightly less than a second before the horses start going left again.&#xA;The object isn't to destroy your enemy's cart, but to survive the road ahead. I finished it without destroying the enemy cart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All you need to do is hit your enemy's cart right before you cross some rubble. You'll dodge the rubble, and then the horses pull left on open road instead of the broken bits of road.&lt;/p&gt;&#xA;" OwnerUserId="15269" LastActivityDate="2011-11-25T12:16:33.397" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38425" PostTypeId="2" ParentId="38397" CreationDate="2011-11-25T12:24:06.887" Score="2" Body="&lt;p&gt;I used &lt;code&gt;Reducto&lt;/code&gt; (the orange spell) to constantly blast them back. That keeps them away long enough for Dumbledore to finish his drinking game.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="1057" LastEditDate="2011-11-25T14:28:02.067" LastActivityDate="2011-11-25T14:28:02.067" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38426" PostTypeId="1" AcceptedAnswerId="38435" CreationDate="2011-11-25T12:42:03.113" Score="5" ViewCount="2703" Body="&lt;p&gt;Do the campaign modifiers, such as regenerating health or invincible enemies, affect your score? It seems strange to include modifiers in the canned campaigns if they don't. I get why they would exist in a sandbox environment, but not here.&lt;/p&gt;&#xA;" OwnerUserId="8704" LastActivityDate="2011-11-25T14:10:18.447" Title="Do campaign modifiers affect your score in Batman: Arkham City?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38427" PostTypeId="1" AcceptedAnswerId="43043" CreationDate="2011-11-25T12:46:56.550" Score="21" ViewCount="23366" Body="&lt;p&gt;Ever since I saw the Equilibrium spell I thought that it might be possible to play a 'Blood Mage' like character. Instead of putting points in magicka you could put them into Health. Equilibrium would be used at the early stages of the game before enchanting was high enough to give you free spells. After that the absence of magicka wouldn't really be noticed and the extra health would be useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any special effects on artifacts or perks in the game that would be useful to this character build?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any potential downsides in this character design?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the higher spells use more magicka than is available at the start of the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would it be better to use items with +magicka to cast higher level spells or to put some attribute points into magicka instead of health?&lt;/p&gt;&#xA;" OwnerUserId="2923" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:09:30.923" LastActivityDate="2014-09-02T14:13:31.510" Title="Is a Skyrim Blood Mage feasible?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38428" PostTypeId="2" ParentId="33720" CreationDate="2011-11-25T12:51:49.083" Score="5" Body="&lt;p&gt;It does work, but only for air-based AA. Ground-based AA (both infantry and vehicles) are not affected.&lt;/p&gt;&#xA;" OwnerUserId="15270" LastEditorUserId="1980" LastEditDate="2011-11-25T17:32:47.920" LastActivityDate="2011-11-25T17:32:47.920" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38429" PostTypeId="2" ParentId="38394" CreationDate="2011-11-25T13:05:39.520" Score="2" Body="&lt;p&gt;At &lt;code&gt;C:\Program Files (x86)\Steam\GameOverlayUI.exe.log&lt;/code&gt; you will find this helpful message:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fri Nov 25 04:11:22 2011 UTC - Generating new string page texture 2730: 128x256, total string texture memory is 393.22 KB&lt;br&gt;&#xA;  Fri Nov 25 04:56:43 2011 UTC - &lt;b&gt;Detected possibly crashed/killed game, exiting&lt;/b&gt;&lt;br&gt;&#xA;  Fri Nov 25 04:56:43 2011 UTC - Shutting down overlay&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;There is a dialog in Steam to allow you to pass arguments to the game. It could be that one of them is for debug mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I found that it would start crashing at a savepoint more often if there were a lot of dead bodies scattered around. I went into the console and marked them for deletion, and then it got past that point. I also managed to delete a small lake in the process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it still crashes. &lt;/p&gt;&#xA;" OwnerUserId="15272" LastEditorUserId="11014" LastEditDate="2011-11-25T17:09:48.680" LastActivityDate="2011-11-25T17:09:48.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38432" PostTypeId="1" AcceptedAnswerId="38509" CreationDate="2011-11-25T14:01:52.887" Score="2" ViewCount="2208" Body="&lt;p&gt;I play co-op with a partner who frequently causes trouble for the police and rival gangs.  (I, of course, am a perfect little angel who drives courteously and wouldn't dream of being inconsiderate to others.)  Whenever one of us (him, clearly) gets a wanted level with the police or a gang, we can't figure out how to get rid of it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the single player game, I can hide out in a business that I own, and as soon as I enter my wanted level immediately goes away.  I tried this in co-op and it didn't work - the enemies just followed me inside.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do we have to do to get rid of our wanted level?  Do we both need to be inside a building that we both own?  Can we be in different buildings, as long as we both own the one we're in?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-26T01:09:41.933" Title="How do I lose my wanted level in co-op?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38433" PostTypeId="2" ParentId="38405" CreationDate="2011-11-25T14:04:01.787" Score="35" Body="&lt;p&gt;If you can pick it up, you probably need it.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://penny-arcade.com/comic/2011/11/14&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/ijtx3.jpg&quot; alt=&quot;Thulsa Broom&quot;&gt;&lt;/a&gt;&#xA;  &amp;mdash;  Holkins, Jerry; Krahulik, Mike (November 14, 2011). &lt;a href=&quot;http://penny-arcade.com/comic/2011/11/14&quot;&gt;&quot;Thulsa Broom&quot;&lt;/a&gt;. &lt;em&gt;Penny Arcade&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;But seriously? Unless it has no interesting value, leave them be. You'll get one when you need one.&lt;/p&gt;&#xA;" OwnerUserId="4815" LastEditorUserId="2259" LastEditDate="2012-01-08T00:59:20.580" LastActivityDate="2012-01-08T00:59:20.580" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38434" PostTypeId="1" AcceptedAnswerId="38487" CreationDate="2011-11-25T14:07:28.307" Score="4" ViewCount="12723" Body="&lt;p&gt;I was playing some of the Hard variant of the &quot;Genki&quot; side-mission with a friend last night, and we both got demolished several times in a row.  There's one part where Brutes seem to spawn endlessly.  We got the exit open, but we couldn't survive long enough (and also didn't have enough time) to get to it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;We're both somewhat low level, since most of our play time is just screwing around at this point.  I feel like I should play a bit more and get more of the upgrades before we'll be able to tackle this.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What upgrades are worthwhile to have during PG-SERC?  Are there any ways to stop the infinitely spawning Brutes?  Are there any general strategies for this that you'd recommend?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-27T23:32:41.510" LastActivityDate="2011-11-28T04:49:57.940" Title="How do I clear the &quot;Hard&quot; levels of Prof. Genki's Super Ethical Reality Climax?" Tags="|saints-row-the-third|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38435" PostTypeId="2" ParentId="38426" CreationDate="2011-11-25T14:10:18.447" Score="3" Body="&lt;p&gt;They don't, no. The trick is that you have to use every modifier by the end of the campaign; part of scoring 9/9 on the campaigns is knowing when to use what modifier where.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I imagine they exist because the campaigns are made up of the individual scenarios, and stringing three together doesn't really make the campaign feel much different.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-11-25T14:10:18.447" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38436" PostTypeId="1" AcceptedAnswerId="38448" CreationDate="2011-11-25T14:23:50.607" Score="6" ViewCount="772" Body="&lt;p&gt;I have several melee squads in my current Dwarf Fortress game. These squads use a mix of melee weapons to have fun, swords, axes, maces. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any advantages or disadvantages of using a mixed melee squad, instead of for example using a squad of only axe dwarfs? &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-25T15:51:31.663" Title="Are there any advantages or disadvantages for having mixed weapon squads?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38437" PostTypeId="1" AcceptedAnswerId="38443" CreationDate="2011-11-25T14:44:27.727" Score="27" ViewCount="94194" Body="&lt;p&gt;Do gemstones such as emeralds, amethysts etc have any purpose in Skyrim other than being sold for gold?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2016-12-12T07:04:12.100" Title="Do gemstones have a purpose in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38438" PostTypeId="1" AcceptedAnswerId="38845" CreationDate="2011-11-25T14:48:13.967" Score="2" ViewCount="2702" Body="&lt;p&gt;In Tiny Heroes on the iPhone, there is an achievement that you can get for repairing 200 defenses.  However, I don't see any way to repair defenses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/afyZa.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4903" LastEditorUserId="247" LastEditDate="2011-11-25T15:02:35.207" LastActivityDate="2011-11-27T21:21:44.613" Title="How do you repair defenses in Tiny Heroes?" Tags="|ios|tiny-heroes|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38439" PostTypeId="2" ParentId="38437" CreationDate="2011-11-25T14:49:06.257" Score="2" Body="&lt;p&gt;Yes. With the smithing skill you can create gemmed jewelry like rings and necklaces that you can enchant that are useful for mages.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastEditorUserId="9885" LastEditDate="2011-11-25T15:03:16.360" LastActivityDate="2011-11-25T15:03:16.360" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38440" PostTypeId="2" ParentId="38403" CreationDate="2011-11-25T14:58:35.633" Score="5" Body="&lt;p&gt;Even if you're standing right next to their hideout, I've found that you can't get them with your sword - you have to get them with a ranged weapon. (Apparently Ezio doesn't have the dexterity to stab guards through an open window, or something.) I've had success taking them out with my hidden pistol and with throwing knives. Bombs, while throwable, never seem to work for me, except maybe for obscuring their vision while I line up my shot. &lt;/p&gt;&#xA;" OwnerUserId="11014" LastActivityDate="2011-11-25T14:58:35.633" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38443" PostTypeId="2" ParentId="38437" CreationDate="2011-11-25T15:09:54.510" Score="34" Body="&lt;p&gt;Gems are useful for smithing, as they increase the skill by quite a bit. They can be smithed into jewelry which can then be enchanted with properties that buff certain attributes (fortify light armor, extra sneaking or lockpicking percentage, etc).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, some gems are used during quests. For example, there is an Argonian in Riften who will ask you to find three Flawless Amethysts so that he can make a wedding ring for his lover. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you mentioned, they can also be sold for a fair amount of gold. Keep in mind though that gemmed jewelry is more costly than just gems alone. If it's money you're after crafting jewelry and selling that would be more advantageous than selling the gems alone. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="37612" LastEditDate="2013-08-29T18:20:28.920" LastActivityDate="2013-08-29T18:20:28.920" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38444" PostTypeId="1" AcceptedAnswerId="38947" CreationDate="2011-11-25T15:10:36.053" Score="11" ViewCount="22851" Body="&lt;p&gt;So I sold a unique item, the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Nightingale_Bow&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nightingale Bow&lt;/a&gt;, and I'd like to buy it back. Thing is, I don't remember to which merchant I sold it. My question is two-fold:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Are there chances that the merchant might still have it? It's been a while, at least 10 in-game hours.&lt;/li&gt;&#xA;&lt;li&gt;Is there an easy way to find out which merchant has it? Perhaps through a console command?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12139" LastActivityDate="2017-04-23T23:14:06.927" Title="Is there any way to find a sold item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38445" PostTypeId="2" ParentId="38416" CreationDate="2011-11-25T15:14:46.420" Score="10" Body="&lt;p&gt;Unless you use the console there is no way to get the Skeleton Key back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you've got high enough lockpicking and have invested some perks that way, you could always grab the &quot;Unbreakable&quot; perk, which makes regular lockpicks work the same way as the skeleton key.'&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you use the console command to get the skeleton key the skeleton key breaks.&#xA;The cheated skeleton key will respawn when broken but it's still not quite as good as the original skeleton key which can't be broken.  When the cheated skeleton key breaks you have to find the place where the lock unlocks it.  This can become annoying, but it does provide infinite lock picks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest not finishing the quest to return the skeleton key then you get the keep the original skeleton key. :)&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="21619" LastEditDate="2013-06-04T02:20:31.223" LastActivityDate="2013-06-04T02:20:31.223" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38447" PostTypeId="2" ParentId="38410" CreationDate="2011-11-25T15:41:38.207" Score="2" Body="&lt;p&gt;From what I've seen it'll go to it's original home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say you own (bought) a horse, you find another one (either steal or find one in the while that is just free) you get on it, the new horse will NOT be yours, it'll always return to where you first found it, and at the same time your own horse will go back to the stables you bought it from. You can keep fast traveling and neither horse will be with you till you go to your own horse and mount it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With Frost this could work differently, but why not save the game and try out a few things?&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-11-25T15:41:38.207" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38448" PostTypeId="2" ParentId="38436" CreationDate="2011-11-25T15:51:31.663" Score="7" Body="&lt;p&gt;The possible advantages are that against some heavy armored enemies, mixed damage will improve your possibilities of breaking through the armor. Some enemies are almost immune to slashing or bashing damage. So if the whole squad engage that enemy, they won't waste time hitting with no damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The same applies in the opposite way: if you have the correct type of weapon, you will deal more damage to enemies with an armor weak to that kind of damage.&lt;/p&gt;&#xA;" OwnerUserId="14865" LastActivityDate="2011-11-25T15:51:31.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38450" PostTypeId="1" AcceptedAnswerId="38491" CreationDate="2011-11-25T16:23:45.457" Score="15" ViewCount="20620" Body="&lt;p&gt;I can't seem to figure out how to attack the Skulltulas who are sitting on their webs. I tried various different directions of sword slashes with no effect (on the enemy - it usually ended with me losing hearts as they bounced and hit me). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I do to kill them? At some point, I would really like to get past the first dungeon! I am looking for the exact type of sword slash or weapon I need to use.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-11-25T16:32:35.403" LastActivityDate="2013-02-10T15:47:02.380" Title="How do I attack Skulltulas sitting on their webs?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38453" PostTypeId="2" ParentId="38450" CreationDate="2011-11-25T16:43:46.320" Score="7" Body="&lt;p&gt;Skulltulas will appear in several different ways. Some just drop down the ceiling, others are hanging from a string, while some have full blown spider webs created to block your path. Link can knock down skulltulas by breaking the string or spider web utilizing the beetle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once a skulltula is on the ground, Link can then use an upward slash to knock the Skulltula on its back, revealing its weak spot. Link can then use a fatal blow to kill it in one hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are before the beetle stage, you can't get past these webbed Skulltulas, so hit the two vines along the far wall and swing across. Kill the Skulltula that is now facing its back towards you, stand on the bridge and look left - there's a switch in a small alcove in the wall, hit it. This will further raise the water level.&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorDisplayName="user11502" LastEditDate="2011-11-25T17:03:51.020" LastActivityDate="2011-11-25T17:03:51.020" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38454" PostTypeId="1" AcceptedAnswerId="38462" CreationDate="2011-11-25T16:48:49.517" Score="11" ViewCount="6257" Body="&lt;p&gt;I didn't think so, but answers to &lt;a href=&quot;https://gaming.stackexchange.com/questions/38437/do-gemstones-have-a-purpose-in-skyrim&quot;&gt;this question&lt;/a&gt; have left me curious. Is an enchantment on a Gold Emerald Ring more powerful than one placed on a plain Silver Ring? Does a fancy bejeweled circlet have more magickal potential than a run of the mill hat? Do Fine Boots get a better modifier than shoes?&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2012-06-25T17:44:30.897" Title="Is enchantment magnitude affected by the base value of an item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38455" PostTypeId="2" ParentId="794" CreationDate="2011-11-25T16:52:16.263" Score="8" Body="&lt;p&gt;Here's what I did:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;Turned up the sensitivity&lt;/strong&gt; ALL the way and played through the single-player campaign (on &quot;Easy&quot;; the point is just to get used to all that sensitivity).&lt;/li&gt;&#xA;&lt;li&gt;I tend to overthink and process things slowly; what you need to do is &lt;strong&gt;act instinctively&lt;/strong&gt;. So I turned down the sensitivity JUST A BIT and played a bunch of free-for-all matches where I never stopped moving except to check behind me, which I did a LOT. This improves your ability to stay oriented and keeps you alert.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Got aggressive&lt;/strong&gt;. I was playing CoD WaW, so I essentially &quot;chased dots&quot; on the minimap. If you get into a firefight, GO AFTER THEM. The guy who charges around the corner usually has the edge. (Though obviously charging across open ground will get you killed.) There's just something about that aggressive attitude that almost seems to put your sights on target without even thinking.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;My scores went from the bottom, where they'd been for months, to respectable in a couple days and I started getting regular killstreaks, even if I'm no rockstar yet. Also, you've heard it before: &lt;strong&gt;aim with your feet&lt;/strong&gt; (i.e., strafe left/right).&lt;/p&gt;&#xA;" OwnerUserId="15281" LastEditorUserId="11014" LastEditDate="2011-11-25T17:07:10.307" LastActivityDate="2011-11-25T17:07:10.307" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38456" PostTypeId="1" AcceptedAnswerId="38460" CreationDate="2011-11-25T16:57:40.620" Score="9" ViewCount="12790" Body="&lt;p&gt;Earlier in the game I couldn't continue the main quest because of the Join the Stormcloaks bug (&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Forum:Ulfric_Stormcloak_Bug_-_Joing_The_Stormcloaks_&amp;amp;_Season_Unending&quot; rel=&quot;nofollow noreferrer&quot;&gt;more information&lt;/a&gt;): I had to use the &lt;em&gt;setstage xyz&lt;/em&gt; command to fail the Joining the Stormcloaks quest to proceed. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But now I can't take it on. I talked to the guy in Windhelm who sent me to kill an Ice Wraith, but after ending the conversation with him, the quest disappeared from my journal and I can't see it anywhere: I tried using the &lt;em&gt;setstage&lt;/em&gt; command again to make progress (&lt;code&gt;setstage CW01B 100&lt;/code&gt; should make the quest go to &lt;em&gt;return to Galmar&lt;/em&gt; stage, but nothing happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do?&lt;/p&gt;&#xA;" OwnerUserId="14091" LastEditorDisplayName="user3389" LastEditDate="2012-04-22T17:53:46.443" LastActivityDate="2012-04-22T17:53:46.443" Title="How to reopen the Join the Stormcloaks quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38457" PostTypeId="2" ParentId="31583" CreationDate="2011-11-25T17:02:42.957" Score="0" Body="&lt;p&gt;there ought to be a button in the overlay section that you can use to show health quality among all tropicans and highlight all of the health-related buildings&lt;/p&gt;&#xA;" OwnerUserId="14846" LastActivityDate="2011-11-25T17:02:42.957" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38459" PostTypeId="1" AcceptedAnswerId="38605" CreationDate="2011-11-25T17:14:44.400" Score="6" ViewCount="7379" Body="&lt;p&gt;I encountered a bug where the Polyjuice Potion was not unlocked.  I watched the &quot;Polyjuice Potion Intro&quot; video, which unlocked the potion, but I've re-entered the Potions classroom after completing the game and now can't find the exit.&lt;/p&gt;&#xA;" OwnerUserId="15213" LastEditorUserId="1057" LastEditDate="2011-11-26T15:19:56.053" LastActivityDate="2011-11-26T15:19:56.053" Title="How do I leave the Potions classroom?" Tags="|lego-harry-potter-years-1-4|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38460" PostTypeId="2" ParentId="38456" CreationDate="2011-11-25T17:15:17.570" Score="5" Body="&lt;p&gt;One of the footnotes on &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Joining_the_Stormcloaks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Joining the Stormcloaks (UESP)&lt;/a&gt; reads:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;On the PC, it is possible to use the console to advance through the quest by entering &lt;em&gt;setstage CW01B stage&lt;/em&gt;, where &lt;em&gt;stage&lt;/em&gt; is the number of the stage you wish to complete. &lt;strong&gt;It is not possible to un-complete (i.e. go back) quest stages.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;(Emphasis mine.) Looks like you're not a true brother or sister of Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you have a save from before using the console (always a good precaution, but not one we always remember), you could try going back and instead of advancing the Stormcloaks questline, advance the main one. You may miss a bit of content, but at least you'll be able to do both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To skip past talking to Ulfric, use &lt;code&gt;setstage mq302 30&lt;/code&gt;. Alternatively, just complete &quot;Joining the Stormcloaks&quot; (and possibly also &quot;The Jagged Crown&quot;) so that Ulfric will stop acting like your mission commander and start acting like a leader at a meeting.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Source: &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Season_Unending#Bugs&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Season_Unending#Bugs&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-11-25T17:41:16.277" LastActivityDate="2011-11-25T17:41:16.277" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38461" PostTypeId="2" ParentId="38454" CreationDate="2011-11-25T17:17:24.680" Score="2" Body="&lt;p&gt;No it is not, it is instead affected by your enchantment level and perks unlocked. The price will vary though...&lt;/p&gt;&#xA;" OwnerUserId="15283" LastActivityDate="2011-11-25T17:17:24.680" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38462" PostTypeId="2" ParentId="38454" CreationDate="2011-11-25T17:19:21.390" Score="9" Body="&lt;p&gt;After some experimentation, it seems the item itself (unlike in Morrowind) does not affect the quality of the effects you enchant it with.  So Fine Boots of Fortify Carry Weight will have the same amount of weight increase as Boots of Fortify Carry Weight, assuming everything else is the same.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What it does affect, however, is the price.  It seems that enchanting affects the price of the item by a percentage - thus, a value 500 ring may increase to 1000, where a 300 value ring may only increase to 600.  I'm not sure whether or not this value increase is linear, but I have definitely noticed a difference.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-25T17:19:21.390" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38463" PostTypeId="2" ParentId="38420" CreationDate="2011-11-25T17:27:10.137" Score="4" Body="&lt;p&gt;Small gaps like that are too short to crouch under, so you need to perform a running slide.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;On PS3, hold &lt;code&gt;X&lt;/code&gt; to run and then press &lt;code&gt;R2&lt;/code&gt; to slide.&lt;/li&gt;&#xA;&lt;li&gt;On Xbox 360, hold &lt;code&gt;A&lt;/code&gt; to run and then press &lt;code&gt;RT&lt;/code&gt; to slide&lt;/li&gt;&#xA;&lt;li&gt;On PC, hold &lt;kbd&gt;Space&lt;/kbd&gt; to run and then press &lt;kbd&gt;LCtrl&lt;/kbd&gt; to slide.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pro tip:&lt;/strong&gt; You can also slide into thugs to trip them up! It's a great way to quickly close the gap on someone who's shooting at you.&lt;/p&gt;&#xA;" OwnerUserId="8090" LastEditorUserId="2259" LastEditDate="2011-11-26T07:31:35.040" LastActivityDate="2011-11-26T07:31:35.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38464" PostTypeId="2" ParentId="37727" CreationDate="2011-11-25T17:36:40.053" Score="4" Body="&lt;p&gt;As I don't have enough rep for comments, let me answer you here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes if you have a bounty on your head, the guards will be after you, thus you can't wait/sleep in or around the city..&lt;/p&gt;&#xA;" OwnerUserId="15283" LastActivityDate="2011-11-25T17:36:40.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38465" PostTypeId="2" ParentId="37139" CreationDate="2011-11-25T17:42:52.877" Score="-1" Body="&lt;p&gt;I have came across a tribute chest below the college of Winterhold. For me, the chest was empty to start with, and it never restocked even after I checked multiple times.&lt;/p&gt;&#xA;" OwnerUserId="15283" LastActivityDate="2011-11-25T17:42:52.877" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38466" PostTypeId="1" AcceptedAnswerId="38471" CreationDate="2011-11-25T17:48:49.100" Score="3" ViewCount="329" Body="&lt;p&gt;I recently built a computer that should be able to run Crysis 2 very well. So I'm thinking about getting a physical copy of the PC version in order to experience Crysis 2 at its finest. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm worried about possible gotchas not listed on the box. Will I need to install additional software? Will I need an Origin account? How painful is the DRM? Basically, how many hoops do I have to jump through before I can start microwaving Ceph at 1920x1200?&lt;/p&gt;&#xA;" OwnerUserId="15282" LastEditorUserId="1925" LastEditDate="2011-11-25T18:03:29.497" LastActivityDate="2011-11-25T18:39:57.973" Title="What extra steps do I need to take to play and patch Crysis 2 on the PC?" Tags="|pc|crysis-2|drm|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38469" PostTypeId="2" ParentId="38434" CreationDate="2011-11-25T17:53:10.247" Score="0" Body="&lt;p&gt;Having damage reduction from bullets and increased health and regen helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you see the brutes you can try ducking behind these concrete platforms spread through out the level; if it's the same level I'm thinking, they're right before where the brutes spawn. The good thing about this spot is that they usually can't hit you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would kill a few of them and then just start running towards the exit; it's not worth it killing them over and over. Running and jumping also helps.&lt;/p&gt;&#xA;" OwnerUserId="10233" LastActivityDate="2011-11-25T17:53:10.247" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38470" PostTypeId="2" ParentId="38332" CreationDate="2011-11-25T17:59:56.877" Score="6" Body="&lt;p&gt;Check to see if he isn't sitting on a chair in his quarters. I just spent 15 minutes looking for him but could hear him coughing.&lt;/p&gt;&#xA;" OwnerUserId="15287" LastEditorUserId="1925" LastEditDate="2011-11-25T18:05:07.247" LastActivityDate="2011-11-25T18:05:07.247" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38471" PostTypeId="2" ParentId="38466" CreationDate="2011-11-25T18:17:17.727" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.techpowerup.com/forums/showthread.php?t=143015&quot; rel=&quot;nofollow noreferrer&quot;&gt;According&lt;/a&gt; to &lt;a href=&quot;http://www.overclock.net/t/945483/crysis-2-drm-any-info&quot; rel=&quot;nofollow noreferrer&quot;&gt;sources&lt;/a&gt; I could find online, Crysis 2 uses &lt;a href=&quot;http://en.wikipedia.org/wiki/SecuROM&quot; rel=&quot;nofollow noreferrer&quot;&gt;SecuROM&lt;/a&gt; for disc checking, and uses &lt;a href=&quot;http://en.wikipedia.org/wiki/Tag%C3%A8s&quot; rel=&quot;nofollow noreferrer&quot;&gt;TAGES&lt;/a&gt; Solidshield to enforce a 5 activation limit per serial number.  It does not appear to use an always-on DRM scheme like Steam and Origin do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Steam edition removes the SecuRom, (as there is no disc) but keeps the TAGES DRM.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems like it's possible to &quot;reclaim&quot; some of the activations (ie, if you format and reinstall) if you're willing to get into contact with the publisher's customer support.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-25T18:39:57.973" LastActivityDate="2011-11-25T18:39:57.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38472" PostTypeId="1" AcceptedAnswerId="38474" CreationDate="2011-11-25T18:31:40.247" Score="10" ViewCount="24135" Body="&lt;p&gt;I have purchased the home in Whiterun and been storing a bunch of items in my chest in that home.  I noticed that that chest only has one category where is shows everything instead of like my regular inventory which has weapons, appeal, food, books, etc...  My question is if there is a way to get that type of categories with a personal chest or if a different chest that I can use for storage has this feature?  It is just annoying that if I want to start doing alchemy with everything I have collected, I have to go through every single item and see if it is an ingredient for alchemy instead of going to the ingredient category and easily getting each one of them.&lt;/p&gt;&#xA;" OwnerUserId="13986" LastEditorUserId="3610" LastEditDate="2012-06-05T23:03:34.260" LastActivityDate="2022-07-02T09:39:35.350" Title="Skyrim Personal Chest Sorting?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38473" PostTypeId="2" ParentId="37731" CreationDate="2011-11-25T18:33:41.973" Score="4" Body="&lt;p&gt;In &lt;a href=&quot;http://www.thenexusforums.com/index.php?/topic/469653-skyrim-dual-monitor/&quot; rel=&quot;nofollow noreferrer&quot;&gt;a post on the Nexus forum&lt;/a&gt;, a user suggests changing which monitor is your &quot;primary&quot;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I have a set up with a 22&quot; LCD and a 32&quot; TV linked up to the same Nvidia card, running in dual screen. I just set the primary monitor to the TV and so all games default to that. Picking the right resolution in a lot of slightly older games is a real pain, but most of the time it's workable. I would suggest you just set the other screen to be your primary, and change it back again afterwards, that should work.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="15288" LastEditorUserId="1980" LastEditDate="2011-11-25T18:48:29.597" LastActivityDate="2011-11-25T18:48:29.597" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38474" PostTypeId="2" ParentId="38472" CreationDate="2011-11-25T18:36:39.200" Score="10" Body="&lt;p&gt;Not in the base game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your only real option is to self-sort. Luckily, your house in Whiterun has multiple chests (when fully upgraded), including a chest near the alchemy station, so at the very least you can store certain items in certain chests to keep things straight and ordered.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-25T18:36:39.200" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38475" PostTypeId="2" ParentId="38472" CreationDate="2011-11-25T18:38:10.780" Score="2" Body="&lt;p&gt;It seems that containers do not sort their items by type/category the way your personal inventory or merchants' inventories are sorted.  You'll likely have to wait for a mod to implement this functionality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will say I've found it much more convenient to store alchemy ingredients in the chest atop the bookshelf next to the alchemy table in your Whiterun house.&lt;/p&gt;&#xA;" OwnerUserId="7816" LastActivityDate="2011-11-25T18:38:10.780" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38476" PostTypeId="2" ParentId="38472" CreationDate="2011-11-25T18:38:48.870" Score="2" Body="&lt;p&gt;There are no chests with categories like your own inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, you could use multiple chests/containers to store different types of items. For example, store apparel/armor in the wardrobe, alchemy ingredients in the satchel near the alchemist table, etc. It even feels 'right' in a role-playing sense. ;)&lt;/p&gt;&#xA;" OwnerUserId="14185" LastActivityDate="2011-11-25T18:38:48.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38477" PostTypeId="1" CreationDate="2011-11-25T18:41:46.670" Score="5" ViewCount="542" Body="&lt;p&gt;I'm new to the Age of Empires Online and I couldn't find a good guide about its economy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are the efficient ways to spend gold coins? I'm not talking about quests; I'm talking about the capital city.&lt;/p&gt;&#xA;" OwnerUserId="15289" LastEditorUserId="1925" LastEditDate="2011-11-25T19:28:19.220" LastActivityDate="2011-11-26T10:50:00.573" Title="What are the efficient ways to spend gold coins in Age of Empires Online?" Tags="|age-of-empires-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38479" PostTypeId="1" AcceptedAnswerId="38489" CreationDate="2011-11-25T18:43:08.873" Score="14" ViewCount="6447" Body="&lt;p&gt;I've noticed that a higher score does not necessarily coincide with more skulls. When comparing to another player, I may have a higher score for a map, but have been awarded fewer skulls. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How is this determined?&lt;/p&gt;&#xA;" OwnerUserId="2540" LastActivityDate="2011-11-25T20:07:24.727" Title="How are skulls awarded?" Tags="|orcs-must-die|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38481" PostTypeId="2" ParentId="35553" CreationDate="2011-11-25T18:50:01.283" Score="1" Body="&lt;p&gt;The dragons never stop spawning. You can easily test this by just travelling to various dragon nests, you can kill dragons at those spots over and over again. No idea on what the respawn timer is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a few named dragons that I don't think respawn, they are patrolling.&lt;/p&gt;&#xA;" OwnerUserId="14927" LastEditorUserId="1980" LastEditDate="2011-11-26T00:01:29.673" LastActivityDate="2011-11-26T00:01:29.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38482" PostTypeId="2" ParentId="38472" CreationDate="2011-11-25T18:53:55.883" Score="5" Body="&lt;p&gt;There is a mod for Skyrim that does this (assuming you are playing on PC).  To get it working, you will need both the &lt;a href=&quot;https://skse.silverlock.org/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Script Extender&lt;/a&gt;  and the &lt;a href=&quot;https://www.nexusmods.com/skyrim/mods/1227&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Container Categorization&lt;/strong&gt;&lt;/a&gt; mod that uses it.&lt;/p&gt;&#xA;&lt;p&gt;To use them, put the Script Extender in the same directory as Skyrim.  Put the mod files in your Skyrim directory per the directions in the file. Then run Skyrim using the Script Extender executable rather than the Skyrim launcher.&lt;/p&gt;&#xA;&lt;p&gt;If you are hesitant about running executables from the Internet (and you should be) google &amp;quot;fallout script extender&amp;quot; or &amp;quot;oblivion script extender&amp;quot; to see for yourself what people have said about that team of programmers over the years.&lt;/p&gt;&#xA;" OwnerUserId="13004" LastEditorUserId="4797" LastEditDate="2022-07-02T09:39:35.350" LastActivityDate="2022-07-02T09:39:35.350" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="38484" PostTypeId="2" ParentId="36610" CreationDate="2011-11-25T19:14:32.160" Score="23" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Enchanting#Bugs&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;From UESP, under Bugs:&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The value of enchanted equipment is inversely proportional to your current level of Enchanting. For example, a leather bracer enchanted while under the effects of a Fortify Enchanting potion will have less value than a leather bracer enchanted without a Fortify Enchanting potion. If creating enchanted items for sale, remove any Fortify Enchanting buffs you may have equipped and don't drink any Fortify Enchanting potions.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Assuming this &lt;strong&gt;isn't&lt;/strong&gt; a glitch (it most likely is), it could just be a hidden mechanic to make creating the same item over and over again less profitable the more times you do it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can look at it one of two ways:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;From a game design perspective, you wouldn't want players to be able to &quot;farm&quot; one item over and over again. This gets tedious and makes the game feel like a job.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;From a role-playing perspective, when your first Turn Undead dagger was made, there were presumably only a few of them in the world of Skyrim. Now that you've made 86 of them, they aren't worth as much. You've turned a rare-ish magic weapon into something commonplace.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;And before you shoot down #2 (because the first dagger you made is still worth more than the last one you made), it's obvious that the inhabitants of Skyrim will pay more for one of your early works to proudly display in their shops.&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="205365" LastEditDate="2019-03-07T19:59:35.173" LastActivityDate="2019-03-07T19:59:35.173" CommentCount="5" ContentLicense="CC BY-SA 4.0" />
  <row Id="38485" PostTypeId="1" AcceptedAnswerId="38982" CreationDate="2011-11-25T19:25:15.927" Score="10" ViewCount="39944" Body="&lt;p&gt;I am having trouble calculating how much damage my character can do in one attack.&#xA;I get multipliers from various sources:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;100 one-handed skill(because 100 skill lvl = 1.4x to the base damage. See the formula for some information)&lt;/li&gt;&#xA;&lt;li&gt;5 perks for Armsman(double damage).&lt;/li&gt;&#xA;&lt;li&gt;no weapon bonus damage enchantment items.&lt;/li&gt;&#xA;&lt;li&gt;sneak attack (x15 with daggers).&lt;/li&gt;&#xA;&lt;li&gt;shrouded gloves from dark brotherhood (makes the sneak attack 30x.)&lt;/li&gt;&#xA;&lt;li&gt;dualwielding legendary daedric daggers(thats base damage of about 21 each).&lt;/li&gt;&#xA;&lt;li&gt;power attacking(double damage with 50% bonus from dual wielding perk (also does standing power attack get thrown in while sneaking?).&lt;/li&gt;&#xA;&lt;li&gt;getting a critical hit(double damage if I'm not mistaken).&lt;/li&gt;&#xA;&lt;li&gt;and if I'm not forgetting anything using the Berzerker orc power(doubles damage).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My question is, what kind of damage multiplier am I looking at here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Weapons&quot; rel=&quot;nofollow noreferrer&quot;&gt;the UESP page on weapons in Skyrim&lt;/a&gt;, the damage formula is:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;displayed damage = (base damage + smithing upgrade)&#xA;                 * (1 + 0.4 * skill/100)&#xA;                 * (1 + perk % damage boosts)&#xA;                 * (1 + % damage from items)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="21284" LastEditDate="2012-06-06T07:11:25.960" LastActivityDate="2018-01-16T09:32:04.547" Title="How does multiplying damage work in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="38487" PostTypeId="2" ParentId="38434" CreationDate="2011-11-25T19:37:52.837" Score="6" Body="&lt;p&gt;I would recommend doing everything in your power to finish the level as quickly as you can.  Don't worry too much about trying to earn a lot of money here, there are other things you could do in the game to get that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be able to do that, that means getting the money to be able to leave as fast as you can then race to the finish.  You'll need to have the right weapon upgrades and you need to be a crack shooter (mouse/keyboard combo is a necessity here if you have the PC version).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Accuracy is very important here as you can build up the multiplier for every kill you make but lose it if you ever miss.  I would recommend you come in equipped with any pistol at level 4 with the (optional) akimbo pistols upgrade and use this weapon exclusively for the first half of the level.  Akimbo pistols effectively doubles your ammo between reloads so not essential here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go for headshots on all the mascots.  One shot, one kill.  Try to do it as quickly as you can and don't miss!  Don't worry too much if you get hit, take your time, you can almost always find a health target nearby, just don't take too much hits.  When you have a high enough multiplier, go for the money shots for maximum effect.  When you have enough money, go ahead and switch to your strongest weapon (if you are able to earn presents) and go on to the finish.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you encounter the brutes, it would be better to avoid them and &lt;em&gt;not&lt;/em&gt; kill them (especially the first one).  As you know, they will respawn endlessly if you do.  But don't just try to run past them, you'll need to damage them enough to the point that they cannot move anymore (and you have the choice to finish them off).  Once they're in that state, &lt;em&gt;then&lt;/em&gt; you can move on past them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, kill anything else in your path to the finish.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-25T23:15:09.457" LastActivityDate="2011-11-25T23:15:09.457" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38489" PostTypeId="2" ParentId="38479" CreationDate="2011-11-25T20:07:24.727" Score="12" Body="&lt;p&gt;Rift points determine 4 of the 5 skulls, but the 5th skull is dependent on the amount of time it took you to finish the level.  You can check the time it took you and the par time in the statistics at the end of the level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also must be playing on at least War Mage to get all 5 skulls.  At the lowest difficulty you will get far fewer.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're aiming for 5 skulls, there are many video guides on &lt;a href=&quot;http://www.youtube.com/watch?v=DhyRP9LMd64&amp;amp;feature=list_related&amp;amp;playnext=1&amp;amp;list=SP123DC2C153D7188E&quot; rel=&quot;nofollow noreferrer&quot;&gt;YouTube&lt;/a&gt;, and I also found this Steam &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2180704&quot; rel=&quot;nofollow noreferrer&quot;&gt;forum thread&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-25T20:07:24.727" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38490" PostTypeId="1" AcceptedAnswerId="38497" CreationDate="2011-11-25T20:12:00.433" Score="8" ViewCount="5273" Body="&lt;p&gt;Steps to reproduce:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Get Dual-casting conjuration perk &lt;/li&gt;&#xA;&lt;li&gt;Dual-Cast reanimate on a normal&#xA;dead enemy (one that would work normally if not dual-cast).  &lt;/li&gt;&#xA;&lt;li&gt;The body turns to ash.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This happens every time I dual cast this spell. Is there something I'm missing? I was hoping it would increase the duration or power level of the zombie.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have conjuration around 45, which I know isn't very high...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The questions are - why does this happen? Is this works-as-designed? And are there any circumstances where I &lt;em&gt;can&lt;/em&gt; dual-cast a reanimate spell for good results?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;edit: I know I can dual-cast summon familiar/flame atronach. I think that increases the duration, which is okay. But I prefer zombies! (and have picked some perks to do with undead)&lt;/p&gt;&#xA;" OwnerUserId="8006" LastEditorUserId="8006" LastEditDate="2011-11-25T20:59:04.010" LastActivityDate="2012-04-21T09:57:12.050" Title="Why does dual-casting reanimate corpse turn zombie directly into ash" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38491" PostTypeId="2" ParentId="38450" CreationDate="2011-11-25T20:17:26.687" Score="14" Body="&lt;p&gt;&lt;strong&gt;Skulltulas&lt;/strong&gt; are less dangerous when they are on the ground.  They are very easy to dispatch of as it only really takes two hits to kill them, an upward slash to knock them onto their backs and a final &lt;strong&gt;Fatal Blow&lt;/strong&gt; to kill them.  If you ever get the chance to do so, cut them off their webs to kill them, it's very easy to accidentally get hit when you attack them and rebound.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They (AFAIK) only come in two forms, hanging on a web string and will go down to your level when you get close or on a full web usually facing you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When on a string, you could use your &lt;strong&gt;Beetle&lt;/strong&gt; on the string to cut them down.  Otherwise if you don't have it (or don't want to pull it out and rather fight them), you need to find a way to turn them so you can attack their weak spot, their bellies.  To do that, do one horizontal slash (in either direction) so they are knocked to the side and spin around.  After they spin (you may need to wait a bit), they should be turned around so their bellies are facing you.  When that happens, do straight stabs forward to attack and kill them.  Just be careful of the rebounds when they swing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When on the webs, you have a couple of options.  It should be easier to get past them as they usually don't move.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they're on a web but are sitting at ground level, try to get behind them if possible so you could forward stab them in their bellies.  If not, you'll have to cut them down so you can fight them on the ground.  Just cut at their webs and they'll eventually get off to fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they're on a web but not at ground level, you can actually just go though the web with relative ease.  Run toward the web and at the last second, roll (shake the nunchuk).  You should be able to perform the roll almost completely through.  You'll get caught in the web for a second but will break free almost immediately.  At this point you could go on or turn around and finish it off using the strategies when they're at ground level.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-27T02:02:09.350" LastActivityDate="2011-11-27T02:02:09.350" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38493" PostTypeId="2" ParentId="38368" CreationDate="2011-11-25T20:40:31.880" Score="6" Body="&lt;p&gt;I made a pure mage character and fitted her with full daedric armor and a magicka cost reduction to destruction and restoration so instead of swinging swords I'm just throwing elements everywhere like a real battlemage should lol. Once you get to the higher end wards, magicka based attacks don't touch you at all while its out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I stood in front of an elder dragons flame with it and it acted as an invisible wall. Pretty neat. You can also move around pretty well with it up and cast spells. You may not be able to bash with it but you can quickly switch the spell to use impact with a dual destruction spell to stun them. It also levels up your restoration when attacked just like a shield. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wards are pretty good and saved me many times. They're not as good as shields but they're good enough in terms of melee damage reduction and frankly mages, dragon priests and daedra are much harder to kill than the melee enemies on par with em and it takes a few points in blocking to even get magic reduction on your shield or to enchant your armor or even make a potion good enough for it. also, getting the perk where you absorb magicka when a ward gets hit with a spell is cool too. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One thing that I've been trying out though is a shield on one hand and spells on the other. Melee enemies and archers are a lot easier this way then just switch to wards for mages and dragons.&lt;/p&gt;&#xA;" OwnerUserId="15298" LastEditorUserId="15298" LastEditDate="2011-11-26T04:57:03.750" LastActivityDate="2011-11-26T04:57:03.750" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38494" PostTypeId="2" ParentId="36068" CreationDate="2011-11-25T20:52:56.560" Score="5" Body="&lt;p&gt;One way to keep a lot of mobs at bay is to dump a few buckets of water.  Be careful not to get yourself on the wrong side of the water flow, and make sure you cover the left side well since mobs tend to move to your left.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can then pick off the creepers and skeletons with a bow, and the rest should be easy to kill with your sword since they can't fight the current.  Don't forget a full set of iron armor.  It really, really helps in 1.0.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, you didn't specify what resources you have available to you in this adventure map, so your mileage may vary.&lt;/p&gt;&#xA;" OwnerUserId="15297" LastEditorUserId="15297" LastEditDate="2011-11-25T21:09:41.077" LastActivityDate="2011-11-25T21:09:41.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38495" PostTypeId="2" ParentId="38118" CreationDate="2011-11-25T20:54:06.870" Score="1" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/jLTQ9.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did a quick hack to get something close to what I really want and share it.&#xA;It is a small java program, time required to reach the target is displayed right (yellow bars) targets are red. To leave scroll the mouse wheel. I hope my answer isn't off-topic.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;import java.awt.Color;&#xA;import java.awt.Dimension;&#xA;import java.awt.Graphics;&#xA;import java.awt.HeadlessException;&#xA;import java.awt.Toolkit;&#xA;import java.awt.event.MouseEvent;&#xA;import java.awt.event.MouseMotionListener;&#xA;import java.awt.event.MouseWheelEvent;&#xA;import java.awt.event.MouseWheelListener;&#xA;import java.util.ArrayList;&#xA;import java.util.Arrays;&#xA;import java.util.Random;&#xA;&#xA;import javax.swing.JFrame;&#xA;import javax.swing.JPanel;&#xA;&#xA;public class MTrainer extends JFrame {&#xA;&#xA;    Random rand = new Random();&#xA;&#xA;    int currPos, width, height, count;&#xA;&#xA;    int BLOCK_SIZE = 8;&#xA;&#xA;    Color[] blocks;&#xA;&#xA;    MTrainer mt;&#xA;&#xA;    ArrayList&amp;lt;Integer&amp;gt; times = new ArrayList&amp;lt;Integer&amp;gt;();&#xA;&#xA;    long start;&#xA;&#xA;    public MTrainer() throws HeadlessException {&#xA;        setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);&#xA;        setUndecorated(true);&#xA;        Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();&#xA;        width = screenSize.width / BLOCK_SIZE;&#xA;        height = screenSize.height / BLOCK_SIZE;&#xA;        count = width * height;&#xA;        blocks = new Color[count];&#xA;        Arrays.fill(blocks, Color.BLACK);&#xA;        setBounds(0, 0, screenSize.width, screenSize.height);&#xA;        MPanel mPanel = new MPanel();&#xA;        mPanel.addMouseMotionListener(mPanel);&#xA;        mPanel.addMouseWheelListener(mPanel);&#xA;&#xA;        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);&#xA;        getContentPane().add(mPanel);&#xA;&#xA;    }&#xA;&#xA;    class MPanel extends JPanel implements MouseMotionListener, MouseWheelListener {&#xA;        public void paintComponent(Graphics g) {&#xA;            for (int pos = 0; pos &amp;lt; count; pos++) {&#xA;                int x = (pos) % width;&#xA;                int y = (pos) / width;&#xA;                g.setColor(blocks[pos]);&#xA;                g.fill3DRect(x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE,&#xA;                        BLOCK_SIZE, true);&#xA;            }&#xA;            int line = 0;&#xA;            g.setColor(Color.YELLOW);&#xA;&#xA;            for (int w : times) {&#xA;                g.drawLine(width * BLOCK_SIZE - Math.min(1000, w / 10), line,&#xA;                        width * BLOCK_SIZE - 1, line);&#xA;                line++;&#xA;            }&#xA;            g.setColor(Color.BLACK);&#xA;        }&#xA;&#xA;        public void mouseDragged(MouseEvent e) {&#xA;        }&#xA;&#xA;        public void mouseMoved(MouseEvent e) {&#xA;            int x = e.getX();&#xA;            int y = e.getY();&#xA;            int idx = x / BLOCK_SIZE + (y / BLOCK_SIZE) * width;&#xA;&#xA;            if (idx == currPos) {&#xA;                int diff = (int) (System.currentTimeMillis() - start);&#xA;                if (times.size() == height) {&#xA;                    times.remove(0);&#xA;                }&#xA;                times.add(diff);&#xA;&#xA;                blocks[currPos] = Color.BLUE;&#xA;                do {&#xA;                    currPos = rand.nextInt();&#xA;                } while (currPos &amp;gt; count || currPos &amp;lt; 0&#xA;                        || blocks[currPos] == Color.BLUE);&#xA;                start = System.currentTimeMillis();&#xA;                blocks[currPos] = Color.RED;&#xA;            }&#xA;            repaint();&#xA;        }&#xA;&#xA;        @Override&#xA;        public void mouseWheelMoved(MouseWheelEvent arg0) {&#xA;            if (arg0.getButton() != MouseEvent.BUTTON1) {&#xA;                System.exit(0);&#xA;            }           &#xA;        }&#xA;    }&#xA;&#xA;    public static void main(String[] args) {&#xA;&#xA;        MTrainer mt = new MTrainer();&#xA;        mt.currPos = mt.rand.nextInt(37);&#xA;        mt.blocks[mt.currPos] = Color.RED;&#xA;        mt.start = System.currentTimeMillis();&#xA;        mt.setVisible(true);&#xA;    }&#xA;}&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="15153" LastActivityDate="2011-11-25T20:54:06.870" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38496" PostTypeId="1" CreationDate="2011-11-25T20:58:02.433" Score="0" ViewCount="6375" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36692/fortify-alchemy-fortify-enchant-stacking&quot;&gt;Fortify alchemy/fortify enchant stacking?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I was wondering whether you could use Alchemy to do this:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make a potion to Fortify Making potions&lt;/li&gt;&#xA;&lt;li&gt;Drink said potion and make a superior Fortify making potions.&lt;/li&gt;&#xA;&lt;li&gt;Repeat until Fortify making potions is ridiculously high.&lt;/li&gt;&#xA;&lt;li&gt;make a Fortify enchanting items potion(which will be buffed from your potion making potions).&lt;/li&gt;&#xA;&lt;li&gt;make Fortify making potions enchantments on your items&lt;/li&gt;&#xA;&lt;li&gt;congratulations, you just broke the game!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;These methods, though i havent actually tried them out, can make you have a very highly increased enchantment bonus, which can of course give you all sorts of insane enchantments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was this maybe an oversight in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2012-06-05T11:23:10.467" Title="Are Alchemy and Enchanting broken in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ClosedDate="2011-11-25T21:41:34.727" ContentLicense="CC BY-SA 3.0" />
  <row Id="38497" PostTypeId="2" ParentId="38490" CreationDate="2011-11-25T21:11:22.073" Score="9" Body="&lt;p&gt;If you are dual-wielding (in the sense that you &quot;charge&quot; one of your hands, then &quot;charge&quot; the other hand, then deploy them both) then what's happening is: Your first spell is striking the corpse and begins to re-animate it while your second spell hits the zombie. Since you can only re-animate a corpse once, when the second spell hits the zombie it causes it to disintegrate (like it does when the time expires or the zombie is killed). If that is what is wrong, then you must &quot;charge&quot; both of your hands at the same time so that a single energy ball is created.&lt;/p&gt;&#xA;" OwnerUserId="13588" LastEditorUserId="1980" LastEditDate="2011-11-26T00:16:10.010" LastActivityDate="2011-11-26T00:16:10.010" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38498" PostTypeId="2" ParentId="36571" CreationDate="2011-11-25T21:19:14.130" Score="1" Body="&lt;p&gt;It, unfortunately, takes practice. It may sound stupid for a game, but it's true. Also, you can't go any more or less than 360 degrees. Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="11602" LastActivityDate="2011-11-25T21:19:14.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38499" PostTypeId="2" ParentId="34949" CreationDate="2011-11-25T21:24:05.800" Score="5" Body="&lt;p&gt;If you're encumbered, riding a horse will allow you to fast-travel. While the horse can't carry anything itself, it does make it a little easier if you're outside and encumbered. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another idea, once you find the enchantment, is to enchant clothes (they have minimal weight) with &quot;carrying&quot; enchants. This way, if you get encumbered, you can don on a piece of clothing to help.&lt;/p&gt;&#xA;" OwnerUserId="15299" LastEditorUserId="1980" LastEditDate="2011-11-25T22:31:26.593" LastActivityDate="2011-11-25T22:31:26.593" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38500" PostTypeId="2" ParentId="38496" CreationDate="2011-11-25T21:32:28.523" Score="1" Body="&lt;p&gt;There is no such thing as a Fortify Alchemy potion, therefor the method you describes doesn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is however a Fortify Enchanting potion, which, in turn, allows you to create Fortify Alchemy enchantment. you can read about it in another question: &lt;a href=&quot;https://gaming.stackexchange.com/questions/36692/fortify-alchemy-fortify-enchant-stacking&quot;&gt;Fortify alchemy/fortify enchant stacking?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-11-25T21:32:28.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38501" PostTypeId="2" ParentId="36709" CreationDate="2011-11-25T21:36:01.627" Score="2" Body="&lt;p&gt;I don't believe you have to be a certain level to cast any spell or have the perk. You just have to have enough magicka to cast it. I know this because I was casting the storm atronach spell very early. The perk just halves the amount of magicka it takes to cast spells of that level.&lt;/p&gt;&#xA;" OwnerUserId="15300" LastEditorUserId="4103" LastEditDate="2011-11-26T08:22:50.777" LastActivityDate="2011-11-26T08:22:50.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38503" PostTypeId="2" ParentId="38309" CreationDate="2011-11-25T21:41:11.840" Score="1" Body="&lt;p&gt;Simply put, yes. Even if the light emitted is very slight, any light that hits you or another enemy will help to give away your position. Of course, depending on how sneaky you may or may not get away with you attack.&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2011-11-25T21:41:11.840" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38504" PostTypeId="1" AcceptedAnswerId="39207" CreationDate="2011-11-25T21:43:31.517" Score="4" ViewCount="2203" Body="&lt;p&gt;Why would I ever want to use a bank in &lt;em&gt;Might &amp;amp; Magic VII&lt;/em&gt;? Is it only helpful in the case where your whole party dies?&lt;/p&gt;&#xA;" OwnerUserId="4678" LastEditorUserId="2259" LastEditDate="2011-11-25T22:05:15.780" LastActivityDate="2011-11-29T17:58:23.583" Title="Might &amp; Magic VII: What's the point of a bank?" Tags="|might-and-magic-7-blood-and-honor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38505" PostTypeId="1" AcceptedAnswerId="38563" CreationDate="2011-11-25T21:47:39.820" Score="9" ViewCount="93204" Body="&lt;p&gt;I picked these up at Frostflow Lighthouse hoping they'd be a decent decoration for my home, but it turns out they're a quest item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I can tell, I've already finished the quest. Is this a bug, or is there something else I can do with them?&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastEditorDisplayName="user2640" LastEditDate="2012-06-11T13:20:33.107" LastActivityDate="2015-07-05T22:46:38.713" Title="What do I do with Habd's Remains?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38506" PostTypeId="1" AcceptedAnswerId="38518" CreationDate="2011-11-25T22:31:29.167" Score="3" ViewCount="8435" Body="&lt;p&gt;I am making some custom recommended item sets for some heroes in Dota 2. What I want is a complete list of what the code for each item is. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do not know what I am talking about here is a guide that should provide some more context: &lt;a href=&quot;http://www.dotafire.com/dota-2/guide/custom-recommended-items-63&quot; rel=&quot;nofollow noreferrer&quot;&gt;Custom Recommended Items Guide&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An example:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;Linken's Sphere = item_sphere&#xA;Hood of Defiance = item_hood_of_defiance&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I would like this complete list. Thanks!&lt;/p&gt;&#xA;" OwnerUserId="354" LastEditorUserId="5029" LastEditDate="2011-11-25T22:45:18.803" LastActivityDate="2011-11-26T00:42:47.443" Title="What is the complete list of allowable items for the custom recommended items?" Tags="|dota-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38507" PostTypeId="1" AcceptedAnswerId="39350" CreationDate="2011-11-25T22:42:17.480" Score="4" ViewCount="3596" Body="&lt;p&gt;I successfully installed Need For Speed: The Run and when configure my controls my Logitech G27 doesn't respond. I choose &quot;wheel&quot; as control (keyboard works fine) but after that any button or action in the G27 doesn't work. I can escape from the &quot;select button&quot; option, so I need to force close my game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried with the Logitech app but neither the &quot;let the game&quot; or &quot;override game setup&quot; options work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I configure it, and does it need special configuration options? My wheel works with other racing games like F1 2011, Dirt 3 and NFS Undercover.&lt;/p&gt;&#xA;" OwnerUserId="15303" LastEditorDisplayName="user27134" LastEditDate="2012-09-19T10:57:30.657" LastActivityDate="2012-09-19T10:57:30.657" Title="Logitech G27 with Need For Speed: The Run" Tags="|controllers|need-for-speed-the-run|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38508" PostTypeId="1" AcceptedAnswerId="39024" CreationDate="2011-11-25T22:48:15.427" Score="19" ViewCount="17062" Body="&lt;p&gt;One of the challenges in the Saintsbook is &quot;Windshield Cannon&quot; - I have to launch myself through the windshields of cars until I've met a certain distance requirement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't seem to figure out what causes me to fly through the windshield though.  I found a sports car and fully upgraded it, then sent it full bore into the side of a guard rail.  I didn't fly out.  However, on my way to reset, I accidentally hit a nearby electrical pole at a much lower speed and I went flying.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I guarantee I'll go flying?  Is there any easy way to max out this challenge?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-29T19:41:17.707" LastActivityDate="2012-08-18T15:48:01.803" Title="How can I most efficiently launch myself through my car's windshield?" Tags="|saints-row-the-third|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38509" PostTypeId="2" ParentId="38432" CreationDate="2011-11-25T22:56:44.820" Score="3" Body="&lt;p&gt;We did some experimentation today, and concluded that both players must be in an owned building (ie, a shop or crib) and then the wanted level resets.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't have to be the same building, but you both have to own wherever you're hiding.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is easiest with the cribs that you unlock early in the campaign (such as Shaundi's Ex's Loft), since they don't have to be bought and are almost always available to every player.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-26T01:09:41.933" LastActivityDate="2011-11-26T01:09:41.933" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38510" PostTypeId="2" ParentId="37520" CreationDate="2011-11-25T23:05:37.480" Score="10" Body="&lt;p&gt;As far as I know there are 343 Common/Skill Books in Skyrim (there are absolutely more, these are just the ones I know of). Not even counting the Journals and Miscellaneous logs which I know of (50). And counting the Spell Tomes I know of (89, and yes, I personally would love to have a collection of those too), there is an approximate total of 482 books in the whole game (surely more).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the house in Markarth which has 3 bookshelves with 3 shelves each, each one of those bookshelves can house a total of 54 books, so in total the house can have 162 books in display, this is the house with the most space for books (not counting the fact that you can save books in chests but thats not the point here).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, in the end you are going to need some House mods when the creation kit comes out. I just hope you got the PC version, because when the kit comes out I will look forward to a &quot;library in your house&quot; mod.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;P.S. I have the complete list of books I have knowledge of, if you want it feel free to send me an email (I put it as my website in my profile). &lt;/p&gt;&#xA;" OwnerUserId="15304" LastEditorUserId="15304" LastEditDate="2011-11-28T08:51:10.673" LastActivityDate="2011-11-28T08:51:10.673" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38515" PostTypeId="1" CreationDate="2011-11-25T23:49:58.487" Score="6" ViewCount="4147" Body="&lt;p&gt;When I create bunkers, I randomly put infantry in it. The only discrimination I make is to put wounded units in the bunker. But should I favor putting marines over marauder? And why?&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2012-05-30T16:18:13.813" Title="Which units should I put in bunkers?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38517" PostTypeId="2" ParentId="38515" CreationDate="2011-11-26T00:02:34.903" Score="7" Body="&lt;p&gt;It depends on what race you're facing and what their army composition is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Generally though, marines are your best bet as the bunker increases the marine firing range by 1 for a total of 6 (it actually increases range for all units inside by 1).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Marauders are a good choice if they are protoss or zerg and have a lot of stalkers/roaches. The bunker will give you marauders (the hard counter to those types of units) extra hit points and give them more time to deal their extra +damage to armour. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't forget, you can stim inside a bunker too.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="19827" LastEditDate="2012-05-30T16:18:13.813" LastActivityDate="2012-05-30T16:18:13.813" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38518" PostTypeId="2" ParentId="38506" CreationDate="2011-11-26T00:42:47.443" Score="4" Body="&lt;p&gt;I suggest you to take a look to file &lt;code&gt;&amp;lt;Steam&amp;gt;\steamapps\common\dota 2 beta\dota\resource\dota_english.txt&lt;/code&gt;, it contains all language definitions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you search for &lt;code&gt;DOTA_Tooltip_Ability_item&lt;/code&gt; you should find a section of items tooltip definitions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For easy consultation I copy the list here:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;item_arcane_ring&quot;          &quot;Arcane Ring&quot;&#xA;&quot;item_armlet&quot;               &quot;Armlet&quot;&#xA;&quot;item_assault&quot;              &quot;Assault Cuirass&quot;&#xA;&quot;item_basher&quot;               &quot;Skull Basher&quot;&#xA;&quot;item_belt_of_strength&quot;     &quot;Belt of Strength&quot;&#xA;&quot;item_bfury&quot;                &quot;Battle Fury&quot;&#xA;&quot;item_black_king_bar&quot;       &quot;Black King Bar&quot;&#xA;&quot;item_blade_mail&quot;           &quot;Blade Mail&quot;&#xA;&quot;item_blades_of_attack&quot;     &quot;Blades of Attack&quot;&#xA;&quot;item_blade_of_alacrity&quot;    &quot;Blade of Alacrity&quot;&#xA;&quot;item_blink&quot;                &quot;Blink Dagger&quot;&#xA;&quot;item_bloodstone&quot;           &quot;Bloodstone&quot;&#xA;&quot;item_boots&quot;                &quot;Boots of Speed&quot;&#xA;&quot;item_boots_of_elves&quot;       &quot;Boots of Elvenskin&quot;&#xA;&quot;item_bottle&quot;               &quot;Bottle&quot;&#xA;&quot;item_bracer&quot;               &quot;Bracer&quot;&#xA;&quot;item_branches&quot;             &quot;Iron Branch&quot;&#xA;&quot;item_broadsword&quot;           &quot;Broadsword&quot;&#xA;&quot;item_buckler&quot;              &quot;Buckler&quot;&#xA;&quot;item_butterfly&quot;            &quot;Butterfly&quot;&#xA;&quot;item_chainmail&quot;            &quot;Chainmail&quot;&#xA;&quot;item_circlet&quot;              &quot;Circlet&quot;&#xA;&quot;item_clarity&quot;              &quot;Clarity&quot;&#xA;&quot;item_claymore&quot;             &quot;Claymore&quot;&#xA;&quot;item_cloak&quot;                &quot;Cloak&quot;&#xA;&quot;item_courier&quot;              &quot;Animal Courier&quot;&#xA;&quot;item_flying_courier&quot;       &quot;Flying Courier&quot;&#xA;&quot;item_cyclone&quot;              &quot;Eul's Scepter of Divinity&quot;&#xA;&quot;item_dagon&quot;                &quot;Dagon&quot;&#xA;&quot;item_demon_edge&quot;           &quot;Demon Edge&quot;&#xA;&quot;item_desolator&quot;            &quot;Desolator&quot;&#xA;&quot;item_diffusal_blade&quot;       &quot;Diffusal Blade&quot;&#xA;&quot;item_diffusal_blade_2&quot;     &quot;Diffusal Blade&quot;&#xA;&quot;item_dust&quot;                 &quot;Dust of Appearance&quot;&#xA;&quot;item_eagle&quot;                &quot;Eaglesong&quot;&#xA;&quot;item_energy_booster&quot;       &quot;Energy Booster&quot;&#xA;&quot;item_ethereal_blade&quot;       &quot;Ethereal Blade&quot;&#xA;&quot;item_flask&quot;                &quot;Healing Salve&quot;&#xA;&quot;item_force_staff&quot;          &quot;Force Staff&quot;&#xA;&quot;item_gauntlets&quot;            &quot;Gauntlets of Strength&quot;&#xA;&quot;item_gem&quot;                  &quot;Gem of True Sight&quot;&#xA;&quot;item_ghost&quot;                &quot;Ghost Scepter&quot;&#xA;&quot;item_gloves&quot;               &quot;Gloves of Haste&quot;&#xA;&quot;item_greater_crit&quot;         &quot;Daedalus&quot;&#xA;&quot;item_hand_of_midas&quot;        &quot;Hand of Midas&quot;&#xA;&quot;item_headdress&quot;            &quot;Headdress&quot;&#xA;&quot;item_heart&quot;                &quot;Heart of Tarrasque&quot;&#xA;&quot;item_helm_of_iron_will&quot;    &quot;Helm of Iron Will&quot;&#xA;&quot;item_helm_of_the_dominator&quot;        &quot;Helm of the Dominator&quot;&#xA;&quot;item_hood_of_defiance&quot;     &quot;Hood of Defiance&quot;&#xA;&quot;item_hyperstone&quot;           &quot;Hyperstone&quot;&#xA;&quot;item_invis_sword&quot;          &quot;Shadow Blade&quot;&#xA;&quot;item_javelin&quot;              &quot;Javelin&quot;&#xA;&quot;item_lesser_crit&quot;          &quot;Crystalys&quot;&#xA;&quot;item_lifesteal&quot;            &quot;Morbid Mask&quot;&#xA;&quot;item_sphere&quot;               &quot;Linken's Sphere&quot;&#xA;&quot;item_maelstrom&quot;            &quot;Maelstrom&quot;&#xA;&quot;item_magic_stick&quot;          &quot;Magic Stick&quot;&#xA;&quot;item_magic_wand&quot;           &quot;Magic Wand&quot;&#xA;&quot;item_manta&quot;                &quot;Manta Style&quot;&#xA;&quot;item_mantle&quot;               &quot;Mantle of Intelligence&quot;&#xA;&quot;item_mask_of_madness&quot;      &quot;Mask of Madness&quot;&#xA;&quot;item_mekansm&quot;              &quot;Mekansm&quot;&#xA;&quot;item_mithril_hammer&quot;       &quot;Mithril Hammer&quot;&#xA;&quot;item_mjollnir&quot;             &quot;Mjollnir&quot;&#xA;&quot;item_monkey_king_bar&quot;      &quot;Monkey King Bar&quot;&#xA;&quot;item_mystic_staff&quot;         &quot;Mystic Staff&quot;&#xA;&quot;item_necronomicon&quot;         &quot;Necronomicon&quot;&#xA;&quot;item_necronomicon_2&quot;       &quot;Necronomicon&quot;&#xA;&quot;item_necronomicon_3&quot;       &quot;Necronomicon&quot;&#xA;&quot;item_null_talisman&quot;        &quot;Null Talisman&quot;&#xA;&quot;item_oblivion_staff&quot;       &quot;Oblivion Staff&quot;&#xA;&quot;item_ogre_axe&quot;             &quot;Ogre Club&quot;&#xA;&quot;item_orchid&quot;               &quot;Orchid Malevolence&quot;&#xA;&quot;item_pers&quot;                 &quot;Perseverance&quot;&#xA;&quot;item_phase_boots&quot;          &quot;Phase Boots&quot;&#xA;&quot;item_pipe&quot;                 &quot;Pipe of Insight&quot;&#xA;&quot;item_platemail&quot;            &quot;Platemail&quot;&#xA;&quot;item_point_booster&quot;        &quot;Point Booster&quot;&#xA;&quot;item_poor_mans_shield&quot;     &quot;Poor Man's Shield&quot;&#xA;&quot;item_power_treads&quot;         &quot;Power Treads&quot;&#xA;&quot;item_power_treads_str&quot;     &quot;Strength&quot;&#xA;&quot;item_power_treads_agi&quot;     &quot;Agility&quot;&#xA;&quot;item_power_treads_int&quot;     &quot;Intelligence&quot;&#xA;&quot;item_quarterstaff&quot;         &quot;Quarterstaff&quot;&#xA;&quot;item_quelling_blade&quot;       &quot;Quelling Blade&quot;&#xA;&quot;item_radiance&quot;             &quot;Radiance&quot;&#xA;&quot;item_rapier&quot;               &quot;Divine Rapier&quot;&#xA;&quot;item_reaver&quot;               &quot;Reaver&quot;&#xA;&quot;item_refresher&quot;            &quot;Refresher Orb&quot;&#xA;&quot;item_aegis&quot;                &quot;Aegis of the Immortal&quot;&#xA;&quot;item_cheese&quot;               &quot;Cheese&quot;&#xA;&quot;item_relic&quot;                &quot;Sacred Relic&quot;&#xA;&quot;item_ring_of_basilius&quot;     &quot;Ring of Basilius&quot;&#xA;&quot;item_ring_of_health&quot;       &quot;Ring of Health&quot;&#xA;&quot;item_ring_of_protection&quot;   &quot;Ring of Protection&quot;&#xA;&quot;item_ring_of_regen&quot;        &quot;Ring of Regen&quot;&#xA;&quot;item_robe&quot;                 &quot;Robe of the Magi&quot;&#xA;&quot;item_sange&quot;                &quot;Sange&quot;&#xA;&quot;item_sange_and_yasha&quot;      &quot;Sange and Yasha&quot;&#xA;&quot;item_satanic&quot;              &quot;Satanic&quot;&#xA;&quot;item_sheepstick&quot;           &quot;Scythe of Vyse&quot;&#xA;&quot;item_shivas_guard&quot;         &quot;Shiva's Guard&quot;&#xA;&quot;item_skadi&quot;                &quot;Eye of Skadi&quot;&#xA;&quot;item_slippers&quot;             &quot;Slippers of Agility&quot;&#xA;&quot;item_sobi_mask&quot;            &quot;Sage's Mask&quot;&#xA;&quot;item_soul_booster&quot;         &quot;Soul Booster&quot;&#xA;&quot;item_soul_ring&quot;            &quot;Soul Ring&quot;&#xA;&quot;item_staff_of_wizardry&quot;    &quot;Staff of Wizardry&quot;&#xA;&quot;item_stout_shield&quot;         &quot;Stout Shield&quot;&#xA;&quot;item_talisman_of_evasion&quot;  &quot;Talisman of Evasion&quot;&#xA;&quot;item_tango&quot;                &quot;Tango&quot;&#xA;&quot;item_tpscroll&quot;             &quot;Town Portal Scroll&quot;&#xA;&quot;item_travel_boots&quot;         &quot;Boots of Travel&quot;&#xA;&quot;item_ultimate_orb&quot;         &quot;Ultimate Orb&quot;&#xA;&quot;item_ultimate_scepter&quot;     &quot;Aghanim's Scepter&quot;&#xA;&quot;item_urn_of_shadows&quot;       &quot;Urn of Shadows&quot;&#xA;&quot;item_recipe_urn_of_shadows&quot;    &quot;Urn of Shadows Recipe&quot;&#xA;&quot;item_vanguard&quot;             &quot;Vanguard&quot;&#xA;&quot;item_vitality_booster&quot;     &quot;Vitality Booster&quot;&#xA;&quot;item_vladmir&quot;              &quot;Vladmir's Offering&quot;&#xA;&quot;item_void_stone&quot;           &quot;Void Stone&quot;&#xA;&quot;item_ward_observer&quot;        &quot;Observer Ward&quot;&#xA;&quot;item_ward_sentry&quot;          &quot;Sentry Ward&quot;&#xA;&quot;item_wraith_band&quot;          &quot;Wraith Band&quot;&#xA;&quot;item_yasha&quot;                &quot;Yasha&quot;&#xA;&quot;item_arcane_boots&quot;         &quot;Arcane Boots&quot;&#xA;&quot;item_orb_of_venom&quot;         &quot;Orb of Venom&quot;&#xA;&quot;item_ancient_janggo&quot;       &quot;Drum of Endurance&quot;&#xA;&quot;item_medallion_of_courage&quot; &quot;Medallion of Courage&quot;&#xA;&quot;item_smoke_of_deceit&quot;      &quot;Smoke of Deceit&quot;&#xA;&quot;item_veil_of_discord&quot;      &quot;Veil of Discord&quot;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="730" LastActivityDate="2011-11-26T00:42:47.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38521" PostTypeId="1" CreationDate="2011-11-26T01:11:37.110" Score="11" ViewCount="1678" Body="&lt;p&gt;If you've played rhythm games such as &lt;em&gt;Audiosurf&lt;/em&gt; or &lt;em&gt;Bit.Trip Beat&lt;/em&gt; you'll be familiar with this enraging phenomenon - the game just freezes for a few frames to a whole second, the game catches up with you frozen in place, and ka-boom. Your run is ruined and there's nothing you can do about it but start all over again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What causes this? Is it CPU spikes from background processes that should know better? Is it sudden I/O requests spiking from the disk for no reason whatsoever? Is it the gremlins? I've even disabled live checking from the antivirus. No joy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something you can do to prevent this other than &quot;close all background programs&quot; like you're using DOS 6.0?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="112" LastEditDate="2011-11-26T03:07:03.843" LastActivityDate="2011-11-26T03:24:03.780" Title="What causes microfreezes in PC games and how can I minimize them?" Tags="|pc|technical-issues|bit-trip-beat|audiosurf|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38524" PostTypeId="2" ParentId="38521" CreationDate="2011-11-26T01:41:50.307" Score="5" Body="&lt;p&gt;Diagnosing these kind of things can be tricky, so be ready to invest some significant time to root-cause them.  There are as many opinions about optimization as there are computers on the internet, so I'm going to do my best to hit the high points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first step is usually pinpointing why you're having issues.  Are you having CPU, disk, or network spikes that correspond with your in-game latency?  Using Process Explorer or Performance Monitor can help you track various trends going on in your machine (and can help you identify what is causing it to an extent):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://stackoverflow.com/questions/69332/tracking-cpu-and-memory-usage-per-process#69416&quot;&gt;Tracking CPU and Memory usage per process&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's some more general advice.  I don't know if all of this is going to apply to your specific situation, but it can't help to be more informed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Clearly you want to minimize the number of processes running in the background while you game.  Browsers, for instance, are generally refreshing and redrawing pages even if they're in the background.  They're a key culprit in many cases.  Flash animations on background pages eat your CPU without usually performing anything useful.  If you don't want to shut down your browser completely, you might consider installing a flash or ad blocker, which at least cuts down on the useless churn the browser is doing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Antivirus gets a bad rap, and there's a chance if you're playing a game that it is running in the background.  I would suggest ditching the &quot;name brands&quot; in firewall/antivirus software (Symantec and McAfee) as they are known resource hogs.  &lt;a href=&quot;http://windows.microsoft.com/en-US/windows/products/security-essentials&quot; rel=&quot;nofollow noreferrer&quot;&gt;Microsoft Security Essentials&lt;/a&gt; is generally good enough for most people, it's free, and it tends to be lighter in terms of resource usage.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The flipside of antivirus software is that sometimes you can get infected with viruses and spyware that consume system resources without your knowledge.  Make sure your antivirus is up to date and running, and that you've scanned for spyware recently with a program like Malwarebytes or Spybot S&amp;amp;D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many software packages install background tasks that run constantly as well.  If you don't need this functionality, it's good to turn it off.  Video drivers and printer drivers are surprisingly some of the worst.  You can use &lt;a href=&quot;http://en.wikipedia.org/wiki/MSConfig&quot; rel=&quot;nofollow noreferrer&quot;&gt;MSConfig&lt;/a&gt; to examine the background processes that start with Windows, and decide if they're worth keeping.  Most of the time your drivers will work just as well without the constant background task running, but make sure you test thoroughly to make sure there aren't any issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://support.microsoft.com/kb/306525&quot; rel=&quot;nofollow noreferrer&quot;&gt;Windows Update&lt;/a&gt; is another background process that runs frequently and can consume CPU and network bandwidth if you let it.  As long as you monitor it closely, it should be safe to set it to a more manual mode so that Windows doesn't choose the best time to download and apply patches for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windows Services provide useful functionality to your computer, but not all of them are required.  There are &lt;a href=&quot;http://www.blackviper.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;guides on the web&lt;/a&gt; about what services provide what features, so you can decide if you want to selectively disable them, and perhaps regain some lost resources.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes bad drivers (outdated or just buggy) can cause issues in games.  Try looking for the most updated drivers you can find.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="-1" LastEditDate="2017-05-23T12:37:02.437" LastActivityDate="2011-11-26T01:49:24.210" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38526" PostTypeId="2" ParentId="38152" CreationDate="2011-11-26T01:59:08.303" Score="4" Body="&lt;p&gt;There is a clothing store in Solitude, with a sign of a ball of yarn closest store from where you fast travel too, they sell all random clothing items. I've found a few &quot;Hoods&quot; from there. And anyone saying they don't sell them empty is ridiculous, thats the entire point of enchanting and you can only make the best mage armor by enchanting them yourself&lt;/p&gt;&#xA;" OwnerUserId="15313" LastEditorUserId="3936" LastEditDate="2011-11-26T02:24:30.190" LastActivityDate="2011-11-26T02:24:30.190" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38529" PostTypeId="2" ParentId="36961" CreationDate="2011-11-26T02:05:21.610" Score="7" Body="&lt;p&gt;I loaded Lydia up with some Iron Ingots and Leather Strips, enough to make several different types of item. Then I commanded her to use the forge. I didn't get a crafting menu or any means of commanding her to craft a specific item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She used the forge for a while (carried out all the various crafting animations), I left her at it for five minutes realtime and checked her inventory. She still had all the ingots and leather strips I gave her, and she hadn't crafted any items, despite having appeared to have been crafting for a long time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So at least for Lydia it seems that it's not possible to craft items.&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2011-11-26T02:05:21.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38531" PostTypeId="2" ParentId="36284" CreationDate="2011-11-26T02:10:44.877" Score="1" Body="&lt;p&gt;I waited until he finished his speach and then shut the eye using the staff of Magnus.  After that I used the &quot;Ice Form&quot; shout to freeze him solid to keep him from dodging my battle axe, since I'm really a nord two-handed/heavy armor type.&lt;/p&gt;&#xA;" OwnerUserId="15317" LastActivityDate="2011-11-26T02:10:44.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38532" PostTypeId="1" AcceptedAnswerId="38536" CreationDate="2011-11-26T02:11:47.637" Score="2" ViewCount="653" Body="&lt;p&gt;I downloaded the DOOM 3 demo and tried running it on my WinVista box, but I got an error* and it won't run.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it compatible with Vista? If so, what do I need to do to get it to run?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;*&lt;em&gt;for those who want to know, it is an access violation reading location &lt;code&gt;0x000000&lt;/code&gt;&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="6837" LastEditorUserId="10204" LastEditDate="2012-08-02T20:10:37.413" LastActivityDate="2012-08-02T20:10:37.413" Title="Can the DOOM 3 demo be run on Windows Vista?" Tags="|windows-vista|doom-3|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38533" PostTypeId="2" ParentId="36284" CreationDate="2011-11-26T02:18:35.503" Score="11" Body="&lt;p&gt;From the Unofficial Elder Scrolls Pages wiki, &lt;a href=&quot;http://uesp.net/wiki/Skyrim:The_Eye_of_Magnus&quot; rel=&quot;noreferrer&quot;&gt;&amp;quot;The Eye of Magnus&amp;quot; article&lt;/a&gt; (important parts emphasized by me):&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Ancano and Tolfdir will talk for a short time before Tolfdir launches a spell at him, but with no effect. Tolfdir is knocked down and remains incapacitated while Ancano attacks. He will still have his protective barrier, which can be removed by using the Staff of Magnus on the Eye of Magnus.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;It is important to use the Staff for a sufficient amount of time on the Eye of Magnus- until it returns to a solid, non-glowing sphere&lt;/strong&gt; - because the protective barrier gives Ancano near immunity to magic and physical attacks when the Eye of Magnusis only partially weakened. &lt;strong&gt;When the glow surrounding Ancano dissipates he will be vulnerable to attacks.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;During the fight he may approach the Eye and regain his protective barrier, which must be removed again. When the Eye separates into several hovering and rotating pieces, it is gaining strength, so Magic Anomalies may appear; be sure to use the staff on the Eye, so as to get it to lose more power and return to its original form for some time.&lt;/strong&gt; The Magic Anomalies will yield soul gems when killed, allowing the Staff of Magnus to be recharged if it depletes during the battle. It is possible to leave Ancano to fight the magic anomalies and get himself killed that way, as they will attack him as well.&lt;/p&gt;&#xA;&lt;p&gt;When Ancano is defeated several members of the Psijic Order will appear once more. The player is congratulated on their efforts, and declared worthy of being the new Arch-Mage. They will also state that the Eye of Magnus is unstable, and too dangerous for this world. Shortly after they will vanish in a glow of light, along with the Eye.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-01-24T06:07:10.293" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38535" PostTypeId="2" ParentId="36776" CreationDate="2011-11-26T02:24:55.913" Score="-1" Body="&lt;p&gt;For translate the menus:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;Steam&amp;gt;\steamapps\common\skyrim\Data\Interface&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;For all the history and books:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;Steam&amp;gt;\steamapps\common\skyrim\Data\Strings&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Which this last folder contains very large files. For edit must change the last &quot;&lt;em&gt;.strings&quot; or &quot;&lt;/em&gt;.DLStrings&quot; with, for example, &quot;*.txt&quot;.&lt;/p&gt;&#xA;" OwnerUserId="15318" LastActivityDate="2011-11-26T02:24:55.913" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38536" PostTypeId="2" ParentId="38532" CreationDate="2011-11-26T02:27:51.400" Score="1" Body="&lt;p&gt;According to the Doom 3 1.3.1 &lt;a href=&quot;http://doom3.filefront.com/file/DOOM_3_Patch;76460&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch notes&lt;/a&gt;, Doom 3 is Vista compatible. I'm assuming this implies that the original version had some compatibility issues.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to various &lt;a href=&quot;http://www.gamespot.com/forums/topic/26340154&quot; rel=&quot;nofollow noreferrer&quot;&gt;threads&lt;/a&gt;, the demo doesn't work properly in Vista, although the full game does.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-26T03:19:56.450" LastActivityDate="2011-11-26T03:19:56.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38537" PostTypeId="2" ParentId="37660" CreationDate="2011-11-26T02:38:06.217" Score="20" Body="&lt;p&gt;Basically, one can get armor/weapons up to:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Full Daedric Armor: 2125 Armor &lt;/li&gt;&#xA;&lt;li&gt;Daedric Bow: 562 Damage &lt;/li&gt;&#xA;&lt;li&gt;Daedric Dagger: 171 Damage &lt;/li&gt;&#xA;&lt;li&gt;Daedric Two Handed Sword: 605 Damage &lt;/li&gt;&#xA;&lt;li&gt;Daedric One Handed Sword: 518 Damage&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Perks you need (33 perks): &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Heavy Armor (Juggernaut 5, Well Fitted, Tower Of Strength, Matching Set)&lt;/li&gt;&#xA;&lt;li&gt;5 Weapon Perks (base, damage raising) of your choice&lt;/li&gt;&#xA;&lt;li&gt;Smithing (Steel, Dwarven, Orcish, Ebony, Daedric)&lt;/li&gt;&#xA;&lt;li&gt;Enchanting (5 X Enchanter, Insighful, Corpus, Extra Effect)&lt;/li&gt;&#xA;&lt;li&gt;Alchemy (5 X Alchemy, Physician, Benefactor)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Instructions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Get max perks and 100 in each skill.&lt;/li&gt;&#xA;&lt;li&gt;Enchant fortify alchemy helm, ring, gloves + necklace. The buff should be +25 on each for + 100 total. &lt;/li&gt;&#xA;&lt;li&gt;Put on the gear and make 4 fortify enchant potions (+ 27ish?)&lt;/li&gt;&#xA;&lt;li&gt;Use those potions to make better fortify alchemy gear. Note: you have to be quick because you only have 30 seconds per potion. &lt;/li&gt;&#xA;&lt;li&gt;Use that gear to make better fortify enchanting potions. &lt;/li&gt;&#xA;&lt;li&gt;Keep repeating 4 - 5 until you can make fortify alchemy + 29 on each piece (116 total) &lt;/li&gt;&#xA;&lt;li&gt;Use 4 +32 enchanting pots to create fortify smithing rings, neck, gloves and chest. &lt;/li&gt;&#xA;&lt;li&gt;Make some fortify smithing potions (+130% with your alchemy gear) &lt;/li&gt;&#xA;&lt;li&gt;Craft daedric armor, shield and weapon. &lt;/li&gt;&#xA;&lt;li&gt;Put on your smithing gear, drink the potion (130 + 116 = +246% to smithing), then improve your weapons.&lt;/li&gt;&#xA;&lt;li&gt;Make about 10 enchanting potions (+32) &lt;/li&gt;&#xA;&lt;li&gt;Enchant a ring gloves and neck with fortify heavy armor and fortify one handed. (I believe the number was 29 for armor 47% for weapon? Not in front of computer). &lt;/li&gt;&#xA;&lt;li&gt;Enchant health / heavy armor to chest. &lt;/li&gt;&#xA;&lt;li&gt;Enchant one handed / stamina to boots. &lt;/li&gt;&#xA;&lt;li&gt;Enchant helm with whatever you want.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15319" LastEditorUserId="23" LastEditDate="2011-11-27T02:27:59.113" LastActivityDate="2011-11-27T02:27:59.113" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38538" PostTypeId="2" ParentId="34140" CreationDate="2011-11-26T02:39:35.943" Score="14" Body="&lt;p&gt;Weapon statistics have now been ripped from the game files. See all the statistics and graphs here:&#xA;&lt;a href=&quot;http://symthic.dy.fi/?s=bf3&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://symthic.dy.fi/?s=bf3&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15320" LastActivityDate="2011-11-26T02:39:35.943" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38539" PostTypeId="1" AcceptedAnswerId="38571" CreationDate="2011-11-26T03:12:32.117" Score="14" ViewCount="10221" Body="&lt;p&gt;I'm really tired of being followed around homes while trying to steal stuff. It seems that I have this problem more in some holds than in others. For example, in Solitude it doesn't matter what building I go in, the person or shopkeeper runs around trying to keep up with my every move. And they don't just walk either; they are &lt;em&gt;fast&lt;/em&gt; and I can usually only grab about one item before they detect me. The worst part is that some of these people never sleep! I've tried entering many different times during the day/night and they are &lt;em&gt;always&lt;/em&gt; there, waiting for me to take stuff. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if there is any way to stop this behavior in game. There isn't a disposition meter like in Oblivion, so I'm assuming I can't get friendly enough for the person to stop meddling. Does it somehow correlate with my standing in the hold (like Thane status)? Should I try selling to the person if they are a merchant to get into their good graces? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2012-04-15T01:25:39.930" Title="Why do people follow me when I try to steal their stuff?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38540" PostTypeId="2" ParentId="38521" CreationDate="2011-11-26T03:24:03.780" Score="2" Body="&lt;p&gt;Often times, large hitches can be caused by major &lt;a href=&quot;http://en.wikipedia.org/wiki/Paging&quot; rel=&quot;nofollow noreferrer&quot;&gt;paging&lt;/a&gt; issues.  Most games (especially cross-platforms ones that have to deal with slow optical discs) have smart I/O managers that handle I/O asynchronously, either on a separate thread or using an asynchronous API, such that the game can continue to render and update while I/O is occurring.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One type of I/O that they cannot control, however, is virtual memory paging.  If a computer is low on memory, it's quite likely that a large piece of a game's memory (textures, level data, code, etc.) will get paged out to disk, so that the next time the game accesses it (such as by, say, a piece of the game world coming into view), it gets paged back into memory by the OS.  This paging is necessarily synchronous, so the game cannot continue to render and update while it happens, so big hitches in gameplay result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a lot of processes running on your computer and not a lot of memory, paging is quite likely a source of hitches.  The easy solution is to upgrade your memory, if possible.  &lt;a href=&quot;https://gaming.stackexchange.com/q/38524/1647&quot;&gt;agent6&lt;/a&gt; also gives a lot of suggestions for getting rid of unnecessary background processes or reducing system load—these will also help reduce memory usage and reduce the frequency of paging.&lt;/p&gt;&#xA;" OwnerUserId="1647" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-11-26T03:24:03.780" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38542" PostTypeId="2" ParentId="36079" CreationDate="2011-11-26T03:33:19.667" Score="7" Body="&lt;p&gt;Buy muffle spell and get about 150 mana and you can sneak in any armour: you'll make no sound at all. You can run while sneaking with &lt;em&gt;no&lt;/em&gt; penalty, just like a silence perk. You can go ahead and get whatever armour you wish, but be sure to use a dagger or larger weapons will get you spotted: weapon weight still &lt;em&gt;does&lt;/em&gt; count as a visual trigger. On the other hand, spells, like a fireball in your hand, will not give you sneak penalty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will have no need for unhindered perks in any armour. However, by not getting hitting at all you will have a hard time leveling your armour skill up, which means you will end up spending a small fortune on armour training. It's worth it: do not level armour, get muffle and use whatever armour gives the better enchantment, no matter if it's light or heavy... or just looks good.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bottom line is you don't even need to spend points in illusion if you won't use your mana for anything else &amp;mdash; muffle will take all your mana away, but it's worth it for a 3 minute protection.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, level illusion to Adept and get all the &quot;spells work on higher level mobs&quot; perks so that you can calm opponents and then just go behind them, press control and backstab (you won't even need a high sneak, just the assasin blade perk). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is an easy solution as you will spend like 4-5 points in mana and 100 gold or something like that for the muffle spell. You can buy it from the court wizard Farengar. In order to buy it i don't think there is a required illusion level to be shown at the store like most other spells.&lt;/p&gt;&#xA;" OwnerUserId="15285" LastEditorUserId="23" LastEditDate="2011-11-26T04:05:58.903" LastActivityDate="2011-11-26T04:05:58.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38543" PostTypeId="1" AcceptedAnswerId="38545" CreationDate="2011-11-26T03:36:19.197" Score="18" ViewCount="57137" Body="&lt;p&gt;I've been trying to get past it for possibly 20 minutes. I can't hit it with a skyward strike or my slingshot. Fi says that it looks at pointy objects, but the only things that I can get it to look at are me and my sword. What am I supposed to do?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2014-01-12T17:06:19.560" Title="How do I get past the eye in the first temple?" Tags="|zelda-skyward-sword|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38544" PostTypeId="2" ParentId="38413" CreationDate="2011-11-26T03:39:14.000" Score="2" Body="&lt;p&gt;Dual-casting Soul Trap makes it last longer, as per the description on the &lt;code&gt;Conjuration Dual Casting&lt;/code&gt; perk.&lt;/p&gt;&#xA;" OwnerUserId="6576" LastActivityDate="2011-11-26T03:39:14.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38545" PostTypeId="2" ParentId="38543" CreationDate="2011-11-26T03:47:46.897" Score="19" Body="&lt;p&gt;You're supposed to make it dizzy by rotating your sword in a circle (not a spin attack).  Do it quickly, but not too quickly—if you go too fast, you'll start doing random swings, which won't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the eyes that appear later in the temple, you need to have all of the eyes in a given room look at you at the same time in order to get past them.  If not all of the eyes are open, they won't get dizzy and die no matter how fast you rotate your sword.&lt;/p&gt;&#xA;" OwnerUserId="1647" LastActivityDate="2011-11-26T03:47:46.897" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38546" PostTypeId="2" ParentId="38543" CreationDate="2011-11-26T03:49:10.017" Score="1" Body="&lt;p&gt;Unlike in past games, you don't have to hit the eye. You have to sort of hypnotize it. As Fi says, eyes look at pointy objects, so they will stare at the point of your sword. Get your sword out and make a continuous circular motion for a couple of seconds while the eye is looking at it, until it &quot;dies&quot;.&lt;/p&gt;&#xA;" OwnerUserId="7091" LastActivityDate="2011-11-26T03:49:10.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38547" PostTypeId="2" ParentId="38543" CreationDate="2011-11-26T03:49:45.117" Score="8" Body="&lt;p&gt;I'll start off with a hint, with the the solution posted in spoiler tags directly below it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;HINT :&lt;/strong&gt; Make it dizzy.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You need to move your Sword around in a circular pattern until the eye turns red and falls off, in other words you're making it &quot;Dizzy&quot;. &#xA; If there is more than one eye, you need to do this to all of them &lt;strong&gt;at the same time&lt;/strong&gt;, you cannot take them out one-by-one. Therefore if one of the eyes are closed, then no matter how long you stand there any eyes following your sword won't become dizzy and fall off. The best way to do this is to stand in the centre of all the eyes.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here's a video showing the solution:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/hHwd-G0fXcI#t=772s?start=772&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-11-26T03:57:46.987" LastActivityDate="2011-11-26T03:57:46.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38548" PostTypeId="2" ParentId="8269" CreationDate="2011-11-26T03:55:47.663" Score="2" Body="&lt;p&gt;Won as India on Prince with surprisingly little trouble. Finished Utopia project before 1940. Endured an invasion from the Iroquois (who was only only major civ that shared my continent/island and whooped their asses.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important factors I would say are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Use your great people optimally&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Great Scientists are always used to pop techs&lt;/li&gt;&#xA;&lt;li&gt;Great Engineers should always be used to build wonders&lt;/li&gt;&#xA;&lt;li&gt;Great Generals are used to start Golden Ages (you may keep one for city defense) (You usually don't gain enough battle experience to produce one, but Allied City-States might gift you Great Generals with the &quot;Educated Elite&quot; Social Policy&lt;/li&gt;&#xA;&lt;li&gt;Great Merchants should be used to conduct trade mission with Cultural or Maritime City-States (or a Millitaristic state with a Luxury resource you don't otherwise have access to)&lt;/li&gt;&#xA;&lt;li&gt;Great Artists can either build a Landmark or start a GA. Never use it as a cultural bomb&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Focus on Population Growth&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Use the tech pop (by GS, Great Library or Oxford University) to pop expensive and culture-related techs&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Build wonders with the highest Cultural values (Stone Hedge!). I built the Stone Hedge, the Great Wall (for defense), the Great Library (for the Free Tech), the Oracle (for the Free Social Policy), the Himeji Castle (for defense and the free Mughal Fort), Christ Redentor. Wonders that have great happiness benefits are helpful too (e.g. the Effifel Tower) due to conversion from Happiness to Culture by &quot;Mandate of Heaven&quot;. Excessive happiness also helps entering Golden Age more frequently.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerDisplayName="user15316" LastActivityDate="2011-11-26T03:55:47.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38549" PostTypeId="2" ParentId="38539" CreationDate="2011-11-26T04:39:10.033" Score="2" Body="&lt;p&gt;Do you have many open quests in Solitude? I would bet that this is caused by some quest causing people to be interested in you. I'm not sure selling things to the person would have any effect on your reputation with them specifically, but more so with your basic speech level. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they do this in other cities?&lt;/p&gt;&#xA;" OwnerUserId="15323" LastActivityDate="2011-11-26T04:39:10.033" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38550" PostTypeId="2" ParentId="19546" CreationDate="2011-11-26T04:58:48.020" Score="2" Body="&lt;p&gt;You can use wheat to lure any animals you find into pens.  Just hold the wheat in your hands and any passive mobs (excluding squid?) will follow you.  However, it may take a few tries for you to successfully get the attention of the animal in question.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-11-26T04:58:48.020" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38551" PostTypeId="1" AcceptedAnswerId="41687" CreationDate="2011-11-26T05:03:42.337" Score="2" ViewCount="3465" Body="&lt;p&gt;I am playing the NDS version of Harry Potter Years 5-7 (specifically, Year 5: Chapter 3 - The Weasley Twins Leave Hogwarts) and I am at the point where I have to duel some people (I honestly can't tell precisely who - Sytherins? Possibly Malfoy and his cronies? It's hard for me to tell.). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Problem is, I know -how- to duel (point in either direction and press X to cast a spell, try to hit the other person so they run out of health first) - but I can't actually manage to win the duel - it seems that no matter what I do (cast quickly, or cast slower and build the spell strength) I lose the battle, and have to duel over and over again with no result.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Without winning, I apparently cannot get any farther in the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing here? What sort of strategy is successful?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="461" LastEditDate="2011-12-14T20:26:43.487" LastActivityDate="2011-12-14T20:26:43.487" Title="How do I win wizard duels?" Tags="|nintendo-ds|lego-harry-potter-years-5-7|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38552" PostTypeId="2" ParentId="30018" CreationDate="2011-11-26T05:16:00.870" Score="30" Body="&lt;p&gt;Leveling up is currently used for 2 things:  Score, and enchanting.&lt;/p&gt;&#xA;&lt;h2&gt;Score&lt;/h2&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://twitter.com/#!/notch/status/119024329550856192&quot; rel=&quot;nofollow noreferrer&quot;&gt;1 orb == 1 point&lt;/a&gt;.  This score is displayed upon death (and possibly game completion.  I haven't gotten that far :P).&lt;/p&gt;&#xA;&lt;h2&gt;Enchanting&lt;/h2&gt;&#xA;&lt;p&gt;As you collect orbs, your experience bar fills.  Everytime it gets completely full, it empties and you level up.  In this screenshot, the player is level 1.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2MuAO.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Once you have an &lt;a href=&quot;https://minecraft.wiki/w/Enchantment_table&quot; rel=&quot;nofollow noreferrer&quot;&gt;enchantment table&lt;/a&gt;, you can spend your experience on &lt;a href=&quot;https://minecraft.wiki/w/Enchantments&quot; rel=&quot;nofollow noreferrer&quot;&gt;enchantments&lt;/a&gt;.  These give one of your tools a special ability, such as a chance to not take any wear each time you use it, and additional harvesting speed.&lt;/p&gt;&#xA;&lt;p&gt;Enchantments cost 1 to 3 levels depending on the type of enchantment, but you must be a certain level to access each one.  The highest tier appears to require you to be at or above level 30 to use, while still only costing 3 levels per enchantment.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sub&gt;One thing to note is that as of Release 1.8 enchantments also cost 1-3 pieces of Lapis Lazuli depending on the enchantment.&lt;/sub&gt;&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;&lt;strong&gt;BEFORE RELEASE VERSION 1.8&lt;/strong&gt;&lt;br&gt;&#xA;Every enchantment has a cost paid in levels.  I.e. Level 2 enchantments cost 2 levels of experience.  In my screenshot above, the player can &lt;em&gt;only&lt;/em&gt; buy level 1 enchantments, because he's only level 1.  By default, you can get up to level 5 enchantments with an enchantment table.  Placing bookshelves around your table will unlock higher level enchantments.&lt;/p&gt;&#xA;&lt;hr /&gt;&#xA;&lt;p&gt;Your experience is reset when you die, although you do drop some experience orbs, which can be recovered like anything else you drop, assuming you find your death spot. The amount dropped is &lt;a href=&quot;https://minecraft.wiki/w/Experience#Behavior&quot; rel=&quot;nofollow noreferrer&quot;&gt;7 times your level, up to 100, or enough to reach level 5&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2014-09-09T23:29:36.890" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38553" PostTypeId="1" AcceptedAnswerId="38627" CreationDate="2011-11-26T05:26:23.903" Score="6" ViewCount="5966" Body="&lt;p&gt;I've trick-or-treated 18/20 houses in Auburn Pines, but I cannot for the life of me seem to find the other two. (This is in the PC version of Costume Quest.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know the game has no map in it, but does anyone know of a map someone's made with the houses' locations?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, is there some task I haven't yet completed that would give me access to the houses I haven't found? Or are some of the houses in a non-obvious place (not reachable from the road, for example)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the quests I've completed so far:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Robot Repair&lt;/li&gt;&#xA;&lt;li&gt;Programmed for Protection&lt;/li&gt;&#xA;&lt;li&gt;Pie for the Putterpam&lt;/li&gt;&#xA;&lt;li&gt;The Patriot's Party&lt;/li&gt;&#xA;&lt;li&gt;Auburn Pines Hide 'n' Seek&lt;/li&gt;&#xA;&lt;li&gt;This Card is so Rare&lt;/li&gt;&#xA;&lt;li&gt;2/3 Bobbing For Apples Tiers&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I have all three Costume Patterns available in Auburn Pines.&lt;/p&gt;&#xA;" OwnerUserId="12945" LastEditorUserId="247" LastEditDate="2011-11-28T07:30:16.063" LastActivityDate="2018-01-23T00:46:20.777" Title="How do I find all the houses in Auburn Pines?" Tags="|costume-quest|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38554" PostTypeId="1" CreationDate="2011-11-26T05:33:36.450" Score="20" ViewCount="114650" Body="&lt;p&gt;Version 1.0 of Minecraft added baby animals and breeding.  So now I've begun animal husbandry, and I'm off to a good start, I'm just growing impatient with a few of them.  Specifically, &lt;em&gt;they won't grow up&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How long will it take my calves, chicks, and piglets to grow up into fully &lt;a href=&quot;/questions/tagged/murder&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;murder&amp;#39;&quot; rel=&quot;tag&quot;&gt;murder&lt;/a&gt;-able cows, chickens and pigs?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a related note, how long do I have to wait after breeding a pair of animals before I can breed them again?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2015-12-31T06:02:48.677" Title="How long does it take for an animal to grow up?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38555" PostTypeId="2" ParentId="36623" CreationDate="2011-11-26T05:38:09.203" Score="4" Body="&lt;p&gt;The best way I found to fill up petty soul gems (and fast) is starting from whiterun and following the river down killing all the mud crabs I find. They are easy to kill and will attack you if you approach them so it a good excuse to disintegrate them (as i dont like killing creatures for no reason) xD.&lt;/p&gt;&#xA;" OwnerUserId="15324" LastActivityDate="2011-11-26T05:38:09.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38556" PostTypeId="1" AcceptedAnswerId="38591" CreationDate="2011-11-26T05:38:25.803" Score="3" ViewCount="8657" Body="&lt;p&gt;I have Skyrim for the computer and really love playing it, but recently I've been wanting to play it while reclining in my lazyboy and playing the game on a 51in high def. My computer is right next to my amp so making the HDMI connect wouldn't be hard. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This isn't a question regarding whether or not its possible to use the controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, for those of you who have played Skyrim with both a controller and mouse/keyboard, which one did you like better, and what were the ups and downs of each?&#xA;Would the best option be to recline with mouse and keyboard?&lt;/p&gt;&#xA;" OwnerUserId="15323" LastEditorUserId="3936" LastEditDate="2011-11-26T05:43:23.050" LastActivityDate="2011-11-27T19:04:55.987" Title="Does anyone have experience using a controller to play Skyrim on the PC?" Tags="|the-elder-scrolls-v-skyrim|pc|controllers|" AnswerCount="2" CommentCount="1" ClosedDate="2011-11-27T19:20:39.150" ContentLicense="CC BY-SA 3.0" />
  <row Id="38557" PostTypeId="1" AcceptedAnswerId="38580" CreationDate="2011-11-26T05:59:28.550" Score="8" ViewCount="17484" Body="&lt;p&gt;So I've been running around stealing all the different shields of the different holds. They looks pretty sweet and I would like to display them in my house (I currently own the one in Whiterun). I know there are weapon racks for swords and such, but is there something similar for shields? Perhaps in a different house? If not, are there any known plans for modding it in when the creation kit comes out?&lt;/p&gt;&#xA;" OwnerUserId="8736" LastActivityDate="2015-06-11T03:12:49.183" Title="How can I hang up shields in my house?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38558" PostTypeId="1" CreationDate="2011-11-26T06:02:05.520" Score="10" ViewCount="70020" Body="&lt;p&gt;I had my companion with me on the mission &quot;Forsworn Conspiracy&quot; and after completing the mission they vanished.  I figured 'oh well, I'll go get a different companion', but when I tried they were all saying that it:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Looks like you already have someone.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I tried fast-traveling and waiting to no avail.  How can I fix this error?&lt;/p&gt;&#xA;" OwnerUserId="15326" LastEditorUserId="2259" LastEditDate="2011-11-26T20:40:56.647" LastActivityDate="2012-04-05T02:06:49.237" Title="How do I get a companion when it thinks I already have someone but I don't?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="38559" PostTypeId="1" AcceptedAnswerId="38599" CreationDate="2011-11-26T06:15:53.683" Score="11" ViewCount="25654" Body="&lt;p&gt;While walking towards High Hrothgar, I kept encountering few tablets that my my PC could read - it seemed like they were about the origins of Shouts. How many such tablets are there &amp;amp; are there any effects of reading all of them?&lt;/p&gt;&#xA;" OwnerUserId="200" LastActivityDate="2013-04-14T03:04:25.303" Title="Effects of Reading the tablets en route to High Hrothgar?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38561" PostTypeId="2" ParentId="38557" CreationDate="2011-11-26T06:45:20.827" Score="2" Body="&lt;p&gt;Yup, Skyrim has Shield Racks too!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know Vlindril Hall, in Markarth, has two, and they work identically to Weapon racks - taking your equipped item and mounting it on the wall.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-26T06:45:20.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38562" PostTypeId="2" ParentId="31941" CreationDate="2011-11-26T06:53:51.520" Score="1" Body="&lt;p&gt;bosses only drop one health drop instead of two, according to the wiki.&lt;/p&gt;&#xA;" OwnerUserId="15328" LastActivityDate="2011-11-26T06:53:51.520" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38563" PostTypeId="2" ParentId="38505" CreationDate="2011-11-26T06:58:01.973" Score="10" Body="&lt;p&gt;If you re-enter the lighthouse, there is a locked door that leads to the top. You should have the key (if memory serves, it's looted some time during the dungeon) to unlock it. Climb up to the top, and eventually you'll reach the brazier. You can interact with it, which places Habd's remains inside, and lights the lighthouse. This also gives a nice permanent buff, called &quot;Sailor's Repose&quot; which increases healing spell effectiveness by 10%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Neat little end to the quest.&lt;/p&gt;&#xA;" OwnerUserId="8827" LastActivityDate="2011-11-26T06:58:01.973" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38564" PostTypeId="2" ParentId="38558" CreationDate="2011-11-26T07:07:06.547" Score="1" Body="&lt;p&gt;Try dying and then see what happens when you come back. If that doesn't work, try turning the game off and reloading it. If that doesn't work, just go back a save point (if it wasn't too far). &lt;/p&gt;&#xA;" OwnerUserId="15323" LastEditorUserId="816" LastEditDate="2011-11-27T20:20:13.697" LastActivityDate="2011-11-27T20:20:13.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38565" PostTypeId="1" CreationDate="2011-11-26T07:08:10.563" Score="12" ViewCount="20783" Body="&lt;p&gt;When you plant bookcases near an enchanting table, it increases its power because of magics.  What does this actually mean when I go to enchant items?  If I have more bookcases will my enchantments, other things equal, be better, or does it just raise the limit on possible enchantments?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And more nitpicky, what about the &quot;between&quot; cases: There are overlapping ranges where you can get (for example) Sharpness II and III (lets pretend 15-18).  If the presented enchantments were between 15 and 18 levels, would it be impossible to get III without X bookcases?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2013-10-06T08:40:35.273" Title="What do bookcases do for enchanting?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38566" PostTypeId="2" ParentId="38565" CreationDate="2011-11-26T07:25:47.967" Score="4" Body="&lt;p&gt;Bookshelves increase the level of enchantments you can put on your items. For instance, without any bookshelves, you can only use enchantments from around levels 1-5. However, if you add more bookcases, you can use higher level enchantments. A table with 6 bookshelves will allow level 14 recipes. A table with 30 shelves will let you use level 50 recipes.&lt;/p&gt;&#xA;&lt;p&gt;Enchantments have levels, and these levels are drawn from your current XP level. For instance, purchasing a level 5 enchantment will bring you down 5 levels. However if you do not have five levels, then you cannot buy the enchantment.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Enchanting#Step_Two_-_Find_possible_enchantments&quot; rel=&quot;nofollow noreferrer&quot;&gt;Link to table of enchantments and their levels&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="10616" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-11-26T20:29:40.037" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38568" PostTypeId="1" AcceptedAnswerId="38638" CreationDate="2011-11-26T07:37:52.673" Score="4" ViewCount="633" Body="&lt;p&gt;A fair bit of the side-quests I've started in &lt;em&gt;Batman: Arkham City&lt;/em&gt; are given by political prisoners usually by themselves on some roof.  However, some thugs also like to sit by themselves on a roof, so more than once I've just walked up to them like they're someone nice then had to beat them down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The run-of-the-mill inmate shows up as blue on Detective Vision, just like the political prisoners, so I don't see any easy way to tell them apart.  Their posture seems to vary as well, but both can slouch, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this not really a problem as you continue on (they're so rare)?  Or rather, should I just assume everyone's bad and sneak up on them like a real Batman?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2012-11-05T16:25:37.793" Title="How do you tell the good inmates apart from the bad inmates?" Tags="|batman-arkham-city|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38569" PostTypeId="2" ParentId="35762" CreationDate="2011-11-26T08:41:49.457" Score="1" Body="&lt;p&gt;Go up to a Greybeard and sneak up to them unarmed. When the eye indicator shows that you're hidden, hit them. This will increase your sneak skill.&lt;/p&gt;&#xA;" OwnerUserId="15332" LastEditorDisplayName="user3389" LastEditDate="2011-11-26T10:52:48.567" LastActivityDate="2011-11-26T10:52:48.567" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38570" PostTypeId="1" AcceptedAnswerId="38608" CreationDate="2011-11-26T09:18:39.640" Score="13" ViewCount="81609" Body="&lt;p&gt;I am experiencing a very annoying bug where planting two seeds next to each other causes them to either turn back into items, or disappear entirely. This happens for wheat, pumpkin, and melon seeds in the same area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I try to plant wheat in the red square (Image 1), then both it and the one next to it disappear (Image 2).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/imD5j.png&quot; alt=&quot;Before planting&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Eh8VM.png&quot; alt=&quot;After planting&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything I can do to stop this happening and plant my seeds properly?&lt;/p&gt;&#xA;" OwnerUserId="11098" LastActivityDate="2015-02-12T23:30:20.380" Title="Is there any way to avoid this seed planting bug?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38571" PostTypeId="2" ParentId="38539" CreationDate="2011-11-26T09:22:35.410" Score="10" Body="&lt;p&gt;I've had success with a few things when it comes to people following me.  I'm not on a sneaky character, so I've had to get crafty for some missions.  It sounds like you've tried some of these methods already, but I'll put them here anyway just for completion's sake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One is to try during the day, when people are out and about or tending to their stores.  I've noticed that some (not all) vendors will stay at their counters instead of following me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, is to go in and scout a quick path while letting the person follow you, but not steal anything.  Then, go out and come back in (this usually resets their position) and make a mad dash for whatever you needed to get. I may just be lucky at encountering slow people, even in Solitude.  I'm not sure if their speed or concern with me stealing something is related to anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, I've also had success with telling my companion to wait on the stairs or in smaller door ways to block the person from following me, or at least slow them down more.  It seems to be hit and miss, but it's worth a try.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also read (and it's mentioned in a comment above) that buckets/pots on heads can work.  I've never tried it myself, but it would be a lot funnier than any of my suggestions!  Maybe some combination of buckets and companion blocking to slow them down would help.&lt;/p&gt;&#xA;" OwnerUserId="15331" LastEditorUserId="15331" LastEditDate="2011-11-27T08:16:43.903" LastActivityDate="2011-11-27T08:16:43.903" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38572" PostTypeId="1" CreationDate="2011-11-26T09:44:17.687" Score="4" ViewCount="46369" Body="&lt;p&gt;If I upgrade my damage with perks in the One-Handed skill tree, does it also increase the damage of a conjured One-Handed sword? &lt;/p&gt;&#xA;" OwnerUserId="15334" LastEditorUserId="4103" LastEditDate="2011-11-26T11:35:15.497" LastActivityDate="2014-07-28T14:38:13.867" Title="Does the One-Handed skill increase the damage of bound weapons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38573" PostTypeId="2" ParentId="38572" CreationDate="2011-11-26T09:52:39.920" Score="2" Body="&lt;p&gt;Yes. Your conjuration skill will increase when you create the sword but after that it's treated like a normal sword.&lt;/p&gt;&#xA;" OwnerUserId="591" LastEditorUserId="4103" LastEditDate="2011-11-26T10:16:59.967" LastActivityDate="2011-11-26T10:16:59.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38574" PostTypeId="2" ParentId="38572" CreationDate="2011-11-26T09:55:48.230" Score="4" Body="&lt;p&gt;It seems they are confirmed to benefit from the One-Handed skill: &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/One-Handed&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://elderscrolls.wikia.com/wiki/One-Handed&lt;/a&gt; (first sentence under the One-Handed Skill heading):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The following are the confirmed weapons that benefit from this skill:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Sword - Iron, Ancient Nordic, Steel, Imperial, Blades , Silver, Dwarven, Orcish, Falmer, Elven, Glass, Ebony, Daedric, &lt;strong&gt;Bound Sword&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So with that in mind, I would only assume the perk also applies to it.&lt;/p&gt;&#xA;" OwnerUserId="15331" LastActivityDate="2011-11-26T09:55:48.230" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38575" PostTypeId="2" ParentId="34896" CreationDate="2011-11-26T10:13:30.847" Score="3" Body="&lt;p&gt;You can become a werewolf once per day for a couple of real-time minutes.  It's excellent for serial killing of low-to-medium-level humanoids (like the Markarth prison), or for the fun of causing a major crime if caught transforming in sight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you have the beast blood, you cannot get diseases.  The only disadvantages are that you can never get the &quot;restful sleep&quot; bonuses, and you are doubly vulnerable to silver weapon attacks.  So I recommend that you get the beast blood through the Champions quest chain in Whiterun unless you're going straight through the main quest.&lt;/p&gt;&#xA;" OwnerUserId="15336" LastEditorUserId="15336" LastEditDate="2011-11-26T10:19:58.510" LastActivityDate="2011-11-26T10:19:58.510" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38576" PostTypeId="2" ParentId="38558" CreationDate="2011-11-26T10:35:32.017" Score="6" Body="&lt;p&gt;Your companion must be stuck somewhere during the mission, if you wait a couple of days, you should get a message telling you that your companion got bored and went home. Then, you should be able to recruit a new companion&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-11-26T10:35:32.017" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38578" PostTypeId="2" ParentId="38477" CreationDate="2011-11-26T10:50:00.573" Score="3" Body="&lt;p&gt;Ultimately when you reach level 40. You will be looking for mainly three things to buy with gold coins:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;1) Buying legendary gear (gear with orange text) from the Legendary Armament shop in Cyprus (the city will unlock for you as you progress through the game)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Buying random chests from Moe's Mystorium in another player's city (provided they have the shop), hoping that you get good stuff from it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3) Buying from the trade channel from other players. You often have players selling epic/legendary gear/recipes/materials in the trade channel. Ask them for a trade. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is all I am aware of. Some stuff cost more than others.&lt;/p&gt;&#xA;" OwnerUserId="12229" LastActivityDate="2011-11-26T10:50:00.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38579" PostTypeId="1" AcceptedAnswerId="38581" CreationDate="2011-11-26T10:56:09.170" Score="3" ViewCount="18638" Body="&lt;p&gt;I've already activated the south generator on B1.  I can see the room the north generator is in, but its hallway door is blocked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The room directly to its east is unlocked, but the door between the two is blocked with electric beams.  The room has bars between them, but I can't see anything to shoot in the generator room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The east door is blocked if I turn off the time shift stone, so I can't just turn it off, run in, and pull the switch to unblock the hallway door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get to the north generator to activate it?&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2013-05-28T21:57:28.763" Title="How do I activate the north (second?) generator on the Sandship?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38580" PostTypeId="2" ParentId="38557" CreationDate="2011-11-26T11:06:09.497" Score="11" Body="&lt;p&gt;Your house in Whiterun has a shield rack above the bed. You can place two weapons, one on the right and one on the left, and a shield in the middle.&lt;/p&gt;&#xA;" OwnerDisplayName="user2640" LastActivityDate="2011-11-26T11:06:09.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38581" PostTypeId="2" ParentId="38579" CreationDate="2011-11-26T11:12:28.583" Score="3" Body="&lt;p&gt;&lt;sup&gt;Oops, It looks like I got the rooms mixed up.&lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So the generator you're talking about is the one that is next to the room where you had to push a block on a switch to keep the windows open.  These windows you could climb up out of.  The one on the left has a ladder going down and the one on the right should give you access to the dinghy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get to the generator, you need to shift time to the present to disable those beams.  However, you needed to be in the past to get to the room in the first place.  You need to shift back to the present from there.  How do you do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well you need to lower the dinghy so you can reach the deck and hit the crystal.  From that room, it would be easier to just climb out the window with the ladder, go down and and look toward the other window and up at the deck.  You should see the dinghy there with a target to hit.  Hitting it will lower/raise it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you had lowered it, you can return and climb onto it and hit the target again to raise you to the deck.  From there, shoot the time crystal to shift to the present.  Then you could return to that room using the dinghy and to the generator.  Now you need to shift back to the past again so you can activate the generator.  Fortunately there's a grate above with a clear view to the time crystal.  Shoot it so you can shift to the past and finally activate the generator.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;To get to the second generator (the one in the south), start off from the first generator.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll notice that the room across the hall on the left has a fan in there.  If you are in the past (everything is colorful and operational), the fan should be spinning.  Inside that room, you should see a blue switch that you'd have to shoot at.  You cannot shoot through the fan when it's off so you need to go to the present (where everything is dull and not working) and shoot it then.  That should open the door to enter the room (IIRC).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the room there should be a switch on your left and bars on the right looking into the next room with a box sitting on a platform.  The switch opens a hatch that covers a target that you have to shoot at however you don't have a direct line of sight to it since the box is in the way.  You'll need to move the box over so you have access to the fan behind it.  You need to open that hatch and shoot at the target.  With the box out of the way (and the fan off), you should be able to do so.  It should open the gate leading to that room.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you have access to the generator so you just have to go back into the past where it's operational and turn it on.  You can access the crystal back in the room with the previous generator.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-27T09:38:24.750" LastActivityDate="2011-11-27T09:38:24.750" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38582" PostTypeId="1" AcceptedAnswerId="38584" CreationDate="2011-11-26T11:14:35.927" Score="7" ViewCount="117110" Body="&lt;p&gt;I am struggling to play NFS: Most Wanted on my laptop. It has windows 7 and DirectX 11. But when I start NFS it says that &lt;code&gt;D3DX9_26.DLL&lt;/code&gt; is missing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used to play this game on my PC which had Windows XP. I just copied the NFS game from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One solution I found on googling is, download the missing file and keep it in system folder and it will work. But is this the only solution? Why can't NFS work with the  DirectX11 dll? I have &lt;code&gt;d3dx9_32.dll&lt;/code&gt; and &lt;code&gt;D3DX9_41.dll&lt;/code&gt; in my system32 directory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7VZhg.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="2865" LastEditorUserId="118" LastEditDate="2013-06-01T17:49:05.230" LastActivityDate="2013-06-01T17:49:05.230" Title="NFS: Most Wanted complains that D3DX9_26.DLL is missing" Tags="|technical-issues|need-for-speed-most-wanted-2005|directx-9|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38583" PostTypeId="2" ParentId="38551" CreationDate="2011-11-26T11:22:26.473" Score="0" Body="&lt;p&gt;Assuming the basic game principles are the same between consoles, in the Wii version you have a ring around you and the person you are duelling. The colour of your opponents half of the ring indicates what colour spell you should cast. For example, if their half of the ring is white then you cast the lumos spell (one with the white icon in your spell list). There is also a shield you can use to protect against their attacks (again, this is the wii version I am talking about but I don't expect much to differ in the game mechanics)&lt;/p&gt;&#xA;" OwnerUserId="15339" LastActivityDate="2011-11-26T11:22:26.473" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38584" PostTypeId="2" ParentId="38582" CreationDate="2011-11-26T11:24:59.683" Score="7" Body="&lt;p&gt;You have to install DirectX 9, which &lt;a href=&quot;http://www.microsoft.com/download/en/details.aspx?id=35&quot; rel=&quot;nofollow noreferrer&quot;&gt;you can get from this page from Microsoft&lt;/a&gt;. Windows 7 doesn't have DirectX 9 installed by default anymore. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The major versions (and even sometimes the minor version) of DirectX are so different that a game that expects a certain DirectX version won't work with other ones. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Usually a game installs the version it needs, you also might want to check if it gave you the option to install DirectX during the game installation. You &lt;em&gt;always&lt;/em&gt; want to do that, even if you already have DirectX installed, that will ensure that you have a version the game expects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also shouldn't just copy games from different computers, always use the installation routine. You're missing registry entries and other software the game needs that aren't in the game directory. Just copying a game fails very often to work, as you have seen now.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-26T11:24:59.683" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38585" PostTypeId="1" CreationDate="2011-11-26T11:34:56.170" Score="4" ViewCount="14536" Body="&lt;p&gt;I started my Minecraft server a little while ago. So I flew a good distance away from the place I started and began to build. Later I died down at the bedrock, and so spawned at my starting point again, and now I can not find my buildings! &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I find the home I built again?&lt;/p&gt;&#xA;" OwnerUserId="15340" LastEditorUserId="4103" LastEditDate="2011-11-26T11:36:49.117" LastActivityDate="2014-01-22T00:02:14.257" Title="How can I find my home again?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="1" ClosedDate="2014-01-22T01:11:57.380" ContentLicense="CC BY-SA 3.0" />
  <row Id="38587" PostTypeId="2" ParentId="38585" CreationDate="2011-11-26T12:07:04.530" Score="6" Body="&lt;p&gt;You could use a external terrain view to look for certain blocks, such as workbenches or furnaces, that you would have in you house, or just look for distinctive patterns near you house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In future I suggest building a bed so you spawn back in your house. Or you can use F3 to find it's coordinates and walk back if you get lost.&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-11-26T12:07:04.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38588" PostTypeId="1" AcceptedAnswerId="38612" CreationDate="2011-11-26T12:43:21.393" Score="8" ViewCount="8541" Body="&lt;p&gt;Some of the books in Skyrim are separated into multiple volumes, for example &quot;The Wolf Queen&quot;. Is there any benefit gained from reading all the books in the series, or from holding them all at the same time, etc?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2021-12-31T12:29:24.267" Title="Is there any benefit gained from reading or collecting all the volumes of a book series?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38589" PostTypeId="1" CreationDate="2011-11-26T12:51:01.137" Score="2" ViewCount="4503" Body="&lt;p&gt;I'm unable to retrieve the amulet fragment of the Gauldur Amulet in Geirmund's Hall. This most likely is the result of me clearing the dungeon without the quest a couple of hours ago and perhaps not picking up the quest item back then. Anyway, the waypoint leads me to a place in the shallow water of the bossfight chamber and indicates something to pick up but it isn't there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone please help me and tell me how I can solve this problem?&lt;/p&gt;&#xA;" OwnerUserId="15342" LastEditorUserId="4797" LastEditDate="2019-11-22T04:51:18.493" LastActivityDate="2019-11-22T04:51:18.493" Title="I'm unable to pick up the Gauldur Amulet fragment in Geirmund's Hall" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2019-11-22T04:52:33.627" ContentLicense="CC BY-SA 4.0" />
  <row Id="38591" PostTypeId="2" ParentId="38556" CreationDate="2011-11-26T12:53:52.427" Score="5" Body="&lt;p&gt;I have the &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B004QRKWKQ&quot; rel=&quot;noreferrer&quot;&gt;XBox Wireless Controller for Windows&lt;/a&gt;, and I much prefer the keyboard WASD experience. But I prefer it for exactly 1 reason: I'm playing a sneaky, bow-oriented character. Moving around is just as easy with the controller. Melee fighting is just as easy with the controller. But, making those long range stealth shots with the mouse is &lt;strong&gt;so&lt;/strong&gt; much easier than with the controller.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think if I were not so stealth+bow oriented, I'd be using the controller more. Also, the game just feels right with a controller. The menus, which seem to be a pain with keyboard and mouse are so much more natural with a controller. So I'm sticking to the keyboard, but only because of my current character's play style.&lt;/p&gt;&#xA;" OwnerUserId="14765" LastActivityDate="2011-11-26T12:53:52.427" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38592" PostTypeId="2" ParentId="38437" CreationDate="2011-11-26T12:58:55.863" Score="15" Body="&lt;p&gt;I found another use for gemstones (could possibly be considered a spoiler):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The Atronach Forge in The Midden under Winterhold College can be used to conjure atronachs. You need to put &quot;recipe&quot; items in the offering box and then pull the lever. One of the recipe items is a gemstone.&lt;br&gt;&#xA;&lt;br&gt;&#xA; The &quot;Atronach Manual&quot; lists the following recipes:&lt;br&gt;&#xA;&lt;br&gt;&#xA; Flame Atronach: Fire Salts + Ruby&lt;br&gt;&#xA; Frost Atronach: Frost Salts + Sapphire&lt;br&gt;&#xA; Storm Atronach: Void Salts + Amethyst  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Also, gemstones + soul gem + salt pile can make either frost salt, fire salt or void salts, depending on the gem.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorUserId="-1" LastEditDate="2016-12-12T07:04:12.100" LastActivityDate="2016-12-12T07:04:12.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38593" PostTypeId="1" AcceptedAnswerId="38639" CreationDate="2011-11-26T13:38:42.677" Score="19" ViewCount="291698" Body="&lt;p&gt;I have killed a couple of dragons. When I go to the &quot;shouts&quot; section of the magic menu, it tells me that I have 2 dragon souls available in the lower right corner. However, when I press &quot;R&quot; to try and unlock another shout, it tells me that dragon souls are required to unlock shouts, just like in the beginning of the game when I had none.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I got 3 souls, I was able to unlock a shout, but I still cannot use the other two. I have three shouts unlocked in total.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To clarify: I have lots of greyed-out shouts in the list. I have 2 dragon souls, but still cannot press &quot;R&quot; to unlock them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/0ZS13.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/0ZS13.jpg&quot; alt=&quot;Here&amp;#39;s a screenshot&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15345" LastEditorUserId="53249" LastEditDate="2018-06-12T15:27:34.103" LastActivityDate="2018-06-12T15:27:34.103" Title="Why am I unable to use dragon souls to unlock dragon shouts?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="38594" PostTypeId="1" AcceptedAnswerId="39054" CreationDate="2011-11-26T13:39:29.930" Score="9" ViewCount="20544" Body="&lt;p&gt;My elf is married to Aela and has already completed the Companion main-quest line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Afterwards, I decided to do some of the remaining Companion quests but after completing &quot;The Totems of Hircine&quot;, Aela stays in the Underforge praying. I tell her to follow me, she agrees, only to strictly go to the totem again, and prays. Damn zealot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: 2nd item, same old problem. This time my own workaround did not work for some reason. I hence unchecked my own answer and looking for a more specific solution if there is any.&lt;/p&gt;&#xA;" OwnerUserId="14577" LastEditorUserId="14577" LastEditDate="2011-11-30T20:51:44.027" LastActivityDate="2015-10-06T14:09:25.743" Title="Is there a workaround for the Aela the Huntress gets stuck in the Underforge praying bug?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38595" PostTypeId="2" ParentId="36610" CreationDate="2011-11-26T13:49:37.450" Score="0" Body="&lt;p&gt;The following statement is pure speculation with no evidence or sources to back it up. it is however an educated guess and opinion. :&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I believe this to be a programming error. For something like this to happen a minus sign would have had to be switched around somewhere in the code. I believe the designer originally intended the value of player enchanted items to increase along with the player's enchant skill as that would make the most sense and incur the least amount of whining from the players. while i cant back this up with evidence i can say that i have done code before and in a code as complex and mathematically inclined as skyrim it would be easy and quite commonplace to make such a mistake. I expect there to be a series of patches to cull this and the remaining glitches of the game. i dont think it will be a problem for much longer.&lt;/p&gt;&#xA;" OwnerUserId="15346" LastActivityDate="2011-11-26T13:49:37.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38596" PostTypeId="2" ParentId="38593" CreationDate="2011-11-26T13:50:36.607" Score="0" Body="&lt;p&gt;Try other key, sometimes the menus key are not what they say they are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If nothing works, change your up/down/left/right keys and try again.&lt;/p&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-26T13:50:36.607" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38597" PostTypeId="2" ParentId="38593" CreationDate="2011-11-26T13:51:10.080" Score="0" Body="&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/35362/are-there-3-words-to-every-shout/35369#35369&quot;&gt;Dragon souls are used to &lt;em&gt;activate words&lt;/em&gt;&lt;/a&gt;; in your case you haven't &lt;em&gt;learned&lt;/em&gt; the words to the shout yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Progress through the main quest and/or shout in a city (don't hurt anyone) to get a courier to appear; both will put you on quests in which you will find additional word walls.&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-11-26T17:17:42.440" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38598" PostTypeId="1" AcceptedAnswerId="38600" CreationDate="2011-11-26T13:54:40.250" Score="8" ViewCount="31441" Body="&lt;p&gt;When I first looked around the Skyloft's Bazaar, I found a small sort-of backroom with a mysterious locked chest. Near the Scrap Shop, I think it was.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fi told me that it was left there for me, specifically (neat!), but she had no idea how to open it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get that chest open? I want it.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2014-02-08T19:56:26.227" LastActivityDate="2014-02-08T19:56:26.227" Title="How do I open the mystery chest in the Bazaar?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38599" PostTypeId="2" ParentId="38559" CreationDate="2011-11-26T14:08:09.843" Score="11" Body="&lt;p&gt;There are 10 tablets.  After reading the tenth, you get a &quot;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Blessings#Voice_of_the_Sky&quot; rel=&quot;nofollow noreferrer&quot;&gt;Voice of the Sky&lt;/a&gt;&quot; buff, which stops animals from attacking you or fleeing from you for one day.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="4797" LastEditDate="2013-04-14T03:04:25.303" LastActivityDate="2013-04-14T03:04:25.303" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38600" PostTypeId="2" ParentId="38598" CreationDate="2011-11-26T14:15:17.853" Score="11" Body="&lt;p&gt;Those chests are scattered all over the world above the clouds, and can only be opened by activating the corresponding Goddess Cube in the the world below the clouds with your Skyward Strike. Once you do that the chest changes colour and can be opened. When a chest has been activated by a cube, it will show up on your map as a rectangular shape .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is a Goddess Cube:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/StVzw.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a map containing the location of two activated chests (indicated by the rectangular blue symbol): &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/9xoVv.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a picture of an activated chest, which is now able to be opened:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P5suM.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(images taken from: &lt;a href=&quot;http://www.ign.com/wikis/the-legend-of-zelda-skyward-sword/Goddess_Cubes&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.ign.com/wikis/the-legend-of-zelda-skyward-sword/Goddess_Cubes&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-01-24T17:46:29.910" LastActivityDate="2012-01-24T17:46:29.910" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38601" PostTypeId="2" ParentId="36374" CreationDate="2011-11-26T14:15:49.803" Score="1" Body="&lt;p&gt;The Riverwood Trader in Riverwood has a lot of soul gems for me usually. If not, I go to Calcelmo in Understone Keep.&lt;/p&gt;&#xA;" OwnerUserId="15347" LastEditorUserId="9752" LastEditDate="2012-01-04T19:29:14.007" LastActivityDate="2012-01-04T19:29:14.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38602" PostTypeId="2" ParentId="38593" CreationDate="2011-11-26T14:15:59.593" Score="6" Body="&lt;p&gt;Shout = word + dragon soul.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get dragon souls, kill dragons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get words, explore.  Look for dragon nests and for draugr tombs.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you have both a soul and a word, you can unlock the shout by these steps:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;go to magic -&gt; shouts&lt;/li&gt;&#xA;&lt;li&gt;select the word (should be greyed out)&lt;/li&gt;&#xA;&lt;li&gt;press the unlock button&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-26T14:15:59.593" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38603" PostTypeId="1" AcceptedAnswerId="38606" CreationDate="2011-11-26T14:49:11.927" Score="5" ViewCount="4063" Body="&lt;p&gt;By default, you have two ships available for every team. One seems to 'outperform' the other on the stats screen. Why would you ever choose the one with lower stats?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When unlocking my first ship, I noticed it isn't any better stats-wise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you simply unlock new skins?&lt;/p&gt;&#xA;" OwnerUserId="10877" LastEditorUserId="10877" LastEditDate="2011-11-26T18:27:49.910" LastActivityDate="2011-11-26T18:27:49.910" Title="What's the difference in ships in Wipeout HD?" Tags="|wipeout-hd|wipeout-hd-fury|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38604" PostTypeId="1" CreationDate="2011-11-26T15:02:58.597" Score="15" ViewCount="22736" Body="&lt;p&gt;There are some people in Skyrim running around with a lot of money, I'd like to relieve them of their burden. Unfortunatly, my pickpocketing skills are not up to it for larger sums of gold. I can steal smaller sums, but for very high amounts of gold I get a 0% chance of pickpocketing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to steal only part of the gold someone is carrying? &lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2017-04-29T07:43:22.037" Title="How can I pickpocket only some of the gold?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38605" PostTypeId="2" ParentId="38459" CreationDate="2011-11-26T15:15:49.683" Score="1" Body="&lt;p&gt;I'm going to have to issue a mea culpa here.  When I answered &lt;a href=&quot;https://gaming.stackexchange.com/questions/38301/in-lego-harry-potter-years-1-4-why-are-all-the-gold-cauldrons-closed-after-fini&quot;&gt;your previous question&lt;/a&gt;, I found a lot of people who watched the video and then were stuck in the potions room, but there were also a few that made it sound like they were able to continue playing the game.  I assumed that the people who were stuck had not properly activated the pictures that open the exit, so I advised you to watch the video to solve your problem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have now spent even more time going through a bunch of gaming forums,  only to discover that the huge majority of people are actually stuck in the potions room after watching the video, with no way out.  The few that were able to continue seemed to be people who had discovered the Polyjuice Potion problem before finishing the game - likely before the Potions classroom changes to the one with the Aging potion in it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make a long story short, I'm afraid you are stuck in the Potions classroom and unable to complete any of the Hogwarts part of the game without starting a new game.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-11-26T15:15:49.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38606" PostTypeId="2" ParentId="38603" CreationDate="2011-11-26T15:39:07.023" Score="4" Body="&lt;p&gt;Each of the ships in Wipeout HD is balanced differently.  There are some that are clearly inferior (ie, the overall total of their stats is lower than other ships) but they balance that by having best-in-class performance in a certain area.  Depending on the track, they might outperform a ship with overall better stats, simply because they focus on an area important to the track.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your play style (and strengths/weaknesses) factor into this as well.  If you're good in a straight shot, but terrible in turns, you may want to pick a ship with better handling, for instance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamefaqs.com/ps3/938148-wipeout-hd/faqs/57441&quot; rel=&quot;nofollow noreferrer&quot;&gt;This guide&lt;/a&gt; lists all of the ships and their respective stats (including the unlockable ships) so that you can determine which one you like best.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Fury expansion pack unlocked a new set of ships with better stats - these ships are categorically better than their 'standard' variants.  There's no reason to use the 'standard' ships if you have the Fury expansion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Skins are unlocked for completing certain challenges, and they factor into achievements, but there's not much else that they do besides that and showing off your Wipeout HD skills to other players online..  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-26T18:12:30.120" LastActivityDate="2011-11-26T18:12:30.120" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38607" PostTypeId="2" ParentId="34268" CreationDate="2011-11-26T15:51:09.243" Score="1" Body="&lt;p&gt;A fast and usable way is using Google+ Hangouts. You can just start an hangout, press &quot;share your screen&quot; and select a window, then you can invite your friends. It takes a few seconds and no installation.&lt;/p&gt;&#xA;" OwnerUserId="14865" LastActivityDate="2011-11-26T15:51:09.243" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38608" PostTypeId="2" ParentId="38570" CreationDate="2011-11-26T15:52:17.153" Score="24" Body="&lt;p&gt;It looks to me that it isn't a bug that's causing the seeds to pop out, but your lack of lighting. If an area is too dark, seeds will pop out. I don't know why the other one pops out too, but you can at least try to increase the lighting. That should fix the problem.&lt;/p&gt;&#xA;" OwnerUserId="11967" LastActivityDate="2011-11-26T15:52:17.153" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38609" PostTypeId="1" AcceptedAnswerId="38621" CreationDate="2011-11-26T15:58:25.463" Score="5" ViewCount="114489" Body="&lt;p&gt;I have a house in Whiterun and I managed to get a few things for it from the Jarl's assistant guy in Dragonsreach. Recently, I've 'acquired' quite a bit of coin and would like to finish upgrading. Unfortunately, when I go visit him now, there is no option to decorate like there was before. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, was I supposed to keep lugging around that stupid interior design book in order for this to be a regular dialogue choice? If so, I totally sold that about twenty levels ago and have no idea where to even start looking for it. Is there any other way to upgrade my house other than the Jarl's assistant? If not, is there a console command for adding that dumb book back into my inventory? Would that even fix the issue at this point? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="3610" LastEditDate="2012-01-13T20:00:01.160" LastActivityDate="2012-03-27T23:04:08.390" Title="Why can't I upgrade the inside of my house?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38611" PostTypeId="2" ParentId="1225" CreationDate="2011-11-26T16:28:34.523" Score="8" Body="&lt;p&gt;This is an old question, but I suffer from wrist problems (and have for probably 10 years now) so I feel like I should share my experiences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first thing I want to say is - if you are experiencing pain, go and talk to a doctor.  Keep talking to doctors until someone acknowledges that wrist pain is a serious condition and they take you seriously.  &lt;strong&gt;This kind of pain does NOT go away, and it will NOT get better without work on your part.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I never found the recommended exercises did much for the pain.  These are the things I found worked best:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Try to work/play in an ergonomic environment&lt;/strong&gt; - Some companies I worked for offered ergonomic consultants to come and take a look at my work environment, and the tricks they taught me I took home to customize my home rig.  There's sort of a &quot;standard ergonomic/posture&quot; diagram, &lt;a href=&quot;http://www.ergonomics-info.com/ergonomics-for-computer-workstation.html&quot; rel=&quot;noreferrer&quot;&gt;this one&lt;/a&gt; looks about right.  The part I found the hardest was trying to adjust the height of the table and the chair to match.  Most tables are fixed-height, and even adjustable chairs have a range.  If your feet are up off the floor when you get the desk/chair adjusted right, get a foot rest.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Try different mice.&lt;/strong&gt;  There are many that are billed as 'ergonomic' including trackballs, and some change the position of your hand to something you might find more comfortable.  I found that the Logitech style (ie, MX518, although they make many with this shape) works best for me.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Use a brace.&lt;/strong&gt;  I found that one with a splint that goes about 6&quot; from my wrist towards my elbow worked best.  My doctor suggested I wear it while I sleep, because some people (especially those who use computers all day) tend to &lt;em&gt;'type in their sleep!'&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Pick your battles.&lt;/strong&gt;  Sometimes I will opt not to continue playing a game because it is just too reliant on button mashing.  I'd rather make it to retirement and be able to enjoy myself than burn out on a game now.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When I have pain, I like to pick up a small weight (ie, 5 lbs) and lay on my back.  I rotate my wrist in different ways, similar to the exercises that people have mentioned.  I also find that using a 'stress ball' (like &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B002XNLADI&quot; rel=&quot;noreferrer&quot;&gt;this one&lt;/a&gt;) can help to work the joint and get it moving properly.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been in physical therapy before, and the therapist told me a few things that I find helpful to remember.  One is that you should try to exercise every day.  When you forget or get complacent, the pain will return.  Even 2 weeks without a proper exercise regimen can cause issues to return.  The second thing I learned was: if the exercises seem inconvenient or are a pain in the butt, remember that your choices are either &lt;em&gt;pain on your schedule&lt;/em&gt; or &lt;em&gt;pain on pain's schedule&lt;/em&gt;.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-26T17:32:20.310" LastActivityDate="2011-11-26T17:32:20.310" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38612" PostTypeId="2" ParentId="38588" CreationDate="2011-11-26T16:29:08.870" Score="6" Body="&lt;p&gt;No. Unfortunately, not all books are of value to character development.  Some people might give you a quest for a certain book other then that the book either does or doesn't bump your stats immediately.  Most books like the Wolf Queen series just offer some background history to Tamriel.&lt;/p&gt;&#xA;" OwnerUserId="14172" LastEditorUserId="87579" LastEditDate="2021-12-31T12:29:24.267" LastActivityDate="2021-12-31T12:29:24.267" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="38613" PostTypeId="1" CreationDate="2011-11-26T16:37:18.667" Score="6" ViewCount="48521" Body="&lt;p&gt;My friends and I want to see if we can set a Minecraft Server to Hardcore mode. What number do you need to set the &lt;code&gt;difficulty&lt;/code&gt; option to for Hardcore? e.g. Peaceful = 1, Normal = 2, etc.&lt;/p&gt;&#xA;" OwnerUserId="15350" LastEditorUserId="118" LastEditDate="2011-11-26T17:04:17.570" LastActivityDate="2022-03-23T10:03:12.810" Title="How do I switch it to Hardcore Mode in SMP?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38614" PostTypeId="1" AcceptedAnswerId="38617" CreationDate="2011-11-26T16:39:14.670" Score="12" ViewCount="35097" Body="&lt;p&gt;Among activities wherein you must achieve a particular score within a time limit, there exists a continuum of freneticity. On the hyperactive side are things like Tank Mayhem, where you are basically guaranteed to succeed as long as you're pushing buttons. Insurance Fraud is further toward the middle; it's pretty easy to succeed, but you have to actively pursue moving traffic to have any success.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mayhem is on the opposite, slow side. I can barely scrape by, and then only on the easiest ones. I've been upgrading my weapons, but it still seems like I can't do enough damage consecutively in such a way as to actually build up a multiplier that's worth anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I improve my score at Mayhem?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="3610" LastEditDate="2012-06-08T10:33:46.647" LastActivityDate="2020-01-16T22:02:09.507" Title="What's the trick to earning enough points in Mayhem activities?" Tags="|saints-row-the-third|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38615" PostTypeId="2" ParentId="10589" CreationDate="2011-11-26T16:40:46.557" Score="3" Body="&lt;p&gt;Run in Windows XP compatibility mode, then it'll work on Windows 7 64bit. I tested it, and it worked correctly.&lt;/p&gt;&#xA;" OwnerUserId="15351" LastEditorUserId="816" LastEditDate="2011-11-26T21:59:05.697" LastActivityDate="2011-11-26T21:59:05.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38617" PostTypeId="2" ParentId="38614" CreationDate="2011-11-26T16:49:11.397" Score="15" Body="&lt;p&gt;In the Mayhem levels, the trick is to get a high multiplier and keep it there.  You get credit for destroying almost EVERYTHING, so driving/running down the street and firing a RPG or the tank cannon repeatedly into the sidewalk is a good way to go.  If you can find a roadside cafe, a street market, or a line of fences, you're golden.  Alleyways are positively littered with things that explode for cash.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's relatively easy to hit 30-50+ multiplier in non-Tank Mayhem, which means you'll be racking up the score in no time.  If your multiplier is super high, target expensive cars to get a huge points bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most important thing though, is just keep shooting.  You should be firing off rounds as fast as you possibly can, and blowing absolutely everything in sight to kingdom come.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It helps to move into a target-rich area, like a suburban street where fences and small items litter the scenery.  You're almost better running (or stealing a car) and driving to a better part of town than staying where there's not much to shoot at.  The time you lose is far outweighed by the extra multiplier you will gain.  I haven't extensively scouted the map to find the best place yet, but you might want to take a minute to drive around and look at object placement before you start a level, so you can plan your route better.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't bother with guns in this mode - if you have a RPG, great, but watch for splash damage that can knock you down and end your streak.  Alternatively, use thrown weapons (like grenades, for example) which can take a whole area out.  You can generally throw these super fast, and your throwing distance is generally far enough that you won't be in the blast radius when they go off.  Run down the street and just huck them in random directions towards sidewalks, cars, etc.  If you're having trouble destroying things with grenades, don't forget that you can upgrade them at the weapon store to make them cause damage in a greater range, and allow you to throw them further.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mayhem is my second favorite activity, after Insurance Fraud.  Enjoy it!  :)&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-28T01:45:31.030" LastActivityDate="2011-11-28T01:45:31.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38618" PostTypeId="2" ParentId="35489" CreationDate="2011-11-26T16:57:14.440" Score="3" Body="&lt;p&gt;Definitely use Shock against dragons. A flying creature that gets struck with lightning either dies or stops flying; then I can just start use poisons to weaken them even further (for example, weakness to fire... or shock) plus enchanted daggers and shouts (try the ice shout). (Note Class: &quot;Sneaky Gandalf&quot;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shock plus posion (weakness, Parylisis, Ebonyskin &amp;amp; Dragonhide) plus magicka immunity plus magicka regeneration at 250% gives you a dead Alduin on expert.&lt;/p&gt;&#xA;" OwnerUserId="15354" LastEditorUserId="23" LastEditDate="2011-11-26T17:15:40.963" LastActivityDate="2011-11-26T17:15:40.963" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38619" PostTypeId="2" ParentId="38613" CreationDate="2011-11-26T16:59:23.033" Score="4" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Server.properties#Minecraft_server_properties&quot; rel=&quot;nofollow noreferrer&quot;&gt;According to the wiki&lt;/a&gt;, there's no option for it on servers. Hardcore isn't a difficulty, it's a separate gamemode, and the only options for that is creative and survival.&lt;/p&gt;&#xA;&lt;p&gt;This kind of makes sense too. Since the world is deleted when the player dies, it'd be harder to handle it when there are multiple players, waiting until they're all dead. Also, no one could drop in, and what if all the players just disconnected, and someone else joined while they were gone and died?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-11-26T17:09:25.400" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38621" PostTypeId="2" ParentId="38609" CreationDate="2011-11-26T17:14:01.497" Score="6" Body="&lt;p&gt;I've found that the Steward can be a bit touchy when it comes to offering the upgrades - the simplest solution is to either wait 24 hours and hope that he moves (and remembers his duties) or simply come back later.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-26T17:14:01.497" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38623" PostTypeId="1" AcceptedAnswerId="38637" CreationDate="2011-11-26T17:35:11.233" Score="11" ViewCount="4670" Body="&lt;p&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Top_Notch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Top Notch&lt;/a&gt; is an item currently existing as only a single copy, owned by Notch (of course).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any other limited or unique items in either TF2?  (&quot;Limited&quot; meaning items which were only ever available in a fixed quantity, i.e. there was never a time when they were freely available.)&lt;/p&gt;&#xA;" OwnerUserId="6938" LastEditorUserId="1980" LastEditDate="2011-11-27T10:47:46.587" LastActivityDate="2019-04-26T02:00:32.803" Title="Are there any other unique items in TF2 other than Top Notch?" Tags="|team-fortress-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38624" PostTypeId="2" ParentId="38623" CreationDate="2011-11-26T17:42:57.203" Score="3" Body="&lt;p&gt;I guess it somewhat depends on how &quot;unique&quot; an item has to be.  For instance, there are certain versions of weapons that are given to key community members, or to the person who actually created the item.  Valve employees also have a special class of weapon that is reserved for them.  There's a &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Quality&quot; rel=&quot;nofollow noreferrer&quot;&gt;page&lt;/a&gt; on the TF2Wiki that describes these and links to some lists.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also the weapons made of &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Australium&quot; rel=&quot;nofollow noreferrer&quot;&gt;Australium&lt;/a&gt;, including the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Golden_Wrench&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golden Wrench&lt;/a&gt; and the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Saxxy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Saxxy&lt;/a&gt;, of which there are very, very few. &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="10616" LastEditDate="2011-11-26T21:03:17.757" LastActivityDate="2011-11-26T21:03:17.757" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38625" PostTypeId="2" ParentId="38554" CreationDate="2011-11-26T17:51:28.377" Score="12" Body="&lt;p&gt;From the wiki &lt;a href=&quot;https://minecraft.wiki/w/Breeding#Baby_animals&quot; rel=&quot;nofollow noreferrer&quot;&gt;Breeding/Baby animals&lt;/a&gt;&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Baby animals grow into full sized animals after twenty minutes, one day in game time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7053" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2013-08-14T23:54:26.337" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38627" PostTypeId="2" ParentId="38553" CreationDate="2011-11-26T18:10:19.047" Score="5" Body="&lt;p&gt;As far as I remember, there are no houses off-road! The only tasks that can give you access to houses are the ones you have to complete for a character that doesn't allow you to pass until you finish his request.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be sure you haven't missed any houses, check if the lights are on. If they are, you haven't knock at that door. On the other hand, lights off means you have already knocked at this house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Completing the Bobbing for Apples quest will only give you the Sweet Tooth Creepy Treat Card.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here they are:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; - 2 on your left of your house on the same street.&lt;br&gt;&#xA;&lt;br&gt;&#xA; - If you take the street that goes to the park (right street from your house), there's 4 houses (2 on the left of the street, 2 on the right)&lt;br&gt;&#xA;&lt;br&gt;&#xA; - If you take the street that goes to the graveyard (left street from your house), there's 4 houses (2 on the left of the street, 2 on the right)&lt;br&gt;&#xA;&lt;br&gt;&#xA; - On the horizontal street at the bottom of the park, there's 5 houses (left side of the park: 2 at the top of the street; right side of the park: 1 at the top of the street and 2 at the bottom)&lt;br&gt;&#xA;&lt;br&gt;&#xA; - On the horizontal street at the top of the park, there's 5 houses (1 at the bottom on the left extremity, 3 at the top of the street and the last at the right extremity).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4544" LastEditorUserId="2262" LastEditDate="2013-01-08T20:10:24.953" LastActivityDate="2013-01-08T20:10:24.953" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38628" PostTypeId="2" ParentId="38240" CreationDate="2011-11-26T18:32:18.980" Score="7" Body="&lt;p&gt;It is possible to get to Skuldafn/Sovengarde after the main quest by using &lt;code&gt;coc skuldafn02&lt;/code&gt; in the console&lt;/p&gt;&#xA;" OwnerUserId="15356" LastEditorUserId="3936" LastEditDate="2011-11-26T18:44:50.723" LastActivityDate="2011-11-26T18:44:50.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38629" PostTypeId="1" CreationDate="2011-11-26T18:35:49.223" Score="3" ViewCount="896" Body="&lt;p&gt;Does &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B0051BH6FK&quot; rel=&quot;nofollow noreferrer&quot;&gt;this version of Witcher: Assassins of Kings&lt;/a&gt; activate on Steam?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to know before I buy it.&lt;/p&gt;&#xA;" OwnerUserId="15357" LastEditorUserId="11089" LastEditDate="2011-11-26T18:44:43.577" LastActivityDate="2011-11-26T19:15:03.107" Title="Does The Witcher 2 download on Amazon activate on Steam?" Tags="|steam|the-witcher-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38630" PostTypeId="1" AcceptedAnswerId="38632" CreationDate="2011-11-26T18:37:11.720" Score="19" ViewCount="34051" Body="&lt;p&gt;I play as an archer, which means sneaking and killing foes off at long range. Problem is, once a creature gets too close to me, I am in a world of troubles. (A random dragon encounter is fair game if I can snipe it off, but a random bear encounter is the thing I fear mostly. Three strikes of such a vicious beast and I drop dead.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At short range, I use a one-hand sword with shield, but I do not want to put much perks into those skills, as I want to be a sneaky archer first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which leaves Light Armor. But to get certain perks I need some skill points, e.g., 30 points are required for the &quot;Custom Fit&quot;- and 40 for &quot;Agile Defender 2/5&quot;-perk. Yet I have no clue how to accumulate those points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Many enemies won't even see me, so I seldom will be hit. Getting hits means getting skills point. Letting some enemies come close to me and let me hit me on purpose sometimes helps, but since I cannot stand much damage I mostly die erasing any hard earned process.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So is there a teacher for Light Armor like there is for other skills? And if not, how should I go on to improve the Light Armor skill?&lt;/p&gt;&#xA;" OwnerUserId="14577" LastEditorUserId="8366" LastEditDate="2011-11-30T19:13:11.147" LastActivityDate="2012-10-20T17:37:54.460" Title="How can I improve Light Armor as an Archer?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38631" PostTypeId="2" ParentId="38588" CreationDate="2011-11-26T18:42:51.183" Score="3" Body="&lt;p&gt;There is no &lt;em&gt;mechanical&lt;/em&gt; benefit from collecting all the volumes of a series of books.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple of ways someone could otherwise benefit:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Collectors get a profound sense of satisfaction from completing a set.&lt;/li&gt;&#xA;&lt;li&gt;Reading the entire set gives the entire story around a particular bit of Elder Scrolls lore. In TES games the designers go to sometimes impressive lengths to make the events around your character relevant to the ancient history of the world, so having the background knowledge can significantly increase the enjoyment of the game's quests.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I get a little bit of #1, but I find #2 really makes a difference sometimes. It was some books on Tamrielic creation myths and on the history of the Great War that made me decide I really hate the Thalmor, and I haven't even met one in game yet. When I do, it will be really interesting to see whether the Thalmor have earned it, or if my character will have to rethink her understanding of the War.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-11-26T18:47:56.670" LastActivityDate="2011-11-26T18:47:56.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38632" PostTypeId="2" ParentId="38630" CreationDate="2011-11-26T18:47:46.313" Score="18" Body="&lt;p&gt;There are three trainers for light armor (&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Skyrim_Trainers&quot; rel=&quot;nofollow noreferrer&quot;&gt;source&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Scouts-Many-Marshes | Located: Windhelm | Adept (0 - 50)&lt;/li&gt;&#xA;&lt;li&gt;Grelka | Location: Riften | Expert (0 - 75)&lt;/li&gt;&#xA;&lt;li&gt;Nazir | Location: Dark Brotherhood Sanctuary* | Master (0 - 90) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;**Nazir eventually moves to the Dawnstar Sanctuary if you are doing the Dark Brotherhood quest*&lt;/p&gt;&#xA;&#xA;&lt;p&gt;@Layke &lt;a href=&quot;https://gaming.stackexchange.com/q/36373/8350&quot;&gt;outlines an effective way&lt;/a&gt; to use a trainer to level up without needing to worry about money, and also level up your pickpocketing skill at the same time. You just train, then pick pocket back your money, rinse and repeat.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A method to level light armor without making use of a skill trainer is to find a weak enemy (like a mud crab), and just let them attack you for awhile. If you use a healing spell to keep your health up, you shouldn't run into any problems. Using this method you'll be able to level up your Restoration skill as well.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2012-05-02T13:14:21.010" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38634" PostTypeId="2" ParentId="38629" CreationDate="2011-11-26T19:15:03.107" Score="2" Body="&lt;p&gt;&lt;a href=&quot;http://www.gamespot.com/the-witcher-2-assassins-of-kings/forum/messages/platform/pc?topic_id=m-1-59343043&amp;amp;pid=975399&quot; rel=&quot;nofollow noreferrer&quot;&gt;No,&lt;/a&gt; it is &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20110419154527AAZmR7N&quot; rel=&quot;nofollow noreferrer&quot;&gt;not a Steamworks game&lt;/a&gt; (so it does not require Steam to play).  Games purchased at retail that do not require Steam can &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601&quot; rel=&quot;nofollow noreferrer&quot;&gt;generally&lt;/a&gt; not be activated on Steam.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can add it to your games list through Steam, but it won't patch via Steam and you will be able to play it even if Steam is not loaded or offline.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The link you provided seems to be for an Amazon digital download, which contains &lt;a href=&quot;http://www.amazon.com/gp/help/customer/display.html?nodeId=200205020&amp;amp;#drm&quot; rel=&quot;nofollow noreferrer&quot;&gt;its own DRM scheme&lt;/a&gt;.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-26T19:15:03.107" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38635" PostTypeId="2" ParentId="36671" CreationDate="2011-11-26T19:18:24.300" Score="2" Body="&lt;p&gt;If you tell Lydia to pick items up, she has no limit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try it: loot a dungeon or cave and drop 20-100 items. Tell her to pick them up and they will be in her inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Glitch: If you have her remove any items from containers or pick up from inside merchant zones they will be tagged as stolen.&lt;/p&gt;&#xA;" OwnerUserId="15360" LastEditorUserId="-1" LastEditDate="2012-01-20T03:17:28.233" LastActivityDate="2012-01-20T03:17:28.233" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38636" PostTypeId="1" AcceptedAnswerId="38669" CreationDate="2011-11-26T19:20:20.990" Score="7" ViewCount="40994" Body="&lt;p&gt;In Minecraft Vanilla SMP, having access to the server, can I somehow retrieve the position of an offline player?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2016-04-18T17:00:11.157" Title="Can I retrieve the position of an offline player in SMP?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38637" PostTypeId="2" ParentId="38623" CreationDate="2011-11-26T19:32:47.657" Score="13" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.teamfortress.com/wiki/J.Axer&amp;apos;s_Dapper_Topper&quot; rel=&quot;nofollow noreferrer&quot;&gt;J.Axer's Dapper Topper&lt;/a&gt;, &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Amber&amp;apos;s_Rad_As_All_Hell_Hat&quot; rel=&quot;nofollow noreferrer&quot;&gt;Amber's Rad as All Hell Hat&lt;/a&gt; and &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Uncle_Sam&quot; rel=&quot;nofollow noreferrer&quot;&gt;Uncle Sam&lt;/a&gt; are unique. There is only one of each, and they were awarded to the first, second and third place winners in the Propaganda Contest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some items were gifted in Self-Made quality to their creators. Where an item was credited to a single creator, the Self-Made version of that is the only one in that quality, although this isn't as truly unique as the item is more widely available in normal quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Top_Notch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Top Notch&lt;/a&gt;, these are the only one-of-a-kind items in TF2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other rare items (fewer than 1,000 awarded) include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Highlander tournament medals (no more than 9 of each, except for participant medals)&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Gamers with Jobs tournament (1st, 2nd, and participant medal)&lt;/li&gt;&#xA;&lt;li&gt;ETF2L Highlander tournament (1st, 2nd, 3rd and participant medal)&lt;/li&gt;&#xA;&lt;li&gt;UGC Highlander tournament (1st, 2nd and 3rd for each of Platinum, Silver and Iron divisions, and a participant medal)&lt;/li&gt;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xA;&lt;li&gt;the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Saxxy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Saxxy&lt;/a&gt; (&lt;a href=&quot;http://wiki.teamfortress.com/wiki/List_of_Saxxy_owners&quot; rel=&quot;nofollow noreferrer&quot;&gt;35 awarded&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/The_Golden_Wrench&quot; rel=&quot;nofollow noreferrer&quot;&gt;Golden Wrench&lt;/a&gt; (&lt;a href=&quot;http://wiki.teamfortress.com/wiki/List_of_Golden_Wrench_owners&quot; rel=&quot;nofollow noreferrer&quot;&gt;101 awarded&lt;/a&gt;, of which no more than 82 still exist)&lt;/li&gt;&#xA;&lt;li&gt;the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Polycount_Pin&quot; rel=&quot;nofollow noreferrer&quot;&gt;Polycount Pin&lt;/a&gt; (&lt;a href=&quot;http://wiki.teamfortress.com/wiki/List_of_Polycount_Pin_owners&quot; rel=&quot;nofollow noreferrer&quot;&gt;92 awarded&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/The_Wiki_Cap&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wiki Cap&lt;/a&gt; (&lt;a href=&quot;http://wiki.teamfortress.com/wiki/List_of_Wiki_Cap_owners&quot; rel=&quot;nofollow noreferrer&quot;&gt;112 awarded&lt;/a&gt; to date)&lt;/li&gt;&#xA;&lt;li&gt;the &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Hat_of_Undeniable_Wealth_And_Respect&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hat of Undeniable Wealth and Respect&lt;/a&gt; (&lt;a href=&quot;http://www.tf2items.com/lists/wealth/&quot; rel=&quot;nofollow noreferrer&quot;&gt;622 still exist&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://wiki.teamfortress.com/wiki/Valve_(quality)&quot; rel=&quot;nofollow noreferrer&quot;&gt;Valve weapons&lt;/a&gt; (available to Valve staff only)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="29694" LastEditDate="2012-07-22T02:58:07.597" LastActivityDate="2012-07-22T02:58:07.597" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38638" PostTypeId="2" ParentId="38568" CreationDate="2011-11-26T19:40:31.697" Score="9" Body="&lt;p&gt;When a political prisoner appear, they usually will be being robbed by some thug. You can tell the difference by just watching who is afraid and who is not.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So it's fair to assume that everyone is bad until proven contrary.&lt;/p&gt;&#xA;" OwnerUserId="7191" LastActivityDate="2011-11-26T19:40:31.697" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38639" PostTypeId="2" ParentId="38593" CreationDate="2011-11-26T19:43:43.673" Score="28" Body="&lt;p&gt;I got the same message, but it turned out I was pressing 'E' to equip the shout, and not 'R' to unlock it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the shout you're trying to unlock is three words long, you may need three souls to unlock it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may have the wrong shout selected. Skyrim's UI is tricky sometimes, and you'll have a different menu item highlighted than you think.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-26T19:43:43.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38641" PostTypeId="1" AcceptedAnswerId="38642" CreationDate="2011-11-26T19:53:16.617" Score="7" ViewCount="43019" Body="&lt;p&gt;In Oblivion, you simply have to kill 2 or three people and then are contacted by the Dark Brotherhood in your sleep. In Skyrim, I have killed lots of people, but I can't seem to find the Dark Brotherhood and I haven't been contacted. Is there a different way you join in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2013-07-02T15:58:40.130" Title="How do I join the Dark Brotherhood?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38642" PostTypeId="2" ParentId="38641" CreationDate="2011-11-26T19:56:51.210" Score="6" Body="&lt;p&gt;From the &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20111115131904AAKU1nX&quot; rel=&quot;nofollow noreferrer&quot;&gt;Yahoo! Answers post, &quot;How do i join the dark brotherhood in skyrim?&quot;:&lt;/a&gt; &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;While on your travels in Skyrim, go to any inn and ask for the latest&#xA;  gossip. The innkeeper will tell you that there is a child trying to&#xA;  perform the Black Sacrement in Windhelm. If you happen to be in&#xA;  Riften, speak to a man named Maul. He will be standing against a post&#xA;  as soon as you enter the city. After sharing some tough words with&#xA;  you, he gives you information on both the Thieves Guild, and the Dark&#xA;  Brotherhood; for a price, of course. You could alternatively talk to&#xA;  Idesa Sadri inside Candalhearth Hall in Windhelm and ask about a&#xA;  cursed child performing the Black Sacrement. Idesa can also be&#xA;  overheard talking to Grimvar Cruel-Sea about the child, Aventus&#xA;  Aretino, outside the Aretino Residence. Aventus Aretino can be found&#xA;  inside the Aretino Residence, which has a novice-level lock. The child&#xA;  will offer you the Innocence Lost quest, which will lead to the quest&#xA;  With Friends Like These....&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;After Innocence Lost has been completed, a courier will appear and&#xA;  give you a note with the imprint of a black hand and the words &quot;We&#xA;  Know&quot; written beneath it. If you do not receive the note, wait for a&#xA;  couple of days. Once you receive the note, sleep in any bed.&#xA;  Thereafter, you are abducted by the Dark Brotherhood, taken to an&#xA;  Abandoned Shack, and asked to kill one of three people in the room&#xA;  (With Friends Like These... ). Killing one or all of the potential&#xA;  victims will earn you an invitation to join the Dark Brotherhood. You&#xA;  may also take the opportunity to destroy the organization by attacking&#xA;  the Dark Brotherhood representative, Astrid. This will initiate the&#xA;  quest Destroy the Dark Brotherhood!.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="15362" LastEditorUserId="4797" LastEditDate="2012-12-15T03:32:01.650" LastActivityDate="2012-12-15T03:32:01.650" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38643" PostTypeId="2" ParentId="38630" CreationDate="2011-11-26T20:02:36.757" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Getting hits means getting skills point.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You want to take damage, as fast as you can survive.  For such low skill levels (below 40), I recommend getting shot at by bandit archers.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-26T20:02:36.757" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38644" PostTypeId="1" AcceptedAnswerId="38650" CreationDate="2011-11-26T20:08:32.793" Score="21" ViewCount="7237" Body="&lt;p&gt;In Skyrim, I noticed that it is much much harder to kill a mammoth than it is to kill a dragon. Why is this? Am I just bad at Skyrim, or is it like this for everyone?&lt;/p&gt;&#xA;" OwnerUserId="15362" LastEditorUserId="6425" LastEditDate="2011-11-26T22:32:16.780" LastActivityDate="2012-02-13T01:50:23.770" Title="Why are mammoths so much harder to kill than dragons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38645" PostTypeId="1" AcceptedAnswerId="38648" CreationDate="2011-11-26T20:11:37.643" Score="20" ViewCount="54183" Body="&lt;p&gt;I keep running into encounters where the spell casters kill me.  In particular frost spells seem to be the worst.  It's not fun getting 1-shot from 300 hp by a spell.  I haven't done anything to protect myself against spells, compared to the herculean efforts I put into armor.  What should I do?&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="3610" LastEditDate="2012-06-11T14:31:25.793" LastActivityDate="2015-12-16T10:19:34.147" Title="What should I do to mitigate heavy spell damage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38646" PostTypeId="1" AcceptedAnswerId="39336" CreationDate="2011-11-26T20:11:46.300" Score="8" ViewCount="8667" Body="&lt;p&gt;I have some subtle aversion to 'wasting time' in games. For example, in Might &amp;amp; Magic 7, I'd much rather go through an entire cave in one go, without ever resting for 8 hours, but using potions instead to keep my party going. Is that a wise choice? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does time passing affect the game in any way, besides things that depend on which day it is (e.g. stables schedules) and which month it is (e.g. bounties)? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, the rumor is, once I become the lord of the castle, that the new lords will only last a few months... so if I just spend a year doing nothing but getting trashed at the local taverns, will the game punish me in any way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I especially suspect something is up given all the peasants that I can hire that reduce travel time... &lt;/p&gt;&#xA;" OwnerUserId="4678" LastEditorUserId="4678" LastEditDate="2011-11-29T18:41:09.393" LastActivityDate="2019-07-30T23:07:41.830" Title="How much does time matter in Might and Magic VII?" Tags="|might-and-magic-7-blood-and-honor|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38647" PostTypeId="2" ParentId="38644" CreationDate="2011-11-26T20:15:14.467" Score="28" Body="&lt;p&gt;It's like this for everyone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://penny-arcade.com/comic/2011/11/09&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/GVdpo.jpg&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-26T20:15:14.467" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38648" PostTypeId="2" ParentId="38645" CreationDate="2011-11-26T20:16:25.007" Score="18" Body="&lt;p&gt;There are several methods to increase your resistance against those attacks. You can increase your magic resistance, which works against all kinds of spells, and you can increase specific elemental resistances. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following ways can be used to increase those resistances:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Enchanting your armor with magic or elemental resistances&lt;/li&gt;&#xA;&lt;li&gt;Using potions of magic or elemental resistances&lt;/li&gt;&#xA;&lt;li&gt;Up to 30% magic resistance from &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Alteration&quot; rel=&quot;nofollow noreferrer&quot;&gt;perks in the Alteration skill tree&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Standing_Stones&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Lords Stone&lt;/a&gt;, grants 25% magic resistance&lt;/li&gt;&#xA;&lt;li&gt;15% magic resistance from finishing the quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Book_of_Love&quot; rel=&quot;nofollow noreferrer&quot;&gt;The book of love&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Some starting races have elemental or magic resistances (e.g. Nords have 50% frost resistance)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Having conjured minions or other followers can also help to divert the attention of the spellcasters and give you the time you need to neutralize them.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-26T20:16:25.007" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38649" PostTypeId="2" ParentId="38641" CreationDate="2011-11-26T20:26:07.300" Score="5" Body="&lt;p&gt;Complete the quests &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Innocence_Lost&quot; rel=&quot;nofollow noreferrer&quot;&gt;Innocence Lost&lt;/a&gt; and &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/With_Friends_Like_These...&quot; rel=&quot;nofollow noreferrer&quot;&gt;With Friends Like These...&lt;/a&gt; to be invited to the Dark Brotherhood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Speak to Aventus Arentino in the Arentino residence in Windhelm to begin the quest line.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="-1" LastEditDate="2012-05-19T22:22:03.953" LastActivityDate="2012-05-19T22:22:03.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38650" PostTypeId="2" ParentId="38644" CreationDate="2011-11-26T20:28:31.070" Score="38" Body="&lt;p&gt;Enemies in Skyrim are, within certain bounds, adjusted to your own level. So the first dragons you meet will likely be pretty low level, as you're probably still at a very early level yourself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The giants are one of the enemies that are present very early, but they don't adjust down to your early levels. They always have a certain minimum level, if you meet them early in the game they will be probably tens of levels above you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first giant I met killed me with one hit, flinging me high up in the air. Now at around level 40 I can kill a giant with 2-4 hits of my daedric mace.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dragons are part of the main quest, they are more closely adjusted to your level as the developers also had to expect some people directly starting with the main quest, not earning levels before that with side quests. The giants are passive, you can avoid them pretty easily. So having them far above your level doesn't stop your progress at all.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-11-26T22:15:15.027" LastActivityDate="2011-11-26T22:15:15.027" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38651" PostTypeId="1" AcceptedAnswerId="38656" CreationDate="2011-11-26T20:37:05.650" Score="2" ViewCount="2323" Body="&lt;p&gt;I just installed Linux Mint 12 on my computer and was considering buying Skyrim. Would I be able to run Skyrim on my computer?&lt;/p&gt;&#xA;" OwnerUserId="15362" LastActivityDate="2011-11-26T21:37:16.667" Title="Can Skyrim be run on Linux Mint 12?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38653" PostTypeId="2" ParentId="38400" CreationDate="2011-11-26T20:50:07.300" Score="2" Body="&lt;p&gt;Friendly - and I just finally found the option yesterday, it's in the building menu. Spent so much time looking for it!&lt;/p&gt;&#xA;" OwnerUserId="4413" LastActivityDate="2011-11-26T20:50:07.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38655" PostTypeId="1" CreationDate="2011-11-26T21:21:15.100" Score="1" ViewCount="2242" Body="&lt;p&gt;I was on the miscellaneous quest to kill the dragon up for bounty in Riften, fighting a dragon, when all of a sudden I started to get attacked by a witch, some random soldier NPCs, and a spriggen, all at once. I eventually managed to dispatch the dragon and most of the attackers, but there was a single soldier NPC who must clearly be essential because he absolutely would not die, even though he continued to attack. He would go down once all of his health was out like the followers do, then get back up and continue to attack. Does anyone have any idea what's going on here? Who the heck is this guy?&lt;/p&gt;&#xA;" OwnerUserId="15366" LastActivityDate="2011-12-12T22:52:43.220" Title="Immortal NPC encountered on Riften dragon bounty quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38656" PostTypeId="2" ParentId="38651" CreationDate="2011-11-26T21:37:16.667" Score="3" Body="&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=XOxJG9VCHSY&quot; rel=&quot;nofollow noreferrer&quot;&gt;Some&lt;/a&gt; &lt;a href=&quot;http://gentoolinux.cyacomputerblog.com/2011/11/16/watch-the-elder-scrolls-skyrim-linux-ultra-settings-with-sound/&quot; rel=&quot;nofollow noreferrer&quot;&gt;people&lt;/a&gt; have had some success running it under Wine, but as with trying to run most games on OSes for which they weren't designed, you're likely to have issues that the makers of the game aren't going to be able to help you with.  Sometimes things go smoothly, but it's almost guaranteed to be tricky and require some technical expertise and a willingness to tweak.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-26T21:37:16.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38661" PostTypeId="2" ParentId="36671" CreationDate="2011-11-26T22:01:20.650" Score="2" Body="&lt;p&gt;Carryweight Enhanchment items doesnt effect on follower. I tested it on Lydia, normally shes carryweight is 220, then I added carrying enhancment items and she shoud have been able to carry 262 but still she could only carry 220. I dont know does the other enhancement items effect on followers attributes&lt;/p&gt;&#xA;" OwnerUserId="15371" LastActivityDate="2011-11-26T22:01:20.650" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38662" PostTypeId="1" AcceptedAnswerId="81393" CreationDate="2011-11-26T22:04:12.550" Score="21" ViewCount="147930" Body="&lt;p&gt;Riften is said to be run by the Thieves Guild. I know it's possible to join them. Now I wonder if I alternatively could bring them down as well. I do not mean killing all the NPCs, but I would rather bring them down in a quest-line of its own.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to know if it's possible to bring them down, because if it's not I would join them, even though I haven't stolen anything yet, as I want a rather complete play-through. And if it means selling this poor dark elf out ... well ... please tell me it's possible ;)&lt;/p&gt;&#xA;" OwnerUserId="14577" LastEditorDisplayName="user9983" LastEditDate="2012-10-15T19:59:28.267" LastActivityDate="2015-10-17T07:23:15.670" Title="Is there a way to bring down the Thieves Guild in Riften?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38665" PostTypeId="1" AcceptedAnswerId="38666" CreationDate="2011-11-26T22:15:41.363" Score="13" ViewCount="2730" Body="&lt;p&gt;I found some youtube videos playing &lt;a href=&quot;http://p1.portal2sounds.com/405&quot; rel=&quot;nofollow noreferrer&quot;&gt;this GLaDOS sound file&lt;/a&gt; which I don't recall in the game at all. All the videos are fan made, none show the quote being made in game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've beaten the game about 4 times but I've never been able to discern this from her final words. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Was this included in the real game or is it an extra sound clip?&lt;/p&gt;&#xA;" OwnerUserId="11920" LastEditorDisplayName="user28379" LastEditDate="2013-11-08T22:00:11.947" LastActivityDate="2014-03-10T12:28:14.330" Title="Does GLaDOS actually say &quot;There Really Was a Cake&quot;?" Tags="|portal|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38666" PostTypeId="2" ParentId="38665" CreationDate="2011-11-26T22:23:38.113" Score="18" Body="&lt;p&gt;GameFAQs has a &lt;a href=&quot;http://www.gamefaqs.com/pc/934386-portal/faqs/50477&quot; rel=&quot;nofollow noreferrer&quot;&gt;script with all the lines from Portal&lt;/a&gt; &quot;There really was a cake&quot; is indeed in the script, GlaDOS says it when defeated. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-26T22:23:38.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38668" PostTypeId="2" ParentId="38227" CreationDate="2011-11-26T22:26:12.883" Score="8" Body="&lt;p&gt;It's worth mentioning how exactly we may revisit the realm.  You can't go through the trial entrance like before, those are actually no longer available.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After healing the &lt;strong&gt;Thunder Dragon&lt;/strong&gt;, he'll recreate two different challenges for you, the &lt;strong&gt;Boss Rush&lt;/strong&gt; mode which allows you to battle the first 8 previous bosses in the game or timed runs through the &lt;strong&gt;Silent Realms&lt;/strong&gt;.  You can pick up and keep the &lt;strong&gt;Dusk Relics&lt;/strong&gt; you find in the challenge.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-27T02:01:04.593" LastActivityDate="2011-11-27T02:01:04.593" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38669" PostTypeId="2" ParentId="38636" CreationDate="2011-11-26T22:40:04.147" Score="8" Body="&lt;p&gt;Yes. Use &lt;a href=&quot;http://www.minecraftforum.net/topic/6661-nbtedit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;NBTedit&lt;/a&gt; or its successor, &lt;a href=&quot;http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1262665-nbtexplorer-nbt-editor-for-windows-and-mac&quot; rel=&quot;nofollow noreferrer&quot;&gt;NBTExplorer&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Download and run it, choose &lt;kbd&gt;File&lt;/kbd&gt; &amp;rightarrow; &lt;kbd&gt;Open&lt;/kbd&gt;, go to your Minecraft server directory, find &lt;code&gt;players&lt;/code&gt; directory, and then select the name of player you want, for example &lt;code&gt;Player.dat&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should see something like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/yMbEe.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/yMbEe.png&quot; alt=&quot;Player.dat in NBTedit&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to go to &quot;Pos&quot;, and there you have it, coords of player you wanted.&lt;br&gt;&#xA;Just double click any to edit it.&lt;/p&gt;&#xA;" OwnerUserId="7053" LastEditorUserId="7053" LastEditDate="2016-04-18T17:00:11.157" LastActivityDate="2016-04-18T17:00:11.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38671" PostTypeId="1" CreationDate="2011-11-26T22:47:42.480" Score="14" ViewCount="13721" Body="&lt;p&gt;I'm trying to make each pen separate for the animals so I don't have too many animals in one pen. (Currently, I think I have too many animals in my pen.) I'm wondering if there is an easy way to lead certain groups of animals out of the pen instead of holding wheat and having everyone follow me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do?&lt;/p&gt;&#xA;" OwnerUserId="15375" LastEditorDisplayName="user11502" LastEditDate="2011-11-26T23:10:05.843" LastActivityDate="2011-11-28T14:00:14.047" Title="Is it possible to separate animals (sheep, cows, chickens, pigs) in Minecraft? Or do you have to lead each one out of their pen separately?" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38673" PostTypeId="1" AcceptedAnswerId="38682" CreationDate="2011-11-26T22:56:44.557" Score="7" ViewCount="29881" Body="&lt;p&gt;I'm playing through the campaign of Saints Row 3, and at certain times you're presented with a choice about how to proceed.  There are achievements for choosing each path.  Right now I'm saving before each of these choices, in the hopes that I can just come back and choose the opposite path later.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I miss one (or overwrite a save) is there another way to get these achievements?  When the game is complete, can I replay missions?  Or would I have to start from the beginning again?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="160" LastEditDate="2011-11-26T23:18:58.950" LastActivityDate="2013-12-29T01:19:08.873" Title="Do I have to replay the entire campaign again in order to get the &quot;complete act x a different way&quot; achievements?" Tags="|achievements|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38674" PostTypeId="1" AcceptedAnswerId="38678" CreationDate="2011-11-26T22:58:07.893" Score="7" ViewCount="4839" Body="&lt;p&gt;In Skyward Sword, the Octoroks behave similar to Deku Scrubs from previous games - they hide as bushes when you get too close, so you can't just slash at them with a sword.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I cannot seem to bounce their rocks back at them no matter how hard I try - the rocks just bounce off of my shield (if I even manage to get it up in time - I haven't quite figured out how that works, either) and don't seem to reach the Octoroks to kill them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I kill them so that they stop killing me?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2018-03-09T01:17:37.917" Title="How do I defeat Octoroks?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38675" PostTypeId="1" AcceptedAnswerId="38683" CreationDate="2011-11-26T22:59:40.400" Score="3" ViewCount="2546" Body="&lt;p&gt;One of the challenges in the Saintsbook is to drive your car a certain distance on two wheels.  I usually get a tiny 2-wheel distance every time I jump the car over something, but this seems like a really slow way to max out this challenge.  Is there a quicker way to get my car up on 2-wheels and keep it there?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-28T13:19:21.857" Title="What's an easy way to complete the &quot;2-wheels&quot; distance challenge?" Tags="|saints-row-the-third|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38676" PostTypeId="1" AcceptedAnswerId="38679" CreationDate="2011-11-26T23:07:29.073" Score="0" ViewCount="661" Body="&lt;p&gt;In Ocarina of time, I have the following songs:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Zelda's Lullaby&lt;/li&gt;&#xA;&lt;li&gt;Epona's Song&lt;/li&gt;&#xA;&lt;li&gt;Song of Storms&lt;/li&gt;&#xA;&lt;li&gt;Sun's Song&lt;/li&gt;&#xA;&lt;li&gt;Saria's Song&lt;/li&gt;&#xA;&lt;li&gt;Song of Time&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I also have all of the songs used to travel to the various temples:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Minuet of Forest  &lt;/li&gt;&#xA;&lt;li&gt;Bolero of Fire&lt;/li&gt;&#xA;&lt;li&gt;Serenade of Water&lt;/li&gt;&#xA;&lt;li&gt;Nocturne of Shadow&lt;/li&gt;&#xA;&lt;li&gt;Requiem of Spirit&lt;/li&gt;&#xA;&lt;li&gt;Prelude of Light&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Looking at the song screen, though, there seems to be a slot open for a song that I haven't encountered yet. What is it? What does it do?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1925" LastEditDate="2011-11-26T23:16:01.613" LastActivityDate="2011-11-26T23:16:01.613" Title="What Ocarina song am I missing, and what is it used for?" Tags="|zelda-ocarina-of-time|" AnswerCount="1" CommentCount="6" ClosedDate="2011-12-31T05:43:09.873" ContentLicense="CC BY-SA 3.0" />
  <row Id="38678" PostTypeId="2" ParentId="38674" CreationDate="2011-11-26T23:08:53.893" Score="12" Body="&lt;p&gt;You can reflect their pellets back at them in two ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;em&gt;With your sword:&lt;/em&gt; Do a vertical swipe at the projectile.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;With your shield:&lt;/em&gt; Jab your Nunchuk forward just before the pellet hits for a counter-block.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Also, once you get the Slingshot from Bucha, you can shoot them (which stuns them), then run up and simply finish them with your sword.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-11-26T23:08:53.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38679" PostTypeId="2" ParentId="38676" CreationDate="2011-11-26T23:13:21.813" Score="8" Body="&lt;p&gt;The complete song list is &lt;a href=&quot;http://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Ocarina_Songs&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;, but I don't see any there that you're missing besides the Scarecrow's Song, which doesn't show up on the list:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The notes of this song can be composed by you. Talk to the scarecrow at Lake Hylia and play a song eight notes long. This song can be changed at any time and it is the only song that will not be recorded with the others on the Quest Status screen.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-26T23:13:21.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38680" PostTypeId="2" ParentId="30613" CreationDate="2011-11-26T23:16:33.137" Score="1" Body="&lt;p&gt;Is that a vanilla server? Look into the file &lt;code&gt;server.properties&lt;/code&gt; then set to true the properties &lt;code&gt;allow-nether=true&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it a Bukkit server? Look into Permissions, maybe they are wrongly set up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try &lt;a href=&quot;http://dev.bukkit.org/server-mods/multiverse-netherportals/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MultiVerse-NetherPortals&lt;/a&gt; if server is Bukkit.&lt;/p&gt;&#xA;" OwnerUserId="7053" LastEditorUserId="33161" LastEditDate="2013-03-28T23:59:08.847" LastActivityDate="2013-03-28T23:59:08.847" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38681" PostTypeId="1" AcceptedAnswerId="181629" CreationDate="2011-11-26T23:18:08.733" Score="4" ViewCount="23790" Body="&lt;p&gt;I just bought a 3D TV. With 3D blu-rays and 3D games, the PS3 tells the TV that the following thing is 3D and the TV automatically switches to 3D mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a few 3D shorts in mp4 files (side-by-side). When I play them, they show up side-by-side and I have to tell my TV manually that this is 3D.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to convert those shorts to a different format, so that when I start them up, the PS3 would automatically recognize that this format is a 3D format, tell it to the TV which would then automatically switch to 3D mode.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is this possible?&lt;/li&gt;&#xA;&lt;li&gt;What file format do I need to convert my stuff to?&lt;/li&gt;&#xA;&lt;li&gt;Any hints which software could do this on OS X?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="15376" LastEditorUserId="25150" LastEditDate="2012-08-09T09:02:20.803" LastActivityDate="2014-08-20T13:39:12.723" Title="Which 3D movie file format is automatically recognized as 3D by the PS3?" Tags="|ps3|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38682" PostTypeId="2" ParentId="38673" CreationDate="2011-11-26T23:18:46.797" Score="6" Body="&lt;p&gt;I, too, saved before each choice, and I can confirm that you are able to then play through the mission and choose the other option to make the achievement pop. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you complete the game, unfortunately, you &lt;em&gt;cannot&lt;/em&gt; replay all of the missions. There's no Theater or Newspaper option in Saints Row: The Third, like there was in the first two games, unfortunately. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last mission you have a choice is the mission &lt;strong&gt;Three Way&lt;/strong&gt;, where you&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; need to choose whether to save Shaundi or kill Killbane.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Whichever option you decide to do, you'll get a notification at the end of the mission that you've finished the game, and you can replay the final mission to see the outcome of the other choice (in fact, you can &lt;em&gt;only&lt;/em&gt; go see the other outcome; you can't replay the option you chose first). However, this is the only time ingame where you'll be able to replay the same mission. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you accidentally save over your saves before the other missions, your only option is to replay through the storyline. Remember though, there's still the &quot;Gender Equality&quot; achievement, which requires you to &lt;code&gt;Play for at least 2 hours as a male character AND 2 hours as a female character.&lt;/code&gt; What you can do is play through the game again on the opposite gender from your first playthrough to get the achievement for this. If you just go straight through the storyline, it shouldn't take you very long. &lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-26T23:18:46.797" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38683" PostTypeId="2" ParentId="38675" CreationDate="2011-11-26T23:23:12.483" Score="3" Body="&lt;p&gt;I found that the easiest way to complete this challenge was to do it through normal gameplay. Grab cars with loose suspensions (like pickup trucks, golf carts, SUVs, etc.) and powerslide (hold down &lt;kbd&gt;Ⓐ&lt;/kbd&gt; on Xbox 360 or &lt;kbd&gt;✕&lt;/kbd&gt; on PS3 by default; it's the handbrake) around corners a lot. I pretty much powerslide around every single corner in every single car. Doing this, I was able to get this challenge pretty quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Occasionally, I was in a cars driving along the highway and had someone knock my car so it was tipping on its side with one set of tires on the ground and the other resting along the median/guardrails, which also allowed me to rack up 2-wheel driving distance. If you really want to try to grind this at once instead of doing it organically through gameplay, this would probably be the easiest way to do it. With a car with a high enough suspension, you can just drive halfway up onto the median/guardrail yourself and do it.&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-11-26T23:32:01.857" LastActivityDate="2011-11-26T23:32:01.857" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38684" PostTypeId="2" ParentId="38613" CreationDate="2011-11-26T23:24:16.040" Score="2" Body="&lt;p&gt;If you use Bukkit 1.8.1, you can use this pretty plugin: &lt;a href=&quot;http://dev.bukkit.org/server-mods/hardcore/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hardcore&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not updated to 1.0.0 yet , but it probably will after RB of Bukkit get released.&lt;/p&gt;&#xA;" OwnerUserId="7053" LastActivityDate="2011-11-26T23:24:16.040" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38686" PostTypeId="1" AcceptedAnswerId="38687" CreationDate="2011-11-26T23:39:58.683" Score="20" ViewCount="91480" Body="&lt;p&gt;I have a North American 3DS, and I really, really want to get a copy of the DS game &lt;a href=&quot;http://www.amazon.co.uk/Freshly-Picked-Tingles-Rupeeland-Nintendo/dp/B000T5W5KE/ref=sr_1_1?ie=UTF8&amp;amp;qid=1322350156&amp;amp;sr=8-1&quot; rel=&quot;noreferrer&quot;&gt;Freshly Picked: Tingle's Rosy Rupeeland&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the only way to get it in North America is to import a European copy (if I want to play it in English, which I do). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that DS cartridges played in a DS aren't region-locked, but since I don't understand region locking (and I know that the 3DS are region-specific - you can't play a Japanese 3DS game on a North American 3DS for example), I am wondering if my plan is even feasible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, before I spend money on the game, is what I want to do even possible?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1613" LastEditDate="2013-04-20T02:27:15.553" LastActivityDate="2014-12-18T22:12:08.787" Title="Can I play DS games from any region on the 3DS?" Tags="|nintendo-ds|nintendo-3ds-3dsxl-2ds|region-lock|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38687" PostTypeId="2" ParentId="38686" CreationDate="2011-11-26T23:45:44.637" Score="23" Body="&lt;p&gt;Yes, what you want to do is possible. While all 3DS software &lt;a href=&quot;https://gaming.stackexchange.com/questions/27565/is-the-nintendo-3ds-region-locked&quot;&gt;is region-locked&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Regional_lockout#Nintendo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo DS software is not&lt;/a&gt;. Because that region-locking isn't encoded into the DS software, you can play software from all regions on your 3DS.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can even check out this youtube video where someone demonstrates a DS games from North America, Japan, and Europe on their North American 3DS. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/OkmWEjW3K3g#t=135s?start=135&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-11-26T23:51:06.967" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38688" PostTypeId="1" AcceptedAnswerId="38694" CreationDate="2011-11-27T00:22:38.837" Score="3" ViewCount="3484" Body="&lt;p&gt;I just finished the first dungeon in &lt;em&gt;Skyward Sword&lt;/em&gt;.  After learning about the Goddess Cubes, I went back to Faron Woods because I remembered seeing one, but didn't know what it was at the time.  As I entered Faron Woods from the Northeast, out of the Deep Woods, directly under the tree in front of me &lt;em&gt;and&lt;/em&gt; just to the left of that are two Goddess Cubes.  (&lt;a href=&quot;http://www.zelda-skyward-sword.com/faron-woods-map/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Map here.&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wandered all around the tree and could not figure out how to get up to them.  The only clue I found was something that looked like a square bullseye.  I tried running the beetle into it and hitting it with the slingshot, but nothing happened.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I reach and activate these cubes?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-11-27T01:57:37.073" Title="How do I activate the Goddess Cubes under the giant tree in Faron Woods?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38689" PostTypeId="1" AcceptedAnswerId="123972" CreationDate="2011-11-27T00:23:51.533" Score="14" ViewCount="9955" Body="&lt;p&gt;&lt;a href=&quot;https://minecraft.wiki/w/Baby_animals&quot; rel=&quot;nofollow noreferrer&quot;&gt;Baby animals&lt;/a&gt; are much smaller and cuter than their adult counterparts. Are piglets, calves, and lambs small enough to fit through a one-block high hole in a wall?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2019-07-08T11:37:16.513" Title="Can baby animals fit through a one-block high hole?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="38690" PostTypeId="1" AcceptedAnswerId="38707" CreationDate="2011-11-27T00:23:51.597" Score="2" ViewCount="172" Body="&lt;p&gt;The opening sequence of Rayman Origins wasn't particularly easy to interpret, particularly since this game appears to have much less dialogue than past Rayman games.  Does anyone know what exactly happened in this opening sequence?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastEditorUserId="816" LastEditDate="2011-11-27T00:26:33.503" LastActivityDate="2011-11-27T01:42:15.083" Title="What's going on in the opening sequence?" Tags="|rayman-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38691" PostTypeId="2" ParentId="38689" CreationDate="2011-11-27T00:24:26.617" Score="18" Body="&lt;p&gt;Upon further research, this attribute appears to be the same as the parent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Pigs&lt;/strong&gt;, both big and small, &lt;strong&gt;can&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YGX4y.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adult &lt;strong&gt;sheep cannot&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/MQDV7.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Little &lt;strong&gt;sheep&lt;/strong&gt; also &lt;strong&gt;cannot&lt;/strong&gt;.  Try as I might, I could &lt;em&gt;not&lt;/em&gt; get this little guy to pass under, although he looks short enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/svWqb.png&quot; alt=&quot;enter image description here&quot; title=&quot;It&amp;#39;s the giant head.&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Cows cannot.&lt;/strong&gt;  I don't think I need to test the adult cows, but I got the same story with the calf as with the baby sheep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zouov.png&quot; alt=&quot;enter image description here&quot; title=&quot;After discovering the last image text, you went back and checked the first two, didn&amp;#39;t you?  :P&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I wasn't fast enough to screencap the chickens, so just trust me when I say, &lt;strong&gt;chickens&lt;/strong&gt; are &lt;em&gt;definitely&lt;/em&gt; small enough.&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="5029" LastEditDate="2011-11-28T00:03:49.317" LastActivityDate="2011-11-28T00:03:49.317" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="38692" PostTypeId="1" AcceptedAnswerId="38699" CreationDate="2011-11-27T00:28:39.283" Score="7" ViewCount="20913" Body="&lt;p&gt;I was out flying around Skyloft when I discovered the bamboo cutting challenge.  At first, the proprietor said I needed to get 15 cuts.  I was able to get 17, and got 30 rupees as a reward.  He then said I should try and get 20 cuts.  He also suggested I get a longer sword, which would help me.  (I'm sure that a better sword comes later in the game.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I only get rupees for completing this challenge?  Or is there something more meaningful I can earn?  What is the maximum number of cuts I'll be asked to make?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2012-01-03T12:01:48.827" Title="Is it worth my time to cut bamboo?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38693" PostTypeId="1" AcceptedAnswerId="38703" CreationDate="2011-11-27T00:30:01.313" Score="10" ViewCount="88705" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/fNgkq.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I try to push the crate away from shore, it'll gravitate again towards the shore for some reason and I'm back at square one. I can try to jump on the crate, but I'll end up slipping down into the insta-killing water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What should I do here?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2014-08-04T08:46:02.987" Title="How do you get past the small pond with the crate in Chapter 4?" Tags="|limbo|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38694" PostTypeId="2" ParentId="38688" CreationDate="2011-11-27T00:31:03.137" Score="4" Body="&lt;p&gt;You won't be able to access them yet.  The earliest you can would be your second visit to the forest...&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; after you have obtained the &lt;strong&gt;Water Dragon's Scale&lt;/strong&gt; allowing you to swim.  You'll have to climb the tree from the inside so you could drop down and reach those cubes.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The target you are referring to is a target for the &lt;strong&gt;Clawshots&lt;/strong&gt;.  These come even later in the game and allows you to zoom up to the target.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; These are obtained by passing the second goddess trial.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-27T01:57:37.073" LastActivityDate="2011-11-27T01:57:37.073" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38695" PostTypeId="1" AcceptedAnswerId="38698" CreationDate="2011-11-27T00:35:42.417" Score="9" ViewCount="41175" Body="&lt;p&gt;After I knocked the chandelier down in the &lt;em&gt;Lumpy Pumpkin&lt;/em&gt;, the owner strong-armed me into delivering hot pumpkin soup to someone in Skyloft, I believe a knight of some kind.  Unfortunately, I didn't write down his name or title.  I wasn't able to find him before the soup went cold.  When I went back to the &lt;em&gt;Lumpy Pumpkin&lt;/em&gt;, the owner didn't mention anything about his request.  I went to knock the chandelier down again, but it was gone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the name of the individual I'm supposed to deliver it to?  Is it too late to make the delivery?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastEditorDisplayName="user11502" LastEditDate="2012-01-03T19:08:48.980" LastActivityDate="2012-08-08T02:13:53.847" Title="Who do I have to deliver the pumpkin soup to?" Tags="|zelda-skyward-sword|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38696" PostTypeId="2" ParentId="38695" CreationDate="2011-11-27T00:39:31.900" Score="4" Body="&lt;p&gt;It's the Knight Commander, the man in the Sparring Hall that you got the sword from. If you failed to deliver it to him in time, try giving it to him anyway or see if you can buy a bottle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Knight Commander Eagus:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/P7w0X.jpg&quot; alt=&quot;Knight Commander Eagus&amp;#39;s picture&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ign.com/wikis/the-legend-of-zelda-skyward-sword/Knight_Commander_Eagus&quot; rel=&quot;nofollow noreferrer&quot;&gt;The image is from his page at IGN.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-11-27T00:46:34.410" LastActivityDate="2011-11-27T00:46:34.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38697" PostTypeId="2" ParentId="38695" CreationDate="2011-11-27T00:40:33.587" Score="3" Body="&lt;p&gt;You are supposed to deliver it to Commander Eagus, in the Sparring Hall (where you got your sword from, and were taught how to use it).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is a 5 minute time limit after which the Pumpkin Soup will go cold, which you have likely exceeded at this point.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-11-27T00:40:33.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38698" PostTypeId="2" ParentId="38695" CreationDate="2011-11-27T00:41:25.300" Score="9" Body="&lt;p&gt;Knight Commander Eagus is the recipient of the soup. He is the one who trains you with the sword at the start of the game, and is located at the knight academy, inside the sparring hall. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a picture of him (&lt;a href=&quot;http://www.zeldadungeon.net/Zelda14-skyward-sword-characters.php&quot; rel=&quot;noreferrer&quot;&gt;image source&lt;/a&gt;):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/y4Ong.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video showing the outside of the sparring hall if you cannot recall what it looks like, or where it is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/EzVD8EintN4#t=16s?start=16&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt; &lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-11-27T00:53:27.307" LastActivityDate="2011-11-27T00:53:27.307" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38699" PostTypeId="2" ParentId="38692" CreationDate="2011-11-27T00:47:08.903" Score="8" Body="&lt;p&gt;The thresholds for prizes here are &lt;strong&gt;15&lt;/strong&gt;, &lt;strong&gt;20&lt;/strong&gt; and &lt;strong&gt;28&lt;/strong&gt; cuts.  The highest I was able to get (with the plain &lt;strong&gt;Goddess Sword&lt;/strong&gt; BTW) was &lt;strong&gt;37&lt;/strong&gt; which was mostly luck I'd say.  The &lt;strong&gt;Sheikah Stone&lt;/strong&gt; nearby mentions that &lt;strong&gt;Peater&lt;/strong&gt; set the record at &lt;s&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Phrases_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#Answer_to_the_Ultimate_Question_of_Life.2C_the_Universe.2C_and_Everything_.2842.29&quot; rel=&quot;noreferrer&quot;&gt;&lt;strong&gt;42&lt;/strong&gt;&lt;/a&gt;&lt;/s&gt; &lt;strong&gt;43&lt;/strong&gt;.  The hardest thing about this game is that the controller isn't sensitive enough and doesn't pick up all your movements correctly which is frustrating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not worth your time IMHO.  For the first level, you get &lt;strong&gt;30 rupees&lt;/strong&gt; which is rather weak.  The next level you get some common treasure (e.g., a &lt;strong&gt;Monster Horn&lt;/strong&gt;).  The last level you get a rarer treasure (e.g., a &lt;strong&gt;Blue Bird Feather&lt;/strong&gt;).  You &lt;em&gt;might&lt;/em&gt; be able to get something if you beat that record but I have yet to reach it myself, even with the (long) &lt;strong&gt;Master Sword&lt;/strong&gt;.  Save it for later when you've done everything else in the game.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I finally managed to get &lt;strong&gt;45&lt;/strong&gt; cuts and all I got for it was the &lt;strong&gt;Goddess Plume&lt;/strong&gt; (another rare treasure).  Don't waste your time on this, there are other ways you can get those rare treasures.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-28T23:19:13.380" LastActivityDate="2011-11-28T23:19:13.380" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38700" PostTypeId="1" CreationDate="2011-11-27T00:57:32.190" Score="2" ViewCount="1755" Body="&lt;p&gt;I got the horn and went back to Riverwood. The townspeople didn't even give me the option to pay or turn in they just attacked me... the innkeeper I need to talk to was also hostile, any suggestions?&lt;/p&gt;&#xA;" OwnerUserId="15377" LastEditorUserId="3015" LastEditDate="2011-11-27T03:20:07.057" LastActivityDate="2011-11-27T03:39:16.923" Title="Help with The Horn of Jurgen Windcaller quest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38701" PostTypeId="2" ParentId="37016" CreationDate="2011-11-27T01:05:34.627" Score="2" Body="&lt;p&gt;I had this bug as well, and it has something to do with the College of Mages quest line. If the Eye of Magnus is in the College, you will not be able to proceed with the main quest by talking to the librarian until you complete the Mage quest line. You could circumvent this by going north to the outpost, but if you want to do it the &quot;right&quot; way, finish the Mages' quests first.&lt;/p&gt;&#xA;" OwnerUserId="15378" LastActivityDate="2011-11-27T01:05:34.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38703" PostTypeId="2" ParentId="38693" CreationDate="2011-11-27T01:09:23.497" Score="8" Body="&lt;p&gt;Drag the crate backward a few feet until it's underneath a hanging rope. Climb the rope and make your way up and through the trees, until you reach the far upper right corner of the forest. Here you'll be able to push over the top of a dying tree, giving you a longer bridge to push into the water. Use that along with the crate to cross the gap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's a video of the process:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/J9EM0C4D0Hc#t=4m00s?start=240&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="1777" LastActivityDate="2011-11-27T01:09:23.497" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38704" PostTypeId="2" ParentId="38681" CreationDate="2011-11-27T01:20:15.820" Score="1" Body="&lt;p&gt;I'm not sure that this is possible, but I haven't tested it exhaustively.  There are &lt;a href=&quot;http://www.mkvconvertersoft.com/mac-mkv-converter/&quot; rel=&quot;nofollow noreferrer&quot;&gt;several&lt;/a&gt; &lt;a href=&quot;http://www.video-converter-mac.org/video-converter-ultimate-mac/&quot; rel=&quot;nofollow noreferrer&quot;&gt;video&lt;/a&gt; &lt;a href=&quot;http://www.imtoo.com/video-converter-mac.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;converter&lt;/a&gt; tools around that say they can make PS3 compatible 3D movie files, you might try a few and see if the PS3 recognizes them.  Each of those tools appears to have a free trial that you can download to see if it works for you, and then you can pick one if the price is right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think it should probably also be possible to do this with &lt;a href=&quot;https://forum.handbrake.fr/viewtopic.php?f=7&amp;amp;t=16217&amp;amp;hilit=ps3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Handbrake&lt;/a&gt;, although their PS3 thread doesn't seem to mention 3D.  At the very least, it's something to keep an eye on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd try some variant of MPEG-4 if one is available (and supported by the PS3), as that appears to be the &lt;a href=&quot;http://en.wikipedia.org/wiki/Video&quot; rel=&quot;nofollow noreferrer&quot;&gt;only file format&lt;/a&gt; that supports 3D extensions natively.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;3D television is still in its infancy, so standards haven't exactly been firmed up for file formats and such.  I'd weigh the amount of time you're going to invest in trying various file formats/conversion programs against the annoyance of pressing the &quot;manual 3D mode&quot; button on your TV to see if it's worth pursuing past a certain point.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-27T01:20:15.820" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38705" PostTypeId="2" ParentId="6019" CreationDate="2011-11-27T01:29:57.203" Score="2" Body="&lt;p&gt;This is really simple.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just follow Plikt's answer up to the Command Centre (CC) and then lift.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The stupid Brutalisk has an anti-air attack and, upon seeing a lifted-off CC, will follow it and attempt to destroy it...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, did I mention that CCs can pick up SCVs while floating in mid air as well as drop them off? So...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lure with a SCV to the area to the Brutalisk's right = Pick up in your FLOATING CC = watch as said Brutalisk crisps as it pointlessly shoots your CC (after all, you probably are collecting mineral ore in that area anyway.) while swimming in lava.&lt;/p&gt;&#xA;" OwnerUserId="15380" LastActivityDate="2011-11-27T01:29:57.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38706" PostTypeId="1" AcceptedAnswerId="39204" CreationDate="2011-11-27T01:40:35.823" Score="7" ViewCount="43914" Body="&lt;p&gt;I've crafted a full set of armor for Lydia, but every now and again she'll revert back to her circular iron starter shield instead of the one I made for her. The only way I've seen to fix this is to trade with her, take the shield, and then give it back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this merely cosmetic? If not, how can I stop it from happening?&lt;/p&gt;&#xA;" OwnerUserId="8827" LastEditorUserId="8827" LastEditDate="2014-01-04T21:34:55.193" LastActivityDate="2014-01-04T21:34:55.193" Title="Why does Lydia keep switching back to her starter shield?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38707" PostTypeId="2" ParentId="38690" CreationDate="2011-11-27T01:42:15.083" Score="4" Body="&lt;p&gt;So it looks like Rayman and his buds are relaxing in the Snoring Tree, but their relaxation angers some very old skeleton people living under the tree.  Despite the elderly lady's attempts to quiet the relaxing Rayman and team, they continue to annoy her.  She bangs on the tree, as if they were her upstairs neighbors in an apartment, but they continue to snore and enjoy themselves.  She starts throwing things at them, including (accidentally) her husband's head.  This freaks the friends out, and the old woman arrives, thinking they've stolen her husband's head.  A melee ensues, and the old woman captures Rayman and his friends, locking them up.  Rayman escapes, and goes about trying to free his trapped friends.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/3DoysAqUBPc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-27T01:42:15.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38708" PostTypeId="1" CreationDate="2011-11-27T01:55:36.400" Score="3" ViewCount="484" Body="&lt;p&gt;I bought the premium edition of &lt;em&gt;GemCraft Labyrinth&lt;/em&gt; 2 months ago. I registered the game and played it on my PC &lt;a href=&quot;http://armorgames.com/play/10317/gemcraft-labyrinth&quot; rel=&quot;nofollow noreferrer&quot;&gt;using this link&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to play it on my laptop. I disconnect from my account on my PC and tried to connect to my account on my laptop, and I get the following message: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sorry but the Armor Games Services are temporary unavailable. Please&#xA;  try again again soon.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I'm able to reconnect to my account on my PC but still unable when using my laptop.&lt;/p&gt;&#xA;" OwnerUserId="1227" LastEditorUserId="136461" LastEditDate="2016-12-22T15:39:24.300" LastActivityDate="2016-12-22T15:39:24.300" Title="Can you install and play GemCraft Labyrinth on multiple machines?" Tags="|gemcraft-labyrinth|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38710" PostTypeId="1" AcceptedAnswerId="56929" CreationDate="2011-11-27T02:12:15.223" Score="39" ViewCount="218701" Body="&lt;p&gt;Can I buy a horse for my follower? I have my own horse, but I feel sorry for Lydia, and she lags behind me quite a bit.&lt;/p&gt;&#xA;" OwnerUserId="15384" LastEditorUserId="15384" LastEditDate="2013-03-09T19:36:15.617" LastActivityDate="2020-10-14T05:16:31.450" Title="Can I buy a horse for my follower?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38713" PostTypeId="1" AcceptedAnswerId="38719" CreationDate="2011-11-27T02:20:39.327" Score="8" ViewCount="25936" Body="&lt;p&gt;I've been attempting to complete riddler challenges, and noticed that there are at least two collectibles inside TYGER's confiscated goods vault that I missed (map below).  I've looked for a way in, but found the main door locked and the tunnel Catwoman used to enter entirely blocked off by Poison Ivy's plants.  How the heck do I get back in there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7GuAn.jpg&quot; alt=&quot;Riddler collectibles in confiscated goods vault&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4775" LastActivityDate="2014-04-06T00:46:15.267" Title="How do I get back into the Confiscated Goods vault?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38714" PostTypeId="1" CreationDate="2011-11-27T02:30:31.043" Score="2" ViewCount="841" Body="&lt;p&gt;I know that enemies level up with you, but at which level does it become more of a fair fight? I'm currently a Level 10 Khajiit, so I haven't gotten too far into the game quite yet.&lt;/p&gt;&#xA;" OwnerUserId="15386" LastActivityDate="2013-03-18T08:24:03.783" Title="About what level should I be before picking a fight with a bear?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38716" PostTypeId="1" AcceptedAnswerId="38763" CreationDate="2011-11-27T02:45:53.963" Score="10" ViewCount="183226" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35296/how-do-i-find-my-follower-if-and-when-they-leave-me&quot;&gt;How do I find my follower if and when they leave me?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When I was asked to get a knife from some crazy witch to save a tree I lost my follower. There was no body, she didn’t die, and my friend said the same thing happened to her. So, is this a glitch? Is anyone else having this problem? Is there a way to fix it?&lt;/p&gt;&#xA;" OwnerUserId="11741" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.297" LastActivityDate="2011-12-04T15:41:33.280" Title="I lost my follower?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ClosedDate="2012-11-08T13:24:19.173" ContentLicense="CC BY-SA 3.0" />
  <row Id="38717" PostTypeId="2" ParentId="38645" CreationDate="2011-11-27T02:51:26.940" Score="10" Body="&lt;p&gt;&quot;&lt;em&gt;When confronted with a wizard, ...close the distance and hit 'im hard.&lt;/em&gt;&quot;&lt;br&gt;&#xA;- &lt;a href=&quot;http://uesp.net/wiki/Lore:Words_and_Philosophy&quot; rel=&quot;nofollow noreferrer&quot;&gt;Lady Allena Benoch, Words and Philosophy&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If you're investing perk points into Armor and/or Blocking skill perks, these should be useful when going against magic-based attacks:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://uesp.net/wiki/Skyrim:Block#Skill_Perks&quot; rel=&quot;nofollow noreferrer&quot;&gt;Elemental Protection&lt;/a&gt;, a &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Block&quot; rel=&quot;nofollow noreferrer&quot;&gt;Block skill perk&lt;/a&gt; has a 'Reduce incoming fire, frost, and shock damage by 50% when blocking with a shield' perk. It requires a skill of 50 in Block and the Deflect Arrows perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The shield, &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Spellbreaker#Spellbreaker&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spellbreaker&lt;/a&gt;, has a 38 armor rating and has a '&lt;a href=&quot;http://uesp.net/wiki/Skyrim:Restoration_Spells&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ward - Deflection&lt;/a&gt; 50 pts' enchantment. You can get it from &lt;a href=&quot;http://uesp.net/wiki/Skyrim:The_Only_Cure&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;The Only Cure&quot;&gt;'The Only Cure' quest&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;The Dawnguard DLC adds the &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Aetherial_Crown&quot; rel=&quot;nofollow noreferrer&quot;&gt;Aetherial Crown&lt;/a&gt; to the game. It is one of the three possible rewards for the &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Lost_to_the_Ages&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Lost to the Ages&quot;&gt;'Lost to the Ages' quest&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It retains the power of your old Standing Stone power when you choose one, meaning that while you wear it you can have two Standing Stone powers active at the same time.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;With it, you can activate both &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Lord_Stone&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Lord Stone&lt;/a&gt; (adds 25% magic resistance) and &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Atronach_Stone&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Atronach Stone&lt;/a&gt; (adds 50% spell absorption).&lt;/p&gt;&#xA;" OwnerUserId="4797" LastEditorUserId="4797" LastEditDate="2013-08-11T09:21:14.693" LastActivityDate="2013-08-11T09:21:14.693" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38718" PostTypeId="1" AcceptedAnswerId="38758" CreationDate="2011-11-27T03:10:03.083" Score="16" ViewCount="253" Body="&lt;p&gt;I've been working on one of those &quot;motion control traps&quot; searching for more ways to put them to use.  I'm kind of confused now, however.  Walking at the same level lets me collect it, but not above or below.  I can't seem to understand how far and where I have to be to collect it.  Any exact details?  The Minecraft Wiki didn't seem to contain anything about it.&lt;/p&gt;&#xA;" OwnerUserId="9510" LastActivityDate="2011-11-27T07:46:26.720" Title="Distance that a broken block can be collected by you" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38719" PostTypeId="2" ParentId="38713" CreationDate="2011-11-27T03:11:34.410" Score="7" Body="&lt;p&gt;As it turns out, the riddler collectibles are not actually inside the vault.  The solution to the riddle is &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; the door of the vault, &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and the trophy is&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; on top of the building next to the vault.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2012-08-28T20:05:21.357" LastActivityDate="2012-08-28T20:05:21.357" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38720" PostTypeId="1" CreationDate="2011-11-27T03:14:14.417" Score="2" ViewCount="1110" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/33402/what-is-the-halo-under-all-my-runes&quot;&gt;What is the &amp;ldquo;halo&amp;rdquo; under all my runes?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;What does the color surrounding a rune signify on a rune page? I've noticed a red color surrounding some marks and glyphs, and a yellow color surrounding some of my seals. I assume it has something to do with the stat they give or something similar...&lt;/p&gt;&#xA;" OwnerUserId="3015" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2011-11-27T03:57:17.627" Title="What do the colors around runes mean?" Tags="|league-of-legends|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-27T12:31:58.620" ContentLicense="CC BY-SA 3.0" />
  <row Id="38721" PostTypeId="2" ParentId="38714" CreationDate="2011-11-27T03:17:49.370" Score="3" Body="&lt;p&gt;Level isn't a very good indicator of capability.  Against a physical opponent like a bear, armor rating can mean the difference.  I think you should have about 125 armor rating before challenging bears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some ways to get more armor rating:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Equip a shield.&lt;/li&gt;&#xA;&lt;li&gt;Upgrade your armor at a bench.&lt;/li&gt;&#xA;&lt;li&gt;If you've upgraded your armor and have gotten some blacksmithing skill since, upgrade it again.&lt;/li&gt;&#xA;&lt;li&gt;Use the alteration spell - Oakflesh.&lt;/li&gt;&#xA;&lt;li&gt;Raise your armor skill, train it if you have to.&lt;/li&gt;&#xA;&lt;li&gt;Get the armor perks, especially the 5 pointer at the root of the tree.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-27T03:17:49.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38723" PostTypeId="2" ParentId="35126" CreationDate="2011-11-27T03:22:06.133" Score="10" Body="&lt;p&gt;It's an organic cap - a mathematical cap.  There is no overall level limit, but each skill caps at level 100.  Since your overall level is based on the number of skill advancements you have, and since the number of skill advancements required to gain a level advancement increases as your level increases, it is mathematically impossible to go beyond level 80.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, once you max all your skills, you will be level 80 and there will be no way to level any further.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;80 is therefore maximum number of perks as well, since you only receive perk points upon leveling.&lt;/p&gt;&#xA;" OwnerUserId="15390" LastActivityDate="2011-11-27T03:22:06.133" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38724" PostTypeId="2" ParentId="38700" CreationDate="2011-11-27T03:39:16.923" Score="3" Body="&lt;p&gt;If you are being attacked you may have some sort of bounty. You can either yield (sheath your weapon) or if they are currently attacking you on site you may need to leave and come back a few days later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The following answer to this may be considered a spoiler so:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Spoiler Alert:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; What you should have gotten was a note to rent a room in the&#xA; sleeping giant inn. Once you have rented the room and gone to it,&#xA; Delphine gives you the horn and then asks you to follow her. She goes&#xA; to a room directly across from the room you rented and through a&#xA; secret passage. The horn is actually returned to High Hrothgar,&#xA; Arngeir is expecting it. Delphine however wants you to accompany her&#xA; to another location to prove you are the dragonborn.&#xA; &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Horn_of_Jurgen_Windcaller&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:The_Horn_of_Jurgen_Windcaller&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14888" LastActivityDate="2011-11-27T03:39:16.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38725" PostTypeId="1" AcceptedAnswerId="38789" CreationDate="2011-11-27T03:39:46.300" Score="6" ViewCount="1679" Body="&lt;p&gt;I just download Call of Duty 4 from Steam and every time I open up the multiplayer I get the following message:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Your computer appears to have changed since the last time you ran Call of Duty 4: Modern Warfare.  Would you like the game to configure itself optimally for your new hardware?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can fix this?&lt;/p&gt;&#xA;" OwnerUserId="10790" LastEditorUserId="13845" LastEditDate="2012-01-19T20:17:15.263" LastActivityDate="2012-01-19T20:17:15.263" Title="Steam + Call of Duty 4 problem" Tags="|steam|call-of-duty-4-modern-warfare|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38727" PostTypeId="2" ParentId="38720" CreationDate="2011-11-27T03:57:17.627" Score="0" Body="&lt;p&gt;Of what I understand, they are all do give about the same number of stats, they are just different categories. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm basing that on the fact that all Glyphs, seals, maks and quintessences all have Health bonus, health regen, armor, AD, AP, cooldowns, and other types of bonuses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it would be true that every type has its speciality... Glyphs (blues) seem to be a little stronger on the magic effects, seals seem better on the health side and marks seems to be boosting attacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I cant tell for Quitessences.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastActivityDate="2011-11-27T03:57:17.627" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38728" PostTypeId="2" ParentId="38718" CreationDate="2011-11-27T04:00:39.710" Score="2" Body="&lt;p&gt;Of my experience with minecraft, I would be saying about 1 meter (1 block) would be the distance at which a mined block (not experience) will be &quot;sucked up&quot; by you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And 1 meter is of any part of your body (your body technically holds 2 meter high by 1x1 meter.)&lt;/p&gt;&#xA;" OwnerUserId="15236" LastActivityDate="2011-11-27T04:00:39.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38729" PostTypeId="1" AcceptedAnswerId="38731" CreationDate="2011-11-27T04:03:16.843" Score="4" ViewCount="4214" Body="&lt;p&gt;I want to dual-wield swords, and I was wondering which race would have an easier start. Also, I would like to know whether they are better at using light armor or heavy armor.&lt;/p&gt;&#xA;" OwnerUserId="15250" LastEditorUserId="15104" LastEditDate="2011-11-27T06:37:16.020" LastActivityDate="2011-11-27T06:37:16.020" Title="Which race can dual-wield Swords the easiest?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38730" PostTypeId="2" ParentId="37791" CreationDate="2011-11-27T04:09:19.773" Score="1" Body="&lt;p&gt;I've heard from several people that he's an illusionist, able to trick people into seeing things. That being said, he's a pretty cool character, but I totally know what you mean. I think when he got shot it was a bullet proof vest.&lt;/p&gt;&#xA;" OwnerUserId="15392" LastActivityDate="2011-11-27T04:09:19.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38731" PostTypeId="2" ParentId="38729" CreationDate="2011-11-27T04:10:49.383" Score="5" Body="&lt;p&gt;The only thing that makes dual-wielding easier (or harder!) is the One-Handed skill (or lack thereof!).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Redguards start with the highest one-handed skill, but this initial advantage isn't anything that other races can't overcome with a little bit of effort.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-27T04:10:49.383" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38732" PostTypeId="1" AcceptedAnswerId="40113" CreationDate="2011-11-27T04:14:18.087" Score="8" ViewCount="1111" Body="&lt;p&gt;Or is it just meant for juggling my used dragon claws?&lt;/p&gt;&#xA;" OwnerUserId="7915" LastEditorUserId="3129" LastEditDate="2011-11-27T04:27:08.700" LastActivityDate="2012-01-21T14:03:50.797" Title="Any notable Telekinesis accessible-only items?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38733" PostTypeId="1" CreationDate="2011-11-27T04:22:00.783" Score="8" ViewCount="12574" Body="&lt;p&gt;I'm trying to unequip both spells from the Favorites menu, but it's just not working. I can unequip the spell that has the &lt;code&gt;L&lt;/code&gt; symbol on it, but if I try the other spell all it does is toggle between &lt;code&gt;R&lt;/code&gt; and &lt;code&gt;LR&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a bug? I can't seem to remove all spells from both hands. This is for the &lt;strong&gt;PC version of the game.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Almost the new year's and this is still an issue. I can't fathom how this game won several game of the years despite being so broken. Has anything new been released to address this issue?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit 2: Middle of the year now. Hopefully there has been a patch solving this issue? I want to buy the game on Steam during the summer sale but would like to know beforehand if this has been solved correctly with no &quot;work arounds&quot;.&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorUserId="10347" LastEditDate="2012-05-20T01:06:23.717" LastActivityDate="2012-05-21T12:35:04.583" Title="How do I unequip both spells from the favorites menu?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38735" PostTypeId="1" AcceptedAnswerId="65544" CreationDate="2011-11-27T04:25:15.567" Score="11" ViewCount="1748" Body="&lt;p&gt;I was wondering if, like World of Warcraft did it before, Star Wars: The Old Republic has tools to create your own UI. Does anybody know of any resources about that?&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="11920" LastEditDate="2012-09-27T01:45:29.380" LastActivityDate="2012-09-27T01:45:29.380" Title="Modifying UI in Star Wars: The Old Republic" Tags="|star-wars-the-old-republic|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38736" PostTypeId="2" ParentId="36610" CreationDate="2011-11-27T04:35:56.517" Score="-1" Body="&lt;p&gt;I'm so surprised that no one has thought of the answer yet. It is just like real life.  If there is only one of some specialty item around then it will be worth a lot. If there are many duplications of the same item then they will be worth less.  So if there are 100 of an item floating around Skyrim then the value isn't the same as if there are only a few.&lt;/p&gt;&#xA;" OwnerUserId="15394" LastActivityDate="2011-11-27T04:35:56.517" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38739" PostTypeId="1" AcceptedAnswerId="38741" CreationDate="2011-11-27T05:10:25.090" Score="12" ViewCount="21504" Body="&lt;p&gt;I'm playing in a mostly mage style (though I have decent One-handed skill).  Lately, I've been encountering more and more mages who are proving very difficult because of my low health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the Mage Armor perk and I just need to know whether that and/or armor are actually worth anything against a mage. And if not, what are my best alternatives?&lt;/p&gt;&#xA;" OwnerUserId="15181" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:08:55.700" LastActivityDate="2014-01-22T02:55:16.290" Title="What strategies are there for fighting mages as a mage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38741" PostTypeId="2" ParentId="38739" CreationDate="2011-11-27T05:22:32.210" Score="3" Body="&lt;p&gt;Well, your best bet if you're having issues with fighting mages is using a ward. Wards protect from magic completely as long as the ward is greater than the magic being shot at you. With regards to armour, there are no downsides in Skyrim to wearing armour on a mage. It will not effect your spells effectiveness. I am a pure mage and I wear full daedric Armour.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically with regards to alteration magic(oak flesh etc) it is specifically geared towards Protection from melee damage so yes to answer you question wards are the only kind of magic that can be used to protect from magic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can also enchant armor with resistance to magicka/elemental but i personally prefer wards due to the fact that i use different enchantments on all of my armor and its easier to use a wards because not every enemy is magic related. wards are also really useful for protecting against dragon fire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If this doesn't answer you question fully feel free to leave a comment and I will try to elaborate.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="9935" LastEditDate="2011-11-28T03:29:33.923" LastActivityDate="2011-11-28T03:29:33.923" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38742" PostTypeId="2" ParentId="37191" CreationDate="2011-11-27T05:24:15.207" Score="-5" Body="&lt;p&gt;Yes you can. You just have to have the right size gem for them. Thats how I get all my filled soul gems.&lt;/p&gt;&#xA;" OwnerUserId="15398" LastEditorDisplayName="user3389" LastEditDate="2011-11-27T13:37:42.107" LastActivityDate="2011-11-27T13:37:42.107" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38744" PostTypeId="2" ParentId="37735" CreationDate="2011-11-27T05:41:04.013" Score="20" Body="&lt;p&gt;Ran some console commands in the name of Science!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, I leveled light armor to see the effect that skill has on armor rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Imperial Armor chest&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;25 armor at 15 skill.&lt;/li&gt;&#xA;&lt;li&gt;33 armor at 100 skill.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Well, that's underwhelming.  The rest of the numbers in this post are with 100 light armor skill.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I maxed smithing and started crafting.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;74 - 4 piece leather - no perks&lt;/li&gt;&#xA;&lt;li&gt;119 - upgraded with 100 smithing&lt;/li&gt;&#xA;&lt;li&gt;238 - agile defender 5/5  (cleanly doubled the value)&lt;/li&gt;&#xA;&lt;li&gt;357 - custom fit, matching set (and another 50% on top)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;So much for unperk-able leather.  How about elven?&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;297 - 5 piece elven armor, agile defender 5/5, custom fit, matching set&lt;/li&gt;&#xA;&lt;li&gt;528 - upgraded with 100 smithing, elven smithing perk&lt;/li&gt;&#xA;&lt;li&gt;610 - upgraded with 130 smithing by using Ring of Smithing (+15) and Necklace of Smithing (+15), elven smithing perk&lt;/li&gt;&#xA;&lt;li&gt;537 - same, but shield-less&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Elven armor is the lightest armor I'm aware of.  4 piece is 7 units of weight.  5 piece is 11 units of weight.  With this low weight, you can easily skip armor weight reducing perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then I headed off to the enchanting station for one last test.  I enchanted with fortify armorer and saw no change to armor rating after the enchant.  I recommend skipping the &lt;em&gt;arcane blacksmith&lt;/em&gt; perk if you are planning to wear only your own crafted armor.  Just upgrade before enchanting.  (Ignore what the enchanting table tells you about armor rating, it's wrong.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That's 2 smithing perks, and 7 light armor perks. With 100 skill in light armor and smithing, you'll be level 26 and easily able to afford these perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you skip the 2 smithing perks?  Possibly.  You'll need to compensate by raising smithing skill (much) higher, but if you're already choosing enchanting perks and/or alchemy perks for other reasons...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;TLDR:&#xA;You can reach 610 armor rating with 9 perks and minor un-perked assistence from alchemy or enchanting.  567 is the armor cap.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2018-03-30T10:18:09.637" LastActivityDate="2018-03-30T10:18:09.637" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="38745" PostTypeId="1" CreationDate="2011-11-27T05:41:14.897" Score="5" ViewCount="7048" Body="&lt;p&gt;When you level up, you can choose to increase one of the following attributes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;HP&lt;/li&gt;&#xA;&lt;li&gt;BP (Bros Points?)&lt;/li&gt;&#xA;&lt;li&gt;POW&lt;/li&gt;&#xA;&lt;li&gt;DEF&lt;/li&gt;&#xA;&lt;li&gt;SPEED&lt;/li&gt;&#xA;&lt;li&gt;STACHE&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I would like to know how each of these stats affect your character.&lt;/p&gt;&#xA;" OwnerUserId="15400" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:08.190" LastActivityDate="2015-02-26T17:28:48.077" Title="In Mario and Luigi Superstar Saga, what do the different lvlup statistics actually give you?" Tags="|mario-superstar-saga|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38746" PostTypeId="1" AcceptedAnswerId="38750" CreationDate="2011-11-27T05:42:33.160" Score="18" ViewCount="654042" Body="&lt;p&gt;I am at the point where I am to &quot;Lead someone to the shrine and slay them.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a companion following me and have lead them to the shrine but nothing is happening.  What am I supposed to do? Does it only work with certain NPCs?&lt;/p&gt;&#xA;" OwnerUserId="10726" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:32:11.147" LastActivityDate="2012-10-03T06:57:51.180" Title="How to sacrifice someone in Boethiah's Calling" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38747" PostTypeId="2" ParentId="38729" CreationDate="2011-11-27T05:48:25.403" Score="3" Body="&lt;p&gt;You might be looking for orc.  Orc's berserk ability to take half damage and do double damage for 1 minute will let you mow down hard targets before they can get you.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-27T05:48:25.403" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38748" PostTypeId="2" ParentId="38746" CreationDate="2011-11-27T05:57:48.973" Score="4" Body="&lt;p&gt;Press 'E' (or the action button you have) to bring up the companion menu, then select 'I need you to do something'. Then all you have to do is select the pillar in the shrine (again with whatever action button you have designated). After that, they will become attached to the shrine, and you can slay them. You do not need to use the weapons they give you to slay them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Boethiah%27s_Calling&quot; rel=&quot;nofollow noreferrer&quot;&gt;uesp page for the Boethiah's Calling quest&lt;/a&gt; also tells you this, if I was unclear.&lt;/p&gt;&#xA;" OwnerUserId="14606" LastActivityDate="2011-11-27T05:57:48.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38749" PostTypeId="2" ParentId="38745" CreationDate="2011-11-27T05:59:35.570" Score="4" Body="&lt;p&gt;HP - Hit Points - this is basically your health. Higher number = more health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;BP - Bros Points - you use these for special moves/attacks (they involve the participation of both Mario and Luigi, which is why they are called Bros. Points.) Higher number = the ability to do more or stronger moves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;POW - your power, or the strength of your attacks. Higher number = stronger attacks that do more damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;DEF - the strength of your defense. Higher number, higher defense ability, lowers the damage that you take.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SPEED - Decides who will take the first turn in battle. Higher number - that character is more likely to get to attack first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;STACHE - this affects both the prices of things in stores AND your chances of doing a Lucky Hit in battle. A higher number means you get a better discount in stores, and you are more likely to do a Lucky Hit in a battle. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-11-27T06:06:10.887" LastActivityDate="2011-11-27T06:06:10.887" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38750" PostTypeId="2" ParentId="38746" CreationDate="2011-11-27T06:00:41.527" Score="13" Body="&lt;p&gt;It could be one of two things: The follower you're using, or what you're doing when you get there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed some of the followers wouldn't do what you needed them to do. One example being one of the Dark Brotherhood initiates. I've found it works best with one of the mercenaries you can hire from one of the main cities. I used the one in Solitude. A nice list put together by the guys at SegmentNext can be found &lt;a href=&quot;http://www.segmentnext.com/2011/11/17/skyrim-hirelings-guide-mercenaries-for-hire/&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt;. It shows where they are and what their names are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you get to the shrine with your follower, you want to talk to them and use the option &quot;I need you to do something.&quot; Your cursor will then change, as will the action you're performing. Simply look at the shrine, and it should say &quot;Activate &#xA;sacrifical altar&quot; or something along those lines. An animation should show your follower walking to it, and then being attached to it. From there, simply kill them by any means, the Sacrificial Dagger works, but is not required.&lt;/p&gt;&#xA;" OwnerUserId="14775" LastEditorUserId="19827" LastEditDate="2012-08-26T20:05:51.073" LastActivityDate="2012-08-26T20:05:51.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38752" PostTypeId="1" AcceptedAnswerId="38754" CreationDate="2011-11-27T06:41:16.660" Score="2" ViewCount="916" Body="&lt;p&gt;In My Fitness Coach, you start out with a few different workout locations, and the rest are locked. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I unlock them? Is it number of workouts? Do those workouts have to be on the days that I have &quot;planned&quot; them?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="23580" LastEditDate="2012-07-01T22:17:27.963" LastActivityDate="2012-07-01T22:17:27.963" Title="How do I unlock new workout environments?" Tags="|my-fitness-coach|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38754" PostTypeId="2" ParentId="38752" CreationDate="2011-11-27T07:10:59.047" Score="1" Body="&lt;p&gt;According to the game manual, you have to work out a certain amount of times on consecutive scheduled days:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;3 days -&gt; Bronze level -&gt; Desert Spring Resort -&gt; Dance music&lt;/li&gt;&#xA;  &lt;li&gt;5 days -&gt; Silver level -&gt; Alpine Retreat -&gt; Techno music&lt;/li&gt;&#xA;  &lt;li&gt;7 days -&gt; Gold level -&gt; Island Paradise -&gt; House music&lt;/li&gt;&#xA;  &lt;li&gt;9 days -&gt; Platinum level -&gt; Forest Glade&lt;/li&gt;&#xA;  &lt;li&gt;11 days -&gt; Diamond level -&gt; Rooftop Vista&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;For example, if you want to reach Silver level, you have to stick to the calendar during 8 days, three from Bronze level plus five to achieve Silver level.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-11-27T07:10:59.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38755" PostTypeId="2" ParentId="37016" CreationDate="2011-11-27T07:35:02.170" Score="1" Body="&lt;p&gt;You may need to finish the quest. I killed Morokei (the dragon priest) on my first try playing adept at 60-ish destruction by hiding behind a pillar and hitting him with spells. You may want to lower your difficulty to novice and bring potions/scrolls. It is absolutely doable, and is the only way to continue the main storyline as far as i know.&lt;/p&gt;&#xA;" OwnerUserId="15403" LastActivityDate="2011-11-27T07:35:02.170" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38756" PostTypeId="1" CreationDate="2011-11-27T07:41:05.220" Score="6" ViewCount="4927" Body="&lt;p&gt;In Skyrim, does heavy armour still penalize Sneak when Muffle is cast, or when wearing boots with the Muffle property?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3936" LastEditDate="2012-05-31T13:24:29.437" LastActivityDate="2012-06-07T02:31:00.220" Title="Does heavy armour penalize sneaking when I cast Muffle?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38758" PostTypeId="2" ParentId="38718" CreationDate="2011-11-27T07:46:26.720" Score="16" Body="&lt;h1&gt;Before:&lt;/h1&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/xLpRU.png&quot; alt=&quot;before&quot; /&gt;&lt;/p&gt;&#xA;&lt;h1&gt;After:&lt;/h1&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/p2JsC.png&quot; alt=&quot;after&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Although the picture doesn't show it, the character rotation has &lt;em&gt;nothing&lt;/em&gt; do do with the bounding box for gathering. Additionally, moving laterally evenly picks up items, so it seems that there's a 3m×3m box surrounding the character within which items will be gathered.&lt;/p&gt;&#xA;&lt;p&gt;&lt;sub&gt;Dropping that much wool dispersed took quite a while, I may add more screenshots for vertical tests later.&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="6425" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-27T07:46:26.720" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38759" PostTypeId="1" CreationDate="2011-11-27T07:46:55.927" Score="-1" ViewCount="2195" Body="&lt;p&gt;I want to play NFS Most Wanted on the PC and I do not have any Graphic Card. While installing this system asks to install Directx (Even I have already installed it) and displays an Internal system error.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please somebody guide me about this game and Directx Issues.&lt;/p&gt;&#xA;" OwnerUserId="15405" LastEditorUserId="23" LastEditDate="2011-11-27T20:19:33.980" LastActivityDate="2011-11-27T20:19:33.980" Title="I don't have a dedicated GPU and I can't install DirectX to play NFS Most Wanted" Tags="|need-for-speed-most-wanted-2005|" AnswerCount="1" CommentCount="6" ClosedDate="2011-11-27T20:21:01.590" ContentLicense="CC BY-SA 3.0" />
  <row Id="38760" PostTypeId="2" ParentId="36714" CreationDate="2011-11-27T07:54:36.847" Score="0" Body="&lt;p&gt;I was somehow able to get two human followers (non-quest). One acts as a &quot;normal&quot; follower, which in this case is my housecarl from Solitude, but the other which is Cicero is a regular follower with the strange exception of being one that ignores the fact that I already have one following me around. I know its Cicero and not the other one because when I try to add another follower he/she will refuse saying that I already have a follower UNLESS I dismiss my housecarl, which allows me to pick up a new one. Now, before you ask yes I finished the entire Dark Brotherhood questline and yes I can customize his equipment and give him orders. And no I haven't dismissed him yet to see if it would allow me to pick him up again.&lt;/p&gt;&#xA;" OwnerUserId="15406" LastActivityDate="2011-11-27T07:54:36.847" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38761" PostTypeId="1" AcceptedAnswerId="38765" CreationDate="2011-11-27T08:03:26.737" Score="14" ViewCount="15651" Body="&lt;p&gt;As far as remember, in Oblivion there is a spell for carrying more weight. Is there a similar spell in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="15025" LastEditorUserId="143571" LastEditDate="2020-10-03T08:26:17.017" LastActivityDate="2020-10-03T08:26:17.017" Title="Is there a spell for carrying more weight in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="38762" PostTypeId="1" CreationDate="2011-11-27T08:07:25.807" Score="10" ViewCount="3622" Body="&lt;p&gt;According to the in-game help on Sneaking:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Sound: Attacking or casting spells makes noise, which may alert enemies to your presence. Heavier weapons make more noise. Spells produce both sound and light.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;By &quot;heavier weapons&quot;, does this mean actual encumbrance weight (so daedric daggers make more noise than iron daggers), or only the size category (so two-handed weapons make more noise than one-handed, but all daggers are equally quiet)?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-12-22T14:02:07.143" Title="Does the weight of a weapon affect Sneaking, or only its size category?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38763" PostTypeId="2" ParentId="38716" CreationDate="2011-11-27T08:11:37.843" Score="6" Body="&lt;p&gt;Just &lt;code&gt;fast-travel&lt;/code&gt; to any place and, if your follower didn't respawn near you there are three possible Issues:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Your follower died (sorry it's bad news)&lt;/li&gt;&#xA;  &lt;li&gt;It's a bug (nice one)&lt;/li&gt;&#xA;  &lt;li&gt;You told him/her to wait and forgot where or can't return to where you told them to wait  (bad loop-hole)&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="15025" LastEditorUserId="-1" LastEditDate="2011-11-28T04:50:52.233" LastActivityDate="2011-11-28T04:50:52.233" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38764" PostTypeId="1" CreationDate="2011-11-27T08:15:56.773" Score="14" ViewCount="1328" Body="&lt;p&gt;It's said that carrying a two-handed weapon increases your chances of being spotted when trying to sneak.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it penalize Sneaking to have a weapon merely drawn, or only when you attack?  Does the size/weight of the weapon make a difference?&lt;/p&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="1980" LastEditDate="2011-11-27T10:56:58.097" LastActivityDate="2012-01-29T22:49:09.787" Title="Does it penalize sneak to have a weapon drawn?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38765" PostTypeId="2" ParentId="38761" CreationDate="2011-11-27T08:21:12.317" Score="13" Body="&lt;p&gt;There's no such spell in Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can carry more weight by:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Wearing items with the Fortify Carry Weight enchantment&lt;/li&gt;&#xA;&lt;li&gt;Drinking a potion of Fortify Carry Weight&lt;/li&gt;&#xA;&lt;li&gt;Adding points to Stamina when you level up&lt;/li&gt;&#xA;&lt;li&gt;Giving some stuff to your hireling&lt;/li&gt;&#xA;&lt;li&gt;Climbing onto a horse&lt;/li&gt;&#xA;&lt;li&gt;Using The Steed Stone, allows you to carry +100.&lt;/li&gt;&#xA;&lt;li&gt;The Extra Pockets perk, which is part of the Pickpocket skill, also allows you to carry +100.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="4239" LastEditDate="2011-11-30T13:40:45.287" LastActivityDate="2011-11-30T13:40:45.287" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38767" PostTypeId="2" ParentId="38733" CreationDate="2011-11-27T08:52:33.493" Score="3" Body="&lt;p&gt;I can unequip both spells by clicking right once, to remove the off hand, then left to remove the main hand. Did no have problem with this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do understand that : &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You need to highlight the currently selected spell in the hand you want to remove&lt;/li&gt;&#xA;&lt;li&gt;Click with the mouse button corresponding to the hand you want to remove the spell from&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Adding sequences: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Spell () + &lt;kbd&gt;Mouse L&lt;/kbd&gt; = Spell (L)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Spell () + &lt;kbd&gt;Mouse R&lt;/kbd&gt; = Spell (R)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Spell (R) + &lt;kbd&gt;Mouse L&lt;/kbd&gt; = Spell (R, L)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Spell (L) + &lt;kbd&gt;Mouse R&lt;/kbd&gt; = Spell (R, L)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Removing sequences:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Spell (R, L) + &lt;kbd&gt;Mouse L&lt;/kbd&gt; = Spell (R)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Spell (R, L) + &lt;kbd&gt;Mouse R&lt;/kbd&gt; = Spell (L)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Spell (R) + &lt;kbd&gt;Mouse R&lt;/kbd&gt; = Spell ()&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Spell (L) + &lt;kbd&gt;Mouse L&lt;/kbd&gt; = Spell ()&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7709" LastActivityDate="2011-11-27T08:52:33.493" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38768" PostTypeId="2" ParentId="38589" CreationDate="2011-11-27T09:12:39.483" Score="4" Body="&lt;p&gt;This questline is currently bugged. If you cleared the Gerimund's Hall dungeon before receiving the quest, the boss' body will vanish after you defeat him, thus preventing you from retrieving the amulet fragment. Unfortunately, until Bethesda patches this bug, there is no way to complete it.&lt;/p&gt;&#xA;" OwnerUserId="15410" LastActivityDate="2011-11-27T09:12:39.483" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38769" PostTypeId="1" AcceptedAnswerId="38770" CreationDate="2011-11-27T09:59:06.167" Score="14" ViewCount="3038" Body="&lt;p&gt;This is the view from the top of the tower just east of Bleak Falls Barrow. There's an eagle's nest, and an eagle that visits it. Climbing up and touching the nest has no effect, but shooting the eagle causes the nest to disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the eagle there for a reason? Does shooting it have any effect?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/DBPI1.jpg&quot; rel=&quot;noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/5Z4k4.jpg&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2012-09-25T04:43:54.823" Title="What's the deal with this eagle?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38770" PostTypeId="2" ParentId="38769" CreationDate="2011-11-27T10:03:42.693" Score="15" Body="&lt;p&gt;Eagles are more than scenery in Skyrim. If you shoot them down with spells or a bow you can harvest their feathers and beak for alchemical purposes. But that is all.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-11-27T10:03:42.693" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38772" PostTypeId="2" ParentId="38739" CreationDate="2011-11-27T10:09:33.737" Score="2" Body="&lt;p&gt;I would recommend:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Carry some nice armour for these fights or&lt;/li&gt;&#xA;&lt;li&gt;Have your companion carry some backup armour for you that you can switch into before a fight.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Regarding wards look at &lt;a href=&quot;https://gaming.stackexchange.com/questions/38368/are-wards-actually-useful&quot;&gt;this question&lt;/a&gt;. It looks at the advantages of oakflesh over wards.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2011-11-27T10:09:33.737" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38773" PostTypeId="1" AcceptedAnswerId="39192" CreationDate="2011-11-27T10:18:41.983" Score="11" ViewCount="4983" Body="&lt;p&gt;If I give a few poisons for my companions to carry, will they use them in battle?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And if the answer is yes - is there a way to control when they're used?&lt;/p&gt;&#xA;" OwnerUserId="15413" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:32:05.767" LastActivityDate="2013-10-18T12:24:49.207" Title="Do companions use poisons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38774" PostTypeId="1" AcceptedAnswerId="38777" CreationDate="2011-11-27T10:36:12.300" Score="9" ViewCount="2475" Body="&lt;p&gt;What is the effect of killing the enderdragon in smp?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been told that endermen disappear if you kill the enderdragon in ssp, does that also apply to smp? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If somebody does kill the enderdragon, then is there any way to get a new one?&lt;/p&gt;&#xA;" OwnerUserId="8410" LastActivityDate="2012-12-07T16:38:18.847" Title="Effects of Killing an Enderdragon in Minecraft SMP" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38776" PostTypeId="1" AcceptedAnswerId="38781" CreationDate="2011-11-27T11:16:29.053" Score="4" ViewCount="6322" Body="&lt;p&gt;I am doing the Under Saarthal quest am and at the point where I need to rotate the 6 pillars however they will not rotate.  I read something this is a possible bug but is there any way to get around this?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to get past just this point, even using the console if needed?&lt;/p&gt;&#xA;" OwnerUserId="13986" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:32:43.837" LastActivityDate="2013-01-20T16:32:43.837" Title="Under Saarthal Pillar Bug?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38777" PostTypeId="2" ParentId="38774" CreationDate="2011-11-27T11:48:45.537" Score="6" Body="&lt;p&gt;You get the credits, 20,000 XP, and a fountain through which you can return to the normal world.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Endermen do stay there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on the server mods installed, you can get a new Enderdragon using the &lt;code&gt;/spawn&lt;/code&gt; command.&lt;/p&gt;&#xA;" OwnerUserId="7053" LastEditorUserId="1980" LastEditDate="2011-12-05T23:30:51.450" LastActivityDate="2011-12-05T23:30:51.450" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38778" PostTypeId="1" AcceptedAnswerId="44702" CreationDate="2011-11-27T11:54:09.567" Score="12" ViewCount="6962" Body="&lt;p&gt;I'm playing &lt;em&gt;Temple Run&lt;/em&gt; for iOS and there are parts where you need to jump really far in order to get over a broken path.&lt;/p&gt;&#xA;&lt;p&gt;Does anyone know how to jump over these tricky parts? Is there a way to jump higher or further? Is there some other way to survive?&lt;/p&gt;&#xA;" OwnerUserId="15416" LastEditorUserId="280883" LastEditDate="2023-08-05T12:53:31.860" LastActivityDate="2023-08-05T12:53:31.860" Title="How can you jump further in Temple Run?" Tags="|temple-run|" AnswerCount="6" CommentCount="7" ContentLicense="CC BY-SA 4.0" />
  <row Id="38779" PostTypeId="1" AcceptedAnswerId="39547" CreationDate="2011-11-27T12:05:37.237" Score="13" ViewCount="128212" Body="&lt;p&gt;Not exactly the same as &lt;a href=&quot;https://gaming.stackexchange.com/questions/36609/how-can-i-stop-this-horse-following-me&quot;&gt;this&lt;/a&gt;. &lt;strong&gt;EDIT&lt;/strong&gt;: The solution to that question involves killing the horse. Shadowmere is immortal. This is not the same question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have gotten far enough in the Dark Brotherhood that I have been gifted with an immortal horse. The problem is, horses in this game seem more of a burden than a help, especially since Shadowmere seems intent on reporting any crimes he sees me commit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I stable him somewhere so that he doesn't follow me around every time I fast travel? Is there any way to get rid of this annoying (and creepy) horse?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:55.333" LastActivityDate="2013-12-26T08:20:03.547" Title="How can I get Shadowmere to stop following me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="38780" PostTypeId="1" CreationDate="2011-11-27T12:06:32.013" Score="1" ViewCount="2997" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/38609/i-cant-upgrade-the-inside-of-my-house&quot;&gt;I can&amp;#39;t upgrade the inside of my house&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I purchased a house in Whiterun and didn't improve/decorate it when I purchased it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I don't seem to have the option of improving it. As mentioned in &lt;a href=&quot;https://gaming.stackexchange.com/q/36492/200&quot;&gt;this question&lt;/a&gt;, I went over to Proventus Avenicci, but the option &lt;a href=&quot;http://steamcommunity.com/id/sathyabhat/screenshot/612717879304151407&quot; rel=&quot;nofollow noreferrer&quot;&gt;isn't there&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With 1,520 gold I do believe I have enough, so why isn't the option there?&lt;/p&gt;&#xA;" OwnerUserId="200" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.990" LastActivityDate="2011-11-27T15:14:24.820" Title="Why can't I improve my house in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="3" ClosedDate="2011-11-27T16:52:59.750" ContentLicense="CC BY-SA 3.0" />
  <row Id="38781" PostTypeId="2" ParentId="38776" CreationDate="2011-11-27T12:10:00.427" Score="3" Body="&lt;p&gt;Looks like loading the game from a previous save fixed the issue.&lt;/p&gt;&#xA;" OwnerUserId="13986" LastEditorUserId="1925" LastEditDate="2011-12-13T23:39:17.560" LastActivityDate="2011-12-13T23:39:17.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38783" PostTypeId="1" AcceptedAnswerId="38784" CreationDate="2011-11-27T12:29:32.167" Score="2" ViewCount="21888" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35122/where-do-confiscated-items-go&quot;&gt;Where do confiscated items go?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I found Calixto's Journal (which I assume is related to the Blood on Ice quest in Windhelm) early on in my looting and then forgot about it. Later on, I was arrested in Solitude, and had all my stolen items confiscated from me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I have begun the Blood on Ice quest, and it seems that the journal has become important. Is there anywhere that confiscated items are stored, or are they simply removed from existence?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.310" LastActivityDate="2011-11-27T12:34:51.850" Title="How can I get back an item that was confiscated when I was arrested?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ClosedDate="2011-11-27T13:44:37.303" ContentLicense="CC BY-SA 3.0" />
  <row Id="38784" PostTypeId="2" ParentId="38783" CreationDate="2011-11-27T12:34:51.850" Score="1" Body="&lt;p&gt;Normally, there is in each prison a locked chest called &quot;confiscated item chest&quot;. When you get arrested, every stolen items you have get put in this chest. I don't know if it reseted after a while, but if not, the journal. I also contain all your equipment when you get send into prison.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know that the one in solitude can be accessed trough a secret passageway behind the cell you are in, although I've never seen the &quot;official&quot; side of the prison.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-11-27T12:34:51.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38786" PostTypeId="2" ParentId="38609" CreationDate="2011-11-27T13:55:29.123" Score="8" Body="&lt;p&gt;Jesse Cox of OMFGcata &lt;a href=&quot;http://www.youtube.com/watch?v=mbFumYOxulE#t=39m11s&quot; rel=&quot;nofollow noreferrer&quot;&gt;noticed this problem&lt;/a&gt;: it's not exactly bugged, but there are only certain conditions under which NPCs will sell you things: time of day, whether they're in a scripted piece of dialogue, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The issue is that the Stewart won't sell anything to you until he's in the appropriate area, which is inside Dragonreach. If he's having a grand old time outside, you have to wait until he meanders back inside. Once there, he'll sell you all the decorations you can buy.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-11-27T13:55:29.123" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38788" PostTypeId="1" AcceptedAnswerId="38793" CreationDate="2011-11-27T14:52:11.957" Score="6" ViewCount="27859" Body="&lt;p&gt;I have a thief/archer that so far has nearly even distribution of attributes (magicka/health/stamina) at level 16 with stamina slightly lower. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far my reasoning is: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;although I am not primarily a mage, magic drains faster because of my thief armor and I plan to dabble more in illusion&lt;/li&gt;&#xA;&lt;li&gt;Stamina lags behind strength because carry capacity is already boosted via thief perks&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;My concern is that this &quot;jack of all trades&quot; mentality will make the game harder in the long run. I have read that later enemies and dragons basically required offensive magic. Should I ease back on magicka and make health my primary stat (1/1.5/1)?&lt;/p&gt;&#xA;" OwnerUserId="9802" LastActivityDate="2011-11-27T15:45:46.123" Title="choosing attributes when leveling" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38789" PostTypeId="2" ParentId="38725" CreationDate="2011-11-27T15:14:28.820" Score="3" Body="&lt;p&gt;It's likely that the game is trying to save your configuration settings and failing.  Try checking whether or not the files in your CoD4 directory are write protected or not.  By default, Steam installs CoD4 to:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;C:\Program Files (x86)\Steam\steamapps\common\call of duty 4&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, this may vary depending on your Windows version, 32/64 bit, how you installed Steam, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will want to at least check all of the .cfg files, although &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1333867&quot; rel=&quot;nofollow noreferrer&quot;&gt;one person&lt;/a&gt; had better luck making sure that all of the files in that directory are not write protected.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people speculate this is an issue with file permissions caused by the filesystem changes in Vista/Win7, although others have reported issues with Windows XP as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference, there's a help thread on the &lt;a href=&quot;http://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/std_adp.php?p_faqid=16921&amp;amp;p_created=1156173633&quot; rel=&quot;nofollow noreferrer&quot;&gt;Activision site&lt;/a&gt; for this, but I doubt that the suggestions there would help.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-27T15:14:28.820" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38790" PostTypeId="2" ParentId="38759" CreationDate="2011-11-27T15:27:31.967" Score="2" Body="&lt;p&gt;Every computer built in the last 5 years or so has a 3D capable graphics card.  Need for Speed Most Wanted has &lt;a href=&quot;http://gamesystemrequirements.com/games.php?id=297&quot; rel=&quot;nofollow noreferrer&quot;&gt;modest system requirements&lt;/a&gt;, so it's likely that if you have a fairly recent computer, you'll be able to play it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can identify the model and type of your graphics card by going into the &lt;a href=&quot;http://pcsupport.about.com/od/windows7/f/open-device-manager-windows-7.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;device manager&lt;/a&gt;.  You may also need to update your graphics drivers before you'll be able to play.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as your DirectX error goes, I found &lt;a href=&quot;http://www.tweakguides.com/NFSMW_3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;one guide&lt;/a&gt; that gave a hint:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;DirectX Error when Installing: When installing the game if you get an error that DirectX9.0c is not installed, even if you've installed DX9.0c already, then find the game's Autorun.exe file (in the base directory of the game CD), right-click on it, select Properties, go to the Compatibility tab, tick the 'Run this program in compatibility mode for' and select 'Windows 2000'. Then double-click on Autorun.exe to begin installation. Make sure to turn off compatibility mode after installing the game.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If this doesn't fix your problem, you're going to have to provide more detail in your question.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-27T15:27:31.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38791" PostTypeId="1" CreationDate="2011-11-27T15:32:00.957" Score="7" ViewCount="5356" Body="&lt;p&gt;I read that dungeons are locked at the level when you first enter them.  So let's say I enter a dungeon at level 2 and then later on in the game I do a random quest (the ones you get from the inn keepers) and it sends me back to that dungeon when I am at level 45 (because I have already been to all the dungeons at this point).  Will the dungeon level reset at this point with the automatically create quest system?&lt;/p&gt;&#xA;" OwnerUserId="13986" LastEditorUserId="1057" LastEditDate="2011-12-06T20:12:12.697" LastActivityDate="2012-02-09T07:10:58.903" Title="Are dungeons locked at the level when you first enter them?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38793" PostTypeId="2" ParentId="38788" CreationDate="2011-11-27T15:45:46.123" Score="3" Body="&lt;p&gt;If you plan on using Illusion, primarily, that's a once or twice per battle kind of magic. You're not spamming illusion spells nonstop in an effort to kill everyone. You disable the big threat and cause some chaos, then add in damage with your bow at range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being a stealth assassin type, you also shouldn't (theoretically) be taking a lot of damage. Your companion (which you should use) should be acting as a meat shield while you put some arrows in the target, and only really beefy opponents in really narrow passageways should be damaging you. Especially if you use illusion's calm/fear effects, your health should be pretty safe.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That being said, things never go fully according to plan, so health is still a good choice. As an archer, you need stamina to zoom and slow time, and you'd be surprised how quickly it runs out once you get those perks. I have built my archery/sneak/illusion assassin using a 2:1 ratio putting points into health:stamina, and never putting anything into magicka. At some point I would like to increase my magicka by about 50 points, because it seems a &lt;em&gt;little&lt;/em&gt; low, but at level 30 so far this seems to be a good mix.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2011-11-27T15:45:46.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38794" PostTypeId="1" CreationDate="2011-11-27T15:51:42.103" Score="2" ViewCount="26199" Body="&lt;p&gt;I have a new very fast internet, however I'm not sure if PS3 supports it (my laptop for example is only able to use 1/3 of the speed). How to check what speed PS3 can use?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:39:53.273" LastActivityDate="2013-10-22T19:39:53.273" Title="How to check internet speed on PS3?" Tags="|ps3|psn|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38796" PostTypeId="2" ParentId="38794" CreationDate="2011-11-27T16:01:30.693" Score="3" Body="&lt;p&gt;It's highly likely that every device on your network is capable of speeds that are faster than your internet connection.  The real bottleneck is whatever server on the internet you're trying to talk to is capable of, and how much &quot;real&quot; bandwidth you have available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most devices on your home network are capable of at least 100 Megabit per second (wired) or 54 Megabit per second (wireless, assuming 802.11g).  Most broadband connections top out at a fraction of this; the fastest available in my area is 10 Megabit per second.  (Other countries &lt;a href=&quot;http://www.netindex.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;vary&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the speed of your network devices and internet connection are only part of what factors into overall speed.  When you download something from the internet, you're sending tons of data back and forth to a remote server somewhere on the internet.  That server may have other clients and limited bandwidth itself.  Therefore, there's a strong possiblity that you won't be able to get a full 10 megabits per second.  I tend to get pretty good download speeds from Steam, and major companies like Microsoft or Google.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Layered on top of this is the fact that often your internet service provider will advertise one speed and &lt;a href=&quot;http://www.pcmag.com/article2/0,2817,2390280,00.asp&quot; rel=&quot;nofollow noreferrer&quot;&gt;not give you that full speed&lt;/a&gt; all the time (or ever!)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that &quot;megabits&quot; are generally used to give network speeds, but you may be looking at &quot;megabytes&quot; per seconds in your download rate.  If you need to convert megabits per second to megabytes per second, divide by 8.  Therefore, 10 megabit per second internet service would allow you to download (at maximum, under ideal conditions) 1.25 megabytes per second.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To summarize, there are three speeds you have to be concerned with when trying to determine how fast you can download something from the internet:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;strong&gt;How fast can my device send/receive data?&lt;/strong&gt;  Usually this is very fast, 54 or 100 mbit.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;How fast can I send/receive data to/from the internet?&lt;/strong&gt;  This is determined by how much you pay your ISP, and how honest they are about giving you what you paid for.  &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;How fast can the remote server send/receive data to/from me?&lt;/strong&gt;  This is determined by conditions on the internet, and can vary wildly depending on the time of day, the server in question, conditions on the internet, etc.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;slowest&lt;/em&gt; of these three determines the overall download speed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The most real-world test for download speed on your PS3 would be to try to download something off of PSN.  Any other test is likely to give you artificial results.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-27T17:04:59.747" LastActivityDate="2011-11-27T17:04:59.747" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38797" PostTypeId="1" AcceptedAnswerId="38800" CreationDate="2011-11-27T16:01:32.240" Score="10" ViewCount="5445" Body="&lt;p&gt;I have a magic staff that has an enchant that summons a familiar for 60 seconds wherever the caster is pointing but when I go to the arcane enchanter table, it does not show for for disenchanting.  Are there certain things you can disenchant or do I need to be certain level in enchanting to disenchant these items?&lt;/p&gt;&#xA;" OwnerUserId="13986" LastActivityDate="2014-02-01T07:45:22.960" Title="Are Certain Magical Item Not Disenchantable Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38798" PostTypeId="1" CreationDate="2011-11-27T16:19:31.320" Score="7" ViewCount="5715" Body="&lt;p&gt;On one of my characters, the guy in the wagon at Whiterun will take me to almost any city in Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On my slightly newer character, he only lets me go to four cities - Markarth, Riften, Solitude and Windhelm. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My first character has all those plus places like Morthal, Winterhold, and Falkreath.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the reason behind this? It's not based on which cities I've visited (as I've only visited Riften out of the four on my second character).&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2019-12-14T11:10:52.280" Title="Why does the list of locations the wagon will take me to change?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38800" PostTypeId="2" ParentId="38797" CreationDate="2011-11-27T16:46:31.977" Score="13" Body="&lt;p&gt;You may neither enchant nor disenchant staves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, you may not disenchant unless the item has an enchamtment you don't already know.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Additionally, there are some quest rewards you may not disenchant (for example: Ghost Sword).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And finally, there are some items (such as the Amulet of [Insert Aedra here]) that you simply can't disenchant.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="336" LastEditDate="2011-11-27T17:00:02.297" LastActivityDate="2011-11-27T17:00:02.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38801" PostTypeId="2" ParentId="38794" CreationDate="2011-11-27T16:49:59.457" Score="6" Body="&lt;p&gt;On your XMB, go to Settings and choose Network Settings. One of the options should be Test Connection Settings. Wait for the test to end completely, the bottom two lines should show your tested download and upload speeds&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-11-27T16:49:59.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38803" PostTypeId="2" ParentId="34931" CreationDate="2011-11-27T17:00:22.883" Score="1" Body="&lt;p&gt;We have portable items jammers, radar, and trophy in MW3 to cause a stationary static circle once deployed. The recon drone shows on the minimap with one of these circles on it, it is mobile, and it jams enemy radar in its proximity.&lt;/p&gt;&#xA;" OwnerUserId="15425" LastEditorUserId="23" LastEditDate="2011-11-27T20:23:25.533" LastActivityDate="2011-11-27T20:23:25.533" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38804" PostTypeId="2" ParentId="38798" CreationDate="2011-11-27T17:01:14.363" Score="1" Body="&lt;p&gt;Locations only show up if you have enough gold to travel to them, it is likely that your newer character did not have sufficiant gold to travel along the more expensive routes.&lt;/p&gt;&#xA;" OwnerUserId="15426" LastActivityDate="2011-11-27T17:01:14.363" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38805" PostTypeId="1" AcceptedAnswerId="38881" CreationDate="2011-11-27T17:06:04.603" Score="9" ViewCount="8607" Body="&lt;p&gt;I was doing the daedric quest &lt;em&gt;The Taste of Death&lt;/em&gt;, where one task is to clear &lt;em&gt;Reachcliff Cave&lt;/em&gt; from &lt;em&gt;Draugr&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7cGjc.jpg&quot; alt=&quot;Global map showing Reachcliff Cave&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I'm sneaking through dungeons, the &lt;em&gt;Aura Whisper&lt;/em&gt; &quot;shout&quot; shows me where other living things &lt;em&gt;(mostly enemies)&lt;/em&gt; wait for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So I explored and cleared said dungeon for my friend &lt;em&gt;Eola&lt;/em&gt;, that she could get back in to eat some humans. But ... &lt;strong&gt;who's that&lt;/strong&gt; ... there's still something &lt;strong&gt;in/behind that wall?&lt;/strong&gt; What is that? Can I eat it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/P0jyA.jpg&quot; alt=&quot;Image of something in that wall ...&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/2QOSS.jpg&quot; alt=&quot;Local map of something&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="14082" LastActivityDate="2020-05-14T20:01:02.727" Title="Who's that in the wall in Reachcliff Cave" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38806" PostTypeId="1" AcceptedAnswerId="38816" CreationDate="2011-11-27T17:16:49.207" Score="11" ViewCount="31305" Body="&lt;p&gt;I'm trying to get Monster Claws, to upgrade some of my early equipment, but I only have access to the Faron forest, and Skyloft. &lt;/p&gt;&#xA;" OwnerUserId="6146" LastEditorUserId="8350" LastEditDate="2011-11-27T17:53:53.697" LastActivityDate="2015-07-13T18:01:27.040" Title="What's the best place to get Monster Claws early in the game?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38809" PostTypeId="1" AcceptedAnswerId="38811" CreationDate="2011-11-27T17:29:26.023" Score="16" ViewCount="169279" Body="&lt;p&gt;Reading questions here and elsewhere about Skyrim makes it very tempting to buy. This would become a certainty if I know that I will be able to play it entirely in 3rd person. From the &lt;a href=&quot;https://gaming.stackexchange.com/q/36308/8088&quot;&gt;horse question&lt;/a&gt; I know that it's possible to at least view yourself in 3rd person on a horse, but that isn't quite enough to dispel my motion sickness concerns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is Skyrim playable entirely in 3rd person view under any circumstances or configuration?&lt;/p&gt;&#xA;" OwnerUserId="8088" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2018-05-18T04:36:03.490" Title="Is Skyrim playable in 3rd-person?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38810" PostTypeId="1" AcceptedAnswerId="39217" CreationDate="2011-11-27T17:30:03.763" Score="4" ViewCount="2344" Body="&lt;p&gt;After finishing Cthulhu Saves the World, some new game modes were unlocked - &lt;code&gt;Highlander&lt;/code&gt;, &lt;code&gt;Overkill&lt;/code&gt;, &lt;code&gt;Cthulhu's Angels&lt;/code&gt; and some sort of boss rush. Before playing through though I'm curious if there are enough differences to keep me interested for one more playthrough, or if the changes are mostly cosmetic.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do each of the bonus modes differ from the normal game?&lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="14629" LastEditDate="2011-11-29T20:07:17.233" LastActivityDate="2011-11-29T20:07:17.233" Title="How do the bonus modes differ from the normal game?" Tags="|cthulhu-saves-the-world|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38811" PostTypeId="2" ParentId="38809" CreationDate="2011-11-27T17:31:59.453" Score="17" Body="&lt;p&gt;Yes! A simple touch of a button can switch you between first and third person. On the PC, this button is 'F'. On consoles or if you use a controller, click the right thumb stick. It's entirely plausible to play the entire game in this view if that is your preference. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="10616" LastEditDate="2011-12-15T23:45:34.927" LastActivityDate="2011-12-15T23:45:34.927" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38812" PostTypeId="1" AcceptedAnswerId="38817" CreationDate="2011-11-27T18:11:26.310" Score="10" ViewCount="9252" Body="&lt;p&gt;Should I avoid overusing skills that I do not plan on spending my perks on? By doing so, will it make it harder for me to reach 100 in the skills that I am planning on spending perks points in? Will I end up too balanced and not a master in anything?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example I want to get Destruction and Conjuration to 100. If I start raising Smithing - a skill I have not been using at all - my overall char level is going to improve so I won't get the ones I really want before I hit level 50. &lt;/p&gt;&#xA;" OwnerUserId="15430" LastEditorUserId="122" LastEditDate="2011-11-27T18:19:17.093" LastActivityDate="2017-02-16T22:26:45.507" Title="Is it okay to level up skills I don't consider to be my main skills?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38813" PostTypeId="2" ParentId="38805" CreationDate="2011-11-27T18:22:48.690" Score="4" Body="&lt;p&gt;This is almost pure speculation, but I suspect it is a quest-related &quot;phantom&quot; life sign.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have seen this in a number of places (as a sneaky sort, Aura Whisper in invaluable).  Notably, I have more than once seen an entire &lt;em&gt;crowd&lt;/em&gt; of such life signs in impossible spaces in small, heavily-populated cells where quest events take place (such as the Ragged Flagon - Cistern).  These life signs have a tendency to appear and vanish as quest events occur.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While we don't yet have &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Creation_Kit&quot; rel=&quot;nofollow noreferrer&quot;&gt;the tools&lt;/a&gt; to properly investigate, I suspect that they are the result of quest scripts &quot;storing&quot; actors (quest-related NPCs) outside of the cell geometry until they are needed.  This is a technique used in other games (including previous TES games) to ensure than an actor is fully loaded before use (to prevent disk lag) or to pre-run scripts prior to interacting with the player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The resultant life signs are therefore &quot;real&quot; in the sense that there is an actual NPC at that spot, but also &quot;fake&quot;, as that the NPC isn't supposed to be visible to the user, due to not yet being &quot;present&quot;.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-27T18:22:48.690" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38814" PostTypeId="2" ParentId="38812" CreationDate="2011-11-27T18:30:55.020" Score="4" Body="&lt;p&gt;Yes, it's okay to level up other skills. You're limited to 80 perks, so that's what you need to be worried about, not wasting them in areas you're not concerned about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level cap does not appear to be 50, &lt;a href=&quot;https://gaming.stackexchange.com/q/37818/4239&quot;&gt;rather 81&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2011-11-27T18:38:43.650" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38815" PostTypeId="1" CreationDate="2011-11-27T18:35:43.833" Score="0" ViewCount="2336" Body="&lt;p&gt;There is a &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Delvin_Mallory&quot; rel=&quot;nofollow noreferrer&quot;&gt;guy&lt;/a&gt; in the area that seems to have 1500 gold every time I check his inventory.  I have a 0% success rate to steal it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've taken it every time, and it zooms out like I've been caught, but nothing happens.  If I try to steal again in the same area I get 'You've already been caught pick-pocketing'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I haven't found any downside.&lt;/p&gt;&#xA;" OwnerUserId="7915" LastActivityDate="2012-07-04T05:25:16.570" Title="Any downside to pick-pocketing characters in the Ragged Flagon?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="38816" PostTypeId="2" ParentId="38806" CreationDate="2011-11-27T18:50:02.140" Score="9" Body="&lt;p&gt;You can get &lt;strong&gt;Monster Claws&lt;/strong&gt; from &lt;strong&gt;Keese&lt;/strong&gt; (bats) of any type.  Just look for a place that has a lot of them and grind it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A place that comes to mind at that point in the game where you can find a lot would be the &lt;strong&gt;Waterfall Cave&lt;/strong&gt;.  That's the cave in &lt;strong&gt;Skyloft&lt;/strong&gt; which is behind the waterfall where you had to go get your &lt;strong&gt;Loftwing&lt;/strong&gt;.  It should be relatively easy to go through that multiple times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can wait a little bit longer, you might want to get the &lt;a href=&quot;http://zelda.wikia.com/wiki/Treasure_Medal&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Treasure Medal&lt;/strong&gt;&lt;/a&gt; before doing this to give them a better chance at appearing.  You'll get this when you reach &lt;strong&gt;Eldin Volcano&lt;/strong&gt; from one of the &lt;strong&gt;Goddess Cubes&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; To the east of the &lt;strong&gt;Fire Temple&lt;/strong&gt; behind the houses down by the lava.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-27T20:03:28.300" LastActivityDate="2011-11-27T20:03:28.300" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38817" PostTypeId="2" ParentId="38812" CreationDate="2011-11-27T18:54:25.557" Score="16" Body="&lt;p&gt;Leveling up skills you don't use has no bearing on the skills you do use. They will level up at the same rate no matter what. However, you need to keep in mind that Skyrim uses leveling scaling. So if you pump up a bunch of skills you don't use, like Smithing, and don't level up your main skills to match, you will no doubt run into some serious problems dealing with the higher level enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also need to consider that the only benefit to leveling up is you get an increase to either magicka, health, or stamina; and gain one additional perk point. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perk points are useless unless you spend them, and perks have a skill level restriction, so if you only have 30 points into conjuration it doesn't matter how many perks you have, because you won't be able to use most of the perk tree anyways. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in summary, although it is possible to power level by using skills like smithing, unless you plan to use those skills or are in desperate needs of either some perks or health/stamina/magicka, I would suggest against it. This doesn't mean you shouldn't put points into those skills you don't plan to put perks into, but you should be careful about gaining too many levels by power leveling those perks.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2012-01-24T17:44:24.250" LastActivityDate="2012-01-24T17:44:24.250" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38818" PostTypeId="1" CreationDate="2011-11-27T18:55:05.463" Score="3" ViewCount="9017" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36222/whats-the-easiest-way-to-pull-a-flying-dragon&quot;&gt;What&amp;#39;s the easiest way to pull a flying dragon?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;While walking around, I sometimes see a dragon flying overhead, but no matter what I try, they don't appear to see me and won't initiate combat. I like to tell myself it's because they're scared of me, however there's probably more to it than that. There are other times, there appears to be no problem getting them to fight me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried hitting them with arrows, but leading them can be quite difficult. Is there another way to get a dragon to fight me consistently?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2011-11-27T19:08:38.747" Title="How do I get a dragon to fight me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-27T20:30:24.880" ContentLicense="CC BY-SA 3.0" />
  <row Id="38819" PostTypeId="2" ParentId="38556" CreationDate="2011-11-27T19:04:55.987" Score="2" Body="&lt;p&gt;&lt;strong&gt;Controller pros:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can recline on the couch while playing on the TV. (Which you can also do when using a keyboard, but I've never managed to control the mouse properly that way.)&lt;/li&gt;&#xA;&lt;li&gt;As Jarret Meyer says, the menus are faster, simpler and more natural to navigate with a controller.&lt;/li&gt;&#xA;&lt;li&gt;Possibly subjective, but I find it more natural to control the character with two joysticks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Controller cons:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You lose the keyboard shortcuts, e.g. switching between several sets of weapons or spells at a single key press. (Although the game pauses while you scroll through the quick-list of favorites, so it's not critical.)&lt;/li&gt;&#xA;&lt;li&gt;Aiming with a bow, especially at long range, is dramatically faster and more precise when using a mouse.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Situation dependent: I'm using a &lt;a href=&quot;https://gaming.stackexchange.com/questions/37013/how-do-you-use-a-pc-ps3-controller-when-playing-skyrim-on-a-pc&quot;&gt;PS3 controller&lt;/a&gt;, installation was somewhat fiddly and I couldn't get it to work over Bluetooth. So no wireless controller for me; but it works fine over USB.&lt;/em&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I'm using the controller for now, I prefer the more relaxed play style. But it would be hard to defend picking the controller for a sneaking-and-archery oriented character.&lt;/p&gt;&#xA;" OwnerUserId="3556" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-27T19:04:55.987" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38820" PostTypeId="2" ParentId="38818" CreationDate="2011-11-27T19:08:38.747" Score="3" Body="&lt;p&gt;At some point in the main quest you will get a way to force dragons to ground&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; the Dragonrend shout&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This is probably the most reliable way of getting dragons to fight you. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The exact quest you need to do for this is&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Alduin&amp;#39;s_Bane&quot; rel=&quot;nofollow noreferrer&quot;&gt;Alduin's Bane&lt;/a&gt;, after you got the Elder Scroll from Blackreach&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Though I also had some luck with summoning a Flame Atronach and using Lightning Bolt myself on the Dragon. At some point they always came down and fought me.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2011-11-27T19:08:38.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38821" PostTypeId="1" AcceptedAnswerId="38823" CreationDate="2011-11-27T19:26:53.477" Score="0" ViewCount="9291" Body="&lt;p&gt;It seems a little weird, but maybe I'm missing something. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lydia is my current companion and won't &quot;naturally&quot; follow me into the temple. I went back outside to check, and yep -- she's standing right by the door.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried to help her to enter by issuing a direct command but she tells me can't. (I haven't tested whether this works in general, though.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this a glitch or a gameplay element -- maybe the 'arcane/evil' factor of the place combined with my 'unmagic' follower or something? &lt;/p&gt;&#xA;" OwnerUserId="15431" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:32:03.113" LastActivityDate="2012-06-25T13:32:03.113" Title="Why won't my companion follow me into Nightcaller Temple?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38822" PostTypeId="1" AcceptedAnswerId="38826" CreationDate="2011-11-27T19:45:51.413" Score="4" ViewCount="5936" Body="&lt;p&gt;I know chests are safe, the items that I put there will stay forever. Is that also true for cupboards? Because I like to separate chests according to the item category.&lt;/p&gt;&#xA;" OwnerUserId="15435" LastActivityDate="2012-01-04T07:08:10.360" Title="Are cupboards safe in my house?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38823" PostTypeId="2" ParentId="38821" CreationDate="2011-11-27T19:47:37.050" Score="1" Body="&lt;p&gt;Nightcaller Temple is related to a specific quest, Walking Nightmare. On that quest, you accompany a specific person, Erandur, into the Temple, and in doing so, wouldn't be able to take another companion along with you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if it's a bug that your follower can't accompany you into the temple if you're not on that quest, or if that's by design.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Waking_Nightmare&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4239" LastActivityDate="2011-11-27T19:47:37.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38826" PostTypeId="2" ParentId="38822" CreationDate="2011-11-27T19:49:14.297" Score="6" Body="&lt;p&gt;I'm pretty sure that all containers in your house are supposed to be safe, there should be no difference between cupboards, dressers or chests. I've been keeping my stuff for a long time now in all kinds of containers in my home, nothing has vanished so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is also a loading screen tip saying&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Items can be safely stored in any container in your house.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;I wasn't fast enough to get a screenshot of this loading screen&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="4103" LastEditDate="2011-11-27T20:16:49.463" LastActivityDate="2011-11-27T20:16:49.463" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38827" PostTypeId="2" ParentId="3672" CreationDate="2011-11-27T19:50:20.310" Score="1" Body="&lt;p&gt;The only way available that I know of is to create a sub account under your main account amd sync it with the server, then login with your sub account details and sync back the trophies data. However, I think Sony has limited the use of that method after PSN was hacked this April.&lt;/p&gt;&#xA;" OwnerUserId="15015" LastEditorDisplayName="user11502" LastEditDate="2011-11-27T20:08:45.537" LastActivityDate="2011-11-27T20:08:45.537" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38828" PostTypeId="2" ParentId="38815" CreationDate="2011-11-27T19:50:22.010" Score="3" Body="&lt;p&gt;The only penalty is not being able to try again for a while, which isn't really a penalty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is the same in Jorrvaskr if you're in the Companions (and I'm assuming the Dark Brotherhood and etc will all be the same).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you assault them however, you'll have to earn their trust back by paying 1000 gold (which is stupid because I killed the archery trainer after paying him 20,000 gold and only had to give 1000 back).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-27T19:50:22.010" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38829" PostTypeId="1" CreationDate="2011-11-27T19:50:54.473" Score="3" ViewCount="4205" Body="&lt;p&gt;Even in 1080p, the chat box is rather annoyingly sized on a 22in monitor. Does anyone know if there is a console command to disable it?&lt;/p&gt;&#xA;" OwnerUserId="15323" LastEditorUserId="4775" LastEditDate="2011-11-27T22:29:34.437" LastActivityDate="2011-12-09T14:06:04.367" Title="In Battlefield 3, is there a console command to disable chat?" Tags="|pc|battlefield-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38830" PostTypeId="1" AcceptedAnswerId="38840" CreationDate="2011-11-27T19:56:23.073" Score="2" ViewCount="27622" Body="&lt;p&gt;There's this game I bought and downloaded from PSN (the title is Rainbow Six Vegas 2). I want to know if I can actually download the same game into my friend's PS3 as well, without giving him my PSN login.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I do something like logging into my account on his system, then start downloading the game, and after that has started maybe log out and he can log in with his own ID? I am scared that the download may not continue if i do that or may not be activated.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible?&lt;/p&gt;&#xA;" OwnerUserId="15015" LastEditorDisplayName="user11502" LastEditDate="2011-11-27T20:06:50.590" LastActivityDate="2013-06-19T22:08:05.763" Title="Can I download a PS3 games from PSN on my own system and then download the same game on other PS3 systems?" Tags="|ps3|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38831" PostTypeId="1" AcceptedAnswerId="39044" CreationDate="2011-11-27T20:07:35.090" Score="7" ViewCount="3655" Body="&lt;p&gt;My dragon slaying strategy right now is using dragonrend to get the dragon to land and then hitting it with dual spark spells. The spark spells deal magicka damage as well as health damage. I have been noticing something interesting part way into these battles. If I'm able to keep a spark spell on the dragon for long enough, it eventually stops using it's breath attacks and settles for trying to bite my head off, typically for the rest of the battle, save a short burst or two occasionally. I don't remember getting this behavior during the mundane dragon battles (using pointy objects). This leads me to believe that in the dragons, the devs might have decided to limit the breath attacks by using magicka rather than a recharge timer like the player gets for the thu'ums. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;So, are the dragon's thu'ums linked to their magicka, or is just some odd behavior?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="12048" LastEditorUserId="336" LastEditDate="2011-11-28T01:10:17.017" LastActivityDate="2011-11-28T21:52:01.273" Title="Are enemy Dragon's Shouts tied to magicka?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38832" PostTypeId="1" AcceptedAnswerId="39478" CreationDate="2011-11-27T20:09:17.673" Score="3" ViewCount="13855" Body="&lt;p&gt;I was messing around under 'controls' in settings, then suddenly mouse2 did not work anymore. I have no configuration showing for left hand. I can't use mouse2 to block anymore either. Anyone know how to fix this?&lt;/p&gt;&#xA;" OwnerUserId="15438" LastEditorUserId="46450" LastEditorDisplayName="user3389" LastEditDate="2013-04-09T00:05:39.400" LastActivityDate="2013-04-09T00:05:39.400" Title="Why can't assign anything to my left hand?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38833" PostTypeId="1" AcceptedAnswerId="38847" CreationDate="2011-11-27T20:09:18.160" Score="4" ViewCount="109181" Body="&lt;p&gt;I'm level 18 and I've just completed Alduin's wall. What level should I supposed to be at this point?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the expected level at the different stages of main quest?&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:32:26.863" LastActivityDate="2013-01-20T16:32:26.863" Title="Main quest and levelling. Am I at the expected level?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38835" PostTypeId="2" ParentId="17393" CreationDate="2011-11-27T20:17:57.320" Score="0" Body="&lt;p&gt;The latest I've seen so far is 1TB, am using a 500GB SATA HDD with FAT32, once loaded into the PS3 system, it should be formatted and installed with the latest PS3 firmware.&lt;/p&gt;&#xA;" OwnerUserId="15015" LastActivityDate="2011-11-27T20:17:57.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38836" PostTypeId="2" ParentId="35410" CreationDate="2011-11-27T20:18:41.220" Score="12" Body="&lt;p&gt;What I found to work best thus far, was to be ungodly sneaky about it. Not as in &quot;sneak around and try to be undetected&quot; but as in &quot;Use Nightingale Subterfuge&quot; and make the groom kill her instead. :D &#xA;Ofc, provided you have it, but I highly recommend you do. It was the easiest way. No bounty on my head, nobody even paid any notice of me, they were too busy butchering each other, and it's also in the spirit of the mission itself, which was to make them think the stormcloaks did it. ^^&lt;/p&gt;&#xA;" OwnerUserId="15439" LastActivityDate="2011-11-27T20:18:41.220" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38837" PostTypeId="2" ParentId="34905" CreationDate="2011-11-27T20:23:06.860" Score="4" Body="&lt;p&gt;You can become both a vampire and werewolf, however you cannot drink anyones blood, leading to your character being stuck at level four vampirism. If you don't mind everyone trying to kill you then you should do the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do the companions quest until you have to drink the blood to become a werewolf, then leave the Underforge and get infected with vampirism, return to the underforge and wait three days&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it works the same way as it did for me, after waiting three days you won't instantly change into a vampire, you have about 5-8 seconds, I waited about 3-4 seconds into this, then drank the werewolf blood. As the game loads up the werewolf part you should get a message telling you that you have turned into a vampire, right after which it will load up with you being a werewolf. &lt;/p&gt;&#xA;" OwnerUserId="15440" LastEditorUserId="11089" LastEditDate="2011-11-27T20:53:54.893" LastActivityDate="2011-11-27T20:53:54.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38838" PostTypeId="1" CreationDate="2011-11-27T20:37:42.853" Score="8" ViewCount="8634" Body="&lt;p&gt;I managed to get General Tullius and Ulfric at the table in High Hrogthgar, negotiating the terms of a truce, so that I could solve the Dragon problem. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, there are several choices I can make during the negotiations, each favoring one of the opposing sides. I chose more or less randomly, as I haven't chosen any side in the civil war yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What consequences do my choices here have for the future?&lt;/p&gt;&#xA;" OwnerUserId="4103" LastActivityDate="2023-07-07T11:45:45.267" Title="Does it matter which side I favor during the truce negotiations?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38839" PostTypeId="2" ParentId="38810" CreationDate="2011-11-27T20:48:10.773" Score="0" Body="&lt;p&gt;here is a description of each of the bonus modes from the game summary on &lt;a href=&quot;http://www.gamersgate.com/DD-CSW/cthulhu-saves-the-world&quot; rel=&quot;nofollow noreferrer&quot;&gt;GamersGate&lt;/a&gt;:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Highlander mode – XP gains are quadrupled, but only one character can&#xA;be brought into battle at a time!&lt;/p&gt;&#xA;&lt;p&gt;Score Attack mode – Gain points by defeating bosses at the lowest LV possible!&lt;/p&gt;&#xA;&lt;p&gt;Overkill – Jump to LV40 in a single battle! Perfect for replays and experimentation!&lt;/p&gt;&#xA;&lt;p&gt;Cthulhu's Angels mode – Remix mode with new playable characters, new dialogue,&#xA;new bosses, and more!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-27T20:48:10.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38840" PostTypeId="2" ParentId="38830" CreationDate="2011-11-27T20:48:51.763" Score="3" Body="&lt;p&gt;It's possible to share PSN games between PS3 systems.  There's a &lt;a href=&quot;http://forums.somethingawful.com/showthread.php?threadid=2912547&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread&lt;/a&gt; on the SomethingAwful forums that goes into a good bit of detail as to how to do this.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears to be at least acknowledged and ignored by Sony, but keep in mind that you should be very careful not to violate any of the terms of your PSN agreement, lest you lose your games or access to the online support of your console.  This process is also not without risk, and your &quot;friend&quot; might do something dishonest and cheat you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do note that recently Sony &lt;a href=&quot;http://www.vg247.com/2011/11/18/psa-sharing-restrictions-between-psn-games-go-in-effect-today/&quot; rel=&quot;nofollow noreferrer&quot;&gt;changed the rules&lt;/a&gt;, so that you can only have 2 PS3 consoles sharing a single copy of a PSN game.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-27T20:48:51.763" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38842" PostTypeId="2" ParentId="38290" CreationDate="2011-11-27T21:13:13.477" Score="5" Body="&lt;p&gt;From &lt;a href=&quot;http://www.gamespot.com/the-legend-of-zelda-skyward-sword/forum/messages/platform/wii?topic_id=m-1-61147118&amp;amp;pid=960633&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;It has a set &quot;stamina&quot; if you will, but they also programmed in places&#xA;  they did not want you to take it.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;When you fly it in these areas, he starts to blink immediately to keep&#xA;  you from checking things out.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-27T21:13:13.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38843" PostTypeId="1" AcceptedAnswerId="38849" CreationDate="2011-11-27T21:17:46.233" Score="8" ViewCount="14007" Body="&lt;p&gt;For the quest &lt;a href=&quot;http://www.tentonhammer.com/node/66393#3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Making Mountains out of Molehills, part 3&lt;/a&gt; I need to build a type of ship. However, when I try to build it it says I need Industry level 1. How do I train this? I don't see any book in my inventory. Also, in my skills page it has an industry tab, but only has mining within it. Any answers?&lt;/p&gt;&#xA;" OwnerUserId="15178" LastActivityDate="2014-04-28T04:45:03.523" Title="How Do I Train the Industry Skill?" Tags="|eve-online|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38844" PostTypeId="2" ParentId="38259" CreationDate="2011-11-27T21:20:13.560" Score="1" Body="&lt;p&gt;You can shift-queue attack orders before the battle starts; is that what you need?&lt;/p&gt;&#xA;" OwnerUserId="15178" LastActivityDate="2011-11-27T21:20:13.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38845" PostTypeId="2" ParentId="38438" CreationDate="2011-11-27T21:21:44.613" Score="3" Body="&lt;p&gt;Apparently, it is an actual Defense that you use, not a general game mechanic that you need to use. It unlocks in the second campaign. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From a &lt;a href=&quot;http://forums.toucharcade.com/showthread.php?p=1921896&quot; rel=&quot;nofollow noreferrer&quot;&gt;thread on Touch Arcade&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Yeah, we're going to reword the description of the&#xA;  &quot;Repair-Man-Man-Man&quot; Achievement to indicate that it's an actual&#xA;  Defense you use, and not a general gameplay mechanic that players&#xA;  haven't discovered.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-27T21:21:44.613" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38847" PostTypeId="2" ParentId="38833" CreationDate="2011-11-27T21:24:34.323" Score="11" Body="&lt;p&gt;That's not really how Skyrim works, you can really be any level. There are no expectations like that, the game scales with your level.&lt;/p&gt;&#xA;" OwnerUserId="14062" LastActivityDate="2011-11-27T21:24:34.323" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38848" PostTypeId="1" CreationDate="2011-11-27T21:24:39.527" Score="9" ViewCount="1420" Body="&lt;p&gt;Ok, so Black Mesa and Aperture Science were competing to discover and develop portal technology along with getting government funds. This &quot;competition rush&quot; caused the Black Mesa Incident and the Borealis accident. So, my question is: How could Black Mesa and Aperture Science be in this competition if Aperture Science had clearly already invented portal technology? In Portal 2, when you are testing with Cave Johnson, there is a poster on the wall which shows the previous version of the portal gun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/WjPWD.png&quot; alt=&quot;&quot;&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Clearly, Aperture Science had functioning portal technology back in the 60's. Why would Black Mesa still be trying to create portals in the 21st century if the technology had already existed?&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2011-11-27T22:18:14.443" Title="Half-Life / Portal Story Loophole?" Tags="|portal-series|half-life-series|" AnswerCount="1" CommentCount="6" ClosedDate="2014-04-23T02:36:16.737" ContentLicense="CC BY-SA 3.0" />
  <row Id="38849" PostTypeId="2" ParentId="38843" CreationDate="2011-11-27T21:30:13.210" Score="12" Body="&lt;p&gt;You probably have to buy the skill book. Just click the market icon (or press ALT-R), search for &quot;Industry&quot; and you should find some people selling it nearby. Check the &quot;Sellers&quot; table and look for someone selling it in your station or your system. If the offer is not on your station you'll have to fly to the location to get the book.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is one of the cheap skills, the book only costs around 18.000 ISK where I'm now, so you will be able to afford it as a new character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you have the book, right click on it and you should see the option &quot;Train to level 1 now&quot;. Select that option and the skill will be injected and automatically start training.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="23" LastEditDate="2011-11-28T04:52:49.850" LastActivityDate="2011-11-28T04:52:49.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38850" PostTypeId="2" ParentId="38832" CreationDate="2011-11-27T21:48:35.363" Score="2" Body="&lt;p&gt;You either accidental assigned the &quot;mouse 2&quot; to another key or you asigned something else to mouse 2 and thus, the original &quot;mouse 2&quot; command has no key. If you go back into the controls there should be a reset controls button or something that changes the controls back to the way they were. If not, you will simply have to re-assigning the &quot;mouse 2&quot; control yourself.&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2011-11-27T21:48:35.363" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38851" PostTypeId="1" CreationDate="2011-11-27T21:53:30.377" Score="3" ViewCount="7775" Body="&lt;p&gt;Apart from main quest and Winterhold/Thieves guild, where can I find other long questlines (i.e. not take book &lt;em&gt;x&lt;/em&gt; or kill &lt;em&gt;y&lt;/em&gt; and come back for reward)?&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:04.507" LastActivityDate="2013-01-26T13:25:15.110" Title="Where can I find long questlines?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38852" PostTypeId="2" ParentId="38558" CreationDate="2011-11-27T21:56:59.213" Score="1" Body="&lt;p&gt;I would go to the place where your companion would be if they went your active companion.  Perhaps they will be there and it is a glitch that makes the game think they are following you but aren't.  If they are there I would try to recruit them and see if that fixes anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would wiki or google search to see where your &quot;lost&quot; friend is located when they are not following you actively. I hope this can help you.&lt;/p&gt;&#xA;" OwnerUserId="14985" LastActivityDate="2011-11-27T21:56:59.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38853" PostTypeId="2" ParentId="38851" CreationDate="2011-11-27T22:02:33.500" Score="4" Body="&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Bards_College_%28Faction%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Bard's College&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/The_Companions&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Companions&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/The_Dark_Brotherhood_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Dark Brotherhood&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Those are the ones that I know of.&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2011-11-27T22:02:33.500" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38854" PostTypeId="2" ParentId="38444" CreationDate="2011-11-27T22:03:23.507" Score="1" Body="&lt;p&gt;The shop keepers inventory gets wiped and rerolled every once in a while.  I would be surprised if it was still there even if you were able to find the merchant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think your best bet it to use console commands to restore the item to your character.&lt;/p&gt;&#xA;" OwnerUserId="14985" LastActivityDate="2011-11-27T22:03:23.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38855" PostTypeId="1" CreationDate="2011-11-27T22:08:11.673" Score="4" ViewCount="6216" Body="&lt;p&gt;It is unclear to me if &quot;Two-handed attacks do 13% more damage&quot; apply to dual casting spells, or just melee weapons?&#xA;because basically dual cast is a two-handed attack.&#xA;please help&lt;/p&gt;&#xA;" OwnerUserId="15448" LastActivityDate="2011-11-27T22:21:22.783" Title="Skyrim : does &quot;Two-handed attacks do 13% more damage&quot; apply to dual casting spells, or just melee weapons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38857" PostTypeId="2" ParentId="38851" CreationDate="2011-11-27T22:09:04.460" Score="0" Body="&lt;p&gt;I am having a lot of fun doing the Companions quest chain.  They are located in Whiterun on the east side. They are inside a large house in the court yard where the tree is in the center.  It is up a small set of steps.  Its called Jorrvaskr.  I wont spoil anything for you.  Have fun with them.  Lots of great story telling there.&lt;/p&gt;&#xA;" OwnerUserId="14985" LastActivityDate="2011-11-27T22:09:04.460" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38858" PostTypeId="1" CreationDate="2011-11-27T22:11:56.997" Score="33" ViewCount="8337" Body="&lt;p&gt;So, my faithful steeds have had a history of, well, &lt;em&gt;draconic&lt;/em&gt; incidents recently, and so, when leaving Solace, to head out in search of the Steed Stone recently, it occurred to me that procuring a new Equine conveyance would be wise.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The fine stableman over at The Solitude Stables, near Katla's farm, a trustworthy seeming fellow named Geimund, informed me that &lt;a href=&quot;http://www.weebls-stuff.com/songs/Amazing+Horse/&quot; rel=&quot;noreferrer&quot;&gt;his horse was amazing&lt;/a&gt;, and availiable for a mere 1000 Septims.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I agreed to his price, and 1000 Septims poorer, was informed that it was 'the one with the Saddle'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the horse with a saddle in this stable does not seem to be interested in turning into a plane or tasting like raisins, or showing me the universe. Hell, this horse isn't even interested in being ridden by me - at least, not if I don't want to be branded an inveterate and unpardonable &lt;em&gt;Horse-Thief&lt;/em&gt; by every guard from Solituide to Markarth.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why don't I own the Horse with the Saddle now? Is there a different horse with a saddle that I paid for? Did it wander off? There are only two stalls at the stable, both are occupied by horses, only one has a saddle, and the ride option for both are in red.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just want a new pony. :(&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2018-07-12T02:34:52.740" Title="Dude, Where's My Horse?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38859" PostTypeId="2" ParentId="38848" CreationDate="2011-11-27T22:12:06.337" Score="15" Body="&lt;p&gt;While it's true that the Aperture Science Quantum Tunneling Device prototype and its subsequent models are capable of opening a portal from one place to another, the size of objects transported through such portals are severely limited. Furthermore, while it's believed that the &quot;modern&quot; version of the ASHPD (Aperture Science Handheld Portal Device)  has a more-or-less infinite range, it's uncertain whether the earlier versions could boast the same. Finally: Aperture portals have to be placed using unimpeded line-of-sight from the portal device on an acceptable surface. As Black Mesa's teleportation technology can handle much larger objects over much longer distances and to destinations that have never before been reached, it's not surprising that the competition for government money was so fierce, despite Aperture's head start.&lt;/p&gt;&#xA;" OwnerUserId="11689" LastEditorUserId="13588" LastEditDate="2011-11-27T22:18:14.443" LastActivityDate="2011-11-27T22:18:14.443" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38860" PostTypeId="1" CreationDate="2011-11-27T22:13:16.210" Score="5" ViewCount="14423" Body="&lt;p&gt;I'm playing Skyrim on the PS3,&#xA;I stole these rings from the Arcaneum: &#xA;Katarina's Ring &#xA;Treoy's Ring &#xA;Balwen's Ring &#xA;Pithiken's Ring &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought they weren't good for anything so I dropped them god knows where, later on I found this journal under winterhold collage saying that I have to put the rings on the Deadric Relic (hand).&#xA;So any idea how I can locate my rings?&#xA;I cant load the game I'm way too far ahead of when I dropped them.&#xA;and PS3 have no console , correct me if I'm wrong&#xA;I don't remember where I dropped them , I might also possibly sold them would they still be at the vendor to buy them back if so?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please help , I'd really appreciate if I can find how do I get the rings back&lt;/p&gt;&#xA;" OwnerUserId="15448" LastEditorUserId="19827" LastEditDate="2013-04-13T06:22:00.470" LastActivityDate="2013-04-13T06:22:00.470" Title="Is there a way to locate dropped items?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ClosedDate="2013-04-13T11:22:17.487" ContentLicense="CC BY-SA 3.0" />
  <row Id="38861" PostTypeId="2" ParentId="38855" CreationDate="2011-11-27T22:13:55.310" Score="2" Body="&lt;p&gt;It applies only to attacks with two-handed melee weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it helps, reread the language as &lt;em&gt;attacks based on your 'two-handed weapon' skill do 13% more damage.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://gaming.stackexchange.com/questions/35858/does-fortify-two-handed-increase-damage-done-with-bows&quot;&gt;And before you ask, yes, that means it doesn't apply to bows either.&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2011-11-27T22:13:55.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38862" PostTypeId="2" ParentId="38855" CreationDate="2011-11-27T22:14:17.770" Score="2" Body="&lt;p&gt;No. Two-Handed attack bonuses only apply to attacks with a two-handed melee weapon.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-11-27T22:14:17.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38863" PostTypeId="2" ParentId="38858" CreationDate="2011-11-27T22:17:01.497" Score="5" Body="&lt;p&gt;Let your body wander to a different location and your steed might find you. (try fast travel)&lt;/p&gt;&#xA;" OwnerUserId="615" LastActivityDate="2011-11-27T22:17:01.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38864" PostTypeId="2" ParentId="38855" CreationDate="2011-11-27T22:21:22.783" Score="1" Body="&lt;p&gt;No.  That bonus doesn't apply to bows or duel casting spells.  It pertains to the Two-handed weapon skill weapons only.&lt;/p&gt;&#xA;" OwnerUserId="14985" LastActivityDate="2011-11-27T22:21:22.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38865" PostTypeId="2" ParentId="38829" CreationDate="2011-11-27T22:22:44.200" Score="0" Body="&lt;p&gt;I checked all the things in the list:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.battlefield3online.com/some-useful-battlefield-3-console-commands/2991/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.battlefield3online.com/some-useful-battlefield-3-console-commands/2991/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and I didn't find anything, though &lt;strong&gt;Online.ChatSettings&lt;/strong&gt;, or &lt;strong&gt;Vars.max-chat-message-chars&lt;/strong&gt; could be used I think.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Probably there is no command like that.&lt;/p&gt;&#xA;" OwnerUserId="7053" LastActivityDate="2011-11-27T22:22:44.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38866" PostTypeId="2" ParentId="38860" CreationDate="2011-11-27T22:26:19.573" Score="5" Body="&lt;p&gt;I dont think you are going to be able to find them or get them back without back tracking every step you have taken so far.  I know this isnt what you wanted to hear.  I would try to remember at least the kind of area you might have dropped them in.  Like if you think it is a cave like area then go to all the caves you have been to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While your doing this you could gather all the loot you left your first time in so that your not really wasting your time.  You could make a ton of gold and find your rings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you sold these to a merchant then I believe you are SOL.  Venders inventory resets after a while and by the way it sounds a lot of time has went by in your game since you have had the rings.  Good luck on finding your lost treasures. &lt;/p&gt;&#xA;" OwnerUserId="14985" LastActivityDate="2011-11-27T22:26:19.573" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38867" PostTypeId="1" CreationDate="2011-11-27T22:34:47.650" Score="2" ViewCount="205" Body="&lt;p&gt;I can't reach a flawless performance of the &lt;em&gt;Gun Show&lt;/em&gt; move on &quot;&lt;em&gt;What Is Love&lt;/em&gt;&quot; (at least not consistently). I looked at several videos of others performing the song and all perform it &quot;nice&quot; not &quot;flawless&quot;. Any idea how to do it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/SGJDRwQbWdE?start=115&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/F6visvpEhTs?start=95&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="15449" LastEditorUserId="1980" LastEditDate="2011-11-28T07:07:19.553" LastActivityDate="2011-11-28T07:07:19.553" Title="How to perform Flawless &quot;Gun Show&quot; move on Dance Central 2, &quot;&quot;What Is Love&quot;?" Tags="|dance-central-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38868" PostTypeId="2" ParentId="38838" CreationDate="2011-11-27T22:42:07.977" Score="2" Body="&lt;p&gt;Which ever side you choose to favor doesn't really matter for the main story line. The only time where these decisions really affect the game is when you choose a side and begin to fight the other. Even then, the main thing that happens is that who is in control of some of the strongholds is changed.&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2011-11-27T22:42:07.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38869" PostTypeId="2" ParentId="38831" CreationDate="2011-11-27T22:48:36.600" Score="0" Body="&lt;p&gt;I think that their &quot;bite my head off&quot; behavior is caused because of 2 reasons:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(1) after attacking the dragon for long enough, it can no longer fly and has more of a chance to bite you than when it can fly and use it's ranged attack&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(2) the dragons tend to try to get closer to you when on the ground (simply programmed to keep you from getting away) and thus use their teeth when they get close&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I do not think that the magic and the thum are linked.&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2011-11-27T22:48:36.600" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38872" PostTypeId="2" ParentId="38867" CreationDate="2011-11-27T23:07:02.490" Score="2" Body="&lt;p&gt;The suggestion I got from my resident Dance Central expert was that the Kinect has trouble recognizing you when you have parts of your body in front of other body parts.  She suggested starting with your upper arm closer to parallel to the ground, so that the Kinect can pick it up, before you move it across the front of your body.  Keeping your arm further in front of you as you move it across your body will also give the Kinect a somewhat better chance of catching it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;She also suggested making more exaggerated motions.  &quot;When doing that move, I always felt like a cheerleader - super exuberant.&quot;&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-27T23:07:02.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38874" PostTypeId="2" ParentId="36994" CreationDate="2011-11-27T23:20:14.683" Score="3" Body="&lt;p&gt;I just discovered how to force Lydia wear light armor on the PC. Open the console by pressing ~ then click on lydia to target her and type: forceav lightarmor 120&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That will give her a light armor skill of 100 and she will start wearing any light armor you give her like glass etc... if she still wearing steel then type &quot;removeallitems&quot; on console before giving her the armor you want her to equip.&lt;/p&gt;&#xA;" OwnerUserId="15452" LastActivityDate="2011-11-27T23:20:14.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38875" PostTypeId="1" CreationDate="2011-11-27T23:21:09.453" Score="4" ViewCount="9406" Body="&lt;p&gt;I was expecting to only be able to use &lt;strong&gt;Wingardium Leviosa&lt;/strong&gt; in the beginning, but in the first lesson where you make the strength potion you need to use a pet to go up the tube and release the key to get out. Since I can't access the spell menu I can't change into a pet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also can't drink the potion that I just made even when I press &lt;kbd&gt;Z&lt;/kbd&gt; like the screen says to do. I called tech support and they want me to try the disk on a different Wii and see if I have the same problem. If so they will replace the disk. Is anyone else having this same problem or have a fix? &lt;/p&gt;&#xA;" OwnerUserId="15444" LastEditorUserId="1057" LastEditDate="2011-11-28T01:44:25.760" LastActivityDate="2012-08-04T17:47:45.047" Title="Why can't I access the potion during the first Defence Against the Dark Arts class?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38877" PostTypeId="1" AcceptedAnswerId="39173" CreationDate="2011-11-27T23:31:28.503" Score="7" ViewCount="2910" Body="&lt;p&gt;I'm working on the Saintsbook challenge for streaking, and occasionally I raise the ire of the police.  Normally I run away from them, seeing as they're shooting at me and I'm rather... vulnerable.  However, it seems like having a high wanted level might make this easier to shock enough people to get to the higher levels.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I get credit for shocking police officers (and STAG officers, army soldiers, etc)?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-31T00:13:58.193" Title="While streaking, can I &quot;shock&quot; police officers?" Tags="|saints-row-the-third|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38878" PostTypeId="2" ParentId="36908" CreationDate="2011-11-27T23:36:46.953" Score="7" Body="&lt;p&gt;1) Selling the hos back to the Morning Star = &lt;strong&gt;Lump sum of $25,000&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;2) Keeping the hos = &lt;strong&gt;Increased cash flow of $1000 per hour&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://saintsrow.wikia.com/wiki/The_Ho_Boat&quot; rel=&quot;noreferrer&quot;&gt;Here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12229" LastActivityDate="2011-11-27T23:36:46.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38879" PostTypeId="2" ParentId="38858" CreationDate="2011-11-27T23:47:54.247" Score="10" Body="&lt;p&gt;Sounds like a bug. Pickpocket him to get your money back and try again.&lt;/p&gt;&#xA;" OwnerUserId="15453" LastActivityDate="2011-11-27T23:47:54.247" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38880" PostTypeId="2" ParentId="38716" CreationDate="2011-11-27T23:51:31.593" Score="0" Body="&lt;p&gt;This actually happened to me. I was sure she was dead, then I bought a house and a day after decorating it I walked in and she was sitting at the table in my bedroom. &#xA;So, she may turn up!&lt;/p&gt;&#xA;" OwnerUserId="15453" LastActivityDate="2011-11-27T23:51:31.593" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38881" PostTypeId="2" ParentId="38805" CreationDate="2011-11-28T00:27:42.357" Score="10" Body="&lt;p&gt;Using the &lt;code&gt;tcl&lt;/code&gt; (toggle clipping) console command, you can fly into a hidden room with a hidden NPC.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;Voice of Namira&quot; is a standard-looking naked elf who won't respond to talking. She is related to the Daedric quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Taste_of_Death&quot; rel=&quot;noreferrer&quot;&gt;The Taste of Death&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="15454" LastEditorUserId="1980" LastEditDate="2011-11-28T00:57:01.970" LastActivityDate="2011-11-28T00:57:01.970" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38882" PostTypeId="1" AcceptedAnswerId="44310" CreationDate="2011-11-28T00:29:26.037" Score="2" ViewCount="1738" Body="&lt;p&gt;As you play the game, it's explained that farmers work at Fields, merchants and artisans work at a Wholesaler, and warriors can work at either Fields or Castles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Vassals, however, are never really explained. Where do vassals go to earn income?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-12-28T03:41:42.457" Title="How do vassals make money?" Tags="|oh-edo-towns|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38883" PostTypeId="1" AcceptedAnswerId="47398" CreationDate="2011-11-28T00:30:46.783" Score="10" ViewCount="8927" Body="&lt;p&gt;I'm trying to setup a Minecraft server so I can play with fluffy dragons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As the server admin how can I spawn mobs in SMP? Can I do it in the vanilla server? Do I have to use bukkit or a plugin?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;PS: &lt;a href=&quot;https://i.stack.imgur.com/0UCHH.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Eggs are fun!&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/0UCHH.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/0UCHH.png&quot; alt=&quot;Eggs are fun!&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="5559" LastEditorUserId="53249" LastEditDate="2018-06-12T15:50:10.837" LastActivityDate="2019-08-06T21:37:56.193" Title="How do I spawn mobs in SMP?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="38884" PostTypeId="1" CreationDate="2011-11-28T00:32:26.373" Score="2" ViewCount="1674" Body="&lt;p&gt;When I use a craft on a person/house, it can:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Increase their yield&lt;/li&gt;&#xA;&lt;li&gt;Increase their wallet&lt;/li&gt;&#xA;&lt;li&gt;Increase both&lt;/li&gt;&#xA;&lt;li&gt;Have no effect&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;What determines the outcome (and the amount of increase, if there is one)?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2012-06-29T20:03:46.147" Title="What determines the effect of a craft?" Tags="|oh-edo-towns|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38885" PostTypeId="1" AcceptedAnswerId="39978" CreationDate="2011-11-28T00:34:23.673" Score="2" ViewCount="955" Body="&lt;p&gt;I noticed in my second game, where I'm doing much better than the first, I seem to be unlocking new building research options sooner. However, it's unclear to me what actually causes them to unlock. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it require certain amounts of yield, particular buildings or combos, or something else?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-11-28T02:41:44.090" LastActivityDate="2011-12-04T06:07:42.947" Title="What causes research options to be unlocked?" Tags="|oh-edo-towns|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38886" PostTypeId="2" ParentId="38831" CreationDate="2011-11-28T00:49:57.630" Score="0" Body="&lt;p&gt;It would make more sense that their Thu'um works like the players - a delay based system. My guess is that they simply have much shorter delays than the average player.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's possible that they decide to stop using Thu'ums via AI. The AI says &quot;Ok, ranged attacks aren't working. Try melee attacks now.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no source for this answer, however.&lt;/p&gt;&#xA;" OwnerUserId="10518" LastActivityDate="2011-11-28T00:49:57.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38890" PostTypeId="2" ParentId="36518" CreationDate="2011-11-28T01:24:02.647" Score="1" Body="&lt;p&gt;Besides all of the standard upgrades they make every year(e.g. graphics, interface commentary, etc)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Its the controls that are the biggest change.  The controls are way more complex, it just gives you complete control in what you want to do.  There a bit of a learning curve (you will need to spend an hour or two in training camp) but the game is better off for it. &lt;/p&gt;&#xA;" OwnerUserId="4415" LastActivityDate="2011-11-28T01:24:02.647" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38891" PostTypeId="1" AcceptedAnswerId="38903" CreationDate="2011-11-28T01:39:56.143" Score="65" ViewCount="1607823" Body="&lt;p&gt;One of the achievements for the Thieves Guild says &quot;Restore the Thieves Guild to its former glory.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Brynjolf doesn't say anything to me, I can't seem to find Karliah, and as far as I can tell, I am finished with the plotline quests for the Thieves Guild. All I have left available are repeatable quests from Vex and Delvin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get this achievement?&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="4163" LastEditDate="2016-12-21T19:41:06.993" LastActivityDate="2016-12-21T19:41:06.993" Title="How do I restore the glory of the Thieves Guild?" Tags="|the-elder-scrolls-v-skyrim|achievements|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38892" PostTypeId="2" ParentId="38875" CreationDate="2011-11-28T01:42:25.030" Score="3" Body="&lt;p&gt;With regards to the pet tube, you cannot get that until after you drink the potion, which unlocks the spell wheel.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as the potion is concerned, I have the PS3 version of the game, and I have noticed that my characters have the annoying habit of backing up a step or two when I walk up to a cauldron, which makes the cauldron menu / button disappear.  The solution I use is to slowly walk towards the cauldron and wait a second or two before pressing the button, to ensure that the character is not going to move.  That solution may or may not work for you on the Wii.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-12-26T15:40:04.037" LastActivityDate="2011-12-26T15:40:04.037" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38893" PostTypeId="1" AcceptedAnswerId="39449" CreationDate="2011-11-28T01:43:49.393" Score="7" ViewCount="272847" Body="&lt;p&gt;I've been reading all sorts of things about people &quot;gamebreaking&quot; and crafting ultimate everythings. I wanted to join in, but I can't seem to find an item to disenchant so as to get the Fortify Alchemy enchantment (that I would use to craft fortify enchantment and so on...).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where I can find what I'm looking for?&lt;/p&gt;&#xA;" OwnerUserId="15181" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:44:20.040" LastActivityDate="2012-11-05T20:45:23.323" Title="Where can I find an item I can disenchant to learn Fortify Alchemy?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38894" PostTypeId="1" AcceptedAnswerId="38896" CreationDate="2011-11-28T01:46:55.390" Score="1" ViewCount="5688" Body="&lt;p&gt;When dual wielding swords, which armor type is better to use; Light armor or Heavy armor? &lt;/p&gt;&#xA;" OwnerUserId="15250" LastActivityDate="2011-11-28T01:51:01.223" Title="When dual-wielding swords, which armor is more useful?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38895" PostTypeId="2" ParentId="38829" CreationDate="2011-11-28T01:47:25.593" Score="1" Body="&lt;p&gt;There is apparently a hacky way to do this, per&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.electronicarts.co.uk/battlefield-3-pc/1448520-howto-customize-chatbox-bf3.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.electronicarts.co.uk/battlefield-3-pc/1448520-howto-customize-chatbox-bf3.html&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;open &lt;code&gt;PROF_SAVE_profile&lt;/code&gt; with Notepad&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;change these values (example values are for 1024x768)&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;GstRender.ScreenSafeAreaHeight 0.048000  &#xA;GstRender.ScreenSafeAreaWidth 1.030000  &#xA;&lt;/code&gt;&lt;/pre&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;you can also adjust &lt;code&gt;GstRender.ScreenSafeAreaHeight&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;However, it does look like this interferes with other aspects of the HUD, so it might not be a great or workable solution.&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2011-11-28T18:19:28.653" LastActivityDate="2011-11-28T18:19:28.653" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38896" PostTypeId="2" ParentId="38894" CreationDate="2011-11-28T01:51:01.223" Score="2" Body="&lt;p&gt;It's personal preference, really. Without perk investment, it's easier to hit the armor cap with heavy armor, but if you invest in it, Light Armor is just as good, and less cumbersome to boot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given that you won't have the armor from the shield though, you may want to stick with heavy armor, at least starting out, since you're not going to be able to mitigate any damage by blocking - your armor and dodging is all you've got.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-28T01:51:01.223" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38898" PostTypeId="1" CreationDate="2011-11-28T01:56:00.430" Score="19" ViewCount="5988" Body="&lt;p&gt;I bought a horse once, for no less than 1000 gold. It was a decent horse up until that first battle. At this point I realized I have absolutely no combat abilities from atop my steed, so I dismounted and and began to firebomb my enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;During this once sided battle that lasted all 30 seconds my horse found a way to die.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since then I've never purchased another horse and I don't have any plans to. And now I wonder &quot;Why would I want a horse?&quot;; they aren't much faster than just walking to your destination with fast travel and that carriage driver outside of the cities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there is some reason I might need a horse how can I best keep them alive long enough to get my money's worth?&lt;/p&gt;&#xA;" OwnerUserId="15181" LastEditorUserId="1057" LastEditDate="2011-11-28T02:36:48.367" LastActivityDate="2013-02-22T07:29:39.913" Title="Why would I want a horse?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38899" PostTypeId="1" AcceptedAnswerId="38904" CreationDate="2011-11-28T02:03:30.493" Score="19" ViewCount="82126" Body="&lt;p&gt;In Revelations there are bookstores sprinkled around the map. You can buy treasure maps at bookstores - very useful. You can also buy books at bookstores - less useful, I think. Is there any reason to collect books (other than the simple pursuit of 100%)?&lt;/p&gt;&#xA;" OwnerUserId="11014" LastActivityDate="2014-07-14T04:31:30.127" Title="What's the point of buying books?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38900" PostTypeId="1" AcceptedAnswerId="38902" CreationDate="2011-11-28T02:04:26.600" Score="8" ViewCount="1673" Body="&lt;p&gt;Since Skyward Sword has an inventory cap on items such as bottles, medals, and extra bags, there is a chance I could receive an item but have enough space in my inventory for it. What happens in these situations?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if I open a chest which rewards me with rupees, but I don't have enough space left in my wallet for it, will the rupee be returned to the chest or will it simply be wasted?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-11-28T02:11:58.100" Title="What happens if I pick-up an item I don't have space for?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38901" PostTypeId="2" ParentId="38898" CreationDate="2011-11-28T02:07:10.353" Score="23" Body="&lt;p&gt;Horses do the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Allow for faster speed and have increased stamina for sprinting.&lt;/li&gt;&#xA;&lt;li&gt;Mounting a horse while over-encumbered allows for fast travel. (&lt;em&gt;very&lt;/em&gt; useful)&lt;/li&gt;&#xA;&lt;li&gt;Can distract and attack enemies if provoked.&lt;/li&gt;&#xA;&lt;li&gt;Allows for climbing extremely steep slopes such as mountains.&lt;/li&gt;&#xA;&lt;li&gt;Will fast travel with you to places if lost.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As far as keeping a horse alive, it's hard, like you said. &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Shadowmere&quot; rel=&quot;noreferrer&quot;&gt;Shadowmere&lt;/a&gt; is a special horse with much more health and he respawns 15 days later if he dies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I played the entire game without a horse. They're not required for any quests and aren't really worth the headache, in my opinion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit&lt;/strong&gt;: There's also the &lt;a href=&quot;http://www.google.com/search?q=skyrim+horse+glitch&quot; rel=&quot;noreferrer&quot;&gt;glitchy entertainment value&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6576" LastEditorUserId="6576" LastEditDate="2012-06-12T16:10:22.827" LastActivityDate="2012-06-12T16:10:22.827" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38902" PostTypeId="2" ParentId="38900" CreationDate="2011-11-28T02:11:58.100" Score="11" Body="&lt;p&gt;Rupees, Bombs, Arrows, etc... will be wasted if you pick them up when you don't need them.  This includes Rupees from chests; this is likely due to complaints by people like me with Twilight Princess requiring you to leave uncollected chests in dungeons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anything that goes into your Adventure Pouch (Shields, Bottles, Medals, extra Bomb Bags, extra Seed Satchels, and extra Quivers) will be put into Item Check instead.  You can move them back into your inventory back at the Item Check stall in the Skyloft Bazaar.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-11-28T02:11:58.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38903" PostTypeId="2" ParentId="38891" CreationDate="2011-11-28T02:15:16.613" Score="74" Body="&lt;p&gt;First, complete the Thieves Guild quest line (ends with you returning the Skeleton Key).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you need to do Delvin and Vex's generic (radiant) jobs until you have done five (5) radiant quests for each of these cities:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Markarth&lt;/li&gt;&#xA;&lt;li&gt;Windhelm&lt;/li&gt;&#xA;&lt;li&gt;Solitude&lt;/li&gt;&#xA;&lt;li&gt;Whiterun&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It doesn't matter which kind of jobs you do for them. After you have completed five jobs in one city area, you will receive a special quest from Delvin for that area. Complete that quest to &quot;upgrade&quot; the Thieves Guild to a higher restoration status. Riften quests &lt;em&gt;do not count&lt;/em&gt;. I would advise abandoning the Riften jobs unless you just want easy money. After you complete five jobs for one city, further jobs in that city won't progress the restoration. To make sure you only get jobs for cities you need, you can take a job from Vex/Delvin; then quicksave after you've ended dialogue with them, but before the job itself appears.  If the job that you are given is for a city you do not need, simply load the quicksave and a new radiant quest will be assigned for you.  This is easier and more efficient than simply abandoning quests, which also has been known to affect your &quot;quests completed&quot; count in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In summary: 5 radiant quests for each city, and 4 special quests, one for each city, for a total of 24 quests.&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/DTbWsL6GtaI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="6576" LastEditorUserId="127996" LastEditDate="2015-11-19T06:19:47.553" LastActivityDate="2015-11-19T06:19:47.553" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38904" PostTypeId="2" ParentId="38899" CreationDate="2011-11-28T02:43:25.597" Score="18" Body="&lt;p&gt;They are kind of like the paintings from Assassin's Creed II and Brotherhood: there is no real in-game point to them beyond filling up a room at the hideout. You can't read them or interact with them in any way other than getting some information about the book and its author. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You do get an achievement for buying all the books from every city and doing the Niccolo Polo book missions, but that's about it.&lt;/p&gt;&#xA;" OwnerUserId="1925" LastEditorUserId="1925" LastEditDate="2011-11-28T02:52:41.053" LastActivityDate="2011-11-28T02:52:41.053" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="38905" PostTypeId="1" AcceptedAnswerId="43649" CreationDate="2011-11-28T02:47:38.640" Score="7" ViewCount="3844" Body="&lt;p&gt;At the end of each level, your skill over the level played is analyzed, and bonus &lt;em&gt;Electoons&lt;/em&gt; are awarded based on certain conditions.  The bonuses are shown in the form of an &lt;em&gt;Electoon Medallion&lt;/em&gt;, and up to 6 can be earned in each stage:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;3 for finding and breaking open each of the three cages hidden in each stage.&lt;/li&gt;&#xA;&lt;li&gt;2 for collecting enough lums to reach given milestones.&lt;/li&gt;&#xA;&lt;li&gt;1 in the center, with a clock/stopwatch as its icon.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've yet to earn this mystery 'time' (?) bonus, and so I'm really not sure what I should be aiming for.  How is it earned?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-12-24T17:00:52.087" Title="How Do I Earn the Time-Related Bonus At the End of a Level?" Tags="|rayman-origins|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38907" PostTypeId="1" AcceptedAnswerId="38968" CreationDate="2011-11-28T02:59:25.060" Score="20" ViewCount="138631" Body="&lt;p&gt;So I enter at night, I sneak to where Grelod the Kind is sleeping, kill her by one shot -- and somehow Constance Michel notices this in her room with locked doors, and afterwards runs across the orphanage scared, telling me she yields and cannot be calmed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is not the way of a good assassination.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I kill Grelod the Kind without anybody noticing?&lt;/p&gt;&#xA;" OwnerUserId="14577" LastActivityDate="2012-07-03T06:58:09.740" Title="How to kill Grelod the Kind secretly?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38908" PostTypeId="2" ParentId="37132" CreationDate="2011-11-28T03:15:44.537" Score="21" Body="&lt;p&gt;To get Maurice to Eldergrove alive, the biggest challenge was the bandit towers. I did not know to clear them out in advance, because I had no idea what a huge liability Maurice is. (Do you know he even gets nasty when you use Healing Hands on him?) So what I did was sneak as close to the bandit towers as I could get, then sprinted. I headed for the nearest landmark past the towers that I could discover, which was not too far at all. Then as soon as it showed as a discovery, I used fast travel: once away and once back, to make sure Maurice and Lydia showed up by my side on the far side of the bandits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There was also a pair of dragons haunting the Eldergrove entrance itself, but far enough away that when I stayed in sneak they and Maurice managed not to see each other.&lt;/p&gt;&#xA;" OwnerUserId="15459" LastActivityDate="2011-11-28T03:15:44.537" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38909" PostTypeId="1" AcceptedAnswerId="38988" CreationDate="2011-11-28T03:15:55.893" Score="4" ViewCount="1062" Body="&lt;p&gt;When I played BF3 initially I recall always joining a squad when joining a server. I just got the first patch and I no longer do that. How do I configure Battlefield 3 such that I join a squad automatically?&lt;/p&gt;&#xA;" OwnerUserId="15460" LastEditorUserId="15460" LastEditDate="2011-12-10T14:52:14.333" LastActivityDate="2011-12-10T14:52:14.333" Title="How to automatically join a squad when joining a server" Tags="|pc|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38910" PostTypeId="2" ParentId="38136" CreationDate="2011-11-28T03:19:29.123" Score="1" Body="&lt;p&gt;Woodcutter's Camp at Lake Geir, Altar in the Woods at Autumnshade, and there's a spot near Darklight Tower. Look for dead trees.&lt;/p&gt;&#xA;" OwnerUserId="15459" LastActivityDate="2011-11-28T03:19:29.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38911" PostTypeId="2" ParentId="36422" CreationDate="2011-11-28T03:38:45.347" Score="2" Body="&lt;p&gt;You can use &lt;code&gt;tgm&lt;/code&gt; to toggle God mode, giving you unlimited shouts (no cooldown whatsoever). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only problem with this is that, there is unlimited hp, mp, and sp,  making gaming a little &quot;too easy&quot;. but if you want to try out &quot;demo&quot; of unlimited shouting (only cooldown it has is that you use your shout, the animation has to continue, and the effects has to finish in order to cast your shout again), before mods or something else pops up, there you go.&lt;/p&gt;&#xA;" OwnerUserId="15461" LastEditorUserId="3936" LastEditDate="2011-11-28T04:05:58.523" LastActivityDate="2011-11-28T04:05:58.523" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38912" PostTypeId="2" ParentId="33519" CreationDate="2011-11-28T03:39:07.490" Score="0" Body="&lt;p&gt;Although this happened to me in a completely different game, it's worth a shot:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In StarCraft II, I had something similar happen.  I finished the first mission, and I got returned to the video intro, and then the same mission again.  This happened over and over till I found the workaround.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In that game, there's a bug (which Blizzard couldn't be bothered to fix), where if My Documents is mapped to a network location, the game doesn't save any progress.  If you map My Documents back to a local folder, the game can save; so the workaround was to map it back locally, play the game, then map it back to the network drive after playing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might see if something similar can explain your case: Perhaps your My Documents or Program Files or some other essential directory isn't in the default location, and the game is poorly programmed and can't find that folder to save your progress.  (I know people are saying the progress is saved online, but in SCII it saves both locally &lt;em&gt;and&lt;/em&gt; online, and the bug still happens.)&lt;/p&gt;&#xA;" OwnerUserId="2831" LastActivityDate="2011-11-28T03:39:07.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38913" PostTypeId="1" AcceptedAnswerId="38917" CreationDate="2011-11-28T03:39:18.733" Score="2" ViewCount="972" Body="&lt;p&gt;I've downloaded Destination Arcade, but when I launch it, my only option is to return to the Dashboard.  How can I get the Avatar awards from Destination Arcade?&lt;/p&gt;&#xA;" OwnerUserId="2262" LastEditorUserId="9300" LastEditDate="2011-11-28T04:42:50.813" LastActivityDate="2011-11-28T04:42:50.813" Title="How can I get the Avatar Awards from Xbox Live Destination Arcade?" Tags="|xbox-360|xbox-network|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38914" PostTypeId="2" ParentId="37749" CreationDate="2011-11-28T03:53:07.753" Score="9" Body="&lt;p&gt;Yes. &lt;strong&gt;The only way to get the piece of heart in &lt;em&gt;The Lumpy Pumpkin&lt;/em&gt; is to knock down the chandelier.&lt;/strong&gt; There aren't any items that will retrieve it for you. I'm pretty sure you're &lt;em&gt;supposed&lt;/em&gt; to knock it down, so you can work to pay off your debt:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You get a piece of heart when the owner is through with you.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="2341" LastEditorUserId="2341" LastEditDate="2011-11-28T22:56:13.303" LastActivityDate="2011-11-28T22:56:13.303" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38917" PostTypeId="2" ParentId="38913" CreationDate="2011-11-28T04:21:00.340" Score="3" Body="&lt;p&gt;All my research seems to show that it has been disabled, and you can't actually get the rewards from it anymore. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://avatarawards.ninjasfate.com/xbla/a-e/destination-arcade/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AvatarAwards&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I believe Destination Arcade has been disabled making it impossible to&#xA;  get the Avatar Awards right now. &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;There is always a chance it will come back if Microsoft decide the&#xA;  Beta got enough attention to keep working on it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-28T04:21:00.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38919" PostTypeId="1" AcceptedAnswerId="40676" CreationDate="2011-11-28T04:36:34.453" Score="14" ViewCount="7404" Body="&lt;p&gt;In &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt; do the effects of the various medals stack? For example, if I equip the &lt;code&gt;Treasure Medal&lt;/code&gt; with the &lt;code&gt;Cursed Medal&lt;/code&gt; will that give the effects of both, granting much more treasure drops? Same for the &lt;code&gt;Rupee Medal&lt;/code&gt; and &lt;code&gt;Cursed Medal&lt;/code&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="160" LastEditDate="2011-12-07T11:06:19.370" LastActivityDate="2013-01-15T20:13:59.307" Title="Do medal effects stack?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38920" PostTypeId="2" ParentId="38913" CreationDate="2011-11-28T04:42:35.740" Score="1" Body="&lt;p&gt;It may be possible to launch the game if you have not patched it. The last patch is supposed to have disabled the game. Try clearing your update cache (should be an option on your main storage drive) and launching it again. The go and see if you can run it and get the avatar award.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-28T04:42:35.740" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38921" PostTypeId="5" CreationDate="2011-11-28T04:44:59.227" Score="0" Body="&lt;p&gt;&lt;strong&gt;Avatar Awards&lt;/strong&gt; are unlockable clothing and props for Xbox LIVE avatars available in Xbox 360, Xbox LIVE Arcade, Games for Windows Live and Windows Phone 7 games.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-28T04:49:58.330" LastActivityDate="2011-11-28T04:49:58.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38922" PostTypeId="4" CreationDate="2011-11-28T04:44:59.227" Score="0" Body="Avatar Awards are unlockable clothing and props for Xbox LIVE avatars available in Xbox 360, Xbox LIVE Arcade, Games for Windows Live and Windows Phone 7 games." OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-11-28T04:49:57.693" LastActivityDate="2011-11-28T04:49:57.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38923" PostTypeId="2" ParentId="38883" CreationDate="2011-11-28T04:48:45.647" Score="6" Body="&lt;p&gt;You can do it in bukkit with the &lt;code&gt;/mob&lt;/code&gt; command.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dev.bukkit.org/server-mods/admincmd/pages/mob-commands/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dev.bukkit.org/server-mods/admincmd/pages/mob-commands/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://dev.bukkit.org/server-mods/admincmd/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://dev.bukkit.org/server-mods/admincmd/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="23" LastEditDate="2013-04-02T12:16:54.050" LastActivityDate="2013-04-02T12:16:54.050" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38924" PostTypeId="2" ParentId="38434" CreationDate="2011-11-28T04:49:57.940" Score="0" Body="&lt;p&gt;Starting off, come in with high level pistols of your choice (dual wielding is great), and kill everything quickly. The only thing you shouldn't shoot are the &lt;strong&gt;pandas&lt;/strong&gt;, as that is &lt;strong&gt;UNETHICAL&lt;/strong&gt;. The only real obstacle here are the &lt;strong&gt;Hunters&lt;/strong&gt; (brutes). Don't try to kill them, concentrate on the mascots and signs instead. There should be enough of both so that you can just run by the hunters and get to the finish with the requisite money.&lt;/p&gt;&#xA;&lt;h2&gt;TL;DR&lt;/h2&gt;&#xA;&lt;p&gt;Shoot everything but the pandas, run away from the hunters.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-28T04:49:57.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38927" PostTypeId="1" AcceptedAnswerId="38934" CreationDate="2011-11-28T05:23:13.697" Score="15" ViewCount="53789" Body="&lt;p&gt;Apparently there is more than one way to acquire the Amulet of Mara which is required in order to get married. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to be married to more than one partner at the same time? &lt;/p&gt;&#xA;" OwnerUserId="8266" LastEditorUserId="336" LastEditDate="2012-02-28T03:28:13.180" LastActivityDate="2014-01-13T22:46:40.103" Title="Polygamy in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38928" PostTypeId="1" CreationDate="2011-11-28T05:25:09.030" Score="6" ViewCount="14124" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35193/after-i-murdered-robbed-people-how-do-i-get-rid-of-the-bounty&quot;&gt;After I murdered/robbed people, how do I get rid of the bounty?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;So I killed an entire major city in Skyrim (I forget the name of it) and have a 38,000 bounty in that area. The guards won't even say anything if I sheath my weapon so I just end up killing them again and the bounty gets bigger. How do I get rid of this without reloading?&lt;/p&gt;&#xA;" OwnerUserId="15466" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.087" LastActivityDate="2012-06-25T13:13:55.577" Title="I have a huge bounty in Skyrim, how do I get rid of it?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ClosedDate="2011-11-28T12:31:50.967" ContentLicense="CC BY-SA 3.0" />
  <row Id="38929" PostTypeId="1" AcceptedAnswerId="38930" CreationDate="2011-11-28T05:39:39.143" Score="9" ViewCount="200622" Body="&lt;p&gt;I found 2 Unusual Gems (one I found in Kodlak's Room). So I got a quest to bring that gem to house mark near Riften. When I reach there, the house door is locked and only unlocked with key!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something? What am I supposed to do?&lt;/p&gt;&#xA;" OwnerUserId="15025" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:32:16.550" LastActivityDate="2013-06-25T22:54:53.443" Title="How do I bring the Unusual Gem to an appraiser?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38930" PostTypeId="2" ParentId="38929" CreationDate="2011-11-28T06:06:01.597" Score="8" Body="&lt;p&gt;One of the things you can do is show it to Maul, the Nord who accosts you when you first enter Riften. He will direct you to Vex, in the Thieves Guild, who starts the next quest, &lt;a href=&quot;https://gaming.stackexchange.com/questions/37343/where-are-all-the-stones-of-barenziah-located&quot;&gt;No Stone Unturned&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You cannot access Vex without joining the Thieves Guild, so if you're interested in completing the quest, you'll have to join up.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:47.863" LastActivityDate="2011-11-28T06:06:01.597" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="38931" PostTypeId="2" ParentId="38928" CreationDate="2011-11-28T06:34:56.923" Score="2" Body="&lt;p&gt;I would suggest sleeping or waiting a day or two in game, then going to the town without any weapons drawn. That should let the guards talk to you, with a debt that great though I'm not sure if jail is an option. Might require more waiting.. &lt;/p&gt;&#xA;" OwnerUserId="4037" LastActivityDate="2011-11-28T06:34:56.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38932" PostTypeId="2" ParentId="38397" CreationDate="2011-11-28T06:51:21.387" Score="1" Body="&lt;p&gt;Another option is to hit them with &lt;strong&gt;Augmenti&lt;/strong&gt;.  The spray of water blasts them into pieces and gives Dumbledore the time he needs to drink the glass of water.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, whenever you are grabbed by the Inferi, if you switch to &lt;strong&gt;Lumos Solem&lt;/strong&gt;, they let go of you for a brief amount of time, which is long enough for you to jump and run far enough away from them that you can switch back to a different spell that will destroy them.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-11-28T06:51:21.387" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38933" PostTypeId="2" ParentId="34949" CreationDate="2011-11-28T07:05:17.980" Score="3" Body="&lt;p&gt;Another way you can increase the amount you can carry, but only temporarily, which hasn't been mentioned yet is a Fortify Carry Weight potion. Ingredients for a Fortify Carry Weight potion include; Creep Cluster, Giant's Toe, Hawk Beak, River Betty, Scaly Pholiata and Wisp Wrappings.&lt;/p&gt;&#xA;" OwnerUserId="8266" LastActivityDate="2011-11-28T07:05:17.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38934" PostTypeId="2" ParentId="38927" CreationDate="2011-11-28T07:06:48.890" Score="13" Body="&lt;p&gt;No.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wearing the Amulet of Mara while you're married no longer triggers dialog options. You must kill your current spouse and wear the amulet to bring up potential &quot;Are you interested&quot; dialog options again.&lt;/p&gt;&#xA;" OwnerUserId="4393" LastEditorUserId="1980" LastEditDate="2011-11-28T07:46:49.393" LastActivityDate="2011-11-28T07:46:49.393" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="38935" PostTypeId="2" ParentId="38423" CreationDate="2011-11-28T07:23:54.673" Score="8" Body="&lt;p&gt;If you cross beams of elements that negate each other, you blow up yourself and the enemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if the enemy is casting electrical attacks, mostly, you can make him wet so that charging electricity causes him damage.&lt;/p&gt;&#xA;" OwnerUserId="10647" LastEditorUserId="295" LastEditDate="2011-11-28T14:27:36.550" LastActivityDate="2011-11-28T14:27:36.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38938" PostTypeId="2" ParentId="38710" CreationDate="2011-11-28T08:30:56.410" Score="16" Body="&lt;p&gt;Sadly no. I don't see this being an official Bethesda/Obsidian-released DLC either. The PC version has a fairly large modding community, so there &lt;em&gt;might&lt;/em&gt; be something in that avenue, but I don't know if it'll be high on the list of requests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for console commands in the PC version, there's no way to get a follower to ride a horse.&lt;/p&gt;&#xA;" OwnerUserId="15471" LastActivityDate="2011-11-28T08:30:56.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38939" PostTypeId="2" ParentId="38508" CreationDate="2011-11-28T08:47:38.367" Score="1" Body="&lt;p&gt;Basically it's a matter of speed and impact force, which boils down to you in a fast car driving fast into the front of another fast moving car.&lt;/p&gt;&#xA;" OwnerUserId="15471" LastActivityDate="2011-11-28T08:47:38.367" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38940" PostTypeId="1" CreationDate="2011-11-28T08:50:37.023" Score="13" ViewCount="80117" Body="&lt;p&gt;I went to improve some weapons, and I was sorting through my list when I noticed a symbol next to a weapon's name. It was green and it looked like an arrow with some sort of vines or swirls around it. What does this mean? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Oh, not sure if this matters or not, but it was the Axe of Whiterun.&lt;/p&gt;&#xA;" OwnerUserId="15472" LastEditorUserId="4103" LastEditDate="2011-11-28T09:13:06.120" LastActivityDate="2017-07-13T03:12:10.677" Title="What does this strange symbol that appeared during weapon improvement mean?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38941" PostTypeId="2" ParentId="38515" CreationDate="2011-11-28T09:07:50.950" Score="0" Body="&lt;p&gt;When watching pro replays I'm noticing that units are almost never just sit inside a bunker. Then jump there when it is needed and are out to counter attack. And during defense just fill it with someone. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The main strength of bunker is that you are able to fix it with SCVs and there can more then one fixing it. That increases your defense potential significantly. If you see the attack roll at least 4 SCVs right away to your bunkers. &lt;/p&gt;&#xA;" OwnerUserId="3441" LastActivityDate="2011-11-28T09:07:50.950" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38943" PostTypeId="2" ParentId="4807" CreationDate="2011-11-28T09:20:01.800" Score="0" Body="&lt;p&gt;This is the best answer I could find:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Arena: A series of arena fights against random opponents where you advance levels, each more challenging than the last. You receive rewards, like strong weapons, up until level 20, after which you rewards cease. &lt;strong&gt;The game also seems to glitch once you reach level 48.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://tig.wikia.com/wiki/Hammerfight&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://tig.wikia.com/wiki/Hammerfight&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-11-28T09:20:01.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38944" PostTypeId="2" ParentId="38809" CreationDate="2011-11-28T09:23:52.250" Score="11" Body="&lt;p&gt;It is playable in third person for the most part. Although if by &quot;playable&quot; you mean &quot;practical&quot;, then I would say that a a few things are easier done in first person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aiming the bow can be easier to do in 1st person, as sometimes your character gets in the way of the camera.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In caves and other cramped areas, it's easier to search all the nooks and crannies for loot in first person as well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also enjoy the third person mode and happy to say 90% of the game can be played that way with no disadvantages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fighting in particular is fun in third person, and can be easier to do that way, if you want to see where you're going when trying to place power attacks.&lt;/p&gt;&#xA;" OwnerUserId="1657" LastActivityDate="2011-11-28T09:23:52.250" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38946" PostTypeId="2" ParentId="38940" CreationDate="2011-11-28T09:45:39.083" Score="5" Body="&lt;p&gt;It would be helpful if you posted a screen shot but i would say that the weapon is poisoned. if this isn't the case please post a screenshot it would make it a lot easier.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastActivityDate="2011-11-28T09:45:39.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38947" PostTypeId="2" ParentId="38444" CreationDate="2011-11-28T09:50:33.657" Score="5" Body="&lt;p&gt;Expanding on my comment that there is no way to search for an item in the game*.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One answer is to use console commands to add the bow to a known merchant then manually buy back the bow from the merchant. You might want to do this with a merchant who is likely to have acquired the bow naturally though any merchant will do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;First you will need to find out what the FormID of the bow is. To do this you will need to load a previous save where you have the bow. Open the console and run:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;ShowInventory&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The bow will be listed with it's FormID being enclosed in brackets after the name.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1 - Item Name (FormID) (other stuff)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(I &lt;em&gt;think&lt;/em&gt; you can also just drop the bow and left click on it?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you know the FormID load up your current save game and find the merchant you want to give the bow to. Open the console and left click the merchant, running:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;AddItem FormID&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Close the console and buy the item from the merchant as normal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you ever encounter the &quot;real&quot; bow then you should remove this from the game by selecting the merchant and running:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;RemoveItem FormID&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;*The toolkit or a custom mod may add this, however they are not released as of this post.&lt;/p&gt;&#xA;" OwnerUserId="2923" LastActivityDate="2011-11-28T09:50:33.657" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38950" PostTypeId="1" AcceptedAnswerId="38966" CreationDate="2011-11-28T10:20:07.683" Score="8" ViewCount="18037" Body="&lt;p&gt;In Skyrim, what house or safe storage chest is the closest in travel time from a fast travel location? Preferably there should be no loading screens between the fast travel location and a chest to dump stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am currently using the Riverside Shack south of Windhelm which is reasonable close though still annoying for lack of containers and drafts. (And may not be safe.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: The place doesn't need to be free, I've quite a bit of money. I'm looking for the overall most efficient / fast access house.&lt;/p&gt;&#xA;" OwnerUserId="2923" LastEditorUserId="1980" LastEditDate="2011-12-02T05:40:56.707" LastActivityDate="2012-12-05T18:04:43.073" Title="Which house / safe storage chest is closest to a fast travel destination?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38951" PostTypeId="1" AcceptedAnswerId="39005" CreationDate="2011-11-28T10:26:50.297" Score="7" ViewCount="9386" Body="&lt;p&gt;From time to time when switching to primary weapon (&lt;kbd&gt;1&lt;/kbd&gt;) I accidentally hit &lt;kbd&gt;`&lt;/kbd&gt;, which in BF3 brings up the console. I don't see possibility to change that binding on the options screen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way do change or disable that key binding?&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="13845" LastEditDate="2011-11-30T15:16:33.480" LastActivityDate="2011-11-30T15:16:33.480" Title="Is it possible to re-map or disable the key that brings up the console?" Tags="|pc|battlefield-3|keyboard|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38952" PostTypeId="2" ParentId="38025" CreationDate="2011-11-28T10:38:07.040" Score="3" Body="&lt;p&gt;In the Arid Present:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Kill an Amplius (the giant rollers) and then chase and get on it's shell.&lt;/li&gt;&#xA;&lt;li&gt;The current will allow you to ride it to the end.&lt;/li&gt;&#xA;&lt;li&gt;(optional) Now climb up the crates to your left and walk along the top, you'll find a crate you can push down to create a shortcut for future use.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now hit the time crystal in the middle of the room to be in the Green Past:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Use the beetle to grab an Amplius Egg and carry it over to the gate control machine.&lt;/li&gt;&#xA;&lt;li&gt;Roll the Amplius egg into the machine.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15477" LastActivityDate="2011-11-28T10:38:07.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38953" PostTypeId="2" ParentId="38692" CreationDate="2011-11-28T10:52:06.933" Score="4" Body="&lt;p&gt;Cutting &lt;strong&gt;vertically&lt;/strong&gt;, I could reliably get 20, and often 30 and above. It strips the bamboo, but doesn't move it sharply sideways, so it stays in your reach for longer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You just &quot;blur&quot; the sword up and down, and don't forget to slash the stump once you're done for a few extras.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was getting treasures like &quot;Evil Crystal&quot;, which are otherwise impossible to get at the stage I'm at in the game (Middle of Lanayru). On the other hand, I haven't found anything to upgrade with the stuff I earned that doesn't require other stuff as well (e.g. the bug net)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally, I found it relaxing to slash the bamboo, but if it's annoying you, I wouldn't bother too much.&lt;/p&gt;&#xA;" OwnerUserId="15477" LastActivityDate="2011-11-28T10:52:06.933" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38954" PostTypeId="2" ParentId="38940" CreationDate="2011-11-28T10:56:21.887" Score="21" Body="&lt;p&gt;It means the item has had poison applied. So the next time you use the weapon the poison will be used and the symbol will disappear.&lt;/p&gt;&#xA;" OwnerUserId="6273" LastActivityDate="2011-11-28T10:56:21.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38955" PostTypeId="2" ParentId="38940" CreationDate="2011-11-28T10:57:14.507" Score="0" Body="&lt;p&gt;I believe this is the symbol you saw?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/TD1J8.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so it probably just means the weapon is enchanted.&lt;/p&gt;&#xA;" OwnerUserId="7652" LastActivityDate="2011-11-28T10:57:14.507" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38958" PostTypeId="1" AcceptedAnswerId="38963" CreationDate="2011-11-28T11:16:07.097" Score="12" ViewCount="4479" Body="&lt;p&gt;What difference do power attacks make?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use double daggers and doing a power attack takes lots of stamina but doesn't seem to give me any advantages, other than a nice animation.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any difference between 1 handed and 2 handed (duel wielded) power attacks?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-11-28T12:04:47.110" LastActivityDate="2011-12-06T17:40:30.870" Title="What do &quot;power&quot; attacks actually do?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38959" PostTypeId="1" AcceptedAnswerId="38961" CreationDate="2011-11-28T11:24:14.710" Score="15" ViewCount="41066" Body="&lt;p&gt;I created a set of Dragon Scale armor with 100 smithing and improved them to legendary, they had an armor rating of 584(502 without the shield). Here are the individual ratings for each piece of gear (with 5/5 light armor skill bonus[100%], 25% all light armor bonus, and 25% matched set bonus).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor - 232&#xA;Boots - 84&#xA;Gauntlets - 84&#xA;Helmet - 103&#xA;Shield - 83&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This adds up to 586 (or 503 without the shield) and yet the armor rating I get is 502 without the shield, and 584 with the shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I took another set of dragon scale armor and made and improved them while wearing +100% bonus gear to smithing. I got gear with much higher ratings as follows ..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor - 300&#xA;Boots - 119&#xA;Gauntlets - 119 &#xA;Helmet - 138&#xA;Shield - 102&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And I still get the same armor ratings, 502 without shield and 584 with shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has this worked properly for anyone else? Could it be a bug? Is this intended? Any information would be helpful =] I'd really like max armor resistance without the shield on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;UPDATE&lt;/em&gt; - I took my original set of dragonscale gear back to the workbench wearing my +100% smithing gear and was able to &quot;upgrade&quot; that set to legendary with the new armor ratings and that set worked just fine, must have just been a buggy set of dragonscale gear. Selling it to a vendor and rocking my 674 armor rating without a shield =D&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks for the help/ideas guys!&lt;/p&gt;&#xA;" OwnerUserId="15478" LastEditorUserId="15478" LastEditDate="2011-11-29T09:44:40.853" LastActivityDate="2012-02-29T00:00:44.380" Title="Do armor sets have maximum armor caps?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38960" PostTypeId="2" ParentId="38671" CreationDate="2011-11-28T11:28:47.183" Score="2" Body="&lt;p&gt;One possible way to lead away a selected set of adult animals is to feed the ones you don't want to follow. That way they won't have any interest in you when you hold wheat, and you'll be able to lead the hungry ones away.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of course, this involves using up some of your wheat, as well as taking the time to pick out the animals you don't want while trying not the feed the ones you do.&lt;/p&gt;&#xA;" OwnerUserId="756" LastActivityDate="2011-11-28T11:28:47.183" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38961" PostTypeId="2" ParentId="38959" CreationDate="2011-11-28T11:47:11.223" Score="9" Body="&lt;p&gt;There shouldn't be an armour cap for items, but there is a cap on the amount of damage you can mitigate (80%) this comes at 567 displayed armour rating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With that said, even if you go over it should still display what your actual rating is, just won't mitigate more than 80% of the incoming damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My guess is a bug or you're doing something wrong.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Armor&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-11-28T12:29:11.700" LastActivityDate="2011-11-28T12:29:11.700" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38962" PostTypeId="1" AcceptedAnswerId="39061" CreationDate="2011-11-28T11:50:54.170" Score="3" ViewCount="3910" Body="&lt;p&gt;In the Catacombs, in the ground-level chamber just before the outside area with the cartwheel skeletons (the one with two bow-wielding skeletons), there are two white, floating circles/rings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can anyone tell me what these are and what the are for?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; Here's a screenshot:&#xA;&lt;img src=&quot;https://i.stack.imgur.com/3idMT.jpg&quot; alt=&quot;floating ring&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is one of the two rings. The exit on the left of screen takes you to the outside area with the skeleton wheels. The rings are not visible when you first enter this area, but appear after you have cleared the room of enemies. They also don't seem to appear unless you are playing online.&lt;/p&gt;&#xA;" OwnerUserId="1613" LastEditorUserId="1613" LastEditDate="2011-12-02T10:44:21.510" LastActivityDate="2016-05-22T07:59:00.633" Title="What are the two floating circles/rings in The Catacombs?" Tags="|dark-souls|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38963" PostTypeId="2" ParentId="38958" CreationDate="2011-11-28T11:58:14.063" Score="13" Body="&lt;p&gt;According to the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Power_Attack#Power_Attacks&quot; rel=&quot;noreferrer&quot;&gt;Unofficial Elder Scrolls Pages&lt;/a&gt;, power attacks do double damage and have a chance of staggering the opponent.&lt;/p&gt;&#xA;" OwnerUserId="3556" LastActivityDate="2011-11-28T11:58:14.063" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38964" PostTypeId="1" AcceptedAnswerId="38967" CreationDate="2011-11-28T11:59:45.830" Score="12" ViewCount="58248" Body="&lt;p&gt;In past versions of the elder scrolls and many other RPGs, thieves play with light armor. Is this also the case for skyrim?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As far as I understand, both heavy and light armor affects sneaking, but as you are playing close combat, you will want to have at least some armor. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What type of armor is common for a thief, and why? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is using spells for armor(stoneflesh etc) a good idea, or do they cause detection?&lt;/p&gt;&#xA;" OwnerUserId="8160" LastEditorUserId="336" LastEditDate="2011-11-28T15:01:48.017" LastActivityDate="2017-12-02T16:16:00.197" Title="What type of armor should I use as a thief?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38966" PostTypeId="2" ParentId="38950" CreationDate="2011-11-28T12:16:12.723" Score="13" Body="&lt;p&gt;I really don't see how you can beat Breezehome in Whiterun for the combination of features and time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there is a loading screen, it's extremely fast even on my slow laptop (which is below the minimum specs for Skyrim in several ways) and it's just a few steps from the fast travel location.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two sacks on the shelf right by the door you can reach without moving once inside.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are plenty of other containers for sorted, more long term storage. You can get the &quot;Well Rested&quot; buff instead of just &quot;Rested&quot; since you actually own the bed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's definitely the most convenient of the purchasable houses.&lt;/p&gt;&#xA;" OwnerUserId="12574" LastActivityDate="2011-11-28T12:16:12.723" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="38967" PostTypeId="2" ParentId="38964" CreationDate="2011-11-28T12:17:29.820" Score="19" Body="&lt;p&gt;It is dependant on your build.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am playing a Khajit thief and I use light armour. Minor spoiler below:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The thief guild provides you with some nice light armour.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The benefits of light armour are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You are less detectable in lower levels with light armour (the perk&#xA;that light armour weights nothing is at skill level 50, in heavy&#xA;armour, it is 70). As a thief you don't tend to get hit often, so&#xA;leveling your armour takes longer than you would expect.&lt;/li&gt;&#xA;&lt;li&gt;Windwalker is great for a thief, your stamina regenerates 50% faster&#xA;if you are wearing all light armour. You need to be agile so stamina&#xA;is pretty important for you running away, positioning etc.&lt;/li&gt;&#xA;&lt;li&gt;Light armour still gives a decent armour rating, so if needed you can go toe to toe without taking a huge beating.&lt;/li&gt;&#xA;&lt;li&gt;Fits roleplaying.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;The benefits of heavy armour are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Higher armour rating&lt;/li&gt;&#xA;&lt;li&gt;Tower of strength stops you getting knocked back if you get caught off guard. (You are a bad thief if you get caught off guard ;) )&lt;/li&gt;&#xA;&lt;li&gt;You can still sneak effectively once you hit level 70 and get the conditioning perk.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Using robes is also a very viable option, depending on your character set up. If you decide to go this route, I'd recommend going with illusion + alteration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The benefits are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Decent armour rating with alteration stone flesh skins, combined with mage armour. (Triple the effects)&lt;/li&gt;&#xA;&lt;li&gt;Robes give +x% magica regen and -x% spell cost on x tree.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This means you can benefit more from the magic attributes below:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Decent magic resistance from the alteration skill tree (up to 30% magic resistance)&lt;/li&gt;&#xA;&lt;li&gt;Alteration grants you the detect life spell. This is awesome as a thief, totally reduces the chances you have of getting caught off guard.&lt;/li&gt;&#xA;&lt;li&gt;Illusion skill tree (at level 50) lets you cast spells silently. This is perfect for a stealth character.&lt;/li&gt;&#xA;&lt;li&gt;Illusion grants you the invisibility spell, perfect for a thief.&lt;/li&gt;&#xA;&lt;li&gt;Illusion gives you crowd control for when the brown stuff hits the fan. You can make a single target (or groups at higher levels) stop fighting, fight each other, or run away. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4525" LastEditDate="2011-11-28T14:18:59.727" LastActivityDate="2011-11-28T14:18:59.727" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38968" PostTypeId="2" ParentId="38907" CreationDate="2011-11-28T12:24:43.787" Score="22" Body="&lt;p&gt;Its not necessary as you do not receive any bounty for the murder even if you just walk up to her and stab her in the face.  She's well known for being cruel to children so everyone sort of looks the other way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I poisoned her to death and Michel still reacted in the same way, so I think its most likely scripted.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-28T12:24:43.787" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="38970" PostTypeId="2" ParentId="38951" CreationDate="2011-11-28T12:44:30.360" Score="1" Body="&lt;p&gt;It's a very very silly solution, but you can always pull the key off (unless you need it for programming or something):&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Kwf2I.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Benefit is that you'll know if you missed the 1 key - disabling it can lead to confusion when pressing it does nothing.&lt;/p&gt;&#xA;" OwnerUserId="12779" LastActivityDate="2011-11-28T12:44:30.360" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38971" PostTypeId="1" AcceptedAnswerId="38983" CreationDate="2011-11-28T13:00:49.667" Score="18" ViewCount="151176" Body="&lt;p&gt;I was wondering at what levels do the various types of armour start to appear?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance right at the beginning hide/studded is the more prevalent armor type (from memory) However I'm now level 18 and starting to see bits of Elven armour creep in to bandit chief loot, etc.&lt;/p&gt;&#xA;" OwnerUserId="4080" LastEditorUserId="3936" LastEditDate="2011-11-28T13:20:23.830" LastActivityDate="2015-11-11T13:13:19.203" Title="At what levels do the various types of armour start to appear in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38972" PostTypeId="1" AcceptedAnswerId="44722" CreationDate="2011-11-28T13:05:05.763" Score="9" ViewCount="212" Body="&lt;p&gt;I have encountered a number of beds and &quot;resting places&quot; in Aquaria, but so far they seem to have no purpose.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They are something you can interact with, the help file even mentions them as an early example of interacting, but nowhere is it mentioned that they have any use.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than a small push to the plot (no spoilers) in the beginning they seem to have no point at all. They could not be a save point, there are save crystals for that, and from &lt;strong&gt;&lt;em&gt;my experience&lt;/em&gt;&lt;/strong&gt; they don't seem to regenerate your health.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not finished the game, so if a use becomes apparent later in the game, just mention that and I'll be content.&lt;/p&gt;&#xA;" OwnerUserId="12937" LastEditorUserId="1777" LastEditDate="2011-11-28T17:50:30.037" LastActivityDate="2011-12-30T11:33:08.400" Title="What is the purpose of beds in Aquaria?" Tags="|aquaria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38974" PostTypeId="2" ParentId="38675" CreationDate="2011-11-28T13:19:21.857" Score="1" Body="&lt;p&gt;What I did was get on the highway and scoot up to the median, I could usually get roughly 50-100' per try until I either dove over the median or wrecked my car.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-28T13:19:21.857" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38975" PostTypeId="2" ParentId="38671" CreationDate="2011-11-28T13:31:24.147" Score="2" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/cwlfG.png&quot; alt=&quot;Minecraft animal pens&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Multiple pens are easy to make, wood is cheap. Although I started with mine sorted, you can sort yours by making a &lt;em&gt;single&lt;/em&gt; gap between pens, then &lt;em&gt;nudging&lt;/em&gt; the correct animals through it, re-fencing after they're through. Don't use wheat, just push them. :) If that's too annoying, then make small separate pens (with a single opening) all around your main pen, then wait until some animal of the correct species moves in randomly - close the gap, build a channel to your new pen. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or, possibly the easiest way - just bring a group of &lt;em&gt;any mix&lt;/em&gt; of animals into the new pens , with wheat. Once you have two of any species in the new pen, you can slaughter the unwanted species, as well as the remaining ones in the previous pen :)&lt;/p&gt;&#xA;" OwnerUserId="2666" LastActivityDate="2011-11-28T13:31:24.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38976" PostTypeId="2" ParentId="36180" CreationDate="2011-11-28T13:45:55.303" Score="0" Body="&lt;p&gt;You can defeat her easily. I'm level 13, and I did it by using Firebolt and Flame Attronach (and some running away skills!) It took a while but its possible!&lt;/p&gt;&#xA;" OwnerUserId="15483" LastEditorUserId="3610" LastEditDate="2011-11-28T15:44:15.137" LastActivityDate="2011-11-28T15:44:15.137" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38977" PostTypeId="2" ParentId="36422" CreationDate="2011-11-28T13:51:22.137" Score="6" Body="&lt;p&gt;If we're going into outright cheat methods (such as &lt;code&gt;tgm&lt;/code&gt;), you can also use the console command&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.setav shoutrecoverymult 0&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;to make all shout cooldowns instantaneous.&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-11-28T13:51:22.137" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38978" PostTypeId="2" ParentId="38671" CreationDate="2011-11-28T14:00:14.047" Score="10" Body="&lt;p&gt;All the animals can have a unique proporty that can be used to separate them. With the exeption of cows and sheep.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Everything but cows and sheep are under 1 block tall and can be seperated by leading them under a 1 block tall wall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Chickens float down so if you drop them though water everything but chickens will fall through.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wolves are smaller than pigs and can fit between and block and a ladder where as pigs cannot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With this you can separate all the animals into pens exept cows and sheep wich must be separated manually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here is a video of these concepts in action:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/Sj2QVwohXo4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastActivityDate="2011-11-28T14:00:14.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38979" PostTypeId="2" ParentId="38958" CreationDate="2011-11-28T14:04:57.047" Score="3" Body="&lt;p&gt;Aside from the increased damage/stagger chance, you can also get perks to further improve your power attacks, including such things as sweep attacks against all enemies in front of you (with 2-h weapons) or a chance to behead enemies (with 1-h weapons).&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-11-28T14:04:57.047" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38980" PostTypeId="2" ParentId="36469" CreationDate="2011-11-28T14:05:09.827" Score="3" Body="&lt;p&gt;I passed the point of no return, and I was level 18/19. Wasn't prepared for the last battles, so became invisible and walked around the Overlord, went outside, traded some stuff, and returned through the same door I left, Lydia, bless her, was still there and I defeated the overlord&lt;/p&gt;&#xA;" OwnerUserId="15484" LastActivityDate="2011-11-28T14:05:09.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38981" PostTypeId="1" AcceptedAnswerId="38989" CreationDate="2011-11-28T14:13:14.633" Score="1" ViewCount="152" Body="&lt;p&gt;The old &lt;a href=&quot;http://en.wikipedia.org/wiki/Revenant_%28video_game%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Revenant&lt;/a&gt; game had its share of bugs. Some of them were non-critical, but annoying (e.g. if you had a mana-boosting item equipped, after loading a save the mana pool state wasn't restored correctly). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However some were bad to the point of being game-breaking: namely, combos and item interactions.&lt;br&gt;&#xA;There were sequences where one had to perform a combo to 'learn' it. I sometimes managed it (by accident), but most of the time the game simply didn't register them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to fix this problem? I haven't found any working hacks, official or unofficial fixes or patches, nothing.  &lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="23580" LastEditDate="2012-07-02T03:52:13.290" LastActivityDate="2012-07-02T03:52:13.290" Title="How to get rid of bugs in Revenant?" Tags="|revenant|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38982" PostTypeId="2" ParentId="38485" CreationDate="2011-11-28T14:33:14.217" Score="7" Body="&lt;p&gt;While wielding  a daedric dagger, having 100 one handed(all perks) and 100 sneak(all perks), the daedric dagger's base damage showed as 33. From the dagger's sneak attack(only 15x damage) it caused around 500 damage. Then I applied a power attack and it caused 1,000 damage. Then my orc used berzerk and a single strike caused 2,000 damage. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I could do some more testing (like getting shroud gloves, dual wielding with a power attack doesnt do a single hit unfortunately), and having bonus one handed damage enchants(it modifies the displayed base damage btw), but I think this is enough to show that multipliers stack (15x + 2x = 30x + 2x = 60x) instead of combine(15x + 2x = 16x + 2x = 17x).&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="14291" LastEditDate="2011-11-28T16:52:34.620" LastActivityDate="2011-11-28T16:52:34.620" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38983" PostTypeId="2" ParentId="38971" CreationDate="2011-11-28T14:33:21.057" Score="10" Body="&lt;p&gt;Copied from &lt;a href=&quot;https://gaming.stackexchange.com/a/37665/122&quot;&gt;another post&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The full Heavy Armor progression is (with very rough levels):&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Iron (lv 1)&lt;/li&gt;&#xA;  &lt;li&gt;Steel (lv 6)&lt;/li&gt;&#xA;  &lt;li&gt;Dwarven (lv 12)&lt;/li&gt;&#xA;  &lt;li&gt;Steel Plate (lv 18)&lt;/li&gt;&#xA;  &lt;li&gt;Orcish (lv 25)&lt;/li&gt;&#xA;  &lt;li&gt;Ebony (lv 32)&lt;/li&gt;&#xA;  &lt;li&gt;Dragonplate (lv 40)&lt;/li&gt;&#xA;  &lt;li&gt;Daedric (lv 48)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;The full Light Armor progression is (with very rough levels):&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Hide (lv 1)&lt;/li&gt;&#xA;  &lt;li&gt;Leather (lv 6)&lt;/li&gt;&#xA;  &lt;li&gt;Elven (lv 12)&lt;/li&gt;&#xA;  &lt;li&gt;Scaled (lv 27)&lt;/li&gt;&#xA;  &lt;li&gt;Glass (lv 36)&lt;/li&gt;&#xA;  &lt;li&gt;Dragonscale (lv 48)&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;Clothing doesn't progress, rather the enchantments get more powerful as your level increases.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;https://gaming.stackexchange.com/a/37665/122&quot;&gt;this answer&lt;/a&gt; by &lt;a href=&quot;https://gaming.stackexchange.com/users/13004/cloudancer&quot;&gt;Cloudancer&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15486" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.580" LastActivityDate="2011-11-28T15:43:11.313" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="38984" PostTypeId="2" ParentId="38385" CreationDate="2011-11-28T15:02:05.973" Score="2" Body="&lt;p&gt;It's done in the same fashion as the Hook and Run move, only instead of &lt;strong&gt;holding&lt;/strong&gt; your button, you need to &lt;strong&gt;tap&lt;/strong&gt; it instead. I did the Hook and Throw a number of times during the tutorial on accident because I wasn't holding my button long enough to do the Run.&lt;/p&gt;&#xA;" OwnerUserId="1302" LastActivityDate="2011-11-28T15:02:05.973" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38985" PostTypeId="1" AcceptedAnswerId="38998" CreationDate="2011-11-28T15:05:21.780" Score="12" ViewCount="15515" Body="&lt;p&gt;I was wondering about this from &lt;a href=&quot;https://gaming.stackexchange.com/questions/38485/how-does-multiplying-damage-work-in-skyrim&quot;&gt;How does multiplying damage work in Skyrim?&lt;/a&gt; I'm not sure if the perk Savage Strike applies to the damage while standing still and sneaking. By the perk description, it increases all &quot;standing&quot; power attacks by 25%. However, while sneak attacking and standing still you aren't &quot;standing&quot; more than you are crouching.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;tldr; Does Savage Strike work on &quot;crouching&quot; sneak power attacks?&lt;/p&gt;&#xA;" OwnerUserId="14291" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2015-11-21T15:45:53.040" Title="Do power attack perks in Skyrim apply to sneak power attacks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38988" PostTypeId="2" ParentId="38909" CreationDate="2011-11-28T15:18:33.953" Score="4" Body="&lt;p&gt;They actually took this feature &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/21/multiple-fixes-and-new-squad-functionality-in-today-s-pc-patch-for-battlefield-3.aspx##&quot; rel=&quot;nofollow noreferrer&quot;&gt;completely out&lt;/a&gt;.  I don't think everyone is &lt;a href=&quot;http://www.overclock.net/t/1172370/what-in-gods-name-did-they-do-to-battlefield-3&quot; rel=&quot;nofollow noreferrer&quot;&gt;happy&lt;/a&gt; about it, so it's possible that it might come back in the future, or get readded via a mod.  For now, though, you'll just have to work around it.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-28T15:18:33.953" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38989" PostTypeId="2" ParentId="38981" CreationDate="2011-11-28T15:24:07.560" Score="1" Body="&lt;p&gt;Unfortunately, it doesn't seem like there's any support for this game anymore.  There's also no community that is active in trying to fix the bugs, and the developers never released the source.  Some games are just buggy messes that can't be fixed.  This seems like one of them :(&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-28T15:24:07.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38990" PostTypeId="1" AcceptedAnswerId="39004" CreationDate="2011-11-28T15:28:27.113" Score="5" ViewCount="1467" Body="&lt;p&gt;On the minimap I occasionally see small blue squares with little lines coming out of the corners. What do they mean? My first guess was that they were nearby explosions, but I think I see them too often for that to be the case.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;EDIT&lt;/strong&gt;: &lt;a href=&quot;https://i.stack.imgur.com/0E8iZ.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;Here's a pic&lt;/a&gt;, you can see two in the lower left (they might be circles and not squares like I first thought).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/0E8iZ.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;img src=&quot;https://i.stack.imgur.com/0E8iZ.png&quot; alt=&quot;Here&amp;#39;s a pic&quot;&gt;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15488" LastEditorUserId="53249" LastEditDate="2018-06-12T18:16:31.380" LastActivityDate="2018-06-12T18:16:31.380" Title="What do the little blue squares on the minimap mean?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="38991" PostTypeId="2" ParentId="38990" CreationDate="2011-11-28T15:32:39.710" Score="2" Body="&lt;p&gt;I think they are one of the following:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;capture points (the blue square), which your squad leader has designated you defend (the lines from the corners)&lt;/li&gt;&#xA;&lt;li&gt;mines: the antitank mines (and possibly claymores) are small squares (I seem to recall them being circles) with corner lines&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;a picture of it would help greatly, just to be sure, but I'm quite sure it's mines. will try to make my own screenshot later.&lt;/p&gt;&#xA;" OwnerUserId="8017" LastEditorUserId="8017" LastEditDate="2011-11-28T15:38:08.467" LastActivityDate="2011-11-28T15:38:08.467" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38992" PostTypeId="2" ParentId="38959" CreationDate="2011-11-28T15:39:11.580" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;This adds up to 586 (or 503 without the shield) and yet the armor rating I get is 502 without the shield, and 584 with the shield.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Armor rating of each piece is rounded when displayed in the UI.  The unrounded armor ratings are summed to make the total (which is then rounded for display).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here's some possible numbers:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor - 231.7 Boots - 83.7 Gauntlets - 83.7 Helmet - 102.7 Shield - 82.6&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shieldless - 501.8 rounds to 502&lt;/li&gt;&#xA;&lt;li&gt;With shield - 584.4 rounds to 584&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-28T15:39:11.580" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="38993" PostTypeId="2" ParentId="35193" CreationDate="2011-11-28T15:44:53.410" Score="3" Body="&lt;p&gt;Supposedly (I never got a bounty THAT high), if you get a really high bounty to the point guards kill you first and talk later, you can still pay it back. Avoid the town and just continue playing in the rest of the world. An NPC bounty hunter will come after you and he'll actually talk first, giving you the option to pay the bounty and it'll clear it up.&lt;/p&gt;&#xA;" OwnerUserId="13236" LastActivityDate="2011-11-28T15:44:53.410" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38994" PostTypeId="1" AcceptedAnswerId="38999" CreationDate="2011-11-28T15:46:32.407" Score="3" ViewCount="8722" Body="&lt;p&gt;I've done a silly thing. Finally got a PS3 to play some next gen games and shopped online for Fifa 12. Turns out I bought the PS2 version--I didn't even know they were still making games for the thing!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't taken the plastic wrapping off yet so I still have a couple of days to return it. Is it worth it trade up to the PS3 version? What are its advantages over the PS2 copy? I don't care much about graphics quality; only gameplay. Most importantly, can I play the PS2 version on my PS3 and will it support more than two players?&lt;/p&gt;&#xA;" OwnerUserId="14480" LastActivityDate="2014-07-31T17:04:03.273" Title="What are the differences between the PS2 and PS3 versions of Fifa 12?" Tags="|fifa-12|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="38995" PostTypeId="2" ParentId="34874" CreationDate="2011-11-28T15:49:39.547" Score="3" Body="&lt;p&gt;Playing a Khajiit character, I've noticed that I would get a layer of snow on top of my tail when it was snowing.  That's the only effect of weather on my character that I've seen so far.&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-11-28T15:49:39.547" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38996" PostTypeId="1" AcceptedAnswerId="39060" CreationDate="2011-11-28T15:51:53.807" Score="7" ViewCount="1102" Body="&lt;p&gt;I play assault and I drop the Medikit liberally. Unfortunately, I've never seen the exp bar increase. There even appears to be a service star icon next to the kit on the equipment selection screen... how would one go about obtaining it?&lt;/p&gt;&#xA;" OwnerUserId="15488" LastActivityDate="2011-11-29T00:58:46.850" Title="How do you get a service star for the Medkit?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="38997" PostTypeId="2" ParentId="4909" CreationDate="2011-11-28T16:06:07.180" Score="0" Body="&lt;p&gt;&lt;strong&gt;Rammas.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;His def stops you from dying too often. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Later in the game you have enough money to buy life drains. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;His spell tremors are a big game changer and when opponents run, you can use his rolling spell to get them before they get away.&lt;/p&gt;&#xA;" OwnerUserId="15492" LastEditorUserId="1925" LastEditDate="2011-11-28T16:19:04.163" LastActivityDate="2011-11-28T16:19:04.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="38998" PostTypeId="2" ParentId="38985" CreationDate="2011-11-28T16:09:28.950" Score="13" Body="&lt;p&gt;A Sneak Attack is not the same thing as a Power Attack. However, you can perform a power attack while sneaking. These power attacks are affected by all of the normal modifiers.&lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-28T16:09:28.950" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="38999" PostTypeId="2" ParentId="38994" CreationDate="2011-11-28T16:11:38.323" Score="4" Body="&lt;p&gt;At this point, games released for the PS2 are so far down a publisher's/developer's priority list that they might as well not exist.  People have reported &lt;a href=&quot;http://www.gamefaqs.com/boards/631379-fifa-soccer-12/60742768&quot; rel=&quot;nofollow noreferrer&quot;&gt;framerate issues and gameplay problems&lt;/a&gt;, although others were happy with everything &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B004Z4ZJMQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;except the graphics&lt;/a&gt;, which you note aren't that important to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't find a side-by-side review, or a review of the multiplayer support, (or even a professional review of the PS2 version, period!) so I can't answer that part of your question directly.  However, the &lt;a href=&quot;http://www.ea.com/soccer/fifa/ps2&quot; rel=&quot;nofollow noreferrer&quot;&gt;publisher's site&lt;/a&gt; lists 3 features on the PS2 version versus 12 for the PS3 version, so it's safe to assume that the PS2 version is relatively stripped down compared to the PS3 version.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since you paid money to upgrade to the Playstation 3, and you're paying money to play the latest iteration of the franchise, why not spend a few dollars more on the game to make sure you get the best experience possible?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-28T16:11:38.323" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39000" PostTypeId="1" CreationDate="2011-11-28T16:26:14.690" Score="2" ViewCount="4734" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/37679/what-is-the-minimum-level-i-need-to-be-to-get-the-strongest-version-of-leveled-i&quot;&gt;What is the minimum level I need to be to get the strongest version of leveled items?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;From what I understand, items that are given as quest rewards are leveled items as in the stats/enchantments values are based on the level at the time which you receive that item (and they don't continue leveling as you do).  Is there a certain level at which point the item will not improve any more (like an item received at level 30 is the same power as the same item received at level 55)?  &lt;/p&gt;&#xA;" OwnerUserId="13986" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2011-11-29T17:34:16.103" Title="At what level do leveled items stop improving?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ClosedDate="2011-11-29T17:53:41.937" ContentLicense="CC BY-SA 3.0" />
  <row Id="39001" PostTypeId="2" ParentId="38893" CreationDate="2011-11-28T16:27:07.430" Score="1" Body="&lt;p&gt;In terms of unique enchanted items, there aren't any. You'll need to either find a random enchanted item in a chest/on an enemy or try and find one in a general store/blacksmith.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't need a good piece of gear to learn the enchantment, just something with the enchantment on it.&lt;/p&gt;&#xA;" OwnerUserId="15471" LastActivityDate="2011-11-28T16:27:07.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39002" PostTypeId="1" AcceptedAnswerId="46597" CreationDate="2011-11-28T16:37:57.923" Score="4" ViewCount="1412" Body="&lt;p&gt;Is there a percentage my block will be at that lets me know I have enough mastery? Does the actual mastery rating stat let me know this? &lt;/p&gt;&#xA;" OwnerUserId="13965" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T14:06:57.697" LastActivityDate="2012-06-25T14:06:57.697" Title="As a Protection Paladin when should I stop stacking mastery?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39003" PostTypeId="1" CreationDate="2011-11-28T16:38:40.310" Score="3" ViewCount="14402" Body="&lt;p&gt;Is it possible, by doing either of the civil war questlines to become the high king of Skyrim? &lt;/p&gt;&#xA;" OwnerUserId="15493" LastEditorUserId="-1" LastEditDate="2011-12-02T15:18:11.633" LastActivityDate="2011-12-02T15:18:11.633" Title="How do I become High King of Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="0" CommentCount="3" FavoriteCount="0" ClosedDate="2011-11-28T18:28:23.450" ContentLicense="CC BY-SA 3.0" />
  <row Id="39004" PostTypeId="2" ParentId="38990" CreationDate="2011-11-28T16:45:17.913" Score="5" Body="&lt;p&gt;Blue &lt;strong&gt;&lt;code&gt;¤&lt;/code&gt;&lt;/strong&gt; on mini-map means friendly anti-tank mine or friendly C4. You can also see these symbols over them when you're nearby. Even in HC mode. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/4sYfXorGbnI#t=27s?start=27&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/7fiFl70vgNU#t=84s?start=84&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="7354" LastEditDate="2011-11-28T16:53:16.417" LastActivityDate="2011-11-28T16:53:16.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39005" PostTypeId="2" ParentId="38951" CreationDate="2011-11-28T16:46:36.240" Score="6" Body="&lt;p&gt;My go-to solution for these types of problems is &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;noreferrer&quot;&gt;AutoHotKey&lt;/a&gt;, which can usually intercept almost every button press imaginable and remap them to other keys or disable them entirely.  &lt;a href=&quot;http://www.autohotkey.com/docs/misc/Remap.htm&quot; rel=&quot;noreferrer&quot;&gt;This doc&lt;/a&gt; in particular details how to write a quick script to remap keys.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For your uses, you might want a simple script like:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;`::1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(that's the accent grave, two colons, and then the number one)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which would change the accent grave key into the 1 key, thereby making it so that if you miss the 1, you still get the same effect.  Install autohotkey, put that line in a blank notepad document, save it with the &quot;.ahk&quot; extension and double click.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Note that if you have file extensions hidden in Windows Explorer, Notepad tends to save with .txt even when you don't want it to - if this happens, double clicking will open Notepad and not AutoHotKey.  If this happens to you, put the filename &lt;em&gt;in quotes&lt;/em&gt; in the save dialog, ie &quot;battlefield-tilde-fix.ahk&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you want your accent grave key back, just right click on the green H icon in your tray and choose Exit.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also get fancy, and make it so that it only effects the accent grave key when BF3 is running/has focus, but that's an exercise left to the reader :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some games have issues with AutoHotKey, so you might also need to do something more advanced, this is covered in their &lt;a href=&quot;http://www.autohotkey.com/docs/FAQ.htm&quot; rel=&quot;noreferrer&quot;&gt;FAQ&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-28T17:33:17.953" LastActivityDate="2011-11-28T17:33:17.953" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39006" PostTypeId="2" ParentId="39002" CreationDate="2011-11-28T16:57:32.640" Score="3" Body="&lt;p&gt;The avoidance cap for bosses is 97.4% combined avoidance (+5% chance for the boss to miss), so up mastery, dodge and parry until you hit that. Typically, dodge and parry are preferable to block, but you'll get more chance to block per point of Mastery than chance to dodge or parry per point of those, so stacking mastery is easier early on. Once you can get to the cap with stats left over, you should start to reforge the surplus mastery into dodge or parry instead.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Mitigation is nice, but pointless unless you can keep aggro. If you have threat problems, you may want to temper your focus on mastery/block/dodge/parry in lieu of more expertise and hit (which should be capped in the first place).&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="3129" LastEditDate="2011-11-28T17:16:43.340" LastActivityDate="2011-11-28T17:16:43.340" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39007" PostTypeId="1" AcceptedAnswerId="55084" CreationDate="2011-11-28T17:06:42.947" Score="7" ViewCount="38960" Body="&lt;p&gt;Looking in the Steam store, the Sims DLC packs have a little banner similar to this:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Requires the base game The Sims™ 3 on Steam in order to play.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;My girlfriend has Sims 3 and Sims Medieval through Origin, and was hoping to get the DLC through Steam to take advantage of their sales.  Is there any way to get the Steam DLC to work with the Origin base games?  I would assume the files are mostly the same and some combination of file copies, editing, and registry changes would work, but I'd like to find out for sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; I'm still interested in the answer even if I'd need the Steam base game in order to buy the DLC.  I'm also interested in the reverse -- can DLC from Origin be used with the Steam base game?&lt;/p&gt;&#xA;" OwnerUserId="6066" LastEditorUserId="6066" LastEditDate="2011-12-11T03:13:10.573" LastActivityDate="2015-09-20T12:47:42.813" Title="How can I get the Sims DLC from Steam to work with the Origin version of the base games?" Tags="|steam|the-sims-3|origin|sims-medieval|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39009" PostTypeId="1" AcceptedAnswerId="39014" CreationDate="2011-11-28T17:13:03.520" Score="14" ViewCount="27893" Body="&lt;p&gt;I was disappointed to find out that Unrelenting Force doesn't do any direct damage. Also, I can't seem to find any information on how much damage shouts do.&lt;/p&gt;&#xA;" OwnerUserId="227" LastActivityDate="2016-12-30T15:36:17.500" Title="Which shout does the most damage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39011" PostTypeId="1" AcceptedAnswerId="39013" CreationDate="2011-11-28T17:32:31.217" Score="33" ViewCount="276060" Body="&lt;p&gt;So I've run into two frost trolls so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first one I took advantage of bad pathing which I feel bad about because it ruined the game immersion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second one I used a full unrelenting shout and got a bunch of free shots in while it was unconscious, but then had to back off since it really didn't go down more than 1/4 of its life.  I finally took advantage of bad pathing to run past it to the end of the dungeon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This feels really odd because I have taken down a handful of dragons, including once being attacked by two at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any good strategy to kill a frost troll which won't make me feel like I'm glitching the game?&lt;/p&gt;&#xA;" OwnerUserId="13396" LastActivityDate="2021-01-12T12:38:11.427" Title="How am I supposed to kill the frost troll?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="29" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39013" PostTypeId="2" ParentId="39011" CreationDate="2011-11-28T17:38:13.767" Score="40" Body="&lt;p&gt;Your level, your equipment, and your skillset all come into play while fighting. It is good to know that Frost trolls are weak against fire and it will stop them from regenerating health for a bit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In low levels, they can absolutely devastate you, so make sure you are at least level 10 or so before you want to take one on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Think of it like a deathclaw in Fallout 3: you can find them at level 1, but that doesn't mean you can fight them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dragons scale in level relative to you - Frost Trolls do not.&lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-28T17:38:13.767" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39014" PostTypeId="2" ParentId="39009" CreationDate="2011-11-28T17:38:26.437" Score="10" Body="&lt;p&gt;Nothing beats Unrelenting Force level 3 if you can push the NPC down a cliff/stairs etc... Instant kill ftw&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Appart from that, I guess Call Storm is the most damaging shout you can get, all other options are kinda lacking. It's hard to evaluate the effect of summon shouts though.&lt;/p&gt;&#xA;" OwnerUserId="13236" LastActivityDate="2011-11-28T17:38:26.437" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39015" PostTypeId="2" ParentId="34958" CreationDate="2011-11-28T17:48:34.313" Score="3" Body="&lt;p&gt;I am currently wearing a full set of heavy armor as a mage (who is unfortunately a redguard, i had intended to be a warrior, but magic was just too much fun). My enchanting is 75 and i have enchanted a necklace, ring, helm, and armor to have 20% destruction spell reduction. I am destroying everything I cross, wearing a full set of heavy armor. Once enchanting is 100 you can enchant necklase, ring, armor and helm to 25% spell reduction, effectively making any spell cost nothing. The bad thing is is that heavy armor makes you slower to move, and drains stamania very fast, but once you have 100 skill in heavy armor it won't matter cause you can get the perk that makes it weigh nothing. Also, as the previous person said, once you get the final perk in the enchanting tree, you can have two schools of magic that cost nothing. Looking back though, I would use light armor instead.&lt;/p&gt;&#xA;" OwnerUserId="15497" LastActivityDate="2011-11-28T17:48:34.313" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39016" PostTypeId="2" ParentId="39011" CreationDate="2011-11-28T17:49:11.553" Score="5" Body="&lt;p&gt;At level 10, you should be wearing steel armor, not iron.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should also upgrade the armor (whether taking blacksmith perks or not).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Don't skimp on armor perks.  Raising your armor skill from 0 to 100 gives you a x1.4 multiplier to armor.  Buying armor perks gives you a &lt;code&gt;2 * 1.5 =&lt;/code&gt; x3 multiplier.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If you're getting one-shotted by a troll, you must be getting hit by a power attack.  To deal with power attacks, there's a few options.  best to worst:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Get out of the way.  Just move.&lt;/li&gt;&#xA;&lt;li&gt;Interrupt (shield bash, bow punch, dual casted spell, land your own power attack, use a calm spell).&lt;/li&gt;&#xA;&lt;li&gt;Block, even if you're wielding a two hander it's good to block that.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;There, now that you aren't getting one-shotted... you're in the world where armor matters.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-11-29T14:12:07.213" LastActivityDate="2011-11-29T14:12:07.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39017" PostTypeId="1" AcceptedAnswerId="39019" CreationDate="2011-11-28T17:57:25.000" Score="6" ViewCount="24764" Body="&lt;p&gt;I bought my Vizio TV 2 years ago and I just got my Super Nintendo from my parents' house.  I tried hooking it up to both of the TVs I have and neither of them even recognized that I had it hooked up. The only 2 cords that my SNES has ever had are the power cord and the &lt;a href=&quot;http://www.nintendo.com/consumer/systems/nes/hook_rfvcr.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;RF switch&lt;/a&gt;, which has a coaxial output.  Is there any way I can get it to work?&lt;/p&gt;&#xA;" OwnerUserId="15498" LastEditorUserId="3610" LastEditDate="2012-06-08T09:20:39.457" LastActivityDate="2019-12-31T20:26:26.583" Title="Is there a way to hook my Super Nintendo to my 2 year old Vizio TV?" Tags="|technical-issues|snes|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39018" PostTypeId="1" CreationDate="2011-11-28T17:57:35.047" Score="10" ViewCount="58006" Body="&lt;p&gt;In mission 1 of Chapter 2, the population is getting sick from rotten fish, and I run out of food. How do you resolve this problem?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure if you can get the &quot;fresh fish&quot; item from the cove to the north in mission 2. You might have to wait till mission 3.&lt;/p&gt;&#xA;" OwnerUserId="14868" LastEditorUserId="14868" LastEditDate="2011-11-28T19:30:38.450" LastActivityDate="2013-02-17T21:19:51.240" Title="How do you get rid of the &quot;Rotten Fish&quot; in Chapter 2 Mission 2?" Tags="|anno-2070|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39019" PostTypeId="2" ParentId="39017" CreationDate="2011-11-28T18:01:24.407" Score="5" Body="&lt;p&gt;It's going to depend on what inputs the TV has.  Most TVs still have coaxial input (ie, the kind that screws on).  The TV must be on the right input and tuned to the right channel.  Typically this is &quot;TV&quot; or &quot;Coax&quot; input, and channel 3.  It may vary depending on your TV.  Sometimes pushing the &quot;Channel Up&quot; or &quot;Channel Down&quot; buttons on the remote will switch it to this input.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that's not working, you can pick up a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B000PRKZ1M&quot; rel=&quot;nofollow noreferrer&quot;&gt;composite cable&lt;/a&gt;, which may help if it has a composite input.  Most TVs still do - it's an input with one &quot;yellow&quot; jack for video, and a &quot;red/white&quot; pair for audio.  (pic on &lt;a href=&quot;http://www.cabletrain.com/cable-guide&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page&lt;/a&gt;, go down to &quot;composite&quot;) If you're wanting to get it going today, check with GameStop or wherever used games are sold in your area.  New game stores may also stock it, but call first.  I believe that the GameCube, the Nintendo 64, and the Super Nintendo all use the &lt;a href=&quot;http://techforums.nintendo.com/message/4101&quot; rel=&quot;nofollow noreferrer&quot;&gt;same&lt;/a&gt; &lt;a href=&quot;http://www.gamespot.com/forums/topic/26770893&quot; rel=&quot;nofollow noreferrer&quot;&gt;cables&lt;/a&gt;, so you might have better luck if you ask for a more modern revision of the hardware.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-28T18:06:29.077" LastActivityDate="2011-11-28T18:06:29.077" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39020" PostTypeId="2" ParentId="4909" CreationDate="2011-11-28T18:01:37.200" Score="2" Body="&lt;p&gt;I like Jug's answer.  But I want to point out that you have certain things you need to learn that are not champion specific:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Last Hitting - this is the act of waiting until a creep is at very low health and then delivering the finishing blow.  This services two purposes. Firstly, for many champs this is the main source of gold income early game.  Secondly, this helps control the overall position in the lane.  At low level, this doesn't mean as much but at higher levels you'll see junglers frequently as well as ganks from other lanes.  You don't want to just quickly push the lane to the enemy's tower only to have enemy champions appear in lane behind you and then kill you.  learn to last hit!  Some characters make this easier than others.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Positioning - I mean both how to try and control where the creeps are fighting in lane (and learning when and when not to push), but also how to position your champion in various situations.  These things take many games to learn.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Learning the limits of an individual character.  This just takes time played with them.  You are probably having trouble with mages because of a combination of 2 and 3.  It happens to everyone at first.  It will be many games before you get really comfortable with this stuff.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Because of point 3, I advise you periodically try out new champions even if you are focusing on a select few.  Also, if you keep running into a particular champion and having trouble with them, try playing them when they are free.  Understanding how a champ works will help you better counter them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Ashe is a little trickier to play than some here are suggesting IMO.  That isn't to say you shouldn't play her; she's a little different.  Learning to last hit with a ranged AD character at lower levels will really hone that particular skill, FWIW (it's easier at high levels thanks to all those runes and masteries), so these can be a good choice to practice that.  Just recognize they are very farm-dependent.  It's harder to do stuff early game with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Casters tend to be farm dependent too however they have stronger early games (many casters at level 4 have a good form of CC as well as a couple of damage dealer skills - often one that hits really hard).&lt;/p&gt;&#xA;" OwnerUserId="829" LastActivityDate="2011-11-28T18:01:37.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39021" PostTypeId="2" ParentId="39018" CreationDate="2011-11-28T18:02:06.760" Score="8" Body="&lt;p&gt;Setup a trade route to sell rotten fish, and buy good fish. In the meantime keep following the quest line to research antibiotics, after this the issue should be resolved. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-11-28T18:02:06.760" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="39024" PostTypeId="2" ParentId="38508" CreationDate="2011-11-28T19:00:01.247" Score="8" Body="&lt;p&gt;The trick to this seems to be to do it while playing Insurance Fraud, where everyone is driving faster and you have a much higher chance of flying through the windshield on impact:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ImD5S93dJ5s?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can safely cancel the insurance fraud activity before it ends and you'll keep any windshield cannon distance you got.  I'm not sure if letting time expire does the same thing, but I'd assume so.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-04T22:46:15.420" LastActivityDate="2011-12-04T22:46:15.420" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39025" PostTypeId="2" ParentId="39011" CreationDate="2011-11-28T19:30:38.720" Score="14" Body="&lt;p&gt;I encountered one on the way to High Hrathgar, not sure what level I was but not too much higher than 10, I don't think. The troll one-shot Lydia, but she gets back up after a little bit, so that will distract it for a while. You can run faster than the troll, so I got a shot or two off as it was approaching, then ran past it as it started to attack. This is somewhat difficult to time right, especially in enclosed spaces, and it takes a long time, but it can be done, but only if you do more damage over time than its health regenerates, obviously. (Poisons help for that.) Fortunately for me I accidentally led the troll into one of the pilgrims at a shrine, who started attacking it. The troll focused on her for a few seconds and our combined damage was enough to kill it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's actually an &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Troll_Slaying&quot; rel=&quot;noreferrer&quot;&gt;in-game book&lt;/a&gt; on this topic. As it says trolls have a weakness to fire, but that's not too helpful if you're not a destruction magic user. As far as I know there are no flaming arrows, but you can enchant your bow or other weapon to deal extra fire damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For those who wield 1handers with shields, equip a torch, then &quot;shield bash&quot; the troll with the flaming torch. You will roast him a bit and have an easier time chopping him up with your 1hander. Milkdrinkers can re-equip their shields for better blocking, and true sons of Skyrim can just use their torch for the whole fight.&lt;/p&gt;&#xA;" OwnerUserId="15104" LastEditorUserId="-1" LastEditDate="2011-12-11T11:16:23.750" LastActivityDate="2011-12-11T11:16:23.750" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39026" PostTypeId="1" AcceptedAnswerId="39031" CreationDate="2011-11-28T19:59:45.543" Score="2" ViewCount="583" Body="&lt;p&gt;I purchased the Embers video for Assassin's Creed: Revelations on XBox Live, but I can't find where to view it. Where do I go to see it? I've tried in all the menu options in AC:R and I looked in the XBox Live Dashboard, but no joy.&lt;/p&gt;&#xA;" OwnerUserId="6197" LastActivityDate="2011-11-28T22:24:14.687" Title="I purchased &quot;AC:R Embers&quot; from XBox Live. How do I view it?" Tags="|xbox-network|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39027" PostTypeId="2" ParentId="36208" CreationDate="2011-11-28T20:02:38.347" Score="15" Body="&lt;p&gt;Kill a weak monster (skeever) and use soul trap on it about five times, if not six then wait for one hour to regenerate magica&lt;/p&gt;&#xA;" OwnerUserId="15501" LastEditorUserId="-1" LastEditDate="2011-12-20T10:54:45.250" LastActivityDate="2011-12-20T10:54:45.250" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39028" PostTypeId="1" AcceptedAnswerId="39029" CreationDate="2011-11-28T20:03:24.057" Score="6" ViewCount="1004" Body="&lt;p&gt;It seems to be capped at 50% for me. Is this normal, or am I missing something obvious?&lt;/p&gt;&#xA;" OwnerUserId="6197" LastEditorUserId="5029" LastEditDate="2011-11-28T20:48:41.847" LastActivityDate="2011-11-28T20:48:41.847" Title="How do I raise the Assassin's influence in cities over 50%?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39029" PostTypeId="2" ParentId="39028" CreationDate="2011-11-28T20:18:15.867" Score="6" Body="&lt;p&gt;The more assassins you have stationed in a city, and the higher their level, the higher your maximum influence in that city is.  If you enter the assassin management interface, you can see it listed as current%/maximum%.  Three or four high-level assassins is enough to get it close to max.  (There's really no reason not to fill them up with your low-level assassins constantly - a fully upgraded city will send them all to level 6 or 7 in a day).&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-28T20:18:15.867" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39030" PostTypeId="1" AcceptedAnswerId="39046" CreationDate="2011-11-28T20:20:16.063" Score="12" ViewCount="11538" Body="&lt;p&gt;Say I'm in a jet and start getting pinged by the machine gun fire of a jet directly behind me.  He has me in his cockpit view and without some serious flying...I'm dead.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;What specific maneuvers make it difficult for the enemy pilot to&#xA;follow, and would allow me to shake him?   &lt;/li&gt;&#xA;&lt;li&gt;What specific maneuvers make it difficult for the enemy pilot to hit me even if he can&#xA;follow?   &lt;/li&gt;&#xA;&lt;li&gt;What, more generally, can I do to increase my chances of survival?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="3610" LastEditDate="2012-04-11T10:52:10.063" LastActivityDate="2017-10-22T22:16:30.710" Title="What maneuvers can be employed to shake a jet from my six?" Tags="|battlefield-3|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39031" PostTypeId="2" ParentId="39026" CreationDate="2011-11-28T20:22:46.957" Score="3" Body="&lt;p&gt;Purchased or downloaded videos will typically show up and be played in Zune.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the dashboard, go to Video Marketplace, select Zune (should be first). Under there should be an area for Video Library that contains anything downloaded or purchased.&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="4239" LastEditDate="2011-11-28T22:24:14.687" LastActivityDate="2011-11-28T22:24:14.687" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39032" PostTypeId="2" ParentId="36508" CreationDate="2011-11-28T20:48:08.680" Score="15" Body="&lt;p&gt;There are several effective ways to level archery in Skyrim. The first way I found was as follows:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Get a weak bow (hunting/imperial) and a ton of Iron or Steel arrows and find a giant location in the wilderness (icon looks like a mammoth head w/ tusks, or an octopus) with a few giants and a large, unclimbable rock.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Make your way to an area of the rock with a good viewpoint, and hopefully some cover to crouch back out of view and re-hide yourself. The giants and mammoths will be unable to get to you, and since they are 100% reliant on melee, you are untouchable.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Turn the game difficulty up to Adept or Master (whatever they're called if those are wrong).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Proceed to dump dozens and dozens of arrows into giants, and the mammoths if you have any left.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Another good way to level archery:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Put your companion/follower with the heaviest armor, preferably buffed with health, hit him/her with courage and rally, give them a shield and no weapon (usually it means they default to a really weak weapon. Maybe use the gloves of the pugilist found in the Rataway during the prereq quest for the thieve's guild. They may auto-equip those given that they're enchanted.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Have them tank a large group of lowbie bandits or whatever, while you dump arrows into their backs. The best thing would be like two bears, any more and they'll die too quickly.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Yet another good way would be to find any troll, equip your Ice Form shout that freezes enemies for whatever it is, twenty seconds or whatever, and use low-damage arrows so that the troll can regen about as fast as you can damage it. When it gets close to you, shout and get some distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are obviously other good ways to level archery, but hope these suggestions help. They certainly helped me. :)&lt;/p&gt;&#xA;" OwnerUserId="15502" LastEditorUserId="1980" LastEditDate="2011-11-29T02:20:37.143" LastActivityDate="2011-11-29T02:20:37.143" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39033" PostTypeId="5" CreationDate="2011-11-28T20:49:30.573" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-28T20:49:30.573" LastActivityDate="2011-11-28T20:49:30.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39034" PostTypeId="4" CreationDate="2011-11-28T20:49:30.573" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-28T20:49:30.573" LastActivityDate="2011-11-28T20:49:30.573" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39035" PostTypeId="2" ParentId="34521" CreationDate="2011-11-28T20:52:19.117" Score="2" Body="&lt;p&gt;There's a couple of really good comparison videos that have been done, but &lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-face-off-modern-warfare-3&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt; summarizes the differences and shows a bunch of different videos of different versions of the game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for a quick heads-up comparison of the video quality, check out this YouTube video:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/BmiwVawbw48?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-29T01:51:01.943" LastActivityDate="2011-11-29T01:51:01.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39036" PostTypeId="1" AcceptedAnswerId="39040" CreationDate="2011-11-28T21:18:20.083" Score="14" ViewCount="3033" Body="&lt;p&gt;What ways are there to trigger pressure plates without standing on them?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say I sneak into an old ruin and come across a posse of skeletons that are so positioned to be completely decimated if I could just trigger the trap they are standing next to!&lt;/p&gt;&#xA;" OwnerUserId="2923" LastActivityDate="2011-11-28T21:39:06.670" Title="How to trigger pressure plates from a distance?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39037" PostTypeId="1" AcceptedAnswerId="39038" CreationDate="2011-11-28T21:21:47.110" Score="9" ViewCount="1974" Body="&lt;p&gt;I am planning to make a large expedition with my boat. Does travelling by boat reduce my food bar? If so, how much (compared to walking/swimming)? And does this actually depend on the difficulty? I am playing on 'easy'.&lt;/p&gt;&#xA;" OwnerUserId="15335" LastActivityDate="2011-11-28T22:03:45.583" Title="How hungry will I get from a boat trip?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39038" PostTypeId="2" ParentId="39037" CreationDate="2011-11-28T21:30:58.090" Score="9" Body="&lt;p&gt;Boating does not inspire hunger.  You can use it to cross thousands of blocks (meters) without any need for food.  On the other hand, you can only cross 133 blocks per haunch of meat by swimming (0.015 hunger/block) and 200 blocks walking (0.01).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Difficulty only affects hunger as to what happens when you're starving.  Your health drops on easy until it hits 5 hearts, normal drops to 1/2 heart, and on hard you die.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="2259" LastEditDate="2011-11-28T22:03:45.583" LastActivityDate="2011-11-28T22:03:45.583" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39039" PostTypeId="2" ParentId="39036" CreationDate="2011-11-28T21:34:31.120" Score="3" Body="&lt;p&gt;I used Lydia. If your difficulty is low enough, she's pretty difficult to kill too, and while the flames killed me instantly (though I'm not sure if that impacts her health), they didn't seem to bother her too much, as I made her burn twice, within 10 sec.&lt;/p&gt;&#xA;" OwnerUserId="9414" LastActivityDate="2011-11-28T21:34:31.120" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39040" PostTypeId="2" ParentId="39036" CreationDate="2011-11-28T21:39:06.670" Score="14" Body="&lt;p&gt;I've triggered floor plates with projectile spells (such as frost bolt and fear) as well as arrow shots.  I've also dropped linen and bowls on them.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-28T21:39:06.670" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39041" PostTypeId="2" ParentId="33655" CreationDate="2011-11-28T21:39:39.650" Score="8" Body="&lt;p&gt;Make sure you are running the latest version (currently v3.7.2.1).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Notice how they mention Windows 2000 support on the updates page linked below. As WA is a game released in 1999 where the NT family wasn't popular yet, it is bound to have many issues on those OS'es unpatched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, kudos to Team17 for releasing patches 13 years after initial release.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://wormsarmageddon.team17.com/main.html?page=supp&amp;amp;area=upda&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://wormsarmageddon.team17.com/main.html?page=supp&amp;amp;area=upda&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9414" LastEditorUserId="9414" LastEditDate="2014-01-28T00:38:23.463" LastActivityDate="2014-01-28T00:38:23.463" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39042" PostTypeId="1" CreationDate="2011-11-28T21:48:38.707" Score="3" ViewCount="385" Body="&lt;p&gt;This boss fight involves a telekinetic witch that can teleport in, deal slight damage and freeze you and your aim in place for a few seconds and then teleport out. She's assisted by a great deal of enemies, from hordes of Beheaded Rocketeers to Scrapjack Rocketeers, that can make a great deal of damage during this period.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since she can teleport pretty much anywhere and lock you in at the most unfortunate of times, this fight needs to be planned very carefully. Supplies scaringly abund, but they don't help with the major challenge - locating and aiming at the witch &lt;em&gt;before&lt;/em&gt; she attacks: if she surprises me from behind I'll be powerless to do anything about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to make this fight as painless as possible?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-11-28T21:51:50.293" Title="How can I easily take down the Witch-Bride of Achriman?" Tags="|serious-sam-3-bfe|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39043" PostTypeId="2" ParentId="39042" CreationDate="2011-11-28T21:51:50.293" Score="3" Body="&lt;p&gt;The key thing here is the witch needs visual contact to attack you. On the same hand, there is a small container which contains the keys to the next area you have to pick up anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you should do is rush for the container, pick up the keys and look out while staying inside. She'll have to get out from some place she can attack you, so her possibilities are limited. Once she does, quickly locate her and start shooting her down with whatever weapon &amp;mdash; she doesn't have much health, so a couple magazines from your machine gun will do the job pretty easily.&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-11-28T21:51:50.293" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39044" PostTypeId="2" ParentId="38831" CreationDate="2011-11-28T21:52:01.273" Score="5" Body="&lt;p&gt;Ok, so, Skizzlefrits reminded me of the wonders of the console. So, I popped in for a while and decided to try it out.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long story short, the dragons were not too pleased that I likened their mighty thu'ums to mere magic, and proceeded to shout at me for quite a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Riften guards weren't all that thrilled with me either. Something about how crazy experiments belong in Winterhold...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Result: If the dragon's shouts are tied to something, I don't think it's magicka anymore.&lt;/p&gt;&#xA;" OwnerUserId="12048" LastActivityDate="2011-11-28T21:52:01.273" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39045" PostTypeId="2" ParentId="38994" CreationDate="2011-11-28T22:15:21.157" Score="2" Body="&lt;p&gt;The pages on the EA Sports website for the &lt;a href=&quot;http://www.ea.com/uk/football/fifa/ps2&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS2 version&lt;/a&gt; and the &lt;a href=&quot;http://www.ea.com/uk/football/fifa/ps3&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 version&lt;/a&gt; are instructive, with the PS2 version listing 3 features while the PS3 version has 12. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The PS2 version page does not mention online at all so you would be missing out on features like:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Head to Head Season - play matches against online opponents, with everyone separated into divisions based on results (handled by a promotion and relegation system), so you'll generally be playing against opponents of your own skill.&lt;/li&gt;&#xA;&lt;li&gt;Ultimate Team  - a card-collecting game where you use the cards to get better players and for power-ups during matches.&lt;/li&gt;&#xA;&lt;li&gt;Challenges - You are presented with a real-life game scenario where you have to try to match or better the actual result.&lt;/li&gt;&#xA;&lt;li&gt;Virtual Pro Clubs - Play as your Virtual Pro with and against other players using their Virtual Pro.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Assuming your PS3 is online, I think it would be worth getting the PS3 version just for Head to Head Season alone - it's much more satisfying to play against a human rather than the AI, and the matchmaking works really well so you don't have to worry about getting flogged all the time.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-11-28T22:15:21.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39046" PostTypeId="2" ParentId="39030" CreationDate="2011-11-28T22:34:47.030" Score="17" Body="&lt;p&gt;One of the easiest moves to do is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Brake hard (but not so hard that you stall)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Flight_dynamics&quot; rel=&quot;nofollow noreferrer&quot;&gt;Roll&lt;/a&gt; left or right so that you're somewhere between 45-80 degrees off horizontal.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Flight_dynamics&quot; rel=&quot;nofollow noreferrer&quot;&gt;Pitch&lt;/a&gt; upwards hard (if your flying controls are reversed, you'd be 'pulling back on the stick' at this point)&lt;/li&gt;&#xA;&lt;li&gt;Max the throttle and afterburners (making sure that the path forward is clear)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This will quickly take you out of an enemy pilot's field of vision.  If you continue the slow turn, and they don't immediately chase you, you'll be in a good position to get around behind them.  You can also do various &lt;a href=&quot;http://en.wikipedia.org/wiki/Aerobatic_maneuver&quot; rel=&quot;nofollow noreferrer&quot;&gt;rolls or loops&lt;/a&gt;, or &lt;a href=&quot;http://library.thinkquest.org/3142/manuv.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;combat maneuvers&lt;/a&gt;, but since this is a video game, realistically what you want to do is change your course frequently.  Even small course changes can really hurt the accuracy of other players.  Matching speed can also be tricky in dogfighting, so change your speed up frequently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also remember that their focus is going to be on &lt;em&gt;you&lt;/em&gt; and your focus is on &lt;em&gt;flying&lt;/em&gt; - so challenge their flying skill by flying low to the ground or near obstacles.  They'll have to choose between trying to keep you in their sights and avoiding a crash.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-28T22:41:43.083" LastActivityDate="2011-11-28T22:41:43.083" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39047" PostTypeId="1" AcceptedAnswerId="39050" CreationDate="2011-11-28T22:40:10.403" Score="8" ViewCount="2501" Body="&lt;p&gt;I was trying to capture a butterfly in &lt;em&gt;Skyward Sword&lt;/em&gt;, when I accidentally hit B and put the bug net away.  Unknowingly, I continued to swing.  This armed my sword, and &lt;strong&gt;before I realized it, I had killed the poor butterfly I was trying to capture.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I had a similar incident early in the game, before I bought the bug net: I tried using the beetle to capture a grasshopper.  To my horror (and probably the grasshoppers), the beetle killed it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Does killing an insect effect the game at all?&lt;/strong&gt;  Or are there enough bugs to go around?&lt;/p&gt;&#xA;" OwnerUserId="2341" LastActivityDate="2011-11-28T23:37:05.290" Title="What happens if I kill a butterfly?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39048" PostTypeId="2" ParentId="38858" CreationDate="2011-11-28T22:41:41.570" Score="3" Body="&lt;p&gt;I would suggest reloading a previous save and trying again, I've found that it somtimes fixes bugs similar to this.&#xA;If this does not work, reload once again and buy another horse from a different city.&lt;/p&gt;&#xA;" OwnerUserId="15426" LastActivityDate="2011-11-28T22:41:41.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39049" PostTypeId="1" AcceptedAnswerId="39119" CreationDate="2011-11-28T22:45:55.617" Score="3" ViewCount="5891" Body="&lt;p&gt;Some of the upgrades in the Payday: The Heist have a star next to them. What does this mean? Is there some kind of prerequisite for it different from upgrading normally?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1TZSj.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-29T06:35:00.990" Title="What do the starred upgrades mean?" Tags="|payday-the-heist|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39050" PostTypeId="2" ParentId="39047" CreationDate="2011-11-28T22:46:40.493" Score="11" Body="&lt;p&gt;Bugs respawn like grass and monsters. There's no harm in killing them other than needing to leave the area and come back to capture them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;(Plus the long-lasting and appropriate stain on your conscience. You &lt;em&gt;murdered&lt;/em&gt; a &lt;em&gt;butterfly&lt;/em&gt;.)&lt;/sub&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="118" LastEditDate="2011-11-28T23:37:05.290" LastActivityDate="2011-11-28T23:37:05.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39053" PostTypeId="1" CreationDate="2011-11-28T23:43:35.097" Score="1" ViewCount="905" Body="&lt;p&gt;Is there an easier way to collect star/coins to unlock all the way to Bowser, and if so how? I have already collected 72 but cant seem to get the rest. Please help. :)&lt;/p&gt;&#xA;" OwnerUserId="15505" LastEditorDisplayName="user11502" LastEditDate="2011-11-29T01:58:19.293" LastActivityDate="2014-05-10T02:21:40.393" Title="Is there an easy way to quickly gain stars/coins in Super Mario 3D Land?" Tags="|super-mario-3d-land|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39054" PostTypeId="2" ParentId="38594" CreationDate="2011-11-28T23:50:20.063" Score="5" Body="&lt;p&gt;I have found one myself. I wanted to give Aela some self-crafted items and so I took some of her old stuff and gave her new weapons, apparel and enchanted rings -- and afterwards she did not want to run back to the totem. It goes without saying that I instantly left the Underforge, and heureka, she was at my side again behaving normally. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fashion and shiny things. Beats religion anytime. I should have known :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: The second time, I could solve it by commanding Aela to go to the entry of the Underforge. Then I told her to follow me, and left the Underforge. You can see if it's working if she doesn't try to run back to the totem. If she stays on the spot after you tell her to follow you, everything is fine again.&lt;/p&gt;&#xA;" OwnerUserId="14577" LastEditorUserId="14577" LastEditDate="2011-11-30T21:30:57.143" LastActivityDate="2011-11-30T21:30:57.143" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39057" PostTypeId="1" AcceptedAnswerId="39066" CreationDate="2011-11-29T00:41:20.830" Score="3" ViewCount="5152" Body="&lt;p&gt;In the main quest line, I have to talk to Esbern and  think I need to free him from his jail.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now, I've talked to him but the door window just closes afterwards without progressing the quest.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I have done something wrong, what do I need to do exactly to progress in the quest?&lt;/p&gt;&#xA;" OwnerUserId="998" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:32:12.120" LastActivityDate="2013-08-15T22:15:54.273" Title="How do I meet with Esbern?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39058" PostTypeId="2" ParentId="39049" CreationDate="2011-11-29T00:48:27.833" Score="1" Body="&lt;p&gt;The starred upgrades change the look of the weapons, in addition to changing their attributes.  For instance, a starred accuracy upgrade might add a scope, while a starred ammo capacity upgrade might add a physically extended magazine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are some photos in &lt;a href=&quot;http://www.g4tv.com/thefeed/blog/post/717166/your-guide-to-the-weapons-of-payday-the-heist/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this article&lt;/a&gt; that show the guns and the parts that change with the addition of the starred upgrades.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-29T00:48:27.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39060" PostTypeId="2" ParentId="38996" CreationDate="2011-11-29T00:58:46.850" Score="2" Body="&lt;p&gt;It seems like it's bugged (or unimplemented).  &lt;a href=&quot;http://forums.xbox.com/xbox_forums/xbox_360_games/a_d/battlefield_3/f/1829/t/127435.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;Others&lt;/a&gt; are reporting the same thing.  If you're throwing out medkits and getting points for healing your teammates, and it's still not moving, it might not be enabled.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-29T00:58:46.850" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39061" PostTypeId="2" ParentId="38962" CreationDate="2011-11-29T01:09:42.620" Score="3" Body="&lt;p&gt;I believe these are the resonance areas for the &lt;a href=&quot;http://darksouls.wikia.com/wiki/Way_of_White&quot; rel=&quot;nofollow noreferrer&quot;&gt;Way of White&lt;/a&gt; covenant.  If you cast a miracle there, it will have &lt;a href=&quot;http://darksouls.wikidot.com/miracle-synergy&quot; rel=&quot;nofollow noreferrer&quot;&gt;increased effectiveness&lt;/a&gt; under certain circumstances.  It's tied into the online/multiplayer aspect of Dark Souls, and I'm not sure it's been fully explored and documented.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="6297" LastEditDate="2016-05-21T11:31:35.830" LastActivityDate="2016-05-21T11:31:35.830" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39062" PostTypeId="2" ParentId="36679" CreationDate="2011-11-29T01:32:58.867" Score="2" Body="&lt;p&gt;There was a &lt;a href=&quot;http://www.mw3forum.com/showthread.php?t=49842&quot; rel=&quot;nofollow noreferrer&quot;&gt;patch&lt;/a&gt; put out on the 24th that supposedly fixed some spec ops matchmaking issues.  A matchmaking bug might have been the source of your issues.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-29T01:32:58.867" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39065" PostTypeId="2" ParentId="39053" CreationDate="2011-11-29T01:55:55.127" Score="2" Body="&lt;p&gt;Well for starters, I would usually go look for the little nooks and crannies in a level, such as a wall which may have bricks you can break with a tanooki suit or by crouching under small holes that lead to rooms(Usually they are 1Ups but they can be paths to coins). Next EXPLORE as i would climb the walls of levels and follow the paths until something appears, and always use the binoculars, as you can spot out toad, and when you zoom up to him, he will toss a coin and you can collect it at the designated area. There may be more ways, but these helped me find the majority of all the coins. &#xA;Hoped this helped!&lt;/p&gt;&#xA;" OwnerUserId="15509" LastActivityDate="2011-11-29T01:55:55.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39066" PostTypeId="2" ParentId="39057" CreationDate="2011-11-29T02:04:22.157" Score="2" Body="&lt;p&gt;If you have talked to Esbern and he has agreed to let you in, but nothing happens, then your game has a glitch. If you are playing on the PC, hit the ~ key and type &quot;tcl&quot;. This will allow you to pass through the walls. (I know some may consider this cheating, but if you are only using this to fix the glitch...) Once inside, press the ~ key again and type &quot;tcl&quot; once more to turn the noclip off. After talking to Esbern, the game &lt;em&gt;should&lt;/em&gt; automatically correct for the glitch and then continue from there.&lt;/p&gt;&#xA;" OwnerUserId="13588" LastActivityDate="2011-11-29T02:04:22.157" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39067" PostTypeId="1" CreationDate="2011-11-29T02:09:14.240" Score="7" ViewCount="12984" Body="&lt;p&gt;I'm at the portion of the &quot;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Revealing_the_Unseen&quot; rel=&quot;nofollow noreferrer&quot;&gt;Revealing the Unseen&lt;/a&gt;&quot; quest (from the College of Winterhold) where I have to go to Mzulft and enter the ruins.  However, when I try to interact with &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Gavros_Plinius&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gavros Plinius&lt;/a&gt;, the man slumped on the floor to the right when I enter the ruins, I cannot enter a conversation with him.  According to the guide, as soon as I talk to him he should mutter some hint about the quest and drop a key that lets me through the door ahead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried talking to him, attacking him, pickpocketing him, and none of these things work.  I've done other quests and then returned to try again, but still I'm unable to interact with him and get the key to enter the ruins.  What can I do to continue this quest?&lt;/p&gt;&#xA;" OwnerUserId="15518" LastEditorUserId="4797" LastEditDate="2013-04-28T01:19:34.157" LastActivityDate="2021-07-10T05:51:45.273" Title="Is there a glitch in the quest Revealing the Unseen?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39068" PostTypeId="2" ParentId="39011" CreationDate="2011-11-29T02:12:21.053" Score="10" Body="&lt;p&gt;As a mage here is my advice:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Invest in &quot;&lt;strong&gt;Destruction Dual Casting&lt;/strong&gt;&quot; - a level 20 destruction perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dual cast Firebolt - it doesn't use very much magika and your magika recharge should be fairly close to magika use. Each shot will stagger the troll buying you precious seconds and preventing healing. It will take a minute but you can effectively kill a disabled troll - easy!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With high magika and magika regen you shouldn't even need to use any potions. And if you've got a companion they can help you out without taking any damage.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="12035" LastEditDate="2015-05-29T01:54:10.127" LastActivityDate="2015-05-29T01:54:10.127" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39070" PostTypeId="2" ParentId="38875" CreationDate="2011-11-29T02:18:28.440" Score="2" Body="&lt;p&gt;LOL i was having the same problem with trying to drink the potion.  Walk up till it says press Z, then select the one you want using the joy stick and then press Z again.  Thats what worked for me.&lt;/p&gt;&#xA;" OwnerUserId="15519" LastActivityDate="2011-11-29T02:18:28.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39072" PostTypeId="2" ParentId="27831" CreationDate="2011-11-29T02:31:42.793" Score="0" Body="&lt;p&gt;I wait by doing something else like mining, and I can collect it in around 4-5 minutes.&lt;/p&gt;&#xA;" OwnerUserId="15516" LastEditorUserId="1070" LastEditDate="2011-11-29T07:38:46.300" LastActivityDate="2011-11-29T07:38:46.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39073" PostTypeId="1" AcceptedAnswerId="39076" CreationDate="2011-11-29T02:35:23.020" Score="6" ViewCount="880" Body="&lt;p&gt;At the end of the Wing Ceremony, Zelda instructs you to jump off the Goddess Statue and land in the middle of the design in the courtyard, opening your newly acquired Sailcloth at the last second by pressing &lt;kbd&gt;B&lt;/kbd&gt;. If you were to not press &lt;kbd&gt;B&lt;/kbd&gt;, what would happen? Would it open automatically, or perhaps something else?&lt;/p&gt;&#xA;" OwnerUserId="18" LastEditorUserId="18" LastEditDate="2011-12-02T06:34:31.283" LastActivityDate="2012-03-11T21:51:20.607" Title="What happens if you don't open the Sailcloth while falling?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39074" PostTypeId="2" ParentId="35400" CreationDate="2011-11-29T02:41:43.347" Score="3" Body="&lt;p&gt;Another option is this &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=24&quot; rel=&quot;nofollow noreferrer&quot;&gt;Borderless Windowed Fullscreen mod&lt;/a&gt;, but it's going to lower your framerate.&lt;/p&gt;&#xA;" OwnerUserId="15104" LastActivityDate="2011-11-29T02:41:43.347" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39075" PostTypeId="2" ParentId="38733" CreationDate="2011-11-29T02:46:49.333" Score="0" Body="&lt;p&gt;I found a way to counter the bug :&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Put in your favorites a 2 hand sword and a shield.&lt;/li&gt;&#xA;&lt;li&gt;First euqip the 2 hand sowrd then the shield.&lt;/li&gt;&#xA;&lt;li&gt;The next thing you equip, can be for your right hand.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Good luck!&lt;/p&gt;&#xA;" OwnerUserId="15520" LastActivityDate="2011-11-29T02:46:49.333" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39076" PostTypeId="2" ParentId="39073" CreationDate="2011-11-29T02:49:22.643" Score="9" Body="&lt;p&gt;If you don't open the Sailcloth after the Wing Ceremony, Link goes splat and you get to try again. Repeat until successful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Falling from a significant height without the Sailcloth anywhere else in the game will damage you, but in this particular instance you won't get hurt.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that the game will open the Sailcloth for you when you're dropping to the surface from the sky.&lt;/p&gt;&#xA;" OwnerUserId="12939" LastEditorUserId="12939" LastEditDate="2011-11-29T03:29:01.910" LastActivityDate="2011-11-29T03:29:01.910" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39077" PostTypeId="1" AcceptedAnswerId="39107" CreationDate="2011-11-29T03:10:31.380" Score="12" ViewCount="26222" Body="&lt;p&gt;I'm trying to be a good citizen and pay back my debt to the owner of the Lofty Pumpkin, but it seems impossible to play the harp correctly for his daughter. I try to just follow what the people do, but they're never satisfied. He says to just follow rhythm and make broad strokes, but I am pretty well.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It might just be the quicker portions that are messing me up, how many of those are there, and how many times do I need to go back and forth.  Does it matter what you do in the freestyle part in the middle? Do I need to play slower, or can I make fast strums separated to the beat? Or does this just have a really small margin of error?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2017-02-04T21:58:51.630" Title="How can I play the harp well?" Tags="|zelda-skyward-sword|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39078" PostTypeId="2" ParentId="35400" CreationDate="2011-11-29T03:11:31.727" Score="7" Body="&lt;p&gt;Try the &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=4&quot; rel=&quot;nofollow noreferrer&quot;&gt;Simple Borderless Window&lt;/a&gt; mod. It will make Alt-Tabbing almost instant, though may reduce  your framerate. It's similar to the mod mentioned by aearon but doesn't require AutoHotKey to be installed.&lt;/p&gt;&#xA;" OwnerUserId="227" LastActivityDate="2011-11-29T03:11:31.727" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39079" PostTypeId="1" AcceptedAnswerId="39098" CreationDate="2011-11-29T03:16:47.570" Score="9" ViewCount="20296" Body="&lt;p&gt;After reading &lt;a href=&quot;https://gaming.stackexchange.com/questions/37916/how-can-i-pick-up-the-mushroom-spores-from-the-mushrooms-in-the-forest&quot;&gt;this question&lt;/a&gt;, I went and tried it; and, while it worked, I can't find a use for them. I can't sell them at the Item Check, and I tried poring them out, and it makes a yellow dust, but I don't know what that does.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did the one quest after completing the third dungeon where&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; That one lady needs them to heal her Loftwing,&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;but&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; her brother gives you some with a free bottle, and as far as I know, my Loftwing can't get hurt.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;What is their use?&lt;/p&gt;&#xA;" OwnerUserId="118" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.720" LastActivityDate="2013-06-07T04:48:07.983" Title="What can I do with Mushroom/Glittering Spores?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39081" PostTypeId="2" ParentId="39030" CreationDate="2011-11-29T03:31:46.490" Score="7" Body="&lt;p&gt;If you're up against a skilled pilot, the only way you're going to shake them is to be extremely unpredictable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This means rolling in weird directions and turning more than they expect etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The easiest way I've found to do this (apart from just slowing down and hoping they overshoot you) is to do the following:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Roll left, but keep rolling until you're vertical, but with your jet's top facing to the right (i.e. roll 270 degrees, so it's like you rolled 90 degrees right) then pitch downwards so that you start turning left. Since pitching down is much slower than pitching up, begin to roll left in the middle of your turn and pitch upwards into a loop. At the top of your loop pick a direction (left or right) and roll and turn that way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you do that properly and you haven't lost him yet then he's either too far behind you for you to be able to lose him, or he's a very very skilled pilot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another thing you can do if you have a good Anti-Air on your team is to fly towards your AA, but doing so not in a straight line (or they can easily shoot you). If you fly close enough to your AA, then they should be able to take out the jet that's chasing you, or the enemy jet will come off your tail in fear of dying.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastEditorUserId="12087" LastEditDate="2011-12-09T23:21:38.263" LastActivityDate="2011-12-09T23:21:38.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39082" PostTypeId="1" AcceptedAnswerId="39208" CreationDate="2011-11-29T03:53:12.140" Score="3" ViewCount="3155" Body="&lt;p&gt;Patch 4.3 is adding three new dungeons to the game:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Well of Eternity, taking place in the Night Elf city of Zin-Azshari immediately prior to the city's destruction and transformation into the Maelstrom&lt;/li&gt;&#xA;&lt;li&gt;Hour of Twilight, wherein Thrall's passage to Wyrmrest Temple must be assured during Deathwing's assault on the Dragonblight&lt;/li&gt;&#xA;&lt;li&gt;End Time, which is a distant future version of the Dragonblight following Deathwing's ultimate success and eventual suicide&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;While it's pretty likely that the vast majority of players will get to these dungeons through the dungeon finder, it should still be possible to reach them manually. Where are they actually accessed from? &quot;Current&quot; Dragonblight, or Caverns of Time, or what?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bonus question: where is the raid Dragon Soul accessed from, for that matter?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-11-30T13:09:56.200" Title="Where are the 4.3 dungeons actually accessed from?" Tags="|world-of-warcraft|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39083" PostTypeId="1" CreationDate="2011-11-29T03:54:14.167" Score="11" ViewCount="791" Body="&lt;p&gt;Whenever I mine redstone ore, it always lights up. When I stop mining it, it stops lighting up. Is this supposed to happen or a bug with my game? If so, why does it do this?&lt;/p&gt;&#xA;" OwnerUserId="15516" LastEditorUserId="336" LastEditDate="2011-11-29T04:46:48.157" LastActivityDate="2013-08-25T20:43:15.497" Title="Is it normal for Redstone Ore to light up?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39084" PostTypeId="1" AcceptedAnswerId="39096" CreationDate="2011-11-29T03:54:38.550" Score="1" ViewCount="796" Body="&lt;p&gt;I know this is an old piece of hardware, but is it possible to execute a file, such as an exe or bat file, with the Belkin nostromo n52? For example, pressing button 1 would bring up notepad, and pressing button 6 would run a batch script to compile a java project. I can do this with my Microsoft Sidewinder x6 keyboard, but I didn't know if it's possible with this older hardware. If not, is there some special software that would emulate this?&lt;/p&gt;&#xA;" OwnerUserId="12807" LastEditorUserId="23" LastEditDate="2011-11-29T13:07:23.030" LastActivityDate="2011-11-29T13:07:23.030" Title="Can you run an application with a Nostromo n52?" Tags="|controllers|windows-7|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39085" PostTypeId="2" ParentId="39083" CreationDate="2011-11-29T03:55:18.087" Score="21" Body="&lt;p&gt;Yes, it is very normal for redstone to light up while mining. I think it's to represent the fact that redstone transfers energy well.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="118" LastEditDate="2011-11-29T15:18:31.817" LastActivityDate="2011-11-29T15:18:31.817" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39086" PostTypeId="1" AcceptedAnswerId="39087" CreationDate="2011-11-29T03:55:46.663" Score="6" ViewCount="730" Body="&lt;p&gt;Is it possible to predict where and when Beedle's airship shop will show up? If so, where and when will he appear?&lt;/p&gt;&#xA;" OwnerUserId="11689" LastActivityDate="2011-11-30T07:09:46.567" Title="Does Beedle have a schedule? What is it?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39087" PostTypeId="2" ParentId="39086" CreationDate="2011-11-29T04:18:32.243" Score="4" Body="&lt;p&gt;His shop moves in a clockwise motion around Skyloft's Bazaar during the day.  It resets to its starting position over the Plaza near the Tower of Light whenever you enter Skyloft.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At night, his shop doesn't appear in Skyloft at all... instead, it's docked at Beedle's Island, in the upper-right corner of the sky map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can check your map to see where it's currently at in Skyloft; it shows up as an icon of Beedle's face.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-11-30T07:09:46.567" LastActivityDate="2011-11-30T07:09:46.567" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39088" PostTypeId="2" ParentId="30676" CreationDate="2011-11-29T04:22:36.933" Score="4" Body="&lt;p&gt;In 1.9, you can just stick a pumpkin into the crafting grid and make pumpkin seeds!&lt;/p&gt;&#xA;" OwnerUserId="15516" LastActivityDate="2011-11-29T04:22:36.933" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39091" PostTypeId="5" CreationDate="2011-11-29T04:45:51.100" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-29T04:45:51.100" LastActivityDate="2011-11-29T04:45:51.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39092" PostTypeId="4" CreationDate="2011-11-29T04:45:51.100" Score="0" Body="inFamous 2 is the sequel to inFamous, the action\adventure PS3-exclusive game about a man who gains electricity based super-powers." OwnerUserId="15095" LastEditorUserId="15095" LastEditDate="2011-11-29T04:47:22.587" LastActivityDate="2011-11-29T04:47:22.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39093" PostTypeId="5" CreationDate="2011-11-29T04:47:04.080" Score="0" Body="" OwnerUserId="-1" LastEditorUserId="-1" LastEditDate="2011-11-29T04:47:04.080" LastActivityDate="2011-11-29T04:47:04.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39094" PostTypeId="4" CreationDate="2011-11-29T04:47:04.080" Score="0" Body="inFamous is a PS3-exclusive action\adventure game about a man who gains electricity based super-powers." OwnerUserId="15095" LastEditorUserId="15095" LastEditDate="2011-11-29T04:47:19.437" LastActivityDate="2011-11-29T04:47:19.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39095" PostTypeId="2" ParentId="39084" CreationDate="2011-11-29T04:51:19.903" Score="0" Body="&lt;p&gt;You could in a way. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You would have to create a macro that would execute a series of commands which would allow you to open the intended program.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example to open up notepad you would create a macro that did this order:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows Key + R (opens up run window)&lt;/li&gt;&#xA;&lt;li&gt;Type the letters 'n' 'o' 't' 'e' 'p' 'a' 'd'&lt;/li&gt;&#xA;&lt;li&gt;Hit the enter key. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Each of the above key presses would be registered in the macro, you can lower the delay times of each key press for your macro as needed to make it as fast as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Next you would assign this macro to a key on the n52, save the profile and off you go!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: You would do all of this from within the &lt;a href=&quot;http://www.belkin.com/support/article/?lid=en&amp;amp;pid=f8gfpc100&amp;amp;aid=5234&amp;amp;scid=0&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nostromo n52 software&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-11-29T05:13:08.160" LastActivityDate="2011-11-29T05:13:08.160" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39096" PostTypeId="2" ParentId="39084" CreationDate="2011-11-29T04:51:47.433" Score="1" Body="&lt;p&gt;If it's just a USB HID device with a bunch of buttons, this seems doable.  You'd probably want to start with &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;AutoHotKey&lt;/a&gt;, and perhaps add &lt;a href=&quot;http://www-en.jtksoft.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;JoyToKey&lt;/a&gt; if AutoHotKey didn't support the buttons on it natively.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;AutoHotKey supports &lt;a href=&quot;http://www.autohotkey.com/docs/KeyList.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;joystick input&lt;/a&gt; from a variety of devices, so it's likely to just work.  You may have to do some configuration in the drivers to map the buttons to either &quot;joystick&quot; buttons or some other key combination that is generally unused.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you get AutoHotKey to recognize the buttons on the Nostromo, you can write arbitrary &lt;a href=&quot;http://www.autohotkey.com/docs/commands.htm&quot; rel=&quot;nofollow noreferrer&quot;&gt;scripts&lt;/a&gt; to launch or macro whatever it is you want the buttons to do.  If you're experienced enough as a coder to need a hotkey to compile a Java app, I'm sure you can do serious damage with the AHK scripting engine.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-29T04:51:47.433" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39097" PostTypeId="1" AcceptedAnswerId="39122" CreationDate="2011-11-29T04:53:45.200" Score="8" ViewCount="1441" Body="&lt;p&gt;The way I understand it, is that it takes the information from your accumulated trophies, but what if I've beaten inFamous-1 as both evil and good and have both of the relavent trophies for doing so? How does it decide then?&lt;/p&gt;&#xA;" OwnerUserId="15095" LastActivityDate="2011-11-29T07:08:43.980" Title="How does inFamous 2 decide if you were good or evil in the previous game?" Tags="|infamous-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39098" PostTypeId="2" ParentId="39079" CreationDate="2011-11-29T04:54:42.093" Score="9" Body="&lt;p&gt;If you're asking about the plain old &lt;strong&gt;Mushroom Spores&lt;/strong&gt;, the spores you get from any plain mushroom, then I'm convinced that they serve no other purpose in the game and only have a one time use.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Healing &lt;strong&gt;Orielle's&lt;/strong&gt;  &lt;strong&gt;Loftwing&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've done a fair amount of testing and could not find a single use for them.  Everything I've tried it on does absolutely nothing:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hearts (On flowers or on their own)&lt;/li&gt;&#xA;&lt;li&gt;Rupees (Green, Blue, and Red)&lt;/li&gt;&#xA;&lt;li&gt;Ammo (Seeds, Bombs)&lt;/li&gt;&#xA;&lt;li&gt;Catchables (Grasshoppers, Hornets, Rhino Beetles, Non-Blue Birds)&lt;/li&gt;&#xA;&lt;li&gt;Enemies (ChuChus, Bokoblins, Octorocks, Guays, Babas, Keese)&lt;/li&gt;&#xA;&lt;li&gt;Friendly Characters (Kikwis, The old lady in the temple, townspeople)&lt;/li&gt;&#xA;&lt;li&gt;Diggable holes&lt;/li&gt;&#xA;&lt;li&gt;Breakables (Pots, Bushes, big fruits)&lt;/li&gt;&#xA;&lt;li&gt;Other mushrooms (non-sparkling and sparkling)&lt;/li&gt;&#xA;&lt;li&gt;Bird Statues&lt;/li&gt;&#xA;&lt;li&gt;Other interactive items (Sticky Plant Bombs, Stamina Fruit, Chairs, Ropes, Trees, etc.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If on the other hand you are asking about the &lt;strong&gt;Glittering Spores&lt;/strong&gt;, the spores you get from the glittering mushrooms, they have very limited uses AFAIK.  There's only a couple of uses that I know of.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use it on &lt;strong&gt;Hearts&lt;/strong&gt; or &lt;strong&gt;Rupees&lt;/strong&gt; to change them.  &lt;strong&gt;Hearts&lt;/strong&gt; turn into &lt;strong&gt;Fairies&lt;/strong&gt;.  &lt;strong&gt;Rupees&lt;/strong&gt; turn into different valued rupees, even a &lt;strong&gt;Rupoor&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On some of the smaller enemies, it knocks them dizzy.  I was only able to do this on &lt;strong&gt;Bokoblins&lt;/strong&gt;, &lt;strong&gt;Octorocks&lt;/strong&gt; and &lt;strong&gt;Babas&lt;/strong&gt; (the plants) but didn't have enough to test on others.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-23T00:20:37.413" LastActivityDate="2011-12-23T00:20:37.413" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="39099" PostTypeId="2" ParentId="33462" CreationDate="2011-11-29T05:05:22.900" Score="1" Body="&lt;p&gt;I hung back for a short period after you come out of the basement and I tried to snipe with the alternate weapon. None of my bullets were hitting anybody I was aiming center mass at. I tried aiming higher - nothing. So from what I gather you can't kill the guys until you get up on the bridge. If you then try to kill them from up there you will die, so you must need to go back down the stairs from the bridge quickly, after acquiring the &quot;LMG&quot;.&lt;/p&gt;&#xA;" OwnerUserId="15524" LastEditorUserId="5029" LastEditDate="2011-11-30T05:02:55.980" LastActivityDate="2011-11-30T05:02:55.980" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39100" PostTypeId="5" CreationDate="2011-11-29T05:12:19.933" Score="0" Body="&lt;p&gt;This is a strategy/action game from two-man independent development team MinMax Games. Abbreviated as SPAZ the game is similar to the classic Star Control. It retails for US$14.95, is available from several online distribution outlets, and is for the Windows PC platform. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are several key components to gameplay:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Exploration: gamers travel a universe and can take on various random missions, influence the balance of power between the universe's two factions (the UTA and the Civilians), and fight or bribe their way through stargates separating systems within the galaxy.&lt;/li&gt;&#xA;&lt;li&gt;Economics: gamers can amass and trade the main currencies of the game: Rez (money acquired by collecting raw materials mined from asteroids) or Goons (people, essentially, captured from crews of defeated ships and sold as slaves and concubines). Rez buys blueprints and resources to build new ships, goons grease the skids when dealing with political factions to garner favor or effect bribes. Ah, the joys of commerce and politics.&lt;/li&gt;&#xA;&lt;li&gt;Ship design and building: SPAZ sports a simple interface to assemble ships based on four size classes and numerous technologies including beam weapons, turrets, cannons, shields, armor, crew, engines, reactors, bombs, cloaks, and drones. Players must take into account each mission's needs and adjust designs accordingly, balancing offensive and defensive combat capabilities, cargo capacity, crew and passenger facility, and mobility. &lt;/li&gt;&#xA;&lt;li&gt;Combat: Yes! Put those ship designs to work in real-time battles.&lt;/li&gt;&#xA;&lt;li&gt;Humor: that's right. It's a fun game partially because it's serious about being solid and bug free. But it's a great game (except for some grind stretches) because it doesn't take itself too seriously.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Official game site is at &lt;a href=&quot;http://www.spacepiratesandzombies.com/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.spacepiratesandzombies.com/index.html&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7153" LastEditorUserId="7153" LastEditDate="2011-11-29T05:17:31.663" LastActivityDate="2011-11-29T05:17:31.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39101" PostTypeId="4" CreationDate="2011-11-29T05:12:19.933" Score="0" Body="A single-player science fiction strategy game featuring open-ended galaxy exploration, main story arc, ship building and real-time space battles." OwnerUserId="7153" LastEditorUserId="7153" LastEditDate="2011-11-29T05:17:39.633" LastActivityDate="2011-11-29T05:17:39.633" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39102" PostTypeId="1" AcceptedAnswerId="39129" CreationDate="2011-11-29T05:27:46.937" Score="13" ViewCount="26864" Body="&lt;p&gt;I've been experimenting with Alchemy in Skyrim, and I've noticed that I've acquired two distinct alchemical effects: &quot;Damage Health&quot; and &quot;Ravage Health&quot;. They both cause instant poison damage, so what's the difference? Why do some ingredients give &quot;Damage Health&quot; while others give &quot;Ravage Health instead?&quot;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:44:09.773" LastActivityDate="2014-01-22T22:54:02.807" Title="What is the difference between &quot;Damage Health&quot; and &quot;Ravage Health&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39105" PostTypeId="1" CreationDate="2011-11-29T05:35:37.223" Score="7" ViewCount="7932" Body="&lt;p&gt;I have a chest in Riverwood where I'll keep everything I can't carry I.e. Dragon bones, books etc. And lately I've noticed an abundance of theives running away from riverwood whenever I fast travel there. I manage to run them down but this never happens in any other town.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Question:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should I be worried that they are stealing from me? &lt;/p&gt;&#xA;" OwnerUserId="15529" LastActivityDate="2014-11-09T16:49:59.657" Title="NPC Thieves in Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39107" PostTypeId="2" ParentId="39077" CreationDate="2011-11-29T05:46:00.370" Score="12" Body="&lt;p&gt;Obviously the first thing you want to do is memorize the song.  You'll want to know when to expect the fast parts and whatnot to keep it as smooth as possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To strum the harp, you're turning the Wiimote left and right more than you're waving your arm left and right.  So if it is pointed to the left, it will be playing at the lower strings.  Pointed to the right it would be playing the higher strings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you're strumming the harp with &lt;strong&gt;Kina&lt;/strong&gt;, you want to be going at a speed where you play every note decently spaced out for each time they wave.  If you were to look at their waves and your strums position over time, it should look like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/oySMM.png&quot; alt=&quot;diagram&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When the fast parts come up, it's a lot more lenient.  You don't necessarily have to be evenly spaced out like the normal parts, you just want to finish before the next wave comes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The freestyle part, I think anything goes.  I always played through them just random stuff.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you still need more pointers, I recorded myself playing through it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/kMdguArxxl4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-11-29T07:09:52.373" LastActivityDate="2011-11-29T07:09:52.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39108" PostTypeId="2" ParentId="38959" CreationDate="2011-11-29T05:58:44.043" Score="1" Body="&lt;p&gt;I'm really guessing it's a bug because I'm experiencing the same thing on my Xbox version. I went and did the quest with the Blades and collected the blade armor. Unequipped, it adds up 50 more than what it actually gives me when equipped. So the AR ends up dropping. I've tried to investigate this further, and all the answers I've received is &quot;it's a bug&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A suspicion I have personally, is the armor inevitably adjusts to your level. Let's say, the armor itself has it's own level unequipped, but immediately changes depending on your stats. That would make sense in regards to the instant adjustment the armor makes. I have no immediate way to test this theory so no promises. It just makes sense in my head.&lt;/p&gt;&#xA;" OwnerUserId="15530" LastActivityDate="2011-11-29T05:58:44.043" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39110" PostTypeId="1" AcceptedAnswerId="39120" CreationDate="2011-11-29T06:00:28.133" Score="13" ViewCount="5861" Body="&lt;p&gt;There are lots of bugs everywhere. Collecting them is encouraged, but I don't see a use in them. They aren't needed in crafting or sellable to the peddler at night like materials, it seems. I'm obviously still gonna collect them all, but why am I doing it?&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2012-01-03T11:50:48.360" Title="What good are bugs?" Tags="|zelda-skyward-sword|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39111" PostTypeId="1" CreationDate="2011-11-29T06:13:25.583" Score="3" ViewCount="1582" Body="&lt;p&gt;Now that Arkham Asylum has been released for the Mac, is there a demo available? I know there's a &lt;a href=&quot;http://www.joystiq.com/game/batman-arkham-asylum/download/batman-arkham-asylum-demo/&quot; rel=&quot;nofollow noreferrer&quot;&gt;demo of the Windows version&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="12945" LastEditorUserId="52800" LastEditDate="2013-10-30T03:55:09.583" LastActivityDate="2013-10-30T03:55:09.583" Title="Is a demo available for the Mac version of Arkham Asylum?" Tags="|batman-arkham-asylum|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39113" PostTypeId="2" ParentId="39111" CreationDate="2011-11-29T06:16:45.797" Score="4" Body="&lt;p&gt;A demo is in the works, but has not yet been released. On &lt;a href=&quot;http://www.feralinteractive.com/?game=bmaa&amp;amp;subsection=media&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Media page of the developer's website&lt;/a&gt;, there is a &quot;Demo&quot; link, which currently brings up the message &quot;Coming Soon...&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I will update this answer once the demo has been released.&lt;/p&gt;&#xA;" OwnerUserId="12945" LastActivityDate="2011-11-29T06:16:45.797" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39114" PostTypeId="2" ParentId="35400" CreationDate="2011-11-29T06:21:22.373" Score="0" Body="&lt;p&gt;I have found this to always work (for me).&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Pause before you alt tab&lt;/li&gt;&#xA;&lt;li&gt;Alt Tab&lt;/li&gt;&#xA;&lt;li&gt;Go to Gaming.stackexchange.com and find the answer you want&lt;/li&gt;&#xA;&lt;li&gt;Click on the Skyrim icon in the task bar. You'll get the black bordered screen.&lt;/li&gt;&#xA;&lt;li&gt;Alt Tab again, back to gaming.stackexchange.com&lt;/li&gt;&#xA;&lt;li&gt;Minimise active screen (gaming.stackexchange.com). Then Skyrim will come back up.&lt;/li&gt;&#xA;&lt;li&gt;Unpause Skyrim&lt;/li&gt;&#xA;&lt;li&gt;Fun&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;For some reason it doesn't like getting focus the &lt;em&gt;first&lt;/em&gt; time. But the second time its ok.&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-11-29T06:21:22.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39115" PostTypeId="2" ParentId="16147" CreationDate="2011-11-29T06:30:26.880" Score="1" Body="&lt;p&gt;I know this is a bit old, but my previous answer was my own 'home grown solution' to the problem.  This video shows a much more elegant way to solve the problem (&lt;a href=&quot;http://www.youtube.com/user/LBPlanetorials#p/u/29/GEplXDGqtAM&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.youtube.com/user/LBPlanetorials#p/u/29/GEplXDGqtAM&lt;/a&gt;)  In addition, the author has a ton of really good v&lt;/p&gt;&#xA;" OwnerUserId="7095" LastActivityDate="2011-11-29T06:30:26.880" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39117" PostTypeId="2" ParentId="21757" CreationDate="2011-11-29T06:33:07.887" Score="2" Body="&lt;p&gt;Ive seen somewhere on the forums that the gates cannot be tampered, UNLESS you download a mod that allows you to do things like this&lt;/p&gt;&#xA;" OwnerUserId="14846" LastActivityDate="2011-11-29T06:33:07.887" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39118" PostTypeId="2" ParentId="39110" CreationDate="2011-11-29T06:34:31.940" Score="3" Body="&lt;p&gt;Bugs can be used to upgrade potions, and there's a student at the academy that's interested in bugs.&lt;/p&gt;&#xA;" OwnerUserId="2734" LastActivityDate="2011-11-29T06:34:31.940" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39119" PostTypeId="2" ParentId="39049" CreationDate="2011-11-29T06:35:00.990" Score="6" Body="&lt;p&gt;&lt;strong&gt;Starred upgrades can be toggled on and off by clicking on the star.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason is that these upgrades change the appearance of the weapon in a way that some players might not prefer.  For example, if you'd prefer to use the simpler iron sights instead of the upgraded reflex sight on your &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47&quot; rel=&quot;nofollow noreferrer&quot;&gt;M4 / AMCAR&lt;/a&gt;, you still can, even after passing the point in the upgrade tree where the reflex sight is applied to the weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cosmetic changes to weapons do not affect the underlying stat - for example, if you toggle off the damage upgrade for the revolver, the graphic will show the old style bullets, but you will still deal increased damage as if you had hollowpoints loaded.  If you toggle off a functional upgrade (such as a reflex sight), your accuracy will still be increased, but obviously, you will lose the ability to use the sight.&lt;/p&gt;&#xA;" OwnerUserId="5398" LastActivityDate="2011-11-29T06:35:00.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39120" PostTypeId="2" ParentId="39110" CreationDate="2011-11-29T06:37:38.223" Score="14" Body="&lt;p&gt;You could use the bugs you find to infuse the potions you buy to become more useful in your adventures or sell excess bugs to &lt;strong&gt;Strich&lt;/strong&gt; in his room at the Academy at night.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To infuse your potions, you first need a bottle full of a potion purchased from &lt;strong&gt;Luv&lt;/strong&gt;, the &lt;strong&gt;Potion Shop&lt;/strong&gt; lady at the Bazaar.  Next, take your potion to &lt;strong&gt;Bertie&lt;/strong&gt;, her husband that's holding the baby to get your potions infused.  He will tell you what bugs are needed to infuse your potions and how much rupees it will cost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You could also sell them to &lt;strong&gt;Strich&lt;/strong&gt;, the tall bug guy who is/was one of &lt;strong&gt;Groose's&lt;/strong&gt; lackeys.  If you visit his room in the academy at night (the one closest to the lower entrance), he will offer to buy some bugs from you.  He will only offer to buy three types of bugs at any one night.  So if he's not interested in buying ones you want to sell, come back another night and hopefully he will be interested then.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-17T23:25:35.963" LastActivityDate="2011-12-17T23:25:35.963" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39121" PostTypeId="2" ParentId="39105" CreationDate="2011-11-29T07:03:50.440" Score="0" Body="&lt;p&gt;In oblivion people would steal from containers you didnt own. The only way in THAT game to store something safely was to buy a house and store it in your house. I dont play skyrim so i cant say for sure, but being that its the sequel, id say its a safe bet that they work similarly.&lt;/p&gt;&#xA;" OwnerUserId="15095" LastActivityDate="2011-11-29T07:03:50.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39122" PostTypeId="2" ParentId="39097" CreationDate="2011-11-29T07:08:43.980" Score="6" Body="&lt;p&gt;Actually, it looks for savegames from the previous game.&#xA;When starting a new game with an Infamous save present, you'd have the option to start the game as good or evil, depending on the progress present in the savegames on your machine. So if, for example, you only have a save where you finished as evil, you'll have the option to start Infamous 2 as evil. If you have saves for both endings, you'd have an option to start as good or evil, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You always have the option to start from scratch. Also, there are certain other bonuses for a present save game, for example, you get an energy cores bonuses if you collected enough shards in the previous games.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-11-29T07:08:43.980" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39123" PostTypeId="1" AcceptedAnswerId="39136" CreationDate="2011-11-29T07:20:21.837" Score="1" ViewCount="113" Body="&lt;p&gt;I finally got around to beating &quot;Retro game challenge&quot;, and the credit screen includes a minigame where you fly a small spaceship on the bottom screen and can shoot energy bolts at Arino, located on the top screen. Arino, in turn, pelts you with various D-pad shaped projectiles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought this was just a cute addition, but after hitting Arino enough he changed color and became more agressive, which led me to believe you can actually win this minigame.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to completely defeat him before the credits are over? If so, what are the effects of such a victory, other than feeling good about yourself?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2011-11-29T09:28:51.783" Title="Can I defeat Arino in the game's credits?" Tags="|retro-game-challenge|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39124" PostTypeId="1" AcceptedAnswerId="39126" CreationDate="2011-11-29T07:23:30.167" Score="2" ViewCount="50" Body="&lt;p&gt;I know about Morale, and JohnoBoy has mentioned that it also records the blast shards youve collected, but what else is taken into account?&lt;/p&gt;&#xA;" OwnerUserId="15095" LastActivityDate="2011-11-29T07:42:46.590" Title="Beyond just Morale what qualities\acheivements obtained in inFamous have effects in inFamous 2 and what are those effects?" Tags="|infamous-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39126" PostTypeId="2" ParentId="39124" CreationDate="2011-11-29T07:42:46.590" Score="3" Body="&lt;p&gt;Completing the game as good or evil grants you the option to start at hero level 1 or evil level 1, respectively. Regardless, there's a 1000xp bonus for any game completion, good or bad.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a an energy core bonus for collecting 25% of the shards, another energy core for collecting 50%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the game will sometime reference karma decisions made in the previous game, for example, when collecting a certain dead drop in Infamous 2 I heard someone describe my karma choice in the doctors rooftop rescue mission in Infamous 1.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-11-29T07:42:46.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39128" PostTypeId="2" ParentId="39105" CreationDate="2011-11-29T07:56:50.673" Score="8" Body="&lt;p&gt;No, NPC thieves won't break into your chests, but yes, items you leave unattended in chests may expire. The only safe chests are ones in a house you own. You can buy a house in Whiterun for 5,000 gold.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-29T07:56:50.673" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39129" PostTypeId="2" ParentId="39102" CreationDate="2011-11-29T08:07:30.013" Score="10" Body="&lt;p&gt;Ravage Health reduces your maximum HP. Damage Health deals damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can test the effects on yourself with the following potions:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Red Mountain Flower + Void Salts (Fortify Stamina + Damage Health)&lt;/li&gt;&#xA;&lt;li&gt;Eye of Saber Cat + Silverside Perch (Restore Stamina + Ravage Health)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3454" LastEditorUserId="3454" LastEditDate="2011-11-29T08:12:54.153" LastActivityDate="2011-11-29T08:12:54.153" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39130" PostTypeId="2" ParentId="38427" CreationDate="2011-11-29T08:07:31.687" Score="2" Body="&lt;p&gt;I would not worry too much about not having enough mp to cast higher level spells. Reason being that since you are emphasizing enchanting as a skill you want to keep improving, the highest perk in enchanting gives you the ability to dual enchant items, so for all of your reducing cost items, you can also give them an increase to magicka as well. Be careful though, because not all enchants are available to any specific item. Rings and necklaces are work wonders though.&lt;/p&gt;&#xA;" OwnerUserId="15533" LastActivityDate="2011-11-29T08:07:31.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39131" PostTypeId="1" AcceptedAnswerId="39133" CreationDate="2011-11-29T08:41:52.173" Score="12" ViewCount="43258" Body="&lt;p&gt;In order to protect a portal in the nether I have an obsidian room with an iron door, which works off a switch in the room. The problem is that if I leave the room and someone else on the server closes the door from the inside I can't get back to that portal.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Powering red stone on the outside of the door doesn't seem to work, as the switch inside is already powering it, so I'm guessing something like an XOR gate will be the solution, however I am finding it difficult to see how to make this work in practice.&lt;/p&gt;&#xA;" OwnerUserId="6028" LastActivityDate="2011-11-29T23:31:19.290" Title="Is it possible to create an iron door which responds to levers on both sides" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39132" PostTypeId="1" CreationDate="2011-11-29T08:46:42.203" Score="4" ViewCount="42026" Body="&lt;p&gt;I got a Black Star and I've read that it's supposed to be like an infinite black gem.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would like to use it for enchanting. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How many souls can I carry in it?&lt;br&gt;&#xA;Just one at the time?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I guess when I'll be using it to perform enchants, it won't disappear but just become empty, right?&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorUserId="21284" LastEditDate="2012-06-05T07:04:06.157" LastActivityDate="2012-06-05T07:04:06.157" Title="How many souls can I store in the Black Star to do enchanting?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39133" PostTypeId="2" ParentId="39131" CreationDate="2011-11-29T09:19:37.573" Score="6" Body="&lt;p&gt;I would suggest using &lt;strong&gt;buttons&lt;/strong&gt; instead of switches. You push a button, the door opens, then the button deactivates, closing the door.&lt;br&gt;&#xA;It's true that the delay is really short, maybe not even enough for you to get through. This problem can be solved using repeaters to build circuit delaying the closing signal. &#xA;I currently don't have enough time to try and build a working solution, but if you won't figure it out on your own by then, I'll do my best to update this post later in the day.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Just for for the sake completeness: instead of buttons, you could also use pressure plates. Just place one in front of the door from both sides. Be wary though,&#xA;because &lt;strong&gt;mobs can also trigger them&lt;/strong&gt;. (I almost lost my mind once, when I had a door wired like this and a damn chicken kept stepping on the plate and banging with the door. I had to replace the plate with a button.) &lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="14629" LastEditDate="2011-11-29T09:48:07.090" LastActivityDate="2011-11-29T09:48:07.090" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39134" PostTypeId="2" ParentId="39132" CreationDate="2011-11-29T09:24:59.077" Score="10" Body="&lt;p&gt;The black star is an infinite soul gem with the power to capture any soul, either from an NPC or a creature. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;It functions exactly like a normal soul gem, only one soul at a time. When you use it to charge or enchant an item, it will not disappear, it will just become empty. &lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="4815" LastEditDate="2011-11-30T13:45:01.767" LastActivityDate="2011-11-30T13:45:01.767" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39135" PostTypeId="2" ParentId="39086" CreationDate="2011-11-29T09:28:45.513" Score="1" Body="&lt;p&gt;Beedle make an orbit of the bazaar on Skyloft Island starting very early in the game (you more or less &lt;em&gt;need&lt;/em&gt; an item from Faeron Woods to ring the bell to get into the shop). Like all shopkeepers and minigames, his face will show up on the map telling you where he is.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At night he is on his island (Beedle's Island) in the northwest corner. If you go to sleep on the bed in his shop and get up at night, you will wake on his island. You need to do this to get one of the Goddess Chests on the island.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-29T09:28:45.513" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39136" PostTypeId="2" ParentId="39123" CreationDate="2011-11-29T09:28:51.783" Score="1" Body="&lt;p&gt;Yes you can, according to &lt;a href=&quot;http://www.gamefaqs.com/ds/939911-retro-game-challenge/faqs/51726&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamefaqs&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;=ENDING= [E] &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;After completing all games, you'll get a final award, and the fourth&#xA;  option on the main menu, Sound will be unlocked. During the credits&#xA;  there will be a mini- shooting game in which you can shoot Arino's&#xA;  head by pressing A &amp;amp; B. If you beat him he'll say something, but doing&#xA;  so takes a LOT of shots. His head will change colors as he takes&#xA;  damage.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-11-29T09:28:51.783" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39137" PostTypeId="2" ParentId="38110" CreationDate="2011-11-29T09:50:14.417" Score="0" Body="&lt;p&gt;Before the part with the council, the game forced me to pick a side. I didn't have to do anything for that side (except that to be able to ask them to come to the council I had to do the first quest for both sides and then choose a side).&lt;/p&gt;&#xA;" OwnerUserId="15534" LastActivityDate="2011-11-29T09:50:14.417" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39139" PostTypeId="2" ParentId="38893" CreationDate="2011-11-29T11:06:51.140" Score="14" Body="&lt;p&gt;If you complete the optional objective in the Dark Brotherhood quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Mourning_Never_Comes&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mourning Never Comes&lt;/a&gt; you get Muiri's ring which has Fortify Alchemy 15%, I believe. That's the only unique item I can think of off-hand.&lt;/p&gt;&#xA;" OwnerUserId="15536" LastEditorUserId="1980" LastEditDate="2011-11-29T19:47:42.953" LastActivityDate="2011-11-29T19:47:42.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39140" PostTypeId="2" ParentId="32194" CreationDate="2011-11-29T11:14:53.513" Score="6" Body="&lt;p&gt;As far as I can tell, &lt;em&gt;Skyward Sword&lt;/em&gt; is the first game in the &lt;em&gt;Zelda&lt;/em&gt; series to refer to humans in any capacity. Previous games have mentioned the Hylia, the original people of Hyrule (&lt;em&gt;Link to the Past&lt;/em&gt;), the Hylians of contemporary Hyrule (&lt;em&gt;LttP&lt;/em&gt; again) and the &lt;em&gt;Gerudo&lt;/em&gt; (&lt;em&gt;Ocarina of Time&lt;/em&gt;). At no time though have they made a distinction of species in the rather elfin-looking &quot;people&quot; of Hyrule, though the Gerudo I think have been mentioned as a separate tribe (&lt;em&gt;OoT&lt;/em&gt; again).&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-29T11:14:53.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39141" PostTypeId="2" ParentId="33349" CreationDate="2011-11-29T11:35:19.817" Score="1" Body="&lt;p&gt;Additional points to Liana's excellent answer, and David authoritative answer:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;The clan's magic point total matters a great deal.  I've succeeded in heroquests in two consecutive seasons where the two quests followed the rainbow event, and I had 42 magic to start the second.  I think it's particularly valuable with the Elmal and Uralda quests, because of their &quot;surviving injuries&quot; form.&lt;/li&gt;&#xA;&lt;li&gt;Always pay attention to what the omens say at the beginning of each year.  Allocate points to quests if they say it is a good year, even if you've done a quest the year before.&lt;/li&gt;&#xA;&lt;li&gt;I've never succeeded in starting a quest without a trickster; &lt;del&gt;I guess it is not possible&lt;/del&gt; David tells me below that it is possible.&lt;/li&gt;&#xA;&lt;li&gt;Note that Vingans are just as good at the Orlanth quests as full Orlanth worshippers.  It's more or less the case that Vinga is the cult through which women dedicate worship to Orlanth.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="7792" LastEditorUserId="7792" LastEditDate="2012-01-09T14:47:45.870" LastActivityDate="2012-01-09T14:47:45.870" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39144" PostTypeId="2" ParentId="37694" CreationDate="2011-11-29T11:45:45.070" Score="2" Body="&lt;p&gt;I finished the game with only using the tcl cheat to get out of the floor (don't ask). My char was a level 29 and I had about 36 or 37 achievements unlocked on Steam. I then quit the game and started it up the next day only to find that I had 3 achievements. One of the ones that was close to completion was the 'Apprentice' achievement. I have a level 29 char. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then after I was pissed off I got over it and started again. I use all sorts of cheats with various other chars and I can see the achievements stacking up again. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In conclusion, I don't think that this situation has been fully concluded. Everyone seems to say different things and make guesses at what the problem might be.&lt;/p&gt;&#xA;" OwnerUserId="15539" LastActivityDate="2011-11-29T11:45:45.070" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39145" PostTypeId="2" ParentId="35800" CreationDate="2011-11-29T11:46:31.123" Score="41" Body="&lt;p&gt;I got annoyed at the feeling that I was wasting my hard earned alchemy ingredients on low-profit potions, so I wrote a web-app that could tell me for sure if I was. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.endoftheweb.se/skyrim&quot; rel=&quot;noreferrer&quot;&gt;http://www.endoftheweb.se/skyrim&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you search and combine different ingredients in potions, it will indicate in green if this use is the most profitable for this particular ingredient, or if you are better off saving it to some other potion. Now Im instead having problems selling all the potions before the vendors run out of gold...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I read a tip yesterday though, that there is a 25.5 hour diff between Riften and Markarth, so if you jump between them the stores are always restocked. Gonna try that tonight.&lt;/p&gt;&#xA;" OwnerUserId="15540" LastActivityDate="2011-11-29T11:46:31.123" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39146" PostTypeId="2" ParentId="34589" CreationDate="2011-11-29T11:48:34.943" Score="1" Body="&lt;p&gt;Modern Warfare 3 continues Modern Warfare 2 story and is set after Modern Warfare 2 events. It does not copy MW2 story. CoD4, MW2 and MW3 are parts of the single story. Think about S.S.D.D. mission as CoD4 mission after Game Over and about Prologue as MW2 mission after Endgame.&lt;/p&gt;&#xA;" OwnerUserId="9261" LastActivityDate="2011-11-29T11:48:34.943" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39147" PostTypeId="2" ParentId="39131" CreationDate="2011-11-29T11:49:23.740" Score="9" Body="&lt;p&gt;You can use a &lt;a href=&quot;https://minecraft.wiki/w/Redstone_circuits#XOR_gate_.28.E2.8A.BB.29&quot; rel=&quot;nofollow noreferrer&quot;&gt;XOR or XNOR&lt;/a&gt; gate which will make the output change to either switch.&lt;/p&gt;&#xA;&lt;p&gt;They look like this in Minecraft:&lt;/p&gt;&#xA;&lt;p&gt;XOR gate:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Vb6BH.gif&quot; alt=&quot;XOR gates&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;XNOR gate:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ZNqPv.gif&quot; alt=&quot;XNOR gates&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-11-29T11:49:23.740" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39148" PostTypeId="1" AcceptedAnswerId="39177" CreationDate="2011-11-29T11:59:31.023" Score="11" ViewCount="43900" Body="&lt;p&gt;According to my map a chest in Skyloft has been unlocked, but I can't get to it. It is on the circled island:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/LvMp5.png&quot; alt=&quot;Skyloft map&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="9300" LastEditDate="2011-12-01T02:46:46.433" LastActivityDate="2016-04-04T18:22:12.677" Title="How do I get to the easternmost Goddess Chest in Skyloft?" Tags="|zelda-skyward-sword|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39149" PostTypeId="1" AcceptedAnswerId="44276" CreationDate="2011-11-29T12:20:03.493" Score="6" ViewCount="2292" Body="&lt;p&gt;You know this slider that appears when you try to handle a stack of more than five items in the inventory?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that repeating the &quot;Store&quot; or &quot;Sell&quot; key is easier and faster to use, and really don't need the slider until I have a stack of 20 items or so. It's really cumbersome to use this slider when you want to dump half your stacks of potions and whatnot to your house.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Would it be possible to change the threshold at which it appears, through a config file or maybe the console?&lt;/p&gt;&#xA;" OwnerUserId="1657" LastEditorUserId="3610" LastEditDate="2012-06-01T16:05:45.843" LastActivityDate="2012-06-01T16:05:45.843" Title="Config setting for the threshold between single/multiple item handling?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39150" PostTypeId="1" AcceptedAnswerId="39154" CreationDate="2011-11-29T12:25:32.640" Score="5" ViewCount="14825" Body="&lt;p&gt;According to this page &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Alchemy&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;em&gt;here&lt;/em&gt;&lt;/a&gt; I should be able to combine up to four ingredients for each potion/poison. However, when attempting to make a potion, I found I can only combine up to 3 in one mix. Is there a way to increase the amount of ingredients per mix that I make, or is that page wrong?&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2012-01-20T16:18:35.140" Title="How do I combine more ingredients during Alchemy?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39152" PostTypeId="2" ParentId="39082" CreationDate="2011-11-29T12:53:08.933" Score="4" Body="&lt;p&gt;All of the new instanced content that came out with patch 4.3 is accessible from the &lt;strong&gt;Caverns of Time&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first 5-man dungeon in the series, &lt;strong&gt;End Time&lt;/strong&gt;, is located in a new wing of the caverns identifiable by the burning trees outside of the entrance. The third dungeon, &lt;strong&gt;Hour of Twilight&lt;/strong&gt;, and the raid instance, &lt;strong&gt;Dragon Soul&lt;/strong&gt;, are  also located in this wing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second dungeon, &lt;strong&gt;Well of Eternity&lt;/strong&gt;, is accessed across the cavern in its own section.&lt;/p&gt;&#xA;" OwnerUserId="5291" LastEditorUserId="5291" LastEditDate="2011-11-30T13:09:56.200" LastActivityDate="2011-11-30T13:09:56.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39153" PostTypeId="1" AcceptedAnswerId="43338" CreationDate="2011-11-29T12:53:53.053" Score="30" ViewCount="5176" Body="&lt;p&gt;Given for example, a Hydrogen atom (that can only have 1 bond max), that is sitting on a bonder next to two other atoms that are also on bonders and have available bonding slots, how is it determined which atom the Hydrogen ends up bonding to?  I've tried experimenting with it being a priority order of directions, but that doesn't seem to be correct.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2016-12-21T08:03:04.960" Title="How does an atom decide what to bond to?" Tags="|spacechem|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39154" PostTypeId="2" ParentId="39150" CreationDate="2011-11-29T12:56:10.613" Score="15" Body="&lt;p&gt;You can only use three different ingredients per potion.  However, each ingredient has 4 potential effects.  Any effect which is shared by at least 2 of the ingredients will exist on the potion.  So you can end up with a number of effects if you have ingredients that share a lot, but you cannot exceed three ingredients.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-11-29T12:56:10.613" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39156" PostTypeId="2" ParentId="38323" CreationDate="2011-11-29T13:06:54.063" Score="1" Body="&lt;p&gt;After testing all the levels again, I found that &lt;strong&gt;level 45&lt;/strong&gt; will allow you to get the Chain Reaction x20 achievement. You start with 3 split bombs and 2 spike bombs, but there are chances to get another 2 split bombs and 2 helicopter bombs, a total of 21 &quot;sub-bombs&quot; if you play it right. (Hint: shoot the split bombs off to the side and use the spike bombs to pick up the bonus bombs.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE: with the latest batch of levels released, the x25 chain reaction achievement is now possible, via &lt;strong&gt;level 87&lt;/strong&gt;. (I assume getting the x25 here will also give you the x20 but I haven't tested.)&lt;/p&gt;&#xA;" OwnerUserId="1298" LastEditorUserId="1298" LastEditDate="2012-01-17T00:54:42.080" LastActivityDate="2012-01-17T00:54:42.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39157" PostTypeId="1" AcceptedAnswerId="97344" CreationDate="2011-11-29T13:15:49.487" Score="3" ViewCount="6968" Body="&lt;p&gt;Can maps be cloned in SMP &lt;strong&gt;without cheating&lt;/strong&gt;? (i.e. without editing saves or using /give or similar commands).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can this be done only at creation time (all the clones are created together), or can they be also cloned later (you already have a map and you clone it)?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastEditorUserId="8350" LastEditDate="2012-05-16T10:35:53.157" LastActivityDate="2014-04-27T23:31:16.693" Title="Cloned maps in Minecraft SMP without cheating" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="39158" PostTypeId="2" ParentId="34165" CreationDate="2011-11-29T13:34:56.290" Score="7" Body="&lt;p&gt;An alternative to killing him is to pickpocket the ammo he carries, then fast travel and come back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you return he will have the gun in his inventory available to be stolen.&lt;/p&gt;&#xA;" OwnerUserId="15545" LastActivityDate="2011-11-29T13:34:56.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39159" PostTypeId="2" ParentId="37694" CreationDate="2011-11-29T14:19:41.437" Score="7" Body="&lt;p&gt;There is &lt;strong&gt;absolutely nothing&lt;/strong&gt; you can do in Skyrim that will disable your ability to receive Steam achievements, with the &lt;em&gt;possible&lt;/em&gt; exception of playing with Steam in offline mode.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;I use the console quite frequently, both for trivial things like setting &lt;code&gt;fov 90&lt;/code&gt; and for actual cheats like using &lt;code&gt;tcl&lt;/code&gt; to get up a mountain and &lt;code&gt;tgm&lt;/code&gt; or &lt;code&gt;tim&lt;/code&gt; to get back down.  Even within the same session, achievements have continued to register normally.  In one case, I was messing around with &lt;code&gt;player.setav dragonsouls&lt;/code&gt;, unlocked the third tier of a shout, and accidentally got the corresponding achievement entirely through pure, blatant cheating which would have been trivially detectable if anyone had bothered to look.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I play with hand-tweaked ini files, which has not prevented me from continuing to gain achievements.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I play with several mods active, both graphical replacers and esp-based mods, which has not prevented me from continuing to gain achievements.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Although I've not done anything achievement-worthy in offline mode myself, in another discussion about this, a poster responded to my possible exception by saying that, when he plays in offline mode, any achievements he may have earned while offline are awarded the next time he starts the game in online mode.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-11-29T14:19:41.437" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39161" PostTypeId="1" AcceptedAnswerId="39170" CreationDate="2011-11-29T14:23:24.307" Score="2" ViewCount="4294" Body="&lt;p&gt;when I try to equip the RC Possessor in Saints Row the Third, the weapon is not selectable - why is this?  How can I use this weapon?  &lt;/p&gt;&#xA;" OwnerUserId="5354" LastActivityDate="2014-08-22T15:22:32.773" Title="Why can't I use the RC Possessor?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39163" PostTypeId="2" ParentId="36894" CreationDate="2011-11-29T14:28:38.907" Score="7" Body="&lt;p&gt;I haven't yet found any use for the multiples.  I just sell them when I get the chance.&lt;/p&gt;&#xA;" OwnerUserId="15546" LastActivityDate="2011-11-29T14:28:38.907" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39164" PostTypeId="1" AcceptedAnswerId="52106" CreationDate="2011-11-29T14:35:01.153" Score="6" ViewCount="8607" Body="&lt;p&gt;When Arkham City was released, there was a bug that when you exit the game your savegame files disappear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard about the problem and I played the game without exiting.  At that point the fix was unknown, but now it is solved.  I already played most of the game but at one point the game just had to crash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I fixed the problem now but I don't want to play all over again. &lt;strong&gt;I'm looking for a way to skip directly to that point in the game&lt;/strong&gt; (somewhere around battling Mr. Freeze).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Up to now I've found savegames for PS3 (I have the PC version), and tried cheats from Arkham Asylum(modified), but neither helped. &lt;/p&gt;&#xA;" OwnerUserId="9888" LastEditorUserId="6066" LastEditDate="2011-11-29T22:06:45.577" LastActivityDate="2012-02-23T17:50:12.847" Title="How can I skip to a certain point in the game?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39166" PostTypeId="2" ParentId="37670" CreationDate="2011-11-29T14:51:21.190" Score="5" Body="&lt;p&gt;One thing you could try is to kill him again, then open the console, click on the body, and use the command &lt;code&gt;resurrect&lt;/code&gt; or &lt;code&gt;resurrect 0&lt;/code&gt; to reset him to his initial state, which may replace his inventory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that doesn't work, you could also &lt;code&gt;disable&lt;/code&gt; and then &lt;code&gt;enable&lt;/code&gt; him to see whether that will reset him.&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-11-29T14:51:21.190" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39168" PostTypeId="1" AcceptedAnswerId="39172" CreationDate="2011-11-29T15:02:25.287" Score="2" ViewCount="14184" Body="&lt;p&gt;There seems to be a &lt;a href=&quot;https://i.stack.imgur.com/x56bu.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;metal bars-esque barrier&lt;/a&gt; in the passage behind Clavicus Vile in Haemar's Shame/Haemar's Shrine. Is there a way to open it? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/x56bu.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="200" LastEditorUserId="200" LastEditDate="2011-11-29T15:55:05.963" LastActivityDate="2011-12-29T14:55:21.637" Title="Is there a way bring down the iron bars behind Clavicus Vile in Haemar's Shrine?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39169" PostTypeId="2" ParentId="38094" CreationDate="2011-11-29T15:04:14.833" Score="0" Body="&lt;p&gt;edit: just saw above reply.. makes sense&lt;/p&gt;&#xA;&#xA;&lt;p&gt;i believe there is a soft cap on them, unsure what it is but i was Nord, with sheild+boots enchanted with 40'ish% frost resist each, so essentially 50% Nord, 40*2=80%, so 130% total, yet i still was taking frost damage.&#xA;forgot had sheild perk (Elemental Protection) so reduces incoming magic dmg by 50%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wasn't much but it still was there, and i would assume its the same for others, in the case of seperate elements ie:shock+frost, each elemental resistance seems to be independant.&lt;/p&gt;&#xA;" OwnerUserId="15548" LastActivityDate="2011-11-29T15:04:14.833" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39170" PostTypeId="2" ParentId="39161" CreationDate="2011-11-29T15:06:37.480" Score="7" Body="&lt;p&gt;You don't specify where you're trying to equip it, so I'll give you a broad answer that should cover most scenarios.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't equip it at all until you own it.  The RC Possessor requires that you have completed the mission &quot;&lt;a href=&quot;http://saintsrow.wikia.com/wiki/The_Belgian_Problem&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Belgian Problem&lt;/a&gt;.&quot;  An easy way to check is to see if you have Oleg on your phone list as a homie.  If you don't have Oleg, you don't have the RC Possessor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't select it from the weapon wheel, it might be out of ammo.  Visiting any Friendly Fire will allow you to stock up on RC Possessor ammo.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In some situations (certain missions and activities, for example) you will be locked out of your weapons or given a particular set of weapons you must use.  In these cases, you won't be able to use your other weapons, even if they're unlocked and stocked with ammo.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there's some particular situation you're in where you can't use it, add those details to your question and I'll try to address those specifically.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="46216" LastEditDate="2014-08-22T15:22:32.773" LastActivityDate="2014-08-22T15:22:32.773" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39171" PostTypeId="2" ParentId="41219" CreationDate="2011-11-29T15:07:12.080" Score="6" Body="&lt;p&gt;There are a few possibilities here, according to the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Blood_on_the_Ice&quot; rel=&quot;noreferrer&quot;&gt;uesp entry on the quest&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trigger may take some time as you'll have to wait for the woman to be murdered.  Personally I came across the scene in the day time while passing through the area, I did not wait in the graveyard (that may cause the murder to not trigger).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try to trigger the quest by purchasing the house from Jorleif during the stormcloak rebellion quest line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it is known (see the glitches section in the entry) that the quest is bugged and may not start at all, not even via the console.  In this case then you are out of luck.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-29T15:07:12.080" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39172" PostTypeId="2" ParentId="39168" CreationDate="2011-11-29T15:09:50.693" Score="8" Body="&lt;p&gt;Go up to the door, directly to the right of the door is a chain on the wall. If you can't find it I'll post a SS when I get home.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;If you zoom in on your SS you can see it, snip here.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Mv2ES.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Took me a while to find it as well, and I did look for it, I didn't find it till I came back the second time.&lt;/p&gt;&#xA;" OwnerUserId="2285" LastActivityDate="2011-11-29T15:09:50.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39173" PostTypeId="2" ParentId="38877" CreationDate="2011-11-29T15:11:35.520" Score="4" Body="&lt;p&gt;I've determined that you can, in fact, shock police and military officers.  In fact, you can shock gang members, and even people driving cars, if you can get close enough.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Saintsbook challenge is for time though, and the rewards are otherwise uninteresting.  If it's a pain, you're better off just starting streaking, waiting for time to run out, and then starting again.  There's no added benefit to actually doing &quot;well&quot; at the minigame. &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-29T15:11:35.520" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39174" PostTypeId="2" ParentId="39148" CreationDate="2011-11-29T15:28:49.113" Score="2" Body="&lt;p&gt;That tiny island is part of Skyloft, and the dismounting of Loftwings works differently there than in the rest of the sky. Trying to zoom over it and diving exactly on it will always result in you landing on the side of the lake.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have not reached that part of the game yet, but it would seem it's the island that's a good bit high. Since there are vines coming down from it, I would think that it would be possible to clawshot the vine and be pulled up there as it was possible in Twilight Princess. I however don't know if it's possible in this game, nor when exactly you get the clawshots, but my guess is that is the way to glory.&lt;/p&gt;&#xA;" OwnerUserId="7091" LastEditorUserId="21119" LastEditDate="2012-03-09T17:41:04.880" LastActivityDate="2012-03-09T17:41:04.880" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39175" PostTypeId="1" AcceptedAnswerId="39181" CreationDate="2011-11-29T15:29:24.813" Score="6" ViewCount="16784" Body="&lt;p&gt;I just wanted to know if the bonuses translated to dual-wielding as well, or is it pointless to even get if you aren't going to only use one weapon at a time?&lt;/p&gt;&#xA;" OwnerUserId="14504" LastEditorUserId="118" LastEditDate="2011-11-29T15:41:49.603" LastActivityDate="2011-11-29T16:13:50.853" Title="Does the one-handed perk &quot;Savage Strike&quot; give you a bonus when dual-wielding?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39176" PostTypeId="1" AcceptedAnswerId="39178" CreationDate="2011-11-29T15:35:41.977" Score="16" ViewCount="22852" Body="&lt;p&gt;Insurance Fraud is one of the side activities in Saints Row 3, and it plays extremely similarly to the way it did in Saints Row 2.  I'm planning on using it in SR3 to get the &lt;a href=&quot;https://gaming.stackexchange.com/questions/38508/how-can-i-most-efficiently-launch-myself-through-my-cars-windshield&quot;&gt;Windshield Cannon&lt;/a&gt; challenge, but that means that I'm going to have to gain money in Insurance Fraud very quickly to make up for the time I spend goofing around and flying through windshields.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best strategy for playing Insurance Fraud?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2012-01-07T04:12:06.377" Title="What's the easiest way to maximize profits from Insurance Fraud?" Tags="|saints-row-the-third|saints-row-2|" AnswerCount="3" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39177" PostTypeId="2" ParentId="39148" CreationDate="2011-11-29T15:41:19.980" Score="10" Body="&lt;p&gt;To be able to get the chest that shows at the circled location, you'll need the &lt;strong&gt;Clawshots&lt;/strong&gt;.  Head toward the entrance of the &lt;strong&gt;Waterfall Cave&lt;/strong&gt;.  To your left, you should see a floating island just above you with some vines hanging on the side.  Use the &lt;strong&gt;Clawshots&lt;/strong&gt; on the vines to grab it and climb up on.  Keep climbing until you reach the highest point, the island with the waterfall.  You can reach the chest then by jumping to the island that has it.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-01T18:51:37.087" LastActivityDate="2011-12-01T18:51:37.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39178" PostTypeId="2" ParentId="39176" CreationDate="2011-11-29T15:43:36.080" Score="12" Body="&lt;p&gt;The trick I've always used (this worked in SR2 as well as SR3) is as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Start the mission&lt;/li&gt;&#xA;&lt;li&gt;Get to the nearest highway&lt;/li&gt;&#xA;&lt;li&gt;Stand in the shoulder until you see a car coming (ideally a long line of cars, or a large truck)&lt;/li&gt;&#xA;&lt;li&gt;When the car is getting close, run into the street and towards the hood of the car.&lt;/li&gt;&#xA;&lt;li&gt;Jump and hit the ragdoll button (in SR3, don't use your &quot;sprint&quot; for this, or you'll do a dive roll instead of a jump)&lt;/li&gt;&#xA;&lt;li&gt;If there are more cars behind the one you hit, try to aim yourself at another car while in midair.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When your adrenaline maxes out, try to &quot;surf&quot; down the highway by hitting the front of a large truck, and then guide yourself in midair so that you hit it again as you're coming down.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cars appear to be more plentiful and drive faster on the highway, although this has been adjusted in SR3, so smaller streets are a more viable option.  If you're in the road, they may slow down (this was much worse in SR2), which reduces the chances they will hit you hard enough to give good cash.  Thus, stay out of the road unless you're just about to get hit.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any road that has a low overhang (some of the between island bridges, for instance) are particularly bad for doing this.  Your height will be severely limited.  If you find yourself in an area with a low ceiling, do what you can to get out from underneath it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, the more cars you hit in one fall, the better.  Each car hit doubles your score for the hit, as well as adding a decent amount to the money counter.  The cars don't have to be unique; you can bounce back and forth between 2 cars, and it will continue to count towards your multiplier.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're in adrenaline mode and the meter is running low, you can recharge your adrenaline if you &quot;finish&quot; a large hit before you run out.  Adrenaline mode also doubles your score for any hits that finish while its active, so finishing a hit before it runs out is better than landing afterwards, if you have a choice.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, if you're playing with a partner, one of you may want to hang out in the &quot;extra adrenaline&quot; zones.  The highway is a much better place to get massive hits, but having your adrenaline maxed out is enough of a benefit to make it worthwhile if you have two people.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-17T01:20:56.047" LastActivityDate="2011-12-17T01:20:56.047" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39181" PostTypeId="2" ParentId="39175" CreationDate="2011-11-29T16:13:50.853" Score="8" Body="&lt;p&gt;The perks that do not apply specifically to dual wielding apply to attacks made with two (2) one-handed weapons, one (1) one-handed weapon and/or one (1) one-handed weapon and one (1) shield. The dual wielding perks give those fighting with two weapons additional bonuses to compensate for the lack of defensive shields/magic. Two weapon fighting is all out offense and receives all of the benefits from the other perks found in the one-handed tree. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only &quot;exception&quot; to this might be Critical Charge as I seem to attack with only one of the two weapons I have equipped. It gives you a nice movement and damage bonus though, so I still think it is worth taking as a two weapon fighter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Side note: I highly recommend taking this perk because the decapitate animation is both cool and satisfying. &lt;/p&gt;&#xA;" OwnerUserId="3046" LastActivityDate="2011-11-29T16:13:50.853" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39183" PostTypeId="2" ParentId="39176" CreationDate="2011-11-29T16:16:20.290" Score="6" Body="&lt;p&gt;To add to your great answer, here's some more tips that I have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Except for the start of the activity or want to get to another place on the map, stay out of cars and say on foot.  It's a lot harder to get thrown out of it than it is to jump in front of a moving vehicle.  When you're going to bail on the vehicle you have, don't leave your car on the road potentially blocking other cars, leave it on the sidewalk or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Look for the long straight and narrow roads where &quot;trains&quot; of cars can be on the road.  You want to make it easier to hit multiple cars at once and the narrower the road, the less spread out the cars will be.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you take a hit from a vehicle, &lt;em&gt;always&lt;/em&gt; move in the direction of the vehicle.  You have some air control and the longer you can stay with the vehicle means more opportunities to keep getting hit by the same vehicle.  If it somehow manages to get away from you, you can almost always bet there's another one following behind.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you approach an intersection, consider moving toward oncoming traffic when they come by.  There's a chance that the vehicles reaching it will want to stop or slow down.  Vehicles coming out of it will likely be speeding away from it.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-11-29T16:16:20.290" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39184" PostTypeId="2" ParentId="39132" CreationDate="2011-11-29T16:26:00.457" Score="5" Body="&lt;p&gt;Lets answer your question(s) one at a time.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;How many souls can I carry in it? &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Just one.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Just one at the time?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Unfortunately yes.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;I guess when I'll be using it to perform enchants, it won't disappear&#xA;  but just become empty, right?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Precisely. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Black Star has two states: Empty and Filled with [inset soul level here]. Since I tend to have a bunch of petty through greater soul gems on me at all times I don't have to worry about storing deer or elk souls in my Black Star (what a waste that would be). In Skyrim souls will be stored in the lowest leveled compatable empty soul gem in your inventory &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Soul_Trap&quot; rel=&quot;nofollow noreferrer&quot;&gt;confirmed here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If an empty Soul Gem is available in your inventory, then the soul will fit into the smallest Gem available...&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;For more information about soul gems, the black star, enchanting and soul trapping see &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Soul_Trap&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;. At the bottom of the linked page, under &quot;See also&quot;, you will find the additional links.&lt;/p&gt;&#xA;" OwnerUserId="3046" LastEditorUserId="3046" LastEditDate="2011-11-30T15:54:10.653" LastActivityDate="2011-11-30T15:54:10.653" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="39186" PostTypeId="1" AcceptedAnswerId="39199" CreationDate="2011-11-29T16:44:26.393" Score="7" ViewCount="988" Body="&lt;p&gt;In B specs I'm trying to win an American championship that only allows American cars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've tried with a Pilot Level 30 and a NASCAR car, but he can't win. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if there is any American car faster (or with more performance points) than the NASCAR cars to use in this race?&lt;/p&gt;&#xA;" OwnerUserId="13098" LastEditorUserId="1057" LastEditDate="2011-11-29T16:48:08.130" LastActivityDate="2023-05-26T12:04:15.020" Title="Are there American cars faster than NASCAR cars?" Tags="|gran-turismo-5|" AnswerCount="3" CommentCount="0" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39187" PostTypeId="2" ParentId="38950" CreationDate="2011-11-29T16:49:45.333" Score="0" Body="&lt;p&gt;A really decent no load after fast travel no load place is folders tooth this is north of the islands to the west of riften there is a quest to wipe the silver hand our of the keep there are 7 boxes in three keep and a loading zone away there its a black Smith inside the keep you can use &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The name doesn't come to me  but Another Good place for magic users is a half sunken Temple exactly north and on the other side of the river from the first 3 stones you find this place is filled with the black robe mages a sh*t load of boxes and both an exchanting table as well as a potion table lots of ingrediants here too &lt;/p&gt;&#xA;" OwnerUserId="15550" LastActivityDate="2011-11-29T16:49:45.333" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39188" PostTypeId="2" ParentId="34589" CreationDate="2011-11-29T16:50:27.147" Score="5" Body="&lt;p&gt;There have been a few satirical &quot;&lt;a href=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/5006-Call-of-Duty-Modern-Warfare-3&quot; rel=&quot;noreferrer&quot;&gt;reviews&lt;/a&gt;&quot; of the MW3 plot that have the effect of casting the &lt;a href=&quot;http://www.dorkly.com/article/27495/five-rejected-modern-warfare-3-storylines&quot; rel=&quot;noreferrer&quot;&gt;general plot structure&lt;/a&gt; of the Modern Warfare series into relief.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In general, there tends to be some similarities between the overall structure:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A training sequence where a new soldier or member of a special forces team gets put through their paces (the game's tutorial is usually framed this way)&lt;/li&gt;&#xA;&lt;li&gt;One plot thread in which there's a special forces team tracking a bad guy or other criminal mastermind&lt;/li&gt;&#xA;&lt;li&gt;Another plot thread in which a group of soldiers is engaged in front-line combat (usually against the Russians)&lt;/li&gt;&#xA;&lt;li&gt;A &quot;shock value&quot; scene in which innocents are killed for the sake of upping the dramatic effect of the story (ie, &quot;No Russian&quot; in MW2)&lt;/li&gt;&#xA;&lt;li&gt;A major setpiece in which something bad happens to a notable landmark or city (Atomic bomb over Washington, destruction of the Eiffel Tower)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It's really up to you to decide if there's enough overlap to call them derivative, or if you think the changes make it fresh enough to be fun to play through.  There's no &quot;right answer&quot; as far as I'm concerned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tangential to this is the reuse of gameplay elements. Some of the common gameplay elements generally include:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A vehicle sequence, usually on rails&lt;/li&gt;&#xA;&lt;li&gt;An air support sequence&lt;/li&gt;&#xA;&lt;li&gt;A sniper or sniper support sequence&lt;/li&gt;&#xA;&lt;li&gt;A 'silenced' or 'sneak' sequence&lt;/li&gt;&#xA;&lt;li&gt;Many long hallways and close quarters fights in bombed out locales&lt;/li&gt;&#xA;&lt;li&gt;A set of common weapons (M16, AK-47, RPG, etc)&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=b5dsOn06w1s&quot; rel=&quot;noreferrer&quot;&gt;This building&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When it comes to this stuff though, these pretty much characterize any military action game in a modern locale, so I'm not sure how fair it is to say that MW3 is recycling this from MW2; they're all borrowing it from each other.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-29T16:50:27.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39190" PostTypeId="2" ParentId="35193" CreationDate="2011-11-29T17:02:34.407" Score="3" Body="&lt;p&gt;Leave town and wait 48 hours if all the people are attacking you in the town. If not the guards tend to glitch just keep taking your weapon out and putting it away until they give you an option to pay bounty.&lt;/p&gt;&#xA;" OwnerUserId="15553" LastActivityDate="2011-11-29T17:02:34.407" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39191" PostTypeId="1" CreationDate="2011-11-29T17:06:19.567" Score="9" ViewCount="11400" Body="&lt;p&gt;Is there anything special I must do or can I just insert a xbox game into a 360?  I'm most interested in playing the original Halo and the Call of Duty games.&lt;/p&gt;&#xA;" OwnerUserId="15554" LastEditorUserId="28182" LastEditorDisplayName="user27134" LastEditDate="2013-11-06T12:39:48.863" LastActivityDate="2013-11-06T12:39:48.863" Title="How Do I Play Original Xbox Games On the Xbox 360?" Tags="|xbox-360|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39192" PostTypeId="2" ParentId="38773" CreationDate="2011-11-29T17:09:32.417" Score="4" Body="&lt;p&gt;No, they will not use poison. However, you could try poisoning a weapon and giving it to your companion if you need it in a tougher fight. Otherwise, you're stuck with the normal, unpoisoned weapon your companion uses.&lt;/p&gt;&#xA;" OwnerUserId="15552" LastActivityDate="2011-11-29T17:09:32.417" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39193" PostTypeId="2" ParentId="39191" CreationDate="2011-11-29T17:10:35.333" Score="2" Body="&lt;p&gt;Sometimes or some games require you to have an Internet connection to download the emulation drivers that older games need to run on the 360.&lt;/p&gt;&#xA;" OwnerUserId="14552" LastEditorUserId="23" LastEditDate="2011-11-30T03:33:25.153" LastActivityDate="2011-11-30T03:33:25.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39195" PostTypeId="2" ParentId="35989" CreationDate="2011-11-29T17:12:53.440" Score="2" Body="&lt;p&gt;I found out that once my pickpocketing was 100, any other items that gave me pickpocketing wouldn't affect the chance of success. However, you can boost your outcome by using % modifier stats such as 20% more bow damage, 50% increased chance to pickpocket gold, etc.&lt;/p&gt;&#xA;" OwnerUserId="15552" LastActivityDate="2011-11-29T17:12:53.440" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39196" PostTypeId="2" ParentId="35989" CreationDate="2011-11-29T17:17:38.637" Score="2" Body="&lt;p&gt;You can get skills past 100, but the boosts only work for certain things. Smithing is one, but only when you're upgrading weapons or armor. Same goes for alchemy and enchanting. When you're creating or upgrading, respectively. Weapon skills increase the stats on weapons, for example; if you have a weapon with 100 damage, and you get a 20% bonus to that skill type, it'd have 120 damage. Hope this helps.&lt;/p&gt;&#xA;" OwnerUserId="14504" LastActivityDate="2011-11-29T17:17:38.637" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39197" PostTypeId="2" ParentId="38604" CreationDate="2011-11-29T17:18:39.530" Score="3" Body="&lt;p&gt;You can't select just part of a stack of gold coins. This way, you could rob people of 2000g with just stealing 100 at a time. What I did was I used perks in the pickpocketing tree, potions of pickpocketing and various items. And that increased my chance of success quite a lot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, I think it was a bug but whenever I would access somebody's 'pockets' and gold was the first item, the chance of success was 20%. If I rolled over a couple more items with my mouse and returned on the gold, I'd have 0% chance. So I ended up not using my mouse at all and pressing 'e' to access the character's pocket and 'e' again to loot the gold, at 20% chance.&lt;/p&gt;&#xA;" OwnerUserId="15552" LastActivityDate="2011-11-29T17:18:39.530" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39198" PostTypeId="2" ParentId="37262" CreationDate="2011-11-29T17:21:31.710" Score="10" Body="&lt;p&gt;Here's &lt;a href=&quot;http://www.uesp.net/wiki/Category:Skyrim-Places-Clearable&quot; rel=&quot;noreferrer&quot;&gt;a list of the clearable locations&lt;/a&gt; on UESP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And &lt;a href=&quot;http://www.gamebanshee.com/skyrim/mapofskyrim.php&quot; rel=&quot;noreferrer&quot;&gt;I like this map&lt;/a&gt; to find them all.&lt;/p&gt;&#xA;" OwnerUserId="6576" LastActivityDate="2011-11-29T17:21:31.710" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39199" PostTypeId="2" ParentId="39186" CreationDate="2011-11-29T17:25:36.497" Score="5" Body="&lt;p&gt;The &lt;a href=&quot;http://gt5cars.net/cars&quot; rel=&quot;noreferrer&quot;&gt;GT5 Cars website&lt;/a&gt; lists all the cars in GT5 and allows you to search on particular criteria. Search for cars from the United States and then sort the results by P/W (power to weight ratio).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd suggest picking one of the Chaparral cars or one the Ford GT LM cars, as they're MR layout which should handle better than FR.&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-11-29T17:25:36.497" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39200" PostTypeId="2" ParentId="37805" CreationDate="2011-11-29T17:29:21.867" Score="22" Body="&lt;p&gt;Have you tried werewolf transforming? That seems to re-initalize your body/race.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the very last resort, you could do &lt;code&gt;showracemenu&lt;/code&gt; and change nothing, but that &lt;a href=&quot;https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/209491&quot; rel=&quot;noreferrer&quot;&gt;has side-effects&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="6576" LastEditorUserId="6576" LastEditDate="2012-07-24T05:19:42.870" LastActivityDate="2012-07-24T05:19:42.870" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39201" PostTypeId="2" ParentId="39000" CreationDate="2011-11-29T17:34:16.103" Score="1" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Leveled_Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP has 46&lt;/a&gt; as the highest number for leveled items. &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Level 48&lt;/a&gt; is where you can start finding Daedric armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We might not be able to tell for sure until we get the Creation Kit.&lt;/p&gt;&#xA;" OwnerUserId="6576" LastActivityDate="2011-11-29T17:34:16.103" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39202" PostTypeId="2" ParentId="35989" CreationDate="2011-11-29T17:34:59.240" Score="9" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;if I have 100 points in light armor and I'm wearing a ring which gives me +12 to light armor, would it result in my Light Armor skill being 112&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes.  Your modified Light Armor skill is 112.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;For armor skills, each point above 100 is another 0.4% increase to armor. (Mind the 567 armor rating cap).&lt;/li&gt;&#xA;&lt;li&gt;For weapon skills, each point above 100 is a percent increase to damage.&lt;/li&gt;&#xA;&lt;li&gt;For crafting, each point above 100 increases the outcome when skill is involved.  (upgrading, enchanting, etc).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For the other skills, going above 100 may not produce the expected effect.  Pickpocketing, in particular, may overflow and give lower chance of success than you'd have with 100 skill.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-29T17:34:59.240" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39203" PostTypeId="2" ParentId="37679" CreationDate="2011-11-29T17:35:27.100" Score="5" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Leveled_Items&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP says 46&lt;/a&gt; is the highest level required for leveled items. &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Armor&quot; rel=&quot;nofollow noreferrer&quot;&gt;Level 48&lt;/a&gt; is where you can start finding Daedric armor. We might need the Creation Kit to be sure about every single item.&lt;/p&gt;&#xA;" OwnerUserId="6576" LastEditorUserId="6576" LastEditDate="2011-11-29T18:02:38.133" LastActivityDate="2011-11-29T18:02:38.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39204" PostTypeId="2" ParentId="38706" CreationDate="2011-11-29T17:42:00.803" Score="8" Body="&lt;p&gt;It's a follower bug where they refresh their inventory and re-equip their old gear. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the relevant pickpocket perks, you can pickpocket their old gear out of their inventory. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have the console, you can delete their classic items out of their inventory with &lt;code&gt;&amp;lt;refID&amp;gt;.removeitem &amp;lt;item ID&amp;gt; &amp;lt;count&amp;gt;&lt;/code&gt;. You can use &lt;code&gt;&amp;lt;refID&amp;gt;.showinventory&lt;/code&gt; to list their &quot;true&quot; inventory of items (including the hidden gear).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further reading:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Followers&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Followers&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Console&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Console&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="6576" LastEditorUserId="15184" LastEditDate="2013-05-16T04:28:57.790" LastActivityDate="2013-05-16T04:28:57.790" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39206" PostTypeId="2" ParentId="39191" CreationDate="2011-11-29T17:46:34.210" Score="12" Body="&lt;p&gt;Only &lt;a href=&quot;http://support.xbox.com/en-US/xbox-360/how-to/play-original-games&quot; rel=&quot;nofollow noreferrer&quot;&gt;certain Xbox games&lt;/a&gt; can be played on the 360.  Luckily, the Halo series and Call of Duty series were popular enough to get Xbox 360 support.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You must have an Xbox 360 hard drive on your Xbox 360 in order to play original Xbox games.  (Most Xbox 360s sold in the last couple of years were bundled with some amount of internal storage) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may have to have an internet connection available to your Xbox 360 in order to download the correct software updates in order to play certain titles.  You cannot play online with any original Xbox games.  Unlike certain other online/downloadable features of the Xbox 360, you don't need to spend any Microsoft points or be subscribed to Xbox Live Gold in order to download these software updates.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can play local multiplayer (ie, the original Halo supported 4 people using the same console, and this works fine on the 360), and &lt;a href=&quot;http://www.wikihow.com/System-Link-Two-or-More-Xbox-or-Xbox-360-Consoles&quot; rel=&quot;nofollow noreferrer&quot;&gt;some people&lt;/a&gt; &lt;a href=&quot;http://answers.yahoo.com/question/index?qid=20070917031958AADM0N4&quot; rel=&quot;nofollow noreferrer&quot;&gt;have reported&lt;/a&gt; that you can use System Link mode for LAN play, even between an Xbox and a Xbox 360.  Regardless of your Xbox Live status, you cannot play these games online any more.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise, though, they work fine and can be lots of fun to play.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-11T22:32:40.870" LastActivityDate="2011-12-11T22:32:40.870" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39207" PostTypeId="2" ParentId="38504" CreationDate="2011-11-29T17:58:23.583" Score="3" Body="&lt;p&gt;Yes. Remember, in this case, you'll cheat the death once again. Or if that fails, I guess you'll be leaving your money to children or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;:]&lt;/p&gt;&#xA;" OwnerUserId="13151" LastActivityDate="2011-11-29T17:58:23.583" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39208" PostTypeId="2" ParentId="39082" CreationDate="2011-11-29T18:00:50.227" Score="4" Body="&lt;p&gt;The new dungeon entrances will be located in the Caverns of Time. However the quest for the rogue legendary weapon &lt;a href=&quot;http://www.wowpedia.org/Fangs_of_the_Father&quot; rel=&quot;nofollow noreferrer&quot;&gt;Fangs of the Father&lt;/a&gt; will be in the Wyrmrest temple from Lord Afrasastrasz. The dungeons have a quest line so you progress through them in order, End Time then Well of Eternity and finally Hour of Twilight. The Dragon Soul Raid will pick up right where the Hour of Twilight ends. It will be an outdoor raid that takes place in several locations. The entrance will also be located in the Caverns of time like the 5 man dungeons. Locations of the raid include Wyrmrest temple, Eye of Eternity, and finally the Malestrom. The &lt;a href=&quot;http://www.youtube.com/watch?v=s2qRxbpL2vw&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deathwing Fight&lt;/a&gt; is said to be and easy one especially the &lt;a href=&quot;http://www.youtube.com/watch?v=ezBr3KzWJHo&quot; rel=&quot;nofollow noreferrer&quot;&gt;Malestrom Encounter&lt;/a&gt; but we will see soon enough. Good Luck&lt;/p&gt;&#xA;" OwnerUserId="13965" LastEditorUserId="13965" LastEditDate="2011-11-29T18:08:00.527" LastActivityDate="2011-11-29T18:08:00.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39209" PostTypeId="1" AcceptedAnswerId="39211" CreationDate="2011-11-29T18:58:58.360" Score="6" ViewCount="7501" Body="&lt;p&gt;I am quite sure I have sold the first dragon priest mask I found, to a merchant.&#xA;I'm not entirely sure which merchant though. It happened a long time ago, now.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can I find the merchant and buy it back, or will it have disappeared, once the store was re-stocked?&lt;/p&gt;&#xA;" OwnerUserId="15558" LastActivityDate="2011-12-25T02:39:15.963" Title="Once something has been sold to a merchant, does it disappear?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39210" PostTypeId="1" AcceptedAnswerId="39212" CreationDate="2011-11-29T18:59:00.363" Score="9" ViewCount="67229" Body="&lt;p&gt;In Batman: Arkham City, some Riddler trophies are found behind &lt;strong&gt;&lt;em&gt;Riddler's Proximity Mines&lt;/em&gt;&lt;/strong&gt;. When Batman gets close, they explode. These mines must be disabled in order to reach those trophies. I use &lt;em&gt;Detective Mode&lt;/em&gt; to discover if they are connected to any mechanism, but they seem not to be connected to any mechanism. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I disable &lt;em&gt;Riddler's Proximity Mines&lt;/em&gt;?&lt;/p&gt;&#xA;" OwnerUserId="145" LastActivityDate="2013-04-11T20:58:27.830" Title="How can I disable Riddler's Proximity Mines?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39211" PostTypeId="2" ParentId="39209" CreationDate="2011-11-29T19:06:26.990" Score="7" Body="&lt;p&gt;As soon as the merchant restocks, anything you've sold them disappears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, PC players who want to &quot;buy&quot; it back can simulate this with the console with two commands. You'll first have to find the internal item ID of the mask and its gold value, which you can look up at &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Artifacts&quot; rel=&quot;nofollow noreferrer&quot;&gt;Skyrim Artifacts&lt;/a&gt; (beware spoilers!) in the &quot;ID&quot; and &quot;coin&quot; columns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armed with these two numbers &lt;em&gt;(save first! always make a new save first)&lt;/em&gt;, open the console (&lt;kbd&gt;~&lt;/kbd&gt; on US keyboards) and type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;additem ItemIDGoesHere 1&#xA;removeitem 0000000f MaskValueGoesHere&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;The first line adds 1 of whatever item ID you give it in &lt;code&gt;ItemIDGoesHere&lt;/code&gt;, which should be the ID of the mask you want to &quot;buy&quot; back. The second line removes a number of gold equal to &lt;code&gt;MaskvalueGoesHere&lt;/code&gt; (gold is item ID &lt;code&gt;0000000f&lt;/code&gt;). Make sure you have enough gold to remove before you go removing it! (Probably it would just reduce your gold carried to 0 instead of anything bad, but why tempt fate?)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For example, to get Volsung back, you would type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;additem 00061cab 1&#xA;removeitem 0000000f 4611&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;If you want to be super-correct about this, you can try to calculate your current vendor buying percentage and adjust the value upward. Or, if you don't want to &quot;buy&quot; it and just want it back, you can entirely skip the command that removes the gold from your inventory. It's a single-player game, so whatever feels appropriate to you, do that.&lt;/p&gt;&#xA;" OwnerUserId="4163" LastEditorUserId="4163" LastEditDate="2011-11-29T20:53:33.093" LastActivityDate="2011-11-29T20:53:33.093" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39212" PostTypeId="2" ParentId="39210" CreationDate="2011-11-29T19:06:32.730" Score="9" Body="&lt;p&gt;You need to have the Disruptor with the Mine Detonator. &lt;a href=&quot;http://www.ign.com/wikis/batman-arkham-city/Mine_Detonator&quot; rel=&quot;nofollow noreferrer&quot;&gt;From IGN&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Received for completing the Remote Hideaway side mission, the Mine&#xA;  Detonator allows you to detonate mines from a distance and locate&#xA;  Riddler Trophies.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-29T19:06:32.730" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39213" PostTypeId="1" CreationDate="2011-11-29T19:18:49.973" Score="10" ViewCount="805" Body="&lt;p&gt;Creeper got the drop on me. I'm in space (I guess). All I can see are the sun, the stars and the moon. Single player survival mode. I can move, i.e., avatar makes walking motions, but the scenery doesn't change.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried reloading several times and running the game from the website, with no effect.&lt;/p&gt;&#xA;" OwnerUserId="15559" LastEditorUserId="14629" LastEditDate="2011-11-29T20:42:31.257" LastActivityDate="2012-10-01T02:06:09.470" Title="Creeper blew me into space (?). Can't see anything. How do I get back?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39215" PostTypeId="2" ParentId="37805" CreationDate="2011-11-29T20:01:36.520" Score="3" Body="&lt;p&gt;Based on your comments,  &lt;code&gt;tim&lt;/code&gt; = toggle immortal mode. A thief and an ebony broadsword.  Did you die and then make yourself immortal or something? If that's the case, maybe you're still dead? Have you tried &lt;code&gt;resurrect&lt;/code&gt;ing yourself? Might try &lt;code&gt;player.resurrect&lt;/code&gt;. But I'm just guessing what's going on here. Pure guess. Nothing concrete to back it up. Mostly cause my head is still attached. &lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorUserId="3936" LastEditDate="2011-11-30T11:37:33.193" LastActivityDate="2011-11-30T11:37:33.193" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39216" PostTypeId="1" CreationDate="2011-11-29T20:03:07.080" Score="2" ViewCount="12518" Body="&lt;p&gt;There are several side quests where you have to use the scout drone on your ship to scan underwater areas. On my ship I do not have the &quot;scout drone&quot; in my slot. I cannot buy this item either. What can I do?&lt;/p&gt;&#xA;" OwnerUserId="14868" LastActivityDate="2013-02-18T19:56:44.680" Title="Chapter 3, Mission 3 - Lost the ability to use scout drone" Tags="|anno-2070|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39217" PostTypeId="2" ParentId="38810" CreationDate="2011-11-29T20:05:54.037" Score="3" Body="&lt;p&gt;Since the answer @&lt;a href=&quot;https://gaming.stackexchange.com/a/38839/14629&quot;&gt;AshleyNunn&lt;/a&gt; posted didn't contain enough information (it was more or less exactly the same as what the game tells you), I looked into it a bit. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;Highlander&lt;/code&gt; and &lt;code&gt;Overkill&lt;/code&gt; mode, seem pretty straightforward, as Ashley mentioned - bigger XP boosts and some limitations in the former, or just ludicrous powerlevelling in the latter. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the &lt;code&gt;Score Attack&lt;/code&gt; mode it seems that though you are underleveled from not encountering random enemies, you still have to walk through empty dungeons to reach the bosses. So it isn't exactly a &lt;em&gt;boss rush&lt;/em&gt; in the common meaning of the phrase. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;code&gt;Cthulhu's Angels&lt;/code&gt; mode seems to be substantially different. The main storyline is heavily altered, including the dialogue and characters. (E.g. one of your enemies in the standard mode becomes your ally, etc.) There are only four characters available (all of them girls, of course.)    &lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-11-29T20:05:54.037" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39220" PostTypeId="2" ParentId="38893" CreationDate="2011-11-29T20:37:12.500" Score="8" Body="&lt;p&gt;If you speak to Frida the alchemist in Dawnstar, she may give you a quest to retrieve the Ring of Pure Mixtures, which gives a bonus to Alchemy. When you return the ring to her, you can pickpocket it back and disenchant it to learn Fortify Alchemy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you may eventually find one in a dungeon or by pickpocketing an alchemist or mage.&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-11-29T20:37:12.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39221" PostTypeId="1" AcceptedAnswerId="39223" CreationDate="2011-11-29T20:41:37.140" Score="3" ViewCount="138" Body="&lt;p&gt;In the game Mutant League Football if you watch the other games that occur at halftime you can often see players on the field being killed.  However, when you play these teams later on in the playoffs (even the next game) none of their players seem to be missing.  My question is how does one enforce the players on the computer controlled teams to be dead when witnessing them die at the halftime of other games?&lt;/p&gt;&#xA;" OwnerUserId="216" LastEditorUserId="23580" LastEditDate="2012-07-02T03:50:18.563" LastActivityDate="2012-07-02T03:50:18.563" Title="Can you make Mutant League Football enforce the deaths seen at half time?" Tags="|mutant-league-football|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39222" PostTypeId="2" ParentId="36420" CreationDate="2011-11-29T20:54:32.673" Score="1" Body="&lt;p&gt;There's a bounty letter given out to kill the bandit leader there at Nilheim. It seems to get effed in multiple ways because of telrav, however.  For me, a dragon keeps attacking right when I am talking to Telrav. One time he actually survived the attack, I found him up in the camp, &quot;escorted&quot; him two feet to the marker on the stairs an he said he'd get my reward. He then walked down to where he was originally sitting and waiting for help and keeps saying &quot;hmm?&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for the bounty to kill the dude there, he's never turned hostile for me yet. Probably have to do this in an exact order (which is annoying in this case) to take care of the escorting and slaying of the leader. It's small, but I can't stand these types of bugs...&lt;/p&gt;&#xA;" OwnerUserId="15562" LastActivityDate="2011-11-29T20:54:32.673" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39223" PostTypeId="2" ParentId="39221" CreationDate="2011-11-29T20:55:44.900" Score="4" Body="&lt;p&gt;I'm afraid that isn't possible.  Whenever you play a team in the playoffs, they start off with a full roster, even if your roster is severely depleted by prior games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's part of what makes winning the championship with a high Death Index so difficult, as you have to conserve your players, in addition to winning the games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I should also note that regardless of how high a Death Index you play the championship on, the highlights are always shown as if you had selected the highest index, resulting in the maximum amount of carnage during the highlight.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastEditorUserId="1057" LastEditDate="2011-11-30T04:09:40.883" LastActivityDate="2011-11-30T04:09:40.883" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39224" PostTypeId="2" ParentId="16998" CreationDate="2011-11-29T20:56:22.577" Score="4" Body="&lt;p&gt;You can restart any chapter you have to point on map and load chapter you want.&lt;/p&gt;&#xA;" OwnerUserId="15563" LastActivityDate="2011-11-29T20:56:22.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39225" PostTypeId="2" ParentId="39213" CreationDate="2011-11-29T20:56:38.240" Score="4" Body="&lt;p&gt;It sounds as though you're in &lt;a href=&quot;https://minecraft.wiki/w/The_Void&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Void&lt;/a&gt;.  That usually kills you, however, which makes me suspect you're using mods.  If you happen to be using Single Player Commands, you can use the &lt;code&gt;/home&lt;/code&gt; command to warp back to your bed or spawn point.&lt;/p&gt;&#xA;&lt;p&gt;If not, you're likely stuck with using an external tool.  In particular, I know that &lt;a href=&quot;http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/&quot; rel=&quot;nofollow noreferrer&quot;&gt;MCEdit&lt;/a&gt; has the ability to set the player's current location.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-11-29T20:56:38.240" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39226" PostTypeId="2" ParentId="39153" CreationDate="2011-11-29T21:02:59.700" Score="3" Body="&lt;p&gt;The bonders each have a &quot;hidden priority&quot;, where they will try the other bonders in a certain order. If it's not doing what you want, you can swap the bonder's position around. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry, can't find a good source to cite for this.  &lt;/p&gt;&#xA;" OwnerUserId="5302" LastActivityDate="2011-11-29T21:02:59.700" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39227" PostTypeId="1" AcceptedAnswerId="39407" CreationDate="2011-11-29T21:11:05.160" Score="5" ViewCount="724" Body="&lt;p&gt;I don't really understand how the shop/upgrade system works in Really Big Sky. For example, Wideband, the first item, seems like a one-time purchase item, as it allows you to fire 2 shots at 45 degree angles.&lt;/p&gt;&#xA;&lt;p&gt;However, when I go to purchase it, 20 points are taken away from my total there, and the cost in star bits goes up to move further across the band. Do I have to completely purchase the entire bar before I receive the upgrade? Or are further purchases just upgrading the potency of that item?&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/surTi.jpg&quot; alt=&quot;Really Big Sky&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;Can someone explain how this is supposed to work? Also, do the star bits I don't use carry over, or do I lose them? I've currently been trying to upgrade as much as I can when I get there based on the assumption that I lose them if I don't. Is this the case, or should I be saving them?&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-30T20:08:17.623" Title="How does the shop work?" Tags="|really-big-sky|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39228" PostTypeId="2" ParentId="36661" CreationDate="2011-11-29T21:54:45.093" Score="2" Body="&lt;p&gt;Theres a small pillar at the foot of the steps, i used a bow to take shots at it while using the pillar to stay out of the dragons line of fire. &lt;/p&gt;&#xA;" OwnerUserId="15565" LastActivityDate="2011-11-29T21:54:45.093" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39229" PostTypeId="1" AcceptedAnswerId="39231" CreationDate="2011-11-29T22:07:34.937" Score="6" ViewCount="150" Body="&lt;p&gt;When you die, you have an option to either Retry or Quit. Quitting allows you to access the shop, where you can spend your star bits in the upgrade shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I choose to Retry, rather than Quit, do I get to keep the star bits I earned on the run I just failed? Or do I just start over normally?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm mostly wondering because unless my star bit count is carried over, I don't see why I would ever want to Retry without spending what I have earned in the store.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-29T22:21:18.387" Title="If I Retry, do I keep my star bits?" Tags="|really-big-sky|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39231" PostTypeId="2" ParentId="39229" CreationDate="2011-11-29T22:21:18.387" Score="4" Body="&lt;p&gt;Retrying is just a quick way of starting another game of the same game mode you just died in.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Your star bits are saved, but you might still want to quit and spend them first &amp;mdash; so you have a better chance of survival on your next attempt.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-11-29T22:21:18.387" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39233" PostTypeId="2" ParentId="37554" CreationDate="2011-11-29T22:38:17.490" Score="1" Body="&lt;p&gt;You have to work around it. Build something on top of the zones you want to change. Then demolish the buildings and re-zone. Slow and painful, but it will get you there eventually. You might have to cover quite a bit of ground before you get rid of the max RCI pop-up.&lt;/p&gt;&#xA;" OwnerUserId="15568" LastActivityDate="2011-11-29T22:38:17.490" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39234" PostTypeId="1" AcceptedAnswerId="39235" CreationDate="2011-11-29T22:39:06.247" Score="8" ViewCount="210747" Body="&lt;p&gt;I started a new ladder character and am beginning to find random runes in Act II (Normal).  What rune words can I reasonably find runes for and create while I'm still in Normal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know of Stealth (TalEth), but the words on the Arreat Summit aren't listed by level, rather alphabetically.  Is there a handy reference that lists them all by max rune level?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2013-04-23T20:55:06.400" Title="What rune words can I build at lower levels?" Tags="|diablo-ii|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39235" PostTypeId="2" ParentId="39234" CreationDate="2011-11-29T22:42:54.353" Score="7" Body="&lt;p&gt;The DiabloWiki has a list &lt;a href=&quot;http://diablo2.diablowiki.net/Runewords#List_of_All_Runewords_by_Rank&quot; rel=&quot;noreferrer&quot;&gt;here&lt;/a&gt; of the runewords in order of rank. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/nTKj3.png&quot; alt=&quot;Runewords by Rank&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-11-29T23:06:12.157" LastActivityDate="2011-11-29T23:06:12.157" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39236" PostTypeId="1" AcceptedAnswerId="39238" CreationDate="2011-11-29T22:59:02.730" Score="17" ViewCount="11230" Body="&lt;p&gt;I have 2 extra philter of the phantom potions from a quest that make me appear spectral for 30 seconds.  Are there any practical uses for this?  Can I use it to scare other people for some benefit or use it to walk by undead safely?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is it possible to make more?&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="1057" LastEditDate="2011-12-13T17:21:53.710" LastActivityDate="2013-08-31T23:11:20.127" Title="Can I haunt people as a ghost?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39237" PostTypeId="1" AcceptedAnswerId="39243" CreationDate="2011-11-29T23:18:54.117" Score="2" ViewCount="1931" Body="&lt;p&gt;While playing multiplayer, you can pick up a downed opponent from behind and carry them around as a shield.  While in this position you can only use your pistol.  I have seen another player kick the body they are holding towards out away from themselves, giving them a second behind the body shield to switch guns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you do this?&lt;/p&gt;&#xA;" OwnerUserId="9485" LastEditorUserId="3610" LastEditDate="2012-06-11T14:31:20.643" LastActivityDate="2012-06-11T14:31:20.643" Title="How do I throw a meat shield after holding it from behind?" Tags="|gears-of-war-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39238" PostTypeId="2" ParentId="39236" CreationDate="2011-11-29T23:21:25.130" Score="6" Body="&lt;p&gt;The potion seems to be a cosmetic and nothing more. I have yet not discovered any use for it, other than making you look fancy. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding your question if making more is possible; No, or as far as I have explored the alchemy possibilities, I haven't found an option to do so. The only way to obtain some are by killing Wyndelius in the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Shroud_Hearth_Barrow&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shroud Hearth Barrow&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="12728" LastActivityDate="2011-11-29T23:21:25.130" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39240" PostTypeId="2" ParentId="39131" CreationDate="2011-11-29T23:31:19.290" Score="4" Body="&lt;p&gt;Rory, I use an adjacent open block with a lever on the top to solve this:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;    @@@&#xA;    @xL&#xA;    @x@&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where 'x' is door, '@' is a solid block, and 'L' is a lever.&#xA;So the top of this block can be reached from both sides.&lt;/p&gt;&#xA;" OwnerUserId="15149" LastActivityDate="2011-11-29T23:31:19.290" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39241" PostTypeId="1" AcceptedAnswerId="39246" CreationDate="2011-11-29T23:43:46.743" Score="2" ViewCount="271" Body="&lt;p&gt;The description for &lt;strong&gt;&lt;code&gt;Hybrid Rig Collision Accelerator I&lt;/code&gt;&lt;/strong&gt;, a rig slot damage increaser, warns that: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Penalty: Using more than one type of this module or similar modules&#xA;  that affect the same attribute on the ship will be penalized.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;A &lt;strong&gt;&lt;code&gt;Magnetic Field Stabilizer I&lt;/code&gt;&lt;/strong&gt;, a low-slot damage increaser, carries the same warning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does that mean that a ship equiped with both would suffer the stacking penality?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or does the penalty only focus on the same slot type?&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2012-03-22T11:47:33.527" Title="Do damage rig effects stack with non-rig damage modules without penalty?" Tags="|eve-online|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39242" PostTypeId="2" ParentId="36914" CreationDate="2011-11-29T23:47:13.813" Score="2" Body="&lt;p&gt;They do not stack. I wanted both so i got the lovers stone. Then, after doing the dirty with my wife, no extra buff. and yes, Jordis the sword maiden is damn good in bed. XD&lt;/p&gt;&#xA;" OwnerUserId="15570" LastActivityDate="2011-11-29T23:47:13.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39243" PostTypeId="2" ParentId="39237" CreationDate="2011-11-30T00:00:15.610" Score="3" Body="&lt;p&gt;This sounds like the Bag &amp;amp; Tag execution, from the &lt;a href=&quot;http://gearsofwar.wikia.com/wiki/List_of_Gears_of_War_Executions&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gears of War Wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;This execution is performed after taking a downed enemy for some quick cover as a meat shield. This is done by &lt;strong&gt;tapping up on the D-pad&lt;/strong&gt; when you have a downed enemy as a meatshield. This will make the player tag the meat shield with whatever grenade they happen to have in their inventory, then kick him/her towards the enemy causing them to sort of quickly stumble toward the enemy if there is an enemy you're aiming at within proximity. The idea of this execution is to take out a nearby enemy or to put him at a disadvantage at least if you had a smoke or ink grenade.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You may also want to read the article on &lt;a href=&quot;http://gearsofwar.wikia.com/wiki/Meat_Shield&quot; rel=&quot;nofollow noreferrer&quot;&gt;Meat Shields&lt;/a&gt;, which has some interesting excerpts:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Meat Shield can be &quot;dropped&quot; at any time by performing an execution move with the &quot;X&quot; button, in which the player's character will snap the neck of the Meat Shield and drop the corpse, or simply by switching weapons.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This doesn't seem like it would give you the &quot;push&quot; you're speaking of though.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-30T00:00:15.610" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39244" PostTypeId="1" AcceptedAnswerId="39255" CreationDate="2011-11-30T00:01:45.470" Score="8" ViewCount="2583" Body="&lt;p&gt;World of Warcraft = Azeroth&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heroes of Newerth = Newerth&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;Where does League of Legends play out? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In lore, what is this place called?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorDisplayName="user27134" LastEditDate="2012-07-15T10:43:48.587" LastActivityDate="2012-07-15T10:43:48.587" Title="Where does the game League of Legends take place?" Tags="|league-of-legends|" AnswerCount="2" CommentCount="1" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39245" PostTypeId="1" AcceptedAnswerId="39247" CreationDate="2011-11-30T00:03:27.073" Score="27" ViewCount="477324" Body="&lt;p&gt;I am trying to solve the &quot;Blood on the ice&quot;-quest and am told to examine the crime scene. But I cannot find any trigger to activate or object to collect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I supposed to find/do here?&lt;/p&gt;&#xA;" OwnerUserId="14577" LastEditorUserId="14577" LastEditDate="2016-09-20T09:39:40.560" LastActivityDate="2017-04-26T06:25:34.370" Title="How do I examine the Crime Scene during the &quot;Blood on Ice&quot; quest in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39246" PostTypeId="2" ParentId="39241" CreationDate="2011-11-30T00:07:25.253" Score="1" Body="&lt;p&gt;I tested this out with the above items and &lt;strong&gt;there did not appear to be any stacking penalty&lt;/strong&gt; between the rig slot and the low slot items.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thus stacking penalties may be restricted by slot.&lt;/p&gt;&#xA;" OwnerUserId="3128" LastActivityDate="2011-11-30T00:07:25.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39247" PostTypeId="2" ParentId="39245" CreationDate="2011-11-30T00:08:27.670" Score="29" Body="&lt;p&gt;You are supposed to follow the trail of blood&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; It will eventually lead to a house where you can find various pieces of evidence.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-30T00:08:27.670" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="39248" PostTypeId="2" ParentId="39244" CreationDate="2011-11-30T00:09:59.817" Score="2" Body="&lt;p&gt;League of Legends takes place in Valoran, an island-based &quot;continent&quot; (if you will) with several large subdivisions, including the two major rival cities, Demacia and Noxus. Valoran exists in the realm of Runeterra.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The actual battlegrounds take place in the following subdomains:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Summoner's Rift (5v5)&lt;/li&gt;&#xA;&lt;li&gt;The Twisted Treeline (3v3)&lt;/li&gt;&#xA;&lt;li&gt;The Crystal Scar (Dominion)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;For more specifics, the wiki has a great lore entry on Valoran &lt;a href=&quot;http://leagueoflegends.wikia.com/wiki/Valoran&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-11-30T00:09:59.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39250" PostTypeId="5" CreationDate="2011-11-30T00:13:46.493" Score="0" Body="&lt;p&gt;DO NOT USE - Removed as part of &lt;a href=&quot;http://http://meta.gaming.stackexchange.com/questions/4758/the-great-arqade-clean-up-of-2012&quot; rel=&quot;nofollow noreferrer&quot;&gt;The Great Arqade Clean-Up of 2012&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Use the Story tag whenever your question is about a game or game universe, but not actual gameplay. Lore and plot-related questions of all sorts are encouraged to use this tag!&lt;/strike&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T11:30:49.113" LastActivityDate="2012-06-26T11:30:49.113" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39251" PostTypeId="4" CreationDate="2011-11-30T00:13:46.493" Score="0" Body="DO NOT USE - Removed as part of &quot;The Great Arqade Clean-Up of 2012&quot; - See link in Tag Wiki for more information." OwnerUserId="336" LastEditorDisplayName="user27134" LastEditDate="2012-06-26T11:30:50.953" LastActivityDate="2012-06-26T11:30:50.953" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39252" PostTypeId="2" ParentId="13713" CreationDate="2011-11-30T00:22:49.817" Score="2" Body="&lt;p&gt;IR radiation can cause cataract to the eye. Check it out on Google. I will use some glasses with no prescription with kinect to avoid damaging my eyes. Since glass filters this type or ir light. &lt;/p&gt;&#xA;" OwnerUserId="15572" LastActivityDate="2011-11-30T00:22:49.817" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39254" PostTypeId="2" ParentId="30615" CreationDate="2011-11-30T00:27:56.487" Score="3" Body="&lt;p&gt;I always relied on elemental damage to kill them, using either corrosive or fire damage to do a bulk of the work.  That has worked for me with a Siren or Soldier.  With SMGs and Assault Rifles, you tend to get abdomen shots occasionally while circle strafing, even when it isn't stunned, which also helps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As a Hunter, I'd try and rely on pistols with 3x or 4x elemental component (Defiler comes to mind), and let the DoT do the damage.  This will prevent you from dumping all of your ammo into them.&lt;/p&gt;&#xA;" OwnerUserId="15571" LastActivityDate="2011-11-30T00:27:56.487" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39255" PostTypeId="2" ParentId="39244" CreationDate="2011-11-30T00:36:13.153" Score="18" Body="&lt;p&gt;The setting of League of Legends is on the world of Runeterra, specifically the continent of Valoran. There are two primary city-states, &lt;a href=&quot;http://na.leagueoflegends.com/learn/lore/demacia&quot; rel=&quot;noreferrer&quot;&gt;Demacia&lt;/a&gt; and &lt;a href=&quot;http://na.leagueoflegends.com/learn/lore/noxus&quot; rel=&quot;noreferrer&quot;&gt;Noxus&lt;/a&gt; who were constantly at war. The &lt;a href=&quot;http://na.leagueoflegends.com/learn/lore/the-league-of-legends&quot; rel=&quot;noreferrer&quot;&gt;League of Legends&lt;/a&gt; was formed in order to control the conflict.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more detailed information, you can read through the &lt;a href=&quot;http://na.leagueoflegends.com/story/issue-1-13-july-20-cle&quot; rel=&quot;noreferrer&quot;&gt;Journal of Justice&lt;/a&gt;, which is a sort of ingame newspaper that chronicles goings-on in Runeterra from an in-character perspective, talking about the various Champions, events, etc. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you'd like a super-quick crash course, you can watch Total Biscuit's LoL Lore-In-A-Minute. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/ebJR2lBZsOc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-11-30T00:36:13.153" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39257" PostTypeId="1" AcceptedAnswerId="39258" CreationDate="2011-11-30T00:53:05.087" Score="11" ViewCount="186804" Body="&lt;p&gt;With my first character, Lydia would hang out in the Jarl of Whiterun's palace until I bought Breezehome, and then she moved in there. With my second character, I don't own Breezehome, but I do own Honeyside. I dismissed Lydia and went to find her later, but she didn't appear in either location. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume I simply haven't waited long enough, but I would like to know where to expect her. How does Lydia determine her home? &lt;/p&gt;&#xA;" OwnerUserId="1719" LastActivityDate="2020-04-03T11:57:24.237" Title="Where is Lydia's home?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39258" PostTypeId="2" ParentId="39257" CreationDate="2011-11-30T01:00:26.367" Score="12" Body="&lt;p&gt;If you own &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Breezehome&quot; rel=&quot;noreferrer&quot;&gt;Breezehome&lt;/a&gt;, she should be there.  Otherwise she should be in &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Dragonsreach&quot; rel=&quot;noreferrer&quot;&gt;Dragonreach&lt;/a&gt; (the keep in Whiterun), so you might just be dealing with a glitch.&lt;/p&gt;&#xA;" OwnerUserId="15471" LastEditorUserId="27963" LastEditDate="2012-07-24T23:54:57.710" LastActivityDate="2012-07-24T23:54:57.710" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39259" PostTypeId="2" ParentId="38570" CreationDate="2011-11-30T01:04:15.563" Score="1" Body="&lt;p&gt;I have had this problem, when i would plant seeds, they would pop off. Its the lighting, as you may need to add a torch or glowstone above the dirt, and it should fix this issue. By the way, to make a torch be in the center, you build a small tower, about 3 high, (depending on the ceiling) then 1-2 blocks to where the center of the dirt and crops are, then you place torches on the block(s) and remove the tower.&lt;/p&gt;&#xA;" OwnerUserId="15516" LastActivityDate="2011-11-30T01:04:15.563" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39260" PostTypeId="1" AcceptedAnswerId="39273" CreationDate="2011-11-30T01:09:04.547" Score="6" ViewCount="2014" Body="&lt;p&gt;In &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt; there is supposed to be a Sheikah Stone that sells treasure. &lt;a href=&quot;https://gaming.stackexchange.com/a/38254/9300&quot;&gt;This answer&lt;/a&gt; tells where to find the stone, but says nothing about &lt;em&gt;when&lt;/em&gt; it is available. How soon can I find it?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-01-03T11:46:04.750" Title="When does the treasure merchant Sheikah Stone become available?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39261" PostTypeId="5" CreationDate="2011-11-30T01:14:19.787" Score="0" Body="&lt;p&gt;&lt;em&gt;Jagged Alliance&lt;/em&gt; was originally published by Sir-Tech in the 1990's. Two main games &lt;em&gt;Jagged Alliance&lt;/em&gt; and &lt;em&gt;Jagged Alliance 2&lt;/em&gt; were released, each with a number of expansion packs. There were also Linux and Nintendo DS ports of some of the games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The franchise won fans of turn-based squad-level combat for its detailed modeling of various equipment, interesting characters, and role-playing conventions where mercs leveled up the skills as they were used. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each game had a main story campaign and numerous side missions and compelling turn-based combat, but what separated JA from other games were the personalities of the mercs. The game modeled preferences and quirks of each merc and how well they worked with each other. Some refused to work with others, some would refuse the player's orders, others gained morale bonuses when working with fellow mercs they liked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sir Tech fell upon hard times and the franchise grew quiet in the early 2000's, although some fan mods kept some activity alive. The franchise has been picked up by Kalypso and &lt;em&gt;Jagged Alliance: Back in Action&lt;/em&gt; released in February 2012. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;See the &lt;a href=&quot;http://www.jaggedalliance.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jagged Alliance site&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="7153" LastEditorUserId="7153" LastEditDate="2012-03-08T11:25:44.747" LastActivityDate="2012-03-08T11:25:44.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39262" PostTypeId="4" CreationDate="2011-11-30T01:14:19.787" Score="0" Body="A franchise of games blending squad-level combat, strategy, and role-playing elements. " OwnerUserId="7153" LastEditorUserId="7153" LastEditDate="2011-11-30T01:19:25.793" LastActivityDate="2011-11-30T01:19:25.793" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39263" PostTypeId="1" CreationDate="2011-11-30T01:15:58.747" Score="12" ViewCount="2750" Body="&lt;p&gt;I see bits of text saying that the College of Winterhold was not affected by the disbanding of the Mages Guild.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But what is the story of the disbanding of the Mages Guild?  What happened?  Why was it disbanded?  (For example, did they do something treasonous? And if so, what was it?)&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorDisplayName="user27134" LastEditDate="2012-07-15T10:44:03.050" LastActivityDate="2014-01-07T11:42:53.763" Title="What exactly happened to get the Mages Guild Disbanded?" Tags="|the-elder-scrolls-series|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39264" PostTypeId="1" AcceptedAnswerId="39939" CreationDate="2011-11-30T01:16:11.847" Score="6" ViewCount="13618" Body="&lt;p&gt;So I'm trying to configure my firewall to open the right ports needed to play multiplayer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://ubisoft.custhelp.com/app/answers/detail/a_id/15912/p/88%2C2366&quot; rel=&quot;nofollow noreferrer&quot;&gt;Ubisoft's Support page&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&#xA;...you will need to configure your router or firewall to allow the following &lt;br&gt;network ports for the best possible connection:&#xA;&#xA;ACR Ports:&#xA;UDP: 21200, 7959, 3074&#xA;&#xA;Uplay Launcher:&#xA;TCP: 80, 443, 13000, 13005, 13200&#xA;&#xA;Achievements&#xA;UDP &amp; TCP: 14001&#xA;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;But it isn't clear in what direction and which applications need the ports.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I allowed all outgoing and those incoming UDP ports for ACR but I'm still getting &lt;strong&gt;BAD&lt;/strong&gt; upload and &lt;strong&gt;STRICT&lt;/strong&gt; NAT classification.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I temporarily enabled DMZ on my firewall and inspecting my connections when refreshing my online status, I'm seeing these requests for multiplayer:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;0.0.0.0:54466 -&amp;gt; 127.0.0.1:45301 (UDP)&#xA;localhost:21200 -&amp;gt; 216.98.51.139:28783 (UDP) //ubisoft servers&#xA;localhost:21200 -&amp;gt; 216.98.51.140:28783 (UDP)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;And these active connections:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;localhost:12001 -&amp;gt; 216.240.146.139:12001 (UDP)&#xA;localhost:3074 -&amp;gt; 216.240.146.139:12001 (UDP)&#xA;localhost:3074 -&amp;gt; 216.240.146.139:12011 (UDP)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(nothing is coming in or out from UPlay at this point)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to hold off on playing until I can get the right ports set up so I won't have to worry about it later.  AFAIK, I'm going to have to open something incoming if I want to/end up playing as host but I don't know what yet.  No chance of dedicated servers here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing here?  Do I even need to open any incoming ports?&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="9300" LastEditDate="2011-11-30T05:09:09.567" LastActivityDate="2014-08-04T16:35:22.897" Title="What ports need to be opened to play multiplayer reliably?" Tags="|pc|assassins-creed-revelations|networking|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39265" PostTypeId="1" AcceptedAnswerId="39276" CreationDate="2011-11-30T01:17:46.263" Score="12" ViewCount="13239" Body="&lt;p&gt;One of the assassination targets in the Saintsbook is &quot;Smoov&quot; in Henry Steel Mills.  To draw him out, I apparently have to, and I quote, &quot;grab one of his ho's&quot; who are described as &quot;fatter, uglier ones.&quot;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, after an exhaustive sweep of the area, I haven't found any women of leisure that I would classify as unattractive or overweight.  (or any people who are unattractive and overweight who appear to be &quot;workin' the corner&quot;)  What's the trick to drawing this target out?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-11-30T01:32:45.520" Title="Where can I find an unattractive, overweight woman of leisure?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39266" PostTypeId="1" CreationDate="2011-11-30T01:18:32.173" Score="4" ViewCount="870" Body="&lt;p&gt;Are there a risk(s) to downgrading your Minecraft to lets say from 1.0.0 to 1.8.1? Will this mess up your saves or texture packs?&lt;/p&gt;&#xA;" OwnerUserId="15516" LastActivityDate="2011-11-30T08:08:03.617" Title="Risks Of Downgrading Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39269" PostTypeId="2" ParentId="39263" CreationDate="2011-11-30T01:22:07.550" Score="11" Body="&lt;p&gt;They were in-part blamed for the Oblivion Crisis, which caused havoc all over Cyrodiil. Of course they didnt have anything to do with it but the people had to blame somebody.&lt;/p&gt;&#xA;" OwnerUserId="15577" LastActivityDate="2011-11-30T01:22:07.550" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39270" PostTypeId="2" ParentId="39266" CreationDate="2011-11-30T01:23:29.280" Score="1" Body="&lt;p&gt;Downgrading carries the exact same set of risks as upgrading — missing/incorrect blocks, terrain generator changes, loss of mod compatibility, etc.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-30T01:23:29.280" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39271" PostTypeId="1" AcceptedAnswerId="39272" CreationDate="2011-11-30T01:24:14.317" Score="8" ViewCount="2141" Body="&lt;p&gt;I played through the 100 turns of a Mongol scenario and didn't conquer the number of civs I was supposed to (5 for King in my case). But I didn't get the &quot;Khaaan!&quot; achievement either (&quot;Run out of time to beat the Mongol scenario&quot;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know if it's bugged, or if there's a trick to unlocking it? I googled around a bit but wasn't able to find an answer. I'm not using any mods and I had an active Internet connection when I finished the game, can't think of anything else that would prevent it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Right now Steam says 0.9% folks have unlocked it: &lt;a href=&quot;http://steamcommunity.com/stats/CivV/achievements/&quot; rel=&quot;noreferrer&quot;&gt;http://steamcommunity.com/stats/CivV/achievements/&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15575" LastActivityDate="2011-11-30T01:28:11.903" Title="How do you unlock the &quot;Khaaan!&quot; achievement in Civ 5?" Tags="|achievements|civilization-5|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39272" PostTypeId="2" ParentId="39271" CreationDate="2011-11-30T01:28:11.903" Score="9" Body="&lt;p&gt;From the &lt;a href=&quot;http://forums.civfanatics.com/archive/index.php/t-435020.html&quot; rel=&quot;noreferrer&quot;&gt;civfanatics&lt;/a&gt; forum: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Khaaan! requires an outright loss through both score and lack of&#xA;  conquests.  If you want the achievement, easiest is to give all your&#xA;  cities away to a remaining AI one turn before the end of the scenario,&#xA;  then press end turn.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-30T01:28:11.903" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39273" PostTypeId="2" ParentId="39260" CreationDate="2011-11-30T01:29:46.037" Score="4" Body="&lt;p&gt;You can only access the &lt;strong&gt;Moonlight Merchant&lt;/strong&gt; toward the end of the game after you completed the &lt;strong&gt;Hero Song&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At this point, the monsters will leave the &lt;strong&gt;Waterfall Cave&lt;/strong&gt; completely and you will find the butterflies inside at night.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-11-30T01:29:46.037" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39276" PostTypeId="2" ParentId="39265" CreationDate="2011-11-30T01:32:45.520" Score="7" Body="&lt;p&gt;Perhaps Smoov has updated his hiring practices since the time the hit was taken out on him, as his employees do not appear to actually differ from those of his competitors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was able to complete the hit with the assistance of a perfectly ordinary-looking streetwalker in the Mills.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-11-30T01:32:45.520" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39277" PostTypeId="2" ParentId="28011" CreationDate="2011-11-30T01:36:23.410" Score="3" Body="&lt;p&gt;It's a &lt;a href=&quot;http://forums.bukkit.org/threads/tp-creative-gates-v1-3-2-portalize-anything-no-chat-commands-1317.22732/&quot; rel=&quot;nofollow noreferrer&quot;&gt;bukkit plugin called &quot;Creative Gates&quot;&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15578" LastEditorUserId="5029" LastEditDate="2011-11-30T04:58:57.373" LastActivityDate="2011-11-30T04:58:57.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39280" PostTypeId="1" AcceptedAnswerId="39284" CreationDate="2011-11-30T02:35:42.703" Score="5" ViewCount="3172" Body="&lt;p&gt;Is it a reference to Windows Vista? Is it an actual vista of an entire level from top? Where can I find this particular secret?&lt;/p&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-11-30T03:01:11.070" Title="How to get the Vista achievement?" Tags="|achievements|serious-sam-3-bfe|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39282" PostTypeId="1" CreationDate="2011-11-30T02:46:32.017" Score="7" ViewCount="5747" Body="&lt;p&gt;Using alchemy I combined Blue Mountain Flower and Hanging Moss to create a poison that had Damage Magicka Regen (100%) and Fortify Health effects, i.e. a positive and a negative effect. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does this mean if I use it to poison an enemy then they will not be able to regen magicka but will gain health?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, is it possible to craft a potion with both positive and negative effects? If so, how is it decided if a poison or potion is created?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-12-24T19:25:30.063" Title="Potions and poisons with both positive and negative effects" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39283" PostTypeId="2" ParentId="39280" CreationDate="2011-11-30T02:49:13.253" Score="2" Body="&lt;p&gt;It is in the Power to the Underworld level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From this walkthrough:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;In the final courtyard before exiting into the final open arena, on&#xA;  the middle left side, on the roof of the rooms there, there are some&#xA;  Secret Keys sitting against the wall. Simply climb up towards the&#xA;  final open arena, but instead walk along the edge of the wall until&#xA;  you find them. After getting the keys, go back to the pylon with the&#xA;  locked metal-gates, in the previous wide corridors. The gates will&#xA;  open revealing a ladder leading up to a secret Vista.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Here is a video that shows you where to go:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/QA864w7YIIw?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-11-30T02:49:13.253" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39284" PostTypeId="2" ParentId="39280" CreationDate="2011-11-30T02:49:34.583" Score="10" Body="&lt;p&gt;As usual in Serious Sam 3, the area in question is in serious plain sight. Acute players will have noticed this small green blinking item in The Power of The Underworld, roughly 400 kills into this serious level (after the serious infinite rocket storage).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qr0o3.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's seriously right under the crosshair. But how the hell would you get up there?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Climb on this seriously damaged wall further ahead, opposite the construction area leading to the next serious part of the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/zhYew.jpg&quot; alt=&quot;&quot;&gt; &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From there you'll see serious &quot;secret keys&quot; blinking in serious purple. Go back to the where that green item is located - &lt;a href=&quot;https://i.stack.imgur.com/hlp16.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;the serious gates&lt;/a&gt; will now open for you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll find a seriously long ladder on your left, before heading through the second gate. Climb it up, and, sure enough...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/YyHMb.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's no &lt;a href=&quot;http://magicka.wikia.com/wiki/Crash_To_Desktop&quot; rel=&quot;nofollow noreferrer&quot;&gt;crash to desktop&lt;/a&gt;, but it's a serious sight to behold, plus you get to have a peek on the following serious area. A very good peek I might add, since the green blinking item just around the corner is &lt;a href=&quot;https://i.stack.imgur.com/aKfz8.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;a serious sniper rifle.&lt;/a&gt; Unfortunately, it only comes with 5 serious shots and it appears it only can hold 10 anyway.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember to take the ladders on your way down, or you'll simply crash under your serious weight and suffer a seriously humiliating death. You can simply start taking the stairs with E, then jump off them and press E just before reaching the ground serious fast.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-11-30T03:01:11.070" LastActivityDate="2011-11-30T03:01:11.070" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39285" PostTypeId="1" AcceptedAnswerId="39360" CreationDate="2011-11-30T02:49:50.943" Score="2" ViewCount="15219" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/34958/are-there-disadvantages-to-wearing-armor-as-a-mage-casting-spells&quot;&gt;Are there disadvantages to wearing armor as a mage casting spells?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I am playing a mage in skyrim (100% magicka increase per level). So basically my health is pretty low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now cloth items do not seem to have high armor ratings. I thought I could use heavy armor instead.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I thought of using the Astronach Forge to create deadric armor, so I do not have to invest any perks in smithing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Furthermore I am currently at 100 enchanting, thus I can use very good enchants on any item, like heavy armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Say I invest some time and perks in heavy armor and remove the speed penalty, then heavy armor should be the best way to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I miss something?&lt;/p&gt;&#xA;" OwnerUserId="10933" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.487" LastActivityDate="2011-11-30T14:43:48.030" Title="Is there a downside to using heavy armor as a mage?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ClosedDate="2011-11-30T14:47:12.070" ContentLicense="CC BY-SA 3.0" />
  <row Id="39286" PostTypeId="1" AcceptedAnswerId="39334" CreationDate="2011-11-30T02:56:20.160" Score="1" ViewCount="15053" Body="&lt;p&gt;I am rank 3 in my bronze league division in Starcraft 2. I just played a 4v4 quick match with 2 gold players and 1 silver player on my team, and 2 golds/2 silvers on the other team. And I wasn't the worst player on the list post-game, either. When will I be moved into Silver league?&lt;/p&gt;&#xA;" OwnerUserId="15580" LastActivityDate="2011-11-30T15:38:26.587" Title="How long does it take to move into silver league?" Tags="|starcraft-2|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39287" PostTypeId="2" ParentId="39282" CreationDate="2011-11-30T02:58:45.103" Score="4" Body="&lt;p&gt;Yes, you can create potions that do harm to you in addition to their positive effects and conversely create poisons that help the enemy as well doing their negative effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The level 100 Alchemy perk, Purity, counters this making it so that potions do no negative effects and that poisons do no positive effects.&lt;/p&gt;&#xA;" OwnerUserId="15471" LastActivityDate="2011-11-30T02:58:45.103" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39288" PostTypeId="1" AcceptedAnswerId="39291" CreationDate="2011-11-30T03:02:35.683" Score="5" ViewCount="16947" Body="&lt;p&gt;When I am out in the wilds with a companion, e.g., &lt;em&gt;Aela the Huntress&lt;/em&gt; or &lt;em&gt;Mjoll the Lioness&lt;/em&gt;, how is it decided who gains how much experience by defeating foes?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do all the kills my companion achieves get attributed to me, are they splitted up, or does each companion level up on his own?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I wanted to level up fast, is it better to avoid using companions?&lt;/p&gt;&#xA;" OwnerUserId="14577" LastEditorUserId="3610" LastEditDate="2012-06-25T13:06:00.110" LastActivityDate="2012-06-25T13:06:00.110" Title="How is Experience handled with Companions?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39289" PostTypeId="1" AcceptedAnswerId="39318" CreationDate="2011-11-30T03:08:51.177" Score="7" ViewCount="7299" Body="&lt;p&gt;Are all or certain animal populations endangered by the Dragonborn? Can I, by my hunting, drive the whole population of wolves, mammoths, and giants into extinction? Or will the game repopulate the world again? If so, is there a pattern?&lt;/p&gt;&#xA;" OwnerUserId="14577" LastEditorUserId="8366" LastEditDate="2012-01-25T16:41:40.633" LastActivityDate="2013-11-04T10:47:29.593" Title="Can I drive the Animal Population of Skyrim into Extinction?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39290" PostTypeId="2" ParentId="39286" CreationDate="2011-11-30T03:09:01.073" Score="1" Body="&lt;p&gt;You need to get a win loss ratio better than 50%. Your Position in your Division isn´t really a clue. There is a lot of math behind the ladder system including the bonus-pool etc... If you really want to get deeper into this, try &lt;a href=&quot;http://starcraft.wikia.com/wiki/League_%28StarCraft_II%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;this wiki&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There you will find a link to &lt;a href=&quot;http://us.battle.net/sc2/en/blog/3947374/Climbing_the_Ladder_How_to_Earn_a_League_Promotion-11_15_2011#blog&quot; rel=&quot;nofollow noreferrer&quot;&gt;this chart&lt;/a&gt; in the official battle.net blog. Maybe these two articles will help you more than I can ;-)&lt;/p&gt;&#xA;" OwnerUserId="3269" LastActivityDate="2011-11-30T03:09:01.073" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39291" PostTypeId="2" ParentId="39288" CreationDate="2011-11-30T03:09:11.557" Score="10" Body="&lt;p&gt;You do not gain experience from kills in Skyrim.  Whenever you use a skill in a meaningful manner, you gain a little bit of experience in that skill.  Gain enough experience and that skill levels up, giving you experience towards your next level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Having a companion may make leveling slower solely through the fact that they take the kills and you have less opportunity to exercise your skills, but their kills do not attribute anything to you at all.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-11-30T03:09:11.557" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39293" PostTypeId="2" ParentId="37727" CreationDate="2011-11-30T03:44:40.573" Score="1" Body="&lt;p&gt;Press &lt;kbd&gt;E&lt;/kbd&gt; instead of &lt;kbd&gt;Enter&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerUserId="15582" LastEditorUserId="1134" LastEditDate="2011-12-27T15:39:37.167" LastActivityDate="2011-12-27T15:39:37.167" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39294" PostTypeId="2" ParentId="34602" CreationDate="2011-11-30T03:45:04.023" Score="5" Body="&lt;p&gt;My favorite resource site is the &lt;a href=&quot;http://glitch.alwaysdata.net/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Glitch Resource Database&lt;/a&gt;.  It's quick and doesn't require a login. &lt;/p&gt;&#xA;" OwnerUserId="15583" LastEditorUserId="1980" LastEditDate="2011-11-30T06:38:19.307" LastActivityDate="2011-11-30T06:38:19.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39295" PostTypeId="1" AcceptedAnswerId="39299" CreationDate="2011-11-30T03:46:18.513" Score="2" ViewCount="301" Body="&lt;p&gt;I am playing &lt;a href=&quot;http://www.notdoppler.com/freewayfury2.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Freeway Fury 2&lt;/a&gt; and I noticed that every time I die, I get XP.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is it used for? What do I gain with higher XP?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/BTHpa.png&quot; alt=&quot;freewayfury&quot;&gt;&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="1057" LastEditDate="2013-01-03T21:58:48.427" LastActivityDate="2013-01-03T21:58:48.427" Title="What's the point of XP in Freeway Fury 2?" Tags="|freeway-fury-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39296" PostTypeId="2" ParentId="37120" CreationDate="2011-11-30T03:56:17.307" Score="11" Body="&lt;p&gt;Yes you can: &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Marriage#Divorce&quot; rel=&quot;noreferrer&quot;&gt;source&lt;/a&gt; from the Elder scrolls wikia&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The above suggests you need to use some console commands too, but most people are reporting that you just need to put her down and remarry. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Update:&#xA;I just found &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Marriage#Bugs&quot; rel=&quot;noreferrer&quot;&gt;this&lt;/a&gt; on UESP&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Murdering your spouse may result in not being able to remarry (confirmed on PC, Xbox 360 and PS3)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;So it seems very hit and miss.&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="16142" LastEditDate="2011-12-12T08:24:14.503" LastActivityDate="2011-12-12T08:24:14.503" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39297" PostTypeId="2" ParentId="37913" CreationDate="2011-11-30T03:59:24.977" Score="11" Body="&lt;p&gt;i just found this:&#xA;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Marriage#Bugs&quot; rel=&quot;noreferrer&quot;&gt;Marriage bugs&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;in some cases the NPC spouse disappears after exiting the Temple of Mara, unless you exit dialogue with Maramal and rush after them before they reach the door. If this happens, you may find your new spouse in the spot where you first met; you can then talk to the person to decide where you'll both live. In some cases, the spouse seems to disappear from the game completely, in which case your only option is to load a saved game from before the wedding and talk to your spouse before he or she leaves the temple.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;which suggests that sometimes they do just disappear!&lt;/p&gt;&#xA;" OwnerUserId="9835" LastActivityDate="2011-11-30T03:59:24.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39299" PostTypeId="2" ParentId="39295" CreationDate="2011-11-30T04:12:47.997" Score="3" Body="&lt;p&gt;It gives you special bonuses in Free Ride mode.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/b75RF.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="118" LastActivityDate="2011-11-30T04:12:47.997" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39300" PostTypeId="1" AcceptedAnswerId="39301" CreationDate="2011-11-30T04:23:30.093" Score="4" ViewCount="1769" Body="&lt;p&gt;Recently on XBOX I downloaded the demo for &lt;a href=&quot;http://marketplace.xbox.com/en-AU/Product/Rayman-Origins/66acd000-77fe-1000-9115-d80255530884&quot; rel=&quot;nofollow noreferrer&quot;&gt;Rayman Origins&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The demo is quite good and I enjoyed all of the previous versions (especially Hoodlum Havoc) so I want to buy the full game, however I can't seem to find it anywhere in the download catalogue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get the full game? I'm can't find it anywhere on XBOX Live..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not that experienced with the XBOX Live interface / tools so it may just be somewhere I'm not expecting it to be?&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="9099" LastEditDate="2011-11-30T04:28:50.210" LastActivityDate="2013-09-07T05:14:57.743" Title="Can I buy the full version of Rayman Origins on XBOX Live?" Tags="|xbox-360|xbox-network|rayman-origins|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39301" PostTypeId="2" ParentId="39300" CreationDate="2011-11-30T04:28:20.007" Score="4" Body="&lt;p&gt;Not every game that has a demo is an actually fully downloadable title - some are only available in a physical disc format. .&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rayman Origins is one of these - it's not available on the xbox live marketplace - it is a retail title. You will have to buy a physical copy from a store. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2012-02-10T14:04:40.773" LastActivityDate="2012-02-10T14:04:40.773" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39302" PostTypeId="2" ParentId="36604" CreationDate="2011-11-30T04:32:45.400" Score="1" Body="&lt;p&gt;I have invested about 20,000 in the War Maiden shop in Whiterun. I guess it's just a glitch, but I've been able to continue investing. &lt;/p&gt;&#xA;" OwnerUserId="15584" LastActivityDate="2011-11-30T04:32:45.400" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39303" PostTypeId="2" ParentId="36576" CreationDate="2011-11-30T04:40:47.413" Score="2" Body="&lt;p&gt;I don't know if it's the same level that you are talking about, but here the solution of the W-6 (Light World). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see the integral of the world 6. All stage are there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/GQWKZJYJ4go?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="4544" LastEditorDisplayName="user11502" LastEditDate="2011-11-30T04:46:57.800" LastActivityDate="2011-11-30T04:46:57.800" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39304" PostTypeId="2" ParentId="38145" CreationDate="2011-11-30T04:56:17.513" Score="5" Body="&lt;p&gt;I didn't find anything from the other characters. I think they only are re-skins. Sadly, they don't have any unique qualities that difference one versus an other other then the appearance.&lt;/p&gt;&#xA;" OwnerUserId="4544" LastActivityDate="2011-11-30T04:56:17.513" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39305" PostTypeId="2" ParentId="37408" CreationDate="2011-11-30T05:02:18.033" Score="4" Body="&lt;p&gt;I would tend to believe the player is the actual target, as you constantly get assassination attempts on you by assassins and they all have a note &lt;em&gt;the black sacrament has been performed&lt;/em&gt; so you are the target of one somewhere.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The letter found in her manor says she complains to Astrid about the assassination failures. Since you read the note, it means it failed on you obviously.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the player wasn't the target, it would mean two things, that someone did a 3rd ritual somewhere (not the little kid in Windhelm, not Maven's) and that Maven's actual target also survived the assassination attempts, which would be highly unlikely if no one heard about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Why Maven would want the player dead is up in the air. Not like half the world wants you dead already so one more or one less person hating you in Skyrim doesn't really make a difference.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Obviously, if you join the Dark Brotherhood the assassination attempts stop/never happen, as it is actually written as a Dark Brotherhood law that Dark Brotherhood members cannot be the target of a sacrament.&lt;/p&gt;&#xA;" OwnerUserId="15586" LastEditorUserId="11742" LastEditDate="2012-01-05T20:29:46.397" LastActivityDate="2012-01-05T20:29:46.397" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39307" PostTypeId="1" AcceptedAnswerId="39308" CreationDate="2011-11-30T05:14:16.190" Score="-1" ViewCount="20475" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/36593/what-merchant-has-the-most-gold&quot;&gt;What merchant has the most gold?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I need to find some shops to unload my Potions from Alchemy at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Alchemy shops don't have much money.  Are there any other shops that have a good amount of money that will take potions?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2012-06-25T13:13:52.490" Title="Shops with lots of Money in Skyrim" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ClosedDate="2011-11-30T05:38:09.550" ContentLicense="CC BY-SA 3.0" />
  <row Id="39308" PostTypeId="2" ParentId="39307" CreationDate="2011-11-30T05:36:41.893" Score="1" Body="&lt;p&gt;If you're a part of the thieves guild then all of the fences you receive will have 4000 gold by the time you finish all the quests&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You need to actually become Guild leader, not just finish the main thieves guild quest line.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Alternatively you can buy the speech perk &quot;Master Trader&quot; at 100 speech skill which will give every merchant an extra 1000 gold.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-30T05:36:41.893" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39309" PostTypeId="1" AcceptedAnswerId="39320" CreationDate="2011-11-30T05:51:02.480" Score="10" ViewCount="12957" Body="&lt;p&gt;I had two ingot presses. I'd like to sell one, but I can't find a way to split the stack. &lt;a href=&quot;https://gaming.stackexchange.com/a/26331/6914&quot;&gt;This answer&lt;/a&gt; provides a work-around involving placing stacks in crafting screens, but that doesn't work for the crafting items. Placing my smelters in the smithing kit didn't separate them. Placing them in themselves didn't do it. Placing them in the Lutefisk Cube turned them both into lutefisk!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd like to avoid another lutefisk incident. How can I split stacks of crafting items?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.040" LastActivityDate="2012-08-07T07:18:45.870" Title="How do I split item stacks?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39310" PostTypeId="2" ParentId="30615" CreationDate="2011-11-30T05:51:19.437" Score="0" Body="&lt;p&gt;I've found that things like explosive SMGs have been very effective for me. It seems to me that the abdomens of spiderants seem to have extra vulnerability to explosive damage.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-11-30T05:51:19.437" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39311" PostTypeId="1" AcceptedAnswerId="39315" CreationDate="2011-11-30T05:51:31.653" Score="7" ViewCount="25335" Body="&lt;p&gt;In the first Masyaf key mission in Assassin's Creed: Revelations, I have to save all citizens in order to achieve 100% synchronization.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are they before the gate and the crusader? Or do I have to somehow make sure the crusader doesn't kill more hostages than necessary?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Who do I have to save and how?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2013-02-20T09:04:28.533" Title="How do I save all the citizens in the first Masyaf key mission?" Tags="|assassins-creed-revelations|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39313" PostTypeId="2" ParentId="38368" CreationDate="2011-11-30T06:03:44.690" Score="1" Body="&lt;p&gt;use wards in ranged fire fights with other magic users and the such. ward absorption thingy keeps your magicka replenished for the long haul so you could fire back twice as nice. you could dodge but, i deflect to absorb. oh, and i use it when im getting sprayed with conical projectiles to get all close like to other squishy mages and i give them the enchanted dagger.&lt;/p&gt;&#xA;" OwnerUserId="15587" LastActivityDate="2011-11-30T06:03:44.690" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39315" PostTypeId="2" ParentId="39311" CreationDate="2011-11-30T06:26:45.167" Score="9" Body="&lt;p&gt;This confused me as well. The citizens are before the gate.&lt;br&gt;&#xA;What you need to do is run around the area you start at, looking for small black circles on your minimap, these mark areas where templars are attacking a citizen, simply go there and kill them off, when you took care of all of these you'll see the message for optional objective completed.&lt;/p&gt;&#xA;" OwnerUserId="4027" LastActivityDate="2011-11-30T06:26:45.167" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39317" PostTypeId="1" CreationDate="2011-11-30T07:41:43.380" Score="-5" ViewCount="3367" Body="&lt;p&gt;During the &quot;Hitting the books&quot; mission, I had the fight with the caller; the game guide says the books are on her body.  I searched her and the entire room including surrounding rooms but no books anywhere.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does anyone know where they are or has anyone experienced this problem?&lt;/p&gt;&#xA;" OwnerUserId="15590" LastEditorDisplayName="user27134" LastEditDate="2013-01-20T16:32:06.380" LastActivityDate="2013-01-20T16:32:06.380" Title="Where are the missing books?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39318" PostTypeId="2" ParentId="39289" CreationDate="2011-11-30T07:49:16.957" Score="6" Body="&lt;p&gt;I just fast traveled to &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Secunda's Kiss&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;to check out whether giants respawn. I killed the giants there on my first trip from Riverwood to Whiterun by abusing the pathing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The giants were back. They do respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;SevenSidedDie points to the answer for animals in his comment: yes, they also respawn.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also recently revisited &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Shearpoint&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and the dragon there had respawned, so even the static dragons respawn.&lt;/p&gt;&#xA;" OwnerUserId="12574" LastEditorUserId="4027" LastEditDate="2012-01-25T17:58:34.967" LastActivityDate="2012-01-25T17:58:34.967" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39319" PostTypeId="2" ParentId="39266" CreationDate="2011-11-30T08:08:03.617" Score="1" Body="&lt;p&gt;In this case you are risking errors on maps where you have used the blocks/items that weren't present in 1.8.1. The save file format wasn't changed between the two versions. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In your case, &lt;strong&gt;where the server never migrated, there is no danger attached&lt;/strong&gt;. (You should be wary if you try to load a 1.0.0 single player map with 1.8.1, though.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A good solution would be to have &lt;strong&gt;2 separate instances of Minecraft&lt;/strong&gt;. Under Windows, there is a super-easy, general solution how to do that: Install the &lt;a href=&quot;http://www.sandboxie.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;&lt;strong&gt;Sandboxie&lt;/strong&gt;&lt;/a&gt; software. That allows you to run programs in a safe &quot;sandbox&quot; - they can do whatever they like, but won't be able to reach your &quot;real&quot; system. Thus they are unable to  destroy your saves or modify anything in any way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's really easy to use (you just run the program). I'm using it with Minecraft since the release of 1.0.0 with no problems. And the upside is, this solution isn't MC-specific. You can use Sandboxie when experimenting with unknown software, visiting websites you don't completely trust, ...&lt;/p&gt;&#xA;" OwnerUserId="14629" LastActivityDate="2011-11-30T08:08:03.617" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39320" PostTypeId="2" ParentId="39309" CreationDate="2011-11-30T08:08:26.313" Score="11" Body="&lt;p&gt;ALT-Click on the item you want to split :)&lt;/p&gt;&#xA;" OwnerUserId="5313" LastActivityDate="2011-11-30T08:08:26.313" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="39322" PostTypeId="1" AcceptedAnswerId="39393" CreationDate="2011-11-30T08:28:36.673" Score="25" ViewCount="71989" Body="&lt;p&gt;My character is a archer/sneak type of guy but I'm having a hard time playing the game. I can kill regular NPCs easily with sneak attack but as soon as I run into a more bad ass type of enemy I'm unable to kill them and I have to run by them like a coward...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;One example is the first time you go to the Greybeards, up the 7000 step stairs. There were 2 trolls and an ice wolf that I wasn't even close to be able to kill.  They regenerated life faster than I was able to damage them!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm missing in being an assassin type of player in Skyrim?&lt;/p&gt;&#xA;" OwnerUserId="14711" LastEditorUserId="22027" LastEditDate="2012-04-12T13:50:01.030" LastActivityDate="2017-08-21T22:35:01.517" Title="How to murder efficiently as an assassin?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="19" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39323" PostTypeId="1" AcceptedAnswerId="39326" CreationDate="2011-11-30T08:36:21.963" Score="7" ViewCount="182426" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35593/what-are-the-advantages-and-disadvantages-of-each-version-of-azuras-star&quot;&gt;What are the advantages and disadvantages of each version of Azura&amp;#39;s Star?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I am starting &lt;code&gt;The Black Star&lt;/code&gt; Quest and I see that the reward is a &lt;code&gt;Broken Azura's Star&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SPOILER ALERT&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Bringing it to Aranea Ienith makes it Azura's Star that can&#xA; capture only creature souls. Instead, bringing it to Nelacar makes&#xA; it The Black Star that can only capture black souls i.e human souls&#xA; that are always Grand. (Are there other type of black souls?)&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From my search I see that, black soul gems are not rare but I have played Skyrim for a few hours (reached Level 30) and still found just one! Where as Grand soul gems are easier to find but very hard to fill with 'grand souls'.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first glance The Black Star sounds much better as there are a lot of humans, like bandits, available to full it with. In comparison, to fill Azura's Star one doesnt need to go looking for humans to kill, also morally good, as there are all kinds of creatures available to slay specially during fights. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Interestingly, if one goes for The Black Star then we dont get the option to have Aranea Ienith as a follower. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Overall, it seems like that Azura's Star is better for recharging stuff and The Black Star for enchanting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is, which choice is better in the long run?&lt;/p&gt;&#xA;" OwnerUserId="15591" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2013-01-20T16:31:36.067" Title="Azura's Star or The Black Star?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ClosedDate="2011-11-30T14:27:29.207" ContentLicense="CC BY-SA 3.0" />
  <row Id="39324" PostTypeId="1" AcceptedAnswerId="39328" CreationDate="2011-11-30T08:37:19.437" Score="6" ViewCount="2356" Body="&lt;p&gt;As in the title. Do I get anything out of it, or is it pointless?&lt;/p&gt;&#xA;" OwnerUserId="5313" LastActivityDate="2011-11-30T14:54:13.127" Title="What does giving lutefisk to the lutefisk god actually do?" Tags="|dungeons-of-dredmor|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39326" PostTypeId="2" ParentId="39323" CreationDate="2011-11-30T08:49:29.453" Score="7" Body="&lt;p&gt;Depends on what you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the long run, you're going to have a TON of money left. I'm about level 36, yet to complete any major storylines except the Thieves Guild, and have 78,000 gold (and 80 iron daggers to enchant for 900 each, and 50 dwarven bows for about 1500 each)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Money stops becoming a huge issue and you can simply buy more from vendors.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, the amount of creatures you can actually get grand souls from are very small - I believe it's giants, mammoths, dragons (maybe?), and maybe some high level daedra. In comparison, you can get the same soul from bandits, sneak killing guards, or killing sprees.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the long run, I would choose the black star - soul gems become so common in the later game in comparison to black ones (I have found 2 black ones, and 60+ others).&lt;/p&gt;&#xA;" OwnerUserId="7111" LastActivityDate="2011-11-30T08:49:29.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39327" PostTypeId="2" ParentId="39323" CreationDate="2011-11-30T08:49:49.827" Score="8" Body="&lt;p&gt;I've personally found plenty of grand &lt;em&gt;and&lt;/em&gt; black soul gems, so I don't &lt;em&gt;need&lt;/em&gt; either of those.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;However&lt;/em&gt; I find the Black Star more useful, since every simple bandit, foresworn or whatnot has a grand soul that fills the Black Star fully with tasty soul energy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whereas white souls usually come in smaller sizes: most &lt;em&gt;random&lt;/em&gt; encounters are petty or small souls. Those could still be useful for recharging items, but why go with the smaller ones when you'll get attacked by sentient humanoids often enough anyway?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So unless you really want that follower, I'd suggest going for the Black Star.&lt;/p&gt;&#xA;" OwnerUserId="5440" LastActivityDate="2011-11-30T08:49:49.827" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39328" PostTypeId="2" ParentId="39324" CreationDate="2011-11-30T08:50:06.300" Score="5" Body="&lt;p&gt;If you tithe enough pieces, you get an artifact you can use or sell.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Lutefisk_Statue&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Each Lutefisk tithed increases the chance of receiving a random reward (each Lutefisk increases the chance of obtaining an artifact by 0.2%, up to 100%).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can sell to the shopkeeper three ways:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Click on the item in your inventory and then drop it onto him.&lt;/li&gt;&#xA;&lt;li&gt;Click on the item in your inventory and then drop it onto an available space in the shop.&lt;/li&gt;&#xA;&lt;li&gt;Hold down shift while in a shop to enable quick-sell mode.  Then click on the item in your inventory. It will be sold immediately without telling you how much you will get or confirming the sale, so be careful.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="15546" LastEditDate="2011-11-30T14:54:13.127" LastActivityDate="2011-11-30T14:54:13.127" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39329" PostTypeId="2" ParentId="39322" CreationDate="2011-11-30T08:52:58.243" Score="12" Body="&lt;p&gt;Make sure to &lt;em&gt;stay&lt;/em&gt; undetected after the first hit, if it doesn't kill. That &lt;em&gt;usually&lt;/em&gt; means being far away from the target, which can be hard for random encounters in the wild (or dungeons with lots of bends).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, if you find an enemy that you can't take down with a single hit, improve your chances: use poison, use the best arrows that you carry around (daedric arrows are great, but very rare) and if at all possible: improve (smithing) and enchant (enchanting) your bow for a better chance of one-hit kills.&lt;/p&gt;&#xA;" OwnerUserId="5440" LastActivityDate="2011-11-30T08:52:58.243" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39330" PostTypeId="2" ParentId="39322" CreationDate="2011-11-30T08:53:55.887" Score="13" Body="&lt;p&gt;Usually when playing an assassin build, you need to be able to either kill or take a large chunk of health off of an enemy before they notice you, or get close to you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In my stealth archer build, I've got a number of perks invested into archery and a number of bows do % more damage armour pieces. I may be level 36~, but I can do about 450 damage in a sneak shot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, use poisons. The extra damage is really useful, although they do not benefit from sneak multipliers&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you meet a group of enemies, spells like Frenzy can be very useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Getting a companion or something similar (conjuration?) can also be good to tank for you. If you're sneaking, your follower won't ruin it by running in. I currently have Lydia + the Sanguine Rose (summons a Daedra to tank for you)&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="10616" LastEditDate="2012-07-12T00:50:29.667" LastActivityDate="2012-07-12T00:50:29.667" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39331" PostTypeId="1" AcceptedAnswerId="39333" CreationDate="2011-11-30T09:00:45.993" Score="6" ViewCount="23407" Body="&lt;p&gt;Raising your &lt;strong&gt;Templar Awareness&lt;/strong&gt; (formerly known as notoriety) as too easy and lowering it is relatively difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Before, any mischievous action raised it a bit like pickpocketing which wasn't too bad.  At least lowering it back down was pretty easy since there were plenty of ways to do so.  You could find wanted signs everywhere to rip down for a quick 25% reduction.  Bribing heralds lowered it 50%.  Assassinating officials dropped it down 75% but they only appeared if you have a lot of notoriety.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This time, pickpocketing doesn't raise your awareness anymore but purchasing places does (A LOT!) and there's a lot of places to buy.  It seems just about anything common that you do in the game will raise it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To make things worse, there are very little opportunities to lower it now as far as I can see.  The wanted posters are gone now, heralds only lower it about 25% now but they're still not plentiful.  Officials don't appear very often anymore and they only reduce by 50%.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are some ways I can lower my templar awareness down easier or faster?&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-01T00:02:03.333" LastActivityDate="2011-12-28T15:46:57.963" Title="How can I lower my &quot;Templar Awareness&quot; quicker?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39333" PostTypeId="2" ParentId="39331" CreationDate="2011-11-30T09:27:48.377" Score="7" Body="&lt;p&gt;You can't really lower it any faster than just looking for notoriety lowering people whenever they show up (as you've noticed, there's only heralds and witnesses). It's more the fact that it works differently than notoriety in AC2/BH&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Guards no longer care what your notoriety is (at least as far as I can tell) even when you're in the red.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The red seems to be meaningless except for one detail. As long as you're in the red, doing something that would raise your notoriety has a chance for one of your dens to come under attack, with more notorious things (like buying property) having a very high chance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The idea is that once you hit the red, just don't buy anything or kill anyone until you've managed to become secret again, and you won't have to worry about ever being attacked again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you manage to get all of your dens a master assassin, then it won't matter if you're in the red as none of your dens can be attacked (I'm currently at 6/7 dens locked, so I'm not sure if this is true, but I'm guessing either it won't matter anymore, or your notoriety will be locked at 0 or something).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-11-30T09:27:48.377" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39334" PostTypeId="2" ParentId="39286" CreationDate="2011-11-30T09:46:28.857" Score="8" Body="&lt;p&gt;Battle.net keeps a hidden rating called &quot;MMR&quot;, which is similar to an ELO rating used in chess and other games. When you win a match, your MMR increases. The better your opponent, the more in increases by. When you lose a match, your MMR decreases in a similar fashion.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In order to be promoted,&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Your MMR must elevate so that it's well into the next league&lt;/li&gt;&#xA;&lt;li&gt;Your MMR must be &quot;stable&quot; so bnet can have confidence that you will stay in the new league once promoted&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;And note that even if you meet these criteria, the promotion itself may not happen right away. The internal statistics in battle.net are ever-changing, and as such not all calculations happen in real-time. For example, you may win 50 games in a row against gold leaguers and not be promoted. Wake up the next morning, play one game and be promoted.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The best guide to how this works is on Team Liquid: &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="6774" LastActivityDate="2011-11-30T09:46:28.857" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39336" PostTypeId="2" ParentId="38646" CreationDate="2011-11-30T10:19:14.527" Score="3" Body="&lt;p&gt;I can tell that time matters in some cases, though not sure if I know all about it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are time-limited quests, like the ones present after the war starts and you need to take side. But the limits aren't too pressing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But if you'll be going too fast, then I think you could run out of experience: no strength to go to more advanced places, while mobs in the already visited ones will respawn only after some period of time. But I am saying this from MM6 experience, maybe (and most likely) MM7 is simply easier so this doesn't matter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there's age value, but I don't remember what it affects and if.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Regarding spending potions, strictly speaking, this isn't wise since you spend larger monetary value (potions are probably more expensive than food), unless you take time into account and play like you need to finish it faster in universe time.&lt;/p&gt;&#xA;" OwnerUserId="13151" LastActivityDate="2011-11-30T10:19:14.527" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39337" PostTypeId="2" ParentId="39322" CreationDate="2011-11-30T11:03:01.437" Score="6" Body="&lt;p&gt;I would also recommend patience and perks. There are perks for 3x bow damage, able to draw faster and slowing time with the bow drawn. When first going up to see the greybeards, I was able to get off 3 shots on the troll before it reached me. The troll was running toward me, but I was kiting, was never seen, and all 3 shots received the 3x sneak bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're playing with a mouse, you'll find that you can be much more accurate about your shots, and usually take on opponents from a much greater distance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also spent a lot of time on Light Armor (currently mid-70s) and One Handed (currently mid-80s), because melee is inevitable. Plus, a high One Handed skill increases the amount of damage for my 30x backstabs.&lt;/p&gt;&#xA;" OwnerUserId="14765" LastActivityDate="2011-11-30T11:03:01.437" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39338" PostTypeId="1" AcceptedAnswerId="39341" CreationDate="2011-11-30T11:08:25.547" Score="64" ViewCount="171290" Body="&lt;p&gt;I was wondering, if I were to run around in a world like this, how much I would need from one corner of Skyrim to the other far diagonal corner end to the other in kilometers/miles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is already &lt;a href=&quot;http://www.geekosystem.com/largest-video-game-worlds/&quot;&gt;a study&lt;/a&gt; on large game worlds, but a bit outdated.&lt;br/&gt;&#xA;It mentions Oblivion there, so it might be a reference point.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How large is the world of Skyrim in real life?&lt;br&gt;&#xA;Is there a reliable method, theoretical or empirical, to measure it?&lt;/p&gt;&#xA;" OwnerUserId="4182" LastActivityDate="2014-03-03T20:37:13.613" Title="How large is Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="39340" PostTypeId="1" AcceptedAnswerId="39448" CreationDate="2011-11-30T11:48:15.770" Score="3" ViewCount="3261" Body="&lt;p&gt;I just started playing this game, and I'm wondering what differences there are in gameplay between the Holy and Unholy trees. Does either tree have powers that are unique in functionality to each tree and not just analogous to each other? Are there any powers that give you an advantage in gameplay?&lt;/p&gt;&#xA;" OwnerUserId="15596" LastEditorUserId="181240" LastEditDate="2023-03-25T20:38:38.197" LastActivityDate="2023-03-25T20:38:38.197" Title="What gameplay differences are there between the Holy and Unholy tree?" Tags="|xbox-360|dantes-inferno|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39341" PostTypeId="2" ParentId="39338" CreationDate="2011-11-30T11:49:35.897" Score="62" Body="&lt;p&gt;Skyrim's heightmap is rectangular and uses 119 x 94 = 11186 in-game &quot;cells&quot;. The engine uses the same cell size as in Oblivion, Fallout 3 and Fallout: New Vegas - 57.6 metres (63 yards) to the side, 3317.76 m² (3 969 square yards) of area. The full map thus has an area of about 37.1 km² (14.3 square miles). Around a quarter of this is not playable, stuck behind invisible borders.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;em&gt;playable&lt;/em&gt; area is roughly the same as the one in Morrowind and Oblivion and less than &lt;em&gt;one thousandths&lt;/em&gt; of Daggerfall's size.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In addition, the game features a good part of the surrounding area of Tamriel as low-quality &quot;fake&quot; terrain meshes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For comparison, the heightmaps of Skyrim (upper left corner), Morrowind (upper right corner) and Oblivion (lower left corner) look as follows, to scale (courtesy of Lightwave from Bethesda's forums).&#xA;&lt;img src=&quot;https://i.stack.imgur.com/mPobe.jpg&quot; alt=&quot;Skyrim, Morrowind and Oblivion heightmaps&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Most of Oblivion's heightmap is &lt;em&gt;not&lt;/em&gt; playable, while most of Skyrim's and all of Morrowind's map can be visited in game.&lt;/p&gt;&#xA;" OwnerUserId="12041" LastEditorUserId="12041" LastEditDate="2011-11-30T16:57:57.263" LastActivityDate="2011-11-30T16:57:57.263" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="39342" PostTypeId="2" ParentId="37408" CreationDate="2011-11-30T12:01:41.617" Score="2" Body="&lt;p&gt;It could be you if you decide not to join the Dark Brotherhood, or it could be anyone. As a player who joined the Dark Brotherhood immediately, I never got assassination attempts. &lt;/p&gt;&#xA;" OwnerUserId="15597" LastActivityDate="2011-11-30T12:01:41.617" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39343" PostTypeId="1" CreationDate="2011-11-30T12:15:29.270" Score="2" ViewCount="7313" Body="&lt;p&gt;The are lot of complains about lag compensation &lt;a href=&quot;http://www.youtube.com/watch?v=wJOpFCCnv0E&quot; rel=&quot;nofollow noreferrer&quot;&gt;in other games&lt;/a&gt;. I'm playing BF3 on servers having ping of 10-20ms, and I have seen somewhat similar effects (like for example sometimes I see the opponent, but I'm dead before I can see the opponent actually start shooting at me. Or I'm shooting guy, seeing hit markers, but then in killcam I see that he's got health at 100%).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do BF3 servers have heavy lag compensation or is it my connection/machine having a lag spikes?&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="52800" LastEditDate="2013-10-22T09:42:55.327" LastActivityDate="2013-10-22T09:42:55.327" Title="Is &quot;lag compensation&quot; affecting my performance?" Tags="|pc|battlefield-3|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39348" PostTypeId="1" CreationDate="2011-11-30T13:25:35.613" Score="5" ViewCount="1718" Body="&lt;p&gt;In Minecraft SMP 1.0&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Placed stronghold in INVALID biome at (4, -70)&#xA;Placed stronghold in INVALID biome at (46, 30)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I get this message when server starts. What does it mean? What can I do about it?&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2013-05-05T14:40:08.560" Title="Placed stronghold in INVALID biome" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39349" PostTypeId="2" ParentId="39348" CreationDate="2011-11-30T13:35:42.260" Score="2" Body="&lt;p&gt;This is due to a stronghold being generated in an invalid location, such as under sand. From what I can gather, clearing your player data and running &lt;a href=&quot;http://forums.bukkit.org/threads/admin-chunkster.8186/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Chunkster&lt;/a&gt; (backup first) on your world should fix the problem.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastActivityDate="2011-11-30T13:35:42.260" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39350" PostTypeId="2" ParentId="38507" CreationDate="2011-11-30T13:36:04.787" Score="4" Body="&lt;p&gt;What really happens is that NFS The Run doesnt work with another joystick connected and Logitech G27. I unplug all my joystick and then just connect the logitech g27 and it works.&lt;/p&gt;&#xA;" OwnerUserId="15303" LastActivityDate="2011-11-30T13:36:04.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39352" PostTypeId="2" ParentId="19676" CreationDate="2011-11-30T13:48:05.903" Score="1" Body="&lt;p&gt;Save games can be located in the following location &lt;code&gt;C:\Users\USERNAME\AppData\Local\GameHouse\Bejeweled3\users&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="15602" LastEditorDisplayName="user27134" LastEditDate="2012-11-07T11:19:54.630" LastActivityDate="2012-11-07T11:19:54.630" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39353" PostTypeId="1" AcceptedAnswerId="102052" CreationDate="2011-11-30T13:52:04.543" Score="3" ViewCount="73426" Body="&lt;p&gt;Can a player be teleported to given location in Vanilla SMP?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Yes, I know &lt;code&gt;/tp&lt;/code&gt; can teleport a player to another one, that's not what I'm after.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="6938" LastActivityDate="2016-06-02T17:09:04.937" Title="Teleporting player to a given location in Minecraft SMP Vanilla" Tags="|minecraft-java-edition|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39354" PostTypeId="2" ParentId="39353" CreationDate="2011-11-30T13:55:10.930" Score="5" Body="&lt;p&gt;To add on to what fredley said in &lt;a href=&quot;https://gaming.stackexchange.com/a/102052/4775&quot;&gt;his answer&lt;/a&gt;, you can specify a yaw and pitch (in degrees) as fourth and fifth arguments to the tp command. Further, you can prepend the tilde character (~) to any of the parameters to use positions or rotations relative to their current values.&lt;/p&gt;&#xA;&lt;p&gt;See the &lt;a href=&quot;https://minecraft.wiki/w/SMP_Server_commands#Operator-only_commands&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki article&lt;/a&gt; for more information.&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="-1" LastEditDate="2023-11-28T14:48:57.920" LastActivityDate="2014-03-16T22:39:41.963" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39355" PostTypeId="2" ParentId="39353" CreationDate="2011-11-30T13:56:05.143" Score="2" Body="&lt;p&gt;There is no way to do that with just a vanilla server. See &lt;a href=&quot;https://minecraft.wiki/w/SMP_Server_commands&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt; for the list of all commands.&lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="-1" LastEditDate="2023-11-28T14:52:10.200" LastActivityDate="2011-11-30T13:56:05.143" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39356" PostTypeId="2" ParentId="38891" CreationDate="2011-11-30T14:07:59.223" Score="4" Body="&lt;p&gt;Listen to this video. It explains everything! It helped me A LOT. &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/DTbWsL6GtaI?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you need to do is complete Delvin and Vex's jobs for 4 towns, which are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Solitude&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Markarth&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Whiterun&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Windhelm&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;After doing 5 jobs for one city, you get a special job. There are 4 special jobs for each of the 4 holds above. After doing 4 special jobs, talk to Brynjolf to start &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Under_New_Management&quot; rel=&quot;nofollow noreferrer&quot;&gt;Under new Management&lt;/a&gt;. Complete it, and you're done!&lt;/p&gt;&#xA;" OwnerUserId="15604" LastEditorUserId="127996" LastEditDate="2015-12-01T03:17:14.510" LastActivityDate="2015-12-01T03:17:14.510" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39357" PostTypeId="2" ParentId="39176" CreationDate="2011-11-30T14:20:43.923" Score="2" Body="&lt;p&gt;There is actually a little cheat. Although it does take a long time to make money this way, if you're stuck on an Insurance Fraud activity, then all you have to do is when there is a couple of seconds left on the clock, keep tapping  &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;kbd&gt;LT&lt;/kbd&gt;&lt;kbd&gt;RT&lt;/kbd&gt;&lt;kbd&gt;LT&lt;/kbd&gt;&lt;kbd&gt;RT&lt;/kbd&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and so on. You keep gaining money while the clock says that it should end. I only know that this works for sure on the 360; I'm unsure if it works on the PS3 and PC, but if it does work on the PS3, it would be &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;kbd&gt;R2&lt;/kbd&gt;&lt;kbd&gt;L2&lt;/kbd&gt;&lt;kbd&gt;R2&lt;/kbd&gt;&lt;kbd&gt;L2&lt;/kbd&gt; &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;and so on. &lt;/p&gt;&#xA;" OwnerUserId="15606" LastEditorUserId="8366" LastEditDate="2012-01-07T04:12:06.377" LastActivityDate="2012-01-07T04:12:06.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39358" PostTypeId="1" AcceptedAnswerId="39359" CreationDate="2011-11-30T14:33:38.330" Score="17" ViewCount="22131" Body="&lt;p&gt;On our 1.0 minecraft server, the spawn is in the center of a snow biome.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;We started to create a nice little village near the spawn, building wooden houses and buildings to match with the snow theme.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, we'd like to make the village safer, and thus need to put some more lighting on the surroundings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Currently, if we put torches on the ground or near snow, the snow will melt and leave an empty ground. As we do like the snow theme for our village, how can we arrange the lighting to preserve the snow on a maximum of blocks and prevent mob spawning in the area ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is possible, we would like to avoid having glass on the ground, which is not really realistic.&lt;/p&gt;&#xA;" OwnerUserId="6621" LastEditorUserId="3114" LastEditDate="2011-11-30T14:54:53.547" LastActivityDate="2019-06-12T22:26:00.723" Title="Can I get snow and light at the same time?" Tags="|minecraft-java-edition|" AnswerCount="6" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39359" PostTypeId="2" ParentId="39358" CreationDate="2011-11-30T14:35:47.660" Score="20" Body="&lt;p&gt;Your best bet is to place &lt;strong&gt;torches&lt;/strong&gt; or &lt;strong&gt;glowstone&lt;/strong&gt; (or even fire or lava) a sufficient distance in the air (using lampposts) that the light level at the ground isn't sufficient to melt the snow, but is sufficient to stop mobs spawning. &lt;a href=&quot;https://gaming.stackexchange.com/questions/33377/is-there-an-easy-way-to-calculate-a-blocks-light-level&quot;&gt;The answers in this question&lt;/a&gt; should help you with this calculation. &lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:41.720" LastActivityDate="2011-11-30T15:28:14.060" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39360" PostTypeId="2" ParentId="39285" CreationDate="2011-11-30T14:43:48.030" Score="1" Body="&lt;p&gt;Heavy armor doesn't hurt your spell-casting in any way, so feel free to load up. Since you say you are only spending levelup stat boosts on magicka, that means your stamina will be low, which means a lower carry weight. Heavy armor will, obviously, be rather heavy. That's the only real downside I can think of. Since you have maxed enchanting, losing the mage-centric buffs on robes isn't too big of a deal, since you can replicate them on your armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Further on that point, you really really shouldn't ignore stamina or, more importantly, health. You will die a million times later in the game when a stray arrow from a bandit can one-shot you with such painfully low health.&lt;/p&gt;&#xA;" OwnerUserId="9566" LastActivityDate="2011-11-30T14:43:48.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39361" PostTypeId="1" AcceptedAnswerId="39390" CreationDate="2011-11-30T15:01:36.703" Score="25" ViewCount="73671" Body="&lt;p&gt;Is it possible to kill all of the guards in a town?  Ideally, I'd like to do this secretly so the entire town doesn't see my deeds and put a bounty on my head.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt;&#xA;I was questing in Markarth and was told by a guard to back off and stop being nosy. I didn't and when I went to the Shrine of Talos I was set upon by a bunch of guards.  Now I have a huge bounty and I had to sneak/kill my way out of the city.  Every time I killed a group of guards the bounty was reduced by $1000, but I still have a $30,000 bounty.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I haven't even been through 1/3 of the city yet and know there has to be a lot of quests, so what do I do?  The only solution seems to kill every single guard (and inhabitant).&lt;/p&gt;&#xA;" OwnerUserId="15076" LastEditorUserId="29606" LastEditDate="2012-08-16T21:14:09.957" LastActivityDate="2012-11-06T10:04:53.620" Title="Can I secretly kill every guard in a town?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39362" PostTypeId="2" ParentId="36998" CreationDate="2011-11-30T15:04:51.130" Score="2" Body="&lt;p&gt;As far as I know, it is not possible to undo either the negative or the positive effects of an Anvil of Krong's enchantment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As explained by &lt;a href=&quot;http://www.dredmorwiki.com/wiki/Anvil_of_Krong&quot; rel=&quot;nofollow noreferrer&quot;&gt;DredmorWiki&lt;/a&gt; you have a 5/7 chance of gaining a positive enchantment, and a 2/7 chance of gaining a negative enchantment (except the first use that is always positive)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Cursed weapons can be sold to Brax or thrown into Lutefisk Cube.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I suggest you to always enchant something that you can replace with another, similar item in your inventory, in case Krong is angry with you.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="6914" LastEditDate="2011-11-30T16:52:47.750" LastActivityDate="2011-11-30T16:52:47.750" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39363" PostTypeId="1" AcceptedAnswerId="91816" CreationDate="2011-11-30T15:04:59.117" Score="11" ViewCount="7415" Body="&lt;p&gt;My inventory is full of books and I want to sell them asap.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alas, books and notes that are found in chests and bodies do not open automatically to be read. So often, when I loot, I often ask myself &quot;What was the name of the note/book again?&quot;, scroll meters of inventory space, only to decide not to bother.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now I have multitudes of read and unread books and notes. Is there a way to tell them apart or am I doomed to open them all one by one again?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(And yes, I do only care about the talent points. I don't actually want to read all those books. I am not &lt;em&gt;that&lt;/em&gt; insane.)&lt;/p&gt;&#xA;" OwnerUserId="14577" LastActivityDate="2020-10-22T08:01:43.883" Title="Is there an indicator for already read books?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39364" PostTypeId="2" ParentId="39363" CreationDate="2011-11-30T15:09:33.883" Score="2" Body="&lt;p&gt;There is no way to do it in the vanilla game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;There are requests for mods to do this though (&lt;a href=&quot;http://www.curse.com/forums/games/elder-scrolls-v-skryim/gameplay-mods/148382-book-read-unread-mod&quot; rel=&quot;nofollow noreferrer&quot;&gt;example&lt;/a&gt;) &lt;/strike&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A mod was released to do it: &lt;a href=&quot;http://skyrim.nexusmods.com/mods/20910&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://skyrim.nexusmods.com/mods/20910&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="14" LastEditorUserId="14" LastEditDate="2012-11-02T13:37:06.777" LastActivityDate="2012-11-02T13:37:06.777" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39365" PostTypeId="2" ParentId="39363" CreationDate="2011-11-30T15:11:11.323" Score="3" Body="&lt;p&gt;There is no way to tell if you have opened certain books or not. What i do is usually put all the books that i have opened in a chest. Then, when i find more books or when i have collected some other books, i would opened them from my inventory, just to make sure they dont give you any skill points. Then i would place them in the same &quot;book&quot; chest, if a certain tome is not there yet.&lt;/p&gt;&#xA;" OwnerUserId="14552" LastActivityDate="2011-11-30T15:11:11.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39366" PostTypeId="2" ParentId="37939" CreationDate="2011-11-30T15:14:06.480" Score="3" Body="&lt;p&gt;I passed Geirmund's Hall before the others and this quest got bugged. This is how I completed it:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;After having the other two fragments (1 and 3) returned to Geirmund's Hall and at the place of the marker typed to console:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;player.additem 0002d753 1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This got me the second amulet fragment (no progress in the Journal, though).&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;setstage dunGauldursonQST 9&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;(This had no visible result, so I'm not sure if it was necessary.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Went to Reachwater Rock (cave under a waterfall south of Karthspire).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After opening a claw-locked door inside the quest suddenly advanced to 'Forge the amulet' or something like that. There weren't any problems till the end.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="15608" LastEditorUserId="1980" LastEditDate="2011-11-30T15:35:28.457" LastActivityDate="2011-11-30T15:35:28.457" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39367" PostTypeId="2" ParentId="39358" CreationDate="2011-11-30T15:26:11.770" Score="1" Body="&lt;p&gt;If using the standard Minecraft server isn't a requirement, I know there are a ton of Bukkit plugins that let you control the melt of snow and ice (and presumably Canary has similar, although I don't use it.)&lt;/p&gt;&#xA;" OwnerUserId="6922" LastActivityDate="2011-11-30T15:26:11.770" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39368" PostTypeId="2" ParentId="39363" CreationDate="2011-11-30T15:37:21.030" Score="8" Body="&lt;p&gt;IF you only care about the skill books, then you can safely sell all the books under a base value of 30 (it may even be 50, but 30 is definitely safe). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then you only have to open each one of that value or higher. There are only 90 different ones in the whole game (five per skill) so that shouldn't take too long as I assume you only have a small fraction of those.&lt;/p&gt;&#xA;" OwnerUserId="12574" LastActivityDate="2011-11-30T15:37:21.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39369" PostTypeId="2" ParentId="39286" CreationDate="2011-11-30T15:38:26.587" Score="-2" Body="&lt;p&gt;If the ladder system puts you in teams with gold/silver, it means it already considers your level to be gold/silver. However league changes occur only at the end of a season.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&quot;Each season will now last for approximately two months.&quot; according to blizzard, so just wait for the next season.&lt;/p&gt;&#xA;" OwnerUserId="11992" LastActivityDate="2011-11-30T15:38:26.587" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39370" PostTypeId="2" ParentId="39361" CreationDate="2011-11-30T15:43:56.880" Score="7" Body="&lt;p&gt;Yes, you can. Just sneak attack kill them in one hit with no one around to see or hear -- or reverse pickpocket poisons onto them with the &quot;Poisoned&quot; Pickpocketing perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, the guards will respawn, so the &quot;unguarded&quot; condition of the town is only temporary.&lt;/p&gt;&#xA;" OwnerUserId="12574" LastActivityDate="2011-11-30T15:43:56.880" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39371" PostTypeId="2" ParentId="39317" CreationDate="2011-11-30T15:55:32.737" Score="3" Body="&lt;p&gt;If you are talking about Skyrim, the books should be located on the pedestals in around the room. See &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Hitting_The_Books&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hitting the Books&lt;/a&gt;. If you still can't find them and you're on a PC, accessing the console and using 'setstage MG03 200' should automatically complete the quest and lead you on to the next one. &lt;/p&gt;&#xA;" OwnerUserId="15536" LastActivityDate="2011-11-30T15:55:32.737" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39372" PostTypeId="2" ParentId="39343" CreationDate="2011-11-30T15:57:39.137" Score="7" Body="&lt;p&gt;Every multiplayer FPS game has &lt;a href=&quot;https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_compensation&quot; rel=&quot;nofollow noreferrer&quot;&gt;lag compensation&lt;/a&gt; and &lt;a href=&quot;https://developer.valvesoftware.com/wiki/Prediction&quot; rel=&quot;nofollow noreferrer&quot;&gt;client prediction&lt;/a&gt;, although whether you'd consider it to be &quot;heavy&quot; in Battlefield 3 is somewhat subjective.  People complain about it, especially in the more &quot;realistic&quot; shooters, but we really generally have no idea how it was implemented or how good or bad it is in a given game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The reason why it tends to be so much worse in games like BF3 and MW3 comes down to the amount of time it takes to score a kill.  In a &quot;non-realistic&quot; FPS such as TF2 or Halo, the amount of time it takes to kill another player can be generally measured in seconds.  The heavy's minigun spins up, and fires on another heavy, and a couple of seconds later (assuming he has no medic) the enemy heavy will be dead.  A difference of 50 milliseconds or so generally makes very little difference.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in a &quot;realistic&quot; shooter, the time to score a kill can be measured in milliseconds.  Take the &lt;a href=&quot;http://battlefield.wikia.com/wiki/G36C&quot; rel=&quot;nofollow noreferrer&quot;&gt;G36C&lt;/a&gt; in BF3, for example.  It can fire at 750 RPM, and does 25 damage per shot at short range.  If your health is at 100, that means it kills in 4 shots.  This takes a total of 320 milliseconds.  In Modern Warfare 3, there are &lt;a href=&quot;https://i.stack.imgur.com/pDLU4.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;some guns&lt;/a&gt; that kill in less than 150 milliseconds. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;With a dedicated server architecture (like many PC games have, but few console games have), it's generally possible for you to select a server and know ahead of time what your average ping/latency are before you start playing.  This generally means that you and everyone else on the server are experiencing similar latency.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In a system where you can't choose the server (or the architecture is peer-to-peer) there's a greater chance that the latency of the various clients will be uneven.  In a peer-to-peer scenario (which the CoD franchise uses almost exclusively on consoles) there is always one player who is hosting the game, and he experiences minimal latency compared to every other client.  Since the game is trusting one of the peers to host, there's also a chance that that peer could be tampering with the system to gain an advantage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the difference between your latency and your enemy's latency is 100 milliseconds, this could cause serious differences in your experiences.  Even if you were 80 milliseconds faster to start firing on him, it might not matter.  The latency compensation measures might be working in your favor or against you.  80 milliseconds is an extraordinarily small amount of time in the scope of &lt;a href=&quot;http://www.humanbenchmark.com/tests/reactiontime/stats.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;human reaction time&lt;/a&gt;.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So then, is the issue bad network code or are you being punished because of your (good/bad) connection?  In reality, it's a &lt;em&gt;feature of the game.&lt;/em&gt;  The people who design and write these games are well aware of the limitations of current network architecture.  They choose to make a fast paced game that is frequently unfair because we will buy it and play it.  Until we're all connected via zero latency links to one another, or we decide that we don't really like games where a kill takes tenths of a second, we're going to have to deal with this frustration.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the meantime, try to reduce the amount of traffic on your network while you play.  This can help smooth out latency variances that can cause issues.  If you have the choice of servers, pick ones that are as low &quot;ping&quot; as possible, but remember that latency isn't everything.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I find that removing the latency deltas from the equation helps the most though.  Try to surprise enemy players, or find another way to gain an advantage that gives you a few more hundreds of milliseconds to react.  And remember that sometimes, the game's not going to treat you fairly.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-11-30T17:32:22.583" LastActivityDate="2011-11-30T17:32:22.583" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39374" PostTypeId="5" CreationDate="2011-11-30T16:02:49.690" Score="0" Body="&lt;p&gt;As &lt;a href=&quot;http://liveqos.com/blog/latency-vs-lag-whats-the-difference/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this page helpfully explains&lt;/a&gt;, &lt;strong&gt;lag&lt;/strong&gt; is how we experience network quality. If there is, for example, a delay between a shot being fired and a shot being registered, we call that lag.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lag is the result of a multiple of things, however. In video games it's primarily these two factors.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Round Trip Travel (RTT) measurement of &lt;strong&gt;latency&lt;/strong&gt; says how much time does your data physically need to travel from your computer to the remote host (the game server, typically) and back.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Packet loss&lt;/strong&gt; is the fraction of your data that doesn't make it to the game server. To reduce latency to the minimum, games use an unreliable technique to talk to servers, called &lt;a href=&quot;http://en.wikipedia.org/wiki/User_Datagram_Protocol&quot; rel=&quot;nofollow noreferrer&quot;&gt;UDP&lt;/a&gt;. This means the server can receive your data out of order or not at all. &lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Server load.&lt;/strong&gt; Sometimes the guy running the server is just renting a non-dedicated server that's running other things in the background; this will slow down the server and thus the response time. Even if the server is fully dedicated to running your twelve people serious business war-themed hat simulator game, the server can experience a small hiccup and &quot;lag out&quot;   for a moment.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Here's an example. Two players, A and B, are playing a shooter. They have the same latency to the server. They suddenly turn a corner and meet each other. Both shoot; the server takes its time to decide and rules A the winner and B very much dead. This is what happens.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/2t4G5.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A and B experience the same lag, but you'll notice that &quot;lag&quot; isn't just the time packets take to go back and forth over the internet; it also includes the time the server took to resolve the situation. This time will vary between a two-player show off and a thirty-two-player grenade spam clusterfuck, obviously, especially if the actual hardware the server is running on is also running eleventy more Minecraft servers at the same time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, say that for whatever reason the &quot;You died&quot; message doesn't reach B. Maybe the computer has an hiccup, maybe the wifi is spotty, maybe the router is having trouble managing your game and μTorrent at the same time. This &lt;em&gt;greatly&lt;/em&gt; increases the lag B experiences.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/qHE4m.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When asking about game &quot;lag&quot;, be aware that &quot;lag&quot; can mean a lot of things. Most of the causes of lag are out of your control and your in-game ping measurement doesn't tell the full story (not for lack of honesty, but because it's &lt;em&gt;can't&lt;/em&gt;).&lt;/p&gt;&#xA;" OwnerUserId="-1" LastEditorUserId="23" LastEditDate="2013-01-19T14:45:29.323" LastActivityDate="2013-01-19T14:45:29.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39375" PostTypeId="4" CreationDate="2011-11-30T16:02:49.690" Score="0" Body="Lag is a term used to describe the difference between what you expect to see happen in a game and what actually happens.  It is often a function of network latency, among other things." OwnerUserId="13845" LastEditorUserId="11920" LastEditDate="2012-04-14T13:30:05.100" LastActivityDate="2012-04-14T13:30:05.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39376" PostTypeId="2" ParentId="37694" CreationDate="2011-11-30T16:04:11.100" Score="11" Body="&lt;p&gt;&lt;strong&gt;NO&lt;/strong&gt;, using the console &lt;strong&gt;does not&lt;/strong&gt; disqualify you from gaining Steam achievements in Skyrim.  I use console commands quite frequently, ranging from the innocuous (&lt;code&gt;fov 90&lt;/code&gt;) to the uber-cheaty (&lt;code&gt;tgm&lt;/code&gt;, &lt;code&gt;tim&lt;/code&gt;, &lt;code&gt;player.modav carryweight 1000&lt;/code&gt;) and have received all Steam achievements corresponding to events in my game, even within the same game session - restarting is &lt;em&gt;not&lt;/em&gt; required.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the most extreme case, I was playing around with &lt;code&gt;player.modav dragonsouls&lt;/code&gt; and used my cheat-provided souls to buy levels 2 and 3 of the Throw Voice shout to see how it behaved at higher levels.  When I exited the game, I noticed that I had received the achievement for unlocking all three words of a shout; this achievement was gained purely through blatant console cheating and Steam either didn't notice when my souls jumped from 0 to 100 in an instant or didn't care.&lt;/p&gt;&#xA;" OwnerUserId="11955" LastActivityDate="2011-11-30T16:04:11.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39377" PostTypeId="2" ParentId="37618" CreationDate="2011-11-30T16:11:25.757" Score="1" Body="&lt;p&gt;Here's what I did to at least manage 2nd place:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Lighten the car as much as possible, then add ballast to fulfill requirements. Why do that? You can get almost 50/50 weight distribution.&lt;/li&gt;&#xA;&lt;li&gt;Tune the car and then use a limiter to the down to the allowed HP. With extreme tuning, the engine's response curve will be a rectangle.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Otherwise, slipstream and drive smoothly.&lt;/p&gt;&#xA;" OwnerUserId="1945" LastActivityDate="2011-11-30T16:11:25.757" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39378" PostTypeId="2" ParentId="35005" CreationDate="2011-11-30T16:16:43.057" Score="2" Body="&lt;p&gt;From what I've seen, lateral acceleration and their physical shape play a role.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lateral acceleration would be a result of the type of car and the course.&lt;/p&gt;&#xA;" OwnerUserId="1945" LastActivityDate="2011-11-30T16:16:43.057" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39380" PostTypeId="2" ParentId="39191" CreationDate="2011-11-30T16:25:36.813" Score="6" Body="&lt;h3&gt;Steps&lt;/h3&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Sign into Xbox LIVE.&lt;/li&gt;&#xA;&lt;li&gt;Insert Xbox disc.&lt;/li&gt;&#xA;&lt;li&gt;Run game. If the game is supported, any relevant emulators will be downloaded from LIVE.&lt;/li&gt;&#xA;&lt;li&gt;Enjoy.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;h3&gt;Good news:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Basic LIVE features like friends (if supported by the game) should still work.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3&gt;Caveats:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;No online multiplayer or matchmaking supported.&lt;/li&gt;&#xA;&lt;li&gt;Guide is disabled.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-02T05:09:37.750" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39381" PostTypeId="2" ParentId="37805" CreationDate="2011-11-30T16:44:08.310" Score="66" Body="&lt;p&gt;When you get killed by a decapitating strike, &lt;strong&gt;a flag gets set in the game state&lt;/strong&gt; to denote that an animation should be played showing that you got decapitated. Upon loading the game; the animation of the body appears to be overridden by another animation (eg. your character wobbles even though your standing still), so the flag does not affect the body part. However, it does affect the head...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I see two ways to get rid of this annoying stuck flag:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;s&gt;Get someone to do a decapitating strike on you without being in immortal mode.&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;s&gt;If lucky, the flag is removed upon death. If unlucky, it just adds and removes a second flag...&lt;/s&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&lt;br&gt;&#xA;The above fix won't work, once you get killed it will just reload the save game again. In a similar vein the other fixes mentioned in this question (and elsewhere) do not work because they do not clear the flag from the save game. Editing the save game seems to be a necessity to fix this.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get two save games, the one right before and after the incident. It might be more feasible to try to reproduce this and get two save games in which there are less changes...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, use Notepad++ to do a regular expression replace to change  &lt;code&gt;::&lt;/code&gt; into &lt;code&gt;\n&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Now you can use WinDiff and set it to show right-only lines. If done properly the amount of changes would be minimal and if you look at the lines containing &lt;code&gt;_var&lt;/code&gt; variables you could easily figure out which flag affects this. Replacing one character should yield the flag invalid, do however not add/remove characters as that might break the file. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="998" LastEditorUserId="122" LastEditDate="2012-03-03T16:02:46.737" LastActivityDate="2012-03-03T16:02:46.737" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39382" PostTypeId="2" ParentId="38333" CreationDate="2011-11-30T17:02:46.277" Score="3" Body="&lt;p&gt;Try sending him home and pickpocketing him while he's walking away.&lt;/p&gt;&#xA;" OwnerUserId="14530" LastActivityDate="2011-11-30T17:02:46.277" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39383" PostTypeId="1" CreationDate="2011-11-30T17:46:04.483" Score="5" ViewCount="7204" Body="&lt;p&gt;Even though I have the arcane blacksmith perk, I am unable to upgrade the dark brotherhood shrouded armor, the ancient shrouded armor nor the thieves guild master armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It still says I must have the perk to be able to upgrade them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Removing, re-adding the perk doesn't do it, neither does giving myself a new set of armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can upgrade other enchanted armor just fine (such as the normal thieves guild armor).&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2018-10-10T15:00:45.977" Title="How do I fix the arcane blacksmith glitch?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39384" PostTypeId="2" ParentId="34439" CreationDate="2011-11-30T18:05:03.520" Score="2" Body="&lt;p&gt;In addition to what @Arkive posted, I also like to fiddle with my stockpile management pretty closely, which can queue up quite a few hauling jobs pretty quickly.&lt;/p&gt;&#xA;" OwnerUserId="15546" LastEditorUserId="15546" LastEditDate="2011-12-01T18:13:24.657" LastActivityDate="2011-12-01T18:13:24.657" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39387" PostTypeId="2" ParentId="39361" CreationDate="2011-11-30T18:19:33.157" Score="1" Body="&lt;p&gt;If you are more concerned with lowering your bounty you can use the console to do this. The console command is:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;player.setcrimegold 0&lt;/p&gt;&#xA;" OwnerUserId="14291" LastActivityDate="2011-11-30T18:19:33.157" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39389" PostTypeId="1" AcceptedAnswerId="39514" CreationDate="2011-11-30T18:27:23.750" Score="4" ViewCount="6951" Body="&lt;p&gt;Sometimes I seem to be able spin my jet around like a top and start going the opposite direction immediately.  Other times my jet takes a wide looping turn.  This seems to be mostly dependent on my air speed and whether or not I'm using thrust at the moment but I don't have a good handle on it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What influences the jet's rate of turn?  How can I perform the tightest turn possible?&lt;/p&gt;&#xA;" OwnerUserId="1361" LastEditorUserId="3610" LastEditDate="2012-04-11T10:52:05.710" LastActivityDate="2012-11-23T07:52:37.047" Title="How can I perform the tightest turn possible in a jet?" Tags="|battlefield-3|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39390" PostTypeId="2" ParentId="39361" CreationDate="2011-11-30T18:40:34.640" Score="22" Body="&lt;p&gt;So, this is a classic case of asking the wrong question. Guards will respawn, and unless you want to give up on the Reach for good, you'll need to resolve this. You can't slaughter your way out of this one. Well, at least not without letting them haul you in first. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;After finishing &lt;strong&gt;The Forsworn Conspiracy&lt;/strong&gt; quest, being arrested is the only real resolution. This triggers the quest &lt;strong&gt;No One Escapes From Cidnha Mine&lt;/strong&gt;, which is short, offers some great rewards, and will clear your bounty in Markarth. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If guards in Markarth will no longer accept a yield, your best bet will be to reload a save prior to the wholesale slaughter of innocent militiamen. &lt;/p&gt;&#xA;" OwnerUserId="3129" LastActivityDate="2011-11-30T18:40:34.640" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39392" PostTypeId="2" ParentId="39383" CreationDate="2011-11-30T18:55:43.833" Score="-1" Body="&lt;p&gt;What perks do you have?  It's my immediate thought that you don't have the required perk to upgrade that armor type.  Try adding the blacksmith perks for light armor types up the left side of the smithing tree.&lt;/p&gt;&#xA;" OwnerUserId="8191" LastActivityDate="2011-11-30T18:55:43.833" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39393" PostTypeId="2" ParentId="39322" CreationDate="2011-11-30T19:04:13.053" Score="35" Body="&lt;p&gt;A sneak build cuts though 95% of the game like butter, but it requires some adjustment for the other 5%: dragons, surprise outdoor encounters, bosses that take you out of stealth for a dialogue when you enter their rooms, and some melee bosses with high armor and health and a location that makes it hard to sneak away in between attacks. &lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Pick up a horse and a heavy armor follower, and consider putting points into conjuration, to provide lots of tankage when you need it. Make sure to keep your follower tank in good gear (in the latest version they now level up along with you.) In dungeons you'll want to leave your follower behind and go get them when you've cleared up to a boss, because the AI stinks for stealth support.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Invest in a bit of stamina, wear light armor, and kite like crazy (sprint away and then shoot, using the unrelenting force shout to help keep enemies at a distance). This gets much stronger once you pick up stagger in the archery tree and max out unrelenting force.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Get the 3x bow and 15x 1h damage perks in the stealth tree as soon as possible.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Put points into smithing and stay at least a bit ahead of the gear curve, and do at least a little enchanting (+fire/frost weapon enchants in particular seem very strong out of the gate) and alchemy to stock up on poisons for your arrows. Because of this, right now I'm stealth one-shotting everything in dungeons but bosses. This lets me save up potions and scrolls for those few tough encounters.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Look into going down the illusion path for muffle and invisibility. I haven't done this personally since you don't want to spread yourself too thin, it doesn't help with dragons like conjuration, and I like the occasional big messy surprise fight, but I hear it works well also.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="15620" LastEditorUserId="77065" LastEditDate="2014-12-08T16:07:15.327" LastActivityDate="2014-12-08T16:07:15.327" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39395" PostTypeId="1" AcceptedAnswerId="40410" CreationDate="2011-11-30T19:06:43.650" Score="1" ViewCount="22898" Body="&lt;p&gt;Since the last patch of Battlefield 3, I can't play it because the screen is black, but I can hear sounds in the background. I tried to repair the installation from Origin, but it doesn't resolve the problem. I think the issue is related to the fact that I have a Russian version of the game patched with the English language, but I don't know how to fix the problem.&#xA;I have a notebook: 1st generation Core i7, 4GB RAM, GeForce 420M (last driver). How can I fix this problem?&lt;/p&gt;&#xA;" OwnerUserId="15418" LastEditorUserId="68148" LastEditDate="2014-02-02T23:44:50.423" LastActivityDate="2014-02-02T23:44:50.423" Title="Battlefield 3 PC black screen with sounds" Tags="|pc|technical-issues|battlefield-3|origin|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39397" PostTypeId="2" ParentId="39363" CreationDate="2011-11-30T19:12:03.470" Score="4" Body="&lt;p&gt;For the books you've got stashed away somewhere already, you are sort of doomed, other than referencing a list or using the guidelines w/r/t book value.  However, you should be able to rip through them all fairly quickly by repeating the key sequence 'E/Tab/S' (on the PC, anyway) in the appropriate inventory section, since you only need to open the book to get credit for reading it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the future, you can read books directly from the looting interface by holding the Shift key (again: on the PC, of course) and interacting with the book while it's still in the container being looted.  Incidentally, the Shift key will also allow you to equip items directly from the looted container/body area of the looting interface, so that you need not take the item first and then move to your own inventory to equip it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And you don't have to be insane; some of the books are actually fairly interesting, and help to flesh out the world a bit.  It is true that the reading experience itself leaves much to be desired, which is why someone make &lt;a href=&quot;http://capane.us/2011/11/24/dovahkiin-gutenberg/&quot; rel=&quot;nofollow noreferrer&quot;&gt;all the books into a single Kindle .mobi file for download&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="2257" LastActivityDate="2011-11-30T19:12:03.470" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39398" PostTypeId="1" AcceptedAnswerId="39402" CreationDate="2011-11-30T19:19:35.773" Score="3" ViewCount="217" Body="&lt;p&gt;Is there any good reason not to distribute StarCraft replays -- like maybe security or something like that?  For that matter does blizzard or battle net have a social area that they maybe allow public download/viewing of replays?&lt;/p&gt;&#xA;" OwnerUserId="14894" LastActivityDate="2012-03-04T05:48:46.547" Title="Is there any good reason not to distribute StarCraft replays?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39402" PostTypeId="2" ParentId="39398" CreationDate="2011-11-30T19:40:28.190" Score="4" Body="&lt;p&gt;One of the biggest reasons that players do not want their playstyles to be found through people watching their replays. One of the biggest weapons you have against your opponent is the guessing game of what build order you use on what maps. If you tend to use a certain strategy on a certain map then your opponent can blindly go with a counter build and just win, simply based on your habits.&lt;/p&gt;&#xA;&lt;p&gt;That said, players sometimes do release replay packs to their fans.&lt;/p&gt;&#xA;&lt;p&gt;Blizzard themselves do not have a social area for the upload/download of replays but there are a few sites out there:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.sc2replayed.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Replayed&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;http://www.sc2-replays.net/en/replays/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Replays&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;You'll need to download the replays and then open them up in Starcraft 2 to view yourself.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-11-30T19:40:28.190" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39404" PostTypeId="1" AcceptedAnswerId="39408" CreationDate="2011-11-30T19:53:41.577" Score="6" ViewCount="11164" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/19546/any-way-to-round-up-animals-in-minecraft&quot;&gt;Any way to round up animals in Minecraft?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is nudging the only way to get an animal into my breeding pens, or can I use another, more reliable method?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2013-01-18T02:53:27.877" Title="How do I wrangle animals?" Tags="|minecraft-java-edition|" AnswerCount="1" CommentCount="1" FavoriteCount="0" ClosedDate="2013-01-18T09:49:37.383" ContentLicense="CC BY-SA 3.0" />
  <row Id="39405" PostTypeId="2" ParentId="37190" CreationDate="2011-11-30T20:00:10.233" Score="1" Body="&lt;p&gt;The calm spell can open up new pickpocketing opportunities.  I've used it on bandits with great success.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since they are calm, they don't wander around to make sure they see you.  It's very easy to stay hidden (just don't move).&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-11-30T20:00:10.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39407" PostTypeId="2" ParentId="39227" CreationDate="2011-11-30T20:08:17.623" Score="2" Body="&lt;p&gt;As you already suspected, you're improving the stat a little, upgrade by upgrade. Each upgrade level of a stat costs more than the previous level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are no one-time upgrades that go from inactive to active when you fill the bar. The Wideband shot might &lt;em&gt;seem&lt;/em&gt; like that, but what you're actually buying is increased frequency of that shot (and possibly, potency, but I can't really tell).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try paying attention to the projectiles you shoot during the initial lull to observe those upgrades in action. They don't really do that much at all, at least initially.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unspent star bits are saved, of course.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2011-11-30T20:08:17.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39408" PostTypeId="2" ParentId="39404" CreationDate="2011-11-30T20:11:12.330" Score="7" Body="&lt;p&gt;If you hold wheat in your hands, the animals will follow you.&lt;br&gt;&#xA;Good grief, nudging them would take forever. :) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might also be interested in &lt;a href=&quot;https://gaming.stackexchange.com/questions/38671/is-it-possible-to-separate-animals-sheep-cows-chickens-pigs-in-minecraft-o&quot;&gt;this thread about separating them&lt;/a&gt; into pens. Better read it beforehand. ;)&lt;/p&gt;&#xA;" OwnerUserId="14629" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2011-11-30T20:28:17.867" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39409" PostTypeId="1" AcceptedAnswerId="39519" CreationDate="2011-11-30T20:47:06.327" Score="5" ViewCount="92244" Body="&lt;p&gt;I just tried to run Skyrim and once the splash screen appears, I hit &quot;Play.&quot;  The splash screen blinks and pops up again. Nothing else happens, and the game does not open.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm stuck in a endless loop :)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's not the first time I've run the game.  I have 28 hours of gameplay already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Restarting my PC&lt;/li&gt;&#xA;&lt;li&gt;Running Steam as Administrator (if I don't, I get an error message I can't completely remember, something along the lines of &quot;Skyrim will... Modify your data&quot;)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15626" LastEditorUserId="13845" LastEditDate="2011-12-01T14:32:31.627" LastActivityDate="2012-04-02T12:56:36.847" Title="I can't get past the opening splash screen when I try to start playing Skyrim" Tags="|the-elder-scrolls-v-skyrim|steam|technical-issues|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39410" PostTypeId="2" ParentId="23540" CreationDate="2011-11-30T20:56:28.680" Score="-7" Body="&lt;p&gt;1.0.1 -- still no way to fix this. Regarding the trench idea, currently ZPM will avoid the trench, but walk into it, and then try to jump out again when they fall.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A very easy fix would be to change the spawning conditions for light levels. Place your torches/glowstone along your line -- no zombie pigmen.&lt;/p&gt;&#xA;" OwnerUserId="15627" LastActivityDate="2011-11-30T20:56:28.680" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39411" PostTypeId="1" CreationDate="2011-11-30T21:09:26.987" Score="59" ViewCount="5333" Body="&lt;p&gt;I killed a few people in a town.. then I decided to try to make amends. I bought some properties and set them to low rent/price. Then I tried to make friends with a few of the townspeople. One thing led to another and before I knew it, I became married to one of these townspeople. Most of the townspeople still hate me, and my wife keeps bringing up the murders in my past, particularly during sex (which is quite the mood killer). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway to get my wife (and the townspeople) to forgive me of my past crimes? &lt;/p&gt;&#xA;" OwnerUserId="138" LastEditorUserId="13845" LastEditDate="2011-11-30T21:25:45.737" LastActivityDate="2014-02-08T06:06:20.947" Title="How can I get my wife to stop nagging about a few murders?" Tags="|fable-3|" AnswerCount="3" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39415" PostTypeId="1" AcceptedAnswerId="39462" CreationDate="2011-11-30T21:39:41.010" Score="15" ViewCount="7549" Body="&lt;p&gt;To make the most of my wood farming I'd like to plant the tree type that will give me the most wood yield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I know the types have different spacing requirements- does that play a part in the answer?)&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorDisplayName="user9983" LastEditDate="2012-05-14T13:34:44.660" LastActivityDate="2012-05-14T13:34:44.660" Title="Which tree type yields the most wood?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39416" PostTypeId="1" CreationDate="2011-11-30T21:40:44.897" Score="24" ViewCount="42509" Body="&lt;p&gt;I'm digging into the Minecraft enchantment system, and looking at the wiki, I see the same type of protection can't be on the same armor type – but what about different armors? More importantly to me, can I wear several of the same kind of protection (fire, projectile, blasting) on different pieces and stack the protection effects? Does it follow that wearing 4 pieces of high valued fire protection will make me almost immune to fire damage? Or will I just get the effects of the best one with the rest going to waste?&lt;/p&gt;&#xA;" OwnerUserId="15632" LastEditorUserId="18" LastEditDate="2011-12-03T18:55:56.937" LastActivityDate="2011-12-28T21:57:18.890" Title="Will wearing multiple fire protection armor pieces stack their effects?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="5" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39418" PostTypeId="2" ParentId="39415" CreationDate="2011-11-30T21:56:56.430" Score="10" Body="&lt;p&gt;In my experience, birch trees are the most practical for wood farms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While they aren't as tall as pine or plain trees; they have the very desirable property of always being harvestable without building; making harvesting fast, and avoiding floating branches.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you don't mind building a bit for getting at the wood, pine trees are probably a better choice, but they are less predictable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Normal trees should be avoided at all costs, at least if you value your time and/or sanity.&lt;/p&gt;&#xA;" OwnerUserId="9401" LastActivityDate="2011-11-30T21:56:56.430" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39419" PostTypeId="2" ParentId="39389" CreationDate="2011-11-30T21:57:25.850" Score="3" Body="&lt;p&gt;Simply put, the slower you're going, the tighter your turn will be. If you need to turn around quickly, you should 1) decelerate 2) roll let/right 3) &quot;turn&quot; (pitch up or down). I say &quot;turn&quot; since jets don't really work the same as a land vehicle and consequently a typical turn is actually a combination of roll and pitch. Even though you can still technically turn via yaw, it's much slower (see this pic on wikipedia: &lt;a href=&quot;http://en.wikipedia.org/wiki/File:Rollpitchyawplain.png&quot; rel=&quot;nofollow noreferrer&quot;&gt;roll/pitch/yaw&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4xBrq.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="6277" LastEditorUserId="3984" LastEditDate="2011-12-01T02:12:45.760" LastActivityDate="2011-12-01T02:12:45.760" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39420" PostTypeId="1" AcceptedAnswerId="39421" CreationDate="2011-11-30T22:08:57.657" Score="8" ViewCount="52823" Body="&lt;p&gt;I've got a bunch of Giant Toes that I can't get rid of...it insists they're quest items.  But I don't think I have such a quest.  Can I start it somewhere so I can get rid of them?&lt;/p&gt;&#xA;" OwnerUserId="296" LastActivityDate="2011-11-30T22:16:02.107" Title="What's the quest for Giant Toes?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39421" PostTypeId="2" ParentId="39420" CreationDate="2011-11-30T22:15:31.360" Score="9" Body="&lt;p&gt;They are used for the &quot;Hangover&quot; quest which starts with a drinking competition in which you black out and destroy a temple (see &lt;a href=&quot;https://gaming.stackexchange.com/questions/35486/uhh-i-got-drunk-and-trashed-a-temple-how-do-i-pick-up-the-mess&quot;&gt;this question&lt;/a&gt; if you need help).  One of the items needed to repair the staff is a Giant's Toe.&lt;/p&gt;&#xA;" OwnerUserId="5994" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.373" LastActivityDate="2011-11-30T22:15:31.360" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39422" PostTypeId="2" ParentId="39420" CreationDate="2011-11-30T22:16:02.107" Score="4" Body="&lt;p&gt;Skyrim has the annoying functionality that sometimes regular items can be quest items (Giant's Toes, Amulets of Talos), but they stack with their non-quest item selves, and you can't separate them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To answer your question, Sanguine's Daedric Quest involves a quest-item Giant's toe. (See &lt;a href=&quot;https://gaming.stackexchange.com/questions/35486/uhh-i-got-drunk-and-trashed-a-temple-how-do-i-pick-up-the-mess&quot;&gt;Uhh... I got drunk and trashed a temple. How do I pick up the mess?&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-11-30T22:16:02.107" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39423" PostTypeId="2" ParentId="39415" CreationDate="2011-11-30T22:16:19.580" Score="10" Body="&lt;p&gt;In my experience, &lt;strong&gt;pine trees&lt;/strong&gt; are great. They are the tallest, and thus give the most wood.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;@WillihamTotland mentions you have to 'build' to get all the wood - I guess he probably meant that pines are so tall, you can't chop the wood directly from the ground.&lt;br&gt;&#xA;I always circumvented this issue by &lt;strong&gt;planting the trees next to&lt;/strong&gt; one (or two stacked) &lt;strong&gt;blocks of dirt&lt;/strong&gt;. This way you only have to climb on them and harvest all the wood. 2 blocks were sufficient in all cases.&lt;br&gt;&#xA;You don't have any hassle with building the steps each time you chop wood and you get far more wood blocks than you would get from the same number of different type of trees.&lt;/p&gt;&#xA;" OwnerUserId="14629" LastActivityDate="2011-11-30T22:16:19.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39424" PostTypeId="2" ParentId="24979" CreationDate="2011-11-30T22:35:24.540" Score="6" Body="&lt;p&gt;You may now change your knight's personal color by shopping from &lt;a href=&quot;http://wiki.spiralknights.com/Vatel&quot; rel=&quot;nofollow noreferrer&quot;&gt;Vatel&lt;/a&gt; in the Haven Bazaar.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They cost 50,000 crowns each. (Can you say crownsink! \o/ )&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="336" LastEditDate="2011-12-01T01:24:24.133" LastActivityDate="2011-12-01T01:24:24.133" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39425" PostTypeId="2" ParentId="13524" CreationDate="2011-11-30T22:46:16.350" Score="3" Body="&lt;p&gt;In order to deal with thieves in my fortresses, I always lay out my entrances no wider than three tiles and chain a tamed animal on either side of the entrance one tile in. Doing this will ensure that the thief can't get into the fortress without being spotted by at least one of the animals. Once spotted, a thief will do its best to flee and will only stop if attacked by another unit.&lt;/p&gt;&#xA;&lt;p&gt;Since your dwarves will sometimes need to go outside to fish/gather plants/chop wood/&lt;a href=&quot;https://dwarffortresswiki.org/index.php/DF2010:Cave_adaptation&quot; rel=&quot;nofollow noreferrer&quot;&gt;vomit&lt;/a&gt;/etc., you may also want to wall in a patch of the surface and create another entrance leading to that. Additionally, you should set your meeting zone indoors or within the walled-in area so that your fort's children will stay where any goblin kidnappers will be forced to go through your chained animals to get to them.&lt;/p&gt;&#xA;" OwnerUserId="15546" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-11-30T22:46:16.350" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39426" PostTypeId="1" AcceptedAnswerId="39431" CreationDate="2011-11-30T22:50:18.377" Score="11" ViewCount="3943" Body="&lt;p&gt;I'm looking for a list of all the tips shown on the loading screen.&lt;/p&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-12-02T17:43:22.907" Title="Is there a compilation of the loading tips?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39427" PostTypeId="1" AcceptedAnswerId="39428" CreationDate="2011-11-30T22:50:26.467" Score="15" ViewCount="1223" Body="&lt;p&gt;Why do terran players float buildings with their armies?&#xA;Does the computer automatically target buildings? &lt;/p&gt;&#xA;" OwnerUserId="10991" LastEditorUserId="13845" LastEditDate="2011-11-30T23:24:56.207" LastActivityDate="2012-08-24T06:37:54.167" Title="Why do players float buildings around with troops?" Tags="|starcraft-2|starcraft-terran|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39428" PostTypeId="2" ParentId="39427" CreationDate="2011-11-30T22:56:44.117" Score="17" Body="&lt;p&gt;There's a couple of advantages to having a floating building with your army.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;if you otherwise lack Air Units, they provide line of sight to shoot up cliffs&lt;/li&gt;&#xA;&lt;li&gt;if the building is over your army, it is much harder to select the units under the building for focus-fire, since the building is in the way.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Generally, any building that is being floated (by a good player, anyway) would otherwise have been idling - Barracks after switching to a mech army, for instance, or command center without a mineral patch to land at.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There may be other reasons, but those are the biggest, I think.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-11-30T22:56:44.117" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39429" PostTypeId="1" AcceptedAnswerId="39432" CreationDate="2011-11-30T22:57:03.663" Score="2" ViewCount="5205" Body="&lt;p&gt;In order to solve the quest &quot;Scoundril's Folly&quot; I followed Golum-Ei into the East Empire Company Warehouse. When dealing with guards I lost track of him. Where did he go?&lt;/p&gt;&#xA;" OwnerUserId="14577" LastActivityDate="2011-11-30T23:29:18.187" Title="Scoundril's Folly: Shadow Golum-Ei: Where did he go in the the East Empire Company Warehouse?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39430" PostTypeId="1" AcceptedAnswerId="39590" CreationDate="2011-11-30T22:59:37.903" Score="12" ViewCount="4235" Body="&lt;p&gt;According to &lt;a href=&quot;http://forums.bethsoft.com/index.php?/topic/1286166-hidden-stat-differences-based-on-race-selection/page__st__20&quot; rel=&quot;nofollow noreferrer&quot;&gt;this post&lt;/a&gt;, your race and gender create a ratio that affects melee damage, run speed, and jump height.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Aside from listed racial abilities and starting skills, is anything else in the game affected by your race/gender combo?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference, the linked chart:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Argonian Male: 1.01          Argonian Female: 1.00&#xA;Breton Male:   1.00          Breton Female:   0.95&#xA;Dark Elf Male: 1.00          Dark Elf Female: 1.00&#xA;High Elf Male: 1.08          High Elf Female: 1.08&#xA;Imperial Male: 1.00          Imperial Female: 1.00&#xA;Khajiit Male:  1.00          Khajiit Female:  0.95&#xA;Nord Male:     1.03          Nord Female:     1.03&#xA;Orc Male:      1.04          Orc Female:      1.04&#xA;Redguard Male: 1.00          Redguard Female: 1.00&#xA;Wood Elf Male: 0.98          Wood Elf Female: 1.00&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;&lt;br /&gt;&#xA;&lt;strong&gt;Edit:&lt;/strong&gt;&#xA;It seems race/gender also affect a &lt;a href=&quot;http://uesp.net/wiki/Skyrim:Races&quot; rel=&quot;nofollow noreferrer&quot;&gt;character's weight&lt;/a&gt;, but it's unknown what effect weight has on the game.&lt;/p&gt;&#xA;" OwnerUserId="11969" LastEditorUserId="31433" LastEditDate="2013-07-19T22:11:40.713" LastActivityDate="2015-02-01T17:39:56.903" Title="What are all the gender/racial perks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39431" PostTypeId="2" ParentId="39426" CreationDate="2011-11-30T23:03:53.527" Score="4" Body="&lt;p&gt;There's a list &lt;a href=&quot;http://www.rarityguide.com/articles/articles/1100/1/Skyrim-loading-screen-tips-hints-and-lore---Song-of-the-Dragonborn/Page1.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, but note that it's the first page of five.  The links to the rest of the pages can be found lower down on the page.&lt;/p&gt;&#xA;" OwnerUserId="15613" LastEditorUserId="9910" LastEditDate="2011-12-02T13:32:43.910" LastActivityDate="2011-12-02T13:32:43.910" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39432" PostTypeId="2" ParentId="39429" CreationDate="2011-11-30T23:29:18.187" Score="5" Body="&lt;p&gt;If you follow the deck around the edge of the water, on the other side from the entrance, there is a set of steps leading down to the ground below the deck. From down there there is a ramp leading back up to an area behind the shelves full of goods. In the area behind the shelves there is an exit to a smuggler's cave full of bandits. At the end of that cave is Golum-Ei.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2011-11-30T23:29:18.187" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39433" PostTypeId="1" AcceptedAnswerId="39491" CreationDate="2011-11-30T23:31:11.987" Score="6" ViewCount="260696" Body="&lt;p&gt;I bought a used XBox 360 drive with a broken DVD-drive.  When I try to play any game, it says &quot;Play DVD&quot; on the launchboard.  When I hit A, it gives me a white error screen (pics to come).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Internet tells me this could happen if the DVD-drive motor is dying, but also if the DVD-drive firmware was previously hacked incorrectly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Information on the 'net about replacing the DVD-drive is confusing and conflicting:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Some places say you can just take any old drive from another XBox 360, but that didn't work - I still get the same error.&lt;/li&gt;&#xA;&lt;li&gt;Some places say you need to have the exact same manufacturer and model DVD drive, and it should work.  I have reason to suspect this is not the original drive (see below), and there is &lt;em&gt;no place&lt;/em&gt; which can tell me what model DVD-drive my model XBox should have come with.&lt;/li&gt;&#xA;&lt;li&gt;Some places say you can use any drive from another XBox, but you need to hack it to match the motherboard's &quot;DVD-drive key,&quot; a unique key matching every motherboard to the DVD-drive it came with.  They say there is no way to get the key from the motherboard (without ridiculous hardware hacks), but you &lt;em&gt;can&lt;/em&gt; get it from the original DVD-drive, by hooking it up to a computer and using software which is also used by pirates.  I followed all the steps, got the key, uploaded it to the new drive, but it still doesn't work.  I suspect the drive it came with is not the original, or the original key was previously overwritten during a botching attempt to hack the drive.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I don't want to pirate games, I just want to have a working DVD-drive.&lt;/strong&gt;  There &lt;em&gt;must&lt;/em&gt; be a way to replace a broken DVD-drive, right (how do the XBox repair shops do it)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there any way to fix this freakin' Xbox!?&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="52800" LastEditDate="2013-10-22T18:36:24.827" LastActivityDate="2013-10-22T18:36:24.827" Title="How do I replace an XBox 360 DVD drive if the original drive is broken?" Tags="|xbox-360|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39434" PostTypeId="1" AcceptedAnswerId="39461" CreationDate="2011-11-30T23:38:31.397" Score="2" ViewCount="1769" Body="&lt;p&gt;How long do you need to survive on each of the two official survival maps in order to get a medal, or a gold medal?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All I know at the moment is that two minutes nineteen doesn't cut it on either map. :/&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-12-01T00:43:04.863" LastActivityDate="2011-12-01T02:01:25.307" Title="What are the time goals for survival medals?" Tags="|serious-sam-3-bfe|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39437" PostTypeId="2" ParentId="34936" CreationDate="2011-12-01T00:11:05.960" Score="118" Body="&lt;p&gt;This was easy enough to test.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I equipped a weak hunting bow (I'm an archer so I'd probably 1 shot any normal npc with my usual bow), and found the nearest NPC that had no helmet on (just on the off chance that helmets can prevent head shots for some reason.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I used getav health to read the NPC's health for every shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bullseye!&lt;/strong&gt;&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/9DpeL.jpg&quot; alt=&quot;Bullseye!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She took 79 damage regardless where I hit her, so no, there's no extra damage for headshots.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My tested locations:  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nose   &lt;/li&gt;&#xA;&lt;li&gt;Hand &lt;/li&gt;&#xA;&lt;li&gt;Feet   &lt;/li&gt;&#xA;&lt;li&gt;Stomach&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-01T00:11:05.960" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39438" PostTypeId="2" ParentId="35920" CreationDate="2011-12-01T00:20:20.970" Score="2" Body="&lt;p&gt;I haven't used it much on my Wood Elf but one time it helped me beat a Master Vampire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It still makes no sense to me. The Master Vampire hit really hard, one power attack and I was dead. There were a few wolves that were freed from cages. I could kill the wolves easily, and the wolves wouldn't hurt me much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After retrying this fight twenty times or so (each time killing the wolves before taking on the Vampires), I tried Command Animal on one of the wolves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The wolf chewed the Master Vampire's ass enough to make it kneel to the floor that I only had to finish it. Go figure!&lt;/p&gt;&#xA;" OwnerUserId="1657" LastActivityDate="2011-12-01T00:20:20.970" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39439" PostTypeId="1" CreationDate="2011-12-01T00:20:57.263" Score="4" ViewCount="68894" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/37913/how-do-i-deal-with-a-runaway-bride&quot;&gt;How do I deal with a runaway bride?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I seem to have lost my wife. I married Brelyna Maryon, but haven't seen her since the ceremony in Riften.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;She doesn't seem to have returned to the college. She isn't at my house in Whiterun. Not sure where else she might be...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyway, I figure some Lover's Comfort would be useful. And it'd be nice to cash in on her income too.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any ideas where/how I might find her?&lt;/p&gt;&#xA;" OwnerUserId="4213" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2012-06-25T13:30:18.293" Title="I've lost  my wife. Where can I find her?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ClosedDate="2011-12-01T01:16:57.467" ContentLicense="CC BY-SA 3.0" />
  <row Id="39441" PostTypeId="2" ParentId="39439" CreationDate="2011-12-01T00:29:23.727" Score="3" Body="&lt;p&gt;I did the same thing! I left the ceremony, and hadn't seen her for a few days.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turns out, I had to talk to her about where we wanted to live first. I found her walking around inside the Temple of Mara, and when I got close enough, the game immediately put me into conversation with her. I had the option for us to move into the house I owned, or for me to move in with her (I assume at the college?). After that, she turned up at my house, as expected.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-12-01T00:29:23.727" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39442" PostTypeId="1" AcceptedAnswerId="39445" CreationDate="2011-12-01T00:37:58.260" Score="24" ViewCount="11365" Body="&lt;p&gt;I have a breeding area filled with chickens. What I'd like to do is set up the area such that any eggs laid therein are automatically shuffled out of the pen to a place where it's easy to pick them up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My current thought is that because chickens float I could replace all the grass with water. Then any eggs would float to the bottom of the lake. However from there I'm a bit stuck, as I don't know how to collect them once they're at the bottom. I'm thinking a water current of some kind, but how do I accomplish that at the bottom of a lake?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any other ideas?&lt;/p&gt;&#xA;" OwnerUserId="190" LastEditorUserId="3610" LastEditDate="2012-06-07T09:00:04.147" LastActivityDate="2015-07-03T10:50:19.647" Title="How can I make an Automatic egg harvester in Minecraft?" Tags="|minecraft-java-edition|" AnswerCount="5" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39443" PostTypeId="1" AcceptedAnswerId="39447" CreationDate="2011-12-01T00:46:09.553" Score="4" ViewCount="829" Body="&lt;p&gt;In Nitrome's 100th game, &lt;a href=&quot;http://www.nitrome.com/games/nitromemustdie/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nitrome Must Die&lt;/a&gt;, there are a lot of weapons. In the first few levels you see your basic Machinegun, Pistol, Shotgun... but then you start to get cool referential weaponry. Like the &lt;em&gt;Chisel&lt;/em&gt; of the eponymous game, or the &lt;em&gt;Fireball&lt;/em&gt; from their Trap series. And you play further and find the arrow weapons each from Bow Contest and Twin Shot. Each day that I play the game, I end up running into a handful of new weapons. There are &lt;em&gt;a lot&lt;/em&gt; of weapons.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can someone produce a list of all of the weapons in the game? Would be excellent if it sourced the ones that are references, but that's not as necessary.&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-12-05T15:16:57.193" Title="What are all the weapons in Nitrome Must Die?" Tags="|nitrome-must-die|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39445" PostTypeId="2" ParentId="39442" CreationDate="2011-12-01T00:51:18.560" Score="22" Body="&lt;p&gt;I've always held water containing the chickens up with signs, so there can be air below it. Then place another stream of water below this to carry the eggs to wherever you want them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;pre&gt;&lt;code&gt;&#xA;C C C   &amp;lt;-chickens&#xA;WWWWW   &amp;lt;-chicken pool water&#xA;-----   &amp;lt;-signs&#xA;        &amp;lt;-air&#xA;WWWWWWWWWWWWWWWW &amp;lt;-collection stream&#xA;&lt;/pre&gt;&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This should allow the chickens to float, but the eggs will sink into the collection stream. &#xA;Let me know if this works out, haven't done this in several updates. &lt;/p&gt;&#xA;" OwnerUserId="5302" LastEditorUserId="5302" LastEditDate="2011-12-01T03:31:25.830" LastActivityDate="2011-12-01T03:31:25.830" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39446" PostTypeId="2" ParentId="31674" CreationDate="2011-12-01T00:52:16.327" Score="2" Body="&lt;p&gt;Intel Cards are known for having bad OpenGL Support. And on Ubuntu, you will always use OpenGL as backend.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What you need to do is to get accelerated graphics drivers for this card for ubuntu:&#xA;&lt;a href=&quot;http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;amp;DwnldID=13815&amp;amp;ProdId=2301&amp;amp;lang=eng&amp;amp;OSVersion=Linux&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;amp;DwnldID=13815&amp;amp;ProdId=2301&amp;amp;lang=eng&amp;amp;OSVersion=Linux&lt;/a&gt;*&amp;amp;DownloadType=&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Try installing those and check with glxgears if you get acceleration.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then Terraria might work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;No promises though.&lt;/p&gt;&#xA;" OwnerDisplayName="user12190" LastActivityDate="2011-12-01T00:52:16.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39447" PostTypeId="2" ParentId="39443" CreationDate="2011-12-01T00:53:09.910" Score="1" Body="&lt;p&gt;From the &lt;a href=&quot;http://nitrome.wikia.com/wiki/Nitrome_Must_Die!!!!&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nitrome wiki&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Nitrome Must Die has over 40 weapons. Below is a list of them:&lt;/p&gt;&#xA;  &#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Bang†&lt;/li&gt;&#xA;  &lt;li&gt;Banana Bomb&lt;/li&gt;&#xA;  &lt;li&gt;Barrel&lt;/li&gt;&#xA;  &lt;li&gt;BC Bow&lt;/li&gt;&#xA;  &lt;li&gt;Boomerang&lt;/li&gt;&#xA;  &lt;li&gt;Bubble&lt;/li&gt;&#xA;  &lt;li&gt;Bullethead&lt;/li&gt;&#xA;  &lt;li&gt;Buzz Saw&lt;/li&gt;&#xA;  &lt;li&gt;Canary&lt;/li&gt;&#xA;  &lt;li&gt;Chisel&lt;/li&gt;&#xA;  &lt;li&gt;Cluster Bomb&lt;/li&gt;&#xA;  &lt;li&gt;Dragon Ball &lt;/li&gt;&#xA;  &lt;li&gt;Fart &lt;/li&gt;&#xA;  &lt;li&gt;Fireball&lt;/li&gt;&#xA;  &lt;li&gt;Helmet&lt;/li&gt;&#xA;  &lt;li&gt;Homing Missile&lt;/li&gt;&#xA;  &lt;li&gt;Machine Gun&lt;/li&gt;&#xA;  &lt;li&gt;Mega Laser &lt;/li&gt;&#xA;  &lt;li&gt;Mine&lt;/li&gt;&#xA;  &lt;li&gt;Mini Gun&lt;/li&gt;&#xA;  &lt;li&gt;Molotov&lt;/li&gt;&#xA;  &lt;li&gt;Nanobot&lt;/li&gt;&#xA;  &lt;li&gt;Ninja Star&lt;/li&gt;&#xA;  &lt;li&gt;Nitro&lt;/li&gt;&#xA;  &lt;li&gt;Nitrome&lt;/li&gt;&#xA;  &lt;li&gt;Penguin&lt;/li&gt;&#xA;  &lt;li&gt;Pea Shooter&lt;/li&gt;&#xA;  &lt;li&gt;Pistol&lt;/li&gt;&#xA;  &lt;li&gt;Pixel Gun&lt;/li&gt;&#xA;  &lt;li&gt;Points&lt;/li&gt;&#xA;  &lt;li&gt;Rocket&lt;/li&gt;&#xA;  &lt;li&gt;Shotgun&lt;/li&gt;&#xA;  &lt;li&gt;Slap&lt;/li&gt;&#xA;  &lt;li&gt;Spring†&lt;/li&gt;&#xA;  &lt;li&gt;Sucker Punch&lt;/li&gt;&#xA;  &lt;li&gt;Toast&lt;/li&gt;&#xA;  &lt;li&gt;Triple Arrow&lt;/li&gt;&#xA;  &lt;li&gt;Twin Shot Arrow&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;  &#xA;  &lt;p&gt;†: Only used in one particular level of its own&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="85" LastEditDate="2011-12-05T15:16:57.193" LastActivityDate="2011-12-05T15:16:57.193" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39448" PostTypeId="2" ParentId="39340" CreationDate="2011-12-01T00:53:56.220" Score="2" Body="&lt;p&gt;The holy tree focuses mainly on Dante's Holy Cross attack, which is more of a ranged attack that damages foes at a distance.  The Unholy tree focuses on Death's Scythe, which is a close range/combo weapon.  If you have a preference for one weapon over another, that might inform your decision.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some people find the Cross to be a bit button-mashy, and the Scythe to be a bit more 'skillful' but that's more personal preference than anything else.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The consensus surrounding skills is that Divine Armor (in the Holy skill tree) is among the most valuable skills.  It can protect you and heal you at higher levels.  The Unholy tree has many high-damage output attacks though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You don't have to choose one path, although specializing early to get Divine Armor up to level 2 or 3 sounds like a winning strategy.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-01T00:53:56.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39449" PostTypeId="2" ParentId="38893" CreationDate="2011-12-01T00:56:51.747" Score="7" Body="&lt;p&gt;When I was searching for an enchant I needed, I did the following.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Check Riverwood blacksmith for enchantment.&lt;/li&gt;&#xA;&lt;li&gt;Fast travel to Whiterun Stables, rest until afternoon when the Kajiit vendor is outside the walls, and check for the enchantment.&lt;/li&gt;&#xA;&lt;li&gt;Fast travel to Whiterun and check the blacksmith for the enchantment.&lt;/li&gt;&#xA;&lt;li&gt;Fast travel to each Imperial/Stormcloak camp I had access to and checked their blacksmiths for the enchantment.&lt;/li&gt;&#xA;&lt;li&gt;Fast travel back to Riverwood. Wait (rest) for two 24-hour periods.&lt;/li&gt;&#xA;&lt;li&gt;Repeat the whole process as necessary.  &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Alternatively, you could sit at one vendor, check what they are selling, then just wait two 24-hour periods and check again.  Sometimes it can take a while.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think some enchantments might not show up until you reach a certain level.  I have a level 41 and he has not seen the fiery soul trap enchantment yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Depending on the enchant, make sure you have a couple thousand septim or you might end up doing all the waiting and finding you don't have the cash to get the item with the enchant you desire.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the enchant you specifically mention... you might want to try the quest Jonathan Drain mentioned in his post.&lt;/p&gt;&#xA;" OwnerUserId="14585" LastEditorUserId="274" LastEditDate="2012-11-05T20:45:23.323" LastActivityDate="2012-11-05T20:45:23.323" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39451" PostTypeId="1" AcceptedAnswerId="39453" CreationDate="2011-12-01T01:03:53.303" Score="16" ViewCount="11619" Body="&lt;p&gt;In Zelda games the maximum is normally 20, however due to the Life Medals I'm uncertain if this holds true. Futhermore, if the maximum is 20, is that with or without Life Medals?&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2012-12-04T16:22:20.103" Title="What is the maximum number of heart containers I can have?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39452" PostTypeId="1" AcceptedAnswerId="39454" CreationDate="2011-12-01T01:12:17.627" Score="5" ViewCount="3213" Body="&lt;p&gt;I've reached the part of &quot;A Veiled Threat&quot; where Dumbledore joins the fight. I've managed to knock a couple of Voldy's hearts off — I shot him, then destroyed his fire dragon — but now he's standing on the fountain where I can't shoot him or jump up to him.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've got a large ball of water in the fountain which I can move a little by shooting, but it resets frequently and I can't get it very far before Voldy kills me. Trying to jump on it just pushes me back. How do I continue the battle?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-12-01T01:26:48.733" Title="How do I hurt Voldemort at the end of Year 5?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39453" PostTypeId="2" ParentId="39451" CreationDate="2011-12-01T01:13:03.423" Score="13" Body="&lt;p&gt;There are 20&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This includes:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;6 that you start with&lt;/li&gt;&#xA;&lt;li&gt;6 from the Pieces of Heart (there are 24, and you need 4 to make a full heart container)&lt;/li&gt;&#xA;&lt;li&gt;2 from the Life Medals&lt;/li&gt;&#xA;&lt;li&gt;6 from the bosses in the game. (Demon Lord Ghirahim, Pyroclastic Fiend Scaldera, Thousand-Year Arachnid Moldarach, Ancient Automaton Koloktos, Abysmal Leviathan Tentalus,  and the second fight with Demon Lord Ghirahim all reward you with a heart container after you defeat them.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;(Source: &lt;a href=&quot;http://www.gamefaqs.com/wii/960633-the-legend-of-zelda-skyward-sword/faqs/63387&quot; rel=&quot;nofollow noreferrer&quot;&gt;Heart Container Guide&lt;/a&gt;, and &lt;a href=&quot;http://www.zeldadungeon.net/Zelda14-skyward-sword-walkthrough.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Bosses&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-12-17T22:39:27.273" LastActivityDate="2011-12-17T22:39:27.273" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39454" PostTypeId="2" ParentId="39452" CreationDate="2011-12-01T01:18:26.997" Score="2" Body="&lt;p&gt;This video's probably the most helpful, skip to about 10:45 mark to see the part you're talking about:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/hSStEOk4BFc?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It appears you can lift the ball of water and throw it at Voldemort, which will cause him to change tactics.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-01T01:26:48.733" LastActivityDate="2011-12-01T01:26:48.733" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39456" PostTypeId="1" AcceptedAnswerId="39459" CreationDate="2011-12-01T01:41:04.047" Score="4" ViewCount="4173" Body="&lt;p&gt;So I have seen on in several places that it is possible to pickpocket trainers after training with them.  Is there a list of pickpocketable trainers?  I tried to do this with Babette in the Dark Brotherhood... but when I go into sneak mode... it seems I am unable to pickpocket her as when I place the crosshairs over her it shows nothing.  Are there only certain trainers this works with?&lt;/p&gt;&#xA;" OwnerUserId="14585" LastEditorUserId="3936" LastEditDate="2012-05-31T13:58:24.087" LastActivityDate="2016-12-11T19:05:59.290" Title="Why can't I pickpocket Babette?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39457" PostTypeId="1" AcceptedAnswerId="44576" CreationDate="2011-12-01T01:41:28.490" Score="5" ViewCount="146" Body="&lt;p&gt;One of the weapons in &lt;a href=&quot;http://www.nitrome.com/games/nitromemustdie/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nitrome Must Die&lt;/a&gt; is the Dragon Ball.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/gC9eS.png&quot; alt=&quot;Weapon icon image and a demonstration of a shot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Through name and appearance, it appears to be based off of the Dragon Breath weapon from &lt;a href=&quot;http://www.nitrome.com/games/castlecorp/index.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;Castle Corp&lt;/a&gt;, where it is the most expensive item and fires an immensely powerful ball of purple energy that passes through walls and deals tons of damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Dragon Ball doesn't quite seem to have that same flair in Nitrome Must Die. Is it truly a weak weapon that does pitiful damage and can't even punch through walls anymore, or does it have a special utility (kinda like the Peashooter and Toast) that produces its full power?&lt;/p&gt;&#xA;" OwnerUserId="85" LastActivityDate="2011-12-29T15:11:15.670" Title="What is the effect of the Dragon Ball?" Tags="|nitrome-must-die|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39458" PostTypeId="1" AcceptedAnswerId="39460" CreationDate="2011-12-01T01:41:53.653" Score="50" ViewCount="343358" Body="&lt;p&gt;Now that experience does something besides render regions of a server uninhabitable due to  orb lag, what's the most efficient and safe way to get those excellent enchants?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A mob farmer may rank highly, but what about without tons of setup?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2019-06-29T01:10:18.477" Title="What's the most efficient way to get experience?" Tags="|minecraft-java-edition|" AnswerCount="13" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39459" PostTypeId="2" ParentId="39456" CreationDate="2011-12-01T01:44:30.233" Score="5" Body="&lt;p&gt;Children are not valid pick-pocket targets in Skyrim - Babette isn't pick-pocketable because she's a child vampire, not because she's a trainer per se.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Pick any other trainer, and you'll be able to recoup your expenses.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-12-01T01:44:30.233" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39460" PostTypeId="2" ParentId="39458" CreationDate="2011-12-01T01:53:52.287" Score="40" Body="&lt;p&gt;I made a pretty quick and dirty XP farm as such:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Find a zombie spawner, punch out all the blocks around it, leave 3ish blocks of space all around it, making a big dark room around the spawner. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Put water source(s) at one end of the room, pulling every zombie that drops to the other side of the room. Make a 1-wide hallway for the water to flow into. Where the water stream ends, put in a 1x1 vertical shaft for the zombie to drop down (place this RIGHT AFTER the water, don't let water flow down the hole).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Make the bottom of the &quot;tube&quot; out of glass so you can see the zombies inside the &quot;kill zone&quot;. Leave a single block at the bottom so that you can swing your sword at the zombie's feet. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made my vertical shaft high enough to take away ALMOST all the zombie's health. If the fall kills them, no XP bubbles. I got mine to the perfect height that I can 1-shot all the zombies with a stone sword (you wouldn't believe how fast this goes through swords). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope my description isn't gibberish, I'll get some screenshots later if this isn't clear. =)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;pre&gt;&lt;code&gt;&#xA;                          |&#xA;                          |&#xA;   S   &amp;lt;-zombie spawner   |&#xA;                          |&#xA;                          |&#xA;WWWWWWWWWWWWWWWWWWWWWWWWW | &#xA;                        | |  &amp;lt;- vertical shaft - experiment with height&#xA;                        | |&#xA;                        G G  &amp;lt;- glass&#xA;                        G G&#xA;                             &amp;lt;- air for swinging sword&#xA;                    xxxxxxxx &amp;lt;- floor&#xA;&lt;/pre&gt;&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="5302" LastEditorUserId="25366" LastEditDate="2013-06-10T01:48:25.103" LastActivityDate="2013-06-10T01:48:25.103" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="39461" PostTypeId="2" ParentId="39434" CreationDate="2011-12-01T02:01:25.307" Score="1" Body="&lt;p&gt;The game does give an answer to this question... but I lack good enough software to &lt;a href=&quot;http://www.youtube.com/watch?v=Vxq9yj2pVWk&quot; rel=&quot;nofollow noreferrer&quot;&gt;zoom in and enhance&lt;/a&gt; on &lt;a href=&quot;https://i.stack.imgur.com/74OCA.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;this screen&lt;/a&gt;. You can't zoom in and you also don't get notifications as you play.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So here's what the answer must (?) be, in plain sight:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;LEVEL                SINGLE PLAYER            COOPERATIVE&#xA;──────────────────────────────────────────────────────────&#xA;Death Canyon        Bronze    4:00          Bronze   5:00&#xA;                    Silver    5:00          Silver   6:00&#xA;                    Gold      6:00          Gold     7:00&#xA;&#xA;Deserted            Bronze    3:30          Bronze   6:00&#xA;                    Silver    4:30          Silver   8:00&#xA;                    Gold      5:30          Gold    10:00&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="23" LastActivityDate="2011-12-01T02:01:25.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39462" PostTypeId="2" ParentId="39415" CreationDate="2011-12-01T02:05:46.327" Score="10" Body="&lt;p&gt;If you build tree farms underground plain trees are the best. If you keep the ceiling 7 blocks high the whole tree will be harvestable from the ground. Plain trees can grow when planted right next to each other unlike birch trees. Pine trees will not grow with a 7 block high ceiling.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you plant plain trees too close together they won't grow much leaves. So it is easy to run out of saplings. I suggest planting them in rows and leave a block or two between the rows.&lt;/p&gt;&#xA;" OwnerUserId="10542" LastActivityDate="2011-12-01T02:05:46.327" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39464" PostTypeId="2" ParentId="39458" CreationDate="2011-12-01T02:08:59.357" Score="22" Body="&lt;p&gt;I use 3 main methods for rapid experience gain.&lt;/p&gt;&#xA;&lt;h2&gt;Spawner Camping&lt;/h2&gt;&#xA;&lt;p&gt;Very similar to what Cory described.  You find a spawner; you kill everything it spawns.&lt;/p&gt;&#xA;&lt;h2&gt;Running Around at Night&lt;/h2&gt;&#xA;&lt;p&gt;This method requires the least prep of any, and is quite self explanatory.&lt;/p&gt;&#xA;&lt;h2&gt;Declaring War on the Zombie Pigmen&lt;/h2&gt;&#xA;&lt;p&gt;Head to the Nether and kill all you see.  They spawn incredibly fast so by the time you've went to kill that group of 4 over there, 4 more have spawned back where you were.  This method is the most dangerous, but becomes drastically safer with marginal experience loss if you take a buddy with you (obviously only in SMP).&lt;/p&gt;&#xA;" OwnerUserId="5029" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-01T02:08:59.357" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39465" PostTypeId="1" AcceptedAnswerId="39467" CreationDate="2011-12-01T02:33:17.870" Score="8" ViewCount="4134" Body="&lt;p&gt;Supposedly &lt;a href=&quot;https://minecraft.wiki/w/Stronghold&quot; rel=&quot;nofollow noreferrer&quot;&gt;strongholds&lt;/a&gt; only spawn between 640 and 1152 blocks from the origin and there are only three per world.  On the SMP server I play on, all that land has been explored for a very long time, so it obviously won't be regenerated unless somehow deleted.  Does this mean that the strongholds will never spawn?  Can they be generated in new chunks that are further out if they don't exist yet?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastEditorUserId="-1" LastEditDate="2023-11-28T15:01:23.927" LastActivityDate="2011-12-06T20:53:56.190" Title="Will old, pre-explored worlds never have strongholds?" Tags="|minecraft-java-edition|" AnswerCount="2" CommentCount="0" ClosedDate="2019-10-23T19:27:35.730" ContentLicense="CC BY-SA 3.0" />
  <row Id="39466" PostTypeId="1" AcceptedAnswerId="39482" CreationDate="2011-12-01T02:36:25.977" Score="4" ViewCount="22372" Body="&lt;p&gt;In the Data Files dialog of the Skyrim launcher, there's a checkbox titled &quot;Load Loose Files&quot; which is disabled by default. &lt;strong&gt;What does this checkbox do?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/I5mqX.png&quot; alt=&quot;Screenshot&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="1980" LastEditDate="2011-12-01T03:08:42.357" LastActivityDate="2011-12-01T04:40:35.327" Title="What is the &quot;Load Loose Files&quot; checkbox in the Data Files dialog?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39467" PostTypeId="2" ParentId="39465" CreationDate="2011-12-01T02:37:19.797" Score="6" Body="&lt;p&gt;All chunks generated before 1.8 will use the old world generation algorithm. They will never contain strongholds unless they are deleted and regenerated. &lt;del&gt;Also, chunks from 1.8.x have a much lower stronghold-spawning rate, so even if 1.9+ generation will spawn a stronghold there, the 1.8 chunks will be devoid of them.&lt;/del&gt; However, newly generated chunks will contain strongholds, so all is not lost.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you wish to find them, I'd recommend going to a 1.8+ chunk (there will be a visible line where the generation changed) and use an Eye of Ender.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT:&#xA;It seems that 1.0.0 has not in fact implemented the increased spawning that was promised. Silly Mojang! However, the rest of the post still holds.&lt;/p&gt;&#xA;" OwnerUserId="11967" LastEditorUserId="11967" LastEditDate="2011-12-01T04:17:27.753" LastActivityDate="2011-12-01T04:17:27.753" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39468" PostTypeId="1" AcceptedAnswerId="39523" CreationDate="2011-12-01T02:42:24.660" Score="10" ViewCount="6605" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/39409/i-cant-get-past-the-opening-splash-screen-when-i-try-to-start-playing-skyrim&quot;&gt;I can&amp;#39;t get past the opening splash screen when I try to start playing Skyrim&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;When trying to play Skyrim on Windows 7, I double-click the icon, and the Steam launcher briefly appears&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/JohTK.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;before the Skyrim laucher appears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7xvtv.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Clicking &quot;PLAY&quot;, I get a UAC elevation prompt:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/I8shl.png&quot; width=&quot;470&quot; height=&quot;250&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;at which point the Skyrim launcher reappears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7xvtv.png&quot; width=&quot;416&quot; height=&quot;204&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;Then, if I click &quot;PLAY&quot;, the Skyrim launcher disappears and shortly thereafter shows me the Skyrim launcher.&lt;/h3&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7xvtv.png&quot; width=&quot;274&quot; height=&quot;135&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then, if I click &quot;PLAY&quot;, the Skyrim launcher disappears and shortly thereafter shows me the Skyrim launcher.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7xvtv.png&quot; width=&quot;181&quot; height=&quot;89&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;Then, if I click &quot;PLAY&quot;, the Skyrim launcher disappears and shortly thereafter shows me the Skyrim launcher. &lt;/sup&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7xvtv.png&quot; width=&quot;120&quot; height=&quot;57&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...ad infinitum. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/RZSlT.jpg&quot; width=&quot;250&quot; height=&quot;180&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;If I disable UAC, then i get the same steps as above, except no UAC elevation prompt appears.&lt;/p&gt;&#xA;" OwnerUserId="11086" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2011-12-02T16:15:47.833" Title="Skyrim launcher brings up UAC dialog and never launches" Tags="|the-elder-scrolls-v-skyrim|pc|technical-issues|" AnswerCount="1" CommentCount="7" ClosedDate="2011-12-05T01:25:32.820" ContentLicense="CC BY-SA 3.0" />
  <row Id="39470" PostTypeId="2" ParentId="39148" CreationDate="2011-12-01T02:50:04.883" Score="2" Body="&lt;p&gt;You will need the Clawshots to get the chest. They will be given to you as the Lanayru Silent Realm gift ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have them, go to the area near the Waterfall Cave entrance, and look up. There is a tiny island with some vines hanging. You can use the Clawshot to grab the vines. From there look around again. There are some vines on the Waterfall island that you can grab with the Clawshot. Go up there and then you can jump off and skydive to the island with the chest. The Waterfall island has some other uses as well.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="95791" LastEditDate="2016-04-04T18:22:12.677" LastActivityDate="2016-04-04T18:22:12.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39472" PostTypeId="1" AcceptedAnswerId="39516" CreationDate="2011-12-01T03:32:28.867" Score="5" ViewCount="48" Body="&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7YRzr.png&quot; alt=&quot;The Bionic Arm Switch&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I almost missed it, but this box is one of the switches like you see in the first tutorial level.  I hit it with my bionic arm, and there was a satisfying &lt;em&gt;clunk&lt;/em&gt;, but I have no idea what it did.  Did it change something waaaay back down at the bottom of the level?&lt;/p&gt;&#xA;" OwnerUserId="3114" LastActivityDate="2011-12-01T11:03:39.147" Title="What Does the Switch in 'The Construction Site' Do?" Tags="|bionic-commando-rearmed|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39473" PostTypeId="1" AcceptedAnswerId="39484" CreationDate="2011-12-01T03:43:34.787" Score="11" ViewCount="2113" Body="&lt;p&gt;I'm looking at a &lt;s&gt;minion&lt;/s&gt; assassin mission in Assassin's Creed: Revelations and it says the rewards is that&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Assassins will take control of this city.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does that have any tangible benefits?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-12-01T06:14:12.203" Title="What's the point of assassins taking over a city?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39474" PostTypeId="1" AcceptedAnswerId="39477" CreationDate="2011-12-01T03:46:38.390" Score="6" ViewCount="593" Body="&lt;p&gt;Some of the assassin missions in Assassin's Creed:Revelations offer &quot;-X% Templar Control&quot;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does this mean? What is templar control and why do I want to keep it low?&lt;/p&gt;&#xA;" OwnerUserId="1925" LastActivityDate="2011-12-01T03:57:13.830" Title="What is templar control?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39475" PostTypeId="1" CreationDate="2011-12-01T03:47:56.257" Score="7" ViewCount="2694" Body="&lt;p&gt;In Skyrim, I've had multiple occasions where my followers have remarked, &quot;I don't like the looks of this.&quot; and every time, I've ended up going into a battle where I've died multiple times.  It's almost as if the follower knew I didn't have the experience needed to win the fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it just 'something they say'? Or is there more to it? Are they telling me that to warn me?&lt;/p&gt;&#xA;" OwnerUserId="117" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:30:13.457" LastActivityDate="2012-06-25T13:30:13.457" Title="Is my follower trying to tell me something when they say, &quot;I don't like the looks of this.&quot;" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39477" PostTypeId="2" ParentId="39474" CreationDate="2011-12-01T03:57:13.830" Score="4" Body="&lt;p&gt;The lower the templar control is, the easier it is to seize the city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;See here for what it does &lt;a href=&quot;https://gaming.stackexchange.com/questions/39473/whats-the-point-of-assassins-taking-over-a-city&quot;&gt;What&amp;#39;s the point of assassins taking over a city?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.320" LastActivityDate="2011-12-01T03:57:13.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39478" PostTypeId="2" ParentId="38832" CreationDate="2011-12-01T03:57:29.377" Score="9" Body="&lt;p&gt;Press T in the control menu. It should reset the controls to default, and &quot;Left Hand&quot; should be accessible.&lt;/p&gt;&#xA;" OwnerUserId="15648" LastActivityDate="2011-12-01T03:57:29.377" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39479" PostTypeId="2" ParentId="39475" CreationDate="2011-12-01T04:20:04.630" Score="5" Body="&lt;p&gt;You'll find that companions have a list of sayings like:&#xA;&quot;&lt;em&gt;I don't like the look of this&lt;/em&gt;&quot;&#xA;&quot;&lt;em&gt;Watch your head on low bits of rock&lt;/em&gt;&quot;&#xA;&quot;&lt;em&gt;This place smells funny&lt;/em&gt;&quot;&#xA;&quot;&lt;em&gt;Don't go to far, you might not come out&lt;/em&gt;&quot; - that's what she said!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They say them whenever they enter a dungeon. It means there might be enemies nearby but that's nothing to worry about. They're just big sissies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On a side note, if you take them somewhere with a nice view they'll say something like &quot;&lt;em&gt;Wow, would you look at that?&lt;/em&gt;&quot;&lt;/p&gt;&#xA;" OwnerUserId="12035" LastActivityDate="2011-12-01T04:20:04.630" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="39480" PostTypeId="2" ParentId="34962" CreationDate="2011-12-01T04:22:03.500" Score="8" Body="&lt;p&gt;So I read through GoblinLord's accepted answer and tested it. It all works great and matches my own character. I just want to add some supplementary information, but I realize that doing so would really change the content of his post. This is about what the mechanics mean in practical terms.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The one thing that I found most interesting is how the actual math explains several things.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;The soft cap&lt;/strong&gt;&lt;br&gt;&#xA;It exists insofar as leveling becomes progressively more difficult, but there is no mathematical change at any point. However, as you near 100 in your favorite skills, it becomes essential to start leveling the more underused skills. You need around the same number of new skill ranks to level up, but those ranks are harder (or at least more time-consuming) to achieve. But there's only a small difference between going from 49 to 50 and 50 to 51.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Skill level vs character level&lt;/strong&gt;&lt;br&gt;&#xA;If you level all skills equally, there's an almost linear relationship between average skill level and character level. If you go the opposite direction, there can be a pretty huge difference. It's worth comparing to Oblivion, where 10 ranks meant one new level; in Skyrim you can have a considerably lower average skill level than a character at a higher level, and vice versa.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pV2jZ.png&quot; alt=&quot;Skill Level Required for Character Level&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How many skill levels&lt;/strong&gt;&lt;br&gt;&#xA;As opposed to focusing on skill points, you can look at levels. Again, assuming you level everything equally, after around level 25 you start needing around 20 additional skill ranks for one more level up. (You can cut that in half if you're leveling only your best skills.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/7HKAN.png&quot; alt=&quot;Additional Skill Levels Required to Level Up&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="14402" LastActivityDate="2011-12-01T04:22:03.500" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39481" PostTypeId="2" ParentId="36545" CreationDate="2011-12-01T04:39:33.067" Score="2" Body="&lt;p&gt;&lt;em&gt;Saints Row: The Third&lt;/em&gt; is basically an almost statless game from the player's perspective. For the most part, all you know about most upgrades is that it will provide &quot;more&quot; of &quot;something&quot; (even if it says +25% more, the base number is unkown). Just go for it, the money is going to come rolling in anyways so you will always have an opportunity to buy a different upgrade.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-12-01T04:39:33.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39482" PostTypeId="2" ParentId="39466" CreationDate="2011-12-01T04:40:35.327" Score="3" Body="&lt;p&gt;Like Fambida wrote in the comments, &quot;data files that aren't contained in an esp or esm file.&quot; - an example would be some added/changed textures like this mod: &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=193&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.skyrimnexus.com/downloads/file.php?id=193&lt;/a&gt;  -- basically a couple of .dds files&lt;/p&gt;&#xA;" OwnerUserId="8577" LastActivityDate="2011-12-01T04:40:35.327" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39483" PostTypeId="2" ParentId="39433" CreationDate="2011-12-01T04:55:17.393" Score="3" Body="&lt;p&gt;The standard repair fee for the Xbox 360 at a Microsoft service center is $120.00 USD ($99 when I had mine serviced). You will probably have to have it sent in so that they can put the correct drive model, firmware and activation codes into the console to get it working. Although, more than likely they will just send you a new refurbished console and either strip that one for parts or fix it up to send out as a replacement unit.&lt;/p&gt;&#xA;&lt;h3&gt;TL;DR&lt;/h3&gt;&#xA;&lt;p&gt;Send it in to Microsoft to get a refurbished Xbox 360 for $99 USD.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2012-11-09T05:44:30.293" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39484" PostTypeId="2" ParentId="39473" CreationDate="2011-12-01T04:58:49.370" Score="11" Body="&lt;p&gt;By taking over a city, you're effectively creating another source of income and supplies.  Just like when you take over &lt;strong&gt;Templar Dens&lt;/strong&gt; and renovate the stores in the zone.  The difference here is that you acquire the different revenue/item generating sources through the different missions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have removed the templar influence in the city, you should send assassins to the missions that show the difficulty bar as stars (rather than diamonds).  Being successful in that mission will increase the assassin influence in the city as well as other perks such as additional income, experience for the assassins that are occupying the city, crafting items and an additional slot for occupation.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-12-01T04:58:49.370" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39485" PostTypeId="1" AcceptedAnswerId="39555" CreationDate="2011-12-01T05:00:23.110" Score="8" ViewCount="1695" Body="&lt;p&gt;In the castle at Masyaf in the beginning of the game, there are several items (a table, a bookcase, a stack of books) that are highlighted and give you an &quot;interact&quot; option. Doing so causes a ghost or memory of Altaïr to appear in the room and do some gesturing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does interacting with these objects have any effect on the gameplay or story? Do you miss anything by not interacting with these objects?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="8995" LastEditDate="2011-12-03T18:04:46.123" LastActivityDate="2011-12-16T12:57:30.523" Title="Does interacting with highlighted objects in Masyaf accomplish anything?" Tags="|assassins-creed-revelations|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39486" PostTypeId="2" ParentId="38368" CreationDate="2011-12-01T05:08:11.300" Score="11" Body="&lt;p&gt;I use the apprentice stone to regenerate magicka faster, but it gives me 100% weakness to magic attacks, so wards are necessary.  Plus, that 40/60/80 that it blocks doesn't stack.  When you cast your ward, notice it starts out weak, then after about 2 seconds it becomes full strength.  If someone casts a 50 damage fireball at you, your ward will block it all, then charge back up.  Basically, they have to damage you faster than your ward can recharge in order to break the ward.  You can hold your ward out and block fireball after fireball all day long if you have the mana and the opponent isn't casting with both hands seperately.  It's more useful than you think.&lt;/p&gt;&#xA;" OwnerUserId="15649" LastActivityDate="2011-12-01T05:08:11.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39487" PostTypeId="1" AcceptedAnswerId="45374" CreationDate="2011-12-01T05:09:10.800" Score="18" ViewCount="7631" Body="&lt;p&gt;Every once in a while, a templar stalker will come and attempt to take my life (and will always be unsuccessful ;).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are there any conditions for when they do attack me?  Is it completely random?  Is there any way for me to see them nearby so I can attack first?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The last time I was attacked, I noticed that I'm still completely &lt;strong&gt;secret&lt;/strong&gt; from the templars.  I don't remember how aware they were of me the other times.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2015-09-30T04:09:31.383" Title="How can I tell if a stalker is going to kill me?" Tags="|assassins-creed-revelations|" AnswerCount="8" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39488" PostTypeId="2" ParentId="39487" CreationDate="2011-12-01T05:21:13.447" Score="4" Body="&lt;p&gt;You mostly just have to pay attention - your Templar Awareness doesn't seem to have anything to do with it.  There's usually dramatic music right before they hit you, though, so if you hear music while you're just wandering around that's your hint to take notice.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you unlock the Mercenary faction ability, when you have mercenaries with you they will intercept any stalkers that might show up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I'm really not sure about this, but I have the subjective sense that they do seem to show up more often when you're in thick crowds.  I don't recall seeing one show up when I was on an empty street...I'm really not sure about this, though.  I've certainly been attacked when I'm not blending and not anywhere near a clump of NPCs.  The only other thing I can really say is that I've never seen them attack when I'm on a rooftop, but then of course you're risking the attention of rooftop sentries anyway.&lt;/p&gt;&#xA;" OwnerUserId="6922" LastEditorUserId="6922" LastEditDate="2011-12-01T15:22:24.717" LastActivityDate="2011-12-01T15:22:24.717" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="39490" PostTypeId="1" AcceptedAnswerId="39492" CreationDate="2011-12-01T05:48:47.163" Score="7" ViewCount="11669" Body="&lt;p&gt;In the last part of the first DNA section, you're in a small village searching for the Templar leader. The optional objective for this section is to kill 5 enemies from haystacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are a couple haystacks along the path to the final fight, but I wasn't able to get 5 kills from them. There are also haystacks in the final area, but I ended up low on health and surrounded by so many guards that I had to frantically kite and kill them without getting to use the haystacks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it possible to get the 5 haystack kills on the path to the Templar leader, or do you have to get some haystack kills in the final battle of the section?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2021-02-20T00:30:37.813" Title="How do I get 5 haystack kills?" Tags="|assassins-creed-revelations|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39491" PostTypeId="2" ParentId="39433" CreationDate="2011-12-01T06:05:42.760" Score="12" Body="&lt;p&gt;The Xbox 360 has whats called a &quot;DVD key&quot; paired to each motherboard and DVD drive combo. The DVD key on the motherboard &lt;strong&gt;must&lt;/strong&gt; match the DVD key on the drive or the console will not boot games. If you already tried dumping the DVD key from the drive that came with the Xbox and flashing it to your replacement drive (using the correct firmware for the replacement drive as well) and the console still does not boot games (displays &quot;Play DVD&quot; when a game is inserted), you don't have the correct DVD key and the console will never boot a game. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are ways to retrieve DVD keys from the motherboard however they fall under &quot;ridiculous hardware hacks&quot; as you called them and will probably be more effort than it's really worth. However, if it's a route you're interested in following, there are currently two methods for dumping the NAND (Where the DVD key is stored) of an Xbox. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;One method is the JTAG hack (&lt;a href=&quot;http://www.se7ensins.com/forums/topic/108432-how-to-do-the-jtag-hackdump-nandxell/&quot; rel=&quot;noreferrer&quot;&gt;tutorial&lt;/a&gt;) you would only need to follow this tutorial up to the point where you dump your NAND then you can use another program to read the DVD key from the NAND. However know that the JTAG method only works for Xbox consoles running kernel version 7371 or lower. (You can check what kernel your Xbox is running under the system info.) &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your kernel is above 7371 though you'll need to do the Reset Glitch Hack or (RGH for short, &lt;a href=&quot;http://Xbox-360.logic-sunrise.com/dossiers-et-tutoriaux-349109-en-reset-glitch-hack-on-fat-tutorial.html&quot; rel=&quot;noreferrer&quot;&gt;tutorial&lt;/a&gt;). I don't know much about this hack because it's fairly new and I myself have been out of the Xbox modding scene for a while now. It's going to follow a similar style to the JTAG hack though you'll have to solder connections to various points boot Xellous and dump the NAND. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those, unfortunately, are the only two ways to dump a DVD key from a motherboard, so if you don't feel like going through the effort of the methods posted above, your Xbox will not boot anything besides DVD movies. &lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;While we're on the subject of DVD drive flashing and replacement I'll clarify some things for you for future reference. &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Some places say you can just take any old drive from another Xbox 360, but that didn't work - I still get the same error.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You &lt;strong&gt;can&lt;/strong&gt; indeed use any model of DVD drive found in the Xbox 360's as long as the DVD key on the drive matches the DVD key on the motherboard; if the keys don't match, your console won't boot games. &lt;strong&gt;However&lt;/strong&gt;, if you intend to use this console on Xbox Live, you &lt;strong&gt;must&lt;/strong&gt; replace the drive with the same model drive that was originally in the Xbox — if you don't, you will be console-banned from Xbox Live. (Meaning that console will no longer be allowed on Live.) &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Some places say you need to have the exact same manufacturer and model DVD drive, and it should work. I have reason to suspect this is not the original drive (see below), and there is no place which can tell me what model DVD-drive my model Xbox should have come with.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Like I said above, if you wish to just play games and not access Xbox Live, any DVD drive will work so long as the DVD keys match between the motherboard/drive.  If you wish to access Xbox Live, your best bet of keeping your console from getting banned is to use the model of DVD drive that originally came with that console.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://beta.ivc.no/wiki/index.php/Xbox_360_Revisions&quot; rel=&quot;noreferrer&quot;&gt;Here&lt;/a&gt; is the list of Xbox 360 motherboards.  Generally the motherboard DVD drive pair goes something like this.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Xenon — Hitachi, Toshiba, or Philips model drive&lt;/li&gt;&#xA;&lt;li&gt;Zephyr — Hitachi or Toshiba model drive&lt;/li&gt;&#xA;&lt;li&gt;Falcon — Benq or Liton model drive&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Every revision post-Falcon contains some variation of a Lite-on Drive for security and performance reasons.&lt;/p&gt;&#xA;" OwnerUserId="15653" LastEditorUserId="1980" LastEditDate="2011-12-01T15:28:33.557" LastActivityDate="2011-12-01T15:28:33.557" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39492" PostTypeId="2" ParentId="39490" CreationDate="2011-12-01T06:25:11.683" Score="7" Body="&lt;p&gt;There aren't very many haystacks in the level where templars have patrol routes that go by them.  I count 4 total, 3 near patrol routes.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;When you first enter the town (only 1 templar patrols by)&lt;/li&gt;&#xA;&lt;li&gt;After you reach the market where there's a lot of civilians (only 1 templar patrols by)&lt;/li&gt;&#xA;&lt;li&gt;In the corner to your right after you reach the stronghold and you are locked in (only 1 templar patrols by)&lt;/li&gt;&#xA;&lt;li&gt;In front of the tower behind the stationed guards (none patrols by)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;You need to lure some to the haystacks in order to get the required kills.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;An easy way to do it would be to go to the first one, get the one that is on patrol first.  With him out of the way, go in to &lt;strong&gt;High Profile&lt;/strong&gt; in front of the stationed guards (far away but close enough for them to notice you) until they are in the yellow.  They'll start walking toward you.  Make your way to the haystack and get ready for the kill (you may need to wait for them so they see you going toward the haystack).  Repeat as needed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It's possible to do it in the other haystacks as well but most won't be as easy as the first.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-12-01T06:25:11.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39493" PostTypeId="2" ParentId="39458" CreationDate="2011-12-01T06:32:26.237" Score="2" Body="&lt;p&gt;One thing no one has mentioned:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you kill the ender-dragon, he drops enough experience to give several people 70 or so skill points (the max you can use on enchanting a single item is 50). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this can only be done once per game.&lt;/p&gt;&#xA;" OwnerUserId="2578" LastEditorUserId="185203" LastEditDate="2019-06-29T01:10:18.477" LastActivityDate="2019-06-29T01:10:18.477" CommentCount="3" ContentLicense="CC BY-SA 4.0" />
  <row Id="39494" PostTypeId="2" ParentId="27119" CreationDate="2011-12-01T06:43:03.080" Score="2" Body="&lt;p&gt;You can press &lt;kbd&gt;Escape&lt;/kbd&gt; to bring up the menu and click &quot;Clear Map&quot; in it.&lt;/p&gt;&#xA;" OwnerUserId="7570" LastActivityDate="2011-12-01T06:43:03.080" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39495" PostTypeId="1" AcceptedAnswerId="39498" CreationDate="2011-12-01T07:19:23.483" Score="5" ViewCount="3337" Body="&lt;p&gt;When Ezio gets the hookblade in Constantinople, there is an optional objective to climb the Galata tower in 60 seconds. I have tried this quite a few times, but my best runs are still 5-10 seconds too slow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've basically just been following the route that Yusuf takes and mashing the hook-jump button whenever I'm moving vertically. It doesn't seem like I'm making any major time-wasting mistakes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do I need to take a different route from Yusuf? Or do I just need to follow him and somehow improve my hook-jump timing?&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-12-01T08:10:19.153" LastActivityDate="2011-12-01T08:10:19.153" Title="How do I climb the Galata tower in 60 seconds?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39498" PostTypeId="2" ParentId="39495" CreationDate="2011-12-01T07:58:00.217" Score="7" Body="&lt;p&gt;You should be able to just follow him and you should make it.  You'll want to stay in &lt;strong&gt;High Profile&lt;/strong&gt; though throughout the climb.  Don't ever stop and don't just mash the jump button, that won't help.  Just note that when you do the hook climb, you'll jump up, hook onto a ledge, and jump again.  So you're making two strides.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;By the time you reach the first big window, you shouldn't be trying to jump anymore.  Just climb straight up.  You should be able to even catch up to him before you reach the top.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-12-01T07:58:00.217" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39499" PostTypeId="1" AcceptedAnswerId="39599" CreationDate="2011-12-01T08:12:18.400" Score="7" ViewCount="2001" Body="&lt;p&gt;At one point during the French Chateau chapter, Nate &amp;amp; Sully come across a body of one of Talbot's men that is heavily decayed. Sully questions how it was possible for the body to be so decayed as Talbot and his men &quot;just got there&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While I was hoping this would be explained as the game went on, no references were ever made back to it.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2014-05-06T21:27:43.410" Title="What is with the decrepit body in the French Chateau?" Tags="|uncharted-3|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39500" PostTypeId="2" ParentId="37358" CreationDate="2011-12-01T08:17:58.583" Score="3" Body="&lt;p&gt;There are a few &quot;heavy&quot; weapons scattered about in these areas that will make the fights easier. After the area with the elevator, there is a RPG you can grab near the cover directly in front of you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the last area that's quite large, it can be challenging to avoid being killed over and over as you aren't afforded much cover initially. However, there is a RPG on the left side that you can quickly run to which will help you dispatch some enemies, as well as a M32-Hammer right in front of the door that will open after you clear this area.&lt;/p&gt;&#xA;" OwnerUserId="10204" LastActivityDate="2011-12-01T08:17:58.583" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39502" PostTypeId="1" AcceptedAnswerId="39505" CreationDate="2011-12-01T08:23:50.563" Score="4" ViewCount="4830" Body="&lt;p&gt;As I was running through the first or second memory in Constantinople, I received a notification saying &quot;Revenue Deposit made: xxxx V in the bank vault.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where do I collect this revenue? I looked around the Assassin HQ and found some chests, but nothing that appeared to be a vault.&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2013-10-13T02:30:38.380" Title="Where do I collect revenue?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39503" PostTypeId="1" AcceptedAnswerId="39508" CreationDate="2011-12-01T08:30:44.853" Score="5" ViewCount="2418" Body="&lt;p&gt;I'm not very far into Constantinople, but I've already collected a lot of bomb ingredients. However, I don't seem to be able to do anything with them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I assume at some point I'll be able to make bombs. Do I have to go somewhere to do this? When does the option first become available?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2013-08-03T16:59:59.923" Title="Where and when can I craft bombs?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39504" PostTypeId="2" ParentId="19184" CreationDate="2011-12-01T08:35:38.637" Score="7" Body="&lt;p&gt;ELO hell doesn't exist. If you're losing ELO you're being matched against people with similarly low ELO, so unless you're really bad at the game, or really unfortunate, you'll win sometime.&lt;/p&gt;&#xA;" OwnerUserId="5313" LastActivityDate="2011-12-01T08:35:38.637" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39505" PostTypeId="2" ParentId="39502" CreationDate="2011-12-01T08:36:14.003" Score="4" Body="&lt;p&gt;You'll need to renovate one of the banks in the city to be able to collect.  Once in your control, just go to the bank and withdraw your money.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be able to renovate the bank, you need to be in control of the zone first.  If necessary, you'll have to liberate the templar-held zone first.  The ones in Galata should be available to you in the beginning.  Just examine the sign and pay the required amount.  As you start off, it will cost in the mid-1000's.  But the more renovations you make, the more it will cost.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-12-01T08:36:14.003" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39506" PostTypeId="1" AcceptedAnswerId="39552" CreationDate="2011-12-01T08:37:01.680" Score="11" ViewCount="9096" Body="&lt;p&gt;Skyrim is great during the gameplay but I dont like the menus at all. The problem is there are scenarios where I need to switch whole sets of armor, rings, necklaces and weapons very quickly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For eg, I start quests with sneaking around, for that I use the nightingale armor and use detect life spell + soul trap elven dagger. Now, when a tough guy / boss comes in the way then I need to switch to heavy steel armor, necklace for block, shield and a strong sword. Then I need to switch back.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This involves so much menu navigation that I am starting to hate it. It would be superb if I could assign keys to scenarios like:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Assassin - light armor + blade &lt;/li&gt;&#xA;&lt;li&gt;Warrior - heavy armor + one handed combat&lt;/li&gt;&#xA;&lt;li&gt;Sharp shooter - light armor + bow + arrows&lt;/li&gt;&#xA;&lt;li&gt;Mage - magica regen apparel + spells&lt;/li&gt;&#xA;&lt;li&gt;Thief - muffle apparel + blade + lockpick/pickpocket ring/necklace&lt;/li&gt;&#xA;&lt;li&gt;Business man - stuff to increase speech craft and price discount etc etc etc&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;God! Is it just me or it is such a pain to switch between these items in-game. All because I like efficient gameplay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I know the game doesnt support this (I know about the Q - # shortcuts) but perhaps there are scripts or mods that allow assigning a keystroke to multiple items (apparel, weapons, spells, shouts, powers)?&lt;/p&gt;&#xA;" OwnerUserId="15591" LastEditorUserId="15591" LastEditDate="2011-12-01T11:14:18.330" LastActivityDate="2017-06-04T19:24:02.687" Title="How do I assign a single Keystroke to multiple items?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39507" PostTypeId="1" AcceptedAnswerId="47535" CreationDate="2011-12-01T08:40:40.397" Score="0" ViewCount="1454" Body="&lt;p&gt;At random points, while playing (never while changing levels), Battlefield 3 will freeze and crash, and it happens every time I play, sometimes 2-3 times a night (so, within 2-3 hours of gameplay).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Has it happened to anyone else? Does anyone know how to fix this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All my drivers and Origin are up to date, and I have tried a couple of things, but they wouldn't work.&lt;/p&gt;&#xA;" OwnerUserId="5313" LastEditorUserId="12" LastEditDate="2011-12-02T20:35:53.427" LastActivityDate="2012-01-18T08:38:01.597" Title="Battlefield 3 keeps crashing" Tags="|pc|battlefield-3|" AnswerCount="3" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39508" PostTypeId="2" ParentId="39503" CreationDate="2011-12-01T08:42:12.083" Score="3" Body="&lt;p&gt;You'll have to wait until &lt;strong&gt;Yusuf&lt;/strong&gt; teaches you how to do so.  You learn it in &lt;strong&gt;Sequence 3, Memory 4&lt;/strong&gt;, &quot;Bomb Crafting&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be able to craft the bombs, you need to go to a crafting table.  They look like little wooden cupboards hanging on the side of a wall, often sitting next to a pigeon coop.  The icon is a little white bomb on the map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed that you can even add more bombs to your inventory from the &lt;strong&gt;Weapon Wheel&lt;/strong&gt;.  Provided that you have at least one bomb that you want to recreate (but not at capacity) and you have the ingredients to make it.  Open the weapon wheel, select the bomb you want to create and press &lt;kbd&gt;A&lt;/kbd&gt; (or whatever is appropriate for your control scheme) to &lt;strong&gt;Add Bomb&lt;/strong&gt;.  It will add more of that bomb to your inventory.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-02T20:18:58.180" LastActivityDate="2011-12-02T20:18:58.180" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39509" PostTypeId="1" CreationDate="2011-12-01T09:14:25.537" Score="16" ViewCount="17206" Body="&lt;p&gt;Lately, I've been playing as assassin with a pair of daggers, taking advantage of my x30 damage multiplier from a stealth hit and 100 stealth skill. But unfortunately, when the dragon decides to land, I'm always already discovered and have to fight him in plain sight, which results in very hard fights and a lot of empty healing potions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way for me to effectively backstab a dragon?&lt;/p&gt;&#xA;" OwnerUserId="14996" LastEditorUserId="8350" LastEditDate="2012-06-05T11:28:49.730" LastActivityDate="2022-01-24T16:47:08.720" Title="Can I use dagger stealth multiplier on a dragon?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39510" PostTypeId="2" ParentId="39216" CreationDate="2011-12-01T09:17:26.943" Score="1" Body="&lt;p&gt;Under the building menu select, tech and build a carbon production chain.  Then build submarine yard also, in tech class.  A submarine yard will allow you to build a T38, which has a scout drone.&lt;/p&gt;&#xA;" OwnerUserId="15660" LastEditorUserId="1980" LastEditDate="2011-12-01T16:05:42.137" LastActivityDate="2011-12-01T16:05:42.137" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39512" PostTypeId="1" CreationDate="2011-12-01T09:33:33.570" Score="8" ViewCount="694" Body="&lt;p&gt;I am currently playing Icewind Dale Gold, an outstanding D&amp;amp;D based dungeon crawler. It works with almost no problems on my Pentium 4 2.93GHz Prescott, 1.5GB RAM DDR2 and Radeon HD4650 1GB PciE, running Windows XP SP3 and DirectX 9.0c. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, there is only one minor issue that I was not able to fix no matter what - it is the Mirrored Sprites option, accessible from games setup, under Graphics tab. Basically, it makes characters' sprites animation being mirrored, i.e. when character is facing right and hold his shield in his right hands, then after turning and facing left the shield is immediately swapped to his left hand, being a mirror reflection of his previous stance. In the old days it allowed to save some memory and increase game performance. Nowadays I am not able to turn this option off - it is always active.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I noticed this happens in almost every game based on Infinity engine I tried in the past years (Icewind Dale 2, Baldur's Gate Gold). I also used different hardware specs (Radeon 9550 AGP, Pentium 4 2GHz Northwood, Celeron D 3.2GHz, Athlon 2400XP+, DualCore E5200), with no results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you by any chance know if it is a known bug and is there is any solution for this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just note I use localized, Polish versions of these games - could this problem be version-specific?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thank you in advance.&lt;/p&gt;&#xA;" OwnerUserId="5983" LastEditorUserId="5983" LastEditDate="2012-03-02T07:59:09.120" LastActivityDate="2012-10-28T12:12:30.850" Title="Problem with Icewind Dale Gold mirrored sprites" Tags="|technical-issues|icewind-dale|" AnswerCount="1" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="39513" PostTypeId="2" ParentId="39509" CreationDate="2011-12-01T09:34:52.323" Score="14" Body="&lt;p&gt;Yes, you can backstab them, and with the right equipment you can kill a dragon in a single hit.&lt;/p&gt;&#xA;&lt;p&gt;Stealthing a dragon is difficult if it has already found you and is in battle -- I personally haven't discovered a way to do this. But dragons that sit on word walls can be snuck up on and then stabbed fairly easily.&lt;/p&gt;&#xA;&lt;p&gt;If a dragons spots you, I would recommend going invisible or hiding until the dragon stops looking for you and then proceeding with sneaking up and stabbing it when it lands.&lt;/p&gt;&#xA;&lt;p&gt;If you want to see a Stealth dragon kill in action check out &lt;a href=&quot;http://www.youtube.com/watch?v=t7fA43G8JPo&quot; rel=&quot;nofollow noreferrer&quot;&gt;this&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="87579" LastEditDate="2022-01-24T16:47:08.720" LastActivityDate="2022-01-24T16:47:08.720" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="39514" PostTypeId="2" ParentId="39389" CreationDate="2011-12-01T10:00:58.487" Score="10" Body="&lt;p&gt;Actually the fastest way to do 180&amp;deg; turn is to perform &lt;a href=&quot;http://en.wikipedia.org/wiki/Immelmann_turn&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Immelmann turn&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You just pull up until you're fully inverted, then you do a half-roll. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vDlWB.gif&quot; alt=&quot;Immelmann turn from Wiki&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="7354" LastEditorUserId="7354" LastEditDate="2011-12-01T10:51:00.757" LastActivityDate="2011-12-01T10:51:00.757" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39515" PostTypeId="1" AcceptedAnswerId="39521" CreationDate="2011-12-01T10:47:54.423" Score="37" ViewCount="198231" Body="&lt;p&gt;I am using two daggers at the moment, however swords are significantly higher in damage. I can still get my 15x damage modifier on backstabs if I use my dagger.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the attack speed significantly different when I swap one dagger for a sword?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything else I need to take into consideration?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="4163" LastEditDate="2013-09-05T17:47:55.067" LastActivityDate="2016-09-03T01:49:54.227" Title="Are there any advantages to using two daggers, as opposed to a dagger and sword?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="11" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39516" PostTypeId="2" ParentId="39472" CreationDate="2011-12-01T11:03:39.147" Score="1" Body="&lt;p&gt;It opens this door:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/vJHVt809mSg?start=957&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inside you can get &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; the Secret Challenge Room 5&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="247" LastActivityDate="2011-12-01T11:03:39.147" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39519" PostTypeId="2" ParentId="39409" CreationDate="2011-12-01T11:58:07.557" Score="12" Body="&lt;p&gt;I've fixed it. Steps for those who are having the same problems :&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Close steam (right click on the system tray icon and choose exit) &lt;/li&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;C:\Program Files (x86)\&lt;/code&gt; or whatever folder your steam is installed&lt;/li&gt;&#xA;&lt;li&gt;Go to &lt;code&gt;Steam/steamapps/common/skyrim/Skyrim&lt;/code&gt; &lt;/li&gt;&#xA;&lt;li&gt;Delete (or move to desktop to avoid issues if it does not work) the &lt;code&gt;SkyrimPrefs.ini&lt;/code&gt; file &lt;/li&gt;&#xA;&lt;li&gt;Open Steam and go to : Library &gt; Skyrim &gt; Right Click &gt; Properties &gt; Local Files &gt; Verify Integrity of Game cache &lt;/li&gt;&#xA;&lt;li&gt;It will download a &quot;missing&quot; file, 22MB or something&lt;/li&gt;&#xA;&lt;li&gt;Ready to play&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I hope this helps other people with the same problem!&lt;/p&gt;&#xA;" OwnerUserId="15626" LastEditorUserId="3936" LastEditDate="2012-04-02T12:55:44.120" LastActivityDate="2012-04-02T12:55:44.120" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39520" PostTypeId="2" ParentId="37025" CreationDate="2011-12-01T11:58:09.353" Score="0" Body="&lt;p&gt;It does not work for Xbox. If you have thermal optics enabled the mines does not glow white. &#xA;I am not sure if its a glitch for Xbox. &lt;/p&gt;&#xA;" OwnerUserId="15666" LastActivityDate="2011-12-01T11:58:09.353" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39521" PostTypeId="2" ParentId="39515" CreationDate="2011-12-01T12:00:58.070" Score="30" Body="&lt;p&gt;Daggers are indeed faster, although I can't find a reference on how much faster. Everything (enchantments, perks, etc.) considered, I don't think there is a huge difference, so it should come down more to style.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Perks&lt;/strong&gt;&lt;br&gt;&#xA;The sword's&lt;br&gt;&#xA;&lt;em&gt;Backstab:&lt;/em&gt; 6x sneak attack damage with a one-handed weapon&lt;br&gt;&#xA;&lt;em&gt;Bladesman:&lt;/em&gt; 10/15/20% chance of doing critical damage with a sword (3 ranks)   &lt;/p&gt;&#xA;&#xA;&lt;p&gt;vs the dagger's&lt;br&gt;&#xA;&lt;em&gt;Assassin's Blade:&lt;/em&gt; 15x sneak attack damage with a dagger&lt;/p&gt;&#xA;&#xA;&lt;p&gt;and both have&lt;br&gt;&#xA;&lt;em&gt;Armsman:&lt;/em&gt; +20/40/60/80/100% damage with a one-handed weapon&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So there's a difference here, in that the perks favor different playing styles: daggers benefit from stealth and swords benefit from more all-purpose combat. If you're dual-wielding a dagger and sword, that shouldn't really matter as you can sneak attack with the dagger and follow up with both.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Speed&lt;/strong&gt;&lt;br&gt;&#xA;As you get better weapons, the damage difference as a percentage falls. For example, an Iron Sword deals 7 base damage vs an Iron Dagger's 4, which is 75% stronger. A Daedric Sword deals 14 vs the Dagger's 11, so only 27% more. Smithed to legendary, it's 24 versus 21, so only 14% difference. I don't know how much the crits from Bladesman add.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, because daggers are faster, they will be able to deal out on-hit damage from enchantments more quickly. If you're focusing at all on enchanting, you may want to consider that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;An actual sneak attack&lt;/strong&gt;&lt;br&gt;&#xA;In my experience, a standing dual-wielded sneak power attack with two daggers will connect and get the sneak bonus on the first two and maybe more (most enemies are dead by then). I can't tell whether that's up to 60x normal damage (15x from Assassin's Blade, 2x from Shrouded Gloves, 2x from power attack) or if there's some cap, but suffice it to say that if you planning to be very sneaky, not much will hold up to such an attack with two Daedric Daggers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the other hand, daggers do &lt;em&gt;not&lt;/em&gt; benefit from several bonuses to swords. That includes Fortify One-Handed, Bladesman, etc. That includes silly things like the Nightingale Gloves.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Bottom line&lt;/strong&gt;&lt;br&gt;&#xA;If you don't plan to be seen often, I personally have stuck with daggers. My strategy for dealing with non-sneaking situations is falling back on magic. If you want more damage in face-to-face combat, of course, consider a sword, just keep in mind that the ideal equipment for sneaking is quite different than that for combat.&lt;/p&gt;&#xA;" OwnerUserId="14402" LastEditorUserId="14402" LastEditDate="2011-12-01T14:03:55.560" LastActivityDate="2011-12-01T14:03:55.560" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39522" PostTypeId="2" ParentId="39506" CreationDate="2011-12-01T12:01:16.083" Score="2" Body="&lt;p&gt;Unfortunatly there is no way to do it yet.&#xA;Like @Fambida wrote, lets pray for a mod that bethesda does not banish.&lt;/p&gt;&#xA;" OwnerUserId="15626" LastActivityDate="2011-12-01T12:01:16.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39523" PostTypeId="2" ParentId="39468" CreationDate="2011-12-01T12:05:48.583" Score="11" Body="&lt;p&gt;I've seen this same error yesterday. Run Steam (not sure if Administrator privilege is needed), right-click on the game name and go to Properties, then Local Files. There, click on Verify Integrity of Game Cache.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I did that yesterday on a friend's, and Skyrim launched without problems after that.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;OP Edit:&lt;/strong&gt; Results&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/ERgRd.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/1ew7c.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Works!&lt;/p&gt;&#xA;" OwnerUserId="4007" LastEditorUserId="11086" LastEditDate="2011-12-01T14:30:21.430" LastActivityDate="2011-12-01T14:30:21.430" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39524" PostTypeId="2" ParentId="19546" CreationDate="2011-12-01T12:05:58.343" Score="4" Body="&lt;p&gt;You could just use wheat by holding it in your hand then go up to the animal. Once you get its attention (by walking in front of it) it will follow you. But don't get to far ahead or else it will lose interest and stop following you.&lt;/p&gt;&#xA;" OwnerUserId="15667" LastEditorUserId="1980" LastEditDate="2011-12-01T16:03:51.590" LastActivityDate="2011-12-01T16:03:51.590" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39525" PostTypeId="1" AcceptedAnswerId="39597" CreationDate="2011-12-01T12:09:48.953" Score="7" ViewCount="30725" Body="&lt;p&gt;I am leveling a conjuration sneaky archer (Sneak + bound bow + summons if needed).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Two questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Is Bound Bow (with conjuration perks + archer perks) better than Daedric Bow (with archer perks)? Consider that Bound Bow cannot be enchanted, but poisons do work.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Which one should I level to help me the most with this build: Alchemy, Enchanting or Smithing?&#xA;How do I benefit from each skill as a Conjuration Sneak Archer?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;By the way, I'm level 36, and with 2.0x sneak bonus only (I don't have 3.0x yet) I can one-shot most mobs with Bound Bow + Quick Casting (to avoid beeing caught) + Conjuration perk that increases Bound Weapons' damage.&lt;/p&gt;&#xA;" OwnerUserId="15626" LastEditorUserId="4163" LastEditDate="2012-10-25T01:39:57.733" LastActivityDate="2017-10-26T17:11:51.447" Title="Conjuration Archer + Enchanting or Alchemy or Smithing" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39526" PostTypeId="1" AcceptedAnswerId="44926" CreationDate="2011-12-01T12:22:32.587" Score="3" ViewCount="861" Body="&lt;p&gt;Looking down at the sewer like area (in front of the spinning wheel), close to where you find the second fire keeper soul guarded by those &quot;fire dogs&quot;, you can see a lurking shadow with a moving tail. If you move to the platform the shadow is nowhere to be seen. It is only visible if you look down on this area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is this shadow, a graphic glitch?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;edit&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Nbdag.jpg&quot; alt=&quot;Shadow is below the glowing message. Upwards in the image one can find the Fire Keeper soul.&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="10573" LastEditorUserId="10573" LastEditDate="2011-12-02T09:21:56.350" LastActivityDate="2011-12-31T16:57:42.807" Title="What is that shadow in Blight Town?" Tags="|dark-souls|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39527" PostTypeId="1" AcceptedAnswerId="39530" CreationDate="2011-12-01T12:28:25.203" Score="3" ViewCount="6592" Body="&lt;p&gt;In my experience I find that opponents with elemental weapons fares way better towards me (I'm lvl 61, using a +5 Channeler's trident with 50 INT) than those that don't.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it better to have a scaling B, A or S rank weapon and pump levels into needed stat or have an elemental (fire or elemental) weapon when doing pvp? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How about Chaos weapons, is it worth farming up to 99 humanity?&lt;/p&gt;&#xA;" OwnerUserId="10573" LastActivityDate="2011-12-17T16:01:15.437" Title="Scaling weapon or elemental weapon?" Tags="|dark-souls|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39528" PostTypeId="1" AcceptedAnswerId="39529" CreationDate="2011-12-01T12:30:07.103" Score="19" ViewCount="243092" Body="&lt;p&gt;In the quest &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Discerning_the_Transmundane&quot; rel=&quot;noreferrer&quot;&gt;Discerning the Transmundane&lt;/a&gt; I received an Elder Scroll.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is great and all, and who doesn't want to own an Elder Scroll, but the problem is that it weighs 20 (pounds? kilos? I'm not sure) and is marked as a quest item, causing me to be unable to store it in a chest etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to make it unmarked as a quest item, giving me the ability to keep it but store it away? If not, is there a way to get rid of it without using the console (I'll use the console if I have to, but I'd rather not).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2012-06-11T21:30:16.657" Title="How do I remove this Elder Scroll from my inventory?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39529" PostTypeId="2" ParentId="39528" CreationDate="2011-12-01T12:39:31.377" Score="17" Body="&lt;p&gt;According to the wiki you linked: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Elder Scroll can be sold to Urag gro-Shub in the College of Winterhold's Arcanaeum for 2000 gold.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You don't get to keep it, but at least you don't have to carry it around everywhere.&lt;/p&gt;&#xA;" OwnerUserId="8239" LastActivityDate="2011-12-01T12:39:31.377" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39530" PostTypeId="2" ParentId="39527" CreationDate="2011-12-01T12:45:08.497" Score="4" Body="&lt;p&gt;The answer is &quot;it depends&quot;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first thing to consider is that elemental weapons don't scale, but do have high base damage due to their elemental attack (depending on the enemy). Due to this elemental weapons, and weapons with a high base damage in general, are preferable in the early portions of the game to weapons with high scaling but low base damage. This is because early in the game your stats are not high enough to give you a sizeable scaling bonus. With that said however, your damage with a scaling weapon will eventually greatly out weigh the damage you do with elemental weapons in the end, and is therefore preferable in most situations.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is one last thing to consider though, which is all enemies have different resistance to elemental and physical attacks. Some enemies are really weak against lightning, and others take almost no damage from it. Whereas others will take a bunch of damage from physical attacks, whereas others will only take a small amount of damage. Due to this, regardless of your level, you will always find enemies where a weapon with high elemental damage will be preferable, but as a general rule of thumb, you should be focusing on using weapons with high stat scaling, and using elemental damages as back-up weapons.&lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-12-01T12:45:08.497" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39531" PostTypeId="1" CreationDate="2011-12-01T13:12:51.587" Score="5" ViewCount="2721" Body="&lt;p&gt;It seems that the High Templar is weaker in SC2, particularly, the storm's damage is weaker, the spell duration is quicker, and the AOE is smaller, than it was on SC1. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I use High Templars effectively in Starcraft 2, despite these changes?&lt;/p&gt;&#xA;" OwnerUserId="13479" LastEditorUserId="-1" LastEditDate="2011-12-01T15:23:49.673" LastActivityDate="2011-12-02T00:07:02.023" Title="How can  I use High Templars effectively?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="7" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39532" PostTypeId="2" ParentId="39525" CreationDate="2011-12-01T13:23:14.560" Score="1" Body="&lt;p&gt;Conjuration and sneaky doesn't quite go hand in hand as summons are typically not so stealthy and will cause you to be detected, but if you are going to solely use it for the bow, I suppose its alright.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for your questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;No, because with enough smithing, you can drastically increase a daedric bow's base damage, far above what you can manage with the conjured bow.  And there's also the matter of being able to enchant it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;The answer, in short, is yes.  Alchemy and enchanting are two of the most useful skills in the game, allowing you to get some ridiculous skill boosts via potions and armor enchantments.  smithing is not AS useful since you can boost it through enchantments and potions, but you'll need the perks to upgrade daedric anyway.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-01T13:23:14.560" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="39533" PostTypeId="2" ParentId="39485" CreationDate="2011-12-01T13:30:20.337" Score="2" Body="&lt;p&gt;Altair jumping through the window is seen in one of Altair's five memories.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've finished the game 100% and didn't even notice those. So I would guess that looking at them is cool, but they don't impact on game completion.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="4182" LastEditDate="2011-12-01T15:11:52.053" LastActivityDate="2011-12-01T15:11:52.053" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39534" PostTypeId="2" ParentId="39487" CreationDate="2011-12-01T13:31:48.293" Score="3" Body="&lt;p&gt;When there is one close, you'll hear whispers all around.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just go to multiplayer, it's the same sound when a pursuer is near.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And the timing is random. You can have none for 3 hours then 2 in 10 minutes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: Just a theory like that, I think they might appear more often if you stand for a long  time in the same part of the city. I remember when I was just waiting close to a bank for my income to cash in (so a few hours in the same part of the city, just waiting) and by the end, it was one each 10 to 15 minutes. Just a theory, that should be tested.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastEditorUserId="15236" LastEditDate="2011-12-01T16:15:10.493" LastActivityDate="2011-12-01T16:15:10.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39535" PostTypeId="2" ParentId="34609" CreationDate="2011-12-01T13:34:16.950" Score="6" Body="&lt;p&gt;The key to QS is to make sure before you take your shot - you are completely stationary. Too many people who try quickscoping are still moving when they take their shot and this results in about a 1:4 shot-to-kill ratio ... it's frustrating as I used to fire while still moving and even though you are lined up and it is dead on them.  I was sometimes too keen to get that shot off. When you are still moving it seems as though the bullet passes straight through them, when in fact it actually hasn't gone where you intended it to go.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly try to shoot from cover at first. Get into the habit of ducking and going prone, then standing - taking your shot and dropping as you shoot. This is known as a drop shot. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When you get good - you can start to drag scope, which is basically where you go to scope in and your crosshairs aren't lined up with the enemy - you have to VERY QUICKLY drag the scope right or left and time the shot and fire when crosshairs are over your opponent.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you have mastered the basics - you can look at 360's, stalls and no-scopes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember, line up target, stop, shoot.  You want to consider a sensitivity of something between 6 and 10. I play on 9, but worked up from 5. 10 i find is just a bit too erratic for anything other than a run and gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Really you just have to practice, there is no shortcut to no-scoping.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps&lt;/p&gt;&#xA;" OwnerUserId="15669" LastEditorUserId="25368" LastEditDate="2012-08-23T13:04:38.160" LastActivityDate="2012-08-23T13:04:38.160" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39536" PostTypeId="2" ParentId="38779" CreationDate="2011-12-01T13:36:58.290" Score="7" Body="&lt;p&gt;No, it is a bug. The horse dies for (but not for good) if you do that. She can also die if given a lot of damage at the same time. As from a dragon. She is not immortal, just heals herself fast. Jumping from very high cliffs kill her, because it is a lot of damage at the same time. You could also try to buy a new horse, ride on it, and then kill it. I have not tried yet, but if you own many horses the ones you are not using are stabled where you bought them. So maybe shadowmere would be stabled in the black pool next to the sanctuary.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;*EDIT&#xA;This buying/riding and then killing it works. Shadowmere stays where you dismounted her. Also, if she gets killed, she will respawn at the spot where she died and wait in the same maner. So if she dies, mark it, and come back to the spot in a couple of weeks.&lt;/p&gt;&#xA;" OwnerUserId="15670" LastEditorUserId="15670" LastEditDate="2011-12-01T14:10:27.010" LastActivityDate="2011-12-01T14:10:27.010" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39538" PostTypeId="2" ParentId="39531" CreationDate="2011-12-01T14:18:56.633" Score="3" Body="&lt;p&gt;One way to make the storms more effective in SC2 is complimentary to the use of force fields. Since storm does damage over time, enemies can simply walk out of the way of it suffering only a part of its full potential damage. If you use force fields to split the enemy army in half (or even just throw them right behind their army) and then storm on them they will be forced to engage and take full damage from the storm. Another good thing is to use storm in choke points (like ramps) where the enemy units have to run right through it.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/HUFdH.jpg&quot; alt=&quot;HerO did this to Puma in the final game of Dreamhack Winter 2011&quot;&gt;&#xA;&lt;em&gt;HerO did this to Puma in the final game of Dreamhack Winter 2011&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Players will often have a few templars flanking a zerg army if they have infestors (which are typically towards the back of a zerg army) and will be able to pick them off with feedback before the infestors can get off fungals or the zerg player will notice the templars coming in from the side. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another use for storm is to take out a mineral line. Ever since the patch getting rid of the Khaydarin Amulet you are no longer able to warp in a templar with enough energy to perform a storm. Players have gotten around this by warping in 2 templars from a warp prism, loading them up into it, waiting until they have enough energy, then dropping in the enemy base. This is a very strong tactic since you can dismantle an entire mineral line with the 2 storms severely hindering your opponent's economy. &lt;em&gt;Here's an example video of a &lt;a href=&quot;http://de.twitch.tv/dreamhacksc2b/b/300988830?t=56m35s&quot; rel=&quot;nofollow noreferrer&quot;&gt;perfect stormdrop by HerO&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you have a mothership later in the game storms, along with archon toilet, can be very effective at damaging the entire army of your opponent. Casting storm shortly after vortexing the enemy army will cause it to hit almost everything that was just in the vortex. Cheat the storm towards the direction that their army came in from if your army is also in the vortex otherwise you will kill your own army too! &lt;em&gt;An example video from Dreamhack Winter 2011 where &lt;a href=&quot;http://de.twitch.tv/dreamhacksc2b/b/300988830?t=38m00s&quot; rel=&quot;nofollow noreferrer&quot;&gt;HerO kills quite a few Broodlords&lt;/a&gt; this way&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When used alongside the other spells available to protoss in SC2, storms can be very strong since you can effectively force the opponent to stay inside of them. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: Storms do not stack damage. That is to say that if you have 2 storms available and you cast them in the same spot one right after the other it will not do any more damage than if you were to cast a single storm. You need to remember to chain storms so as to cast a new storm once the previous one is about to run out. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also remember to keep your templar spread out so they don't lose their energy to ghosts when playing PvT!&lt;/p&gt;&#xA;" OwnerUserId="10613" LastEditorUserId="1400" LastEditDate="2011-12-01T20:06:31.237" LastActivityDate="2011-12-01T20:06:31.237" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39539" PostTypeId="1" AcceptedAnswerId="39543" CreationDate="2011-12-01T14:35:57.973" Score="3" ViewCount="2054" Body="&lt;p&gt;To start, I'm not asking how many followers I can have at one time. I know that's been asked before a few times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm wondering if there is a finite number of followers available through the world who will follow me? It seems like there is at least one in each towns inn, and then some others around based on quests. I've had a bad habit of killing them off (Unrelenting force over the cliff, so sorry Lydia) and not realizing it, but I prefer to just continue on and not reload from a save.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At some point, if I kill them all off (on acccident, of course), will I run out of people who will offer to follow me?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="23" LastEditDate="2011-12-05T01:44:05.800" LastActivityDate="2013-06-15T15:03:25.147" Title="Is there a finite amount of followers in the game world?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39540" PostTypeId="1" CreationDate="2011-12-01T14:39:08.623" Score="3" ViewCount="162" Body="&lt;p&gt;In Two Worlds I, I have no problems to activate the teleporters in the north. But in the south the teleporters look a little bit different and won't activate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a quest that I need to finish to be able to activate these?&lt;/p&gt;&#xA;" OwnerUserId="10168" LastEditorUserId="136461" LastEditorDisplayName="user27134" LastEditDate="2016-12-22T15:44:43.130" LastActivityDate="2016-12-22T15:44:43.130" Title="How to activate the &quot;other&quot; teleporters in Two Worlds?" Tags="|two-worlds|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39541" PostTypeId="2" ParentId="16998" CreationDate="2011-12-01T14:39:44.077" Score="15" Body="&lt;p&gt;Since the &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2235109&quot; rel=&quot;noreferrer&quot;&gt;update 1.4.3.1&lt;/a&gt;, an option allows the player to revisit old chapters in a campaign. You just have to click on the name of the chapter on the select screen.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Changelog for Magicka Patch 1.4.3.1 2011-11-15&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;• Added saveable checkpoints. Checkpoints will now save your progress&#xA;  up to that point.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;• Added a automatic-revive fairy for single player games.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;• &lt;strong&gt;Added an option to revisit old chapters in a campaign.&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;• Improved server browser usability.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;• Improved body collision detection and overall physics.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="3921" LastActivityDate="2011-12-01T14:39:44.077" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39543" PostTypeId="2" ParentId="39539" CreationDate="2011-12-01T14:45:30.497" Score="3" Body="&lt;p&gt;There are some generic NPCs that you gain by completing quests, such as the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Dark_Brotherhood_Initiate&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dark Brotherhood Initiate&lt;/a&gt; that may respawn, assuming you can somehow kill them in the first place.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems that those initiates are immortal, according to the wiki.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So no, you can't run out of followers.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-01T14:45:30.497" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39544" PostTypeId="2" ParentId="31627" CreationDate="2011-12-01T14:47:35.253" Score="6" Body="&lt;p&gt;I you want to do a lot of automatic fishing (i.e. to get the achievement) you can record a macro that's triggered by a pixel turning a certain colour. I use MacroGamer, but there are many. The trick in Torchlight is that there are lots of moving lighting and shadow effects that make it hard to predict exactly what colour to look for. I found that the easiest place to set up a macro is in the town:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/FdNIY.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At the bottom of the dock, where the dark part of the wood touches the rings, there are no varying lights (aside from the translucent rings passing over it). When the rings line up, the outside ring disappears and the inside ring turns from blue to grey. If you can capture a screenshot exactly when that happens, you can train the macro to watch for that colour - the translucent grey ring against the dark brown grain. Now just record the rest of the macro, which clicks on the hook icon, then clicks the &quot;OK&quot; button, then clicks the fishing hole again, and loop. Walk away for about 5 hours (averages 3-4 fish per minute when staying at the same hole), and you should have about 1000 fish sitting on the dock when you return.&lt;/p&gt;&#xA;" OwnerUserId="6264" LastActivityDate="2011-12-01T14:47:35.253" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39545" PostTypeId="2" ParentId="39358" CreationDate="2011-12-01T14:51:58.893" Score="0" Body="&lt;p&gt;You could use wool to fill the spots that the torches melt. Depending on your texture pack, you can make it so you can't tell wool from snow using this method.&lt;/p&gt;&#xA;" OwnerUserId="15672" LastActivityDate="2011-12-01T14:51:58.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39546" PostTypeId="1" CreationDate="2011-12-01T15:21:41.737" Score="5" ViewCount="1817" Body="&lt;p&gt;I don't know about everyone else, but I find the new 3d maps in Skyrim to be difficult to navigate, especially since you can't rotate all around the map or zoom all the way out.  Is it possible to revert to a simpler, 2D map, similar to the ones in Oblivion?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the xbox 360 version.&lt;/p&gt;&#xA;" OwnerUserId="15673" LastEditorUserId="15673" LastEditDate="2011-12-01T15:47:57.220" LastActivityDate="2011-12-01T17:07:36.297" Title="Is it possible to get simpler maps in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|xbox-360|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39547" PostTypeId="2" ParentId="38779" CreationDate="2011-12-01T15:25:41.093" Score="5" Body="&lt;p&gt;Unlike the Shadowmere present in Oblivion, Shadowmere in Skyrim is not marked as Essential and can die, killing Shadowmere works for making it stop following you temporarily.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, 15-20 days later, Shadowmere will respawn in the location of death, causing it to start following you again&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shadowmere just seems invunerable, as it heals at the same rate as damage is applied. The only way to kill Shadowmere is to apply enough damage to it so it loses all of it's health in a single blow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If your skills are high enough with a bow, you do not have to one shot Shadowmere. By sneaking and applying the 3.0x bonus and critical damage bonus you can use the Bound Bow or a Daedric Bow and use about 5 arrows to kill it. The same can be applied to all weapons or magic. Be sure to use weapons strong enough that Shadowmere's health regeneration can not keep up with.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="-1" LastEditDate="2013-12-26T08:20:03.547" LastActivityDate="2013-12-26T08:20:03.547" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39548" PostTypeId="2" ParentId="39546" CreationDate="2011-12-01T15:40:31.043" Score="0" Body="&lt;p&gt;I'm not aware of any 2d maps yet. However, you can get rid of the clouds and remove the navigation restrictions with &lt;a href=&quot;http://www.skyrimnexus.com/downloads/file.php?id=145&quot; rel=&quot;nofollow noreferrer&quot;&gt;these modifications&lt;/a&gt; to Skyrim.ini.&lt;/p&gt;&#xA;" OwnerUserId="15104" LastActivityDate="2011-12-01T15:40:31.043" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39549" PostTypeId="2" ParentId="39528" CreationDate="2011-12-01T15:41:02.537" Score="32" Body="&lt;p&gt;Any item marked as Quest Items actually weighs nothing at all (even when it has a weight displayed), so there is no need for you to give it away.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-01T15:41:02.537" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39550" PostTypeId="1" CreationDate="2011-12-01T15:56:02.513" Score="12" ViewCount="81956" Body="&lt;p&gt;I was wondering if by attacking bare handed, you increase your 1-hand (or 2-hands) weapon skill mastery.  Also, do that weapon's branch perks apply to unarmed attacks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since there are items like armored gloves and skills like Iron Fists that boost unarmed combat, I thought the developers wanted you to take interest in that option (since Khajit as example, deal even more damage thanks to claws), and that fighting unarmed would affect at least the 1-hand skill increase.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Yet, I never ever saw my weapon (nor 1- nor 2-handed) skill bars increase while fighting unarmed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And by the way, do the Khajiits's +15 claw bonus mean that every one-hand weapon below damage 15 is useless? (Aside for reach, magical bonuses, and any one-hand skill you bought of course.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What about Skills? Does, as an example, &quot;Backstab&quot; skill bonus apply just to any 1-hand weapons, or to barehand too? Can I, say, do a stealthy instant kill from behind when unarmed? Like breaking the neck maybe?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And do other Skills like Paralyzing Strike, Bladesman, Bonebraker apply to barehands as well?&lt;/p&gt;&#xA;" OwnerUserId="15675" LastEditorUserId="1057" LastEditDate="2011-12-01T18:03:16.440" LastActivityDate="2016-11-08T13:58:00.147" Title="Does using bare hands increase 1-hand or 2-hand skill level, and do those weapon skills apply to bare hands?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39551" PostTypeId="2" ParentId="39550" CreationDate="2011-12-01T16:11:17.547" Score="3" Body="&lt;p&gt;In Skyrim, Unarmed combat is not tied to any skill. The damages don't get better with skill level, only some perks and equipment can give you more hand-to-hand damages.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can have more details about improving your fist damages in &lt;a href=&quot;https://gaming.stackexchange.com/questions/36263/is-there-any-way-of-improving-claw-attacks-by-khajiits&quot;&gt;this question&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.580" LastActivityDate="2011-12-01T16:11:17.547" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39552" PostTypeId="2" ParentId="39506" CreationDate="2011-12-01T16:19:45.577" Score="3" Body="&lt;p&gt;A macro program like &lt;a href=&quot;http://www.autohotkey.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;autohotkey&lt;/a&gt; is what you're looking for.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since skyrim has a consolified interface, almost any action can be done with keystrokes alone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick is to use the favorites menu, and walk trough it while selecting the things you want.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A macro I have for example is:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;q&lt;/kbd&gt; opens quick menu&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt; moves to top of list (number of items in list.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;e&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt;&lt;kbd&gt;e&lt;/kbd&gt;equips or unequips an unrelated weapon and shield &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;the desired weapon is has a known state (unequiped)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;s&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt;&lt;kbd&gt;e&lt;/kbd&gt; moves to wapon and equips it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;s&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt;&lt;kbd&gt;e&lt;/kbd&gt; moves to shield and equips it.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;kbd&gt;q&lt;/kbd&gt; closes quick menu.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It isn't instant or very quick, but it saves a lot of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, this setup is fragile and basically only works when all items of the Quick menu have consistent names.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-01T16:19:45.577" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39553" PostTypeId="1" AcceptedAnswerId="39558" CreationDate="2011-12-01T16:21:38.167" Score="11" ViewCount="553" Body="&lt;p&gt;&lt;strong&gt;What I'm wondering is:&lt;/strong&gt; if anyone can suggest a strategy to keep the game from becoming about building an overwhelming Army, but instead about smaller (and perhaps simultaneous) engagements?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After watching some VODs online I've noticed that army sizes increase as the game progresses.  Which makes sense, because as the economy of each player increases they are able to produce more and more units, and build more and more structures (or have built more structures).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think I see smaller Armies in the Pro games (anybody agree with that?).  (Yes, eventually one force gains enough of a lead to make the large, overwhelming army -- and it usually is near the end of the game).&lt;/p&gt;&#xA;" OwnerUserId="14894" LastEditorUserId="14894" LastEditDate="2011-12-01T16:27:54.143" LastActivityDate="2012-06-08T22:14:53.843" Title="StarCraft 2 forcing a game that keeps army sizes smaller" Tags="|starcraft-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39554" PostTypeId="2" ParentId="39550" CreationDate="2011-12-01T16:31:28.067" Score="7" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;I was wondering if by attacking bare handed, you increase your 1-hand (or 2-hands) weapon skill mastery.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I played through the start of the game unarmed (Khajit), and never increased my one-handed or two-handed skills.&#xA;&lt;br /&gt;&#xA;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;[...]do the Khajiits's +15 claw bonus mean that every one-hand weapon below damage 15 is useless?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If only comparing pure damage, yes.&#xA;&lt;br /&gt;&#xA;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Does, as example &quot;Backstab&quot; skill bonus apply just to any 1-hand weapons, or to barehand too?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The sneak perk Backstab applies to one-handed weapons, which bare-handed is not.&#xA;&lt;br /&gt;&#xA;&lt;br /&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Can I, say, do a stealthy istant kill from behind when unarmed? Like breaking the neck maybe?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You can sneak attack while unarmed (and with a two-handed weapon) for extra damage.  If you do enough damage to kill the opponent in one shot, you may be treated to a special animation.  IIRC, there's an unarmed neck snap one.  &lt;/p&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-12-01T16:31:28.067" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39555" PostTypeId="2" ParentId="39485" CreationDate="2011-12-01T16:40:11.020" Score="4" Body="&lt;p&gt;I don't think they impact completion stats, but they are easter eggs for those of us who beat &lt;em&gt;AC1&lt;/em&gt; and foreshadowing for future events in the game. They show some key stuff from Altaïr's genetic memory, as well as show that Ezio is suffering from the same genetic memory bleed as Desmond at that point.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-12-16T12:57:30.523" LastActivityDate="2011-12-16T12:57:30.523" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39556" PostTypeId="1" AcceptedAnswerId="39559" CreationDate="2011-12-01T16:45:54.373" Score="4" ViewCount="2156" Body="&lt;p&gt;Is there a simple way to spread units out without retreating in StarCraft 2?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What I want here is to make it harder for splash damage to occur on units, but also easier to select my own units if they need to attack specific targets.  For instance, when attacking a structure with marines they will surround the structure in a some radius away from the structure.  Is there a way to form up this line before the engagement?&lt;/p&gt;&#xA;" OwnerUserId="14894" LastActivityDate="2011-12-01T17:04:39.670" Title="Is there a simple way to spread units out without retreating in StarCraft 2?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39557" PostTypeId="2" ParentId="37139" CreationDate="2011-12-01T16:53:40.910" Score="2" Body="&lt;p&gt;I think it is around a week or so. That's roughly the amount of time it took to restock for me, anyway.&lt;/p&gt;&#xA;" OwnerUserId="15676" LastActivityDate="2011-12-01T16:53:40.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39558" PostTypeId="2" ParentId="39553" CreationDate="2011-12-01T16:56:58.763" Score="11" Body="&lt;p&gt;Fight early, fight often.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Focus on map awareness.  Building big armies requires big resources that have to come from somewhere.  Harass your opponent as he tries to expand, forcing the smaller skirmishes.  Limiting resources is the best way to force combat with less troops.  &lt;/p&gt;&#xA;" OwnerUserId="11969" LastActivityDate="2011-12-01T16:56:58.763" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39559" PostTypeId="2" ParentId="39556" CreationDate="2011-12-01T17:04:39.670" Score="5" Body="&lt;p&gt;A simple way, no.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To natural AI forces your army to clump up so in order to get a quick concave you'll have to do it manually.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You simply need to practice the mouse movements to split your army. Precise boxing of a few of your units and clicking away to split your army is key to splitting. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a practice map on the NA servers that allows practice of marine splitting versus banelings. It is called Marine Split Challenge.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-12-01T17:04:39.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39560" PostTypeId="2" ParentId="39546" CreationDate="2011-12-01T17:07:36.297" Score="2" Body="&lt;p&gt;Well, time to pull out that fancy map from the game box ;)  I read it's not a simple paper texture, so might not be so handy to write on it?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Still I envy you! The PC box doesn't get the nice Skyrim notebook, lame. :(&lt;/p&gt;&#xA;" OwnerUserId="1657" LastActivityDate="2011-12-01T17:07:36.297" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39561" PostTypeId="1" AcceptedAnswerId="39566" CreationDate="2011-12-01T17:08:31.020" Score="0" ViewCount="554" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/7470/how-do-units-choose-which-enemy-to-target-in-sc2&quot;&gt;How do units choose which enemy to target in SC2?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Somewhere I read about targeting priority.  For instance, if you focus fire on a Probe, and after it dies you army will continue to kill Probes, but when suddenly Zealots show up, the units will automatically start targeting the Zealots because it has a higher targeting priority?  Is this true?  If so what about when dealing with other unit types?  Is there some table with the targeting priorities?&lt;/p&gt;&#xA;" OwnerUserId="14894" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-12-01T17:28:17.800" Title="Targeting Priorities in StarCraft 2" Tags="|starcraft-2|" AnswerCount="1" CommentCount="0" ClosedDate="2011-12-02T19:22:20.380" ContentLicense="CC BY-SA 3.0" />
  <row Id="39562" PostTypeId="2" ParentId="36674" CreationDate="2011-12-01T17:12:41.530" Score="1" Body="&lt;p&gt;If she's standing in a doorway with a closable door, try closing and opening the door.  That will often push her out of the way, in one direction or another depending on where exactly she's standing.&lt;/p&gt;&#xA;" OwnerUserId="12231" LastActivityDate="2011-12-01T17:12:41.530" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39563" PostTypeId="2" ParentId="34209" CreationDate="2011-12-01T17:17:01.907" Score="3" Body="&lt;p&gt;The easiest way is by where he jumps down there should be a big yellow crate. Jump on and go all the way to the right. Doing that makes it easier to hit him and gives you cover he can't flank.&lt;/p&gt;&#xA;" OwnerUserId="15677" LastActivityDate="2011-12-01T17:17:01.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39564" PostTypeId="1" AcceptedAnswerId="39567" CreationDate="2011-12-01T17:20:00.143" Score="5" ViewCount="11661" Body="&lt;p&gt;I've been playing Batman: Arkham City and there is a &lt;em&gt;Riddler Proximity Mine&lt;/em&gt; in the Secret Corridor in Wonder City. I've tried to disable it using the &lt;strong&gt;Disruptor&lt;/strong&gt; (as suggested in the answer to my previous &lt;a href=&quot;https://gaming.stackexchange.com/questions/39210/how-can-i-disable-riddlers-proximity-mines&quot;&gt;question about disabling Proximity Mines&lt;/a&gt;) but it doesn't work (I'm aiming with LT and pressing RT, but there comes the &quot;no sign&quot; &lt;img src=&quot;https://i.stack.imgur.com/ifJXD.png&quot; alt=&quot;enter image description here&quot;&gt;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've also tried to find a way to that room which stores the Riddler Trophy, but to no avail (I've taken a look inside the room by throwing a remote batarang in it). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only way in seems to slide under the bars but the mine must be disabled first. How can I achieve this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Below are two images I took with my good old cellphone. Sorry for the low image quality.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/vWKUj.jpg&quot; alt=&quot;corridor&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/vWKUj.jpg&quot; alt=&quot;map&quot;&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/QYWoo.jpg&quot; alt=&quot;disruptor&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="145" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.493" LastActivityDate="2012-01-03T20:55:32.660" Title="How can I disable the Riddler Proximity Mine in the Secret Corridor in Wonder City?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39565" PostTypeId="1" AcceptedAnswerId="39757" CreationDate="2011-12-01T17:25:14.787" Score="16" ViewCount="12936" Body="&lt;p&gt;After defeating the Wall of Flesh, corruption is spreading much faster and bypasses sunflowers. Are there any other methods of halting it than hallowing?&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="9401" LastEditDate="2011-12-01T17:42:02.653" LastActivityDate="2018-02-07T09:21:21.127" Title="How can I halt the spread of corruption after winning hell?" Tags="|terraria|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39566" PostTypeId="2" ParentId="39561" CreationDate="2011-12-01T17:28:17.800" Score="0" Body="&lt;p&gt;The simple targeting priority for units is that they will attack something that is attacking them if there is nothing attacking them they will attack the first unit they encounter, then buildings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;IE. You attack a probe with a marine, a zealot starts attacking the marine, after the probe dies, the marine will attack a zealot.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-12-01T17:28:17.800" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39567" PostTypeId="2" ParentId="39564" CreationDate="2011-12-01T17:29:16.720" Score="6" Body="&lt;p&gt;The disruptor's the correct tool to use here.  Perhaps you're just not hitting the mine with it properly?  Do you have the upgrade which lets you &lt;a href=&quot;http://www.ign.com/wikis/batman-arkham-city/Mine_Detonator&quot; rel=&quot;nofollow noreferrer&quot;&gt;detonate the mines&lt;/a&gt;?  You'll have to hold the detonate button down (R2 on the PS3) in order to get it to explode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get this upgrade from: &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;the cops in the Iceberg Lounge, during the side mission &lt;a href=&quot;http://www.ign.com/wikis/batman-arkham-city/Remote_Hideaway&quot; rel=&quot;nofollow noreferrer&quot;&gt;Remote Hideaway&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-01T17:39:01.490" LastActivityDate="2011-12-01T17:39:01.490" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39568" PostTypeId="2" ParentId="24524" CreationDate="2011-12-01T17:35:33.503" Score="13" Body="&lt;p&gt;For a vanilla server you have to use &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;code&gt;/give [playername] [data-value] [amount] [damage-value]&lt;/code&gt;&lt;/p&gt;&#xA;" OwnerUserId="15679" LastEditorUserId="5029" LastEditDate="2011-12-02T04:42:10.010" LastActivityDate="2011-12-02T04:42:10.010" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39573" PostTypeId="1" AcceptedAnswerId="55371" CreationDate="2011-12-01T17:43:59.367" Score="12" ViewCount="4985" Body="&lt;p&gt;There are some places in the city where enemies always spawn. Some examples include in the tunnel under the prison, right in front of the hospital, or on the plane wing sticking out of the trash town. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there such a spawn point that happens to place the enemies on top of a building somewhere?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that I've finished the game, so spawn points due to missions are obsolete. All missions are complete.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Before you answer please remove all thoughts of stunts from your head. I want to know where enemies will ALWAYS spawn on a ROOF, regardless of your completion through the game. Nothing more, nothing less.&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="15095" LastEditorUserId="15095" LastEditDate="2012-03-12T14:44:51.687" LastActivityDate="2012-06-12T12:37:17.587" Title="Is there a place where enemies always spawn on a roof?" Tags="|infamous|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39574" PostTypeId="2" ParentId="37965" CreationDate="2011-12-01T17:55:57.747" Score="8" Body="&lt;p&gt;When you stop walking, the pumpkins move on the opposite side you were walking just before stopping (even if it was just an instant). Forward speed has no effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The trick is to go towards the shed and stop a moment before the pumpkins fall.&#xA;Then just tap the direction in which they are falling and watch them going back to the center. Restart walking to the shed.&lt;/p&gt;&#xA;" OwnerUserId="15681" LastActivityDate="2011-12-01T17:55:57.747" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39575" PostTypeId="2" ParentId="34905" CreationDate="2011-12-01T18:00:36.280" Score="1" Body="&lt;p&gt;I somehow contracted both long after I had drank the werewolf blood. I became a werewolf, and at least a good 30 hours of game play later contracted vampirism in a dungeon. I had, at that point, picked up but not completed the companion leader quest to kill the witches in order to cure the curse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am not sure if having that quest in log has something to do with having both, or if the game simply glitched out and did not give me disease immunity when I became a werewolf.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone else is around this part of the companion quests and have an opportunity to test this, please let me know what happens.&lt;/p&gt;&#xA;" OwnerUserId="15682" LastActivityDate="2011-12-01T18:00:36.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39576" PostTypeId="2" ParentId="38779" CreationDate="2011-12-01T18:31:48.923" Score="2" Body="&lt;p&gt;This may work if the previous answers about killing Shadowmere don't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Open the console and select Shadowmere by clicking on him. Run the command:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;disable&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;This will make the horse invisible, remove collision and disable the AI.&lt;/p&gt;&#xA;" OwnerUserId="2923" LastActivityDate="2011-12-01T18:31:48.923" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39577" PostTypeId="1" AcceptedAnswerId="39579" CreationDate="2011-12-01T18:36:54.840" Score="5" ViewCount="2585" Body="&lt;p&gt;Steam recently patched Skyrim while I wasn't paying attention. Now my .ini settings have been blown away and my vertical mouse sensitivity is almost 0. I know I can copy my .ini files to a separate backup folder and copy them back, but I'd like to avoid having to do this for each patch. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I preserve my .ini files when steam automagically updates a game?&lt;/p&gt;&#xA;" OwnerUserId="6914" LastEditorUserId="13845" LastEditDate="2011-12-01T18:53:51.307" LastActivityDate="2011-12-01T18:53:51.307" Title="Is there a way to prevent Steam from overwriting my configuration changes when it updates Skyrim?" Tags="|the-elder-scrolls-v-skyrim|steam|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39578" PostTypeId="1" AcceptedAnswerId="39989" CreationDate="2011-12-01T18:46:55.057" Score="5" ViewCount="668" Body="&lt;p&gt;As the Romulans asked it, I took the opportunity to declare war onto the Cardassians. For the most part to get a hold of the Bandi, which were right at my borders. As it's the nature of the Cardassians, they had taken the Bandi by force, so I needed to liberate the system.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far so good, the Bandi thanked me for taking steps which fit into their future plans...but they are not available anymore as a Minor Race in the diplomatic screen. Their system shows up as not occupied by anyone, they're still there but are not available for diplomatic interactions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can remember from a long time ago, that I ran into this problem...do I have to take them by force or did I miss something?&lt;/p&gt;&#xA;" OwnerUserId="1716" LastEditorUserId="1716" LastEditDate="2011-12-01T18:52:41.773" LastActivityDate="2014-01-21T20:24:47.563" Title="Liberated Minor Races not available in the diplomatic screen?" Tags="|star-trek-birth-of-the-federation|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39579" PostTypeId="2" ParentId="39577" CreationDate="2011-12-01T18:47:50.257" Score="10" Body="&lt;p&gt;This may change depending on what game you are talking about, but for Skyrim, there is a user copy of the skyrim and skyrimprefs ini files in: my documents\my games\skyrim&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those user ini files are the same as those in the install folder but have precedence over them, so any modifications you make there should still affect your game, but will not be deleted or overwritten when your game is patched.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For my modifications, I only made changes to my user ini files and those remained even though my game was patched.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-01T18:47:50.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39580" PostTypeId="2" ParentId="39317" CreationDate="2011-12-01T18:55:12.910" Score="1" Body="&lt;p&gt;The books are sometimes strewn about on the floor during the fight. Look closely on the floor, you will find the missing books somewhere on the floor.&lt;/p&gt;&#xA;" OwnerUserId="117" LastActivityDate="2011-12-01T18:55:12.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39581" PostTypeId="5" CreationDate="2011-12-01T19:01:54.400" Score="0" Body="&lt;p&gt;Star Trek: The Next Generation: Birth of the Federation is a turn-based video game where the player takes control of either the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Ferengi Alliance or the Cardassian Union in building a galactic empire. Players can colonize systems, conquer or ally minor alien races, construct starship fleets and go to war with the other galactic powers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For more information:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Star_Trek:_Birth_of_the_Federation&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.memory-alpha.org/wiki/Birth_of_the_Federation&quot; rel=&quot;nofollow noreferrer&quot;&gt;Memory Alpha&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15546" LastEditorUserId="15546" LastEditDate="2011-12-01T19:05:38.920" LastActivityDate="2011-12-01T19:05:38.920" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39582" PostTypeId="4" CreationDate="2011-12-01T19:01:54.400" Score="0" Body="Star Trek: The Next Generation: Birth of the Federation is a 4X turn-based computer strategy game, based in the Star Trek fictional universe, that was released in 1999. It was published by Microprose, makers of Master of Orion and Civilization." OwnerUserId="15546" LastEditorUserId="15546" LastEditDate="2011-12-01T19:05:45.380" LastActivityDate="2011-12-01T19:05:45.380" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39585" PostTypeId="2" ParentId="37520" CreationDate="2011-12-01T19:48:10.943" Score="2" Body="&lt;p&gt;Windhelm has the most bookcases with 12. Although you either have to be on the stormcloak side and have gotten to the Fort Neugrad mission or have defeated the stormcloaks on the imperial side in order to buy it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Houses&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.uesp.net/wiki/Skyrim:Houses&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15685" LastActivityDate="2011-12-01T19:48:10.943" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39586" PostTypeId="2" ParentId="38756" CreationDate="2011-12-01T19:52:02.157" Score="1" Body="&lt;p&gt;&quot;It is unclear whether or not the magnitude of the Muffle effect is significant. Based on the description of the Muffled Movement perk (Noise from armor is reduced 50%), a magnitude of 0.5 is equivalent to a 50% reduction. However, the magnitude of enchantments and spells is never displayed in-game, suggesting that the magnitude does not matter. If the magnitude is significant, most enchanted items have a magnitude of 0.5, implying they are only 50% effective&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to this from the UESP, yes Heavy Armour does still penalize sneak when muffle is cast. Muffle only reduces detection by 50%&lt;/p&gt;&#xA;" OwnerUserId="15426" LastActivityDate="2011-12-01T19:52:02.157" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39587" PostTypeId="1" AcceptedAnswerId="41849" CreationDate="2011-12-01T20:01:01.967" Score="3" ViewCount="251" Body="&lt;p&gt;Several years ago when I played this game on Windows XP there was a simple way to do this, but I don't recall exactly how.  I think just double-left-click on the desired center-point did the trick.  (That works during in strategic mode.)  I'm now playing this great classic on Windows 7.  Everything seems to work fine, except for this one thing, and I wondering if maybe I'm overlooking something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The problem is that in tactical mode the center-point defaults to the first ship in the formation.  This would be fine, but unfortunately this is also the first ship that usually gets destroyed.  So, it becomes a real pain to change the view around and direct combat actions.&lt;/p&gt;&#xA;" OwnerUserId="10345" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:21:13.633" LastActivityDate="2012-12-30T19:21:13.633" Title="How do I change the center of view in Sword of the Stars in tactical (real-time combat) mode?" Tags="|sword-of-the-stars|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39588" PostTypeId="1" CreationDate="2011-12-01T20:02:23.747" Score="6" ViewCount="4354" Body="&lt;p&gt;In one of the Terraria &lt;a href=&quot;http://www.terrariaonline.com/threads/bunny-power.61945/&quot; rel=&quot;nofollow noreferrer&quot;&gt;dev blog posts&lt;/a&gt; it was shown that it would be possible to create mob spawners in Terraria 1.1.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Naturally, now I want to create my own. What materials do I need to collect? How do I create a device for spawning enemies using the new mechanics system in Terraria?&lt;/p&gt;&#xA;" OwnerUserId="7313" LastActivityDate="2012-03-16T19:34:59.050" Title="How do I make a monster spawner?" Tags="|terraria|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39589" PostTypeId="1" AcceptedAnswerId="39593" CreationDate="2011-12-01T20:10:53.083" Score="5" ViewCount="9172" Body="&lt;p&gt;I know you can find Cicero outside a farm on a road with the night mothers coffin, but is it possible to kill him?&#xA;And if so would that screw up the DB questline?&lt;/p&gt;&#xA;" OwnerUserId="15426" LastEditorUserId="3046" LastEditDate="2011-12-01T20:14:02.160" LastActivityDate="2011-12-01T20:19:41.023" Title="Is it possible to kill Cicero before the DarkBrotherhood questline?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39590" PostTypeId="2" ParentId="39430" CreationDate="2011-12-01T20:13:52.500" Score="5" Body="&lt;p&gt;At this time, there are no other known differences (other than cosmetic things like how people address you).  Of course, a week ago we didn't know about the scaling differences either.  But until someone proves me wrong, nothing else is different.&lt;/p&gt;&#xA;" OwnerUserId="341" LastActivityDate="2011-12-01T20:13:52.500" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39591" PostTypeId="2" ParentId="39589" CreationDate="2011-12-01T20:18:41.367" Score="3" Body="&lt;p&gt;No, he is essential at that point and cannot be killed.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-01T20:18:41.367" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39592" PostTypeId="2" ParentId="36610" CreationDate="2011-12-01T20:19:12.930" Score="17" Body="&lt;p&gt;There seems to be a lot of misinformation regarding this, including on the wikis. The price &lt;strong&gt;does not&lt;/strong&gt; drop as your enchanting skill increases. I figured this out by gaining several skill points through disenchanting: none of my enchanted items lost value. They started losing value only after I created more items &lt;strong&gt;of the same enchantment&lt;/strong&gt;.  For example, if you enchant something with Turn Undead, all your weapons with that particular enchantment will lose value while all your apparel and weapons with a different enchantment will keep theirs. Additionally, this is done in steps, so you will not see a decrease after every enchantment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;TL; DR&lt;/strong&gt;: When you flood the world with items of a particular enchantment, the price for all such items drops; all other items keep their value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; What further complicates things is that (as of 1.2) there's a bug upon loading a saved game. It looks like the prices of your items will not be updated and will remain at whatever they were before you loaded! To make the game recalculate and show the correct price for a class of items, it seems you need to make &lt;em&gt;that particular enchantment&lt;/em&gt; again (other enchantments, changing item/character location, autotravel, etc. didn't seem to refresh the price).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And it's not only a display bug: you can exploit it by saving the game after you're done with your enchantments, loading a previous save, enchanting &lt;em&gt;once&lt;/em&gt; in order to update prices, and loading your current save again to sell items at higher prices.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Bottom line: prices of enchanted items are completely broken and in certain cases you may wish to restart the whole game before loading.&lt;/p&gt;&#xA;" OwnerUserId="15686" LastEditorUserId="1057" LastEditDate="2011-12-08T19:10:09.283" LastActivityDate="2011-12-08T19:10:09.283" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39593" PostTypeId="2" ParentId="39589" CreationDate="2011-12-01T20:19:41.023" Score="5" Body="&lt;h2&gt;&lt;strong&gt;No&lt;/strong&gt;&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Before The &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Cure_for_Madness&quot; rel=&quot;nofollow noreferrer&quot;&gt;Cure for Madness&lt;/a&gt; Cicero is unkillable, as he's been designated as &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Essential_NPCs&quot; rel=&quot;nofollow noreferrer&quot;&gt;Essential NPC&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-01T20:19:41.023" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39594" PostTypeId="2" ParentId="38959" CreationDate="2011-12-01T20:44:53.637" Score="1" Body="&lt;p&gt;The Dragonscale set can go much higher than 502 armor; I just made myself one with 873 armor + 104 shield armor (and I know it can go even higher).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Armor: 432&lt;/li&gt;&#xA;&lt;li&gt;Boots: 141&lt;/li&gt;&#xA;&lt;li&gt;Gauntlets: 141&lt;/li&gt;&#xA;&lt;li&gt;Helmet: 159&lt;/li&gt;&#xA;&lt;li&gt;Shield: 104&lt;/li&gt;&#xA;&lt;li&gt;Total: 977&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I made it with +100% Smithing enchants (boots, gloves, ring, and necklace, each with +25% Smithing enchantment) and a +82% Smithing potion (total 182% Smithing boost).&lt;/p&gt;&#xA;" OwnerUserId="15687" LastEditorUserId="1980" LastEditDate="2011-12-02T05:35:41.310" LastActivityDate="2011-12-02T05:35:41.310" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39595" PostTypeId="1" AcceptedAnswerId="39773" CreationDate="2011-12-01T21:26:52.290" Score="5" ViewCount="6060" Body="&lt;p&gt;I've come across a &quot;locked path&quot; marked with a red padlock. All the keys available in the store seem to be for opening chests. How do I unlock a locked path?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2013-07-15T17:31:36.300" Title="How do I open a locked path?" Tags="|infinity-blade-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39596" PostTypeId="2" ParentId="39531" CreationDate="2011-12-01T21:31:49.973" Score="4" Body="&lt;p&gt;The original question was more about the difference between High Templars in StarCraft 1 (:Broodwar) and StarCraft II and if the &lt;strong&gt;&quot;new&quot;&lt;/strong&gt; version is weaker. I really want to adress this rather than the current &quot;How to use effectively&quot;. &lt;em&gt;Also because I find the change pretty interesting.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Basic numbers&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Stat                      SC:BW                 SC2:WotL&#xA;&#xA;HP/Shields                40/40                 40/40&#xA;Cost (minerals/gas)       50/150                50/150&#xA;Supply                    2                     2&#xA;Energy                    50/200                50/200&#xA;                         *62/250 with upgrade&#xA;Sightrange                7                     10&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;not compared:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;movement speed&lt;/li&gt;&#xA;&lt;li&gt;build time - because of chronoboost/warp-in in SC2&lt;/li&gt;&#xA;&lt;li&gt;unit type - whole different system between the games&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Ok, so far this does not look like a real difference?&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Abilities&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;In both games two High Templars can be morphed into an Archon without any special upgrades.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In &lt;strong&gt;SC2&lt;/strong&gt; the High Templar starts with the ability &lt;strong&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Feedback&quot; rel=&quot;nofollow noreferrer&quot;&gt;Feedback&lt;/a&gt;&lt;/strong&gt;:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Feedback is an offensive spell cast by the Protoss High Templar. It is cast on an enemy spell caster (cannot be used on buildings), depleting the target's energy pool and dealing one point of damage for each energy lost. Feedback can only be cast on units with energy. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Dark Archons (morphed from 2 Dark Templars) used to have the Feedback spell in Starcraft 1.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Psi Storm&lt;/strong&gt; can be reasearched in the Tepmlar archives.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;In &lt;strong&gt;Brood War&lt;/strong&gt; High Templars were useless (except for making archons) without any researches, but could learn 2 spells aswell:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;&lt;a href=&quot;http://wiki.teamliquid.net/starcraft/Hallucination&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hallucination&lt;/a&gt;&lt;/strong&gt; which is pretty much the same as sentries can learn in SC2, except it costs 100 energy&lt;/li&gt;&#xA;&lt;li&gt;and the good old &lt;strong&gt;Psi Storm&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Yeah... still looks pretty similar except I already have sentries for my hallucinations and can feedback w/o additional units and any upgrade cost. What you can tell me more???&lt;/em&gt;&lt;/strong&gt;&#xA;&lt;em&gt;Well then...&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Psi Stooooooooorms!&lt;/h2&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;                  SC:BW                         SC2:WotL&#xA;&#xA;   research cost  200/200                       200/200&#xA;   Cost to cast   75                            75&#xA;   Range          9                             9&#xA;   Damage         112 over 4 seconds            80 over 4 seconds&#xA;                  8 ticks of 14dmg&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Similarities in functionalitiy:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;damage of does not stack in the i.e. need to be cast after or next to each other&lt;/li&gt;&#xA;&lt;li&gt;ignores armor&lt;/li&gt;&#xA;&lt;li&gt;effects allied units&lt;/li&gt;&#xA;&lt;li&gt;does not effect buildings&lt;/li&gt;&#xA;&lt;li&gt;partial damage can be dodged&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Gameplay&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I haven't watched Brood War too much to know every little trick and usage of HTs in SC1 so maybe correct me or add sth. if you feel like.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In both games it is pretty common to put Templars into Shuttles/Warp Prisms to harass the opponents mineral lines also known as storm drops.&lt;/li&gt;&#xA;&lt;li&gt;Due to the combination of the both mechanics Area of Effect (AoE) and Damage over Time (DoT) Psi Storm is a pretty good zone control. Even the presence of HTs force a different behavior of both parties.&lt;/li&gt;&#xA;&lt;li&gt;last but not least special in Brood War: &lt;strong&gt;Magic Box Spellcasting&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Most of us should know the Mutalist Magic Box trick in SC2 (&lt;a href=&quot;http://www.youtube.com/watch?v=kIJLbqWXkYQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;explanation video here&lt;/a&gt;), but something similar made caster control in Brood War so lovely. It means you could spread out your e.g. 4 templars, order them to cast Psi Storm &lt;strong&gt;once&lt;/strong&gt; (1x hotkey + 1x click target position) and if done right they cast 4 storms that do not stack but are perfectly spread out and cover a pretty decent area.&lt;br&gt;&#xA;&lt;img src=&quot;https://i.stack.imgur.com/Byuaz.jpg&quot; alt=&quot;Screenshot from teamliquid.net guide&quot;&gt;&lt;br&gt;&#xA;&lt;em&gt;an example screen from a &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=33677&quot; rel=&quot;nofollow noreferrer&quot;&gt;TeamLiquid.net Guide&lt;/a&gt;: The key to spread spells&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=X9vJx3KJ49k&quot; rel=&quot;nofollow noreferrer&quot;&gt;Demonstration video right here&lt;/a&gt;. As far as I know this is not possible with the smart casting mechanics in SC2, although you can hold down the hotkey for a spell and click at the desired position - which may be more accurate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Besides this&lt;/strong&gt;, storms are considered to be stronger in SC:Brood War because it did more pure damage &lt;strong&gt;and&lt;/strong&gt; units had generally fewer hit points. For example it was able to chase away a whole terran army (consisting of vultures &lt;em&gt;(80hp)&lt;/em&gt; and tanks &lt;em&gt;(140hp)&lt;/em&gt;).&lt;br&gt;&#xA;Some people may think the removal of Khaydarin Amulet weakened the HT even more (in comparison to SC:BW), because if it was researched you could storm right after the unit was warped in - now you have to wait ~25seconds to do that.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Summary&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Yeah, maybe the SC2 storm does less damage and units nowadays have more hit points, &lt;strong&gt;BUT:&lt;/strong&gt;&lt;br&gt;&#xA;Keep in mind SC:BW and SC2 are two different games with quite different mechanics and therefore the unitroles have changed a little bit. All in all our lovely High Templars have their importance in both games. &#xA;&lt;strong&gt;Get them, use them, win with them.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;And don't forget some support units because they are squishy ;p&lt;/em&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;If I find some more nice screenshots and/or guides for storm usage in both games I'll add them soon.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2011-12-02T00:07:02.023" LastActivityDate="2011-12-02T00:07:02.023" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39597" PostTypeId="2" ParentId="39525" CreationDate="2011-12-01T21:32:17.837" Score="5" Body="&lt;p&gt;Excellent build you have, that is my first character as well. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Summons work great (you only summon if someone notices you and you can't fire a shot off before they reach you). I personally felt the bound weapon conjuration perks were a waste. This is even more obvious after you raise enchanting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I use a Daedric bow (enhanced with smithing), and dual enchants of fiery enchant(soul trap + small fire dmg) and I think paralyze if I recall correctly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;I'd much rather have those 2 perks back that I wasted on the bound weapons&lt;/strong&gt;. Since the enhanced bound bow is nothing compared to a moderately smithed daedric bow. And then the fiery enchant at 1 second is a perfect enchant. Plus you can add another enchant once you get 100 enchanting(not add after the fact, but make another bow and add both).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I maxed Smithing and Enchanting, and was working on Alchemy. I personally think all my characters will max all 3 of those. &lt;strong&gt;Enchanting is nearly game breaking&lt;/strong&gt;, and smithing makes you create ridiculous damage/armor. Alchemy is arguably as good as smith, but due to enchanting being so much more powerful than either, it doesn't matter as much.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Not to mention that I actually fully regret ALL conjuration perks. I still summon if the enemy(ies) are coming at me, but they are there to distract long enough for a shot, not damage. So having multiple (or more powerful) is a waste.&lt;/p&gt;&#xA;" OwnerUserId="9684" LastActivityDate="2011-12-01T21:32:17.837" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39598" PostTypeId="2" ParentId="36356" CreationDate="2011-12-01T21:43:25.580" Score="2" Body="&lt;p&gt;Have a mudcrab attack you while you are wearing a mix of light and heavy armor. Have a shield in one hand and a healing spell in the other. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The crab's attacks will raise light and heavy armor skill. Use fast healing to raise restoration and block once in a while to raise block.&lt;/p&gt;&#xA;" OwnerUserId="15689" LastEditorUserId="1925" LastEditDate="2011-12-01T22:35:39.667" LastActivityDate="2011-12-01T22:35:39.667" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39599" PostTypeId="2" ParentId="39499" CreationDate="2011-12-01T21:45:44.193" Score="6" Body="&lt;p&gt;According to the &lt;a href=&quot;http://uncharted.wikia.com/wiki/Uncharted_Wiki&quot; rel=&quot;noreferrer&quot;&gt;Uncharted Wiki,&lt;/a&gt; Talbot's man was killed by the &lt;a href=&quot;http://uncharted.wikia.com/wiki/Spiders&quot; rel=&quot;noreferrer&quot;&gt;spiders&lt;/a&gt;. As there is no direct reference to the cause of death in the game, I think you're just supposed to infer it.&lt;/p&gt;&#xA;" OwnerUserId="1561" LastActivityDate="2011-12-01T21:45:44.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39601" PostTypeId="1" AcceptedAnswerId="39604" CreationDate="2011-12-01T22:27:30.977" Score="5" ViewCount="13251" Body="&lt;p&gt;Whenever I build a production chain (such as wheat farms-&gt; flour mill -&gt; pasta factory), I am never sure how many of each building I need to optimize the industry.  Do you generally need more farms than factories, or vice versa?  Is there a rule of thumb to it, or is it different for every industry? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;For instance, it seems like an iron mine can only support maybe one or two smelters, but one coal mine can support multiple. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some way to tell how many base resource buildings you need per manufacturing plant?&lt;/p&gt;&#xA;" OwnerUserId="8317" LastEditorUserId="1057" LastEditDate="2011-12-01T22:36:59.193" LastActivityDate="2023-10-20T14:52:24.453" Title="Is there a rule of thumb for production ratios?" Tags="|anno-2070|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39602" PostTypeId="2" ParentId="24345" CreationDate="2011-12-01T22:33:53.297" Score="29" Body="&lt;p&gt;As of version 1.1, you can freely slaughter adorable animals to your heart's content! Bunnies, birds, and goldfish are killable just like other hostile NPCs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are no notes that I can find regarding this change documented in the &lt;a href=&quot;http://www.terrariaonline.com/threads/welcome-to-terraria-1-1.64684/&quot; rel=&quot;noreferrer&quot;&gt;1.1 Patch Notes&lt;/a&gt;, so this may possibly be a bug. Until it's fixed, feel free to murder at will!&lt;/p&gt;&#xA;" OwnerUserId="160" LastEditorUserId="160" LastEditDate="2011-12-06T00:04:15.997" LastActivityDate="2011-12-06T00:04:15.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39603" PostTypeId="2" ParentId="39601" CreationDate="2011-12-01T22:40:11.973" Score="2" Body="&lt;p&gt;Generally you need around a 2 to 1 ratio whenever you're converting from one &quot;input&quot; good to an &quot;output&quot; good.  It's actually more like 5 to 3 (give or take) in practice.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If the production chain has several steps, you'll need 2x the number of inputs at each level.  For instance, if good A requires good B, and good B requires good C, you'll need:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;4 good C production buildings in order to supply &lt;/li&gt;&#xA;&lt;li&gt;2 good B production buildings in order to supply&lt;/li&gt;&#xA;&lt;li&gt;1 good A production building.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;At 2 good A production buildings though, you might only need 6 or so good C production buildings.  Some of this also depends on the characteristics of the location for certain &quot;input&quot; goods.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is some variance from good to good, so what I generally do is build 2 of the &quot;input&quot; production buildings per 1 &quot;output&quot; production building, and then as the industry grows (ie, I have 5 or 6 &quot;input&quot; production buildings) I keep a close eye on whether or not the &quot;input&quot; good is being stockpiled or is the limiting factor in production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since there are a lot of variables (ie, time to collect the good and move it from place to place), each industry differs slightly, and the math doesn't tend to work out evenly, there's not a catch-all rule you can use.  As you encounter new production chains, you'll have to do some monitoring to work out the best ratio.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-01T22:40:11.973" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39604" PostTypeId="2" ParentId="39601" CreationDate="2011-12-01T22:43:04.887" Score="6" Body="&lt;p&gt;There are a few options that you have if you want exact numbers that have been pulled from the game for optimum efficiency. Obviously, various factors such as your personal layout for the areas, travel time for goods on the roads, etc. will affect your chain.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It would be too unwieldy to replicate the data here, but the &lt;a href=&quot;http://anno2070.wikia.com/wiki/Production_Chains&quot; rel=&quot;nofollow noreferrer&quot;&gt;Production Chain article&lt;/a&gt; on the &lt;a href=&quot;http://anno2070.wikia.com/wiki/Anno_2070_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Anno 2070 wiki&lt;/a&gt; let's you easily see how much of each building you need to use. However, because this is a fan-run wiki, the information is not yet complete.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;If you can read German, you can use &lt;a href=&quot;https://web.archive.org/web/20230203204832/http://2070.anno1404-rechner.de/&quot; rel=&quot;nofollow noreferrer&quot;&gt;this site&lt;/a&gt;, which also has complete listings. However, there doesn't seem to be a deployment of this in English yet.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Download this &lt;a href=&quot;http://anno2070.wikia.com/wiki/External_tools#Production_calculator&quot; rel=&quot;nofollow noreferrer&quot;&gt;Production Calculator spreadsheet&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="160" LastEditorUserId="242480" LastEditDate="2023-10-20T14:52:24.453" LastActivityDate="2023-10-20T14:52:24.453" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="39605" PostTypeId="1" AcceptedAnswerId="49133" CreationDate="2011-12-01T22:54:53.537" Score="7" ViewCount="1200" Body="&lt;p&gt;When finally entering the Jarn mines in chapter 8, you come across an examinable pile of rocks:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/T3TBn.jpg&quot; alt=&quot;Look, rocks!&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once examined, your character ponders what is behind them, and if there is another way around. Does this simply refer to the other path, or is there some way to get rid of the rocks that I failed to come up with?&lt;/p&gt;&#xA;" OwnerUserId="295" LastActivityDate="2012-04-12T04:47:03.503" Title="Can I get past the rocks in the Jarn mines?" Tags="|magicka|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39606" PostTypeId="1" AcceptedAnswerId="39610" CreationDate="2011-12-01T23:12:13.093" Score="9" ViewCount="11472" Body="&lt;p&gt;Near the beginning of Year 6, the Draught of Living Death is unlocked and becomes available in hub cauldrons. When drunk, it appears to &quot;disguise&quot; your character as a skeleton. (Rather than becoming a skeletal minifig, you become a black minifig with a skeleton painted on it.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there ever a reason to do so? The game has so far offered no explanation as to &lt;em&gt;why&lt;/em&gt; I'd need to become a skeleton. Or is it purely cosmetic?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2020-02-07T15:52:51.500" Title="What is the purpose of the Draught of Living Death?" Tags="|lego-harry-potter-years-5-7|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39608" PostTypeId="2" ParentId="39077" CreationDate="2011-12-01T23:14:52.067" Score="0" Body="&lt;p&gt;I position the Wii remote a little bit inwards, towards my body and it usually makes him play perfect. I don't play how Jeff's example shows because Link's fingers always get stuck in the harp, and it messes up the entire song. Hope this helps!&lt;/p&gt;&#xA;" OwnerUserId="15692" LastEditorUserId="118" LastEditDate="2011-12-01T23:56:50.700" LastActivityDate="2011-12-01T23:56:50.700" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39609" PostTypeId="1" CreationDate="2011-12-01T23:24:28.687" Score="1" ViewCount="138" Body="&lt;p&gt;I'd like to stay up to date with Starcraft community developments.  I watch some Husky replays on youtube, so I know when MLG things happen, but don't know much about the actual league, how tournaments work, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would prefer good editorial content, such as &quot;PlayerX was awesome at MLG&quot;, or &quot;Zerg sucks cause...&quot;, or &quot;Lower Protoss upgrades? WTF?&quot;  Especially good discussion of how updates change/fix/break the game, how it would affect low level/high level play specifically, etc.&lt;/p&gt;&#xA;" OwnerUserId="5545" LastActivityDate="2011-12-02T00:48:05.873" Title="What are good places to keep up with the Starcraft community?" Tags="|starcraft-2|" AnswerCount="2" CommentCount="2" ClosedDate="2011-12-02T01:47:40.683" ContentLicense="CC BY-SA 3.0" />
  <row Id="39610" PostTypeId="2" ParentId="39606" CreationDate="2011-12-01T23:28:18.663" Score="2" Body="&lt;p&gt;It is purely cosmetic.  There is no point in the game where you need to turn into a pseudo-skeleton.&lt;/p&gt;&#xA;" OwnerUserId="1057" LastActivityDate="2011-12-01T23:28:18.663" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39611" PostTypeId="2" ParentId="39609" CreationDate="2011-12-01T23:28:29.897" Score="3" Body="&lt;p&gt;There are 2 communities that are up-to-date on the Starcraft Scene:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.teamliquid.net&quot; rel=&quot;nofollow noreferrer&quot;&gt;Team Liquid&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.reddit.com/r/starcraft/&quot; rel=&quot;nofollow noreferrer&quot;&gt;SC2 Reddit&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Team Liquid has been more of a sturdy place for strategy and discussion while Reddit is more of a &quot;omg that was cool!&quot; Kind of thing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From your question, Team Liquid seems like a better fit for what you are looking for.&lt;/p&gt;&#xA;" OwnerUserId="7639" LastActivityDate="2011-12-01T23:28:29.897" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39612" PostTypeId="1" AcceptedAnswerId="39617" CreationDate="2011-12-01T23:34:44.223" Score="3" ViewCount="19148" Body="&lt;p&gt;I have noticed that quite a few of the games I play allow me to have a second player split-screen online with me by signing in as a guest. I always do it by starting up the game and then through that sign my friend in as a guest, but isn't there a way to sign in as a guest on a second controller without launching a game first?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm asking this because some games allow you to splitscreen with a guest account but they don't offer you the opportunity to sign in as a guest so you have to launch a second game that does first.&lt;/p&gt;&#xA;" OwnerUserId="15619" LastEditorUserId="25368" LastEditDate="2012-08-20T16:01:10.140" LastActivityDate="2016-07-05T08:27:39.413" Title="Is there a way to sign on as a guest in the Xbox dashboard?" Tags="|xbox-360|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39613" PostTypeId="1" AcceptedAnswerId="39616" CreationDate="2011-12-01T23:38:46.387" Score="6" ViewCount="30893" Body="&lt;p&gt;I'd downloaded the Saint's Row the Third Initiation Station to fool around with. What can I say, I like playing dress-up. I'd made a few characters but never uploaded them to the community site. Figured I'd wait for the game to arrive and just play from there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fast-forward to today, and after making my character, I'm looking around the menus and can not find the clothing section for the life of me. I find it hard to believe that the ability to change clothing is solely available from an external program. What am I missing here?&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2012-12-29T13:55:15.713" Title="Can I change my clothes or am I stuck in this horrible grey-and-purple suit?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39615" PostTypeId="1" AcceptedAnswerId="39729" CreationDate="2011-12-01T23:44:13.780" Score="21" ViewCount="110859" Body="&lt;p&gt;The original Infinity Blade had &lt;a href=&quot;https://gaming.stackexchange.com/questions/12471/what-are-the-three-attack-combos-for-infinity-blade&quot;&gt;three attack combos for 3, 4, and 5 hits&lt;/a&gt; respectively. Do the same combos work in Infinity Blade II, and are there any new ones?&lt;/p&gt;&#xA;" OwnerUserId="274" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:48.453" LastActivityDate="2012-06-14T01:47:52.067" Title="What combos exist in Infinity Blade 2?" Tags="|infinity-blade-2|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39616" PostTypeId="2" ParentId="39613" CreationDate="2011-12-01T23:44:39.067" Score="7" Body="&lt;p&gt;You can only mess around with extended clothing options in the Initiation Station before the start of the game. If you decide not to download a character from the website that had these options available, you won't be able to change your clothes or do further customization like tattoos until you head to the relevant store ingame.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can purchase new clothes at &lt;strong&gt;Planet Saints&lt;/strong&gt;, &lt;strong&gt;Leather &amp;amp; Lace&lt;/strong&gt;, and &lt;strong&gt;Let's Pretend&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;You can purchase new tattoos at &lt;strong&gt;Rusty's Needle&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;You can purchase new piercings at &lt;strong&gt;Nobody Loves Me&lt;/strong&gt; (as well as a small selection of clothing)&lt;/li&gt;&#xA;&lt;li&gt;You can adjust your character's base appearance (gender/body/face/hair/etc.) at &lt;strong&gt;Image As Designed&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-12-01T23:44:39.067" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39617" PostTypeId="2" ParentId="39612" CreationDate="2011-12-01T23:57:53.213" Score="5" Body="&lt;p&gt;There's no way to sign in as a guest from the Xbox 360 Dashboard because signing in as a guest doesn't have any meaning until you're trying to play online.  The purpose of signing in as a guest is to utilize the online features of a game without having to pay for Live Gold yourself.  Instead, you piggyback on another gamertag's subscription.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Microsoft &lt;a href=&quot;http://support.microsoft.com/kb/907336&quot; rel=&quot;nofollow noreferrer&quot;&gt;describes&lt;/a&gt; it this way:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Gold Membership account holders can create temporary guest accounts for the purpose of game play.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The major features of the Xbox Live dashboard (themes, achievement progress, avatars, etc) are available to any profile, regardless of Live status, so signing in as a guest doesn't really apply.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you can't seem to sign in as a guest, it may be because you're signed into a profile on the second (or third/fourth) controller already.  Sign out of the non-Xbox Live Gold profile and try again.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-03T19:46:09.487" LastActivityDate="2011-12-03T19:46:09.487" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39618" PostTypeId="2" ParentId="35891" CreationDate="2011-12-02T00:00:48.640" Score="22" Body="&lt;p&gt;Guys at &lt;a href=&quot;http://www.gamebanshee.com/skyrim/mapofskyrim.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Gamebanshee&lt;/a&gt; published a really nice annotated map of Skyrim, available as single BIG (2720x1935) image or a 9-pages PDF.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mv84S.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As reported by @Mehmet and interactive map is available on &lt;a href=&quot;http://mashupforge.com/582/AQOfHyq4Omzp0fEfFIN70sy9yp9X8K/#m=1014&amp;amp;x=-3.25020856&amp;amp;y=-2.10937500&amp;amp;z=3&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mashupforge&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally there is a nice free app on iTunes that work on iPhone and iPad, called &lt;a href=&quot;http://itunes.apple.com/app/dragon-shout/id483488468?mt=8&quot; rel=&quot;nofollow noreferrer&quot;&gt;Dragon Shout&lt;/a&gt; (Android version coming soon hopefully). Here you can see it in action (not the latest version)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/5AR-3hgA3xQ?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2012-02-23T18:46:14.523" LastActivityDate="2012-02-23T18:46:14.523" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39620" PostTypeId="2" ParentId="39609" CreationDate="2011-12-02T00:18:28.240" Score="1" Body="&lt;p&gt;If you look for post-event discussion, opinions about how playstyles changed (and will/should) in different matchups and upcoming patches, then you really should watch/listen some &lt;a href=&quot;http://sotg-sc2.blogspot.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;State of the Game&lt;/a&gt; podcast episodes:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;No idea what the hell State of the Game is? &lt;strong&gt;It is a podcast based around the happenings of the SC2 world(*).&lt;/strong&gt; The Pillars of State of the Game [fancy way of saying the hosts]:&lt;br&gt;&#xA;   JP &lt;strong&gt;'itmeJP'&lt;/strong&gt; McDaniel, Sean &lt;strong&gt;'Day[9]'&lt;/strong&gt; Plott, Dan &lt;strong&gt;'Artosis'&lt;/strong&gt; Stemkoski, Tyler &lt;strong&gt;'Liquid`Tyler'&lt;/strong&gt; Wasieleski and Geoff &lt;strong&gt;'EGiNcontroL'&lt;/strong&gt; Robinson&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Most informative site I know for this is the &lt;a href=&quot;http://www.teamliquid.net/forum/viewmessage.php?topic_id=145494&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official State of the Game Podcast Thread&lt;/a&gt; on TeamLiquid.&#xA;Recently they tend to invite some other persons to the talk, these are players (Destiny, NaNiWa, HuK, White-Ra,...) or other important community guys e.g. the manager of Complexity Gaming, some TL-staffies or people who make StarCraft-related documentaries.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I usually find time to listen to it every week when walking or sitting in the bus. And most of the time its &lt;strong&gt;hilarious to listen&lt;/strong&gt; to these guys!&lt;/p&gt;&#xA;" OwnerUserId="1400" LastEditorUserId="1400" LastEditDate="2011-12-02T00:48:05.873" LastActivityDate="2011-12-02T00:48:05.873" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39621" PostTypeId="2" ParentId="39588" CreationDate="2011-12-02T00:20:50.337" Score="2" Body="&lt;p&gt;Some of the statues that can be found in the new underground houses function as monster spawners. So far I can confirm that the bat, slime, and jellyfish statues are spawners.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The spawners must be powered by a wire connected to some sort of trigger (a switch, lever, pressure plate, or maybe a timer). In order to place wires you need a wrench and to remove them you need wire cutters. The wrench, wire cutters, wire, and triggers can be purchased from the mechanic NPC whom you have to rescue from the dungeon. Small amounts of wire and pressure plates can also be found in various traps underground.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastEditorUserId="7992" LastEditDate="2011-12-03T23:44:41.990" LastActivityDate="2011-12-03T23:44:41.990" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39622" PostTypeId="1" AcceptedAnswerId="40296" CreationDate="2011-12-02T00:26:48.483" Score="15" ViewCount="29080" Body="&lt;p&gt;Since the 1.1 update I've retrieved a few statues from underground houses. While I'm pretty sure that the bunny statue spawns bunnies, and the slime statue spawns slimes, I have no idea what the rest of them do.&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2019-03-06T17:03:34.927" Title="What do the new statues do?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39624" PostTypeId="1" AcceptedAnswerId="39625" CreationDate="2011-12-02T00:48:26.497" Score="8" ViewCount="2151" Body="&lt;p&gt;The guy who laughs rather creepily in the Skyloft Bazaar has bombs in stock, but says I can't buy them unless I have a Bomb Bag. Where can I go to buy/receive the Bomb Bag?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-12-05T02:13:33.897" Title="Where can I obtain the Bomb Bag?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39625" PostTypeId="2" ParentId="39624" CreationDate="2011-12-02T00:51:20.520" Score="13" Body="&lt;p&gt;The Bomb Bag is received inside the second dungeon.  It's a required item, so you can't miss it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;More specifically, one of the Mogmas will tell you his Bomb Bag is missing and asks you to get it back for him, at which point he tells you to keep it.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastEditorDisplayName="user2974" LastEditDate="2011-12-02T01:08:54.330" LastActivityDate="2011-12-02T01:08:54.330" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39627" PostTypeId="2" ParentId="39622" CreationDate="2011-12-02T00:59:32.020" Score="3" Body="&lt;p&gt;They do various things.  Some will spawn monsters.  It is speculated that they need to be hooked up to a source of power via a wire.  The exact mechanics of this are still being investigated, I believe.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;From the version 1.1 changelog:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;When information is available, it will be on the &lt;a href=&quot;http://wiki.terrariaonline.com/Terraria_Wiki&quot; rel=&quot;nofollow noreferrer&quot;&gt;Terraria Wiki&lt;/a&gt;, and I'll try to come back and edit this to give a better reference.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-02T00:59:32.020" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39628" PostTypeId="1" AcceptedAnswerId="39629" CreationDate="2011-12-02T01:10:28.863" Score="5" ViewCount="2260" Body="&lt;p&gt;I just made a whole set of Glass Armor (for my archer), and once I sit on the grindstone my armor does not show, only the iron daggers I am making to level smithing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something here?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as an archer my goal is to make the Dragon set, right? I mean, is it better than the Nightingale set from Thiefs Guild questline? (I am doing this questline now, but I´ve never seen this set or the Dragon set, that's why I am asking.)&lt;/p&gt;&#xA;" OwnerUserId="15626" LastEditorUserId="816" LastEditDate="2011-12-02T02:45:13.520" LastActivityDate="2011-12-02T02:45:13.520" Title="Smithing - How do I improve an item?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39629" PostTypeId="2" ParentId="39628" CreationDate="2011-12-02T01:14:20.977" Score="6" Body="&lt;p&gt;Weapons are improved at the grindstone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Armor is improved at the workbench.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastActivityDate="2011-12-02T01:14:20.977" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39630" PostTypeId="1" CreationDate="2011-12-02T01:26:39.283" Score="5" ViewCount="4874" Body="&lt;p&gt;I'm confused about the ending of Arkham City:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt;Does Joker really die at the end of Batman Arkham City? &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Is it a ploy?  At the end during the credits you can hear a voice mail he left you three hours earlier, does this have any bearing on the situation?&lt;/p&gt;&#xA;" OwnerUserId="10347" LastEditorDisplayName="user27134" LastEditDate="2012-07-15T10:52:06.880" LastActivityDate="2012-07-15T10:52:06.880" Title="What happens in the ending of Batman Arkham City?" Tags="|batman-arkham-city|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39632" PostTypeId="1" AcceptedAnswerId="39638" CreationDate="2011-12-02T01:43:20.913" Score="5" ViewCount="413" Body="&lt;p&gt;When playing video games, I can get pretty pick about things. Specifically, the placement of items in my inventory. For this reason, Skyward Sword is bothering me slightly, since my Slingshot is in the lowermost slot of my &lt;kbd&gt;B&lt;/kbd&gt;-activated inventory area, when I feel it should be at the top. Is there any way I can rearrange which items go in what slot, or am are they stuck where you are when you obtain them?&lt;/p&gt;&#xA;" OwnerUserId="18" LastActivityDate="2011-12-02T02:06:51.910" Title="Can I rearrange the placement of the items in my inventory?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39636" PostTypeId="1" AcceptedAnswerId="39654" CreationDate="2011-12-02T01:59:20.217" Score="10" ViewCount="28404" Body="&lt;p&gt;I've been toying with the idea of creating a high elf who pledges allegiance to the Aldmeri Dominion. Is this possible? It seems like they are enemies of both the Empire and the Stormcloaks. So, probably not, but I thought I'd ask.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;N.B.: Answers will likely contain plot spoilers.&lt;/p&gt;&#xA;" OwnerUserId="15104" LastActivityDate="2013-09-14T04:15:17.797" Title="Is it possible to join the Aldmeri Dominion?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39637" PostTypeId="2" ParentId="39630" CreationDate="2011-12-02T02:03:20.980" Score="6" Body="&lt;p&gt;I'm going to go out on a limb here and say, no, he doesn't.  &lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; The Joker's such an iconic Batman villan, there's no way to kill him.  The Joker's an integral part of Batman's universe.  As with every comic book character, he can appear to die and then show up in the next issue/episode/sequel as if nothing has happened.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I would like to note, however, that this game was &lt;a href=&quot;http://www.imdb.com/name/nm0000434/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Mark Hamill&lt;/a&gt;'s  &lt;a href=&quot;http://www.comicsalliance.com/2011/10/19/mark-hamill-retires-the-joker-arkham-city/&quot; rel=&quot;nofollow noreferrer&quot;&gt;last performance&lt;/a&gt; as the Joker. &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-02T02:10:16.010" LastActivityDate="2011-12-02T02:10:16.010" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39638" PostTypeId="2" ParentId="39632" CreationDate="2011-12-02T02:05:32.787" Score="4" Body="&lt;p&gt;While you can rearrange your used items, such as bottles, your permanent inventory seems to have fixed positions.  This bothered me at one point, when I had gap between two items (despite not obtaining them out of order).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then again, the only Zelda games you've been able to reorganize your inventory in were the GBC games... which had your sword as one of the items due to the two button limit.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-12-02T02:05:32.787" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39639" PostTypeId="2" ParentId="39632" CreationDate="2011-12-02T02:06:51.910" Score="2" Body="&lt;p&gt;The tools are put in a pre-determined order it seems. As I have progressed the 12 o'clock position has been kept empty, presumably for the Bow.&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2011-12-02T02:06:51.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39641" PostTypeId="2" ParentId="39628" CreationDate="2011-12-02T02:34:46.493" Score="2" Body="&lt;p&gt;I just want to point out that, for your archer, your &quot;goal&quot; is not necessarily to achieve the highest AR. If you're going to avoid close-range combat almost exclusively, I'd focus on taking any mismatched Light Armor based on the enchantments they have when you discover them. You'll achieve a decent AR anyways, and chances are you'll pick up some &quot;Bows do X more damage&quot; enchants (or something equally useful).&lt;/p&gt;&#xA;" OwnerUserId="10518" LastActivityDate="2011-12-02T02:34:46.493" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39642" PostTypeId="1" AcceptedAnswerId="39649" CreationDate="2011-12-02T02:39:23.183" Score="8" ViewCount="2153" Body="&lt;p&gt;During an early mission in the game, you have to customize a car and get all dressed up. So I did. Dropped a not-insignificant amount of money making my ride topless and purple, as well as myself. Except, not so topless, but just as purple. As soon as I'm done, some brute comes along and uses my car as a bowling ball against me while I'm still in the shop.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After the fighting's done, I go to get my car and the shop menus won't let me! The owner seems to want to keep my car while selling me more clothes...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way to free my car? I don't seem to be able to nudge it, and there's no room to get another vehicle behind it. This won't be the first time I left a vehicle behind thanks to this, but it will be the most expensive one yet!&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-12-02T03:23:12.740" Title="My car got punted into a shop. Can I still get back into it?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39643" PostTypeId="1" AcceptedAnswerId="39650" CreationDate="2011-12-02T02:45:27.757" Score="2" ViewCount="94" Body="&lt;p&gt;I found a red block that has a picture of a tomato on it. Normally, tomatoes fill my health meter, so I was kind of hoping that somehow I could get a tomato out of the block.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I tried sucking it up, and nothing happened. I tried throwing it at someone, and nothing happened. I also tried burning it and cutting it (those were the two other moves available to me at the time) with no results.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What do I do with this block? Am I ever going to get a yummy, juicy tomato out of it?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-12-02T03:23:49.470" Title="What do I do with the tomato blocks?" Tags="|kirby-return-to-dreamland|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39644" PostTypeId="1" AcceptedAnswerId="39653" CreationDate="2011-12-02T02:55:31.897" Score="0" ViewCount="3864" Body="&lt;p&gt;I fired up Steam to launch Skyrim.  Now when I press play from the splash screen it just disappears and then shows the splash screen again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I see what is going wrong?  How can I fix it?&lt;/p&gt;&#xA;" OwnerUserId="1480" LastActivityDate="2011-12-02T03:31:57.233" Title="Skyrim will not launch?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39646" PostTypeId="1" AcceptedAnswerId="39648" CreationDate="2011-12-02T03:02:06.247" Score="9" ViewCount="121129" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/7951/how-do-i-get-my-units-on-a-ship&quot;&gt;How do I get my units on a ship?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;It's my first game of Civilization V, and I have finished conquering all the cities on my current continent. There are still 2 more civilizations on another continent which I have just discovered using some Caravels.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a rather massive army on my main continent, and no apparent way to get any aggressive units onto the other continent. I've spent about 50 turns pumping science and culture because I'm not sure what else to do. How can I move my army, or else get any kind of meaningful ground unit onto the other continent. Even a single settler would do, really.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.933" LastActivityDate="2011-12-02T03:18:37.637" Title="How can I get my army across the ocean?" Tags="|civilization-5|" AnswerCount="1" CommentCount="2" ClosedDate="2011-12-05T01:39:00.927" ContentLicense="CC BY-SA 3.0" />
  <row Id="39647" PostTypeId="1" AcceptedAnswerId="43254" CreationDate="2011-12-02T03:10:47.573" Score="6" ViewCount="701" Body="&lt;p&gt;When you get an enemy down to 0 health, you're given a brief opportunity to attack for bonus experience. Combos don't seem to activate in this bonus mode. However, when I slash as fast as I can, I don't always get the same amount of bonus experience.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is the bonus experience based on the number of attacks I complete? Is it based on the amount of damage I've dealt? Does technique make any difference, or is it all about speed and/or your attack attribute?&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-12-22T06:54:04.007" Title="How do I maximize my end-of-fight bonus?" Tags="|infinity-blade-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39648" PostTypeId="2" ParentId="39646" CreationDate="2011-12-02T03:18:37.637" Score="15" Body="&lt;p&gt;All units that are in your territory after you research &lt;strong&gt;Optics&lt;/strong&gt; will receive the Embark upgrade, allowing them to travel across water tiles.  &lt;strong&gt;Astronomy&lt;/strong&gt; will turn your littoral navy into a full-fledged blue-water navy, allowing your embarked units (and ships) to cross oceans.&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2011-12-02T03:18:37.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39649" PostTypeId="2" ParentId="39642" CreationDate="2011-12-02T03:23:12.740" Score="6" Body="&lt;p&gt;As soon as you customize a car, it becomes permanently yours.  If it is lost, stolen, destroyed, flung off a cliff, etc, it will return to your garage a short time later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sometimes you can't access the shop's garage (especially if you have a wanted level) so you might want to hide someplace you own for a few seconds to reset everything.  The garages at your hideouts always work though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For reference, you can also customize cars at your hideout garages, so there's really very little use for the car shops themselves, besides being a place to hide and a sometimes convenient place to store/fetch cars.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-02T03:23:12.740" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39650" PostTypeId="2" ParentId="39643" CreationDate="2011-12-02T03:23:49.470" Score="3" Body="&lt;p&gt;Inside you'll find an &lt;strong&gt;Maxim Tomato&lt;/strong&gt;.  But you need to let it open up for you to get what's inside.  After you pick it up and drop it, it will eventually open.  It won't open while you're holding it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It doesn't open up immediately that way you can take it with you as far as you can.  Particularly useful if you are playing multi-player and think you might need it later.  One of you could pick it up and carry it with you until someone needs it.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastActivityDate="2011-12-02T03:23:49.470" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39651" PostTypeId="5" CreationDate="2011-12-02T03:27:47.833" Score="0" Body="&lt;p&gt;&lt;em&gt;Costume Quest&lt;/em&gt; is a role playing game by Double Fine, which is available on Xbox 360 (via &lt;a href=&quot;/questions/tagged/xbox-live-arcade&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;xbox-live-arcade&amp;#39;&quot; rel=&quot;tag&quot;&gt;xbox-live-arcade&lt;/a&gt;), Playstation 3 (via &lt;a href=&quot;/questions/tagged/psn&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;psn&amp;#39;&quot; rel=&quot;tag&quot;&gt;psn&lt;/a&gt;) and Windows PCs (via &lt;a href=&quot;/questions/tagged/steam&quot; class=&quot;post-tag&quot; title=&quot;show questions tagged &amp;#39;steam&amp;#39;&quot; rel=&quot;tag&quot;&gt;steam&lt;/a&gt;). The plot is that monsters have invaded your town on Halloween to steal all the candy! The monsters have also kidnapped your twin sibling, who was dressed as candy. Gameplay consists of &quot;trick or treating&quot; which may initiate turn-based monster fights, where the main character and 2 unlockable party member utilize their costumes' special powers to save the candy (and your sibling)!  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Costume_Quest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.facebook.com/CostumeQuest&quot; rel=&quot;nofollow noreferrer&quot;&gt;Facebook&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="2262" LastEditDate="2012-02-29T17:49:52.180" LastActivityDate="2012-02-29T17:49:52.180" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39652" PostTypeId="4" CreationDate="2011-12-02T03:27:47.833" Score="0" Body="*Costume Quest is a role playing game by Double Fine, available on Xbox 360, Playstation 3  and Windows PCs. You fight the monsters who try to steal all the Halloween candy by defeating them turn-based monster fights using the powers of your equipped costume. " OwnerUserId="9300" LastEditorUserId="122" LastEditDate="2012-02-29T17:51:42.270" LastActivityDate="2012-02-29T17:51:42.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39653" PostTypeId="2" ParentId="39644" CreationDate="2011-12-02T03:31:57.233" Score="4" Body="&lt;p&gt;Have you tried verifying the game's integrity? It sounds like something might have gotten corrupted, and rather than crashing, the launcher is recovering (though not giving you an error message to let you know something's wrong).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/Zs91t.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/rMt2m.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/4IQm3.png&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-12-02T03:31:57.233" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39654" PostTypeId="2" ParentId="39636" CreationDate="2011-12-02T03:39:42.370" Score="8" Body="&lt;p&gt;No, it's not possible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The bigger thing I'd worry about is that the Thalmor have a habit of winding up on everyone's bad side. The Thalmor have &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Thalmor_Embassy&quot; rel=&quot;nofollow noreferrer&quot;&gt;an embassy&lt;/a&gt; and &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Northwatch_Keep&quot; rel=&quot;nofollow noreferrer&quot;&gt;a keep&lt;/a&gt; up north, a few agents scattered about (some giving &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Search_and_Seizure&quot; rel=&quot;nofollow noreferrer&quot;&gt;minor quests&lt;/a&gt;), and some in the countryside that will attack you if messed with or even on sight. There are only a few named NPCs, including an advisor at the College of Winterhold, an emissary and socialite, and an inquisitor. You can, of course, enforce things like the ban on Talos worship and refuse to help &lt;em&gt;some&lt;/em&gt; people going against them, but the Thalmor don't have a proper questline.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for avoiding fighting them, it's a little inevitable (main/guild quest related):&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; You have to infiltrate the embassy as part of the main quest line. Sneaking is actually pretty difficult here. I might just be missing something, but my solution was to kill everyone. Sorry, Thalmor, but I think Talos is a pretty cool guy. As for Ancano, he doesn't turn out to be a nice guy, either. And certain quests just sometimes have you fighting Thalmor for reasons that aren't well explained at the time. Working with the Blades is both verboten by the White-Gold Concordat and required by the main quest.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The gist of the above is that you can invent your own reasons to explain a few clashes with your colleagues, but you might need pretty high Persuade (IRL).&lt;/p&gt;&#xA;" OwnerUserId="14402" LastEditorUserId="19827" LastEditDate="2013-07-10T01:10:17.193" LastActivityDate="2013-07-10T01:10:17.193" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39655" PostTypeId="2" ParentId="12977" CreationDate="2011-12-02T03:40:31.213" Score="2" Body="&lt;p&gt;I recently purchased the 4GB Xbox along with Forza Motorsport 4.&#xA;The Xbox is great, but as others have said, 4GB is very limiting, especially when the OS takes a few hundred MB.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Forza 4 comes with additional content on a 2nd disc which must be installed to use. There's about 4 different collections of cars on there, but I found with the 4GB drive I could only fit 1, maybe 2 collections on the 4GB drive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can plug in an external drive (FAT32 format), but it only uses the first 16GB. I did read somewhere that it'll use all of a HFS+ formatted drive, but that didn't seem to work for me (it may have only been the original white Xboxs?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the end I went out and picked up one of the 320GB &quot;Xbox 360 Media Drives&quot; on special. It's basically a HDD with a special connector. The side panel of the Xbox comes off &amp;amp; reveals a slot for it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd check the pricing on the bundles &amp;amp; accessories though - I got the 4GB Xbox (just the unit) for ~AUD$200 &amp;amp; the 320GB drive for AUD$120 (included Lego Star Wars III download). Most of the stores here are selling the 250GB model (just the unit) for ~AUD$350.&lt;/p&gt;&#xA;" OwnerUserId="15698" LastActivityDate="2011-12-02T03:40:31.213" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39656" PostTypeId="1" AcceptedAnswerId="39657" CreationDate="2011-12-02T03:43:04.950" Score="17" ViewCount="2970" Body="&lt;p&gt;In &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;, is it possible to play the game with a left-handed Link? Obviously, I can switch hands I use for the Wiimote and nunchuck, but that won't change how Link appears on-screen.&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2014-02-21T16:26:13.573" Title="Is it possible to make Link left-handed in Zelda: Skyward Sword?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39657" PostTypeId="2" ParentId="39656" CreationDate="2011-12-02T03:51:29.817" Score="16" Body="&lt;p&gt;No, there's no left-handed mode, although there were lots of rumours. This &lt;a href=&quot;http://www.ign.com/blogs/bullseye2/2011/10/17/about-that-left-handed-mode-in-zelda-skyward-sword&quot; rel=&quot;noreferrer&quot;&gt;IGN editor's note&lt;/a&gt; confirms that from Nintendo itself.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;When sites started reporting our &quot;news&quot; we immediately started to have&#xA;  second thoughts. Was there a left-handed mode? We consulted our&#xA;  combined 50 pages of notes and realized we had made no such&#xA;  observations. That lack of evidence caused me to quickly send an&#xA;  inquiry to Nintendo for extra verification. However asking Nintendo a&#xA;  question can take a little while, particularly if it's something a bit&#xA;  off the radar or about a very specific game detail... &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;...Late, late last week I heard back from Nintendo that there was no so&#xA;  such mode.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="112" LastActivityDate="2011-12-02T03:51:29.817" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39658" PostTypeId="1" AcceptedAnswerId="39663" CreationDate="2011-12-02T03:56:09.953" Score="18" ViewCount="1933" Body="&lt;p&gt;I've been pickpocketing city guards for steel arrows for awhile now, as they seem to be a pretty good source of basic ammo, but I'm a bit worried about exhausting my suppliers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do guards refill their arrow supply every so often, or are they just disposable arrow dispensers?&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:30:08.777" LastActivityDate="2012-06-25T13:30:08.777" Title="Do guards re-stock on arrows?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39661" PostTypeId="1" CreationDate="2011-12-02T04:04:36.710" Score="4" ViewCount="1165" Body="&lt;p&gt;I just prestiged #2 and I received my prestige token. My extention cord was accidently pulled out and my system powered off. When I turned it back on and started up MW3, it told me I have 0 prestige tokens even though I hadn't spent the one I'd just acquired. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;My console is a Playstation 3. I had prestiged two minutes prior to the cord being knocked out so it registered online that the token was in my possession. My PSN ID is &lt;code&gt;OnLyPros_xExCeLz&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What can I do to get the token restored?&lt;/p&gt;&#xA;" OwnerUserId="15701" LastEditorUserId="23" LastEditDate="2013-01-29T09:04:19.780" LastActivityDate="2013-01-29T09:04:19.780" Title="Call of Duty MW3 Prestige token lost" Tags="|ps3|call-of-duty-modern-warfare-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39662" PostTypeId="1" AcceptedAnswerId="39803" CreationDate="2011-12-02T04:11:44.657" Score="5" ViewCount="21628" Body="&lt;p&gt;I am trying to run multiple servers at the same time using MineOS Crux. I am new to this so hopefully this is not obvious. I am experimenting right now with MineOS Crux running on a VirtualBox, and that all runs and works as expected. I can launch the WebUI, and configure the servers, but then when I run the Minecraft client from the Host PC, and try to connect to the servers running on the Virtual PC by using the Add Server screen in client and specifying both IP and Port (as IP:PORT), I seem to only ever be able to connect to one, and only if that one is running on the default port (25565). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried setting different port numbers for the different servers, and that allows them to both start, but then in the client I can't connect to the second one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried setting port forwarding on my router to both the host PC and the MineOS Crux virtual PC, but no luck either way (although after thought I realized that shouldn't matter because my host PC and my VM server are both inside my router network). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to be able to have 2 or more servers running at the same time so that multiple worlds are available from the server.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there something I'm missing, or can this not be done? I could perhaps make multiple virtual PCs, and run separate MineOS Crux servers in them, but is that the only way?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Maybe to clarify:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Perhaps my first question should be: Is it possible to run more than one &lt;strong&gt;&lt;em&gt;vanilla&lt;/em&gt;&lt;/strong&gt; Minecraft server from a single instance of MineOS Crux and connect to them simultaneously from separate clients?&lt;/p&gt;&#xA;" OwnerUserId="15699" LastEditorDisplayName="user3389" LastEditDate="2011-12-03T02:16:24.310" LastActivityDate="2019-01-20T16:19:00.143" Title="How do you run multiple servers or worlds at the same time with MineOS Crux?" Tags="|minecraft-java-edition|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39663" PostTypeId="2" ParentId="39658" CreationDate="2011-12-02T04:16:36.017" Score="38" Body="&lt;p&gt;Pick pocket the arrows from the NPC's who are shooting at targets. You have to do it before or after they are actually shooting at the targets unless you have the steal equipped perk unlocked. Then replace the ones you took with 1 arrow of the type of arrow you want to have a lot of. Then when they shoot the target you collect the arrows that hit the target and it will always be the arrow you gave them. NPC's get unlimited arrows to shoot so long as one arrow is on them they will continue to shoot that arrow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My example was i joined the thieves guild and pick pocketed everyone in there and gave them all 1 deadra arrow. Now i go from the main room to the training room and collect all the deadra arrows they shoot at the targets to refill. I can get a stack of 100 or so arrows in about 7-10 min of running back and forth. GL to ya.&lt;/p&gt;&#xA;" OwnerUserId="15702" LastActivityDate="2011-12-02T04:16:36.017" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39664" PostTypeId="2" ParentId="36031" CreationDate="2011-12-02T04:18:39.997" Score="6" Body="&lt;p&gt;Patch 1.02 (released November 27, 2011) adds a cutscene viewer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.naughtydog.com/site/post/uncharted_3_patch_102_notes&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.naughtydog.com/site/post/uncharted_3_patch_102_notes&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="137" LastActivityDate="2011-12-02T04:18:39.997" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39665" PostTypeId="2" ParentId="39662" CreationDate="2011-12-02T04:27:19.580" Score="0" Body="&lt;p&gt;Most likely, you're inputting an IP that looks something like this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;XXX.XXX.XXX.XXX&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That leaves off the port number, which is required for a connection.  In this case, Minecraft assumes a default port number of 25565, meaning you connect only to the server running on port 25565.  To connect to one running on, say, 25566, you would do this:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;XXX.XXX.XXX.XXX:25566&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2011-12-02T04:27:19.580" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39666" PostTypeId="2" ParentId="39661" CreationDate="2011-12-02T04:42:44.783" Score="5" Body="&lt;p&gt;I would suggest contacting &lt;a href=&quot;http://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/home2.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Activision&lt;/a&gt; support.  They can probably take a look at your Call of Duty account and credit you the token if it was lost.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's not much else you can do, as they control the system and the tokens.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-02T04:42:44.783" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39667" PostTypeId="2" ParentId="38950" CreationDate="2011-12-02T04:52:17.030" Score="1" Body="&lt;p&gt;Best house IMO is Hjerim. I wouldn't get this house until you are at about mid level range. Its the second most expensive house in the game but has more storage and features then the Solitude house that is the most expensive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Features:&#xA;5 book shelves -- 1 four tier and 4 two tier.&#xA;7 display cases -- 4 dagger cases and 3 large cases&#xA;3 mannequins&#xA;9 weapons plaques&#xA;Enchant and potion stations&#xA;1 weapons rack&#xA;1 chest&#xA;Extremely well stocked house when all upgrades are purchased.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are tons of misc shelves and containers to store and display all of your stuff. If you fast travel to Palace Of Kings in Windhelm its just a one load screen and a quick jog to the west of the spawn location. I like this area as the alchemist, blacksmith, and misc booths for selling/buying are all in one location close by. Hope this helped.&lt;/p&gt;&#xA;" OwnerUserId="15702" LastActivityDate="2011-12-02T04:52:17.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39669" PostTypeId="1" CreationDate="2011-12-02T05:18:35.483" Score="4" ViewCount="238" Body="&lt;p&gt;I've started playing &lt;a href=&quot;http://kag2d.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;King Arthur's Gold&lt;/a&gt;, but I can't get the hang of the sword fighting.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It seems to me that you have to hold the left mouse button down for a few seconds and release at the right time and the right range to do any damage.  However, during these few seconds, the tutorial bots always kill me.  They seem to be able to attack much faster than me.  I tried simply clicking, but that didn't seem to do anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I missing?&lt;/p&gt;&#xA;" OwnerUserId="5029" LastActivityDate="2013-06-30T15:39:27.047" Title="How can I be a better soldier?" Tags="|king-arthurs-gold|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39672" PostTypeId="2" ParentId="38010" CreationDate="2011-12-02T06:04:01.330" Score="8" Body="&lt;p&gt;I have done a lot of testing on this and have yet to find a way for a companion to actually learn a spell. If you give them staves that have spells on them they will spam them. As long as they are not conjuration spells. I used Lydia and when given conjuration staves she will revert to her bow and will not even equip the stave that summons. I am also unable to unequip her bow and arrows. They seem to be &quot;Basic&quot; companion items they always have.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So in short: No they cannot learn spells.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Although: If your companion is a spell caster they will cast the spells they already had but will not learn more.&lt;/p&gt;&#xA;" OwnerUserId="15702" LastActivityDate="2011-12-02T06:04:01.330" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39673" PostTypeId="1" AcceptedAnswerId="39711" CreationDate="2011-12-02T06:06:13.197" Score="9" ViewCount="41492" Body="&lt;p&gt;With the 1.1 update, rocket boots are no longer a random drop. Instead they must be purchased from the goblin tinkerer. The wiki isn't very specific about where to find the little bugger, stating that he appears in a cave or the dungeon after defeating a goblin army. Could someone please provide some more specific tips on how to find him?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2014-01-23T02:52:57.550" Title="Where can I find the goblin tinkerer?" Tags="|terraria|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39674" PostTypeId="2" ParentId="39264" CreationDate="2011-12-02T06:15:13.340" Score="0" Body="&lt;p&gt;Well for any help to be gained from this you need to specify your PC specs, what modem, and what router you are using. Also are you the sole owner of the network your using? Do you use a static IP or is it auto generated? Also how many other PC's share the network and do they use static or auto generated IP addresses?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basic troubleshooting: Reset router and firewall settings to factory then try to connect to the games you would like to use. Power off the modem for a few minutes then plug it back in. Get all the latest Firmware updates for Modem/routers.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Sorry I can't do much more for you without some more info on your end.&lt;/p&gt;&#xA;" OwnerUserId="15702" LastActivityDate="2011-12-02T06:15:13.340" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39678" PostTypeId="2" ParentId="30756" CreationDate="2011-12-02T07:01:01.427" Score="6" Body="&lt;p&gt;Surround the entire thing in a 5x5x5 dimension cut-out room with the spawner smack in the middle, freestanding in the air.&#xA;Then, make a water current towards the end of one side of the box, light the other 3 sides up, place metal bars, dig a hole underneath, and there's your mob farm.&lt;/p&gt;&#xA;" OwnerUserId="15710" LastEditorUserId="12937" LastEditDate="2011-12-02T16:15:46.227" LastActivityDate="2011-12-02T16:15:46.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39679" PostTypeId="1" AcceptedAnswerId="39681" CreationDate="2011-12-02T07:01:33.100" Score="4" ViewCount="8258" Body="&lt;p&gt;There is a dwarf that &quot;has been possessed&quot; and now he's in the meeting hall waiting for something. I'm guessing I don't have the workshop he needs but how can I found out?&lt;/p&gt;&#xA;" OwnerUserId="569" LastActivityDate="2011-12-02T07:28:30.270" Title="A dwarf is possessed, how can I find what he wants?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39681" PostTypeId="2" ParentId="39679" CreationDate="2011-12-02T07:13:14.180" Score="4" Body="&lt;p&gt;Check his skills.&lt;/p&gt;&#xA;&lt;p&gt;He's likely to want a workshop related to one of the skills he already has.&lt;/p&gt;&#xA;&lt;p&gt;Note that precursor making skills like weaving and mining relate to the workshop to which the production skill is related; a weaver will want a Clothiers Workshop; a miner will want a Masons Workshop; and a tanner, if they mood at all, will want leather works.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&quot;https://dwarffortresswiki.org/index.php/Strange_mood&quot; rel=&quot;nofollow noreferrer&quot;&gt;From Magmawiki:&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/X00ik.png&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;" OwnerUserId="9401" LastEditorUserId="-1" LastEditDate="2023-08-08T20:23:40.127" LastActivityDate="2011-12-02T07:28:30.270" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39684" PostTypeId="1" AcceptedAnswerId="39726" CreationDate="2011-12-02T07:48:44.750" Score="8" ViewCount="15299" Body="&lt;p&gt;I noticed that during the first fight when I just held down 'block', I would block attacks and the game would just say &lt;code&gt;BLOCK&lt;/code&gt;. However, at one moment I let go of the block button to do an attack, but I noticed my opponent was attacking as well, so I pressed block again. The game then said &lt;code&gt;PERFECT BLOCK&lt;/code&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have been unable to repeat this after that, but my guess is it's something to do with timing. If so: how should I time my block move? If not: what does it depend on?&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2013-08-12T08:02:20.437" Title="What makes a perfect block perfect?" Tags="|infinity-blade-2|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39686" PostTypeId="2" ParentId="39553" CreationDate="2011-12-02T07:56:30.463" Score="2" Body="&lt;p&gt;SC2 is a good simulation of the cold war: It's not that you'd want to build a big army, but you want your army to be bigger the other guys, in case he attacks. So it's usually a race towards the 200/200.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The pro players have smaller armies, because they know exactly how many (or, rather, few) units they need to be safe at any point in time. Pro players prefer to invest their resources into tech, to get more effective armies a bit later. And they are able to, since they know what the opponent is doing, and could be doing in the future, based on the limited information they collect throughout the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Lower level players don't have the same game sense, so the easiest way to know that you're safe is to build as many units as fast as possible as soon as possible. Well, that's the thought process, anyways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But: in the end, the win conditions of a SC2 game is &quot;destroy all structures of the opposing team&quot;. So, sooner or later, you need an army that can do that, and most often, you need to go through the enemy army at one point or another.&lt;/p&gt;&#xA;" OwnerUserId="4389" LastActivityDate="2011-12-02T07:56:30.463" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39688" PostTypeId="2" ParentId="11517" CreationDate="2011-12-02T09:17:47.877" Score="3" Body="&lt;p&gt;Try using 2nd gear instead of 1st gear when starting. It sometimes works.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think the player's car inevitably has some delay between gear shifting, while hardcore AIs (miraculously) shift gears without that delay at all. You'll notice(in landrush or raid event) that AIs get ahead of you each time you shift gears...;;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In London rallycross stages, we might also have disadvantages in starting grid when we are placed &quot;behind&quot; on &quot;dirty&quot; &quot;upslope&quot; with less grip. You know, the 8th driver need to climb up more.&lt;/p&gt;&#xA;" OwnerUserId="15716" LastActivityDate="2011-12-02T09:17:47.877" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39689" PostTypeId="2" ParentId="22682" CreationDate="2011-12-02T09:26:21.030" Score="1" Body="&lt;p&gt;Definitely you should check out the old ones - the problem is they can be difficult to get working on Windows 7 and with widescreen monitors. Definitely check out &lt;a href=&quot;http://forums.eidosgames.com/showthread.php?t=76531&quot; rel=&quot;nofollow noreferrer&quot;&gt;this thread&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also a fantastic fan-made episode for Thief 2 called &lt;a href=&quot;http://www.thief2x.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shadows Of The Metal Age&lt;/a&gt; which to my mind could easily have stood as an official release.&lt;/p&gt;&#xA;" OwnerUserId="2198" LastActivityDate="2011-12-02T09:26:21.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39691" PostTypeId="1" AcceptedAnswerId="59185" CreationDate="2011-12-02T10:12:07.413" Score="5" ViewCount="5309" Body="&lt;p&gt;So far I've found these which I believe are in the soundtrack (available music to choose from in the game):&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;In the hall of the mountain king&lt;/li&gt;&#xA;&lt;li&gt;Blue danube waltz&lt;/li&gt;&#xA;&lt;li&gt;A night on the bare mountain&lt;/li&gt;&#xA;&lt;li&gt;Ride of the valkyries&lt;/li&gt;&#xA;&lt;li&gt;Hut of Baba Yaga&lt;/li&gt;&#xA;&lt;li&gt;Jupiter, the bringer of jollity&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;(Not entirely sure about that last one)&lt;/p&gt;&#xA;&lt;p&gt;Which ones am I missing? The Wikipedia article states that there are two custom pieces of music as well but I'm not sure if those have names or not. I'm not sure if it's different for the different platforms but if it makes any difference I'm looking for the soundtrack for the AMIGA version.&lt;/p&gt;&#xA;" OwnerUserId="15718" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2021-03-16T04:10:04.663" LastActivityDate="2021-03-16T04:10:04.663" Title="In Frontier Elite 2, which songs are part of the soundtrack?" Tags="|game-music-identification|frontier-elite-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="39693" PostTypeId="1" AcceptedAnswerId="44000" CreationDate="2011-12-02T10:42:15.163" Score="7" ViewCount="39588" Body="&lt;p&gt;I can't stand the DualShock controller. Seriously, my thumb muscles start hurting. So I've been considering getting the Logitech F710 or F510. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do they work on the PS3?  Are there any limitations?&lt;/p&gt;&#xA;" OwnerUserId="1945" LastEditorUserId="1980" LastEditDate="2011-12-02T19:42:39.683" LastActivityDate="2017-03-10T05:23:14.527" Title="Does the Logitech F710 work on the PS3?" Tags="|ps3|controllers|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39694" PostTypeId="2" ParentId="34719" CreationDate="2011-12-02T10:49:45.760" Score="7" Body="&lt;p&gt;As a Wood Elf you can also charm the Mammoth that often accompanies a wandering Giant. Cast  Command Animal on the Mammoth and shoot an arrow at the Giant. Then watch the Mammoth and perhaps your companion make short work of the Giant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The racial ability is usable once a day. Which is a good thing, because my first Giant kill seemed stupidly easy and uneventful done that way...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Addendum:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another non-trick approach is simply get the best bow and arrows you can for you and your follower. Bows with Fire or Frost damage are pretty good. Then sneak in a little bit, and start shooting from the furthest distance. I did that once with Lydia. As the Giant closed in, Lydia melee'd it to death, while I kept peppering it with arrows. Lydia wasn't defeated, as the Giant was already quite weak once in melee range.&lt;/p&gt;&#xA;" OwnerUserId="1657" LastEditorUserId="1657" LastEditDate="2011-12-15T20:30:47.753" LastActivityDate="2011-12-15T20:30:47.753" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39695" PostTypeId="1" CreationDate="2011-12-02T10:56:05.330" Score="4" ViewCount="3284" Body="&lt;p&gt;I want to play Quake in its (not so) original realm, but I have a problem. I cannot play with sound because my BLASTER environment variable (found in readme.txt) is incorrect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's correct BLASTER variable value for Realtek High Definition Audio?&lt;/p&gt;&#xA;" OwnerUserId="9261" LastEditorUserId="185203" LastEditorDisplayName="user27134" LastEditDate="2022-07-27T18:55:36.547" LastActivityDate="2022-07-27T18:55:36.547" Title="What's correct BLASTER variable for my sound card?" Tags="|audio-hardware|quake|" AnswerCount="4" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39696" PostTypeId="2" ParentId="22072" CreationDate="2011-12-02T11:26:09.990" Score="-1" Body="&lt;p&gt;There is no way (without risking a VAC ban) of doing the things you wish to do.&#xA;It might be possible to do it using third-party tools but there is no way to do it by changing Counter Strike's configs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&#xA;There is no distinct way for you to separate the input from Mouse A and Mouse B in Counter Strike, if you create a binding that listens to mouse input it would trigger on both devices.&lt;/p&gt;&#xA;" OwnerUserId="15722" LastEditorUserId="15722" LastEditDate="2015-04-20T15:11:32.370" LastActivityDate="2015-04-20T15:11:32.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39697" PostTypeId="2" ParentId="29401" CreationDate="2011-12-02T11:30:43.897" Score="16" Body="&lt;p&gt;They are usually called &quot;endless survival games&quot; and are in the same vein as &lt;a href=&quot;http://www.adamatomic.com/canabalt/&quot;&gt;Canabalt&lt;/a&gt; or &lt;a href=&quot;http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html&quot;&gt;Robot Unicorn Attack&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="15723" LastEditorUserId="12937" LastEditDate="2011-12-02T16:15:33.373" LastActivityDate="2011-12-02T16:15:33.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39698" PostTypeId="1" AcceptedAnswerId="39712" CreationDate="2011-12-02T11:33:06.323" Score="13" ViewCount="6984" Body="&lt;p&gt;I have seen some videos of people with HUDs that look a ton better then the default, so my question is how do I change my HUD in TF2? Is it something I have to do manually or is there some place where I can download a premade one? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here its an example video where someone is using a different HUD: &lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/LTsRC6f0sEs?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="9935" LastEditorUserId="1057" LastEditDate="2011-12-02T17:47:09.230" LastActivityDate="2011-12-02T17:47:09.230" Title="How to change my HUD?" Tags="|team-fortress-2|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39699" PostTypeId="2" ParentId="33989" CreationDate="2011-12-02T11:33:37.997" Score="2" Body="&lt;p&gt;Are you feeling brave? You could try experimenting with &lt;code&gt;mklink&lt;/code&gt; in Windows...&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/NTFS_symbolic_link&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://en.wikipedia.org/wiki/NTFS_symbolic_link&lt;/a&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;&lt;a href=&quot;http://www.howtogeek.com/howto/windows-vista/using-symlinks-in-windows-vista/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.howtogeek.com/howto/windows-vista/using-symlinks-in-windows-vista/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;This could, however, cause Origin (or Steam, too) to wig-out and stop the game working due to copy protection issues.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a 3rd party app around that uses symbolic links behind the scenes to let you change Steam's game data dir so hopefully it's feasible in this case too.&lt;/p&gt;&#xA;" OwnerUserId="11040" LastActivityDate="2011-12-02T11:33:37.997" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39700" PostTypeId="1" CreationDate="2011-12-02T11:43:12.360" Score="0" ViewCount="8908" Body="&lt;p&gt;I bought a XBox 360 wireless gaming receiver on eBay so that I can use my wireless controllers on my PC. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I got it from an Asian distributor on eBay. The device itself as well as the whole packaging looks pretty authentic though the official Microsoft logo can't be seen, so I suspect that it is some replica.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;When I plug it in, Windows 7 complains it can't detect the device. Also, when I point it to the drivers that came with it, it says it can't install them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anyway I can still get this thing to work?&lt;/p&gt;&#xA;" OwnerUserId="2418" LastEditorUserId="3936" LastEditDate="2011-12-03T10:15:44.997" LastActivityDate="2013-08-19T23:11:16.017" Title="I think I got a counterfeit Xbox 360 wireless gaming receiver from eBay.  Can I make it work?" Tags="|xbox-360|controllers|" AnswerCount="3" CommentCount="5" ClosedDate="2013-08-20T02:54:05.313" ContentLicense="CC BY-SA 3.0" />
  <row Id="39702" PostTypeId="2" ParentId="36890" CreationDate="2011-12-02T11:59:14.163" Score="3" Body="&lt;p&gt;I've also found several Black Soul Gems off of Giants. But unless you're able to snipe them then that can be a hassle. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also heard somewhere that the dungeons rest every 40 game days or something like that. (Not exactly sure, and haven't really been paying attention to the date in the game) If so then Illinata's Deep, the old ruin thing by the Lady Stone would be an excellent place to collect them. When I went through it for the quest, I found at least 3 since it's crawling with Necromancers. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also find them off of vampires usually, but be sure to bring lots of Cure Disease potions if you don't want to turn into one. &lt;/p&gt;&#xA;" OwnerUserId="15724" LastActivityDate="2011-12-02T11:59:14.163" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39703" PostTypeId="1" AcceptedAnswerId="39718" CreationDate="2011-12-02T12:24:05.337" Score="6" ViewCount="27533" Body="&lt;p&gt;In short I want to find out which are the best teams in FIFA 12. I know this is quite an open ended question but it would be good to see some sort of comparison chart for team stats, anybody have a link for that or something similar?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Something like follows would be useful...&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Team    Att    Mid    Def    Total&#xA;------------------------------------&#xA;A       90     90     90     270&#xA;B       89     88     87     264&#xA;C       90     89     82     261&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I need to decide which team I want to be in an upcoming league I am going to be part of. I need to have a shortlist of my preferred teams, and will also be wanting to test them out before it starts.&lt;/p&gt;&#xA;" OwnerUserId="12813" LastEditorUserId="1057" LastEditDate="2011-12-02T15:26:22.300" LastActivityDate="2016-01-04T18:05:31.663" Title="Which teams are the top teams in FIFA 12?" Tags="|fifa-12|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39704" PostTypeId="1" CreationDate="2011-12-02T12:24:41.857" Score="4" ViewCount="5547" Body="&lt;p&gt;In the new Spine of Deathwing fight, to get the armour plates off you have to kill the tendons.  Does this have to be done in one go or can you do it in two attempts? Does their health reset each time they manage to seal a plate back on?&lt;/p&gt;&#xA;" OwnerUserId="11330" LastEditorUserId="1057" LastEditDate="2011-12-02T17:49:33.253" LastActivityDate="2011-12-29T21:16:29.673" Title="How do you get the armour plates off in the Spine of Deathwing encounter?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39705" PostTypeId="5" CreationDate="2011-12-02T12:25:41.297" Score="0" Body="&lt;p&gt;&lt;strong&gt;&lt;em&gt;Payday: The Heist&lt;/em&gt;&lt;/strong&gt; is a 4-player cooperative first-person shooter wherein the players assume the role of bank robbers. Released by Sony Online Entertainment for the PlayStation 3 and Windows (via Steam).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.overkillsoftware.com/payday/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Homepage&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Payday:_The_Heist&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9300" LastEditorUserId="9300" LastEditDate="2011-12-12T13:40:51.450" LastActivityDate="2011-12-12T13:40:51.450" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39706" PostTypeId="4" CreationDate="2011-12-02T12:25:41.297" Score="0" Body="Payday: The Heist is a 4-player cooperative first-person shooter wherein the players assume the role of bank robbers. Released by Sony Online Entertainment for the PlayStation 3 and Windows (via Steam)." OwnerUserId="15726" LastEditorUserId="9300" LastEditDate="2011-12-12T13:40:54.337" LastActivityDate="2011-12-12T13:40:54.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39707" PostTypeId="1" AcceptedAnswerId="40053" CreationDate="2011-12-02T12:57:28.130" Score="6" ViewCount="20777" Body="&lt;p&gt;Can a NG player be summoned by a NG+ player (and vice versa) ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm curious as I'm going to start my NG+ with my lvl 61 sorceror. Maybe lvl 61 is too low for NG+, from what I've read people seem to be lvl 150 by the time they beat Gwyn.&lt;/p&gt;&#xA;" OwnerUserId="10573" LastActivityDate="2019-11-05T13:03:39.993" Title="Can a NG player be summoned by a NG+ player (and vice versa)?" Tags="|dark-souls|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39708" PostTypeId="2" ParentId="39673" CreationDate="2011-12-02T13:18:09.727" Score="1" Body="&lt;p&gt;You need to look for him in the dungeon with skeletron. (probaly on a new world if its your same world as the one you had before the update). or you can go to the underworld after defeating a goblin army  and finding him there. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also he has a 1 out of 3 chances of spawning in either the cavern layer in a forest or jungle.&lt;/p&gt;&#xA;" OwnerUserId="15727" LastEditorUserId="15726" LastEditDate="2014-01-23T02:52:57.550" LastActivityDate="2014-01-23T02:52:57.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39709" PostTypeId="2" ParentId="38111" CreationDate="2011-12-02T13:20:08.570" Score="2" Body="&lt;p&gt;The following make the TVR a good choice for drifting:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;FR Layout&lt;/li&gt;&#xA;&lt;li&gt;Low Weight&lt;/li&gt;&#xA;&lt;li&gt;High Power&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It also looks cool :-)&lt;/p&gt;&#xA;" OwnerUserId="11956" LastActivityDate="2011-12-02T13:20:08.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39711" PostTypeId="2" ParentId="39673" CreationDate="2011-12-02T13:21:02.283" Score="7" Body="&lt;p&gt;There aren't really any more specific tips on how to find him because he spawns randomly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you've beaten the Goblin Army (after patch 1.1), he has a chance of spawning near you if you're underground (between the rock layer and the Underworld). Just revisit the Dungeon or go cave diving for a bit and you should find him sooner or later.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, you should chug a &lt;a href=&quot;http://terraria.gamepedia.com/Hunter_Potion&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hunter Potion&lt;/a&gt; to increase your odds of finding him if he does spawn. It makes him glow in a green light, just like enemies.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2013-05-29T22:46:40.077" LastActivityDate="2013-05-29T22:46:40.077" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39712" PostTypeId="2" ParentId="39698" CreationDate="2011-12-02T13:21:34.413" Score="10" Body="&lt;p&gt;You can also do it manually, but it requires some skill and time to reach a good result. My suggestion is to search and download HUDs already available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.gamebanana.com/guis/cats/434&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameBanana&lt;/a&gt; is one of the best sources and has a good numbers of HUD to browse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the specific video you posted the player is using PVHUD, one of the most famous HUDs available. You can download it &lt;a href=&quot;http://www.ozfortress.com/showthread.php?t=42719&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another famous one is FrankenHUD, downloadable &lt;a href=&quot;http://steamcommunity.com/groups/frankenhud&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="730" LastEditorUserId="730" LastEditDate="2011-12-02T13:30:38.313" LastActivityDate="2011-12-02T13:30:38.313" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39715" PostTypeId="1" AcceptedAnswerId="39719" CreationDate="2011-12-02T13:52:27.100" Score="5" ViewCount="2443" Body="&lt;p&gt;How high can the damage on Silent Moons Enchant get? Can it get higher than ice/fire/lightning enchant damage?&lt;/p&gt;&#xA;" OwnerUserId="4525" LastEditorUserId="1057" LastEditDate="2011-12-02T17:37:35.877" LastActivityDate="2012-05-09T19:58:39.533" Title="What is the maximum damage possible from Silent Moons Enchant?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39716" PostTypeId="2" ParentId="39695" CreationDate="2011-12-02T13:53:30.873" Score="7" Body="&lt;p&gt;I found a good reference to what the BLASTER environment variable is looking for at &lt;a href=&quot;http://www.rinkworks.com/apogee/s/6.4.2.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;this link&lt;/a&gt;.  To determine these parameters you're going to have to check the set up of your card ... this was always the hardest part of getting these games to run correctly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately you could load Quake in DOSBOX and not worry about it.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;SET BLASTER=A220 I5 D1 T3 P330 H6 E620&#xA; |    |     |    |  |  |  |    |  |&#xA; |    |     |    |  |  |  |    |  |_______ AWE 32 Only Parameter&#xA; |    |     |    |  |  |  |    |__________ &quot;High&quot; DMA Channel&#xA; |    |     |    |  |  |  |_______________ MIDI Port&#xA; |    |     |    |  |  |__________________ Type of Card&#xA; |    |     |    |  |_____________________ DMA Channel&#xA; |    |     |    |________________________ Interrupt&#xA; |    |     |_____________________________ Port Address&#xA; |    |___________________________________ Environment Variable&#xA; |________________________________________ DOS Command&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="10260" LastActivityDate="2011-12-02T13:53:30.873" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39717" PostTypeId="1" AcceptedAnswerId="39721" CreationDate="2011-12-02T13:55:31.690" Score="12" ViewCount="51057" Body="&lt;p&gt;I have seen videos where Tails grabs Sonic and is able to fly carrying him. I have tried several key combinations but am unable to get it to work. How can I do this?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is what it looks like, although it can be done besides this boss battle:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/UotzI.png&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="12779" LastEditorUserId="181240" LastEditDate="2017-08-20T02:00:21.390" LastActivityDate="2018-02-18T05:25:05.170" Title="How can Sonic fly using Tails?" Tags="|sonic-3|sonic-3-and-knuckles|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39718" PostTypeId="2" ParentId="39703" CreationDate="2011-12-02T13:59:14.590" Score="2" Body="&lt;p&gt;I cant provide a chart right now but these following teams are definitely in the top 3:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1. Barcelona &#xA;2. Real Madrid&#xA;3. Manchester United&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;These teams are definitely in the top 10 as well:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;1. Manchester City&#xA;2. Chelsea&#xA;3. AC Milan&#xA;4. Inter Milan&#xA;5. Bayern Munich&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Hopefully, it gives you an idea of what team to pick.&lt;/p&gt;&#xA;" OwnerUserId="14552" LastEditorUserId="14552" LastEditDate="2011-12-02T14:22:15.717" LastActivityDate="2011-12-02T14:22:15.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39719" PostTypeId="2" ParentId="39715" CreationDate="2011-12-02T14:00:33.250" Score="4" Body="&lt;p&gt;According to the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Enchanting_Effects&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP&lt;/a&gt;,&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Silent Moons' base magnitude is 10, same as the Fire / Frost / Shock enchants.&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-12-02T14:00:33.250" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="39720" PostTypeId="2" ParentId="39717" CreationDate="2011-12-02T14:06:20.623" Score="1" Body="&lt;p&gt;This is only possible if you have a second player who is controlling Tails. They can then pick Sonic up and you can fly. &lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-12-02T14:06:20.623" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39721" PostTypeId="2" ParentId="39717" CreationDate="2011-12-02T14:11:34.253" Score="15" Body="&lt;p&gt;You can only do this if you are playing in Sonic &amp;amp; Tails mode. You need to at least have a second controller if you're playing by yourself. You need to make Tails fly by having him jump in the air, then hit the jump button again in mid-air. He'll then start flying and you need to keep hitting the jump button to make him ascend or release it to descend. After about 8 seconds on the ingame clock, he'll descend to the ground again because he's &quot;tired.&quot; You can also kill enemies if you hit them with your tails.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While he's in the air, you can either have him fly over Sonic to pick him up or have Sonic jump up to grab his hands. Tails will move slower because of Sonic's weight. Note you can also do this underwater, as Tails can &quot;swim&quot; then, but you can't ascend while hanging onto Sonic.&lt;/p&gt;&#xA;" OwnerUserId="160" LastActivityDate="2011-12-02T14:11:34.253" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39722" PostTypeId="1" AcceptedAnswerId="70199" CreationDate="2011-12-02T14:33:43.413" Score="4" ViewCount="14420" Body="&lt;p&gt;In the newly renamed &lt;em&gt;Iron Brigade&lt;/em&gt; the new survival mode has special loot drops for lasting a certain number of rounds, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What are all the new survival loot drops and what are the conditions to get them?&lt;/p&gt;&#xA;" OwnerUserId="9300" LastActivityDate="2012-05-26T19:02:01.757" Title="What are all the special loot drops in survival mode?" Tags="|iron-brigade|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39724" PostTypeId="2" ParentId="39573" CreationDate="2011-12-02T15:00:32.217" Score="0" Body="&lt;p&gt;I got stuck hunting for this trophy too. It's a real pain.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.ps3trophies.org/forum/infamous/14386-infamous-stunt-list-guide.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3 Trophies&lt;/a&gt; lists good locations to get each stunt. You're after:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;Have A Nice Fall - Kill 3 enemies at once by making them fall from a high place. This stunt will require some practice as well. I got this&#xA;  stunt in Neon during the mission that you have to destroy the Reapers&#xA;  Tar injectors on the roofs of buildings. There will be a lot of&#xA;  enemies on these roofs. You need to wait until there is a group of&#xA;  enemies standing together in close proximity to each other then u need&#xA;  to shockwave the group off the roof. I used the shockwave on the good&#xA;  side because it throws enemies farther. There are other spots to&#xA;  accomplish this stunt but this was the easiest for me. Just make sure&#xA;  you get all 3 enemies with one shockwave.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;If you've missed the best places as listed, you could start a new game to reach those destinations (there are both sets of good and bad trophies to collect after all).&lt;/p&gt;&#xA;" OwnerUserId="7509" LastActivityDate="2011-12-02T15:00:32.217" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39725" PostTypeId="1" AcceptedAnswerId="214384" CreationDate="2011-12-02T15:12:26.643" Score="15" ViewCount="10516" Body="&lt;p&gt;A lot of the cool new recipes in patch 1.1 I've found out via asking the Guide require some sort of Soul, of which there appear to be numerous different types. For example:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Soul of Light&lt;/li&gt;&#xA;&lt;li&gt;Soul of Night&lt;/li&gt;&#xA;&lt;li&gt;Soul of Might&lt;/li&gt;&#xA;&lt;li&gt;Soul of Fright&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;I've played for a couple hours, and I've yet to find a single one of &lt;em&gt;any&lt;/em&gt; type of Soul. How do I get them? Do I maybe need a special item to extract them from slain monsters?&lt;/p&gt;&#xA;" OwnerUserId="9752" LastActivityDate="2016-08-29T06:20:28.993" Title="How do I get Souls?" Tags="|terraria|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39726" PostTypeId="2" ParentId="39684" CreationDate="2011-12-02T15:15:29.910" Score="5" Body="&lt;p&gt;These quality levels are based on timing, and they are very unforgiving. Your action must occur very close to the moment the enemy would hit you. Note that timing applies to parry and dodge as well as block. There are actually three levels: normal, great, and perfect. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unlike a normal block, a perfect block causes your shield to lose no durability. Getting a perfect as the last in a series also stuns the enemy slightly longer. When this happens, you'll see &quot;Perfect Block Break&quot;. Additionally, they are sometimes requirements for a bonus (e.g. Perform X perfect blocks).&lt;/p&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-12-02T15:15:29.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39727" PostTypeId="2" ParentId="39700" CreationDate="2011-12-02T15:23:31.503" Score="7" Body="&lt;p&gt;It's almost guaranteed that it's a cheap counterfeit knockoff.  I bought a Xbox 360 AV cable from a not-so-reputable distributor once, and it arrived in a package claiming it was &quot;Genuine MiorcSoft&quot;. Nothing like getting a Genuine MiorcSoft accessory for my YBox 520.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only official way to (currently) get a legitimate Xbox 360 Wireless Receiver is to get it in a &lt;a href=&quot;http://rads.stackoverflow.com/amzn/click/B004QRKWKQ&quot; rel=&quot;nofollow noreferrer&quot;&gt;bundle with a wireless controller&lt;/a&gt;.  Microsoft uses a proprietary wireless format, and for some reason they're not that interested in producing a standalone receiver for PCs anymore.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want a Xbox 360 controller for your PC, I'd suggest going with a wired one.  You can pick one up used from &lt;a href=&quot;http://www.gamestop.com/xbox-360/accessories/xbox-360-controller/40646?ref=recpdp&amp;amp;cross=900627&quot; rel=&quot;nofollow noreferrer&quot;&gt;GameStop&lt;/a&gt; or &lt;a href=&quot;http://www.ebay.com/sch/i.html?_from=R40&amp;amp;_trksid=p5197.m570.l1313&amp;amp;_nkw=xbox%20360%20wired%20controller&amp;amp;_sacat=See-All-Categories&quot; rel=&quot;nofollow noreferrer&quot;&gt;eBay&lt;/a&gt; on the cheap, although again - watch out for fakes!  The wired controller will probably run you about $20, whereas the wireless receiver is probably around the same price, and you aren't getting a controller for that amount.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The wired controller &quot;Just Works&quot; with recent editions of Windows, and in some cases is the only controller that is officially supported by a game.  The wired controllers work on both the Xbox 360 and the PC; there's not a separate version or any lockouts/drivers/funny stuff to worry about.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For your current situation, I found this &lt;a href=&quot;http://www.selfsimilar.org/2011/07/counterfeit-xbox-360-wireless-receiver-drivers/&quot; rel=&quot;nofollow noreferrer&quot;&gt;blog post&lt;/a&gt; from a guy who was in a similar situation and got his drivers working.  There's no quality control or any guarantee that the one you got is similar to his, so who knows if this will actually work.  I also turned up &lt;a href=&quot;http://krisrowland.wordpress.com/2011/06/09/fake-microsoft-xbox-360-wireless-controller-adapter-in-windows-7-64-bit/&quot; rel=&quot;nofollow noreferrer&quot;&gt;one more&lt;/a&gt;, but it doesn't look as detailed as the first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Remember also that if they were advertising it on eBay as the genuine article, and you got a knockoff, you can probably contact PayPal/eBay to work on getting your money back.  (eBay, for instance, has a &lt;a href=&quot;http://pages.ebay.com/help/policies/replica-counterfeit.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;no-counterfeit&lt;/a&gt; policy.)&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-02T15:33:47.067" LastActivityDate="2011-12-02T15:33:47.067" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39728" PostTypeId="2" ParentId="36356" CreationDate="2011-12-02T15:28:08.557" Score="2" Body="&lt;p&gt;A good, easy and safe way is to go north east of Dawnstar (it's on your fast travel map at the beginning of game at north center of map). Go northeast until you find the ship wreck called Hela's Folly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll find a camp here with precious stones and other bonuses. Just northeast of this camp is the beach. Wade in and swim under water to like 35 ft out north or so, then head back to the beach because you should now have 2 &lt;code&gt;slaughter fish&lt;/code&gt; on ur ass :P&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To improve blocking equip your shield, go into sneak mode, then rubber band your left trigger to be depressed... BOOYA happy 100 blocking-for armor either heavey or light.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Just don't use the shield... this is an automatic leveling trick I use, you just need to check on your controller around once every 15 minutes to ensure your controller doesn't go into power saving mode.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just watch TV, and when I see the light go out - or don't hear it vibrate anymore -&#xA;I just hit the B button then back out to fight again. The trick with the shield is to point yourself at both fish at once until they both hit your shield.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Hope this helps :)&lt;/p&gt;&#xA;" OwnerUserId="15734" LastEditorUserId="122" LastEditDate="2011-12-02T15:30:48.220" LastActivityDate="2011-12-02T15:30:48.220" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39729" PostTypeId="2" ParentId="39615" CreationDate="2011-12-02T15:49:38.377" Score="16" Body="&lt;p&gt;The IB1 combos are still valid in IB2, but only for Sword-and-Shield style fighting. These are the available combos:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Sword and Shield&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;3-Hit Combo&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Direction 1, Opposite Direction, Direction 1&lt;/li&gt;&#xA;&lt;li&gt;Example: &lt;em&gt;Left, Right, Left&lt;/em&gt; or &lt;em&gt;Up, Down, Up&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Final Strike Damage: 200%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;4-Hit Combo&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Direction 1, Direction 1, Opposite Direction, Opposite Direction&lt;/li&gt;&#xA;&lt;li&gt;Example: &lt;em&gt;Left, Left, Right, Right&lt;/em&gt; or &lt;em&gt;Up, Up, Down, Down&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Final Strike Damage: 250%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;5-Hit Combo&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Direction 1, Opposite Direction, Direction 3, Opposite-3rd Direction, Direction 3&lt;/li&gt;&#xA;&lt;li&gt;Example: &lt;em&gt;Left, Right, Up, Down, Up&lt;/em&gt; or &lt;em&gt;Up, Down, Left, Right, Left&lt;/em&gt;&lt;/li&gt;&#xA;&lt;li&gt;Final Strike Damage: 300%&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Heavy Weapon&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The heavy weapon combo requires you to swing in a direction specified on-screen when the combo is being carried out.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Direction 1, Direction 1, Specified Direction&lt;/li&gt;&#xA;&lt;li&gt;Example: Left, Left, Up (shown on screen)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Dual Weapon&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The dual weapon combo requires you to activate the combo with a set sequence, then swipe as many times as you can in any directions to accumulate damage.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Direction 1, Direction 2, Direction 1, Any Directions (repeat)&lt;/li&gt;&#xA;&lt;li&gt;Example: Left, Right, Left, (more swiping in random directions)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;If you want to maximize your damage with dual weapons, you can follow the following sequence of attacks. Left, Right, Left, Up, Down, Left/Right. Assuming X is the damage you do in a single normal attack, your damage from this combo will be... X,X,2X,2X,2X,3x.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="-1" LastEditDate="2011-12-12T20:44:40.280" LastActivityDate="2011-12-12T20:44:40.280" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39730" PostTypeId="2" ParentId="39695" CreationDate="2011-12-02T15:52:20.977" Score="4" Body="&lt;p&gt;While you could probably solve this particular problem and get a little bit closer to running Quake, you're likely to run into further problems later on down the road.  It's a lot of work that can be easily avoided!  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm going to suggest trying one of the many &lt;a href=&quot;http://quakeone.com/files/1-quake-clients/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quake clients&lt;/a&gt; that have been updated since the open source release of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Quake_engine&quot; rel=&quot;nofollow noreferrer&quot;&gt;Quake engine&lt;/a&gt; years ago.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's probably at least one that keeps the same graphic quality as the original Quake, although if you don't mind it being a bit fancier, that's certainly possible as well.  They all should support the levels/enemies/etc of the original Quake, and you'll need the PAK files that came with your original release in order to play them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.dosbox.com/comp_list.php?showID=653&amp;amp;letter=Q&quot; rel=&quot;nofollow noreferrer&quot;&gt;DOSBox&lt;/a&gt; is probably a good secondary app to look into, if you're a bit more interested in playing the game in all its former DOS glory.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-02T15:52:20.977" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39731" PostTypeId="2" ParentId="39700" CreationDate="2011-12-02T15:55:30.317" Score="2" Body="&lt;p&gt;As agent86 pointed out, the real Xbox 360 Wireless Receiver is only available for sale with a controller.  There used to be a white model, but as far as I could tell, the black model is the only one still in production.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're looking for a real version, perhaps this info will help:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The real version of the device does not come with any drivers as (surprise!) they are already built into Windows.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the front, it has the Microsoft logo (note: no ® symbol) across the short side next to the cord.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;On the back, it has the Microsoft&lt;sup&gt;®&lt;/sup&gt; logo centered across the long side, with the following text in smaller font below it:&lt;br&gt;&#xA;Microsoft&lt;sup&gt;®&lt;/sup&gt; Xbox 360™ Wireless Receiver for Windows&lt;sup&gt;®&lt;/sup&gt;&lt;br&gt;&#xA;(Note: The ® isn't lined up quite right on some browsers, but my phone won't let me transfer pictures off unless I get a Micro SD card for it)&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-12-02T15:55:30.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39732" PostTypeId="1" AcceptedAnswerId="39740" CreationDate="2011-12-02T16:10:58.723" Score="3" ViewCount="987" Body="&lt;p&gt;It's clear that gold bags are MUCH more prevalent in Infinity Blade 2 than they were with the original, not to mention more cleverly hidden. Do they always show up in the same places over multiple playthroughs? Alternatively, is there a fixed set of places that they can show up?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastActivityDate="2013-09-19T08:23:12.167" Title="Are gold bag locations fixed in Infinity Blade 2?" Tags="|infinity-blade-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39733" PostTypeId="2" ParentId="39725" CreationDate="2011-12-02T16:12:54.790" Score="-1" Body="&lt;p&gt;The souls can be farmed from new mobs after you beat wall of flesh. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I have found soul of flight witch is collected from dragons. I found the dragons on my path I made for collecting stars, near the top of the world, where grav has less effect.&lt;/p&gt;&#xA;" OwnerUserId="15738" LastEditorUserId="11240" LastEditDate="2011-12-02T18:33:44.223" LastActivityDate="2011-12-02T18:33:44.223" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39734" PostTypeId="1" AcceptedAnswerId="39737" CreationDate="2011-12-02T16:23:34.560" Score="4" ViewCount="2427" Body="&lt;p&gt;I've had this happen on two characters now; during the build phase, a Tower &lt;em&gt;that I have built recently&lt;/em&gt;, and that I have enough mana to build again, won't allow me to build it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This last time it was on my Monk. I had the 30 mana to place another Ensnare Aura and yet the UI said I couldn't do it. Is there a stat I need to boost to place more than a few of the same Tower?&lt;/p&gt;&#xA;" OwnerUserId="7837" LastEditorUserId="4239" LastEditDate="2011-12-02T16:40:27.577" LastActivityDate="2014-03-22T15:45:58.937" Title="In Dungeon Defenders why can't I summon a tower even if I have the mana?" Tags="|dungeon-defenders|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39735" PostTypeId="1" CreationDate="2011-12-02T16:23:48.647" Score="7" ViewCount="47898" Body="&lt;p&gt;I started the quest where Vilkas asks me to accompany him to the flame to cure himself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;But it won't let activate the flame and says the quest is complete even though I haven't done anything, and Vilkas is nowhere to be seen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is it because I fast traveled to the location?&lt;/p&gt;&#xA;" OwnerUserId="15739" LastEditorUserId="15184" LastEditorDisplayName="user27134" LastEditDate="2014-03-21T08:41:06.187" LastActivityDate="2020-08-02T08:06:06.380" Title="How can I cure Vilkas in &quot;Purity&quot;?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39736" PostTypeId="2" ParentId="39734" CreationDate="2011-12-02T16:28:52.103" Score="4" Body="&lt;p&gt;There area  few things that could attribute to this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Do you have enough Defence Units left to place down that tower?&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In regards to the monk auras, 2 auras of the same name cannot overlap or touch.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;There is also a restriction on how close to the crystal or spawn point the defence can be, you can never have an aura or a trap overlap a crystal for example. &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="7639" LastEditorUserId="7639" LastEditDate="2011-12-02T16:43:17.127" LastActivityDate="2011-12-02T16:43:17.127" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39737" PostTypeId="2" ParentId="39734" CreationDate="2011-12-02T16:29:26.893" Score="4" Body="&lt;p&gt;It's possible that you are out of Defense Units.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Every defense (trap, aura, tower) costs a certain amount of Defense Units to place down. You can see this when inspecting a defense, as well as in the radial menu when inspecting your hero defenses.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the top right corner of your screen should be a number xx/yy, where xx is the current amount of defense units that you've used and yy is the total number of defenses allowed for the level that you're on. If you are out of defense units, or don't have enough for the defense you wish to place, the game will not allow you to put one down.&lt;/p&gt;&#xA;" OwnerUserId="414" LastActivityDate="2011-12-02T16:29:26.893" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39738" PostTypeId="5" CreationDate="2011-12-02T16:31:38.747" Score="0" Body="&lt;p&gt;Infinity Blade 2 is the sequel to Infinity Blade, and is exclusive to the iOS platform. It continues and expands the storyline of the first game, introducing new characters and locales. The gameplay is also expanded, with new items, an equipment socketing system, and additional fighting styles.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Like the first game, Infinity Blade 2 utilizes an iOS-optimized version of Epic's Unreal Engine to generate exceptional 3D graphics, one of its primary appeals.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Infinity Blade 2 also includes the same micro-transactions for in-game currency as its predecessor. These micro-transactions allow time-savings, but do not offer anything that cannot be acquired through standard gameplay.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-12-02T16:39:46.370" LastActivityDate="2011-12-02T16:39:46.370" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39739" PostTypeId="4" CreationDate="2011-12-02T16:31:38.747" Score="0" Body="The sequel to Epic and Chair Entertainment's iOS-exclusive &quot;swipe fighting&quot; action-RPG game, Infinity Blade." OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-12-02T16:39:48.773" LastActivityDate="2011-12-02T16:39:48.773" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39740" PostTypeId="2" ParentId="39732" CreationDate="2011-12-02T16:48:22.750" Score="2" Body="&lt;p&gt;Like the first game, there are fixed places where gold CAN spawn, but it may or may not appear in a particular location in a given playthrough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, sometimes a larger treasure trove may spawn (a group of three gold bags), and you an also occasionally find keys and health potions in these locations as well.&lt;/p&gt;&#xA;" OwnerUserId="816" LastEditorUserId="816" LastEditDate="2011-12-07T16:19:29.853" LastActivityDate="2011-12-07T16:19:29.853" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39743" PostTypeId="1" AcceptedAnswerId="39744" CreationDate="2011-12-02T16:56:10.263" Score="19" ViewCount="111521" Body="&lt;p&gt;I wanted to build an OGame Death Star model in Minecraft, and I started doing it on the highest mountain I could find, for some reason... I built one third of it and blam, can't build any further! Why is that? Or is that a bug?&lt;/p&gt;&#xA;" OwnerUserId="15741" LastEditorUserId="15741" LastEditDate="2020-12-06T18:42:27.550" LastActivityDate="2021-06-28T12:54:28.520" Title="Is there a maximum building height in Minecraft, and why?" Tags="|minecraft-java-edition|" AnswerCount="7" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="39744" PostTypeId="2" ParentId="39743" CreationDate="2011-12-02T16:59:59.340" Score="32" Body="&lt;h1&gt;Yes&lt;/h1&gt;&#xA;&lt;p&gt;The Minecraft world is 256 blocks (as of Minecraft 1.2) from top to bottom. The reason for the height restriction is that the Minecraft world is made of 16x16x256 'chunks'. These are loaded into memory and rendered starting with the ones closest to the player. A 3D world of chunks (where the world is 'infinite' vertically as well as horizontally) is a whole lot more complex than a 2D world of chunks to manage, and optimizing for smooth gameplay would be a challenge. 256 is a convenient number that's a power of 2 (making it align nicely in memory).&lt;/p&gt;&#xA;&lt;p&gt;Note that there is &lt;em&gt;also&lt;/em&gt; a separate build height on servers. In the &lt;code&gt;server.properties&lt;/code&gt; file, there is a property &lt;code&gt;max-build-height&lt;/code&gt; which defaults to 256. Server admins can lower this value to prevent players placing blocks above a certain height, but it will not prevent natural terrain from spawning above this level, or players climbing natural structures above this height.&lt;/p&gt;&#xA;&lt;p&gt;Although it is theoretically possible for a mod to increase the height limit of the map, I can't find any that work with the current version of Minecraft or are in active development.&lt;/p&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2013-10-04T11:49:32.327" CommentCount="15" ContentLicense="CC BY-SA 3.0" />
  <row Id="39745" PostTypeId="2" ParentId="39743" CreationDate="2011-12-02T17:01:07.390" Score="4" Body="&lt;p&gt;The height in unmodded Minecraft is restricted. From the bottom of the world to the highest possible point is 256 meters, or blocks.&lt;/p&gt;&#xA;" OwnerUserId="756" LastEditorUserId="41882" LastEditDate="2013-04-10T18:20:23.907" LastActivityDate="2013-04-10T18:20:23.907" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39749" PostTypeId="2" ParentId="26385" CreationDate="2011-12-02T17:36:09.177" Score="2" Body="&lt;p&gt;If you're headed for the lab, it has an excellent place to gain XP. It's a short corridor (two screens) with 4 enemies giving 100 XP each. Just run back and forth right there and you'll get to level 35+ pretty fast.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This room is on the second floor, right where you flip the switch to open access to the 3rd floor:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/alhV5.png&quot; alt=&quot;terranigma best place to level up&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Image comes from &lt;a href=&quot;http://shrines.rpgclassics.com/snes/terranigma/wberuga.shtml&quot; rel=&quot;nofollow noreferrer&quot;&gt;this useful walkthrough&lt;/a&gt; which also recommends the same room for getting XP.&lt;/p&gt;&#xA;" OwnerUserId="7292" LastActivityDate="2011-12-02T17:36:09.177" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39750" PostTypeId="1" AcceptedAnswerId="39799" CreationDate="2011-12-02T17:39:50.380" Score="8" ViewCount="2192" Body="&lt;p&gt;I'm a level 1... human, I assume?   I have a lovely little sword that does 6 points of damage (1+5), and have 450 hit points.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first enemy I face is a &quot;Level 1 Shade&quot;.  He has a dark, ominous-looking sword that does 20 points of damage.  (Ok, that's cool, I have free will and a lot of patience.)  &lt;strong&gt;But he has 4000 hit points.&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me once again point out that my sword does 6 points damage.  While it's possibly a nod to a shade's demonic nature that I must stike him &lt;strong&gt;666&lt;/strong&gt; times to kill him, I can't help but wonder if something is amiss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To put it in perspective, if you assume you get about 4 strikes in each time you have a &quot;break&quot;, &lt;em&gt;you need to break 166 rounds of attacks to beat him&lt;/em&gt;.    (Yeah, yeah, less scratches and stabs, but C'MON.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did I somehow inadvertantly activate the &quot;Wish you'd never bought an ipad&quot; difficulty setting?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;:  It was basically a glitch.  Perhaps I quit the app at a bad time, but what happened was that I'd been converted to the weak, post-tutorial character with 400 HP and no infinity blade, but I was still facing the tutorial characters who have 4000 HP like you do in the intro.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;SOLUTION&lt;/strong&gt;:  You have to create an all new character in the options menu under &quot;character slots&quot;.  Resetting thy our existing character won't fix it.   &lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="16" LastEditDate="2011-12-03T18:05:29.900" LastActivityDate="2012-03-18T06:49:16.067" Title="Is the first (post-tutorial) enemy in Infinity blade 2 supposed to have 4000 hit points?" Tags="|infinity-blade-2|" AnswerCount="2" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39751" PostTypeId="2" ParentId="30756" CreationDate="2011-12-02T17:40:26.373" Score="3" Body="&lt;p&gt;When I come across a cave spider spawner I usually surround the area with torches. (taken from the wiki) A monster spawner spawns monsters in an 8x8x3 area of the spawner block so place your torches accordingly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In several cases this means they can spawn through walls in another tunnel. Also keep in mind that you can disable the spawner (with torches or destroying it) and still have stray spiders hiding high up in corners waiting for you to walk by. Use your ears to hear them and hunt them down.&lt;/p&gt;&#xA;" OwnerUserId="8506" LastActivityDate="2011-12-02T17:40:26.373" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39753" PostTypeId="2" ParentId="39426" CreationDate="2011-12-02T17:43:22.907" Score="4" Body="&lt;p&gt;A full list of all 129 loading tips, including the corresponding images can be seen in this album:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://i.stack.imgur.com/iV4Z4.jpg&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://i.stack.imgur.com/iV4Z4.jpg&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-02T17:43:22.907" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39754" PostTypeId="2" ParentId="39695" CreationDate="2011-12-02T18:00:41.607" Score="1" Body="&lt;p&gt;I would suggest downloading &lt;a href=&quot;ftp://ftp.idsoftware.com/idstuff/quake/wq100.zip&quot; rel=&quot;nofollow noreferrer&quot;&gt;WinQuake&lt;/a&gt; from id Software's ftp site instead.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;WinQuake (WQ) is a native Win32 version of Quake, and will run on&#xA;  either Win95 or Windows NT 4.0 or later.  It is designed to take&#xA;  advantage of whatever enhanced video, sound, and input capabilities&#xA;  (such as DirectX or VESA VBE video modes) are present, but has&#xA;  fallback functionality so it can run on any Win95 or NT 4.0 or later&#xA;  system, even if neither DirectX nor VESA VBE is available.  You may&#xA;  experience problems running WQ on some systems, because driver and&#xA;  operating-system support for game functionality are not yet mature&#xA;  under Win32, and many bugs and incompatibilities remain in those&#xA;  components.  If you encounter what seems to be a bug, first please&#xA;  check through the list of known problems, below.  If your problem&#xA;  doesn't appear on the list, please fill out and submit the WQ bug&#xA;  report at &lt;a href=&quot;http://www.idsoftware.com/contact/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.idsoftware.com/contact/&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Granted, WinQuake was released in 1997, so no guarantees that it will still run.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;WinQuake requires that you already have Quake installed to run (just like QuakeWorld or GLQuake).&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-12-02T18:00:41.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39755" PostTypeId="1" AcceptedAnswerId="39788" CreationDate="2011-12-02T18:21:51.907" Score="26" ViewCount="10042" Body="&lt;p&gt;The &quot;Silent Moons Enchant&quot; Enchantment states that it effect happens &quot;when the moon is out&quot;, but what exactly does this mean?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To be specific:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Does it matter where you're located? (inside / outside)&lt;/li&gt;&#xA;&lt;li&gt;Does the weather has any influence? (clear sky or not)&lt;/li&gt;&#xA;&lt;li&gt;Do the Phases of one or both of the moons matter? (moonlight?)&lt;/li&gt;&#xA;&lt;li&gt;Does it use charges when the moon is not out?&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="29" LastEditorUserId="3610" LastEditDate="2012-06-06T09:02:18.337" LastActivityDate="2015-03-21T07:52:23.030" Title="What is meant by &quot;when the moon is out&quot; in the Silent Moons Enchant?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39756" PostTypeId="2" ParentId="39662" CreationDate="2011-12-02T18:33:16.503" Score="0" Body="&lt;p&gt;This seems strange, but it may be a vanilla server limitation, assuming you're doing things right.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you do port forwarding to separate VM's, it should work.&lt;/p&gt;&#xA;" OwnerUserId="7552" LastActivityDate="2011-12-02T18:33:16.503" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39757" PostTypeId="2" ParentId="39565" CreationDate="2011-12-02T18:40:51.620" Score="6" Body="&lt;p&gt;I believe a Hallowed Biome will prevent them from spreading. These can be created by planting Hallowed Seeds, which are gained by smashing a Demon Altar with a PwnHammer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: I've discovered I was mistaken about how to get Hallowed Seeds. You don't directly get them from the Demon Altar, but instead buy them from the Dryad after smashing the altar.&lt;/p&gt;&#xA;" OwnerUserId="15092" LastEditorUserId="15092" LastEditDate="2011-12-06T16:53:34.007" LastActivityDate="2011-12-06T16:53:34.007" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39758" PostTypeId="1" CreationDate="2011-12-02T18:41:10.430" Score="0" ViewCount="4567" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/39265/where-can-i-find-an-unattractive-overweight-woman-of-leisure&quot;&gt;Where can I find an unattractive, overweight woman of leisure?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;I'm on an assassination mission in Saints Row 3 and I'm supposed to &quot;Grab one of his hos in Henry Street Mills&quot; to get this guy to show up. How do I know who's a ho on the street and what do I have to do to &quot;grab&quot; them?&lt;/p&gt;&#xA;" OwnerUserId="1070" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-12-02T18:46:17.447" Title="How do I know who's a ho?" Tags="|saints-row-the-third|" AnswerCount="0" CommentCount="3" ClosedDate="2011-12-02T18:58:21.640" ContentLicense="CC BY-SA 3.0" />
  <row Id="39760" PostTypeId="2" ParentId="32868" CreationDate="2011-12-02T19:13:45.640" Score="4" Body="&lt;p&gt;I find that the Black Firebomb is a good choice for a first playthrough. It will allow you to kill the first boss in the game easily without fleeing, thus scoring you &lt;a href=&quot;http://darksouls.wikidot.com/demon-s-great-hammer&quot; rel=&quot;nofollow noreferrer&quot;&gt;a powerful item&lt;/a&gt;. Having the strength to swing it is another matter.&lt;/p&gt;&#xA;" OwnerUserId="6619" LastActivityDate="2011-12-02T19:13:45.640" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39763" PostTypeId="2" ParentId="39693" CreationDate="2011-12-02T19:57:48.010" Score="5" Body="&lt;p&gt;I can't speak to the F510 or F710 specifically, but the PS3 &lt;em&gt;does&lt;/em&gt; support HID devices (computer USB game controllers).  I was just able to successfully play a few minutes of &lt;em&gt;Ratchet and Clank Future: Quest for Booty&lt;/em&gt; on my &lt;a href=&quot;http://www.logitech.com/en-us/441/264&quot; rel=&quot;nofollow noreferrer&quot;&gt;RumblePad 2&lt;/a&gt; (an older gamepad from the same series).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are two caveats.  First, rumble was completely non-functional — either the PS3 doesn't support HID force feedback or the how rumble works has changed since my device was made.  Anecdotal evidence suggests that the DualShock 3 is itself a HID device, however, which is promising.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second, I can't find any information on whether the &quot;Nano-receiver&quot; used by the F710 works with the PS3.  I'd recommend either going with the F510 (which is corded, so has no receiver) or get your gamepad from a store with a good return policy.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-12-02T19:57:48.010" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39764" PostTypeId="1" CreationDate="2011-12-02T19:58:17.203" Score="1" ViewCount="1457" Body="&lt;p&gt;I have a problem that's never occurred before. In the majority of games, part of textures are flickering and some weird white points / lines are randomly appearing on black textures. I already reinstalled the drivers, etc. but it didn't help. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you have any idea what it could be? Do I have to reinstall the whole system?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a laptop with i7, 8gb ram,  radeon 5850 mobility  and 7200 rpm hdd's.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE:&#xA;this is the video, so you know how it looks like:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/KwZkctoZSp0?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyways, you have you set the youtube video settings at HD at least, below 720p it is blended. I recommend 1080p&lt;/p&gt;&#xA;" OwnerUserId="15750" LastEditorUserId="15750" LastEditDate="2011-12-03T11:11:46.157" LastActivityDate="2011-12-03T11:11:46.157" Title="Flickering random white points / lines on black shadows / textures" Tags="|technical-issues|graphics-card|" AnswerCount="1" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39765" PostTypeId="2" ParentId="38410" CreationDate="2011-12-02T20:00:26.390" Score="1" Body="&lt;p&gt;I saved my game and tried a bunch of stuff. When I take Frost, the first horse that I bought in Whiterun (Alli?) disappears. If I ride Alli after I get frost and teleport with her, Frost disappears.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Ali started walking while I was on frost. She just takes a while to walk to Whiterun. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Frost will hang out in Whiterun if you ride other horses. (At least he does for me. It's possible that he will stay where you last left him.)&lt;/p&gt;&#xA;" OwnerUserId="15751" LastEditorUserId="15751" LastEditDate="2011-12-02T21:05:26.643" LastActivityDate="2011-12-02T21:05:26.643" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39766" PostTypeId="2" ParentId="39764" CreationDate="2011-12-02T20:09:24.407" Score="3" Body="&lt;p&gt;Symptoms like these can sometimes be caused by overheating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You may be able to diagnose this by &quot;cold-starting&quot; a game.  Leave your computer completely off (no sleep/suspend mode, though hibernate is fine) for several hours, say overnight.  When you turn in back on, immediately start a game and see whether the symptoms are lessened/abated until the computer warms up.  If so, it's very likely an overheating issue.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In either case, it's probably worth doing a bit of &quot;Spring&quot; cleaning.  Grab a can of compressed air, open any customer-serviceable sections of the computer (often, the keyboard, battery, and sometimes memory or HD slots) and give everything a few good blasts.  Pay particular attention to any exhaust vents, which you'll usually find around sides of the laptop and sometimes on the bottom as well.&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-12-02T20:09:24.407" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39768" PostTypeId="2" ParentId="38410" CreationDate="2011-12-02T20:25:08.300" Score="13" Body="&lt;p&gt;Frost only becomes your horse if you persuade Louis Letrush to let you keep him or kill after you talk to him after you have stolen Frost from the Black-Briar Manor. If you just ride off without completing the quest Frost will just return to where you first stole him (Black-Briar Manor). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you own him and you were to mount another horse (at least another horse you own) he will remain at the location you left him so far as I can tell. I use Shadowmere (who seems to do the same thing) and I just parked Frost at a stable so at least he would be safe. He has stayed there since. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also any horse you bought from a stable will return to that stable when you begin using another horse. When I first got Shadowmere the horse I purchased from Whiterun began to walk away and when I next went back to the Whiterun stables he was there safe and sound. &lt;/p&gt;&#xA;" OwnerUserId="15752" LastActivityDate="2011-12-02T20:25:08.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39769" PostTypeId="1" AcceptedAnswerId="60909" CreationDate="2011-12-02T20:25:57.227" Score="3" ViewCount="4350" Body="&lt;p&gt;I started an unlimited game and I just wanted to build up my Techs like I did in the campaign. It started well enough until I realized that my researchers just weren't advancing. I gave them all they need, they were 100% satisfied but when I went to toggle their tax I noticed that even at lowest tax value it didn't say they would advance. My Ecos say that only euphoric citizen advance ... my Techs just don't).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also have a weird proportion of 1,000 lab assistants and 4,000+ researchers ... and I shall stress this they are euphoric ... they just won't advance! What do they need to advance?&lt;/p&gt;&#xA;" OwnerUserId="15753" LastEditorUserId="160" LastEditDate="2011-12-02T20:43:40.560" LastActivityDate="2013-01-03T23:41:13.023" Title="Why won't my Researchers advance further in sandbox mode?" Tags="|anno-2070|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39770" PostTypeId="2" ParentId="38410" CreationDate="2011-12-02T20:29:12.213" Score="5" Body="&lt;p&gt;I've got some experience with owning multiple horses, basically:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can own as much horses as available, but only one owned horse is marked as active, which is the horse you last used.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any non-active horse will automatically return to its stable when you fasttravel on your horse, or directly into a city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The active horse will always travel with you, or to the nearest stable if you go directly into a city.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can cause 2 owned horses to be at a single stable, your active horse, and the horse that belongs to that stable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For the sake of completeness, If you ended up with frost at the end of the quest, it is considered an owned horse in all regards.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-02T20:29:12.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39771" PostTypeId="1" AcceptedAnswerId="39775" CreationDate="2011-12-02T20:29:53.393" Score="11" ViewCount="91016" Body="&lt;p&gt;This is my first time through playing Elder Scrolls and initially I grabbed every quest that has come available...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;At first I thought I wanted to be part of the Imperial Legion but I feel like I picked the wrong side and am now regretting my choice.  So...is there any way to un-join the Legion and join up with the Stormcloaks, or will I have to wait and join them next time?&lt;/p&gt;&#xA;" OwnerUserId="15076" LastEditorUserId="4797" LastEditorDisplayName="user27134" LastEditDate="2015-07-18T07:57:36.473" LastActivityDate="2017-01-27T04:31:27.330" Title="How do I switch sides in the Civil War?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39772" PostTypeId="2" ParentId="39507" CreationDate="2011-12-02T20:35:29.340" Score="0" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;At random points, while playing (never while changing levels), Battlefield 3 will freeze and crash, and it happens every time I play, sometimes 2-3 times a night (so, within 2-3 hours of gameplay).&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Since you clarified that your question is about multiplayer, yes, this is relatively &quot;normal&quot; for hours of multiplayer as of the current Battlefield 3 patch on the PC version. You may indeed see one crash for every few hours of multiplayer. I know I do...&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-12-02T20:35:29.340" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39773" PostTypeId="2" ParentId="39595" CreationDate="2011-12-02T20:37:34.457" Score="2" Body="&lt;p&gt;As you progress through the game and defeat different bosses, you will earn the keys to unlock the padlocks.&lt;/p&gt;&#xA;" OwnerUserId="15754" LastEditorUserId="336" LastEditDate="2011-12-03T06:14:26.597" LastActivityDate="2011-12-03T06:14:26.597" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39774" PostTypeId="2" ParentId="39771" CreationDate="2011-12-02T20:41:28.460" Score="7" Body="&lt;p&gt;It depends how far along the quest line you are.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is a quest called &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/The_Jagged_Crown&quot;&gt;The Jagged Crown&lt;/a&gt; where you have to retrieve.... &lt;em&gt;drum roll&lt;/em&gt;... the Jagged Crown&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Instead of taking it to the quest giver, you can take it to Ulfric Stormcloak to swap allegiance.  I believe this is the only time you can do so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also works if you want to swap from Stormcloaks to Imperials.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-02T20:41:28.460" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39775" PostTypeId="2" ParentId="39771" CreationDate="2011-12-02T20:42:20.377" Score="23" Body="&lt;p&gt;If you've not yet completed &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Jagged_Crown_%28Imperial%29&quot;&gt;The Jagged Crown&lt;/a&gt;, you can turn the crown in to Ulfric Stormcloak in the Palace of the Kings in Windhelm to switch sides to the Stormcloaks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Those that originally sided with the Stormcloaks, at this point can also &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:The_Jagged_Crown_(Imperial)&quot;&gt;switch sides to the Imperial Legion&lt;/a&gt; and give the crown to General Tullius in Castle Dour in Solitude.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're past that point, it's too late to switch.&lt;/p&gt;&#xA;" OwnerUserId="12574" LastEditorUserId="4797" LastEditDate="2015-07-18T08:16:28.843" LastActivityDate="2015-07-18T08:16:28.843" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39776" PostTypeId="1" CreationDate="2011-12-02T20:59:17.150" Score="10" ViewCount="88669" Body="&lt;p&gt;I just started playing Skyrim yesterday.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was annoyed enough by the opening cut scene that I didn't rush off to Riverwood as the game wanted me to, but instead ran around doing a little murdering and questing first.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm up to a level 6 wood elf who has a cool sword I found in a dungeon. I have murdered many bandits and others along the way.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the time came to continue the story, so I went to Riverwood (or whatever it's called) to find Alvor. However, every time I approach the idiot, he and two others attack me! If I kill him, I'm allowed into his home with some Roman soldier looking dude. But the roman is boring, and I just end up killing him for being useless.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have tried walking into the town without weapons drawn. And no matter how I run away and wait, etc, the jerk won't stop trying to kill me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to get on with the story but don't know what to do after I am forced to kill the stupid hunk of meat. Nothing happens. I am able to get quests from other people in other towns, but I really want to play through the story.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I fear that I'm going to have to start a new character, and this frustrates me because I don't want to lose all my skills, my cool sword, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there an evilness gauge or something that I need to bend the other way?&lt;/p&gt;&#xA;" OwnerUserId="15755" LastActivityDate="2015-11-20T04:33:11.913" Title="Alvor keeps trying to kill me, can't advance the story" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39777" PostTypeId="2" ParentId="39776" CreationDate="2011-12-02T21:15:35.153" Score="1" Body="&lt;p&gt;If you are on the PC, you can try this command in the console to bypass Alvor:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;setstage MQ102 30&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Other than that, you can try finding a calm scroll (or spell) and see if you can get them to stop attacking you long enough to talk to him.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-02T21:15:35.153" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39778" PostTypeId="2" ParentId="39776" CreationDate="2011-12-02T21:16:21.850" Score="4" Body="&lt;p&gt;Usually, if friendly people are attacking you, it's because you've done something. you might want to check if you have a really high bounty or something.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can yield to a (group of) person(s) by sheathing your weapon in front of them, and if your yield is accepted, they will stop attacking you.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-02T21:16:21.850" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39779" PostTypeId="2" ParentId="38662" CreationDate="2011-12-02T21:26:40.517" Score="4" Body="&lt;p&gt;As far as I know there is no way to bring them down. You can choose not to join them &quot;because it's breaking the law&quot; and the dude will tell you if you change your mind to come and talk to him. So you don't ever have to join them at least. &lt;/p&gt;&#xA;" OwnerUserId="15756" LastEditorUserId="1925" LastEditDate="2011-12-02T22:28:13.083" LastActivityDate="2011-12-02T22:28:13.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39780" PostTypeId="2" ParentId="32868" CreationDate="2011-12-02T21:28:58.453" Score="3" Body="&lt;p&gt;I would avoid the master key as it's almost game breaking, giving you access to areas and items way before you're suppose to have access to them. Other than that I would choose the pendant due to its mysticism.&lt;/p&gt;&#xA;" OwnerUserId="10573" LastActivityDate="2011-12-02T21:28:58.453" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39781" PostTypeId="1" AcceptedAnswerId="39784" CreationDate="2011-12-02T21:35:35.287" Score="10" ViewCount="11701" Body="&lt;p&gt;When I was very first starting to play Skyrim, I stumbled across a blacksmiths forge in the middle of an open field, along with a note saying that something special happened if you use it at night!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can't remember exactly where it was, does anyone have any more info? My searches aren't turning anything useful up.&lt;/p&gt;&#xA;" OwnerUserId="12721" LastEditorUserId="1057" LastEditDate="2011-12-03T04:08:48.040" LastActivityDate="2015-06-21T08:51:04.523" Title="Is there a secret 'special' forge?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39782" PostTypeId="1" AcceptedAnswerId="39783" CreationDate="2011-12-02T21:37:45.100" Score="12" ViewCount="53388" Body="&lt;p&gt;An exciting new feature is described in the &lt;a href=&quot;http://www.terrariaonline.com/threads/welcome-to-terraria-1-1.64684/&quot; rel=&quot;noreferrer&quot;&gt;1.1 patch notes&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ul&gt;&#xA;  &lt;li&gt;There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.&lt;/li&gt;&#xA;  &lt;/ul&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;How can this interface be accessed?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastEditorUserId="13845" LastEditDate="2011-12-02T21:39:55.040" LastActivityDate="2015-04-10T02:19:36.220" Title="How do I control which NPCs live where?" Tags="|terraria|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39783" PostTypeId="2" ParentId="39782" CreationDate="2011-12-02T21:44:32.790" Score="9" Body="&lt;p&gt;You can access this interface from the inventory menu. Near the PVP controls, just above the equipment grid, there is a small house. When you click it, you'll toggle the equipment to the housing interface.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll then be able to use the different NPCs faces to assign them a room, or the question mark to check if a room is able to house a NPC.&lt;/p&gt;&#xA;" OwnerUserId="11089" LastActivityDate="2011-12-02T21:44:32.790" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39784" PostTypeId="2" ParentId="39781" CreationDate="2011-12-02T21:51:05.810" Score="9" Body="&lt;p&gt;You probably meant the lunar forge located in &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Silent_Moons_Camp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Silent Moons Camp&lt;/a&gt;, which got it's name from the book &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Notes_On_The_Lunar_Forge&quot; rel=&quot;nofollow noreferrer&quot;&gt;Notes On The Lunar Forge&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorDisplayName="user27134" LastEditDate="2012-11-26T04:37:09.260" LastActivityDate="2012-11-26T04:37:09.260" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39785" PostTypeId="2" ParentId="39776" CreationDate="2011-12-02T21:51:38.203" Score="2" Body="&lt;p&gt;I had something similar happen on the PS3. I accidentally stole a mug in Dragon's Reach and everyone started attacking me. I sheathed and unsheathed my sword but it didn't help. I fast-traveled to Whiterun and Alvor (along with the rest of the city) attacked me there as well. It seems like a bug.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My only recourse was to load from a prior saved game. I now tend to manually save regularly.&lt;/p&gt;&#xA;" OwnerUserId="15757" LastActivityDate="2011-12-02T21:51:38.203" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39786" PostTypeId="2" ParentId="39750" CreationDate="2011-12-02T22:00:48.170" Score="3" Body="&lt;p&gt;From my experience, the first enemy after the tutorial is not supposed to have that many hitpoints.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It was an easily beatable enemy, although I can't remember who or what &lt;em&gt;exactly&lt;/em&gt; it was.&lt;/p&gt;&#xA;" OwnerUserId="6446" LastActivityDate="2011-12-02T22:00:48.170" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39788" PostTypeId="2" ParentId="39755" CreationDate="2011-12-02T22:21:48.960" Score="17" Body="&lt;p&gt;After some quick testing, I have to say that this enchantment currently doesn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I made myself a test dagger with a super high enchanting level so there'd be no doubt of the effect if it did trigger.  It was done with a petty soul gem so I can see the draining of charges very easily:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/mfPgI.jpg&quot; alt=&quot;Dagger&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the results from tests, I used getav health to see how much damage I did with 1 attack:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Night No Moon&lt;/strong&gt;&lt;br&gt;&#xA;Indoors - 8 damage - charges used&lt;br&gt;&#xA;Outdoors - 8 damage - charges used&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Day No Moon&lt;/strong&gt;&lt;br&gt;&#xA;Outdoors - 8 damage - charges used&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Day with Moon&lt;/strong&gt;&lt;br&gt;&#xA;Outdoors - 8 damage - charges used&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Night with Moon&lt;/strong&gt;&lt;br&gt;&#xA;Outdoors - 8 damage - charges used&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you can see from the screen shot, even hitting Heimskr when there were TWO moons out still only did 8 damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/wsozO.jpg&quot; alt=&quot;TWO MOONS&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="3917" LastEditorUserId="3917" LastEditDate="2011-12-02T22:26:51.583" LastActivityDate="2011-12-02T22:26:51.583" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="39793" PostTypeId="1" AcceptedAnswerId="44006" CreationDate="2011-12-02T23:40:54.040" Score="9" ViewCount="23151" Body="&lt;p&gt;I'm playing xbox.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm a Stormcloak and just completed the quest to take Solitude:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; I killed General Tullius, went outside, listened to Ulfric's speech, watched him walk away with the other guy saying &quot;we have a lot to do&quot;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;However. Solitude still has the combat music playing whenever I'm there, the icon for Solitude doesn't show up on my map for fast travel, and when I run up there I get a message when I go in the gate that I have to &quot;complete defence of the city&quot;. The Blue Palace is locked (though I can break in). The rest of the town is back to normal - no fires, people walking around, etc. How can I get the war situation to end? Should I have talked to Ulfric again after his speech?&lt;/p&gt;&#xA;" OwnerUserId="6139" LastActivityDate="2018-04-06T23:52:03.027" Title="How can I get Solitude out of war mode?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39795" PostTypeId="1" CreationDate="2011-12-02T23:44:35.997" Score="4" ViewCount="1831" Body="&lt;p&gt;With Jill and Carlos, fighting to the roof before Racoon City goes up in flames, Nemesis is trying to kill me. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I get his life bar down faster then mine? I keep shooting his head but his tentacles are dealing far too much damage.&lt;/p&gt;&#xA;" OwnerUserId="15505" LastEditorUserId="23580" LastEditDate="2012-07-01T17:49:24.420" LastActivityDate="2012-07-01T17:49:24.420" Title="How do I beat Nemesis in Resident Evil: The Umbrella Chronicles?" Tags="|resident-evil-umbrella|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39796" PostTypeId="1" AcceptedAnswerId="46268" CreationDate="2011-12-03T01:01:26.357" Score="27" ViewCount="78887" Body="&lt;p&gt;So, part of being an effective thief is being able to disarm or circumvent various automated defense mechanisms. Y'know, traps.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tripwires are easy, and the kind that are wired up to doors aren't much tougher, assuming the wire's on the side of the door I'm on. Pressure Plates are easily handled with the appropriate Sneak perk, and they can also be triggered via telekinesis or other means of placing objects with weight on them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But the Magickal traps, specifically those glowing runes on the ground... those confound me. I've found nothing better to do than to throw up some defenses, and take a burst of (often very LOUD) magick to the face, which is... unpleasant and inelegant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There has to be a better way? Is there some sort of Dispel Magic that I haven't found? Is there some other trick to disarming rune spells perhaps?&lt;/p&gt;&#xA;" OwnerUserId="3129" LastEditorUserId="3129" LastEditDate="2011-12-04T00:21:08.180" LastActivityDate="2015-04-26T11:46:01.547" Title="Is it possible to disarm or remotely trigger Runes?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39797" PostTypeId="2" ParentId="39795" CreationDate="2011-12-03T01:10:02.553" Score="1" Body="&lt;p&gt;In this video, I think about 4 minutes in, is the part you're talking about:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/TCNPundblY4?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They seem to be employing a rocket launcher rather liberally.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you haven't got a rocket launcher, use the Submachine Gun.  If he grabs you, shoot him quickly to get him to let go.  When his tentacles burrow into the ground, it's better to ignore them and focus on his head.  The time you'd take to deal with them generally isn't worth the effort compared to doing damage.  If he leaps at you, dodge and then fire on him while he's stunned.  The head's definitely his weak point.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-03T01:16:19.733" LastActivityDate="2011-12-03T01:16:19.733" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39799" PostTypeId="2" ParentId="39750" CreationDate="2011-12-03T01:31:08.637" Score="4" Body="&lt;p&gt;No, it's not supposed to have that many hit points: in the first rebirth, no enemy exceeds 600 hit points (with most clocking in around 400-500).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the first &lt;em&gt;Infinity Blade&lt;/em&gt;, you could unlock the negative bloodline by doing things in a specific way. You may have inadvertently unlocked an ultra-ultra hardcore based on your actions during the first area. You may want to try creating a new character and noting what you do. If you remember what specific you did the first time (like say, lost to a specific foe), try doing things differently.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-12-03T01:31:08.637" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39800" PostTypeId="2" ParentId="32122" CreationDate="2011-12-03T01:40:36.373" Score="-1" Body="&lt;p&gt;If I'm reading this correctly you installed steam on your Mac OSX drive partition and are tying to open it from Windows? That won't work because steam can't get permissions from that partition to read/write therefor steam won't open. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You need to re install steam to your windows/bootcamp partition for things to work correctly.  &lt;/p&gt;&#xA;" OwnerUserId="15653" LastActivityDate="2011-12-03T01:40:36.373" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39801" PostTypeId="2" ParentId="39796" CreationDate="2011-12-03T01:50:08.550" Score="14" Body="&lt;p&gt;Well sadly there is no effective way to silently disable the trap but you can throw a a fireball at the trap which will indeed trigger it but some kinds of magic dont work on some kinds of traps, i am unsure of which ones due to the fact that i rarely come across these kind of traps.&lt;/p&gt;&#xA;" OwnerUserId="9935" LastActivityDate="2011-12-03T01:50:08.550" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39802" PostTypeId="2" ParentId="39725" CreationDate="2011-12-03T01:56:32.387" Score="14" Body="&lt;p&gt;Soul of Flight: Wyvern&lt;br&gt;&#xA;Soul of Fright: Skeletron Prime, Hardmode Skeletron&lt;br&gt;&#xA;Soul of Light: Hallowed enemies (Illuminated Slime, etc)&lt;br&gt;&#xA;Soul of Might: Destroyer, Hardmode Eater of Worlds&lt;br&gt;&#xA;Soul of Night: Corrupted enemies (Green Jellyfish, Eater of Souls, etc.)&lt;br&gt;&#xA;Soul of Sight: The Twins (Spazmatism and Retinazer) Hardmode Eye of Cthulu&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Crafting recipes for the mechanical summoning totems are easliy gotten from The Guide by showing him Iron or Copper bars.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It should also be noted that in order for these monsters to appear, one must first defeat the Wall of Flesh.&lt;/p&gt;&#xA;" OwnerUserId="15765" LastEditorUserId="336" LastEditDate="2011-12-05T01:49:39.580" LastActivityDate="2011-12-05T01:49:39.580" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39803" PostTypeId="2" ParentId="39662" CreationDate="2011-12-03T01:57:32.740" Score="7" Body="&lt;p&gt;Well, I found the answer but I can't take credit for it. I emailed the creator of MineOS Crux directly, William Dizon, and he got back to me in the same day! Very impressed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Turns out that the default installation of MineOS Crux sets up the Linux firewall (iptables) to only accept incoming Minecraft connections on the default port, 25565. That means even though my second server was merrily running away, any attempts at connecting were blocked. Mr. Dizon passed on this link from the MineOS Crux wiki that explains how to add additional ports to the iptables:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://minecraft.codeemo.com/mineoswiki/index.php?title=Iptables&quot; rel=&quot;nofollow noreferrer&quot;&gt;https://minecraft.codeemo.com/mineoswiki/index.php?title=Iptables&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once I followed the steps, set up my additional port for the second server, everything worked! I had forgotten about iptables, and that is a little embarrassing, but live and learn... again ;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks again to Will Dizon!&lt;/p&gt;&#xA;" OwnerUserId="15699" LastEditorUserId="-1" LastEditDate="2019-01-20T16:19:00.143" LastActivityDate="2019-01-20T16:19:00.143" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="39804" PostTypeId="1" AcceptedAnswerId="39805" CreationDate="2011-12-03T02:05:04.250" Score="13" ViewCount="5347" Body="&lt;p&gt;I want to know if there are any different outcomes based on how you handle an assassination for the Dark Brotherhood. I usually kill outright without any prior contact but during my last assignment, I engaged the target in conversation. There were two possible options: &quot;So and so sent me and they are angry&quot; and &quot;I'm part of the Dark Brotherhood, I'm going to kill you.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So what happens if I talk to them first? If I tell them I'm part of the Dark Brotherhood, do they try to bribe me? If I reveal that an angry person sent me, do I receive the option of helping them work it out as opposed to murder? I'm just curious about all the outcomes. &lt;/p&gt;&#xA;" OwnerUserId="9885" LastEditorUserId="1719" LastEditDate="2011-12-03T03:15:24.030" LastActivityDate="2015-07-15T19:53:56.930" Title="What happens if I tell my target I'm part of the Dark Brotherhood?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39805" PostTypeId="2" ParentId="39804" CreationDate="2011-12-03T03:03:52.087" Score="14" Body="&lt;p&gt;Generally, they'll attack you.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This can make the assassination quite a bit easier, since you are technically acting in &quot;self defense&quot;, and you will not be given a bounty for killing the target. You will also not draw aggro from otherwise neutral NPCs in the area, like you would if they noticed you attacking the target in the first place.&lt;/p&gt;&#xA;" OwnerUserId="1719" LastEditorUserId="1719" LastEditDate="2011-12-03T03:10:06.550" LastActivityDate="2011-12-03T03:10:06.550" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39807" PostTypeId="2" ParentId="35003" CreationDate="2011-12-03T03:22:22.837" Score="5" Body="&lt;p&gt;PC to 360 works using a 360 formatted USB stick. Unsure about other consoles. Reddit post here: &lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/mfgrp/psa_you_can_transfer_skyrim_savegame_files_from/&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.reddit.com/r/skyrim/comments/mfgrp/psa_you_can_transfer_skyrim_savegame_files_from/&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Copy the save to your 360 Formatted USB Drive. Open with &lt;a href=&quot;http://www.game-tuts.com/community/modio.php&quot; rel=&quot;nofollow noreferrer&quot; title=&quot;Modio (Reads 360 Formatted USB drives)&quot;&gt;Modio&lt;/a&gt;. Click open from device locate the save file and open it. Click the file contents tab. Extract savegame.dat rename to savegame.ess and put it into your Skyrim save game location.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="15769" LastEditorUserId="200" LastEditDate="2011-12-17T06:28:07.670" LastActivityDate="2011-12-17T06:28:07.670" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39810" PostTypeId="2" ParentId="38485" CreationDate="2011-12-03T03:35:26.987" Score="-1" Body="&lt;p&gt;I know the sneak ones stack for sure.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see this easy by getting the Dark Brotherhood gloves. It'll tell you that you did 30x damage.&lt;/p&gt;&#xA;" OwnerUserId="15771" LastActivityDate="2011-12-03T03:35:26.987" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39811" PostTypeId="2" ParentId="18090" CreationDate="2011-12-03T03:43:02.507" Score="2" Body="&lt;p&gt;If you're really pushing for a high score, it comes down to fever mode and speed. Your score increases twice as fast when you're in fever mode, so you need to be in it as much as possible. Typically, if at any point I lose fever mode on the first three islands I'll quit and restart.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Second is speed - the further you get, the more time you have to rack up points. This means not taking chances, and using speed coins whenever you can. Typically, if at any point I get stuck crawling along I'll quit and restart. This usually means that if I end up playing a game to its completion I'll run out of daylight on the ninth or tenth island.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally, try every day. Some days you'll get an easy game, some days it'll be hard. If you just can't do that well on any given day, don't worry about it and pick it up again tomorrow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;As a point of reference, by top score is 331516 on the x30 multiplier.&lt;/sup&gt;&lt;/p&gt;&#xA;" OwnerUserId="934" LastEditorUserId="934" LastEditDate="2013-12-14T19:29:44.193" LastActivityDate="2013-12-14T19:29:44.193" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39812" PostTypeId="2" ParentId="31745" CreationDate="2011-12-03T04:01:54.253" Score="5" Body="&lt;p&gt;It's probably Flash hogging up your on-board RAM and CPU power. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Phenom II has a CPU speed throttling and power saving feature called &quot;Cool'n'Quiet&quot;, where it undervolts your CPU when under low load. Try turning this feature off in the BIOS and see if that helps your frame rates.&lt;/p&gt;&#xA;" OwnerUserId="15772" LastEditorUserId="15772" LastEditDate="2011-12-03T04:08:04.713" LastActivityDate="2011-12-03T04:08:04.713" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="39813" PostTypeId="1" AcceptedAnswerId="39830" CreationDate="2011-12-03T04:13:32.273" Score="13" ViewCount="31183" Body="&lt;p&gt;After defeating the Wall of Flesh I headed off to the nearest corruption and destroyed a bunch of demon altars. Upon destroying the fourth one the message &quot;Your world has been blessed with cobalt&quot; appeared again and the cycle repeated. Is my world actually getting more ore with each altar I destroy?&lt;/p&gt;&#xA;" OwnerUserId="7992" LastActivityDate="2018-05-26T08:52:28.247" Title="Does destroying additional demon altars generate more cobalt / mythril / adamantite?" Tags="|terraria|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39814" PostTypeId="1" AcceptedAnswerId="40173" CreationDate="2011-12-03T04:59:08.100" Score="6" ViewCount="3907" Body="&lt;p&gt;&lt;strong&gt;Assault&lt;/strong&gt; can heal and revive teammates.  &lt;strong&gt;Recon&lt;/strong&gt; has a sniper-rifle.  &lt;strong&gt;Engineer&lt;/strong&gt; can repair vehicles, and gets a rocket-launcher and proximity mines.  But &lt;strong&gt;Support&lt;/strong&gt;, from what little I've played it, seems to just have extra ammo, which is not &lt;em&gt;nearly&lt;/em&gt; as useful as every other class's specials.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What special things does &lt;strong&gt;Support&lt;/strong&gt; do?  How do you effectively play as &lt;strong&gt;Support&lt;/strong&gt;?&lt;/p&gt;&#xA;" OwnerUserId="2578" LastActivityDate="2016-02-05T15:22:36.793" Title="What good is the &quot;Support&quot; class in Battlefield 3? How do you play it effectively?" Tags="|battlefield-3|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39815" PostTypeId="2" ParentId="35014" CreationDate="2011-12-03T05:12:21.000" Score="2" Body="&lt;p&gt;Yeah, they seem to be useless bag weight. Far too heavy for what their sell worth is. Pick up embalming tools before linen wrap. Better value per weight&lt;/p&gt;&#xA;" OwnerUserId="15774" LastActivityDate="2011-12-03T05:12:21.000" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39816" PostTypeId="2" ParentId="39814" CreationDate="2011-12-03T06:14:19.643" Score="18" Body="&lt;p&gt;First of all. Ammo is important. REALLY important. If you're support, hit 3. A LOT.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Secondly, the Support class is a master of laying down suppressing fire, and can keep people from popping out from behind that corner while the rest of your team moves up, or flanks them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thirdly, the support class later unlocks C4's (very handy for taking out tanks and other armored vehicles), claymores (useful for keeping your team from being flanked) and a mortar (very useful for defending an mcom or providing support for your squad).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To play support effectively, all you really need to do is deal out ammo around your team-mates. A support that actually hands out ammo will be noticed by others and commended (my proudest achievement so far is the resupply medal :P). Other than that, keep chokepoints bullet-ridden, and take out any armor that comes along (if you have c4).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;All in all, while support may seem like it's got less to offer, it's actually a much more versatile class than any other, able to deal with almost any problem that comes along.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also AMMO!&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-12-03T06:14:19.643" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="39817" PostTypeId="2" ParentId="28958" CreationDate="2011-12-03T06:50:29.690" Score="1" Body="&lt;p&gt;Technically, you're suppose to get each ingredient one by one. I believe that every time you give her a correct ingredient (assuming you have not collected them all), she'll tell you she doesn't have enough to make the juice and gives you a description of one that you are missing. (e.g. if you are missing the bananas, she'll go &quot;Basanai, silly. You know, yellow and sweet?&quot;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since the shopkeeper speaks in an Okinawan dialect, it's supposed to be hard to understand what she means. Kind of like how people from the Midwest/NW (of the US) call &lt;a href=&quot;http://bigthink.com/ideas/21360?page=all&quot; rel=&quot;nofollow noreferrer&quot;&gt;carbonated beverages&lt;/a&gt; &quot;pop,&quot; while people in the NE call them &quot;soda,&quot; and Southerners refer to them, generically, as &quot;coke.&quot;&lt;/p&gt;&#xA;" OwnerUserId="15772" LastEditorUserId="15772" LastEditDate="2011-12-03T07:29:14.900" LastActivityDate="2011-12-03T07:29:14.900" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39818" PostTypeId="1" AcceptedAnswerId="39821" CreationDate="2011-12-03T08:06:55.660" Score="5" ViewCount="76" Body="&lt;p&gt;Some abilities in Brink can only be purchased if your &quot;rank&quot; is high enough. All I know is that at some point, for some reason, I got to rank 2.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are ranks level milestones? How can I see my progress towards the next rank?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;(I've tried to register for my online stats, but they'll only be refreshed in 15 hours for some reason. I also can't see anything about rank there.)&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="23" LastEditDate="2011-12-03T08:17:41.260" LastActivityDate="2011-12-03T08:38:25.703" Title="What are ranks?" Tags="|brink|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39819" PostTypeId="1" AcceptedAnswerId="39823" CreationDate="2011-12-03T08:15:20.500" Score="9" ViewCount="108003" Body="&lt;p&gt;How do I get the muffle enchant, so I can enchant boots with it?&#xA;I already have some quest boots, with it on, but I can't seem to disenchant them.&lt;/p&gt;&#xA;" OwnerUserId="15558" LastActivityDate="2013-09-08T18:59:44.467" Title="How do I get muffle enchant?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="10" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39820" PostTypeId="2" ParentId="39819" CreationDate="2011-12-03T08:29:32.723" Score="1" Body="&lt;p&gt;You have to buy it or loot it, then disenchant it in order to learn it. &#xA;You might have a better chance of finding one in the Thieves Guild. &lt;/p&gt;&#xA;" OwnerUserId="15772" LastActivityDate="2011-12-03T08:29:32.723" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39821" PostTypeId="2" ParentId="39818" CreationDate="2011-12-03T08:38:25.703" Score="5" Body="&lt;p&gt;Yes. The &lt;a href=&quot;http://brink.wikia.com/wiki/Rank&quot; rel=&quot;nofollow noreferrer&quot;&gt;requirements&lt;/a&gt; are as follows:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Rank 1: 0 XP (Level 0 through 4), the Rank you start as.&lt;/li&gt;&#xA;&lt;li&gt;Rank 2: 15,250 XP (Level 5 through 9)&lt;/li&gt;&#xA;&lt;li&gt;Rank 3: 60,750 XP (Level 10 through 14)&lt;/li&gt;&#xA;&lt;li&gt;Rank 4: 148,000 XP (Level 15 through 19)&lt;/li&gt;&#xA;&lt;li&gt;Rank 5: 300,000 XP (Level 20)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15772" LastActivityDate="2011-12-03T08:38:25.703" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39823" PostTypeId="2" ParentId="39819" CreationDate="2011-12-03T09:00:53.147" Score="11" Body="&lt;p&gt;There are no unique items that can be disenchanted for the muffle enchant.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm afraid you're going to have to luck out and find a set of &quot;[Any boots] of Muffling&quot; to disenchant, which I will tell you now, is not easy.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I easily reset a shopkeeper's inventory 500+ times with no luck before I finally used the console to spawn myself a set of steel boots of muffling and took 100,000 gold out of my inventory.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; player.additem 92a75 1 if you want to do that yourself.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Muffle_%28effect%29&quot; rel=&quot;noreferrer&quot;&gt;Source&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-12-03T09:00:53.147" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39825" PostTypeId="1" CreationDate="2011-12-03T09:12:33.640" Score="5" ViewCount="50734" Body="&lt;p&gt;I'd like to buy good looking unenchanted apparel and then enchant it myself.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Where are the main vendors for cloth apparel, necklaces, and rings?&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorDisplayName="user3389" LastEditDate="2012-06-05T07:03:51.943" LastActivityDate="2013-04-24T02:54:41.130" Title="Where can I buy good looking, unenchanted apparel?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39826" PostTypeId="1" AcceptedAnswerId="39827" CreationDate="2011-12-03T09:14:16.103" Score="4" ViewCount="3466" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/39288/how-is-experience-handled-with-companions&quot;&gt;How is Experience handled with Companions?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Playing Skyrim, I just received the semi-invincible horse, Shadowmere from the Brotherhood of Assassins. He automatically attacks enemies, but does he collect XP for me, or do I need to get the final kill to get the XP? Same for summoning allies lie the familiar or the spectral assassin -- do they collect XP for me?&lt;/p&gt;&#xA;" OwnerUserId="2479" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2011-12-03T09:18:38.197" Title="In Skyrim, if Shadowmere (or ally) kills an enemy do I get points?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ClosedDate="2011-12-05T01:35:45.220" ContentLicense="CC BY-SA 3.0" />
  <row Id="39827" PostTypeId="2" ParentId="39826" CreationDate="2011-12-03T09:18:38.197" Score="7" Body="&lt;p&gt;There is no experience for kills in Skyrim, only for using your various abilities. For instance, if you hit an enemy with a fireball, your Destruction skill will increase slightly.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Shadowmere and other followers can reduce the amount of experience you get because you may be using your abilities less. But no, the killing blow is not any more special than any other blow when it comes to awarding 'experience'; each blow awards experience individually.&lt;/p&gt;&#xA;" OwnerUserId="9364" LastActivityDate="2011-12-03T09:18:38.197" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39828" PostTypeId="1" AcceptedAnswerId="39832" CreationDate="2011-12-03T09:19:58.363" Score="4" ViewCount="22319" Body="&lt;p&gt;I found a &lt;strong&gt;Box and Machine&lt;/strong&gt; (golden box with lever on the machine), under the &lt;strong&gt;College of Winterhold&lt;/strong&gt; during college main quest (during a quest Named &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Good_Intentions&quot; rel=&quot;nofollow noreferrer&quot;&gt;Good Intentions&lt;/a&gt;). &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What does that machine do?&lt;/p&gt;&#xA;" OwnerUserId="15025" LastEditorUserId="3936" LastEditDate="2011-12-03T09:37:27.933" LastActivityDate="2012-03-03T09:26:03.053" Title="What is the strange Box/Machine under College of Winterhold" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39829" PostTypeId="1" AcceptedAnswerId="39834" CreationDate="2011-12-03T09:20:10.517" Score="5" ViewCount="8531" Body="&lt;p&gt;Why can't I disenchant the Arch-Mage robes?&lt;/p&gt;&#xA;" OwnerUserId="14792" LastEditorUserId="-1" LastEditDate="2012-08-12T00:59:24.913" LastActivityDate="2012-08-12T00:59:24.913" Title="What is the enchantment on the Arch-Mage robe?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39830" PostTypeId="2" ParentId="39813" CreationDate="2011-12-03T09:21:06.397" Score="13" Body="&lt;p&gt;Yes, this is indeed the case. The more Altars you smash, the more hardmode ore your world will have. Note that every ore cycle yields less and less ore &amp;mdash; fewer veins are generated each time, plus they have a chance to generate inside already-existing deposits.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Smashing a Demon Altar actually does 3 different things, provided you've unlocked hardmode:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Adds a bit of the ore named in the broadcast message to your world.&lt;/li&gt;&#xA;&lt;li&gt;Summons a few Wraiths to your location.&lt;/li&gt;&#xA;&lt;li&gt;Has a chance to either corrupt or hallow a random part of your world by planting a single block of Pearlstone or Ebonstone/Crimstone.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2015-08-19T02:31:43.410" LastActivityDate="2015-08-19T02:31:43.410" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39832" PostTypeId="2" ParentId="39828" CreationDate="2011-12-03T09:29:36.130" Score="6" Body="&lt;p&gt;That is the Atronach Forge. You can use it to create various Atronach related items such as spell books, staves and scrolls by placing materials in the donation box and pulling the lever. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also use it to create Daedra Armor and Weapons using a Sigil Stone. You will need 90 conjuration to get this stone.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Atronach_Forge&quot; rel=&quot;noreferrer&quot;&gt;http://elderscrolls.wikia.com/wiki/Atronach_Forge&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="4393" LastActivityDate="2011-12-03T09:29:36.130" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39833" PostTypeId="2" ParentId="39829" CreationDate="2011-12-03T09:35:57.263" Score="1" Body="&lt;p&gt;The Archmage's Robes is &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Archmage&amp;#39;s_Robes&quot; rel=&quot;nofollow noreferrer&quot;&gt;quest reward&lt;/a&gt; given to the player after they become the Archmage of The College of Winterhold. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can't disenchant certain unique items and artifacts, this robe being one of them.&lt;/p&gt;&#xA;" OwnerUserId="15772" LastActivityDate="2011-12-03T09:35:57.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39834" PostTypeId="2" ParentId="39829" CreationDate="2011-12-03T09:36:32.683" Score="6" Body="&lt;p&gt;Most Unique items that have a unique enchantment on them cannot be disenchanted, to stop people from adding overpowered enchantments to high level armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can see &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Archmage%27s_Robes#Archmage.27s_Robes&quot; rel=&quot;noreferrer&quot;&gt;&lt;em&gt;here&lt;/em&gt;&lt;/a&gt; what the enchantment actually entails.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-12-03T09:36:32.683" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39835" PostTypeId="2" ParentId="39825" CreationDate="2011-12-03T09:40:34.003" Score="11" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Radiant_Raiment&quot; rel=&quot;noreferrer&quot;&gt;Radiant Raiment&lt;/a&gt; in Solitude sells many many different styles of clothing, ranging from ragged clothes all the way up to the more expensive fine clothes.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;They also sell jewelry, although your best bet for making the best jewelry (except for circlets) is crafting them yourself via smithing.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-12-03T09:40:34.003" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39836" PostTypeId="1" CreationDate="2011-12-03T10:24:02.417" Score="3" ViewCount="14787" Body="&lt;p&gt;I want to make a build with full archery, full illusion, full light armor, partial sneak and non combat perks. Would a build like this work? I'm thinking I could use stealth+archery and illusion+dagger. How should I develop my magicka (if at all?). I know that there is a way to enchant 0% magic cost equipment, but that's probably late-game, and I'm not going to be a full-blown mage anyway so I think I would want to go for other more useful enchants.&lt;/p&gt;&#xA;" OwnerUserId="15780" LastActivityDate="2011-12-03T17:44:48.440" Title="Would an illusion + archery build work? Do I need magicka for it?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="5" ClosedDate="2011-12-03T17:30:30.670" ContentLicense="CC BY-SA 3.0" />
  <row Id="39837" PostTypeId="1" AcceptedAnswerId="73965" CreationDate="2011-12-03T11:11:38.193" Score="5" ViewCount="1638" Body="&lt;p&gt;I am trying to get high scores in Gemcraft. So I am trying to apply some of the techniques explained &lt;a href=&quot;https://gaming.stackexchange.com/questions/18678/whats-a-good-strategy-for-endurance-in-gemcraft-labyrinth&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://armorgames.com/community/thread/7215173/i-beat-endurance-mode-1337-waves-on-the-hardest-settings&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;. I am using only Summoning Giants and some other modifiers. The base gem I am using is a Lime*2+Yellow+Orange. I am getting stuck around wave 130-140 because I can hardly upgrade the killer gem, mostly because my max mana pool size is not high enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how much max mana pool size do you get by wave 100 in Gemcraft Labyrinth?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="6590" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.710" LastActivityDate="2013-09-30T19:03:41.160" Title="How much max mana pool size do you get by wave 100 in Gemcraft Labyrinth?" Tags="|gemcraft-labyrinth|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39838" PostTypeId="2" ParentId="24296" CreationDate="2011-12-03T11:14:24.550" Score="9" Body="&lt;p&gt;The &lt;a href=&quot;http://wiki.terrariaonline.com/Goblin_Tinkerer&quot; rel=&quot;noreferrer&quot;&gt;Tinkerer&lt;/a&gt; can &lt;a href=&quot;http://wiki.terrariaonline.com/Reforge&quot; rel=&quot;noreferrer&quot;&gt;reforge&lt;/a&gt; weapons by giving them &lt;em&gt;random&lt;/em&gt; bonus abilities. Random is key here: there are many possibilities for abilities and reforging can get quite expensive, so you will easily sink at least a platinum piece upgrading your equipment to get the desired abilities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In terms of multiplayer some players accept money for items, and of course their rates can be very high. This seems pointless but the difficulty curve after defeating the &lt;a href=&quot;http://wiki.terrariaonline.com/Wall_of_Flesh&quot; rel=&quot;noreferrer&quot;&gt;Wall of Flesh&lt;/a&gt; is quite steep, and most of the bosses are unbeatable on your own without newer gear or a buddy to play with. So hold on to your money, it might land you a really great item that someone else isn't interested in.&lt;/p&gt;&#xA;" OwnerUserId="1721" LastActivityDate="2011-12-03T11:14:24.550" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39841" PostTypeId="1" AcceptedAnswerId="40942" CreationDate="2011-12-03T13:04:19.437" Score="19" ViewCount="86395" Body="&lt;p&gt;One of the things I still have left to do is a whole bunch of survival challenges.  These challenges occur when a friend of the Saints calls you on your cell and asks you to show up at a location and kill or survive waves of enemies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it seems like these calls only happen randomly, and I haven't figured out any sort of pattern to them.  I don't have much left to do except for these, so I'd like some way of &quot;forcing&quot; them to start.  Is there any way to do this?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-03T13:38:18.350" LastActivityDate="2013-11-21T11:56:17.900" Title="Is there any way to force a survival challenge to start?" Tags="|saints-row-the-third|" AnswerCount="7" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39842" PostTypeId="1" AcceptedAnswerId="40006" CreationDate="2011-12-03T13:06:31.867" Score="4" ViewCount="6149" Body="&lt;p&gt;I only recently discovered that there are stunt jumps and barnstorm challenges in this game, for making your car fly and your planes nearly crash, respectively.  There's no achievement that tracks these, they aren't in the Saintsbook, and they aren't marked on the map to make them easy to find.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there anything that you get from doing all/some portion of these that makes them worth doing?  Some of the challenges/missions have crazy rewards, so I don't want to miss out on something awesome here.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's worth pursuing, is there any way to make this easier?  Say, a map with the locations marked? &lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-03T13:24:30.870" LastActivityDate="2012-01-14T13:57:01.987" Title="Is there any benefit to doing stunt jumps and barnstorms?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39843" PostTypeId="2" ParentId="39458" CreationDate="2011-12-03T13:08:01.710" Score="2" Body="&lt;p&gt;I opted to make a similar mob farm as described above, except with a skeleton spawner. And I let the jerks drop about 14 blocks so that they are weaker--I'd drop them 22 blocks if I weren't already on bedrock. The only advantage to zombies is that you get arrows and bones rather than rotten flesh--I don't really care about the bones truthfully. The disadvantage is that they ARE going to shoot you, which is why i don't waste my armor on them, because they don't spawn fast enough to kill me. Its safe, effective, and efficient. (But slightly boring).&lt;/p&gt;&#xA;" OwnerUserId="15786" LastActivityDate="2011-12-03T13:08:01.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39844" PostTypeId="2" ParentId="39836" CreationDate="2011-12-03T13:08:14.493" Score="0" Body="&lt;p&gt;This plan is great for taking out bandits, bears and trolls.  However it's not so great versus undead (while leveling) and dragons (always moving, or in melee range).&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;I can't really determine how much (base) magicka you'll need because there's a ton of unknowns.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Let me make some presumptions:  You wear armor and not a robe in the chest slot.  You don't want to use magicka potions.  You don't have spell cost reduction or magicka increasing enchantments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Calm is the bread-and-butter illusion spell while leveling.  Considering perk and skill discounts, it will cost 40-60 magicka to cast.  If there are 4 baddies, you'll want to cast it at least 3 times, but 4 times is better.  If all baddies are calmed, you are out of combat and get out of combat mana regen rates (better than wearing a robe).  In general, if you can calm everyone, during that 30 seconds you'll get back enough magicka to do it again (assuming no misses).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Invisibility is the crowning spell of the illusion school at 75 skill.  Considering perk and skill discounts, it will cost 120-150 magicka.  I don't have practical experience in using it to break combat (hope to soon), but if it does you'll get back that magicka before needing to cast it again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Harmony is the most expensive spell of the illusion school.  It costs ~310 magicka considering perk and skill discounts.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-12-03T17:44:48.440" LastActivityDate="2011-12-03T17:44:48.440" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39845" PostTypeId="1" AcceptedAnswerId="40024" CreationDate="2011-12-03T13:35:10.960" Score="5" ViewCount="6550" Body="&lt;p&gt;One of the assassination missions requires that I be driving one of the limos in the game, the Status Quo.  I've seen them from time to time (normally when I'm wanting a high-speed getaway vehicle they're everywhere!) but I've been driving around the city looking for one to no avail.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some place where one is parked that I can grab it?  Failing that, do they spawn frequently in some area?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm done with the missions and side activities for the most part, so if there's one that's missable, I probably have missed it by now.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2012-07-07T18:57:29.927" Title="Where can I find a Status Quo?" Tags="|saints-row-the-third|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39846" PostTypeId="1" CreationDate="2011-12-03T11:29:48.363" Score="13" ViewCount="123480" Body="&lt;p&gt;I bought Modern Warfare 3 at retail, and after putting disc 1 in it installs Steam then asks for the CD key.  After that it then starts downloading the game via Steam. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have the disc but it refuses to install the game from it. There is no other &lt;code&gt;.exe&lt;/code&gt; for the installation besides the Steam &lt;code&gt;setup.exe&lt;/code&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I install the game from the disks?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have a slow line and a limited download cap, so I cant afford to download the entire game.&lt;/p&gt;&#xA;" OwnerDisplayName="Meridian" LastEditorUserId="13845" LastEditDate="2011-12-03T20:02:21.487" LastActivityDate="2012-01-30T10:49:24.857" Title="How can I install a Steam game I bought at retail from the disc?" Tags="|pc|steam|technical-issues|call-of-duty-modern-warfare-3|" AnswerCount="3" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39847" PostTypeId="1" CreationDate="2011-12-03T14:23:19.427" Score="1" ViewCount="4311" Body="&lt;p&gt;I've been playing spore for a while now, and I found 2 peculiar phenomenons in the game:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Some graphics (such as the monolith, the construction of a colony and lava on planets) don't show up. By don't show up I mean I can see right through the planet if its covered in lava. That I can live with.&lt;/li&gt;&#xA;&lt;li&gt;After x minutes of gameplay (could be anything, 10 minutes or 2 hours), the game gets frozen. The screen flickers with black, and the sound keeps on going.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;I'm on a ASUS laptop, Intel i5 Core, RADEON HD 6370M 1GB graphics. Windows 7 x64 Ultimate&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you need any more details comment and I'll add them. I really don't know what to do. Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="13761" LastEditorUserId="13845" LastEditDate="2011-12-03T19:59:39.900" LastActivityDate="2012-05-06T18:11:41.420" Title="Spore freezes after playing for a while" Tags="|technical-issues|spore|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39848" PostTypeId="2" ParentId="39846" CreationDate="2011-12-03T14:29:01.700" Score="13" Body="&lt;p&gt;You can install it from the retail discs via &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5357-FSQM-0382&quot; rel=&quot;nofollow noreferrer&quot;&gt;this method&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Log in to Steam and click on Library.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Right-click on the game, select Delete local content, and confirm.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Insert the first disc into your computer.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Close Steam (Steam &gt; Exit).&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Press &lt;kbd&gt;Win&lt;/kbd&gt; + &lt;kbd&gt;R&lt;/kbd&gt; to open Run&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;In the Run window type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;&quot;C:\Program Files\Steam\Steam.exe&quot; -install E:&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Replace E: with the CD/DVD drive you are installing from if is not correct.&lt;br&gt;&#xA;Replace C:\Program Files\Steam if your Steam installation is not in the default location.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;Press OK.  Steam will launch and ask you to sign in if you do not have your password saved.  Your installation should continue from the disc. &lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;It's the official Steam method of installing a game from retail discs that would normally install via Steam, so it works for any game in this category, including many Call of Duty games, most Valve games, and other Steam-enabled games like Civilization 5.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, note that there have been several patches to Modern Warfare 3 since launch, which you will have to download and install via Steam before you can play the game online.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Playing online is also likely to require a fast internet connection and a decent amount of bandwidth towards your cap, so keep that in mind if want to do anything mulitplayer with it.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="12" LastEditDate="2011-12-03T21:49:24.580" LastActivityDate="2011-12-03T21:49:24.580" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39849" PostTypeId="2" ParentId="39846" CreationDate="2011-12-03T14:36:31.320" Score="19" Body="&lt;p&gt;I had the same problem, and I really have no idea why it happens or how to fix it. I have, however, found a workaround. I tend to just do this from the get-go instead of actually using the setup, because of weird issues like this.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Don't run the disc setup; instead, &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352&quot; rel=&quot;noreferrer&quot;&gt;activate&lt;/a&gt; your CD key manually, and abort the actual installation process.&lt;/li&gt;&#xA;&lt;li&gt;Open the &lt;a href=&quot;https://support.steampowered.com/kb_article.php?ref=8794-YPHV-2033&quot; rel=&quot;noreferrer&quot;&gt;backup&lt;/a&gt; window (&lt;em&gt;Steam&lt;/em&gt; &amp;rarr; &lt;em&gt;Backup and Restore Games&amp;hellip;&lt;/em&gt;).&lt;/li&gt;&#xA;&lt;li&gt;Select &lt;em&gt;Restore a previous backup&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Browse to the drive letter of the installation disc.&lt;/li&gt;&#xA;&lt;li&gt;Steam should tell you that it found a backup of Modern Warfare 3. Click next.&lt;/li&gt;&#xA;&lt;li&gt;The game will install from disc.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This has worked for me with MW3 specifically, and other games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that you can't entirely avoid downloading it; you'll still have to download the latest patches to bring your game up to date.&lt;/p&gt;&#xA;" OwnerUserId="9752" LastEditorUserId="9752" LastEditDate="2011-12-03T16:50:52.230" LastActivityDate="2011-12-03T16:50:52.230" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39850" PostTypeId="2" ParentId="34949" CreationDate="2011-12-03T14:36:43.747" Score="18" Body="&lt;p&gt;Pickpocket perk of Extra Pockets allows +100 carry weight&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Heavy Armor perk of Cushioned allows worn heavy armor to weight nothing (and no movement penalty)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Light Armor perk similar to Cushioned for same effect for light armor. I find that getting the light armor perk also applies to heavy armor (favorable bug in my X360 version)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Steed Stone active gives +100 carry weight&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Upgrading your Stamina gives +5 carry weight (equipment with +stamina doesn't)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Equipment enchanted with Carry Weight gives +x carry weight. Qualifying equipment that can be worn at same time includes Gloves, Boots, Necklace, and Ring. You can get +40 on each of those once you have 100 enchantment, use a grand soul, and Enchanter's Philfer.&#xA;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get a house ASAP so you can put your unused, heavy, don't want to sell items safely in chest or special display (book shelves, weapon racks, or mannequins)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Get a follower that can carry your extra crap. They don't seem to benefit from armor extra carry perks so give them light armor and light weapons. The armor you give them has to be better than their &quot;default&quot; for them to wear it which means you will need to Smith upgrade or Enchant upgrade to get them to use light armor over their default heavy in some cases.&#xA;...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My advise is to only carry what you need. Don't worry about money, once you can Enchant, Smith, or Alchemy at high levels you will be making more money than you know what to do with.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For skill upgrades, I recommend you focus on Speech and Alchemy in terms of trainers. You can pickpocket them after each paid training (provided good enough pickpocketing). Don't do multiple pickpockets as the chance to pickpocket successfully is inversely proportional to value to be swiped. Save often in this scenario as 90% success seems to be the cap. The perk to steal coins more easily might be worth your effort or enchanted apparel for pickpocketing (like what you get for joining Thieves Guild) or potions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;~500-1000 gold for training + pickpocket seems like too good a way to basically upgrade two skills (the one you paid and pickpocketing) very quickly.&lt;/p&gt;&#xA;" OwnerUserId="15789" LastActivityDate="2011-12-03T14:36:43.747" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39851" PostTypeId="2" ParentId="39847" CreationDate="2011-12-03T14:47:52.713" Score="1" Body="&lt;p&gt;This sounds like a graphics card issue.  The missing textures might be caused by an out of date or buggy graphics card driver or an issue with overheating.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;First, a few general things to check - is the game patched to the very latest version available?  Also, if you're overclocking or otherwise have modified the system, turn that off.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first step to debugging a graphics card driver issue is to try installing the latest drivers from the manufacturer's (in this case, &lt;a href=&quot;http://support.asus.com/download/options.aspx?SLanguage=en&amp;amp;type=1&quot; rel=&quot;nofollow noreferrer&quot;&gt;ASUS&lt;/a&gt;) website.  If you've tried this and it's not helping, try getting the latest drivers for your laptop's chipset from &lt;a href=&quot;http://support.amd.com/us/Pages/AMDSupportHub.aspx&quot; rel=&quot;nofollow noreferrer&quot;&gt;AMD&lt;/a&gt;.  It's become less possible to do this in recent years; I can't get generic AMD drivers for my laptop's chipset because the laptop manufacturer forbids it, for instance.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;freezing after x minutes&quot; problem sounds like it could be a symptom of overheating.  Is your laptop sitting on something soft, and perhaps blocking the airflow?  Make sure that there's plenty of room for air to circulate.  You can also place the laptop on a cooling rack (like what you'd use to cool cookies in the kitchen) to see if that doesn't help.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've had it for a while and/or it is in a dusty environment, you might want to consider cleaning the fans and exhaust vents with a bit of canned air.  You can get canned air at office supply stores.  Make sure you keep the can upright, otherwise there's a chance it will blow a super-cold propellant onto your computer, which can cause problems.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If it's still freezing, it might be a good idea to contact customer support for your laptop.  They may know of 3D graphics issues with your particular model, although in my experience customer support tends to have a tough time diagnosing these sorts of issues, so consider it a last resort.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-03T14:47:52.713" CommentCount="9" ContentLicense="CC BY-SA 3.0" />
  <row Id="39852" PostTypeId="2" ParentId="39416" CreationDate="2011-12-03T14:57:58.287" Score="5" Body="&lt;p&gt;They definitely stack, I just tested them. You're pretty much immune to fire with two diamond pieces of fire IV if your hunger bar is full.&lt;/p&gt;&#xA;" OwnerUserId="15790" LastActivityDate="2011-12-03T14:57:58.287" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39853" PostTypeId="1" CreationDate="2011-12-03T14:59:57.007" Score="10" ViewCount="17484" Body="&lt;p&gt;When playing Skyrim, I can't equip anything to my right hand, no matter if I choose it with M1 or M2. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So say I want to have &lt;em&gt;Flames&lt;/em&gt; on the left hand and &lt;em&gt;Healing&lt;/em&gt; on the right, and I click on Flames, it's assigned to my left hand. Then I go to &lt;em&gt;Healing&lt;/em&gt; and click on it with right hand it still assigns to my left one. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I heard that it's reversed, so you have to click with M2 for left hand and M1 for the right, but it still doesn't work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How can I get &lt;em&gt;Healing&lt;/em&gt; to be in my right hand?&lt;/p&gt;&#xA;" OwnerUserId="15791" LastEditorDisplayName="user3389" LastEditDate="2011-12-03T15:24:51.940" LastActivityDate="2012-12-18T20:59:16.613" Title="How can I heal with my right hand in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39854" PostTypeId="1" AcceptedAnswerId="39862" CreationDate="2011-12-03T15:02:31.053" Score="6" ViewCount="2736" Body="&lt;p&gt;After encountering my first Goddess Walls, I was wondering: Is it possible to use them at a later time again, or are they really just usable once?&lt;/p&gt;&#xA;" OwnerUserId="3579" LastActivityDate="2013-03-31T17:03:28.140" Title="Do Goddess Walls reappear later?" Tags="|zelda-skyward-sword|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39855" PostTypeId="1" CreationDate="2011-12-03T15:03:31.130" Score="7" ViewCount="5562" Body="&lt;p&gt;I recently discovered that I've somehow started my first play through of Skyrim on Master difficulty which certainly explains a lot of my frustration!  However, whilst it has been insanely frustrating at some points I've found it very rewarding when I do get past a tricky enemy by use of tactics and use of the environment.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if there would be anything to stop me from continuing on Master but when I reach a point where I'm getting way too frustrated I could just drop the difficulty back a bit?  Seems like one of those things that may have implications on my experience in the game world and if so I'm curious to know what that is.&lt;/p&gt;&#xA;" OwnerUserId="15792" LastActivityDate="2012-11-02T05:20:20.867" Title="Regularly changing Skyrim difficulty" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39856" PostTypeId="1" AcceptedAnswerId="39858" CreationDate="2011-12-03T15:06:22.217" Score="4" ViewCount="1595" Body="&lt;p&gt;I've experienced odd behavior in 3 different dragon fights.  At first the dragon would just stay in the sky and not move as I hit him.  When the dragon has about half its life remaining, it starts move very strangely (jerking in every direction, flying backwards, etc..).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Then when I kill it, it is still flying around and the game start to lag like crazy.  Is anyone else experiencing this?&lt;/p&gt;&#xA;" OwnerUserId="13986" LastEditorUserId="336" LastEditDate="2011-12-03T16:07:45.983" LastActivityDate="2011-12-12T14:24:10.230" Title="Are dragon fights buggy in the current version of Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ClosedDate="2013-03-11T10:48:09.540" ContentLicense="CC BY-SA 3.0" />
  <row Id="39858" PostTypeId="2" ParentId="39856" CreationDate="2011-12-03T15:10:52.603" Score="5" Body="&lt;p&gt;Yes, after the latest patch many people have reported weird dragon behavior. &lt;a href=&quot;http://www.youtube.com/watch?v=YaNZHfdCF_0&quot; rel=&quot;nofollow noreferrer&quot;&gt;For example dragons flying backwards.&lt;/a&gt;  This should be resolved in a later patch. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-12-03T15:10:52.603" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39859" PostTypeId="2" ParentId="39855" CreationDate="2011-12-03T15:14:45.097" Score="7" Body="&lt;p&gt;Nope, as far as i know difficulty is handled in this game like it is in most elder scrolls games and that is to say it doesn't effect anything except... well difficulty. :)&lt;/p&gt;&#xA;" OwnerUserId="12405" LastActivityDate="2011-12-03T15:14:45.097" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39860" PostTypeId="2" ParentId="39853" CreationDate="2011-12-03T15:15:58.183" Score="3" Body="&lt;p&gt;It's a MAJOR flaw in the interface. The only way to get something else in your right hand is to equip a weapon in it then equip the spell you want.&lt;/p&gt;&#xA;" OwnerUserId="15790" LastActivityDate="2011-12-03T15:15:58.183" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39862" PostTypeId="2" ParentId="39854" CreationDate="2011-12-03T15:38:54.520" Score="4" Body="&lt;p&gt;They reappear if you shut off the game and resume it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is necessary in order to get a heart container piece later in the game.&lt;/p&gt;&#xA;" OwnerDisplayName="user2974" LastActivityDate="2011-12-03T15:38:54.520" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39864" PostTypeId="1" CreationDate="2011-12-03T16:07:09.690" Score="1" ViewCount="7751" Body="&lt;p&gt;I want to change right/left hand in the controls menu, so I map left hand with M1 and it works, but then the cursor freezes and it's still saying &quot;Press a button to map this action.&quot; And if I click anything else (say e or enter), it maps those button to the action and I basically can't get out of the menu with mapping M1 to left hand, if that makes sense.&#xA;So how can I do it?&lt;/p&gt;&#xA;" OwnerUserId="15791" LastEditorUserId="19827" LastEditDate="2012-11-06T03:10:52.580" LastActivityDate="2012-11-06T03:10:52.580" Title="How do I remap the left and right hands to mouse buttons?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39865" PostTypeId="1" AcceptedAnswerId="39889" CreationDate="2011-12-03T16:09:20.583" Score="5" ViewCount="5506" Body="&lt;p&gt;In the first Infinity Blade, when you go to the Store you would see all items, and for those in your inventory that aren't equipped you had the option to sell them back. I found this very helpful to saving up for the more expensive items available late in the game.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, in Infinity Blade 2 the Store section only shows items that aren't in your inventory. When I look at a non-equipped item in my inventory, I see a button with the money symbol on it with a value next to it, however it is always disabled.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So how do I sell old items that I've mastered and no longer want?&lt;/p&gt;&#xA;" OwnerUserId="461" LastActivityDate="2014-06-20T04:49:37.633" Title="How do I sell old items?" Tags="|infinity-blade-2|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39867" PostTypeId="1" AcceptedAnswerId="39868" CreationDate="2011-12-03T16:33:51.007" Score="18" ViewCount="33360" Body="&lt;p&gt;Example: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dagger 1 = 18 Damage, 25 Shock&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Dagger 2 = 33 Damage, no magic&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Using the above, when I sneak attack and have the 15x multiple then is the damage caused by Dagger 1 is (18+25)*15 or (18*15)+25 ?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Same question with bows and arrows, does the multiplier apply to potion damage or/and the magical(enchanted)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In other words, do the multipliers apply to the base damage only or to the final damage being caused by the weapon (base+magical+skill+potion+perks etc)?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am confused. :-? &lt;/p&gt;&#xA;" OwnerUserId="15591" LastEditorUserId="2923" LastEditDate="2011-12-03T17:26:43.393" LastActivityDate="2013-03-12T21:46:31.267" Title="Sneak Damage multiplier: Does it apply to magical damage too?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" FavoriteCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39868" PostTypeId="2" ParentId="39867" CreationDate="2011-12-03T16:36:45.750" Score="22" Body="&lt;p&gt;No. Spells, Magical enchantments, and Poison damage are never multiplied by sneak / power attack multipliers.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/5fq9K.jpg&quot; alt=&quot;enter image description here&quot; /&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Weergh!&lt;/strong&gt; indeed.&lt;/p&gt;&#xA;&lt;p&gt;I've been shooting arrows at this Windhelm guard. As you can see in my screenshot, there's 4 listed health values:&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;316.00&lt;/strong&gt; - this is the guard's base health&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;268.35&lt;/strong&gt; - this is a shot from my normal bow. It includes a 15 damage fire enchant. This implies that my bow shot did 33 damage, and 15 fire damage.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;204.53&lt;/strong&gt; - this is a sneak attack from my bow. I have the 3x sneak attack perk w/ bows. Our assumption is that magical enchantments do not get multiplied in. Indeed, subtracting the 15 fire damage, we get 97, which is about equal to 33 * 3 (the difference in 2 expected damage is probably because he's on fire; ideally, I'd have tested with frost or shock, but didn't have one of those on me)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;189.55&lt;/strong&gt; - sneak attack with bow, as above, but this time I added a 15 damage poison to my bow. This means after you subtract 15 from the fire enchantment and 15 from the poison, we dealt 97 damage again. (so it looks like my first shot was probably around 32.33, instead of the 33 I rounded it to.)&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Conclusion&lt;/strong&gt;: magical enchantments and poisons do not get multiplied.&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-03T18:59:50.513" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="39869" PostTypeId="2" ParentId="122" CreationDate="2011-12-03T16:39:04.240" Score="5" Body="&lt;p&gt;In Portal 2, when Chell gets out at the end, it shows the outside for a brief moment and it almost looks like this must take place after the Half Life saga and after the Apocalypse. There is nothing but the Aperture Science lab, so i think Aperture Science must be the Combine's; if it wasn't, they would have destroyed it, right?&lt;/p&gt;&#xA;" OwnerUserId="15798" LastEditorUserId="23" LastEditDate="2011-12-04T11:50:53.593" LastActivityDate="2011-12-04T11:50:53.593" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39870" PostTypeId="2" ParentId="39847" CreationDate="2011-12-03T16:44:46.317" Score="1" Body="&lt;p&gt;I had the freezing issue with Spore as well, and believe it's just buggy.  A quick search for &lt;a href=&quot;http://www.google.com/?q=spore+freezes&quot; rel=&quot;nofollow noreferrer&quot;&gt;&quot;spore freezes&quot;&lt;/a&gt; indicates we're not alone.  The latest patch says it fixes crashes during the Space stage, but I had it happen during the Creature stage too.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-12-03T16:44:46.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39871" PostTypeId="1" AcceptedAnswerId="40757" CreationDate="2011-12-03T17:16:35.890" Score="5" ViewCount="3874" Body="&lt;p&gt;Console command &quot;addfac_19809 1&quot; forces NPC to be marriageable.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does it have any downside for the game, any damage in someway? I know some commands are safe to use but NPC related ones are rather tricky.&lt;/p&gt;&#xA;" OwnerUserId="14966" LastEditorUserId="3917" LastEditDate="2011-12-08T15:34:17.490" LastActivityDate="2011-12-08T15:38:20.097" Title="Is there a downside when I force someone to marry me?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39872" PostTypeId="2" ParentId="37999" CreationDate="2011-12-03T17:17:48.323" Score="2" Body="&lt;p&gt;I don't think player related console command would cause any graphical issues, unless you entered a wrong command by mistake, or just randomly encountered another bug right after using your console cheat.&lt;/p&gt;&#xA;" OwnerUserId="14966" LastActivityDate="2011-12-03T17:17:48.323" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39873" PostTypeId="1" AcceptedAnswerId="39977" CreationDate="2011-12-03T17:20:07.777" Score="3" ViewCount="1376" Body="&lt;p&gt;In &lt;a href=&quot;http://www.remar.se/daniel/pitch.php&quot; rel=&quot;nofollow noreferrer&quot;&gt;Hyper Princess Pitch&lt;/a&gt;, what are all the protips you unlock by beating the game in the various difficulty levels? The best I can do is Combat Lady, but I want to know what the rest of them are.&lt;/p&gt;&#xA;" OwnerUserId="13194" LastEditorUserId="23580" LastEditDate="2012-07-01T11:18:39.523" LastActivityDate="2012-07-01T11:18:39.523" Title="What are all the protips?" Tags="|hyper-princess-pitch|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39874" PostTypeId="2" ParentId="39853" CreationDate="2011-12-03T17:20:53.367" Score="12" Body="&lt;p&gt;Directly equip spells (same instructions whether in the magic menu, or the favorite menu).&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Left click on healing to equip it to the right hand (left mouse button).&lt;/li&gt;&#xA;&lt;li&gt;Right click on flames to equip it to the left hand (right mouse button).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Equipping spells via hotkey assignment&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Open the magic menu and press f on both flames and healing to mark them as favorites.&lt;/li&gt;&#xA;&lt;li&gt;Open the favorites menu and press 3 on flames and 4 on healing (3 and 4 for the example, any numbers, 1 to 8 will work).  This assigns the spell to the key, but not to any particular hand.&lt;/li&gt;&#xA;&lt;li&gt;exit the favorites menu.&lt;/li&gt;&#xA;&lt;li&gt;Press 4 once to equip healing to the left hand.&lt;/li&gt;&#xA;&lt;li&gt;Press 4 a second time to equip healing to the right hand.&lt;/li&gt;&#xA;&lt;li&gt;Press 3 once to equip flames to the left hand.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;That is, press 4,4,3 to get the first spell in the right hand and the second spell in the left hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This also works to get a spell in the right hand and a shield in the left hand.&lt;/p&gt;&#xA;" OwnerUserId="9192" LastEditorUserId="9192" LastEditDate="2011-12-03T17:26:28.527" LastActivityDate="2011-12-03T17:26:28.527" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39876" PostTypeId="5" CreationDate="2011-12-03T17:30:32.067" Score="0" Body="&lt;p&gt;Just Cause 2 is an open world action-adventure game developed by Avalanche Studios. It is the sequel Just Cause.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game is set on the other side of the world from the original Just Cause, on the fictional island of Panau. Panau has varied terrain, from desert to alpine to rainforest. Rico Rodriguez returns as the protagonist, aiming to overthrow the evil dictator Pandak &quot;Baby&quot; Panay and confront his former mentor, Tom Sheldon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Progress in the game is measured with Chaos, which is earned by completing missions, destroying government property, collecting items for the factions and reaching 100% completion in settlements and military bases.&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;General Information&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; March 23, 2010&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Developer:&lt;/strong&gt; Avalanche Studios&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Eidos Interactive&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h3&gt;Links&lt;/h3&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.justcause2.com/&quot; rel=&quot;nofollow noreferrer&quot;&gt;Official Website&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Just_Cause_2&quot; rel=&quot;nofollow noreferrer&quot;&gt;English Wikipedia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://justcause.wikia.com/wiki/Main_Page&quot; rel=&quot;nofollow noreferrer&quot;&gt;Game Wiki&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="3610" LastEditorUserId="163757" LastEditDate="2016-10-14T16:25:38.477" LastActivityDate="2016-10-14T16:25:38.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39877" PostTypeId="4" CreationDate="2011-12-03T17:30:32.067" Score="0" Body="Just Cause 2 is a 2010 open world action-adventure game developed by Avalanche Studios. It is the sequel to the game Just Cause." OwnerUserId="3610" LastEditorUserId="163757" LastEditDate="2016-10-14T20:24:33.923" LastActivityDate="2016-10-14T20:24:33.923" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39878" PostTypeId="1" AcceptedAnswerId="39880" CreationDate="2011-12-03T17:42:49.717" Score="4" ViewCount="10458" Body="&lt;p&gt;In Saint's Row 2, I made extensive use of the cruise control for those drive-and-shoot missions. I seem to remember being told I could use cruise control in Saint's Row 3, but I can't seem to figure out how. How do you work it?&lt;/p&gt;&#xA;" OwnerUserId="1393" LastEditorDisplayName="user27134" LastEditDate="2012-12-30T19:20:50.747" LastActivityDate="2014-08-30T23:37:16.490" Title="How do I use the cruise control?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39879" PostTypeId="1" AcceptedAnswerId="41143" CreationDate="2011-12-03T17:42:51.577" Score="3" ViewCount="1957" Body="&lt;p&gt;In &lt;a href=&quot;http://en.wikipedia.org/wiki/Delicious_%28series%29#Delicious:_Emily.27s_True_Love&quot; rel=&quot;nofollow noreferrer&quot;&gt;Delicious: Emily's True Love&lt;/a&gt;, there is a trophy called &quot;Woman's Intuition&quot; - the description says &quot;Have a complete order on your tray before the order is placed, 2 times in a row.&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This strikes me as something that would just happen by chance, unless each customer always wants a specific dish - then you would be able to predict it when they walked in the door. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this actually a trophy I can plan for? Or is it just something that I might randomly get if I am lucky?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2018-07-10T16:05:39.777" Title="Do the customers always want the same thing?" Tags="|delicious-emily-true-love|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39880" PostTypeId="2" ParentId="39878" CreationDate="2011-12-03T17:48:36.230" Score="4" Body="&lt;p&gt;On the &lt;a href=&quot;http://webassets.thq.com/Manuals/SRTT/SR3_360ONLINE_MAN.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;Xbox&lt;/a&gt; and &lt;a href=&quot;http://webassets.thq.com/Manuals/SRTT/SR3_PS3_Online_MAN.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;PS3&lt;/a&gt;, it's &quot;Down&quot; on the D-Pad.  On the PC, by default, it's &lt;kbd&gt;CTRL&lt;/kbd&gt;.  On consoles, this button is also used to start the streaking diversion and to take screenshots.  On the PC, by default it's the &quot;Crouch&quot; key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To further describe the functions of this button on consoles:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You'll need to tap the button twice while not wearing any clothes for streaking&lt;/li&gt;&#xA;&lt;li&gt;Tap it once while moving forward in a car to engage cruise control.  &lt;/li&gt;&#xA;&lt;li&gt;Tap once to make a screenshot, but this requires camera mode to be on, which is an option in your phone menu. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;These functions are &lt;a href=&quot;http://images.onesite.com/thq.com/gameManuals/Saints_Row_The_Third/SR3_MAN-PC_en.pdf&quot; rel=&quot;nofollow noreferrer&quot;&gt;mapped differently&lt;/a&gt; on PC.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The feature's not well publicized, I first learned about it from a random tooltip about 10 hours into the game.  The paper manual that came with the game has the buttons listed, which is about all the info that's in the manual, period.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-03T17:58:53.437" LastActivityDate="2011-12-03T17:58:53.437" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39881" PostTypeId="5" CreationDate="2011-12-03T17:55:54.847" Score="0" Body="&lt;p&gt;The Delicious series is a series of Time Management games similar to the Diner Dash series of games in terms of gameplay. This is the 7th game in this series, following Delicious: Emily's Childhood Memories. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the Delicious games, players take the role of Emily, and are given the task to run a restaurant. Customers come in, alone or in a group, and choose to either sit down at a table or take out. Emily must serve them their order, and accept payment, before they become impatient and leave. Order sizes vary from 1 to 2 items for a single customer, and up to 4 items for a group. Fast service and entertainment, along with creative restaurant decorating, can keep the customers happy and result in a bigger tip.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-12-03T18:09:19.300" LastActivityDate="2011-12-03T18:09:19.300" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39882" PostTypeId="4" CreationDate="2011-12-03T17:55:54.847" Score="0" Body="The 7th game in the Delicious series of Time Management Games, produced by GameHouse/Zylom . It follows Emily's life after a love letter turns it upside down." OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2011-12-03T18:09:21.623" LastActivityDate="2011-12-03T18:09:21.623" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39884" PostTypeId="1" AcceptedAnswerId="39890" CreationDate="2011-12-03T17:59:11.773" Score="2" ViewCount="1207" Body="&lt;p&gt;In the Delicious series of games, there is always a mouse that appears while you are playing in the level. If you manage to click on it, you get 100 extra dollars towards your daily total, and there is a trophy for finding the mouse in every level.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Does the mouse pop up more than once in the course of a level? Or if I miss clicking on it once, do I have to do the level over in order to see it again?&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-12-03T18:39:29.087" Title="Does the mouse appear more than once?" Tags="|delicious-emily-true-love|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39885" PostTypeId="1" AcceptedAnswerId="39886" CreationDate="2011-12-03T18:03:36.737" Score="5" ViewCount="517" Body="&lt;p&gt;I just got my copy of Assassin's Creed: Revelations, and stuck to the back of the package is a pair of what appears to be red/blue (actually more like green/magenta) cardboard 3D glasses.  What are these for?  Is the game in 3D?  I don't have a 3D TV, will I be able to use the 3D features of the game?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-03T18:20:02.247" LastActivityDate="2012-01-24T03:25:41.847" Title="What are the glasses that came with this game for?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39886" PostTypeId="2" ParentId="39885" CreationDate="2011-12-03T18:13:16.947" Score="4" Body="&lt;p&gt;Apparently they were a pre-order bonus from Amazon.com.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;According to &lt;a href=&quot;http://www.astutegamers.com/showthread.php?3570-Assassin-s-Creed-Amazon-Preorder-3D-Glasses&quot; rel=&quot;nofollow noreferrer&quot;&gt;this blurb&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Order Assassin's Creed Revelations and receive two Amazon.com&#xA;  exclusives: the Altair outfit single player skin, allowing Ezio to don&#xA;  the wardrobe of his legendary predecessor for the game’s entire&#xA;  campaign, and a pair of TriOviz 3D glasses for Xbox 360 and PS3&#xA;  versions, enabling 3D gameplay on most 2D HDTVs. The code for your&#xA;  outfit will be emailed within two days of your shipment. Offer valid&#xA;  when shipped and sold by Amazon.com. Amazon reserves the right to&#xA;  change or terminate this promotion at any time. Offer will be extended&#xA;  to all existing pre-orders.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerDisplayName="user11502" LastActivityDate="2011-12-03T18:13:16.947" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39888" PostTypeId="1" AcceptedAnswerId="39893" CreationDate="2011-12-03T18:34:10.803" Score="5" ViewCount="9473" Body="&lt;p&gt;In the first game, you could sell any item that wasn't equipped, including mastered items.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Which made a lot of sense, as you'd use an item until you mastered it, earning a skill point, and then sell it and apply the money to a better weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In the new game, I don't seem to have the option to sell a mastered item.  That seems like a strange strategic change - it means when an item is near mastery, you need to decide if you want to keep it till mastered for a point, or sell it for gold.   Is that really the case?   It would seem to create annoying dilemmas.   If you wind up with an incredibly valuable item, like the infinity blade, it's basically crazy not to sell it right before it's mastered.  If you master it, you trade a huge money opportunity for one point.   But in the old game, I could keep it for its abilities, and use it, knowing I could sell it later if I want to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;UPDATE:  This may be a more specific version of &lt;a href=&quot;https://gaming.stackexchange.com/q/39865/16&quot;&gt;this question&lt;/a&gt;, but I'm not sure.&lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:40.323" LastActivityDate="2013-12-09T10:53:35.477" Title="Can you no longer sell mastered items in Infinity Blade 2?" Tags="|infinity-blade-2|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39889" PostTypeId="2" ParentId="39865" CreationDate="2011-12-03T18:38:28.923" Score="3" Body="&lt;p&gt;It appears that in the new game, you can only sell items you have duplicates of.    &lt;a href=&quot;https://mobile.twitter.com/#!/MarkRein/status/142261347814621184&quot; rel=&quot;nofollow noreferrer&quot;&gt;This tweet&lt;/a&gt; appears to be from an Epic exec confirming this.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I think that's crazy annoying, but no one asked.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I actually just posted a &lt;a href=&quot;https://gaming.stackexchange.com/q/39888/16&quot;&gt;related question&lt;/a&gt;, as that struck me as odd and undesirable. &lt;/p&gt;&#xA;" OwnerUserId="16" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:43.780" LastActivityDate="2011-12-04T03:47:58.543" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39890" PostTypeId="2" ParentId="39884" CreationDate="2011-12-03T18:39:29.087" Score="1" Body="&lt;p&gt;The mice will pop-up several times in a level until you catch it. After that it won't show up again until the next level. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-12-03T18:39:29.087" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39891" PostTypeId="2" ParentId="37520" CreationDate="2011-12-03T18:41:14.613" Score="10" Body="&lt;p&gt;Windhelm House has in fact 12 shelves, each capable of holding 11 books.&#xA;There are four bookshelves (with 2 shelves each) and one taller bookshelve (with 4 shelves) with the total of 12 shelves, the house can hold 132 books.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I just bought that house in order to get the Windhelm Home Decorating Guide book.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Edit:&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alright, I own 4 houses in Skyrim, so here im listing the houses and its book space numbers (Only Interactive bookshelves).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whiterun - Breezehome: &lt;strong&gt;47 Books&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Riften - Honeyside: &lt;strong&gt;72 Books&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Windhelm - Hjerim: &lt;strong&gt;132 Books&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Markarth - Vlindrel Hall: &lt;strong&gt;162 Books&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Solitude - Proudspire Manor: &lt;strong&gt;132 Books&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Thats it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Detailed Info:&lt;/strong&gt;  &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Whiterun's Breezehome: Livingroom - 1 Bookshelf with 2 shelves (18+18), Alchemy Lab - 1 Bookshelf with 2 shelves (11+11).  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Riften's Honeyside: Bedroom - 1 Bookshelf with 2 shelves (18+18), Basement - 1 Bookshelf with 2 shelves (18+18).  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Windhelm's Hjerim:  By the stairs - 1 Bookshelf with 2 shelves (11+11), Secret Room - 1 Bookshelf with 2 shelves (11+11), Kitchen - 1 Bookshelf with 2 shelves (11+11), Armory - 1 Bookshelf with 2 shelves (11+11), Bedroom - 1 Bookshelf with 4 shelves (11+11+11+11).  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Markarth's Vlindrel Hall: In front of Alchemy Lab - 3 Bookshelves with 3 shelves each (18+18+18 + 18+18+18 + 18+18+18).  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Solitude's Proudspire Manor: I havent bought the house yet, but I will when I have the money, in the meantime according to Ricky, the house has 6 bookshelves with 2 shelves each. 11 X 6 X 2 = 132.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15304" LastEditorUserId="15304" LastEditDate="2011-12-04T00:13:08.020" LastActivityDate="2011-12-04T00:13:08.020" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39893" PostTypeId="2" ParentId="39888" CreationDate="2011-12-03T18:50:31.947" Score="4" Body="&lt;p&gt;&lt;strong&gt;You can only sell items you have duplicates of.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This appears to be confirmed by an Epic exec in &lt;a href=&quot;https://mobile.twitter.com/#!/MarkRein/status/142261347814621184&quot; rel=&quot;nofollow noreferrer&quot;&gt;this tweet&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This feels &lt;em&gt;a little&lt;/em&gt; less like a balance improvement than a way to increase revenue from in-app gold sales, but given the value in the game to start with, and the fact that it's still not necessary to buy anything in-game to have fun, it's hard to get too annoyed.&lt;/p&gt;&#xA;" OwnerUserId="16" LastActivityDate="2011-12-03T18:50:31.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39894" PostTypeId="2" ParentId="36036" CreationDate="2011-12-03T18:51:41.260" Score="7" Body="&lt;p&gt;If you are using PC you can use the console command &lt;strong&gt;setstage&lt;/strong&gt; followed by the quest ID to &quot;finish&quot; any quest. UESP has the list of quests and inside each you can see its ID.&#xA;To open the console command use the tilde-key (~), it sits before the &quot;1&quot; key and under the ESC-key.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If posible, just try to finish the quest by yourself :) unless its bugged of course.&lt;/p&gt;&#xA;" OwnerUserId="15304" LastEditorUserId="15304" LastEditDate="2011-12-08T21:05:50.280" LastActivityDate="2011-12-08T21:05:50.280" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39895" PostTypeId="1" AcceptedAnswerId="39897" CreationDate="2011-12-03T18:56:14.800" Score="4" ViewCount="7376" Body="&lt;p&gt;In Grand Theft Auto: San Andreas on PS2 you have an option to automatically aim at people. That or it was default, but alongside it you could manually aim. In the PC version, I can't seem to auto aim, only manually aiming. Is there any way to turn this on?&lt;/p&gt;&#xA;" OwnerUserId="9448" LastEditorUserId="148510" LastEditDate="2017-01-20T12:36:21.970" LastActivityDate="2017-01-20T21:11:29.177" Title="Auto-aim in the PC version" Tags="|pc|grand-theft-auto-san-andreas|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39896" PostTypeId="1" CreationDate="2011-12-03T19:03:26.500" Score="18" ViewCount="32280" Body="&lt;p&gt;I'm high level and finished the main quest, but my game is unplayable at the moment:&lt;br&gt;&#xA;&lt;strong&gt;It was said that every dragon fight is something special, why am I spammed with dragons like every 5 minutes then?&lt;/strong&gt;&lt;br&gt;&#xA;I can not do anything in this game anymore, because a new dragon is just waiting for me.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If that would just be out in the wild, ok, but I have 2 dragons raiding &lt;em&gt;Dawnstar&lt;/em&gt;, 1 old dragon &lt;em&gt;(not targeting me, but just attacking NPCs)&lt;/em&gt; &lt;strong&gt;in&lt;/strong&gt; &lt;em&gt;Whiterun&lt;/em&gt;, ...&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Tried to kite them out of the city and then using &lt;em&gt;Dragon Fall&lt;/em&gt;  &lt;em&gt;(they won't land on their own)&lt;/em&gt;, but that sometimes just results in them flying far away &lt;em&gt;(effect still &quot;active&quot;)&lt;/em&gt;, just waiting for me to return next time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;How to deal with dragons or play the game without them?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;I recently resolved the civil war and one situation was that two dragons wiped a whole camp in 30 seconds.&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="14915" LastActivityDate="2014-01-07T13:25:47.117" Title="Stop dragon attacks" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="6" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39897" PostTypeId="2" ParentId="39895" CreationDate="2011-12-03T19:08:44.080" Score="2" Body="&lt;p&gt;The only way to auto aim in a PC version is to use a joypad/controller setup instead of the keyboard/mouse setup. You can set the controller configuration to joypad and use the keyboard for it, but then you won't be able to use the mouse.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorDisplayName="user11502" LastEditDate="2017-01-20T21:11:29.177" LastActivityDate="2017-01-20T21:11:29.177" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39898" PostTypeId="1" AcceptedAnswerId="39899" CreationDate="2011-12-03T19:10:01.757" Score="8" ViewCount="27999" Body="&lt;p&gt;I'm near the end of the Dark Brotherhood questline and during my last mission, things went pretty badly. Now I'm wondering if my decisions had anything to do with it. Here's the situation:&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; Astrid is the one who sold me out to the Imperials and I've been taking her orders from the very beginning. I delayed talking to Amaund at her request. Following that, I killed Cicero instead of sparing his life. Thanks to her, the Imperials mass-murdered my sanctuary and burned it to the ground. That left me thinking that if I hadn't listened to her, things might be better off. &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Does making different choices change the outcome of the Dark Brotherhood questline? &lt;/p&gt;&#xA;" OwnerUserId="9885" LastActivityDate="2014-08-21T17:56:52.577" Title="Are there different outcomes for the Dark Brotherhood questline?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39899" PostTypeId="2" ParentId="39898" CreationDate="2011-12-03T19:14:40.877" Score="9" Body="&lt;p&gt;No, this always happens regardless.  There is nothing you can do to avoid that outcome.&lt;/p&gt;&#xA;" OwnerUserId="3917" LastActivityDate="2011-12-03T19:14:40.877" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="39900" PostTypeId="1" AcceptedAnswerId="39945" CreationDate="2011-12-03T19:24:01.520" Score="2" ViewCount="58213" Body="&lt;p&gt;In C:\Users\Username\Documents\My Games\Skyrim\Skyrim.ini I have this line under [General]&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;fdefaultfov=90&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;When I enter the game, I bring up the console to ensure it really is FOV 90. I type in &lt;strong&gt;fov 90&lt;/strong&gt; but my FOV changes, which means the ini file is not doing anything.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If I close the game, obviously it won't save the console command.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What am I doing wrong, or where can I set the FOV permanently?&lt;/p&gt;&#xA;" OwnerUserId="7902" LastEditorUserId="3610" LastEditDate="2012-06-01T16:05:40.540" LastActivityDate="2014-12-19T02:12:17.640" Title="How do I save the FOV in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39901" PostTypeId="2" ParentId="37697" CreationDate="2011-12-03T19:24:46.570" Score="3" Body="&lt;p&gt;Check the Candlehearth hall, if Susanna the Wicked(the cook/waitress) is still alive, the quest hasn't activated yet. She is the one you will find dead in the graveyard.&lt;/p&gt;&#xA;" OwnerUserId="15803" LastActivityDate="2011-12-03T19:24:46.570" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39903" PostTypeId="1" AcceptedAnswerId="39906" CreationDate="2011-12-03T20:21:31.657" Score="4" ViewCount="21246" Body="&lt;p&gt;To go by the inventory at Friendly Fire, SR3 sports a surprising lack of weapon diversity (two weapons at the same price in each of Pistols, SMGs, Shotguns, and Rifles), which suggests that the differences between them are fairly marked (i.e. that it comes down to more than personal preference).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, those differences aren't well explained within the game (for example, the phrase &quot;higher grade&quot; is used several times, with no explanation as to what that &lt;em&gt;means&lt;/em&gt;) and I know that some weapons aren't available until found or unlocked, which makes comparison even &lt;em&gt;more&lt;/em&gt; difficult.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What (permanent) weapons are available and how do I get them?  What are the basic differences between the weapons in each category that one would use to choose between them?&lt;/p&gt;&#xA;" OwnerUserId="1980" LastActivityDate="2011-12-04T02:04:55.590" Title="What weapons are available and how do they differ?" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39905" PostTypeId="1" AcceptedAnswerId="39913" CreationDate="2011-12-03T20:24:31.597" Score="9" ViewCount="871" Body="&lt;p&gt;I read that if you're riding your horse around, random events/encounters either do not happen or certain types never happen (or events happen less).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this true? Or is it the exact same as walking around?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Source: &lt;a href=&quot;http://www.reddit.com/r/skyrim/comments/mirsj/i_have_but_1_complaint_after_40_hours_of_playing/c318vv5&quot; rel=&quot;noreferrer&quot;&gt;http://www.reddit.com/r/skyrim/comments/mirsj/i_have_but_1_complaint_after_40_hours_of_playing/c318vv5&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;You are immune to the random encounters on the roads like thugs/bandits stopping you&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="7902" LastActivityDate="2011-12-03T20:51:19.333" Title="While mounted on a horse, do you really miss events &amp; encounters?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39906" PostTypeId="2" ParentId="39903" CreationDate="2011-12-03T20:25:37.377" Score="6" Body="&lt;p&gt;There's a full weapon list &lt;a href=&quot;http://saintsrow.wikia.com/wiki/Weapons_in_Saints_Row:_The_Third&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;, and most weapons support upgrades, which you can find a list of &lt;a href=&quot;http://saintsrow.wikia.com/wiki/Weapon_Customization&quot; rel=&quot;nofollow noreferrer&quot;&gt;here&lt;/a&gt;.  I'd suggest focusing on one weapon early on and getting it to level 4.  By the end of the game, you will have enough cash to own each weapon in each category.  At one point you'll also be given the choice to take a weapon upgrade cost discount, so if the upgrades seem overpriced, keep playing the story missions.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also note that in the upgrade menu on your phone are various upgrades for enhancing your bullet carry capacity and reload speed, and these are quite useful.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can save a good amount of money by picking up enemy weapons.  Even if you love the one you've got, picking up and dropping one an enemy left behind will unlock that weapon in your crib and Friendly Fire for further use/upgrades.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some personal observations/strategy:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Melee&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Penetrator is available early on, and it's surprisingly good at dealing damage to both people and vehicles in the game.  &lt;/li&gt;&#xA;&lt;li&gt;Late in the game you'll have the option to take the Apoco-fists, which give you the ability to explode people with a punch, and slam into cars like a brute.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Pistols&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Either of the early pistols is worth it, I chose the Kobra but others have suggested that the Shepard's explosive bullet upgrade makes it better against brutes.  &lt;/li&gt;&#xA;&lt;li&gt;Pistols are super accurate, even at long range, which more than makes up for their small clips.  Headshots and nut shots are easier with pistols for this reason.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;SMGs&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I picked the D4th Blossom as my primary SMG.  It does decent damage at close to medium range, and can be good when you've got a big group to deal with.  It's not terribly accurate though, so I considered it to be at least a 3rd or 4th tier weapon.&lt;/li&gt;&#xA;&lt;li&gt;Late in the game you can unlock a &quot;Decker&quot; SMG that I believe does good damage, but I haven't played with it much yet.&lt;/li&gt;&#xA;&lt;li&gt;It's been noted that the Tek-Z10 SMG sports an incendiary ammo upgrade.  If you're having trouble against soft targets or vehicles, you might consider it.&lt;/li&gt;&#xA;&lt;li&gt;My general strategy with the SMG class was to sweep left to right at head level and hope some of the bullets counted as headshots.  &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Shotguns&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Ultimax is the one I picked in this category.  It fires fast, reloads fast, and does high damage at short range.&lt;/li&gt;&#xA;&lt;li&gt;The Grave Digger is not, in my opinion, as good a weapon.  It fires more slowly and just isn't as good in a pinch.  It's been noted that it has an incendiary upgrade, like one of the SMGs though.&lt;/li&gt;&#xA;&lt;li&gt;There's an &quot;energy&quot; variant of the shotgun you'll encounter late in the game, which tends to overheat too quickly for my liking.  I used it for a bit before going back to the Ultimax.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Rifles&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The Krukov is full auto, and I didn't much care for it.&lt;/li&gt;&#xA;&lt;li&gt;I used the AR-55 (burst fire) for a long time until a better rifle came along.&lt;/li&gt;&#xA;&lt;li&gt;The Viper Laser Rifle is an energy weapon, so it has no reload but if you fire too long it will overheat.  It fires fast and does high damage though.  It's the winner as far as I'm concerned.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Explosives&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I only had access to the Annihilator, and I found it to be good, but keep some money aside to get it to level 4 early - that gives it lock on capability which is essential against flying targets.&lt;/li&gt;&#xA;&lt;li&gt;Late in the game you'll get a remote detonated charge, if you make a story mission choice to take it.  Since the Annihilator is probably the best anti-air/anti-tank weapon, I can't say that it's worth taking them.  If they were an upgrade to frag grenades though (like they were in Saints Row 2)....&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Grenades&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Flashbangs at level 4 are required for the &quot;Stay Classy, Steelport&quot; achievement.  They're quite useful when running up against gang operations, as they stun a wide area of enemies immediately upon impact.  They also work well against Decker specialists, who tend to warp around the area otherwise.&lt;/li&gt;&#xA;&lt;li&gt;Standard grenades are super useful for blowing up groups of enemies and taking out vehicles.&lt;/li&gt;&#xA;&lt;li&gt;Molotovs don't do enough damage in a range to really be useful unless you're out of frag grenades.&lt;/li&gt;&#xA;&lt;li&gt;I didn't really find a use for the electronic grenades; I asked my co-op buddy if he used them at all and he said &quot;only when I pushed the wrong button and equipped them by accident&quot;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Special&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's a wide variety here, and you'll unlock them slowly as you play story missions.  Personally I preferred the RC Possessor, simply because at level 4 it can take out any military vehicle with one shot (and explode it to take out other targets).  Plus it's one of the easiest ways to get some of the flying military vehicles in the game.  If you shoot a VTOL/chopper with it, and land the craft, the pilot will generally jump out and leave the keys in the ignition.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The sniper rifle is a required weapon at times (Guardian Angel missions, primarily) and it's pretty good as snipers go, no sway and 3 zoom levels.  It's not really a snap-shot weapon though, and it isn't as useful in as many situations as the Annihilator is.  You're more likely to have at least a half dozen guys on you, or a fast-moving brute than you are likely to see one guy at range that the pistols can't handle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Some of the other special weapons will be most useful in the areas where they're given to you (the airstrike and missile drones come to mind, for instance).  They're fun to play with, but from a practical perspective aren't that useful.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;When you start to get up close to level 50, infinite ammo upgrades will be available for all weapons.  Grenades are excellent for this, especially combined with explosive resistance.  Second on the list is Annihilator ammo.  Once you have explosion immunity and infinite explosives, you are an unstoppable killing machine.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once I had those upgrades, I went for infinite pistol ammo, because it's a high damage, high accuracy weapon that's got a wide variety of uses.  Compared to the explosive damage of the Annihilator though, it's a distant second or third.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also an achievement for having a level 4 upgrade to one weapon in each class.  Note that I believe this includes grenades, and you have to upgrade the baseball bat (the only melee weapon that supports upgrades) in order to get this.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-04T02:04:55.590" LastActivityDate="2011-12-04T02:04:55.590" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39907" PostTypeId="1" AcceptedAnswerId="39917" CreationDate="2011-12-03T20:25:58.363" Score="7" ViewCount="12476" Body="&lt;p&gt;While playing GTA: San Andreas today, I got to the &lt;a href=&quot;http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Lowrider_Challenge&quot;&gt;Low Rider Challenge&lt;/a&gt;. It's seemingly impossible to beat this, as no matter how well I do, my opponent seems to one up me. I don't particularly care how I beat it - I just want to get to the next mission. How can I possibly accomplish this?&lt;/p&gt;&#xA;" OwnerUserId="9448" LastActivityDate="2017-01-20T21:54:59.470" Title="Low Rider Challenge" Tags="|pc|grand-theft-auto-san-andreas|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39909" PostTypeId="1" AcceptedAnswerId="40002" CreationDate="2011-12-03T20:42:55.283" Score="68" ViewCount="113438" Body="&lt;p&gt;I've heard much about Skyrim, and as I'm going to get an X-Box for Christmas, I'm taking a look at various games to see what might be of interest. I have 3 kids, ages 8-12, and I'm wondering about the appropriateness of this game for younger kids.&lt;/p&gt;&#xA;" OwnerUserId="6146" LastEditorDisplayName="user9983" LastEditDate="2012-06-14T23:08:03.740" LastActivityDate="2016-11-02T13:23:37.893" Title="Is Skyrim kid friendly?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="9" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="39910" PostTypeId="2" ParentId="39909" CreationDate="2011-12-03T20:48:17.950" Score="1" Body="&lt;p&gt;Depends on how lenient you are with your children. For ages 8-12 the only red flag is the language that's used throughout the game. Other than that I don't really think there's any nudity or references to sex and you can't kill the children in the game, so all in all Skyrim's not bad just full of colorful language. &lt;/p&gt;&#xA;" OwnerUserId="15653" LastActivityDate="2011-12-03T20:48:17.950" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39912" PostTypeId="2" ParentId="35524" CreationDate="2011-12-03T20:49:25.030" Score="9" Body="&lt;p&gt;If I remember correctly, you will learn the storm shout right before this guy. Nail him with thunder, and he will be a walk in the park&lt;/p&gt;&#xA;" OwnerUserId="15810" LastActivityDate="2011-12-03T20:49:25.030" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39913" PostTypeId="2" ParentId="39905" CreationDate="2011-12-03T20:51:19.333" Score="8" Body="&lt;p&gt;I don't use my horse all that often but when I have I've had random events happen. IE and assassin tries to kill me or I find a group of thieves waiting to ambush me. &lt;/p&gt;&#xA;" OwnerUserId="15653" LastActivityDate="2011-12-03T20:51:19.333" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39914" PostTypeId="2" ParentId="39909" CreationDate="2011-12-03T20:51:23.403" Score="137" Body="&lt;p&gt;Short answer: No.      &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Long answer: Skyrim is currently listed in the ESRB as Mature 17+. It has Blood and Gore, Intense Violence, Sexual Themes and Use of Alcohol and fictional drugs.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Please, if you are going to buy your kids video games, use the ESRB rating, it is printed on every video game box in the front, for more information check the &lt;a href=&quot;http://www.esrb.org&quot; rel=&quot;noreferrer&quot;&gt;ESRB website&lt;/a&gt;. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Good luck with your kids. :D&lt;/p&gt;&#xA;" OwnerUserId="15304" LastEditorDisplayName="user3389" LastEditDate="2011-12-04T03:23:13.967" LastActivityDate="2011-12-04T03:23:13.967" CommentCount="17" ContentLicense="CC BY-SA 3.0" />
  <row Id="39915" PostTypeId="2" ParentId="39909" CreationDate="2011-12-03T21:09:05.107" Score="104" Body="&lt;p&gt;Skyrim isn't suitable for children. They don't have the patience to level Smithing and Alchemy up to 100.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You also said you had three children. Skyrim is single-player only, and if you get them an Xbox with a good non-multiplayer game like Skyrim, they'll fight over it, overwrite each other's save games by accident, and throw game controllers across the room. (Source: I grew up with one games console and three brothers.)&lt;/p&gt;&#xA;" OwnerUserId="3454" LastActivityDate="2011-12-03T21:09:05.107" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39916" PostTypeId="1" AcceptedAnswerId="39979" CreationDate="2011-12-03T21:45:51.803" Score="18" ViewCount="42747" Body="&lt;p&gt;There are 20 shouts in Skyrim, each with 3 levels of power. However, some of these shouts require dragon souls to unlock, and others are simply given to the player as gifts / quest rewards. (e.g., Clear Skies, Call Dragon, Call of Valor et al)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;My question is: &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What is the minimum number of dragons you must kill to be able to possess all 20 shouts at their full power?&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2014-02-23T21:50:14.220" Title="How many dragon souls do I need to unlock all shouts?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39917" PostTypeId="2" ParentId="39907" CreationDate="2011-12-03T21:54:11.617" Score="6" Body="&lt;p&gt;That was one of my favorite ways to make some cash.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only advice, make sure that as the directions come along the screen that you hit AS they pass through the Circle. Not before, not after... make sure you're getting &quot;awesome&quot;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are actually a couple missions where this same process applies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/jtwl1ZATR6c?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="15811" LastEditorUserId="8350" LastEditDate="2011-12-03T23:46:19.333" LastActivityDate="2011-12-03T23:46:19.333" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39919" PostTypeId="1" AcceptedAnswerId="39920" CreationDate="2011-12-03T22:12:10.327" Score="18" ViewCount="2756" Body="&lt;p&gt;So, I just got my first song using the harp, and I've totally forgotten how the song went. I thought, no big deal, there's always a reminder somewhere. After digging around for a while, and even returning to the spot I learned it, I really just can't figure out how to do it. Thanks!&lt;/p&gt;&#xA;" OwnerUserId="6146" LastActivityDate="2012-06-11T16:07:04.890" Title="How can I remember how to play the Harp?" Tags="|zelda-skyward-sword|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39920" PostTypeId="2" ParentId="39919" CreationDate="2011-12-03T22:25:22.330" Score="16" Body="&lt;p&gt;There are actually no songs for you to select on the harp. You just play the harp in certain places. The only difference between initiating one song or another is where you play the harp.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I understand the confusion as all other zelda games with instruments had specific patterns you had to play to activate the song. (Which is a better way of doing it IMHO)&lt;/p&gt;&#xA;" OwnerUserId="4012" LastEditorUserId="2252" LastEditDate="2012-06-11T16:07:04.890" LastActivityDate="2012-06-11T16:07:04.890" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39922" PostTypeId="1" AcceptedAnswerId="39927" CreationDate="2011-12-03T22:59:25.223" Score="1" ViewCount="4798" Body="&lt;p&gt;In skyrim, I'm just started playing new build: Archer first, and 1h sword + shield second. A few questions:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Is it ok to wear heavy armor for an archer? Or are there some penalties?&lt;/li&gt;&#xA;&lt;li&gt;What trade profession is best?&lt;/li&gt;&#xA;&lt;li&gt;What companion is best?&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Thanks!&lt;/p&gt;&#xA;" OwnerUserId="6916" LastActivityDate="2011-12-03T23:39:53.113" Title="Archer + Sword\Shield what trade should I take up?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39923" PostTypeId="1" CreationDate="2011-12-03T23:04:17.333" Score="12" ViewCount="145347" Body="&lt;p&gt;I was making a set of Fortify Alchemy to 29% to be able to create stronger enchantments. For some reason my Fortify Alchemy gear only goes to a maximum of 23% and I've read/seen people creating enchantments with a 29% bonus.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have 100 Alchemy skill and 100 Enchantment skill with all the necessary perks.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was trying to do this: &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Enchanting_(Skyrim)#Exploit&quot; rel=&quot;noreferrer&quot;&gt;http://elderscrolls.wikia.com/wiki/Enchanting_(Skyrim)#Exploit&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15817" LastEditorUserId="816" LastEditDate="2011-12-04T05:50:05.677" LastActivityDate="2012-02-15T06:14:23.163" Title="How do I create Fortify Alchemy enchantments up to 29%? " Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39924" PostTypeId="2" ParentId="39923" CreationDate="2011-12-03T23:15:43.183" Score="13" Body="&lt;p&gt;You can raise your Enchantment skill above 100, by using potions that increase your Enchantment skill. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get the maximum possible enchantments you need to raise your Alchemy skill to the highest level. You can create Fortify Alchemy enchantments that will increase the effect of your potions considerably. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So you should first create a set of Apparel that gives you the highest possible bonus you can currently achieve to Alchemy. Use that set to create a batch of Fortify Enchanting potions. Now your enchantments should be stronger when you use the potions just before enchanting your gear.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will have to do a few rounds of enchanting and creating potions if you're after the maximally possible effect. So, use your enchanted alchemy gear to create an enchanting potion. Then use that potion to create better Fortify Alchemy gear. Now you can use that improved gear to create a better enchanting potion, repeat until no more improvement is visible.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are diminishing returns, so you won't be able to increase your stats infinitely.&lt;/p&gt;&#xA;" OwnerUserId="4103" LastEditorUserId="816" LastEditDate="2011-12-04T05:51:13.350" LastActivityDate="2011-12-04T05:51:13.350" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39927" PostTypeId="2" ParentId="39922" CreationDate="2011-12-03T23:39:53.113" Score="1" Body="&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;It's totally viable with the right &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Perks&quot; rel=&quot;nofollow noreferrer&quot;&gt;perks&lt;/a&gt;. Get the perk that reduces all heavy armor weight and movement impairments, Conditioning. You'll also want Muffle (enchantment or spell) and the Silence perk, that makes walking and running not affect detection.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;I recommend training Smithing to make better gear and training Enchanting items to improve archery. Alchemy helps as well; you can learn how to make poisons and use poisons.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You do not really need a follower. Sometimes they just get in the way of your shots or accidentally aggro mobs. If you want one, you should choose your companions based on what they can teach you.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;E.g., &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Faendal&quot; rel=&quot;nofollow noreferrer&quot;&gt;Faendal&lt;/a&gt; in Ravenwood and &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Aela&quot; rel=&quot;nofollow noreferrer&quot;&gt;Aela, the Huntress of the Companions&lt;/a&gt;, in Whiterun can teach you archery, though if you want their help, you need to finish their repective quest lines. Faendal can teach you up to 50 archery and Aela can go as high as 70 or 75. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There's also &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Jenassa&quot; rel=&quot;nofollow noreferrer&quot;&gt;Jenassa&lt;/a&gt;, from Whiterun. You can find her in the Drunken Huntsman. She's good at sneaking so she won't aggro random mobs in dungeons. Be careful with warriors, they tend to aggro everything because they wear heavy armor and when they move, it's loud.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Carry a dagger or sword as a backup. You're likely to need this early on. You will probably only get a few shots off before you need to defend yourself and/or finish them off with a one-handed weapon. It also helps to learn the healing spell. You can wield a dagger in one hand and cast healing with the other hand.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A summon spell helps too, if you are attacked by a mob.&lt;/p&gt;&#xA;" OwnerUserId="15772" LastActivityDate="2011-12-03T23:39:53.113" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39928" PostTypeId="2" ParentId="38178" CreationDate="2011-12-03T23:44:46.943" Score="4" Body="&lt;p&gt;The Dwarven Mechanism you are trying to open is not related to the sword quest. I'm on the sword quest now, and found the sword next to the Centurian master docking station after I killed him. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm trying to find out which quest this Dwarven mechanism is for, which is how I stumbled upon your question. I thought I would let you and others know that you don't need to open the mechanism to get the sword.   &lt;/p&gt;&#xA;" OwnerUserId="15818" LastEditorUserId="2262" LastEditDate="2012-12-11T21:22:40.477" LastActivityDate="2012-12-11T21:22:40.477" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39930" PostTypeId="2" ParentId="36529" CreationDate="2011-12-04T00:06:19.513" Score="1" Body="&lt;p&gt;I don't know if they all restock. &lt;strong&gt;But there are many shops that definitely do restock.&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The potions, general goods, and smithing shops in Whiterun restock fairly quickly. I run through them all (especially the alchemy one) every once in a while for some easy gold and materials. I've stolen from the potions store 15+ times now, so that one definitely restocks. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure how often they restock, but it's definitely not as long as a month. Maybe a week or so.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Contrary to the post above, I don't believe it interacts at all with the inventory of goods that are being sold by the shopkeeper. It's never had any effect on the items available to sell or her available gold. And her gold is replenished much more often than the items I stole are.&lt;/p&gt;&#xA;" OwnerUserId="6139" LastEditorUserId="6139" LastEditDate="2011-12-04T13:29:37.677" LastActivityDate="2011-12-04T13:29:37.677" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39931" PostTypeId="1" AcceptedAnswerId="39932" CreationDate="2011-12-04T00:36:03.420" Score="15" ViewCount="14009" Body="&lt;p&gt;I've been collecting a lot of valuable rings that I'd like to just sell, but I'm not sure if there's value in holding onto some of them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is what I understand:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can only have one ring equipped at a time&lt;/li&gt;&#xA;&lt;li&gt;You can enchant rings just like armor and weapons&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Are all rings created equal for the purposes of enchanting? Or are certain combinations of gems and metals better to keep for enchanting rather than selling?&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastActivityDate="2011-12-04T17:27:36.937" Title="What's the deal with rings in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39932" PostTypeId="2" ParentId="39931" CreationDate="2011-12-04T00:41:01.517" Score="17" Body="&lt;p&gt;You can enchant rings to increase the overall value of them while also increasing your enchanting skill. The better the metals, the better the prices too. However enchantments are the same no matter the materials of the rings (enchantments are only affected by the soul gem used and your skill, you could use potions too).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I also find it crappy you can only wear one ring, but thinking about it, being able to use rings on every finger would make the player too overpowered.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, there are unique rings if you are a collector. :)&lt;/p&gt;&#xA;" OwnerUserId="15304" LastEditorUserId="3485" LastEditDate="2011-12-04T17:27:36.937" LastActivityDate="2011-12-04T17:27:36.937" CommentCount="7" ContentLicense="CC BY-SA 3.0" />
  <row Id="39933" PostTypeId="2" ParentId="36529" CreationDate="2011-12-04T00:41:15.270" Score="15" Body="&lt;h2&gt;Yes&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Shop Inventory and money gets Restocked after 48 hour. (This affects only the trader itself, not the whole cell.)&lt;/li&gt;&#xA;&lt;li&gt;Cell Contents reset 240 hours after last visit. (This affects items on shelves and tables.)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;This happen with &lt;strong&gt;EVERY SINGLE&lt;/strong&gt; Shop and &lt;strong&gt;EVERY&lt;/strong&gt; Location except for your homes.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-04T00:41:15.270" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="39934" PostTypeId="2" ParentId="39796" CreationDate="2011-12-04T00:45:08.560" Score="5" Body="&lt;p&gt;There is another way. If you kill the wizard that put the rune spell, it will remain on the floor/wall and you cant remove it (it wont trigger even if you walk in it).&lt;/p&gt;&#xA;" OwnerUserId="15304" LastActivityDate="2011-12-04T00:45:08.560" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39935" PostTypeId="1" CreationDate="2011-12-04T00:55:59.370" Score="7" ViewCount="7201" Body="&lt;p&gt;I'm wondering how pro StarCraft 2 players practice.  I mean if compared to something like a physical sport there might be some calisthenic, run some drills, etc.  It seems like one might also want to re-run certain engagements over and over again (how would somebody do that?) like drills.&lt;/p&gt;&#xA;" OwnerUserId="14894" LastEditorDisplayName="user27134" LastEditDate="2012-07-23T03:08:38.337" LastActivityDate="2012-07-23T03:08:38.337" Title="What is the practice regimen for the pro StarCraft 2 player?" Tags="|starcraft-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39936" PostTypeId="1" AcceptedAnswerId="39941" CreationDate="2011-12-04T00:57:44.593" Score="8" ViewCount="40227" Body="&lt;p&gt;Most bosses in the game can be defeated simply with enough gun, and if that don't work, use more gun.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The helicopter &quot;boss&quot; needs a little more finesse, but middle clicking during the fight fires up Netresca, which explains how to defeat the bastard.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The final boss also gets some help from Netresca, but this time around it just mentions the boss autoregenerates thanks to technomagic babble on the back. That's fine and dandy and the boss fight does indeed start with Ugh-Zan IV giving me the back as he keeps the sand whale (the one I've been &lt;em&gt;so&lt;/em&gt; longing to destroy) at bay.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, giving him all I've got during that window of opportunity doesn't seem to make a dent in his regenerative powers, and once he's done with the sand whales he just casts me out of existance with his blue orbs of doom.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do you exploit the weakness of this boss and defeat him?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorDisplayName="user27134" LastEditDate="2012-07-16T12:00:45.197" LastActivityDate="2014-05-11T17:39:44.077" Title="How to defeat the final boss, Ugh-Zan IV?" Tags="|serious-sam-3-bfe|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39937" PostTypeId="2" ParentId="38094" CreationDate="2011-12-04T01:07:29.193" Score="0" Body="&lt;p&gt;assuming you take damage from a spell that deals 100 frost damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Being a nord: 50% (damage taken = 50)&#xA;Shield perk: 50% (damage taken = 25)&#xA;some magic resist 20% equipment: 20% (damage taken = 20)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And obviously according to the laws of math, the order doesnt matter. If its only % resist, its always the same value.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Basically, the more resistance you have, the less resistance provided by additional buffs. There will always be a number but its gonna be low as shit.&lt;/p&gt;&#xA;" OwnerUserId="15823" LastActivityDate="2011-12-04T01:07:29.193" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39938" PostTypeId="1" AcceptedAnswerId="39940" CreationDate="2011-12-04T01:08:18.007" Score="3" ViewCount="1580" Body="&lt;p&gt;I am growing extremely tired of running up to a car, right before jumping through the windshield/passenger/driver side window and as I'm hitting the button to get in... I get a phone call, and hit the button. Instead of jumping, I answer the call. Waiting around for the call to finish after such a let-down is such a drag!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there any way to prevent this from happening? A way to toggle the phone's ringer would be nice.&lt;/p&gt;&#xA;" OwnerUserId="1393" LastActivityDate="2011-12-04T01:11:35.350" Title="When phone calls stop you from jumping through car windows, there's something wrong" Tags="|saints-row-the-third|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39939" PostTypeId="2" ParentId="39264" CreationDate="2011-12-04T01:11:25.260" Score="2" Body="&lt;p&gt;So it looks like I &lt;em&gt;do&lt;/em&gt; need to have UPnP &lt;strong&gt;enabled&lt;/strong&gt;.  After having it enabled and restarting my computer, the NAT classification is now declared open.  I can even see the entries to Ubisoft in the forwarding table.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Viewing the logs, I've determined that I only really need to open these ports at a minimum for normal play:&lt;/p&gt;&#xA;&#xA;&lt;h3&gt;ACRSP.exe&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Outgoing:&#xA;    TCP 80 (remote)&#xA;    UDP 3074 (local)&#xA;&#xA;Incoming:&#xA;    None&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;ACRMP.exe&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Outgoing:&#xA;    UDP 7959 (local)&#xA;    UDP 3074 (local)&#xA;    UDP 21200 (local)&#xA;&#xA;Incoming:&#xA;    UDP 7959 (local)&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;h3&gt;UbisoftGameLauncher.exe&lt;/h3&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Outgoing:&#xA;    TCP 80 (remote)&#xA;    TCP 443 (remote)&#xA;    TCP 13000 (remote)&#xA;&#xA;Incoming:&#xA;    None&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;I haven't figured out what affects the upload stat yet.  I could probably ignore that for now as I don't have any plans to use the ingame chat.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-08T20:48:35.717" LastActivityDate="2011-12-08T20:48:35.717" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39940" PostTypeId="2" ParentId="39938" CreationDate="2011-12-04T01:11:35.350" Score="3" Body="&lt;p&gt;No, there's no way to turn the &quot;ringer&quot; off on the phone.  Generally when it rings your gang is inviting you to a &quot;Survival&quot; mission, and you should probably go.  The survival missions spawn somewhat randomly, and they're required for the Saintsbook challenges (which is tied to an achievement).  They'll only call every so often (not more frequently than 10-20 minutes or so, although that's still &lt;a href=&quot;https://gaming.stackexchange.com/questions/39841/is-there-any-way-to-force-a-survival-challenge-to-start&quot;&gt;under investigation&lt;/a&gt;) and they won't call when you're on a mission or otherwise engaged in an activity.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're not interested in the activity or its associated challenge/achievement, you can always ignore the call, or go to the site and immediately leave the radius, which will cancel the survival mission.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As soon as you answer the phone, you can go back to whatever you were doing previously with that button - you don't have to wait for the call to end.  Apparently the leader of the Saints sprung for a hands-free headset between Saints Row 2 and 3.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:51.650" LastActivityDate="2011-12-04T01:11:35.350" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39941" PostTypeId="2" ParentId="39936" CreationDate="2011-12-04T01:17:59.117" Score="11" Body="&lt;p&gt;This boss fight comes in four serious parts.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The initial distraction from the sandwhale.&#xA;Rush to your left to collect health, armor, cannonballs (you'll need all 30) and most importantly the serious jetpack. If you only can pick one item up, make it the jetpack. Get out serious fast and hurry towards the serious stack of bars glowing red nearby. Grab one and start holding space. Quicksave. Do &lt;em&gt;not&lt;/em&gt; change weapons now.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;1. Ugh-Zan IV turns at you.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;You'll find it is seriously impossible to get on his back while his attention is turned into you. What you need to do is maneuver your jetpack out of serious harm's way (stop holding space briefly to dive seriously quickly) while keeping an eye on your jetpack heat meter (between your health and ammo counter). You need to lure Ugh-Zan IV out of the central area so that the sand whale can return and attack again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Should your jetpack overheat, you'll simply crash into the ground (you won't take fall damage) and the jetpack will quickly recover. &lt;em&gt;However&lt;/em&gt;, &lt;strong&gt;you can't take off again if you're in the sand&lt;/strong&gt;, so do make a serious effort to land on the solid area in the middle and make a run for another health pack if you can before taking off again.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Beware: if you go too far away from the center, the game will decide you're abandoning the fight and doom you to serious death. (Your healthpack will instantly overheat and you'll fall in the sandwhale's territory, who'll seriously instakill you a few seconds later.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Simply buy time until Ugh-Zan IV turns away from you. Then it is time for your serious strike. I hope you're still holding that bar. Quicksave. Seriously.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;2. The sand-whale is back.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Approach the back of Ugh-Zan and the game should make it serious clear that you need to throw that bar into his back. That'll incapacitate the regenerative powers of this serious nightmare. On normal difficulty, it'll be enough incapacitation. Switch to the serious cannon and start shooting charged shot after charged shot.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Optionally: &lt;em&gt;repeat!&lt;/em&gt; Throw as many as 4 metal bars in his back!&lt;/strong&gt; The first bar is enough to stop his regeneration, but the more bars you put in his back the more damage he'll take from the environmental lightning, which is extremely helpful.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;3. Ugh-Zan IV goes back to you.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Keep shooting. You'll notice that he'll resume regenerating health, and it'll seem like you aren't actually getting anything serious done, and you'll be panicking as the cannon balls start running out serious fast, but keep at it. (YMMV on Hard, Serious and Mental)&#xA;Eventually, just as you're about to run out of ammo, he'll get struck by serious lightning. This'll again stop his regeneration, and damage him too. Just keep shooting seriously. The 29th or the 30th cannon ball should take his last sliver of health and then it's game seriously over.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Alternately, wait for the lightning to strike -- the more metal rods you put in his back, the more damage the lightning will do -- and hit him just after the lightning has weakened him, dealing the death blow.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;4. Ugh-Zan IV recovers.&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Okay, perhaps you didn't use enough gun in the previous step, or at harder difficulties just one metal bar in his back won't do..&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can stop shooting now. Once he does start regenerating after the lightning bolts, he'll regenerate fast enough to make your efforts seriously fruitless. Swiftly swoop in for the second set of cannonballs (be very careful, or you'll get pretty much destroyed by all the regular mobs constantly spawning in the background), grab a second pole and try this again. This time, use more serious gun. Alternatively, quickload into a previous step.&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="12" LastEditDate="2012-03-04T19:18:40.220" LastActivityDate="2012-03-04T19:18:40.220" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39942" PostTypeId="1" AcceptedAnswerId="39948" CreationDate="2011-12-04T01:39:59.147" Score="10" ViewCount="31098" Body="&lt;p&gt;Once you've completed the quest to kill the oversized slug-thing that is Duriel, the correct Tal Rasha tomb symbol no longer shows up in your quest log.  How do you find him to kill him again?  Is there an easier way than going into all 7 tombs?&lt;/p&gt;&#xA;" OwnerUserId="2259" LastActivityDate="2021-11-10T20:50:27.143" Title="How do you find Duriel again?" Tags="|diablo-ii|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39944" PostTypeId="2" ParentId="36789" CreationDate="2011-12-04T01:49:43.593" Score="3" Body="&lt;p&gt;You can't get back into the area you were in during the mission.  Later in the game you'll unlock it as a crib (at the end of the Zimos mission line).  However, you're in a different part of the building, the penthouse area from what I can tell.  You can, however, upgrade it to a majestic, purple tower displaying your dominance over the Morningstar's territory.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-04T02:35:52.780" LastActivityDate="2011-12-04T02:35:52.780" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39945" PostTypeId="2" ParentId="39900" CreationDate="2011-12-04T01:52:34.040" Score="2" Body="&lt;p&gt;There are two methods I've read that should permanently set the FOV in Skyrim.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/mipyc/protip_for_screenshots_in_skyrim_type_tm_into_the/c31anyt&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.reddit.com/r/gaming/comments/mipyc/protip_for_screenshots_in_skyrim_type_tm_into_the/c31anyt&lt;/a&gt; :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;FOV=90 resets every time you restart the game. &lt;strong&gt;setcameraFOV 90&lt;/strong&gt;&#xA;  should write the setting permanently into your .ini.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;From &lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=2227329&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://forums.steampowered.com/forums/showthread.php?t=2227329&lt;/a&gt; :&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;ol&gt;&#xA;  &lt;li&gt;Go to C:\Users[USERNAME]\Documents\My Games\Skyrim  &lt;/li&gt;&#xA;  &lt;li&gt;Open SkyrimPrefs.ini, and search for [General] section&lt;/li&gt;&#xA;  &lt;li&gt;Add fdefaultfov=XX at the end of the section. (where XX is the FOV value you want to change to). For example add fdefaultfov=90&lt;/li&gt;&#xA;  &lt;li&gt;Open Skyrim.ini, and search for [Display] section&lt;/li&gt;&#xA;  &lt;li&gt;Add fDefaultWorldFOV=XX (where XX is the FOV value you put in&#xA;      fdefaultfov)&lt;/li&gt;&#xA;  &lt;li&gt;Add fDefault1stPersonFOV=xx.0000 (where XX is the FOV value you put&#xA;      in fdefaultfov)&lt;/li&gt;&#xA;  &lt;/ol&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I've only used the second method listed above. You might want to try the first method first as it is simpler to do.&lt;/p&gt;&#xA;" OwnerUserId="4797" LastActivityDate="2011-12-04T01:52:34.040" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39946" PostTypeId="2" ParentId="39909" CreationDate="2011-12-04T02:07:58.357" Score="11" Body="&lt;p&gt;Mm I'd probably say a mature 13 year old &lt;strong&gt;could&lt;/strong&gt; play it and not be &lt;em&gt;damaged&lt;/em&gt; by it, but they would miss a lot of whats really going on.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Rather then just going off the rating (or how &lt;em&gt;bad&lt;/em&gt; it is), I would probably say the games not the best option purely because it is likely to be too advanced for most 13 year olds, in both world, gameplay and content.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I would have no issue with a 15 year old playing it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;edit: I don't really mind the down votes, but before you do it would be nice to have a comment explaining why you disagree, just for the sake of discussion :)&lt;/em&gt;&lt;/p&gt;&#xA;" OwnerUserId="9835" LastEditorUserId="200" LastEditDate="2011-12-13T05:41:48.793" LastActivityDate="2011-12-13T05:41:48.793" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="39948" PostTypeId="2" ParentId="39942" CreationDate="2011-12-04T02:11:39.947" Score="15" Body="&lt;p&gt;If you created the game and still remember the symbol, it shouldn't have changed. Otherwise, the symbols on in the Summoner's chamber in the Arcane Sanctuary show the false tombs. The one symbol that doesn't appear there is the true tomb. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The 3 prime evils (also NM Andariel and Pindleskin) are better choices for boss farming as they drop better loot.&lt;/p&gt;&#xA;" OwnerUserId="15772" LastEditorUserId="15772" LastEditDate="2011-12-04T02:16:50.237" LastActivityDate="2011-12-04T02:16:50.237" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39949" PostTypeId="2" ParentId="39942" CreationDate="2011-12-04T02:12:30.553" Score="4" Body="&lt;p&gt;I checked a &lt;a href=&quot;http://diablo.incgamers.com/forums/showthread.php?t=498076&quot; rel=&quot;nofollow noreferrer&quot;&gt;couple&lt;/a&gt; &lt;a href=&quot;http://diablo.incgamers.com/forums/showthread.php?t=229588&quot; rel=&quot;nofollow noreferrer&quot;&gt;threads&lt;/a&gt;, and it looks like you need to revisit the summoner in order to locate the correct tomb. However, it would also seem that Duriel runs are not that popular since the other act bosses have better loops drops, and are easier to kill. &lt;/p&gt;&#xA;" OwnerUserId="8350" LastActivityDate="2011-12-04T02:12:30.553" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39951" PostTypeId="1" CreationDate="2011-12-04T02:20:31.407" Score="8" ViewCount="69200" Body="&lt;p&gt;I am trying to use the &lt;code&gt;OpenActorContainer 1&lt;/code&gt; console command.  Most of the threads I've seen say to &quot;click&quot; or &quot;highlight&quot; the NPC whose inventory you wish to access.  However, when I click on them, the only thing my character does is draw his weapon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How do I select an NPC?&lt;/p&gt;&#xA;" OwnerUserId="15826" LastEditorUserId="1980" LastEditDate="2011-12-04T03:53:50.190" LastActivityDate="2017-09-12T22:05:53.087" Title="How do I target an NPC when using console commands?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39952" PostTypeId="1" CreationDate="2011-12-04T02:28:36.690" Score="1" ViewCount="324434" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/35296/how-do-i-find-my-follower-if-and-when-they-leave-me&quot;&gt;I lost my follower?&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;At first I had Janessa following me, and then I couldn't find her.  I fast traveled and went into dungeons and she was no where to be found.  So I assumed she had died, even though I really don't think she did.  So then I had Benor following me, and now the same thing has happened.  I think I might have told them to wait somewhere, but I can't remember where I told them to wait.  Is there any way I can locate them?  I had Benor carrying some stuff I wanted to sell :/ I really want it back.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;By the way, I looked at other questions/answers involving lost followers and none address the possibility of having left them on the &quot;stay here&quot; command. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="15827" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:40.523" LastActivityDate="2015-03-13T20:50:18.673" Title="In Skyrim, I told my follower to stay somewhere, but I've forgotten where. How can I find him?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ClosedDate="2011-12-04T04:36:06.983" ContentLicense="CC BY-SA 3.0" />
  <row Id="39953" PostTypeId="2" ParentId="37697" CreationDate="2011-12-04T02:30:13.270" Score="16" Body="&lt;p&gt;You need to start or complete the quest &lt;strong&gt;Blood on the Ice&lt;/strong&gt; (In order to purchase the upgrades for the house the quest must be completed.).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Blood on the Ice is a quest initiated in Windhelm. In order to start it you must have entered and exited Windhelm at least three times.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;Also&lt;/em&gt; the quest is automatically gained when entering the house (Hjerim) for the first time, if not previously completed.&lt;/p&gt;&#xA;&#xA;&lt;h1&gt;Walkthrough&lt;/h1&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Approach the &lt;em&gt;graveyard&lt;/em&gt; outside the Hall of the Dead at night; there&#xA;will be several people gathered around a female corpse.&lt;/li&gt;&#xA;&lt;li&gt;Speak with the guard.&lt;/li&gt;&#xA;&lt;li&gt;Visit &lt;strong&gt;Jorleif&lt;/strong&gt; to be granted permission to help the investigation.&lt;/li&gt;&#xA;&lt;li&gt;Return to the guard.&lt;/li&gt;&#xA;&lt;li&gt;Enter the Hall of the Dead and speak with &lt;strong&gt;Helgird&lt;/strong&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Return to the body, follow the trail of blood to &lt;em&gt;Hjerim&lt;/em&gt;.&lt;/li&gt;&#xA;&lt;li&gt;Return to &lt;strong&gt;Jorleif&lt;/strong&gt; for advice.&lt;/li&gt;&#xA;&lt;li&gt;&lt;em&gt;Pick the lock&lt;/em&gt; or receive a key from the &lt;strong&gt;Tova Shatter-Shield&lt;/strong&gt;, Friga&#xA;Shatter-Shield's mother and enter the house.&lt;/li&gt;&#xA;&lt;li&gt;Investigate all of the furniture that gives you the option.The&#xA;wardrobe on the north east side from entering the house will have a&#xA;hidden door leading to an altar.&#xA;10.Take the &lt;strong&gt;Butcher's Journal #2&lt;/strong&gt;, exit and grab the first journal from&#xA; the bloody chest up against the wall, &lt;em&gt;Strange Amulet&lt;/em&gt; and flier from&#xA; the shelf (if you turn around and face the main door, the amulet is&#xA; on the shelves on the right side of the door, under the fliers).&lt;/li&gt;&#xA;&lt;li&gt;Visit the Candlehearth Hall or &lt;em&gt;Calixto's House of Curiosities&lt;/em&gt; to&#xA; speak with &lt;strong&gt;Calixto Corrium&lt;/strong&gt;. You can show him the &lt;em&gt;Strange Amulet&lt;/em&gt; and&#xA; even sell it to him, if you so choose. He will tell you it belongs&#xA; to the court mage.&lt;/li&gt;&#xA;&lt;li&gt;Visit &lt;strong&gt;Viola Giordano&lt;/strong&gt;. She's often found in &lt;em&gt;Candlehearth Hall&lt;/em&gt; (note:&#xA; you can't talk to her if you don't have a copy of the &lt;em&gt;&quot;Beware the&#xA; Butcher&quot;&lt;/em&gt; pamphlet in your inventory).&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;At this point, the player can complete this quest in one of two ways:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Accuse the mage&lt;/strong&gt;.&lt;br&gt;&#xA;Return to Jorlief to end the quest and thus accuse the court mage of the murders. &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;&lt;em&gt;or&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Catch the killer&lt;/strong&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Go and talk to Wuunferth, the court mage, rather than following the&#xA;quest marker to Jorleif. Tell him you heard he was practising&#xA;necromancy. He tells you he doesn't, and that the amulet and&#xA;journals are not his.&lt;/li&gt;&#xA;&lt;li&gt;Go to the marketplace area in the stone quarter at night, as&#xA;Wuunferth suggests, find and stop Calixto, who is about to strike&#xA;again.&lt;/li&gt;&#xA;&lt;li&gt;Return to Jorleif and tell him that the killer has been caught.&lt;/li&gt;&#xA;&lt;/ol&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;When completing the quest, talking to the Steward allows the Dragonborn to buy upgrades for Hjerim. Upon becoming Thane of Eastmarch, Calder is pronounced housecarl to the Dragonborn and lodges at Hjerim. &lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Aditional Notes to the Quest and the House&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Purchasing the Clean-up upgrade is not necessary, but it will be&#xA;unavailable after purchasing the Living Room upgrade.&lt;/li&gt;&#xA;&lt;li&gt;Although the Windhelm Home Decorating Guide lists a Guest Room, it&#xA;cannot be purchased; it is automatically installed.&lt;/li&gt;&#xA;&lt;li&gt;In order to purchase Hjerim, you must have either completed the&#xA;Rescue From Fort Neugrad quest if you've joined the Stormcloaks.&lt;/li&gt;&#xA;&lt;li&gt;If Falkreath was given to the Stormcloaks in Season Unending before&#xA;you received the Rescue From Fort Neugrad quest in the Stormcloaks&#xA;Civil War questline or you completed the Civil War quest line as part&#xA;of the Legion,then you must complete Blood on the Ice in order to&#xA;purchase the House.&lt;/li&gt;&#xA;&lt;li&gt;If you do not sell the amulet to Calixto and kill him as part of Blood on the Ice, it will be stuck in your inventory as a quest item. You can loot it from his body after you kill him as part of the quest.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Edit: Source is &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Blood_on_the_Ice&quot; rel=&quot;noreferrer&quot; title=&quot;Elder Scrolls Wikia&quot;&gt;Elder Scrolls Wikia&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="15304" LastEditorUserId="52800" LastEditDate="2014-01-13T10:51:37.820" LastActivityDate="2014-01-13T10:51:37.820" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="39954" PostTypeId="1" AcceptedAnswerId="39984" CreationDate="2011-12-04T02:37:38.187" Score="13" ViewCount="2842" Body="&lt;p&gt;So: Why did the bridge of the Melnorme's trader ship turn purple in &lt;em&gt;Star Control II: The Ur-Quan Masters&lt;/em&gt;?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/DYw32.png&quot; alt=&quot;Melnorme&amp;#39;s bridge turning purple&quot;&gt;&lt;/p&gt;&#xA;" OwnerUserId="15828" LastActivityDate="2015-01-16T20:56:45.123" Title="Purple bridge in Star Control II" Tags="|star-control-2|" AnswerCount="2" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39955" PostTypeId="1" AcceptedAnswerId="39956" CreationDate="2011-12-04T02:46:39.760" Score="13" ViewCount="65880" Body="&lt;p&gt;I have lost a valuable item, the Vokun Mask: I sold it early on in game not knowing I'd need it later on, and now I want it back. I have literally searched every merchant and cannot find it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've been looking around at &lt;a href=&quot;https://gaming.stackexchange.com/questions/39209/once-something-has-been-sold-to-a-merchant-does-it-disappear&quot;&gt;some questions on how to find or buy back items&lt;/a&gt;, and the solutions they provide would be to use the console command option, but I believe its for PC only. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there some sort of way to do it on the Xbox 360 too, or are my items lost forever?&lt;/p&gt;&#xA;" OwnerUserId="15829" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:47.743" LastActivityDate="2023-07-24T05:35:20.187" Title="Is there a way to use console commands in the console version of Skyrim?" Tags="|the-elder-scrolls-v-skyrim|xbox-360|ps3|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39956" PostTypeId="2" ParentId="39955" CreationDate="2011-12-04T02:48:07.273" Score="10" Body="&lt;p&gt;Console commands are, in fact, PC only: PS3 and Xbox 360 owners do not get access to the console. If you sell an item and the merchant resets their inventory (usually after reloading the game), the item is lost forever. Your only solution is to load up an earlier save file.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorDisplayName="user3389" LastEditDate="2011-12-04T04:31:58.130" LastActivityDate="2011-12-04T04:31:58.130" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39957" PostTypeId="2" ParentId="39952" CreationDate="2011-12-04T02:49:17.820" Score="3" Body="&lt;p&gt;If you use the wait command for a few days (default T on PC) then eventually &quot;Your follower tires of waiting and leaves&quot;. Then all you have to do is go back to where you originally got them to follow you, and they'll be there.&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-12-04T02:49:17.820" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="39958" PostTypeId="2" ParentId="39952" CreationDate="2011-12-04T02:49:20.650" Score="4" Body="&lt;p&gt;If you are using PC you can use the console command &lt;code&gt;player.moveto 0001AA65&lt;/code&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are using console try saving, restarting and reloading the game (use a new save slot).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can also try fast traveling to another location, your follower should follow you even if they are not in the surrounding area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Another option is to go to your home and search there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Finally you could try waiting a couple of days and head back to where you originally found your companion, you may find him sleeping in his bed or just staying there.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If none of that works, he may have been killed, you could resurrect any companion, but I doubt it will come back with your items. For extra advice try to save often and with different saves. :) Good luck.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;you can resurrect your follower with the items it has or without &#xA;(resurrect 1) with items &#xA;(resurrect) without &#xA;just remove &quot;()&quot; and make sure to click them.&lt;/p&gt;&#xA;" OwnerUserId="15304" LastEditorUserId="-1" LastEditDate="2015-03-13T17:34:26.633" LastActivityDate="2015-03-13T17:34:26.633" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39960" PostTypeId="2" ParentId="39951" CreationDate="2011-12-04T03:04:47.867" Score="12" Body="&lt;p&gt;You have to click on them while the console is open. Then type the command and press &lt;kbd&gt;Enter&lt;/kbd&gt;.&lt;/p&gt;&#xA;" OwnerUserId="998" LastActivityDate="2011-12-04T03:04:47.867" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39962" PostTypeId="2" ParentId="39954" CreationDate="2011-12-04T03:45:18.577" Score="7" Body="&lt;p&gt;Because it's a very good and interesting question. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;All kidding aside, the answer appears to be that is signifies that they want to &lt;a href=&quot;http://wiki.uqm.stack.nl/Melnorme&quot; rel=&quot;noreferrer&quot;&gt;trade&lt;/a&gt;. Also it may be an allusion to the idea of a &quot;pot of gold&quot; at the end of the Rainbow as they trade handsomely for data on Rainbow Worlds and Purple is the highest frequency color in the visible spectrum.&lt;/p&gt;&#xA;" OwnerDisplayName="user10835" LastActivityDate="2011-12-04T03:45:18.577" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39964" PostTypeId="1" AcceptedAnswerId="39966" CreationDate="2011-12-04T04:47:01.067" Score="4" ViewCount="15919" Body="&lt;p&gt;In Batman Arkham City, can you go from the Subway Terminal area to the Subway Maintenance Access? At this point I'm just running around at the end of the game and have all the gadgets. It looks like the two areas should be connected (that is, you could start in The Bowery and use the subway tunnels and come out in the Industrial District) but I can't figure out how to get from the terminal into the maintenance access area.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is this possible? if so, how?&lt;/p&gt;&#xA;" OwnerUserId="189" LastEditorUserId="160" LastEditDate="2011-12-04T09:52:51.737" LastActivityDate="2011-12-04T09:52:51.737" Title="How do you go from the Subway Terminal area to the Subway Maintenance Access?" Tags="|batman-arkham-city|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39966" PostTypeId="2" ParentId="39964" CreationDate="2011-12-04T04:49:26.320" Score="3" Body="&lt;p&gt;Oops. After ten minutes of looking, found the answer as soon as I posted. Go to the very east end (past the doors you have to use open with the terminal) and then look directly up - there's a small hatch you can grapple to just past the doors.&lt;/p&gt;&#xA;" OwnerUserId="189" LastActivityDate="2011-12-04T04:49:26.320" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39967" PostTypeId="1" AcceptedAnswerId="39972" CreationDate="2011-12-04T04:50:00.097" Score="3" ViewCount="2228" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;Possible Duplicate:&lt;/strong&gt;&lt;br&gt;&#xA;  &lt;a href=&quot;https://gaming.stackexchange.com/questions/37227/using-a-laptop-as-the-monitor-for-a-console&quot;&gt;Using a laptop as the monitor for a console&lt;/a&gt;  &lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&#xA;&#xA;&lt;p&gt;Is it possible to use the Wii without a TV? I don't have a TV, and have no plans to get one anytime soon.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm thinking something like a capture card or other specialized hardware might exist that would allow me to plug the Wii AV plugs (whatever they are) into my computer somehow.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;...Not sure what exactly this would be like.&lt;/p&gt;&#xA;" OwnerUserId="3191" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:54.233" LastActivityDate="2011-12-04T05:47:15.693" Title="Playing Wii Without a TV" Tags="|nintendo-wii|" AnswerCount="1" CommentCount="3" ClosedDate="2011-12-04T12:17:05.113" ContentLicense="CC BY-SA 3.0" />
  <row Id="39968" PostTypeId="2" ParentId="39919" CreationDate="2011-12-04T04:53:46.573" Score="3" Body="&lt;p&gt;Okay, I've figured it out, in large part to Ronan's answer.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are basically 2 types of places that you play songs. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The first is where blessed butterflies appear. Basically try to follow the beat as given by the movement of the wii mote, it should be close enough after a second or two.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The second is in places where you have to specifically play a song. Some kind of a pulsating circle will show up. Try to move the wii remote to the rhythm of the beat. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;While there are technically songs, it really doesn't affect much how you play. All it will do is allow you to play the harp in the right spot, with the right tempo coming from the pulsating circle.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are playing a song somewhere that just doesn't seem to work, and isn't one of the two above items, it's probably because it won't work, period. Keep looking for a better place to play, etc.&lt;/p&gt;&#xA;" OwnerUserId="6146" LastEditorUserId="6146" LastEditDate="2011-12-04T05:02:56.507" LastActivityDate="2011-12-04T05:02:56.507" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39969" PostTypeId="1" AcceptedAnswerId="39970" CreationDate="2011-12-04T04:57:01.130" Score="9" ViewCount="153608" Body="&lt;p&gt;I took Benor with me to do the Statue of Meridia mission. during the fight, he was impaled by some ice sharp magic thing. I couldn't believe it he was dead!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I completed the rest of the mission and I got out of there. Is there anyway to bring him back to life and to my current location? I gave him bunch of stuff.&lt;/p&gt;&#xA;" OwnerUserId="7967" LastActivityDate="2012-04-02T21:22:25.533" Title="In Skyrim, how do you revive a NPC who was in your party?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39970" PostTypeId="2" ParentId="39969" CreationDate="2011-12-04T05:04:47.817" Score="13" Body="&lt;p&gt;When your follower &quot;dies&quot;, they &lt;a href=&quot;https://gaming.stackexchange.com/a/35523/3389&quot;&gt;enter a pre-death state&lt;/a&gt; that generally allows them to come back to full health immediately after battle. However, if they continue to take more damage after entering that state, they will die permanently.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If there's a chance your follower is still alive but nowhere to be seen (for example, if they entered the pre-death state and you ran off, thinking they were &lt;em&gt;dead&lt;/em&gt; dead), fast traveling to a location should cause the follower to appear back at your side.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If fast traveling still doesn't produce your follower, they're almost certainly fully dead. You can confirm this by trying to pick up another follower: if they agree to come with you, the other follower has ceased to be. Sorry about that.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing you can do at this point—if you're not keen on loading up an earlier save or using console commands—is to find where your follower died and loot their corpse.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you are amenable to using the console, generally you still need to find where your follower died to ressurrect them: when you do, open the console, target their corpse, and type:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;resurrect 1&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;and press &lt;kbd&gt;enter&lt;/kbd&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, you can get around even this restriction by selecting the follower by using the &lt;code&gt;prid&lt;/code&gt; command anywhere:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;prid &amp;lt;RefId&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;Where &lt;code&gt;&amp;lt;RefId&amp;gt;&lt;/code&gt; is the ID corresponding to the follower, found by using the Creation Kit or by looking up the follower on &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Followers&quot; rel=&quot;nofollow noreferrer&quot;&gt;UESP&lt;/a&gt;. Once the follower's selected, use the &lt;code&gt;resurrect&lt;/code&gt; command mentioned above.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:40.730" LastActivityDate="2011-12-04T05:18:14.830" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="39971" PostTypeId="2" ParentId="34681" CreationDate="2011-12-04T05:27:30.143" Score="1" Body="&lt;p&gt;I have a 18 mbps connection to PSN so that's not the case. I had this issue after 1.01 patch came out. I called EA support and they told me to delete game data and reinstall. That didn't work and then they said to return the game for a new one, so I didn't play it till the new patch came out the other day and since I played around 20 hours and it started again tonight on Saturday, December the 3rd. I think it's a server issue. It only happens to me when during hours when playing volume is high, its not your PS3. I have 3 of them and they all do it. It's a glitch they have to fix.&lt;/p&gt;&#xA;" OwnerUserId="15834" LastEditorUserId="3936" LastEditDate="2011-12-04T13:13:11.397" LastActivityDate="2011-12-04T13:13:11.397" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39972" PostTypeId="2" ParentId="39967" CreationDate="2011-12-04T05:47:15.693" Score="3" Body="&lt;p&gt;If you have a computer monitor you can definitely hook your Wii up to that. Have a look at &lt;a href=&quot;https://gaming.stackexchange.com/a/6799&quot;&gt;this&lt;/a&gt; &lt;/p&gt;&#xA;" OwnerUserId="15836" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:44.283" LastActivityDate="2011-12-04T05:47:15.693" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39973" PostTypeId="1" AcceptedAnswerId="39976" CreationDate="2011-12-04T05:47:23.960" Score="1" ViewCount="17094" Body="&lt;p&gt;So I had this one follower, Marcurio and then I saw Lydia and thought I'd give her a try. I released Marcurio and he wandered off in his full daedric armor... oops&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you get a follower back after releasing them? If yes, will they be at their original hire location? And will they cost money again?&lt;/p&gt;&#xA;" OwnerUserId="12035" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:29:56.377" LastActivityDate="2014-06-03T00:35:52.223" Title="Skyrim switching between followers" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39975" PostTypeId="2" ParentId="39973" CreationDate="2011-12-04T05:53:15.540" Score="1" Body="&lt;p&gt;Assuming I'm correct, Marcurio should return to A: A house that you own or B: Where you hired him&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You shouldn't have any trouble recovering your daedric set. &lt;/p&gt;&#xA;" OwnerUserId="15836" LastActivityDate="2011-12-04T05:53:15.540" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39976" PostTypeId="2" ParentId="39973" CreationDate="2011-12-04T05:53:35.747" Score="2" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;Can you get a follower back after releasing them?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;If yes, will they be at their original hire location?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Yes. Marcurio's in The Bee and the Barb in Riften, by the way.&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;And will they cost money again?&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Maybe. Some cost nothing -- usually you have to do a quest to win their trust -- but others you will have to pay for again. Marcurio isn't one of them, but he &lt;em&gt;might&lt;/em&gt; rejoin at no cost if dismissed only a short time ago. I don't know if that means right after you dismiss him or a few days/hours later, as my follower isn't a mercenary.&lt;/p&gt;&#xA;" OwnerUserId="14402" LastActivityDate="2011-12-04T05:53:35.747" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39977" PostTypeId="2" ParentId="39873" CreationDate="2011-12-04T05:56:57.937" Score="1" Body="&lt;ul&gt;&#xA;&lt;li&gt;Counter/piledriver: Press ↑↓←→ or ↑↓→← when not firing. Land on an X to get hidden powerups&lt;/li&gt;&#xA;&lt;li&gt;Secret level/true ending: Counter the giant rainbow laser&lt;/li&gt;&#xA;&lt;li&gt;Summon Goddess (once per game): Press ↑↑↓↓←→←→ when not firing&lt;/li&gt;&#xA;&lt;li&gt;Cheat codes (enter during play): RGIOSA RGCATS RGFILL RGGIVE RGCELL RGWISH RGXCES&lt;/li&gt;&#xA;&lt;li&gt;ReallyJoel's mom difficulty: Hold → on the difficulty selection screen for ten seconds&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="9453" LastActivityDate="2011-12-04T05:56:57.937" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39978" PostTypeId="2" ParentId="38885" CreationDate="2011-12-04T06:07:42.947" Score="0" Body="&lt;p&gt;The in-game documentation states that the Intelligence parameter on residents &quot;aids in discovering new buildings.&quot; So although there doesn't seem to be any visible indicator of your progress in researching new buildings, the game is using the total Intelligence of all your town's residents to determine how quickly you progress.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Based on this, the best way to unlock new buildings would be to maximize resident Intelligence. There are three ways to do this:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Build more shops and facilities that increase Intelligence when used.&lt;/li&gt;&#xA;&lt;li&gt;Get more residents (always have a house available for newcomers to move into).&lt;/li&gt;&#xA;&lt;li&gt;Change resident professions to jobs with higher natural intelligence rating.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Job Intelligence, from lowest to highest:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Farmer&lt;/li&gt;&#xA;&lt;li&gt;Artisan&lt;/li&gt;&#xA;&lt;li&gt;Merchant&lt;/li&gt;&#xA;&lt;li&gt;Warrior&lt;/li&gt;&#xA;&lt;li&gt;Vassal&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="816" LastActivityDate="2011-12-04T06:07:42.947" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39979" PostTypeId="2" ParentId="39916" CreationDate="2011-12-04T06:33:27.527" Score="14" Body="&lt;p&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Shout&quot; rel=&quot;nofollow noreferrer&quot;&gt;From what I see here&lt;/a&gt; it looks like 18 are learned without requiring dragon souls, though I'm extrapolating a bit since I haven't reached the end of the main quest yet, myself. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Fuzzy math:&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;Animal Allegiance     3 Souls    &#xA;Aura Whisper          3 Souls    &#xA;Become Ethereal       3 Souls&#xA;Call Dragon           0 Souls* &#xA;*I'm making the assumption that this works a bit like Unrelenting Force&#xA;Call of Valor         0 Souls&#xA;Clear Skies           0 Souls&#xA;Disarm                3 Souls&#xA;Dismay                3 Souls&#xA;Dragonrend            0 Souls&#xA;Elemental Fury        3 Souls&#xA;Fire Breath           2 Souls&#xA;Frost Breath          3 Souls&#xA;Ice Form              3 Souls&#xA;Kyne's Peace          3 Souls&#xA;Marked for Death      3 Souls&#xA;Slow Time             3 Souls&#xA;Storm Call            3 Souls&#xA;Throw Voice           3 Souls&#xA;Unrelenting Force     1 Soul&#xA;Whirlwind Sprint      2 Souls&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&#xA;&lt;p&gt;So...3+3+3+0+0+0+3+3+0+3+2+3+3+3+3+3+3+3+1+2 = &lt;strong&gt;44&lt;/strong&gt;&lt;/p&gt;&#xA;" OwnerUserId="1649" LastEditorUserId="-1" LastEditDate="2014-02-23T21:50:14.220" LastActivityDate="2014-02-23T21:50:14.220" CommentCount="10" ContentLicense="CC BY-SA 3.0" />
  <row Id="39981" PostTypeId="2" ParentId="36049" CreationDate="2011-12-04T07:03:10.100" Score="0" Body="&lt;p&gt;Do not wear heavy boots while sneaking. Boots affect sneaking a lot. The overall armor as well. How much you're carrying only affects your movement speed. And your sneak skill improves while you are sneaking , or doing a sneak attack. This &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Sneak&quot; rel=&quot;nofollow noreferrer&quot;&gt;link&lt;/a&gt; ought to give you a lot of information regarding anything elder scrolls. &lt;/p&gt;&#xA;" OwnerUserId="15839" LastActivityDate="2011-12-04T07:03:10.100" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39983" PostTypeId="1" CreationDate="2011-12-04T08:40:46.410" Score="2" ViewCount="674" Body="&lt;p&gt;Question is same as the title.  How do you complete The Green Hills of Stranglethorn (World of Warcraft) quest once the zone has phased to level 85?  NVM, I know now.  You have to finish all the quests for level 85, leave the zone and come back.  Everything resets once you do this.&lt;/p&gt;&#xA;" OwnerUserId="15842" LastEditorUserId="15842" LastEditDate="2011-12-04T08:47:51.837" LastActivityDate="2011-12-19T12:26:12.300" Title="How do you complete Green Hills of Stranglethorn World of Warcraft quest after the zone phases to 85?" Tags="|world-of-warcraft|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39984" PostTypeId="2" ParentId="39954" CreationDate="2011-12-04T08:46:03.787" Score="7" Body="&lt;p&gt;The Melnorme bridge turning purple is one of &lt;a href=&quot;http://wiki.uqm.stack.nl/Mysteries_left_by_Star_Control_II#Why_did_the_Melnorme.27s_bridge_turn_purple.3F&quot; rel=&quot;nofollow noreferrer&quot;&gt;mysteries left by Star Control II&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The creators of Star Control (Fred Ford and Paul Reiche III) promoisied an answer too this question in their next SC project when they were asked about it in a 1998 chat. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately the next Star Control project was never completed. Star Control III was made by different developers in 1996 and never seen as the true sequel to Star Control II. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The serious effort of getting a new Star Control and a real answer to the question why the Melnorme's bridge turns purple was in &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=20998&quot; rel=&quot;nofollow noreferrer&quot;&gt;2008 when Stardock tried to pitch the idea of a new Star Control to Atari&lt;/a&gt;. Those negotiations eventually fell apart. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;So unless someone starts a new initiative to get us a true sequel to Star Control II this question will probably never have a real answer. &lt;/p&gt;&#xA;" OwnerUserId="11240" LastActivityDate="2011-12-04T08:46:03.787" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39985" PostTypeId="1" CreationDate="2011-12-04T09:27:26.530" Score="9" ViewCount="4639" Body="&lt;p&gt;There's not a lot of organized teamwork on Battlefield 3, so it's hard to have a SOFLAM user assisting the Javelin launcher. Is it possible to spawn as the recon class, set your SOFLAM down, commit suicide, then spawn as an engineer with the Javelin equipped?  &lt;/p&gt;&#xA;" OwnerUserId="15843" LastEditorUserId="3936" LastEditDate="2012-01-06T06:43:33.553" LastActivityDate="2012-02-27T13:15:43.393" Title="Using SOFLAM and Javelin by yourself" Tags="|battlefield-3|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39989" PostTypeId="2" ParentId="39578" CreationDate="2011-12-04T10:31:04.577" Score="5" Body="&lt;p&gt;This is a bug in the game (1.02) which never got fixed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But, one brave modder &lt;a href=&quot;http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=1066&quot; rel=&quot;nofollow noreferrer&quot;&gt;called 'Spocks-cuddly-tribble' found the erroneous code and provides a way of fixing it&lt;/a&gt;, that is, if you're familiar with a hex editor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Quote from the post of &lt;a href=&quot;http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=profile&amp;amp;mode=viewprofile&amp;amp;u=71&quot; rel=&quot;nofollow noreferrer&quot;&gt;Spocks-cuddly-tribble&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As speculated here, when signing trade treaties, the entry at&#xA;  [systInfo+3Fh] can prevent the first contact with unknown minor races&#xA;  (although by encounter of independent minor-ships it's still&#xA;  possible).&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;The bugged code hides in sub_46A770 and can be overridden quite easy&#xA;  by removing of the jump statement at 46A7F7:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;In trek.exe at 0x69BF7&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;change:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;0F 85 7A 00 00 00&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;to:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;90 90 90 90 90 90&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;That's all.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;According to that forum thread, many mods incoporate &lt;a href=&quot;http://startrekmodding.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=1287&quot; rel=&quot;nofollow noreferrer&quot;&gt;that fix and many others&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But there's even better news to everyone who does not want to patch there game themselves, the &lt;a href=&quot;http://sourceforge.net/projects/bofpatcher/&quot; rel=&quot;nofollow noreferrer&quot;&gt;BotF Patcher&lt;/a&gt; will do it for you, and there are many patches already included.&lt;/p&gt;&#xA;" OwnerUserId="1716" LastEditorUserId="1716" LastEditDate="2014-01-21T20:24:47.563" LastActivityDate="2014-01-21T20:24:47.563" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39990" PostTypeId="1" AcceptedAnswerId="40102" CreationDate="2011-12-04T10:57:34.457" Score="7" ViewCount="2276" Body="&lt;p&gt;In BF3 each time you shoot, you automatically appear on enemy's minimap. However with silenced weapons (eg. pistols) you don't. Things are less clear how it works with other suppressed (SMGs, carabines, LMGs, rifles). There have been reports that with some you do, some you don't. So which do, which don't?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm interested how the situation is right now (post 24-November patch) or even better how it will look after next week's patch. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-12-05T02:07:28.910" Title="Which suppressed/silenced weapons don't make you appear on minimap?" Tags="|battlefield-3|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39992" PostTypeId="1" CreationDate="2011-12-04T11:00:54.173" Score="8" ViewCount="3683" Body="&lt;p&gt;I know about &lt;a href=&quot;http://www.uesp.net/wiki/Morrowind:Redoran_or_Telvanni_and_Hlaalu&quot; rel=&quot;nofollow noreferrer&quot;&gt;the Glitch that allows to be a Telvanni and Hlaalu member at the same time&lt;/a&gt;, though I haven't tested it yet, and one can &lt;a href=&quot;http://www.uesp.net/wiki/Tes3Mod:PCJoinFaction&quot; rel=&quot;nofollow noreferrer&quot;&gt;cheat ones way into all houses&lt;/a&gt;. But since the last stronghold quests involve the other two house's strongholds, I'm afraid that simply joining all houses and doing the quests will somehow screw up all but the last stronghold.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So, how to proceed to obtain all three strongholds in full extension? I'm not opposed to cheating, though achieving this as honest as possible is preferred.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;edit&lt;/strong&gt; I'm also fine using a mod, if you can suggest one that solves this without much interference&lt;sup&gt;1&lt;/sup&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;p&gt;&lt;sup&gt;1&lt;/sup&gt; actually, interference that modifies the dialogues such that the Nerevarine joining all three houses sounds more plausible wouldn't be that bad...&lt;/p&gt;&#xA;" OwnerUserId="88" LastEditorUserId="88" LastEditDate="2012-04-01T18:42:29.013" LastActivityDate="2016-07-13T23:54:15.033" Title="How to obtain all three Strongholds?" Tags="|the-elder-scrolls-iii-morrowind|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39993" PostTypeId="1" AcceptedAnswerId="39995" CreationDate="2011-12-04T11:01:32.427" Score="10" ViewCount="709" Body="&lt;p&gt;In BC2 it was possible to destroy AT mines with rifle fire. I've tried few times in BF3 and it just doesn't seem to work. Is it possible at all?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So far I've been only successful at destroying mines with heavy weapons or explosives. &lt;/p&gt;&#xA;" OwnerUserId="7354" LastActivityDate="2011-12-05T01:50:57.467" Title="Is it possible to destroy AT mines with small arms fire?" Tags="|battlefield-3|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39994" PostTypeId="1" AcceptedAnswerId="39998" CreationDate="2011-12-04T11:12:38.773" Score="9" ViewCount="145018" Body="&lt;p&gt;I'm in Shroud Heart Barrow and encountered the infamous pillars, but I have no idea where the solution is to be found.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/pCSCQ.jpg&quot; alt=&quot;enter image description here&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Any suggestions on how to continue?&lt;/p&gt;&#xA;" OwnerUserId="10" LastActivityDate="2021-12-18T20:19:13.870" Title="Where can I find the right combination for these pillars in Shroud Hearth Barrow?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="7" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="39995" PostTypeId="2" ParentId="39993" CreationDate="2011-12-04T11:29:25.643" Score="7" Body="&lt;p&gt;No it is not. Without an explosive weapon you can't destroy AT mines.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're an Engineer though, you can run over to them and hold reload to pick them up (this won't increase your ammo if you're using AT mines though).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-12-04T11:29:25.643" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="39998" PostTypeId="2" ParentId="39994" CreationDate="2011-12-04T11:59:15.833" Score="10" Body="&lt;p&gt;Take a look at this video from youtube: &lt;a href=&quot;http://www.youtube.com/watch?v=dBdugVWl5bI&amp;amp;feature=related&quot; rel=&quot;nofollow noreferrer&quot;&gt;Shroud Hearth Barrow&lt;/a&gt;. The interesting part starts around 6:00. The door from the screenshot seems unlocked, and in the room behind that door is the answer. The right combination from left to right is: &amp;quot;Whale, Hawk, Snake, Whale&amp;quot;. This will lower the bridge.&lt;/p&gt;&#xA;" OwnerUserId="12728" LastEditorUserId="-1" LastEditDate="2021-12-18T20:19:13.870" LastActivityDate="2021-12-18T20:19:13.870" CommentCount="1" ContentLicense="CC BY-SA 4.0" />
  <row Id="39999" PostTypeId="1" AcceptedAnswerId="40001" CreationDate="2011-12-04T12:59:17.507" Score="2" ViewCount="6209" Body="&lt;p&gt;I will buy a XBOX 360 FPS game for my brother for Christmas. Because we play oft together, I would like to buy a FPS which supports co-op offline playing.&#xA;We have had a lot of fun with COD MW2, COD World At War (a little bit frustrating that it didn't save our progress in co-op mode though).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I am looking into a series of lists, but the problem is that they always consider online co-op, which is not what we want. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Do you know any lists of Xbox 360 FPS games with offline co-op mode?&lt;/p&gt;&#xA;" OwnerUserId="15851" LastEditorDisplayName="user27134" LastEditDate="2012-06-27T10:13:50.370" LastActivityDate="2013-04-01T01:15:47.507" Title="Is there a site that lists Xbox 360 FPS with offline co-op mode?" Tags="|xbox-360|first-person-shooter|" AnswerCount="1" CommentCount="1" ClosedDate="2013-10-21T16:17:06.100" ContentLicense="CC BY-SA 3.0" />
  <row Id="40000" PostTypeId="1" AcceptedAnswerId="40005" CreationDate="2011-12-04T13:03:45.860" Score="9" ViewCount="8853" Body="&lt;p&gt;Does anyone know if there is any benefit in mixing ingredients where 3 of them share the same effect?  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I created a potion that had 2 ingredients with fire resist, and then another where 3 ingredients had fire resist, and the fire resist stats were the same with both potions.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I was wondering if this is true for all effects or if maybe some effects had boosted stat if all 3 ingredients shared it?&lt;/p&gt;&#xA;" OwnerUserId="13986" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T17:43:36.967" LastActivityDate="2013-05-16T21:01:04.103" Title="Does the number of ingredients in a potion affect its strength?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40001" PostTypeId="2" ParentId="39999" CreationDate="2011-12-04T13:18:06.433" Score="6" Body="&lt;p&gt;I recommend you check out &lt;a href=&quot;http://www.Co-Optimus.com&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.Co-Optimus.com&lt;/a&gt;, it has an extensive catalogue of games by co-op features, and you can filter by online/offline, genre, etc.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.co-optimus.com/system/1/xbox-360.html&quot; rel=&quot;nofollow noreferrer&quot;&gt;This&lt;/a&gt; is their X360 section&lt;/p&gt;&#xA;" OwnerUserId="4027" LastEditorUserId="9300" LastEditDate="2011-12-05T05:16:25.977" LastActivityDate="2011-12-05T05:16:25.977" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40002" PostTypeId="2" ParentId="39909" CreationDate="2011-12-04T13:19:28.013" Score="56" Body="&lt;p&gt;The first thing you should do when trying to assess the suitability of a game for minors is look at the rating on the box, or if you haven't already bought it, seek out those rating on-line.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Whenever looking at video game ratings though, you need to consider them in the context of the agency producing the rating. The same goes for film as well as video games.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;In Europe, we appear generally much less concerned about sex &amp;amp; drugs, while much more concerned about violence, whereas that situation appears reversed in the U.S. Elsewhere in the world you will find other priorities.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;While the overall ratings are a good indication, you often have to drill down into the detail to find the real reason for a given rating:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The &lt;a href=&quot;http://www.bbfc.co.uk/BDM282610/&quot; rel=&quot;noreferrer&quot;&gt;BBFC&lt;/a&gt;'s 15 rating appears to be based solely on the games violence.&lt;/li&gt;&#xA;&lt;li&gt;The 18+ rating from &lt;a href=&quot;http://www.pegi.info/en/index/global_id/505/?searchString=skyrim&quot; rel=&quot;noreferrer&quot;&gt;PEGi&lt;/a&gt; also concentrates solely on the violence,  but is obviously much less tolerant of it.&lt;/li&gt;&#xA;&lt;li&gt;The &lt;em&gt;Mature&lt;/em&gt; rating from the &lt;a href=&quot;http://www.esrb.org/ratings/synopsis.jsp?Certificate=31575&quot; rel=&quot;noreferrer&quot;&gt;ESRB&lt;/a&gt; obviously covers these topics of gore and violence, but also covers the issues of sex and drugs (nothing about rock &amp;amp; roll though *8').&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;As someone from the UK I think it is unsurprising that I share the opinion of BBFC. I wouldn't be comfortable with under 15's playing this game, but ultimately it is the decision of a parent to decide whether the themes presented are suitable for their children.&lt;/p&gt;&#xA;" OwnerUserId="8557" LastEditorUserId="8557" LastEditDate="2011-12-08T17:36:48.833" LastActivityDate="2011-12-08T17:36:48.833" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40003" PostTypeId="2" ParentId="36263" CreationDate="2011-12-04T13:26:17.507" Score="8" Body="&lt;p&gt;First, go to the Ratway in Riften and kill Gian the Fist for his &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Gloves_of_the_Pugilist&quot; rel=&quot;noreferrer&quot;&gt;Gloves of the Pugilist&lt;/a&gt; (he can be found in the room with the alchemy table and the bear traps all over the floor).  These are a guaranteed drop and can be disenchanted for the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Fortify_Unarmed_Damage&quot; rel=&quot;noreferrer&quot;&gt;Fortify Unarmed Damage&lt;/a&gt; effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You'll want to add this effect to your ring, gloves, and neck item.  If you have the Extra Effect perk,  pairing Fortify Unarmed Damage with &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Regenerate_Stamina&quot; rel=&quot;noreferrer&quot;&gt;Regenerate Stamina&lt;/a&gt; allows you to chain together far more power attacks than bladed or blunt players can.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;There are three perks which are pretty much must-haves if you're going to go hand-to-hand:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Heavy_Armor#Skill_Perks&quot; rel=&quot;noreferrer&quot;&gt;Fists of Steel&lt;/a&gt;, which increases unarmed damage when wearing heavy armor gauntlets by their armor rating.&lt;/li&gt;&#xA;&lt;li&gt;Juggurnaut, which increases the armor rating of heavy armor.  This is a prerequisite for Fists of steel &lt;em&gt;and&lt;/em&gt; increases the bonus it grants by increasing your gauntlets' armor.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:One-handed#Skill_Perks&quot; rel=&quot;noreferrer&quot;&gt;Dual Flurry&lt;/a&gt;, which increases the speed of Dual Wielding attacks.  While unarmed attacks don't count as one-handed, they &lt;em&gt;are&lt;/em&gt; affected by dual-wielding perks.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Daedric Gauntlets have the highest base armor rating at 18 and, depending on your Smithing, can be significantly increased.  Just ensure that you improve your gauntlets as much as you can &lt;em&gt;before&lt;/em&gt; enchanting them unless you have the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Smithing#Skill_Perks&quot; rel=&quot;noreferrer&quot;&gt;Arcane Blacksmith&lt;/a&gt; perk!&lt;/p&gt;&#xA;" OwnerUserId="15852" LastEditorUserId="1980" LastEditDate="2011-12-04T18:57:51.597" LastActivityDate="2011-12-04T18:57:51.597" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40005" PostTypeId="2" ParentId="40000" CreationDate="2011-12-04T13:46:09.557" Score="6" Body="&lt;p&gt;Nope, mixing more than two ingredients with the same effect doesn't create a stronger effect.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The only thing that changes the strength of the effect is your current alchemy level + perks + enchantments.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given this, theoretically the strongest potion or poison that can be made will have at most 6 effects.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Reference: Personal experience + I saw it on a wiki page I can no longer find.&lt;/p&gt;&#xA;" OwnerUserId="2923" LastActivityDate="2011-12-04T13:46:09.557" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40006" PostTypeId="2" ParentId="39842" CreationDate="2011-12-04T14:21:15.030" Score="5" Body="&lt;p&gt;In terms of the &quot;reward&quot;, there is none. You get some cash and respect, but otherwise completionism is the only incentive.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As for a map, people are saying theres one in the game's official strategy guide, but I've neither found that image online or have the guide myself, so take that with a grain of salt.&lt;/p&gt;&#xA;" OwnerUserId="15471" LastActivityDate="2011-12-04T14:21:15.030" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40007" PostTypeId="2" ParentId="36263" CreationDate="2011-12-04T14:38:55.820" Score="7" Body="&lt;p&gt;I wanted to combine all of the other answers into a nice formula.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Khajit Claws&lt;/strong&gt;&lt;br&gt;&#xA;Available at the start of the game.&lt;br&gt;&#xA;Adds 12pts&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fortify Unarmed Damage&lt;/strong&gt;&lt;br&gt;&#xA;This enchantment can be applied to your Gauntlets and a Ring. &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Enchanting_Effects&quot; rel=&quot;nofollow noreferrer&quot;&gt;The base is +5pts damage.&lt;/a&gt;&lt;br&gt;&#xA;Max Enchanting seems to be able to improve on the base to 362% the base which would give 18pts damage per enchanted item.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Adds 36pts&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Fists of steel&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Update&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&quot;After some investigation I think I'm forced to conclude that the fists&#xA;  of steel perk uses the base value from gauntlets (i.e. 18 for daedric&#xA;  gauntlets) that's unmodified by heavy armor skill nor smithing. So in&#xA;  unarmed is utterly worthless&quot; - yx&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;You'll want Daedric gauntlets which have a base defence of 18. However, if smithed with maximum smithing and wearing heavy armour you can get a &lt;em&gt;much&lt;/em&gt; higher defence.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To get this number I will reference &lt;a href=&quot;http://forums.runicgames.com/viewtopic.php?f=9&amp;amp;t=20366&quot; rel=&quot;nofollow noreferrer&quot;&gt;Min - Maxing Armor / Weapons using Crafting in Skyrim&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you add up the base &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Daedric_Armor_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;Daedric armour&lt;/a&gt; you get 144 defence. Jerich states that his unaltered armour was 160 so we can assume his heavy armour skill is very low.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Of the 144 base armour, 18 or 12.5% is from the gauntlets. Jerich states the max being:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Full Daedric Armor: 2469 Armor&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;12.5% of 2469 = 308.625&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, since Jerich's heavy armour level appears low we add in:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Level 100 heavy armour = +40%&lt;br&gt;&#xA;Perks = +150%&lt;br&gt;&#xA;Fortify Heavy Armour (Neck, Chest, Arm, Finger) = 4 * 29% = +116%&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strike&gt;Adds ~1250 Damage&lt;/strike&gt;&lt;br&gt;&#xA;Adds 18 Damage&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Total&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Base Attack = 10pt&lt;br&gt;&#xA;Khajit Claws = 12pts&lt;br&gt;&#xA;Fortify Unarmed Damage * 2 = 36pts&lt;br&gt;&#xA;Daedric Gauntlets = 18 Damage  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;76 damage per hit&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note: There may be mistakes in the above calculations. If you see an error please point it out so that I can correct it!&lt;/p&gt;&#xA;" OwnerUserId="2923" LastEditorUserId="-1" LastEditDate="2012-03-07T11:54:00.387" LastActivityDate="2012-03-07T11:54:00.387" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="40010" PostTypeId="1" AcceptedAnswerId="40013" CreationDate="2011-12-04T14:58:37.033" Score="9" ViewCount="15704" Body="&lt;p&gt;Is there a reason or benefit to buy landmarks? Do they generate income or is there some other benefit? &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If they generate income, is that income based on the cost of the landmark, or a fixed income?&lt;/p&gt;&#xA;" OwnerUserId="4239" LastEditorUserId="23610" LastEditDate="2012-06-16T01:56:20.183" LastActivityDate="2013-08-30T15:30:09.523" Title="Is there a benefit to buying landmarks?" Tags="|assassins-creed-revelations|assassins-creed-brotherhood|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40012" PostTypeId="2" ParentId="39615" CreationDate="2011-12-04T15:02:34.513" Score="0" Body="&lt;p&gt;I have noticed that with dual sword you can use this combo:&#xA;example: Left, right and left left, now you got a combo  right right or what ever more&#xA;.                          (Fast)&lt;/p&gt;&#xA;" OwnerUserId="15857" LastActivityDate="2011-12-04T15:02:34.513" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40013" PostTypeId="2" ParentId="40010" CreationDate="2011-12-04T15:08:26.813" Score="9" Body="&lt;p&gt;Landmarks generate income, but they're generally super expensive compared to the income they generate, especially compared to other buildings and shops.  Focus on buying other things first, and then when you have way too much cash floating around, pick up the landmarks.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-04T15:08:26.813" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40014" PostTypeId="1" CreationDate="2011-12-04T15:13:12.907" Score="7" ViewCount="8214" Body="&lt;p&gt;So I failed the Little Sisters quest in Chapter 2/Roche's Path and looted a diagram for the Mahakaman Sihil steel sword. Amongst others the sword requires a dwarven armor fragment, but I don't have the faintest idea where I could get one. Maybe somebody knows?&lt;/p&gt;&#xA;" OwnerUserId="15858" LastActivityDate="2014-01-02T09:20:55.473" Title="Where do I find a Dwarven Armor Fragment?" Tags="|the-witcher-2|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40015" PostTypeId="1" AcceptedAnswerId="40017" CreationDate="2011-12-04T15:13:21.423" Score="7" ViewCount="2247" Body="&lt;p&gt;The potions here seem to work very differently from any other game I've played. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;This is how I believe they work:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;You have a set of potions, that you either find or buy.&lt;/li&gt;&#xA;&lt;li&gt;At any time, only one potion per level is active.&lt;/li&gt;&#xA;&lt;li&gt;You can activate a potion in the Bastion, and this act consumes it. Its affects last permanently ... or until you choose another potion for this level.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;Am I right? Am I missing anything? Note that I don't refer to do normal life / power potions (those seem rather simple), but only to the special potions.&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="13845" LastEditDate="2011-12-04T16:58:40.970" LastActivityDate="2011-12-04T16:58:40.970" Title="How do &quot;Spirits&quot; in the Distillery work exactly in Bastion?" Tags="|bastion|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40016" PostTypeId="2" ParentId="40015" CreationDate="2011-12-04T15:17:39.280" Score="1" Body="&lt;p&gt;The 10 potions you have in your distillery are 10 special effects you'll have until you change them.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So if you have a +10% life potion, You will go trough your levels with 10% more life. But when you change your potion, you'll lose that effect for whatever you changed it to.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastActivityDate="2011-12-04T15:17:39.280" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40017" PostTypeId="2" ParentId="40015" CreationDate="2011-12-04T15:28:46.860" Score="13" Body="&lt;p&gt;Think of the Spirits in the Distillery are like perks that you can choose, but you can re-spec (or pick different perks) every time you visit the Bastion at no cost.  You can choose any combination of the Spirits you want (it doesn't matter where they are in the lineup) and you can swap them out as many times as you choose.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;As you progress through the game, you'll be able to use more at once.  The game calls this your &quot;drink limit&quot; increasing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &quot;drink&quot; thing is just a metaphor, mind you.  They're never consumed.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-04T15:28:46.860" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40018" PostTypeId="1" CreationDate="2011-12-04T15:28:56.390" Score="9" ViewCount="248090" Body="&lt;p&gt;I imported my old Mii into the 3DS from my Wii. Now, I'd like to replace the &quot;personal Mii&quot; that I set up on the 3DS with the one from the Wii. Is there any way to do it, without editing the existing Mii to look like my old one?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A valid workaround would be to let me erase all my Mii data (but not the purchased games on the system), and start over with an import.&lt;/p&gt;&#xA;" OwnerUserId="2350" LastActivityDate="2020-03-27T23:21:35.343" Title="How do I change my personal Mii on the 3DS?" Tags="|nintendo-3ds-3dsxl-2ds|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40020" PostTypeId="1" CreationDate="2011-12-04T15:57:12.430" Score="42" ViewCount="2864" Body="&lt;p&gt;I wanted to try how the ultimate Serious Sam 3 tastes like, so I started the last level on Serious difficulty with infinite ammo and 400% enemy health, for a whopping ×57 multiplier. It's pretty serious and in the last few waves you just have to spam cannonballs (it's still more fun than your run of the mill 16 player coop where you're trying to engage some enemies that you can kill normally and people just spam cannons away for fun and profit).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Things went pretty nice (given that I was alone for pretty much 98% of the level) and I managed to survive enough to reach the final boss with over one million points (you lose 10k on death), then Ugh-Zan arrived.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Well, &lt;a href=&quot;https://gaming.stackexchange.com/a/39941/23&quot;&gt;my use-one-bar-then-spam-cannons strategy&lt;/a&gt; didn't work so well, perhaps unsurprisingly. So I kept throwing bars at his behind. At the 5th bar, he stopped having room in his back for new bars, apparently. The boss fight loop then becomes:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Ugh-Zan goes for the sand whale, cannon spam to fight his regeneration is practically useless. He &lt;em&gt;will&lt;/em&gt; have 100% health at the end of this phase.&lt;/li&gt;&#xA;&lt;li&gt;Ugh-Zan turns around and celebrates, then five lightning bolts turn him to 20% health and regeneration stops. Cannon spam gets him to 5%, then he resumes.&lt;/li&gt;&#xA;&lt;li&gt;Ugh-Zan engages you, and cannon-spam to fight his regen is again useless, because...&lt;/li&gt;&#xA;&lt;li&gt;Ugh-Zan is again struck by five lightnings, but those lightning drop him at 20% health anyway, even if he had 60% to start with. They're just scripted that way. You have a little more time to strike this time around, and I got him to 1% at best. Then he resumes regenerating and I'm back to square one.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;When another player joined the fight, things got &lt;em&gt;worse&lt;/em&gt; as each cannonball now made &lt;em&gt;less&lt;/em&gt; of a dent on the skin of this serious boss.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;sub&gt;After a couple of cycles, he left. Then I noticed I'd died for the 40th time, and I was experiencing a very annoying glitch where I'd get sucked away from the battlefield into sand whale territory (land of the instantly overheating jet-pack), so I'd have to fall, get killed by mobs, respawn, get &quot;instakilled&quot; by the whale except I have respawn invulnerability, be stuck in place until I get killed again and then get respawned in the middle of the square. Cannon spam to fight his regen is pointless anyway, but being stuck like that is enraging, so I joined him in &quot;ragequitting&quot;.&lt;/sub&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can Ugh-Zan be defeated at all on Serious difficulty and 400% strength? How many players are required? How many bars in the back are needed?&lt;/p&gt;&#xA;" OwnerUserId="23" LastEditorUserId="-1" LastEditorDisplayName="user27134" LastEditDate="2017-04-13T12:09:47.803" LastActivityDate="2015-09-16T04:17:13.257" Title="Can Ugh-Zan IV be defeated at all on Serious difficulty at 400% health?" Tags="|serious-sam-3-bfe|" AnswerCount="2" CommentCount="16" ContentLicense="CC BY-SA 3.0" />
  <row Id="40021" PostTypeId="2" ParentId="39898" CreationDate="2011-12-04T16:01:34.807" Score="8" Body="&lt;p&gt;There is one point during the quest line where you can change the outcome, though in a very different way.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; When you are in the Abandoned Shack, kill Astrid instead of one of the others guys. This will trigger a quest where in the end YOU will destroy the brotherhood.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="14856" LastActivityDate="2011-12-04T16:01:34.807" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40023" PostTypeId="1" AcceptedAnswerId="40027" CreationDate="2011-12-04T16:14:29.337" Score="3" ViewCount="4434" Body="&lt;p&gt;I have a SteelSeries QcK mousepad (cloth), and I've notice that it's been getting dirtier and dirtier from regular use. What would be the best way to clean this using common household cleaning supplies?&lt;/p&gt;&#xA;" OwnerUserId="15862" LastEditorUserId="12" LastEditDate="2011-12-12T08:46:53.930" LastActivityDate="2011-12-12T08:46:53.930" Title="What is the best way to clean a cloth mousepad?" Tags="|mouse|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40024" PostTypeId="2" ParentId="39845" CreationDate="2011-12-04T16:16:10.203" Score="5" Body="&lt;p&gt;There's a few sitting outside of Safeword (the BDSM club you go to in one of the story missions), not sure if you need to do the mission before they spawn there, though.&lt;/p&gt;&#xA;" OwnerUserId="15471" LastActivityDate="2011-12-04T16:16:10.203" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40025" PostTypeId="2" ParentId="40023" CreationDate="2011-12-04T16:18:56.270" Score="1" Body="&lt;p&gt;Cold water should be enough, and shouldn't damage your pad.&lt;/p&gt;&#xA;" OwnerUserId="14629" LastActivityDate="2011-12-04T16:18:56.270" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40027" PostTypeId="2" ParentId="40023" CreationDate="2011-12-04T16:55:31.710" Score="3" Body="&lt;p&gt;First, I'd say figure out what the manufacturer recommends, and make sure you're not doing something to void your warranty. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since it's cloth, and likely much of the crud is oil-based from your skin, I'd recommend a mild detergent, like what you'd use in the washing machine.  Get it wet and rub a tiny bit of detergent into it, then rinse thoroughly and set on a rack or hang to dry.  If you're concerned about damaging it, use a detergent designed for gentle cycles.  Woolite is a brand that's pretty commonly available in the US, but it will probably vary wherever you are.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-04T16:55:31.710" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40029" PostTypeId="2" ParentId="38260" CreationDate="2011-12-04T17:02:14.133" Score="5" Body="&lt;p&gt;A more accurate description of this achievement would be:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Get the clock on your phone's stat screen and on the save game list to read more than 30 hours.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;I stopped playing at 29 hours 50 minutes or so and loaded a new game, waited 10 minutes, and nothing happened.  I also loaded an older save on my &quot;main&quot; game and it didn't pop there either.  The only thing that unlocked it was when the clock on the phone rolled over past 30.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Note that this means that any time during which the game is paused does not count towards this.  Co-op time does though.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13845" LastEditDate="2011-12-04T17:17:24.497" LastActivityDate="2011-12-04T17:17:24.497" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40031" PostTypeId="1" CreationDate="2011-12-04T17:24:23.093" Score="4" ViewCount="61" Body="&lt;p&gt;After every shot, my worm either crawls to the ball (if it's close enough) or teleports to it.  This takes a few seconds each time and after hours of play it's become exceptionally annoying.  Is there a way to skip this and move to the next shot instantaneously?  I didn't see anything in the settings but maybe there's a config file I can edit or something.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-12-04T17:24:23.093" Title="Is there a way to skip my worm's crawling/warping?" Tags="|worms-crazy-golf|" AnswerCount="0" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40032" PostTypeId="2" ParentId="33960" CreationDate="2011-12-04T17:26:59.587" Score="0" Body="&lt;p&gt;I'm not sure if it does anything else, but it looks like it enhances any spin you've put on the ball, allowing it to curve further in mid-air than it would otherwise.  If you're trying to curve around something the better option is the parachute, so this is still sort of pointless.&lt;/p&gt;&#xA;" OwnerUserId="6066" LastActivityDate="2011-12-04T17:26:59.587" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40033" PostTypeId="1" CreationDate="2011-12-04T17:31:47.683" Score="2" ViewCount="208" Body="&lt;p&gt;I'm up to Chapter 7 (Volcano! or something) in the volcano, and finding it very difficult. Most of the monsters have &gt; 1000 HP and take forever to knock down. The T-Rexes and the Kaboomsters manage to take off 150HP~ per character in my party on some turns. Everyone in my party is level 24 (Paws is 25), and I've managed to exhaust all the battles in each dungeon so far.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What tactics should I employ so that I don't die so much? I use Snowstorm and Flood to attempt to hit a lot of them, and I can take out the lower HP mobs (Salamanders, Hellhounds, etc) but the T-Rexes, Golems, and Kaboomsters never go down fast enough.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Am I missing something big?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT: I watched a Let's Play of a guy in the same place. He not only did tons more damage, but seemed to have a million weapons and armour pieces more. Did I miss something huge?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;EDIT2: I can't even escape without dying multiple times. I just get put against multiple enemies (Raptors, Kaboomsters, Pyromummies, or T-Rexes) and cannot survive without using up all of my potions.&lt;/p&gt;&#xA;" OwnerUserId="7111" LastEditorUserId="7111" LastEditDate="2011-12-04T18:35:01.363" LastActivityDate="2011-12-24T14:07:36.507" Title="What strategy is the most effective to beat the Volcano in Cthulhu Saves the World?" Tags="|cthulhu-saves-the-world|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40034" PostTypeId="2" ParentId="35782" CreationDate="2011-12-04T17:32:30.527" Score="3" Body="&lt;p&gt;&lt;strong&gt;Hold&lt;/strong&gt;, don't tap, circle. When he says &lt;em&gt;now&lt;/em&gt;, &lt;strong&gt;tap&lt;/strong&gt; R1.&lt;/p&gt;&#xA;" OwnerUserId="15868" LastEditorUserId="1980" LastEditDate="2011-12-04T19:01:18.707" LastActivityDate="2011-12-04T19:01:18.707" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40035" PostTypeId="1" AcceptedAnswerId="41128" CreationDate="2011-12-04T17:40:24.500" Score="4" ViewCount="9401" Body="&lt;p&gt;Is there way to set up trade routes to maintain a certain goods level? For example, if I have three islands where I might want to build, is it possible to set up a route to ensure that a certain island is always &quot;topped up&quot; to, say, 30 building modules but no more?&lt;/p&gt;&#xA;" OwnerUserId="15869" LastEditorUserId="13845" LastEditDate="2011-12-04T18:00:02.400" LastActivityDate="2012-03-09T10:00:09.420" Title="How do I maintain a constant amount of a good on an island via trade routes?" Tags="|anno-2070|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40038" PostTypeId="1" AcceptedAnswerId="40040" CreationDate="2011-12-04T18:05:01.800" Score="12" ViewCount="4858" Body="&lt;p&gt;According to the &lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Desmond%27s_Journey&quot; rel=&quot;nofollow noreferrer&quot;&gt;wiki&lt;/a&gt;, there are only five &quot;Desmond's Journey&quot; memories (warning: spoilers on that page).  However, if you look around the area where the five memories are located, there are two more gates present.&#xA;&lt;img src=&quot;https://i.stack.imgur.com/K9O2x.jpg&quot; alt=&quot;Animus Island Gates&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The gate on the far left is the fifth memory, and the other two are currently empty.  I assume they aren't being put there for no reason, so what's their purpose?  Is it for DLC in the future, or are they already used for something?&lt;/p&gt;&#xA;" OwnerUserId="4775" LastEditorUserId="4775" LastEditDate="2011-12-04T18:26:38.613" LastActivityDate="2011-12-07T04:06:58.673" Title="What are the last 2 gates for on Animus Island?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40040" PostTypeId="2" ParentId="40038" CreationDate="2011-12-04T18:11:10.057" Score="10" Body="&lt;p&gt;Would Guess DLC, or just make people ask the question.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have all the Animus Fragments, completed all sequences 100%, and they haven't activated.&lt;/p&gt;&#xA;" OwnerUserId="15236" LastActivityDate="2011-12-04T18:11:10.057" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40041" PostTypeId="2" ParentId="37697" CreationDate="2011-12-04T18:21:39.257" Score="3" Body="&lt;p&gt;The quest may not trigger and be unable be enabled with console commands for unknown reasons. The work around provided here (PC only) should give you the house and allow you to buy upgrades for it. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Open the console by hitting &lt;kbd&gt;~&lt;/kbd&gt; and click on Jarleif then enter the commands in order.&lt;/p&gt;&#xA;&#xA;&lt;pre&gt;&lt;code&gt;setstage a7b33 10&#xA;completequest ms11&#xA;completequest ms11b&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;" OwnerUserId="15873" LastEditorUserId="3936" LastEditDate="2011-12-04T18:39:00.433" LastActivityDate="2011-12-04T18:39:00.433" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40044" PostTypeId="2" ParentId="40018" CreationDate="2011-12-04T18:59:37.383" Score="7" Body="&lt;p&gt;Hopefully, this describes what you want to do. From &lt;a href=&quot;https://www.nintendo.com/consumer/systems/3ds/en_la/ht_apps.jsp&quot; rel=&quot;nofollow noreferrer&quot;&gt;Nintendo&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;strong&gt;How to Change the Mii Character Used in StreetPass Mii Plaza&lt;/strong&gt;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Important Note! Only a Mii character that was created by the user can&#xA;  be used as the display Mii.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;What to do:&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Select StreetPass Mii Plaza on the HOME Menu, and tap &quot;Open.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Highlight your Mii Character and press the A Button.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Select &quot;Mii Settings.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Select &quot;StreetPass Setting.&quot; &lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Select &quot;OK.&quot;&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;Choose Mii from the list of Mii Characters. Select &quot;Yes&quot; to confirm.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Note: This is the only Mii you can change - you can edit your personal Mii, but you cannot delete it or switch it for a different Mii you have created. (It actually warns you about this when you create them, and also in the manual.) Also, if you attempt to delete them, you get a message that says &quot;Your Personal Mii cannot be erased.&quot; You can re-format the 3DS, however, in order to create, effectively, a blank slate for yourself, but editing the Mii is really your only option if you do not wish to take that route.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you want to reformat the 3DS, go to System Settings -&gt; Other Settings -&gt; Format System Memory (it is the last option on the 4th page.) The following information will be lost after formatting the system memory:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;All data in the System Memory (including Friend List, Notifications,&#xA;and step count)&lt;/li&gt;&#xA;&lt;li&gt;System Settings data&lt;/li&gt;&#xA;&lt;li&gt;Built-in software save data&lt;/li&gt;&#xA;&lt;li&gt;All photos in the System Memory&lt;/li&gt;&#xA;&lt;li&gt;All other extra data (created by some games and applications) &lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;It will not, however, delete your e-shop account.&lt;/p&gt;&#xA;" OwnerDisplayName="user11502" LastEditorUserId="232082" LastEditDate="2020-03-27T23:21:35.343" LastActivityDate="2020-03-27T23:21:35.343" CommentCount="4" ContentLicense="CC BY-SA 4.0" />
  <row Id="40045" PostTypeId="2" ParentId="39923" CreationDate="2011-12-04T19:07:12.213" Score="5" Body="&lt;p&gt;Wear a falmer helmet and a circlet at the same time. This gives you five slots for fortify alchemy instead of four. I believe it maxes out being able to make potions that give +37% Enchanting for 30 Seconds. That's when you're wearing five +29% bonuses to alchemy and make the potion. I do not think you can go higher, correct me if I'm wrong.&lt;/p&gt;&#xA;" OwnerUserId="15877" LastActivityDate="2011-12-04T19:07:12.213" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40046" PostTypeId="1" AcceptedAnswerId="40064" CreationDate="2011-12-04T19:23:48.290" Score="2" ViewCount="103" Body="&lt;p&gt;So I'm trying to get into playing multiplayer now, just 100% single player last night but I'm having a tough time getting into it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I &lt;em&gt;know&lt;/em&gt; I need to learn the maps eventually &lt;em&gt;but&lt;/em&gt; getting started is tough -- especially now that the game's been out for a while now and there's a lot of more people who are familiar with most everything -- but I'm getting creamed on every map I joined because I don't know which personas appear normally in the maps.  I always chose the wrong one for the map and almost everyone chooses the right ones.  It's a lot harder for me to find my targets and everyone else can find me pretty easily.  I understand that everyone typically has to choose unique personas from everyone else but even if I had first pick, I usually pick the wrong one.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The game always shows &lt;em&gt;all&lt;/em&gt; personas at the start, doesn't list or highlight what appears in the map, and you can't switch personas later within the game.  There's not even a hint of what to expect there except that tiny screenshot that &lt;em&gt;might&lt;/em&gt; show some personas.  I end up leaving the game hoping I'd reconnect to the same game but never do.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;Is there some way to make the game more accessible to newer players here by showing which personas show in a map?&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Or do I just have to face it and always join a game where I stick out like a sore thumb until I learn them all myself?  Or do I have to spend a significant amount of time in the training grounds trying to figure them out myself first?  Or is it that it looks like I stick out in my perspective when really all other players see me as blended with the other personas in the map?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;p.s., I would prefer not to have to go to an external website that lists the personas every time I play.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorDisplayName="user9983" LastEditDate="2013-10-22T19:29:26.260" LastActivityDate="2013-10-22T19:29:26.260" Title="Is there an ingame listing of personas that would show in a map?" Tags="|assassins-creed-revelations|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40048" PostTypeId="1" CreationDate="2011-12-04T19:44:38.967" Score="10" ViewCount="10814" Body="&lt;p&gt;I'm stuck in the College of Winterhold questline because of a glitch between the quests &quot;Good Intentions&quot; and &quot;Revealing the Unseen.&quot; After talking to the Augur of Dunlain, I return to the Archmage Savos Aren to finish the quest, and he gives me the Mage's Circlet and finishes &quot;Good Intentions.&quot; The problem is, the next quest &quot;Revealing the Unseen&quot; doesn't start. He talks about Mirabelle Irvine and tells me to go talk to her, but since the quest hasn't been started, she doesn't have anything to say about the Staff of Magnus. I've tried reloading from before the quest many times and finishing it but still the same result. I've also tried doing other quests and coming back to try and finish it later, but still the next quest doesn't start. I'm on the PS3.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Anyone have a way of fixing this bug/glitch? Thanks in advance.&lt;/p&gt;&#xA;" OwnerUserId="15880" LastEditorUserId="143571" LastEditDate="2021-07-31T07:15:48.223" LastActivityDate="2021-07-31T07:15:48.223" Title="Skyrim Good Intentions / Revealing the Unseen Quest Glitch?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40049" PostTypeId="2" ParentId="29301" CreationDate="2011-12-04T19:51:05.383" Score="1" Body="&lt;p&gt;I didn't get the chip upgrade but I don't think it would have mattered if I had.  I had the grenade launcher, and I just blasted 3/4 grenades and was done (simplest boss fight ever). This was on Deus Ex difficulty.&lt;/p&gt;&#xA;" OwnerUserId="15881" LastEditorUserId="2262" LastEditDate="2012-11-06T05:42:17.607" LastActivityDate="2012-11-06T05:42:17.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40050" PostTypeId="2" ParentId="38090" CreationDate="2011-12-04T20:04:27.790" Score="6" Body="&lt;p&gt;It's a randomly generated event, it does have something to do with the Dark Brotherhood. However, to join the Dark Brotherhood you must help Aventus Arentino in Windhelm complete The Black Sacrament by killing Grelod the Kind in Riften. The name of this quest is &quot;Innocence Lost.&quot;&lt;/p&gt;&#xA;" OwnerUserId="15836" LastEditorUserId="104581" LastEditDate="2015-03-03T04:00:59.687" LastActivityDate="2015-03-03T04:00:59.687" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40053" PostTypeId="2" ParentId="39707" CreationDate="2011-12-04T20:15:29.717" Score="5" Body="&lt;p&gt;Only the levels matter for summoning (I think it's +/- 10%). You can interact with players in co op/invasion that are not in the same play through as you. You can be in NG and they in NG+, or vise versa with no problem. &lt;/p&gt;&#xA;" OwnerUserId="15772" LastActivityDate="2011-12-04T20:15:29.717" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40054" PostTypeId="2" ParentId="38090" CreationDate="2011-12-04T20:16:18.563" Score="24" Body="&lt;p&gt;It's a random encounter for you to get to know there is an Assassins Guild in the game.&#xA;It happens always early in the game (so it's somewhat scripted) and later you get the option to join them or destroy them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The player never gets to know who wanted you dead and you can't ask any of the Dark Brotherhood about it. It's not really that important.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Assassins will keep being sent by Astrid until you join the Dark Brotherhood, so if you want to stop getting assassins hired, join the Dark Brotherhood.&lt;/p&gt;&#xA;" OwnerUserId="15304" LastEditorUserId="127996" LastEditDate="2015-10-28T02:26:39.893" LastActivityDate="2015-10-28T02:26:39.893" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40055" PostTypeId="1" AcceptedAnswerId="40090" CreationDate="2011-12-04T20:24:22.710" Score="4" ViewCount="1188" Body="&lt;p&gt;As the title suggests, I'm trying to install Firefox on the PS3. Can it be done? Or is it possible to install any other browser?&lt;/p&gt;&#xA;" OwnerUserId="5624" LastEditorUserId="13845" LastEditDate="2011-12-04T23:38:52.400" LastActivityDate="2011-12-05T03:09:16.597" Title="How can I install Firefox on the PS3?" Tags="|ps3|system-mods|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40057" PostTypeId="1" AcceptedAnswerId="40059" CreationDate="2011-12-04T20:36:13.187" Score="1" ViewCount="1254" Body="&lt;p&gt;I've been trying to find out what mod adds the coordinate/compass display shown in the red square on the following image:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;img src=&quot;https://i.stack.imgur.com/XOJJo.png&quot; alt=&quot;Mod screenshot&quot;&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've searched through my default download locations and web history, but none of the items found give this feature!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If anyone can identify it I would be most grateful as I've been looking for days to no avail.&lt;/p&gt;&#xA;" OwnerUserId="15884" LastEditorUserId="12" LastEditDate="2011-12-09T01:19:33.667" LastActivityDate="2011-12-09T01:19:33.667" Title="Can anyone identify this compass mod?" Tags="|minecraft-java-edition|mods|" AnswerCount="1" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="40058" PostTypeId="2" ParentId="39615" CreationDate="2011-12-04T20:40:46.560" Score="4" Body="&lt;p&gt;Combos seem to be dependant on the weapon style you're using.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For sword and shield it's like in IB1, listed on here already.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For heavy weapons you basically just swipe twice in the same direction and then the direction that is displayed on screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For dual swords I've only found one combo as of yet and that's left, right, left (or right, left, right), one you have started the combo you can just keep swiping in different directions and each swipe will also count as a combo swipe and do extra damage.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'd love to know if there are more combo intros for dual swords though, can't just be the one...&lt;/p&gt;&#xA;" OwnerUserId="15885" LastActivityDate="2011-12-04T20:40:46.560" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40059" PostTypeId="2" ParentId="40057" CreationDate="2011-12-04T20:45:55.130" Score="1" Body="&lt;p&gt;It is probaly the Ingame Info Mod by DaftPVF, which allows you to add lots of info to the screen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be downloaded from &lt;a href=&quot;http://www.minecraftforum.net/topic/124117-100-daftpvfs-mods/#ingame_info&quot; rel=&quot;nofollow noreferrer&quot;&gt;the thread on the minecraft forums&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-04T20:45:55.130" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40060" PostTypeId="2" ParentId="39923" CreationDate="2011-12-04T20:59:07.263" Score="0" Body="&lt;p&gt;It's a bug. Generally, 100 enchantment with 5/5 first perk and improved fortifies should give +25% alchemy with a grand soul without any potions. If in your version it only gives 21-23, you need to update your game.&lt;/p&gt;&#xA;" OwnerUserId="15886" LastActivityDate="2011-12-04T20:59:07.263" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40061" PostTypeId="2" ParentId="36776" CreationDate="2011-12-04T21:05:25.840" Score="1" Body="&lt;p&gt;Here are some tools to convert the String files:&lt;/p&gt;&#xA;&lt;p&gt;Check out this &lt;a href=&quot;http://sites.google.com/site/jpmodfiles/localize/skyrim&quot; rel=&quot;nofollow noreferrer&quot;&gt;site&lt;/a&gt;. The Strings File Tool (.requires NET Framework 4) converts the text data files (STRINGS, DLSTRINGS, ILSTRINGS) to CSV format (UTF-8).&lt;/p&gt;&#xA;&lt;p&gt;The XlsImport tool is for merging the data into a CSV/Excel file for better management. There's literally over tens thousand lines of text data, managing them within multiple sheets helps a bit.&lt;/p&gt;&#xA;&lt;p&gt;There's some command line involved. Here is a brief explanation of how to use the packer and unpacker:&lt;/p&gt;&#xA;&lt;p&gt;&lt;code&gt;StringsUnpacker /DL [DLSTRINGS file to unpack] [Output filename and extension]&lt;/code&gt;&#xA;&lt;code&gt;StringsUnpacker /IL [ILSTRINGS file to unpack] [Output filename and extension]&lt;/code&gt;&#xA;&lt;code&gt;StringsUnpacker [STRINGS file to unpack] [Output filename and extension]&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;The packer works the same way.&lt;/p&gt;&#xA;&lt;p&gt;E.g., &lt;code&gt;StringsPacker [Filename and extension of data you want to pack] [STRINGS file to pack to]&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;There's a readme file in each of the two zip files that go into more details (in Japanese, sorry) on the commands and format.&lt;/p&gt;&#xA;&lt;p&gt;If that's not your thing, try &lt;a href=&quot;http://skyrimnexus.com/downloads/file.php?id=165&quot; rel=&quot;nofollow noreferrer&quot;&gt;this utility&lt;/a&gt;, requires MSVC (chances are you already have this installed).&lt;/p&gt;&#xA;" OwnerUserId="15772" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-04T21:05:25.840" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40062" PostTypeId="1" CreationDate="2011-12-04T21:30:36.010" Score="5" ViewCount="43839" Body="&lt;p&gt;I recently bought a new Playstation 2 slim and a new multitap to allow me to play with more than two players at once, but am unsure how to get it to work as it did not come with instructions or box or anything. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I want to get it to work so that I can play Star Wars Battlefront with my friends, however when I plug in a controller, it does not even register or anything.&lt;/p&gt;&#xA;" OwnerUserId="13425" LastEditorDisplayName="user27134" LastEditDate="2012-08-20T13:39:01.237" LastActivityDate="2015-09-25T00:30:57.777" Title="How do I use the Playstation 2 multitap?" Tags="|ps2|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40063" PostTypeId="2" ParentId="40062" CreationDate="2011-12-04T21:44:55.887" Score="-1" Body="&lt;p&gt;Which port the multitap goes into varies somewhat from game to game. Normally, (unless the game supports more than 4 players) it goes in slot 1, with all controllers plugged into it.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit: Make sure you game supports more than 2 players.&lt;/p&gt;&#xA;" OwnerUserId="15772" LastEditorUserId="15772" LastEditDate="2011-12-05T01:26:45.970" LastActivityDate="2011-12-05T01:26:45.970" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40064" PostTypeId="2" ParentId="40046" CreationDate="2011-12-04T21:47:02.410" Score="2" Body="&lt;p&gt;I must admit I don't get the question the way it's asked at the moment. You may have misunderstood how the online games work.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;What multiplayer game modes did you try? You should first try &quot;simple&quot; ones, like &lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Deathmatch&quot; rel=&quot;nofollow noreferrer&quot;&gt;Deathmatch&lt;/a&gt; or the popular and well-known &lt;a href=&quot;http://assassinscreed.wikia.com/wiki/Wanted&quot; rel=&quot;nofollow noreferrer&quot;&gt;Wanted&lt;/a&gt;.&lt;br&gt;&#xA;The character you chose at the beginning is just &quot;cosmetic&quot; (appearance, animations, voice, etc...) and doesn't affect the gameplay. There is so no wrong choice here.&lt;br&gt;&#xA;Then you chose a profile, giving abilities and perks. You will be able to change after each death and configure them when getting up in levels.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You should also play and play again the two introduction sessions to get the game mechanisms. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;When trying online, some will be better than you. It will always be the case, don't worry. Just focus on what you try to do (checking the compass to get close to your target) and forget your pursuer at the beginning (anyway, when you'll be in last position, you should have no pursuer and be free to track your target without worrying too much).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The links at the beginning will explain in more detail how the game is meant to be played online.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;A few key hints:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Your target's picture is indicated on the top right of the screen. BUT there are tons of people like this on the map so, use your compass&lt;/li&gt;&#xA;&lt;li&gt;Compass shows your target direction and distance and relative height (above or below compared to your position)&lt;/li&gt;&#xA;&lt;li&gt;Lit compass means your target can see you. Start to act as stealthy as possible, not to be detected and to get more points&lt;/li&gt;&#xA;&lt;li&gt;Full compass means your target is very close&lt;/li&gt;&#xA;&lt;li&gt;When compass is full and several lookalikes are in front of you, be patient to know which one is the good one. He will sonner or later start to run, kill someone, act a weird way&lt;/li&gt;&#xA;&lt;li&gt;When hearing whispers, your are close to one of your pursuers, be careful, look for weird behavior, change direction to see who may be following you&lt;/li&gt;&#xA;&lt;li&gt;When detected, your pursuers will have a red arrow on top of them. Watch them carefully&lt;/li&gt;&#xA;&lt;li&gt;Use your perks carefully, they are quite long to recharge at the beginning&lt;/li&gt;&#xA;&lt;li&gt;Use the crowd a lot, stay close to your lookalikes to fool your pursuers&lt;/li&gt;&#xA;&lt;li&gt;In case of doubt, run fast :)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Please, insist, try and fail but play again, you won't regret when mastering it ;-)&lt;/p&gt;&#xA;" OwnerUserId="5902" LastActivityDate="2011-12-04T21:47:02.410" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40065" PostTypeId="1" CreationDate="2011-12-04T21:50:09.037" Score="7" ViewCount="738" Body="&lt;p&gt;I've just experienced a siege where the siege tag will not go away after I have killed all of the siege combatants.  Now no caravans will come to my fortress!  Is there a way to get rid of the siege tag that I am unaware of?&lt;/p&gt;&#xA;" OwnerUserId="15891" LastEditorUserId="1057" LastEditDate="2011-12-04T22:21:53.707" LastActivityDate="2011-12-05T16:17:18.767" Title="How can I get rid of a siege?" Tags="|dwarf-fortress|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40066" PostTypeId="1" AcceptedAnswerId="40067" CreationDate="2011-12-04T21:55:16.190" Score="2" ViewCount="4228" Body="&lt;p&gt;On PS3, some savegames are locked, meaning that you cannot backup them and move them to another console. They can only be transfered on a new PS3 system through the online PS+ program facility ($$) or by transferring data from the old system to the new one through provided system tool on the console.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;(Problem with latter case is that you have to have both consoles up and running at that time, which is not the case if you buy a new one cause the first one crashed, or if you sell the old one to be able to buy the new one).  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I then wanted to know if there is a somewhat official and up-to-date (maintained) list of games fitting this category so that I can know if I'm concerned or not and if my external HDD backup is enough or not in case my console crashes.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've seen some lists here and there on the web but don't know how accurate they are.&lt;/p&gt;&#xA;" OwnerUserId="5902" LastEditorDisplayName="user27134" LastEditDate="2012-08-12T01:19:37.787" LastActivityDate="2012-08-12T01:19:37.787" Title="Official list of games with locked savegames" Tags="|ps3|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40067" PostTypeId="2" ParentId="40066" CreationDate="2011-12-04T22:17:57.257" Score="6" Body="&lt;p&gt;PS3trophies.org Seems to be maintaining a community sourced list, which currently contains over 200 titles, and lists other information that might be of importance.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It can be found &lt;a href=&quot;http://www.ps3trophies.org/forum/general-ps3-discussion/62819-ps3ts-official-locked-saved-games-thread.html&quot; rel=&quot;noreferrer&quot;&gt;in a topic on their forums&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;It believe that this is the most comprehensive list you can get.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-04T22:17:57.257" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40068" PostTypeId="1" AcceptedAnswerId="40197" CreationDate="2011-12-04T22:26:23.547" Score="13" ViewCount="2192" Body="&lt;p&gt;I run a dedicated server for Terraria and have a bit of a problem lately with younger people (such as my brother or a friend's brother) playing and finding it hilarious to:&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Cheat and give themselves stacks of 999 Dynamite.&lt;/li&gt;&#xA;&lt;li&gt;Throw the dynamite into tunnels/houses/networks of both that take me &gt;12 hours to make.&lt;/li&gt;&#xA;&lt;li&gt;Throw the dynamite into the ocean/caves etc which ruins the exploration value of the map.&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;This can at times be infuriating.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I've come across vague references to protecting stuff in Terraria - is this possible?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, is it something that I do through the server software or the game itself?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Edit:&lt;br /&gt;&#xA;Here is one such reference to 'protected' tiles: &lt;a href=&quot;https://gaming.stackexchange.com/questions/33902/unset-spawn-point-on-protected-servers&quot;&gt;Unset spawn point on protected servers?&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="9099" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:53.763" LastActivityDate="2013-10-23T09:39:22.653" Title="Protecting objects in Terraria" Tags="|terraria|" AnswerCount="2" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="40069" PostTypeId="2" ParentId="38316" CreationDate="2011-12-04T22:34:19.917" Score="53" Body="&lt;p&gt;For the good of Gaming.SE, I actually counted the steps. There are nowhere near 7,000 steps in the game: I counted 732 visible step-like objects (tiered, flat platforms) on the way to High Hrothgar.&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Bridge to Emblem I:&lt;/strong&gt; 21&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem I to II:&lt;/strong&gt; 151&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem II to III:&lt;/strong&gt; 173&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem III to IV:&lt;/strong&gt; 124&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem IV to V:&lt;/strong&gt; 59&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem V to VI:&lt;/strong&gt; 54&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem VI to VII:&lt;/strong&gt; 24&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem VII to VIII:&lt;/strong&gt; 19&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem VIII to IX:&lt;/strong&gt; 51&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem IX to X:&lt;/strong&gt; 25&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Emblem X to Door:&lt;/strong&gt; 31&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Now, the path to High Hrothgar is really worn down: there are several huge gaps between the flights of stairs that may have conceivably had steps at some distant point in the past.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, there are 6,268 steps missing, or about 569 steps per segment. I don't doubt the &lt;a href=&quot;https://gaming.stackexchange.com/a/38383/3389&quot;&gt;world artists are amazing&lt;/a&gt;, but they definitely took some liberties in how the &quot;steps&quot; were designed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;As an aside, while coming up with an optimal, real-time route between Ivarstead and High Hrothgar was too tedious, I did note that fast travelling between both locations took 3 hours, 16 minutes in-game. At this speed, it'd be about 2,142 &quot;steps&quot; per hour, or one step every two seconds.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Given each step appears to be around a meter deep, the travel time is about 2.1 km/h. Googling around, I found that &lt;a href=&quot;http://trailtrove.com/hiking-speed&quot; rel=&quot;noreferrer&quot;&gt;Trail Trove estimated&lt;/a&gt; most hikers move at around 3.2-4.8 km/h, which would make the trek up to High Hrothgar a particularly difficult hike. Although all things considered, not much of an inconvenience than an afternoon hike in a state park.&lt;/p&gt;&#xA;" OwnerDisplayName="user3389" LastEditorUserId="-1" LastEditorDisplayName="user3389" LastEditDate="2017-04-13T12:09:37.237" LastActivityDate="2011-12-05T00:12:27.967" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="40070" PostTypeId="1" AcceptedAnswerId="40073" CreationDate="2011-12-04T22:37:05.590" Score="15" ViewCount="54119" Body="&lt;p&gt;If I give an enchanted weapon to my follower, will I need to periodically refill it using a soul gem?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If so, is there any indication of when it has been drained, and is there any easy way of refilling it other than taking it, equipping it, refilling and then returning?&lt;/p&gt;&#xA;" OwnerUserId="1561" LastEditorDisplayName="user27134" LastEditDate="2012-06-25T13:29:21.463" LastActivityDate="2013-09-08T20:45:27.913" Title="Does my follower's enchanted weapon need to be refilled?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40072" PostTypeId="2" ParentId="39722" CreationDate="2011-12-04T22:42:52.337" Score="2" Body="&lt;p&gt;Wave 5 reward is a Indirect MG (ricochet) with atp of 4.8 (?).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wave 10 is a Hot Shot (full auto slug firing shotgun, with almost double the fire rate of a jackhammer)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wave 15 is a Hyper Sniper, double the power of the Nasty Baby, same fire rate.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wave 20 is a Shredder MG emplacement which really produces plenty extra scrap. and decent attack power at 3rd lvl. same cost as a regular mg.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wave 25 is a cluster grenade launcher. 3 extra bomblets after it explodes. More powerful than the sassy basket last I checked. I will fill this in more after I get further.&lt;/p&gt;&#xA;" OwnerUserId="15895" LastActivityDate="2011-12-04T22:42:52.337" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40073" PostTypeId="2" ParentId="40070" CreationDate="2011-12-04T22:54:04.220" Score="10" Body="&lt;p&gt;Yes followers weapons lose charge when they use them. &lt;a href=&quot;https://www.gamespot.com/the-elder-scrolls-v-skyrim/answers/302268/platform/xbox360&quot;&gt;(source)&lt;/a&gt; However some say they they lose charge at a slower rate than normal. &lt;a href=&quot;http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/61116400&quot;&gt;(source)&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, I don't believe there is an easier way to recharge the weapon that your follower is using. Looks like you'll have to periodically check it and then take it from them and recharge it and then give it back. &lt;/p&gt;&#xA;" OwnerUserId="15836" LastEditorUserId="3129" LastEditDate="2011-12-04T23:28:53.697" LastActivityDate="2011-12-04T23:28:53.697" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40074" PostTypeId="2" ParentId="36471" CreationDate="2011-12-04T22:55:55.200" Score="1" Body="&lt;p&gt;Your answer is no, the amount of people looking for you has no effect on speed of learning.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However the fastest way to level up sneak is by doing sneak attacks:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Video tutorial here:&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/V0GZi7wzU2E?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="15896" LastActivityDate="2011-12-04T22:55:55.200" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40075" PostTypeId="2" ParentId="38152" CreationDate="2011-12-04T22:58:04.260" Score="0" Body="&lt;p&gt;I think I found a blue and black set at the general store in Winterhold. I've found quite a few, not sure where the rest were though.&lt;/p&gt;&#xA;" OwnerUserId="15897" LastActivityDate="2011-12-04T22:58:04.260" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40076" PostTypeId="2" ParentId="39923" CreationDate="2011-12-04T22:58:39.797" Score="10" Body="&lt;p&gt;The trick is to do multiple loops of Fortify Alchemy/Enchanting&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will need some cheap clothing for this.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Important is to have 100 Alchemy, 100 Enchanting, and (optional) 100 Smithing.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You will need at least the following Perks:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Alchemist 5/5 (Alchemy)&lt;/li&gt;&#xA;&lt;li&gt;Enchanter 5/5 (Enchanting)&lt;/li&gt;&#xA;&lt;li&gt;Insightful Enchanter (Enchanting)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;(Optional)&lt;/strong&gt; Extra Effect (Enchanting)&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;(Optional)&lt;/strong&gt; Armor of your choice (Smithing)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;hr&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&lt;p&gt;Create a 4 pieces of Fortify Alchemy Equipment (hat, gloves, necklace, ring)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;With the clothing on, create some (4) Fortify Enchanting Potions&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Create a new, stronger set of Fortify Alchemy Clothing by drinking those potions.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;With the Stronger Set, Create some new Fortify Enchanting Potions (they're stronger as the previous ones.)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Now you'll create your Final set of Fortify Achemy Equipment (hat, gloves, necklace, ring) under influence of those stronger potions.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;You now can use this Fortify Achemy set to create as many Fortify Enchanting Potions as you need to improve your other stuff.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;(Optional)&lt;/strong&gt; Create some Fortify Smithing Potions, and some (4) Fortify Enchanting Potions (obviously, while wearing your Final set of Fortify Alchemy Equipment)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;(Optional)&lt;/strong&gt; Create a set of Fortify Smithing Equipment (armour, gloves, necklace, ring)&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;&lt;strong&gt;(Optional)&lt;/strong&gt; Improving weapons while under the influence of those Fortify Smithing Potions while wearing Fortify Smithing Equipment allows you to create the strongest weapons in the game.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2011-12-04T23:09:32.693" LastActivityDate="2011-12-04T23:09:32.693" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40077" PostTypeId="1" AcceptedAnswerId="40078" CreationDate="2011-12-04T23:04:52.923" Score="15" ViewCount="23088" Body="&lt;p&gt;To get &quot;You're My Hero!&quot; you must finish all of the challenges listed in the Saintsbook.  This is probably one of the more involved achievements in the game.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;What's the best way to clear each challenge?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="9300" LastEditDate="2012-01-09T00:13:54.580" LastActivityDate="2013-09-02T04:51:12.433" Title="How do I get the &quot;You're My Hero!&quot; achievement?" Tags="|saints-row-the-third|achievements|" AnswerCount="2" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40078" PostTypeId="2" ParentId="40077" CreationDate="2011-12-04T23:06:43.263" Score="14" Body="&lt;p&gt;The best way to finish challenges is to wait until you've finished the main story missions and you've cleared all the levels of all the activities.  By this point in the game, you'll probably at or very close to level 50 respect, and have enough cash to afford at least the &quot;damage immunity&quot; upgrades and &quot;infinite explosive ammo/grenades&quot; upgrades.  You'll also probably have cleared some of them just by completing the objectives in other game modes.  Trying to max out most of these challenges before that point is just going to be a waste of time.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Be warned that there may be minor spoilers below, so if you haven't finished the story and the side activities you might want to stop reading here.  Nothing major, but still, you've been warned.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;ONE BIG FAT WARNING&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;STAG Commandos stop spawning after you clear the game.  Some people have reported that you can get STAG Commando kills by replaying the final mission.  I've also seen a co-op bug that if you don't finish the game on your own save (ie, you use the co-op skip feature on the final level) you won't be able to replay the final mission.  If this happens, you'll have to co-op with someone who still has the ability to spawn Commandos, or be ready to load an earlier save.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Survival is key&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;By far one of the most time consuming ones is the Survival challenge.  This is time consuming for 2 reasons: one is that it takes a while to complete each wave of each survival, and the other is that you can't decide when one starts.  Always answer your cellphone when you're given the option, and make sure that you're going to the location and staying within the radius for the entire challenge.  Don't bother bringing a chopper or VTOL to these, as it's somewhat glitchy about how high off the ground you can be and still stay within the radius.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you've got most/all of the damage immunity and it's a timed survival, just hide someplace and perhaps mark a few of the Saints in the area as your homies.  Let them do the work, and revive them as needed.  You can hide inside buildings, behind low walls, underground, etc, so long as you stay within the red circle on your map.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;If you're working on a &quot;kill x number to get to the next wave&quot; survival challenge, you'll want to focus on blowing up gang cars.  Kill off or dismiss any homies, as their kills don't seem to count.  If you've got a co-op partner, their kills do count.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Each survival is unique, in that you'll get a different call from a different person inviting you, and they'll send you to a particular location each time they call.  Even if you answer the call, it's possible to &quot;miss&quot; the challenge by ignoring the blue map icon for long enough.  If you miss the call or the challenge, they will call you back again later.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;To get survival challenges to spawn, you'll have to be on foot and not involved in another activity.&lt;/strong&gt; (see &lt;a href=&quot;https://gaming.stackexchange.com/questions/39841/is-there-any-way-to-force-a-survival-challenge-to-start&quot;&gt;Is there any way to force a survival challenge to start?&lt;/a&gt;) I recommend doing the following while you wait:&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Group 1: Hostages and Surfing&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Hostage taking - When you get into a car that has passenger(s), you'll be given the option to press a button to start the hostage diversion.  I found the best place for this is near the Rusty's Needle tattoo shop that is northeast of Saints HQ.  I don't know why this intersection is so profitable, but it is.  Run in a circle around the intersection and look for cars.  Parking minivans and other 4-door cars in the intersection sometimes helps spawn more of these.  You don't need to complete the hostage diversion in order to get credit for taking hostages.  As soon as you start it, you can jump out of the car and you'll get credit.  You get +1 to this counter for each person in the car when you start the diversion.  You can't do hostage diversion with gang members or police, including your own gang.  They'll just get out of the car.  You can't jump through either side window without kicking any front seat passengers out of the car, so make sure that if you're going to jump into the car, you do so through the front windshield.  Passengers in the car don't spawn until you're looking at the car and you're fairly close, and they despawn quickly after the car leaves your field of vision, so don't chase cars that you missed but appeared to have passengers; you'll just find the car with one person in it when you catch up, usually.  This one's in the top five most painful, in my opinion.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Vehicle surfing - if you get to the &quot;lucky intersection&quot; and you don't see any cars with passengers, find a car with a flat hood and crouch on it.  When the car starts moving, you'll be shown the proper button to start the car surfing diversion.  If the driver doesn't seem interested in moving, a shot through the window at the passenger's seat usually gets them &quot;motivated.&quot;  You'll have to maintain your balance on the hood to keep the diversion going.  30 seconds to a minute is a good amount of time per attempt, but you'll need a total of 10 minutes to compete the challenge.  As long as the car is moving, it doesn't really matter what the driver is doing.  They can swerve left and right, speed up and slow down, etc, and the balance minigame is pretty much the same regardless.  Probably the most boring 10 minutes of the game, unfortunately.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Group 2: Looks like we're going to have to JUUUUUMMMMMP!&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Base jumping - Go to Saints HQ, and get to the penthouse via the front door or the garage elevator.  Run past the pool and the helipad, and jump straight out down the street.  Use your parachute, and then you'll be given the option to set a target.  If you jumped straight out from the helipad, the target's always in the same place, under some elevated train tracks.  You can either land on the tracks, or go underneath them to hit the street level, either counts.  For the most part, you can just pull back on the stick to slow your forward progress.  You shouldn't need to move left or right.  Jack a car and drive back to Saints HQ to start again.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Car torpedo - When you're approaching Saints HQ to reset from the base jump, hold the &quot;exit car&quot; button while going at high speed to start the car torpedo diversion.  If you've got other cars parked in front of the HQ from previous attempts, you'll easily get high scores.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Windshield cannon - If you've maxed car torpedo when resetting for base jumps, slam the car into the front of the building at full throttle instead of jumping out.  If you've already done the base jumps, start the Insurance Fraud diversion and drive the wrong way down the highway.  Hitting other cars is very likely to fling you out.  If you can manage to get thrown completely off an elevated highway section, you'll go a long way towards finishing this.  When you almost run out of time in the Insurance Fraud activity, pause and exit the activity.  For more info and a video, see:  &lt;a href=&quot;https://gaming.stackexchange.com/questions/38508/how-can-i-most-efficiently-launch-myself-through-my-cars-windshield&quot;&gt;How can I most efficiently launch myself through my car&amp;#39;s windshield?&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;h2&gt;Group 3: Stupid Car Tricks&lt;/h2&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;p&gt;Big air time - at a certain point in the plot, the bridges between the islands will go up.  Get a fast car, give it max torque and the nitrous upgrade, and then go full throttle at the raised bridges.  With a fast sports car, you can probably hit 250 per jump.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Wheelie - to do a wheelie, get a motorcycle and accelerate while pulling back on the &quot;move&quot; stick.  Be careful, though: you have to land cleanly to get credit for the wheelie toward the challenge, just like you do to get respect for it. (This means no crashing until you touch your front wheel down. You can also mess up your wheelie by tipping too far back and having your back fender touch the ground, but it doesn't always cost you your entire wheelie.)  The easiest bike to do this with is the Sandstorm or the Estrada, although by the end of the game/activities you'll have the &quot;Cyber Blazing&quot; bike in your garage permanently. Some bikes are too heavy to lift, so if you're on one that you can't tip back, ditch it and get another.&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stoppie - to do a stoppie, accelerate a bit and then brake while pushing forward on the &quot;move&quot; stick.  You'll go up on the front wheel and slowly come to a stop.  This is pretty easy compared to the wheelie.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Stores Robbed - &lt;a href=&quot;https://gaming.stackexchange.com/questions/36777/can-i-rob-my-own-stores-for-challenge-completion&quot;&gt;Can I rob my own stores for challenge completion?&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Streaking time - &lt;a href=&quot;https://gaming.stackexchange.com/questions/38877/while-streaking-can-i-shock-police-officers&quot;&gt;While streaking, can I &amp;quot;shock&amp;quot; police officers?&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Two-wheel Distance - &lt;a href=&quot;https://gaming.stackexchange.com/questions/38675/whats-an-easy-way-to-complete-the-2-wheels-distance-challenge&quot;&gt;What&amp;#39;s an easy way to complete the &amp;quot;2-wheels&amp;quot; distance challenge?&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Gang members taunted - See &lt;a href=&quot;https://gaming.stackexchange.com/questions/38144/can-i-get-credit-for-lewd-gestures-at-people-who-are-already-trying-to-kill-me&quot;&gt;Can I get credit for lewd gestures at people who are already trying to kill me?&lt;/a&gt;  - if you can't get gang notoriety anymore (ie, you've got 100% of the properties owned, gang ops destroyed, etc), see the &quot;(Gang) Specialists Killed&quot; section below.  This is a super painful one as well.  &lt;/p&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;p&gt;Nut shots - &lt;a href=&quot;https://gaming.stackexchange.com/questions/36799/whats-the-most-effective-way-to-make-nut-shots&quot;&gt;What&amp;#39;s the most effective way to make Nut Shots?&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;During all of these you'll likely spend time wandering around on foot.  If you still don't have all of them, just stand around in a quiet area and wait for the phone calls.&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Post Survival Cleanup&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;These challenges you likely got organically during the story missions and the survival challenge farming, but I'll do a quick overview of them and how to farm them should you find yourself lacking:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Distance travelled - Fly around in the VTOL or any other airplane if you've not travelled far enough yet.&lt;/li&gt;&#xA;&lt;li&gt;People run over - Drive on the sidewalk.  Bring a tank if you want to farm some other challenges at the same time.&lt;/li&gt;&#xA;&lt;li&gt;Oncoming lane distance - Drive down the middle of the highway going the wrong way.&lt;/li&gt;&#xA;&lt;li&gt;Near misses - Drive down the middle of the highway going the wrong way &lt;em&gt;carefully&lt;/em&gt;. :)&lt;/li&gt;&#xA;&lt;li&gt;Powerslide time - Press the powerslide button while you turn.  If your car is fast enough, you might be able to drive in a circle with the powerslide button and the throttle held down to do this continuously.&lt;/li&gt;&#xA;&lt;li&gt;(Gang) Specialists killed - The only hard part about this is getting gang notoriety.  You can replay side missions to get some temporary notoriety and to get some gang members to show up.  Trafficking and mayhem missions in the regions where the gang used to control work best.  Once you have notoriety, cancel the mission, but make sure some gang members are still around that you can kill to regain their ire.&lt;/li&gt;&#xA;&lt;li&gt;Vehicle Mod Spending - Take a bunch of cars to a Rim Jobs or your crib garages, and blow money on them.&lt;/li&gt;&#xA;&lt;li&gt;Human shields used - Grab everyone you can find and hold them with the human shield button.  You can throw them or snap their necks immediately after grabbing them.&lt;/li&gt;&#xA;&lt;li&gt;Multi-kills - Destroying gang or police vehicles with a tank, rocket launcher, or other heavy weapon will give you a multi-kill.&lt;/li&gt;&#xA;&lt;li&gt;Grenade kills - Throw grenades.  Infinite grenades helps.&lt;/li&gt;&#xA;&lt;li&gt;(Cars/Helicopters/Boats/Tanks/Emus) Destroyed - Obviously you can destroy enemy vehicles, but you can also use vehicles from your garage.  Just take them out of the garage and destroy them, and then repeat.  For helicopters, crashing the copter works fine.  Note that VTOLs aren't counted towards this, so high STAG wanted levels won't help.&lt;/li&gt;&#xA;&lt;li&gt;Mascots killed - Prof. Genki's side mission is loaded with mascots, and one of the survival challenges is mascots in Emus.  Two (sometimes literal) birds with one stone.&lt;/li&gt;&#xA;&lt;li&gt;Carjackings - This only counts cars that you stole from people, so cars parked in lots or on the side of the road don't count.  Stand in a busy intersection and relieve people of their cars.&lt;/li&gt;&#xA;&lt;li&gt;Hoods explored - Drive around.  This is probably one of the first challenges you will unlock.&lt;/li&gt;&#xA;&lt;li&gt;Shortcuts found - Watch for pathways between buildings that connect major streets, and drive through them.  You only have to find about a quarter of the total shortcuts in the game, so it's likely you'll get this easily.&lt;/li&gt;&#xA;&lt;li&gt;No weapons kills - Equip your fists and beat down gang members or police.  This is much easier once you're mostly invulnerable.  Note that even if you've got all the damage immunity levels, you're still vulnerable to melee attacks, so be careful in close quarters lest you end up in the hospital.&lt;/li&gt;&#xA;&lt;li&gt;Stag commandos killed - In the story mission &quot;Air Steelport&quot; there are tons of these guys to kill.  If you still need more, max out your police notoriety.  They're relatively rare, but they do show up from time to time.  If STAG is no longer in your city, you'll have to replay the final mission to encounter more STAG forces.&lt;/li&gt;&#xA;&lt;li&gt;Compliments paid - Just complement random people on the street.&lt;/li&gt;&#xA;&lt;li&gt;Gang ops defeated - You have to get near a gang operation for it to show up on the map.  If you're missing a few, once you own everything and have all the activities completed, check parts of the map that aren't tinted purple.  A quick drive around the area ought to turn the operation up.  &lt;/li&gt;&#xA;&lt;li&gt;Kill brutes - Get your gang noteriety up (see &quot;specialists&quot; above) and brutes will spawn.  You'll also see them in Prof. Genki's side mission.&lt;/li&gt;&#xA;&lt;li&gt;Headshots - Aim high!  Use the pistols or an assault rifle for the best accuracy.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:37.187" LastActivityDate="2012-01-09T00:17:37.630" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="40079" PostTypeId="1" AcceptedAnswerId="41125" CreationDate="2011-12-04T23:07:08.543" Score="9" ViewCount="8495" Body="&lt;p&gt;I've planted a Glowing Mushroom farm before and got it to grow small Glowing Mushrooms. On the previous world I had created I actually got the tall Glowing Mushrooms to grown in the farm -- they looked very cool. I started a new world the other day on the 1.1 patch and I've noticed that -- even though I did the same things -- there were no large mushrooms. I suspect the depth is wrong, even though glowing mushrooms are growing. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Here are the things that I think you need to do: &lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;mud&lt;/li&gt;&#xA;&lt;li&gt;heat source (this seemed to help the tall Glowing Mushrooms on the last world, they were more likely to grow near a torch)&lt;/li&gt;&#xA;&lt;li&gt;depth (think anything under level is fine, but does the depth matter for tall Glowing Mushrooms?)  &lt;/li&gt;&#xA;&lt;li&gt;time (wait, wait, wait)&lt;/li&gt;&#xA;&lt;li&gt;height (I think at least 20 blocks of space)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="4042" LastEditorUserId="144891" LastEditDate="2019-10-22T17:28:08.983" LastActivityDate="2019-10-22T17:28:08.983" Title="How do I grow tall Glowing Mushrooms?" Tags="|terraria|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 4.0" />
  <row Id="40080" PostTypeId="1" AcceptedAnswerId="41901" CreationDate="2011-12-04T23:26:57.893" Score="20" ViewCount="8837" Body="&lt;p&gt;I decided to use Mage Armor and so I quit wearing Morokei (a &quot;light armor&quot; mask) in favor of a an enchanted &quot;clothing&quot; circlet (0 armor).  When I picked up Diadem of the Savant I was disappointed to see it register as &quot;light armor&quot; with AC 8.  My wife asked why, so I said if I put this on I'll go from 120 armor to 68:  Instead I went to 128!  I tried it several times (casting first, casting after, trying Morokei again) and the Diadem seems to be exempt from the Mage Armor rule despite being &quot;light armor&quot; (which is clearly modified by my slight light armor skill) and having AC 8.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Are all circlets exempt for Mage Armor?  Are there other pieces (unique or entire classes) that are exempt?&lt;/p&gt;&#xA;" OwnerUserId="9567" LastActivityDate="2012-02-03T04:18:09.770" Title="Are all circlets acceptable for the Mage Armor perk?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="40081" PostTypeId="1" CreationDate="2011-12-04T23:31:59.213" Score="3" ViewCount="24716" Body="&lt;p&gt;I have forwarded all the required ports on my router per these two articles/forum posts:&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://forums.steampowered.com/forums/showthread.php?t=1019454&quot; rel=&quot;nofollow noreferrer&quot;&gt;Required Ports for Modern Warfare 2&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;https://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/std_adp.php?p_faqid=26621&quot; rel=&quot;nofollow noreferrer&quot;&gt;What ports does this game use?&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And yet, I still cannot connect to any games.  I try to join a game, and I'm always the only one in the lobby.  It searches for games for a good 60 seconds, incrementing the ping tolerance by 10 every few seconds, then finally says &quot;Searching for available games&quot; for a good minute or two after which I give up.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can see that there are x thousand people playing on the multiplayer screen, so why can't I join any of these games?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I have no problem connecting to multiplayer in other games such as Left 4 Dead and Starcraft 2, and I'm on high-speed cable internet.&lt;/p&gt;&#xA;" OwnerUserId="46" LastActivityDate="2015-12-23T00:39:19.080" Title="I can never find any Modern Warfare 2 multiplayer games. Why?" Tags="|pc|call-of-duty-modern-warfare-2|" AnswerCount="4" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40082" PostTypeId="2" ParentId="34399" CreationDate="2011-12-04T23:32:25.703" Score="2" Body="&lt;p&gt;If you really want to anger people.  Flying the MAV at full speed into the faces of enemies will kill them (considered a roadkill death, which you get full kill points for).  It doesn't injure the MAV but is pretty tricky to get the hang of.&lt;/p&gt;&#xA;" OwnerUserId="15899" LastActivityDate="2011-12-04T23:32:25.703" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40083" PostTypeId="2" ParentId="37132" CreationDate="2011-12-05T00:13:43.530" Score="12" Body="&lt;p&gt;If you enter &lt;code&gt;setessential 1C605 1&lt;/code&gt; in the console, he won't be &lt;em&gt;able&lt;/em&gt; to die.&lt;/p&gt;&#xA;" OwnerUserId="15452" LastEditorUserId="1980" LastEditDate="2011-12-05T15:36:07.087" LastActivityDate="2011-12-05T15:36:07.087" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40084" PostTypeId="1" CreationDate="2011-12-05T00:16:44.960" Score="5" ViewCount="728" Body="&lt;p&gt;I'm level 25 in Skyrim and I don't think I've seen a single bird.  I've had some bats fly past me once or twice, but that's about it.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;These areas, with the mountains and beautiful terrain, birds should be flying everywhere.&lt;/p&gt;&#xA;" OwnerUserId="15893" LastActivityDate="2011-12-05T00:23:24.310" Title="Where are the birds?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40085" PostTypeId="2" ParentId="40084" CreationDate="2011-12-05T00:23:24.310" Score="3" Body="&lt;p&gt;The birds are in the sky!&lt;/p&gt;&#xA;&#xA;&lt;p&gt;But seriously, it depends on the draw distance if you see birds or not, the most chance of seeing them is if you look straight at the sky, on a place that is located not too low, under clear day skies.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also they're not always there, but added semi-randomly, and birds and dragons usually don't share the same territory.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Personally I sometimes only notice the birds because of their shadows when they fly over me.&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-05T00:23:24.310" CommentCount="5" ContentLicense="CC BY-SA 3.0" />
  <row Id="40086" PostTypeId="2" ParentId="39985" CreationDate="2011-12-05T00:39:20.337" Score="3" Body="&lt;p&gt;Anti-Tank mines, EOD bots, Mortars, T-UGS, SOFLAM, MAV's, Claymores and Radio Beacons (provided you don't spawn on them) will not disappear upon death.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Only C4 disappears upon death.&lt;/p&gt;&#xA;" OwnerUserId="15901" LastEditorUserId="12" LastEditDate="2011-12-28T05:54:43.593" LastActivityDate="2011-12-28T05:54:43.593" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40088" PostTypeId="1" AcceptedAnswerId="40089" CreationDate="2011-12-05T00:56:03.117" Score="29" ViewCount="22981" Body="&lt;p&gt;Are there any time-sensitive events in Skyrim, whose occurrence is based on how many in-game days have passed? Or, to phrase it another way, are there any disadvantages to waiting out time indefinitely, as is often suggested for merchant restocking?&lt;/p&gt;&#xA;" OwnerUserId="8088" LastActivityDate="2021-08-13T16:22:11.670" Title="Are there any time-sensitive events in Skyrim?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="5" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40089" PostTypeId="2" ParentId="40088" CreationDate="2011-12-05T01:03:49.377" Score="17" Body="&lt;p&gt;The only time-sensitive event is your marriage ceremony.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Once you've proposed to your Future Significant Other, you'll need to arrange the wedding.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After you've arrange the wedding, you have about 24 hours before the ceremony takes place (it always takes place between dawn and dusk, 6:00 AM - 6:00 PM).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if you do miss the ceremony, you can go to your Future Significant Other and ask for another chance.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="8088" LastEditDate="2011-12-05T02:17:51.300" LastActivityDate="2011-12-05T02:17:51.300" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40090" PostTypeId="2" ParentId="40055" CreationDate="2011-12-05T01:05:51.667" Score="14" Body="&lt;p&gt;Once upon a time, it was possible to install Linux distributions (or another OS) on the PS3, and if you did that it was possible to install Firefox as well.  However, Sony &lt;a href=&quot;http://en.wikipedia.org/wiki/OtherOS&quot; rel=&quot;nofollow noreferrer&quot;&gt;removed that option&lt;/a&gt; in firmware revision 3.21.  Since that time, the only software that can be run on the PS3 is official Sony and Sony licensed software.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Since then, the PS3's security and anti-tampering systems have been broken, and it is possible to put different firmware on your PS3.  Doing so likely voids the manufacturer's warranty and you may lose or be locked out of certain console features.  However, I believe it may be possible to install Firefox if you were to change the firmware.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;I don't have any reliable links for this sort of information, as it's hard to authenticate these kind of sites.  Additionally, I don't want to provide information that may lead to you damaging your console.  I'm only mentioning this to provide a complete answer, and I strongly suggest you leave your PS3's firmware alone.&lt;/p&gt;&#xA;" OwnerUserId="13845" LastEditorUserId="13763" LastEditDate="2011-12-05T03:09:16.597" LastActivityDate="2011-12-05T03:09:16.597" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40092" PostTypeId="1" AcceptedAnswerId="40094" CreationDate="2011-12-05T01:12:49.513" Score="4" ViewCount="20506" Body="&lt;p&gt;In particular, what types of items can I now steal that I couldn't before?  I've not noticed any difference in getting the perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, once I got the perk that lets you steal weapons, I noticed that the weapons appear sporadically in the list.  Maybe there is a trick to it I'm missing.&lt;/p&gt;&#xA;" OwnerUserId="7915" LastActivityDate="2016-06-22T06:00:27.473" Title="What does Pickpocketing : Perfect Touch do?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="3" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40093" PostTypeId="1" AcceptedAnswerId="40104" CreationDate="2011-12-05T01:14:13.723" Score="7" ViewCount="14682" Body="&lt;p&gt;I'm walking here is Skyrim, and suddenly I get attacked by an assassin.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;After I barely manage to kill him, I find a note on his remains:&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;As instructed, you are to eliminate &lt;code&gt;&amp;lt;PlayerName&amp;gt;&lt;/code&gt; by any means necessary. The Black Sacrament has been performed - somebody wants this poor fool dead.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;We've already received payment for the contract.  Failure is not an option.&lt;/p&gt;&#xA;  &#xA;  &lt;p&gt;~ Astrid&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;Obviously, I don't like being marked for death, and would prefer to instead completely destroy Astrid and the rest.&lt;/p&gt;&#xA;" OwnerUserId="29" LastEditorUserId="29" LastEditDate="2011-12-07T18:30:30.607" LastActivityDate="2013-02-10T16:28:58.273" Title="How do I destroy the Dark Brotherhood?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40094" PostTypeId="2" ParentId="40092" CreationDate="2011-12-05T01:31:32.513" Score="5" Body="&lt;p&gt;The perk allows you to can pickpocket equipped items, like armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can use it along with Misdirection to strip/gain a tactical advantage against a NPC (like Astrid) before you engage in combat with them. The can be useful with followers as well. Sometimes followers will refuse to equip the items you give them. You can use these two perks to pickpocket the items you wish to replace with the improved items. They also helps with NPCs who will not trade their equipped items with you.&lt;/p&gt;&#xA;" OwnerUserId="15772" LastEditorUserId="11089" LastEditDate="2012-08-16T04:51:22.947" LastActivityDate="2012-08-16T04:51:22.947" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40096" PostTypeId="1" AcceptedAnswerId="40097" CreationDate="2011-12-05T01:39:17.320" Score="8" ViewCount="18532" Body="&lt;p&gt;At some point in every Assassin's Creed game, the creed itself comes up, but I can never remember what it is.  I know it has something to do with &quot;everything is permitted&quot; and there's another part about light and dark.  Does anyone remember the full assassin's creed and what it means?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also I seem to remember Altair losing a finger during a part of his initiation ritual, and some of the assassins in later games have something done to their fingers (removed?) and I seem to remember this having something to do with the hidden blade.  What's the story with the fingers?&lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2019-03-11T12:55:24.853" Title="What is the assassin's creed?" Tags="|assassins-creed-revelations|" AnswerCount="5" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40097" PostTypeId="2" ParentId="40096" CreationDate="2011-12-05T01:45:22.197" Score="11" Body="&lt;p&gt;From The &lt;a href=&quot;http://assassinscreed.wikia.com/wiki/The_Creed&quot; rel=&quot;noreferrer&quot;&gt;Assassins Creed wiki&lt;/a&gt;: &lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;The Assassin's Creed is the code and guiding philosophy of the&#xA;  Assassin Order, upheld from the Third Crusade, until modern days. It&#xA;  restricts unnecessary slaughter of innocents, preserves the reputation&#xA;  of oneself and of the Order, and is meant to create peace, not only&#xA;  within the world, but within the individual.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The three main rules (tenets) of the creed are (also from the wiki):&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Stay your blade from the flesh of an innocent&lt;/li&gt;&#xA;&lt;li&gt;Hide in plain sight&lt;/li&gt;&#xA;&lt;li&gt;Never compromise the Brotherhood&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;The Maxim is another part of the creed (wiki as well):&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Nothing is true; everything is permitted&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="8350" LastEditorUserId="8350" LastEditDate="2011-12-05T01:54:17.217" LastActivityDate="2011-12-05T01:54:17.217" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40098" PostTypeId="2" ParentId="39722" CreationDate="2011-12-05T01:46:04.083" Score="2" Body="&lt;p&gt;Wave 30 is a Coil Cannon that creates a slow field&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wave 35 is a Coil Mortar that creates a damage field&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Wave 40 is a laser broadcaster that is extremely long range and pinpoint accurate. It appears to damage every enemy along the line it is fired.&lt;/p&gt;&#xA;" OwnerUserId="15904" LastActivityDate="2011-12-05T01:46:04.083" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40100" PostTypeId="2" ParentId="39993" CreationDate="2011-12-05T01:50:57.467" Score="2" Body="&lt;p&gt;Sniper rifles and grenades can be used to detonate and destroy AT mines -- at least, I have used them to.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However pistols, rifles, etc do not work to blow up mines, no matter how much you fire.&lt;/p&gt;&#xA;" OwnerUserId="12" LastActivityDate="2011-12-05T01:50:57.467" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40101" PostTypeId="2" ParentId="40096" CreationDate="2011-12-05T01:51:17.607" Score="4" Body="&lt;blockquote&gt;&#xA;  &lt;p&gt;&lt;em&gt;&quot;Laa shay'a waqi'un mutlaq bale kouloun mumkin.&quot;&lt;/em&gt;&lt;br&gt;&#xA;  (&quot;Nothing is true, everything is permitted&quot; in Arabic)&lt;br&gt;&#xA;  -- The Creed's maxim&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;The Assassin's Creed is the code and guiding philosophy of the Assassin Order. It restricts unnecessary slaughter of innocents, preserves the reputation of oneself and of the Order, and is meant to create peace, not only within the world, but within the individual. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Creed mainly emphasizes three simple, moral tenets that focus on ensuring a successful mission, mastery of emotions, and the safety of the Brotherhood.&lt;/p&gt;&#xA;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;&quot;Stay your blade from the flesh of an innocent.&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Hide in plain sight, be one with the crowd.&quot;&lt;/li&gt;&#xA;&lt;li&gt;&quot;Never compromise the Brotherhood.&quot;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;&lt;p&gt;(&lt;a href=&quot;http://assassinscreed.wikia.com/wiki/The_Creed&quot; rel=&quot;nofollow noreferrer&quot;&gt;Source&lt;/a&gt;)&lt;/p&gt;&#xA;" OwnerUserId="29" LastActivityDate="2011-12-05T01:51:17.607" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40102" PostTypeId="2" ParentId="39990" CreationDate="2011-12-05T01:53:42.583" Score="5" Body="&lt;p&gt;You're not &lt;em&gt;supposed&lt;/em&gt; to show up on the minimap at all with any silenced weapon. (Not flash suppressors, silencers).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That is not currently the case, it is a bit random depending on which gun you're referring to. This is confirmed as a bug by DICE, and I believe the upcoming Dec 6 patch fixes this, so for the purposes of this answer, let's just go with &lt;em&gt;any silencer should ensure that you don't show up on the minimap when firing.&lt;/em&gt;&lt;/p&gt;&#xA;&#xA;&lt;blockquote&gt;&#xA;  &lt;p&gt;Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&#xA;&lt;p&gt;&lt;a href=&quot;http://www.bluesnews.com/s/128125/battlefield-3-patch-this-week&quot; rel=&quot;nofollow noreferrer&quot;&gt;http://www.bluesnews.com/s/128125/battlefield-3-patch-this-week&lt;/a&gt;&lt;/p&gt;&#xA;" OwnerUserId="12" LastEditorUserId="12" LastEditDate="2011-12-05T02:07:28.910" LastActivityDate="2011-12-05T02:07:28.910" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40103" PostTypeId="2" ParentId="40093" CreationDate="2011-12-05T01:54:19.227" Score="4" Body="&lt;p&gt;I'm not sure that you can stop the assassins by destroying the brotherhood, but here's the basic of doing it anyways.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Go to Windhelm and search around for a Dark Elf talking to a kid, if you listen to them you get a quest marker to talk to some person called Aventus Aretino (you don't need to hear them, you can just go to the house; it's the one right next to where the two are talking, you need to pick the lock.)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Inside talk to the kid and start the Innocence Lost quest, where you need to kill the person specified in the quest. You don't get a bounty even if you kill the person in public. Afterwards you will receive a letter from a courier (after a FEW days, either do some other stuff or wait/fast travel).&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Afterwards, sleep in any bed for any amount of time, which will start the first quest for the Dark Brotherhood, in which you can decide rather than to follow the orders of the Brotherhood leader, to just kill her instead. Be forewarned, she has one of the strongest daggers in the game and some very good armor, so it will be a bit of a fight.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Afterwards you will fail the first Brotherhood quest and get a new quest to destroy the Brotherhood, find a guard (any city will do), tell them you've killed the leader of the Brotherhood, and you'll get a quest marker to talk to someone in the town of Dragon Bridge, who will then give you the location (and password) for the Brotherhood hideout, where you can then go and kill and get a few thousand gold (plus the loot, including some good light armor and one of the better daggers in the game).&lt;/p&gt;&#xA;" OwnerUserId="15471" LastActivityDate="2011-12-05T01:54:19.227" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40104" PostTypeId="2" ParentId="40093" CreationDate="2011-12-05T01:54:47.847" Score="7" Body="&lt;p&gt;(The links are spoilers, avoid them if you don't want to be spoiled.) Speak to Aventus Aretino inside the Aretino Residence in Windhelm to start a &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Innocence_Lost&quot; rel=&quot;noreferrer&quot;&gt;chain of events&lt;/a&gt;, with some patience you will then receive a &quot;mysterious letter&quot; from a courier, read it and sleep. When you awaken, you will find yourself in an &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:With_Friends_Like_These...&quot; rel=&quot;noreferrer&quot;&gt;unfamiliar shack&lt;/a&gt;. When forced to make a decision, choose not to kill the &quot;innocent&quot; (not the first, second, or third, but the &lt;em&gt;fourth&lt;/em&gt;). Your desired path will soon be revealed.&lt;/p&gt;&#xA;&#xA;&lt;blockquote class=&quot;spoiler&quot;&gt;&#xA;  &lt;p&gt; After you've freed the captives and killed their captor, you will have failed the quest, but your ambition will soon be &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Destroy_the_Dark_Brotherhood!&quot; rel=&quot;noreferrer&quot;&gt;fulfilled&lt;/a&gt;... but one could say it would be wiser to join the darkness than to fight it.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;" OwnerUserId="15772" LastEditorUserId="15772" LastEditDate="2011-12-05T02:04:41.917" LastActivityDate="2011-12-05T02:04:41.917" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40105" PostTypeId="2" ParentId="40096" CreationDate="2011-12-05T01:57:51.830" Score="2" Body="&lt;p&gt;Should help you find what it means.&#xA;&lt;div class=&quot;youtube-embed&quot;&gt;&lt;div&gt;&#xD;&#xA;                &lt;iframe width=&quot;640px&quot; height=&quot;395px&quot; src=&quot;https://www.youtube.com/embed/y_sEyky7NlY?start=0&quot;&gt;&lt;/iframe&gt;&#xD;&#xA;            &lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&#xA;" OwnerUserId="15236" LastActivityDate="2011-12-05T01:57:51.830" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40107" PostTypeId="2" ParentId="40081" CreationDate="2011-12-05T02:05:12.957" Score="3" Body="&lt;p&gt;Modern Warfare 2, even on the PC, uses a peer-to-peer model for multiplayer.  If there are no games within a certain latency limit of you (I think it's around 100-150 ms) the game will attempt to make a new game with you as the host.  If enough other people in your area are also looking for a game, they will join your lobby and you will have the chance to play with them.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, if there aren't any players in your area trying to play Modern Warfare 2 in the game mode that you've chosen, you'll essentially wait forever for other people to show up.  You can try to fix this in a couple of ways, but essentially unless there are people playing near you, you won't find a game lobby.  This is complicated by the fact that far fewer people are playing Modern Warfare 2 compared to other games in the CoD series.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;A couple of things to try nonetheless:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Modern Warfare 2 segregates players based on the game type they want to play.  Team Deathmatch is generally the favorite, so if you're trying to play some other game mode, you might consider trying a more popular one instead.  &lt;/li&gt;&#xA;&lt;li&gt;If there's anything else going on with your connection (ie, people you live with watching Netflix, or downloading large files) try to reduce this.  This can improve your latency and give you a wider area to search for games in.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&lt;p&gt;Beyond that, it's more just a matter of whether people in your region are interested in playing a game of Modern Warfare 2 or not.  Peak times seem to be in the evenings.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Left4Dead uses a dedicated server architecture, and is a lot more forgiving in terms of latency, so finding a game is quite a bit easier.  It also has more of a following even this far after release.  Starcraft 2 can tolerate much higher latencies and is also quite a bit more popular than Modern Warfare 2 at this point.  &lt;/p&gt;&#xA;" OwnerUserId="13845" LastActivityDate="2011-12-05T02:05:12.957" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="40109" PostTypeId="2" ParentId="40092" CreationDate="2011-12-05T02:13:23.100" Score="3" Body="&lt;p&gt;You can now pickpocket all equipped items from a character.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Keep in mind that you need to remain hidden from that character (other people noticing you is fine), and also, some characters with unique/special armor (like for instance, Ulfric) can't have their equipment stolen.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;To test to make sure it's working, find a regular guard in any town, and while remaining hidden from them, try to pick their pocket. You should find lots of armor with little triangles to the left (to show they're equipped).&lt;/p&gt;&#xA;" OwnerUserId="12087" LastActivityDate="2011-12-05T02:13:23.100" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40111" PostTypeId="1" AcceptedAnswerId="40112" CreationDate="2011-12-05T02:13:41.743" Score="6" ViewCount="1498" Body="&lt;p&gt;In Skyrim, do potions like Resist Fire have any effects on your followers?  If I drink a Resist Fire potion, does that also increase the fire resistance of my followers?  &lt;/p&gt;&#xA;" OwnerUserId="15893" LastEditorUserId="8090" LastEditDate="2011-12-05T11:41:45.730" LastActivityDate="2011-12-05T11:41:45.730" Title="Do potions have an effect on your companion?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40112" PostTypeId="2" ParentId="40111" CreationDate="2011-12-05T02:17:33.763" Score="3" Body="&lt;p&gt;No. Imbibing a potion or casting a beneficial spell on yourself has no property of transitivity to your follower. (Follower is the official term, if only because &quot;Companion&quot; is used to refer to... well, one of the &lt;a href=&quot;http://www.uesp.net/wiki/Skyrim:Companions&quot; rel=&quot;nofollow noreferrer&quot;&gt;Companions&lt;/a&gt;)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I'm not sure under what situations NPCs drink potions in their inventory, but it does happen (or at least is 'faked' from time to time).&lt;/p&gt;&#xA;" OwnerUserId="336" LastActivityDate="2011-12-05T02:17:33.763" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40113" PostTypeId="2" ParentId="38732" CreationDate="2011-12-05T02:42:26.613" Score="3" Body="&lt;p&gt;The Eagle Eye perk + The Illusion Silent Casting perk + Telekinesis will let you scope out a room for expensive items to yoink. Aside from that, there's really nothing exclusive to Telekinesis. ;'&amp;lt;&lt;/p&gt;&#xA;" OwnerUserId="15772" LastActivityDate="2011-12-05T02:42:26.613" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40114" PostTypeId="1" CreationDate="2011-12-05T02:52:27.343" Score="17" ViewCount="5143" Body="&lt;p&gt;My Level 18 Argonian assassin was recently decapitated by a Bandit Chief's battleaxe power attack.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;For this feat to be performed by a player would require the &quot;Devastating Blow&quot; Two-Handed Perk.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Did this Bandit Chief have the perk, or a special NPC-only equivalent decapitation ability?  If it was the perk, should I assume he had all the prerequisite perks as well?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Have others observed instances of NPCs (including companions) using perk-exclusive abilities?&lt;/p&gt;&#xA;" OwnerUserId="662" LastActivityDate="2019-04-22T20:29:46.467" Title="Do NPCs use the same perk trees as player characters?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40115" PostTypeId="1" AcceptedAnswerId="40116" CreationDate="2011-12-05T02:53:55.727" Score="2" ViewCount="4090" Body="&lt;p&gt;Short version: player.addperk isn't working like I want it to.  &lt;/p&gt;&#xA;&#xA;&lt;p&gt;Is there a way I can change the number of available perk choices that I have?  Basically I want to level myself without increasing my level or my magic/health/stamina.&lt;/p&gt;&#xA;" OwnerUserId="7915" LastActivityDate="2011-12-05T03:15:00.353" Title="Can I use the Skyrim console to increase the number of available perks?" Tags="|the-elder-scrolls-v-skyrim|pc|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40116" PostTypeId="2" ParentId="40115" CreationDate="2011-12-05T03:15:00.353" Score="3" Body="&lt;p&gt;You have specify which perk code to add.&lt;/p&gt;&#xA;&lt;p&gt;You can make a &lt;a href=&quot;http://www.gamefront.com/skyrim-add-every-perk-on-pc/&quot; rel=&quot;nofollow noreferrer&quot;&gt;batch file&lt;/a&gt; to add them all in one command or add them &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Console_Perk_Codes_%28Skyrim%29&quot; rel=&quot;nofollow noreferrer&quot;&gt;one by one&lt;/a&gt;.&lt;/p&gt;&#xA;" OwnerUserId="15772" LastEditorUserId="-1" LastEditDate="2020-06-15T08:59:11.727" LastActivityDate="2011-12-05T03:15:00.353" CommentCount="6" ContentLicense="CC BY-SA 3.0" />
  <row Id="40117" PostTypeId="2" ParentId="38019" CreationDate="2011-12-05T03:24:19.317" Score="2" Body="&lt;p&gt;Volskygge has a tunnel with a good number of frostbite spiders in it. However, it is also on a one-way road to a nasty draugr boss. If you feel up to taking him on, you get an excellent item out of it, Volsung's Mask. But save your game when you get to the puzzle room because solving the puzzle commits you to going forward. That way if the draugr at the end is too difficult you can just leave and find some spiders that are less hassle.&lt;/p&gt;&#xA;" OwnerUserId="15459" LastActivityDate="2011-12-05T03:24:19.317" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40119" PostTypeId="1" AcceptedAnswerId="40126" CreationDate="2011-12-05T03:54:58.113" Score="18" ViewCount="192088" Body="&lt;p&gt;I have become the Harbinger of the Companions. But I still keep getting &quot;Talk to the leaders of the Companions for more work&quot; in the miscellaneous quest journal. Does this ever end? Also as Harbinger of the Companions, why does it say talk to the &quot;leader&quot; of the Companions, am I not their head? I should be sending them on such little quests like &quot;Rescue X from Y place&quot;.&lt;/p&gt;&#xA;" OwnerUserId="15184" LastActivityDate="2018-08-23T16:49:29.153" Title="Do the bonus quests for Companions' leaders end?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="4" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40120" PostTypeId="2" ParentId="35494" CreationDate="2011-12-05T03:59:09.027" Score="4" Body="&lt;p&gt;I noticed an answer suggesting the ring only allows you a single additional transformation per day. This is untrue. The ring and it's power give you unlimited transformations, provided the ring is equipped. To use the power of the ring, simply use the magicka menu, scroll down to powers, and activate the power of Hircine's ring.&lt;/p&gt;&#xA;" OwnerUserId="15911" LastActivityDate="2011-12-05T03:59:09.027" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40121" PostTypeId="1" AcceptedAnswerId="40156" CreationDate="2011-12-05T04:21:42.360" Score="8" ViewCount="4614" Body="&lt;p&gt;As Mark mentions &lt;a href=&quot;https://gaming.stackexchange.com/a/36434/336&quot;&gt;here&lt;/a&gt;, the Lord Stone grants the player magic and damage resistance: 25% of the former, and 50 points of the latter.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Unfortunately, It's not clear what &quot;points damage resistance&quot; actually means. Does it just mean +50 points of armor? -50 damage from every hit suffered? (That seems high...)&lt;/p&gt;&#xA;&#xA;&lt;p&gt;How does the Lord Stone work?&lt;/p&gt;&#xA;" OwnerUserId="336" LastEditorUserId="-1" LastEditDate="2017-04-13T12:09:50.547" LastActivityDate="2011-12-05T12:11:10.720" Title="How does the Lord Stone's damage reduction work?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40122" PostTypeId="2" ParentId="40081" CreationDate="2011-12-05T04:32:23.937" Score="0" Body="&lt;p&gt;Another thing that's not being considered is that MW2 is a 2 year old game with 2 successors that are virtually identical in genre, Black Ops and MW3. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;There is going to be next to nil players on MW2 at this point. While this argument doesn't apply to other games like COD2 or World at War, they're different entirely.&lt;/p&gt;&#xA;" OwnerUserId="15913" LastEditorUserId="11243" LastEditDate="2011-12-06T00:38:43.663" LastActivityDate="2011-12-06T00:38:43.663" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40124" PostTypeId="2" ParentId="39896" CreationDate="2011-12-05T04:50:55.307" Score="1" Body="&lt;p&gt;Basically the dragons are still frequent so as you can complete your collections of shouts and for the dragon bones and scales. Once modding is available you will be able to create or find a mod that can lower the spawn rate or get rid of them completely if you wish. Bethesda has also announced that the PC version of the game is going to be getting a lot of updates in the coming months. Maybe they will do something about this themselves at one point or another.&lt;/p&gt;&#xA;" OwnerUserId="15702" LastActivityDate="2011-12-05T04:50:55.307" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40126" PostTypeId="2" ParentId="40119" CreationDate="2011-12-05T05:13:17.117" Score="19" Body="&lt;p&gt;No, these quests do not end. These are simply due to the Radiant A.I., and never ending quests.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Also, as the Harbinger, you're not the leader, it would be better described as an adviser to the council of Companions.&lt;/p&gt;&#xA;" OwnerUserId="5521" LastEditorUserId="-1" LastEditDate="2013-03-12T08:39:38.150" LastActivityDate="2013-03-12T08:39:38.150" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40129" PostTypeId="2" ParentId="32924" CreationDate="2011-12-05T06:53:40.143" Score="1" Body="&lt;p&gt;I went full DPS. I have a rapid-fire bow (53 base damage per shot, 7 shots per second, 77 arrows/clip fully upgraded) and at Lv17 I can take down an Orc on Hard in about a second, which is about the same DPS as a Lv1 Fireball tower from my full-defense Lv26 Apprentice. &lt;/p&gt;&#xA;" OwnerUserId="15919" LastActivityDate="2011-12-05T06:53:40.143" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40130" PostTypeId="1" AcceptedAnswerId="40875" CreationDate="2011-12-05T06:57:49.917" Score="8" ViewCount="149" Body="&lt;p&gt;Having recently completed Magicka's adventure (enjoying myself quite a bit in the process), I was delighted to see that you can start the game again with all the magicks you unlocked still available.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Seeing how I didn't manage to track down all magicks on my first playthrough, I was wondering if collecting only the ones I missed on this additional playthrough would net me the &quot;I put on my wizard robe and hat&quot; achievement.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;That, in turn, got me wondering whether other achievements are tracked across playthroughs. For example, I managed to rack up around 650 overkills. Will I only need 350 more on my second run to get the corresponding achievement, or will I need to collect the full 1000?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You get the gist of things. Which achievements, if any, are tracked across multiple playthroughs?&lt;/p&gt;&#xA;" OwnerUserId="295" LastEditorUserId="100715" LastEditDate="2016-12-24T07:20:31.127" LastActivityDate="2016-12-24T07:20:31.127" Title="Are achievements tracked across playthroughs?" Tags="|achievements|magicka|" AnswerCount="1" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40131" PostTypeId="1" AcceptedAnswerId="40133" CreationDate="2011-12-05T07:01:45.400" Score="12" ViewCount="41783" Body="&lt;p&gt;I've found some nice masks and held on to them. But is there any special purpose to the Dragon Priest Masks other than their magical powers?&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The masks I'm talking about are:&lt;/p&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Hevnoraak &lt;/li&gt;&#xA;&lt;li&gt;Konahrik &lt;/li&gt;&#xA;&lt;li&gt;Krosis &lt;/li&gt;&#xA;&lt;li&gt;Morokei &lt;/li&gt;&#xA;&lt;li&gt;Nahkriin &lt;/li&gt;&#xA;&lt;li&gt;Otar &lt;/li&gt;&#xA;&lt;li&gt;Rahgot &lt;/li&gt;&#xA;&lt;li&gt;Vokun &lt;/li&gt;&#xA;&lt;li&gt;Volsung&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;" OwnerUserId="12035" LastEditorUserId="3917" LastEditDate="2011-12-05T10:59:15.070" LastActivityDate="2019-02-10T20:23:59.120" Title="What is the purpose of the Dragon Priest Masks?" Tags="|the-elder-scrolls-v-skyrim|" AnswerCount="1" CommentCount="3" ContentLicense="CC BY-SA 3.0" />
  <row Id="40133" PostTypeId="2" ParentId="40131" CreationDate="2011-12-05T07:20:55.673" Score="11" Body="&lt;p&gt;After collecting the 8 Dragon Priest Masks, and the Wooden Mask, followed by placing the other 8 Dragon Priest Masks on the correct pedestals, you'll be granted a 9th mask, Konahrik. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;You can find the &lt;a href=&quot;http://elderscrolls.wikia.com/wiki/Wooden_Mask&quot; rel=&quot;noreferrer&quot;&gt;Wooden Mask&lt;/a&gt; after entering a mounded room, located just outside Labyrinthian, known to some as the Bromjunaar Sanctuary. In the room, you will find the Wooden Mask near some skeletal remains. It's latent power will only work in that room. Put it on and see what it reveals...&lt;/p&gt;&#xA;" OwnerUserId="15772" LastActivityDate="2011-12-05T07:20:55.673" CommentCount="8" ContentLicense="CC BY-SA 3.0" />
  <row Id="40135" PostTypeId="2" ParentId="34936" CreationDate="2011-12-05T07:32:02.363" Score="-3" Body="&lt;p&gt;Sometimes in my game, I can get a critical attack that does more damage than a normal one, its somewhat random though.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;I can shoot them in the face one time and get normal damage then do it again and get a critical attack.  You know it's a critical when it does that hollow knock sound when it hits them, but I've only found it works with a bow, haven't properly done it with swords yet.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;And in case someone thinks I'm mistaking this for a sneak attack, this is while we can both see each other and attacking.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;However, it's not just the face that has given me critical damage, I've shot them in the chest too and it's happened.&lt;/p&gt;&#xA;" OwnerUserId="15829" LastEditorUserId="16659" LastEditDate="2013-12-23T19:04:00.590" LastActivityDate="2013-12-23T19:04:00.590" CommentCount="1" ContentLicense="CC BY-SA 3.0" />
  <row Id="40136" PostTypeId="1" AcceptedAnswerId="40149" CreationDate="2011-12-05T07:32:39.020" Score="6" ViewCount="1260" Body="&lt;p&gt;I'm currently sporting a full set of iron armour as well as Light's Bane and a Demon Bow and an assortment of silver and gold tools. I'm feeling like copper is now totally useless to me, except as a money maker. However, iron seems like it would be perpetually useful as it can be used to make such things as buckets and toilets.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;So my question is, do some ores become useless as you advance, and if so then which ones do?&lt;/p&gt;&#xA;" OwnerUserId="9364" LastEditorUserId="9364" LastEditDate="2011-12-05T09:45:31.467" LastActivityDate="2012-10-07T00:05:36.353" Title="Do some ores become totally obsolete?" Tags="|terraria|" AnswerCount="4" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40137" PostTypeId="2" ParentId="37937" CreationDate="2011-12-05T07:45:32.530" Score="3" Body="&lt;p&gt;I think the best movement speed I have come across personally is:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Wearing light armour (can use more stamina that way and I think it's generally a bit faster)&lt;/li&gt;&#xA;&lt;li&gt;Having my bow or two weapons out (only if in sneak mode)&lt;/li&gt;&#xA;&lt;li&gt;In sneak and rolling (with weapons out, you can roll continually until stamina depletes)&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;p&gt;I generally believe rolling in sneak mode does go faster than running; I seem to travel faster. It's up to you whether you want to try those combinations out.&lt;/p&gt;&#xA;&lt;p&gt;Maybe instead of light armour, try mage clothes, that's no armour, but somewhat lighter.&lt;/p&gt;&#xA;&lt;p&gt;I think the best way for you is to create a route to go from one city to the next, once via rolling, and then via running, leaving on the hour and seeing how long it takes you to find which is faster.&lt;/p&gt;&#xA;" OwnerUserId="15829" LastEditorUserId="101611" LastEditDate="2023-11-20T19:23:31.307" LastActivityDate="2023-11-20T19:23:31.307" CommentCount="0" ContentLicense="CC BY-SA 4.0" />
  <row Id="40138" PostTypeId="1" AcceptedAnswerId="40140" CreationDate="2011-12-05T07:46:07.660" Score="8" ViewCount="750" Body="&lt;p&gt;&lt;a href=&quot;http://bastion.wikia.com/wiki/Stinkeye&quot; rel=&quot;nofollow noreferrer&quot;&gt;Stink Eyes&lt;/a&gt; (closed eye creatures) creatures are mostly unharmed when firing at them, if their eye is closed.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Can you harm them at all in this state, or are they totally immune?&lt;/p&gt;&#xA;" OwnerUserId="1161" LastEditorUserId="15726" LastEditDate="2012-01-09T11:42:11.650" LastActivityDate="2012-01-09T11:42:11.650" Title="Can you hurt Stink Eyes in Bastion?" Tags="|bastion|" AnswerCount="2" CommentCount="2" ContentLicense="CC BY-SA 3.0" />
  <row Id="40139" PostTypeId="2" ParentId="38764" CreationDate="2011-12-05T07:49:42.943" Score="2" Body="&lt;p&gt;I think the bigger the weapon, the less stealthy you are, though I have not tested this. &#xA;You could give it a go yourself: Save it at a point, and have in your inventory, a dagger, a sword, axe, warhammer etc. and give them all a go. Sneak up on people or a person.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;You might just surprise yourself and have fun at the same time&lt;/p&gt;&#xA;" OwnerUserId="15829" LastEditorUserId="3936" LastEditDate="2011-12-05T10:43:41.003" LastActivityDate="2011-12-05T10:43:41.003" CommentCount="0" ContentLicense="CC BY-SA 3.0" />
  <row Id="40140" PostTypeId="2" ParentId="40138" CreationDate="2011-12-05T07:58:44.583" Score="13" Body="&lt;p&gt;Sure, you just need a weapon to penetrate that tough armor.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The &lt;strong&gt;Fire Bellows&lt;/strong&gt; will eat right through that if I'm not mistaken.  This was my go-to weapon for every occasion.  The &lt;strong&gt;Galleon Mortar&lt;/strong&gt; is just as effective with its longer range.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;Otherwise you'll need an upgraded weapon that can ignore armor to do that.  Such as the &lt;strong&gt;Army Carbine&lt;/strong&gt; with &lt;strong&gt;Razor Rounds&lt;/strong&gt;, the &lt;strong&gt;Cael Hammer&lt;/strong&gt; with &lt;strong&gt;Checkered Face&lt;/strong&gt; or &lt;strong&gt;Dueling Pistols&lt;/strong&gt; with &lt;strong&gt;Armor Eater Rounds&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;With these weapons, you can give a lot of hurtin' to those &lt;strong&gt;Stink Eyes&lt;/strong&gt; whether they have their eyes closed or not.&lt;/p&gt;&#xA;" OwnerUserId="8995" LastEditorUserId="8995" LastEditDate="2011-12-06T08:17:30.957" LastActivityDate="2011-12-06T08:17:30.957" CommentCount="4" ContentLicense="CC BY-SA 3.0" />
  <row Id="40141" PostTypeId="2" ParentId="40096" CreationDate="2011-12-05T08:08:34.470" Score="2" Body="&lt;p&gt;The Blade, is the 'story with the finger'. &lt;/p&gt;&#xA;&#xA;&lt;p&gt;The Hidden Spring Blade is 'supposedly' a real weapon actually designed by Leonardo Da Vinci.&lt;/p&gt;&#xA;&#xA;&lt;p&gt;The thing is, the design spr